Degrees of Lewdity <<print StartConfig.version>><<if StartConfig.versionName>> <<print StartConfig.versionName>><</if>>에 오신 것을 환영합니다. 최신버전을 지원하기 위한 몇 가지 변경점을 처리합니다.
작업이 처리 된 후 세이브를 하는 것을 잊지 마십시오.
<<silently>>
<<variablesVersionUpdate>>
<<pregnancyVar>>
<<setFont>>
<<set $runWardrobeSanityChecker to true>>
<</silently>>
완료된 것 같습니다.
<<link [[시작|$navigation.stack.last()]]>><<run $navigation.stack.pop()>><</link>>Degrees of Lewdity <<- StartConfig.version>><<if StartConfig.versionName>> <<print StartConfig.versionName>><</if>>에 다시 오신 것을 환영합니다.
<br><br>
당신은 게임을 <<- $saveVersions.last()>>에서, 구버전으로 다시 변경하였기에, 당신이 무엇을 하려고 하는지 제대로 알고 있는지 확인하려고 합니다.
<br><br>
<<link [[확인|$passagePrev]]>><</link>>
<br>
<span class="red">생길 수 있는 문제를 피하고 싶다면, 최신 버전으로 돌아가세요.</span><<if $intro is undefined>>
<<gameStartOnly>>
<</if>>
<<if $options.images is 1>>
<<banner>>
<</if>>
본 작품에는 성적인 내용이 존재하며 미성년자에게는 부적절합니다. 작품에서 <span class="camouflage text"><a onclick="V.debug = 1, V.options.debugdisable = 'f', V.options.historyControls = true">묘</a></span>사된 모든 등장인물은 만 18세 이상입니다. 모든 행위는 합의된 역극이고, 모든 짐승은 사실 코스튬을 차려입은 사람들입니다.
<br><br>
<div class="small-description">
- 세이브 파일은 브라우저 캐시에 저장됩니다. 세이브 파일이 소실되지 않게 하려면 "세이브"의 내보내기/가져오기 탭에서 외부 파일이나 텍스트 형태로 저장해주시기 바랍니다.
<br>
- 더 많은 인-게임 설정은 사이드바의 "옵션" 탭을 확인하시기 바랍니다!
<br><br></div>
<<set $settingsExitPassage to "Start2">>
<<initsettings>>
<div id="settingsStart">
<<settingsStart>>
</div><<variablesStart2>>
Degrees of Lewdity의 첫 페이지에 오신 것을 환영합니다!
<br><br>
문제가 일어나는 걸 피하고 싶다면, 얌전한 옷을 입고, 안전하며 밝은 쪽에 있으세요. 밤은 특별히 위험합니다. 음란하게 차려입는다면 좋은 쪽으로든 나쁜 쪽으로든 이목을 끌게 됩니다.
<br><br>
<<if Time.season is "winter">>
학교의 학기는 1월의 첫 번째 월요일 <<ampm 9 0>>에 시작합니다. 마을을 돌아다니는 가장 쉬운 방법은 버스를 타는 겁니다. 교복과 책가방을 잊지 마세요!
<<elseif Time.season is "spring" or Time.season is "summer">>
학교는 내일 <<ampm 9 0>>에 시작합니다. 마을을 돌아다니는 가장 쉬운 방법은 버스를 타는 겁니다. 교복과 책가방을 잊지 마세요!
<<else>>
학교의 신학기는 내일 <<ampm 9 00>>에 시작합니다. 마을을 돌아다니는 가장 쉬운 방법은 버스를 타는 겁니다. 교복과 책가방을 잊지 마세요!
<</if>>
<br><br>
<<doVersionCheck>>
<<link [[다음|Orphanage Intro]]>><</link>>
<br><br>
<<if $debug is 1>>
이하의 옵션은 치트가 활성화되고 £5000를 가진 채로 시작하게 됩니다
<br>
<<link [[표준 시작|Orphanage Intro]]>><<cheatStart>><</link>>
<br>
<<link [[학교 시작|Oxford Street]]>><<cheatStart>><<pass 1 day>><</link>>
<br>
<<link [[과학 시작|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 2 hours>><</link>>
<br>
<<link [[수학 시작|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 3 hours>><</link>>
<br>
<<link [[영어 시작|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 4 hours>><</link>>
<br>
<<link [[역사 시작|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 6 hours>><</link>>
<br>
<<link [[수영 시작|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 7 hours>><</link>>
<br>
<<link [[실험실|Testing Room]]>><<cheatStart>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<br>
<<link [[로빈 낮은 트라우마 낮은 사랑|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set C.npc.Robin.love to 0>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>>
<br>
<<link [[로빈 낮은 트라우마 중간 사랑|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set C.npc.Robin.love to 50>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>>
<br>
<<link [[로빈 낮은 트라우마 높은 사랑|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set C.npc.Robin.love to 90>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>>
<br>
<<link [[로빈 높은 트라우마 낮은 사랑|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set C.npc.Robin.love to 0>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[로빈 높은 트라우마 중간 사랑|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set C.npc.Robin.love to 50>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[로빈 높은 트라우마 높은 사랑|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set C.npc.Robin.love to 90>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[로빈 경찰에게 벌금 지불 후|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $daily.robin.policePay to 1>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[로빈 경찰에게 몸으로 지불 후|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $daily.robin.policeBody to 1>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[로빈 빚 청산됨|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $robinpaid to 1>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br><br>
<<link [[검은 늑대|ForestHuntDebug]]>><<cheatStart>><<npc "Black Wolf">><<ruined>><<endevent>><<set $blackwolfhunt to 1>><<set $wolfpacktrust to 10>><</link>>
<br><br>
<<link [[겨울 시작|Orphanage Intro]]>><<set Time.startDate to new DateTime(2022, 12, 4, 7)>><</link>> (겨울이 시작되는 날에 시작합니다. 테스트용.)
<br>
<<link [[크리스마스 시작|Orphanage Intro]]>><<npc Kylar>><<person1>><<endevent>><<set C.npc.Kylar.state to "active">><<set Time.startDate to new DateTime(2022, 12, 23, 7)>><<set $money += 50000>><</link>> (크리스마스 이틀 전에 시작합니다. 테스트용.)
<br>
<<link [[발렌타인 데이 시작|Orphanage Intro]]>><<set Time.startDate to new DateTime(2022, 2, 12, 7)>><</link>> (발렌타인 데이 이틀 전에 시작합니다. 테스트용.)
<br>
<</if>><<widget "versioninfo">>
<h3>Version <<print StartConfig.version>></h3>
<<if StartConfig.versionName>>
<h4><<print StartConfig.versionName>></h4>
<</if>>
<<if StartConfig.sneaky>>
<h4 class="orange">SNEAKY BUILD</h4>
<</if>>
<</widget>>
<<widget "linkinformation">>
<div class="m-2">
<p class="gold m-0">공식 웹사이트</p>
[[vrelnir.com|"https://www.vrelnir.com"]]
</div>
<div class="m-2">
<p class="gold m-0">갱신 이력과 정보</p>
[[vrelnir.blogspot.com|"https://vrelnir.blogspot.com"]]
</div>
<div class="m-2">
<p class="gold m-0">제작 후원</p>
[[subscribestar.adult/vrelnir|"https://subscribestar.adult/vrelnir"]]
</div>
<<if StartConfig.sourceLinkEnabled>>
<div class="m-2">
<p class="gold m-0">소스 코드</p>
[[gitgud.io/Vrelnir|"https://gitgud.io/Vrelnir/degrees-of-lewdity"]]
</div>
<</if>>
<<if StartConfig.socialMediaEnabled>>
<div class="m-2">
<p class="gold m-0">공식 디스코드</p>
[[discord.gg/VznUtEh|"https://discord.gg/VznUtEh"]]
</div>
<</if>>
<</widget>><<link [[Bedroom]]>><</link>>
<hr>
<!-- "divsex" is cache slot id to preserve layer caches between passages -->
<<selectmodel "sexdemo" "divsex">>
<<set _modeloptions.animation_speed to "fast">>
<<set _modeloptions.position to "doggy">>
<<set _modeloptions.penis to "default">>
<<set _modeloptions.vagina to true>>
<<set _modeloptions.worn.under_lower.index to 1>>
<<set _modeloptions.worn.under_lower.state to "totheside">>
<<set _modeloptions.worn.under_lower.colour to "blue">>
<<set _modeloptions.xray_vaginal_show to true>>
<<set _modeloptions.close_vagina_show to true>>
<<set _modeloptions.vagina_state to "penetrated">>
<<set _modeloptions.vagina_penetrator to "tentacle">>
<<set _modeloptions.vagina_penetrator_size to 5>>
<<set _modeloptions.vagina_cumming to true>>
<<animatemodel "">>
<!-- Editor hooks to "last model" -->
<<canvasModelEditor>>/*Add new hairstyles here. Please put in alphabetical order!
alt: Alternate hairstyle to use for certain styles of headwear
alt_head_type: Type of headwear that alt style is used for*/
/*Side Styles*/
<<widget "init_hairsides">>
<<set setup.hairstyles.sides to [
{name: "natural",
name_cap: "Natural",
variable: "default",
type: ["loose", "wavy"],
shop: ["mirrorhair"],
},
{name: "afro",
name_cap: "Afro",
variable: "fro",
type: ["textured", "loose"],
shop: ["mirrorhair"],
},
{name: "afro pouf",
name_cap: "Afro Pouf",
variable: "afro pouf",
type: ["textured", "ponytail"],
shop: ["mirrorhair"],
},
{name: "afro puffs",
name_cap: "Afro Puffs",
variable: "afro puffs",
type: ["textured", "pigtails"],
shop: ["mirrorhair"],
},
{name: "all down",
name_cap: "All Down",
variable: "all down",
type: ["loose"],
shop: ["mirrorhair"],
},
{name: "bedhead",
name_cap: "Bedhead",
variable: "bedhead",
type: ["loose"],
shop: ["mirrorhair"],
},
{name: "braid left",
name_cap: "Braid Left",
variable: "braid left",
type: ["braids"],
shop: ["mirrorhair"],
},
{name: "braid right",
name_cap: "Braid Right",
variable: "braid right",
type: ["braids"],
shop: ["mirrorhair"],
},
{name: "bubble tails",
name_cap: "Bubble Tails",
variable: "bubble tails",
type: ["pigtails"],
shop: ["mirrorhair"],
},
{name: "crescent tails",
name_cap: "Crescent Tails",
variable: "crescent tails",
type: ["pigtails"],
shop: ["mirrorhair"],
},
{name: "curly",
name_cap: "Curly",
variable: "curl",
type: ["loose", "curly"],
shop: ["mirrorhair"],
},
{name: "curly pigtails",
name_cap: "Curly Pigtails",
variable: "curly pigtails",
type: ["pigtails", "curly"],
alt: "shaved",
alt_head_type: ["veil"],
shop: ["mirrorhair"],
},
{name: "curly side up",
name_cap: "Curly Side Up",
variable: "curly side up",
type: ["curly", "loose"],
shop: ["mirrorhair"],
},
{name: "defined curls",
name_cap: "Defined Curls",
variable: "defined curl",
type: ["loose", "curly"],
shop: ["mirrorhair"],
},
{name: "draggletail",
name_cap: "Draggletail",
variable: "messy ponytail",
type: ["ponytail"],
shop: ["mirrorhair"],
},
{name: "dreads",
name_cap: "Dreads",
variable: "dreads",
type: ["braids", "textured"],
shop: ["mirrorhair"],
},
{name: "drill ringlets",
name_cap: "Drill Ringlets",
variable: "drill ringlets",
type: ["curly", "loose"],
shop: ["mirrorhair"],
},
{name: "flat ponytail",
name_cap: "Flat Ponytail",
variable: "flat ponytail",
type: ["ponytail", "sleek"],
shop: ["mirrorhair"],
},
{name: "fluffy ponytail",
name_cap: "Fluffy Ponytail",
variable: "fluffy ponytail",
type: ["ponytail", "wavy"],
alt: "shaved",
alt_head_type: ["veil"],
shop: ["mirrorhair"],
},
{name: "french bob",
name_cap: "French Bob",
variable: "french bob",
type: ["loose", "sleek", "short"],
shop: ["mirrorhair"],
},
{name: "half-up",
name_cap: "Half-up",
variable: "half-up",
type: ["loose"],
alt: "all down",
alt_head_type: ["hat", "veil"],
shop: ["mirrorhair"],
},
{name: "half-up twintail",
name_cap: "Half-up Twintail",
variable: "half up twintail",
type: ["loose", "pigtails"],
alt: "princess wave",
alt_head_type: ["hat", "veil"],
shop: ["mirrorhair"],
},
{name: "heart braids",
name_cap: "Heart Braids",
variable: "heart braid",
type: ["braids", "loose", "wavy"],
shop: ["mirrorhair"],
},
{name: "jellyfish ponytail",
name_cap: "Jellyfish Ponytail",
variable: "jellyfish ponytail",
type: ["ponytail", "curly"],
shop: ["mirrorhair"],
},
{name: "jellyfish twintails",
name_cap: "Jellyfish Twintails",
variable: "jellyfish twintails",
type: ["pigtails", "curly"],
shop: ["mirrorhair"],
},
{name: "layered bob",
name_cap: "Layered Bob",
variable: "layered bob",
type: ["short", "loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "left fishtail",
name_cap: "Left Fishtail",
variable: "left fishtail",
type: ["loose", "braids"],
shop: ["mirrorhair"],
},
{name: "loop braids",
name_cap: "Loop Braids",
variable: "loop braid",
type: ["braids", "pigtails"],
alt: "shaved",
alt_head_type: ["veil"],
shop: ["mirrorhair"],
},
{name: "loose",
name_cap: "Loose",
variable: "loose",
type: ["loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "low tails",
name_cap: "Low Tails",
variable: "low tails",
type: ["pigtails"],
shop: ["mirrorhair"],
},
{name: "messy",
name_cap: "Messy",
variable: "messy",
type: ["short"],
shop: ["mirrorhair"],
},
{name: "messy bun",
name_cap: "Messy Bun",
variable: "messy bun",
type: ["buns"],
shop: ["mirrorhair"],
},
{name: "neat",
name_cap: "Neat",
variable: "neat",
type: ["loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "pigtails",
name_cap: "Pigtails",
variable: "pigtails",
type: ["pigtails", "sleek"],
shop: ["mirrorhair"],
},
{name: "ponytail",
name_cap: "Ponytail",
variable: "ponytail",
type: ["ponytail", "sleek"],
shop: ["mirrorhair"],
},
{name: "princess twintails",
name_cap: "Princess Twintails",
variable: "princess twintails",
alt: "shaved",
alt_head_type: ["veil"],
type: ["wavy", "pigtails"],
shop: ["mirrorhair"],
},
{name: "princess wave",
name_cap: "Princess Wave",
variable: "princess wave",
type: ["loose", "wavy"],
shop: ["mirrorhair"],
},
{name: "ribbon tail",
name_cap: "Ribbon Tail",
variable: "ribbon tail",
type: ["loose"],
alt: "shaved",
alt_head_type: ["veil"],
shop: ["mirrorhair"],
},
{name: "right fishtail",
name_cap: "Right Fishtail",
variable: "right fishtail",
type: ["loose", "braids"],
shop: ["mirrorhair"],
},
{name: "ruffled",
name_cap: "Ruffled",
variable: "ruffled",
type: ["loose", "wavy"],
shop: ["mirrorhair"],
},
{name: "sailor buns",
name_cap: "Sailor Buns",
variable: "sailor buns",
type: ["buns", "loose"],
alt: "shaved",
alt_head_type: ["veil"],
shop: ["mirrorhair"],
},
{name: "scorpion tails",
name_cap: "Scorpion Tails",
variable: "scorpion tails",
type: ["pigtails"],
alt: "bubble tails",
alt_head_type: ["veil"],
shop: ["mirrorhair"],
},
{name: "shaved",
name_cap: "Shaved",
variable: "shaved",
type: ["short"],
shop: ["mirrorhair"],
},
{name: "short",
name_cap: "Short",
variable: "short",
type: ["short"],
shop: ["mirrorhair"],
},
{name: "short spiky",
name_cap: "Short Spiky",
variable: "short spiky",
type: ["loose", "short"],
shop: ["mirrorhair"],
},
{name: "straight bob",
name_cap: "Straight bob",
variable: "straight bob",
type: ["loose", "sleek", "short"],
shop: ["mirrorhair"],
},
{name: "sidecut",
name_cap: "Sidecut",
variable: "sidecut",
type: ["loose", "curly"],
shop: ["mirrorhair"],
},
{name: "sidetail left",
name_cap: "Sidetail Left",
variable: "sidetail left",
type: ["ponytail"],
shop: ["mirrorhair"],
},
{name: "sidetail right",
name_cap: "Sidetail Right",
variable: "sidetail right",
type: ["ponytail"],
shop: ["mirrorhair"],
},
{name: "sleek",
name_cap: "Sleek",
variable: "sleek",
type: ["loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "space buns",
name_cap: "Space Buns",
variable: "space buns",
type: ["buns", "loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "straight",
name_cap: "Straight",
variable: "straight",
type: ["loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "swept left",
name_cap: "Swept Left",
variable: "swept left",
type: ["loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "thick pigtails",
name_cap: "Thick Pigtails",
variable: "thick pigtails",
type: ["pigtails"],
alt: "shaved",
alt_head_type: ["veil"],
shop: ["mirrorhair"],
},
{name: "thick ponytail",
name_cap: "Thick Ponytail",
variable: "thick ponytail",
type: ["ponytail"],
alt: "shaved",
alt_head_type: ["veil"],
shop: ["mirrorhair"],
},
{name: "thick sidetail",
name_cap: "Thick Sidetail",
variable: "thick sidetail",
type: ["ponytail"],
alt: "shaved",
alt_head_type: ["veil"],
shop: ["mirrorhair"],
},
{name: "thick twintails",
name_cap: "Thick Twintails",
variable: "thick twintails",
type: ["pigtails"],
alt: "shaved",
alt_head_type: ["veil"],
shop: ["mirrorhair"],
},
{name: "twin braids",
name_cap: "Twin Braids",
variable: "twin braids",
type: ["braids"],
shop: ["mirrorhair"],
},
{name: "twin fishtails",
name_cap: "Twin Fishtails",
variable: "twin fishtails",
type: ["loose", "braids"],
shop: ["mirrorhair"],
},
{name: "twintails",
name_cap: "Twintails",
variable: "twintails",
type: ["pigtails"],
shop: ["mirrorhair"],
},
{name: "twin double braids",
name_cap: "Twin Double Braids",
variable: "twin double braids",
type: ["braids"],
shop: ["mirrorhair"],
},
]>>
<</widget>>
/*Fringe Styles */
<<widget "init_hairfringe">>
<<set setup.hairstyles.fringe to [
{name: "natural",
name_cap: "Natural",
variable: "default",
type: ["short"],
shop: ["mirrorhair"],
},
{name: "aerial",
name_cap: "Aerial",
variable: "aerial",
type: ["sleek"],
shop: ["mirrorhair"],
},
{name: "blunt locks",
name_cap: "Blunt Locks",
variable: "blunt locks",
type: ["loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "bowl cut",
name_cap: "Bowl Cut",
variable: "bowl",
type: ["loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "bedhead",
name_cap: "Bedhead",
variable: "bedhead",
type: ["short"],
shop: ["mirrorhair"],
},
{name: "buzzcut",
name_cap: "Buzzcut",
variable: "buzzcut",
type: ["short"],
shop: ["mirrorhair"],
},
{name: "curtain",
name_cap: "Curtain",
variable: "curtain",
type: ["short", "sleek"],
shop: ["mirrorhair"],
},
{name: "drill ringlets",
name_cap: "Drill Ringlets",
variable: "drill ringlets",
type: ["curly", "loose"],
shop: ["mirrorhair"],
},
{name: "dreadlocks",
name_cap: "Dreadlocks",
variable: "dreadlocks",
type: ["textured", "short"],
shop: ["mirrorhair"],
},
{name: "dread bun",
name_cap: "Dread Bun",
variable: "dread bun",
type: ["textured", "buns"],
shop: ["mirrorhair"],
},
{name: "emo",
name_cap: "Emo",
variable: "emo",
type: ["wavy", "short"],
shop: ["mirrorhair"],
},
{name: "emo left",
name_cap: "Emo Left",
variable: "emo left",
type: ["wavy", "short"],
shop: ["mirrorhair"],
},
{name: "emo right",
name_cap: "Emo Right",
variable: "emo right",
type: ["wavy", "short"],
shop: ["mirrorhair"],
},
{name: "flat",
name_cap: "Flat",
variable: "flat",
type: ["short", "sleek"],
shop: ["mirrorhair"],
},
{name: "framed",
name_cap: "Framed",
variable: "framed",
type: ["loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "fro",
name_cap: "Fro",
variable: "fro",
type: ["textured", "loose"],
shop: ["mirrorhair"],
},
{name: "front braids",
name_cap: "Front Braids",
variable: "front braids",
type: ["braids", "pigtails"],
shop: ["mirrorhair"],
},
{name: "hime",
name_cap: "Hime",
variable: "hime",
type: ["loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "loose",
name_cap: "Loose",
variable: "loose",
type: ["loose"],
shop: ["mirrorhair"],
},
{name: "messy",
name_cap: "Messy",
variable: "messy",
type: ["short"],
shop: ["mirrorhair"],
},
{name: "messy curls",
name_cap: "Messy curls",
variable: "messy curls",
type: ["short", "curly"],
shop: ["mirrorhair"],
},
{name: "middle part",
name_cap: "Middle part",
variable: "middlepart",
type: ["sleek"],
shop: ["mirrorhair"],
},
{name: "milkmaid braid",
name_cap: "Milkmaid braid",
variable: "milkmaid",
type: ["braid"],
shop: ["mirrorhair"],
},
{name: "mohawk",
name_cap: "Mohawk",
variable: "mohawk",
type: ["short"],
shop: ["mirrorhair"],
},
{name: "overgrown",
name_cap: "Overgrown",
variable: "overgrown",
type: ["short", "sleek"],
shop: ["mirrorhair"],
},
{name: "parted",
name_cap: "Parted",
variable: "parted",
type: ["short", "sleek"],
shop: ["mirrorhair"],
},
{name: "princess wave",
name_cap: "Princess Wave",
variable: "princess wave",
type: ["loose", "wavy"],
shop: ["mirrorhair"],
},
{name: "quiff",
name_cap: "Quiff",
variable: "quiff",
type: ["short", "sleek"],
shop: ["mirrorhair"],
},
{name: "ringlet curls",
name_cap: "Ringlet Curls",
variable: "ringlet curl",
type: ["curly", "loose"],
shop: ["mirrorhair"],
},
{name: "ringlets",
name_cap: "Ringlets",
variable: "ringlets",
type: ["curly", "loose"],
shop: ["mirrorhair"],
},
{name: "ruffled",
name_cap: "Ruffled",
variable: "ruffled",
type: ["loose", "wavy"],
shop: ["mirrorhair"],
},
{name: "sectioned",
name_cap: "Sectioned",
variable: "sectioned",
type: ["straight"],
shop: ["mirrorhair"],
},
{name: "sidecut",
name_cap: "Sidecut",
variable: "sidecut",
type: ["loose", "curly"],
shop: ["mirrorhair"],
},
{name: "side braid",
name_cap: "Side Braid",
variable: "sideswept braid",
type: ["braids", "curly"],
shop: ["mirrorhair"],
},
{name: "side-pinned",
name_cap: "Side-pinned",
variable: "side-pinned",
type: ["loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "short air vents",
name_cap: "Short Air Vents",
variable: "short air vents",
type: ["loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "sleek",
name_cap: "Sleek",
variable: "sleek",
type: ["loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "split",
name_cap: "Split",
variable: "split",
type: ["loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "straight",
name_cap: "Straight",
variable: "straight",
type: ["loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "straight curls",
name_cap: "Straight Curls",
variable: "straight curl",
type: ["curly", "short"],
shop: ["mirrorhair"],
},
{name: "straight tails",
name_cap: "Straight Tails",
variable: "straight tails",
type: ["loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "swept back",
name_cap: "Swept Back",
variable: "swept back",
type: ["short", "sleek"],
shop: ["mirrorhair"],
},
{name: "swept left",
name_cap: "Swept Left",
variable: "swept left",
type: ["short", "sleek"],
shop: ["mirrorhair"],
},
{name: "thin flaps",
name_cap: "Thin Flaps",
variable: "thin flaps",
type: ["loose"],
shop: ["mirrorhair"],
},
{name: "tied back",
name_cap: "Tied Back",
variable: "tied back",
type: ["short", "sleek"],
shop: ["mirrorhair"],
},
{name: "trident",
name_cap: "Trident",
variable: "trident",
type: ["loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "wide flaps",
name_cap: "Wide Flaps",
variable: "wide flaps",
type: ["loose", "sleek"],
shop: ["mirrorhair"],
},
{name: "loose antenna",
name_cap: "Loose Antenna",
variable: "loose antenna",
type: ["loose"],
shop: ["mirrorhair"],
},
]>>
<</widget>>
<<widget "hair_data">>
<<set setup.hairstyles to {}>>
<<init_hairfringe>>
<<init_hairsides>>
<<set setup.hairTraits = [...new Set(Object.keys(setup.hairstyles).flatMap(x => setup.hairstyles[x]).flatMap(x => x.type))]>>
<</widget>><<widget "npcList">>
/* note: anus, ballssize, buttsize, bottomsize are currently unused. and why is speechXescape even there? */
<<set $baseNPC = {penis: 0, vagina: 0, breastsdesc: 0, chest: 0, lactation: 0, lefthand: 0, righthand: 0, anus: 0, mouth: 0, gender: 0, description: 0, fullDescription: 0, insecurity: 0, pronoun: 0, pronouns: {he: 0, his: 0}, penissize: 0, breastsize: 0, bottomsize: 0, ballssize: 0, penisdesc: 0, breastdesc: 0, health: 0, healthmax: 0, skincolour: 0, teen: 0, adult: 0, intro:0, speechpenisescape: 0, speechvaginaescape: 0, speechanusescape:0, type: 0, stance: 0, monster: 0, active: 0}>>
<<set _n1 to clone($baseNPC)>>
<<set _n2 to clone($baseNPC)>>
<<set _n3 to clone($baseNPC)>>
<<set _n4 to clone($baseNPC)>>
<<set _n5 to clone($baseNPC)>>
<<set _n6 to clone($baseNPC)>>
<<set $NPCList = [_n1, _n2, _n3, _n4, _n5, _n6]>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].lefthand to "none">>
<<set $NPCList[_i].lefthand to "none">>
<<set $NPCList[_i].righthand to "none">>
<<set $NPCList[_i].penis to "none">>
<<set $NPCList[_i].vagina to "none">>
<<set $NPCList[_i].mouth to "none">>
<<set $NPCList[_i].chest to "none">>
<<set $NPCList[_i].gender to 0>>
<<set $NPCList[_i].pronoun to 0>>
<<set $NPCList[_i].description to 0>>
<<set $NPCList[_i].type to 0>>
<<set $NPCList[_i].stance to 0>>
<<set $NPCList[_i].monster to 0>>
<</for>>
<<set $BeastList to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse","fox","hawk","cow","spider"]>>
<<set $npcListVersion to 2>>
<</widget>><<widget "npcNamed">>
<!-- To add new Named NPC, add new npc name to setup.NPCNameList in variables-static.twee, and tag values to end. Rest of code should automatically scope based on size of list. -->
<!-- NPC descriptions is set as names, and their titles are being established for compatibility with general NPCs -->
<<if $npcNamedVersion is 1>>
<<set _tempNPCName to clone($NPCName)>>
<</if>>
<<set $NPCName = []>>
<<for _npc range setup.NPCNameList>>
<<run $NPCName.push(clone(setup.baseNNPC))>>
<</for>>
<<set $NPCNameList to setup.NPCNameList>> /* temporary compatibility layer before full C.npc conversion */
<!-- Draft default pronoun list. Random selection is part of initNPCgender widget -->
/% <<set _pro to ["m","f","f","m","m","m","m","m","f","f","m","m","f","m","f","m","m","m","f","m","m","m","m","m","f","m","m"]>> %/
<<set _tit to ["businessperson", "caretaker", "brothel owner", "dance coach", "club owner","English teacher","hunter", "shopkeeper", "doctor", "pious", "loner", "criminal", "headteacher", "swimming teacher", "sewer dweller", "maths teacher", "orphan", "cafe owner", "science teacher", "bully", "history teacher", "alpha", "photographer", "mayor", "farmer", "farmhand", "terror", "smuggler", "faithful", "reflection", "pirate"]>>
<<set _ins to ["weak", "weak", "looks", "ethics", "ethics", "ethics", "looks", "weak", "skill", "ethics", "weak", "skill", "skill", "ethics", "weak", "ethics", "ethics", "ethics", "ethics", "looks", "skill", "weak", "skill", "looks", "looks", "weak", "looks", "ethics", "skill", "looks", "skill"]>>
<!-- Type needs to conform to beast type: wolf, dog, etc. -->
<<set _tpe to ["human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "wolf", "human", "human", "human", "human", "hawk", "human", "human", "human", "human"]>>
<<set _swi to ["a","a","a","a","a","a","a","t","a","a","t","a","a","a","a","a","t","a","a","t","a","a","a","a","a","t","a","a","t","a", "a"]>>
<<for _i to 0; _i lt $NPCName.length; _i++>>
<<set $NPCName[_i].nam to $NPCNameList[_i]>>
<<set $NPCName[_i].description to $NPCNameList[_i]>>
<<set $NPCName[_i].title to _tit[_i]>>
<<set $NPCName[_i].chastity to {penis:"", vagina:"", anus:""}>>
<<set $NPCName[_i].insecurity to _ins[_i]>>
<<if _swi[_i] is "t">>
<<set $NPCName[_i].adult to 0>>
<<set $NPCName[_i].teen to 1>>
<<else>>
<<set $NPCName[_i].adult to 1>>
<<set $NPCName[_i].teen to 0>>
<</if>>
<<set $NPCName[_i].type to _tpe[_i]>>
<<set $NPCName[_i].purity to 0>>
<<set $NPCName[_i].corruption to 0>>
<<if _tpe[_i] is "wolf">>
<<set $NPCName[_i].claws to "claws">> <!-- Adjusted Wolf and Hawk for the changes converting $claws to .claws -->
<<elseif _tpe[_i] is "hawk">>
<<set $NPCName[_i].claws to "talons">>
<</if>>
<</for>>
<<generateNPCNameHairAndEyeColors true>>
<<npcPregnancyUpdater>>
<</widget>>
<<widget "npcNamedUpdate">>/*Applies new system to old saves, and carries over relevant variables.*/
<<if $npcNamedVersion isnot 2>><!-- Needed for compatibility with V2.5 and prior saves -->
<<npcNamed>>
<<for _e to 0; _e lt $NPCNameList.length; _e++>>
<<set _lowerCaseName to $NPCNameList[_e].toLowerCase()>>
<<set _upperCaseName to $NPCNameList[_e]>>
<<if $npcNamedVersion is undefined>>
/* .init and .pronoun can't be set within an easy loop */
<<if V['init' + _lowerCaseName] isnot undefined>>
<<set C.npc[_upperCaseName].init to V['init' + _lowerCaseName]>>
<<run delete V['init' + _lowerCaseName]>>
<</if>>
<<if V[_lowerCaseName + 'gender'] isnot undefined>>
<<set C.npc[_upperCaseName].pronoun to V[_lowerCaseName + 'gender']>>
/* do not unset old gender, it is still needed within a loop */
<</if>>
/* set new npc attribute vars and remove old ones in a loop */
<<for _attribute range ["trust", "love", "dom", "lust", "rage", "state", "trauma", "gender", "penissize", "penisdesc", "penis", "vagina"]>>
<<if V[_lowerCaseName + _attribute] isnot undefined>>
<<set C.npc[_upperCaseName][_attribute] to V[_lowerCaseName + _attribute]>>
<<run delete V[_lowerCaseName + _attribute]>>
<</if>>
<</for>>
<<elseif $npcNamedVersion is 1>>
<<if V[_lowerCaseName + 'gender'] isnot undefined>>
<<set C.npc[_upperCaseName].pronoun to V[_lowerCaseName + 'gender']>>
<<run delete V[_lowerCaseName + 'gender']>>
<</if>>
<<if V[_lowerCaseName + 'penis'] isnot undefined>>
<<set C.npc[_upperCaseName].penis to V[_lowerCaseName + 'penis']>>
<<run delete V[_lowerCaseName + 'penis']>>
<</if>>
<<if V[_lowerCaseName + 'vagina'] isnot undefined>>
<<set C.npc[_upperCaseName].vagina to V[_lowerCaseName + 'vagina']>>
<<run delete V[_lowerCaseName + 'vagina']>>
<</if>>
<</if>>
<</for>>
<<set $npcNamedVersion to 2>>
<<updateNewNamedNpcs>>
<</if>>
<</widget>>
<<widget "newNamedNpc">>
<<if _args[0]>>
<<if !$NPCNameList.includes(_args[0].nam)>>
<<set _values to clone(_args[0])>>
<<set _valueKeys to Object.keys(_values)>>
<<set _nnpc to clone(setup.baseNNPC)>>
<<for _i to 0; _i lt _valueKeys.length; _i++>>
<<set _nnpc[_valueKeys[_i]] to _values[_valueKeys[_i]]>>
<</for>>
<<if !_nnpc.description>><<set _nnpc.description to _nnpc.nam>><</if>>
<<set $NPCName.push(clone(_nnpc))>>
<<set $NPCNameList.push(clone(_nnpc.nam))>>
<<initNNPCVirginity $NPCName.length-1>>
<<initnpcgendersingle $NPCName.length-1>>
<</if>>
<</if>>
<</widget>>
<<widget "updateNewNamedNpcs">>
<<if $npcListVersion gte 1>>
<<set _newNNPCs to {
"blackwolf": {nam : "Black Wolf", title: "alpha", insecurity: "weak", adult: 1, type: "wolf", claws: "claws"},
"niki": {nam : "Niki", title: "photographer", insecurity: "skill", adult: 1},
"quinn": {nam : "Quinn", title: "mayor", insecurity: "looks", adult: 1},
"remy": {nam : "Remy", title: "farmer", insecurity: "looks", adult: 1},
"alex": {nam : "Alex", title: "farmhand", insecurity: "weak", teen: 1},
"greathawk": {nam : "Great Hawk", title: "terror", insecurity: "looks", adult: 1, type: "hawk", claws: "talons"},
"wren": {nam : "Wren", title: "smuggler", insecurity: "ethics", adult: 1},
"sydney": {nam : "Sydney", title: "faithful", insecurity: "skill", teen: 1},
"ivorywraith": {nam : "Ivory Wraith", title: "reflection", insecurity: "looks", adult: 1},
"zephyr": {nam : "Zephyr", title: "captain", insecurity: "skill", adult: 1}
}>>
<<for _npc range Object.keys(_newNNPCs)>>
<<if !$NPCNameList.includes(_newNNPCs[_npc].nam)>>
<<newNamedNpc _newNNPCs[_npc]>>
<<set _npcsAdded to true>>
<</if>>
<</for>>
<<if _npcsAdded is true>>
<<generateNPCNameHairAndEyeColors>>
<</if>>
<</if>>
<</widget>>
<<widget "generateNPCNameHairAndEyeColors">>
<<for _i to 0; _i lt $NPCName.length; _i++>>
<<switch $NPCName[_i].nam>>
<<case "Whitney">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "blond">>
<</if>>
<<case "Jordan">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].eyeColour to "light blue">>
<<set $NPCName[_i].hairColour to "blond">>
<</if>>
<<case "Leighton">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].eyeColour to "green">>
<<set $NPCName[_i].hairColour to "black">>
<</if>>
<<case "Landry">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "black">>
<</if>>
<<case "Darryl">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "brown">>
<</if>>
<<case "River">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].eyeColour to "light blue">>
<<set $NPCName[_i].hairColour to "brown">>
<</if>>
<<case "Kylar" "Bailey">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to ["black","brown"].pluck()>>
<</if>>
<<case "Gwylan">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "mousy">>
<</if>>
<<case "Doren">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "red">>
<</if>>
<<case "Charlie" "Morgan">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "ginger">>
<</if>>
<<case "Black Wolf">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "black">>
<</if>>
<<case "Remy">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to "green">>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "brown">>
<</if>>
<<case "Alex">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to "green">>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "red">>
<</if>>
<<case "Great Hawk">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to "light blue">>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "brown">>
<</if>>
<<case "Wren">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].eyeColour to "brown">>
<<set $NPCName[_i].hairColour to "blond">>
<</if>>
<<case "Sydney">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to "amber">>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "strawberryblond">>
<</if>>
<<case "Ivory Wraith">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to "dark blue">>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "white">>
<</if>>
<<case "Zephyr">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].eyeColour to "green">>
<<set $NPCName[_i].hairColour to "black">>
<</if>>
<<default>>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<<set $NPCName[_i].hairColour to ["red","black","brown","lightbrown","blond","platinumblond","strawberryblond","ginger"].pluck()>>
<</if>>
<</switch>>
<</for>>
<</widget>>
<<widget "initAllNNPCVirginities">>
<<for _i to 0; _i lt $NPCNameList.length; _i++>>
<<initNNPCVirginity _i>>
<</for>>
<</widget>>
<<widget "initNNPCVirginity">>
<<set $NPCName[_args[0]].purity to 0>>
<<set $NPCName[_args[0]].corruption to 0>>
<<set $NPCName[_args[0]].virginity to clone(setup.NPCVirginityTypesVirgin)>>
<<set $NPCName[_args[0]].chastity to {penis:"", vagina:"", anus:""}>>
<<switch $NPCNameList[_args[0]]>>
<<case "Sydney">>
/* Has all virginities + temple virginity. */
<<set $NPCName[_args[0]].virginity to {"anal": true, "oral": true, "penile": true, "vaginal": true, "handholding": true, "temple": true, "kiss": true}>>
<<case "Robin" "Kylar" "Great Hawk">>
/* Has all virginities. */
<<case "Jordan">>
/* Has anal, oral, penile/vaginal, and kiss virginities. Missing handholding. */
<<set $NPCName[_args[0]].virginity.handholding to false>>
<<case "Black Wolf">>
/* Has anal, oral, kiss, and handholding virginities. Missing penile/vaginal. */
<<set $NPCName[_args[0]].virginity.penile to false>>
<<set $NPCName[_args[0]].virginity.vaginal to false>>
<<case "Gwylan" "Zephyr">>
/* Missing all virginities. */
<<set $NPCName[_args[0]].virginity to clone(setup.NPCVirginityTypes)>>
<<case "Charlie">>
/* Has oral, anal, and vaginal/penile virginities. Missing kiss and handholding. */
<<set $NPCName[_args[0]].virginity.kiss to false>>
<<set $NPCName[_args[0]].virginity.handholding to false>>
<<case "Eden">>
/* Has anal, oral and handholding virginity. Missing penile/vaginal and kiss. */
<<set $NPCName[_args[0]].virginity.penile to false>>
<<set $NPCName[_args[0]].virginity.vaginal to false>>
<<set $NPCName[_args[0]].virginity.kiss to false>>
<<case "Sam" "Mason">>
/* Has anal and oral virginity. Missing penile/vaginal, kiss, and handholding. */
<<set $NPCName[_args[0]].virginity.penile to false>>
<<set $NPCName[_args[0]].virginity.vaginal to false>>
<<set $NPCName[_args[0]].virginity.kiss to false>>
<<set $NPCName[_args[0]].virginity.handholding to false>>
<<case "Alex" "Darryl" "Sirris" "Briar" "Wren" "Ivory Wraith">>
/* Missing all virginities. */
<<set $NPCName[_args[0]].virginity to clone(setup.NPCVirginityTypes)>>
<<default>>
/* Defaults to only having anal virginity. */
<<set $NPCName[_args[0]].virginity.oral to false>>
<<set $NPCName[_args[0]].virginity.penile to false>>
<<set $NPCName[_args[0]].virginity.vaginal to false>>
<<set $NPCName[_args[0]].virginity.kiss to false>>
<<set $NPCName[_args[0]].virginity.handholding to false>>
<</switch>>
<</widget>><<widget "pregnancyVar">>
<<if $pregnancyStats is undefined>>
<<set $pregnancyStats to {
playerChildren:0,
humanChildren:0,
wolfChildren:0,
npcChildren:0,
npcChildrenUnrelatedToPlayer:0,
npcTotalBirthEvents:0,
humanToysUnlocked: false,
wolfToysUnlocked: false,
hawkToysUnlocked: false,
mother: 0,
aftermorningpills: 0,
pregnancyTestsTaken: 0,
parasiteBook: 0,
parasiteDoctorEvents: 0,
awareOfBirthId: {},
}>>
<</if>>
<<containersInit>>
<<if $objectVersion.prenancyObjectRepair isnot 2>>
<<prenancyObjectRepair>>
<<set $objectVersion.prenancyObjectRepair to 2>>
<</if>>
<<if $pregnancyStats.morningSicknessGeneral is undefined>>
<<set $pregnancyStats.morningSicknessGeneral to 0>>
<<set $pregnancyStats.morningSicknessWaking to 0>>
<<set $pregnancyStats.parasiteBook to 0>>
<</if>>
<<if $pregnancyStats.awareOfBirthId is undefined>>
/*
This will track when the player or npc is aware of a specific pregnancy
'birthid:["pc","NPCNameIndex"]'
*/
<<set $pregnancyStats.awareOfBirthId to {}>>
<</if>>
<<if $pregnancyStats.childInteractions is undefined>>
<<set $pregnancyStats.childInteractions to 0>>
<<set $pregnancyStats.childBreastfedInteractions to 0>>
<<set $pregnancyStats.childBottlefedInteractions to 0>>
<<set $pregnancyStats.childFirstWordInteractions to 0>>
<<set $pregnancyStats.orphanageInteractions to 0>>
<<set $pregnancyStats.orphanageMilkBottles to 0>>
<<set $pregnancyStats.orphanageMilkBottlesTotal to 0>>
<</if>>
<<if $pregnancyStats.playerVirginBirths is undefined>>
<<set $pregnancyStats.playerVirginBirths to []>>
<<set $pregnancyStats.totalDaysPregnant to 0>>
<<set $pregnancyStats.totalDaysPregnancyKnown to 0>>
<</if>>
<<if $pregnancyStats.parasiteBook is undefined>>
<<set $pregnancyStats.parasiteBook to 0>>
<</if>>
<<if $pregnancyStats.parasiteDoctorEvents is undefined>>
<<set $pregnancyStats.parasiteDoctorEvents to 0>>
<</if>>
<<if $pregnancyStats.talkedAboutPregnancy is undefined>>
/*
This will track when the player or npc has ever talked about specific pregnancy, the set should be during the pregnancy only
'birthid:["pc","NPCNameIndex"]'
*/
<<set $pregnancyStats.talkedAboutPregnancy to {}>>
<</if>>
<<if $pregnancyStats.hawkChildren is undefined>>
<<set $pregnancyStats.hawkChildren to 0>>
<</if>>
<</widget>>
<<widget "containersInit">>
<<if $container is undefined>>
<<set $container to {
"lastLocation": null,
"list":["home", "lake"],
"home":{
"upgrades":{
"capacity":0,
"foodStorage":0,
"luxury":0
},
"name": "조그마한 수조",
"count": 0,
"maxCount": 1,
"daysSinceFed": 0,
"maxDaysWithoutFood": 3,
"creatures":{
0: null
},
"deadCreatures": 0,
"visited": false,
"leaveLink": "Bedroom"
},
"portable":{
"creatures":[],
"value":0
},
"lake":{
"upgrades":{
"capacity":0,
"foodStorage":0,
"luxury":0
},
"name": "pond",
"count": 0,
"maxCount": 3,
"daysSinceFed": 0,
"maxDaysWithoutFood": 31,
"creatures":{
0: null
},
"deadCreatures": 0,
"visited": false,
"leaveLink": "Lake Waterfall"
}
}>>
<</if>>
<<if $container.home.kylarDelay is undefined>>
<<set $container.home.kylarDelay to 0>>
<<set $container.home.kylarFed to false>>
<<set $container.home.kylarHelp to false>>
<</if>>
<<if $container.farm is undefined>>
<<set $container.farm to {
"upgrades":{
"capacity":0,
"foodStorage":0,
"luxury":0
},
"name": "기생충 우리",
"count": 0,
"maxCount": 5,
"daysSinceFed": 0,
"maxDaysWithoutFood": 14,
"creatures":{
0: null
},
"deadCreatures": 0,
"visited": false,
"leaveLink": "Farm Work"
}>>
<<set $container.list.pushUnique("farm")>>
<</if>>
<<if $pregnancyStats.parasiteTypesSeen is undefined or $pregnancyStats.parasiteVariantsSeen is undefined>>
<<set $pregnancyStats.parasiteTypesSeen to []>><<set $pregnancyStats.parasiteVariantsSeen to []>>
<<for _i range $container.list>>
<<for _o to 0; _o lt $container[_i].maxCount; _o++>>
<<if $container[_i].creatures[_o] isnot undefined and $container[_i].creatures[_o] isnot null>>
<<if $container[_i].creatures[_o].creature.includes("Tentacle")>>
<<set $pregnancyStats.parasiteTypesSeen.pushUnique("Tentacle")>>
<<elseif $container[_i].creatures[_o].creature.includes("Vine")>>
<<set $pregnancyStats.parasiteTypesSeen.pushUnique("Vine")>>
<<elseif $container[_i].creatures[_o].creature.includes("Slime")>>
<<set $pregnancyStats.parasiteTypesSeen.pushUnique("Slime")>>
<<else>>
<<set $pregnancyStats.parasiteTypesSeen.pushUnique($container[_i].creatures[_o].creature)>>
<</if>>
<<if $container[_i].creatures[_o].creature.includes("Pale")>>
<<set $pregnancyStats.parasiteVariantsSeen.pushUnique("Pale")>>
<<elseif $container[_i].creatures[_o].creature.includes("Metal")>>
<<set $pregnancyStats.parasiteVariantsSeen.pushUnique("Metal")>>
<</if>>
<<else>>
<<break>>
<</if>>
<</for>>
<</for>>
<</if>>
<<if $containerVine or $containerMetal or $containerPale>>
<<unset $containerVine, $containerMetal, $containerPale>>
<</if>>
<</widget>>
<<widget "prenancyObjectRepair">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<if _pregnancy.type is "parasite">>
<<for _i to 0; _i lt 4; _i++>>
<<if _pregnancy.fetus[_i]>>
<<if _pregnancy.fetus[_i].creature is undefined>>
<<set _pregnancy.fetus[_i].creature to either("Tentacle","Spider","Fish","Snake","Eel")>>
<</if>>
<</if>>
<</for>>
<</if>>
<<set _list to ["home", "lake", "farm", "portable"]>>
<<for _i to 0; _i lt _list.length; _i++>>
<<set _container to $container[_list[_i]]>>
<<for _j to 0; _j lt _container.maxCount; _j++>>
<<if _container.creatures[_j] isnot undefined and _container.creatures[_j] isnot null>>
<<if _container.creatures[_j].creature is undefined>>
<<set _container.creatures[_j].creature to either("Tentacle","Spider","Fish","Snake","Eel")>>
<</if>>
<</if>>
<<if _container.upgrades.luxury is undefined>>
<<set _container.upgrades.luxury to 0>>
<</if>>
<</for>>
<</for>>
<</widget>><!--Needs to be json strings, not json objects-->
<<widget "presets">>
<<if _args[0]>>
<<set _preset to "">>
<<switch _args[0]>>
<<case "vrelDefault">>
<<set _preset to '{"general":{"options":{"tipdisable":"f","numberify_enabled":1,"timestyle":"military","showCaptionText":true,"sidebarStats":"disabled","sidebarTime":"disabled","combatControls":"radio","images":1,"silhouetteEnabled":true,"tanImgEnabled":true,"sidebarAnimations":true,"blinkingEnabled":true,"combatAnimations":true},{"map":{"movement":true,"top":false,"markers":false},"malechance":50,"dgchance":0,"cbchance":0,"malevictimchance":50,"homochance":4,"breast_mod":0,"penis_mod":0,"blackchance":10,"straponchance":0,"alluremod":1,"beastmalechance":80,"monsterchance":50,"monsterhallucinations":"t","blackwolfmonster":0,"bestialitydisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","analdisable":"f","analdoubledisable":"f","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"f","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","analpregdisable":"f","watersportsdisable":"f","facesitdisable":"f","spiderdisable":"f","bodywritingdisable":"f","parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable":"f","pregnancyspeechdisable":"f","breastsizemax":12,"bottomsizemax":8,"penissizemax":4,"penissizemin":-1,"debugdisable":"t","statdisable":"f","cheatdisabletoggle":"t","confirmSave":false,"confirmLoad":false,"confirmDelete":true,"reducedLineHeight":false},"npc":{"Avery":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Bailey":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Briar":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Charlie":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Darryl":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Doren":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Eden":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Gwylan":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Harper":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Jordan":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Kylar":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Landry":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Leighton":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Mason":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Morgan":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"River":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Robin":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Sam":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Sirris":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Whitney":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Winter":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Black Wolf":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Niki":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Quinn":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Remy":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Alex":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Great Hawk":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0}, "Zephyr":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0}},"starting":{"player":{"gender":"f","gender_body":"a","ballsExist":false,"freckles":false,"breastsize":0,"penissize":1,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":2,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"purple","hairselect":"red","hairlength":200,"awareselect":"innocent","background":"waif","gamemode":"normal","asphyxiaLvl":3,"pbdisable":"t"}}'>>
<<case "lollipopScythe">>
<<set _preset to '{"general":{"options":{"tipdisable":"t","numberify_enabled":1,"timestyle":"military","showCaptionText":true,"sidebarStats":"disabled","sidebarTime":"disabled","combatControls":"radio","images":1,"silhouetteEnabled":true,"tanImgEnabled":true,"sidebarAnimations":true,"blinkingEnabled":true,"combatAnimations":true},"map":{"movement":true,"top":true,"markers":true},"malechance":75,"dgchance":25,"cbchance":0,"malevictimchance":90,"homochance":75,"breast_mod":0,"penis_mod":2,"blackchance":10,"straponchance":25,"alluremod":1,"beastmalechance":100,"monsterchance":0,"monsterhallucinations":"t","blackwolfmonster":0,"bestialitydisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","analdisable":"f","analdoubledisable":"t","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"t","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","analpregdisable":"f","watersportsdisable":"f","facesitdisable":"f","spiderdisable":"f","bodywritingdisable":"f","parasitedisable":"f", "slugdisable":"f", "waspdisable":"f", "lurkerdisable":"f", "beedisable":"f","horsedisable":"f","pregnancyspeechdisable":"f","breastsizemax":12,"bottomsizemax":8,"penissizemax":4,"penissizemin":-1,"debugdisable":"f","statdisable":"f","cheatdisabletoggle":"t","confirmSave":false,"confirmLoad":false,"confirmDelete":true,"reducedLineHeight":true},"npc":{"Avery":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Bailey":{"pronoun":"m","gender":"m","penissize":1,"breastsize":0},"Briar":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Charlie":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Darryl":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Doren":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Eden":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Gwylan":{"pronoun":"f","gender":"f","penissize":0,"breastsize":5},"Harper":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Jordan":{"pronoun":"m","gender":"m","penissize":1,"breastsize":0},"Kylar":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Landry":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Leighton":{"pronoun":"m","gender":"m","penissize":1,"breastsize":0},"Mason":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Morgan":{"pronoun":"f","gender":"f","penissize":0,"breastsize":5},"River":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Robin":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Sam":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Sirris":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Whitney":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Winter":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Black Wolf":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Niki":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Quinn":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Remy":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Alex":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Great Hawk":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Zephyr":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0}},"starting":{"player":{"gender":"h","gender_body":"f","ballsExist":true,"freckles":false,"breastsize":4,"penissize":0,"bottomsize":0},"skinColor":{"natural":"light","range":40},"bodysize":0,"breastsensitivity":3,"genitalsensitivity":3,"eyeselect":"pink","hairselect":"platinumblond","hairlength":400,"awareselect":"innocent","background":"beautiful","gamemode":"hard","asphyxiaLvl":3,"pbdisable":"t"}}'>>
<<case "purityGuy">>
<<set _preset to '{"general":{"options":{"tipdisable":"f","numberify_enabled":1,"timestyle":"ampm","showCaptionText":true,"sidebarStats":"all","sidebarTime":"top","combatControls":"radio","images":1,"silhouetteEnabled":true,"tanImgEnabled":true,"sidebarAnimations":true,"blinkingEnabled":true,"combatAnimations":true},"map":{"movement":true,"top":false,"markers":true},"malechance":50,"dgchance":0,"cbchance":0,"malevictimchance":10,"homochance":10,"breast_mod":0,"penis_mod":0,"blackchance":0,"straponchance":0,"alluremod":1.2,"beastmalechance":50,"monsterchance":100,"monsterhallucinations":"f","blackwolfmonster":2,"bestialitydisable":"f","swarmdisable":"t","slimedisable":"f","voredisable":"f","tentacledisable":"f","analdisable":"f","analdoubledisable":"t","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"t","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","analpregdisable":"f","watersportsdisable":"t","facesitdisable":"f","spiderdisable":"f","bodywritingdisable":"f","parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable":"f","pregnancyspeechdisable":"f","breastsizemax":6,"bottomsizemax":4,"penissizemax":4,"penissizemin":-1,"debugdisable":"f","statdisable":"f","cheatdisabletoggle":"t","confirmSave":true,"confirmLoad":true,"confirmDelete":true,"reducedLineHeight":false},"npc":{"Avery":{"pronoun":"f","gender":"f","penissize":1,"breastsize":4},"Bailey":{"pronoun":"m","gender":"m","penissize":3,"breastsize":2},"Briar":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Charlie":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Darryl":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Doren":{"pronoun":"m","gender":"m","penissize":1,"breastsize":0},"Eden":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Gwylan":{"pronoun":"f","gender":"f","penissize":1,"breastsize":0},"Harper":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Jordan":{"pronoun":"f","gender":"f","penissize":3,"breastsize":5},"Kylar":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Landry":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Leighton":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Mason":{"pronoun":"f","gender":"f","penissize":3,"breastsize":2},"Morgan":{"pronoun":"f","gender":"f","penissize":3,"breastsize":3},"River":{"pronoun":"f","gender":"f","penissize":3,"breastsize":0},"Robin":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Sam":{"pronoun":"f","gender":"f","penissize":1,"breastsize":3},"Sirris":{"pronoun":"f","gender":"f","penissize":3,"breastsize":0},"Whitney":{"pronoun":"f","gender":"f","penissize":4,"breastsize":0},"Winter":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Black Wolf":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Niki":{"pronoun":"f","gender":"f","penissize":3,"breastsize":2},"Quinn":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Remy":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Alex":{"pronoun":"f","gender":"f","penissize":1,"breastsize":0},"Great Hawk":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Zephyr":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0}},"starting":{"player":{"gender":"f","gender_body":"f","ballsExist":false,"freckles":false,"breastsize":3,"penissize":1,"bottomsize":1},"skinColor":{"natural":"light","range":0},"bodysize":2,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"amber","hairselect":"blond","hairlength":400,"awareselect":"innocent","background":"beautiful","gamemode":"normal","asphyxiaLvl":3,"pbdisable":"t"}}'>>
<<case "fangi">>
<<set _preset to '{"general":{"options":{"tipdisable":"f","numberify_enabled":1,"timestyle":"military","showCaptionText":true,"sidebarStats":"disabled","sidebarTime":"disabled","combatControls":"radio","images":1,"silhouetteEnabled":true,"tanImgEnabled":true,"blinkingEnabled":true,"sidebarAnimations":true,"combatAnimations":true},"map":{"movement":true,"top":false,"markers":false},"malechance":0,"dgchance":0,"cbchance":0,"malevictimchance":1,"homochance":75,"breast_mod":0,"penis_mod":0,"blackchance":10,"straponchance":0,"alluremod":1,"beastmalechance":0,"monsterchance":100,"monsterhallucinations":"f","blackwolfmonster":1,"bestialitydisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","analdisable":"f","analdoubledisable":"t","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"t","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","analpregdisable":"f","watersportsdisable":"f","facesitdisable":"f","spiderdisable":"f","bodywritingdisable":"f","parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable":"f","pregnancyspeechdisable":"f","breastsizemax":12,"bottomsizemax":8,"penissizemax":4,"penissizemin":-1,"debugdisable":"f","statdisable":"f","cheatdisabletoggle":"f","confirmSave":false,"confirmLoad":false,"confirmDelete":true,"reducedLineHeight":false},"npc":{"Avery":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Bailey":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Briar":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Charlie":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Darryl":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Doren":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Eden":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Gwylan":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Harper":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Jordan":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Kylar":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Landry":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Leighton":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Mason":{"pronoun":"f","gender":"f","penissize":0,"breastsize":2},"Morgan":{"pronoun":"f","gender":"f","penissize":0,"breastsize":5},"River":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Robin":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Sam":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Sirris":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Whitney":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Winter":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Black Wolf":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Niki":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Quinn":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Remy":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Alex":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Great Hawk":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Zephyr":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0}},"starting":{"player":{"gender":"f","gender_body":"f","ballsExist":false,"freckles":false,"breastsize":3,"penissize":1,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":3,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"purple","hairselect":"red","hairlength":200,"awareselect":"innocent","background":"waif","gamemode":"normal","asphyxiaLvl":3,"pbdisable":"t"}}'>>
<<case "femaleWaif">>
<<set _preset to '{"starting":{"player":{"gender":"f","gender_body":"f","ballsExist":false,"freckles":false,"breastsize":3,"penissize":1,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":3,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"purple","hairselect":"red","hairlength":200,"awareselect":"innocent","background":"waif"}}'>>
<<case "maleWaif">>
<<set _preset to '{"starting":{"player":{"gender":"m","gender_body":"m","ballsExist":false,"freckles":false,"breastsize":3,"penissize":1,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":3,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"purple","hairselect":"brown","hairlength":0,"awareselect":"innocent","background":"waif"}}'>>
<<case "hermaphroditeWaif">>
<<set _preset to '{"starting":{"player":{"gender":"h","gender_body":"a","ballsExist":true,"freckles":false,"breastsize":3,"penissize":1,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":3,"breastsensitivity":3,"genitalsensitivity":3,"eyeselect":"purple","hairselect":"red","hairlength":200,"awareselect":"innocent","background":"waif"}}'>>
<<case "vrel">>
<<set _preset to '{"starting":{"player":{"gender":"f","gender_body":"f","ballsExist":false,"freckles":false,"breastsize":0,"penissize":0,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":3,"breastsensitivity":5,"genitalsensitivity":3,"eyeselect":"purple","hairselect":"burntorange","hairlength":400,"awareselect":"knowledgeable","background":"beautiful"}}'>>
<<case "crossdresser">>
<<set _preset to '{"starting":{"player":{"gender":"m","gender_body":"f","ballsExist":false,"freckles":false,"breastsize":2,"penissize":0,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":0,"breastsensitivity":3,"genitalsensitivity":1,"eyeselect":"light blue","hairselect":"blond","hairlength":400,"awareselect":"innocent","background":"crossdresser"}}'>>
<<case "toughGuy">>
<<set _preset to '{"starting":{"player":{"gender":"m","gender_body":"m","ballsExist":false,"freckles":false,"breastsize":0,"penissize":3,"bottomsize":0},"skinColor":{"natural":"light","range":50},"bodysize":2,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"light blue","hairselect":"brown","hairlength":0,"awareselect":"knowledgeable","background":"athlete"}}'>>
<<case "genericNpcDefaultGender">>
<<set _preset to '{"general":{"maleChanceMale":50,"maleChanceFemale":50,"malevictimchance":50}}'>>
<<case "genericNpcAllMaleGender">>
<<set _preset to '{"general":{"maleChanceMale":100,"maleChanceFemale":100,"malevictimchance":100}}'>>
<<case "genericNpc75MaleGender">>
<<set _preset to '{"general":{"maleChanceMale":75,"maleChanceFemale":75,"malevictimchance":75}}'>>
<<case "genericNpcAllFemaleGender">>
<<set _preset to '{"general":{"maleChanceMale":0,"maleChanceFemale":0,"malevictimchance":0}}'>>
<<case "genericNpc75FemaleGender">>
<<set _preset to '{"general":{"maleChanceMale":25,"maleChanceFemale":25,"malevictimchance":25}}'>>
<<case "beastDefaultGenders">>
<<set _preset to '{"general":{"beastMaleChanceMale":50,"beastMaleChanceFemale":50,"bestialitydisable":"f"}}'>>
<<case "beastMaleGenders">>
<<set _preset to '{"general":{"beastMaleChanceMale":100,"beastMaleChanceFemale":100,"bestialitydisable":"f"}}'>>
<<case "beast75MaleGenders">>
<<set _preset to '{"general":{"beastMaleChanceMale":75,"beastMaleChanceFemale":75,"bestialitydisable":"f"}}'>>
<<case "beastFemaleGenders">>
<<set _preset to '{"general":{"beastMaleChanceMale":0,"beastMaleChanceFemale":0,"bestialitydisable":"f"}}'>>
<<case "beast75FemaleGenders">>
<<set _preset to '{"general":{"beastMaleChanceMale":25,"beastMaleChanceFemale":25,"bestialitydisable":"f"}}'>>
<<case "beastDisable">>
<<set _preset to '{"general":{"bestialitydisable":"t"}}'>>
<<case _kinkPreset>>
<<switch _kinkPreset>>
<<case "kinkDefault">>
<<set _preset to '{"general":{"bestialitydisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","plantdisable":"f","analdisable":"f","analdoubledisable":"f","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"f","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","parasitepregdisable":"f","watersportsdisable":"t","facesitdisable":"f","spiderdisable":"f","bodywritingLvl":3,"parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable":"f","pregnancyspeechdisable":"f","toydildodisable":"f","toywhipdisable":"f","playerPregnancyHumanDisable":"f","playerPregnancyBeastDisable":"f","playerPregnancyEggLayingDisable":"f","hypnosisdisable":"f"}}'>>
<<case "kinkVanilla">>
<<set _preset to '{"general":{"bestialitydisable":"t","swarmdisable":"t","slimedisable":"t","voredisable":"t","tentacledisable":"t","plantdisable":"t","analdisable":"f","analdoubledisable":"t","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"t","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"t","parasitepregdisable":"t","watersportsdisable":"t","facesitdisable":"t","spiderdisable":"t","bodywritingLvl":2,"parasitedisable":"t", "slugdisable":"t","waspdisable":"t","lurkerdisable":"t","beedisable":"t","horsedisable":"t","pregnancyspeechdisable":"f","toydildodisable":"f","toywhipdisable":"f","playerPregnancyHumanDisable":"f","playerPregnancyBeastDisable":"t","playerPregnancyEggLayingDisable":"t","hypnosisdisable":"t"}}'>>
<<case "kinkNoBeasts">>
<<set _preset to '{"general":{"bestialitydisable":"t","swarmdisable":"t","slimedisable":"f","voredisable":"t","tentacledisable":"f","plantdisable":"f","analdisable":"f","analdoubledisable":"f","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"f","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","parasitepregdisable":"t","watersportsdisable":"t","facesitdisable":"f","spiderdisable":"t","bodywritingLvl":3,"parasitedisable":"t","slugdisable":"t","waspdisable":"t","lurkerdisable":"t","beedisable":"t","horsedisable":"t","pregnancyspeechdisable":"f","toydildodisable":"f","toywhipdisable":"f","playerPregnancyHumanDisable":"f","playerPregnancyBeastDisable":"t","playerPregnancyEggLayingDisable":"t","hypnosisdisable":"f"}}'>>
<<case "kinkEverything">>
<<set _preset to '{"general":{"bestialitydisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","plantdisable":"f","analdisable":"f","analdoubledisable":"f","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"f","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","parasitepregdisable":"f","watersportsdisable":"f","facesitdisable":"f","spiderdisable":"f","bodywritingLvl":3,"parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable":"f","pregnancyspeechdisable":"f","toydildodisable":"f","toywhipdisable":"f","playerPregnancyHumanDisable":"f","playerPregnancyBeastDisable":"f","playerPregnancyEggLayingDisable":"f","hypnosisdisable":"f"}}'>>
<<default>>
<<set _preset to '{"general":{"bestialitydisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","plantdisable":"f","analdisable":"f","analdoubledisable":"f","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"f","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","parasitepregdisable":"f","watersportsdisable":"t","facesitdisable":"f","spiderdisable":"f","bodywritingLvl":3,"parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable":"f","pregnancyspeechdisable":"f","toydildodisable":"f","toywhipdisable":"f","playerPregnancyHumanDisable":"f","playerPregnancyBeastDisable":"f","playerPregnancyEggLayingDisable":"f","hypnosisdisable":"f"}}'>>
<</switch>>
<<case _namedNpcPreset>>
<<switch _namedNpcPreset>>
<<case "namedNpcDefaultGender">>
<<set _preset to '{"npc":{"Avery":{"pronoun":"none","gender":"none","skincolour":"none"},"Bailey":{"pronoun":"none","gender":"none","skincolour":"none"},"Briar":{"pronoun":"none","gender":"none","skincolour":"none"},"Charlie":{"pronoun":"none","gender":"none","skincolour":"none"},"Darryl":{"pronoun":"none","gender":"none","skincolour":"none"},"Doren":{"pronoun":"none","gender":"none","skincolour":"none"},"Eden":{"pronoun":"none","gender":"none","skincolour":"none"},"Gwylan":{"pronoun":"none","gender":"none","skincolour":"none"},"Harper":{"pronoun":"none","gender":"none","skincolour":"none"},"Jordan":{"pronoun":"none","gender":"none","skincolour":"none"},"Kylar":{"pronoun":"none","gender":"none","skincolour":"none"},"Landry":{"pronoun":"none","gender":"none","skincolour":"none"},"Leighton":{"pronoun":"none","gender":"none","skincolour":"none"},"Mason":{"pronoun":"none","gender":"none","skincolour":"none"},"Morgan":{"pronoun":"none","gender":"none","skincolour":"none"},"River":{"pronoun":"none","gender":"none","skincolour":"none"},"Robin":{"pronoun":"none","gender":"none","skincolour":"none"},"Sam":{"pronoun":"none","gender":"none","skincolour":"none"},"Sirris":{"pronoun":"none","gender":"none","skincolour":"none"},"Whitney":{"pronoun":"none","gender":"none","skincolour":"none"},"Winter":{"pronoun":"none","gender":"none","skincolour":"none"},"Black Wolf":{"pronoun":"none","gender":"none","skincolour":"none"},"Niki":{"pronoun":"none","gender":"none","skincolour":"none"},"Quinn":{"pronoun":"none","gender":"none","skincolour":"none"},"Remy":{"pronoun":"none","gender":"none","skincolour":"none"},"Alex":{"pronoun":"none","gender":"none","skincolour":"none"},"Great Hawk":{"pronoun":"none","gender":"none","skincolour":"none"},"Wren":{"pronoun":"none","gender":"none","skincolour":"none"},"Sydney":{"pronoun":"none","gender":"none","skincolour":"none"},"Zephyr":{"pronoun":"none","gender":"none","skincolour":"none"}}}'>>
<<case "namedNpcAllMaleGender">>
<<set _preset to '{"npc":{"Avery":{"pronoun":"m","gender":"m"},"Bailey":{"pronoun":"m","gender":"m"},"Briar":{"pronoun":"m","gender":"m"},"Charlie":{"pronoun":"m","gender":"m"},"Darryl":{"pronoun":"m","gender":"m"},"Doren":{"pronoun":"m","gender":"m"},"Eden":{"pronoun":"m","gender":"m"},"Gwylan":{"pronoun":"m","gender":"m"},"Harper":{"pronoun":"m","gender":"m"},"Jordan":{"pronoun":"m","gender":"m"},"Kylar":{"pronoun":"m","gender":"m"},"Landry":{"pronoun":"m","gender":"m"},"Leighton":{"pronoun":"m","gender":"m"},"Mason":{"pronoun":"m","gender":"m"},"Morgan":{"pronoun":"m","gender":"m"},"River":{"pronoun":"m","gender":"m"},"Robin":{"pronoun":"m","gender":"m"},"Sam":{"pronoun":"m","gender":"m"},"Sirris":{"pronoun":"m","gender":"m"},"Whitney":{"pronoun":"m","gender":"m"},"Winter":{"pronoun":"m","gender":"m"},"Black Wolf":{"pronoun":"m","gender":"m"},"Niki":{"pronoun":"m","gender":"m"},"Quinn":{"pronoun":"m","gender":"m"},"Remy":{"pronoun":"m","gender":"m"},"Alex":{"pronoun":"m","gender":"m"},"Great Hawk":{"pronoun":"m","gender":"m"},"Wren":{"pronoun":"m","gender":"m"},"Sydney":{"pronoun":"m","gender":"m"},"Zephyr":{"pronoun":"m","gender":"m"}}}'>>
<<case "namedNpcAllFemaleGender">>
<<set _preset to '{"npc":{"Avery":{"pronoun":"f","gender":"f"},"Bailey":{"pronoun":"f","gender":"f"},"Briar":{"pronoun":"f","gender":"f"},"Charlie":{"pronoun":"f","gender":"f"},"Darryl":{"pronoun":"f","gender":"f"},"Doren":{"pronoun":"f","gender":"f"},"Eden":{"pronoun":"f","gender":"f"},"Gwylan":{"pronoun":"f","gender":"f"},"Harper":{"pronoun":"f","gender":"f"},"Jordan":{"pronoun":"f","gender":"f"},"Kylar":{"pronoun":"f","gender":"f"},"Landry":{"pronoun":"f","gender":"f"},"Leighton":{"pronoun":"f","gender":"f"},"Mason":{"pronoun":"f","gender":"f"},"Morgan":{"pronoun":"f","gender":"f"},"River":{"pronoun":"f","gender":"f"},"Robin":{"pronoun":"f","gender":"f"},"Sam":{"pronoun":"f","gender":"f"},"Sirris":{"pronoun":"f","gender":"f"},"Whitney":{"pronoun":"f","gender":"f"},"Winter":{"pronoun":"f","gender":"f"},"Black Wolf":{"pronoun":"f","gender":"f"},"Niki":{"pronoun":"f","gender":"f"},"Quinn":{"pronoun":"f","gender":"f"},"Remy":{"pronoun":"f","gender":"f"},"Alex":{"pronoun":"f","gender":"f"},"Great Hawk":{"pronoun":"f","gender":"f"},"Wren":{"pronoun":"f","gender":"f"},"Sydney":{"pronoun":"f","gender":"f"}}}'>>
<<default>>
<<set _preset to '{"npc":{"Avery":{"pronoun":"none","gender":"none","skincolour":"none"},"Bailey":{"pronoun":"none","gender":"none","skincolour":"none"},"Briar":{"pronoun":"none","gender":"none","skincolour":"none"},"Charlie":{"pronoun":"none","gender":"none","skincolour":"none"},"Darryl":{"pronoun":"none","gender":"none","skincolour":"none"},"Doren":{"pronoun":"none","gender":"none","skincolour":"none"},"Eden":{"pronoun":"none","gender":"none","skincolour":"none"},"Gwylan":{"pronoun":"none","gender":"none","skincolour":"none"},"Harper":{"pronoun":"none","gender":"none","skincolour":"none"},"Jordan":{"pronoun":"none","gender":"none","skincolour":"none"},"Kylar":{"pronoun":"none","gender":"none","skincolour":"none"},"Landry":{"pronoun":"none","gender":"none","skincolour":"none"},"Leighton":{"pronoun":"none","gender":"none","skincolour":"none"},"Mason":{"pronoun":"none","gender":"none","skincolour":"none"},"Morgan":{"pronoun":"none","gender":"none","skincolour":"none"},"River":{"pronoun":"none","gender":"none","skincolour":"none"},"Robin":{"pronoun":"none","gender":"none","skincolour":"none"},"Sam":{"pronoun":"none","gender":"none","skincolour":"none"},"Sirris":{"pronoun":"none","gender":"none","skincolour":"none"},"Whitney":{"pronoun":"none","gender":"none","skincolour":"none"},"Winter":{"pronoun":"none","gender":"none","skincolour":"none"},"Black Wolf":{"pronoun":"none","gender":"none","skincolour":"none"},"Niki":{"pronoun":"none","gender":"none","skincolour":"none"},"Quinn":{"pronoun":"none","gender":"none","skincolour":"none"},"Remy":{"pronoun":"none","gender":"none","skincolour":"none"},"Alex":{"pronoun":"none","gender":"none","skincolour":"none"},"Great Hawk":{"pronoun":"none","gender":"none","skincolour":"none"},"Wren":{"pronoun":"none","gender":"none","skincolour":"none"},"Sydney":{"pronoun":"none","gender":"none","skincolour":"none"},"Zephyr":{"pronoun":"f","gender":"f"},"Zephyr":{"pronoun":"f","gender":"f"},"Zephyr":{"pronoun":"f","gender":"f"}}}'>>
<</switch>>
<<case _monstersPreset>>
<<switch _monstersPreset>>
<<case "monstersDefault">>
<<set _preset to '{"general":{"monsterchance":20,"monsterhallucinations":"t","blackwolfmonster":0,"greathawkmonster":0,"bestialitydisable":"f"}}'>>
<<case "monstersNone">>
<<set _preset to '{"general":{"monsterchance":0,"monsterhallucinations":"f","blackwolfmonster":0,"greathawkmonster":0,"bestialitydisable":"f"}}'>>
<<case "monstersAll">>
<<set _preset to '{"general":{"monsterchance":100,"monsterhallucinations":"f","blackwolfmonster":2,"greathawkmonster":2,"bestialitydisable":"f"}}'>>
<<default>>
<<set _preset to '{"general":{"monsterchance":20,"monsterhallucinations":"t","blackwolfmonster":0,"greathawkmonster":0,"bestialitydisable":"f"}}'>>
<</switch>>
<<case "randomize">>
<<set _preset to _args[2]>>
<</switch>>
<<set _presetName to _args[0]>>
<</if>>
<<if _args[1]>>
<<set _presetPage to _args[1]>>
<<else>>
<<set _presetPage to "characterSettings">>
<</if>>
<<run importSettings(_preset, "function")>><<if StartConfig.enableImages is true and $passage is "Start" and _presetPage is "characterSettings">><<startingPlayerImageUpdate>><<removeclass #startingPlayerImage "hidden">><</if>>
<<if _args[1] isnot "save">>
<<displaySettings _presetPage>>
<</if>>
<</widget>>
<<widget "presetConfirmDetails">>
<<set _presetObject to JSON.parse(_preset)>>
<div style="padding:5px 0px 0px 10px">
<span class="green">아래와 같이 설정을 변경하겠습니까?</span><br>
<div class="presetButtons">
<<button "네">><<run importSettings(_preset, "function")>><<displaySettings "quickStart">><<if StartConfig.enableImages is true and $passage is "Start">><<startingPlayerImageUpdate>><<removeclass #startingPlayerImage "hidden">><</if>><</button>>
<<button "아니오">><<displaySettings "quickStart">><</button>>
</div>
</div>
<<importDetailsDisplay _presetObject>>
<</widget>>
<<widget "importConfirmDetails">>
<<if isJsonString($importString)>>
<div style="padding:5px 0px 0px 10px">
<span class="green">아래와 같이 설정을 변경하겠습니까?</span><br>
<div class="presetButtons">
<<button "네">><<run importSettings($importString, "function")>><<displaySettings "exportsettings">><<if StartConfig.enableImages is true and $passage is "Start">><<startingPlayerImageUpdate>><<startingPlayerImageUpdate>><</if>><</button>>
<<button "아니오">><<displaySettings "exportsettings">><</button>>
</div>
</div>
<<importDetailsDisplay `JSON.parse($importString)`>>
<<else>>
<<link "뒤로">><<displaySettings "exportsettings">><</link>>
<br><br>
<span class="red">Import is invalid</span>. Please double check the settings import string before importing again.
<</if>>
<</widget>>
<<widget "importDetailsDisplay">>
<<if _args[0]>>
<div class="presetConfirm settingsGrid">
<<if _args[0].starting isnot undefined>>
<div class="settingsHeader">
가져온 설정
</div>
<div class="settingsToggleItem">
<span class="gold">기초:</span>
<<set _validatorObject to settingsObjects("starting")>>
<<presetConfirm _args[0].starting>>
</div>
<<if _args[0].starting.player isnot undefined>>
<div class="settingsToggleItem">
<span class="gold">플레이어:</span>
<<set _validatorObject to settingsObjects("starting")>>
<<presetConfirm _args[0].starting.player>>
<<if _args[0].starting.skinColor isnot undefined>>
<hr style="border-top:1px solid var(--700)">
<span class="gold">피부색:</span>
<<set _validatorObject to settingsObjects("starting")>>
<<presetConfirm _args[0].starting.skinColor>>
<</if>>
</div>
<</if>>
<</if>>
<<if _args[0].general isnot undefined>>
<div class="settingsToggleItem">
<span class="gold">일반 설정:</span>
<<set _validatorObject to settingsObjects("general")>>
<<presetConfirm _args[0].general>>
<<silently>>
<<if _args[0].general.skinColor isnot undefined>>
<span class="gold">피부색:</span>
<<set _validatorObject to settingsObjects("general")>>
<<presetConfirm _args[0].general.skinColor>>
<</if>>
<<if _args[0].general.map isnot undefined>>
<span class="gold">지도 설정:</span>
<<set _validatorObject to settingsObjects("general")>>
<<presetConfirm _args[0].general.map>>
<</if>>
<<if _args[0].general.shopDefaults isnot undefined>>
<span class="gold">상점 설정:</span>
<<set _validatorObject to settingsObjects("general")>>
<<presetConfirm _args[0].general.shopDefaults>>
<</if>>
<</silently>>
</div>
<div class="settingsToggleItem">
<<if _args[0].general.options isnot undefined>>
<span class="gold">옵션:</span>
<<set _validatorObject to settingsObjects("general")>>
<<presetConfirm _args[0].general.options>>
<</if>>
</div>
<</if>>
<<if _args[0].npc isnot undefined>>
<div class="settingsHeader">
가져온 NPC들
<<set _validatorObject to settingsObjects("npc")>>
</div>
<<for $_label, $_value range _args[0].npc>>
<<if $_label is "Ivory Wraith">>
<<continue>>
<<else>>
<div class="settingsToggleItem">
<span class="gold"><<trNamedNPC $_label>><<print _trResult>>:</span>
<<presetConfirm $_value $_label>>
</div>
<</if>>
<</for>>
<</if>>
</div>
<</if>>
<</widget>>
<<widget "presetConfirm">>
<<if _args[0]>>
<<if _args[0].breastsizemin gt _args[0].breastsizemax>>
<<set _temp to _args[0].breastsizemin>>
<<set _args[0].breastsizemin to _args[0].breastsizemax>>
<<set _args[0].breastsizemax to _temp>>
<</if>>
<<if _args[0].penissizemin gt _args[0].penissizemax>>
<<set _temp to _args[0].penissizemin>>
<<set _args[0].penissizemin to _args[0].penissizemax>>
<<set _args[0].penissizemax to _temp>>
<</if>>
<ul>
<<for $_label, $_value range _args[0]>>
<<unset _altValue>>
<<unset _altValue2>>
<<if ["player","skinColor","map","shopDefaults","options"].includes($_label)>>
<<continue>>
<</if>>
<<unset _object>>
<<unset _valid>>
<<set _object to _validatorObject[$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<<if Object.keys(_object).includes("boolLetter")>>
<<set _oldValue to V[$_label]>>
<<if _oldValue is "t">>
<<set _altValue to "네">>
<<elseif _oldValue is "f">>
<<set _altValue to "아니오">>
<</if>>
<<if $_value is "t">>
<<set _altValue2 to "네">>
<<elseif $_value is "f">>
<<set _altValue2 to "아니오">>
<</if>>
<</if>>
<</if>>
<li>
<<switch $_label>>
<<case "numberify_enabled">>
<<set _object to _validatorObject["options"][$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
숫자 링크 이동 활성화: <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value) is false ? "비활성화" : "활성화">></span>
<<case "malechance" "maleChanceMale" "maleChanceFemale" "dgchance" "cbchance" "malevictimchance" "npcVirginityChance" "npcVirginityChanceAdult" "straponchance" "blackchance" "beastmalechance" "beastMaleChanceMale" "beastMaleChanceFemale" "monsterchance">>
<<set _object to _validatorObject[$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<set _displayName to _validatorObject[$_label]["displayName"]>>
<<print _displayName>> <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value) + "%">></span>
<<case "eyeselect" "hairselect" "awareselect" "background" "gamemode">>
<<set _object to _validatorObject[$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<set _displayName to _validatorObject[$_label]["displayName"]>>
<<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>>
<<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span>
<<case "bodysize" "breastsensitivity" "genitalsensitivity" "mouthsensitivity" "bottomsensitivity" >>
<<set _object to _validatorObject[$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<set _displayName to _validatorObject[$_label]["displayName"]>>
<<set _currentValue to (_altValue2 isnot undefined ? _validatorObject[$_label]["textMap"][_altValue2] : _validatorObject[$_label]["textMap"][$_value])>>
<<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span>
<<case "hairlength">>
<<set _displayName to _validatorObject[$_label]["displayName"]>>
<<print _displayName>> <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value) gte 400 ? "목" : (_altValue2 isnot undefined ? _altValue2 : $_value) gte 200 ? "가슴" : "귀">></span>
<<case "ironmanmode">>
철인 모드: <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value) is false ? "비활성화" : "활성화">></span>
<<case "timestyle">>
<<set _object to _validatorObject["options"][$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<set _displayName to _validatorObject["options"][$_label]["displayName"]>>
<<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value) is "military" ? "24시간" : "12시간">>
<<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span>
<<case "images" "combatImages" "bodywritingImages" "silhouetteEnabled" "tanImgEnabled" "characterLightEnabled" "halfClosedEnabled" "combatAnimations" "blinkingEnabled" "sidebarAnimations">>
<<set _object to _validatorObject["options"][$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<set _displayName to _validatorObject["options"][$_label]["displayName"]>>
<<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value) is 1 ? "활성화" : (_altValue2 isnot undefined ? _altValue2 : $_value) is true ? "활성화" : "비활성화">>
<<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span>
<<case "basePlayerPregnancyChance" "baseNpcPregnancyChance">>
<<set _displayName to _validatorObject[$_label]["displayName"]>>
<<set _previousValue to _validatorObject[$_label]>>
<<set _changedValue to (_altValue2 isnot undefined ? _validatorObject[$_label][_altValue2] : _validatorObject[$_label][$_value])>>
<<if $_label is "basePlayerPregnancyChance">>
<<print _displayName>> <span class="green"><<print "1 in "+(100-(_altValue2 isnot undefined ? _altValue2 : $_value))>></span>
<<else>>
<<print _displayName>> <span class="green"><<print "1 in "+(20-(_altValue2 isnot undefined ? _altValue2 : $_value))>></span>
<</if>>
<<case "humanPregnancyMonths">>
<<set _displayName to _validatorObject[$_label]["displayName"]>>
<<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>>
<<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst() + " months">></span>
<<case "wolfPregnancyWeeks">>
<<set _displayName to _validatorObject[$_label]["displayName"]>>
<<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>>
<<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst() + " weeks">></span>
<<case "alwaysBackToShopButton" "color" "colourItems" "compactMode" "disableReturn" "highContrast" "mannequinGender" "mannequinGenderFromClothes" "noHelp" "noTraits" "secColor">>
<<set _object to _validatorObject["shopDefaults"][$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<print $_label>> 설정을 <span class="green"><<print `$shopDefaults.`+$_label>></span>에서 <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value)>></span>으로 변경
<<case "neverNudeMenus" "showCaptionText" "sidebarStats" "sidebarTime" "combatControls" "mapMovement" "mapTop" "mapMarkers" "images" "combatImages" "bodywritingImages" "silhouetteEnabled" "images" "sidebarAnimations" "blinkingEnabled" "combatAnimations" "halfClosedEnabled" "characterLightEnabled" "lightSpotlight" "lightGradient" "lightGlow" "lightFlat" "lightCombat" "lightTFColor" "maxStates" "useNarrowMarket" "skipStatisticsConfirmation" "passageCount" "playtime" "pepperSprayDisplay" "condomsDisplay" "closeButtonMobile" "showDebugRenderer" "numpad" "traitOverlayFormat" "font" "passageLineHeight" "overlayLineHeight" "sidebarLineHeight" "passageFontSize" "overlayFontSize" "sidebarFontSize">>
<<set _object to _validatorObject["options"][$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<set _displayName to _validatorObject["options"][$_label]["displayName"]>>
<<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>>
<<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span>
<<case "tipdisable">>
<<set _object to _validatorObject["options"][$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<set _displayName to _validatorObject["options"][$_label]["displayName"]>>
<<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value) is false ? "활성화" : "비활성화">>
<<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span>
<<case "skin">>
<<set _object to _validatorObject.player.skin>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object.color, $_value.color)>>
<</if>>
<<set _displayName to "Skin colour">>
<<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value.color)>>
<<print _displayName>> <span class="green"><<print _currentValue.toString().toUpperFirst()>></span>
<<case "movement" "top" "markers">>
<<set _valid to false>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<set _displayName to _validatorObject[$_label]["displayName"]>>
<<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>>
<<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span>
<<case "bestialitydisable" "slimedisable" "voredisable" "tentacledisable" "analdisable" "analdoubledisable" "analingusdisablegiving" "analingusdisablereceiving" "vaginaldoubledisable" "transformdisable" "transformdisabledivine" "pbdisable" "breastfeedingdisable" "parasitepregdisable" "watersportsdisable" "spiderdisable" "facesitdisable" "parasitedisable" "swarmdisable" "slugdisable" "waspdisable" "beedisable" "lurkerdisable" "horsedisable" "pregnancyspeechdisable" "plantdisable" "footdisable" "toydildodisable" "toywhipdisable" "toymultiplepenetration" "hypnosisdisable" "ruffledisable" "forcedcrossdressingdisable" "playerPregnancyHumanDisable" "playerPregnancyBeastDisable" "playerPregnancyEggLayingDisable" "npcPregnancyDisable" "incompletePregnancyDisable" "cycledisable" "cheatdisabletoggle">>
<<set _displayName to _validatorObject[$_label]["displayName"]>>
<<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value) is false ? "활성화" : "비활성화">>
<<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span>
<<case "breastsizemin" "breastsizemax" "penissizemin" "penissizemax" "bottomsizemin" "bottomsizemax" "blackwolfmonster" "greathawkmonster" "bodywritingLvl" "asphyxiaLvl" "NudeGenderDC" "condomLvl">>
<<set _object to _validatorObject[$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<set _displayName to _validatorObject[$_label]["displayName"]>>
<<set _currentValue to (_altValue2 isnot undefined ? _validatorObject[$_label]["textMap"][_altValue2] : _validatorObject[$_label]["textMap"][$_value])>>
<<if $_label is "penissizemin" or $_label is "penissizemax">>
<<if $_currentGender is "Female">>
<<print _displayName>> <span class="green">Not Applicable</span> /*Don't show min/max penis size for players without a penis*/
<<else>>
<<print _displayName>> <span class="green"><<print _currentValue>></span>
<</if>>
<<else>>
<<print _displayName>> <span class="green"><<print _currentValue>></span>
<</if>>
<<case "clothesPriceUnderwear" "clothesPriceSchool" "clothesPriceLewd" "furniturePriceFactor" "clothesPrice" "rentmod" "tending_yield_factor">>
<<set _displayName to _validatorObject[$_label]["displayName"]>>
<<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>>
<<print _displayName>> <span class="green"><<print _currentValue * 100 + "%">></span>
<<case "pronoun" "gender" "skincolour" "penissize" "breastsize" "bottomsize" "gender_body" "ballsExist" "freckles">>
<<if _args[1]>>
<<set _object to _validatorObject[$_label]>>
<<set _displayName to _validatorObject[$_label]["displayName"]>>
<<set _currentValue to (_altValue2 isnot undefined ? _validatorObject[$_label]["textMap"][_altValue2] : _validatorObject[$_label]["textMap"][$_value])>>
<<if $_label is "pronoun">>
<<set $_npcGender to _currentValue>>
<</if>>
<<if $_npcGender is "N/A">>
<<print _displayName>><span class="green"><<print "N/A">></span>
<<else>>
<<print _displayName>><span class="green"><<print _currentValue>></span>
<</if>>
<<if $_value is "none" and $passage is "Start">>
<<set _valid to true>>
<</if>>
<<elseif $_label is "gender">>
<<set _object to _validatorObject["player"][$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<set _displayName to _validatorObject["player"][$_label]["displayName"]>>
<<set $_currentGender to (_altValue2 isnot undefined ? _validatorObject["player"][$_label]["textMap"][_altValue2] : _validatorObject["player"][$_label]["textMap"][$_value])>>
<<print _displayName>> <span class="green"><<print $_currentGender>></span>
<<elseif $_label is "penissize">>
<<set _object to _validatorObject["player"][$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<set _displayName to _validatorObject["player"][$_label]["displayName"]>>
<<set _currentValue to (_altValue2 isnot undefined ? _validatorObject["player"][$_label]["textMap"][_altValue2] : _validatorObject["player"][$_label]["textMap"][$_value])>>
<<if $_currentGender is "Female">>
<<print _displayName>> <span class="green">None</span> /*Don't show penis size for players without a penis*/
<<else>>
<<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span>
<</if>>
<<elseif $_label is "ballsExist">>
<<set _object to _validatorObject["player"][$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<set _displayName to _validatorObject["player"][$_label]["displayName"]>>
<<set _currentValue to (_altValue2 isnot undefined ? _validatorObject["player"][$_label]["textMap"][_altValue2] : _validatorObject["player"][$_label]["textMap"][$_value])>>
<<if $_currentGender is "Male">>
<<print _displayName>> <span class="green">Existent</span> /*Don't show 'nonexistent' for players who have a penis*/
<<else>>
<<print _displayName>> <span class="green"><<print _currentValue>></span>
<</if>>
<<else>>
<<set _object to _validatorObject["player"][$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<set _displayName to _validatorObject["player"][$_label]["displayName"]>>
<<set _currentValue to (_altValue2 isnot undefined ? _validatorObject["player"][$_label]["textMap"][_altValue2] : _validatorObject["player"][$_label]["textMap"][$_value])>>
<<print _displayName>> <span class="green"><<print _currentValue>></span>
<</if>>
<<default>>
<<if _validatorObject[$_label]>>
<<set _displayName to _validatorObject[$_label]["displayName"]>>
<<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>>
<<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span>
<<else>>
<<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>>
<<print $_label + ":">> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span>
<</if>>
<</switch>>
<<if _valid is undefined>>
<span class="red">(설정값이 인식되지 않아 가져올 수 없습니다)</span>
<<elseif _valid is false>>
<span class="red">(설정값이 유효하지 않아 가져올 수 없습니다)</span>
<</if>>
</li>
<</for>>
</ul>
<</if>>
<</widget>><div id="gameVersionDisplay">
<<if $options.passageCount is "total">>
경로(passage) 횟수: <<print $passageCount>> |
<</if>>
<<if $options.passageCount is "changes">>
경로(passage)가 바뀐 횟수: <<print $passageChangesCount>> |
<</if>>
<<if $options.playtime>>
플레이 시간: <<print msToTime(($saveDetails.playTime ? $saveDetails.playTime : 0) + ($saveDetails.loadTime ? new Date() - $saveDetails.loadTime : 0))>> |
<</if>>
<<print StartConfig.version>><<if StartConfig.sneaky>> SNEAKY<</if>>
</div>
<div id="gameVersionDisplay2"><<print StartConfig.version.slice(1)>></div>
<<if $passage isnot "Start">>
<div id="feat"></div>
<div id="exportWarning" @class="'no-numberify ' + (Time.days gte $saveDetails.exported.days + $saveDetails.exported.frequency ? '':'hidden')">
<span class="red">한동안 세이브 파일을 내보내지 않았습니다</span> |
<<if !Browser.isMobile.any()>>
<<link "내보내기">>
<<run Save.export("degrees-of-lewdity")>>
<</link>> |
<</if>>
<<link "내보내도록 도와줘">>
<<overlayReplace "export">>
<</link>> |
<<link "지금은 무시한다">><<set $saveDetails.exported.days to Math.floor(Time.days - ($saveDetails.exported.frequency * 0.5))>><<addclass #exportWarning "hidden">><</link>>
</div>
<</if>>
<div id="customOverlayContainer" class="customOverlayContainer no-numberify hidden" onclick="closeOverlay()">
<div id="customOverlay" @class="'customOverlay hidden' + ($options.overlayFontSize ? ' fontSize' + $options.overlayFontSize : '') + ($options.overlayLineHeight ? ' lineHeight' + $options.overlayLineHeight.toString().replace('.','') : '')" onclick="event.stopPropagation()">
<div id="customOverlayTitle"></div>
<div id="customOverlayContent"></div>
</div>
</div>
<<if $debug is 1>>
<div id="debugOverlay" class="debugOverlay"></div>
<</if>>
<<if $combat is 1>>
<<printCombatMenu>>
<</if>>
<<if !Story.has($passage)>>
<br>
이 문제를 제보해 주시고, 이전 세이브를 다시 로드하거나 이 페이지의 아래에 있는 긴급 탈출 링크로 당신이 있었던 마지막 안전 위치로 돌아가세요.
<<if State.history.length gt 1>>
혹은,<<if !Config.history.controls>> 옵션에서 활성화할 수 있는<</if>> 이력 뒤로가기 기능을 사용하여 이전 경로(passage)로 돌아가세요.
<</if>>
<br>
<<set _exit to $safePassage ? $safePassage : "Bedroom">>
<span id="next"><<link [[안전 위치로 돌아간다|_exit]]>><<endcombat>><<clotheson>><</link>></span>
<<elseif !_link and !tags().includes("exitCheckBypass")>>
/* Does not trigger if the scene has a red link. Those will probably be reported anyway */
<br>
<<error {
message : `The passage ${$passage} has no usable links.`,
source : `Previous passage: ${$passagePrev} | phase: ${$phase} | rng: ${$rng}.`
}>>
<br><br>
<<if $cheatdisable is "f">>
당신이 치트 기능을 사용해 여기에 도달한 것이 아니라면,
<</if>>
이 문제를 제보해 주시고, 이전 세이브를 다시 로드하거나 이 페이지의 아래에 있는 긴급 탈출 링크로 당신이 있었던 마지막 안전 위치로 돌아가세요.
<<if State.history.length gt 1>>
혹은,<<if !Config.history.controls>> 옵션에서 활성화할 수 있는<</if>> 이력 뒤로가기 기능을 사용하여 이전 경로(passage)로 돌아가세요.
<</if>>
<br><br><br>
<<set _exit to $safePassage ? $safePassage : "Bedroom">>
<span id="next"><<link [[안전 위치로 돌아간다|_exit]]>><<endcombat>><<clotheson>><</link>></span>
<</if>>
<!-- handle autosaves in the footer, so the description getter don't have to guess what happened in the passage -->
<<if _autosavehere and !_preventUpdate and !$options.autosaveDisabled>>
<<if idb.active>>
<<run idb.saveState(0)>>
<<else>>
<<run Save.autosave.save(null, {"saveId":$saveId, "saveName":$saveName})>>
<<run setSaveDetail("autosave",{"saveId":$saveId,"saveName":$saveName},Story.get($passage).description())>>
<</if>>
<</if>>
<<if $options.debugdisable is "f">>
<<set _normalised to scanNaNs(V)>>
<<if _normalised neq null>>
<<error {
message: "Corrupted variables have been detected.",
source: "The following variables have invalid values:\n" + JSON.stringify(_normalised) +
"\n\nCurrent passage is: '" + $passage + "'\nPlease report this to the DoL Discord #bug-reports.",
exportable: false,
}>>
<br>
스크린샷을 찍기 전에 위의 알림 박스를 열어 주세요. (왼쪽의 아래 화살표를 클릭)
<br><br>
<div id="nanClear">
만약 개발자들이 그렇게 하는 것이 좋겠다고 한다면, 당신은 아래 링크를 통해 잘못된 변수를 초기화할 수 있습니다.
<br>
<<link "잘못된 변수를 초기화한다">>
<<silently>><<run nukeNaNs()>><</silently>>
<<replace "#nanClear" t8n>><span class="green">변수가 초기화되었습니다.</span><</replace>>
<</link>>
<br>
<span class="red">주의: 이것을 누르면 모든 잘못된 변수를 0으로 설정합니다. 이것은 당신의 게임 상태에 의도하지 않은 결과를 가져올 수 있습니다. 조심해 진행하세요!</span>
</div>
<br><br>
<</if>>
<</if>><<if !$cheatReload>>
<<set $passagePrev to $passage ? $passage : "none">>
<</if>>
<<set $passage to $passageOverride ? $passageOverride : passage()>>
<<set $tags to tags()>>
<<set l10nStrings.errorTitle = StartConfig.version + (koTrans ? "-" + koTrans.version : "") + " Error" + ($passage ? ` (:: ${$passage})` : "")>>
<<if !["Start", "Start2", "Clothes Testing", "Renderer Test Page", "Tips"].includes($passage) && !$bypassHeader>>
<<doVersionCheck>>
<<if !$passage.includes(" Settings") and !$cheatReload>>
<<if $passagePrev isnot $passage>>
<<set $passageChangesCount to ($passageChangesCount || 0) + 1>>
<</if>>
<<set $passageCount to ($passageCount || 0) + 1>>
<</if>>
<</if>>
<<unset $passageOverride>>
<<unset $bypassHeader>>
<<unset $cheatReload>><<widget "doVersionCheck">>
/* Run stuff on every save load */
<<if onLoadUpdateCheck>>
<<set $saveVersion to ($saveVersions ? $saveVersions.last() : "ancient")>> /*update save version */
<</if>>
/* Run stuff on every page refresh, save load, or version mismatch */
<<if versionUpdateCheck or onLoadUpdateCheck or !$saveVersions or $saveVersions.last() isnot StartConfig.version>>
<<set versionUpdateCheck to false>>
<<set onLoadUpdateCheck to false>>
/* convert game version to numeric value for use in <<backComp>> */
<<set _version to (V.saveVersions?.last()?.match(/\d+/g) || [0]).map(Number).reduce((acc, num, index) => acc + num * Math.pow(100, 3 - index), 0)>>
<<backComp>>
<<updatehistorycontrols>>
<<set _preventUpdate to true>> /*prevent rewriting autosaves */
<<set _saveLoaded to true>>
<<set Time.set()>>
<<setFont>>
<<run zoom($options.zoom)>>
<<run syncFavourites()>>
<<run initCustomLenses()>> /* push custom eyelenses inside setup.colours.eyes; on every load/refresh it needs to be done. */
<<run syncDebugAddedEvents()>>
<<run toggleConfirmDialogUponTabClose()>> /* enable/disable confirm dialog when user tries to close browser tab. based on V.options.confirmDialogUponTabClose */
<</if>>
/* Variables that you need to check on every passage */
<<set $link_table to []>>
<<set $map.hideLinksCheck to []>>
/* Determine if the player is in a safe passage. Used to catch softlocks */
<<if setup.majorAreas.includes($passage)>>
<<set $safePassage to $passage>>
<</if>>
<</widget>>/* This passage runs EVERY time the page is opened or refreshed, not just when a new game is started */
/* This passage ALWAYS runs BEFORE story variables are loaded, meaning EVERY variable is undefined. Checking if they are undefined WILL NOT WORK. */
/* You should ONLY use this passage to define setup variables, NOT $variables. */
<<variablesStatic>>/* The following is only run when the widget is called, which is only on new game start. Add to this if you want something to be run when you start a new game. */
<<widget "gameStartOnly">>
<<set _globalThemeDefaults to JSON.parse(localStorage.getItem("dolDefaultThemeSettings"))>>
<<set _globalGeneralDefaults to JSON.parse(localStorage.getItem("dolDefaultGeneralSettings"))>>
<<if !_globalThemeDefaults>>
<<set _globalThemeDefaults to {}>>
<</if>>
<<if !_globalGeneralDefaults>>
<<set _globalGeneralDefaults to {}>>
<</if>>
<<set $options to {
neverNudeMenus: _globalGeneralDefaults.neverNudeMenus or false,
autosaveDisabled: false,
showCaptionText: true,
clothingCaption: true,
sidebarStats: "all",
sidebarTime: "top",
combatControls: "radio",
targetYourself: false,
scrollRemember: false,
mapMovement: _globalGeneralDefaults.mapMovement or true,
mapLegacy: _globalGeneralDefaults.mapLegacy or false,
mapMarkers: _globalGeneralDefaults.mapMarkers or false,
mapTop: _globalGeneralDefaults.mapTop or false,
images: 1,
combatImages: 1,
bodywritingImages: true,
silhouetteEnabled: true,
tanImgEnabled: true,
tanLines: true,
sidebarAnimations: true,
locationAnimations: true,
blinkingEnabled: true,
combatAnimations: true,
halfClosedEnabled: false,
characterLightEnabled: true,
lightSpotlight: 0.2,
lightGradient: 0.1,
lightGlow: 0.1,
lightFlat: 0,
lightCombat: 0.2,
lightTFColor: 0.2,
maxStates: 5,
historyControls: false,
numpad: false,
useNarrowMarket: false,
skipStatisticsConfirmation: false,
showDebugRenderer: false,
pepperSprayDisplay: "sprays",
condomsDisplay: "standard",
closeButtonMobile: _globalGeneralDefaults.closeButtonMobile or false,
zoom: 100,
numberify_enabled: _globalGeneralDefaults.numberify_enabled or 1,
timestyle: _globalGeneralDefaults.timestyle or "military",
tipdisable: "f",
passageCount: _globalGeneralDefaults.passageCount or "disabled",
playtime: _globalGeneralDefaults.playtime or false,
traitOverlayFormat: "table",
debugdisable: "t",
theme: _globalThemeDefaults.theme,
dateFormat: _globalGeneralDefaults.dateFormat or "en-GB",
passageMaxWidth: _globalThemeDefaults.passageMaxWidth,
passageLineHeight: _globalThemeDefaults.passageLineHeight,
overlayLineHeight: _globalThemeDefaults.overlayLineHeight,
sidebarLineHeight: _globalThemeDefaults.sidebarLineHeight,
passageFontSize: _globalThemeDefaults.passageFontSize,
overlayFontSize: _globalThemeDefaults.overlayFontSize,
sidebarFontSize: _globalThemeDefaults.sidebarFontSize,
font: _globalThemeDefaults.font,
weatherUpdate: true,
reflections: true,
fahrenheit: _globalGeneralDefaults.fahrenheit or false,
}>>
<<setFont>>
<<if StartConfig.enableImages is false>>
<<set $options.images to 0>>
<<set $options.combatImages to 0>>
<</if>>
<!-- ToDo: Canvas, remove block when combat is updated to canvas renderer -->
<<if Browser.isMobile.any()>>
<<set $options.combatAnimations to false>>
<</if>>
<<if StartConfig.debug is true>>
<<set $debug to 1>>
<<else>>
<<set $debug to 0>>
<</if>>
<<if $objectVersion is undefined>>
<<set $objectVersion to {
"updateClothes": 52,
"feats": 1,
"wardrobes": 2,
"customColors": 4,
"uncomfortable": 2,
"special_clothes": 5,
"chastity": 3,
"skinColor": 1,
"prenancyObjectRepair": 2,
"museumAntiques": 9,
"npcClothes": 1,
"animations": 1,
}>>
<</if>>
<<set $saveVersions to [StartConfig.version]>>
<<set $numberify_enabled to 1>>
<<set $options.showDebugRenderer to !!StartConfig.debug>>
<<set $lastWardrobeSlot to "head">>
<<set $gamemode to "normal">>
<<set $intro to 1>>
<<set $tutorial to 0>>
<<set $initnpccompatibility to 1>>
<<set $clothing_update to 1>>
<<set $parasite_update to 1>>
<<set $npcNamedVersion to 2>>
<<set $player = {
gender: 0,
sex: 0,
appearance: 0,
penis: 0,
vagina: 0,
penissize: 0,
breastsize: 0,
bottomsize: 0,
ballssize: 0,
pronoun: 0,
pronouns: {
he: 0,
his: 0
},
gender_body: 0,
condom: false,
virginity: {
anal: true,
oral: true,
penile: true,
vaginal: true,
temple: false,
handholding: true,
kiss: true
},
bodyTemperature: 37,
skin: {
color: "light",
layers: [],
sunscreen: {
usesLeft: 0,
}
}
}>>
<<npcList>>
<<npcNamed>>
<<set $controlmax to 1000>>
<<set $control to 1000>>
<<clothinginit>>
<<parasiteinit>>
<<init_names>>
<<set $money to 500>>
<<set $awareness to 0>>
<<set $awarelevel to 0>>
<<set $purity to 1000>>
<<set $hairlength to 200>>
<<set $fringelength to 200>>
<<set $hairtype to "default">>
<<set $fringetype to "default">>
<<set $trauma to 0>>
<<set $traumamax to 5000>>
<<set $stressmax to 10000>>
<<set $arousalmax to 10000>>
<<set $physique to 3500>>
<<set $physiquemax to 20000>>
<<set $willpower to 200>>
<<set $willpowermax to 1000>>
<<set $beauty to 100>>
<<set $beautymax to 10000>>
<<set $birthmonth to "september">>
<<set $birthday to 3>>
<<set $npc to []>>
<<set $npcnum to []>>
<<set $npcrow to []>>
<<set $dancestudioanger to 0>>
<<set $dancelocation to 0>>
<<set $alarm to 0>>
<<set $finish to 0>>
<<set $id to 0>>
<<set $forest to 0>>
<<set $forestmod to 1>>
<<set $tipmod to 1>>
/*<<set $worn.genitals.anal_shield to 0>>*/
<<set $blackmoney to 0>>
<<set $crime to {}>>
<<for _cr range Object.keys(setup.crimeNames)>>
/* look in variables-static for the list of crime categories */
<<set $crime[_cr] to {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}>>
<</for>>
<<set $crime.events to {}>>
<<set $ironmanmode to false>>
<<set $worn.neck.collaredpolice to 0>>
<<set $bullytimer to 50>>
<<set $bullytimeroutside to 0>>
<<set $bullyevent to 0>>
<<set $bullyeventoutside to 0>>
<<set $masturbationorgasm to 0>>
<<set $masturbationRuinedOrgasm to 0>>
<<set $ruinedOrgasmStat to 0>>
<<set $malechance to 50>>
<<set $maleChanceMale to 50>>
<<set $maleChanceFemale to 50>>
<<set $maleChanceSplit to "f">>
<<set $malevictimchance to 50>>
<<set $homochance to 4>>
<<set $beastmalechance to 80>>
<<set $beastMaleChanceMale to 80>>
<<set $beastMaleChanceFemale to 80>>
<<set $beastMaleChanceSplit to "f">>
<<set $monsterhallucinations to "t">>
<<set $monsterchance to 50>>
<<set $deviancy to 0>>
<<set $baileydefeated to 0>>
<<set $baileydefeatedlewd to 0>>
<<set $baileydefeatedchain to 0>>
<<set $baileyRefusedToPay to 0>>
<<set $baileyPaidStat to 0>>
/* Dupicate stats are intentional to use as a potential gameplay mode */
<<set $baileyRefusedToPayTotal to 0>>
<<set $baileyRefusedToPayTotalStat to 0>>
<<set $soldCount to 0>>
<<set $robinmoney to 300>>
<<set $alluremod to 1>>
<<set $speechcycle to 0>>
<<set $npcspeechcycle to 0>>
<<set $museuminterest to 0>>
<<set $orphan_hope to 0>>
<<set $orphan_reb to 0>>
<<set $masochism to 0>>
<<set $masochism_level to 0>>
<<set $sadism to 0>>
<<set $sadism_level to 0>>
<<set $lessonmissedtext to 0>>
<<set $lessonmissed to 0>>
<<set $home_event_timer to 3>>
<<set $home_event_count to 0>>
<<set $home_event_ward_timer to 3>>
<<set $home_event_ward_count to 0>>
<<set $home_gone to 0>>
<<resetEarSlime>>
<<set $lactating to 0>>
<<set $lactation_pressure to 0>>
<<set $milk_amount to 30>>
<<set $milk_volume to 30>>
<<set $milk_max to 3000>>
<<set $milk_produced_stat to 0>>
<<set $semen_max to 3000>>
<<set $semen_produced_stat to 0>>
<<set $lube_produced_stat to 0>>
<<set $masturbation_semen to 0>>
<<set $masturbation_milk to 0>>
<<set $bunstat to 0>>
<<set $creamstat to 0>>
<<set $chef_sus to 0>>
<<set $fluid_forced_stat to 0>>
<<set $smuggler_location to "sewer">>
<<set $smuggler_timer to 0>>
<<set $smuggler_stolen_stat to 0>>
<<set $pub_task_stat to 0>>
<<set $player.gender_body to "a">>
<<set $closinghour to 21>>
<<set $openinghours to 1>>
<<set $dontHide to false>>
<<set $swimnudecounter to 0>>
<<set $swimall to 0>>
<<set $garden_flowers_intro to 1>>
<<set $eden_plot_intro to 1>>
<<set $wolf_plot_intro to 1>>
<<set $asylum_plot_intro to 1>>
<<set $plots to {}>>
<<set $tendingvars to {}>>
<<set $tending_yield_factor to 5>>
<<set $plants_known to []>>
<<set $plants to {}>>
<<set $stall_rejected to 0>>
<<set $produce_sold to 0>>
<<set $stat_shoot to 0>>
<<set $stat_lurkers_captured to 0>>
<<set $stat_aphrodisiacs_sold to 0>>
<<set $stat_panties_stolen to 0>>
<<set $farm_shift to 0>>
<<set $cattle_milked to 0>>
<<set $masseur_stat to 0>>
<<set $machine_stat to 0>>
<<set $wild_plant_stat to 0>>
<<set $bird to {}>>
<<set $moonstate to 0>>
<<set $blackjack_played to 0>>
<<set $blackjack_won to 0>>
<<set $blackjack_streak to 0>>
<<set $blackjack_streak_high to 0>>
<<set $cardcover = { style: 0, colour: 'red' }>>
<<set $hoodDown to 0>>
<<set $prof to {}>>
<<set $prof.spray to 0>>
<<set $stat_police to {}>>
<<set $stat_police.pillory to 0>>
<<set $stat_police.community to 0>>
<<set $stat_police.prison to 0>>
<<set $child_played to []>>
<<set $speech_attitude to "neutral">>
<<set $orgasmtrait to 0>>
<<set $ejactrait to 0>>
<<set $molesttrait to 0>>
<<set $rapetrait to 0>>
<<set $bestialitytrait to 0>>
<<set $tentacletrait to 0>>
<<set $voretrait to 0>>
<<set $milkdranktrait to 0>>
<<set $choketrait to 0>>
<<set $physicalTransform to 0>>
<<set $specialTransform to 0>>
<<set $angelbuild to 0>>
<<set $angel to 0>>
<<set $angelforgive to 0>>
<<set $angelBanish to 0>>
<<set $angelBanishMax to 0>>
<<set $demonbuild to 0>>
<<set $demon to 0>>
<<set $demonabsorb to 0>>
<<set $fallenangel to 0>>
<<set $fallenbuild to 0>>
<<set $catbuild to 0>>
<<set $cat to 0>>
<<set $heterochromia to 0>>
<<set $cowbuild to 0>>
<<set $cow to 0>>
<<set $birdbuild to 0>>
<<set $harpy to 0>>
<<set $foxbuild to 0>>
<<set $fox to 0>>
<<set $stray_happiness to 50>>
<<set $seductionskill to 0>>
<<set $oralskill to 0>>
<<set $vaginalskill to 0>>
<<set $analskill to 0>>
<<set $handskill to 0>>
<<set $feetskill to 0>>
<<set $bottomskill to 0>>
<<set $thighskill to 0>>
<<set $chestskill to 0>>
<<set $penileskill to 0>>
<<set $skulduggery to 0>>
<<set $skulduggeryday to 0>>
<<set $danceskill to 0>>
<<set $swimmingskill to 0>>
<<set $athletics to 0>>
<<set $tending to 0>>
<<set $housekeeping to 0>>
<<set $hygiene to 0>>
<<set $hunger to 0>>
<<set $thirst to 0>>
<<set $tiredness to 0>>
<<set $arousal to 0>>
<<set $arousalmasochism to 0>>
<<set $stress to 0>>
<<set $pain to 0>>
<<set $combat to 0>>
<<set $location to "banner">>
<<set $breastsizeold to 0>>
<<set $breastsizemax to 12>>
<<set $breastsizemin to 0>>
<<set $mouthsensitivity to 1>>
<<set $breastsensitivity to 1>>
<<set $bottomsensitivity to 1>>
<<set $genitalsensitivity to 1>>
<<set $bottomsizeold to 0>>
<<set $bottomsizemax to 8>>
<<set $bottomsizemin to 0>>
<<set $bottomgrowthtimer to 350>>
<<set $workouts to 0>>
<<set $player.penissize to 2>>
<<set $penissizemax to 4>>
<<set $penissizemin to -2>>
<<set $penisgrowthtimer to 700>>
<<set $ballssize to 2>>
<<set $ballssizemax to 4>>
<<set $ballssizemin to 0>>
<<set $ballsgrowthtimer to 700>>
<<set $physiqueuse to 0>>
<<set $rapeavoid to 1>>
<<set $sexavoid to 1>>
<<set $molestavoid to 1>>
<<set $rescued to 0>>
<<set $baileyhospital to 0>>
<<set $squidcount to 0>>
<<set $no_underwear to 0>>
<<set $upperwet to 0>>
<<set $upperwetstage to 0>>
<<set $lowerwet to 0>>
<<set $lowerwetstage to 0>>
<<set $underlowerwet to 0>>
<<set $underlowerwetstage to 0>>
<<set $underupperwet to 0>>
<<set $underupperwetstage to 0>>
<<set $overlowerwet to 0>>
<<set $overlowerwetstage to 0>>
<<set $overupperwet to 0>>
<<set $overupperwetstage to 0>>
<<set $genderknown to ["Robin", "Bailey"]>>
<<set $vaginause to 0>>
<<set $anususe to 0>>
<<set $mouthuse to 0>>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<<set $chestuse to 0>>
<<set $penisuse to 0>>
<<set $thighuse to 0>>
<<set $bottomuse to 0>>
<<set $feetuse to 0>>
<<set $vaginastate to 0>>
<<set $anusstate to 0>>
<<set $mouthstate to 0>>
<<set $penisstate to 0>>
<<set $cheststate to 0>>
<<set $head to 0>>
<<set $front to 0>>
<<set $back to 0>>
<<set $chest to 0>>
<<set $carryblock to 0>>
<<set $beastgenderoverride to 0>>
<<set $dgchance to 0>>
<<set $cbchance to 0>>
<<set $straponchance to 0>>
<<set $breast_mod to 0>>
<<set $penis_mod to 0>>
<<set $facebruise to 0>>
<<set $chestbruise to 0>>
<<set $tummybruise to 0>>
<<set $vaginabruise to 0>>
<<set $penisbruise to 0>>
<<set $anusbruise to 0>>
<<set $bottombruise to 0>>
<<set $thighbruise to 0>>
<<set $leftarmbruise to 0>>
<<set $rightarmbruise to 0>>
<<set $neckbruise to 0>>
<<set $rapestat to 0>>
<<set $beastrapestat to 0>>
<<set $tentaclerapestat to 0>>
<<set $moleststat to 0>>
<<set $vaginalstat to 0>>
<<set $vaginalejacstat to 0>>
<<set $analstat to 0>>
<<set $analejacstat to 0>>
<<set $oralstat to 0>>
<<set $oralejacstat to 0>>
<<set $cunnilingusstat to 0>>
<<set $cunnilingusejacstat to 0>>
<<set $semenswallowedstat to 0>>
<<set $animalsemenswallowedstat to 0>>
<<set $handstat to 0>>
<<set $handejacstat to 0>>
<<set $feetstat to 0>>
<<set $feetejacstat to 0>>
<<set $thighstat to 0>>
<<set $thighejacstat to 0>>
<<set $bottomstat to 0>>
<<set $bottomejacstat to 0>>
<<set $penilestat to 0>>
<<set $penileejacstat to 0>>
<<set $straponstat to 0>>
<<set $clothesstripstat to 0>>
<<set $clothesruinstat to 0>>
<<set $orgasmstat to 0>>
<<set $vaginalentranceejacstat to 0>>
<<set $faceejacstat to 0>>
<<set $cheststat to 0>>
<<set $chestejacstat to 0>>
<<set $hairejacstat to 0>>
<<set $tummyejacstat to 0>>
<<set $neckejacstat to 0>>
<<set $ejacstat to 0>>
<<set $unsafeSexTimeStat to {}>>
<<set $hitstat to 0>>
<<set $attackstat to 0>>
<<set $prostitutionstat to 0>>
<<set $forcedprostitutionstat to 0>>
<<set $tablesservedstat to 0>>
<<set $parasitestat to 0>>
<<set $passoutstat to 0>>
<<set $masturbationstat to 0>>
<<set $masturbationorgasmstat to 0>>
<<set $secondsSpentMasturbating to 0>>
<<set $milk_drank_stat to 0>>
<<set $nectar_drank_stat to 0>>
<<set $nectar_addiction to 0>>
<<set $nectar_timer to 0>>
<<set $gloryholestat to 0>>
<<set $parasite_known to []>>
<<set $chokeorgasm to 0>>
<<set $analdoublestat to 0>>
<<set $vaginaldoublestat to 0>>
<<set $sextoystat to 0>>
<<set $urinestat to 0>>
<<set $hypnosis_traits to {}>>
<<set $town_projects to {}>>
<<set $danceaction to 0>>
<<set $danceactiondefault to 0>>
<<set $dancestat to 0>>
<<set $dancing to 0>>
<<set $pullaway to 0>>
<<set $novaginal to 0>>
<<set $noanal to 0>>
<<set $nopenile to 0>>
<<set $nochoke to 0>>
<<set $vaginalchastity to 0>>
<<set $analchastity to 0>>
<<set $penilechastity to 0>>
<<set $drinksservedstat to 0>>
<<set $dockhours to 0>>
<<if $rng gte 95>>
<<set $brothel_basement_price to 3000>>
<<elseif $rng gte 85>>
<<set $brothel_basement_price to 2000>>
<<elseif $rng gte 45>>
<<set $brothel_basement_price to 1000>>
<<else>>
<<set $brothel_basement_price to 500>>
<</if>>
<<set $brothelshowdata to { counts:{ agreed:0, done:0 }, type:"none", intro:0, done:false, missed:false }>>
<<set $speechorgasmweakcumcount to 0>>
<<set $speechorgasmnocumcount to 0>>
<<set $speechorgasmcount to 0>>
<<set $speechorgasmrepeat to 0>>
<<set $underwatertime to 0>>
<<set $underwater to 0>>
<<set $walltype to "wall">>
<<set $position to 0>>
<<set $prop to []>>
<<set $submissive to 1000>>
<<set $assertive to 0>>
<<set $assertiveaction to "trauma">>
<<set $uncomfortable to {
underwear: true,
nude: true,
prostituting: true,
lewd: true,
hypnosis: true
}>>
<<set $rescue to 0>>
<<set $drugged to 0>>
<<set $drunk to 0>>
<<set $exposed to 0>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $traumasaved to 0>>
<<set $stresssaved to 0>>
<<set $phase to 0>>
<<set $phase2 to 0>>
<<set $orgasmdown to 0>>
<<set $noise to 0>>
<<set $enemywounded to 0>>
<<set $enemyejaculated to 0>>
<<set $enemyno to 0>>
<<set $enemynomax to 0>>
<<set $enemyanger to 0>>
<<set $enemytrust to 0>>
<<set $semenpuddle to 0>>
<<set $eventskip to 0>>
<<set $menu to 0>>
<<set $consensual to 0>>
<<set $attention to 0>>
<<set $orgasmcount to 0>>
<<set $leftboundcarry to 0>>
<<set $rightboundcarry to 0>>
<<set $orgasmcurrent to 0>>
<<set $hospitalintro to 0>>
<<set $traumafocus to 0>>
<<set $pubwhore to 0>>
<<set $policemolestation to 0>>
<<set $npclovehigh to 10>>
<<set $npclovehighsu to 30>> /* unused */
<<set $npclovelow to -10>>
<<set $npclovelowsu to -30>> /* unused */
<<set $npcdomhigh to 10>>
<<set $npcdomlow to -10>>
<<set $schoolevent to 0>>
<<set $schooleventtimer to 10>>
<<set $schoolrep to {}>>
<<set $schoolrep.crossdress to 0>>
<<set $schoolrep.herm to 0>>
<<set $flashbackhome to 0>>
<<set $flashbacktown to 0>>
<<set $flashbackbeach to 0>>
<<set $flashbackunderground to 0>>
<<set $flashbackschool to 0>>
<<set $panicviolence to 0>>
<<set $panicparalysis to 0>>
<<set $colouraction to 0>>
<<set $hungerenabled to 0>> /* unused */
<<set $thirstenabled to 0>> /* unused */
<<set $hygieneenabled to 0>> /* unused */
<<set $exhibitionism to 0>>
<<set $promiscuity to 0>>
<<set $diagnosis to 0>>
<<set $psych to 0>>
<<set $asylum to 0>>
<<set $audience to 0>>
<<set $audienceexcitement to 0>>
<<set $audiencearousal to 0>>
<<set $audiencemod to 1>>
<<set $venuemod to 1>>
<<set $danceevent to 0>>
<<set $dancephysique to 0>>
<<set $hypnosis to 0>>
<<set $hypnotised to 0>>
<<set $pillsconsumed to 0>>
<<set $medicated to 0>>
<<set $trance to 0>>
<<set $harperexam to 0>>
<<set $schoolLessonsMissed = { science: 0, maths: 0, english: 0, history: 0, swimming: 0 }>>
<<set $science_star to 0>>
<<set $maths_star to 0>>
<<set $english_star to 0>>
<<set $history_star to 0>>
<<set $fame to {
exhibitionism: 0,
prostitution: 0,
bestiality: 0,
sex: 0,
rape: 0,
good: 0,
business: 0,
scrap: 0,
pimp: 0,
social: 0,
model: 0,
pregnancy: 0,
impreg: 0,
}>>
<<set $internet to {
photos: [],
videos: []
}>>
<<set $park_fame to 0>>
<<set $park_run_seen_by to []>>
<<set $spray to 0>>
<<set $spraymax to 0>>
<<set $spraystat to 0>>
<<set $infinitespray to 0>>
<<set $mathstrait to 0>>
<<set $englishtrait to 0>>
<<set $sciencetrait to 0>>
<<set $historytrait to 0>>
<<set $wolfgirl to 0>>
<<set $wolfbuild to 0>>
<<set $swarm to {
"type":0,
"name":0,
"move":0,
"spill":0,
"steady":0,
"amount":{},
"data":{}
}>>
<!-- <<set $claws to 1>> -->
<<set $water to 0>>
<<set $foresthunt to 0>>
<<set $edenforesthunt to 0>>
<<set $blackwolfhunt to 0>>
<<set $wolfpacktrust to 0>>
<<set $wolfpackfear to 0>>
<<set $sea to 0>>
<<set $penilechastityparasite to 0>>
<<set $vaginalchastityparasite to 0>>
<<set $analchastityparasite to 0>>
<<removeparasite penis>>
<<removeparasite clit>>
<<removeparasite nipples>>
<<set $vorestrength to 0>>
<<set $vorestruggle to 0>>
<<set $voretentacles to 0>>
<<set $vorestage to 0>>
<<set $vorecreature to 0>>
<<set $swallowed to 0>>
<<set $swallowedstat to 0>>
<<set $tentacles to {
0: null,
1: null,
2: null,
3: null,
4: null,
5: null,
6: null,
7: null,
8: null,
9: null,
10: null,
11: null,
12: null,
13: null,
14: null,
15: null,
16: null,
17: null,
18: null,
19: null,
20: null,
"active": 0,
"max": 0
}>>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $leftnipple to 0>>
<<set $rightnipple to 0>>
<<set $leftarmstate to 0>>
<<set $rightarmstate to 0>>
<<set $feetstate to 0>>
<<set $player.bodyliquid to {}>>
<<for _bodypart range setup.bodyliquid.bodyparts>>
/* look in variables-static for the list of body parts */
<<set $player.bodyliquid[_bodypart] to {}>>
<<set $player.bodyliquid[_bodypart]["goo"] to 0>>
<<set $player.bodyliquid[_bodypart]["semen"] to 0>>
<<set $player.bodyliquid[_bodypart]["nectar"] to 0>>
<</for>>
<<exam_difficulty>>
<<set $detention to 0>>
<<set $delinquency to 10>>
<<set $cool to 120>>
<<set $coolmax to 400>>
<<set $school to 400>>
<<set $maths to 100>>
<<set $science to 100>>
<<set $english to 100>>
<<set $history to 100>>
<<set $science_exam to 0>>
<<set $maths_exam to 0>>
<<set $english_exam to 0>>
<<set $history_exam to 0>>
<<set $sciencetrait to 0>>
<<set $mathstrait to 0>>
<<set $englishtrait to 0>>
<<set $historytrait to 0>>
<<set $scienceprogression to 0>>
<<set $distinction_stat to 0>>
<<set $audienceselector to 0>>
<<set $audiencecamera to 0>>
<<set $audiencecamera1 to 0>>
<<set $audiencecamera2 to 0>>
<<set $audiencecamera3 to 0>>
<<set $audiencecamera4 to 0>>
<<set $audiencecamera5 to 0>>
<<set $audiencecamera6 to 0>>
<<set $audiencemember to 0>>
<<set $leftactioncarry to "leftcoverface">>
<<set $rightactioncarry to "rightcoverface">>
<<set $feetactioncarry to "rest">>
<<set $mouthactioncarry to "plead">>
<<set $leftactioncarrypain to "leftprotect">>
<<set $rightactioncarrypain to "rightprotect">>
<<set $mouthactioncarrypain to "letout">>
<<set $leftactioncarryorgasm to "leftgrip">>
<<set $rightactioncarryorgasm to "rightgrip">>
<<set $mouthactioncarryorgasm to "letoutorgasm">>
<<set $leftactioncarrydissociation to "leftcurl">>
<<set $rightactioncarrydissociation to "rightcurl">>
<<set $mouthactioncarrydissociation to "noises">>
<<set $sleeptrouble to 0>>
<<set $nightmares to 0>>
<<set $anxiety to 0>>
<<set $flashbacks to 0>>
<<set $panicattacks to 0>>
<<set $hallucinations to 0>>
<<set $dissociation to 0>>
<<set $scienceproject to "none">>
<<set $mathsproject to "none">>
<<set $englishPlay to "none">>
<<set $oxygenmax to 1200>>
<<set $oxygen to 1200>>
<<set $suffocating to 0>>
<<set $hallucinogen to 0>>
<<set $antiquemoney to 0>>
<<set $antiquemoneyhistory to 0>>
<<set $alluretest to 0>>
<<set $whitneypantiescheck to 0>>
<<set $insecurity_penis_tiny to 0>>
<<set $insecurity_penis_small to 0>>
<<set $insecurity_penis_big to 0>>
<<set $insecurity_breasts_tiny to 0>>
<<set $insecurity_breasts_small to 0>>
<<set $insecurity_breasts_big to 0>>
<<set $insecurity_pregnancy to 0>>
<<set $acceptance_penis_tiny to 0>>
<<set $acceptance_penis_small to 0>>
<<set $acceptance_penis_big to 0>>
<<set $acceptance_breasts_tiny to 0>>
<<set $acceptance_breasts_small to 0>>
<<set $acceptance_breasts_big to 0>>
<<set $acceptance_pregnancy to 0>>
<<set $anus_climax to 0>>
<<set $penis_climax to 0>>
<<set $mouth_climax to 0>>
<<set $active_enemy to 0>>
<<set $sewingKit to 0>>
<<bodywriting_init>>
/*pillory related*/
<<set $pillory to {}>>
<<if ndef $pillory.tenant>><<setup_pillory>><</if>>
<<set $police_access_card to 0>>
<<set $police_intro to 0>>
<<set $police_hack to 0>>
<<set $pub_hack_job to 0>>
<<set $hacker_tasks to []>>
<<set $framed to 0>>
/*raid related*/
<<set $brothel_raid to 0>>
<<set $brothel_raid_day to 0>>
<<set $brothel_thief to 0>>
/*pharmacy contact lenses related */
<<set $lenses_ordered to []>>
<<set $custom_lenses_already_ordered to 0>>
<<set $custom_eyecolours to []>>
/*long hair related*/
<<set $o_long_and_beautiful to 0>>
<<set $hy_sibling to 0>>
<<set $hy_parent to 0>>
<<set $long_hair_meet_day to 99999>>
<<set $misbehaviour_day to 99999>>
/*steal related*/
<<set $stealtarget to "">>
<<set $stealdifficulty to 1>>
<<set $compressSave to true>>
<<set $confirmSave to false>>
<<set $confirmLoad to false>>
<<set $confirmDelete to true>>
<<mapLocations>>
<<wetness_init>>
<<updateMuseumAntiques>>
<<set $feats to {
"locked":false,
"soft":false,
"allSaves":{},
"currentSave":{},
"filter":"All"
}>>
<<set _passageCheck to "Start">>
<<updateFeats>>
<<unset _passageCheck>>
<<setupFeats>>
<<setupTransformationPiecesObject>>
<<if $facestyle is undefined>>
<<set $facestyle to "default">>
<</if>>
<<if $makeup is undefined>>
<<set $makeup = {}>>
<<set $makeup.owned = {}>>
<<set $makeup.owned.lipstick = []>>
<<set $makeup.owned.eyeshadow = []>>
<<set $makeup.owned.eyelenses = []>>
<<set $makeup.owned.hairdye = []>>
<<set $makeup.owned.mascara = []>>
<<set $makeup.lipstick = 0>>
<<set $makeup.eyeshadow = 0>>
<<set $makeup.eyelenses = {"left":0, "right":0}>>
<<set $makeup.mascara = 0>>
<<set $makeup.mascara_running = 0>>
<<set $makeup.pbcolour = 0>>
<<set $makeup.browscolour = 0>>
<<set $makeup.concealer = 0>>
<</if>>
<<if $makeup.owned.custom_eyelenses is undefined>>
<<set $makeup.owned.custom_eyelenses to []>> /* pharmacy custom eye lenses */
<</if>>
<<set $leftEyeColour to "purple">>
<<set $rightEyeColour to "purple">>
<<set $prepareSaveDetails to true>>
<<if $saveDetails is undefined>>
<<set $saveDetails to {
exported:{
days: 0,
frequency: 15,
count: 0,
dayCount: 0,
},
auto:{
count: 0
},
slot:{
count: 0,
dayCount: 0,
},
playTime: 0,
loadTime: new Date(),
loadCount: 0,
}>>
<<unset $lastExported>>
<</if>>
<<if $saveDetails.exported.dayCount is undefined>>
<<set $saveDetails.exported.dayCount to 0>>
<<set $saveDetails.slot.dayCount to 0>>
<</if>>
<<set $shopDefaults to {
"color":"black",
"colorSet":null,
"secColor":"black",
"secColorSet":null,
"disableReturn": false,
"alwaysBackToShopButton": false,
"noHelp": false,
"noTraits": false,
"highContrast": false,
"mannequinGender": "same",
"mannequinGenderFromClothes": false,
"colourItems": "random",
"compactMode": false,
}>>
<<initAllNNPCVirginities>>
<<set $templePromised to "">>
<<if $sleepStat is undefined>>
<<set $sleepStat to 0>>
<</if>>
<<run window.createInventoryObject()>>
<<initEstatePersistent>>
<<set $modeloptionsOverride to {}>>
<<set $wraith to {"state": "", "init": 0}>>
<<set $necklaceThief to "">>
<<set $world_corruption_soft to 0>>
<<set $world_corruption_hard to 2>>
<<set $world_corruption_reduced to 0>>
<<set $passageCount to 0>>
<<set $passageChangesCount to 0>>
<</widget>><<widget "variablesStart2">>
/*Variables required at the start of passage 'Start2', please remove if not required"*/
/*This widget should be used to initialise most or all variables that are required when you begin a new game. also check <<gameStartOnly>> for other initialisations. */
<<set $location to "home">>
<<if $hairselect is "random">>
<<set $hairselect to ["red","jetblack","black","brown","softbrown","lightbrown","burntorange","blond","softblond","platinumblond","ashyblond","strawberryblond","ginger"].random()>>
<</if>>
<<if $eyeselect is "random">>
<<set $eyeselect to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].random()>>
<</if>>
<<if $background is "random">>
<<set _backgroundOptions to ["waif","nerd","athlete","delinquent","promiscuous","exhibitionist","deviant","beautiful","lustful","plantlover"]>>
<<if $player.gender isnot "h">>
<<run _backgroundOptions.push("crossdresser")>>
<</if>>
<<set $background to _backgroundOptions.random()>>
<</if>>
<<switch $bodysize>>
<<case 0>><<set $physiquesize to 6000>>
<<case 1>><<set $physiquesize to 10000>>
<<case 2>><<set $physiquesize to 12000>>
<<case 3>><<set $physiquesize to 16000>>
<</switch>>
<<clamp>>
<!-- <<effects>> -->
<<initnpcgender>>
<<initnpcskin>>
<<if $debug is 1 and $spraymax lt 1>>
<<set $spraymax += 1>>
<<set $spray += 1>>
<</if>>
<<set $per_npc to {}>>
<<set $storedNPCs to {}>>
<<set $perNPCFix to 4>>
<<set $physique to ($physiquesize / 7) * 3>>
<<set $beauty to ($beautymax / 7)>>
<<set $breastgrowthtimer to 350>>
<<tryOnInit>>
<<givestartclothing>>
<<set $intro to 0>>
<<set $naturalhaircolour to $hairselect>>
<<set $haircolour to $naturalhaircolour>>
<<set $hairColourStyle to "simple">>
<<set $hairColourGradient to { style: "split", colours: ["red", "black"]}>>
<<set $hairfringecolour to $naturalhaircolour>>
<<set $hairFringeColourStyle to "simple">>
<<set $hairFringeColourGradient to { style: "split", colours: ["red", "black"]}>>
<<if $cheatdisable is "f" and !$debug or $rentmod lt 1 and !$debug>>
<<set $feats.locked to true>>
<</if>>
<<set $leftEyeColour to $eyeselect>>
<<set $rightEyeColour to $eyeselect>>
<<if $awareselect is "innocent">>
<<elseif $awareselect is "knowledgeable">>
<<set $awareness += 200>>
<<set $awarelevel to 1>>
<</if>>
/*pharmacy contact lenses related */
<<if ndef $lenses_ordered>>
<<set $lenses_ordered to []>>
<</if>>
<<if ndef $custom_lenses_already_ordered>>
<<set $custom_lenses_already_ordered to 0>>
<</if>>
<<if ndef $custom_eyecolours>>
<<set $custom_eyecolours to []>>
<</if>>
<<if ndef $makeup.owned>>
<<set $makeup.owned to []>>
<<if ndef $makeup.owned.custom_eyelenses>>
<<set $makeup.owned.custom_eyelenses to []>>
<</if>>
<</if>>
<<set $player.gender_appearance to $player.gender>>
<<set $player.gender_appearance_factors to []>>
<<set $player.femininity to 0>>
<<set $player.gender_appearance_without_overwear to $player.gender>>
<<set $player.gender_appearance_without_overwear_factors to []>>
<<set $player.femininity_without_overwear to 0>>
<<set $player.gender_posture to "n">>
<<if $player.gender is "f">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<set $penisuse to "none">>
<<set $penisstate to "none">>
<<set $player.sex to "f">>
<<set $player.vaginaExist to true>>
<<set $player.penisExist to false>>
<<set $player.ballsExist to false>>
<<elseif $player.gender is "m">>
<<set $vaginause to "none">>
<<set $vaginastate to "none">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<set $player.sex to "m">>
<<set $player.vaginaExist to false>>
<<set $player.penisExist to true>>
<<set $player.ballsExist to true>>
<<elseif $player.gender is "h">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<set $player.sex to "h">>
<<set $player.penisExist to true>>
<<set $player.vaginaExist to true>>
<</if>>
<<physicalAdjustmentsInit>>
<<set $player.perceived_breastsize = $player.breastsize>>
<<set $player.perceived_bottomsize = $player.bottomsize>>
/* Do not use this object directly - use the Weather singleton instead */
<<set $weatherObj to {
name: "clear",
snow: 0,
ice: {},
fog: 0,
overcast: 0,
targetOvercast: 0,
monthlyTemperatures: [],
keypointsArr: []
}>>
/* Default start date: 6 sept (sunday), 2020, 07:00 */
/* Do not change start date during gameplay as time is relative to the start date */
<<if $startingseason is "random">>
<<set $startingseason to ["autumn","winter","spring","summer"].random()>>
<</if>>
<<switch $startingseason>>
<<case "winter">>
<<set Time.startDate to new DateTime(2022, 12, 4, 7)>>
<<case "spring">>
<<set Time.startDate to new DateTime(2022, 3, 6, 7)>>
<<case "summer">>
<<set Time.startDate to new DateTime(2022, 6, 5, 7)>>
<<default>>
<<set Time.startDate to new DateTime(2022, 9, 4, 7)>>
<</switch>>
<<unset $startingseason>>
<<set $timeStamp to 0>>
<<set Time.set()>>
<<run Weather.activeRenderer = Weather.sky>>
<<run Weather.sky.initialize()>>
<<if $background is "nerd">>
<<set $science += 100>><<set $maths += 100>><<set $english += 100>><<set $history += 100>><<set $school += 400>><<set $cool to 0>>
<<set $sciencetrait to 1>><<set $mathstrait to 1>><<set $englishtrait to 1>><<set $historytrait to 1>>
<<elseif $background is "athlete">>
<<set $physique += ($physiquesize / 4)>><<set $swimmingskill += 200>><<set $athletics += 200>>
<<set $science to 0>><<set $maths to 0>><<set $english to 0>><<set $history to 0>><<set $school to 0>>
<<set $sciencetrait to -1>><<set $mathstrait to -1>><<set $englishtrait to -1>><<set $historytrait to -1>>
<<elseif $background is "delinquent">>
<<set $delinquency += 401>><<set $cool += 200>>
<<elseif $background is "promiscuous">>
<<set $promiscuity += 35>>
<<elseif $background is "exhibitionist">>
<<set $exhibitionism += 35>>
<<elseif $background is "deviant">>
<<set $deviancy += 35>>
<<elseif $background is "beautiful">>
<<set $beauty += ($beautymax / 2)>>
<<elseif $background is "crossdresser">>
<<if $player.gender is "f">>
<<set $player.gender_posture to "m">>
<<elseif $player.gender is "m">>
<<set $player.gender_posture to "f">>
<<else>>
<<set $player.gender_posture to "n">>
<<set $background to "waif">>
<</if>>
<<elseif $background is "greenthumb">>
/* Leaving this here in case we ever turn Green Thumb back into a background. Can't be set to the background variable in current state. */
<<set $tending += 200>>
<<elseif $background is "plantlover">>
<<set $nectar_addiction to 200>>
<<set $nectar_timer to 21>>
<</if>>
<<set $backgroundTraits to [$background]>>
<<if $hairlength gte 900>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 700>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 900>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 700>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
<<if $saveId is undefined>>
<<set $saveId to random(10000, 99999)>>
<</if>>
<<if $player.penisExist>>
<<set $semen_amount to 90>>
<<set $semen_volume to 90>>
<<else>>
<<set $semen_amount to 0>>
<<set $semen_volume to 0>>
<</if>>
<<if $dateCount is undefined>>
<<set $dateCount to {
Total: 0,
Robin: 0,
Whitney: 0,
Kylar: 0,
Eden: 0,
Avery: 0,
BlackWolfHunts: 0,
GreatHawkHunts: 0,
GreatHawkCasual: 0,
Alex: 0,
Sydney: 0
}>>
<</if>>
<<if $virginTaken is undefined>>
<<set $virginTaken to {
kiss: [],
handholding: [],
oral: [],
anal: [],
vaginal: [],
penile: []
}>>
<</if>>
<<set $loveInterest to {
primary: "None",
secondary: "None",
tertiary: "None"
}>>
<<set $attitudesControl to {
showGoldLink:false,
unlockExhibitionismUnderwear:false,
unlockExhibitionismNude:false,
unlockTransformation:false,
unlockDemonFlaunt:false,
unlockProstitution:false,
unlockLoveInterest1:false,
unlockLoveInterest2:false,
unlockLoveInterest3:false,
unlockDefaultActions:false,
unlockHypnosis:false,
unlockLewd:false,
}>>
<<set $clothingShop to {
ban: 0,
banExtension: false,
spotted: false,
stolenClothes: 0,
totalStolenClothes: 0,
banCount: 0,
rng: random(0,1000)
}>>
<<set $adultShop to {
ban: 0,
banExtension: false,
spotted: false,
stolenClothes: 0,
totalStolenClothes: 0,
banCount: 0,
rng: random(0,1000)
}>>
<<set $propEquipped to 0>>
<<set $balloonStand to {
open: false,
owner: "friendly",
freeDrink: false,
robin: {status: "unaffected", talked: false, knows: false}
}>>
<<set $retrieveShopCustomColor to {}>>
<<set $customColors to {
presets:{},
action: "set",
currentType: "primary",
color:{primary:0, secondary:0},
saturation:{primary:1, secondary:1},
brightness:{primary:1, secondary:1},
contrast:{primary:1, secondary:1},
sepia:{primary:1, secondary:1},
value:{primary:100, secondary:100}
}>>
<<set $combatTrain to {
length: 0,
generateInit: 1,
beastTypes: [],
numberPerTrain: [],
}>>
<<set $enemyArousalLossReduction to 1>>
<<set $robinTattoo to []>>
<<set $robinmissing to 0>>
<<set $robin to {
timer: {hurt:0, customer:0},
hurtReason: "nothing",
moneyModifier: 0
}>>
<<set $kylar to {
raped: 0,
riddle: 0,
timer: {halls:0,street:0,home:0,love:0},
fameStage: 0,
}>>
<<set $kylarSeen to []>>
<<set $museumAntiqueJournalHints to []>>
<<specialClothesSetup>>
<<pregnancyVar>>
<<specialClothesEffectsSetup>>
<<childrenSetup>>
<<setupTransformationPiecesObject>>
<<if $fertiliser is undefined>>
<<set $fertiliser to {current:0,used:0}>>
<</if>>
<<set $actionDefaults = DefaultActions.setDefaults()>>
<<set versionUpdateCheck to false>>
<<set $rebuy_failure to []>>
<<set $rebuy_success to []>>
<<pbhairinit>>
<<resetLastOptions>>
<<set $adultshopprogress to 0>>
<<set $adultshopcontribution to 0>>
<<run createInventoryObject()>>
<<set $robinPunishments to []>>
<<set $robinTraumaMultiplier to 1>>
<<set $daily to {
school: {
attended: {}
},
whitney: {},
robin: {},
kylar: {},
morgan: {},
eden: {},
alex: {},
sydney: {},
ex: {},
pharm: {},
prison: {},
livestock: {}
}>>
<<set $weekly to {
theft: {},
sewers: {}
}>>
<<set $yearly to { }>>
<<if $feats.allSaves.points gt 0>>
<<applyFeatsBoost>>
<</if>>
<<set $school to $science + $english + $maths + $history>>
<<set $schooltrait = $school >= 2800 ? 4 : $school >= 2000 ? 3 : $school >= 1600 ? 2 : $school >= 1200 ? 1 : 0>>
<<if $ironmanmode is true>>
<<set $options.confirmDialogUponTabClose to true>>
<<else>>
<<set $options.confirmDialogUponTabClose to false>>
<</if>>
<<run toggleConfirmDialogUponTabClose()>>
<<run Furniture.update()>>
<</widget>><<widget "variablesStatic">>
/*This is for static variables that will not change during gameplay*/
/*These will not be saved to saves and are best when they are required in multiple location
and are required for processing for loops, default objects, etc.*/
/*Can be found at 'SugarCube.setup'*/
<<run try { new Function("const foo = {}; foo?.bar;"); } catch (e) {
window.Utils.Defer(() => {
Errors.report('This browser does not meet the minimum requirements for DoL (ES2020). Please alert Vrelnir + the dev team and update your web browser.');
Errors.Reporter.show();
});
}>>
<<set setup.test to "testing">>
<<set setup.baseNPC = {
"chastity": { penis: "", vagina: "", anus: "" },
"location": {},
"skills": {},
"pronouns": {},
"traits": []
}>>
<<clothing_data>>
<<hair_data>>
<<init_bodywriting_objects>>
<<init_plant_objects>>
<<init_locations>>
<<init_tips>>
<<set setup.baseNNPC = {penis : 0, vagina: 0, gender: "none", description: 0, title: 0, insecurity: 0, pronoun: "none", penissize: 0, penisdesc: "none", bottomsize: 0, ballssize: 0, breastsize: 0, breastdesc: 0, breastsdesc: 0, skincolour: 0, teen: 0, adult: 0, init: 0, intro: 0, type: "human", trust: 0, love: 0, dom: 0, lust: 0, rage: 0, state: "", trauma: 0, eyeColour: 0, hairColour: 0, chastity: {penis: "", vagina: "", anus: ""}}>>
<<set setup.NPCNameList = ["Avery","Bailey","Briar","Charlie","Darryl","Doren","Eden","Gwylan","Harper","Jordan","Kylar","Landry","Leighton","Mason","Morgan","River","Robin","Sam","Sirris","Whitney","Winter","Black Wolf","Niki","Quinn","Remy","Alex","Great Hawk","Wren","Sydney","Ivory Wraith","Zephyr"]>>
/* this initialises the C.npc object */
<<run initCNPC()>>
<<set setup.crimeNames to {
assault: "assault",
coercion: "coercion",
destruction: "destruction of property",
exposure: "indecent exposure",
obstruction: "obstruction of justice",
prostitution: "prostitution",
resisting: "resisting arrest",
thievery: "thievery",
petty: "petty thievery",
trespassing: "trespassing",
}>>
<<set setup.crimeDescs to {
default: "일반",
legacy: "틈 사이로 빠져나간 일련의 범죄",
escape: "감옥 탈출",
cake: "어떤 귀족의 웨딩케이크가 관련된 세간의 이목을 끄는 절도",
kylarPrison: "감옥 탈출의 조력",
}>>
/* this initialises the C.crime object */
<<run initCCrime()>>
<<set setup.skinColor to {
light: { hStart: 30, hEnd: 47, sStart: 0.15, sEnd: 0.30,bStart: 4.3, bEnd: 3.4 },
medium: { hStart: 47, hEnd: 50, sStart: 0.30, sEnd: 0.32,bStart: 3.4, bEnd: 1.55 },
dark: { hStart: 50, hEnd: 50, sStart: 0.32, sEnd: 0.4,bStart: 1.55, bEnd: 0.6 },
gyaru: [
{ hStart: 30, hEnd: 47, sStart: 0.15, sEnd: 0.30, bStart: 4.3, bEnd: 3.4 },
{ hStart: 47, hEnd: 50, sStart: 0.30, sEnd: 0.32, bStart: 3.4, bEnd: 1.55 },
{ hStart: 50, hEnd: 50, sStart: 0.32, sEnd: 0.4, bStart: 1.55, bEnd: 0.6 },
],
ylight: { hStart: 50, hEnd: 55, sStart: 0.20, sEnd: 0.20,bStart: 4.4, bEnd: 3.6 },
ymedium: { hStart: 60, hEnd: 60, sStart: 0.25, sEnd: 0.25,bStart: 3.6, bEnd: 2.0 },
ydark: { hStart: 60, hEnd: 60, sStart: 0.25, sEnd: 0.25,bStart: 2.0, bEnd: 1.0 },
ygyaru: [
{ hStart: 60, hEnd: 60, sStart: 0.25, sEnd: 0.25, bStart: 4.4, bEnd: 3.6 },
{ hStart: 60, hEnd: 60, sStart: 0.25, sEnd: 0.25, bStart: 3.6, bEnd: 2.0 },
{ hStart: 60, hEnd: 60, sStart: 0.25, sEnd: 0.25, bStart: 2.0, bEnd: 1.0 },
],
slime: { hStart: 200, hEnd: 200, sStart: 0.3, sEnd: 0.5,bStart: 3.6, bEnd: 3.1 },
dft: { hStart: 45, hEnd: 45, sStart: 0.2, sEnd: 0.4, bStart: 4.5, bEnd: 0.7}
}>>
<<set setup.tanImg to {
"doggy":{
"t":{
"doggyactivebase":"img/sex/doggyRed/active/body/doggyactivebase.png",
"doggyactivebaseleftarm":"img/sex/doggyRed/active/body/doggyactivebaseleftarm.png",
"doggyactivebaselegs":"img/sex/doggyRed/active/body/doggyactivebaselegs.png",
"doggyactivebaserightarm":"img/sex/doggyRed/active/body/doggyactivebaserightarm.png",
"doggyactiveblush1":"img/sex/doggyRed/active/body/doggyactiveblush1.png",
"doggyactiveblush2":"img/sex/doggyRed/active/body/doggyactiveblush2.png",
"doggyactiveblush3":"img/sex/doggyRed/active/body/doggyactiveblush3.png",
"doggyactiveblush4":"img/sex/doggyRed/active/body/doggyactiveblush4.png",
"doggyactiveblush5":"img/sex/doggyRed/active/body/doggyactiveblush5.png",
"doggyactivemouth":"img/sex/doggyRed/active/body/doggyactivemouth.png",
"freckles":"img/sex/doggyRed/active/body/freckles.png",
"breastsTiny":"img/sex/doggyRed/active/body/doggyactivebreaststiny.png",
"breastsSmall":"img/sex/doggyRed/active/body/doggyactivebreastssmall.png",
"breastsLarge":"img/sex/doggyRed/active/body/doggyactivebreastslarge.png",
"breastsHuge":"img/sex/doggyRed/active/body/doggyactivebreastshuge.png",
"doggyactivefeetjob":"img/sex/doggyRed/active/body/doggyactivefeetjob.png",
"doggyactivefeetjobpenis":"img/sex/doggyRed/active/body/doggyactivefeetjobpenis.png",
"doggyactiveleftarmbound":"img/sex/doggyRed/active/body/doggyactiveleftarmbound.png",
"doggyactivelefthandjob":"img/sex/doggyRed/active/body/doggyactivelefthandjob.png",
"doggyactivelefthandjobpenis":"img/sex/doggyRed/active/body/doggyactivelefthandjobpenis.png",
"doggyactivepenis":"img/sex/doggyRed/active/body/doggyactivepenis.png",
"doggyactivepenisvirgin":"img/sex/doggyRed/active/body/doggyactivepenisvirgin.png",
"doggyactivepush":"img/sex/doggyRed/active/body/doggyactivepush.png",
"doggyactivepushlight":"img/sex/doggyRed/active/body/doggyactivepushlight.png",
"doggyactiverighthandjob":"img/sex/doggyRed/active/body/doggyactiverighthandjob.png",
"doggyactiverighthandjobpenis":"img/sex/doggyRed/active/body/doggyactiverighthandjobpenis.png",
"doggyactiveeyelids":"img/sex/doggyRed/active/doggyactiveeyelids.png",
"doggyactiveclosedmouth":"img/sex/doggyRed/active/body/doggyactiveclosedmouth.png",
"activebeastlefthand":"img/sex/doggyRed/frontbeast/activebeastlefthand.png",
"activebeastlefthandpenis":"img/sex/doggyRed/frontbeast/activebeastlefthandpenis.png",
"activebeastrighthand":"img/sex/doggyRed/frontbeast/activebeastrighthand.png",
"activebeastrighthandpenis":"img/sex/doggyRed/frontbeast/activebeastrighthandpenis.png",
"activebearlefthand":"img/sex/doggyRed/frontbeast/bear/activebearlefthand.png",
"activebearlefthandpenis":"img/sex/doggyRed/frontbeast/bear/activebearlefthandpenis.png",
"activebearrighthand":"img/sex/doggyRed/frontbeast/bear/activebearrighthand.png",
"activebearrighthandpenis":"img/sex/doggyRed/frontbeast/bear/activebearrighthandpenis.png",
"activecatlefthand":"img/sex/doggyRed/frontbeast/cat/activecatlefthand.png",
"activecatlefthandpenis":"img/sex/doggyRed/frontbeast/cat/activecatlefthandpenis.png",
"activecatrighthand":"img/sex/doggyRed/frontbeast/cat/activecatrighthand.png",
"activecatrighthandpenis":"img/sex/doggyRed/frontbeast/cat/activecatrighthandpenis.png",
"activedolphinlefthand":"img/sex/doggyRed/frontbeast/dolphin/activedolphinlefthand.png",
"activedolphinlefthandpenis":"img/sex/doggyRed/frontbeast/dolphin/activedolphinlefthandpenis.png",
"activedolphinrighthand":"img/sex/doggyRed/frontbeast/dolphin/activedolphinrighthand.png",
"activedolphinrighthandpenis":"img/sex/doggyRed/frontbeast/dolphin/activedolphinrighthandpenis.png",
"doggyactiveshadow":"img/sex/doggyRed/active/body/doggyactiveshadow.png",
"doggyactivechastitycagepenis":"img/sex/doggyRed/active/body/doggyactivechastitycagepenis.png",
"doggyactivechastitycagepenissmall":"img/sex/doggyRed/active/body/doggyactivechastitycagepenissmall.png",
"doggyactivestrapon":"img/sex/doggyRed/active/body/doggyactivepenisvirgin.png",
"doggyanalentrance":"img/sex/doggyRed/doggyanalentrance.png",
"doggyanalimminent":"img/sex/doggyRed/doggyanalimminent.png",
"doggyoralentrance":"img/sex/doggyRed/doggyoralentrance.png",
"doggyoralimminent":"img/sex/doggyRed/doggyoralimminent.png",
"doggyvaginalentrance":"img/sex/doggyRed/doggyvaginalentrance.png",
"doggyvaginalimminent":"img/sex/doggyRed/doggyvaginalimminent.png",
"doggyactiveanal":"img/sex/doggyRed/active/body/doggyactiveanal.png",
"doggyactiveanaldap":"img/sex/doggyRed/active/body/doggyactiveanaldap.png",
"doggyactiveanaldpp":"img/sex/doggyRed/active/body/doggyactiveanaldpp.png",
"doggyactivecheeks":"img/sex/doggyRed/active/body/doggyactivecheeks.png",
"doggyactivechest":"img/sex/doggyRed/active/body/doggyactivechest.png",
"doggyactivefeetjobpenis":"img/sex/doggyRed/active/body/doggyactivefeetjobpenis.png",
"doggyactivefencing":"img/sex/doggyRed/active/body/doggyactivefencing.png",
"doggyactivelefthandjobpenis":"img/sex/doggyRed/active/body/doggyactivelefthandjobpenis.png",
"doggyactiverighthandjobpenis":"img/sex/doggyRed/active/body/doggyactiverighthandjobpenis.png",
"doggyactiveoral":"img/sex/doggyRed/active/body/doggyactiveoral.png",
"doggyactivethighs":"img/sex/doggyRed/active/body/doggyactivethighs.png",
"doggyactivevaginal":"img/sex/doggyRed/active/body/doggyactivevaginal.png",
"doggyactivevaginaldp":"img/sex/doggyRed/active/body/doggyactivevaginaldp.png",
"doggyactivepreggybelly":"img/sex/doggyRed/active/body/preggyBelly/pregnancy_belly_"
},
"f":{
"doggyactivebase":"img/sex/doggy/active/body/doggyactivebase.png",
"doggyactivebaseleftarm":"img/sex/doggy/active/body/doggyactivebaseleftarm.png",
"doggyactivebaselegs":"img/sex/doggy/active/body/doggyactivebaselegs.png",
"doggyactivebaserightarm":"img/sex/doggy/active/body/doggyactivebaserightarm.png",
"breastsTiny":"img/sex/doggy/active/body/doggyactivebreaststiny.png",
"doggyactiveblush1":"img/sex/doggy/active/body/doggyactiveblush1.png",
"doggyactiveblush2":"img/sex/doggy/active/body/doggyactiveblush2.png",
"doggyactiveblush3":"img/sex/doggy/active/body/doggyactiveblush3.png",
"doggyactiveblush4":"img/sex/doggy/active/body/doggyactiveblush4.png",
"doggyactiveblush5":"img/sex/doggy/active/body/doggyactiveblush5.png",
"doggyactivemouth":"img/sex/doggy/active/body/doggyactivemouth.png",
"freckles":"img/sex/doggy/active/body/freckles.png",
"breastsSmall":"img/sex/doggy/active/body/doggyactivebreastssmall.png",
"breastsLarge":"img/sex/doggy/active/body/doggyactivebreastslarge.png",
"breastsHuge":"img/sex/doggy/active/body/doggyactivebreastshuge.png",
"doggyactivefeetjob":"img/sex/doggy/active/body/doggyactivefeetjob.png",
"doggyactivefeetjobpenis":"img/sex/doggy/active/body/doggyactivefeetjobpenis.png",
"doggyactiveleftarmbound":"img/sex/doggy/active/body/doggyactiveleftarmbound.png",
"doggyactivelefthandjob":"img/sex/doggy/active/body/doggyactivelefthandjob.png",
"doggyactivelefthandjobpenis":"img/sex/doggy/active/body/doggyactivelefthandjobpenis.png",
"doggyactivepenis":"img/sex/doggy/active/body/doggyactivepenis.png",
"doggyactivepenisvirgin":"img/sex/doggy/active/body/doggyactivepenisvirgin.png",
"doggyactivepush":"img/sex/doggy/active/body/doggyactivepush.png",
"doggyactivepushlight":"img/sex/doggy/active/body/doggyactivepushlight.png",
"doggyactiverighthandjob":"img/sex/doggy/active/body/doggyactiverighthandjob.png",
"doggyactiverighthandjobpenis":"img/sex/doggy/active/body/doggyactiverighthandjobpenis.png",
"doggyactiveeyelids":"img/sex/doggy/active/doggyactiveeyelids.png",
"doggyactiveclosedmouth":"img/sex/doggy/active/body/doggyactiveclosedmouth.png",
"activebeastlefthand":"img/sex/doggy/frontbeast/activebeastlefthand.png",
"activebeastlefthandpenis":"img/sex/doggy/frontbeast/activebeastlefthandpenis.png",
"activebeastrighthand":"img/sex/doggy/frontbeast/activebeastrighthand.png",
"activebeastrighthandpenis":"img/sex/doggy/frontbeast/activebeastrighthandpenis.png",
"activebearlefthand":"img/sex/doggy/frontbeast/bear/activebearlefthand.png",
"activebearlefthandpenis":"img/sex/doggy/frontbeast/bear/activebearlefthandpenis.png",
"activebearrighthand":"img/sex/doggy/frontbeast/bear/activebearrighthand.png",
"activebearrighthandpenis":"img/sex/doggy/frontbeast/bear/activebearrighthandpenis.png",
"activecatlefthand":"img/sex/doggy/frontbeast/cat/activecatlefthand.png",
"activecatlefthandpenis":"img/sex/doggy/frontbeast/cat/activecatlefthandpenis.png",
"activecatrighthand":"img/sex/doggy/frontbeast/cat/activecatrighthand.png",
"activecatrighthandpenis":"img/sex/doggy/frontbeast/cat/activecatrighthandpenis.png",
"activedolphinlefthand":"img/sex/doggy/frontbeast/dolphin/activedolphinlefthand.png",
"activedolphinlefthandpenis":"img/sex/doggy/frontbeast/dolphin/activedolphinlefthandpenis.png",
"activedolphinrighthand":"img/sex/doggy/frontbeast/dolphin/activedolphinrighthand.png",
"activedolphinrighthandpenis":"img/sex/doggy/frontbeast/dolphin/activedolphinrighthandpenis.png",
"doggyactiveshadow":"img/sex/doggy/active/body/doggyactiveshadow.png",
"doggyactivechastitycagepenis":"img/sex/doggy/active/body/doggyactivechastitycagepenis.png",
"doggyactivechastitycagepenissmall":"img/sex/doggy/active/body/doggyactivechastitycagepenissmall.png",
"doggyactivestrapon":"img/sex/doggy/active/body/doggyactivepenisvirgin.png",
"doggyanalentrance":"img/sex/doggy/doggyanalentrance.png",
"doggyanalimminent":"img/sex/doggy/doggyanalimminent.png",
"doggyoralentrance":"img/sex/doggy/doggyoralentrance.png",
"doggyoralimminent":"img/sex/doggy/doggyoralimminent.png",
"doggyvaginalentrance":"img/sex/doggy/doggyvaginalentrance.png",
"doggyvaginalimminent":"img/sex/doggy/doggyvaginalimminent.png",
"doggyactiveanal":"img/sex/doggy/active/body/doggyactiveanal.png",
"doggyactiveanaldap":"img/sex/doggy/active/body/doggyactiveanaldap.png",
"doggyactiveanaldpp":"img/sex/doggy/active/body/doggyactiveanaldpp.png",
"doggyactivecheeks":"img/sex/doggy/active/body/doggyactivecheeks.png",
"doggyactivechest":"img/sex/doggy/active/body/doggyactivechest.png",
"doggyactivefeetjobpenis":"img/sex/doggy/active/body/doggyactivefeetjobpenis.png",
"doggyactivefencing":"img/sex/doggy/active/body/doggyactivefencing.png",
"doggyactivelefthandjobpenis":"img/sex/doggy/active/body/doggyactivelefthandjobpenis.png",
"doggyactiverighthandjobpenis":"img/sex/doggy/active/body/doggyactiverighthandjobpenis.png",
"doggyactiveoral":"img/sex/doggy/active/body/doggyactiveoral.png",
"doggyactivethighs":"img/sex/doggy/active/body/doggyactivethighs.png",
"doggyactivevaginal":"img/sex/doggy/active/body/doggyactivevaginal.png",
"doggyactivevaginaldp":"img/sex/doggy/active/body/doggyactivevaginaldp.png",
"doggyactivepreggybelly":"img/sex/doggy/active/body/preggyBelly/pregnancy_belly_"
}
},
"missionary":{
"t":{
"activearmsbound":"img/sex/missionaryRed/active/body/activearmsbound.png",
"activebase":"img/sex/missionaryRed/active/body/activebase.png",
"activebaseleftarm":"img/sex/missionaryRed/active/body/activebaseleftarm.png",
"activebaselegl":"img/sex/missionaryRed/active/body/activebaselegl.png",
"activebaselegldown":"img/sex/missionaryRed/active/body/activebaselegldown.png",
"activebaselegr":"img/sex/missionaryRed/active/body/activebaselegr.png",
"activebaselegrdown":"img/sex/missionaryRed/active/body/activebaselegrdown.png",
"activebaserightarm":"img/sex/missionaryRed/active/body/activebaserightarm.png",
"activebaserightarmstroke":"img/sex/missionaryRed/active/body/activebaserightarmstroke.png",
"activeblush1":"img/sex/missionaryRed/active/body/activeblush1.png",
"activeblush2":"img/sex/missionaryRed/active/body/activeblush2.png",
"activeblush3":"img/sex/missionaryRed/active/body/activeblush3.png",
"activeblush4":"img/sex/missionaryRed/active/body/activeblush4.png",
"activeblush5":"img/sex/missionaryRed/active/body/activeblush5.png",
"activemouth":"img/sex/missionaryRed/active/body/activemouth.png",
"freckles":"img/sex/missionaryRed/active/body/freckles.png",
"breastsTiny":"img/sex/missionaryRed/active/body/activebreaststiny.png",
"breastsSmall":"img/sex/missionaryRed/active/body/activebreastssmall.png",
"breastsLarge":"img/sex/missionaryRed/active/body/activebreastslarge.png",
"breastsHuge":"img/sex/missionaryRed/active/body/activebreastshuge.png",
"activefeetjob":"img/sex/missionaryRed/active/body/activefeetjob.png",
"activefeetjobpenis":"img/sex/missionaryRed/active/body/activefeetjobpenis.png",
"activeleftarmbound":"img/sex/missionaryRed/active/body/activeleftarmbound.png",
"activelefthandjob":"img/sex/missionaryRed/active/body/activelefthandjob.png",
"activelefthandjobpenis":"img/sex/missionaryRed/active/body/activelefthandjobpenis.png",
"activepenis":"img/sex/missionaryRed/active/body/activepenis.png",
"activepenisdown":"img/sex/missionaryRed/active/body/activepenisdown.png",
"activepenisvirgin":"img/sex/missionaryRed/active/body/activepenisvirgin.png",
"activepenisvirgindown":"img/sex/missionaryRed/active/body/activepenisvirgindown.png",
"activepush":"img/sex/missionaryRed/active/body/activepush.png",
"activepushlight":"img/sex/missionaryRed/active/body/activepushlight.png",
"activerighthandjob":"img/sex/missionaryRed/active/body/activerighthandjob.png",
"activerighthandjobpenis":"img/sex/missionaryRed/active/body/activerighthandjobpenis.png",
"activeeyelids":"img/sex/missionaryRed/active/activeeyelids.png",
"activeshadow":"img/sex/missionaryRed/active/body/activeshadow.png",
"activechastitycagepenis":"img/sex/missionaryRed/active/body/activechastitycagepenis.png",
"activechastitycagedownpenis":"img/sex/missionaryRed/active/body/activechastitycagedownpenis.png",
"activechastitycagedownpenissmall":"img/sex/missionaryRed/active/body/activechastitycagedownpenissmall.png",
"activechastitycagedownpenisflat":"img/sex/missionaryRed/active/body/activechastitycagedownpenisflat.png",
"activeclosedmouth":"img/sex/missionaryRed/active/body/activeclosedmouth.png",
"activestrapon":"img/sex/missionaryRed/active/body/activepenisvirgin.png",
"activestrapondown":"img/sex/missionaryRed/active/body/activepenisvirgindown.png",
"analentrance":"img/sex/missionaryRed/analentrance.png",
"vaginalentrance":"img/sex/missionaryRed/vaginalentrance.png",
"activeanal":"img/sex/missionaryRed/active/body/activeanal.png",
"activeanaldoublemissionary":"img/sex/missionaryRed/active/body/activeanaldoublemissionary.png",
"activechest":"img/sex/missionaryRed/active/body/activechest.png",
"activefeetjobpenis":"img/sex/missionaryRed/active/body/activefeetjobpenis.png",
"activeanal":"img/sex/missionaryRed/active/body/activeanal.png",
"activefencing":"img/sex/missionaryRed/active/body/activefencing.png",
"activelefthandjobpenis":"img/sex/missionaryRed/active/body/activelefthandjobpenis.png",
"activerighthandjobpenis":"img/sex/missionaryRed/active/body/activerighthandjobpenis.png",
"activeoral":"img/sex/missionaryRed/active/body/activeoral.png",
"activethighs":"img/sex/missionaryRed/active/body/activethighs.png",
"activevaginal":"img/sex/missionaryRed/active/body/activevaginal.png",
"activevaginaldouble":"img/sex/missionaryRed/active/body/activevaginaldouble.png",
"activepreggybelly":"img/sex/missionaryRed/active/body/preggyBelly/pregnancy_belly_"
},
"f":{
"activearmsbound":"img/sex/missionary/active/body/activearmsbound.png",
"activebase":"img/sex/missionary/active/body/activebase.png",
"activebaseleftarm":"img/sex/missionary/active/body/activebaseleftarm.png",
"activebaselegl":"img/sex/missionary/active/body/activebaselegl.png",
"activebaselegldown":"img/sex/missionary/active/body/activebaselegldown.png",
"activebaselegr":"img/sex/missionary/active/body/activebaselegr.png",
"activebaselegrdown":"img/sex/missionary/active/body/activebaselegrdown.png",
"activebaserightarm":"img/sex/missionary/active/body/activebaserightarm.png",
"activebaserightarmstroke":"img/sex/missionary/active/body/activebaserightarmstroke.png",
"activeblush1":"img/sex/missionary/active/body/activeblush1.png",
"activeblush2":"img/sex/missionary/active/body/activeblush2.png",
"activeblush3":"img/sex/missionary/active/body/activeblush3.png",
"activeblush4":"img/sex/missionary/active/body/activeblush4.png",
"activeblush5":"img/sex/missionary/active/body/activeblush5.png",
"activemouth":"img/sex/missionary/active/body/activemouth.png",
"freckles":"img/sex/missionary/active/body/freckles.png",
"breastsTiny":"img/sex/missionary/active/body/activebreaststiny.png",
"breastsSmall":"img/sex/missionary/active/body/activebreastssmall.png",
"breastsLarge":"img/sex/missionary/active/body/activebreastslarge.png",
"breastsHuge":"img/sex/missionary/active/body/activebreastshuge.png",
"activefeetjob":"img/sex/missionary/active/body/activefeetjob.png",
"activefeetjobpenis":"img/sex/missionary/active/body/activefeetjobpenis.png",
"activeleftarmbound":"img/sex/missionary/active/body/activeleftarmbound.png",
"activelefthandjob":"img/sex/missionary/active/body/activelefthandjob.png",
"activelefthandjobpenis":"img/sex/missionary/active/body/activelefthandjobpenis.png",
"activepenis":"img/sex/missionary/active/body/activepenis.png",
"activepenisdown":"img/sex/missionary/active/body/activepenisdown.png",
"activepenisvirgin":"img/sex/missionary/active/body/activepenisvirgin.png",
"activepenisvirgindown":"img/sex/missionary/active/body/activepenisvirgindown.png",
"activepush":"img/sex/missionary/active/body/activepush.png",
"activepushlight":"img/sex/missionary/active/body/activepushlight.png",
"activerighthandjob":"img/sex/missionary/active/body/activerighthandjob.png",
"activerighthandjobpenis":"img/sex/missionary/active/body/activerighthandjobpenis.png",
"activeeyelids":"img/sex/missionary/active/activeeyelids.png",
"activeshadow":"img/sex/missionary/active/body/activeshadow.png",
"activechastitycagepenis":"img/sex/missionary/active/body/activechastitycagepenis.png",
"activechastitycagedownpenis":"img/sex/missionary/active/body/activechastitycagedownpenis.png",
"activechastitycagedownpenissmall":"img/sex/missionary/active/body/activechastitycagedownpenissmall.png",
"activechastitycagedownpenisflat":"img/sex/missionary/active/body/activechastitycagedownpenisflat.png",
"activeclosedmouth":"img/sex/missionary/active/body/activeclosedmouth.png",
"activestrapon":"img/sex/missionary/active/body/activepenisvirgin.png",
"activestrapondown":"img/sex/missionary/active/body/activepenisvirgindown.png",
"analentrance":"img/sex/missionary/analentrance.png",
"vaginalentrance":"img/sex/missionary/vaginalentrance.png",
"activeanal":"img/sex/missionary/active/body/activeanal.png",
"activeanaldoublemissionary":"img/sex/missionary/active/body/activeanaldoublemissionary.png",
"activechest":"img/sex/missionary/active/body/activechest.png",
"activefeetjobpenis":"img/sex/missionary/active/body/activefeetjobpenis.png",
"activeanal":"img/sex/missionary/active/body/activeanal.png",
"activefencing":"img/sex/missionary/active/body/activefencing.png",
"activelefthandjobpenis":"img/sex/missionary/active/body/activelefthandjobpenis.png",
"activerighthandjobpenis":"img/sex/missionary/active/body/activerighthandjobpenis.png",
"activeoral":"img/sex/missionary/active/body/activeoral.png",
"activethighs":"img/sex/missionary/active/body/activethighs.png",
"activevaginal":"img/sex/missionary/active/body/activevaginal.png",
"activevaginaldouble":"img/sex/missionary/active/body/activevaginaldouble.png",
"activepreggybelly":"img/sex/missionary/active/body/preggyBelly/pregnancy_belly_"
}
},
"close":{
"missionary":{
"t":{
"anus":"img/sex/closeRed/missionary/anus.png",
"anuspenetrate":"img/sex/closeRed/missionary/anuspenetrate.png",
"penis":"img/sex/closeRed/missionary/penis.png",
"penisparasite":"img/sex/closeRed/missionary/penisparasite.png",
"penisentrance":"img/sex/closeRed/missionary/penisentrance.png",
"penispenetrated":"img/sex/closeRed/missionary/penispenetrated.png",
"chastitypenis":"img/sex/closeRed/missionary/chastitypenis.png",
"chastitypenisparasite":"img/sex/closeRed/missionary/chastitypenisparasite.png",
"chastitypenissmall":"img/sex/closeRed/missionary/chastitypenissmall.png",
"chastitypenisparasitesmall":"img/sex/closeRed/missionary/chastitypenisparasitesmall.png",
"chastitypenisflat":"img/sex/closeRed/missionary/chastitypenisflat.png",
"chastitypenisparasiteflat":"img/sex/closeRed/missionary/chastitypenisparasiteflat.png",
"penisbase":"img/sex/closeRed/missionary/penisbase.png",
"futapenisnoballs":"img/sex/closeRed/missionary/futapenisnoballs.png",
"futapenisbase":"img/sex/closeRed/missionary/futapenisbase.png",
"vagina":"img/sex/closeRed/missionary/vagina.png",
"vaginaaroused":"img/sex/closeRed/missionary/vaginaaroused.png",
"futavagina":"img/sex/closeRed/missionary/futavagina.png",
"futavaginaparasite":"img/sex/closeRed/missionary/futavaginaparasite.png",
"futavaginanoballs":"img/sex/closeRed/missionary/futavaginanoballs.png",
"vaginaChastityBase":"img/sex/closeRed/missionary/chastityBelt/vaginaBase.png",
"vaginaChastityMan":"img/sex/closeRed/missionary/chastityBelt/man.png",
"vaginapenetrate":"img/sex/closeRed/missionary/vaginapenetrate.png",
"vaginapenetratebig":"img/sex/closeRed/missionary/vaginapenetratebig.png",
"penis1":"img/sex/closeRed/missionary/beast/penis1.png",
"penisparasite1":"img/sex/closeRed/missionary/beast/penisparasite1.png",
"penisentrance1":"img/sex/closeRed/missionary/beast/penisentrance1.png",
"penisparasiteentrance1":"img/sex/closeRed/missionary/beast/penisparasiteentrance1.png",
"penisimminent1":"img/sex/closeRed/missionary/beast/penisimminent1.png",
"penisparasiteimminent1":"img/sex/closeRed/missionary/beast/penisparasiteimminent1.png",
"penisnoballs":"img/sex/closeRed/missionary/beast/penisnoballs.png",
"penisentrancenoballs":"img/sex/closeRed/missionary/beast/penisentrancenoballs.png",
"penisimminentnoballs":"img/sex/closeRed/missionary/beast/penisimminentnoballs.png",
"chest":"img/sex/closeRed/chest/"
},
"f":{
"anus":"img/sex/close/missionary/anus.png",
"anuspenetrate":"img/sex/close/missionary/anuspenetrate.png",
"penis":"img/sex/close/missionary/penis.png",
"penisparasite":"img/sex/close/missionary/penisparasite.png",
"penisentrance":"img/sex/close/missionary/penisentrance.png",
"penispenetrated":"img/sex/close/missionary/penispenetrated.png",
"chastitypenis":"img/sex/close/missionary/chastitypenis.png",
"chastitypenisparasite":"img/sex/close/missionary/chastitypenis.png",
"chastitypenissmall":"img/sex/close/missionary/chastitypenissmall.png",
"chastitypenisparasitesmall":"img/sex/close/missionary/chastitypenissmall.png",
"chastitypenisflat":"img/sex/close/missionary/chastitypenisflat.png",
"chastitypenisparasiteflat":"img/sex/close/missionary/chastitypenisflat.png",
"penisbase":"img/sex/close/missionary/penisbase.png",
"futapenisnoballs":"img/sex/close/missionary/futapenisnoballs.png",
"futapenisbase":"img/sex/close/missionary/futapenisbase.png",
"vagina":"img/sex/close/missionary/vagina.png",
"vaginaaroused":"img/sex/close/missionary/vaginaaroused.png",
"futavagina":"img/sex/close/missionary/futavagina.png",
"futavaginaparasite":"img/sex/close/missionary/futavaginaparasite.png",
"futavaginanoballs":"img/sex/close/missionary/futavaginanoballs.png",
"vaginaChastityBase":"img/sex/close/missionary/chastityBelt/vaginaBase.png",
"vaginaChastityMan":"img/sex/close/missionary/chastityBelt/man.png",
"vaginapenetrate":"img/sex/close/missionary/vaginapenetrate.png",
"vaginapenetratebig":"img/sex/close/missionary/vaginapenetratebig.png",
"penis1":"img/sex/close/missionary/beast/penis1.png",
"penisparasite1":"img/sex/close/missionary/beast/penisparasite1.png",
"penisentrance1":"img/sex/close/missionary/beast/penisentrance1.png",
"penisparasiteentrance1":"img/sex/close/missionary/beast/penisparasiteentrance1.png",
"penisimminent1":"img/sex/close/missionary/beast/penisimminent1.png",
"penisparasiteimminent1":"img/sex/close/missionary/beast/penisparasiteimminent1.png",
"penisnoballs":"img/sex/close/missionary/beast/penisnoballs.png",
"penisentrancenoballs":"img/sex/close/missionary/beast/penisentrancenoballs.png",
"penisimminentnoballs":"img/sex/close/missionary/beast/penisimminentnoballs.png",
"chest":"img/sex/close/chest/"
}
},
"doggy":{
"t":{
"anus":"img/sex/closeRed/doggy/anus.png",
"anuspenetrate":"img/sex/closeRed/doggy/anuspenetrate.png",
"penis":"img/sex/closeRed/doggy/penis.png",
"penisparasite":"img/sex/closeRed/doggy/penisparasite.png",
"penisentrance":"img/sex/closeRed/doggy/penisentrance.png",
"penispenetrated":"img/sex/closeRed/doggy/penispenetrated.png",
"chastitypenis":"img/sex/closeRed/doggy/chastitypenis.png",
"chastitypenisparasite":"img/sex/closeRed/doggy/chastitypenisparasite.png",
"chastitypenissmall":"img/sex/closeRed/doggy/chastitypenissmall.png",
"chastitypenisparasitesmall":"img/sex/closeRed/doggy/chastitypenisparasitesmall.png",
"chastitypenisflat":"img/sex/closeRed/doggy/chastitypenisflat.png",
"chastitypenisparasiteflat":"img/sex/closeRed/doggy/chastitypenisparasiteflat.png",
"penisbase":"img/sex/closeRed/doggy/penisbase.png",
"futapenisnoballs":"img/sex/closeRed/doggy/futapenisnoballs.png",
"futapenisbase":"img/sex/closeRed/doggy/futapenisbase.png",
"vagina":"img/sex/closeRed/doggy/vagina.png",
"vaginaaroused":"img/sex/closeRed/doggy/vaginaaroused.png",
"futavagina":"img/sex/closeRed/doggy/futavagina.png",
"futavaginaparasite":"img/sex/closeRed/doggy/futavaginaparasite.png",
"futavaginanoballs":"img/sex/closeRed/doggy/futavaginanoballs.png",
"vaginaChastityBase":"img/sex/closeRed/doggy/chastityBelt/vaginaBase.png",
"vaginaChastityMan":"img/sex/closeRed/doggy/chastityBelt/man.png",
"vaginapenetrate":"img/sex/closeRed/doggy/vaginapenetrate.png",
"vaginapenetratebig":"img/sex/closeRed/doggy/vaginapenetratebig.png",
"penis1":"img/sex/closeRed/doggy/beast/penis1.png",
"penisparasite1":"img/sex/closeRed/doggy/beast/penisparasite1.png",
"penisentrance1":"img/sex/closeRed/doggy/beast/penisentrance1.png",
"penisparasiteentrance1":"img/sex/closeRed/doggy/beast/penisparasiteentrance1.png",
"penisimminent1":"img/sex/closeRed/doggy/beast/penisimminent1.png",
"penisparasiteimminent1":"img/sex/closeRed/doggy/beast/penisparasiteimminent1.png",
"penisnoballs":"img/sex/closeRed/doggy/beast/penisnoballs.png",
"penisentrancenoballs":"img/sex/closeRed/doggy/beast/penisentrancenoballs.png",
"penisimminentnoballs":"img/sex/closeRed/doggy/beast/penisimminentnoballs.png",
"chest":"img/sex/closeRed/chest/"
},
"f":{
"anus":"img/sex/close/doggy/anus.png",
"anuspenetrate":"img/sex/close/doggy/anuspenetrate.png",
"penis":"img/sex/close/doggy/penis.png",
"penisparasite":"img/sex/close/doggy/penisparasite.png",
"penisentrance":"img/sex/close/doggy/penisentrance.png",
"penispenetrated":"img/sex/close/doggy/penispenetrated.png",
"chastitypenis":"img/sex/close/doggy/chastitypenis.png",
"chastityparasitepenis":"img/sex/close/doggy/chastitypenis.png",
"chastitypenissmall":"img/sex/close/doggy/chastitypenissmall.png",
"chastitypenisparasitesmall":"img/sex/close/doggy/chastitypenissmall.png",
"chastitypenisflat":"img/sex/close/doggy/chastitypenisflat.png",
"chastitypenisparasiteflat":"img/sex/close/doggy/chastitypenisflat.png",
"penisbase":"img/sex/close/doggy/penisbase.png",
"futapenisnoballs":"img/sex/close/doggy/futapenisnoballs.png",
"futapenisbase":"img/sex/close/doggy/futapenisbase.png",
"vagina":"img/sex/close/doggy/vagina.png",
"vaginaaroused":"img/sex/close/doggy/vaginaaroused.png",
"futavagina":"img/sex/close/doggy/futavagina.png",
"futavaginaparasite":"img/sex/close/doggy/futavaginaparasite.png",
"futavaginanoballs":"img/sex/close/doggy/futavaginanoballs.png",
"vaginaChastityBase":"img/sex/close/doggy/chastityBelt/vaginaBase.png",
"vaginaChastityMan":"img/sex/close/doggy/chastityBelt/man.png",
"vaginapenetrate":"img/sex/close/doggy/vaginapenetrate.png",
"vaginapenetratebig":"img/sex/close/doggy/vaginapenetratebig.png",
"penis1":"img/sex/close/doggy/beast/penis1.png",
"penisparasite1":"img/sex/close/doggy/beast/penisparasite1.png",
"penisentrance1":"img/sex/close/doggy/beast/penisentrance1.png",
"penisparasiteentrance1":"img/sex/close/doggy/beast/penisparasiteentrance1.png",
"penisimminent1":"img/sex/close/doggy/beast/penisimminent1.png",
"penisparasiteimminent1":"img/sex/close/doggy/beast/penisparasiteimminent1.png",
"penisnoballs":"img/sex/close/doggy/beast/penisnoballs.png",
"penisentrancenoballs":"img/sex/close/doggy/beast/penisentrancenoballs.png",
"penisimminentnoballs":"img/sex/close/doggy/beast/penisimminentnoballs.png",
"chest":"img/sex/close/chest/"
}
}
}
}>>
<<set setup.npcSkinDefaults to {
"white":"hue-rotate(30deg) saturate(0.20) brightness(4.10)",
"black":"hue-rotate(52deg) saturate(0.45) brightness(1.70)",
"ghost":"hue-rotate(30deg) saturate(0.10) brightness(4.50) opacity(80%)"
}>>
<<set setup.shadowImage to {
"doggy": [
"sexbase", "sexlegsdoggy", "sexbasefront", "beastforeground", "shadowman", "shadowmanbackground", "shadowmanforeground"
],
"missionary": [
"sexbase", "sexlower", "sexhair", "sexbasefront", "layer-sexwings", "halo-front", "sexrightleg", "sexarmsbound", "sexaboveclothes", "foreground", "sexbaseoverlay", "beastforeground", "shadowman", "shadowmanbackground", "shadowmanforeground"
]
}>>
<<set setup.bodyliquid to {
/* edit the bodyparts list to add a new bodypart, or the liquidtypes list to add a new liquid */
"bodyparts": [
"neck","rightarm","leftarm","thigh","bottom","tummy","chest","face","hair","feet","vaginaoutside","vagina","penis","anus","mouth"
],
"innerbodyparts": [
"vagina","anus","mouth"
],
"liquidtype": [
"goo", "semen", "nectar"
],
combined(bodypart){
return $player.bodyliquid[bodypart].goo + $player.bodyliquid[bodypart].semen + $player.bodyliquid[bodypart].nectar;
}
}>>
<<set setup.bodyparts to ["forehead", "left_cheek", "right_cheek", "left_shoulder", "right_shoulder", "breasts", "back", "left_bottom", "right_bottom", "pubic", "left_thigh", "right_thigh"]>>
<<set setup.clothingLayer to {
"all": ["over_upper","over_lower","over_head","upper","lower","under_upper","under_lower","head","face","neck","hands","handheld","legs","feet"],
"body": ["upper","lower","under_upper","under_lower","head","face","neck","hands","handheld","legs","feet"],
"torso": ["over_upper","over_lower","upper","lower","under_upper","under_lower"],
"torso_inner": ["upper","lower","under_upper","under_lower"],
"torso_outer": ["over_upper","over_lower","upper","lower"],
"over": ["over_upper","over_lower","over_head"],
"upper": ["upper", "under_upper"],
"lower": ["lower","under_lower"]
}>>
/*All items that should never be placed in the wardrobe*/
<<set setup.wardrobeSkip to ["naked","towel top","large towel","towel skirt","large towel bottom","plant skirt","plant top"]>>
<<set setup.actionsTypes to {
'personTypes': [
'Everyone', 'Strangers', 'Acquaintances', 'Alternative', 'Defiant', 'Submissive', 'Animals', 'Tentacles', 'Bailey', 'Robin', 'Whitney', 'Kylar', 'Sydney', 'Eden', 'Avery', 'Leighton', 'Alex', 'Ivory Wraith', 'Black Wolf', 'Great Hawk'
],
'combatTypes': [
'rape', 'consensual'
],
'actionTypes': [
'leftaction', 'rightaction', 'feetaction', 'mouthaction', 'penisaction', 'vaginaaction', 'anusaction', 'askActions', 'regrab'
]
}>>
/* Temporary until location rework */
<<set setup.majorAreas to [
"Orphanage", "Bedroom", "Barb Street", "Cliff Street", "Connudatus Street", "Danube Street", "Domus Street", "Elk Street",
"Harvest Street", "High Street", "Mer Street", "Nightingale Street", "Oxford Street", "Starfish Street", "Wolf Street",
"Residential alleyways", "Commercial alleyways", "Industrial alleyways", "Park", "Hallways", "Brothel", "Strip Club",
"Beach", "Ocean Breeze", "Docks Work", "Residential Drain", "Commercial Drain", "Industrial Drain", "Forest", "Farmland",
"Livestock Field", "Moor", "Forest Wolf Cave", "Wolf Cave", "Wolf Cave Clearing", "Asylum", "Asylum Cell", "Underground Cell",
"Prison Cell", "Island", "Eden Cabin", "Bird Tower",
]>>
/* Temporary until location rework */
<<set setup.passOutAreas to [...setup.majorAreas, "Sea", "Lake Underwater", "Sea Cliffs", "Sea Docks", "Sea Rocks", "Sea Beach", "Lake Shallows", "Lake Depths", "Lake Shallows Ice", "Lake Depths Ice", "Estate"]>>
<<set setup.clothingStateIndex to {"chest": 6, "midriff": 5, "waist": 4, "thighs": 3, "knees": 2, "ankles": 1}>>
<<set setup.clothingStateNextDown to {
"chest": "midriff",
"midriff": "waist",
"waist": "thighs",
"thighs": "knees",
"knees": "ankles",
"ankles": 0,
}>>
<<set setup.clothingStateNextUp to {
"chest": 0,
"midriff": "chest",
"waist": "midriff",
"thighs": "waist",
"knees": "thighs",
"ankles": "knees",
}>>
<<set setup.npcPenisRemarks to {
"big": ["그것을 보고 당신의 몸에서 힘이 빠지는 것을 느낀다.","그것을 보고 당신은 몸서리친다.","그 크기를 보고 무의식중에 신음소리를 낸다.","그 거대한 두께에 헉 소리를 낸다.","그것을 보고 있자니 당신의 허벅지에 힘이 풀리는 것을 느낀다."],
"small": ["그것을 보고 당신은 비웃음을 꾹 참는다.","그것을 보고 당신은 실실 웃는다.","그것을 보고 당신은 나오려는 웃음을 꾹 참는다.","그것을 보고 당신은 킥킥 웃으려는 것을 꾹 참는다.","당신은 웃지 않으려 노력한다."]
}>>
<<set setup.breastsizes to ["", "약간 솟아오른", "조그마한", "작은", "앙증맞은", "평범한", "봉긋한", "큰", "풍만한", "커다란", "매우 큰", "엄청난", "거대한"]>>
<<set setup.NPCVirginityTypes to {"anal": false, "oral": false, "penile": false, "vaginal": false, "handholding": false, "temple": false, "kiss": false}>>
<<set setup.NPCVirginityTypesVirgin to {"anal": true, "oral": true, "penile": true, "vaginal": true, "handholding": true, "temple": false, "kiss": true}>>
<<set setup.pharmacyItems to {
"penis_reduction": {
"type": "penis reduction",
"name": "penis reduction pills",
"price": 15000,
},
"penis_growth": {
"type": "penis growth",
"name": "penis growth pills",
"price": 15000,
},
"penis_blocker": {
"type": "penis blocker",
"name": "penis growth blocker pills",
"price": 20000,
},
"breast_reduction": {
"type": "breast reduction",
"name": "breast reduction pills",
"price": 15000,
},
"breast_growth": {
"type": "breast growth",
"name": "breast growth pills",
"price": 15000,
},
"breast_blocker": {
"type": "breast blocker",
"name": "breast growth blocker pills",
"price": 20000,
},
"bottom_reduction": {
"type": "bottom reduction",
"name": "bottom reduction pills",
"price": 15000,
},
"bottom_growth": {
"type": "bottom growth",
"name": "bottom growth pills",
"price": 15000,
},
"bottom_blocker": {
"type": "bottom blocker",
"name": "bottom growth blocker pills",
"price": 20000,
},
"Anti-Parasite Cream": {
"type": "Anti-Parasite Cream",
"name": "anti-parasite cream",
"price": 25000,
},
"condoms": {
"type": "condoms",
"name": "condoms",
"price": 6000,
},
"pregnancy_test": {
"type": "pregnancy test",
"name": "pregnancy test",
"price": 2500,
},
"fertility_pills": {
"type": "fertility booster",
"name": "fertility booster",
"price": 50000,
},
"contraceptive_pills": {
"type": "contraceptive",
"name": "contraceptive",
"price": 25000,
},
"Morning_After_pill": {
"type": "Morning After pill",
"name": "Morning After pill",
"price": 200,
},
"breast_pump": {
"type": "Breast Pump",
"name": "breast pump",
"price": 5000,
},
}>>
<<set setup.estateBlackjack to {
/*
stats don't go down, so you can consider the money to be a temporary bypass ("I have £452501558102 so I'll be fine if I lose"),
while the stat checks give a "I have won 21958125 games, I won't lose" confidence boost
*/
/* primary requirements given which the player can choose a given ante */
"primaryRequirements": [
{
"message": "최소한 블랙잭 10판을 이기거나, £2,500를 소유하자.",
"check": "$estatePersistent.totalRoundsWon gte 10"
},
{
"message": "최소한 £500가 걸린 판에서 이기거나, £5,000를 소유하자.",
"check": "$estatePersistent.totalBetMoneyMade gte 50000"
},
{
"message": "최소한 £1,000가 걸린 판에서 이기거나, £10,000를 소유하자.",
"check": "$estatePersistent.totalBetMoneyMade gte 100000"
}
],
/* alternatively, the minimum amount of money you need to have for PC to be confident enough to risk betting it */
"confidenceMoney": [250000, 500000, 1000000],
/*
low max bet usually is used by casinos to make sure players don't make more than the casino can pay out (or rather, makes it safer for the casino)
however, there's also the fact that you can use low bets, or a small ratio between the min and max bet prevents the usage of the martingale strategy
*/
"betSteps": [100, 200, 500 ],
"baseMaxBets": [2500, 5000, 10000 ],
"anteSizes": [25000, 50000, 100000],
}>>
<<set setup.parasiteTypesPerBodypart to {
"nipples": ["none", "urchin", "slime"],
"penis": ["none", "urchin", "slime"],
"clit": ["none", "urchin", "slime"],
"bottom": ["none", "urchin", "slime", "maggot"],
"left_thigh": ["none", "maggot"],
"right_thigh": ["none", "maggot"],
"left_arm": ["none", "maggot"],
"right_arm": ["none", "maggot"],
"left_ear": ["none", "slime"],
"right_ear": ["none", "slime"],
"tummy": ["none", "urchin", "slime", "maggot"],
}>>
/*Note: Pregnancy - adjust as require and ensure that <<npcPregnancyUpdater>> is running in backComp*/
/*Should match with $NPCNameList*/
/*FOR `canBePregnant` DO NOT REMOVE FROM LIST ONCE ENABLED FOR OFFICAL VERSIONS, IT WILL DELETE EXISTING PREGNANCIES FOR NPCS*/
/*For `typesEnabled` only include pregnancy types that can be achieved ingame, parasites or their sub-types should never be included*/
<<set setup.pregnancy to {
canBePregnant: ["Alex","Black Wolf","Great Hawk"],
canImpregnatePlayer: ["Alex","Black Wolf","Great Hawk"],
infertile: ["Bailey", "Leighton"],
ignoresIncompleteCheck: ["Ivory Wraith"],
typesEnabled: ["human" , "wolf", "wolfboy", "wolfgirl", "hawk", "harpy"],
randomAlwaysKeep: ["wolf_cave"]
}>>
<</widget>><<widget "variablesVersionUpdate">>
/* * * * * * * * * * * * * * * * * *
* OLD BACKWARDS COMPATIBILITY CODE
* EDIT widget "backComp" FOR VERSIONS 0.3.4.8+
*/
<<if $objectVersion is undefined>>
<<set $objectVersion to {}>>
<</if>>
<<if $saveVersions is undefined>>
<<set $saveVersions to [StartConfig.version]>>
<<elseif $saveVersions.last() isnot StartConfig.version>>
<<set $saveVersions.push(StartConfig.version)>>
<</if>>
<<if $saveId is undefined>>
<<set $saveId to random(10000, 99999)>>
<</if>>
<<if $saveName is undefined>>
<<set $saveName to "">>
<</if>>
<<if $player is undefined>>
<<set $player to {}>>
<<set $player.sex to $playergender>>
<<set $player.gender to $playergender>>
<<set $player.gender_appearance to $playergenderappearance>>
<<unset $playergenderappearance>>
<</if>>
<<if $player.appearance isnot undefined>>
<<set $player.gender_appearance to $player.appearance>>
<<run delete $player.appearance>>
<</if>>
<<if $toplessgender isnot undefined>>
<<set $player.gender_appearance_without_overwear to $toplessgender>>
<<unset $toplessgender>>
<</if>>
<<if $player.virginity is undefined>>
<<set $player.virginity to {anal:true,oral:true,penile:true,vaginal:true,temple:false,handholding:true,kiss:true}>>
<<if $analvirginity is 0>>
<<set $player.virginity.anal to false>>
<</if>>
<<if $oralvirginity is 0>>
<<set $player.virginity.oral to false>>
<</if>>
<<if $penilevirginity is 0>>
<<set $player.virginity.penile to false>>
<</if>>
<<if $vaginalvirginity is 0>>
<<set $player.virginity.vaginal to false>>
<</if>>
<</if>>
<<if $player.virginity.handholding is undefined>>
<<set $player.virginity.handholding to true>>
<<set $player.virginity.kiss to true>>
<</if>>
<<if $analvirginity isnot undefined>>
<<unset $analvirginity>>
<<unset $oralvirginity>>
<<unset $penilevirginity>>
<<unset $vaginalvirginity>>
<<unset $temple_virginity>>
<</if>>
<<if $player.penisExist is undefined and $penisexist isnot undefined>>
<<set $player.penisExist to ($penisexist is 1 ? true : false)>>
<<set $player.vaginaExist to ($vaginaexist is 1 ? true : false)>>
<</if>>
<<if $player.ballsExist is undefined>>
<<set $player.ballsExist to ($player.gender isnot "f")>>
<</if>>
<<if $clothing_update is undefined>><<set $clothing_update to 1>>
<<clothinginit>>
<<givestartclothing>>
<</if>>
<<if $outfit_update is undefined or $outfit_update lt 3>><<set $outfit_update to 3>>
<<for _i to 0; _i lt $outfit.length; _i++>>
<<if $outfit[_i].colors is undefined>>
<<set $outfit[_i].colors to false>>
<</if>>
<<if $outfit[_i].over_upper is undefined>>
<<set $outfit[_i].over_upper to "naked">>
<<set $outfit[_i].over_lower to "naked">>
<<set $outfit[_i].over_head to "naked">>
<</if>>
<<if $outfit[_i].type[1]>>
<<set $outfit[_i].type[0] to $outfit[_i].type[1]>>
<<set $outfit[_i].type.deleteAt(1)>>
<</if>>
<</for>>
<</if>>
<<if $NPCName>>
<<if $NPCName[21].nam is "Remy" and $NPCName[22].nam is "Alex">>/*0.2.20.0 fix for Black Wolf/Quinn/Niki only being partially implemented in rare cases.*/
<<set $NPCNameList.delete("Black Wolf", "Quinn", "Niki", "Remy", "Alex")>>
<<set $NPCName.deleteAt(21, 22)>>/*Resets Remy and Alex to ensure proper array order.*/
<</if>>
<</if>>
<<if $npcNamedVersion gte 2>>
<<updateNewNamedNpcs>>
<</if>>
/* <<clothing_data>> Keeps clothing data up to date with new and changed items */
/* unnecessary because it is run in variables-static every time game is loaded */
<<if $npcListVersion isnot 2>>
<<npcList>>
<</if>>
<<npcNamedUpdate>> /*Updates old Named NPC code to new system*/
<<if $availableMapsVersion isnot 3>>
<<mapLocations>>
<</if>>
<<unset $avaliableMapsVersion>>
<<if $parasite_update is undefined>><<set $parasite_update to 1>>
<<parasiteinit>>
<<if $penisparasite is 1>><<unset $penisparasite>>
<<parasite penis urchin>>
<<set $parasitestat -= 1>>
<</if>>
<<if $clitparasite is 1>><<unset $clitparasite>>
<<parasite clit urchin>>
<<set $parasitestat -= 1>>
<</if>>
<<if $chestparasite is 1>><<unset $chestparasite>>
<<parasite nipples urchin>>
<<set $parasitestat -= 1>>
<</if>>
<</if>>
<<if $pubwhore is undefined>>
<<set $pubwhore to 0>>
<</if>>
<<if $masturbationstat is undefined>>
<<set $masturbationstat to 0>>
<<set $masturbationorgasmstat to 0>>
<<set $masturbationtimestat to 0>>
<<set $masturbationorgasm to 0>>
<</if>>
<<if $blackchance is undefined>>
<<set $blackchance to 10>>
<</if>>
<<if $angel is undefined>>
<<set $angel to 0>>
<<set $angelbuild to 0>>
<</if>>
<<if $angelBanish is undefined>>
<<set $angelBanishMax to 0>>
<<set $angelBanish to 0>>
<<if $angel gte 4>>
<<set $angelBanishMax to Math.floor($angelbuild / 10)>>
<<set $angelBanish to $angelBanishMax>>
<</if>>
<</if>>
<<if $demon is undefined>>
<<set $demon to 0>>
<</if>>
<<if $demonbuild is undefined>>
<<set $demonbuild to 0>>
<</if>>
<<if $demonabsorb is undefined>>
<<set $demonabsorb to 0>>
<</if>>
<<if $upperwet is undefined>>
<<set $upperwet to 0>>
<<set $upperwetstage to 0>>
<</if>>
<<if $lowerwet is undefined>>
<<set $lowerwet to 0>>
<<set $lowerwetstage to 0>>
<<set $underlowerwet to 0>>
<<set $underlowerwetstage to 0>>
<<set $underupperwet to 0>>
<<set $underupperwetstage to 0>>
<<set $overlowerwet to 0>>
<<set $overlowerwetstage to 0>>
<<set $overupperwet to 0>>
<<set $overupperwetstage to 0>>
<</if>>
<<if $schoolevent is undefined>>
<<set $schoolevent to 0>>
<<set $schooleventtimer to 5>>
<</if>>
<<if $stressmax is undefined or $stressmax is 10010>>
<<set $stressmax to 10000>>
<</if>>
<<if $tirednessmax is undefined>>
<<set $tirednessmax to 2000>>
<</if>>
<<if $physiquemax is undefined>>
<<set $physiquemax to 20000>>
<</if>>
<<if $beautymax is undefined>>
<<set $beautymax to 10000>>
<</if>>
<<if $malechance is undefined>>
<<set $malechance to 50>>
<<if $genderdisable is "f">>
<<set $malechance to 100>>
<<elseif $genderdisable is "m">>
<<set $malechance to 0>>
<<elseif $genderdisable is 90>>
<<set $malechance to 90>>
<<elseif $genderdisable is 10>>
<<set $malechance to 10>>
<</if>>
<</if>>
<<if $transformdisable is undefined>>
<<set $transformdisable to "f">>
<</if>>
<<if $robindebtlimit is undefined and $docksrobinintro is 1>>
<<set $robindebtlimit to 5>>
<<if $robindebt gte $robindebtlimit>>
<<set $robindebt to ($robindebtlimit - 1)>>
<</if>>
<</if>>
<<if $robinrescued isnot undefined>>
<<set $robindebtknown to 1>>
<</if>>
<<if $averygender isnot undefined>>
<<for _npc range ["avery", "morgan", "kylar", "blackwolf"]>>
<<run delete V[_npc + "gender"]>>
<<run delete V[_npc + "genitals"]>>
<</for>>
<</if>>
<<if $blackwolfmonster is undefined>>
<<rng>>
<<if $monsterchance gte $rng>>
<<set $blackwolfmonster to 1>>
<<else>>
<<set $blackwolfmonster to 0>>
<</if>>
<</if>>
<<if $genderknown is undefined>>
<<set $genderknown to ["Robin", "Bailey"]>>
<</if>>
<<if $waterwash is undefined>>
<<set $waterwash to 0>>
<</if>>
<<if C.npc.Whitney.state is undefined and C.npc.Whitney.init is 1>>
<<set C.npc.Whitney.state to "active">>
<<set C.npc.Whitney.dom to 10>>
<</if>>
<<if $bullytimeroutside is undefined>>
<<set $bullytimeroutside to 0>>
<</if>>
<<if $bullyeventoutside is undefined>>
<<set $bullyeventoutside to 0>>
<</if>>
<<if $whitneylust is undefined>>
<<set $whitneylust to 0>>
<</if>>
<<if $upperoutfitcasual is undefined>>
<<if $player.gender is "m">>
<<set $upperoutfitcasual to "t-shirt">>
<<set $loweroutfitcasual to "shorts">>
<<set $underoutfitcasual to "Y fronts">>
<<set $upperoutfitschool to "school shirt">>
<<set $loweroutfitschool to "school shorts">>
<<set $underoutfitschool to "Y fronts">>
<<else>>
<<set $upperoutfitcasual to "sundress">>
<<set $loweroutfitcasual to "sundress skirt">>
<<set $underoutfitcasual to "plain panties">>
<<set $upperoutfitschool to "school shirt">>
<<set $loweroutfitschool to "school skirt">>
<<set $underoutfitschool to "plain panties">>
<</if>>
<</if>>
<<if $famesex is undefined>>
<<set $famesex to 0>>
<</if>>
<<if $famerape is undefined>>
<<set $famerape to 0>>
<</if>>
<<if $pillsconsumed is undefined>>
<<set $pillsconsumed to 0>>
<</if>>
<<if $famegood is undefined>>
<<set $famegood to 0>>
<</if>>
<<if $famebusiness is undefined>>
<<set $famebusiness to 0>>
<</if>>
<<if $arousalmax is undefined>>
<<set $arousalmax to 10000>>
<</if>>
<<if $deviancy is undefined>>
<<set $deviancy to 0>>
<</if>>
<<if $squidcount is undefined>>
<<set $squidcount to 0>>
<</if>>
<<if $schoolevent is -1>>
<<set $schoolevent to 1>>
<</if>>
<<if $baileydefeated is undefined>>
<<set $baileydefeated to 0>>
<<set $baileydefeatedlewd to 0>>
<<set $baileydefeatedchain to 0>>
<</if>>
<<if $soldCount is undefined>>
<<if $rentsale isnot undefined>>
<<set $soldCount to $rentsale>>
<<else>>
<<set $soldCount to 0>>
<</if>>
<</if>>
<<if $robinmoney is undefined>>
<<set $robinmoney to 300>>
<</if>>
<<if $robinPayout is undefined>>
<<set $robinPayout to 0>>
<</if>>
<<if $scienceproject is undefined>>
<<set $scienceproject to "none">>
<</if>>
<<if $yeardays is undefined>>
<<set $yeardays to 0>>
<</if>>
<<if $mathsproject is undefined>>
<<set $mathsproject to "none">>
<</if>>
<<if $gamemode is undefined>>
<<set $gamemode to "normal">>
<</if>>
<<if $alluremod is undefined>>
<<set $alluremod to 1>>
<</if>>
<<if $oxygenmax is undefined>>
<<set $oxygenmax to 1200>>
<<set $oxygen to 1200>>
<</if>>
<<if $suffocating is undefined>>
<<set $suffocating to 0>>
<</if>>
<<if $asphyxiaLvl is undefined>>
<<set $asphyxiaLvl to 3>>
<</if>>
<<if $chokeorgasm is undefined>>
<<set $chokeorgasm to 0>>
<</if>>
<<if $NudeGenderDC is undefined or $NudeGenderDC gt 2>>
<<set $NudeGenderDC to 2>>
<</if>>
<<if $hallucinogen is undefined>>
<<set $hallucinogen to 0>>
<</if>>
<<if $antiquemoney is undefined>>
<<set $antiquemoney to 0>>
<<set $antiquemoneyhistory to 0>>
<<if $scienceproject is "done" or $scienceproject is "won">>
<<set $scienceproject to "none">>
<</if>>
<</if>>
<<if $controlmax is undefined>>
<<set $controlmax to 1000>>
<<if $control is 1>>
<<set $control to 1000>>
<<else>>
<<set $control to 0>>
<</if>>
<</if>>
<<if $background is undefined>>
<<set $background to "waif">>
<</if>>
<<if $orgasmtrait is undefined>>
<<set $orgasmtrait to 0>>
<</if>>
<<if $ejactrait is undefined>>
<<set $ejactrait to 0>>
<</if>>
<<if $molesttrait is undefined>>
<<set $molesttrait to 0>>
<</if>>
<<if $rapetrait is undefined>>
<<set $rapetrait to 0>>
<</if>>
<<if $bestialitytrait is undefined>>
<<set $bestialitytrait to 0>>
<</if>>
<<if $tentacletrait is undefined>>
<<set $tentacletrait to 0>>
<</if>>
<<if $voretrait is undefined>>
<<set $voretrait to 0>>
<</if>>
<<if $milkdranktrait is undefined>>
<<set $milkdranktrait to 0>>
<</if>>
<<if $alluretest is undefined>>
<<set $alluretest to 0>>
<</if>>
<<if $whitneypantiescheck is undefined>>
<<set $whitneypantiescheck to 0>>
<</if>>
<<if $assertiveaction is 0 or $assertiveaction is undefined>>
<<set $assertiveaction to "trauma">>
<</if>>
<<if $famepark is undefined>>
<<set $famepark to 0>>
<</if>>
<<if $beastmalechance is undefined>>
<<set $beastmalechance to 80>>
<</if>>
<<if StartConfig.enableImages is false>>
<<set $images to 0>>
<</if>>
<<if $beastgenderoverride is undefined>>
<<set $beastgenderoverride to 0>>
<</if>>
<<if $speechcycle is undefined>>
<<set $speechcycle to 0>>
<</if>>
<<if $npcspeechcycle is undefined>>
<<set $npcspeechcycle to 0>>
<</if>>
<<if $breastfeedingdisable is undefined>>
<<set $breastfeedingdisable to "f">>
<</if>>
<<if $real_gender isnot undefined>>
<<set $player.gender to $real_gender>>
<<unset $real_gender>>
<</if>>
<<if $physiquesize is undefined>>
<<set $physiquesize to (1000 * $devlevel)>>
<<if $physique gte 1>>
<<else>>
<<set $physique to $physiquemax>>
<</if>>
<</if>>
<<if $fringelength is undefined>>
<<set $fringelength to 200>>
<<set $hairtype to "default">>
<<set $fringetype to "default">>
<</if>>
<<if $famescrap is undefined>>
<<set $famescrap to 0>>
<</if>>
<<if $famepimp is undefined>>
<<set $famepimp to 0>>
<</if>>
<<if $spray is undefined>>
<<set $spray to 1>>
<</if>>
<<if $spraymax is undefined>>
<<set $spraymax to 1>>
<</if>>
<<if $spraystat is undefined>>
<<set $spraystat to 0>>
<</if>>
<<if $silhouettedisable is undefined>>
<<set $silhouettedisable to "f">>
<</if>>
<<if $watersportsdisable is undefined>>
<<set $watersportsdisable to "f">>
<</if>>
<<if $averyrage isnot undefined>>
<<unset $averyrage>>
<</if>>
<<if (C.npc.Avery.state is undefined or C.npc.Avery.state is "") and C.npc.Avery.init is 1>>
<<npcset Avery state "active">>
<</if>>
<<if (C.npc.Robin.state is undefined or C.npc.Robin.state is "") and C.npc.Robin.init is 1>>
<<npcset Robin state "active">>
<</if>>
<<if $catbuild is undefined>>
<<set $catbuild to 0>>
<<set $cat to 0>>
<</if>>
<<if $pain is undefined>>
<<set $pain to 0>>
<</if>>
<<if $hairupdate isnot 1>>
<<set $hairupdate to 1>>
<<if $hairlength gte 900>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 700>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 900>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 700>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
<</if>>
<<if $dockhours is undefined>>
<<set $dockhours to 0>>
<</if>>
<<if $infinitespray is undefined>>
<<set $infinitespray to 0>>
<</if>>
<<if $hairtype is "braided ponytail">>
<<set $hairtype to "ponytail">>
<</if>>
<<if $monsterhallucinations is undefined>>
<<set $monsterhallucinations to "t">>
<<set $monsterchance to 50>>
<</if>>
<<if $policemolestation is undefined>>
<<set $policemolestation to 0>>
<</if>>
<<if $player.penissize is undefined>>
<<set $player.penissize to 2>>
<<set $penissizemax to 4>>
<<set $penisgrowthtimer to 700>>
<</if>>
<<if $penissizemin is undefined>>
<<set $penissizemin to -2>>
<</if>>
<<if $insecurity_penis_tiny is undefined>>
<<set $insecurity_penis_tiny to 0>>
<<set $insecurity_penis_small to 0>>
<<set $insecurity_penis_big to 0>>
<<set $insecurity_breasts_tiny to 0>>
<<set $insecurity_breasts_small to 0>>
<<set $insecurity_breasts_big to 0>>
<<set $acceptance_penis_tiny to 0>>
<<set $acceptance_penis_small to 0>>
<<set $acceptance_penis_big to 0>>
<<set $acceptance_breasts_tiny to 0>>
<<set $acceptance_breasts_small to 0>>
<<set $acceptance_breasts_big to 0>>
<</if>>
<<if $willpower is undefined>>
<<set $willpower to 200>>
<<set $willpowermax to 1000>>
<</if>>
<<if $fringetype is "swept back">>
<<set $fringetype to "swept right">>
<</if>>
<<if $museuminterest is undefined>>
<<set $museuminterest to 0>>
<</if>>
<<if $position is undefined>>
<<set $position to 0>>
<</if>>
<<if $wear_upper is undefined>>
<<set $wear_upper to "none">>
<<set $wear_lower to "none">>
<<set $wear_under_upper to "none">>
<<set $wear_under_lower to "none">>
<<set $wear_head to "none">>
<<set $wear_face to "none">>
<<set $wear_neck to "none">>
<<set $wear_legs to "none">>
<<set $wear_feet to "none">>
<<set $wear_genitals to "none">>
<<set $wear_outfit to "none">>
<</if>>
<<if $wear_over_upper is undefined>>
<<set $wear_over_upper to "none">>
<<set $wear_over_lower to "none">>
<<set $wear_over_head to "none">>
<</if>>
<<if $no_underwear is undefined>>
<<set $no_underwear to 0>>
<</if>>
<<if $arousal is undefined>>
<<set $arousal to 0>>
<</if>>
<<if $breastsensitivity is undefined>>
<<set $breastsensitivity to 1>>
<</if>>
<<if $genitalsensitivity is undefined>>
<<set $genitalsensitivity to 1>>
<</if>>
<<if $hairtype is "swept right">>
<<set $hairtype to "swept left">>
<</if>>
<<if $headnodetention is 1 or $headmoney is 1 or $headphotoshoot is 1>>
<<set $headblackmailed to 1>>
<</if>>
<<physicalAdjustmentsInit>>
<<if $tryOn is undefined>>
<<tryOnInit>>
<</if>>
<<if $carryblock is undefined>>
<<set $carryblock to 0>>
<</if>>
<<if $milk_drank_stat is undefined>>
<<set $milk_drank_stat to 0>>
<<set $milkdranktrait to 0>>
<<set $breast_mod to 0>>
<</if>>
<<if $ballssize is undefined>>
<<set $ballssize to $player.penissize>>
<<set $ballssizemax to $penissizemax>>
<<set $ballssizemin to $penissizemin>>
<<set $ballsgrowthtimer to $penisgrowthtimer>>
<</if>>
<<if $player.bottomsize is undefined>>
<<set $player.bottomsize to 2>>
<<set $bottomsizemax to 8>>
<<set $bottomsizemin to 0>>
<<set $bottomsizeold to 0>>
<<set $bottomgrowthtimer to 350>>
<</if>>
<<if $workouts is undefined>>
<<set $workouts to 0>>
<</if>>
<<if $sewingKit is undefined>>
<<set $sewingKit to 0>>
<</if>>
<<if $penis_mod is undefined>>
<<set $penis_mod to 0>>
<</if>>
<<if $tanned is undefined>>
<<set $tanned to 0>>
<</if>>
<<if $avery_penis_size isnot undefined>>
<<for _npc range ["avery", "bailey", "charlie", "darryl", "doren", "eden", "gwylan", "harper", "jordan", "kylar", "landry", "leighton", "mason", "morgan", "river", "robin", "sam", "sirris", "whitney", "winter", "zephyr"]>>
<<run delete V[_npc + "_penis_size"]>>
<</for>>
<</if>>
<<if $breast_mod lt -12>>
<<set $breast_mod to -12>>
<</if>>
<<if $breast_mod gt 12>>
<<set $breast_mod to 12>>
<</if>>
<<if $shopDefaults is undefined>>
<<set $shopDefaults to {
"color":"black",
"colorSet":null,
"secColor":"black",
"secColorSet":null,
"disableReturn": false
}>>
<</if>>
<<if $shopDefaults.alwaysBackToShopButton is undefined>>
<<set $shopDefaults.alwaysBackToShopButton to false>>
<</if>>
<<if $shopDefaults.colourItems is undefined>>
<<set $shopDefaults.colourItems = "random">>
<</if>>
<<if $shopDefaults.mannequinGender is undefined>>
<<set $shopDefaults.mannequinGender = "same">>
<</if>>
<<if $shopDefaults.noHelp is undefined>>
<<set $shopDefaults.compactMode to false>>
<<set $shopDefaults.mannequinGenderFromClothes to false>>
<<set $shopDefaults.highContrast to false>>
<<set $shopDefaults.noTraits to false>>
<<set $shopDefaults.noHelp to false>>
<</if>>
<<if $tentacles is undefined>>
<<set $tentacles to {
0: null,
1: null,
2: null,
3: null,
4: null,
5: null,
6: null,
7: null,
8: null,
9: null,
10: null,
11: null,
12: null,
13: null,
14: null,
15: null,
16: null,
17: null,
18: null,
19: null,
20: null,
"active": 0,
"max": 0
}>>
<</if>>
<<if $npclovehigh isnot 10>>
<<set $npclovehigh to 10>>
<</if>>
<<if $npclovelow isnot -10>>
<<set $npclovelow to -10>>
<</if>>
<<if $npcdomhigh isnot 10>>
<<set $npcdomhigh to 10>>
<</if>>
<<if $npcdomlow isnot -10>>
<<set $npcdomlow to -10>>
<</if>>
<<if $scienceproject is "ongoing" and $sciencephallus is undefined>>
<<set $sciencephallusready to 0>>
<<set $sciencephallus to 0>>
<<set $sciencephalluspenis to 0>>
<<set $sciencephallusclit to 0>>
<</if>>
<<if $fallenangel is 2>>
<<set $angelbuild to 0>>
<</if>>
<<if $demon gte 6>>
<<set $demonFeat to true>>
<</if>>
<<if $orphan_hope is undefined>>
<<set $orphan_hope to 0>>
<</if>>
<<if $orphan_reb is undefined>>
<<set $orphan_reb to 0>>
<</if>>
<<if $masochism is undefined>>
<<set $masochism to 0>>
<<set $masochism_level to 0>>
<</if>>
<<if $per_npc is undefined>>
<<set $per_npc to {}>>
<</if>>
<<if $lessonmissedtext is undefined>>
<<set $lessonmissedtext to 0>>
<<set $lessonmissed to 0>>
<</if>>
<<if $home_event_timer is undefined>>
<<set $home_event_timer to 0>>
<<set $home_event_count to 0>>
<</if>>
<<if $gwylangender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $gwylangender to "f">>
<<else>>
<<set $gwylangender to "m">>
<</if>>
<</if>>
<<if $gwylangenitals is undefined>>
<<if $gwylangender is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $gwylangenitals to "penis">>
<<else>>
<<set $gwylangenitals to "vagina">>
<</if>>
<<elseif $gwylangender is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $gwylangenitals to "vagina">>
<<else>>
<<set $gwylangenitals to "penis">>
<</if>>
<</if>>
<</if>>
<<if $spiderdisable is undefined>>
<<set $spiderdisable to "f">>
<</if>>
<<if $gloryholestat is undefined>>
<<set $gloryholestat to 0>>
<</if>>
<<if $brothel_basement_price is undefined>>
<<set $brothel_basement_price to 1000>>
<</if>>
<<if $brothelshowdata is undefined>>
<<set $brothelshowdata to { counts:{ agreed:0, done:0 }, type:"none", intro:0, done:false, missed:false }>>
<<if $brothelshow isnot undefined>>
<<set $brothelshowdata.type to $brothelshow>>
<<unset $brothelshow>>
<</if>>
<<if $brothelshowintro isnot undefined>>
<<set $brothelshowdata.intro to !!$brothelshowintro>>
<<unset $brothelshowintro>>
<</if>>
<<if $brothelshowdone isnot undefined>>
<<set $brothelshowdata.done to !!$brothelshowdone>>
<<unset $brothelshowdone>>
<</if>>
<<if $brothelshowmissed isnot undefined>>
<<set $brothelshowdata.missed to !!$brothelshowmissed>>
<<unset $brothelshowmissed>>
<</if>>
<</if>>
<<if $money is undefined>>
<<set $money to 0>>
<</if>>
<<if $syndromeeden is 1 and $edenshrooms is undefined>>
<<unset $syndromeeden>>
<</if>>
<<if $initnpcfix is undefined>>
<<set $initnpcfix to 1>>/*Applies missing NPC settings for saves before 0.2.5*/
<<initnpcgender>>
<</if>>
<<if C.npc.Kylar.init is 1 and C.npc.Kylar.state is "">>
<<set C.npc.Kylar.init to 0>>
<</if>>
<<if $chestuse is undefined>>
<<set $cheststate to 0>>
<</if>>
<<if $lactating is undefined>>/*Updating to 0.2.7*/
<<set $lactating to 0>>
<<set $lactation_pressure to 0>>
<<set $milk_amount to 30>>
<<set $milk_volume to 30>>
<<set $milk_max to 3000>>
<<if $penisexist is 1>>
<<set $semen_amount to 90>>
<<set $semen_volume to 90>>
<<else>>
<<set $semen_amount to 0>>
<<set $semen_volume to 0>>
<</if>>
<<set $semen_max to 3000>>
<<set $milk_produced_stat to 0>>
<<set $semen_produced_stat to 0>>
<<set $masturbation_semen to 0>>
<<set $masturbation_milk to 0>>
<<set $bunstat to 0>>
<<set $famesocial to 0>>
<</if>>
<<if $creamstat is undefined>>
<<set $creamstat to 0>>
<<set $lube_produced_stat to 0>>
<</if>>
<<if $chef_sus is undefined>>
<<set $chef_sus to 0>>
<</if>>
<<if $pillory is undefined>>
<<set $pillory to {}>>
<</if>>
<<if $pillory.tenant is undefined>> /* Pillory related */
<<setup_pillory>>
<</if>>
<<if ndef $police_intro>> /* Police hack related*/
<<set $police_intro to 0>>
<<set $police_access_card to 0>>
<<set $police_hack to 0>>
<<set $pub_hack_job to 0>>
<<set $hacker_tasks to []>>
<</if>>
<<if ndef $framed>>
<<set $framed to 0>>
<</if>>
/* brothel */
<<if ndef $brothel_raid>>
<<set $brothel_raid to 0>>
<</if>>
<<if ndef $brothel_raid_day>>
<<set $brothel_raid_day to 0>>
<</if>>
<<if ndef $brothel_thief>>
<<set $brothel_thief to 0>>
<</if>>
<<if $o_long_and_beautiful is undefined>> /*'long hair' girl related*/
<<set $o_long_and_beautiful to 0>>
<<set $hy_sibling to 0>>
<<set $hy_parent to 0>>
<<set $long_hair_meet_day to 9999>>
<<set $misbehaviour_day to 9999>>
<</if>>
<<if $objectVersion.chastity lt 3 or $objectVersion.chastity is undefined>>
<<if $worn.genitals is undefined>>
<<set $worn.genitals to clone(setup.clothes.genitals[0])>>
<<set $carried.genitals to clone(setup.clothes.genitals[0])>>
<</if>>
<<if $worn.under_lower.type.includes("chastity")>>
<<set $worn.genitals to clone($worn.under_lower)>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<</if>>
<<if $worn.genitals.name isnot "naked">>
<<set $worn.genitals.hideUnderLower to setup.clothes.genitals[1].hideUnderLower>>
<<set $worn.genitals.type to setup.clothes.genitals[1].type>>
<</if>>
<<set $objectVersion.chastity to 3>>
<</if>>
<<if $showCaptionText is undefined>>
<<set $showCaptionText to true>>
<</if>>
<<if $parasite.types is undefined>>
<<set _oldparasite to $parasite>>
<<parasiteinit>>
<<for _part, _type range _oldparasite>>
<<if _type.name isnot undefined>>
<<set $parasite[_part].name to _type.name>>
<<set $parasite[_type.name].push(_part.replace(/_/g, " "))>>
<</if>>
<</for>>
<</if>>
<<if $slimeSleepEvent is undefined>>
<<set $slimeSleepEvent to 0>>
<</if>>
<<if $parasite.left_thigh.name is undefined>>
<<removeparasite left_thigh>>
<</if>>
<<if $parasite.right_thigh.name is undefined>>
<<removeparasite right_thigh>>
<</if>>
<<if $parasite.left_arm.name is undefined>>
<<removeparasite left_arm>>
<</if>>
<<if $parasite.right_arm.name is undefined>>
<<removeparasite right_arm>>
<</if>>
<<if $objectVersion.feats lt 1 or $objectVersion.feats is undefined>>
<<set $feats to {
"locked":false,
"soft":false,
"allSaves":{},
"currentSave":{},
"filter":"All"
}>>
<<set $objectVersion.feats to 1>>
<</if>>
<<if ($cheatdisable is "f" and !$debug) or $locked is true>>
<<run delete $locked>>
<<set $feats.locked to true>>
<</if>>
<<if $smuggler_location is undefined>>
<<set $smuggler_location to "sewer">>
<<set $smuggler_timer to 0>>
<<set $smuggler_stolen_stat to 0>>
<</if>>
<<if $gamemode is "soft" or $alluremod lt 1>>
<<set $feats.soft to true>>
<</if>>
<<updateFeats>>
<<if $straponchance is undefined>>
<<set $straponchance to 0>>
<</if>>
<<if $lastWardrobeSlot is undefined>>
<<set $lastWardrobeSlot to "head">>
<</if>>
<<if $objectVersion.customColors lt 4 or $objectVersion.customColors is undefined>>
<<if $customColors is undefined>>
<<set $customColors to {
presets:{},
action: "set",
currentType: "primary",
color:{primary:0, secondary:0},
saturation:{primary:1, secondary:1},
brightness:{primary:1, secondary:1},
value:{primary:100, secondary:100}
}>>
<</if>>
<<if $customColors.contrast is undefined>>
<<set $customColors.contrast to{primary:1, secondary:1}>>
<</if>>
<<if $customColors.sepia is undefined>>
<<set $customColors.sepia to{primary:0, secondary:0}>>
<</if>>
<<set $objectVersion.customColors to 4>>
<</if>>
<<if $objectVersion.customColors lt 5 or $objectVersion.customColors is undefined>>
<<if $customColors.value is undefined>>
<<set $customColors.value to {primary:100, secondary:100}>>
<</if>>
<<set $objectVersion.customColors to 5>>
<</if>>
<<if $swarm is undefined or $swarm.type is undefined>>
<<set $swarm to {
"type":0,
"name":0,
"move":0,
"spill":0,
"steady":0,
"amount":{},
"data":{}
}>>
<</if>>
<<if $bodypart_number is undefined>>
<<bodywriting_init>>
<</if>>
<<if $newlyWritten is undefined and $combat is 1>>
<<set $newlyWritten to []>>
<</if>>
<<wetness_init>>
<<if $player.gender_appearance_factors is undefined>>
<<set $player.gender_appearance_factors to []>>
<</if>>
<<if $player.gender_appearance_without_overwear_factors is undefined>>
<<set $player.gender_appearance_without_overwear_factors to []>>
<</if>>
<<if $player.gender_posture is undefined>>
<<if $background is "crossdresser">>
<<if $player.gender is "f">>
<<set $player.gender_posture to "m">>
<<elseif $player.gender is "m">>
<<set $player.gender_posture to "f">>
<</if>>
<<else>>
<<set $player.gender_posture to "n">>
<</if>>
<</if>>
<<if $player.femininity is undefined>>
<<set $player.femininity to 0>>
<</if>>
<<if $player.femininity_without_overwear is undefined>>
<<set $player.femininity_without_overwear to 0>>
<</if>>
<<if $player.condom is undefined>>
<<set $player.condom to false>>
<<set $condomchance to 50>>
<<set $condomautochance to 50>>
<</if>>
<<unset $clothes>>
<<if $cat gte 1 or $wolfgirl gte 1 or $cow gte 1 or $harpy gte 1>>
<<set $physicalTransform to 1>>
<<else>>
<<set $physicalTransform to 0>>
<</if>>
<<if $demon gte 1 or $angel gte 1 or $fallenangel gte 2>>
<<set $specialTransform to 1>>
<<else>>
<<set $specialTransform to 0>>
<</if>>
<<unset $transformed>>
<<if $backgroundTraits is undefined>>
<<set $backgroundTraits to [$background]>>
<</if>>
<<if Array.isArray($rebuy_success) is false>>
<<set $rebuy_failure to []>>
<<set $rebuy_success to []>>
<</if>>
<<if $dissociation is undefined>>
<<set $dissociation to 0>>
<</if>>
<<if $worn.over_upper is undefined>>
<<set $worn.over_upper to clone(setup.clothes.over_upper[0])>>
<<set $worn.over_lower to clone(setup.clothes.over_lower[0])>>
<<set $worn.over_head to clone(setup.clothes.over_head[0])>>
<<set $carried.over_upper to clone(setup.clothes.over_upper[0])>>
<<set $carried.over_lower to clone(setup.clothes.over_lower[0])>>
<<set $carried.over_head to clone(setup.clothes.over_head[0])>>
<<set $wardrobe.over_upper to []>>
<<set $wardrobe.over_lower to []>>
<<set $wardrobe.over_head to []>>
<<set $store.over_upper to []>>
<<set $store.over_lower to []>>
<<set $store.over_head to []>>
<</if>>
<<if $wardrobe.over_head is undefined>>
<<set $wardrobe.over_head to []>>
<</if>>
<<if $worn.hands is undefined>>
<<set $worn.hands to clone(setup.clothes.hands[0])>>
<<set $carried.hands to clone(setup.clothes.hands[0])>>
<<set $wardrobe.hands to []>>
<<set $store.hands to []>>
<<set $wear_hands to "none">>
<</if>>
<!-- updateClothes was moved to <<backcomp>> at the bottom of this file -->
<<if $objectVersion.wardrobes lt 4 or $objectVersion.wardrobes is undefined>>
<<wardrobesUpdate>>
<<set $objectVersion.wardrobes to 4>>
<</if>>
<<if $mathsprojectwon is 1>>
<<earnFeat "Maths Competition Winner">>
<</if>>
<<if $scienceprojectwon is 1>>
<<earnFeat "Science Fair Winner">>
<</if>>
<<if $bodywritingdisable is undefined>>
<<set $bodywritingdisable to "f">>
<</if>>
<<if $arousal is NaN or $arousal is undefined>>
<<set $arousal to 0>>
<</if>>
<<if $pain is NaN or $pain is undefined>>
<<set $pain to 0>>
<</if>>
<<if !$skin.forehead>>
<<bodywriting_clear forehead>>
<</if>>
<<if !$skin.left_cheek>>
<<bodywriting_clear left_cheek>>
<</if>>
<<if !$skin.right_cheek>>
<<bodywriting_clear right_cheek>>
<</if>>
<<if !$skin.left_shoulder>>
<<bodywriting_clear left_shoulder>>
<</if>>
<<if !$skin.right_shoulder>>
<<bodywriting_clear right_shoulder>>
<</if>>
<<if !$skin.breasts>>
<<bodywriting_clear breasts>>
<</if>>
<<if !$skin.back>>
<<bodywriting_clear back>>
<</if>>
<<if !$skin.pubic>>
<<bodywriting_clear pubic>>
<</if>>
<<if !$skin.left_thigh>>
<<bodywriting_clear left_thigh>>
<</if>>
<<if !$skin.right_thigh>>
<<bodywriting_clear right_thigh>>
<</if>>
<<if !$skin.left_bottom>>
<<bodywriting_clear left_bottom>>
<</if>>
<<if !$skin.right_bottom>>
<<bodywriting_clear right_bottom>>
<</if>>
<<if $crime is null or $crime is undefined>>
<<set $crime to 0>>
<<set $crimehistory to 0>>
<<set $blackmoney to 0>>
<</if>>
<<if isNaN(parseInt($crime))>>
<<set $crime to 0>>
<</if>>
<<if isNaN(parseInt($crimehistory))>>
<<set $crimehistory to 0>>
<</if>>
<<if isNaN(parseInt($blackmoney))>>
<<set $blackmoney to 0>>
<</if>>
<<if $worn.upper is undefined>>
<<set $worn.upper to clone(setup.clothes.upper[0])>>
<</if>>
<<if $worn.lower is undefined>>
<<set $worn.lower to clone(setup.clothes.lower[0])>>
<</if>>
<<if $worn.under_upper is undefined>>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<</if>>
<<if $worn.under_lower is undefined>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<</if>>
<<if $worn.head is undefined>>
<<set $worn.head to clone(setup.clothes.head[0])>>
<</if>>
<<if $worn.face is undefined>>
<<set $worn.face to clone(setup.clothes.face[0])>>
<</if>>
<<if $worn.neck is undefined>>
<<set $worn.neck to clone(setup.clothes.neck[0])>>
<</if>>
<<if $worn.legs is undefined>>
<<set $worn.legs to clone(setup.clothes.legs[0])>>
<</if>>
<<if $worn.feet is undefined>>
<<set $worn.feet to clone(setup.clothes.feet[0])>>
<</if>>
<<if ndef $swimnudecounter>>
<<set $swimnudecounter to 0>>
<<set $swimall to 0>>
<</if>> /*for swimming*/
<<if $player.gender_body is undefined>>
<<set $player.gender_body to clone($player.gender)>>
<</if>>
<<if $worn.genitals.exposed is undefined>>
<<if $worn.genitals.exposed_base is 0>>
<<set $worn.genitals.exposed to 0>>
<<else>>
<<set $worn.genitals.exposed to 1>>
<</if>>
<</if>>
<<if $closinghour isnot 21>>
<<set $closinghour to 21>>
<</if>>
<!-- specialClothesSetup was moved to <<backComp>> -->
<<if $objectVersion.uncomfortable lt 2 or $objectVersion.uncomfortable is undefined>>
<<if $uncomfortable is undefined>>
<<if $lightexhibitionismaction isnot undefined>>
<<set $uncomfortable to {
underwear: ($lightexhibitionismaction is "embarrassed" ? true : false),
nude: ($exhibitionismaction is "embarrassed" ? true : false),
}>>
<<unset $lightexhibitionismaction>>
<<unset $exhibitionismaction>>
<<else>>
<<set $uncomfortable to {
underwear: true,
nude: true,
}>>
<</if>>
<</if>>
<<set $objectVersion.uncomfortable to 2>>
<</if>>
<<if $sidebarStats is undefined>>
<<set $sidebarStats to "Disabled">>
<</if>>
<<if $openinghours is undefined>>
<<if $hour gte 8 and $hour lt 21>>
<<set $openinghours to 1>>
<<else>>
<<set $openinghours to 0>>
<</if>>
<</if>>
<<if $athletics is undefined>>
<<set $athletics to Math.trunc(($physique / $physiquesize) * 1000)>>
<</if>>
<<if $dontHide is undefined>>
<<set $dontHide to false>>
<</if>>
<<if $checkstyle is undefined>>
<<set $checkstyle to "words">>
<<set $tending to 0>>
<<set $garden_flowers_intro to 1>>
<<set $eden_plot_intro to 1>>
<<set $wolf_plot_intro to 1>>
<<set $asylum_plot_intro to 1>>
<<set $plots to {}>>
<<set $plants_known to []>>
<<set $plants to {}>>
<<set $stall_rejected to 0>>
<<set $produce_sold to 0>>
<</if>>
<<if $combatControls is undefined>>
<<set $combatControls to "radio">>
<</if>>
<<if $loveInterest is undefined>>
<<set $loveInterest to {
primary: "None",
secondary: "None",
tertiary: "None"
}>>
<</if>>
<<if $dateCount is undefined>>
<<set $dateCount to {
Total: 0,
Robin: 0,
Whitney: 0,
Kylar: 0,
Eden: 0,
Avery: 0,
BlackWolfHunts: 0
}>>
<</if>>
<<if $dateCount.Alex is undefined>>
<<set $dateCount.GreatHawkHunts to 0>>
<<set $dateCount.Alex to 0>>
<<set $dateCount.Sydney to 0>>
<</if>>
<<if $virginTaken is undefined>>
<<set $virginTaken to {
kiss: [],
handholding: [],
oral: [],
anal: [],
vaginal: [],
penile: []
}>>
<</if>>
<<setupDefaults>>
<<if $bodywritingImages is undefined>>
<<set $bodywritingImages to true>>
<</if>>
<<if !$physique and $physique isnot 0>>
<<set $physique to ($physiquesize / 7) * 3>>
<</if>>
<<if !$tiredness and $tiredness isnot 0>>
<<set $tiredness to 0>>
<</if>>
<!-- updateMuseumAntiques was moved to <<backComp>> -->
<<if $objectVersion.specialClothesEffectsSetup lt 1 or $objectVersion.specialClothesEffectsSetup is undefined>>
<<specialClothesEffectsSetup>>
<<set $objectVersion.specialClothesEffectsSetup to 1>>
<</if>>
<<if $masturbationFix is undefined>>
<<set $mouthactiondefault to 0>>
<<set $mouthaction to 0>>
<<set $mouth to 0>>
<<set $masturbationFix to true>>
<</if>>
<<if $lastOptions is undefined>>
<<resetLastOptions>>
<</if>>
<<set $_npcHairEyeNeedsGenerating to $NPCName.some(n => !(n.eyeColour || n.hairColour))>>
<<if $_npcHairEyeNeedsGenerating>>
<<generateNPCNameHairAndEyeColors>>
<</if>>
<<if $stat_shoot is undefined>>
<<set $stat_shoot to 0>>
<<set $cow to 0>>
<<set $cowbuild to 0>>
<<set $fluid_forced_stat to 0>>
<</if>>
<<if $shoot_stat>> /*Checking shoot_stat's existence to assist clean-up for 0.2.14.1 fix*/
<<if $shoot_stat gt 0>>
<<set $stat_shoot += $shoot_stat>>
<</if>>
<<unset $shoot_stat>>
<</if>>
<<set $BeastList to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse","fox","hawk","spider"]>>
<<if $active_enemy is undefined>>
<<set $active_enemy to 0>>
<</if>>
<<if $combatTrain is undefined>>
<<set $combatTrain to {
length: 0,
generateInit: 1,
beastTypes: [],
numberPerTrain: []
}>>
<</if>>
<<if isNaN(parseInt($trauma))>>
<<set $trauma to 0>>
<</if>>
<<if $arousalError isnot undefined>>
<<set $arousalError to [$arousalError.length]>>
<</if>>
<<if !$livestock_obey and $livestock_obey isnot 0>>
<<set $livestock_obey to 50>>
<</if>>
<<setupTransformationPiecesObject>>
<<if $clothingShop is undefined>>
<<set $clothingShop to {
ban: 0,
banExtension: false,
spotted: false,
stolenClothes: 0,
totalStolenClothes: 0,
banCount: 0,
rng: random(0,1000)
}>>
<</if>>
<<if $adultShop is undefined>>
<<set $adultShop to {
ban: 0,
banExtension: false,
spotted: false,
stolenClothes: 0,
totalStolenClothes: 0,
banCount: 0,
rng: random(0,1000)
}>>
<</if>>
<<if $penisWetness is undefined>>
<<set $penisWetness to 0>>
<</if>>
<<if $pbdisable is undefined>>
<<set $pbdisable to "t">>
<</if>>
<<if $facestyle is undefined>>
<<set $facestyle to "default">>
<</if>>
<<if $blinkingdisable is undefined>>
<<set $blinkingdisable to "f">>
<</if>>
<<if $makeup is undefined>>
<<set $makeup = {}>>
<<set $makeup.owned = {}>>
<<set $makeup.owned.lipstick = []>>
<<set $makeup.owned.eyeshadow = []>>
<<set $makeup.owned.eyelenses = []>>
<<set $makeup.owned.hairdye = []>>
<<set $makeup.owned.mascara = []>>
<<set $makeup.lipstick = 0>>
<<set $makeup.eyeshadow = 0>>
<<set $makeup.eyelenses = {"left":0, "right":0}>>
<<set $makeup.mascara = 0>>
<<set $makeup.mascara_running = 0>>
<<set $makeup.pbcolour = 0>>
<<set $makeup.browscolour = 0>>
<<set $makeup.concealer = 0>>
<</if>>
<<if $makeup.owned.custom_eyelenses is undefined>>
<<set $makeup.owned.custom_eyelenses to []>> /* pharmacy custom eye lenses */
<</if>>
<<if $uncomfortable.prostituting is undefined>>
<<set $uncomfortable.prostituting to true>>
<</if>>
<<if $malevictimchance is undefined>>
<<set $malevictimchance to $malechance>>
<<set $homochance to 4>>
<</if>>
<<if $livestock_intro is 0>>
<<if $remySeen is undefined>>
<<set $livestock_robin to 1>>
<</if>>
<<if $livestock_noise is undefined>>
<<set $livestock_noise to false>>
<</if>>
<</if>>
<<if $birdbuild is undefined>>
<<set $birdbuild to 0>>
<<set $harpy to 0>>
<<set $home_gone to 0>>
<</if>>
<<if $hirsutedisable>>
<<if $hirsutedisable is "f">>
<<if $wolfgirl gte 4>>
<<set $transformationParts.wolf.pubes to "default">>
<<set $transformationParts.wolf.pits to "default">>
<<else>>
<<set $transformationParts.wolf.pubes to "disabled">>
<<set $transformationParts.wolf.pits to "disabled">>
<</if>>
<<if $harpy gte 6>>
<<set $transformationParts.bird.pubes to "default">>
<<else>>
<<set $transformationParts.bird.pubes to "disabled">>
<</if>>
<<else>>
<<if $wolfgirl gte 4>>
<<set $transformationParts.wolf.pubes to "hidden">>
<<set $transformationParts.wolf.pits to "hidden">>
<<else>>
<<set $transformationParts.wolf.pubes to "disabled">>
<<set $transformationParts.wolf.pits to "disabled">>
<</if>>
<<if $harpy gte 6>>
<<set $transformationParts.bird.pubes to "hidden">>
<<else>>
<<set $transformationParts.bird.pubes to "disabled">>
<</if>>
<</if>>
<<unset $hirsutedisable>>
<</if>>
<<hirsuteHideCheck>>
<<if $per_npc.janitor isnot undefined>>
<<clearNPC "janitor">>
<</if>>
<<if $prop is undefined>>
<<set $prop to []>>
<</if>>
<<if $punishmentposition isnot 0 and $location isnot "brothel">>
<<set $punishmentposition to 0>>
<</if>>
<<if $schoolrep is undefined>>
<<set $schoolrep to {}>>
<<set $schoolrep.crossdress to 0>>
<<set $schoolrep.herm to 0>>
<</if>>
<<if $science_star is undefined>>
<<set $science_star to 0>>
<<set $maths_star to 0>>
<<set $english_star to 0>>
<<set $history_star to 0>>
<</if>>
<<if $farm_shift is undefined>>
<<set $farm_shift to 0>>
<<unset $beaststance>>
<<set $cattle_milked to 0>>
<</if>>
<<if $fringetype is "swept right">>
<<set $fringetype to "swept left">>
<</if>>
<<if $version === undefined>>
<<set $version={}>>
<</if>>
<<if $version.schema === undefined>>
<<set $version.schema = 1>>
<</if>>
<<if typeof $farm_yield_alex is "string">>
<<set $farm_yield_alex to 0>>
<</if>>
<<if typeof $farm_yield is "string">>
<<set $farm_yield to 0>>
<</if>>
<<if $farm is undefined>>
<<elseif $farm.build_finished is "parasite 1">>
<<set $farm.build_finished to ["parasites 1"]>>
<<elseif $farm.build_finished is "parasite 2">>
<<set $farm.build_finished to ["parasites 2"]>>
<</if>>
<<if $farm is undefined>>
<<elseif $farm.build_finished is undefined or $farm.build_finished is 0>>
<<set $farm.build_finished to []>>
<<elseif Array.isArray($farm.build_finished)>>
<<else>>
<<set $farm.build_finished to [$farm.build_finished]>>
<</if>>
<<if typeof $money is "string">>
<<set $money to 0>>
<</if>>
<<if $masseur_stat is undefined>>
<<set $masseur_stat to 0>>
<<set $machine_stat to 0>>
<</if>>
/* <<if $year % 4 is 0 and $yeardays gte 366 or $yeardays gte 365>>
<<year>>
<</if>> */
<<if $mason_pond is 5 and $garden_flowers_intro is 1>>
<<unset $garden_flowers_intro>>
<<plots_init garden 3 earth 1 small>>
<<add_plot garden water 1 small>>
<<elseif $mason_pond is 5>>
<<if !$plots.garden[3]>>
<<add_plot garden water 1 small>>
<</if>>
<</if>>
<<if $science_exam is undefined>>
<<set $science_exam to (40 + ($weekday * 10))>>
<<set $maths_exam to (40 + ($weekday * 10))>>
<<set $english_exam to (40 + ($weekday * 10))>>
<<set $history_exam to (40 + ($weekday * 10))>>
<<if $science gte 700>>
<<set $sciencetrait to 4>>
<<set $science to 1000>>
<<elseif $science gte 500>>
<<set $sciencetrait to 3>>
<<set $science to 700>>
<<elseif $science gte 400>>
<<set $sciencetrait to 2>>
<<set $science to 400>>
<<elseif $science gte 200>>
<<set $sciencetrait to 1>>
<<set $science to 200>>
<<elseif $science gte 100>>
<<set $sciencetrait to 0>>
<<set $science to 100>>
<<else>>
<<set $sciencetrait to -1>>
<<set $science to 0>>
<</if>>
<<if $maths gte 700>>
<<set $mathstrait to 4>>
<<set $maths to 1000>>
<<elseif $maths gte 500>>
<<set $mathstrait to 3>>
<<set $maths to 700>>
<<elseif $maths gte 400>>
<<set $mathstrait to 2>>
<<set $maths to 400>>
<<elseif $maths gte 200>>
<<set $mathstrait to 1>>
<<set $maths to 200>>
<<elseif $maths gte 100>>
<<set $mathstrait to 0>>
<<set $maths to 100>>
<<else>>
<<set $mathstrait to -1>>
<<set $maths to 0>>
<</if>>
<<if $english gte 700>>
<<set $englishtrait to 4>>
<<set $english to 1000>>
<<elseif $english gte 500>>
<<set $englishtrait to 3>>
<<set $english to 700>>
<<elseif $english gte 400>>
<<set $englishtrait to 2>>
<<set $english to 400>>
<<elseif $english gte 200>>
<<set $englishtrait to 1>>
<<set $english to 200>>
<<elseif $english gte 100>>
<<set $englishtrait to 0>>
<<set $english to 100>>
<<else>>
<<set $englishtrait to -1>>
<<set $english to 0>>
<</if>>
<<if $history gte 700>>
<<set $historytrait to 4>>
<<set $history to 1000>>
<<elseif $history gte 500>>
<<set $historytrait to 3>>
<<set $history to 700>>
<<elseif $history gte 400>>
<<set $historytrait to 2>>
<<set $history to 400>>
<<elseif $history gte 200>>
<<set $historytrait to 1>>
<<set $history to 200>>
<<elseif $history gte 100>>
<<set $historytrait to 0>>
<<set $history to 100>>
<<else>>
<<set $historytrait to -1>>
<<set $history to 0>>
<</if>>
<<exam_difficulty>>
<<set $distinction_stat to 0>>
<<unset $arousalsaved>>
<</if>>
<<if isNaN(parseInt($tiredness))>>
<<set $tiredness to 0>>
<</if>>
<<if ($minute % $time) isnot ($time - ($hour * 60))>>
<<set $minute to ($time - ($hour * 60))>>
<</if>>
<<if $waspdisable is undefined>>
<<set $waspdisable to "f">>
<</if>>
<<if $slugdisable is undefined>>
<<set $slugdisable to "f">>
<</if>>
<<if $season is undefined>>
<<if $month is "december" or $month is "january" or $month is "february">>
<<set $season to "winter">>
<<elseif $month is "march" or $month is "april" or $month is "may">>
<<set $season to "spring">>
<<elseif $month is "june" or $month is "july" or $month is "august">>
<<set $season to "summer">>
<<else>>
<<set $season to "autumn">>
<</if>>
<</if>>
<<farm_update>>
<<if $prepareSaveDetails is undefined>>
<<set $prepareSaveDetails to true>>
<</if>>
<<if $attitudesControl is undefined>>
<<set $attitudesControl to {
showGoldLink:false,
unlockExhibitionismUnderwear:false,
unlockExhibitionismNude:false,
unlockTransformation:false,
unlockDemonFlaunt:false,
unlockProstitution:false,
unlockLoveInterest1:false,
unlockLoveInterest2:false,
unlockLoveInterest3:false,
unlockDefaultActions:false
}>>
<</if>>
<<if $wild_plant_stat is undefined>>
<<set $wild_plant_stat to 0>>
<</if>>
<<if $fertiliser is undefined>>
<<set $fertiliser to {current:0,used:0}>>
<</if>>
<<if $saveName.includes("<")>>
<<set $saveName to $saveName.replace(/[^a-zA-Z가-힣\u4e00-\u9fa5 0-9]+/g,"")>>
<</if>>
<<if $imgLighten is false>>
<<set $imgLighten to "">>
<<elseif $imgLighten is true>>
<<set $imgLighten to "imgLighten">>
<</if>>
<<if $enemyArousalLossReduction is undefined>>
<<set $enemyArousalLossReduction to 1>>
<</if>>
<<if $pubtask is 1>>
<<set $pubtask to "forest">>
<</if>>
<<if $plants_known.includes("garlic bulb")>>
<<set $plants_known.delete("garlic bulb")>>
<<set $plants_known.push("garlic_bulb")>>
<</if>>
<<if $outbuildingvisited is 1 and $outbuildingBeast is undefined>>
<<set $outbuildingBeast to "dog">>
<</if>>
<<if $o_long_and_beautiful gt 10>>
<<set $o_long_and_beautiful to 10>>
<<elseif !$hy_parent and !$hy_student and $o_long_and_beautiful is 10>>
<<set $o_long_and_beautiful to 9>>
<</if>>
<<if $money is NaN or $money is undefined>>
<<set $money to 0>>
<</if>>
<<if $mannequinHasPenis is undefined>>
<<set $mannequinHasPenis to $player.penisExist>>
<<set $mannequinBreastsSize to $mannequinHasPenis ? 0 : 3>>
<</if>>
<<if $shopPage is undefined>>
<<set $shopPage = 0>>
<</if>>
<<if $shopClothingFilter is undefined>>
<<shopClothingFilterReset>>
<</if>>
<<if $shopItemsPerPage is undefined>>
<<set $shopItemsPerPage = 12>>
<</if>>
<<if $saveDetails is undefined>>
<<set $saveDetails to {
exported:{
days: clone($days),
frequency: 15,
count: 0,
dayCount: 0,
},
auto:{
count: 0
},
slot:{
count: 0,
dayCount: 0,
},
playTime: 0,
loadTime: new Date(),
loadCount: 0,
}>>
<<unset $lastExported>>
<</if>>
<<if $saveDetails.exported.dayCount is undefined>>
<<set $saveDetails.exported.dayCount to 0>>
<<set $saveDetails.slot.dayCount to 0>>
<</if>>
<<if $sleepStat is undefined>>
<<set $sleepStat to 0>>
<</if>>
<<if $greathawkmonster is undefined>>
<<rng>>
<<if $monsterchance gte $rng>>
<<set $greathawkmonster to 1>>
<<else>>
<<set $greathawkmonster to 0>>
<</if>>
<<set $bird to {}>>
<</if>>
<<if $harpy is undefined>>
<<set $harpy to 0>>
<</if>>
<<if C.npc["Great Hawk"].type is "bird">>
<<set C.npc["Great Hawk"].type to "hawk">>
<</if>>
<<if $clothesPrice is undefined>>
<<set $clothesPrice to 1>>
<</if>>
<<if $clothesPriceUnderwear is undefined>>
<<set $clothesPriceUnderwear to 1>>
<<set $clothesPriceSchool to 1>>
<<set $clothesPriceLewd to 1>>
<</if>>
<<childrenSetup>>
<<npcPregnancyUpdater>>
<<if $basePlayerPregnancyChance is undefined>>
<<set $basePlayerPregnancyChance to 50>>
<<set $humanPregnancyMonths to 3>>
<<set $wolfPregnancyWeeks to 4>>
<<set $playerPregnancyHumanDisable to "f">>
<<set $playerPregnancyBeastDisable to "f">>
<<set $npcPregnancyDisable to "f">>
<</if>>
<<if $famepregnancy is undefined>>
<<set $famepregnancy to 0>>
<<set $baseNpcPregnancyChance to 8>>
<</if>>
<<if $analingusdisablegiving is undefined or $analingusdisablereceiving is undefined>>
<<set $analingusdisablegiving to $analdisable>>
<<set $analingusdisablereceiving to $analdisable>>
<</if>>
<<if $analdoubledisable is undefined>>
<<set $analdoubledisable to $analdisable>>
<</if>>
<<if $vaginaldoubledisable is undefined>>
<<set $vaginaldoubledisable to "f">>
<</if>>
<<if $furniturePriceFactor is undefined>>
<<set $furniturePriceFactor to 1>>
<</if>>
<<if $rentmod is undefined>>
<<set $rentmod to 1>>
<<elseif $rentmod gt 3>>
<<set $rentmod to 3>>
<</if>>
<<if $money % 1>>
<<set $money to Math.floor($money)>>
<</if>>
<<if $blackjack_played is undefined>>
<<set $blackjack_played to 0>>
<<set $blackjack_won to 0>>
<<set $blackjack_streak to 0>>
<<set $blackjack_streak_high to 0>>
<</if>>
/*To prevent the wardrobe from being inaccessable due to nulls*/
<<for $_label, $_value range $wardrobe>>
<<if $_label is "space">>
<<continue>>
<</if>>
<<run $wardrobe[$_label].delete(null)>>
<</for>>
<<if $fringetype is "flaps">>
<<set $fringetype to "thin flaps">>
<</if>>
<<if $player.virginity.penile is "Great Hawk" or $player.virginity.vaginal is "Great Hawk">>
<<earnFeat "Great Hawk the Terror">>
<</if>>
<<if $player.virginity.penile is "Black Wolf" or $player.virginity.vaginal is "Black Wolf">>
<<earnFeat "Great Wolf the Alpha">>
<</if>>
<<if $bodyPartSelectedKey isnot undefined>>
<<set $bodyPartSelected to $bodyPartSelectedKey>>
<<unset $bodyPartSelectedKey>>
<</if>>
<<if $hoodDown is undefined>>
<<set $hoodDown to 0>>
<</if>>
<<if $cardcover is undefined>>
<<set $cardcover = { style: 0, colour: 'red' }>>
<</if>>
<<if $templePromised is undefined>>
<<set $templePromised to "">>
<</if>>
<<if $perNPCFix isnot 2>>
<<set $perNPCFix to 2>><<unset $perPronounFix>><<unset $perChastityFix>>
<<set _keys to Object.keys($per_npc)>>
<<for _npc range _keys>>
<<if $per_npc[_npc].pronouns is undefined or $per_npc[_npc].pronouns.he is 0>>
<<generatePronouns $per_npc[_npc]>>
<</if>>
<<if $per_npc[_npc].chastity is undefined>>
<<set $per_npc[_npc].chastity to {penis:"", vagina:"", anus:""}>>
<</if>>
<<if $per_npc[_npc].role is undefined>>
<<set $per_npc[_npc].role to "normal">>
<</if>>
<<if $per_npc[_npc].condom is undefined>>
<<set $per_npc[_npc].condom to false>>
<</if>>
<<if $per_npc[_npc].name_known is undefined>>
<<set $per_npc[_npc].name_known to 0>>
<</if>>
<</for>>
<</if>>
<<if $sidebarRenderer is undefined>>
<<set $sidebarRenderer to 'canvas'>>
<</if>>
<<if $showDebugRenderer is undefined>>
<<set $showDebugRenderer to !!StartConfig.debug>>
<</if>>
<<if $makeup.pbcolour isnot 0 and !($makeup.pbcolour in setup.colours.hair_map)>>
<<set _record to setup.guessColourInMap(setup.colours.hair_map, $makeup.pbcolour)>>
<<if _record>>
<<set $makeup.pbcolour to _record.variable>>
<<else>>
<<run Errors.report("Failed to update makeup.pbcolour from " + $makeup.pbcolour)>>
<</if>>
<</if>>
<<for _item range $makeup.owned.hairdye>>
<<if !(_item.colour in setup.colours.hair_map)>>
<<set _record to setup.guessColourInMap(setup.colours.hair_map, _item.colour)>>
<<if _record>>
<<set _item.colour to _record.variable>>
<<else>>
<<run Errors.report("Failed to update dye from " + _item.colour)>>
<</if>>
<</if>>
<</for>>
<<if $notifyUpdate is undefined>>
<<set $notifyUpdate = true>>
<</if>>
<<if $beedisable is undefined>>
<<set $beedisable to "f">>
<</if>>
<<if $lurkerdisable is undefined>>
<<set $lurkerdisable to "f">>
<</if>>
<<if $prof is undefined>>
<<set $prof to {}>>
<<set $prof.spray to 0>>
<<set $stat_lurkers_captured to 0>>
<<set $stat_aphrodisiacs_sold to 0>>
<<set $sadism to 0>>
<<set $sadism_level to 0>>
<</if>>
<<if $horsedisable is undefined>>
<<set $horsedisable to "f">>
<</if>>
<<if $farm_stage gte 10 and $lurkers_held is undefined>>
<<set $lurkers_held to 0>>
<</if>>
<<if $edenprepare is 1 and $edenwall is undefined>>
<<set $edenwall to 0>>
<<set $edenchimney to 0>>
<<set $edenroof to 0>>
<</if>>
<<if $stat_panties_stolen is undefined>>
<<set $stat_panties_stolen to 0>>
<<set $stat_police to {}>>
<<set $stat_police.pillory to 0>>
<<set $stat_police.community to 0>>
<<set $stat_police.prison to 0>>
<</if>>
<<if !$locker_suspicion or !$panties_held or $locker_suspicion lt 0>>
<<set $locker_suspicion to 0>>
<<set $panties_held to 0>>
<</if>>
<<if $footdisable is undefined>>
<<set $footdisable to "f">>
<<set $uncomfortable.lewd to true>>
<</if>>
<<if $player.bodyliquid is undefined>>
<<set $player.bodyliquid to {}>>
<<for _bodypart range setup.bodyliquid.bodyparts>>
<<set $player.bodyliquid[_bodypart] to {}>>
<<set $player.bodyliquid[_bodypart].goo to V[_bodypart+"goo"]>>
<<set $player.bodyliquid[_bodypart].semen to V[_bodypart+"semen"]>>
<<run delete V[_bodypart+"goo"]>>
<<run delete V[_bodypart+"semen"]>>
<</for>>
<</if>>
<<if $npc is 0>>
<<unset $npc>>
<<set $npc to []>>
<<elseif !(Array.isArray($npc))>>
<<set _npcsubstitute to clone($npc)>>
<<unset $npc>>
<<set $npc to [_npcsubstitute]>>
<<unset _npcsubstitute>>
<</if>>
<<if $npcnum is undefined>>
<<set $npcnum to []>>
<<elseif !(Array.isArray($npcnum))>>
<<set _npcsubstitute to clone($npcnum)>>
<<unset $npcnum>>
<<set $npcnum to [_npcsubstitute]>>
<<unset _npcsubstitute>>
<</if>>
<<if $npcrow is undefined>>
<<set $npcrow to []>>
<<if $npc[0]>>
<<set $npcrow[0] to 0>>
<</if>>
<</if>>
<<if $choketrait is undefined>>
<<set $choketrait to 0>>
<</if>>
<<if $museumAntiqueJournalHints is undefined>>
<<set $museumAntiqueJournalHints to []>>
<</if>>
<<if $plants_known.includes("red rose")>>
<<run $plants_known.delete("red rose")>>
<<set $plants_known.push("red_rose")>>
<</if>>
<<if $transformdisabledivine is undefined>>
<<if $transformdisable is "f">>
<<set $transformdisabledivine to "f">>
<<else>>
<<set $transformdisabledivine to "t">>
<</if>>
<</if>>
<<if $penisexist isnot undefined and ($player.penisExist != $penisexist or $player.vaginaExist != $vaginaexist)>>
<<set $player.vaginaExist to ($player.gender isnot "m")>>
/* <<set $vaginaexist to ($player.gender isnot "m" ? 1 : 0)>> */
<<set $player.penisExist to ($player.gender isnot "f")>>
/* <<set $penisexist to ($player.gender isnot "f" ? 1 : 0)>> */
<</if>>
<<if $penisexist isnot undefined>>
<<unset $penisexist>>
<<unset $vaginaexist>>
<</if>>
<<if $NPCName[0].penis is 0>>
<<initnpcgender>>
<</if>>
<<if $kylar is undefined>>
<<set $kylar to {}>>
<<set $kylar.raped to 0>>
<<set $kylar.riddle to 0>>
<<set $kylar.timer to {halls:0,street:0,home:0,love:0}>>
<<set $kylarSeen to []>>
<</if>>
<<if $kylarsydneywriting is 1>>
<<set $kylarSeen.pushUnique("sydneyWriting")>>
<<unset $kylarsydneywriting>>
<</if>>
<<if $sydneySeen isnot undefined>>
<<if $sydneySeen.includes("kylarwriting")>>
<<set $kylarSeen.pushUnique("sydneyWriting")>>
<<run delete $sydneySeen.pushUnique("kylarwriting")>>
<</if>>
<</if>>
<<if $kylarraped isnot undefined>>
<<set $kylar.raped to $kylarraped>>
<<unset $kylarraped>>
<</if>>
<<if $kylartimer isnot undefined>>
<<set $kylar.timer.halls to $kylartimer>>
<<unset $kylartimer>>
<</if>>
<<if $kylarstreettimer isnot undefined>>
<<set $kylar.timer.street to $kylarstreettimer>>
<<unset $kylarstreettimer>>
<</if>>
<<if $kylarsaidlove isnot undefined>>
<<set $kylarSeen.pushUnique("saidLove")>>
<<unset $kylarsaidlove>>
<</if>>
<<if $kylarspray is 1>>
<<set $kylarDaily.spray to true>>
<<unset $kylarspray>>
<</if>>
<<if $kylar_bodywriting is 1>>
<<set $kylarDaily.bodywriting to true>>
<<unset $kylar_bodywriting>>
<</if>>
<<if $kylar_invite isnot undefined>>
<<if $kylar_invite is 1>>
<<set $kylarDaily.invite to "home">>
<<else>>
<<set $kylarDaily.invite to "school">>
<</if>>
<<unset $kylar_invite>>
<</if>>
<<if $kylar_undies_taken isnot undefined>>
<<set $kylarDaily.undies to true>>
<</if>>
<<if $kylarpantiescheck isnot undefined>>
<<set $kylarSeen.pushUnique("commando")>>
<<unset $kylarpantiescheck>>
<</if>>
<<if $kylarsleeprape isnot undefined>>
<<set $kylarDaily.sleepRape to true>>
<<unset $kylarsleeprape>>
<</if>>
<<if $kylarconfessiontimer isnot undefined>>
<<set $kylar.timer.love to $kylarconfessiontimer>>
<<unset $kylarconfessiontimer>>
<</if>>
<<if $kylarhome isnot undefined>>
<<set $kylar.home to $kylarhome>>
<<unset $kylarhome>>
<</if>>
<<if $kylarhometimer isnot undefined>>
<<set $kylar.timer.home to $kylarhometimer>>
<<unset $kylarhometimer>>
<</if>>
<<if $kylarhomeinterrupted isnot undefined>>
<<set $kylarSeen.includes("home")>>
<<unset $kylarhomeinterrupted>>
<</if>>
<<if $kylarwalk isnot undefined>>
<<set $daily.kylar.walk to true>>
<<unset $kylarwalk>>
<</if>>
<<if $kylarFountain isnot undefined>>
<<set $kylar.fountain to $kylarFountain>>
<<unset $kylarFountain>>
<</if>>
<<if $kylarFountainIntroWinter>>
<<set $kylarSeen.pushUnique("fountainWinter")>>
<<unset $kylarFountainIntroWinter>>
<</if>>
<<if $kylarFountainKiss isnot undefined>>
<<if $kylarFountainKiss is 1>>
<<set $daily.kylar.walkKiss to true>>
<</if>>
<<unset $kylarFountainKiss>>
<</if>>
<<if $kylarFountainIntro isnot undefined>>
<<if $kylarFountainIntro is 1>>
<<set $kylarSeen.pushUnique("fountainIntro")>>
<</if>>
<<unset $kylarFountainIntro>>
<</if>>
<<if $kylarFountainCoin isnot undefined>>
<<set $kylar.fountainCoin to $kylarFountainCoin>>
<<unset $kylarFountainCoin>>
<</if>>
<<if $kylarfamestage isnot undefined>>
<<set $kylar.fameStage to $kylarfamestage>>
<<unset $kylarfamestage>>
<</if>>
<<if $kylarchatintro isnot undefined>>
<<set $kylarSeen.pushUnique("chatIntro")>>
<<unset $kylarchatintro>>
<</if>>
<<if $kylarcanteen isnot undefined>>
<<set $kylarSeen.pushUnique("canteen")>>
<<unset $kylarcanteen>>
<</if>>
<<if $kylarriddle isnot undefined>>
<<set $kylar.riddle to $kylarriddle>>
<<unset $kylarriddle>>
<</if>>
<<if $kylar_play isnot undefined>>
<<set $kylar.play to $kylar_play>>
<<unset $kylar_play>>
<</if>>
<<if typeof($semen_produced_stat) is "string">>
<<set $semen_produced_stat to parseFloat($semen_produced_stat)>>
<</if>>
<<if !(Array.isArray($event))>>
<<unset $event>>
<</if>>
<<if $multipleWardrobes is undefined>>
<<set $multipleWardrobes to "isolated">>
<</if>>
<<if $nectar_drank_stat is undefined>>
<<set $nectar_drank_stat to 0>>
<<set $tentacleMouth to 0>>
<<set $tentacleAnus to 0>>
<<set $tentacleAnusBaby to 0>>
<<set $tentacleVagina to 0>>
<<set $tentaclePenis to 0>>
<</if>>
<<if $index is undefined and $enemyno gte 1>>
<<for _n to 0; _n lt $NPCList.length; _n++>>
<<if $NPCList[_n].desc is $description>>
<<set $index to _n>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if !$NPC_names_m>>
<<init_names>>
<</if>>
<<if $prison and $prison.kylar is undefined>>
<<set $prison.kylar to 0>>
<</if>>
<<if $plantdisable is undefined>>
<<set $plantdisable to "f">>
<</if>>
<!-- Makes sure $kennel_treats aren't strings due to bug. -->
<<if typeof $kennel_treats isnot "number">>
<<set $kennel_treats to 0>>
<</if>>
<<if $bodywritingLvl is undefined>>
<<set $bodywritingLvl to ($bodywritingdisable is "f" ? 3 : 0)>>
<</if>>
/* Start of Target variables */
<<if $npcDAP isnot undefined>>
<<set $anustarget to $npcDAP[0]>>
<<set $anusdoubletarget to $npcDAP[1]>>
<<unset $npcDAP>>
<</if>>
<<if $targetYourself is undefined>>
<<set $targetYourself to false>>
<</if>>
<<if $NPCList isnot undefined and $NPCList[0].active is undefined>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].active to 0>>
<</for>>
<<if $combat is 1>>
<<for _i = 0; _i < $enemyno; _i++>>
<<set $NPCList[_i].active to "active">>
<<if $NPCList[_i].type is 0>>
<<set $NPCList[_i].type to "human">>
<</if>>
<<set $NPCList[_i].healthmax to $NPCList[_i].health>>
<</for>>
<</if>>
<</if>>
<<if $breastuse isnot undefined and $breastuse isnot 0>>
<<set $chestuse to $breastuse>>
<<unset $breastuse>>
<</if>>
<<if $machine isnot undefined and $machine.number lte 0>>
<<unset $machine>>
<<elseif $enemytype isnot "machine">>
<<unset $machine>>
<<elseif $combat isnot 1>>
<<unset $machine>>
<</if>>
/* End of Target variables */
<!-- remove duplicates from the hints list -->
<<if $objectVersion.museumAntiques lt 8>>
<<set $objectVersion.museumAntiques to 8>>
<<set _newlist to []>>
<!-- run in reverse to preserve only most recently added entries -->
<<for _i = $museumAntiqueJournalHints.length - 1; _i gte 0; _i-->>
<<if $museumAntiques.antiques[$museumAntiqueJournalHints[_i]] is "notFound">>
<<set _newlist.pushUnique($museumAntiqueJournalHints[_i])>>
<</if>>
<</for>>
<<set $museumAntiqueJournalHints to clone(_newlist).reverse()>>
<</if>>
<<if $stealtarget is undefined>>
<<if $combat is 1 and $stealstate is 3>>
<<set $stealtarget to "012345">>
<<else>>
<<set $stealtarget to "">>
<</if>>
<</if>>
<<if $stealdifficulty is undefined>>
<<set $stealdifficulty to 1>>
<</if>>
<<if $stealstate isnot undefined>>
<<set $stealstateleft to $stealstate>>
<<set $stealstateright to $stealstate>>
<<unset $stealstate>>
<</if>>
<<if $righttarget is undefined>>
<<set $righttarget to 0>>
<<set $lefttarget to 0>>
<</if>>
<<if !$NPCList[0].chastity>>
<<for _i to 0; _i lt $NPCList.length; _i++>>
<<set $NPCList[_i].chastity to {penis: "", vagina: "", anus: ""}>>
<</for>>
<</if>>
<<for _i to 0; _i lt $NPCList.length; _i++>>
<<if $NPCList[_i].pronoun and (!$NPCList.pronouns or !$NPCList.pronouns.man)>>
<<generatePronouns $NPCList[_i]>>
<</if>>
<</for>>
<!-- pregnancyVar was moved to <<backComp>>-->
<<init_customSetting>><</widget>>
<<widget "variablesVersionUpdate2">>
/* 0.4.0.0 is the last version that should need the old vvu */
<<run window.backCompPillsInventory()>> /* restructure V.sexStats.pills inventory */
<!--Tracking for the Plant Lover trait-->
<<if $nectar_addiction is undefined>>
<<set $nectar_addiction to 0>>
<<set $nectar_timer to 0>>
<</if>>
<<if $hypnotised is undefined>>
<<set $hypnotised to 0>>
<<set $famemodel to 0>>
<</if>>
<<if $chef_state gte 5 and $photo_known is undefined>>
<<set $photo_known to 1>>
<</if>>
<<if $cardcover is undefined>>
<<set $cardcover = { style: 0, colour: 'red' }>>
<</if>>
<<if $sleepStat is undefined>>
<<set $sleepStat to 0>>
<</if>>
<<for $_i = 0; $_i < $NPCName.length; $_i++>>
<<if $NPCName[$_i].virginity is undefined>>
<<initNNPCVirginity $_i>>
<</if>>
<</for>>
<<if $player.virginity.vaginal is "Harper" or $player.virginity.penile is "Harper">>
<<earnFeat "Harper the Hypnotist">>
<</if>>
<<if $player.virginity.vaginal is "Morgan" or $player.virginity.penile is "Morgan">>
<<earnFeat "Morgan the Lost">>
<</if>>
<!-- Jimmy: DefaultActions JS routine for error correction. -->
<<run
/* Perform check for broken default action structures. */
if ($actionDefaults != undefined) {
/* Test 1 - If regrab[0] is an object, there was a failure. */
let temp = DefaultActions.get('rape', 'Everyone', 'regrab')[0];
if (typeof temp === 'object') {
/* Reset everything as a final step, the error is consumed. */
V.actionDefaults = temp;
V.actionDefaults = DefaultActions.check(DefaultActions.setup())
}
}
>>
<!-- Jimmy: Updater for NNPCs that lack pronouns structures.
Based off of $perNPCFix located in VVU -->
<<if $pronounsNPCFix isnot 1>>
<<for $_npc range $NPCName>>
<<if $_npc.pronouns is undefined>>
<<generatePronouns $_npc>>
<</if>>
<</for>>
<<set $pronounsNPCFix = 1>>
<</if>>
<!-- persistent npc fix v3 -->
<<if $perNPCFix isnot 4>>
<<set $perNPCFix to 4>>
<!-- clean nulls and undefineds from name lists -->
<<run $NPC_names_f.delete(null, undefined)>>
<<run $NPC_names_m.delete(null, undefined)>>
<<set $_per_keys to Object.keys($per_npc)>>
<<for $_per_ctrl range $_per_keys>>
<<if !$per_npc[$_per_ctrl]>>
<!-- remove null and undefined -->
<<run delete $per_npc[$_per_ctrl]>>
<<elseif !$per_npc[$_per_ctrl].type>>
<!-- type fix -->
<<set $per_npc[$_per_ctrl].type to "human">>
<</if>>
<</for>>
<!-- prison npcs -->
<<for $_npc range ["anxious_guard", "methodical_guard", "relaxed_guard", "veteran_guard", "scarred_inmate"]>>
<<if $per_npc[$_npc]>>
<!-- restore null names-->
<<if !$per_npc[$_npc].name>>
<<set $per_npc[$_npc].name to ($per_npc[$_npc].pronoun is "m" ? $NPC_names_m.pluck() : $NPC_names_f.pluck())>>
<</if>>
<!-- fix descriptions -->
<<if $per_npc[$_npc].name_known>>
<<set $per_npc[$_npc].fullDescription to $per_npc[$_npc].name>>
<<else>>
<<set $per_npc[$_npc].fullDescription to $_npc.replace('_', ' ')>>
<</if>>
<</if>>
<</for>>
<</if>>
<!-- v0.3.5.4: pubic hair was accidentally disabled on new saves bc it wasn't initialised properly. -->
<<pbhairinit>>
<!-- v0.3.6.2: blind stats mode -->
<<if $statdisable is undefined>>
<<set $statdisable to "f">>
<</if>>
<!-- v0.3.6.2: tending update -->
<<if $tendingvars is undefined>>
<<set $tendingvars to {}>>
<<for $_plot_locations range $plots>>
<<for $_plot range $_plot_locations>>
<<set $_plot.plant to ($_plot.name and $_plot.stage gt 0 ? $_plot.name : "none")>>
<<run delete $_plot.name>>
<</for>>
<</for>>
<</if>>
<<if $tending_yield_factor is undefined>>
<<set $tending_yield_factor to 5>>
<<else>>
<<set $tending_yield_factor to Math.clamp($tending_yield_factor, 1, 10)>>
<</if>>
<!-- Jimmy: [<=0.3.6.2] Asserts that $outfit[].colors is assigned, default to false. -->
<<if $outfit_update is undefined or $outfit_update lt 3>>
<<set $outfit_update to 3>>
<<for $_i to 0; $_i lt $outfit.length; $_i++>>
<<if $outfit[$_i].colors is undefined>>
<<set $outfit[$_i].colors to false>>
<</if>>
<</for>>
<</if>>
<!-- v0.3.6.2: herm wraith fix -->
<<if $per_npc.wraith and ["m", "f"].includes($per_npc.wraith.gender) and $per_npc.wraith.penis isnot "none" and $per_npc.wraith.vagina isnot "none">>
<<if $per_npc.wraith.gender is "m">><<set $per_npc.wraith.vagina to "none">><</if>>
<<if $per_npc.wraith.gender is "f">><<set $per_npc.wraith.penis to "none">><</if>>
<</if>>
<!-- v0.3.6.2: Giving Robin clothes if their outfits array is already defined, but they lack the proper normal clothes -->
<<if C.npc.Robin.outfits isnot undefined and !C.npc.Robin.outfits.includes("maleSchool")>>
<<set $_robin to C.npc.Robin>>
<<if $_robin.outfits.includes("shirt")>>
<<run $_robin.outfits.delete("shirt")>>
<<set $_robin.outfits.pushUnique("robinGiftShirt")>>
<</if>>
<<if $_robin.outfits.includes("sundress")>>
<<run $_robin.outfits.delete("sundress")>>
<<set $_robin.outfits.pushUnique("robinGiftSundress")>>
<</if>>
<<if $_robin.outfits.includes("kimono")>>
<<run $_robin.outfits.delete("kimono")>>
<<set $_robin.outfits.pushUnique("robinGiftKimono")>>
<</if>>
<<if $_robin.outfits.includes("tuxedo")>>
<<run $_robin.outfits.delete("tuxedo")>>
<<set $_robin.outfits.pushUnique("robinGiftTux")>>
<</if>>
<<if $_robin.outfits.includes("gothic gown")>>
<<run $_robin.outfits.delete("gothic gown")>>
<<set $_robin.outfits.pushUnique("robinGiftGown")>>
<</if>>
<<if $_robin.outfits.includes("christmas")>>
<<run $_robin.outfits.delete("christmas")>>
<<set $_robin.outfits.pushUnique("robinGiftChristmas")>>
<</if>>
<<initNNPCClothes "Robin" "update">>
<<set $_robin.outfits.pushUnique("naked", "maleDefault", "femaleDefault")>>
<<if $_robin.currentOutfit>>
<<switch $_robin.currentOutfit>>
<<case "shirt">><<set $_clothesReplace to "robinGiftShirt">>
<<case "sundress">><<set $_clothesReplace to "robinGiftSundress">>
<<case "kimono">><<set $_clothesReplace to "robinGiftKimono">>
<<case "tuxedo">><<set $_clothesReplace to "robinGiftTuxedo">>
<<case "gothic gown">><<set $_clothesReplace to "robinGiftGown">>
<<case "christmas">><<set $_clothesReplace to "robinGiftChristmas">>
<</switch>>
<<npcClothesName $_robin $_clothesReplace>>
<<run delete $_robin.currentOutfit>>
<</if>>
<</if>>
<!-- v0.3.6.2: Fixing undefined animations, printing one-time notification for any who had them disabled. -->
<<if $objectVersion.animations lt 1 or $objectVersion.animations is undefined>>
<<set $objectVersion.animations to 1>>
<<if $combatAnimations is false and $sidebarAnimations is false>>
<div id="animWarning" @class="'no-numberify '">
<span class='teal'>Animations are currently disabled. This may have been caused by a one-time bug. You can re-enable animations immediately, or in the "general" tab of the settings menu.</span> |
<<link "Enable all animations">><<addclass #animWarning "hidden">><<set $combatAnimations to true>><<set $sidebarAnimations to true>><</link>> |
<<link "Disable this message">><<addclass #animWarning "hidden">><</link>>
</div>
<</if>>
<<if $combatAnimations is undefined>>
<<set $combatAnimations to true>>
<<set $sidebarAnimations to true>>
<</if>>
<</if>>
<!-- v0.3.6.2: Improved debug menu -->
<<if $debug_favourite is undefined>> /* add favourites constant variable */
<<set $debug_favourite = []>>
<</if>>
<!-- v0.3.6.2: Init variables necessary for custom contact lenses -->
<<if ndef $lenses_ordered>>
<<set $lenses_ordered to []>>
<</if>>
<<if ndef $custom_lenses_already_ordered>>
<<set $custom_lenses_already_ordered to 0>>
<</if>>
<<if ndef $custom_eyecolours>>
<<set $custom_eyecolours to []>>
<</if>>
<<if ndef $makeup.owned.custom_eyelenses>>
<<set $makeup.owned.custom_eyelenses to []>> /* pharmacy custom eye lenses */
<</if>>
<<if $adultShop is undefined>>
<<set $adultShop to {
ban: 0,
banExtension: false,
spotted: false,
stolenClothes: 0,
totalStolenClothes: 0,
banCount: 0,
rng: random(0,1000)
}>>
<</if>>
<!-- v0.3.6.2: convert all "underclothes" to "underlowerclothes" -->
<<if $handtarget is "underclothes">>
<<set $handtarget to "underlowerclothes">>
<</if>>
<!-- v0.3.6.2: refactor transformation stuff -->
<<setupTransformationPiecesObject>>
<<for $_npc range $NPCList>>
<<if $_npc.mouth is "underclothes">>
<<set $_npc.mouth to "underlowerclothes">>
<</if>>
<<if $_npc.lefthand is "underclothes">>
<<set $_npc.lefthand to "underlowerclothes">>
<</if>>
<<if $_npc.righthand is "underclothes">>
<<set $_npc.righthand to "underlowerclothes">>
<</if>>
<</for>>
<!-- v0.3.6.2: convert all "understruggle" to "underlowerstruggle" -->
<<if $understruggle isnot undefined>>
<<set $underlowerstruggle to $understruggle>>
<<unset $understruggle>>
<</if>>
<!-- v0.3.6.2: remove all of the deprecated variables used in npcstrip -->
<!-- note for the future: it's probably a good idea to avoid using these variable names for anything else in the future, they're too non-specific. -->
<<if $anus>>
<<unset $lefthand, $righthand, $anus, $gender1, $penis, $vagina>>
<<unset $lefthand2, $righthand2, $anus2, $gender2, $penis2, $vagina2>>
<<unset $lefthand3, $righthand3, $anus3, $gender3, $penis3, $vagina3>>
<<unset $lefthand4, $righthand4, $anus4, $gender4, $penis4, $vagina4>>
<<unset $lefthand5, $righthand5, $anus5, $gender5, $penis5, $vagina5>>
<<unset $lefthand6, $righthand6, $anus6, $gender6, $penis6, $vagina6>>
<</if>>
<!-- v0.3.7.4: NPC sex toys -->
<<if $toydildodisable is undefined>>
<<set $toydildodisable to "f">>
<</if>>
<<if $toywhipdisable is undefined>>
<<set $toywhipdisable to "f">>
<</if>>
<!-- v0.3.6.2 unnamed npc virginity update -->
<<if $npcVirginityChance is undefined>>
<<set $npcVirginityChance to 50>>
<<set $npcVirginityChanceAdult to 10>>
<</if>>
<!-- for v0.3.7.1 and earlier versions -->
<<if _version lte 30701>>
<<run window.patchCorruptLensesColors()>> /* custom contact lenses fix corrupt colours */
<</if>>
<!-- for v0.3.7.4 and earlier versions -->
<<if _version lte 30704>>
<<if ndef $pillsTakenOn>>
<<set $pillsTakenOn to ($monthday.toString() + $month + $year.toString())>>
<</if>>
<<if ndef $famemodel>>
<<set $famemodel to 0>>
<</if>>
<<if ndef $heterochromia>>
<<set $heterochromia to 0>>
<<if $cat > 6>>
<<set $cat to 6>>
<</if>>
<</if>>
<<if $ironmanmode == undefined>>
<<set $ironmanmode to false>>
<</if>>
<<if def $breastsize>>
<<set $player.breastsize to clone($breastsize)>>
<<unset $breastsize>>
<</if>>
<<if def $penissize>>
<<set $player.penissize to clone($penissize)>>
<<unset $penissize>>
<</if>>
<<if def $bottomsize>>
<<set $player.bottomsize to clone($bottomsize)>>
<<unset $bottomsize>>
<</if>>
<<run window.createInventoryObject()>>
<!-- fix for desynch between TFs and $specialTransform -->
<<if $demon gte 1 or $angel gte 1 or $fallenangel gte 2>>
<<set $specialTransform to 1>>
<<else>>
<<set $specialTransform to 0>>
<</if>>
<!-- fix for transformation traits trauma bugs -->
<<if $transformationParts.traits.fangs is "hidden">>
<<set $transformationParts.traits.fangs to "default">>
<</if>>
<<if $transformationParts.traits.sharpEyes is "hidden">>
<<set $transformationParts.traits.sharpEyes to "default">>
<</if>>
<</if>>
<!-- v0.3.7.4 RobinCrossDressingQuest update -->
<<if C.npc.Robin.cdquest is undefined>>
<<set C.npc.Robin.cdquest to 0>>
<</if>>
<!-- v0.3.7.4: sleep code readability update -->
<<if $schoolwake isnot undefined>>
<<unset $schoolwake>>
<</if>>
<!-- v0.3.7.4: An old pregnancy code issue where .fertilize was used and not updated. -->
<<script>>
const pregnancy = V.sexStats.anus.pregnancy;
if(Array.isArray(pregnancy.fetus)){
for (let i = 0; i < pregnancy.fetus.length; i++) {
const slot = pregnancy.fetus[i];
if (slot != undefined && slot.hasOwnProperty('fertilized')) {
slot.fertilised = slot.fertilized;
delete slot.fertilized;
}
}
/* Part 2: Futa manipulation. */
let hasFuta = false;
for (let i = 0; i < pregnancy.fetus.length; i++) {
const slot = pregnancy.fetus[i];
if (slot != undefined && slot.stats != null && slot.stats.gender === 'Futa') {
if (hasFuta) {
/* Abort the futa. */
pregnancy.fetus[i].toDelete = true;
} else {
hasFuta = true;
if (V.pregnancyStats.parasiteDoctorEvents < 2) {
V.pregnancyStats.parasiteDoctorEvents = 2;
}
pregnancy.motherStatus = 2;
}
}
}
V.sexStats.anus.pregnancy.fetus = V.sexStats.anus.pregnancy.fetus.filter(p => p && !p.toDelete);
}
<</script>>
<!-- v0.3.7.4: sex toy and double penetration stats-->
<<if $sextoystat is undefined>>
<<set $sextoystat to 0>>
<<set $analdoublestat to 0>>
<<set $vaginaldoublestat to 0>>
<</if>>
<!-- v0.3.7.4: underground brothel cleanup -->
<<if $undergroundtime isnot undefined>>
<<set $undergroundbrothel to {
"time": $undergroundtime,
"timepass": true,
"water": $undergroundwater,
"escape": $undergroundescape
}>>
<<unset $undergroundtime>>
<<unset $undergroundwater>>
<<unset $undergroundescape>>
<<set $undergroundbrothelescaped to true>>
<</if>>
<<if $adultshopprogress is undefined>>
<<set $adultshopprogress to 0>>
<</if>>
<<if $adultshopcontribution is undefined>>
<<set $adultshopcontribution to 0>>
<</if>>
<<if $facesitdisable is undefined>>
<<set $facesitdisable to "f">>
<</if>>
<<if $objectVersion.sexToys is undefined>>
<!-- First fix to sextoy objects: Specifically for NNPCs containing an undefined string in their desc. -->
<<script>>
V.NPCName.forEach(nnpc => {
if (nnpc.strapons instanceof Array) {
nnpc.strapons.forEach(strapon => {
if (typeof strapon.description === 'string') {
strapon.description = strapon.description.replace(/undefined/, 'dildo');
}
});
}
});
<</script>>
<<set $objectVersion.sexToys to 1>>
<</if>>
<!-- v0.3.8.2: sex toy and double penetration stats-->
<<if $toymultiplepenetration is undefined>>
<<set $toymultiplepenetration to "f">>
<</if>>
<!-- v0.3.8.2: sextoy inventory code cleanup -->
<<if $passage.startsWith("Sextoys Inventory ") and ["Sextoys Inventory Home","Sextoys Inventory Brothel","Sextoys Inventory Cottage","Sextoys Inventory Cabin"].includes($passage)>>
<<set $sextoyInvReturnLink to {
"Sextoys Inventory Home": "Bedroom",
"Sextoys Inventory Brothel": "Brothel Dressing Room",
"Sextoys Inventory Cottage": "Farm Bedroom",
"Sextoys Inventory Cabin": "Cabin Actions"
}[$passage]>>
<</if>>
<!-- v.0.3.8.2: undefined $control -->
<<if $control is undefined>>
<<if $controlSaved>>
<<set $control to $controlSaved>><<unset $controlSaved>>
<<else>>
<<set $control to $controlmax>>
<</if>>
<</if>>
<!-- v0.3.8.6: Fixing mismatched specialtransform after losing your virginity -->
<<if $demon gte 1 or $angel gte 1 or $fallenangel gte 2>>
<<set $specialTransform to 1>>
<<else>>
<<set $specialTransform to 0>>
<</if>>
<!-- v0.3.8.6: Traubin overhaul -->
<<if $robinTraumaMultiplier is undefined>>
<<set $robinTraumaMultiplier to 1>>
<</if>>
<<if $robinSeen is undefined>>
<<set $robinSeen to []>>
<</if>>
<<if !$robinTattoo>>
<<set $robinTattoo to []>>
<</if>>
<<if $robinPunishments is undefined>>
<<set $robinPunishments to []>>
<<if C.npc.Robin.trauma gt 0>>
<<set $robinPunishments.pushUnique("docks")>>
<<set $robinLastPunishment to "docks">>
<</if>>
<</if>>
<<if $robinmissing is undefined>>
<<set $robinmissing to 0>>
<<elseif $robinmissing is 1>>
<<set $robinmissing to "docks">>
<<set $robinLastPunishment to "docks">>
<</if>>
<<if $baileypaychain is undefined>>
<<set $baileypaychain to 0>>
<</if>>
<<if $NPCList[0].index is undefined>>
<<for _i to 0; _i lt $NPCList.length; _i++>>
<<set $NPCList[_i].index to _i>>
<</for>>
<</if>>
<!-- v0.3.8.6: Awarding the "Robin's Song" feat to players who missed it -->
<<if C.npc.Robin.cdquest gte 7>>
<<earnFeat "Robin's Song">>
<</if>>
<!-- v0.3.8.6: Kylar rework -->
<<if $kylar.fameStage is undefined>>
<<set $kylar.fameStage to 0>>
<</if>>
<!-- v0.3.9.0: update -->
<<if $pregnancyspeechdisable is undefined>>
<<set $pregnancyspeechdisable to "f">>
<</if>>
<<if $stray_happiness is undefined>>
<<set $stray_happiness to 50>>
<</if>>
<!-- v0.3.9.2: Wardrobe teleport error fix -->
<<if $clothes_choice isnot undefined and !["Clothing Shop", "Forest Shop", "School Library Shop", "Adult Shop Store"].includes($passage)>>
<<unset $clothes_choice>>
<</if>>
<!-- v0.3.9.3: Robin pillory bug -->
<<if $robinPillory and $robinPillory.danger gt 15>>
<<unset $robinPillory>>
<</if>>
<!-- v0.3.9.3: Heterochromia disablable -->
<<if $transformationParts.cat.heterochromia is undefined>>
<<if $cat gte 7>>
<<set $transformationParts.cat.heterochromia to "default">>
<<else>>
<<set $transformationParts.cat.heterochromia to "disabled">>
<</if>>
<</if>>
<!-- v0.3.9.3: customColors 'value' property added -->
<<if $objectVersion.customColors lt 5 or $objectVersion.customColors is undefined>>
<<if $customColors.value is undefined>>
<<set $customColors.value to {primary:100, secondary:100}>>
<</if>>
<<set $objectVersion.customColors to 5>>
<</if>>
<!-- v0.3.9.3: $retrieveShopCustomColor added // used for shop colour sliders -->
<<if $retrieveShopCustomColor is undefined or $retrieveShopCustomColor isnot {}>>
<<set $retrieveShopCustomColor to {}>>
<</if>>
<<if !$objectVersion.transformations>>
<<set $_demon to $transformationParts.demon>>
<<set $_tfConverter to {
blue: {
type: 'default',
colour: { h: 240, s: 100, l: 50 }
},
lime: {
type: 'default',
colour: { h: 90, s: 100, l: 50 }
},
red: {
type: 'default',
colour: { h: 0, s: 100, l: 50 }
},
yellow: {
type: 'default',
colour: { h: 55, s: 100, l: 50 }
},
pink: {
type: 'succubus',
colour: { h: 320, s: 100, l: 50 }
}
}>>
<<set $_demonHorn to $_tfConverter[$transformationParts.demon.horns]>>
<<if typeof $_demonHorn === 'object'>>
<<set $_demon.horns to $_demonHorn.type>>
<<set $_demon.horns_colour to $_demonHorn.colour>>
<</if>>
<<set $_demonWings to $_tfConverter[$transformationParts.demon.wings]>>
<<if typeof $_demonWings === 'object'>>
<<set $_demon.wings to $_demonWings.type>>
<<set $_demon.wings_colour to $_demonWings.colour>>
<</if>>
<<set $_demonTail to $_tfConverter[$transformationParts.demon.tail]>>
<<if typeof $_demonTail === 'object'>>
<<set $_demon.tail to $_demonTail.type>>
<<set $_demon.tail_colour to $_demonTail.colour>>
<</if>>
<<set $objectVersion.transformations to 0>>
<</if>>
<!-- v0.3.10.0 update -->
<<if $leftarmbruise is undefined>>
<<set $leftarmbruise to 0>>
<<set $rightarmbruise to 0>>
<</if>>
<<if $urinestat is "undefined">>
<<set $urinestat to 0>>
<</if>>
<<if $hypnosis_traits is undefined>>
<<set $hypnosis_traits to {}>>
<</if>>
<!-- v0.3.10.0 farm wage fix -->
<<if $farm and $farm.wage gte 1500>>
<<set $farm.wage to $farm.wage / 100>>
<</if>>
<!-- v0.3.10.1: Kylar dominance -->
<<if C.npc.Kylar.dom gte 1 and ($bus isnot "kylarmanor" or $syndromekylar is 1)>>
<<npcincr Kylar dom -100>>
<</if>>
<!-- v0.3.10.3: fix for Kylar being initialized weirdly in combat after a prior bug set kylar's NPCName data weirdly -->
<<if _version lte 31003>>
<<set _kylar to C.npc.Kylar>>
<<if _kylar.penis isnot "none">>
<<set _kylar.penis to "clothed">>
<</if>>
<<if _kylar.vagina isnot "none">>
<<set _kylar.vagina to "clothed">>
<</if>>
<<run delete _kylar.lefthand>>
<<run delete _kylar.righthand>>
<</if>>
<!-- v0.3.10.4: New character lighting variables -->
<<if $imgLighten != undefined>>
<<set $lightSpotlight to 0.2>>
<<set $lightGradient to 0>>
<<set $lightGlow to 0>>
<<set $lightFlat to 0>>
<<set $lightCombat to 0.2>>
<<set $lightTFColor to 0.2>>
<<if $imgLighten == "imgLighten">>
<<set $lightFlat to 0.5>>
<<elseif $imgLighten == "imgLighten2">>
<<set $lightFlat to 1>>
<</if>>
<<unset $imgLighten>>
<</if>>
<<if $estatePersistent and !$estatePersistent.markedCards>>
<<set $estatePersistent.markedCards = new Set()>>
<<set $estatePersistent.newDeckTimer = 3>>
<</if>>
<!-- v0.3.10: blackjack update -->
<<initEstatePersistent>>
<!-- v0.3.10.5: Kylar scene viewer scenes -->
<<if C.npc.Kylar.state is "prison">>
<<set $kylarSeen.pushUnique("basement")>>
<</if>>
<!-- v0.3.10.5: Hypnotic flaunting -->
<<if $uncomfortable.hypnosis is undefined>>
<<set $uncomfortable.hypnosis to true>>
<</if>>
<!-- v0.3.10.5: nectar bodyliquid -->
<<if $player.bodyliquid.neck.nectar is undefined>>
<<for _bodypart range setup.bodyliquid.bodyparts>>
<<set $player.bodyliquid[_bodypart].nectar to 0>>
<</for>>
<</if>>
<<unset $goobodycount, $semenbodycount, $liquidbodycount>>
<!-- v0.3.10.5/0.3.11.0: Overall school performance fix -->
<<if _version lte 31100>>
<<run ["science", "maths", "english", "history"].forEach( skill => {
V[skill] = [0,100,200,400,700,1000].select(V[skill + "trait"] + 1);
})>>
<<set $school to $science + $english + $maths + $history>>
<</if>>
<!-- v0.3.11.0: Dancing Fixes -->
<<if _version lte 31100 and $dancing is 1>>
<<if $dance_place is undefined>>
<<set $dance_place to 1>>
<</if>>
<<set $dance_place -= 1>>
<</if>>
<!-- v0.3.11.0: Combat images -->
<<if $combatimages is undefined>>
<<set $combatimages to $images>>
<</if>>
<!-- v0.3.10.0/v0.3.10.1/0.3.11.0 NaN variables fix -->
<<if _version lte 31100>>
/*Check to see if these variables are NaN. If they are, reset them to 0*/
<<run ["stress", "drugged", "drunk", "hallucinogen", "milk_amount", "orgasmcount", "urinestat",
"traumagain", "stressgain", "traumasaved", "stresssaved", "enemyanger",
"enemytrust", "turnCount"].forEach( v => V[v] ? true : V[v] = 0)>>
<</if>>
<!-- v0.3.11.4 -->
<<if $outfitTmp is undefined>>
<<set $outfitTmp to {}>>
<</if>>
<!-- v0.3.11.4 - Remove $crimemax -->
<<if $crimemax isnot undefined>>
<<unset $crimemax>>
<</if>>
<!-- v0.3.11.4 options rework -->
<<if $options is undefined>>
<<set $options to {
neverNudeMenus: $neverNudeMenus !== undefined ? $neverNudeMenus : false,
autosaveDisabled: $autosaveDisabled !== undefined ? $autosaveDisabled : false,
showCaptionText: $showCaptionText !== undefined ? $showCaptionText : true,
sidebarRenderer: $sidebarRenderer !== undefined ? $sidebarRenderer : "canvas",
sidebarStats: $sidebarStats && ["disabled", "limited", "all"].includes($sidebarStats) ? $sidebarStats : "disabled",
sidebarTime: $sidebarTime && ["disabled", "top", "bottom"].includes($sidebarTime) ? $sidebarTime : "disabled",
combatControls: $combatControls !== undefined ? $combatControls : "radio",
targetYourself: $targetYourself !== undefined ? $targetYourself : false,
scrollRemember: $scroll_remember !== undefined ? $scroll_remember : false,
mapMovement: $map.movement !== undefined ? $map.movement : true,
mapLegacy: $map.legacy !== undefined ? $map.legacy : false,
mapMarkers: $map.markers !== undefined ? $map.markers : false,
mapTop: $map.top !== undefined ? $map.top : false,
images: $images !== undefined && StartConfig.enableImages !== false ? $images : 0,
combatImages: $combatimages !== undefined && StartConfig.enableImages !== false ? $combatimages : 0,
bodywritingImages: $bodywritingImages !== undefined ? $bodywritingImages : true,
silhouetteEnabled: $silhouettedisable !== undefined ? $silhouettedisable === "f" : true,
sidebarAnimations: $sidebarAnimations !== undefined ? $sidebarAnimations : true,
blinkingEnabled: $blinkingdisable !== undefined ? $blinkingdisable === "f" : true,
combatAnimations: $combatAnimations !== undefined ? $combatAnimations : true,
halfClosedEnabled: $halfcloseddisable !== undefined ? $halfcloseddisable === "f" : true,
characterLightEnabled: true,
lightSpotlight: $lightSpotlight !== undefined ? $lightSpotlight : 0.2,
lightGradient: $lightGradient !== undefined ? $lightGradient : 0.1,
lightGlow: $lightGlow !== undefined ? $lightGlow : 0.1,
lightFlat: $lightFlat !== undefined ? $lightFlat : 0,
lightCombat: $lightCombat !== undefined ? $lightCombat : 0.2,
lightTFColor: $lightTFColor !== undefined ? $lightTFColor : 0.2,
maxStates: $maxStates !== undefined ? $maxStates : 5,
historyControls: false,
numpad: $numpad !== undefined ? $numpad : false,
useNarrowMarket: $useNarrowMarket !== undefined ? $useNarrowMarket : false,
skipStatisticsConfirmation: $skipStatisticsConfirmation !== undefined ? $skipStatisticsConfirmation : false,
showDebugRenderer: $showDebugRenderer !== undefined ? $showDebugRenderer : !!StartConfig.debug,
};>>
<</if>>
<!-- v0.3.11.4 creampie.npc.penis and tentacle fix -->
<!-- IMPORTANT NOTE: please REMOVE this section if these stats come back into use -->
<<if _version lte 31104>>
<<run delete $sexStats.creampie.npc.penis>>
<<run delete $sexStats.creampie.npc.tentacle>>
<!-- Fixing most named npcs missing all of their virginities -->
<!-- Resetting all virginities to defaults, keeping virginities already taken by player -->
<<if C.npc.Jordan.virginity.penile is false>>
<<for $_i to 0; $_i lt $NPCNameList.length; $_i++>>
<<set $_takenVirginities to []>>
<<for $_virginity, $_status range $NPCName[$_i].virginity>>
<<if $_status is "player">>
<<set $_takenVirginities.push($_virginity)>>
<</if>>
<</for>>
<<if $NPCNameList[$_i] is "Sydney">>
<<set $NPCName[$_i].virginity to {"anal": true, "oral": true, "penile": true, "vaginal": true, "handholding": true, "temple": true, "kiss": true}>>
<<else>>
<<initNNPCVirginity $_i>>
<</if>>
<<set $_takenVirginities.forEach(taken => $NPCName[$_i].virginity[taken] = "player")>>
<</for>>
<</if>>
<!-- Fix for saves where people were able to change wraith's gender -->
<<if $per_npc.wraith and $per_npc.wraith.pronoun isnot "i">>
<<set $per_npc.wraith.pronoun to "i">>
<<generatePronouns $per_npc.wraith>>
<</if>>
<</if>>
<!-- v0.3.11.4 $tirednessmax change to C.tiredness.max -->
<<if $tirednessmax>>
<<unset $tirednessmax>>
<</if>>
<!-- v0.3.11.4 - Add $makeup.mascara_running -->
<<if $makeup.mascara_running is undefined>>
<<set $makeup.mascara_running = 0>>
<</if>>
<!-- v0.3.11.4 - Remove defunct vars -->
<<if $npcdescription isnot undefined>>
<<unset $npcdescription>>
<</if>>
<<if $currentOverlay isnot undefined>>
<<unset $currentOverlay>>
<</if>>
<!-- v0.3.11.4 New pepper spray display -->
<<if $options.pepperSprayDisplay is undefined>>
<<set $options.pepperSprayDisplay to "sprays">>
<</if>>
<<prison_feat_check>>
<!-- v0.3.12.1: Changing room refactor -->
<<if $bus is "girls" or $bus is "boys">>
<<set $changingRoomGender to $bus>>
<</if>>
<!-- v.0.3.12.1 Fix classroom attendance vars -->
<<if _version lte 31201>>
<<set $scienceattended to $scienceattended || 0>>
<<set $mathsattended to $mathsattended || 0>>
<<set $englishattended to $englishattended || 0>>
<<set $historyattended to $historyattended || 0>>
<<set $swimmingattended to $swimmingattended || 0>>
<</if>>
<!-- v0.3.12.3 Fix heterochromia -->
<<if V.custom_eyecolours.findIndex(i => i.variable === "cat_tf_stage_-1_left") !== -1>>
<!-- if there's objects with a bugged variable -->
<<script>>
/* re-create custom eyecolours without broken variables */
const repairedEyeColours = [];
V.custom_eyecolours.forEach(c => c.variable.startsWith("cat_tf") || repairedEyeColours.push(c));
V.custom_eyecolours = repairedEyeColours;
/* regenerate cat eye stages from "natural" eye colour (selected at game start) while preserving the current colours */
const lEC = V.leftEyeColour;
const rEC = V.rightEyeColour;
V.leftEyeColour = V.eyeselect;
V.rightEyeColour = V.eyeselect;
determineCatEyeStages();
V.leftEyeColour = lEC;
V.rightEyeColour = rEC;
<</script>>
<</if>>
<<if $parasitepregdisable is undefined>>
<<set $parasitepregdisable to $analpregdisable>>
<<unset $analpregdisable>>
<</if>>
<!-- v0.3.12.4 -->
<<if $options.closeButtonMobile is undefined>>
<<set $options.closeButtonMobile to false>>
<</if>>
<!-- v0.3.12.4: Wraith Compound scene/canvasmodel override -->
<<if $modeloptionsOverride is undefined>>
<<set $modeloptionsOverride to {}>>
<</if>>
<!-- v0.3.12.4: pubfame -->
<<if $pub_task_stat is undefined>>
<<set $pub_task_stat to 0>>
<</if>>
<!-- v0.3.12.4: semen swallowing framework -->
<<if $semenswallowedstat is undefined>>
<<set $semenswallowedstat to 0>>
<<set $animalsemenswallowedstat to 0>>
<</if>>
<<if $options.passageCount is undefined>>
<<set $options.passageCount to "disabled">>
<<set $options.playtime to false>>
<</if>>
<!-- v0.3.12.4 Sensitivity overhaul changes -->
<<if $mouthsensitivity is undefined>>
<!-- Initialise new sensitivities -->
<<set $mouthsensitivity to 1>>
<<set $bottomsensitivity to 1>>
<!-- Map old sensitivity values (1-6) to new range (1-4), with step 0.25 -->
<<set $breastsensitivity to Math.floor(4 + ($breastsensitivity - 1) * 12 / 5) / 4>>
<<set $genitalsensitivity to Math.floor(4 + ($genitalsensitivity - 1) * 12 / 5) / 4>>
<</if>>
<!-- v0.3.12.4 Wraith update -->
<<if !$wraith>>
<<set $wraith to {"state": "", "init": 0}>>
<<elseif $wraith.init is undefined>>
<<set $wraith.init to 1>>
<<set $wraith.days to 0>>
<</if>>
<<if $per_npc.wraith>>
<<if $wraithAnger>>
<<set $wraithAngerCooldown to $wraithAnger>>
<<unset $wraithAnger>>
<</if>>
<<initnpc "Ivory Wraith">>
<<run ["pronouns", "pronoun", "gender", "pregnancyAvoidance", "vagina", "penis", "clothes", "chest", "skincolour", "breastsize", "breastsdesc", "breastdesc", "penisdesc", "penissize", "trust", "type"].forEach(s => C.npc["Ivory Wraith"][s] = clone($per_npc.wraith[s]))>>
<<set C.npc["Ivory Wraith"].lust to 0>>
<<if $wraith.state is "haunt">>
<<set C.npc["Ivory Wraith"].lust to 20>>
<<if ($wraithPrison and $wraithPrison.vision) or Object.keys(V.feats.currentSave).includes("Schism")>>
<<set $wraithPrison.vision to true>>
<<set C.npc["Ivory Wraith"].lust -= 5>>
<</if>>
<</if>>
<<if $wraithAngerCooldown>>
<<set C.npc["Ivory Wraith"].lust += 3>>
<</if>>
<<set C.npc["Ivory Wraith"].lust = Math.clamp(C.npc["Ivory Wraith"].lust, 0, 20)>>
<<clearNPC "wraith">>
<<if $NPC_names_m.includes("Ivory Wraith") or $NPC_names_f.includes("Ivory Wraith")>>
<<run delete $NPC_names_m["Ivory Wraith"]>>
<<run delete $NPC_names_f["Ivory Wraith"]>>
<</if>>
<<if $wraith.state and !$wraith.days>>
<<set $wraith.days to ($days - 60)>>
<</if>>
<</if>>
<!-- To update the player and named npc pregnancy objects from numbers to a single array -->
<<if $sexStats.vagina.pregnancy.fetus is undefined or $sexStats.anus.pregnancy.fetus is undefined or $sexStats.anus.pregnancy.type is undefined or $sexStats.anus.pregnancy.nonCycleRng is undefined or !Array.isArray($sexStats.vagina.sperm) or !$parentList>>
<<physicalAdjustmentsInit>>
<</if>>
<<if !$pregnancytype>>
<<set $cycledisable to "f">>
<<set $pregnancytype to "realistic">>
<</if>>
<<if $adultshopunlocked and $adultshopcontribution>>
<<earnFeat "Opened Pandoras Box">>
<<if $adultshopcontribution gte 11>>
<<earnFeat "Opened Pandoras Cocks">>
<</if>>
<</if>>
<<if $baseVaginalPregnancyChance>>
<<set $basePlayerPregnancyChance to $baseVaginalPregnancyChance>>
<<unset $baseVaginalPregnancyChance>>
<</if>>
<<if $insecurity_pregnancy is undefined>>
<<set $insecurity_pregnancy to 0>>
<<set $acceptance_pregnancy to 0>>
<</if>>
/* For saves where it was set to undefined */
<<if $sciencemissed is undefined>>
<<set $sciencemissed to 0>>
<<set $mathsmissed to 0>>
<<set $englishmissed to 0>>
<<set $historymissed to 0>>
<<set $swimmingmissed to 0>>
<</if>>
/* To correct some bad math that let it get into the negatives */
<<if Math.min($sciencemissed,$mathsmissed,$englishmissed,$historymissed,$swimmingmissed) lt 0>>
<<set $_min to Math.min($sciencemissed,$mathsmissed,$englishmissed,$historymissed,$swimmingmissed)>>
<<set $sciencemissed -= $_min>>
<<set $mathsmissed -= $_min>>
<<set $englishmissed -= $_min>>
<<set $historymissed -= $_min>>
<<set $swimmingmissed -= $_min>>
<</if>>
/* Attempt to sync up individual lessons missed with $lessonmissed */
<<set $_totalMissed to $sciencemissed + $mathsmissed + $englishmissed + $historymissed + $swimmingmissed>>
<<if $_totalMissed gt $lessonmissed>>
<<set $lessonmissed to $_totalMissed>>
<<elseif $_totalMissed lt $lessonmissed>>
<<set $_totalToAdd to $lessonmissed - $_totalMissed>>
<<set $_toAdd to Math.ceil($_totalToAdd / 5)>>
<<if $_totalToAdd gt 0>>
<<set $sciencemissed += $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>>
<<set $_totalToAdd -= $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>>
<</if>>
<<if $_totalToAdd gt 0>>
<<set $mathsmissed += $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>>
<<set $_totalToAdd -= $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>>
<</if>>
<<if $_totalToAdd gt 0>>
<<set $englishmissed += $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>>
<<set $_totalToAdd -= $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>>
<</if>>
<<if $_totalToAdd gt 0>>
<<set $historymissed += $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>>
<<set $_totalToAdd -= $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>>
<</if>>
<<if $_totalToAdd gt 0>>
<<set $swimmingmissed += $_totalToAdd>>
<</if>>
<</if>>
<<if $wolfstate is "hunt" and $huntstate isnot "success">><<set $huntstate to "ongoing">><</if>>
<<init_customSetting>><</widget>>
<<widget "backComp">>
<!-- v0.3.12.4 $daily object -->
<<run dailyConvert()>>
<<if _version lte 30408>>/* DO NOT INCREMENT */
/* 0.3.4.8 is the last version that should need the old vvu */
/* for versions <= 0.3.4.8, run old version handler */
<<variablesVersionUpdate>>
<</if>>
<<if $saveVersions.last() isnot StartConfig.version>>
<<set $saveVersions.push(StartConfig.version)>>
<</if>>
/* * * * * * * * * * * * * * * * * * * * * * *
* new backwards compatibility code goes here
*/
/* Code that should not be moved into a check like above */
<<set $runWardrobeSanityChecker to true>>
<<if $objectVersion.updateClothes lt 61 or $objectVersion.updateClothes is undefined>>
<<updateClothes>>
<<if $objectVersion.updateClothes lt 38>>
<!-- V0.4.0.7 return items stuck in $store without proper .location -->
<<run for (const slot in V.store) V.store[slot].forEach(i => { if (i.location === 0) i.location = "getBack" })>>
<<storeon "getBack" "return">>
<</if>>
<<if $objectVersion.updateClothes lt 40>>
<!--Should'nt need to re-run that often-->
<<run clothesDataTrimmerLoop()>>
<</if>>
<!--If you have added any `colour_combat` or `accessory_colour_combat` to clothes that need their `colour` or `accessory_colour`, this will clear them.
Remove `colour_combat` or `accessory_colour_combat` where this is the case, they are independant so `colour_combat` will only clear `colour`-->
<!-- integrity_max was zero for a piece of clothing [Skimpy Leotard], this caused an infinity money bug at tailor, update people's clothing here -->
<<if $objectVersion.updateClothes lt 56>>
<<run fixIntegrityUpdater()>>
<</if>>
<<set $objectVersion.updateClothes to 61>>
<</if>>
<<if $objectVersion.specialClothes lt 16 or $objectVersion.specialClothes is undefined>>
<<specialClothesSetup>>
<<specialClothesUpdate>>
<<set $objectVersion.specialClothes to 16>>
<</if>>
<<if $objectVersion.wardrobes lt 13 or $objectVersion.wardrobes is undefined>>
<<wardrobesUpdate>>
<<set $objectVersion.wardrobes to 13>>
<</if>>
<<if $objectVersion.museumAntiques lte 14 and $museumAntiques.antiques.antiquewhitescrystal isnot undefined>>
<<run delete $museumAntiques.antiques.antiquewhitescrystal>>
<</if>>
<<if $objectVersion.museumAntiques lt 17 or $objectVersion.museumAntiques is undefined>>
/*Moved undefined checks for new antiques to the widget below*/
<<updateMuseumAntiques>>
<<set $objectVersion.museumAntiques to 16>>
<</if>>
<<pregnancyVar>>
<<updateNewNamedNpcs>>
<!-- Jimmy: Reset NPC slots if necessary by checking .type === 0
Old versions prior to 3.4.* did not have empty slots properly set to baseNPC. -->
<<for $_i = 0; $_i < $NPCList.length; $_i++>>
<<if $combat isnot 1>>
<<if $NPCList[$_i].type is 0>>
<<set $NPCList[$_i] to clone(setup.baseNPC)>>
<</if>>
<<elseif $NPCList[$_i].active is "active">>
<<set $NPCList[$_i].type to (typeof $NPCList[$_i].type isnot "string" ? "human" : $NPCList[$_i].type)>>
<</if>>
<</for>>
<!-- Jimmy: Run updater for EventSystem.
Only runs if behind on schema, and if $event exists. -->
<<run EventSystem.update()>>
<!-- v0.3.6.2: Updating NPC clothing when needed -->
<<if $objectVersion.npcClothes lt 1 or $objectVersion.npcClothes is undefined>>
<<set $objectVersion.npcClothes to 1>>
<<if $halloween is 1 and $robinmissing is 0 and $hour gte 16 and $hour lt 19 and $monthday is 31 and $halloween_robin_costume and C.npc.Robin.init is 1>>
<<if !C.npc.Robin.outfits>>
<<initNNPCClothes "Robin">>
<</if>>
<<if !C.npc.Robin.outfits.includes($halloween_robin_costume)>>
<<addNNPCOutfit "Robin" $halloween_robin_costume>>
<</if>>
<</if>>
<<if C.npc.Kylar.state is "prison">>
<<if !C.npc.Kylar.outfits>>
<<initNNPCClothes "Kylar">>
<</if>>
<<if !C.npc.Kylar.outfits.includes("prisonJumpsuit")>>
<<addNNPCOutfit "Kylar" "prisonJumpsuit">>
<</if>>
<</if>>
<!-- Bestow clothing to any active NPCs-->
<<if $NPCList isnot undefined and !$NPCList[0].clothes>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].type>>
<<if $NPCList[_i].type is "human">>
<<npcClothesType $NPCList[_i] "default">>
<<else>>
<<npcClothesType $NPCList[_i] "naked">>
<</if>>
<</if>>
<</for>>
<</if>>
<<for $_key, $_npc range $per_npc>>
<<if $_npc>>
<!-- Bestow clothing to persistent NPCs-->
<<if !$_npc.clothes>>
<<if ["anxious_guard", "methodical_guard", "relaxed_guard", "veteran_guard"].includes($_key)>>
<<npcClothesType $per_npc[$_key] "security">>
<<elseif ["scarred_inmate", "tattooed_inmate"].includes($_key)>>
<<npcClothesType $per_npc[$_key] "prison">>
<<elseif ["tower_creature"].includes($_key)>>
<<npcClothesType $per_npc[$_key] "naked">>
<<elseif ["farm_tower_guard"].includes($_key)>>
<<npcClothesName $per_npc[$_key] "wildsFlannel">>
<<elseif ["prison_intro_officer"].includes($_key)>>
<<npcClothesType $per_npc[$_key] "police">>
<<elseif ["pinch"].includes($_key)>>
<<npcClothesType $per_npc[$_key] "robinGiftChristmas">>
<<elseif ["wraith"].includes($_key)>>
<<npcClothesType $per_npc[$_key] "Wraith">>
<<else>>
<<npcClothesType $per_npc[$_key] "default">>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<!-- v0.3.8.2: fix for cursed clothing being present in the player's wardrobes -->
<<if Object.keys($wardrobe).some(slot => Object.values($wardrobe[slot]).some(clothing => clothing.cursed))>>
<<run Object.keys($wardrobe).forEach(slot => {
if (slot is "space") return;
$wardrobe[slot] = $wardrobe[slot].filter(clothing => clothing.cursed is 0);
})>>
<<run Object.keys($wardrobes).forEach(location =>{
if (location is "shopReturn" || location is "wardrobe") return;
Object.keys($wardrobes[location]).forEach(slot => {
if (["isolated", "name", "shopSend", "space", "transfer", "unlocked"].includes(slot)) return;
$wardrobes[location][slot] = $wardrobes[location][slot].filter(clothing => clothing.cursed === 0);
})
})>>
<</if>>
<<npcPregnancyUpdater>><!--Has checks to make sure it only changes data when required, don't block behind a check-->
<<if _version lt 40000>>/* DO NOT INCREMENT */
/* 0.4.0.0 is the last version that should need the old vvu */
/* for versions <= 0.4.0.0, run old version handler */
<<variablesVersionUpdate2>>
<</if>>
<!-- Fix for hair style renames -->
<<if !$objectVersion.hairFix lt 1 or $objectVersion.hairFix is undefined>>
<<set _hairUpdate to {
"left fishtail braid": "left fishtail",
"right fishtail braid": "right fishtail",
"side thicktail": "thick pigtails",
"side tail left": "sidetail left",
"side tail right": "sidetail right",
"side thicktail": "thick sidetail",
}>>
<<set _fringeUpdate to {
"blunt sidelocks": "blunt locks",
"french bob": "tied back",
}>>
<<if _hairUpdate[$hairtype]>><<set $hairtype to _hairUpdate[$hairtype]>><</if>>
<<if _fringeUpdate[$fringetype]>><<set $fringetype to _fringeUpdate[$fringetype]>><</if>>
<<if $savedHairStyles>>
<<run Object.values($savedHairStyles).forEach(style => {
if (T.hairUpdate[style.hairtype]) style.hairtype = T.hairUpdate[style.hairtype];
if (T.fringeUpdate[style.fringetype]) style.fringetype = T.fringeUpdate[style.fringetype];
})>>
<</if>>
<<set $objectVersion.hairFix to 1>>
<</if>>
/* End of Code that should not be moved */
<!-- v0.3.6.2: cow update - ToDo: Move to variables-static -->
<<set $BeastList to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse","fox","hawk","cow","spider"]>>
<!-- Will navigate to V.makeup.eyelenses, and attempt to turn that into the proper object this time. Needs configing if it can be moved to `variablesVersionUpdate2`-->
<<run restructureEyeColourVariable()>>
<!-- v0.3.8.6: furniture update -->
<<run Furniture.update(true)>>
<!-- v0.3.8.6: Sydney Rite of Promise protects PC's angel TF -->
<!-- !! Readjust after marriage is added !! -->
<<if $templePromised isnot "" and $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<set $virginityProtected to true>>
<</if>>
<!-- <= v0.3.8.6: fame object -->
<<if !$objectVersion.fame>>
<<if typeof $fame isnot "object">>
<<set $fame to {
exhibitionism: $fameexhibitionism,
prostitution: $fameprostitution,
bestiality: $famebestiality,
sex: $famesex,
rape: $famerape,
good: $famegood,
business: $famebusiness,
scrap: $famescrap,
pimp: $famepimp,
social: $famesocial,
model: $famemodel,
pregnancy: $famepregnancy
}>>
<<if $statFreeze and !$frozenValues>> <!-- For scenes like Janet and Raul, Pinch, or the Schism -->
<<set $real_fame to {
exhibitionism: $real_fameexhibitionism,
prostitution: $fameprostitution,
bestiality: $famebestiality,
sex: $real_famesex,
rape: $real_famerape,
good: $famegood,
business: $famebusiness,
scrap: $real_famescrap,
pimp: $famepimp,
social: $famesocial,
model: $famemodel,
pregnancy: $famepregnancy
}>>
<</if>>
<<unset $fameexhibitionism>>
<<unset $fameprostitution>>
<<unset $famebestiality>>
<<unset $famesex>>
<<unset $famerape>>
<<unset $famegood>>
<<unset $famebusiness>>
<<unset $famescrap>>
<<unset $famepimp>>
<<unset $famesocial>>
<<unset $famemodel>>
<<unset $famepregnancy>>
<<unset $real_fameexhibitionism>>
<<unset $real_famesex>>
<<unset $real_famerape>>
<<unset $real_famescrap>>
<<if $park_fame is undefined>>
<<set $park_fame to $famepark>>
<<unset $famepark>>
<</if>>
<</if>>
<<set $objectVersion.fame to 1>>
<</if>>
<!-- This patch makes sure certain properties exist in $fame. Defaults to 0. -->
<<if $objectVersion.fame is 1>>
<<set $_keys to [
'exhibitionism', 'prostitution', 'bestiality', 'sex', 'rape',
'good', 'business', 'scrap', 'pimp', 'social', 'model', 'pregnancy'
]>>
<<for $_key range $_keys>>
<<if $fame[$_key] eq null>>
<<set $fame[$_key] to 0>>
<</if>>
<</for>>
<<set $objectVersion.fame to 2>>
<</if>>
<!-- This patch checks existing properties of $fame for non-numeric values, and assigns them a default of 0. -->
<<if $objectVersion.fame is 2>>
<<for $_key, $_val range $fame>>
<<if typeof $_val isnot 'number' or $_val is NaN>>
<<set $fame[$_key] to 0>>
<</if>>
<</for>>
<<set $objectVersion.fame to 3>>
<</if>>
<!-- <= v0.3.8.6: Modeling rework -->
<<if typeof $photo is 'object'>>
<<script>>
const photo = V.photo;
const versions = V.objectVersion;
if (versions.photo === undefined) {
versions.photo = 0;
}
switch (versions.photo) {
case 0:
if (typeof photo.fame_stage === 'number') {
photo.audienceSize = Math.ceil(photo.fame_stage / 2);
photo.timesWithThisAudienceSize = ((photo.fame_stage - 1) % 2) + 1;
} else {
photo.audienceSize = 1;
photo.timesWithThisAudienceSize = 0;
}
delete photo.fame_stage;
if (typeof photo.money !== 'number' || Number.isNaN(photo.money)) {
photo.money = 450;
}
versions.photo = 1;
}
<</script>>
<</if>>
<!-- v0.3.13.0 Persistent NPCs stealing the Wraith's name -->
<<if $NPC_names_m.includes("Ivory Wraith") or $NPC_names_f.includes("Ivory Wraith")>>
<<set $NPC_names_m.delete("Ivory Wraith")>>
<<set $NPC_names_f.delete("Ivory Wraith")>>
<</if>>
<<if Object.values($per_npc).some(npc => npc.name is "Ivory Wraith")>>
<<for _i, _npc range $per_npc>>
<<if $per_npc[_i].name is "Ivory Wraith">> <<set $per_npc[_i].name to ($per_npc[_i].pronoun is "m" ? $NPC_names_m.pluck() : $NPC_names_f.pluck())>> <</if>>
<</for>>
<</if>>
<!-- v0.3.13.0 Fixed Landry forgetting about Mickey -->
<<if $police_hack gte 4>>
<<set $mickeyPub to 2>>
<</if>>
<!-- v0.3.13.3 Schism unset fix -->
<<if $schism>>
<<unset $schism>>
<</if>>
<!-- v0.3.13.5 -->
<<if $zoom isnot undefined>>
<<set $options.zoom to $zoom>>
<<unset $zoom>>
<</if>>
<<if $options.zoom is undefined>>
<<set $options.zoom to 100>>
<</if>>
<<if $numberify_enabled isnot undefined>>
<<set $options.numberify_enabled to $numberify_enabled>>
<<unset $numberify_enabled>>
<</if>>
<<if $options.numberify_enabled is undefined>>
<<set $options.numberify_enabled to 1>>
<</if>>
<<if $timestyle isnot undefined>>
<<set $options.timestyle to $timestyle>>
<<unset $timestyle>>
<</if>>
<<if $options.timestyle is undefined>>
<<set $options.timestyle to "military">>
<</if>>
<<if $oldclock isnot undefined>>
<<unset $oldclock>>
<</if>>
<!-- v0.3.13.5 Impreg fame in fame object -->
<<if $fame.impreg is undefined>>
<<set $fame.impreg to 0>>
<</if>>
<!-- v0.3.13.5 Condom sidebar display -->
<<if $options.condomsDisplay is undefined>>
<<set $options.condomsDisplay to "standard">>
<<set $options.traitOverlayFormat to "table">>
<</if>>
<!-- v0.3.13.5 Deprecated Code and Bodysize Fix -->
<<if !$bodysize>>
<<switch $physiquesize>>
<<case 6000>><<set $bodysize to 0>>
<<case 10000>><<set $bodysize to 1>>
<<case 12000>><<set $bodysize to 2>>
<<case 16000>><<set $bodysize to 3>>
<<default>><<set $bodysize to 2>><<set $physiquesize to 12000>>
<</switch>>
<</if>>
<!-- v0.3.13.5 undefined fringe colour -->
<<if $hairfringecolour is undefined>>
<<set $hairfringecolour to $haircolour>>
<</if>>
<!-- v0.3.13.5 Nightmares ruining angel TF -->
<<if $activeNightmare and $real_transformationParts is undefined>>
<<set $real_angel to $angel>>
<<set $real_angelbuild to $angelbuild>>
<<set $real_fallenangel to $fallenangel>>
<<set $real_transformationParts to clone($transformationParts)>>
<<set $real_purity to $purity>>
<</if>>
<!-- v0.3.13.5 Pregnancy Utilities -->
<<if $storedNPCs is undefined>>
<!-- Separated object for compressing NPCs -->
<<set $storedNPCs to {}>>
<!-- Timer for events at the nursery -->
<<if $home_event_ward_timer is undefined>>
<<set $home_event_ward_timer to 3>>
<<set $home_event_ward_timer to 0>>
<</if>>
<!-- Default condom setting -->
<<if $condomLvl is undefined>>
<<set $condomLvl to 3>>
<</if>>
<!-- Condom object for when more condom types are implemented -->
<<if $player.inventory and !$player.inventory.condoms>>
<<set $player.inventory.condoms to {}>>
<</if>>
<!-- Clears unused values, establishes debug values -->
<<if $condomchance>>
<<set $condomChance to 60>>
<<set $condomUseChanceRape to 33>>
<<set $condomUseChanceCon to 83>>
<<unset $condomchance>>
<<unset $condomautochance>>
<</if>>
<!-- Old testing variable I forgot to clear -->
<<unset $test>>
<</if>>
<!-- v0.3.13.5 Save compression -->
<<if $compressSave is undefined>>
<<set $compressSave to true>>
<</if>>
<!-- v0.3.13.5 Two-tone hair -->
<<if $hairColourStyle is undefined>>
<<set $hairColourStyle to "simple">>
<<set $hairColourGradient to { style: "split", colours: ["red", "black"]}>>
<</if>>
<<if $hairFringeColourStyle is undefined>>
<<set $hairFringeColourStyle to "simple">>
<<set $hairFringeColourGradient to { style: "split", colours: ["red", "black"]}>>
<</if>>
<!-- v0.3.13.5 Whitney rescued state removal and pillory state addition -->
<<if C.npc.Whitney.state is "rescued">>
<<set $whitneyrescued to true>>
<<set C.npc.Whitney.state to "active">>
<</if>>
<<if $pillory_tenant isnot undefined and ($pillory_tenant.special.name is "Whitney" and C.npc.Whitney.state isnot "pillory")>>
<!-- Making "pillory" a state means that whitney's state shouldn't be anything but "pillory" when they're locked up -->
<<set C.npc.Whitney.state to "pillory">>
<</if>>
<!-- v0.3.13.5 NPC Skin simplification -->
<<if $whitechance>>
<<unset $whitechance>>
<<unset $whitechanceselector>>
<<unset $blackchanceselector>>
<<for $_i to 0; $_i lt $NPCNameList.length; $_i++>>
<<if $NPCName[$_i].init is 1 and !$NPCName[$_i].skincolour>>
<<if random(1, 100) lte $blackchance>>
<<set $NPCName[$_i].skincolour to "black">>
<<else>>
<<set $NPCName[$_i].skincolour to "white">>
<</if>>
<</if>>
<</for>>
<<if C.npc["Ivory Wraith"].init is 1>>
<<set C.npc["Ivory Wraith"].skincolour to "ghost">>
<</if>>
<<for $_s to 0; $_s lt $NPCList.length; $_s++>>
<<if $NPCList[$_s].health and !$NPCList[$_s].skincolour>>
<<if $NPCList[$_s].fullDescription is $npc[$_s]>>
<<set $NPCList[$_s].skincolour to C.npc[$npc[$_s]].skincolour>>
<<else>>
<<if random(1, 100) lte $blackchance>>
<<set $NPCList[$_s].skincolour to "black">>
<<else>>
<<set $NPCList[$_s].skincolour to "white">>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<!-- v0.3.13.5 disable old renderer settings -->
<<if $options.sidebarRenderer is "both" or $options.sidebarRenderer is 'img'>>
<<set $options.sidebarRenderer to 'canvas'>>
<</if>>
<!-- v0.3.13.5 English play event and some passage renames-->
<<if $englishPlay is undefined>>
<<set $englishPlay to "none">>
<</if>>
<!-- v0.3.13.5 disable combat animations on mobile due to system breakdown.-->
<!-- ToDo: Canvas, revert in future update when combat is updated to canvas renderer -->
<<if Browser.isMobile.any() and $options.combatAnimations is true and $combatFix is undefined>>
<<set $combatFix to 1>>
<<set $options.combatAnimations to false>>
<</if>>
<<if $debugdisable isnot undefined>>
<<set $options.debugdisable to $debugdisable>>
<<unset $debugdisable>>
<</if>>
<<if $masturbationtimestat isnot undefined>>
<<if !$secondsSpentMasturbating>>
<<set $secondsSpentMasturbating to $masturbationtimestat * 60>>
<</if>>
<<unset $masturbationtimestat>>
<</if>>
<<if $prison_scarred_done isnot undefined>>
<<unset $prison_scarred_done>>
<<set $daily.prison.scarredDone to true>>
<</if>>
<<if $prison_relaxed_spoke isnot undefined>>
<<unset $prison_relaxed_spoke>>
<<set $daily.prison.relaxedSpoke to true>>
<</if>>
<<if $prison_relaxed_greet isnot undefined>>
<<unset $prison_relaxed_greet>>
<<set $daily.prison.relaxedGreet to true>>
<</if>>
<<if $prison_anxious_spoke isnot undefined>>
<<unset $prison_anxious_spoke>>
<<set $daily.prison.anxiousSpoke to true>>
<</if>>
<<if $prison_anxious_greet isnot undefined>>
<<unset $prison_anxious_greet>>
<<set $daily.prison.anxiousGreet to true>>
<</if>>
<<if $prison_veteran_spoke isnot undefined>>
<<unset $prison_veteran_spoke>>
<</if>>
<<if $prison_veteran_greet isnot undefined>>
<<unset $prison_veteran_greet>>
<<set $daily.prison.veteranGreet to true>>
<</if>>
<<if $prison_methodical_spoke isnot undefined>>
<<unset $prison_methodical_spoke>>
<<set $daily.prison.methodicalSpoke to true>>
<</if>>
<<if $prisonwake isnot undefined>>
<<unset $prisonwake>>
<<set $daily.prison.wake to true>>
<</if>>
<<if $prison_attention_day isnot undefined>>
<<unset $prison_attention_day>>
<<set $daily.prison.attentionDay to true>>
<</if>>
<<if $glideScared isnot undefined>>
<<unset $glideScared>>
<<set $daily.glideScared to true>>
<</if>>
<<if !$daily.school.attended>>
<<set $daily.school.attended to {}>>
<</if>>
<<if $scienceattended isnot undefined>>
<<set $daily.school.attended.science to $scienceattended == 1>>
<<unset $scienceattended>>
<<set $daily.school.attended.maths to $mathsattended == 1>>
<<unset $mathsattended>>
<<set $daily.school.attended.english to $englishattended == 1>>
<<unset $englishattended>>
<<set $daily.school.attended.history to $historyattended == 1>>
<<unset $historyattended>>
<<set $daily.school.attended.swimming to $swimmingattended == 1>>
<<unset $swimmingattended>>
<</if>>
<<if $weekly is undefined>>
<<set $weekly to {
theft: {},
sewers: {}
}>>
<</if>>
<<if $robinBrothelWeekly isnot undefined>>
<<set $weekly.robinBrothel to $robinBrothelWeekly>>
<<unset $robinBrothelWeekly>>
<</if>>
<<if $edenPreyWeekly isnot undefined>>
<<set $weekly.edenPrey to $edenPreyWeekly>>
<<unset $edenPreyWeekly>>
<</if>>
<<if $leightondancerefused isnot undefined>>
<<set $weekly.leightonDanceRefused to $leightondancerefused>>
<<unset $leightondancerefused>>
<</if>>
<<if $dancestudiotheft isnot undefined>>
<<set $weekly.theft.danceStudio to $dancestudiotheft>>
<<unset $dancestudiotheft>>
<</if>>
<<if $oceanbreezetheft isnot undefined>>
<<set $weekly.theft.oceanBreeze to $oceanbreezetheft>>
<<unset $oceanbreezetheft>>
<</if>>
<<if $stripclubtheft isnot undefined>>
<<set $weekly.theft.stripClub to $stripclubtheft>>
<<unset $stripclubtheft>>
<</if>>
<<if $clothingshoptheft isnot undefined>>
<<set $weekly.theft.clothingShop to $clothingshoptheft>>
<<unset $clothingshoptheft>>
<</if>>
<<if $adultshoptheft isnot undefined>>
<<set $weekly.theft.adultShop to $adultshoptheft>>
<<unset $adultshoptheft>>
<</if>>
<<if $hairdresserstheft isnot undefined>>
<<set $weekly.theft.hairDressers to $hairdresserstheft>>
<<unset $hairdresserstheft>>
<</if>>
<<if $tailortheft isnot undefined>>
<<set $weekly.theft.tailor to $tailortheft>>
<<unset $tailortheft>>
<</if>>
<<if $petshoptheft isnot undefined>>
<<set $weekly.theft.petShop to $petshoptheft>>
<<unset $petshoptheft>>
<</if>>
<<if $toyshoptheft isnot undefined>>
<<set $weekly.theft.toyShop to $toyshoptheft>>
<<unset $toyshoptheft>>
<</if>>
<<if $tattooparlourtheft isnot undefined>>
<<set $weekly.theft.tattooParlour to $tattooparlourtheft>>
<<unset $tattooparlourtheft>>
<</if>>
<<if $ridingschooltheft isnot undefined>>
<<set $weekly.theft.ridingSchool to $ridingschooltheft>>
<<unset $ridingschooltheft>>
<</if>>
<<if $spatheft isnot undefined>>
<<set $weekly.theft.spa to $spatheft>>
<<unset $spatheft>>
<</if>>
<<if $schoollibrarymoneytheft isnot undefined>>
<<set $weekly.theft.schoolLibraryMoney to $schoollibrarymoneytheft>>
<<unset $schoollibrarymoneytheft>>
<</if>>
<<if $infirmarydrugstheft isnot undefined>>
<<set $weekly.theft.infirmaryDrugs to $infirmarydrugstheft>>
<<unset $infirmarydrugstheft>>
<</if>>
<<if $furnitureshoptheft isnot undefined>>
<<set $weekly.theft.furnitureShop to $furnitureshoptheft>>
<<unset $furnitureshoptheft>>
<</if>>
<<if $streetpolice isnot undefined>>
<<set $weekly.streetPolice to $streetpolice>>
<<unset $streetpolice>>
<</if>>
<<if $sewersantiquecrystal isnot undefined>>
<<set $weekly.sewers.antiqueCrystal to $sewersantiquecrystal>>
<<unset $sewersantiquecrystal>>
<</if>>
<<if $sewersantiquewatch isnot undefined>>
<<set $weekly.sewers.antiqueWatch to $sewersantiquewatch>>
<<unset $sewersantiquewatch>>
<</if>>
<<if $sewersantiquedildo isnot undefined>>
<<set $weekly.sewers.antiqueDildo to $sewersantiquedildo>>
<<unset $sewersantiquedildo>>
<</if>>
<<if $sewersantiquecandlestick isnot undefined>>
<<set $weekly.sewers.antiqueCandlestick to $sewersantiquecandlestick>>
<<unset $sewersantiquecandlestick>>
<</if>>
<<if $sewersantiquehorn isnot undefined>>
<<set $weekly.sewers.antiqueHorn to $sewersantiquehorn>>
<<unset $sewersantiquehorn>>
<</if>>
<<if $temple_fire isnot undefined>>
<<set $weekly.templeFire to $temple_fire>>
<<unset $temple_fire>>
<</if>>
<<if $police_high isnot undefined>>
<<set $weekly.policeHigh to $police_high>>
<<unset $police_high>>
<</if>>
<<if $school_pool_swap isnot undefined>>
<<set $weekly.schoolPoolSwap to $school_pool_swap>>
<<unset $school_pool_swap>>
<</if>>
<<if $beach_cave_compass isnot undefined>>
<<set $weekly.beachCaveCompass to $beach_cave_compass>>
<<unset $beach_cave_compass>>
<</if>>
<<if $dance_job isnot undefined>>
<<set $weekly.danceJob to $dance_job>>
<<unset $dance_job>>
<</if>>
<<if $whitneyPub isnot undefined>>
<<set $weekly.whitneyPub to $whitneyPub>>
<<unset $whitneyPub>>
<</if>>
<<if $adultShopWhitney isnot undefined>>
<<set $weekly.adultShopWhitney to $adultShopWhitney>>
<<unset $adultShopWhitney>>
<</if>>
<!--
v0.4.0.6 change (87f8e633085bb4be8f4f0d099012b1e0b077242a) that I've moved up here.
the reason is - this variable is used in the edge-case handled below
(the <<pass _passMinutes>> macro that the v0.4 Time refactor sometimes calls ends up reading schoolLessonsMissed.science,
which obviously breaks if this initialization doesn't happen at this point.
If you add any calls to <<pass>> before this line in backComp - it will also break
for any players whose save doesn't have the schoolLessonsMissed paramm yet.
-->
<<if $sciencemissed isnot undefined>>
<<set $schoolLessonsMissed to { science: $sciencemissed, maths: $mathsmissed, english: $englishmissed, history: $historymissed, swimming: $swimmingmissed }>>
<<unset $sciencemissed>>
<<unset $mathsmissed>>
<<unset $englishmissed>>
<<unset $historymissed>>
<<unset $swimmingmissed>>
<</if>>
<!-- v0.4 Time refactor -->
<<if $time isnot undefined and !$timeStamp>>
<<script>>
/* Tries to set the date to the same as the previous version's date.
If weekday is different from the real date, well shit, we're faking it. */
const month = Time.monthNames.map(month => month.toLowerCase()).indexOf(V.month) + 1;
const date = new DateTime(V.year, month, V.monthday, Math.min(V.hour, 23), Math.min(V.minute, 59), V.seconds);
const startDate = new DateTime(date);
Time.startDate = startDate.addDays(-V.days);
const passMinutes = (V.hour > 23 ? (V.hour - 23) * 60 : 0) + (V.minute > 59 ? V.minute - 59 : 0);
if (V.real_season) V.real_timeStamp = new DateTime(V.real_year, Time.monthNames.indexOf(V.real_month.toUpperFirst()) + 1, V.real_monthday, V.real_hour, V.real_minute).timeStamp - V.startDate;
Time.setDate(date);
V.weekDayOffset = (V.weekday - Time.weekDay + 6) % 7; /* stay positive */
if (V.weekDayOffset === 6) delete V.weekDayOffset; /* and clean the rubbish */
["time", "year", "yeardays", "season", "month", "monthday", "weekday", "schoolday", "days", "daystate", "dayname", "hour", "minute", "seconds", "pass", "real_year", "real_season", "real_month", "real_monthday", "real_hour", "real_minute", "real_time"].forEach(v => delete V[v]);
Time.set(V.timeStamp + passMinutes * 60);
<</script>>
<</if>>
<!-- v0.4 Vrel stuff that he forgot to label -->
<<if $hypnosisdisable is undefined>>
<<set $hypnosisdisable to "f">>
<</if>>
<<if $housekeeping is undefined>>
<<set $housekeeping to 0>>
<</if>>
<<if $town_projects is undefined>>
<<set $town_projects to {}>>
<</if>>
<<if $ruffledisable is undefined>>
<<set $ruffledisable to "f">>
<</if>>
<<if $child_played is undefined>>
<<set $child_played to []>>
<</if>>
<!-- v0.4 Wraith stuff -->
<<if $necklaceThief is undefined>>
<<if $museumAntiques.antiques.antiqueivorynecklace isnot "notFound">>
<<set $necklaceThief to "player">>
<<elseif $town_projects.diving gte 3 and $museumAntiques.antiques.antiqueivorynecklace is "notFound">>
/* for anyone on the dev build that passed the normal trigger already */
<<museumAntiqueStatus "antiqueivorynecklace" "found">>
<<museumAntiqueStatus "antiqueivorynecklace" "talk">>
<<set $necklaceThief to "diver">>
<<else>>
<<set $necklaceThief to "">>
<</if>>
<</if>>
<!-- v0.4 Fox TF and fox encounters -->
<<if $fox is undefined or typeof $fox is "string">>
<<set $foxbuild to 0>>
<<set $fox to 0>>
<<set $transformationParts.traits.mateForLife to ($harpy gte 3 ? "default" : "disabled")>>
<!-- Unrelated fix for fallenbuild being NaN on existing saves -->
<<if !$fallenbuild>>
<<set $fallenbuild to 0>>
<</if>>
<</if>>
<!-- V0.4 Moving flaunting to mirror -->
<<if $uncomfortable.flaunting isnot undefined>>
<<if $uncomfortable.flaunting is false and $demon gte 4 and $exhibitionism gte 95>>
<<set $transformationParts.traits.flaunting to "default">>
<<else>>
<<set $transformationParts.traits.flaunting to "disabled">>
<</if>>
<<run delete $uncomfortable.flaunting>>
<</if>>
<!-- V0.4 egg -->
<<if $plants.egg>>
<<set $plants.chicken_egg to $plants.egg>>
<<run delete $plants.egg>>
<<set $plants.chicken_egg.name to "chicken_egg">>
<<set $plants.chicken_egg.plural to "chicken eggs">>
<</if>>
<<if $farmersProduce !== undefined and $farmersProduce.selling !== undefined && $farmersProduce.selling.egg>>
<<set $farmersProduce.selling.chicken_egg to $farmersProduce.selling.egg>>
<<run delete $farmersProduce.selling.egg>>
<</if>>
<!-- V0.4 tower guard state saved -->
<<if $per_npc.farm_tower_guard and $per_npc.farm_tower_guard.active isnot undefined>>
<<run delete $per_npc.farm_tower_guard.active>>
<<set $per_npc.farm_tower_guard.bold to 0>>
<<set $per_npc.farm_tower_guard.lefthand to 0>>
<<set $per_npc.farm_tower_guard.righthand to 0>>
<<set $per_npc.farm_tower_guard.mouth to 0>>
<<set $per_npc.farm_tower_guard.chest to "clothed">>
<<set $per_npc.farm_tower_guard.health to $per_npc.farm_tower_guard.healthmax>>
<<set $per_npc.farm_tower_guard.location to {head: 0, genitals: 0}>>
<<set $per_npc.farm_tower_guard.penis to ($per_npc.farm_tower_guard.penis isnot "none") ? "clothed" : "none">>
<<set $per_npc.farm_tower_guard.vagina to ($per_npc.farm_tower_guard.vagina isnot "none") ? "clothed" : "none">>
<</if>>
<!-- V0.4.0.2 SNEAKY posture undefined -->
<<if $player.gender_posture is undefined>>
<<if $background is "crossdresser">>
<<if $player.gender is "f">>
<<set $player.gender_posture to "m">>
<<elseif $player.gender is "m">>
<<set $player.gender_posture to "f">>
<</if>>
<<else>>
<<set $player.gender_posture to "n">>
<</if>>
<</if>>
<!-- V0.4.0.3 SNEAKY - V0.4.0.6 empty NPC name arrays -->
<<if !$NPC_names_m or $NPC_names_m.length is 0 or !$NPC_names_f or $NPC_names_f.length is 0>>
<<init_names>>
<<set $_per_k to Object.keys($per_npc)>>
<<for $_per_c range $_per_k>>
<<set $NPC_names_m.delete($per_npc[$_per_c].name)>>
<<set $NPC_names_f.delete($per_npc[$_per_c].name)>>
<</for>>
<</if>>
<<if $combat is 1>>
<!-- Update the index attached to NPC properties if they exist. -->
<<script>>
V.NPCList.forEach((e, i) => {
if (e.type && !Number.isFinite(e.index))
e.index = i;
});
<</script>>
<</if>>
<!-- Fixing broken transformation stuff -->
<<if $tfFIX is undefined or $tfFIX lte 1>>
<<if $tfFIX is undefined>>
<!-- V0.4.0.5 repair transformationParts object after damage from mid-prayer room or nightmare saves -->
<<if $transformationParts.fox is undefined>>
<<set $transformationParts.fox to {ears:"disabled", tail:"disabled", cheeks:"disabled"}>>
<<if $transformationParts.traits.mateForLife is undefined or $transformationParts.traits.flaunting is undefined>>
<<set $transformationParts.traits to {fangs:"disabled", sharpEyes:"disabled", mateForLife:"disabled", flaunting:"disabled"}>>
<<if $wolfgirl gte 2 or $cat gte 2 or $fox gte 2>>
<<set $transformationParts.traits.fangs to "default">>
<</if>>
<<if $cat gte 2 or $harpy gte 2 or $fox gte 2>>
<<set $transformationParts.traits.sharpEyes to "default">>
<</if>>
<<if $fox gte 3 or $harpy gte 3>>
<<set $transformationParts.traits.mateForLife to "default">>
<<else>>
<<set $transformationParts.traits.mateForLife to "disabled">>
<</if>>
<<set $transformationParts.traits.flaunting to "disabled">>
<</if>>
<<if $fox gte 4>>
<<set $transformationParts.fox.ears to "default">>
<</if>>
<<if $fox gte 5>>
<<set $transformationParts.fox.cheeks to "default">>
<</if>>
<<if $fox gte 6>>
<<set $transformationParts.fox.tail to "default">>
<</if>>
<</if>>
<!-- V0.4.0.5 Stop any saves in the above situation from being broken upon leaving -->
<<if $real_transformationParts and !$real_transformationParts.fox>>
<<set $real_transformationParts.fox to {ears:"disabled", tail:"disabled", cheeks:"disabled"}>>
<<if !$real_transformationParts.traits>>
<<set $real_transformationParts.traits to clone($transformationParts.traits)>>
<</if>>
<<if $real_transformationParts.traits.mateForLife is undefined or $real_transformationParts.traits.flaunting is undefined>>
<<if $fox gte 3 or $harpy gte 3>>
<<set $real_transformationParts.traits.mateForLife to "default">>
<<else>>
<<set $real_transformationParts.traits.mateForLife to "disabled">>
<</if>>
<<set $real_transformationParts.traits.flaunting to "disabled">>
<</if>>
<</if>>
<</if>>
<<if $tfFIX is undefined or $tfFIX is 1>>
<!-- v0.3.13.5 - v0.4.0.8 Fix for virgin fallen angels, moved and fixed from earlier part of versionupdate -->
<<if $fallenangel is 2>>
<<set $_isHerm to $player.gender is "h">>
<<set $_hasVaginalVirginity to $player.vaginaExist and $player.virginity.vaginal is true>>
<<set $_hasPenileVirginity to $player.penisExist and $player.virginity.penile is true>>
<<if !$_isHerm and ($_hasVaginalVirginity or $_hasPenileVirginity)
or $_isHerm and $_hasVaginalVirginity and $_hasPenileVirginity>>
<<set $fallenangel to 0>>
<<angelTransform>>
<<set $transformationParts.fallenAngel.halo to "disabled">>
<<set $transformationParts.fallenAngel.wings to "disabled">>
<</if>>
<</if>>
<!-- V0.4.0.8 Fix for non-virgin herm angels from bad fix earlier that didn't take herms into account -->
<<if $angel gte 6 and $player.gender is "h" and !$virginityProtected and ($player.virginity.vaginal isnot true or $player.virginity.penile isnot true)>>
<<fallenTransform>>
<</if>>
<</if>>
<<set $tfFIX to 2>>
<</if>>
<!-- V0.4.0.5 Old saves with untyped named NPCs -->
<<if $NPCName[0].type is undefined>>
<<set $_WHY to ["human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "wolf", "human", "human", "human", "human", "hawk", "human", "human", "human"]>>
<<for $_killMe to 0; $_killMe lte $NPCName.length -1; $_killMe++>>
<<set $NPCName[$_killMe].type to $_WHY[$_killMe]>>
<</for>>
<</if>>
<!-- To fix issues from when the strap ons overwrote $player.penissize -->
<<if $player.penisExist and $playerPenisSizeBackup>>
<<set $player.penissize to $playerPenisSizeBackup>>
<<elseif $player.penissize is undefined>>
<<set $player.penissize to 1>>
<</if>>
<<unset $playerPenisSizeBackup>>
<!-- V0.4.0.6 Separating tentacle forest lurker from daily object to prevent midnight errors in tentacle forest -->
<<if $daily and $daily.tentacle_forest_lurker>>
<<set $tentacle_forest_lurker to $daily.tentacle_forest_lurker>>
<</if>>
<!-- To fix issue where Dr Harper failed to remove both hermaphrodite parasites -->
<<if $sexStats.vagina.pregnancy.type is "parasite" and $sexStats.vagina.pregnancy.fetus.find(parasite => parasite.stats.gender === "Hermaphrodite")>>
<<set $sexStats.vagina.pregnancy.motherStatus to 2>>
<</if>>
<<if !$objectVersion.wardForceUnlock>>
<<if !$objectVersion.wardForceUnlock and !$ward_unlocked and Object.values($children).find(child => child.location is "home" and child.birthLocation isnot "hospital")>>
<<set $_childrenToIntro to Object.values($children).filter(child => child.location is "home" and child.birthLocation isnot "hospital")>>
<<run console.log($_childrenToIntro)>>
<<run $_childrenToIntro.forEach(child => wikifier("setBabyIntro", child.mother, "Bailey", child.birthId))>>
<</if>>
<<set $objectVersion.wardForceUnlock to 1>>
<</if>>
<<if $maleChanceMale is undefined>>
<<set $maleChanceMale to $malechance>>
<<set $maleChanceFemale to $malechance>>
<<set $maleChanceSplit to "f">>
<<set $beastMaleChanceMale to $beastmalechance>>
<<set $beastMaleChanceFemale to $beastmalechance>>
<<set $beastMaleChanceSplit to "f">>
<</if>>
<<if $forcedcrossdressingdisable is undefined>>
<<set $forcedcrossdressingdisable to "f">>
<</if>>
<!-- V0.4.0.9 $currentFurnishing should not be a story variable, and no story variables should be (or include) functions -->
<<if $currentFurnishing>>
<<unset $currentFurnishing>>
<<run State.history.forEach(s => delete s.variables.currentFurnishing)>>
<</if>>
<!-- V0.4.1.1 Fixed for some wolves having "human" sperm -->
<<if !$objectVersion.pregnancyFix>>
<<physicalAdjustmentsInit>>
<</if>>
<<if $speech_attitude is undefined>>
<<set $speech_attitude to "neutral">>
<</if>>
<!-- V0.4.1.7 Set V.options.confirmDialogUponTabClose for the new confirm dialog box prompting when user closes/refresh tab -->
<<if $options.confirmDialogUponTabClose is undefined>>
<<if $ironmanmode is true>>
<<set $options.confirmDialogUponTabClose to true>>
<<else>>
<<set $options.confirmDialogUponTabClose to false>>
<</if>>
<</if>>
<!-- V0.4.2.0 Ear Slime Extension -->
<<if $earSlime is undefined>>
<<resetEarSlime>>
<<set $earSlime.corruption to $corruption_slime or 0>>
<<set $earSlime.event to $slimeEvent or "">>
<<set $earSlime.eventTimer to $slimeSleepEvent or 0>>
<<set $earSlime.eventLength to $slimeEventLength or 0>>
<<set $earSlime.defyCooldown to $slimeDefyCooldown or 0>>
<<set $masturbationRuinedOrgasm to 0>>
<<set $ruinedOrgasmStat to 0>>
<<if ["go running or swimming for an hour", "steal something", "go running or swimming naked for an hour"].includes($earSlime.event)>>
<<set $earSlime.noSleep to true>>
<</if>>
<<unset $corruption_slime>>
<<unset $slimeEvent>>
<<unset $slimeSleepEvent>>
<<unset $slimeDefyCooldown>>
<<set $ruinedorgasmdisable to "f">>
<</if>>
<<if $earSlime.promiscuity is undefined>>
<<set $earSlime.promiscuity to 0>>
<<set $earSlime.deviancy to 0>>
<<set $earSlime.exhibitionism to 0>>
/* One off changes */
<<if $earSlime.event is "go commando" and !$slimeBedroomExit>>
<<if $earSlime.corruption lt 50 and $earSlime.growth is 0>>
<<set $earSlime.forcedCommando to random(2, 4)>>
<<elseif $earSlime.growth is 0>>
<<set $earSlime.forcedCommando to random(7, 21)>>
<<else>>
<<set $earSlime.forcedCommando to random(14, 31)>>
<</if>>
<<set $earSlime.event to "">>
<</if>>
<<if $earSlimeDaysStat is undefined>>
<<set $earSlimeDaysStat to 0>>
<<set $earSlimePassiveDaysStat to 0>>
<<set $earSlime.days to 0>>
/* All old ear slimes were aggressive */
<<set $earSlime.startedThreats to true>>
<</if>>
<</if>>
<<if !$parasite.types.includes("parasite")>>
<<run $parasite.types.push("parasite")>>
<<run $parasite.parasite to []>>
<<run $parasite.breasts to {}>>
<</if>>
<!-- V0.4.2.0 Give leotards a default colour of black after making them recolourable-->
<<script>>
let underUpperChanger = item => {
if (item.index === 3 || item.index === 4 || item.index === 5 || item.index === 8) {
if (item.colour === 0) {
item.colour = "black";
item.colour_combat = "black";
}
}
};
V.wardrobe.under_upper.forEach(underUpperChanger);
underUpperChanger(V.worn.under_upper);
const underLowerChanger = item => {
if (item.index === 8 || item.index === 9 || item.index === 10 || item.index === 13) {
if (item.colour === 0) {
item.colour = "black";
item.colour_combat = "black";
}
}
};
V.wardrobe.under_lower.forEach(underLowerChanger);
underLowerChanger(V.worn.under_lower);
<</script>>
<!-- V0.4.2.0 Crime Overhaul -->
<<if !$objectVersion.crime>>
<<set _oldCrime to parseInt($crime) || 0>>
<<set _oldCrimeHistory to parseInt($crimehistory) || 0>>
<<unset $crime>><<unset $crimehistory>>
<<set $crime to {
assault: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0},
coercion: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0},
destruction: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0},
exposure: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0},
obstruction: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0},
prostitution: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0},
resisting: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0},
thievery: {current: _oldCrime, history: _oldCrimeHistory, daily: 0, count: 0, countHistory: 0},
petty: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0},
trespassing: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0},
events: {},
}>>
<<if $crime.thievery.current gte 1>>
<<set $crime.thievery.count to 1>><<set $crime.thievery.countHistory to 1>>
<<set C.crime.logEvent(_oldCrime, "thievery", "legacy", 0)>>
<</if>>
<<set $objectVersion.crime to 1>>
<</if>>
<!-- V0.4.2.0 Temple rank prep -->
<<if $world_corruption_soft is undefined>>
<<set $world_corruption_soft to 0>>
<<set $world_corruption_hard to 2>>
<<set $world_corruption_reduced to 0>>
<<if $stat_aphrodisiacs_sold gte 1>>
<<world_corruption "soft" $stat_aphrodisiacs_sold>>
<</if>>
<<if $sydneySeen>>
<<if $sydneySeen.includes("corruptroom")>>
<<world_corruption "hard" 1>>
<</if>>
<</if>>
<<if $museumAntiques.antiques.antiquebell is "stolen">>
<<world_corruption "hard" 2>>
<</if>>
<<if $museumAntiques.antiques.antiqueivorynecklace is "talk" or $museumAntiques.antiques.antiqueivorynecklace is "museum">>
<<world_corruption "hard" 2>>
<</if>>
<<if $templePromised is "Sydney">>
<<world_corruption "hard" -1>>
<</if>>
<</if>>
<!-- V0.4.2.3 Fixes existing saves affected by Moderate Start "f" bug -->
<<if $malechance is "f">>
<<set $malechance to 0>>
<</if>>
<<if $beastmalechance is "f">>
<<set $beastmalechance to 0>>
<</if>>
<!-- V0.4.2.7 livestock daily variable -->
<<if $daily.livestock is undefined>>
<<set $daily.livestock to {}>>
<</if>>
<!-- V0.4.2.7 Pregnancy type fix -->
<<if $pregnancytype is "f">>
<<set $pregnancytype to "realistic">>
<</if>>
<!-- V0.4.2.7 We will never ever know what this code does because Scythe didn't comment it and I had to do it instead -->
<<if $straponstat is undefined>>
<<set $straponstat to 0>>
<</if>>
<!-- V0.4.3.0 Confess -->
<<if C.npc.Sydney.init is 1 and $sydney and !$sydney.rank>>
<<set $sydney.rank to "initiate">>
<</if>>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest" and $temple_initiate_days is undefined>>
<<set $temple_initiate_days to 0>>
<</if>>
<<if ($temple_rank is "monk" or $temple_rank is "priest") and $temple_monk_days is undefined>>
<<set $temple_monk_days to 0>>
<</if>>
<!-- V0.4.3.2 Jordan title fix -->
<<if C.npc.Jordan.title is "monk">>
<<set C.npc.Jordan.title to "priest">>
<</if>>
<<if C.npc.Jordan.title is "nun">>
<<set C.npc.Jordan.title to "priestess">>
<</if>>
<!-- V.pillory_tenant.endDate update -->
<<if $pillory_tenant isnot undefined and (!$pillory_tenant.endDate and $pillory_tenant.endday)>>
<<set $pillory_tenant.endDate to ($pillory_tenant.endday * TimeConstants.secondsPerDay + ($pillory_tenant.endhour - 7) * TimeConstants.secondsPerHour)>>
<<run delete $pillory_tenant.endday>>
<</if>>
<<if !$options.dateFormat>>
<<set $options.dateFormat to "en-GB">>
<</if>>
<!-- Fix for the players being able to access the Nursery while refusing to pay Bailey outside the orphanage -->
<<if $baileyRefusedToPay is undefined>>
<<set $baileyRefusedToPay to 0>>
<</if>>
<!-- Fix for alex pregnancy to allow for both the pc and Alex to be pregnant at the same time -->
<<if C.npc.Alex.pregnancy and C.npc.Alex.pregnancy.knowledge>>
<<set _pregnancyUpdate to getPregnancyObject()>>
<<if _pregnancyUpdate.type is "human" and _pregnancyUpdate.fetus.length and _pregnancyUpdate.fetus[0].father is "Alex">>
<<set C.npc.Alex.pregnancy.pcKnowledge to true>>
<</if>>
<<set _pregnancyUpdate to getPregnancyObject("Alex")>>
<<if _pregnancyUpdate.type is "human" and _pregnancyUpdate.fetus.length>>
<<set C.npc.Alex.pregnancy.selfKnowledge to true>>
<</if>>
<<run delete C.npc.Alex.pregnancy.knowledge>>
<</if>>
<!-- V0.4.4.0 fix blackjack related sets -->
<<if typeof $estatePersistent.markedCards is "string">>
<<set $estatePersistent.markedCards to JSON.parse($estatePersistent.markedCards)>>
<</if>>
<<if $blackjack && typeof $blackjack.seenMarkedCardsSoFar is "string">>
<<set $blackjack.seenMarkedCardsSoFar to JSON.parse($blackjack.seenMarkedCardsSoFar)>>
<</if>>
<!-- V0.4.4.4 clothesPriceLewd being higher than 2 -->
<<if $clothesPriceLewd gt 2>><<set $clothesPriceLewd to 2>><</if>>
<!-- V0.4.4.4 ear slime typo fix -->
<<if !$objectVersion.earSlimeFix and $parasite.left_ear.name isnot "slime" and $parasite.right_ear.name isnot "slime" and $earSlime and ($earSlime.days or $earSlime.corruption or $earSlime.growth)>>
<<resetEarSlime>>
<<set $objectVersion.earSlimeFix to 1>>
<</if>>
<!-- Added the new hair growth pills data -->
<<if $sexStats.pills.pills && $sexStats.pills.pills["Hair Growth Formula"] is undefined>>
<<physicalAdjustmentsInit>>
<</if>>
<!-- V0.4.5.0 Handheld Items -->
<<if $worn.handheld is undefined>>
<<set $worn.handheld to clone(setup.clothes.handheld[0])>>
<<set $carried.handheld to clone(setup.clothes.handheld[0])>>
<<set $wardrobe.handheld to []>>
<<set $store.handheld to []>>
<<set $wear_handheld to "none">>
<<if ($player.gender is "f" and $background isnot "crossdresser") or
($player.gender is "m" and $background is "crossdresser") or
($player.gender is "h" and
(
(($player.gender_body is "m" or ($player.gender_body is "a" and $player.breastsize lte 3)) and $background is "crossdresser") or
(($player.gender_body is "f" or ($player.gender_body is "a" and $player.breastsize gt 3)) and $background isnot "crossdresser")
)
)>>
<<set $wardrobe.handheld.push(clone(setup.clothes.handheld[8]))>>
<<set $wardrobe.handheld.last().colour to "purple">>
<<else>>
<<set $wardrobe.handheld.push(clone(setup.clothes.handheld[8]))>>
<<set $wardrobe.handheld.last().colour to "blue">>
<</if>>
<</if>>
<<if $propEquipped is undefined>>
<<set $propEquipped to 0>>
<</if>>
<<if $balloonStand is undefined>>
<<set $balloonStand to {
open: false,
owner: "friendly",
freeDrink: false,
robin: {status: "unaffected", talked: false, knows: false}
}>>
<</if>>
<<if $robin is undefined>>
<<set $robin to {
timer: {hurt:0, customer:0},
hurtReason: "nothing",
moneyModifier: 0
}>>
<</if>>
<<if $outfit_update is undefined or $outfit_update lt 5>>
<<set $outfit_update to 5>>
<<for $_i to 0; $_i lt $outfit.length; $_i++>>
<<if $outfit[$_i].handheld is undefined>>
<<set $outfit[$_i].handheld to "naked">>
<</if>>
<<if $outfit[$_i].colors and !$outfit[$_i].colors.handheld>>
<<set $outfit[$_i].colors.handheld to [0, 0]>>
<</if>>
<</for>>
<</if>>
<<if $brothelVending and $brothelVending.status is "sold" and $brothelVending.weeksEmpty lt 4>>
<<set $brothelVending.status to "set">>/*return vending machine to players whose machines were incorrectly eaten*/
<</if>>
<<if $brothelVending and $brothelVending.products is 0 and $brothelVending.weeksEmpty gt 0>>
<<set $brothelVending.weeksEmpty to 0>>
<<set $brothelVending.weeksRent to 0>>
<<if $brothelVending.status is "sold">><<set $brothelVending.status to "idea">><</if>>
/*fix weeksEmpty increasing even when the player hasn't started the vending machine questline. reset vending machine questline if vending machines were sold despite never having started the questline*/
<</if>>
/* To fix cases where the value could be deleted after starting the game */
<<if $cycledisable is undefined>>
<<set $cycledisable to "f">>
<</if>>
/*0.4.6.0 Adding arrays for photos and videos taken of the PC that they'll be able to find online*/
<<if $internet is undefined>>
<<set $internet to {
photos: [],
videos: []
}>>
<</if>>
<!-- V0.4.6.0 Vision type events refactor and $real_ variables cleanup -->
<<if !$objectVersion.realVarsFix>><<script>>
if (V.passage.startsWith('ScarletBook') && !V.scarletExitPassage){
V.scarletExitPassage = 'School Library';
} else if (V.passage.startsWith('Olive Book ') && V.per_npc.pinch && V.per_npc.pinch.name !== V.per_npc.pinch.fullDescription){
V.per_npc.pinch.name = V.per_npc.pinch.fullDescription;
V.per_npc.pinch.name_known = 1;
if (V.NPCList[0].fullDescription && V.NPCList[0].fullDescription.endsWith('Pinch')) {
V.NPCList[0].name = V.NPCList[0].fullDescription;
V.NPCList[0].name_known = 1;
}
}
let event;
if (V.passage.match(/^(Drama|Loveth|ScarletBook([^1-5]|10))/)) {
event = 'janet';
} else if (V.passage.startsWith('Schism ')) {
event = 'wraith';
} else if (V.passage.match(/^Olive Book [^1-4]/)) {
event = 'pinch';
} else if (V.activeNightmare) {
event = 'nightmare';
} else if (
V.passage.match(/^Sydney Temple Corrupt (Sex( Finish)?|End( [^2F]|$))/)
|| (V.passage === 'Sydney Temple Corrupt End 2' && !V.sydneySeen.includes("corruptroom"))
) {
event = 'prayerroom';
}
if (event) {
/* $real_ variables are in use */
if (!V.frozenValues) {
V.statFreeze = true;
V.frozenValues = {};
const skipKeys = ['replayScene', 'frozenKeys', 'frozenValues', 'statFreeze', 'passage', 'debug'];
V.frozenKeys = Object.keys(V);
V.frozenKeys.forEach(k => {
if (skipKeys.includes(k) || k.startsWith('real_')) return;
V.frozenValues[k] = clone(V[k]);
});
['pinchSpeech', 'pinchArousal', 'pinchPronoun', 'pinchPenile', 'pinchVaginal', 'pinchAnal', 'pinchKiss', 'pinchSong', 'nightmareWake', 'prayerRoom', 'loveDrunk', 'examSafe', 'wraithSkin', 'penisusue', 'saveTransformtaions'].forEach(v => delete V.frozenValues[v]);
}
const realVarsToCopy = [
'moonstate', 'haircolour', 'hairlength', 'goooutsidecount', 'semenoutsidecount', 'pain', 'arousal', 'tiredness', 'stress', 'trauma', 'control', 'angel', 'fallenangel', 'angelbuild', 'demon', 'wolfgirl', 'cat', 'cow', 'harpy', 'fox', 'sexStats', 'skulduggery', 'purity', 'spray', 'skin', 'parasite', 'hairfringecolour', 'hairColourStyle', 'hairColourGradient', 'hairFringeColourStyle', 'hairFringeColourGradient', 'timeStamp',
/* only overwrite the frozen values with variables from the current scene, to avoid restoring outdated values */
...(event === 'wraith' ? [
'spraymax', 'hairtype', 'fringelength', 'fringetype', 'fringelengthstage', 'submissive', 'awareness', 'awarelevel', 'skinColor', 'condoms',
] : [])
];
const migrateRealVars = (whitelist = realVarsToCopy) => {
whitelist.forEach(k => {
if (V['real_' + k] !== undefined && V.frozenValues[k] !== undefined) {
V.frozenValues[k] = clone(V['real_' + k]);
}
});
};
const overwriteObjProp = (key, value, obj = V.frozenValues) => {
if (value !== undefined) obj[key] = clone(value);
};
const freezeRealClothes = (storeKey) => {
const tmpWorn = clone(V.worn);
Wikifier.wikifyEval(`<<storeon "${storeKey}">>`);
V.frozenValues.worn = V.worn;
V.worn = tmpWorn;
};
const freezeRealSexStats = () => {
const tmpSexStats = clone(V.sexStats);
V.sexStats = V.frozenValues.sexStats;
if (V.sexStats.pills.pills === undefined){
backCompPillsInventory();
}
Wikifier.wikifyEval('<<physicalAdjustmentsInit>>');
V.sexStats = tmpSexStats;
};
if (event === 'janet') {
if (V.frozenValues.scarletExitPassage === undefined) {
V.frozenValues.scarletExitPassage = V.scarletExitPassage;
}
overwriteObjProp('sex', V.real_playersex, V.frozenValues.player);
overwriteObjProp('gender', V.real_playergender, V.frozenValues.player);
overwriteObjProp('penisExist', V.real_penisexist, V.frozenValues.player);
overwriteObjProp('vaginaExist', V.real_vaginaexist, V.frozenValues.player);
overwriteObjProp('leftEyeColour', V.real_lefteyecolour || V.real_eyecolour);
overwriteObjProp('rightEyeColour', V.real_righteyecolour || V.real_eyecolour);
overwriteObjProp('eyecolour', V.real_lefteyecolour || V.real_eyecolour);
overwriteObjProp('breastsize', V.real_breastsize, V.frozenValues.player);
overwriteObjProp('ballsExist', V.real_ballsexist, V.frozenValues.player);
Object.assign(V.frozenValues.player.bodyliquid, V.player.bodyliquid, V.real_bodyliquid);
overwriteObjProp('virginity', V.real_virginity, V.frozenValues.player);
freezeRealClothes(event);
overwriteObjProp('genitals', V.real_wornGenitals, V.frozenValues.worn);
Object.assign(V.frozenValues.transformationParts, V.saveTransformtaions);
migrateRealVars();
freezeRealSexStats();
} else if (event === 'wraith') {
overwriteObjProp('sex', V.real_playersex, V.frozenValues.player);
overwriteObjProp('gender', V.real_playergender, V.frozenValues.player);
overwriteObjProp('penisExist', V.real_penisexist, V.frozenValues.player);
overwriteObjProp('vaginaExist', V.real_vaginaexist, V.frozenValues.player);
overwriteObjProp('leftEyeColour', V.real_lefteyecolour || V.real_eyecolour);
overwriteObjProp('rightEyeColour', V.real_righteyecolour || V.real_eyecolour);
overwriteObjProp('eyecolour', V.real_lefteyecolour || V.real_eyecolour);
overwriteObjProp('breastsize', V.real_breastsize, V.frozenValues.player);
overwriteObjProp('ballsExist', V.real_ballsexist, V.frozenValues.player);
Object.assign(V.frozenValues.player.bodyliquid, V.player.bodyliquid, V.real_bodyliquid);
overwriteObjProp('virginity', V.real_virginity, V.frozenValues.player);
freezeRealClothes(event);
overwriteObjProp('genitals', V.real_wornGenitals, V.frozenValues.worn);
Object.assign(V.frozenValues.transformationParts, V.saveTransformtaions);
migrateRealVars();
freezeRealSexStats();
overwriteObjProp('hairlengthstage', V.real_hairlenghthstage);
overwriteObjProp('state', V.real_wraithState, V.frozenValues.wraith);
overwriteObjProp('clothingrebuy', V.real_rebuy);
overwriteObjProp('condomLvl', V.real_condomLevel);
} else if (event === 'pinch') {
overwriteObjProp('location', V.oliveExitPassage === 'School Library' ? 'school' : 'home');
if (V.passage.match(/^Olive Book (Lew|Pinch) /) || (V.phase === 1 && V.passage.match(/(End|8)$/))) {
/* player is currently another character */
overwriteObjProp('sex', V.real_playersex, V.frozenValues.player);
overwriteObjProp('gender', V.real_playergender, V.frozenValues.player);
overwriteObjProp('penisExist', V.real_penisexist, V.frozenValues.player);
overwriteObjProp('vaginaExist', V.real_vaginaexist, V.frozenValues.player);
overwriteObjProp('leftEyeColour', V.real_lefteyecolour || V.real_eyecolour);
overwriteObjProp('rightEyeColour', V.real_righteyecolour || V.real_eyecolour);
overwriteObjProp('eyecolour', V.real_lefteyecolour || V.real_eyecolour);
overwriteObjProp('breastsize', V.real_breastsize, V.frozenValues.player);
overwriteObjProp('ballsExist', V.real_ballsexist, V.frozenValues.player);
Object.assign(V.frozenValues.player.bodyliquid, V.player.bodyliquid, V.real_bodyliquid);
overwriteObjProp('virginity', V.real_virginity, V.frozenValues.player);
freezeRealClothes(event);
overwriteObjProp('genitals', V.real_wornGenitals, V.frozenValues.worn);
Object.assign(V.frozenValues.transformationParts, V.saveTransformtaions);
migrateRealVars();
freezeRealSexStats();
overwriteObjProp('penissize', V.real_penissize, V.frozenValues.player);
} else {
/* do not copy other variables, even if they exist */
migrateRealVars(['moonstate', 'timeStamp']);
}
} else if (event === 'nightmare') {
Object.assign(V.frozenValues.player.bodyliquid, V.real_bodyliquid);
overwriteObjProp('virginity', V.real_virginity, V.frozenValues.player);
overwriteObjProp('clothingrebuy', V.real_rebuy);
migrateRealVars(['moonstate', 'timeStamp', 'location', 'parasite', 'pain', 'arousal', 'tiredness', 'trauma', 'control', 'angel', 'angelbuild', 'fallenangel', 'transformationParts', 'purity', 'parasitepregdisable', 'worn', 'skin']);
} else if (event === 'prayerroom') {
/* DO NOT MODIFY FURTHER, SEE 'Fix to freezePlayerStats being used in the Corrupt Temple scene' */
overwriteObjProp('virginity', V.real_virginity, V.frozenValues.player);
overwriteObjProp('virginity', V.real_virginity_sydney, V.frozenValues.NPCName[V.NPCNameList.indexOf('Sydney')]);
migrateRealVars(['angel', 'fallenangel', 'transformationParts', 'purity', 'trauma']);
}
V.frozenValues.objectVersion.realVarsFix = 1;
}
delete V.saveTransformtaions;
delete V.penisusue;
/* clean up $real_ variables */
Object.keys(V).forEach(k => {
if (k.startsWith('real_')) {
delete V[k];
}
});
V.objectVersion.realVarsFix = 1;
<</script>><</if>>
<<if $noTraitDescription isnot undefined>>
<<unset $noTraitDescription>>
<</if>>
<<if $shopListMax isnot undefined>>
<<unset $shopListMax>>
<</if>>
<<if $baileyPaidStat is undefined>>
<<set $baileyPaidStat to 0>>
/* Dupicate stats are intentional to use as a potential gameplay mode */
<<set $baileyRefusedToPayTotal to 0>>
<<set $baileyRefusedToPayTotalStat to 0>>
<</if>>
<!-- V0.4.6.0 Removed a legacy variable that was never needed -->
<<unset $robin_naked_room_clothes>>
<!-- v <= 0.4.5.3: Consolidated these into $speechSextoyState -->
<<unset $speechsextoyangry>>
<<unset $speechsextoyshocked>>
<<unset $speechsextoyaroused>>
<<unset $speechsextoydisappointed>>
/*Added npc generation and pronoun widgets to the livestock horse passages*/
<<if $livestock_horse_rescued is $pronoun >>
<<set $livestock_horse_rescued to true>>
<</if>>
/*Adds Gift Variable for Office Manager for old saves*/
<<if $managerGift is undefined>>
<<set $managerGift to 1>>
<</if>>
/* Stat tracking for unsafe sex */
<<if $unsafeSexTimeStat is undefined>>
<<set $unsafeSexTimeStat to {}>>
<</if>>
<!-- V0.4.6.0 Draggletail fix -->
<<if $hairtype is "draggletail">>
<<set $hairtype to "messy ponytail">>
<</if>>
/*Fix inconsistent naming for ufarm escape variable*/
<<if $livestockEscape is "birth">>
<<set $livestock_escape to "birth">>
<<unset $livestockEscape>>
<</if>>
/* Fix to freezePlayerStats being used in the Corrupt Temple scene, modification of '$real_ variables cleanup' related to this even shouldnt be modified any longer */
<<if !$replayScene and $statFreeze and $frozenValues and ($passage.match(/^Sydney Temple Corrupt (Sex( Finish)?|End( [^2F]|$))/)
|| ($passage === 'Sydney Temple Corrupt End 2' && !$sydneySeen.includes("corruptroom"))) and !$defileSacredGroundStore and !$objectVersion.defileSacredGroundStore>>
<<set $defileSacredGroundStore to {
playerVirginity: clone($frozenValues.player.virginity),
sydneyVirginity: clone($frozenValues.NPCName[$NPCNameList.indexOf("Sydney")].virginity),
angel: $frozenValues.angel,
angelbuild: $frozenValues.angelbuild,
fallenangel: $frozenValues.fallenangel,
transformationParts: $frozenValues.transformationParts,
purity: $frozenValues.purity,
trauma: $frozenValues.trauma,
}>>
<<unset $frozenValues>>
<<unset $frozenKeys>>
<<unset $statFreeze>>
<<set $objectVersion.defileSacredGroundStore to 1>>
<</if>>
/* Fix to statFreeze being left from the previous fix, be aware of this fix when using statFreeze outside of freezePlayerStats */
<<if (!$objectVersion.defileSacredGroundStore or $objectVersion.defileSacredGroundStore lt 2) and !$replayScene and $statFreeze and !$frozenValues>>
<<unset $statFreeze>>
<<set $objectVersion.defileSacredGroundStore to 2>>
<</if>>
/* Docks dog-related scenes refactor*/
<<if $dock_dog isnot undefined and typeof $dock_dog is "string">>
<<set $_indexTmp to $index>>
<<set $_isOverwritingNPC to !!$NPCList[0].fullDescription>>
<<if $_isOverwritingNPC>>
<<saveNPC 0 "dockDogUpdate">>
<<clearsinglenpc 0>>
<</if>>
<<generateBEAST 1 "dog">>
<<set $dock_dog to clone($NPCList[0])>>
<<if $_isOverwritingNPC>>
<<loadNPC 0 "dockDogUpdate">>
<<clearNPC "dockDogUpdate">>
<</if>>
<<personselect $_indexTmp>>
<<unset $_indexTmp>>
<<unset $_isOverwritingNPC>>
<</if>>
/* Kill the leather leggings with fire */
/* Commenting out again due to continued issues
<<if !$objectVersion.itemFix lt 1 or $objectVersion.itemFix is undefined>>
<<if $worn.under_lower.name isnot "naked" and $worn.legs.name is "leather leggings">><<generalUndress "wardrobe" "under_lower">><</if>>
<<run convertLegstoUnder()>>
<<set $objectVersion.itemFix to 1>>
<</if>>*/
<<if $sydney_spear_talk is 1>>
<<set $sydneySeen.pushUnique("spearMission")>>
<<unset $sydney_spear_talk>>
<</if>>
<!-- V0.4.7.0 Unmod -->
<!-- To mod dev: SIMPLY REMOVE THIS SECTION WHEN MERGING-->
<<if $pplace_number isnot undefined or $pplaces>>
<<unset $pplace_number>><<unset $pplaces>>
<</if>>
<!--V0.5 Great Hawk expansion -->
<<if $playerPregnancyEggLayingDisable is undefined>>
<<set $playerPregnancyEggLayingDisable to $playerPregnancyBeastDisable>>
<</if>>
<<if $bird and $bird.state and !$bird.hunts>>
<<set $bird.injured to 0>>
<<set $bird.clean to 0>>
<<set $bird.lurkersEaten to 0>>
<<set $bird.firepit to Cooker.create({cookTime: {lurker: 1440 * 60}})>>
<<set $bird.hunts to {
unlocked: false,
lurkers: false,
materials: false,
valuables: false,
estate: false
}>>
<<set $bird.materials to {
wood: 0,
fabric: 0,
sticks: 0,
leaves: 0,
junk: 0,
lurkers: 0,
leather: 0,
feathers: 0,
valuables: {}
}>>
<<set $bird.upgrades to {
mirror: 0,
tools: 0,
tarp: 0,
telescope: 0,
shelter: 1,
nest: 0,
firepit: 0,
pot: 0,
rack: 0,
snare: 0,
decor: 0,
wardrobe: 0
}>>
<<if $bird.mirror is 1>>
<<run delete $bird.mirror>>
<<set $bird.upgrades.mirror to 1>>
<</if>>
<<if $bird.fabric>>
<<set $bird.materials.fabric += $bird.fabric>>
<<run delete $bird.fabric>>
<</if>>
<</if>>
<<if $dateCount.GreatHawkCasual is undefined>>
<<set $dateCount.GreatHawkCasual to 0>>
<</if>>
<!-- Pillory time fixes -->
<<if $pillory_tenant isnot undefined and ($pillory_tenant.starthour isnot undefined or $pillory_tenant.startday isnot undefined)>>
<!-- The start day / hour are broken anyways - so resetting the starttime to current time -->
<<set $_newTime to new DateTime(Time.date)>>
<<set $_endTime to new DateTime($_newTime.timeStamp).addHours($pillory_tenant.duration)>>
<<set $pillory_tenant.startTime to $_newTime.timeStamp>>
<<set $pillory_tenant.endTime to $_endTime.timeStamp>>
<<set $pillory_tenant.lastViewed to $_newTime.timeStamp>>
<<unset $pillory_tenant.starthour>>
<<unset $pillory_tenant.startday>>
<<unset $pillory_tenant.endDate>>
<<unset $pillory_tenant.endhour>>
<<unset $pillory_tenant.duration>>
<</if>>
<!-- 5.0.6 -->
<<if $pillory is undefined>>
<<set $pillory to {}>>
<</if>>
<<if $pillorytime isnot undefined or $pillory.time is undefined>>
<<set _pilloryStartTime to new DateTime(Time.date)>>
<<set _pilloryEndTime to new DateTime(Time.date).addMinutes(60 - Time.date.minute)>>
<<if !isNaN($pillorytime) and $pillorytime gte 0>>
<<set _pilloryEndTime.addHours($pillortime)>>
<</if>>
<<set $pillory.time to {
start: _pilloryStartTime.timeStamp,
end: _pilloryEndTime.timeStamp,
}>>
<<unset $pillorytime>>
<</if>>
<<if $pilloryaudience isnot undefined>>
<<if !isNaN($pilloryaudience) and $pilloryaudience gte 0>>
<<set $pillory.audience to $pilloryaudience>>
<</if>>
<<unset $pilloryaudience>>
<</if>>
<<if $pillory_tenant isnot undefined>>
<<set $pillory.tenant to $pillory_tenant>>
<<unset $pillory_tenant>>
<</if>>
<<if $options.oldclock isnot undefined>>
<<run delete $options.oldclock>>
<</if>>
<<if $options.newWardrobeStyle isnot undefined>>
<<run delete $options.newWardrobeStyle>>
<</if>>
<!-- 5.2 tanning rework -->
<!-- Don't move to bottom -->
<<if $player.skin is undefined>>
<<set $player.skin to {
color: "light",
layers: [],
}>>
<</if>>
<<if $skinColor isnot undefined>>
<<set $player.skin.color to $skinColor.natural>>
<<script>>
const colorValue = Math.max(...V.skinColor.tanValues);
V.player.skin.layers = [
{
layers: [],
slots: {},
value: colorValue,
}
];
<</script>>
<<unset $skinColor>>
<</if>>
<<if $player.skin.sunscreen is undefined>>
<<set $player.skin.sunscreen to { usesLeft: 0 }>>
<</if>>
<<if $options.tanningEnabled isnot undefined>>
<<set delete $options.tanningEnabled>>
<</if>>
<<if $options.tanLines is undefined>>
<<set $options.tanLines to true>>
<</if>>
<<if $tanned isnot undefined>>
<<unset $tanned>>
<</if>>
<<if $gameTanImgSetting isnot undefined>>
<<unset $gameTanImgSetting>>
<</if>>
<!--Skin colours for nonhuman children and inconsistency npc skin colour fix -->
<<if !$objectVersion.missingChildSkinColors or $objectVersion.missingChildSkinColors lt 3>>
<<script>>
const fixChild = (child) => {
if (!child.features) return;
if (!child.features.skinColour) child.features.skinColour = Skin.color.natural;
if (child.features.skinColour === "black") child.features.skinColour = "dark";
if (child.features.skinColour === "white") child.features.skinColour = "light";
};
Object.values(V.children).forEach(child => fixChild(child));
getPregnancyObject().fetus.forEach(child => fixChild(child));
Object.values(V.NPCName).forEach(npc => {
if (npc.pregnancy.fetus) {
npc.pregnancy.fetus.forEach(child => fixChild(child));
}
});
Object.values(V.storedNPCs).forEach(npc => {
if (npc?.pregnancy.fetus) {
npc.pregnancy.fetus.forEach(child => fixChild(child));
}
})
<</script>>
<<set $objectVersion.missingChildSkinColors to 3>>
<</if>>
<!-- 0.5 Weather update -->
<<if Time.year is 361 and $location is "temple">>
<<set $location to "old_temple">>
<</if>>
<<if $weatherObj is undefined>>
<<switch $weather>>
<<case "rain" "snow">>
<<set _weather to "heavyPrecipitation">>
<<case "overcast">>
<<set _weather to "heavyClouds">>
<<default>>
<<set _weather to "lightClouds">>
<</switch>>
<<set $weatherObj to {
name: _weather,
snow: 0,
ice: {},
fog: 0,
overcast: 0,
targetOvercast: 0,
monthlyTemperatures: [],
keypointsArr: []
}>>
<<set $player.bodyTemperature to 37>>
<<set $options.weatherUpdate to true>>
<<set $options.reflections to true>>
<<set $options.fahrenheit to false>>
<<unset $weather>>
<<unset $nextWeather>>
<<unset $warmth>>
<<unset $chill>>
<<unset $chill_day>>
<<unset $body_temperature>>
<<unset $body_temperature_outside>>
<<unset $skyHidden>>
<!-- Also reset the frozenValues (statFreeze) -->
<<if $statFreeze>>
<<unset $frozenValues.weather>>
<<unset $frozenValues.nextWeather>>
<<unset $frozenValues.warmth>>
<<unset $frozenValues.chill>>
<<unset $frozenValues.chill_day>>
<<unset $frozenValues.body_temperature>>
<<unset $frozenValues.body_temperature_outside>>
<<unset $frozenValues.skyHidden>>
<</if>>
<!-- Failsafe if changing options immediately after load -->
<<run Weather.WeatherGeneration.generate(Time.date)>>
<<run Engine.play($passage)>>
<</if>>
<<if $options.clothingCaption is undefined>>
<<set $options.clothingCaption to true>>
<</if>>
<<if $frozenKeys isnot undefined>>
<<unset $frozenKeys>>
<</if>>
<<if $startingseason isnot undefined>>
<<unset $startingseason>>
<</if>>
<<if $clothing_number isnot undefined>>
<<unset $clothing_number>>
<</if>>
<!-- Remove old character renderer remnants -->
<<if $options.sidebarRenderer isnot undefined>>
<<unset $options.sidebarRenderer>>
<</if>>
<!-- 5.0.3 -->
<<if $yearly is undefined>>
<<set $yearly = {}>>
<</if>>
<<if !($popcorn gte 0)>>
<<set $popcorn to 0>>
<</if>>
<<if !Number.isFinite($money)>>
<<set $money to 0>>
<</if>>
<!-- 5.0.6 -->
<!-- Fix for not having an island home set, should only be run once -->
<<if !$objectVersion.islandHomeFix>>
<<if $passage.startsWith("Island") and $island and $island.home is undefined>>
<<set $island.home to "rocky_hillock">>
<</if>>
<<set $objectVersion.islandHomeFix to 1>>
<</if>>
<!-- Fix for not having an island home set, should only be run once -->
<<if !$objectVersion.islandHomeFix>>
<<if $passage.startsWith("Island") and $island and $island.home is undefined>>
<<set $island.home to "rocky_hillock">>
<</if>>
<<set $objectVersion.islandHomeFix to 1>>
<</if>>
<!-- Fix for older instance of 'cat_tf_stage_' not being cleared, leading to exceeded loop iterations -->
<<if $custom_eyecolours.filter(obj => obj.variable.includes("cat_tf_stage_")).length gt 8>>
<!-- filter out cat_tf_stages, then append only the first instances of them found in the original array -->
<<set _newEyecolours to V.custom_eyecolours.filter(i => !i.variable.startsWith("cat_tf_stage_")).concat(["cat_tf_stage_0_left", "cat_tf_stage_0_right", "cat_tf_stage_1_left", "cat_tf_stage_1_right", "cat_tf_stage_2_left", "cat_tf_stage_2_right", "cat_tf_stage_3_left", "cat_tf_stage_3_right"].map(o => V.custom_eyecolours.find(c => c.variable === o)));>>
<<set $custom_eyecolours to _newEyecolours>>
<</if>>
<!-- 0.5.2.0, converting NPC seen variables to arrays -->
<<if $remy_seen isnot undefined>>
<<set $remySeen to []>>
<<set $remySeen.pushUnique($remy_seen)>>
<<set $remySeenLast to $remy_seen>>
<<unset $remy_seen>>
<<if $farm_stage gte 5>>
<<set $remySeen.pushUnique("farm")>>
<</if>>
<<if $livestock_intro isnot undefined>>
<<set $remySeen.pushUnique("livestock")>>
<</if>>
<<if $ridingschoolintro isnot undefined>>
<<set $remySeen.pushUnique("riding_school")>>
<</if>>
<</if>>
<<if $wren_seen isnot undefined>>
<<set $wrenSeen to []>>
<<set $wrenSeen.pushUnique($wren_seen)>>
<<set $wrenSeenLast to $wren_seen>>
<<unset $wren_seen>>
<<if $wren_intro isnot undefined>>
<<set $wrenSeen.pushUnique("cards")>>
<</if>>
<<if $winterLakeTalk gte 3>>
<<set $wrenSeen.pushUnique("winter")>>
<</if>>
<</if>>
<<if $niki_seen isnot undefined>>
<<set $nikiSeen to []>>
<<set $nikiSeen.pushUnique($niki_seen)>>
<<unset $niki_seen>>
<<if $livestock_pig gte 1>>
<<set $nikiSeen.pushUnique("farm")>>
<</if>>
<<if $chef_state gte 5>>
<<set $nikiSeen.pushUnique("chef")>>
<</if>>
<<if $winterLakeTalk gte 3>>
<<set $nikiSeen.pushUnique("winter")>>
<</if>>
<</if>>
<!-- Disabled the npc compressor -->
<<if !$objectVersion.npcCompressorDisable>>
<<set _storedNPCToDelete to []>>
<<run Object.entries($storedNPCs).forEach(([key, npcStore]) => {
if (npcStore.npc && (typeof npcStore.npc === 'string' || npcStore.npc instanceof String)) {
try {
npcStore.npc = npcDecompressor(npcStore.npc);
} catch (e) {
T.storedNPCToDelete.push(key);
}
}
})>>
<<run _storedNPCToDelete.forEach(key => {
delete $storedNPCs[key];
})>>
<<set $objectVersion.npcCompressorDisable to 1>>
<</if>>
<<if $objectVersion.npcCompressorDisable lt 2>>
<<script>>
const decompress = (parent) => {
let result = parent;
try {
result = npcDecompressor(parent);
} catch (e) {
result = null;
}
return result;
};
V.parentList.fathers.forEach(parent => {
if (parent.compressed && parent.compressed !== "none") {
parent.npc = decompress(parent.compressed);
delete parent.compressed;
} else {
parent.npc = false;
delete parent.compressed;
}
});
V.parentList.mothers.forEach(parent => {
if (parent.compressed && parent.compressed !== "none") {
parent.npc = decompress(parent.compressed);
delete parent.compressed;
} else {
parent.npc = false;
delete parent.compressed;
}
});
<</script>>
<<set $objectVersion.npcCompressorDisable to 2>>
<</if>>
<<if Browser.isMobile.any() is true and $mobileZoomFix is undefined>>
<<if $options.zoom is 100>>
<<set $mobileZoomFix to 1>>
<<set $options.zoom to 75>>
<<run zoom($options.zoom)>>
<<else>>
<<set $mobileZoomFix to 1>>
<</if>>
<</if>>
<!-- Fix for named npcs whose gender could be changed by the randomizer -->
<<if !$objectVersion.npcPregnancyGenderChange>>
<<initnpcgender>>
<<set $objectVersion.npcPregnancyGenderChange to 1>>
<</if>>
<!-- 0.5.2.5 Temporarily disabling the toggle to fix bleached PCs in combat -->
<<if $options?.tanImgEnabled is false>>
<<set $options.tanImgEnabled to true>>
<</if>>
<<init_customSetting>><</widget>><!--
Low-level canvas renderer composition functions.
Example usage:
<<set _wetness to 0.9>>
<<canvasstart 256 256>>
<<run canvaslayer(10, 'img/shirt.png', {blend:'#ff0000',alpha:_wetness})>>
<<run canvaslayer(11, 'img/shirt_acc.png', {alpha:_wetness})>>
<<run canvaslayer( 8, 'img/skirt.png', {blend:'#ff0000',alpha:_wetness})>>
<<canvasdraw>>
will create a 256x256 canvas
and render 3 images in it: skirt, shirt, and shirt_acc (order by z-index)
shirt and skirt are multiplied by red (#ff0000) colour (blend option)
the images are semi-transparent (alpha=_wetness=0.9, alpha option)
actual <canvas> element will be placed where <<canvasdraw>> is called
-->
<<widget "canvasstart">>
<!--
Creates an off-screen <canvas> element.
Usage: <<canvasstart WIDTH HEIGHT FRAMES>>
-->
<<if _Canvas !== undefined>>
<<run throw "Duplicate 'canvasstart' call">>
<<elseif _args.length !== 3 or typeof _args[0] !== 'number' or typeof _args[1] !== 'number' or typeof _args[2] !== 'number'>>
<<run throw "Invalid 'canvasstart' call">>
<<else>>
<<set _Canvas = Renderer.createCanvas(_args[0]*_args[2], _args[1])>>
<<set _CanvasLayers = []>>
<<set _CanvasFrames = _args[2];>>
<</if>>
<</widget>>
<<widget "canvaslayer">>
<!--
Prepares a layer to be rendered
Usage: <<canvaslayer Z SOURCE [OPTIONS...]*>>
where:
Z: z-index of the layer (bigger above lower).
SOURCE: is URL to the image
OPTIONS: Extra CompositeLayerSpec option objects - they are merged, last has most priority
Example:
<<canvaslayer 20 'img/clothers/upper/schoolshirt/full.png' `{blend:'#00ff00', blendMode:'hard-light'}`>>
-->
<<twinescript>>
var opts = {z:_args[0],src:_args[1]};
for (var i = 2; i < _args.length; i ++) opts = jQuery.extend(opts, _args[i]);
_CanvasLayers.push(opts);
<</twinescript>>
<</widget>>
<<widget "canvasanimate">>
<!--
Insert HTML <canvas> element right here.
Render and animate previously prepared images into it.
Usage: <<canvasanimate [CSS_CLASSES]>>
-->
<<twinescript>>
if (!_Canvas) {
Errors.report("'canvasdraw' without 'canvasstart'");
} else {
Renderer.animateLayers(_Canvas, _CanvasLayers, Renderer.Animations, Renderer.defaultListener);
if (typeof _args[0] === 'string') {
_Canvas.canvas.className = _args[0];
}
output.appendChild(_Canvas.canvas);
}
<</twinescript>>
<<unset _Canvas,_CanvasLayers,_CanvasFrames>>
<</widget>>
<<widget "canvasdraw">>
<!--
Insert HTML <canvas> element right here.
Render previously prepared images into it.
Usage: <<canvasdraw [FRAMECOUNT] [CSS_CLASSES]>>
-->
<<twinescript>>
if (!_Canvas) {
Errors.report("'canvasdraw' without 'canvasstart'");
} else {
Renderer.composeLayers(_Canvas, _CanvasLayers, _args[0] || 1, Renderer.defaultListener);
if (typeof _args[1] === 'string') {
_Canvas.canvas.className = _args[1];
}
output.appendChild(_Canvas.canvas);
}
<</twinescript>>
<<unset _Canvas,_CanvasLayers,_CanvasFrames>>
<</widget>><!--
<<canvasimg [CSSCLASSES]>>
Render full player image.
-->
<<widget "canvasimg">>
<<selectmodel "lighting" "sidebar">>
<<rendermodel "lighting">>
<<selectmodel "main" "sidebar">>
<<modelprepare-player-body>>
<<modelprepare-player-clothes>>
<<if $options.sidebarAnimations isnot false>>
<<animatemodel _args[0]>>
<<else>>
<<rendermodel _args[0]>>
<</if>>
<<if playerHasStrapon()>>
<<set _modeloptions.crotch_visible to false>>
<<set _modeloptions.crotch_exposed to false>>
<<if $worn.lower.exposed lte 1 and $lowerwetstage lte 0>>
<<set _modeloptions.worn.under_lower.index to 0>>
<</if>>
<</if>>
<</widget>>
<!--
Set model options & filters from player body
Requires prior <<selectmodel "main">>
-->
<!--
- ██████ ██ ██████ ████████ ██ ██ ███████ ███████
- ██ ██ ██ ██ ██ ██ ██ ██ ██
- ██ ██ ██ ██ ██ ███████ █████ ███████
- ██ ██ ██ ██ ██ ██ ██ ██ ██
- ██████ ███████ ██████ ██ ██ ██ ███████ ███████
-->
<!--
Set model options & filters for player clothes
-->
<<widget "canvas-player-base-body">>
<<selectmodel "lighting">>
<<set _modeloptions.lights.gradient.enabled = false>>
<<set _modeloptions.lights.flat.enabled = false>>
<<rendermodel "lighting">>
<<selectmodel "main">>
<<set _chestVisible to !$options.neverNudeMenus>>
<<modelprepare-player-body>>
<!-- Reset covering -->
<<set _modeloptions.arm_left to "idle">>
<<set _modeloptions.arm_right to "idle">>
<<set _modeloptions.angel_wing_left to "idle">>
<<set _modeloptions.angel_wing_right to "idle">>
<<set _modeloptions.fallen_wing_left to "idle">>
<<set _modeloptions.fallen_wing_right to "idle">>
<<set _modeloptions.demon_wing_left to "idle">>
<<set _modeloptions.demon_wing_right to "idle">>
<<set _modeloptions.bird_wing_left to "idle">>
<<set _modeloptions.bird_wing_right to "idle">>
<!-- Reset face -->
<<set _modeloptions.blink to false>>
<<set _modeloptions.eyes_half to false>>
<<set _modeloptions.brows to "top">>
<<set _modeloptions.mouth to "neutral">>
<<set _modeloptions.tears to 0>>
<<set _modeloptions.blush to 0>>
<!-- Reset effects -->
<<set _modeloptions.drip_vaginal to "">>
<<set _modeloptions.drip_anal to "">>
<<set _modeloptions.drip_mouth to "">>
<<if $options.neverNudeMenus>>
<<set _modeloptions.crotch_visible to false>>
<<set _modeloptions.penis to "">>
<<if $player.gender_appearance neq "m" or $player.perceived_breastsize gte 3>>
<<set _modeloptions.worn.under_upper.index to 12>>
<<set _modeloptions.worn.under_upper.colour to "pale white">>
<</if>>
<<set _modeloptions.worn.under_lower.colour to "pale white">>
<<if $player.gender_appearance is "m">>
<<set _modeloptions.worn.under_lower.index to 4>>
<<else>>
<<set _modeloptions.worn.under_lower.index to 1>>
<</if>>
<</if>>
<<if playerHasStrapon()>>
<<set _modeloptions.worn.under_lower.index to $worn.under_lower.index>>
<<set _modeloptions.worn.under_lower.colour to ($worn.under_lower.colourCustom ? $worn.under_lower.colourCustom : $worn.under_lower.colour)>>
<</if>>
<<rendermodel>>
<</widget>>
<<widget "canvas-model-override">>
<<if _args[0] is "clear">>
<<set $modeloptionsOverride to {}>>
<<else>>
<<set $modeloptionsOverride[_args[0]] to _args[1]>>
<</if>>
<</widget>><!--
High-level canvas model widgets.
Example #1:
<<selectmodel "main">>
/* set model parameters. see model source/docs on required options and filters */
<<set _modeloptions.showEyes to true>>
<<modelfilter eyes setup.colours.eyes["hazel"].canvasfilter>>
/* show layers */
<<showlayer "base" `{alpha:0.5}`>>
<<showlayer "eyes">>
/* ignite the sin machine */
<<animatemodel>> /* Will insert <canvas> element here and animate it */
/* <<rendermodel>> can be used for static (non-animated) model */
-->
<!--
Example #2.
Rerender model with new options.
<<selectmodel "main">>
/* set options and filters */
<<set _modeloptions.size to 10>>
<<animatemodel>>
/* _modelclass is used to keep model; preserve it somewhere */
<<set _testmodel to _modelclass>>
<<button "Randomize me">>
<<set _testmodel.options.size to random(20)>>
<<run _testmodel.redraw()>>
<</button>>
-->
<!--
Select model and prepare for rendering
<<selectmodel NAME [INSTANCE]>>
Parameter INSTANCE is id for caching between passages.
Do not render instance multiple times on same passage.
-->
<<widget "selectmodel">>
<<set _modelclass to Renderer.locateModel(_args[0], _args[1])>>
<<set _modeloptions to _modelclass.defaultOptions()>>
<<run _modelclass.reset()>>
<</widget>>
<!--
Show layer and optionaly add filters
<<showlayer LAYERNAME [...FILTERS]>>
-->
<<widget "showlayer">>
<<run _modelclass.showLayer(_args[0], _args.slice(1))>>
<</widget>>
<!--
Hide layer
<<hidelayer LAYERNAME>>
-->
<<widget "hidelayer">>
<<run _modelclass.hideLayer(_args[0])>>
<</widget>>
<!--
Set model filter object.
<<modelfilter FILTERNAME FILTER>>
Will do a copy, so you can safely edit filter options
-->
<<widget "modelfilter">>
<<set _modeloptions.filters[_args[0]] to clone(_args[1])>>
<</widget>>
<!--
Set model filter option
<<modelfilterset FILTERNAME OPTIONNAME OPTIONVALUE>>
-->
<<widget "modelfilterset">>
<<script>>
const filter = T.modeloptions.filters[T.args[0]];
if (!filter) filter = T.modeloptions.filters[T.args[0]] = {};
filter[T.args[1]] = T.args[2];
<</script>>
<</widget>>
<!--
<<animatemodel [CSSCLASS]>>
Render model and JS-animate it
-->
<<widget "animatemodel">>
<<script>>
const canvas = T.modelclass.canvas || T.modelclass.createCanvas();
T.modelclass.animate(canvas, T.modeloptions, Renderer.defaultListener);
canvas.canvas.className = typeof T.args[0] === 'string' ? T.args[0] : '';
output.append(canvas.canvas);
<</script>>
<</widget>>
<!--
<<rendermodel [CSSCLASS] [CSSANIM]>>
Render model as a static image
If CSSANIM is true (default false), render multiple frames for CSS animation
-->
<<widget "rendermodel">>
<<script>>
const canvas = T.modelclass.createCanvas(!!T.args[1]);
T.modelclass.render(canvas, T.modeloptions, Renderer.defaultListener);
canvas.canvas.className = typeof T.args[0] === 'string' ? T.args[0] : '';
output.append(canvas.canvas);
<</script>>
<</widget>><<widget "clothingCaptionText">>
<<run window.outfitChecks()>>
<<if _fullyNaked is false>>
<<set _clothingCaptionItems to []>>
<<set _finally to " 있다.">><<set _nothingButText to "">>
<<set _text_output to "">>
<<set _wearing to "당신은 " + (_topless ? "<span class='pink'>상반신은 알몸이고</span>, " : "")>>
<<if !_overNaked>>
<<clothingCaptionTextOver>>
<</if>>
<<if !_middleNaked>>
<<clothingCaptionTextMiddle>>
<</if>>
<<clothingCaptionTextUnder>>
<<set _text_output to _wearing>>
<<if _clothingCaptionItems.length is 1>>
<<set _nothingButText = (_nothingBut ? " 외에는 아무것도" : "만을")>>
<</if>>
<<set _trResult to formatList(_clothingCaptionItems)>><<trPost _postNum "을" "sep">><<set _text_output += _trResult + (_clothingCaptionItems.length is 1 ? _nothingButText : _trPost) + (_nothingBut ? " 입지 않고" : " 입고") + _finally>>
<<print _text_output>>
<<clothingCaptionTextGenitals>>
<<clothingCaptionTextHandheld>>
<</if>>
<<clothingCaptionTextNothing>>
<<clothingCaptionTextMask>>
<<if window.checkForExposedClothing()>>
<br>
<<clothingCaptionTextStrip>>
<</if>>
<<if $NudeGenderDC gte 0>>
<br>
<<clothingCaptionTextGender>>
<</if>>
<<if playerIsPregnant() and playerAwareTheyArePregnant() and playerBellySize() gt 7 or $bellySizeDebug>>
<br>
<<clothingCaptionTextPreggy>>
<</if>>
<</widget>>
<<widget "pushClothingCaption">>/* args[0] = part, args[1] = article */
<<set $_output to " ">>
<<set $_wornItem to $worn[_args[0]]>>
/* word 1: article, example: "a" or "an" or "a pair of" */
<<if def _args[1]>>
/*<<set $_output += _args[1] + " ">> 한글에는 관사 같은 건 없음 */
<<else>>
<<set $_wornItemWord to setup.clothes[_args[0]][clothesIndex(_args[0],$_wornItem)].word>>
/*<<set $_output += ($_wornItemWord isnot "n" ? $_wornItemWord : "") + " ">> 한글에는 관사 같은 건 없음 */
<</if>>
/* word 2: damage, example "frayed" */
<<run $_output += window.integrityWord($_wornItem,_args[0])>>
/* word 3: colour, example: "red" */
<<run $_colour = window.clothesColour($_wornItem)>><<trColour $_colour>><<run $_output += _trResult + " ">>
/* word 4: clothes name, example: "school shirt" */
<<trClothes _args[0] $_wornItem.name 'name'>><<set $_output += _trResult>>
/* push */
<<set _clothingCaptionItems.pushUnique($_output)>>
<</widget>>
<<widget "clothingCaptionTextOver">><<silently>>
<<if $worn.over_upper.name isnot "naked">>
<!--Upper and maybe lower-->
<<pushClothingCaption "over_upper">>
<</if>>
<<if $worn.over_lower.name isnot "naked" and !_overOutfit>>
<!-- Lower, if not outfit -->
<<pushClothingCaption "over_lower">>
<</if>>
<</silently>><</widget>>
<<widget "clothingCaptionTextMiddle">><<silently>>
<<if $worn.upper.name isnot "naked">>
<!--Upper and maybe lower-->
<<pushClothingCaption "upper">>
<</if>>
<<if $worn.lower.name isnot "naked" and !_middleOutfit>>
<!-- Lower, if not outfit -->
<<pushClothingCaption "lower">>
<</if>>
<</silently>><</widget>>
<<widget "clothingCaptionTextUnder">><<silently>>
<<set $_exposed to (_overNaked and _middleNaked)>>
<<if _underNaked>>
<!--Not wearing-->
<<if ($worn.over_upper.name isnot "naked" or $worn.upper.name isnot "naked") and
($worn.over_lower.name isnot "naked" or $worn.lower.name isnot "naked")>>
<<set _finally to " 있고 <span class='purple'>그 안에는 아무것도 입고 있지 않다.</span>">>
<<elseif $worn.over_upper.name is "naked" or $worn.over_lower.name is "naked" or
$worn.upper.name is "naked" or $worn.lower.name is "naked">>
<<set _finally to " <span class='purple'>속옷은 입고 있지 않다.</span>">>
<</if>>
<<else>>
<<if $_exposed>>
<<set _wearing to "<span class='pink'>당신은 " + (_topless ? "상반신은 알몸이고, " : "")>>
<<set _finally to " 있다.</span>">>
<</if>>
<<if $worn.under_upper.name isnot "naked" and $worn.under_lower.name isnot "naked">>
<!--Both-->
<<set _nothingBut to $_exposed and _underOutfit>>
<<pushClothingCaption "under_upper">>
<<if !_underOutfit>>
<<pushClothingCaption "under_lower">>
<</if>>
<<elseif $worn.under_upper.name isnot "naked">>
<!--Upper only-->
<<pushClothingCaption "under_upper">>
<<set _nothingBut to $_exposed>>
<<if !$_exposed and !_bottomless>>
<<set _finally to " 있다. <span class='purple'>당신은 " + ($player.gender_appearance isnot "m" ? "어떤 팬티도" : "속옷을") + " 입고 있지 않다.</span>">>
<</if>>
<<elseif $worn.under_lower.name isnot "naked">>
<!--Lower only-->
/*<<set $_pair to ($worn.under_lower.name.last() is "s" ? "a pair of" : "<<word under_lower>>")>> 한글에는 관사 같은 건 없음 */<<set $_pair to "">>
<<pushClothingCaption "under_lower" $_pair>>
<<set _nothingBut to $_exposed>>
<<if !$_exposed and !_topless and $player.breastsize gte 4 and ($player.gender isnot "m" or $backgroundTraits.includes("crossdresser"))>>
<<set _finally to " 있다. <span class='purple'>당신은 브라를 하고 있지 않다.</span>">>
<</if>>
<</if>>
<</if>>
<</silently>><</widget>>
<<widget "clothingCaptionTextHandheld">>
<<silently>>
<<if $worn.handheld.name isnot "naked" and $rightarm isnot "bound">>
<<set $_text_output to "당신은 <<worn_handheld_name_ ul>> 들고 있다.">>
<</if>>
<</silently>>
<<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
<<widget "clothingCaptionTextGenitals">><<silently>>
<<if $worn.genitals.name isnot "naked">>
<<if _bottomless>>
<<set $_text_output to " <span class='red'>당신의 <<clothingCaptionChastityEffect>> <<genitalsintegrity>> <<if playerChastity('anus')>>애널 보호대가 장착된<</if>> <<if playerHasButtPlug()>><<worn_genitals_name_ gwa>> <<worn_butt_plug_name_ un>><<else>><<worn_genitals_name_ un>><</if>> 당신에게 불편함만을 주고 있다.</span>">>
<<else>>
<<set $_text_output to " 당신은 <<genitalsword>> <<clothingCaptionChastityEffect>> <<genitalsintegrity>> <<if playerChastity('anus')>>애널 보호대가 장착된<</if>> <<if playerHasButtPlug()>><<worn_genitals_name_ gwa>> <<worn_butt_plug_name_ ul>><<else>><<worn_genitals_name_ ul>><</if>> 착용하고 있다.">>
<</if>>
<<elseif playerHasButtPlug()>>
<<set $_a to ($worn.butt_plug.name is "anal beads"? "": "a")>>
<<set $_text_output to " 당신은 <<worn_butt_plug_name_ ul>> 착용하고 있다.">>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
<<widget "clothingCaptionTextMask">>
<<if $worn.face.type.includes("mask")>>
<br>
당신의 정체는 <<faceintegrity>> <<worn_face_name_ uro>> 숨겨져 있다.
<</if>>
<</widget>>
<<widget "clothingCaptionTextNothing">><<silently>>
<<if _fullyNaked>>
<<if $worn.genitals.name isnot "naked">>
<<set $_text_output to "당신의 <<clothingCaptionChastityEffect>> <<genitalsintegrity>> <<if playerChastity('anus')>><<worn_genitals_name_ gwa>> 애널 보호대는<<else>><<worn_genitals_name_ un>><</if>> 당신에게 불편함만을 주고 있다.">>
<<else>>
<<set $_text_output to "당신은 완전히 알몸이다!">>
<</if>>
<<elseif _bottomless>>
<<set $_text_output to "당신의 하반신이 완전히 노출되어 있다!">>
<</if>>
<</silently>><<if $_text_output>><span class="red"><<print $_text_output>></span><</if>><</widget>>
<<widget "clothingstatecompare">>
/* One argument, a clothing article whose state you want to compare against its original state. Must be the ENTIRE variable, not .name! */
/* Returns the difference between the current and base states. Negative means it's pulled down, positive means it's pulled up. */
/* If the clothing was pulled to the side, this returns 0. It would also return 0 if the current state is the base state. */
<<set _compare_result to _clothing_levels.indexOf($worn[_args[0]].state) - _clothing_levels.indexOf(setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].state_base)>>
<<if $worn[_args[0]].state is "totheside">><<set _compare_result to 0>><</if>>
<</widget>>
<<widget "clothingCaptionTextStrip">>
<<set _captionCount to 0>>
<<set _clothing_levels to [0,"ankles","knees","thighs","waist","midriff","chest"]>>
<<clothingCaptionExposed "upper">>
<<clothingCaptionExposed "lower">>
<<if _captionCount gte 1>>
<br><br> /* insert extra newlines after the caption, if there is one, for better style */
<</if>>
<<unset _captionCount>>
<</widget>>
<<widget "clothingCaptionExposed">>
<<set $_clothes to {"naked": [], "wet": [], "up": [], "down": [], "totheside": [], "exposed": []}>>
<<set $_plural to {"naked": false, "wet": false, "up": false, "down": false, "totheside": false, "exposed": false}>>
<<set $_isExposed to false>>
<<set $_revealColour to "purple">>
<<set $_highestLevelCovered to "">>
<<set $_clothingRevealType to {}>>
<<set $_outfitType to _args[0]>>
/* Find which clothes are failing to cover the player */
<<for $_i, $_outfitLayer range ["over", "", "under"]>>
<<set $_clothing to [$_outfitLayer, $_outfitType].filter(Boolean).join("_")>>
<<set _wetstage to $_outfitLayer + $_outfitType + "wetstage">>
<<set $_wornClothing to $worn[$_clothing]>>
<<if $_wornClothing.type.includes("naked")>>
<<set $_clothingRevealType[$_clothing] to "naked">>
<<continue>>
<<elseif $_wornClothing.state isnot setup.clothes[$_clothing][clothesIndex($_clothing,$_wornClothing)].state_base>>
<<clothingstatecompare $_clothing>>
<<if _compare_result gte 1>>
<<set $_clothingRevealType[$_clothing] to "up">>
<<elseif _compare_result lte -1>>
<<set $_clothingRevealType[$_clothing] to "down">>
<<else>>
<<set $_clothingRevealType[$_clothing] to "totheside">>
<</if>>
<<elseif $_wornClothing.exposed is 2>>
<<set $_clothingRevealType[$_clothing] to "exposed">>
<<elseif V[_wetstage] gte 3>>
<<set $_clothingRevealType[$_clothing] to "wet">>
<<else>>
<<set $_clothingRevealType[$_clothing] to false>>
<<trClothes $_clothing $_wornClothing.name 'name' "을">><<set $_highestLevelCovered to _trResult>>
<<break>> /* don't check clothing below the current layer if this layer is blocking visibility */
<</if>>
<<set $_revealType to $_clothingRevealType[$_clothing]>>
<<trClothes $_clothing $_wornClothing.name 'name'>><<set $_clothes[$_revealType].pushUnique(_trResult)>>
<<set $_plural[$_revealType] to ($_plural[$_revealType] or ($_wornClothing.plural is 1))>>
<<set $_isExposed to true>>
<</for>>
<<if $_isExposed>>
/* Find which areas are exposed */
<<if $_highestLevelCovered is "">>
<<silently>>
<<if $_outfitType is "upper">>
<<breasts_ rul>><<set $_undertext to _trResult>>
<<else>>
<<set $_revealColour to "pink">>
<<genitals_ rul>><<set $_undertext to _trResult>>
<</if>>
<</silently>>
<<else>>
<<set $_undertext to $_highestLevelCovered>>
<</if>>
/* Piece together the caption */
<<set _output to "">>
<<for $_type range ["wet", "up", "down", "totheside", "exposed"]>><<if $_clothes[$_type].length gt 0>><<set $_verbIsFinal to $_type>><</if>><</for>><<for $_type range ["wet", "up", "down", "totheside", "exposed"]>>
<<if $_clothes[$_type].length lte 0>>
<<continue>>
<</if>>
<<set $_verbIsPlural to ($_clothes[$_type].length gte 2 or $_plural[$_type])>>
<<switch $_type>>
<<case "wet">> <<set $_verb to ($_verbIsPlural ? " 흠뻑 젖어서, " : " 흠뻑 젖고, ")>>
<<case "exposed">> <<set $_verb to ($_verbIsPlural ? " 벗겨져, " : " 벗겨지고, ")>>
<<case "up">> <<set $_verb to ($_verbIsPlural ? " 잡아 올려져, " : " 잡아 올려지고, ")>>
<<case "down">> <<set $_verb to ($_verbIsPlural ? " 잡아 내려져, " : " 잡아 내려지고, ")>>
<<case "totheside">> <<set $_verb to ($_verbIsPlural ? " 옆으로 제쳐져, " : " 옆으로 제쳐지고, ")>>
<</switch>>
<<if _output isnot "">><<set _output += " 당신의 ">><</if>>
<<set _trResult to formatList($_clothes[$_type])>><<trPost _postNum "은">><<set _output += _trResult + $_verb>>
<</for>>
/* Print the caption */
<<set _captionCount += 1>>
<br>
당신의 _output <span @class="$_revealColour">당신의 $_undertext 드러내 보이고 있다.</span>
<</if>>
<</widget>>
<<widget "clothingCaptionTextGender">><<silently>>
<<if ($player.gender isnot "f" or $player.penisExist) and $player.gender_appearance is "f">>
<<if $breastindicator is 1 and $player.perceived_breastsize gt 1>>
<<set $_text_output to "노출된 가슴 때문에 사람들은 당신을 여자라고 생각할 것이다!">>
<<elseif $exposed gte 2>>
<<set $_text_output to "겉모습만 보면 사람들은 당신이 여자라고 생각할 것이다!">>
<<else>>
<<set $_text_output to "옷차림 때문에 사람들은 당신이 여자라고 생각할 것이다!">>
<</if>>
<<elseif $player.gender isnot "m" and $player.gender_appearance is "m">>
<<if $breastindicator is 0 and $worn.upper.exposed is 2 and $worn.under_upper.exposed gte 1 and $player.perceived_breastsize lte 1>>
<<set $_text_output to "노출된 평평한 가슴 때문에 사람들은 당신이 남자라고 생각할 것이다!">>
<<elseif $exposed gte 2>>
<<set $_text_output to "겉모습만 보면 사람들은 당신이 남자라고 생각할 것이다!">>
<<else>>
<<set $_text_output to "옷차림 때문에 사람들은 당신이 남자라고 생각할 것이다!">>
<</if>>
<</if>>
<</silently>><<if $_text_output>><span class="pink"><<print $_text_output>></span><</if>><</widget>>
<<widget "clothingCaptionTextPreggy">><<silently>>
<<if playerBellyVisible()>>
<<set $_textCol to "pink">>
<<if _fullyNaked>>
<<set $_text_output to `당신의 완전히 벌거벗은 모습이 당신의 <<bellyDescription_ ul "pc">> 더욱 노골적으로 보이게 한다.`>>
<<elseif $worn.upper.type.includes("naked") and $worn.over_upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked")>>
<<set $_text_output to `당신의 노출된 상반신이 당신의 <<bellyDescription_ ul "pc">> 더욱 노골적으로 보이게 한다.`>>
<<else>>
<<set $_text_output to `당신의 <<worn_under_upper_name_ un>> 당신의 <<bellyDescription_ ul "pc">> 가리는 데 아무런 도움이 되지 않는다.`>>
<</if>>
<<elseif $worn.upper.type.includes("bellyShow") and $worn.over_upper.type.includes("naked")>>
<<set $_text_output to `당신의 <<worn_upper_name_ un>> 당신의 <<bellyDescription_ ul "pc">> 과시하고 있다.`>>
<<elseif $worn.upper.type.includes("bellyHide") and $worn.over_upper.type.includes("naked")>>
<<set $_text_output to `당신의 <<bellyDescription_ un "pc">> 당신의 <<worn_upper_name_ uro>> 가리기에는 너무 크다.`>>
<<elseif $worn.lower.type.includes("bellyHide") and $worn.over_upper.type.includes("naked")>>
<<set $_text_output to `당신의 <<bellyDescription_ un "pc">> 당신의 <<worn_lower_name_ uro>> 가리기에는 너무 크다.`>>
<<else>>
<<set $_text_output to `당신의 <<bellyDescription_ i "pc">> 잘 보인다.`>>
<</if>>
<<else>>
<<set $_textCol to "blue">>
<<if $worn.upper.type.includes("bellyHide")>>
<<set $_text_output to `당신의 <<worn_upper_name_ i>> 당신의 <<bellyDescription_ ul "pc">> 가리고 있다.`>>
<<elseif $worn.lower.type.includes("bellyHide")>>
<<set $_text_output to `당신의 <<worn_lower_name_ i>> 당신의 <<bellyDescription_ ul "pc">> 가리고 있다.`>>
<<elseif !$worn.over_upper.type.includes("naked")>>
<<set $_text_output to `당신의 <<worn_over_upper_name_ i>> 당신의 <<bellyDescription_ ul "pc">> 가리고 있다.`>>
<<else>>
<<set $_text_output to `당신의 <<bellyDescription_ un "pc">> 보이지 않는다.`>>
<</if>>
<</if>>
<</silently>><<if $_text_output>><span @class=$_textCol><<print $_text_output>></span><</if>><</widget>>
<<widget "clothingCaptionChastityEffect">><<silently>>
<<if $worn.genitals.name is "chastity parasite">>
<<if $earSlime.defyCooldown>>
<<set $_text_output to (integrityWord(V.worn.genitals, "genitals") ? "압축되고," : "압축된")>>
<<elseif $earSlime.vibration and $earSlime.vibration lte 20>>
<<set $_text_output to (integrityWord(V.worn.genitals, "genitals") ? "맥동하고," : "맥동하는")>>
<<elseif $earSlime.vibration>>
<<set $_text_output to (integrityWord(V.worn.genitals, "genitals") ? "진동하고," : "진동하는")>>
<</if>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>><<widget "listoutfits">>
<label class="no-numberify"><<link "현재 복장으로 새 세트를 만든다">><<toggleclass "#newClothingSetFromCurrent" "hidden">><</link>></label> |
<label class="no-numberify"><<link "모든 세트를 편집한다">><<overlayReplace "outfitEditor">><</link>></label>
<br>
<div id="newClothingSetFromCurrent" class="wardrobeSubSection hidden">
<<wardrobeNewOutfit>>
<br>
</div>
<br>
<label><<radiobutton "$delete_outfit" "none" checked>> 입기</label> |
<label><<radiobutton "$delete_outfit" 1>> 제거</label> |
<label><<radiobutton "$delete_outfit" 2>> 현재 옷으로 덮어쓰기</label>
<br><br>
<!-- List the currently saved outfits -->
<div class="outfitContainer no-numberify">
<<for _index, $_outfit range $outfit>>
<<if $_outfit.location and $_outfit.location isnot $wardrobe_location>>
<<continue>>
<</if>>
<<set _outfitname to $_outfit.name + ($_outfit.colors is false ? "" : " [C]") + ($_outfit.location is undefined ? "" : " [L]")>>
<<capture _index>>
<<button _outfitname>><<set $wear_outfit to _index>><<updatewardrobe "outfits">><</button>>
<</capture>>
<</for>>
</div>
<</widget>>
<<widget "listoutfitsPassage">>
<<set $wardrobe_location to _args[0]>>
<<set _store_location to _args[1] || _args[0]>>
<<set $_indent to _args[2] || false>>
<<wardrobeSelection true>>
<<for _index, _outfit range $outfit>>
<<if (_outfit.location and _outfit.location isnot $wardrobe_location) or _outfit.type.includes("swim") or _outfit.type.includes("sleep")>>
<<continue>>
<</if>>
<<capture _index _outfit>>
<<if $_indent>><<ind>><</if>>
<<if _outfit.name is currentOutfit()>>
<span class="grey"><<print _outfit.name>> (착용중)</span>
<<else>>
<<link [[_outfit.name+" 입기"|$passage]]>>
<<if clothingInStorage(_store_location).length is 0>>
<<storesave _store_location>>
<</if>>
<<set $wearoutfittext to _outfit.name + " 복장">>
<<set $eventskip to 1>>
<<set $wear_outfit to _index>>
<<set $storeLocation to _args[0]>>
<</link>>
<</if>>
<br>
<</capture>>
<</for>>
<</widget>>
<<widget "listsleepoutfits">>
<<switch _args[0]>>
<<case "Farm Bed">>
<<set _passage to "Farm Bed">>
<<set $wardrobe_location to "alexFarm">>
<<set $storeLocation to "Farm Bed">>
<<case "prison bed">>
<<set _passage to "Prison Bed">>
<<set $wardrobe_location to "prison">>
<<set $storeLocation to "prison bed">>
<<case "Robin Bed">>
<<set _passage to "Robin Room Bed">>
<<set $wardrobe_location to "wardrobe">>
<<set $storeLocation to "bed">>
<<case "Temple Bunk Bed">>
<<set _passage to "Temple Bunk Bed">>
<<set $wardrobe_location to "temple">>
<<set $storeLocation to "Temple Bunk Bed">>
<<case "Pirate Bed Lie">>
<<set _passage to "Pirate Bed Lie">>
<<set $wardrobe_location to "pirate">>
<<set $storeLocation to "Pirate Bed Lie">>
<<default>>
<<set _passage to "Bed">>
<<set $wardrobe_location to "wardrobe">>
<<set $storeLocation to "bed">>
<</switch>>
<<wardrobeSelection true>>
<<if $earSlime.alwaysSleepNaked is false>>
<<for _index, $_outfit range $outfit>>
<<if $_outfit.type.includes("sleep")>>
<<if _passage is "Bed">>
<<furnitureicon _bed.iconFile>>
<<elseif _passage is "Prison Bed">>
<<prisonicon "bed">>
<<elseif _passage is "Asylum Bed">>
<<bedicon "hospital">>
<<else>>
<<bedicon>>
<</if>>
<<capture _index>>
<<set _outfitname to $_outfit.name + ($_outfit.colors is false ? "" : " [C]")>>
<<link [[_outfitname+" 입고 침대에 들어간다"|_passage]]>><<set $wear_outfit to _index>><<saveTempHairStyle>><</link>>
<</capture>>
<br>
<</if>>
<</for>>
<<elseif $outfit.find(outfitSet => outfitSet.type.includes("sleep"))>>
<<icon "cross.png" "infront">>
<<if _passage is "Bed">>
<<furnitureicon _bed.iconFile>>
<<elseif _passage is "Prison Bed">>
<<prisonicon "bed">>
<<elseif _passage is "Asylum Bed">>
<<bedicon "hospital">>
<<else>>
<<bedicon>>
<</if>>
<<if $possessed>>
<span class="purple">머릿속의 슬라임은 조용하다.</span>
<br>
<<else>>
<span class="purple">슬라임이 당신이 옷을 입고 자는 것을 허락하지 않는다.</span>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "listswimoutfits">>
<<set $wardrobe_location to _args[0]>>
<<set _store_location to _args[1] || _args[0]>>
<<set $_indent to _args[2] || false>>
<<wardrobeSelection true>>
<<for _index, _outfit range $outfit>>
<<if (_outfit.location and _outfit.location isnot $wardrobe_location) or !_outfit.type.includes("swim")>>
<<continue>>
<</if>>
<<capture _index _outfit>>
<<if $_indent>><<ind>><</if>>
<<if _outfit.name is currentOutfit()>>
<span class="grey"><<print _outfit.name>> (착용중)</span>
<<else>>
<<link [[_outfit.name+" 입기"|$passage]]>>
<<storesave _store_location>>
<<set $wearoutfittext to _outfit.name>>
<<set $eventskip to 1>>
<<set $wear_outfit to _index>>
<<set $storeLocation to _args[0]>>
<</link>>
<</if>>
<br>
<</capture>>
<</for>>
<</widget>>
<<widget "listdancingclothes">>
<<set _store_location to _args[0]>>
<<set _slot to "under_upper">>
<<for _index, _outfit range $wardrobe[_slot].sort((a, b) => (a.name > b.name) ? 1 : -1)>>
<<if !_outfit.type.includes("dance")>>
<<continue>>
<</if>>
<<capture _outfit>>
<<if !$wardrobe.under_lower.find(item => item.variable is _outfit.variable)>>
<span class="grey"><<print _outfit.name>> (Broken)</span>
<br>
<<elseif _outfit.name isnot _prevName>>
<<set _prevName to _outfit.name>>
<<if _outfit.name is $worn.under_upper.name>>
<span class="grey"><<print _outfit.name>> (착용중)</span>
<<else>>
<<link [[_outfit.name+" 입기"|$passage]]>>
<<if clothingInStorage(_store_location).length is 0>>
<<storesave _store_location>>
<<set $wearoutfittext to _outfit.name>>
<</if>>
<<set $eventskip to 1>>
<<set _item_index to $wardrobe[_slot].indexOf(_outfit)>>
<<generalWearFromWardrobe _slot _item_index>>
<</link>>
<</if>>
<br>
<</if>>
<</capture>>
<</for>>
<</widget>>
<<widget "radiooutfits">>
<<for _index, $_outfit range $outfit>>
<<if $_outfit.location and $_outfit.location isnot $wardrobe_location>>
<<continue>>
<</if>>
<<capture _index>>
<label>$_outfit.name 입기 <<radiobutton "$wear_outfit" _index>></label> |
<</capture>>
<</for>>
<label>입었던 것으로 입기 <<radiobutton "$wear_outfit" "clotheson" checked>></label>
<</widget>>
<<widget "deleteoutfit">>
<<if $delete_outfit is 1 and $wear_outfit isnot "none">>
<<set $outfit.deleteAt($wear_outfit)>>
<<set $wear_outfit to "none">>
<</if>>
<</widget>>
<<widget "saveTempHairStyle">>
<<set $tempSavedHairStyles to {hairtype:$hairtype, fringetype:$fringetype, hairposition:$hairposition}>>
<</widget>>
<<widget "loadTempHairStyle">>
<<if $tempSavedHairStyles>>
<<set $hairtype to $tempSavedHairStyles['hairtype']>>
<<set $fringetype to $tempSavedHairStyles['fringetype']>>
<<set $hairposition to $tempSavedHairStyles['hairposition']>>
<<unset $tempSavedHairStyles>>
<</if>>
<</widget>>
<<widget "wearoutfit">>
<<set _selectedWardrobe to selectWardrobe()>>
<<updateWornClothingLocation $wardrobe_location>>
<<deleteoutfit>>
<<overwriteoutfit>>
<<set $delete_outfit to "none">>
<<if $wear_outfit is "clotheson">>
<<storeon $storeLocation>>
<<elseif $wear_outfit isnot "none">>
<<set _equip to setup.clothingLayer.all>>
<<set _equipSkip to {"over_upper":false, "over_lower":false, "upper":false, "lower":false, "under_upper":false, "under_lower":false, "over_head":false, "head":false, "face":false, "neck":false, "hands":false, "handheld":false, "legs":false, "feet":false}>>
<<set _storeItemSkip to {"over_upper":false, "over_lower":false, "upper":false, "lower":false, "under_upper":false, "under_lower":false, "over_head":false, "head":false, "face":false, "neck":false, "hands":false, "handheld":false, "legs":false, "feet":false}>>
<<set _equipDamageValue to {"over_upper":3, "over_lower":3, "upper":3, "lower":3, "under_upper":3, "under_lower":3, "over_head":1, "head":1, "face":1, "neck":1, "hands":1, "handheld":1, "legs":1, "feet":1}>>
<<set _corruptionEquipSkip to ["over_upper","over_lower","upper", "lower", "under_upper", "under_lower"]>>
<<set _towels to ["towel top","large towel","towel skirt"]>>
<<set _notEquipped to {}>>
<<for $_slot range _equip>>
/*Skip slots that have been equipped with*/
<<if _equipSkip[$_slot] is true>>
<<continue>>
<</if>>
<<set $_incomingItemName to $outfit[$wear_outfit][$_slot]>>
/*Skip slots that have not been defined*/
<<if $_incomingItemName is undefined>>
<<continue>>
<</if>>
/*Check for items that are cursed*/
<<unset _preventItemEquip>>
<<if $worn[$_slot].cursed is 1>>
<<set _preventItemEquip to true>>
<<elseif $worn[$_slot].outfitPrimary isnot undefined>>
<<set _preventItemEquip to Object.entries($worn[$_slot].outfitPrimary).some(([slot, name]) => {
if (!["broken", "split"].includes(name) and $worn[slot].cursed is 1) _preventItemEquip = true;
})>>
<</if>>
<<set $_storeLocation to ($storeLocation ? $storeLocation : $wardrobe_location)>>
<<if _preventItemEquip is true>>
<<if $_incomingItemName is "naked">>
/*Can't unequip cursed item */
<<trClothes $_slot setup.clothes[$_slot][clothesIndex($_slot,$worn[$_slot])].name "name">><<set _notEquipped[$_slot] to {"name": _trResult, "reason": "cursed unequip"}>>
<<else>>
/*Can't swap cursed item for anything else */
<<trClothes $_slot $_incomingItemName "name">><<set _notEquipped[$_slot] to {"name": _trResult, "reason": "cursed slot"}>>
<</if>>
<<else>>
<<if $_incomingItemName is "naked">>
<<generalUndress $_storeLocation $_slot>>
<<elseif _towels.includes($_incomingItemName)>>
<<generalUndress $_storeLocation $_slot>>
<<if $worn[$_slot].name is "naked">>
<<switch $_incomingItemName>>
<<case "towel top">>
<<set $worn.upper to clone(setup.clothes.upper[3])>>
<<case "large towel">>
<<generalUndress $_storeLocation "lower">>
<<if $worn.lower.name is "naked">>
<<set $worn.upper to clone(setup.clothes.upper[14])>>
<<set $worn.lower to clone(setup.clothes.lower[15])>>
<<set _equipSkip.lower to true>>
<</if>>
<<case "towel skirt">>
<<set $worn.lower to clone(setup.clothes.lower[3])>>
<</switch>>
<</if>>
<<else>>
<<set _foundEquip to null>><<set _lastResort to null>>
<<unset _randomColour>>
<<unset _randomColourAcc>>
<<for $_equipIndex, $_wardrobeItem range _selectedWardrobe[$_slot]>>
<<if $_incomingItemName isnot $_wardrobeItem.name or ($_wardrobeItem.outfitSecondary and !["broken", "split"].includes($_wardrobeItem.outfitSecondary[1]))>>
<<continue>>
<</if>>
/* Check for saved colors in clothing set */
<<set $_outfitColors to $outfit[$wear_outfit].colors>>
<<if $_outfitColors>>
/* Start of checking for random colours */
<<set _randomColourListItem to $_wardrobeItem.name>>
<<if $_outfitColors[$_slot][0] is "random" or $_outfitColors[$_slot][1] is "random">>
<<set $_randomColourItems to _selectedWardrobe[$_slot].filter(item => item.name === T.randomColourListItem)>>
/* Ensures that non-random colours are accounted for*/
<<if $_outfitColors[$_slot][0] and $_outfitColors[$_slot][0] isnot "random">>
<<set _tempColour to $_outfitColors[$_slot][0]>>
<<set $_randomColourItems to $_randomColourItems.filter(item => item.colour === T.tempColour)>>
<<unset _tempColour>>
<</if>>
<<if $_outfitColors[$_slot][1] and $_outfitColors[$_slot][1] isnot "random">>
<<set _tempColour to $_outfitColors[$_slot][1]>>
<<set $_randomColourItems to $_randomColourItems.filter(item => item.accessory_colour === T.tempColour)>>
<<unset _tempColour>>
<</if>>
<</if>>
/* Picks the random colours*/
<<if $_outfitColors[$_slot][0] is "random" and !_randomColour>>
<<set _randomColourList to []>>
<<if $_randomColourItems and $_randomColourItems.length>>
<<run $_randomColourItems.forEach(item => T.randomColourList.pushUnique(item.colour))>>
<</if>>
<<if _randomColourList.length>>
<<set _randomColour to _randomColourList[random(0, _randomColourList.length - 1)]>>
<<set $_randomColourItems to $_randomColourItems.filter(item => item.colour === T.randomColour)>>
<</if>>
<</if>>
<<if $_outfitColors[$_slot][1] is "random" and !_randomColourAcc>>
<<set _randomColourAccList to []>>
<<if $_randomColourItems and $_randomColourItems.length>>
<<run $_randomColourItems.forEach(item => T.randomColourAccList.pushUnique(item.accessory_colour))>>
<</if>>
<<if _randomColourAccList.length>>
<<set _randomColourAcc to _randomColourAccList[random(0, _randomColourAccList.length - 1)]>>
<</if>>
<</if>>
<<unset _randomColourListItem>>
/* Skips over items that do not match the random colours */
<<if (!_randomColour or _randomColour isnot $_wardrobeItem.colour) and $_outfitColors[$_slot][0] isnot $_wardrobeItem.colour>>
<<continue>>
<</if>>
<<if (!_randomColourAcc or _randomColourAcc isnot $_wardrobeItem.accessory_colour) and $_outfitColors[$_slot][1] isnot $_wardrobeItem.accessory_colour>>
<<continue>>
<</if>>
/* End of checking for random colours */
<<set $_outfitCustomColors to $_outfitColors[$_slot+"custom"] || [undefined, undefined]>>
<<if $_wardrobeItem.colour is "custom" and $_wardrobeItem.colourCustom isnot undefined and $_wardrobeItem.colourCustom isnot $_outfitCustomColors[0]>>
/* this item is not a match, move on to the next item */
<<continue>>
<</if>>
<<if $_wardrobeItem.accessory_colour is "custom" and $_wardrobeItem.accessory_colourCustom isnot undefined and $_wardrobeItem.accessory_colourCustom isnot $_outfitCustomColors[1]>>
<<continue>>
<</if>>
<</if>>
/*Check for preggy restriction*/
<<if playerBellySize() gte 12 and $_wardrobeItem.type.includes("constricting")>>
<<if $_wardrobeItem.type.includes("chest_bind")>>
<<trClothes $_slot $_incomingItemName "name">><<set _notEquipped[$_slot] to {"name": _trResult, "reason": "constrictingChest"}>>
<<else>>
<<trClothes $_slot $_incomingItemName "name">><<set _notEquipped[$_slot] to {"name": _trResult, "reason": "constricting"}>>
<</if>>
<<break>>
<</if>>
/*Check for slime corruption*/
<<if _corruptionEquipSkip.includes($_slot) and $earSlime.corruption gte 10>>
<<if $daily.corruptionSlimeClothes is undefined>>
<<set _baseCorruption to (($earSlime.corruption / 2) + ($earSlime.growth / 2))>>
<<set $daily.corruptionSlimeClothes to random(_baseCorruption * 5, _baseCorruption * 25) - currentSkillValue('willpower')>>
<</if>>
<<if $earSlime.forcedCommando isnot undefined and ($_slot is "under_lower" or ($_wardrobeItem.outfitPrimary and $_wardrobeItem.outfitPrimary.under_lower and !["broken","split"].includes($_wardrobeItem.outfitPrimary.under_lower)))>>
<<if $_wardrobeItem.type.includes("naked") or (_earSlimeEnableSwimwear and $_wardrobeItem.type.includes("swim")) or (_earSlimeEnableDancewear and $_wardrobeItem.type.includes("dance"))>>
<<elseif $earSlime.forcedCommando gt 0>>
<<trClothes $_slot $_incomingItemName "name">><<set _notEquipped[$_slot] to {"name": _trResult, "reason": "corruption_slime_deny_commando"}>>
<<break>>
<<else>>
<<run delete $earSlime.forcedCommando>>
<</if>>
<<elseif ((["prison", "asylum"].includes($location) and $_wardrobeItem.reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 1000)) or ($_wardrobeItem.reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 500)) and !($_wardrobeItem.type.includesAny("school") and Time.schoolDay)) and !$_wardrobeItem.type.includesAny("event")>>
<<trClothes $_slot $_incomingItemName "name">><<set _notEquipped[$_slot] to {"name": _trResult, "reason": "corruption_slime_deny"}>>
<<break>>
<<elseif $earSlime.forcedDressing and $_wardrobeItem.gender isnot $earSlime.forcedDressing.type and $_wardrobeItem.gender isnot "n" and !$_wardrobeItem.type.includesAny("event")>>
<<if $earSlime.forcedDressing.days gt 0>>
<<trClothes $_slot $_incomingItemName "name">><<set _notEquipped[$_slot] to {"name": _trResult, "reason": "corruption_slime_deny_forcedDressing"}>>
<<break>>
<<else>>
<<run delete $earSlime.forcedDressing>>
<</if>>
<</if>>
<</if>>
/*Finds the least damaged outfit if the current clothing item is the main part and sets it as a last resort incase an undamaged one isnt found*/
<<set _damage to 0>>
<<if $_wardrobeItem.outfitPrimary isnot undefined>>
<<set _outfitPrimaryWearOutfit to $_wardrobeItem.outfitPrimary>>
/*Check for damaged parts*/
<<for $_outfitSlot, $_outfitPieceName range _outfitPrimaryWearOutfit>>
<<if $_outfitPieceName is "broken" or $_outfitPieceName is "split">>
<<set _damage += _equipDamageValue[$_outfitSlot]>>
<</if>>
<</for>>
<<if _damage gt 0>>
<<if _lastResort is null or _damage lt _lastResort.damage>>
<<set _lastResort to {
damage: clone(_damage),
id: clone($_equipIndex)
}>>
<</if>>
<<continue>>
<</if>>
<</if>>
<<if _damage is 0>>
<<set _foundEquip to {}>>
<<set _foundEquip[$_slot] to clone($_equipIndex)>>
<<break>>
<</if>>
<</for>>
/*If the main outfit has not been found, use the last resort*/
<<if _foundEquip is null and _lastResort isnot null>>
<<if !($worn[$_slot].name is $_incomingItemName and $worn[$_slot].one_piece is 1)>>
<<set _foundEquip to {}>>
<<set _foundEquip[$_slot] to _lastResort.id>>
<</if>>
<</if>>
/*Ensure at this point, the main piece of clothing has been found*/
<<if _foundEquip isnot null>>
/*Undress equip*/
<<generalUndress $_storeLocation $_slot>>
/*Find all the outfit pieces now the main least damaged piece has been found if the clothing is part of an outfit*/
<<set $_foundPrimary to _selectedWardrobe[$_slot][_foundEquip[$_slot]]>>
<<if $_foundPrimary and $_foundPrimary.outfitPrimary isnot undefined>>
/*Check these values once, outside of the loop, so we don't continuously check them on every loop iteration*/
<<set $_primaryColourIsCustom to ($_foundPrimary.colour is "custom")>>
<<set $_primaryAccColourIsCustom to ($_foundPrimary.accessory_colour is "custom")>>
<<for $_outfitSlot, $_outfitPieceName range $_foundPrimary.outfitPrimary>>
<<if $worn[$_outfitSlot].cursed is 1>>
<<set _preventItemEquip to true>>
<<break>>
<</if>>
<<if $_outfitPieceName is "broken" or $_outfitPieceName is "split">>
<<continue>>
<</if>>
<<if !_storeItemSkip[$_outfitSlot]>>
<<generalUndress $_storeLocation $_outfitSlot>>
<</if>>
<<set $_itemFound to false>>
<<for _index, $_possiblePiece range _selectedWardrobe[$_outfitSlot]>>
<<if $_outfitPieceName isnot $_possiblePiece.name>>
<<continue>>
<</if>>
/*Skip broken and split pieces*/
<<if $_possiblePiece.outfitSecondary[1] is "broken" or $_possiblePiece.outfitSecondary[1] is "split">>
<<continue>>
<</if>>
/*Skip items that don't have matching colours*/
<<if $_foundPrimary.colour isnot $_possiblePiece.colour or ($_possiblePiece.accessory isnot 0 and $_foundPrimary.accessory_colour isnot $_possiblePiece.accessory_colour)>>
<<continue>>
<</if>>
/*Skip items that don't have matching custom colours*/
<<if $_primaryColourIsCustom and ($_foundPrimary.colourCustom is undefined or $_foundPrimary.colourCustom isnot $_possiblePiece.colourCustom)>>
<<continue>>
<</if>>
<<if $_primaryAccColourIsCustom and ($_foundPrimary.accessory isnot 0 and $_foundPrimary.accessory_colourCustom is undefined or $_foundPrimary.accessory_colourCustom isnot $_possiblePiece.accessory_colourCustom)>>
<<continue>>
<</if>>
/*Found the correct item*/
<<set _foundEquip[clone($_outfitSlot)] to clone(_index)>>
<<set _equipSkip[$_outfitSlot] to true>>
<<set $_itemFound to true>>
<</for>>
<<if $_itemFound is false>>
/*None were found, error in code/save?*/
<<trClothes $_outfitSlot $_incomingItemName "name">><<set _notEquipped[$_outfitSlot] to {"name": _trResult, "reason": "not found piece"}>>
<</if>>
<</for>>
<</if>>
/*Equip all the clothing items*/
<<if !_preventItemEquip>>
<<for $_outfitslot, _index range _foundEquip>>
<<set $worn[$_outfitslot] to clone(_selectedWardrobe[$_outfitslot][_index])>>
<<set $worn[$_outfitslot].lastTaken to $wardrobe_location>>
<<set _selectedWardrobe[$_outfitslot].deleteAt(_index)>>
<<run resetClothingState($_outfitslot)>>
<</for>>
/*If the worn item was a hoodie, make sure the hood is in the correct position*/
<<if $_slot is "upper" and $worn.upper.hoodposition and $worn.upper.outfitPrimary.head isnot "broken" and $worn.upper.outfitPrimary.head isnot "split">>
<<if $worn.upper.hoodposition isnot outfitHoodPosition($outfit[$wear_outfit])>>
<<toggleHood>>
<<set _equipSkip["head"] to ($worn.upper.hoodposition is "up" ? true : false)>>
<</if>>
<</if>>
<<else>>
<<trClothes $_slot $_incomingItemName "name">><<set _notEquipped[$_slot] to {"name": _trResult, "reason": "cursed slot"}>>
<</if>>
<<else>>
<<if $worn[$_slot].name is $_incomingItemName>>
<<if !_notEquipped[$_slot]>>
<<trClothes $_slot $_incomingItemName "name">><<set _notEquipped[$_slot] to {"name": _trResult, "reason": "not found replacement"}>>
<</if>>
/*If the worn item was a hoodie, make sure the hood is in the correct position*/
<<if $_slot is "upper" and $worn.upper.hoodposition and $worn.upper.outfitPrimary.head isnot "broken" and $worn.upper.outfitPrimary.head isnot "split" and $worn.upper.hoodposition isnot outfitHoodPosition($outfit[$wear_outfit])>>
<<toggleHood>>
<</if>>
<<if $wardrobe_location isnot "wardrobe">>
<<set _makeTempClothing to 1>>
<<storeItem $wardrobe_location $_slot>>
<</if>>
<<else>>
<<if !_notEquipped[$_slot]>>
<<trClothes $_slot $_incomingItemName "name">><<set _notEquipped[$_slot] to {"name": _trResult, "reason": "not found"}>>
<</if>>
<<if $wardrobe_location isnot "wardrobe" and $worn[$_slot].name isnot "naked">>
<<set _makeTempClothing to 1>>
<<storeItem $wardrobe_location $_slot>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $outfit[$wear_outfit].hairStyle>>
/*Update Hairstyle*/
<<set $_outfitHair to $savedHairStyles[$outfit[$wear_outfit].hairStyle]>>
<<set $hairtype to $_outfitHair.hairtype>>
<<set $fringetype to $_outfitHair.fringetype>>
<<set $hairposition to $_outfitHair.hairposition>>
<</if>>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.exposedType to "notWorn">>
<</if>>
<<if $wear_outfit isnot "none" and _notEquipped>>
<<if Object.values(_notEquipped).length gt 0>>
<<set _resultStrings to {}>>
<<set _locationName to ($wardrobes[$wardrobe_location] is undefined ? "wardrobe" : $wardrobe_location)>>
<<set _wardrobeName to $wardrobes[_locationName].name + (!$wardrobes[_locationName].name.includes("locker") ? " wardrobe" : "")>>
<<run Object.entries(_notEquipped).forEach(([slot, notEquippedItem]) => {
switch (notEquippedItem.reason) {
case "not found":
if (_resultStrings.notFound === undefined) {
_resultStrings.notFound = {
"start": "당신은 ",
"joiner": "또는",
"end": " " + _trResult + "에서 찾을 수 없었다.",
"names": [],
"color": "purple"
}
}
_resultStrings.notFound.names.push(notEquippedItem.name);
break;
case "not found replacement":
if (_resultStrings.notFoundReplacement === undefined) {
_resultStrings.notFoundReplacement = {
"start": "당신은 현재 착용하고 있는 것을 대체할 ",
"joiner": "또는",
"end": " " + _trResult + "에서 찾을 수 없었다.",
"names": [],
"color": "lewd"
}
}
_resultStrings.notFoundReplacement.names.push(notEquippedItem.name);
break;
case "constricting":
if (_resultStrings.constricting === undefined) {
_resultStrings.constricting = {
"start": "당신의 <<bellyDescription_ i 'pc'>> 너무 커서 ",
"joiner": "그리고",
"end": "착용할 수 없었다.",
"names": [],
"color": "red"
}
}
_resultStrings.constricting.names.push(notEquippedItem.name);
break;
case "constrictingChest":
if (_resultStrings.constrictingChest === undefined) {
_resultStrings.constrictingChest = {
"start": "당신의 임신한 몸이 너무 민감해서 ",
"joiner": "그리고",
"end": "착용할 수 없었다.",
"names": [],
"color": "red"
}
}
_resultStrings.constrictingChest.names.push(notEquippedItem.name);
break;
case "corruption_slime_deny":
if (_resultStrings.corruption_slime_deny === undefined) {
_resultStrings.corruption_slime_deny = {
"start": "당신은 귓속의 슬라임이 허락해 주지 않아서 ",
"joiner": "그리고",
"end": " 착용할 수 없었다.",
"names": [],
"color": "red"
}
}
_resultStrings.corruption_slime_deny.names.push(notEquippedItem.name);
break;
case "corruption_slime_deny_commando":
if (_resultStrings.corruption_slime_deny_commando === undefined) {
_resultStrings.corruption_slime_deny_commando = {
"start": "당신은 귓속의 슬라임이 속옷을 입지 말라고 명령해서 ",
"joiner": "그리고",
"end": " 착용할 수 없었다.",
"names": [],
"color": "red"
}
}
_resultStrings.corruption_slime_deny_commando.names.push(notEquippedItem.name);
break;
case "corruption_slime_deny_forcedDressing":
if (_resultStrings.corruption_slime_deny_forcedDressing === undefined) {
_resultStrings.corruption_slime_deny_forcedDressing = {
"start": `당신은 귓속의 슬라임이 더 ${$earSlime.forcedDressing.type is "f" ? "여성스러운" : "남성스러운"} 복장만을 입도록 해서 `,
"joiner": "그리고",
"end": ` 착용할 수 없었다.`,
"names": [],
"color": "red"
}
}
_resultStrings.corruption_slime_deny_forcedDressing.names.push(notEquippedItem.name);
break;
case "cursed slot":
if (_resultStrings.cursed === undefined) {
_resultStrings.cursed = {
"start": "당신은 현재 착용하고 있는 것을 벗을 수가 없어서 ",
"joiner": "그리고",
"end": " 착용할 수 없었다.",
"names": [],
"color": "red"
}
}
_resultStrings.cursed.names.push(notEquippedItem.name);
break;
case "cursed unequip":
if (_resultStrings.cursedUnequip === undefined) {
_resultStrings.cursedUnequip = {
"start": "당신은 현재 착용하고 있는 것을 스스로 벗을 수가 없어서 ",
"joiner": "그리고",
"end": " 착용할 수 없었다.",
"names": [],
"color": "red"
}
}
_resultStrings.cursedUnequip.names.push(notEquippedItem.name);
break;
case "not found piece":
if (V.worn[slot].name === notEquippedItem.name) break;
if (_resultStrings.notFoundPiece === undefined) {
_resultStrings.notFoundPiece = {
"start": "예기치 못한 문제로 (대부분 세이브파일 에러로) 당신은 ",
"joiner": "그리고",
"end": " 완전히 착용할 수 없었다. 관련 아이템을 버리고 다른 것으로 교체하면 아마도 이 문제를 해결할 수 있을 것이다.",
"names": [],
"color": "red"
}
}
_resultStrings.notFoundPiece.names.push(notEquippedItem.name);
break;
}
})>>
<<for $_clothingStrings range _resultStrings>>
<<if $_clothingStrings.names.length gt 0>>
<<set _string to $_clothingStrings.start>>
<<set _trResult to formatList($_clothingStrings.names, $_clothingStrings.joiner)>><<trPost _postNum "을">><<set _string += _trResult>>
<<set _string += $_clothingStrings.end>>
<span @class="$_clothingStrings.color">_string</span>
<br>
<</if>>
<</for>>
<</if>>
<</if>>
<<set $wear_outfit to "none">>
<<unset $storeLocation>>
<</widget>>
<<widget "overwriteoutfit">>
<<if $delete_outfit is 2 and $wear_outfit isnot "none">>
<<set _equip to setup.clothingLayer.all>>
<<set _outfit to $outfit[$wear_outfit]>>
<<for $_slot range _equip>>
<<set _outfit[$_slot] to $worn[$_slot].name>>
<<if _outfit.colors>>
<<set _outfit.colors[$_slot] to [clone($worn[$_slot].colour),clone($worn[$_slot].accessory_colour)]>>
<<if $worn[$_slot].colour is "custom" or $worn[$_slot].accessory_colour is "custom">>
<<run _outfit.colors[$_slot+"custom"] to [clone($worn[$_slot].colourCustom),clone($worn[$_slot].accessory_colourCustom)]>>
<</if>>
<</if>>
<</for>>
<<set $wear_outfit to "none">>
<</if>>
<</widget>>
<<widget "outfitEditor">>
<<link "필터 설정">><<toggleclass "#outfitEditorFilter" "hidden">><</link>> |
<<link "도움말">><<toggleclass "#outfitEditorHelp" "hidden">><</link>>
<div id="outfitEditorHelp" class="hidden">
여기에서 변경하는 복장의 모든 설정들은 바로 변경되지만, 당신이 경로(passage)를 변경해야 변경점이 저장됩니다 (옷장에서 나오거나 이 화면 아래의 '옷장 갱신'을 누르면 됩니다).
<br><br>
복장 구성을 변경하면 그 부분의 지정된 색상도 초기화되는 결과가 있을 수 있습니다. 이것은 색상 지정이 가능한 옷을 색상 지정이 불가능한 옷으로 바꿀 경우 일어납니다. 당신이 리스트에서 옷을 변경할 수 있다고 해도 당신이 모든 옷을 사용할 수 있다는 의미는 아닙니다.
<br><br>
위치는 그 복장이 특별하며 그 옷장에서만 보인다는 것을 의미합니다. '접근 불가'라는 표시가 있다면, 이것은 여러 개의 옷장 설정이 되어있거나 게임이 더 진행된 후에 사용이 가능하다는 것을 의미합니다. 대부분의 경우 '고아원' 옷장은 여러 개의 옷장 설정이 '격리된 장소에서는 사용' 이나 하나의 옷장만 사용하는 경우 공유됩니다.
<br><br>
</div>
<<if _outfitEditorFilter is undefined>>
<<outfitEditorDefaultFilter>>
<</if>>
<<outfitEditorUpdateFilter>>
<<set _subState to {}>>
<div id="outfitEditorFilter" class="hidden">
<<outfitEditorFilter>>
</div>
<div id="outfitEditor">
<<outfitEditorList>>
</div>
<<link [[옷장 갱신|$passage]]>><</link>>
<</widget>>
<<widget "outfitEditorFilter">>
<h4>필터</h4>
<label>페이지당 복장 수: <<numberslider "$outfitEditorPerPage" $outfitEditorPerPage 5 20 1>></label>
<br><br>
종류:
<label><<checkbox "_outfitEditorFilter.type.normal" false true autocheck>> 평상복</label> |
<label><<checkbox "_outfitEditorFilter.type.sleep" false true autocheck>> 잠옷</label> |
<label><<checkbox "_outfitEditorFilter.type.swim" false true autocheck>> 수영복</label> |
<label><<checkbox "_outfitEditorFilter.type.school" false true autocheck>> 교복 (시작시의 복장에서만 사용되며, 나중에 추가될 수 있음)</label> |
<br><br>
위치:
<<for $_label, $_value range _outfitEditorFilter.location>>
<<set $_name to $wardrobes[$_label] ? $wardrobes[$_label].name : $_label>>
<<set $_var to "_outfitEditorFilter.location." + $_label>>
<<capture $_var>>
<label>
<<checkbox $_var false true autocheck>> <<trWardrobeName $_name>><<print _trResult>>
<<if (!$multipleWardrobes or ($multipleWardrobes is "isolated" and !$_value.isolated)) and $_label isnot "wardrobe">>
(접근 불가)
<</if>>
</label> |
<</capture>>
<</for>>
<br><br>
복장에 저장된 색상:
<label><<checkbox "_outfitEditorFilter.colors.notSaved" false true autocheck>> 아니오</label> |
<label><<checkbox "_outfitEditorFilter.colors.saved" false true autocheck>> 네</label> |
<br><br>
<<link "필터 갱신">>
<<outfitEditorUpdateFilter>>
<<replace "#outfitEditor">><<outfitEditorList>><</replace>>
<</link>> |
<<link "필터 초기화">>
<<outfitEditorDefaultFilter>>
<<outfitEditorPageSetup>>
<<replace "#outfitEditorFilter">><<outfitEditorFilter>><</replace>>
<<replace "#outfitEditor">><<outfitEditorList>><</replace>>
<</link>>
<br><br>
<</widget>>
<<widget "outfitEditorDefaultFilter">>
<<if $outfitEditorPerPage is undefined>>
<<set $outfitEditorPerPage to 10>>
<</if>>
<<set _outfitEditorFilter to {
type:{
normal: true,
sleep: true,
swim: true,
school: true,
},
location:{
All: true,
disabled: true,
},
colors:{
notSaved: true,
saved: true
},
outfitIndex:[],
}>>
<<for $_label, $_value range $wardrobes>>
<<if $_value.unlocked>>
<<set _outfitEditorFilter.location[$_label] to true>>
<</if>>
<</for>>
<<set _outfitEditorFilter.outfitIndex to []>>
<<run $outfit.forEach((item, index) => {T.outfitEditorFilter.outfitIndex.push(index);})>>
<</widget>>
<<widget "outfitEditorUpdateFilter">>
<<set _outfitEditorFilter.outfitIndex to []>>
<<run $outfit.forEach((item, index) => {
if(T.outfitEditorFilter.type[item.type[0]]){
if((T.outfitEditorFilter.location.All && item.type[0].location === undefined) || T.outfitEditorFilter.location[item.type[0].location]){
if((!item.colors && T.outfitEditorFilter.colors.notSaved) || (item.colors && T.outfitEditorFilter.colors.saved)){
T.outfitEditorFilter.outfitIndex.push(index);
}
}
}
})>>
<<outfitEditorPageSetup>>
<</widget>>
<<widget "outfitEditorPageSetup">>
<<set _outfitEditorPages to {
page:1,
perPage:$outfitEditorPerPage
}>>
<<set _outfitEditorPages.maxPages to Math.ceil(_outfitEditorFilter.outfitIndex.length / _outfitEditorPages.perPage)>>
<</widget>>
<<widget "outfitEditorList">>
<<outfitEditorPageControls>>
<div id="outfitEditorList">
<<set $_start to (_outfitEditorPages.page - 1) * _outfitEditorPages.perPage>>
<<for $_i to $_start; $_i lt $_start + _outfitEditorPages.perPage; $_i++>>
<<set _index to _outfitEditorFilter.outfitIndex[$_i]>>
<<if !$outfit[_index]>>
<<break>>
<</if>>
<div @id="'outfitItem-' + _index" class="outfitEditorItem">
<<outfitEditorItem _index>>
</div>
<</for>>
</div>
<<outfitEditorPageControls>>
<</widget>>
<<widget "outfitEditorPageControls">>
<<if _outfitEditorPages.page gt 1>>
<<link "이전">>
<<set _outfitEditorPages.page-->>
<<replace "#outfitEditor">><<outfitEditorList>><</replace>>
<</link>> |
<<else>>
이전 |
<</if>>
페이지 <<print _outfitEditorPages.page>>/<<print _outfitEditorPages.maxPages>> |
<<if _outfitEditorPages.page lt _outfitEditorPages.maxPages and _outfitEditorPages.maxPages gt 1>>
<<link "다음">>
<<set _outfitEditorPages.page++>>
<<replace "#outfitEditor">><<outfitEditorList>><</replace>>
<</link>>
<<else>>
다음
<</if>>
<</widget>>
<<widget "outfitEditorItem">>
<<capture _args[0]>>
<<set _subState[_args[0]] to "">>
<div class="name">
<<set $_name to "$outfit["+_args[0]+"].name">>
<label>이름: <<textbox $_name $outfit[_args[0]].name>></label>
<!--Runs too many times for some reason, needs to be improved-->
<<run $(() => { $('.outfitEditorItem .name .macro-textbox').on('input change', e => {
let index = e.target.name.replace(/\D/g,'');
V.outfit[index].name = V.outfit[index].name.replace(/[^a-zA-Z가-힣\u4e00-\u9fa5 0-9.!()]+/g,"").substr(0,30);
}).trigger('input change') })>>
</div>
<div>
<<set $_type to "$outfit["+_args[0]+"].type[0]">>
<label>
종류:
<<listbox $_type autoselect>>
<<option "평상복" "normal">>
<<option "잠옷" "sleep">>
<<option "수영복" "swim">>
<<option "교복" "school">>
<</listbox>>
</label>
</div>
<div>
<<set $_location to "$outfit["+_args[0]+"].location">>
<<set $_locations to {}>>
<<for $_label, $_value range $wardrobes>>
<<if $_value.unlocked>>
<<set _warning to "">>
<<if (!$multipleWardrobes or ($multipleWardrobes is "isolated" and !$_value.isolated)) and $_label isnot "wardrobe">>
<<set _warning to " (접근 불가)">>
<</if>>
<<trWardrobeName $_value.name>><<set $_locations[_trResult + _warning] to $_label>>
<</if>>
<</for>>
<label>
위치:
<<listbox $_location autoselect>>
<<option "전부" undefined>>
<<option "사용않음" "disabled">>
<<optionsfrom $_locations>>
<</listbox>>
</label>
</div>
<div>
구성:
<<link "보기">>
<<set _subId to "#outfitItemSub-" + _args[0]>>
<<if _subState[_args[0]] is "itemEdit">>
<<set _subState[_args[0]] to "">>
<<replace _subId>><</replace>>
<<else>>
<<set _subState[_args[0]] to "itemEdit">>
<<replace _subId>><<outfitEditorItemClothes _args[0]>><</replace>>
<</if>>
<</link>>
</div>
<div>
색상 지정: <<print $outfit[_args[0]].colors ? "사용" : "사용않음">> |
<<if $outfit[_args[0]].colors>>
<<link "사용않음">>
<<set $outfit[_args[0]].colors to false>>
<<set _id to "#outfitItem-" + _args[0]>>
<<replace `_id`>><<outfitEditorItem _args[0]>><</replace>>
<</link>> |
<<link "편집">>
<<set _subId to "#outfitItemSub-" + _args[0]>>
<<if _subState[_args[0]] is "colourView">>
<<set _subState[_args[0]] to "">>
<<replace _subId>><</replace>>
<<else>>
<<set _subState[_args[0]] to "colourView">>
<<replace _subId>><<outfitEditorItemColour _args[0]>><</replace>>
<</if>>
<</link>>
<<else>>
<<link "사용">>
<<set $outfit[_args[0]].colors to {}>>
<<set _outfitIndex to _args[0]>>
<<for _label, _value range setup.clothes>>
<<set _item to setup.clothes[_label].filter((item) => item.name === $outfit[_outfitIndex][_label])[0]>>
<<set _colors to [0,0]>>
<<if _item>>
<<if _item.colour_options.length gt 0>>
<<set _colors[0] to _item.colour_options[0]>>
<</if>>
<<if _item.accessory_colour_options.length gt 0>>
<<set _colors[1] to _item.accessory_colour_options[0]>>
<</if>>
<</if>>
<<set $outfit[_args[0]].colors[_label] to clone(_colors)>>
<</for>>
<<set _id to "#outfitItem-" + _args[0]>>
<<replace `_id`>><<outfitEditorItem _args[0]>><</replace>>
<</link>>
<</if>>
</div>
<<if $savedHairStyles>>
<div>
<<set _savedHairStylesKeys to Object.keys($savedHairStyles)>>
머리모양:
<<set $_hairStyle to "$outfit["+_args[0]+"].hairStyle">>
<<listbox $_hairStyle autoselect>>
<<option "설정 않음" undefined>>
<<optionsfrom _savedHairStylesKeys>>
<</listbox>>
</div>
<<else>>
<div>
머리모양: 저장된 설정이 없습니다 (거울을 확인하세요)
</div>
<</if>>
<div @id="'outfitItemSub-' + _args[0]"></div>
<</capture>>
<</widget>>
<<widget "outfitEditorItemClothes">>
<<capture _args[0]>>
<<for $_label, $_value range setup.clothes>>
<<set $_itemName to $outfit[_args[0]][$_label]>>
<<if $_itemName and !setup.clothingLayer.over.includes($_label)>>
<label class="outfitEditorItemClothes">
<<set $_options to {}>>
<<for $_value2 range $_value>>
<<trClothes $_label $_value2.name "name">><<set $_options[_trResult] to $_value2.name>>
<</for>>
<<trClothesType $_label>><<print _trResult>> -
<<set $_var to "$outfit[" + _args[0] + "]['" + $_label + "']">>
<<listbox `$_var` autoselect>>
<<optionsfrom $_options>>
<</listbox>>
<!--Runs too many times for some reason, needs to be improved-->
<<run $(() => { $('.outfitEditorItemClothes select').on('input change', e => {
let outfitIndex = e.target.name.replace(/\D/g,'');
if(!V.outfit[outfitIndex].colors) return;
let target = e.target.name.match(/[a-zA-Z]+/g);
let slot = target[2] + (target[3] !== undefined ? '_' + target[3] : '');
let item = setup.clothes[slot].filter((item) => item.name === V.outfit[outfitIndex][slot])[0];
if(item !== undefined){
if(item.colour_options.length > 0 && V.outfit[outfitIndex].colors[slot][0] === 0){
V.outfit[outfitIndex].colors[slot][0] = item.colour_options[0];
} else if(item.colour_options.length === 0 && V.outfit[outfitIndex].colors[slot][0] !== 0) {
V.outfit[outfitIndex].colors[slot][0] = 0;
}
if(item.accessory_colour_options.length > 0 && V.outfit[outfitIndex].colors[slot][1] === 0){
V.outfit[outfitIndex].colors[slot][0] = item.accessory_colour_options[0];
} else if(item.accessory_colour_options.length === 0 && V.outfit[outfitIndex].colors[slot][1] !== 0) {
V.outfit[outfitIndex].colors[slot][1] = 0;
}
}
}).trigger('input change') })>>
</label>
<br>
<</if>>
<</for>>
<</capture>>
<</widget>>
<<widget "outfitEditorItemColour">>
<<capture _args[0]>>
<<for $_label, $_value range setup.clothes>>
<<set _colourLabel to $_label>>
<<set _colourOutfit to _args[0]>>
<<set $_item to setup.clothes[$_label].filter((item) => item.name === $outfit[_colourOutfit][_colourLabel])[0]>>
<<if $_item>>
<<if $_item.colour_options.length gt 0 or $_item.accessory_colour_options.length gt 0>>
<<trClothesType $_label>><<print _trResult>> - <<trClothes $_label $_item.name "name">><<print _trResult>>:
<<if $_item.colour_options.length gt 0>>
<<set $_colour_options to "$outfit["+_args[0]+"].colors['"+$_label+"'][0]">>
<<set _trTempColours to $_item.colour_options>><<trListboxItemsFromArray "_trTempColours">><<listbox `$_colour_options` autoselect>>
<<optionsfrom _trListboxItems>>
<<option "무작위" "random">>
<</listbox>>
<</if>>
<<if $_item.accessory_colour_options.length gt 0>>
<<set $_accessory_colour_options to "$outfit["+_args[0]+"].colors['"+$_label+"'][1]">>
<<set _trTempColours to $_item.accessory_colour_options>><<trListboxItemsFromArray "_trTempColours">><<listbox `$_accessory_colour_options` autoselect>>
<<optionsfrom _trListboxItems>>
<<option "무작위" "random">>
<</listbox>>
<</if>>
<br>
<</if>>
<</if>>
<</for>>
<</capture>>
<</widget>><<widget "dancestripeffects">>
<<outfitChecks>>
<<switch $danceaction>>
<<case "stripOverOutfit">>
<<if $worn.upper.name isnot "naked" and $worn.lower.name isnot "naked">>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고 <<outfit_ ul>> 노출시킨다. 당신은 너무 많은 것이 보여지지 않도록 조심하지만, 그렇더라도 이런 선정적인 몸짓은 당신을 설레게 한다.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<overupperstrip>><<exhibitionism1>>
<<elseif $worn.upper.name isnot "naked">>
<<if !$worn.under_lower.type.includes("naked")>>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<worn_under_lower_name_ ul>> 노출시킨다. 속옷이 보여지는 것이 당신을 흥분시킨다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overupperstrip>><<exhibitionism3>>
<<else>>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<genitals_ rul 1>> 노출시킨다.
<<if $worn.upper.type.includes("naked")>>
당신은 완전히 알몸이 되었으며, 흥분으로 몸이 부들부들 떨린다.
<<else>>
당신의 <<allTops_ nun>> 벌거벗은 하반신을 더욱 돋보이게 한다.
<</if>>
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<overupperstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<elseif $worn.lower.name isnot "naked">>
<<if !$worn.under_upper.type.includes("naked")>>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<worn_under_upper_name_ ul>> 노출시킨다. 속옷이 보여지는 것이 당신을 흥분시킨다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overupperstrip>><<exhibitionism3>>
<<else>>
<<if $player.breastsize gte 3>>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<worn_lower_name_ gwa>> <<breasts_ rul>> 노출시킨다. 당신의 가슴을 보여주는 것은 그들을 노골적이고 안달나게 한다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $player.gender is "m">>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<worn_lower_name_ gwa>> <<breasts_ rul>> 노출시킨다. 당신의 여성스러운 표정은 당신의 노출된 가슴을 더욱 선정적으로 보이게 한다.
<<else>>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<worn_lower_name_ gwa>> <<breasts_ rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>>
<<else>>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<worn_lower_name_ gwa>> <<breasts_ rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overupperstrip>><<exhibitionism3>>
<</if>>
<</if>>
<<else>>
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<worn_under_upper_name_ gwa>> <<worn_under_upper_name_ ul>> 노출시킨다. 속옷이 보여지는 것이 당신을 흥분시킨다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overupperstrip>><<exhibitionism3>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $player.breastsize gte 3>>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<worn_under_lower_name_ gwa>> <<breasts_ rul>> 노출시킨다. 당신의 가슴을 보여주는 것은 그들을 노골적이고 안달나게 한다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $player.gender is "m">>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<worn_under_lower_name_ gwa>> <<breasts_ rul>> 노출시킨다. 당신의 여성스러운 표정은 당신의 노출된 가슴을 더욱 선정적으로 보이게 한다.
<<else>>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<worn_under_lower_name_ gwa>> <<breasts_ rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>>
<<else>>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<worn_under_lower_name_ gwa>> <<breasts_ rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overupperstrip>><<exhibitionism3>>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<genitals_ rul 1>> 노출시킨다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<overupperstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<<else>>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<genitals_ rul 1>> 노출시킨다. 당신은 완전히 알몸이 되었으며, 흥분으로 몸이 부들부들 떨린다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<overupperstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<</if>>
<<set $danceaction to 0>>
<<case "stripOverUpper">>
<<if $worn.upper.name isnot "naked">>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고 <<worn_upper_name_ ul>> 노출시킨다. 당신은 너무 많은 것이 보여지지 않도록 조심하지만, 그렇더라도 이런 선정적인 몸짓은 당신을 설레게 한다.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<overupperstrip>><<exhibitionism1>>
<<elseif !$worn.under_upper.type.includes("naked")>>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<worn_under_upper_name_ ul>> 노출시킨다. 단지 천 한 장만이 주위의 굶주린 눈들에게서 당신의 가슴을 보호하고 있다.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 100>><<overupperstrip>><<exhibitionism1>>
<<else>>
<<if $player.breastsize gte 3>>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<breasts_ rul>> 노출시킨다. 당신의 가슴을 보여주는 것은 그들을 노골적이고 안달나게 한다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $player.gender is "m">>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<breasts_ rul>> 노출시킨다. 당신의 여성스러운 표정은 당신의 노출된 가슴을 더욱 선정적으로 보이게 한다.
<<else>>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<breasts_ rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>>
<<else>>
당신은 우아하게 <<worn_over_upper_name_ ul>> 벗고, <<breasts_ rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 300>><<overupperstrip>><<exhibitionism1>>
<</if>>
<</if>>
<<set $danceaction to 0>>
<<case "stripOverLower">>
<<if $worn.lower.name isnot "naked">>
당신은 우아하게 <<worn_over_lower_name_ ul>> 벗고 <<worn_lower_name_ ul>> 노출시킨다. 당신은 너무 많은 것이 보여지지 않도록 조심하지만, 그렇더라도 이런 선정적인 몸짓은 당신을 설레게 한다.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<overlowerstrip>><<exhibitionism1>>
<<elseif !$worn.under_lower.type.includes("naked")>>
당신은 우아하게 <<worn_over_lower_name_ ul>> 벗고, <<worn_under_lower_name_ ul>> 노출시킨다. 속옷이 보여지는 것이 당신을 흥분시킨다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overlowerstrip>><<exhibitionism3>>
<<else>>
당신은 우아하게 <<worn_over_lower_name_ ul>> 벗고, <<genitals_ rul 1>> 노출시킨다.
<<if $worn.upper.type.includes("naked") or $worn.over_upper.type.includes("naked")>>
당신은 완전히 알몸이 되었으며, 흥분으로 몸이 부들부들 떨린다.
<<else>>
당신의 <<allTops_ nun>> 벌거벗은 하반신을 더욱 돋보이게 한다.
<</if>>
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<overlowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<set $danceaction to 0>>
<<case "stripOutfit">>
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>
<<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">>
당신은 우아하게 <<worn_upper_name_ ul>> 벗고, <<upperstrip>><<lowerstrip>><<underoutfit_ ul>> 노출시킨다. 속옷이 보여지는 것이 당신을 흥분시킨다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 500>><<exhibitionism4>>
<<else>>
당신은 우아하게 <<worn_upper_name_ ul>> 벗고, <<upperstrip>><<lowerstrip>><<underoutfit_ ul>> 노출시킨다. 속옷이 보여지는 것이 당신을 흥분시킨다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism3>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $player.breastsize gte 3>>
당신은 우아하게 <<worn_upper_name_ ul>> 벗고, <<upperstrip>><<lowerstrip>><<underoutfit_ ul>> 노출시킨다. 당신의 가슴을 보여주는 것은 그들을 노골적이고 안달나게 한다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism4>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $player.gender is "m">>
당신은 우아하게 <<worn_upper_name_ ul>> 벗고, <<upperstrip>><<lowerstrip>><<underoutfit_ ul>> 노출시킨다. 당신의 여성스러운 표정은 당신의 노출된 가슴을 더욱 선정적으로 보이게 한다.
<<else>>
당신은 우아하게 <<worn_upper_name_ ul>> 벗고, <<upperstrip>><<lowerstrip>><<underoutfit_ ul>> 노출시킨다. 당신은 <<nipples_ ga>> 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism4>>
<<else>>
당신은 우아하게 <<worn_upper_name_ ul>> 벗고, <<upperstrip>><<lowerstrip>><<underoutfit_ ul>> 노출시킨다. 속옷이 보여지는 것이 당신을 흥분시킨다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<exhibitionism3>>
<</if>>
<<else>>
당신은 우아하게 <<worn_upper_name_ ul>> 벗고, 알몸을 노출시킨다. 당신의 <<genitals_ nun 1>> 완전히 노출되었으며, 흥분으로 몸이 부들부들 떨린다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<upperstrip>><<lowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<set $danceaction to 0>>
<<case "stripUpper">>
<<if !$worn.under_upper.type.includes("naked")>>
<<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">>
당신은 우아하게 <<worn_upper_name_ ul>> 벗고, <<worn_under_upper_name_ ul>> 노출시킨다. 단지 천 한 장만이 주위의 굶주린 눈들에게서 당신의 가슴을 보호하고 있다.
<<set $audiencearousal += 4>><<set $audienceexcitement += 4>><<set $audiencemod += 2>><<arousal 200>><<upperstrip>><<exhibitionism3>>
<<else>>
당신은 우아하게 <<worn_upper_name_ ul>> 벗고, <<worn_under_upper_name_ ul>> 노출시킨다. 단지 천 한 장만이 주위의 굶주린 눈들에게서 당신의 가슴을 보호하고 있다.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 100>><<upperstrip>><<exhibitionism1>>
<</if>>
<<else>>
<<if $player.breastsize gte 3>>
당신은 우아하게 <<worn_upper_name_ ul>> 벗고, <<breasts_ rul>> 노출시킨다. 당신의 가슴을 보여주는 것은 그들을 노골적이고 안달나게 한다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<upperstrip>><<exhibitionism4>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $player.gender is "m">>
당신은 우아하게 <<worn_upper_name_ ul>> 벗고, <<breasts_ rul>> 노출시킨다. 당신의 여성스러운 표정은 당신의 노출된 가슴을 더욱 선정적으로 보이게 한다.
<<else>>
당신은 우아하게 <<worn_upper_name_ ul>> 벗고, <<breasts_ rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<upperstrip>><<exhibitionism4>>
<<else>>
당신은 우아하게 <<worn_upper_name_ ul>> 벗고, <<breasts_ rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 300>><<upperstrip>><<exhibitionism1>>
<</if>>
<</if>>
<<set $danceaction to 0>>
<<case "stripLower">>
<<if $worn.over_lower.name isnot "naked">>
당신은 우아하게 <<worn_over_lower_name>> 아래로 <<worn_lower_name_ ul>> 벗는다. 당신은 너무 많은 것이 보여지지 않도록 조심하지만, 그렇더라도 이런 선정적인 몸짓은 당신을 설레게 한다.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<lowerstrip>><<exhibitionism1>>
<<elseif !$worn.under_lower.type.includes("naked")>>
당신은 우아하게 <<worn_lower_name_ ul>> 벗고, <<worn_under_lower_name_ ul>> 노출시킨다. 속옷이 보여지는 것이 당신을 흥분시킨다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<lowerstrip>><<exhibitionism3>>
<<else>>
당신은 우아하게 <<worn_lower_name_ ul>> 벗고, <<genitals_ rul 1>> 노출시킨다.
<<if $worn.upper.type.includes("naked") or $worn.over_upper.type.includes("naked")>>
당신은 완전히 알몸이 되었으며, 흥분으로 몸이 부들부들 떨린다.
<<else>>
당신의 <<allTops_ nun>> 벌거벗은 하반신을 더욱 돋보이게 한다.
<</if>>
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<lowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<set $danceaction to 0>>
<<case "stripUnderOutfit">>
당신은 우아하게 <<worn_under_upper_name_ ul>> 벗고, <<genitals_ rul 1>> 노출시킨다. 당신은 완전히 알몸이 되었으며, 흥분으로 몸이 부들부들 떨린다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<<set $danceaction to 0>>
<<case "stripUnderUpper">>
<<if (!$worn.upper.type.includes("naked") and $worn.upper.open is 1) and $worn.over_upper.type.includes("naked")>>
당신은 우아하게 <<worn_upper_name>> 아래로 <<worn_under_upper_name_ ul>> 벗는다. 당신은 너무 많은 것이 보여지지 않도록 조심하지만, 그렇더라도 이런 선정적인 몸짓은 당신을 설레게 한다.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<underupperstrip>><<exhibitionism1>>
<<elseif $player.breastsize gte 3>>
<<if $worn.under_upper.type.includes("naked")>>그것이 당신의 <<breasts_ rul>> 전혀 가려주지 않더라도, 당신은 우아하게 <<worn_under_upper_name_ ul>> 벗는다.<<else>>당신의 <<breasts_ rul>> 노출시키며, 당신은 우아하게 <<worn_under_upper_name_ ul>> 벗는다. 당신의 가슴을 보여주는 것은 그들을 노골적이고 안달나게 한다.<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>>
<<elseif $player.gender_appearance isnot "m" and $worn.under_lower.gender isnot "m">>
<<set $danceaction to 0>>
<<if $player.gender is "m">>
당신은 우아하게 <<worn_under_upper_name_ ul>> 벗<<if $worn.under_upper.type.includes("naked")>>었다. 그것이 당신의 <<breasts_ rul>> 전혀 가려주지 않더라도, 당신은 더욱 노출되었다는 느낌이 든다.<<else>>고, <<breasts_ rul>> 노출시킨다. 당신의 여성스러운 표정은 당신의 노출된 가슴을 더욱 선정적으로 보이게 한다.<</if>>
<<else>>
당신은 우아하게 <<worn_under_upper_name_ ul>> 벗<<if $worn.under_upper.type.includes("naked")>>었다. 그것이 당신의 <<breasts_ rul>> 전혀 가려주지 않더라도, 당신은 더욱 노출되었다는 느낌이 든다.<<else>>고, <<breasts_ rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.<</if>>
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>>
<<else>>
당신은 우아하게 <<worn_under_upper_name_ ul>> 벗<<if $worn.under_upper.type.includes("naked")>>었다. 그것이 당신의 <<breasts_ rul>> 전혀 가려주지 않더라도, 당신은 더욱 노출되었다는 느낌이 든다.<<else>>고, <<breasts_ rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.<</if>>
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 300>><<underupperstrip>><<exhibitionism1>>
<</if>>
<<set $danceaction to 0>>
<<case "stripUnderLower">>
<<if $worn.under_lower.type.includes("naked")>>
<<if (!$worn.lower.type.includes("naked") or !$worn.over_lower.type.includes("naked"))>>
당신은 우아하게 <<allBottomsPost>> 아래로 <<worn_under_lower_name_ ul>> 벗는다. 당신은 너무 많은 것이 보여지지 않도록 조심하지만, 그렇더라도 이런 선정적인 몸짓은 당신을 설레게 한다.
<<else>>
당신의 <<genitals_ ga 1>> 이미 노출되어 있지만, 당신은 우아하게 <<worn_under_lower_name_ ul>> 벗는다.
<</if>>
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<underlowerstrip>><<exhibitionism3>>
<<elseif !$worn.lower.type.includes("naked") or !$worn.over_lower.type.includes("naked")>>
당신은 우아하게 <<allBottomsPost>> 아래로 <<worn_under_lower_name_ ul>> 벗는다. 당신은 너무 많은 것이 보여지지 않도록 조심하지만, 그렇더라도 이런 선정적인 몸짓은 당신을 설레게 한다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<underlowerstrip>><<exhibitionism3>>
<<else>>
당신은 우아하게 <<worn_under_lower_name_ ul>> 벗고, <<genitals_ rul 1>> 노출시킨다. 당신은 완전히 알몸이 되었으며, 흥분으로 몸이 부들부들 떨린다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underlowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<set $danceaction to 0>>
<</switch>>
<!--Old clothing actions below, to be removed at a later date-->
<<if $danceaction is "outfitstripbreasts">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 <<upperstrip>><<lowerstrip>><<underoutfitPost "을">> 노출시킨다. 당신의 가슴을 전시하는 것은 그들을 노골적이고 민감하게 만든다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism4>>
<</if>>
<<if $danceaction is "outfitstripchest">><<set $danceaction to 0>>
<<if $player.gender is "m">>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 <<upperstrip>><<lowerstrip>><<underoutfitPost "을">> 노출시킨다. 당신의 여성스러운 표정은 특히 당신의 가슴을 음탕하게 느끼게 만든다.
<<else>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 <<upperstrip>><<lowerstrip>><<underoutfitPost "을">> 노출시킨다. 당신은 당신의 <<nipples_ ga>> 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism4>>
<</if>>
<<if $danceaction is "outfitstripunderbreasts">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 <<upperstrip>><<lowerstrip>><<underoutfitPost "을">> 노출시킨다. 속옷만 입은 당신의 모습이 당신을 흥분하게 만든다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 500>><<exhibitionism4>>
<</if>>
<<if $danceaction is "outfitstripunderchest">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 <<upperstrip>><<lowerstrip>><<underoutfitPost "을">> 노출시킨다. 속옷만 입은 당신의 모습이 당신을 흥분하게 만든다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism3>>
<</if>>
<<if $danceaction is "outfitstripunder">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 <<upperstrip>><<lowerstrip>><<underoutfitPost "을">> 노출시킨다. 속옷만 입은 당신의 모습이 당신을 흥분하게 만든다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<exhibitionism3>>
<</if>>
<<if $danceaction is "outfitstripnude">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 알몸을 노출한다. 당신은 흥분으로 전율하며, 당신의 <<genitalsPost 1 "은">> 완전히 드러난다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<upperstrip>><<lowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<if $danceaction is "upperstripbreasts">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, <<breastsPost "을">> 노출한다. 당신의 가슴을 전시하는 것은 그들을 노골적이고 민감하게 만든다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<upperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "upperstripunderbreasts">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 노출시킨다. 오직 한벌의 옷만이 당신을 둘러싼 굶주린 눈으로부터 가슴을 보호한다.
<<set $audiencearousal += 4>><<set $audienceexcitement += 4>><<set $audiencemod += 2>><<arousal 200>><<upperstrip>><<exhibitionism2>>
<</if>>
<<if $danceaction is "upperstripunderchest">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 노출시킨다. 오직 한벌의 옷만이 당신을 둘러싼 굶주린 눈으로부터 가슴을 보호한다.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 100>><<upperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "upperstripfchest">>
<<set $danceaction to 0>>
<<if $player.gender is "m">>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, <<breastsPost "을">> 노출한다. 당신의 여성스러운 표정은 특히 당신의 가슴을 음탕하게 느끼게 만든다.
<<else>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, <<breastsPost "을">> 노출한다. 당신은 당신의 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<upperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "upperstripmchest">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, <<breastsPost "을">> 노출한다. 당신은 당신의 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 300>><<upperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "underoutfitstripbreasts">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, 당신의 <<breastsPost "을">> 노출한다. 노출은 당신의 기분을 노골적이고 민감하게 만든다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underoutfitstripchest">>
<<set $danceaction to 0>>
<<if $player.gender is "m">>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, 당신의 <<breastsPost "을">> 노출한다. 당신의 여성스러운 표정은 특히 당신의 가슴을 음탕하게 느끼게 만든다.
<<else>>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, 당신의 <<breastsPost "을">> 노출한다. 당신은 당신의 가슴이 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underoutfitstripunder">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, 당신의 <<breastsPost "을">> 노출한다. 당신은 당신의 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<underupperstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "underoutfitstripnude">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, 당신의 알몸을 노출한다. 당신은 흥분으로 전율하며, 당신의 <<genitalsPost 1 "은">> 완전히 드러난다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underupperstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<if $danceaction is "underoutfitstriptop">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, <<genitalsPost 1 "을">> 노출한다. 당신은 완전히 알몸이 되었으며, 흥분으로 몸이 부들부들 떨린다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<if $danceaction is "underupperstripbreasts">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, <<breastsPost "을">> 노출한다. 당신의 가슴을 전시하는 것은 그들을 노골적이고 민감하게 만든다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underupperstripfchest">>
<<set $danceaction to 0>>
<<if $player.gender is "m">>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, <<breastsPost "을">> 노출한다. 당신의 여성스러운 표정은 특히 당신의 가슴을 음탕하게 느끼게 만든다.
<<else>>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, <<breastsPost "을">> 노출한다. 당신은 당신의 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underupperstripmchest">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, <<breastsPost "을">> 노출한다. 당신은 당신의 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 300>><<underupperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "lowerstripunder">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗고, 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 노출한다. 속옷을 입은 모습이 당신을 흥분시킨다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<lowerstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "lowerstripnude">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗고, 당신의 <<genitalsPost 1 "을">> 노출시킨다.
<<if $worn.upper.type.includes("naked")>>
당신은 몸은 완전히 드러나며, 당신의 흥분으로 전율한다.
<<else>>
당신의 <<trClothes "upper" $worn.upper.name "name" "은">>_trResult 당신의 벌거벗은 하반신을 더욱 돋보이게 한다.
<</if>>
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<lowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<if $danceaction is "underupperstripopen">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name>>_trResult 아래에 있는 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다. 당신은 너무 많이 주지 않도록 조심하지만, 그렇더라도 그런 음탕한 행동은 당신을 전율하게 한다.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<underupperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "underoutfitstripopen">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name>>_trResult 아래에 있는 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다. 당신은 너무 많이 주지 않도록 조심하지만, 그렇더라도 그런 음탕한 행동은 당신을 전율하게 한다.
<<set $audiencearousal += 9>><<set $audienceexcitement += 9>><<set $audiencemod += 3>><<arousal 500>><<underupperstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "understripskirt">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "lower" $worn.lower.name>>_trResult 아래에 있는 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗는다. 당신은 너무 많이 주지 않도록 조심하지만, 그렇더라도 그런 음탕한 행동은 당신을 전율하게 한다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<underlowerstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "underoutfitstripskirt">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name>>_trResult 아래에 있는 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다. 당신은 너무 많이 주지 않도록 조심하지만, 그렇더라도 그런 음탕한 행동은 당신을 전율하게 한다.
<<set $audiencearousal += 9>><<set $audienceexcitement += 9>><<set $audiencemod += 3>><<arousal 500>><<underlowerstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "understripnude">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗고, <<genitalsPost "을" 1>> 노출시킨다. 당신은 몸은 완전히 드러나며, 당신의 흥분으로 전율한다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underlowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<if $danceaction is "understripclothed">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗고, <<genitalsPost "을" 1>> 노출시킨다. 당신은 몸은 완전히 드러나며, 당신의 흥분으로 전율한다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underlowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<</widget>>
<<widget "danceStripActionObject">>
<<set _danceExhibition to {
"overOutfit":null,
"over_upper":null,
"over_lower":null,
"middleOutfit":null,
"upper":null,
"lower":null,
"underOutfit":null,
"under_upper":null,
"under_lower":null,
}>>
<<set _exhibitionObject to {
1:[1,0],
2:[2,15],
3:[3,35],
4:[4,55],
5:[5,75]
}>>
<<if _overOutfit>>
<<if $worn.upper.name isnot "naked" and $worn.lower.name isnot "naked">>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[1])>>
<<elseif $worn.upper.name isnot "naked">>
<<if !$worn.under_lower.type.includes("naked")>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[3])>>
<<else>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[5])>>
<</if>>
<<elseif $worn.lower.name isnot "naked">>
<<if !$worn.under_upper.type.includes("naked")>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[3])>>
<<else>>
<<if $player.breastsize gte 3>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[4])>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[4])>>
<<else>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[3])>>
<</if>>
<</if>>
<<else>>
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[3])>>
<<elseif $worn.under_lower.name isnot "naked">>
<<if $player.breastsize gte 3>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[4])>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[4])>>
<<else>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[3])>>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[5])>>
<<else>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[5])>>
<</if>>
<</if>>
<<elseif _overOutfit is false>>
<<if !$worn.over_upper.type.includes("naked")>>
<<if $worn.upper.name isnot "naked">>
<<set _danceExhibition.over_upper to clone(_exhibitionObject[1])>>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<set _danceExhibition.over_upper to clone(_exhibitionObject[3])>>
<<else>>
<<if $player.breastsize gte 3>>
<<set _danceExhibition.over_upper to clone(_exhibitionObject[4])>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<set _danceExhibition.over_upper to clone(_exhibitionObject[4])>>
<<else>>
<<set _danceExhibition.over_upper to clone(_exhibitionObject[1])>>
<</if>>
<</if>>
<</if>>
<<if !$worn.over_lower.type.includes("naked")>>
<<if $worn.lower.name isnot "naked">>
<<set _danceExhibition.over_lower to clone(_exhibitionObject[1])>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<set _danceExhibition.over_lower to clone(_exhibitionObject[3])>>
<<else>>
<<set _danceExhibition.over_lower to clone(_exhibitionObject[5])>>
<</if>>
<</if>>
<</if>>
<<if _middleOutfit and $worn.over_upper.type.includes("naked") and $worn.over_lower.type.includes("naked")>>
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>
<<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">>
<<set _danceExhibition.middleOutfit to clone(_exhibitionObject[4])>>
<<else>>
<<set _danceExhibition.middleOutfit to clone(_exhibitionObject[3])>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $player.breastsize gte 3>>
<<set _danceExhibition.middleOutfit to clone(_exhibitionObject[4])>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<set _danceExhibition.middleOutfit to clone(_exhibitionObject[4])>>
<<else>>
<<set _danceExhibition.middleOutfit to clone(_exhibitionObject[4])>>
<</if>>
<<else>>
<<set _danceExhibition.middleOutfit to clone(_exhibitionObject[5])>>
<</if>>
<<elseif _middleOutfit is false>>
<<if !$worn.upper.type.includes("naked") and $worn.over_upper.type.includes("naked")>>
<<if !$worn.under_upper.type.includes("naked")>>
<<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">>
<<set _danceExhibition.upper to clone(_exhibitionObject[3])>>
<<else>>
<<set _danceExhibition.upper to clone(_exhibitionObject[1])>>
<</if>>
<<else>>
<<if $player.breastsize gte 3>>
<<set _danceExhibition.upper to clone(_exhibitionObject[4])>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<set _danceExhibition.upper to clone(_exhibitionObject[4])>>
<<else>>
<<set _danceExhibition.upper to clone(_exhibitionObject[1])>>
<</if>>
<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked") and ($worn.over_lower.type.includes("naked") or setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1)>>
<<if $worn.over_lower.name isnot "naked">>
<<set _danceExhibition.lower to clone(_exhibitionObject[3])>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<set _danceExhibition.lower to clone(_exhibitionObject[3])>>
<<else>>
<<set _danceExhibition.lower to clone(_exhibitionObject[5])>>
<</if>>
<</if>>
<</if>>
<<if _underOutfit and $worn.over_upper.type.includes("naked") and $worn.over_lower.type.includes("naked") and $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<set _danceExhibition.underOutfit to clone(_exhibitionObject[5])>>
<<elseif _underOutfit is false>>
<<if $worn.under_upper.name isnot "naked" and $worn.over_upper.type.includes("naked")>>
<<if (!$worn.upper.type.includes("naked") and $worn.upper.open is 1) and $worn.over_upper.type.includes("naked")>>
<<set _danceExhibition.under_upper to clone(_exhibitionObject[1])>>
<<elseif $player.breastsize gte 3>>
<<set _danceExhibition.under_upper to clone(_exhibitionObject[4])>>
<<elseif $player.gender_appearance isnot "m" and $worn.under_lower.gender isnot "m">>
<<set _danceExhibition.under_upper to clone(_exhibitionObject[4])>>
<<else>>
<<set _danceExhibition.under_upper to clone(_exhibitionObject[1])>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked" and ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 or $worn.over_lower.type.includes("naked")) and (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")))>>
<<if $worn.under_lower.type.includes("naked")>>
<<set _danceExhibition.under_lower to clone(_exhibitionObject[3])>>
<<elseif !$worn.lower.type.includes("naked") or !$worn.over_lower.type.includes("naked")>>
<<set _danceExhibition.under_lower to clone(_exhibitionObject[3])>>
<<else>>
<<set _danceExhibition.under_lower to clone(_exhibitionObject[5])>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "dancestripactions">>
<<outfitChecks>>
<<danceStripActionObject>>
<br><br>
<<if _danceExhibition isnot undefined>>
<<if _danceExhibition.overOutfit isnot null>>
<<if $exhibitionism gte _danceExhibition.overOutfit[1]>>
<label>
<span class="meek"><<worn_over_upper_name_ ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.overOutfit[0]+'>>'>>
<<radiobutton "$danceaction" "stripOverOutfit">>
</label> |
<</if>>
<</if>>
<<if _danceExhibition.over_upper isnot null>>
<<if $exhibitionism gte _danceExhibition.over_upper[1]>>
<label>
<span class="meek"><<worn_over_upper_name_ ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.over_upper[0]+'>>'>>
<<radiobutton "$danceaction" "stripOverUpper">>
</label> |
<</if>>
<</if>>
<<if _danceExhibition.over_lower isnot null>>
<<if $exhibitionism gte _danceExhibition.over_lower[1]>>
<label>
<span class="meek"><<worn_over_lower_name_ ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.over_lower[0]+'>>'>>
<<radiobutton "$danceaction" "stripOverLower">>
</label> |
<</if>>
<</if>>
<<if _danceExhibition.middleOutfit isnot null and $worn.upper.cursed isnot 1>>
<<if $exhibitionism gte _danceExhibition.middleOutfit[1]>>
<label>
<span class="meek"><<worn_upper_name_ ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.middleOutfit[0]+'>>'>>
<<radiobutton "$danceaction" "stripOutfit">>
</label> |
<</if>>
<</if>>
<<if _danceExhibition.upper isnot null and $worn.upper.cursed isnot 1>>
<<if $exhibitionism gte _danceExhibition.upper[1]>>
<label>
<span class="meek"><<worn_upper_name_ ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.upper[0]+'>>'>>
<<radiobutton "$danceaction" "stripUpper">>
</label> |
<</if>>
<</if>>
<<if _danceExhibition.lower isnot null and $worn.lower.cursed isnot 1>>
<<if $exhibitionism gte _danceExhibition.lower[1]>>
<label>
<span class="meek"><<worn_lower_name_ ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.lower[0]+'>>'>>
<<radiobutton "$danceaction" "stripLower">>
</label> |
<</if>>
<</if>>
<<if _danceExhibition.underOutfit isnot null>>
<<if $exhibitionism gte _danceExhibition.underOutfit[1]>>
<label>
<span class="meek"><<worn_under_upper_name_ ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.underOutfit[0]+'>>'>>
<<radiobutton "$danceaction" "stripUnderOutfit">>
</label> |
<</if>>
<</if>>
<<if _danceExhibition.under_upper isnot null>>
<<if $exhibitionism gte _danceExhibition.under_upper[1]>>
<label>
<span class="meek"><<worn_under_upper_name_ ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.under_upper[0]+'>>'>>
<<radiobutton "$danceaction" "stripUnderUpper">>
</label> |
<</if>>
<</if>>
<<if _danceExhibition.under_lower isnot null>>
<<if $exhibitionism gte _danceExhibition.under_lower[1]>>
<label>
<span class="meek"><<worn_under_lower_name_ ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.under_lower[0]+'>>'>>
<<radiobutton "$danceaction" "stripUnderLower">>
</label> |
<</if>>
<</if>>
<</if>>
<<if $debug is 1>>
<br><br>
Old Clothing Controls
<br><br>
<<if _middleOutfit>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if !$worn.under_upper.type.includes("naked")>>
<<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">>
<<if hasSexStat("exhibitionism", 4)>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "outfitstripunderbreasts">></label> |
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 3)>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "outfitstripunderchest">></label> |
<</if>>
<</if>>
<<else>>
<<if $player.breastsize gte 3>>
<<if hasSexStat("exhibitionism", 4)>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "outfitstripbreasts">></label> |
<</if>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if hasSexStat("exhibitionism", 4)>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "outfitstripchest">></label> |
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 3)>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "outfitstripunder">></label> |
<</if>>
<</if>>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 5)>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "outfitstripnude">></label> |
<</if>>
<</if>>
<</if>>
<<if !$worn.upper.type.includes("naked") and _middleOutfit is false>>
<<if !$worn.under_upper.type.includes("naked")>>
<<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">>
<<if hasSexStat("exhibitionism", 2)>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist2>> <<radiobutton "$danceaction" "upperstripunderbreasts">></label> |
<</if>>
<<else>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "upperstripunderchest">></label> |
<</if>>
<<else>>
<<if $player.breastsize gte 3>>
<<if hasSexStat("exhibitionism", 4)>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "upperstripbreasts">></label> |
<</if>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if hasSexStat("exhibitionism", 4)>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "upperstripfchest">></label> |
<</if>>
<<else>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "upperstripmchest">></label> |
<</if>>
<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if hasSexStat("exhibitionism", 3)>>
<label><span class="meek"><<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "lowerstripunder">></label> |
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 5)>>
<label><span class="meek"><<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "lowerstripnude">></label> |
<</if>>
<</if>>
<</if>>
<<if _underOutfit>>
<<if !$worn.lower.type.includes("naked") and !$worn.upper.type.includes("naked")>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if hasSexStat("exhibitionism", 3)>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "underoutfitstripskirt">></label> |
<</if>>
<<elseif $worn.upper.open is 1>>
<<if hasSexStat("exhibitionism", 3)>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "underoutfitstripopen">></label> |
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("naked")>>
<<if $player.breastsize gte 3>>
<<if hasSexStat("exhibitionism", 4)>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underoutfitstripbreasts">></label> |
<</if>>
<<elseif $player.gender_appearance isnot "m" and $worn.under_lower.gender isnot "m">>
<<if hasSexStat("exhibitionism", 4)>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underoutfitstripchest">></label> |
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 3)>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "underoutfitstripunder">></label> |
<</if>>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 5)>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "underoutfitstripnude">></label> |
<</if>>
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and _underOutfit is false>>
<<if !$worn.upper.type.includes("naked") and $worn.upper.open is 1>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "underupperstripopen">></label> |
<<elseif $player.breastsize gte 3>>
<<if hasSexStat("exhibitionism", 4)>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underupperstripbreasts">></label> |
<</if>>
<<elseif $player.gender_appearance isnot "m" and $worn.under_lower.gender isnot "m">>
<<if hasSexStat("exhibitionism", 4)>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underupperstripfchest">></label> |
<</if>>
<<else>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "underupperstripmchest">></label> |
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("naked") and _underOutfit is false>>
<<if !$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if hasSexStat("exhibitionism", 3)>>
<label><span class="meek"><<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "understripskirt">></label> |
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if hasSexStat("exhibitionism", 5)>>
<label><span class="meek"><<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "understripnude">></label> |
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "dance_stage_cum">>
<<if $dance_stage_cum is undefined>>
<<set $dance_stage_cum to 0>>
<</if>>
<<if _args[0]>>
<<set $dance_stage_cum += _args[0]>>
<</if>>
<</widget>>
<<widget "dance_private_init">>
<<if $dance_place isnot 0>>
<<saveNPC $dance_place chosen_npc>>
<<saveNPC 0 zero_npc>>
<<clearsinglenpc $dance_place>>
<<clearsinglenpc 0>>
<<loadNPC 0 chosen_npc>>
<<loadNPC $dance_place zero_npc>>
<<clearNPC zero_npc>>
<<clearNPC chosen_npc>>
<</if>>
<<set $enemyno to 1>>
<<unset $corruptionDancing>>
<<set $phase to 0>>
<<person1>>
<</widget>><<widget "img">>
<<if !_thermoDisable>>
<<thermometer>>
<</if>>
<div id="imgInv">
<<if $condoms>>
<div><<condomsSidebar>></div>
<<else>>
<div></div>
<</if>>
<<if $spraymax>>
<div><<peppersprays>></div>
<</if>>
</div>
<div id="img" class="offset-sidebar-img">
<<canvasimg "mainCanvas">>
</div>
<div id="characterTooltip"></div>
<</widget>><<widget "clothesactive">>
<<imgOpacity>>
<div class="i256">
<<if !["naked", "lolita headband", "kittycat hat", "newsboy cap", "sexy nun's veil", "sexy nun's ornate veil", "visor"].includes($worn.head.name) and !$worn.head.hood>>
<img @class="'layer-sexsleeve colour-head anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/head/'+$worn.head.variable+'/full.png'" @style="$worn.head.colourCustom">
<<if $worn.head.accessory is 1>>
<img @class="'layer-sexsleeve colour-head_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/head/'+$worn.head.variable+'/acc.png'" @style="($worn.head.accessory_colour is 'custom' ? $worn.head.accessory_colourCustom : '')">
<</if>>
<<if $worn.head.back_img is 1 or $worn.head.back_img is "combat">>
<img @class="'layer-sexlower colour-head anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/head/'+$worn.head.variable+'/back.png'" @style="$worn.head.colourCustom">
<</if>>
<</if>>
<<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set $_skirtOutfit to true>>
<<if $worn.upper.name is "large towel">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/largetowel/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "waist">>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt_down is 1>>
<img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_thighs.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt_down is 0>>
<img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_hips.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.state is "midriff">>
<img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
/* _feet_pos is set to "footjob_" for doggy images, but "feetjob_" for missionary images. */
<<if $feetuse is "penis" or $feetstate is "tentacles">>
<<set _feet_pos to "footjob_">>
<<else>>
<<set _feet_pos to "">>
<</if>>
<<if $worn.lower.name is "gym bloomers">>
<<if $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.name is "rag skirt">>
<<if $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/ragskirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/ragskirt/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/ragskirt/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<<if _feet_pos is "footjob_">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/ragskirt/footjob_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/ragskirt/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.name is "denim shorts">>
<<if $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/denimshorts/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/denimshorts/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/denimshorts/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<<if _feet_pos is "footjob_">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/denimshorts/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/denimshorts/footjob_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.name is "booty jorts">>
<<if $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bootyjorts/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bootyjorts/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bootyjorts/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<<if _feet_pos is "footjob_">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bootyjorts/footjob_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bootyjorts/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("naked") and !$_skirtOutfit>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<<if $worn.lower.skirt_down is 0 and $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.vagina_exposed is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<else>>
<<if $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.state is "waist">>
<<if $worn.lower.name is "jeans">>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'waist.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "thighs">>
<<if $worn.lower.name is "jeans">>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'thighs.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "knees">>
<<if $worn.lower.name is "jeans">>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'knees.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "ankles">>
<<if $worn.lower.name is "jeans">>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'ankles.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.name is "bikini bottoms">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/bikinibottom/doggyactive_bikinibottom_' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.name is "highwaisted microkini bottom">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/under_lower/highmicrokini/' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.name is "cow panties">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/cowpanties/waist.png">
<<elseif $worn.under_lower.type.includes("strap-on") and $worn.lower.vagina_exposed is 1>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/strapon/doggyactive_strapon_' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.name is "thong" or $worn.under_lower.name is "microkini bottom">>
<<if $worn.under_lower.state is "waist">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "totheside">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/totheside.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "thighs">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/thighs.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "knees">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/knees.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "ankles">>
<<if _feet_pos is "footjob_">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/footjob_ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_hips.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "thighs">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_thighs.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "knees">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_knees.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "ankles">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<<if $worn.upper.name is "tank top">>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.upper.name is "tube top" or $worn.upper.name is "towel top">>
<<if $worn.upper.state_top is "chest">>
<<if $player.perceived_breastsize is 0>>
<<set _tit = "none">>
<<elseif $player.perceived_breastsize lte 2>>
<<set _tit = "tiny">>
<<elseif $player.perceived_breastsize lte 4>>
<<set _tit = "small">>
<<elseif $player.perceived_breastsize lte 6>>
<<set _tit = "large">>
<<else>>
<<set _tit = "huge">>
<</if>>
<</if>>
<<set _tubeimg = $worn.upper.state_top>>
<<if _tubeimg is "ankles" and ($feetuse is "penis" or $feetstate is "tentacle")>>
<<set _tubeimg += "feetjob">>
<</if>>
<<if (_tubeimg is "chest" or _tubeimg is "midriff") and ($leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind")>>
<<set _tubeimg += "bound">>
<</if>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/tubetop/'+_tubeimg+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<if _tit>>
<img @class="'layer-sexbreastupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/tubetop/'+_tit+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.name is "gym shirt">>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img @class="'layer-sexupper colour-upper_acc anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/waist_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img @class="'layer-sexupper colour-upper_acc anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/neck_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img @class="'layer-sexupper colour-upper_acc anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/boundwaist_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img @class="'layer-sexupper colour-upper_acc anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/boundneck_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.upper.name is "rag top">>
<<if $player.perceived_breastsize is 0>>
<<set _tit = "none">>
<<elseif $player.perceived_breastsize lte 2>>
<<set _tit = "tiny">>
<<elseif $player.perceived_breastsize lte 4>>
<<set _tit = "small">>
<<elseif $player.perceived_breastsize lte 6>>
<<set _tit = "large">>
<<else>>
<<set _tit = "huge">>
<</if>>
<img @class="'layer-sexbreastupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/ragtop/'+_tit+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "virgin killer">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/virginkiller/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/sweater/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/long turtleneck/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "turtleneck">>
<<switch $player.perceived_breastsize>>
<<case 8 9 10 11 12>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '4') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 5 6 7>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '3') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 3 4>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '2') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 1 2>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '1') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 0>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '0') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</switch>>
<<elseif !$worn.upper.type.includes("naked") and !$_skirtOutfit>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1 and $worn.upper.name isnot "t-shirt">>
<<if $worn.upper.name is "turtleneck">>
<<set _sleeves to "turtleneck">>
<<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater" or $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">>
<<set _sleeves to "sweatersleeves">>
<<else>>
<<set _sleeves to "sleeves">>
<</if>>
<<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $leftarm is "penis" or $leftarmstate is "tentacle">>
<<if $enemytype is "beast">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve_handjob_beast.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<if $rightarm is "penis" or $rightarmstate is "tentacle">>
<<if $enemytype is "beast">>
<img @class="'layer-sexsleeveback colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/right_sleeve_handjob_beast.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexsleeveback colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/right_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">>
<img @class="'layer-sexsleeveback colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/right_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if $worn.under_upper.name is "bikini top">>
<<if $worn.under_upper.state isnot "chest" and $worn.under_upper.state isnot "midriff">>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif $worn.under_upper.name is "cow bra">>
<<if $worn.under_upper.state_top is "chest">>
<<if $player.perceived_breastsize is 0>>
<<set _tit = "none">>
<<elseif $player.perceived_breastsize lte 2>>
<<set _tit = "tiny">>
<<elseif $player.perceived_breastsize lte 4>>
<<set _tit = "small">>
<<elseif $player.perceived_breastsize lte 6>>
<<set _tit = "large">>
<<else>>
<<set _tit = "huge">>
<</if>>
<</if>>
<img @class="'layer-sexbreastunderupper colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/cowbra/'+_tit+'.png'">
<<elseif $worn.under_upper.name is "tape">>
<<if $player.perceived_breastsize is 0>>
<<set _size to "none">>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<<set _size to "tiny">>
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<<set _size to "small">>
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<<set _size to "large">>
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexbreastunderupper colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/tape/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $worn.under_upper.name is "mesh shirt">>
<<if $worn.under_upper.exposed is 0>>
<<if $player.perceived_breastsize is 0>>
<<set _size to "none">>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<<set _size to "tiny">>
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<<set _size to "small">>
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<<set _size to "large">>
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexbreastunderupper colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/mesh/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<if $worn.under_upper.state is "midriff">>
<<set _state to "midriff">>
<<else>>
<<set _state to "neck">>
<</if>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<set _bound to "">>
<<else>>
<<set _bound to "bound">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/mesh/doggyactive_mesh_'+_bound+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $worn.under_upper.name is "chest wrap">>
<<if $worn.under_upper.exposed is 0>>
<<if $player.perceived_breastsize is 0>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/none.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/tiny.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/small.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/large.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/huge.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.under_upper.name is "swim shirt">>
<<if $worn.under_upper.state is "midriff" or $worn.under_upper.state is "waist">>
<<set _state to "midriff">>
<<else>>
<<set _state to "neck">>
<</if>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<set _bound to "">>
<<else>>
<<set _bound to "bound">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/swimshirt/'+_bound+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $worn.under_upper.name is "shibari ropes">>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shibari/'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif !$worn.under_upper.type.includes("naked")>>
<<if $worn.under_upper.state isnot "chest" and $worn.under_upper.state isnot "midriff">>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<if $worn.face.variable.startsWith("gag")>>
<img @class="'layer-sexunder colour-face anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/facewear/gag/full.png" @style="$worn.face.colourCustom">
<<if $worn.face.type.includes("blindfold")>>
<img @class="'layer-sexunder colour-face anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/facewear/blindfold/full.png" @style="$worn.face.colourCustom">
<</if>>
<<elseif $worn.face.variable.startsWith("muzzle")>>
<img @class="'layer-sexunder colour-face anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/facewear/muzzle/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.name is "islander mask">>
<img @class="'layer-sexsleeve anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/facewear/'+$worn.face.variable+'/full.png'">
<<elseif $worn.face.name isnot "naked">>
<img @class="'layer-sexunder colour-face anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/facewear/'+$worn.face.variable+'/full.png'" @style="$worn.face.colourCustom">
/* hardcoded to fix missing image bug until the canvas combat renderer is replaced. forgive me my sins. */
<<if $worn.face.accessory is 1 && ["monocle", "gasmask", "square", "round", "punk", "coolshades", "cateye", "belly", "aviator"].includes($worn.face.variable)>>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/facewear/'+$worn.face.variable+'/acc.png'" @style="$worn.face.accessory.colour">
<</if>>
<</if>>
<<if $worn.neck.name is "cow bell">>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/cow/full.png">
<<elseif $worn.neck.name is "necktie">>
<img @class="'layer-sextiedoggy colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tie/neck.png">
<<elseif $worn.neck.name is "scarf">>
<img @class="'layer-sexunder colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/scarf/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')">
<<elseif $worn.neck.name is "gold choker">>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/goldchoker/full.png">
<<elseif $worn.neck.name is "cloth choker">>
<img @class="'layer-sexunder colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/clothchoker/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')">
<</if>>
<<if $worn.hands.name isnot "naked">>
<<if $worn.hands.leftImage is 1>>
<<if $leftarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexunder colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/left handjob.png'" @style="$worn.hands.colourCustom">
<</if>>
<<elseif $leftarm is "bound">>
<<elseif $leftarm is "grappled">>
<<elseif $leftarm is "behind">>
<<elseif $leftarmstate is "tentacle">>
<<else>>
<img @class="'layer-sexunder colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/left hand.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<<if $worn.hands.rightImage is 1>>
<<if $rightarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexBackArm colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/right handjob.png'" @style="$worn.hands.colourCustom">
<</if>>
<<elseif $rightarm is "bound">>
<<elseif $rightarm is "grappled">>
<<elseif $rightarm is "behind">>
<<elseif $rightarmstate is "tentacle">>
<<else>>
<img @class="'layer-sexBackArm colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/right hand.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<</if>>
<<if $worn.feet.type.includes("heels") or ["light-up trainers"].includes($worn.feet.name)>>
<<set _feetjob to ($feetuse is 'penis' ? 'feetjob' : $feetstate is 'tentacle' ? 'feetjob' : 'thighs')>>
<<if $worn.feet.colour>>
<<set _shoeColour to $worn.feet.colourCustom>>
<</if>>
<<if $worn.feet.accessory_colour>>
<<set _shoeAccColour to $worn.feet.accessory_colourCustom>>
<</if>>
<img @class="'layer-sexunder colour-feet anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shoes/' + $worn.feet.variable + '/' + _feetjob + '.png'" @style="_shoeColour">
<<if $worn.feet.accessory>>
<<if $worn.feet.accessory_colour isnot 0>>
<img @class="'layer-sexshoes colour-feet_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shoes/' + $worn.feet.variable + '/' + _feetjob + 'acc.png'" @style="_shoeColour">
<<else>>
<img @class="'layer-sexshoes anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shoes/' + $worn.feet.variable + '/' + _feetjob + 'acc.png'">
<</if>>
<</if>>
<</if>>
<<if !$worn.legs.type.includes("naked")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _feetjob to "feetjob">>
<<else>>
<<set _feetjob to "rest">>
<</if>>
<<if $worn.legs.state is setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base>>
<<set _feetposition to "full">>
<<else>>
<<set _feetposition to "knees">>
<</if>>
<<if $worn.legs.colour>>
<<set _legColour to $worn.legs.colourCustom>>
<</if>>
<<if $worn.legs.accessory_colour>>
<<set _legAccColour to $worn.legs.accessory_colourCustom>>
<</if>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].colour_combat is 0>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">>
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour">
<<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">>
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour">
<img @class="'layer-sexskinback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour">
<<else>>
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour">
<img @class="'layer-sexskinback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour">
<</if>>
<</if>>
<<if $worn.legs.accessory and setup.clothes.legs[clothesIndex('legs', $worn.legs)].accessory_colour_combat is 0>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">>
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'acc.png'" @style="_legAccColour">
<<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">>
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour">
<img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour">
<<else>>
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour">
<img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
<<widget "clothesidle">>
<<imgOpacity>>
<div class="i256">
<<if !["naked", "lolita headband", "kittycat hat", "newsboy cap", "sexy nun's veil", "sexy nun's ornate veil", "visor"].includes($worn.head.name) and !$worn.head.hood>>
<img class="layer-sexsleeve colour-head anim-idle-2f" @src="'img/sex/doggy/active/head/'+$worn.head.variable+'/full.png'" @style="$worn.head.colourCustom">
<<if $worn.head.accessory is 1>>
<img class="layer-sexsleeve colour-head_acc anim-idle-2f" @src="'img/sex/doggy/active/head/'+$worn.head.variable+'/acc.png'" @style="($worn.head.accessory_colour is 'custom' ? $worn.head.accessory_colourCustom : '')">
<</if>>
<<if $worn.head.back_img is 1 or $worn.head.back_img is "combat">>
<img class="layer-sexlower colour-head anim-idle-2f" @src="'img/sex/doggy/active/head/'+$worn.head.variable+'/back.png'" @style="$worn.head.colourCustom">
<</if>>
<</if>>
<<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set $_skirtOutfit to true>>
<<if $worn.upper.name is "large towel">>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/largetowel/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_thighs.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_hips.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.state is "midriff">>
<img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if $feetuse is "penis" or $feetstate is "tentacles">>
<<set _feet_pos to "footjob_">>
<<else>>
<<set _feet_pos to "">>
<</if>>
<<if $worn.lower.name is "towel skirt">>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 0 and $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f"
@src="'img/sex/doggy/active/lowertowel/doggyactive_towel_skirtup.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f"
@src="'img/sex/doggy/active/lowertowel/doggyactive_towel_' + $worn.lower.state + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.name is "gym bloomers">>
<<if $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.name is "denim shorts">>
<<if $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/denimshorts/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/denimshorts/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/denimshorts/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<<if _feet_pos is "footjob_">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/denimshorts/footjob_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/denimshorts/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.name is "booty jorts">>
<<if $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/bootyjorts/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/bootyjorts/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/bootyjorts/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<<if _feet_pos is "footjob_">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/bootyjorts/footjob_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/bootyjorts/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.name is "rag skirt">>
<<if $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/ragskirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/ragskirt/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/ragskirt/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<<if _feet_pos is "footjob_">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/ragskirt/footjob_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/ragskirt/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.name is "micro pleated skirt">>
<<switch $worn.lower.state>>
<<case "waist">>
<<if $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/waist.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/hips.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<case "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/thighs.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/knees.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/ankles.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</switch>>
<<elseif !$worn.lower.type.includes("naked") and !$_skirtOutfit>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<<if $worn.lower.skirt_down is 0 and $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.vagina_exposed is 1>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<else>>
<<if $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.state is "waist">>
<<if $worn.lower.name is "jeans">>
<img class="layer-sexlower anim-idle-2f" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'waist.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "thighs">>
<<if $worn.lower.name is "jeans">>
<img class="layer-sexlower anim-idle-2f" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'thighs.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "knees">>
<<if $worn.lower.name is "jeans">>
<img class="layer-sexlower anim-idle-2f" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'knees.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "ankles">>
<<if $worn.lower.name is "jeans">>
<img class="layer-sexlower anim-idle-2f" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'ankles.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.name is "bikini bottoms">>
<img class="layer-sexunder colour-under_lower anim-idle-2f"
@src="'img/sex/doggy/active/bikinibottom/doggyactive_bikinibottom_' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.name is "highwaisted microkini bottom">>
<img class="layer-sexunder colour-under_lower anim-idle-2f"
@src="'img/sex/doggy/active/under_lower/highmicrokini/' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.name is "cow panties">>
<img class="layer-sexunder colour-under_lower anim-doggy-2f" src="img/sex/doggy/active/cowpanties/waist.png">
<<elseif $worn.under_lower.type.includes("strap-on") and $worn.lower.vagina_exposed is 1>>
<img class="layer-sexunder colour-under_lower anim-idle-2f"
@src="'img/sex/doggy/active/strapon/doggyactive_strapon_' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.name is "thong" or $worn.under_lower.name is "microkini bottom">>
<<if $worn.under_lower.state is "waist">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "totheside">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/totheside.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "thighs">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/thighs.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "knees">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/knees.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "ankles">>
<<if _feet_pos is "footjob_">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/footjob_ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_hips.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "thighs">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_thighs.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "knees">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_knees.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "ankles">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<<if $worn.upper.name is "tube top" or $worn.upper.name is "towel top">>
<<if $worn.upper.state_top is "chest">>
<<if $player.perceived_breastsize is 0>>
<<set _tit = "none">>
<<elseif $player.perceived_breastsize lte 2>>
<<set _tit = "tiny">>
<<elseif $player.perceived_breastsize lte 4>>
<<set _tit = "small">>
<<elseif $player.perceived_breastsize lte 6>>
<<set _tit = "large">>
<<else>>
<<set _tit = "huge">>
<</if>>
<</if>>
<<set _tubeimg = $worn.upper.state_top>>
<<if _tubeimg is "ankles" and ($feetuse is "penis" or $feetstate is "tentacle")>>
<<set _tubeimg += "feetjob">>
<</if>>
<<if (_tubeimg is "chest" or _tubeimg is "midriff") and ($leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind")>>
<<set _tubeimg += "bound">>
<</if>>
<img class="layer-sexupper colour-upper" @src="'img/sex/doggy/active/tubetop/'+_tubeimg+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<if _tit>>
<img class="layer-sexbreastupper colour-upper" @src="'img/sex/doggy/active/tubetop/'+_tit+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.name is "tank top">>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.upper.name is "gym shirt">>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/gymshirt/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img class="layer-sexupper colour-upper_acc anim-idle-2f" src="img/sex/doggy/active/gymshirt/waist_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/gymshirt/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img class="layer-sexupper colour-upper_acc anim-idle-2f" src="img/sex/doggy/active/gymshirt/neck_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/gymshirt/boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img class="layer-sexupper colour-upper_acc anim-idle-2f" src="img/sex/doggy/active/gymshirt/boundwaist_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/gymshirt/boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img class="layer-sexupper colour-upper_acc anim-idle-2f" src="img/sex/doggy/active/gymshirt/boundneck_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.upper.name is "rag top">>
<<if $player.perceived_breastsize is 0>>
<<set _tit = "none">>
<<elseif $player.perceived_breastsize lte 2>>
<<set _tit = "tiny">>
<<elseif $player.perceived_breastsize lte 4>>
<<set _tit = "small">>
<<elseif $player.perceived_breastsize lte 6>>
<<set _tit = "large">>
<<else>>
<<set _tit = "huge">>
<</if>>
<img class="layer-sexbreastupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/ragtop/'+_tit+'.png'">
<<elseif $worn.upper.name is "virgin killer">>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/virginkiller/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater">>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/sweater/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/long turtleneck/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "turtleneck">>
<<switch $player.perceived_breastsize>>
<<case 8 9 10 11 12>>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '4') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 5 6 7>>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '3') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 3 4>>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '2') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 1 2>>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '1') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 0>>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '0') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</switch>>
<<elseif $worn.upper.name is "tie-front top">>
<<if $worn.upper.state is "waist">>
<<switch $player.perceived_breastsize>>
<<case 8 9 10 11 12>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/huge.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 5 6 7>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/large.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 3 4>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/small.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 1 2>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/tiny.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 0>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/none.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</switch>>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and !$_skirtOutfit>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1 and $worn.upper.name isnot "t-shirt">>
<<if $worn.upper.name is "turtleneck">>
<<set _sleeves to "turtleneck">>
<<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater" or $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">>
<<set _sleeves to "sweatersleeves">>
<<else>>
<<set _sleeves to "sleeves">>
<</if>>
<<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $leftarm is "penis" or $leftarmstate is "tentacle">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<if $rightarm is "penis" or $rightarmstate is "tentacle">>
<img @class="'layer-sexsleeveback colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/right_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">>
<img @class="'layer-sexsleeveback colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/right_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if $worn.under_upper.name is "bikini top">>
<<if $worn.under_upper.state isnot "chest" and $worn.under_upper.state isnot "midriff">>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif $worn.under_upper.name is "cow bra">>
<<if $worn.under_upper.state_top is "chest">>
<<if $player.perceived_breastsize is 0>>
<<set _tit = "none">>
<<elseif $player.perceived_breastsize lte 2>>
<<set _tit = "tiny">>
<<elseif $player.perceived_breastsize lte 4>>
<<set _tit = "small">>
<<elseif $player.perceived_breastsize lte 6>>
<<set _tit = "large">>
<<else>>
<<set _tit = "huge">>
<</if>>
<</if>>
<img class="layer-sexbreastunderupper colour-under_upper anim-idle-2f" @src="'img/sex/doggy/active/cowbra/'+_tit+'.png'">
<<elseif $worn.under_upper.name is "tape">>
<<if $player.perceived_breastsize is 0>>
<<set _size to "none">>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<<set _size to "tiny">>
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<<set _size to "small">>
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<<set _size to "large">>
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexbreastunderupper colour-under_upper'" @src="'img/sex/doggy/active/tape/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $worn.under_upper.name is "mesh shirt">>
<<if $worn.under_upper.exposed is 0>>
<<if $player.perceived_breastsize is 0>>
<<set _size to "none">>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<<set _size to "tiny">>
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<<set _size to "small">>
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<<set _size to "large">>
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexbreastunderupper colour-under_upper'" @src="'img/sex/doggy/active/mesh/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<if $worn.under_upper.state is "midriff">>
<<set _state to "midriff">>
<<else>>
<<set _state to "neck">>
<</if>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<set _bound to "">>
<<else>>
<<set _bound to "bound">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-idle-2f'" @src="'img/sex/doggy/active/mesh/doggyactive_mesh_'+_bound+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.under_upper.name is "chest wrap">>
<<if $worn.under_upper.exposed is 0>>
<<if $player.perceived_breastsize is 0>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/none.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/tiny.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/small.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/large.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/huge.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.under_upper.name is "swim shirt">>
<<if $worn.under_upper.state is "midriff" or $worn.under_upper.state is "waist">>
<<set _state to "midriff">>
<<else>>
<<set _state to "neck">>
<</if>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<set _bound to "">>
<<else>>
<<set _bound to "bound">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-idle-2f-'+_animspeed" @src="'img/sex/doggy/active/swimshirt/'+_bound+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $worn.under_upper.name is "shibari ropes">>
<img @class="'layer-sexunder colour-under_upper anim-idle-2f-'+_animspeed" @src="'img/sex/doggy/active/shibari/'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif !$worn.under_upper.type.includes("naked")>>
<<if $worn.under_upper.state isnot "chest" and $worn.under_upper.state isnot "midriff">>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<if $worn.face.variable.startsWith("gag")>>
<img @class="'layer-sexunder colour-face anim-idle-2f-'+_animspeed" src="img/sex/doggy/active/facewear/gag/full.png" @style="$worn.face.colourCustom">
<<if $worn.face.type.includes("blindfold")>>
<img @class="'layer-sexunder colour-face anim-idle-2f-'+_animspeed" src="img/sex/doggy/active/facewear/blindfold/full.png" @style="$worn.face.colourCustom">
<</if>>
<<elseif $worn.face.variable.startsWith("muzzle")>>
<img @class="'layer-sexunder colour-face anim-idle-2f-'+_animspeed" src="img/sex/doggy/active/facewear/muzzle/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.name is "islander mask">>
<img @class="'layer-sexsleeve anim-idle-2f-'+_animspeed" @src="'img/sex/doggy/active/facewear/'+$worn.face.variable+'/full.png'">
<<elseif $worn.face.name isnot "naked">>
<img @class="'layer-sexunder colour-face anim-idle-2f-'+_animspeed" @src="'img/sex/doggy/active/facewear/'+$worn.face.variable+'/full.png'" @style="$worn.face.colourCustom">
<<if $worn.face.accessory is 1 && ["monocle", "gasmask", "square", "round", "punk", "coolshades", "cateye", "belly", "aviator"].includes($worn.face.variable)>>
<img @class="'layer-sexunder colour-face_acc anim-idle-2f-'+_animspeed" @src="'img/sex/doggy/active/facewear/'+$worn.face.variable+'/acc.png'">
<</if>>
<</if>>
<<if $worn.neck.name is "cow bell">>
<img class="layer-sexunder anim-idle-2f" src="img/sex/doggy/active/cow/full.png">
<<elseif $worn.neck.name is "necktie">>
<img class="layer-sextiedoggy colour-neck" src="img/sex/doggy/active/tie/neck.png" style="transform: translateX(-75%);">
<<elseif $worn.neck.name is "scarf">>
<img class="layer-sexunder colour-neck anim-idle-2f" src="img/sex/doggy/active/scarf/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')">
<<elseif $worn.neck.name is "gold choker">>
<img class="layer-sexunder anim-idle-2f" src="img/sex/doggy/active/goldchoker/full.png">
<<elseif $worn.neck.name is "cloth choker">>
<img class="layer-sexunder colour-neck anim-idle-2f" src="img/sex/doggy/active/clothchoker/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')">
<</if>>
<<if $worn.hands.name isnot "naked">>
<<if $worn.hands.leftImage is 1>>
<<if $leftarm is "penis">>
<img class="layer-sexunder colour-hands anim-idle-2f" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/left handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $leftarm is "bound">>
<<elseif $leftarm is "grappled">>
<<elseif $leftarm is "behind">>
<<elseif $leftarmstate is "tentacle">>
<<else>>
<img class="layer-sexunder colour-hands anim-idle-2f" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/left hand.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<<if $worn.hands.rightImage is 1>>
<<if $rightarm is "penis">>
<img class="layer-sexBackArm colour-hands anim-idle-2f" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/right handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $rightarm is "bound">>
<<elseif $rightarm is "grappled">>
<<elseif $rightarm is "behind">>
<<elseif $rightarmstate is "tentacle">>
<<else>>
<img class="layer-sexBackArm colour-hands anim-idle-2f" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/right hand.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<</if>>
<<if $worn.feet.type.includes("heels") or ["light-up trainers"].includes($worn.feet.name)>>
<<set _feetjob to ($feetuse is 'penis' ? 'feetjob' : 'thighs')>>
<<if $worn.feet.colour>>
<<set _shoeColour to $worn.feet.colourCustom>>
<</if>>
<<if $worn.feet.accessory_colour>>
<<set _shoeAccColour to $worn.feet.accessory_colourCustom>>
<</if>>
<img class="layer-sexunder colour-feet anim-idle-2f" @src="'img/sex/doggy/active/shoes/'
+ $worn.feet.variable + '/' + _feetjob + '.png'" @style="_shoeColour">
<<if $worn.feet.accessory>>
<<if $worn.feet.accessory_colour isnot 0>>
<img class="layer-sexshoes colour-feet_acc anim-idle-2f" @src="'img/sex/doggy/active/shoes/'
+ $worn.feet.variable + '/' + _feetjob + 'acc.png'" @style="_shoeColour">
<<else>>
<img class="layer-sexshoes anim-idle-2f" @src="'img/sex/doggy/active/shoes/'
+ $worn.feet.variable + '/' + _feetjob + 'acc.png'">
<</if>>
<</if>>
<</if>>
<<if !$worn.legs.type.includes("naked")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _feetjob to "feetjob">>
<<else>>
<<set _feetjob to "rest">>
<</if>>
<<if $worn.legs.state is setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base>>
<<set _feetposition to "full">>
<<else>>
<<set _feetposition to "knees">>
<</if>>
<<if $worn.legs.colour>>
<<set _legColour to $worn.legs.colourCustom>>
<</if>>
<<if $worn.legs.accessory_colour>>
<<set _legAccColour to $worn.legs.accessory_colourCustom>>
<</if>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].colour_combat is 0>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">>
<img class="layer-sexlegs colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour">
<<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">>
<img class="layer-sexlegs colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour">
<img class="layer-sexskinback colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour">
<<else>>
<img class="layer-sexlegs colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour">
<img class="layer-sexskinback colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour">
<</if>>
<</if>>
<<if $worn.legs.accessory and setup.clothes.legs[clothesIndex('legs', $worn.legs)].accessory_colour_combat is 0>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">>
<img class="layer-sexlegsacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'acc.png'" @style="_legAccColour">
<<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">>
<img class="layer-sexlegsacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour">
<img class="layer-sexlegsbackacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour">
<<else>>
<img class="layer-sexlegsacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour">
<img class="layer-sexlegsbackacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
<<widget "clothesidlemissionary">>
<<imgOpacity>>
<<leg_position>>
<div class="i256">
<<if !["naked", "lolita headband", "kittycat hat", "newsboy cap", "sexy nun's veil", "sexy nun's ornate veil", "visor"].includes($worn.head.name) and !$worn.head.hood>>
<img class="layer-sexsleeve colour-head anim-idle-2f" @src="'img/sex/missionary/active/head/'+$worn.head.variable+'/full.png'" @style="$worn.head.colourCustom">
<<if $worn.head.accessory is 1>>
<img class="layer-sexsleeve colour-head_acc anim-idle-2f" @src="'img/sex/missionary/active/head/'+$worn.head.variable+'/acc.png'" @style="($worn.head.accessory_colour is 'custom' ? $worn.head.accessory_colourCustom : '')">
<</if>>
<<if $worn.head.back_img is 1 or $worn.head.back_img is "combat">>
<img class="layer-sexupper colour-head anim-idle-2f" @src="'img/sex/missionary/active/head/'+$worn.head.variable+'/back.png'" @style="$worn.head.colourCustom">
<</if>>
<</if>>
<<if !$worn.upper.type.includes("naked") and !["gym shirt","tube top","towel top"].includes($worn.upper.name)>>
<<if $worn.upper.name is "turtleneck" and $worn.upper.state is "chest">>
<<elseif $player.perceived_breastsize is 0>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 2>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 4>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 6>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and $worn.under_upper.state_top is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_top_base and $worn.under_upper.name isnot "chest wrap" and $worn.under_upper.name isnot "mesh shirt" and $worn.under_upper.name isnot "tape">>
<<if $worn.upper.name is "turtleneck" and $worn.upper.state is "midriff">>
<<elseif $player.perceived_breastsize is 0>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/none.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize lte 2>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/tiny.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize lte 4>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/small.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize lte 6>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/large.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/huge.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set $_skirtOutfit to true>>
<<if $worn.upper.name is "large towel">>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/missionary/active/largetowel/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/down.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<if $leftarm is "penis" or $leftarmstate is "tentacle">>
<</if>>
<<if $rightarm is "penis" or $rightarmstate is "tentacle">>
<</if>>
<</if>>
<<if $worn.upper.name is "tie-front top">>
<<if $worn.upper.state is "waist">>
<<switch $player.perceived_breastsize>>
<<case 8 9 10 11 12>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/huge.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 5 6 7>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/large.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 3 4>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/small.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 1 2>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/tiny.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 0>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/none.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</switch>>
<</if>>
<<elseif $worn.upper.name is "gym shirt">>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<if $player.perceived_breastsize is 0>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 2>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 4>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 6>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.name is "rag top">>
<<if $player.perceived_breastsize is 0>>
<<set _tit = "none">>
<<elseif $player.perceived_breastsize lte 2>>
<<set _tit = "tiny">>
<<elseif $player.perceived_breastsize lte 4>>
<<set _tit = "small">>
<<elseif $player.perceived_breastsize lte 6>>
<<set _tit = "large">>
<<else>>
<<set _tit = "huge">>
<</if>>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/missionary/active/ragtop/'+_tit+'.png'">
<<elseif $worn.upper.name is "virgin killer">>
<img class="layer-sexupper colour-upper anim-idle-2f-" @src="'img/sex/missionary/active/virginkiller/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater">>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/missionary/active/sweater/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/missionary/active/long turtleneck/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "turtleneck">>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/missionary/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' and $player.perceived_breastsize >= 8 ? '_huge' : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "tube top" or $worn.upper.name is "towel top">>
<<if $worn.upper.state_top is "chest">>
<<if $player.perceived_breastsize is 0>>
<<set _tubeimg = "none">>
<<elseif $player.perceived_breastsize lte 2>>
<<set _tubeimg = "tiny">>
<<elseif $player.perceived_breastsize lte 4>>
<<set _tubeimg = "small">>
<<elseif $player.perceived_breastsize lte 6>>
<<set _tubeimg = "large">>
<<else>>
<<set _tubeimg = "huge">>
<</if>>
<<set _anim = "">>
<<else>>
<<set _tubeimg = $worn.upper.state_top>>
<<set _anim = " anim-idle-2f">>
<</if>>
<<if ($anususe is "penis" or _leg_position is "up") and ["ankles","knees","thighs"].includes(_tubeimg)>>
<<set _tubeimg += "up">>
<</if>>
<img @class="'layer-sexupper colour-upper'+_anim" @src="'img/sex/missionary/active/tubetop/'+_tubeimg+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif !$worn.upper.type.includes("naked") and !$_skirtOutfit>>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1 and $worn.upper.name isnot "t-shirt">>
<<if $worn.upper.name is "turtleneck">>
<<set _sleeves to "turtleneck">>
<<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater" or $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">>
<<set _sleeves to "sweatersleeves">>
<<else>>
<<set _sleeves to "sleeves">>
<</if>>
<<if ($leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind") and ($rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind")>>
<img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/both_sleeves_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<<if $leftarm is "penis" or $leftarmstate is "tentacle">>
<img @class="'layer-sexsleeveback colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/left_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<if $rightarm is "penis" or $rightarmstate is "tentacle">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif ($rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind") and $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $enemytype is "beast" and $monster isnot 1 and _stanceCheck is "top" and $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_stroke.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _feet_pos to "_feetjob">>
<<elseif _leg_position is "up">>
<<set _feet_pos to "_up">>
<<else>>
<<set _feet_pos to "_down">>
<</if>>
<<if $worn.lower.name is "micro pleated skirt" and $debug is 1>>
<<switch $worn.lower.state>>
<<case "waist">>
<<if $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/waist.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/tummy.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<case "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/thighs.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/knees.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/ankles.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "midriff">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/tummy.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</switch>>
<<elseif $worn.lower.name is "rag skirt">>
<<switch $worn.lower.state>>
<<case "waist">>
<<if $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/ragskirt/waist.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/ragskirt/hips.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<case "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/ragskirt/thighs.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/ragskirt/knees.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/ragskirt/anklesdown.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "midriff">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/ragskirt/tummy.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</switch>> <<elseif $worn.lower.name is "gym bloomers">>
<<elseif $worn.lower.name is "gym bloomers">>
<<if $worn.lower.state is "waist">>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/gymbloomers/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/gymbloomers/waistdown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<else>>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/gymbloomers/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/gymbloomers/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.name is "denim shorts">>
<img class="layer-sexlower anim-idle-2f" @src="'img/sex/missionary/active/denimshorts/' + $worn.lower.state + _feet_pos + '.png'">
<<elseif $worn.lower.name is "booty jorts">>
<img class="layer-sexlower anim-idle-2f" @src="'img/sex/missionary/active/bootyjorts/' + $worn.lower.state + _feet_pos + '.png'">
<<elseif !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<<if $worn.lower.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/down.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "midriff">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "chest">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/missionary/active/longskirt/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif !$worn.lower.type.includes("naked") and !$_skirtOutfit>>
<<if $worn.lower.name is "jeans">>
<img class="layer-sexlower anim-idle-2f" @src="'img/sex/missionary/active/jeans/' + $worn.lower.state + _feet_pos + '.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/missionary/active/shorts/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/missionary/active/trousers/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<if $worn.under_lower.name is "thong" or $worn.under_lower.name is "microkini bottom">>
<<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/active/thong/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/thong/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<else>>
<<if $anususe is "penis" or $vaginause is "penis" or _leg_position is "up">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/active/thong/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/active/thong/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.under_lower.name is "highwaisted microkini bottom">>
<<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/active/under_lower/highmicrokini/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/active/under_lower/highmicrokini/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<else>>
<<if $anususe is "penis" or $vaginause is "penis" or _leg_position is "up">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/active/under_lower/highmicrokini/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/active/under_lower/highmicrokini/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.under_lower.name is "cow panties">>
<img class="layer-sexunder colour-under_lower anim-doggy-2f" src="img/sex/missionary/active/cowpanties/waist.png">
<<elseif $worn.under_lower.type.includes("strap-on") and $worn.lower.vagina_exposed is 1 >>
<img class="layer-sexunder colour-under_lower anim-idle-2f"
@src="'img/sex/missionary/active/strapon/' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<else>>
<<if $anususe is "penis" or $vaginause is "penis" or _leg_position is "up">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if $worn.under_upper.name is "chest wrap" and $worn.under_upper.exposed is 0>>
<<if $player.perceived_breastsize is 0>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/none.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/tiny.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/small.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/large.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/huge.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif $worn.under_upper.name is "tape">>
<<if $player.perceived_breastsize is 0>>
<<set _size to "none">>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<<set _size to "tiny">>
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<<set _size to "small">>
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<<set _size to "large">>
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexunder colour-under_upper'" @src="'img/sex/missionary/active/tape/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $worn.under_upper.name is "mesh shirt">>
<<if $worn.under_upper.state is "midriff">>
<<set _state to "midriff">>
<<else>>
<<set _state to "neck">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-idle-2f'" @src="'img/sex/missionary/active/mesh/'+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')">
<<if $worn.under_upper.exposed is 0>>
<<if $player.perceived_breastsize is 0>>
<<set _size to "none">>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<<set _size to "tiny">>
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<<set _size to "small">>
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<<set _size to "large">>
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexunder colour-under_upper'" @src="'img/sex/missionary/active/mesh/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif $worn.under_upper.name is "cow bra">>
<<if $worn.upper.state_top is "chest">>
<<if $player.perceived_breastsize is 0>>
<<set _tit = "none">>
<<elseif $player.perceived_breastsize lte 2>>
<<set _tit = "tiny">>
<<elseif $player.perceived_breastsize lte 4>>
<<set _tit = "small">>
<<elseif $player.perceived_breastsize lte 6>>
<<set _tit = "large">>
<<else>>
<<set _tit = "huge">>
<</if>>
<</if>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" @src="'img/sex/missionary/active/cowbra/'+_tit+'.png'">
<<elseif $worn.under_upper.name is "swim shirt">>
<<if $worn.under_upper.state is "waist">>
<<set _state to "waist">>
<<elseif $worn.under_upper.state is "midriff">>
<<set _state to "midriff">>
<<else>>
<<set _state to "chest">>
<</if>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" @src="'img/sex/missionary/active/swimshirt/'+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $worn.under_upper.name is "shibari ropes">>
<img class="layer-sexunder colour-under_upper anim-idle-2f" @src="'img/sex/missionary/active/shibari/'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif !$worn.under_upper.type.includes("naked")>>
<img class="layer-sexskin colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/bra/bra.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<if $worn.face.variable.startsWith("gag")>>
<img class="layer-sexunder colour-face anim-idle-2f" src="img/sex/missionary/active/facewear/gag/full.png" @style="$worn.face.colourCustom">
<<if $worn.face.type.includes("blindfold")>>
<img class="layer-sexunder colour-face anim-idle-2f" src="img/sex/missionary/active/facewear/blindfold/full.png" @style="$worn.face.colourCustom">
<</if>>
<<elseif $worn.face.variable.startsWith("muzzle")>>
<img class="layer-sexunder colour-face anim-idle-2f" src="img/sex/missionary/active/facewear/muzzle/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.name is "islander mask">>
<img class="layer-sexsleeve anim-idle-2f" @src="'img/sex/missionary/active/facewear/'+$worn.face.variable+'/full.png'">
<<elseif $worn.face.name isnot "naked">>
<img class="layer-sexunder colour-face anim-idle-2f" @src="'img/sex/missionary/active/facewear/'+$worn.face.variable+'/full.png'" @style="$worn.face.colourCustom">
<<if $worn.face.accessory is 1 && ["monocle", "gasmask", "square", "round", "punk", "coolshades", "cateye", "belly", "aviator"].includes($worn.face.variable)>>
<img class="layer-sexunder colour-face_acc anim-idle-2f" @src="'img/sex/missionary/active/facewear/'+$worn.face.variable+'/acc.png'">
<</if>>
<</if>>
<<if $worn.neck.name is "cow bell">>
<img class="layer-sexunder anim-idle-2f" src="img/sex/missionary/active/cow/full.png">
<<elseif $worn.neck.name is "necktie">>
<img class="layer-sextiemissionary colour-neck" src="img/sex/missionary/active/tie/neck.png">
<<elseif $worn.neck.name is "scarf">>
<img class="layer-sexunder colour-neck anim-idle-2f" src="img/sex/missionary/active/scarf/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')">
<<elseif $worn.neck.name is "gold choker">>
<img class="layer-sexunder anim-idle-2f" src="img/sex/missionary/active/goldchoker/full.png">
<<elseif $worn.neck.name is "cloth choker">>
<img class="layer-sexunder colour-neck anim-idle-2f" src="img/sex/missionary/active/clothchoker/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')">
<</if>>
<<if $worn.hands.name isnot "naked">>
<<if $worn.hands.leftImage is 1>>
<<if $leftarm is "penis">>
<img class="layer-sexunder colour-hands anim-idle-2f" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/left handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $leftarm is "bound">>
<<elseif $leftarm is "grappled">>
<<elseif $leftarm is "behind">>
<<elseif $leftarmstate is "tentacle">>
<<else>>
<</if>>
<</if>>
<<if $worn.hands.rightImage is 1>>
<<if $rightarm is "penis">>
<img class="layer-sexhands colour-hands anim-idle-2f" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $rightarm is "bound">>
<<elseif $rightarm is "grappled">>
<<elseif $rightarm is "behind">>
<<elseif $rightarmstate is "tentacle">>
<<else>>
<img class="layer-sexhands colour-hands anim-idle-2f" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right arm.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<</if>>
<<if $worn.feet.type.includes("heels") or ["light-up trainers", "ankle cuffs", "ball and chain"].includes($worn.feet.name)>>
<<set _legl to ((_leg_position is "up") ? 'legl' : 'legldown')>>
<<set _legr to ((_leg_position is "up") ? 'legr' : 'legrdown')>>
<<if $worn.feet.colour>>
<<set _shoeColour to $worn.feet.colourCustom>>
<</if>>
<<if $worn.feet.accessory_colour>>
<<set _shoeAccColour to $worn.feet.accessory_colourCustom>>
<</if>>
<img class="layer-sexbaseoverlay colour-feet" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + '.png'" @style="_shoeColour">
<img class="layer-sexunder colour-feet" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + '.png'" @style="_shoeColour">
<<if $worn.feet.accessory>>
<<if $worn.feet.accessory_colour isnot 0>>
<img class="layer-sexbaseoverlay colour-feet_acc" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + 'acc.png'" @style="_shoeAccColour">
<img class="layer-sexshoes colour-feet_acc" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + 'acc.png'" @style="_shoeAccColour">
<<else>>
<img class="layer-sexbaseoverlay" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + 'acc.png'">
<img class="layer-sexshoes" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + 'acc.png'">
<</if>>
<</if>>
<<if $worn.feet.name is "ankle cuffs">>
<<if _leg_position is "up">>
<img class="layer-sexbaseoverlay" @src="'img/sex/missionary/active/shoes/anklecuffs/acc_both_up.png'">
<<else>>
<img class="layer-sexbaseoverlay" @src="'img/sex/missionary/active/shoes/anklecuffs/acc_both_down.png'">
<</if>>
<</if>>
<</if>>
<<if !$worn.legs.type.includes("naked")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _feetjob to "feetjob">>
<<elseif _leg_position is "up">>
<<set _feetjob to "up">>
<<else>>
<<set _feetjob to "down">>
<</if>>
<<if $worn.legs.state is setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base>>
<<set _feetposition to "full">>
<<else>>
<<set _feetposition to "knees">>
<</if>>
<<if $worn.legs.colour>>
<<set _legColour to $worn.legs.colourCustom>>
<</if>>
<<if $worn.legs.accessory_colour>>
<<set _legAccColour to $worn.legs.accessory_colourCustom>>
<</if>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].colour_combat is 0>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">>
<img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour">
<<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">>
<<if _feetjob is "feetjob">>
<img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour">
<<else>>
<img class="layer-sexlegsback colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour">
<img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour">
<</if>>
<<else>>
<<if _feetjob is "feetjob">>
<img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour">
<<else>>
<img class="layer-sexlegsback colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour">
<img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour">
<</if>>
<</if>>
<</if>>
<<if $worn.legs.accessory and setup.clothes.legs[clothesIndex('legs', $worn.legs)].accessory_colour_combat is 0>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">>
<img class="layer-sexlegsbackacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'acc.png'" @style="_legAccColour">
<<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">>
<img class="layer-sexlegsbackacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour">
<img class="layer-sexlegsacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour">
<<else>>
<img class="layer-sexlegsbackacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour">
<img class="layer-sexlegsacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
<<widget "clothesactivemissionary">>
<<imgOpacity>>
<div class="i256">
<<if !["naked", "lolita headband", "kittycat hat", "newsboy cap", "sexy nun's veil", "sexy nun's ornate veil", "visor"].includes($worn.head.name) and !$worn.head.hood>>
<img @class="'layer-sexsleeve colour-head anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/head/'+$worn.head.variable+'/full.png'" @style="$worn.head.colourCustom">
<<if $worn.head.accessory is 1>>
<img @class="'layer-sexsleeve colour-head_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/head/'+$worn.head.variable+'/acc.png'" @style="($worn.head.accessory_colour is 'custom' ? $worn.head.accessory_colourCustom : '')">
<</if>>
<<if $worn.head.back_img is 1 or $worn.head.back_img is "combat">>
<img @class="'layer-sexupper colour-head anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/head/'+$worn.head.variable+'/back.png'" @style="$worn.head.colourCustom">
<</if>>
<</if>>
<<if !$worn.upper.type.includes("naked") and !["gym shirt","tube top","towel top"].includes($worn.upper.name)>>
<<if $worn.upper.name is "turtleneck" and $worn.upper.state is "chest">>
<<elseif $player.perceived_breastsize is 0>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 2>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 4>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 6>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and $worn.under_upper.state_top is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_top_base and $worn.under_upper.name isnot "chest wrap" and $worn.under_upper.name isnot "mesh shirt" and $worn.under_upper.name isnot "tape">>
<<if $worn.upper.name is "turtleneck" and $worn.upper.state is "midriff">>
<<elseif $player.perceived_breastsize is 0>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/none.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize lte 2>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/tiny.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize lte 4>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/small.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize lte 6>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/large.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/huge.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set $_skirtOutfit to true>>
<<if $worn.upper.name is "large towel">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/largetowel/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.skirt_down is 0>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<if $leftarm is "penis" or $leftarmstate is "tentacle">>
<</if>>
<<if $rightarm is "penis" or $rightarmstate is "tentacle">>
<</if>>
<</if>>
<<if $worn.upper.name is "gym shirt">>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<if $player.perceived_breastsize is 0>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 2>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 4>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 6>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.name is "virgin killer">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/virginkiller/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/sweater/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/long turtleneck/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "turtleneck">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' and $player.perceived_breastsize >= 8 ? '_huge' : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "rag top">>
<<if $player.perceived_breastsize is 0>>
<<set _tit = "none">>
<<elseif $player.perceived_breastsize lte 2>>
<<set _tit = "tiny">>
<<elseif $player.perceived_breastsize lte 4>>
<<set _tit = "small">>
<<elseif $player.perceived_breastsize lte 6>>
<<set _tit = "large">>
<<else>>
<<set _tit = "huge">>
<</if>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/ragtop/'+_tit+'.png'">
<<elseif $worn.upper.name is "tube top" or $worn.upper.name is "towel top">>
<<if $worn.upper.state_top is "chest">>
<<if $player.perceived_breastsize is 0>>
<<set _tubeimg = "none">>
<<elseif $player.perceived_breastsize lte 2>>
<<set _tubeimg = "tiny">>
<<elseif $player.perceived_breastsize lte 4>>
<<set _tubeimg = "small">>
<<elseif $player.perceived_breastsize lte 6>>
<<set _tubeimg = "large">>
<<else>>
<<set _tubeimg = "huge">>
<</if>>
<<else>>
<<set _tubeimg = $worn.upper.state_top>>
<</if>>
<<if ($anususe is "penis" or _leg_position is "up") and ["ankles","knees","thighs"].includes(_tubeimg)>>
<<set _tubeimg += "up">>
<</if>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/tubetop/'+_tubeimg+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif !$worn.upper.type.includes("naked") and !$_skirtOutfit>>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1 and $worn.upper.name isnot "t-shirt">>
<<if $worn.upper.name is "turtleneck">>
<<set _sleeves to "turtleneck">>
<<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater" or $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">>
<<set _sleeves to "sweatersleeves">>
<<else>>
<<set _sleeves to "sleeves">>
<</if>>
<<if ($leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind") and ($rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind")>>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/both_sleeves_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<<if $leftarm is "penis" or $leftarmstate is "tentacle">>
<img @class="'layer-sexsleeveback colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/left_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<if $rightarm is "penis" or $rightarmstate is "tentacle">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif ($rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind") and $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $enemytype is "beast" and $monster isnot 1 and _stanceCheck is "top" and $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_stroke.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _feet_pos to "_feetjob">>
<<elseif $worn.lower.state is "knees">>
<<set _feet_pos to "_down">>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<set _feet_pos to "_left">>
<<else>>
<<set _feet_pos to "_up">>
<</if>>
<<if $worn.lower.name is "micro pleated skirt">>
<<if $worn.lower.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.skirt_down is 0>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "midriff">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "chest">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.name is "gym bloomers">>
<<if $worn.lower.state is "waist">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymbloomers/waistdown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymbloomers/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymbloomers/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymbloomers/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.name is "denim shorts">>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/denimshorts/' + $worn.lower.state + _feet_pos + '.png'">
<<elseif $worn.lower.name is "booty jorts">>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/bootyjorts/' + $worn.lower.state + _feet_pos + '.png'">
<<elseif $worn.lower.name is "rag skirt">>
<<if $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/ragskirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "midriff">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/ragskirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "chest">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/ragskirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/ragskirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<<if $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "midriff">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "chest">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/longskirt/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif !$worn.lower.type.includes("naked") and !$_skirtOutfit>>
<<if $worn.lower.name is "jeans">>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/jeans/' + $worn.lower.state + _feet_pos + '.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shorts/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/trousers/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<if $worn.under_lower.name is "thong" or $worn.under_lower.name is "microkini bottom">>
<<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/thong/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/thong/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/thong/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/thong/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.under_lower.name is "highwaisted microkini bottom">>
<<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/under_lower/highmicrokini/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/under_lower/highmicrokini/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/under_lower/highmicrokini/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/under_lower/highmicrokini/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.under_lower.name is "cow panties">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/cowpanties/waist.png">
<<elseif $worn.under_lower.type.includes("strap-on") and $worn.lower.vagina_exposed is 1>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/strapon/' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if $worn.under_upper.name is "chest wrap" and $worn.under_upper.exposed is 0>>
<<if $player.perceived_breastsize is 0>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/none.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/tiny.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/small.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/large.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/huge.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif $worn.under_upper.name is "tape">>
<<if $player.perceived_breastsize is 0>>
<<set _size to "none">>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<<set _size to "tiny">>
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<<set _size to "small">>
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<<set _size to "large">>
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/tape/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $worn.under_upper.name is "mesh shirt">>
<<if $worn.under_upper.state is "midriff">>
<<set _state to "midriff">>
<<else>>
<<set _state to "neck">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/mesh/'+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')">
<<if $worn.under_upper.exposed is 0>>
<<if $player.perceived_breastsize is 0>>
<<set _size to "none">>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<<set _size to "tiny">>
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<<set _size to "small">>
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<<set _size to "large">>
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/mesh/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif $worn.under_upper.name is "cow bra">>
<<if $worn.upper.state_top is "chest">>
<<if $player.perceived_breastsize is 0>>
<<set _tit = "none">>
<<elseif $player.perceived_breastsize lte 2>>
<<set _tit = "tiny">>
<<elseif $player.perceived_breastsize lte 4>>
<<set _tit = "small">>
<<elseif $player.perceived_breastsize lte 6>>
<<set _tit = "large">>
<<else>>
<<set _tit = "huge">>
<</if>>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-idle-4f-'+_animspeed" @src="'img/sex/missionary/active/cowbra/'+_tit+'.png'">
<<elseif $worn.under_upper.name is "swim shirt">>
<<if $worn.under_upper.state is "waist">>
<<set _state to "waist">>
<<elseif $worn.under_upper.state is "midriff">>
<<set _state to "midriff">>
<<else>>
<<set _state to "chest">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-idle-4f-'+_animspeed" @src="'img/sex/missionary/active/swimshirt/'+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $worn.under_upper.name is "shibari ropes">>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shibari/'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif !$worn.under_upper.type.includes("naked")>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/bra/bra.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<if $worn.face.variable.startsWith("gag")>>
<img @class="'layer-sexunder colour-face anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/facewear/gag/full.png" @style="$worn.face.colourCustom">
<<if $worn.face.type.includes("blindfold")>>
<img @class="'layer-sexunder colour-face anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/facewear/blindfold/full.png" @style="$worn.face.colourCustom">
<</if>>
<<elseif $worn.face.variable.startsWith("muzzle")>>
<img @class="'layer-sexunder colour-face anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/facewear/muzzle/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.name is "islander mask">>
<img @class="'layer-sexsleeve anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/facewear/'+$worn.face.variable+'/full.png'">
<<elseif $worn.face.name isnot "naked">>
<img @class="'layer-sexunder colour-face anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/facewear/'+$worn.face.variable+'/full.png'" @style="$worn.face.colourCustom">
<<if $worn.face.accessory is 1 && ["monocle", "gasmask", "square", "round", "punk", "coolshades", "cateye", "belly", "aviator"].includes($worn.face.variable)>>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/facewear/'+$worn.face.variable+'/acc.png'">
<</if>>
<</if>>
<<if $worn.neck.name is "cow bell">>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/cow/full.png">
<<elseif $worn.neck.name is "necktie">>
<img @class="'layer-sextiemissionary colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/tie/neck.png">
<<elseif $worn.neck.name is "scarf">>
<img @class="'layer-sexunder colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/scarf/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')">
<<elseif $worn.neck.name is "gold choker">>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/goldchoker/full.png">
<<elseif $worn.neck.name is "cloth choker">>
<img @class="'layer-sexunder colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/clothchoker/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')">
<</if>>
<<if $worn.hands.name isnot "naked">>
<<if $worn.hands.leftImage is 1>>
<<if $leftarm is "penis">>
<img @class="'layer-sexsclera colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/left handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $leftarm is "bound">>
<<elseif $leftarm is "grappled">>
<<elseif $leftarm is "behind">>
<<elseif $leftarmstate is "tentacle">>
<<else>>
<</if>>
<</if>>
<<if $worn.hands.rightImage is 1>>
<<if $rightarm is "penis">>
<img @class="'layer-sexhands colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $rightarm is "bound">>
<<elseif $rightarm is "grappled">>
<<elseif $rightarm is "behind">>
<<elseif $rightarmstate is "tentacle">>
<<elseif $enemytype is "beast" and $monster isnot 1 and _stanceCheck is "top">>
<img @class="'layer-sexhands colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right arm stroke.png'" @style="$worn.hands.colourCustom">
<<else>>
<img @class="'layer-sexhands colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right arm.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<</if>>
<<if $worn.feet.type.includes("heels") or ["light-up trainers", "ankle cuffs", "ball and chain"].includes($worn.feet.name)>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _legl to 'legl'>>
<<set _legr to 'feetjob'>>
<<else>>
<<set _legl to 'legl'>>
<<set _legr to (($penisuse is "othervagina" or $penisuse is "otheranus") ? 'legrdown' : 'legr')>>
<</if>>
<<if $worn.feet.colour>>
<<set _shoeColour to $worn.feet.colourCustom>>
<</if>>
<<if $worn.feet.accessory_colour>>
<<set _shoeAccColour to $worn.feet.accessory_colourCustom>>
<</if>>
<img @class="'layer-sexbaseoverlay colour-feet anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + '.png'" @style="_shoeColour">
<img @class="'layer-sexunder colour-feet anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + '.png'" @style="_shoeColour">
<<if $worn.feet.accessory>>
<<if $worn.feet.accessory_colour isnot 0>>
<img @class="'layer-sexbaseoverlay colour-feet_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + 'acc.png'" @style="_shoeAccColour">
<img @class="'layer-sexshoes colour-feet_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + 'acc.png'" @style="_shoeAccColour">
<<else>>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + 'acc.png'">
<img @class="'layer-sexshoes anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + 'acc.png'">
<</if>>
<</if>>
<<if $worn.feet.name is "ankle cuffs">>
<<if _legl is 'legl'>>
<<if _legr is 'legrdown'>>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/anklecuffs/acc_left_up.png'">
<<else>>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/anklecuffs/acc_both_up.png'">
<</if>>
<<else>>
<<if _legr is 'legrdown'>>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/anklecuffs/acc_both_down.png'">
<<else>>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/anklecuffs/acc_right_up.png'">
<</if>>
<</if>>
<</if>>
<</if>>
<<if !$worn.legs.type.includes("naked")>>
<<set $_legsClothing to setup.clothes.legs[clothesIndex('legs', $worn.legs)]>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _legl to 'up'>>
<<set _legr to 'feetjob'>>
<<elseif $penisuse isnot "othervagina" and $penisuse isnot "otheranus">>
<<set _legl to 'up'>>
<<set _legr to 'up'>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<set _legl to 'up'>>
<<set _legr to 'down'>>
<<else>>
<<set _legl to 'down'>>
<<set _legr to 'down'>>
<</if>>
<<if $worn.legs.state is $_legsClothing.state_base>>
<<set _feetposition to "full">>
<<else>>
<<set _feetposition to "knees">>
<</if>>
<<set _legColour to "">>
<<if $worn.legs.colour>>
<<set _legColour to $worn.legs.colourCustom || "">>
<</if>>
<<set _legAccColour to "">>
<<if $worn.legs.accessory_colour>>
<<set _legAccColour to $worn.legs.accessory_colourCustom || "">>
<</if>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].colour_combat is 0>>
<<if $_legsClothing.state_base is "waist">>
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + '.png'" @style="_legColour">
<<elseif $_legsClothing.state_base is "ankles">>
<<if _legr is "feetjob">>
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + '.png'" @style="_legColour">
<<else>>
<img @class="'layer-sexlegsback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legl + 'left' + '.png'" @style="_legColour">
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + 'right' + '.png'" @style="_legColour">
<</if>>
<<else>>
<<if _legr is "feetjob">>
<img @class="'layer-sexlegsback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legl + 'left' + '.png'" @style="_legColour">
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + '.png'" @style="_legColour">
<<else>>
<img @class="'layer-sexlegsback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legl + 'left' + '.png'" @style="_legColour">
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + 'right' + '.png'" @style="_legColour">
<</if>>
<</if>>
<</if>>
<<if $worn.legs.accessory and setup.clothes.legs[clothesIndex('legs', $worn.legs)].accessory_colour_combat is 0>>
<<if $_legsClothing.state_base is "waist">>
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + 'acc.png'" @style="_legAccColour">
<<elseif $_legsClothing.state_base is "ankles">>
<<if _legr is "feetjob">>
<img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + 'acc.png'" @style="_legAccColour">
<<else>>
<img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legl + 'left' + 'acc.png'" @style="_legAccColour">
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + 'right' + 'acc.png'" @style="_legAccColour">
<</if>>
<<else>>
<<if _legr is "feetjob">>
<img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legl + 'left' + 'acc.png'" @style="_legAccColour">
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + 'acc.png'" @style="_legAccColour">
<<else>>
<img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legl + 'left' + 'acc.png'" @style="_legAccColour">
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + 'right' + 'acc.png'" @style="_legAccColour">
<</if>>
<</if>>
<</if>>
<</if>>
</div>
<</widget>><<widget "baseClothingStrings">>
<<set _worn = $worn[_args[0]]>>
<<set _class to 'anim-idle-2f' + (_worn.colour_sidebar and typeof(_worn.colour) == "string" ? ' clothes-'+_worn.colour.replace(/ /g, '-'):'')>>
<<set _classAcc to 'anim-idle-2f ' + (_worn.accessory_colour_sidebar and typeof(_worn.accessory_colour) == "string" ? ' clothes-'+_worn.accessory_colour.replace(/ /g, '-') :'')>>
<<set _style to (_worn.colourCustom ? _worn.colourCustom :'')>>
<<set _styleAcc to (_worn.accessory_colourCustom ? _worn.accessory_colourCustom :'')>>
<</widget>>
<<widget "baseClothingImg">>
<<if $worn[_args[0]].name isnot "naked">>
<<baseClothingStrings _args[0]>>
<div @class="'clothes-div layer-'+_args[0]">
<<if $worn[_args[0]].mainImage isnot 0>>
<img @class="_class" @src="'img/clothes/'+[_args[0]]+'/' + $worn[_args[0]].variable + '/' + 'full.png'" @style="_style">
<</if>>
<<if $worn[_args[0]].accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/'+[_args[0]]+'/' + $worn[_args[0]].variable + '/' + 'acc.png'" @style="_styleAcc">
<</if>>
</div>
<<if $worn[_args[0]].back_img is 1>>
<div @class="'clothes-div layer-'+_args[0]+'-back'">
<img @class="$worn[_args[0]].back_img_colour is 'secondary' ? _classAcc : _class" @src="'img/clothes/'+[_args[0]]+'/' + $worn[_args[0]].variable + '/' + 'back.png'" @style="_styleAcc">
</div>
<</if>>
<</if>>
<</widget>>
<<widget "neckimg">>
<<if $worn.neck.name isnot "naked">>
<<if $worn.neck.name is "necktie">>
<<baseClothingStrings "neck">>
<<if $worn.upper.has_collar is 1>>
<<set _tieimg = "full_nocollar">>
<<else>>
<<set _tieimg = "full">>
<</if>>
<div @class="'clothes-div layer-neck'">
<img @class="_class" @src="'img/clothes/neck/' + $worn.neck.variable + '/' + _tieimg + '.png'" @style="_style">
<img @class="_classAcc" @src="'img/clothes/neck/' + $worn.neck.variable + '/' + 'acc.png'" @style="_styleAcc">
<<if $worn.neck.leash is 1>>
<img @class="_class" @src="'img/clothes/neck/collar/leash.png'">
<</if>>
</div>
<<else>>
<<baseClothingImg "neck">>
<</if>>
<</if>>
<</widget>>
<<widget "handsimg">>
<<if $worn.hands.name isnot "naked">>
<<baseClothingStrings "hands">>
<div @class="'clothes-div layer-hands'">
<<if $worn.hands.mainImage isnot 0>>
<img @class="_class" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + 'full.png'" @style="_style">
<</if>>
<<if $worn.hands.leftImage is 1 and $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<set _leftImage to "left">>
<<if _coverLeft is true>>
<<run _leftImage += "_cover">>
<</if>>
<img @class="_class" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + _leftImage + '.png'" @style="_style">
<<if $worn.hands.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + _leftImage + '_acc.png'" @style="_styleAcc">
<</if>>
<</if>>
<<if $worn.hands.rightImage is 1 and $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">>
<<set _rightImage to "right">>
<<if _coverRight is true>>
<<run _rightImage += "_cover">>
<</if>>
<img @class="_class" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + _rightImage + '.png'" @style="_style">
<<if $worn.hands.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + _rightImage + '_acc.png'" @style="_styleAcc">
<</if>>
<</if>>
</div>
<</if>>
<</widget>>
<<widget "underupperimg">>
<<if $worn.under_upper.name isnot "naked">>
<<baseClothingStrings "under_upper">>
<<switch $underupperwetstage>>
<<case 1>><<set _underUpperWetness to " clothes-damp">>
<<case 2>><<set _underUpperWetness to " clothes-wet">>
<<case 3>><<set _underUpperWetness to " clothes-drenshed">>
<<default>><<set _underUpperWetness to "">>
<</switch>>
<<if $worn.under_upper.integrity lte (clothingData('under_upper',$worn.under_upper,'integrity_max') / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.under_upper.integrity lte (clothingData('under_upper',$worn.under_upper,'integrity_max') / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.under_upper.integrity lte (clothingData('under_upper',$worn.under_upper,'integrity_max') / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<div @class="'clothes-div layer-under_upper' + _underUpperWetness">
<<if $worn.under_upper.mainImage isnot 0>>
<img @class="_class" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + _imgName + '.png'" @style="_style">
<</if>>
<<if setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].breast_img is 1>>
<img @class="_class" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + (Math.min(_breastSize, 5)) + '.png'" @style="_style">
<</if>>
<<if $worn.under_upper.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'acc' + ($worn.under_upper.accessory_integrity_img ? '_' + _imgName : '') + '.png'" @style="_styleAcc">
<</if>>
<<if $worn.under_upper.breast_acc_img is 1>>
<img @class="_classAcc" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + (Math.min(_breastSize, 5)) + '_acc.png'" @style="_styleAcc">
<</if>>
</div>
<<set _sleeveClass to {
"": _class,
"primary": _class,
"no": "",
"secondary": _classAcc
}[$worn.under_upper.sleeve_colour||""]>>
<<if _coverRight isnot undefined and $worn.under_upper.sleeve_img is 1>>
<div @class="'clothes-div layer-rightarmunderclothes' + _underUpperWetness">
<<if _coverRight is true>>
<img @class="_sleeveClass" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'right_cover.png'" @style="_style">
<<else>>
<img @class="_sleeveClass" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'right.png'" @style="_style">
<</if>>
</div>
<</if>>
<<if _coverLeft isnot undefined and $worn.under_upper.sleeve_img is 1>>
<div @class="'clothes-div layer-leftarmunderclothes' + _underUpperWetness">
<<if _coverLeft is true>>
<img @class="_sleeveClass" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'left_cover.png'" @style="_style">
<<else>>
<img @class="_sleeveClass" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'left.png'" @style="_style">
<</if>>
</div>
<</if>>
<</if>>
<</widget>>
<<widget "underlowerimg">>
<<if $worn.under_lower.name isnot "naked">>
<<baseClothingStrings "under_lower">>
<<switch $underlowerwetstage>>
<<case 1>><<set _underlowerWetness to " clothes-damp">>
<<case 2>><<set _underlowerWetness to " clothes-wet">>
<<case 3>><<set _underlowerWetness to " clothes-drenshed">>
<<default>><<set _underlowerWetness to "">>
<</switch>>
<<if $worn.under_lower.integrity lte (clothingData('under_lower',$worn.under_lower,'integrity_max') / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.under_lower.integrity lte (clothingData('under_lower',$worn.under_lower,'integrity_max') / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.under_lower.integrity lte (clothingData('under_lower',$worn.under_lower,'integrity_max') / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<<if $worn.under_lower.mainImage isnot 0 and $worn.under_lower.high_img is 1>>
<div @class="'clothes-div layer-under_lower-high' + _underlowerWetness">
<img @class="_class" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + _imgName + '.png'" @style="_style">
</div>
<</if>>
<div @class="'clothes-div layer-under_lower' + _underlowerWetness">
<<if $worn.under_lower.mainImage isnot 0 and $worn.under_lower.high_img isnot 1>>
<img @class="_class" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + _imgName + '.png'" @style="_style">
<</if>>
<<if $worn.under_lower.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'acc.png'" @style="_styleAcc">
<</if>>
</div>
<<if $worn.under_lower.penis_img is 1 and $player.penisExist>>
<div @class="'clothes-div layer-under_lower-top' + _underlowerWetness">
<img @class="_class" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'penis.png'" @style="_style">
<<if $worn.under_lower.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'acc_penis.png'" @style="_styleAcc">
<</if>>
</div>
<</if>>
<</if>>
<</widget>>
<<widget "lowerimg">>
<<if $worn.lower.name isnot "naked">>
<<baseClothingStrings "lower">>
<<switch $lowerwetstage>>
<<case 1>><<set _lowerWetness to " clothes-damp">>
<<case 2>><<set _lowerWetness to " clothes-wet">>
<<case 3>><<set _lowerWetness to " clothes-drenshed">>
<<default>><<set _lowerWetness to "">>
<</switch>>
<<if $worn.lower.integrity lte (clothingData('lower',$worn.lower,'integrity_max') / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.lower.integrity lte (clothingData('lower',$worn.lower,'integrity_max') / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.lower.integrity lte (clothingData('lower',$worn.lower,'integrity_max') / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<<if $worn.lower.mainImage isnot 0 and $worn.lower.high_img is 1>>
<div @class="'clothes-div layer-lower-high' + _lowerWetness">
<img @class="_class" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + _imgName + '.png'" @style="_style">
</div>
<</if>>
<div @class="'clothes-div layer-lower' + _lowerWetness">
<<if $worn.lower.mainImage isnot 0 and $worn.lower.high_img isnot 1>>
<img @class="_class" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + _imgName + '.png'" @style="_style">
<</if>>
<<if $worn.lower.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'acc' + ($worn.lower.accessory_integrity_img ? '_' + _imgName : '') + '.png'" @style="_styleAcc">
<</if>>
</div>
<<if $worn.lower.back_img is 1>>
<div @class="'clothes-div layer-back-lower' + _lowerWetness">
<img @class="$worn.lower.back_img_colour is 'secondary' ? _classAcc : _class" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'back.png'" @style="_style">
</div>
<</if>>
<</if>>
<</widget>>
<<widget "overlowerimg">>
<<if $worn.over_lower.name isnot "naked">>
<<baseClothingStrings "over_lower">>
<<if $worn.over_lower.integrity lte (clothingData('over_lower',$worn.over_lower,'integrity_max') / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.over_lower.integrity lte (clothingData('over_lower',$worn.over_lower,'integrity_max') / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.over_lower.integrity lte (clothingData('over_lower',$worn.over_lower,'integrity_max') / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<div class="layer-over_lower">
<<if $worn.over_lower.mainImage isnot 0>>
<img @class="_class" @src="'img/clothes/over_lower/' + $worn.over_lower.variable + '/' + _imgName + '.png'" @style="_style">
<</if>>
<<if $worn.over_lower.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/over_lower/' + $worn.over_lower.variable + '/' + 'acc.png'" @style="_styleAcc">
<</if>>
</div>
<<if $worn.over_lower.back_img is 1>>
<div class="layer-back-lower">
<img @class="$worn.over_lower.back_img_colour is 'secondary' ? _classAcc : _class" @src="'img/clothes/over_lower/' + $worn.over_lower.variable + '/' + 'back.png'" @style="_style">
</div>
<</if>>
<</if>>
<</widget>>
<<widget "genitalsimg">>
<<if $worn.genitals.name isnot "naked">>
<<set _genitalsColour = ($worn.genitals.colour ? " clothes-"+$worn.genitals.colour.replace(/ /g, '-') : "")>>
<div class="layer-genitals">
<<if $worn.genitals.mainImage isnot 0 and !setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].hideUnderLower.includes($worn.under_lower.name)>>
<<if $worn.genitals.name is "chastity cage" and $parasite.penis.name is "urchin">>
<<if $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 2>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'tattered_urchin.png'" @style="$worn.genitals.colourCustom">
<<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 5>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'torn_urchin.png'" @style="$worn.genitals.colourCustom">
<<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 9>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'frayed_urchin.png'" @style="$worn.genitals.colourCustom">
<<else>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'full_urchin.png'" @style="$worn.genitals.colourCustom">
<</if>>
<<elseif $worn.genitals.name is "chastity cage" and $parasite.penis.name is "slime">>
<<if $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 2>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'tattered_slime.png'" @style="$worn.genitals.colourCustom">
<<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 5>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'torn_slime.png'" @style="$worn.genitals.colourCustom">
<<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 9>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'frayed_slime.png'" @style="$worn.genitals.colourCustom">
<<else>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'full_slime.png'" @style="$worn.genitals.colourCustom">
<</if>>
<<else>>
<<if $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 2>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'tattered.png'" @style="$worn.genitals.colourCustom">
<<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 5>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'torn.png'" @style="$worn.genitals.colourCustom">
<<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 9>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'frayed.png'" @style="$worn.genitals.colourCustom">
<<else>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'full.png'" @style="$worn.genitals.colourCustom">
<</if>>
<</if>>
<</if>>
</div>
<</if>>
<</widget>>
<<widget "upperimg">>
<<if $worn.upper.name isnot "naked">>
<<baseClothingStrings "upper">>
<<switch $upperwetstage>>
<<case 1>><<set _upperWetness to " clothes-damp">>
<<case 2>><<set _upperWetness to " clothes-wet">>
<<case 3>><<set _upperWetness to " clothes-drenshed">>
<<default>><<set _upperWetness to "">>
<</switch>>
<<set _tucked = $upperTucked and !setup.clothes.upper[clothesIndex('upper', $worn.upper)].notuck and $worn.upper.outfitPrimary is undefined ? " tucked" : "">>
<<set $_hoodDown to $worn.upper.hoodposition is "down" ? "_down" : "">>
<<set $_altPosition to $worn.upper.altposition is "alt" ? "_alt" : "">>
<div @class="'clothes-div layer-upper' + _tucked + _upperWetness">
<<if $worn.upper.mainImage isnot 0>>
<<if $worn.upper.integrity lte (clothingData('upper',$worn.upper,'integrity_max') / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.upper.integrity lte (clothingData('upper',$worn.upper,'integrity_max') / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.upper.integrity lte (clothingData('upper',$worn.upper,'integrity_max') / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<img @class="_class" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + _imgName + $_hoodDown + $_altPosition + '.png'" @style="_style">
<</if>>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].breast_img is 1>>
<img @class="_class" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + (Math.min(_breastSize, 5)) + $_altPosition + '.png'" @style="_style">
<</if>>
<<if $worn.upper.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'acc' + ($worn.upper.accessory_integrity_img ? '_' + _imgName : '') + $_hoodDown + $_altPosition + '.png'" @style="_styleAcc">
<</if>>
<<if $worn.upper.breast_acc_img is 1>>
<img @class="_classAcc" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + (Math.min(_breastSize, 5)) + '_acc.png'" @style="_styleAcc">
<</if>>
</div>
<<set _sleeveClass to {
"": _class,
"primary": _class,
"no": "",
"secondary": _classAcc
}[$worn.upper.sleeve_colour||""]>>
<<set _altPosition to setup.clothes.upper[clothesIndex('upper', $worn.upper)].altposition is 'alt' ? '_alt' : '' >>
<<set _sleeveState to setup.clothes.upper[clothesIndex('upper', $worn.upper)].altsleeve is 'alt' ? '_rolled.png' : '.png'>>
<<if _coverRight isnot undefined and setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>>
<div @class="'clothes-div layer-rightarmclothes' + _upperWetness">
<<if _coverRight is true>>
<img @class="_sleeveClass" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'right_cover' + _altPosition + _sleeveState" @style="_style">
<<else>>
<img @class="_sleeveClass" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'right' + _altPosition + _sleeveState" @style="_style">
<</if>>
</div>
<</if>>
<<if _coverLeft isnot undefined and setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>>
<div @class="'clothes-div layer-leftarmclothes' + _upperWetness">
<<if _coverLeft is true>>
<img @class="_sleeveClass" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'left_cover' + _altPosition + _sleeveState" @style="_style">
<<else>>
<img @class="_sleeveClass" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'left' + _altPosition + _sleeveState" @style="_style">
<</if>>
</div>
<</if>>
<</if>>
<</widget>>
<<widget "overupperimg">>
<<if $worn.over_upper.name isnot "naked">>
<<baseClothingStrings "over_upper">>
<<if $worn.over_upper.integrity lte (clothingData('over_upper',$worn.over_upper,'integrity_max') / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.over_upper.integrity lte (clothingData('over_upper',$worn.over_upper,'integrity_max') / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.over_upper.integrity lte (clothingData('over_upper',$worn.over_upper,'integrity_max') / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<div class="layer-over_upper">
<<if $worn.over_upper.mainImage isnot 0>>
<img @class="_class" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + _imgName + '.png'" @style="_style">
<</if>>
<<if setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].breast_img is 1>>
<img @class="_class" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + (Math.min(_breastSize, 5)) + '.png'" @style="_style">
<</if>>
<<if $worn.over_upper.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'acc.png'" @style="_styleAcc">
<</if>>
</div>
<<set _sleeveClass to {
"": _class,
"primary": _class,
"no": "",
"secondary": _classAcc
}[$worn.over_upper.sleeve_colour||""]>>
<<if _coverRight isnot undefined and setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].sleeve_img is 1>>
<div class="layer-rightarmoverclothes">
<<if _coverRight is true>>
<img @class="_sleeveClass" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'right_cover.png'" @style="_style">
<<else>>
<img @class="_sleeveClass" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'right.png'" @style="_style">
<</if>>
</div>
<</if>>
<<if _coverLeft isnot undefined and setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].sleeve_img is 1>>
<div class="layer-leftarmoverclothes">
<<if _coverLeft is true>>
<img @class="_sleeveClass" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'left_cover.png'" @style="_style">
<<else>>
<img @class="_sleeveClass" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'left.png'" @style="_style">
<</if>>
</div>
<</if>>
<</if>>
<</widget>>
<<widget "imgOpacity">>
<<if _underUpperOpacity is undefined>>
<<set _opacity to 1>>
<<if !$worn.under_upper.type.includes("swim")>>
<<if $underupperwetstage gte 3>>
<<set _opacity = Math.clamp(_opacity - 0.5, 0, 1)>>
<<elseif $underupperwetstage gte 2>>
<<set _opacity = Math.clamp(_opacity - 0.25, 0, 1)>>
<</if>>
<</if>>
<<set _underUpperOpacity to " opacity("+_opacity+")">>
<</if>>
<<if _underLowerOpacity is undefined>>
<<set _opacity to 1>>
<<if !$worn.under_lower.type.includes("swim")>>
<<if $underlowerwetstage gte 3>>
<<set _opacity = Math.clamp(_opacity - 0.5, 0, 1)>>
<<elseif $underlowerwetstage gte 2>>
<<set _opacity = Math.clamp(_opacity - 0.25, 0, 1)>>
<</if>>
<</if>>
<<set _underLowerOpacity to " opacity("+_opacity+")">>
<</if>>
<<if _lowerOpacity is undefined>>
<<set _opacity to 1>>
<<if !$worn.lower.type.includes("swim")>>
<<if $lowerwetstage gte 3>>
<<set _opacity = Math.clamp(_opacity - 0.5, 0, 1)>>
<<elseif $lowerwetstage gte 2>>
<<set _opacity = Math.clamp(_opacity - 0.25, 0, 1)>>
<</if>>
<</if>>
<<set _lowerOpacity to " opacity("+_opacity+")">>
<</if>>
<<if _upperOpacity is undefined>>
<<set _opacity to 1>>
<<if !$worn.upper.type.includes("swim")>>
<<if $upperwetstage gte 3>>
<<set _opacity = Math.clamp(_opacity - 0.5, 0, 1)>>
<<elseif $upperwetstage gte 2>>
<<set _opacity = Math.clamp(_opacity - 0.25, 0, 1)>>
<</if>>
<</if>>
<<set _upperOpacity to " opacity("+_opacity+")">>
<</if>>
<</widget>>
<<widget "player-base-body">>
<div id="img">
<<canvas-player-base-body>>
</div>
<</widget>><<widget "clothing_data">>
<<set setup.clothes to {}>>
<<set setup.moddedClothes to {}>>
<<run initOverUpper()>>
<<run initOverLower()>>
<<run initUpper()>>
<<run initLower()>>
<<run initUnderUpper()>>
<<run initUnderLower()>>
<<run initGenitals()>>
<<run initOverHead()>>
<<run initHead()>>
<<run initFace()>>
<<run initNeck()>>
<<run initHands()>>
<<run initHandheld()>>
<<run initLegs()>>
<<run initFeet()>>
<<set _allClothes to []>>
<<run allClothesSetup()>>
<<set setup.clothes_all_slots to ["over_upper", "over_lower", "upper", "lower", "under_upper", "under_lower","over_head", "head", "face", "neck", "hands", "handheld", "legs", "feet", "genitals"]>>
<!-- Throw an error if any clothing item has an index which is not correct for its position in its array. -->
<<run Object.keys(setup.clothes).forEach(slot => {
if(slot === 'all') return false;
setup.clothes[slot].forEach((item, i) => {
if (item.index !== i) throw new Error("The index of "+item.name+" should be "+i+", not "+item.index)
})
})>>
<!-- Find all unique traits (types) clothes can have -->
<<set setup.clothingTraits = [...new Set(Object.keys(setup.clothes).flatMap(x => setup.clothes[x]).flatMap(x => x.type))]>>
<<init_npc_clothes>>
<</widget>>
<<widget "clothing_arrays">>
<<script>>
V.clothes = {};
V.store = {};
V.wardrobe = { space: 20 };
V.outfitTmp = {};
V.carried = {};
V.worn = {};
const worn = {};
for (let slot of setup.clothes_all_slots) {
V.store[slot] = [];
V.wardrobe[slot] = [];
V.carried[slot] = clone(setup.clothes[slot][0]);
V.worn[slot] = clone(setup.clothes[slot][0]);
/* create a proxy that will forward the calls to V.worn[slot], but also pull extra properties from setup.clothes if necessary.
writing to C.worn.slot.property will only affect V.worn.slot.property.
please, AVOID calling C.worn.slot without properties!! */
worn[slot] = new Proxy (
{ /* direct proxy to V.worn is impossible due to the latter getting re-created every passage, so we use empty object instead */ }, {
get(nil, prop) { return prop in V.worn[slot]
? V.worn[slot][prop]
: setup.clothes[slot][clothesIndex(slot, V.worn[slot])][prop];
},
set(nil, prop, val) { return V.worn[slot][prop] = val },
}
);
};
/* freeze worn to prevent proxies from being overwritten */
Object.freeze(worn);
C.worn = worn;
V.outfit = [{ index: 0, name: "Pyjamas", over_upper: "naked", over_lower: "naked", upper: "pyjama shirt", lower: "pyjama bottoms", under_upper: "naked", under_lower: "naked", over_head: "naked", head: "naked", face: "naked", neck: "naked", hands: "naked", handheld: "naked", legs: "naked", feet: "naked", type: ["sleep"], colors: false }];
<</script>>
<<wardrobesUpdate>>
<</widget>>
<<widget "clothinginit">>
<<clothing_arrays>>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<set $upperwet to 0>>
<<set $lowerwet to 0>>
<<set $underlowerwet to 0>>
<<set $underupperwet to 0>>
<<set $upperwetstage to 0>>
<<set $lowerwetstage to 0>>
<<set $underupperwetstage to 0>>
<<set $underlowerwetstage to 0>>
<<set $waterwash to 0>>
<<set $wear_over_upper to "none">>
<<set $wear_over_lower to "none">>
<<set $wear_upper to "none">>
<<set $wear_lower to "none">>
<<set $wear_under_upper to "none">>
<<set $wear_under_lower to "none">>
<<set $wear_over_head to "none">>
<<set $wear_head to "none">>
<<set $wear_face to "none">>
<<set $wear_neck to "none">>
<<set $wear_hands to "none">>
<<set $wear_handheld to "none">>
<<set $wear_legs to "none">>
<<set $wear_feet to "none">>
<<set $wear_genitals to "none">>
<<set $wear_outfit to "none">>
<</widget>>
<<widget "givestartclothing">>
<<set $worn.over_upper to clone(setup.clothes.over_upper[0])>>
<<set $worn.over_lower to clone(setup.clothes.over_lower[0])>>
<<set $worn.upper to clone(setup.clothes.upper[0])>>
<<set $worn.lower to clone(setup.clothes.lower[0])>>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<<set $worn.over_head to clone(setup.clothes.over_head[0])>>
<<set $worn.head to clone(setup.clothes.head[0])>>
<<set $worn.face to clone(setup.clothes.face[0])>>
<<set $worn.neck to clone(setup.clothes.neck[0])>>
<<set $worn.hands to clone(setup.clothes.hands[0])>>
<<set $worn.handheld to clone(setup.clothes.handheld[0])>>
<<set $worn.legs to clone(setup.clothes.legs[0])>>
<<set $worn.feet to clone(setup.clothes.feet[0])>>
<<if ($player.gender is "f" and $background isnot "crossdresser") or
($player.gender is "m" and $background is "crossdresser") or
($player.gender is "h" and
(
(($player.gender_body is "m" or ($player.gender_body is "a" and $player.breastsize lte 3)) and $background is "crossdresser") or
(($player.gender_body is "f" or ($player.gender_body is "a" and $player.breastsize gt 3)) and $background isnot "crossdresser")
)
)>>
<<set $outfit.push(
{index: $outfit.length,
name: "Everyday",
over_upper: "naked",
over_lower: "naked",
upper: "sundress",
lower: "sundress skirt",
under_upper: "naked",
under_lower: "plain panties",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
handheld: "naked",
hands: "naked",
legs: "girl's gym socks",
feet: "school shoes",
type: ["normal"],
colors: false
},
{index: $outfit.length,
name: "School",
over_upper: "naked",
over_lower: "naked",
upper: "school shirt",
lower: "school skirt",
under_upper: "naked",
under_lower: "plain panties",
over_head: "naked",
head: "hairpin",
face: "naked",
neck: "naked",
handheld: "backpack",
hands: "naked",
legs: "girl's gym socks",
feet: "school shoes",
type: ["school"],
colors: false
},
{index: $outfit.length,
name: "Swimwear",
over_upper: "naked",
over_lower: "naked",
upper: "naked",
lower: "naked",
under_upper: "school swimsuit",
under_lower: "school swimsuit bottom",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
handheld: "naked",
hands: "naked",
legs: "naked",
feet: "naked",
type: ["swim"],
colors: false
}
)>>
<<set $worn.upper to clone(setup.clothes.upper[1])>>
<<set $worn.upper.colour to "white">>
<<set $worn.lower to clone(setup.clothes.lower[1])>>
<<set $worn.lower.colour to "white">>
<<set $worn.under_lower to clone(setup.clothes.under_lower[1])>>
<<set $worn.under_lower.colour to "pale white">>
<<set $worn.legs to clone(setup.clothes.legs[3])>>
<<set $worn.head = clone(setup.clothes.head[1])>>
<<set $worn.feet = clone(setup.clothes.feet[1])>>
<<if $player.breastsize lte 3>>
<<set $wardrobe.under_upper.push(clone(setup.clothes.under_upper[12]))>>
<<set $wardrobe.under_upper.last().colour to "pale white">>
<<else>>
<<set $worn.under_upper = clone(setup.clothes.under_upper[12])>>
<<set $worn.under_upper.colour to "pale white">>
<<set $outfit[1].under_upper = "plain bra">>
<<set $outfit[2].under_upper = "plain bra">>
<</if>>
<<set $wardrobe.upper.push(clone(setup.clothes.upper[5]))>>
<<set $wardrobe.upper.last().colour to "white">>
<<set $wardrobe.upper.last().accessory_colour to "light blue">>
<<set $wardrobe.lower.push(clone(setup.clothes.lower[7]))>>
<<set $wardrobe.lower.last().colour to "black">>
<<set $wardrobe.upper.push(clone(setup.clothes.upper[2]))>>
<<set $wardrobe.upper.last().colour to "blue">>
<<set $wardrobe.lower.push(clone(setup.clothes.lower[2]))>>
<<set $wardrobe.lower.last().colour to "blue">>
<<set $wardrobe.under_upper.push(clone(setup.clothes.under_upper[2]))>>
<<set $wardrobe.under_upper.last().colour to "blue">>
<<set $wardrobe.under_lower.push(clone(setup.clothes.under_lower[6]))>>
<<set $wardrobe.under_lower.last().colour to "blue">>
<<set $wardrobe.handheld.push(clone(setup.clothes.handheld[8]))>>
<<set $wardrobe.handheld.last().colour to "purple">>
<<else>>
<<set $outfit.push(
{index: $outfit.length,
name: "Everyday",
over_upper: "naked",
over_lower: "naked",
upper: "t-shirt",
lower: "shorts",
under_upper: "naked",
under_lower: "briefs",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
handheld: "naked",
hands: "naked",
legs: "boy's gym socks",
feet: "school shoes",
type: ["normal"],
colors: false
},
{index: $outfit.length,
name: "School",
over_upper: "naked",
over_lower: "naked",
upper: "school shirt",
lower: "school shorts",
under_upper: "naked",
under_lower: "briefs",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
handheld: "backpack",
hands: "naked",
legs: "boy's gym socks",
feet: "school shoes",
type: ["school"],
colors: false
},
{index: $outfit.length,
name: "Swimwear",
over_upper: "naked",
over_lower: "naked",
upper: "naked",
lower: "naked",
under_upper: "naked",
under_lower: "school swim shorts",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
handheld: "naked",
hands: "naked",
legs: "naked",
feet: "naked",
type: ["swim"],
colors: false
}
)>>
<<set $worn.upper to clone(setup.clothes.upper[4])>>
<<set $worn.upper.colour to "tangerine">>
<<set $worn.lower to clone(setup.clothes.lower[5])>>
<<set $worn.lower.colour to "blue">>
<<set $worn.under_lower to clone(setup.clothes.under_lower[4])>>
<<set $worn.under_lower.colour to "black">>
<<set $worn.legs to clone(setup.clothes.legs[2])>>
<<set $worn.feet = clone(setup.clothes.feet[1])>>
<<set $wardrobe.upper.push(clone(setup.clothes.upper[5]))>>
<<set $wardrobe.upper.last().colour to "white">>
<<set $wardrobe.upper.last().accessory_colour to "light blue">>
<<set $wardrobe.lower.push(clone(setup.clothes.lower[6]))>>
<<set $wardrobe.lower.last().colour to "black">>
<<set $wardrobe.upper.push(clone(setup.clothes.upper[2]))>>
<<set $wardrobe.upper.last().colour to "blue">>
<<set $wardrobe.lower.push(clone(setup.clothes.lower[2]))>>
<<set $wardrobe.lower.last().colour to "blue">>
<<set $wardrobe.under_lower.push(clone(setup.clothes.under_lower[7]))>>
<<set $wardrobe.under_lower.last().colour to "blue">>
<<set $wardrobe.head.push(clone(setup.clothes.head[1]))>>
<<set $wardrobe.handheld.push(clone(setup.clothes.handheld[8]))>>
<<set $wardrobe.handheld.last().colour to "blue">>
<</if>>
<!-- strip the unneeded vars from starting clothes -->
<<run clothesDataTrimmerLoop()>>
<</widget>>
<<widget "init_npc_clothes">>
<<set _npcClothesItems to {
"upper": {
"shirt": {name:"shirt", integrity_max:100, word:"a", action:"lift"},
"naked": {name:"naked", integrity_max:100, word:"n", action:"none"},
"school shirt": {name:"school shirt", integrity_max:100, word:"a", action:"unbutton"},
"school blouse": {name:"school blouse", integrity_max:100, word:"a", action:"unbutton"},
"dress shirt": {name:"dress shirt", integrity_max:100, word:"a", action:"unbutton"},
"school blazer": {name:"school blazer", integrity_max:100, word:"a", action:"pull"},
"teacher's uniform": {name:"teacher's uniform", integrity_max:100, word:"a", action:"unbutton"},
"swim shirt": {name:"swim shirt", integrity_max:100, word:"a", action:"lift"},
"school swimsuit top": {name:"school swimsuit top", integrity_max:100, word:"a", action:"pull"},
"bikini top": {name:"bikini top", integrity_max:100, word:"a", action:"pull"},
"microkini top": {name:"microkini top", integrity_max:100, word:"a", action:"pull"},
"diving suit": {name:"diving suit", integrity_max:100, word:"a", action:"unzip"},
"sailor shirt": {name:"sailor shirt", integrity_max:100, word:"a", action:"unbutton"},
"hi-vis jacket": {name:"hi-vis jacket", integrity_max:100, word:"a", action:"unzip"},
"denim shirt": {name:"denim shirt", integrity_max:100, word:"a", action:"unbutton"},
"hoodie": {name:"hoodie", integrity_max:100, word:"a", action:"lift"},
"vest": {name:"vest", integrity_max:100, word:"a", action:"lift"},
"police shirt": {name:"police shirt", integrity_max:100, word:"a", action:"unbutton"},
"uniform shirt": {name:"uniform shirt", integrity_max:100, word:"a", action:"unbutton"},
"monk robe top": {name:"monk robe top", integrity_max:100, word:"a", action:"open"},
"nun robe top": {name:"nun robe top", integrity_max:100, word:"a", action:"open"},
"robe top": {name:"robe top", integrity_max:100, word:"a", action:"open"},
"black robe top": {name:"black robe top", integrity_max:100, word:"a", action:"open"},
"jumpsuit shirt": {name:"jumpsuit shirt", integrity_max:100, word:"a", action:"unzip"},
"tuxedo shirt": {name:"tuxedo shirt", integrity_max:100, word:"a", action:"unbutton"},
"evening gown top": {name:"evening gown top", integrity_max:100, word:"a", action:"pull"},
"ballgown top": {name:"ballgown top", integrity_max:100, word:"a", action:"pull"},
"gothic jacket and vest": {name:"gothic jacket and vest", integrity_max:100, word:"a", action:"unbutton"},
"gothic gown top": {name:"gothic gown top", integrity_max:100, word:"a", action:"pull"},
"business suit top": {name:"business suit top", integrity_max:100, word:"a", action:"unbutton"},
"t-shirt": {name:"t-shirt", integrity_max:100, word:"a", action:"lift"},
"sundress top": {name:"sundress top", integrity_max:100, word:"a", action:"pull"},
"tracksuit top": {name:"tracksuit top", integrity_max:100, word:"a", action:"unzip"},
"peacoat": {name:"peacoat", integrity_max:100, word:"a", action:"unbutton"},
"turtleneck": {name:"turtleneck", integrity_max:100, word:"a", action:"lift"},
"collared shirt": {name:"collared shirt", integrity_max:100, word:"a", action:"unbutton"},
"blazer": {name:"blazer", integrity_max:100, word:"a", action:"lift"},
"sports jersey": {name:"sports jersey", integrity_max:100, word:"a", action:"lift"},
"sweater vest": {name:"sweater vest", integrity_max:100, word:"a", action:"lift"},
"v neck": {name:"v neck", integrity_max:100, word:"a", action:"lift"},
"tank top": {name:"tank top", integrity_max:100, word:"a", action:"pull"},
"blouse": {name:"blouse", integrity_max:100, word:"a", action:"lift"},
"crop top": {name:"crop top", integrity_max:100, word:"a", action:"pull"},
"tank top": {name:"tank top", integrity_max:100, word:"a", action:"pull"},
"bra": {name:"bra", integrity_max:100, word:"a", action:"undo"},
"puffer jacket": {name:"puffer jacket", integrity_max:100, word:"a", action:"unzip"},
"trenchcoat": {name:"trenchcoat", integrity_max:100, word:"a", action:"open"},
"coat": {name:"coat", integrity_max:100, word:"a", action:"open"},
"hoodie": {name:"hoodie", integrity_max:100, word:"a", action:"lift"},
"sweater": {name:"sweater", integrity_max:100, word:"a", action:"lift"},
"rain coat": {name:"rain coat", integrity_max:100, word:"a", action:"unzip"},
"flannel": {name:"flannel", integrity_max:100, word:"a", action:"unbutton"},
"woolen jumper": {name:"woolen jumper", integrity_max:100, word:"a", action:"lift"},
"fleece jumper": {name:"fleece jumper", integrity_max:100, word:"a", action:"lift"},
"jacket": {name:"jacket", integrity_max:100, word:"a", action:"unzip"},
"camo jacket": {name:"camo jacket", integrity_max:100, word:"a", action:"unzip"},
"trench coat": {name:"trench coat", integrity_max:100, word:"a", action:"open"},
"leather vest": {name:"leather vest", integrity_max:100, word:"a", action:"open"},
"leather harness": {name:"leather harness", integrity_max:100, word:"a", action:"open"},
"bathrobe": {name:"bathrobe", integrity_max:100, word:"a", action:"open"},
"lab coat": {name:"lab coat", integrity_max:100, word:"a", action:"unbutton"},
"security vest": {name:"security vest", integrity_max:100, word:"a", action:"unbutton"},
"doctor's coat": {name:"doctor's coat", integrity_max:100, word:"a", action:"unbutton"},
"nurse's coat": {name:"nurse's coat", integrity_max:100, word:"a", action:"unbutton"},
"patient gown": {name:"patient gown", integrity_max:100, word:"a", action:"pull"},
"jumpsuit top": {name:"jumpsuit top", integrity_max:100, word:"a", action:"unzip"},
"coverall top": {name:"coverall top", integrity_max:100, word:"a", action:"unzip"},
"dance shirt": {name:"dance shirt", integrity_max:100, word:"a", action:"pull"},
"shirtless suit": {name:"shirtless suit", integrity_max:100, word:"a", action:"open"},
"low-neck dress": {name:"low-neck dress", integrity_max:100, word:"a", action:"pull"},
"riding top": {name:"riding top", integrity_max:100, word:"a", action:"unbutton"},
"shadbelly coat": {name:"shadbelly coat", integrity_max:100, word:"a", action:"unbutton"},
"ramshackle hunting coat": {name:"ramshackle hunting coat", integrity_max:100, word:"a", action:"unbutton"},
"ruined suit": {name:"ruined suit", integrity_max:100, word:"a", action:"open"},
"grey sweater": {name:"grey sweater", integrity_max:100, word:"a", action:"lift"},
"grey cardigan": {name:"grey cardigan", integrity_max:100, word:"a", action:"open"},
"leather jacket": {name:"leather jacket", integrity_max:100, word:"a", action:"open"},
"jacaranda vest": {name:"jacaranda vest", integrity_max:100, word:"a", action:"pull"},
"blossoming growths": {name:"blossoming growths", integrity_max:100, word:"n", action:"pull"},
"leaf shirt": {name:"leaf shirt", integrity_max:100, word:"a", action:"pull"},
"leaf corset": {name:"leaf corset", integrity_max:100, word:"a", action:"pull"},
"pine top": {name:"pine top", integrity_max:100, word:"a", action:"pull"},
"plant top": {name:"plant top", integrity_max:100, word:"a", action:"pull"},
"sundress": {name:"sundress", integrity_max:100, word:"a", action:"lift"},
"tuxedo": {name:"tuxedo", integrity_max:100, word:"a", action:"unbutton"},
"gothic gown": {name:"gothic gown", integrity_max:100, word:"a", action:"pull"},
"kimono": {name:"kimono", integrity_max:100, word:"a", action:"pull"},
"christmas top": {name:"christmas top", integrity_max:100, word:"a", action:"pull"},
"ribbons": {name:"ribbons", integrity_max:100, word:"n", action:"unwrap"},
"pyjama shirt": {name:"pyjama shirt", integrity_max:100, word:"a", action:"lift"},
"ghost sheet": {name:"ghost sheet", integrity_max:100, word:"a", action:"lift"},
"vampire jacket": {name:"vampire jacket", integrity_max:100, word:"a", action:"open"},
"witch dress": {name:"witch dress", integrity_max:100, word:"a", action:"pull"},
"flowing robe": {name:"flowing robe", integrity_max:100, word:"a", action:"lift"}
},
"lower": {
"naked": {name:"naked", integrity_max:100, word:"n", action:"none"},
"trousers": {name:"trousers", integrity_max:100, word:"n", action:"pull"},
"skirt": {name:"skirt", integrity_max:100, word:"a", action:"lift"},
"school shorts": {name:"school shorts", integrity_max:100, word:"n", action:"pull"},
"school skirt": {name:"school skirt", integrity_max:100, word:"a", action:"lift"},
"short school skirt": {name:"short school skirt", integrity_max:100, word:"a", action:"lift"},
"school trousers": {name:"school trousers", integrity_max:100, word:"n", action:"pull"},
"long school skirt": {name:"long school skirt", integrity_max:100, word:"a", action:"lift"},
"teacher's slacks": {name:"teacher's slacks", integrity_max:100, word:"n", action:"unzip"},
"school swim shorts": {name:"school swim shorts", integrity_max:100, word:"n", action:"pull"},
"school swimsuit bottoms": {name:"school swimsuit bottoms", integrity_max:100, word:"n", action:"aside"},
"swim shorts": {name:"swim shorts", integrity_max:100, word:"n", action:"pull"},
"board shorts": {name:"board shorts", integrity_max:100, word:"n", action:"pull"},
"bikini bottoms": {name:"bikini bottoms", integrity_max:100, word:"n", action:"pull"},
"microkini bottoms": {name:"microkini bottoms", integrity_max:100, word:"n", action:"pull"},
"diving suit bottoms": {name:"diving suit bottoms", integrity_max:100, word:"n", action:"unzip"},
"sailor trousers": {name:"sailor trousers", integrity_max:100, word:"n", action:"unzip"},
"cargo trousers": {name:"cargo trousers", integrity_max:100, word:"n", action:"pull"},
"police trousers": {name:"police trousers", integrity_max:100, word:"n", action:"unzip"},
"police skirt": {name:"police skirt", integrity_max:100, word:"a", action:"lift"},
"uniform trousers": {name:"uniform trousers", integrity_max:100, word:"n", action:"unzip"},
"monk robes": {name:"monk robes", integrity_max:100, word:"n", action:"aside"},
"nun robe skirt": {name:"nun robe skirt", integrity_max:100, word:"a", action:"lift"},
"robes": {name:"robes", integrity_max:100, word:"n", action:"aside"},
"black robes": {name:"black robes", integrity_max:100, word:"n", action:"aside"},
"jumpsuit bottoms": {name:"jumpsuit bottoms", integrity_max:100, word:"n", action:"unzip"},
"tuxedo trousers": {name:"tuxedo trousers", integrity_max:100, word:"n", action:"unzip"},
"evening gown": {name:"evening gown", integrity_max:100, word:"a", action:"lift"},
"ballgown skirt": {name:"ballgown skirt", integrity_max:100, word:"a", action:"lift"},
"breeches": {name:"breeches", integrity_max:100, word:"a", action:"pull"},
"gothic trousers": {name:"gothic trousers", integrity_max:100, word:"n", action:"unzip"},
"gothic gown": {name:"gothic gown", integrity_max:100, word:"a", action:"lift"},
"business trousers": {name:"business trousers", integrity_max:100, word:"n", action:"unzip"},
"sundress skirt": {name:"sundress skirt", integrity_max:100, word:"a", action:"lift"},
"tracksuit bottoms": {name:"tracksuit bottoms", integrity_max:100, word:"n", action:"pull"},
"slacks": {name:"slacks", integrity_max:100, word:"n", action:"unzip"},
"jeans": {name:"jeans", integrity_max:100, word:"n", action:"unbutton"},
"khakis": {name:"khakis", integrity_max:100, word:"n", action:"unzip"},
"jeans": {name:"jeans", integrity_max:100, word:"n", action:"unzip"},
"shorts": {name:"shorts", integrity_max:100, word:"n", action:"pull"},
"miniskirt": {name:"miniskirt", integrity_max:100, word:"a", action:"lift"},
"boyshorts": {name:"boyshorts", integrity_max:100, word:"n", action:"pull"},
"panties": {name:"panties", integrity_max:100, word:"n", action:"pull"},
"boxers": {name:"boxers", integrity_max:100, word:"n", action:"unbutton"},
"briefs": {name:"briefs", integrity_max:100, word:"n", action:"pull"},
"jorts": {name:"jorts", integrity_max:100, word:"n", action:"pull"},
"sweatpants": {name:"sweatpants", integrity_max:100, word:"n", action:"pull"},
"rain bottoms": {name:"rain bottoms", integrity_max:100, word:"n", action:"pull"},
"camo bottoms": {name:"camo bottoms", integrity_max:100, word:"n", action:"unzip"},
"assless chaps": {name:"assless chaps", integrity_max:100, word:"n", action:"pull"},
"hot pants": {name:"hot pants", integrity_max:100, word:"n", action:"pull"},
"leather trousers": {name:"leather trousers", integrity_max:100, word:"n", action:"pull"},
"bathrobe": {name:"bathrobe", integrity_max:100, word:"a", action:"lift"},
"lab trousers": {name:"lab trousers", integrity_max:100, word:"n", action:"unzip"},
"security trousers": {name:"security trousers", integrity_max:100, word:"n", action:"unzip"},
"white trousers": {name:"white trousers", integrity_max:100, word:"n", action:"pull"},
"white skirt": {name:"white skirt", integrity_max:100, word:"a", action:"lift"},
"gown skirt": {name:"gown skirt", integrity_max:100, word:"a", action:"lift"},
"jumpsuit trousers": {name:"jumpsuit trousers", integrity_max:100, word:"n", action:"pull"},
"coverall bottoms": {name:"coverall bottoms", integrity_max:100, word:"n", action:"unzip"},
"dance shorts": {name:"dance shorts", integrity_max:100, word:"n", action:"pull"},
"formal trousers": {name:"formal trousers", integrity_max:100, word:"n", action:"pull"},
"cropped dress skirt": {name:"cropped dress skirt", integrity_max:100, word:"a", action:"lift"},
"riding trousers": {name:"riding trousers", integrity_max:100, word:"n", action:"pull"},
"chapette breeches": {name:"chapette breeches", integrity_max:100, word:"n", action:"pull"},
"torn hunting trousers": {name:"torn hunting trousers", integrity_max:100, word:"n", action:"pull"},
"ruined trousers": {name:"ruined trousers", integrity_max:100, word:"n", action:"pull"},
"dark trousers": {name:"dark trousers", integrity_max:100, word:"n", action:"pull"},
"torn jeans": {name:"torn jeans", integrity_max:100, word:"n", action:"unbutton"},
"bloomers": {name:"bloomers", integrity_max:100, word:"n", action:"lift"},
"bell flower dress": {name:"bell flower dress", integrity_max:100, word:"a", action:"lift"},
"lotus skirt": {name:"lotus skirt", integrity_max:100, word:"a", action:"lift"},
"leaf skirt": {name:"leaf skirt", integrity_max:100, word:"a", action:"lift"},
"evergreen dress": {name:"evergreen dress", integrity_max:100, word:"a", action:"lift"},
"plant skirt": {name:"plant skirt", integrity_max:100, word:"a", action:"lift"},
"kimono bottoms": {name:"kimono bottoms", integrity_max:100, word:"n", action:"lift"},
"christmas bottoms": {name:"christmas bottoms", integrity_max:100, word:"n", action:"pull"},
"ribbons": {name:"ribbons", integrity_max:100, word:"n", action:"unwrap"},
"pyjama bottoms": {name:"pyjama bottoms", integrity_max:100, word:"n", action:"pull"},
"ghost sheet": {name:"ghost sheet", integrity_max:100, word:"a", action:"lift"},
"vampire trousers": {name:"vampire trousers", integrity_max:100, word:"n", action:"pull"},
"witch dress skirt": {name:"witch dress skirt", integrity_max:100, word:"a", action:"lift"},
"flowing robe": {name:"flowing robe", integrity_max:100, word:"a", action:"lift"}
}
}>>
<<set setup.npcClothesSets to [
{name: "naked", type: "naked", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("naked", "naked"), desc: "naked"},
{name: "maleDefault", type: "default", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("shirt", "trousers"), desc: "shirt and trousers"},
{name: "femaleDefault", type: "default", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("shirt", "skirt"), desc: "shirt and skirt"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleSchool", type: "school", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("school shirt", "school shorts"), desc: "school uniform"},
{name: "femaleSchool", type: "school", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("school shirt", "school skirt"), desc: "school uniform"},
{name: "femaleSchoolShort", type: "school", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("school shirt", "short school skirt"), desc: "school uniform"},
{name: "maleSchoolLong", type: "school", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("school blouse", "school trousers"), desc: "school uniform"},
{name: "femaleSchoolLong", type: "school", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("school blouse", "long school skirt"), desc: "school uniform"},
{name: "maleSchoolDress", type: "school", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("dress shirt", "school trousers"), desc: "school uniform"},
{name: "femaleSchoolDress", type: "school", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("dress shirt", "school skirt"), desc: "school uniform"},
{name: "maleSchoolBlazer", type: "school", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("school blazer", "school trousers"), desc: "school uniform"},
{name: "femaleSchoolBlazer", type: "school", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("school blazer", "long school skirt"), desc: "school uniform"},
{name: "teacher", type: "teacher", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("teacher's uniform", "teacher's slacks"), desc: "teacher's uniform"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleSchoolSwim", type: "schoolSwim", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("naked", "school swim shorts"), desc: "school swimsuit"},
{name: "maleSchoolSwimShirt", type: "schoolSwim", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("swim shirt", "school swim shorts"), desc: "school swimsuit"},
{name: "femaleSchoolSwim", type: "schoolSwim", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("school swimsuit top", "school swimsuit bottoms"), desc: "school swimsuit"},
{name: "maleSwim1", type: "beach", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("naked", "swim shorts"), desc: "swimsuit"},
{name: "maleSwim2", type: "beach", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("naked", "board shorts"), desc: "swimsuit"},
{name: "femaleSwim1", type: "beach", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("bikini top", "bikini bottoms"), desc: "bikini"},
{name: "femaleSwim2", type: "beach", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("microkini top", "microkini bottoms"), desc: "microkini"},
{name: "neutralSwim", type: "beach", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("swim shirt", "board shorts"), desc: "swimsuit"},
{name: "divingSuit", type: "beachDive", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("diving suit", "diving suit bottoms"), desc: "diving suit"},
{name: "sailor", type: "sailor", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("sailor shirt", "sailor trousers"), desc: "sailor outfit"},
{name: "docker1", type: "docker", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("hi-vis jacket", "cargo trousers"), desc: "hi-vis jacket and cargo trousers"},
{name: "docker2", type: "docker", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("denim shirt", "jeans"), desc: "denim shirt and jeans"},
{name: "docker3", type: "docker", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("hoodie", "cargo trousers"), desc: "hoodie and cargo trousers"},
{name: "docker4", type: "docker", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("vest", "jeans"), desc: "vest and jeans"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "malePolice", type: "police", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("police shirt", "police trousers"), desc: "police uniform"},
{name: "femalePolice", type: "police", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("police shirt", "police skirt"), desc: "police uniform"},
{name: "neutralPolice", type: "police", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("uniform shirt", "uniform trousers"), desc: "police uniform"},
{name: "maleRobe", type: "temple", gender: "m", outfit: 1, clothes: npcAssignClothesToSet("monk robe top", "monk robes"), desc: "robe"},
{name: "femaleRobe", type: "temple", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("nun robe top", "nun robe skirt"), desc: "robe"},
{name: "neutralRobe", type: "temple", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("robe top", "robes"), desc: "robe"},
{name: "neutralRobeBlack", type: "templeBlack", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("black robe top", "black robes"), desc: "black robe"},
{name: "prisonJumpsuit", type: "prison", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("jumpsuit shirt", "jumpsuit bottoms"), desc: "prison jumpsuit"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleFormal1", type: "formal", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("tuxedo shirt", "tuxedo trousers"), desc: "tuxedo"},
{name: "femaleFormal1", type: "formal", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("evening gown top", "evening gown"), desc: "formal gown"},
{name: "femaleFormal2", type: "formal", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("ballgown top", "ballgown skirt"), desc: "ballgown"},
{name: "neutralFormal", type: "formal", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("dress shirt", "breeches"), desc: "dress shirt and breeches"},
{name: "maleFormalRare", type: "formalRare", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("gothic jacket and vest", "gothic trousers"), desc: "gothic suit"},
{name: "femaleFormalRare", type: "formalRare", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("gothic gown top", "gothic gown"), desc: "gothic gown"},
{name: "business", type: "business", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("business suit top", "business trousers"), desc: "business suit"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleTown1", type: "town", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("t-shirt", "shorts"), desc: "t-shirt and shorts"},
{name: "femaleTown1", type: "town", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("sundress top", "sundress skirt"), desc: "sundress"},
{name: "maleTown2", type: "town", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("shirt", "trousers"), desc: "shirt and trousers"},
{name: "femaleTown2", type: "town", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("shirt", "skirt"), desc: "shirt and skirt"},
{name: "townTrack", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("tracksuit top", "tracksuit bottoms"), desc: "tracksuit"},
{name: "townCoat", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("peacoat", "slacks"), desc: "peacoat and slacks"},
{name: "townTurtleneck", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("turtleneck", "jeans"), desc: "turtleneck and jeans"},
{name: "townCollar", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("collared shirt", "khakis"), desc: "collared shirt and khakis"},
{name: "townBlazer", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("blazer", "trousers"), desc: "blazer and trousers"},
{name: "townJersey", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("sports jersey", "trousers"), desc: "sports jersey and trousers"},
{name: "townSweaterVest", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("sweater vest", "khakis"), desc: "sweater vest and khakis"},
{name: "townVNeck", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("v neck", "jeans"), desc: "v neck shirt and jeans"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleWarm1", type: "warm", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("t-shirt", "shorts"), desc: "t-shirt and shorts"},
{name: "femaleWarm1", type: "warm", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("sundress top", "sundress skirt"), desc: "sundress"},
{name: "maleWarm2", type: "warm", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("tank top", "shorts"), desc: "tank top and shorts"},
{name: "femaleWarm2", type: "warm", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("blouse", "skirt"), desc: "blouse and skirt"},
{name: "maleWarmShirtless", type: "warm", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("naked", "shorts"), desc: "shorts"},
{name: "femaleWarmCrop", type: "warm", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("crop top", "miniskirt"), desc: "crop top and miniskirt"},
{name: "femaleWarmTank", type: "warm", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("tank top", "boyshorts"), desc: "tank top and boyshorts"},
{name: "neutralWarmBlazer", type: "warm", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("blazer", "shorts"), desc: "blazer and shorts"},
{name: "neutralWarmJersey", type: "warm", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("sports jersey", "jorts"), desc: "sports jersey and jorts"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "coldPuffer", type: "cold", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("puffer jacket", "slacks"), desc: "puffer jacket"},
{name: "coldTrench", type: "cold", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("trenchcoat", "jeans"), desc: "trenchcoat"},
{name: "coldCoat", type: "cold", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("coat", "jeans"), desc: "coat"},
{name: "coldHoodie", type: "cold", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("hoodie", "sweatpants"), desc: "hoodie"},
{name: "coldSweater", type: "cold", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("sweater", "sweatpants"), desc: "sweater and sweatpants"},
{name: "rainCoat", type: "rain", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("rain coat", "rain bottoms"), desc: "rain coat"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "wildsFlannel", type: "wilds", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("flannel", "jeans"), desc: "flannel and jeans"},
{name: "wildsWJumper", type: "wilds", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("woolen jumper", "khakis"), desc: "woolen jumper"},
{name: "wildsFJumper", type: "wilds", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("fleece jumper", "khakis"), desc: "fleece jumper"},
{name: "wildsJacket", type: "wilds", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("jacket", "khakis"), desc: "jacket and khakis"},
{name: "forestCamo", type: "forest", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("camo jacket", "camo bottoms"), desc: "camouflaged hunting outfit"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "brothelTrench", type: "brothel", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("trench coat", "assless chaps"), desc: "trench coat"},
{name: "brothelVest", type: "brothel", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("leather vest", "hot pants"), desc: "leather vest"},
{name: "brothelHarness", type: "brothel", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("leather harness", "leather trousers"), desc: "leather harness"},
{name: "bathrobe", type: "spa", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("bathrobe", "bathrobe"), desc: "bathrobe"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "compoundLab", type: "compoundLab", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("lab coat", "lab trousers"), desc: "lab coat"},
{name: "security", type: "security", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("security vest", "security trousers"), desc: "security uniform"},
{name: "doctor", type: "hospital", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("doctor's coat", "white trousers"), desc: "doctor uniform"},
{name: "nurse", type: "hospital", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("nurse's coat", "white skirt"), desc: "nurse uniform"},
{name: "patient", type: "patient", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("patient gown", "gown skirt"), desc: "patient gown"},
{name: "jumpsuit", type: "worker", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("jumpsuit top", "jumpsuit trousers"), desc: "jumpsuit"},
{name: "coveralls", type: "worker", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("coverall top", "coverall bottoms"), desc: "coveralls"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleUndies", type: "undies", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("naked", "briefs"), desc: "briefs"},
{name: "femaleUndies", type: "undies", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("bra", "panties"), desc: "bra and panties"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "dance", type: "dance_studio", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("dance shirt", "dance shorts"), desc: "dance uniform"},
{name: "maleBriar", type: "Briar", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("shirtless suit", "formal trousers"), desc: "shirtless suit"},
{name: "femaleBriar", type: "Briar", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("low-neck dress", "cropped dress skirt"), desc: "plunging neckline dress"},
{name: "riding", type: "riding", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("riding top", "riding trousers"), desc: "riding outfit"},
{name: "ridingFormal", type: "Remy", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("shadbelly coat", "chapette breeches"), desc: "formal riding outfit"},
{name: "Eden", type: "Eden", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("ramshackle hunting coat", "torn hunting trousers"), desc: "hunting outfit"},
{name: "Morgan", type: "Morgan", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("ruined suit", "ruined trousers"), desc: "ruined outfit"},
{name: "maleLandry", type: "Landry", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("grey sweater", "dark trousers"), desc: "grey sweater"},
{name: "femaleLandry", type: "Landry", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("grey cardigan", "dark trousers"), desc: "grey cardigan"},
{name: "Whitney", type: "Whitney", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("leather jacket", "torn jeans"), desc: "leather jacket"},
{name: "AlexJorts", type: "Alex", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("flannel", "jorts"), desc: "flannel and jorts"},
{name: "AlexSkirt", type: "Alex", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("flannel", "skirt"), desc: "flannel and skirt"},
{name: "maleAlexSleep", type: "Alex", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("t-shirt", "boxers"), desc: "t-shirt and boxers"},
{name: "femaleAlexSleep", type: "Alex", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("t-shirt", "boyshorts"), desc: "t-shirt and boyshorts"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "malePlantSpring", type: "plantSpring", gender: "m", outfit: 1, clothes: npcAssignClothesToSet("jacaranda vest", "bloomers"), desc: "mass of leafy coverings"},
{name: "femalePlantSpring", type: "plantSpring", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("blossoming growths", "bell flower dress"), desc: "mass of leafy coverings"},
{name: "plantSummer", type: "plantSummer", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("leaf shirt", "lotus skirt"), desc: "mass of leafy coverings"},
{name: "plantAutumn", type: "plantAutumn", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("leaf corset", "leaf skirt"), desc: "mass of leafy coverings"},
{name: "plantWinter", type: "plantWinter", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("pine top", "evergreen dress"), desc: "mass of leafy coverings"},
{name: "plantGeneric", type: "plant", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("plant top", "plant skirt"), desc: "plant top and skirt"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "robinGiftShirt", type: "robinGift", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("shirt", "shorts"), desc: "shirt and shorts"},
{name: "robinGiftSundress", type: "robinGift", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("sundress", "sundress skirt"), desc: "sundress"},
{name: "robinGiftTux", type: "robinGift", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("tuxedo", "tuxedo trousers"), desc: "tuxedo"},
{name: "robinGiftGown", type: "robinGift", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("gothic gown", "gothic gown"), desc: "gothic gown"},
{name: "robinGiftKimono", type: "robinGift", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("kimono", "kimono bottoms"), desc: "kimono"},
{name: "robinGiftChristmas", type: "robinGift", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("christmas top", "christmas bottoms"), desc: "christmas outfit"},
{name: "robinLewdRibbons", type: "robinRibbons", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("ribbons", "ribbons"), desc: "mass of ribbons"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "pyjamas", type: "sleep", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("pyjama shirt", "pyjama bottoms"), desc: "pyjama shirt and bottoms"},
{name: "ghost", type: "halloween", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("ghost sheet", "ghost sheet"), desc: "ghost costume"},
{name: "vampire", type: "halloween", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("vampire jacket", "vampire trousers"), desc: "vampire costume"},
{name: "witch", type: "halloween", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("witch dress", "witch dress skirt"), desc: "witch costume"},
{name: "moonRobe", type: "Wraith", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("flowing robe", "flowing robe"), desc: "flowing robe"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "sweater", type: "sweater", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("sweater", "jeans"), desc: "sweater and jeans"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleDefault", type: "default", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("shirt", "trousers"), desc: "shirt and trousers"},
{name: "femaleDefault", type: "default", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("shirt", "skirt"), desc: "shirt and skirt"}
]>>
<</widget>><<widget "charLightCombat">>
<<if $options.characterLightEnabled and $options.images is 1 and $options.combatImages is 1>>
<<set _position = _args[0] || "">>
<<set _props = _args[1] || []>>
<<if _position == "doggy">>
<<if _props.includes("haybale") or _props.includes("milk")>>
<<set _heightOffset = "225px">>
<<elseif _props.includes("bench")>>
<<set _heightOffset = "240px">>
<<elseif _props.includes("table")>>
<<set _heightOffset = "277px">>
<</if>>
<<elseif _position == "missionary">>
<<if _props.includes("haybale") or _props.includes("milk")>>
<<set _heightOffset = "225px">>
<<elseif _props.includes("bench")>>
<<set _heightOffset = "228px">>
<<elseif _props.includes("table")>>
<<set _heightOffset = "265px">>
<</if>>
<</if>>
<div @class="'char-light-combat ' + _position" @style="'--light-intensity: ' + $options.lightCombat + (_heightOffset ? '; --height-offset: ' + _heightOffset : '')"></div>
<</if>>
<</widget>>/* Witten for a bit of fun over a couple of hours, feel free to mod it in or re-work it. Follow the comments to run in the game. Lollipop Scythe */
/*Run at the start of the game and in version update*/
<<widget "portalPantiesSetup">>
<<if $portalPanties is undefined>>
<<set $portalPanties to {
toPass: 0,
totalPassed: 0,
cooldown: 0,
state: {
mouth: null,
anus: null,
vagina: null,
},
ownPenisOrgasms: {
mouth: 0,
anus: 0,
vagina: 0,
},
portalPenisOrgasms: {
mouth: 0,
anus: 0,
vagina: 0,
},
message: {
started: [],
continued: [],
disappeared: [],
finished: [],
}
}>>
<</if>>
<</widget>>
/* Place '<<portalPantiesPass $pass>>' within <<widget "pass">> */
<<widget "portalPantiesPass">>
<<if $event or playerChastity("hidden")>>/*Prevents it from running during events or if the player has a chastity belt*/
<<elseif $worn.under_lower.type.includes("Portal")>>
<<set $portalPanties.totalPassed += _args[0]>>
<<if $portalPanties.cooldown gte 0 and _args[0] gt 0>>
<<set $portalPanties.cooldown to Math.clamp($portalPanties.cooldown - _args[0], 0, 1440)>>
<</if>>
<<if ["mouth","anus","vagina"].find((location) => $portalPanties.state[location])>>
<<set $portalPanties.toPass to Math.clamp($portalPanties.toPass + _args[0], 0, 1440)>>
<</if>>
<<set $_penisLocation to ["mouth","anus","vagina"].find((location) => $portalPanties.state[location] and $portalPanties.state[location].owner is "pc")>>
<<if $portalPanties.cooldown is 0>>
/* Attempt to fill a hole */
<<set $_free to []>>
<<if !$portalPanties.state.mouth>><<run $_free.push("mouth")>><</if>>
<<if !$portalPanties.state.anus>><<run $_free.push("anus")>><</if>>
<<if !$portalPanties.state.vagina>><<run $_free.push("vagina")>><</if>>
<<set $_playersPPFree to $player.penisExist and $player.penissize gte 0 and !playerChastity("cage") and !$_penisLocation>>
<<set $_toFill to $_free[random(0, $_free.length - 1)]>>
<<if $_toFill>>
<<portalPantiesFillHole $_toFill $_playersPPFree>>
<</if>>
/* Sets the cooldown, 1440 is 1 day */
<<if between($portalPanties.totalPassed, 0, 1440 * 2)>>
<<set $portalPanties.cooldown to 720>>
<<elseif between($portalPanties.totalPassed, 1440 * 2, 1440 * 5)>>
<<set $portalPanties.cooldown to 360>>
<<elseif between($portalPanties.totalPassed, 1440 * 5, 1440 * 10)>>
<<set $portalPanties.cooldown to 180>>
<<elseif between($portalPanties.totalPassed, 1440 * 10, 1440 * 20)>>
<<set $portalPanties.cooldown to 90>>
<<else>>
<<set $portalPanties.cooldown to 30>>
<</if>>
<</if>>
/*Runs the 'fucking' effect */
<<if $player.vaginaExist>>
<<portalPantiesFuck "vagina" `$_penisLocation === "vagina" ? 2 : 1`>>
<</if>>
<<portalPantiesFuck "anus" `$_penisLocation === "anus" ? 2 : 1`>>
<<portalPantiesFuck "mouth" `$_penisLocation === "mouth" ? 2 : 1`>>
<<set $portalPanties.toPass to 0>>
<<else>>
/*Stop the effect if it should no longer apply */
<<set $portalPanties.cooldown to 0>>
<<set $portalPanties.toPass to 0>>
<<portalPantiesClear "vagina">>
<<portalPantiesClear "anus">>
<<portalPantiesClear "mouth">>
<</if>>
<</widget>>
<<widget "portalPantiesFillHole">>
<<if !$portalPanties.state[_args[0]]>>
<<set $portalPanties.state[_args[0]] to {
owner: _args[1] ? "pc" : "portal",
size: _args[1] ? $player.penissize : random(1,4),
timer: _args[1] ? null : random(5,15),
type: _args[1] ? "human" : "human",
new: true,
tempRemoval: false,
}>>
<</if>>
<</widget>>
<<widget "portalPantiesFuck">>
<<if $portalPanties.state[_args[0]] and !$portalPanties.state[_args[0]].new and !$portalPanties.state[_args[0]].tempRemoval>>
<<switch _args[0]>>
<<case "vagina">><<arousal `$portalPanties.toPass * _args[1] * 100` "vagina">>
<<case "anus">><<arousal `$portalPanties.toPass * _args[1] * 100` "anus">>
<<case "mouth">><<arousal `$portalPanties.toPass * _args[1] * 100` "oral">>
<</switch>>
<<if $portalPanties.state[_args[0]].timer>>
<<set $portalPanties.state[_args[0]].timer -= $portalPanties.toPass>>
<</if>>
<</if>>
<</widget>>
<<widget "portalPantiesClear">>
<<set $portalPanties.state[_args[0]] to null>>
<</widget>>
/* Place '<<portalPantiesDisplay>>' within '<<widget "effects">>' */
<<widget "portalPantiesDisplay">><<silently>>
<<if $worn.under_lower.type.includes("Portal")>>
<<if $player.vaginaExist>>
<<portalPantiesDisplayItem "vagina">>
<</if>>
<<portalPantiesDisplayItem "anus">>
<<portalPantiesDisplayItem "mouth">>
<</if>>
<</silently>><<portalPantiesDisplayMessage>>
<</widget>>
<<widget "portalPantiesDisplayItem">>
<<if $portalPanties.state[_args[0]]>>
<<set $_disabled to !!$event or !!$NPCList.name>>
<<if $_disabled and !$portalPanties.state[_args[0]].tempRemoval and !$portalPanties.state[_args[0]].new>>
<<trBodypart _args[0]>><<set $portalPanties.message.disappeared.push(_trResult)>>
<<set $portalPanties.state[_args[0]].tempRemoval to true>>
<<elseif $_disabled>>
<<elseif !$_disabled and $portalPanties.state[_args[0]].tempRemoval and !$portalPanties.state[_args[0]].new>>
<<set $portalPanties.state[_args[0]].tempRemoval to false>>
<<elseif $portalPanties.state[_args[0]].new>>
<<trBodypart _args[0]>><<set $portalPanties.message.started.push(_trResult)>>
<<set $portalPanties.state[_args[0]].new to false>>
<<else>>
<<trBodypart _args[0]>><<set $portalPanties.message.continued.push(_trResult)>>
<<if $portalPanties.state[_args[0]].owner is "pc">>
<<else>>
<<if $portalPanties.state[_args[0]].timer lte 0>>
<<trBodypart _args[0]>><<set $portalPanties.message.finished.push(_trResult)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "portalPantiesDisplayMessage">>
<<penetrationPainCalculate>>
<<set _awareOfPenis to $awareness gte 300>>
<<set $_started to $portalPanties.message.started>>
<<set $_continued to $portalPanties.message.continued>>
<<set $_finished to $portalPanties.message.finished>>
<<set $_disappeared to $portalPanties.message.disappeared>>
<<set $_startedPlayerPenis to $_started.find((location) => $portalPanties.state[location] and $portalPanties.state[location].owner is "pc")>>
<<set $_continuedPlayerPenis to $_continued.find((location) => $portalPanties.state[location] and $portalPanties.state[location].owner is "pc")>>
<<set $_penisLocation to ["mouth","anus","vagina"].find((location) => $portalPanties.state[location] and $portalPanties.state[location].owner is "pc")>>
<<if $_started.length>>
당신은
<<if _awareOfPenis>>
<<print ($_started.length gt 1) ? "이질적인 자지들이" : "이질적인 자지가">>
<<else>>
<<print ($_started.length gt 1) ? "이질적인 물체들이" : "이질적인 물체가">>
<</if>>
당신의 <<print formatList($_started)>>에 삽입되<<if $_startedPlayerPenis>>면서, 당신의 자지가 <<if _awareOfPenis>><<trBodypart $_penisLocation>><<print _trResult>>에 감싸이<<else>>무언가에 감싸이<</if>><</if>>는 것을 느낀다.
<</if>>
<<if $_continued.length>>
<<if !$_started.length>>
<<if _awareOfPenis>>
<<set $_foreanObject to ($_continued.length gt 1) ? "그 이질적인 자지들이" : "그 이질적인 자지가">>
<<else>>
<<set $_foreanObject to ($_continued.length gt 1) ? "그 이질적인 물체들이" : "그 이질적인 물체가">>
<</if>>
<<else>>
<<set $_foreanObject to ($_continued.length gt 1) ? "그것들이" : "그것이">>
<</if>>
당신의 <<print formatList($_continued)>> 안에 있는 $_foreanObject 계속 당신 안으로 찔러대<<if $_continuedPlayerPenis>>면서, 당신의 자지는 강제적으로 <<if _awareOfPenis>><<trBodypart $_penisLocation>><<print _trResult>> 안에 찔러지<<else>>무언가의 안에 들어갔다 나왔다 하<</if>><</if>>고 있다.<<garousal>>
<br>
<</if>>
<<if $_finished.length>>
당신의 <<print formatList($_finished)>> 안에 있는 것이 무언가를 쏟아내고는 사라진다.
<<for $_item range $_finished>>
<<portalPantiesPortalCum $_item>>
<</for>>
<br>
<</if>>
<<if $_disappeared.length>>
당신은
<<if _awareOfPenis>>
<<set $_foreanObject to ($_disappeared.length gt 1) ? "그 이질적인 자지들이" : "그 이질적인 자지가">>
<<else>>
<<set $_foreanObject to ($_disappeared.length gt 1) ? "그 이질적인 물체들이" : "그 이질적인 물체가">>
<</if>>
당신의 <<print formatList($_disappeared)>> 안에 있는 $_foreanObject 갑자기 사라지는 것을 느끼며, 당신에게 공허한 기분을 남긴다.
<br>
<</if>>
<<set _firstItem to true>>
<<for $_item range $portalPanties.message.started>>
<<portalPantiesDisplayVirginity $_item>>
<</for>>
<<if $_penisLocation>>
<<portalPantiesDisplayVirginity "penis">>
<</if>>
<<set $portalPanties.message.started to []>>
<<set $portalPanties.message.continued to []>>
<<set $portalPanties.message.finished to []>>
<<set $portalPanties.message.disappeared to []>>
<</widget>>
/*Every widget below here might need to be checked for issues, didn't spent too long on it */
<<widget "portalPantiesDisplayVirginity">><<silently>>
<<switch _args[0]>>
<<case "vagina">>
<<if $player.virginity.vaginal is true>>
<<takeVirginity "Portal Panties" "vaginal">>
<<run console.log($vaginalPain, $portalPanties.state[_args[0]].size, $vaginalPain * (1.5 / (5 - ($portalPanties.state[_args[0]].size))))>>
<<pain `$vaginalPain * $portalPanties.state[_args[0]].size`>>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<<set $_text_output to "<span class='red'>당신은 처녀막이 없음에도 불구하고, 당신 안의 <<if _awareOfPenis>>자지<<else>>물체<</if>>가 당신의 처녀와 순결을 뺏은 것 같은 기분이 든다.</span><<fallenTransform>><<ggpain>>">>
<<else>>
<<if $portalPanties.state[_args[0]].size is 4>>
<<set $_text_output to "<span class='red'>당신의 처녀막이 흔적도 없이 날아가며, 당신은 당신의 <<pussy_ ga>> 그 <<if _awareOfPenis>>자지<<else>>물체<</if>>를 받아들이려 고군분투하며 훌쩍인다.</span><<fallenTransform>><<ggpain>>">>
<<else>>
<<set $_text_output to "<span class='red'>당신의 처녀막이 찢어지며 당신의 보지 처녀를 그 <<if _awareOfPenis>>자지<<else>>물체<</if>>에게 빼앗겨 버린다.</span><<fallenTransform>><<ggpain>>">>
<</if>>
<</if>>
<</if>>
<<case "anus">>
<<if $player.virginity.anal is true>>
<<takeVirginity "Portal Panties" "anal">>
<<pain `$analPain * (1.5 / (5 - ($portalPanties.state[_args[0]].size)))`>>
<<if $portalPanties.state[_args[0]].size is 4>>
<<set $_text_output to "<span class='red'>당신이 지금까지 상상하지 못했던 방법으로 범해지면서, 당신은 당신의 처녀 항문이 그 <<if _awareOfPenis>>자지<<else>>물체<</if>>를 받아들이려 고군분투하며 훌쩍인다.</span><<ggpain>>">>
<<else>>
<<set $_text_output to "<span class='red'>그 <<if _awareOfPenis>>자지<<else>>물체<</if>>가 당신을 지금까지 상상하지 못했던 방법으로 범하면서, 당신은 항문 처녀를 빼앗긴다.</span><<ggpain>>">>
<</if>>
<</if>>
<<case "mouth">>
<<if $player.virginity.oral is true>>
<<takeVirginity "Portal Panties" "oral">>
<<set $_text_output to "<span class='red'>당신 입 안의 그 <<if _awareOfPenis>>자지<<else>>물체<</if>>는 이상한 맛이 난다.</span><<ggpain>>">>
<</if>>
<<case "penis">>
<<if $player.virginity.penile is true>>
<<set $_text_output to "<span class='red'>당신은 자지 동정을 빼앗긴다.</span><<fallenTransform>>">>
<</if>>
<</switch>>
<</silently>><<if _firstItem>><br><<set _firstItem to false>><</if>><<print $_text_output>>
<</widget>>
<<widget "portalPantiesPortalCum">>
<<switch _args[0]>>
<<case "mouth">>
<<oralejacstat>><<ejacstat>><<cumswallow $portalPanties.state[_args[0]].type undefined "forced">>
<<set $portalPanties.portalPenisOrgasms.mouth++>>
<<portalPantiesClear _args[0]>>
<<case "anus">>
<<recordSperm `{target: "pc", spermOwner: $portalPanties.state[_args[0]].owner, spermType: $portalPanties.state[_args[0]].type, genital: "anus"}`>>
<<portalPantiesClear "anus">>
<<analejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<set $portalPanties.portalPenisOrgasms.anus++>>
<<portalPantiesClear _args[0]>>
<<case "vagina">>
<<recordSperm `{target: "pc", spermOwner: $portalPanties.state[_args[0]].owner, spermType: $portalPanties.state[_args[0]].type}`>>
<<portalPantiesClear _args[0]>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<set $portalPanties.portalPenisOrgasms.vagina++>>
<<portalPantiesClear _args[0]>>
<</switch>>
<</widget>>
/* Place within '<<widget "orgasm">>'
'<<elseif ["mouth","anus","vagina"].find((location) => $portalPanties.state[location] and $portalPanties.state[location].owner is "pc")>>
<<portalPantiesPlayerCum>>'
*/
<<widget "portalPantiesPlayerCum">>
<<if $portalPanties.state.mouth and $portalPanties.state.mouth.owner is "pc">>
<span class="pink">당신은 흥분감에 압도당한다. 정액의 파도가 당신의 자지에서 뿜어져 나와 곧바로 당신의 입 안으로 쏟아져 내린다.</span>
<<oralejacstat>><<ejacstat>><<cumswallow "human" undefined "selfForced">>
<<portalPantiesClear "mouth">>
<<set $portalPanties.ownPenisOrgasms.mouth++>>
<<elseif $portalPanties.state.anus and $portalPanties.state.anus.owner is "pc">>
<span class="pink">당신은 흥분감에 압도당한다. 정액의 파도가 당신의 자지에서 뿜어져 나와 곧바로 당신의 항문 안으로 쏟아져 내린다.</span>
<<recordSperm `{target: "pc", spermOwner: "pc", spermType: "human", genital: "anus"}`>>
<<portalPantiesClear "anus">>
<<analejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<set $portalPanties.ownPenisOrgasms.anus++>>
<<elseif $portalPanties.state.vagina and $portalPanties.state.vagina.owner is "pc">>
<span class="pink">당신은 흥분감에 압도당한다. 정액의 파도가 당신의 자지에서 뿜어져 나와 곧바로 당신의 <<pussyPost>> 안으로 쏟아져 내린다.</span>
<<recordSperm `{target: "pc", spermOwner: "pc", spermType: "human"}`>>
<<portalPantiesClear "vagina">>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<set $portalPanties.ownPenisOrgasms.vagina++>>
<</if>>
<</widget>>
/* Place within '<<widget "cumswallow">>'
'<<elseif _args[2] is "forced">>
<<if $ejactrait gte 1>>
You swallow it, its <<print either("strong", "bitter", "sweet", "creamy", "sharp", "salty")>> taste pleasing.
<<else>>
You're forced to swallow it.
<</if>>
<<set $hunger -= 200>>
<<set $thirst -= 200>>
<<bodyliquid "mouth" "semen" 1>>
<<elseif _args[2] is "selfForced">>
<<if $ejactrait gte 1>>
You swallow the cum, enjoying its personal taste.
<<else>>
You're forced to swallow the cum.
<</if>>
<<set $hunger -= 200>>
<<set $thirst -= 200>>
<<bodyliquid "mouth" "semen" 1>>'
*/<div id="clothingShop-div" class="main-shop-div">
<<schoolShop-main>>
</div><<widget "schoolShop-main">>
<<set $outside to 0>><<set $location to "school">><<effects>>
<<set $shopName = "school">>
<<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>>
<<if $school_shop_intro isnot 1>>
<<set $school_shop_intro to 1>>
시드니는 끄덕이고는, 당신을 계산대 반대쪽 끝으로 안내한다. 셔츠, 바지, 그리고 스커트들이 둥그런 진열대에 걸려 있고, 수영복들은 선반에 작게 접혀 있다.
<br><br>
"교칙에 맞는 옷들은 어떤 것이라도 여기에서 찾을 수 있을 거야," <<he_ ga>> 말하면서, <<himPost>> 뒤의 벽을 가리킨다. "바로 이 쪽으로 가면, 저기에는 작은 탈의실이 있어. 아-아무도 훔쳐보지 않을 테니, 걱정 마." <<His_ yi>> 얼굴이 빨개진다.
<br><br>
<<link [[다음|School Library Shop]]>><<endevent>><</link>>
<br>
<<else>>
책 빌리는 곳에서 모퉁이를 돌면 학교에서 허락된 옷들을 파는 작은 공간이 있다. 셔츠, 바지, 그리고 스커트들이 둥그런 진열대에 걸려 있고, 수영복들은 선반에 작게 접혀 있다.
<br><br>
<<if $schoolShopAction is undefined>>
<<set $schoolShopAction to []>>
<</if>>
<<run statusCheck("Sydney")>>
<<if $schoolShopAction.includes("wear") or $schoolShopAction.includes("try") or $schoolShopAction.includes("under")>>
<<if random(1,10) is 1>>
당신은 시드니가 밖에서 말하는 것을 듣는다. "어, 탈의실에 지금 사람이 있어! 미안."
<<elseif !$daily.sydney.peek and random(1,10) is 2 and (_sydneyStatus.includes("corrupt") or _sydneyStatus.includes("Lust"))>>
<<set $daily.sydney.peek to true>><<set $sydneySeen.pushUnique("changing room")>>
당신은 당신 뒤의 커튼이 움직이는 소리를 듣는다. 당신은 재빨리 뒤로 돌았고 헉 하는 소리를 듣는다. <span class="lewd">시드니의 얼굴이 커튼 뒤에서 사라진다.</span> <<stress 3>><<gstress>><<npcincr Sydney lust 1>><<glust>><<arousal 50>><<garousal>>
<<else>>
시드니는 탈의실 밖에서 참을성있게 당신을 기다리고 있다.
<</if>>
<<else>>
시드니는 참을성있게 당신을 기다리고 있다.
<</if>>
<br><br>
<div id="tryonstats-div"><<tryOnStats>></div>
<<unset $shopListStartCount>>
<<unset $clothes_choice>>
<<set $shopPage = 0>>
<span>따뜻함:</span>
<<warmthscale>>
<div id="warmth-description">
<<warmth_description>>
</div>
<br><br>
<<clothingcategoryicon "all">>
<<link "전부 보기">><<replace "#clothingShop-div">><<AllShop>><</replace>><</link>>
<br><br>
<<if $debug is 1>>
<<clothingcategoryicon "overoutfit">>
<<link "원피스 외투 보기">><<replace "#clothingShop-div">><<OverOutfitShop>><</replace>><</link>>
<br><br>
<</if>>
/*
*<<clothingcategoryicon "outfit">>
*<<link "원피스 겉옷 보기">><<replace "#clothingShop-div">><<OutfitShop>><</replace>><</link>>
*<br>
*/
<<clothingcategoryicon "upper">>
<<link "상의 보기">><<replace "#clothingShop-div">><<TopShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "lower">>
<<link "하의 보기">><<replace "#clothingShop-div">><<BottomShop>><</replace>><</link>>
<br><br>
<<clothingcategoryicon "underoutfit">>
<<link "원피스 속옷 보기">><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underupper">>
<<link "속옷 상의 보기">><<replace "#clothingShop-div">><<UnderTopShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underlower">>
<<link "속옷 하의 보기">><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>><</link>>
<br><br>
<<clothingcategoryicon "head">>
<<link "머리 악세서리 보기">><<replace "#clothingShop-div">><<HeadShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "face">>
<<link "얼굴 악세서리 보기">><<replace "#clothingShop-div">><<FaceShop>><</replace>><</link>>
<br>
/*
*<<clothingcategoryicon "neck">>
*<<link "목 악세서리 보기">><<replace "#clothingShop-div">><<NeckShop>><</replace>><</link>>
*<br>*/
<<clothingcategoryicon "handheld">>
<<link "들고다니는 악세서리 보기">><<replace "#clothingShop-div">><<HandheldShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "hand">>
<<link "손 악세서리 보기">><<replace "#clothingShop-div">><<HandsShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "legs">>
<<link "레그웨어 보기">><<replace "#clothingShop-div">><<LegsShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "feet">>
<<link "신발 보기">><<replace "#clothingShop-div">><<FeetShop>><</replace>><</link>>
<br><br>
<<run linkifyDivs('.button-back-to-shop')>>
<<if $tryOn.value gt 0 and $tryOn.value lte $money>>
<<sendItemsToDropdown>>
<<link "옷을 사서 옷장으로 보낸다">>
<<buyTryOnClothes "wardrobe">>
<<updatesidebarmoney>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<updateclothingshop>>
<</link>>
<br>
<<elseif $tryOn.value is 0>>
<<getouticon>><<link [[떠난다|Library Rental Counter]]>><<shopClothingFilterReset>><<ShowUnderEquip "normal">><<endnpc>><<unset $clothes_choice>><<set $tryOn.autoReset to true>><<set $eventskip to 1>><<unset $tempDisable>><<shopCommandoCheck>><<endevent>><</link>>
<br><br>
<</if>>
<</if>>
<</widget>><div id="clothingShop-div" class="main-shop-div">
<<forestShop-main>>
</div><<widget "forestShop-intro">>
<<npc Gwylan>><<person1>>
당신은 기이한 건물에 들어간다. 내부는 어둡고, 높은 선반들로 가득하며, 온갖 물건들이 들어있다.
<br><br>
부스럭거리는 소리와 쾅 하는 소리에 침묵이 깨진다. 발판 사다리를 든 칙칙한 갈색 머리카락의 <<personsimple_ i>> 가장 가까이 있는 통로 끝에서 나타난다.
<<if $gwylan_rescue is 1>>
그윌란이다.
<br><br>
"와 줬구나!"
<<else>>
<br><br>
"손님이잖아!"
<</if>>
<<he_ ga>> 말하며, 사다리를 떨구고는 걸어온다. <<He_ nun>> <<his_ yi>> 앞치마에 손을 닦는다. "내 가게에 어서 와."
<<if $gwylan_rescue is 1 and $gwylan_aborted gte 1>>
<br><br>
<<gwylanRescueApologyShop "Intro">>
<<set $gwylan_aborted to 0>>
<<elseif $gwylan_rescue isnot 1>>
<br><br>
<<HePost "은">> 당신과 비슷한 나이대로 보이고, 칙칙한 갈색 머리카락에 주근깨가 언뜻 보인다. "이래 봬도 보기보다는 나이가 많아," <<hePost "이">> 마치 당신의 머릿속을 들여다보기라도 하는 듯 말한다. "난 그윌란이야." <<HePost "은">> 양손을 앞으로 뻗어, 당신의 손을 잡은 뒤 악수를 한다. "만나서 반가워. 난-" 그윌란은 잠시 말을 멈춘다. "내 <<if $pronoun is "m">>할아버지<<else>>할머니<</if>>는-" 또 다시 멈춘다. "난 이것저것 자질구레한 것들을 팔아. 보통 다른 상점에서는 구할 수 없는 것들을 말야. 나도 여기 재고에 뭐가 있는지 모른다니까!" <<HePost "은">> 자랑스럽다는 듯 말한다.
<br><br>
"뭔가 맘에 드는 걸 찾게 되길 바랄게," <<he_ nun>> 다시 사다리를 집어들며 말한다. "못 찾는다고 해도 너무 걱정하진 마. <<if $pronoun is "m">>할아버지<<else>>할머니<</if>>의 말을 빌리자면, 물건들도 팔리기 싫어하는 사람한테서는 숨곤 한다니까 말이야." <<hePost "이">> 웃음을 터트린다. "나는 그 말을 믿어."
<</if>>
<br><br>
<<link [[다음|Forest Shop]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "forestShop-text">>
당신은 숲 상점에 있다. 내부는 어둡고, 높은 선반들로 가득하며, 온갖 물건들이 들어있다. 대부분은 쓸모 없는 자질구레한 물건들이지만, 개중에 당신의 흥미를 끄는 것들이 있다.
<br><br>
<<if $gwylan_aborted gte 1>>
<<gwylanRescueApologyShop>>
<<set $gwylan_aborted to 0>>
<<else>>
어둠 속 어딘가에서 그윌란이 부스럭거리는 소리가 들려온다.
<</if>>
<<if $robin_in_forest_shop>>
로빈은 코스튬들을 감탄하며 바라보느라 바쁘다.
<<if !$halloween_robin_costume or $halloween_robin_costume is "ghost">>
<br><br>
<<link [[로빈과 이야기한다|Robin Forest Costume Intro]]>><<forestShop-leave>><<clothingReset>><</link>>
<</if>>
<</if>>
<</widget>>
<<widget "forestShop-leave">>
<<shopClothingFilterReset>><<unset $clothes_choice>><<ShowUnderEquip "normal">><<ShowUnderEquip "over">>
<<set $tryOn.autoReset to true>><<set $eventskip to 1>><<unset $tempDisable>><<shopCommandoCheck>>
<</widget>>
<<widget "forestShop-main">>
<<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<set $shopName = "forest">>
<<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>>
<<specialClothesUpdate>>
<<if $forest_shop_intro isnot 1>>
<<set $forest_shop_intro to 1>>
<<forestShop-intro>>
<<else>>
<<forestShop-text>>
<br><br>
<div id="tryonstats-div"><<tryOnStats>></div>
<<unset $shopListStartCount>>
<<unset $clothes_choice>>
<<set $shopPage = 0>>
<span>따뜻함:</span>
<<warmthscale>>
<div id="warmth-description">
<<warmth_description>>
</div>
<br><br>
<<if $christmas_gift_robin is undefined and $christmas is 1 and C.npc.Robin.init is 1>>
<<checkforloveinterests>>
<<if isLoveInterest("Robin")>><<gifticon "love">><<else>><<gifticon "christmas">><</if>><<link [[로빈을 위한 선물을 찾아본다 (0:10)|Forest Christmas Robin]]>><<pass 10>><</link>>
<br>
<</if>>
<<if isPubfameTaskAccepted("gwylan")>>
<<if $pubfame.gwylan.snowglobe isnot 1>>
<<ind>><<link [[스노우볼을 찾아본다 (0:20)|Forest Snowglobe]]>><<pass 20>><</link>>
<<elseif $money gte 2000>>
<<ind>><<link [[스노우볼을 산다 (£20)|Forest Snowglobe Buy]]>><<set $money -= 2000>><</link>>
<</if>>
<br>
<</if>>
<<clothingcategoryicon "all">>
<<link "전부 본다">><<replace "#clothingShop-div">><<AllShop>><</replace>><</link>>
<br><br>
<<clothingcategoryicon "outfit">>
<<link "검은 가리개 뒤를 살펴본다">><<replace "#clothingShop-div">><<OutfitShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "upper">>
<<link "골동품 옷장을 살펴본다">><<replace "#clothingShop-div">><<TopShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "lower">>
<<link "기이한 다리미판 위를 살펴본다">><<replace "#clothingShop-div">><<BottomShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underoutfit">>
<<link "썩어가는 진열장을 살펴본다">><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underupper">>
<<link "녹슨 행거를 살펴본다">><<replace "#clothingShop-div">><<UnderTopShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underlower">>
<<link "칙칙한 서랍장 안을 살펴본다">><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "head">>
<<link "가느다란 모자걸이를 살펴본다">><<replace "#clothingShop-div">><<HeadShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "face">>
<<link "울퉁불퉁한 벽 쪽을 살펴본다">><<replace "#clothingShop-div">><<FaceShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "neck">>
<<link "빛나는 상자 안을 살펴본다">><<replace "#clothingShop-div">><<NeckShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "handheld">>
<<link "녹슨 우산꽂이 안을 살펴본다">><<replace "#clothingShop-div">><<HandheldShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "hand">>
<<link "기울어진 화장대 안을 살펴본다">><<replace "#clothingShop-div">><<HandsShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "legs">>
<<link "해진 스타킹을 살펴본다">><<replace "#clothingShop-div">><<LegsShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "feet">>
<<link "썩어가는 받침대 밑을 살펴본다">><<replace "#clothingShop-div">><<FeetShop>><</replace>><</link>>
<br><br>
<<run linkifyDivs('.button-back-to-shop')>>
<<if $tryOn.value gt 0 and $tryOn.value lte $money>>
<<sendItemsToDropdown>>
<<link "옷을 사서 입는다">><<buyTryOnClothes "wear">><<updateclothingshop>><</link>>
<br>
<<link "옷을 사서 옷장으로 보낸다">>
<<buyTryOnClothes "wardrobe">>
<<updatesidebarmoney>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<updateclothingshop>>
<</link>>
<br>
<<elseif $tryOn.value is 0>>
<<if $robin_in_forest_shop>>
<<getouticon>><<link [[로빈과 함께 나간다 (0:10)|Robin Forest Shop Home]]>><<endnpc "Gwylan">><<forestShop-leave>><<pass 10>><</link>>
<<else>>
<<getouticon>><<link [[나간다|Forest]]>><<endnpc "Gwylan">><<forestShop-leave>><</link>>
<</if>>
<</if>>
<</if>>
<</widget>><<effects>>
당신은 이상한 옷들을 뒤져, 로빈의 사이즈에 맞는 크리스마스 테마의 옷을 찾는다. 가격표에는 "£80"라고 적혀있다.
<br><br>
<<if $money gte 8000>>
<<gifticon "christmas hat">><<link [[산다|Forest Christmas Robin Buy]]>><<set $christmas_gift_robin to "christmas_unwrapped">><</link>>
<br>
<</if>>
<<getouticon>><<link [[나간다|Forest Shop]]>><</link>>
<br><<effects>>
당신은 그윌란에게 돈을 건넨다.
<<if $christmas_wrap is undefined>>이제 포장지만 있으면 된다. <span class="gold">쇼핑센터에서 조금 살 수 있다.</span><<else>>당신의 방에서 포장할 수 있다.<</if>>
<br><br>
<<link [[다음|Forest Shop]]>><</link>>
<br><<effects>><<npc Gwylan>>
당신은 가게 안을 서성거리며, 망토 아래나, 선반 위나 옷걸이 뒤를 쳐다본다. 물건들은 모호하게 정리가 되어 있는 것 같긴 하지만, 어차피 여기저기 흩어져 있기 때문에, 그것이 어디에 있더라도 이상하지 않다. 당신은 스노우볼 몇 개를 찾긴 했지만, 어떤 것도 밑에 무언가 적혀 있는 것은 없다.
<br><br>
"무언가 특별히 찾고 있는 거라도 있어?" 그윌란이 갑자기 당신 뒤에서 말해, 당신은 깜짝 놀란다. <<He_ ga>> 가까이 오는 동안 어떤 소리도 나지 않았다. "나는 너의 그 눈빛을 알지. 너는 무언가 마음에 담아두고 있어."
<br>
<<if $speech_attitude is "meek">>
"스노우볼을 찾고 있어," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"어어, 내가 찾고 있는 것은 스노우볼이야," 당신이 말한다.
<<else>>
"어떤 특정한 스노우볼을 찾고 있어," 당신이 말한다.
<</if>>
<br>
<<He_ ga>> 싱긋 웃는다. "이 주위에는 스노우볼이 많이 있어, 그게 네가 찾고 있는 거라면."
<br>
당신은 고개를 가로젓는다. "나는 특별한 것이 필요해. 그건 밑에 무언가 적혀 있는 거야."
<br><br>
그윌란은 잠시 생각한다. "네가 말하는 것이 어떤 것인지 알 것 같아. 잠시 기다려."
<<switch random(1,5)>>
<<case 1>>
<<He_ ga>> 몇 미터 앞에 있는 바닥의 뚜껑문을 열고 숨겨져 있는 칸막이 안에서 스노우볼을 하나 꺼낸다. 당신은 어리벙벙한 눈으로 쳐다본다.
<<case 2>>
<<He_ ga>> 신발 진열대로 똑바로 가서, 샌들 더미 사이를 뒤지더니 속에서 스노우볼을 하나 꺼낸다. 당신은 어리벙벙한 눈으로 쳐다본다.
<<case 3>>
<<He_ ga>> 마녀 드레스를 밀어 치우고 숨겨져 있는 관리실 같은 곳 안으로 들어간다. <<He_ nun>> 스노우볼을 하나 들고 나온다. 당신은 어리벙벙한 눈으로 쳐다본다.
<<case 4>>
<<He_ ga>> 빠르게 가게를 나간다. 당신은 문이 완전히 닫히기 전에 <<him_ i>> 근처의 덤불 안으로 들어가는 것을 본다. <<He_ nun>> 스노우볼을 하나 들고, 빠르게 다시 들어온다. 당신은 어리벙벙해져, 그것을 쳐다본다.
<<case 5>>
<<He_ ga>> 스노우볼로 가득찬 선반 위로 걸어가더니 그 더미에서 하나를 뽑는다. 당신은 신음을 흘리고 싶은 충동을 꾹 참는다. 어떻게 저 선반을 빼먹을 수 있었단 말인가?
<</switch>>
<br><br>
<<He_ ga>> 당신에게 걸어 돌아와 그 밑을 보여준다. 거기에는 당신이 알아볼 수 없는 무작위 글자와 숫자로 이루어진 문자열이 있다. "이게 그거지?" 당신이 끄덕인다. "좋아! 그건 £20야."
<br><br>
<<if $money gte 2000>>
<<link [[스노우볼을 산다 (£20)|Forest Snowglobe Buy]]>><<set $money -= 2000>><</link>>
<<else>>
당신은 그럴 돈이 없다.
<</if>>
<br>
<<link [[뒤로|Forest Shop]]>><<set $pubfame.gwylan.snowglobe to 1>><<endevent>><</link>><<effects>><<npc Gwylan>>
당신은 그윌란에게 돈을 건네고, <<he_ nun>> 당신에게 스노우볼을 건넨다. "어떻게 네가 그 밑에 무언가 있다는 것을 알았는지는 모르지만," <<he_ ga>> 말한다. "네가 그것을 찾고 있었던 만큼, 그것도 너를 찾고 있었던 것이 틀림없어!"
<br><br>
<<pubfameComplete "gwylan">>
<<link [[다음|Forest Shop]]>><<endevent>><</link>><<widget "specialClothesEffectsSetup">>
<<if $specialClothesEffects is undefined>>
<<set $specialClothesEffects to {
bimbo:0,
bimboTotal:0,
bimboMessage:0
}>>
<</if>>
<</widget>>
<<widget "bimboCheck">>
<<if $worn[_args[0]].type.includes("bimbo")>>
<<set $specialClothesEffects.bimbo++>>
<</if>>
<</widget>>
<<widget "bimboUpdate">>
<<if $specialClothesEffects.bimbo gt 0>>
<<set $breastgrowthtimer -= $specialClothesEffects.bimbo * 5>>
<<if $player.penisExist>>
<<set $penisgrowthtimer += $specialClothesEffects.bimbo * 5>>
<</if>>
<<set $bottomgrowthtimer -= $specialClothesEffects.bimbo * 5>>
<<if $specialClothesEffects.bimboTotal lt 10000>>
<<set $specialClothesEffects.bimboTotal += $specialClothesEffects.bimbo>>
<</if>>
<<set $specialClothesEffects.bimbo to 0>>
<<if $specialClothesEffects.bimboTotal gte 400 and $specialClothesEffects.bimboMessage is 0>>
<<set $specialClothesEffects.bimboMessage to 1>><<set _skipEvent to true>>
<<if $player.gender_body is "m">>
<<set $player.gender_body to "a">>
<</if>>
<span class="lewd">
당신은 뭔가 특이한 느낌을 받지만, 왜 그런지 확신하지 못한다.
<<if $worn.upper.type.includes("bimbo") or $worn.lower.type.includes("bimbo") or $worn.feet.type.includes("bimbo")>>
옷이 몸에 딱 달라붙는 것 같다.
<</if>>
</span>
<br>
<<elseif $specialClothesEffects.bimboTotal lt 400 and $specialClothesEffects.bimboMessage is 1>>
<<set $specialClothesEffects.bimboMessage to 0>>
<</if>>
<<if $specialClothesEffects.bimboTotal gte 800 and $specialClothesEffects.bimboMessage is 1 and _skipEvent isnot true>>
<<set $specialClothesEffects.bimboMessage to 2>><<set _skipEvent to true>>
<<if $player.gender_body isnot "f">>
<<set $player.gender_body to "f">>
<</if>>
<span class="lewd">
당신은 다시 특이한 느낌을 받는다. 이번에 당신은 그에 대해 더욱 확신한다. 무엇인가 당신을 더욱 여성스럽게 보이게 만든다.
<<if $worn.upper.type.includes("bimbo") or $worn.lower.type.includes("bimbo") or $worn.feet.type.includes("bimbo")>>
당신은 다시 특이한 느낌을 받고, 이번에 당신은 그에 대해 더욱 확신한다.
<<else>>
당신의 생각은 전에 입은 옷으로 전환된다.
<</if>>
</span>
<br>
<<elseif $specialClothesEffects.bimboTotal lt 800 and $specialClothesEffects.bimboMessage is 2>>
<<set $specialClothesEffects.bimboMessage to 1>>
<</if>>
<<if $specialClothesEffects.bimboTotal gte 1200 and $specialClothesEffects.bimboMessage is 2 and _skipEvent isnot true>>
<<set $specialClothesEffects.bimboMessage to 3>>
<<if !$backgroundTraits.includes("lustful")>>
<<run $backgroundTraits.pushUnique("lustful")>>
<</if>>
<<arousal 10000>>
<span class="lewd">당신의 안에서 이상한 갈망이 끌어오르는 감각을 느끼고, 당신은 깊은 욕망으로 가득 찬다. 참을 수 없는 욕망이 곧 자리를 잡는다.</span>
<br>
<<elseif $specialClothesEffects.bimboTotal lt 1200 and $specialClothesEffects.bimboMessage is 3>>
<<set $specialClothesEffects.bimboMessage to 2>>
<</if>>
<</if>>
<</widget>>
<<widget "heelsUpdate">>
<<if $worn.feet.type.includes("heels")>>
<<if currentSkillValue("feetskill") lt $worn.feet.reveal>>
<<set $tiredness += (($worn.feet.reveal - currentSkillValue("feetskill")) / 150)>>
<</if>>
<</if>>
<</widget>><<widget "storeactions">>
<<set _temp_strip to _args[0]>>
<<exposure>>
<<outfitChecks>>
<<otherOutfitChecks>>
<<if $action_unclad_over_outfit is 1>>
<<unset $action_unclad_over_outfit>>
<<if $worn.upper.name isnot "naked" and $worn.lower.name isnot "naked">>
당신은 <<trClothes "over_upper" $worn.over_upper.name "name" "을">>_trResult 벗었다.
<<elseif _temp_strip is "wolfcave">>
당신은 <<trClothes "over_upper" $worn.over_upper.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 당신의 등골을 오싹하게 만든다.
<br>
<<elseif _temp_strip is "birdtower">>
당신은 <<worn_over_upper_name_ ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_ un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "over_upper" $worn.over_upper.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 당신의 등골을 오싹하게 만든다.
<br>
<</if>>
<<overupperundress _temp_strip>>
<</if>>
<<if $action_unclad_over_upper is 1>>
<<unset $action_unclad_over_upper>>
<<if $worn.upper.name isnot "naked">>
당신은 <<trClothes "over_upper" $worn.over_upper.name "name" "을">>_trResult 벗었다.
<<elseif _temp_strip is "wolfcave">>
당신은 <<trClothes "over_upper" $worn.over_upper.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 당신의 <<nipples_ rul>> 세우고, 당신의 새롭게 드러난 피부를 얼얼하게 만든다.
<br>
<<elseif _temp_strip is "birdtower">>
당신은 <<worn_over_upper_name_ ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_ un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "over_upper" $worn.over_upper.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 당신의 <<nipples_ rul>> 세우고, 당신의 새롭게 드러난 피부를 얼얼하게 만든다.
<br>
<</if>>
<<overupperundress _temp_strip>>
<</if>>
<<if $action_unclad_over_lower is 1>>
<<unset $action_unclad_over_lower>>
<<if $worn.lower.name isnot "naked">>
당신은 <<trClothes "over_lower" $worn.over_lower.name "name" "을">>_trResult 벗었다.
<<elseif _temp_strip is "wolfcave">>
당신은 <<trClothes "over_lower" $worn.over_lower.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 당신에게 기분 좋은 떨림을 준다.
<br>
<<elseif _temp_strip is "birdtower">>
당신은 <<worn_over_lower_name_ ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_ un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "over_lower" $worn.over_lower.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 당신에게 기분 좋은 떨림을 준다.
<br>
<</if>>
<<overlowerundress _temp_strip>>
<</if>>
<<if $action_unclad_outfit is 1>>
<<unset $action_unclad_outfit>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 당신의 등골을 오싹하게 만든다.
<br>
<<elseif _temp_strip is "birdtower">>
당신은 <<worn_upper_name_ ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_ un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 당신의 등골을 오싹하게 만든다.
<br>
<</if>>
<<upperundress _temp_strip>>
<</if>>
<<if $action_unclad_upper is 1>>
<<unset $action_unclad_upper>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 당신의 <<nipples_ rul>> 세우고, 당신의 새롭게 드러난 피부를 얼얼하게 만든다.
<br>
<<elseif _temp_strip is "birdtower">>
당신은 <<worn_upper_name_ ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_ un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 당신의 <<nipples_ rul>> 세우고, 당신의 새롭게 드러난 피부를 얼얼하게 만든다.
<br>
<</if>>
<<upperundress _temp_strip>>
<</if>>
<<if $action_unclad_lower is 1>>
<<unset $action_unclad_lower>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 당신에게 기분 좋은 떨림을 준다.
<br>
<<elseif _temp_strip is "birdtower">>
당신은 <<worn_lower_name_ ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_ un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 당신에게 기분 좋은 떨림을 준다.
<br>
<</if>>
<<lowerundress _temp_strip>>
<</if>>
<<if $action_unclad_under_outfit is 1>>
<<unset $action_unclad_under_outfit>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 당신의 등골을 오싹하게 만든다.
<br>
<<elseif _temp_strip is "birdtower">>
당신은 <<worn_under_upper_name_ ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_ un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 당신의 등골을 오싹하게 만든다.
<br>
<</if>>
<<underupperundress _temp_strip>><<underlowerundress _temp_strip>>
<</if>>
<<if $action_unclad_under_upper is 1>>
<<unset $action_unclad_under_upper>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 피부와 <<genitalsPost 1 "을">> 얼얼하게 만든다.
<br>
<<elseif _temp_strip is "birdtower">>
당신은 <<worn_under_upper_name_ ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_ un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 피부와 <<genitalsPost 1 "을">> 얼얼하게 만든다.
<br>
<</if>>
<<underupperundress _temp_strip>>
<</if>>
<<if $action_unclad_under_lower is 1>>
<<unset $action_unclad_under_lower>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 피부와 <<genitalsPost 1 "을">> 얼얼하게 만든다.
<br>
<<elseif _temp_strip is "birdtower">>
당신은 <<worn_under_lower_name_ ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_ un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 피부와 <<genitalsPost 1 "을">> 얼얼하게 만든다.
<br>
<</if>>
<<underlowerundress _temp_strip>>
<</if>>
<<if $action_unclad_legs is 1>>
<<unset $action_unclad_legs>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "legs" $worn.legs.name "name" "을">>_trResult 벗었다.
<br>
<<elseif _temp_strip is "birdtower">>
당신은 <<worn_legs_name_ ul>><<if $worn.feet.type.includes("naked")>> 벗고 물속에 발을 담궜다<<else>> 벗었다<</if>>.<<if $bird.activity is "bathe">> <<beasttype_ un>> 당신의 다리를 보고, <<bhis_ yi>> 다리를 기묘한 듯 쳐다본다.<</if>>
<<else>>
당신은 <<trClothes "legs" $worn.legs.name "name" "을">>_trResult 벗었다.
<br>
<</if>>
<<legsundress _temp_strip>>
<</if>>
<<if $action_unclad_feet is 1>>
<<unset $action_unclad_feet>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "feet" $worn.feet.name "name" "을">>_trResult 벗었다. 당신만 맨 발이 아니라는 점에 달가워한다.
<br>
<<elseif _temp_strip is "birdtower">>
당신은 <<worn_feet_name_ ul>><<if $worn.legs.type.includes("naked")>> 벗고 물속에 발을 담궜다<</if>>.<<if $bird.activity is "bathe" and $monster is 1>> <<beasttype_ un>> 당신의 "발톱" 을 숨기는 능력을 부러워하는 것 처럼 보인다.<</if>>
<<else>>
당신은 <<trClothes "feet" $worn.feet.name "name" "을">>_trResult 벗었다.
<br>
<</if>>
<<feetundress _temp_strip>>
<</if>>
<<if $action_unclad_neck is 1>>
<<unset $action_unclad_neck>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "neck" $worn.neck.name "name" "을">>_trResult 벗었다.
<br>
<<elseif _temp_strip is "birdtower">>
당신은 <<trClothes "neck" $worn.neck.name "name" "을">>_trResult 벗었다.
<<else>>
당신은 <<trClothes "neck" $worn.neck.name "name" "을">>_trResult 벗었다.
<br>
<</if>>
<<neckundress _temp_strip>>
<</if>>
<<if $action_unclad_over_head is 1>>
<<unset $action_unclad_over_head>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "over_head" $worn.over_head.name "name" "을">>_trResult 벗었다.
<br>
<<elseif _temp_strip is "birdtower">>
당신은 <<trClothes "over_head" $worn.over_head.name "name" "을">>_trResult 벗었다.
<<else>>
당신은 <<trClothes "over_head" $worn.over_head.name "name" "을">>_trResult 벗었다.
<br>
<</if>>
<<overheadundress _temp_strip>>
<</if>>
<<if $action_unclad_head is 1>>
<<unset $action_unclad_head>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "head" $worn.head.name "name" "을">>_trResult 벗었다.
<br>
<<elseif _temp_strip is "birdtower">>
당신은 <<trClothes "head" $worn.head.name "name" "을">>_trResult 벗었다.
<<else>>
당신은 <<trClothes "head" $worn.head.name "name" "을">>_trResult 벗었다.
<br>
<</if>>
<<headundress _temp_strip>>
<</if>>
<<if $action_unclad_face is 1>>
<<unset $action_unclad_face>>
당신은 <<trClothes "face" $worn.face.name "name" "을">>_trResult 벗었다.
<br>
<<faceundress _temp_strip>>
<</if>>
<<if $action_unclad_handheld is 1>>
<<unset $action_unclad_handheld>>
<<if _temp_strip isnot "lockers" and _temp_strip isnot "lockers2">>
당신은 <<worn_handheld_name_ ul>> 내려놓았다.
<br>
<</if>>
<<handheldundress _temp_strip>>
<</if>>
<<if $action_unclad_hands is 1>>
<<unset $action_unclad_hands>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "hands" $worn.hands.name "name" "을">>_trResult 벗었다. 맨손(bare hands)이 된 당신은 곰의 손(bear handed)을 이용한 말장난을 생각하지만, 곰이 아니라 늑대에게 둘러싸여 있는 것을 상기한다.
<br>
<<else>>
당신은 <<trClothes "hands" $worn.hands.name "name" "을">>_trResult 벗었다.
<br>
<</if>>
<<handsundress _temp_strip>>
<</if>>
<<for _active_clothes range Object.keys($store)>>
<<for _i to 0; _i lt $store[_active_clothes].length; _i++>>
<<if $store[_active_clothes][_i].location is _temp_strip>>
<<set _temp_clothes_present to 1>>
<</if>>
<</for>>
<</for>>
<<if _temp_clothes_present is 1 and _temp_strip isnot "lakeshore" and _temp_strip isnot "lockers" and _temp_strip isnot "lockers2">>
<br>
<<dressasyouwereicon>><<link [[옷을 입는다|$passage]]>><<storeon _temp_strip "noreplace">><<set $eventskip to 1>><</link>>
<br>
<</if>>
/*Just incase some items are removed*/
<<outfitChecks>>
<<otherOutfitChecks>>
<<set _stripOptions to {}>><<silently>>
<!-- set up the checks -->
<<set _over_upper_protected to $worn.over_upper.exposed lt 2 or $player.gender_appearance_without_overwear isnot "f";
_over_lower_protected to $worn.over_lower.exposed lt 2 and !setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt;
_upper_protected to $worn.upper.exposed lt 2 or $player.gender_appearance_without_overwear isnot "f";
_lower_protected to $worn.lower.exposed lt 2 and !setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt;
_under_upper_protected to !$worn.under_upper.exposed or $player.gender_appearance_without_overwear isnot "f";
_under_lower_protected to !$worn.under_lower.exposed;
>>
<<if _temp_strip isnot "lockers" and _temp_strip isnot "lockers2">>
<<if !$worn.over_upper.cursed and !$worn.over_lower.cursed and _overOutfit>>
<!-- over outfit can be stripped -->
<<if hasSexStat("exhibitionism", 2) or ((_lower_protected or _under_lower_protected) and (_upper_protected or _under_upper_protected))>>
<!-- pc will still be protected after stripping (or won't care) -->
<<worn_over_upper_name>><<set _stripOptions[_trResult] to "stripOverOutfit">>
<</if>>
<</if>>
<<if !$worn.over_upper.cursed and $worn.over_upper.name isnot "naked" and !_overOutfit>>
<!-- over_upper can be stripped -->
<<if hasSexStat("exhibitionism", 2) or _upper_protected or _under_upper_protected>>
<<worn_over_upper_name>><<set _stripOptions[_trResult] to "stripOverUpper">>
<</if>>
<</if>>
<<if !$worn.over_lower.cursed and $worn.over_lower.name isnot "naked" and !_overOutfit>>
<!-- over_lower can be stripped -->
<<if hasSexStat("exhibitionism", 3) or _lower_protected or _under_lower_protected>>
<<worn_over_lower_name>><<set _stripOptions[_trResult] to "stripOverLower">>
<</if>>
<</if>>
<<if !$worn.upper.cursed and !$worn.lower.cursed and _middleOutfit>>
<<if hasSexStat("exhibitionism", 2) or ((_over_lower_protected or _under_lower_protected) and (_over_upper_protected or _under_upper_protected))>>
<<worn_upper_name>><<set _stripOptions[_trResult] to "stripOutfit">>
<</if>>
<</if>>
<<if $worn.upper.cursed isnot 1 and $worn.upper.name isnot "naked" and !_middleOutfit>>
<<if hasSexStat("exhibitionism", 2) or _over_upper_protected or _under_upper_protected>>
<<worn_upper_name>><<set _stripOptions[_trResult] to "stripUpper">>
<</if>>
<</if>>
<<if !$worn.lower.cursed and $worn.lower.name isnot "naked" and !_middleOutfit>>
<<if hasSexStat("exhibitionism", 3) or _over_lower_protected or _under_lower_protected>>
<<worn_lower_name>><<set _stripOptions[_trResult] to "stripLower">>
<</if>>
<</if>>
<<if !$worn.under_upper.cursed and !$worn.under_lower.cursed and _underOutfit>>
<<if hasSexStat("exhibitionism", 2) or ((_over_lower_protected or _lower_protected) and (_over_upper_protected or _upper_protected))>>
<<worn_under_upper_name>><<set _stripOptions[_trResult] to "stripUnderOutfit">>
<</if>>
<</if>>
<<if !$worn.under_upper.cursed and $worn.under_upper.name isnot "naked" and !_underOutfit>>
<<if hasSexStat("exhibitionism", 2) or _over_upper_protected or _upper_protected>>
<<worn_under_upper_name>><<set _stripOptions[_trResult] to "stripUnderUpper">>
<</if>>
<</if>>
<<if !$worn.under_lower.cursed and $worn.under_lower.name isnot "naked" and !_underOutfit>>
<<if hasSexStat("exhibitionism", 3) or _over_lower_protected or _lower_protected>>
<<worn_under_lower_name>><<set _stripOptions[_trResult] to "stripUnderLower">>
<</if>>
<</if>>
<<if !$worn.legs.cursed and !_otherOutfits.legs and $worn.legs.name isnot "naked">>
<<worn_legs_name>><<set _stripOptions[_trResult] to "stripLegs">>
<</if>>
<<if !$worn.feet.cursed and !_otherOutfits.feet and $worn.feet.name isnot "naked">>
<<worn_feet_name>><<set _stripOptions[_trResult] to "stripFeet">>
<</if>>
<<if !$worn.neck.cursed and !_otherOutfits.neck and $worn.neck.name isnot "naked">>
<<worn_neck_name>><<set _stripOptions[_trResult] to "stripNeck">>
<</if>>
<<if !$worn.over_head.cursed and !_otherOutfits.over_head and $worn.over_head.name isnot "naked">>
<<worn_over_head_name>><<set _stripOptions[_trResult] to "stripOverHead">>
<</if>>
<<if !$worn.head.cursed and !_otherOutfits.head and $worn.head.name isnot "naked">>
<<worn_head_name>><<set _stripOptions[_trResult] to "stripHead">>
<</if>>
<<if !$worn.face.cursed and !_otherOutfits.face and $worn.face.name isnot "naked">>
<<worn_face_name>><<set _stripOptions[_trResult] to "stripFace">>
<</if>>
<<if !$worn.hands.cursed and !_otherOutfits.hands and $worn.hands.name isnot "naked">>
<<worn_hands_name>><<set _stripOptions[_trResult] to "stripHands">>
<</if>>
<</if>>
<<if !$worn.handheld.cursed and !_otherOutfits.handheld and $worn.handheld.name isnot "naked">>
<<set _stripOptions[$worn.handheld.name] to "stripHandheld">>
<</if>>
<</silently>><<if Object.keys(_stripOptions).length gt 0>>
<<if _temp_strip isnot "lockers" and _temp_strip isnot "lockers2">>
당신의 옷을 벗<<if _temp_strip isnot "birdtower">>고 숨긴<<else>>는<</if>>다...
<<listbox "$storeActions">>
<<optionsfrom _stripOptions>>
<</listbox>>
<<link [[확인|$passage]]>>
<<set $eventskip to 1>>
<<switch $storeActions>>
<<case "stripOverOutfit">><<set $action_unclad_over_outfit to 1>>
<<case "stripOverUpper">><<set $action_unclad_over_upper to 1>>
<<case "stripOverLower">><<set $action_unclad_over_lower to 1>>
<<case "stripOutfit">><<set $action_unclad_outfit to 1>>
<<case "stripUpper">><<set $action_unclad_upper to 1>>
<<case "stripLower">><<set $action_unclad_lower to 1>>
<<case "stripUnderOutfit">><<set $action_unclad_under_outfit to 1>>
<<case "stripUnderUpper">><<set $action_unclad_under_upper to 1>>
<<case "stripUnderLower">><<set $action_unclad_under_lower to 1>>
<<case "stripLegs">><<set $action_unclad_legs to 1>>
<<case "stripFeet">><<set $action_unclad_feet to 1>>
<<case "stripNeck">><<set $action_unclad_neck to 1>>
<<case "stripOverHead">><<set $action_unclad_over_head to 1>>
<<case "stripHead">><<set $action_unclad_head to 1>>
<<case "stripFace">><<set $action_unclad_face to 1>>
<<case "stripHands">><<set $action_unclad_hands to 1>>
<<case "stripHandheld">><<set $action_unclad_handheld to 1>>
<<default>>
<</switch>>
<</link>>
<br><br>
<<elseif (_temp_strip is "lockers" and clothingInStorage("lockers").length is 0 and clothingInStorage("lockers2").length is 0)>>
<br>
<<lockericon>>
<<trClothes "handheld" $worn.handheld.name "name" "을">><<link [[`당신의 ${_trResult} 사물함에 집어넣는다`|$passage]]>>
<<set $eventskip to 1>>
<<set $action_unclad_handheld to 1>>
<</link>>
<br>
<</if>>
<</if>>
<<exposure>>
<</widget>><<widget "wardrobewear">>
<!-- Note: Don't use $_ in this widget, because this widget gets <<replace>>'d into the passage body -->
<<if $wardrobes[$wardrobe_location] is undefined>>
<span class="red">A wardrobe error occurred, please report. The default wardrobe will be shown in place of the intended wardrobe.</span>
<br>
<!--$wardrobe_location should always point to a specific wardrobe inside of $wardrobes-->
wardrobe_location: <<print $wardrobe_location>>
<br>
passage: <<print $passage>>
<br><br>
<<wardrobeSelection true>>
<</if>>
<<set _selectedWardrobe to selectWardrobe()>>
<<if $runWardrobeSanityChecker is true>>
<<wardrobeSanityCheck>>
<<set $runWardrobeSanityChecker to false>>
<</if>>
<<if $clothingShop.stolenClothes gt 0>>
<<set $clothingShop.stolenClothes to 0>>
<span class="gold">최근에 상점에서 훔친 옷을 옷장에 넣었다.</span>
<br>
<</if>>
<<if $adultShop isnot undefined and $adultShop.stolenClothes gt 0>>
<<set $adultShop.stolenClothes to 0>>
<span class="gold">최근에 성인용품점에서 훔친 옷을 옷장에 넣었다.</span>
<br>
<</if>>
<<if _wearAction is "strip">>
입고 있던 옷을 벗는다.
<br><br>
<<undress $wardrobe_location>>
<</if>>
<<wearoutfit>>
<<if $randomWear>>
<<randomWear>>
<</if>>
<<set _equip to ["over_upper", "over_lower", "upper", "lower", "under_upper", "under_lower", "over_head", "head", "face", "neck", "hands", "handheld", "legs", "feet", "genitals"]>>
<<set _slimePrevent to ["upper", "lower", "under_upper", "under_lower"]>>
<<set _towelCheck to ["upper", "lower"]>>
<<set _equipSkip to {"over_upper":false, "over_lower":false, "upper":false, "lower":false, "under_upper":false, "under_lower":false, "over_head":false, "head":false, "face":false, "neck":false, "hands":false, "handheld":false, "legs":false, "feet":false, "genitals":false}>>
<<set $_itemNames to []>>
<<for _slot range _equip>>
<<unset _outfitPieceIds>>
<<unset _item>>
<<if _equipSkip[_slot] is true>>
<<continue>>
<</if>>
<<if !Object.keys($worn).includes(_slot)>>
<<continue>>
<<else>>
<<set _wearId to V["wear_"+_slot]>>
<</if>>
<<if _wearId is "none">>
<<continue>>
<</if>>
<<if $wardrobeOption is "wear" or ["strip","towel","large_towel"].includes(_wearId)>>
/*Checks for cursed equip*/
<<unset _cursedPrevent>>
<<set _wornOutfitPrimary to $worn[_slot].outfitPrimary>>
<<if $worn[_slot].cursed is 1>>
당신은 <<trClothes _slot $worn[_slot].name "name" "을">>_trResult 벗으려 하나, 실패한다. <<cursedtext $worn[_slot].name>>
<br>
<<set _cursedPrevent to true>>
<</if>>
<<if _wornOutfitPrimary isnot undefined>>
<<for $_outfitPieceSlot, $_outfitPieceName range _wornOutfitPrimary>>
<<if $worn[$_outfitPieceSlot].cursed is 1 and _cursedPrevent isnot true>>
<<capture $_outfitPieceSlot>>
<<cursedtext $worn[$_outfitPieceSlot].name>>
<</capture>>
<<set _cursedPrevent to true>>
<</if>>
<</for>>
<</if>>
<<if _cursedPrevent is true>>
<<continue>>
<</if>>
/*Strips equip and puts it in the wardrobe*/
<<if _wearId is "strip" and $worn[_slot].name isnot "naked">>
당신은 <<trClothes _slot $worn[_slot].name "name" "을">>_trResult 벗었다.
<<generalUndress $wardrobe_location _slot>>
<br>
<<if _wornOutfitPrimary isnot undefined>>
<<for $_outfitPieceSlot, $_outfitPieceName range _wornOutfitPrimary>>
<<if $_outfitPieceName isnot "broken" and $_outfitPieceName isnot "split" and $worn[$_outfitPieceSlot].name isnot "naked">>
당신은 <<trClothes $_outfitPieceSlot $worn[$_outfitPieceSlot].name "name" "을">>_trResult 벗었다.
<<generalUndress $wardrobe_location $_outfitPieceSlot>>
<</if>>
<</for>>
<</if>>
<<continue>>
<</if>>
<<unset _wornOutfitPrimary>>
/*Strips equip, puts it in the wardrobe and equips a towl*/
<<if _wearId is "towel" and _towelCheck.includes(_slot)>>
<<generalUndress $wardrobe_location _slot>>
<<set $worn[_slot] to clone(setup.clothes[_slot][3])>><<set $worn[_slot].colour to clone($worn[_slot].colour_options.random())>>
<<if _slot is "upper">>
당신은 가슴팍에 수건을 두른다.
<<else>>
당신은 허리춤에 수건을 두른다.
<</if>>
<br><br>
<<continue>>
<</if>>
<<if _wearId is "large_towel" and _slot is "upper">>
<<generalUndress $wardrobe_location "upper">><<generalUndress $wardrobe_location "lower">>
<<set $worn.upper to clone(setup.clothes.upper[14])>><<set $worn.upper.colour to clone($worn.upper.colour_options.random())>>
<<set $worn.lower to clone(setup.clothes.lower[15])>><<set $worn.lower.colour to clone($worn.upper.colour)>>
당신은 가슴팍에 큰 수건을 두른다.
<br><br>
<<continue>>
<</if>>
<</if>>
/*Find the item to equip*/
<<if _wearId gte 0>>
<<set _item to _selectedWardrobe[_slot][_wearId]>>
<<else>>
<<continue>>
<</if>>
/*Prevent equip when preggy*/
<<if playerBellySize() gte 12 and _item.type.includes("constricting") and $wardrobeOption is "wear">>
<<if _item.type.includes("chest_bind")>>
<span class="red">당신의 임신한 몸은 <<trClothes _slot _item.name "name" "을">>_trResult 입기에는 너무 민감하다.</span>
<<else>>
<span class="red">당신의 <<bellyDescription_ un "pc">> <<trClothes _slot _item.name "name" "을">>_trResult 입기에는 너무 크다.</span>
<</if>>
<br>
<<continue>>
<</if>>
/*Prevent equip when the ear slime doesn't allow it*/
<<if _slimePrevent.includes(_slot) and $wardrobeOption is "wear" and $earSlime.corruption gte 10>>
<<if $daily.corruptionSlimeClothes is undefined>>
<<set _baseCorruption to (($earSlime.corruption / 2) + ($earSlime.growth / 2))>>
<<set $daily.corruptionSlimeClothes to random(_baseCorruption * 5, _baseCorruption * 25) - currentSkillValue('willpower')>>
<</if>>
<<if $earSlime.forcedCommando isnot undefined and (_slot is "under_lower" or (_item.outfitPrimary and _item.outfitPrimary.under_lower and !["broken","split"].includes(_item.outfitPrimary.under_lower)))>>
<<if _item.type.includes("naked") or (_earSlimeEnableSwimwear and _item.type.includes("swim")) or (_earSlimeEnableDancewear and _item.type.includes("dance"))>>
<<elseif $earSlime.forcedCommando gt 0>>
<span class="red">당신은 귓속의 슬라임이 속옷을 입지 말라고 명령해서, <<trClothes _slot _item.name "name" "을">>_trResult 입을 수가 없다.</span>
<br>
<<continue>>
<<else>>
<<run delete $earSlime.forcedCommando>>
<</if>>
<<elseif ((["prison", "asylum"].includes($location) and _item.reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 1000)) or (_item.reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 500)) and !(_item.type.includesAny("school") and Time.schoolDay)) and !_item.type.includesAny("event")>>
<span class="red">귓속의 슬라임이 허가하지 않아 <<trClothes _slot _item.name "name" "을">>_trResult 입을 수가 없다.</span>
<br>
<<continue>>
<<elseif $earSlime.forcedDressing and _item.gender isnot $earSlime.forcedDressing.type and _item.gender isnot "n" and !_item.type.includesAny("event")>>
<<if $earSlime.forcedDressing.days gt 0>>
<span class="red">당신은 귓속의 슬라임이 더 <<print $earSlime.forcedDressing.type is "f" ? "여성스러운" : "남성스러운">> 복장만을 입도록 해서, <<trClothes _slot _item.name "name" "을">>_trResult 입을 수가 없다.</span>
<br>
<<continue>>
<<else>>
<<run delete $earSlime.forcedDressing>>
<</if>>
<</if>>
<</if>>
/*Finds any outfit pieces and records the Ids*/
<<set _outfitPieceIds to {}>>
<<if _item.outfitPrimary isnot undefined>>
<<for $_outfitPieceSlot, $_outfitPieceName range _item.outfitPrimary>>
<<if $_outfitPieceName is "broken" or $_outfitPieceName is "split">>
<<continue>>
<</if>>
<<for $_outfitPieceId, $_wardrobeItem range _selectedWardrobe[$_outfitPieceSlot]>>
<<if $_wardrobeItem.name isnot $_outfitPieceName>>
<<continue>>
<</if>>
<<if _item.colour isnot $_wardrobeItem.colour or ($_wardrobeItem.accessory isnot 0 and _item.accessory_colour isnot $_wardrobeItem.accessory_colour)>>
<<continue>>
<</if>>
<<if $_wardrobeItem.outfitSecondary[1] isnot _item.name>>
<<continue>>
<</if>>
<<set _matched to 0>>
<<if $_wardrobeItem.colour isnot "custom" or (_item.colourCustom isnot undefined and _item.colourCustom is $_wardrobeItem.colourCustom)>>
<<set _matched++>>
<</if>>
<<if $_wardrobeItem.accessory is 0 or $_wardrobeItem.accessory_colour isnot "custom" or (_item.accessory_colourCustom isnot undefined and _item.accessory_colourCustom is $_wardrobeItem.accessory_colourCustom)>>
<<set _matched++>>
<</if>>
<<if _matched is 2>>
<<set _outfitPieceIds[$_outfitPieceSlot] to $_outfitPieceId>>
<<set _equipSkip[$_outfitPieceSlot] to true>>
<<break>>
<</if>>
<</for>>
<</for>>
<</if>>
<<if $wardrobeOption is "delete">>
/*Delete the relating items*/
<<for $_outfitSlot, $_outfitId range _outfitPieceIds>>
<<set _selectedWardrobe[$_outfitSlot].deleteAt($_outfitId)>>
<</for>>
당신은 <<trClothes _slot _item.name "name" "을">>_trResult 버린다.
<<set _selectedWardrobe[_slot].deleteAt(_wearId)>>
<br>
<<elseif $wardrobeOption is "repair">>
<<set _item.integrity to clothingData(_slot,_item,'integrity_max')>>
<<set $_timeSpent to 5>>
/*Repair the relating items*/
<<for $_outfitSlot, $_outfitId range _outfitPieceIds>>
<<set _selectedWardrobe[$_outfitSlot][$_outfitId].integrity to clothingData($_outfitSlot,_selectedWardrobe[$_outfitSlot][$_outfitId],'integrity_max')>>
<<set $_timeSpent += 5>>
<</for>>
<<pass $_timeSpent>>
당신은 <<trClothes _slot _item.name "name" "을">>_trResult 수선했다.
<br>
<<elseif $wardrobeOption is "separateOutfits" and Object.values(_outfitPieceIds).length gt 0>>
<<for $_outfitSlot, $_outfitId range _outfitPieceIds>>
<<set _selectedWardrobe[$_outfitSlot][$_outfitId].outfitSecondary[1] to "split">>
<<set _selectedWardrobe[$_outfitSlot][$_outfitId].one_piece to "split">>
<<set _item.outfitPrimary[$_outfitSlot] to "split">>
<</for>>
<<set _item.one_piece to "split">>
당신은 <<trClothes _slot _item.name "name" "을">>_trResult 자른다.
<<pass 10>>
<br>
<<elseif $wardrobeOption is "transfer" and _wardrobeTransfer isnot $wardrobe_location and _wardrobeTransfer isnot undefined>>
<<unset _slotsFull>>
/*Set the target wardrobe*/
<<set _wardrobeTransferObject to selectWardrobe(_wardrobeTransfer)>>
/*Make sure there is enough space*/
<<if _wardrobeTransferObject[_slot].length gt _wardrobeTransferObject.space>>
<<set _slotsFull to true>>
<</if>>
<<for $_outfitSlot, $_outfitId range _outfitPieceIds>>
<<if _wardrobeTransferObject[$_outfitSlot].length gt _wardrobeTransferObject.space>>
<<set _slotsFull to true>>
<</if>>
<</for>>
<<if !_slotsFull>>
당신은 <<trClothes _slot _item.name "을">>_trResult <<trWardrobeName $wardrobes[_wardrobeTransfer].name "으로">>_trResult 보낸다.
/*Transfer everything*/
<<run transferClothing(_slot,_wearId,_wardrobeTransfer)>>
<<for $_outfitSlot, $_outfitId range _outfitPieceIds>>
<<run transferClothing($_outfitSlot,$_outfitId,_wardrobeTransfer)>>
<</for>>
<<else>>
당신은 공간이 부족해서 <<trClothes _slot _item.name "을">>_trResult <<trWardrobeName $wardrobes[_wardrobeTransfer].name "으로">>_trResult 보낼 수가 없다.
<</if>>
<<elseif $wardrobeOption is "wear">>
/*Equip the relating items*/
<<generalUndress $wardrobe_location _slot>>
<<for $_outfitSlot, $_outfitId range _outfitPieceIds>>
<<generalUndress $wardrobe_location $_outfitSlot>>
<<set $worn[$_outfitSlot] to clone(_selectedWardrobe[$_outfitSlot][$_outfitId])>>
<<set $worn[$_outfitSlot].lastTaken to $wardrobe_location>>
<<set _selectedWardrobe[$_outfitSlot].deleteAt($_outfitId)>>
<<run resetClothingState($_outfitSlot)>>
<</for>>
<<set $worn[_slot] to clone(_item)>>
<<set $worn[_slot].lastTaken to clone($wardrobe_location)>>
<<run resetClothingState(_slot)>>
<<trClothes _slot _item.name "name">><<set $_itemNames.push(_trResult)>>
<<set _selectedWardrobe[_slot].deleteAt(_wearId)>>
<</if>>
<</for>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.exposedType to "notWorn">>
<</if>>
<<if $wardrobeOption is "wear" and $_itemNames.length gte 1>>
당신은 <<set _trResult to formatList($_itemNames)>><<trPost _postNum "을">>_trResult 착용한다.
<</if>>
<<if _wearAction is "dry">>
<<dry>>
당신은 옷에서 물기를 짜낸다.
<<effectswater>>
<br><br>
<</if>>
<<unset _wearAction>>
<<set $wear_over_upper to "none">>
<<set $wear_over_lower to "none">>
<<set $wear_upper to "none">>
<<set $wear_lower to "none">>
<<set $wear_under_upper to "none">>
<<set $wear_under_lower to "none">>
<<set $wear_over_head to "none">>
<<set $wear_head to "none">>
<<set $wear_face to "none">>
<<set $wear_neck to "none">>
<<set $wear_hands to "none">>
<<set $wear_handheld to "none">>
<<set $wear_legs to "none">>
<<set $wear_feet to "none">>
<<set $wear_genitals to "none">>
<<set $wear_outfit to "none">>
<<exposure>>
<</widget>>
<<widget "wardrobe">>
<<set _inWardrobe to true>>
<div id="action-popup">여기를 보지 마세요.</div>
<<unset $tempDisable>>
<hr>
<span>따뜻함:</span>
<<warmthscale>>
<div id="warmth-description">
<<warmth_description>>
</div>
<br>
<div id="clotheson"><<clotheson>></div> /*Fixes perma pulled aside clothes introduced by 0.2.3.0 bug.*/
<<if $upperwet gte 1 or $lowerwet gte 1 or $underlowerwet gte 1 or $underupperwet gte 1>>
<div class="wardrobe-dry">
<<link "옷을 말린다">>
<<set _wearAction to "dry">>
<<updatewardrobe>>
<<if $upperwet lt 1 and $lowerwet lt 1 and $underlowerwet lt 1 and $underupperwet lt 1>>
<<remove ".wardrobe-dry">>
<</if>>
<</link>>
<br>
</div>
<</if>>
<div class="wardrobe-action">
<<link "전부 벗는다">>
<<set _wearAction to "strip">>
<<updatewardrobe>>
<</link>>
</div> |
<div class="wardrobe-action">
<<link "아무 옷이나 입는다">>
<<set $randomWear to true>>
<<updatewardrobe>>
<</link>>
</div> |
<div class="wardrobe-action">
<<link "무작위로 설정">><<toggleclass "#randomClothingConfigure" "hidden">><</link>>
</div> |
<<if $options.images and ($uncomfortable.underwear or $uncomfortable.nude)>>
<div class="wardrobe-action">
<span id="wardrobe-cover" @class="$dontHide ? '' : 'hidden'">
<<link "몸을 가린다">>
<<dontHideRevert>>
<<toggleclass "#wardrobe-cover" "hidden">>
<<toggleclass "#wardrobe-dontCover" "hidden">>
<<updatesidebarimg>>
<</link>>
</span>
<span id="wardrobe-dontCover" @class="$dontHide ? 'hidden' : ''">
<<link "몸을 가리지 않는다">>
<<dontHideForNow>>
<<toggleclass "#wardrobe-cover" "hidden">>
<<toggleclass "#wardrobe-dontCover" "hidden">>
<<updatesidebarimg>>
<</link>>
</span>
</div> |
<</if>>
<div id="randomClothingConfigure" class="hidden">
<<if $randomEquipConfigure is undefined>>
<<set $randomEquipConfigure to {face: true, feet: true, head: true, hands: true, legs: true, lower: true, neck: true, under_lower: true, under_upper: true, upper: true}>>
<</if>>
<<for _slot range Object.keys($randomEquipConfigure)>>
<<capture _slot>>
<label><<checkbox "$randomEquipConfigure[_slot]" false true autocheck>> <<trClothesType _slot>>_trResult</label><br>
<</capture>>
<</for>>
</div>
<br><br>
<<if $location is "home" or $location is "town">>
<<if $tailorMonthlyService is "repair">>
__옷장 수리 상자__
<br>
수리할 옷을 보내기 위한 작은 상자가 있다.
<br>
<<link [[손상된 옷들을 담아 보낸다|Wardrobe Repair Crate]]>>
<<set $wardrobeReturnLink to $passage>>
<<set $crateContents to "damaged">>
<</link>>
<br>
<<link [[입고 있는 옷을 담아 보낸다|Wardrobe Repair Crate]]>>
<<set $wardrobeReturnLink to $passage>>
<<set $crateContents to "outfits">>
<</link>>
<br>
<<link [[모두 담아 보낸다|Wardrobe Repair Crate]]>>
<<set $wardrobeReturnLink to $passage>>
<<set $crateContents to "all">>
<</link>>
<br><br>
<<link [[요청을 취소한다|$passage]]>><<set $tailorMonthlyService to 1>><</link>>
<br><br>
<<elseif $tailorMonthlyService is "discard">>
__옷장 판매 상자__
판매할 옷을 보내기 위한 작은 상자가 있다.
<br>
<<link [[입고있는 옷을 담아 보낸다|Wardrobe Sale Crate]]>>
<<set $wardrobeReturnLink to $passage>>
<<set $crateContents to "outfits">>
<</link>>
<br>
<<link [[모두 담아 보낸다|Wardrobe Sale Crate]]>>
<<set $wardrobeReturnLink to $passage>>
<<set $crateContents to "all">>
<</link>>
<br><br>
<<link [[요청을 취소한다|$passage]]>><<set $tailorMonthlyService to 1>><</link>>
<br><br>
<</if>>
<<if $wardrobeRepair is undefined>>
<<elseif $wardrobeRepair.timeLeft is 0>>
재단사에게 보낸 옷이 수선되어 옷장에 다시 추가되었다.
<<wardrobeGetRepairedClothes>>
<br><br>
<</if>>
<</if>>
__복장 세트__
<br>
<div id="listoutfits"><<listoutfits>></div>
<hr>
__옷__
<br>
<<dynamic "wardrobeLinks" "wardrobeLinks">>
<<dynamic "wardrobeContents" "wardrobeList">>
<br>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<exposure>>
<!-- Code responsible for brief highlighting of links in wardrobe when you click them -->
<<run $(document).on('mousedown', '.wardrobe-action a', (e) => {
let target = $(e.currentTarget).parent();
target.addClass('notransition action-flash');
setTimeout(() => { target.removeClass('notransition action-flash') }, 100);
})>>
<</widget>>
<<widget "wardrobeContents">>
<<if $lastWardrobeSlot is "NewOutfit">>
<<wardrobeNewOutfit>>
<<else>>
<<wardrobeList $lastWardrobeSlot>>
<</if>>
<</widget>>
<<widget "wardrobeLinks">>
<<set _wardrobeLinks=[
{ id: 'over_head', label: '외투 머리', disabled: !$debug },
{ id: 'over_upper', label: '외투 상의', disabled: !$debug },
{ id: 'over_lower', label: '외투 하의', disabled: !$debug },
{ id: 'head', label: '머리' },
{ id: 'face', label: '얼굴' },
{ id: 'neck', label: '목' },
{ id: 'upper', label: '상의' },
{ id: 'lower', label: '하의' },
{ id: 'under_upper', label: '속옷 상의' },
{ id: 'under_lower', label: '속옷 하의' },
{ id: 'hands', label: '손' },
{ id: 'handheld', label: '들고다니는 물건' },
{ id: 'legs', label: '다리' },
{ id: 'feet', label: '발' },
]>>
<<for _i = 0; _i < _wardrobeLinks.length; _i++>>
<<set _wardrobeLink=_wardrobeLinks[_i]>>
<<if !_wardrobeLink.disabled>>
<a
@class="($lastWardrobeSlot is _wardrobeLink.id ? 'selected' : '')"
@id="Dynamic.eventBinder(_wardrobeLink.id)"
onclick="(id) => $lastWardrobeSlot = id"
>_wardrobeLink.label</a><<if _i < _wardrobeLinks.length - 1>> | <</if>>
<</if>>
<</for>>
<</widget>>
<<widget "wardrobeClothingOptions">>
<br>
<<if $wardrobeOption is undefined or $wardrobeOption is 0>><<set $wardrobeOption to "wear">><</if>>
<<if $wardrobeRepeat isnot true or ($wardrobeOption is "repair" and $location isnot "home")>><<set $wardrobeOption to "wear">><</if>>
<label><<radiobutton "$wardrobeOption" "wear" autocheck>> 입기</label> |
<label><<radiobutton "$wardrobeOption" "delete" autocheck>> 버리기</label> |
<<if $sewingKit is 1 and $location is "home">>
<label><<radiobutton "$wardrobeOption" "repair" autocheck>> 수선한다 (하나 당 0:05)</label> |
<</if>>
<label><<radiobutton "$wardrobeOption" "separateOutfits" autocheck>> 의상 분리 (0:10)</label> |
<<if $multipleWardrobes is "all" and !$wardrobes[$wardrobe_location].isolated>>
<label><<radiobutton "$wardrobeOption" "transfer" autocheck>> 이동:</label>
<<set _options to {}>>
<<for _label, _value range $wardrobes>>
<<if _value.unlocked and _label isnot $wardrobe_location and !$wardrobes[_label].isolated>>
<<trWardrobeName _value.name>><<set _options[_trResult] to _label>>
<</if>>
<</for>>
<<listbox "_wardrobeTransfer" autoselect>>
<<optionsfrom _options>>
<</listbox>>
|
<</if>>
<label><<checkbox "$wardrobeRepeat" false true autocheck>> 행동 반복</label>
<<if $wardrobeOption is "delete" and $wardrobeRepeat is true>>
<h2 class="red">버리기 반복</h2>
<<else>>
<br><br>
<</if>>
<</widget>>
<<widget "wardrobeNewOutfit">>
<br>
새 세트 추가:
<br>
이름: <input id="outfitName" type="text" value="커스텀" maxlength="30" onfocus="V.tempDisable = true;">
<br>
종류: <label>평상복 <<radiobutton "$outfit_type" 0 checked>></label> | <label>잠옷<<radiobutton "$outfit_type" "sleep">></label> | <label>수영복<<radiobutton "$outfit_type" "swim">></label>
<br>
<label>
세트에서 옷 색상 저장
<<checkbox "_saveColor" false true autocheck>>
</label>
<br>
<<if $multipleWardrobes>>
<label>
복장 세트를 이 옷장의 고유 세트로 만든다
<<checkbox "_saveLocation" false true autocheck>>
</label>
<br>
<</if>>
<<if $savedHairStyles>>
<div>
<<set _savedHairStylesKeys to Object.keys($savedHairStyles)>>
머리모양:
<<listbox "_hairStyle" autoselect>>
<<option "설정 않음" undefined>>
<<optionsfrom _savedHairStylesKeys>>
<</listbox>>
<mouse class="tooltip linkBlue">(?)<span>'설정 않음'으로 하면 현재 머리모양을 바꾸지 않습니다.</span></mouse>
</div>
<<else>>
<div>
머리모양: 저장된 설정이 없습니다 (거울을 확인하세요)
</div>
<</if>>
<br>
<div class="wardrobe-action">
<<link "새로운 세트에 현재 입은 옷 추가">>
<<set $outfit_name to document.getElementById("outfitName").value.replace(/[^a-zA-Z가-힣\u4e00-\u9fa5 0-9.!()]+/g,"")>>
<<set _newOutfit to {
index: $outfit.length,
name: $outfit_name,
over_upper: clone($worn.over_upper.name),
over_lower: clone($worn.over_lower.name),
upper: clone($worn.upper.name),
lower: clone($worn.lower.name),
under_upper: clone($worn.under_upper.name),
under_lower: clone($worn.under_lower.name),
over_head: clone($worn.over_head.name),
head: clone($worn.head.name),
face: clone($worn.face.name),
neck: clone($worn.neck.name),
hands: clone($worn.hands.name),
handheld: clone($worn.handheld.name),
legs: clone($worn.legs.name),
feet: clone($worn.feet.name),
genitals: clone($worn.genitals.name),
type: ["normal"],
colors: false
}>>
<<if $outfit_name is "" or $outfit_name is "Custom" or $outfit_name is "커스텀">><<set $outfit_name to "커스텀 " + $outfit.length>><</if>>
<<set _newOutfit.name to $outfit_name>>
<<if $outfit_type>>
<<set _newOutfit.type[0] to $outfit_type>>
<</if>>
<<if _saveColor>>
<<set _equip to ["over_upper", "over_lower", "upper", "lower", "under_upper", "under_lower", "over_head", "head", "face", "neck", "hands", "handheld", "legs", "feet"]>>
<<set _colors to {}>>
<<for _slot range _equip>>
<<set _colors[_slot] to [$worn[_slot].colour, $worn[_slot].accessory_colour]>>
<<if $worn[_slot].colour is "custom" or $worn[_slot].accessory_colour is "custom">>
<<run _colors[_slot+"custom"] to [$worn[_slot].colourCustom, $worn[_slot].accessory_colourCustom]>>
<</if>>
<</for>>
<<set _newOutfit.colors to _colors>>
<<else>>
<<set _newOutfit.colors to false>>
<</if>>
<<if _saveLocation>>
<<set _newOutfit.location to $wardrobe_location>>
<</if>>
<<if _hairStyle>>
<<set _newOutfit.hairStyle to _hairStyle>>
<</if>>
<<set $outfit.push(_newOutfit)>>
<<updatewardrobe "outfits">>
<</link>>
</div>
<</widget>>
<<widget "wardrobeintegrity">><<silently>>
<<set $_item to _args[0]>>
<<set $_integrityMax to clothingData(_args[1],$_item,'integrity_max')>>
<<if $_item.integrity gt ($_integrityMax * 9 / 10)>>
<<set $_output to "">>
<<elseif $_item.integrity gt ($_integrityMax * 5 / 10)>>
<<set $_output to "<span>(해어짐)</span>">>
<<elseif $_item.integrity gt ($_integrityMax * 2 / 10)>>
<<set $_output to "<span>(찢김)</span>">>
<<else>>
<<set $_output to "<span>(너덜너덜함)</span>">>
<</if>>
<</silently>><<print $_output>><</widget>>
<<widget "toggleHoodLink">>
<div class="toggleHoodLink">
<<link `($worn.upper.hoodposition is "down" ? "후드를 올린다" : "후드를 내린다")`>>
<<toggleHood _args[0]>>
<<updatesidebarimg>>
<<if _args[0] isnot "shop">>
<<updatewardrobe>>
<</if>>
<<run $(".toggleHoodLink .link-internal").html($worn.upper.hoodposition is "down" ? "후드를 올린다" : "후드를 내린다")>>
<<run Links.generateLinkNumbers($(".passage"))>>
<</link>>
</div>
<</widget>>
<<widget "toggleHood">>
/* If hood is up, put it down and free up the head slot*/
<<if $worn.upper.hoodposition is "up" and $worn.head.hood is 1 and $worn.upper.outfitPrimary.head is $worn.head.name>>
<<run delete $worn.upper.outfitPrimary.head>>
<<set $worn.upper.hoodposition to "down">>
<<if _args[0] is "shop" and $tryOn.ownedStored.head.name isnot $worn.head.name and !($tryOn.ownedStored.head.outfitSecondary and $tryOn.ownedStored.head.outfitSecondary[1] isnot "broken" and $tryOn.ownedStored.head.outfitSecondary[1] isnot "split")>>
<<set $worn.head to clone($tryOn.ownedStored.head)>>
<<else>>
<<set $worn.head to clone(setup.clothes.head[0])>>
<</if>>
<<if _args[0] is "shop" and $tryOn.tryingOn.upper is null>>
<<updateOwned "upper">>
<<updateOwned "head">>
<</if>>
/* If hood is down, put it back up and remove anything on the head if necessary */
<<elseif $worn.upper.hoodposition is "down">>
<<if !$worn.head.cursed>> /* No cursed head items yet, but if one is made, should probably have some popup saying this was prevented */
<<if $worn.head.outfitSecondary and $worn.head.outfitSecondary[1] isnot "broken" and $worn.head.outfitSecondary[1] isnot "split">>
<<if $worn.head.hood is 1 and $worn.head.outfitSecondary[1] is $worn.upper.name and
$worn.head.colour is $worn.upper.colour and $worn.head.accessory_colour is $worn.upper.accessory_colour and
$worn.head.colourCustom is $worn.upper.colourCustom and $worn.head.accessory_colourCustom is $worn.upper.accessory_colourCustom>>
<<set $worn.upper.outfitPrimary.head to clone(setup.clothes.upper[$worn.upper.index].outfitPrimary.head)>>
<<set $worn.upper.hoodposition to "up">>
<</if>>
<<else>>
<<if _args[0] is "shop">> /*If in a shop, make sure the head item is accounted for first*/
<<if $tryOn.tryingOn.head isnot null>>
<<shopbuyv2 "head" "return" null>>/*return if trying on*/
<</if>>
<<if $tryOn.tryingOn.upper is null and $worn.head.name isnot "naked">>
<<generalUndress $wardrobe_location "head">>/*send back to wardrobe if already owned*/
<</if>>
<<elseif $worn.head.name isnot "naked">>
<<generalUndress $wardrobe_location "head">>
<</if>>
<<set $worn.upper.outfitPrimary.head to clone(setup.clothes.upper[$worn.upper.index].outfitPrimary.head)>>
<<set $worn.upper.hoodposition to "up">>
/* re-create the hood using colors from the hoodie */
<<set $_hoodIndex to setup.clothes.head.findIndex(x => x.name === $worn.upper.outfitPrimary.head)>>
<<set $worn.head to clone(setup.clothes.head[$_hoodIndex])>>
<<set $worn.head.colour to $worn.upper.colour>>
<<if $worn.head.colour is "custom">>
<<set $worn.head.colourCustom to $worn.upper.colourCustom>>
<</if>>
<<set $worn.head.accessory_colour to $worn.upper.accessory_colour>>
<<if $worn.head.accessory_colour is "custom">>
<<set $worn.head.accessory_colourCustom to $worn.upper.accessory_colourCustom>>
<</if>>
<<if _args[0] is "shop" and $tryOn.tryingOn.upper is null>>
<<updateOwned "upper">>
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.hoodposition is undefined and setup.clothes.upper[$worn.upper.index].hoodposition isnot undefined>>
<<set $worn.upper.hoodposition to "up">>
<</if>>
<</widget>>
<<widget "toggleUpperTuck">>
<<set _linkOption1 to _args[0] || `${trClothes("lower", $worn.lower.name, "name")} 밖으로 뺀다`>>
<<set _linkOption2 to _args[1] || `${trClothes("lower", $worn.lower.name, "name")} 안으로 집어넣는다`>>
<div class="toggleUpperTuck">
<<link `($upperTucked ? _linkOption1 : _linkOption2)`>>
<<set $upperTucked to +!$upperTucked>>
<<updatesidebarimg>>
<<run $(".toggleUpperTuck .link-internal").html($upperTucked ? _linkOption1 : _linkOption2)>>
<<run Links.generateLinkNumbers($(".passage"))>>
<</link>>
</div>
<</widget>>
<<widget "toggleLowerTuck">>
<<set _linkOption1 to _args[0] || `${trClothes("feet", $worn.feet.name, "name")} 밖으로 뺀다`>>
<<set _linkOption2 to _args[1] || `${trClothes("feet", $worn.feet.name, "name")} 안으로 집어넣는다`>>
<div class="toggleLowerTuck">
<<link `($lowerTucked ? _linkOption1 : _linkOption2)`>>
<<set $lowerTucked to +!$lowerTucked>>
<<updatesidebarimg>>
<<run $(".toggleLowerTuck .link-internal").html($lowerTucked ? _linkOption1 : _linkOption2)>>
<<run Links.generateLinkNumbers($(".passage"))>>
<</link>>
</div>
<</widget>>
<<widget "toggleLeash">>
<<if ["collar", "free use collar", "leather collar", "spiked collar"].includes($worn.neck.name)>>
<<link "목줄을 연결한다">>
<<attach_leash true true>>
<<updatesidebarimg>>
<<replace "#wardrobeLeash">><<toggleLeash>><</replace>>
<</link>>
<<elseif ["collar with leash", "free use collar with leash", "leather collar with leash", "spiked collar with leash"].includes($worn.neck.name)>>
<<link "목줄을 떼어낸다">>
<<detach_leash true true>>
<<updatesidebarimg>>
<<replace "#wardrobeLeash">><<toggleLeash>><</replace>>
<</link>>
<</if>>
<</widget>>
<<widget "toggleAltLink">><<silently>>
<<switch _args[0]>>
<<case "upper">>
<<switch $worn.upper.variable>>
<<case "schoolcardigan">><<set _altLink to ["카디건을 허리 둘레에 묶는다", "카디건을 평소대로 입는다"]>>
<<case "brownleather" "blackleather" "leathercropjacket" "winterjacket">><<set _altLink to ["자켓의 지퍼를 닫는다", "자켓의 지퍼를 연다"]>>
<<case "waistcoat" "waistcoatlapel" "blazershirt">><<set _altLink to ["안으로 집어넣는다", "밖으로 뺀다"]>>
<<case "dress" "buttondown" "oversizedbuttondown">><<set _altLink to ["셔츠의 버튼을 푼다", "셔츠의 버튼을 잠근다"]>>
<<case "catsuit">><<set _altLink to ["지퍼를 내린다", "지퍼를 올린다"]>>
<<case "kimono" "kimonomini">><<set _altLink to ["느슨하게 한다", "꽉 조인다"]>>
<<default>><<exit>>
<</switch>>
<<case "neck">>
<<switch $worn.neck.variable>>
<<case "suspenders">><<set _altLink to ["가터를 내린다", "가터를 평소대로 착용한다"]>>
<<default>><<exit>>
<</switch>>
<<case "face">>
<<if $worn.face.type.includes("cool") or $worn.face.type.includes("glasses")>>
<<switch $worn.face.variable>>
<<case "monocle">><<set _altLink to ["왼쪽 눈에 착용한다", "오른쪽 눈에 착용한다"]>>
<<default>><<set _altLink to ["머리 위로 올린다", "평소처럼 착용한다"]>>
<</switch>>
<<else>>
<<switch $worn.face.variable>>
<<case "medical eyepatch" "eyepatch">><<set _altLink to ["왼쪽 눈을 가린다", "오른쪽 눈을 가린다"]>>
<<case "swimgoggles">><<set _altLink to ["머리 위로 올린다", "평소처럼 착용한다"]>>
<<default>><<exit>>
<</switch>>
<</if>>
<<default>><<exit>>
<</switch>>
<</silently>>
<span @class="_args[0]">
<<capture _args[0] _altLink>>
<<link `($worn[_args[0]].altposition is "none" ? _altLink[0] : _altLink[1])`>>
<<toggleAltPosition _args[0]>>
<<updatesidebarimg>>
<<if _args[1] is "wardrobe">>
<<updatewardrobe>>
<</if>>
<<run $(".toggleAltLink ." + _args[0] + " .link-internal").html($worn[_args[0]].altposition is "none" ? _altLink[0] : _altLink[1])>>
<<run Links.generateLinkNumbers($(".passage"))>>
<</link>>
<</capture>>
</span>
<</widget>>
<<widget "toggleAltPosition">>
/*Changes sprite to an alternate image*/
<<switch _args[0]>>
<<case "upper">>
<<if $worn.upper.variable is "schoolcardigan">>
<<run [$worn.upper.colour, $worn.upper.accessory_colour] to [$worn.upper.accessory_colour, $worn.upper.colour]>>
<<if $worn.upper.colour is "custom" or $worn.upper.accessory_colour is "custom">>
<<run [$worn.upper.colourCustom, $worn.upper.accessory_colourCustom] to [$worn.upper.accessory_colourCustom, $worn.upper.colourCustom]>>
<</if>>
<<if $worn.upper.altposition is "none">>
<<set $worn.upper.name to "school blouse">><<set $worn.upper.name_cap to "School blouse">>
<<set $worn.upper.altposition to "alt">>
<<elseif $worn.upper.altposition is "alt">>
<<set $worn.upper.name to "school cardigan">><<set $worn.upper.name_cap to "School cardigan">>
<<set $worn.upper.altposition to "none">>
<<elseif $worn.upper.altposition is undefined and setup.clothes.upper[$worn.upper.index].altposition isnot undefined>>
<<set $worn.upper.name to "school cardigan">><<set $worn.upper.name_cap to "School cardigan">>
<<set $worn.upper.altposition to "none">>
<</if>>
<<else>>
<<if $worn.upper.altposition is undefined and setup.clothes.upper[$worn.upper.index].altposition isnot undefined>>
<<set $worn.upper.altposition to "none">>
<<else>>
<<set $worn.upper.altposition to ($worn.upper.altposition is "none" ? "alt" : "none")>>
<</if>>
<</if>>
<<case "neck" "face">>
<<if $worn[_args[0]].altposition is undefined and setup.clothes[_args[0]][$worn[_args[0]].index].altposition isnot undefined>>
<<set $worn[_args[0]].altposition to "none">>
<<else>>
<<set $worn[_args[0]].altposition to ($worn[_args[0]].altposition is "none" ? "alt" : "none")>>
<</if>>
<<default>>
<</switch>>
<</widget>>
<<widget "toggleAltSleeve">>
<<set _inDefaultState to _args[0] || "소매를 걷어올린다">>
<<set _inAltState to _args[1] || "소매를 내린다">>
<div class="toggleAltSleeve">
<<link `($worn.upper.altsleeve is "none" ? _inDefaultState : _inAltState)`>>
<<set $worn.upper.altsleeve to ($worn.upper.altsleeve is "none" ? "alt" : "none")>>
<<updatesidebarimg>>
<<run $(".toggleAltSleeve .link-internal").html($worn.upper.altsleeve is "none" ? _inDefaultState : _inAltState)>>
<<run Links.generateLinkNumbers($(".passage"))>>
<</link>>
</div>
<</widget>>
<<widget "toggleFaceLayer">>
/*changes z-index */
<<set _linkOption1 to "머리카락을 앞으로 뺀다">>
<<set _linkOption2 to "머리카락을 뒤로 집어넣는다">>
<div class="toggleFaceLayer">
<<link `($facelayer is "front" ? _linkOption2 : _linkOption1)`>>
<<set $facelayer to ($facelayer is "front" ? "back" : "front")>>
<<updatesidebarimg>>
<<if _args[0] is "wardrobe">>
<<updatewardrobe>>
<</if>>
<<run $(".toggleFaceLayer .link-internal").html($facelayer is "front" ? _linkOption2 : _linkOption1)>>
<<run Links.generateLinkNumbers($(".passage"))>>
<</link>>
</div>
<br>
<</widget>>
<<widget "wardrobeList">>
<<wardrobeClothingOptions>>
<<set _wardrobe_list to _args[0]>>
<<if !Object.keys($worn).includes(_wardrobe_list)>>
An error occurred to 'widget "wardrobeList"', please report if you did not edit the save data manually in any way.
<<else>>
<<set _wear to "wear_"+_wardrobe_list>>
<<set _outfitTypes to setup.clothingLayer.torso_inner>>
<<set _loweroutfitCheck to setup.clothingLayer.lower>>
__<<print "<<trClothesType _wardrobe_list>>_trResult">>__ <i>_selectedWardrobe[_wardrobe_list].length / _selectedWardrobe.space</i>
<<if _wardrobe_list is "upper">>(원피스는 하의 슬롯의 공간까지 차지합니다)<</if>>
<<if _wardrobe_list is "under_upper">>(원피스는 속옷 하의 슬롯의 공간까지 차지합니다)<</if>>
<br>
정렬:
/*Undefined error for unknown reason*/
/*<a @onclick="`wikifier('wardrobeListReorder', '`+ $lastWardrobeSlot + `', 'name');`">이름</a> |*/
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'name');">이름</a></div> |
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'color');">색상</a></div> |
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'lewd');">음란도</a></div> |
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'integrity');">내구도</a></div> |
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'warmth');">따뜻함</a></div> |
<<if _outfitTypes.includes(_wardrobe_list)>>
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'outfit');">옷 상태</a></div> |
<</if>>
<br>
역순 정렬:
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'name', true);">이름</a></div> |
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'color', true);">색상</a></div> |
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'lewd', true);">음란도</a></div> |
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'integrity', true);">내구도</a></div> |
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'warmth', true);">따뜻함</a></div> |
<<if _outfitTypes.includes(_wardrobe_list)>>
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'outfit', true);">옷 상태</a></div> |
<</if>>
<br><br>
현재 입은 옷:
<<if $worn[_wardrobe_list].name is "naked">>
없음
<br>
<<else>>
<<set _wornItem to $worn[_wardrobe_list]>>
<<set _wornItemData to setup.clothes[_wardrobe_list][clothesIndex(_wardrobe_list,_wornItem)]>>
<<clothingicon _wornItem _wardrobe_list>>
<<print "<<trClothes _wardrobe_list _wornItemData.name>>_trResult">>
<<if _wornItem.colour isnot 0>>
<span @class="_wornItem.colour"><<trColour _wornItem.colour>>(_trResult)</span>
<</if>>
<<if _wornItem.outfitPrimary isnot undefined>>
<<set _keys to Object.keys(_wornItem.outfitPrimary)>>
<<set _broken to 0>>
<<for _j to 0; _j lt _keys.length; _j++>>
<<if _wornItem.outfitPrimary[_keys[_j]] is "broken">>
<<set _broken++>>
<</if>>
<</for>>
<<if _broken is 0>>
<span class="gold">(원피스)</span>
<<elseif _broken lt _keys.length>>
<span class="red">(일부 파손)</span>
<<else>>
<span class="red">(망가짐)</span>
<</if>>
<<if _wornItem.one_piece is "split">>
<span class="separated-indicator">(분리됨)</span>
<</if>>
<</if>>
<<if _wornItem.outfitSecondary isnot undefined>>
<<if _wornItem.outfitSecondary[1] is "broken">>
<span class="red">(망가짐)</span>
<<else>>
<span class="gold">(원피스)</span>
<<if _wornItem.one_piece is "split">>
<span class="separated-indicator">(분리됨)</span>
<</if>>
<</if>>
<</if>>
<<wardrobeintegrity _wornItem _wardrobe_list>>
<a onclick="document.getElementById('wardrobeItemDetails').classList.toggle('hidden')">추가 정보</a>
<br>
<div id="wardrobeItemDetails" class="hidden">
<<if _wornItem.plural is 1>>
<<integrity `clothingData(_wardrobe_list,_wornItem,'integrity_max')` "cap">>
<<else>>
<<integrity `clothingData(_wardrobe_list,_wornItem,'integrity_max')`>>
<</if>>
<<reveal _wornItem.reveal>> <<trClothes _wardrobe_list _wornItem.name>>_trResult.
<<if _wornItem.gender is "m">>
<span class="lblue">남성용 ♂.</span>
<<elseif _wornItem.gender is "f">>
<span class="pink">여성용 ♀.</span>
<</if>>
<<trClothes _wardrobe_list _wornItemData.name "desc">>_trResult
<br>
<<print setup.WeatherDescriptions.clothingWarmth(getTrueWarmth(_wornItem))>>
<br><br>
<<set _temp_choice to $worn[_wardrobe_list]>>
<<shoptraits>>
</div>
<<if isConnectedToHood(_wardrobe_list)>>
<!-- If selected item is a hood or selected item has a secondary hood piece -->
<div class="no-numberify"><<toggleHoodLink>></div>
<</if>>
<<if _wardrobe_list is "upper" and $worn.lower.name isnot "naked" and !_wornItemData.notuck and V.worn.upper.outfitPrimary is undefined>>
<div class="no-numberify"><<toggleUpperTuck>></div>
<<elseif _wardrobe_list is "lower" and $worn.feet.name isnot "naked" and !_wornItemData.notuck and !setup.clothes.feet[clothesIndex("feet",$worn.feet)].notuck>>
<div class="no-numberify"><<toggleLowerTuck>></div>
<</if>>
<<if _wardrobe_list is "upper" and $worn.upper.name isnot "naked" and _wornItemData.altsleeve>>
<div class="no-numberify toggleAltSleeve"><<toggleAltSleeve>></div>
<</if>>
<div class="no-numberify toggleAltLink"><<toggleAltLink _wardrobe_list "wardrobe">></div>
<<if _wardrobe_list is "neck">>
<div id="wardrobeLeash" class="no-numberify"><<toggleLeash>></div>
<</if>>
<<if _wardrobe_list is "face">>
<div class="no-numberify toggleAltLink"><<toggleFaceLayer "wardrobe">></div>
<</if>>
<</if>>
<br>
<<if $worn[_wardrobe_list].name isnot "naked">>
<div class="wardrobeItem wardrobe-action no-numberify"><<wearlink_norefresh "벗기" 'strip'>></div>
<</if>>
<<if _wardrobe_list is "upper">>
<div class="wardrobeItem wardrobe-action no-numberify"><<wearlink_norefresh "큰 수건" 'large_towel'>></div>
<</if>>
<<if _wardrobe_list is "upper" or _wardrobe_list is "lower">>
<div class="wardrobeItem wardrobe-action no-numberify"><<wearlink_norefresh "수건" 'towel'>></div>
<</if>>
<<for _i to 0; _i lt _selectedWardrobe[_wardrobe_list].length; _i++>>
<<set _item to _selectedWardrobe[_wardrobe_list][_i]>>
<<set _itemData to setup.clothes[_wardrobe_list][clothesIndex(_wardrobe_list,_item)]>>
<<if _item.outfitSecondary isnot undefined>>
<<if _item.outfitSecondary[1] isnot "broken" and _item.outfitSecondary[1] isnot "split">>
<<continue>>
<</if>>
<</if>>
<div class="wardrobeItem wardrobe-action no-numberify">
<<clothingicon _item _wardrobe_list>>
<<trClothes _wardrobe_list _itemData.name>><<wearlink_norefresh _trResult _i>>
<<if _item.gender is "m">>
<span class="blue">♂</span>
<<elseif _item.gender is "f">>
<span class="pink">♀</span>
<<else>>
<</if>>
<<if _item.colour isnot 0>>
<span @class="_selectedWardrobe[_wardrobe_list][_i].colour"><<trColour _item.colour>>(_trResult)</span>
<</if>>
<<if _item.outfitPrimary isnot undefined>>
<<set _keys to Object.keys(_item.outfitPrimary)>>
<<set _broken to 0>>
<<for _j to 0; _j lt _keys.length; _j++>>
<<if _item.outfitPrimary[_keys[_j]] is "broken">>
<<set _broken++>>
<</if>>
<</for>>
<<if _broken is 0>>
<span class="gold">(원피스)</span>
<<elseif _broken lt _keys.length>>
<span class="red">(일부 파손)</span>
<<else>>
<span class="red">(망가짐)</span>
<</if>>
<<if _item.one_piece is "split">>
<span class="separated-indicator">(분리됨)</span>
<</if>>
<</if>>
<<if _item.outfitSecondary isnot undefined>>
<<if _item.one_piece is "split">>
<span class="separated-indicator">(분리됨)</span>
<<else>>
<span class="red">(망가짐)</span>
<</if>>
<</if>>
<<wardrobeintegrity _item _wardrobe_list>>
<<reveal _item.reveal>>
| <span class="cold-resist-icon noDivider"><<print getTrueWarmth(_item)>></span>
</div>
<</for>>
<div style="clear:both;"></div>
<</if>>
<</widget>>
<<widget "wearlink_norefresh">>
<<capture _args[1] _args[2]>>
<<link _args[0]>>
<<if _args[2]>>
<<set V[_args[2]] = _args[1]>>
<<else>>
<<set V[_wear] = _args[1]>>
<</if>>
<<updatewardrobe undefined _args[2]>>
<</link>>
<</capture>>
<</widget>>
<<widget "updatewardrobe">>
<<if window.scrollY > 130>>
<<run $('#action-popup, #wardrobewear').html(new Wikifier(null, "<<wardrobewear>>").output)>>
<<run $('#action-popup').css('transform', 'translateY(0)'); setTimeout(() => { $('#action-popup').css('transform', 'translateY(-100%)') }, 3200);>>
<<else>>
<<run $('#wardrobewear').html(new Wikifier(null, "<<wardrobewear>>").output)>>
<</if>>
<<run $('#wardrobewear').addClass('notransition flash'); setTimeout(() => { $('#wardrobewear').removeClass('notransition flash') }, 100);>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<if _args[0] == "outfits">>
<<replace "#listoutfits">><<listoutfits>><</replace>>
<</if>>
<<replace '#clotheson'>><<clotheson>><</replace>>
<<if $('#wardrobeList')[0]>><<replace '#wardrobeList'>><<wardrobeContents>><</replace>><</if>>
<<if $('#oldWardrobeListDisplay')[0]>>
<<if _args[1]>>
<<set $_slot to _args[1].slice(5)>>
<<switch $_slot>>
<<case "upper">>
<<replace '#clothingBox-upper'>>
<<oldWardrobeList "upper" "outfits">>
<<oldWardrobeList "upper" "non-outfits">>
<</replace>>
<<replace '#clothingBox-lower'>>
<<oldWardrobeList "lower">>
<</replace>>
<<case "under_upper">>
<<replace '#clothingBox-under_upper'>>
<<oldWardrobeList "under_upper" "outfits">>
<<oldWardrobeList "under_upper" "non-outfits">>
<</replace>>
<<replace '#clothingBox-under_lower'>>
<<oldWardrobeList "under_lower">>
<</replace>>
<<default>>
<<replace `'#clothingBox-' + $_slot`>><<oldWardrobeList $_slot>><</replace>>
<</switch>>
<<replace '#wardrobeMinorOptions'>><<oldWardrobeMinorOptions>><</replace>>
<<else>>
<<replace '#oldWardrobeListDisplay'>><<oldWardrobeListDisplay>><</replace>>
<</if>>
<</if>>
<<exposure>>
<<run $('#wardrobeExits').html(new Wikifier(null, "<<wardrobeExits>>").output)>>
<<numberify ".passage">>
<<run updateMoment()>>
<</widget>>
<<widget "oldWardrobeMinorOptions">>
<div id="wardrobeMinorOptions">
<<if $worn.lower.name isnot "naked" and $worn.upper.outfitPrimary is undefined and !setup.clothes.upper[clothesIndex('upper', $worn.upper)].notuck>>
<<trClothes "upper" $worn.upper.name "name" "을">><<set $_upper_name to _trResult>><<set $_linkOption1 to `${$_upper_name} 밖으로 뺀다`>>
<<trClothes "lower" $worn.lower.name "name">><<set $_lower_name to _trResult>><<set $_linkOption2 to `${$worn.upper.name} 당신의 ${$_lower_name} 안으로 집어넣는다`>>
<<toggleUpperTuck $_linkOption1 $_linkOption2>>
<</if>>
<<if $worn.head.hood>>
<!-- If selected item is a hood or selected item has a secondary hood piece -->
<<toggleHoodLink>>
<</if>>
<<if ["collar", "free use collar", "leather collar", "spiked collar", "collar with leash", "free use collar with leash", "leather collar with leash", "spiked collar with leash"].includes($worn.neck.name)>>
<div id="wardrobeLeash" class="no-numberify"><<toggleLeash>></div>
<</if>>
</div>
<</widget>>
<<widget "oldWardrobeListDisplay">>
<<wardrobeClothingOptions>>
<<oldWardrobeMinorOptions>>
<br>
<<if $debug is 1>>
<<oldWardrobeList "over_upper">>
<<oldWardrobeList "over_lower">>
<</if>>
<div id="clothingBox-upper">
<<oldWardrobeList "upper" "outfits">>
<<oldWardrobeList "upper" "non-outfits">>
</div>
<div id="clothingBox-lower">
<<oldWardrobeList "lower">>
</div>
<div id="clothingBox-under_upper">
<<oldWardrobeList "under_upper" "outfits">>
<<oldWardrobeList "under_upper" "non-outfits">>
</div>
<div id="clothingBox-under_lower">
<<oldWardrobeList "under_lower">>
</div>
<<if $debug is 1>>
<<oldWardrobeList "over_head">>
<</if>>
<div id="clothingBox-head"><<oldWardrobeList "head">></div>
<div id="clothingBox-face"><<oldWardrobeList "face">></div>
<div id="clothingBox-neck"><<oldWardrobeList "neck">></div>
<div id="clothingBox-hands"><<oldWardrobeList "hands">></div>
<div id="clothingBox-handheld"><<oldWardrobeList "handheld">></div>
<div id="clothingBox-legs"><<oldWardrobeList "legs">></div>
<div id="clothingBox-feet"><<oldWardrobeList "feet">></div>
<div style="clear:both;"></div>
<<wardrobeNewOutfit>>
<</widget>>
<<widget "oldWardrobeList">>
<<set _wardrobe_list to _args[0]>>
<<set _showType to _args[1]>>
<<if !Object.keys($worn).includes(_wardrobe_list)>>
An error occurred to 'widget "oldWardrobeList"', please report if you did not edit the save data manually in any way.
<<else>>
<<set _wear to "wear_"+_wardrobe_list>>
<div class="clothingBox">
__<<trClothesType _wardrobe_list>><<print _trResult + (_showType is "outfits" ? " 원피스" : "")>>__ <i>_selectedWardrobe[_wardrobe_list].length / _selectedWardrobe.space</i>
<br><br>
<div>
<ul>
<<if $worn[_wardrobe_list].name isnot "naked">>
<li class="no-numberify"><<wearlink_norefresh "벗기" 'strip' _wear>></li>
<</if>>
<<if _wardrobe_list is "upper" and _showType is "outfits">>
<li class="no-numberify"><<wearlink_norefresh "큰 수건" 'large_towel' _wear>></li>
<</if>>
<<if (_wardrobe_list is "upper" or _wardrobe_list is "lower") and _showType isnot "outfits">>
<li class="no-numberify"><<wearlink_norefresh "수건" 'towel' _wear>></li>
<</if>>
<<for _i to 0; _i lt _selectedWardrobe[_wardrobe_list].length; _i++>>
<<set _item to _selectedWardrobe[_wardrobe_list][_i]>>
<<if _item.outfitSecondary isnot undefined>>
<<if _item.outfitSecondary[1] isnot "broken" and _item.outfitSecondary[1] isnot "split">>
<<continue>>
<</if>>
<</if>>
<<if (_item.outfitPrimary isnot undefined and _showType is "non-outfits") or (_item.outfitPrimary is undefined and _showType is "outfits")>>
<<continue>>
<</if>>
<li class="no-numberify">/*<<clothingicon _item>>*/<<wearlink_norefresh setup.clothes[_wardrobe_list][clothesIndex(_wardrobe_list,_item)].name_cap _i _wear>>
<<if _selectedWardrobe[_wardrobe_list][_i].colour isnot 0>>
<span @class="_selectedWardrobe[_wardrobe_list][_i].colour"><<trColour _item.colour>>(_trResult)</span>
<</if>>
<<wardrobeintegrity _item _wardrobe_list>>
</li>
<</for>>
</ul>
</div></div>
<</if>>
<</widget>>
<<widget "wardrobeListReorder">>
<<if _args[0] and _args[1]>>
<<set _slot to _args[0]>>
<<set _orderType to _args[1]>>
<<set _descending to _args[2]>>
<<set _wardrobeItems to clone(_selectedWardrobe[_slot])>>
<<set _newWardrobeItems to []>>
<<switch _orderType>>
<<case "name">>
<<set _itemNames to []>>
<<for _i to 0; _i lt _wardrobeItems.length; _i++>>
<<trClothes _slot _wardrobeItems[_i].name "name">><<run _itemNames.pushUnique(JSON.stringify({"name":_wardrobeItems[_i].name, "koname":_trResult}))>>
<</for>>
<<if _descending>>
<<set _sortedItemNames to _itemNames.sort(function(a, b){return JSON.parse(b).koname.localeCompare(JSON.parse(a).koname)})>>
<<else>>
<<set _sortedItemNames to _itemNames.sort(function(a, b){return JSON.parse(a).koname.localeCompare(JSON.parse(b).koname)})>>
<</if>>
<<for _i to 0; _i lt _sortedItemNames.length; _i++>><<set $_name to JSON.parse(_sortedItemNames[_i]).name>>
<<for _j to 0; _j lt _wardrobeItems.length; _j++>>
<<if _wardrobeItems[_j].name is $_name>>
<<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>>
<</if>>
<</for>>
<</for>>
<<case "color">>
<<set _itemColors to []>>
<<for _i to 0; _i lt _wardrobeItems.length; _i++>>
<<run _itemColors.pushUnique(_wardrobeItems[_i].colour)>>
<</for>>
<<if _descending>>
<<set _sortedItemColors to _itemColors.sort(function(a, b){
if(a === 0){
return 0;
}
if(b === 0){
return 0;
}
return b.localeCompare(a);
})>>
<<else>>
<<set _sortedItemColors to _itemColors.sort()>>
<</if>>
<<for _i to 0; _i lt _sortedItemColors.length; _i++>>
<<for _j to 0; _j lt _wardrobeItems.length; _j++>>
<<if _wardrobeItems[_j].colour is _sortedItemColors[_i]>>
<<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>>
<</if>>
<</for>>
<</for>>
<<case "integrity">>
<<set _itemIntegrity to []>>
<<for _i to 0; _i lt _wardrobeItems.length; _i++>>
<<run _itemIntegrity.pushUnique((_wardrobeItems[_i].integrity / clothingData(_slot,_wardrobeItems[_i],'integrity_max')))>>
<</for>>
<<if _descending>>
<<set _sortedItemIntegrity to _itemIntegrity.sort()>>
<<else>>
<<set _sortedItemIntegrity to _itemIntegrity.sort(function(a, b){return b-a})>>
<</if>>
<<for _i to 0; _i lt _sortedItemIntegrity.length; _i++>>
<<for _j to 0; _j lt _wardrobeItems.length; _j++>>
<<if (_wardrobeItems[_j].integrity / clothingData(_slot,_wardrobeItems[_j],'integrity_max')) is _sortedItemIntegrity[_i]>>
<<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>>
<</if>>
<</for>>
<</for>>
<<case "warmth">>
<<set _itemWarmth to []>>
<<for _i to 0; _i lt _wardrobeItems.length; _i++>>
<<run _itemWarmth.pushUnique(_wardrobeItems[_i].warmth)>>
<</for>>
<<if _descending>>
<<set _sortedItemWarmth to _itemWarmth.sort()>>
<<else>>
<<set _sortedItemWarmth to _itemWarmth.sort(function(a, b){return b-a})>>
<</if>>
<<for _i to 0; _i lt _sortedItemWarmth.length; _i++>>
<<for _j to 0; _j lt _wardrobeItems.length; _j++>>
<<if _wardrobeItems[_j].warmth is _sortedItemWarmth[_i]>>
<<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>>
<</if>>
<</for>>
<</for>>
<<case "outfit">>
<<if _descending>>
<<set _status to ["broken","split",0,1]>> /* NO SPLIT ADDED */
<<else>>
<<set _status to [1,0,"split","broken"]>> /* NO SPLIT ADDED */
<</if>>
<<for _i to 0; _i lt _status.length; _i++>>
<<for _j to 0; _j lt _wardrobeItems.length; _j++>>
<<if _wardrobeItems[_j].one_piece is _status[_i]>>
<<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>>
<</if>>
<</for>>
<</for>>
<<case "lewd">>
<<set _itemReveal to []>>
<<for _i to 0; _i lt _wardrobeItems.length; _i++>>
<<run _itemReveal.pushUnique(_wardrobeItems[_i].reveal)>>
<</for>>
<<if _descending>>
<<set _sortedItemReveal to _itemReveal.sort((a, b) => a - b)>>
<<else>>
<<set _sortedItemReveal to _itemReveal.sort((a, b) => b - a)>>
<</if>>
<<for _i to 0; _i lt _sortedItemReveal.length; _i++>>
<<for _j to 0; _j lt _wardrobeItems.length; _j++>>
<<if _wardrobeItems[_j].reveal is _sortedItemReveal[_i]>>
<<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>>
<</if>>
<</for>>
<</for>>
<</switch>>
<<if _newWardrobeItems isnot []>>
<<set _selectedWardrobe[_slot] to clone(_newWardrobeItems)>>
<</if>>
<<run Dynamic.render()>>
<</if>>
<</widget>>
<<widget "wardrobeSanityCheck">>
/*Fixes invisible outfit bottoms caused by bugs in previous versions*/
<<set $lastWardrobeSanityCheck to $saveVersions.last()>>
/*Update _equip as required*/
<<set _equip to ["lower", "under_lower", "head"]>>
<<for _slot range _equip>>
<<set $_itemIndex to {}>>
<<for $_i to 0; $_i lt _selectedWardrobe[_slot].length; $_i++>>
<<if _selectedWardrobe[_slot][$_i].outfitSecondary is undefined>>
<<continue>>
<</if>>
<<if _selectedWardrobe[_slot][$_i].outfitSecondary[1] is "broken" or _selectedWardrobe[_slot][$_i].outfitSecondary[1] is "split">>
<<continue>>
<</if>>
/*Prep*/
<<set $_markBroken to true>>
<<set $_found to false>>
<<set $_item to _selectedWardrobe[_slot][$_i]>>
<<set $_outfitSecondary to _selectedWardrobe[_slot][$_i].outfitSecondary>>
<<if $_itemIndex[$_outfitSecondary[0]] is undefined>>
<<set $_itemIndex[$_outfitSecondary[0]] to []>>
<</if>>
/*Look for a primary piece that matches*/
<<for $_j to 0; $_j lt _selectedWardrobe[$_outfitSecondary[0]].length; $_j++>>
<<if _selectedWardrobe[$_outfitSecondary[0]][$_j].name isnot $_outfitSecondary[1]>>
<<continue>>
<</if>>
<<if $_itemIndex[$_outfitSecondary[0]].includes($_j)>>
<<continue>>
<</if>>
<<if _selectedWardrobe[$_outfitSecondary[0]][$_j].colour is $_item.colour and ($_item.accessory is 0 or _selectedWardrobe[$_outfitSecondary[0]][$_j].accessory is 0 or _selectedWardrobe[$_outfitSecondary[0]][$_j].accessory_colour is $_item.accessory_colour)>>
<<if $_item.colour isnot "custom" and ($_item.accessory is 0 or _selectedWardrobe[$_outfitSecondary[0]][$_j].accessory is 0 or $_item.accessory_colour isnot "custom")>>
<<set $_markBroken to false>>
<<run $_itemIndex[$_outfitSecondary[0]].push(clone($_j))>>
<<break>>
<<elseif $_item.colourCustom is _selectedWardrobe[$_outfitSecondary[0]][$_j].colourCustom and ($_item.accessory is 0 or _selectedWardrobe[$_outfitSecondary[0]][$_j].accessory is 0 or $_item.accessory_colourCustom is _selectedWardrobe[$_outfitSecondary[0]][$_j].accessory_colourCustom)>>
<<set $_markBroken to false>>
<<run $_itemIndex[$_outfitSecondary[0]].push(clone($_j))>>
<<break>>
<</if>>
<</if>>
<</for>>
<<if $_markBroken is true>>
/*Mark as broken*/
<<set _selectedWardrobe[_slot][$_i].outfitSecondary[1] to "broken">>
<<set _selectedWardrobe[_slot][$_i].one_piece to "broken">>
<<set _selectedWardrobe[_slot][$_i].set to clone(_slot)>>
<<set _selectedWardrobe[_slot][$_i].sanityCheck to true>>
<</if>>
<</for>>
<</for>>
<</widget>>
<<widget "wardrobeGetRepairedClothes">>
<<set _equip to setup.clothingLayer.all>>
<<set _takenAway to 0>>
<<for $_i to 0; $_i lt _equip.length; $_i++>>
<<if $wardrobeRepair[_equip[$_i]] is undefined>>
<<continue>>
<</if>>
<<for $_j to 0; $_j lt $wardrobeRepair[_equip[$_i]].length; $_j++>>
<<if _selectedWardrobe[_equip[$_i]].length gte _selectedWardrobe.space>>
<<set _takenAway++>>
<<continue>>
<</if>>
<<if $wardrobeRepair[_equip[$_i]][$_j][5]>>
<<generalSend "wardrobe" _equip[$_i] `$wardrobeRepair[_equip[$_i]][$_j][0]` `$wardrobeRepair[_equip[$_i]][$_j][1]` `$wardrobeRepair[_equip[$_i]][$_j][3]`>>
<<set _selectedWardrobe[_equip[$_i]].last().one_piece to "split">>
<<if _selectedWardrobe[_equip[$_i]].last().outfitPrimary>>
<<for $_label, $_value range _selectedWardrobe[_equip[$_i]].last().outfitPrimary>>
<<set _selectedWardrobe[_equip[$_i]].last().outfitPrimary[$_label] to "split">>
<</for>>
<<elseif _selectedWardrobe[_equip[$_i]].last().outfitSecondary>>
<<set _selectedWardrobe[_equip[$_i]].last().outfitSecondary[1] to "split">>
<</if>>
<<else>>
<<sendToWardrobeFromDefault "wardrobe" _equip[$_i] `$wardrobeRepair[_equip[$_i]][$_j][0]` `$wardrobeRepair[_equip[$_i]][$_j][1]` `$wardrobeRepair[_equip[$_i]][$_j][3]`>>
<</if>>
<<if $wardrobeRepair[_equip[$_i]][$_j][2] isnot undefined and $wardrobeRepair[_equip[$_i]][$_j][2] isnot null>>
/*colourCustom*/
<<set _selectedWardrobe[_equip[$_i]].last().colourCustom to $wardrobeRepair[_equip[$_i]][$_j][2]>>
<<if _selectedWardrobe[_equip[$_i]].last().outfitPrimary isnot undefined and _selectedWardrobe[_equip[$_i]].last().one_piece isnot "split">>
<<for $_label, $_value range _selectedWardrobe[_equip[$_i]].last().outfitPrimary>>
<<if _selectedWardrobe[$_label].last().name is $_value>>
<<set _selectedWardrobe[$_label].last().colourCustom to $wardrobeRepair[_equip[$_i]][$_j][2]>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $wardrobeRepair[_equip[$_i]][$_j][4] isnot undefined and $wardrobeRepair[_equip[$_i]][$_j][4] isnot null>>
/*accessory_colourCustom*/
<<set _selectedWardrobe[_equip[$_i]].last().accessory_colourCustom to $wardrobeRepair[_equip[$_i]][$_j][4]>>
<<if _selectedWardrobe[_equip[$_i]].last().outfitPrimary isnot undefined and _selectedWardrobe[_equip[$_i]].last().one_piece isnot "split">>
<<for $_label, $_value range _selectedWardrobe[_equip[$_i]].last().outfitPrimary>>
<<if _selectedWardrobe[$_label].last().name is $_value>>
<<set _selectedWardrobe[$_label].last().colourCustom to $wardrobeRepair[_equip[$_i]][$_j][2]>>
<</if>>
<</for>>
<</if>>
<</if>>
<</for>>
<</for>>
<<if _takenAway gt 0>>
<br>
당신에겐 충분한 공간이 없다. 운전기사가 당신의 _takenAway개의 물건의 기부에 고마워 한다.
<</if>>
<<unset $wardrobeRepair>>
<</widget>>
<<widget "randomWear">>
<<set $wardrobeOption to "wear">>
<<set $_equip to []>>
<<set _equipped to []>>
<<for $_slot, $_value range $randomEquipConfigure>>
<<if $_value>>
<<generalUndress $wardrobe_location $_slot>>
<<run $_equip.push($_slot)>>
<</if>>
<</for>>
<<for $_slot range $_equip>>
<<if !_equipped.includes($_slot) and $worn[$_slot].name is "naked">>
<<set $_ids to _selectedWardrobe[$_slot].map((item, index) => {
if (!item.outfitSecondary or item.outfitSecondary[1] is "broken" or item.outfitSecondary[1] is "split") return index;
}).filter(Boolean)>>
<<if $_ids.length gt 0>>
<<set $_id to $_ids.random()>>
<<set $_selectedItem to _selectedWardrobe[$_slot][$_id]>>
<<run _equipped.pushUnique($_slot)>>
<<if $_selectedItem.outfitPrimary isnot undefined>>
<<run Object.entries($_selectedItem.outfitPrimary).forEach((slot,value) => {
if (value !== "broken" && value !== "split") _equipped.pushUnique(slot)
})>>
<</if>>
<<set V["wear_" + $_slot] to $_id>>
<<unset $_id>>
<</if>>
<</if>>
<</for>>
<<unset $randomWear>>
<</widget>>
<<widget "warmth_description">>
<<print setup.WeatherDescriptions.shop()>>
<br>
당신 옷의 따뜻함은 현재 <span class="orange"><<print Weather.BodyTemperature.getWarmth()>></span>이다.
<br>
<<set $_minWarmth to getTargetWarmth(36.4)>>
<<set $_maxWarmth to getTargetWarmth(37.6)>>
쾌적해지기 위해 당신은
<<if $_minWarmth and $_maxWarmth>>
<span class="orange"><<print getTargetWarmth(36.5)>></span>와 <span class="orange"><<print getTargetWarmth(37.5)>></span> 사이의 따뜻함을 가진 옷이 필요하다.
<<elseif $_minWarmth>>
최소 <span class="orange"><<print getTargetWarmth(36.5)>></span> 이상의 따뜻함을 가진 옷이 필요하다.
<<elseif $_maxWarmth>>
최대 <span class="orange"><<print getTargetWarmth(37.5)>></span> 이하의 따뜻함을 가진 옷이 필요하다.
<<else>>
실내에 있을 필요가 있다.
<</if>>
<hr />
<</widget>>
<<widget "wardrobeSelection">>
<<if !$multipleWardrobes or !$wardrobes[$wardrobe_location]>>
<<set $wardrobe_location to "wardrobe">>
<<elseif $forceWardrobeLocation>>
<<set $wardrobe_location to $forceWardrobeLocation>>
<<elseif $multipleWardrobes is "isolated" and !$wardrobes[$wardrobe_location].isolated>>
<<set $wardrobe_location to "wardrobe">>
<</if>>
<<if $debug and $multipleWardrobes and !_args[0]>>
<div class="no-numberify">디버그:
<<for _label, _value range $wardrobes>>
<<if _value.unlocked is undefined>>
<<elseif $wardrobe_location is _label>>
<span class="gold"><<trWardrobeName _value.name>><<print _trResult>></span> |
<<else>>
<<capture _label>><<trWardrobeName _value.name>><<link [[_trResult|$passage]]>><<set $forceWardrobeLocation to _label>><</link>> |<</capture>>
<</if>>
<</for>>
</div>
<br>
<</if>>
<</widget>>
<<widget "cleanupOnWardrobeExit">>
<<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><<set $dontHide to false>>
<</widget>>
<<widget "wardrobeExits">>
<!-- Note: Don't use $_ in this widget, because this widget gets <<replace>>'d into the passage body -->
<!-- this widget doesn't make sense because these links ALWAYS depend on the passage this widget is called from, so there's no reason to make it a widget -->
<<switch $passage>>
<<case "Wardrobe">>
<<link [[옷장을 닫는다|Bedroom]]>><<cleanupOnWardrobeExit>><</link>>
<<case "Changing Room">>
<<if $exposed lte 1>>
<<getouticon>><<link [[떠난다|Beach]]>><<cleanupOnWardrobeExit>><</link>>
<<elseif hasSexStat("exhibitionism", 5)>>
<<sneakicon>><<link [[몰래 나간다|Beach Changing Room Sneak]]>><<cleanupOnWardrobeExit>><</link>><<exhibitionist5>>
<<else>>
이 꼴로는 나갈 수 없다!
<</if>>
<<case "Sydney Beach Changing Room">>
<<set _earSlimeEnableSwimwear to true>>
<<if $exposed lte 1>>
<<getouticon>><<link [[떠난다|Sydney Beach Swimsuit]]>><<cleanupOnWardrobeExit>><</link>>
<<else>>
이 꼴로는 나갈 수 없다!
<</if>>
<<case "Sydney Beach Changing Room Leave">>
<<set _earSlimeEnableSwimwear to true>>
<<if $earSlime.forcedCommando isnot undefined and !$worn.under_lower.type.includes("naked")>>
<span class="red">귓속의 슬라임이 <<underwearTypeText "을">> 입은 채 나가는 것을 허락하지 않는다.</span>
<<elseif $exposed lte 1>>
<<getouticon>><<link [[떠난다|Sydney Beach Leave]]>><<cleanupOnWardrobeExit>><</link>>
<<else>>
이 꼴로는 나갈 수 없다!
<</if>>
<<case "Eden Wardrobe">>
<<if isLoveInterest("Eden") or hasSexStat("exhibitionism", 5) or $exposed lte 0 or (hasSexStat("exhibitionism", 4) and $exposed lte 1)>>
<<link [[마친다|Eden Cabin]]>><<cleanupOnWardrobeExit>><</link>>
<<else>>
지금처럼 아무 것도 안 입고 있을 순 없다!
<</if>>
<<case "Eden Night Wardrobe">>
<<if isLoveInterest("Eden") or hasSexStat("exhibitionism", 5) or $exposed lte 0 or (hasSexStat("exhibitionism", 4) and $exposed lte 1)>>
<<link [[마친다|Eden Cabin Bed]]>><<cleanupOnWardrobeExit>><</link>>
<<else>>
지금처럼 아무 것도 안 입고 있을 순 없다!
<</if>>
<<case "Asylum Wardrobe">>
<<if hasSexStat("exhibitionism", 5) or $exposed lte 0 or (hasSexStat("exhibitionism", 4) and $exposed lte 1)>>
<<link [[마친다|Asylum Cell]]>><<cleanupOnWardrobeExit>><</link>>
<<else>>
지금처럼 아무 것도 안 입고 있을 순 없다!
<</if>>
<<case "Farm Wardrobe">>
<<if hasSexStat("exhibitionism", 5) or $exposed lte 0 or (hasSexStat("exhibitionism", 4) and $exposed lte 1)>>
<<link [[마친다|Farm Bedroom]]>><<cleanupOnWardrobeExit>><</link>>
<<else>>
지금처럼 아무 것도 안 입고 있을 순 없다!
<</if>>
<<case "Strip Club Wardrobe">>
<<if hasSexStat("exhibitionism", 4) or $exposed lte 0 or (hasSexStat("exhibitionism", 2) and $exposed lte 1)>>
<<link [[물러난다|Strip Club Dressing Room]]>><<cleanupOnWardrobeExit>><</link>>
<<else>>
이 꼴로는 나갈 수 없다!
<</if>>
<<case "Brothel Wardrobe">>
<<if hasSexStat("exhibitionism", 4) or $exposed lte 0 or (hasSexStat("exhibitionism", 2) and $exposed lte 1)>>
<<link [[물러난다|Brothel Dressing Room]]>><<cleanupOnWardrobeExit>><</link>>
<<else>>
이 꼴로는 나갈 수 없다!
<</if>>
<<case "School Pool Wardrobe">>
<<if $changingRoomGender is "boys">>
<<getouticon>><<link [[떠난다|School Boy Changing Room]]>><<cleanupOnWardrobeExit>><</link>>
<<else>>
<<getouticon>><<link [[떠난다|School Girl Changing Room]]>><<cleanupOnWardrobeExit>><</link>>
<</if>>
<<case "Farm Assault Wardrobe">>
<<if hasSexStat("exhibitionism", 5) or $exposed lte 0 or (hasSexStat("exhibitionism", 4) and $exposed lte 1)>>
<<link [[마친다|Farm Assault Intro]]>><<cleanupOnWardrobeExit>><</link>>
<<else>>
지금처럼 아무 것도 안 입고 있을 순 없다!
<</if>>
<<case "Prison Wardrobe">>
<<link [[닫는다|Prison Cell]]>><<cleanupOnWardrobeExit>><</link>>
<<case "Temple Wardrobe">>
<<link [[닫는다|Temple Bunk]]>><<cleanupOnWardrobeExit>><</link>>
<<case "Pirate Wardrobe">>
<<link [[닫는다|Pirate Bed]]>><<cleanupOnWardrobeExit>><</link>>
<<case "Office Agency Changing Room">>
<<if $exposed lte 1>>
<<getouticon>><<link [[떠난다|Office Agency]]>><<cleanupOnWardrobeExit>><</link>>
<<elseif hasSexStat("exhibitionism", 4)>>
<<sneakicon>><<link [[몰래 나간다|Office Agency Streak]]>><<cleanupOnWardrobeExit>><</link>><<exhibitionist4>>
<<else>>
이 꼴로는 나갈 수 없다!
<</if>>
<<case "Bird Tower Wardrobe">>
<<link [[닫는다|Bird Tower]]>><<cleanupOnWardrobeExit>><</link>>
<</switch>>
<br><br>
<</widget>>
<<widget "underwearTypeText">><<silently>>
<<if $worn.under_lower.name is "naked">>
<<elseif $worn.under_lower.type.includes("swim")>>
<<set _trResult to "수영복">><<trPost 0 _args[0] _args[1]>><<set $_text_output to _trResult>>
<<elseif $worn.under_lower.type.includes("dance")>>
<<set $_text_output to "댄스복">><<trPost 0 _args[0] _args[1]>><<set $_text_output to _trResult>>
<<else>>
<<set $_text_output to "속옷">><<trPost 0 _args[0] _args[1]>><<set $_text_output to _trResult>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>><<effects>>
<<set $wardrobe_location to "wardrobe">>
<<wardrobeSelection>>
당신은 옷장을 들여다본다.
<br><br>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>><<location "changingroom">>
<<set $wardrobe_location to "changingRoom">>
<<set _earSlimeEnableSwimwear to true>>
<<wardrobeSelection>>
당신은 작은 나무 탈의실에 있다.
<br><br>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>>
당신은 입던 옷이 들어있는 찬장을 들여다본다. 사생활을 위한 낡은 탈의용 가림막이 있다.
<br><br>
<<set $wardrobe_location to "edensCabin">>
<<wardrobeSelection>>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>>
당신은 입던 옷이 들어있는 찬장을 들여다본다.
<br><br>
<<set $wardrobe_location to "asylum">>
<<wardrobeSelection>>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>>
당신은 소박한 옷장을 들여다본다.
<br><br>
<<set $wardrobe_location to "alexFarm">>
<<wardrobeSelection>>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>>
<<set $wardrobe_location to "stripClub">>
<<wardrobeSelection>>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>>
<<set $wardrobe_location to "brothel">>
<<wardrobeSelection>>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>>
<<wardrobeSelection>>
<<set _earSlimeEnableSwimwear to true>>
당신은 자신의 열려있는 사물함 앞에 서있다.
<br><br>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>>
당신은 입던 옷이 들어있는 찬장을 들여다본다.
<br><br>
<<set $wardrobe_location to "temple">>
<<wardrobeSelection>>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>>
당신은 입던 옷이 들어있는 찬장을 들여다본다.
<br><br>
<<set $wardrobe_location to "pirate">>
<<wardrobeSelection>>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>><<location "officeBuilding">>
<<set $wardrobe_location to "officeBuilding">>
<<wardrobeSelection>>
당신은 임시 고용직들이 옷을 갈아입도록 허락된 작은 창고 안에 있다.
<br><br>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>>
당신은 당신이 만든 옷장 안을 들여다본다.
<br><br>
<<set $wardrobe_location to "birdTower">>
<<wardrobeSelection>>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>>정말 당신의 모든
<<if $crateContents is "all">>
옷들을
<<else>>
입고 있는 옷들을
<</if>>
상자에 넣어 판매를 맡길까? 조만간 쇼핑하러 가야할 지도 모르겠다.
<br><br>
<<set _value to 0>>
<<for _label, _items range $wardrobe>>
<<for _i to 0; _i lt _items.length; _i++>>
<<if setup.clothes[_label][clothesIndex(_label,_items[_i])].shop.length is 0>>
<<continue>>
<</if>>
<<if _items[_i].outfitSecondary isnot undefined>>
<<continue>>
<</if>>
<<if _items[_i].outfitPrimary is undefined and $crateContents is "outfits">>
<<continue>>
<</if>>
<<set _value += Math.floor(getClothingCost(_items[_i], _label) * (_items[_i].integrity / clothingData(_label,_items[_i],'integrity_max')) / 3)>>
<</for>>
<</for>>
전부 팔면 <<printmoney `_value + 5000`>>를 받을 수 있다.
<br><br>
<<link [[네|Wardrobe Sale Crate Result]]>><</link>>
<br>
<<link [[아니오|$wardrobeReturnLink]]>>
<<unset $wardrobeReturnLink>>
<<unset $crateContents>>
<</link>><<set $tailorMonthlyService to 7>>
<<set _value to 0>>
<<set _equip to setup.clothingLayer.all>>
<<for $_i to 0; $_i lt _equip.length; $_i++>>
<<set _toDelete to []>>
<<for $_j to 0; $_j lt $wardrobe[_equip[$_i]].length; $_j++>>
<<if setup.clothes[_equip[$_i]][clothesIndex(_equip[$_i],$wardrobe[_equip[$_i]][$_j])].shop.length is 0>>
<<continue>>
<</if>>
<<if $wardrobe[_equip[$_i]][$_j].outfitPrimary is undefined and $crateContents is "outfits">>
<<continue>>
<</if>>
<<set _value += Math.floor(tailorClothingCost($wardrobe[_equip[$_i]][$_j],_equip[$_i]) * ($wardrobe[_equip[$_i]][$_j].integrity / clothingData(_equip[$_i],$wardrobe[_equip[$_i]][$_j],'integrity_max')) / 3)>>
<<run _toDelete.push(clone($_j))>>
<</for>>
<<for $_j to $wardrobe[_equip[$_i]].length; $_j gte 0; $_j-->>
<<if _toDelete.includes($_j)>>
<<run $wardrobe[_equip[$_i]].deleteAt($_j)>>
<</if>>
<</for>>
<</for>>
운전기사가 <<printmoney `_value + 5000`>>를 두고 상자를 가져간다.
<<set $money += Math.floor(_value + 5000)>>
<br><br>
<<link [[계속|$wardrobeReturnLink]]>>
<<unset $wardrobeReturnLink>>
<<unset $crateContents>>
<</link>>정말 당신의 모든
<<if $crateContents is "all">>
옷들을
<<elseif $crateContents is "damaged">>
손상된 옷들을
<<else>>
입고 있는 옷들을
<</if>>
상자에 넣고 수리를 맡길까요? 조만간 쇼핑하러 가야할 지도 모르겠다.
<br><br>
<<set _value to 0>> /* recalculated with adding lower or upper halves when missing */
<<for _label, _items range $wardrobe>>
<<for _i to 0; _i lt _items.length; _i++>>
<<if _items[_i].outfitPrimary is undefined and _items[_i].outfitSecondary is undefined and $crateContents is "outfits">>
<<continue>>
<</if>>
<<set _value += Math.floor(tailorClothingCost(_items[_i],_label) * (1 - (_items[_i].integrity / clothingData(_label,_items[_i],'integrity_max'))) * 1.25)>>
<</for>>
<</for>>
전부 수리하려면
<<if _value gt 5000>>
<<printmoney `_value - 5000`>>가 필요하다.
<<else>>
돈은 필요없다.
<</if>>
<br><br>
<<if $money gte _value>>
<<link [[네|Wardrobe Repair Crate Result]]>><</link>>
<<else>>
돈이 부족하다.
<</if>>
<br>
<<link [[아니오|$wardrobeReturnLink]]>>
<<unset $wardrobeReturnLink>>
<<unset $crateContents>>
<</link>><<set $tailorMonthlyService to 7>>
<<set $wardrobeRepair to {timeLeft: 1}>>
<<set _equip to setup.clothingLayer.all>>
<<set _value to 0>>
<<for $_i to 0; $_i lt _equip.length; $_i++>>
<<set _toDelete to []>>
<<for $_j to 0; $_j lt $wardrobe[_equip[$_i]].length; $_j++>>
<<if $wardrobe[_equip[$_i]][$_j].integrity is clothingData(_equip[$_i],$wardrobe[_equip[$_i]][$_j],'integrity_max') and $wardrobe[_equip[$_i]][$_j].one_piece isnot "broken" and $crateContents is "damaged">>
<<continue>>
<</if>>
<<if $wardrobe[_equip[$_i]][$_j].outfitPrimary is undefined and $wardrobe[_equip[$_i]][$_j].outfitSecondary is undefined and $crateContents is "outfits">>
<<continue>>
<</if>>
<<set _value += Math.floor(tailorClothingCost($wardrobe[_equip[$_i]][$_j],_equip[$_i]) * (1 - ($wardrobe[_equip[$_i]][$_j].integrity / clothingData(_equip[$_i],$wardrobe[_equip[$_i]][$_j],'integrity_max'))) * 1.25)>>
<<if $wardrobeRepair[_equip[$_i]] is undefined>>
<<set $wardrobeRepair[_equip[$_i]] to []>>
<</if>>
<<if $wardrobe[_equip[$_i]][$_j].outfitSecondary and $wardrobe[_equip[$_i]][$_j].one_piece is "broken">>
/* If a secondary part of an outfit is broken adds the primary part so the complete outfit will be repaired */
<<set _upperSlot to $wardrobe[_equip[$_i]][$_j].outfitSecondary[0]>>
<<set _upperItem to setup.clothes[_upperSlot].findIndex(x => x.name === setup.clothes[_equip[$_i]][clothesIndex(_equip[$_i],$wardrobe[_equip[$_i]][$_j])].outfitSecondary[1])>>
<<if $wardrobeRepair[_upperSlot] is undefined>>
<<set $wardrobeRepair[_upperSlot] to []>>
<</if>>
<<set _itemStats to [
clone(_upperItem),
clone($wardrobe[_equip[$_i]][$_j].colour),
clone($wardrobe[_equip[$_i]][$_j].colourCustom),
clone($wardrobe[_equip[$_i]][$_j].accessory_colour),
clone($wardrobe[_equip[$_i]][$_j].accessory_colourCustom),
false
]>>
<<run $wardrobeRepair[_upperSlot].push(clone(_itemStats))>>
<<run _toDelete.push(clone($_j))>>
<<else>>
<<set _splitted to ($wardrobe[_equip[$_i]][$_j].one_piece === "split" ? true : false)>>
<<set _itemStats to [
clone(clothesIndex(_equip[$_i],$wardrobe[_equip[$_i]][$_j])),
clone($wardrobe[_equip[$_i]][$_j].colour),
clone($wardrobe[_equip[$_i]][$_j].colourCustom),
clone($wardrobe[_equip[$_i]][$_j].accessory_colour),
clone($wardrobe[_equip[$_i]][$_j].accessory_colourCustom),
clone(_splitted)
]>>
<<run $wardrobeRepair[_equip[$_i]].push(clone(_itemStats))>>
<<run _toDelete.push(clone($_j))>>
<</if>>
<</for>>
<<for $_j to $wardrobe[_equip[$_i]].length; $_j gte 0; $_j-->>
<<if _toDelete.includes($_j)>>
<<run $wardrobe[_equip[$_i]].deleteAt($_j)>>
<</if>>
<</for>>
<</for>>
<<if _value gt 5000>>
<<set $money -= _value - 5000>>
운전기사가 상자와 <<printmoney `_value - 5000`>>를 들고간다.
<<else>>
운전기사가 상자를 들고간다.
<</if>>
<br><br>
<<link [[계속|$wardrobeReturnLink]]>>
<<unset $wardrobeReturnLink>>
<<unset $crateContents>>
<</link>>/*The "generalWear" widget works in the same way as the "...wear" widgets, however, the argument are as follows; slot, item index, colour, accessory_colour*/
<<widget "generalWear">>
<<if $worn[_args[0]].cursed is 1>>
<<elseif _args[0] and _args[1]>>
<<set $_slot to _args[0]>>
<<unset _strip_restrict>><<unset _cursedPrevent>>
/*Check the current worn outfit related items for being locked on the character*/
<<set _outfitPrimaryWear to setup.clothes[$_slot][_args[1]].outfitPrimary>>
<<if _outfitPrimaryWear isnot undefined>>
<<for _outfitSlot, _value range _outfitPrimaryWear>>
<<if $worn[_outfitSlot].cursed is 1>>
<<set _cursedPrevent to true>>
<</if>>
<</for>>
<</if>>
<<if _cursedPrevent isnot true>>
/*Primary Piece*/
<<if $worn[$_slot].name isnot "naked">>
<<generalUndress `clothesReturnLocation($worn[$_slot])` $_slot>>
<</if>>
<<equipClothesItemFromDefault $_slot _args[1] _args[2] _args[3]>>
/*Outfit pieces*/
<<if _outfitPrimaryWear isnot undefined>>
<<set _colour to $worn[$_slot].colour>>
<<set _accessory_colour to $worn[$_slot].accessory_colour>>
<<for _outfitSlot, _outfitName range _outfitPrimaryWear>>
<<if $worn[_outfitSlot].name isnot "naked">>
<<generalUndress `clothesReturnLocation($worn[_outfitSlot])` _outfitSlot>>
<</if>>
<<set _pieceId to setup.clothes[_outfitSlot].findIndex(item => item.name is _outfitName)>>
<<if _pieceId isnot -1>> <!-- findIndex() returns -1 if no index is found -->
<<equipClothesItemFromDefault _outfitSlot _pieceId _colour _accessory_colour>>
<<else>>
<!-- Error -->
<</if>>
<</for>>
<</if>>
<</if>>
<<unset _outfitPrimaryWear>>
<</if>>
<</widget>>
<!-- args: slot, item index, colour, accessory_colour -->
<<widget "equipClothesItemFromDefault">>
<<set $_slot to _args[0]>>
<<set $_item to clone(setup.clothes[$_slot][_args[1]])>>
<<set $_item.lastTaken to clone($wardrobes.shopReturn)>>
<<if $_item.colour_options.length gt 0>>
<<if _args[2]>>
<<set $_item.colour to _args[2]>>
<<if $_item.colour is "custom">>
<<set $_item.colourCustom to customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>>
<</if>>
<<else>>
<<set _colorOption to clone($_item.colour_options)>>
<<run _colorOption.delete("custom")>>
<<set $_item.colour to _colorOption.random()>>
<</if>>
<</if>>
<<if $_item.accessory_colour_options.length gt 0 and $_item.accessory is 1>>
<<if _args[3]>>
<<set $_item.accessory_colour to _args[3]>>
<<if $_item.accessory_colour is "custom">>
<<set $_item.accessory_colourCustom to customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>>
<</if>>
<<else>>
<<set _accessoryColorOption to clone($_item.accessory_colour_options)>>
<<run _accessoryColorOption.delete("custom")>>
<<set $_item.accessory_colour to _accessoryColorOption.random()>>
<</if>>
<</if>>
<<set $worn[$_slot] to $_item>>
<<run clothesDataTrimmer($worn[$_slot])>>
<</widget>>
/*The "...wear" widgets give the player character new clothing. They take the index of the item you want to provide as the first argument, and the colour of the item as an optional second argument. The third argument defines the secondary colour, optionally. Only the upper half is required in the case of outfits. Currently worn clothes are sent to wardrobe.*/
<<widget "overupperwear">>
<<generalWear "over_upper" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "overlowerwear">>
<<generalWear "over_lower" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "upperwear">>
<<generalWear "upper" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "lowerwear">>
<<generalWear "lower" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "underupperwear">>
<<generalWear "under_upper" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "underlowerwear">>
<<generalWear "under_lower" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "genitalswear">>
<<generalWear "genitals" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "overheadwear">>
<<generalWear "over_head" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "headwear">>
<<generalWear "head" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "facewear">>
<<generalWear "face" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "neckwear">>
<<generalWear "neck" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "leash">>/*Always replaces neckwear, even if cursed. */
<<if $worn.neck.cursed is 1>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<</if>>
<<generalWear "neck" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "handswear">>
<<generalWear "hands" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "handheldwear">>
<<generalWear "handheld" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "legswear">>
<<generalWear "legs" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "feetwear">>
<<generalWear "feet" _args[0] _args[1] _args[2]>>
<</widget>>
/*The "generalSend" widget works in the same way as the "...send" widgets, however, the argument are as follows; Location, slot, item index, colour, accessory_colour*/
<<widget "generalSend">>
<<set $_selectedWardrobe to (_args[0] is "wardrobe" or !(_args[0] in $wardrobes) ? $wardrobe : $wardrobes[_args[0]])>>
<<set $_outfitPrimary to setup.clothes[_args[1]][_args[2]].outfitPrimary>>
<<if _args[0]>>
<<sendToWardrobeFromDefault _args[0] _args[1] _args[2] _args[3] _args[4]>>
<<if $_outfitPrimary isnot undefined>>
<<set $_outfitPiece to $_selectedWardrobe[_args[1]].last()>>
<<set _colour to $_outfitPiece.colour>>
<<set _colourCustom to $_outfitPiece.colourCustom>>
<<set _accessory_colour to $_outfitPiece.accessory_colour>>
<<set _accessory_colourCustom to $_outfitPiece.accessory_colourCustom>>
<<for $_label, $_value range $_outfitPrimary>>
<<set _pieceId to setup.clothes[$_label].findIndex(item => item.name is $_value)>>
<<if _pieceId isnot -1>> <!-- findIndex() returns -1 if no index is found -->
<<if (!_hoodDown or $_label isnot "head") and _pieceId.one_piece isnot "split">> /*If hood is down, don't make a hood. If an upper part of an outfit is separated don't add a lower part*/
<<sendToWardrobeFromDefault _args[0] $_label _pieceId _colour _accessory_colour>>
<</if>>
<<else>>
<!-- Error -->
<</if>>
<</for>>
<</if>>
<</if>>
<</widget>>
<<widget "carriedSend">>
<<if _args[0] is "wardrobe" or Object.keys($wardrobes).includes(_args[0])>>
<<set $_undressSlot to _args[1]>>
<<set $_outfitPrimaryUndress to $carried[$_undressSlot].outfitPrimary>>
<<set _slots to []>>
<<set $_selectedWardrobe to selectWardrobe()>>
<<if $_outfitPrimaryUndress isnot undefined>>
<<for _labelUndress, _valueUndress range $_outfitPrimaryUndress>>
<<if _valueUndress isnot "broken" and _valueUndress isnot "split">>
<<if !setup.wardrobeSkip.includes($carried[_labelUndress].name) and $carried[_labelUndress].name is _valueUndress>>
<<set $_selectedWardrobe[_labelUndress].push(clone($carried[_labelUndress]))>>
<<run _slots.push(_labelUndress)>>
<</if>>
<<set $carried[_labelUndress] to clone(setup.clothes[_labelUndress][0])>>
<</if>>
<</for>>
<</if>>
<<if !setup.wardrobeSkip.includes($carried[$_undressSlot].name)>>
<<set $_selectedWardrobe[$_undressSlot].push(clone($carried[$_undressSlot]))>>
<</if>>
<<set $carried[$_undressSlot] to clone(setup.clothes[$_undressSlot][0])>>
<<run _slots.push($_undressSlot)>>
<</if>>
<</widget>>
<<widget "sendToWardrobeFromDefault">>
<<set $_location to _args[0]>>
<<set $_slot to _args[1]>>
<<set $_selectedWardrobe to ($_location is "wardrobe" or !($_location in $wardrobes) ? $wardrobe : $wardrobes[$_location])>>
<<set $_selectedWardrobe[$_slot].push(clone(setup.clothes[$_slot][_args[2]]))>>
<<set $_item to $_selectedWardrobe[$_slot].last()>>
<<if $_item.colour_options.length gt 0>>
<<if _args[3]>>
<<set $_item.colour to _args[3]>>
<<if $_item.colour is "custom">>
<<if _colourCustom isnot undefined>>
<<set $_item.colourCustom to _colourCustom>>
<<unset _colourCustom>>
<<else>>
<<set $_item.colourCustom to customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>>
<</if>>
<</if>>
<<else>>
<<set $_item.colour to clone($_item.colour_options.random())>>
<</if>>
<</if>>
<<if $_item.accessory_colour_options.length gt 0 and $_item.accessory is 1>>
<<if _args[4]>>
<<set $_item.accessory_colour to _args[4]>>
<<if $_item.accessory_colour is "custom">>
<<if _accessory_colourCustom isnot undefined>>
<<set $_item.accessory_colourCustom to _accessory_colourCustom>>
<<unset _accessory_colourCustom>>
<<else>>
<<set $_item.accessory_colourCustom to customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>>
<</if>>
<</if>>
<<else>>
<<set $_item.accessory_colour to clone($_item.accessory_colour_options.random())>>
<</if>>
<</if>>
<<if _hoodDown and $_item.hoodposition isnot undefined>>
<<set $_item.hoodposition to "down">>
<<run delete $_item.outfitPrimary.head>>
<</if>>
<<run clothesDataTrimmer($_item)>>
<</widget>>
/*The "...send" widgets give the player character new clothing. They take the index of the item you want to provide as an argument, the location you want to send it to as a second argument, (such as "wardrobe",) and the colour of the item as an optional third argument. Fourth argument defines the secondary colour, if present. Only the upper half is required in the case of outfits. They differ from the "...wear" widgets in that they send clothes to your wardrobe, rather than put them on your character.*/
<<widget "overuppersend">>
<<generalSend _args[1] "over_upper" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "overlowersend">>
<<generalSend _args[1] "over_lower" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "uppersend">>
<<generalSend _args[1] "upper" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "lowersend">>
<<generalSend _args[1] "lower" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "underuppersend">>
<<generalSend _args[1] "under_upper" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "underlowersend">>
<<generalSend _args[1] "under_lower" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "genitalssend">>
<<generalSend _args[1] "genitals" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "overheadsend">>
<<generalSend _args[1] "over_head" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "headsend">>
<<generalSend _args[1] "head" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "facesend">>
<<generalSend _args[1] "face" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "necksend">>
<<generalSend _args[1] "neck" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "handssend">>
<<generalSend _args[1] "hands" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "handheldsend">>
<<generalSend _args[1] "handheld" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "legssend">>
<<generalSend _args[1] "legs" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "feetsend">>
<<generalSend _args[1] "feet" _args[0] _args[2] _args[3]>>
<</widget>>
/*The "...strip" widgets remove the player character's clothing. The clothing remains with the player character, ready to be put back on.*/
<<widget "strip">>
<<overupperstrip>>
<<overlowerstrip>>
<<upperstrip>>
<<lowerstrip>>
<<underupperstrip>>
<<if playerHasStrapon() and _args[0] isnot undefined>>
<!-- keep wearing the strap-on -->
<<else>>
<<underlowerstrip>>
<</if>>
<<headstrip>>
<<facestrip>>
<<neckstrip>>
<<handsstrip>>
<<handheldstrip>>
<<legsstrip>>
<<feetstrip>>
<<setKnowsAboutPregnancyCurrentLoaded>>
<</widget>>
<<widget "clothesstrip">>
<<overupperstrip>>
<<overlowerstrip>>
<<upperstrip>>
<<lowerstrip>>
<<underupperstrip>>
<<underlowerstrip>>
<<setKnowsAboutPregnancyCurrentLoaded>>
<</widget>>
<<widget "shavestrip">>
<<overupperstrip>>
<<overlowerstrip>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<legsstrip>>
<<feetstrip>>
<<setKnowsAboutPregnancyCurrentLoaded>>
<</widget>>
<<widget "generalStrip">>
<<if _args[0]>>
<<unset _stripSlot>>
/*Checks if the current slot is part of an outfit and switches to the main piece if that is the case*/
<<if $worn[_args[0]].outfitSecondary isnot undefined>>
<<if $worn[$worn[_args[0]].outfitSecondary[0]].name is $worn[_args[0]].outfitSecondary[1]>>
<<set _stripSlot to $worn[_args[0]].outfitSecondary[0]>>
<</if>>
<</if>>
<<if _stripSlot is undefined>>
<<set _stripSlot to _args[0]>>
<</if>>
<<if $worn[_stripSlot].cursed is 1>>
<<elseif $worn[_stripSlot].name isnot "naked">>
<<unset _cursedPrevent>>
/*Check the current worn outfit related items for being locked on the character*/
<<set _outfitPrimaryStrip to $worn[_stripSlot].outfitPrimary>>
<<if _outfitPrimaryStrip isnot undefined>>
<<for _labelStrip, _valueStrip range _outfitPrimaryStrip>>
<<if $worn[_labelStrip].cursed is 1 and $worn[_labelStrip].name is _valueStrip>>
<<set _cursedPrevent to true>>
<</if>>
<</for>>
<</if>>
<<if _cursedPrevent isnot true>>
<<set V[_stripSlot.replace(/_/g,"")+'last'] to $worn[_stripSlot].name>>
<<set $carried[_stripSlot] to clone($worn[_stripSlot])>>
<<set $worn[_stripSlot] to clone(setup.clothes[_stripSlot][0])>>
<<if _outfitPrimaryStrip isnot undefined>>
<<for _labelStrip, _valueStrip range _outfitPrimaryStrip>>
<<if $worn[_labelStrip].name is _valueStrip>>
<<set V[_labelStrip.replace(/_/g,"")+'last'] to $worn[_labelStrip].name>>
<<set $carried[_labelStrip] to clone($worn[_labelStrip])>>
<<set $worn[_labelStrip] to clone(setup.clothes[_labelStrip][0])>>
<</if>>
<</for>>
<</if>>
<</if>>
<<unset _outfitPrimaryStrip>>
<</if>>
<</if>>
<</widget>>
<<widget "overupperstrip">>
<<generalStrip "over_upper">>
<</widget>>
<<widget "overlowerstrip">>
<<generalStrip "over_lower">>
<</widget>>
<<widget "upperstrip">>
<<generalStrip "upper">>
<</widget>>
<<widget "lowerstrip">>
<<generalStrip "lower">>
<</widget>>
<<widget "underupperstrip">>
<<generalStrip "under_upper">>
<</widget>>
<<widget "underlowerstrip">>
<<generalStrip "under_lower">>
<</widget>>
<<widget "overheadstrip">>
<<generalStrip "over_head">>
<</widget>>
<<widget "headstrip">>
<<generalStrip "head">>
<</widget>>
<<widget "facestrip">>
<<generalStrip "face">>
<</widget>>
<<widget "neckstrip">>
<<generalStrip "neck">>
<</widget>>
<<widget "handsstrip">>
<<generalStrip "hands">>
<</widget>>
<<widget "handheldstrip">>
<<generalStrip "handheld">>
<</widget>>
<<widget "legsstrip">>
<<generalStrip "legs">>
<</widget>>
<<widget "feetstrip">>
<<generalStrip "feet">>
<</widget>>
/*temporarily equips a handheld "prop" for visual effect in scenes. props can be cleared earlier in a scene via <<handheldon>> or <<clotheson>>, and are cleared in <<endevent>>*/
<<widget "wearProp">>
<<set _propIndex to setup.clothes.handheld.findIndex(item => item.variable is _args[0])>>
<<if !$worn.handheld.type.includes("prop")>>
<<set $propEquipped to 1>>
<<handheldstrip>>
<<if _args[1]>>
<<handheldwear _propIndex _args[1]>>
<<else>>
<<handheldwear _propIndex>>
<</if>>
<</if>>
<</widget>>
/*Returns all carried clothes back to the wardrobe*/
<<widget "returnCarried">>
<<if _args[0] is "wardrobe" or $wardrobes[_args[0]] is undefined>>
<<set $_selectedWardrobe to $wardrobe>>
<<else>>
<<set $_selectedWardrobe to $wardrobes[_args[0]]>>
<</if>>
<<run Object.keys($carried).forEach(slot => {
if (!setup.wardrobeSkip.includes($carried[slot].name)) {
let location = clothesReturnLocation($carried[slot]);
if(location === "wardrobe" || !$wardrobes[location].unlocked){
$wardrobe[slot].push(clone($carried[slot]));
} else {
$wardrobes[location][slot].push(clone($carried[slot]));
}
}
$carried[slot] = clone(setup.clothes[slot][0]);
})>>
<</widget>>
/*The "dontHideForNow" widget makes the player character not cover themselves even when self-conscious*/
/*Use "dontHideRevert" widget to go back to normal behaviour*/
<<widget "dontHideForNow">>
<<set $dontHideNormal to $dontHide>>
<<set $dontHide to true>>
<</widget>>
<<widget "dontHideRevert">>
<<set $dontHide to $dontHideNormal>>
<</widget>>
/*The "...ruined" widgets destroy the player character's current clothing, whether worn or carried.*/
<<widget "ruined">>
<<overupperruined>>
<<overlowerruined>>
<<upperruined>>
<<lowerruined>>
<<underupperruined>>
<<underlowerruined>>
<<headruined>>
<<faceruined>>
<<neckruined>>
<<handsruined>>
<<legsruined>>
<<feetruined>>
<<handheldruined>>
<<setKnowsAboutPregnancyCurrentLoaded>>
<</widget>>
<<widget "clothesruined">>
<<overupperruined>>
<<overlowerruined>>
<<upperruined>>
<<lowerruined>>
<<underupperruined>>
<<underlowerruined>>
<<setKnowsAboutPregnancyCurrentLoaded>>
<</widget>>
<<widget "overruined">>
<<overupperruined>>
<<overlowerruined>>
<<setKnowsAboutPregnancyCurrentLoaded>>
<</widget>>
<<widget "middleruined">>
<<upperruined>>
<<lowerruined>>
<<setKnowsAboutPregnancyCurrentLoaded>>
<</widget>>
<<widget "underruined">>
<<underupperruined>>
<<underlowerruined>>
<<setKnowsAboutPregnancyCurrentLoaded>>
<</widget>>
/*_args[0] = slot name*/
/*_args[1] = true for ruin all pieces of an outfit*/
<<widget "generalRuined">>
<<if _args[0]>>
<<set $eventskipoverrule to 1>>
<<if $worn[_args[0]].cursed is 1 and !$worn[_args[0]].type.includes("broken") and !$worn[_args[0]].type.includes("split") or ($worn[_args[0]].name is "naked" and $carried[_args[0]].name is "naked")>>
<<else>>
<<switch _args[0]>>
<<case "upper">>
<<set $upperwet to 0>><<set $upperwetstage to 0>>
<<if $worn.upper.type.includes("binding") and _unbind_check isnot 1>>
<<unbind>>
<</if>>
<<case "lower">><<set $lowerwet to 0>><<set $lowerwetstage to 0>>
<<case "under_upper">><<set $underupperwet to 0>><<set $underupperwetstage to 0>>
<<case "under_lower">><<set $underlowerwet to 0>><<set $underlowerwetstage to 0>>
<<if $worn.under_lower.type.includes("strap-on")>>
<<set $penisstate to "none">><<set $penisuse to "none">>
<<if $penistarget isnot undefined and typeof $penistarget is "number">>
<<set $NPCList[$penistarget].penis to 0>>
<</if>>
<</if>>
<</switch>>
/*Re-buy*/
<<if _args[0] isnot "genitals" and $clothingrebuy is 1 and !_noRebuy>>
<<if $carried[_args[0]].name isnot "naked" and $carried[_args[0]].cursed isnot 1>>
<<generalRuinedRebuy _args[0] $carried>>
<</if>>
<<if $worn[_args[0]].name isnot "naked" and $worn[_args[0]].cursed isnot 1>>
<<generalRuinedRebuy _args[0] $worn>>
<</if>>
<</if>>
<<unset _noRebuy>>
/*Other Pieces*/
<<set _outfitPrimaryRuined to $carried[_args[0]].outfitPrimary>>
<<if _outfitPrimaryRuined isnot undefined>>
<<for _labelRuined, _valueRuined range _outfitPrimaryRuined>>
<<if $carried[_labelRuined].outfitSecondary isnot undefined>>
<<if $carried[_labelRuined].outfitSecondary[1] is $carried[_args[0]].name>>
<<set $carried[_labelRuined].outfitSecondary[1] to "broken">>
<<set $carried[_labelRuined].one_piece to "broken">>
<<set $carried[_labelRuined].set to _labelRuined>>
<<if _args[1]>>
<<generalRuined _labelRuined>>
<<elseif _labelRuined is "head" and $carried.head.hood>>
<<headruined>>
<<elseif _labelRuined is "over_head" and $carried.over_head.hood>>
<<overheadruined>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<<unset _outfitPrimaryRuined>>
<<set _outfitPrimaryRuined to $worn[_args[0]].outfitPrimary>>
<<if _outfitPrimaryRuined isnot undefined>>
<<for _labelRuined, _valueRuined range _outfitPrimaryRuined>>
<<if $worn[_labelRuined].outfitSecondary isnot undefined>>
<<if $worn[_labelRuined].outfitSecondary[1] is $worn[_args[0]].name>>
<<set $worn[_labelRuined].outfitSecondary[1] to "broken">>
<<set $worn[_labelRuined].one_piece to "broken">>
<<set $worn[_labelRuined].set to _labelRuined>>
<<if _args[1]>>
<<generalRuined _labelRuined>>
<<elseif _labelRuined is "head" and $worn.head.hood>>
<<headruined>>
<<elseif _labelRuined is "over_head" and $worn.over_head.hood>>
<<overheadruined>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<<unset _outfitPrimaryRuined>>
/*Main Outfit Piece*/
<<set _outfitSecondaryRuined to $carried[_args[0]].outfitSecondary>>
<<if _outfitSecondaryRuined isnot undefined>>
<<if $carried[_outfitSecondaryRuined[0]].name is _outfitSecondaryRuined[1] and $carried[_outfitSecondaryRuined[0]].outfitPrimary isnot undefined>>
<<if $carried[_outfitSecondaryRuined[0]].outfitPrimary[_args[0]] is $carried[_args[0]].name>>
<<if _args[1]>>
<<generalRuined _outfitSecondaryRuined[0] _args[1]>>
<<else>>
<<set $carried[_outfitSecondaryRuined[0]].outfitPrimary[_args[0]] to "broken">>
<<set $carried[_outfitSecondaryRuined[0]].one_piece to "broken">>
<</if>>
<</if>>
<</if>>
<</if>>
<<unset _outfitSecondaryRuined>>
<<set _outfitSecondaryRuined to $worn[_args[0]].outfitSecondary>>
<<if _outfitSecondaryRuined isnot undefined>>
<<if $worn[_outfitSecondaryRuined[0]].name is _outfitSecondaryRuined[1] and $worn[_outfitSecondaryRuined[0]].outfitPrimary isnot undefined>>
<<if $worn[_outfitSecondaryRuined[0]].outfitPrimary[_args[0]] is $worn[_args[0]].name>>
<<if _args[1]>>
<<generalRuined _outfitSecondaryRuined[0] _args[1]>>
<<else>>
<<set $worn[_outfitSecondaryRuined[0]].outfitPrimary[_args[0]] to "broken">>
<<set $worn[_outfitSecondaryRuined[0]].one_piece to "broken">>
<</if>>
<</if>>
<</if>>
<</if>>
<<unset _outfitSecondaryRuined>>
<<set $worn[_args[0]] to clone(setup.clothes[_args[0]][0])>>
<<set $carried[_args[0]] to clone(setup.clothes[_args[0]][0])>>
<</if>>
<</if>>
<</widget>>
/*_args[0] - slot, _args[1] - $worn or $carried*/
<<widget "generalRuinedRebuy">>
<<if _args[0] and _args[1]>>
<<set $_slot to _args[0]>>
<<set $_item to _args[1][$_slot]>>
<<set $_setupItem to setup.clothes[$_slot][clothesIndex($_slot,$_item)]>>
<<set $_return to clothesReturnLocation($_item,"rebuy")>>
<<if $_setupItem.shop.length isnot 0 and $_item.one_piece isnot "broken" and $_setupItem.cursed isnot 1>> /* NO SPLIT ADDED */
/*If item is half of an outfit, rebuy the primary half instead by redefining the variables defined above*/
<<if $_item.outfitSecondary isnot undefined and $_item.outfitSecondary[1] isnot "broken" and $_item.outfitSecondary[1] isnot "split">>
<<set $_slot to $_item.outfitSecondary[0]>>
<<set $_item to _args[1][$_slot]>>
<<set $_setupItem to setup.clothes[$_slot][clothesIndex($_slot,$_item)]>>
<</if>>
<<set $_cost to Math.trunc(tailorClothingCost($_item, $_slot) * 1.5)>>
<<set _hoodDown to $_item.hoodposition is "down">>
<<if $_item.colourCustom isnot undefined>><<set _colourCustom to $_item.colourCustom>><</if>>
<<if $_item.accessory_colourCustom isnot undefined>><<set _accessory_colourCustom to $_item.accessory_colourCustom>><</if>>
<<if $_item.outfitSecondary isnot undefined and $_item.outfitSecondary[1] is "broken">> /* NO SPLIT ADDED */
<<elseif $money gte $_cost>>
<<generalSend $_return $_slot $_setupItem.index $_item.colour $_item.accessory_colour>>
<<if $_item.one_piece is "split">>
<<set $_selectedWardrobe to selectWardrobe($_return, "return")>>
<<set $_selectedWardrobe[$_slot].last().one_piece to "split">>
<<if $_item.outfitPrimary>>
<<for $_rangeSlot, $_value range $_selectedWardrobe[$_slot].last().outfitPrimary>>
<<set $_selectedWardrobe[$_slot].last().outfitPrimary[$_rangeSlot] to "split">>
<</for>>
<<elseif $_item.outfitSecondary>>
<<set $_selectedWardrobe[$_slot].last().outfitSecondary[1] to "split">>
<</if>>
<</if>>
<<set $money -= $_cost>>
<<run $rebuy_success.push([clone($_item.name), $_return])>>
<<set $effectsmessage to 1>>
<<else>>
<<run $rebuy_failure.push(clone($_item.name))>>
<<set $effectsmessage to 1>>
<</if>>
<<unset _hoodDown>>
<</if>>
<</if>>
<</widget>>
<<widget "overupperruined">>
<<set _noRebuy to _args[0]>>
<<generalRuined "over_upper">>
<</widget>>
<<widget "overlowerruined">>
<<set _noRebuy to _args[0]>>
<<generalRuined "over_lower">>
<</widget>>
<<widget "upperruined">>
<<set _noRebuy to _args[0]>>
<<if $worn.upper.name is "naked" and $worn.under_upper.type.includes("covered")>>
<<generalRuined "under_upper">>
<<else>>
<<generalRuined "upper">>
<</if>>
<</widget>>
<<widget "lowerruined">>
<<set _noRebuy to _args[0]>>
<<if $worn.lower.name is "naked" and $worn.under_lower.type.includes("covered")>>
<<generalRuined "under_lower">>
<<else>>
<<generalRuined "lower">>
<</if>>
<</widget>>
<<widget "underupperruined">>
<<set _noRebuy to _args[0]>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $_exposedType to $worn.under_lower.exposedType>>
<</if>>
<<generalRuined "under_upper">>
<<if $_exposedType and $worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.exposedType to $_exposedType>>
<</if>>
<</widget>>
<<widget "underlowerruined">>
<<set _noRebuy to _args[0]>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $_exposedType to $worn.under_lower.exposedType>>
<</if>>
<<generalRuined "under_lower">>
<<if _args[1] and $worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.exposedType to _args[1]>>
<<elseif $_exposedType and $worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.exposedType to $_exposedType>>
<<elseif !$_exposedType>>
<<set $worn.under_lower.exposedType to "ruined">>
<</if>>
<</widget>>
<<widget "genitalsruined">>
<<set _noRebuy to _args[0]>>
<<generalRuined "genitals">>
<</widget>>
<<widget "overheadruined">>
<<set _noRebuy to _args[0]>>
<<generalRuined "over_head">>
<</widget>>
<<widget "headruined">>
<<set _noRebuy to _args[0]>>
<<generalRuined "head">>
<</widget>>
<<widget "faceruined">>
<<set _noRebuy to _args[0]>>
<<generalRuined "face">>
<</widget>>
<<widget "neckruined">>
<<set _noRebuy to _args[0]>>
<<generalRuined "neck">>
<</widget>>
<<widget "handsruined">>
<<set _noRebuy to _args[0]>>
<<generalRuined "hands">>
<</widget>>
<<widget "handheldruined">>
<<set _noRebuy to _args[0]>>
<<generalRuined "handheld">>
<</widget>>
<<widget "legsruined">>
<<set _noRebuy to _args[0]>>
<<generalRuined "legs">>
<</widget>>
<<widget "feetruined">>
<<set _noRebuy to _args[0]>>
<<generalRuined "feet">>
<</widget>>
/*The "...on" widgets put on clothing removed with the "...strip" widgets.*/
<<widget "outfiton">>
<<for $_slot range setup.clothingLayer.torso_inner>>
<<generalOn $_slot>>
<</for>>
<</widget>>
<<widget "clotheson">>
<<for $_slot range setup.clothingLayer.all>>
<<generalOn $_slot>>
<</for>>
<<buttplugon>>
<<outfitChecks>>
<<if !(_fullyNaked)>>
당신은 옷을 고쳐입<<if $rightarm isnot "bound" and $worn.handheld.name isnot "naked">>고 <<worn_handheld_name_ ul>> <<= $worn.handheld.name.includes("balloon") ? "다시 잡는다" : "집어든다">><<else>>는다<</if>>.<br><br>
<<elseif $rightarm isnot "bound" and $worn.handheld.name isnot "naked">>
당신은 <<worn_handheld_name_ ul>> <<= $worn.handheld.name.includes("balloon") ? "다시 잡는다" : "집어든다">>.<br><br>
<</if>>
<<exposure>>
<<if _args[0] is "towel">>
<<towelup>>
<<elseif _args[0] is "plant">>
<<plantup>>
<</if>>
<<if $exposed gte 1>>
당신은 <<nudityPost "을">> 의식한다.<<nudityPostend>>
<br><br>
<</if>>
<</widget>>
<<widget "generalOn">>
<<if _args[0]>>
/*Checks if the current slot is part of an outfit and switches to the main piece if that is the case*/
<<if $carried[_args[0]].outfitSecondary isnot undefined and $carried[$carried[_args[0]].outfitSecondary[0]].name is $carried[_args[0]].outfitSecondary[1]>>
<<set $_slot to $carried[_args[0]].outfitSecondary[0]>>
<<else>>
<<set $_slot to _args[0]>>
<</if>>
<<set _slots to []>>
<<if $carried[$_slot].name isnot "naked" or ($_slot is "handheld" and $worn.handheld.type.includes("prop") and $carried.handheld.name is "naked")>>
<<if $worn[$_slot].cursed is 1>>
<<carriedSend "wardrobe" $_slot>>
<<else>>
<<set _slots.pushUnique($_slot)>>
<<set $worn[$_slot] to clone($carried[$_slot])>>
<<set $carried[$_slot] to clone(setup.clothes[$_slot][0])>> <!-- set this slot to "naked" -->
<<set _outfitPrimaryOn to $worn[$_slot].outfitPrimary or []>>
<<for $_outfitPieceSlot, $_outfitPieceName range _outfitPrimaryOn>>
<<if $carried[$_outfitPieceSlot].name is $_outfitPieceName>>
<<set $worn[$_outfitPieceSlot] to clone($carried[$_outfitPieceSlot])>>
<<set $carried[$_outfitPieceSlot] to clone(setup.clothes[$_outfitPieceSlot][0])>> <!-- set this slot to "naked" -->
<<set _slots.pushUnique($_outfitPieceSlot)>>
<</if>>
<</for>>
<<unset _outfitPrimaryOn>>
<</if>>
<</if>>
<<run _slots.pushUnique($_slot)>> <!-- Ensure that this slot's state is properly reset -->
/*Resets status of existing clothing*/
<<run _slots.forEach(slot => resetClothingState(slot))>>
<<if _slots.includes("under_lower") and $worn.under_lower.type.includes("strap-on")>>
<<run patchStraponsWearStatus()>>
<</if>>
<</if>>
<</widget>>
<<widget "overupperon">>
<<generalOn "over_upper">>
<</widget>>
<<widget "overloweron">>
<<generalOn "over_lower">>
<</widget>>
<<widget "upperon">>
<<generalOn "upper">>
<</widget>>
<<widget "loweron">>
<<generalOn "lower">>
<</widget>>
<<widget "underupperon">>
<<generalOn "under_upper">>
<</widget>>
<<widget "underloweron">>
<<generalOn "under_lower">>
<</widget>>
<<widget "overheadon">>
<<generalOn "over_head">>
<</widget>>
<<widget "headon">>
<<generalOn "head">>
<</widget>>
<<widget "faceon">>
<<generalOn "face">>
<</widget>>
<<widget "neckon">>
<<generalOn "neck">>
<</widget>>
<<widget "handson">>
<<generalOn "hands">>
<</widget>>
<!-- [0] - if truthy, only run if player has a prop -->
<<widget "handheldon">>
<<if _args[0]>>
<<if $propEquipped is 1 and $worn.handheld.type.includes("prop")>>
<<generalOn "handheld">>
<<set $propEquipped to 0>>
<</if>>
<<else>>
<<generalOn "handheld">>
<</if>>
<</widget>>
<<widget "legson">>
<<generalOn "legs">>
<</widget>>
<<widget "feeton">>
<<generalOn "feet">>
<</widget>>
<<widget "buttplugon">>
<<if $worn.butt_plug isnot undefined and $worn.butt_plug.state is "removed">>
<<set $worn.butt_plug.state to "worn">>
<</if>>
<</widget>>
<<widget "clothesontowel">>
<<clotheson "towel">>
<</widget>>
<<widget "clothesonplant">>
<<clotheson "plant">>
<</widget>>
/*The "...steal" widgets destroy clothing carried by the PC, and output text describing the event. If argument is "strip", then they'll also take clothes worn by the PC.*/
<<widget "steal">>
<<set _temp_steal to _args[0]>>
<<for $_slot range setup.clothingLayer.body>>
<<generalSteal $_slot _temp_steal>>
<</for>>
<</widget>>
<<widget "stealclothes">>
<<set _temp_steal to _args[0]>>
<<for $_slot range setup.clothingLayer.torso_inner>>
<<generalSteal $_slot _temp_steal>>
<</for>>
<</widget>>
<<widget "generalSteal">>
<<if _args[0]>>
<<set $_wornTarget to $worn[_args[0]]>>
<<set $_carriedTarget to $carried[_args[0]]>>
<<if $_wornTarget.name isnot "naked" and $_wornTarget.cursed isnot 1 and _args[1] is "strip">>
<<if $stealtextskip isnot 1>>
<<if $enemyno gte 2>>그들은 <<else>><<He_ nun>> <</if>> 당신의 몸에서 <<trClothes _args[0] $_wornTarget.name "name" "을">>_trResult 뜯어낸다.
<br>
<</if>>
<<generalRuined _args[0]>>
<<elseif $_carriedTarget.name isnot "naked">>
<<if $stealtextskip isnot 1>>
<<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 <<trClothes _args[0] $_carriedTarget.name "name" "을">>_trResult 전리품으로 챙긴다.
<br>
<</if>>
<<if $_carriedTarget.outfitSecondary isnot undefined>>
<<if $carried[$_carriedTarget.outfitSecondary[0]].name is $_carriedTarget.outfitSecondary[1]>>
<<generalSteal $_carriedTarget.outfitSecondary[0]>>
<</if>>
<</if>>
<<set _outfitPrimarySteal to $_carriedTarget.outfitPrimary>>
<<if _outfitPrimarySteal isnot undefined>>
<<for _labelSteal, _valueSteal range _outfitPrimarySteal>>
<<if $carried[_labelSteal].name is _valueSteal>>
<<generalRuined _labelSteal>>
<</if>>
<</for>>
<</if>>
<<unset _outfitPrimarySteal>>
<<generalRuined _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "overuppersteal">>
<<generalSteal "over_upper" _args[0]>>
<</widget>>
<<widget "overlowersteal">>
<<generalSteal "over_lower" _args[0]>>
<</widget>>
<<widget "uppersteal">>
<<generalSteal "upper" _args[0]>>
<</widget>>
<<widget "lowersteal">>
<<generalSteal "lower" _args[0]>>
<</widget>>
<<widget "underuppersteal">>
<<if $worn.under_lower.type.includes("naked")>>
<<set $_exposedType to $worn.under_lower.exposedType>>
<</if>>
<<generalSteal "under_upper" _args[0]>>
<<if $_exposedType and $worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.exposedType to $_exposedType>>
<</if>>
<</widget>>
<<widget "underlowersteal">>
<<if $worn.under_lower.type.includes("naked")>>
<<set $_exposedType to $worn.under_lower.exposedType>>
<</if>>
<<generalSteal "under_lower" _args[0]>>
<<if _args[1] and $worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.exposedType to _args[1]>>
<<elseif $_exposedType and $worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.exposedType to $_exposedType>>
<<else>>
<<set $worn.under_lower.exposedType to "stolen">>
<</if>>
<</widget>>
<<widget "overheadsteal">>
<<generalSteal "over_head" _args[0]>>
<</widget>>
<<widget "headsteal">>
<<generalSteal "head" _args[0]>>
<</widget>>
<<widget "facesteal">>
<<generalSteal "face" _args[0]>>
<</widget>>
<<widget "necksteal">>
<<generalSteal "neck" _args[0]>>
<</widget>>
<<widget "handssteal">>
<<generalSteal "hands" _args[0]>>
<</widget>>
<<widget "handheldsteal">>
<<generalSteal "handheld" _args[0]>>
<</widget>>
<<widget "legssteal">>
<<generalSteal "legs" _args[0]>>
<</widget>>
<<widget "feetsteal">>
<<generalSteal "feet" _args[0]>>
<</widget>>
/*The "...undress" widgets remove the player character's clothing. Where they end up depends on the argument supplied. "wardrobe" sends it to the bedroom wardrobe. Other arguments store the clothing elsewhere in the world. The "...storeon" widgets can retrieve those clothes.*/
<<widget "undress">>
<<set $_location to _args[0]>>
<<for $_slot range setup.clothingLayer.all>>
<<generalUndress $_location $_slot>>
<</for>>
<</widget>>
<<widget "undressKeepFace">>
<<set $_location to _args[0]>>
<<for $_slot range setup.clothingLayer.all.except("face")>>
<<generalUndress $_location $_slot>>
<</for>>
<</widget>>
<<widget "undressSleep">>
<<set $_location to _args[0]>>
<<saveTempHairStyle>>
<<for $_slot range setup.clothes_all_slots>>
<<if $worn[$_slot].type.includes("eerie")>>
<<set _makeTempClothing to 1>>
<<storeItem $_location $_slot>>
<<continue>>
<</if>>
<<generalUndress $_location $_slot>>
<</for>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.exposedType to "notWorn">>
<</if>>
<</widget>>
<<widget "undressOverClothes">>
<<set $_location to _args[0]>>
<<for $_slot range setup.clothingLayer.over>>
<<generalUndress $_location $_slot>>
<</for>>
<</widget>>
<<widget "undressclothes">>
<<set $_location to _args[0]>>
<<for $_slot range setup.clothingLayer.torso>>
<<generalUndress $_location $_slot>>
<</for>>
<</widget>>
<<widget "undressmid">>
<<set $_location to _args[0]>>
<<generalUndress $_location "upper">>
<<generalUndress $_location "lower">>
<</widget>>
/*The "generalWear" widget works in the same way as the "...wear" widgets, however, the argument are as follows; Location, slot*/
<<widget "generalUndress">>
<<if _args[0] and _args[1]>>
<<if _args[1] == "under_lower" and $worn.under_lower.type.includes("strap-on")>>
<<run window.wardrobeStripStraponException($worn.under_lower.name)>>
<<else>>
<<if _storeItemSkip is undefined>>
<<set _storeItemSkip to {"over_upper":false, "over_lower":false, "upper":false, "lower":false, "under_upper":false, "under_lower":false, "over_head":false, "head":false, "face":false, "neck":false, "hands":false, "handheld":false, "legs":false, "feet":false, "butt_plug":true}>>
<</if>>
<<unset _undressSlot>>
/*Checks if the current slot is part of an outfit and switches to the main piece if that is the case*/
<<if $worn[_args[1]].outfitSecondary isnot undefined>>
<<if $worn[$worn[_args[1]].outfitSecondary[0]].name is $worn[_args[1]].outfitSecondary[1]>>
<<set _undressSlot to $worn[_args[1]].outfitSecondary[0]>>
<</if>>
<</if>>
<<if _undressSlot is undefined>>
<<set _undressSlot to _args[1]>>
<</if>>
<<unset $_cursedPrevent>>
<<set _outfitPrimaryUndress to $worn[_undressSlot].outfitPrimary>>
<<if _outfitPrimaryUndress isnot undefined>>
<<for _labelUndress, _valueUndress range _outfitPrimaryUndress>>
<<if $worn[_labelUndress].cursed is 1 and $worn[_labelUndress].name is _valueUndress>>
<<set $_cursedPrevent to true>>
<</if>>
<</for>>
<</if>>
<<if $_cursedPrevent isnot true and _strip_restrict isnot 1 and $worn[_undressSlot].cursed isnot 1>>
<<set _slots to []>>
<<if _args[0] is "wardrobe" or Object.keys($wardrobes).includes(_args[0])>>
<<set $_selectedWardrobe to selectWardrobe()>>
<<if _outfitPrimaryUndress isnot undefined>>
<<for _labelUndress, _valueUndress range _outfitPrimaryUndress>>
<<if _valueUndress isnot "broken" and _valueUndress isnot "split">>
<<if !setup.wardrobeSkip.includes($worn[_labelUndress].name) and $worn[_labelUndress].name is _valueUndress>>
<<set $_selectedWardrobe[_labelUndress].push(clone($worn[_labelUndress]))>>
<<run _slots.push(_labelUndress)>>
<</if>>
<<set $worn[_labelUndress] to clone(setup.clothes[_labelUndress][0])>>
<</if>>
<</for>>
<</if>>
<<if !setup.wardrobeSkip.includes($worn[_undressSlot].name)>>
<<set $_selectedWardrobe[_undressSlot].push(clone($worn[_undressSlot]))>>
<</if>>
<<set $worn[_undressSlot] to clone(setup.clothes[_undressSlot][0])>>
<<run _slots.push(_undressSlot)>>
<<elseif _args[0] and !_storeItemSkip[_undressSlot]>>
<<if $worn[_undressSlot].name isnot "naked">>
<<if _outfitPrimaryUndress isnot undefined>>
<<for _labelUndress, _valueUndress range _outfitPrimaryUndress>>
<<if $worn[_labelUndress].outfitSecondary isnot undefined>>
<<if $worn[_labelUndress].outfitSecondary[1] is $worn[_undressSlot].name>>
<<storeItem _args[0] _labelUndress>>
<<run _slots.push(_labelUndress)>>
<<set _storeItemSkip[_labelUndress] to true>>
<</if>>
<</if>>
<</for>>
<</if>>
<<storeItem _args[0] _undressSlot>>
<<run _slots.push(_undressSlot)>>
<<elseif $outfit[$wear_outfit] and $outfit[$wear_outfit][_undressSlot] isnot "naked">>
<<set _makeTempClothing to 1>>
<<storeItem _args[0] _undressSlot>>
<</if>>
<</if>>
<<if _slots.includes("upper")>>
<<set $upperwet to 0>><<set $upperwetstage to 0>>
<</if>>
<<if _slots.includes("lower")>>
<<set $lowerwet to 0>><<set $lowerwetstage to 0>>
<</if>>
<<if _slots.includes("under_upper")>>
<<set $underupperwet to 0>><<set $underupperwetstage to 0>>
<</if>>
<<if _slots.includes("under_lower")>>
<<set $underlowerwet to 0>><<set $underlowerwetstage to 0>>
<</if>>
<</if>>
<<unset _outfitPrimaryUndress>>
<</if>>
<</if>>
<<unset _strip_restrict>>
<</widget>>
<<widget "storeItem">>
<<set $_slot to _args[1]>>
<<set $_item to $store[$_slot].find(item => item.location is _args[0])>>
<<if $_item>>
<<if $_item.outfitPrimary isnot undefined>>
<<for _labelStore, _unused range $_item.outfitPrimary>>
<<set $_itemPair to $store[_labelStore].find(item => item.location is _args[0])>>
<<if $_itemPair and $_itemPair.outfitSecondary isnot undefined and $_itemPair.outfitSecondary[1] is $_item.name>>
<<if !setup.wardrobeSkip.includes($_itemPair.name)>>
<<set $wardrobe[_labelStore].push(clone($_itemPair))>>
<</if>>
<<set $store[_labelStore].delete($_itemPair)>>
<</if>>
<</for>>
<</if>>
<<if !setup.wardrobeSkip.includes($_item.name) and $_item.temp is undefined>>
<<set $wardrobe[$_slot].push(clone($_item))>>
<</if>>
<<set $store[$_slot].delete($_item)>>
<</if>>
<<if _makeTempClothing is 1>>
<<set _temp_clothing to clone($worn[$_slot].name is "naked" ? {name: "naked"} : clone($worn[$_slot]))>>
<<set _temp_clothing.temp to 1>>
<<set _temp_clothing.location to _args[0]>>
<<set $store[$_slot].push(clone(_temp_clothing))>>
<<unset _makeTempClothing>>
<<else>>
<<set $store[$_slot].push(clone($worn[$_slot]))>>
<<set $store[$_slot].last().location to _args[0]>>
<<set $worn[$_slot] to clone(setup.clothes[$_slot][0])>>
<</if>>
<</widget>>
<<widget "overupperundress">>
<<generalUndress _args[0] "over_upper">>
<</widget>>
<<widget "overlowerundress">>
<<generalUndress _args[0] "over_lower">>
<</widget>>
<<widget "upperundress">>
<<generalUndress _args[0] "upper">>
<</widget>>
<<widget "lowerundress">>
<<generalUndress _args[0] "lower">>
<</widget>>
<<widget "underupperundress">>
<<generalUndress _args[0] "under_upper">>
<</widget>>
<<widget "underlowerundress">>
<<generalUndress _args[0] "under_lower">>
<</widget>>
<<widget "genitalsundress">>
<<generalUndress _args[0] "genitals">>
<</widget>>
<<widget "overheadundress">>
<<generalUndress _args[0] "over_head">>
<</widget>>
<<widget "headundress">>
<<generalUndress _args[0] "head">>
<</widget>>
<<widget "faceundress">>
<<generalUndress _args[0] "face">>
<</widget>>
<<widget "neckundress">>
<<generalUndress _args[0] "neck">>
<</widget>>
<<widget "handsundress">>
<<generalUndress _args[0] "hands">>
<</widget>>
<<widget "handheldundress">>
<<generalUndress _args[0] "handheld">>
<</widget>>
<<widget "legsundress">>
<<generalUndress _args[0] "legs">>
<</widget>>
<<widget "feetundress">>
<<generalUndress _args[0] "feet">>
<</widget>>
/* Returns stored items that are a part of an outfit (wear_outfit) to the wardrobe so that they can be used by another outfit. */
/* args[0] specifies the location identifier */
<<widget "storereturn">>
<<if !isNaN($wear_outfit) and _args[0] isnot undefined>>
<<for $_slot range setup.clothingLayer.all>>
<<set $_name to $outfit[$wear_outfit][$_slot]>>
<<set $_item to $store[$_slot].find(item => item.location is _args[0])>>
<<generalStoreon _args[0] $_slot "check">>
<<if _store_check and $_item isnot undefined and $_name isnot "naked" and $_name isnot undefined>>
<<if $store[$_slot].length gt 0 and $_name is $_item.name>>
<<if !setup.wardrobeSkip.includes($_item.name)>>
<<set $wardrobe[$_slot].push(clone($_item))>>
<</if>>
<<set $store[$_slot].deleteAt($store[$_slot].indexOf($_item))>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
/* Unequips items, then saves a copy of stored items to a temporary variable */
/* args[0] specifies the location identifier */
<<widget "storesave">>
<<if _args[0] isnot undefined>>
<<undress _args[0]>>
<<set $outfitTmp[_args[0]] to {}>>
<<for $_slot range setup.clothingLayer.all>>
<<if $store[$_slot].length gt 0>>
<<set $_copy to $store[$_slot].find(item => item.location is _args[0])>>
<<if $_copy isnot undefined and $_copy.name isnot "naked" and $_copy.name isnot undefined>>
<<set $outfitTmp[_args[0]][$_slot] to clone($_copy)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
/* Loads a list of stored items previously saved by 'storesave', and tries to equip it on the player */
/* If the items have been removed from storage, it checks if the player is currently wearing them, and will not unequip them if so */
/* args[0] specifies the location identifier */
<<widget "storeload">>
<<if _args[0] isnot undefined and $outfitTmp[_args[0]] isnot undefined and Object.keys($outfitTmp[_args[0]]).length gt 0>>
<<if _args[1] isnot undefined>>
<<set $_item to $outfitTmp[_args[0]][_args[1]]>>
<<storeloaditem $_item _args[1]>>
<<run delete V.outfitTmp[_args[0][_args[1]]]>>
<<if Object.keys(V.outfitTmp[_args[0]]).length is 0>>
<<run delete V.outfitTmp[_args[0]]>>
<</if>>
<<else>>
/* Check if any worn items are cursed */
<<set _cursedSlots to Object.keys($worn).filter(slot => $worn[slot].cursed)>>
/* Check if any of the outfit items cant be worn, run multiple times to check for nested outfits, or when the curses status is found later */
<<set _runtime to 2>>
<<for _i to 0; _i lte _runtime; _i++>>
<<run Object.entries($outfitTmp[_args[0]]).forEach(([slot, item]) => {
let cursedLength = T.cursedSlots.length;
let cursed = T.cursedSlots.includes(slot);
if (item.outfitSecondary && !["broken", "split"].includes(item.outfitSecondary[1])) {
if (T.cursedSlots.includes(item.outfitSecondary[0])) {
T.cursedSlots.pushUnique(slot);
cursed = true;
}
if (cursed) T.cursedSlots.pushUnique(item.outfitSecondary[0]);
}
if (item.outfitPrimary) {
Object.entries(item.outfitPrimary).forEach(([slot2, itemName]) => {
if (!["broken", "split"].includes(itemName)) {
if (T.cursedSlots.includes(slot2)) {
T.cursedSlots.pushUnique(slot);
cursed = true;
}
if (cursed) T.cursedSlots.pushUnique(slot2);
}
});
}
/* Found a new item effected by a cursed slot, run again */
if (cursedLength < T.cursedSlots.length) T.runtime++;
})>>
<</for>>
<<for $_slot range setup.clothingLayer.all>>
<<set $_item to $outfitTmp[_args[0]][$_slot]>>
<<if $_item is undefined or $worn[$_slot].name isnot $_item.name>>
<<generalStrip $_slot>>
<<returnCarried>>
<</if>>
<<if $_item isnot undefined>>
<<set $_storedIndex to $store[$_slot].findIndex(item => item.name is $_item.name and item.location is _args[0])>>
<<if $_storedIndex isnot -1>>
<<if ($worn[$_slot].name is "naked" and !_cursedSlots.includes($_slot)) or (!_cursedSlots.includes($_slot) and _args[0] is "lockers")>>
<<set $worn[$_slot] to clone($store[$_slot][$_storedIndex])>>
<<set $worn[$_slot].location to 0>>
<<set $store[$_slot].deleteAt($_storedIndex)>>
<<else>>
/* Send the item to the wardrobe, as the item was not unequipped by generalStrip */
<<if ["asylum", "prison"].includes($location)>>
<<set $_selectedWardrobe to $wardrobes[$location]>>
<<elseif $multipleWardrobes is "all" and $worn[$_slot].lastTaken isnot undefined>>
<<set $_selectedWardrobe to $wardrobes[$worn[$_slot].lastTaken]>>
<</if>>
<<if $_selectedWardrobe isnot "wardrobe" and $wardrobes[$_selectedWardrobe]>>
<<set $_selectedWardrobe to $wardrobes[$_selectedWardrobe]>>
<<else>>
<<set $_wardrobe to $wardrobe>>
<</if>>
<<run $_wardrobe[$_slot].push(clone($store[$_slot][$_storedIndex]))>>
<<run $store[$_slot].deleteAt($_storedIndex)>>
<</if>>
<</if>>
<</if>>
<</for>>
<<run delete V.outfitTmp[_args[0]]>>
<</if>>
<<elseif _args[0] isnot undefined and clothingInStorage(_args[0]).length gt 0>>
<<storeon _args[0] "noreplace">>
<</if>>
<</widget>>
<<widget "storeloaditem">>
<<set $_item to _args[0]>>
<<set $_slot to _args[1]>>
<<if $_item isnot undefined>>
<<set $_stored to $store[$_slot].find(item => item.name is $_item.name)>>
<<if $_stored>>
<<set $worn[$_slot] to clone($_item)>>
<<set $worn[$_slot].location to 0>>
<<set $store[$_slot].deleteAt($store[$_slot].indexOf($_stored))>>
<</if>>
<</if>>
<</widget>>
/* The "storeon..." widgets retrieve the clothing stored with the "...undress" widgets, that weren't put in a wardrobe. */
/* Requires the same argument that was used to store the clothing in order to correctly identify. Optionally accepts a second argument. */
/* Inputting "delete" will destroy the stored item, rather than wear it. */
/* Inputting "check" will set _store_check to 1, for when you want to check whether or not an item exists in a given location. */
/* Inputting "return" will return the item to the wardrobe */
<<widget "storeon">>
<<set _equipSkip to {"over_upper":false, "over_lower":false, "upper":false, "lower":false, "under_upper":false, "under_lower":false, "over_head":false, "head":false, "face":false, "neck":false, "hands":false, "handheld":false, "legs":false, "feet":false}>>
<<set _store_temp to _args[0]>>
<<set _store_option to _args[1] or 0>>
<<for $_slot range setup.clothingLayer.all>>
<<generalStoreon _store_temp $_slot _store_option>>
<</for>>
<</widget>>
<<widget "generalStoreon">>
<<if _args[0] and _args[1]>>
<<set $_location to _args[0]>>
<<set $_slot to _args[1]>>
<<if $store[$_slot] is undefined>>/* Slot not found */<<exit>><</if>>
<<set $_item to $store[$_slot].find(item => item.location is $_location)>>
<<if $_item isnot undefined>>
<<set $_index to $store[$_slot].indexOf($_item)>>
<<if $worn[$_slot].cursed is 1>>
<<elseif _equipSkip isnot undefined and _equipSkip[$_slot] is true>>
<<if $_item.temp is undefined>>
<<set $_selectedWardrobe to $wardrobe>>
<<if $multipleWardrobes>>
<<if ["asylum", "prison"].includes($location)>>
<<set $_selectedWardrobe to $wardrobes[$location]>>
<<elseif $multipleWardrobes is "all" and $worn[$_slot].lastTaken isnot undefined>>
<<set $_selectedWardrobe to $wardrobes[$worn[$_slot].lastTaken]>>
<</if>>
<</if>>
<<set $_selectedWardrobe[$_slot].push(clone($_item))>>
<</if>>
<<set $store[$_slot].deleteAt($_index)>>
<<else>>
<<if _args[2] is "wardrobe" or $wardrobes[_args[2]] isnot undefined>>
<<if !setup.wardrobeSkip.includes($_item.name) and $_item.temp is undefined>>
<<set $_location to clothesReturnLocation($_item)>>
<<set $_selectedWardrobe to ($_location is "wardrobe" ? $wardrobe : $wardrobes[$_location])>>
<<set $_selectedWardrobe[$_slot].push(clone($_item))>>
<</if>>
<<set $store[$_slot].deleteAt($_index)>>
<<elseif _args[2] is "delete">>
<<set $store[$_slot].deleteAt($_index)>>
<<elseif _args[2] is "return">>
<<if !setup.wardrobeSkip.includes($_item.name) and $_item.temp is undefined>>
<<set $wardrobe[$_slot].push(clone($_item))>>
<</if>>
<<set $store[$_slot].deleteAt($_index)>>
<<run delete V.outfitTmp[_args[0]]>>
<<elseif _args[2] is "check">>
<<set _store_check to 1>>
<<else>>
<<set $_location to clothesReturnLocation($worn[$_slot])>>
<<generalUndress $_location $_slot>>
<<if $_item.name isnot "naked">>
<<if $_item.temp is undefined>>
<<set $worn[$_slot] to clone($_item)>>
<<set $worn[$_slot].location to 0>>
<<else>>
<<searchWardrobeForItem $_slot $_index>>
<<generalWearFromWardrobe $_slot _wardrobeId>>
<</if>>
<</if>>
<<set $store[$_slot].deleteAt($_index)>>
<</if>>
<</if>>
/* todo: find a way to save naked into outfits */
<</if>>
<</if>>
<</widget>>
<<widget "storeonoverupper">>
<<generalStoreon _args[0] "over_upper" _args[1]>>
<</widget>>
<<widget "storeonoverlower">>
<<generalStoreon _args[0] "over_lower" _args[1]>>
<</widget>>
<<widget "storeonupper">>
<<generalStoreon _args[0] "upper" _args[1]>>
<</widget>>
<<widget "storeonlower">>
<<generalStoreon _args[0] "lower" _args[1]>>
<</widget>>
<<widget "storeonunderupper">>
<<generalStoreon _args[0] "under_upper" _args[1]>>
<</widget>>
<<widget "storeonunderlower">>
<<generalStoreon _args[0] "under_lower" _args[1]>>
<</widget>>
<<widget "storeonoverhead">>
<<generalStoreon _args[0] "over_head" _args[1]>>
<</widget>>
<<widget "storeonhead">>
<<generalStoreon _args[0] "head" _args[1]>>
<</widget>>
<<widget "storeonface">>
<<generalStoreon _args[0] "face" _args[1]>>
<</widget>>
<<widget "storeonneck">>
<<generalStoreon _args[0] "neck" _args[1]>>
<</widget>>
<<widget "storeonhands">>
<<generalStoreon _args[0] "hands" _args[1]>>
<</widget>>
<<widget "storeonhandheld">>
<<generalStoreon _args[0] "handheld" _args[1]>>
<</widget>>
<<widget "storeonlegs">>
<<generalStoreon _args[0] "legs" _args[1]>>
<</widget>>
<<widget "storeonfeet">>
<<generalStoreon _args[0] "feet" _args[1]>>
<</widget>>
<<widget "dry">>
<<set $upperwet to 0>><<set $lowerwet to 0>><<set $underlowerwet to 0>><<set $underupperwet to 0>>
<</widget>>
<<widget "dry_full">>
<<dry>>
<<set $upperwetstage to 0>><<set $lowerwetstage to 0>><<set $underupperwetstage to 0>><<set $underlowerwetstage to 0>>
<</widget>>
/*The "searchWardrobeForItem" widget searches the wardrobe for an item that matches a given item stored somewhere else, the argument are as follows; slot, item index.*/
<<widget "searchWardrobeForItem">>
<<set _slot to _args[0]>>
<<set _wearId to _args[1]>>
<<unset _wardrobeId>><<unset _item>><<unset _brokenId>><<unset _secondChoice>>
<<set $_selectedWardrobe to selectWardrobe()>>
<<if _wearId gte 0>>
<<set _item to $store[_slot][_wearId]>>
<</if>>
<<for _j to 0; _j lt $_selectedWardrobe[_slot].length; _j++>>
<<set $_selectedItem to $_selectedWardrobe[_slot][_j]>>
<<if _item.name is $_selectedItem.name and _item.colour is $_selectedItem.colour and _item.accessory_colour is $_selectedItem.accessory_colour>>
<<set _matched to (_item.colour isnot "custom") + (_item.accessory is 0 or _item.accessory_colour isnot "custom")>>
<<if _item.colourCustom isnot undefined and _item.colourCustom is $_selectedItem.colourCustom>>
<<set _matched++>>
<</if>>
<<if _item.accessory_colourCustom isnot undefined and _item.accessory_colourCustom is $_selectedItem.accessory_colourCustom>>
<<set _matched++>>
<</if>>
<<if _matched is 2>>
<<if $_selectedItem.outfitPrimary isnot undefined>>
<<set _matched to 0>>
<<for _labelWW, _valueWW range $_selectedItem.outfitPrimary>>
<<if _item.outfitPrimary[_labelWW] is _valueWW>>
<<set _matched++>>
<</if>>
<</for>>
<<if _matched is Object.keys($_selectedItem.outfitPrimary).length>>
<<set _wardrobeId to _j>>
<<break>>
<<else>>
<<set _secondChoice to _j>>
<</if>>
<<else>>
<<set _wardrobeId to _j>>
<<break>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if _wardrobeId is undefined and _secondChoice isnot undefined>>
<<set _wardrobeId to clone(_secondChoice)>>
<</if>>
<</widget>>
/*The "generalWearFromWardrobe" widget allows the player to equip a specific item from the wardrobe, the argument are as follows; slot, item index.*/
<<widget "generalWearFromWardrobe">>
<<set _slot to _args[0]>>
<<set _wearId to _args[1]>>
<<set _slimePrevent to setup.clothingLayer.torso_inner>>
<<set $_selectedWardrobe to selectWardrobe()>>
<<unset _cursedPrevent>><<unset _outfitPieceIds>><<unset _item>>
<<set _wornOutfitPrimary to $worn[_slot].outfitPrimary>>
<<if $worn[_slot].cursed is 1>>
당신은 <<trClothes _slot $worn[_slot].name "name" "을">>_trResult 벗으려 했지만 실패한다. <<cursedtext $worn[_slot].name>>
<br>
<<set _cursedPrevent to true>>
<</if>>
<<if _wornOutfitPrimary isnot undefined>>
<<for _labelWW, _valueWW range _wornOutfitPrimary>>
<<if $worn[_labelWW].cursed is 1 and _cursedPrevent isnot true>>
<<capture _labelWW>>
<<cursedtext $worn[_labelWW].name>>
<</capture>>
<<set _cursedPrevent to true>>
<</if>>
<</for>>
<</if>>
<<if _cursedPrevent isnot true>>
<<if _wearId gte 0>>
<<set _item to $_selectedWardrobe[_slot][_wearId]>>
<</if>>
/*Prevent equip when preggy*/
<<if _wearId gte 0 and playerBellySize() gte 12 and _item.type.includes("constricting")>>
<<if _item.type.includes("chest_bind")>>
<span class="red">당신의 임신한 몸은 <<trClothes _slot _item.name "name" "을">>_trResult 입기에는 너무 민감하다.</span>
<<else>>
<span class="red">당신의 <<bellyDescription_ un "pc">> <<trClothes _slot _item.name "name" "을">>_trResult 입기에는 너무 크다.</span>
<</if>>
<br>
<<continue>>
<</if>>
/*Prevent equip when the ear slime doesn't allow it*/
<<if _wearId gte 0 and _slimePrevent.includes(_slot) and $earSlime.corruption gte 10>>
<<if $daily.corruptionSlimeClothes is undefined>>
<<set _baseCorruption to (($earSlime.corruption / 2) + ($earSlime.growth / 2))>>
<<set $daily.corruptionSlimeClothes to random(_baseCorruption * 5, _baseCorruption * 25) - currentSkillValue('willpower')>>
<</if>>
<<if ((["prison", "asylum"].includes($location) and _item.reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 1000)) or (_item.reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 500)) and !(_item.type.includesAny("school") and Time.schoolDay)) and !_item.type.includesAny("event")>>
<span class="red">당신은 <<trSearchClothes _item.name "name" "을">>_trResult 입으려고 했지만, 귓속의 슬라임이 허락하지 않는다.</span>
<br>
<<continue>>
<</if>>
<</if>>
/*Finds any outfit pieces and records the Ids*/
<<if _item isnot undefined>>
<<set _outfitPrimary to _item.outfitPrimary>>
<<if _outfitPrimary isnot undefined>>
<<set _outfitPieceIds to {}>>
<<for _labelWW, _valueWW range _outfitPrimary>>
<<if _valueWW isnot "broken" and _valueWW isnot "split">>
<<for _j to 0; _j lt $_selectedWardrobe[_labelWW].length; _j++>>
<<if $_selectedWardrobe[_labelWW][_j].name is _valueWW and _item.colour is $_selectedWardrobe[_labelWW][_j].colour and _item.accessory_colour is $_selectedWardrobe[_labelWW][_j].accessory_colour>>
<<if $_selectedWardrobe[_labelWW][_j].outfitSecondary[1] isnot _item.name>>
<<continue>>
<</if>>
<<set _matched to 0>>
<<if $_selectedWardrobe[_labelWW][_j].colour isnot "custom">>
<<set _matched++>>
<<elseif _item.colourCustom isnot undefined and $_selectedWardrobe[_labelWW][_j].colourCustom isnot undefined>>
<<if _item.colourCustom is $_selectedWardrobe[_labelWW][_j].colourCustom>>
<<set _matched++>>
<</if>>
<</if>>
<<if $_selectedWardrobe[_labelWW][_j].accessory is 0 or $_selectedWardrobe[_labelWW][_j].accessory_colour isnot "custom">>
<<set _matched++>>
<<elseif _item.accessory_colourCustom isnot undefined and $_selectedWardrobe[_labelWW][_j].accessory_colourCustom isnot undefined>>
<<if _item.accessory_colourCustom is $_selectedWardrobe[_labelWW][_j].accessory_colourCustom>>
<<set _matched++>>
<</if>>
<</if>>
<<if _matched is 2>>
<<set _outfitPieceIds[clone(_labelWW)] to clone(_j)>>
<<if _equipSkip isnot undefined>>
<<set _equipSkip[_labelWW] to true>>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</for>>
<<if Object.keys(_outfitPieceIds).length is 0>>
<<unset _outfitPieceIds>>
<</if>>
<</if>>
<</if>>
<<unset _outfitPrimary>>
<<if _wearId gte 0>>
/*Equip the relating items*/
<<generalUndress $wardrobe_location _slot>>
<<if _outfitPieceIds isnot undefined>>
<<for _labelWW, _valueWW range _outfitPieceIds>>
<<generalUndress $wardrobe_location `clone(_labelWW)`>>
<<set $worn[clone(_labelWW)] to clone($_selectedWardrobe[clone(_labelWW)][clone(_valueWW)])>>
<<set $worn[clone(_labelWW)].lastTaken to "wardrobe">>
<<set $_selectedWardrobe[_labelWW].deleteAt(_valueWW)>>
<</for>>
<</if>>
<<set $worn[_slot] to clone($_selectedWardrobe[_slot][_wearId])>>
<<set $worn[_slot].lastTaken to "wardrobe">>
<<set $_selectedWardrobe[_slot].deleteAt(_wearId)>>
<</if>>
<</if>>
<</widget>>
<<widget "outfitChecksExposed">>
<<set _underNakedExposed to ($worn.under_lower.exposed isnot 0 and $worn.under_upper.exposed isnot 0)>>
<<set _middleNakedExposed to ($worn.lower.exposed isnot 0 and $worn.upper.exposed isnot 0)>>
<<set _overNakedExposed to ($worn.over_lower.exposed isnot 0 and $worn.over_upper.exposed isnot 0)>>
<<set _toplessExposed to ($worn.over_upper.exposed isnot 0 and $worn.upper.exposed isnot 0 and $worn.under_upper.exposed isnot 0)>>
<<set _bottomlessExposed to ($worn.over_lower.exposed isnot 0 and $worn.lower.exposed isnot 0 and $worn.under_lower.exposed isnot 0)>>
<<set _fullyNakedExposed to (_toplessExposed and _bottomlessExposed)>>
<</widget>>
<<widget "otherOutfitChecks">>
<<set _otherOutfits to {
over_head:false,
head:false,
neck:false,
face:false,
hands:false,
handheld:false,
legs:false,
feet:false,
genitals:false,
}>>
<<for $_label, $_value range _otherOutfits>>
<<if $worn[$_label].outfitSecondary is undefined>>
<<elseif $worn[$_label].outfitSecondary[1] is "broken" or $worn[$_label].outfitSecondary[1] is "split">>
<<else>>
<<set _otherOutfits[$_label] to true>>
<</if>>
<</for>>
<</widget>>
<<widget "noClothingCheck">>
<<set _nude to Object.keys($worn).every(slot => ["butt_plug", "genitals"].includes(slot) or $worn[slot].name is "naked")>>
<</widget>>
<<widget "updateWornClothingLocation">>
<<if $wardrobes[_args[0]]>>
<<for $_label, $_value range $worn>>
<<if typeof $_value is "object">>
<<set $_value.lastTaken to _args[0]>>
<<else>>
<!-- Expanded error handling here to help with understanding an intermittent issue. If a bug is squashed relating to an undefined $worn entry, this error handler may become redundant. -->
<<error {
message : `Expected an object in $worn[${$_label}].`,
source : `Location: ${Utils.GetStack()}.\nLabel: ${$_label}. Value: ${$_value}. Wardrobe: ${_args[0]}.`
}>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "damageClothing">>
<<if _args[0] is "face" and _args[1]>>
<<set $worn.face.integrity -= _args[1]>>
<<if $worn.face.integrity lt 0>>
<<trClothes "face" $worn.face.name "name" "이">><<set $_mask to _trResult>>
<<faceruined>><<set $worn.face.type.push("broken")>>
<span class="red">당신의 $_mask 조각나 부서진다!</span>
<</if>>
<</if>>
<</widget>>
<<widget "damageFaceCover">>
<<if _args[1] and _args[1] is "struggle" and $worn.face.cursed isnot 1>>
<<set $worn.face.integrity -= _args[0]>>
<<elseif _args[0] and $worn.face.cursed isnot 1>>
<<set $worn.face.integrity -= _args[0]>>
<<if $worn.face.integrity lte 0>>
<span class="red">당신의 <<worn_face_name_ i>> 조각나 부서진다!</span>
<<faceruined>><<set $worn.face.type.push("broken")>>
<</if>>
<</if>>
<</widget>>
<<widget "getDressedList">>
<<set _slots to []>>
<<for _slot range setup.clothes_all_slots>>
<<if $carried[_slot].name isnot "naked">>
<<if $carried[_slot].outfitSecondary>>
<<if $carried[_slot].outfitSecondary[0].name is $carried[_slot].outfitSecondary[1]>>
<<set _slots.pushUnique(_slot)>>
<</if>>
<<else>>
<<set _slots.pushUnique(_slot)>>
<</if>>
<</if>>
<</for>>
<<for _item range _slots>>
<<capture _item, _slots>>
<<link [[`${trClothes(_slots, carried[_item].name, "name", "을"} 몸에 걸친다`|$passage]]>>
<<if $worn.upper.outfitSecondary and $worn.upper.outfitSecondary[0] is $worn.upper.outfitSecondary[1] and _item is "upper" or _item is "lower">>
<<upperruined>>
<</if>>
<<run _slots.delete(_item)>>
<<generalOn _item $carried[_item].index>>
<</link>>
<</capture>>
<br>
<</for>>
<br>
<<if _slots.length gt 1>>
<<link [[옷을 전부 입는다|$passage]]>><<clotheson>><</link>>
<br>
<</if>>
<</widget>>
<<widget "peppersprays">>
<<if $options.pepperSprayDisplay isnot "none">>
<div tooltip="<span class='def'>후추 스프레이: $spray / $spraymax</span>" id="pepper-sprays" class="pepper-sprays">
<!-- Compact style (dots) -->
<<if $spraymax gt 1 and ($options.pepperSprayDisplay is "compact" or $spraymax gt 7)>>
<div class="pepper-sprays-dots">
<<for _i to 1; _i lte $spraymax; _i++>>
<<if $spray gte _i>>
<div class="pepper-spray-dot-full"></div>
<<else>>
<div class="pepper-spray-dot-empty"></div>
<</if>>
<</for>>
</div>
<!-- "Sprays" style (up to 7 sprays, or 5 if renderer is "both") -->
<<else>>
<<for _i to 1; _i lte $spraymax; _i++>>
<<if $spray gte _i>>
<img draggable="false" src="img/ui/pepperspray.png">
<<else>>
<img draggable="false" src="img/ui/emptyspray.png">
<</if>>
<</for>>
<</if>>
</div>
<</if>>
<</widget>>
<<widget "condomsSidebar">>
<<if $condomLvl gte 1 and $options.condomsDisplay isnot "none" and $condoms isnot null and $condoms isnot undefined>>
<div tooltip="<span class='meek'>소지한 콘돔: $condoms</span>" id="condoms-sidebar" class="condoms-sidebar">
<img draggable="false" src="img/ui/condom.png">
</div>
<div id="condoms-sidebar-text" class="condoms-sidebar-text">
$condoms x
</div>
<</if>>
<</widget>><<widget "actionsanustopenis">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif $NPCList[_j].stance isnot "topface">>
<<if $anusactiondefault is "anustopenis">>
| <label><span class="sub"><<hisPost "의">> 자지에 올라탄다</span> <<radiobutton "$anusaction" "anustopenis" checked>><<analdifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 자지에 올라탄다</span> <<radiobutton "$anusaction" "anustopenis">><<analdifficulty>> <<combatpromiscuous5>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "actionsanustopenisnew">>
<<if $NPCList[$anustarget].penis is 0>>
<<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif $NPCList[$anustarget].stance isnot "topface" and ($enemytype isnot "man" or ($NPCList[$anustarget].location.genitals is 0 and $NPCList[$anustarget].location.head isnot "genitals"))>>
<<set _penis to (npcHasStrapon($anustarget) ? "페니스 밴드 자지" : "자지")>>
<<if $NPCList[$anustarget].chastity.penis.includes("chastity")>>
<<trClothes "genitals" $NPCList[$anustarget].chastity.penis "name" "에">><<set _anusaction[$NPCList[$anustarget].pronouns.his + " " + _trResult +" 올라탄다"] to "anustopenis">>
<<else>>
<<set _anusaction[$NPCList[$anustarget].pronouns.his + " " + _penis + "에 올라탄다"] to "anustopenis">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanuspenisfuck">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if playerChastity("anus")>>
<!-- Do Nothing -->
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is "anusentrance" or $NPCList[_j].penis is "anusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<if $anusactiondefault is "anuspenisfuck">>
| <label><span class="sub"><<hisPost "의">> 자지를 받아들인다</span> <<radiobutton "$anusaction" "anuspenisfuck" checked>> <<combatpromiscuous5>><<analvirginitywarning>><<NPCvirginitywarning $NPCList[_j].fullDescription "penile">></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 자지를 받아들인다</span> <<radiobutton "$anusaction" "anuspenisfuck">> <<combatpromiscuous5>><<analvirginitywarning>><<NPCvirginitywarning $NPCList[_j].fullDescription "penile">></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "actionsanuspenisfucknew">>
<<if playerChastity("anus")>>
<!-- Do Nothing -->
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<<if $NPCList[$anustarget].penis is "anusentrance" or $NPCList[$anustarget].penis is "anusimminent">>
<<if $consensual is 1 and (($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore) or $NPCList[$anustarget].chastity.penis.includes("chastity")>>
<!-- Do Nothing -->
<<else>>
<<set _penis to (npcHasStrapon($anustarget) ? "페니스 밴드 자지" : "자지")>>
<<set _anusaction[$NPCList[$anustarget].pronouns.his + " " + _penis + "를 받아들인다"] to "anuspenisfuck">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanuspenisdoublefuck">>
<<if playerChastity("anus")>>
<!-- Do Nothing -->
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<<if $consensual is 1 and (($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore) or $awareness lt 300>>
<!-- Do Nothing -->
<<else>>
<<if $NPCList[$anustarget].penis is "anusdouble" or $NPCList[$anustarget].penis is "anusimminentdouble" or $NPCList[$anustarget].chastity.penis.includes("chastity")>>
<<silently>><<penis_ rul $NPCList[$anusdoubletarget].penisdesc>><</silently>><<set _anusaction[$NPCList[$anusdoubletarget].pronouns.his + " " + _trResult + " 받아들인다"] to "anuspenisdoublefuck">>
<<elseif $NPCList[$anusdoubletarget].penis is "anusdouble" or $NPCList[$anusdoubletarget].penis is "anusimminentdouble" or $NPCList[$anusdoubletarget].chastity.penis.includes("chastity")>>
<<silently>><<penis_ rul $NPCList[$anustarget].penisdesc>><</silently>><<set _anusaction[$NPCList[$anustarget].pronouns.his + " " + _trResult + " 받아들인다"] to "anuspenisdoublefuck">>
<<elseif !($NPCList[$anustarget].chastity.penis.includes("chastity") and $NPCList[$anusdoubletarget].chastity.penis.includes("chastity"))>>
<<set _anusaction["그들의 자지를 둘 다 받아들인다"] to "anuspenisdoublefuck">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanusMouthEntrance">>
<<if $NPCList[$anustarget].mouth is "anusentrance">>
<<if $consensual is 1 and $promiscuity lt 0 and !$promiscuityIgnore>>
<<else>>
<<set _anusaction[$NPCList[$anustarget].pronouns.his + " 입을 엉덩이로 누른다"] to "bottombay">>
<</if>>
<<set _anusaction[$NPCList[$anustarget].pronouns.his + " 얼굴에 문지른다"] to "othermouthtease">>
<</if>>
<</widget>>
<<widget "actionsanusMouthImminent">>
<<if $NPCList[$anustarget].mouth is "anusimminent">>
<<set _anusaction[$NPCList[$anustarget].pronouns.his + " 입술에 비빈다"] to "othermouthrub">>
<<set _anusaction["밀어낸다"] to "othermouthescape">>
<</if>>
<</widget>>
<<widget "actionsanusMouthPenetration">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _anusaction["협조한다"] to "othermouthcooperate">>
<<else>>
<<set _anusaction["허리를 흔든다"] to "othermouthcooperate">>
<</if>>
<</widget>>
<<widget "actionsanusHandEntrance">>
<<if $NPCList[$anustarget].lefthand is "anusentrance" or $NPCList[$anustarget].righthand is "anusentrance">>
<<if $consensual is 1 and $promiscuity lt 0 and !$promiscuityIgnore>>
<<else>>
<<set _anusaction["엉덩이살로 " + $NPCList[$anustarget].pronouns.his + " 손을 잡는다"] to "bottomhandbay">>
<</if>>
<<set _anusaction["항문을 " + $NPCList[$anustarget].pronouns.his + " 손가락에 비빈다"] to "handtease">>
<</if>>
<</widget>>
<<widget "actionsanusHandPenetration">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _anusaction["협조한다"] to "handcooperate">>
<<else>>
<<set _anusaction["하는대로 둔다"] to "handtake">>
<<set _anusaction["허리를 흔든다"] to "handcooperate">>
<</if>>
<</widget>>
<<widget "actionsanusPenisEntrance">>
<<actionsanuspenisfucknew>>
<<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man") and !$promiscuityIgnore>>
<<else>>
<<set _anusaction["엉덩이로 자지를 떼어 놓는다"] to "penischeeks">>
<</if>>
<<if $vaginause is 0 and !playerChastity("vagina")>>
<<set _anusaction["대신 보지를 권한다"] to "penispussy">>
<</if>>
<<if $vaginaldoubledisable is "f" and $awareness gt 300 and $vaginause is "penis" and $NPCList[$vaginatarget].penissize gte 2 and $NPCList[$anustarget].penissize gte 2 and !playerChastity("vagina") and !["legLock","legLocked"].includes($feetuse)>>
<<set _anusaction["대신 보지 동시 삽입을 권한다"] to "penispussydouble">>
<</if>>
<<set _anusaction["끄트머리를 애태운다"] to "penistease">>
<<if $analdoubledisable is "f" and _secondtarget is true and ($vaginause is 0 or ($vaginause isnot 0 and $vaginause isnot "penisdouble")) and $awareness gte 300 and !["legLock","legLocked"].includes($feetuse)>>
<<if $npc.includes($NPCList[$anusdoubletarget].fullDescription)>>
<<silently>><<trNamedNPC $NPCList[$anusdoubletarget].fullDescription "의">><<set $_trHis to _trResult>><<trPenisdesc $NPCList[$anusdoubletarget].penisdesc "에">><</silently>><<set _anusaction[$_trHis + " " + _trResult + " 올라탄다"] to "anustopenisdouble">>
<<else>>
<<silently>><<trNPCdesc $NPCList[$anusdoubletarget].fullDescription "의">><<set $_trHis to _trResult>><<trPenisdesc $NPCList[$anusdoubletarget].penisdesc "에">><</silently>><<set _anusaction[$_trHis + " " + _trResult + " 올라탄다"] to "anustopenisdouble">>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanusPenisImminent">>
<<actionsanuspenisfucknew>>
<<set _anusaction["문지른다"] to "rub">>
<<if ($consensual is 0 or (hasSexStat("promiscuity", 4) and $enemytype is "man") or (hasSexStat("deviancy", 4) and $enemytype isnot "man")) and currentSkillValue("analskill") gte 800>>
<<set _anusaction[$NPCList[$anustarget].pronouns.him + " 애태운다"] to "penisEdging">>
<</if>>
<<set _anusaction["밀어낸다"] to "escape">>
<</widget>>
<<widget "actionsanusPenisPenetration">>
<<set _anusaction["하는대로 둔다"] to "take">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _anusaction["협조한다"] to "cooperate">>
<<else>>
<<set _anusaction["같이 허리를 흔든다"] to "cooperate">>
<</if>>
<<if ($consensual is 0 or (hasSexStat("promiscuity", 4) and $enemytype is "man") or (hasSexStat("deviancy", 4) and $enemytype isnot "man")) and currentSkillValue("analskill") gte 800>>
<<set _anusaction[$NPCList[$anustarget].pronouns.him + " 애태운다"] to "penisEdging">>
<</if>>
<<if !playerIsPregnant() and canBeMPregnant() and !$player.vaginaExist and playerPregnancyPossibleWith($NPCList[$anustarget]) and $enemyarousal gte $enemyarousalmax and $demon gte 6 and $demonbuild gte 90>>
<<if playerAwareTheyCanBePregnant()>>
<<set _anusaction["강제로 임신시킨다"] to "forceImpregnation">>
<<else>>
<<set _anusaction["?????"] to "forceImpregnation">>
<</if>>
<</if>>
<<if _secondtarget is true and ($vaginause is 0 or ($vaginause isnot 0 and $vaginause isnot "penisdouble")) and $awareness gte 300 and !["legLock","legLocked"].includes($feetuse)>>
<<if $npc.includes($NPCList[$anusdoubletarget].fullDescription)>>
<<silently>><<trNamedNPC $NPCList[$anusdoubletarget].fullDescription "의">><<set $_trHis to _trResult>><<trPenisdesc $NPCList[$anusdoubletarget].penisdesc "에">><</silently>><<set _anusaction[$_trHis + " " + _trResult + " 올라탄다"] to "anustopenisdouble">>
<<else>>
<<silently>><<trNPCdesc $NPCList[$anusdoubletarget].fullDescription "의">><<set $_trHis to _trResult>><<trPenisdesc $NPCList[$anusdoubletarget].penisdesc "에">><</silently>><<set _anusaction[$_trHis + " " + _trResult + " 올라탄다"] to "anustopenisdouble">>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanusPenisDoubleEntrance">>
<<actionsanuspenisdoublefuck>>
<<set _anusaction["끄트머리를 애태운다"] to "penisdoubletease">>
<<if $vaginause is 0 and !playerChastity("vagina")>>
<<set _anusaction["대신 보지를 권한다"] to "penispussydap">>
<</if>>
<</widget>>
<<widget "actionsanusPenisDoubleImminent">>
<<actionsanuspenisdoublefuck>>
<<set _anusaction["문지른다"] to "rub">>
<<if ($consensual is 0 or (hasSexStat("promiscuity", 5) and $enemytype is "man") or (hasSexStat("deviancy", 5) and $enemytype isnot "man")) and currentSkillValue("analskill") gte 800>>
<<set _anusaction[$NPCList[$anustarget].pronouns.him + " 애태운다"] to "penisDoubleEdging">>
<</if>>
<<set _anusaction["밀어낸다"] to "doubleescape">>
<</widget>>
<<widget "actionsanusPenisDoublePenetration">>
<<set _anusaction["하는대로 둔다"] to "doubletake">>
<<if $consensual is 0 or ($promiscuity lte 74 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 74 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _anusaction["협조한다"] to "doublecooperate">>
<<else>>
<<set _anusaction["같이 허리를 흔든다"] to "doublecooperate">>
<<if $NPCList[$anustarget].penis isnot "anusdouble" or $NPCList[$anusdoubletarget].penis isnot "anusdouble">>
<<set _anusaction["두번째 자지를 받아들인다"] to "anuspenisdoublefuck">>
<</if>>
<</if>>
<<if ($consensual is 0 or (hasSexStat("promiscuity", 5) and $enemytype is "man") or (hasSexStat("deviancy", 4) and $enemytype isnot "man")) and currentSkillValue("analskill") gte 800>>
<<set _anusaction[$NPCList[$anustarget].pronouns.him + " 애태운다"] to "penisDoubleEdging">>
<</if>>
<</widget>>
<<widget "actionsanusFaceAgainstAnus">>
<<set _anusaction["문지른다"] to "otherMouthAnusRub">>
<<set _anusaction["멈춘다"] to "otherMouthAnusStop">>
<</widget>>
<<widget "actionsanusHandAgainstAnus">>
<<set _anusaction["문지른다"] to "handAnusRub">>
<<set _anusaction["멈춘다"] to "handAnusStop">>
<</widget>>
<<widget "actionsanusPenisAgainstAnus">>
<<set _anusaction["문지른다"] to "otherAnusRub">>
<<set _anusaction["멈춘다"] to "otherAnusStop">>
<</widget>><<widget "effectsanustopenis">>
<<if $anusaction is "anustopenis">>
<<personselect $anustarget>>
<<set $anusaction to 0>><<submission 10>><<analskilluse>><<combatpromiscuity5>>
<<if $anususe is 0>>
<<if combatSkillCheck("anal", $anustarget)>>
<<if $NPCList[$anustarget].penis is 0>>
<<submission 2>><<set $anususe to "penis">><<set $NPCList[$anustarget].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anusactiondefault to "penistease">>
<<if $leftarm is "anus">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm is "anus">>
<<set $rightarm to 0>>
<</if>>
<span class="lblue">당신은 <<combatpersonPost "의">> 위에 올라타 <<his_ yi>> <<npcPenis_ rul $anustarget>> <<bottom_ uro>> 누른다.</span>
<<if $NPCList[$anustarget].type is "plant" and $NPCList[$anustarget].penissize gte 4 and canImpregnateParasite("anus")>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<if $NPCList[$anustarget].condom and $NPCList[$anustarget].condom.willUse is true and $NPCList[$anustarget].condom.worn is false and !$NPCList[$anustarget].penisdesc.includes("strap-on")>>
<<if $NPCList[$anustarget].chastity.penis.includes("chastity")>>
<<He_ nun>> 콘돔을 착용하려 하지만, <<his_ yi>> <<trClothes "genitals" $NPCList[$anustarget].chastity.penis "name" "을">> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[$anustarget].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul $anustarget>> <<his_ yi>> 자지에 씌운다.</span>
<<equipNPCCondom $anustarget>>
<</if>>
<</if>>
<<if $enemytype is "beast">><<set $NPCList[$anustarget].stance to "top">><</if>>
<<set $NPCList[$anustarget].location.genitals to "genitals">>
<<else>>
<span class="blue">당신은 <<combatpersons_ yi>> 위에 <<bottom_ uro>> 올라타려 했으나, 그 자지는 이미 사용중이다.</span><<set $anusactiondefault to "anustopenis">>
<</if>>
<<else>>
<span class="blue">당신은 <<combatperson_ yi>> 위에 <<bottom_ uro>> 올라타려 했으나 <<ohe_ ga>> 당신을 밀어낸다.</span><<set $anusactiondefault to "anustopenis">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "effectsanuspenisfuck">>
<<if $anusaction is "anuspenisfuck" and ["anusentrance","anusimminent"].includes($NPCList[$anustarget].penis)>>
<<set $anusaction to 0>><<submission 20>><<analskilluse>><<combatpromiscuity5>>
<<if $anusWetness + (currentSkillValue("analskill") / 10) gte ($NPCList[$anustarget].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<set $anusactiondefault to "cooperate">>
<<if $player.virginity.anal isnot true>>
<<set $NPCList[$anustarget].penis to "anus">>
<<anus_lube_text>> <span class="pink">당신은 <<analtext>> <<personselect $anustarget>><<combatpersonPost "의">> <<trPenisdesc $NPCList[$anustarget].penisdesc "에">>_trResult 대고 <<bottomPost "을">> 눌러, 깊숙한 곳까지 받아들인다.</span>
<<switch $NPCList[$anustarget].penissize>>
<<case 5>>
<span class="lewd">보통은 신음을 하겠지만, 순전히 그 크기 때문에 들이마셨던 공기가 전부 빠져나갔다.</span>
<<case 4>>
<span class="lewd">엉덩이가 <<hisPost "의">> 자지에 맞추어 늘어나는 동안 당신은 몸을 떤다.</span>
<<case 1>>
<span class="lewd">너무 작아서 딱히 느낌도 없다.</span>
<<default>>
<span class="lewd">남근이 몸 안에 침범하자 당신은 몸을 떤다.</span>
<</switch>>
<<sex 30 "anus" $anustarget>><<takeNPCVirginity $anustarget "penile">><<analstat>><<raped>><<anusraped>><<set $anusstate to "penetrated">>
<<elseif $player.virginity.anal is true>>
<<set $NPCList[$anustarget].penis to "anus">>
<<anus_lube_text>> <span class="pink">당신은 <<analtext>> <<personselect $anustarget>><<combatpersonsPost "의">> <<trPenisdesc $NPCList[$anustarget].penisdesc "에">>_trResult 대고,</span> <span class="red">당신의 처녀 <<bottom_ ul>></span><span class="pink"> 눌러, 깊숙한 곳까지 받아들인다.</span>
<<switch $NPCList[$anustarget].penissize>>
<<case 5>><span class="red">보통은 신음을 하겠지만, 순전히 침범한 남근의 크기 때문에 생각을 하거나 숨을 쉴 겨를이 사라졌다.</span>
<<case 4>><span class="red">엉덩이가 <<hisPost "의">> 자지에 맞추어 어떻게든 늘어나려는 동안 당신은 비명을 내지른다.</span>
<<case 1>><span class="red"><<bottomPost "이">> 이런 식으로 범해지는 건 이번이 처음이지만, <<hisPost "의">> 자지가 너무 작아 느낌조차 없다.</span>
<<default>><span class="red"><<bottomPost "이">> 처음으로 범해지는 동안 당신은 숨을 헐떡인다.</span>
<</switch>>
<<sex 100 "anus" $anustarget>><<takeVirginity $NPCList[$anustarget].fullDescription "anal">><<takeNPCVirginity $anustarget "penile">><<bruise anus>><<analstat>><<violence 30>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<set $speechanusvirgin to 1>>
<</if>>
<<else>>
당신은 <<analtext>> <<bottomPost "을">> <<personselect $anustarget>><<combatpersonsPost "의">> <<trPenisdesc $NPCList[$anustarget].penisdesc "에">>_trResult 대고 누르지만, <span class="blue">안에 받아들이는데에는 실패한다.</span> <<HisPost "의">> 자지는 각도를 틀어 당신의 엉덩이골에 문지른다.
<<sex 20 "anus" $anustarget>><<analstat>><<set $anusactiondefault to "anuspenisfuck">>
<</if>>
<</if>>
<</widget>>
<<widget "effectsanustopenisdouble">>
<<if $anusaction is "anustopenisdouble">><<set $anusaction to 0>><<submission 10>><<analskilluse>><<combatpromiscuity5>>
<<if combatSkillCheck("anal", $anusdoubletarget)>>
<<submission 2>><<set $anususe to "penisdouble">><<set $NPCList[$anusdoubletarget].penis to "anusentrancedouble">><<set $anusstate to "doubleentrance">>
<<if $NPCList[$anustarget].penis is "anusimminent">>
<<set $NPCList[$anustarget].penis to "anusimminentdouble">>
<<set $anusstate to "doubleimminent">>
<<elseif $NPCList[$anustarget].penis is "anusentrance">>
<<set $NPCList[$anustarget].penis to "anusentrancedouble">>
<<set $anusstate to "doubleentrance">>
<<else>>
<<set $NPCList[$anustarget].penis to "anusdouble">>
<<set $anusstate to "doublepenetrated">>
<</if>>
<<if $leftarm is "anus">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm is "anus">>
<<set $rightarm to 0>>
<</if>>
<span class="lblue">당신은 <<personselect $anusdoubletarget>><<combatpersonPost "의">> 위에 올라타 <<his_ yi>> <<npcPenis_ rul $anusdoubletarget>> 당신의 <<bottomPost "으로">> 눌러, <<personselect $anustarget>><<combatpersons_ yi>> <<npcPenisSimplePost $anustarget>>에 동참시킨다.</span>
<<if $NPCList[$anusdoubletarget].condom and $NPCList[$anusdoubletarget].condom.willUse is true and $NPCList[$anusdoubletarget].condom.worn is false and !$NPCList[$anusdoubletarget].penisdesc.includes("strap-on")>>
<<if $NPCList[$anusdoubletarget].chastity.penis.includes("chastity")>>
<<He_ nun>> 콘돔을 착용하려 하지만, <<his_ yi>> <<trClothes "genitals" $NPCList[$anusdoubletarget].chastity.penis "name" "을">> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[$anusdoubletarget].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul $anusdoubletarget>> <<his_ yi>> 자지에 씌운다.</span>
<<equipNPCCondom $anusdoubletarget>>
<</if>>
<</if>>
<<if $enemytype is "beast">><<set $NPCList[$anusdoubletarget].stance to "top">><</if>>
<<set $NPCList[$anusdoubletarget].location.genitals to "genitals">><<set $anusactiondefault to "penisdoubletease">>
<<else>>
<span class="blue">당신은 <<personselect $anusdoubletarget>><<combatpersonPost>> 위에 올라타려 했으나 <<ohePost "이">> 당신을 밀어낸다.</span><<set $anusactiondefault to "anustopenisdouble">>
<</if>>
<</if>>
<</widget>>
<<widget "effectsanuspenisdoublefuck">>
<<if $anusaction is "anuspenisdoublefuck">>
<<set $anusaction to 0>><<submission 20>><<analskilluse>><<combatpromiscuity5>>
<<set _doublepenissize to $NPCList[$anustarget].penissize>>
<<set _npcA to $anustarget>>
<<set _npcB to $anusdoubletarget>>
<<set _npcdicksizeA to $NPCList[_npcA].penissize>>
<<set _npcdicksizeB to $NPCList[_npcB].penissize>>
<<if _npcdicksizeA gte _npcdicksizeB>>
<<set _doublepenissize to (_npcdicksizeA+1)>>
<<else>>
<<set _doublepenissize to (_npcdicksizeB+1)>>
<</if>>
<<if _doublepenissize gt 5>> /* Ensure combined they're not larger than the largest possible phallus */
<<set _doublepenissize to 5>>
<</if>>
<<if $anusWetness + (currentSkillValue("analskill") / 10) gte (_doublepenissize * 15) + random(1, 40) or random(1, 3) is 2>>
<<set $anusactiondefault to "doublecooperate">>
<<if $player.virginity.anal isnot true>>
<<set $NPCList[$anustarget].penis to "anusdouble">>
<<set $NPCList[$anusdoubletarget].penis to "anusdouble">>
<<anus_lube_text>> <span class="pink">당신은 <<analtext>> <<NPCdesc_ yi $NPCList[$anustarget].fullDescription>> <<penisdesc_ wa $NPCList[$anustarget].penisdesc>> <<NPCdesc_ yi $NPCList[$anusdoubletarget].fullDescription>> <<trPenisdesc $NPCList[$anusdoubletarget].penisdesc "에">>_trResult 대고 <<bottomPost "을">> 눌러, 깊숙한 곳까지 받아들인다.</span>
<<switch _doublepenissize>>
<<case 5>>
<span class="lewd">보통은 신음을 하겠지만, 순전히 두 자지의 크기 때문에 들이마셨던 공기가 전부 빠져나갔다.</span>
<<case 4>>
<span class="lewd">엉덩이가 두 자지의 크기에 맞추어 늘어나는 동안 당신은 몸을 떤다.</span>
<<default>>
<span class="lewd">남근들이 몸 안에 침범하자 당신은 몸을 떤다.</span>
<</switch>>
<<sex 15 "anus" $anustarget>><<sex 15 "anus" $anusdoubletarget>><<takeNPCVirginity $anustarget "penile">><<takeNPCVirginity $anusdoubletarget "penile">><<analstat>><<analdoublestat>><<raped>><<anusraped>><<set $anusstate to "doublepenetrated">>
<<elseif $player.virginity.anal is true>>
<<set $NPCList[$anustarget].penis to "anusdouble">>
<<set $NPCList[$anusdoubletarget].penis to "anusdouble">>
<<anus_lube_text>> <span class="pink">당신은 <<analtext>> <<NPCdesc_ yi $NPCList[_npcA].fullDescription>> <<trPenisdesc $NPCList[_npcA].penisdesc "와">>_trResult <<NPCdesc_ yi $NPCList[_npcB].fullDescription>> <<trPenisdesc $NPCList[_npcB].penisdesc "에">>_trResult 대고 </span> <span class="red">처녀 <<bottomPost "을">></span><span class="pink"> 눌러, 깊숙한 곳까지 받아들인다.</span>
<<switch _doublepenissize>>
<<case 5>><span class="red">보통은 신음을 하겠지만, 순전히 침범한 남근들의 크기 때문에 생각을 하거나 숨을 쉴 겨를이 사라졌다.</span>
<<case 4>><span class="red">엉덩이가 두 자지의 크기에 맞추어 어떻게든 늘어나려는 동안 당신은 비명을 내지른다.</span>
<<default>><span class="red"><<bottomPost "이">> 처음으로 범해지는 동안 당신은 숨을 헐떡인다.</span>
<</switch>>
<<set _mydesc to ($NPCList[$anustarget].fullDescription + " and " + $NPCList[$anusdoubletarget].fullDescription)>>
<<sex 50 "anus" $anustarget>><<sex 50 "anus" $anusdoubletarget>><<takeVirginity _mydesc "anal">><<takeNPCVirginity $anustarget "penile">><<takeNPCVirginity $anusdoubletarget "penile">><<bruise anus>><<analstat>><<analdoublestat>><<violence 30>><<raped>><<anusraped>><<set $anusstate to "doublepenetrated">><<set $speechanusvirgin to 1>>
<</if>>
<span class="pink">당신의 몸이 두 자지를 받아들이느라 벌벌 떨리며 당신의 <<nipples_ ga>> 딱딱해진다.</span>
<<else>>
당신은 <<analtext>> <<bottomPost "을">> 그들의 자지에 대고 누르지만, <span class="blue">안에 받아들이는데에는 실패한다.</span> 그들의 자지는 각도를 틀어 당신의 엉덩이골에 문지른다.
<<sex 10 "anus" $anustarget>><<sex 10 "anus" $anusdoubletarget>><<analstat>><<analdoublestat>><<set $anusactiondefault to "anuspenisdoublefuck">>
<</if>>
<</if>>
<</widget>><<widget "feetgrab">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<set _xx to $enemyno-1>>
<<if _xx is -1>>
<<set _stanceCheck to 0>>
<<else>>
<<set _stanceCheck to $NPCList[_xx].stance>>
<</if>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif _stanceCheck isnot "topface">>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $feetactiondefault is "grab">>
| <label><span class="sub"><<hisPost "의">> 자지를 잡는다</span> <<radiobutton "$feetaction" "grab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 자지를 잡는다</span> <<radiobutton "$feetaction" "grab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<break>>
<</if>>
<</for>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $feetactiondefault is "vaginagrab">>
| <label><span class="sub"><<hisPost "의">> 보지를 발로 누른다</span> <<radiobutton "$feetaction" "vaginagrab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 보지를 발로 누른다</span> <<radiobutton "$feetaction" "vaginagrab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "feetgrabnew">>
<<if $feettarget isnot "self">>
<<set _stanceCheck to $NPCList[$feettarget].stance>>
<<set $_penis to (npcHasStrapon($feettarget) ? "페니스 밴드 자지" : "자지")>>
<<if $consensual is 1 and ($promiscuity lte 34 and $enemytype is "man" or $deviancy lte 34 and $enemytype isnot "man") and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif _stanceCheck isnot "topface">>
<<if $NPCList[$feettarget].penis is 0>>
<<if $NPCList[$feettarget].chastity.penis.includes("chastity")>>
<<trClothes "genitals" $NPCList[$feettarget].chastity.penis "name" "을">><<set _feetaction["발로 " + $NPCList[$feettarget].pronouns.his + " " + _trResult + " 누른다"] to "grab">>
<<elseif !($leftleg isnot 0 or $rightleg isnot 0)>>
<<set _feetaction[$NPCList[$feettarget].pronouns.his + " " + $_penis + "를 잡는다"] to "grab">>
<</if>>
<</if>>
<<if $NPCList[$feettarget].vagina is 0>>
<<if $NPCList[$feettarget].chastity.vagina.includes("chastity")>>
<<trClothes "genitals" $NPCList[$feettarget].chastity.vagina "name" "을">><<set _feetaction["발로 " + $NPCList[$feettarget].pronouns.his + " " + _trResult + " 누른다"] to "vaginagrab">>
<<else>>
<<set _feetaction["발로 " + $NPCList[$feettarget].pronouns.his + " 보지를 누른다"] to "vaginagrab">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "feetKick">>
<<if $feettarget isnot "self">>
<<if $consensual isnot 1 and ($fightTargets is undefined or $fightTargets.includes($feettarget))>>
<<set _feetaction["찬다"] to "kick">>
<</if>>
<</if>>
<</widget>>
<<widget "feetGrabRub">>
<<set _feetaction["문지른다"] to "grabrub">>
<<set _feetaction["멈춘다"] to "stop">>
<</widget>>
<<widget "feetOthervagina">>
<<set _feetaction["문지른다"] to "vaginagrabrub">>
<<set _feetaction["멈춘다"] to "stop">>
<</widget>>
<<widget "feetRunClothed">>
/* Commented for lack of effect
<<if $NPCList[$feettarget].vagina is "clothed" or $NPCList[$feettarget].penis is "clothed">>
<<set _feetaction[$NPCList[$feettarget].pronouns.his + " 가랑이를 문지른다"] to "rub">>
<</if>>*/
<</widget>>
<<widget "feetshoes">>
<<if $feettarget is "self" or $options.targetYourself is false or _targetnumber is 1>>
<<if !$worn.feet.type.includes("shackle") and !$worn.feet.type.includes("naked")>>
<<set _feetaction["신발을 차듯이 벗는다"] to "feetshoes">>
<</if>>
<</if>>
<</widget>>
<<widget "feetsocks">>
<<if $feettarget is "self" or $options.targetYourself is false or _targetnumber is 1>>
<<if $worn.feet.type.includes("shackle") or $worn.feet.type.includes("naked")>>
<<if $worn.legs.state is "ankles">>
<<set _feetaction["양말을 차듯이 벗는다"] to "feetsocks">>
<<elseif $worn.legs.state is "thighs">>
<<set _feetaction["양말을 밀어내린다"] to "feetsocks">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "legLock">>
<<if $feettarget isnot "self">>
<<if ($vaginastate is "penetrated" or $anusstate is "penetrated") and ($NPCList[$feettarget].penis is "vagina" or $NPCList[$feettarget].penis is "anus") and $leglocktarget is undefined>>
<<if ($consensual is 0 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 94)
or ($consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 34 and !$promiscuityIgnore)>>
<!-- Do Nothing -->
<<else>>
<<if $position is "missionary">>
<<set _feetaction[$NPCList[$feettarget].pronouns.him + " 다리로 감싼다"] to "legLock">>
<<else>>
<<set _feetaction[$NPCList[$feettarget].pronouns.him + " 향해 몸을 뒤로 밀어댄다"] to "legLock">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "legLocked">>
<<if $position is "missionary">>
<<set _feetaction["계속 감싸고 있는다"] to "legLocked">>
<<set _feetaction["풀어준다"] to "legRelease">>
<<else>>
<<set _feetaction["계속 뒤로 밀어댄다"] to "legLocked">>
<<set _feetaction["그만둔다"] to "legRelease">>
<</if>>
<</widget>><<widget "leftdefault">>
<<if $lefttarget isnot "self" and $punishmentposition isnot "gloryhole">>
<<set _leftaction["쓰다듬는다"] to "leftchest">>
<<if $consensual isnot 1 and ($fightTargets is undefined or $fightTargets.includes($lefttarget))>>
<<set _leftaction["때린다"] to "lefthit">>
<</if>>
<</if>>
<<if $lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1>>
<<set _leftaction["등 뒤로 둔다"] to "behind">>
<<leftcoverface>>
<</if>>
<</widget>>
<<widget "leftcoverface">>
<<set _leftaction["얼굴을 가린다"] to "leftcoverface">>
<</widget>>
<<widget "leftcamerapose">>
<<if $audiencecamera1 isnot 0>>
<<set _leftaction["카메라에 포즈를 취한다"] to "leftcamerapose">>
<</if>>
<</widget>>
<<widget "lefthandpull">>
<<if $lefttarget isnot "self">>
<<if ($NPCList[$lefttarget].lefthand and $NPCList[$lefttarget].lefthand.startsWith("penis"))
or ($NPCList[$lefttarget].righthand and $NPCList[$lefttarget].righthand.startsWith("penis"))>>
<<set _leftaction[$NPCList[$lefttarget].pronouns.his + " 손을 당신의 자지에서 떼어낸다"] to "handpullpenis">>
<</if>>
<<if ($NPCList[$lefttarget].lefthand and $NPCList[$lefttarget].lefthand.startsWith("vagina"))
or ($NPCList[$lefttarget].righthand and $NPCList[$lefttarget].righthand.startsWith("vagina"))>>
<<set _leftaction[$NPCList[$lefttarget].pronouns.his + " 손을 당신의 보지에서 떼어낸다"] to "handpullvagina">>
<</if>>
<<if ($NPCList[$lefttarget].lefthand and $NPCList[$lefttarget].lefthand.startsWith("anus"))
or ($NPCList[$lefttarget].righthand and $NPCList[$lefttarget].righthand.startsWith("anus"))>>
<<set _leftaction[$NPCList[$lefttarget].pronouns.his + " 손을 당신의 엉덩이에서 떼어낸다"] to "handpullanus">>
<</if>>
<</if>>
<</widget>>
<<widget "leftgrabnew">>
<<if $lefttarget isnot "self">>
<<set $_target to $NPCList[$lefttarget]>>
<<if $_target.penis is 0>>
<<set $_penis to (npcHasStrapon($lefttarget) ? "페니스 밴드 자지" : "자지")>>
<<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 34 and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<else>>
<<if $_target.chastity.penis.includes("chastity")>>
<<trClothes "genitals" $_target.chastity.penis "name" "을">><<set _leftaction[$_target.pronouns.his + " " + $_penis + "를 " + _trResult + " 통해서 희롱한다"] to "leftgrab">>
<<else>>
<<set _leftaction[$_target.pronouns.his + " " + $_penis + "를 잡는다"] to "leftgrab">>
<</if>>
<</if>>
<<if $_target.chastity.penis.includes("chastity")>>
<<trClothes "genitals" $_target.chastity.penis "name" "을">><<set _leftaction[$_target.pronouns.his + " " + $_penis + "를 " + _trResult + " 통해서 쓰다듬는다"] to "leftstroke">>
<<else>>
<<set _leftaction[$_target.pronouns.his + " " + $_penis + "를 쓰다듬는다"] to "leftstroke">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "leftplaynew">>
<<if $lefttarget isnot "self">>
<<set $_target to $NPCList[$lefttarget]>>
<<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 34 and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<else>>
<<if $_target.vagina is 0>>
<<if $_target.chastity.vagina.includes("chastity")>>
<<trClothes "genitals" $_target.chastity.vagina "name" "을">><<set _leftaction[$_target.pronouns.his + " 보지를 " + _trResult + " 통해서 만지작거린다"] to "leftplay">>
<<else>>
<<set _leftaction[$_target.pronouns.his + " 보지를 만지작거린다"] to "leftplay">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "leftclothesnew">>
<<if $lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1>>
<<if $worn.over_upper.state is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base and $worn.over_upper.state_top is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base and !$worn.over_upper.type.includes("naked")>>
<<trClothes "over_upper" $worn.over_upper.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "over_upper">>
<</if>>
<<if $worn.upper.state is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base and $worn.upper.state_top is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base and !$worn.upper.type.includes("naked")>>
<<trClothes "upper" $worn.upper.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "upper">>
<</if>>
<<if $worn.under_upper.state is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base and $worn.under_upper.state_top is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_top_base and !$worn.under_upper.type.includes("naked")>>
<<trClothes "under_upper" $worn.under_upper.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "under_upper">>
<</if>>
<<if $worn.over_lower.state is setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt isnot 1 and !$worn.over_lower.type.includes("naked")>>
<<trClothes "over_lower" $worn.over_lower.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "over_lower">>
<<elseif setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.over_lower.skirt_down is 1>>
<<trClothes "over_lower" $worn.over_lower.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "over_lower">>
<</if>>
<<if $worn.lower.state is setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1 and !$worn.lower.type.includes("naked")>>
<<trClothes "lower" $worn.lower.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "lower">>
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 1>>
<<trClothes "lower" $worn.lower.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "lower">>
<</if>>
<<if $worn.under_lower.state is setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].state_base and !$worn.under_lower.type.includes("naked") and !($penisstate isnot 0 and playerHasStrapon())>>
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
<<trClothes "under_lower" $worn.under_lower.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "under_lower">>
<</if>>
<</if>>
<<if $worn.under_lower.state is setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].state_base and !$worn.under_lower.type.includes("naked") and !playerHasStrapon()>>
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
<<trClothes "under_lower" $worn.under_lower.name "name" "을">><<set _leftaction[_trResult+" 옆으로 비켜놓는다"] to "under_lower_to_the_side">>
<</if>>
<</if>>
<<if $worn.face.state is setup.clothes.face[clothesIndex('face', $worn.face)].state_base and !$worn.face.type.includes("naked") and $worn.face.type.includes("mask")>>
<<trClothes "face" $worn.face.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "mask">>
<</if>>
<</if>>
<</widget>>
<<widget "leftspraynew">>
<<if $lefttarget isnot "self">>
<<if $consensual isnot 1 and $spray gte 1 and $NPCList.some(npc => npc.health >= 0 && (!$fightTargets || $fightTargets.includes(npc.index)))>>
<<set _leftaction["후추 스프레이"] to "spray">>
<</if>>
<</if>>
<</widget>>
<<widget "leftstealnew">>
<<if $lefttarget isnot "self" and !($stealtarget.includes($lefttarget))>>
<<if (currentSkillValue('skulduggery') gte 200 or $easySteal is 1) and $enemytype is "man" and $abomination isnot 1 and !($npcrow.includes($lefttarget)) and $water isnot 1 and $punishmentposition isnot "gloryhole">>
<<set $skulduggerydifficulty to (1000 - ($enemyarousal / $enemyarousalmax * 400) - $skulduggery - $enemytrust + $enemyanger) * $stealdifficulty>>
<<if $easySteal is 1>><<set $skulduggerydifficulty to 0>><</if>>
/*Missing <<skulduggerydifficulty>><<combatcrime>>*/
<<if !isNaN($lefttarget) and $NPCList[$lefttarget] and $NPCList[$lefttarget].clothes and $NPCList[$lefttarget].clothes.set is "naked">>
<<elseif $stealstateleft is undefined>>
<<set _leftaction["훔치기"] to "steal">>
<<elseif $stealstateleft is 2>>
<<set _leftaction[$NPCList[$lefttarget].pronouns.his + " 소유물을 가져간다"] to "steal">>
<<else>>
<<set _leftaction["계속 훔치려고 한다"] to "steal">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "leftpenwhacknew">>
<<if $lefttarget isnot "self">>
<<set $_target to $NPCList[$lefttarget]>>
<<if $_target.lefthand and ($_target.lefthand is "pen" or $_target.lefthand.startsWith("pen_")) or $_target.righthand and ($_target.righthand is "pen" or $_target.righthand.startsWith("pen_"))>>
<<set _leftaction["필기도구를 친다"] to "penwhack">>
<</if>>
<</if>>
<</widget>>
<<widget "leftshacklewhack">>
<<if $lefttarget isnot "self">>
<<if $NPCList[$lefttarget].lefthand is "shackle_entrance" or $NPCList[$lefttarget].lefthand is "shackle_imminent" or $NPCList[$lefttarget].righthand is "shackle_entrance" or $NPCList[$lefttarget].righthand is "shackle_imminent">>
<<set _leftaction["족쇄를 친다"] to "shacklewhack">>
<</if>>
<</if>>
<</widget>>
<<widget "lefthypnosiswhack">>
<<if $lefttarget isnot "self">>
<<set $_target to $NPCList[$lefttarget]>>
<<if $_target.lefthand and ($_target.lefthand is "hypnosis" or $_target.lefthand.startsWith("hypnosis_")) or $_target.righthand and ($_target.righthand is "hypnosis" or $_target.righthand.startsWith("hypnosis_"))>>
<<set _leftaction["최면도구를 친다"] to "hypnosiswhack">>
<</if>>
<</if>>
<</widget>>
<<widget "leftdildowhack">>
<<if $lefttarget isnot "self">>
<<if $NPCList[$lefttarget].lefthand is "dildo" or $NPCList[$lefttarget].righthand is "dildo">>
<<if getSexToysofType("all").includes($NPCList[$lefttarget].lefttool)>>
<<silently>><<lefttoolPost $lefttarget "을">><</silently>><<set _leftaction[_trResult +" 친다"] to "dildowhack">>
<<elseif getSexToysofType("all").includes($NPCList[$lefttarget].righttool)>>
<<silently>><<righttoolPost $lefttarget "을">><</silently>><<set _leftaction[_trResult +" 친다"] to "dildowhack">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "leftFixAndCoverActions">>
<<if ($worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1) or $leftactiondefault is "leftcovervaginalewd">>
<<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">>
<<if $vaginause is "cover">>
<<if $leftactiondefault is "leftcovervaginalewd" or $rightactiondefault is "rightcovervaginalewd">>
<<set _leftaction["계속 보지를 만지작거린다"] to "leftcovervaginalewd">>
<<else>>
<<set _leftaction["계속 보지를 가린다"] to "leftcovervaginameek">>
<</if>>
<<elseif $vaginause is 0>>
<<set _leftaction["보지를 가린다"] to "leftcovervaginameek">>
<</if>>
<<elseif $lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">>
<<if $vaginause is "cover">>
<<if $leftactiondefault is "leftcovervaginalewd" or $rightactiondefault is "rightcovervaginalewd">>
<<set _leftaction["계속 보지를 만지작거린다"] to "leftcovervaginalewd">>
<<else>>
<<set _leftaction["계속 보지를 가린다"] to "leftcovervagina">>
<</if>>
<<elseif $vaginause is 0>>
<<set _leftaction["보지를 가린다"] to "leftcovervagina">>
<</if>>
<</if>>
<</if>>
<<if ($worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1) or $leftactiondefault is "leftcoverpenislewd">>
<<trClothes "genitals" $worn.genitals.name "name" "을">><<set _penis to playerHasStrapon() ? "페니스 밴드 자지를" : (playerChastity("penis") ? _trResult : "자지를")>>
<<set _straponDisplaced to (!playerHasStrapon() && $worn.under_lower.type.includes("strap-on"))>>
<<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">>
<<if $penisuse is "cover">>
<<if $leftactiondefault is "leftcoverpenislewd" or $rightactiondefault is "rightcoverpenislewd">>
<<set _leftaction["계속 " + _penis + " 만지작거린다"] to "leftcoverpenislewd">>
<<else>>
<<set _leftaction["계속 " + _penis + " 가린다"] to "leftcoverpenismeek">>
<</if>>
<<elseif $penisuse is 0>>
<<if !_straponDisplaced>>
<<set _leftaction[_penis + " 가린다"] to "leftcoverpenismeek">>
<</if>>
<</if>>
<<elseif $lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">>
<<if $penisuse is "cover">>
<<if $leftactiondefault is "leftcoverpenislewd" or $rightactiondefault is "rightcoverpenislewd">>
<<set _leftaction["계속 " + _penis + " 만지작거린다"] to "leftcoverpenislewd">>
<<else>>
<<set _leftaction["계속 " + _penis + " 가린다"] to "leftcoverpenis">>
<</if>>
<<elseif $penisuse is 0>>
<<if !_straponDisplaced>>
<<set _leftaction[_penis + " 가린다"] to "leftcoverpenis">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($worn.lower.anus_exposed is 1 and $worn.under_lower.anus_exposed is 1) or $leftactiondefault is "leftcoveranuslewd">>
<<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">>
<<if $anususe is "cover">>
<<if $leftactiondefault is "leftcoveranuslewd" or $rightactiondefault is "rightcoveranuslewd">>
<<set _leftaction["계속 항문을 만지작거린다"] to "leftcoveranuslewd">>
<<else>>
<<set _leftaction["계속 엉덩이를 가린다"] to "leftcoveranusmeek">>
<</if>>
<<else>>
<<set _leftaction["엉덩이를 가린다"] to "leftcoveranusmeek">>
<</if>>
<<elseif $lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">>
<<if $anususe is "cover">>
<<if $leftactiondefault is "leftcoveranuslewd" or $rightactiondefault is "rightcoveranuslewd">>
<<set _leftaction["계속 항문을 만지작거린다"] to "leftcoveranuslewd">>
<<else>>
<<set _leftaction["계속 엉덩이를 가린다"] to "leftcoveranus">>
<</if>>
<<else>>
<<set _leftaction["엉덩이를 가린다"] to "leftcoveranus">>
<</if>>
<</if>>
<</if>>
<<if $lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.state is "thighs" or $worn.under_lower.state is "knees" or $worn.under_lower.state is "ankles">>
<<trClothes "under_lower" $worn.under_lower.name "name" "을">><<set _leftaction[_trResult+" 올린다"] to "leftunderpull">>
<</if>>
<</if>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.lower.skirt_down is 0>>
<<if $worn.lower.state is "waist">>
<<trClothes "lower" $worn.lower.name "name" "으로">><<set _leftaction["가랑이를 " + _trResult + " 가린다"] to "leftskirtpull">>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base and $worn.upper.state is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base and $worn.upper.state_top is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>>
<<trClothes "lower" $worn.lower.name "name" "을">><<set _leftaction[_trResult+ " 고쳐입는다"] to "leftlowerpull">>
<</if>>
<<elseif $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base>>
<<trClothes "lower" $worn.lower.name "name" "을">><<set _leftaction[_trResult+ " 고쳐입는다"] to "leftlowerpull">>
<</if>>
<</if>>
<<if $worn.over_lower.name isnot "naked">>
<<if $worn.over_upper.set is $worn.over_lower.set>>
<<if $worn.over_lower.state isnot setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base and $worn.over_upper.state is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base and $worn.over_upper.state_top is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>>
<<trClothes "over_lower" $worn.over_lower.name "name" "을">><<set _leftaction[_trResult+" 고쳐입는다"] to "leftoverlowerpull">>
<</if>>
<<elseif $worn.over_lower.state isnot setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base>>
<<trClothes "over_lower" $worn.over_lower.name "name" "을">><<set _leftaction[_trResult+" 고쳐입는다"] to "leftoverlowerpull">>
<</if>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.state isnot setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base or $worn.upper.state_top isnot setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>>
<<trClothes "upper" $worn.upper.name "name" "을">><<set _leftaction[_trResult+" 고쳐입는다"] to "leftlowerpull">>
<</if>>
<</if>>
<<if $worn.over_upper.name isnot "naked">>
<<if $worn.over_upper.state isnot setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base or $worn.over_upper.state_top isnot setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>>
<<trClothes "over_upper" $worn.over_upper.name "name" "을">><<set _leftaction[_trResult+" 고쳐입는다"] to "leftoverupperpull">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "leftchoke">>
<<if $lefttarget isnot "self">>
<<set $_target to $NPCList[$lefttarget]>>
<<if $_target.lefthand is "throat" or $_target.righthand is "throat">>
<<if $consensual == 1>>
<<set _leftaction[$_target.pronouns.his + " 손을 당신의 목에 누른다"] to "keepchoke">>
<<set _leftaction[$_target.pronouns.his + " 손을 당신의 목에서 떼어낸다"] to "stopchoke">>
<<else>>
<<set _leftaction[$_target.pronouns.his + " 손을 당신의 목에서 밀쳐낸다"] to "stopchokenoncon">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "leftCondom">>
<<if $lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1>>
<<if !["othermouthentrance","othermouthimminent","othermouth","penetrated","otheranus"].includes($penisstate) and $player.penisExist and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 and !playerChastity("penis")>>
<<if !$player.condom and $condoms gt 0 and $parasite.penis.name is undefined>>
<<set _leftaction["콘돔을 씌운다 (" + $condoms + "개 남음)"] to "peniscondom">>
<</if>>
<<if $player.condom>>
<<set _leftaction["당신의 콘돔을 제거한다"] to "penisremovecondom">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "leftNPCCondom">>
<<if $lefttarget isnot "self">>
<<set $_target to $NPCList[$lefttarget]>>
<<if wearingCondom($lefttarget)>>
<<if ($consensual is 0 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 94) and playerPregnancyPossibleWith($_target)>>
<!-- Do Nothing -->
<<else>>
<<set _leftaction[$_target.pronouns.his + " 콘돔을 제거한다"] to "npcremovecondom">>
<</if>>
<<elseif $prayerRoom or $NPCList[$lefttarget].fullDescription is "Ivory Wraith">>
<!-- Do Nothing -->
<<elseif !$_target.condom and $condoms gte 1 and ($_target.condomCanGive or $condomlvl is 1)>>
<<set _leftaction[$_target.pronouns.him + " 향해 콘돔을 건넨다 (" + $condoms + "개 남음)"] to "npcgivecondom">>
<</if>>
<</if>>
<</widget>>
<<widget "leftUndressOther">>
<<if $lefttarget isnot "self">>
<<set $_target to $NPCList[$lefttarget]>>
<<if $_target.penis is "clothed" or $_target.vagina is "clothed" or $_target.chest is "clothed">>
<<if ($consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 14 and !$promiscuityIgnore) or $punishmentposition is "gloryhole">>
<!-- Do Nothing -->
<<else>>
<<set _leftaction["벗긴다:"] to "leftUndressOther">>
<<set _undressLeftTargets to {"하지 않는다":"rest"}>>
<<set $_doText to ($consensual isnot 1 ? "어떻게든" : "")>>
<<if $_target.penis is "clothed" or $_target.vagina is "clothed">>
<<silently>><<npcUndressText $NPCList[$lefttarget] "lower">><</silently>><<set _trResult to _text_output.substring(6)>>
<<set _undressLeftTargets[$_doText + " " + $_target.pronouns.his + " " + _trResult] to "lower">>
<</if>>
<<if $_target.chest is "clothed">>
<<silently>><<npcUndressText $NPCList[$lefttarget] "upper">><</silently>><<set _trResult to _text_output.substring(6)>>
<<set _undressLeftTargets[$_doText + " " + $_target.pronouns.his + " " + _trResult] to "upper">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>><<widget "rightdefault">>
<<if $righttarget isnot "self" and $punishmentposition isnot "gloryhole">>
<<set _rightaction["쓰다듬는다"] to "rightchest">>
<<if $consensual isnot 1 and ($fightTargets is undefined or $fightTargets.includes($righttarget))>>
<<set _rightaction["때린다"] to "righthit">>
<</if>>
<</if>>
<<if $righttarget is "self" or $options.targetYourself is false or _targetnumber is 1>>
<<set _rightaction["등 뒤로 둔다"] to "behind">>
<<rightcoverface>>
<</if>>
<</widget>>
<<widget "rightcoverface">>
<<set _rightaction["얼굴을 가린다"] to "rightcoverface">>
<</widget>>
<<widget "rightcamerapose">>
<<if $audiencecamera1 isnot 0>>
<<set _rightaction["카메라에 포즈를 취한다"] to "rightcamerapose">>
<</if>>
<</widget>>
<<widget "righthandpull">>
<<if $righttarget isnot "self">>
<<if ($NPCList[$righttarget].lefthand and $NPCList[$righttarget].lefthand.startsWith("penis"))
or ($NPCList[$righttarget].righthand and $NPCList[$righttarget].righthand.startsWith("penis"))>>
<<set _rightaction[$NPCList[$righttarget].pronouns.his + " 손을 당신의 자지에서 떼어낸다"] to "handpullpenis">>
<</if>>
<<if ($NPCList[$righttarget].lefthand and $NPCList[$righttarget].lefthand.startsWith("vagina"))
or ($NPCList[$righttarget].righthand and $NPCList[$righttarget].righthand.startsWith("vagina"))>>
<<set _rightaction[$NPCList[$righttarget].pronouns.his + " 손을 당신의 보지에서 떼어낸다"] to "handpullvagina">>
<</if>>
<<if ($NPCList[$righttarget].lefthand and $NPCList[$righttarget].lefthand.startsWith("anus"))
or ($NPCList[$righttarget].righthand and $NPCList[$righttarget].righthand.startsWith("anus"))>>
<<set _rightaction[$NPCList[$righttarget].pronouns.his + " 손을 당신의 엉덩이에서 떼어낸다"] to "handpullanus">>
<</if>>
<</if>>
<</widget>>
<<widget "rightgrabnew">>
<<if $righttarget isnot "self">>
<<set $_target to $NPCList[$righttarget]>>
<<if $_target.penis is 0>>
<<set $_penis to (npcHasStrapon($righttarget) ? "페니스 밴드 자지" : "자지")>>
<<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 34 and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<else>>
<<if $_target.chastity.penis.includes("chastity")>>
<<trClothes "genitals" $_target.chastity.penis "name" "을">><<set _rightaction[$_target.pronouns.his + " " + $_penis + "를 " + _trResult + " 통해서 희롱한다"] to "rightgrab">>
<<else>>
<<set _rightaction[$_target.pronouns.his + " " + $_penis + "를 잡는다"] to "rightgrab">>
<</if>>
<</if>>
<<if $_target.chastity.penis.includes("chastity")>>
<<trClothes "genitals" $_target.chastity.penis "name" "을">><<set _rightaction[$_target.pronouns.his + " " + $_penis + "를 " + _trResult + " 통해서 쓰다듬는다"] to "rightstroke">>
<<else>>
<<set _rightaction[$_target.pronouns.his + " " + $_penis + "를 쓰다듬는다"] to "rightstroke">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "rightplaynew">>
<<if $righttarget isnot "self">>
<<set $_target to $NPCList[$righttarget]>>
<<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 34 and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<else>>
<<if $_target.vagina is 0>>
<<if $_target.chastity.vagina.includes("chastity")>>
<<trClothes "genitals" $_target.chastity.vagina "name" "을">><<set _rightaction[$_target.pronouns.his + " 보지를 " + _trResult + " 통해서 만지작거린다"] to "rightplay">>
<<else>>
<<set _rightaction[$_target.pronouns.his + " 보지를 만지작거린다"] to "rightplay">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "rightclothesnew">>
<<if $righttarget is "self" or $options.targetYourself is false or _targetnumber is 1>>
<<if $worn.over_upper.state is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base and $worn.over_upper.state_top is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base and !$worn.over_upper.type.includes("naked")>>
<<trClothes "over_upper" $worn.over_upper.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "over_upper">>
<</if>>
<<if $worn.upper.state is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base and $worn.upper.state_top is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base and !$worn.upper.type.includes("naked")>>
<<trClothes "upper" $worn.upper.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "upper">>
<</if>>
<<if $worn.under_upper.state is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base and $worn.under_upper.state_top is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_top_base and !$worn.under_upper.type.includes("naked")>>
<<trClothes "under_upper" $worn.under_upper.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "under_upper">>
<</if>>
<<if $worn.over_lower.state is setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt isnot 1 and !$worn.over_lower.type.includes("naked")>>
<<trClothes "over_lower" $worn.over_lower.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "over_lower">>
<<elseif setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.over_lower.skirt_down is 1>>
<<trClothes "over_lower" $worn.over_lower.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "over_lower">>
<</if>>
<<if $worn.lower.state is setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1 and !$worn.lower.type.includes("naked")>>
<<trClothes "lower" $worn.lower.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "lower">>
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 1>>
<<trClothes "lower" $worn.lower.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "lower">>
<</if>>
<<if $worn.under_lower.state is setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].state_base and !$worn.under_lower.type.includes("naked") and !($penisstate isnot 0 and playerHasStrapon())>>
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
<<trClothes "under_lower" $worn.under_lower.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "under_lower">>
<</if>>
<</if>>
<<if $worn.under_lower.state is setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].state_base and !$worn.under_lower.type.includes("naked") and !playerHasStrapon()>>
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
<<trClothes "under_lower" $worn.under_lower.name "name" "을">><<set _rightaction[_trResult+" 옆으로 비켜놓는다"] to "under_lower_to_the_side">>
<</if>>
<</if>>
<<if $worn.face.state is setup.clothes.face[clothesIndex('face', $worn.face)].state_base and !$worn.face.type.includes("naked") and $worn.face.type.includes("mask")>>
<<trClothes "face" $worn.face.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "mask">>
<</if>>
<</if>>
<</widget>>
<<widget "rightspraynew">>
<<if $righttarget isnot "self">>
<<if $consensual isnot 1 and $spray gte 1 and $NPCList.some(npc => npc.health >= 0 && (!$fightTargets || $fightTargets.includes(npc.index)))>>
<<set _rightaction["후추 스프레이"] to "spray">>
<</if>>
<</if>>
<</widget>>
<<widget "rightstealnew">>
<<if $righttarget isnot "self" and !($stealtarget.includes($righttarget))>>
<<if (currentSkillValue('skulduggery') gte 200 or $easySteal is 1) and $enemytype is "man" and $abomination isnot 1 and !($npcrow.includes($righttarget)) and $water isnot 1 and $punishmentposition isnot "gloryhole">>
<<set $skulduggerydifficulty to (1000 - ($enemyarousal / $enemyarousalmax * 400) - $skulduggery - $enemytrust + $enemyanger) * $stealdifficulty>>
<<if $easySteal is 1>><<set $skulduggerydifficulty to 0>><</if>>
/*Missing <<skulduggerydifficulty>><<combatcrime>>*/
<<if !isNaN($righttarget) and $NPCList[$righttarget] and $NPCList[$righttarget].clothes and $NPCList[$righttarget].clothes.set is "naked">>
<<elseif $stealstateright is undefined>>
<<set _rightaction["훔치기"] to "steal">>
<<elseif $stealstateright is 2>>
<<set _rightaction[$NPCList[$lefttarget].pronouns.his + " 소유물을 가져간다"] to "steal">>
<<else>>
<<set _rightaction["계속 훔치려고 한다"] to "steal">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "rightpenwhacknew">>
<<if $righttarget isnot "self">>
<<set $_target to $NPCList[$righttarget]>>
<<if $_target.lefthand and ($_target.lefthand is "pen" or $_target.lefthand.startsWith("pen_")) or $_target.righthand and ($_target.righthand is "pen" or $_target.righthand.startsWith("pen_"))>>
<<set _rightaction["필기도구를 친다"] to "penwhack">>
<</if>>
<</if>>
<</widget>>
<<widget "rightshacklewhack">>
<<if $righttarget isnot "self">>
<<if $NPCList[$righttarget].lefthand is "shackle_entrance" or $NPCList[$righttarget].lefthand is "shackle_imminent" or $NPCList[$righttarget].righthand is "shackle_entrance" or $NPCList[$righttarget].righthand is "shackle_imminent">>
<<set _rightaction["족쇄를 친다"] to "shacklewhack">>
<</if>>
<</if>>
<</widget>>
<<widget "righthypnosiswhack">>
<<if $righttarget isnot "self">>
<<set $_target to $NPCList[$righttarget]>>
<<if $_target.righthand and ($_target.righthand is "hypnosis" or $_target.righthand.startsWith("hypnosis_")) or $_target.righthand and ($_target.righthand is "hypnosis" or $_target.righthand.startsWith("hypnosis_"))>>
<<set _rightaction["최면도구를 친다"] to "hypnosiswhack">>
<</if>>
<</if>>
<</widget>>
<<widget "rightdildowhack">>
<<if $righttarget isnot "self">>
<<if $NPCList[$righttarget].lefthand is "dildo" or $NPCList[$righttarget].righthand is "dildo">>
<<if getSexToysofType("all").includes($NPCList[$righttarget].lefttool)>>
<<silently>><<lefttoolPost $righttarget "을">><</silently>><<set _rightaction[_trResult +" 친다"] to "dildowhack">>
<<elseif getSexToysofType("all").includes($NPCList[$righttarget].righttool)>>
<<silently>><<righttoolPost $righttarget "을">><</silently>><<set _rightaction[_trResult +" 친다"] to "dildowhack">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "rightFixAndCoverActions">>
<<if ($worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1) or $rightactiondefault is "rightcovervaginalewd">>
<<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">>
<<if $vaginause is "cover">>
<<if $leftactiondefault is "leftcovervaginalewd" or $rightactiondefault is "rightcovervaginalewd">>
<<set _rightaction["계속 보지를 만지작거린다"] to "rightcovervaginalewd">>
<<else>>
<<set _rightaction["계속 보지를 가린다"] to "rightcovervaginameek">>
<</if>>
<<elseif $vaginause is 0>>
<<set _rightaction["보지를 가린다"] to "rightcovervaginameek">>
<</if>>
<<elseif $righttarget is "self" or $options.targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">>
<<if $vaginause is "cover">>
<<if $leftactiondefault is "leftcovervaginalewd" or $rightactiondefault is "rightcovervaginalewd">>
<<set _rightaction["계속 보지를 만지작거린다"] to "rightcovervaginalewd">>
<<else>>
<<set _rightaction["계속 보지를 가린다"] to "rightcovervagina">>
<</if>>
<<elseif $vaginause is 0>>
<<set _rightaction["보지를 가린다"] to "rightcovervagina">>
<</if>>
<</if>>
<</if>>
<<if ($worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1) or $rightactiondefault is "rightcoverpenislewd">>
<<trClothes "genitals" $worn.genitals.name "name" "을">><<set _penis to playerHasStrapon() ? "페니스 밴드 자지를" : (playerChastity("penis") ? _trResult : "자지를")>>
<<set _straponDisplaced to (!playerHasStrapon() && $worn.under_lower.type.includes("strap-on"))>>
<<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">>
<<if $penisuse is "cover">>
<<if $leftactiondefault is "leftcoverpenislewd" or $rightactiondefault is "rightcoverpenislewd">>
<<set _rightaction["계속 " + _penis + " 만지작거린다"] to "rightcoverpenislewd">>
<<else>>
<<set _rightaction["계속 " + _penis + " 가린다"] to "rightcoverpenismeek">>
<</if>>
<<elseif $penisuse is 0>>
<<if !_straponDisplaced>>
<<set _rightaction[_penis + " 가린다"] to "rightcoverpenismeek">>
<</if>>
<</if>>
<<elseif $righttarget is "self" or $options.targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">>
<<if $penisuse is "cover">>
<<if $leftactiondefault is "leftcoverpenislewd" or $rightactiondefault is "rightcoverpenislewd">>
<<set _rightaction["계속 " + _penis + " 만지작거린다"] to "rightcoverpenislewd">>
<<else>>
<<set _rightaction["계속 " + _penis + " 가린다"] to "rightcoverpenis">>
<</if>>
<<elseif $penisuse is 0>>
<<if !_straponDisplaced>>
<<set _rightaction[_penis + " 가린다"] to "rightcoverpenis">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($worn.lower.anus_exposed is 1 and $worn.under_lower.anus_exposed is 1) or $rightactiondefault is "rightcoveranuslewd">>
<<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">>
<<if $anususe is "cover">>
<<if $leftactiondefault is "leftcoveranuslewd" or $rightactiondefault is "rightcoveranuslewd">>
<<set _rightaction["계속 항문을 만지작거린다"] to "rightcoveranuslewd">>
<<else>>
<<set _rightaction["계속 엉덩이를 가린다"] to "rightcoveranusmeek">>
<</if>>
<<else>>
<<set _rightaction["엉덩이를 가린다"] to "rightcoveranusmeek">>
<</if>>
<<elseif $righttarget is "self" or $options.targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">>
<<if $anususe is "cover">>
<<if $leftactiondefault is "leftcoveranuslewd" or $rightactiondefault is "rightcoveranuslewd">>
<<set _rightaction["계속 항문을 만지작거린다"] to "rightcoveranuslewd">>
<<else>>
<<set _rightaction["계속 엉덩이를 가린다"] to "rightcoveranus">>
<</if>>
<<else>>
<<set _rightaction["엉덩이를 가린다"] to "rightcoveranus">>
<</if>>
<</if>>
<</if>>
<<if $righttarget is "self" or $options.targetYourself is false or _targetnumber is 1>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.state is "thighs" or $worn.under_lower.state is "knees" or $worn.under_lower.state is "ankles">>
<<trClothes "under_lower" $worn.under_lower.name "name" "을">><<set _rightaction[_trResult+" 올린다"] to "rightunderpull">>
<</if>>
<</if>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.lower.skirt_down is 0>>
<<if $worn.lower.state is "waist">>
<<trClothes "lower" $worn.lower.name "name" "으로">><<set _rightaction["가랑이를 " + _trResult + " 가린다"] to "rightskirtpull">>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base and $worn.upper.state is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base and $worn.upper.state_top is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>>
<<trClothes "lower" $worn.lower.name "name" "을">><<set _rightaction[_trResult+ " 고쳐입는다"] to "rightlowerpull">>
<</if>>
<<elseif $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base>>
<<trClothes "lower" $worn.lower.name "name" "을">><<set _rightaction[_trResult+ " 고쳐입는다"] to "rightlowerpull">>
<</if>>
<</if>>
<<if $worn.over_lower.name isnot "naked">>
<<if $worn.over_upper.set is $worn.over_lower.set>>
<<if $worn.over_lower.state isnot setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base and $worn.over_upper.state is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base and $worn.over_upper.state_top is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>>
<<trClothes "over_lower" $worn.over_lower.name "name" "을">><<set _rightaction[_trResult+" 고쳐입는다"] to "rightoverlowerpull">>
<</if>>
<<elseif $worn.over_lower.state isnot setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base>>
<<trClothes "over_lower" $worn.over_lower.name "name" "을">><<set _rightaction[_trResult+" 고쳐입는다"] to "rightoverlowerpull">>
<</if>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.state isnot setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base or $worn.upper.state_top isnot setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>>
<<trClothes "upper" $worn.upper.name "name" "을">><<set _rightaction[_trResult+" 고쳐입는다"] to "rightlowerpull">>
<</if>>
<</if>>
<<if $worn.over_upper.name isnot "naked">>
<<if $worn.over_upper.state isnot setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base or $worn.over_upper.state_top isnot setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>>
<<trClothes "over_upper" $worn.over_upper.name "name" "을">><<set _rightaction[_trResult+" 고쳐입는다"] to "rightoverupperpull">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "rightchoke">>
<<if $righttarget isnot "self">>
<<set $_target to $NPCList[$righttarget]>>
<<if $_target.lefthand is "throat" or $_target.righthand is "throat">>
<<if $consensual == 1>>
<<set _rightaction[$_target.pronouns.his + " 손을 당신의 목에 누른다"] to "keepchoke">>
<<set _rightaction[$_target.pronouns.his + " 손을 당신의 목에서 떼어낸다"] to "stopchoke">>
<<else>>
<<set _rightaction[$_target.pronouns.his + " 손을 당신의 목에서 밀쳐낸다"] to "stopchokenoncon">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "rightCondom">>
<<if $righttarget is "self" or $options.targetYourself is false or _targetnumber is 1>>
<<if !["othermouthentrance","othermouthimminent","othermouth","penetrated","otheranus"].includes($penisstate) and $player.penisExist and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 and !playerChastity("penis")>>
<<if !$player.condom and $condoms gt 0 and $parasite.penis.name is undefined>>
<<set _rightaction["콘돔을 씌운다 (" + $condoms + "개 남음)"] to "peniscondom">>
<</if>>
<<if $player.condom>>
<<set _rightaction["당신의 콘돔을 제거한다"] to "penisremovecondom">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "rightNPCCondom">>
<<if $righttarget isnot "self">>
<<set $_target to $NPCList[$righttarget]>>
<<if wearingCondom($righttarget)>>
<<if ($consensual is 0 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 94) and playerPregnancyPossibleWith($_target)>>
<!-- Do Nothing -->
<<else>>
<<set _rightaction[$_target.pronouns.his + " 콘돔을 제거한다"] to "npcremovecondom">>
<</if>>
<<elseif $prayerRoom or $NPCList[$righttarget].fullDescription is "Ivory Wraith">>
<!-- Do Nothing -->
<<elseif !$_target.condom and $condoms gte 1 and ($_target.condomCanGive or $condomlvl lte 1)>>
<<set _rightaction[$_target.pronouns.him + " 향해 콘돔을 건넨다 (" + $condoms + "개 남음)"] to "npcgivecondom">>
<</if>>
<</if>>
<</widget>>
<<widget "rightUndressOther">>
<<if $righttarget isnot "self">>
<<set $_target to $NPCList[$righttarget]>>
<<if $_target.penis is "clothed" or $_target.vagina is "clothed" or $_target.chest is "clothed">>
<<if ($consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 14 and !$promiscuityIgnore) or $punishmentposition is "gloryhole">>
<!-- Do Nothing -->
<<else>>
<<set _rightaction["벗긴다:"] to "rightUndressOther">>
<<set _undressRightTargets to {"하지 않는다":"rest"}>>
<<set $_doText to ($consensual isnot 1 ? "어떻게든" : "")>>
<<if $_target.penis is "clothed" or $_target.vagina is "clothed">>
<<silently>><<npcUndressText $NPCList[$righttarget] "lower">><</silently>><<set _trResult to _text_output.substring(6)>>
<<set _undressRightTargets[$_doText + " " + $_target.pronouns.his + " " + _trResult] to "lower">>
<</if>>
<<if $_target.chest is "clothed">>
<<silently>><<npcUndressText $NPCList[$righttarget] "upper">><</silently>><<set _trResult to _text_output.substring(6)>>
<<set _undressRightTargets[$_doText + " " + $_target.pronouns.his + " " + _trResult] to "upper">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>/* this is for widgets done in a generic way to cover either hand in either old or new style */
<<widget "handsstrugglefreebodypart">>
<<if $consensual isnot 1>>
<<set _hand to _args[0]>>
<<set _style to _args[1]>>
<<if _hand is "right">>
<<set _default to $rightactiondefault>>
<<set _actionVariable to "$rightaction">>
<<set _actions to _rightaction>>
<<else>>
<<set _default to $leftactiondefault>>
<<set _actionVariable to "$leftaction">>
<<set _actions to _leftaction>>
<</if>>
<<if (_hand is "left" and $lefttarget isnot "self") or (_hand is "right" and $righttarget isnot "self")>>
<<if ["breasts", "nipple", "otheranus"].includes($mouthstate) or ["lefthand", "righthand", "facesit"].includes($mouthuse)>>
<<if _style is "old">>
| <label><span class="brat">얼굴을 풀어낸다</span><<radiobutton _actionVariable "freeface" `_default is "freeface" ? 'checked' : ''`>></label>
<<else>>
<<set _actions["얼굴을 풀어낸다"] to "freeface">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "combathandhold">>
<<set $_heldhand to _args[0]>>
<<if $enemytype isnot "beast" and $consensual is 1>>
<<if $_heldhand is "righthand" and $righttarget isnot "self">>
<<if $NPCList[$righttarget].lefthand is 0 or $NPCList[$righttarget].lefthand is "idle">>
<<set _rightaction[$NPCList[$righttarget].pronouns.his + " 손을 잡는다"] to "righthandholdnew">>
<</if>>
<<elseif $_heldhand is "lefthand" and $lefttarget isnot "self">>
<<if $NPCList[$lefttarget].righthand is 0 or $NPCList[$lefttarget].righthand is "idle">>
<<set _leftaction[$NPCList[$lefttarget].pronouns.his + " 손을 잡는다"] to "lefthandholdnew">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "combathandguide">>
<<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lt 15 and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<else>>
<<set _handGuideOptions to {}>>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<set $_anus_exposed to $worn.over_lower.anus_exposed gte 1 and ($worn.lower.anus_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.anus_exposed gte 1 and $worn.genitals.anus_exposed gte 1>>
<<if $_genitals_exposed>>
<<if $penisuse is 0>>
<<set _handGuideOptions["당신의 자지로"] to "penis">>
<</if>>
<<if $vaginause is 0>>
<<set _handGuideOptions["당신의 보지로"] to "pussy">>
<</if>>
<</if>>
<<if $anususe is 0 and $_anus_exposed>>
<<set _handGuideOptions["당신의 엉덩이로"] to "ass">>
<</if>>
<<if Object.keys(_handGuideOptions).length gt 0>>
<<if _args[0] is "left">>
<<set _leftaction[$NPCList[$lefttarget].pronouns.his + " 손을 이끈다"] to "handguide">>
<<else>>
<<set _rightaction[$NPCList[$righttarget].pronouns.his + " 손을 이끈다"] to "handguide">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "removeButtplug">>
<<if _args[0] and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1) and playerHasButtPlug() and !playerChastity("anus")>>
<<if _args[0] is "left">>
<<if ($worn.over_lower.exposed gte 1 and $worn.lower.exposed gte 1) or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked") and !["othermouthImminent","othermouth","imminent","doubleimminent","penetrated","doublepenetrated"].includes($anusstate)>>
<<trClothes "butt_plug" $worn.butt_plug.name "name" "을">><<set _leftaction[_trResult + "뺀다"] to "removebuttplug">>
<</if>>
<</if>>
<<if _args[0] is "right">>
<<if ($worn.over_lower.exposed gte 1 and $worn.lower.exposed gte 1) or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked") and !["othermouthImminent","othermouth","imminent","doubleimminent","penetrated","doublepenetrated"].includes($anusstate)>>
<<trClothes "butt_plug" $worn.butt_plug.name "name" "을">><<set _rightaction[_trResult + "뺀다"] to "removebuttplug">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "combatMasturbate">>
<<if _args[0] isnot undefined>>
<<if ($worn.over_lower.exposed gte 1 and $worn.lower.exposed gte 1) or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
<<if _args[0] is "left">>
<<if hasSexStat("promiscuity", 2) and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<if $player.penisExist and $penisuse is 0 and !playerChastity("penis")>>
<<set _leftaction["당신의 자지를 쓰다듬는다"] to "leftmasturbatepenis">>
<</if>>
<<if $player.vaginaExist and $vaginause is 0 and !playerChastity("vagina")>>
<<set _leftaction["당신의 보지를 애무한다"] to "leftmasturbatepussy">>
<</if>>
<<if hasSexStat("promiscuity", 3) and $awareness gte 200 and $anususe is 0 and !playerChastity("anus")>>
<<set _leftaction["당신의 항문을 애무한다"] to "leftmasturbateanus">>
<</if>>
<</if>>
<</if>>
<<if _args[0] is "right">>
<<if hasSexStat("promiscuity", 2) and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<if $player.penisExist and $penisuse is 0 and !playerChastity("penis")>>
<<set _rightaction["당신의 자지를 쓰다듬는다"] to "rightmasturbatepenis">>
<</if>>
<<if $player.vaginaExist and $vaginause is 0 and !playerChastity("vagina")>>
<<set _rightaction["당신의 보지를 애무한다"] to "rightmasturbatepussy">>
<</if>>
<<if hasSexStat("promiscuity", 3) and $awareness gte 200 and $anususe is 0 and !playerChastity("anus")>>
<<set _rightaction["당신의 항문을 애무한다"] to "rightmasturbateanus">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "applyLube">>
<<if _args[0] is "left" and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<set _items to window.listUniqueCarriedSextoys()>>
<<for _i = 0; _i < _items.length; _i++>>
<<if _items[_i].type.includes("lube")>>
<<set _hasLube to true>>
<<break>>
<</if>>
<</for>>
<<if _hasLube is true>>
<<if $worn.over_lower.vagina_exposed isnot 0 and $worn.lower.vagina_exposed isnot 0 and $worn.under_lower.vagina_exposed isnot 0 and $worn.genitals.vagina_exposed isnot 0>>
<<if !["othermouthentrance","othermouthimminent","othermouth","penetrated","otheranus"].includes($penisstate) and $player.penisExist>>
<<set $_penis to (!playerHasStrapon() ? "자지" : "페니스 밴드 자지")>>
<<set _leftaction["당신의 " + $_penis + "에 윤활액을 바른다"] to "lubepenis">>
<</if>>
<<if !["othermouthimminent","othermouth","imminent","penetrated","doubleimminent","doublepenetrated"].includes($vaginastate) and $player.vaginaExist>>
<<set _leftaction["당신의 보지에 윤활액을 바른다"] to "lubepussy">>
<</if>>
<</if>>
<<if $worn.over_lower.anus_exposed isnot 0 and $worn.lower.anus_exposed isnot 0 and $worn.under_lower.anus_exposed isnot 0 and $worn.genitals.anus_exposed isnot 0>>
<<if !["othermouthimminent","othermouth","imminent","penetrated","doubleimminent","doublepenetrated"].includes($anusstate)>>
<<set _leftaction["당신의 항문에 윤활액을 바른다"] to "lubeanus">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if _args[0] is "right" and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<set _items to window.listUniqueCarriedSextoys()>>
<<for _i; _i < _items.length; _i++>>
<<if _items[_i].type.includes("lube")>>
<<set _hasLube to true>>
<<break>>
<</if>>
<</for>>
<<if _hasLube is true>>
<<if $worn.over_lower.vagina_exposed isnot 0 and $worn.lower.vagina_exposed isnot 0 and $worn.under_lower.vagina_exposed isnot 0 and $worn.genitals.vagina_exposed isnot 0>>
<<if !["othermouthentrance","othermouthimminent","othermouth","penetrated","otheranus"].includes($penisstate) and $player.penisExist>>
<<set _rightaction["당신의 자지에 윤활액을 바른다"] to "lubepenis">>
<</if>>
<<if !["othermouthimminent","othermouth","imminent","penetrated","doubleimminent","doublepenetrated"].includes($vaginastate) and $player.vaginaExist>>
<<set _rightaction["당신의 보지에 윤활액을 바른다"] to "lubepussy">>
<</if>>
<</if>>
<<if $worn.over_lower.anus_exposed isnot 0 and $worn.lower.anus_exposed isnot 0 and $worn.under_lower.anus_exposed isnot 0 and $worn.genitals.anus_exposed isnot 0>>
<<if !["othermouthimminent","othermouth","imminent","penetrated","doubleimminent","doublepenetrated"].includes($anusstate)>>
<<set _rightaction["당신의 항문에 윤활액을 바른다"] to "lubeanus">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "heldSexToy">>
<<if _args[0] isnot undefined>>
<<if _args[0] is "left">>
/* rest */
<<set _leftaction["쉰다"] to "heldSexToy">>
/* Drop sex toy */
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy + " 내려놓는다"] to "dildoDrop">>
/* NPC fuck */
<<if $lefttarget isnot undefined and $lefttarget isnot "self">>
<<if $NPCList[$lefttarget].vagina isnot "none" and $NPCList[$lefttarget].vagina is 0 and $currentSexToyLeft.type.includes("dildo")>>
<<set _leftaction[$_trLeftToy+" "+$NPCList[$lefttarget].pronouns.his+" 보지에 가져간다"] to "dildoOtherPussyTease">>
<</if>>
<<if $NPCList[$lefttarget].penis isnot "none" and $NPCList[$lefttarget].penis is 0 and !npcHasStrapon($lefttarget) and $currentSexToyLeft.type.includes("stroker")>>
<<set _leftaction[$_trLeftToy+" "+$NPCList[$lefttarget].pronouns.his + " 자지에 가져간다"] to "strokerOtherPenisTease">>
<</if>>
<<if $analdisable is "f" and $NPCList[$lefttarget].vagina isnot "none" and $NPCList[$lefttarget].vagina is 0 and $currentSexToyLeft.type.includes("dildo")>>
<<set _leftaction[$_trLeftToy+" "+$NPCList[$lefttarget].pronouns.his+" 항문에 가져간다"] to "dildoOtherAnusTease">>
<</if>>
<<if $analdisable is "f" and $NPCList[$lefttarget].penis isnot "none" and $NPCList[$lefttarget].penis is 0 and $currentSexToyLeft.type.includes("dildo")>>
<<set _leftaction[$_trLeftToy+" "+$NPCList[$lefttarget].pronouns.his+" 항문에 가져간다"] to "dildoOtherAnusTease">>
<</if>>
<</if>>
/* Masturbate */
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
<<if hasSexStat("promiscuity", 3) and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<if $player.vaginaExist and $currentSexToyLeft.type.includes("dildo")>>
<<set _leftaction[$_trLeftToy+" 당신의 보지에 가져간다"] to "dildoSelfPussyEntrance">>
<</if>>
<<if $analdisable is "f" and $currentSexToyLeft.type.includes("dildo")>>
<<set _leftaction[$_trLeftToy+" 당신의 항문에 가져간다"] to "dildoSelfAnusEntrance">>
<</if>>
<<if $player.penisExist and $currentSexToyLeft.type.includes("stroker")>>
<<set _leftaction[$_trLeftToy+" 당신의 자지에 가져간다"] to "strokerSelfPenisEntrance">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if _args[0] is "right">>
/* rest */
<<set _rightaction["쉰다"] to "heldSexToy">>
/* Drop sex toy */
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy + " 내려놓는다"] to "dildoDrop">>
/* NPC fuck */
<<if $righttarget isnot undefined and $righttarget isnot "self">>
<<if $NPCList[$righttarget].vagina isnot "none" and $NPCList[$righttarget].vagina is 0 and $currentSexToyRight.type.includes("dildo")>>
<<set _rightaction[$_trRightToy+" "+$NPCList[$righttarget].pronouns.his+" 보지에 가져간다"] to "dildoOtherPussyTease">>
<</if>>
<<if $NPCList[$righttarget].penis isnot "none" and $NPCList[$righttarget].penis is 0 and !npcHasStrapon($righttarget) and $currentSexToyRight.type.includes("stroker")>>
<<set _rightaction[$_trRightToy+" "+$NPCList[$righttarget].pronouns.his + " 자지에 가져간다"] to "strokerOtherPenisTease">>
<</if>>
<<if $analdisable is "f" and $NPCList[$righttarget].vagina isnot "none" and $NPCList[$righttarget].vagina is 0 and $currentSexToyRight.type.includes("dildo")>>
<<set _rightaction[$_trRightToy+" "+$NPCList[$righttarget].pronouns.his+" 항문에 가져간다"] to "dildoOtherAnusTease">>
<</if>>
<<if $analdisable is "f" and $NPCList[$righttarget].penis isnot "none" and $NPCList[$righttarget].penis is 0 and $currentSexToyRight.type.includes("dildo")>>
<<set _rightaction[$_trRightToy+" "+$NPCList[$righttarget].pronouns.his+" 항문에 가져간다"] to "dildoOtherAnusTease">>
<</if>>
<</if>>
/* Masturbate */
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
<<if hasSexStat("promiscuity", 3) and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<if $player.vaginaExist and $currentSexToyRight.type.includes("dildo")>>
<<set _rightaction[$_trRightToy+" 당신의 보지에 가져간다"] to "dildoSelfPussyEntrance">>
<</if>>
<<if $analdisable is "f" and $currentSexToyRight.type.includes("dildo")>>
<<set _rightaction[$_trRightToy+" 당신의 항문에 가져간다"] to "dildoSelfAnusEntrance">>
<</if>>
<<if $player.penisExist and $currentSexToyRight.type.includes("stroker")>>
<<set _rightaction[$_trRightToy+" 당신의 자지에 가져간다"] to "strokerSelfPenisEntrance">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "dildoSelfPussyEntrance">>
<<if _args[0] isnot undefined>>
<<if _args[0] is "left">>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<if hasSexStat("promiscuity", 3) and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<if $_genitals_exposed and $vaginause is 0>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy + " 밀어넣는다"] to "dildoSelfPussy">>
<</if>>
<<if $_genitals_exposed and $anususe is 0>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy+" 당신의 항문에 가져간다"] to "dildoSelfAnusEntrance">>
<</if>>
<</if>>
<<set _leftaction["당신의 보지를 희롱한다"] to "dildoSelfPussyEntrance">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy + " 내려놓는다"] to "dildoDrop">>
<</if>>
<<if _args[0] is "right">>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<if hasSexStat("promiscuity", 3) and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<if $_genitals_exposed and $vaginause is 0>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy + " 밀어넣는다"] to "dildoSelfPussy">>
<</if>>
<<if $_genitals_exposed and $anususe is 0>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy+" 당신의 항문에 가져간다"] to "dildoSelfAnusEntrance">>
<</if>>
<</if>>
<<set _rightaction["당신의 보지를 희롱한다"] to "dildoSelfPussyEntrance">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy + " 내려놓는다"] to "dildoDrop">>
<</if>>
<</if>>
<</widget>>
<<widget "dildoSelfAnusEntrance">>
<<if _args[0] isnot undefined>>
<<if _args[0] is "left">>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<set $_anus_exposed to $worn.over_lower.anus_exposed gte 1 and ($worn.lower.anus_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.anus_exposed gte 1 and $worn.genitals.anus_exposed gte 1>>
<<if hasSexStat("promiscuity", 3) and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<if $_anus_exposed and $anususe is 0>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy + " 밀어넣는다"] to "dildoSelfAnus">>
<</if>>
<<if $_genitals_exposed and $vaginause is 0>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy+" 당신의 보지에 가져간다"] to "dildoSelfPussyEntrance">>
<</if>>
<</if>>
<<set _leftaction["당신의 항문을 희롱한다"] to "dildoSelfAnusEntrance">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy + " 내려놓는다"] to "dildoDrop">>
<</if>>
<<if _args[0] is "right">>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<set $_anus_exposed to $worn.over_lower.anus_exposed gte 1 and ($worn.lower.anus_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.anus_exposed gte 1 and $worn.genitals.anus_exposed gte 1>>
<<if hasSexStat("promiscuity", 3) and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<if $_anus_exposed and $anususe is 0>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy + " 밀어넣는다"] to "dildoSelfAnus">>
<</if>>
<<if $_genitals_exposed and $vaginause is 0>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy+" 당신의 보지에 가져간다"] to "dildoSelfPussyEntrance">>
<</if>>
<</if>>
<<set _rightaction["당신의 항문을 희롱한다"] to "dildoSelfAnusEntrance">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy + " 내려놓는다"] to "dildoDrop">>
<</if>>
<</if>>
<</widget>>
<<widget "strokerSelfPenisEntrance">>
<<if _args[0] isnot undefined>>
<<if _args[0] is "left">>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<if hasSexStat("promiscuity", 3) and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<if $_genitals_exposed and $penisuse is 0>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "에">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy + " 삽입한다"] to "strokerSelfPenis">>
<</if>>
<</if>>
<<set _leftaction["당신의 자지를 희롱한다"] to "strokerSelfPenisEntrance">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy + " 내려놓는다"] to "dildoDrop">>
<</if>>
<<if _args[0] is "right">>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<if hasSexStat("promiscuity", 3) and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<if $_genitals_exposed and $penisuse is 0>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "에">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy + " 삽입한다"] to "strokerSelfPenis">>
<</if>>
<</if>>
<<set _rightaction["당신의 자지를 희롱한다"] to "strokerSelfPenisEntrance">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "에">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy + " 내려놓는다"] to "dildoDrop">>
<</if>>
<</if>>
<</widget>><<widget "effectshandsclothes">>
/* Unified each clothing action for both hands. To add conditionals for both hands, use: if $leftaction is $rightaction as a block inside */
<<if $leftaction is "over_upper" or $rightaction is "over_upper">>
<<if $leftaction is "over_upper">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>>
<<if $rightaction is "over_upper">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>>
<<if $worn.over_upper.name is "naked">>
당신은 너덜너덜한 옷 조각을 움켜잡는다.
<<elseif $worn.over_upper.open is 1>>
<<set $worn.over_upper.exposed to 2>><<set $worn.over_upper.state_top to "midriff">>
<<if $worn.upper.exposed lt 2>>
당신은 <<worn_over_upper_name_ ul>> 밀어내린다.
<<elseif $player.breastsize gte 3>>
당신은 <<worn_over_upper_name_ ul>> 내리자 <span class="lewd"><<breasts_ ga>> 출렁 튀어나온다.</span>
<<else>>
당신은 <<worn_over_upper_name_ ul>> 내리자, <span class="lewd"><<breasts_ ga>> 노출된다.</span>
<</if>>
<<else>>
<<set $worn.over_upper.exposed to 2>><<set $worn.over_upper.state to "chest">>
<<if $worn.upper.exposed lt 2>>
당신은 <<worn_over_upper_name_ ul>> 밀어올린다.
<<elseif $player.breastsize gte 3>>
당신은 <<worn_over_upper_name_ ul>> 들추자 <span class="lewd"><<breasts_ ga>> 출렁 튀어나온다.</span>
<<else>>
당신은 <<worn_over_upper_name_ ul>> 들추자, <span class="lewd"><<breasts_ ga>> 노출된다.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "upper" or $rightaction is "upper">>
<<if $leftaction is "upper">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>>
<<if $rightaction is "upper">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>>
<<if $worn.upper.name is "naked">>
당신은 입고 있던 옷의 너덜너덜한 잔해를 움켜쥔다.
<<elseif $worn.upper.open is 1>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state_top to "midriff">>
<<if $player.breastsize gte 3>>
당신이 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 내리자, <span class="lewd"> <<breastsPost "이">> 출렁 튀어나온다.</span>
<<else>>
당신이 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 내리자, <span class="lewd"> <<breastsPost "이">> 노출된다.</span>
<</if>>
<<else>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state to "chest">>
<<if $player.breastsize gte 3>>
당신이 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 들추자, <span class="lewd"> <<breastsPost "이">> 출렁 튀어나온다.</span>
<<else>>
당신이 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 들추자, <span class="lewd"> <<breastsPost "이">> 노출된다.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "under_upper" or $rightaction is "under_upper">>
<<if $leftaction is "under_upper">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>>
<<if $rightaction is "under_upper">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>>
<<if $worn.under_upper.name is "naked">>
당신은 입고 있던 옷의 너덜너덜한 잔해를 움켜쥔다.
<<elseif $worn.under_upper.open is 1>>
<<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state_top to "midriff">>
<<if $player.breastsize gte 3>>
당신이 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 내리자, <span class="lewd"> <<breastsPost "이">> 출렁 튀어나온다.</span>
<<else>>
당신이 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 내리자, <span class="lewd"> <<breastsPost "이">> 노출된다.</span>
<</if>>
<<else>>
<<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state to "chest">>
<<if $player.breastsize gte 3>>
당신이 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 들추자, <span class="lewd"> <<breastsPost "이">> 출렁 튀어나온다.</span>
<<else>>
당신이 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 들추자, <span class="lewd"> <<breastsPost "이">> 노출된다.</span>
<</if>>
<</if>>
<</if>>
/* Todo: over_lower here, but I don't know what the conditions should be. Please remove this comment when it's been fixed. */
<<if $leftaction is "lower" or $rightaction is "lower">>
<<if $leftaction is "lower">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>>
<<if $rightaction is "lower">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.name is "naked">>
당신은 입고 있던 옷의 너덜너덜한 잔해를 움켜쥔다.
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set $worn.lower.skirt_down to 0>>
당신이 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 들추자, <span class="lewd"><<undiesPost "이">> 노출된다.</span>
<<else>>
<<set $worn.lower.state to "thighs">>
당신이 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내리자, <span class="lewd"><<undiesPost "이">> 노출된다.</span>
<</if>>
<</if>>
<<if $leftaction is "under_lower" or $rightaction is "under_lower">>
<<if $leftaction is "under_lower">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>>
<<if $rightaction is "under_lower">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>>
<<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.exposed to 2>>
<<set $worn.under_lower.state to "thighs">>
/* Strapon code is here, if needed to move to the genital-clothing section */
/*<<if playerHasStrapon()>>
<<if $playerPenisSizeBackup isnot undefined>>
<<set $player.penissize to $playerPenisSizeBackup>>
<</if>>
<</if>>*/
<<if $worn.under_lower.name is "naked">>
당신은 입고 있던 옷의 너덜너덜한 잔해를 움켜쥔다.
<<elseif $worn.lower.exposed gte 2>>
당신이 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 내리자, <span class="lewd"><<genitalsPost "이">> 노출된다.</span>
<<else>>
당신은 <<worn_under_lower_name_ ul>> <<worn_lower_name>> 아래로 잡아내린다.
<</if>>
<</if>>
<<if $leftaction is "under_lower_to_the_side" or $rightaction is "under_lower_to_the_side">>
<<if $leftaction is "under_lower_to_the_side">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>>
<<if $rightaction is "under_lower_to_the_side">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>>
<<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.exposed to 2>>
<<set $worn.under_lower.state to "totheside">>
<<if $worn.under_lower.name is "naked">>
당신은 너덜너덜한 옷 조각을 꽉 잡는다.
<<elseif $worn.lower.exposed gte 2>>
당신은 <<worn_under_lower_name_ ul>> 옆으로 비켜놓아, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<<else>>
당신은 <<worn_lower_name>> 아래의 <<worn_under_lower_name_ ul>> 옆으로 비켜놓는다.
<</if>>
<</if>>
<<if $leftaction is "mask" or $rightaction is "mask">>
<<if $leftaction is "mask">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>>
<<if $rightaction is "mask">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>>
<<if $worn.face.name is "naked">>
당신은 너덜너덜한 마스크 조각을 꽉 잡는다.
<<else>>
당신은 <<worn_face_name_ ul>> 잡아내려, <span class="lewd">당신의 얼굴을 드러낸다.</span>
<</if>>
<<facestrip>>
<</if>>
<</widget>>
<<widget "effectsspray">>
<<if $leftaction is "spray" and $rightaction is "spray">>
<<set $leftactiondefault to "lefthit">><<set $rightactiondefault to "righthit">><<set $leftaction to 0>><<set $rightaction to 0>>
<<if $spray gte 2>>
<<set _baseDamage to 400>>
<<set $spraystat += 2>><<spray -2>><<set $speechspray to 1>>
<<if $enemytype is "beast">>
당신은 양손에 스프레이를 들고는 <<beasttypePost "의">> 얼굴에 전부 뿌려버린다. 녀석은 낑낑거린다.
<<elseif $NPCList[0].fullDescription is "Ivory Wraith">>
당신은 양손에 스프레이를 들고는 그 형체의 얼굴에 전부 뿌려버린다. <span class="red">그것은 눈을 깜박이려고 하지도 않는다.</span>
<<elseif $enemyno gte 2>>
당신은 양손에 스프레이를 들고는, <<groupPost>>에게 전부 뿌려버린다. 그들은 얼굴을 움켜잡는다.
<<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination and !["island"].includes($location)>>
<<ggcrime "assault">><<crimeUp 500 "assault">>
<</if>>
<<else>>
당신은 양손에 스프레이를 들고는 공격자에게 전부 뿌려버린다. <<HePost "은">> 얼굴을 움켜잡는다.
<<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination and !["island"].includes($location)>>
<<ggcrime "assault">><<crimeUp 500 "assault">>
<</if>>
<</if>>
<<elseif $spray gte 1>>
<<set _baseDamage to 200>>
<<set $spraystat += 1>><<spray -1>><<set $speechspray to 1>>
<<if $enemytype is "beast">>
당신은 <<beasttypePost "의">> 얼굴에 스프레이를 뿌린다. 녀석은 낑낑거린다.
<<elseif $NPCList[0].fullDescription is "Ivory Wraith">>
당신은 그 형체의 얼굴에 스프레이를 뿌린다. <span class="red">그것은 눈을 깜박이려고 하지도 않는다.</span>
<<elseif $enemyno gte 2>>
당신은 <<groupPost>>에게 스프레이를 뿌린다. 그들은 얼굴을 움켜잡는다.
<<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination and !["island"].includes($location)>>
<<ggcrime "assault">><<crimeUp 500 "assault">>
<</if>>
<<else>>
당신은 공격자에게 스프레이를 뿌린다. <<HePost "은">> 얼굴을 움켜잡는다.
<<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination and !["island"].includes($location)>>
<<ggcrime "assault">><<crimeUp 500 "assault">>
<</if>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
당신은 <<beasttypePost "의">> 얼굴에 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<<elseif $enemyno gte 2>>
당신은 <<groupPost>>에게 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<<else>>
당신은 공격자에게 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<</if>>
<</if>>
<<elseif $leftaction is "spray">>
<<set $leftactiondefault to "lefthit">><<set $leftaction to 0>>
<<if $spray gte 1>>
<<set _baseDamage to 200>>
<<set $spraystat += 1>><<spray -1>><<set $speechspray to 1>>
<<if $enemytype is "beast">>
당신은 <<beasttypePost "의">> 얼굴에 스프레이를 뿌린다. 녀석은 낑낑거린다.
<<elseif $NPCList[0].fullDescription is "Ivory Wraith">>
당신은 그 형체의 얼굴에 스프레이를 뿌린다. <span class="red">그것은 눈을 깜박이려고 하지도 않는다.</span>
<<elseif $enemyno gte 2>>
당신은 <<groupPost>>에게 스프레이를 뿌린다. 그들은 얼굴을 움켜잡는다.
<<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination and !["island"].includes($location)>>
<<ggcrime "assault">><<crimeUp 500 "assault">>
<</if>>
<<else>>
당신은 공격자에게 스프레이를 뿌린다. <<HePost "은">> 얼굴을 움켜잡는다.
<<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination and !["island"].includes($location)>>
<<ggcrime "assault">><<crimeUp 500 "assault">>
<</if>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
당신은 <<beasttypePost "의">> 얼굴에 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<<elseif $enemyno gte 2>>
당신은 <<groupPost>>에게 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<<else>>
당신은 공격자에게 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<</if>>
<</if>>
<<elseif $rightaction is "spray">>
<<set $rightactiondefault to "righthit">><<set $rightaction to 0>>
<<if $spray gte 1>>
<<set _baseDamage to 200>>
<<set $spraystat += 1>><<spray -1>><<set $speechspray to 1>>
<<if $enemytype is "beast">>
당신은 <<beasttypePost "의">> 얼굴에 스프레이를 뿌린다. 녀석은 낑낑거린다.
<<elseif $NPCList[0].fullDescription is "Ivory Wraith">>
당신은 그 형체의 얼굴에 스프레이를 뿌린다. <span class="red">그것은 눈을 깜박이려고 하지도 않는다.</span>
<<elseif $enemyno gte 2>>
당신은 <<groupPost>>에게 스프레이를 뿌린다. 그들은 얼굴을 움켜잡는다.
<<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination and !["island"].includes($location)>>
<<ggcrime "assault">><<crimeUp 500 "assault">>
<</if>>
<<else>>
당신은 공격자에게 스프레이를 뿌린다. <<HePost "은">> 얼굴을 움켜잡는다.
<<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination and !["island"].includes($location)>>
<<ggcrime "assault">><<crimeUp 500 "assault">>
<</if>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
당신은 <<beasttypePost "의">> 얼굴에 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<<elseif $enemyno gte 2>>
당신은 <<groupPost>>에게 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<<else>>
당신은 공격자에게 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<</if>>
<</if>>
<</if>>
<<if _baseDamage>>
<<set _totalDamage to 0>>
<<set _npctodefeat to []>>
<<for _npctodamage to 0; _npctodamage lt $enemynomax; _npctodamage++>>
<<if $NPCList[_npctodamage].active is "active" and $NPCList[_npctodamage].stance isnot "defeated" and (!$fightTargets or $fightTargets.includes(_npctodamage))>>
<<set _enemydivide to $fightTargets ? $enemyno-$fightTargets.length : $enemyno>> /* Divide damage by all current active enemies. */
<<set _thedamage to _baseDamage/_enemydivide>>
<<if $NPCList[_npctodamage].fullDescription is "Ivory Wraith">>
<<set _thedamage to (_thedamage / 4)>>
<</if>>
<<set $NPCList[_npctodamage].health -= _thedamage>>
<<set _totalDamage += _thedamage>>
<<if $enemyno gte 2 and $NPCList[_npctodamage].health lte 0>>
<<set _npctodefeat.push(_npctodamage)>>
<</if>>
<</if>>
<</for>>
<<for $_defeatcontroller to 0; $_defeatcontroller lt _npctodefeat.length; $_defeatcontroller++>>
<<if $enemyno gte 2>>
<<defeatnpc _npctodefeat[$_defeatcontroller]>>
<</if>>
<</for>>
<<set $enemyhealth -= _totalDamage>>
<</if>>
<</widget>>
<<widget "effectssteal">>
<<if $leftaction is "steal" and $rightaction is "steal" and $lefttarget is $righttarget>>
<<set $leftaction to 0>><<set $rightaction to 0>>
<<set $leftactiondefault to "steal">><<set $rightactiondefault to "steal">>
<<if $easySteal isnot 1>><<set $skulduggerydifficulty += 400>><</if>><<skulduggerycheck>>
<<unset $stealstateleft>><<unset $stealstateright>>
<<personselect $lefttarget>>
<<if $skulduggerysuccess is 1>>
<<set $stealtarget += $lefttarget>><<set $stealdifficulty += 0.2>>
당신은 <<personPost "의">> <<wallet_ ul $lefttarget>> 샅샅이 뒤진다. <<encountersteal>>
<<set $leftactiondefault to "rest">><<set $rightactiondefault to "rest">>
<<else>>
<<brat 30 $lefttarget>><<set $speechsteal to 1>>
당신은 <<personPost "의">> <<walletPost $lefttarget>> 안을 샅샅이 뒤진다. <<He_ nun>> 그걸 눈치채고는 <<hisPost "의">> 귀중품들을 치운다.
<</if>>
<</if>>
<<if $leftaction is "steal">>
<<set $leftactiondefault to "steal">><<set $leftaction to 0>><<skulduggerycheck>>
<<personselect $lefttarget>>
<<if $skulduggerysuccess is 1>>
<<if $stealstateleft is undefined>>
<<set $stealstateleft to 0>>
당신은 <<personPost "의">> 살갗을 손으로 더듬다가, 곧 <<hisPost "의">> <<wallet_ ul $lefttarget>> 만진다.
<<elseif $stealstateleft is 0>>
<<set $stealstateleft to 1>>
당신은 <<personPost "의">> <<wallet_ ul $lefttarget>> 연다.
<<elseif $stealstateleft is 1>>
<<set $stealstateleft to 2>>
당신은 <<personPost "의">> <<wallet_ ul $lefttarget>> 샅샅이 뒤진다.
<<else>>
<<unset $stealstateleft>><<set $stealtarget += $lefttarget>><<set $stealdifficulty += 0.2>>
당신은 <<personPost "의">> <<walletPost $lefttarget>> 안에 몰래 손을 집어넣는다. <<encountersteal>><<set $leftactiondefault to "rest">>
<</if>>
<<else>>
<<brat 30 $lefttarget>><<set $speechsteal to 1>>
<<if $stealstateleft is undefined>>
당신은 <<personPost "의">> 살갗을 손으로 더듬다가, 곧 <<hisPost "의">> <<wallet_ ul $lefttarget>> 만진다. <<HePost "은">> 속지 않는다. <<HePost "은">> <<hisPost "의">> 귀중품들을 치운다.
<<elseif $stealstateleft is 0>>
당신은 <<personPost "의">> <<wallet_ ul $lefttarget>> 열려 한다. <<HePost "은">> 그걸 눈치채고는 <<hisPost "의">> 귀중품들을 치운다.
<<elseif $stealstateleft is 1>>
당신은 <<personPost "의">> <<wallet_ ul $lefttarget>> 샅샅이 뒤진다. <<HePost "은">> 그걸 눈치채고는 <<hisPost "의">> 귀중품들을 치운다.
<<else>>
당신은 <<personPost "의">> <<walletPost $lefttarget>> 안에 몰래 손을 집어넣는다. <<HePost "은">> 그걸 눈치채고는 <<hisPost "의">> 귀중품들을 치운다.
<</if>>
<<unset $stealstateleft>>
<</if>>
<</if>>
<<if $rightaction is "steal">>
<<set $rightaction to 0>><<set $rightactiondefault to "steal">><<skulduggerycheck>>
<<personselect $righttarget>>
<<if $skulduggerysuccess is 1>>
<<if $stealstateright is undefined>>
<<set $stealstateright to 0>>
당신은 <<personPost "의">> 살갗을 손으로 더듬다가, 곧 <<hisPost "의">> <<wallet_ ul $righttarget>> 만진다.
<<elseif $stealstateright is 0>>
<<set $stealstateright to 1>>
당신은 <<personPost "의">> <<wallet_ ul $righttarget>> 연다.
<<elseif $stealstateright is 1>>
<<set $stealstateright to 2>>
당신은 <<personPost "의">> <<wallet_ ul $righttarget>> 샅샅이 뒤진다.
<<else>>
<<unset $stealstateright>><<set $stealtarget += $righttarget>><<set $stealdifficulty += 0.2>>
당신은 <<personPost "의">> <<walletPost $righttarget>> 안에 몰래 손을 집어넣는다. <<encountersteal>><<set $rightactiondefault to "rest">>
<</if>>
<<else>>
<<brat 30 $righttarget>><<set $speechsteal to 1>>
<<if $stealstateright is undefined>>
당신은 <<personPost "의">> 살갗을 손으로 더듬다가, 곧 <<hisPost "의">> <<wallet_ ul $righttarget>> 만진다. <<HePost "은">> 속지 않는다. <<HePost "은">> <<hisPost "의">> 귀중품들을 치운다.
<<elseif $stealstateright is 0>>
당신은 <<personPost "의">> <<wallet_ ul $righttarget>> 열려 한다. <<HePost "은">> 그걸 눈치채고는 <<hisPost "의">> 귀중품들을 치운다.
<<elseif $stealstateright is 1>>
당신은 <<personPost "의">> <<wallet_ ul $righttarget>> 샅샅이 뒤진다. <<HePost "은">> 그걸 눈치채고는 <<hisPost "의">> 귀중품들을 치운다.
<<else>>
당신은 <<personPost "의">> <<walletPost $righttarget>> 안에 몰래 손을 집어넣는다. <<HePost "은">> 그걸 눈치채고는 <<hisPost "의">> 귀중품들을 치운다.
<</if>>
<<unset $stealstateright>>
<</if>>
<</if>>
<</widget>>
<<widget "effectspenwhack">>
<!--todo: maybe add some botched tattoos if pen is too close -->
<<if $leftaction is "penwhack">>
<<set $leftaction to 0>>
<<set $_target to $NPCList[$lefttarget]>>
<<if $_target.lefthand and ($_target.lefthand is "pen" or $_target.lefthand.startsWith("pen_"))>>
당신은 <<personselect $lefttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.lefttool "을">> 쳐낸다.
<<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Kylar" and C.npc.Kylar.rage lte 35) or $_target.type is "plant">>
<<He_ nun>> 뿌루퉁하게 당신에게 입술을 내민다.
<<brat 2 $lefttarget>>
<<else>>
<<HePost "의">> 얼굴에 분노가 번진다.
<<brat 5 $lefttarget>>
<</if>>
<<brat 5 $lefttarget>><<set $_target.lefthand to 0>><<set $_target.lefttool to 0>>
<<elseif $_target.righthand and ($_target.righthand is "pen" or $_target.righthand.startsWith("pen_"))>>
당신은 <<personselect $lefttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.righttool "을">> 쳐낸다.
<<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Kylar" and C.npc.Kylar.rage lte 35) or $_target.type is "plant">>
<<He_ nun>> 뿌루퉁하게 당신에게 입술을 내민다.
<<brat 2 $lefttarget>>
<<else>>
<<HePost "의">> 얼굴에 분노가 번진다.
<<brat 5 $lefttarget>>
<</if>>
<<brat 5 $lefttarget>><<set $_target.righthand to 0>><<set $_target.righttool to 0>>
<</if>>
<</if>>
<<if $rightaction is "penwhack">>
<<set $rightaction to 0>>
<<set $_target to $NPCList[$righttarget]>>
<<if $_target.lefthand and ($_target.lefthand is "pen" or $_target.lefthand.startsWith("pen_"))>>
당신은 <<personselect $righttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.lefttool "을">> 쳐낸다.
<<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Kylar" and C.npc.Kylar.rage lte 35) or $_target.type is "plant">>
<<He_ nun>> 뿌루퉁하게 당신에게 입술을 내민다.
<<brat 2 $righttarget>>
<<else>>
<<HePost "의">> 얼굴에 분노가 번진다.
<<brat 5 $righttarget>>
<</if>>
<<brat 5 $righttarget>><<set $_target.lefthand to 0>><<set $_target.lefttool to 0>>
<<elseif typeof($_target.righthand) is "string" and ($_target.righthand is "pen" or $_target.righthand.startsWith("pen_"))>>
당신은 <<personselect $righttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.righttool "을">> 쳐낸다.
<<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Kylar" and C.npc.Kylar.rage lte 35) or $_target.type is "plant">>
<<He_ nun>> 뿌루퉁하게 당신에게 입술을 내민다.
<<brat 2 $righttarget>>
<<else>>
<<HePost "의">> 얼굴에 분노가 번진다.
<<brat 5 $righttarget>>
<</if>>
<<brat 5 $righttarget>><<set $_target.righthand to 0>><<set $_target.righttool to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "effectsshacklewhack">>
<<if $leftaction is "shacklewhack">>
<<set $leftaction to 0>>
<<personselect $lefttarget>>
<<set $_target to $NPCList[$lefttarget]>>
<<if $_target.lefthand is "shackle_entrance" or $_target.lefthand is "shackle_imminent">>
<<combat-reset-hand "left">>
<<elseif $_target.righthand is "shackle_entrance" or $_target.righthand is "shackle_imminent">>
<<combat-reset-hand "right">>
<</if>>
당신은 그 <<persons_ yi>> 손에서 족쇄를 쳐낸다. <<He_ nun>> <<his_ yi>> 주먹을 꽉 쥔다.
<<brat 10 $lefttarget>>
<</if>>
<<if $rightaction is "shacklewhack">>
<<set $rightaction to 0>>
<<personselect $righttarget>>
<<set $_target to $NPCList[$righttarget]>>
<<if $_target.lefthand is "shackle_entrance" or $_target.lefthand is "shackle_imminent">>
<<combat-reset-hand "left">>
<<elseif $_target.righthand is "shackle_entrance" or $_target.righthand is "shackle_imminent">>
<<combat-reset-hand "right">>
<</if>>
당신은 그 <<persons_ yi>> 손에서 족쇄를 쳐낸다. <<He_ nun>> <<his_ yi>> 주먹을 꽉 쥔다.
<<brat 10 $righttarget>>
<</if>>
<</widget>>
<<widget "effectshypnosiswhack">>
<<if $leftaction is "hypnosiswhack">>
<<set $leftaction to 0>>
<<personselect $lefttarget>>
<<set $_target to $NPCList[$lefttarget]>>
<<if $_target.lefthand is "hypnosis" or $_target.lefthand is "hypnosis_scream" or $_target.lefthand is "hypnosis_cover" or $_target.lefthand is "hypnosis_orgasm" or $_target.lefthand is "hypnosis_masochism">>
당신은 <<personselect $lefttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.lefttool "을">> 쳐낸다.
<<combat-reset-hand "left">><<set $_target.lefttool to 0>>
<<elseif $_target.righthand is "hypnosis" or $_target.righthand is "hypnosis_scream" or $_target.righthand is "hypnosis_cover" or $_target.righthand is "hypnosis_orgasm" or $_target.righthand is "hypnosis_masochism">>
당신은 <<personselect $lefttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.righttool "을">> 쳐낸다.
<<combat-reset-hand "right">><<set $_target.righttool to 0>>
<</if>>
<<brat 10 $lefttarget>>
<</if>>
<<if $rightaction is "hypnosiswhack">>
<<set $rightaction to 0>>
<<personselect $righttarget>>
<<set $_target to $NPCList[$righttarget]>>
<<if $_target.lefthand is "hypnosis" or $_target.lefthand is "hypnosis_scream" or $_target.lefthand is "hypnosis_cover" or $_target.lefthand is "hypnosis_orgasm" or $_target.lefthand is "hypnosis_masochism">>
당신은 <<personselect $righttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.lefttool "을">> 쳐낸다.
<<combat-reset-hand "left">><<set $_target.lefttool to 0>>
<<elseif $_target.righthand is "hypnosis" or $_target.righthand is "hypnosis_scream" or $_target.righthand is "hypnosis_cover" or $_target.righthand is "hypnosis_orgasm" or $_target.righthand is "hypnosis_masochism">>
당신은 <<personselect $righttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.righttool "을">> 쳐낸다.
<<combat-reset-hand "right">><<set $_target.righttool to 0>>
<</if>>
<<brat 10 $righttarget>>
<</if>>
<</widget>>
<<widget "effectsdildowhack">>
<<if $leftaction is "dildowhack">>
<<set $leftaction to 0>>
<<set $_target to $NPCList[$lefttarget]>>
<<if typeof($_target.lefthand) is "string" and $_target.lefthand.includes("dildo")>>
당신은 <<personselect $lefttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.lefttool "을">> 쳐낸다.
<<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Kylar" and C.npc.Kylar.rage lte 35) or $_target.type is "plant">>
<<He_ nun>> 뿌루퉁하게 당신에게 입술을 내민다.
<<brat 2 $lefttarget>>
<<elseif $consensual is 1>>
<<his_ yi>> 얼굴에 실망감이 스친다.
<<brat 2 $lefttarget>>
<<else>>
<<HePost "의">> 얼굴에 분노가 번진다.
<<brat 5 $lefttarget>>
<</if>>
<<brat 5 $lefttarget>><<set $_target.lefthand to 0>><<set $_target.lefttool to 0>>
<<elseif typeof($_target.righthand) is "string" and $_target.righthand.includes("dildo")>>
당신은 <<personselect $lefttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.righttool "을">> 쳐낸다.
<<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Robin" and C.npc.Robin.rage lte 35) or $_target.type is "plant">>
<<He_ nun>> 뿌루퉁하게 당신에게 입술을 내민다.
<<brat 2 $lefttarget>>
<<elseif $consensual is 1>>
<<his_ yi>> 얼굴에 실망감이 스친다.
<<else>>
<<HePost "의">> 얼굴에 분노가 번진다.
<<brat 5 $lefttarget>>
<</if>>
<<brat 5 $lefttarget>><<set $_target.righthand to 0>><<set $_target.righttool to 0>>
<</if>>
<</if>>
<<if $rightaction is "dildowhack">>
<<set $rightaction to 0>>
<<set $_target to $NPCList[$righttarget]>>
<<if typeof($_target.lefthand) is "string" and $_target.lefthand.includes("dildo")>>
당신은 <<personselect $righttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.lefttool "을">> 쳐낸다.
<<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Robin" and C.npc.Robin.rage lte 35) or $_target.type is "plant">>
<<He_ nun>> 뿌루퉁하게 당신에게 입술을 내민다.
<<brat 2 $righttarget>>
<<elseif $consensual is 1>>
<<his_ yi>> 얼굴에 실망감이 스친다.
<<brat 2 $righttarget>>
<<else>>
<<HePost "의">> 얼굴에 분노가 번진다.
<<brat 5 $righttarget>>
<</if>>
<<brat 5 $righttarget>><<set $_target.lefthand to 0>><<set $_target.lefttool to 0>>
<<elseif typeof($_target.righthand) is "string" and $_target.righthand.includes("dildo")>>
당신은 <<personselect $righttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.righttool "을">> 쳐낸다.
<<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Robin" and C.npc.Robin.rage lte 35) or $_target.type is "plant">>
<<He_ nun>> 뿌루퉁하게 당신에게 입술을 내민다.
<<brat 2 $righttarget>>
<<elseif $consensual is 1>>
<<his_ yi>> 얼굴에 실망감이 스친다.
<<brat 2 $righttarget>>
<<else>>
<<HePost "의">> 얼굴에 분노가 번진다.
<<brat 5 $righttarget>>
<</if>>
<<brat 5 $righttarget>><<set $_target.righthand to 0>><<set $_target.righttool to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "effectshandsfreeface">>
<<if $leftaction is "freeface" or $rightaction is "freeface">>
<<if $leftaction is "freeface" and $rightaction is "freeface">>
<<set $leftaction to 0>><<set $leftactiondefault to "freeface">>
<<set $rightaction to 0>><<set $rightactiondefault to "freeface">>
<<set _freestrength to 2.5>>
당신은 양손으로 얼굴을 풀어내려 하였다.
<<elseif $leftaction is "freeface">>
<<set $leftaction to 0>><<set $leftactiondefault to "freeface">>
<<set _freestrength to 1>>
당신은 손으로 얼굴을 풀어내려 하였다.
<<elseif $rightaction is "freeface">>
<<set $rightaction to 0>><<set $rightactiondefault to "freeface">>
<<set _freestrength to 1>>
당신은 손으로 얼굴을 풀어내려 하였다.
<</if>>
<<set _npc to $NPCList[$mouthtarget]>><<personselect $mouthtarget>>
<<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>>
<<willpowerdifficulty _nectarDifficulty $willpowermax "silent">>
<<if (($mouthuse is "facesit" and $mouthstate is "vagina") or ["nipple","breasts"].includes($mouthstate)) and (_npc.type is "plant") and !$willpowerSuccess>>
<span class="red">하지만, 당신은 달콤한 꿀에서 당신을 떼어놓을 수가 없다.</span>
<<if $mouthstate is "nipple">>
당신은 필사적으로 <<his_ yi>> <<trBreastsdesc _npc.breastdesc "을">>_trResult 빨아댄다.
<<elseif $mouthstate is "breasts">>
당신은 당신의 얼굴을 <<his_ yi>> <<trBreastsdesc _npc.breastdesc>>_trResult에 다시 갖다댄다.
<<else>>
당신은 필사적으로 당신의 얼굴을 누르는 보지를 핥아댄다.
<</if>>
<<willpower 1>>
<<else>>
<<if (1000 - ($rng * 10) - ((currentSkillValue('physique') / $physiquemax * 100) * _freestrength) + ($enemyanger * 0.5)) lte
(200 + $enemytrust)>>
<span class="green">
<<if $mouthuse is "facesit">>
<<print either(
"그리고 <<him_ ul>> 얼굴에서 어떻게든 밀어낸다.",
"그리고 <<his_ yi>> 아래에서 빠져나올 수 있을 만큼 <<his_ yi>> 엉덩이를 들어올린다.",
"그리고 <<him_ ul>> 얼굴에서 어떻게든 젖힌다."
)>>
<<set _npc.vagina to 0>><<set _npc.location.genitals to 0>>
<<elseif $mouthstate is "nipple">>
<<print either(
"그리고 <<his_ yi>> <<trBreastsdesc _npc.breastdesc>>_trResult에서 어떻게든 입을 떼어낸다.",
"그리고 <<his_ yi>> <<breastsdesc_ rul _npc.breastdesc>> 밀어내어, 입에서 <<his_ yi>> 유두를 빼낸다.",
"그리고 <<his_ yi>> <<breastsdesc_ rul _npc.breastdesc>> 어떻게든 밀쳐내어, 입을 풀어낸다."
)>>
<<set _npc.chest to 0>><<set _npc.location.head to 0>>
<<if _npc.lefthand is "head_nipples">>
<<set _npc.lefthand to 0>>
<</if>>
<<if _npc.righthand is "head_nipples">>
<<set _npc.righthand to 0>>
<</if>>
<<elseif $mouthstate is "breasts">>
<<print either(
"그리고 <<his_ yi>> <<trBreastsdesc _npc.breastsdesc>>_trResult<<if _npc.breastsize gte 6>> 사이<</if>>에서 어떻게든 얼굴을 풀어낸다.",
"그리고 <<his_ yi>> <<trBreastsdesc _npc.breastsdesc>>_trResult<<if _npc.breastsize gte 6>> 사이<</if>>에서 몸부림쳐 빠져나온다.",
"그리고 <<his_ yi>> <<breastsdesc_ rul _npc.breastsdesc>> 얼굴에서 <<if _npc.breastsize lt 6>>밀쳐낸다<<else>>들어올린다<</if>>."
)>>
<<set _npc.chest to 0>><<set _npc.location.head to 0>>
<<if _npc.lefthand is "head_breasts">>
<<set _npc.lefthand to 0>>
<</if>>
<<if _npc.righthand is "head_breasts">>
<<set _npc.righthand to 0>>
<</if>>
<<elseif ["lefthand", "righthand"].includes($mouthuse)>>
<<print either(
"그리고 <<his_ yi>> 손을 입에서 비틀어 떼어낸다.",
"그리고 <<his_ yi>> 손을 입에서 전력을 다해 밀어낸다.",
"그리고 <<his_ yi>> 손아귀를 비틀어, 입을 풀어낸다."
)>>
<<if _npc.lefthand is "mouth">>
<<set _npc.lefthand to 0>>
<</if>>
<<if _npc.righthand is "mouth">>
<<set _npc.righthand to 0>>
<</if>>
<<elseif $mouthstate is "otheranus">>
<<print either(
"그리고 <<his_ yi>> 엉덩이를 당신의 얼굴에서 밀쳐낸다.",
"그리고 <<his_ yi>> 엉덩이를 당신의 입에서 어떻게든 밀쳐낸다.",
"그리고 <<him_ ul>> 힘껏 밀어내어 <<his_ yi>> 엉덩이를 당신의 입에서 밀쳐낸다."
)>>
<<if _npc.penis is "mouthotheranus">>
<<set _npc.penis to 0>>
<</if>>
<<if _npc.vagina is "mouthotheranus">>
<<set _npc.vagina to 0>>
<</if>>
<<set _npc.location.genitals to 0>>
<</if>>
</span>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $mouthaction to 0>><<set $head to 0>>
<<brat 4>><<brat 1>>
<<else>>
<span class="red">
<<if $mouthuse is "facesit">>
<<if $rng % 4 == 0 and (_npc.lefthand is 0 or _npc.righthand is 0)>>
<<if _npc.lefthand is 0>>
<<set _npc.lefthand to "arms">>
<<else>>
<<set _npc.righthand to "arms">>
<</if>>
<<if $leftactiondefault is "freeface">>
<<set $leftarm to "grappled">>
<</if>>
<<if $rightactiondefault is "freeface">>
<<set $rightarm to "grappled">>
<</if>>
<<if _freestrength is 1>>
하지만, <<he_ nun>> 당신의 팔을 붙잡아 <<his_ yi>> 허벅지로 고정시킨다.
<<else>>
하지만, <<he_ nun>> 당신의 팔을 잡아 <<his_ yi>> 허벅지로 움직이지 못하게 한다.
<</if>>
<<else>>
<<print either(
"하지만 당신은 <<his_ yi>> 몸무게를 이겨내지 못한다.",
"하지만 <<he_ nun>> <<himself_ rul>> 당신의 얼굴에 더 확고하게 자리잡는다.",
"하지만 <<he_ nun>> <<his_ yi>> 자세를 가다듬더니 더 세게 내려앉는다."
)>>
<</if>>
<<elseif $mouthstate is "nipple">>
<<if $rng % 4 == 0>>
하지만, <<he_ nun>> <<his_ yi>> <<breastsdesc_ rul _npc.breastdesc>> 당신의 얼굴에 더 세게 밀어붙여, <<his_ yi>> 유두를 당신의 항의하려는 입에 강제로 집어넣는다.
<<violence 3>>
<<else>>
<<print either(
"하지만 <<his_ yi>> <<breastsdesc_ rul _npc.breastdesc>> 당신의 입에서 치울 수가 없다.",
"하지만 <<his_ yi>> 유두는 당신의 입에 확실하게 밀어넣어져 있다.",
"하지만 <<his_ yi>> <<breastsdesc_ rul _npc.breastdesc>> 당신의 입에서 밀어낼 수가 없다."
)>>
<</if>>
<<elseif $mouthstate is "breasts">>
<<if $rng % 4 == 0>>
<<if _npc.breastsize gte 6>>
하지만, <<he_ nun>> 당신의 얼굴을 <<his_ yi>> <<trBreastsdesc _npc.breastdesc>>_trResult 사이로 더욱 확고하게 짓눌러댄다.
<<violence 4>><<bruise face>>
<<else>>
하지만, <<he_ nun>> 당신의 얼굴을 <<his_ yi>> <<trBreastsdesc _npc.breastsdesc>>_trResult에 더욱 확고하게 밀어붙인다.
<<violence 1>>
<</if>>
<<else>>
<<print either(
"하지만 <<his_ yi>> <<trBreastsdesc _npc.breastdesc>>_trResult에서 빠져나올 수가 없다.",
"하지만 <<his_ yi>> <<breastsdesc_ ga _npc.breastsdesc>> 계속 당신의 얼굴을 <<if _npc.breastsize gte 6>>에워싸고<<else>>눌러대고<</if>> 있다.",
"하지만 <<his_ yi>> <<breastsdesc_ rul _npc.breastdesc>> 당신의 얼굴에서 밀어낼 수가 없다."
)>>
<</if>>
<<elseif ["lefthand", "righthand"].includes($mouthuse)>>
<<if $rng % 4 == 0>>
하지만 <<he_ nun>> 당신의 입을 더욱 확고하게 옥죄었고, 그러면서 <<his_ yi>> 손톱이 당신의 얼굴에 박힌다.
<<violence 3>><<bruise face>>
<<else>>
<<print either(
"하지만 당신은 <<his_ yi>> 손을 밀어낼 수 없다.",
"하지만 <<his_ yi>> 손은 당신의 입에 확고하게 자리잡고 있다.",
"하지만 당신은 <<his_ yi>> 손을 입에서 떼어낼 수 없다."
)>>
<</if>>
<<elseif $mouthstate is "otheranus">>
<<if $rng % 4 == 0>>
하지만 <<he_ nun>> 당신의 손을 밀쳐내고 얼굴을 찰싹 때린다.
<<violence 1>><<bruise face>>
<<else>>
<<print either(
"하지만 당신은 <<him_ ul>> 움직일 수 없다.",
"하지만 <<his_ yi>> 엉덩이는 당신의 입술을 계속 누르고 있다.",
"하지만 당신은 <<him_ ul>> 얼굴에서 밀어낼 수 없다."
)>>
<</if>>
<</if>>
</span>
<<brat 2>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "effectshandpull">>
<<if $leftaction is "handpullpenis" or $rightaction is "handpullpenis">>
<<if $leftaction is "handpullpenis" and $rightaction is "handpullpenis">>
<<set $leftaction to 0>><<set $leftactiondefault to "handpullpenis">>
<<set $rightaction to 0>><<set $rightactiondefault to "handpullpenis">>
<<personselect $lefttarget>><<set $_handPullDifficulty to 500>>
<<elseif $leftaction is "handpullpenis">>
<<set $leftaction to 0>><<set $leftactiondefault to "handpullpenis">>
<<personselect $lefttarget>><<set $_handPullDifficulty to 1000>>
<<else>>
<<set $rightaction to 0>><<set $rightactiondefault to "handpullpenis">>
<<personselect $righttarget>><<set $_handPullDifficulty to 1000>>
<</if>>
<<brat 1>>
<<if combatSkillCheck("hand", _n, $NPCList[_n].fullDescription, $_handPullDifficulty)>>
당신은 <<combatpersons_ yi>> 손목을 잡고,
<<if $penisstate is "otherhand">>
<span class="green"><<his_ yi>> 손가락을 당신의 <<penisPost>>에서 비틀어 떼어낸다.</span>
<<else>>
<span class="green">당신의 사타구니에서 떼어낸다.</span>
<</if>>
<<if $NPCList[_n].lefthand and $NPCList[_n].lefthand.startsWith("penis")>>
<<combat-reset-hand "left">>
<<else>>
<<combat-reset-hand "right">>
<</if>>
<<set $penisuse to 0>><<set $penisstate to 0>>
<<else>>
당신은 <<combatpersons_ yi>> 손목을 잡으려 하지만,
<<if $penisstate is "otherhand">>
<span class="red"><<he_ nun>> 그 보복으로 <<his_ yi>> 손아귀에 힘을 더 준다.</span>
<<else>>
<span class="red"><<he_ nun>> 당신의 손을 찰싹 쳐 내고 쓰다듬기를 계속한다.</span>
<</if>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<<violence 1>>
<</if>>
<</if>>
<<if $leftaction is "handpullvagina" or $rightaction is "handpullvagina">>
<<if $leftaction is "handpullvagina" and $rightaction is "handpullvagina">>
<<set $leftaction to 0>><<set $leftactiondefault to "handpullvagina">>
<<set $rightaction to 0>><<set $rightactiondefault to "handpullvagina">>
<<personselect $lefttarget>><<set $_handPullDifficulty to 500>>
<<elseif $leftaction is "handpullvagina">>
<<set $leftaction to 0>><<set $leftactiondefault to "handpullvagina">>
<<personselect $lefttarget>><<set $_handPullDifficulty to 1000>>
<<else>>
<<set $rightaction to 0>><<set $rightactiondefault to "handpullvagina">>
<<personselect $righttarget>><<set $_handPullDifficulty to 1000>>
<</if>>
<<brat 1>>
<<if combatSkillCheck("hand", _n, $NPCList[_n].fullDescription, $_handPullDifficulty)>>
당신은 <<combatpersons_ yi>> 손목을 잡고,
<<if $vaginastate is "otherhand">>
<span class="green"><<his_ yi>> 손가락을 당신의 <<pussyPost>>에서 비틀어 빼낸다.</span>
<<else>>
<span class="green">당신의 사타구니에서 떼어낸다.</span>
<</if>>
<<if $NPCList[_n].lefthand and $NPCList[_n].lefthand.startsWith("vagina")>>
<<combat-reset-hand "left">>
<<else>>
<<combat-reset-hand "right">>
<</if>>
<<set $vaginause to 0>><<set $vaginastate to 0>>
<<else>>
당신은 <<combatpersons_ yi>> 손목을 잡으려 하지만,
<<if $vaginastate is "otherhand">>
<span class="red"><<he_ nun>> 그 보복으로 <<his_ yi>> 손가락을 더 깊숙이 집어넣는다.</span>
<<else>>
<span class="red"><<he_ nun>> 당신의 손을 찰싹 쳐 내고 쓰다듬기를 계속한다.</span>
<</if>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<<violence 1>>
<</if>>
<</if>>
<<if $leftaction is "handpullanus" or $rightaction is "handpullanus">>
<<if $leftaction is "handpullanus" and $rightaction is "handpullanus">>
<<set $leftaction to 0>><<set $leftactiondefault to "handpullanus">>
<<set $rightaction to 0>><<set $rightactiondefault to "handpullanus">>
<<personselect $lefttarget>><<set $_handPullDifficulty to 500>>
<<elseif $leftaction is "handpullanus">>
<<set $leftaction to 0>><<set $leftactiondefault to "handpullanus">>
<<personselect $lefttarget>><<set $_handPullDifficulty to 1000>>
<<else>>
<<set $rightaction to 0>><<set $rightactiondefault to "handpullanus">>
<<personselect $righttarget>><<set $_handPullDifficulty to 1000>>
<</if>>
<<brat 1>>
<<if combatSkillCheck("hand", _n, $NPCList[_n].fullDescription, $_handPullDifficulty)>>
당신은 <<combatpersons_ yi>> 손목을 잡고,
<<if $anusstate is "otherhand">>
<span class="green"><<his_ yi>> 손가락을 당신의 뒷구멍에서 비틀어 빼낸다.</span>
<<else>>
<span class="green">당신의 <<bottomPost>>에서 떼어낸다.</span>
<</if>>
<<if $NPCList[_n].lefthand and $NPCList[_n].lefthand.startsWith("anus")>>
<<combat-reset-hand "left">>
<<else>>
<<combat-reset-hand "right">>
<</if>>
<<set $anususe to 0>><<set $anusstate to 0>>
<<else>>
당신은 <<combatpersons_ yi>> 손목을 잡으려 하지만,
<<if $anusstate is "otherhand">>
<span class="red"><<he_ nun>> 그 보복으로 <<his_ yi>> 손가락을 더 깊숙이 집어넣는다.</span>
<<else>>
<span class="red"><<he_ nun>> 당신의 손을 찰싹 쳐 내고 쓰다듬기를 계속한다.</span>
<</if>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<<violence 1>>
<</if>>
<</if>>
<</widget>>
<<widget "hand_section">>
<!-- This widget is for NPC hands. -->
<!-- Section for widgets that have special output when both hands are performing the same action. -->
<!-- These widgets should set _bothHandsUsed to true when they are done if you want them to only run once. -->
<<if $NPCList[_n].lefthand is $NPCList[_n].righthand>>
<<set $_bothHandsUsed to true>>
<<switch $NPCList[_n].lefthand>>
<<case "throat">> <<combat-hand-on-throat>>
<<case "mask">> <<combat-hand-on-mask "both" "hands">>
<<case "genitals">> <<combat-hand-on-chastity "both">>
<<default>> <<set $_bothHandsUsed to false>>
<</switch>>
<</if>>
<<if !$_bothHandsUsed>>
<<if random(0,1) is 1>>
<<hand_section_two "left">>
<<hand_section_two "right">>
<<else>>
<<hand_section_two "right">>
<<hand_section_two "left">>
<</if>>
<</if>>
<</widget>>
<<widget "hand_section_two">>
<<rng>>
<<set $_hand to _args[0]>>
<<set $_npcHand to $NPCList[_n][$_hand + "hand"]>>
<!-- Note for future coders: this is an EXCEPTION, because there are a LOT of pen_x states, and this is the best way to handle it. -->
<!-- If you are adding new states, add them to the switch. Do your BEST to NOT ADD EXTRA CODE TO THIS WIDGET outside of the switch. -->
<<if $_npcHand isnot 0 and $_npcHand.startsWith("pen_")>>
<<set $_penbodypart to $_npcHand.slice(4)>>
<<set $_npcHand to "pen_">>
<</if>>
<<switch $_npcHand>>
<<case "none" "idle">>
<<case "spank">> <<combat-spank $_hand>>
<<case "handhold">> <<combat-hand-on-hand $_hand>>
<<case "arms">> <<combat-hand-on-arms $_hand>>
<<case "leftarm">> <<combat-hand-on-one-arm $_hand "left">>
<<case "rightarm">> <<combat-hand-on-one-arm $_hand "right">>
<<case "vaginaentrance">> <<combat-hand-on-vaginaentrance $_hand>>
<<case "penisentrance">> <<combat-hand-on-penisentrance $_hand>>
<<case "vagina">> <<combat-hand-on-vagina $_hand>>
<<case "penis">> <<combat-hand-on-penis $_hand>>
<<case "anusentrance">> <<combat-hand-on-anusentrance $_hand>>
<<case "anus">> <<combat-hand-on-anus $_hand>>
<<case "bottom">> <<combat-hand-on-bottom $_hand>>
<<case "throat">> <<combat-hand-on-throat $_hand>>
<<case "mouth">> <<combat-hand-on-mouth $_hand>>
<<case "hair">> <<combat-hand-on-hair $_hand>>
<<case "genitals">> <<combat-hand-on-chastity $_hand>>
<<case "underlowerclothes">> <<combat-hand-on-clothes "under_lower" $_hand>>
<<case "underupperclothes">> <<combat-hand-on-clothes "under_upper" $_hand>>
<<case "lowerclothes">> <<combat-hand-on-clothes "lower" $_hand>>
<<case "upperclothes">> <<combat-hand-on-clothes "upper" $_hand>>
<<case "overlowerclothes">> <<combat-hand-on-clothes "over_lower" $_hand>>
<<case "overupperclothes">> <<combat-hand-on-clothes "over_upper" $_hand>>
<<case "head_nipples">> <<combat-hand-on-head_nipples $_hand>>
<<case "head_breasts">> <<combat-hand-on-head_breasts $_hand>>
<<case "mask">> <<combat-hand-on-mask $_hand "hand">>
<<case "pen">> <<bodywriting_npc_bodypart $_hand $NPCList[_n][$_hand + "tool"]>>
<<case "pen_">> <<combat-pen-on-bodypart $_hand $_penbodypart>>
<<case "lube">> <<combat-hand-on-lube $_hand>>
<<case "shoes">> <<combat-hand-on-shoes $_hand>>
<<case "socks">> <<combat-hand-on-socks $_hand>>
<<case "shackle_imminent">> <<combat-hand-on-shackle $_hand>>
<<case "shackle_entrance">> <<combat-hand-on-shackle-imminent $_hand>>
<<case "dildo_reveal">> <<combat-reveal-sextoy $_hand>>
<<case "dildo">> <<combat-hand-on-sextoy $_hand>>
<<case "stroker">> <<combat-stroker-on-penisentrance $_hand>>
<<case "vaginadildo">> <<combat-dildo-on-vagina $_hand>>
<<case "anusdildo">> <<combat-dildo-on-anus $_hand>>
<<case "penisdildo">> <<combat-dildo-on-penis $_hand>>
<<case "penisstroker">> <<combat-stroker-on-penis $_hand>>
<<case "buttplug">> <<combat-hand-on-buttplug $_hand>>
<<case "hypnosis">> <<combat-hand-hypnosis $_hand>>
<<case "hypnosis_scream">> <<combat-hand-hypnosis-scream $_hand>>
<<case "hypnosis_cover">> <<combat-hand-hypnosis-cover $_hand>>
<<case "hypnosis_orgasm">> <<combat-hand-hypnosis-orgasm $_hand>>
<<case "hypnosis_masochism">> <<combat-hand-hypnosis-masochism $_hand>>
<<case 0>> <<combat-set-hand-start $_hand>>
<<default>> <<run console.error("NPC hand action unaccounted for! Hand: " + $_hand + " Value: " + $_npcHand)>> <<run throw new Error("NPC hand action unaccounted for! Hand: " + $_hand + " Value: " + $_npcHand)>>
<</switch>>
<</widget>>
<<widget "effectsremovebuttplug">>
<<if !playerChastity("anus")>>
<<if $leftaction is "removebuttplug" and playerHasButtPlug()>>
<<set $leftaction to 0>>
당신은 <<worn_butt_plug_name_ ul>> 빼내어, 당신의 항문을 드러낸다.
<<set $worn.butt_plug.state to "removed">>
<<elseif $rightaction is "removebuttplug" and playerHasButtPlug()>>
<<set $rightaction to 0>>
당신은 <<worn_butt_plug_name_ ul>> 빼내어, 당신의 항문을 드러낸다.
<<set $worn.butt_plug.state to "removed">>
<</if>>
<</if>>
<</widget>>
<<widget "effectsPickupSexToy">>
/* Start with a sex toy: Before combat do this: <<set $leftarm to "heldSexToy">><<set $currentSexToyLeft to clone(setup.sextoys[0])>> */
/* That will effectively mimic this widget so that a player starts combat holding a dildo(setup.sextoys[0]) */
<<if $leftaction is "pickupSexToy" and $rightaction is "pickupSexToy" and $selectedItemRight.name is $selectedItemLeft.name>>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to "heldSexToy">>
<<set $currentSexToyRight to $selectedItemRight>><<set $dildoreveal to 1>>
당신은 <<sextoy_ rul $currentSexToyRight.name>> 꺼내 오른손으로 잡는다.
<<else>>
<<if $leftaction is "pickupSexToy" and $selectedItemLeft>>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to "heldSexToy">>
<<set $currentSexToyLeft to $selectedItemLeft>><<set $dildoreveal to 1>>
당신은 <<sextoy_ rul $currentSexToyLeft.name>> 왼손으로 꺼낸다.
<</if>>
<<if $rightaction is "pickupSexToy" and $selectedItemRight>>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to "heldSexToy">>
<<set $currentSexToyRight to $selectedItemRight>><<set $dildoreveal to 1>>
당신은 <<sextoy_ rul $currentSexToyRight.name>> 오른손으로 꺼낸다.
<</if>>
<</if>>
<</widget>>
<<widget "effectsDropSexToy">>
<<if $leftaction is "dildoDrop" and $rightaction is "dildoDrop">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>>
당신은 섹스 장난감들을 내려놓는다.
<<unset $currentSexToyLeft>><<unset $currentSexToyRight>>
<<else>>
<<if $leftaction is "dildoDrop">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>>
당신은 왼손의 <<sextoy_ rul $currentSexToyLeft.name>> 내려놓는다.
<<unset $currentSexToyLeft>>
<</if>>
<<if $rightaction is "dildoDrop">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>>
당신은 오른손의 <<sextoy_ rul $currentSexToyRight.name>> 내려놓는다.
<<unset $currentSexToyRight>>
<</if>>
<</if>>
<<if $leftaction is "dildoDropLeft" and $rightaction is "dildoDropRight">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>>
당신은 섹스 장난감들을 내려놓는다.
<<unset $currentSexToyLeft>><<unset $currentSexToyRight>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if ["leftDildo","leftDildoTease"].includes($NPCList[$_i].vagina)>>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if ["leftDildo","leftDildoTease"].includes($NPCList[$_i].penis)>>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<<if ["rightDildo","rightDildoTease"].includes($NPCList[$_i].vagina)>>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if ["rightDildo","rightDildoTease"].includes($NPCList[$_i].penis)>>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<<else>>
<<if $leftaction is "dildoDropLeft">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>>
당신은 왼손의 <<sextoy_ rul $currentSexToyLeft.name>> 내려놓는다.
<<unset $currentSexToyLeft>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if $NPCList[$_i].vagina is "leftDildo">>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if $NPCList[$_i].penis is "leftDildo">>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if $rightaction is "dildoDropRight">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>>
당신은 오른손의 <<sextoy_ rul $currentSexToyRight.name>> 내려놓는다.
<<unset $currentSexToyRight>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if $NPCList[$_i].vagina is "rightDildo">>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if $NPCList[$_i].penis is "rightDildo">>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $leftaction is "dildoDropAnusLeft" and $rightaction is "dildoDropAnusRight">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>>
당신은 섹스 장난감들을 내려놓는다.
<<unset $currentSexToyLeft>><<unset $currentSexToyRight>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if ["leftDildoAnus","leftDildoAnusTease"].includes($NPCList[$_i].vagina)>>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if ["leftDildoAnus","leftDildoAnusTease"].includes($NPCList[$_i].penis)>>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<<if ["rightDildoAnus","rightDildoAnusTease"].includes($NPCList[$_i].vagina)>>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if ["rightDildoAnus","rightDildoAnusTease"].includes($NPCList[$_i].penis)>>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<<else>>
<<if ["dildoDropAnusLeft","dildoDropAnusTeaseLeft"].includes($leftaction)>>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>>
당신은 왼손의 <<sextoy_ rul $currentSexToyLeft.name>> 내려놓는다.
<<unset $currentSexToyLeft>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if ["leftDildoAnus","leftDildoAnusTease"].includes($NPCList[$_i].vagina)>>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if ["leftDildoAnus","leftDildoAnusTease"].includes($NPCList[$_i].penis)>>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if ["dildoDropAnusRight","dildoDropAnusTeaseRight"].includes($rightaction)>>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>>
당신은 오른손의 <<sextoy_ rul $currentSexToyRight.name>> 내려놓는다.
<<unset $currentSexToyRight>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if ["rightDildoAnus","rightDildoAnusTease"].includes($NPCList[$_i].vagina)>>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if ["rightDildoAnus","rightDildoAnusTease"].includes($NPCList[$_i].penis)>>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $leftaction is "strokerDropLeft" and $rightaction is "strokerDropRight">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>>
당신은 섹스 장난감들을 내려놓는다.
<<unset $currentSexToyLeft>><<unset $currentSexToyRight>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if ["leftStroker","leftStrokerTease"].includes($NPCList[$_i].vagina)>>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if ["leftStroker","leftStrokerTease"].includes($NPCList[$_i].penis)>>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<<if ["rightStroker","rightStrokerTease"].includes($NPCList[$_i].vagina)>>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if ["rightStroker","rightStrokerTease"].includes($NPCList[$_i].penis)>>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<<else>>
<<if $leftaction is "strokerDropLeft">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>>
당신은 왼손의 <<sextoy_ rul $currentSexToyLeft.name>> 내려놓는다.
<<unset $currentSexToyLeft>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if $NPCList[$_i].vagina is "leftStroker">>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if $NPCList[$_i].penis is "leftStroker">>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<<if $penisuse is "strokerSelfPenis">>
<<set $penisuse to 0>><<set $penisstate to 0>>
<</if>>
<</if>>
<<if $rightaction is "strokerDropRight">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>>
당신은 오른손의 <<sextoy_ rul $currentSexToyRight.name>> 내려놓는다.
<<unset $currentSexToyRight>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if $NPCList[$_i].vagina is "rightStroker">>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if $NPCList[$_i].penis is "rightStroker">>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<<if $penisuse is "strokerSelfPenis">>
<<set $penisuse to 0>><<set $penisstate to 0>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "effectsCoverVagina">>
<<if _args[1] is "lewd">>
<<set $_hypnosis to "lewd">>
<<elseif $uncomfortable.hypnosis is false and $hypnosis_traits.cover gte random(1,5)>>
<<set $_hypnosis to "accepted">>
<<elseif $hypnosis_traits.cover gte 1 and $willpower lt random(1, (200 * $hypnosis_traits.cover))>>
<<set $_hypnosis to "forced">>
<</if>>
<<switch _args[0]>>
<<case "both">>
<<set $_hands to "hands">>
<<set $leftactiondefault to $leftaction>>
<<set $rightactiondefault to $rightaction>>
<<set $leftaction to 0>><<set $rightaction to 0>>
<<if $_hypnosis is "forced">>
<<set $leftarm to 0>><<set $rightarm to 0>><<set $vaginause to 0>>
<<set $leftactiondefault to "leftstopvagina">>
<<set $rightactiondefault to "rightstopvagina">>
<<elseif $_hypnosis>>
<<set $leftarm to "vagina">><<set $rightarm to "vagina">><<set $vaginause to "cover">>
<<set $leftactiondefault to "leftcovervaginalewd">>
<<set $rightactiondefault to "rightcovervaginalewd">>
<<else>>
<<meek 2>><<set $leftarm to "vagina">><<set $rightarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>>
<</if>>
<<case "left">>
<<set $_hands to _args[0] + " hand">>
<<set $leftactiondefault to $leftaction>>
<<set $leftaction to 0>>
<<if $_hypnosis is "forced">>
<<set $leftarm to 0>><<if !$rightactiondefault.includes("leftcovervagina")>><<set $vaginause to 0>><</if>>
<<set $leftactiondefault to "leftstopvagina">>
<<elseif $_hypnosis>>
<<set $leftarm to "vagina">><<set $vaginause to "cover">>
<<set $leftactiondefault to "leftcovervaginalewd">>
<<else>>
<<meek 1>><<set $leftarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>>
<</if>>
<<case "right">>
<<set $_hands to _args[0] + " hand">>
<<set $rightactiondefault to $rightaction>>
<<set $rightaction to 0>>
<<if $_hypnosis is "forced">>
<<set $rightarm to 0>><<if !$leftactiondefault.includes("leftcovervagina")>><<set $vaginause to 0>><</if>>
<<set $rightactiondefault to "rightstopvagina">>
<<elseif $_hypnosis>>
<<set $rightarm to "vagina">><<set $vaginause to "cover">>
<<set $rightactiondefault to "rightcovervaginalewd">>
<<else>>
<<meek 1>><<set $rightarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>>
<</if>>
<</switch>>
<<if playerChastity("vagina")>>
<<trClothes "genitals" $worn.genitals.name "name" "을">><<set $_genital to _trResult>>
<<else>>
<<set $_genital to "보지를">>
<</if>>
<<if _args[1] is "lewd">>
<<if $worn.genitals.name is "chastity parasite">>
당신은 기생충 정조대를 꽉 쥐어짜며, 당신의 몸을 타고 흐르는 쾌감의 물결을 즐긴다.
<<if _args[0] is "both">>
<<arousal 500 "genitals">>
<<else>>
<<arousal 250 "genitals">>
<</if>>
<<if !$stalk_end>>
<<submission 5>><<set _stalkNoRunning to "chastity parasite">>
<</if>>
<<elseif playerChastity("vagina")>>
당신은 안쪽 허벅지를 애무한다.
<<elseif _args[0] is "both">>
당신은 <<hand_ ro $_hands>> 보지를 희롱하며, 당신의 보지를 벌린다.
<<else>>
당신은 <<hand_ ro $_hands>> 보지를 희롱하며, 당신의 보지를 가리킨다.
<</if>>
<<submission 1>><<set $speechcamerapose to 1>>
<<elseif $_hypnosis>>
<<hypnosisicon>>
당신은 당신의 보지를 가리려 하지만,
<<if $_hypnosis is "accepted">>
음란한 생각이 끼어들자 <span class="lewd">당신의 정신은 즉각적으로 그것을 받아들인다.</span>
<<else>>
<span class="pink">그 생각은 당신의 정신 속에서 쫓겨나고, 다른 것으로 바뀐다.</span>
<</if>>
<<if $worn.genitals.name is "chastity parasite">>
당신이 부드럽게 기생충 정조대를 쥐어짜자, 그것은 당신의 몸을 타고 흐르는 쾌감의 물결을 보낸다.
<<if _args[0] is "both">>
<<arousal 400 "genitals">>
<<else>>
<<arousal 200 "genitals">>
<</if>>
<<if !$stalk_end>>
<<meek 5>><<set _stalkNoRunning to "chastity parasite">>
<</if>>
<<elseif playerChastity("vagina")>>
당신은 부드럽게 안쪽 허벅지를 애무한다.
<<elseif _args[0] is "both">>
당신은 부드럽게 <<hand_ ro $_hands>> 보지를 희롱하며, 당신의 보지를 벌린다.
<<else>>
당신은 부드럽게 <<hand_ ro $_hands>> 보지를 희롱하며, 당신의 보지를 가리킨다.
<</if>>
<<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>>
<<if $_hypnosis is "forced" and $daily.stalkWillpower lt 20>>
<<gwillpower>><<willpower 1>>
<<set $daily.stalkWillpower to ($daily.stalkWillpower or 0) + 1>>
<</if>>
<<hypnosisicon>>
<<else>>
당신은
<<if $hypnosis_traits.cover gte 1>>
<span class="green">침입해 오는 생각에 저항하고</span>
<</if>>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
당신의 <<print $_genital>> <<hand_ ro $_hands>> 가리며, 수건을 그 위로 잡아당긴다.
<<else>>
당신의 <<print $_genital>> <<hand_ ro $_hands>> 가린다.
<</if>>
<</if>>
<</widget>>
<<widget "effectsCoverPenis">>
<<if _args[1] is "lewd">>
<<set $_hypnosis to "lewd">>
<<elseif $uncomfortable.hypnosis is false and $hypnosis_traits.cover gte random(1,5)>>
<<set $_hypnosis to "accepted">>
<<elseif $hypnosis_traits.cover gte 1 and $willpower lt random(1, (200 * $hypnosis_traits.cover))>>
<<set $_hypnosis to "forced">>
<</if>>
<<switch _args[0]>>
<<case "both">>
<<set $_hands to "hands">>
<<set $leftactiondefault to $leftaction>>
<<set $rightactiondefault to $rightaction>>
<<set $leftaction to 0>><<set $rightaction to 0>>
<<if $_hypnosis is "forced">>
<<set $leftarm to 0>><<set $rightarm to 0>><<set $penisuse to 0>>
<<set $leftactiondefault to "leftstopcoverpenis">>
<<set $rightactiondefault to "rightstopcoverpenis">>
<<elseif $_hypnosis>>
<<set $leftarm to "coverpenis">><<set $rightarm to "coverpenis">><<set $penisuse to "cover">>
<<set $leftactiondefault to "leftcoverpenislewd">>
<<set $rightactiondefault to "rightcoverpenislewd">>
<<else>>
<<meek 2>><<set $leftarm to "coverpenis">><<set $rightarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>>
<</if>>
<<case "left">>
<<set $_hands to _args[0] + " hand">>
<<set $leftactiondefault to $leftaction>>
<<set $leftaction to 0>>
<<if $_hypnosis is "forced">>
<<set $leftarm to 0>><<set $rightarm to 0>><<if !$leftactiondefault.includes("leftcoverpenis")>><<set $penisuse to 0>><</if>>
<<set $leftactiondefault to "leftstopcoverpenis">>
<<set $rightactiondefault to "rightstopcoverpenis">>
<<elseif $_hypnosis>>
<<set $leftarm to "coverpenis">><<set $rightarm to "coverpenis">><<set $penisuse to "cover">>
<<set $leftactiondefault to "leftcoverpenislewd">>
<<set $rightactiondefault to "rightcoverpenislewd">>
<<else>>
<<meek 1>><<set $leftarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>>
<</if>>
<<case "right">>
<<set $_hands to _args[0] + " hand">>
<<set $rightactiondefault to $rightaction>>
<<set $rightaction to 0>>
<<if $_hypnosis is "forced">>
<<set $rightarm to 0>><<if !$leftactiondefault.includes("leftcoverpenis")>><<set $penisuse to 0>><</if>>
<<set $rightactiondefault to "rightstopcoverpenis">>
<<elseif $_hypnosis>>
<<set $rightarm to "coverpenis">><<set $penisuse to "cover">>
<<set $rightactiondefault to "rightcoverpenislewd">>
<<else>>
<<meek 1>><<set $rightarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>>
<</if>>
<</switch>>
<<if playerChastity("penis")>>
<<trClothes "genitals" $worn.genitals.name "name" "을">><<set $_genital to _trResult>>
<<else>>
<<set $_genital to "자지를">>
<</if>>
<<if _args[1] is "lewd">>
<<if $worn.genitals.name is "chastity parasite">>
당신은 기생충 정조대를 꽉 쥐어짜며, 당신의 몸을 타고 흐르는 쾌감의 물결을 즐긴다.
<<if _args[0] is "both">>
<<arousal 500 "genitals">>
<<else>>
<<arousal 250 "genitals">>
<</if>>
<<if !$stalk_end>>
<<submission 5>><<set _stalkNoRunning to "chastity parasite">>
<</if>>
<<elseif playerChastity("penis")>>
당신은 안쪽 허벅지를 애무한다.
<<elseif _args[0] is "both">>
당신은 자지를 희롱하면서, 한 손의 손가락으로 육봉을 따라 훑으며 다른 손으로 그 끝에 원을 그린다.
<<else>>
당신은 <<hand_ ro $_hands>> 자지를 희롱하며, 한 손가락으로 육봉을 따라 훑는다.
<</if>>
<<submission 1>><<set $speechcamerapose to 1>>
<<elseif $_hypnosis>>
<<hypnosisicon>>
당신은 당신의 자지를 가리려 하지만,
<<if $_hypnosis is "accepted">>
음란한 생각이 끼어들자 <span class="lewd">당신의 정신은 즉각적으로 그것을 받아들인다.</span>
<<else>>
<span class="pink">그 생각은 당신의 정신 속에서 쫓겨나고, 다른 것으로 바뀐다.</span>
<</if>>
<<if $worn.genitals.name is "chastity parasite">>
당신이 부드럽게 기생충 정조대를 쥐어짜자, 그것은 당신의 몸을 타고 흐르는 쾌감의 물결을 보낸다.
<<if _args[0] is "both">>
<<arousal 400 "genitals">>
<<else>>
<<arousal 200 "genitals">>
<</if>>
<<if !$stalk_end>>
<<meek 5>><<set _stalkNoRunning to "chastity parasite">>
<</if>>
<<elseif playerChastity("penis")>>
당신은 부드럽게 안쪽 허벅지를 애무한다.
<<elseif _args[0] is "both">>
당신은 부드럽게 자지를 희롱하면서, 한 손의 손가락으로 육봉을 따라 훑으며 다른 손으로 그 끝에 원을 그린다.
<<else>>
당신은 부드럽게 <<hand_ ro $_hands>> 자지를 희롱하며, 한 손가락으로 육봉을 따라 훑는다.
<</if>>
<<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>>
<<if $_hypnosis is "forced" and $daily.stalkWillpower lt 20>>
<<gwillpower>><<willpower 1>>
<<set $daily.stalkWillpower to ($daily.stalkWillpower or 0) + 1>>
<</if>>
<<hypnosisicon>>
<<else>>
당신은
<<if $hypnosis_traits.cover gte 1>>
<span class="green">침입해 오는 생각에 저항하고</span>
<</if>>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
당신의 <<print $_genital>> <<hand_ ro $_hands>> 가리며, 수건을 그 위로 잡아당긴다.
<<else>>
당신의 <<print $_genital>> <<hand_ ro $_hands>> 가린다.
<</if>>
<</if>>
<</widget>>
<<widget "effectsCoverAnus">>
<<if _args[1] is "lewd">>
<<set $_hypnosis to "lewd">>
<<elseif $uncomfortable.hypnosis is false and $hypnosis_traits.cover gte random(1,5)>>
<<set $_hypnosis to "accepted">>
<<elseif $hypnosis_traits.cover gte 1 and $willpower lt random(1, (200 * $hypnosis_traits.cover))>>
<<set $_hypnosis to "forced">>
<</if>>
<<switch _args[0]>>
<<case "both">>
<<set $_hands to "hands">>
<<set $leftactiondefault to $leftaction>>
<<set $rightactiondefault to $rightaction>>
<<set $leftaction to 0>><<set $rightaction to 0>>
<<if $_hypnosis is "forced">>
<<set $leftarm to 0>><<set $rightarm to 0>><<set $anususe to 0>>
<<set $leftactiondefault to "leftstopanus">>
<<set $rightactiondefault to "rightstopanus">>
<<elseif $_hypnosis>>
<<set $leftarm to "anus">><<set $rightarm to "anus">><<set $anususe to "cover">>
<<set $leftactiondefault to "leftcoveranuslewd">>
<<set $rightactiondefault to "rightcoveranuslewd">>
<<else>>
<<meek 2>><<set $leftarm to "anus">><<set $rightarm to "anus">><<set $anususe to "cover">>
<</if>>
<<case "left">>
<<set $_hands to _args[0] + " hand">>
<<set $leftactiondefault to $leftaction>>
<<set $leftaction to 0>>
<<if $_hypnosis is "forced">>
<<set $leftarm to 0>><<set $rightarm to 0>><<if !$rightactiondefault.includes("leftcoveranus")>><<set $anususe to 0>><</if>>
<<set $leftactiondefault to "leftstopanus">>
<<elseif $_hypnosis>>
<<set $leftarm to "anus">><<set $anususe to "cover">>
<<set $leftactiondefault to "leftcoveranuslewd">>
<<else>>
<<meek 2>><<set $leftarm to "anus">><<set $anususe to "cover">>
<</if>>
<<case "right">>
<<set $_hands to _args[0] + " hand">>
<<set $rightactiondefault to $rightaction>>
<<set $rightaction to 0>>
<<if $_hypnosis is "forced">>
<<set $rightarm to 0>><<if !$leftactiondefault.includes("leftcoveranus")>><<set $anususe to 0>><</if>>
<<set $rightactiondefault to "rightstopanus">>
<<elseif $_hypnosis>>
<<set $rightarm to "anus">><<set $anususe to "cover">>
<<set $rightactiondefault to "rightcoveranuslewd">>
<<else>>
<<meek 2>><<set $rightarm to "anus">><<set $anususe to "cover">>
<</if>>
<</switch>>
<<if _args[1] is "lewd">>
<<if _args[0] is "both">>
당신은 <<bottom_ ul>> 더듬으며, 양손으로 엉덩이살을 벌린다.
<<else>>
당신은 <<hand_ ro $_hands>> <<bottom_ ul>> 더듬으며, 찰싹하고 살짝 때린다.
<</if>>
<<submission 1>><<set $speechcamerapose to 1>>
<<elseif $_hypnosis>>
<<hypnosisicon>>
당신은 당신의 엉덩이를 가리려 하지만,
<<if $_hypnosis is "accepted">>
음란한 생각이 끼어들자 <span class="lewd">당신의 정신은 즉각적으로 그것을 받아들인다.</span>
<<else>>
<span class="pink">그 생각은 당신의 정신 속에서 쫓겨나고, 다른 것으로 바뀐다.</span>
<</if>>
<<if _args[0] is "both">>
당신은 <<bottom_ ul>> 더듬으며, 양손으로 엉덩이살을 벌린다.
<<else>>
당신은 <<hand_ ro $_hands>> <<bottom_ ul>> 더듬으며, 찰싹하고 살짝 때린다.
<</if>>
<<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>>
<<if $_hypnosis is "forced" and $daily.stalkWillpower lt 20>>
<<gwillpower>><<willpower 1>>
<<set $daily.stalkWillpower to ($daily.stalkWillpower or 0) + 1>>
<</if>>
<<hypnosisicon>>
<<else>>
당신은
<<if $hypnosis_traits.cover gte 1>>
<span class="green">침입해 오는 생각에 저항하고</span>
<</if>>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
당신의 엉덩이를 <<hand_ ro $_hands>> 가리며, 수건을 그 위로 잡아당긴다.
<<else>>
당신의 엉덩이를 <<hand_ ro $_hands>> 가린다.
<</if>>
<</if>>
<</widget>><<widget "breastFlavorText">>
<<set _j to ($NPCList.findIndex(x => x.chest is "mouthentrance"))>>
<<if _j gte 0>>
<<personselect _j>>
당신의 머리가
<<if $enemyno gte 2>>
<<persons_ yi>>
<<else>>
<<his_ yi>>
<</if>>
<<trBreastsdesc $NPCList[_j].breastsdesc>>_trResult<<print ($NPCList[_j].breastsize gte 6?" 사이에":"에 대고")>> 눌린다.
<<elseif $debug or $options.debugdisable is "f">>
Errors.report("breastFlavorText failed to find correct index, ignoring")
<</if>>
<</widget>>
<<widget "nippleFlavorText">>
<<set _j to ($NPCList.findIndex(x => x.chest is "mouth"))>>
<<if _j gte 0>>
<<personselect _j>>
당신의 머리가
<<if $enemyno gte 2>>
<<persons_ yi>>
<<else>>
<<his_ yi>>
<</if>>
<<if $NPCList[_j].lactation is 1 and $breastfeedingdisable is "f">>
모유가 흐르는
<</if>>
<<trBreastsdesc $NPCList[_j].breastsdesc>>_trResult에 대고 눌린다.
<<elseif $debug or $options.debugdisable is "f">>
Errors.report("nippleFlavorText failed to find correct index, ignoring")
<</if>>
<</widget>>
<<widget "facesitFlavorText">>
<<if $enemyno lt 2>>
<<person1>>
<<if $npc.length isnot 0>>
<<NPCname_ i $npc[0]>>
<<else>>
<<He_ ga>>
<</if>>
<<else>>
<<if $mouthstate is "anal">>
<<selectNpcWithPartInPosition "vagina" "facesitanal">>
<<else>>
<<selectNpcWithPartInPosition "vagina" "facesit">>
<</if>>
<<if $npcrow.includes(_j)>>
<<trNamedNPC[$npcrow.indexOf(_j)] "이">>_trResult
<<else>>
<<personPost "이">>
<</if>>
<</if>>
<<if $mouthstate is "anal">>
당신의 입 위에 앉는다.
<<else>>
당신의 얼굴에 앉는다.
<</if>>
<</widget>><<widget "oral">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<set _xx to $enemyno-1>>
<<if _xx is -1>>
<<set _stanceCheck to 0>>
<<else>>
<<set _stanceCheck to $NPCList[_xx].stance>>
<</if>>
<<if $consensual is 1 and $promiscuity lte 54 and $enemytype is "man" or $consensual is 1 and $deviancy lte 54 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif _stanceCheck is "top">>
<!-- Do Nothing -->
<<else>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $mouthactiondefault is "mouth">>
| <label><span class="sub">입을 <<hisPost "의">> 자지로 옮긴다</span> <<radiobutton "$mouthaction" "mouth" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">입을 <<hisPost "의">> 자지로 옮긴다</span> <<radiobutton "$mouthaction" "mouth">><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<<break>>
<</if>>
<</for>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $mouthactiondefault is "othervagina">>
| <label><span class="sub">입을 <<hisPost "의">> 보지로 옮긴다</span><<radiobutton "$mouthaction" "othervagina" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">입을 <<hisPost "의">> 보지로 옮긴다</span><<radiobutton "$mouthaction" "othervagina">><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $consensual is 1 and $promiscuity lte 34>>
<!-- Do Nothing -->
<<elseif !$gloryhole>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].chest is 0>>
<<if $mouthactiondefault is "movetochest">>
| <label><span class="sub">입을 <<hisPost "의">> 가슴팍으로 옮긴다</span> <<radiobutton "$mouthaction" "movetochest" checked>><<oraldifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">입을 <<hisPost "의">> 가슴팍으로 옮긴다</span> <<radiobutton "$mouthaction" "movetochest">><<oraldifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "oralnew">>
<<set _stanceCheck to $NPCList[$mouthtarget].stance>>
<<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man") and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif _stanceCheck is "top">>
<!-- Do Nothing -->
<<else>>
<<if $NPCList[$mouthtarget].penis is 0 and ($enemytype isnot "man" or ($NPCList[$mouthtarget].location.genitals is 0 and $NPCList[$mouthtarget].location.head isnot "head")) and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<if $NPCList[$mouthtarget].chastity.penis.includes("chastity")>>
<<trClothes "genitals" $NPCList[$mouthtarget].chastity.penis "name" "으로">><<set _mouthaction["머리를 " + $NPCList[$mouthtarget].pronouns.his + " " + _trResult + " 옮긴다"] to "mouth">>
<<elseif npcHasStrapon($mouthtarget)>>
<<set _mouthaction["입술을 " + $NPCList[$mouthtarget].pronouns.his + " 페니스 밴드 자지로 옮긴다"] to "mouth">>
<<else>>
<<set _mouthaction["입술을 " + $NPCList[$mouthtarget].pronouns.his + " 자지로 옮긴다"] to "mouth">>
<</if>>
<</if>>
<<if $NPCList[$mouthtarget].vagina is 0 and ($enemytype isnot "man" or ($NPCList[$mouthtarget].location.genitals is 0 and $NPCList[$mouthtarget].location.head isnot "head")) and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<if $NPCList[$mouthtarget].chastity.vagina.includes("chastity")>>
<<trClothes "genitals" $NPCList[$mouthtarget].chastity.vagina "name" "으로">><<set _mouthaction["머리를 " + $NPCList[$mouthtarget].pronouns.his + " " + _trResult + " 옮긴다"] to "othervagina">>
<<else>>
<<set _mouthaction["입을 " + $NPCList[$mouthtarget].pronouns.his + " 보지로 옮긴다"] to "othervagina">>
<</if>>
<</if>>
<</if>>
<<if $consensual is 1 and ($promiscuity lte 34 and $enemytype is "man" or $deviancy lte 34 and $enemytype isnot "man") and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif _stanceCheck is "topface">>
<!-- Do Nothing -->
<<elseif !$gloryhole>>
<<if $NPCList[$mouthtarget].chest is 0 and $NPCList[$mouthtarget].location.genitals isnot "head" and $NPCList[$mouthtarget].location.head isnot "head" and $NPCList[$mouthtarget].location.head isnot "genitals" and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<set _mouthaction["입술을 " + $NPCList[$mouthtarget].pronouns.his + " 가슴팍으로 옮긴다"] to "movetochest">>
<</if>>
<</if>>
<</widget>>
<<widget "oralswallow">>
<!-- Below if-or statement is super-clumsy but not sure how to shorten NG -->
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $NPCList[0].penis is "mouthentrance" or $NPCList[0].penis is "mouthimminent" or $NPCList[1].penis is "mouthentrance" or $NPCList[1].penis is "mouthimminent" or $NPCList[2].penis is "mouthentrance" or $NPCList[2].penis is "mouthimminent" or $NPCList[3].penis is "mouthentrance" or $NPCList[3].penis is "mouthimminent" or $NPCList[4].penis is "mouthentrance" or $NPCList[4].penis is "mouthimminent" or $NPCList[5].penis is "mouthentrance" or $NPCList[5].penis is "mouthimminent">>
<<if $mouthactiondefault is "mouth">>
| <label><span class="sub"><<hisPost "의">> 자지를 입에 넣는다</span> <<radiobutton "$mouthaction" "swallow" checked>><<oralvirginitywarning>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 자지를 입에 넣는다</span> <<radiobutton "$mouthaction" "swallow">><<oralvirginitywarning>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "oralswallownew">>
<<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore>>
<<else>>
<<set $_pp to (npcHasStrapon($mouthtarget) ? "페니스 밴드 자지" : "자지")>>
<<set $_npc to $NPCList[$mouthtarget]>> <<set $_facetype to $worn.face.type>>
<<if !$_npc.chastity.penis.includes("chastity") and ($_npc.penis is "mouthentrance" or $_npc.penis is "mouthimminent") and !$_facetype.includes("covered") and !$_facetype.includes("gag")>>
<<set _mouthaction[$NPCList[$mouthtarget].pronouns.his + " " + $_pp + "를 입에 넣는다"] to "swallow">>
<</if>>
<</if>>
<</widget>>
<<widget "combatApologise">>
<<if $enemyanger gte 20 and $underwater lte 0>>
<<set _mouthaction["사과한다"] to "apologise">>
<</if>>
<</widget>>
<<widget "combatPenisEntrance">>
<<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<set _mouthaction["키스한다"] to "peniskiss">>
<</if>>
<<if $consensual is 1 and ($promiscuity lte 34 and $enemytype is "man" or $deviancy lte 34 and $enemytype isnot "man") and !$promiscuityIgnore>>
<<elseif $chestuse is 0>>
<<set _mouthaction["가슴골에 끼운다"] to "grasp">>
<</if>>
<<if $head isnot "grappled" and $head isnot "bound">>
<<set _mouthaction["밀어낸다"] to "pullaway">>
<</if>>
<<oralswallownew>>
<<speak>>
<</widget>>
<<widget "combatPenisImminent">>
<<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<set _mouthaction["핥는다"] to "lick">>
<</if>>
<<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore) and currentSkillValue("oralskill") gte 800>>
<<set _mouthaction["애태운다"] to "oraledge">>
<</if>>
<<set _mouthaction["밀어낸다"] to "pullaway">>
<<oralswallownew>>
<<speak>>
<</widget>>
<<widget "combatPenisPenetrated">>
<<if $enemyarousal gte $enemyarousalmax and $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) gte 75>>
<<set _mouthaction["삼킨다"] to "ejacswallow">>
<<else>>
<<set _mouthaction["빤다"] to "suck">>
<</if>>
<<if ($consensual is 0 or (($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore ) and $enemyarousal lte $enemyarousalmax) and currentSkillValue("oralskill") gte 800>>
<<set _mouthaction["애태운다"] to "oraledge">>
<</if>>
<<if $consensual isnot 1 and ($fightTargets is undefined or $fightTargets.includes($mouthtarget))>>
<<set _mouthaction["문다"] to "bite">>
<</if>>
<<if $head isnot "grappled" and $head isnot "bound">>
<<if $enemyarousal gte $enemyarousalmax and $consensual is 1>>
<<set _mouthaction["뱉어낸다"] to "ejacspit">>
<<else>>
<<set _mouthaction["밀어낸다"] to "pullaway">>
<</if>>
<</if>>
<</widget>>
<<widget "combatOthervagina">>
<<set _mouthaction["핥는다"] to "vaginalick">>
<<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore) and currentSkillValue("oralskill") gte 800>>
<<set _mouthaction["애태운다"] to "oraledge">>
<</if>>
<<if $consensual isnot 1 and ($fightTargets is undefined or $fightTargets.includes($mouthtarget))>>
<<set _mouthaction["문다"] to "bitepussy">>
<</if>>
<<if $head isnot "grappled" and $head isnot "bound" and $mouthuse isnot "facesit">>
<<set _mouthaction["밀어낸다"] to "pullawayvagina">>
<</if>>
<</widget>>
<<widget "combatMouthOtherAnus">>
<<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<set _mouthaction["항문을 핥는다"] to "anallick">>
<<if $submissive gte 1150>>
<<set _mouthaction["항문에 키스한다"] to "analkiss">>
<</if>>
<</if>>
<<if $consensual is 1 and $head isnot "grappled" and $head isnot "bound" and $mouthuse isnot "facesit">>
<<set _mouthaction["밀어낸다"] to "analpull">>
<</if>>
<</widget>>
<<widget "combatBreast">>
<<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<set _mouthaction["빤다"] to "breastsuck">>
<<set _mouthaction["핥는다"] to "breastlick">>
<<set _mouthaction["입다물고 있는다"] to "breastclosed">>
<</if>>
<<if $consensual is 1 or $head isnot "breasts">>
<<set _mouthaction["밀어낸다"] to "breastpull">>
<</if>>
<</widget>>
<<widget "combatNipple">>
<<set _mouthaction["빤다"] to "breastsuck">>
<<set _mouthaction["입다물고 있는다"] to "breastclosed">>
<<if $consensual is 1 or $head isnot "breasts">>
<<set _mouthaction["밀어낸다"] to "breastpull">>
<</if>>
<<if $consensual isnot 1 and ($fightTargets is undefined or $fightTargets.includes($mouthtarget))>>
<<set _mouthaction["문다"] to "breastbite">>
<</if>>
<</widget>><<widget "actionspenistovaginanew">>
<<if !playerChastity("penis") or playerHasStrapon()>>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.vagina is 0>>
<<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 74 and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif $_target.stance isnot "topface" and ($enemytype isnot "man" or ($_target.location.genitals is 0 and $_target.location.head isnot "genitals"))>>
<<if $_target.chastity.vagina.includes("chastity")>>
<<trClothes "genitals" $_target.chastity.vagina "name" "에">><<set _penisaction[$_target.pronouns.his + " " + _trResult + " 대고 누른다"] to "penistovagina">>
<<else>>
<<set _penisaction[$_target.pronouns.his + " 보지에 대고 누른다"] to "penistovagina">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenistopenisfucknew">>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.penis is "penisentrance" or $_target.penis is "penisimminent">>
<<if $consensual is 1 and (($enemytype is "man" ? $promiscuity : $deviancy) lte 54 and !$promiscuityIgnore) or $_target.chastity.penis.includes("chastity")>>
<!-- Do Nothing -->
<<else>>
<<set _pp to "">>
<<if $_target.chastity.penis.includes("chastity")>>
<<set _pp to "갇혀있는 자지">>
<<elseif npcHasStrapon($penistarget)>>
<<set _pp to "페니스 밴드 자지">>
<<else>>
<<set _pp to "자지">>
<</if>>
<<if playerHasStrapon()>>
<<set _penisaction[$_target.pronouns.his + " " + _pp + "에 대고 당신의 페니스 밴드 자지를 누른다"] to "penistopenisfuck">>
<<elseif playerChastity("penis")>>
<<trClothes "genitals" $worn.genitals.name "name" "을">><<set _penisaction[$_target.pronouns.his + " " + _pp + "에 대고 당신의 " + _trResult +" 누른다"] to "penistopenisfuck">>
<<else>>
<<set _penisaction[$_target.pronouns.his + " " + _pp + "에 대고 당신의 자지를 누른다"] to "penistopenisfuck">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenistopenis">>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.penis is 0>>
<<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 54 and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif $_target.stance isnot "topface" and ($enemytype isnot "man" or ($_target.location.genitals is 0 and $_target.location.head isnot "genitals"))>>
<<if $_target.chastity.penis.includes("chastity")>>
<<trClothes "genitals" $_target.chastity.penis "name" "에">><<set _penisaction[$_target.pronouns.his + " " + _trResult + " 비빈다"] to "penistopenis">>
<<elseif npcHasStrapon($penistarget)>>
<<set _penisaction[$_target.pronouns.his + " 페니스 밴드 자지에 비빈다"] to "penistopenis">>
<<else>>
<<set _penisaction[$_target.pronouns.his + " 자지에 비빈다"] to "penistopenis">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenisPenisEntrance">>
<<if $consensual is 0 or (($enemytype is "man" ? $promiscuity : $deviancy) lte 54 and !$promiscuityIgnore)>>
<<set _penisaction["협조한다"] to "otherpenisrub">>
<<else>>
<<set _penisaction["문지른다"] to "otherpenisrub">>
<</if>>
<<if $thighuse is 0>>
<<set _penisaction["허벅지로 자지를 떼어 놓는다"] to "penisthighs">>
<</if>>
<<if $analdisable is "f" and $anususe is 0 and !playerChastity("anus")>>
<<set _penisaction["대신 항문을 권한다"] to "penisanus">>
<</if>>
<<if $vaginause is 0 and !playerChastity("vagina")>>
<<set _penisaction["대신 보지를 권한다"] to "penispussy">>
<</if>>
<<if $vaginaldoubledisable is "f" and $awareness gt 300 and $vaginause is "penis" and $NPCList[$vaginatarget].penissize gte 2 and $NPCList[$penistarget].penissize gte 2 and !playerChastity("vagina") and !["legLock","legLocked"].includes($feetuse)>>
<<set _penisaction["대신 보지 동시 삽입을 권한다"] to "penispussydouble">>
<</if>>
<<if $analdoubledisable is "f" and $awareness gt 300 and $anususe is "penis" and !playerChastity("anus") and $NPCList[$anustarget].penissize gte 2 and $NPCList[$penistarget].penissize gte 2 and !["legLock","legLocked"].includes($feetuse)>>
<<set _penisaction["대신 항문 동시 삽입을 권한다"] to "penisanusdouble">>
<</if>>
<</widget>>
<<widget "actionspenisPenisImminent">>
<<if $consensual is 0 or (!$promiscuityIgnore and ($enemytype is "man" ? $promiscuity : $deviancy) lte 54)>>
<<set _penisaction["협조한다"] to "otherpenisrub">>
<<else>>
<<set _penisaction["문지른다"] to "otherpenisrub">>
<</if>>
<<if $analdisable is "f" and $anususe is 0 and !playerChastity("anus")>>
<<set _penisaction["대신 항문을 권한다"] to "penisanus">>
<</if>>
<<if $vaginause is 0 and !playerChastity("vagina")>>
<<set _penisaction["대신 보지를 권한다"] to "penispussy">>
<</if>>
<<if $vaginaldoubledisable is "f" and $awareness gt 300 and $vaginause is "penis" and $NPCList[$vaginatarget].penissize gte 2 and $NPCList[$penistarget].penissize gte 2 and !playerChastity("vagina") and !["legLock","legLocked"].includes($feetuse)>>
<<set _penisaction["대신 보지 동시 삽입을 권한다"] to "penispussydouble">>
<</if>>
<<if $analdoubledisable is "f" and $awareness gt 300 and $anususe is "penis" and !playerChastity("anus") and $NPCList[$anustarget].penissize gte 2 and $NPCList[$penistarget].penissize gte 2 and !["legLock","legLocked"].includes($feetuse)>>
<<set _penisaction["대신 항문 동시 삽입을 권한다"] to "penisanusdouble">>
<</if>>
<<set _penisaction["밀어낸다"] to "fencingescape">>
<</widget>>
<<widget "actionspenistoanusnew">>
<<set $_target to $NPCList[$penistarget]>>
<<if !playerChastity("penis") or playerHasStrapon()>>
<<if $_target.stance isnot "topface">>
<<if $_target.vagina is 0 or $_target.penis is 0>>
<<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 74 and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif $enemytype isnot "man" or ($_target.location.genitals is 0 and $_target.location.head isnot "genitals")>>
<<if $_target.chastity.anus.includes("shield")>>
<<trClothes "genitals" $_target.chastity.anus "name" "에">><<set _penisaction[$_target.pronouns.his + " " + _trResult + " 대고 누른다"] to "penistoanus">>
<<else>>
<<set _penisaction[$_target.pronouns.his + " 항문에 대고 누른다"] to "penistoanus">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenisvaginafucknew">>
<<if (!playerChastity("penis") or playerHasStrapon()) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.vagina is "penisentrance" or $_target.vagina is "penisimminent">>
<<if $consensual is 1 and (($enemytype is "man" ? $promiscuity : $deviancy) lte 74 and !$promiscuityIgnore) or $_target.chastity.vagina.includes("chastity")>>
<!-- Do Nothing -->
<<else>>
<<set _penisaction[$_target.pronouns.his + " 보지에 박는다"] to "penisvaginafuck">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenisanusfucknew">>
<<if (!playerChastity("penis") or playerHasStrapon()) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.vagina is "otheranusentrance" or $_target.vagina is "otheranusimminent" or $_target.penis is "otheranusentrance" or $_target.penis is "otheranusimminent">>
<<if $_target.chastity.anus.includes("shield") or ($consensual is 1 and !$promiscuityIgnore and ($enemytype is "man" ? $promiscuity : $deviancy) lte 74)>>
<!-- Do Nothing -->
<<else>>
<<set _penisaction[$_target.pronouns.his + " 항문에 박는다"] to "penisanusfuck">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenisMouthEntrance">>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.mouth is "penisentrance">>
<<if $consensual is 1 and !$promiscuityIgnore and ($enemytype is "man" ? $promiscuity : $deviancy) lte 54>>
<<else>>
<<set _penisaction[$_target.pronouns.his + " 입을 허벅지로 누른다"] to "thighbay">>
<</if>>
<<set _penisaction[$_target.pronouns.his + " 얼굴에 비빈다"] to "othermouthtease">>
<</if>>
<</widget>>
<<widget "actionspenisMouthImminent">>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.mouth is "penisimminent">>
<<set _penisaction[$_target.pronouns.his + " 입술에 비빈다"] to "othermouthrub">>
<<set _penisaction["밀어낸다"] to "othermouthescape">>
<</if>>
<</widget>>
<<widget "actionspenisMouthPenetration">>
<<if $consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) lte 54>>
<<set _penisaction["협조한다"] to "othermouthcooperate">>
<<else>>
<<set _penisaction["같이 허리를 흔든다"] to "othermouthcooperate">>
<</if>>
<<set _penisaction["뽑아낸다"] to "pullOut">>
<</widget>>
<<widget "actionspenisPussyEntrance">>
<<actionspenisvaginafucknew>>
<<if $consensual is 1 and !$promiscuityIgnore and ($enemytype is "man" ? $promiscuity : $deviancy) lte 54>>
<<else>>
<<set _penisaction["클리토리스에 비빈다"] to "bay">>
<</if>>
<<set _penisaction["애태운다"] to "tease">>
<</widget>>
<<widget "actionspenisPussyImminent">>
<<actionspenisvaginafucknew>>
<<set _penisaction["문지른다"] to "rub">>
<<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55) and currentSkillValue("penileskill") gte 800>>
<<set _penisaction[$NPCList[$penistarget].pronouns.him + " 애태운다"] to "vaginaEdging">>
<</if>>
<<set _penisaction["밀어낸다"] to "escape">>
<</widget>>
<<widget "actionspenisPussyPenetration">>
<<set _penisaction["하는대로 둔다"] to "take">>
<<if $consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) lte 54>>
<<set _penisaction["협조한다"] to "cooperate">>
<<else>>
<<set _penisaction["같이 허리를 흔든다"] to "cooperate">>
<</if>>
<<if !npcIsPregnant($NPCList[$penistarget].fullDescription) and NPCPregnancyPossibleWithPlayer($NPCList[$penistarget]) and $arousal gte $arousalmax - 1000 and $demon gte 6 and $demonbuild gte 90>>
<<set _penisaction["강제로 임신시킨다"] to "forceImpregnation">>
<</if>>
<<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55) and currentSkillValue("penileskill") gte 800>>
<<set _penisaction[$NPCList[$penistarget].pronouns.him + " 애태운다"] to "vaginaEdging">>
<</if>>
<<set _penisaction["뽑아낸다"] to "pullOut">>
<</widget>>
<<widget "actionspenisPenisFencing">>
<<if $consensual is 0 or (($enemytype is "man" ? $promiscuity : $deviancy) lte 54 and !$promiscuityIgnore)>>
<<set _penisaction["협조한다"] to "fencingcooperate">>
<<else>>
<<set _penisaction["문지른다"] to "fencingcooperate">>
<</if>>
<<set _penisaction["하는대로 둔다"] to "fencingtake">>
<<set _penisaction["밀어낸다"] to "fencingescape">>
<<if $analdoubledisable is "f" and $awareness gt 300 and $anususe is "penis" and $NPCList[$anustarget].penissize gte 2 and $NPCList[$penistarget].penissize gte 2 and !["legLock","legLocked"].includes($feetuse)>>
<<if !($consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 74 and !$promiscuityIgnore)>>
<<set _penisaction["대신 항문 동시 삽입을 권한다"] to "penisanusdouble">>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenisAnusEntrance">>
<<actionspenisanusfucknew>>
<<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 54 and !$promiscuityIgnore>>
<<else>>
<<set _penisaction["엉덩이에 비빈다"] to "otheranusbay">>
<</if>>
<<set _penisaction["애태운다"] to "otheranustease">>
<</widget>>
<<widget "actionspenisAnusImminent">>
<<actionspenisanusfucknew>>
<<set _penisaction["문지른다"] to "otheranusrub">>
<<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55) and currentSkillValue("penileskill") gte 800>>
<<set _penisaction[$NPCList[$penistarget].pronouns.him + " 애태운다"] to "otheranusEdging">>
<</if>>
<<set _penisaction["밀어낸다"] to "otheranusescape">>
<</widget>>
<<widget "actionspenisAnusPenetration">>
<<set _penisaction["하는대로 둔다"] to "otheranustake">>
<<if $consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) lte 54>>
<<set _penisaction["협조한다"] to "otheranuscooperate">>
<<else>>
<<set _penisaction["같이 허리를 흔든다"] to "otheranuscooperate">>
<</if>>
<<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55) and currentSkillValue("penileskill") gte 800>>
<<set _penisaction[$NPCList[$penistarget].pronouns.him + " 애태운다"] to "otheranusEdging">>
<</if>>
<<set _penisaction["뽑아낸다"] to "pullOut">>
<</widget>>
<<widget "actionspenisAgainstAss">>
<<set _penisaction["문지른다"] to "otheranusrub">>
<<set _penisaction["멈춘다"] to "otheranusstop">>
<</widget>>
<<widget "actionspenisAgainstClit">>
<<set _penisaction["문지른다"] to "clitrub">>
<<set _penisaction["멈춘다"] to "stop">>
<</widget>><<widget "effectspenistovagina">>
<<if $penisaction is "penistovagina">>
<<personselect $penistarget>>
<<set $penisaction to 0>><<submission 10>><<penileskilluse>><<combatpromiscuity5>>
<<if combatSkillCheck("penile", $penistarget)>>
<<if $NPCList[$penistarget].vagina is 0>>
<<set $_target to $NPCList[$penistarget]>>
<<set $_target.vagina to "penisentrance">>
<<submission 2>>
<<set $penisuse to "othervagina">><<set $penisstate to "entrance">>
<<if $leftarm is "coverpenis">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm is "coverpenis">>
<<set $rightarm to 0>>
<</if>>
<span class="lblue">당신은 <<penisPost "을">> <<combatpersonPost "의">> <<npcVaginaPost $penistarget>>에 대고 누른다.</span>
<<if $NPCList[$penistarget].condom and $NPCList[$penistarget].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined>>
<<if playerChastity("penis")>>
<<He_ nun>> 당신의 자지에 콘돔을 착용시키려 하지만, 당신의 <<worn_genitals_name_ ul>> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[$penistarget].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul $penistarget>> 당신의 <<penisPost>>에 씌운다.</span>
<<equipNPCCondom $penistarget "player">>
<</if>>
<</if>>
<<if $enemytype is "beast">><<set $_target.stance to "top">><</if>>
<<set $_target.location.genitals to "genitals">>
<<else>>
<span class="blue">당신은 <<penis_ rul>> <<combatpersons_ yi>> <<npcVaginaPost $penistarget>>에 대고 누르려 하지만, 보지 입구는 이미 사용중이다.</span><<set $penisactiondefault to "penistovagina">>
<</if>>
<<else>>
<span class="blue">당신은 <<penisPost "을">> <<combatpersonPost "의">> <<npcVaginaPost $penistarget>>에 대고 누르려 하지만 <<hePost "이">> 당신을 밀어낸다.</span><<set $penisactiondefault to "penistovagina">>
<</if>>
<</if>>
<</widget>>
<<widget "effectspenistoanus">>
<<if $penisaction is "penistoanus">>
<<personselect $penistarget>>
<<set $penisaction to 0>><<submission 10>><<penileskilluse>><<combatpromiscuity5>>
<<if combatSkillCheck("penile", $penistarget)>>
<<if ($NPCList[$penistarget].vagina is 0 or $NPCList[$penistarget].vagina is "none") and ($NPCList[$penistarget].penis is 0 or $NPCList[$penistarget].penis is "none")>>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.vagina isnot "none">>
<<set $_target.vagina to "otheranusentrance">>
<</if>>
<<if $_target.penis isnot "none">>
<<set $_target.penis to "otheranusentrance">>
<</if>>
<<submission 2>>
<<set $penisuse to "otheranus">><<set $penisstate to "otheranusentrance">><<set $penisactiondefault to "otheranustease">>
<<if $leftarm is "coverpenis">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm is "coverpenis">>
<<set $rightarm to 0>>
<</if>>
<span class="lblue">당신은 <<penisPost "을">> <<combatpersonPost "의">> 항문에 대고 누른다.</span>
<<if $enemytype is "beast">><<set $_target.stance to "top">><</if>>
<<set $_target.location.genitals to "genitals">>
<<else>>
<span class="blue">당신은 <<penis_ rul>> <<combatpersons_ yi>> <<npcAnusPost $penistarget>>에 대고 누르려 하지만, 당신의 위치 때문에 그렇게 할 수 없다.</span>
<<set $penisactiondefault to "penistoanus">>
<<if $NPCList[$penistarget].condom and $NPCList[$penistarget].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined>>
<<if playerChastity("penis")>>
<<He_ nun>> 당신의 자지에 콘돔을 착용시키려 하지만, 당신의 <<worn_genitals_name_ ul>> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[$penistarget].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul $penistarget>> 당신의 <<penisPost>>에 씌운다.</span>
<<equipNPCCondom $penistarget "player">>
<</if>>
<</if>>
<</if>>
<<else>>
<span class="blue">당신은 <<penisPost "을">> <<combatpersonPost "의">> <<npcAnusPost $penistarget>>에 대고 누르려 하지만 <<hePost "이">> 당신을 밀어낸다.</span>
<<set $penisactiondefault to "penistoanus">>
<<if $NPCList[$penistarget].condom and $NPCList[$penistarget].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined>>
<<if playerChastity("penis")>>
<<He_ nun>> 당신의 자지에 콘돔을 착용시키려 하지만, 당신의 <<worn_genitals_name_ ul>> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[$penistarget].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul $penistarget>> 당신의 <<penisPost>>에 씌운다.</span>
<<equipNPCCondom $penistarget "player">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "effectspenisvaginafuck">>
<<if $penisaction is "penisvaginafuck" and (playerPenisSize() gte 0 or $arousal gte $arousalmax * (3 / 4))>>
<<personselect $penistarget>>
<<set $penisaction to 0>><<submission 20>><<penileskilluse>><<combatpromiscuity5>>
<<if random(0,1) is 1 or ($penisWetness + (currentSkillValue("penileskill") / 10)) gte (playerPenisSize() * 15) + random(1, 40)>>
<<set $_target to $NPCList[$penistarget]>>
<<set $_target.vagina to "penis">><<set $penisactiondefault to "cooperate">>
<<if playerHasStrapon()>>
<<penis_lube_text>> <span class="pink">당신은 <<peniletext>> <<combatpersonPost "의">> 보지 깊숙이 찔러 넣는다.</span>
<<sex 30 "genitals" $penistarget>>
<<elseif $player.virginity.penile isnot true>>
<<penis_lube_text>> <span class="pink">당신은 <<peniletext>> <<combatpersonPost "의">> 보지 깊숙이 찔러 넣는다.</span>
<<sex 30 "genitals" $penistarget>>
<<raped>><<penisraped>>
<<elseif $player.virginity.penile is true>>
<<penis_lube_text>> <span class="pink">당신은 동정 자지를 <<combatpersonPost "의">> 보지에 찔러 넣는다.</span>
<span class="red">당신은 포피와 귀두 사이가 찢어지는 것을 느끼고, <<virginitylosttext $NPCList[_n].fullDescription>></span>
<<sex 100 "genitals" $penistarget>><<violence 30>><<bruise penis>><<set $speechpenisvirgin to 1>>
<<raped>><<penisraped>>
<</if>>
<<penilestat>>
<<set $penisstate to "penetrated">>
<<takeVirginity $_target.fullDescription "penile">>
<<takeNPCVirginity $penistarget "vaginal">>
<<else>>
당신은 <<peniletext>> <<penisPost "을">> <<combatpersonPost "의">> 보지에 대고 누르나, <span class="blue">박는데에는 실패하고,</span> 대신 각도를 틀어 <<hisPost "의">> 클리토리스를 문지른다.
<<sex 20 "genitals" $penistarget>><<penilestat>><<set $penisactiondefault to "penisvaginafuck">>
<</if>>
<<elseif $penisaction is "penisvaginafuck">>
<<personselect $penistarget>>
<<set $penisaction to 0>><<set $penisactiondefault to "penisvaginafuck">>
<span class="red">당신은 <<combatpersonPost "의">> 보지에 박는데에 실패한다.</span> 이렇게 조그마한 자지는 써먹기 힘들다. 더 흥분할 필요가 있다.
<</if>>
<</widget>>
<<widget "effectspenisanusfuck">>
<<if $penisaction is "penisanusfuck" and (playerPenisSize() gte 0 or $arousal gte ($arousalmax / 4) * 3)>>
<<personselect $penistarget>>
<<set $penisaction to 0>><<submission 20>><<penileskilluse>><<combatpromiscuity5>>
<<if random(0,1) is 1 or ($penisWetness + (currentSkillValue("penileskill") / 10)) gte (playerPenisSize() * 15) + random(1, 40)>>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.vagina is "otheranusentrance" or $_target.vagina is "otheranusimminent">>
<<set $_target.vagina to "otheranus">>
<</if>>
<<if $_target.penis is "otheranusentrance" or $_target.penis is "otheranusimminent">>
<<set $_target.penis to "otheranus">>
<</if>>
<<set $penisactiondefault to "otheranuscooperate">>
<<if playerHasStrapon()>>
<<penis_lube_text>> <span class="pink">당신은 <<peniletext>> <<combatpersonPost "의">> 엉덩이 깊숙이 찔러 넣는다.</span>
<<sex 30 "genitals" $penistarget>>
<<elseif $player.virginity.penile isnot true>>
<<penis_lube_text>> <span class="pink">당신은 <<peniletext>> <<combatpersonPost "의">> 엉덩이 깊숙이 찔러 넣는다.</span>
<<sex 30 "genitals" $penistarget>>
<<penilestat>><<raped>><<penisraped>>
<<elseif $player.virginity.penile is true>>
<<penis_lube_text>> <span class="pink">당신은 <<peniletext>> 동정 자지를 <<combatpersonPost "의">> 항문에 찔러 넣는다.</span>
<span class="red">당신은 포피와 귀두 사이가 찢어지는 것을 느끼고, <<virginitylosttext $NPCList[_n].fullDescription>></span>
<<sex 100 "genitals" $penistarget>><<violence 30>><<bruise penis>><<set $speechpenisvirgin to 1>>
<<penilestat>><<raped>><<penisraped>>
<</if>>
<<set $penisstate to "otheranus">>
<<takeVirginity $_target.fullDescription "penile">>
<<takeNPCVirginity $penistarget "anal">>
<<else>>
당신은 <<peniletext>> <<penisPost "을">> <<combatpersonPost "의">> 항문에 대고 누르나, <span class="blue">박는데에는 실패하고,</span> 대신 각도를 틀어 <<hisPost "의">> 엉덩이골에 문지른다.
<<sex 20 "genitals" $penistarget>><<penilestat>><<set $penisactiondefault to "penisanusfuck">>
<</if>>
<<elseif $penisaction is "penisanusfuck">>
<<personselect $penistarget>>
<<set $penisaction to 0>><<set $penisactiondefault to "penisanusfuck">>
<span class="red">당신은 <<combatpersonPost "의">> 엉덩이에 박는데에 실패한다.</span> 이렇게 조그마한 자지는 써먹기 힘들다. 더 흥분할 필요가 있다.
<</if>>
<</widget>>
<<widget "effectspenistopenis">>
<<if $penisaction is "penistopenis">>
<<personselect $penistarget>>
<<set $penisaction to 0>><<submission 5>><<penileskilluse>><<combatpromiscuity5>>
<<if combatSkillCheck("penile", $penistarget)>>
<<if $NPCList[$penistarget].penis is 0>>
<<set $_target to $NPCList[$penistarget]>>
<<submission 5>><<set $penisuse to "otherpenis">><<set $penisstate to "otherpenisentrance">>
<<set $_target.penis to "penisentrance">><<set $penisactiondefault to "otherpenisrub">>
<<if $leftarm is "coverpenis">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm is "coverpenis">>
<<set $rightarm to 0>>
<</if>>
<span class="lblue">당신은 <<combatpersons_ yi>> <<npcPenisSimple_ ul $penistarget>><<if playerChastity("penis")>>, 당신의 <<worn_genitals_name_ ul>> 통해<</if>> 당신의 <<penisSimple_ ro>> 애무한다.</span>
<<if $enemytype is "beast">>
<<set $_target.stance to "top">>
<</if>>
<<set $_target.location.genitals to "genitals">>
<<else>>
<span class="blue">당신은 당신의 <<penis_ rul>> <<combatpersons_ yi>> <<npcPenisSimplePost $penistarget>>에 누르려 하지만, 그 자지는 이미 사용중이다.</span><<set $penisactiondefault to "penistopenis">>
<</if>>
<<else>>
<span class="blue">당신은 당신의 <<penis_ rul>> <<combatperson_ yi>> <<npcPenisSimplePost $penistarget>>에 가까이 가져가려 하지만, <<ohe_ ga>> 당신을 밀어낸다.</span><<set $penisactiondefault to "penistopenis">>
<</if>>
<</if>>
<</widget>>
<<widget "effectspenistopenisfuck">>
<<if $penisaction is "penistopenisfuck" and ["penisentrance", "penisimminent"].includes($NPCList[$penistarget].penis)>>
<<personselect $penistarget>>
<<set $penisaction to 0>><<submission 5>><<penileskilluse>><<combatpromiscuity5>>
<<if combatSkillCheck("penile", $penistarget)>>
<<submission 5>><<set $penisuse to "otherpenis">><<set $penisstate to "otherpenis">>
<<set $NPCList[$penistarget].penis to "penis">><<set $penisactiondefault to "fencingcooperate">>
<span class="blue">당신은 <<combatperson_ yi>> <<npcPenisSimple_ ul $penistarget>><<if playerChastity("penis")>>, 당신의 <<worn_genitals_name_ ul>> 통해<</if>> 당신의 자지로 누른다.</span>
<<else>>
<span class="blue">당신은 당신의 <<penis_ rul>> <<combatpersons_ yi>> 것에 누르려 하지만, <<ohe_ ga>> 당신을 밀어낸다.</span>
<<set $penisactiondefault to "penistopenisfuck">>
<</if>>
<</if>>
<</widget>><<widget "speak">>
<<if $underwater lte 0>>
<<if $enemyno gte 2>>
<<set _pron to "그들에게">>
<<else>>
<<switch $pronoun>>
<<case "m">><<set _pron to "그에게">>
<<case "f">><<set _pron to "그녀에게">>
<<case "i">><<set _pron to "녀석에게">>
<</switch>>
<</if>>
<<set _askActions to {"아무 말도 않음":"rest"}>>
<<if !$gloryhole and $gamemode isnot "soft">>
<<seductiondifficulty true>>
<<set _diffText to " " + clone(_text_output)>>
<<else>>
<<set _diffText to "">>
<</if>>
<<if $consensual is 1>>
<<if $wolfgirl gte 2>>
<<set _mouthaction["으르렁거린다"] to "growl">>
<</if>>
<<if $noFinish isnot 1>>
<<set _askActions["그만 하고 싶다고" + _diffText] to "finish">>
<</if>>
<<if $enemytype is "man" and !$npcSub>>
<<if $player.vaginaExist and $vaginalchastity is 0 and $novaginal is 0>>
<<if $vaginastate is "penetrated" or $vaginastate is "doublepenetrated">>
<<set _askActions["보지에서 당장 빼 달라고" + _diffText] to "novaginal">>
<<else>>
<<set _askActions["보지에 아무 것도 넣고 싶지 않다고" + _diffText] to "novaginal">>
<</if>>
<</if>>
<<if $player.penisExist and $penilechastity is 0 and $nopenile is 0>>
<<if $penisstate is "penetrated">>
<<set _askActions["자지를 당장 빼고 싶다고" + _diffText] to "nopenile">>
<<else>>
<<set _askActions["자지를 안에 넣고 싶지 않다고" + _diffText] to "nopenile">>
<</if>>
<</if>>
<<if $analchastity is 0 and $noanal is 0>>
<<if $anusstate is "penetrated" or $anusstate is "doublepenetrated">>
<<set _askActions["항문에서 당장 빼 달라고" + _diffText] to "noanal">>
<<else>>
<<set _askActions["항문에 아무 것도 넣고 싶지 않다고" + _diffText] to "noanal">>
<</if>>
<</if>>
<<if $asphyxiaLvl gte 1 and $nochoke isnot 1 and !$gloryhole>>
<<set _askActions["목을 조르지 말라고" + _diffText] to "nochoke">>
<</if>>
<</if>>
<<set $_npcname to $npc[$npcrow.indexOf($mouthtarget)]>>
<<if ["Robin","Kylar","Alex","Avery","Whitney","Eden","Sydney"].includes($_npcname) and !npcHasStrapon($mouthtarget)
and [0, "clothed"].includes($NPCList[$mouthtarget].vagina)>>
<<if ["Avery","Whitney"].includes($_npcname) or $npc[$npcrow.indexOf($mouthtarget)] is $_npcname and checkIfNPCHasCategorySextoy($_npcname,"strap-on").length > 0>>
<<set _askActions["페니스 밴드를 착용하라고"] to "wearStrapon">>
<</if>>
<</if>>
<<if npcHasStrapon($mouthtarget) and $NPCList[$mouthtarget].penis is 0>>
<<set _askActions[$NPCList[$mouthtarget].pronouns.his+" 페니스 밴드를 벗으라고"] to "removeStrapon">>
<</if>>
<<else>>
<<set _mouthaction["비명지른다"] to "scream">>
<<set _mouthaction["애원한다"] to "plead">>
<<if $wolfgirl gte 2>>
<<set _mouthaction["으르렁거린다"] to "growl">>
<</if>>
<<if $angel gte 6 and $angelforgive isnot 1>>
<<set _mouthaction["용서한다"] to "forgive">>
<</if>>
<<if $fallenangel gte 4 and $angelforgive isnot 1 and $enemytype is "man">>
<<set _mouthaction["경멸한다"] to "disparage">>
<</if>>
<<if $submissive lte 850>>
<<if $fightTargets is undefined>>
<<set _mouthaction["요구한다"] to "demand">>
<</if>>
<</if>>
<</if>>
<<if $worn.over_upper.name isnot "naked" and $worn.over_upper.cursed isnot 1 or $worn.upper.name isnot "naked" and $worn.upper.cursed isnot 1 or $worn.under_upper.name isnot "naked" and $worn.under_upper.cursed isnot 1>>
<<if $noupper isnot 1 and $noupperasked isnot 1 and $enemytype is "man" and !$npcSub and !$gloryhole>>
<<set _askActions["웃옷을 벗기지 말라고" + _diffText] to "noupper">>
<</if>>
<</if>>
<<if $submissive gte 1150 and !$robinRentEvent>>
<<set _mouthaction["신음한다"] to "moan">>
<</if>>
<<if !$npcSub and $asphyxiaLvl gte 1 and $consensual is 1 and $enemytype is "man" and ($choketrait or ($chokeorgasm gte 1 and $submissive gt 850) or ($awarelevel gte 2 and $submissive gte 1150)) and !$gloryhole>>
<<set _askActions["목을 졸라 달라고"] to "askchoke">>
<</if>>
<<if $consensual is 1 and $masochism_level gte 1 or $masochism_level gte 3>>
<<set _askActions["더 거칠게 해 달라고"] to "askrough">>
<</if>>
<<if $enemytype is "man" and !$NPCList[$mouthtarget].condomAsk and $condomLvl gte 1 and !$abomination and $NPCList[$mouthtarget].fullDescription isnot "Ivory Wraith">>
<<if ($NPCList[$mouthtarget].penis is "none" or $NPCList[$mouthtarget].penisdesc.includes("strap-on")) and (!$player.penisExist or $crossdressing gte 1)>>
/*Prevent condoms in situations where none can be equipped*/
<<else>>
<<if !wearingCondom($mouthtarget)>>
<<set _askActions["콘돔을 사용해 달라고"] to "condoms">>
<</if>>
<<set _askActions["콘돔을 사용하지 말아 달라고"] to "noCondoms">>
<</if>>
<</if>>
<<if $enemytype is "man" and !$pullOutAsk and !$NPCList[$mouthtarget].condom and !$abomination and $NPCList[$mouthtarget].fullDescription isnot "Ivory Wraith">>
<<if $NPCList[$mouthtarget].penis.toString().includes("vagina") or $NPCList[$mouthtarget].penis.toString().includes("anus")>>
<<set _askActions["사정 전에 빼 달라고"] to "askPullOut">>
<</if>>
<</if>>
<<if $robinRentEvent is 1 and $combatPhase is "pay">>
<<if $money gte $rentmoney + ($babyRent or 0)>>
<<set _mouthaction["베일리에게 지불한다"] to "pay">>
<<else>>
<<set _mouthaction["베일리에게 낼 돈이 없다고 한다"] to "pay">>
<</if>>
<</if>>
<<if $worn.face.name isnot "naked" and $worn.face.type.includes("mask") and $consensual is 1 and $enemytype is "man" and !$npcSub and !$gloryhole and $nomaskasked isnot 1>>
<<set _askActions["마스크를 벗기지 말라고" + _diffText] to "nomask">>
<</if>>
<<if Object.keys(_askActions).length gt 0>>
<<set _mouthaction[_pron+" 부탁한다"] to "ask">>
<<set _defaultsCombatAction to "askActions">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_askActions).includes(_actionsSet[_set])>>
<<set $askAction to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $askAction to Object.values(_askActions)[0]>>
<</if>>
<<switch $askAction>>
<<case "askchoke" "condoms" "noCondoms">><<set $askActionColour to "sub">>
<<default>><<set $askActionColour to "brat">>
<</switch>>
<</if>>
<<if $awarelevel gte 2 and $enemytype is "man">>
<<if $consensual is 1>>
<<set _mouthaction[$NPCList[$mouthtarget].pronouns.him + " 놀린다"] to "mock">>
<<else>>
<<set _mouthaction[$NPCList[$mouthtarget].pronouns.him + " 조롱한다"] to "mock">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "replaceAskColour">>
<<switch $askAction>>
<<case "askchoke" "condoms" "noCondoms">>
<<if $options.combatControls.includes("adio")>>
<<addclass "#askLabel" "sub">><<removeclass "#askLabel" "brat">>
<<else>>
<<addclass "#askDifficulty" "subList">><<removeclass "#askDifficulty" "bratList">>
<</if>>
<<case "askchoke" "askPullOut">>
<<default>>
<<if $options.combatControls.includes("adio")>>
<<addclass "#askLabel" "brat">><<removeclass "#askLabel" "sub">>
<<else>>
<<addclass "#askDifficulty" "bratList">><<removeclass "#askDifficulty" "subList">>
<</if>>
<</switch>>
<</widget>><<widget "actionsmouththighrub">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $enemyanger gte (($enemyangermax / 5) * 2)>>
당신은 <<beasttypePost "의">> 입에 <<thightext>> 허벅지를 누르며, 가까이 다가오지 못하게 한다. 녀석은 생각하던 것보다 더 세게 깨물기에, 그저 당신을 밥이라 생각하지 않길 바랄 뿐이다.
<<else>>
당신은 <<beasttypePost "의">> 입에 <<thightext>> 허벅지를 누르며, 가까이 다가오지 못하게 한다.
<</if>>
<<else>>
<<if $enemyanger gte (($enemyangermax / 5) * 2)>>
당신은 <<beasttypePost "의">> 입에 <<thightext>> 허벅지를 누르며, 가까이 다가오지 못하게 한다. 녀석은 생각하던 것보다 더 세게 깨물기에, 그저 당신을 밥이라 생각하지 않길 바랄 뿐이다.
<<else>>
당신은 <<beasttypePost "의">> 입에 <<thightext>> 허벅지를 누르며, 가까이 다가오지 못하게 한다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<thightext>> 떨리는 허벅지를 <<their_ yi _args[0]>> 입에 대고 누른다.
<<else>>
당신은 <<thightext>> 덜덜 떨리는 허벅지를 <<their_ yi _args[0]>> 입에 대고 누른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<thightext>> 부들부들 떨리는 허벅지를 <<their_ yi _args[0]>> 입에 대고 누른다.
<<else>>
당신은 <<thightext>> 허벅지를 <<their_ yi _args[0]>> 입에 대고 누른다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthpenistease">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<peniletext>> 또 조심스럽게 <<beasttypePost "의">> 혀에 <<penisPost "을">> 문지른다.
<<else>>
당신은 <<peniletext>> <<beasttypePost "의">> 혀에 <<penisPost "을">> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<peniletext>> 또 조심스럽게 <<beasttypePost "의">> 혀를 <<penisPost "으로">> 쿡쿡 찌른다.
<<else>>
당신은 <<peniletext>> <<beasttypePost "의">> 혀를 <<penisPost "으로">> 쿡쿡 찌른다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<peniletext>> <<their_ yi _args[0]>> 혀에 <<penisPost "을">> 문지른다.
<<else>>
당신은 <<peniletext>> <<penisPost "으로">> <<their_ yi _args[0]>> 혀를 찰싹 때린다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<peniletext>> <<their_ yi _args[0]>> 뺨을 <<penisPost "으로">> 문지른다.
<<else>>
당신은 <<peniletext>> <<penisPost "으로">> <<their_ yi _args[0]>> 뺨을 찰싹 때린다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthpenisrub">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<peniletext>> 또 조심스럽게 <<beasttypePost "의">> 혀에 <<penisPost "을">> 문지른다.
<<else>>
당신은 <<peniletext>> <<beasttypePost "의">> 혀에 <<penisPost "을">> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<peniletext>> 또 조심스럽게 <<beasttypePost "의">> 혀를 <<penisPost "으로">> 쿡쿡 찌른다.
<<else>>
당신은 <<peniletext>> <<beasttypePost "의">> 혀를 <<penisPost "으로">> 쿡쿡 찌른다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<peniletext>> <<their_ yi _args[0]>> 입술 틈을 <<penisPost>> 끝부분으로 문지른다.
<<else>>
당신은 <<peniletext>> <<their_ yi _args[0]>> 입술을 <<penisPost "으로">> 애무한다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<peniletext>> <<their_ yi _args[0]>> 입술을 <<penisPost>> 끝부분으로 둥글게 문지른다.
<<else>>
당신은 <<peniletext>> <<their_ yi _args[0]>> 입술을 <<penisPost>> 끝부분으로 쿡쿡 찌른다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "penises">>
<!-- possible alternatives: ...-->
<<if $arousal gte ($arousalmax / 5) * 4>>
육봉을
<<elseif $arousal gte ($arousalmax / 5) * 3>>
발기한 자지를
<<elseif $arousal gte ($arousalmax / 5) * 2>>
자지를
<<elseif $arousal gte $arousalmax / 5>>
귀두를
<<else>>
자지를
<</if>>
<</widget>>
<<widget "pussies">>
<!-- possible alternatives: muffs, twats, slits, snatches, vulvas ...-->
<<if $arousal gte ($arousalmax / 5) * 4>>
클리토리스를
<<elseif $arousal gte ($arousalmax / 5) * 3>>
보지를
<<elseif $arousal gte ($arousalmax / 5) * 2>>
보지를
<<elseif $arousal gte $arousalmax / 5>>
여성기를
<<else>>
음부를
<</if>>
<</widget>>
<<widget "actionsothervaginavaginarub">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> 또 조심스럽게 <<beasttypePost "의">> 보지를 당신의 것으로 문지른다.
<<else>>
당신은 <<vaginaltext>> <<beasttypePost "의">> 보지를 당신의 것으로 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> 또 조심스럽게 당신의 것으로 <<beasttypePost "의">> 보지에 키스한다.
<<else>>
당신은 <<vaginaltext>> 당신의 것으로 <<beasttypePost "의">> 보지에 키스한다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> <<pussies>> 같이 문지른다.
<<else>>
당신은 <<vaginaltext>> <<pussies>> 같이 문댄다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> <<pussyPost "으로">> <<their_ yi _args[0]>> 것에 문지른다.
<<else>>
당신은 <<vaginaltext>> <<pussyPost "으로">> <<their_ yi _args[0]>> 것에 키스한다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsotherpenispenisrub">> /* fencing */
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<peniletext>> 또 조심스럽게 <<beasttypes_ yi>> 자지를 당신의 <<penis_ ro>> 문지른다.
<<else>>
당신은 <<peniletext>> <<beasttypes_ yi>> 자지를 당신의 <<penis_ ro>> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<peniletext>> 또 조심스럽게 <<beasttypes_ yi>> 자지를 당신의 <<penis_ ro>> 애무한다.
<<else>>
당신은 <<peniletext>> <<beasttypes_ yi>> 자지를 당신의 <<penis_ ro>> 애무한다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<peniletext>> <<penises>> 같이 문지른다.
<<else>>
당신은 <<peniletext>> <<penises>> 같이 문댄다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<peniletext>> <<penis_ ro>> <<their_ yi _args[0]>> 것을 문지른다.
<<else>>
당신은 <<peniletext>> <<penis_ ro>> <<their_ yi _args[0]>> 것을 애무한다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthpenisthrust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_ yi _args[0]>> 입이 당신의 <<penisPost "을">> 무자비하게 따먹는다. 본능적으로, 당신은 절정에 다다르며 <<peniletext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_ yi _args[0]>> 입이 당신의 <<penisPost "을">> 무자비하게 따먹는다. 당신은 <<peniletext>> 그 움직임을 밀어낸다.
<<else>>
<<their_ yi _args[0]>> 입이 당신의 <<penisPost "을">> 무자비하게 따먹는다. 당신은 <<peniletext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_ yi _args[0]>> 입이 당신의 <<penisPost "을">> 게걸스럽게 삼킨다. 본능적으로, 당신은 절정에 다다르며 <<peniletext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_ yi _args[0]>> 입이 당신의 <<penisPost "을">> 게걸스럽게 삼킨다. 당신은 그 움직임을 <<peniletext>> 밀어낸다.
<<else>>
<<their_ yi _args[0]>> 입이 당신의 <<penisPost "을">> 게걸스럽게 삼킨다. 당신은 <<peniletext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_ yi _args[0]>> 입이 당신의 <<penisPost "을">> 리드미컬하게 삼키고 내뱉길 반복한다. 본능적으로, 당신은 절정에 다다르며 <<peniletext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_ yi _args[0]>> 입이 당신의 <<penisPost "을">> 리드미컬하게 삼키고 내뱉길 반복한다. 당신은 그 움직임을 <<peniletext>> 밀어낸다.
<<else>>
<<their_ yi _args[0]>> 입이 당신의 <<penisPost "을">> 리드미컬하게 삼키고 내뱉길 반복한다. 당신은 <<peniletext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthpenisescape">>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">당신은 골반을 움직여, <<beasttypePost "의">> 입이 <<penisPost "을">> 삼키기 전에 치운다.</span> 하지만 녀석은 포기하지 않는다.
<<elseif $enemyanger lte 100>>
<span class="blue">당신은 골반을 움직여, 짐승이 끊임없이 파고들다 <<penisPost "을">> 삼키기 전에 치운다.</span> 녀석은 짜증스레 으르렁거린다.
<<else>>
<span class="blue">당신은 골반을 움직여, 짐승이 사납게 파고들다 <<penisPost "을">> 삼키기 전에 치운다.</span>
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, <<their_ yi _args[0]>> 입에서 <<penisPost "을">> 치운다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, <<their_ yi _args[0]>> 입에서 <<penisPost "을">> 치운다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, <<their_ yi _args[0]>> 입에서 <<penisPost "을">> 치운다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthvaginatease">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> 또 조심스럽게 <<beasttypePost "의">> 혀에 <<pussyPost "을">> 문지른다.
<<else>>
당신은 <<vaginaltext>> <<beasttypePost "의">> 혀에 <<pussyPost "을">> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> 또 조심스럽게 <<pussyPost "으로">> <<beasttypePost "의">> 혀에 키스한다.
<<else>>
당신은 <<vaginaltext>> <<pussyPost "으로">> <<beasttypePost "의">> 혀에 키스한다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> <<their_ yi _args[0]>> 혀에 <<pussyPost "을">> 문지른다.
<<else>>
당신은 <<vaginaltext>> <<their_ yi _args[0]>> 혀를 <<pussyPost "으로">> 애무한다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> <<their_ yi _args[0]>> 뺨에 <<pussyPost "을">> 문지른다.
<<else>>
당신은 <<vaginaltext>> <<pussyPost "으로">> <<their_ yi _args[0]>> 뺨에 키스한다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthvaginarub">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> 또 조심스럽게 <<beasttypePost "의">> 혀에 <<pussyPost "을">> 문지른다.
<<else>>
당신은 <<vaginaltext>> <<beasttypePost "의">> 혀에 <<pussyPost "을">> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> 또 조심스럽게 <<pussyPost "으로">> <<beasttypePost "의">> 혀에 키스한다.
<<else>>
당신은 <<vaginaltext>> <<pussyPost "으로">> <<beasttypePost "의">> 혀에 키스한다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> <<their_ yi _args[0]>> 혀에 <<pussyPost "을">> 문지른다.
<<else>>
당신은 <<vaginaltext>> <<their_ yi _args[0]>> 혀를 <<pussyPost "으로">> 애무한다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> <<pussyPost "으로">> <<their_ yi _args[0]>> 혀에 키스한다.
<<else>>
당신은 <<vaginaltext>> <<their_ yi _args[0]>> 입술을 <<pussyPost "으로">> 문지른다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthvaginathrust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_ yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 무자비하게 <<pussyPost "에">> 들어온다. 본능적으로, 당신은 절정에 다다르며 <<vaginaltext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_ yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 무자비하게 <<pussyPost "에">> 들어온다. 당신은 <<vaginaltext>> 그 움직임을 밀어낸다.
<<else>>
<<their_ yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 무자비하게 <<pussyPost "에">> 들어온다. 당신은 <<vaginaltext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_ yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 게걸스럽게 <<pussyPost "을">> 꿰뚫는다. 본능적으로, 당신은 절정에 다다르며 <<vaginaltext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_ yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 게걸스럽게 <<pussyPost "을">> 꿰뚫는다. 당신은 <<vaginaltext>> 그 움직임을 밀어낸다.
<<else>>
<<their_ yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 게걸스럽게 <<pussyPost "을">> 꿰뚫는다. 당신은 <<vaginaltext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_ yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 리드미컬하게 <<pussyPost "에">> 침입해온다. 본능적으로, 당신은 절정에 다다르며 <<vaginaltext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_ yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 리드미컬하게 <<pussyPost "에">> 침입해온다. 당신은 <<vaginaltext>> 그 움직임을 밀어낸다.
<<else>>
<<their_ yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 리드미컬하게 <<pussyPost "에">> 침입해온다. 당신은 <<vaginaltext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthvaginaescape">>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">당신은 골반을 움직여, <<beasttypePost "의">> 혀가 <<pussyPost "을">> 꿰뚫기 전에 입에서 치운다.</span> 하지만 녀석은 포기하지 않는다.
<<elseif $enemyanger lte 100>>
<span class="blue">당신은 골반을 움직여, 짐승이 끊임없이 파고들다 <<pussyPost "을">> 꿰뚫기 전에 치운다.</span> 녀석은 짜증스레 으르렁거린다.
<<else>>
<span class="blue">당신은 골반을 움직여, 짐승이 사납게 파고들다 <<pussyPost "을">> 꿰뚫기 전에 치운다.</span>
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, <<their_ yi _args[0]>> 입에서 <<pussyPost "을">> 치운다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, <<their_ yi _args[0]>> 입에서 <<pussyPost "을">> 치운다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, <<their_ yi _args[0]>> 입에서 <<pussyPost "을">> 치운다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "actionsmouthbottomrub">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $enemyanger gte (($enemyangermax / 5) * 2)>>
당신은 <<bottomtext>> <<bottomPost "을">> <<beasttypePost "의">> 입에 대고 누르며, 다가오지 못하게 막는다. 그러자 녀석은 당신의 생각보다 조금 더 강하게 허벅지를 문다. 녀석이 당신을 음식이라 생각하지 않길 바랄 뿐이다.
<<else>>
당신은 <<bottomtext>> <<bottomPost "을">> <<beasttypePost "의">> 입에 대고 누르며, 다가오지 못하게 막는다.
<</if>>
<<else>>
<<if $enemyanger gte (($enemyangermax / 5) * 2)>>
당신은 <<bottomtext>> <<bottomPost "을">> <<beasttypePost "의">> 입에 대고 누르며, 다가오지 못하게 막는다. 그러자 녀석은 당신의 생각보다 조금 더 강하게 허벅지를 문다. 녀석이 당신을 음식이라 생각하지 않길 바랄 뿐이다.
<<else>>
당신은 <<bottomtext>> <<bottomPost "을">> <<beasttypePost "의">> 입에 대고 누르며, 다가오지 못하게 막는다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<bottomtext>> 떨리는 <<bottomPost "을">> <<their_ yi _args[0]>> 입에 대고 누른다.
<<else>>
당신은 <<bottomtext>> 덜덜 떨리는 <<bottomPost "을">> <<their_ yi _args[0]>> 입에 대고 누른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<bottomtext>> 부들부들 떨리는 <<bottomPost "을">> <<their_ yi _args[0]>> 입에 대고 누른다.
<<else>>
당신은 <<bottomtext>> <<bottomPost "을">> <<their_ yi _args[0]>> 입에 대고 누른다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthanustease">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<analtext>> 또 조심스럽게 <<beasttypePost "의">> 입술에 <<bottomPost "을">> 문지른다.
<<else>>
당신은 <<analtext>> <<beasttypePost "의">> 입술에 <<bottomPost "을">> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<analtext>> 또 조심스럽게 <<beasttypePost "의">> 얼굴에 <<bottomPost "을">> 문지른다.
<<else>>
당신은 <<analtext>> <<beasttypePost "의">> 얼굴에 <<bottomPost "을">> 문지른다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<analtext>> <<their_ yi _args[0]>> 입술에 <<bottomPost "을">> 문지른다.
<<else>>
당신은 <<analtext>> <<their_ yi _args[0]>> 얼굴에 <<bottomPost "을">> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<analtext>> <<their_ yi _args[0]>> 볼에 <<bottomPost "을">> 문지른다.
<<else>>
당신은 <<analtext>> <<their_ yi _args[0]>> 볼에 <<bottomPost "을">> 문지른다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthanusrub">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<analtext>> 또 조심스럽게 <<beasttypePost "의">> 혀에 항문을 문지른다.
<<else>>
당신은 <<analtext>> <<beasttypePost "의">> 혀에 항문을 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<analtext>> 또 조심스럽게 <<beasttypePost "의">> 혀에 <<bottomPost "을">> 문지른다.
<<else>>
당신은 <<analtext>> <<beasttypePost "의">> 혀에 <<bottomPost "을">> 문지른다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<analtext>> <<their_ yi _args[0]>> 혀에 항문을 문지른다.
<<else>>
당신은 <<analtext>> <<their_ yi _args[0]>> 혀를 항문으로 애무한다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<analtext>> <<their_ yi _args[0]>> 혀를 <<bottomPost "으로">> 문지른다.
<<else>>
당신은 <<analtext>> <<their_ yi _args[0]>> 입술을 <<bottomPost "으로">> 문지른다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthanusthrust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_ yi _args[0]>> 입술이 당신의 항문을 주무르며, 혀가 무자비하게 <<bottomPost "에">> 들어온다. 본능적으로, 당신은 절정에 다다르며 <<analtext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_ yi _args[0]>> 입술이 당신의 항문을 주무르며, 혀가 무자비하게 <<bottomPost "에">> 들어온다. 당신은 <<analtext>> 그 움직임을 밀어낸다.
<<else>>
<<their_ yi _args[0]>> 입술이 당신의 항문을 주무르며, 혀가 무자비하게 <<bottomPost "에">> 들어온다. 당신은 <<analtext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_ yi _args[0]>> 입술이 당신의 항문을 주무르며, 혀가 게걸스럽게 <<bottomPost "을">> 꿰뚫는다. 본능적으로, 당신은 절정에 다다르며 <<analtext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_ yi _args[0]>> 입술이 당신의 항문을 주무르며, 혀가 게걸스럽게 <<bottomPost "을">> 꿰뚫는다. 당신은 <<analtext>> 그 움직임을 밀어낸다.
<<else>>
<<their_ yi _args[0]>> 입술이 당신의 항문을 주무르며, 혀가 무자비하게 <<bottomPost "에">> 들어온다. 당신은 <<analtext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_ yi _args[0]>> 입술이 당신의 항문을 주무르며, 혀가 리드미컬하게 <<bottomPost "에">> 침입해온다. 본능적으로, 당신은 절정에 다다르며 <<analtext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_ yi _args[0]>> 입술이 당신의 항문을 주무르며, 혀가 리드미컬하게 <<bottomPost "에">> 침입해온다. 당신은 <<analtext>> 그 움직임을 밀어낸다.
<<else>>
<<their_ yi _args[0]>> 입술이 당신의 항문을 주무르며, 혀가 리드미컬하게 <<bottomPost "에">> 침입해온다. 당신은 <<analtext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<</if>>
<</widget>>
<<widget "actionshandanustease">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<analtext>> 그리고 조심스럽게 <<beasttypes_ yi>> 발가락을 당신의 <<bottom_ uro>> 문지른다.
<<else>>
당신은 <<analtext>> <<beasttypes_ yi>> 발가락을 당신의 <<bottom_ uro>> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<analtext>> 그리고 조심스럽게 <<beasttypes_ yi>> 발가락을 당신의 <<bottom_ uro>> 문지른다.
<<else>>
당신은 <<analtext>> <<beasttypes_ yi>> 발가락을 당신의 <<bottom_ uro>> 문지른다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<analtext>> 당신의 <<bottom_ ul>> <<their_ yi _args[0]>> 손가락 위에 문지른다.
<<else>>
당신은 <<analtext>> 당신의 <<their_ yi _args[0]>> 손가락을 <<bottom_ uro>> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<analtext>> 당신의 <<bottom_ ul>> <<their_ yi _args[0]>> 손 위에 문지른다.
<<else>>
당신은 <<analtext>> 당신의 <<their_ yi _args[0]>> 손을 <<bottom_ uro>> 문지른다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionshandanusthrust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_ yi _args[0]>> 손가락이 당신의 항문을 쳐대며 당신의 <<bottom_ un>> 무자비하게 <<their_ yi _args[0]>> 손으로 따먹힌다. 본능적으로, 당신은 <<analtext>> 절정에 다다를 때까지 마주 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_ yi _args[0]>> 손가락이 당신의 항문을 쳐대며 당신의 <<bottom_ un>> 무자비하게 <<their_ yi _args[0]>> 손으로 따먹힌다. 당신은 <<analtext>> 그 움직임을 마주 밀어낸다.
<<else>>
<<their_ yi _args[0]>> 손가락이 당신의 항문을 쳐대며 당신의 <<bottom_ un>> 무자비하게 <<their_ yi _args[0]>> 손으로 따먹힌다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 마주 밀어낸다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_ yi _args[0]>> 손가락이 당신의 항문을 쳐대며 게걸스럽게 <<their_ yi _args[0]>> 손으로 당신의 <<bottom_ ul>> 찔러댄다. 본능적으로, 당신은 <<analtext>> 절정에 다다를 때까지 마주 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_ yi _args[0]>> 손가락이 당신의 항문을 쳐대며 게걸스럽게 <<their_ yi _args[0]>> 손으로 당신의 <<bottom_ ul>> 찔러댄다. 당신은 <<analtext>> 그 움직임을 마주 밀어낸다.
<<else>>
<<their_ yi _args[0]>> 손가락이 당신의 항문을 쳐대며 게걸스럽게 <<their_ yi _args[0]>> 손으로 당신의 <<bottom_ ul>> 찔러댄다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 마주 밀어낸다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_ yi _args[0]>> 손가락이 당신의 항문을 쳐대며 <<their_ yi _args[0]>> 손이 당신의 <<bottomPost>>에 침입해온다. 본능적으로, 당신은 <<analtext>> 절정에 다다를 때까지 마주 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_ yi _args[0]>> 손가락이 당신의 항문을 쳐대며 <<their_ yi _args[0]>> 손이 당신의 <<bottomPost>>에 침입해온다. 당신은 <<analtext>> 그 움직임을 마주 밀어낸다.
<<else>>
<<their_ yi _args[0]>> 손가락이 당신의 항문을 쳐대며 <<their_ yi _args[0]>> 손이 당신의 <<bottomPost>>에 침입해온다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 마주 밀어낸다.
<</if>>
<</if>>
<</widget>>
<<widget "actionshandanustake">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 손가락으로 무자비하게 따먹힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 손가락으로 무자비하게 따먹힌다.
<<else>>
당신의 항문은 손가락으로 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 <<their_ yi _args[0]>> 손가락으로 게걸스럽게 찔러진다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 <<their_ yi _args[0]>> 손가락으로 게걸스럽게 찔러진다.
<<else>>
당신의 항문은 <<their_ yi _args[0]>> 손가락으로 게걸스럽게 찔러진다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 <<their_ yi _args[0]>> 손가락의 반복되는 삽입에 굴복한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 <<their_ yi _args[0]>> 손가락의 반복되는 삽입에 굴복한다.
<<else>>
당신의 항문은 <<their_ yi _args[0]>> 손가락의 반복되는 삽입에 굴복한다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthanusescape">>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">당신은 골반을 움직여, <<beasttypePost "의">> 혀가 <<bottomPost "을">> 꿰뚫기 전에 입에서 치운다.</span> 하지만 녀석은 포기하지 않는다.
<<elseif $enemyanger lte 100>>
<span class="blue">당신은 골반을 움직여, 짐승이 끊임없이 파고들다 <<bottomPost "을">> 꿰뚫기 전에 치운다.</span> 녀석은 짜증스레 으르렁거린다.
<<else>>
<span class="blue">당신은 골반을 움직여, 짐승이 사납게 파고들다 <<bottomPost "을">> 꿰뚫기 전에 치운다.</span>
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, <<their_ yi _args[0]>> 입에서 <<bottomPost "을">> 치운다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, <<their_ yi _args[0]>> 입에서 <<bottomPost "을">> 치운다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, <<their_ yi _args[0]>> 입에서 <<bottomPost "을">> 치운다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenisstroke">>
<<if $enemytype is "beast">>
당신은 조심조심 짐승의 자지를 애무한다.
<<else>>
<<if _args[1] isnot undefined>>
<<set $_target to "two">>
<<elseif _args[0] isnot undefined>>
<<set $_target to _args[0]>>
<<else>>
<<set $_target to 0>>
<</if>>
<<if $consensual is 1>>
<<if $arousal lte ($arousalmax / 5) * 3>>
당신은 <<someones_ yi $_target>> 자지로 손을 뻗어 부드럽게 애무한다.
<<else>>
당신은 적극적으로 <<someones_ yi $_target>> 자지로 손을 뻗어 애무한다.
<</if>>
<<else>>
당신은 조심조심 <<someones_ yi $_target>> 자지를 문지른다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsStroke">>
<<if _args.length lte 0>>
<<error {
message : "Missing parameters for <<actionsStroke>> ",
source : "Called from: " + Utils.GetStack()
}>>
<</if>>
<<if $enemytype is "beast">>
당신은 <<beasttypePost "의">> 머리를 쓰다듬는다.
<<else>>
당신은
<<if _args.length is 2 and _args[0] isnot _args[1]>>
<<personselect _args[0]>><<person_ gwa>> <<personselect _args[1]>><<persons_ yi>>
<<elseif $enemyno lte 1>>
<<personselect _args[0]>><<his_ yi>>
<<else>>
<<personselect _args[0]>><<persons_ yi>>
<</if>>
피부를 ?stroke.
<</if>>
<</widget>>
<<widget "actionshit">>
<<if _args[0] is "both">>
<<set _hand to "양손">>
<<set $_target to $lefttarget>>
<<else>>
<<set _hand to "손">>
<<if _args[0] isnot undefined>>
<<set $_target to _args[0]>>
<<else>>
<<set $_target to 0>>
<</if>>
<</if>>
<<if $enemytype is "beast">>
<<if $pain lte 20>>
당신은 <<beasttypePost "을">> _hand으로 후려친다.
<<elseif $pain lte 60>>
당신은 고통을 이겨내고 <<beasttypePost "을">> _hand으로 후려친다.
<<else>>
고통과 공포 속에, 당신은 <<beasttypePost "을">> 향해 _hand을 마구잡이로 휘두른다.
<</if>>
<<else>>
<<if $pain lte 20>>
당신은 <<someonePost $_target "을">> _hand으로 때린다.
<<elseif $pain lte 60>>
당신은 고통을 이겨내고 <<someone_ ul $_target>> _hand으로 때린다.
<<else>>
고통과 공포 속에, 당신은 자기방어를 위해 _hand을 마구잡이로 휘두른다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsclitstroke">>
<<if $consensual is 1>>
<<if $arousal lte ($arousalmax / 5) * 3>>
당신은 <<handtext>> <<their_ yi _args[0]>> 클리토리스를 손가락 사이에 넣고 쓰다듬는다.
<<else>>
적극적으로, <<handtext>> 당신은 <<their_ yi _args[0]>> 클리토리스를 손가락 사이에 넣고 애무한다.
<</if>>
<<else>>
진정시킬 수 있길 바라며, 당신은 <<handtext>> <<their_ yi _args[0]>> 클리토리스를 손가락 사이에 넣고 쓰다듬는다.
<</if>>
<</widget>>
<<widget "actionshandedge">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<print either(
"손을 떨지 않게 하는 것은 힘겨운 일이지만, 당신은 <<handtext>>",
"떨리는 손으로, 당신은 <<handtext>>",
"당신의 손을 씰룩거리면서 당신은 <<handtext>>"
)>>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<print either(
"따뜻함이 팔을 타고 오르면서 당신은 <<handtext>>",
"몸이 달아오름에도 불구하고, 당신은 <<handtext>>",
"당신은 손을 안정시키면서 <<handtext>>"
)>>
<<else>>
당신은 <<handtext>>
<</if>>
<<if _args[1].includes("penis")>>
<<print either(
"<<his_ yi>> 육봉을 당신의 손가락 사이로 꼬집으며,",
"한 손가락으로 <<his_ yi>> 사타구니 주위를 천천히 따라 그리며,",
"<<his_ yi>> 자지 끝을 엄지손가락으로 만지며,"
)>>
<<else>>
<<print either(
"<<his_ yi>> 아랫입술을 당신의 손가락 사이로 누르며,",
"한 손가락으로 <<his_ yi>> 음순 주위를 천천히 따라 그리며,",
"당신의 손바닥을 <<his_ yi>> 클리토리스 위에 얹으며,"
)>>
<</if>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<print either(
"<<him_ ul>> 절정 직전에서 잡고 있는다.",
"<<his_ yi>> 절정 바로 앞에서 도달하지 못하게 한다.",
"<<his_ yi>> 갈망에 찬 몸을 괴롭힌다."
)>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<print either(
"천천히 <<him_ ul>> 절정까지 도달하도록 구슬린다.",
"<<his_ yi>> 흥분감이 부풀어오르게 한다.",
"<<him_ ul>> 계속 안달나게 한다."
)>>
<<else>>
<<print either(
"<<his_ yi>> 흥분감을 제어한다.",
"<<his_ yi>> 흥분감을 억제한다.",
"쾌감을 자극한다."
)>>
<</if>>
<</widget>>
<<widget "actionskick">>
<<if $enemytype is "beast">>
<<if $pain lte 20>>
당신은 <<beasttypePost "을">> 걷어찬다.
<<elseif $pain lte 60>>
당신은 <<beasttypePost "을">> 걷어차 떼어 놓으려 한다.
<<else>>
당신은 필사적으로 <<beasttypePost "을">> 걷어차 떼어 놓으려 한다.
<</if>>
<<else>>
<<if $leftarm is "grappled" or $rightarm is "grappled">>
당신은 공격자의 손아귀에서 몸부림치며, 몸을 비틀어 빠져나오려 시도하며 정강이를 발로 찬다.
<<else>>
<<if $pain lte 20>>
반항하며, 당신은 있는 힘껏 걷어찬다.
<<elseif $pain lte 60>>
다치긴 했으나, 당신은 있는 힘껏 걷어찬다.
<<else>>
당신은 필사적으로 걷어찬다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsfeetrub">>
<<if $enemytype is "beast">>
당신은 발가락 사이에서 <<their_ yi _args[0]>> 자지를 애무한다.
<<else>>
<<if _args[0] isnot undefined>>
<<set $_target to _args[0]>>
<<else>>
<<set $_target to 0>>
<</if>>
<<if $consensual is 1>>
<<if $arousal lte ($arousalmax / 5) * 3>>
당신은 발가락 사이에서 <<someones_ yi $_target>> 자지를 애무한다.
<<else>>
당신은 적극적으로 <<someones_ yi $_target>> 자지를 발가락으로 쓰다듬는다.
<</if>>
<<else>>
당신은 발가락으로 <<someones_ yi $_target>> 자지를 쓰다듬는다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsgrabrub">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
당신은 <<feettext>> <<hisPost "의">> 자지를 두 발로 잡고, <<HePost "은">> 거기에 대고 맹렬히 허리를 흔든다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
당신은 <<feettext>> <<hisPost "의">> 자지를 두 발로 잡고, <<HePost "은">> 거기에 대고 허리를 흔든다.
<<else>>
당신은 <<feettext>> 자지를 두 발로 잡고 문지른다.
<</if>>
<<else>>
<<if $consensual is 1>>
<<if $arousal lte ($arousalmax / 5) * 3>>
당신은 <<their_ yi _args[0]>> 자지를 두 발로 단단히 붙잡고는 발가락으로 귀두를 <<feettext>> 쓰다듬고 애무한다.
<<else>>
당신은 <<feettext>> <<their_ yi _args[0]>> 자지를 두 발로 잡고 문지른다.
<</if>>
<<else>>
당신은 <<feettext>> <<their_ yi _args[0]>> 자지를 발로 붙잡고, 발가락 사이로 귀두를 문지른다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsfeetpussy">>
<<if $consensual is 1>>
<<if $arousal lte ($arousalmax / 5) * 3>>
당신은 <<feettext>> <<their_ yi _args[0]>> 음순을 발가락으로 애무한다.
<<else>>
당신은 <<feettext>> <<their_ yi _args[0]>> 음순을 발가락으로 쓰다듬는다.
<</if>>
<<else>>
당신은 <<feettext>> <<their_ yi _args[0]>> 골반에 발을 대고 누르며 발가락으로 <<their_ yi _args[0]>> 보지를 애무한다.
<</if>>
<</widget>>
<<widget "actionskiss">>
<<if $enemytype is "beast">>
당신은 <<beasttypePost "의">> 머리에 키스한다.
<<else>>
<<if _args[0] isnot undefined>>
<<set $_target to _args[0]>>
<<else>>
<<set $_target to 0>>
<</if>>
<<if $consensual is 1>>
<<if $arousal lte ($arousalmax / 5) * 3>>
당신은 <<someones_ yi $_target>> 살갗을 입술로 문지른다.
<<else>>
당신은 <<someones_ yi $_target>> 살갗에 혀를 먼저 댄 뒤 키스한다.
<</if>>
<<else>>
당신은 <<someones_ yi $_target>> 살갗에 대고 입술을 누른다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsgrowl">>
<<if $enemytype is "beast">>
당신은 으르렁거리며 당신의 송곳니를 <<beasttypePost>>에게 드러낸다.
<<else>>
당신은 으르렁거리며 당신의 송곳니를 드러낸다.
<</if>>
<</widget>>
<<widget "actionsplead">>
<<checkforloveinterests>>
<<if $robinRentEvent is 1 and ["Robin","pay","still"].includes($combatPhase)>>
당신은 <<voice "plead">>.
<<switch random(1,5)>>
<<case 1>>
"로빈은 안돼요! 멈춰요!"
<<case 2>>
"로빈을 보내줘요, 제발!"
<<case 3>>
"안돼요! <<nnpc_him_ ul "Robin">> 보내줘요!"
<<case 4>>
"제발요, 베일리, 하지 말아요!"
<<case 5>>
<<if isLoveInterest("Robin")>>
"<<nnpc_him_ ul "Robin">> 내게서 데려가지 말아요!"
<<else>>
"<<nnpc_him_ ul "Robin">> 상처입히지 말아요!"
<</if>>
<</switch>>
<<elseif $enemytype is "beast">>
당신은 <<voice "plead">>.
<<if _loveInterest is "Eden" and $location is "forest" and random(0,100) lte 15>>
"부탁해..." 당신은 에덴의 오두막집 쪽을 바라본다.
<<if $npc.includes("Black Wolf")>>
<br>
검은 늑대는 의미를 알아챈듯 낮게 으르렁거린다.
<</if>>
<<elseif $vaginastate is "imminent" or $vaginastate is "doubleimminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
"싫어! <<beasttypePost "에게">> 처녀를 잃고 싶진 않아!"
<<else>>
"왜 거길 찌르는 거야? 그만둬!"
<</if>>
<<else>>
"안돼, 넣지 마!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"싫어! <<beasttypePost "에게">> 동정을 잃고 싶진 않아!"
<<else>>
"그런 식으로 내 은밀한 곳에 대고 밀지 마. 기분이 이상해지잖아."
<</if>>
<<else>>
"제발 넣지 말아줘!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"싫어! <<beasttypePost "에게">> 동정을 잃고 싶진 않아!"
<<else>>
"그런 식으로 내 은밀한 곳에 대고 밀지 마. 기분이 이상해지잖아."
<</if>>
<<else>>
"제발 넣지 말아줘!"
<</if>>
<<elseif $anusstate is "imminent" or $anusstate is "doubleimminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
"왜 거길 찌르는 거야? 뭘 원하는 건데?"
<<else>>
"거긴 찌르지 마. 더러운 곳이잖아!"
<</if>>
<<else>>
"안돼, 거긴 안돼! 싫어!"
<</if>>
<<elseif $vaginastate is "penetrated" or $vaginastate is "doublepenetrated">>
<<if $arousal lte $arousalmax / 5>>
"빼줘, 빼줘!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"부탁이야, 제발 빼줘!"
<<else>>
"제-제발... 누-누가 좀 도와줘..."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"빼줘, 빼줘!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"부탁이야, 제발 빼줘!"
<<else>>
"제-제발... 누-누가 좀 도와줘..."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"빼줘, 빼줘!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"부탁이야, 제발 빼줘!"
<<else>>
"제-제발... 누-누가 좀 도와줘..."
<</if>>
<<elseif $anusstate is "penetrated" or $anusstate is "doublepenetrated">>
<<if $arousal lte $arousalmax / 5>>
"빼줘, 빼줘!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"부탁이야, 제발 빼줘!"
<<else>>
"제-제발... 누-누가 좀 도와줘..."
<</if>>
<<elseif $vaginastate is "othermouthimminent" or $vaginastate is "othermouthentrance">>
<<switch $speechcycle>>
<<case 0>> "그만해, 간지러워."
<<case 1>> "제발 날 먹지 말아줘."
<<case 2>> "거긴 그만 핥아!"
<<case 3>> "난 음식이 아니야!"
<<case 4>> "네 혀는 너무 끈적거려."
<<case 5>> "네 혀 때문에 이상한 느낌이 들어."
<<default>> "그-그만해. 거긴 <<beasttypePost "이">> 핥을 곳이 아니야."
<</switch>>
<<elseif $vaginastate is "othermouth">>
<<switch $speechcycle>>
<<case 0>> "뭔가 꿈틀거리고 있어."
<<case 1>> "제발 혀를 빼줘."
<<case 2>> "그 안엔 음식 같은 것은 없어."
<<case 3>> "그-그만해. 거긴 <<beasttypePost "의">> 혀가 들어가는 곳이 아니야."
<<case 4>> "빼줘!"
<<case 5>> "내 안쪽은 그만 핥아!"
<<default>> "마-맛있기라도 한 거야? 제발 멈춰줘."
<</switch>>
<<elseif $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>
<<switch $speechcycle>>
<<case 0>> "그만해, 간지러워."
<<case 1>> "제발 날 먹지 말아줘."
<<case 2>> "거긴 그만 핥아!"
<<case 3>> "난 음식이 아니야!"
<<case 4>> "네 혀는 너무 끈적거려."
<<case 5>> "네 혀 때문에 이상한 느낌이 들어."
<<default>> "그-그만해. 거긴 <<beasttypePost "이">> 핥을 곳이 아니야."
<</switch>>
<<elseif $penisstate is "othermouth">>
<<switch $speechcycle>>
<<case 0>> "네 입은 너무 끈적거려."
<<case 1>> "제발 물지 말아줘."
<<case 2>> "네 입 안에는 집어넣고 싶지 않아."
<<case 3>> "그-그만해. 거긴 <<beasttypePost "의">> 혀가 들어가는 곳이 아니야."
<<case 4>> "날 놔줘!"
<<case 5>> "그건 음식이 아니야!"
<<default>> "그런 식으로 혀를 움직이지 말아줘."
<</switch>>
<<elseif $anusstate is "othermouthimminent" or $anusstate is "othermouthentrance">>
<<switch $speechcycle>>
<<case 0>> "그만해, 간지러워."
<<case 1>> "제발 날 먹지 말아줘."
<<case 2>> "거긴 그만 핥아!"
<<case 3>> "난 음식이 아니야!"
<<case 4>> "네 혀는 너무 끈적거려."
<<case 5>> "네 혀 때문에 이상한 느낌이 들어."
<<default>> "그-그만해. 거긴 <<beasttypePost "이">> 핥을 곳이 아니야."
<</switch>>
<<elseif $anusstate is "othermouth">>
<<switch $speechcycle>>
<<case 0>> "뭔가 꿈틀거리고 있어."
<<case 1>> "제발 혀를 빼줘."
<<case 2>> "그 안엔 음식 같은 것은 없어."
<<case 3>> "그-그만해. 거긴 <<beasttypePost "의">> 혀가 들어가는 곳이 아니야."
<<case 4>> "빼줘!"
<<case 5>> "내 안쪽은 그만 핥아!"
<<default>> "마-맛있기라도 한 거야? 제발 멈춰줘."
<</switch>>
<<elseif $exposed gte 2>>
<<switch random(1,5)>>
<<case 1>> "왜-왜 그런 식으로 날 쳐다보는 거야?"
<<case 2>> "널 위한게 아니야!"
<<case 3>> "보-보지 말아줘."
<<case 4>> "안돼, 날 보지 마!"
<<case 5>> "착한 <<beasttype_ i>> 되어줘, 네가 나를 겁주고 있어."
<</switch>>
<<elseif $awarelevel gte 1>>
<<if $pain lte 20>>
"넌 착한 <<beasttypePost "이지">>, 그렇지? 날 놔줄 거지?"
<<elseif $pain lte 60>>
"왜 아프게 하는 거야? 난 네게 위협이 되지 않을 거야!"
<<else>>
"아파! 왜 이러는 거야? 날 놔줘!"
<</if>>
<<else>>
<<if $pain lte 20>>
<<switch random(1,3)>>
<<case 1>> "넌 착한 <<beasttypePost "이지">>, 그렇지? 날 놔줄 거지?"
<<case 2>> "뭐 하는 거야? 난 네게 못되게 굴지 않았잖아!"
<<case 3>> "난 이거 싫어, 날 내버려 둬!"
<</switch>>
<<elseif $pain lte 60>>
"나를 아프게 하고 있잖아!"
<<else>>
"제-제발 더는 아프게 하지 마!"
<</if>>
<</if>>
<<else>>
<<if _loveInterest isnot undefined and random(0, 100) lte 15>>
<<set $speechnamedrop to $npc.includes(_loveInterest) ? 0 : 1>>
<<if $speechnamedrop is 0>>
당신은 말한다.
<<else>>
당신은 <<voice "plead">>.
<</if>>
<<rng>>
<<switch _loveInterest>>
<<case "Robin">>
<<if $npc.includes("Robin")>>
"로빈, 제발 멈춰줘!"
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"제발, 안돼! 로빈한테 주려고 남겨뒀던 거란 말이야!"
<<else>>
"거긴 그만 찔러. 그런 건 로빈에게만 허락했어!"
<</if>>
<<else>>
"그...그치만, 그건 로빈에게만 허락했어!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"미안해, 로빈..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"제발 빼줘! 그런 건 로빈하고만 할 거야!"
<<else>>
"로빈... 도와줘..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"미안해, 로빈..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"저리 가! 그런 건 로빈하고만 할 거야!"
<<else>>
"로빈... 도와줘..."
<</if>>
<<elseif $exposed gte 2>>
<<switch random(1,3)>>
<<case 1>> "보지마! 이런 모습은 로빈만 볼 수 있어!"
<<case 2>>"제발, 로빈이 슬퍼할 거야..."
<<case 3>>"쳐다보지 마... 그런 건 로빈하고만 할 거야..."
<</switch>>
<<else>>
<<if $pain lte 20>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"제발 안돼! 난 이미 로빈 거란 말이야!"<<else>>"날 내버려 둬! 난 로빈만 원한단 말이야!"<</if>>
<<case 2>> "왜 이러는 거야? 로빈에게 돌아가게 해줘!"
<<case 3>> "로빈한테는 내가 필요해. 제발 날 놔줘..."
<</switch>>
<<elseif $pain lte 60>>
"로빈은 절대로 이렇게 날 아프게 하지 않아..."
<<else>>
"안돼... 로빈에게로 돌아가야 해..."
<</if>>
<</if>>
<<case "Kylar">>
<<if $npc.includes("Kylar")>>
"카일라... 날 사랑하는줄 알았는데..."
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"제발, 나를 가지는 것은 카일라였기를 바라고 있다고!"
<<else>>
"그런 건 카일라에게만 허락했어. 제발 멈춰!"
<</if>>
<<else>>
"카일라는 날 더럽히는 사람들을 해칠 거야... 제발 멈춰..."
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"용서해줘, 카일라..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"제발 빼줘! 카일라가 속상해할 거야!"
<<else>>
"구-구해줘, 카일라..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"용서해줘, 카일라..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"제발 빼줘! 카일라가 속상해할 거야!"
<<else>>
"구-구해줘, 카일라..."
<</if>>
<<elseif $exposed gte 2>>
<<switch random(1,3)>>
<<case 1>> "이런 모습은 카일라만 보길 원했는데..."
<<case 2>> "제발, 내 옷은 카일라만 벗길 수 있어!"
<<case 3>> "이러면 카일라가 나한테 화낼 거야!"
<</switch>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<if $pain lte 20>>
<<if $awarelevel gte 1>>
"그-그치만, 난 이미 카일라의 것인걸!"
<<else>>
"카일라가 잡아줬음 좋겠어..."
<</if>>
<<elseif $rng lte 70>>
"카일라가 정말 속상해 할텐데..."
<<else>>
"아...안돼, 카일라가 질투할 거야!"
<</if>>
<<elseif $pain lte 60>>
"날 건드리는 사람들은 카일라가 가만 두지 않아. 널 위해서라도 그만둬!"
<<else>>
"카...카일라... 도와줘..."
<</if>>
<</if>>
<<if $location is "school" and $speechnamedrop is 1 and Time.schoolDay>>
<<status -1>><<lcool>>
<</if>>
<<case "Whitney">>
<<if $npc.includes("Whitney")>>
"상냥하게 해줘, 휘트니..."
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"첫 경험은 휘트니한테 줄 거야! 멋대로 가져가려 하지마!"
<<else>>
"이런 식으로 날 붙들고 있는 건 휘트니만 할 수 있어! 제발 멈춰!"
<</if>>
<<else>>
"안돼... 그건 휘트니 거야..."
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"미안해, 휘트니..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"그러면 휘트니가 날 못살게 굴 거야. 제발 빼줘!"
<<else>>
"휘트니... 제발 도와줘..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"미안해, 휘트니..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"그러면 휘트니가 날 못살게 굴 거야. 저리 떨어져!"
<<else>>
"휘트니... 제발 도와줘..."
<</if>>
<<elseif $exposed gte 2>>
<<switch random(1,3)>>
<<case 1>> "그치만 내 옷은 휘트니만이 벗길 수 있는걸!"
<<case 2>> "적어도 휘트니는 내게 선택지라도 주는데..."
<<case 3>> "이런 모습은 휘트니가 시킬 때만 보이고 싶어! 제발 멈춰!"
<</switch>>
<<else>>
<<if $pain lte 20>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"제발, 난 휘트니만의 장난감이야!"<<else>>"휘트니가 일진이어도 너보단 날 제대로 다뤄줘..."<</if>>
<<case 2>> "내게 특별한 사람만이 날 괴롭힐 수 있어. 제발 멈춰."
<<case 3>> "모두가 내가 휘트니의 소유물이라는 걸 알아, 그러니 제발 멈춰!"
<</switch>>
<<elseif $pain lte 60>>
"제발, 휘트니가 때리는 것만 좋아한단 말이야!"
<<else>>
"휘트니도 이 정도로 심하게 때리진 않아!"
<</if>>
<</if>>
<<if $location is "school" and Time.schoolDay>>
<<status 1>><<gcool>>
<</if>>
<<case "Eden">>
<<if $npc.includes("Eden")>>
"너...너무 거칠게는 안돼요, 에덴..."
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"이 순간은 에덴과 함께 하려고 했었는데! 내 순결을 앗아가지 말아줘!"
<<else>>
"아...안돼! 에덴! 도와줘요!"
<</if>>
<<else>>
"제발, 그런 건 에덴한테만 허락했어! 하지마!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"난... 에덴만의 사냥감이어야 하는데..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"이런 건 에덴하고만 할 수 있어! 빼줘! 부탁이야!"
<<else>>
"에덴... 제발 구해줘요..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"난... 에덴만의 사냥감이어야 하는데..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"이런 건 에덴하고만 할 수 있어! 저리가! 부탁이야!"
<<else>>
"에덴... 제발 구해줘요..."
<</if>>
<<elseif $exposed gte 2>>
<<switch random(1,3)>>
<<case 1>> "추워... 에덴과 함께 오두막집으로 돌아가고 싶어..."
<<case 2>> "이런 모습은 에덴만이 보길 바랐는데..."
<<case 3>> "제발 보지 말아줘! 난 에덴의 것이야, 네가 아니라!"
<</switch>>
<<else>>
<<if $pain lte 20>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"난 에덴의 짝이야. 네가 아니라! 날 놔줘!"<<else>>"난 에덴의 반려자야. 네가 아니라! 날 놔줘!"<</if>>
<<case 2>> "에덴과 함께 오두막집으로 돌아가고 싶어... 제발..."
<<case 3>> "에덴이 너 같은 인간들에 대해 경고를 해줬었는데..."
<</switch>>
<<elseif $pain lte 60>>
"부탁이야... 내 마음은 에덴이 있는 숲에 가있어..."
<<else>>
"안돼! 에덴이 너와 함께 있었다는 걸 냄새를 통해 알 거야! 제발 멈춰!"
<</if>>
<</if>>
<<case "Black Wolf">>
<<if $npc.includes("Black Wolf")>>
"상냥하게 부탁해..."
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"이건 우리 늑대를 위한거야! 제발!"
<<else>>
"오직 늑대만 거길 부드럽게 대할 줄 알아! 제발 멈춰!"
<</if>>
<<else>>
"제발, 거긴 우리 무리만 건들게 할거야..."
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"거긴 너무 불편해! 제발 멈춰, 난 늑대들뿐이야!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"제발 빼줘! 그건 우리 늑대들을 위한거야!"
<<else>>
"큰 늑대가 날 구해줄거야..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"거긴 너무 불편해! 제발 멈춰, 난 늑대들뿐이야!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"제발 비켜! 그건 우리 늑대들을 위한거야!"
<<else>>
"큰 늑대가 날 구해줄거야..."
<</if>>
<<elseif $exposed gte 2>>
<<switch random(1,3)>>
<<case 1>> "늑대들도 이렇게 쳐다보진 않아... 제발 보지 마..."
<<case 2>> "넌 늑대들보다 더 섬뜩해... 더 이상은..."
<<case 3>> "너-너는 여기서 아무런 고기도 못 찾을꺼야... 난 늑대들꺼야!"
<</switch>>
<<else>>
<<if $pain lte 20>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"나는 늑대들만을 짝짓기 상대로 원해, 제발 날 내버려 둬!"<<else>>"오직 큰 늑대만이 날 거칠게 대할 수 있어, 제발 멈춰!"<</if>>
<<case 2>> "제발 날 내버려 둬, 난 우리 늑대들한테 돌아가고 싶어!"
<<case 3>> "날 내버려 둬... 늑대굴로 돌아가고 싶어..."
<</switch>>
<<elseif $pain lte 60>>
"제발 날 아프게 하지 마! 늑대들이 이보단 더 친절해!"
<<else>>
"넌 정말 짐승같아... 우리 늑대보다 더..."
<</if>>
<</if>>
<<famebestiality $enemyno>>
<<case "Avery">>
<<if $npc.includes("Avery")>>
"지금까지 데이트했던 이유가 모두 이걸 위한 거였나요...?"
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"내 순결은 에이버리를 위한 거야! 제발 그만해!"
<<else>>
"에이버리가 날 지켜줄거야..."
<</if>>
<<else>>
"제발! 그건 에이버리거야!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"에이버리 미안해요..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"에이버리가 날 혼낼거야! 제발 빼줘!"
<<else>>
"구해줘요, 에이버리..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"에이버리 미안해요..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"에이버리가 날 혼낼거야! 제발 꺼져!"
<<else>>
"구해줘요, 에이버리..."
<</if>>
<<elseif $exposed gte 2>>
<<switch random(1,3)>>
<<case 1>> "에이버리는 먼저 날 데리고 데이트 해줬어... 제발 보지 말아줘..."
<<case 2>> "안돼! 넌 보면 안돼! 에이버리만이 이런 걸 볼 수 있어!"
<<case 3>> "에이버리가 화낼거야... 부탁이야..."
<</switch>>
<<else>>
<<if $pain lte 20>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"에이버리가 우리 둘 다 조질거야, 그러니까 제발 멈춰!"<<else>>"난 에이버리만 원해..."<</if>>
<<case 2>> "난 에이버리의 믿음을 지켜야만 해, 제발 멈춰!"
<<case 3>> 내 마음은 에이버리 거야! 난 이런거 싫어, 제발 멈춰!"
<</switch>>
<<elseif $pain lte 60>>
"에이버리... 제발 구해줘요..."
<<else>>
"당신은... 에이버리보다 무서워..."
<</if>>
<</if>>
<<case "Great Hawk">>
<<if $npc.includes("Great Hawk")>>
"다-당신은 저를 돌봐줄 거죠, 그렇죠?"
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"제발 그만둬! 내 <<hawkText>> 배우자를 위해 내 자신을 지켜야 한단 말야!"
<<else>>
"내 <<hawkText>> 만이 나를 만질 수 있어. 제발 나를 보내줘..."
<</if>>
<<else>>
"안돼! 내 <<hawkText>> 만이 이런 짓을 하도록 할 거야!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"나는 이런 거 싫어! 거기는 <<hawkText>> 만의 장소라고!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"그만! 그냥 나를 내 <<hawkText>>에게 돌아가도록 해 줘!"
<<else>>
"안돼! 나는 거대 매 만의 것이란 말이야!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"나는 이런 거 싫어! 거기는 <<hawkText>> 만의 장소라고!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"그만! 그냥 나를 내 <<hawkText>>에게 돌아가도록 해 줘!"
<<else>>
"안돼! 나는 거대 매 만의 것이란 말이야!"
<</if>>
<<elseif $exposed gte 2>>
<<switch random(1,3)>>
<<case 1>> "내-내 <<hawkText>> 만이 내 몸을 감상할 수 있어. 제발 쳐다보지 마."
<<case 2>> "내 몸은 내 <<hawkText>> 만의 것이야. 쳐다보지 마, 제발!"
<<case 3>> "네 시선이 날 겁주고 있어. 내 몸은 거대 매 만의 것이야!"
<</switch>>
<<else>>
<<if $pain lte 20>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"내 <<hawkText>>는 짝을 어떻게 대해야 하는지 알아, 제발 나를 보내줘!"<<else>>"내 <<hawkText>> 말고는 누구도 내게 이렇게 할 수 없어, 내게서 떨어져!"<</if>>
<<case 2>> "나는 거대 매를 두고 바람피울 수는 없어, 제발 멈춰!"
<<case 3>> "내 마음은 거대 매에게 있어! 나는 이걸 원하지 않아, 제발 그냥 멈춰줘!"
<</switch>>
<<elseif $pain lte 60>>
"아파! 나는 <<hawkText>>가 만져주는 것이 더 좋아!"
<<else>>
"너는 내 <<hawkText>>의 발톱보다 더 나를 아프게 하고 있어!"
<</if>>
<</if>>
<<famebestiality $enemyno>>
<<case "Alex">>
<<if $npc.includes("Alex")>>
"알렉스, 진정해!"
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"거-거긴 안 돼, 거기는 알렉스만의 곳이야!"
<<else>>
"거기를 찌르지 마, 거기는 알렉스만의 곳이야!"
<</if>>
<<else>>
"거기는 알렉스만의 장소라고!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"미안해, 알렉스..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"당장 빼, 그렇지 않으면 알렉스에게 이를거야!"
<<else>>
"도와줘 알렉스."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"미안해, 알렉스..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"당장 빼, 그렇지 않으면 알렉스에게 이를거야!"
<<else>>
"도와줘 알렉스."
<</if>>
<<elseif $exposed gte 2>>
<<switch random(1,3)>>
<<case 1>> "알렉스만이 내 벗은 몸을 볼 수 있어!"
<<case 2>> "알렉스는 네가 나를 쳐다보는 것을 좋아하진 않을 걸."
<<case 3>> "그만 쳐다봐, 그렇지 않으면 알렉스가 화낼거야."
<</switch>>
<<else>>
<<if $pain lte 20>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"감히 그럴 생각 마. 그건 알렉스의 것이라고!"<<else>>"나를 내버려 둬, 그렇지 않으면 알렉스에게 이를거야!"<</if>>
<<case 2>> "알렉스가 나를 구해주러 올 거야, 그러면 후회하게 될 걸!"
<<case 3>> "알렉스가 너를 찾아내고 말 거야."
<</switch>>
<<elseif $pain lte 60>>
"알렉스가 반드시 너를 혼내줄 거야."
<<else>>
"알렉스, 도-도와줘. 제발."
<</if>>
<</if>>
<<case "Sydney">>
<<run statusCheck("Sydney")>>
<<if $npc.includes("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
"내 생각에... 너는 욕정이 죄라고 말했었는데..."
<<else>>
"미안해, 나는 순결한 채 있을게! 제발 그만해!"
<</if>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $templePromised is "Sydney">>
<<if (($player.virginity.vaginal is true or $player.virginity.temple is true) and $vaginastate is "imminent") or (($player.virginity.penile is true and $player.virginity.temple is true) and ($penisstate is "imminent" or $penisstate is "otheranusimminent"))>>
<<if $awarelevel gte 1>>
"제발, 그곳만은! 나는 시드니에게 얽매여 있어, 너는 안 돼!"
<<else>>
"나는 시드니에게 얽매여 있어! 제발 내게서 순결을 빼앗지 말아줘!"
<</if>>
<<else>>
"안 돼, 거기는 시드니만을 위한 것이야!"
<</if>>
<<else>>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
"제발, 그것만은! 시드니와 함께 하기 위해서는 순결이 필요해, 너는 안 돼!"
<<else>>
"나는 시드니를 사랑해! <<nnpc_himPost "Sydney">>에게서 내 순결을 뺏지 말아줘!"
<</if>>
<<else>>
"안 돼! 나는 시드니하고만 하고 싶어!"
<</if>>
<</if>>
<<elseif $vaginastate is "penetrated" or $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $templePromised is "Sydney">>
<<if $arousal lte $arousalmax / 5>>
"무슨 짓을 한 거야..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"미안해, 시드니, 정말 미안해..."
<<else>>
"시-시드니... 상대가 너였어야 하는데..."
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
"제발 뽑아, 나를 더럽히지 말아줘!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"미안해, 시드니..."
<<else>>
"시-시드니... 상대가 너였어야 하는데..."
<</if>>
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $templePromised is "Sydney">>
<<if $arousal lte $arousalmax / 5>>
"뽑아! 거긴 시드니를 위한 곳이야!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"사원에서는 신경 안 쓸지도 모르지만, 시드니는 신경 쓸 거라고!"
<<else>>
"시-시드니... 상대가 너였어야 하는데..."
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
"뽑아! 나는 시드니하고만 하고 싶어!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"나는 시드니하고만 함께 하고 싶어..."
<<else>>
"시-시드니... 상대가 너였어야 하는데..."
<</if>>
<</if>>
<<elseif $exposed gte 2>>
<<if $templePromised is "Sydney">>
<<switch random(1,3)>>
<<case 1>> "보지 마! 시드니만이 이런 나를 볼 수 있어!"
<<case 2>> "나는 시드니에게 얽매여 있어! 제발 나를 내버려 둬!"
<<case 3>> "그만둬... 나는 시드니와 같이 있어야 하는데..."
<</switch>>
<<else>>
<<switch random(1,3)>>
<<case 1>> "보지 마! 나는 시드니만이 이런 나를 보기를 원해!"
<<case 2>> "나는 시드니와 같이 있고 싶어! 제발 나를 내버려 둬..."
<<case 3>> "그만둬... 나는 시드니와 같이 있어야 하는데..."
<</switch>>
<</if>>
<<else>>
<<if $templePromised is "Sydney">>
<<if $pain lte 20>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"시드니와 나는 하나야! 제발 그걸 망치지 말아줘!"<<else>>"나는 시드니에게 얽매여 있어! 제발 내게서 순결을 빼앗지 말아줘!"<</if>>
<<case 2>> "시드니만이 나를 위한 사람이야, 그러니 제발 떠나줘."
<<case 3>> "시드니가 나를 안아 주기를 원해..."
<</switch>>
<<elseif $pain lte 60>>
"사원은 나와 시드니의 결합을 허가했어, 그러니 나를 내버려 둬!"
<<else>>
"시-시드니... 나는 구원자가 필요해..."
<</if>>
<<else>>
<<if $pain lte 20>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"시드니가 내가 원하는 사람이야! 제발 나를 내버려둬!"<<else>>"나는 시드니와 같이 있고 싶어! 제발 그만해!"<</if>>
<<case 2>> "시드니만이 나를 위한 사람이야, 그러니 제발 떠나줘."
<<case 3>> "시드니가 나를 안아 주기를 원해..."
<</switch>>
<<elseif $pain lte 60>>
"시드니가 내가 같이 있기를 원하는 사람이야, 그러니 나를 내버려 둬!"
<<else>>
"시-시드니... 나는 구원자가 필요해..."
<</if>>
<</if>>
<</if>>
<<default>>
<</switch>>
<<else>>
당신은 <<voice "plead">>.
<<if $npc.includes("Robin")>>
<<if $robinmist>>
"로빈, 제발! 너는 이겨낼 수 있어!"
<<else>>
"너... 너도 아니야..."
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
"제발 넣지마, 난 처녀야!"
<<else>>
"제발 거기 찌르지 마, 그건 내 사적인 곳이야!"
<</if>>
<<else>>
"제발 넣지 말아줘!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"제발 넣지마, 난 처녀야!"
<<else>>
"그런 식으로 내 은밀한 곳에 대고 밀지 마. 기분이 이상해지잖아."
<</if>>
<<else>>
"제발 넣지 말아줘!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"제발 넣지마, 난 처녀야!"
<<else>>
"그런 식으로 내 은밀한 곳에 대고 밀지 마. 기분이 이상해지잖아."
<</if>>
<<else>>
"제발 넣지 말아줘!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
"왜 거기 찌르는거야? 제발 멈춰."
<<else>>
"거긴 찌르지 마. 더러운 곳이잖아!"
<</if>>
<<else>>
"안돼, 거긴 안돼! 싫어!"
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"빼줘, 빼줘!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"제발, 시-시키는 대로 할테니까, 빼줘!"
<<else>>
"그-그건... 해줄 수 없어... 제-제발 멈춰."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"빼줘, 빼줘!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"제발, 시-시키는 대로 할테니까, 빼줘!"
<<else>>
"그-그건... 해줄 수 없어... 제-제발 멈춰."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"빼줘, 빼줘!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"제발, 시-시키는 대로 할테니까, 빼줘!"
<<else>>
"그-그건... 해줄 수 없어... 제-제발 멈춰."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"빼줘, 빼줘!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"제발, 시-시키는 대로 할테니까, 빼줘!"
<<else>>
"그-그건... 해줄 수 없어... 제-제발 멈춰."
<</if>>
<<elseif $exposed gte 2 and $rng gte 51>>
<<switch random(1,5)>>
<<case 1>> "거긴 내 은밀한 곳이야! 보지 마!"
<<case 2>> "제발 그렇게 쳐다보지 마, 무서워."
<<case 3>> "이렇게 노출되는 건 싫으니까, 보지 마."
<<case 4>> "안돼, 날 보지 마!"
<<case 5>> "제발 날 빤히 보지 마."
<</switch>>
<<elseif $awarelevel gte 1>>
<<if $pain lte 20>>
"제발, 그냥 날 내버려 둬."
<<elseif $pain lte 60>>
"날 아프게 하지마, 제발 멈춰!"
<<else>>
"아파! 왜 이러는 거야? 날 놔줘!"
<</if>>
<<else>>
<<if $pain lte 20>>
<<switch random(1,3)>>
<<case 1>> "제발 그만 만져, 네가 나를 이상한 느낌이 들게 하고 있다고."
<<case 2>> "멈춰, 맹세코 난 잘못한거 없어!"
<<case 3>> "기분이 이상해. 제발 멈춰."
<</switch>>
<<elseif $pain lte 60>>
"제발, 날 아프게 하지마!"
<<else>>
"제-제발 더는 아프게 하지 마!"
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<!-- Ideally, the parameters here should be replaced when the way the Great Hawk is generated changes. -->
<<widget "hawkText">><<silently>>
<<if ($monsterchance gte $rng and $hallucinations gte 1) or ($monsterchance gte $rng and $monsterhallucinations is "f") or ($greathawkmonster is 2) or ($bestialitydisable is "t")>>
<<set _text_output to "하피">>
<<else>>
<<set _text_output to "매">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "checkforloveinterests">>
<<set _loveInterest to Object.values($loveInterest).filter(li => li isnot "None").random()>>
<</widget>>
<<widget "askrough">>
<<if $speech_attitude is "meek">>
당신은 더 거칠게 해 달라고 <<voice "plead">>.
<<switch $speechcycle>>
<<case 0>> "저를 더 세게 때려줘요. 저는 맞아야 해요."
<<case 1>> "저를 때려줘요. 저를 당신의 <<bitch_ ro>> 만들어 줘요."
<<case 2>> "제게 분수를 알려줘요."
<<case 3>> "저를 쓰레기처럼 대해 줘요."
<<case 4>> "제가 비명을 지르게 해 줘요."
<<case 5>> "저를 망가뜨려 줘요."
<<default>> "저를 쓸모없는 돼지처럼 대해 줘요."
<</switch>>
<<elseif $speech_attitude is "bratty">>
당신은 더 거칠게 해 달라고 <<voice "demand">>.
<<switch $speechcycle>>
<<case 0>> "더 세게 때려봐, 쪼다 같으니."
<<case 1>> "그게 네가 할 수 있는 전부야?"
<<case 2>> "네가 할 수 있는 가장 센 한 방을 보여줘봐."
<<case 3>> "나를 망가뜨려, 해보라구."
<<case 4>> "이게 네가 할 수 있는 최선이야?"
<<case 5>> "나를 때려 봐. 아니면 네가 너무 약한 건가?"
<<default>> "더 세게 때려, 아니면 내가 너를 때려 주지."
<</switch>>
<<else>>
당신은 더 거칠게 해 달라고 <<voice "moan">>.
<<switch $speechcycle>>
<<case 0>> "더 세게 할 수 있어요. 저는 그걸 감당할 수 있고요."
<<case 1>> "저를 더 세게 때려주세요."
<<case 2>> "저를 쓰레기처럼 대해 주세요."
<<case 3>> "당신이 얼마나 힘이 센 지 보여주세요."
<<case 4>> "저를 쓸모없다고 느끼게 해 주세요."
<<case 5>> "더 세게!"
<<default>> "저를 때려주세요. 저는 충분히 억세거든요."
<</switch>>
<</if>>
<</widget>>
<<widget "actionsmoan">>
<<checkforloveinterests>>
당신은 <<voice "moan">>.
<<if $npc.includes(_loveInterest) and random(0,100) lte 45>>
<<switch _loveInterest>>
<<case "Robin">>
<<if C.npc.Robin.dom gte 70>>
"너는 어떻게 나를 흥분시키는지 너무 잘 아는 것 같아."
<<else>>
"녹아버릴 것 같아, 네가 나를 너무나도 행복하게 해줘."
<</if>>
<<case "Sydney">>
<<if !_sydneyChastity>>
<<if _sydneyStatus.includes("corrupt")>>
"너는 세상에서 가장 기분좋은 죄악이야."
<<else>>
"언제까지나, 하나야."
<</if>>
<<else>>
"너는 나를 너무나도 음탕하게 해줘."
<</if>>
<<case "Whitney">>
"나를 써줘, 휘트니. 나는 네 거야."
<<case "Black Wolf">>
<<if $wolfpackleader is 1>>
"착한 <<nnpc_gendery_ iya "Black Wolf">>. 계속해줘."
<<else>>
"<<print ($pregnancyspeechdisable is "f" ? "새끼들을 만들자" : "나를 범해줘")>>, 우두머리!"
<</if>>
<<case "Great Hawk">>
"너는 두려운 존재가 아니야. 너는 내가 필요한 모든 것이야."
<<case "Eden">>
"나는 당신에게, 그리고 당신에게만 속해 있어요."
<<case "Avery">>
"당신은 어떤 지불금보다도 가치가 있어요."
<<case "Alex">>
"당신보다 더 좋은 파트너는 없을 거야."
<<case "Kylar">>
"내가 필요로 하는 단 한 사람은 너야, 카일라."
<</switch>>
<<elseif $enemytype is "beast">>
<<if $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
"나<<print ($pregnancyspeechdisable is "f" ? "랑 교미하고" : "를 범하고")>> 싶어? 하지만 나 처음인걸."
<<else>>
"왜 내 보지를 찌르는거야? 철없는 <<beasttype_ a>>!"
<</if>>
<<else>>
"안에 넣고 싶어? 부드럽게 해줘."
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"나<<print ($pregnancyspeechdisable is "f" ? "랑 교미하고" : "를 범하고")>> 싶어? 하지만 나 처음인걸."
<<else>>
"왜 내 자지에 미는거야? 철없는 <<beasttype_ a>>!"
<</if>>
<<else>>
"안에 넣고 싶어? 부드럽게 해줘."
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"나<<print ($pregnancyspeechdisable is "f" ? "랑 교미하고" : "를 범하고")>> 싶어? 하지만 나 처음인걸."
<<else>>
"왜 내 고추에 미는거야? 철없는 <<beasttype_ a>>!"
<</if>>
<<else>>
"안에 넣고 싶어? 부드럽게 해줘."
<</if>>
<<elseif $anusstate is "imminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
"나<<print ($pregnancyspeechdisable is "f" ? "랑 교미하고" : "를 범하고")>> 싶어? 부디 상냥하게 해줘, 그 구멍은 한번도 쓴 적 없는 곳이야."
<<else>>
"왜 내 뒤를 찌르는거야? 철없는 <<beasttype_ a>>!"
<</if>>
<<else>>
"안에 넣고 싶어? 부드럽게 해줘."
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"<<beasttypePost "의">> 자지가 내 안에 들어와서, 나랑 짝짓기 하고 있어."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"착하지 <<beasttype_ a>>. 네 <<beasttypePost>> 자지로 <<print ($pregnancyspeechdisable is "f" ? "나와 교-교미해줘" : "나를 범-범해줘")>>."
<<else>>
"<<beasttypePost "에게">> 내 보지를 따먹히면서 가-가버려!"
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"<<beasttypePost "이">> 내 자지를 삼켜서, 나랑 짝짓기 하고 있어."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"착하지 <<beasttype_ a>>. 내 씨앗을 너에게 채-채워줄게."
<<else>>
"<<beasttypePost "이랑">> 짝짓기 하면서 가버려..."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"<<beasttypePost "이">> 내 자지를 삼켜서, 나랑 짝짓기 하고 있어."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"착하지 <<beasttype_ a>>. 내 씨앗을 너에게 채-채워줄게."
<<else>>
"<<beasttypePost "이랑">> 짝짓기 하면서 가버려..."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"<<beasttypePost "의">> 자지가 내 엉덩이 안에 들어와서, 나랑 짝짓기 하고 있어."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"착하지 <<beasttype_ a>>. 내 엉덩이를 씨앗으로 채-채워줘."
<<else>>
"<<beasttypePost "에게">> 내 엉덩이를 따먹히면서 가-가버려!"
<</if>>
<<elseif $vaginastate is "othermouthimminent" or $vaginastate is "othermouthentrance">>
<<switch $speechcycle>>
<<case 0>> "난 맛있어, 그렇지 않아?"
<<case 1>> "나-날 네 혀로 받아줘."
<<case 2>> "네 입은 따뜻해."
<<case 3>> "뭘 기다리는거야? 맛 보라고."
<<case 4>> "내 생각엔 <<beasttypePost>> 혀가 최고야."
<<case 5>> "네 혀 때문에 이상한 느낌이 들어."
<<default>> "조-좀 더 핥아줘."
<</switch>>
<<elseif $vaginastate is "othermouth">>
<<switch $speechcycle>>
<<case 0>> "모두 끈적하고 꿈틀거려."
<<case 1>> "그거야. 네 <<beasttypePost>> 혀로 날 가득 채-채워줘."
<<case 2>> "가-강하게. 좀 더 강하게 날 핥아줘."
<<case 3>> "<<beasttypePost "이">> 날 가득 채워줘."
<<case 4>> "조-좀 더!"
<<case 5>> "내-내가 <<beasttypePost>>한테 혀로 따먹히고 있어."
<<default>> "마-맛있어? 부디 멈추지 마."
<</switch>>
<<elseif $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>
<<switch $speechcycle>>
<<case 0>> "난 맛있어, 그렇지 않아?"
<<case 1>> "나-날 네 혀로 받아줘."
<<case 2>> "네 입은 따뜻해."
<<case 3>> "뭘 기다리는거야? 맛 보라고."
<<case 4>> "내 생각엔 <<beasttypePost>> 혀가 최고야."
<<case 5>> "네 혀 때문에 이상한 느낌이 들어."
<<default>> "조-좀 더 핥아줘."
<</switch>>
<<elseif $penisstate is "othermouth">>
<<switch $speechcycle>>
<<case 0>> "모두 끈적하고 꿈틀거려."
<<case 1>> "그거야. 네 <<beasttypePost>> 혀로 날 감-감싸줘."
<<case 2>> "가-강하게. 좀 더 강하게 날 핥아줘."
<<case 3>> "내가 <<beasttypePost>> 안에 있어."
<<case 4>> "조-좀 더!"
<<case 5>> "내-내가 <<beasttypePost>>한테 입으로 따먹히고 있어!"
<<default>> "마-맛있어? 부디 멈추지 마."
<</switch>>
<<elseif $anusstate is "othermouthimminent" or $anusstate is "othermouthentrance">>
<<switch $speechcycle>>
<<case 0>> "난 맛있어, 그렇지 않아?"
<<case 1>> "나-날 네 혀로 받아줘."
<<case 2>> "네 입은 따뜻해."
<<case 3>> "뭘 기다리는거야? 맛 보라고."
<<case 4>> "내 생각엔 <<beasttypePost>> 혀가 최고야."
<<case 5>> "네 혀 때문에 이상한 느낌이 들어."
<<default>> "조-좀 더 핥아줘."
<</switch>>
<<elseif $anusstate is "othermouth">>
<<switch $speechcycle>>
<<case 0>> "모두 끈적하고 꿈틀거려."
<<case 1>> "그거야. 네 <<beasttypePost>> 혀로 날 가득 채-채워줘."
<<case 2>> "가-강하게. 좀 더 강하게 날 핥아줘."
<<case 3>> "<<beasttypePost "이">> 날 가득 채워줘."
<<case 4>> "조-좀 더!"
<<case 5>> "내-내가 <<beasttypePost>>한테 혀로 따먹히고 있어."
<<default>> "마-맛있어? 부디 멈추지 마."
<</switch>>
<<elseif $exposed gte 2>>
<<switch random(1,5)>>
<<case 1>> "보고 있는게 맘에 드니?"
<<case 2>> "내가 맛있어 보이니?"
<<case 3>> "내-내가 <<beasttypePost>> 앞에서 전부 노출하고 있어. 내게 무슨 짓을 할까?"
<<case 4>> "자세히 봐, 내 모든걸 보여주고 싶어."
<<case 5>> "보기만 하는 것 보다 더 많은걸 할 수 있어, 너도 알겠지만."
<</switch>>
<<else>>
<<if $awarelevel gte 1>>
<<if $arousal lte $arousalmax / 5>>
"착하지 <<beasttype_ a>>. 부디 내게 상냥하게 해줘."
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"나<<print ($pregnancyspeechdisable is "f" ? "랑 교미" : "를 범")>>하고 싶어? 황송하네."
<<else>>
"나<<print ($pregnancyspeechdisable is "f" ? "랑 교-교미해줘" : "를 버-범해줘")>> 네 <<beasttypePost>> <<bitch_ ro>> 만들어 줘."
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<switch random(1,3)>>
<<case 1>> "착하지 <<beasttype_ a>>. 부디 내게 상냥하게 해줘."
<<case 2>> "넌 날 간지럽게 하고 있어!"
<<case 3>> "나랑 친구가 되고 싶니, <<beasttypePost "아">>?"
<</switch>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"네가 내 기분을 이상하게 만들고 있어."
<<else>>
"네-네가 내 기-기분을 이상하게 만들어."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
"부디 내 보지에 상냥하게 해줘, 이번이 처음이니까."
<<else>>
"거기 찌르는거 기분 좋아!"
<</if>>
<<else>>
"제발 짓궃게 굴지마, 네 덕분에 내 보지가 견딜 수 없어!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"부디 내 자지에 상냥하게 해줘, 이번이 처음이니까."
<<else>>
"내 고추가 거기 찌를때마다 기분이 좋아!"
<</if>>
<<else>>
"제발 빨리 날 감싸줘, 이제 견딜 수 없어!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"부디 내 자지를 상냥하게 해줘, 내 처음이야."
<<else>>
"내 고추가 거기 찌를때마다 기분이 좋아!"
<</if>>
<<else>>
"제발 빨리 날 감싸줘, 이제 견딜 수 없어!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
"네가 왜 내 엉덩이를 그렇게 좋아하는진 모르겠지만, 그거 기분 좋아."
<<else>>
"네가 내 뒤를 간지럽게 만들고 있어!"
<</if>>
<<else>>
"네가 내 엉덩이를 채워 주기까지 참을 수 없어!"
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"바로 그거야, 내 보지를 채워줘."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"내 보지를 기분 좋게 하고 있어!"
<<else>>
"계-계속... 나 가-가버려!"
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"네 안은 엄청 따뜻해."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"내 모든걸 바-받아!"
<<else>>
"계-계속... 나 가-가버려!"
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"네 안은 엄청 따뜻해."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"내 모든걸 바-받아!"
<<else>>
"계-계속... 나 가-가버려!"
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"바로 그거야, 내 엉덩이를 채워줘."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"계-계속해줘."
<<else>>
"계-계속... 나 가-가버려!"
<</if>>
<<elseif $exposed gte 2 and $rng gte 51>>
<<if not $gloryhole>>
<<switch random(0,4)>>
<<case 0>> "보고 있는게 맘에 드니?"
<<case 1>> "널 위해 모두 벗고 준비하고 있어."
<<case 2>> "나-난 연약하고 전부 노출하고 있어. 나한테 뭘 할 거야?"
<<case 3>> "너-넌 내 모든 걸 볼 수 있어."
<<case 4>> "넌 보기만 하는 것 보다 더 많은 걸 할 수 있어."
<</switch>>
<<else>>
<<switch random(0,4)>>
<<case 0>> "나는 여기에 벌거벗고 있어. 네가 볼 수 없어서 아쉽네!"
<<case 1>> "나는 이쪽에서 완전히 벌거벗고 있어."
<<case 2>> "나-나는 반대쪽에서 완전히 무방비하게 노출하고 있어. 보고 싶지 않아?"
<<case 3>> "내 벌거벗은 몸을 볼 수 없어서 정말 아쉽네."
<<case 4>> "나를 보지 않아서 네가 무엇을 놓치고 있는지 절대 모를 걸!"
<</switch>>
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if not $gloryhole>>
<<if $arousal lte $arousalmax / 5>>
"내 전부는 네거야."
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"날 기분 좋게 만들고 있어!"
<<else>>
"가-가버려!"
<</if>>
<<else>>
<<if $enemyno is 1 and $NPCList[0].penis !== "none" and random(0,4) !== 0>>
<<set _dick to either('좆','자지')>><<getPostNum _dick>><<set _dick_un to _dick + ["은","는","은"][_postNum]>><<set _dick_ul to _dick + ["을","를","을"][_postNum]>>
<<elseif $enemyno is 1 and $NPCList[0].vagina isnot "none" and random(0,4) isnot 0>>
<<set _dick to either('씹', '보지', '보지', '질구멍')>><<getPostNum _dick>><<set _dick_un to _dick + ["은","는","은"][_postNum]>><<set _dick_ul to _dick + ["을","를","을"][_postNum]>>
<<else>>
<<set _dick to 0>>
<</if>>
<<switch random(0,1)>>
<<case 0>> <<set _anonymous to '글로리홀'>> <<set _Anonymous to '글로리홀'>> <<set _An_anonymous to '글로리홀'>>
<<case 1>> <<set _anonymous to '모르는 사람의'>> <<set _Anonymous to '모르는 사람의'>> <<set _An_anonymous to '모르는 사람의'>>
<</switch>>
<<if _dick>>
<<if $arousal lte $arousalmax / 5>>
<<if $speech_attitude is "meek">>
<<switch random(0,3)>>
<<case 0>> "저는 당신의 _dick_ul 기쁘게 하기 위해 여기에 있어요."
<<case 1>> "제가 당신의 _dick_ul 기분 좋게 해 줄게요."
<<case 2>> "제가 당신의 _dick_ul 만족시켜 줄게요."
<<case 3>> "저는 당신의 _dick_ul 기쁘게 하는 것이 좋아요."
<</switch>>
<<elseif $speech_attitude is "bratty">>
<<switch random(0,2)>>
<<case 0>> "_Anonymous _dick_un 지금 내가 원하는 거야."
<<case 1>> "_An_anonymous _dick_un 내가 필요한 장난감이야!"
<<case 2>> "이 _anonymous _dick_un 전부 내 거야."
<</switch>>
<<else>>
<<switch random(0,1)>>
<<case 0>> "제가 당신의 _dick_ul 보살펴 주도록 해 주세요."
<<case 1>> "제가 당신의 _dick_ul 보살펴 줄 게요."
<</switch>>
<</if>>
<<elseif $arousal lte ($arousalmax / 5) * 2>>
<<switch random(0,2)>>
<<case 0>> "_Anonymous _dick_un 너무 흥미진진해!"
<<case 1>> "_Anonymous _dick_un 흥분된다니까!"
<<case 2>> "_Anonymous _dick_un 정말 재미있어!"
<</switch>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
<<switch random(0,3)>>
<<case 0>> "_anonymous _dick_un 너무 기분 좋다는 것을 누가 알았겠어?"
<<case 1>> "이건 정말 기분 좋아!"
<<case 2>> "나는 _anonymous _dick_ul 너무 좋아해!"
<<case 3>> "계-계속... 그-그렇게... 해-해줘!"
<</switch>>
<<else>>
<<switch random(0,2)>>
<<case 0>> "이-이제... 가-가버릴 것 같아!"
<<case 1>> "거의... 저 _dick_un... 정-정말 좋-좋아... 거의 가-가버려!"
<<case 2>> "나는 가-가버릴 것 같아!"
<</switch>>
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<if $speech_attitude is "meek">>
<<switch random(0,3)>>
<<case 0>> "저는 당신을 기쁘게 하기 위해 여기에 있어요."
<<case 1>> "제가 당신을 기분 좋게 해 줄게요."
<<case 2>> "제가 당신을 만족시켜 줄게요."
<<case 3>> "저는 당신을 기쁘게 하는 것이 좋아요."
<</switch>>
<<elseif $speech_attitude is "bratty">>
<<switch random(0,2)>>
<<case 0>> "지금 내가 원하는 거야."
<<case 1>> "정말 멋진 장난감이야!"
<<case 2>> "이건 전부 내 거야."
<</switch>>
<<else>>
<<switch random(0,1)>>
<<case 0>> "제가 당신을 보살펴 주도록 해 주세요."
<<case 0>> "제가 당신을 보살펴 줄 게요."
<</switch>>
<</if>>
<<elseif $arousal lte ($arousalmax / 5) * 2>>
<<switch random(0,2)>>
<<case 0>> "글로리홀은 너무 흥미진진해!"
<<case 1>> "글로리홀은 흥분된다니까!"
<<case 2>> "글로리홀은 정말 재미있어!"
<</switch>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
<<switch random(0,3)>>
<<case 0>> "글로리홀이 너무 기분 좋다는 것을 누가 알았겠어?"
<<case 1>> "이건 정말 기분 좋아!"
<<case 2>> "나는 이 글로리홀을 너무 좋아해!"
<<case 3>> "계-계속... 그-그렇게... 해-해줘!"
<</switch>>
<<else>>
<<switch random(0,2)>>
<<case 0>> "이-이제... 가-가버릴... 것 같아!"
<<case 1>> "거의... 정-정말 좋-좋아... 거의 가-가버려!"
<<case 2>> "나는 가-가버릴 것 같아!"
<</switch>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5 and not $gloryhole>>
<<switch random(1,3)>>
<<case 1>> "네가 내 기분을 이상하게 만들고 있어."
<<case 2>> "나를 돌봐 줄 거야?"
<<case 3>> "너는 정말 강하구나!"
<</switch>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"네가 내 기분을 이상하게 만들고 있어. 멈추지 마."
<<else>>
"머...멈추지..마..."
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionschoke">>
당신은 <<voice "moan">>.
<<if $awarelevel gte 2 or $choketrait is 1>>
<<set _daddy to $enemyno is 1 and $NPCList[0].pronoun is 'm' and $submissive gte 1150 and random(1, 4) is 1>>
<<switch $speechcycle>>
<<case 0>> "목을 졸라줘<<if _daddy>>요, 아빠<</if>>."
<<case 1>> "손으로 내 목을 졸라줘<<if _daddy>>요<</if>>, 제발."
<<case 2>> "더 세게<<if _daddy>>요, 아빠<</if>>! 더 세게 목을 졸라<<if _daddy>> 주세요<</if>>!"
<<case 3>> "<<if _daddy>>아빠, 저는<<else>>나는<</if>> 목을 졸라줬으면 해<<if _daddy>>요<</if>>."
<<case 4>> "제발, 내 목을 짓눌러줘<<if _daddy>>요<</if>>!"
<<case 5>> "내 목을 쥐어짜<<if _daddy>> 주세요, 아빠<</if>>."
<<default>> "목을 세게 졸라줘<<if _daddy>>요<</if>>."
<</switch>>
<<else>>
<<switch $speechcycle>>
<<case 0>> "손을 내 목에 갖다대 줄래?"
<<case 1>> "목을 잡아줘, 제발."
<<case 2>> "손을 내 목에 갖다대줘, 제발."
<<case 3>> "마지막으로 내 목이 짓눌러졌을 때 기분이 묘했어. 제발, 다시 한번 해 줄 수 있어?"
<<case 4>> "내 목을 졸라줄래? 다시 한번 느껴보고 싶어."
<<case 5>> "손을 여기에 갖다대줘, 제발."
<<default>> "여기를 잡아줘, 그 느낌이 좋거든."
<</switch>>
<</if>>
<</widget>>
<<widget "actionsdemand">>
<<checkforloveinterests>>
<<if $robinRentEvent is 1 and ["Robin","pay","still"].includes($combatPhase)>>
당신은 <<voice "demand">>.
<<switch random(1,5)>>
<<case 1>>
"로빈을 지금 당장 보내줘!"
<<case 2>>
"<<nnpc_him_ ul "Robin">> 보내줘, 베일리!"
<<case 3>>
"당신이 <<nnpc_him_ ul "Robin">> 데려가도록 하지 않을 거야!"
<<case 4>>
"내게서 떨어져! 로빈을 도와줄 수 있게 해 줘!"
<<case 5>>
<<if isLoveInterest("Robin")>>
"<<nnpc_him_ ul "Robin">> 앞으로도 만질 생각은 하지도 마!"
<<else>>
"<<nnpc_him_ ul "Robin">> 상처입히게 할 생각은 하지도 마!"
<</if>>
<</switch>>
<<elseif $enemytype is "beast">>
당신은 <<voice "demand">>.
<<if _loveInterest is "Eden" and $location is "forest" and random(0,100) lte 15>>
<<switch random(0,1)>>
<<case 0>>"난 널 산 채로 가죽을 벗겨줄 사람을 알고 있어!"
<<case 1>> "에덴이 네 가죽을 벗겨버릴 거야, 이 빌어먹을 <<beasttypePost '아'>>."
<</switch>>
<<if $npc.includes("Black Wolf")>>
<br>
네 말에 검은 늑대가 특히 동요하는 것 같다.
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
"추잡한 <<beasttypePost '이'>> 내 순결을 가져가면 절대로 가만두지 않을거야!"
<<else>>
"거기 그만 찔러, 멍청한 <<beasttype_ a>>."
<</if>>
<<else>>
"난 <<beasttypePost "이">> 날 따먹도록 허용한 적 없아. 꺼져!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"추잡한 <<beasttypePost '이'>> 내 순결을 가져가면 절대로 가만두지 않을거야!"
<<else>>
"거기 그만 찔러, 멍청한 <<beasttype_ a>>."
<</if>>
<<else>>
"난 <<beasttypePost "이">> 날 따먹도록 허용한 적 없아. 꺼져!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"추잡한 <<beasttypePost '이'>> 내 엉덩이 순결을 가져가면 절대로 가만두지 않을거야!"
<<else>>
"거기 그만 찔러, 멍청한 <<beasttype_ a>>."
<</if>>
<<else>>
"난 <<beasttypePost "이">> 날 따먹도록 허용한 적 없아. 꺼져!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
"내 뒤에서 뭘 할 생각이야? 멈춰!"
<<else>>
"내 뒤 찌르지 마. 멍청한 <<beasttype_ a>>."
<</if>>
<<else>>
"내 엉덩이에서 당장 꺼져!"
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"지금 당장 내 보지에서 추잡한 <<beasttypePost>> 자지 치워!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"당장 나한테서 나와, 좆같은 <<beasttypePost "아">>! 난 네 장난감이 아니야!"
<<else>>
"나-나는 멍청한 <<beasttypePost>>한테 가버리지 않아... 나는..."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"날 놔줘, 멍청한 <<beasttypePost "아">>!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"당장 나한테서 나와, 좆같은 <<beasttypePost "아">>! 난 네 장난감이 아니야!"
<<else>>
"나-나는 멍청한 <<beasttypePost>>한테 가버리지 않아... 나는..."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"날 놔줘, 멍청한 <<beasttypePost "아">>!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"당장 나한테서 나와, 좆같은 <<beasttypePost "아">>! 난 네 장난감이 아니야!"
<<else>>
"나-나는 멍청한 <<beasttypePost>>한테 가버리지 않아... 나는..."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"지금 당장 내 엉덩이에서 추잡한 <<beasttypePost>> 자지 치워!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"당장 나한테서 나와, 좆같은 <<beasttypePost "아">>! 난 네 장난감이 아니야!"
<<else>>
"나-나는 멍청한 <<beasttypePost>>한테 엉덩이로 가버리지 않아... 나는..."
<</if>>
<<elseif $vaginastate is "othermouthimminent" or $vaginastate is "othermouthentrance">>
<<switch $speechcycle>>
<<case 0>> "나한테서 그 역겨운 혀 치워!"
<<case 1>> "<<beasttypePost>> 혀는 내 어디라도 가까이 댈 수 없어."
<<case 2>> "으엑, 꺼져!"
<<case 3>> "난 바보같은 <<beasttypePost>> 혀한테 핥아지지 않을꺼야."
<<case 4>> "네 혀는 끈적끈적하고 끔찍해."
<<case 5>> "그 혀를 내 보지에서 당장 떼어내."
<<default>> "감히 거기 핥기만 해봐."
<</switch>>
<<elseif $vaginastate is "othermouth">>
<<switch $speechcycle>>
<<case 0>> "당장 나한테서 네 <<beasttypePost>> 혀 치워!"
<<case 1>> "난 맛볼 만한 게 아니야."
<<case 2>> "전부 끈적하고 역겨워."
<<case 3>> "빨리 맛보고 끝내."
<<case 4>> "어떤 <<beasttypePost>>도 내 그곳을 맛 볼 자격 없어."
<<case 5>> "<<beasttypePost "이">> 내 그런 곳을 핥는다니 믿을 수 없어."
<<default>> "거기 그만 핥아!"
<</switch>>
<<elseif $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>
<<switch $speechcycle>>
<<case 0>> "나한테서 그 역겨운 혀 치워!"
<<case 1>> "<<beasttypePost>> 혀는 내 어디라도 가까이 댈 수 없어."
<<case 2>> "으엑, 꺼져!"
<<case 3>> "난 바보같은 <<beasttypePost>> 혀한테 핥아지지 않을꺼야."
<<case 4>> "네 혀는 끈적끈적하고 끔찍해."
<<case 5>> "그 혀를 내 자지에서 당장 떼어내."
<<default>> "감히 거기 핥기만 해봐."
<</switch>>
<<elseif $penisstate is "othermouth">>
<<switch $speechcycle>>
<<case 0>> "당장 나한테서 네 <<beasttypePost>> 혀 치워!"
<<case 1>> "난 맛볼 만한 게 아니야."
<<case 2>> "전부 끈적하고 역겨워."
<<case 3>> "빨리 맛보고 끝내."
<<case 4>> "어떤 <<beasttypePost>>도 내 그곳을 맛 볼 자격 없어."
<<case 5>> "<<beasttypePost "이">> 내 그런 곳을 핥는다니 믿을 수 없어."
<<default>> "거기 그만 핥아!"
<</switch>>
<<elseif $anusstate is "othermouthimminent" or $anusstate is "othermouthentrance">>
<<switch $speechcycle>>
<<case 0>> "나한테서 그 역겨운 혀 치워!"
<<case 1>> "<<beasttypePost>> 혀는 내 어디라도 가까이 댈 수 없어."
<<case 2>> "으엑, 꺼져!"
<<case 3>> "난 바보같은 <<beasttypePost>> 혀한테 핥아지지 않을꺼야."
<<case 4>> "네 혀는 끈적끈적하고 끔찍해."
<<case 5>> "내 엉덩이에서 그 혀 치워."
<<default>> "감히 거기 핥기만 해봐."
<</switch>>
<<elseif $anusstate is "othermouth">>
<<switch $speechcycle>>
<<case 0>> "당장 나한테서 네 <<beasttypePost>> 혀 치워!"
<<case 1>> "난 맛볼 만한 게 아니야."
<<case 2>> "전부 끈적하고 역겨워."
<<case 3>> "빨리 맛보고 끝내."
<<case 4>> "어떤 <<beasttypePost>>도 내 그곳을 맛 볼 자격 없어."
<<case 5>> "<<beasttypePost "이">> 내 그런 곳을 핥는다니 믿을 수 없어."
<<default>> "거기 그만 핥아!"
<</switch>>
<<elseif $exposed gte 2>>
<<switch random(0,4)>>
<<case 0>> "내 은밀한 곳에서 꺼져!"
<<case 1>> "보고 있는게 맘에 드니, <<beasttypePost>>? 내가 대가를 치르게 할거야."
<<case 2>> "감히 쳐다보지 마. 추잡한 생물체 같으니."
<<case 3>> "내가 좀 노출됐더라도, 네가 무섭지 않아!"
<<case 4>> "보고 있는게 맘에 드니? 물론 그렇겠지, 멍청한 <<beasttype_ a>>."
<</switch>>
<<elseif $awarelevel gte 1>>
<<if $arousal lte $arousalmax / 5>>
"멍청한 <<beasttype_ a>>. 나한테서 떨어져."
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"나한테서 당장 떨어져!"
<<else>>
"너-넌 대가를 치르게 될거야, 멍청한 <<beasttype_ a>>."
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<switch random(1,3)>>
<<case 1>> "멍청한 <<beasttype_ a>>. 훠이!"
<<case 2>> "너랑 안 놀아줄거야. 꺼져."
<<case 3>> "꺼져, 추잡한 녀석아."
<</switch>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"네가 꺼져 줬으면 좋겠어, 내 말 알아들었어?"
<<else>>
"네-네가 싫어, 멍청한 <<beasttype_ a>>."
<</if>>
<</if>>
<<else>>
<<if $npc.includes("Bailey")>>
당신은 <<voice "demand">>.
<<if $rng lte 15>>
<<if $awarelevel gte 1>>
"네가 우릴 창녀처럼 경매에 내도록 허락할 것 같아?!"
<<else>>
"나한테 뭘 바라는 거야?!"
<</if>>
<<elseif $rng lte 30>>
<<if $robinmissing isnot 0>>
"로빈한테 뭔 짓을 한거야?"
<<elseif C.npc.Robin.trauma gte 60>>
"로빈이 다친건 너 때문이야!"
<<elseif $robindebtknown is 1>>
"더 이상 갈취하지 마!"
<<else>>
"넌 괴물이야!"
<</if>>
<<elseif $rng lte 45>>
"넌 강간범보다 더 나쁜 사람이야."
<<elseif $rng lte 60>>
"넌 개같은 관리인이야."
<<elseif $rng lte 75>>
"네가 저지른 행동에 대가를 치르게 될거야."
<<elseif $pain gte 40>>
"넌 폭력적이고 악독한 개새끼야"
<<else>>
"너랑 싸우지 않으면 안되겠어!"
<</if>>
<<elseif _loveInterest isnot undefined and random(0,100) lte 15>>
<<set $speechnamedrop to $npc.includes(_loveInterest) ? 0 : 1>>
<<if $speechnamedrop is 0>>
당신은 말한다.
<<else>>
당신은 <<voice "demand">>.
<</if>>
<<rng>>
<<switch _loveInterest>>
<<case "Robin">>
<<if $npc.includes("Robin")>>
"로빈, 멈춰! 이건 싫어!"
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"로빈만이 내 순결을 가져갈 자격이 있어!"
<<else>>
"내 특별한 곳에서 나와! 로빈만 가질 수 있어!"
<</if>>
<<else>>
"자-잠깐! 이건 로빈을 위한거야, 네가 아니라, 개자식아!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"내가 사랑하는 사람은 로빈뿐이야! 넌 날 결코 만족시킬 수 없어!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"나와! 로빈을 위한거야!"
<<else>>
"나-난 로빈을 속이지 않아, 꺼져...!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"내가 사랑하는 사람은 로빈뿐이야! 넌 날 결코 만족시킬 수 없어!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"나한테서 나와! 로빈을 위한거야!"
<<else>>
"나-난 로빈을 속이지 않았어, 꺼져...!"
<</if>>
<<elseif $exposed gte 2>>
<<switch random(1,3)>>
<<case 1>> "로빈이 내 몸을 가졌어. 네가 아니라. 시선 돌려. 당장!"
<<case 2>> "적어도 로빈은 내 맨몸을 보기 전에 손을 잡아 줬어."
<<case 3>> "감히 쳐다보지도 마! 이 몸은 로빈 거야!"
<</switch>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"꺼져, 난 이미 로빈 거야!"<<else>>"못됐어! 난 오직 로빈만을 원해!"<</if>>
<<case 2>> "난 로빈의 마음을 무너뜨리지 않아!"
<<case 3>> "로빈은 내가 필요해, 날 내버려 둬!"
<</switch>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"심지어 로빈도 너보단 날 더 잘 만져."
<<else>>
"오직 로빈만이... 날 이런 기분으로 만들 수 있어! 네가 아니라!"
<</if>>
<</if>>
<<case "Kylar">>
<<if $npc.includes("Kylar")>>
"난 지금 네 지랄에 장단 맞춰주고 싶지 않아 카일라."
<<elseif $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
"만약 네가 날 피흘리게 한다면, 카일라가 널 피흘리게 할거야!"
<<else>>
"거긴 내 특별한 곳이야. 오직 카일라만 건들 수 있어!"
<</if>>
<<else>>
"만약 네가 날 침범하면 카일라가 널 찾아낼거야!"
<</if>>
<<elseif $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"카일라를 위해 지키고 있는거야! 만약 네가 훔처가면, 우린 널 절대 용서하지 않아!"
<<else>>
"거긴 내 특별한 곳이야. 오직 카일라만 건들 수 있어!"
<</if>>
<<else>>
"만약 네가 날 침범하면 카일라가 널 찾아낼거야!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"한심해. 너는 카일라처럼 나를 행복하게 해줄 수 없어."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"비켜! 넌 이 일로 누굴 빡치게 만들지 모르잖아."
<<else>>
"나-난 카일라를 속이지 않았어, 꺼져...!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"한심해. 너는 카일라처럼 나를 행복하게 해줄 수 없어."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"나한테서 꺼져! 넌 이 일로 누굴 빡치게 만들지 모르잖아."
<<else>>
"나-난 카일라를 속이지 않았어, 꺼져...!"
<</if>>
<<elseif $exposed gte 2>>
<<switch random(1,3)>>
<<case 1>> "오직 카일라만이 내 몸을 이렇게 쳐다볼 자격 있어. 감히 쳐다보지도 마!"
<<case 2>> "내 몸은 카일라 거야. 옷도 그렇고. 이제 꺼져."
<<case 3>> "카일라는 마지막으로 내 맨몸을 본 사람에게 꽤 독한 짓을 했어, 너도 알겠지만."
<</switch>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"이 일로 카일라가 널 독하게 조져놓겠네."<<else>>"난 널 아프게 할 사람을 알아. 심하게!"<</if>>
<<case 2>> "난 카일라의 마음을 무너뜨리지 않아. 대신 니 얼굴을 무너뜨려 줄게"
<<case 3>> "카일라는 날 괴롭힌 사람들을 자르는걸 좋아해. 떠나는게 좋을 걸"
<</switch>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"누구도 카일라보단 무섭지 않아, 너만 제외하면."
<<else>>
"카일라가... 널 해칠거야...!"
<</if>>
<</if>>
<<if $location is "school" and $speechnamedrop is 1 and Time.schoolDay>>
<<status -1>><<lcool>>
<</if>>
<<case "Whitney">>
<<if $npc.includes("Whitney")>>
"네가 원할 때마다 날 따먹을 순 없어, 휘트니!"
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"네가 내 순결을 가져가면 휘트니가 날 죽일거야! 안돼!"
<<else>>
"휘트니만이 내 특별한 곳을 건들 수 있어! 멈춰!"
<</if>>
<<else>>
"휘트니! 만의! 소유물!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"아, 제발. 휘트니는 더 강하게 해줘! 이건 아무것도 아냐."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"꺼져! 휘트니가 우리 둘 다 걸레짝으로 만들거야!"
<<else>>
"휘트니가... 널 끝낼거야...!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"아, 제발. 휘트니는 더 강하게 해줘! 이건 아무것도 아냐."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"꺼져! 휘트니가 우리 둘 다 걸레짝으로 만들거야!"
<<else>>
"휘트니가... 널 끝낼거야...!"
<</if>>
<<elseif $exposed gte 2>>
<<switch random(1,3)>>
<<case 1>> "휘트니가 시켜서 내가 벌거 벗은 적이 있다곤 해도 네가 날 가질 수 있다는건 아니야!"
<<case 2>> "난 휘트니만을 위해 벗어. 눈 깔아."
<<case 3>> "휘트니에게 네가 한 짓에 대한 원수를 갚아 달라고 할 거야, 변태야!"
<</switch>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"난 휘트니의 <<slut_ iya>>. 네 것이 아니라!"<<else>>"오직 휘트니만 날 거칠게 다룰 수 있어! 꺼져!"<</if>>
<<case 2>> "난 이미 임자 있고, 휘트니는 너 같은 사람하고 공유하지 않아."
<<case 3>> "난 휘트니의 소유물이고, 넌 무단으로 사용중이야."
<</switch>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"난 휘트니의 애완동물이야! 넌 외로운 괴짜일 뿐이야!"
<<else>>
"오직... 휘트니만이 날 이렇게 만들 수 있어...!"
<</if>>
<</if>>
<<if $location is "school" and Time.schoolDay>>
<<status 1>><<gcool>>
<</if>>
<<case "Eden">>
<<if $npc.includes("Eden")>>
"난 오늘은 당신의 사냥감이 아니니까, 내버려둬요."
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"에덴이 날 가질거야, 네가 아니라!"
<<else>>
"거긴 에덴에게만 신뢰하고 있어! 꺼져!"
<</if>>
<<else>>
"만약 네가 날 침범하면, 에덴이 널 죽일거야!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"넌 네가 포식자라고 생각할지도 모르지만, 에덴에게는 사냥감일 뿐이야!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"꺼져! 난 사냥꾼거야!"
<<else>>
"너...넌 무단침해하고 있어... 에덴의 소.... 아악! 에덴의 소유물을!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"넌 네가 포식자라고 생각할지도 모르지만, 에덴에게는 사냥감일 뿐이야!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"꺼져! 난 사냥꾼거야!"
<<else>>
"너...넌 무단침해하고 있어... 에덴의 소.... 아악! 에덴의 소유물을!"
<</if>>
<<elseif $exposed gte 2>>
<<switch random(1,3)>>
<<case 1>> "볼 수 있을 때 봐, 변태야. 에덴이 이것 때문에 널 사냥할 거야."
<<case 2>> "에덴이 네 가죽으로 내게 새 옷을 만들어 줄 걸!"
<<case 3>> "난 오두막으로 돌아갈 거야... 그리고 에덴에게 네가 한 짓을 알려줄거야!"
<</switch>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"난 에덴의 짝이야! 넌 후회하게 될 거야!"<<else>>"난 에덴의 동반자야! 넌 후회하게 될 거야!"<</if>>
<<case 2>> "너 이거 정말 못하네. 널 에덴으로 생각하는 거도 힘들어."
<<case 3>> "에덴이 너희 사람들에 대해서 말하는게 옳았어! 짐승들 뿐이야!"
<</switch>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"네가 내 몸을 가졌다고 하더라도, 내 마음은 에덴과 같이 숲에 있어!"
<<else>>
"한번 해 봐. 네 향기로 내게 마크해 줘. 그게 에덴이 사냥하기에 더 쉬워지겠지."
<</if>>
<</if>>
<<case "Black Wolf">>
<<if $npc.includes("Black Wolf")>>
"앉아. ''앉아''!"
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"우리 늑대가 너보다 내 처녀를 줄 가치가 있어!"
<<else>>
"오직 큰 늑대만 내 그곳을 건들 수 있어!"
<</if>>
<<else>>
"만약 네가 날 침범하면, 우리 무리가 질투할거야. 아마 다음은 널 대리러 오겠지!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"연정도, 흥미도 없어."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
네 형편 없는 좆이 끼지도 않으면, 무슨 소용이야?"
<<else>>
"네... 네 좆은 늑대들처럼 날 만족시킬 수 없어!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"늑대들 만한건 없어. 이미 그냥 포기했어."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"늑대가 너보다 더 잘한다는 걸 안 기분이 어때?"
<<else>>
"늑대들이 내 씨앗을 받을 자격이 있는 유일한 자야!"
<</if>>
<<elseif $exposed gte 2>>
<<switch random(1,3)>>
<<case 1>> "윽! 늑대들은 그렇게 많이 쳐다보지 않아! 너는 소름끼쳐!"
<<case 2>> "나한테서 눈 깔아, 오직 내 늑대만이 내게서 욕정을 느낄 수 있어!"
<<case 3>> "내 몸은 오직 늑대 무리만을 위한거야. 보지마!"
<</switch>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"오직 늑대들만이 나<<print ($pregnancyspeechdisable is "f" ? "랑 교미할" : "를 범할")>> 수 있어!"<<else>>"날 내버려 둬! 난 늑대들한테만 안겨!"<</if>>
<<case 2>> "늑대 무리가 너보다 더 날 정중하게 대해."
<<case 3>> "어째서 늑대가 너보다 더 로맨틱한 걸까?"
<</switch>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"냅둬! 난 우리 늑대들하고 숲에 있어!"
<<else>>
"내가 울부짖으면, 큰 늑대가 올거야. 그럼 넌 후회하게 되겠지!"
<</if>>
<</if>>
<<famebestiality $enemyno>>
<<case "Avery">>
<<if $npc.includes("Avery")>>
"저를 이렇게 다루기에 충분한 돈을 지불하지 않았잖아요!"
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"이건 에이버리를 위해 지키고 있었어. 꺼져!"
<<else>>
"에이버리만이 거길 건들 수 있어!"
<</if>>
<<else>>
"자-잠깐! 이건 네가 아니라, 에이버리거야!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"적어도 에이버리는 내게 돈을 지불하고 이런짓을 해!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"꺼져! 에이버리가 날 샀어!"
<<else>>
"에이버리가 내게 지옥을 선물할거야. 멈춰!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"적어도 에이버리는 내게 돈을 지불하고 이런짓을 해!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"내게서 꺼져! 에이버리가 날 샀어!"
<<else>>
"에이버리가 내게 지옥을 선물할거야. 멈춰!"
<</if>>
<<elseif $exposed gte 2>>
<<switch random(1,3)>>
<<case 1>> "에이버리와는 달리, 넌 내 몸을 보는데 돈을 지불하지 않았어. 꺼져."
<<case 2>> "적어도 에이버리는 내게 우선 저녁식사를 대접했어. 나한테서 눈 떼!"
<<case 3>> "감히 쳐다보지도 마! 이 몸은 에이버리 거야!"
<</switch>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"에이버리라는 이름이 익숙하게 들리지 않니, 멍청아? 내가 이 마을에서 다신 일을 구할 수 없게 만들어 주겠어!"<<else>>"난 에이버리만 원해! 저리가!"<</if>>
<<case 2>> "난 에이버리의 신뢰를 저버리지 않아!"
<<case 3>> "적어도 넌 에이버리에게 로맨틱해지는 방법에 대해 배울 수 있겠네. 꺼져."
<</switch>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"그냥 눈 감고 네가 에이버리라고 생각할 게, 넌 날 지루하게 해."
<<else>>
"적어도... 에이버리는 먼저 날 데리고 데이트 해줬어...!"
<</if>>
<</if>>
<<case "Great Hawk">>
<<if $npc.includes("Great Hawk")>>
"그만 좀 쪼라고!"
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"그만! 나는 내 처음을 내 <<hawkText>> 배우자를 위해 지켜야 해!"
<<else>>
"내 <<hawkText>> 배우자 만이 그 곳을 만질 수 있어!"
<</if>>
<<else>>
"거대 매가 <<nnpc_his_ yi "Great Hawk">> 눈으로 너를 감시할거야."
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"나는 네게서 어떤 발톱도 볼 수 없어. 실망이야."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"나는 깃털 달린 자지가 더 마음에 들어, 미안하지만."
<<else>>
"주변에서 <<nnpc_him_ ul "Great Hawk">> 아무 이유 없이 "거대" 매라고 부르는 게 아니야. 네 건 너무 한심해보여."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"배설강 쪽이 내 전문분야라고, 이 쪽이 아니라."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"너는 내 <<hawkText>> 배우자에 비하면 아무것도 아니야."
<<else>>
"나는 내 <<hawkText>> 배우자와 아이만들기를 하도록 되어 있으니, 친절하게 내게서 그거 당장 치워라!"
<</if>>
<<elseif $exposed gte 2>>
<<switch random(1,3)>>
<<case 1>> "우웩, 거대 매는 이렇게 오래 쳐다보지도 않아! 너는 혐오스러워!"
<<case 2>> "내 눈은 여기 있어. 혹시 너 "거대 매"라고 불리니?"
<<case 3>> "이 몸은 거대 매 만을 위해 예약되어 있어."
<</switch>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"나는 벌써 <<hawkText>>의 배우자라고. ''이미. 품절이야.''"<<else>>"나는 사랑스러운 <<hawkText>> 배우자와 함꼐 성에서 <<if $player.gender_appearance is "m">>왕<<else>>여왕<</if>>처럼 살고 있는데, 왜 내가 너에게 구애받아야 하지?"<</if>>
<<case 2>> "<<hawkText>>가 너보다 더 나를 잘 대해줘."
<<case 3>> "네가 하고 싶은 대로 하기 전에 최소한 먼저 약혼반지부터 들고 와, 거대 매가 그랬던 것 처럼."
<</switch>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"하늘을 잘 보고 있는 것이 좋을 거야, 거대 매가 이런 짓을 한 너를 찾아다닐 테니까!"
<<else>>
"내가 소리만 지르면, 거대 매가 와서 너를 급습할 거야. 잘 보고 있으라고!"
<</if>>
<</if>>
<<famebestiality $enemyno>>
<<case "Alex">>
<<if $npc.includes("Alex")>>
"알렉스, 이 바보! 진정해."
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"내 처녀는 알렉스 거야!"
<<else>>
"내 소중한 곳에서 당장 떨어져! 거긴 알렉스만의 곳이야!"
<</if>>
<<else>>
"거기는 알렉스만의 장소야, 네가 아니라!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"알렉스가 너보다 훨씬 더 낫다고!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"알렉스가 알기만 해 봐. 너는 죽어라 얻어맞을 걸!"
<<else>>
"내가 원해서 하는 게 아냐, 알렉스!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"알렉스가 너보다 훨씬 더 낫다고!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"알렉스가 알기만 해 봐. 너는 죽어라 얻어맞을 걸!"
<<else>>
"내가 원해서 하는 게 아냐, 알렉스!"
<</if>>
<<elseif $exposed gte 2>>
<<switch random(1,3)>>
<<case 1>> "이 몸은 알렉스의 것이고, 알렉스 혼자만의 것이야."
<<case 2>> "알렉스가 내 몸을 더 존중해 줬어."
<<case 3>> "알렉스, 저 추잡한 시선에서 나를 구해줘."
<</switch>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"꺼져, 그렇지 않으면 알렉스에게 이를 거야!"<<else>>"알렉스가 분명 너를 찾아서, 후드려 팰 거야!"<</if>>
<<case 2>> "나는 절대 알렉스를 배신하지 않을 거야!"
<<case 3>> "나는 알렉스의 파트너야, 네가 아니라!"
<</switch>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"너는 알렉스와는 절대 비교될 수 없어."
<<else>>
"나-나는 알렉스를 생각하고 있어서 느끼고 있을 뿐이라고!"
<</if>>
<</if>>
<<case "Sydney">>
<<run statusCheck("Sydney")>>
<<if $npc.includes("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
"나는 네가 순수했을 때가 그리워. 최소한 너는 이런 불쾌한 짓을 하진 않았어."
<<else>>
"무슨 처벌이 이래? 내게서 떨어져!"
<</if>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $templePromised is "Sydney">>
<<if (($player.virginity.vaginal is true or $player.virginity.temple is true) and $vaginastate is "imminent") or (($player.virginity.penile is true and $player.virginity.temple is true) and ($penisstate is "imminent" or $penisstate is "otheranusimminent"))>>
<<if $awarelevel gte 1>>
"나는 시드니에게 얽매여 있어, 네가 아니야! 내게서 떨어져!"
<<else>>
"안 돼! 나와 시드니는 하나로 얽매여 있다고!"
<</if>>
<<else>>
"시드니만이 나를 더럽힐 수 있어!"
<</if>>
<<else>>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
"나는 시드니를 사랑해, 네가 야니야! 내게서 떨어져!"
<<else>>
"안 돼! 나와 시드니만이 같이 할 거야!"
<</if>>
<<else>>
"시드니만이 나를 만족시켜 줄 수 있어!"
<</if>>
<</if>>
<<elseif $vaginastate is "penetrated" or $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $templePromised is "Sydney">>
<<if $arousal lte $arousalmax / 5>>
"이건 아무 의미 없어! 시드니와 나는 아직 하나야!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"시드니와 나는 얽매여 있어, 그리고 너는 거기에 ''절대'' 속해 있지 않아!"
<<else>>
"너는... 우리의 유대를 끊을 수 없어...!"
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
"이건 아무 의미 없어! 시드니와 나는 아직 함께야!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"시드니와 나는 함께야, 그리고 너는 거기에 ''절대'' 속해 있지 않아!"
<<else>>
"너는... 우리의 사랑을 끊을 수 없어...!"
<</if>>
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $templePromised is "Sydney">>
<<if $arousal lte $arousalmax / 5>>
"사원에서는 신경쓰지 않지만, 나는 신경써! 물러나!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"내 모든 곳은 시드니 것이야, 그곳까지도!"
<<else>>
"너는... 우리의 유대를 끊을 수 없어...!"
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
"사원에서는 신경쓰지 않지만, 나는 신경써! 물러나!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"나는 시드니를 위해 모든 곳을 남겨뒀어, 그곳까지도!"
<<else>>
"너는... 우리의 사랑을 끊을 수 없어...!"
<</if>>
<</if>>
<<elseif $exposed gte 2>>
<<if $templePromised is "Sydney">>
<<switch random(1,3)>>
<<case 1>> "내 모두는 시드니를 위한 거야! 꺼져!"
<<case 2>> "사원은 시드니와 나를 이어줬어, 그리고 너는 거기에 ''절대'' 속해 있지 않아!"
<<case 3>> "봤어? 이건 시드니의 것이야, 네가 아니라."
<</switch>>
<<else>>
<<switch random(1,3)>>
<<case 1>> "내 모두는 시드니를 위한 거야! 꺼져!"
<<case 2>> "시드니가 내가 사랑하는 사람이야! 이건 <<nnpc_himPost "Sydney">>만을 위한 거라고!"
<<case 3>> "봤어? 나는 이걸 시드니를 위해 남겨뒀어, 네가 아니라."
<</switch>>
<</if>>
<<else>>
<<if $templePromised is "Sydney">>
<<if $arousal lte $arousalmax / 5>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"천벌받을 죄인 같으니."<<else>>"추잡한 죄인 같으니."<</if>>
<<case 2>> "나는 시드니와의 약속을 깨지 않을 거야!"
<<case 3>> "나를 쳐다보지도 마. 네 시선이 나를 부정하게 느끼게 하니까."
<</switch>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"너는 이런 짓을 내게 해서 지옥불에 타게 될 거야! 사원에서 보증해 줄 걸!"
<<else>>
"시드니에게 했던 내 약속... 너는 부수지 못할 거야...!"
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<switch random(1,3)>>
<<case 1>> <<if $awarelevel gte 1>>"가련하고, 천벌받을 영혼 같으니."<<else>>"가련하고, 비열한 영혼 같으니."<</if>>
<<case 2>> "나는 시드니의 믿음을 배신하지 않을 거야!"
<<case 3>> "나를 쳐다보지도 마. 너는 시드니가 아니니까."
<</switch>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"너는 이런 짓을 내게 한 죗갑을 받게 될 거야! 사원에서 보증해 줄 걸!"
<<else>>
"우리 사랑... 너는 내게서 시드니를 빼앗지 못할 거야...!"
<</if>>
<</if>>
<</if>>
<<default>>
<</switch>>
<<else>>
당신은 <<voice "demand">>.
<<if $npc.includes("Robin")>>
<<if $robinmist>>
"로빈, 멈춰! 이건 너 답지 않아!"
<<else>>
"로빈, 침착해!"
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
"만약 내 순결을 가져가면 널 용서하지 않을거야."
<<else>>
"거긴 내 특별한 곳이야! 너한테 허락한 적 없어!"
<</if>>
<<else>>
"나한테서 그 역겨운거 치워!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"만약 내 순결을 가져가면 널 용서하지 않을거야."
<<else>>
"거긴 내 특별한 곳이야! 너한테 허락한 적 없어!"
<</if>>
<<else>>
"나한테서 그 역겨운거 치워!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
"만약 내 순결을 가져가면 널 용서하지 않을거야."
<<else>>
"거긴 내 특별한 곳이야! 너한테 허락한 적 없어!"
<</if>>
<<else>>
"나한테서 그 역겨운 엉덩이 치워!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
"네가 뭔 짓을 할 생각인진 모르겠지만, 지금 당장 나한테서 떨어져."
<<else>>
"왜 내 엉덩이를 찌르는지는 모르겠지만, 당장 멈춰!"
<</if>>
<<else>>
"나한테서 그 역겨운 엉덩이 치워, 변태야!"
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"당장 내 보지에서 빼내!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"당장 나한테서 떨어져, 쓰레기 강간범아!"
<<else>>
"마-만약 날 가버리게 만들면, 널 용서하지 않아."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"당장 내 자지에서 빼내!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"당장 나한테서 떨어져, 쓰레기 강간범아!"
<<else>>
"마-만약 날 가버리게 만들면, 널 용서하지 않아."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
"당장 내 자지에서 빼내!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"당장 나한테서 네 엉덩이 빼, 쓰레기 강간범아!"
<<else>>
"마-만약 날 가버리게 만들면, 널 용서하지 않아."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
"당장 내 엉덩이에서 빼내!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
"당장 나한테서 떨어져, 쓰레기 강간범아!"
<<else>>
"마-만약 날 가버리게 만들면, 널 용서하지 않아."
<</if>>
<<elseif $exposed gte 2 and $rng gte 51>>
<<switch random(0,4)>>
<<case 0>> "내 은밀한 곳에서 꺼져!"
<<case 1>> "보고 있는게 맘에 드니, 쓸모없는 녀석아? 내가 대가를 치르게 할거야."
<<case 2>> "감히 쳐다보지도 마, 개같은 강간범."
<<case 3>> "내가 좀 노출됐더라도, 네가 무섭지 않아!"
<<case 4>> "보고 있는게 맘에 드니? 물론 그렇겠지, 변태새끼."
<</switch>>
<<elseif $awarelevel gte 1>>
<<if $arousal lte $arousalmax / 5>>
"나한테서 떨어져, 변태야."
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"지금 나한테 손대지 마. 안그럼 대가를 치르게 할 거야!"
<<else>>
"가-가버리지 않아... 절대."
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<switch random(1,3)>>
<<case 1>> "저리 가!"
<<case 2>> "네가 싫어, 나한테서 떨어져."
<<case 3>> "나를 그만 만져."
<</switch>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
"날 내버려 둬."
<<else>>
"너 때문에 기분이 이상해. 저리가!"
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsmock">>
<<set $mockcycle to $mockcycle gt -1 ? ($mockcycle + 1) % 5 : 0>>
<<if $mockaction is "penis">>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<switch $mockcycle>>
<<case 0>> "거의 안 느껴지는데,"
<<case 1>> "전에 자지가 더 컸지,"
<<case 2>> "아직 들어가 있기나 한 거야?"
<<case 3>> "뭔가 더 큰거 없어?"
<<case 4>> "너무 실망스러운데,"
<</switch>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "내 보지에 들어간단 생각 만으로도 미칠 것 같겠지,"
<<case 1>> "네 것이 충분히 큰 건지 잘 모르겠는데,"
<<case 2>> "뭘 기다리고 있어?"
<<case 3>> "넣기 전에 가버릴거라 장담할게,"
<<case 4>> "그거 어떻게 쓰는지 알기나 하니?"
<</switch>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<switch $mockcycle>>
<<case 0>> "거의 안 느껴지는데,"
<<case 1>> "전에 자지가 더 컸지,"
<<case 2>> "아직 들어가 있기나 한 거야?"
<<case 3>> "뭔가 더 큰거 없어?"
<<case 4>> "너무 실망스러운데,"
<</switch>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "내 항문에 들어간단 생각 만으로도 미칠 것 같겠지,"
<<case 1>> "네 것이 충분히 큰 건지 잘 모르겠는데,"
<<case 2>> "뭘 기다리고 있어?"
<<case 3>> "넣기 전에 가버릴거라 장담할게,"
<<case 4>> "그거 어떻게 쓰는지 알기나 하니?"
<</switch>>
<</if>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "너무 실망스러운데,"
<<case 1>> "넌 한심해,"
<<case 2>> "그게 다야?"
<<case 3>> "네 작은 물건은 별로 안 무서운데,"
<<case 4>> "네 자지는 너무 작은데,"
<</switch>>
<</if>>
<<elseif $mockaction is "vagina">>
<<if $penisuse is "othervagina">>
<<if $penisstate is "penetrated">>
<<switch $mockcycle>>
<<case 0>> "넌 누군가가 너를 덮칠 거라는 자신감이 넘치는구나,"
<<case 1>> "네 자궁을 채워줄게,"
<<case 2>> "네 보지 느낌 이상해,"
<<case 3>> "내 생각에 넌 지나치게 많은 자지들을 네 안에 넣어왔던 것 같아,"
<<case 4>> "이렇게 범해지는 게 어떤 것 같아?"
<</switch>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "넌 정말 걸레구나,"
<<case 1>> "네가 내 자지를 받을 준비가 안 된 것 같아,"
<<case 2>> "네가 이것을 제대로 다룰 수 있을까?"
<<case 3>> "네가 모든 자지에 올라타려 하고 있으리라 장담해,"
<<case 4>> "날 안에 넣는 것을 정말 간절히 바라는 것 같군,"
<</switch>>
<</if>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "너 이미 엄청 젖어있네,"
<<case 1>> "범해지는 것을 간절히 바라는구나,"
<<case 2>> "이미 네 보지 엄청 사용되었다고 장담해,"
<<case 3>> "네 보지는 내게 너무 헐렁한 것 같은데,"
<<case 4>> "네 보지 이상해,"
<</switch>>
<</if>>
<<elseif $mockaction is "skill">>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<switch $mockcycle>>
<<case 0>> "적어도 노력은 하고 있네,"
<<case 1>> "너 너무 지루해,"
<<case 2>> "네 자지 너무 서툴러,"
<<case 3>> "그거 어떻게 쓰는지 알기나 하니?"
<<case 4>> "이게 네 처음이야?"
<</switch>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "그거 조준 좀 잘 해봐,"
<<case 1>> "별로 오래 가지 않겠어,"
<<case 2>> "이게 네 첫 경험이 확실하네,"
<<case 3>> "넌 내 보지에는 충분하지 못한 것 같아,"
<<case 4>> "별로 기대 안해,"
<</switch>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<switch $mockcycle>>
<<case 0>> "적어도 노력은 하고 있네,"
<<case 1>> "너 너무 지루해,"
<<case 2>> "네 자지 너무 서툴러,"
<<case 3>> "그거 어떻게 쓰는지 알기나 하니?"
<<case 4>> "이게 네 처음이야?"
<</switch>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "그거 조준 좀 잘 해봐,"
<<case 1>> "별로 오래 가지 않겠어,"
<<case 2>> "이게 네 첫 경험이 확실하네,"
<<case 3>> "넌 내 항문에는 충분하지 못한 것 같아,"
<<case 4>> "별로 기대 안해,"
<</switch>>
<</if>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<switch $mockcycle>>
<<case 0>> "적어도 노력은 하고 있네,"
<<case 1>> "너는 날 사정시키지 못해,"
<<case 2>> "좀 더 엉덩이를 움직여. 내가 다 해줘야 해?"
<<case 3>> "네가 뭘 하고 있는지 알기나 하는 거야?"
<<case 4>> "이게 네 처음이야?"
<</switch>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "그거 조준 좀 잘 해봐,"
<<case 1>> "별로 오래 가지 않겠어,"
<<case 2>> "네가 그걸 다루는 법을 알고 있는지 의심스럽군,"
<<case 3>> "넌 내 자지에는 충분하지 못한 것 같아,"
<<case 4>> "별로 기대 안해,"
<</switch>>
<</if>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "적어도 노력은 하고 있네,"
<<case 1>> "끝나면 깨워줘,"
<<case 2>> "내 손으로 하는게 더 낫겠어,"
<<case 3>> "너 네가 뭘 하는지 모르지, 그렇지?"
<<case 4>> "너 정말 못한다,"
<</switch>>
<</if>>
<<elseif $mockaction is "weak">>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<switch $mockcycle>>
<<case 0>> "벌써 지쳤어?"
<<case 1>> "난 보통 내 안에 그런 약골들은 넣지 않아,"
<<case 2>> "심장마비에 걸리지 않게 조심해,"
<<case 3>> "네가 너무 약해서 계속 할 수 없겠는걸,"
<<case 4>> "너 정말 빨리 지쳐버리는 구나,"
<</switch>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "그걸 집어넣기에는 충분히 힘이 세지 못한 것 같은데,"
<<case 1>> "내가 그러라고 할 때 안에 넣어,"
<<case 2>> "나 때문에 실신하려나?"
<<case 3>> "난 영원히 널 멀리할 수 있어,"
<<case 4>> "만약 내 보지를 원한다면, 그것 보다는 좀 더 노력해야 할 걸,"
<</switch>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<switch $mockcycle>>
<<case 0>> "벌써 지쳤어?"
<<case 1>> "난 보통 내 안에 그런 약골들은 넣지 않아,"
<<case 2>> "심장마비에 걸리지 않게 조심해,"
<<case 3>> "네가 너무 약해서 계속 할 수 없겠는걸,"
<<case 4>> "너 정말 빨리 지쳐버리는 구나,"
<</switch>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "그걸 집어넣기에는 충분히 힘이 세지 못한 것 같은데,"
<<case 1>> "내가 그러라고 할 때 안에 넣어,"
<<case 2>> "나 때문에 실신하려나?"
<<case 3>> "난 영원히 널 멀리할 수 있어,"
<<case 4>> "만약 내 항문을 원한다면, 그것 보다는 좀 더 노력해야 할 걸,"
<</switch>>
<</if>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<switch $mockcycle>>
<<case 0>> "벌써 지쳤어?"
<<case 1>> "나는 보통 그런 약골들하고는 섹스 안 해,"
<<case 2>> "심장마비에 걸리지 않게 조심해,"
<<case 3>> "네가 너무 약해서 계속 할 수 없겠는걸,"
<<case 4>> "너 정말 빨리 지쳐버리는 구나,"
<</switch>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "그걸 집어넣기에는 충분히 힘이 세지 못한 것 같은데,"
<<case 1>> "내가 그러라고 할 때 안에 넣어,"
<<case 2>> "나 때문에 실신하려나?"
<<case 3>> "난 영원히 널 멀리할 수 있어,"
<<case 4>> "만약 내 자지를 원한다면, 그것 보다는 좀 더 노력해야 할 걸,"
<</switch>>
<</if>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "너 너무 약해,"
<<case 1>> "이건 내가 허락했기 때문에 하고 있는 거야,"
<<case 2>> "불쌍하니까 해 주는 거야,"
<<case 3>> "넌 다른 사람에게 강제로 너와 섹스하게 할 수도 없잖아,"
<<case 4>> "그게 다야?"
<</switch>>
<</if>>
<<elseif $mockaction is "looks">>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<switch $mockcycle>>
<<case 0>> "적어도 내가 네 얼굴을 보게 하지만 마,"
<<case 1>> "넌 그냥 강제로 다른 사람이 너와 섹스하게 강요할 수 있을 뿐이야,"
<<case 2>> "빨리 해. 이 이상 널 보고싶지 않아,"
<<case 3>> "다시는 너처럼 못생긴 사람과 섹스하고 싶지 않아,"
<<case 4>> "네가 이걸 즐겼으면 좋겠어. 이건 네 주제에는 너무 사치스러워,"
<</switch>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "혐오스러운 누군가가 날 따먹는다는 생각이 너무 역겹게 만들어,"
<<case 1>> "동정심으로 너와 섹스해주길 바라는거야?"
<<case 2>> "난 네 구역질나는 몸뚱어리의 어떤 부분도 내 안에 넣고 싶지 않아,"
<<case 3>> "난 너처럼 못생긴 사람하고는 섹스한 적 없어,"
<<case 4>> "너에 비하면 내가 너무 아까워,"
<</switch>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<switch $mockcycle>>
<<case 0>> "적어도 내가 네 얼굴을 보게 하지만 마,"
<<case 1>> "넌 그냥 강제로 다른 사람이 너와 섹스하게 강요할 수 있을 뿐이야,"
<<case 2>> "빨리 해. 이 이상 널 보고싶지 않아,"
<<case 3>> "다시는 너처럼 못생긴 사람과 섹스하고 싶지 않아,"
<<case 4>> "네가 이걸 즐겼으면 좋겠어. 이건 네 주제에는 너무 사치스러워,"
<</switch>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "혐오스러운 누군가가 날 따먹는다는 생각이 너무 역겹게 만들어,"
<<case 1>> "동정심으로 너와 섹스해주길 바라는거야?"
<<case 2>> "난 네 구역질나는 몸뚱어리의 어떤 부분도 내 안에 넣고 싶지 않아,"
<<case 3>> "난 너처럼 못생긴 사람하고는 섹스한 적 없어,"
<<case 4>> "너에 비하면 내가 너무 아까워,"
<</switch>>
<</if>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<switch $mockcycle>>
<<case 0>> "적어도 내가 네 얼굴을 보게 하지만 마,"
<<case 1>> "넌 그냥 강제로 다른 사람이 너와 섹스하게 강요할 수 있을 뿐이야,"
<<case 2>> "빨리 해. 이 이상 널 보고싶지 않아,"
<<case 3>> "다시는 너처럼 못생긴 사람과 섹스하고 싶지 않아,"
<<case 4>> "네가 이걸 즐겼으면 좋겠어. 이건 네 주제에는 너무 사치스러워,"
<</switch>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "혐오스러운 누군가가 날 따먹는다는 생각이 너무 역겹게 만들어,"
<<case 1>> "동정심으로 너와 섹스해주길 바라는거야?"
<<case 2>> "난 내 어떤 부분도 네 구역질나는 몸뚱어리 안에 넣고 싶지 않아,"
<<case 3>> "난 너처럼 못생긴 사람하고는 섹스한 적 없어,"
<<case 4>> "너에 비하면 내가 너무 아까워,"
<</switch>>
<</if>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "나는 너랑은 격이 달라,"
<<case 1>> "네 얼굴을 다신 보고싶지 않아,"
<<case 2>> "너는 평범해, 아무리 잘 쳐줘도 말이야,"
<<case 3>> "우웩, 역겨워,"
<<case 4>> "네 몸 이상해 보여,"
<</switch>>
<</if>>
<<else>>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<switch $mockcycle>>
<<case 0>> "날 이렇게 더럽히는 게 행복하길 바래,"
<<case 1>> "넌 순진한 <<girlPost "을">> 유린하고 있어. 창피한 줄 알아,"
<<case 2>> "넌 이 일에 대한 벌을 받게 될 거야,"
<<case 3>> "내 보지에 그런 짓을 하다니 나쁜 사람이구나,"
<<case 4>> "넌 너무 잔혹해,"
<</switch>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "정말 내 청순한 보지를 더럽힐 작정이야?"
<<case 1>> "넌 나 같은 <<girlsPost>>에게 거칠게 구는 걸 좋아하니?"
<<case 2>>"그건 날 아프게 만들지도 몰라,"
<<case 3>> "네가 아직 좋은 사람이라고 생각해?"
<<case 4>> "내 보지는 그걸 못 받아들일 지도 몰라,"
<</switch>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<switch $mockcycle>>
<<case 0>> "날 이렇게 더럽히는 게 행복하길 바래,"
<<case 1>> "넌 순진한 <<girlPost "을">> 유린하고 있어. 창피한 줄 알아,"
<<case 2>> "넌 이 일에 대한 벌을 받게 될 거야,"
<<case 3>> "내 항문에 그런 짓을 하다니 나쁜 사람이구나,"
<<case 4>> "넌 너무 잔혹해,"
<</switch>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "정말 내 청순한 항문을 더럽힐 작정이야?"
<<case 1>> "넌 나 같은 <<girlsPost>>에게 거칠게 구는 걸 좋아하니?"
<<case 2>>"그건 날 아프게 만들지도 몰라,"
<<case 3>> "네가 아직 좋은 사람이라고 생각해?"
<<case 4>> "내 항문은 그걸 못 받아들일 지도 몰라,"
<</switch>>
<</if>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<switch $mockcycle>>
<<case 0>> "날 이렇게 더럽히는 게 행복하길 바래,"
<<case 1>> "넌 순진한 <<girlPost "을">> 유린하고 있어. 창피한 줄 알아,"
<<case 2>> "넌 이 일에 대한 벌을 받게 될 거야,"
<<case 3>> "내 자지에 그런 짓을 하다니 나쁜 사람이구나,"
<<case 4>> "넌 너무 잔혹해,"
<</switch>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "정말 내 청순한 자지를 더럽힐 작정이야?"
<<case 1>> "넌 나 같은 <<girlsPost>>에게 거칠게 구는 걸 좋아하니?"
<<case 2>>"그건 날 아프게 만들지도 몰라,"
<<case 3>> "네가 아직 좋은 사람이라고 생각해?"
<<case 4>> "내 자지는 그걸 못 받아들일 지도 몰라,"
<</switch>>
<</if>>
<<else>>
<<switch $mockcycle>>
<<case 0>> "넌 정말 못됐어,"
<<case 1>> "넌 정말 순진한 <<girlsPost "을">> 그런 방식으로 대하는 종류의 사람이니?"
<<case 2>> "네가 하는 짓은 잘못된 거야,"
<<case 3>> "앞으로 넌 어떻게 자존심을 지키며 살아갈 거니?"
<<case 4>> "넌 나쁜 사람이야,"
<</switch>>
<</if>>
<</if>>
당신은 <<if $consensual is 1>>짓궂은<<else>>놀리는<</if>> 말투로 말한다.
<<personselect $mouthtarget>>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<span class="red"><<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못해서,</span> 그 말을 무시한다.
<<elseif $mockaction is $NPCList[$mouthtarget].insecurity>>
<<if $consensual is 1>>
<span class="teal">당신이 말할 수록 <<HePost $mouthtarget "의">> 호흡이 빨라진다.</span>
<<else>>
<span class="teal"><<HePost $mouthtarget "이">> 당신의 말에 움찔한다.</span>
<<gcombatcontrol>>
<</if>>
<<else>>
<span class="pink"><<He_ nun $mouthtarget>> 당신의 말에 아무런 반응이 없다.</span>
<</if>>
<</widget>>
<<widget "actionspeniskiss">>
당신은 <<oraltext>> <<their_ yi _args[0]>> <<trPenisdesc $NPCList[_n].penisdesc>>_trResult 끝에 키스한다.
<<if $NPCList[$mouthtarget].type is "plant">>
<span class="pink">당신은 당신의 혀로 달콤한 꿀을 깨끗이 핥는다.</span>
<<nectarfed 8>>
<</if>>
<</widget>>
<<widget "actionspenislick">>
당신은 <<oraltext>> <<their_ yi _args[0]>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 핥는다.
<<if $NPCList[$mouthtarget].type is "plant">>
<span class="pink">당신은 당신의 혀로 달콤한 꿀을 깨끗이 핥는다.</span>
<<nectarfed 8>>
<</if>>
<</widget>>
<<widget "actionspenissuck">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<beasttypePost "이">> 당신의 입에 맹렬하게 박는 동안, 당신은 <<oraltext>> 입으로 들어오는 자지를 빤다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<beasttypePost "이">> 흥분하고 당신의 얼굴에 박는 동안, 당신은 <<oraltext>> 입으로 들어오는 자지를 빤다.
<<else>>
당신은 <<oraltext>> 입을 파고 드는 자지를 빤다.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<theowner_ ga>> 당신의 입에 박는 동안, 당신은 <<oraltext>> 입으로 들어오는 자지를 빤다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<theowner_ ga>> 당신에게 대고 비벼대는 동안, 당신은 <<oraltext>> 입으로 들어오는 자지를 빤다.
<<else>>
당신은 <<oraltext>> 입을 파고 드는 자지를 빤다.
<</if>>
<</if>>
<<if $NPCList[$mouthtarget].type is "plant">>
<span class="pink">달콤한 꿀이 당신의 입으로 뚝뚝 떨어진다.</span>
<<nectarfed 12>>
<</if>>
<</widget>>
<<widget "actionspussylick">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<theowner_ ga>> 당신에게 비비는 동안, 당신은 <<oraltext>> 입에 눌러대는 보지를 핥는다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<theowner_ ga>> 당신에게 대고 비벼대는 동안, 당신은 <<oraltext>> 입에 눌러대는 보지를 핥는다.
<<else>>
당신은 <<oraltext>> 입에 눌러대는 보지를 핥는다.
<</if>>
<<if $NPCList[$mouthtarget].type is "plant">>
<span class="pink">당신은 당신의 혀로 달콤한 꿀을 깨끗이 핥는다.</span>
<<nectarfed 8>>
<</if>>
<</widget>>
<<widget "actionsoraledge">>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신은 입술을 떨면서 <<oraltext>>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 신음소리를 억누르면서 <<oraltext>>
<<else>>
당신은 <<oraltext>>
<</if>>
<<if $mouthuse.includes("penis")>>
<<if $mouthstate is "imminent">>
<<print either(
"<<his_ yi>> <<penisdesc_ rul $NPCList[$mouthtarget].penisdesc>> 당신의 입술에 대고 희롱하며,",
"당신의 혀를 <<his_ yi>> 육봉 밑둥에 감으며,",
"천천히 핥았다 빠르게 핥았다를 바꿔가며,"
)>>
<<else>>
<<print either(
"<<his_ yi>> 자지에서 위아래로 움직이는 속도를 바꿔가며,",
"<<his_ yi>> 찔러대는 속도를 당신의 혀로 늦추며,",
"<<his_ yi>> 육봉 주위에서 당신의 입술을 오므리며,"
)>>
<</if>>
<<else>>
<<print either(
"천천히 핥았다 빠르게 핥았다를 바꿔가며,",
"당신의 혀를 <<his_ yi>> 클리토리스에 누르며,",
"<<his_ yi>> 클리토리스에 입김을 불며,"
)>>
<</if>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<print either(
"<<him_ ul>> 절정 직전에서 잡고 있는다.",
"<<his_ yi>> 절정 바로 앞에서 도달하지 못하게 한다.",
"<<his_ yi>> 갈망에 찬 몸을 괴롭힌다."
)>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<print either(
"천천히 <<him_ ul>> 절정까지 도달하도록 구슬린다.",
"<<his_ yi>> 흥분감이 부풀어오르게 한다.",
"<<him_ ul>> 계속 안달나게 한다."
)>>
<<else>>
<<print either(
"<<his_ yi>> 흥분감을 제어한다.",
"<<his_ yi>> 흥분감을 억제한다.",
"쾌감을 자극한다."
)>>
<</if>>
<</widget>>
<<widget "actionsAnalLick">>
<<print either(
"당신은 <<oraltext>> 당신의 입을 누르고 있는 엉덩이골 사이를 위아래로 핥는다.",
"당신은 <<oraltext>> 당신의 입을 누르고 있는 항문에 혀를 집어넣는다.",
"당신은 <<oraltext>> 당신의 입 위에 있는 항문을 혀로 애태운다.",
"당신은 <<oraltext>> 당신의 입 위에 있는 뒷구멍을 혀로 핥는다.",
"당신은 <<oraltext>> 당신의 얼굴을 누르고 있는 엉덩이골 안으로 혀를 움직인다."
)>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<theowner_ nun>> 그에 맞춰 천천히 엉덩이를 비빈다.
<</if>>
<</widget>>
<<widget "actionsAnalKiss">>
<<print either(
"당신은 당신의 얼굴을 누르고 있는 엉덩이에 키스한다.",
"당신은 당신의 입을 누르고 있는 엉덩이의 갈라진 틈에 키스하기 시작한다.",
"당신은 당신의 입을 누르고 있는 항문에 키스한다.",
"당신은 당신의 입 위에 있는 뒷구멍에 여러 번 키스를 한다.",
"당신은 당신의 얼굴을 누르고 있는 엉덩이의 갈라진 틈에 연속으로 키스한다."
)>>
<</widget>>
<<widget "actionskissback">>
<<personselect $mouthtarget>>
<<if $mouthstate is "kissentrance">>
당신은 부드럽게 당신의 입술을 <<hersPost>>에 대고 문지른다.
<<if $player.virginity.kiss is true>>
<<set $speechkissvirgin to 1>>
<</if>>
<<if $NPCList[$mouthtarget].mouth is "kissentrance">>
<<if $npcrow.includes($mouthtarget)>>
<<takeKissVirginityNamed `$npc[$npcrow.indexOf($mouthtarget)]` true>>
<<else>>
<<takeKissVirginity $NPCList[$mouthtarget]>>
<</if>>
<</if>>
<<elseif $mouthstate is "kissimminent">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<himPost>>에게 부드럽게 키스를 돌려준다.
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<his_ yi>> 양 입술을 당신의 입술로 열고, <<himPost>>에게 키스를 돌려준다.
<<else>>
당신은 <<his_ yi>> 양 입술을 당신의 혀로 열고, <<himPost>>에게 키스를 돌려준다.
<</if>>
<<if $NPCList[$mouthtarget].type is "plant">>
<span class="pink">달콤한 꿀이 <<his_ yi>> 혀에서 뚝뚝 떨어져 당신의 입을 채운다.</span>
<<nectarfed 20>>
<</if>>
<<elseif $mouthstate is "kiss">>
당신은 <<himPost>>에게 키스하고, <<his_ yi>> 혀를 당신의 혀로 애무한다.
<<if $NPCList[$mouthtarget].type is "plant">>
<span class="pink">달콤한 꿀이 <<his_ yi>> 혀에서 뚝뚝 떨어져 당신의 입을 채운다.</span>
<<nectarfed 20>>
<</if>>
<</if>>
<</widget>>
<<widget "actionshandbite">>
<<if $transformationParts.traits.fangs isnot "disabled">>
<<print either(
"당신의 송곳네가 상대의 손을 찢는다.",
"당신의 송곳네가 상대의 손을 깊게 파낸다.",
"당신은 송곳니로 손을 찢어버린다.",
"당신은 그 손에 당신의 송곳니를 박아넣는다.",
"당신은 송곳니로 손에 구멍을 내 버린다.",
)>>
<<else>>
<<print either(
"당신은 당신의 입을 막는 손을 물어버린다.",
"당신은 당신의 입을 막는 손을 물어뜯는다.",
"당신은 그 손에 당신의 이빨을 박아넣는다.",
"당신은 이빨로 상대의 손을 씹는다.",
"당신은 상대의 손을 이빨로 아작아작 씹는다.",
)>>
<</if>>
<</widget>>
<<widget "actionscheekrub">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<beasttypePost "이">> 당신의 엉덩이 사이에 맹렬하게 비비는 동안, 당신은 <<bottomtext>> 자지를 문지른다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<beasttypePost "이">> 당신의 엉덩이에 흥분하고 열중하는 동안, 당신은 <<bottomtext>> 자지를 문지른다.
<<else>>
당신은 <<bottomtext>> 엉덩이 사이의 자지를 문지른다.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<theowner_ ga>> 당신에게 찔러대는 동안, 당신은 <<bottomtext>> 엉덩이 사이의 자지를 문지른다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<theowner_ ga>> 당신에게 찔러대는 동안, 당신은 <<bottomtext>> 엉덩이 사이의 자지를 문지른다.
<<else>>
당신은 <<bottomtext>> 엉덩이 사이의 자지를 문지른다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsthighrub">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<beasttypePost "이">> 당신의 허벅지에 맹렬하게 비비는 동안, 당신은 <<thightext>> 자지를 허벅지에 끼워 문지른다. 당신은 그것이 우연히 <<genitalsPost "에">> 닿아 충격을 받을 때마다, 몸이 팍 떠오른다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<beasttypePost "이">> 당신의 흥분하고 열중하는 동안, 당신은 <<thightext>> 자지를 허벅지에 끼워 문지른다. 당신은 그것이 우연히 <<genitalsPost "에">> 닿아 충격을 받을 때마다, 몸이 팍 떠오른다.
<<else>>
당신은 <<thightext>> 자지를 허벅지에 끼워 문지른다. 당신은 그것이 우연히 <<genitalsPost "에">> 닿아 충격을 받을 때마다, 몸이 팍 떠오른다.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<theownerPost "이">> 당신의 허벅지에 맹렬하게 비비는 동안, 당신은 <<thightext>> 자지를 허벅지에 끼워 문지른다. 당신은 그것이 우연히 <<genitalsPost "에">> 닿아 충격을 받을 때마다, 몸이 팍 떠오른다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<theownerPost "이">> 당신의 허벅지에 맹렬하게 비비는 동안, 당신은 <<thightext>> 자지를 허벅지에 끼워 문지른다. 당신은 그것이 우연히 <<genitalsPost "에">> 닿아 충격을 받을 때마다, 몸이 팍 떠오른다.
<<else>>
당신은 <<thightext>> 자지를 허벅지에 끼워 문지른다. 당신은 그것이 우연히 <<genitalsPost "에">> 닿아 충격을 받을 때마다, 몸이 팍 떠오른다.
<</if>>
<</if>>
<</widget>>
<<widget "actionspenistip">>
당신은 <<vaginaltext>> <<their_ yi _args[0]>> <<trPenisdesc $NPCList[_n].penisdesc>>_trResult 끝에 <<pussyPost "으로">> 키스한다.
<</widget>>
<<widget "actionspenisdoubletip">>
당신은 <<vaginaltext>> <<their_ yi>> 자지들 끝에 <<pussyPost "으로">> 키스한다.
<</widget>>
<<widget "actionspenisrub">>
당신은 <<vaginaltext>> 당신의 <<pussyPost "을">> 탐색하는 자지에 마주 비빈다.
<</widget>>
<<widget "actionstribtease">>/*Unused*/
당신은 <<vaginaltext>> 보지에 당신의 것을 대고 장난한다.
<</widget>>
<<widget "actionspenisride">><<silently>>
<<pussy_ nun>><<set _pussy_nun to _trResult>>
<<pussyPost>><<set _pussy to _trResult>>
<<set _otheraction to "">>
<<if $enemytype is "beast">>
<<beasttypePost "은">>
<<set _beasttype_un to _trResult>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 잔인하게 넣었다 뺐다 하면서 박는다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 가차없이 박는다.">>
<<else>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 리드미컬하게 박는다.">>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "당신의 _pussy_nun 무자비하게 따먹힌다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "당신의 _pussy_nun 무자비하게 박힌다.">>
<<else>>
<<set _otheraction to "당신의 _pussy_nun 반복되는 삽입에 굴복한다.">>
<</if>>
<</if>>
<<vaginaltext>>
<<set _vaginaltext to _text_output>>
<<set _youraction to "">>
<<set _islewd to ($enemytype is "man" ? $promiscuity : $deviancy) gte 55>>
<<set _isverylewd to ($enemytype is "man" ? $promiscuity : $deviancy) gte 75>>
<<if $consensual is 0 or currentSkillValue("vaginalskill") lt 600 and not _islewd>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "본능에 이끌려, 당신은 _vaginaltext 절정이 다가오기까지 같이 누른다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _vaginaltext 움직임에 맞춰 누른다.">>
<<else>>
<<if $consensual is 0>>
<<set _youraction to "당신은 _vaginaltext 같이 누르며, 당신의 불편함을 줄이려 노력한다.">>
<<else>>
<<set _youraction to "당신은 _vaginaltext 같이 누르며, 즐기려고 노력한다.">>
<</if>>
<</if>>
<<elseif currentSkillValue("vaginalskill") lt 800 or not _isverylewd>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _enjoying to either("즐긴다", "음미한다", "기뻐한다", "느낀다")>>
<<set _youraction to "본능에 이끌려, 당신은 _vaginaltext 골반을 앞뒤로 흔들며, 절정이 다가오기까지의 매 순간을 _enjoying.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _vaginaltext 움직임에 맞춰 허리를 흔든다.">>
<<else>>
<<set _youraction to "당신은 _vaginaltext 움직임에 따라서 허리를 흔든다.">>
<</if>>
<<else>>
<<set _penis_ga to "자지가">><<set _penis_ro to "자지로">>
<<if $NPCList[$vaginatarget].penis is "vagina" and $NPCList[$vaginatarget].location.genitals is "genitals">>
<<trPenisdesc $NPCList[$vaginatarget].penisdesc "이">><<set _penis_ga to _trResult>><<trPenisdesc $NPCList[$vaginatarget].penisdesc "으로">><<set _penis_ro to _trResult>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _eagerclimax to either("절정을 느끼고 싶어 한다", "절정을 기대한다", "절정을 갈망한다", "절정을 간절히 바란다", "절정을 원한다")>>
<<set _youraction to "욕정이 당신을 장악하고, _vaginaltext 골반을 이리저리 흔들어 절정에 가까워 질 때까지 자지를 세게 쥐어 짠다. 당신은 당신 안에 있는 _penis_ro _eagerclimax.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _vaginaltext 당신의 골반을 이리저리 흔들며, _penis_ga 당신의 안으로 들어올 때 마다 쥐어짠다.">>
<<else>>
<<set _eagerfor to either("갈망한다", "굶주리고 있다", "갈망한다", "열망한다", "열중한다", "갈구한다")>>
<<set _youraction to "당신은 _vaginaltext 리듬에 맞춰 같이 허리를 흔들며, 당신이 알고 있는 기쁨이 오기를 _eagerfor.">>
<</if>>
<</if>>
<</silently>>_otheraction _youraction<</widget>>
<<widget "actionspenisedging">><<silently>>
<<if $vaginastate is "imminent">>
<<set _otheraction to "">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "반쯤은 본능에 이끌려, 당신은 <<vaginaltext>> <<pussy_ rul>> 녀석의 자지에 비벼 흥분을 제어하면서 당신도 오르가즘에 도달하려 한다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 <<vaginaltext>> <<pussy_ rul>> 녀석의 자지에 비벼 흥분을 제어하려고 한다.">>
<<else>>
<<set _youraction to "당신은 <<vaginaltext>> <<pussy_ rul>> 녀석의 자지에 비벼 흥분을 제어하려고 하며, 당신의 불쾌감을 완화시키려 한다.">>
<</if>>
<<else>>
<<pussyPost>><<set _pussy to _trResult>>
<<pussy_ nun>><<set _pussy_nun to _trResult>>
<<set _otheraction to "">>
<<if $enemytype is "beast">>
<<beasttype_ un>>
<<set _beasttype_un to _trResult>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 잔인하게 넣었다 뺐다 하면서 박는다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 가차없이 박는다.">>
<<else>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 리드미컬하게 박는다.">>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "당신의 _pussy_nun 무자비하게 따먹힌다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "당신의 _pussy_nun 무자비하게 박힌다.">>
<<else>>
<<set _otheraction to "당신의 _pussy_nun 반복되는 삽입에 굴복한다.">>
<</if>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "반쯤은 본능에 이끌려, 당신은 <<vaginaltext>> <<pussy_ rul>> 움직여 녀석의 흥분을 제어하면서 당신도 오르가즘에 도달하려 한다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 <<vaginaltext>> <<pussy_ rul>> 움직여 녀석의 흥분을 제어하려고 한다.">>
<<else>>
<<set _youraction to "당신은 <<vaginaltext>> <<pussy_ rul>> 움직여 녀석의 흥분을 제어하며, 당신의 불쾌감을 완화시키려 한다.">>
<</if>>
<</if>>
<</silently>>_otheraction _youraction<</widget>>
<<widget "actionspenistake">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<<else>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 가차없이 당신의 <<pussyPost "에">> 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 가차없이 당신의 <<pussyPost "에">> 박는다.
<<else>>
<<beasttypePost "은">> 가차없이 당신의 <<pussyPost "에">> 박는다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "을">> 따먹는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "을">> 따먹는다.
<<else>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "을">> 따먹는다.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussyPost "은">> 무자비하게 따먹힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussyPost "은">> 무자비하게 따먹힌다.
<<else>>
당신의 <<pussyPost "은">> 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussyPost "은">> 가차없이 박힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussyPost "은">> 가차없이 박힌다.
<<else>>
당신의 <<pussyPost "은">> 가차없이 박힌다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussyPost "은">> 무자비한 삽입에 굴복한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussyPost "은">> 무자비한 삽입에 굴복한다.
<<else>>
당신의 <<pussyPost "은">> 무자비한 삽입에 굴복한다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenisdoubleride">>
<!-- double vaginal -->
<<silently>><<pussyPost "은" "sep">><<set _pussy to _trResult>><<set _pussy_nun to _trResult+_trPost>><</silently>>
<<set _otheraction to "">>
<<set _npcA to (_n is $vaginatarget ? $vaginatarget : $vaginadoubletarget)>>
<<set _npcB to (_n is $vaginatarget ? $vaginadoubletarget : $vaginatarget)>>
/* State 1 is out of sync, state 2 is in sync */
<<set _dvp to ($NPCList[_npcB].penis isnot "vaginadouble" or $NPCList[_npcA].penis isnot "vaginadouble" ? 1 : 2)>>
<<if _dvp is 2>>
<<if $enemytype is "beast">> <!-- future proofing for beasts, text has not been updated -->
<<beasttype>>
<<set _beasttype_un to _trResult>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 잔인하게 넣었다 뺐다 하면서 박는다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 가차없이 박는다.">>
<<else>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 리드미컬하게 박는다.">>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "당신의 _pussy_nun 두 자지에게 무자비하게 따먹힌다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "당신의 _pussy_nun 두 자지로 무자비하게 박힌다.">>
<<else>>
<<set _otheraction to "당신의 _pussy_nun 두 자지의 반복되는 삽입에 굴복한다.">>
<</if>>
<</if>>
<<silently>><<vaginaltext>><<set _vaginaltext to _text_output>><</silently>>
<<set _youraction to "">>
<<set _islewd to ($enemytype is "man" ? $promiscuity : $deviancy) gte 55>>
<<set _isverylewd to ($enemytype is "man" ? $promiscuity : $deviancy) gte 75>>
<<if $consensual is 0 or currentSkillValue("vaginalskill") lt 600 or not _islewd>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "본능에 이끌려, 당신은 _vaginaltext 절정이 다가오기까지 그들의 두 자지에 대고 같이 누른다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _vaginaltext 두 자지의 움직임에 맞춰 누른다.">>
<<else>>
<<if $consensual is 0>>
<<set _youraction to "당신은 _vaginaltext 두 자지에 대고 같이 누르며, 당신의 불편함을 줄이려 노력한다.">>
<<else>>
<<set _youraction to "당신은 _vaginaltext 두 자지에 대고 같이 누르며, 즐기려고 노력한다.">>
<</if>>
<</if>>
<<elseif currentSkillValue("vaginalskill") lt 800 or not _isverylewd>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _enjoying to either("즐긴다", "음미한다", "기뻐한다", "느낀다")>>
<<set _youraction to "본능에 이끌려, 당신은 _vaginaltext 골반을 두 자지에 대고 앞뒤로 흔들며, 절정이 다가오기까지의 매 순간을 _enjoying.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _vaginaltext 두 자지의 움직임에 맞춰 허리를 흔든다.">>
<<else>>
<<set _youraction to "당신은 _vaginaltext 두 자지의 움직임에 따라서 허리를 흔든다.">>
<</if>>
<<else>>
<<set _penis_ga to "자지가">><<set _penis_ro to "자지로">><<set _penis_wa to "자지와">>
<<if $NPCList[$vaginatarget].penis is "vagina" and $NPCList[$vaginatarget].location.genitals is "genitals">>
<<trPenisdesc $NPCList[$vaginatarget].penisdesc "이">><<set _penis_ga to _trResult>><<trPenisdesc $NPCList[$vaginatarget].penisdesc "으로">><<set _penis_ro to _trResult>><<trPenisdesc $NPCList[$vaginatarget].penisdesc "과">><<set _penis_wa to _trResult>>
<</if>>
<<set _penisB_ga to "자지가">>
<<if $NPCList[$vaginadoubletarget].penis is "vagina" and $NPCList[$vaginadoubletarget].location.genitals is "genitals">>
<<trPenisdesc $NPCList[$vaginadoubletarget].penisdesc "이">><<set _penisB_ga to _trResult>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _eagerclimax to either("절정을 느끼고 싶어 한다", "절정을 기대한다", "절정을 갈망한다", "절정을 간절히 바란다", "절정을 원한다")>>
<<set _youraction to "욕정이 당신을 장악하고, _vaginaltext 골반을 이리저리 흔들며 절정에 가까워 질 때까지, 두 자지를 세게 쥐어 짠다. 당신은 당신 안에 있는 두 자지로 _eagerclimax.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _vaginaltext 당신의 골반을 이리저리 흔들며, <<combatperson_ yi $vaginatarget>> _penis_wa <<combatperson_ yi $vaginadoubletarget>> _penisB_ga 당신의 안으로 들어올 때 마다 쥐어짠다.">>
<<else>>
<<set _eagerfor to either("갈망한다", "굶주리고 있다", "갈망한다", "열망한다", "열중한다", "갈구한다")>>
<<set _youraction to "당신은 _vaginaltext 리듬에 맞춰 같이 허리를 흔들며, 당신이 알고 있는 기쁨이 오기를 _eagerfor.">>
<</if>>
<</if>>
_otheraction _youraction
<<else>>
<<actionspenisride>>
<</if>>
<</widget>>
<<widget "actionspenisdoubleedging">>
<!-- double vaginal -->
<<set _dvp to 1>>
<<set _npcA to $vaginatarget>>
<<set _npcB to $vaginadoubletarget>>
/* State 1 is out of sync, state 2 is in sync */
<<set _dvp to ($NPCList[_npcB].penis isnot "vaginadouble" or $NPCList[_npcA].penis isnot "vaginadouble" ? 1 : 2)>>
<<if _dvp is 2>>
<<if $vaginastate is "doubleimminent">>
<<set _otheraction to "">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "반쯤은 본능에 이끌려, 당신은 <<vaginaltext>> 항문을 그들의 자지에 비벼 흥분을 제어하면서 당신도 오르가즘에 도달하려 한다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 <<vaginaltext>> 항문을 그들의 자지에 비벼 흥분을 제어하려고 한다.">>
<<else>>
<<set _youraction to "당신은 <<vaginaltext>> 항문을 그들의 자지에 비벼 흥분을 제어하려고 하며, 당신의 불쾌감을 완화시키려 한다.">>
<</if>>
<<else>>
<<silently>><<pussyPost "은" "sep">><<set _pussy to _trResult>><<set _pussy_nun to _trResult+_trPost>><</silently>>
<<set _otheraction to "">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "당신의 _pussy_nun 두 자지에게 무자비하게 따먹힌다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "당신의 _pussy_nun 두 자지로 무자비하게 박힌다.">>
<<else>>
<<set _otheraction to "당신의 _pussy_nun 두 자지의 반복되는 삽입에 굴복한다.">>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "반쯤은 본능에 이끌려, 당신은 <<vaginaltext>> <<pussy_ rul>> 움직여 녀석의 흥분을 제어하면서 당신도 오르가즘에 도달하려 한다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 <<vaginaltext>> <<pussy_ rul>> 움직여 녀석의 흥분을 제어하려고 한다.">>
<<else>>
<<set _youraction to "당신은 <<vaginaltext>> <<pussy_ rul>> 움직여 녀석의 흥분을 제어하며, 당신의 불쾌감을 완화시키려 한다.">>
<</if>>
<</if>>
_otheraction _youraction
<<else>>
<<actionspenisedging>>
<</if>>
<</widget>>
<<widget "actionspenisdoubletake">>
<!-- double vaginal -->
<<set _dvp to "f">>
<<set _npcA to (_n is $vaginatarget ? $vaginatarget : $vaginadoubletarget)>>
<<set _npcB to (_n is $vaginatarget ? $vaginadoubletarget : $vaginatarget)>>
/* State 1 is out of sync, state 2 is in sync */
<<set _dvp to ($NPCList[_npcA].penis isnot "vaginadouble" and $NPCList[_npcB].penis isnot "vaginadouble" ? 1 : 2)>>
<<if $enemytype is "beast">> <!-- future proofing for beasts, text has not been updated -->
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<<else>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 가차없이 당신의 <<pussyPost "에">> 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 가차없이 당신의 <<pussyPost "에">> 박는다.
<<else>>
<<beasttypePost "은">> 가차없이 당신의 <<pussyPost "에">> 박는다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "을">> 따먹는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "을">> 따먹는다.
<<else>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "을">> 따먹는다.
<</if>>
<</if>>
<<else>>
<<if _dvp is 2>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussy_ nun>> 두 자지에게 무자비하게 따먹힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussy_ nun>> 두 자지에게 무자비하게 따먹힌다.
<<else>>
당신의 <<pussy_ nun>> 두 자지에게 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussy_ nun>> 두 자지로 무자비하게 박힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussy_ nun>> 두 자지로 무자비하게 박힌다.
<<else>>
당신의 <<pussy_ nun>> 두 자지로 무자비하게 박힌다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussy_ nun>> 두 자지의 반복되는 삽입에 굴복한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussy_ nun>> 두 자지의 반복되는 삽입에 굴복한다.
<<else>>
당신의 <<pussy_ nun>> 두 자지의 반복되는 삽입에 굴복한다.
<</if>>
<</if>>
<<else>>
<<actionspenistake>>
<</if>>
<</if>>
<</widget>>
<<widget "actionstribtake">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<<else>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 끊임없이 당신의 <<pussyPost "에">> 쳐댄다
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 끊임없이 당신의 <<pussyPost "에">> 쳐댄다
<<else>>
<<beasttypePost "은">> 끊임없이 당신의 <<pussyPost "에">> 쳐댄다
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "과">> 교미한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "과">> 교미한다.
<<else>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "과">> 교미한다.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussyPost "은">> 무자비하게 따먹힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussyPost "은">> 무자비하게 따먹힌다.
<<else>>
당신의 <<pussyPost "은">> 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussyPost "은">> 끊임없이 당한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussyPost "은">> 끊임없이 당한다.
<<else>>
당신의 <<pussyPost "은">> 끊임없이 당한다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussyPost "은">> 반복되는 압력으로 철퍽 소리를 내며 눌려있다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussyPost "은">> 반복되는 압력으로 철퍽 소리를 내며 눌려있다.
<<else>>
당신의 <<pussyPost "은">> 반복되는 압력으로 철퍽 소리를 내며 눌려있다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionstribcooperate">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
본능에 이끌려, 당신은 <<vaginaltext>> 절정에 다다를 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<vaginaltext>> 젖은 당신의 보지에 대고 밀어넣는다.
<<else>>
당신은 <<vaginaltext>> 젖은 당신의 보지를 밀어 넣어 부딪힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
본능에 이끌려, 당신은 <<vaginaltext>> 절정에 다다를 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<vaginaltext>> 촉촉한 당신의 보지에 대고 밀어넣는다.
<<else>>
당신은 <<vaginaltext>> 촉촉한 당신의 보지를 밀어 넣어 부딪힌다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신은 <<vaginaltext>> 보지에 대고 문지르면서, 몸을 떨고 있다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<vaginaltext>> 보지에 대고 누른다.
<<else>>
당신은 <<vaginaltext>> 같이 보지에 대고 누른다.
<</if>>
<</if>>
<</widget>>
<<widget "actionstribedge">>
<<if $arousal gte ($arousalmax / 5) * 4>>
반쯤은 본능에 이끌려, 당신은 <<vaginaltext>>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 떨리는 다리를 안정시키면서 <<vaginaltext>>
<<else>>
당신은 <<vaginaltext>>
<</if>>
<<if $vaginastate is "othervaginaimminent">>
<<print either(
"당신의 <<pussy_ rul>> <<hersPost>>에 살짝 모자라게 찔러대며,",
"<<his_ yi>> 찔러대는 것에 맞춰 뒤로 잡아당기며,",
"<<his_ yi>> 보지 위로 당신의 허벅지를 단단히 조이며,"
)>>
<<else>>
<<print either(
"매번 찔러대는 정점에서 당신의 <<pussy_ rul>> 이리저리 흔들며,",
"<<his_ yi>> 보지를 당신의 것에 스치며,",
"<<his_ yi>> 클리토리스에 누르며,"
)>>
<</if>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<print either(
"<<him_ ul>> 절정 직전에서 잡고 있는다.",
"<<his_ yi>> 절정 바로 앞에서 도달하지 못하게 한다.",
"<<his_ yi>> 갈망에 찬 몸을 괴롭힌다."
)>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<print either(
"천천히 <<him_ ul>> 절정까지 도달하도록 구슬린다.",
"<<his_ yi>> 흥분감이 부풀어오르게 한다.",
"<<him_ ul>> 계속 안달나게 한다."
)>>
<<else>>
<<print either(
"<<his_ yi>> 흥분감을 제어한다.",
"<<his_ yi>> 흥분감을 억제한다.",
"쾌감을 자극한다."
)>>
<</if>>
<</widget>>
<<widget "actionsfencingtake">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_ un>> 맹렬하게 당신의 <<penisPost>>에 대고 비벼댄다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_ un>> 맹렬하게 당신의 <<penisPost>>에 대고 비벼댄다.
<<else>>
<<beasttype_ un>> 맹렬하게 당신의 <<penisPost>>에 대고 비벼댄다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_ un>> 가차없이 당신의 <<penisPost>>에 대고 비벼댄다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_ un>> 가차없이 당신의 <<penisPost>>에 대고 비벼댄다.
<<else>>
<<beasttype_ un>> 가차없이 당신의 <<penisPost>>에 대고 비벼댄다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_ un>> 리드미컬하게 당신의 <<penisPost>>에 대고 비벼댄다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_ un>> 리드미컬하게 당신의 <<penisPost>>에 대고 비벼댄다.
<<else>>
<<beasttype_ un>> 리드미컬하게 당신의 <<penisPost>>에 대고 비벼댄다.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penis_ nun>> 무자비하게 비벼진다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penis_ nun>> 무자비하게 비벼진다.
<<else>>
당신의 <<penis_ nun>> 무자비하게 비벼진다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penis_ nun>> 가차없이 비벼진다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penis_ nun>> 가차없이 비벼진다.
<<else>>
당신의 <<penis_ nun>> 가차없이 비벼진다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penis_ nun>> 반복적인 압력으로 짓눌러지고 찌그러진다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penis_ nun>> 반복적인 압력으로 짓눌러지고 찌그러진다.
<<else>>
당신의 <<penis_ nun>> 반복적인 압력으로 짓눌러지고 찌그러진다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsfencingcooperate">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
본능에 이끌려, 당신은 <<peniletext>> 절정에 다다를 때까지 그 자지를 마주 비벼댄다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<peniletext>> 당신의 <<penis_ rul>> 누르고 있는 번들번들한 자지에 대고 찔러댄다.
<<else>>
당신은 <<peniletext>> 당신의 <<penis_ rul>> 누르고 있는 번들번들한 자지에 대고 허리를 흔든다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
본능에 이끌려, 당신은 <<peniletext>> 절정에 다다를 때까지 그 자지를 같이 비벼댄다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<peniletext>> 당신의 <<penis_ rul>> 누르고 있는 쿠퍼액이 뚝뚝 떨어지는 자지에 대고 찔러댄다.
<<else>>
당신은 <<peniletext>> 당신의 <<penis_ rul>> 누르고 있는 쿠퍼액이 뚝뚝 떨어지는 자지에 대고 허리를 흔든다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신은 <<peniletext>> 그 자지에 대고 비벼대면서 몸을 떨고 있다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<peniletext>> 그 자지에 대고 찔러댄다.
<<else>>
당신은 <<peniletext>> 그 자지에 대고 마주 누른다.
<</if>>
<</if>>
<<set $penisstate to "otherpenis">>
<</widget>>
<<widget "actionsclitrub">>
당신은 <<peniletext>> 당신의 자지를 <<their_ yi _args[0]>> 클리토리스에 대고 비빈다.
<</widget>>
<<widget "actionspussyrub">>
당신은 <<peniletext>> 당신의 자지를 <<their_ yi _args[0]>> 보지에 대고 비빈다.
<</widget>>
<<widget "actionspussytease">>
당신은 <<peniletext>> 당신의 자지를 <<their_ yi _args[0]>> 음순에 대고 비빈다.
<</widget>>
<<widget "actionspussythrust">><<silently>>
<<hisselectPost _args[0]>><<set _their to _trResult + "의">>
<<hisPost>><<set _her to _trResult + "의">>
<<penisPost "은">><<set _penis_nun to _trResult>><<penisPost "으로">><<set _penis_ro to _trResult>>
<<set _otheraction to "">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "당신의 _penis_nun 무자비하게 _their 보지로 따먹힌다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "당신의 _penis_nun _their 보지에 게걸스럽게 집어삼켜진다.">>
<<else>>
<<set _otheraction to "당신의 _penis_nun 리드미컬하게 _their 보지에 삼켜지고, 다시 뱉어진다.">>
<</if>>
<<peniletext>><<set _skillfully to _text_output>>
<<set _youraction to "">>
<<set _islewd to ($enemytype is "man" ? $promiscuity : $deviancy) gte 55>>
<<set _isverylewd to ($enemytype is "man" ? $promiscuity : $deviancy) gte 75>>
<<if $consensual is 0 or currentSkillValue("penileskill") lt 600 or not _islewd>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "본능에 이끌려, 당신은 _skillfully 절정에 가까워질 때까지 넣는다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _skillfully _her 움직임에 따라서 넣는다.">>
<<else>>
<<set _youraction to "당신은 _skillfully _her 움직임에 따라서 박는다.">>
<</if>>
<<elseif currentSkillValue("penileskill") lt 800 or not _isverylewd>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "본능에 이끌려, 당신은 _skillfully 당신의 _penis_ro _their 보지에 절정에 가까워질 때까지 깊고 강하게 찌른다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _skillfully _her 움직임에 맞춰서 넣는다.">>
<<else>>
<<set _youraction to "당신은 _skillfully _her 움직임에 맞춰서 박는다.">>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if playerPenisSize() gte 2>>
<<set _hammering to either("맹렬하게 안에 박는다", "박는다", "친다", "두드린다", "깊고 세게 안으로 넣는다", "깊게 파고든다", "세게 넣는다")>>
<<set _youraction to "본능에 이끌려, 당신은 _skillfully 속도를 유지하고, 당신의 _penis_ro 절정이 가까워질 때까지 _their 보지를 _hammering.">>
<<else>>
<<set _hammering to either("맹렬하게 안에 박는다", "박는다", "두드린다", "완전히 안에 넣는다", "깊고 빠르게 파고든다")>>
<<set _youraction to "본능에 이끌려, 당신은 _skillfully 속도를 유지하고, 당신의 _penis_ro 절정이 가까워질 때까지 _their 보지를 _hammering.">>
<</if>>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _skillfully 당신의 _penis_ro _their 보지에 _her 움직임에 맞춰서 깊게 찌른다.">>
<<else>>
<<set _youraction to "당신은 _skillfully 당신의 _penis_ro _their 보지에 넣고, _her 움직임에 맞춰서 넣었다 뺐다 한다.">>
<</if>>
<</if>>
<</silently>>_otheraction _youraction<</widget>>
<<widget "actionspussyedging">><<silently>>
<<if $penisstate is "imminent">>
<<set _otheraction to "">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "반쯤은 본능에 이끌려, 당신은 <<peniletext>> <<penis_ rul>> 그 보지에 비벼 흥분을 제어하면서 당신도 오르가즘에 도달하려 한다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 <<peniletext>> <<penis_ rul>> 그 보지에 비벼 흥분을 제어하려고 한다.">>
<<else>>
<<set _youraction to "당신은 <<peniletext>> <<penis_ rul>> 그 보지에 비벼 흥분을 제어하려고 하며, 당신의 불쾌감을 완화시키려 한다.">>
<</if>>
<<else>>
<<hisselectPost _args[0]>><<set _their to _trResult + "의">>
<<hisPost>><<set _her to _trResult + "의">>
<<penisPost "은">><<set _penis_nun to _trResult>><<penisPost "으로">><<set _penis_ro to _trResult>>
<<set _otheraction to "">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "당신의 _penis_nun 무자비하게 _their 보지로 따먹힌다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "당신의 _penis_nun _their 보지에 게걸스럽게 집어삼켜진다.">>
<<else>>
<<set _otheraction to "당신의 _penis_nun 리드미컬하게 _their 보지에 삼켜지고, 다시 뱉어진다.">>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "반쯤은 본능에 이끌려, 당신은 <<peniletext>> <<penis_ rul>> 움직여 _her 흥분을 제어하면서 당신도 오르가즘에 도달하려 한다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 <<peniletext>> <<penis_ rul>> 움직여 _her 흥분을 제어하려고 한다.">>
<<else>>
<<set _youraction to "당신은 <<peniletext>> <<penis_ rul>> 움직여 _her 흥분을 제어하며, 당신의 불쾌감을 완화시키려 한다.">>
<</if>>
<</if>>
<</silently>>_otheraction _youraction<</widget>>
<<widget "actionspussytake">>
<<if $tentaclePenis>><<trCreature "tentacle" $tentaclePenis>><</if>><<set $_pussyDesc to (_args[0] is "tentacles" ? _trResult : "보지")>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> $_pussyDesc에 무자비하게 따먹힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> $_pussyDesc에 무자비하게 따먹힌다.
<<else>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> $_pussyDesc에 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> $_pussyDesc에 게걸스럽게 집어삼켜진다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> $_pussyDesc에 게걸스럽게 집어삼켜진다.
<<else>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> $_pussyDesc에 게걸스럽게 집어삼켜진다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_ yi _args[0]>> $_pussyDesc에 삼켜지고, 다시 뱉어진다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_ yi _args[0]>> $_pussyDesc에 삼켜지고, 다시 뱉어진다.
<<else>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_ yi _args[0]>> $_pussyDesc에 삼켜지고, 다시 뱉어진다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsotheranusrub">>
당신은 <<peniletext>> <<penisPost "으로">> <<their_ yi _args[0]>> 항문을 문지른다.
<</widget>>
<<widget "actionsotheranustease">>
당신은 <<peniletext>> <<their_ yi _args[0]>> 항문을 <<penisPost "으로">> 희롱한다.
<</widget>>
<<widget "actionsotheranusthrust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> 항문으로 무자비하게 따먹힌다. 본능에 이끌려, 당신은 <<peniletext>> 절정에 달할때까지 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> 항문으로 무자비하게 따먹힌다. 당신은 <<peniletext>> 움직임에 맞춰서 같이 박는다.
<<else>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> 항문으로 무자비하게 따먹힌다. 당신은 <<peniletext>> 뭔가 불편함을 줄이려 하면서 박는다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> 항문에 게걸스럽게 집어삼켜진다. 본능에 이끌려, 당신은 <<peniletext>> 절정에 달할때까지 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> 항문에 게걸스럽게 집어삼켜진다. 당신은 <<peniletext>> 움직임에 맞춰서 같이 박는다.
<<else>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> 항문에 게걸스럽게 집어삼켜진다. 당신은 <<peniletext>> 뭔가 불편함을 줄이려 하면서 박는다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_ yi _args[0]>> 항문에 삼켜지고, 다시 뱉어진다. 본능에 이끌려, 당신은 <<peniletext>> 절정에 달할때까지 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_ yi _args[0]>> 항문에 삼켜지고, 다시 뱉어진다. 당신은 <<peniletext>> 움직임에 맞춰서 같이 박는다.
<<else>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_ yi _args[0]>> 항문에 삼켜지고, 다시 뱉어진다. 당신은 <<peniletext>> 뭔가 불편함을 줄이려 하면서 박는다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsotheranusedging">>
<<if $penisstate is "imminent">>
<<if $arousal gte ($arousalmax / 5) * 4>>
반쯤은 본능에 이끌려, 당신은 <<peniletext>> <<penis_ rul>> 그 항문에 비벼 흥분을 제어하면서 당신도 오르가즘에 도달하려 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<peniletext>> <<penis_ rul>> 그 항문에 비벼 흥분을 제어하려고 한다.
<<else>>
당신은 <<peniletext>> <<penis_ rul>> 그 항문에 비벼 흥분을 제어하려고 하며, 당신의 불쾌감을 완화시키려 한다.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> 항문으로 무자비하게 따먹힌다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> 항문에 게걸스럽게 집어삼켜진다.
<<else>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_ yi _args[0]>> 항문에 삼켜지고, 다시 뱉어진다.
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
반쯤은 본능에 이끌려, 당신은 <<peniletext>> <<penis_ rul>> 움직여 녀석의 흥분을 제어하면서 당신도 오르가즘에 도달하려 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<peniletext>> <<penis_ rul>> 움직여 녀석의 흥분을 제어하려고 한다.
<<else>>
당신은 <<peniletext>> <<penis_ rul>> 움직여 녀석의 흥분을 제어하며, 당신의 불쾌감을 완화시키려 한다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsotheranustake">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> 항문으로 무자비하게 따먹힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> 항문으로 무자비하게 따먹힌다.
<<else>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> 항문으로 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> 항문에 게걸스럽게 집어삼켜진다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> 항문에 게걸스럽게 집어삼켜진다.
<<else>>
당신의 <<penisPost "은">> <<their_ yi _args[0]>> 항문에 게걸스럽게 집어삼켜진다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_ yi _args[0]>> 항문에 삼켜지고, 다시 뱉어진다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_ yi _args[0]>> 항문에 삼켜지고, 다시 뱉어진다.
<<else>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_ yi _args[0]>> 항문에 삼켜지고, 다시 뱉어진다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsStrokerCooperate">>
<<set $_stroker to ($NPCList[$penistarget].lefthand is "penisstroker" ? $NPCList[$penistarget].lefttool : $NPCList[$penistarget].righttool)>>
<<if $arousal gte ($arousalmax / 5) * 4>>
본능에 이끌려, 당신은 <<peniletext>> 절정에 달할 때까지 <<handtoolPost $_stroker>> 안에 박아댄다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<peniletext>> 당신의 <<penis_ rul>> <<handtoolPost $_stroker>> 안에 박아댄다.
<<else>>
당신은 <<peniletext>> 당신의 <<penisPost>> 위의 <<handtoolPost $_stroker>>에 허리를 흔든다.
<</if>>
<</widget>>
<<widget "actionsStrokerRest">>
<<set $_stroker to ($NPCList[$penistarget].lefthand is "penisstroker" ? $NPCList[$penistarget].lefttool : $NPCList[$penistarget].righttool)>>
당신의 <<penis_ nun>> <<handtool_ ro $_stroker>> 범해지고 있다.
<</widget>>
<<widget "actionsanusrub">>
당신은 <<analtext>> 허리를 움직여, <<their_ yi _args[0]>> 자지에 당신의 <<bottomPost "을">> 문지른다.
<</widget>>
<<widget "actionsanusthrust">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다. 당신은 <<analtext>> 녀석에 움직임에 따라 같이 누른다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다. 당신은 <<analtext>> 뭔가 불편함을 줄이려, 같이 움직인다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다. 당신은 <<analtext>> 녀석에 움직임에 따라 같이 누른다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다. 당신은 <<analtext>> 뭔가 불편함을 줄이려, 같이 움직인다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 교미한다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 교미한다. 당신은 <<analtext>> 녀석에 움직임에 따라 같이 누른다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 교미한다. 당신은 <<analtext>> 뭔가 불편함을 줄이려, 같이 움직인다.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 무자비하게 따먹힌다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 무자비하게 따먹힌다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 무자비하게 따먹힌다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 끊임없이 박힌다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 끊임없이 박힌다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 끊임없이 박힌다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 반복된 삽입에 굴복한다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 반복된 삽입에 굴복한다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 반복된 삽입에 굴복한다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanusedging">>
<<if $anusstate is "imminent">>
<<if $arousal gte ($arousalmax / 5) * 4>>
반쯤은 본능에 이끌려, 당신은 <<analtext>> 항문을 그 자지에 비벼 흥분을 제어하면서 당신도 오르가즘에 도달하려 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<analtext>> 항문을 그 자지에 비벼 흥분을 제어하려고 한다.
<<else>>
당신은 <<analtext>> 항문을 그 자지에 비벼 흥분을 제어하려고 하며, 당신의 불쾌감을 완화시키려 한다.
<</if>>
<<else>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<beasttype_ un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<beasttype_ un>> 당신의 항문에 가차없이 박는다.
<<else>>
<<beasttype_ un>> 당신의 항문에 리드미컬하게 박는다.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
당신의 항문은 무자비하게 따먹힌다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
당신의 항문은 무자비하게 박힌다.
<<else>>
당신의 항문은 반복되는 삽입에 굴복한다.
<</if>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
반쯤은 본능에 이끌려, 당신은 <<analtext>> 항문을 움직여 녀석의 흥분을 제어하면서 당신도 오르가즘에 도달하려 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<analtext>> 항문을 움직여 녀석의 흥분을 제어하려고 한다.
<<else>>
당신은 <<analtext>> 항문을 움직여 녀석의 흥분을 제어하며, 당신의 불쾌감을 완화시키려 한다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsanustake">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 교미한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 교미한다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 교미한다.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 무자비하게 따먹힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 무자비하게 따먹힌다.
<<else>>
당신의 항문은 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 끊임없이 박힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 끊임없이 박힌다.
<<else>>
당신의 항문은 끊임없이 박힌다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 반복된 삽입에 굴복한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 반복된 삽입에 굴복한다.
<<else>>
당신의 항문은 반복된 삽입에 굴복한다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanusdoublethrust">>
/* State 1 is out of sync, state 2 in in sync */
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<set _dap to 2>>
<<else>>
<<set _dap to 1>>
<</if>>
<<if $enemytype is "beast">>
/* Beasts are only encountered individually. This is futureproofing */
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다. 당신은 <<analtext>> 녀석에 움직임에 따라 같이 누른다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다. 당신은 <<analtext>> 뭔가 불편함을 줄이려, 같이 움직인다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다. 당신은 <<analtext>> 녀석에 움직임에 따라 같이 누른다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다. 당신은 <<analtext>> 뭔가 불편함을 줄이려, 같이 움직인다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 교미한다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 교미한다. 당신은 <<analtext>> 녀석에 움직임에 따라 같이 누른다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 교미한다. 당신은 <<analtext>> 뭔가 불편함을 줄이려, 같이 움직인다.
<</if>>
<</if>>
<<else>>
<<if _dap is 2>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 두 자지에게 무자비하게 따먹힌다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 두 자지에게 무자비하게 따먹힌다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 두 자지에게 무자비하게 따먹힌다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 두 자지에게 가차없이 박힌다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 두 자지에게 가차없이 박힌다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 두 자지에게 가차없이 박힌다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 두 자지의 반복된 삽입에 굴복한다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 두 자지의 반복된 삽입에 굴복한다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 두 자지의 반복된 삽입에 굴복한다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 무자비하게 따먹힌다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 무자비하게 따먹힌다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 무자비하게 따먹힌다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 끊임없이 박힌다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 끊임없이 박힌다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 끊임없이 박힌다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 반복된 삽입에 굴복한다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 반복된 삽입에 굴복한다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 반복된 삽입에 굴복한다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanusdoubleedging">>
/* State 1 is out of sync, state 2 in in sync */
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<set _dap to 2>>
<<else>>
<<set _dap to 1>>
<</if>>
<<if $anusaction is "doubleimminent">>
<<if $arousal gte ($arousalmax / 5) * 4>>
반쯤은 본능에 이끌려, 당신은 <<analtext>> 항문을 그들의 자지에 비벼 흥분을 제어하면서 당신도 오르가즘에 도달하려 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<analtext>> 항문을 그들의 자지에 비벼 흥분을 제어하려고 한다.
<<else>>
당신은 <<analtext>> 항문을 그들의 자지에 비벼 흥분을 제어하려고 하며, 당신의 불쾌감을 완화시키려 한다.
<</if>>
<<else>>
<<if _dap is 2>>
<<if $enemytype is "beast">>
/* Beasts are only encountered individually. This is futureproofing */
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<beasttype_ un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<beasttype_ un>> 당신의 항문에 가차없이 박는다.
<<else>>
<<beasttype_ un>> 당신의 항문에 리드미컬하게 박는다.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
당신의 항문은 두 자지에게 무자비하게 따먹힌다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
당신의 항문은 두 자지에게 가차없이 박힌다.
<<else>>
당신의 항문은 두 자지의 반복된 삽입에 굴복한다.
<</if>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
/* Beasts are only encountered individually. This is futureproofing */
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<beasttype_ un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<beasttype_ un>> 당신의 항문에 가차없이 박는다.
<<else>>
<<beasttype_ un>> 당신의 항문에 리드미컬하게 박는다.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
당신의 항문은 무자비하게 따먹힌다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
당신의 항문은 가차없이 박힌다.
<<else>>
당신의 항문은 반복된 삽입에 굴복한다.
<</if>>
<</if>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
반쯤은 본능에 이끌려, 당신은 <<analtext>> 항문을 움직여 그들의 흥분을 제어하면서 당신도 오르가즘에 도달하려 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<analtext>> 항문을 움직여 두 자지로 인한 그들의 흥분을 제어하려고 한다.
<<else>>
당신은 <<analtext>> 항문을 움직여 두 자지로 인한 그들의 흥분을 제어하며, 당신의 불쾌감을 완화시키려 한다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsanusdoubletake">>
/* State 1 is out of sync, state 2 in in sync */
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<set _dap to 2>>
<<else>>
<<set _dap to 1>>
<</if>>
<<if _dap is 2>>
/* Beasts are only encountered individually. This is futureproofing */
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_ un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_ un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<<else>>
<<beasttype_ un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_ un>> 당신의 항문에 가차없이 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_ un>> 당신의 항문에 가차없이 박는다.
<<else>>
<<beasttype_ un>> 당신의 항문에 가차없이 박는다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_ un>> 당신의 항문에 리드미컬하게 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_ un>> 당신의 항문에 리드미컬하게 박는다.
<<else>>
<<beasttype_ un>> 당신의 항문에 리드미컬하게 박는다.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 두 자지에게 무자비하게 유린당한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 두 자지에게 무자비하게 따먹힌다.
<<else>>
당신의 항문은 두 자지에게 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 두 자지에게 가차없이 박힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 두 자지에게 가차없이 박힌다.
<<else>>
당신의 항문은 두 자지에게 가차없이 박힌다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 두 자지의 반복된 삽입에 굴복한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 두 자지의 반복된 삽입에 굴복한다.
<<else>>
당신의 항문은 두 자지의 반복된 삽입에 굴복한다.
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
/* Beasts are only encountered individually. This is futureproofing */
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_ un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_ un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<<else>>
<<beasttype_ un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_ un>> 당신의 항문에 가차없이 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_ un>> 당신의 항문에 가차없이 박는다.
<<else>>
<<beasttype_ un>> 당신의 항문에 가차없이 박는다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_ un>> 당신의 항문에 리드미컬하게 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_ un>> 당신의 항문에 리드미컬하게 박는다.
<<else>>
<<beasttype_ un>> 당신의 항문에 리드미컬하게 박는다.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 무자비하게 따먹힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 무자비하게 따먹힌다.
<<else>>
당신의 항문은 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 가차없이 박힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 가차없이 박힌다.
<<else>>
당신의 항문은 가차없이 박힌다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 반복된 삽입에 굴복한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 반복된 삽입에 굴복한다.
<<else>>
당신의 항문은 반복된 삽입에 굴복한다.
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsshaftrub">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
당신은 <<handtext>> <<hisPost "의">> 자지를 당신의 손으로 잡자, <<hePost "이">> 손에 미친듯이 박는다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
당신은 <<handtext>> <<hisPost "의">> 자지를 당신의 손으로 잡자, <<hePost "이">> 손에 박는다.
<<else>>
당신은 <<handtext>> <<hisPost "의">> 자지를 당신의 손으로 잡고 문지른다.
<</if>>
<<else>>
<<if $consensual is 1>>
<<if $arousal lte ($arousalmax / 5) * 3>>
당신은 <<their_ yi _args[0]>> 자지를 손으로 꽉 잡고 <<handtext>> 기둥을 쓰다듬으며 애무한다.
<<else>>
당신은 <<their_ yi _args[0]>> 자지를 손으로 꽉 잡고 <<handtext>> 문지른다.
<</if>>
<<else>>
당신은 <<their_ yi _args[0]>> 자지를 손으로 잡고, 손가락으로 <<handtext>> 애무한다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsvaginaescape">>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">당신은 골반을 움직여, 녀석이 당신에게 삽입하기 전에 짐승의 탐색으로부터 <<pussyPost "을">> 떼어놓는다.</span> 하지만 녀석은 포기하지 않는다
<<elseif $enemyanger lte 100>>
<span class="blue">당신은 골반을 움직여, 녀석이 당신에게 삽입하기 전에 짐승의 끊임없는 탐색으로부터 <<pussyPost "을">> 떼어놓는다.</span> 녀석은 불만스러워하며 으르렁 거린다.
<<else>>
<span class="blue">당신은 골반을 움직여, 녀석이 당신에게 삽입하기 전에 짐승의 야만적인 탐색으로부터 <<pussyPost "을">> 떼어놓는다.</span> 녀석은 당신을 방해려하는 시도에 격분하며, 몹시 화를 내며 다시 <<if $pregnancyspeechdisable is "f">>교미하려<<else>>범하려<</if>> 시도한다.
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, <<their_ yi _args[0]>> 자지로부터 <<pussyPost "을">> 떼어놓는다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, <<their_ yi _args[0]>> 자지로부터 <<pussyPost "을">> 떼어놓는다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, <<their_ yi _args[0]>> 자지로부터 <<pussyPost "을">> 떼어놓는다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "actionsvaginadoubleescape">>
<<set $_penises to "자지들">>
<<if npcHasStrapon($vaginatarget) and npcHasStrapon($vaginadoubletarget)>>
<<set $_penises to "페니스 밴드 자지들">>
<<elseif npcHasStrapon($vaginatarget) and !npcHasStrapon($vaginadoubletarget) or !npcHasStrapon($vaginatarget) and npcHasStrapon($vaginadoubletarget)>>
<<set $_penises to "자지들">>
<</if>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, 그들의 $_penises로부터 <<pussyPost "을">> 떼어놓는다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, 그들의 $_penises로부터 <<pussyPost "을">> 떼어놓는다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, 그들의 $_penises로부터 <<pussyPost "을">> 떼어놓는다.</span>
<</if>>
<</widget>>
<<widget "actionstribescape">>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">당신은 골반을 움직여, 당신의 <<pussyPost "을">> 짐승에게서 떼어놓는다.</span> 그러나 녀석은 포기하지 않는다.
<<elseif $enemyanger lte 100>>
<span class="blue">당신은 골반을 움직여, 당신의 <<pussyPost "을">> 짐승에게서 떼어놓는다.</span> 녀석은 불쾌해하며 으르렁거린다.
<<else>>
<span class="blue">당신은 골반을 움직여, 당신의 <<pussyPost "을">> 짐승에게서 떼어놓는다.</span> 녀석은 당신의 거절에 격분하며, 얻었던 것을 되찾으려 필사적으로 다시 시도한다.
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, 당신의 <<pussyPost "을">> 떼어놓는다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, 당신의 <<pussyPost "을">> 떼어놓는다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, 당신의 <<pussyPost "을">> 움직인다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "actionsfencingescape">>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">당신은 골반을 움직여, 당신의 <<penis_ rul>> 짐승의 것에서 떼어놓는다.</span> 하지만 녀석은 포기하지 않는다
<<elseif $enemyanger lte 100>>
<span class="blue">당신은 골반을 움직여, 당신의 <<penis_ rul>> 짐승의 것에서 떼어놓는다.</span> 녀석은 불만스러워하며 으르렁 거린다.
<<else>>
<span class="blue">당신은 골반을 움직여, 당신의 <<penis_ rul>> 짐승의 것에서 떼어놓는다.</span> 녀석은 당신의 거절에 격분하며, 얻었던 것을 되찾으려 필사적으로 다시 시도한다.
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, 당신의 <<penis_ rul>> 떼어놓는다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, 당신의 <<penis_ rul>> 떼어놓는다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, 당신의 <<penis_ rul>> 떼어놓는다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenisescape">>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, <<their_ yi _args[0]>> 보지로부터 <<penisPost "을">> 떼어놓는다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, <<their_ yi _args[0]>> 보지로부터 <<penisPost "을">> 떼어놓는다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, <<their_ yi _args[0]>> 자지로부터 <<penisPost "을">> 떼어놓는다.</span>
<</if>>
<</widget>>
<<widget "actionsotheranusescape">>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, <<their_ yi _args[0]>> 항문으로부터 <<penisPost "을">> 떼어놓는다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, <<their_ yi _args[0]>> 항문으로부터 <<penisPost "을">> 떼어놓는다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, <<their_ yi _args[0]>> 항문으로부터 <<penisPost "을">> 떼어놓는다.</span>
<</if>>
<</widget>>
<<widget "actionsanusescape">>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">당신은 골반을 움직여, 녀석이 당신에게 삽입하기 전에 짐승의 탐색으로부터 <<bottomPost "을">> 떼어놓는다.</span> 하지만 녀석은 포기하지 않는다
<<elseif $enemyanger lte 100>>
<span class="blue">당신은 골반을 움직여, 녀석이 당신에게 삽입하기 전에 짐승의 끊임없는 탐색으로부터 <<bottomPost "을">> 떼어놓는다.</span> 녀석은 불만스러워하며 으르렁 거린다.
<<else>>
<span class="blue">당신은 골반을 움직여, 녀석이 당신에게 삽입하기 전에 짐승의 야만적인 탐색으로부터 <<bottomPost "을">> 떼어놓는다.</span> 녀석은 당신을 방해려하는 시도에 격분하며, 몹시 화를 내며 다시 <<if $pregnancyspeechdisable is "f">>교미하려<<else>>범하려<</if>> 시도한다.
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, <<their_ yi _args[0]>> 자지로부터 <<bottomPost "을">> 떼어놓는다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, <<their_ yi _args[0]>> 자지로부터 <<bottomPost "을">> 떼어놓는다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, <<their_ yi _args[0]>> 자지로부터 <<bottomPost "을">> 떼어놓는다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanusdoubleescape">>
<<set $_penises to "자지들">>
<<if npcHasStrapon($anustarget) and npcHasStrapon($anusdoubletarget)>>
<<set $_penises to "페니스 밴드 자지들">>
<<elseif npcHasStrapon($anustarget) and !npcHasStrapon($anusdoubletarget) or !npcHasStrapon($anustarget) and npcHasStrapon($anusdoubletarget)>>
<<set $_penises to "자지들">>
<</if>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, <<their_ yi>> $_penises로부터 <<bottomPost "을">> 떼어놓는다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, <<their_ yi>> $_penises로부터 <<bottomPost "을">> 떼어놓는다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, <<their_ yi>> $_penises로부터 <<bottomPost "을">> 떼어놓는다.</span>
<</if>>
<</widget>>
<<widget "actionsconfront">>
<<if $angel gte 6 and random(1, 2) is 2>>
<<switch random(1, 3)>>
<<case 1>> "제발 당신 자신을 타락시키지 말아요," 당신은 말한다. "천사들이 보고 있어요."
<<case 2>> "나는 당신이 나를 아프게 한다 해도 당신을 용서할 거예요," 당신은 말한다. "하지만 악마들은 그렇지 않아요."
<<case 3>> 당신은 조용히 기도를 중얼거린다.
<</switch>>
<<elseif $fallenangel gte 2 and random(1, 2) is 2>>
<<switch random(1, 3)>>
<<case 1>> "당신도 나를 아프게 할 거겠지," 당신은 웃는다. "그렇지 않아?"
<<case 2>> "나-나를 만지지 마," 당신은 말한다. "지금은 안돼. 다시는 안돼."
<<case 3>> "나-나를 아프게 하지 마," 당신은 말한다. "제발 안돼."
<</switch>>
<<elseif $demon gte 6 and random(1, 2) is 2>>
<<switch random(1, 3)>>
<<case 1>> "당신도 나를 '잡아먹을' 건가?" 당신은 히죽 웃으며 묻는다. "맛있겠는걸."
<<case 2>> "눈을 떼지 못하시겠지," 당신은 말한다. "걱정 마. 거기에 익숙해졌으니까."
<<case 3>> "해 보지 그래," 당신은 말한다. "나는 배고프거든."
<</switch>>
<<elseif $wolfgirl gte 6 and random(1, 2) is 2>>
<<switch random(1, 3)>>
<<case 1>> "가까이 와 봐," 당신은 말한다. "와 보라고." 당신은 당신의 노출된 송곳니 위로 혀를 빠르게 움직인다.
<<case 2>> 당신은 으르렁거린다.
<<case 3>> "나는 혼자일 지도 모르지만," 당신은 말한다. "하지만 외로운 늑대라도 여전히 위험하다고."
<</switch>>
<<elseif $cat gte 6 and random(1, 2) is 2>>
<<switch random(1, 3)>>
<<case 1>> "나는 무력하지 않아," 당신은 말한다. "한번 해 봐." 당신은 당신의 노출된 송곳니 위로 혀를 빠르게 움직인다.
<<case 2>> 당신은 쉬익 하는 소리를 낸다.
<<case 3>> "가까이 와 봐," 당신은 말한다. "이 발톱을 사용하고 싶어 근질거리던 참이니까."
<</switch>>
<<elseif $cow gte 6 and random(1, 2) is 2>>
<<switch random(1, 3)>>
<<case 1>> "나는 무력하지 않아," 당신은 말한다. "떨어져, 그렇지 않으면 너를 들이받겠어."
<<case 2>> "내가 상품이라는 것은 알아," 당신은 말한다. "하지만 무언가 시도한다면 후회하게 될 거야."
<<case 3>> "항상 내 모유를 원하지," 당신은 혀를 찬다. "하지만 너는 그걸 얻지는 못할 걸."
<</switch>>
<<elseif $harpy gte 6 and random(1, 2) is 2>>
<<switch random(1, 3)>>
<<case 1>> 당신은 끼익 하는 소리를 낸다.
<<case 2>> "아무 짓도 시도하지 마," 당신은 말한다. "내 짝이 기뻐하지 않을 테고, 나는 너를 기억할 거니까."
<<case 3>> "너무 가까이 오면 너를 쪼아버릴 거야," 당신은 말한다. "내가 하지 못 할 거라고는 생각하지 말라고."
<</switch>>
<<elseif $fox gte 6 and random(1, 2) is 2>>
<<switch random(1, 3)>>
<<case 1>> "운이 좋다고 생각해?" 당신은 묻는다. "돌아가서 잘 생각해 봐." 당신은 당신의 노출된 송곳니 위로 혀를 빠르게 움직인다.
<<case 2>> 당신은 위협적인 소리를 낸다.
<<case 3>> "내 꼬리 만지지 마," 당신은 말한다. "내 다른 부위도."
<</switch>>
<<elseif $anxiety gte 1 and $controlled is 0>>
<<switch random(1, 3)>>
<<case 1>> 당신은 무언가 말하려 하지만, 공포가 당신의 목소리를 장악한다.
<<case 2>> 당신은 말을 찾을 수가 없다. 당신 가슴의 심장이 천둥처럼 고동친다.
<<case 3>> 공포가 당신의 생각을 갉아먹는다.
<</switch>>
<<gstress>><<stress 6>>
<<else>>
<<set _rng to random(1, 5)>>
<<if $speech_attitude is "meek">>
<<switch _rng>>
<<case 1>> "뒤-뒤로 물러나요," 당신은 말한다. "나-나는 나 자신을 방어할 수 있어요."
<<case 2>> "제발 가까이 오지 말아줘요," 당신은 말한다.
<<case 3>> "나를 아프게 하지 말아요," 당신은 말한다. "제발 하지 말아요."
<<case 4>> "나를 만지면 골치 아파질 거예요," 당신은 말한다.
<<case 5>> "아무 것도 시도하지 말아요," 당신은 말한다. "사-사람들이 내가 여기 있다는 걸 알아요."
<</switch>>
<<elseif $speech_attitude is "bratty">>
<<switch _rng>>
<<case 1>> "씨발 물러나 있어," 당신은 말한다. "그렇지 않으면 내가 후회하게 해 줄 거야."
<<case 2>> "나를 만지면 네 엉덩이를 차 줄 거야," 당신은 말한다.
<<case 3>> "뭘 쳐다봐?" 당신은 묻는다.
<<case 4>> "계속 걸어가," 당신은 말한다. "그렇지 않으면 네 얼굴을 박살내 줄 거야."
<<case 5>> "뭔가 할 생각도 하지 마," 당신은 말한다. "너보다 더 한 인간쓰레기도 처리한 적 있으니까."
<</switch>>
<<else>>
<<switch _rng>>
<<case 1>> "가까이 오지 마," 당신은 말한다. "그렇지 않으면 후회할 거야."
<<case 2>> "만지지 마," 당신은 말한다. "그렇지 않으면 골치 아파질 거야."
<<case 3>> "아무것도 시도하지 마," 당신은 말한다.
<<case 4>> "나는 내 자신을 어떻게 돌보는지 알고 있어," 당신은 말한다. "감히 무언가 할 생각 말라고."
<<case 5>> "계속 가," 당신은 말한다. "나는 무력하지 않아."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsconfrontNNPC">>
<<if $wraith and $wraith.mimic>>
<<set $_npc to $wraith.mimic>>
<<else>>
<<set $_npc to $NPCList[0].fullDescription>>
<</if>>
<<if isLoveInterest($_npc) and random(1)>>
<<if $speech_attitude is "meek">>
거-거기 있는 사람, <<trNamedNPC $_npc>>_trResult?" 당신은 묻는다.
<<elseif $speech_attitude is "bratty">>
"뭘 원해, <<trNamedNPC $_npc>>_trResult?" 당신은 따진다.
<<else>>
"<<trNamedNPC $_npc>>_trResult?" 당신은 말한다.
<</if>>
<<else>>
<<switch $_npc>>
<<case "Whitney">>
<<if $whitneyromance is 1>>
<<if $speech_attitude is "meek">>
<<switch random(1, 3)>>
<<case 3>> 당신은 침을 꿀꺽 삼킨다. "나를 괴롭히지 않을 거지, 그렇지?"
<<case 2>> "네 <<girlfriend_ rul>> 괴롭히지는 않겠지," 당신은 더듬거린다. "그-그렇지?"
<<case 1>> "얌전히 있어 줘, 휘트니..." 당신은 애원한다.
<</switch>>
<<elseif $speech_attitude is "bratty">>
<<switch random(1, 3)>>
<<case 3>> "우리가 데이트한다고 나를 깔아뭉갤 수 있다고 생각하는 건 아니겠지," 당신은 말한다.
<<case 2>> "나는 누구의 소유물도 아냐," 당신은 말한다. "최소한 네 것은 아니지."
<<case 1>> "네가 잡담이나 하자고 여기까지 온 것이 아니라는 것은 알아," 당신은 말한다.
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 3>> "네 <<girlfriend_ rul>> 아프게 하지는 않겠지," 당신은 말한다.
<<case 2>> "네가 뭘 원하는지 알겠어," 당신은 한숨을 쉰다.
<<case 1>> "나는 장난감이 아니야," 당신은 말한다.
<</switch>>
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
<<switch random(1, 3)>>
<<case 3>> 당신은 고개를 숙인다. "그냥... 너무 거칠지 않게 해 줘."
<<case 2>> "제발," 당신은 말한다. "나를 내버려 둬!"
<<case 1>> "나는 괴롭힘 당하지 않을 거야," 당신은 중얼거린다.
<</switch>>
<<elseif $speech_attitude is "bratty">>
<<switch random(1, 3)>>
<<case 3>> "조심하라고," 당신은 경고한다. "이 주위에는 너를 도와줄 선생이 없어."
<<case 2>> "왜 네 패배자 친구들에게로 기어 돌아가지 않지?" 당신은 말한다.
<<case 1>> "무언가 시도한다면 네 엉덩이를 차 주지," 당신은 말한다.
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 3>> "네가 나를 괴롭히게 두지 않을 거야," 당신은 말한다.
<<case 2>> "무엇을 입증하려고 하는 거지?" 당신은 말한다.
<<case 1>> "하기만 해 봐," 당신은 말한다.
<</switch>>
<</if>>
<</if>>
<<case "Eden">>
<<if $syndromeeden is 1>>
<<if $speech_attitude is "meek">>
<<switch random(1, 3)>>
<<case 3>> 당신은 고개를 숙인다. "저한테 화났어요...?"
<<case 2>> "에덴, 겁주지 말아요," 당신은 훌쩍인다.
<<case 1>> 당신은 침을 꿀꺽 삼킨다. "왜-왜 저를 마치 사냥감 보듯이 보고 있는 거죠?"
<</switch>>
<<elseif $speech_attitude is "bratty">>
<<switch random(1, 3)>>
<<case 3>> "여기서 도대체 뭘 하고 있는 거예요?" 당신은 따진다.
<<case 2>> "집에 가고 싶어지면 집에 갈 거예요," 당신은 말한다.
<<case 1>> "내가 고깃덩이인 것 처럼 그만 쳐다봐요," 당신은 따진다.
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 3>> "집에서 멀리 나왔네요," 당신은 말한다.
<<case 2>> "여기서 무엇을 하고 있는 거예요?" 당신은 묻는다.
<<case 1>> "얼마나 오랫동안 저를 따라온 거예요?" 당신은 묻는다.
<</switch>>
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
<<switch random(1, 3)>>
<<case 3>> "가버려요!" 당신은 울부짖는다. "당신은 무서워요!"
<<case 2>> "제발 쏘지 말아요!" 당신은 울부짖는다.
<<case 1>> "저는 동물이 아니에요!" 당신은 울부짖는다.
<</switch>>
<<elseif $speech_attitude is "bratty">>
<<switch random(1, 3)>>
<<case 3>> "저는 누군가의 사냥감이 아니에요," 당신은 으르렁거린다.
<<case 2>> "당신의 지저분한 낡은 오두막으로 돌아가 버려요," 당신은 고함친다.
<<case 1>> "더 가까이 오기만 하면," 당신은 말한다. "그 총을 <<if $analdisable is "f">>당신의 항문에<<else>>당신의 목구멍 속에<</if>> 쑤셔넣을 거예요."
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 3>> "그 총 내려놓아요," 당신은 말한다.
<<case 2>> "돌아가서 사슴이나 쫓아요," 당신은 말한다.
<<case 1>> "저는 무력한 동물이 아니에요," 당신은 말한다.
<</switch>>
<</if>>
<</if>>
<<case "Ivory Wraith">>
<<if $wraith.state is "haunt" and $wraithPrison and $wraithPrison.vision>>
<<if $speech_attitude is "meek">>
<<switch random(1, 3)>>
<<case 3>> 당신은 울부짖는다. "미안해요! 그냥 절 내버려 둬요!"
<<case 2>> "왜 그냥 저를 보내주지 못하는 거죠?" 당신은 묻는다.
<<case 1>> 당신은 고개를 숙인다. "제발 제게 그만 들러붙어 줘요."
<</switch>>
<<elseif $speech_attitude is "bratty">>
<<switch random(1, 3)>>
<<case 3>> "나는 그 바보같은 목걸이를 갖고 있지 않다니까," 당신은 말한다.
<<case 2>> "여기 우리 만났으니, 그걸 돌려줘," 당신은 흉내낸다. "꺼져."
<<case 1>> "호수로 돌아가!" 당신은 소리지른다.
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 3>> "이게 다 그 목걸이 때문이야?" 당신은 묻는다.
<<case 2>> "왜 당신은 나에게 그렇게 집착하는 거지?" 당신은 묻는다.
<<case 1>> 당신은 한숨을 쉰다. "또 당신이야."
<</switch>>
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
<<switch random(1, 3)>>
<<case 3>> 당신은 울부짖는다. "당신은 무서워요!"
<<case 2>> "왜 당신은... 떠 있는 거죠?" 당신은 묻는다.
<<case 1>> 당신은 말을 하려 하지만, 그자의 <<wraithEyes>> 눈이 당신에게 구멍을 뚫을 듯이 쳐다보자 목구멍이 막힌다.
<</switch>>
<<elseif $speech_attitude is "bratty">>
<<switch random(1, 3)>>
<<case 3>> "꺼져, 창백한 괴물 같으니," 당신은 침을 뱉는다.
<<case 2>> "옅은 공기가 이렇게 추해질 수도 있을 줄은 몰랐는데," 당신은 조롱한다.
<<case 1>> "너 도대체 정체가 뭐야?" 당신은 말한다. "씨발 기괴한 생물체 같으니."
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 3>> "나는 희생양 같은 게 아니야," 당신은 말한다.
<<case 2>> "나는 당신이 무섭지 않아," 당신은 <<if $controlled>>말한다<<else>>거짓말한다<</if>>.
<<case 1>> "나는 당신이 내게 들러붙게 두지 않을거야," 당신은 말한다.
<</switch>>
<</if>>
<</if>>
<<default>>
<<actionsconfront>>
<</switch>>
<</if>>
<</widget>><<widget "actionsvaginatopenis">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif $NPCList[_j].stance isnot "topface">>
<<if $vaginaactiondefault is "vaginatopenis">>
| <label><span class="sub"><<hisPost "의">> 자지에 올라탄다</span> <<radiobutton "$vaginaaction" "vaginatopenis" checked>><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 자지에 올라탄다</span> <<radiobutton "$vaginaaction" "vaginatopenis">><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "actionsvaginatovagina">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if !playerChastity("vagina")>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif $NPCList[_j].stance isnot "topface">>
<<if $vaginaactiondefault is "vaginatovagina">>
| <label><span class="sub"><<hisPost "의">> 보지에 걸친다</span> <<radiobutton "$vaginaaction" "vaginatovagina" checked>><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 보지에 걸친다</span> <<radiobutton "$vaginaaction" "vaginatovagina">><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "actionsvaginatovaginafuck">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if !playerChastity("vagina")>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is "vaginaentrance" or $NPCList[_j].vagina is "vaginaimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif $NPCList[_j].stance isnot "topface">>
<<if $vaginaactiondefault is "vaginatovaginafuck">>
| <label><span class="sub">보지를 대고 누른다</span> <<radiobutton "$vaginaaction" "vaginatovaginafuck" checked>><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">보지를 대고 누른다</span> <<radiobutton "$vaginaaction" "vaginatovaginafuck">><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "actionsvaginatopenisnew">>
<<if $NPCList[$vaginatarget].penis is 0>>
<<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif $NPCList[$vaginatarget].stance isnot "topface" and ($enemytype isnot "man" or ($NPCList[$vaginatarget].location.genitals is 0 and $NPCList[$vaginatarget].location.head isnot "genitals"))>>
<<if $NPCList[$vaginatarget].chastity.penis.includes("chastity")>>
<<trClothes "genitals" $NPCList[$vaginatarget].chastity.penis "name" "에">><<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " " + _trResult + " 올라탄다"] to "vaginatopenis">>
<<elseif npcHasStrapon($vaginatarget)>>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " 페니스 밴드 자지에 올라탄다"] to "vaginatopenis">>
<<else>>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " 자지에 올라탄다"] to "vaginatopenis">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsvaginatovaginanew">>
<<if $NPCList[$vaginatarget].vagina is 0>>
<<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif $NPCList[$vaginatarget].stance isnot "topface" and ($enemytype isnot "man" or ($NPCList[$vaginatarget].location.genitals is 0 and $NPCList[$vaginatarget].location.head isnot "genitals"))>>
<<if $NPCList[$vaginatarget].chastity.penis.includes("chastity")>>
<<trClothes "genitals" $NPCList[$vaginatarget].chastity.vagina "name" "에">><<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " " + _trResult + " 올라탄다"] to "vaginatovagina">>
<<else>>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " 보지에 올라탄다"] to "vaginatovagina">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsvaginatovaginafucknew">>
<<if $NPCList[$vaginatarget].vagina is "vaginaentrance" or $NPCList[$vaginatarget].vagina is "vaginaimminent">>
<<if $consensual is 1 and (($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore) or $NPCList[$vaginatarget].chastity.vagina.includes("chastity")>>
<!-- Do Nothing -->
<<else>>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.hers + "에 당신의 보지를 대고 누른다"] to "vaginatovaginafuck">>
<</if>>
<</if>>
<</widget>>
<<widget "actionsvaginapenisfuck">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if !playerChastity("vagina") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is "vaginaentrance" or $NPCList[_j].penis is "vaginaimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<if $vaginaactiondefault is "vaginapenisfuck">>
| <label><span class="sub"><<hisPost "의">> 자지를 받아들인다</span> <<radiobutton "$vaginaaction" "vaginapenisfuck" checked>> <<combatpromiscuous5>><<vaginalvirginitywarning>><<NPCvirginitywarning $NPCList[_j].fullDescription "penile">></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 자지를 받아들인다</span> <<radiobutton "$vaginaaction" "vaginapenisfuck">> <<combatpromiscuous5>><<vaginalvirginitywarning>><<NPCvirginitywarning $NPCList[_j].fullDescription "penile">></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "actionsvaginapenisfucknew">>
<<if !playerChastity("vagina") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<if $NPCList[$vaginatarget].penis is "vaginaentrance" or $NPCList[$vaginatarget].penis is "vaginaimminent">>
<<if $consensual is 1 and (($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore) or $NPCList[$vaginatarget].chastity.penis.includes("chastity")>>
<!-- Do Nothing -->
<<else>>
<<set _penis to (npcHasStrapon($vaginatarget) ? "페니스 밴드 자지" : "자지")>>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " " + _penis + "를 받아들인다"] to "vaginapenisfuck">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsvaginaMouthEntrance">>
<<if $NPCList[$vaginatarget].mouth is "vaginaentrance">>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " 입을 허벅지로 누른다"] to "thighbay">>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " 얼굴에 비빈다"] to "othermouthtease">>
<</if>>
<</widget>>
<<widget "actionsvaginaVaginaImminent">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _vaginaaction["협조한다"] to "othervaginarub">>
<<else>>
<<set _vaginaaction["문지른다"] to "othervaginarub">>
<</if>>
<<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore) and currentSkillValue("vaginalskill") gte 800>>
<<set _vaginaaction["애태운다"] to "tribedge">>
<</if>>
<<set _vaginaaction["밀어낸다"] to "tribescape">>
<</widget>>
<<widget "actionsvaginaMouthImminent">>
<<if $NPCList[$vaginatarget].mouth is "vaginaimminent">>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " 입술에 비빈다"] to "othermouthrub">>
<<set _vaginaaction["밀어낸다"] to "othermouthescape">>
<</if>>
<</widget>>
<<widget "actionsvaginaMouthPenetrated">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _vaginaaction["협조한다"] to "othermouthcooperate">>
<<else>>
<<set _vaginaaction["허리를 흔든다"] to "othermouthcooperate">>
<</if>>
<</widget>>
<<widget "actionsvaginaPenisEntrance">>
<<actionsvaginapenisfucknew>>
<<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man") and !$promiscuityIgnore>>
<<else>>
<<if $thighuse is 0>>
<<set _vaginaaction["허벅지로 자지를 떼어 놓는다"] to "penisthighs">>
<</if>>
<</if>>
<<if $anususe is 0 and !playerChastity("anus")>>
<<set _vaginaaction["대신 항문을 권한다"] to "penisanus">>
<</if>>
<<if $analdoubledisable is "f" and $awareness gt 300 and $anususe is "penis" and !playerChastity("anus")>>
<<if $NPCList[$anustarget].penissize gte 2 and !($consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore) and !["legLock","legLocked"].includes($feetuse)>>
<<set _vaginaaction["대신 항문 동시 삽입을 권한다"] to "penisanusdouble">>
<</if>>
<</if>>
<<set _vaginaaction["끄트머리를 애태운다"] to "penistease">>
<<if $vaginaldoubledisable is "f" and _secondtarget is true and ($anususe is 0 or ($anususe isnot 0 and $anususe isnot "penisdouble")) and $awareness gte 300 and !["legLock","legLocked"].includes($feetuse)>>
<<if $npc.includes($NPCList[$vaginadoubletarget].fullDescription)>>
<<silently>><<trNamedNPC $NPCList[$vaginadoubletarget].fullDescription "의">><<set $_trHis to _trResult>><<trPenisdesc $NPCList[$vaginadoubletarget].penisdesc "에">><</silently>><<set _vaginaaction[$_trHis + " " + _trResult + " 올라탄다"] to "vaginatopenisdouble">>
<<else>>
<<silently>><<trNPCdesc $NPCList[$vaginadoubletarget].fullDescription "의">><<set $_trHis to _trResult>><<trPenisdesc $NPCList[$vaginadoubletarget].penisdesc "에">><</silently>><<set _vaginaaction[$_trHis + " " + _trResult + " 올라탄다"] to "vaginatopenisdouble">>
<</if>>
<</if>>
<</widget>>
<<widget "actionsvaginaVaginaEntrance">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _vaginaaction["협조한다"] to "othervaginarub">>
<<else>>
<<set _vaginaaction["문지른다"] to "othervaginarub">>
<</if>>
<</widget>>
<<widget "actionsvaginaPenisImminent">>
<<actionsvaginapenisfucknew>>
<<set _vaginaaction["문지른다"] to "rub">>
<<if ($consensual is 0 or (hasSexStat("promiscuity", 4) and $enemytype is "man") or (hasSexStat("deviancy", 4) and $enemytype isnot "man")) and currentSkillValue("vaginalskill") gte 800>>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.him + " 애태운다"] to "penisEdging">>
<</if>>
<<set _vaginaaction["밀어낸다"] to "escape">>
<</widget>>
<<widget "actionsvaginaPenisPenetrated">>
<<set _vaginaaction["하는대로 둔다"] to "take">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _vaginaaction["협조한다"] to "cooperate">>
<<else>>
<<set _vaginaaction["같이 허리를 흔든다"] to "cooperate">>
<</if>>
<<if ($consensual is 0 or (hasSexStat("promiscuity", 4) and $enemytype is "man") or (hasSexStat("deviancy", 4) and $enemytype isnot "man")) and currentSkillValue("vaginalskill") gte 800>>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.him + " 애태운다"] to "penisEdging">>
<</if>>
<<if !playerIsPregnant() and playerPregnancyPossibleWith($NPCList[$vaginatarget]) and $enemyarousal gte $enemyarousalmax and $demon gte 6 and $demonbuild gte 90>>
<<set _vaginaaction["강제로 임신시킨다"] to "forceImpregnation">>
<</if>>
<<if $vaginaldoubledisable is "f" and _secondtarget is true and ($anususe is 0 or ($anususe isnot 0 and $anususe isnot "penisdouble")) and $awareness gte 300 and !["legLock","legLocked"].includes($feetuse)>>
<<if $npc.includes($NPCList[$vaginadoubletarget].fullDescription)>>
<<silently>><<trNamedNPC $NPCList[$vaginadoubletarget].fullDescription "의">><<set $_trHis to _trResult>><<trPenisdesc $NPCList[$vaginadoubletarget].penisdesc "에">><</silently>><<set _vaginaaction[$_trHis + " " + _trResult + " 올라탄다"] to "vaginatopenisdouble">>
<<else>>
<<silently>><<trNPCdesc $NPCList[$vaginadoubletarget].fullDescription "의">><<set $_trHis to _trResult>><<trPenisdesc $NPCList[$vaginadoubletarget].penisdesc "에">><</silently>><<set _vaginaaction[$_trHis + " " + _trResult + " 올라탄다"] to "vaginatopenisdouble">>
<</if>>
<</if>>
<</widget>>
<<widget "actionsvaginaVagina">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _vaginaaction["협조한다"] to "tribcooperate">>
<<else>>
<<set _vaginaaction["같이 비빈다"] to "tribcooperate">>
<</if>>
<<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore) and currentSkillValue("vaginalskill") gte 800>>
<<set _vaginaaction["애태운다"] to "tribedge">>
<</if>>
<<set _vaginaaction["하는대로 둔다"] to "tribtake">>
<<set _vaginaaction["밀어낸다"] to "tribescape">>
<</widget>>
<<widget "actionsTribRest">>
<<set _vaginaaction["쉰다"] to "tribrest">>
<</widget>>
<<widget "actionsvaginaPenisDoubleEntrance">>
<<actionsvaginapenisdoublefuck>>
<<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man") and !$promiscuityIgnore>>
<<else>>/*
<<if $thighuse is 0>>
<<set _vaginaaction["허벅지로 자지를 떼어 놓는다"] to "penisthighs">>
<</if>>*/
<</if>>
<<if $anususe is 0 and !playerChastity("anus")>>
<<set _vaginaaction["대신 항문을 권한다"] to "penisanusdvp">>
<</if>>
<<set _vaginaaction["끄트머리를 애태운다"] to "penistease">>
<</widget>>
<<widget "actionsvaginaPenisDoubleImminent">>
<<actionsvaginapenisdoublefuck>>
<<set _vaginaaction["문지른다"] to "rub">>
<<if ($consensual is 0 or (hasSexStat("promiscuity", 4) and $enemytype is "man") or (hasSexStat("deviancy", 4) and $enemytype isnot "man")) and currentSkillValue("vaginalskill") gte 800>>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.him + " 애태운다"] to "penisDoubleEdging">>
<</if>>
<<if $anususe is 0 and !playerChastity("anus")>>
<<set _vaginaaction["대신 항문을 권한다"] to "penisanusdvp">>
<</if>>
<<set _vaginaaction["밀어낸다"] to "doubleescape">>
<</widget>>
<<widget "actionsvaginaPenisDoublePenetrated">>
<<set _vaginaaction["하는대로 둔다"] to "take">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _vaginaaction["협조한다"] to "doublecooperate">>
<<else>>
<<set _vaginaaction["같이 허리를 흔든다"] to "doublecooperate">>
<</if>>
<<if ($consensual is 0 or (hasSexStat("promiscuity", 4) and $enemytype is "man") or (hasSexStat("deviancy", 4) and $enemytype isnot "man")) and currentSkillValue("vaginalskill") gte 800>>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.him + " 애태운다"] to "penisDoubleEdging">>
<</if>>
<</widget>>
<<widget "actionsvaginapenisdoublefuck">>
<<if !playerChastity("vagina") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $awareness gte 300>>
<<if $consensual is 1 and (($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man" and $awareness lt 300) and !$promiscuityIgnore) or $NPCList[$vaginatarget].chastity.penis.includes("chastity")>>
<!-- Do Nothing -->
<<else>>
<<if $NPCList[$vaginatarget].penis is "vaginadouble" or $NPCList[$vaginatarget].chastity.penis.includes("chastity")>>
<<silently>><<penis_ rul $NPCList[$vaginadoubletarget].penisdesc>><</silently>><<set _vaginaaction[$NPCList[$vaginadoubletarget].pronouns.his + " " + _trResult + " 받아들인다"] to "vaginapenisdoublefuck">>
<<elseif $NPCList[$vaginadoubletarget].penis is "vaginadouble" or $NPCList[$vaginadoubletarget].chastity.penis.includes("chastity")>>
<<silently>><<penis_ rul $NPCList[$vaginatarget].penisdesc>><</silently>><<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " " + _trResult + " 받아들인다"] to "vaginapenisdoublefuck">>
<<elseif !($NPCList[$vaginatarget].chastity.penis.includes("chastity") and $NPCList[$vaginadoubletarget].chastity.penis.includes("chastity"))>>
<<set _vaginaaction["그들의 자지를 둘 다 받아들인다"] to "vaginapenisdoublefuck">>
<</if>>
<</if>>
<</if>>
<</widget>><<widget "effectsvaginatopenis">>
<<if $vaginaaction is "vaginatopenis">>
<<personselect $vaginatarget>>
<<set $vaginaaction to 0>><<submission 10>><<vaginalskilluse>><<combatpromiscuity5>>
<<if $vaginause is 0>>
<<if combatSkillCheck("vaginal", $vaginatarget)>>
<<if $NPCList[$vaginatarget].penis is 0>>
<<submission 2>><<set $vaginause to "penis">><<set $NPCList[$vaginatarget].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $vaginaactiondefault to "penistease">>
<<if $leftarm is "vagina">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm is "vagina">>
<<set $rightarm to 0>>
<</if>>
<<if $NPCList[$vaginatarget].condom and $NPCList[$vaginatarget].condom.willUse is true and $NPCList[$vaginatarget].condom.worn is false and !$NPCList[$vaginatarget].penisdesc.includes("strap-on")>>
<<if $NPCList[$vaginatarget].chastity.penis.includes("chastity")>>
<<He_ nun>> 콘돔을 착용하려 하지만, <<his_ yi>> <<trClothes "genitals" $NPCList[$vaginatarget].chastity.penis "name" "을">> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[$vaginatarget].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul $vaginatarget>> <<his_ yi>> 자지에 씌운다.</span>
<<equipNPCCondom $vaginatarget>>
<</if>>
<</if>>
<span class="lblue">당신은 <<combatpersonPost "의">> 위에 올라타 <<if $NPCList[$vaginatarget].chastity.penis.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$vaginatarget].chastity.penis "name" "을">>_trResult 통해<</if>> <<pussyPost "으로">> <<hisPost "의">> <<trPenisdesc $NPCList[$vaginatarget].penisdesc>>_trResult에 키스한다.</span>
<<if $NPCList[$vaginatarget].type is "plant" and $NPCList[$vaginatarget].penissize gte 4 and canImpregnateParasite("vagina")>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<if $enemytype is "beast">><<set $NPCList[$vaginatarget].stance to "top">><</if>>
<<set $NPCList[$vaginatarget].location.genitals to "genitals">>
<<else>>
<span class="blue">당신은 <<combatpersonPost "의">> <<trPenisdesc $NPCList[$vaginatarget].penisdesc>>_trResult 위에 올라타려 하지만, 그 자지는 이미 사용중이다.</span><<set $vaginaactiondefault to "vaginatopenis">>
<</if>>
<<else>>
<span class="blue">당신은 <<combatpersonPost "의">> 위에 올라타려 하지만 <<ohePost "이">> 당신을 밀어낸다.</span><<set $vaginaactiondefault to "vaginatopenis">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "effectsvaginatovagina">>
<<if $vaginaaction is "vaginatovagina">>
<<personselect $vaginatarget>>
<<set $vaginaaction to 0>><<submission 5>><<vaginalskilluse>><<combatpromiscuity5>>
<<if combatSkillCheck("vaginal", $vaginatarget)>>
<<if $NPCList[$vaginatarget].vagina is 0>>
<<set $vaginause to "othervagina">><<set $vaginastate to "othervaginaentrance">><<set $NPCList[$vaginatarget].vagina to "vaginaentrance">><<submission 5>><<set $vaginaactiondefault to "othervaginarub">>
<<if $leftarm is "vagina">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm is "vagina">>
<<set $rightarm to 0>>
<</if>>
<span class="lblue">당신은 자신의 보지로 <<if $NPCList[$vaginatarget].chastity.vagina.includes("chastity")>><<his_ yi>> <<trClothes "genitals" $NPCList[$vaginatarget].chastity.vagina "name" "을">>_trResult 통해 <</if>><<combatpersonPost "의">> 보지에 키스한다.</span>
<<if $enemytype is "beast">><<set $NPCList[$vaginatarget].stance to "top">><</if>>
<<set $NPCList[$vaginatarget].location.genitals to "genitals">>
<<else>>
<span class="blue">당신은 당신의 <<pussy_ rul>> <<combatpersons_ yi>> 근처로 움직이려 하지만, 보지 입구는 이미 사용중이다.</span><<set $vaginaactiondefault to "vaginatovagina">>
<</if>>
<<else>>
<span class="blue">당신은 <<pussyPost "으로">> <<combatpersonPost "의">> 보지를 누르려 하지만, <<ohePost "이">> 당신을 밀어낸다.</span><<set $vaginaactiondefault to "vaginatovagina">>
<</if>>
<</if>>
<</widget>>
<<widget "effectsvaginatovaginafuck">>
<<if $vaginaaction is "vaginatovaginafuck" and $NPCList[$vaginatarget].vagina.toString().includes("vagina")>>
<<set $vaginaaction to 0>><<submission 5>><<vaginalskilluse>><<combatpromiscuity5>>
<<if combatSkillCheck("vaginal", $vaginatarget)>>
<<submission 5>><<set $vaginause to "othervagina">><<set $vaginastate to "othervagina">><<set $NPCList[$vaginatarget].vagina to "vagina">><<set $vaginaactiondefault to "tribcooperate">>
<span class="blue">당신은 <<personselect $vaginatarget>><<combatpersonPost "의">> 보지에 자신의 보지를 대고 누른다.</span>
<<else>>
<span class="blue">당신은 <<pussyPost "으로">> <<personselect $vaginatarget>><<combatpersonPost "의">> 보지를 누르려 하지만, <<ohePost "이">> 당신을 밀어낸다.</span><<set $vaginaactiondefault to "vaginatovaginafuck">>
<</if>>
<</if>>
<</widget>>
<<widget "effectsvaginapenisfuck">>
<<if $vaginaaction is "vaginapenisfuck" and $NPCList[$vaginatarget].penis.toString().includes("vagina")>>
<<set $vaginaaction to 0>><<submission 20>><<vaginalskilluse>><<combatpromiscuity5>>
<<if $vaginaWetness + (currentSkillValue("vaginalskill") / 10) gte ($NPCList[$vaginatarget].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<if $player.virginity.vaginal isnot true>>
<<set $NPCList[$vaginatarget].penis to "vagina">>
<<vagina_lube_text>> <span class="pink">당신은 <<vaginaltext>> <<pussyPost "을">> <<personselect $vaginatarget>><<combatpersonPost "의">> <<trPenisdesc $NPCList[$vaginatarget].penisdesc>>_trResult에 대고 눌러, 깊숙한 곳까지 받아들인다.</span>
<<switch $NPCList[$vaginatarget].penissize>>
<<case 5>>
<span class="lewd">순전히 그 크기만으로, 당신은 숨을 쉴 수가 없다.</span>
<<case 4>>
<span class="lewd">당신의 <<pussyPost "이">> <<hisPost "의">> 자지를 받아들이기 위해서 늘어날 때, 당신의 몸이 전율한다.</span>
<<case 1>>
<span class="lewd">그건 너무 작아서 별다른 느낌이 없다.</span>
<<default>>
<span class="lewd"></span>
<</switch>>
<<sex 30 "genitals" $vaginatarget>><<vaginalstat>><<raped>><<vaginaraped>><<takeVirginity $NPCList[$vaginatarget].fullDescription "vaginal">><<takeNPCVirginity $vaginatarget "penile">><<set $vaginastate to "penetrated">><<set $vaginaactiondefault to "cooperate">>
<<elseif $player.virginity.vaginal is true>>
<<set $NPCList[$vaginatarget].penis to "vagina">><<set $vaginaactiondefault to "cooperate">>
<<vagina_lube_text>> <span class="pink">당신은 <<vaginaltext>> 처녀 보지를 <<personselect $vaginatarget>><<combatpersonPost "의">> <<trPenisdesc $NPCList[$vaginatarget].penisdesc>>_trResult에 대고 눌러, 깊숙한 곳까지 받아들인다.</span>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<violence 10>>
<<else>>
<<switch $NPCList[$vaginatarget].penissize>>
<<case 5>>
그 크기가 당신에게 생각을 할 여지도 주지 않는다. <span class="red">당신의 처녀막이 흔적도 없이 찢어지고, <<virginitylosttext $NPCList[_n].fullDescription>></span>
<<violence 50>>
<<case 4>>
<span class="red">당신의 처녀막이 찢어지고, <<virginitylosttext $NPCList[_n].fullDescription>></span>
<<violence 40>>
<<case 1>>
<span class="red">그 크기에도 불구하고 당신은 처녀막이 찢어지는 것을 느끼고, <<virginitylosttext $NPCList[_n].fullDescription>></span> <span class="green"> 엄밀하게 당신은 더 이상 처녀가 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<violence 20>>
<<default>>
<span class="red">당신은 처녀막이 찢어지는 것을 느끼고, <<virginitylosttext $NPCList[_n].fullDescription>></span>
<<violence 30>>
<</switch>>
<</if>>
<<sex 100 "genitals" $vaginatarget>><<bruise vagina>><<vaginalstat>><<raped>><<vaginaraped>><<takeVirginity $NPCList[$vaginatarget].fullDescription "vaginal">><<takeNPCVirginity $vaginatarget "penile">><<set $vaginastate to "penetrated">><<set $speechvaginavirgin to 1>>
<</if>>
<<else>>
당신은 <<vaginaltext>> <<pussyPost "을">> <<personselect $vaginatarget>><<combatpersonPost "의">> <<trPenisdesc $NPCList[$vaginatarget].penisdesc>>_trResult에 대고 누르지만, <span class="blue">안에 받아들이는데에는 실패한다.</span> <<hisPost "의">> 자지는 각도를 틀어 당신의 <<if $player.penisExist>><<penisPost "을">><<else>>클리토리스를<</if>> 문지른다.
<<sex 20 "genitals" $vaginatarget>><<set $vaginaactiondefault to "vaginapenisfuck">>
<</if>>
<</if>>
<</widget>>
<<widget "effectsvaginatopenisdouble">>
<<if $vaginaaction is "vaginatopenisdouble" and $NPCList[$vaginadoubletarget].penis is 0>>
<<set $vaginaaction to 0>><<submission 10>><<vaginalskilluse>><<set $vaginaactiondefault to "vaginatopenisdouble">><<combatpromiscuity5>>
<<if combatSkillCheck("vaginal", $vaginadoubletarget)>>
<<submission 2>><<set $vaginause to "penisdouble">><<set $NPCList[$vaginadoubletarget].penis to "vaginaentrancedouble">><<set $vaginastate to "doubleentrance">>
<<if $NPCList[$vaginatarget].penis is "vaginaimminent">>
<<set $NPCList[$vaginatarget].penis to "vaginaimminentdouble">>
<<set $vaginastate to "doubleimminent">>
<<elseif $NPCList[$vaginatarget].penis is "vaginaentrance">>
<<set $NPCList[$vaginatarget].penis to "vaginaentrancedouble">>
<<else>>
<<set $NPCList[$vaginatarget].penis to "vaginadouble">>
<<set $vaginastate to "doublepenetrated">>
<</if>>
<<if $leftarm is "vagina">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm is "vagina">>
<<set $rightarm to 0>>
<</if>>
<<if $NPCList[$vaginadoubletarget].condom and $NPCList[$vaginadoubletarget].condom.willUse is true and $NPCList[$vaginadoubletarget].condom.worn is false and !$NPCList[$vaginadoubletarget].penisdesc.includes("strap-on")>>
<<if $NPCList[$vaginadoubletarget].chastity.penis.includes("chastity")>>
<<He_ nun>> 콘돔을 착용하려 하지만, <<his_ yi>> <<trClothes "genitals" $NPCList[$vaginadoubletarget].chastity.penis "name" "을">> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[$vaginadoubletarget].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul $vaginadoubletarget>> <<his_ yi>> 자지에 씌운다.</span>
<<equipNPCCondom $vaginadoubletarget>>
<</if>>
<</if>>
<span class="lblue">당신은 <<personselect $vaginadoubletarget>><<combatpersonPost "의">> 위에 올라타<<if $NPCList[$vaginadoubletarget].chastity.penis.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$vaginadoubletarget].chastity.penis "name" "을">>_trResult 통해<</if>> <<pussyPost "으로">> <<hisPost "의">> <<trPenisdesc $NPCList[$vaginadoubletarget].penisdesc>>_trResult에 키스하며, <<personselect $vaginatarget>><<combatpersons_ yi>> <<npcPenisSimplePost $vaginatarget>>에 동참시킨다.</span>
<<if $enemytype is "beast">><<set $NPCList[$vaginadoubletarget].stance to "top">><</if>>
<<set $NPCList[$vaginadoubletarget].location.genitals to "genitals">>
<<else>>
<span class="blue">당신은 <<personselect $vaginadoubletarget>><<combatpersonPost "의">> 위에 올라타려 하지만 <<ohePost "이">> 당신을 밀어낸다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "effectsvaginapenisdoublefuck">>
<<if $vaginaaction is "vaginapenisdoublefuck">>
<<set $vaginaaction to 0>><<submission 20>><<vaginalskilluse>><<set $vaginaactiondefault to "vaginapenisdoublefuck">><<combatpromiscuity5>>
<<set _npcA to $vaginatarget>>
<<set _npcB to $vaginadoubletarget>>
<<set _doublepenissize to $NPCList[$vaginatarget].penissize>>
<<set _npcdicksizeA to $NPCList[_npcA].penissize>>
<<set _npcdicksizeB to $NPCList[_npcB].penissize>>
<<if _npcdicksizeA gte _npcdicksizeB>>
<<set _doublepenissize to (_npcdicksizeA+1)>>
<<else>>
<<set _doublepenissize to (_npcdicksizeB+1)>>
<</if>>
<<if _doublepenissize gt 5>> /* Ensure combined they're not larger than the largest possible phallus */
<<set _doublepenissize to 5>>
<</if>>
<<if $vaginaWetness + (currentSkillValue("vaginalskill") / 10) gte (_doublepenissize * 15) + random(1, 40) or random(0, 2) isnot 3>>
<<if $player.virginity.vaginal isnot true>>
<<set $NPCList[_npcA].penis to "vaginadouble">>
<<set $NPCList[_npcB].penis to "vaginadouble">>
<<vagina_lube_text>> <span class="pink">당신은 <<vaginaltext>> <<pussyPost "을">> <<NPCdesc_ yi $NPCList[_npcA].fullDescription>> <<penisdesc_ wa $NPCList[_npcA].penisdesc>> <<NPCdesc_ yi $NPCList[_npcB].fullDescription>> <<trPenisdesc $NPCList[_npcB].penisdesc>>_trResult에 대고 눌러, 깊숙한 곳까지 받아들인다.</span>
<<switch _doublepenissize>>
<<case 5>>
<span class="lewd">순전히 두 자지의 크기만으로, 당신은 숨을 쉴 수가 없다.</span>
<<case 4>>
<span class="lewd">당신의 <<pussyPost "이">> 그들의 자지를 받아들이기 위해서 늘어날 때, 당신의 몸이 전율한다.</span>
<<default>>
<span class="lewd"></span>
<</switch>>
<span class="pink">당신의 몸이 두 자지를 받아들이느라 벌벌 떨리며 당신의 <<nipples_ ga>> 딱딱해진다.</span>
<<set _mydesc to ($NPCList[_npcA].fullDescription + " and " + $NPCList[_npcB].fullDescription)>>
<<sex 15 "genitals" $vaginatarget>><<sex 15 "genitals" $vaginadoubletarget>><<vaginalstat>><<vaginaldoublestat>><<raped>><<vaginaraped>><<set $vaginastate to "doublepenetrated">>
<<takeVirginity _mydesc "vaginal">><<takeNPCVirginity _npcA "penile">><<takeNPCVirginity _npcB "penile">>
<<elseif $player.virginity.vaginal is true>>
<<set $NPCList[_npcA].penis to "vaginadouble">>
<<set $NPCList[_npcB].penis to "vaginadouble">>
<<vagina_lube_text>> <span class="pink">당신은 <<vaginaltext>> 당신의 처녀 <<pussyPost "을">> <<NPCdesc_ yi $NPCList[_npcA].fullDescription>> <<penisdesc_ wa $NPCList[_npcA].penisdesc>> <<NPCdesc_ yi $NPCList[_npcB].fullDescription>> <<trPenisdesc $NPCList[_npcB].penisdesc>>_trResult에 대고 눌러, 깊숙한 곳까지 받아들인다.</span>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<violence 10>>
<<else>>
<<switch _doublepenissize>>
<<case 5>>
그들의 자지 크기가 생각을 할 여지도 주지 않는다. <span class="red">당신의 처녀막이 흔적도 없이 찢어지고, <<virginitylosttext $NPCList[_n].fullDescription>></span>
<<violence 50>>
<<case 4>>
<span class="red">당신의 처녀막이 두 자지로 찢어지고, <<virginitylosttext $NPCList[_n].fullDescription>></span>
<<violence 40>>
<<default>>
<span class="red">당신은 처녀막이 두 자지로 찢어지는 것을 느끼고, <<virginitylosttext $NPCList[_n].fullDescription>></span>
<<violence 30>>
<</switch>>
<</if>>
<span class="pink">당신의 몸이 두 자지를 받아들이느라 벌벌 떨리며 당신의 <<nipples_ ga>> 딱딱해진다.</span>
<<set _mydesc to ($NPCList[_npcA].fullDescription + " and " + $NPCList[_npcB].fullDescription)>>
<<sex 50 "genitals" $vaginatarget>><<sex 50 "genitals" $vaginadoubletarget>><<bruise vagina>><<vaginalstat>><<vaginaldoublestat>><<raped>><<vaginaraped>><<takeVirginity _mydesc "vaginal">><<takeNPCVirginity _npcA "penile">><<takeNPCVirginity _npcB "penile">><<set $vaginastate to "doublepenetrated">><<set $speechvaginavirgin to 1>>
<</if>>
<<else>>
당신은 <<vaginaltext>> <<pussyPost "을">> <<personselect $vaginatarget>><<combatpersonPost "의">> <<trPenisdesc $NPCList[$vaginatarget].penisdesc>>_trResult에 대고 누르지만, <span class="blue">안에 받아들이는데에는 실패한다.</span> <<hisPost "의">> 자지는 각도를 틀어 당신의 <<if $player.penisExist>><<penisPost "을">><<else>>클리토리스를<</if>> 문지른다.
<<sex 10 "genitals" $vaginatarget>><<sex 10 "genitals" $vaginadoubletarget>><<set $vaginaactiondefault to "vaginapenisdoublefuck">>
<</if>>
<</if>>
<</widget>><<widget "actionsman">>
<div @class="($debugLines ? 'debugLines-actionsman' : '')">
<<exposure>>
<<set $face to 0>>
<<if $enemyno gte 2>>
<<set $pronoun to "n">>
<<else>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<</if>>
<<if $options.images is 1 and $options.combatImages is 1>>
<<if $position isnot "stalk">>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<</if>>
<<fetishPregnancyImg>>
<<if $traumafocus gte 1 and $traumafocusintro isnot 1>>
<<set $traumafocusintro to 1>>
<i>당신이 집중을 하면서, 무력한 인격 분열의 상태에서 점점 빠져나오기 쉬워졌다.</i>
<br><br>
<</if>>
<<if $traumafocus gt random(1, 1000) and $dissociation gte 2 and $combat is 1>>
<<set $traumafocus to 0>><<set $trauma -= 1000>><<set $dissociation to 1>>
<span class="green">당신은 정신이 돌아왔다.</span>
<<ltrauma>>
<br>
<span class="red">현실의 무게가 당신을 짓눌러 왔다.</span>
<br><br>
<</if>>
<<oxygen 50>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and ($panicviolence is 0 or $position is "stalk")>>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>>
<<if $options.images is 1 and $options.combatImages is 1 and $consensual is 1 and $position_lock isnot 1>>
<<if $position is "doggy">>
| <label>몸을 돌린다 <<radiobutton "$bodyaction" "missionary">></label>
<<elseif $position is "missionary" and !["facesit", "anal"].includes($mouthuse)>>
| <label>몸을 돌린다 <<radiobutton "$bodyaction" "doggy">></label>
<</if>>
<<if $position isnot "stalk">>
| <label>가만히 있는다 <<radiobutton "$bodyaction" "rest" checked>></label>
<br>
<</if>>
<</if>>
<</if>>
<<if $options.combatControls isnot "disabled">>
<<generateActionsMan>>
<</if>>
<br>
<</if>>
<br><br>
<<set $face to 0>>
</div>
/*Due to how combat is setup, this is the best location for it*/
<<setupMidOrgasm>>
<<set _combatend to
($alarm is 1 and $rescue gte 1) or
($enemyhealth lte 0) or
($enemyarousal gte $enemyarousalmax) or
($finish is 1)
>>
<!-- Lose consciousness if it has been 20+ seconds since PC ran out of air -->
<<if $suffocating gte 2 and $suffocated isnot 1 and !_combatend>>
<<set $previousPassage = $passage>>
<<set $suffocationPhase to 1>>
<<set $suffocated to 1>>
<<set $nextPassage to "Man combat suffocated">>
<</if>>
<<if $debug is 1>>
__Debug__
<br>
적 체력: $enemyhealth -- 적 최대 체력: $enemyhealthmax
<br>
적의 수: $enemyno -- 적의 총 수: $enemynomax
<br><br>
<<for _i to 0; _i lt $enemynomax; _i++>>
#<<print _i>>: <<trNPCdesc $NPCList[_i].fullDescription>>_trResult
<br>
머리 위치: $NPCList[_i].location.head -- 생식기 위치: $NPCList[_i].location.genitals
<br>
활성 상태: $NPCList[_i].active -- 자세: $NPCList[_i].stance -- 체력: $NPCList[_i].health
<br>
자지: $NPCList[_i].penis -- 보지: $NPCList[_i].vagina -- 입: $NPCList[_i].mouth -- 항문: $NPCList[_i].anus
/* Note: Anus is literally not a real var for npcs yet. Don't think anything is wrong when you see it isn't printing a logical value. A rework is required first. */
<br>
왼손: $NPCList[_i].lefthand -- 오른손: $NPCList[_i].righthand
<br><br>
<</for>>
<</if>>
<</widget>>/*Please read dev comments before making changes*/
/*Be careful with changing names around, they are intentional as can get re-used when the user uses the controls, leading to errors if incorrect*/
/*Sends the required variables to the chosen display type*/
<<widget "generateCombatAction">>
<<switch $options.combatControls>>
<<case "radio" "columnRadio">>
<<generateCombatActionRadio _args[0] _args[1] _args[3]>>
<<case "lists" "limitedLists">>
<<generateCombatActionList _args[0] _args[1] _args[2]>>
<</switch>>
<</widget>>
/*Generated each set of actions in the form of a set of radio buttons*/
<<widget "generateCombatActionRadio">>
<br>
<<for _labelC, _valueC range _args[0]>>
<label>
<<print '<<radiobutton "$'+_args[1]+'" "'+_valueC+'" ' + (_valueC is _args[2] ? "checked" : "") + '>>'>>
<span @id="(_valueC isnot 'ask' ?'':'askLabel')" @class="(_valueC isnot 'ask' ? combatListColor('', _valueC, '') : $askActionColour)"><<print _labelC>></span>
<<print '<<'+_args[1]+'Difficulty "'+_valueC+'">>'>><<if $options.combatControls is "radio">> |<</if>>
</label>
<</for>>
<br><br>
<</widget>>
/*Generated each set of actions in the form of a list*/
<<widget "generateCombatActionList">>
<<if _args[0]>>
<<set _options to _args[0]>>
<<set _name to _args[1]>>
<<capture _var _options _name>>
<span @id="_name + 'Select'" @class="_args[2] + 'List flavorText'">
<<listbox `"$"+_name` autoselect>>
<<optionsfrom _options>>
<</listbox>>
</span>
/*Changes the colour of the list border when the option is changed*/
<<combatButtonAdjustments _name "">>
<</capture>>
<</if>>
<</widget>>
/*Generates the required divs and calls each type of action*/
<<widget "generateActionsMan">>
<br>
<<if $defaultsType is undefined>>
<<getCombatDefaultsType>>
<</if>>
<<if $position isnot "stalk">>
<div id="replaceAction">
<<replaceActionLink>>
</div>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<</if>>
<<if !$stalk_end>>
<div id="listContainer">
<div id="leftaction" @class="$options.combatControls + 'Control'">
<<leftActionInit>>
</div>
<div id="rightaction" @class="$options.combatControls + 'Control'">
<<rightActionInit>>
</div>
<div id="feetaction" @class="$options.combatControls + 'Control'">
<<feetActionInit>>
</div>
<div id="mouthaction" @class="$options.combatControls + 'Control'">
<<mouthActionInit>>
</div>
<<if $player.penisExist or $worn.genitals.type.includes("strap-on") or playerHasStrapon()>>
<div id="penisaction" @class="$options.combatControls + 'Control'">
<<penisActionInit>>
</div>
<</if>>
<<if $player.vaginaExist>>
<div id="vaginaaction" @class="$options.combatControls + 'Control'">
<<vaginaActionInit>>
</div>
<</if>>
<div id="anusaction" @class="$options.combatControls + 'Control'">
<<anusActionInit>>
</div>
<<if $chestuse isnot 0>>
<div id="chestaction" @class="$options.combatControls + 'Control'">
<<chestActionInit>>
</div>
<</if>>
<<if $thighuse isnot 0>>
<div id="thighaction" @class="$options.combatControls + 'Control'">
<<thighActionInit>>
</div>
<</if>>
</div>
<</if>>
<</widget>>
/*Generates the required values for defaults to be setup based on the situation*/
<<widget "getCombatDefaultsType">>
<<if $consensual == 1>>
<<set $defaultsCombatType = "consensual">>
<<else>>
<<set $defaultsCombatType = "rape">>
<</if>>
<<switch $enemytype>>
<<case "man">>
<<if $NPCNameList.includes($NPCList[0].fullDescription)>>
<<if $actionDefaults[$NPCList[0].fullDescription] isnot undefined>>
<<set $defaultsType to $NPCList[0].fullDescription>>
<<else>>
<<set $defaultsType to "Acquaintances">>
<</if>>
<<else>>
<<set $defaultsType to "Strangers">>
<</if>>
<<case "beast">><<set $defaultsType to "Animals">>
<<case "tentacles" "vore">>
<<set $defaultsType to "Tentacles">>
<<set $regrab = DefaultActions.get($defaultsCombatType, 'Tentacles', 'regrab', $actionDefaults, 0)[0]>>
<<default>><<set $defaultsType to "Everyone">>
<</switch>>
<</widget>>
<<widget "getCombatDefaultsTypeClear">>
<<unset $defaultsType>>
<<unset $defaultsCombatType>>
<<unset $replaceAction>>
<<unset $regrab>>
<</widget>>
<<widget "replaceActionLink">>
<<if $replaceAction isnot "Alternative">>
<a onclick="wikifier('replaceAction','Alternative')">대체 행동으로 전환</a>
|
<</if>>
<<if $replaceAction isnot "Submissive">>
<a onclick="wikifier('replaceAction','Submissive')">순종적인 행동으로 전환</a>
|
<</if>>
<<if $replaceAction isnot "Defiant">>
<a onclick="wikifier('replaceAction','Defiant')">반항적인 행동으로 전환</a>
|
<</if>>
<<if $replaceAction isnot undefined>>
<a onclick="wikifier('replaceAction','Normal')">일반적인 행동으로 전환</a>
|
<</if>>
<br>
<</widget>>
<<widget "replaceAction">>
<<set $_rape to ($actionDefaults || {}).rape || {}>>
<<set $_consent to ($actionDefaults || {}).rape || {}>>
<<switch _args[0]>>
<<case "Alternative">>
<<if $_rape.Alternative === undefined
|| $_consent.Alternative === undefined>>
<<setupDefaults>>
<</if>>
<<set $defaultsType to "Alternative">>
<<set $replaceAction to "Alternative">>
<<case "Submissive">>
<<if $_rape.Submissive === undefined
|| $_consent.Submissive === undefined>>
<<setupDefaults>>
<</if>>
<<set $defaultsType to "Submissive">>
<<set $replaceAction to "Submissive">>
<<case "Defiant">>
<<if $_rape.Defiant === undefined
|| $_consent.Defiant === undefined>>
<<setupDefaults>>
<</if>>
<<set $defaultsType to "Defiant">>
<<set $replaceAction to "Defiant">>
<<case "Normal">>
<<getCombatDefaultsType>>
<<unset $replaceAction>>
<</switch>>
<<safereplace #replaceAction>><<replaceActionLink _replace>><</safereplace>>
<<safereplace #leftaction>><<leftActionInit true>><</safereplace>>
<<safereplace #rightaction>><<rightActionInit true>><</safereplace>>
<<safereplace #feetaction>><<feetActionInit true>><</safereplace>>
<<safereplace #mouthaction>><<mouthActionInit true>><</safereplace>>
<<if $player.penisExist or $worn.genitals.type.includes("strap-on") or playerHasStrapon()>>
<<safereplace #penisaction>><<penisActionInit true>><</safereplace>>
<</if>>
<<if $player.vaginaExist>>
<<safereplace #vaginaaction>><<vaginaActionInit true>><</safereplace>>
<</if>>
<<safereplace #anusaction>><<anusActionInit true>><</safereplace>>
<<if $chestuse isnot 0>>
<<safereplace #chestaction>><<chestActionInit true>><</safereplace>>
<</if>>
<<if $thighuse isnot 0>>
<<safereplace #thighaction>><<thighActionInit true>><</safereplace>>
<</if>>
<</widget>>
/*This takes two arguments and one optional argument*/
/*_arg[0] is the name of the body part*/
/*_arg[1] is the list of targets*/
/*_arg[2] is optional and used if a special receiver is needed*/
<<widget "targetListBox">>
<<set _onChangeString to "actionsreplace('" + _args[0] + "')">>
<<set _listBoxReceiver to _args[2] === undefined ? "$" + _args[0] + "target" : _args[2]>>
<label>
대상: <span @onchange=_onChangeString>
<<listbox _listBoxReceiver autoselect>>
<<optionsfrom _args[1]>>
<</listbox>>
</span>
</label>
<</widget>>
/*Each set of actions are based on the same set of rules*/
/*Setup by getting the situation that the player is in. i.e Their left hand is hold onto a penis*/
/*This is then followed up in getting the options that are available to the player, this would be from <<leftActions>>*/
/*in the case for the left hand. An object will be provide that contain moves in the form of {"actionName":"actionValue"}*/
/*actionName will be shown to the player, actionValue will be used to do the action*/
/*After the list of actions is setup, as long as there is more than one provide it will continue on to setting up the defaults*/
/*This will use the object setup in "base-system\attitudes.twee"*/
/*To provide extra information to the player, widgets such as `<<leftactionDifficulty>> can be used to display extra*/
/*information to the player such as "<<handdifficulty>>"" or "<<skulduggerydifficulty>><<combatcrime>>"*/
/*This will use the previous "actionValue"*/
/*Move colors will be provided through "combatListColor" found in "03-JavaScript\ingame.js"*/
/*These again use the "actionValue"*/
<<widget "leftActionInit">>
<<switch $leftarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "orgasm">>
<span class="lewd">당신의 왼팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0 and !$possessed>>
<<set _leftOptions to "pain">>
<span class="red">당신의 왼팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2 and !$possessed>>
<<set _leftOptions to "unreal">>
<span class="pink">당신의 왼팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<elseif $possessed>>
<<set _leftOptions to "possessed">>
당신의 왼팔은 자유로우나, <span class="pink">당신이 통제할 수가 없다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1 and $stealstateleft is undefined>>
<<targetListBox "left" _targetlistarms>>
<</if>>
<<set _leftOptions to "free">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼팔은 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1 and $stealstateleft is undefined>>
<br>
<<targetListBox "left" _targetlistarms>>
<</if>>
<<if _targetnumber is 1>>
<<set $lefttarget to _firsttarget>>
<</if>>
<</if>>
<<case "penis">>
<<set _leftOptions to "penis">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "leftarm">><<set $lefttarget to $index>>당신의 왼손은<<personselect $index>><<if $NPCList[$index].chastity.penis.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$index].chastity.penis "name" "을">>_trResult 통해<</if>> <<combatpersons_ yi>> <<penisdesc_ rul $NPCList[$index].penisdesc>> <<if $NPCList[$index] and $NPCList[$index].chastity.penis.includes("chastity")>>희롱하고<<else>>잡고<</if>> 있다.</span>
<<case "grappled">>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "bothBound">>
<span class="lewd">당신의 왼팔은 녀석의 손아귀에서 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "bothBound">>
<span class="red">당신의 왼팔은 녀석의 손아귀에 아프게 잡혀있다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "bothBound">>
<span class="pink">당신의 왼팔은 녀석의 손아귀에서 축 처져 있다.</span>
<<elseif $possessed>>
<<set _leftOptions to "possessedBound">>
당신의 왼팔은 당신의 의사와는 무관하게, 녀석의 손아귀에서 몸부림치고 있다.
<<else>>
<<set _leftOptions to "grappled">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼팔은 붙잡혀있다.</span>
<</if>>
<<case "bound">>
<<set _leftOptions to "bothBound">>
<<if $orgasmdown gte 1>>
<span class="lewd">당신의 왼팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">당신의 왼팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<span class="pink">당신의 왼팔은 묶인 상태로 축 처져 있다.</span>
<<elseif $possessed>>
당신의 왼팔은 당신의 의사와는 무관하게, 묶인 상태에서 몸부림치고 있다.
<<else>>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 양팔은 무력하게 묶여있다.</span>
<</if>>
<<case "othervagina">>
<<set _leftOptions to "pussy">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "leftarm">><<set $lefttarget to $index>>당신의 왼손은<<personselect $index>><<if $NPCList[$index].chastity.vagina.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$index].chastity.vagina "name" "을">>_trResult 통해<</if>> <<combatpersons_ yi>> 보지를 <<if $NPCList[$index].chastity.vagina.includes("chastity")>>희롱하고<<else>>쓰다듬고<</if>> 있다.</span>
<<case "vagina">>
<<set _leftOptions to "coverVagina">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<pussyPost "을">> 보호하고 있다.</span>
<<case "coverpenis">>
<<set _leftOptions to "coverPenis">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<penisPost "을">> 보호하고 있다.</span>
<<case "anus">>
<<set _leftOptions to "coverAss">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<bottomPost "을">> 보호하고 있다.</span>
<<case "behind">>
<<set _leftOptions to "behind">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 당신의 등 뒤에 있다.</span>
<<case "handheld">>
<<set _leftOptions to "handheld">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 다른 사람의 손을 잡고 있다.</span>
<<case "heldSexToy">>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "left" _targetlistarms>>
<</if>>
<<set _leftOptions to "heldSexToy">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoy_ rul $currentSexToyLeft.name>> 잡고 있다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<br>
<<targetListBox "left" _targetlistarms>>
<</if>>
<<if _targetnumber is 1>>
<<set $lefttarget to _firsttarget>>
<</if>>
<<case "dildoSelfPussyEntrance">>
<<set _leftOptions to "dildoSelfPussyEntrance">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 당신의 <<pussyPost>> 위에서 <<sextoy_ rul $currentSexToyLeft.name>> 들고 있다.</span>
<<case "dildoSelfPussy">>
<<set _leftOptions to "dildoSelfPussy">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoy_ ro $currentSexToyLeft.name>> 당신의 <<pussy_ rul>> 찔러대고 있다.</span>
<<case "dildoSelfAnusEntrance">>
<<set _leftOptions to "dildoSelfAnusEntrance">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 당신의 항문 위에서 <<sextoy_ rul $currentSexToyLeft.name>> 들고 있다.</span>
<<case "dildoSelfAnus">>
<<set _leftOptions to "dildoSelfAnus">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoy_ ro $currentSexToyLeft.name>> 당신의 <<bottom_ ul>> 찔러대고 있다.</span>
<<case "strokerSelfPenisEntrance">>
<<set _leftOptions to "strokerSelfPenisEntrance">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 당신의 <<penisSimplePost>> 위에서 <<sextoy_ rul $currentSexToyLeft.name>> 들고 있다.</span>
<<case "strokerSelfPenis">>
<<set _leftOptions to "strokerSelfPenis">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoyPost $currentSexToyLeft.name>>에 당신의 <<penisSimple_ ul>> 찔러대고 있다.</span>
<<case "dildoOtherPussyTease">>
<<set _leftOptions to "dildoOtherPussyTease">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoy_ ro $currentSexToyLeft.name>> <<combatpersons_ yi>> 보지를<<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.vagina "을">>_trResult 통해<</if>><<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>>희롱하고<<else>>애무하고<</if>> 있다.</span>
<<case "dildoOtherPussyFuck">>
<<set _leftOptions to "dildoOtherPussyFuck">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "leftDildo">><<set $lefttarget to $index>>당신의 왼손은 <<sextoy_ ro $currentSexToyLeft.name>> <<combatpersons_ yi>> 보지를 찔러대고 있다.</span>
<<case "dildoOtherAnusTease">>
<<set _leftOptions to "dildoOtherAnusTease">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoy_ ro $currentSexToyLeft.name>> <<combatpersons_ yi>> 항문을<<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.vagina "을">>_trResult 통해<</if>><<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>>희롱하고<<else>>애무하고<</if>> 있다.</span>
<<case "dildoOtherAnusFuck">>
<<set _leftOptions to "dildoOtherAnusFuck">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')"><<selectNpcWithPartInPositionAnus "leftDildoAnus">><<set $lefttarget to $index>>당신의 왼손은 <<sextoy_ ro $currentSexToyLeft.name>> <<combatpersons_ yi>> 항문을 찔러대고 있다.</span>
<<case "strokerOtherPenisTease">>
<<set _leftOptions to "strokerOtherPenisTease">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoy_ ro $currentSexToyLeft.name>> <<combatpersons_ yi>> <<npcPenisSimple_ ul $lefttarget>><<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.penis "을">>_trResult 통해<</if>><<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>>희롱하고<<else>>애무하고<</if>> 있다.</span>
<<case "strokerOtherPenisFuck">>
<<set _leftOptions to "strokerOtherPenisFuck">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoyPost $currentSexToyLeft.name>>에 <<combatpersons_ yi>> <<npcPenisSimple_ ul $lefttarget>> 찔러대고 있다.</span>
<<case "struggle">>
<<set $_changetype to true>><<leftActionInitStruggle>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<leftActionInitSwarm>>
<<case "mechgrappled">>
<<set $_changetype to true>><<leftActionInitMachine>>
<<default>>
<<set $_changetype to true>><<leftActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<if $lastOptions.left isnot _leftOptions>>
<<set _leftGold to true>>
<</if>>
<<leftActions>>
<<if Object.keys(_leftaction).length gt 0>>
<<if Object.values(_leftaction).includes($leftactiondefault) is false or _args[0] is true or $leftactiondefault is "rest">>
<<set _defaultsCombatAction to "leftaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_leftaction).includes(_actionsSet[_set])>>
<<set $leftactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $leftactiondefault to Object.values(_leftaction)[0]>>
<</if>>
<</if>>
<<set $leftaction to $leftactiondefault>>
<<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "")>>
<<generateCombatAction _leftaction "leftaction" _textColor $leftaction>>
/*Checks/Difficulty*/
<<if $options.combatControls.includes("ists")>>
<div id="leftactionDifficulty">
<<leftactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.left to clone(_leftOptions)>>
<</if>>
<</widget>>
<<widget "leftactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $leftaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "leftwork" "leftclit">><<handdifficulty>>
<<case "leftplay" "leftgrab">><<handdifficulty>> <<combatpromiscuous3>>
<<case "handedge">> <<combatpromiscuous4>>
<<case "steal">><<skulduggerydifficulty>><<combatcrime "petty">>
<<case "spray">>잔량: $spray / $spraymax
<<case "lefthandholdnew">><<handholdingvirginitywarning>><<NPCvirginitywarning $NPCList[$lefttarget].fullDescription "handholding">>
<<case "leftUndressOther">>
<<if Object.keys(_undressLeftTargets).length gt 1>>
<<listbox "$undressLeftTarget">>
<<optionsfrom _undressLeftTargets>>
<</listbox>>
<<handdifficulty>> <<combatpromiscuous2>>
<</if>>
<<case "leftmasturbatepussy">> <<combatpromiscuous2>>
<<case "leftmasturbatepenis">> <<combatpromiscuous2>>
<<case "leftmasturbateanus">> <<combatpromiscuous3>>
<<case "pickupSexToy">>
<<if Object.keys(_itemsLeft).length gte 1>>
<<listbox "$selectedItemLeft" autoselect>>
<<optionsfrom _itemsLeft>>
<</listbox>>
<</if>>
<<combatpromiscuous3>>
<<case "handguide">>
<<if Object.keys(_handGuideOptions).length gt 0>>
<<listbox "$handGuideLeft" autoselect>>
<<optionsfrom _handGuideOptions>>
<</listbox>>
<</if>>
<<handdifficulty>> <<combatpromiscuous2>>
<<case "peniscondom">><<handdifficulty>>
<<case "penisremovecondom">><<handdifficulty>>
<<case "npcremovecondom">><<handdifficulty>> <<if $consensual is 0 and playerPregnancyPossibleWith($NPCList[$lefttarget])>><<combatpromiscuous6>><</if>>
<</switch>>
<</widget>>
<<widget "leftActions">>
/*Generate Actions*/
<<set _leftaction to {}>>
<<if $position is "stalk">>
<<if $leftarm isnot "bound">>
<<set _leftaction["주먹을 쥔다"] to "clench">>
<<set _leftaction["몸을 끌어안는다"] to "fold">>
<<leftFixAndCoverActions>>
<<leftcoverface>>
<<left_pursuit_grab>>
<</if>>
<<else>>
<<switch _leftOptions>>
<<case "free">>
<<set _leftaction["쉰다"] to "rest">>
<<leftdefault>>
<<leftgrabnew>>
<<leftplaynew>>
<<combatMasturbate "left">>
<<applyLube "left">>
<<leftclothesnew>>
<<removeButtplug "left">>
<<leftspraynew>>
<<leftstealnew>>
<<leftpenwhacknew>>
<<combathandhold "lefthand">>
<<leftFixAndCoverActions>>
<<leftchoke>>
<<leftCondom>>
<<leftNPCCondom>>
<<leftshacklewhack>>
<<lefthypnosiswhack>>
<<handsstrugglefreebodypart "left">>
<<leftUndressOther>>
<<leftdildowhack>>
<<pickupSexToy "left">>
<<leftcamerapose>>
<<lefthandpull>>
<<case "handheld">>
<<if $consensual is 1>>
<<set _leftaction["계속 잡고 있는다"] to "lefthandholdkeep">>
<</if>>
<<combathandguide "left">>
<<set _leftaction["멈춘다"] to "lefthandholdstop">>
<<case "penis">>
<<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>>
<<set _leftaction[$NPCList[$lefttarget].pronouns.him + " 희롱한다"] to "leftwork">>
<<else>>
<<set _leftaction[$NPCList[$lefttarget].pronouns.his + " 자지를 애무한다"] to "leftwork">>
<<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore) and currentSkillValue("handskill") gte 800>>
<<set _leftaction["애태운다"] to "handedge">>
<</if>>
<</if>>
<<set _leftaction["멈춘다"] to "leftstoppenis">>
<<case "grappled">>
<<set _leftaction["쉰다"] to "rest">>
<<set _leftaction["몸부림친다"] to "leftstruggle">>
<<case "bothBound">>
<<case "pussy">>
<<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>>
<<set _leftaction[$NPCList[$lefttarget].pronouns.him + " 희롱한다"] to "leftclit">>
<<else>>
<<set _leftaction[$NPCList[$lefttarget].pronouns.his + " 클리토리스를 문지른다"] to "leftclit">>
<<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore) and currentSkillValue("handskill") gte 800>>
<<set _leftaction["애태운다"] to "handedge">>
<</if>>
<</if>>
<<set _leftaction["멈춘다"] to "leftothervaginastop">>
<<case "coverVagina">>
<<set _leftaction["계속 가린다"] to "leftcovervagina">>
<<set _leftaction["멈춘다"] to "leftstopvagina">>
<<case "coverPenis">>
<<set _leftaction["계속 가린다"] to "leftcoverpenis">>
<<set _leftaction["멈춘다"] to "leftstopcoverpenis">>
<<case "coverAss">>
<<set _leftaction["계속 가린다"] to "leftcoveranus">>
<<set _leftaction["멈춘다"] to "leftstopanus">>
<<case "behind">>
<<set _leftaction["계속 뒤에 둔다"] to "behind">>
<<set _leftaction["멈춘다"] to "stopbehind">>
<<case "orgasm">>
<<set _leftaction["팔을 붙잡는다"] to "leftfold">>
<<set _leftaction["움켜쥔다"] to "leftgrip">>
<<case "pain">>
<<set _leftaction["몸부림친다"] to "leftstruggleweak">>
<<set _leftaction["몸을 지킨다"] to "leftprotect">>
<<case "unreal">>
<<set _leftaction["자신을 찌른다"] to "leftpoke">>
<<set _leftaction["당신의 팔을 그대로 놔둔다"] to "leftcurl">>
<<case "possessed">>
<<set _leftaction["받아들인다"] to "leftacceptW">>
<<set _leftaction["움직이지 않게 힘을 준다"] to "leftresistW">>
<<case "possessedBound">>
<<set _leftaction["몸부림친다"] to "leftstruggleW">>
<<set _leftaction["움직이지 않게 힘을 준다"] to "leftstillW">>
<<case "heldSexToy">>
<<heldSexToy "left">>
<<case "dildoSelfPussyEntrance">>
<<dildoSelfPussyEntrance "left">>
<<case "dildoSelfPussy">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "으로">><</silently>><<set _leftaction[_trResult + " 당신의 보지를 찌른다"] to "dildoSelfPussy">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "dildoDrop">>
<<case "dildoSelfAnusEntrance">>
<<if $analdisable is "f">>
<<dildoSelfAnusEntrance "left">>
<</if>>
<<case "dildoSelfAnus">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "으로">><</silently>><<set _leftaction[_trResult + " 당신의 항문을 찌른다"] to "dildoSelfAnus">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "dildoDrop">>
<<case "strokerSelfPenisEntrance">>
<<strokerSelfPenisEntrance "left">>
<<case "strokerSelfPenis">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "에">><</silently>><<set _leftaction[_trResult + " 당신의 자지를 찌른다"] to "strokerSelfPenis">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "strokerDrop">>
<<case "dildoOtherPussyTease">>
<<if $NPCList[$lefttarget].vagina is 0>>
/*<<set _leftaction["Tease " + $NPCList[$righttarget].pronouns.his + " pussy"] to "dildoOtherPussyTease">>*/ /* Kept incase someone wants to make this happen in the future */
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "으로">><</silently>><<set _leftaction[_trResult + " " + $NPCList[$lefttarget].pronouns.his + " 보지를 찌른다"] to "dildoOtherPussyFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "dildoDropLeft">>
<<case "dildoOtherPussyFuck">>
<<if $NPCList[$lefttarget].vagina is "leftDildo">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "으로">><</silently>><<set _leftaction[_trResult + " " + $NPCList[$lefttarget].pronouns.his + " 보지를 찌른다"] to "dildoOtherPussyFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "dildoDropLeft">>
<<case "dildoOtherAnusTease">>
<<if $NPCList[$lefttarget].vagina is 0 or $NPCList[$lefttarget].penis is 0>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "으로">><</silently>><<set _leftaction[_trResult + " " + $NPCList[$lefttarget].pronouns.his + " 항문을 찌른다"] to "dildoOtherAnusFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "dildoDropAnusLeft">>
<<case "dildoOtherAnusFuck">>
<<if $NPCList[$lefttarget].vagina is "leftDildoAnus" or $NPCList[$lefttarget].penis is "leftDildoAnus">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "으로">><</silently>><<set _leftaction[_trResult + " " + $NPCList[$lefttarget].pronouns.his + " 항문을 찌른다"] to "dildoOtherAnusFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "dildoDropAnusLeft">>
<<case "strokerOtherPenisTease">>
<<if $NPCList[$lefttarget].penis is 0 or $NPCList[$lefttarget].penis is "leftStroker">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "에">><</silently>><<set _leftaction[_trResult + " " + $NPCList[$lefttarget].pronouns.his + " 자지를 찌른다"] to "strokerOtherPenisFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "strokerDropLeft">>
<<case "strokerOtherPenisFuck">>
<<if $NPCList[$lefttarget].penis is "leftStroker">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "에">><</silently>><<set _leftaction[_trResult + " " + $NPCList[$lefttarget].pronouns.his + " 자지를 찌른다"] to "strokerOtherPenisFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "strokerDropLeft">>
<</switch>>
<</if>>
<</widget>>
<<widget "rightActionInit">>
<<switch $rightarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "orgasm">>
<span class="lewd">당신의 오른팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0 and !$possessed>>
<<set _rightOptions to "pain">>
<span class="red">당신의 오른팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2 and !$possessed>>
<<set _rightOptions to "unreal">>
<span class="pink">당신의 오른팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<elseif $possessed>>
<<set _rightOptions to "possessed">>
당신의 오른팔은 자유로우나, <span class="pink">당신이 통제할 수가 없다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1 and $stealstateright is undefined>>
<<targetListBox "right" _targetlistarms>>
<</if>>
<<set _rightOptions to "free">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른팔은 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1 and $stealstateright is undefined>>
<br>
<<targetListBox "right" _targetlistarms>>
<</if>>
<<if _targetnumber is 1>>
<<set $righttarget to _firsttarget>>
<</if>>
<</if>>
<<case "penis">>
<<set _rightOptions to "penis">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "rightarm">><<set $righttarget to $index>>당신의 오른손은<<personselect $index>><<if $NPCList[$index].chastity.penis.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$index].chastity.penis "name" "을">>_trResult 통해<</if>> <<combatpersons_ yi>> <<penisdesc_ rul $NPCList[$index].penisdesc>> <<if $NPCList[$index].chastity.penis.includes("chastity")>>희롱하고<<else>>잡고<</if>> 있다.</span>
<<case "grappled">>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "bothBound">>
<span class="lewd">당신의 오른팔은 녀석의 손아귀에서 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "bothBound">>
<span class="red">당신의 오른팔은 녀석의 손아귀에 아프게 잡혀있다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "bothBound">>
<span class="pink">당신의 오른팔은 녀석의 손아귀에서 축 처져 있다.</span>
<<elseif $possessed>>
<<set _rightOptions to "possessedBound">>
당신의 오른팔은 당신의 의사와는 무관하게, 녀석의 손아귀에서 몸부림치고 있다.
<<else>>
<<set _rightOptions to "grappled">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른팔은 붙잡혀있다.</span>
<</if>>
<<case "bound">>
<<set _rightOptions to "bothBound">>
<<if $orgasmdown gte 1>>
<span class="lewd">당신의 오른팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">당신의 오른팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<span class="pink">당신의 오른팔은 묶인 상태로 축 처져 있다.</span>
<<elseif $possessed>>
당신의 오른팔은 당신의 의사와는 무관하게, 묶인 상태에서 몸부림치고 있다.
<<else>>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 양팔은 무력하게 묶여있다.</span>
<</if>>
<<case "othervagina">>
<<set _rightOptions to "pussy">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "rightarm">><<set $righttarget to $index>>당신의 오른손은<<personselect $index>><<if $NPCList[$index].chastity.vagina.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$index].chastity.vagina "name" "을">>_trResult 통해<</if>> <<combatpersons_ yi>> 보지를 <<if $NPCList[$index].chastity.vagina.includes("chastity")>>희롱하고<<else>>쓰다듬고<</if>> 있다.</span>
<<case "vagina">>
<<set _rightOptions to "coverVagina">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<pussyPost "을">> 보호하고 있다.</span>
<<case "coverpenis">>
<<set _rightOptions to "coverPenis">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<penisPost "을">> 보호하고 있다.</span>
<<case "anus">>
<<set _rightOptions to "coverAss">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<bottomPost "을">> 보호하고 있다.</span>
<<case "behind">>
<<set _rightOptions to "behind">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 당신의 등 뒤에 있다.</span>
<<case "handheld">>
<<set _rightOptions to "handheld">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 다른 사람의 손을 잡고 있다.</span>
<<case "heldSexToy">>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "right" _targetlistarms>>
<</if>>
<<set _rightOptions to "heldSexToy">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<sextoy_ rul $currentSexToyRight.name>> 잡고 있다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<br>
<<targetListBox "right" _targetlistarms>>
<</if>>
<<if _targetnumber is 1>>
<<set $righttarget to _firsttarget>>
<</if>>
<<case "dildoSelfPussyEntrance">>
<<set _rightOptions to "dildoSelfPussyEntrance">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 당신의 <<pussyPost>> 위에서 <<sextoy_ rul $currentSexToyRight.name>> 들고 있다.</span>
<<case "dildoSelfPussy">>
<<set _rightOptions to "dildoSelfPussy">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<sextoy_ ro $currentSexToyRight.name>> 당신의 <<pussy_ rul>> 찔러대고 있다.</span>
<<case "dildoSelfAnusEntrance">>
<<set _rightOptions to "dildoSelfAnusEntrance">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 당신의 항문 위에서 <<sextoy_ rul $currentSexToyRight.name>> 들고 있다.</span>
<<case "dildoSelfAnus">>
<<set _rightOptions to "dildoSelfAnus">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<sextoy_ ro $currentSexToyRight.name>> 당신의 <<bottom_ ul>> 찔러대고 있다.</span>
<<case "strokerSelfPenisEntrance">>
<<set _rightOptions to "strokerSelfPenisEntrance">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 당신의 <<penisSimplePost>> 위에서 <<sextoy_ rul $currentSexToyRight.name>> 들고 있다.</span>
<<case "strokerSelfPenis">>
<<set _rightOptions to "strokerSelfPenis">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<sextoyPost $currentSexToyRight.name>>에 당신의 <<penisSimple_ ul>> 찔러대고 있다.</span>
<<case "dildoOtherPussyTease">>
<<set _rightOptions to "dildoOtherPussyTease">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<sextoy_ ro $currentSexToyRight.name>> <<combatpersons_ yi>> 보지를<<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$righttarget].chastity.vagina "을">>_trResult 통해<</if>> <<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>>희롱하고<<else>>애무하고<</if>> 있다.</span>
<<case "dildoOtherPussyFuck">>
<<set _rightOptions to "dildoOtherPussyFuck">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "rightDildo">><<set $righttarget to $index>>당신의 오른손은 <<sextoy_ ro $currentSexToyRight.name>> <<combatpersons_ yi>> 보지를 찔러대고 있다.</span>
<<case "dildoOtherAnusTease">>
<<set _rightOptions to "dildoOtherAnusTease">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<sextoy_ ro $currentSexToyRight.name>> <<combatpersons_ yi>> 항문을<<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$righttarget].chastity.vagina "을">>_trResult 통해<</if>> <<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>>희롱하고<<else>>애무하고<</if>> 있다.</span>
<<case "dildoOtherAnusFuck">>
<<set _rightOptions to "dildoOtherAnusFuck">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')"><<selectNpcWithPartInPositionAnus "rightDildoAnus">><<set $righttarget to $index>>당신의 오른손은 <<sextoy_ ro $currentSexToyRight.name>> <<combatpersons_ yi>> 항문을 찔러대고 있다.</span>
<<case "strokerOtherPenisTease">>
<<set _rightOptions to "strokerOtherPenisTease">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<sextoy_ ro $currentSexToyRight.name>> <<combatpersons_ yi>> <<npcPenisSimple_ ul $righttarget>><<if $NPCList[$righttarget].chastity.penis.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$righttarget].chastity.penis "을">>_trResult 통해<</if>><<if $NPCList[$righttarget].chastity.penis.includes("chastity")>>희롱하고<<else>>애무하고<</if>> 있다.</span>
<<case "strokerOtherPenisFuck">>
<<set _rightOptions to "strokerOtherPenisFuck">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<sextoyPost $currentSexToyRight.name>>에 <<combatpersons_ yi>> <<npcPenisSimple_ ul $righttarget>> 찔러대고 있다.</span>
<<case "struggle">>
<<set $_changetype to true>><<rightActionInitStruggle>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<rightActionInitSwarm>>
<<case "mechgrappled">>
<<set $_changetype to true>><<rightActionInitMachine>>
<<default>>
<<set $_changetype to true>><<rightActionInitTentacle>>
<</switch>>
<<if $lastOptions.right isnot _rightOptions>>
<<set _rightGold to true>>
<</if>>
<<if $_changetype isnot true>>
<<rightActions>>
<<if Object.keys(_rightaction).length gt 0>>
<<if Object.values(_rightaction).includes($rightactiondefault) is false or _args[0] is true or $rightactiondefault is "rest">>
<<set _defaultsCombatAction to "rightaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_rightaction).includes(_actionsSet[_set])>>
<<set $rightactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $rightactiondefault to Object.values(_rightaction)[0]>>
<</if>>
<</if>>
<<set $rightaction to $rightactiondefault>>
<<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "")>>
<<generateCombatAction _rightaction "rightaction" _textColor $rightaction>>
/*Checks/Difficulty*/
<<if $options.combatControls.includes("ists")>>
<div id="rightactionDifficulty">
<<rightactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.right to clone(_rightOptions)>>
<</if>>
<</widget>>
<<widget "rightactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $rightaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "rightwork" "rightclit">><<handdifficulty>>
<<case "rightplay" "rightgrab">><<handdifficulty>> <<combatpromiscuous3>>
<<case "handedge">> <<combatpromiscuous4>>
<<case "steal">><<skulduggerydifficulty>><<combatcrime "petty">>
<<case "spray">>잔량: $spray / $spraymax
<<case "righthandholdnew">><<handholdingvirginitywarning>><<NPCvirginitywarning $NPCList[$righttarget].fullDescription "handholding">>
<<case "rightUndressOther">>
<<if Object.keys(_undressRightTargets).length gt 1>>
<<listbox "$undressRightTarget">>
<<optionsfrom _undressRightTargets>>
<</listbox>>
<<handdifficulty>> <<combatpromiscuous2>>
<</if>>
<<case "rightmasturbatepussy">> <<combatpromiscuous2>>
<<case "rightmasturbatepenis">> <<combatpromiscuous2>>
<<case "rightmasturbateanus">> <<combatpromiscuous3>>
<<case "pickupSexToy">>
<<if Object.keys(_itemsRight).length gte 1>>
<<listbox "$selectedItemRight" autoselect>>
<<optionsfrom _itemsRight>>
<</listbox>>
<</if>>
<<combatpromiscuous3>>
<<case "handguide">>
<<if Object.keys(_handGuideOptions).length gt 0>>
<<listbox "$handGuideRight" autoselect>>
<<optionsfrom _handGuideOptions>>
<</listbox>>
<</if>>
<<handdifficulty>> <<combatpromiscuous2>>
<<case "peniscondom">><<handdifficulty>>
<<case "penisremovecondom">><<handdifficulty>>
<<case "npcremovecondom">><<handdifficulty>> <<if $consensual is 0 and playerPregnancyPossibleWith($NPCList[$righttarget])>><<combatpromiscuous6>><</if>>
<</switch>>
<</widget>>
<<widget "rightActions">>
/*Generate Actions*/
<<set _rightaction to {}>>
<<if $position is "stalk">>
<<if $rightarm isnot "bound">>
<<set _rightaction["주먹을 쥔다"] to "clench">>
<<set _rightaction["몸을 끌어안는다"] to "fold">>
<<rightFixAndCoverActions>>
<<rightcoverface>>
<<right_pursuit_grab>>
<</if>>
<<else>>
<<switch _rightOptions>>
<<case "free">>
<<set _rightaction["쉰다"] to "rest">>
<<rightdefault>>
<<rightgrabnew>>
<<rightplaynew>>
<<combatMasturbate "right">>
<<applyLube "right">>
<<rightclothesnew>>
<<removeButtplug "right">>
<<rightspraynew>>
<<rightstealnew>>
<<rightpenwhacknew>>
<<combathandhold "righthand">>
<<rightFixAndCoverActions>>
<<rightchoke>>
<<rightCondom>>
<<rightNPCCondom>>
<<rightshacklewhack>>
<<righthypnosiswhack>>
<<handsstrugglefreebodypart "right">>
<<rightUndressOther>>
<<rightdildowhack>>
<<pickupSexToy "right">>
<<rightcamerapose>>
<<righthandpull>>
<<case "handheld">>
<<if $consensual is 1>>
<<set _rightaction["계속 잡고 있는다"] to "righthandholdkeep">>
<</if>>
<<combathandguide "right">>
<<set _rightaction["멈춘다"] to "righthandholdstop">>
<<case "penis">>
<<if $NPCList[$righttarget].chastity.penis.includes("chastity")>>
<<set _rightaction[$NPCList[$righttarget].pronouns.him + " 희롱한다"] to "rightwork">>
<<else>>
<<set _rightaction[$NPCList[$righttarget].pronouns.his + " 자지를 애무한다"] to "rightwork">>
<<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore) and currentSkillValue("handskill") gte 800>>
<<set _rightaction["애태운다"] to "handedge">>
<</if>>
<</if>>
<<set _rightaction["멈춘다"] to "rightstoppenis">>
<<case "grappled">>
<<set _rightaction["쉰다"] to "rest">>
<<set _rightaction["몸부림친다"] to "rightstruggle">>
<<case "bothBound">>
<<case "pussy">>
<<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>>
<<set _rightaction[$NPCList[$righttarget].pronouns.him + " 희롱한다"] to "rightclit">>
<<else>>
<<set _rightaction[$NPCList[$righttarget].pronouns.his + " 클리토리스를 문지른다"] to "rightclit">>
<<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore) and currentSkillValue("handskill") gte 800>>
<<set _rightaction["애태운다"] to "handedge">>
<</if>>
<</if>>
<<set _rightaction["멈춘다"] to "rightothervaginastop">>
<<case "coverVagina">>
<<set _rightaction["계속 가린다"] to "rightcovervagina">>
<<set _rightaction["멈춘다"] to "rightstopvagina">>
<<case "coverPenis">>
<<set _rightaction["계속 가린다"] to "rightcoverpenis">>
<<set _rightaction["멈춘다"] to "rightstopcoverpenis">>
<<case "coverAss">>
<<set _rightaction["계속 가린다"] to "rightcoveranus">>
<<set _rightaction["멈춘다"] to "rightstopanus">>
<<case "behind">>
<<set _rightaction["계속 뒤에 둔다"] to "behind">>
<<set _rightaction["멈춘다"] to "stopbehind">>
<<case "orgasm">>
<<set _rightaction["팔을 붙잡는다"] to "rightfold">>
<<set _rightaction["움켜쥔다"] to "rightgrip">>
<<case "pain">>
<<set _rightaction["몸부림친다"] to "rightstruggleweak">>
<<set _rightaction["몸을 지킨다"] to "rightprotect">>
<<case "unreal">>
<<set _rightaction["자신을 찌른다"] to "rightpoke">>
<<set _rightaction["당신의 팔을 그대로 놔둔다"] to "rightcurl">>
<<case "possessed">>
<<set _rightaction["받아들인다"] to "rightacceptW">>
<<set _rightaction["움직이지 않게 힘을 준다"] to "rightresistW">>
<<case "possessedBound">>
<<set _rightaction["몸부림친다"] to "rightstruggleW">>
<<set _rightaction["움직이지 않게 힘을 준다"] to "rightstillW">>
<<case "heldSexToy">>
<<heldSexToy "right">>
<<case "dildoSelfPussyEntrance">>
<<dildoSelfPussyEntrance "right">>
<<case "dildoSelfPussy">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "으로">><</silently>><<set _rightaction[_trResult + " 당신의 보지를 찌른다"] to "dildoSelfPussy">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "dildoDrop">>
<<case "dildoSelfAnusEntrance">>
<<if $analdisable is "f">>
<<dildoSelfAnusEntrance "right">>
<</if>>
<<case "dildoSelfAnus">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "으로">><</silently>><<set _rightaction[_trResult + " 당신의 항문을 찌른다"] to "dildoSelfAnus">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "dildoDropAnus">>
<<case "strokerSelfPenisEntrance">>
<<strokerSelfPenisEntrance "right">>
<<case "strokerSelfPenis">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "에">><</silently>><<set _rightaction[_trResult + " 당신의 자지를 찌른다"] to "strokerSelfPenis">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "strokerDrop">>
<<case "dildoOtherPussyTease">>
<<if $NPCList[$righttarget].vagina is 0>>
/*<<set _rightaction["Tease " + $NPCList[$righttarget].pronouns.his + " pussy"] to "dildoOtherPussyTease">>*/ /* Kept incase someone wants to make this happen in the future. */
<<silently>><<sextoyPost $currentSexToyRight.name "name" "으로">><</silently>><<set _rightaction[_trResult + " " + $NPCList[$righttarget].pronouns.his + " 보지를 찌른다"] to "dildoOtherPussyFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "dildoDropRight">>
<<case "dildoOtherPussyFuck">>
<<if $NPCList[$righttarget].vagina is "rightDildo">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "으로">><</silently>><<set _rightaction[_trResult + " " + $NPCList[$righttarget].pronouns.his + " 보지를 찌른다"] to "dildoOtherPussyFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "dildoDropRight">>
<<case "dildoOtherAnusTease">>
<<if $NPCList[$righttarget].vagina is 0 or $NPCList[$righttarget].penis is 0>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "으로">><</silently>><<set _rightaction[_trResult + " " + $NPCList[$righttarget].pronouns.his + " 항문을 찌른다"] to "dildoOtherAnusFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "dildoDropAnusRight">>
<<case "dildoOtherAnusFuck">>
<<if $NPCList[$righttarget].vagina is "rightDildoAnus" or $NPCList[$righttarget].penis is "rightDildoAnus">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "으로">><</silently>><<set _rightaction[_trResult + " " + $NPCList[$righttarget].pronouns.his + " 항문을 찌른다"] to "dildoOtherAnusFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "dildoDropAnusRight">>
<<case "strokerOtherPenisTease">>
<<if $NPCList[$righttarget].penis is 0 or $NPCList[$righttarget].penis is "rightstroker">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "에">><</silently>><<set _rightaction[_trResult + " " + $NPCList[$righttarget].pronouns.his + " 자지를 찌른다"] to "strokerOtherPenisFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "strokerDropRight">>
<<case "strokerOtherPenisFuck">>
<<if $NPCList[$righttarget].penis is "rightstroker">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "에">><</silently>><<set _rightaction[_trResult + " " + $NPCList[$righttarget].pronouns.his + " 자지를 찌른다"] to "strokerOtherPenisFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "strokerDropRight">>
<</switch>>
<</if>>
<</widget>>
<<widget "feetActionInit">>
<<if $dissociation lte 1 and ($pain lt 100 or $willpowerpain is undefined or $possessed)>>
<<switch $feetuse>>
<<case 0>>
<<if $possessed>>
<<set _feetOptions to "possessed">>
당신의 다리는 자유롭지만, <span class="pink">그것이 당신 아래 있는 것을 느낄 수가 없다.</span>
<<elseif $orgasmdown gte 1>>
<<set _feetOptions to "orgasm">>
<span class="lewd">당신의 다리는 자유롭지만, 당신은 경련을 멈출 수가 없다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistall["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<if !(($leftleg is "grappled" and $rightleg is "grappled") or ($leftleg is "bound" and $rightleg is "bound"))>>
<<targetListBox "feet" _targetlistall>>
<</if>>
<</if>>
<<if $leftleg is 0 and $rightleg is 0>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 양발은 자유롭다.</span>
<<elseif $leftleg is 0>>
<<set _feetOptions to "leftFree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 왼발은 자유롭다.</span>
<<elseif $rightleg is 0>>
<<set _feetOptions to "rightFree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 오른발은 자유롭다.</span>
<<elseif $leftleg is "grappled" and $rightleg is "grappled">>
<<set _feetOptions to "grappled">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 양발은 얽혀 강제로 벌려져, 당신의 <<genitals_ rul>> 제대로 보호하지 못하고 있다.</span>
<<elseif $leftleg is "bound" and $rightleg is "bound">>
<<set _feetOptions to "bound">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 양발은 묶여 강제로 벌려져, 당신의 <<genitals_ rul>> 제대로 보호하지 못하고 있다.</span>
<<else>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신의 발은 자유롭다.</span>
<</if>>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1 and _feetOptions.toLowerCase().includes("free")>>
<br>
<<targetListBox "feet" _targetlistall>>
<</if>>
<<if _targetnumber is 1>>
<<set $feettarget to _firsttarget>>
<</if>>
<</if>>
<<case "penis">>
<<set _feetOptions to "penis">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "feet">><<set $feettarget to $index>>당신의 양발은 <<combatpersons_ yi>> <<npcPenis_ rul $feettarget>> <<if $NPCList[$feettarget].chastity.penis.includes("chastity")>>누르고<<else>>잡고<</if>> 있다.</span>
<<case "othervagina">>
<<set _feetOptions to "othervagina">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "feet">><<set $feettarget to $index>>당신의 양발은 <<combatpersons_ yi>> <<npcVagina_ rul $feettarget>> <<if $NPCList[$feettarget].chastity.vagina.includes("chastity")>>누르고<<else>>잡고<</if>> 있다.</span>
<<case "bound">>
<<if $possessed>>
당신의 다리는 당신의 의사와는 무관하게, 족쇄 안에서 몸부림치고 있다.
<<elseif $orgasmdown gte 1>>
<span class="lewd">당신의 다리는 족쇄 안에서 몸부림치고 있다.</span>
<<else>>
<<set _feetOptions to "bound">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신의 다리는 묶여있다.</span>
<</if>>
<<case "walk">>
<<set _feetOptions to "walk">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신은 걷고 있다.</span>
<<case "strut">>
<<set _feetOptions to "strut">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신은 과시하듯이 걷고 있다.</span>
<<case "run">>
<<set _feetOptions to "run">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신은 달리고 있다.</span>
<<case "none">>
<<set _feetOptions to "unusable">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신의 발은 자유롭지만 이 자세에서는 움직일 수 없다.</span>
<<case "mechgrappled">>
<<set $_changetype to true>><<feetActionInitMachine>>
<<case "legLock">>
<<if $orgasmdown gte 1>>
<<set _feetOptions to "orgasmLegLock">>
<span class="lewd">당신이 절정에 달하면서 <<if $position is "missionary">>당신은 다리로 $NPCList[$leglocktarget].pronouns.him 더욱 세게 조인다<<else>>당신은 $NPCList[$leglocktarget].pronouns.him 향해 더욱 세게 몸을 밀어붙인다<</if>>.</span>
<<else>>
<<set _feetOptions to "legLocked">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신은 다리로 <<personselect $leglocktarget>><<combatperson_ ul>> 감싸고 있다.</span>
<</if>>
<<default>>
<<set $_changetype to true>><<feetActionInitTentacle>>
<</switch>>
<<if $lastOptions.feet isnot _feetOptions>>
<<set _feetGold to true>>
<</if>>
<<if $_changetype isnot true>>
<<feetActions>>
<<if Object.keys(_feetaction).length gt 0>>
<<if Object.values(_feetaction).includes($feetactiondefault) is false or _args[0] is true or $feetactiondefault is "rest">>
<<set _defaultsCombatAction to "feetaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_feetaction).includes(_actionsSet[_set])>>
<<set $feetactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $feetactiondefault to Object.values(_feetaction)[0]>>
<</if>>
<</if>>
<<set $feetaction to $feetactiondefault>>
<<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "")>>
<<generateCombatAction _feetaction "feetaction" _textColor $feetaction>>
/*Checks/Difficulty*/
<<if $options.combatControls.includes("ists")>>
<div id="feetactionDifficulty">
<<feetactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.feet to clone(_feetOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#feetaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "feetactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $feetaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "grab" "vaginagrab">><<feetdifficulty>><<combatpromiscuous3>>
<<case "legLock">><<thighdifficulty>><<if $consensual is 0>><<combatpromiscuous6>><<else>><<combatpromiscuous3>><</if>>
<<case "legLocked">><<if _feetOptions isnot "orgasmLegLock">><<thighdifficulty>><</if>>
<<case "run">><<if $NPCList[0].legs is "run">><<stalk_athletics_difficulty>><</if>>
<<case "hide">><<if $NPCList[0].state is "stalk">><<stalk_skulduggery_difficulty>><</if>>
<</switch>>
<</widget>>
<<widget "feetActions">>
/*Generate Actions*/
<<set _feetaction to {}>>
<<if $position is "stalk">>
<<feet_walk>>
<<feet_strut>>
<<feet_run>>
<<feet_hobble>>
<<feet_stand>>
<<feet_hide>>
<<feet_confront>>
<<else>>
<<set _feetaction["쉰다"] to "rest">>
<<switch _feetOptions>>
<<case "free">>
<<feetgrabnew>>
<<feetKick>>
<<feetshoes>>
<<feetsocks>>
<<legLock>>
<<case "leftfree" "rightFree">>
<<feetgrabnew>>
<<feetKick>>
<<case "penis">>
<<feetGrabRub>>
<<case "othervagina">>
<<feetOthervagina>>
<<case "legLocked">>
<<run delete _feetaction["쉰다"]>>
<<legLocked>>
<<case "orgasm">>
<<run delete _feetaction["쉰다"]>>
<<set _feetaction["움직이지 않게 힘을 준다"] to "feetHold">>
<<set _feetaction["발가락을 감아쥔다"] to "feetCurl">>
<<legLock>>
<<case "orgasmLegLock">>
<<run delete _feetaction["쉰다"]>>
<<set _feetaction["도망 못 가!"] to "legLocked">>
<<case "possessed">>
<<set _feetaction to {}>>
<<set _feetaction["받아들인다"] to "feetacceptW">>
<<set _feetaction["움직이지 않게 힘을 준다"] to "feetresistW">>
<</switch>>
<</if>>
<</widget>>
<<widget "mouthActionInit">>
<<if $robinRentEvent is 1 and ["pay","still"].includes($combatPhase)>>
<<set _mouthGold to true>>
<</if>>
<<if $orgasmdown gte 1>>
<<if $mouthuse is 0>>
<<set _mouthOptions to "orgasm">>
<span class="lewd">당신의 입은 자유롭지만, 본의 아니게 내뱉는 신음과 괴성 때문에 말을 할 수가 없다.</span>
<<else>>
<<timed 100ms>>
<<run jQuery("#mouthaction").remove();>>
<</timed>>
<</if>>
<<elseif $pain gte 100 and $willpowerpain is 0 and !$possessed>>
<<if $mouthuse is 0>>
<<set _mouthOptions to "pain">>
<span class="red">당신의 입은 자유롭지만, 본의 아니게 내뱉는 흐느낌과 울음소리 때문에 말을 할 수가 없다.</span>
<<else>>
<<timed 100ms>>
<<run jQuery("#mouthaction").remove();>>
<</timed>>
<</if>>
<<elseif $dissociation gte 2 and !$possessed>>
<<if $mouthuse is 0>>
<<set _mouthOptions to "unreal">>
<span class="pink">당신의 입은 자유롭지만, 당신은 왜 그런지 모른다.</span>
<<else>>
<<timed 100ms>>
<<run jQuery("#mouthaction").remove();>>
<</timed>>
<</if>>
<<elseif $possessed>>
<<if $mouthuse is 0>>
<<set _mouthOptions to "possessed">>
당신의 입은 자유롭지만, <span class="pink">낯선 단어들이 당신의 혀에서 흘러나온다</span>.
<<elseif $mouthuse is "lefthand" or $mouthuse is "righthand">>
<<set _mouthOptions to "possessedBound">>
당신의 입은 막힌 상태로, 당신 안의 존재에게 익숙한 외국어를 중얼거리고 있다.
<<else>>
<<timed 100ms>>
<<run jQuery("#mouthaction").remove();>>
<</timed>>
<</if>>
<<else>>
<<switch $mouthuse>>
<<case 0>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "mouth" _targetlist>>
<</if>>
<<set _mouthOptions to "free">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">당신의 입은 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<br>
<<targetListBox "mouth" _targetlist>>
<</if>>
<<if _targetnumber is 1>>
<<set $mouthtarget to _firsttarget>>
<</if>>
<<case "othervagina">>
<<set _mouthOptions to "othervagina">><<selectNpcWithPartInPosition "vagina" "mouth">><<set $mouthtarget to $index>>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<combatPerson_ yi>> 보지가 당신의 입술을 누르고 있다.</span>
<<case "kiss">>
<<set _mouthOptions to "kiss">>
<<switch $mouthstate>>
<<case "kissentrance">>
<<selectNpcWithPartInPosition "mouth" "kissentrance">><<set $mouthtarget to $index>>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<combatpersons_ yi>> 입이 당신의 입을 누르려 한다.</span>
<<if $player.virginity.kiss is true>><span class="red">당신의 첫 키스가 빼앗길 것이다.</span><</if>>
<<case "kissimminent">>
<<selectNpcWithPartInPosition "mouth" "kissimminent">><<set $mouthtarget to $index>>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<combatpersons_ yi>> 입이 당신의 입을 누르고 있다.</span>
<<case "kiss">>
<<selectNpcWithPartInPosition "mouth" "kiss">><<set $mouthtarget to $index>>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<combatpersons_ yi>> 입이 당신의 입을 완전히 에워싸고 있다.</span>
<</switch>>
<<case "facesit">>
<<switch $mouthstate>>
<<case "vagina">>
<<set _mouthOptions to "facesit">><<selectNpcWithPartInPosition "vagina" "facesit">>
<<case "anal">>
<<set _mouthOptions to "otheranus">><<selectNpcWithPartInPosition "vagina" "facesitanal">>
<</switch>><<set $mouthtarget to $index>>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<facesitFlavorText>></span>
<<case "gagged">>
<<set _mouthOptions to "gagged">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">당신의 입은 무력하게 막혀있다.</span>
<<case "tentacle">>
<<set $_changetype to true>><<mouthActionInitTentacle>>
<<case "struggle">>
<<set $_changetype to true>><<mouthActionInitStruggle>>
<<default>>
<<switch $mouthstate>>
<<case "entrance">>
<<set _mouthOptions to "penisEntrance">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "mouthentrance">><<set $mouthtarget to $index>><<combatPerson_ yi>> <<npcPenis_ ga $index>> 당신의 입 앞에서 맴돈다.</span>
<<case "imminent">>
<<set _mouthOptions to "penisImminent">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "mouthimminent">><<set $mouthtarget to $index>><<combatPerson_ yi>> <<npcPenis_ ga $index>> 당신의 입술을 누르고 있다.</span>
<<case "penetrated">>
<<set _mouthOptions to "penisPenetrated">>
<<if $enemyarousal gte $enemyarousalmax>>
<span class="gold"><<selectNpcWithPartInPosition "penis" "mouth">><<set $mouthtarget to $index>><<combatPerson_ yi>> <<npcPenis_ ga $index>> 당신의 입 안에서 경련한다.</span>
<<else>>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "mouth">><<set $mouthtarget to $index>><<combatPerson_ yi>> <<npcPenis_ ga $index>> 당신의 입에 삽입되어 있다.</span>
<</if>>
<<case "gagged">>
<<set _mouthOptions to "gagged">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">당신의 입은 무력하게 막혀있다.</span>
<<case "breasts">>
<<set _mouthOptions to "breasts">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<breastFlavorText>></span><<set $mouthtarget to $index>>
<<case "nipple">>
<<set _mouthOptions to "nipple">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<nippleFlavorText>></span><<set $mouthtarget to $index>>
<<case "otheranus">>
<<set _mouthOptions to "otheranus">><<selectNpcWithPartInPosition "penis" "mouthotheranus">><<set $mouthtarget to $index>>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<combatPerson_ yi>> 엉덩이가 당신의 입술을 누르고 있다.</span>
<<default>>
<<if $mouthuse is "righthand" or $mouthuse is "lefthand">>
<<set _mouthOptions to $mouthuse>>
<<if $mouthuse is "righthand">>
<<selectNpcWithPartInPosition "hand" "mouth">>
<<else>>
<<selectNpcWithPartInPosition "lefthand" "mouth">>
<</if>><<set $mouthtarget to $index>>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">당신의 입은 <<combatpersons_ yi>> 손으로 막혀, 내는 모든 소리가 죽어버린다.</span>
<<else>>
<<set _mouthOptions to "blocked">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">당신의 입은 막혀있어, 내는 모든 소리가 죽어버린다.</span>
<</if>>
<</switch>>
<</switch>>
<</if>>
<<if $lastOptions.mouth isnot _mouthOptions>>
<<set _mouthGold to true>>
<</if>>
<<if $_changetype isnot true>>
<<mouthActions>>
<<if Object.keys(_mouthaction).length gt 0>>
<<if Object.values(_mouthaction).includes($mouthactiondefault) is false or _args[0] is true or $mouthactiondefault is "rest">>
<<set _defaultsCombatAction to "mouthaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_mouthaction).includes(_actionsSet[_set])>>
<<set $mouthactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $mouthactiondefault to Object.values(_mouthaction)[0]>>
<</if>>
<</if>>
<<set $mouthaction to $mouthactiondefault>>
<<set _textColor to combatListColor('mouthaction', (Object.values(_mouthaction).includes($mouthaction) ? $mouthaction : Object.values(_mouthaction)[0]), "")>>
<<generateCombatAction _mouthaction "mouthaction" _textColor $mouthaction>>
/*Checks/Difficulty*/
<<if $options.combatControls.includes("ists")>>
<div id="mouthactionDifficulty">
<<mouthactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.mouth to clone(_mouthOptions)>>
<</if>>
<</widget>>
<<widget "mouthactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $mouthaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "mouth" "othervagina">><<oraldifficulty>> <<combatpromiscuous4>>
<<case "oraledge">> <<combatpromiscuous4>>
<<case "movetochest">><<oraldifficulty>> <<combatpromiscuous3>>
<<case "ejacswallow">><<oraldifficulty>> <<combatpromiscuous5>>
<<case "ejacspit">><<oraldifficulty>>
<<case "swallow">><<oralvirginitywarning>> <<combatpromiscuous5>>
<<case "grasp">><<chestdifficulty>> <<combatpromiscuous3>>
<<case "kisslips">><<oraldifficulty>> <<combatpromiscuous1>>
<<case "pullaway" "pullawaykiss">><<oraldifficulty>>
<<case "finish">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>>
<<case "novaginal">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>>
<<case "nopenile">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>>
<<case "noanal">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>>
<<case "noupper">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>>
<<case "mock">>
<<listbox "$mockaction">>
<<option "도덕성" "ethics" `$mockaction is "ethics" ? "selected" : ""`>>
<<option "외모" "looks" `$mockaction is "looks" ? "selected" : ""`>>
<<option "힘" "weak" `$mockaction is "weak" ? "selected" : ""`>>
<<option "기술" "skill" `$mockaction is "skill" ? "selected" : ""`>>
<<option "자지" "penis" `$mockaction is "penis" ? "selected" : ""`>>
<<option "보지" "vagina" `$mockaction is "vagina" ? "selected" : ""`>>
<</listbox>>
<<run $(() => { $('#listbox-mockaction').on('change', () => $('#listbox-mockaction').parent().click()) })>>
<<case "ask">>
<<switch $askAction>>
<<case "askchoke" "condoms" "noCondoms">>
<<set $_label to "subList">>
<<default>>
<<set $_label to "bratList">>
<</switch>>
<div id="askDifficulty" @class="($options.combatControls is 'radio' ? '' : $_label)" style="display:inline;">
<<listbox "$askAction" autoselect>>
<<optionsfrom _askActions>>
<</listbox>>
</div>
<<if _runOnce isnot true>><<updateAskColour>><<set _runOnce to true>><</if>>
<<run $(() => { $('#askDifficulty select').on('change', () => $('#askDifficulty').click()) })>>
<</switch>>
<</widget>>
<<widget "mouthActions">>
/*Generate Actions*/
<<set _mouthaction to {}>>
<<if !(["orgasm", "pain", "unreal", "possessed"].includes(_mouthOptions))>>
<<set _mouthaction["쉰다"] to "rest">>
<</if>>
<<if $position is "stalk">>
<<head_turn>>
<<head_down>>
<<head_up>>
<<else>>
<<switch _mouthOptions>>
<<case "free">>
<<if $head isnot "grappled" and $head isnot "bound">>
<<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<if $chestuse is "penis">>
<<set _mouthaction["키스한다"] to "peniskiss">>
<<else>>
<<set _mouthaction[$NPCList[$mouthtarget].pronouns.his + " 살갗에 키스한다"] to "kissskin">>
<</if>>
<<if $NPCList[$mouthtarget].mouth is 0 and $enemytype isnot "beast" and $NPCList[$mouthtarget].location.genitals isnot "head" and $consensual is 1 and !$gloryhole>>
<<set _mouthaction["당신의 입술을 " + $NPCList[$mouthtarget].pronouns.hers + "에 가져간다"] to "kisslips">>
<</if>>
<</if>>
<</if>>
<<oralnew>>
<<speak>>
<<combatApologise>>
<<case "othervagina" "facesit">>
<<combatOthervagina>>
<<case "otheranus">>
<<combatMouthOtherAnus>>
<<case "kiss">>
<<set _mouthaction["키스한다"] to "kissback">>
<<if $head isnot "grappled" and $head isnot "bound">>
<<set _mouthaction["밀어낸다"] to "pullawaykiss">>
<</if>>
<<if $consensual isnot 1 and ($fightTargets is undefined or $fightTargets.includes($mouthtarget))>>
<<set _mouthaction["박치기"] to "headbutt">>
<</if>>
<<if $mouthstate isnot "kiss" and $mouthstate isnot "kissimminent">>
<<speak>>
<</if>>
<<case "gagged">>
<<case "penisEntrance">>
<<combatPenisEntrance>>
<<case "penisImminent">>
<<combatPenisImminent>>
<<case "penisPenetrated">>
<<combatPenisPenetrated>>
<<case "breasts">>
<<combatBreast>>
<<case "nipple">>
<<combatNipple>>
<<case "lefthand" "righthand">>
<<if $fightTargets is undefined or $fightTargets.includes($mouthtarget)>>
<<set _mouthaction["문다"] to "handbite">>
<</if>>
<<case "orgasm">>
<<set _mouthaction["억누른다"] to "stifleorgasm">>
<<set _mouthaction["참지 않는다"] to "letoutorgasm">>
<<case "pain">>
<<set _mouthaction["억누른다"] to "stifle">>
<<set _mouthaction["참지 않는다"] to "letout">>
<<case "unreal">>
<<set _mouthaction["무언가 말하려 시도한다"] to "speak">>
<<set _mouthaction["부드러운 소리를 낸다"] to "noises">>
<<case "possessed">>
<<set _mouthaction["받아들인다"] to "mouthacceptW">>
<<set _mouthaction["입을 꽉 다문다"] to "mouthresistW">>
<<case "possessedBound">>
<<set _mouthaction["문다"] to "handbiteW">>
<<set _mouthaction["입을 꽉 다문다"] to "handcloseW">>
<</switch>>
<</if>>
<</widget>>
<<widget "penisActionInit">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>>
<<switch $penisstate>>
<<case 0>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "penis" _targetlist>>
<</if>>
<<set _penisOptions to "free">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')">당신의 <<penisPost "은">> 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<br>
<<targetListBox "penis" _targetlist>>
<</if>>
<<if _targetnumber is 1>>
<<set $penistarget to _firsttarget>>
<</if>>
<<case "othermouthentrance">>
<<set _penisOptions to "mouthEntrance">><<selectNpcWithPartInPosition "mouth" "penisentrance">><<set $penistarget to $index>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<penisPost>> 쪽에서 숨결이 느껴진다.</span>
<<case "othermouthimminent">>
<<set _penisOptions to "mouthImminent">><<selectNpcWithPartInPosition "mouth" "penisimminent">><<set $penistarget to $index>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson_ yi>> 입술이 당신의 <<penisPost>> 끄트머리를 누르고 있다.</span>
<<case "othermouth">>
<<set _penisOptions to "mouthPenetration">><<selectNpcWithPartInPosition "mouth" "penis">><<set $penistarget to $index>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson_ yi>> 입이 당신의 <<penisPost "을">> 삼키고 있다.</span>
<<case "entrance">>
<<set _penisOptions to "pussyEntrance">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "penisentrance">><<set $penistarget to $index>><<combatPerson_ yi>> <<npcVagina_ ga $penistarget>> 당신의 <<penisPost>> 근처를 맴돈다.</span>
<<case "imminent">>
<<set _penisOptions to "pussyImminent">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "penisimminent">><<set $penistarget to $index>><<combatPerson_ yi>> <<npcVagina_ ga $penistarget>> 당신의 <<penisPost "을">> 누르고 있다.</span>
<<case "penetrated">>
<<set _penisOptions to "pussyPenetration">><<selectNpcWithPartInPosition "vagina" "penis">><<set $penistarget to $index>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson_ yi>> 보지가 당신의 <<penisPost "을">> 삼키고 있다.</span>
<<case "otheranusentrance">>
<<set _penisOptions to "anusEntrance">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPositionAnus "otheranusentrance">><<set $penistarget to $index>><<combatPerson_ yi>> <<npcAnus_ ga $penistarget>> 당신의 <<penisPost>> 근처를 맴돈다.</span>
<<case "otheranusimminent">>
<<set _penisOptions to "anusImminent">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPositionAnus "otheranusimminent">><<set $penistarget to $index>><<combatPerson_ yi>> <<npcAnus_ ga $penistarget>> 당신의 <<penisPost "을">> 누르고 있다.</span>
<<case "otheranus">>
<<set _penisOptions to "anusPenetration">><<selectNpcWithPartInPositionAnus "otheranus">><<set $penistarget to $index>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson_ yi>> 항문이 당신의 <<penisPost "을">> 삼키고 있다.</span>
<<case "otherpenisentrance">>
<<set _penisOptions to "penisEntrance">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "penisentrance">><<set $penistarget to $index>><<combatPerson_ yi>> <<npcPenisSimple_ i $penistarget>> 당신의 <<penisPost>> 근처를 맴돈다.</span>
<<case "otherpenisimminent">>
<<set _penisOptions to "penisImminent">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "penisimminent">><<set $penistarget to $index>><<combatPerson_ yi>> <<npcPenisSimple_ i $penistarget>> 당신의 <<penis_ rul>> 위협하고 있다.</span>
<<case "otherpenis">>
<<set _penisOptions to "penisPenetration">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "penis">><<set $penistarget to $index>><<combatPerson_ yi>> <<npcPenisSimple_ i $penistarget>> 당신의 <<penis_ rul>> 누르고 있다.</span>
<<case "otherhandentrance">>
<<set _penisOptions to "otherHandEntrance">><<selectNpcWithPartInPosition "hand" "penisentrance">><<set $penistarget to $index>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson_ yi>> 손가락이 당신의 육봉에 스친다.</span>
<<case "otherhand">>
<<set _penisOptions to "otherHand">><<selectNpcWithPartInPosition "hand" "penis">><<set $penistarget to $index>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson_ i>> 당신의 자지를 잡고 있다.</span>
<<case "strokerSelfPenis">>
<<set _penisOptions to "strokerSelfPenis">>
<<if $currentSexToyLeft isnot undefined and $currentSexToyLeft.type.includes("stroker")>>
<<set $_stroker to $currentSexToyLeft.name>>
<<else>>
<<set $_stroker to $currentSexToyRight.name>>
<</if>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')">당신의 <<handtool_ i $_stroker>> 당신의 <<penis_ rul>> 감싸고 있다.</span>
<<case "stroker">>
<<set _penisOptions to "strokerPenetration">><<selectNpcWithPartInPosition "hand" "penisstroker">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson_ yi>> 오나홀이 당신의 <<penis_ rul>> 감싸고 있다.</span>
<<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">>
<<set $_changetype to true>><<penisActionInitTentacle>>
<<case "struggle" "struggle_pen">>
<<set $_changetype to true>><<penisActionInitStruggle>>
<<default>>
<<switch $penisuse>>
<<case "clit">>
<<set _penisOptions to "penisAgainstClit">><<selectNpcWithPartInPosition "vagina" "frot">><<set $penistarget to $index>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')">당신은 <<penisPost "으로">> <<hisPost "의">> <<if $enemytype is "beast">><<beasttypePost>> 보지<<else>>클리토리스<</if>>를 누르고 있다.</span>
<<case "otheranusrub">>
<<set _penisOptions to "penisAgainstAss">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPositionAnus "otheranusfrot">><<set $penistarget to $index>>당신은 <<hisPost "의">> 엉덩이골에 <<penisPost "을">> 끼우고 있다<<if $NPCList[$penistarget].chastity.anus.includes("shield")>>. 그리고, <<his_ yi>> <<trClothes "genitals" $NPCList[$penistarget].chastity.anus "name" "을">>_trResult 통해 희롱하고 있다<</if>>.</span>
<</switch>>
<</switch>>
<<if $lastOptions.penis isnot _penisOptions>>
<<set _penisGold to true>>
<</if>>
<<if $_changetype isnot true>>
<<penisActions>>
<<if Object.keys(_penisaction).length gt 0>>
<<if Object.values(_penisaction).includes($penisactiondefault) is false or _args[0] is true or $penisactiondefault is "rest">>
<<set _defaultsCombatAction to "penisaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_penisaction).includes(_actionsSet[_set])>>
<<set $penisactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $penisactiondefault to Object.values(_penisaction)[0]>>
<</if>>
<</if>>
<<set $penisaction to $penisactiondefault>>
<<set _textColor to combatListColor('penisaction', (Object.values(_penisaction).includes($penisaction) ? $penisaction : Object.values(_penisaction)[0]), "")>>
<<generateCombatAction _penisaction "penisaction" _textColor $penisaction>>
/*Checks/Difficulty*/
<<if $options.combatControls.includes("ists")>>
<div id="penisactionDifficulty">
<<penisactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.penis to clone(_penisOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#penisaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "penisactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $penisaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "penistovagina" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>>
<<case "penisvaginafuck" "penisanusfuck">><<combatpromiscuous5>> <<penilevirginitywarning>><<if _diffAction is "penisvaginafuck">><<NPCvirginitywarning $NPCList[_n].fullDescription "vaginal">><<else>><<NPCvirginitywarning $NPCList[_n].fullDescription "anal">><</if>>
<<case "thighbay">><<thighdifficulty>> <<combatpromiscuous1>>
<<case "bay">><<peniledifficulty>> <<combatpromiscuous4>>
<<case "otheranusbay">><<peniledifficulty>> <<combatpromiscuous4>>
<<case "clitrub" "otheranusrub">><<peniledifficulty>>
<<case "vaginaEdging" "otheranusEdging">><<combatpromiscuous4>>
<<case "penistopenis" "penistopenis">><<peniledifficulty>> <<combatpromiscuous4>>
<<case "penistopenisfuck">><<combatpromiscuous4>>
<<case "penisthighs">><<thighdifficulty>> <<combatpromiscuous4>>
<<case "penisanus">><<analdifficulty>>
<<case "penisanusdouble">><<analdifficulty>><<combatpromiscuous5>><<combataware 4>>
<<case "pullOut">><<peniledifficulty>>
<<case "forceImpregnation">><span class="red">- 악마</span>
<</switch>>
<</widget>>
<<widget "penisActions">>
/*Generate Actions*/
<<set _penisaction to {}>>
<<if $position is "stalk">>
<<else>>
<<switch _penisOptions>>
<<case "free">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenistovaginanew>>
<<actionspenistoanusnew>>
<<actionspenistopenis>>
<<case "mouthEntrance">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenisMouthEntrance>>
<<case "mouthImminent">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenisMouthImminent>>
<<case "mouthPenetration">>
<<actionspenisMouthPenetration>>
<<case "pussyEntrance">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenisPussyEntrance>>
<<case "pussyImminent">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenisPussyImminent>>
<<case "pussyPenetration">>
<<actionspenisPussyPenetration>>
<<case "anusEntrance">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenisAnusEntrance>>
<<case "anusImminent">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenisAnusImminent>>
<<case "anusPenetration">>
<<actionspenisAnusPenetration>>
<<case "penisAgainstClit">>
<<actionspenisAgainstClit>>
<<case "penisAgainstAss">>
<<actionspenisAgainstAss>>
<<case "penisEntrance">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenistopenisfucknew>>
<<actionspenisPenisEntrance>>
<<case "penisImminent">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenistopenisfucknew>>
<<actionspenisPenisImminent>>
<<case "penisPenetration">>
<<actionspenisPenisFencing>>
<<case "otherHandEntrance">>
<<set _penisaction["쉰다"] to "rest">>
<<case "otherHand">>
<<set _penisaction["쉰다"] to "rest">>
<<case "strokerSelfPenis">>
<<set _penisaction["쉰다"] to "rest">>
<<case "strokerPenetration">>
<<set _penisaction["쉰다"] to "strokerRest">>
<<set _penisaction["협조한다"] to "strokerCooperate">>
<</switch>>
<</if>>
<</widget>>
<<widget "vaginaActionInit">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>>
<<switch $vaginastate>>
<<case 0>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "vagina" _targetlist>>
<</if>>
<<set _vaginaOptions to "free">>
<span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')">당신의 <<pussyPost "은">> 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<br>
<<targetListBox "vagina" _targetlist>>
<</if>>
<<if _targetnumber is 1>>
<<set $vaginatarget to _firsttarget>>
<</if>>
<<case "othermouthentrance">>
<<set _vaginaOptions to "mouthEntranch">><<selectNpcWithPartInPosition "mouth" "vaginaentrance">><<set $vaginatarget to $index>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<pussyPost>> 쪽에서 숨결이 느껴진다.</span>
<<case "othermouthimminent">>
<<set _vaginaOptions to "mouthImminent">><<selectNpcWithPartInPosition "mouth" "vaginaimminent">><<set $vaginatarget to $index>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson_ yi>> 입술이 당신의 음순을 누르고 있다.</span>
<<case "othermouth">>
<<set _vaginaOptions to "mouthPenetrated">><<selectNpcWithPartInPosition "mouth" "vagina">><<set $vaginatarget to $index>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson_ yi>> 혀가 당신의 <<pussyPost "에">> 삽입되어 있다.</span>
<<case "entrance">>
<<set _vaginaOptions to "penisEntrance">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "vaginaentrance">><<set $vaginatarget to $index>><<combatPerson_ yi>> <<npcPenis_ ga $vaginatarget>> 당신의 <<pussyPost>> 근처를 맴돈다.</span>
<<if $vaginaldoubledisable is "f">>
<<getDoubleTargetList>>
<</if>>
<<if _secondtarget is true>>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>><br><</if>>
<<if $vaginadoubletarget is undefined>>
<<set $vaginadoubletarget to _firstdoubletarget>>
<</if>>
<<targetListBox "vagina" _doubletargetlist "$vaginadoubletarget">>
<</if>>
<<case "imminent">>
<<set _vaginaOptions to "penisImminent">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "vaginaimminent">><<set $vaginatarget to $index>><<combatPerson_ yi>> <<npcPenis_ ga $vaginatarget>> 당신의 <<pussyPost "을">> 누르고 있다.</span>
<<if $vaginaldoubledisable is "f">>
<<getDoubleTargetList>>
<</if>>
<<if _secondtarget is true>>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>><br><</if>>
<<if $vaginadoubletarget is undefined>>
<<set $vaginadoubletarget to _firstdoubletarget>>
<</if>>
<<targetListBox "vagina" _doubletargetlist "$vaginadoubletarget">>
<</if>>
<<case "penetrated">>
<<set _vaginaOptions to "penisPenetrated">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "vagina">><<set $vaginatarget to $index>><<combatPerson_ yi>> <<npcPenis_ ga $vaginatarget>> 당신의 <<pussyPost "에">> 삽입되어 있다.</span>
<<if $vaginaldoubledisable is "f">>
<<getDoubleTargetList>>
<</if>>
<<if _secondtarget is true>>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>><br><</if>>
<<if $vaginadoubletarget is undefined>>
<<set $vaginadoubletarget to _firstdoubletarget>>
<</if>>
<<targetListBox "vagina" _doubletargetlist "$vaginadoubletarget">>
<</if>>
<<case "othervaginaentrance">>
<<set _vaginaOptions to "vaginaEntrance">><<selectNpcWithPartInPosition "vagina" "vaginaentrance">><<set $vaginatarget to $index>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson_ yi>> 보지가 당신 것의 근처에서 맴돈다.</span>
<<case "othervaginaimminent">>
<<set _vaginaOptions to "vaginaImminent">><<selectNpcWithPartInPosition "vagina" "vaginaimminent">><<set $vaginatarget to $index>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson_ yi>> 보지가 당신 것을 위협하고 있다.</span>
<<case "othervagina">>
<<set _vaginaOptions to "vaginaPenetrated">><<selectNpcWithPartInPosition "vagina" "vagina">><<set $vaginatarget to $index>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson_ yi>> 보지가 당신 것을 누르고 있다.</span>
<<case "doubleentrance">>
<<set _vaginaOptions to "penisDoubleEntrance">>
<<set $_npcA to ($NPCList[$vaginatarget].penis is "vaginaentrancedouble" ? $vaginatarget : $vaginadoubletarget)>>
<<set $_npcB to ($NPCList[$vaginatarget].penis is "vaginaentrancedouble" ? $vaginadoubletarget : $vaginatarget)>>
<<if $NPCList[$vaginatarget].penis is "vaginaentrancedouble" and $NPCList[$vaginadoubletarget].penis is "vaginaentrancedouble">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">그들의 자지가 당신의 <<pussyPost>> 근처를 맴돈다.</span>
<<elseif ($NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginaentrancedouble") or ($NPCList[$vaginatarget].penis is "vaginaentrancedouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble")>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">
<<personselect $_npcA>><<combatPerson_ yi>> <<npcPenisSimple_ i $_npcA>> 당신의 ?vulva?rul 누르고 있고 <<personselect $_npcB>><<combatperson_ yi>> <<npcPenisSimple_ i $_npcB>> 근처를 맴돈다.
</span>
<<else>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">그들의 자지가 당신의 <<pussyPost>> 근처를 맴돈다.</span>
<</if>>
<<case "doubleimminent">>
<<set _vaginaOptions to "penisDoubleImminent">>
<<set $_npcA to ($NPCList[$vaginatarget].penis is "vaginaimminentdouble" ? $vaginatarget : $vaginadoubletarget)>>
<<set $_npcB to ($NPCList[$vaginatarget].penis is "vaginaimminentdouble" ? $vaginadoubletarget : $vaginatarget)>>
<<if $NPCList[$vaginatarget].penis is "vaginaimminentdouble" and $NPCList[$vaginadoubletarget].penis is "vaginaimminentdouble">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">그들의 자지가 당신의 <<pussyPost "을">> 누르고 있다.</span>
<<elseif ($NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginaimminentdouble") or ($NPCList[$vaginatarget].penis is "vaginaimminentdouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble")>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">
<<personselect $_npcA>><<combatPerson_ yi>> <<npcPenisSimple_ i $_npcA>> 당신의 보지에 삽입되어 있고 <<personselect $_npcB>><<combatperson_ yi>> <<npcPenisSimple_ i $_npcB>> 당신의 ?vulva?rul 누르고 있다.
</span>
<<else>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">
<<personselect $_npcA>><<combatPerson_ yi>> <<npcPenisSimple_ i $_npcA>> 당신의 ?vulva?rul 누르고 있고 <<personselect $_npcB>><<combatperson_ yi>> <<npcPenisSimple_ i $_npcB>> 근처를 맴돈다.
</span>
<</if>>
<<case "doublepenetrated">>
<<set _vaginaOptions to "penisDoublePenetration">>
<<set $_npcA to ($NPCList[$vaginatarget].penis is "vaginadouble" ? $vaginatarget : $vaginadoubletarget)>>
<<set $_npcB to ($NPCList[$vaginatarget].penis is "vaginadouble" ? $vaginadoubletarget : $vaginatarget)>>
<<if $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">그들의 자지가 당신의 <<pussyPost "에">> 삽입되어 있다.</span>
<<elseif ($NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginaimminentdouble") or ($NPCList[$vaginatarget].penis is "vaginaimminentdouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble")>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">
<<personselect $_npcA>><<combatPerson_ yi>> <<npcPenisSimple_ i $_npcA>> 당신의 보지에 삽입되어 있고 <<personselect $_npcB>><<combatperson_ yi>> <<npcPenisSimple_ i $_npcB>> 당신의 ?vulva?rul 누르고 있다.
</span>
<<else>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">
<<personselect $_npcA>><<combatPerson_ yi>> <<npcPenisSimple_ i $_npcA>> 당신의 보지에 삽입되어 있고 다른 자지가 근처를 맴돈다.
</span>
<</if>>
<<case "otherhandentrance">>
<<set _vaginaOptions to "otherHandEntrance">><<selectNpcWithPartInPosition "hand" "vaginaentrance">><<set $vaginatarget to $index>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson_ yi>> 손가락이 당신의 ?vulva?rul 누르고 있다.</span>
<<case "otherhand">>
<<set _vaginaOptions to "otherHand">><<selectNpcWithPartInPosition "hand" "vaginaentrance">><<set $vaginatarget to $index>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson_ yi>> 손가락이 당신의 보지를 찔러대고 있다.</span>
<<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">>
<<set $_changetype to true>><<vaginaActionInitTentacle>>
<<case "struggle" "struggle_pen">>
<<set $_changetype to true>><<vaginaActionInitStruggle>>
<</switch>>
<<if $lastOptions.vagina isnot _vaginaOptions>>
<<set _vaginaGold to true>>
<</if>>
<<if $_changetype isnot true>>
<<vaginaActions>>
<<if Object.keys(_vaginaaction).length gt 0>>
<<if Object.values(_vaginaaction).includes($vaginaactiondefault) is false or _args[0] is true or $vaginaactiondefault is "rest">>
<<set _defaultsCombatAction to "vaginaaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_vaginaaction).includes(_actionsSet[_set])>>
<<set $vaginaactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $vaginaactiondefault to Object.values(_vaginaaction)[0]>>
<</if>>
<</if>>
<<set $vaginaaction to $vaginaactiondefault>>
<<set _textColor to combatListColor('vaginaaction', (Object.values(_vaginaaction).includes($vaginaaction) ? $vaginaaction : Object.values(_vaginaaction)[0]), "")>>
<<generateCombatAction _vaginaaction "vaginaaction" _textColor $vaginaaction>>
/*Checks/Difficulty*/
<<if $options.combatControls.includes("ists")>>
<div id="vaginaactionDifficulty">
<<vaginaactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.vagina to clone(_vaginaOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#vaginaaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "vaginaactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $vaginaaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "vaginatopenis" "vaginatopenis">><<vaginaldifficulty>> <<combatpromiscuous5>>
<<case "vaginatovagina" "vaginatovagina">><<vaginaldifficulty>> <<combatpromiscuous5>>
<<case "vaginapenisfuck">><<combatpromiscuous5>> <<vaginalvirginitywarning>><<NPCvirginitywarning $NPCList[_n].fullDescription "penile">>
<<case "vaginatovaginafuck">><<combatpromiscuous5>>
<<case "thighbay">><<thighdifficulty>> <<combatpromiscuous1>>
<<case "penisthighs">><<thighdifficulty>> <<combatpromiscuous4>>
<<case "penisanus">><<analdifficulty>>
<<case "penisanusdvp">><<analdifficulty>>
<<case "penisanusdouble">><<analdifficulty>> <<combatpromiscuous5>> <<combataware 4>>
<<case "penisDoubleEdging">><<combatpromiscuous5>> <<combataware 4>>
<<case "vaginatopenisdouble">><<vaginaldifficulty>> <<combatpromiscuous5>> <<combataware 4>>
<<case "vaginapenisdoublefuck">><<vaginaldifficulty>> <<combatpromiscuous5>> <<combataware 4>> <<vaginalvirginitywarning>><<NPCvirginitywarning $NPCList[_n].fullDescription "penile">>
<<case "penisEdging" "tribedge">><<combatpromiscuous4>>
<<case "forceImpregnation">><span class="red">- 악마</span>
<</switch>>
<</widget>>
<<widget "vaginaActions">>
/*Generate Actions*/
<<set _vaginaaction to {}>>
<<if $position is "stalk">>
<<else>>
<<switch _vaginaOptions>>
<<case "free">>
<<set _vaginaaction["쉰다"] to "rest">>
<<actionsvaginatopenisnew>>
<<actionsvaginatovaginanew>>
<<case "mouthEntranch">>
<<set _vaginaaction["쉰다"] to "rest">>
<<actionsvaginaMouthEntrance>>
<<case "mouthImminent">>
<<set _vaginaaction["쉰다"] to "rest">>
<<actionsvaginaMouthImminent>>
<<case "mouthPenetrated">>
<<actionsvaginaMouthPenetrated>>
<<case "penisEntrance">>
<<set _vaginaaction["쉰다"] to "rest">>
<<actionsvaginaPenisEntrance>>
<<case "penisImminent">>
<<set _vaginaaction["쉰다"] to "rest">>
<<actionsvaginaPenisImminent>>
<<case "penisPenetrated">>
<<actionsvaginaPenisPenetrated>>
<<case "vaginaEntrance">>
<<actionsTribRest>>
<<actionsvaginatovaginafucknew>>
<<actionsvaginaVaginaEntrance>>
<<case "vaginaImminent">>
<<actionsTribRest>>
<<actionsvaginatovaginafucknew>>
<<actionsvaginaVaginaImminent>>
<<case "vaginaPenetrated">>
<<actionsvaginaVagina>>
<<case "penisDoubleEntrance">>
<<set _vaginaaction["쉰다"] to "rest">>
<<actionsvaginapenisdoublefuck>>
<<actionsvaginaPenisDoubleEntrance>>
<<case "penisDoubleImminent">>
<<set _vaginaaction["쉰다"] to "rest">>
<<actionsvaginapenisdoublefuck>>
<<actionsvaginaPenisDoubleImminent>>
<<case "penisDoublePenetration">>
<<actionsvaginaPenisDoublePenetrated>>
<<case "otherHandEntrance">>
<<set _vaginaaction["쉰다"] to "rest">>
<<case "otherHand">>
<<set _vaginaaction["쉰다"] to "rest">>
<</switch>>
<</if>>
<</widget>>
<<widget "anusActionInit">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>>
<<if $bottomuse is "mouth">>
<<set _anusOptions to "faceAgainstAnus">><<selectNpcWithPartInPosition "mouth" "bottom">><<set $anustarget to $index>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">당신은 <<combatpersons_ yi>> 얼굴을 <<bottomPost "으로">> 누르고 있다.</span>
<<elseif $bottomuse is "penis">>
<<set _anusOptions to "penisAgainstAnus">><<selectNpcWithPartInPosition "penis" "cheeks">><<set $anustarget to $index>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">당신은 엉덩이골로 <<combatpersons_ yi>> <<npcPenis_ rul $anustarget>> 잡고 있다.</span>
<<elseif $bottomuse is "hand">>
<<set _anusOptions to "handAgainstAnus">><<selectNpcWithPartInPosition "hand" "bottom">><<set $anustarget to $index>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">당신은 꽉 조인 엉덩이골로 <<combatpersons_ yi>> 손을 문지르고 있다.</span>
<<else>>
<<switch $anusstate>>
<<case 0>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "anus" _targetlist>>
<</if>>
<<set _anusOptions to "free">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">당신의 <<bottomPost "은">> 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<br>
<<targetListBox "anus" _targetlist>>
<</if>>
<<if _targetnumber is 1>>
<<set $anustarget to _firsttarget>>
<</if>>
<<case "othermouthentrance">>
<<set _anusOptions to "mouthEntrance">><<selectNpcWithPartInPosition "mouth" "anusentrance">><<set $anustarget to $index>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<bottomPost>> 쪽에서 숨결이 느껴진다.</span>
<<case "othermouthimminent">>
<<set _anusOptions to "mouthImminent">><<selectNpcWithPartInPosition "mouth" "anusimminent">><<set $anustarget to $index>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_ yi>> 혀가 당신의 <<anusandButtPlugPost "을">> 누르고 있다.</span>
<<case "othermouth">>
<<set _anusOptions to "mouthPenetration">><<selectNpcWithPartInPosition "mouth" "anus">><<set $anustarget to $index>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_ yi>> 혀가 당신의 <<bottomPost "에">> 삽입되어 있다.</span>
<<case "handentrance">>
<<set _anusOptions to "handEntrance">><<selectNpcWithPartInPosition "hand" "anusentrance">><<set $anustarget to $index>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">당신은 <<combatperson_ yi>> 손을 당신의 <<bottomPost>>에 느낀다.</span>
<<case "hand">>
<<set _anusOptions to "handPenetration">><<selectNpcWithPartInPosition "hand" "anus">><<set $anustarget to $index>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_ yi>> 손가락이 당신의 <<bottomPost>>에 삽입되어 있다.</span>
<<case "entrance">>
<<set _anusOptions to "penisEntrance">><<selectNpcWithPartInPosition "penis" "anusentrance">><<set $anustarget to $index>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_ yi>> <<npcPenis_ ga $anustarget>> 당신의 <<bottomandButtPlugPost>> 근처를 맴돈다.</span>
<<if $analdoubledisable is "f">>
<<getDoubleTargetList>>
<</if>>
<<if _secondtarget is true>>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>><br><</if>>
<<if $anusdoubletarget is undefined>>
<<set $anusdoubletarget to _firstdoubletarget>>
<</if>>
<<targetListBox "anus" _doubletargetlist "$anusdoubletarget">>
<</if>>
<<case "imminent">>
<<set _anusOptions to "penisImminent">><<selectNpcWithPartInPosition "penis" "anusimminent">><<set $anustarget to $index>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_ yi>> <<npcPenis_ ga $anustarget>> 당신의 <<anusandButtPlugPost "을">> 누르고 있다.</span>
<<case "penetrated">>
<<set _anusOptions to "penisPenetration">><<selectNpcWithPartInPosition "penis" "anus">><<set $anustarget to $index>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_ yi>> <<npcPenisSimple_ i $anustarget>> 당신의 항문에 삽입되어 있다.</span>
<<if $analdoubledisable is "f">>
<<getDoubleTargetList>>
<</if>>
<<if _secondtarget is true>>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>><br><</if>>
<<if $anusdoubletarget is undefined>>
<<set $anusdoubletarget to _firstdoubletarget>>
<</if>>
<<targetListBox "anus" _doubletargetlist "$anusdoubletarget">>
<</if>>
<<case "doubleentrance">>
<<set _anusOptions to "penisDoubleEntrance">>
<<if $NPCList[$anustarget].penis is "anusentrancedouble" and $NPCList[$anusdoubletarget].penis is "anusentrancedouble">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">그들의 자지가 당신의 <<bottomandButtPlugPost>> 근처를 맴돈다.</span>
<<elseif ($NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusentrancedouble") or ($NPCList[$anustarget].penis is "anusentrancedouble" and $NPCList[$anusdoubletarget].penis is "anusdouble")>>
<<selectNpcWithPartInPosition "penis" "anusdouble">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_ yi>> <<npcPenisSimple_ i $anusdoubletarget>> 당신의 항문에 삽입되어 있고 다른 자지는 근처를 맴돈다.</span>
<<else>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">그들의 자지가 당신의 <<bottomandButtPlugPost>> 근처를 맴돈다.</span>
<</if>>
<<case "doubleimminent">>
<<set _anusOptions to "penisDoubleImminent">>
<<if $NPCList[$anustarget].penis is "anusimminentdouble" and $NPCList[$anusdoubletarget].penis is "anusimminentdouble">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">그들의 자지가 당신의 <<anusandButtPlugPost "을">> 누르고 있다.</span>
<<elseif ($NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusimminentdouble") or ($NPCList[$anustarget].penis is "anusimminentdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble")>>
<<selectNpcWithPartInPosition "penis" "anusdouble">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_ yi>> <<npcPenisSimple_ i $anusdoubletarget>> 당신의 항문에 삽입되어 있고 다른 자지는 항문 입구를 누르고 있다.</span>
<<else>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">그들의 자지가 당신의 <<anusandButtPlugPost "을">> 누르고 있다.</span>
<</if>>
<<case "doublepenetrated">>
<<set _anusOptions to "penisDoublePenetration">>
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">그들의 자지가 당신의 항문에 삽입되어 있다.</span>
<<else>>
<<selectNpcWithPartInPosition "penis" "anus">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_ yi>> 자지가 당신의 항문에 삽입되어 있고 다른 자지는 근처를 맴돈다.</span>
<</if>>
<<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">>
<<set $_changetype to true>><<anusActionInitTentacle>>
<<case "struggle" "struggle_pen">>
<<set $_changetype to true>><<anusActionInitStruggle>>
<</switch>>
<</if>>
<<if $lastOptions.anus isnot _anusOptions>>
<<set _anusGold to true>>
<</if>>
<<if $_changetype isnot true>>
<<anusActions>>
<<if Object.keys(_anusaction).length gt 0>>
<<if Object.values(_anusaction).includes($anusactiondefault) is false or _args[0] is true or $anusactiondefault is "rest">>
<<set _defaultsCombatAction to "anusaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_anusaction).includes(_actionsSet[_set])>>
<<set $anusactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $anusactiondefault to Object.values(_anusaction)[0]>>
<</if>>
<</if>>
<<set $anusaction to $anusactiondefault>>
<<set _textColor to combatListColor('anusaction', (Object.values(_anusaction).includes($anusaction) ? $anusaction : Object.values(_anusaction)[0]), "")>>
<<generateCombatAction _anusaction "anusaction" _textColor $anusaction>>
/*Checks/Difficulty*/
<<if $options.combatControls.includes("ists")>>
<div id="anusactionDifficulty">
<<anusactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.anus to clone(_anusOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#anusaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "anusactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $anusaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "wiggle">><<seductiondifficulty>>
<<case "bottombay">><<bottomdifficulty>> <<combatpromiscuous1>>
<<case "bottomhandbay">><<bottomdifficulty>> <<combatpromiscuous1>>
<<case "penischeeks">><<analdifficulty>> <<combatpromiscuous4>>
<<case "anustopenis">><<analdifficulty>> <<combatpromiscuous5>>
<<case "anuspenisfuck">><<combatpromiscuous5>> <<analvirginitywarning>><<NPCvirginitywarning $NPCList[_n].fullDescription "penile">>
<<case "otherAnusRub" "otherMouthAnusRub">> <<analdifficulty>>
<<case "penisEdging">><<combatpromiscuous4>>
<<case "penispussy">><<vaginaldifficulty>>
<<case "penispussydap">><<vaginaldifficulty>> <<combatpromiscuous5>> <<combataware 4>>
<<case "penispussydouble">><<vaginaldifficulty>> <<combatpromiscuous5>> <<combataware 4>>
<<case "penisDoubleEdging">><<combatpromiscuous5>> <<combataware 4>>
<<case "anustopenisdouble">><<analdifficulty>> <<combatpromiscuous5>> <<combataware 4>>
<<case "anuspenisdoublefuck">><<combatpromiscuous5>> <<combataware 4>> <<analvirginitywarning>><<NPCvirginitywarning $NPCList[_n].fullDescription "penile">>
<<case "forceImpregnation">><span class="red">- 악마</span>
<</switch>>
<</widget>>
<<widget "anusActions">>
/*Generate Actions*/
<<set _anusaction to {}>>
<<if $position is "stalk">>
<<set _anusaction["쉰다"] to "rest">>
<<bottom_wiggle>>
<<else>>
<<switch _anusOptions>>
<<case "free">>
<<set _anusaction["쉰다"] to "rest">>
<<actionsanustopenisnew>>
<<case "mouthEntrance">>
<<set _anusaction["쉰다"] to "rest">>
<<actionsanusMouthEntrance>>
<<case "mouthImminent">>
<<set _anusaction["쉰다"] to "rest">>
<<actionsanusMouthImminent>>
<<case "mouthPenetration">>
<<actionsanusMouthPenetration>>
<<case "handEntrance">>
<<set _anusaction["쉰다"] to "rest">>
<<actionsanusHandEntrance>>
<<case "handPenetration">>
<<actionsanusHandPenetration>>
<<case "handAgainstAnus">>
<<actionsanusHandAgainstAnus>>
<<case "penisEntrance">>
<<set _anusaction["쉰다"] to "rest">>
<<actionsanusPenisEntrance>>
<<case "penisImminent">>
<<set _anusaction["쉰다"] to "rest">>
<<actionsanusPenisImminent>>
<<case "penisPenetration">>
<<actionsanusPenisPenetration>>
<<case "faceAgainstAnus">>
<<actionsanusFaceAgainstAnus>>
<<case "penisAgainstAnus">>
<<actionsanusPenisAgainstAnus>>
<<case "penisDoubleEntrance">>
<<set _anusaction["쉰다"] to "rest">>
<<actionsanusPenisDoubleEntrance>>
<<case "penisDoubleImminent">>
<<set _anusaction["쉰다"] to "rest">>
<<actionsanusPenisDoubleImminent>>
<<case "penisDoublePenetration">>
<<actionsanusPenisDoublePenetration>>
<</switch>>
<</if>>
<</widget>>
<<widget "chestActionInit">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>>
<<switch $chestuse>>
<<case "penis">>
<<set _chestOptions to "penis">><<selectNpcWithPartInPosition "penis" "chest">><<set $chesttarget to $index>>
<span @class="($lastOptions.chest isnot _chestOptions ?'gold':'')"><<combatPerson_ yi>> <<npcPenisSimple_ i $chesttarget>> 당신의 <<breastsPost>> <<print ($player.breastsize is 0 ?"위에":"사이에")>> 있다.</span>
<<case "tentaclerub">>
<<set $_changetype to true>><<chestActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<chestActions>>
<<if Object.keys(_chestaction).length gt 0>>
<<if $chestactiondefault is 0>>
<<set $chestactiondefault to Object.values(_chestaction)[0]>>
<</if>>
<<set $chestaction to $chestactiondefault>>
<<set _textColor to combatListColor('chestaction', (Object.values(_chestaction).includes($chestaction) ? $chestaction : Object.values(_chestaction)[0]), "")>>
<<generateCombatAction _chestaction "chestaction" _textColor $chestaction>>
/*Checks/Difficulty*/
<<if $options.combatControls.includes("ists")>>
<div id="chestactionDifficulty">
<<chestactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.chest to clone(_chestOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#chestaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "chestactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $chestaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "rub">><<chestdifficulty>>
<</switch>>
<</widget>>
<<widget "chestActions">>
/*Generate Actions*/
<<set _chestaction to {}>>
/*<<set _chestaction["쉰다"] to "rest">>*/
<<if $position is "stalk">>
<<else>>
<<switch _chestOptions>>
<<case "penis">>
<<set _chestaction["문지른다"] to "rub">>
<<set _chestaction["멈춘다"] to "stop">>
<</switch>>
<</if>>
<</widget>>
<<widget "thighActionInit">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>>
<<switch $thighuse>>
<<case "mouth">>
<<set _thighOptions to "mouth">><<selectNpcWithPartInPosition "mouth" "thigh">><<set $thightarget to $index>>
<span @class="($lastOptions.thigh isnot _thighOptions ?'gold':'')">당신은 허벅지로 <<combatpersons_ yi>> 입을 누르고 있다.</span>
<<case "penis">>
<<set _thighOptions to "penis">><<selectNpcWithPartInPosition "penis" "thighs">><<set $thightarget to $index>>
<span @class="($lastOptions.thigh isnot _thighOptions ?'gold':'')">당신은 허벅지로 <<combatpersons_ yi>> 자지를 잡고 있다.</span>
<</switch>>
<<thighactions>>
<<if Object.keys(_thighaction).length gt 0>>
<<if $thighactiondefault is 0>>
<<set $thighactiondefault to Object.values(_thighaction)[0]>>
<</if>>
<<set $thighaction to $thighactiondefault>>
<<set _textColor to combatListColor('thighaction', (Object.values(_thighaction).includes($thighaction) ? $thighaction : Object.values(_thighaction)[0]), "")>>
<<generateCombatAction _thighaction "thighaction" _textColor $thighaction>>
/*Checks/Difficulty*/
<<if $options.combatControls.includes("ists")>>
<div id="thighactionDifficulty">
<<thighactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.thigh to clone(_thighOptions)>>
<<else>>
<<timed 100ms>>
<<run jQuery("#thighaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "thighactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $thighaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "rub" "othermouthrub">><<thighdifficulty>>
<</switch>>
<</widget>>
<<widget "thighactions">>
/*Generate Actions*/
<<set _thighaction to {}>>
/*<<set _thighaction["쉰다"] to "rest">>*/
<<if $position is "stalk">>
<<else>>
<<switch _thighOptions>>
<<case "mouth">>
<<set _thighaction["문지른다"] to "othermouthrub">>
<<set _thighaction["멈춘다"] to "othermouthstop">>
<<case "penis">>
<<set _thighaction["문지른다"] to "rub">>
<<set _thighaction["멈춘다"] to "stop">>
<</switch>>
<</if>>
<</widget>>
<<widget "resetLastOptions">>
<<set $lastOptions to {
"left":"",
"right":"",
"feet":"",
"mouth":"",
"penis":"",
"vagina":"",
"anus":"",
"chest":"",
"thigh":"",
"cheek":"",
}>>
<</widget>>
<<widget "getTargetList">><<silently>>
<<unset _firsttarget>>
<<set _targetlist to {}>><<set _targetnumber to 0>>
<<if $NPCList.some( x => Object.values(x).includes("active"))>>
<<set _repeatcontroller to []>>
<<for _namecontroller = 0; _namecontroller lt $enemynomax; _namecontroller++>>
<<if $NPCList[0].type isnot "human" and $NPCList[0].type isnot "plant">>
<<set _namecontroller to $active_enemy>>
<<trNPCdesc $NPCList[_namecontroller].type>><<set _targetlist[_trResult] to _namecontroller>><<set _targetnumber += 1>>
<<if _firsttarget is undefined>>
<<set _firsttarget to _namecontroller>>
<</if>>
<<if $options.targetYourself is true>>
<<set _targetYourself to true>>
<</if>>
<<break>>
<<elseif $NPCList[_namecontroller].active is "active" and $NPCList[_namecontroller].stance isnot "defeated">>
<<if $NPCList[_namecontroller].fullDescription is "Ivory Wraith">>
<<set _smoltext to "창백한 형체">>
<<set $_wraithbreak to true>>
<<else>>
<<trNPCdesc $NPCList[_namecontroller].fullDescription>><<set _smoltext to _trResult>>
<</if>>
<<targetrepeatcontroller>>
<<set _repeatcontroller[_namecontroller] to _smoltext>>
<<if !($npc.includes($NPCList[_namecontroller].fullDescription)) and $NPCList[_namecontroller].name_known isnot 1>>
<<set _smoltext to _smoltext>>/* 관사 없음 */
<</if>>
<<set _targetlist[_smoltext] to _namecontroller>><<set _targetnumber += 1>>
<<if _firsttarget is undefined>>
<<set _firsttarget to _namecontroller>>
<</if>>
<<if $options.targetYourself is true>>
<<set _targetYourself to true>>
<</if>>
<<if $_wraithbreak is true>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<<set _targetlistall to clone(_targetlist)>>
<<if $tentacles.active gte 1>>
<<trCreature "tentacle" $tentacles[0].type>><<set _targetlistall[_trResult+"들"] to "tentacles">><<set _targetnumber += 1>>
<</if>>
<<if $swarm.type isnot 0>>
<<trSwarm $swarm.type>><<set _targetlistall[_trResult] to "swarm">><<set _targetnumber += 1>>
<<if $options.targetYourself is true>>
<<set _targetYourself to true>>
<</if>>
<</if>>
<<if $struggle isnot undefined>>
<<if $struggle.done lt $struggle.number>>
<<trStruggle $struggle.creature>><<set _targetlistall[_trResult+"들"] to "struggle">><<set _targetnumber += 1>>
<</if>>
<</if>>
<<if $machine isnot undefined>>
<<set _targetlistall["기계"] to "machine">><<set _targetnumber += 1>>
<</if>>
<<set _targetlistarms to clone(_targetlistall)>>
<<if $vorecreature isnot 0>>
<<if $vorestage gt 0>>
<<trVore $vorecreature>><<set _targetlistarms[_trResult] to "vore">><<set _targetnumber += 1>>
<</if>>
<</if>>
<</silently>><</widget>>
<<widget "getDoubleTargetList">><<silently>>
<<unset _firstdoubletarget>>
<<if $consensual is 1 and (((hasSexStat("promiscuity", 5) and $enemytype is "man") or (hasSexStat("deviancy", 5) and $enemytype isnot "man")) and $awareness gte 300 or ($promiscuityIgnore is 1))>>
<<set _doubletargetlist to {}>><<set _secondtarget to false>>
<<set _repeatcontroller to []>>
<<for _namecontroller = 0; _namecontroller lt $enemynomax; _namecontroller++>>
<<if $NPCList[_namecontroller].active is "active" and $NPCList[_namecontroller].stance isnot "defeated" and $NPCList[_namecontroller].penis is 0 and !($NPCList[_namecontroller].chastity.penis.includes("chastity"))>>
<<trNPCdesc $NPCList[_namecontroller].fullDescription>><<set _smoltext to _trResult>>
<<targetrepeatcontroller>>
<<set _repeatcontroller[_namecontroller] to _smoltext>>
<<if !($npc.includes($NPCList[_namecontroller].fullDescription))>>
<<set _smoltext to _smoltext>>/* 관사 없음 */
<</if>>
<<set _doubletargetlist[_smoltext] to _namecontroller>><<set _secondtarget to true>>
<<if _firstdoubletarget is undefined>>
<<set _firstdoubletarget to _namecontroller>>
<</if>>
<</if>>
<</for>>
<</if>>
<</silently>><</widget>>
<<widget "getPussyTargetList">><<silently>>
<<unset _firstpussytarget>>
<<if $consensual is 1 and (((hasSexStat("promiscuity", 5) and $enemytype is "man") or (hasSexStat("deviancy", 5) and $enemytype isnot "man")) and $awareness gte 300 or ($promiscuityIgnore is 1))>>
<<set _pussytargetlist to {}>><<set _pussytarget to false>>
<<set _repeatcontroller to []>>
<<for _namecontroller = 0; _namecontroller lt $enemynomax; _namecontroller++>>
<<if $NPCList[_namecontroller].active is "active" and $NPCList[_namecontroller].stance isnot "defeated" and $NPCList[_namecontroller].vagina is 0 and !($NPCList[_namecontroller].vagina.penis.includes("chastity"))>>
<<trNPCdesc $NPCList[_namecontroller].fullDescription>><<set _smoltext to _trResult>>
<<targetrepeatcontroller>>
<<set _repeatcontroller[_namecontroller] to _smoltext>>
<<if !($npc.includes($NPCList[_namecontroller].fullDescription))>>
<<set _smoltext to _smoltext>>/* 관사 없음 */
<</if>>
<<set _pussytargetlist[_smoltext] to _namecontroller>><<set _pussytarget to true>>
<</if>>
<</for>>
<</if>>
<</silently>><</widget>>
<<widget "targetrepeatcontroller">>
<<set _smollertext to _smoltext>>
<<for _repeatnamecontroller = 0; _repeatnamecontroller lte _namecontroller; _repeatnamecontroller++>>
<<if _repeatcontroller[_repeatnamecontroller] is _smollertext>>
<<if _smollertext.includes("다섯번째") is true>>
<<set _smollertext to "마지막 "+_smoltext>>
<<elseif _smollertext.includes("네번째") is true>>
<<set _smollertext to "다섯번째 "+_smoltext>>
<<elseif _smollertext.includes("세번째") is true>>
<<set _smollertext to "네번째 "+_smoltext>>
<<elseif _smollertext.includes("두번째") is true>>
<<set _smollertext to "세번째 "+_smoltext>>
<<else>>
<<set _smollertext to "두번째 "+_smoltext>>
<</if>>
<</if>>
<</for>>
<<set _smoltext to _smollertext>>
<</widget>>
<<widget "leftActionInitSelf">>
<<switch $leftarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "orgasm">>
<span class="lewd">당신의 왼팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "pain">>
<span class="red">당신의 왼팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "unreal">>
<span class="pink">당신의 왼팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "left" _targetlistarms>>
<</if>>
<<set _leftOptions to "free">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼팔은 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<br>
<<targetListBox "left" _targetlistarms>>
<</if>>
<<if _targetnumber is 1>>
<<set $lefttarget to _firsttarget>>
<</if>>
<</if>>
<<case "vagina">>
<<set _leftOptions to "coverVagina">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<pussyPost "을">> 보호하고 있다.</span>
<<case "coverpenis">>
<<set _leftOptions to "coverPenis">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<penisPost "을">> 보호하고 있다.</span>
<<case "anus">>
<<set _leftOptions to "coverAss">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<bottomPost "을">> 보호하고 있다.</span>
<<case "behind">>
<<set _leftOptions to "behind">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 당신의 등 뒤에 있다.</span>
<<case "heldSexToy">>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "left" _targetlistarms>>
<</if>>
<<set _leftOptions to "heldSexToy">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoy_ rul $currentSexToyLeft.name>> 잡고 있다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<br>
<<targetListBox "left" _targetlistarms>>
<</if>>
<<if _targetnumber is 1>>
<<set $lefttarget to _firsttarget>>
<</if>>
<</switch>>
<<if $lastOptions.left isnot _leftOptions>>
<<set _leftGold to true>>
<</if>>
<<leftActionsSelf>>
<<if Object.keys(_leftaction).length gt 0>><<if $options.combatControls.includes("adio")>><br><</if>>
<<if Object.values(_leftaction).includes($leftactiondefault) is false or _args[0] is true or $leftactiondefault is "rest">>
<<set _defaultsCombatAction to "leftaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_leftaction).includes(_actionsSet[_set])>>
<<set $leftactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $leftactiondefault to Object.values(_leftaction)[0]>>
<</if>>
<</if>>
<<set $leftaction to $leftactiondefault>>
<<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Self")>>
<<generateCombatActionOthers _leftaction "leftaction" _textColor $leftaction "Self">>
<<if $options.combatControls.includes("ists")>>
<div id="leftactionDifficulty">
<<leftactionDifficulty>>
</div>
<div id="leftactionDifficultySelf">
<<leftactionDifficultySelf>>
</div>
<</if>><<if $options.combatControls.includes("adio")>><br><br><</if>>/* Seems to render no effect..? */
<</if>>
<<set $lastOptions.left to clone(_leftOptions)>>
<</widget>>
<<widget "leftactionDifficultySelf">>/* Here we go again. */
<<if _args[0] is undefined>>
<<set _diffAction to $leftaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "leftmasturbatepussy">> <<combatpromiscuous2>>
<<case "leftmasturbatepenis">> <<combatpromiscuous2>>
<<case "leftmasturbateanus">> <<combatpromiscuous3>>
<<case "pickupSexToy">>
<<if Object.keys(_itemsLeft).length gte 1>>
<<listbox "$selectedItemLeft" autoselect>>
<<optionsfrom _itemsLeft>>
<</listbox>>
<</if>>
<<combatpromiscuous3>>
<</switch>>
<</widget>>
<<widget "leftActionsSelf">>
<<set _leftaction to {}>>
<<switch _leftOptions>>
<<case "free">>
<<set _leftaction["쉰다"] to "rest">>
<<if $rightarm is "swarmgrappled">>
<<set _leftaction["당신의 오른팔을 푼다"] to "leftfree">>
<</if>>
<<if Object.values(_targetlistarms).includes("swarm")>>
<<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0>>
<<silently>><<genitals_ rul>><</silently>>
<<set _leftaction["당신의 " + _trResult + " 가린다"] to "frontcoverleft">>
<</if>>
<<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0>>
<<set _leftaction["당신의 엉덩이를 가린다"] to "frontcoverleft">>
<</if>>
<<if _swarmamounts.chest lte 0>>
<<set _leftaction["당신의 가슴을 가린다"] to "frontcoverleft">>
<</if>>
<<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft")>>
<<set _leftaction["안전한 곳까지 헤엄쳐 간다"] to "swim">>
<</if>>
<</if>>
<<if Object.values(_targetlistarms).includes(0) or Object.values(_targetlistarms).includes(1) or Object.values(_targetlistarms).includes(2) or Object.values(_targetlistarms).includes(3) or Object.values(_targetlistarms).includes(4) or Object.values(_targetlistarms).includes(5)>>/* placeholder for the future */
<<leftdefault>>
<<combatMasturbate "left">>
<<applyLube "left">>
<<leftclothesnew>>
<<leftFixAndCoverActions>>
<<leftCondom>>
<<removeButtplug "left">>
<<pickupSexToy "left">>
<</if>>
<<case "coverVagina">>
<<set _leftaction["계속 가린다"] to "leftcovervagina">>
<<set _leftaction["멈춘다"] to "leftstopvagina">>
<<case "coverPenis">>
<<set _leftaction["계속 가린다"] to "leftcoverpenis">>
<<set _leftaction["멈춘다"] to "leftstopcoverpenis">>
<<case "coverAss">>
<<set _leftaction["계속 가린다"] to "leftcoveranus">>
<<set _leftaction["멈춘다"] to "leftstopanus">>
<<case "behind">>
<<set _leftaction["계속 뒤에 둔다"] to "behind">>
<<set _leftaction["멈춘다"] to "stopbehind">>
<<case "orgasm">>
<<set _leftaction["팔을 붙잡는다"] to "leftfold">>
<<set _leftaction["움켜쥔다"] to "leftgrip">>
<<case "pain">>
<<set _leftaction["몸부림친다"] to "leftstruggleweak">>
<<set _leftaction["몸을 지킨다"] to "leftprotect">>
<<case "unreal">>
<<set _leftaction["자신을 찌른다"] to "leftpoke">>
<<set _leftaction["당신의 팔을 그대로 놔둔다"] to "leftcurl">>
<<case "heldSexToy">>
<<heldSexToy "left">>
<</switch>>
<</widget>>
<<widget "rightActionInitSelf">>
<<switch $rightarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "orgasm">>
<span class="lewd">당신의 오른팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "pain">>
<span class="red">당신의 오른팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "unreal">>
<span class="pink">당신의 오른팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "right" _targetlistarms>>
<</if>>
<<set _rightOptions to "free">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른팔은 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<br>
<<targetListBox "right" _targetlistarms>>
<</if>>
<<if _targetnumber is 1>>
<<set $righttarget to _firsttarget>>
<</if>>
<</if>>
<<case "vagina">>
<<set _rightOptions to "coverVagina">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<pussyPost "을">> 보호하고 있다.</span>
<<case "coverpenis">>
<<set _rightOptions to "coverPenis">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<penisPost "을">> 보호하고 있다.</span>
<<case "anus">>
<<set _rightOptions to "coverAss">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<bottomPost "을">> 보호하고 있다.</span>
<<case "behind">>
<<set _rightOptions to "behind">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 당신의 등 뒤에 있다.</span>
<<case "heldSexToy">>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "right" _targetlistarms>>
<</if>>
<<set _rightOptions to "heldSexToy">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<sextoy_ rul $currentSexToyRight.name>> 잡고 있다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>><br>
<<targetListBox "right" _targetlistarms>>
<</if>>
<<if _targetnumber is 1>>
<<set $righttarget to _firsttarget>>
<</if>>
<</switch>>
<<if $lastOptions.right isnot _rightOptions>>
<<set _rightGold to true>>
<</if>>
<<rightActionsSelf>>
<<if Object.keys(_rightaction).length gt 0>><<if $options.combatControls.includes("adio")>><br><</if>>
<<if Object.values(_rightaction).includes($rightactiondefault) is false or _args[0] is true or $rightactiondefault is "rest">>
<<set _defaultsCombatAction to "rightaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_rightaction).includes(_actionsSet[_set])>>
<<set $rightactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $rightactiondefault to Object.values(_rightaction)[0]>>
<</if>>
<</if>>
<<set $rightaction to $rightactiondefault>>
<<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Self")>>
<<generateCombatActionOthers _rightaction "rightaction" _textColor $rightaction "Self">>
<<if $options.combatControls.includes("ists")>>
<div id="rightactionDifficulty">
<<rightactionDifficulty>>
</div>
<div id="rightactionDifficultySelf">
<<rightactionDifficultySelf>>
</div>
<</if>><<if $options.combatControls.includes("adio")>><br><br><</if>>/* Seems to render no effect..? */
<</if>>
<<set $lastOptions.right to clone(_rightOptions)>>
<</widget>>
<<widget "rightactionDifficultySelf">>/* This was unexpected. */
<<if _args[0] is undefined>>
<<set _diffAction to $rightaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "rightmasturbatepussy">> <<combatpromiscuous2>>
<<case "rightmasturbatepenis">> <<combatpromiscuous2>>
<<case "rightmasturbateanus">> <<combatpromiscuous3>>
<<case "pickupSexToy">>
<<if Object.keys(_itemsRight).length gte 1>>
<<listbox "$selectedItemRight" autoselect>>
<<optionsfrom _itemsRight>>
<</listbox>>
<</if>>
<<combatpromiscuous3>>
<</switch>>
<</widget>>
<<widget "rightActionsSelf">>
<<set _rightaction to {}>>
<<switch _rightOptions>>
<<case "free">>
<<set _rightaction["쉰다"] to "rest">>
<<if $leftarm is "swarmgrappled">>
<<set _rightaction["당신의 오른팔을 푼다"] to "rightfree">>
<</if>>
<<if Object.values(_targetlistarms).includes("swarm")>>
<<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0>>
<<silently>><<genitals_ rul>><</silently>>
<<set _rightaction["당신의 " + _trResult + " 가린다"] to "frontcoverright">>
<</if>>
<<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0>>
<<set _rightaction["당신의 엉덩이를 가린다"] to "frontcoverright">>
<</if>>
<<if _swarmamounts.chest lte 0>>
<<set _rightaction["당신의 가슴을 가린다"] to "frontcoverright">>
<</if>>
<<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft")>>
<<set _rightaction["안전한 곳까지 헤엄쳐 간다"] to "swim">>
<</if>>
<</if>>
<<if Object.values(_targetlistarms).includes(0) or Object.values(_targetlistarms).includes(1) or Object.values(_targetlistarms).includes(2) or Object.values(_targetlistarms).includes(3) or Object.values(_targetlistarms).includes(4) or Object.values(_targetlistarms).includes(5)>>/* placeholder for the future */
<<rightdefault>>
<<combatMasturbate "right">>
<<applyLube "right">>
<<rightclothesnew>>
<<rightFixAndCoverActions>>
<<rightCondom>>
<<removeButtplug "right">>
<<pickupSexToy "right">>
<</if>>
<<case "coverVagina">>
<<set _rightaction["계속 가린다"] to "rightcovervagina">>
<<set _rightaction["멈춘다"] to "rightstopvagina">>
<<case "coverPenis">>
<<set _rightaction["계속 가린다"] to "rightcoverpenis">>
<<set _rightaction["멈춘다"] to "rightstopcoverpenis">>
<<case "coverAss">>
<<set _rightaction["계속 가린다"] to "rightcoveranus">>
<<set _rightaction["멈춘다"] to "rightstopanus">>
<<case "behind">>
<<set _rightaction["계속 뒤에 둔다"] to "behind">>
<<set _rightaction["멈춘다"] to "stopbehind">>
<<case "orgasm">>
<<set _rightaction["팔을 붙잡는다"] to "rightfold">>
<<set _rightaction["움켜쥔다"] to "rightgrip">>
<<case "pain">>
<<set _rightaction["몸부림친다"] to "rightstruggleweak">>
<<set _rightaction["몸을 지킨다"] to "rightprotect">>
<<case "unreal">>
<<set _rightaction["자신을 찌른다"] to "rightpoke">>
<<set _rightaction["당신의 팔을 그대로 놔둔다"] to "rightcurl">>
<<case "heldSexToy">>
<<heldSexToy "right">>
<</switch>>
<</widget>>
<<widget "feetActionInitSelf">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<if $feetuse is 0>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistall["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "feet" _targetlistall>>
<</if>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신의 발은 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1 and _feetOptions is "free">>
<br>
<<targetListBox "feet" _targetlistall>>
<</if>>
<<if _targetnumber is 1>>
<<set $feettarget to _firsttarget>>
<</if>>
<</if>>
<<if $lastOptions.feet isnot _feetOptions>>
<<set _feetGold to true>>
<</if>>
<<feetActionsSelf>>
<<if Object.keys(_feetaction).length gt 0>><<if $options.combatControls.includes("adio")>><br><</if>>
<<if Object.values(_feetaction).includes($feetactiondefault) is false or _args[0] is true or $feetactiondefault is "rest">>
<<set _defaultsCombatAction to "feetaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_feetaction).includes(_actionsSet[_set])>>
<<set $feetactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $feetactiondefault to Object.values(_feetaction)[0]>>
<</if>>
<</if>>
<<set $feetaction to $feetactiondefault>>
<<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "Self")>>
<<generateCombatActionOthers _feetaction "feetaction" _textColor $feetaction "Self">>
<<if $options.combatControls.includes("ists")>>
<div id="feetactionDifficulty">
<<feetactionDifficulty>>
</div>
<</if>><<if $options.combatControls.includes("adio")>><br><</if>>/* Seems to render no effect..? */
<</if>>
<<set $lastOptions.feet to clone(_feetOptions)>>
<<else>>
<<timed 100ms>>
<<run jQuery("#feetaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "feetactionDifficultySelf">> /* Good thing I caught it before anyone else. */
<!-- Does nothing -->
<</widget>>
<<widget "feetActionsSelf">>
<<set _feetaction to {}>>
<<set _feetaction["쉰다"] to "rest">>
<<if Object.values(_targetlistarms).includes("swarm")>>
<<if $water is 1 and $vorecreature is 0 and currentSkillValue('swimmingskill') gt 700 and $consensual isnot 1>>
<<set _feetaction["안전한 곳까지 헤엄쳐 간다"] to "swim">>
<</if>>
<</if>>
<<if Object.values(_targetlistarms).includes("struggle")>>
<<set _feetaction["피한다"] to "evade">>
<<set _feetaction["바닥에 묻는다"] to "plant">>
<</if>>
<<if $water isnot 1>>
<<feetshoes>>
<<feetsocks>>
<</if>>
<</widget>>
<<widget "generateCombatActionOthers">>
<<switch $options.combatControls>>
<<case "radio" "columnRadio">>
<<generateCombatActionOthersRadio _args[0] _args[1] _args[3] _args[4]>>
<<case "lists" "limitedLists">>
<<generateCombatActionOthersList _args[0] _args[1] _args[2] _args[4]>>
<</switch>>
<</widget>>
<<widget "generateCombatActionOthersRadio">>
<<for _labelC, _valueC range _args[0]>>
<label>
<<print '<<radiobutton "$'+_args[1]+'" "'+_valueC+'" ' + (_valueC is _args[2] ? "checked" : "") + '>>'>>
<span @class="combatListColor('', _valueC, _args[3])"><<print _labelC>></span>
<<print '<<'+_args[1]+'Difficulty'+_args[3]+' "'+_valueC+'">>'>><<if $options.combatControls is "radio">> |<</if>>
</label>
<</for>>
<</widget>>
<<widget "generateCombatActionOthersList">>
<<if _args[0]>>
<<set _options to _args[0]>>
<<set _name to _args[1]>>
<<set _typeOfCombat to _args[3]>>
<<capture _var _options _name>>
<span @id="_name + 'Select'" @class="_args[2] + 'List flavorText'">
<<listbox `"$"+_name` autoselect>>
<<optionsfrom _options>>
<</listbox>>
</span>
<<combatButtonAdjustments _name _typeOfCombat>>
<</capture>>
<</if>>
<</widget>>
/* To be used as an example of how to merge all combats in 1 */
<<widget "actionsOmni">>
<<exposure>>
<<if $enemyno gte 2>>
<<set $pronoun to "n">>
<<else>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<</if>>
<<if $options.images is 1 and $options.combatImages is 1>>
<<if $position isnot "stalk">>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<</if>>
<<if $traumafocus gte 1 and $traumafocusintro isnot 1>>
<<set $traumafocusintro to 1>>
<i>당신이 집중을 하면서, 무력한 인격 분열의 상태에서 점점 빠져나오기 쉬워졌다.</i>
<br><br>
<</if>>
<<if $traumafocus gt random(1, 1000) and $dissociation gte 2 and $combat is 1>>
<<set $traumafocus to 0>><<set $trauma -= 1000>><<set $dissociation to 1>>
<span class="green">당신은 정신이 돌아왔다.</span>
<<ltrauma>>
<br>
<span class="red">현실의 무게가 당신을 짓눌러 왔다.</span>
<br><br>
<</if>>
<<if $underwater isnot 1>>
<<oxygen 50>>
<</if>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and ($panicviolence is 0 or $position is "stalk")>>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and ["man", "plant", "beast"].includes($enemytype)>>
<<if $options.images is 1 and $options.combatImages is 1 and $consensual is 1 and $position_lock isnot 1>>
<<if $position is "doggy">>
| <label>몸을 돌린다 <<radiobutton "$bodyaction" "missionary">></label>
<<elseif $position is "missionary">>
| <label>몸을 돌린다 <<radiobutton "$bodyaction" "doggy">></label>
<</if>>
<<if $position isnot "stalk">>
| <label>가만히 있는다 <<radiobutton "$bodyaction" "rest" checked>></label>
<br>
<</if>>
<</if>>
<</if>>
<<if $swarm and $swarm.name>>
<<set _swarmsteady to $swarm["steady"].toUpperFirst()>>
<<set _swarmamounts to $swarm.amount>>
<</if>>
<<generateActionsOmni>>
<br>
<</if>>
<<setupMidOrgasm>>
<br><br>
<</widget>>
/* To be used as an example of how to merge all combats in 1 */
<<widget "generateActionsOmni">>
<<set $combat to 1>>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<<if _targetnumber gte 1>>
<div id="listContainer">
<div id="leftaction" @class="$options.combatControls + 'Control'">
<<switch $lefttarget>>
<<case "self">>
<<leftActionInitSelf>>
<<case "tentacles">>
<<leftActionInitTentacle>>
<<case "vore">>
<<leftActionInitVore>>
<<case "swarm">>
<<leftActionInitSwarm>>
<<case "struggle">>
<<leftActionInitStruggle>>
<<case "machine">>
<<leftActionInitMachine>>
<<default>>
<<if Object.values(_targetlistarms)[0] is "tentacles">>
<<leftActionInitTentacle>>
<<elseif Object.values(_targetlistarms)[0] is "vore">>
<<leftActionInitVore>>
<<elseif Object.values(_targetlistarms)[0] is "swarm">>
<<leftActionInitSwarm>>
<<elseif Object.values(_targetlistarms)[0] is "struggle">>
<<leftActionInitStruggle>>
<<elseif Object.values(_targetlistarms)[0] is "machine">>
<<leftActionInitMachine>>
<<else>>
<<leftActionInit>>
<</if>>
<</switch>>
</div>
<div id="rightaction" @class="$options.combatControls + 'Control'">
<<switch $righttarget>>
<<case "self">>
<<rightActionInitSelf>>
<<case "tentacles">>
<<rightActionInitTentacle>>
<<case "vore">>
<<rightActionInitVore>>
<<case "swarm">>
<<rightActionInitSwarm>>
<<case "struggle">>
<<rightActionInitStruggle>>
<<case "machine">>
<<rightActionInitMachine>>
<<default>>
<<if Object.values(_targetlistarms)[0] is "tentacles">>
<<rightActionInitTentacle>>
<<elseif Object.values(_targetlistarms)[0] is "vore">>
<<rightActionInitVore>>
<<elseif Object.values(_targetlistarms)[0] is "swarm">>
<<rightActionInitSwarm>>
<<elseif Object.values(_targetlistarms)[0] is "struggle">>
<<rightActionInitStruggle>>
<<elseif Object.values(_targetlistarms)[0] is "machine">>
<<rightActionInitMachine>>
<<else>>
<<rightActionInit>>
<</if>>
<</switch>>
</div>
<<if Object.values(_targetlistall).length gte 1>>
<div id="feetaction" @class="$options.combatControls + 'Control'">
<<switch $feettarget>>
<<case "self">>
<<feetActionInitSelf>>
<<case "tentacles">>
<<feetActionInitTentacle>>
<<case "swarm">>
<<feetActionInitSwarm>>
<<case "struggle">>
<<feetActionInitStruggle>>
<<case "machine">>
<<feetActionInitMachine>>
<<default>>
<<if Object.values(_targetlistall)[0] is "tentacles">>
<<feetActionInitTentacle>>
<<elseif Object.values(_targetlistall)[0] is "swarm">>
<<feetActionInitSwarm>>
<<elseif Object.values(_targetlistall)[0] is "struggle">>
<<feetActionInitStruggle>>
<<elseif Object.values(_targetlistall)[0] is "machine">>
<<feetActionInitMachine>>
<<else>>
<<feetActionInit>>
<</if>>
<</switch>>
</div>
<</if>>
<<if Object.values(_targetlist).length gte 1>>
<<switch $mouthtarget>>
<<case "tentacles">>
<div id="mouthaction" @class="$options.combatControls + 'Control'">
<<mouthActionInitTentacle>>
</div>
<<case "struggle">>
<div id="mouthaction" @class="$options.combatControls + 'Control'">
<<mouthActionInitStruggle>>
</div>
<<default>>
<<if !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined))>>
<div id="mouthaction" @class="$options.combatControls + 'Control'">
<<mouthActionInit>>
</div>
<<elseif Object.values(_targetlist)[0] isnot "tentacles" and Object.values(_targetlist)[0] isnot "struggle">>
<div id="mouthaction" @class="$options.combatControls + 'Control'">
<<mouthActionInit>>
</div>
<<else>>
<<if $mouthuse is "struggle" and $struggle.mouth.creature>>
<div id="mouthaction" @class="$options.combatControls + 'Control'">
<<mouthActionInitStruggle>>
</div>
<<elseif $mouthstate isnot 0>>
<div id="mouthaction" @class="$options.combatControls + 'Control'">
<<mouthActionInitTentacle>>
</div>
<</if>>
<</if>>
<</switch>>
<<if $player.penisExist or $worn.genitals.type.includes("strap-on") or playerHasStrapon()>>
<<switch $penistarget>>
<<case "tentacles">>
<div id="penisaction" @class="$options.combatControls + 'Control'">
<<penisActionInitTentacle>>
</div>
<<case "struggle">>
<div id="penisaction" @class="$options.combatControls + 'Control'">
<<penisActionInitStruggle>>
</div>
<<default>>
<<if Object.values(_targetlist)[0] isnot "tentacles" and Object.values(_targetlist)[0] isnot "struggle">>
<div id="penisaction" @class="$options.combatControls + 'Control'">
<<penisActionInit>>
</div>
<<else>>
<<if $penisuse is "struggle">>
<div id="penisaction" @class="$options.combatControls + 'Control'">
<<penisActionInitStruggle>>
</div>
<<elseif $penisstate isnot 0>>
<div id="penisaction" @class="$options.combatControls + 'Control'">
<<penisActionInitTentacle>>
</div>
<</if>>
<</if>>
<</switch>>
<</if>>
<<if $player.vaginaExist>>
<<switch $vaginatarget>>
<<case "tentacles">>
<div id="vaginaaction" @class="$options.combatControls + 'Control'">
<<vaginaActionInitTentacle>>
</div>
<<case "struggle">>
<div id="vaginaaction" @class="$options.combatControls + 'Control'">
<<vaginaActionInitStruggle>>
</div>
<<default>>
<<if Object.values(_targetlist)[0] isnot "tentacles" and Object.values(_targetlist)[0] isnot "struggle">>
<div id="vaginaaction" @class="$options.combatControls + 'Control'">
<<vaginaActionInit>>
</div>
<<else>>
<<if $vaginause is "struggle">>
<div id="vaginaaction" @class="$options.combatControls + 'Control'">
<<vaginaActionInitStruggle>>
</div>
<<elseif $vaginastate isnot 0>>
<div id="vaginaaction" @class="$options.combatControls + 'Control'">
<<vaginaActionInitTentacle>>
</div>
<</if>>
<</if>>
<</switch>>
<</if>>
<<switch $anustarget>>
<<case "tentacles">>
<div id="anusaction" @class="$options.combatControls + 'Control'">
<<anusActionInitTentacle>>
</div>
<<case "struggle">>
<div id="anusaction" @class="$options.combatControls + 'Control'">
<<anusActionInitStruggle>>
</div>
<<default>>
<<if Object.values(_targetlist)[0] isnot "tentacles" and Object.values(_targetlist)[0] isnot "struggle">>
<div id="anusaction" @class="$options.combatControls + 'Control'">
<<anusActionInit>>
</div>
<<else>>
<<if $anususe is "struggle">>
<div id="anusaction" @class="$options.combatControls + 'Control'">
<<anusActionInitStruggle>>
</div>
<<elseif $anusstate isnot 0>>
<div id="anusaction" @class="$options.combatControls + 'Control'">
<<anusActionInitTentacle>>
</div>
<</if>>
<</if>>
<</switch>>
<<if $chestuse isnot "struggle">>
<div id="chestaction" @class="$options.combatControls + 'Control'">
<<chestActionInitStruggle>>
</div>
<<elseif $chestuse is "tentaclerub">>
<div id="chestaction" @class="$options.combatControls + 'Control'">
<<chestActionInitTentacle>>
</div>
<<elseif $chestuse is "penis">>
<div id="chestaction" @class="$options.combatControls + 'Control'">
<<chestActionInit>>
</div>
<</if>>
<<if $thighuse isnot 0>>
<div id="thighaction" @class="$options.combatControls + 'Control'">
<<thighActionInit>>
</div>
<</if>>
<</if>>
</div>
<</if>>
<</widget>><<widget "audiencecamera">>
<<exposure>>
<<if $audienceselector is 1>>
<<set $audiencedesc to "흥분한">>
<<set $audiencecamera to $audiencecamera1>>
<<elseif $audienceselector is 2>>
<<set $audiencedesc to "얼굴이 빨개진">>
<<set $audiencecamera to $audiencecamera2>>
<<elseif $audienceselector is 3>>
<<set $audiencedesc to "열렬한">>
<<set $audiencecamera to $audiencecamera3>>
<<elseif $audienceselector is 4>>
<<set $audiencedesc to "욕망적인">>
<<set $audiencecamera to $audiencecamera4>>
<<elseif $audienceselector is 5>>
<<set $audiencedesc to "갈망하는">>
<<set $audiencecamera to $audiencecamera5>>
<<elseif $audienceselector is 6>>
<<set $audiencedesc to "활기찬">>
<<set $audiencecamera to $audiencecamera6>>
<</if>>
<<rng>>
<<if $swarm and $swarm.amount and $swarm.amount.active and $swarm.amount.active[0] gt 0 and $rng gte 50>>
<<audiencecameraswarm>>
<<elseif $rng gte 81 and $facepic isnot 1>>
<<set $facepic to 1>>
$audiencedesc <<putpost $audiencecamera "이">> 카메라를 당신의 얼굴로 향했다. 플래시가 터지고, <<ahe "은">> 사진을 찍었다.
<<if $vaginastate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShesPost "이">> 짐승 자지가 보지에 넣어진 채 가 버렸어! 말도 안 돼."
<<else>>
"<<beasttypePost "이">> 공공장소에서 널 따먹고 있는데, 넌 오르가즘을 느꼈어. 어떻게 이 부끄러움을 견딜 수 있지?"
<</if>>
<<elseif $leglocktarget isnot undefined>>
<<if $face is "covered">>
"<<print ($position is "doggy" ? "<<beasttype_ ul>> 향해 몸을 뒤로 밀어대고" : "다리로 <<beasttype_ ul>> 감싸고")>> 있는 주제에, 인간으로서의 존엄성이 있는 척 하지 말라고."
<<else>>
"이 <<bitch_ nun>> 내가 보고 싶은 것 보다도 훨씬 더 <<bred>> 것을 원하고 있어!"
<</if>>
<<else>>
<<if $face is "covered">>
"넌 <<beasttypePost>> 새끼야. 위엄 있는 척 가식 떨지마."
<<else>>
<<if $pregnancyspeechdisable is "f">>
"이 <<bitchPost "이">> 교미하는 걸 볼 수 있어서 기쁜데."
<<else>>
"이 <<bitchPost "이">> 범해지는 걸 볼 수 있어서 기쁜데."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"보지에 채워져서 가 버리는 건 정상이야. 부끄러워 할 필요 없어."
<<else>>
"<<pshePost "이">> 가 버릴 때 <<pshePost "의">> 귀여운 표정 좀 봐. 좀 더 <<pherPost "의">> 보지를 따먹어."
<</if>>
<<elseif $leglocktarget isnot undefined>>
<<if $face is "covered">>
"부끄러운 척 하지 마, 너는 말 그대로 <<print ($position is "doggy" ? "<<personselect $vaginatarget>><<him_ ul>> 향해 몸을 밀어붙이고" : "<<personselect $vaginatarget>><<him_ ul>> 네 안에 밀어넣고")>> 있잖아."
<<else>>
"너 이거 좋아하지, 그렇지 않아? 네 다리를 봐, 네 얼굴을 보라고."
<</if>>
<<else>>
<<if $face is "covered">>
"부끄러워하지 마. 보지가 괴롭혀지는 네 얼굴을 보여줘."
<<else>>
"보지에 쿵쿵 부딪히는 동안의 얼굴이 너무 귀여워."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshePost "은">> 이미 가 버린거야? 쟤는 정말 <<beasttypePost>> 걸레야."
<<else>>
"단지 <<beasttypePost "의">> 자지가 들어온다는 생각만으로 충분히 <<phimPost "을">> 가 버리게 했어."
<</if>>
<<else>>
<<if $face is "covered">>
"손을 움직여, <<beasttypePost "이">> 널 따먹을 때 너의 표정을 보고 싶어."
<<else>>
"그게 <<phimPost "을">> 확실히 범할 때의 <<pherPost "의">> 표정을 찍고싶어."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshePost "은">> 이미 가 버린거야?"
<<else>>
"단지 기대만으로 <<phimPost "을">> 가 버리게 했어."
<</if>>
<<else>>
<<if $face is "covered">>
"손을 움직여, 그게 네 안에 넣을 때 표정 보고 싶어."
<<else>>
"안에 넣을 때, <<pherPost "의">> 사진을 찍고 싶어."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshePost "은">> 이미 가 버린거야?"
<<else>>
"단지 기대만으로 <<phimPost "을">> 가 버리게 했어."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워, 그게 네 안에 넣을 때 표정 보고 싶어."
<<else>>
"안에 넣을 때, <<pherPost "의">> 사진을 찍고 싶어."
<</if>>
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"네 자지가 괴롭혀져서 가 버리는 것은 정상이야. 부끄러워 할 필요 없어."
<<else>>
"<<pshePost "이">> 가 버릴 때 귀여운 모습을 봐! 좀 더 <<phimPost "을">> 따먹어."
<</if>>
<<else>>
<<if $face is "covered">>
"부끄러워하지 마. 네 자지가 괴롭혀지고 있는 얼굴을 보고 싶어"
<<else>>
"<<pshePost "의">> 자지가 따먹힐 때 귀여운 모습을 봐! 좀 더 <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<<elseif $penisstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshePost "은">> 이미 가 버린거야?"
<<else>>
"단지 기대만으로 <<phimPost "을">> 가 버리게 했어."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워, 안에 넣을 때 네 표정을 보고 싶어."
<<else>>
"안에 넣을 때 <<pherPost "의">> 표정을 찍고 싶어."
<</if>>
<</if>>
<<elseif $penisstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshePost "은">> 이미 가 버린거야?"
<<else>>
"단지 기대만으로 <<phimPost "을">> 가 버리게 했어."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워, 안에 넣을 때 네 표정을 보고 싶어."
<<else>>
"안에 넣을 때, <<pherPost "의">> 표정을 찍고 싶어."
<</if>>
<</if>>
<<elseif $penisstate is "otheranus">>
<<if playerHasStrapon()>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"손 치워, 네가 가 버리는 표정을 보고 싶어."
<<else>>
"내 생각에는 네가 <<phimPost "을">> 가 버리게 만드는 것 같아. 좀 더 <<phimPost "을">> 따먹어."
<</if>>
<<else>>
<<if $face is "covered">>
"다른 사람의 엉덩이에 박는걸로 부끄러워 하는거야? 귀여워라."
<<else>>
"<<pshePost "의">> 페니스 밴드 자지가 박힐 때 귀여운 모습을 봐! 좀 더 <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<<elseif $orgasmdown gte 1>>
<<if $face is "covered">>
"손 치워, 네가 다른 사람의 엉덩이로 가 버리는 표정을 보고 싶어."
<<else>>
"내 생각에는 네 엉덩이가 <<phimPost "을">> 가 버리게 만드는 것 같아. 좀 더 <<phimPost "을">> 따먹어."
<</if>>
<<else>>
<<if $face is "covered">>
"다른 사람의 엉덩이에 박는걸로 부끄러워 하는거야? 귀여워라."
<<else>>
"<<pshePost "의">> 자지가 박힐 때 귀여운 모습을 봐! 좀 더 <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"부끄러워하지 마. 카메라에 오르가즘하는 얼굴을 보여줘."
<<else>>
"단지 네 엉덩이로 <<pherPost "의">> 자지에 박는게, <<phimPost "을">> 가 버리게 만들어."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워, 안에 넣을 때 네 표정을 보고 싶어."
<<else>>
"<<pShesPost "의">> 얼굴이 빨개졌어! 어쩜 이리 귀여울수가."
<</if>>
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"부끄러워하지 마. 카메라에 오르가즘하는 얼굴을 보여줘."
<<else>>
"단지 네 엉덩이로 <<pherPost "의">> 자지에 박는게, <<phimPost "을">> 가 버리게 만들어."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워, 그게 네 안에 넣을 때 표정 보고 싶어."
<<else>>
"<<pShesPost "의">> 얼굴이 빨개졌어! 어쩜 이리 귀여울수가."
<</if>>
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<beasttypePost "에게">> 박혀서 가 버리고 있으면서, 무슨 품위를 지키겠다고 얼굴을 가리고 있는 거야?"
<<else>>
"<<beasttypePost "에게">> 따먹혀서 가 버리는 <<pherPost "의">> 훌륭한 얼굴 사진 찍었어."
<</if>>
<<elseif $leglocktarget isnot undefined>>
<<if $face is "covered">>
"항문을 범해지면서도 애정에 굶주린 네 <<bitchPost>> 얼굴을 우리에게 보여줘!"
<<else>>
"너에 대해서 잘은 모르지만, <<pshe_ ga>> 저 <<beasttype_ ul>> 엄청 좋아하고 있다고 생각해."
<</if>>
<<else>>
<<if $face is "covered">>
"자, 얼굴 좀 보여줘. <<beasttypePost "에게">> 엉덩이를 따먹힐 때의 얼굴을 보고 싶어."
<<else>>
"저 <<beasttypePost "에게">> 엉덩이를 따먹히는 <<pherPost "의">> 얼굴이 너무 귀여워."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"엉덩이를 따먹혀서 가 버리고 있는 주제에, 무슨 품위를 지키겠다고 얼굴을 가리고 있는 거야?"
<<else>>
"가 버리는 <<pherPost "의">> 훌륭한 얼굴 사진 찍었어."
<</if>>
<<elseif $leglocktarget isnot undefined>>
<<if $face is "covered">>
"그래서 네가 얼굴을 가려봐야 뭐 하겠다는 거야? 모두가 네가 <<print ($position is "doggy" ? "<<personselect $anustarget>><<him_ ul>> 향해 몸을 뒤로 밀어대고" : "다리로 <<personselect $anustarget>><<him_ ul>> 감싸고")>> 있는 것을 볼 수 있는데 말야, 똥꼬 걸레 같으니라고."
<<else>>
"<<print ($position is "doggy" ? "몸을 뒤로 밀어내는" : "다리로 감싸고 있는")>> 걸 보니, 네 엉덩이가 이걸 좋아하는 게 분명하군."
<</if>>
<<else>>
<<if $face is "covered">>
"자, 얼굴 좀 보여줘. 엉덩이를 따먹힐 때의 얼굴을 보고 싶어."
<<else>>
"엉덩이가 괴롭혀지는 <<pherPost "의">> 얼굴 너무 귀여워."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴은 가려도 되지만, 저 <<beasttypePost "에게">> 엉망진창으로 가 버리고 있다는 건 모두 알 수 있을 거야."
<<else>>
"<<pherPost "이">> <<beasttypePost "에게">> 엉덩이 끝을 눌리는 것만으로 엉망으로 가 버렸어."
<</if>>
<<else>>
<<if $face is "covered">>
"부끄러워하지 마. <<beasttypePost "에게">> 엉덩이를 찔릴 때의 네 얼굴을 찍고 싶어."
<<else>>
"<<beasttypePost>> <<bitchPost "처럼">> 카메라를 향해 웃어봐, 이 걸레야."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴은 가려도 되지만, 엉망진창으로 가 버리고 있다는 건 모두 알 수 있을 거야."
<<else>>
"<<pherPost "이">> 엉덩이 끝을 눌리는 것만으로 엉망으로 가 버렸어."
<</if>>
<<else>>
<<if $face is "covered">>
"부끄러워하지 마. 엉덩이를 찔릴 때의 네 얼굴을 찍고 싶어."
<<else>>
"뒷구멍 걸레처럼 카메라를 향해 웃어봐."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴은 가려도 되지만, 엉망진창으로 가 버리고 있다는 건 모두 알 수 있을 거야."
<<else>>
"<<pShesPost "이">> <<pherPost "의">> 엉덩이 끝을 눌리는 것만으로 엉망으로 가 버렸어."
<</if>>
<<else>>
<<if $face is "covered">>
"부끄러워하지 마. 엉덩이를 찔릴 때의 네 얼굴을 찍고 싶어."
<<else>>
"뒷구멍 걸레처럼 카메라를 향해 웃어봐."
<</if>>
<</if>>
<<elseif $mouthstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<beasttypePost "의">> 자지를 빨면서 가 버리는 <<pshePost "의">> 모습이 정말 귀여워. <<pShesPost "도">> 부끄러운가 봐."
<<else>>
"<<beasttypePost "의">> 자지를 빨면서 가 버리는 <<pshePost "의">> 모습이 정말 귀여워."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워 <<bitchPost "아">>, 즐기는 데 방해가 된다고."
<<else>>
"<<beasttypePost>> 자지의 맛이 어때?"
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"자지를 빨면서 가 버리는 <<pshePost "의">> 모습이 정말 귀여워. <<pShesPost "도">> 부끄러운가 봐."
<<else>>
"자지를 빨면서 가 버리는 <<pshePost "의">> 모습이 정말 귀여워."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워 <<bitchPost "아">>, 즐기는 데 방해가 된다고."
<<else>>
"따먹히는 얼굴 사진 찍었어."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴을 가려도 좋아, 네가 즐기고 있다는 건 알고 있어."
<<else>>
"<<pShesPost "은">> 벌써 가고 있어, <<beasttypePost "의">> 자지를 맛보고 싶어서 참을 수 없나봐."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pherPost "의">> 손을 치워, 네가 <<pherPost "의">> 입을 범하기 시작할 때 <<pherPost "의">> 얼굴을 보고 싶어."
<<else>>
"그게 <<pherPost "의">> 입을 범하기 시작할 때 <<pherPost "의">> 얼굴을 보고 싶어."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴을 가려도 좋지만, 네가 즐기고 있다는 건 알고 있어."
<<else>>
"<<pShesPost "은">> 벌써 가고 있어, 이제 <<phimPost>>에게 자지 맛 좀 보여 줄 때야."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pherPost "의">> 손을 치워, 네가 <<pherPost "의">> 입을 범하기 시작할 때 <<pherPost "의">> 얼굴을 보고 싶어."
<<else>>
"네가 <<pherPost "의">> 입을 범하기 시작할 때 <<pherPost "의">> 얼굴을 보고 싶어."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴을 가려도 좋지만, 네가 즐기고 있다는 건 알고 있어."
<<else>>
"<<pShesPost "은">> 벌써 가고 있어, <<beasttypePost "의">> 자지를 맛보고 싶어서 참을 수 없나봐."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pherPost "의">> 손을 치워, 그게 <<pherPost "의">> 입을 범하기 시작할 때 <<pherPost "의">> 얼굴을 보고 싶어."
<<else>>
"그게 <<pherPost "의">> 입을 범하기 시작할 때 <<pherPost "의">> 얼굴을 보고 싶어."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴을 가려도 좋지만, 네가 즐기고 있다는 건 알고 있어."
<<else>>
"<<pShesPost "은">> 벌써 가고 있어, 이제 <<phimPost>>에게 자지 맛 좀 보여 줄 때야."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pherPost "의">> 손을 치워, 그게 <<pherPost "의">> 입을 범하기 시작할 때 <<pherPost "의">> 얼굴을 보고 싶어."
<<else>>
"네가 <<pherPost "의">> 입을 범하기 시작할 때 <<pherPost "의">> 얼굴을 보고 싶어."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "othervagina">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShe_ ga>> <<beasttype_ yi>> 보지에 얼굴을 파묻은 채로 가버리고 있어. <<pshe_ ga>> 부끄러워하는 것도 당연하지."
<<else>>
"<<pShe_ ga>> <<beasttype_ yi>> 보지에 얼굴을 파묻은 채로 가버리고 있어. 우와."
<</if>>
<<else>>
<<if $face is "covered">>
"부끄러워 하지 말라고. 네가 <<beasttype_ yi>> 보지를 빨아먹는 것을 좋아하는 것 다 아니까."
<<else>>
"<<pshe_ ga>> <<beasttype_ yi>> 보지에 얼굴을 파묻고 있다니 믿어지지 않아."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"부끄러워 하지 말라고. 그 보지를 빨아먹고 있는 네 얼굴을 보고 싶으니까."
<<else>>
"<<pShe_ ga>> 저 보지로 끝장나게 가버리고 있어."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShe_ ga>> 얼굴을 가리고 있어서 <<pshe_ ga>> 얼마나 보지에 얼굴을 파묻고 있는 것을 좋아하는지 볼 수가 없잖아."
<<else>>
"<<pher_ yi>> 얼굴을 비벼봐. <<pher_ yi>> 얼굴이 그렇게 쓰여지는 것을 <<pshe_ ga>> 좋아할 거라고 내가 장담하지."
<</if>>
<</if>>
<</if>>
<<elseif $mouthuse is "facesit" and $mouthstate is "vagina">>
<<if $orgasmdown gte 1>>
<<switch random(3)>>
<<case 0>>
"<<pher_ yi>> 얼굴에 앉는 것을 <<pshe_ ga>> 얼마나 좋아하는지 보라고."
<<case 1>>
"이런. 얼굴에 앉아있어서 <<pher_ yi>> 가버리는 얼굴을 잘 볼 수가 없잖아."
<<case 2>>
"저 보지를 보면 <<pshe_ ga>> 얼마나 흥분했는지 알 수 있지. <<pShe_ nun>> 얼굴에 누가 앉아있는 것으로도 가버리는걸."
<<case 3>>
"<<pshe_ ga>> 얼마나 <<pher_ yi>> 얼굴에 누군가 앉는 것을 좋아하는지 보여줄 때까지 기다릴 수가 없어."
<</switch>>
<<else>>
<<if $enemyanger gte 30>>
<<switch random(2)>>
<<case 0>>
"<<pShe_ ga>> 저기 진짜로 파묻히려고 하네."
<<case 1>>
"이런, <<pher_ yi>> 얼굴이 벌개지고 있어! 계속 <<phim_ ul>> 앉혀놓으라고!"
<<case 2>>
"네 얼굴 위에 누군가를 앉히는 것을 좋아하지, <<slut_ a>>?"
<</switch>>
<<else>>
<<switch random(2)>>
<<case 0>>
"집에서 가장 좋은 의자로군."
<<case 1>>
"<<pHer_ yi>> 얼굴은 완벽한 왕좌인 것 같아."
<<case 2>>
"너는 거기 아래 있는 것을 즐기는 것 같구나."
<</switch>>
<</if>>
<</if>>
<<elseif $mouthuse is "facesit" and $mouthstate is "anal">>
<<if $orgasmdown gte 1>>
<<if $mouthactiondefault is "anallick">>
<<switch random(2)>>
<<case 0>>
"<<pShe_ ga>> 엉덩이를 핥는 것 만으로 가버렸어. 착한 <<girl_ iya>>."
<<case 1>>
"봐! <<pShe_ ga>> <<pher_ yi>> 입으로 저 항문을 핥는 것 만으로 오르가즘을 느꼈어."
<<case 2>>
"<<pShe_ ga>> 엉덩이를 핥는 것 만으로 가버렸어. 다른 사람에게도 알려주고 싶어."
<</switch>>
<<elseif $mouthactiondefault is "analkiss">>
<<switch random(2)>>
<<case 0>>
"엉덩이에 키스하는 것 만으로도 <<pshe_ ga>> 가버렸어. 참 순종적인 <<slut_ iya>>."
<<case 1>>
"항문에 키스하는 것 만으로도 가버렸다고? 그렇게 되도록 몸이 적응되어 있구나, <<bitch_ ya>>!"
<<case 2>>
"<<pShe_ ga>> 엉덩이에 키스하는 것 만으로도 가버렸어. <<phimPost>>에게 계속 하게 해!"
<</switch>>
<<else>>
"네 입에 있는 항문 만으로도 가 버리기에 충분한가 보지? 부인하지 말라고!"
<</if>>
<<elseif $enemyanger gte 30>>
<<switch random(2)>>
<<case 0>>
"착한 <<slut_ i>> 되어 그 엉덩이를 핥으라고."
<<case 1>>
"계속 해, 그 엉덩이에 키스하라고, 그래야 하는 걸 알잖아, <<slut_ a>>."
<<case 2>>
"<<pShe_ nun>> 그 엉덩이 밑에서 짓눌러지고 있고, <<pshe_ ga>> 분명 그걸 좋아하고 있을 거야."
<</switch>>
<<else>>
<<switch random(2)>>
<<case 0>>
"이 변태 <<bitch_ nun>> <<pher_ yi>> 입 위에 누가 앉는 것을 분명 좋아하고 있을 거야."
<<case 1>>
"그 항문이 맛있기를 바라."
<<case 2>>
"<<pHer_ yi>> 얼굴이 엉덩이로 전부 가려졌어. 이걸 주변에 당장이라도 보여주고 싶어."
<</switch>>
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"가려도 숨길 수 없어, 보지가 핥아지는 건 너에겐 너무 강한 자극이야."
<<else>>
"<<phimPost "이">> 움찔거리는 걸 봐! 네 혀가 <<phimPost "에겐">> 너무 강했나본데."
<</if>>
<<else>>
<<if $face is "covered">>
"왜 그래? 보지가 핥아지는 게 부끄러워?"
<<else>>
"<<phimPost "을">> 혀로 더 괴롭혀, <<phimPost "이">> 움찔거리는 모습을 보고 싶다고."
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"카메라에 오르가즘은 숨길 수 없어."
<<else>>
"<<pShesPost "이">> 싸고 있어, 지금 혀로 괴롭히면 <<phimPost "이">> 견디지 못할 거 같은데. 해 버려."
<</if>>
<<else>>
<<if $face is "covered">>
"부끄러워하지 마. 보지 핥아지는 거 좋아하잖아?"
<<else>>
"보지 핥아지는 걸 좋아하는구나?"
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"카메라에 오르가즘은 숨길 수 없어."
<<else>>
"<<pShesPost "이">> 싸고 있어, 지금 혀로 괴롭히면 <<phimPost "이">> 견디지 못할 거 같은데. 해 버려."
<</if>>
<<else>>
<<if $face is "covered">>
"부끄러워하지 마. 보지 핥아지는 거 좋아하잖아?"
<<else>>
"보지 핥아지는 걸 좋아하는구나?"
<</if>>
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"부끄러워하지 마. 자지를 빨려서 가 버리는 건 정상이야."
<<else>>
"<<pherPost "의">> 완벽한 오르가즘 얼굴 사진을 찍었어."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShesPost "이">> 자기의 자지가 빨리는 걸 부끄러워하고 있어! 정말 사랑스러워."
<<else>>
"더 세게 빨아 봐, <<pshePost "이">> 얼마나 귀엽게 보일지 보고 싶어.
<</if>>
<</if>>
<<elseif $penisstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShesPost "은">> 벌써 가고 있어, 지금 빨면 <<phimPost "이">> 견디지 못할 거 같은데. 해 봐.
<<else>>
"<<pShesPost "은">> 벌써 가고 있어, 지금 빨면 <<phimPost "이">> 견디지 못할 거 같은데. 해 봐.
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워, 네 자지가 빨릴 때의 표정을 보고 싶어."
<<else>>
"빨리기 시작할 때의 <<pherPost "의">> 표정이 기대되는걸."
<</if>>
<</if>>
<<elseif $penisstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShesPost "은">> 벌써 가고 있어, 지금 빨면 <<phimPost "이">> 견디지 못할 거 같은데. 해 봐.
<<else>>
"<<pShesPost "은">> 벌써 가고 있어, 지금 빨면 <<phimPost "이">> 견디지 못할 거 같은데. 해 봐.
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워, 네 자지가 빨릴 때의 표정을 보고 싶어."
<<else>>
"빨리기 시작할 때의 <<pherPost "의">> 표정이 기대되는걸."
<</if>>
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"얼굴 가려도 소용없어, 이미 우리는 네가 변태라는 걸 알고 있는걸."
<<else>>
"이 걸레는 <<pherPost "의">> 엉덩이가 혀로 괴롭혀지는 걸 좋아하나본데."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워 <<bitchPost "아">>, 엉덩이가 혀로 괴롭혀질 때 네가 어떻게 느끼는지 보고 싶다고."
<<else>>
"<<pherPost "의">> 엉덩이를 더 깊숙이 괴롭혀, <<pshePost "이">> 좋아하는 것 같아."
<</if>>
<</if>>
<<elseif $anusstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"얼굴 가려도 소용없어, 이미 우리는 네가 변태라는 걸 알고 있는걸."
<<else>>
"이 걸레는 <<pherPost "의">> 엉덩이가 혀로 괴롭혀지는 걸 좋아하나본데."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워 <<bitchPost "아">>, 엉덩이가 혀로 괴롭혀질 때 네가 어떻게 느끼는지 보고 싶다고."
<<else>>
"<<pherPost "의">> 엉덩이를 더 깊숙이 괴롭혀, <<pshePost "이">> 좋아하는 것 같아."
<</if>>
<</if>>
<<elseif $anusstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"얼굴 가려도 소용없어, 이미 우리는 네가 변태라는 걸 알고 있는걸."
<<else>>
"이 걸레는 <<pherPost "의">> 엉덩이가 혀로 괴롭혀지는 걸 좋아하나본데."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워 <<bitchPost "아">>, 엉덩이가 혀로 괴롭혀질 때 네가 어떻게 느끼는지 보고 싶다고."
<<else>>
"<<pherPost "의">> 엉덩이를 더 깊숙이 괴롭혀, <<pshePost "이">> 좋아하는 것 같아."
<</if>>
<</if>>
<<elseif $mouthstate is "kiss">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShePost "이">> 키스한 걸로 가 버린거야? 순수한 거야, 아니면 야한 거야?"
<<else>>
"<<pShePost "이">> 키스한 걸로 가 버렸어! 순수한 거야, 아니면 야한 거야?"
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShesPost "은">> 키스받은게 부끄러운가 봐. 정말 사랑스러워."
<<else>>
"로맨틱한 장면이야."
<</if>>
<</if>>
<<elseif $mouthstate is "kissimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShePost "이">> 키스한 걸로 가 버린거야? 순수한 거야, 아니면 야한 거야?"
<<else>>
"<<pShePost "이">> 키스한 걸로 가 버렸어! 순수한 거야, 아니면 야한 거야?"
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShesPost "은">> 키스받은 게 부끄러운가 봐. 정말 사랑스러워."
<<else>>
"로맨틱한 장면이야."
<</if>>
<</if>>
<<elseif $mouthstate is "kissentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShePost "이">> 키스할거란 생각만으로 가 버린거야? 순수한 거야, 아니면 야한 거야?"
<<else>>
"<<pShePost "이">> 키스할거란 생각만으로 가 버렸어! 순수한 거야, 아니면 야한 거야?"
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShesPost "은">> 키스하는 게 부끄러운가 봐. 정말 사랑스러워."
<<else>>
"로맨틱한 장면이야."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $enemytype is "beast">>
<<if $face is "covered">>
"<<beasttypePost "에게">> 가 버려서 부끄러운거야?"
<<else>>
"저 <<beasttypePost "이">> 너를 엉망으로 가 버리게 한 모양인데, 증거 사진도 찍었다고.
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴은 숨겨도, 오르가즘은 못 숨기지."
<<else>>
"가 버리는 얼굴이 참 귀여워, 증거 사진도 찍었다고."
<</if>>
<</if>>
<<else>>
<<if $face is "covered">>
<<if $pain gte 80>>
"원한다면 얼굴은 가려도 좋지만, 눈물은 볼 수 있어."
<<elseif $pain gte 40>>
"카메라에 눈물은 숨길 수 없어."
<<else>>
"부끄러워하지 마. 카메라가 네 예쁜 얼굴을 찍게 해 줘."
<</if>>
<<else>>
<<if $pain gte 80>>
"<<pShesPost "이">> 울고 있어. 불쌍해라."
<<elseif $pain gte 40>>
"속상해 하지 마, 카메라를 향해 웃어봐."
<<else>>
"웃어 보렴, <<girlPost "아">>."
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 61 and $breastpic isnot 1>>
<<set $breastpic to 1>>
$audiencedesc <<putpost $audiencecamera "이">> <<ahis>> 카메라를 당신의 <<exposedupper_ ro>> 향한다. 플래시가 터지고, <<ahe "은">> 사진을 찍는다.
<<rng>>
<<if $player.breastsize is 0>>
<<if $player.gender_appearance is "m">>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"남자아이들은 이런 귀여운 젖꼭지를 가지고 있구나."
<<elseif $rng gte 33>>
"매끈한 가슴이 참 아름다워."
<<elseif $rng gte 20 and $anusdoubletarget isnot undefined and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
"<<pHer_ yi>> 딱딱한 <<nipples_ ga>> 모든 것을 말해주네. 이 <<girl_ un>> 항문에 딱딱한 두 자지가 들어오는 것을 좋아하고 있어!"
<<else>>
"부끄러워하지 마. 네 젖꼭지는 야한 게 아니야."
<</if>>
<<else>>
<<if $rng gte 67>>
"걔 윗옷 좀 벗겨, 그 예쁜 가슴 좀 보고 싶어."
<<elseif $rng gte 33>>
"저 윗옷 아래에 뭐가 있는지 사진으로 찍었으면 좋겠어."
<<else>>
"옷으로 가려저 있어도 사랑스러운 가슴이 있다는 건 알겠어."
<</if>>
<</if>>
<<else>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"네 유두 맛있어 보여."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 33>>
"<<pherPost "의">> 가슴은 너무 납작해서 남자아이라고 해도 믿겠어."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 20 and $anusdoubletarget isnot undefined and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
"<<pHer_ yi>> 소년 <<nipples_ ga>> 정말 딱딱해! 이 절벽 <<bitch_ nun>> 항문에 딱딱한 두 자지가 들어오는 것을 좋아하고 있어!"
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 20 and $vaginadoubletarget isnot undefined and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
"<<pHer_ yi>> <<nipples_ ga>> 정말 딱딱해! 이 절벽 <<bitch_ nun>> 자지 둘이 찔러대는 것을 좋아하고 있어!"
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
"내가 그녀의 귀여운 가슴 사진을 찍었다는 것이 중요하지. 나중에 필요할지도 몰라."
<</if>>
<<else>>
<<if $rng gte 67>>
"그녀의 옷 아래를 보고싶어."
<<elseif $rng gte 33>>
"다른 여자아이들이 네 가슴을 보고 놀리니?"
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
"걱정하지 마, 가슴 없이도 넌 귀여워."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<</if>>
<</if>>
<</if>>
<<elseif $player.breastsize lte 5>>
<<if $player.gender_appearance is "m">>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"네 솟아오른 가슴은 마치 여자아이의 가슴 같아."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 33>>
"이 작은 가슴 좀 봐. 다른 남자아이들이 괴롭힐 것 같은데."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<else>>
"부끄러워하지 마. 네 젖꼭지는 야한 게 아니야, 여자아이의 가슴처럼 생겼더라도."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<<else>>
<<if $rng gte 67>>
"걔 윗옷 좀 벗겨, 그 예쁜 가슴 좀 보고 싶어."
<<elseif $rng gte 33>>
"저 윗옷 아래에 뭐가 있는지 사진으로 찍었으면 좋겠어."
<<else>>
"옷으로 가려져 있어도 사랑스러운 가슴이 있다는 건 알겠어."
<</if>>
<</if>>
<<else>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"그녀의 조그마한 가슴이 너무 귀여워."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 33>>
"이제 네 가슴이 커지더라도, 작고 귀여웠을 때의 증거는 내가 가지고 있을 거야."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 20 and $anusdoubletarget isnot undefined and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
"<<pHer_ yi>> <<nipples_ ga>> 정말 단단해! 이 <<bitch_ ga>> 동시 삽입을 좋아하는가 봐!"
<<elseif $rng gte 20 and $vaginadoubletarget isnot undefined and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
"<<pHer_ yi>> <<nipples_ ga>> 정말 단단해! 이 <<bitch_ ga>> 동시 삽입을 좋아하는가 봐!"
<<else>>
"네 작은 가슴을 부끄러워하지 마, 네 가슴은 사랑스러워."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<<else>>
<<if $rng gte 67>>
"<<pherPost "의">> <<trClothes "upper" $worn.upper.name "name">>_trResult 아래로 조그마한 가슴의 윤곽이 보여."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 33>>
"<<pherPost "의">> 윗옷을 벗겨, <<pherPost "의">> 가슴을 찍고 싶어."
<<else>>
"<<pherPost "의">> 작은 가슴을 보고싶어, 분명 훌륭할 거야."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<</if>>
<</if>>
<<elseif $player.breastsize lte 7>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"네 가슴, 사진이 잘 받는걸."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 33>>
"네 가슴은 시선을 끌어."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<else>>
"네 가슴 사진은 유용하게 쓰일 거야."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<</if>>
<<else>>
<<if $rng gte 67>>
"<<pherPost "의">> 윗옷을 벗겨, <<pherPost "의">> 가슴을 찍고 싶어."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 33>>
"부끄러워하지 마, 아직 가슴이 드러나지도 않았어."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<else>>
"옷으로 가려져 있어도 <<pherPost "의">> 가슴이 얼마나 사랑스러운지 알겠어."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<</if>>
<</if>>
<<elseif $player.breastsize lte 10>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"<<pherPost "의">> 가슴이 아름답게 튀어나왔어."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 33>>
"아주 인상적인 가슴이야."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 20 and $anusdoubletarget isnot undefined and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
"나는 그들의 자지가 <<pher_ yi>> <<slutPost>> 항문을 유린할 때 <<pher_ yi>> 젖가슴이 어떻게 흔들리는지 보는 게 좋아!"
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 20 and $vaginadoubletarget isnot undefined and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
"나는 그들의 자지가 <<pher_ yi>> <<slutPost>> 보지를 유린할 때 <<pher_ yi>> 젖가슴이 어떻게 흔들리는지 보는 게 좋아!"
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<else>>
"부끄러워하지 마, 큰 가슴에 자신감을 가져."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<</if>>
<<else>>
<<if $rng gte 67>>
"<<pherPost "의">> 가슴이 정말 보이는 것처럼 클까? 알아보는 방법은 하나뿐이야."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 33>>
"<<pherPost "의">> 윗옷을 벗겨, <<pherPost "의">> 큰 가슴 사진을 찍어서 나중에 쓰고 싶어."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<else>>
"저렇게 큰 가슴은 옷 밑에 숨겨져 있을 때 더 야해."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<</if>>
<</if>>
<<else>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"진짜 거대한 젖가슴인데."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<<elseif $rng gte 33>>
"이걸로 이 마을의 모든 아기를 먹일 수도 있겠어."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<<else>>
"증거 사진을 찍어서 다행이야. 그렇지 않으면 누구도 이렇게 큰 가슴을 믿지 않을 거야."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<</if>>
<<else>>
<<if $rng gte 67>>
"분명 이렇게 큰 가슴을 가짜로 만들 순 없겠지."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<<elseif $rng gte 33>>
"<<pherPost "의">> 윗옷을 벗겨, 이 거대한 걸 찍고 싶어."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<<else>>
"이렇게 큰 가슴은 옷 밑에 숨겨져 있을 때 더 야해."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 41 and $bottompic isnot 1>>
<<set $bottompic to 1>>
$audiencedesc <<putpost $audiencecamera "이">> 카메라를 당신의 <<bottomPost "으로">> 향했다. 플래시가 터지고, <<ahe "은">> 사진을 찍었다.
<<rng>>
<<if $anusstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"<<beasttypePost "이">> 싸고 있는 <<pherPost "의">> 엉덩이를 괴롭히는 멋진 클로즈업 사진을 찍었어."
<<elseif $leglocktarget isnot undefined>>
"<<phim_ i>> <<print ($position is "doggy" ? "<<pher_ yi>> 엉덩이를 <<beasttypePost>>에게 밀어대고" : "<<pher_ yi>> 다리로 <<beasttype_ ul>> 감싸고")>> 있는 멋진 클로즈업 사진을 찍었어."
<<else>>
"<<beasttypePost "이">> <<pherPost "의">> 엉덩이를 괴롭히는 멋진 클로즈업 사진을 찍었어."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"따먹히고 있는 <<pherPost "의">> 훌륭한 엉덩이 사진 찍었어. <<phimPost "이">> 떠는 것 좀 봐."
<<elseif $leglocktarget isnot undefined>>
"<<phim_ i>> <<pher_ yi>> 엉덩이가 따먹히면서도 <<print ($position is "doggy" ? "엉덩이를 뒤로 밀어대는" : "<<pher_ yi>> 다리로 감싸고")>> 있는 멋진 클로즈업 사진을 찍었어."
<<else>>
"따먹히고 있는 <<pherPost "의">> 훌륭한 엉덩이 사진 찍었어."
<</if>>
<</if>>
<<elseif $anusstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"<<pShesPost "이">> 벌써 가 버렸어, <<pshePost "이">> <<beasttypePost "의">> 제대로 된 항문 섹스를 어떻게 견딜지 궁금한걸."
<<else>>
"그게 <<phimPost "을">> 제대로 따먹기 시작할 때의 모습을 보고 싶은걸."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"<<pShesPost "이">> 벌써 가 버렸어, <<pshePost "이">> 제대로 된 항문 섹스를 어떻게 견딜지 궁금한걸."
<<else>>
"그게 <<pherPost "의">> 엉덩이에 제대로 들어갈 때의 모습을 보고 싶은걸."
<</if>>
<</if>>
<<elseif $anusstate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"저게 <<pherPost "의">> 걸레 엉덩이를 따먹을 것 같아!"
<<else>>
"저게 <<pherPost "의">> 엉덩이를 따먹을 것 같아!"
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"이 작은 걸레의 엉덩이에 완전히 박았으면 좋겠어."
<<else>>
"<<pherPost "의">> 엉덩이에 완전히 박았으면 좋겠어."
<</if>>
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $orgasmdown gte 1>>
"<<pShesPost "이">> 자기 엉덩이가 핥아지는 것에 반응하고 있어."
<<else>>
"완전히 깊숙이 넣은 모양인데."
<</if>>
<<elseif $anusstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
"<<pher_ yi>> 가버리는 엉덩이 맛이 어때?"
<<else>>
"<<pshePost "의">> 맛이 어때?"
<</if>>
<<elseif $anusstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
"<<phimPost>>에게 감당할 수 없을 정도인가 봐. 참을 수 없어."
<<else>>
"<<pherPost "의">> 엉덩이를 맛볼 생각이야?"
<</if>>
<<elseif $anusstate isnot 0 and $anusstate.startsWith("double")>>
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<if $orgasmdown gte 1>>
"이건 베스트 샷이야! <<phim_ i>> <<pher_ yi>> 항문에 자지 두 개를 넣고 경련하는 걸 봐!"
<<else>>
<<set _myrng to random(1,2)>>
<<switch _myrng>>
<<case 1>>
"<<pher_ yi>> 항문에 동시 삽입하는 멋진 클로즈업 사진을 찍었어. 대단한 <<slut_ iya>>!"
<<case 2>>
"그래 바로 그거야, 그 자지 두 개를 받아들여, 지저분한 <<slut_ a>>! 카메라는 너를 사랑한다고!"
<</switch>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"<<pShe_ ga>> 벌써 가버리고 있어, 어떻게 <<pshe_ ga>> 항문 동시 삽입을 제대로 받아들이는지 궁금해."
<<else>>
"나는 자지 두 개가 <<pher_ yi>> 항문 안에 들어가는 장면을 잡고 싶어."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $rng gte 67>>
"<<pherPost "의">> 훌륭한 맨 엉덩이 사진을 한 장 찍었어."
<<elseif $rng gte 33>>
"이렇게 때리기 좋은 엉덩이는 처음 보는데."
<<else>>
"<<pherPost "의">> 오르가즘은 <<pherPost "의">> 엉덩이를 아름답게 떨게 했어."
<</if>>
<<else>>
<<if $rng gte 67>>
"<<pShesPost "은">> 정말 야한 <<girlPost "이야">>, <<pShesPost "은">> 벌을 받아야겠는데."
<<elseif $rng gte 33>>
"<<pshePost "이">> 부들거리는 동안 <<pherPost "의">> 옷을 벗겨, <<pherPost "의">> 깔끔한 엉덩이 사진을 찍고 싶어."
<<else>>
"<<pherPost "의">> 엉덩이는 옷을 입었는데도 너무 야해."
<</if>>
<</if>>
<<else>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $rng gte 67>>
"엉덩이가 이렇게 드러나서 부끄럽니?"
<<elseif $rng gte 33>>
"<<pherPost "의">> 훌륭한 엉덩이 사진을 한 장 찍었어."
<<else>>
"<<pherPost "의">> 발가벗은 엉덩이는 너무 야해."
<</if>>
<<else>>
<<if $rng gte 67>>
"이 <<girlPost "은">> 예쁜 엉덩이를 가지고 있는걸."
<<elseif $rng gte 33>>
"<<pherPost "의">> 엉덩이를 벗겨, 더 나은 사진을 찍고 싶어."
<<else>>
"옷을 입었는데도 <<pherPost "의">> 엉덩이는 훌륭해."
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 21 and $genitalpic isnot 1>>
<<set $genitalpic to 1>>
$audiencedesc <<putpost $audiencecamera "이">> <<ahis>> 카메라를 당신의 <<exposedlower_ ro>> 향한다. 플래시가 터지고, <<ahe "은">> 사진을 찍는다.
<<rng>>
<<if $vaginastate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"자지에 박혀서 움찔거리는 <<phimPost "의">> 모습을 사진으로 담았어."
<<elseif playerBellyVisible() and $pregnancyspeechdisable is "f">>
"<<pshes_ ga>> 벌써 임신해 버렸어도, <<pshe_ nun>> 암캐처럼 교미되는 것을 정말 그만둘 수 없는 것 같아!"
<<elseif $leglocktarget isnot undefined>>
"<<phim_ i>> <<print ($position is "doggy" ? "<<beasttype_ ul>> 향해 <<pherself_ rul>> 뒤로 밀어대고" : "<<pher_ yi>> 다리로 <<beasttype_ ul>> 감싸고")>> 있는 것 좀 봐! 이상성욕 암캐 같으니라고!"
<<else>>
"와, <<pherPost "의">> 보지가 저 <<beasttypePost "에게">> 엄청나게 쑤셔지고 있어."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"자지에 박혀서 움찔거리는 <<phimPost "의">> 모습을 사진으로 담았어."
<<elseif playerBellyVisible() and $pregnancyspeechdisable is "f">>
"글쎄, <<pshe_ ga>> 예전에 임신하지 않았다고 하더라도, 지금 <<pshe_ nun>> 거의 임신했을 것 같은데..."
<<elseif $leglocktarget isnot undefined>>
"<<pShes_ ga>> 네게 안에 싸 달라고 간청하고 있잖아! <<phimPost>>에게 <<pshe_ ga>> 원하는 것을 주라고!"
<<else>>
"와, <<pherPost "의">> 보지가 엄청나게 쑤셔지고 있어."
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $pregnancyspeechdisable is "f">>
"아직 넣지도 않았는데 <<pherPost "의">> <<bitchPost>> 보지가 움찔거리고 있어. <<pShePost "은">> 교미하길 기대하고 있나 봐."
<<else>>
"아직 넣지도 않았는데 <<pherPost "의">> <<bitchPost>> 보지가 움찔거리고 있어. <<pShePost "은">> 범해지길 기대하고 있나 봐."
<</if>>
<<else>>
"<<pherPost "의">> 보지가 따먹힐 때의 순간을 보고 싶어."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"아직 넣지도 않았는데 <<pherPost "의">> 보지가 움찔거리고 있어. 완전 걸레잖아."
<<else>>
"<<pherPost "의">> 보지가 따먹힐 때의 순간을 보고 싶어."
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"<<pShesPost "은">> 작은 자극에도 가 버리고 있어. <<beasttypePost "과">> 섹스하는 건 <<phimPost "을">> 완전히 망가뜨릴지도 몰라."
<<else>>
"네 보지는 곧 받아야 하는 대접을 받게 될 거야."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"<<pShesPost "은">> 작은 자극에도 가 버리고 있어. <<pherPost "의">> 보지를 따먹는 건 <<phimPost "을">> 완전히 망가뜨릴지도 몰라."
<<else>>
"네 보지는 곧 받아야 하는 대접을 받게 될 거야."
<</if>>
<</if>>
<<elseif $vaginastate isnot 0 and $vaginastate.startsWith("double")>>
<<if $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
<<if $orgasmdown gte 1>>
"이건 베스트 샷이야! <<phim_ i>> <<pher_ yi>> 보지에 자지 두 개를 넣고 경련하는 걸 봐!"
<<else>>
<<set _myrng to random(1,2)>>
<<switch _myrng>>
<<case 1>>
"<<pher_ yi>> 보지에 동시 삽입하는 멋진 클로즈업 사진을 찍었어. 대단한 <<slut_ iya>>!"
<<case 2>>
"그래 바로 그거야, 그 자지 두 개를 받아들여, 지저분한 <<slut_ a>>! 카메라는 너를 사랑한다고!"
<</switch>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"<<pShe_ ga>> 벌써 가버리고 있어, 어떻게 <<pshe_ ga>> 보지 동시 삽입을 제대로 받아들이는지 궁금해."
<<else>>
"나는 자지 두 개가 <<pher_ yi>> 보지 안에 들어가는 장면을 잡고 싶어."
<</if>>
<</if>>
<<elseif $penisstate is "penetrated">>
<<if playerHasStrapon()>>
"와, 저 페니스 밴드 자지에 박히는 보지 좀 봐!"
<<elseif $orgasmdown gte 1>>
"보지에 박은 채로 움찔거리는 <<phimPost "의">> 모습, 사진으로 담았어."
<<else>>
"와, <<pherPost "의">> 자지가 제대로 박고 있어."
<</if>>
<<elseif $penisstate is "imminent">>
<<if playerHasStrapon()>>
"<<pher_ yi>> 페니스 밴드 자지가 박히는 순간을 찍어야 해!"
<<elseif $orgasmdown gte 1>>
"아직 넣지도 않았는데 <<pherPost "의">> 자지가 움찔거리고 있어. 완전히 걸레잖아."
<<else>>
"<<pherPost "의">> 자지가 범해질 때의 순간을 보고 싶어."
<</if>>
<<elseif $penisstate is "entrance">>
<<if playerHasStrapon()>>
"<<pshe_ ga>> 저 물건을 어떻게 쓰는 지 알았으면 좋겠어!"
<<elseif $orgasmdown gte 1>>
"<<pShesPost "은">> 저런 작은 자극에도 가 버리고 있어, <<phimPost "을">> 따 먹는 건 <<phimPost "을">> 완전히 망가뜨릴지도 몰라."
<<else>>
"네 자지는 곧 받아야 할 대접을 받게 될 거야."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if playerHasStrapon()>>
"<<pher_ yi>> 페니스 밴드 자지가 그 항문에 박히는 멋진 사진을 찍었어!"
<<elseif $orgasmdown gte 1>>
"엉덩이에 박은 채로 움찔거리는 <<phimPost "의">> 모습, 사진으로 담았어."
<<else>>
"와, <<pherPost "의">> 자지가 제대로 박고 있어."
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if playerHasStrapon()>>
"<<pshe_ ga>> 저 물건을 어떻게 쓰는 지 알았으면 좋겠어!"
<<elseif $orgasmdown gte 1>>
"아직 넣지도 않았는데 <<pherPost "의">> 자지가 움찔거리고 있어. 완전히 걸레잖아."
<<else>>
"<<pherPost "의">> 자지가 범해질 때의 순간을 보고 싶어."
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if playerHasStrapon()>>
"<<pher_ yi>> 장난감이 그 항문을 유린하는 것을 보고 싶어."
<<elseif $orgasmdown gte 1>>
"<<pShesPost "은">> 저런 작은 자극에도 가 버리고 있어, <<phimPost "을">> 따 먹는 건 <<phimPost "을">> 완전히 망가뜨릴지도 몰라."
<<else>>
"네 자지는 곧 받아야 할 대접을 받게 될 거야."
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $orgasmdown gte 1>>
"<<pherPost "의">> 보지는 기쁘게 떨리고 있어."
<<else>>
"혀를 완전히 깊숙이 넣었구나."
<</if>>
<<elseif $vaginastate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
"<<pherPost "의">> 보짓물 맛있어?"
<<else>>
"<<pherPost "의">> 보지 맛있어?"
<</if>>
<<elseif $vaginastate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
"<<pherPost "의">> 보짓물 맛있어?"
<<else>>
"<<pherPost "의">> 보지 맛있어?"
<</if>>
<<elseif $penisstate is "othermouth">>
<<if playerHasStrapon()>>
"와, 너 진짜 <<pher_ yi>> 페니스 밴드 자지로 입을 따먹히고 있구나!"
<<elseif $orgasmdown gte 1>>
"<<pherPost "의">> 정액 맛있어?"
<<else>>
"<<pshesPost "이">> 네 입에 싸고 있네."
<</if>>
<<elseif $penisstate is "othermouthimminent">>
<<if playerHasStrapon()>>
"그렇지, 그 장난감을 입에 넣어."
<<elseif $orgasmdown gte 1>>
"<<phimPost "의">> 자지를 어서 입에 넣어. <<phimPost "이">> 움찔거리는 모습을 더 보고 싶어."
<<else>>
"<<pherPost "의">> 자지 맛있어?"
<</if>>
<<elseif $penisstate is "othermouthentrance">>
<<if playerHasStrapon()>>
"네가 <<pher_ yi>> 장난감을 입에 넣는 것을 보고 싶어."
<<elseif $orgasmdown gte 1>>
"<<phimPost "의">> 자지를 어서 입에 넣어. <<phimPost "이">> 움찔거리는 모습을 더 보고 싶어."
<<else>>
"<<pherPost "의">> 자지 맛있어?"
<</if>>
<<elseif $speechmasturbate gte 1 and random(0,1) is 1>>
<<if $rng lt 34>>
"이 <<bitch_ ga>> 자위하는 것 좀 봐!"
<<elseif $rng lte 67>>
"<<phim_ i>> 자위하는 멋진 사진을 찍었어!"
<<else>>
"<<phim_ i>> 자위하는 것은 나를 너무 흥분시켜."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if !($worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2)>>
"가 버리면서 움찔거리는거야?"
<<else>>
<<if playerChastity()>>
<<if $rng gte 67>>
"<<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 입은 채로 가 버리다니, 너 걸레구나?"
<<elseif $rng gte 33>>
"누가 그 정조대 좀 풀거나 부숴 봐, 그게 좋은 사진을 망치고 있어."
<<else>>
"가 버리면서 움찔거리는거야?"
<</if>>
<<elseif playerHasStrapon()>>
"가 버리면서 움찔거리는거야?"
<<elseif $player.penisExist>>
<<if $orgasmcount lt 24>>
<<if $rng gte 67>>
"허공으로 흩뿌린 <<pherPost "의">> 애액 사진으로 찍었어."
<<elseif $rng gte 33>>
"<<phimPost "이">> 싸는 것 좀 봐!"
<<else>>
<<phimPost "이">> 싸는 거 사진으로 찍었어. 수치스럽지."
<</if>>
<<else>>
<<if $rng gte 67>>
"<<phimPost "이">> 싸는 걸 찍었는데, 아무것도 나오질 않았네."
<<elseif $rng gte 33>>
"이 <<girlPost "은">> 제대로 싸지도 못해, 불쌍해라."
<<else>>
"<<pherPost "의">> 오르가즘은 실망스럽게 말랐어. 적어도 사진은 찍었네."
<</if>>
<</if>>
<<else>>
<<if $vaginause is "cover">>
"손 치워, 네가 쌀 때 보지의 사진을 깔끔하게 찍고 싶다고."
<<else>>
"절정에 다다라서 움찔거리는 <<pherPost "의">> 보지, 사진으로 완벽히 찍었어."
<</if>>
<</if>>
<</if>>
<<else>>
<<if playerChastity() and $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2>>
<<if $rng gte 90 and ($anusstate is "penetrated" or $anusstate is "doublepenetrated") and playerChastity("hidden")>>
"애널 보호대를 했어야지, 안에 싼다."
<<elseif $rng gte 67>>
"그게 순결을 유지하는 데 도움이 될지."
<<elseif $rng gte 33>>
"누가 이 정조대 좀 풀거나 부숴 봐, 누군가는 좋은 시간을 보낼 수 있겠는데."
<<else>>
<<if playerChastity("hidden")>>
"저 장치 밑에 뭐가 있는지 볼 수 없다는 게 아쉽네."
<<else>>
"정말 아쉽네, 거기를 가지고 노는 것을 기대했었는데 말야."
<</if>>
<</if>>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2>>
<<if $player.penisExist>>
<<if $penisuse is "cover">>
<<if $rng gte 67>>
"손 치워, 네 자지를 보고 싶다고."
<<elseif $rng gte 33>>
"아아, <<pshesPost "은">> 부끄러운가 봐."
<<else>>
"누가 <<pherPost "의">> 손 좀 치워 봐, <<pherPost "의">> 자지를 찍고 싶다고."
<</if>>
<<else>>
/*ToDo: Strapon - check if these display during combat with a strap on*/
<<if $player.penissize gte 4>>
<<if $rng gte 67>>
"거대한걸!"
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $rng gte 33>>
"<<pherPost "의">> 자지는 무서울 정도로 커."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<else>>
"이렇게 거대한 자지는 처음 봐."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<</if>>
<<elseif $player.penissize is 3>>
<<if $rng gte 67>>
"내가 생각한 것보다 더 큰데."
<<if $player.penisExist and $player.vaginaExist>><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $rng gte 33>>
"부끄러워하지 마. 네 자지를 자랑스러워해야지."
<<if $player.penisExist and $player.vaginaExist>><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<else>>
"<<pherPost "의">> 자지는 완벽한 크기야."
<<if $player.penisExist and $player.vaginaExist>><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<</if>>
<<elseif $player.penissize is 2>>
<<if $rng gte 67>>
"<<pherPost "의">> 귀여운 자지 사진 잘 찍었어."
<<elseif $rng gte 33>>
"부끄러워하지 마, 네 자지가 얼마나 아름다운지 모두가 알아야 해."
<<else>>
"네 자지가 찍히는 게 싫으면, 걸레처럼 굴지 마."
<</if>>
<<elseif $player.penissize is 1>>
<<if $rng gte 67>>
"작은걸!"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $rng gte 33>>
"작고 귀여운 자지네."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<else>>
"<<pherPost "의">> 자지는 더 클 줄 알았는데."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<</if>>
<<else>>
<<if $rng gte 67>>
"너무 앙증맞아!"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<elseif $rng gte 33>>
"이렇게나 작다니!"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<else>>
"이렇게 한심한 자지는 처음 봐."
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $vaginause is "cover">>
<<if $rng gte 67>>
"손 치워, 네 보지를 보고 싶다고."
<<elseif $rng gte 33>>
"아아, <<pshesPost "은">> 부끄러운가 봐."
<<else>>
"누가 <<pherPost "의">> 손 좀 치워 봐, <<pherPost "의">> 보지를 찍고 싶다고."
<</if>>
<<else>>
<<if $rng gte 67>>
"<<pherPost "의">> 귀여운 보지 사진 잘 찍었어."
<<elseif $rng gte 33>>
"부끄러워하지 마. 네 보지가 얼마나 아름다운지 모두가 알아야 해."
<<else>>
"네 보지가 찍히는 게 싫으면, 걸레처럼 굴지 마."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<if $penisuse is "cover">>
<<if $rng gte 67>>
"손 치워, 부푼 거기를 보고 싶다고."
<<elseif $rng gte 33>>
"아아, <<pshesPost "은">> 부끄러운가 봐."
<<else>>
"누가 <<pherPost "의">> 손 좀 치워 봐, <<pherPost "의">> 부푼 곳을 찍고 싶다고."
<</if>>
<<else>>
<<if !calculatePenisBulge()>>
<<if $rng gte 67>>
"부푼 곳이 어디 있는 거야, 제발 <<pshe_ ga>> 사실 여자애라고 하지는 말아줘."
<<elseif $rng gte 33>>
"네 자지가 너무 작아서 아랫도리를 부풀리지도 못하는 거야?"
<<else>>
"부풀어 있는 것을 기대했는데, 보이지가 않네."
<</if>>
<<elseif $rng gte 67>>
"<<pherPost "의">> 귀엽게 부푼 곳 사진으로 잘 찍었어."
<<elseif $rng gte 33>>
"부끄러워하지 마. 네 부푼 곳이 얼마나 아름다운지 모두가 알아야 해."
<<else>>
"부푼 거기가 찍히는 게 싫다면, 걸레처럼 굴지 마."
<</if>>
<</if>>
<<else>>
<<if $vaginause is "cover">>
<<if $rng gte 67>>
"좋아, 네가 <<slut_ i>> 아닌 척 하라고."
<<elseif $rng gte 33>>
"아아, <<pshesPost "은">> 부끄러운가 봐."
<<else>>
"<<pher_ yi>> 손 아래의 젖은 자국은 뭐지?"
<</if>>
<<else>>
<<if $rng gte 67>>
"<<pher_ yi>> 아름다운 다리를 멋지게 찍었어."
<<elseif $rng gte 33>>
"그 옷을 찢어버려. <<pher_ yi>> 보지를 보고 싶다고."
<<else>>
"이 <<slut_ un>> <<pher_ yi>> 보지를 보여주는 것을 참지 못하고 있다고 확신해."
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $bodypic isnot 1>>
<<set $bodypic to 1>>
$audiencedesc <<putpost $audiencecamera "이">> <<ahis>> 카메라가 모든 장면을 한 번에 담을 수 있도록 뒤로 몸을 기울인다. 플래시가 터지고, <<ahe "은">> 사진을 찍었다.
<<if $vaginastate is "penetrated" or $vaginastate is "doublepenetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴을 가려도 좋지만, 네가 <<beasttypesPost>> 암캐라는 건 변하지 않아."
<<else>>
"<<beasttypesPost "이">> <<phimPost "을">> 절정까지 박아 댔고, 나에겐 그 증거가 있어."
<</if>>
<<elseif $leglocktarget isnot undefined>>
<<if $face is "covered">>
"네 암캐 얼굴을 가릴 수는 있겠지만, 네 암캐 다리는 거짓말을 못 하는 걸!"
<<elseif $speechcamerapose is 1>>
"바로 그거야, <<bred>> 동안 카메라를 향해 웃어봐!"
<<else>>
"착한 <<beasttype_ a>>, 이 암캐에게 <<pher_ yi>> 주제를 알려주렴. <<pShesPost>>도 네게 그렇게 해 달라고 하잖아."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가리고 카메라를 향해 웃어봐."
<<elseif $speechcamerapose is 1>>
"바로 그거야, <<beasttype_ yi>> <<bitchPost>> 처럼 포즈를 취해 봐!"
<<else>>
"착한 <<beasttypePost "아">>, 이 암캐에게 자기 주제를 가르쳐 줘."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴을 가려도 좋지만, 상황을 더 꼴리게 만들 뿐이야."
<<else>>
"<<phimPost "을">> 절정까지 박아 댔어. 계속해봐."
<</if>>
<<elseif $leglocktarget isnot undefined>>
<<if $face is "covered">>
"얼굴 좀 그만 가리고 있어. <<print ($position is "doggy" ? "우리 모두 네가 이걸 좋아하는 걸 알아!" : "팔로도 <<personselect $vaginatarget>><<him_ ul>> 감싸라고!")>>"
<<elseif $speechcamerapose is 1>>
"바로 그거야, 창녀처럼 <<print ($position is "doggy" ? "<<personselect $vaginatarget>><<him_ ul>> 향해 몸을 뒤로 밀어대면서" : "다리로 감싸고서")>> 카메라를 향해 웃어봐!"
<<else>>
"이 <<slut_ un>> 네가 싸는 걸 다 받아줄 거야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가리고 카메라를 향해 웃어봐."
<<elseif $speechcamerapose is 1>>
"바로 그거야, <<slutPost>> 처럼 포즈를 취해 봐!"
<<else>>
"이 걸레에게 <<pshesPost "이">> 뭘 잘하는지 보여줘."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"벌써 간 거야? 아직 넣지도 않았는데."
<<else>>
"이제 네 아랫구멍은 <<beasttypePost "의">> 거야, 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 삽입당할 때 네 표정을 담고 싶다고."
<<elseif $speechcamerapose is 1>>
"이 <<slut_ un>> 이제 <<beasttypePost>>에게 따먹힐 텐데, 아직 어떻게 하면 잘 찍힐지에 대해 고민하고 있네."
<<else>>
"이제 네 아랫구멍은 <<beasttypePost "의">> 거야."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 보지에 넣지도 않았는데 벌써 가 버렸어."
<<else>>
"이제 못 빠져나간다, 이 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 삽입당할 때 네 표정을 담고 싶다고."
<<elseif $speechcamerapose is 1>>
"자지가 삽입될 때 네가 그 포즈를 계속 하고 있을 지 보고 싶어."
<<else>>
"뭘 기다리는 거야? <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"벌써 간 거야? 아직 넣지도 않았는데."
<<else>>
"이제 네 아랫구멍은 <<beasttypePost "의">> 거야, 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 삽입당할 때 네 표정을 담고 싶다고."
<<elseif $speechcamerapose is 1>>
"<<beasttypePost>>에게 삽입당하려고 하면서 의기양양해 한 누군가가 있다니."
<<else>>
"이제 네 아랫구멍은 <<beasttypePost "의">> 거야."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 보지에 넣지도 않았는데 벌써 가 버렸어."
<<else>>
"이제 못 빠져나간다, 이 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 삽입당할 때 네 표정을 담고 싶다고."
<<elseif $speechcamerapose is 1>>
"그게 들어갈 때 <<pshe_ ga>> 저 포즈를 계속 취하고 있기를 바라."
<<else>>
"뭘 기다리는 거야? <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "doubleentrance" or $vaginastate is "doubleimminent">>
/* Neither dick in */
<<if $vaginadoubletarget isnot undefined and $NPCList[$vaginatarget].penis isnot "vaginadouble" and $NPCList[$vaginadoubletarget].penis isnot "vaginadouble">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 보지에 넣지도 않았는데 벌써 가 버렸어."
<<else>>
"이제 못 빠져나간다, 이 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 두 자지가 들어갈 때의 네 표정을 담고 싶다고."
<<elseif $speechcamerapose is 1>>
"두 자지가 들어갈 때 <<phim_ i>> 저 포즈를 계속 취한 모습을 보고 싶어."
<<else>>
"뭘 기다리는 거야? <<phimPost "을">> 따먹어."
<</if>>
<</if>>
/* One dick in, the other at entrance */
<<elseif $vaginadoubletarget isnot undefined and (($NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis isnot "vaginadouble")
or ($NPCList[$vaginatarget].penis isnot "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble"))>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pHer_ yi>> 보지에 두 자지가 들어갈 거라는 생각만으로 가버리고 있어!"
<<else>>
"이제 자지 둘로 채워지게 될거아, <<slut_ a>>."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 두 자지가 들어갈 때의 네 표정을 담고 싶다고."
<<elseif $speechcamerapose is 1>>
"두 자지가 들어간다는 생각만으로 저 <<slut_ un>> <<pher_ yi>> 정신을 놓아 버린 것 같아."
<<else>>
"뭘 기다리고 있는 거야? 이제 <<phimPost>>에게 같이 찔러넣으라고."
<</if>>
<</if>>
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴을 가려도 좋지만, 상황을 더 꼴리게 만들 뿐이야."
<<else>>
"<<phimPost "을">> 절정까지 박아 댔어, 계속해봐."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가리고 카메라를 향해 웃어봐."
<<elseif $speechcamerapose is 1>>
"바로 그거야, 보지가 너를 유린할 때 <<slutPost>>처럼 포즈를 취해 봐."
<<else>>
"이 육변기에게 <<pshesPost "이">> 뭘 잘하는지 가르쳐 줘."
<</if>>
<</if>>
<<elseif $penisstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 자지가 들어가지도 않았는데, 벌써 가 버렸어."
<<else>>
"이제 못 빠져나간다, 이 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 삽입당할 때 네 표정을 담고 싶다고."
<<elseif $speechcamerapose is 1>>
"<<pshe_ ga>> <<slutPost>>처럼 포즈를 취하고 있을 동안, 빨리 <<phim_ ul>> 범하라고."
<<else>>
"뭘 기다리는 거야? <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<<elseif $penisstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 자지가 들어가지도 않았는데, 벌써 가 버렸어."
<<else>>
"이제 못 빠져나간다, 이 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 삽입당할 때 네 표정을 담고 싶다고."
<<elseif $speechcamerapose is 1>>
"바로 그거야, 잘 따먹히도록 하라고."
<<else>>
"뭘 기다리는 거야? <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshe_ ga>> 온 몸을 비틀어대는 것 좀 봐."
<<else>>
"<<phimPost "을">> 절정까지 박아 댔어, 계속해봐."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShe_ nun>> 정말 수줍어하고 귀여운 것 같아."
<<elseif $speechcamerapose is 1>>
"이 육변기는 <<pshe_ ga>> 무엇을 잘 하는지 알고 있는 것 같아."
<<else>>
"이 육변기에게 <<pshesPost "이">> 뭘 잘하는지 가르쳐 줘."
<</if>>
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 자지가 들어가지도 않았는데, 벌써 가 버렸어."
<<else>>
"이제 못 빠져나간다, 이 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 삽입당할 때 네 표정을 담고 싶다고."
<<elseif $speechcamerapose is 1>>
"그게 들어갈 떄 <<pshe_ ga>> 저 포즈를 계속 취가고 있을 수 있는지 궁금하네."
<<else>>
"뭘 기다리는 거야? <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 자지가 들어가지도 않았는데, 벌써 가 버렸어."
<<else>>
"이제 못 빠져나간다, 이 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 삽입당할 때 네 표정을 담고 싶다고."
<<elseif $speechcamerapose is 1>>
"저게 바로 열정적인 <<slut_ yi>> 모습이지, 내가 본 게 맞다면 말이지만."
<<else>>
"뭘 기다리는 거야? <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"항문에 <<beasttypesPost>>의 자지를 넣고 가버리고 있으면서, 네가 지킬 만한 존엄성이 얼마나 남아 있다고 생각하는 거야?"
<<else>>
"그래, 그 짐승 자지에 박혀서 가 버려. 네가 어떤 <<bitchPost>>인지 보여줘."
<</if>>
<<elseif $leglocktarget isnot undefined>>
<<if $face is "covered">>
"착한 <<beasttype_ a>>. <<pshe_ ga>> 일어날 힘도 없을 때 까지 멈추지 마."
<<elseif $speechcamerapose is 1>>
"이 암캐는 자기 주제를 알고 있어: <<pher_ yi>> 항문에 <<beasttype_ yi>> 자지를 박히면서 말야."
<<else>>
"착한 <<beasttype_ a>>, 이 암캐에게 <<pher_ yi>> 주제를 알려주렴. <<pShesPost>>도 네게 그렇게 해 달라고 하잖아."
<</if>>
<<else>>
<<if $face is "covered">>
"착한 <<beasttypePost "아">>, 이 <<bitchPost "을">> 엉망으로 따먹어 줘."
<<elseif $speechcamerapose is 1>>
"저게 바로 열정적인 <<bitch_ yi>> 모습이지, 내가 본 게 맞다면 말이지만."
<<else>>
"착한 <<beasttypePost "아">>, 이 <<girlPost>>에게 <<pherPost "의">> 주제를 가르쳐 줘."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"항문에 자지를 넣고 가버리고 있으면서, 네가 지킬 만한 존엄성이 얼마나 남아 있다고 생각하는 거야?"
<<else>>
"그래, 그 자지에 박혀서 가 버려. 네가 어떤 씹걸레인지 보여줘."
<</if>>
<<elseif $leglocktarget isnot undefined>>
<<if $face is "covered">>
"<<pshe_ ga>> 축 늘어질 때 까지 <<pher_ yi>> 엉덩이를 따먹어!"
<<elseif $speechcamerapose is 1>>
"바로 그거야, <<print ($position is "doggy" ? "<<personselect $vaginatarget>><<him_ ul>> 향해 몸을 뒤로 밀어대면서" : "다리로 감싸고서")>> 카메라를 향해 웃어봐!"
<<else>>
"<<phim_ ul>> 더 세게 유린하라고. <<pshe_ ga>> 그것에 대해 불평하지는 않을 거라 생각해."
<</if>>
<<else>>
<<if $face is "covered">>
"<<phimPost "을">> 더 세게 따먹어!"
<<elseif $speechcamerapose is 1>>
"저게 바로 열정적인 <<slut_ yi>> 모습이지, 내가 본 게 맞다면 말이지만."
<<else>>
"이 <<girlsPost>>의 엉덩이를 더 유린해, 난 더 많은 사진을 원한다고."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "imminent" or $anusstate is "doubleimminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"싫은 좋으면서, 아닌 척하지 마."
<<else>>
"어쩔 수 없는 <<bitchPost>>구만."
<</if>>
<<else>>
<<if $face is "covered">>
"손을 움직여, 네 엉덩이를 범할 때의 표정을 보고 싶어."
<<elseif $speechcamerapose is 1>>
"이 <<bitch_ ga>> 얼마나 열정적인지 봐."
<<else>>
"착한 <<beasttypePost "아">>, <<phimPost "을">> 네 암캐로 만들어."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"우리에겐 오르가즘을 숨길 수 없다고."
<<else>>
"어쩔 수 없는 <<bitchPost>>구만."
<</if>>
<<else>>
<<if $face is "covered">>
"손을 움직여, 네 엉덩이를 범할 때의 표정을 보고 싶어."
<<elseif $speechcamerapose is 1>>
"저게 네 안에 들어가도 네가 계속 그렇게 자신감 있어 보일까, 궁금하네?"
<<else>>
"<<phimPost "을">> 따먹어서 싸게 만들어."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "entrance" or $anusstate is "doubleentrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"우리에겐 오르가즘을 숨길 수 없다고."
<<else>>
"어쩔 수 없는 <<bitchPost>>구만."
<</if>>
<<else>>
<<if $face is "covered">>
"좋은 섹스가 이 <<bitchPost>>에게 자기 주제를 가르쳐 줄 거야."
<<elseif $speechcamerapose is 1>>
"이 <<bitch_ ga>> 자신감이 넘치는 게 좋아."
<<else>>
"그게 <<phimPost "을">> 따먹으려는 거 같은데, 사진 찍을 게 기대돼."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"우리에겐 오르가즘을 숨길 수 없다고."
<<else>>
"어쩔 수 없는 <<bitchPost>>구만."
<</if>>
<<else>>
<<if $face is "covered">>
"이 <<girlPost "은">> 자기 주제를 배울 필요가 있겠어."
<<elseif $speechcamerapose is 1>>
"이 <<slut_ i>> 자신감이 넘치는 게 좋아."
<<else>>
"<<phimPost "을">> 따먹어서 싸게 만들어."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "doublepenetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"자지 두 개를 항문에 넣고 가버리고 있으면서, 네가 지킬 만한 존엄성이 얼마나 남아 있다고 생각하는 거야?"
<<else>>
"바로 그거야, 그 자지들로 가버리라고. 온 세상에 네가 얼마나 대단한 <<slutPost>> 인지 보여주라고."
<</if>>
<<else>>
<<if $face is "covered">>
"<<phimPost>>에게 더 세게 박아버려! 이 <<bitch_ nun>> 너희 둘 다 받아들일 수 있으니까!"
<<elseif $speechcamerapose is 1>>
"잘도 하네."
<<else>>
"이 <<girl_ yi>> 항문을 계속 유린해, 나는 더 많은 사진을 찍고 싶다고."
<</if>>
<</if>>
<<elseif $mouthstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshePost "이">> 입에 저렇게 넣을 수 있다는 게 놀라운데."
<<else>>
"<<pshePost "이">> 가 버릴 때 저게 <<pherPost "의">> 목 안으로 싸면 좋겠어."
<</if>>
<<else>>
<<if $face is "covered">>
"<<beasttypePost "은">> 어느 구멍에 박든 개의치 않는 것 같아."
<<elseif $speechcamerapose is 1>>
"이 <<bitch_ nun>> <<beasttype_ yi>> 정액에 중독되어 있어, <<phim_ ul>> 좀 봐."
<<else>>
"사실 <<beasttypePost>> 자지의 맛을 좋아하지?"
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshePost "이">> 입에 저렇게 넣을 수 있다는 게 놀라운데."
<<else>>
"<<pshePost "이">> 가 버릴 때 <<pherPost "의">> 목 안으로 싸 줘."
<</if>>
<<else>>
<<if $face is "covered">>
"어떤 구멍도 쓸 수 있는 모양이야."
<<elseif $speechcamerapose is 1>>
"네가 저 맛있는 정액을 참지 못한다고 확신해."
<<else>>
"자지는 맛있어? 입에 가득 찬 상태에선 대답하지 마."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 손 좀 치워. 이 <<bitchPost "이">> 누구인지 찍고 싶다고."
<<else>>
"입에 <<beasttypePost "의">> 자지를 문 채로 가 버리는 모습은 아주 훌륭할 거야."
<</if>>
<<else>>
<<if $face is "covered">>
"멈추지 마, 이 <<bitchPost>>에게 자기 가치가 어느 정도인지 보여줘."
<<elseif $speechcamerapose is 1>>
"해 봐, 그걸 빨아!"
<<else>>
"이 <<bitchPost>>의 입에 가득 찬 걸 보고 싶어."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 손 좀 치워. 이 걸레가 누구인지 찍고 싶다고."
<<else>>
"자지를 물고 가 버리는 모습은 아주 훌륭할 거야."
<</if>>
<<else>>
<<if $face is "covered">>
"멈추지 마, 이 <<bitchPost>>에게 자기 가치가 어느 정도인지 보여줘."
<<elseif $speechcamerapose is 1>>
"집어넣기 전에 네 정액을 날려 버리지 마, 이 <<bitch_ nun>> 목이 마르다고."
<<else>>
"이 <<bitchPost>>의 입에 가득 찬 걸 보고 싶어."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 손 좀 치워. 이 <<bitchPost "이">> 누구인지 찍고 싶다고."
<<else>>
"입에 <<beasttypePost "의">> 자지를 문 채로 가 버리는 모습은 아주 훌륭할 거야."
<</if>>
<<else>>
<<if $face is "covered">>
"멈추지 마, 이 <<bitchPost>>에게 자기 가치가 어느 정도인지 보여줘."
<<elseif $speechcamerapose is 1>>
"완전한 고깃구멍 같으니."
<<else>>
"이 <<bitchPost>>의 입에 가득 찬 걸 보고 싶어."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 손 좀 치워. 이 걸레가 누구인지 찍고 싶다고."
<<else>>
"자지를 물고 가 버리는 모습은 아주 훌륭할 거야."
<</if>>
<<else>>
<<if $face is "covered">>
"멈추지 마, 이 <<bitchPost>>에게 자기 가치가 어느 정도인지 보여줘."
<<elseif $speechcamerapose is 1>>
"저 맛있어 보이는 자지를 참을 수 없구나, 그렇지?"
<<else>>
"이 <<bitchPost>>의 입에 가득 찬 걸 보고 싶어."
<</if>>
<</if>>
<</if>>
<<elseif $mouthuse is "facesit">>
<<if $orgasmdown gte 1>>
<<switch random(2)>>
<<case 0>>
"이 <<slut_ un>> 정말 <<pher_ yi>> 얼굴에 누군가 앉히는 것을 좋아하나본데. <<pShe_ ga>> 가버리고 있어."
<<case 1>>
"정말 순종적인 조그마한 <<bitch_ iya>>, <<pher_ yi>> 얼굴을 이렇게 학대당하면서도 흥분하는 것을 보면 말이지."
<<case 2>>
"<<pShe_ nun>> 얼굴에 누군가 앉히고 흥분하고 있어. <<phim_ ul>> 더 세게 앉히라고!"
<</switch>>
<<elseif $enemyanger gte 30>>
<<switch random(4)>>
<<case 0>>
"네 밑에 있는 그 패배자의 얼굴을 눌러 질식시켜 버리라고."
<<case 1>>
"<<phim_ ul>> <<pher_ yi>> 자리로 보내라고, 네 아래 말이야."
<<case 2>>
"시작하라고, <<pher_ yi>> 얼굴에 박아버려."
<<case 3>>
"보지와 항문으로 그 <<slut_ ul>> 질식시켜 버려."
<<case 4>>
"그 육변기에게 <<pher_ yi>> 주제를 알게 해 줘."
<</switch>>
<<else>>
<<switch random(2)>>
<<case 0>>
"최소한 이 <<slut_ un>> <<pher_ yi>> 주제를 알고 있군."
<<case 1>>
"<<pher_ yi>> 얼굴에 그 엉덩이를 대고 앉으라고."
<<case 2>>
"<<girl_ i>> <<pher_ yi>> 얼굴에 누군가 앉히는 것을 보는 게 좋다니까."
<</switch>>
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<phimPost "을">> 질식시키지 않도록 조심해, 먼저 사진을 더 찍고 싶다고."
<<else>>
"<<pShesPost "이">> 싸고 있어, 어쩔 수 없는 육변기인가봐."
<</if>>
<<else>>
<<if $face is "covered">>
"됐어, <<pherPost "의">> 입에 가져다 대."
<<elseif $speechcamerapose is 1>>
"<<phim_ i>> 태연한 척 하는 것 좀 봐."
<<else>>
"보지는 맛있어? 입에 가득 찬 상태에선 대답하지 마."
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 손 좀 치워. 이 걸레가 누구인지 찍고 싶다고."
<<else>>
"보지에 입이 묻힌 상태에서 가 버리는 모습은 아주 훌륭할 거야."
<</if>>
<<else>>
<<if $face is "covered">>
"멈추지 마, 이 <<bitchPost>>에게 자기 가치가 어느 정도인지 보여줘."
<<elseif $speechcamerapose is 1>>
"이 <<bitch_ nun>> 진짜 창부처럼 보여."
<<else>>
"<<pherPost "의">> <<bitchPost>> 입에 가져다 대."
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 손 좀 치워. 이 걸레가 누구인지 찍고 싶다고."
<<else>>
"보지에 입이 묻힌 상태에서 가 버리는 모습은 아주 훌륭할 거야."
<</if>>
<<else>>
<<if $face is "covered">>
"멈추지 마, 이 <<bitchPost>>에게 자기 가치가 어느 정도인지 보여줘."
<<elseif $speechcamerapose is 1>>
"네가 그 맛을 좋아한다고 확신해."
<<else>>
"<<pherPost "의">> <<bitchPost>> 입에 가져다 대."
<</if>>
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShesPost "은">> 네 입안에 싸는 게 부끄러운가 봐, 귀엽기도 하지."
<<else>>
"이 <<girlPost "은">> 분명히 즐기고 있어, 멈추지 마."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShesPost "은 ">> <<pherPost "의">> 자지가 빨리는 게 부끄러운가 봐, 귀엽기도 하지."
<<elseif $speechcamerapose is 1>>
"<<phim_ i>> 저걸 좋아하는 것 좀 봐."
<<else>>
"카메라를 향해 웃어봐 <<girlPost "아">>, 자지를 빨려서 기쁘지 않니?"
<</if>>
<</if>>
<<elseif $penisstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"마를 때까지 <<phimPost "을">> 짜 내."
<<else>>
"얼굴에 정액이 묻을까 봐 걱정되지 않니?"
<</if>>
<<else>>
<<if $face is "covered">>
"<<phimPost "을">> 잘 핥아줘."
<<elseif $speechcamerapose is 1>>
"가버릴 때 <<pshe_ ga>> 훨씬 더 귀여울 거라고 확신해."
<<else>>
"<<phimPost "이">> 네 얼굴에 싸는 사진을 찍고 싶어."
<</if>>
<</if>>
<<elseif $penisstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"마를 때까지 <<phimPost "을">> 짜 내."
<<else>>
"얼굴에 정액이 묻을까 봐 걱정되지 않니?"
<</if>>
<<else>>
<<if $face is "covered">>
"<<phimPost "을">> 잘 핥아줘."
<<elseif $speechcamerapose is 1>>
"<<phim_ ul>> 말라버릴 때까지 핥아줘."
<<else>>
"<<phimPost "이">> 네 얼굴에 싸는 사진을 찍고 싶어."
<</if>>
<</if>>
<<elseif $penisstate is "otherpenis">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"그 자지로 가버리면서 계속 <<pher_ yi>> 얼굴을 가리고 있네. 귀여워라!"
<<else>>
"<<pher_ yi>> 정액이 뿌려지는 것 좀 봐, 그게 저 자지를 뒤덮고 있어!"
<</if>>
<<else>>
<<if $face is "covered">>
"그래, 그 <<penises>> 서로 힘껏 치라고!"
<<elseif $speechcamerapose is 1>>
"네가 포즈를 취하고 있는 것을 봐서 좋은데."
<<else>>
"<<phim_ i>> 저 자지 위로 사정하는 멋진 사진을 찍었으면 좋겠어!"
<</if>>
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShesPost "이">> 부끄러운가 봐! 정말 사랑스러워."
<<else>>
"엉덩이에 누군가의 혀가 삽입된 채로 가 버리다니, 넌 정말 야한 <<girlPost "이야">>."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pherPost "의">> 손 때문에 <<pherPost "의">> 깔끔한 얼굴 사진을 찍을 수가 없어."
<<elseif $speechcamerapose is 1>>
"부끄러워 하지도 않아!"
<<else>>
"이 걸레의 또 다른 좋은 사진이야."
<</if>>
<</if>>
<<elseif $anusstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShesPost "이">> 부끄러운가 봐! 정말 사랑스러워."
<<else>>
"<<pShesPost "은">> 벌써 가고 있어, <<phimPost "이">> 기절하지 않게 조심해."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴을 가려서 뭐가 좋은지 모르겠는데."
<<elseif $speechcamerapose is 1>>
"멋진 포즈야."
<<else>>
"<<phimPost "을">> 핥아 줄 거야? 사진이 필요할 거 같은데."
<</if>>
<</if>>
<<elseif $anusstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShesPost "이">> 부끄러운가 봐! 정말 사랑스러워."
<<else>>
"<<pShesPost "은">> 벌써 가고 있어, <<phimPost "이">> 기절하지 않게 조심해."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴을 가려서 뭐가 좋은지 모르겠는데."
<<elseif $speechcamerapose is 1>>
"핥아지고 있는 동안 그 포즈를 계속 취하라고."
<<else>>
"<<phimPost "을">> 핥아 줄 거야? 사진이 필요할 거 같은데."
<</if>>
<</if>>
<<elseif $mouthstate is "kiss">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"네 예쁜 얼굴을 가리지 마."
<<else>>
"그 키스가 정말 만족스러웠던 거야, 아니면 <<pshePost "이">> 가고 있는 거야?"
<</if>>
<<else>>
<<if $face is "covered">>
"귀엽고 로맨틱해."
<<elseif $speechcamerapose is 1>>
"이 <<girl_ un>> 저걸 좋아하는군."
<<else>>
"정말 로맨틱해."
<</if>>
<</if>>
<<elseif $mouthstate is "kissimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"네 예쁜 얼굴을 가리지 마."
<<else>>
"그 키스가 정말 만족스러웠던 거야, 아니면 <<pshePost "이">> 가고 있는 거야?"
<</if>>
<<else>>
<<if $face is "covered">>
"귀엽고 로맨틱해."
<<elseif $speechcamerapose is 1>>
"이건 너무 귀여워 보여."
<<else>>
"정말 로맨틱해."
<</if>>
<</if>>
<<elseif $mouthstate is "kissentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshesPost "은">> 부끄러워서 움찔거리고 있는 거야?"
<<else>>
"<<pShesPost "은">> 기대감에 떨고 있어."
<</if>>
<<else>>
<<if $face is "covered">>
"귀엽고 로맨틱해."
<<elseif $speechcamerapose is 1>>
"프로인데."
<<else>>
"정말 로맨틱해."
<</if>>
<</if>>
<<elseif playerBellyVisible() and $pregnancyspeechdisable is "f">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"네가 누군지 누가 알아챌까 봐 두렵니, 임신한 <<bitch_ ya>>?"
<<else>>
"이 <<bitch_ ga>> 임신한 것도 무리가 아니지, <<pher_ ga>> 가버리는 것 좀 봐!"
<</if>>
<<else>>
<<if $face is "covered">>
"이 임신한 <<slut_ i>> 부끄러워 하네!"
<<elseif $speechcamerapose is 1>>
"<<pher_ yi>> 아기 아빠에게 미안해지네."
<<else>>
"저 임신한 배의 멋진 사진을 찍었어."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"완전히 걸레잖아."
<<else>>
"<<pherPost "의">> 떨림이 사진에 담겼으면 좋겠어."
<</if>>
<<else>>
<<if $face is "covered">>
<<if $pain gte 80>>
"<<pshesPost "이">> 아픈 것 같아. 멈추지 마."
<<elseif $pain gte 40>>
"눈물을 가리려 애쓰지 마, 우린 다 볼 수 있어."
<<else>>
"손을 움직여 <<bitchPost "아">>, 네 얼굴 사진을 찍고 싶다고."
<</if>>
<<elseif $speechcamerapose is 1>>
<<if $pain gte 80>>
"고통에도 포즈를 취하다니. 용감한데."
<<elseif $pain gte 40>>
"용감한 얼굴을 하라고, 알았지?"
<<else>>
"이 <<slut_ un>> 카메라가 어떻게 생긴 건지 알고 있구만."
<</if>>
<<else>>
<<if $pain gte 80>>
"이제 모든 사람이 네가 얼마나 불쌍한지 알게 되겠지."
<<elseif $pain gte 40>>
"잘 찍혔네, 이건 눈물인가?"
<<else>>
"친구들과 나눠 볼 생각에 기대되는걸."
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $face isnot "covered">>
<<if $exposed is 1>>
<<fameexhibitionism 1 "pic">>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2 "pic">>
<</if>>
<<if playerBellyVisible()>>
<<famepregnancy 1 "pic">>
<</if>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1 "pic">>
<<else>>
<<famerape 1 "pic">>
<</if>>
<<if $enemytype is "beast">>
<<famebestiality 1 "pic">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "ahis">>
<<if $audiencecamera is "man">>
그의
<<elseif $audiencecamera is "boy">>
그의
<<elseif $audiencecamera is "woman">>
그녀의
<<elseif $audiencecamera is "girl">>
그녀의
<</if>>
<</widget>>
<<widget "ahe">>
<<if $audiencecamera is "man">>
<<set _trResult to "그">><<trPost 1 _args[0] _args[1]>><<print _trResult>>
<<elseif $audiencecamera is "boy">>
<<set _trResult to "그">><<trPost 1 _args[0] _args[1]>><<print _trResult>>
<<elseif $audiencecamera is "woman">>
<<set _trResult to "그녀">><<trPost 1 _args[0] _args[1]>><<print _trResult>>
<<elseif $audiencecamera is "girl">>
<<set _trResult to "그녀">><<trPost 1 _args[0] _args[1]>><<print _trResult>>
<</if>>
<</widget>>
<<widget "audiencespeech">>
<<set $audiencemember to 0>>
<<rng>>
<<if $audienceforceboy is 1>>
<<set $audiencemember to "boy">>
<<elseif $audienceforcegirl is 1>>
<<set $audiencemember to "girl">>
<<elseif $location is "school" or $location is "pool" or $audienceforceteen is 1>>
<<if maleChance() is 0>>
<<set $audiencemember to "girl">>
<<elseif maleChance() is 100>>
<<set $audiencemember to "boy">>
<<elseif $rng gte 50>>
<<set $audiencemember to "boy">>
<<else>>
<<set $audiencemember to "girl">>
<</if>>
<<else>>
<<if maleChance() is 0>>
<<set $audiencemember to "woman">>
<<elseif maleChance() is 100>>
<<set $audiencemember to "man">>
<<elseif $rng gte 50>>
<<set $audiencemember to "man">>
<<else>>
<<set $audiencemember to "woman">>
<</if>>
<</if>>
<<rng>>
<<if $rng gte 91 and $audiencecamera6 is 0>>
<span class="pink">한 <<putpost $audiencemember "이">> 휴대폰을 꺼내 당신에게 카메라를 향하고 있다.</span>
<<if $audiencecamera1 is 0>>
<<set $audiencecamera1 to $audiencemember>>
<<elseif $audiencecamera2 is 0>>
<<set $audiencecamera2 to $audiencemember>>
<<elseif $audiencecamera3 is 0>>
<<set $audiencecamera3 to $audiencemember>>
<<elseif $audiencecamera4 is 0>>
<<set $audiencecamera4 to $audiencemember>>
<<elseif $audiencecamera5 is 0>>
<<set $audiencecamera5 to $audiencemember>>
<<elseif $audiencecamera6 is 0>>
<<set $audiencecamera6 to $audiencemember>>
<</if>>
<<else>>
<<if $vaginastate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "kiss">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "kissimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "kissentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "audience">>
<div @class="($debugLines ? 'debugLines-audience' : '')">
<<set $audiencepresent to 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
군중들은 당신이 희귀하고 위험한 짐승인 것처럼 겁내면서도 주위로 몰려든다.
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
대부분의 군중들은 당신이 해칠 것을 두려워하며 거리를 둔다.
<<else>>
군중들은 당신이 해칠 것을 두려워하며 거리를 둔다.
<</if>>
<br>
<<elseif $enemyanger gte 60>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
군중들은 욕망과 조심성을 가지고 주위로 몰려든다.
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
군중들은 안전한 거리에서 구경한다. 용기 있는 몇몇은 더 가까이 온다.
<<else>>
군중들은 안전한 거리에서 구경한다.
<</if>>
<br>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
군중들은 다음에 무슨 일이 일어날지 궁금해 하며 주위로 몰려든다.
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
흥분한 군중들이 주위로 몰려든다.
<<else>>
군중들이 흥미를 가지고 구경한다.
<</if>>
<br>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
군중들은 좋은 자리를 다투며 주위로 몰려든다.
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
군중들이 흥미를 가지고 구경한다. 몇몇은 사람들을 밀치면서 더 좋은 자리를 찾는다.
<<else>>
군중들이 흥미를 가지고 구경한다.
<</if>>
<br>
<</if>>
<<if $location isnot "prison">>
<<if $audiencecamera1 isnot 0>>
<<set $audienceselector to 1>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera2 isnot 0>>
<<set $audienceselector to 2>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera3 isnot 0>>
<<set $audienceselector to 3>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera4 isnot 0>>
<<set $audienceselector to 4>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera5 isnot 0>>
<<set $audienceselector to 5>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera6 isnot 0>>
<<set $audienceselector to 6>>
<<audiencecamera>>
<br>
<</if>>
<<set $facepic to 0>>
<<set $breastpic to 0>>
<<set $bottompic to 0>>
<<set $genitalpic to 0>>
<<set $bodypic to 0>>
<<if $audiencecamera1 isnot 0 and $face is "covered">>
<span class="teal">적어도 당신의 얼굴은 가려졌다.</span>
<br>
<</if>>
<<audiencespeech>>
/*<br> commented out due to excess space they caused*/
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 0>>
<<audiencespeech>>
/*<br>*/
<</if>>
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 20>>
<<audiencespeech>>
/*<br>*/
<</if>>
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 40>>
<<audiencespeech>>
/*<br>*/
<</if>>
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 60>>
<<audiencespeech>>
/*<br>*/
<</if>>
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 80>>
<<audiencespeech>>
/*<br>*/
<</if>>
<</if>>
</div>
<</widget>><<widget "audiencecameraswarm">>
<<if _audienceswarminitcount is undefined or _audienceswarminitcount gte $audienceselector>>
<<set _audienceswarminitcount to $audienceselector>>
<<set _audienceswarmcarry to {"drya":{}}>>
<<else>>
<<set _audienceswarminitcount to $audienceselector>>
<</if>>
<<set _tmpcam to "none">>
<<set _tmpsmoving to "기어다니는">>
<<set _tmppspot to "">>
<<set _tmpproof to "t">>
<<if $swarm.type is "slimes" or $swarm.type is "pale slimes">>
<<set _tmpsmoving to "후루룩 소리를 내는">>
<<elseif $swarm.type is "worms">>
<<set _tmpsmoving to "꼼지락거리는">>
<<elseif $swarm.type is "snakes" or $swarm.type is "eels">>
<<set _tmpsmoving to "미끄러지듯 움직이는">>
<</if>>
<<rng>>
<<if $rng gte 81 and $facepic isnot 1>>
<<set $facepic to 1>>
$audiencedesc <<putpost $audiencecamera "이">> 카메라를 당신의 얼굴로 향했다. 플래시가 터지고, <<ahe "은">> 사진을 찍었다.
<br>
<<set _tmpcam to "face">>
<<elseif $rng gte 41 and $bottompic isnot 1>>
<<set $bottompic to 1>>
$audiencedesc <<putpost $audiencecamera "이">> 카메라를 당신의 <<bottomPost "으로">> 향했다. 플래시가 터지고, <<ahe "은">> 사진을 찍었다.
<br>
<<set _tmpcam to "bottom">>
<<elseif $rng gte 21 and $genitalpic isnot 1>>
<<set $genitalpic to 1>>
$audiencedesc <<putpost $audiencecamera "이">> 카메라를 당신의 <<genitalsPost "으로">>로 향했다. 플래시가 터지고, <<ahe "은">> 사진을 찍었다.
<br>
<<set _tmpcam to "front">>
<<elseif $bodypic isnot 1>>
<<set $bodypic to 1>>
$audiencedesc <<putpost $audiencecamera "은">> 장면 전체를 촬영하기 위해 몸을 뒤로 뺐다. 플래시가 터지고, <<ahe "은">> 사진을 찍었다.
<br>
<<set _tmpcam to "full">>
<</if>>
<<if $swarm.amount.genital[1] gt 0 and _tmpcam is "front">>
<<set _tmppspot to "gi">>
<<elseif $swarm.amount.genital[0] gt 0 and _tmpcam is "front">>
<<set _tmppspot to "g">>
<<elseif $swarm.amount.butt[1] gt 0 and _tmpcam is "bottom">>
<<set _tmppspot to "bi">>
<<elseif $swarm.amount.butt[0] gt 0 and _tmpcam is "bottom">>
<<set _tmppspot to "b">>
<<elseif $swarm.amount.genital[1] gt 0 or $swarm.amount.butt[1] gt 0>>
<<set _tmppspot to "i">>
<<else>>
<<set _tmppspot to "o">>
<</if>>
<<if _audienceswarmcarry.drya[_tmppspot] is undefined>>
<<set _audienceswarmcarry.drya[_tmppspot] to "t">>
<<set _tmpmark to "!">>
<<set _tmporgasm to "">>
<<if $orgasmdown gte 1>>
<<if $orgasmcount gt 3>>
<<aHe "은">> 다시 외친다: "<<trSwarm $swarm.type>>_trResult에게 또 가버리다니, 넌 정말 <<print either("걸레", "더러운 걸레", "발정난 암캐", "창녀", "보잘것 없는 걸레", "엄청난 변태")>>야.
<<set _tmporgasm to "<span class=\"pink\"> 엄청 가버린</span> ">>
<<set _tmpmark to "?">>
<<else>>
갑자기 <<ahe "이">> 당신에게 외친다: "<<trSwarm $swarm.type>>_trResult에게 가버리다니, 넌 <<print either("걸레", "창녀", "변태")>>구나.
<<set _tmporgasm to "<span class=\"pink\"> 가버린</span> ">>
<</if>>
<<else>>
<<if _tmpcam is "none">>
$audiencedesc <<putpost $audiencecamera "은">> 탄성을 지른다.
<<else>>
<<aHe "은">> 말한다,
<</if>>
<<if $swarm.amount.active[0] lte 4>>
"내가 얼마나 꿈틀거리는 <<trSwarm $swarm.type "이">>_trResult
<<elseif $swarm.amount.active[0] lte 8>>
"내가 얼마나 우글거리는 <<trSwarm $swarm.type "이">>_trResult
<<else>>
"내가 얼마나 떼지어 다니는 <<trSwarm $swarm.type>>_trResult 덩어리가
<</if>>
<</if>>
<<print "">>
<<if _tmppspot is "g">>
네 <<genitals>> 위에서 <<print _tmpsmoving>> 것을 좋아하는 지 알아<<print _tmpmark>>"
<<elseif _tmppspot is "gi">>
<span class="red">네 <<genitalsPost>> 속에서</span> <<print _tmpsmoving>> 것을 좋아하는 지 알아<<print _tmpmark>>"
<<elseif _tmppspot is "b">>
네 <<bottomPost>> <<print _tmpsmoving>> 것을 좋아하는 지 알아<<print _tmpmark>>"
<<elseif _tmppspot is "bi">>
<span class="red">네 <<bottomPost>> 속에서</span> <<print _tmpsmoving>> 것을 좋아하는 지 알아<<print _tmpmark>>"
<<elseif _tmppspot is "i">>
<span class="red">네 몸속에서 <<print _tmpsmoving>> 것을 좋아하는 지 알아<<print _tmpmark>></span>"
<<set _tmpproof to "f">>
<<else>>
네 위에서 <<print _tmpsmoving>> 것을 좋아하는 지 알아<<print _tmpmark>>"
<<set _tmpproof to "f">>
<</if>>
<<if _tmpcam is "face">>
자랑스럽게 <<ahe "은">> <<ahis>> 폰을 본다 : "내가 <<print _tmporgasm>> <<pherPost "의">> 얼굴을 <<print (_tmpproof is "t" ? "증명할": "찍은")>> 클로즈업 사진을 얻었어<<print (_tmpproof is "t" ? "!": ".")>>"
<<elseif _tmpcam is "bottom">>
자랑스럽게 <<ahe "은">> <<ahis>> 폰을 내보인다 : "내가 <<print _tmporgasm>> <<pherPost "의">> <<bottomPost "을">> <<print (_tmpproof is "t" ? "증명할": "찍은")>> 클로즈업 사진을 얻었어<<print (_tmpproof is "t" ? "!": ".")>>"
<<elseif _tmpcam is "front">>
자랑스럽게 <<ahe "은">> <<ahis>> 폰을 들어올린다 : "내가 <<print _tmporgasm>> <<pherPost "의">> <<genitalsPost "을">> <<print (_tmpproof is "t" ? "증명할": "찍은")>> 클로즈업 사진을 얻었어<<print (_tmpproof is "t" ? "!": ".")>>"
<<elseif _tmpcam is "full">>
자랑스럽게 <<ahe "은">> <<ahis>> 폰에 있는 사진을 보여준다 : "내가 이<<print ($player.gender_appearance is "m" ? "놈" : "년")>>이 걸레라는 증거를 얻었어!"
<<set _tmpproof to "f">>
<</if>>
<</if>>
<</widget>>
<<widget "aHe">>
<<if $audiencecamera is "man">>
<<set _trResult to "그">><<trPost 1 _args[0] _args[1]>><<print _trResult>>
<<elseif $audiencecamera is "boy">>
<<set _trResult to "그">><<trPost 1 _args[0] _args[1]>><<print _trResult>>
<<elseif $audiencecamera is "woman">>
<<set _trResult to "그녀">><<trPost 1 _args[0] _args[1]>><<print _trResult>>
<<elseif $audiencecamera is "girl">>
<<set _trResult to "그녀">><<trPost 1 _args[0] _args[1]>><<print _trResult>>
<</if>>
<</widget>><<widget "generateBEAST">>
<!-- NEW Args are NPC#(1-6), Type, Gender-->
<!-- Example: <<generateBEAST 1 dog m>> would generate NPC 1 as male dog -->
<!-- Example: <<generateBEAST 2 wolf f>> would generate NPC 2 as female wolf -->
<<set _n to _args[0]-1>>
<!-- Checks if endevent was properly used after the last event -->
<<checkEventNPC _n>>
<<set _type to _args[1]>>
<<set _gen to _args[2]>>
<<set _beast_genitals to _args[3]>>
<<set _beast_monster to _args[4]>>
<!-- Check that Type is known -->
<<if !$BeastList.includes(_type)>>
<span class="red">에러: 알 수 없는 generateBEAST 타입</span>
<</if>>
<!-- Set gender and pronoun, random if unspecified -->
<<if _gen is "m" or _gen is "f">>
<<set $NPCList[_n].gender to _gen>><<set $NPCList[_n].pronoun to _gen>>
<<elseif !isNaN(_generate_partner) and $NPCList[_generate_partner].gender isnot undefined>>
<!-- This determines if the couple is homo or not. The generated NPC's partner is, by default, the NPC directly before them in NPCList. The partner can be selected manually with an argument. -->
<<set $NPCList[_n].gender to maleChance($NPCList[_generate_partner].pronoun) gte random(1, 100) ? "m" : "f">>
<<set $NPCList[_n].pronoun to $NPCList[_n].gender>>
<<unset _generate_partner>>
<<else>>
<<if random(1, 100) lte beastMaleChance()>>
<<set $NPCList[_n].gender to "m">><<set $NPCList[_n].pronoun to "m">>
<<else>>
<<set $NPCList[_n].gender to "f">><<set $NPCList[_n].pronoun to "f">>
<</if>>
<</if>>
<<set $NPCList[_n].adult to 1>>
<<set $NPCList[_n].lefthand to "none">>
<<set $NPCList[_n].righthand to "none">>
<<set $NPCList[_n].mouth to 0>>
<<set $NPCList[_n].stance to "approach">>
<<set $NPCList[_n].chastity to {penis:"", vagina:"", anus:""}>>
<<generatePronouns $NPCList[_n]>>
<<set $NPCList[_n].location to {
head: 0,
genitals: 0,
}>>
<<if $NPCList[_n].pregnancy is undefined>>
<<set $NPCList[_n].pregnancy to 0>>
<</if>>
<<set $NPCList[_n].pregnancyAvoidance to random(0,50)>>
<<if $enemyno lt 6>><<set $enemyno += 1>><</if>>
<<beastattribute _n _type>>
<<run EventSystem.push($passage, _n, $timeStamp)>>
<</widget>>
<<widget "beastattribute">>
<!-- NEW Set Beast attributes. $arg[0] calls NPC number to be generated, arg[1] sets beast type -->
<<nounderwearcheck>>
<<set _n to _args[0]>>
<<set _type to _args[1]>>
<!-- Set genitals active -->
<<set _gen to $NPCList[_n].gender>>
<<set $NPCList[_n].vagina to "none">>
<<set $NPCList[_n].penis to "none">>
<<if _beast_genitals is "penis">>
<<set $NPCList[_n].penis to 0>>
<<elseif _beast_genitals is "vagina">>
<<set $NPCList[_n].vagina to 0>>
<<elseif ["m", "f", "h"].includes(_gen)>>
<<switch _gen>>
<<case "m">>
<<set $NPCList[_n].penis to 0>>
<<case _gen "f">>
<<set $NPCList[_n].vagina to 0>>
<<case _gen "h">>
<<set $NPCList[_n].penis to 0>>
<<set $NPCList[_n].vagina to 0>>
<</switch>>
<</if>>
<<npcClothesType $NPCList[_n] "naked">>
<<set $NPCList[_n].chest to "none">>
<<set $NPCList[_n].insecurity to "none">>
<!-- Select Beast Description/Strength/Genital pairing -->
<!-- v2.7 $BeastList is 0-7: "dog", "cat", "pig", "wolf", "dolphin", "lizard", "bear", "creature" -->
<!-- v2.13 "horse" added to $BeastList -->
<<set _h to [200,150,200,300,200,250,500,300,200,500,225,150,400,300]>> <!-- Health Max per type -->
<<set _t to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse","fox","hawk","cow","spider"]>> <!-- Name of each type -->
<<set _d to [["large"],
["large"],
["fat"],
["enormous", "girthy", "huge", "mighty", "hefty", "colossal", "humongous", "large"],
["bottlenose"],
["scaly"],
["brown"],
["hairy"],
["strange"],
["huge"],
["large"],
["fierce"],
["huge"],
["slimy"]
]>> <!-- Descriptor of each type -->
<<set _pd to ["knotted penis","spiked penis","penis","knotted penis","strange penis","penis","penis","penis","penis","equine cock","knotted penis","avian cock","bovine cock","arachnid penis"]>> <!-- Descriptor of Penises -->
/% <<set _cla to [1,1,1,1,0,1,1,1]>> %/
<<set _ps to [2,2,2,3,2,2,3,3,2,5,2,2,4,2]>> <!-- Size of penises -->
<<set _i to $BeastList.indexOf(_type)>>
<<set $NPCList[_n].healthmax to _h[_i]>>
<<set $NPCList[_n].health to $NPCList[_n].healthmax>>
<<set $NPCList[_n].description to _d[_i].pluck()>>
<<set $NPCList[_n].type to _t[_i]>>
<!-- <<set $NPCList[_n].claws to _cla[_i]>> -->
<<set $NPCList[_n].breastsize to 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<set $NPCList[_n].monster to 0>> <!-- Default to assuming not a monster -->
<<set $NPCList[_n].claws to "claws">>
<!-- Check for beast-type specific changes -->
<<if $NPCList[_n].type is "horse">>
<<set $NPCList[_n].hair to either("아팔루사 종","적갈색","검은색","갈색","녹비색","밤색","크림색","회갈색","회색","오바로 무늬","팔로미노 종","흑백이 섞인","밤색과 흰색이 섞인","얼룩무늬","점박이","토비아노 무늬")>>
<<set $NPCList[_n].claws to "hooves">> <!-- Horses have hooves -->
<<elseif $NPCList[_n].type is "cow">>
<<if $NPCList[_n].gender is "m">>
<<set $NPCList[_n].type to "bull">> <!-- male cows are called bulls (or bullboys for monsters) -->
<</if>>
<<set $NPCList[_n].claws to "hooves">> <!-- Cattle have hooves -->
<<elseif $NPCList[_n].type is "dolphin">>
<<set $NPCList[_n].claws to "flippers">> <!-- Dolphins have flippers -->
<<elseif $NPCList[_n].type is "hawk">>
<<set $NPCList[_n].claws to "talons">> <!-- Hawks have talons -->
<<elseif $NPCList[_n].type is "pig" or $NPCList[_n].type is "boar">>
<<set $NPCList[_n].claws to "hooves">> <!-- Pigs and boars have hooves -->
<</if>>
<!-- Monster generation code -->
<<rng>>
<!-- Set hallucination creatures to always be monsters. Shadow types could be .monster = "shadow" -->
<<if $NPCList[_n].type is "creature" and !_tower_creature>>
<<set $NPCList[_n].monster to "monster">>
<<elseif _beast_monster isnot "beast" and ($monsterchance gte $rng and ($hallucinations gte 1 or $monsterhallucinations is "f")) or (_beast_monster is "monster") or ($bestialitydisable is "t" and $NPCList[0].monster is "monster")>>
<<set $NPCList[_n].monster to "monster">>
<<if ["dog","pig","wolf","dolphin","boar","fox","hawk","cow"].includes($NPCList[_n].type)>> <!-- Remove claws from many monster types -->
<<run delete $NPCList[_n].claws>> <!-- It can't have claws - using undefined to maintain back compat with previous saves mid-combat ($claws) -->
<</if>>
<<if $NPCList[_n].type is "horse">>
<<set $NPCList[_n].type to "centaur">>
<<elseif $NPCList[_n].type is "hawk">>
<<set $NPCList[_n].type to "harpy">>
<<elseif $NPCList[_n].gender is "f">>
<<set $NPCList[_n].type to $NPCList[_n].type + "girl">>
<<else>>
<<set $NPCList[_n].type to $NPCList[_n].type + "boy">>
<</if>>
<</if>>
<<if $NPCList[_n].monster is "monster">>
<<set $NPCList[_n].lefthand to 0>>
<<set $NPCList[_n].righthand to 0>>
<!-- female monster people mammals have an accessible chest and might be able to lactate. -->
<<if $NPCList[_n].pronoun is "f" and ["catgirl", "doggirl", "wolfgirl", "beargirl", "foxgirl", "cowgirl", "harpy"].includes($NPCList[_n].type)>>
<<set $NPCList[_n].chest to 0>>
<<if ["beargirl", "cowgirl"].includes($NPCList[_n].type)>> <!-- Bigger monsters = Bigger booba -->
<<set $_breastMin to [0,0,0,0,2,2,2,2,2,5,5,5,5,5,5,5,8,8,9,10,12]>>
<<set $_breastMax to [4,4,4,4,4,4,7,7,8,9,9,9,9,12,10,11,10,11,11,12,12]>>
<<else>>
<<set $_breastMin to [0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,5,5,8,3,10,12]>>
<<set $_breastMax to [4,4,4,4,4,4,7,7,7,7,8,8,8,8,8,11,11,12,10,12,12]>>
<</if>>
<<set _brdes to ["nipple","budding","tiny","small","pert","modest","full","large","ample","massive","huge","gigantic","enormous"]>>
<<set _brlvl to random(0,20)>> <!-- select a random index in the arrays -->
<<if $breast_mod gte $_breastMin[_brlvl]>><<set $_breastMin[_brlvl] to $breast_mod>><</if>>
<<if $breast_mod gte $_breastMax[_brlvl]>><<set $_breastMax[_brlvl] to $breast_mod>><</if>>
<<if $breast_mod lt 0>>
<<set $_breastMin[_brlvl] to Math.clamp($_breastMin[_brlvl]+$breast_mod, 0, 12)>>
<<set $_breastMax[_brlvl] to Math.clamp($_breastMax[_brlvl]+$breast_mod, 0, 12)>>
<</if>>
<<set _rngbr to random($_breastMin[_brlvl], $_breastMax[_brlvl])>>
<<set $NPCList[_n].breastsize to _rngbr>>
<<switch _rngbr>>
<<case 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<default>>
<<set $NPCList[_n].breastsdesc to _brdes[_rngbr]+" breasts">>
<<set $NPCList[_n].breastdesc to _brdes[_rngbr]+" breast">>
<</switch>>
<<if random(1, 100) gte 61 or $NPCList[_n].type is "cowgirl">>
<<set $NPCList[_n].lactation to 1>>
<<else>>
<<set $NPCList[_n].lactation to 0>>
<</if>>
<</if>>
<<if random(1, 100) lte $blackchance>>
<<set $NPCList[_n].skincolour to "black">>
<<else>>
<<set $NPCList[_n].skincolour to "white">>
<</if>>
<</if>>
<<set $NPCList[_n].fullDescription to $NPCList[_n].description + " ">>
<<if $NPCList[_n].monster is 0>>
<<if $NPCList[_n].type isnot "cow" and $NPCList[_n].type isnot "bull">>
<<if $NPCList[_n].pronoun is "m">>
<<set $NPCList[_n].fullDescription += "male ">>
<<elseif $NPCList[_n].pronoun is "f">>
<<set $NPCList[_n].fullDescription += "female ">>
<</if>>
<</if>>
<</if>>
<<set $NPCList[_n].fullDescription += $NPCList[_n].type>>
<<if $NPCList[_n].type.includes("fox")>>
<<generate_npc_skills>>
<<generate_beast_traits>>
<<if $NPCList[_n].traits.includes("cowardly")>>
<<set $NPCList[_n].skills.security += 200>>
<<set $NPCList[_n].skills.security to Math.clamp($NPCList[_n].skills.security, 1, 1000)>>
<<elseif $NPCList[_n].traits.includes("territorial")>>
<<set $NPCList[_n].healthmax += 125>>
<<set $NPCList[_n].health += 125>>
<<set $NPCList[_n].skills.security += 100>>
<<set $NPCList[_n].skills.security to Math.clamp($NPCList[_n].skills.security, 1, 1000)>>
<<elseif $NPCList[_n].traits.includes("clever")>>
<<set $NPCList[_n].skills.security += 150>>
<<set $NPCList[_n].skills.security to Math.clamp($NPCList[_n].skills.security, 1, 1000)>>
<<set $NPCList[_n].skills.athletics += 100>>
<<set $NPCList[_n].skills.athletics to Math.clamp($NPCList[_n].skills.athletics, 1, 1000)>>
<<elseif $NPCList[_n].traits.includes("friendly")>>
<<set $NPCList[_n].healthmax -= 75>>
<<set $NPCList[_n].health -= 75>>
<<elseif $NPCList[_n].traits.includes("clumsy")>>
<<set $NPCList[_n].skills.security -= 200>>
<<set $NPCList[_n].skills.security to Math.clamp($NPCList[_n].skills.security, 1, 1000)>>
<<set $NPCList[_n].skills.athletics -= 200>>
<<set $NPCList[_n].skills.athletics to Math.clamp($NPCList[_n].skills.athletics, 1, 1000)>>
<</if>>
<</if>>
<!-- Gender-swap monsters if needed -->
<<if $NPCList[_n].monster is "monster" and _beast_genitals is undefined>>
<<set $NPCList[_n].penis to "none">>
<<set $NPCList[_n].vagina to "none">>
<<rng>>
<<if $NPCList[_n].gender is "m">>
<<if $rng lte $cbchance and $debugEnableHerms>>
<<set $NPCList[_n].penis to 0>>
<<set $NPCList[_n].vagina to 0>>
<<elseif $rng lte $cbchance>>
<<set $NPCList[_n].vagina to 0>>
<<else>>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $NPCList[_n].gender is "f">>
<<if $rng lte $dgchance and $debugEnableHerms>>
<<set $NPCList[_n].vagina to 0>>
<<set $NPCList[_n].penis to 0>>
<<elseif $rng lte $dgchance>>
<<set $NPCList[_n].penis to 0>>
<<else>>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].penis isnot "none">>
<<set $NPCList[_n].penisdesc to _pd[_i]>>
<<set $NPCList[_n].penissize to _ps[_i]>>
<<else>>
<<set $NPCList[_n].penisdesc to "none">>
<<set $NPCList[_n].penissize to 0>>
<</if>>
<</widget>>
<!-- rng is rolled right after this widget runs, so it shouldn't need correction unless this widget is manually called somewhere outside of beast generation -->
<<widget "generate_beast_traits">>
<<set $NPCList[_n].traits to []>>
<<if $location is "moor" and $moor>>
<<rng 10>>
<<if $moor gte 51>>
<!-- High moor -->
<<switch $rng>>
<<case 1 2 3 4 5>><<set $NPCList[_n].traits.push("territorial")>>
<<default>><<set $NPCList[_n].traits.push("clever")>>
<</switch>>
<<elseif $moor gte 21>>
<!-- Mid moor -->
<<switch $rng>>
<<case 1 2>><<set $NPCList[_n].traits.push("cowardly")>>
<<case 3 4>><<set $NPCList[_n].traits.push("territorial")>>
<<case 5 6>><<set $NPCList[_n].traits.push("clever")>>
<<case 7 8>><<set $NPCList[_n].traits.push("friendly")>>
<<default>><<set $NPCList[_n].traits.push("clumsy")>>
<</switch>>
<<else>>
<!-- Low moor -->
<<switch $rng>>
<<case 1 2 3>><<set $NPCList[_n].traits.push("cowardly")>>
<<case 4>><<set $NPCList[_n].traits.push("territorial")>>
<<case 5>><<set $NPCList[_n].traits.push("clever")>>
<<case 6 7 8>><<set $NPCList[_n].traits.push("friendly")>>
<<default>><<set $NPCList[_n].traits.push("clumsy")>>
<</switch>>
<</if>>
<<else>>
<<rng 5>>
<<switch $rng>>
<<case 1>><<set $NPCList[_n].traits.push("cowardly")>>
<<case 2>><<set $NPCList[_n].traits.push("territorial")>>
<<case 3>><<set $NPCList[_n].traits.push("clever")>>
<<case 4>><<set $NPCList[_n].traits.push("friendly")>>
<<case 5>><<set $NPCList[_n].traits.push("clumsy")>>
<</switch>>
<</if>>
<</widget>>
<!-- Dolphin generate calls -->
<<widget "generatedolphin1">>
<<generateBEAST 1 dolphin>>
<</widget>>
<<widget "generatedolphin2">>
<<generateBEAST 2 dolphin>>
<</widget>>
<<widget "generatedolphin3">>
<<generateBEAST 3 dolphin>>
<</widget>>
<<widget "generatedolphin4">>
<<generateBEAST 4 dolphin>>
<</widget>>
<<widget "generatedolphin5">>
<<generateBEAST 5 dolphin>>
<</widget>>
<<widget "generatedolphin6">>
<<generateBEAST 6 dolphin>>
<</widget>>
<!-- Dog generate calls -->
<<widget "generatedog1">>
<<generateBEAST 1 dog>>
<</widget>>
<<widget "generatedog2">>
<<generateBEAST 2 dog>>
<</widget>>
<<widget "generatedog3">>
<<generateBEAST 3 dog>>
<</widget>>
<<widget "generatedog4">>
<<generateBEAST 4 dog>>
<</widget>>
<<widget "generatedog5">>
<<generateBEAST 5 dog>>
<</widget>>
<<widget "generatedog6">>
<<generateBEAST 6 dog>>
<</widget>>
<!-- Wolf generate calls -->
<<widget "generatewolf1">>
<<generateBEAST 1 wolf>>
<</widget>>
<<widget "generatewolf2">>
<<generateBEAST 2 wolf>>
<</widget>>
<<widget "generatewolf3">>
<<generateBEAST 3 wolf>>
<</widget>>
<<widget "generatewolf4">>
<<generateBEAST 4 wolf>>
<</widget>>
<<widget "generatewolf5">>
<<generateBEAST 5 wolf>>
<</widget>>
<<widget "generatewolf6">>
<<generateBEAST 6 wolf>>
<</widget>>
<!-- Cat generate calls -->
<<widget "generatecat1">>
<<generateBEAST 1 cat>>
<</widget>>
<<widget "generatecat2">>
<<generateBEAST 2 cat>>
<</widget>>
<<widget "generatecat3">>
<<generateBEAST 3 cat>>
<</widget>>
<<widget "generatecat4">>
<<generateBEAST 4 cat>>
<</widget>>
<<widget "generatecat5">>
<<generateBEAST 5 cat>>
<</widget>>
<<widget "generatecat6">>
<<generateBEAST 6 cat>>
<</widget>>
<!-- Pig generate calls -->
<<widget "generatepig1">>
<<generateBEAST 1 pig>>
<</widget>>
<<widget "generatepig2">>
<<generateBEAST 2 pig>>
<</widget>>
<<widget "generatepig3">>
<<generateBEAST 3 pig>>
<</widget>>
<<widget "generatepig4">>
<<generateBEAST 4 pig>>
<</widget>>
<<widget "generatepig5">>
<<generateBEAST 5 pig>>
<</widget>>
<<widget "generatepig6">>
<<generateBEAST 6 pig>>
<</widget>>
<!-- Boar generate calls -->
<<widget "generateboar1">>
<<generateBEAST 1 boar>>
<</widget>>
<<widget "generateboar2">>
<<generateBEAST 2 boar>>
<</widget>>
<<widget "generateboar3">>
<<generateBEAST 3 boar>>
<</widget>>
<<widget "generateboar4">>
<<generateBEAST 4 boar>>
<</widget>>
<<widget "generateboar5">>
<<generateBEAST 5 boar>>
<</widget>>
<<widget "generateboar6">>
<<generateBEAST 6 boar>>
<</widget>>
<!-- Lizard generate calls -->
<<widget "generatelizard1">>
<<generateBEAST 1 lizard>>
<</widget>>
<<widget "generatelizard2">>
<<generateBEAST 2 lizard>>
<</widget>>
<<widget "generatelizard3">>
<<generateBEAST 3 lizard>>
<</widget>>
<<widget "generatelizard4">>
<<generateBEAST 4 lizard>>
<</widget>>
<<widget "generatelizard5">>
<<generateBEAST 5 lizard>>
<</widget>>
<<widget "generatelizard6">>
<<generateBEAST 6 lizard>>
<</widget>>
<!-- Bear generate calls -->
<<widget "generatebear1">>
<<generateBEAST 1 bear>>
<</widget>>
<<widget "generatebear2">>
<<generateBEAST 2 bear>>
<</widget>>
<<widget "generatebear3">>
<<generateBEAST 3 bear>>
<</widget>>
<<widget "generatebear4">>
<<generateBEAST 4 bear>>
<</widget>>
<<widget "generatebear5">>
<<generateBEAST 5 bear>>
<</widget>>
<<widget "generatebear6">>
<<generateBEAST 6 bear>>
<</widget>>
<!-- creature generate calls -->
<<widget "generatecreature1">>
<<generateBEAST 1 creature>>
<</widget>>
<<widget "generatecreature2">>
<<generateBEAST 2 creature>>
<</widget>>
<<widget "generatecreature3">>
<<generateBEAST 3 creature>>
<</widget>>
<<widget "generatecreature4">>
<<generateBEAST 4 creature>>
<</widget>>
<<widget "generatecreature5">>
<<generateBEAST 5 creature>>
<</widget>>
<<widget "generatecreature6">>
<<generateBEAST 6 creature>>
<</widget>>
<!-- creature fox calls -->
<<widget "generatefox1">>
<<generateBEAST 1 fox>>
<</widget>>
<<widget "generatefox2">>
<<generateBEAST 2 fox>>
<</widget>>
<<widget "generatefox3">>
<<generateBEAST 3 fox>>
<</widget>>
<<widget "generatefox4">>
<<generateBEAST 4 fox>>
<</widget>>
<<widget "generatefox5">>
<<generateBEAST 5 fox>>
<</widget>>
<<widget "generatefox6">>
<<generateBEAST 6 fox>>
<</widget>>
<!-- creature spider calls -->
<<widget "generatespider1">>
<<generateBEAST 1 spider>>
<</widget>>
<<widget "generatespider2">>
<<generateBEAST 2 spider>>
<</widget>>
<<widget "generatespider3">>
<<generateBEAST 3 spider>>
<</widget>>
<<widget "generatespider4">>
<<generateBEAST 4 spider>>
<</widget>>
<<widget "generatespider5">>
<<generateBEAST 5 spider>>
<</widget>>
<<widget "generatespider6">>
<<generateBEAST 6 spider>>
<</widget>><<widget "beastimgdoggy">>
<<set _na to $active_enemy>>
<<set _npc to $NPCList[_na]>>
<<set _type to $NPCList[_na].type>>
<<set _state to _args[0] || "idle">>
<<set _frames to _args[1] || 4>>
<<set _animClass to "anim-" + _state + "-" + _frames + "f" + (_state isnot "idle" ? "-" + _animspeed : "")>>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<if $anusstate is "penetrated" or $vaginastate is "penetrated">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/horse/horse_penetrated.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/horse/horse_entrance.png">
<</if>>
<<elseif $monster isnot 1>>
<<if $enemytype is "beast" and $NPCList[_na].stance is "top" or $enemytype is "beast" and $vaginause is "penis" or $enemytype is "beast" and $anususe is "penis" or $enemytype is "beast" and $penisuse is "othervagina" or $enemytype is "beast" and $penisuse is "otheranus">>
<<if $NPCList[_na].penis is "none" and $player.penisExist or $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $NPCList[_na].type is "lizard">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activelizard.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activelizardfrontleg.png">
<<elseif $beastname is "blackwolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activeblackwolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activeblackwolffrontleg.png">
<<elseif $NPCList[_na].type is "wolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activewolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activewolffrontleg.png">
<<elseif $NPCList[_na].type is "dolphin">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/dolphin/activedolphin.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/dolphin/activedolphinfrontleg.png">
<<elseif $NPCList[_na].type is "bear">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/bear/activebear.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/bear/activebearfrontleg.png">
<<elseif $NPCList[_na].type is "cat">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/cat/activecat.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/cat/activecatfrontlegs.png">
<<elseif $NPCList[_na].type is "creature">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/creature/activecreature.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/creature/activecreaturefrontleg.png">
<<elseif $NPCList[_na].type is "hawk">>
<<elseif $NPCList[_na].type is "cow" or $NPCList[_na].type is "bull">>
<!-- Cow sprites go here -->
<<elseif $NPCList[_na].type is "pig" or $NPCList[_na].type is "boar">>
<!-- Boar sprites go here -->
<<elseif $NPCList[_na].type is "fox">>
<img @class="'layer-sexbetweenlegs anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/fox/activefox.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activebeast.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activebeastfrontleg.png">
<</if>>
<<elseif !["leftarm", "rightarm", "feet"].includes(_npc.penis)>>
<<if $NPCList[_na].type is "lizard">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activelizard.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activelizardfrontleg.png">
<<elseif $beastname is "blackwolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activeblackwolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activeblackwolffrontleg.png">
<<elseif $NPCList[_na].type is "wolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activewolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activewolffrontleg.png">
<<elseif $NPCList[_na].type is "dolphin">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphin.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinfrontleg.png">
<<elseif _npc.type is "pig">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/pig/activepig.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/pig/activepigfrontleg.png">
<<elseif _npc.type is "boar">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/boar/activeboar.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/boar/activeboarfrontleg.png">
<<if $enemyarousal gte ($enemyarousalmax / 5) * 3>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/boar/drool_2.png">
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/boar/drool_1.png">
<</if>>
<<elseif $NPCList[_na].type is "bear">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebear.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearfrontleg.png">
<<elseif $NPCList[_na].type is "cat">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecat.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatfrontlegs.png">
<<elseif $NPCList[_na].type is "creature">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/creature/activecreature.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/creature/activecreaturefrontleg.png">
<<elseif $NPCList[_na].type is "hawk">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bird/birdfront.png">
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bird/birdback.png">
<<elseif $NPCList[_na].type is "cow" or $NPCList[_na].type is "bull">>
<!-- Cow sprites go here -->
<<elseif $NPCList[_na].type is "fox">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/fox/activefox.png">
<img @class="'layer-beastaboveplayer anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/fox/activefoxfrontleg.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeast.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastfrontleg.png">
<</if>>
<</if>>
<<elseif $NPCList[_na].stance is "topface" and $enemytype is "beast">>
<<if $NPCList[_na].type is "lizard">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activelizard.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activelizardfrontleg.png">
<<elseif $beastname is "blackwolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activeblackwolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activeblackwolffrontleg.png">
<<elseif $NPCList[_na].type is "wolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activewolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activewolffrontleg.png">
<<elseif $NPCList[_na].type is "dolphin">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphin.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphinfrontleg.png">
<<elseif $NPCList[_na].type is "bear">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebear.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebearfrontleg.png">
<<elseif _npc.type is "boar" or _npc.type is "pig">>
<img @class="'layer-beastback front ' + _animClass" @src="'img/sex/doggy/frontbeast/' + _type + '/back.png'">
<img @class="'layer-beastforeground front ' + _animClass" @src="'img/sex/doggy/frontbeast/' + _type + '/front.png'">
<<elseif $NPCList[_na].type is "cow" or $NPCList[_na].type is "bull">>
<!-- Cow sprites go here -->
<<elseif $NPCList[_na].type is "fox">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/fox/activefox.png">
<<elseif $NPCList[_na].type is "creature">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/creature/activecreature.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/creature/activecreaturefrontleg.png">
<<else>>
<</if>>
<</if>>
<<else>>
<<if $position is "doggy">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "bearboy" or $NPCList[_na].type is "beargirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/vaginal.png">
<</if>>
<<elseif $beastname is "blackwolf" and ($NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl")>>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/dp_bound.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/dp_eyes.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/dp.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/dp_eyes.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/anal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/anal_eyes.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/vaginal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/vaginal_eyes.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/oral.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/oral_eyes.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/vaginal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/vaginal_eyes.png">
<</if>>
<<elseif $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "boarboy" or $NPCList[_na].type is "boargirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "pigboy" or $NPCList[_na].type is "piggirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "dolphinboy" or $NPCList[_na].type is "dolphingirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "lizardboy" or $NPCList[_na].type is "lizardgirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "harpy">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "cowgirl" or $NPCList[_na].type is "bullboy">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<!-- Cow monster sprites go here -->
<<elseif $vaginause is "penis" and $anususe is "penis">>
<!-- Cow monster sprites go here -->
<<elseif $anususe is "penis">>
<!-- Cow monster sprites go here -->
<<elseif $vaginause is "penis">>
<!-- Cow monster sprites go here -->
<<elseif $mouthuse is "penis">>
<!-- Cow monster sprites go here -->
<<else>>
<!-- Cow monster sprites go here -->
<</if>>
<<elseif $NPCList[_na].type is "foxboy" or $NPCList[_na].type is "foxgirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/fox/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/fox/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/fox/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/fox/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/fox/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/fox/vaginal.png">
<</if>>
<</if>>
<<else>>
<</if>>
<</if>>
<<beastimggenitals>>
<</widget>>
<<widget "beastimgmissionary">>
<<set _na to $active_enemy>>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<img @class="'layer-foreground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/horse/horse_penetrated.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/horse/horse_entrance.png">
<</if>>
<<elseif $monster isnot 1 and $position is "missionary">>
<<if $enemytype is "beast" and $NPCList[_na].stance is "top" or $enemytype is "beast" and $vaginause is "penis" or $enemytype is "beast" and $anususe is "penis" or $enemytype is "beast" and $penisuse is "othervagina" or $enemytype is "beast" and $penisuse is "otheranus">>
<<if $feetuse isnot "penis" and $NPCList[_na].lefthand isnot "penis" and $NPCList[_na].righthand isnot "penis">>
<<if $beastname is "blackwolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/blackwolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/blackwolffrontleg.png">
<<elseif $NPCList[_na].type is "bear">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/bear/bearbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/bear/bearfrontleg.png">
<<elseif $NPCList[_na].type is "cat">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/cat/catbasefem.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/cat/catfrontlegfem.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/cat/catbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/cat/catfrontleg.png">
<</if>>
<<elseif $NPCList[_na].type is "dog">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dog/dogbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dog/dogfrontleg.png">
<<elseif $NPCList[_na].type is "dolphin">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dolphin/dolphinbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dolphin/dolphinfrontleg.png">
<<elseif $NPCList[_na].type is "lizard">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/lizard/lizardbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/lizard/lizardfrontleg.png">
<<elseif $NPCList[_na].type is "pig">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/pig/pigbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/pig/pigfrontleg.png">
<<elseif $NPCList[_na].type is "boar">>
<img @class="'layer-sexbetweenlegs anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/boar/boarbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/boar/boarfrontleg.png">
<<if $enemyarousal gte ($enemyarousalmax / 5) * 3>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/boar/drool_2.png">
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/boar/drool_1.png">
<</if>>
<<elseif $NPCList[_na].type is "wolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/wolf/wolfbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/wolf/wolffrontleg.png">
<<elseif $NPCList[_na].type is "hawk">>
<<elseif $NPCList[_na].type is "cow" or $NPCList[_na].type is "bull">>
<!-- Cow sprites go here -->
<<elseif $NPCList[_na].type is "fox">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/fox/foxbase.png">
<img @class="'layer-beastaboveplayer anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/fox/foxfrontleg.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/creature/beastbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/creature/beastfrontleg.png">
<</if>>
<</if>>
<</if>>
<<elseif $monster is 1>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "bearboy" or $NPCList[_na].type is "beargirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/vaginal.png">
<</if>>
<<elseif $beastname is "blackwolf" and ($NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl")>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/penile.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/penile_eyes.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/anal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/anal_eyes.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/vaginal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/vaginal_eyes.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/oral.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/oral_eyes.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/vaginal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/vaginal_eyes.png">
<</if>>
<<elseif $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "boarboy" or $NPCList[_na].type is "boargirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "pigboy" or $NPCList[_na].type is "piggirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "dolphinboy" or $NPCList[_na].type is "dolphingirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "lizardboy" or $NPCList[_na].type is "lizardgirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "harpy">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bird/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bird/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bird/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bird/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bird/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "cowgirl" or $NPCList[_na].type is "bullboy">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<!-- Cow monster sprites go here -->
<<elseif $anususe is "penis">>
<!-- Cow monster sprites go here -->
<<elseif $vaginause is "penis">>
<!-- Cow monster sprites go here -->
<<elseif $mouthuse is "penis">>
<!-- Cow monster sprites go here -->
<<else>>
<!-- Cow monster sprites go here -->
<</if>>
<<elseif $NPCList[_na].type is "foxboy" or $NPCList[_na].type is "foxgirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/fox/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/fox/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/fox/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/fox/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/fox/vaginal.png">
<</if>>
<</if>>
<</if>>
<<beastimggenitalsmissionary>>
<</widget>>
<<widget "beastimggenitals">>
<<set _na to $active_enemy>>
<<set $_npc to $NPCList[_na]>>
<<set $_type to $_npc.type>>
<<set _filters to Skin.cssColorFilter()>>
<<set _img to setup.tanImg.doggy[($options.tanImgEnabled ? "t" : "f")]>>
<<if $enemytype is "beast">>
<<if $_type is "dolphin">>
<<if $NPCList[_na].penis is "anusentrance" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anusimminent" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anus" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinpenis.png">
<</if>>
<<if $NPCList[_na].penis is "cheeks" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "thighs" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaentrance" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaimminent" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vagina" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinpenis.png">
<</if>>
<<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphinmouthentrance.png">
<</if>>
<<if $NPCList[_na].penis is "mouth">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphinmouth.png">
<</if>>
<<if $NPCList[_na].penis is "leftarm">>
<<if $options.tanImgEnabled>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activedolphinlefthandpenis">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activedolphinlefthand" @style="'filter: '+_filters">
<</if>>
<<if $NPCList[_na].penis is "rightarm">>
<<if $options.tanImgEnabled>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activedolphinrighthandpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activedolphinrighthand" @style="'filter: '+_filters">
<</if>>
<<elseif $_type is "bear">>
<<if $NPCList[_na].penis is "anusentrance" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anusimminent" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anus" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearpenis.png">
<</if>>
<<if $NPCList[_na].penis is "cheeks" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "thighs" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaentrance" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaimminent" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vagina" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearpenis.png">
<</if>>
<<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebearmouthentrance.png">
<</if>>
<<if $NPCList[_na].penis is "mouth">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebearmouth.png">
<</if>>
<<if $NPCList[_na].penis is "leftarm">>
<<if $options.tanImgEnabled>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebearlefthandpenis">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebearlefthand" @style="'filter: '+_filters">
<</if>>
<<if $NPCList[_na].penis is "rightarm">>
<<if $options.tanImgEnabled>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthandpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthand" @style="'filter: '+_filters">
<</if>>
<<elseif $_type is "cat">>
<<if $NPCList[_na].penis is "anusentrance" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anusimminent" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anus" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatpenis.png">
<</if>>
<<if $NPCList[_na].penis is "cheeks" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "thighs" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaentrance" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaimminent" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vagina" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatpenis.png">
<</if>>
<<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/cat/activecatmouthentrance.png">
<</if>>
<<if $NPCList[_na].penis is "mouth">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/cat/activecatmouth.png">
<</if>>
<<if $NPCList[_na].penis is "leftarm">>
<<if $options.tanImgEnabled>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthandpenis">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activecatlefthand" @style="'filter: '+_filters">
<</if>>
<<if $NPCList[_na].penis is "rightarm">>
<<if $options.tanImgEnabled>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthandpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activecatrighthand" @style="'filter: '+_filters">
<</if>>
<<elseif $_type is "boar" or $_type is "pig">>
<<if $_npc.penissize gt 0 and $position isnot "missionary">>
<<if ["anus", "anusentrance", "anusimminent", "vagina", "vaginaentrance", "vaginaimminent"].includes($_npc.penis)>>
<img @class="'layer-beastback anim-doggy-4f-' + _animspeed" @src="'img/sex/doggy/beast/' + $_type + '/balls.png'">
<img @class="'layer-beastback anim-doggy-4f-' + _animspeed" @src="'img/sex/doggy/beast/' + $_type + '/penis.png'">
<<elseif ["mouth"].includes($_npc.penis)>>
<img @class="'layer-beastback ' + _animClass" @src="'img/sex/doggy/frontbeast/' + $_type + '/balls.png'">
<img @class="'layer-beastforeground front ' + _animClass" @src="'img/sex/doggy/frontbeast/' + $_type + '/oralpenis.png'">
<<elseif ["mouthimminent"].includes($_npc.penis) or $_npc.stance is "topface">>
<img @class="'layer-beastback ' + _animClass" @src="'img/sex/doggy/frontbeast/' + $_type + '/balls.png'">
<img @class="'layer-beastforeground front ' + _animClass" @src="'img/sex/doggy/frontbeast/' + $_type + '/penis.png'">
<<elseif ["leftarm"].includes($_npc.penis)>>
<img @class="'layer-beastforeground front ' + _animClass" @src="'img/sex/doggy/frontbeast/' + $_type + '/penis.png'">
<img @class="'layer-beastforeground front ' + _animClass" @src="'img/sex/doggy/frontbeast/activebeastlefthand2.png'">
<<elseif ["rightarm"].includes($_npc.penis)>>
<img @class="'layer-beastforeground front ' + _animClass" @src="'img/sex/doggy/frontbeast/' + $_type + '/penis.png'">
<img @class="'layer-beastforeground front ' + _animClass" @src="'img/sex/doggy/frontbeast/activebeastlefthand2.png'">
<<elseif $_npc.stance isnot "approach" and $_npc.penis is 0>>
<img @class="'layer-beastback anim-doggy-4f-' + _animspeed" @src="'img/sex/doggy/beast/' + $_type + '/balls.png'">
<img @class="'layer-beastforeground anim-doggy-4f-' + _animspeed" @src="'img/sex/doggy/beast/' + $_type + '/penis.png'">
<</if>>
<</if>>
<<else>>
<<if $NPCList[_na].penis is "anusentrance" and $position isnot "missionary" and $_type isnot "horse" and $_type isnot "centaur">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/anal_imminent.png">
<<elseif $_type is "catboy" or $_type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/anal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/anal_imminent.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastanusentrance.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "anusimminent" and $position isnot "missionary" and $_type isnot "horse" and $_type isnot "centaur">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/anal_imminent.png">
<<elseif $_type is "catboy" or $_type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/anal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/anal_imminent.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastanusentrance.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "anus" and $position isnot "missionary" and $_type isnot "horse" and $_type isnot "centaur">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/anal.png">
<<elseif $_type is "catboy" or $_type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/anal.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/anal.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastpenis.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "cheeks" and $position isnot "missionary" and $_type isnot "horse" and $_type isnot "centaur">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/anal_imminent.png">
<<elseif $_type is "catboy" or $_type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/anal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/anal_imminent.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastanusentrance.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "thighs" and $position isnot "missionary" and $_type isnot "horse" and $_type isnot "centaur">>
<<if $anususe is "penis">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_dp_imminent.png">
<<elseif $_type is "catboy" or $_type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_dp_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<<else>>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_imminent.png">
<<elseif $_type is "catboy" or $_type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vaginaentrance" and $position isnot "missionary" and $_type isnot "horse" and $_type isnot "centaur">>
<<if $anususe is "penis">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_dp_imminent.png">
<<elseif $_type is "catboy" or $_type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_dp_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<<else>>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_imminent.png">
<<elseif $_type is "catboy" or $_type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vaginaimminent" and $position isnot "missionary" and $_type isnot "horse" and $_type isnot "centaur">>
<<if $anususe is "penis">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_dp_imminent.png">
<<elseif $_type is "catboy" or $_type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_dp_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<<else>>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_imminent.png">
<<elseif $_type is "catboy" or $_type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_imminent.png">
<<elseif $_type isnot "boar">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vagina" and $position isnot "missionary" and $_type isnot "horse" and $_type isnot "centaur">>
<<if $anususe is "penis">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal.png">
<<elseif $_type is "catboy" or $_type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastpenis.png">
<</if>>
<<else>>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal.png">
<<elseif $_type is "catboy" or $_type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastpenis.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/oral_imminent.png">
<<elseif $_type is "catboy" or $_type is "catgirl">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/oral_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/oral_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activebeastmouthentrance.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "mouth">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/oral.png">
<<elseif $_type is "catboy" or $_type is "catgirl">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/oral.png">
<<elseif $monster is 1>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/oral.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activebeastmouth.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "leftarm">>
<<if $options.tanImgEnabled>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebeastlefthandpenis">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebeastlefthand" @style="'filter: '+_filters">
<</if>>
<<if $NPCList[_na].penis is "rightarm">>
<<if $options.tanImgEnabled>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebeastrighthandpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebeastrighthand" @style="'filter: '+_filters">
<</if>>
<</if>>
<</if>>
<<if $enemytype is "beast">>
<<if $chestuse is "penis">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activebeastchest.png">
<</if>>
<</if>>
<</widget>>
<<widget "beastimggenitalsmissionary">>
<<set $_npc to $NPCList[_na]>>
<<set $_type to $_npc.type>>
<<if $NPCList[_na].penis is "anusentrance" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/anal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/anal_imminent.png">
<<elseif $npc.type is "boar" or $npc.type is "pig">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/balls.png'">
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/penis.png'">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/anal_imminent.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "anusimminent" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/anal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/anal_imminent.png">
<<elseif $npc.type is "boar" or $npc.type is "pig">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/balls.png'">
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/penis.png'">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/anal_imminent.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "anus">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/anal.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/anal.png">
<<elseif $npc.type is "boar" or $npc.type is "pig">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/balls.png'">
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/penis.png'">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/anal.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "cheeks" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/anal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/anal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/anal_imminent.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "thighs" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>>
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_dp_imminent.png">
<</if>>
<<else>>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_imminent.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vaginaentrance" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_dp_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_dp_imminent.png">
<</if>>
<<else>>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_imminent.png">
<<elseif $npc.type is "boar" or $npc.type is "pig">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/balls.png'">
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/penis.png'">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_imminent.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vaginaimminent" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_dp_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_dp_imminent.png">
<</if>>
<<else>>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_imminent.png">
<<elseif $npc.type is "boar" or $npc.type is "pig">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/balls.png'">
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/penis.png'">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_imminent.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vagina" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_dp.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_dp.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_dp.png">
<</if>>
<<else>>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>>
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal.png">
<<elseif $npc.type is "boar" or $npc.type is "pig">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/balls.png'">
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/penis.png'">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/oral_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/oral_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/oral_imminent.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "mouth">>
<<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/oral.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/oral.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/oral.png">
<</if>>
<</if>>
<<if ($_type is "boar" or $_type is "pig") and $_npc.gender is "m" and $_npc.penissize gt 0 and $_npc.penis is 0>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/balls.png'">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/penis.png'">
<</if>>
<</widget>>
<<widget "beastimgidle">>
<<set _na to $active_enemy>>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<if $anusstate is "imminent" or $anusstate is "entrance" or $vaginastate is "imminent" or $vaginastate is "entrance">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/horse_entrance.png">
<<elseif $penisstate is "imminent" or $penisstate is "entrance">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/horse_entrance.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/horse.png">
<</if>>
<</if>>
<</widget>><!-- DEV NOTES NG v2.7 Beast to NPC notes. The <<beast>> widget is analogous to <<man>> (which calls <<man-combat>>) widget, otherwise combat is identical. -->
<!-- All beasts use $pronoun = "i". This will need to be commonised to m/f like other NPCs so will require cleanup. -->
<!-- $semenpuddle is unique to beast combat, and only works in context of train combat. Effect is captured in this widget and could be expanded to man-combat -->
<!-- $player.penisExist and $player.vaginaExist are PC variables, should really be converted to gender / pronoun checks for PC... fix later -->
<!-- "Growling" should convert to widget to capture other beast types (squawking, yowling, roaring, etc.), as well as a "whimpering" Dom/Pain. "Jaws" "Claws" "Teeth"-->
<!-- The "man" widget sets the gang combat dynamic (and handle gender surprise), then calls man-combat for each combatant. "beast" skips this step and sets up next combatant as part of attack calls during events. -->
<!-- This could be reworked with "man" becoming "gang-combat" and new "train-combat" which can call either "man-combat" or "beast-combat" (renamed from "beast") with looping function put into "train-attack". Gender surprise can be worked into "train-attack" -->
<!-- SKIPPED .claws (0, 1) replacing $claws. Claws are rarely removed (only for dolphins). This could be revisited depending on new beast types added --> <!-- This is no longer the case see beast-generation.twee -->
<!-- TODO New widgets: growling, whimpering, jaws, claws, teeth -->
<!-- TODO Create train-combat functionality for human NPCs -->
<!-- Any instances of .location used are to prevent weirdness with monsterperson chest play.-->
<<widget "beast">>
<div @class="($debugLines ? 'debugLines-beast' : '')">
<<outfitChecks>>
<<set _n to $active_enemy>>
<<if $NPCList[_n].pronoun is "m">>
<<set $pronoun to "m">>
<<elseif $NPCList[_n].pronoun is "f">>
<<set $pronoun to "f">>
<<else>>
<<set $pronoun to "i">>
<</if>>
<<if $hypnosis_deviancy_check is undefined>>
<<set $hypnosis_deviancy_check to 1>>
<<if $hypnosis_traits.deviancy gte random(1, 5) and $NPCList[_n].stance is "approach">>
<<if $uncomfortable.hypnosis is false>>
<<hypnosisicon>>원초적 욕구가 당신 안에서 부풀어오른다. <span class="purple">당신은 무릎을 꿇고 엎드려, 도발적으로 엉덩이를 씰룩거린다.</span><<hypnosisicon>> <span class="pink"><<beasttype_ i>> 당신의 과시에 편승한다.</span>
<<if $rng gte 71 and $position isnot "wall" and $NPCList[_n].location.head is 0>>
<<set $NPCList[_n].stance to "topface">><<set $NPCList[_n].mouth to 0>>
<<else>>
<<set $NPCList[_n].stance to "top">><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>>
<</if>>
<<elseif $willpower lt random(1, 1000)>>
<<hypnosisicon>>원초적 욕구가 당신 안에서 부풀어오른다. <span class="purple">당신은 무릎을 꿇고 엎드려, 도발적으로 엉덩이를 씰룩거린다.</span><<hypnosisicon>> <span class="pink"><<beasttype_ i>> 당신의 과시에 편승한다.</span>
<<if $rng gte 71 and $position isnot "wall" and $NPCList[_n].location.head is 0>>
<<set $NPCList[_n].stance to "topface">><<set $NPCList[_n].mouth to 0>>
<<else>>
<<set $NPCList[_n].stance to "top">><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>>
<</if>>
<<else>>
당신은 원초적 욕구가 당신 안에서 부풀어오르는 것을 느끼지만, <span class="teal">당신은 그 결과로 초래된 충동을 무시한다.</span><<gwillpower>><<willpower 2>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].stance is "top">>
<<if $NPCList[_n].type is "horse" or $NPCList[_n].type is "centaur">>
<<if $position is "wall">>
<<beasttype_ un _n>> 당신의 묶인 몸 위에서 교미 자세로 앞다리를 들어올리며 선다.
<<else>>
<<beasttype_ un _n>> 당신의 위에서 교미 자세로 앞다리를 들어올리며 선다.
<</if>>
<<else>>
<<beasttype_ un _n>> 당신을 교미 자세로 덮친다.
<<if $semenpuddle gte 4>>
<<if $water is 0>>
땅 위의 정액이 박을 때마다 당신의 무릎을 미끄러뜨린다.
<<else>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].stance is "topface">>
<<beasttype_ un _n>> 당신을 앞에서 덮친다.
<<if $semenpuddle gte 4>>
<<if $water is 0>>
땅 위의 정액이 박을 때마다 당신을 미끄러뜨린다.
<<else>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].stance is "approach">>
<<if $enemyanger gte 120>>
<<if $NPCList[_n].type is "hawk">>
<<beasttype_ un _n>> 당신에게 꽤액 소리를 지른다.
<<else>>
<<beasttype_ un _n>> 당신에게 <<bhis_ yi>> 이빨을 드러낸다.
<</if>>
<<elseif $enemyanger gte 80>>
<<if $NPCList[_n].type is "hawk">>
<<beasttype_ un _n>> <<bhis_ yi>> 날개를 휘젓는다.
<<else>>
<<beasttype_ un _n>> 당신에게 <<bhis_ yi>> 이빨을 드러낸다.
<</if>>
<<elseif $enemyanger gte 40>>
<<if $water is 1>>
<<beasttype_ un _n>> 당신 주위를 원을 돌며 헤엄친다.
<<elseif $NPCList[_n].type is "hawk">>
<<beasttype_ un _n>> 당신 주위를 앞뒤로 펄쩍펄쩍 뛰어다닌다.
<<else>>
<<beasttype_ un _n>> 당신 주위를 서성거린다.
<</if>>
<<else>>
<<if $water is 1>>
<<beasttype_ un _n>> 당신에게 헤엄쳐온다.
<<else>>
<<beasttype_ un _n>> 당신에게 다가온다.
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].monster is "monster">>
<!-- HAND SECTION -->
<<hand_section>>
/* End Hand Section */
<!-- CHEST START -->
<<chest_section>>
<</if>>
<<if $NPCList[_n].mouth is "hair">>
<<if $enemyanger + $rng lte 50>>
<span class="blue"><<bHe_ nun>> 당신의 머리카락을 놓아준다.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $mouthuse isnot "breasts">>
<<bHe_ ga>> 당신의 머리카락을 잡아당겨, 머리를 뒤로 홱 젖혀지게 한다.
<<violence 1>>
<</if>>
<</if>>
<<beastclothing>>
<<if $NPCList[_n].mouth is "neck">>
<<if $enemyanger + $rng lte 100>>
<span class="teal"><<bHe_ nun>> 당신의 목을 <<bhis_ yi>> <<beast_jaws_textPost>>에서 놓아준다.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $enemyanger + $rng lte 200>>
<<bHe_ nun>> 당신의 목을 계속 잡고 있다.
<<violence 3>><<bruise neck>><<hitstat>>
<<else>>
<<bHe_ nun>> <<bhis_ yi>> <<beast_jaws_text_ rul>> 꽉 조인다. 당신은 숨을 쉴 수가 없다!
<<violence 10>><<bruise neck>><<bruise neck>><<hitstat>>
<</if>>
<</if>>
<<rng>>
/*TODO: Adjust to correct for herm characters*/
<<if $NPCList[_n].penis is "thighs">>
<<if $player.vaginaExist>>
<<if $rng gte 101>>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 쪽으로 움직인다.</span>
<<set $thighuse to 0>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $thighactiondefault to "thighs">><<set $vaginatarget to _n>>
<<else>>
<<bHe_ nun>> 당신의 허벅지와 <<pussyPost>> 사이에서 <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비빈다.
<<sex 5 "genitals">>
<</if>>
<<else>>
<<if $rng gte 101>>
<<bHe_ nun>> <<bhis_ yi>> 자지를 당신의 허벅지 사이에서 뺀다.
<<set $thighuse to 0>><<set $NPCList[_n].penis to 0>><<set $thighactiondefault to "thighs">>
<<else>>
<<bHe_ nun>> 당신의 허벅지 사이에서 <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비빈다.
<<sex 5 "anus">>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].penis is "vagina">>
<<set _pain to $vaginalPain>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe_ nun>> 당신의 <<pussyPost>>에 난폭하게 박는다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ nun>> 당신의 <<pussyPost>>에 계속 박는다. 박힐 때마다 그 전보다 더 깊게 박히는 것 같다.
<<else>>
<<bhis_ yi>> 우성을 증명하기를 원하는 듯이 <<bhe_ nun>> 당신의 <<pussy_ rul>> 깊고 신중하게 찔러댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bhe_ ga>> 당신의 <<pussy_ rul>> 쳐 댈 때마다 당신은 <<bhis_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> 고동치는 것을 느낀다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ ga>> 점점 더 열성적으로 당신의 <<pussy_ rul>> 강간하고 있다.
<<else>>
<<bHe_ nun>> 당신의 <<pussyPost>>에 깊고 신중하게 박아댄다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
당신을 정액으로 채우기를 갈망하면서, <<bHe_ nun>> 당신의 <<pussyPost>>에 박는다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ nun>> 기세좋게 <<pussy_ rul>> 쳐 댄다.
<<else>>
<<bHe_ nun>> 당신의 <<pussy_ rul>> 계속 찔러댄다.
<</if>>
<</if>>
<<sex 30 "genitals">><<bruise vagina>><<violence 2>><<pain _pain>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "vaginaimminent" and !playerChastity("vagina")>>
<<set _pain to $vaginalPain>>
<<if $player.virginity.vaginal isnot true>>
<<if $NPCList[_n].penissize gte 5>>
<span class="pink"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 깊숙이 찔러넣는다.</span> 그 절대적인 크기는 당신의 머리에서 사고능력을 빼앗는다.
<<sex 30 "genitals">><<set _pain *= 3>><<pain _pain>>
<<elseif $NPCList[_n].penissize gte 4>>
<span class="pink"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 깊숙이 찔러넣는다.</span>
<<sex 30 "genitals">><<set _pain *= 2>><<pain _pain>>
<<else>>
<span class="pink"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 깊숙이 찔러넣는다.</span>
<<sex 30 "genitals">><<pain _pain>>
<</if>>
<<sex 30 "genitals">><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<violence 2>>
<<elseif $player.virginity.vaginal is true>>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<violence 10>>
<<else>>
<<switch $NPCList[_n].penissize>>
<<case 5>>
<span class="red"><<bHe_ ga>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 박아서,</span><span class="red"> 처녀막을 흔적도 없이 날려보내고 영원히 당신의 순결을 빼앗아 버린다. 당신은 비명을 지르려 했지만, 그 절대적인 크기는 당신의 호흡과 사고력을 장악해 버린다.</span>
<<violence 200>><<set _pain *= 3>><<pain _pain>>
<<case 4>>
<span class="red"><<bHe_ ga>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 박아서,</span><span class="red"> 처녀막을 흔적도 없이 날려보내고 영원히 당신의 순결을 빼앗아 버린다. 당신은 <<pussy_ ga>> <<bhis_ yi>> 자지를 수용하려고 늘어나는 감각에 비명을 지른다.</span>
<<violence 200>><<set _pain *= 2>><<pain _pain>>
<<case 1>>
<span class="pink"><<bHe_ ga>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 박아서,</span><span class="red"> 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span><span class="green"> 엄밀하게 당신은 더 이상 처녀가 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<violence 25 4 4>>
<<default>>
<span class="pink"><<bHe_ ga>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 박아서,</span><span class="red"> 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span>
<<violence 100>><<pain _pain>>
<</switch>>
<</if>>
<<sex 100 "genitals">><<takeVirginity $NPCList[_n].fullDescription "vaginal">>
<</if>>
<<vaginalstat>><<set $NPCList[_n].penis to "vagina">><<bruise vagina>><<takeNPCVirginity _n "penile">><<bruise vagina>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">>
<</if>>
<<rng>>
<!-- DEBUG syntax issue with this IF statement set v2.7 (???) NG -->
<<if $NPCList[_n].penis is "vaginaentrance">>
<<if $worn.over_lower.vagina_exposed is 0>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> <<worn_over_lower_name>> 위에서 당신의 <<pussyPost>>에 비빈다.
<<sex 5 "genitals">><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> <<worn_lower_name>> 위에서 당신의 <<pussyPost>>에 비빈다.
<<sex 5 "genitals">><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<rng>>
<<if $worn.under_lower.vagina_exposed is 1 and playerChastity("vagina")>>
<<if $NPCList[_n].penissize gte 5>>
<<bHe_ nun>> 필사적으로 그 아래 있는 <<pussyPost "을" "sep">><<if $pregnancyspeechdisable is "f">>에 교미<<else>>_trPost 범<</if>>하려고, <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<worn_genitals_name>>에 찔러댄다. <<bHe_ nun>> 아픔에 <<beast_growls_text>>. 그러나 <span class="pink">쳐댈 때마다 보호구가 점점 헐거워지는 것 같다.</span>
<<sex 10 "genitals">><<set $worn.genitals.integrity -= 240>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<<else>>
<<bHe_ nun>> 필사적으로 그 아래 있는 <<pussyPost "을" "sep">><<if $pregnancyspeechdisable is "f">>에 교미<<else>>_trPost 범<</if>>하려고, 당신의 <<worn_genitals_name>>에 찔러댄다. <<bHe_ nun>> 딱딱한 재질에 부딪혀 아파하며 뒤로 물러났고, <<beast_growls_text>>.
<<set $NPCList[_n].penis to 0>><<set $vaginause to 0>><<set $vaginastate to 0>><<sex 20 "genitals">><<set $worn.genitals.integrity -= 40>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<</if>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<if $NPCList[_n].penissize gte 5>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> <<worn_under_lower_name>> 위에서 당신의 <<pussyPost>>에 비벼, <span class="purple">옷감을 찢어버린다.</span>
<<sex 10 "genitals">><<set $worn.under_lower.integrity -= 40>>
<<else>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> <<worn_under_lower_name>> 위에서 당신의 <<pussyPost>>에 비빈다.
<<sex 5 "genitals">><<set $worn.under_lower.integrity -= 10>>
<</if>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $vaginaWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 눌러댄다. <<vagina_lube_text>> <span class="pink">그 끝이 당신의 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 "genitals">><<set $NPCList[_n].penis to "vaginaimminent">><<set $vaginastate to "imminent">>
<<else>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 눌러대지만, <span class="blue">삽입에는 실패하고,</span> 빗나가 대신 당신의 <<if $player.penisExist>><<penis_ rul>><<else>>클리토리스를<</if>> 비벼댄다.
<<sex 5 "genitals">>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 <<pussy_ rul>> 적신다.</span>
<<bodyliquid "vaginaoutside" "semen">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "cheeks">>
<<if $rng gte 101>>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문으로 향한다.</span>
<<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $bottomuse to 0>><<set $cheekactiondefault to "cheeks">><<set $anustarget to _n>>
<<else>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 엉덩이골 사이에서 비빈다.
<<submission 3>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "leftarm">>
<<if $rng lte 101>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 손에다 비빈다.
<<submission 1>>
<<else>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 손에서 빼낸다.</span>
<<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $leftcarry to "leftgrab">><<set $leftactiondefault to "leftgrab">>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "rightarm">>
<<if $rng lte 101>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 손에다 비빈다.
<<submission 1>>
<<else>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 손에서 빼낸다.</span>
<<set $NPCList[_n].penis to 0>><<set $rightarm to 0>><<set $rightcarry to "rightgrab">><<set $rightactiondefault to "rightgrab">>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "botharm">>
<<if $rng lte 101>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 양 손에다 비빈다.
<<submission 2>>
<<else>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 양 손에서 빼낸다.</span>
<<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $rightarm to 0>><<set $leftcarry to "leftgrab">><<set $rightcarry to "rightgrab">><<set $leftactiondefault to "leftgrab">><<set $rightactiondefault to "rightgrab">>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "feet">>
<<if $rng lte 101>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 발에다 비빈다.
<<submission 1>>
<<else>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 발에서 빼낸다.</span>
<<set $NPCList[_n].penis to 0>><<set $feetuse to 0>><<set $feetactiondefault to "feetgrab">>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "anus">>
<<set _pain to $analPain>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe_ nun>> 당신의 <<bottomPost>>에 난폭하게 박는다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ nun>> 당신의 <<bottomPost>>에 계속 박는다. 박힐 때마다 그 전보다 더 깊게 박히는 것 같다.
<<else>>
<<bhis_ yi>> 우성을 증명하기를 원하는 듯이 <<bhe_ nun>> 당신의 <<bottom_ ul>> 깊고 신중하게 찔러댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bhe_ ga>> 당신의 <<bottom_ ul>> 쳐 댈 때마다 당신은 <<bhis_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> 고동치는 것을 느낀다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ ga>> 점점 더 열성적으로 당신의 <<bottom_ ul>> 강간하고 있다.
<<else>>
<<bHe_ nun>> 당신의 <<bottomPost>>에 깊고 신중하게 박아댄다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
당신을 정액으로 채우기를 갈망하면서, <<bHe_ nun>> 당신의 <<bottomPost>>에 박는다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ nun>> 기세좋게 <<bottom_ ul>> 쳐 댄다.
<<else>>
<<bHe_ nun>> 당신의 <<bottom_ ul>> 계속 찔러댄다.
<</if>>
<</if>>
<<sex 30 "anus">><<bruise anus>><<violence 1>><<pain _pain>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "anusimminent" and !playerChastity("anus")>>
<<set _pain to $analPain>>
<<if $player.virginity.anal isnot true>>
<<if $NPCList[_n].penissize gte 5>>
<span class="pink"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 깊숙이 찔러넣는다.</span> 그 절대적인 크기는 당신의 머리에서 사고능력을 빼앗는다.
<<set _pain *= 3>><<pain _pain>>
<<elseif $NPCList[_n].penissize gte 4>>
<span class="pink"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 깊숙이 찔러넣는다.</span> 그것은 어떻게 해 보기에는 너무 크다.
<<set _pain *= 2>><<pain _pain>>
<<else>>
<span class="pink"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 깊숙이 찔러넣는다.</span>
<<pain _pain>>
<</if>>
<<sex 30 "anus">><<violence 1 1 1 0>>
<<elseif $player.virginity.anal is true>>
<<switch $NPCList[_n].penissize>>
<<case 5>>
<span class="red"><<bHe_ ga>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 강제로 당신의 <<bottomPost>> 깊숙이 박아서,</span><span class="red"> 당신이 지금까지 상상하지 못했던 방법으로 범한다. 당신은 비명을 지르려 했지만, 그 절대적인 크기는 당신의 몸을 순간적인 쇼크에 빠뜨린다.</span>
<<violence 200>><<set _pain *= 3>><<pain _pain>>
<<case 4>>
<span class="red"><<bHe_ ga>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 깊숙이 박아서,</span><span class="red"> 당신이 지금까지 상상하지 못했던 방법으로 범한다. 당신은 <<bottom_ i>> <<bhis_ yi>> 자지를 수용하려고 늘어나는 감각에 비명을 지른다.</span>
<<violence 200>><<set _pain *= 2>><<pain _pain>>
<<case 1>>
<span class="red"><<bHe_ ga>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 깊숙이 박아서,</span><span class="red"> 당신이 지금까지 상상하지 못했던 방법으로 범한다.</span><span class="green"> 엄밀하게 당신은 더 이상 처녀 항문이 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<violence 25 8 8>>
<<default>>
<span class="red"><<bHe_ ga>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 깊숙이 박아서,</span><span class="red"> 당신이 지금까지 상상하지 못했던 방법으로 범한다.</span>
<<violence 200>><<pain _pain>>
<</switch>>
<<sex 100 "anus">><<takeVirginity $NPCList[_n].fullDescription "anal">>
<</if>>
<<analstat>><<set $NPCList[_n].penis to "anus">><<bruise anus>><<takeNPCVirginity _n "penile">><<raped>><<anusraped>><<set $anusstate to "penetrated">>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "anusentrance">>
<<if $worn.over_lower.anus_exposed is 0>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> <<worn_over_lower_name>> 위에서 당신의 <<bottomPost>>에 비빈다.
<<sex 5 "anus">><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 0>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> <<worn_lower_name>> 위에서 당신의 <<bottomPost>>에 비빈다.
<<sex 5 "anus">><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 1>>
<<rng>>
<<if $worn.under_lower.anus_exposed is 1 and playerChastity("anus")>>
<<if $NPCList[_n].penissize gte 5>>
<<bHe_ nun>> 필사적으로 그 아래 있는 <<bottom_ ul>> 범하려고, 당신의 <<worn_genitals_name>>에 찔러댄다. <<bHe_ nun>> 아픔에 <<beast_growls_text>>. 그러나 <span class="pink">찔러댈 때마다 보호구가 점점 헐거워지는 것 같다.</span>
<<sex 10 "anus">><<set $worn.genitals.integrity -= 240>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<<else>>
<<bHe_ nun>> 필사적으로 그 아래 있는 <<bottom_ ul>> 범하려고, 당신의 <<worn_genitals_name>>에 찔러댄다. <<bHe_ nun>> 딱딱한 재질에 부딪혀 아파하며 뒤로 물러났고, <<beast_growls_text>>.
<<set $NPCList[_n].penis to 0>><<set $anususe to 0>><<set $anusstate to 0>><<sex 20 "anus">><<set $worn.genitals.integrity -= 40>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<</if>>
<<elseif $worn.under_lower.anus_exposed is 0>>
<<if $NPCList[_n].penissize gte 6>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> <<worn_under_lower_name>> 위에서 당신의 <<bottomPost>>에 비벼, <span class="purple">옷감을 찢어버린다.</span>
<<sex 10 "anus">><<set $worn.under_lower.integrity -= 40>>
<<else>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> <<worn_under_lower_name>> 위에서 당신의 <<bottomPost>>에 비빈다.
<<sex 5 "anus">><<set $worn.under_lower.integrity -= 10>>
<</if>>
<<elseif playerHasButtPlug() and $worn.under_lower.anus_exposed is 1>>
<<bHe_ nun>> 필사적으로 그 아래 있는 <<bottom_ ul>> 범하려고, 당신의 <<worn_butt_plug_name>>에 찔러댄다. <<bHe_ nun>> 뒤로 물러났고, <<beast_growls_text>>.
<<set $NPCList[_n].penis to 0>><<set $anususe to 0>><<set $anusstate to 0>><<sex 20 "anus">><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $anusWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>>에 눌러댄다. <<anus_lube_text>> <span class="pink">그 끝이 당신의 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 "anus">><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">>
<<else>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>>에 눌러대지만, <span class="blue">삽입에는 실패하고,</span> 빗나가 대신 당신의 엉덩이골 사이를 비벼댄다.
<<sex 5 "anus">>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<bodyliquid "bottom" "semen">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "mouth">>
<<if $enemyanger gte random(1, 100)>>
<<if currentSkillValue("oralskill") gte random(1, 1200)>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 목구멍 속으로 쑤셔넣었지만, <span class="blue">당신은 <<bhe_ ga>> 찔러대는 틈틈이 숨을 쉴 수 있었다.</span>
<<else>>
<span class="pink">당신은 <<bhe_ ga>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 목구멍 속으로 찔러대자 숨이 막힌다.</span>
<<oxygen -150>>
<<if $oxygen gte 900>>
<span class="blue">당신은 숨을 쉬려 발버둥친다.</span>
<<elseif $oxygen gte 600>>
<span class="purple">당신은 숨을 쉴 수가 없다!</span>
<<violence 10>>
<<elseif $oxygen gte 300>>
<span class="pink">당신은 어지러움을 느낀다.</span>
<<violence 20>>
<<elseif $oxygen gte 1>>
<span class="pink">당신은 별이 보인다.</span>
<<violence 40>>
<<else>>
<span class="red">당신은 질식하고 있다.</span>
<<violence 100>>
<</if>>
<</if>>
<<submission 10>><<bruise face>><<bruise neck>><<violence 1>><<set $speechmouthpenetrated to 1>>
<<elseif $rng gte 81 and $NPCList[_n].stance isnot "topface">>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> 자지를 입에서 빼낸다.</span>
<<sex 30 "mouth">><<set $NPCList[_n].penis to "mouthimminent">><<bruise face>><<violence 1>><<set $mouthstate to "imminent">>
<<elseif $rng gte 1>>
<<bHe_ nun>> 계속 당신의 젖은 입 속에 찔러댄다.
<<submission 10>><<bruise face>><<violence 1>>
<<if $NPCList[_n].penissize gte 4>>
<<switch random(1, 4)>>
<<case 1>>
<<bHis_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> 당신의 입을 막으며 당신은 숨이 막히지 않으려 발버둥친다.
<<case 2>>
<span class="pink"> 당신이 입술로 <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 감싸고 있으려고 발버둥치자 침이 뺨을 타고 흘러내린다.</span>
<<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<default>>
<</switch>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "mouthimminent">>
<<if $rng gte 81 and $NPCList[_n].stance isnot "topface">>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> 자지를 당신의 입에 눌러대는 것을 멈춘다.</span>
<<set $NPCList[_n].penis to "mouthentrance">><<submission 5>><<set $mouthstate to "entrance">>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<switch random(0,2)>>
<<case 0 1>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<worn_face_name>>에 눌러댄다.
<<damageFaceCover 2>>
<<case 2>>
<span class="lblue"><<bHe_ nun>> <<bhis_ yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<</switch>>
<<elseif $rng lte 20>>
<<if $player.virginity.oral isnot true>>
<span class="pink"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입 속에 찔러넣는다.</span>
<<submission 10>>
<<elseif $player.virginity.oral is true>>
<span class="pink"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입 속에 찔러넣는다.</span><span class="red"> 그것은 이상한 맛이 난다.</span>
<<submission 30>><<takeVirginity $NPCList[_n].fullDescription "oral">>
<</if>>
<<oralstat>><<set $NPCList[_n].penis to "mouth">><<bruise face>><<violence 1>><<raped>><<set $mouthstate to "penetrated">>
<<elseif $rng gte 21>>
<<if $mouthsubmit is 1>>
<<bHe_ nun>> 당신이 <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 입으로 빨아주도록 허락한다.
<<submission 5>>
<<else>>
<<if $player.virginity.oral isnot true>>
<span class="pink"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입 속에 찔러넣는다.</span>
<<submission 10>>
<<elseif $player.virginity.oral is true>>
<span class="pink"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입 속에 찔러넣는다.</span><span class="red"> 그것은 이상한 맛이 난다.</span>
<<submission 30>><<takeVirginity $NPCList[_n].fullDescription "oral">>
<</if>>
<<oralstat>><<set $NPCList[_n].penis to "mouth">><<bruise face>><<violence 1>><<raped>><<set $mouthstate to "penetrated">>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "mouthentrance">>
<<if $pullaway is 1 and $rng gte 51>>
<<bHis_ yi>> <<penisdesc_ nun $NPCList[_n].penisdesc>> 당신의 얼굴에서 겨우 몇 센티 앞에 떠 있다.
<<elseif $rng gte 81 and $NPCList[_n].stance isnot "topface">>
<span class="lblue"><<bHe_ nun>> <<bhis_ yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<switch random(0,2)>>
<<case 0 1>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<worn_face_name>>에 눌러댄다.
<<damageFaceCover 2>>
<<case 2>>
<span class="lblue"><<bHe_ nun>> <<bhis_ yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<</switch>>
<<elseif $rng gte 1>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입술에 밀어댄다.</span>
<<set $NPCList[_n].penis to "mouthimminent">><<submission 5>><<set $mouthstate to "imminent">>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "otherfrot">>
<<if $rng gte 101>>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> 엉덩이를 움직여 항문을 당신의 <<penisPost>>에 눌러댄다.</span>
<<set $penisuse to "otheranus">><<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<else>>
<<bHe_ nun>> <<beast_growling_text>> <<bhis_ yi>> 엉덩이를 당신의 <<penisPost>>에 비빈다.
<<sex 5 "genitals">><<set $enemyanger += 5>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "otheranus">>
<<if $rng gte 101>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> 골반을 움직여, 당신의 <<penis_ rul>> <<bhis_ yi>> 항문에서 놓아준다.</span>
<<sex 30 "genitals">><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<if playerHasStrapon()>><<violence 1 1 1 0>>
<<else>><<bruise penis>><<violence 1>><</if>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe_ nun>> <<beast_growling_text>> 당신의 <<penis_ rul>> <<bhis_ yi>> 항문으로 범했고, <<bhis_ yi>> 움직임은 난폭하고 불규칙하다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ nun>> 당신의 <<penisSimplePost>>에 맞춰 움직일 때마다 <<beast_growls_text>>.
<<else>>
<<bHe_ nun>> <<beast_growling_text>> 거칠게 당신의 <<penis_ rul>> 범한다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
당신은 <<bhe_ ga>> 마주 움직임 때마다 <<bhis_ yi>> 항문이 당신의 육봉 주위에서 씰룩거리는 것을 느낀다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ nun>> 계속 당신의 <<penis_ rul>> 눌러댄다.
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 항문에 가능한 한 집어넣으려 애쓰며 당신의 <<penis_ rul>> 범하고 있다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe_ nun>> 계속 당신의 <<penis_ rul>> 눌러대며, <<bhis_ yi>> 항문은 당신의 육봉을 리드미컬하게 쳐댄다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ nun>> 계속 당신의 <<penis_ rul>> 눌러대며, <<bhis_ yi>> 항문은 당신의 육봉을 리드미컬하게 쳐댄다.
<<else>>
<<bHe_ nun>> 꾸준한 움직임으로 당신의 <<penis_ rul>> 눌러댄다.
<</if>>
<</if>>
<<sex 30 "genitals">><<set $speechotheranuspenetrated to 1>><<set $enemyanger += 10>>
<<if playerHasStrapon()>><<violence 2 1 1 0>>
<<else>><<bruise penis>><<violence 2>><</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "otheranusimminent">>
<<if $rng gte 101>>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> 항문을 당신의 <<penisPost>>에 눌러대는 것을 멈춘다.</span>
<<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>><<set $penisactiondefault to "otheranustake">>
<<if (playerPenisSize() is -1 and $arousal lte ($arousalmax / 10) * 9) or (playerPenisSize() is -2 and $arousal lte ($arousalmax / 20) * 19)>>
<<bHe_ nun>> 당신을 발기시키려 노력하며, <<bhis_ yi>> 항문을 당신의 <<penisPost>>에 눌러댄다.
<<set $enemyanger += 5>><<arousal 300 "genitals">><<set $speechotheranuswithhold to 1>>
<<else>>
<<if playerHasStrapon() or $player.virginity.penile isnot true>>
<span class="pink"><<bHe_ nun>> 천천히 당신의 <<penis_ rul>> <<bhis_ yi>> 항문 안으로, 뿌리 끝까지 집어넣는다.</span>
<<sex 30 "genitals">><<set $speechotheranuspenetrated to 1>>
<<if playerHasStrapon()>><<violence 2 1 1 0>>
<<else>><<bruise penis>><<violence 2>><<raped>><<penisraped>><</if>>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<bHe_ nun>> 천천히 당신의 동정 <<penis_ rul>> <<bhis_ yi>> 항문 안으로 집어넣었고,</span><span class="red"> 귀두와 포피 사이를 찢어내며 영원히 당신의 순결을 빼앗아 버린다.</span>
<<sex 100 "genitals">><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<violence 100>><<raped>><<penisraped>><<set $speechpenisvirgin to 1>>
<</if>>
<<penilestat>><<takeNPCVirginity _n "anal">><<set $NPCList[_n].penis to "otheranus">><<set $penisstate to "otheranus">>
<</if>>
<<else>>
당신이 바라는 대로, <<bhe_ nun>> 당신의 <<penis_ rul>> <<bhis_ yi>> 항문에 삽입하지 않고, 대신 귀두 끝을 희롱하기 시작한다.
<<sex 15 "genitals">><<set $speechotheranuswithhold to 1>><<set $enemyanger += 10>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "otheranusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<bHe_ nun>> <<bhis_ yi>> 엉덩이를 당신의 <<penisPost>>에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<bHe_ nun>> 당신의 <<worn_over_lower_name>> 위에서 <<bhis_ yi>> 엉덩이를 <<penisPost>>에 비빈다.
<<sex 5 "genitals">><<set $worn.over_lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_ nun>> 당신의 <<worn_lower_name>> 위에서 <<bhis_ yi>> 엉덩이를 <<penisPost>>에 비빈다.
<<sex 5 "genitals">><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<rng>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<bHe_ nun>> 당신의 <<worn_under_lower_name>> 위에서 <<bhis_ yi>> 엉덩이를 <<penisPost>>에 비빈다.
<<sex 5 "genitals">><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 51>>
<<if $worn.genitals.name is "chastity parasite">>
<<bHe_ nun>> <<bhis_ yi>> 엉덩이를 당신의 <<worn_genitals_name>>에 비벼대어, <span class="lewd">당신을 더 흥분하게 한다.</span>
<<arousal 100 "genitals">>
<<sex 25 "genitals">><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>>
<<elseif $nopenile is 0 and playerChastity("penis")>>
<<bHe_ nun>> 당신의 <<worn_genitals_name_ ul>> 강제로 뚫어버리려는 듯이 위에서 <<bhis_ yi>> 엉덩이를 당신의 <<penisPost>>에 비빈다.
<<sex 20 "genitals">><<set $worn.genitals.integrity -= 40>><<set $enemyanger += 10>>
<<elseif $nopenile is 1>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댄다.</span>
<<sex 20 "genitals">><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<<if $penisWetness gte (playerPenisSize() * 15) + random(1, 40) or random(1, 2) is 2>>
<<bHe_ nun>> <<bhis_ yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댄다. <<penis_lube_text>> <span class="pink">당신의 자지 끝이 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 "genitals">><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댔으나, <span class="blue">원하는 결과를 얻지는 못한다.</span>
<<sex 5 "genitals">>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if !playerChastity("penis")>>
<<bHe_ nun>> <<beast_growling_text>> 당신의 <<penisPost>>에 비빈다.
<<sex 10 "genitals">><<set $enemyanger += 10>>
<<else>>
<<bHe_ nun>> <<beast_growling_text>> 당신의 <<worn_genitals_name>>에<<if $worn.genitals.name is "chastity parasite">> 비벼, <span class="lewd">당신을 더 흥분하게 한다.</span><<arousal 100 "genitals">><<else>> 비빈다.<</if>>
<<sex 10 "genitals">><<set $enemyanger += 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "penisentrance">>
<<if $rng gte 51 and playerChastity("penis")>>
<<He_ nun>> <<his_ yi>> 자지를 당신의 <<worn_genitals_name_ uro>> 애무한다.
<<sex 10 "genitals">><<set $NPCList[_n].penis to "penisimminent">><<set $penisstate to "otherpenisimminent">>
<<elseif $rng gte 51>>
<span class="purple"><<bHe_ nun>> 당신의 <<penis_ rul>> <<bhis_ yi>> 것으로 애무하며, 다음에 무슨 일이 일어날지를 암시한다.</span>
<<sex 10 "genitals">><<set $NPCList[_n].penis to "penisimminent">><<set $penisstate to "otherpenisimminent">>
<<else>>
<<if playerChastity("penis")>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<worn_genitals_name>>에 가까이 한다.
<<else>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<penisPost>>에 가까이 한다.
<</if>>
<<sex 5 "genitals">>
<</if>>
<<elseif $NPCList[_n].penis is "penisimminent">>
<<bHe_ nun>> 앞으로 찔러대며,
<span class="pink">
<<if $enemyarousal gte (($enemyarousalmax / 10) * 7)>>
<<set $_smashing to "잔인하게 부딪혀대고">>
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
<<set $_smashing to "쳐대고">>
<<else>>
<<set $_smashing to "누르고">>
<</if>>
<<if playerChastity("penis")>>
<<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<worn_genitals_name>>에 $_smashing 있다.
<<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<elseif random(0,1) is 1>>
<<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<penisPost>>에 $_smashing 있다.
<<else>>
<<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<penisPost>>에 $_smashing 있다.
<</if>>
</span>
<<sex 10 "genitals">><<set $NPCList[_n].penis to "penis">><<set $penisstate to "otherpenis">>
<<elseif $NPCList[_n].penis is "penis">>
<<if $rng gte 1>>
<<if playerChastity("penis")>>
<<if $enemyarousal gte $enemyarousalmax * 0.8>>
<<bHe_ nun>> 오르가즘이 가까워짐에 따라 <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<worn_genitals_name>>에 짐승같은 열정으로 팡팡 쳐댄다.
<<elseif $enemyarousal gte $enemyarousalmax * 0.6>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<worn_genitals_name>>에 짐승같은 열정으로 찔러댄다.
<<elseif $enemyarousal gte $enemyarousalmax * 0.4>>
<<bHe_ nun>> 잔인하게 당신의 <<worn_genitals_name_ gwa>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 서로 부딪혀 댄다.
<<else>>
<<bHe_ nun>> 당신의 <<worn_genitals_name_ gwa>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 같이 문질러댄다.
<</if>>
<<if $enemyarousal gte $enemyarousalmax * 0.6 and $worn.genitals.name is "chastity parasite">>
<span class="purple"><<His_ yi>> 쿠퍼액이 당신의 <<worn_genitals_name_ ul>> 뒤덮자,</span> <span class="lewd">기생충 정조대가 당신의 <<penis_ rul>> 통해 쾌감의 물결을 보낸다.</span>
<<arousal 400 "genitals">><<if !$earSlime.defyCooldown and $earSlime.vibration lt 120>><<set $earSlime.vibration += 10>><</if>>
<<set $worn.genitals.integrity -= 5>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.6>>
<span class="purple">당신의 쿠퍼액이 서로 섞이고 있다.</span><<purity -1>>
<<set $worn.genitals.integrity -= 10>>
<</if>>
<<if $worn.genitals.name is "chastity parasite">><<arousal 100 "genitals">><</if>>
<<set $worn.genitals.integrity -= 5>><<set $speechchastity to 1>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.8>>
<<bHe_ nun>> 오르가즘이 가까워짐에 따라 <<bhis_ yi>> 자지를 당신의 <<penisPost>>에 짐승같은 열정으로 팡팡 쳐댄다.
<<if $penisWetness gte 45 and !playerHasStrapon()>>
<span class="purple">당신의 쿠퍼액이 서로 섞이고 있다.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.6>>
<<bHe_ nun>> <<bhis_ yi>> 자지를 당신의 것에 짐승같은 열정으로 찔러댄다.
<<if $penisWetness gte 45 and !playerHasStrapon()>>
<span class="purple">당신의 쿠퍼액이 서로 섞이고 있다.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.4>>
<<bHe_ nun>> 잔인하게 당신의 <<penises>> 서로 부딪혀 댄다.
<<elseif $enemyarousal gte $enemyarousalmax * 0.2>>
<<bHe_ nun>> <<bhis_ yi>> 자지를 당신의 <<penisPost>>에 찔러댄다.
<<else>>
<<bHe_ nun>> 당신의 <<penises>> 같이 문질러댄다.
<</if>>
<<sex 20 "genitals">><<set $speechpenispenis to 1>>
<<else>>
<span class="lblue"><<bHe_ nun>> <<bhis_ yi>> 자지를 당신에게서 떼어낸다.</span>
<<set $penisuse to 0>><<set $NPCList[_n].penis to 0>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "frot">>
<<if $player.penisExist>>
<<if $rng gte 101>>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 <<penis_ ro>> 향한다.</span>
<<set $NPCList[_n].vagina to "vaginaentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><<set $penisactiondefault to "bay">>
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 <<penisPost>>에 비빈다.
<<sex 5 "genitals">>
<</if>>
<<else>>
<<if $rng gte 101>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 <<penisPost>>에서 치운다.
<<set $thighuse to 0>><<set $NPCList[_n].penis to 0>><<set $penisactiondefault to "bay">>
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 <<penisPost>>에 비빈다.
<<sex 5 "genitals">>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "penis">>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe_ nun>> 당신의 <<penis_ rul>> 난폭하게 범한다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ nun>> 당신의 <<penis_ rul>> 계속 범한다. 박을 때마다 그 전보다 더 깊게 박히는 것 같다.
<<else>>
<<bhis_ yi>> 우성을 증명하기를 원하는 듯이 <<bhe_ nun>> 당신의 <<penis_ rul>> 깊고 신중하게 쳐댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bhe_ ga>> 당신의 <<penis_ rul>> 쳐 댈 때마다 당신은 <<bhis_ yi>> 보지가 고동치는 것을 느낀다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ ga>> 점점 더 열성적으로 당신의 <<penis_ rul>> 강간하고 있다.
<<else>>
<<bHe_ nun>> 당신의 <<penis_ rul>> 깊고 신중하게 범한다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
당신의 정액을 갈망하면서, <<bHe_ nun>> 당신의 <<penis_ rul>> 범한다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ nun>> 기세좋게 <<penis_ rul>> 쳐 댄다.
<<else>>
<<bHis_ yi>> 보지는 당신의 <<penis_ rul>> 계속 삼켜댄다.
<</if>>
<</if>>
<<sex 30 "genitals">>
<<if playerHasStrapon()>><<violence 2 1 1 0>>
<<else>><<bruise penis>><<violence 2>><</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "penisimminent">>
<<if (playerPenisSize() is -1 and $arousal lte ($arousalmax / 10) * 9) or (playerPenisSize() is -2 and $arousal lte ($arousalmax / 20) * 19)>>
<<bHe_ nun>> 당신을 발기시키려 노력하며, <<bhis_ yi>> 보지를 당신의 <<penisPost>>에 눌러댄다.
<<set $enemyanger += 5>><<arousal 300 "genitals">><<set $speechpeniswithhold to 1>>
<<else>>
<<if playerHasStrapon() or $player.virginity.penile isnot true>>
<span class="pink"><<bHe_ nun>> 당신의 <<penis_ rul>> <<bhis_ yi>> 보지 안으로 깊이 집어넣는다.</span>
<<sex 30 "genitals">>
<<if playerHasStrapon()>><<violence 2 1 1 0>>
<<else>><<bruise penis>><<violence 2>><<raped>><<penisraped>><</if>>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<bHe_ nun>> 천천히 당신의 동정 <<penis_ rul>> <<bhis_ yi>> 보지 안으로 집어넣었고,</span><span class="red"> 귀두와 포피 사이를 찢어내며 영원히 당신의 순결을 빼앗아 버린다.</span>
<<sex 100 "genitals">><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<violence 100>><<raped>><<penisraped>>
<</if>>
<<penilestat>><<set $NPCList[_n].vagina to "penis">><<takeNPCVirginity _n "vaginal">><<set $penisstate to "penetrated">>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "penisentrance">>
<<if $worn.over_lower.vagina_exposed is 0>>
<<bHe_ nun>> 당신의 <<worn_over_lower_name>> 위에서 <<bhis_ yi>> 보지를 <<penisPost>>에 비빈다.
<<sex 5 "genitals">><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_ nun>> 당신의 <<worn_lower_name>> 위에서 <<bhis_ yi>> 보지를 <<penisPost>>에 비빈다.
<<sex 5 "genitals">><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<rng>>
<<if $worn.under_lower.vagina_exposed is 1 and playerChastity("penis")>>
<<bHe_ nun>> 필사적으로 그 아래 있는 <<penisPost "을" "sep">><<if $pregnancyspeechdisable is "f">>에 교미<<else>>_trPost 범<</if>>하려고, 당신의 <<worn_genitals_name>>에 찔러댄다. <<bHe_ nun>> 딱딱한 재질에 부딪혀 아파하며 뒤로 물러났고, <<beast_growls_text>>.
<<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>><<sex 20 "genitals">><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<bHe_ nun>> 당신의 <<worn_under_lower_name>> 위에서 <<bhis_ yi>> 보지를 <<penisPost>>에 비빈다.
<<sex 5 "genitals">><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 51>>
<<if $penisWetness gte (playerPenisSize() * 15) + random(1, 40) or random(1, 2) is 2>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 <<penisPost>>에 눌러댄다. <<penis_lube_text>> <span class="pink">당신의 자지 끝이 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 "genitals">><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">>
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 <<penisPost>>에 눌러댔으나, <span class="blue">원하는 결과를 얻지는 못한다.</span>
<<sex 5 "genitals">>
<<if random(1, 3) is 3>>
음란한 액체가 <<bhis_ yi>> 보지에서 흘러내려, <span class="blue">당신의 것을 미끌미끌하게 한다.</span>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 <<penisPost>>에 비빈다.
<<sex 5 "genitals">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "mouth">>
<<if $enemyanger gte 100>>
<<bHe_ ga>> 당신의 입을 <<bhis_ yi>> 보지로 막아서, 숨을 쉬기 힘들다.
<<violence 3>><<bruise face>><<set $speechvaginamouth to 1>>
<<else>>
<<if $mouthsubmit is 1>>
<<if $rng gte 1>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 입술에 비빈다.
<<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
당신은 <<bhis_ yi>> 애액을 맛볼 수 있다.
<</if>>
<<sex 3 "mouth">><<set $speechvaginamouth to 1>>
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신 얼굴에서 떼어낸다.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<<else>>
<<if $rng gte 1>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 입술에 비빈다.
<<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
당신은 <<bhis_ yi>> 애액을 맛볼 수 있다.
<</if>>
<<sex 3 "mouth">><<set $speechvaginamouth to 1>>
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신 얼굴에서 떼어낸다.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "vaginaentrance">>
<<if $rng gte 51>>
<span class="purple"><<bHe_ nun>> 당신의 <<pussy_ rul>> <<bhis_ yi>> 보지로 키스하여, 다음에 무슨 일이 일어날지를 암시한다.</span>
<<sex 10 "genitals">><<set $NPCList[_n].vagina to "vaginaimminent">><<set $vaginastate to "othervaginaimminent">>
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 <<pussyPost>>에 가까이 한다.
<<sex 5 "genitals">>
<</if>>
<<elseif $NPCList[_n].vagina is "vaginaimminent">>
<<bHe_ nun>> 앞으로 찔러대며, <span class="pink">
<<if $enemyarousal gte (($enemyarousalmax / 10) * 7)>>
<<set $_smashing to "철벅대며 짓누르고">>
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
<<set $_smashing to "쳐대고">>
<<else>>
<<set $_smashing to "누르고">>
<</if>>
<<bhis_ yi>> 보지를 당신의 <<pussyPost>>에 $_smashing 있다.</span>
<<sex 10 "genitals">><<set $NPCList[_n].vagina to "vagina">><<set $vaginastate to "othervagina">>
<<elseif $NPCList[_n].vagina is "vagina">>
<<if $rng gte 1>>
<<if $enemyarousal gte $enemyarousalmax * 0.8>>
<<bHe_ nun>> 오르가즘이 가까워짐에 따라 <<bhis_ yi>> 보지를 당신의 <<pussyPost>>에 짐승같은 열정으로 팡팡 쳐댄다.
<<if $vaginaWetness gte 45>>
<span class="purple">당신의 애액이 서로 섞이고 있다.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.6>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 <<pussyPost>>에 짐승같은 열정으로 찔러댄다.
<<if $vaginaWetness gte 45>>
<span class="purple">당신의 애액이 서로 섞이고 있다.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.4>>
<<bHe_ nun>> <<him_ gwa>> 당신의 <<pussy_ rul>> 서로 부딪혀 댄다.
<<elseif $enemyarousal gte $enemyarousalmax * 0.2>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 <<pussyPost>>에 찔러댄다.
<<else>>
<<bHe_ nun>> 당신의 <<pussy_ rul>> <<his_ yi>> 보지로 주물러댄다.
<</if>>
<<sex 20 "genitals">><<set $speechvaginavagina to 1>>
<<else>>
<span class="lblue"><<bHe_ nun>> <<bhis_ yi>> 보지를 당신에게서 떼어낸다.</span>
<<set $vaginause to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "leftarm">>
<<if $rng gte 1>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 손가락에다 비빈다.
<<submission 2>>
<<else>>
<<bHe_ nun>> 당신의 손에서 <<bhis_ yi>> 보지를 빼낸다.
<<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "leftplay">>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "rightarm">>
<<if $rng gte 1>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 손가락에다 비빈다.
<<submission 2>>
<<else>>
<<bHe_ nun>> 당신의 손에서 <<bhis_ yi>> 보지를 빼낸다.
<<set $rightarm to 0>><<set $NPCList[_n].vagina to 0>><<set $rightactiondefault to "rightplay">>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "feet">>
<<if $rng gte 1>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 발에다 비빈다.
<<submission 2>>
<<else>>
<<bHe_ nun>> 당신의 발에서 <<bhis_ yi>> 보지를 빼낸다.
<<set $feetuse to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "otherfrot">>
<<if $rng gte 101>>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> 엉덩이를 움직여 항문을 당신의 <<penisPost>>에 누른다.</span>
<<set $penisuse to "otheranus">><<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<else>>
<<bHe_ nun>> <<beast_growling_text>> <<bhis_ yi>> 엉덩이를 당신의 <<penisPost>>에 비빈다.
<<sex 5 "genitals">><<set $enemyanger += 5>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "otheranus">>
<<if $rng gte 101>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> 골반을 움직여, 당신의 <<penis_ rul>> <<bhis_ yi>> 항문에서 놓아준다.</span>
<<sex 30 "genitals">><<set $NPCList[_n].vagina to "otheranusimminent">><<bruise penis>><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<if playerHasStrapon()>><<violence 1 1 1 0>>
<<else>><<bruise penis>><<violence 1>><</if>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe_ nun>> <<beast_growling_text>> 당신의 <<penis_ rul>> <<bhis_ yi>> 항문으로 범했고, <<bhis_ yi>> 움직임은 난폭하고 불규칙하다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ nun>> 당신의 자지에 맞춰 움직일 때마다 <<beast_growls_text>>.
<<else>>
<<bHe_ nun>> <<beast_growling_text>> 거칠게 당신의 <<penis_ rul>> 범한다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
당신은 <<bhe_ ga>> 마주 움직임 때마다 <<bhis_ yi>> 항문이 당신의 육봉 주위에서 씰룩거리는 것을 느낀다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ nun>> 계속 당신의 <<penis_ rul>> 눌러댄다.
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 항문에 가능한 한 집어넣으려 애쓰며 당신의 <<penis_ rul>> 범하고 있다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe_ nun>> 계속 당신의 <<penis_ rul>> 눌러대며, <<bhis_ yi>> 항문은 당신의 육봉을 리드미컬하게 쳐댄다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ nun>> 계속 당신의 <<penis_ rul>> 눌러대며, <<bhis_ yi>> 항문은 당신의 육봉을 리드미컬하게 쳐댄다.
<<else>>
<<bHe_ nun>> 꾸준한 움직임으로 당신의 <<penis_ rul>> 눌러댄다.
<</if>>
<</if>>
<<sex 30 "genitals">><<set $speechotheranuspenetrated to 1>><<set $enemyanger += 10>>
<<if playerHasStrapon()>><<violence 2 1 1 0>>
<<else>><<bruise penis>><<violence 2>><</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "otheranusimminent">>
<<if $rng gte 101>>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> 항문을 당신의 <<penisPost>>에 눌러대는 것을 멈춘다.</span>
<<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>><<set $penisactiondefault to "otheranustake">>
<<if ((playerPenisSize() is -1 and $arousal lte ($arousalmax / 10) * 9) or (playerPenisSize() is -2 and $arousal lte ($arousalmax / 20) * 19))>>
<<bHe_ nun>> 당신을 발기시키려 노력하며, <<bhis_ yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댄다.
<<set $enemyanger += 5>><<arousal 300 "genitals">><<set $speechotheranuswithhold to 1>>
<<else>>
<<if playerHasStrapon() or $player.virginity.penile isnot true>>
<span class="pink"><<bHe_ nun>> 천천히 당신의 <<penis_ rul>> <<bhis_ yi>> 항문 안으로, 뿌리 끝까지 집어넣는다.</span>
<<sex 30 "genitals">><<set $speechotheranuspenetrated to 1>>
<<if playerHasStrapon()>><<violence 2 1 1 0>>
<<else>><<bruise penis>><<violence 2>><<raped>><<penisraped>><</if>>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<bHe_ nun>> 천천히 당신의 동정 <<penis_ rul>> <<bhis_ yi>> 항문 안으로 집어넣었고,</span><span class="red"> 귀두와 포피 사이를 찢어내며 영원히 당신의 순결을 빼앗아 버린다.</span>
<<sex 100 "genitals">><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<violence 100>><<raped>><<penisraped>><<set $speechpenisvirgin to 1>>
<</if>>
<<penilestat>><<set $NPCList[_n].vagina to "otheranus">><<takeNPCVirginity _n "anal">><<set $penisstate to "otheranus">>
<</if>>
<<else>>
당신이 바라는 대로, <<bhe_ nun>> 당신의 <<penis_ rul>> <<bhis_ yi>> 항문에 삽입하지 않고, 대신 귀두 끝을 희롱하기 시작한다.
<<sex 15 "genitals">><<set $speechotheranuswithhold to 1>><<set $enemyanger += 10>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "otheranusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<bHe_ nun>> <<bhis_ yi>> 엉덩이를 당신의 <<penisPost>>에서 치운다.</span>
<<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<bHe_ nun>> 당신의 <<worn_over_lower_name>> 위에서 <<bhis_ yi>> 엉덩이를 <<penisPost>>에 비빈다.
<<sex 5 "genitals">><<set $worn.over_lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_ nun>> 당신의 <<worn_lower_name>> 위에서 <<bhis_ yi>> 엉덩이를 <<penisPost>>에 비빈다.
<<sex 5 "genitals">><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<rng>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<bHe_ nun>> 당신의 <<worn_under_lower_name>> 위에서 <<bhis_ yi>> 엉덩이를 <<penisPost>>에 비빈다.
<<sex 5 "genitals">><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $worn.genitals.name is "chastity parasite">>
<<bHe_ nun>> <<bhis_ yi>> 엉덩이를 당신의 <<worn_genitals_name>>에 비벼, <span class="lewd">당신을 더 흥분하게 한다.</span>
<<arousal 100 "genitals">>
<<sex 25 "genitals">><<set $worn.genitals.integrity -= 5>><<set $enemyanger += 5>>
<<elseif $nopenile is 0 and playerChastity("penis")>>
<<bHe_ nun>> 당신의 <<worn_genitals_name>>에 닿으려 애쓰며 <<bhis_ yi>> 엉덩이를 <<penisPost>>에 비빈다.
<<sex 20 "genitals">><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>>
<<elseif $nopenile is 1>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댄다.</span>
<<sex 20 "genitals">><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<<if $penisWetness gte (playerPenisSize() * 15) + random(1, 40) or random(1, 2) is 2>>
<<bHe_ nun>> <<bhis_ yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댄다. <<penis_lube_text>> <span class="pink">당신의 자지 끝이 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 "genitals">><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댔으나, <span class="blue">원하는 결과를 얻지는 못한다.</span>
<<sex 5 "genitals">>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if !playerChastity("penis")>>
<<bHe_ nun>> <<beast_growling_text>> 당신의 <<penisPost>>에 비빈다.
<<sex 10 "genitals">><<set $enemyanger += 10>>
<<else>>
<<bHe_ nun>> <<beast_growling_text>> 당신의 <<worn_genitals_name>>에<<if $worn.genitals.name is "chastity parasite">> 비벼, <span class="lewd">당신을 더 흥분하게 한다.</span><<arousal 100 "genitals">><<else>> 비빈다.<</if>>
<<sex 10 "genitals">><<set $enemyanger += 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "penis">>
<<if $rng gte 101>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> 머리를 젖혀, 당신의 <<penis_ rul>> <<bhis_ yi>> 입에서 빼낸다.</span>
<<sex 30 "genitals">><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<bHe_ nun>> 당신의 육봉을 <<bhis_ yi>> 긴 혀로 애무한다.
<<sex 30 "genitals">>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<bHe_ nun>> <<bhis_ yi>> 혀를 당신의 <<penisPost>>에 감싸고 끝을 핥는다.
<<sex 30 "genitals">>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<bHe_ nun>> 당신의 귀두를 핥는다.
<<sex 30 "genitals">>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<bHe_ nun>> 당신의 <<penis_ rul>> <<bhis_ yi>> 입 깊숙이 집어넣으며 <<bhis_ yi>> 혀로 고환을 희롱한다.
<<sex 30 "genitals">>
<<else>>
<<bHe_ nun>> 당신의 <<penis_ rul>> <<bhis_ yi>> 입 깊숙이 파묻고, 뜨거운 혀로 모든 부분을 탐색한다.
<<sex 30 "genitals">>
<</if>>
<</if>>
<<if playerHasStrapon()>><<violence 1 1 1 0>>
<<else>><<bruise penis>><<violence 1>><</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "penisimminent">>
<<if $rng gte 101>>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> 입술을 당신의 <<penisPost>>에 눌러대는 것을 멈춘다.</span>
<<set $NPCList[_n].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $worn.genitals.name is "chastity parasite">>
<<bHe_ ga>> 당신의 <<worn_genitals_name_ ul>> 핥자, <span class="lewd">기생충 정조대가 당신의 <<penis_ rul>> 통해 쾌감의 물결을 보낸다.</span> 당신의 반응에 <<bhim_ i>> 계속한다.
<<arousal 400 "genitals">><<if !$earSlime.defyCooldown and $earSlime.vibration lt 120>><<set $earSlime.vibration += 10>><</if>>
<<sex 30 "genital">>
<<elseif $nopenile is 0 and playerChastity("penis")>>
<<bHe_ nun>> <<worn_genitals_name_ ul>> 비켜갈 수 있는 방법을 찾으며 주변을 핥는다. <<bHe_ nun>> 기대감에 침을 흘린다.
<<sex 20 "genitals">><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>>
<<elseif $nopenile is 1 and playerChastity("penis")>>
<<bHe_ nun>> <<worn_genitals_name>> 주변을 핥는다. <<bHe_ nun>> 기대감에 침을 흘린다.
<<sex 25 "genitals">>
<<elseif $nopenile is 0>>
<<if playerHasStrapon() or $player.virginity.penile isnot true or $virginitytest isnot 1>>
<span class="pink"><<bHe_ nun>> 당신의 <<penis_ rul>> <<bhis_ yi>> 혀로 입에 집어넣는다.</span>
<<sex 30 "genitals">>
<<violence 1 1 1 `+playerHasStrapon()`>>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<bHe_ nun>> 당신의 동정 <<penis_ rul>> <<bhis_ yi>> 혀로 입에 집어넣었고,</span><span class="red"> 귀두와 포피 사이를 찢어내며 영원히 당신의 순결을 빼앗아 버린다.</span>
<<sex 100 "genitals">><<takeVirginity $NPCList[_n].fullDescription "penile">><<violence 100>>
<</if>>
<<penilestat>><<takeNPCVirginity _n "oral">><<set $NPCList[_n].mouth to "penis">><<set $penisstate to "othermouth">>
<<if $virginitytest is 1 and !playerHasStrapon()>><<bruise penis>><<raped>><<penisraped>><</if>>
<<else>>
당신이 바라는 대로, <<bhe_ nun>> 당신의 <<penis_ rul>> <<bhis_ yi>> 입에 넣지 않고, 원시적인 갈망으로 핥는다.
<<sex 15 "genitals">>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "penisentrance">>
<<if $rng gte 101>>
<span class="lblue"><<bHe_ nun>> <<bhis_ yi>> 머리를 당신의 <<penisPost>>에서 치운다.</span>
<<set $NPCList[_n].mouth to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<bHe_ nun>> 그 아래에 있는 살갗의 맛을 보고 싶다는 열망에 차서, 당신의 <<worn_over_lower_name>> 위에서 <<bhis_ yi>> 긴 혀로 당신의 <<penis_ yi>> 모양을 따라 누른다.
<<sex 5 "genitals">><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_ nun>> 그 아래에 있는 살갗의 맛을 보고 싶다는 열망에 차서, 당신의 <<worn_lower_name>> 위에서 <<bhis_ yi>> 긴 혀로 당신의 <<penis_ yi>> 모양을 따라 누른다.
<<sex 5 "genitals">><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<rng>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<bHe_ nun>> 그 아래에 있는 살갗의 맛을 보고 싶다는 열망에 차서, 당신의 <<worn_under_lower_name>> 위에서 <<bhis_ yi>> 긴 혀로 당신의 <<penis_ yi>> 모양을 따라 그린다.
<<sex 5 "genitals">><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $worn.genitals.name is "chastity parasite">>
<<bHe_ ga>> 당신의 <<worn_genitals_name_ ul>> 핥자, <span class="lewd">기생충 정조대가 당신의 <<penis_ rul>> 통해 쾌감의 물결을 보낸다.</span> 당신의 반응에 <<bhim_ i>> 계속한다.
<<arousal 400 "genitals">><<if !$earSlime.defyCooldown and $earSlime.vibration lt 120>><<set $earSlime.vibration += 10>><</if>>
<<sex 30 "genital">>
<<elseif $nopenile is 0 and playerChastity("penis")>>
<<bHe_ nun>> 당신의 <<worn_genitals_name>> 주위를 핥기 시작한다.
<<sex 20 "genitals">><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<<elseif $nopenile is 1>>
<span class="purple"><<bHe_ nun>> 혀로 당신의 <<penis_ rul>> <<bhis_ yi>> 입으로 잡아당긴다.</span>
<<sex 20 "genitals">><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<<else>>
<span class="purple"><<bHe_ nun>> 혀로 당신의 <<penis_ rul>> <<bhis_ yi>> 입으로 잡아당긴다.</span> <<bHe_ nun>> 기대감에 침을 흘린다.
<<sex 20 "genitals">><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<if !playerChastity("penis")>>
<<bHe_ nun>> <<bhis_ yi>> 긴 혀로 당신의 <<penis_ rul>> 핥으며 희롱한다.
<<sex 10 "genitals">>
<<else>>
<<bHe_ ga>> <<bhis_ yi>> 긴 혀로 당신의 <<worn_genitals_name>> 주위를 핥으며 희롱<<if $worn.genitals.name is "chastity parasite">>하여, <span class="lewd">당신을 더 흥분하게 한다.</span><<arousal 100 "genitals">><<else>>한다.<</if>>
<<sex 10 "genitals">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].mouth is "vagina">>
<<if $rng gte 101>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> 혀를 당신의 <<pussyPost>>에서 뺀다.</span>
<<sex 30 "genitals">><<set $NPCList[_n].mouth to "vaginaimminent">><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<bHe_ nun>> <<bhis_ yi>> 혀로 당신 보지의 맛을 본다.
<<sex 30 "genitals">><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<bHe_ nun>> <<bhis_ yi>> 긴 혀를 당신의 보지에 넣고, 당신 안쪽을 비틀며 애무한다.
<<sex 30 "genitals">><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<bHis_ yi>> 날렵한 혀가 당신의 <<pussy_ rul>> 구석구석 탐색하고 희롱한다.
<<sex 30 "genitals">><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<bHe_ nun>> <<bhis_ yi>> 혀를 당신의 <<pussyPost>> 위로 기어가게 하더니, 꾹 눌러서, 당신의 안으로 깊숙이 집어넣는다. <<bHe_ nun>> 혀를 다시 빼고, 헥헥거린다.
<<sex 30 "genitals">><<bruise vagina>><<violence 1>>
<<else>>
당신의 골반을 <<beast_Jaws_text_ ro>> 고정시키고, <<bhe_ nun>> 당신의 <<pussy_ rul>> <<bhis_ yi>> 혀로 범한다. <<bHis_ yi>> 숨결이 점점 빨라진다.
<<sex 30 "genitals">><<bruise vagina>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "vaginaimminent">>
<<if $rng gte 101>>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> 혀를 당신의 <<pussyPost>>에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $novaginal is 0 and playerChastity("vagina")>>
<<bhe_ nun>> <<bhis_ yi>> 혀로 당신의 <<worn_genitals_name>> 주위를 핥으며 비켜갈 수 있는 방법을 느끼려 한다.
<<sex 20 "genitals">><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>>
<<elseif $novaginal is 1 and playerChastity("vagina")>>
<<bhe_ nun>> <<bhis_ yi>> 혀로 당신의 <<worn_genitals_name>> 주위를 핥는다.
<<sex 25 "genitals">>
<<elseif $novaginal is 0>>
<<if $player.virginity.vaginal isnot true or $virginitytest isnot 1>>
<span class="pink"><<bHe_ nun>> 맛을 보려는 열망에 차서, <<bhis_ yi>> 긴 혀를 당신의 <<pussyPost>> 안으로 밀어넣는다.</span>
<<sex 30 "genitals">><<violence 1>>
<<elseif $player.virginity.vaginal is true>>
<span class="pink"><<bHe_ nun>> <<bhis_ yi>> 긴 혀를 당신의 처녀 <<pussyPost>> 안으로 밀어넣어,</span><span class="red"> 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span>
<<sex 100 "genitals">><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<violence 100>>
<</if>>
<<vaginalstat>><<set $NPCList[_n].mouth to "vagina">><<bruise vagina>><<set $vaginastate to "othermouth">>
<<if $virginitytest is 1>><<raped>><<vaginaraped>><</if>>
<<else>>
당신이 바라는 대로, <<bhe_ nun>> 당신의 <<pussyPost>>에 <<bhis_ yi>> 혀를 집어넣지 않고, 대신 본능적인 갈증으로 음순을 핥기 시작한다.
<<sex 15 "genitals">>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "vaginaentrance">>
<<if $rng gte 101>>
<span class="lblue"><<bHe_ nun>> <<bhis_ yi>> 머리를 당신의 <<pussyPost>>에서 떼어낸다.</span>
<<set $NPCList[_n].mouth to 0>><<set $vaginause to 0>><<set $vaginastate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<bHe_ nun>> 그 아래에 있는 살갗의 맛을 보려는 열망에 차서, <<worn_over_lower_name>> 위에서 <<bhis_ yi>> 혀로 당신의 <<pussy_ rul>> 핥는다.
<<sex 5 "genitals">><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_ nun>> 그 아래에 있는 살갗의 맛을 보려는 열망에 차서, <<worn_lower_name>> 위에서 <<bhis_ yi>> 혀로 당신의 <<pussy_ rul>> 핥는다.
<<sex 5 "genitals">><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<rng>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<bhe_ nun>> <<worn_under_lower_name>> 위에서 <<bhis_ yi>> 혀로 당신의 <<pussy_ rul>> 핥는다.
<<sex 5 "genitals">><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $novaginal is 0 and playerChastity("vagina")>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> 긴 혀로 당신의 <<pussyPost>> 근처의 <<worn_genitals_name_ ul>> 눌러댄다.</span>
<<sex 20 "genitals">><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<<elseif $novaginal is 1>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> 긴 혀로 당신의 <<pussy_ rul>> 눌러댄다.</span>
<<sex 20 "genitals">><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<<else>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> 긴 혀로 당신의 <<pussy_ rul>> 눌러대며, 삽입할 준비를 한다.</span> <<bHe_ nun>> 기대감에 침을 흘린다.
<<sex 20 "genitals">><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<if !playerChastity("vagina")>>
<<bHe_ nun>> <<bhis_ yi>> 긴 혀로 당신의 <<if $player.penisExist>><<penis_ wa>><<else>>클리토리스와<</if>> 음순을 핥아댄다.
<<sex 10 "genitals">>
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 긴 혀로 당신의 <<worn_genitals_name>> 주위를 핥는다.
<<sex 10 "genitals">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].mouth is "bottom">>
<<bHe_ nun>> 당신의 <<bottom_ ul>><<if playerHasButtPlug()>> 핥으며 <<bhis_ yi>> 혀를 당신의 <<worn_butt_plug_name>>에 쿡 찌른다<<else>> 핥는다<</if>>.
<<neutral 5 _n>>
<</if>>
<<if $NPCList[_n].mouth is "anus">>
<<if $rng gte 101>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> 혀를 당신의 항문에서 뺀다.</span>
<<sex 30 "anus">><<set $NPCList[_n].mouth to "anusimminent">><<bruise anus>><<violence 1>><<set $anusstate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<bHe_ nun>> <<bhis_ yi>> 긴 혀를 당신의 항문에 넣었다 뺐다 한다.
<<sex 30 "anus">><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<bHe_ nun>> 당신의 <<bottom_ ul>> <<bhis_ yi>> 긴 혀로 채우고, 당신 안쪽을 비틀며 애무한다.
<<sex 30 "anus">><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<bHis_ yi>> 날렵한 혀가 당신의 <<bottomPost>> 안에서 비틀리며 희롱한다.
<<sex 30 "anus">><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<bHe_ nun>> <<bhis_ yi>> 혀를 늘려 당신의 <<bottomPost>> 깊숙이 집어넣고, 당신의 맛을 즐긴다.
<<sex 30 "anus">><<bruise anus>><<violence 1>>
<<else>>
<<bHe_ nun>> 당신의 <<bottom_ ul>> <<bhis_ yi>> 긴 혀로 범한다.
<<sex 30 "anus">><<bruise anus>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "anusimminent">>
<<if $rng gte 101>>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> 혀를 당신의 항문에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $noanal is 0 and playerChastity("anus")>>
<<bhe_ nun>> <<bhis_ yi>> 혀로 당신의 <<worn_genitals_name>> 주위를 핥으며 비켜갈 수 있는 방법을 느끼려 한다.
<<sex 25 "anus">><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>>
<<elseif $noanal is 1 and playerChastity("anus")>>
<<bhe_ nun>> <<bhis_ yi>> 혀로 당신의 <<worn_genitals_name>> 주위를 핥는다.
<<sex 30 "anus">>
<<elseif $noanal is 0>>
<<if $player.virginity.anal isnot true or $virginitytest isnot 1>>
<span class="pink"><<bHe_ nun>> <<bhis_ yi>> 긴 혀를 당신의 항문 안으로 밀어넣는다.</span>
<<sex 30 "anus">>
<<elseif $player.virginity.anal is true>>
<span class="pink"><<bHe_ nun>> <<bhis_ yi>> 긴 혀를 당신의 처녀 항문 안으로 밀어넣어,</span><span class="red"> 당신을 지금까지 생각할 수 없었던 방법으로 범한다.</span>
<<sex 100 "anus">><<takeVirginity $NPCList[_n].fullDescription "anal">><<violence 100>>
<</if>>
<<analstat>><<set $NPCList[_n].mouth to "anus">><<bruise anus>><<violence 1>><<set $anusstate to "othermouth">>
<<if $virginitytest is 1>><<raped>><<anusraped>><</if>>
<<else>>
당신이 바라는 대로, <<bhe_ nun>> 당신의 <<bottomPost>>에 <<bhis_ yi>> 혀를 집어넣지 않고, 대신 항문을 핥기 시작한다.
<<sex 15 "anus">>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "anusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<bHe_ nun>> <<bhis_ yi>> 머리를 당신의 <<bottomPost>>에서 떼어낸다.</span>
<<set $NPCList[_n].mouth to 0>><<set $anususe to 0>><<set $anusstate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.anus_exposed is 0>>
<<bHe_ nun>> <<worn_over_lower_name>> 위에서 <<bhis_ yi>> 긴 혀로 당신의 항문 주위에 원을 그린다.
<<sex 5 "anus">><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 0>>
<<bHe_ nun>> <<worn_lower_name>> 위에서 <<bhis_ yi>> 긴 혀로 당신의 항문 주위에 원을 그린다.
<<sex 5 "anus">><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 1>>
<<rng>>
<<if $worn.under_lower.anus_exposed is 0>>
<<bHe_ nun>> <<worn_under_lower_name>> 위에서 <<bhis_ yi>> 긴 혀로 당신의 항문 주위에 원을 그린다.
<<sex 5 "anus">><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $rng gte 71>>
<<if $noanal is 0 and playerChastity("anus")>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> 긴 혀로 당신의 항문 근처의 <<worn_genitals_name_ ul>> 눌러댄다.</span>
<<sex 20 "anus">><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<<elseif $noanal is 1>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> 긴 혀로 당신의 항문을 눌러댄다.</span>
<<sex 20 "anus">><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<<else>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> 긴 혀로 당신의 항문을 눌러대며, 삽입할 준비를 한다.</span> <<bHe_ nun>> 기대감에 침을 흘린다.
<<sex 20 "anus">><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<if !playerChastity("anus")>>
<<bHe_ nun>> 당신의 <<bottom_ ul>> 쿡쿡 찌르며 핥는다.
<<sex 10 "anus">>
<<else>>
<<bHe_ nun>> 당신의 <<bottomPost>> 근처의 <<worn_genitals_name_ ul>> 쿡쿡 찌르며 핥는다.
<<sex 10 "anus">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].stance is "approach">>
<<if $NPCList[_n].mouth is 0>>
<<if $NPCList[_n].monster is "monster" and random(1, 5) is 5 and $speechdisable isnot 1>>
<<beastspeech _n>>
<<elseif $enemyanger + $rng lte 20 and $NPCList[_n].location.head is 0>>
<<if $NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0>>
호기심에 차서, <<bhe_ nun>> 당신의 사타구니 냄새를 맡는다.
<<neutral 5>><<enemyarousal 10>>
<<else>>
호기심에 차서, <<bhe_ nun>> 당신의 얼굴 냄새를 맡는다.
<<neutral 1>><<enemyarousal 10>>
<</if>>
<<elseif $enemyanger + $rng lte 40 and $NPCList[_n].location.head is 0>>
<<beastlick>>
<<elseif $enemyanger + $rng lte 160 and $NPCList[_n].location.head is 0>>
<<if $worn.over_lower.name isnot "naked" or $worn.lower.name isnot "naked">>
<<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.over_lower.skirt_down is 1>>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> <<beast_teeth_text_ ro>> 당신의 <<worn_over_lower_name_ ul>> 들어올린다.</span>
<<set $worn.lower.skirt_down to 0>><<set $worn.over_lower.vagina_exposed to 1>><<set $worn.over_lower.anus_exposed to 1>><<set $worn.over_lower.exposed to 2>><<set $worn.over_lower.integrity -= 10>>
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 1>>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> <<beast_teeth_text_ ro>> 당신의 <<worn_lower_name_ ul>> 들어올린다.</span>
<<set $worn.lower.skirt_down to 0>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.over_lower.exposed isnot 2>>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> <<beast_teeth_text_ ro>> 당신의 <<worn_over_lower_name_ ul>> 잡는다.</span>
<<set $NPCList[_n].mouth to "overlowerclothes">><<violence 1>>
<<elseif $worn.lower.exposed isnot 2>>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> <<beast_teeth_text_ ro>> 당신의 <<worn_lower_name_ ul>> 잡는다.</span>
<<set $NPCList[_n].mouth to "lowerclothes">><<violence 1>>
<<elseif $worn.under_lower.name isnot "naked">>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> <<beast_teeth_text_ ro>> 당신의 <<worn_under_lower_name_ ul>> 잡는다.</span>
<<set $NPCList[_n].mouth to "underlowerclothes">><<violence 1>>
<<else>>
<<beastlick>>
<</if>>
<<elseif $worn.under_lower.name isnot "naked">>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> <<beast_teeth_text_ ro>> 당신의 <<worn_under_lower_name_ ul>> 잡는다.</span>
<<set $NPCList[_n].mouth to "underlowerclothes">><<violence 1>>
<<else>>
<<beastlick>>
<</if>>
<<elseif $enemyanger + $rng lte 200>>
<<bHe_ nun>> 위협적으로 <<beast_growls_text>>.
<<violence 1>>
<<else>>
<<if $NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0>>
<<if $NPCList[_n].claws is "claws">> <!-- Removed $claws -->
<<bHe_ nun>> 당신의 허벅지를 물고 할퀸다.
<<else>>
<<bHe_ nun>> 당신의 허벅지를 문다.
<</if>>
<<violence 20>><<bruise thigh>><<bruise thigh>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<hitstat>><<set $enemyanger -= 20>>
<<else>>
<<bHe_ nun>> 당신의 <<breasts_ rul>> 물고 할퀸다.
<<violence 20>><<bruise chest>><<bruise chest>><<set $worn.upper.integrity -= 20>><<hitstat>><<set $enemyanger -= 20>><<playWithBreasts>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 3)>>
<<if $speechgrowl is 1 and $pounce_delay isnot 1>>
<<set $pounce_delay to 1>>
<<if $water is 0>>
<<bHe_ nun>> 당신에게 뛰어오를 것 처럼 보였지만, <span class="teal">당신의 위협이 <<bhim_ ul>> 저지한다,</span> 당장은.
<<else>>
<<bHe_ nun>> 당신에게 다가올 것 처럼 보였지만, <span class="teal">당신의 위협이 <<bhim_ ul>> 저지한다,</span> 당장은.
<</if>>
<<else>>
<<if $NPCList[_n].gender is "f" and !$player.penisExist>>
<<if $rng gte 51 and $position isnot "wall" and $NPCList[_n].location.head is 0>>
<<if $water is 0>>
<span class="blue"><<bHe_ nun>> 당신 바로 위로 뛰어올라서, 얼굴에 올라타 당신을 쓰러뜨린다.</span>
<<set $NPCList[_n].stance to "topface">><<violence 5>><<set $NPCList[_n].mouth to 0>>
<<else>>
<span class="blue"><<bHe_ nun>> 당신 바로 위로 수영해 와서,<<bhis_ yi>> <<if $NPCList[_n].penis isnot "none">>자지를<<else>>보지를<</if>> 얼굴에 누른다.</span>
<<set $NPCList[_n].stance to "topface">><<violence 5>><<set $NPCList[_n].mouth to 0>>
<</if>>
<<else>>
<<if $water is 0>>
<span class="blue"><<bHe_ nun>> 당신 바로 위로 뛰어올라 당신을 쓰러뜨린다.</span>
<<set $NPCList[_n].stance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>>
<<else>>
<span class="blue"><<bHe_ nun>> 당신 바로 위로 수영해 와서, <<bhis_ yi>> 몸을 당신에게 누른다.</span>
<<set $NPCList[_n].stance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>>
<</if>>
<</if>>
<<else>>
<<if $rng gte 71 and $position isnot "wall" and $NPCList[_n].location.head is 0>>
<<if $water is 0>>
<span class="blue"><<bHe_ nun>> 당신 바로 위로 뛰어올라서, 얼굴에 올라타 당신을 쓰러뜨린다.</span>
<<set $NPCList[_n].stance to "topface">><<violence 5>><<set $NPCList[_n].mouth to 0>>
<<else>>
<span class="blue"><<bHe_ nun>> 당신 바로 위로 수영해 와서,<<bhis_ yi>> <<if $NPCList[_n].penis isnot "none">>자지를<<else>>보지를<</if>> 얼굴에 누른다.</span>
<<set $NPCList[_n].stance to "topface">><<violence 5>><<set $NPCList[_n].mouth to 0>>
<</if>>
<<else>>
<<if $water is 0>>
<span class="blue"><<bHe_ nun>> 당신 바로 위로 뛰어올라 당신을 쓰러뜨린다.</span>
<<set $NPCList[_n].stance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>>
<<else>>
<span class="blue"><<bHe_ nun>> 당신 바로 위로 수영해 와서, <<bhis_ yi>> 몸을 당신에게 누른다.</span>
<<set $NPCList[_n].stance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<</if>>
<</if>>
<<elseif $NPCList[_n].stance is "top">>
<<if $NPCList[_n].mouth is 0>>
<<if $NPCList[_n].monster is "monster" and random(1, 5) is 5 and $speechdisable isnot 1>>
<<beastspeech _n>>
<<elseif ($enemyanger + $rng) lte 20 and $position isnot "wall" and $NPCList[_n].location.head isnot "head">>
<<bHe_ nun>> 당신의 얼굴을 핥는다.
<<neutral 2>>
<<elseif ($enemyanger + $rng) lte 40 and $position isnot "wall" and $NPCList[_n].location.head isnot "head">>
<<bHe_ nun>> 당신의 목을 핥는다.
<<neutral 2>>
<<elseif $enemyanger + $rng lte 60 and $NPCList[_n].location.head isnot "head">>
<<if $worn.upper.name isnot "naked">>
<<bHe_ nun>> 당신의 <<worn_upper_name_ ul>> 찢는다.
<<neutral 3>><<set $worn.upper.integrity -= 10>>
<<elseif $NPCList[_n].gender is "m">>
<<bHe_ nun>> <<if $NPCList[_n].claws isnot undefined>><<bhis_ yi>> <<trBeastClaws $NPCList[_n].claws "을">>_trResult 당신의 등에 누른다<<else>>당신의 등을 문다<</if>>. <!-- Removed $claws and <<beast_claws_text>> -->
<<neutral 3>>
<<else>>
<<bHe_ nun>> 당신의 <<breasts_ rul>> 핥는다.
<<neutral 3 "breasts">><<playWithBreasts>>
<</if>>
<<elseif ($enemyanger + $rng) lte 100 and $position isnot "wall">>
<<bHe_ nun>> 당신의 머리카락을 <<bhis_ yi>> <<beast_teeth_text_ ro>> 잡는다.
<<set $NPCList[_n].mouth to "hair">><<neutral 3>>
<<elseif $enemyanger + $rng lte 120>>
<<bHe_ nun>> 위협적으로 <<beast_growls_text>>.
<<violence 1>>
<<elseif ($enemyanger + $rng) lte 140 and $position isnot "wall" and $NPCList[_n].location.head isnot "head">>
<<bHe_ nun>> 당신의 얼굴을 문다.
<<violence 5>><<bruise face>><<hitstat>>
<<elseif ($enemyanger + $rng) lte 160 and $position isnot "wall" and $NPCList[_n].location.head isnot "head">>
<<bHe_ nun>> 당신의 목을 문다.
<<violence 5>><<bruise neck>><<hitstat>>
<<elseif $position isnot "wall" and $NPCList[_n].location.head isnot "head">>
<<bHe_ nun>> <<bhis_ yi>> <<beast_teeth_text_ ro>> 당신의 목을 잡는다.
<<violence 5>><<bruise neck>><<set $NPCList[_n].mouth to "neck">><<hitstat>>
<<elseif $NPCList[_n].location.head isnot "head">>
<<bHe_ nun>> 당신의 허리를 문다.
<<violence 5>><<bruise tummy>><<hitstat>>
<</if>>
<</if>>
<<if $NPCList[_n].penis is 0>>
<<rng>>
<<if $rng lte 25>>
<<bHe_ nun>> 미친 듯이 당신의 등으로 뛰어오르더니, <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 등에다 비빈다.
<<neutral 5 "bottom">>
<<elseif $rng lte 50>>
<<bHe_ nun>> 미친 듯이 당신의 등으로 뛰어오르더니, <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 허벅지에다 비빈다.
<<neutral 3 "genitals">>
<<elseif $rng lte 75>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="blue"><<bHis_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> 당신의 <<bottomPost>>살 사이에 자리잡는다.</span>
<<sex 5 "anus">><<bruise anus>><<violence 1>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $anusstate to "entrance">>
<<else>>
<<bHis_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> 당신의 <<bottom_ ul>> 비빈다.
<<neutral 5 "anus">>
<</if>>
<<elseif $rng lte 100>>
<<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or random(0,100) lt 75)>>
<span class="blue"><<bHe_ nun>> 미친 듯이 당신의 등으로 뛰어오르더니, 당신의 <<pussyPost>> 앞에 자리잡는다.</span>
<<sex 5 "genitals">><<bruise vagina>><<violence 1>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $vaginatarget to _n>>
<<elseif $player.penisExist and $penisuse is 0 and !playerChastity("penis") and (!$player.vaginaExist or $vaginause is 0)>>
<<bHe_ nun>> 미친 듯이 당신의 등으로 뛰어오르더니, 당신의 <<penis_ rul>> 비빈다.
<<sex 5 "genitals">>
<<if playerHasStrapon()>><<violence 1 1 1 0>>
<<else>><<bruise penis>><<violence 1>><</if>>
<<else>>
<<bHe_ nun>> 미친 듯이 당신의 등으로 뛰어오르더니, <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 허벅지 사이에 비빈다.
<<neutral 3 "genitals">>
<</if>>
<</if>>
<<elseif $NPCList[_n].vagina is 0>>
<<rng>>
<<if $rng lte 25>>
<<bHe_ nun>> 당신의 다리 사이로 뛰어오르더니, <<bhis_ yi>> 보지를 당신의 <<if playerChastity()>><<worn_genitals_name>><<else>><<genitalsPost>><</if>>에 비빈다.
<<neutral 5 "genitals">>
<<elseif $rng lte 50>>
<<bHe_ nun>> 당신의 다리 사이로 뛰어오르더니, <<bhis_ yi>> 보지를 당신의 <<if playerChastity()>><<worn_genitals_name>><<else>><<genitalsPost>><</if>>에 비빈다.
<<sex 3 "genitals">>
<<elseif $rng lte 100>>
<<if ($player.vaginaExist and $vaginause is 0 and playerChastity("vagina")) or ($player.penisExist and $penisuse is 0 and playerChastity("penis"))>>
<<bHe_ nun>> 당신의 다리 사이로 뛰어오르더니, <<bhis_ yi>> 보지를 당신의 <<worn_genitals_name>>에 비빈다.
<<sex 3 "genitals">>
<<elseif $player.penisExist and $penisuse is 0 and (!$player.vaginaExist or random(0,100) lt 75) and !playerChastity("penis")>>
<span class="blue"><<bHe_ nun>> 당신의 다리 사이로 뛰어오르더니, 당신의 <<penisPost>> 끝에 자리잡는다.</span>
<<sex 5 "genitals">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><<set $penistarget to _n>>
<<if playerHasStrapon()>><<violence 1 1 1 0>>
<<else>><<bruise penis>><<violence 1>><</if>>
<<elseif $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $penisuse is 0) and !playerChastity("vagina")>>
<span class="blue"><<bHe_ nun>> 당신의 다리 사이로 뛰어오르더니, 당신의 <<pussy_ rul>> <<bhis_ yi>> 것에 비빈다.</span>
<<sex 5 "genitals">><<bruise vagina>><<violence 1>><<set $NPCList[_n].vagina to "vaginaentrance">><<set $vaginause to "othervagina">><<set $vaginastate to "othervaginaentrance">><<set $vaginatarget to _n>>
<<else>>
<<bHe_ nun>> 당신의 다리 사이로 뛰어오르더니, <<bhis_ yi>> 보지를 당신의 <<genitalsPost>>에 비빈다.
<<sex 3 "genitals">>
<</if>>
<</if>>
<</if>>
<<elseif $NPCList[_n].stance is "topface">>
<<if $NPCList[_n].mouth is 0>>
<<if $NPCList[_n].monster is "monster" and random(1, 5) is 5 and $speechdisable isnot 1>>
<<beastspeech _n>>
<<elseif ($enemyanger + $rng) lte 25 and $position isnot "wall">>
<<if playerChastity()>>
<<bHe_ nun>> 당신의 <<worn_genitals_name_ ul>> 뜨거운 혀로 핥는다.
<<neutral 4 "genitals">>
<<elseif $player.vaginaExist>>
<<bHe_ nun>> 당신의 음순을 뜨거운 혀로 핥는다.
<<neutral 4 "genitals">>
<<else>>
<<bHe_ nun>> 당신의 고환을 뜨거운 혀로 핥는다.
<<neutral 4 "genitals">>
<</if>>
<<elseif ($enemyanger + $rng) lte 50 and $position isnot "wall">>
<<bHe_ nun>> <<bhis_ yi>> 뜨거운 혀를 당신의 <<bottomPost>>살 사이에 묻고, 핥으며 탐색한다.
<<neutral 3 "bottom">>
<<elseif ($enemyanger + $rng) lte 75 and $position isnot "wall">>
<<if playerChastity()>>
<<bHe_ nun>> 필사적으로 <<worn_genitals_name>> 주위에서 <<bhis_ yi>> 혀를 집어넣으려 한다.
<br>
<<sex 3 "genitals">>
<<elseif $player.penisExist>>
<<bHe_ nun>> 핥으며 <span class="blue"><<bhis_ yi>> 혀를 당신의 <<penisPost>> 주위에 감는다.</span>
<br>
<<sex 3 "genitals">><<set $NPCList[_n].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to _n>>
<<else>>
<<bHe_ nun>> 핥으며 <span class="blue"><<bhis_ yi>> 혀를 당신의 <<pussyPost>> 근처에서 흔든다.</span>
<br>
<<sex 3 "genitals">><<set $NPCList[_n].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to _n>>
<</if>>
<<elseif ($enemyanger + $rng) lte 100 and $position isnot "wall" and $analingusdisablereceiving is "f">>
<<bHe_ nun>> <<bhis_ yi>> 젖은 혀를 당신의 <<bottomPost>>살 사이에 묻고, <span class="blue">당신의 <<if playerChastity()>><<worn_genitals_name_ ul>><<elseif playerHasButtPlug()>><<worn_butt_plug_name_ ul>><<else>>항문을<</if>> 쿡 찌른다.</span>
<br>
<<sex 3 "anus">><<set $NPCList[_n].mouth to "anusentrance">><<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">><<set $anustarget to _n>>
<<elseif ($enemyanger + $rng) lte 125 and $position isnot "wall">>
<<bHe_ nun>> <<beast_growling_text>>, <<bhis_ yi>> 뜨거운 숨결이 당신의 <<if playerChastity()>><<worn_genitals_name>><<else>><<genitalsPost>><</if>>에 닿는다.
<<sex 1 "genitals">>
<<elseif ($enemyanger + $rng) lte 150 and $position isnot "wall">>
<<bHe_ nun>> 당신의 <<bottom_ ul>> 경고삼아 살짝 문다.
<<bruise bottom>><<violence 1>>
<<elseif ($enemyanger + $rng) lte 175 and $position isnot "wall">>
<<bHe_ nun>> 당신의 허벅지를 문다.
<<bruise thigh>><<violence 2>>
<<else>>
<<bHe_ nun>> 당신의 <<bottomPost>>살을 문다.
<<bruise bottom>><<violence 4>>
<</if>>
<</if>>
<<if $NPCList[_n].penis is 0>>
<<if ($enemyanger + $rng) lte 25>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 뺨에 비빈다.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 50>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 얼굴에 찔러댄다.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 75 and ($worn.face.type.includes("gag") or $worn.face.type.includes("covered"))>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<worn_face_name>>에 비벼댄다.
<<damageFaceCover 1>>
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 75>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입술에 비빈다.
<<neutral 3 "mouth">>
<<elseif ($enemyanger + $rng) lte 100>>
<<if !$worn.face.type.includes("gag") and !$worn.face.type.includes("covered")>>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입술에 눌러댄다.</span>
<<sex 3 "mouth">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthuse to "penis">><<set $mouthstate to "entrance">><<set $mouthtarget to _n>>
<<else>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입을 막고 있는 <<worn_face_name>>에 찔러댄다.
<<neutral 5 "mouth">>
<<damageFaceCover 3>>
<</if>>
<<else>>
<<if !$worn.face.type.includes("gag") and !$worn.face.type.includes("covered")>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입술 사이에 밀어넣는다.</span>
<<sex 3 "mouth">><<set $NPCList[_n].penis to "mouthimminent">><<set $mouthuse to "penis">><<set $mouthstate to "imminent">><<set $mouthtarget to _n>>
<<else>>
<<bHe_ nun>> <<bhis_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입을 막고 있는 <<worn_face_name>>에 찔러댄다.
<<neutral 5 "mouth">>
<<damageFaceCover 3>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is 0>>
<<if ($enemyanger + $rng) lte 25>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 뺨에 비빈다.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 50>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 코에 비빈다.
<<neutral 3>>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<bHe_ nun>> <<bhis_ yi>> ?vulva?rul 당신의 마스크에 눌러댄다.
<<damageFaceCover 2>>
<<elseif ($enemyanger + $rng) lte 75>>
<<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 입술에 비빈다.
<<neutral 3 "mouth">>
<<elseif ($enemyanger + $rng) lte 100>>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 입술에 눌러댄다.</span>
<<sex 3 "mouth">><<set $NPCList[_n].vagina to "mouth">><<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to _n>>
<<else>>
<span class="blue"><<bHe_ nun>> <<bhis_ yi>> 보지를 당신의 입술에 밀어댄다.</span>
<<sex 3 "mouth">><<set $NPCList[_n].vagina to "mouth">><<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to _n>>
<</if>>
<</if>>
<</if>>
<<set _bstindex to ($enemyno -2)>>
<<set _next_beast to $combatTrain.total_length - $combatTrain.length + 1>>
<<set _next_next_beast to $combatTrain.total_length - $combatTrain.length + 2>>
<<if $combatTrain.length is 1>>
<br>
<<trBeasttypeFun $combatTrain.beastTypes[_next_beast]>>_trResult 한 마리가 <<bhisnext>> 순서를 기다리고 있다.
<<elseif $combatTrain.length is 2>>
<br>
<<trBeasttypeFun $combatTrain.beastTypes[_next_beast]>>_trResult 한 마리가 <<bhisnext>> 순서를 기다리고 있고, <<trBeasttypeFun $combatTrain.beastTypes[_next_next_beast]>>_trResult 한 마리가 그 다음 순서를 기다리고 있다.
<<elseif $combatTrain.length gte 3>>
<br>
<<trBeasttypeFun $combatTrain.beastTypes[_next_beast]>>_trResult 한 마리가 <<bhisnext>> 순서를 기다리고 있고, <<trNumber $combatTrain.length-1>> 마리의 다른 <<if $bestialitydisable is "f">>짐승들이<<else>>몬스터 소년소녀들이<</if>> 그 다음 순서를 기다리고 있다.
<</if>>
<<manend>><<set $pullaway to 0>>
</div>
<</widget>>
<<widget "beastlick">>
<<if $NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0>>
<<if playerChastity()>>
<<if $vaginause is "cover">>
<<bHe_ nun>> 당신의 손을 핥으며, 그 아래 있는 <<worn_genitals_name_ ul>> 맛보려 한다.
<<if $arousal gte ($arousalmax / 5) * 4>>
<<bHe_ nun>> 당신의 손가락 사이로 흘러나오는 애액을 핥는다.
<<elseif $arousal gte $arousalmax / 5>>
<<bHis_ yi>> 혀는 들어갈 곳을 찾아, 당신의 손가락 주변과 사이를 탐색한다.
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 혀를 당신의 손가락 사이로 집어넣으려 한다.
<</if>>
<<elseif $worn.over_lower.vagina_exposed is 0>>
<<neutral 10 "genitals">>
<<bHe_ nun>> 당신의 <<worn_over_lower_name_ ul>> 핥으며, 그 아래 있는 <<worn_genitals_name_ ul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_ nun>> 당신이 꿈틀거리며 흘리는 애액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_ nun>> 집요하게 핥는다.
<</if>>
<<set $worn.over_lower.integrity -= 5>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_ nun>> 당신의 <<worn_lower_name_ ul>> 핥으며, 그 아래 있는 <<worn_genitals_name_ ul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_ nun>> 당신이 꿈틀거리며 흘리는 애액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_ nun>> 집요하게 핥는다.
<</if>>
<<set $worn.lower.integrity -= 5>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<bHe_ nun>> 당신의 <<worn_under_lower_name_ ul>> 핥으며, 그 아래 있는 <<worn_genitals_name_ ul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_ nun>> 당신이 꿈틀거리며 흘리는 애액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_ nun>> 집요하게 핥는다.
<</if>>
<<set $worn.under_lower.integrity -= 5>>
<<else>>
<<neutral 15 "genitals">>
<<bHe_ nun>> 당신의 <<worn_genitals_name_ ul>> 핥는다.
<<if $orgasmdown gte 1>>
<<bhis_ yi>> 혀가 흔들리며 움직이는 느낌은 당신을 미칠듯이 가버리게 하지만, <<bhe_ nun>> 기세가 수그러들지 않는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신의 민감한 살갗에 느껴지는 <<bhis_ yi>> 혀가 흔들리며 움직이는 느낌은 당신의 골반을 경련하며 튀어오르게 한다.
<<elseif $arousal gte $arousalmax / 5>>
<<bHis_ yi>> 뜨거운 숨결과 혀는 당신에게서 음란한 느낌을 끌어낸다.
<<else>>
당신은 이 공격에서 벗어나기 위해 사타구니를 빼려 하지만, <<bhe_ nun>> 집요하게 핥는다.
<</if>>
<<set $worn.genitals.integrity -= 5>>
<</if>>
<<elseif $player.vaginaExist>>
<<if $vaginause is "cover">>
<<bHe_ nun>> 당신의 손을 핥으며, 그 아래 있는 <<pussy_ rul>> 맛보려 한다.
<<if $arousal gte ($arousalmax / 5) * 4>>
<<bHe_ nun>> 당신의 손가락 사이로 흘러나오는 애액을 핥는다.
<<elseif $arousal gte $arousalmax / 5>>
<<bHis_ yi>> 혀는 들어갈 곳을 찾아, 당신의 손가락 주변과 사이를 탐색한다.
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 혀를 당신의 손가락 사이로 집어넣으려 한다.
<</if>>
<<elseif $worn.over_lower.vagina_exposed is 0>>
<<neutral 10 "genitals">>
<<bHe_ nun>> 당신의 <<worn_over_lower_name_ ul>> 핥으며, 그 아래 있는 <<pussy_ rul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_ nun>> 당신이 꿈틀거리며 흘리는 애액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_ nun>> 집요하게 핥는다.
<</if>>
<<set $worn.over_lower.integrity -= 5>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_ nun>> 당신의 <<worn_lower_name_ ul>> 핥으며, 그 아래 있는 <<pussy_ rul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_ nun>> 당신이 꿈틀거리며 흘리는 애액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_ nun>> 집요하게 핥는다.
<</if>>
<<set $worn.lower.integrity -= 5>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<bHe_ nun>> 당신의 <<worn_under_lower_name_ ul>> 핥으며, 그 아래 있는 <<pussy_ rul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_ nun>> 당신이 꿈틀거리며 흘리는 애액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_ nun>> 집요하게 핥는다.
<</if>>
<<set $worn.under_lower.integrity -= 5>>
<<else>>
<<neutral 15 "genitals">>
<<bHe_ nun>> 당신의 <<pussy_ rul>> 핥는다.
<<if $orgasmdown gte 1>>
<<bhis_ yi>> 혀의 느낌은 당신을 미칠듯이 가버리게 하지만, <<bhe_ nun>> 기세가 수그러들지 않는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신의 민감한 살갗에 느껴지는 <<bhis_ yi>> 혀의 느낌은 당신의 골반을 경련하며 튀어오르게 한다.
<<elseif $arousal gte $arousalmax / 5>>
<<bHis_ yi>> 뜨거운 숨결과 혀는 당신에게서 음란한 느낌을 끌어낸다.
<<else>>
당신은 이 공격에서 벗어나기 위해 사타구니를 빼려 하지만, <<bhe_ nun>> 집요하게 핥는다.
<</if>>
<</if>>
<<elseif $player.penisExist>>
<<if $penisuse is "cover">>
<<bHe_ nun>> 당신의 손을 핥으며, 그 아래 있는 <<penis_ rul>> 맛보려 한다.
<<if $arousal gte ($arousalmax / 5) * 4>>
<<bHe_ nun>> 당신의 손가락 사이로 흘러나오는 쿠퍼액을 핥는다.
<<elseif $arousal gte $arousalmax / 5>>
<<bHis_ yi>> 혀는 들어갈 곳을 찾아, 당신의 손가락 주변과 사이를 탐색한다.
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 혀를 당신의 손가락 사이로 집어넣으려 한다.
<</if>>
<<elseif $worn.over_lower.vagina_exposed is 0>>
<<neutral 10 "genitals">>
<<bHe_ nun>> 당신의 <<worn_over_lower_name_ ul>> 핥으며, 그 아래 있는 <<penis_ rul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_ nun>> 당신이 꿈틀거리며 흘리는 정액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_ nun>> 집요하게 핥는다.
<</if>>
<<set $worn.over_lower.integrity -= 5>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_ nun>> 당신의 <<worn_lower_name_ ul>> 핥으며, 그 아래 있는 <<penis_ rul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_ nun>> 당신이 꿈틀거리며 흘리는 정액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_ nun>> 집요하게 핥는다.
<</if>>
<<set $worn.lower.integrity -= 5>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<bHe_ nun>> 당신의 <<worn_under_lower_name_ ul>> 핥으며, 그 아래 있는 <<penis_ rul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_ nun>> 당신이 꿈틀거리며 흘리는 정액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_ nun>> 집요하게 핥는다.
<</if>>
<<set $worn.under_lower.integrity -= 5>>
<<else>>
<<neutral 15 "genitals">>
<<bHe_ nun>> 당신의 <<penis_ rul>> 핥는다.
<<if $orgasmdown gte 1>>
<<bhis_ yi>> 혀의 느낌은 당신을 미칠듯이 가버리게 하지만, <<bhe_ nun>> 기세가 수그러들지 않는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신의 민감한 살갗에 느껴지는 <<bhis_ yi>> 혀의 느낌은 당신의 골반을 경련하며 튀어오르게 한다.
<<elseif $arousal gte $arousalmax / 5>>
<<bHis_ yi>> 뜨거운 숨결과 혀는 당신에게서 음란한 느낌을 끌어낸다.
<<else>>
당신은 이 공격에서 벗어나기 위해 사타구니를 빼려 하지만, <<bhe_ nun>> 집요하게 핥는다.
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyanger gte 100>>
<<bHe_ nun>> 당신의 목을 문다.
<<elseif $enemyanger gte 20>>
<<bHe_ nun>> 당신의 목을 핥는다.
<<else>>
<<bHe_ nun>> 당신의 얼굴을 핥는다.
<</if>>
<</if>>
<<neutral 1>><<enemyarousal 10>>
<</widget>><<widget "beastclothing">>
<<outfitChecks>>
<<rng>>
<<if $NPCList[_n].mouth is "overlowerclothes">>
<<if $NPCList[_n].stance is "top">>
<<set $NPCList[_n].mouth to 0>>
<<else>>
<<if $worn.over_lower.name is "naked">>
<span class="purple"><<bHe_ nun>> 망가진 옷감을 뱉어낸다.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $overlowerstruggle is 1>>
<<set $overlowerstruggle to 0>>
<<bHe_ nun>> 당신의 <<worn_over_lower_name_ ul>> 잡아당기지만, 당신은 <<bhim_ ul>> 막아 벗겨지지 않게 한다.
<<set $overlowerstruggle to 0>><<neutral 1>><<set $worn.over_lower.integrity -= 5>>
<<elseif $rng gte 91>>
<span class="blue"><<bHe_ nun>> 당신의 <<worn_over_lower_name_ ul>> <<bhis_ yi>> 입에서 놓아준다.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $rng lte 90>>
<<if _overOutfit>>
<<if $worn.over_upper.open is 1>>
<<if $worn.over_upper.state_top is "chest">>
<<bHe_ nun>> 당신의 <<worn_over_lower_name_ ul>> 잡아당겨서, <<worn_over_upper_name_ ul>> 끌어내려 <span class="lewd">당신의 <<breasts_ rul>> 드러낸다.</span>
<<set $worn.over_upper.state_top to "midriff">><<set $worn.over_upper.exposed to 2>><<neutral 3>><<set $speechbreasts to 1>>
<<if $worn.over_upper.state is "chest">>
<<set $worn.over_upper.state to "midriff">>
<</if>>
<<if $worn.over_lower.state is "chest">>
<<set $worn.over_lower.state to "midriff">>
<</if>>
<<elseif $worn.over_upper.state_top is "midriff">>
<<bHe_ nun>> 당신의 <<worn_over_lower_name_ ul>> 잡아당겨서, <<worn_over_upper_name_ ul>> 배까지 끌어내린다.
<<set $worn.over_upper.state_top to "waist">><<neutral 1>>
<<if $worn.over_upper.state is "midriff">>
<<set $worn.over_upper.state to "waist">>
<</if>>
<<if $worn.over_lower.state is "midriff">>
<<set $worn.over_lower.state to "waist">>
<</if>>
<<elseif $worn.over_upper.state_top is "waist">>
<<bHe_ nun>> 당신의 <<worn_over_upper_name_ ul>> 허벅지까지 잡아당겨서, 당신의
<<if $worn.lower.state is "waist">>
<<worn_lower_name_ ul>> 드러낸다.
<<neutral 2>>
<<elseif $worn.under_lower.state is "waist">>
<<worn_under_lower_name_ ul>> 드러낸다.
<<neutral 2>>
<<else>>
<span class="lewd"><<genitals_ rul>> 드러낸다.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.over_upper.state_top to "thighs">><<set $worn.over_upper.state to "thighs">><<set $worn.over_lower.vagina_exposed to 1>><<set $worn.over_lower.anus_exposed to 1>><<set $worn.over_lower.exposed to 2>>
<<if $worn.over_lower.state is "waist">>
<<set $worn.over_lower.state to "thighs">>
<</if>>
<<elseif $worn.over_upper.state_top is "thighs">>
<<bHe_ nun>> 당신의 <<worn_over_upper_name_ ul>> 무릎까지 끌어내린다.
<<set $worn.over_upper.state_top to "knees">><<set $worn.over_upper.state to "knees">><<neutral 1>>
<<if $worn.over_lower.state is "thighs">>
<<set $worn.over_lower.state to "knees">>
<</if>>
<<elseif $worn.over_upper.state_top is "knees">>
<<bHe_ nun>> 당신의 <<worn_over_upper_name_ ul>> 발목까지 끌어내린다.
<<set $worn.over_upper.state_top to "ankles">><<set $worn.over_upper.state to "ankles">><<neutral 1>>
<<if $worn.over_lower.state is "knees">>
<<set $worn.over_lower.state to "ankles">>
<</if>>
<<elseif $worn.over_upper.state_top is "ankles">>
<span class="purple"><<bHe_ nun>> 당신의 <<worn_over_upper_name_ ul>> 당신의 다리 밑으로 완전히 끌어내린다.</span>
<<neutral 5>><<set $worn.over_upper.state_top to 0>><<set $worn.over_upper.state to 0>><<overupperstrip>>
<<if $worn.over_lower.state is "ankles">>
<<set $worn.over_lower.state to 0>><<overlowerstrip>>
<</if>>
<</if>>
<<else>>
<<bHe_ nun>> 당신의 <<worn_over_lower_name_ ul>> 잡아당겨서, <<worn_over_upper_name_ ul>> 당신의 어깨까지 끌어내린다. 당신은 찢어지는 소리를 듣는다.
<<set $worn.over_lower.integrity -= 20>><<neutral 1>>
<</if>>
<<elseif _overOutfit isnot true>>
<<if $worn.over_lower.state is "waist">>
<<bHe_ nun>> 당신의 <<worn_over_lower_name_ ul>> 끌어내려, 당신의
<<if $worn.lower.state is "waist">>
<<worn_lower_name_ ul>> 드러낸다.
<<elseif $worn.under_lower.state is "waist">>
<<worn_under_lower_name_ ul>> 드러낸다.
<<else>>
<span class="lewd"><<genitals_ rul>> 드러낸다.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.over_lower.state to "thighs">><<set $worn.over_lower.vagina_exposed to 1>><<set $worn.over_lower.anus_exposed to 1>><<set $worn.over_lower.exposed to 2>>
<<elseif $worn.over_lower.state is "thighs">>
<<bHe_ nun>> 당신의 <<worn_over_lower_name_ ul>> 무릎까지 끌어내린다.
<<set $worn.over_lower.state to "knees">><<neutral 1>>
<<elseif $worn.over_lower.state is "knees">>
<<bHe_ nun>> 당신의 <<worn_over_lower_name_ ul>> 발목까지 끌어내린다.
<<set $worn.over_lower.state to "ankles">><<neutral 1>>
<<elseif $worn.over_lower.state is "ankles">>
<span class="purple"><<bHe_ nun>> 당신의 <<worn_over_lower_name_ ul>> 당신의 다리 밑으로 완전히 끌어내린다.</span>
<<overlowerstrip>>
<<set $NPCList[_n].mouth to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<<else>>
<<bHe_ nun>> 당신의 <<worn_over_lower_name_ ul>> 잡아당겨, 당신은 찢어지는 소리를 듣는다.
<<neutral 1>><<set $worn.over_lower.integrity -= 20>>
<</if>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "lowerclothes">>
<<if $NPCList[_n].stance is "top">>
<<set $NPCList[_n].mouth to 0>>
<<else>>
<<if $worn.lower.name is "naked">>
<span class="purple"><<bHe_ nun>> 망가진 옷감을 뱉어낸다.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $lowerstruggle is 1>>
<<set $lowerstruggle to 0>>
<<bHe_ nun>> 당신의 <<worn_lower_name_ ul>> 잡아당기지만, 당신은 <<bhim_ ul>> 막아 벗겨지지 않게 한다.
<<set $lowerstruggle to 0>><<neutral 1>><<set $worn.lower.integrity -= 5>>
<<elseif $rng gte 91>>
<span class="blue"><<bHe_ nun>> 당신의 <<worn_lower_name_ ul>> <<bhis_ yi>> 입에서 놓아준다.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $rng lte 90>>
<<if _middleOutfit>>
<<if $worn.upper.open is 1>>
<<if $worn.upper.state_top is "chest">>
<<bHe_ nun>> 당신의 <<worn_lower_name_ ul>> 잡아당겨서, <<worn_upper_name_ ul>> 끌어내려 <span class="lewd">당신의 <<breasts_ rul>> 드러낸다.</span>
<<set $worn.upper.state_top to "midriff">><<set $worn.upper.exposed to 2>><<neutral 3>><<set $speechbreasts to 1>>
<<if $worn.upper.state is "chest">>
<<set $worn.upper.state to "midriff">>
<</if>>
<<if $worn.lower.state is "chest">>
<<set $worn.lower.state to "midriff">>
<</if>>
<<elseif $worn.upper.state_top is "midriff">>
<<bHe_ nun>> 당신의 <<worn_lower_name_ ul>> 잡아당겨서, <<worn_upper_name_ ul>> 배까지 끌어내린다.
<<set $worn.upper.state_top to "waist">><<neutral 1>>
<<if $worn.upper.state is "midriff">>
<<set $worn.upper.state to "waist">>
<</if>>
<<if $worn.lower.state is "midriff">>
<<set $worn.lower.state to "waist">>
<</if>>
<<elseif $worn.upper.state_top is "waist">>
<<bHe_ nun>> 당신의 <<worn_upper_name_ ul>> 허벅지까지 잡아당겨서, 당신의
<<if $worn.under_lower.state is "waist">>
<<worn_under_lower_name_ ul>> 드러낸다.
<<neutral 2>>
<<else>>
<span class="lewd"><<genitals_ rul>> 드러낸다.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.upper.state_top to "thighs">><<set $worn.upper.state to "thighs">><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.state is "waist">>
<<set $worn.lower.state to "thighs">>
<</if>>
<<elseif $worn.upper.state_top is "thighs">>
<<bHe_ nun>> 당신의 <<worn_upper_name_ ul>> 무릎까지 끌어내린다.
<<set $worn.upper.state_top to "knees">><<set $worn.upper.state to "knees">><<neutral 1>>
<<if $worn.lower.state is "thighs">>
<<set $worn.lower.state to "knees">>
<</if>>
<<elseif $worn.upper.state_top is "knees">>
<<bHe_ nun>> 당신의 <<worn_upper_name_ ul>> 발목까지 끌어내린다.
<<set $worn.upper.state_top to "ankles">><<set $worn.upper.state to "ankles">><<neutral 1>>
<<if $worn.lower.state is "knees">>
<<set $worn.lower.state to "ankles">>
<</if>>
<<elseif $worn.upper.state_top is "ankles">>
<span class="purple"><<bHe_ nun>> 당신의 <<worn_upper_name_ ul>> 당신의 다리 밑으로 완전히 끌어내린다.</span>
<<neutral 5>><<set $worn.upper.state_top to 0>><<set $worn.upper.state to 0>><<upperstrip>>
<<if $worn.lower.state is "ankles">>
<<set $worn.lower.state to 0>><<lowerstrip>>
<</if>>
<</if>>
<<else>>
<<bHe_ nun>> 당신의 <<worn_lower_name_ ul>> 잡아당겨서, <<worn_upper_name_ ul>> 당신의 어깨까지 끌어내린다. 당신은 찢어지는 소리를 듣는다.
<<set $worn.lower.integrity -= 20>><<neutral 1>>
<</if>>
<<elseif _middleOutfit isnot true>>
<<if $worn.lower.state is "waist">>
<<bHe_ nun>> 당신의 <<worn_lower_name_ ul>> 끌어내려, 당신의
<<if $worn.under_lower.state is "waist">>
<<worn_under_lower_name_ ul>> 드러낸다.
<<neutral 2>>
<<else>>
<span class="lewd"><<genitals_ rul>> 드러낸다.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.state to "thighs">><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<elseif $worn.lower.state is "thighs">>
<<bHe_ nun>> 당신의 <<worn_lower_name_ ul>> 무릎까지 끌어내린다.
<<set $worn.lower.state to "knees">><<neutral 1>>
<<elseif $worn.lower.state is "knees">>
<<bHe_ nun>> 당신의 <<worn_lower_name_ ul>> 발목까지 끌어내린다.
<<set $worn.lower.state to "ankles">><<neutral 1>>
<<elseif $worn.lower.state is "ankles">>
<span class="purple"><<bHe_ nun>> 당신의 <<worn_lower_name_ ul>> 당신의 다리 밑으로 완전히 끌어내린다.</span>
<<lowerstrip>>
<<set $NPCList[_n].mouth to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<<else>>
<<bHe_ nun>> 당신의 <<worn_lower_name_ ul>> 잡아당겨, 당신은 찢어지는 소리를 듣는다.
<<neutral 1>><<set $worn.lower.integrity -= 20>>
<</if>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "underlowerclothes">>
<<if $worn.under_lower.name is "naked">>
<span class="purple"><<bHe_ nun>> 망가진 옷감을 뱉어낸다.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $rng gte 91 or ($worn.under_lower.type.includes("strap-on") and $penisstate isnot 0)>>
<span class="blue"><<bHe_ nun>> 당신의 <<worn_under_lower_name_ ul>> <<bhis_ yi>> 입에서 놓아준다.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $underlowerstruggle is 1>>
<<bHe_ nun>> 당신의 <<worn_under_lower_name_ ul>> 잡아당기지만, 당신은 <<bhim_ ul>> 막아 벗겨지지 않게 한다.
<<set $underlowerstruggle to 0>><<set $speechstripstruggle to 1>><<neutral 1>><<set $worn.under_lower.integrity -= 5>>
<<elseif $rng lte 90>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.state is "waist">>
<<bHe_ nun>> 당신의 <<worn_under_lower_name_ ul>> 허벅지까지 잡아당겨서, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>>
<<elseif $worn.under_lower.state is "thighs">>
<<bHe_ nun>> 당신의 <<worn_under_lower_name_ ul>> 무릎까지 끌어내린다.
<<set $worn.under_lower.state to "knees">><<neutral 1>>
<<elseif $worn.under_lower.state is "knees">>
<<bHe_ nun>> 당신의 <<worn_under_lower_name_ ul>> 발목까지 끌어내린다.
<<set $worn.under_lower.state to "ankles">><<neutral 1>>
<<elseif $worn.under_lower.state is "ankles">>
<span class="purple"><<bHe_ nun>> 당신의 <<worn_under_lower_name_ ul>> 당신의 다리 밑으로 완전히 끌어내린다.</span>
<<underlowerstrip>><<neutral 3>><<set $NPCList[_n].mouth to 0>><<clothesstripstat>>
<</if>>
<<elseif $worn.lower.state isnot "waist">>
<<if $worn.under_lower.state is "waist">>
<<bHe_ nun>> 당신의 <<worn_under_lower_name_ ul>> 허벅지까지 잡아당겨서, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>>
<<elseif $worn.under_lower.state is "thighs">>
<<bHe_ nun>> 당신의 <<worn_under_lower_name_ ul>> 무릎까지 끌어내린다.
<<set $worn.under_lower.state to "knees">><<neutral 1>>
<<elseif $worn.under_lower.state is "knees">>
<<bHe_ nun>> 당신의 <<worn_under_lower_name_ ul>> 발목까지 끌어내린다.
<<set $worn.under_lower.state to "ankles">><<neutral 5>>
<<elseif $worn.under_lower.state is "ankles">>
<span class="purple"><<bHe_ nun>> 당신의 <<worn_under_lower_name_ ul>> 당신의 다리 밑으로 완전히 끌어내린다.</span>
<<underlowerstrip>><<neutral 3>><<set $NPCList[_n].mouth to 0>><<clothesstripstat>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $oxygen lt $oxygenmax and $underwater isnot 1 and _strangle is 1>>
<<unset _strangle>>
<br>공기: <<oxygencaption>>
<</if>>
<</widget>>
<<widget "bhisnext">>
<<if $combatTrain.monsters[_next_beast] is "monster">>
<<if $combatTrain.pronouns[_next_beast] is "m">>
<<print "그의">>
<<else>>
<<print "그녀의">>
<</if>>
<<else>>
<<print "녀석의">>
<</if>>
<</widget>><<widget "closeimg">>
<<set _filters to Skin.cssColorFilter()>>
<<set _na to $active_enemy>>
<<imgOpacity>>
<<getTentacleColour>>
<<if $position is "wall">>
<<set _img to setup.tanImg.close["doggy"][($options.tanImgEnabled ? "t" : "f")]>>
<<set _position to "doggy">>
<<else>>
<<set _img to setup.tanImg.close[$position][($options.tanImgEnabled ? "t" : "f")]>>
<<set _position to $position>>
<</if>>
<<if playerChastity("hidden")>>
<<if $worn.genitals.name is "gold chastity belt">>
<<set _beltName to "Gold">>
<<else>>
<<set _beltName to "">>
<</if>>
<<elseif $worn.genitals.name is "chastity parasite">>
<<set _beltName to "parasite" + $player.penissize>>
<</if>>
<<set $_parasitePenis to $player.gender is "f" and $player.penisExist and !["none", "pregnancy"].includes($earSlime.focus)>>
<<set $_parasiteGenitals to $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">>
<<set _pbColour = ($makeup.pbcolour != 0 ? $makeup.pbcolour : $naturalhaircolour).replace(/ /g, '-')>>
<<if $player.vaginaExist and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<div class="i64" id="closevagina">
<<set _vagina = _img.vagina>>
<<set _aroused = $vaginaWetness gte 75>>
<<set _penetrate = "">>
<<set _cum = "entrance">>
<<set _frames = "anim-close-6f-" + _animspeed>>
<<set _penis_frames = _frames>>
<<set _penetrator_frames = _frames>>
<<set _penetratorColour to "">>
<<set _penetratorFilter to "">>
<<set _idle = false>>
<<if playerChastity("hidden") and !playerHasStrapon()>>
<<switch $vaginastate>>
<<case "tentacle" "tentacleentrance" "tentacleimminent" "entrance" "imminent" "othermouthentrance" "othermouthimminent">>
<<set _aniFrame to 'anim-close-6f-'+_animspeed>>
<<default>>
<<set _aniFrame to "anim-idle-6f-slow">>
<</switch>>
<img @class="_aniFrame" @src="_img.vaginaChastityBase" @style="'filter: '+_filters">
<<if $pbdisable is "f">>
<<if $pbstrip gte 1>>
<img @class="'pbhair-' + _pbColour + ' ' +_aniFrame" @src="'img/sex/close/'+_position+'/phair/vaginapbstrip'+$pbstrip+'.png'">
<</if>>
<<if $pblevel gte 2>>
<img @class="'pbhair-' + _pbColour + ' ' +_aniFrame" @src="'img/sex/close/'+_position+'/phair/vaginapb'+$pblevel+'.png'">
<</if>>
<</if>>
<<if $_parasiteGenitals>>
<<if $earSlime.focus is "impregnation">>
<img @class="_aniFrame" @src="'img/sex/close/' + _position + '/vaginaparasiteshorts.png'">
<<else>>
<img @class="_aniFrame" @src="'img/sex/close/' + _position + '/vaginaparasitepanty.png'">
<</if>>
<</if>>
<img @class="_aniFrame" @src="'img/sex/close/'+_position+'/chastityBelt/vagina'+_beltName+'.png'">
<<if $worn.under_lower.state is "totheside">>
<img @class="'colour-under_lower ' + _aniFrame" @src="'img/sex/close/' + _position + '/vaginatotheside.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<switch $vaginastate>>
<<case "tentacleentrance" "tentacleimminent">>
<img @class="'_aniFrame '+_tentacleColour" @src="'img/sex/close/'+_position+'/chastityBelt/tentacle.png'">
<<case "entrance" "imminent">>
<<if $enemytype is "beast">>
<img @class="_aniFrame" @src="'img/sex/close/'+_position+'/chastityBelt/beast.png'">
<<else>>
<img @class="_aniFrame+' '+(npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')"
@src="_img.vaginaChastityMan"
@style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')">
<<if wearingCondom($vaginatarget)>>
<img @class="_aniFrame+' condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')"
@src="'img/sex/close/'+_position+'/chastityBelt/man_condom.png'">
<</if>>
<</if>>
<<case "othermouthentrance" "othermouthimminent">>
<<if $enemytype is "beast">>
<img @class="_aniFrame" @src="'img/sex/close/'+_position+'/beast/vaginaentrance.png'">
<</if>>
<</switch>>
<<else>>
<<if $vaginastate is "tentacle" or $vaginastate is "tentacledeep">>
<<set _vagina = _img.vaginapenetrate>>
<<set _penetrate = "penetrate">>
<<set _cum = "penetrate">>
<<set _penetrator = "close/" + _position + "/vaginatentaclepenetrated.png">>
<<set _penetratorColour to _tentacleColour>>
<<elseif $vaginastate is "tentacleentrance" or $vaginastate is "tentacleimminent">>
<<set _penetrator = "close/" + _position + "/vaginatentacleentrance.png">>
<<set _penetratorColour to _tentacleColour>>
<<elseif $vaginastate is "penetrated" or $vaginastate is "doublepenetrated">>
<<if ($enemytype is "beast" and $NPCList[_na].penissize gte 5) or ($vaginastate is "doublepenetrated" and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble")>>
<<set _vagina = _img.vaginapenetratebig>>
<<set _penetratebig to true>>
<<else>>
<<set _vagina = _img.vaginapenetrate>>
<</if>>
<<set _penetrate = "penetrate">>
<<set _cum = "penetrate">>
<<if $enemytype is "machine">>
<<set _penetrator = "machine/vaginal/" + _position + "/penetrated_close.png">>
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<set _penetrator = "close/horse/vaginapenetratedhorse.png">>
<<else>>
<<set _penetrator = "close/" + _position + "/vaginapenetratedbeast.png">>
<</if>>
<<elseif $vaginastate is "doublepenetrated" and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
<<set _penetratorBase to "close/" + _position + "/vaginapenetratedouble_base.png">>
<<if $options.tanImgEnabled>>
<<set _penetrator = "closeRed/" + _position + "/vaginapenetratedouble_top.png">>
<<set _penetratorColour = (npcHasStrapon($vaginatarget) ? "strapon-"+$NPCList[$vaginatarget].strapon.color : "")>>
<<set _penetratorFilter = (npcHasStrapon($vaginatarget) ? "" : setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour])>>
<<set _penetrator2 = "closeRed/" + _position + "/vaginapenetratedouble_bottom.png">>
<<set _penetrator2Colour = (npcHasStrapon($vaginadoubletarget) ? "strapon-"+$NPCList[$vaginadoubletarget].strapon.color : "")>>
<<set _penetrator2Filter = (npcHasStrapon($vaginadoubletarget) ? "" : setup.npcSkinDefaults[$NPCList[$vaginadoubletarget].skincolour])>>
<<else>>
<<set _penetrator = "close/" + _position + "/vaginapenetratedouble_top.png">>
<<set _penetrator2 = "close/" + _position + "/vaginapenetratedouble_bottom.png">>
<</if>>
<<if wearingCondom($vaginatarget)>>
<<set _penetratorCondom to "close/" + _position + "/vaginapenetratedouble_top_condom.png">>
<<set _penetratorCondomColour to "condom-" + $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')>>
<</if>>
<<if wearingCondom($vaginadoubletarget)>>
<<set _penetrator2Condom to "close/" + _position + "/vaginapenetratedouble_bottom_condom.png">>
<<set _penetrator2CondomColour to "condom-" + $NPCList[$vaginadoubletarget].condom.colour.replace(/ /g, '-')>>
<</if>>
<<else>>
<<set _penetratorBase to "close/" + _position + "/vaginapenetrated_base.png">>
<<if $options.tanImgEnabled>>
<<set _penetrator = "closeRed/" + _position + "/vaginapenetrated.png">>
<<set _penetratorColour = (npcHasStrapon($vaginatarget) ? "strapon-"+$NPCList[$vaginatarget].strapon.color : "")>>
<<set _penetratorFilter = (npcHasStrapon($vaginatarget) ? "" : setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour])>>
<<else>>
<<set _penetrator = "close/" + _position + "/vaginapenetrated.png">>
<</if>>
<<if wearingCondom($vaginatarget)>>
<<set _penetratorCondom to "close/" + _position + "/vaginapenetrated_condom.png">>
<<set _penetratorCondomColour to "condom-" + $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')>>
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $enemytype is "machine">>
<<set _penetrator = "machine/vaginal/" + _position + "/entrance_close.png">>
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<set _penetrator = "close/horse/vaginaentrancehorse.png">>
<<else>>
<<set _penetrator = "close/" + _position + "/vaginaentrancebeast.png">>
<</if>>
<<else>>
<<if $options.tanImgEnabled>>
<<set _penetrator = "closeRed/" + _position + "/vaginaentrance.png">>
<<set _penetratorColour = (npcHasStrapon($vaginatarget) ? "strapon-"+$NPCList[$vaginatarget].strapon.color : "")>>
<<set _penetratorFilter = (npcHasStrapon($vaginatarget) ? "" : setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour])>>
<<else>>
<<set _penetrator = "close/" + _position + "/vaginaentrance.png">>
<</if>>
<<if wearingCondom($vaginatarget)>>
<<set _penetratorCondom to "close/" + _position + "/vaginaentrance_condom.png">>
<<set _penetratorCondomColour to "condom-" + $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')>>
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<<set _frames = "anim-close-3f-" + _animspeed>>
<<set _penis_frames = "anim-close-6f-" + _animspeed>>
<<set _penetrator_frames = "anim-close-3f-" + _animspeed>>
<<if $enemytype is "machine">>
<<set _penetrator_frames = "anim-close-6f-" + _animspeed>>
<<set _penetrator = "machine/vaginal/" + _position + "/entrance_close.png">>
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<set _penetrator_frames = "anim-close-6f-" + _animspeed>>
<<set _penetrator = "close/horse/vaginaentrancehorse.png">>
<<else>>
<<set _penetrator = "close/" + _position + "/vaginaentrancebeast.png">>
<</if>>
<<else>>
<<if $options.tanImgEnabled>>
<<set _penetrator = "closeRed/" + _position + "/vaginaentrance.png">>
<<set _penetratorColour = (npcHasStrapon($vaginatarget) ? "strapon-"+$NPCList[$vaginatarget].strapon.color : "")>>
<<set _penetratorFilter = (npcHasStrapon($vaginatarget) ? "" : setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour])>>
<<else>>
<<set _penetrator = "close/" + _position + "/vaginaentrance.png">>
<</if>>
<<if wearingCondom($vaginatarget)>>
<<set _penetratorCondom to "close/" + _position + "/vaginaentrance_condom.png">>
<<set _penetratorCondomColour to "condom-" + $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')>>
<</if>>
<</if>>
<<elseif $enemytype is "beast" and ($vaginastate is "othermouthentrance" or $vaginastate is "othermouthimminent") and $monster isnot 1>>
<<set _penetrator = "close/" + _position + "/beast/vaginaentrance.png">>
<<elseif $enemytype is "beast" and $vaginastate is "othermouth" and $monster isnot 1>>
<<set _penetrator = "close/" + _position + "/beast/vagina.png">>
<<elseif $vaginause is "othervagina">>
<<set _penetrator = "close/" + _position + "/trib.png">>
<<else>>
<<set _idle = true>>
<<set _frames = "anim-idle-1f-slow">>
<<set _penis_frames = _frames>>
<<set _penetrator_frames = _frames>>
<</if>>
<!-- Vagina -->
<img @class="_frames" @src="_vagina" @style="'filter: ' + _filters">
<<if _aroused and _penetrate is "">>
<img @class="_frames" @src="_img.vaginaaroused" @style="'filter: ' + _filters">
<</if>>
<!-- Pubic hair -->
<<if $pbdisable is "f">>
<<if $pbstrip gte 1>>
<img @class="'pbhair-' + _pbColour + ' ' + _frames" @src="'img/sex/close/' + _position + '/phair/vagina' + _penetrate + 'pbstrip' + $pbstrip + '.png'">
<</if>>
<<if $pblevel gte 2>>
<img @class="'pbhair-' + _pbColour + ' ' + _frames" @src="'img/sex/close/' + _position + '/phair/vagina' + _penetrate + 'pb' + $pblevel + '.png'">
<</if>>
<</if>>
<!-- Wolf TF pubic hair -->
<<if !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
<img @class="'pbhair-' + _pbColour + ' ' + _frames" @src="'img/sex/close/' + _position + '/vaginahirsute.png'">
<</if>>
<!-- Bird TF pubic hair -->
<<if !["hidden", "disabled"].includes($transformationParts.bird.pubes)>>
<img @class="'pbhair-' + _pbColour + ' ' + _frames" @src="'img/sex/close/' + _position + '/vaginahirsute.png'">
<</if>>
<<if $_parasiteGenitals>>
<<if $earSlime.focus is "impregnation">>
<img @class="_frames" @src="'img/sex/close/' + _position + '/vagina' + (_penetratebig ? 'big' : '') + 'parasiteshorts.png'">
<<else>>
<img @class="_frames" @src="'img/sex/close/' + _position + '/vagina' + (_penetratebig ? 'big' : '') + 'parasitepanty.png'">
<</if>>
<</if>>
<!-- Hermaphrodite penis -->
<<if $player.penisExist>>
<<if $worn.genitals.name is "chastity parasite">>
<img @class="_frames" @src="'img/sex/close/' + _position + '/chastityBelt/vagina'+_beltName+'.png'">
<<elseif $player.ballsExist is false>>
<img @class="_penis_frames" @src="_img.futavaginanoballs" @style="'filter: ' + _filters">
/* add clause for strap-ons? */
<<else>>
<<if $_parasitePenis>>
<img @class="_penis_frames" @src="_img.futavaginaparasite" @style="'filter: ' + _filters">
<<else>>
<img @class="_penis_frames" @src="_img.futavagina" @style="'filter: ' + _filters">
<</if>>
<</if>>
<</if>>
<!-- Dripping cum -->
<<if setup.bodyliquid.combined("vagina") gte 1>>
<<if _idle is false>>
<img @class="_frames" @src="'img/sex/close/' + _position + '/vagina' + _cum + 'cum.png'">
<<else>>
<img @src="'img/sex/close/' + _position + '/vaginacum.gif'">
<</if>>
<</if>>
<!-- Panties to the side -->
<<if $worn.under_lower.state is "totheside">>
<img @class="'colour-under_lower ' + _frames" @src="'img/sex/close/' + _position + '/vaginatotheside.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<!-- Enemy penis or substitute -->
<<if _idle is false>>
<img @class="_penetratorColour + ' ' + _penetrator_frames" @src="'img/sex/' + _penetrator" @style="'filter: '+ _penetratorFilter">
<<if _penetratorCondom>>
<img @class="_penetratorCondomColour + ' ' + _penetrator_frames" @src="'img/sex/' + _penetratorCondom">
<</if>>
<<if _penetrator2>>
<img @class="_penetrator2Colour + ' ' + _penetrator_frames" @src="'img/sex/' + _penetrator2" @style="'filter: '+ _penetrator2Filter">
<<if _penetrator2Condom>>
<img @class="_penetrator2CondomColour + ' ' + _penetrator_frames" @src="'img/sex/' + _penetrator2Condom">
<</if>>
<</if>>
<<if _penetratorBase>>
<img @class="_penetrator_frames" @src="'img/sex/' + _penetratorBase">
<</if>>
<</if>>
<</if>>
</div>
<</if>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<div class="i64" id="closeanus">
<<set _idle = false>>
<<set _penetrated = false>>
<<set _imageColour to "">>
<<set _imageFilter to "">>
<<if $anusstate is "tentacle">>
<<set _image = 'close/' + _position + '/anustentaclepenetrated.png'>>
<<set _imageColour to _tentacleColour>>
<<elseif $anusstate is "tentacledeep">>
<<set _penetrated = true>>
<<set _image = 'close/' + _position + '/anustentaclepenetrated.png'>>
<<set _imageColour to _tentacleColour>>
<<elseif $anusstate is "tentacleentrance">>
<<set _image = 'close/' + _position + '/anustentacleentrance.png'>>
<<set _imageColour to _tentacleColour>>
<<elseif $anusstate is "tentacleimminent">>
<<set _image = 'close/' + _position + '/anustentacleentrance.png'>>
<<set _imageColour to _tentacleColour>>
<<elseif $anusstate is "penetrated" or $anusstate is "doublepenetrated">>
<<set _penetrated = true>>
<<if $enemytype is "machine">>
<<set _image = 'machine/anal/' + _position + '/penetrated_close.png'>>
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<set _image = 'close/horse/anuspenetratedhorse.png'>>
<<else>>
<<set _image = 'close/' + _position + '/anuspenetratedbeast.png'>>
<</if>>
<<elseif $anusstate is "doublepenetrated" and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<set _imageBase to "close/" +_position+ "/anuspenetratedouble_base.png">>
<<if $options.tanImgEnabled>>
<<set _image = "closeRed/" + _position + "/anuspenetratedouble_top.png">>
<<set _imageColour = (npcHasStrapon($anustarget) ? "strapon-"+$NPCList[$anustarget].strapon.color : "")>>
<<set _imageFilter = (npcHasStrapon($anustarget) ? "" : setup.npcSkinDefaults[$NPCList[$anustarget].skincolour])>>
<<set _image2 = "closeRed/" + _position + "/anuspenetratedouble_bottom.png">>
<<set _image2Colour = (npcHasStrapon($anusdoubletarget) ? "strapon-"+$NPCList[$anusdoubletarget].strapon.color : "")>>
<<set _image2Filter = (npcHasStrapon($anusdoubletarget) ? "" : setup.npcSkinDefaults[$NPCList[$anusdoubletarget].skincolour])>>
<<else>>
<<set _image = "close/" + _position + "/anuspenetratedouble_top.png">>
<<set _image2 = "close/" + _position + "/anuspenetratedouble_bottom.png">>
<</if>>
<<if wearingCondom($anustarget)>>
<<set _imageCondom to "close/" + _position + "/anuspenetratedouble_top_condom.png">>
<<set _imageCondomColour to "condom-" + $NPCList[$anustarget].condom.colour.replace(/ /g, '-')>>
<</if>>
<<if wearingCondom($anusdoubletarget)>>
<<set _image2Condom to "close/" + _position + "/anuspenetratedouble_bottom_condom.png">>
<<set _image2CondomColour to "condom-" + $NPCList[$anusdoubletarget].condom.colour.replace(/ /g, '-')>>
<</if>>
<<else>>
<<set _imageBase to "close/" + _position + "/anuspenetrated_base.png">>
<<if $options.tanImgEnabled>>
<<set _image = "closeRed/" + _position + "/anuspenetrated.png">>
<<set _imageColour = (npcHasStrapon($anustarget) ? "strapon-"+$NPCList[$anustarget].strapon.color : "")>>
<<set _imageFilter = (npcHasStrapon($anustarget) ? "" : setup.npcSkinDefaults[$NPCList[$anustarget].skincolour])>>
<<else>>
<<set _image = "close/" + _position + "/anuspenetrated.png">>
<</if>>
<<if wearingCondom($anustarget)>>
<<set _imageCondom to "close/" + _position + "/anuspenetrated_condom.png">>
<<set _imageCondomColour to "condom-" + $NPCList[$anustarget].condom.colour.replace(/ /g, '-')>>
<</if>>
<</if>>
<<elseif $anusstate is "entrance">>
<<if $enemytype is "machine">>
<<set _image = 'machine/anal/' + _position + '/entrance_close.png'>>
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<set _image = 'close/horse/anusentrancehorse.png'>>
<<else>>
<<set _image = 'close/' + _position + '/anusentrancebeast.png'>>
<</if>>
<<else>>
<<if $options.tanImgEnabled>>
<<set _image = "closeRed/" + _position + "/anusentrance.png">>
<<set _imageColour = (npcHasStrapon($anustarget) ? "strapon-"+$NPCList[$anustarget].strapon.color : "")>>
<<set _imageFilter = (npcHasStrapon($anustarget) ? "" : setup.npcSkinDefaults[$NPCList[$anustarget].skincolour])>>
<<else>>
<<set _image = "close/" + _position + "/anusentrance.png">>
<</if>>
<<if wearingCondom($anustarget)>>
<<set _imageCondom to "close/" + _position + "/anusentrance_condom.png">>
<<set _imageCondomColour to "condom-" + $NPCList[$anustarget].condom.colour.replace(/ /g, '-')>>
<</if>>
<</if>>
<<elseif $anusstate is "imminent">>
<<if $enemytype is "machine">>
<<set _image = 'machine/anal/' + _position + '/entrance_close.png'>>
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<set _image = 'close/horse/anusentrancehorse.png'>>
<<else>>
<<set _image = 'close/' + _position + '/anusentrancebeast.png'>>
<</if>>
<<else>>
<<if $options.tanImgEnabled>>
<<set _image = "closeRed/" + _position + "/anusentrance.png">>
<<set _imageColour = (npcHasStrapon($anustarget) ? "strapon-"+$NPCList[$anustarget].strapon.color : "")>>
<<set _imageFilter = (npcHasStrapon($anustarget) ? "" : setup.npcSkinDefaults[$NPCList[$anustarget].skincolour])>>
<<else>>
<<set _image = "close/" + _position + "/anusentrance.png">>
<</if>>
<<if wearingCondom($anustarget)>>
<<set _imageCondom to "close/" + _position + "/anusentrance_condom.png">>
<<set _imageCondomColour to "condom-" + $NPCList[$anustarget].condom.colour.replace(/ /g, '-')>>
<</if>>
<</if>>
<<elseif $enemytype is "beast" and $anusstate is "othermouthentrance" and $monster isnot 1>>
<<set _image = 'close/' + _position + '/beast/anusentrance.png'>>
<<elseif $enemytype is "beast" and $anusstate is "othermouthimminent" and $monster isnot 1>>
<<set _image = 'close/' + _position + '/beast/anusentrance.png'>>
<<elseif $enemytype is "beast" and $anusstate is "othermouth" and $monster isnot 1>>
<<set _image = 'close/' + _position + '/beast/anus.png'>>
<<else>>
<<set _idle = true>>
<</if>>
<<if _idle == true>>
<img class="anim-idle-1f-slow" @src="_img.anus" @style="'filter: ' + _filters">
<<if $worn.under_lower.state is "totheside">>
<img class="colour-under_lower anim-idle-1f-slow" @src="'img/sex/close/' + _position + '/anustotheside.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<else>>
<img @class="'anim-close-6f-' + _animspeed" @src="_penetrated ? _img.anuspenetrate : _img.anus" @style="'filter: ' + _filters">
<<if $worn.under_lower.state is "totheside">>
<img @class="'colour-under_lower anim-close-6f-' + _animspeed" @src="'img/sex/close/' + _position + '/anustotheside' + (_penetrated ? 'penetrate' : '') + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<img @class="_imageColour + ' anim-close-6f-' + _animspeed" @src="'img/sex/' + _image" @style="'filter: '+ _imageFilter">
<<if _imageCondom>>
<img @class="_imageCondomColour + ' anim-close-6f-' + _animspeed" @src="'img/sex/' + _imageCondom">
<</if>>
<<if _image2>>
<img @class="_image2Colour + ' anim-close-6f-' + _animspeed" @src="'img/sex/' + _image2" @style="'filter: '+ _image2Filter">
<<if _image2Condom>>
<img @class="_image2CondomColour + ' anim-close-6f-' + _animspeed" @src="'img/sex/' + _image2Condom">
<</if>>
<</if>>
<<if _imageBase>>
<img @class="'anim-close-6f-' + _animspeed" @src="'img/sex/' + _imageBase">
<</if>>
<</if>>
</div>
<</if>>
<div class="i64" id="closechest">
<<if $chestuse is "penis" or $chestuse is "tentacle">>
<<if $player.breastsize gte 8>>
<img @src="_img.chest+'chest_job_big.png'" @class="'anim-close-10f-'+_animspeed" @style="'filter: ' + _filters">
<img id="closechestnip" @src="_img.chest+'chest_job_big_nip.png'" @class="'anim-close-10f-'+_animspeed" @style="'filter: ' + _filters">
<img id="closechestpenis" @src="_img.chest+'chest_job_big_penis.png'"
@class="'anim-close-10f-'+_animspeed+' '+(npcHasStrapon($chesttarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$chesttarget].strapon.color : '')"
@style="'filter: '+(!npcHasStrapon($chesttarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$chesttarget].skincolour] : '')">
<<else>>
<img @src="_img.chest+'base.png'" @class="'anim-close-6f-'+_animspeed" @style="'filter: ' + _filters">
<img id="closechestbreasts" @src="_img.chest+$player.breastsize+'_job.png'" @class="'anim-close-6f-'+_animspeed" @style="'filter: ' + _filters">
<img id="closechestnip" @src="_img.chest+$player.breastsize+'_job_nip.png'" @class="'anim-close-6f-'+_animspeed" @style="'filter: ' + _filters">
<<if $chestuse is "penis" and $enemytype is "beast">>
<img id="closechestpenis" @src="_img.chest+'beast.png'" @class="'anim-close-6f-'+_animspeed">
<<elseif $chestuse is "penis">>
<img id="closechestpenis" @src="_img.chest+'man.png'"
@class="'anim-close-6f-'+_animspeed+' '+(npcHasStrapon($chesttarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$chesttarget].strapon.color : '')"
@style="'filter: '+(!npcHasStrapon($chesttarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$chesttarget].skincolour] : '')">
<<if wearingCondom($chesttarget)>>
<img id="closechestpenis" @src="'img/sex/close/chest/man_condom.png'"
@class="'anim-close-6f-'+_animspeed+' condom-'+ $NPCList[$chesttarget].condom.colour.replace(/ /g, '-')">
<</if>>
<<else>>
<img id="closechestpenis" @src="_img.chest+'tentacle.png'" @class="'anim-close-6f-'+_animspeed+' '+_tentacleColour">
<</if>>
<</if>>
<<elseif ($worn.upper.exposed gte 2 or $upperwetstage gte 3) and ($worn.under_upper.exposed gte 1 or $underupperwetstage gte 3)>>
<img @src="_img.chest+$player.breastsize+'.png'" @style="'filter: ' + _filters">
<img id="closechestpenis" @src="_img.chest+$player.breastsize+'_nip.png'" @style="'filter: ' + _filters">
<</if>>
</div>
<<if ($player.penisExist or playerHasStrapon()) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<div class="i64" id="closepenis">
<<if $player.vaginaExist>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisbase" @style="'filter: '+_filters">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisbase" @style="'filter: '+_filters">
<</if>>
<<if $_parasiteGenitals>>
<<if $player.vaginaExist>>
<<if $earSlime.focus is "impregnation">>
<img @class="'anim-close-1f-'+_animspeed" @src="'img/sex/close/' + _position + '/futaparasiteshorts.png'">
<<else>>
<img @class="'anim-close-1f-'+_animspeed" @src="'img/sex/close/' + _position + '/futaparasitepanty.png'">
<</if>>
<<else>>
<<if $earSlime.focus is "impregnation">>
<img @class="'anim-close-1f-'+_animspeed" @src="'img/sex/close/' + _position + '/parasiteshorts.png'">
<<else>>
<img @class="'anim-close-1f-'+_animspeed" @src="'img/sex/close/' + _position + '/parasitepanty.png'">
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.state is "totheside">>
<img @class="'colour-under_lower anim-close-6f-'+_animspeed" @src="'img/sex/close/' + _position + '/penistotheside.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<if (playerChastity("hidden") or $worn.genitals.name is "chastity parasite") and !playerHasStrapon()>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/' + _position + '/chastityBelt/penis'+_beltName+'.png'">
<<switch $penisstate>>
<<case "tentacleentrance" "tentacleimminent">>
<img @class="'anim-close-6f-'+_animspeed+' '+_tentacleColour" @src="'img/sex/close/' + _position + '/chastityBelt/tentacle.png'">
<<case "entrance" "imminent">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisentrance" @style="'filter: '+($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')">
<<case "othermouthentrance" "othermouthimminent">>
<<if $enemytype is "beast">>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/' + _position + '/beast/penisentrance.png">
<</if>>
<</switch>>
<<elseif $worn.genitals.name.includes("cage") and !playerHasStrapon()>>
<<switch $worn.genitals.name>>
<<case "flat chastity cage">><<set $_chastityCage to "flat">>
<<case "small chastity cage">><<set $_chastityCage to "small">>
<<default>><<set $_chastityCage to "">>
<</switch>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img['chastitypenis'+$_chastityCage]" @style="'filter: '+_filters">
<img @class="'anim-close-6f-'+_animspeed+' colour-genitals'" @src="'img/sex/close/'+_position+'/chastity'+$_chastityCage+'.png'">
<<elseif playerHasStrapon()>>
/* Need to add strap-on close sprite here */
<<if playerChastity("hidden")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/' + _position + '/chastityBelt/penis'+_beltName+'.png'">
<</if>>
<<set _ppcolor to "strapon-"+$worn.under_lower.colour>>
/* Add different shape phalluses here */
<<if $worn.under_lower.variable is "straponknotted">>
<img @class="'layer-sexmouth '+_ppcolor+' anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/straponcloseknot.png'">
<<elseif $worn.under_lower.variable is "straponhorse">>
<img @class="'layer-sexmouth '+_ppcolor+' anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/straponcloseknot.png'">
<<else>>
<img @class="'layer-sexmouth '+_ppcolor+' anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/straponclose.png'">
<</if>>
/* This is the NPC getting penetrated */
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<img @class="'layer-sextears anim-close-6f-'+_animspeed" @src="_img.penispenetrated" @style="'filter: '+($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')">
<<if $options.tanImgEnabled>>
<img @class="'layer-sextears anim-close-6f-'+_animspeed" @src="'img/sex/closeRed/'+_position+'/penispenetrated_pink.png'">
<</if>>
<</if>>
<<elseif $penisstate is "tentacle">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters">
<<else>>
<<if $_parasitePenis>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisparasite" @style="'filter: '+_filters">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters">
<<if $_parasiteGenitals and ["mixed", "impregnation"].includes($earSlime.focus)>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/parasiteballs.png'">
<</if>>
<</if>>
<</if>>
<img @class="'anim-close-6f-'+_animspeed+' '+_tentacleColour" @src="'img/sex/close/'+_position+'/penistentaclepenetrated.png'">
<<elseif $penisstate is "tentacledeep">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters">
<<else>>
<<if $_parasitePenis>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisparasite" @style="'filter: '+_filters">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters">
<<if $_parasiteGenitals and ["mixed", "impregnation"].includes($earSlime.focus)>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/parasiteballs.png'">
<</if>>
<</if>>
<</if>>
<img @class="'anim-close-6f-'+_animspeed+' '+_tentacleColour" @src="'img/sex/close/'+_position+'/penistentaclepenetrated.png'">
<<elseif $penisstate is "tentacleentrance">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters">
<<else>>
<<if $_parasitePenis>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penisparasite" @style="'filter: '+_filters">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters">
<<if $_parasiteGenitals and ["mixed", "impregnation"].includes($earSlime.focus)>>
<img @class="'anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/parasiteballs.png'">
<</if>>
<</if>>
<</if>>
<img @class="'anim-close-3f-'+_animspeed+' '+_tentacleColour" @src="'img/sex/close/'+_position+'/penistentacleentrance.png'">
<<elseif $penisstate is "tentacleimminent">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters">
<<else>>
<<if $_parasitePenis>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penisparasite" @style="'filter: '+_filters">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters">
<<if $_parasiteGenitals and ["mixed", "impregnation"].includes($earSlime.focus)>>
<img @class="'anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/parasiteballs.png'">
<</if>>
<</if>>
<</if>>
<img @class="'anim-close-3f-'+_animspeed+' '+_tentacleColour" @src="'img/sex/close/'+_position+'/penistentacleentrance.png'">
<<elseif $penisstate is "penetrated">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters">
<<else>>
<<if $_parasitePenis>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisparasite" @style="'filter: '+_filters">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters">
<<if $_parasiteGenitals and ["mixed", "impregnation"].includes($earSlime.focus)>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/parasiteballs.png'">
<</if>>
<</if>>
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penispenetrated.png'">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penispenetrated" @style="'filter: '+($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')">
<<if $options.tanImgEnabled>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/closeRed/'+_position+'/penispenetrated_pink.png'">
<</if>>
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters">
<<else>>
<<if $_parasitePenis>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisparasite" @style="'filter: '+_filters">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters">
<<if $_parasiteGenitals and ["mixed", "impregnation"].includes($earSlime.focus)>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/parasiteballs.png'">
<</if>>
<</if>>
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penispenetrated.png'">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penispenetrated" @style="'filter: '+($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')">
<<if $options.tanImgEnabled>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/closeRed/'+_position+'/penispenetrated_pink.png'">
<</if>>
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters">
<<else>>
<<if $_parasitePenis>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisparasite" @style="'filter: '+_filters">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters">
<<if $_parasiteGenitals and ["mixed", "impregnation"].includes($earSlime.focus)>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/parasiteballs.png'">
<</if>>
<</if>>
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrancevagina.png'">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisentrance" @style="'filter: '+($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')">
<</if>>
<<elseif $penisstate is "entrance">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters">
<<else>>
<<if $_parasitePenis>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisparasite" @style="'filter: '+_filters">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters">
<<if $_parasiteGenitals and ["mixed", "impregnation"].includes($earSlime.focus)>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/parasiteballs.png'">
<</if>>
<</if>>
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrancevagina.png'">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisentrance" @style="'filter: '+($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')">
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters">
<<else>>
<<if $_parasitePenis>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penisparasite" @style="'filter: '+_filters">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters">
<<if $_parasiteGenitals and ["mixed", "impregnation"].includes($earSlime.focus)>>
<img @class="'anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/parasiteballs.png'">
<</if>>
<</if>>
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrancevagina.png'">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penisentrance" @style="'filter: '+($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')">
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters">
<<else>>
<<if $_parasitePenis>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penisparasite" @style="'filter: '+_filters">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters">
<<if $_parasiteGenitals and ["mixed", "impregnation"].includes($earSlime.focus)>>
<img @class="'anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/parasiteballs.png'">
<</if>>
<</if>>
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrancevagina.png'">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penisentrance" @style="'filter: '+($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')">
<</if>>
<<elseif $enemytype is "beast" and $penisstate is "othermouthentrance" and $monster isnot 1>>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisentrancenoballs" @style="'filter: '+_filters">
<<else>>
<<if $_parasitePenis>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisparasiteentrance1" @style="'filter: '+_filters">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisentrance1" @style="'filter: '+_filters">
<<if $_parasiteGenitals and ["mixed", "impregnation"].includes($earSlime.focus)>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/parasiteballs.png'">
<</if>>
<</if>>
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrance.png'">
<<elseif $enemytype is "beast" and $penisstate is "othermouthimminent" and $monster isnot 1>>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisimminentnoballs" @style="'filter: '+_filters">
<<else>>
<<if $_parasitePenis>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisparasiteimminent1" @style="'filter: '+_filters">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisimminent1" @style="'filter: '+_filters">
<<if $_parasiteGenitals and ["mixed", "impregnation"].includes($earSlime.focus)>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/parasiteballs.png'">
<</if>>
<</if>>
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisimminent.png'">
<<elseif $enemytype is "beast" and $penisstate is "othermouth" and $monster isnot 1>>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisnoballs" @style="'filter: '+_filters">
<<else>>
<<if $_parasitePenis>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisparasite1" @style="'filter: '+_filters">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis1" @style="'filter: '+_filters">
<<if $_parasiteGenitals and ["mixed", "impregnation"].includes($earSlime.focus)>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/parasiteballs.png'">
<</if>>
<</if>>
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penis.png'">
<<else>>
<<if $player.ballsExist is false>>
<img class="anim-idle-1f-slow" @src="_img.futapenisnoballs" @style="'filter: '+_filters">
<<else>>
<<if $_parasitePenis>>
<img class="anim-idle-1f-slow" @src="_img.penisparasite" @style="'filter: '+_filters">
<<else>>
<img class="anim-idle-1f-slow" @src="_img.penis" @style="'filter: '+_filters">
<<if $_parasiteGenitals and ["mixed", "impregnation"].includes($earSlime.focus)>>
<img class="anim-idle-1f-slow" @src="'img/sex/close/'+_position+'/parasiteballs.png'">
<</if>>
<</if>>
<</if>>
<</if>>
<<if wearingCondom("player")>>
<<if ["penetrated","otheranus","imminent","entrance","otheranusimminent","otheranusentrance"].includes($penisstate)>>
<img @class="'anim-close-6f-'+_animspeed+' condom-'+ $player.condom.colour.replace(/ /g, '-')" @src="'img/sex/close/'+_position+'/penis_condom.png'">
<<else>>
<img @class="'anim-close-1f-slow condom-'+ $player.condom.colour.replace(/ /g, '-')" @src="'img/sex/close/'+_position+'/penis_condom.png'">
<</if>>
<</if>>
</div>
<</if>>
<</widget>><<widget "doggyimg">>
<<voreimg>>
<<closeimg>>
<<set _filters to Skin.cssColorFilter()>>
<<set _img to setup.tanImg.doggy[($options.tanImgEnabled ? "t" : "f")]>>
<<set _disabled to ["disabled","hidden"]>>
<<set _xx to $enemynomax-1>>
<<if _xx is -1>>
<<set _stanceCheck to 0>>
<<else>>
<<set _stanceCheck to $NPCList[_xx].stance>>
<</if>>
<<if ndef _custom_eyelenses_left_style>>
<<set _custom_eyelenses_left_style = "">>
<<for _i = 0; _i < $custom_eyecolours.length; _i++>>
<<if $custom_eyecolours[_i].variable == $makeup.eyelenses.left>>
<<run _custom_eyelenses_left_style = "filter: " + window.colorNameTranslate($makeup.eyelenses.left, "hue")>>
<</if>>
<</for>>
<</if>>
<<if $makeup.eyelenses.left == 0>>
<<set _colourEyeLeft to "eye-" + $leftEyeColour>>
<<script>>T.colourEyeLeft = T.colourEyeLeft.replace(/\s/g, '-')<</script>>
<<else>>
<<set _colourEyeLeft to "eye-" + $makeup.eyelenses.left>>
<<script>>T.colourEyeLeft = T.colourEyeLeft.replace(/\s/g, '-')<</script>>
<</if>>
<<if playerBellySize() || $bellySizeDebug>>
<<set _bellySize to playerBellySize() || $bellySizeDebug>>
<<if (($worn.upper.type.includes("bellyHide") && $worn.upper.exposed lt 2) or !($worn.over_upper.type.includes("naked")))>>
<<set _bellySize -= 5>>
<</if>>
<</if>>
<div class="char_combat i256">
<<switch _swarmcreature>>
<<case "fish">>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount1.png">
<<elseif _swarmactive lte 2>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount2.png">
<<elseif _swarmactive lte 3>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount3.png">
<<elseif _swarmactive lte 4>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount4.png">
<<elseif _swarmactive lte 9>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount5.png">
<<elseif _swarmactive gte 10>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount6.png">
<</if>>
<<case "eels">>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount1.png">
<<elseif _swarmactive lte 2>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount2.png">
<<elseif _swarmactive lte 3>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount3.png">
<<elseif _swarmactive lte 4>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount4.png">
<<elseif _swarmactive lte 9>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount5.png">
<<elseif _swarmactive gte 10>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount6.png">
<</if>>
<<case "spiders">>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount1.png">
<<elseif _swarmactive lte 2>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount2.png">
<<elseif _swarmactive lte 3>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount3.png">
<<elseif _swarmactive lte 4>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount4.png">
<<elseif _swarmactive lte 9>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount5.png">
<<elseif _swarmactive gte 10>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount6.png">
<</if>>
<<case "worms">>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount1.png">
<<elseif _swarmactive lte 2>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount2.png">
<<elseif _swarmactive lte 3>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount3.png">
<<elseif _swarmactive lte 4>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount4.png">
<<elseif _swarmactive lte 9>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount5.png">
<<elseif _swarmactive gte 10>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount6.png">
<</if>>
<<case "snakes">>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/snakes/snakecount1.png">
<<elseif _swarmactive lte 2>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/snakes/snakecount2.png">
<<elseif _swarmactive lte 3>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/snakes/snakecount3.png">
<<elseif _swarmactive lte 4>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/snakes/snakecount4.png">
<<elseif _swarmactive lte 9>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/snakes/snakecount5.png">
<<elseif _swarmactive gte 10>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/snakes/snakecount6.png">
<</if>>
<<case "maggots">>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount1.png">
<<elseif _swarmactive lte 2>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount2.png">
<<elseif _swarmactive lte 3>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount3.png">
<<elseif _swarmactive lte 4>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount4.png">
<<elseif _swarmactive lte 9>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount5.png">
<<elseif _swarmactive gte 10>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount6.png">
<</if>>
<<default>>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount1.png">
<<elseif _swarmactive lte 2>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount2.png">
<<elseif _swarmactive lte 3>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount3.png">
<<elseif _swarmactive lte 4>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount4.png">
<<elseif _swarmactive lte 9>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount5.png">
<<elseif _swarmactive gte 10>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount6.png">
<</if>>
<</switch>>
<<swarm_img>>
<<if $thighuse is "othermouth">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivepenilemouthentrance.png">
<</if>>
<<if $penisstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivepenilemouthimminent.png">
<</if>>
<<if $penisstate is "othermouthentrance">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivepenilemouthentrance.png">
<</if>>
<<if $mouthstate is "kissimminent">>
<img class="layer-sexpenis anim-idle-3f-slow" src="img/sex/doggy/doggyactiveoralmouthimminent.png">
<</if>>
<<if $mouthstate is "kissentrance">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveoralmouthentrance.png">
<</if>>
<<if $vaginastate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivevaginalmouthimminent.png">
<</if>>
<<if $vaginastate is "othermouthentrance">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactivevaginalmouthentrance.png">
<</if>>
<<if $vaginastate is "imminent" or $vaginastate is "doubleimminent">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/vaginal/doggy/entrance.png">
<<elseif $enemytype isnot "beast">>
<img @class="'layer-sexpenis anim-idle-2f-slow '+ (npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')"
@src="_img.doggyvaginalimminent"
@style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')">
<<if wearingCondom($vaginatarget)>>
<img @class="'layer-sexpenis anim-idle-2f-slow condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/doggyvaginalimminent_condom.png">
<</if>>
<<if $options.silhouetteEnabled and $anususe isnot "penis">>
<img class="layer-shadowmanbackground anim-idle-2f-slow" src="img/sex/doggy/shadow/vaginalimminent.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($vaginatarget) isnot "worn" and !npcHasStrapon($vaginatarget)>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyvaginalimminentcum.png">
<</if>>
<</if>>
<</if>>
<</if>>
<<if $bottomuse is "mouth">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveanalmouthentrance.png">
<</if>>
<<if $anusstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveanalmouthimminent.png">
<</if>>
<<if $anusstate is "othermouthentrance">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveanalmouthentrance.png">
<</if>>
<<if $anusstate is "imminent" or $anusstate is "doubleimminent">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/anal/doggy/entrance.png">
<<elseif $enemytype isnot "beast">>
<img @class="'layer-sexpenis anim-idle-2f-slow '+ (npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')"
@src="_img.doggyanalimminent"
@style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')">
<<if wearingCondom($anustarget)>>
<img @class="'layer-sexpenis anim-idle-2f-slow condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/doggyanalimminent_condom.png">
<</if>>
<<if $options.silhouetteEnabled>>
<img class="layer-shadowmanbackground anim-idle-2f-slow" src="img/sex/doggy/shadow/analimminent.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($anustarget) isnot "worn" and !npcHasStrapon($anustarget)>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyanalimminentcum.png">
<</if>>
<</if>>
<</if>>
<</if>>
<<if $anusstate is "entrance" or $anusstate is "doubleentrance">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/anal/doggy/entrance.png">
<<elseif $enemytype isnot "beast">>
<img @class="'layer-sexpenis anim-idle-1f-slow '+ (npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')"
@src="_img.doggyanalentrance"
@style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')">
<<if wearingCondom($anustarget)>>
<img @class="'layer-sexpenis anim-idle-1f-slow condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/doggyanalentrance_condom.png">
<</if>>
<<if $options.silhouetteEnabled and $debug is 1>>
<img class="layer-shadowmanbackground" src="img/sex/doggy/shadow/analentrance.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($anustarget) isnot "worn" and !npcHasStrapon($anustarget)>>
<img class="layer-sexpenis anim-idle-4f-fast" src="img/sex/doggy/doggyanalentrancecum.png">
<</if>>
<</if>>
<</if>>
<</if>>
<<if $vaginastate is "entrance" or $vaginastate is "doubleentrance">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/vaginal/doggy/entrance.png">
<<elseif $enemytype isnot "beast">>
<img @class="'layer-sexpenis anim-idle-1f-slow '+ (npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')"
@src="_img.doggyvaginalentrance"
@style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')">
<<if wearingCondom($vaginatarget)>>
<img @class="'layer-sexpenis anim-idle-1f-slow condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/doggyvaginalentrance_condom.png">
<</if>>
<<if $options.silhouetteEnabled and $anususe isnot "penis" and $debug is 1>>
<img class="layer-shadowmanbackground" src="img/sex/doggy/shadow/vaginalentrance.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($vaginatarget) isnot "worn" and !npcHasStrapon($vaginatarget)>>
<img class="layer-sexpenis anim-idle-4f-fast" src="img/sex/doggy/doggyvaginalentrancecum.png">
<</if>>
<</if>>
<</if>>
<</if>>
<<if $mouthstate is "imminent">>
<<if $enemytype isnot "beast">>
<img @class="'layer-parasite anim-idle-2f-slow '+ (npcHasStrapon($mouthtarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$mouthtarget].strapon.color : '')"
@src="_img.doggyoralimminent"
@style="'filter: '+(!npcHasStrapon($mouthtarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$mouthtarget].skincolour] : '')">
<<if wearingCondom($mouthtarget)>>
<img @class="'layer-over_lower anim-idle-2f-slow condom-'+ $NPCList[$mouthtarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/doggyoralimminent_condom.png">
<</if>>
<<if $options.silhouetteEnabled>>
<img class="layer-shadowmanforeground anim-idle-2f-slow" src="img/sex/doggy/shadow/oralimminent.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($mouthtarget) isnot "worn" and !npcHasStrapon($mouthtarget)>>
<img class="layer-parasite anim-idle-4f-fast" src="img/sex/doggy/doggyoralimminentcum.png">
<</if>>
<</if>>
<</if>>
<<if $mouthstate is "entrance">>
<<if $enemytype isnot "beast">>
<img @class="'layer-parasite anim-idle-2f-slow '+ (npcHasStrapon($mouthtarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$mouthtarget].strapon.color : '')"
@src="_img.doggyoralentrance"
@style="'filter: '+(!npcHasStrapon($mouthtarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$mouthtarget].skincolour] : '')">
<<if wearingCondom($mouthtarget)>>
<img @class="'layer-over_lower anim-idle-2f-slow condom-'+ $NPCList[$mouthtarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/doggyoralentrance_condom.png">
<</if>>
<<if $options.silhouetteEnabled>>
<img class="layer-shadowmanforeground anim-idle-2f-slow" src="img/sex/doggy/shadow/oralentrance.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($mouthtarget) isnot "worn" and !npcHasStrapon($mouthtarget)>>
<img class="layer-parasite anim-idle-4f-fast" src="img/sex/doggy/doggyoralentrancecum.png">
<</if>>
<</if>>
<</if>>
<<if $enemytype is "machine">>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<print '<img class="layer-apparatus anim-idle-4f-fast" src="img/sex/machine/tattoo/doggy/' + $machine.tattoo.use + '.png">'>>
<</if>>
<</if>>
<</if>>
<<if $prop.includes("haybale")>>
<img src="img/sex/prop/haybale.png">
<</if>>
<<if $prop.includes("table")>>
<img src="img/sex/prop/doggy_table.png">
<</if>>
<<if $prop.includes("bench")>>
<img src="img/sex/prop/doggy_bench.png">
<</if>>
<<if $prop.includes("examtable")>>
<img src="img/sex/prop/doggy_examtable.png">
<</if>>
<<if $prop.includes("hospitalbed")>>
<img class="layer-behind" src="img/sex/prop/doggy_hospitalbed.png">
<img class="layer-frontfrontforeground" src="img/sex/prop/doggy_hospitalbedrails.png">
<<if $prop.includes("ivbag")>>
<img class="layer-voreback" src="img/sex/prop/doggy_ivbag.png">
<</if>>
<</if>>
<<if $prop.includes("milk")>>
<<if _milk_img is "milk_7">>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/milk_overload.png">
<<else>>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/milk.png">
<</if>>
<<if _milk_img>>
<img class="layer-behind anim-idle-4f-fast" @src="'img/sex/prop/milk/' + _milk_img + '.png'">
<</if>>
<</if>>
<<if $prop.includes("semen")>>
<<if _semen_img is "semen_7">>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen_overload.png">
<<else>>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen.png">
<</if>>
<<if _semen_img>>
<img class="layer-behind anim-idle-4f-fast" @src="'img/sex/prop/milk/' + _semen_img + '.png'">
<</if>>
<</if>>
<<if $prop.includes("rails")>>
<img class="layer-midapparatus" src="img/sex/prop/rails.png">
<</if>>
</div>
<<if $vaginastate isnot "penetrated"
and $vaginastate isnot "doublepenetrated"
and $anusstate isnot "penetrated"
and $anusstate isnot "doublepenetrated"
and $mouthstate isnot "penetrated"
and $penisstate isnot "penetrated"
and $penisstate isnot "otheranus"
and $rightarm isnot "penis"
and $leftarm isnot "penis"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $feetuse isnot "penis"
and $vaginastate isnot "othermouth"
and $anusstate isnot "othermouth"
and $mouthstate isnot "kiss"
and $penisstate isnot "othermouth"
and $chestuse isnot "penis"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginause isnot "tentaclerub"
and $penisstate isnot "tentacleentrance"
and $penisstate isnot "tentacleimminent"
and $penisstate isnot "tentacle"
and $penisstate isnot "tentacledeep"
and $penisuse isnot "tentaclerub"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anususe isnot "tentaclerub"
and $mouthstate isnot "tentacleentrance"
and $mouthstate isnot "tentacleimminent"
and $mouthstate isnot "tentacle"
and $mouthstate isnot "tentacledeep"
and $feetstate isnot "tentacle"
and $leftarmstate isnot "tentacle"
and $rightarmstate isnot "tentacle"
and _stanceCheck isnot "top"
and !$animDebug>>
<div class="char_combat i256">
<<beastimgdoggy "idle" 2>>
<<clothesidle>>
<<beastimgidle>>
<img class="layer-sexbase anim-idle-2f" @src="_img.doggyactivebase" @style="'filter: '+_filters">
<img class="layer-sexlegsdoggy anim-idle-2f" @src="_img.doggyactivebaselegs" @style="'filter: '+_filters">
<!--
Mouth is closed in idle frames here. activeclosedmouth can be used in active, though.
<img class="layer-sexmouth" src="img/sex/doggy/active/body/doggyactivemouth.png">
-->
<img class="layer-sexmouth" @src="_img.doggyactiveclosedmouth" @style="'filter: '+_filters">
/* ToDo: Pregnancy - Figure out how this will work with clothes. */
<<if _bellySize>>
<<if _bellySize lte 7 and (!$worn.upper.type.includesAny("naked", "bellyShow") and ["midriff", "waist"].includesAny($worn.upper.state, $worn.lower.state))>>
<<elseif $worn.upper.type.includesAny("naked", "bellyShow") or ($worn.upper.exposed gte 1 and !["midriff", "waist"].includes($worn.upper.state))>>
<<if ["midriff", "waist"].includes($worn.lower.state)>>
<img class="layer-sexlower anim-idle-2f" @src="_img.doggyactivepreggybelly+'overlay.png'" @style="'filter: '+_filters">
<<else>>
<img class="layer-sexlower anim-idle-2f" @src="_img.doggyactivepreggybelly+'overlay_exposed.png'" @style="'filter: '+_filters">
<</if>>
<img class="layer-sexlower anim-idle-2f" @src="_img.doggyactivepreggybelly+ _bellySize + '.png'" @style="'filter: '+_filters">
<<else>>
<img class="layer-sexaboveclothes colour-upper anim-idle-2f" @src="'img/sex/doggyRed/active/body/preggyBelly/pregnancy_belly_overlay.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img class="layer-sexaboveclothes colour-upper anim-idle-2f" @src="'img/sex/doggyRed/active/body/preggyBelly/pregnancy_belly_'+_bellySize+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<img class="layer-sexbasefront anim-idle-2f" @src="_img.doggyactivebaseleftarm" @style="'filter: '+_filters">
<<elseif $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<img class="layer-sexaboveclothes anim-idle-2f" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters">
<<else>>
<img class="layer-sexbasefront anim-idle-2f" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters">
<</if>>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">>
<img class="layer-sexbaseback anim-idle-2f" @src="_img.doggyactivebaserightarm" @style="'filter: '+_filters">
<<else>>
<</if>>
<<if $position is "wall">>
<<if $walltype is "cleanpillory">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pilloryclean_active.png">
<img class="layer-midapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorycleanoverlay_active.png">
<<elseif $walltype is "horse_pillory">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/doggy/active/pillory/horse_pillory.png">
<<elseif $walltype is "pillory">>
<<if $pillory.audience gte 5>>
<img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes4_active.png">
<<elseif $pillory.audience gte 4>>
<img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes3_active.png">
<<elseif $pillory.audience gte 3>>
<img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes2_active.png">
<<elseif $pillory.audience gte 2>>
<img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes1_active.png">
<</if>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorydirty_active.png">
<img class="layer-midapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorydirtyoverlay_active.png">
<<else>>
<img class="layer-foreground" src="img/sex/doggy/doggywall.png">
<</if>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<img class="layer-sexblush" @src="_img.doggyactiveblush5">
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<img class="layer-sexblush" @src="_img.doggyactiveblush4">
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<img class="layer-sexblush" @src="_img.doggyactiveblush3">
<<elseif $exposed gte 2 or $arousal gte $arousalmax / 5>>
<img class="layer-sexblush" @src="_img.doggyactiveblush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img class="layer-sexblush" @src="_img.doggyactiveblush1">
<</if>>
<<if $pain gte 100>>
<img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears5.png">
<<elseif $pain gte 80>>
<img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears4.png">
<<elseif $pain gte 60>>
<img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears3.png">
<<elseif $pain gte 40>>
<img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears2.png">
<<elseif $pain gte 20>>
<img class="layer-sextears" src="img/sex/doggy/active/body/doggyactivetears1.png">
<</if>>
<<if $makeup.lipstick>>
<img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' lipstick-' + $makeup.lipstick.replace(/ /g, '-')" src="img/sex/doggy/makeup/lipstick_closed.png">
<</if>>
<<if $makeup.eyeshadow>>
<img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' eyeshadow-' + $makeup.eyeshadow.replace(/ /g, '-')" src="img/sex/doggy/makeup/eyeshadow.png">
<</if>>
<<if $makeup.mascara>>
<<if $makeup.mascara_running gte 1>>
<img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' mascara-' + mascaraNameToCSS($makeup.mascara)" @src="'img/sex/doggy/makeup/mascara_' + $makeup.mascara_running + '.png'">
<<else>>
<img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' mascara-' + mascaraNameToCSS($makeup.mascara)" src="img/sex/doggy/makeup/mascara.png">
<</if>>
<</if>>
<<if $player.freckles and $makeup.concealer isnot 1>>
<img class="layer-sexfreckles freckles" @src="_img.freckles" @style="'filter: '+_filters">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img class="layer-sexsclera" src="img/sex/doggy/active/doggyactivesclerabloodshot.png">
<</if>>
<<if $trauma gte ($traumamax * 0.9) or $possessed>>
<img @style="_custom_eyelenses_left_style" @class="'layer-sexeyes ' + _colourEyeLeft" src="img/sex/doggy/active/doggyactiveeyesempty.png">
<<else>>
<img @style="_custom_eyelenses_left_style" @class="'layer-sexeyes ' + _colourEyeLeft + ' anim-idle-2f'" src="img/sex/doggy/active/doggyactiveeyes.png">
<</if>>
<!--
Eyelids disabled during idle frames.
<img class="layer-sexmouth colour-eye anim-idle-2f" @src="_img.doggyactiveeyelids" @style="'filter: '+_filters">
-->
<<if $player.penisExist or playerHasStrapon()>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if playerChastity("cage") and !playerHasStrapon()>>
<<switch $worn.genitals.name>>
<<case "flat chastity cage">><<set $_chastityCage to "flat">>
<<case "small chastity cage">><<set $_chastityCage to "small">>
<<case "chastity parasite">>
<<set $_chastityCage to "parasite">>
<<switch $player.penissize>>
<<case -2 -1>><<set $_chastityCage += "-1">>
<<case 0>><<set $_chastityCage += "0">>
<<case 1 2>><<set $_chastityCage += "1">>
<<case 3 4>><<set $_chastityCage += "2">>
<</switch>>
<<default>><<set $_chastityCage to "">>
<</switch>>
<<if $worn.genitals.name isnot "chastity parasite">>
<img class="layer-sexmouth" @src="_img['doggyactivechastitycagepenis' + $_chastityCage]" @style="'filter: '+_filters">
<</if>>
<img class="layer-sexmouth colour-genitals" @src="'img/sex/doggy/active/body/doggyactivechastitycage' + $_chastityCage + '.png'">
<<elseif $worn.genitals.name.includes("chastity belt")>>
<<elseif playerHasStrapon()>>
<<if $anususe is "penis">>
<img class="layer-sexlashes" @src="_img.doggyactivestrapon" @style="'filter: '+_filters">
<<else>>
<img class="layer-sexbasefront" @src="_img.doggyactivestrapon" @style="'filter: '+_filters">
<</if>>
<<elseif $player.virginity.penile is true>>
<<if $anususe is "penis">>
<img class="layer-sexlashes" @src="_img.doggyactivepenisvirgin" @style="'filter: '+_filters">
<<else>>
<img class="layer-sexbasefront" @src="_img.doggyactivepenisvirgin" @style="'filter: '+_filters">
<</if>>
<<else>>
<<if $anususe is "penis">>
<img class="layer-sexlashes" @src="_img.doggyactivepenis" @style="'filter: '+_filters">
<<else>>
<img class="layer-sexbasefront" @src="_img.doggyactivepenis" @style="'filter: '+_filters">
<</if>>
<</if>>
<<if wearingCondom("player")>>
<img @class="'layer-sexshoes condom-'+ $player.condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivepenis_condom.png">
<</if>>
<</if>>
<</if>>
<<if ["mohawk", "wide flaps"].includes($fringetype)>>
<<set _fringetype to $fringetype.replace(" ", "_")>>
/* Sprites designed to reflect fringe length */
<<if $fringetype is "mohawk" and $worn.head.mask_img is 1>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/short/doggyactiveshort.png">
<<else>>
<<if $fringelength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + _fringetype + '/doggyactivefeet.png'">
<<elseif $fringelength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + _fringetype + '/doggyactivethighs.png'">
<<elseif $fringelength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + _fringetype + '/doggyactivenavel.png'">
<<elseif $fringelength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + _fringetype + '/doggyactivechest.png'">
<<elseif $fringelength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + _fringetype + '/doggyactiveshoulder.png'">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + _fringetype + '/doggyactiveshort.png'">
<</if>>
<</if>>
<<unset _fringetype>>
<<elseif $fringetype is "buzzcut">>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/buzzcut/doggyactiveshort.png'">
<<elseif $hairtype is "short">>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/short/doggyactiveshort.png">
<<elseif ["curtain", "hime"].includes($fringetype)>>
/* Sprites designed to reflect hair length */
<<if $hairlength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactivefeet.png'">
<<elseif $hairlength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactivethighs.png'">
<<elseif $hairlength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactivenavel.png'">
<<elseif $hairlength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactivechest.png'">
<<elseif $hairlength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactiveshoulder.png'">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactiveshort.png'">
<</if>>
<<elseif ["layered bob"].includes($hairtype)>>
/* Sprites designed to reflect hair length */
<<if $hairlength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactivefeet.png'">
<<elseif $hairlength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactivethighs.png'">
<<elseif $hairlength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactivenavel.png'">
<<elseif $hairlength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactivechest.png'">
<<elseif $hairlength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactiveshoulder.png'">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactiveshort.png'">
<</if>>
<<else>>
<<if $hairlength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivefeet.png">
<<elseif $hairlength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivethighs.png">
<<elseif $hairlength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivenavel.png">
<<elseif $hairlength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivechest.png">
<<elseif $hairlength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactiveshoulder.png">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactiveshort.png">
<</if>>
<</if>>
<<if !["short", "layered bob"].includes($hairtype) and !["buzzcut", "mohawk"].includes($fringetype)>>
<img class="layer-sexbrow colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyidleoverlay.png">
<</if>>
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyidlelashes.png">
<!--
Lashes held in place during idle frames, and 4-frame hair overlay that didn't animate.
<img class="layer-sexbrow colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactiveoverlay.png">
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivelashes.png">
-->
/*<<if $hairlength gte 200>>*/
/*<img class="layer-sexmouth anim-idle-2f" src="img/sex/doggy/idle/body/doggyidlefaceoverlay.png">*/
/*<<else>>*/
/*<img class="layer-sexmouth anim-idle-2f" src="img/sex/doggy/idle/body/doggyidlefaceoverlayshort.png">*/
/*<</if>>*/
<<if $worn.neck.collared is 1>>
<img class="layer-sexmouth" src="img/sex/doggy/active/body/doggyactivecollar.png">
<</if>>
<<breastsidle>>
<<img_tf_doggy_idle>>
<<if $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">>
<<if $earSlime.focus is "impregnation">>
<img class="layer-sexbaseoverlay anim-idle-2f" @src="'img/sex/doggy/active/body/doggyactiveparasiteshorts.png'">
<<else>>
<img class="layer-sexbaseoverlay anim-idle-2f" @src="'img/sex/doggy/active/body/doggyactiveparasitepanty.png'">
<</if>>
<</if>>
<<if $worn.genitals.name is "chastity belt" and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<img class="layer-sexbaseoverlay" src="img/sex/doggy/active/body/doggyactivechastitybelt.png">
<<elseif $worn.genitals.name is "gold chastity belt" and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<img class="layer-sexbaseoverlay" src="img/sex/doggy/active/body/doggyactivegoldchastitybelt.png">
<</if>>
<<if $options.bodywritingImages is true>>
<<if $skin.left_cheek.writing>>
<<if $skin.left_cheek.type is "text" or $skin.left_cheek.special is "islander">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/left_cheek.png">
<<elseif $skin.left_cheek.type is "object">>
<img class="layer-sexskin anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.left_cheek.writing + '/left_cheek.png'">
<</if>>
<</if>>
<<if $skin.left_shoulder.writing>>
<<if $skin.left_shoulder.type is "text" or $skin.left_shoulder.special is "islander">>
<img class="layer-sexarmsskin anim-idle-2f" src="img/sex/doggy/bodywriting/left_shoulder.png">
<<elseif $skin.left_shoulder.type is "object">>
<<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind">>
<img class="layer-sexarmsboundskin anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder_bound.png'">
<<else>>
<img class="layer-sexarmsskin anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.breasts.writing>>
<<if $skin.breasts.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/breasts.png">
<</if>>
<</if>>
<<if $skin.back.writing>>
<<if $skin.back.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/back.png">
<</if>>
<</if>>
<<if $skin.pubic.writing>>
<<if $skin.pubic.type is "object" and $skin.pubic.special isnot "islander">>
<img class="layer-sexskin anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.pubic.writing + '/pubic.png'">
<<elseif $skin.pubic.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/pubic.png">
<</if>>
<</if>>
<<if $skin.left_bottom.writing>>
<<if $skin.left_bottom.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/left_bottom.png">
<</if>>
<</if>>
<<if $skin.left_thigh.writing>>
<<if $skin.left_thigh.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/left_thigh.png">
<</if>>
<</if>>
<<if $skin.right_thigh.writing>>
<<if $skin.right_thigh.type is "text" or $skin.right_thigh.special is "islander">>
<<if $skin.right_thigh.arrow is 1>>
<img class="layer-sexskinback anim-idle-2f" src="img/sex/doggy/bodywriting/right_thigh_arrow.png">
<<else>>
<img class="layer-sexskinback anim-idle-2f" src="img/sex/doggy/bodywriting/right_thigh.png">
<</if>>
<<elseif $skin.right_thigh.type is "object">>
<img class="layer-sexskinback anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.right_thigh.writing + '/right_thigh.png'">
<</if>>
<</if>>
<</if>>
/*<img class="layer-sexbase" @src="_img.doggyactiveshadow">*/
<<if $machine>>
<<if $machine.arm_chains>>
<<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind" or $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/arms_bound.png">
<<else>>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/arms.png">
<</if>>
<</if>>
<<if $machine.leg_chains>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/legs_up_chain.png">
<<else>>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/legs_down.png">
<</if>>
<</if>>
<</if>>
<<if $prop.includes("neck_shackle")>>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/neck.png">
<</if>>
<<if $prop.includes("arm_shackle")>>
<<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind" or $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/arms_bound.png">
<<else>>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/arms.png">
<</if>>
<</if>>
<<if $prop.includes("leg_shackle")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/legs_up_chain.png">
<<else>>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/legs_down.png">
<</if>>
<</if>>
<<if $prop.includes("breast_pump")>>
<<if $player.breastsize gte 8>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_huge.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_huge_milk.png">
<<elseif $player.breastsize gte 5>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_large.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_large_milk.png">
<<elseif $player.breastsize gte 3>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_small.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_small_milk.png">
<<else>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_tiny.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_tiny_milk.png">
<</if>>
<</if>>
<<if $prop.includes("penis_pump")>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/penis.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/penis_semen.png">
<</if>>
</div>
<<else>>
<div class="char_combat i256">
<<beastimgdoggy "doggy" 4>>
<<img_tf_doggy_active>>
<<clothesactive>>
<<if $position is "wall">>
<<if $walltype is "cleanpillory">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pilloryclean_active.png">
<img @class="'layer-midapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorycleanoverlay_active.png">
<<elseif $walltype is "horse_pillory">>
<img @class="'layer-midapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/horse_pillory.png">
<<elseif $walltype is "pillory">>
<<if $pillory.audience gte 5>>
<img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes4_active.png">
<<elseif $pillory.audience gte 4>>
<img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes3_active.png">
<<elseif $pillory.audience gte 3>>
<img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes2_active.png">
<<elseif $pillory.audience gte 2>>
<img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes1_active.png">
<</if>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorydirty_active.png">
<img @class="'layer-midapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorydirtyoverlay_active.png">
<<else>>
<img class="layer-foreground" src="img/sex/doggy/doggywall.png">
<</if>>
<</if>>
<<if !["short", "layered bob"].includes($hairtype) and !["buzzcut", "mohawk"].includes($fringetype)>>
<img @class="'layer-sexblush colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactiveoverlay.png">
<</if>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivebase" @style="'filter: '+_filters">
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactivemouth" @style="'filter: '+_filters">
/* ToDo: Pregnancy - Figure out how this will work with clothes. */
<<if _bellySize>>
<<if _bellySize lte 7 and (!$worn.upper.type.includesAny("naked", "bellyShow") and ["midriff", "waist"].includesAny($worn.upper.state, $worn.lower.state))>>
<<elseif $worn.upper.type.includesAny("naked", "bellyShow") or ($worn.upper.exposed gte 1 and !["midriff", "waist"].includes($worn.upper.state))>>
<<if ["midriff", "waist"].includes($worn.lower.state)>>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepreggybelly+'overlay.png'" @style="'filter: '+_filters">
<<else>>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepreggybelly+'overlay_exposed.png'" @style="'filter: '+_filters">
<</if>>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepreggybelly+ _bellySize + '.png'" @style="'filter: '+_filters">
<<else>>
<img @class="'layer-sexaboveclothes colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggyRed/active/body/preggyBelly/pregnancy_belly_overlay.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img @class="'layer-sexaboveclothes colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggyRed/active/body/preggyBelly/pregnancy_belly_'+_bellySize+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if $feetuse is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($feettarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$feettarget].strapon.color : '')"
@src="_img.doggyactivefeetjobpenis"
@style="'filter: '+(!npcHasStrapon($feettarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$feettarget].skincolour] : '')">
<<if wearingCondom($feettarget)>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$feettarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivefeetjobpenis_condom.png">
<</if>>
<<else>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/doggyactivefeetjobbeast.png">
<</if>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivefeetjob" @style="'filter: '+_filters">
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($feettarget) isnot "worn" and !npcHasStrapon($feettarget)>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivefeetjobcum.png">
<</if>>
<</if>>
<<elseif $feetstate is "tentacle">>
<<else>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivebaselegs" @style="'filter: '+_filters">
<</if>>
<<if $leftarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($lefttarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$lefttarget].strapon.color : '')"
@src="_img.doggyactivelefthandjobpenis"
@style="'filter: '+(!npcHasStrapon($lefttarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$lefttarget].skincolour] : '')">
<<if wearingCondom($lefttarget)>>
<img @class="'layer-sexlegs anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$lefttarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivelefthandjobpenis_condom.png">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactivelefthandjob" @style="'filter: '+_filters">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($lefttarget) isnot "worn" and !npcHasStrapon($lefttarget)>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivelefthandjobcum.png">
<</if>>
<</if>>
<<elseif $leftarm is "bound">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters">
<<elseif $leftarm is "grappled" or $leftarm is "behind">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters">
<<elseif $leftarmstate is "tentacle">>
<<else>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactivebaseleftarm" @style="'filter: '+_filters">
<</if>>
<<if $rightarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($righttarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$righttarget].strapon.color : '')"
@src="_img.doggyactiverighthandjobpenis"
@style="'filter: '+(!npcHasStrapon($righttarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$righttarget].skincolour] : '')">
<<if wearingCondom($righttarget)>>
<img @class="'layer-sexlegs anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$righttarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactiverighthandjobpenis_condom.png">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.doggyactiverighthandjob" @style="'filter: '+_filters">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($righttarget) isnot "worn" and !npcHasStrapon($righttarget)>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactiverighthandjobcum.png">
<</if>>
<</if>>
<<elseif $rightarm is "bound">>
<<elseif $rightarm is "grappled" or $rightarm is "behind">>
<<elseif $rightarmstate is "tentacle">>
<<else>>
<img class="layer-sexbaseback anim-doggy-4f-slow" @src="_img.doggyactivebaserightarm" @style="'filter: '+_filters">
<</if>>
<<if $anusstate is "cheeks">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')"
@src="_img.doggyactivecheeks"
@style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')">
<<if wearingCondom($anustarget)>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivecheeks_condom.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($anustarget) isnot "worn" and !npcHasStrapon($anustarget)>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivecheekscum.png">
<</if>>
<</if>>
<</if>>
<<if $chestuse is "penis">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($chesttarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$chesttarget].strapon.color : '')"
@src="_img.doggyactivechest"
@style="'filter: '+(!npcHasStrapon($chesttarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$chesttarget].skincolour] : '')">
<<if wearingCondom($chesttarget)>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$chesttarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivechest_condom.png">
<</if>>
<</if>>
<<tentacleimg>>
<<if $thighuse is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($thightarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$thightarget].strapon.color : '')"
@src="_img.doggyactivethighs"
@style="'filter: '+(!npcHasStrapon($thightarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$thightarget].skincolour] : '')">
<<if wearingCondom($thightarget)>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$thightarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivethighs_condom.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($thightarget) isnot "worn" and !npcHasStrapon($thightarget)>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivethighscum.png">
<</if>>
<</if>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush5">
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush4">
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush3">
<<elseif $exposed gte 2 or $arousal gte $arousalmax / 5>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush1">
<</if>>
<<if $pain gte 100>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears5.png">
<<elseif $pain gte 80>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears4.png">
<<elseif $pain gte 60>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears3.png">
<<elseif $pain gte 40>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears2.png">
<<elseif $pain gte 20>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears1.png">
<</if>>
<<if $makeup.lipstick>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' lipstick-' + $makeup.lipstick.replace(/ /g, '-')" src="img/sex/doggy/makeup/lipstick_open.png">
<</if>>
<<if $makeup.eyeshadow>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' eyeshadow-' + $makeup.eyeshadow.replace(/ /g, '-')" src="img/sex/doggy/makeup/eyeshadow_eyelids.png">
<</if>>
<<if $makeup.mascara>>
<<if $makeup.mascara_running gte 1>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' mascara-' + mascaraNameToCSS($makeup.mascara)" @src="'img/sex/doggy/makeup/mascara_eyelids_' + $makeup.mascara_running + '.png'">
<<else>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' mascara-' + mascaraNameToCSS($makeup.mascara)" src="img/sex/doggy/makeup/mascara_eyelids.png">
<</if>>
<</if>>
<<if $player.freckles and $makeup.concealer isnot 1>>
<img @class="'layer-sexfreckles freckles anim-doggy-4f-'+_animspeed" @src="_img.freckles" @style="'filter: '+_filters">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/doggyactivesclerabloodshot.png">
<</if>>
<<if $trauma gte $traumamax>>
<img @style="_custom_eyelenses_left_style" @class="'layer-sexeyes ' + _colourEyeLeft + ' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/doggyactiveeyesempty.png">
<<else>>
<img @style="_custom_eyelenses_left_style" @class="'layer-sexeyes ' + _colourEyeLeft + ' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/doggyactiveeyes.png">
<</if>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveeyelids" @style="'filter: '+_filters">
<<if $mouthstate is "kiss">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoralmouth.png">
<</if>>
<<if $mouthstate is "penetrated">>
<<if $enemytype isnot "beast">>
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($mouthtarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$mouthtarget].strapon.color : '')"
@src="_img.doggyactiveoral"
@style="'filter: '+(!npcHasStrapon($mouthtarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$mouthtarget].skincolour] : '')">
/* No Condom Image Needed */
<<if $options.silhouetteEnabled>>
<img @class="'layer-shadowmanforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activeoral.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($mouthtarget) isnot "worn" and !npcHasStrapon($mouthtarget)>>
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoralcum.png">
<</if>>
<</if>>
<</if>>
<<if $vaginastate is "othermouth">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginalmouth.png">
<</if>>
<<if $vaginastate is "penetrated">>
<<if $enemytype is "machine">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/machine/vaginal/doggy/penetrated.png">
<<elseif $enemytype isnot "beast">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')"
@src="($anusstate is 'penetrated' or $anusstate is 'doublepenetrated' ? _img.doggyactivevaginaldp : _img.doggyactivevaginal)"
@style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')">
<<if wearingCondom($vaginatarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')"
@src="($anusstate is 'penetrated' or $anusstate is 'doublepenetrated' ? 'img/sex/doggy/active/body/doggyactivevaginaldp_condom' : 'img/sex/doggy/active/body/doggyactivevaginal_condom.png')">
<</if>>
<<if $anusstate is "penetrated" or $anusstate is "doublepenetrated">>
<<if $options.silhouetteEnabled>>
<<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldpbound.png">
<<else>>
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldp.png">
<</if>>
<</if>>
<<else>>
<<if $options.silhouetteEnabled>>
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginal.png">
<</if>>
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($vaginatarget) isnot "worn" and !npcHasStrapon($vaginatarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginalcum.png">
<</if>>
<</if>>
<</if>>
<<if $anusstate is "othermouth">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanalmouth.png">
<</if>>
<<if $anusstate is "penetrated">>
<<if $enemytype is "machine">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/machine/anal/doggy/penetrated.png">
<<elseif $enemytype isnot "beast">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')"
@src="($vaginastate is 'doublepenetrated' ? _img.doggyactiveanaldpp : _img.doggyactiveanal)"
@style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')">
<<if wearingCondom($anustarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')"
@src="($vaginastate is 'doublepenetrated' ? 'img/sex/doggy/active/body/doggyactivevaginaldpp_condom' : 'img/sex/doggy/active/body/doggyactiveanaldpp_condom.png')">
<</if>>
<<if $options.silhouetteEnabled>>
<<if $vaginastate is "doublepenetrated">>
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldoggydpp.png">
<<else>>
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activeanal.png">
<</if>>
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($anustarget) isnot "worn" and !npcHasStrapon($anustarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanalcum.png">
<</if>>
<</if>>
<</if>>
/* DADV doggy */
<<if $anusstate is "doublepenetrated">>
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')"
@src="_img.doggyactiveanaldpp"
@style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')">
<<if wearingCondom($anustarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactiveanaldpp_condom.png">
<</if>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anusdoubletarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anusdoubletarget].strapon.color : '')"
@src="_img.doggyactiveanaldap"
@style="'filter: '+(!npcHasStrapon($anusdoubletarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anusdoubletarget].skincolour] : '')">
<<if wearingCondom($anusdoubletarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$anusdoubletarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactiveanaldap_condom.png">
<</if>>
<<if $options.silhouetteEnabled>>
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activeanal.png">
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldoggydpp.png">
<</if>>
<</if>>
<</if>>
<<if $vaginastate is "doublepenetrated">>
<<if $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')"
@src="_img.doggyactivevaginal"
@style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')">
<<if wearingCondom($vaginatarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivevaginal_condom.png">
<</if>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($vaginadoubletarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginadoubletarget].strapon.color : '')"
@src="_img.doggyactivevaginaldp"
@style="'filter: '+(!npcHasStrapon($vaginadoubletarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginadoubletarget].skincolour] : '')">
<<if wearingCondom($vaginadoubletarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$vaginadoubletarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivevaginaldp_condom.png">
<</if>>
<<if $options.silhouetteEnabled>>
<<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginal.png">
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldpbound.png">
<<else>>
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginal.png">
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldp.png">
<</if>>
<</if>>
<</if>>
<</if>>
<<if $penisstate is "otherpenis">>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($penistarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$penistarget].strapon.color : '')"
@src="_img.doggyactivefencing"
@style="'filter: '+(!npcHasStrapon($penistarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')">
<</if>>
<<if $penisstate is "penetrated" or $penisstate is "otheranus" or $penisstate is "othermouth">>
<<if $orgasmdown gte 1 and $orgasmcount lte 24 and $femaleclimax isnot 1 and wearingCondom("player") isnot "worn" and !playerHasStrapon>>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivepenilecum.png">
<<else>>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivepenile.png">
<</if>>
<</if>>
<<if $player.penisExist or playerHasStrapon()>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if playerChastity("cage") and !playerHasStrapon()>>
<<switch $worn.genitals.name>>
<<case "flat chastity cage">><<set $_chastityCage to "flat">>
<<case "small chastity cage">><<set $_chastityCage to "small">>
<<case "chastity parasite">>
<<set $_chastityCage to "parasite">>
<<switch $player.penissize>>
<<case -2 -1>><<set $_chastityCage += "-1">>
<<case 0>><<set $_chastityCage += "0">>
<<case 1 2>><<set $_chastityCage += "1">>
<<case 3 4>><<set $_chastityCage += "2">>
<</switch>>
<<default>><<set $_chastityCage to "">>
<</switch>>
<<if $worn.genitals.name isnot "chastity parasite">>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img['doggyactivechastitycagepenis' + $_chastityCage]" @style="'filter: '+_filters">
<</if>>
<img @class="'layer-sexmouth colour-genitals anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/body/doggyactivechastitycage' + $_chastityCage + '.png'">
<<elseif $worn.genitals.name.includes("chastity belt")>>
<<elseif playerHasStrapon()>>
<<if $anususe is "penis">>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.doggyactivestrapon" @style="'filter: '+_filters">
<<else>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactivestrapon" @style="'filter: '+_filters">
<</if>>
<<elseif $player.virginity.penile is true>>
<<if $anususe is "penis">>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepenisvirgin" @style="'filter: '+_filters">
<<else>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepenisvirgin" @style="'filter: '+_filters">
<</if>>
<<else>>
<<if $anususe is "penis">>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepenis" @style="'filter: '+_filters">
<<else>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepenis" @style="'filter: '+_filters">
<</if>>
<</if>>
<<if wearingCondom("player")>>
<img @class="'layer-sexshoes anim-doggy-4f-'+_animspeed+' condom-' + $player.condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivepenis_condom.png">
<</if>>
<<if $orgasmdown gte 1 and $penisstate isnot "penetrated" and $orgasmcount lte 24 and $femaleclimax isnot 1 and !$worn.genitals.type.includes('chastity belt') and !playerHasStrapon() and wearingCondom("player") isnot "worn">>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivecum.png">
<</if>>
<</if>>
<</if>>
<<if ["mohawk", "wide flaps"].includes($fringetype)>>
<<set _fringeType to $fringetype.replace(" ", "_")>>
/* Sprites designed to reflect fringe length */
<<if $fringetype is "mohawk" and $worn.head.mask_img is 1>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/short/doggyactiveshort.png">
<<else>>
<<if $fringelength gte 900>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + _fringeType + '/doggyactivefeet.png'">
<<elseif $fringelength gte 700>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + _fringeType + '/doggyactivethighs.png'">
<<elseif $fringelength gte 600>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + _fringeType + '/doggyactivenavel.png'">
<<elseif $fringelength gte 400>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + _fringeType + '/doggyactivechest.png'">
<<elseif $fringelength gte 200>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + _fringeType + '/doggyactiveshoulder.png'">
<<else>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + _fringeType + '/doggyactiveshort.png'">
<</if>>
<</if>>
<<elseif $fringetype is "buzzcut">>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/buzzcut/doggyactiveshort.png'">
<<elseif $hairtype is "short">>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/short/doggyactiveshort.png">
<<elseif ["curtain", "hime"].includes($fringetype)>>
/* Sprites designed to reflect hair length */
<<if $hairlength gte 900>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactivefeet.png'">
<<elseif $hairlength gte 700>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactivethighs.png'">
<<elseif $hairlength gte 600>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactivenavel.png'">
<<elseif $hairlength gte 400>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactivechest.png'">
<<elseif $hairlength gte 200>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactiveshoulder.png'">
<<else>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactiveshort.png'">
<</if>>
<<elseif ["layered bob"].includes($hairtype)>>
/* Sprites designed to reflect hair length */
<<if $hairlength gte 900>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactivefeet.png'">
<<elseif $hairlength gte 700>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactivethighs.png'">
<<elseif $hairlength gte 600>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactivenavel.png'">
<<elseif $hairlength gte 400>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactivechest.png'">
<<elseif $hairlength gte 200>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactiveshoulder.png'">
<<else>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactiveshort.png'">
<</if>>
<<else>>
<<if $hairlength gte 900>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivefeet.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 700>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivethighs.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 600>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivenavel.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 400>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivechest.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 200>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactiveshoulder.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/shoulder.png">*/
<<else>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactiveshort.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/short.png">*/
<</if>>
<</if>>
<img @class="'colour-hair layer-sexlashes anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivelashes.png">
/*<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivefaceoverlay.png">*/
<<if $worn.neck.collared is 1>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivecollar.png">
<</if>>
<<breastsactive>>
<<if $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">>
<<if $earSlime.focus is "impregnation">>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/body/doggyactiveparasiteshorts.png'">
<<else>>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/body/doggyactiveparasitepanty.png'">
<</if>>
<</if>>
<<if $worn.genitals.name is "chastity belt">>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivechastitybelt.png">
<<elseif $worn.genitals.name is "gold chastity belt">>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivegoldchastitybelt.png">
<</if>>
<<if $options.bodywritingImages is true>>
<<if $skin.left_cheek.writing>>
<<if $skin.left_cheek.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/left_cheek.png">
<<elseif $skin.left_cheek.type is "object">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.left_cheek.writing + '/left_cheek.png'">
<</if>>
<</if>>
<<if $skin.left_shoulder.writing>>
<<if $skin.left_shoulder.type is "text">>
<img @class="'layer-sexarmsskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/left_shoulder.png">
<<elseif $skin.left_shoulder.type is "object">>
<<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind">>
<img @class="'layer-sexarmsboundskin anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder_bound.png'">
<<else>>
<img @class="'layer-sexarmsskin anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.breasts.writing>>
<<if $skin.breasts.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/breasts.png">
<</if>>
<</if>>
<<if $skin.back.writing>>
<<if $skin.back.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/back.png">
<</if>>
<</if>>
<<if $skin.pubic.writing>>
<<if $skin.pubic.type is "object" and $skin.pubic.special isnot "islander">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.pubic.writing + '/pubic.png'">
<<elseif $skin.pubic.type is "text">>
<<if playerBellySize(true) gte 15>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/pubic_belly.png">
<<else>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/pubic.png">
<</if>>
<</if>>
<</if>>
<<if $skin.left_bottom.writing>>
<<if $skin.left_bottom.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/left_bottom.png">
<</if>>
<</if>>
<<if $skin.left_thigh.writing>>
<<if $skin.left_thigh.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/left_thigh.png">
<</if>>
<</if>>
<<if $skin.right_thigh.writing>>
<<if $skin.right_thigh.type is "text" or $skin.right_thigh.special is "islander">>
<<if $skin.right_thigh.arrow is 1>>
<img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/right_thigh_arrow.png">
<<else>>
<img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/right_thigh.png">
<</if>>
<<elseif $skin.right_thigh.type is "object">>
<img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.right_thigh.writing + '/right_thigh.png'">
<</if>>
<</if>>
<</if>>
/*<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveshadow">*/
<<if $machine>>
<<if $machine.arm_chains>>
<<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind" or $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/arms_bound.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/arms.png">
<</if>>
<</if>>
<<if $machine.leg_chains>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/legs_up_chain.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/legs_down.png">
<</if>>
<</if>>
<</if>>
<<if $prop.includes("neck_shackle")>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/neck.png">
<</if>>
<<if $prop.includes("arm_shackle")>>
<<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind" or $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/arms_bound.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/arms.png">
<</if>>
<</if>>
<<if $prop.includes("leg_shackle")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/legs_up_chain.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/legs_down.png">
<</if>>
<</if>>
</div>
<</if>>
<<if $vaginastate isnot "penetrated"
and $anusstate isnot "penetrated"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and _stanceCheck isnot "top"
and !$animDebug>>
<<else>>
<div class="i256">
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepushlight" @style="'filter: '+_filters">
</div>
<</if>>
<</widget>><<widget "actionspain">>
<<if $leftarm is 0>>
당신의 왼팔은 자유롭지만, 너무 아파 움직일 수가 없다.
<br>
<<if $leftactiondefault is "leftstruggleweak">>
| <label><span class="brat">저항한다</span> <<radiobutton "$leftaction" "leftstruggleweak" checked>></label>
<<else>>
| <label><span class="brat">저항한다</span> <<radiobutton "$leftaction" "leftstruggleweak">></label>
<</if>>
<<if $leftactiondefault is "leftprotect">>
| <label><span class="meek">몸을 지킨다</span> <<radiobutton "$leftaction" "leftprotect" checked>></label>
<<else>>
| <label><span class="meek">몸을 지킨다</span> <<radiobutton "$leftaction" "leftprotect">></label>
<</if>>
<br>
<<elseif $leftarm is "grappled">>
당신의 왼쪽 팔은 고통스럽게 잡혀있다.
<br>
<<elseif $leftarm is "bound">>
당신의 왼쪽 팔은 고통스럽게 묶여있다.
<br>
<</if>>
<<if $rightarm is 0>>
<br>
당신의 오른팔은 자유롭지만, 너무 아파 움직일 수가 없다.
<br>
<<if $rightactiondefault is "rightstruggleweak">>
| <label><span class="brat">저항한다</span> <<radiobutton "$rightaction" "rightstruggleweak" checked>></label>
<<else>>
| <label><span class="brat">저항한다</span> <<radiobutton "$rightaction" "rightstruggleweak">></label>
<</if>>
<<if $rightactiondefault is "rightprotect">>
| <label><span class="meek">몸을 지킨다</span> <<radiobutton "$rightaction" "rightprotect" checked>></label>
<<else>>
| <label><span class="meek">몸을 지킨다</span> <<radiobutton "$rightaction" "rightprotect">></label>
<</if>>
<br>
<<elseif $rightarm is "grappled">>
당신의 오른쪽 팔은 고통스럽게 잡혀있다.
<br>
<<elseif $rightarm is "bound">>
당신의 오른쪽 팔은 고통스럽게 묶여있다.
<br>
<</if>>
<<if $mouthuse is 0>>
<br>
당신의 입은 자유롭지만, 무의식적으로 내뱉는 흐느낌과 울음이 섞여 말이 나오지 않는다.
<br>
<<if $mouthactiondefault is "stifle">>
| <label><span class="brat">억누른다</span> <<radiobutton "$mouthaction" "stifle" checked>></label>
<<else>>
| <label><span class="brat">억누른다</span> <<radiobutton "$mouthaction" "stifle">></label>
<</if>>
<<if $mouthactiondefault is "letout">>
| <label><span class="meek">참지 않는다</span> <<radiobutton "$mouthaction" "letout" checked>></label>
<<else>>
| <label><span class="meek">참지 않는다</span> <<radiobutton "$mouthaction" "letout">></label>
<</if>>
<br>
<</if>>
<</widget>><<widget "effectspain">>
<<if $leftaction is "leftstruggleweak" and $rightaction is "rightstruggleweak">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstruggleweak">><<set $rightactiondefault to "rightstruggleweak">>
<<if $position is "stalk">>
당신은 고통을 이겨내며 당신의 발로 일어나려 하지만, 그러기엔 힘이 너무 약하다.
<<else>>
당신은 고통을 이겨내며 저들을 밀어내려 하지만 그러기엔 힘이 너무 약하다.
<</if>>
<<brat 2>><<set _br to true>>
<</if>>
<<if $leftaction is "leftstruggleweak">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstruggleweak">>
<<if $position is "stalk">>
당신은 고통을 이겨내며 왼팔을 사용해 당신의 발로 일어나려 하지만, 그러기엔 힘이 너무 약하다.
<<else>>
당신은 고통을 이겨내며 왼팔로 저들을 밀어내려 하지만 그러기엔 힘이 너무 약하다.
<</if>>
<<brat 1>><<set _br to true>>
<</if>>
<<if $rightaction is "rightstruggleweak">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstruggleweak">>
<<if $position is "stalk">>
당신은 고통을 이겨내며 오른팔을 사용해 당신의 발로 일어나려 하지만, 그러기엔 힘이 너무 약하다.
<<else>>
당신은 고통을 이겨내며 오른팔로 저들을 밀어내려 하지만 그러기엔 힘이 너무 약하다.
<</if>>
<<brat 1>><<set _br to true>>
<</if>>
<<if $leftaction is "leftprotect" and $rightaction is "rightprotect">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftprotect">><<set $rightactiondefault to "rightprotect">>
당신은 몸의 급소를 보호하며 더 심한 부상을 막는다. <span class="green"> - 고통</span>
<<meek 2>><<pain -2>><<set _br to true>>
<</if>>
<<if $leftaction is "leftprotect">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftprotect">>
당신은 왼손으로 몸의 급소를 보호하며 더 심한 부상을 막는다. <span class="green"> - 고통</span>
<<meek 1>><<pain -1>><<set _br to true>>
<</if>>
<<if $rightaction is "rightprotect">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightprotect">>
당신은 오른손으로 몸의 급소를 보호하며 더 심한 부상을 막는다. <span class="green"> - 고통</span>
<<meek 1>><<pain -1>><<set _br to true>>
<</if>>
<<if _br is true>>
<br>
<</if>>
<<if $mouthaction is "stifle">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "stifle">>
당신은 호흡을 가다듬고 흐느낌을 억누르려 노력한다. 효과가 있는듯하다. <span class="green"> - 고통</span>
<<pain -1>>
<</if>>
<<if $mouthaction is "letout">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "letout">><<set _sound to 1>>
당신은 눈물을 참지 않는다. 당신의 흐느끼며 간간이 터져 나오는 울음소리를 훌쩍인다. <span class="green"> - 스트레스</span>
<<meek 1>><<stress -2>>
<</if>>
<<painclamp>>
<</widget>><<widget "actionsorgasm">>
<<if $leftarm is 0>>
당신의 왼팔은 자유롭지만 경련을 멈출 수 없다.
<br>
<<if $leftactiondefault is "leftfold">>
| <label><span class="brat">팔을 붙잡는다</span> <<radiobutton "$leftaction" "leftfold" checked>></label>
<<else>>
| <label><span class="brat">팔을 붙잡는다</span> <<radiobutton "$leftaction" "leftfold">></label>
<</if>>
<<if $leftactiondefault is "leftgrip">>
| <label><span class="meek">움켜쥔다</span> <<radiobutton "$leftaction" "leftgrip" checked>></label>
<<else>>
| <label><span class="meek">움켜쥔다</span> <<radiobutton "$leftaction" "leftgrip">></label>
<</if>>
<br>
<<elseif $leftarm is "grappled">>
당신의 왼쪽 팔이 저들의 손아귀에 세게 잡혀 당겨진다.
<br>
<<elseif $leftarm is "bound">>
당신의 왼쪽 팔이 저들의 밧줄에 세게 잡혀 당겨진다.
<br>
<</if>>
<<if $rightarm is 0>>
<br>
당신의 오른팔은 자유롭지만 경련을 멈출 수 없다.
<br>
<<if $rightactiondefault is "rightfold">>
| <label><span class="brat">팔을 붙잡는다</span> <<radiobutton "$rightaction" "rightfold" checked>></label>
<<else>>
| <label><span class="brat">팔을 붙잡는다</span> <<radiobutton "$rightaction" "rightfold">></label>
<</if>>
<<if $rightactiondefault is "rightgrip">>
| <label><span class="meek">움켜쥔다</span> <<radiobutton "$rightaction" "rightgrip" checked>></label>
<<else>>
| <label><span class="meek">움켜쥔다</span> <<radiobutton "$rightaction" "rightgrip">></label>
<</if>>
<br>
<<elseif $rightarm is "grappled">>
당신의 오른쪽 팔이 저들의 손아귀에 세게 잡혀 당겨진다.
<br>
<<elseif $rightarm is "bound">>
당신의 오른쪽 팔이 저들의 밧줄에 세게 잡혀 당겨진다.
<br>
<</if>>
<<if $mouthuse is 0>>
<br>
당신의 입은 자유롭지만, 무의식적으로 내뱉는 흐느낌과 울음이 섞여 말이 나오지 않는다.
<br>
<<if $mouthactiondefault is "stifleorgasm">>
| <label><span class="brat">억누른다</span> <<radiobutton "$mouthaction" "stifleorgasm" checked>></label>
<<else>>
| <label><span class="brat">억누른다</span> <<radiobutton "$mouthaction" "stifleorgasm">></label>
<</if>>
<<if $mouthactiondefault is "letoutorgasm">>
| <label><span class="meek">참지 않는다</span> <<radiobutton "$mouthaction" "letoutorgasm" checked>></label>
<<else>>
| <label><span class="meek">참지 않는다</span> <<radiobutton "$mouthaction" "letoutorgasm">></label>
<</if>>
<br>
<</if>>
<</widget>><<widget "effectsorgasm">>
<<if $leftaction is "leftfold" and $rightaction is "rightfold">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftfold">><<set $rightactiondefault to "rightfold">>
당신은 팔짱을 끼고 최대한 움직이지 않으며 오르가즘을 느끼고 있다는걸 숨기려 노력한다.
<<brat 2>>
<<set _br to true>>
<</if>>
<<if $leftaction is "leftfold">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftfold">>
당신은 왼쪽 팔로 팔짱을 끼고 최대한 움직이지 않는다.
<<brat 1>>
<<set _br to true>>
<</if>>
<<if $rightaction is "rightfold">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightfold">>
당신은 오른쪽 팔로 팔짱을 끼고 최대한 움직이지 않는다.
<<brat 1>>
<<set _br to true>>
<</if>>
<<if $leftaction is "leftgrip" and $rightaction is "rightgrip">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftgrip">><<set $rightactiondefault to "rightgrip">>
<<if $position is "stalk">>
당신은 몸을 떨며 벽돌 벽에 기대어 스스로를 진정시킨다.
<<else>>
당신은 몸을 떨며 당신이 잡을 수 있는 건 무엇이든 꽉 붙잡는다.
<</if>>
<span class="green"> - 흥분</span><<meek 2>><<arousal -300>>
<<set _br to true>>
<</if>>
<<if $leftaction is "leftgrip">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftgrip">>
<<if $position is "stalk">>
당신은 몸을 떨며 왼손으로 벽돌 벽에 기대어 스스로를 진정시킨다.
<<else>>
당신은 몸을 떨며 당신이 왼손으로 잡을 수 있는 건 무엇이든 꽉 붙잡는다.
<</if>>
<span class="green"> - 흥분</span><<meek 1>><<arousal -300>>
<<set _br to true>>
<</if>>
<<if $rightaction is "rightgrip">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightgrip">>
<<if $position is "stalk">>
당신은 몸을 떨며 오른손으로 벽돌 벽에 기대어 스스로를 진정시킨다.
<<else>>
당신은 몸을 떨며 당신이 오른손으로 잡을 수 있는 건 무엇이든 꽉 붙잡는다.
<</if>>
<span class="green"> - 흥분</span><<meek 1>><<arousal -300>>
<<set _br to true>>
<</if>>
<<if _br is true>>
<br>
<</if>>
<<if $mouthaction is "stifleorgasm">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "stifleorgasm">>
당신은 당신의 거친 숨소리가 분노했다는 걸로 받아들여지도록 째려본다.
<<brat 1>>
<</if>>
<<if $mouthaction is "letoutorgasm">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "letoutorgasm">><<set _sound to 1>>
당신은 거친 숨소리와 신음소리를 참지 않고 내보낸다.
<<meek 1>><span class="green"> - 흥분</span><<arousal -300>>
<</if>>
<<if $feetaction is "feetHold">>
<br>
<<set $feetaction to 0>><<set $feetactiondefault to "feetHold">>
<<if _leg_position is "up" or _feet_pos isnot "">>
당신은 다리를 가능한 움직이지 않도록 한다.
<<else>>
당신은 약하게 당신의 다리를 닫으려고 한다.
<</if>>
<<brat 1>>
<</if>>
<<if $feetaction is "feetCurl">>
<br>
<<set $feetaction to 0>><<set $feetactiondefault to "feetCurl">>
<<if $consensual is 1>>
당신은 발가락을 감아쥐며, 절정을 즐긴다.
<<else>>
당신은 발가락을 감아쥐며, 절정이 당신을 장악하게 둔다.
<</if>>
<<meek 1>><span class="green"> - 흥분</span><<arousal -100>>
<</if>>
<</widget>><<widget "actionsdissociation">>
<<if $leftarm is 0>>
당신의 왼팔은 자유롭지만 실감이 나지 않는다.
<br>
<<if $leftactiondefault is "leftpoke">>
| <label>자신을 찌른다 <<radiobutton "$leftaction" "leftpoke" checked>></label>
<<else>>
| <label>자신을 찌른다 <<radiobutton "$leftaction" "leftpoke">></label>
<</if>>
<<if $leftactiondefault is "leftcurl">>
| <label><span class="meek">당신의 팔을 그대로 놔둔다</span> <<radiobutton "$leftaction" "leftcurl" checked>></label>
<<else>>
| <label><span class="meek">당신의 팔을 그대로 놔둔다</span> <<radiobutton "$leftaction" "leftcurl">></label>
<</if>>
<br>
<<elseif $leftarm is "grappled">>
당신의 왼팔은 저들에게 잡힌 채로 축 늘어져 있다.
<br>
<<elseif $leftarm is "bound">>
당신의 왼팔은 묶인 채로 축 늘어져 있다.
<br>
<</if>>
<<if $rightarm is 0>>
<br>
당신의 오른팔은 자유롭지만 실감이 나지 않는다.
<br>
<<if $rightactiondefault is "rightpoke">>
| <label>자신을 찌른다 <<radiobutton "$rightaction" "rightpoke" checked>></label>
<<else>>
| <label>자신을 찌른다 <<radiobutton "$rightaction" "rightpoke">></label>
<</if>>
<<if $rightactiondefault is "rightcurl">>
| <label><span class="meek">당신의 팔을 그대로 놔둔다</span> <<radiobutton "$rightaction" "rightcurl" checked>></label>
<<else>>
| <label><span class="meek">당신의 팔을 그대로 놔둔다</span> <<radiobutton "$rightaction" "rightcurl">></label>
<</if>>
<br>
<<elseif $rightarm is "grappled">>
당신의 오른팔은 저들에게 잡힌 채로 축 늘어져 있다.
<br>
<<elseif $rightarm is "bound">>
당신의 오른팔은 묶인 채로 축 늘어져 있다.
<br>
<</if>>
<<if $mouthuse is 0>>
<br>
당신의 입은 자유롭지만, 당신은 왜인지 이해할 수 없다.
<br>
<<if $mouthactiondefault is "speak">>
| <label>무언가 말하려 시도한다 <<radiobutton "$mouthaction" "말한다" checked>></label>
<<else>>
| <label>무언가 말하려 시도한다 <<radiobutton "$mouthaction" "말한다">></label>
<</if>>
<<if $mouthactiondefault is "noises">>
| <label><span class="meek">부드러운 소리를 낸다</span> <<radiobutton "$mouthaction" "noises" checked>></label>
<<else>>
| <label><span class="meek">부드러운 소리를 낸다</span> <<radiobutton "$mouthaction" "noises">></label>
<</if>>
<</if>>
<</widget>><<widget "effectsdissociation">>
<<if $leftaction == "leftpoke" && $rightaction == "rightpoke">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftpoke">><<set $rightactiondefault to "rightpoke">>
당신은 스스로를 찔러본다.
이거 진짜야? <span class="green"> + 집중</span>
<<set $traumafocus += 2>>
<<set _br to true>>
<</if>>
<<if $leftaction == "leftpoke">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftpoke">>
당센은 왼손으로 스스로를 찔러본다. <span class="green"> + 집중</span>
<<set $traumafocus += 1>>
<<set _br to true>>
<</if>>
<<if $rightaction == "rightpoke">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightpoke">>
당신은 오른손으로 스스로를 찔러본다. <span class="green"> + 집중</span>
<<set $traumafocus += 1>>
<<set _br to true>>
<</if>>
<<if $leftaction == "leftcurl" && $rightaction == "rightcurl">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcurl">><<set $rightactiondefault to "rightcurl">>
당신은 팔을 옆으로 치워 손가락을 만지작거린다.
<<meek 2>>
<<set _br to true>>
<</if>>
<<if $leftaction == "leftcurl">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcurl">>
당신은 왼팔을 옆으로 치워 손가락을 만지작거린다.
<<meek 1>>
<<set _br to true>>
<</if>>
<<if $rightaction == "rightcurl">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcurl">>
당신은 오른팔을 옆으로 치워 손가락을 만지작거린다
<<meek 1>>
<<set _br to true>>
<</if>>
<<if _br is true>>
<br>
<</if>>
<<if $mouthaction == "speak">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "speak">>
당신은 단어를 조합해보며 작은 소리를 낸다. <span class="green"> + 집중</span>
<<set $traumafocus += 1>>
<</if>>
<<if $mouthaction == "noises">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "noises">>
당신은 부드러운 소리를 낸다. 좋은 소리가 난다.
<<meek 1>>
<</if>>
<</widget>><<widget "actionspossessed">>
<<if !$leftactiondefault>>
<<set $leftactiondefault to "leftacceptW">>
<</if>>
<<if !$rightactiondefault>>
<<set $rightactiondefault to "rightacceptW">>
<</if>>
<<if !$feetactiondefault>>
<<set $feetactiondefault to "feetacceptW">>
<</if>>
<<if !$mouthactiondefault>>
<<set $mouthactiondefault to "mouthacceptW">>
<</if>>
<<if $leftarm is 0>>
당신의 왼팔은 자유롭지만, <span class="pink">당신이 통제할 수가 없다</span>.
<br>
<<if $leftactiondefault is "leftacceptW">>
| <label><span class="wraith">받아들인다</span> <<radiobutton "$leftaction" "leftacceptW" checked>></label>
<<else>>
| <label><span class="wraith">받아들인다</span> <<radiobutton "$leftaction" "leftacceptW">></label>
<</if>>
<<if $leftactiondefault is "leftresistW">>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$leftaction" "leftresistW" checked>></label>
<<else>>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$leftaction" "leftresistW">></label>
<</if>>
<br>
<<elseif $leftarm is "grappled">>
당신의 왼팔은 당신의 의사와는 무관하게 녀석의 손아귀에서 몸부림치고 있다.
<br>
<<set $leftactiondefault to ["leftacceptW","leftstruggleW"].includes($leftactiondefault) ? "leftstruggleW" : "leftstillW">>
<<if $leftactiondefault is "leftstruggleW">>
| <label><span class="wraith">몸부림친다</span> <<radiobutton "$leftaction" "leftstruggleW" checked>></label>
<<else>>
| <label><span class="wraith">몸부림친다</span> <<radiobutton "$leftaction" "leftstruggleW">></label>
<</if>>
<<if $leftactiondefault is "leftstillW">>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$leftaction" "leftstillW" checked>></label>
<<else>>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$leftaction" "leftstillW">></label>
<</if>>
<br>
<<elseif $leftarm is "bound">>
당신의 왼팔은 당신의 의사와는 무관하게 묶인 상태에서 몸부림치고 있다.
<br>
<</if>>
<<if $rightarm is 0>>
<br>
당신의 오른팔은 자유롭지만, <span class="pink">당신이 통제할 수가 없다</span>.
<br>
<<if $rightactiondefault is "rightacceptW">>
| <label><span class="wraith">받아들인다</span> <<radiobutton "$rightaction" "rightacceptW" checked>></label>
<<else>>
| <label><span class="wraith">받아들인다</span> <<radiobutton "$rightaction" "rightacceptW">></label>
<</if>>
<<if $rightactiondefault is "rightresistW">>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$rightaction" "rightresistW" checked>></label>
<<else>>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$rightaction" "rightresistW">></label>
<</if>>
<br>
<<elseif $rightarm is "grappled">>
<br>
당신의 왼팔은 당신의 의사와는 무관하게 녀석의 손아귀에서 몸부림치고 있다.
<br>
<<set $rightactiondefault to ["rightacceptW","rightstruggleW"].includes($rightactiondefault) ? "rightstruggleW" : "rightstillW">>
<<if $rightactiondefault is "rightstruggleW">>
| <label><span class="wraith">몸부림친다</span> <<radiobutton "$rightaction" "rightstruggleW" checked>></label>
<<else>>
| <label><span class="wraith">몸부림친다</span> <<radiobutton "$rightaction" "rightstruggleW">></label>
<</if>>
<<if $rightactiondefault is "rightstillW">>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$rightaction" "rightstillW" checked>></label>
<<else>>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$rightaction" "rightstillW">></label>
<</if>>
<br>
<<elseif $rightarm is "bound">>
<br>
당신의 왼팔은 당신의 의사와는 무관하게 묶인 상태에서 몸부림치고 있다.
<br>
<</if>>
<<if $feetuse is 0>>
<br>
당신의 다리는 자유롭지만, <span class="pink">당신은 그걸 느낄 수가 없다</span>.
<br>
<<if $feetactiondefault is "feetacceptW">>
| <label><span class="wraith">받아들인다</span> <<radiobutton "$feetaction" "feetacceptW" checked>></label>
<<else>>
| <label><span class="wraith">받아들인다</span> <<radiobutton "$feetaction" "feetacceptW">></label>
<</if>>
<<if $feetactiondefault is "feetresistW">>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$feetaction" "feetresistW" checked>></label>
<<else>>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$feetaction" "feetresistW">></label>
<</if>>
<br>
<<elseif $feetuse is "bound">>
<br>
당신의 다리는 당신의 의사와는 무관하게 족쇄 안에서 몸부림치고 있다.
<br>
<</if>>
<<if $mouthuse is 0>>
<br>
당신의 입은 자유롭지만, <span class="pink">낯선 단어들이 당신의 혀에서 흘러나온다</span>.
<br>
<<if $mouthactiondefault is "mouthacceptW">>
| <label><span class="wraith">받아들인다</span> <<radiobutton "$mouthaction" "mouthacceptW" checked>></label>
<<else>>
| <label><span class="wraith">받아들인다</span> <<radiobutton "$mouthaction" "mouthacceptW">></label>
<</if>>
<<if $mouthactiondefault is "mouthresistW">>
| <label><span class="brat">입을 꽉 다문다</span> <<radiobutton "$mouthaction" "mouthresistW" checked>></label>
<<else>>
| <label><span class="brat">입을 꽉 다문다</span> <<radiobutton "$mouthaction" "mouthresistW">></label>
<</if>>
<<elseif $mouthuse is "lefthand" or $mouthuse is "righthand">>
<br>
당신의 입은 막힌 상태로, 당신 안의 존재에게 익숙한 외국어를 중얼거리고 있다.
<br>
<<set $mouthactiondefault to ["mouthacceptW","handbiteW"].includes($mouthactiondefault) ? "handbiteW" : "handcloseW">>
<<if $mouthactiondefault is "handbiteW">>
| <label><span class="wraith">문다</span> <<radiobutton "$mouthaction" "handbiteW" checked>></label>
<<else>>
| <label><span class="wraith">문다</span> <<radiobutton "$mouthaction" "handbiteW">></label>
<</if>>
<<if $mouthactiondefault is "handcloseW">>
| <label><span class="brat">입을 꽉 다문다</span> <<radiobutton "$mouthaction" "handcloseW" checked>></label>
<<else>>
| <label><span class="brat">입을 꽉 다문다</span> <<radiobutton "$mouthaction" "handcloseW">></label>
<</if>>
<</if>>
<</widget>><<widget "effectspossessed">>
<<set $enemyanger to 200>><<set $willpowerSuccess to 0>>
<<dynamicblock id=control-caption>>
<<controlcaption>>
<</dynamicblock>>
<<if $combatBegun is 1>>
<<set _resist to 0>>
<<if $leftaction isnot "leftresistW" and $rightaction isnot "rightresistW" and $feetaction isnot "feetresistW" and $mouthaction isnot "mouthresistW">>
<span class="pink">당신은 그것이 당신을 움직이도록 둔다.</span>
<<pain -2>><<stress -12>><<sub 2>><<lpain>><<llstress>><<set $wraith.will += 30>>
<<else>>
<<if $leftaction is "leftresistW" and $rightaction is "rightresistW" and $feetaction is "feetresistW">>
<<set _resist to 3>>
<<elseif $leftaction is "leftresistW" and $rightaction is "rightresistW"
or $leftaction is "leftresistW" and $feetaction is "feetresistW"
or $rightaction is "rightresistW" and $feetaction is "feetresistW">>
<<set _resist to 2>>
<<else>>
<<set _resist to 1>>
<</if>>
<<set _wraithWill to Math.floor(1 + $wraith.will)>>
<<willpowerdifficulty 1 _wraithWill true>>
<<if $willpowerSuccess>>
<<set _resistSuccess to 1>>
<span class="green">
당신은 통제권을 되찾기 위해 싸운다.
<<if ($leftaction is "leftresistW" or $leftaction is "leftstillW") and ($rightaction is "rightresistW" or $rightaction is "rightstillW") and $feetaction is "feetresistW">>
당신은 몸을 움직이지 않게 한다.
<<elseif $feetaction is "feetresistW" and ($leftaction is "leftresistW" or $leftaction is "leftstillW" or $rightaction is "rightresistW" or $rightaction is "rightstillW")>>
당신은 팔과 다리를 움직이지 않게 한다.
<<elseif ($leftaction is "leftresistW" or $leftaction is "leftstillW") and ($rightaction is "rightresistW" or $rightaction is "rightstillW")>>
당신은 양팔을 움직이지 않게 한다.
<<elseif $feetaction is "feetresistW">>
당신은 다리를 움직이지 않게 한다.
<<elseif $leftaction is "leftresistW" or $leftaction is "leftstillW" or $rightaction is "rightresistW" or $rightaction is "rightstillW">>
당신은 팔을 움직이지 않게 한다.
<</if>>
<<if $mouthaction is "handcloseW">>
당신은 입을 꽉 닫는다.
<</if>>
</span>
<<if $mouthaction is "mouthresistW">>
<<set $willpowerSuccess to 0>>
<<silently>><<willpowerdifficulty _wraithWill/3 _wraithWill*1.2>><</silently>>
<<if $willpowerSuccess>>
<<set _mouthSuccess to 1>><<set _resist++>>
<span class="green">당신은 입을 꽉 닫는다.</span>
<<else>>
<span class="purple">그럼에도 불구하고, 당신은 입에서 줄줄 나오는 말을 멈출 수가 없다.</span>
<</if>>
<</if>>
<<pain _resist>><<stress _resist>><<trauma _resist>><<def 2>><<gpain>><<gtrauma>><<gstress>><<if _resist is 4>><<ggcontrol>><<else>><<gcontrol>><</if>><<set $wraith.will -= Math.floor(currentSkillValue('willpower') / 24)*_resist>>
<<set $control += Math.floor(currentSkillValue('willpower') / 24)*_resist>>
<<else>>
<span class="red">당신의 몸이 말을 듣지 않는다.</span>
<<stress 6>><<trauma 6>><<willpower 1>><<def 1>><<gtrauma>><<gstress>><<gwillpower>><<set $wraith.will -= Math.floor(currentSkillValue('willpower') / 40)*_resist>>
<</if>>
<</if>>
<br><br>
<<else>>
<<set $combatBegun to 1>>
<</if>>
<<if $leftaction is "leftresistW" and $rightaction is "rightresistW" and _resistSuccess>>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftresistW">><<set $rightactiondefault to "rightresistW">>
당신은 양팔을 당신의 옆구리에 단단하게 붙인다.
<</if>>
<<if $leftaction is "leftacceptW" or $leftaction is "leftresistW" and !_resistSuccess>>
<<set $_wraithDamage to 1>>
<<if $leftaction is "leftacceptW">><<set $_wraithDamage ++>><</if>>
<<set $_wraithDamage += Math.floor(C.npc["Ivory Wraith"].lust / 10)>>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set _target to random(1,$enemyno)-1>>
당신은 왼손으로 <<print either("주먹을 쥐고 때린다","뺨을 때린다","긁는다","할퀸다","내려친다","때린다")>>.
<<defiance $_wraithDamage _target>>
<</if>>
<<if $leftaction is "leftresistW" and _resistSuccess>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftresistW">>
당신은 왼팔을 당신의 옆구리에 단단하게 붙인다.
<</if>>
<<if $leftaction is "leftstruggleW" or $rightaction is "rightstruggleW" or (($leftaction is "leftresistW" or $rightaction is "rightresistW") and !_resistSuccess)>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstruggleW">><<set $rightaction to 0>><<set $leftactiondefault to "leftstruggleW">>
당신은 양팔을 풀어내려 몸부림친다.
<<set $speechstruggle to 1>>
<<if currentSkillValue('physique') gte random(1, 48000)>>
<span class="pink">당신은 어떻게든 양팔을 풀어낸다.</span>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<for _s = 0; _s lt $NPCList.length; _s++>>
<<if $NPCList[_s].lefthand is "arms">>
<<set $NPCList[_s].lefthand to 0>>
<<break>>
<</if>>
<<if $NPCList[_s].righthand is "arms">>
<<set $NPCList[_s].righthand to 0>>
<<break>>
<</if>>
<</for>>
<<else>>
<span class="lblue">당신의 양팔은 여전히 잡혀있다.</span>
<</if>>
<</if>>
<<if $leftaction is "leftstillW" and $rightaction is "rightstillW" and _resistSuccess>>
당신은 당신의 양팔을 녀석의 손아귀에서 가능한 움직이지 않게 한다.
<</if>>
<<if $rightaction is "rightacceptW" or $rightaction is "rightresistW" and !_resistSuccess>>
<<set $_wraithDamage to 1>>
<<if $rightaction is "rightacceptW">><<set $_wraithDamage ++>><</if>>
<<set $_wraithDamage += Math.floor(C.npc["Ivory Wraith"].lust / 10)>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<set _target to random(1,$enemyno)-1>>
당신은 오른손으로 <<print either("주먹을 쥐고 때린다","뺨을 때린다","긁는다","할퀸다","내려친다","때린다")>>.
<<defiance $_wraithDamage _target>>
<</if>>
<<if $rightaction is "rightresistW" and _resistSuccess>>
<<set $rightaction to 0>><<set $rightactiondefault to "rightresistW">>
당신은 오른팔을 당신의 옆구리에 단단하게 붙인다.
<</if>>
<<if $feetaction is "feetacceptW" or $feetaction is "feetresistW" and !_resistSuccess>>
<<set $_wraithDamage to 1>>
<<if $feetaction is "feetacceptW">><<set $_wraithDamage ++>><</if>>
<<set $_wraithDamage += Math.floor(C.npc["Ivory Wraith"].lust / 10)>>
<<set $feetactiondefault to $feetaction>><<set $feetaction to 0>><<set _target to random(1,$enemyno)-1>>
당신은 <<print either("어설프게","사납게","빠르게","홱 움직이며","잔혹하게","<<feettext>>")>> 발로 후려갈긴다.
<<defiance $_wraithDamage _target>>
<</if>>
<<if $feetaction is "feetresistW" and _resistSuccess>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetresistW">>
당신은 다리를 바닥에 움직이지 않도록 힘을 준다.
<</if>>
<<if $mouthaction is "mouthacceptW" or $mouthaction is "mouthresistW" and !_mouthSuccess>>
<<set $_wraithDamage to 1>>
<<if $mouthaction is "mouthacceptW">><<set $_wraithDamage ++>><</if>>
<<set $mouthactiondefault to $mouthaction>><<set $mouthaction to 0>>
<<speechWraith>>
<<defiance $_wraithDamage>>
<</if>>
<<if $mouthaction is "mouthresistW" and _mouthSuccess>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthresistW">>
말이 당신의 입에서 흘러나오지만, 당신은 그것을 다시 삼킨다.
<</if>>
<<if $mouthaction is "handbiteW" or $mouthaction is "handcloseW" and !_resistSuccess>>
<<set $mouthactiondefault to $mouthaction>><<set $mouthaction to 0>>
<<actionshandbite>>
<<for _s = 0; _s lt $NPCList.length; _s++>>
<<if $NPCList[_s].lefthand is "mouth">>
<<set $NPCList[_s].lefthand to 0>>
<</if>>
<<if $NPCList[_s].righthand is "mouth">>
<<set $NPCList[_s].righthand to 0>>
<</if>>
<span class="teal"><<He_ nun _s>> 아픔에 움찔하면서, 당신의 입을 놓아준다.</span>
<<defiance 1 _s>>
<<break>>
<</for>>
<<set $mouthuse to 0>>
<</if>>
<<if $mouthaction is "handcloseW" and _resistSuccess>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "handcloseW">>
당신은 입을 막고 있는 손 안에서 입을 다물고 있다.
<</if>>
<</widget>><<widget "effectsman">>
<div @class="($debugLines ? 'debugLines-effectsman' : '')">
<!-- "FOR" loops work by counting backward from highest numbered combatant to lowest e.g. 5 to 0. -->
<!-- In case of train combat, count stops after 1, e.g. 5 to 5. -->
<!-- Lots of further opportunity to reduce code using <<for>><</for>> loops with NPC objects NG 2.8-->
/*
* Switched all instances of skill checks, that simply repeat themselves with a different variable, for the JS function combatSkillCheck()
* The function can be found at "game/03-JavaScript/ingame.js". It takes one required argument and three optional arguments.
* Argument 0 is for the skill being used. For simplycity at writing, you only pass the important part of the skill, E.g. "hand", or "feet", or "oral".
* Argument 1 (optional) is used for the target of that action. This is used to future-proof the possibility of using the target's specific arousal/trust/anger in calculation.
* Argument 2 (optional) is the base difficulty used for the action. Most actions use 1000 base difficulty, which is the default if left blank, but some actions take different chances (like undressing).
* Argument 3 (optional) is the extra multiplier for the arousal side. This is only used in undressing so far, but might as well add it as an option.
*/
<<pain -0.25>>
<<if $enemyno gte 2>>
<<set $pronoun to "n">>
<<else>>
<<switch $NPCList[0].pronoun>>
<<case "m">>
<<set $pronoun to "m">>
<<case "f">>
<<set $pronoun to "f">>
<<case "i">>
<<set $pronoun to "i">>
<<case "n">>
<<set $pronoun to "n">>
<<case "t">>
<<set $pronoun to "t">>
<</switch>>
<</if>>
<<for _i = 0; _i < $enemynomax; _i++>>
<<set $NPCList[_i].intro to 1>>
<</for>>
<<if $trance gte 1 or $dissociation gte 2>>
<<if $position is "stalk">>
당신은 멍하니, 주변을 인식하지 못하고 떠돌아다닌다.
<<else>>
당신은 멍하니 앞만 바라보고 있고, 당신의 몸은 저항 없이 시키는 대로 움직인다.
<</if>>
<</if>>
<<if $underwater is 1>>
<<set $underwatertime += 1>>
<<if $underwatertime lte 5>>
당신은 물 속에 있기에, 말을 할 수가 없다.
<<elseif $underwatertime lte 10>>
<span class="blue">당신은 물 속에 있기에, 숨을 쉴 수가 없다.</span>
<<gstress>><<stress 1>>
<<elseif $underwatertime lte 15>>
<span class="purple">당신은 물 속에 있기에, 숨을 쉴 수가 없다.</span>
<<gstress>><<stress 2>>
<<elseif $underwatertime lte 20>>
<span class="pink">당신은 물 속에 있기에, 숨을 쉴 수가 없다.</span>
<<gtrauma>><<gstress>><<stress 4>><<trauma 2>>
<<else>>
<span class="red">당신은 물 속에서 질식해 가고 있다.</span>
<<pain 20 1>><<gtrauma>><<gstress>><<gpain>><<stress 6>><<trauma 4>>
<br><br>
<</if>>
<</if>>
<<if $position is "wall">>
<<if $walltype is "pillory">>
당신은 <<putpost $walltype>>에 하반신을 무방비로 내놓고 고정되어 있다.
<<elseif $walltype is "cleanpillory">>
당신은 <<putpost $walltype>>에 하반신을 무방비로 내놓고 고정되어 있다.
<<elseif $walltype is "horse_pillory">>
당신의 다리와 목은 차가운 철 고정쇠로 고정되어, 움직임을 막고 있다.
<<elseif $walltype is "front">>
당신은 벽에 끼어, 허리 위쪽을 무방비로 내놓고 고정되어 있다.
<<else>>
당신은 <<putpost $walltype>>에 하반신을 무방비로 내놓고 고정되어 있다.
<</if>>
<</if>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<if $possessed>>
<<effectspossessed>>
<</if>>
<<effectsspray>>
<<effectshandsclothes>>
<<effectssteal>>
<<effectspenwhack>>
<<effectsshacklewhack>>
<<effectshypnosiswhack>>
<<effectshandsfreeface>>
<<effectshandpull>>
<<effectsdildowhack>>
<<if $bodyaction is "doggy">>
<<set $bodyaction to 0>>
당신은 몸을 돌려 무릎을 바닥에 댄다.
<<set $position to "doggy">>
<<elseif $bodyaction is "missionary">>
<<set $bodyaction to 0>>
당신은 몸을 돌려 등을 바닥에 댄다.
<<set $position to "missionary">>
<</if>>
/***
* ███ ███████ ██ ██ ███████
* ██ ██ ██ ██ ███ ███ ██
* ██ ██ █████ ██ █ ██ ███████
* ███████ ██ ██ ██ ██ ██
* ██ ██ ██ ██ ██ ██ ███████
*
*/
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<<if $leftaction is "lefthandholdkeep" and $rightaction is "righthandholdkeep">>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthandholdkeep">>
<<set $rightaction to 0>><<set $rightactiondefault to "righthandholdkeep">>
당신은 <<someones_ yi $lefttarget>> 양손을 당신의 손으로 잡고 있다.
<<submission 4>>
<</if>>
<<if $leftaction is "lefthandholdnew">>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthandholdnew">>
<<if combatSkillCheck("hand", $lefttarget)>>
<<set $NPCList[$lefttarget].righthand to "handhold">>
당신은 <<someones_ yi $lefttarget>> 왼손을 당신의 손으로 잡는다.
<<set $leftarm to "handheld">><<set $leftactiondefault to "lefthandholdkeep">>
<<submission 1>>
<<if isLoveInterest($NPCList[$lefttarget].fullDescription)>>
<<takeHandholdingVirginity $NPCList[$lefttarget] "romantic">>
<<else>>
<<takeHandholdingVirginity $NPCList[$lefttarget]>>
<</if>>
<<else>>
당신은 <<someones_ yi $lefttarget>> 왼손으로 손을 뻗지만, <<he_ nun>> 손을 치운다.
<</if>>
<</if>>
<<if $leftaction is "lefthandholdkeep">>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthandholdkeep">>
당신은 <<someones_ yi $lefttarget>> 왼손을 당신의 손으로 잡고 있다.
<<submission 2>>
<</if>>
<<if $leftaction is "lefthandholdstop">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
당신은 <<someones_ yi $lefttarget>> 오른손을 놓아준다.
<<set $leftarm to 0>>
<<if $npcSub>>
<<set $NPCList[$lefttarget].righthand to "idle">>
<<else>>
<<set $NPCList[$lefttarget].righthand to 0>>
<</if>>
<</if>>
<<if $rightaction is "righthandholdnew">>
<<set $rightaction to 0>><<set $rightactiondefault to "righthandholdnew">>
<<if combatSkillCheck("hand", $righttarget)>>
<<set $NPCList[$righttarget].lefthand to "handhold">>
<<set $rightarm to "handheld">>
당신은 <<hisselect_ yi $righttarget>> 오른손을 당신의 손으로 잡는다.
<<set $rightarm to "handheld">><<set $leftactiondefault to "righthandholdkeep">>
<<submission 1>>
<<if isLoveInterest($NPCList[$righttarget].fullDescription)>>
<<takeHandholdingVirginity $NPCList[$righttarget] "romantic">>
<<else>>
<<takeHandholdingVirginity $NPCList[$righttarget]>>
<</if>>
<<else>>
당신은 <<someones_ yi $righttarget>> 오른손으로 손을 뻗지만, <<he_ nun>> 손을 치운다.
<</if>>
<</if>>
<<if $rightaction is "righthandholdkeep">>
<<set $rightaction to 0>><<set $rightactiondefault to "righthandholdkeep">>
당신은 <<someones_ yi $righttarget>> 오른손을 당신의 손으로 잡고 있다.
<<submission 2>>
<</if>>
<<if $rightaction is "righthandholdstop">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
당신은 <<someones_ yi $righttarget>> 왼손을 놓아준다.
<<set $rightarm to 0>>
<<if $npcSub>>
<<set $NPCList[$righttarget].lefthand to "idle">>
<<else>>
<<set $NPCList[$righttarget].lefthand to 0>>
<</if>>
<</if>>
<<if $leftaction is "handguide">>
<<set $leftaction to 0>><<set $leftactiondefault to "handguide">><<combatpromiscuity2>>
<<if combatSkillCheck("hand", $lefttarget)>>
<<if $rightaction is "handguide" and $handGuideLeft is $handGuideRight>>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<</if>>
<<switch $handGuideLeft>>
<<case "penis">>
당신은 <<someones_ yi $lefttarget>> 손을 당신의 <<penisPost>> 쪽으로 내린다.
<<set $NPCList[$lefttarget].righthand to "penisentrance">><<set $penisuse to 1>><<set $penisstate to "otherhandentrance">>
<<case "pussy">>
당신은 <<someones_ yi $lefttarget>> 손을 당신의 <<pussyPost>> 쪽으로 내린다.
<<set $NPCList[$lefttarget].righthand to "vaginaentrance">><<set $vaginause to 1>><<set $vaginastate to "otherhandentrance">>
<<case "ass">>
당신은 <<someones_ yi $lefttarget>> 손을 당신의 <<bottomPost>>에 누른다.
<<set $NPCList[$lefttarget].righthand to "anusentrance">><<set $anususe to "handentrance">><<set $anusstate to "handentrance">>
<<default>>
<</switch>>
<<set $leftactiondefault to "rest">><<set $leftarm to 0>><<submission 1>>
<<else>>
당신은 <<someones_ yi $lefttarget>> 손을
<<switch $handGuideRight>>
<<case "penis">>당신의 <<penis_ ro>> 이끌려 하지만,
<<case "pussy">>당신의 <<pussy_ ro>> 이끌려 하지만,
<<case "ass">>당신의 <<bottom_ uro>> 이끌려 하지만,
<<default>>
<</switch>>
<<if $enemyanger gte random(30, 100)>>
<span class="purple"><<he_ nun>> 당신의 손아귀에서 <<his_ yi>> 손을 비틀어 빼낸다.</span>
<<set $leftactiondefault to "rest">><<set $leftarm to 0>>
<<set $NPCList[$lefttarget].righthand to 0>><<violence 2>>
<<else>>
<<his_ ga>> 너무 단단히 잡고 있다.
<</if>>
<</if>>
<</if>>
<<if $rightaction is "handguide">>
<<set $rightaction to 0>><<set $rightactiondefault to "handguide">><<combatpromiscuity2>>
<<if combatSkillCheck("hand", $righttarget)>>
<<switch $handGuideRight>>
<<case "penis">>
당신은 <<someones_ yi $righttarget>> 손을 당신의 <<penisPost>> 쪽으로 내린다.
<<set $NPCList[$righttarget].lefthand to "penisentrance">><<set $penisuse to 1>><<set $penisstate to "otherhandentrance">>
<<case "pussy">>
당신은 <<someones_ yi $righttarget>> 손을 당신의 <<pussyPost>> 쪽으로 내린다.
<<set $NPCList[$righttarget].lefthand to "vaginaentrance">><<set $vaginause to 1>><<set $vaginastate to "otherhandentrance">>
<<case "ass">>
당신은 <<someones_ yi $righttarget>> 손을 당신의 <<bottomPost>>에 누른다.
<<set $NPCList[$righttarget].lefthand to "anusentrance">><<set $anususe to "handentrance">><<set $anusstate to "handentrance">>
<</switch>>
<<set $rightactiondefault to "rest">><<set $rightarm to 0>><<submission 1>>
<<else>>
당신은 <<someones_ yi $righttarget>> 손을
<<switch $handGuideRight>>
<<case "penis">>당신의 <<penis_ ro>> 이끌려 하지만,
<<case "pussy">>당신의 <<pussy_ ro>> 이끌려 하지만,
<<case "ass">>당신의 <<bottom_ uro>> 이끌려 하지만,
<</switch>>
<<if $enemyanger gte random(30, 100)>>
<span class="purple"><<he_ nun>> 당신의 손아귀에서 <<his_ yi>> 손을 비틀어 빼낸다.</span>
<<set $rightactiondefault to "rest">><<set $rightarm to 0>>
<<set $NPCList[$righttarget].lefthand to 0>><<violence 2>>
<<else>>
<<his_ ga>> 너무 단단히 잡고 있다.
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftgrab">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftgrab">><<handskilluse>><<combatpromiscuity3>>
<<if combatSkillCheck("hand", $lefttarget)>>
<<submission 1>><<handstat>>
<<if $NPCList[$lefttarget].penis is 0>>
<<set $leftactiondefault to "leftwork">><<set $NPCList[$lefttarget].penis to "leftarm">><<set $leftarm to "penis">>
<span class="lblue">당신은 <<handtext>> 왼손으로<<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>> <<hisselect_ yi $lefttarget>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.penis "name" "을">>_trResult 통해서<</if>> <<hisselect_ yi $lefttarget>> <<penisdesc_ rul $NPCList[$lefttarget].penisdesc>> <<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>>애무한다<<else>>잡는다<</if>>.</span>
<<else>>
<span class="blue">당신은 왼손으로 <<hisselect_ yi $lefttarget>> <<penisdesc_ rul $NPCList[$lefttarget].penisdesc>> 잡으려 했으나, 그 자지는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 왼손으로 <<someones_ yi $lefttarget>> 자지를 쥐려 했으나, <<he_ nun>> 당신의 손을 피한다.
<</if>>
<</if>>
<<if $rightaction is "rightgrab">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightgrab">><<handskilluse>><<combatpromiscuity3>>
<<if combatSkillCheck("hand", $righttarget)>>
<<submission 1>><<handstat>>
<<if $NPCList[$righttarget].penis is 0>>
<<set $NPCList[$righttarget].penis to "rightarm">><<set $rightarm to "penis">>
<span class="lblue">당신은 <<handtext>> 오른손으로<<if $NPCList[$righttarget].chastity.penis.includes("chastity")>> <<hisselect_ yi $righttarget>> <<trClothes "genitals" $NPCList[$righttarget].chastity.penis "name" "을">>_trResult 통해서<</if>> <<hisselect_ yi $righttarget>> <<penisdesc_ rul $NPCList[$righttarget].penisdesc>> <<if $NPCList[$righttarget].chastity.penis.includes("chastity")>>애무한다<<else>>잡는다<</if>>.</span>
<<else>>
<span class="blue">당신은 오른손으로 <<hisselect_ yi $righttarget>> <<penisdesc_ rul $NPCList[$righttarget].penisdesc>> 잡으려 했으나, 그 자지는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 오른손으로 <<someones_ yi $righttarget>> 자지를 쥐려 했으나, <<he_ nun>> 당신의 손을 피한다.
<</if>>
<</if>>
<<if $leftaction is "leftstroke" and $rightaction is "rightstroke">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstroke">><<set $rightactiondefault to "rightstroke">>
<<submission 2>><<actionspenisstroke $lefttarget $righttarget>><<handskilluse>><<handskilluse>>
<</if>>
<<if $leftaction is "leftstroke">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstroke">><<submission 1>><<actionspenisstroke $lefttarget>><<handskilluse>>
<</if>>
<<if $rightaction is "rightstroke">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstroke">><<submission 1>><<actionspenisstroke $righttarget>><<handskilluse>>
<</if>>
<<if $leftaction is "leftwork">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftwork">><<handskilluse>>
<<if combatSkillCheck("hand", $lefttarget)>>
<<submission 3>><<actionsshaftrub $lefttarget>>
<<elseif $NPCList[$lefttarget].penis is "leftarm">>
<<set $leftactiondefault to "leftgrab">>
<<set $leftarm to 0>><<set $NPCList[$lefttarget].penis to 0>>
<span class="blue">당신은 <<hisselect_ yi $lefttarget>> 육봉을 비비려 하지만, <<he_ nun>> 당신의 손을 피한다.</span>
<</if>>
<</if>>
<<if $rightaction is "rightwork">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightwork">><<handskilluse>>
<<if combatSkillCheck("hand", $righttarget)>>
<<submission 3>><<actionsshaftrub $righttarget>>
<<elseif $NPCList[$righttarget].penis is "rightarm">>
<<set $rightactiondefault to "rightgrab">>
<<set $rightarm to 0>><<set $NPCList[$righttarget].penis to 0>>
<span class="blue">당신은 <<hisselect_ yi $righttarget>> 육봉을 비비려 하지만, <<he_ nun>> 당신의 손을 피한다.</span>
<</if>>
<</if>>
<<if $leftaction is "handedge">>
<<personselect $lefttarget>><<actionshandedge $lefttarget $leftarm>><<set $leftaction to 0>><<set $leftactiondefault to "handedge">>
<<submission 5>><<sexControl 5 `currentSkillValue("handskill")` $lefttarget>><<handskilluse>>
<</if>>
<<if $rightaction is "handedge">>
<<personselect $righttarget>><<actionshandedge $righttarget $rightarm>><<set $rightaction to 0>><<set $rightactiondefault to "handedge">>
<<submission 5>><<sexControl 5 `currentSkillValue("handskill")` $righttarget>><<handskilluse>>
<</if>>
<<if $leftaction is "leftstoppenis" and $NPCList[$lefttarget].penis is "leftarm">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstoppenis">><<submission 3>><<set $leftarm to 0>>
<<set $NPCList[$lefttarget].penis to 0>>당신은 <<hisselect_ yi $lefttarget>> 자지를 놓아준다.
<</if>>
<<if $rightaction is "rightstoppenis" and $NPCList[$righttarget].penis is "rightarm">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstoppenis">><<submission 3>><<set $rightarm to 0>>
<<set $NPCList[$righttarget].penis to 0>>당신은 <<hisselect_ yi $righttarget>> 자지를 놓아준다.
<</if>>
<<if $leftaction is "leftstruggle" and $rightaction is "rightstruggle" and !$abomination and $lefttarget is $righttarget>>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstruggle">><<set $rightactiondefault to "rightstruggle">>
당신은 온 힘을 다해 몸부림친다.
<<defiance 2 $lefttarget>><<set $speechstruggle to 1>>
<<if currentSkillValue('physique') gte random(1, 32000) and !$robinRentEvent>>
<span class="teal">당신은 팔을 풀어내는 데 성공한다.</span>
<<defiance 5 $lefttarget>>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<if $NPCList[$lefttarget].lefthand is "arms">>
<<set $NPCList[$lefttarget].lefthand to 0>>
<</if>>
<<if $NPCList[$lefttarget].righthand is "arms">>
<<set $NPCList[$lefttarget].righthand to 0>>
<</if>>
<<else>>
<span class="purple">당신의 팔은 여전히 붙잡혀 있다.</span>
<</if>>
<</if>>
<<if $leftaction is "leftstruggle" and !$abomination>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstruggle">>
당신은 몸부림친다.
<<set $speechstruggle to 1>><<defiance 1 $lefttarget>>
<<if currentSkillValue('physique') gte random(1, 64000) and !$robinRentEvent>>
<span class="teal">당신은 팔을 풀어내는 데 성공한다.</span>
<<defiance 5 $lefttarget>>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<if $NPCList[$lefttarget].lefthand is "arms">>
<<set $NPCList[$lefttarget].lefthand to 0>>
<</if>>
<<if $NPCList[$lefttarget].righthand is "arms">>
<<set $NPCList[$lefttarget].righthand to 0>>
<</if>>
<<else>>
<span class="purple">당신의 팔은 여전히 붙잡혀 있다.</span>
<</if>>
<</if>>
<<if $rightaction is "rightstruggle" and !$abomination>>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstruggle">>
당신은 몸부림친다.
<<defiance 1 $righttarget>><<set $speechstruggle to 1>>
<<if currentSkillValue('physique') gte random(1, 64000) and !$robinRentEvent>>
<span class="teal">당신은 팔을 풀어내는 데 성공한다.</span>
<<defiance 5 $righttarget>>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<if $NPCList[$righttarget].lefthand is "arms">>
<<set $NPCList[$righttarget].lefthand to 0>>
<</if>>
<<if $NPCList[$righttarget].righthand is "arms">>
<<set $NPCList[$righttarget].righthand to 0>>
<</if>>
<<else>>
<span class="purple">당신의 팔은 여전히 붙잡혀 있다.</span>
<</if>>
<</if>>
<<if $leftaction is "rest" and $rightaction is "rest">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "rest">><<set $rightactiondefault to "rest">>
당신은 양팔을 가만히 둔다.
<</if>>
<<if $leftaction is "rest">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
당신은 왼팔을 가만히 둔다.
<</if>>
<<if $rightaction is "rest">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
당신은 오른팔을 가만히 둔다.
<</if>>
<<if $leftaction is "behind" and $rightaction is "behind">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "behind">><<set $rightactiondefault to "behind">>
당신은 당신의 양팔을 등 뒤로 돌려 순종적인 자세를 취한다.
<<meek 2>><<set $leftarm to "behind">><<set $rightarm to "behind">>
<</if>>
<<if $leftaction is "behind">>
<<set $leftaction to 0>><<set $leftactiondefault to "behind">>
당신은 당신의 왼팔을 등 뒤로 돌려 순종적인 자세를 취한다.
<<meek 1>><<set $leftarm to "behind">>
<</if>>
<<if $rightaction is "behind">>
<<set $rightaction to 0>><<set $rightactiondefault to "behind">>
당신은 당신의 오른팔을 등 뒤로 돌려 순종적인 자세를 취한다.
<<meek 1>><<set $rightarm to "behind">>
<</if>>
<<if $leftaction is "stopbehind" and $rightaction is "stopbehind">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "rest">><<set $rightactiondefault to "rest">>
당신은 당신의 양팔을 당신 앞으로 움직인다.
<<set $leftarm to 0>><<set $rightarm to 0>>
<</if>>
<<if $leftaction is "stopbehind">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
당신은 당신의 왼팔을 당신 앞으로 움직인다.
<<set $leftarm to 0>>
<</if>>
<<if $rightaction is "stopbehind">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
당신은 당신의 오른팔을 당신 앞으로 움직인다.
<<set $rightarm to 0>>
<</if>>
<<if $leftaction is "leftchest" and $rightaction is "rightchest">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftchest">>
<<set $rightactiondefault to "rightchest">><<actionsStroke $lefttarget $righttarget>><<submission 2>>
<</if>>
<<if $leftaction is "leftchest">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftchest">><<actionsStroke $lefttarget>><<submission 1>>
<</if>>
<<if $rightaction is "rightchest">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightchest">><<actionsStroke $righttarget>><<submission 1>>
<</if>>
<<if $leftaction is "lefthit" and $rightaction is "righthit" and $lefttarget is $righttarget>>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "lefthit">>
<<set $rightactiondefault to "righthit">><<actionshit both>><<defiance 5 $lefttarget>><<set $speechhit to 1>><<set $attackstat += 2>>
<</if>>
<<if $leftaction is "lefthit">>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthit">>
<<if ($parasite.left_ear.name is "slime" and random(1, 3) is 3) or ($parasite.right_ear.name is "slime" and random(1, 3) is 3) or ($earSlime.growth gte 50 and random(1, 3) is 3)>>
<<if $earSlime.growth gte (currentSkillValue('willpower') / 10) and random(0,100) gte $earSlime.growth / 3>>
당신은 <<if $enemytype is "beast">><<beasttype_ ul>><<else>><<personselect $lefttarget>><<person_ ul>><</if>>
왼손으로 때리려 하지만, <span class="red">슬라임이 팔을 움직이지 못하게 한다.</span>
<<if $earSlime.growth gt 50>><<set $earSlime.defyCooldown++>><</if>>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10) and random(0,100) gte 50>>
당신은 <<if $enemytype is "beast">><<beasttype_ ul>><<else>><<personselect $lefttarget>><<person_ ul>><</if>>
왼손으로 때리려 하지만, <span class="red">슬라임이 당신을 방해해서, 빗나간다.</span>
<<gwillpower>><<willpower 1>>
<<else>>
슬라임이 당신이 <<if $enemytype is "beast">><<beasttype_ ul>><<else>><<personselect $lefttarget>><<person_ ul>><</if>> 때리지 못하게 하려 하지만, <span class="green">당신은 개의치 않고 공격을 맞춘다.</span>
<<actionshit $lefttarget>><<defiance 2 $lefttarget>><<set $speechhit to 1>><<set $attackstat += 1>>
<</if>>
<<else>>
<<actionshit $lefttarget>><<defiance 2 $lefttarget>><<set $speechhit to 1>><<set $attackstat += 1>>
<</if>>
<</if>>
<<if $rightaction is "righthit">>
<<set $rightaction to 0>><<set $rightactiondefault to "righthit">><<personselect $righttarget>>
<<if ($parasite.left_ear.name is "slime" and random(1, 3) is 3) or ($parasite.right_ear.name is "slime" and random(1, 3) is 3) or ($earSlime.growth gte 50 and random(1, 3) is 3)>>
<<if $earSlime.growth gte (currentSkillValue('willpower') / 10) and random(0,100) gte $earSlime.growth / 3>>
당신은 <<if $enemytype is "beast">><<beasttype_ ul>><<else>><<person_ ul>><</if>>
오른손으로 때리려 하지만, <span class="red">슬라임이 팔을 움직이지 못하게 한다.</span>
<<if $earSlime.growth gt 50>><<set $earSlime.defyCooldown++>><</if>>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10) and random(0,100) gte 50>>
당신은 <<if $enemytype is "beast">><<beasttype_ ul>><<else>><<person_ ul>><</if>>
오른손으로 때리려 하지만, <span class="red">슬라임이 당신을 방해해서, 빗나간다.</span>
<<gwillpower>><<willpower 1>>
<<else>>
슬라임이 당신이 <<if $enemytype is "beast">><<beasttype_ ul>><<else>><<personselect $righttarget>><<person_ ul>><</if>> 때리지 못하게 하려 하지만, <span class="green">당신은 개의치 않고 공격을 맞춘다.</span>
<<actionshit $righttarget>><<defiance 2 $righttarget>><<set $speechhit to 1>><<set $attackstat += 1>>
<</if>>
<<else>>
<<actionshit $righttarget>><<set $speechhit to 1>><<defiance 2 $righttarget>><<set $attackstat += 1>>
<</if>>
<</if>>
<<if $leftaction is "leftcamerapose" and $rightaction is "rightcamerapose">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcamerapose">><<set $rightactiondefault to "rightcamerapose">>
<<neutral 4>>
당신은 카메라들을 향해 양손으로 V 사인을 보낸다.
<<set $speechcamerapose to 1>>
<<elseif $leftaction is "leftcamerapose">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcamerapose">>
<<neutral 2>>
당신은 왼손으로 V 사인을 보낸다.
<<set $speechcamerapose to 1>>
<<elseif $rightaction is "rightcamerapose">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcamerapose">>
<<neutral 2>>
당신은 오른손으로 V 사인을 보낸다.
<<set $speechcamerapose to 1>>
<</if>>
<<cover_end>>/*Resets $face and other variables that are covered */
<<if $leftaction is "leftcoverface" and $rightaction is "rightcoverface">>
<<if $uncomfortable.hypnosis is false and $hypnosis_traits.cover gte random(1,5)>>
<<hypnosisicon>> 당신은 얼굴을 가릴 생각이었지만, 음란한 생각이 끼어들었고 <span class="lewd">당신의 정신은 즉각적으로 그것을 받아들인다.</span>
당신은 당신의 얼굴을 양손으로 쓰다듬으면서, 윙크하며 당신의 입술 주위를 쓸어낸다.
<<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>>
<<hypnosisicon>>
<<elseif $hypnosis_traits.cover gte 1 and $willpower lt random(1, (200 * $hypnosis_traits.cover))>>
<<hypnosisicon>> 당신은 얼굴을 가릴 생각이었지만, <span class="pink">그 생각은 당신의 정신에서 사라지고, 다른 생각으로 바뀐다.</span>
당신은 당신의 얼굴을 양손으로 쓰다듬으면서, 윙크하며 당신의 입술 주위를 쓸어낸다.
<<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>><<willpower 1>>
<<hypnosisicon>>
<<else>>
당신은
<<if $hypnosis_traits.cover gte 1>>
<span class="green">침입해 오는 생각을 뿌리치고</span>
<</if>>
양손으로 당신의 얼굴을 가린다.
<<set $speechcoverface to 1>><<set $face to "covered">><<neutral 2>>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcoverface">><<set $rightactiondefault to "rightcoverface">>
<</if>>
<<elseif $leftaction is "leftcoverface">>
<<if $uncomfortable.hypnosis is false and $hypnosis_traits.cover gte random(1,5)>>
<<hypnosisicon>> 당신은 얼굴을 가릴 생각이었지만, 음란한 생각이 끼어들었고 <span class="lewd">당신의 정신은 즉각적으로 그것을 받아들인다.</span>
당신은 당신의 얼굴을 왼손으로 쓰다듬으면서, 윙크하며 당신의 입술 주위를 쓸어낸다.
<<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>>
<<hypnosisicon>>
<<elseif $hypnosis_traits.cover gte 1 and $willpower lt random(1, (200 * $hypnosis_traits.cover))>>
<<hypnosisicon>> 당신은 얼굴을 가릴 생각이었지만, <span class="pink">그 생각은 당신의 정신에서 사라지고, 다른 생각으로 바뀐다.</span>
당신은 당신의 얼굴을 왼손으로 쓰다듬으면서, 윙크하며 당신의 입술 주위를 쓸어낸다.
<<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>><<willpower 1>>
<<hypnosisicon>>
<<else>>
당신은
<<if $hypnosis_traits.cover gte 1>>
<span class="green">침입해 오는 생각을 뿌리치고</span>
<</if>>
왼손으로 당신의 얼굴을 가린다.
<<set $speechcoverface to 1>><<set $face to "covered">><<neutral 1>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcoverface">>
<</if>>
<<elseif $rightaction is "rightcoverface">>
<<if $uncomfortable.hypnosis is false and $hypnosis_traits.cover gte random(1,5)>>
<<hypnosisicon>> 당신은 얼굴을 가릴 생각이었지만, 음란한 생각이 끼어들었고 <span class="lewd">당신의 정신은 즉각적으로 그것을 받아들인다.</span>
당신은 당신의 얼굴을 오른손으로 쓰다듬으면서, 윙크하며 당신의 입술 주위를 쓸어낸다.
<<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>>
<<hypnosisicon>>
<<elseif $hypnosis_traits.cover gte 1 and $willpower lt random(1, (200 * $hypnosis_traits.cover))>>
<<hypnosisicon>> 당신은 얼굴을 가릴 생각이었지만, <span class="pink">그 생각은 당신의 정신에서 사라지고, 다른 생각으로 바뀐다.</span>
당신은 당신의 얼굴을 오른손으로 쓰다듬으면서, 윙크하며 당신의 입술 주위를 쓸어낸다.
<<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>><<willpower 1>>
<<hypnosisicon>>
<<else>>
당신은
<<if $hypnosis_traits.cover gte 1>>
<span class="green">침입해 오는 생각을 뿌리치고</span>
<</if>>
오른손으로 당신의 얼굴을 가린다.
<<set $speechcoverface to 1>><<set $face to "covered">><<neutral 1>>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcoverface">>
<</if>>
<</if>>
/* Vagina Cover */
<<if $leftaction is "leftcovervaginalewd" and $rightaction is "rightcovervaginalewd">>
<<effectsCoverVagina "both" "lewd">>
<<elseif $leftaction is "leftcovervaginalewd">>
<<effectsCoverVagina "left" "lewd">>
<<elseif $rightaction is "rightcovervaginalewd">>
<<effectsCoverVagina "right" "lewd">>
<</if>>
<<if $leftaction is "leftcovervaginameek" and $rightaction is "rightcovervaginameek">>
<<effectsCoverVagina "both" "meek">>
<<elseif $leftaction is "leftcovervaginameek">>
<<effectsCoverVagina "left" "meek">>
<<elseif $rightaction is "rightcovervaginameek">>
<<effectsCoverVagina "right" "meek">>
<</if>>
<<if $leftaction is "leftcovervagina" and $rightaction is "rightcovervagina">>
<<effectsCoverVagina "both">>
<<elseif $leftaction is "leftcovervagina">>
<<effectsCoverVagina "left">>
<<elseif $rightaction is "rightcovervagina">>
<<effectsCoverVagina "right">>
<</if>>
/* Penis Cover */
<<if $leftaction is "leftcoverpenislewd" and $rightaction is "rightcoverpenislewd">>
<<effectsCoverPenis "both" "lewd">>
<<elseif $leftaction is "leftcoverpenislewd">>
<<effectsCoverPenis "left" "lewd">>
<<elseif $rightaction is "rightcoverpenislewd">>
<<effectsCoverPenis "right" "lewd">>
<</if>>
<<if $leftaction is "leftcoverpenismeek" and $rightaction is "rightcoverpenismeek">>
<<effectsCoverPenis "both" "meek">>
<<elseif $leftaction is "leftcoverpenismeek">>
<<effectsCoverPenis "left" "meek">>
<<elseif $rightaction is "rightcoverpenismeek">>
<<effectsCoverPenis "right" "meek">>
<</if>>
<<if $leftaction is "leftcoverpenis" and $rightaction is "rightcoverpenis">>
<<effectsCoverPenis "both">>
<<elseif $leftaction is "leftcoverpenis">>
<<effectsCoverPenis "left">>
<<elseif $rightaction is "rightcoverpenis">>
<<effectsCoverPenis "right">>
<</if>>
/* Anus Cover */
<<if $leftaction is "leftcoveranuslewd" and $rightaction is "rightcoveranuslewd">>
<<effectsCoverAnus "both" "lewd">>
<<elseif $leftaction is "leftcoveranuslewd">>
<<effectsCoverAnus "left" "lewd">>
<<elseif $rightaction is "rightcoveranuslewd">>
<<effectsCoverAnus "right" "lewd">>
<</if>>
<<if $leftaction is "leftcoveranusmeek" and $rightaction is "rightcoveranusmeek">>
<<effectsCoverAnus "both" "meek">>
<<elseif $leftaction is "leftcoveranusmeek">>
<<effectsCoverAnus "left" "meek">>
<<elseif $rightaction is "rightcoveranusmeek">>
<<effectsCoverAnus "right" "meek">>
<</if>>
<<if $leftaction is "leftcoveranus" and $rightaction is "rightcoveranus">>
<<effectsCoverAnus "both">>
<<elseif $leftaction is "leftcoveranus">>
<<effectsCoverAnus "left">>
<<elseif $rightaction is "rightcoveranus">>
<<effectsCoverAnus "right">>
<</if>>
<<if $leftaction is "leftstopvagina" and $rightaction is "rightstopvagina">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstopvagina">><<set $rightactiondefault to "rightstopvagina">>
당신은 양손으로 보지를 가리는 것을 그만둔다.
<<set $leftarm to 0>><<set $rightarm to 0>><<set $vaginause to 0>><<meek 2>>
<</if>>
<<if $leftaction is "leftstopcoverpenis" and $rightaction is "rightstopcoverpenis">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstopcoverpenis">><<set $rightactiondefault to "rightstopcoverpenis">>
당신은 양손으로 자지를 가리는 것을 그만둔다.
<<set $leftarm to 0>><<set $rightarm to 0>><<set $penisuse to 0>><<meek 2>>
<</if>>
<<if $leftaction is "leftstopanus" and $rightaction is "rightstopanus">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstopanus">><<set $rightactiondefault to "rightstopanus">>
당신은 양손으로 <<bottom_ ul>> 가리는 것을 그만둔다.
<<set $leftarm to 0>><<set $rightarm to 0>><<set $anususe to 0>><<meek 2>>
<</if>>
<<if $leftaction is "leftstopvagina">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstopvagina">>
당신은 왼손으로 보지를 가리는 것을 그만둔다.
<<set $leftarm to 0>>
<<if $rightarm isnot "vagina">>
<<set $vaginause to 0>>
<</if>><<meek 1>>
<</if>>
<<if $leftaction is "leftstopcoverpenis">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstopcoverpenis">>
당신은 왼손으로 자지를 가리는 것을 그만둔다.
<<set $leftarm to 0>>
<<if $rightarm isnot "coverpenis">>
<<set $penisuse to 0>>
<</if>>
<<meek 1>>
<</if>>
<<if $leftaction is "leftstopanus">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstopanus">>
당신은 왼손으로 <<bottom_ ul>> 가리는 것을 그만둔다.
<<set $leftarm to 0>>
<<if $rightarm isnot "anus">>
<<set $anususe to 0>>
<</if>>
<<meek 1>>
<</if>>
<<if $rightaction is "rightstopvagina">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstopvagina">>
당신은 오른손으로 보지를 가리는 것을 그만둔다.
<<set $rightarm to 0>>
<<if $leftarm isnot "vagina">>
<<set $vaginause to 0>>
<</if>>
<<meek 1>>
<</if>>
<<if $rightaction is "rightstopcoverpenis">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstopcoverpenis">>
당신은 오른손으로 자지를 가리는 것을 그만둔다.
<<set $rightarm to 0>>
<<if $leftarm isnot "coverpenis">>
<<set $penisuse to 0>>
<</if>>
<<meek 1>>
<</if>>
<<if $rightaction is "rightstopanus">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstopanus">>
당신은 오른손으로 <<bottom_ ul>> 가리는 것을 그만둔다.
<<set $rightarm to 0>>
<<if $leftarm isnot "anus">>
<<set $anususe to 0>>
<</if>>
<<meek 1>>
<</if>>
<<if $leftaction is "leftclit">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftclit">><<handskilluse>>
<<if combatSkillCheck("hand", $lefttarget)>>
<<actionsclitstroke $lefttarget>><<submission 10>><<set $speechhandjobvagina to 1>>
<<elseif $NPCList[$lefttarget].vagina is "leftarm">>
<<set $leftarm to 0>><<set $leftactiondefault to "leftplay">>
<<set $NPCList[$lefttarget].vagina to 0>><<personselect $lefttarget>>
<span class="blue">당신은 <<hisselect_ yi $lefttarget>> 클리토리스를 쓰다듬으려 하지만, <<he_ nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<</if>>
<</if>>
<<if $rightaction is "rightclit">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightclit">><<handskilluse>>
<<if combatSkillCheck("hand", $righttarget)>>
<<actionsclitstroke $righttarget>><<submission 10>><<set $speechhandjobvagina to 1>>
<<elseif $NPCList[$righttarget].vagina is "rightarm">>
<<set $rightarm to 0>><<set $rightactiondefault to "rightplay">>
<<set $NPCList[$righttarget].vagina to 0>><<personselect $righttarget>>
<span class="blue">당신은 <<hisselect_ yi $righttarget>> 클리토리스를 쓰다듬으려 하지만, <<he_ nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<</if>>
<</if>>
<<if $leftaction is "leftothervaginastop" and $NPCList[$lefttarget].vagina is "leftarm">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftothervaginastop">>
<<set $NPCList[$lefttarget].vagina to 0>><<set $leftarm to 0>>
<span class="blue">당신은 <<hisselect_ yi $lefttarget>> 보지에서 왼손을 치운다.</span>
<</if>>
<<if $rightaction is "rightothervaginastop" and $NPCList[$righttarget].vagina is "rightarm">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightothervaginastop">>
<<set $NPCList[$righttarget].vagina to 0>><<set $rightarm to 0>>
<span class="blue">당신은 <<hisselect_ yi $righttarget>> 보지에서 오른손을 치운다.</span>
<</if>>
<<if $leftaction is "leftplay">>
<<set $leftaction to 0>><<handskilluse>><<set $leftactiondefault to "leftplay">><<combatpromiscuity3>>
<<if combatSkillCheck("hand", $lefttarget)>>
<<submission 1>><<handstat>>
<<if $NPCList[$lefttarget].vagina is 0>>
<<set $leftactiondefault to "leftclit">><<set $NPCList[$lefttarget].vagina to "leftarm">><<set $leftarm to "othervagina">><<personselect $lefttarget>>
<span class="lblue">당신은 <<handtext>> <<hisselect_ yi $lefttarget>> 보지를<<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.vagina "name" "을">>_trResult 통해<</if>> 왼손으로 잡는다.</span>
<<else>>
<span class="blue">당신은 <<hisselect_ yi $lefttarget>> 보지를 왼손으로 잡으려 하지만, 보지 입구는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 <<hisselect_ yi $lefttarget>> 보지를 왼손으로 잡으려 하지만, <<he_ nun>> 당신의 손을 피한다.
<</if>>
<</if>>
<<if $rightaction is "rightplay">>
<<set $rightaction to 0>><<handskilluse>><<set $rightactiondefault to "rightplay">><<combatpromiscuity3>>
<<if combatSkillCheck("hand", $righttarget)>>
<<submission 1>><<handstat>>
<<if $NPCList[$righttarget].vagina is 0>>
<<set $rightactiondefault to "rightclit">><<set $NPCList[$righttarget].vagina to "rightarm">><<set $rightarm to "othervagina">><<personselect $righttarget>>
<span class="lblue">당신은 <<handtext>> <<hisselect_ yi $righttarget>> 보지를<<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$righttarget].chastity.vagina "name" "을">>_trResult 통해<</if>> 오른손으로 잡는다.</span>
<<else>>
<span class="blue">당신은 <<hisselect_ yi $righttarget>> 보지를 오른손으로 잡으려 하지만, 보지 입구는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 <<hisselect_ yi $righttarget>> 보지를 오른손으로 잡으려 하지만, <<he_ nun>> 당신의 손을 피한다.
<</if>>
<</if>>
<<if $leftaction is "leftunderpull" and $rightaction is "rightunderpull">>
<<set $leftaction to 0>><<set $rightaction to 0>><<brat 1>><<set $leftactiondefault to "leftunderpull">><<set $rightactiondefault to "rightunderpull">>
<<if $worn.under_lower.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<brat 2>>
<<else>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is "underlowerclothes" or $NPCList[_j].righthand is "underlowerclothes" or (_j is 0 and $NPCList[_j].mouth is "underlowerclothes")>>
당신은 <<worn_under_lower_name_ ul>> 뺏어오려고 몸부림친다.
<<brat 2>><<set $underlowerstruggle to 1>>
<<break>>
<</if>>
<</for>>
<<if $underlowerstruggle is 0>>
<<if $worn.under_lower.state is "ankles">>
<<set $worn.under_lower.state to "knees">>
당신은 <<worn_under_lower_name_ ul>> 무릎까지 당겨올린다.
<<elseif $worn.under_lower.state is "knees">>
<<set $worn.under_lower.state to "thighs">>
당신은 <<worn_under_lower_name_ ul>> 허벅지까지 당겨올린다.
<<elseif $worn.under_lower.state is "thighs">>
<<if $vaginause is 0 and $anususe is 0>>
당신은 <<worn_under_lower_name_ ul>> 허리까지 당겨올린다.
<<set $worn.under_lower.state to "waist">><<set $worn.under_lower.exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base>>
<<set $worn.under_lower.vagina_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].vagina_exposed_base>>
<<set $worn.under_lower.anus_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].anus_exposed_base>>
<<else>>
당신은 <<worn_under_lower_name_ ul>> 당겨올리려 하지만, 무언가가 막고 있다.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftunderpull">>
<<set $leftaction to 0>><<brat 1>><<set $leftactiondefault to "leftunderpull">>
<<if $worn.under_lower.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<else>>
<<if !$NPCList.some(npc => npc.lefthand !== "underlowerclothes" || npc.righthand !== "underlowerclothes" || npc.mouth !== "underlowerclothes")>>
<<if $worn.under_lower.state is "ankles">>
<<set $worn.under_lower.state to "knees">>
당신은 <<worn_under_lower_name_ ul>> 무릎까지 당겨올린다.
<<elseif $worn.under_lower.state is "knees">>
<<set $worn.under_lower.state to "thighs">>
당신은 <<worn_under_lower_name_ ul>> 허벅지까지 당겨올린다.
<<elseif $worn.under_lower.state is "thighs">>
<<if $vaginause is 0 and $anususe is 0>>
당신은 <<worn_under_lower_name_ ul>> 허리까지 당겨올린다.
<<set $worn.under_lower.state to "waist">><<set $worn.under_lower.exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base>>
<<set $worn.under_lower.vagina_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].vagina_exposed_base>>
<<set $worn.under_lower.anus_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].anus_exposed_base>>
<<else>>
당신은 <<worn_under_lower_name_ ul>> 당겨올리려 하지만, 무언가가 막고 있다.
<</if>>
<</if>>
<<else>>
당신은 <<worn_under_lower_name_ ul>> 당겨올리려 하지만, 한 손으로는 올릴 수가 없다.
<<brat 1>>
<</if>>
<</if>>
<</if>>
<<if $rightaction is "rightunderpull">>
<<set $rightaction to 0>><<brat 1>><<set $rightactiondefault to "rightunderpull">>
<<if $worn.under_lower.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<else>>
<<if !$NPCList.some(npc => npc.lefthand !== "underlowerclothes" || npc.righthand !== "underlowerclothes" || npc.mouth !== "underlowerclothes")>>
<<if $worn.under_lower.state is "ankles">>
<<set $worn.under_lower.state to "knees">>
당신은 <<worn_under_lower_name_ ul>> 무릎까지 당겨올린다.
<<elseif $worn.under_lower.state is "knees">>
<<set $worn.under_lower.state to "thighs">>
당신은 <<worn_under_lower_name_ ul>> 허벅지까지 당겨올린다.
<<elseif $worn.under_lower.state is "thighs">>
<<if $vaginause is 0 and $anususe is 0>>
당신은 <<worn_under_lower_name_ ul>> 허리까지 당겨올린다.
<<set $worn.under_lower.state to "waist">><<set $worn.under_lower.exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base>>
<<set $worn.under_lower.vagina_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].vagina_exposed_base>>
<<set $worn.under_lower.anus_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].anus_exposed_base>>
<<else>>
당신은 <<worn_under_lower_name_ ul>> 당겨올리려 하지만, 한 손으로는 올릴 수가 없다.
<</if>>
<</if>>
<<else>>
당신은 <<worn_under_lower_name_ ul>> 당겨올리려 하지만, 그럴 만한 힘이 없다.
<<brat 1>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftskirtpull" and $rightaction is "rightskirtpull">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftskirtpull">><<set $rightactiondefault to "rightskirtpull">><<brat 1>>
<<if $worn.lower.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<else>>
당신은 <<worn_lower_name_ ul>> 양손으로 잡아내려서, 사타구니를 가린다.
<<set $worn.lower.skirt_down to 1>><<set $worn.lower.vagina_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].vagina_exposed_base>>
<<set $worn.lower.anus_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].anus_exposed_base>><<set $worn.lower.exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].exposed_base>>
<</if>>
<</if>>
<<if $leftaction is "leftskirtpull">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftskirtpull">><<brat 1>>
<<if $worn.lower.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<else>>
당신은 <<worn_lower_name_ ul>> 다시 잡아내려서, 사타구니를 가린다.
<<set $worn.lower.skirt_down to 1>><<set $worn.lower.vagina_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].vagina_exposed_base>>
<<set $worn.lower.anus_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].anus_exposed_base>><<set $worn.lower.exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].exposed_base>>
<</if>>
<</if>>
<<if $rightaction is "rightskirtpull">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightskirtpull">><<brat 1>>
<<if $worn.lower.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<else>>
당신은 <<worn_lower_name_ ul>> 다시 잡아내려서, 사타구니를 가린다.
<<set $worn.lower.skirt_down to 1>><<set $worn.lower.vagina_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].vagina_exposed_base>>
<<set $worn.lower.anus_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].anus_exposed_base>><<set $worn.lower.exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].exposed_base>>
<</if>>
<</if>>
<<if $leftaction is "leftlowerpull" or $rightaction is "rightlowerpull">>
<<set $_strength to 0>>
<<if $leftaction is "leftlowerpull">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftlowerpull">><<set $_strength++>>
<</if>>
<<if $rightaction is "rightlowerpull">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightlowerpull">><<set $_strength++>>
<</if>>
<<brat 1>>
<<if $worn.lower.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<brat 2>>
<<else>>
<<if $underlowerstruggle is 0>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is "lowerclothes" or $NPCList[_j].righthand is "lowerclothes" or (_j is 0 and $NPCList[_j].mouth is "lowerclothes")>>
<<if $_strength is 2>>
당신은 <<worn_lower_name_ ul>> 뺏어오려고 몸부림친다.
<<brat 2>><<set $lowerstruggle to 1>><<set _lowerpull to "failed">>
<<break>>
<<else>>
당신은 <<worn_lower_name_ ul>> 당겨올리려 하지만, 그럴 만한 힘이 없다.
<<brat 1>><<set _lowerpull to "failed">>
<<break>>
<</if>>
<</if>>
<</for>>
<<if _leftlowerpull isnot "failed">>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
당신의 <<worn_lower_name_ un>> 느슨하게 걸려 있지만, 당신의 <<pussy_ ga>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
당신의 <<worn_lower_name_ un>> 느슨하게 걸려 있지만, 당신의 <<penis_ ga>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $anususe isnot 0>>
당신의 <<worn_lower_name_ un>> 느슨하게 걸려 있지만, 당신의 <<bottom_ i>> 위협받고 있어서 옷을 바로잡지 못한다.
<<else>>
당신은 당신의
<<if $worn.over_lower.exposed gt 0>>
<<worn_lower_name_ ul>> 고쳐입어, 당신의
<<if $worn.under_lower.exposed gte 1>>
<<genitals_ rul>> 가린다.
<<else>>
<<worn_under_lower_name_ ul>> 고쳐입는다.
<</if>>
<<else>>
<<worn_lower_name_ ul>> 고쳐입는다.
<</if>>
<<brat 5>><<set $worn.lower.state to setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>>
<<set $worn.lower.vagina_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].vagina_exposed_base>>
<<set $worn.lower.anus_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].anus_exposed_base>><<set $worn.lower.exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftoverlowerpull" or $rightaction is "rightoverlowerpull">>
<<set $_strength to 0>>
<<if $leftaction is "leftoverlowerpull">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftoverlowerpull">><<set $_strength++>>
<</if>>
<<if $rightaction is "rightoverlowerpull">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightoverlowerpull">><<set $_strength++>>
<</if>>
<<brat 1>>
<<if $worn.over_lower.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<brat 2>>
<<else>>
<<if $underlowerstruggle is 0>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is "overlowerclothes" or $NPCList[_j].righthand is "overlowerclothes" or (_j is 0 and $NPCList[_j].mouth is "overlowerclothes")>>
<<if $_strength is 2>>
당신은 <<worn_over_lower_name_ ul>> 뺏어오려고 몸부림친다.
<<brat 2>><<set $overlowerstruggle to 1>><<set _overlowerpull to "failed">>
<<break>>
<<else>>
당신은 <<worn_over_lower_name_ ul>> 당겨올리려 하지만, 그럴 만한 힘이 없다.
<<brat 1>><<set _overlowerpull to "failed">>
<<break>>
<</if>>
<</if>>
<</for>>
<<if _overlowerpull isnot "failed">>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
당신의 <<worn_over_lower_name_ un>> 느슨하게 걸려 있지만, 당신의 <<pussy_ ga>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
당신의 <<worn_over_lower_name_ un>> 느슨하게 걸려 있지만, 당신의 <<penis_ ga>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $anususe isnot 0>>
당신의 <<worn_over_lower_name_ un>> 느슨하게 걸려 있지만, 당신의 <<bottom_ i>> 위협받고 있어서 옷을 바로잡지 못한다.
<<else>>
당신은 당신의
<<if $worn.lower.exposed gt 0>>
<<worn_over_lower_name_ ul>> 고쳐입어, 당신의
<<if $worn.under_lower.exposed gte 1>>
<<genitals_ rul>> 가린다.
<<else>>
<<worn_under_lower_name_ ul>> 고쳐입는다.
<</if>>
<<else>>
<<worn_over_lower_name_ ul>> 고쳐입는다.
<</if>>
<<brat 5>><<set $worn.over_lower.state to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base>>
<<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>><<set $worn.over_lower.skirt_down to 1>><</if>>
<<set $worn.over_lower.vagina_exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].vagina_exposed_base>>
<<set $worn.over_lower.anus_exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].anus_exposed_base>><<set $worn.over_lower.exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftupperpull" or $rightaction is "rightupperpull">>
<<set $_strength to 0>>
<<if $leftaction is "leftupperpull">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftupperpull">><<set $_strength++>>
<</if>>
<<if $rightaction is "rightupperpull">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightupperpull">><<set $_strength++>>
<</if>>
<<brat 1>>
<<if $worn.upper.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<else>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is "upperclothes" or $NPCList[_j].righthand is "upperclothes" or (_j is 0 and $NPCList[_j].mouth is "upperclothes")>>
<<if $_strength is 2>>
당신은 <<worn_upper_name_ ul>> 뺏어오려고 몸부림친다.
<<brat 2>><<set $upperstruggle to 1>><<set _upperpull to "failed">>
<<break>>
<<else>>
당신은 <<worn_upper_name_ ul>> 뺏어오려고 몸부림쳤지만, 그럴만한 힘이 부족하다.
<<brat 1>><<set _upperpull to "failed">>
<<break>>
<</if>>
<</if>>
<</for>>
<<if _upperpull isnot "failed">>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
당신의 <<worn_lower_name_ un>> 느슨하게 걸려 있지만, 당신의 <<pussy_ ga>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
당신의 <<worn_lower_name_ un>> 느슨하게 걸려 있지만, 당신의 <<penis_ ga>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $anususe isnot 0>>
당신의 <<worn_lower_name_ un>> 느슨하게 걸려 있지만, 당신의 <<bottom_ i>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $worn.lower.set is $worn.upper.set>>
당신은 당신의
<<if $worn.over_upper.exposed gt 0 or $worn.over_lower.exposed gt 0>>
<<worn_upper_name_ ul>> 고쳐입어, 당신의 <<if $worn.over_upper.exposed gt 0>><<if $worn.over_lower.exposed gt 0>><<breasts_ wa>> <<else>><<breasts_ rul>> 가린다.<</if>><</if>>
<<if $worn.over_lower.exposed is 0>>
<<elseif $worn.under_lower.exposed gte 1>>
<<genitals_ rul>> 가린다.
<<else>>
<<worn_under_lower_name_ ul>> 가린다.
<</if>>
<<else>>
<<worn_upper_name_ ul>> 고쳐입는다.
<</if>>
<<brat 5>><<set $worn.upper.state to setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base>><<set $worn.upper.state_top to setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>>
<<set $worn.upper.exposed to setup.clothes.upper[clothesIndex('upper', $worn.upper)].exposed_base>><<set $worn.lower.state to setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>><<set $worn.lower.vagina_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].vagina_exposed_base>>
<<set $worn.lower.anus_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].anus_exposed_base>><<set $worn.lower.exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].exposed_base>>
<<else>>
당신은 당신의 <<worn_upper_name_ ul>> 고쳐입어, 당신의 <<breasts_ rul>> 가린다.
<<brat 5>><<set $worn.upper.state to setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base>>
<<set $worn.upper.state_top to setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>><<set $worn.upper.exposed to setup.clothes.upper[clothesIndex('upper', $worn.upper)].exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftoverupperpull" or $rightaction is "rightoverupperpull">>
<<set $_strength to 0>>
<<if $leftaction is "leftoverupperpull">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftoverupperpull">><<set $_strength++>>
<</if>>
<<if $rightaction is "rightoverupperpull">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightoverupperpull">><<set $_strength++>>
<</if>>
<<brat 1>>
<<if $worn.over_upper.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<else>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is "overupperclothes" or $NPCList[_j].righthand is "overupperclothes" or (_j is 0 and $NPCList[_j].mouth is "overupperclothes")>>
<<if $_strength is 2>>
당신은 <<worn_over_upper_name_ ul>> 뺏어오려고 몸부림친다.
<<brat 2>><<set $overupperstruggle to 1>><<set _overupperpull to "failed">>
<<break>>
<<else>>
당신은 <<worn_over_upper_name_ ul>> 뺏어오려고 몸부림쳤지만, 그럴만한 힘이 부족하다.
<<brat 1>><<set _overupperpull to "failed">>
<<break>>
<</if>>
<</if>>
<</for>>
<<if _overupperpull isnot "failed">>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
당신의 <<worn_over_lower_name_ un>> 느슨하게 걸려 있지만, 당신의 <<pussy_ ga>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
당신의 <<worn_over_lower_name_ un>> 느슨하게 걸려 있지만, 당신의 <<penis_ ga>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $anususe isnot 0>>
당신의 <<worn_over_lower_name_ un>> 느슨하게 걸려 있지만, 당신의 <<bottom_ i>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $worn.over_lower.set is $worn.over_upper.set>>
당신은 당신의
<<if $worn.upper.exposed gt 0 or $worn.lower.exposed gt 0>>
<<worn_over_upper_name_ ul>> 고쳐입어, 당신의 <<if $worn.upper.exposed gt 0>><<if $worn.lower.exposed gt 0>><<breasts_ wa>> <<else>><<breasts_ rul>> 가린다.<</if>><</if>>
<<if $worn.lower.exposed is 0>>
<<elseif $worn.under_lower.exposed gte 1>>
<<genitals_ rul>> 가린다.
<<else>>
<<worn_under_lower_name_ ul>> 가린다.
<</if>>
<<else>>
<<worn_over_upper_name_ ul>> 고쳐입는다.
<</if>>
<<brat 5>><<set $worn.over_upper.state to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base>><<set $worn.over_upper.state_top to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>>
<<set $worn.over_upper.exposed to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].exposed_base>><<set $worn.over_lower.state to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base>>
<<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>><<set $worn.over_lower.skirt_down to 1>><</if>><<set $worn.over_lower.vagina_exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].vagina_exposed_base>>
<<set $worn.over_lower.anus_exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].anus_exposed_base>><<set $worn.over_lower.exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].exposed_base>>
<<else>>
당신은 당신의 <<worn_over_upper_name_ ul>> 고쳐입<<if $worn.upper.exposed gt 0>>어, 당신의 <<breasts_ rul>> 가린다<<else>>는다<</if>>.
<<brat 5>><<set $worn.over_upper.state to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base>>
<<set $worn.over_upper.state_top to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>><<set $worn.over_upper.exposed to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<<unset $keepchoke>>
<<if $leftaction is "keepchoke" or $rightaction is "keepchoke">>
<<if $neckuse is "hand">>
<<if $leftaction is "keepchoke">>
<<personselect $lefttarget>>
<<else>>
<<personselect $righttarget>>
<</if>>
<<if $leftactioncarry is "keepchoke" or $rightactioncarry is "keepchoke">>
당신은 계속 <<his_ yi>> 손을 당신 목에 누르고 있다.
<<else>>
당신은 당신의 목을 잡고 있는 <<his_ yi>> 손을 잡아 당신의 부드러운 피부에 더 세게 누른다. <span class="sub"><<His_ yi>> 손아귀는 당신의 목을 더 단단히 잡는다.</span>
<</if>>
<</if>>
<<if $leftaction is "keepchoke">>
<<set $leftaction to 0>><<set $leftactiondefault to "keepchoke">><<submission 1>>
<</if>>
<<if $rightaction is "keepchoke">>
<<set $rightaction to 0>><<set $rightactiondefault to "keepchoke">><<submission 1>>
<</if>>
<<set $keepchoke = 1>>
<</if>>
<<if ["stopchoke", "stopchokenoncon"].includesAny($leftaction, $rightaction)>>
<<if $consensual is 1>>
<<if ["stopchoke", "stopchokenoncon"].includes($leftaction)>>
<<set $leftaction to 0>><<set $leftactiondefault to "stopchoke">>
<<brat 1 $lefttarget>><<personselect $lefttarget>>
<</if>>
<<if ["stopchoke", "stopchokenoncon"].includes($rightaction)>>
<<set $rightaction to 0>><<set $rightactiondefault to "stopchoke">>
<<brat 1 $righttarget>><<personselect $righttarget>>
<</if>>
<<if $neckuse is "hand">>
당신은 당신의 목을 잡고 있는 <<his_ yi>> 손을 잡고 부드럽게 밀어낸다. <<He_ nun>> 저항하지 않는다.
<<unset $neckuse>>
<<if $NPCList[_n].lefthand == "throat">>
<<set $NPCList[_n].lefthand = 0>>
<</if>>
<<if $NPCList[_n].righthand == "throat">>
<<set $NPCList[_n].righthand = 0>>
<</if>>
<</if>>
<<else>>
<<set _handsCount = 0>>
<<if ["stopchoke", "stopchokenoncon"].includes($leftaction)>>
<<set $leftaction to 0>><<set $leftactiondefault to "stopchokenoncon">>
<<defiance 2 $lefttarget>><<personselect $lefttarget>>
<<set _handsCount++>>
<</if>>
<<if ["stopchoke", "stopchokenoncon"].includes($rightaction)>>
<<set $rightaction to 0>><<set $rightactiondefault to "stopchokenoncon">>
<<defiance 2 $righttarget>><<personselect $righttarget>>
<<set _handsCount++>>
<</if>>
<<if $neckuse is "hand">>
당신은 당신의 목을 잡고 있는 <<his_ yi>> 손에 손톱을 박고 밀어낸다.
<<defiance 2 _n>><<set $speechstruggle to 1>>
<<if currentSkillValue('physique') gte random(1, 60000/_handsCount)>>
<span class="teal">당신은 <<his_ yi>> 손을 당신의 목에서 뜯어낸다.</span>
<<defiance 5 _n>>
<<unset $neckuse>>
<<gaspair>>
<<if $leftactiondefault == "stopchokenoncon">>
<<set $leftactiondefault to "rest">>
<</if>>
<<if $rightactiondefault == "stopchokenoncon">>
<<set $rightactiondefault to "rest">>
<</if>>
<<if $NPCList[_n].lefthand == "throat">>
<<set $NPCList[_n].lefthand = 0>>
<</if>>
<<if $NPCList[_n].righthand == "throat">>
<<set $NPCList[_n].righthand = 0>>
<</if>>
<<elseif currentSkillValue('physique') gte random(1, 40000/_handsCount)>>
<<His_ yi>> 손은 움직이지 않았지만, <span class="blue">당신은 잠시 <<his_ yi>> 손아귀 힘이 약해진 틈을 타 약간의 공기를 들이마신다</span>.
<<oxygen 200>>
<<else>>
<span class="purple"><<His_ yi>> 손은 아직 당신의 목을 잡고 있다.</span>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $rightaction is "rightUndressOther" and $leftaction is "leftUndressOther" and $lefttarget is $righttarget and $undressLeftTarget is $undressRightTarget>>
<<if $undressLeftTarget is "rest">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "rest">><<set $rightactiondefault to "rest">>
당신은 양팔을 가만히 둔다.
<<else>>
<<set $rightaction to 0>><<set $leftaction to 0>><<set $rightactiondefault to "rightUndressOther">><<set $leftactiondefault to "leftUndressOther">>
<<handskilluse>><<combatpromiscuity2>><<brat 2 $righttarget>>
<<set $_npc to $NPCList[$righttarget]>><<set $_clothesTarget to $undressRightTarget>>
<<personselect $righttarget>>
<<if combatSkillCheck("hand", $lefttarget, $NPCList[$lefttarget].fullDescription, 700, $_npc.clothes[$_clothesTarget].integrity)>>
<!-- Using a switch to make it easier to add more NPC clothes types later -->
<<switch $_clothesTarget>>
<<case "upper">>
<span class="lblue">당신은 <<handtext>> 양손으로 <<npcUndressText $_npc $_clothesTarget "and">>, <<npcRevealText $_npc $_clothesTarget>>.</span>
<<set $_npc.chest to 0>>
<<case "lower">>
<span class="lblue">당신은 <<handtext>> 양손으로 <<npcUndressText $_npc $_clothesTarget "and">>, <<npcRevealText $_npc $_clothesTarget>>.</span>
<<if $_npc.fullDescription is "Sydney">>
<<sydneyExpose>>
<</if>>
<<if $_npc.penis is "clothed">>
<<npcGenitalReaction $_npc>>
<<set $_npc.penis to 0>>
<</if>>
<<if $_npc.vagina is "clothed">>
<<set $_npc.vagina to 0>>
<</if>>
<<default>>
당신은 <<him_ ul>> 벗기려 했으나, 허공만을 잡을 뿐이다. <span class="red">잘못된 옷 타겟: $_clothesTarget. Please report this bug.</span>
<</switch>>
<<else>>
당신은 <<npcUndressText $_npc $_clothesTarget "but">>, <<he_ nun>> 옷을 꽉 잡는다.
<<set $_npc.clothes[$_clothesTarget].integrity -= Math.floor((currentSkillValue("handskill") / 100) * 1.5)>>
<</if>>
<</if>>
<<unset $undressLeftTarget>><<unset $undressRightTarget>>
<</if>>
<<if $rightaction is "rightUndressOther">>
<<if $undressRightTarget is "rest">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
당신은 오른팔을 가만히 둔다.
<<else>>
<<set $rightaction to 0>><<set $rightactiondefault to "rightUndressOther">><<handskilluse>><<combatpromiscuity2>><<brat 1 $righttarget>>
<<set $_npc to $NPCList[$righttarget]>><<set $_clothesTarget to $undressRightTarget>>
<<personselect $righttarget>>
<<if combatSkillCheck("hand", $righttarget, $NPCList[$righttarget].fullDescription, 1000, $_npc.clothes[$_clothesTarget].integrity)>>
<!-- Using a switch to make it easier to add more NPC clothes types later -->
<<switch $_clothesTarget>>
<<case "upper">>
<span class="lblue">당신은 <<handtext>> <<npcUndressText $_npc $_clothesTarget "and">>, <<npcRevealText $_npc $_clothesTarget>>.</span>
<<set $_npc.chest to 0>>
<<case "lower">>
<span class="lblue">당신은 <<handtext>> <<npcUndressText $_npc $_clothesTarget "and">>, <<npcRevealText $_npc $_clothesTarget>>.</span>
<<if $_npc.fullDescription is "Sydney">>
<<sydneyExpose>>
<</if>>
<<if $_npc.penis is "clothed">>
<<npcGenitalReaction $_npc>>
<<set $_npc.penis to 0>>
<</if>>
<<if $_npc.vagina is "clothed">>
<<set $_npc.vagina to 0>>
<</if>>
<<default>>
당신은 <<him_ ul>> 벗기려 했으나, 허공만을 잡을 뿐이다. <span class="red">잘못된 옷 타겟: $_clothesTarget. Please report this bug.</span>
<</switch>>
<<else>>
당신은 <<npcUndressText $_npc $_clothesTarget "but">>, <<he_ nun>> 옷을 꽉 잡는다.
<<set $_npc.clothes[$_clothesTarget].integrity -= Math.floor(currentSkillValue("handskill") / 100)>>
<</if>>
<</if>>
<<unset $undressRightTarget>>
<</if>>
<<if $leftaction is "leftUndressOther">>
<<if $undressLeftTarget is "rest">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
당신은 왼팔을 가만히 둔다.
<<else>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftUndressOther">><<handskilluse>><<combatpromiscuity2>><<brat 1 $lefttarget>>
<<set $_npc to $NPCList[$lefttarget]>><<set $_clothesTarget to $undressLeftTarget>>
<<personselect $lefttarget>>
<<if combatSkillCheck("hand", $lefttarget, $NPCList[$lefttarget].fullDescription, 1000, $_npc.clothes[$_clothesTarget].integrity)>>
<!-- Using a switch to make it easier to add more NPC clothes types later -->
<<switch $_clothesTarget>>
<<case "upper">>
<span class="lblue">당신은 <<handtext>> <<npcUndressText $_npc $_clothesTarget "and">>, <<npcRevealText $_npc $_clothesTarget>>.</span>
<<set $_npc.chest to 0>>
<<case "lower">>
<span class="lblue">당신은 <<handtext>> <<npcUndressText $_npc $_clothesTarget "and">>, <<npcRevealText $_npc $_clothesTarget>>.</span>
<<if $_npc.fullDescription is "Sydney">>
<<sydneyExpose>>
<</if>>
<<if $_npc.penis is "clothed">>
<<npcGenitalReaction $_npc>>
<<set $_npc.penis to 0>>
<</if>>
<<if $_npc.vagina is "clothed">>
<<set $_npc.vagina to 0>>
<</if>>
<<default>>
당신은 <<him_ ul>> 벗기려 했으나, 허공만을 잡을 뿐이다. <span class="red">잘못된 옷 타겟: $_clothesTarget. Please report this bug.</span>
<</switch>>
<<else>>
당신은 <<npcUndressText $_npc $_clothesTarget "but">>, <<he_ nun>> 옷을 꽉 잡는다.
<<set $_npc.clothes[$_clothesTarget].integrity -= Math.floor(currentSkillValue("handskill") / 100)>>
<</if>>
<</if>>
<<unset $undressLeftTarget>>
<</if>>
<<if $leftaction is "peniscondom" or $rightaction is "peniscondom">>
<<if $leftaction is "peniscondom">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
<</if>>
<<if $rightaction is "peniscondom">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<</if>>
<<set _foundnpc to []>>
<<run $NPCList.forEach((npc, index) => {
if (npc.pregnancyAvoidance === 0) _foundnpc.push(index);
})>>
<<if _foundnpc.length>>
<<personselect _foundnpc.random()>>
<<set $_stop to true>>
<</if>>
<<if $_stop>>
<<if combatSkillCheck("hand", $_s)>>
<<combatPerson_ un>> 당신이 당신의 자지에 콘돔을 씌우지 못하도록 시도하지만, <span class="green">당신은 어떻게든 씌우는 데 성공한다.</span>
<<equipPlayerCondom>>
<<else>>
<<combatPerson_ un>> <span class="red">당신이 당신의 자지에 콘돔을 씌우지 못하도록 한다.</span>
<</if>>
<<elseif $parasite.penis.name>>
<span class="lewd">당신은 기생충 위로 콘돔을 씌울 수가 없다.</span>
<<else>>
<<if !$player.condom>>
당신은 당신의 자지 위로 콘돔을 굴려 씌운다.
<<equipPlayerCondom>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "penisremovecondom" or $rightaction is "penisremovecondom">>
<<if $leftaction is "penisremovecondom">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
<</if>>
<<if $rightaction is "penisremovecondom">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<</if>>
<<set _foundnpc to []>>
<<run $NPCList.forEach((npc, index) => {
if (npc.pregnancyAvoidance === 0) _foundnpc.push(index);
})>>
<<if _foundnpc.length>>
<<personselect _foundnpc.random()>>
<<set $_stop to true>>
<</if>>
<<if $_stop>>
<<if combatSkillCheck("hand", $_s)>>
<<combatPerson_ un>> 당신이 당신의 자지에서 콘돔을 벗기지 못하도록 시도하지만, <span class="green">당신은 어떻게든 벗기는 데 성공한다.</span>
<<removePlayerCondom>>
<<else>>
<<combatPerson>> <span class="red">당신이 당신의 자지에서 콘돔을 벗기지 못하도록 한다.</span>
<</if>>
<<else>>
<<if $player.condom>>
당신은 빠르게 당신의 자지에서 콘돔을 뺀다.
<<removePlayerCondom>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "npcremovecondom" or $rightaction is "npcremovecondom">>
<<if $leftaction is "npcremovecondom" and $rightaction is "npcremovecondom">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<<if $lefttarget is $righttarget>>
<<set $_target to $lefttarget>><<handskilluse>><<brat 2 $_target>>
<<else>>
<<set $_target to $lefttarget>><<set $_target2 to $righttarget>><<handskilluse>><<brat 1 $_target>><<brat 1 $_target2>>
<</if>>
<<elseif $leftaction is "npcremovecondom">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
<<set $_target to $lefttarget>><<handskilluse>><<brat 1 $_target>>
<<elseif $rightaction is "npcremovecondom">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<<set $_target to $righttarget>><<handskilluse>><<brat 1 $_target>>
<</if>>
<<if $consensual is 0 and playerPregnancyPossibleWith($NPCList[$_target])>><<combatpromiscuity6>><</if>>
<<personselect $_target>>
<<set $_npc to $NPCList[$_target]>>
<<if $_npc.pregnancyAvoidance gte 80>>
<<if combatSkillCheck("hand", $_target)>>
<<combatPerson_ un>> 당신이 <<his_ yi>> 자지에서 콘돔을 벗기지 못하도록 시도하지만, <span class="green">당신은 어떻게든 벗기는 데 성공한다.</span>
<<removeNPCCondom $_target>>
<<else>>
<<combatPerson>> <span class="red">당신이 <<his_ yi>> 자지에서 콘돔을 벗기지 못하도록 한다.</span>
<</if>>
<<else>>
당신은 몰래 콘돔을 <<combatpersons_ yi>> 자지에서 뺀다.
<<removeNPCCondom $_target>>
<</if>>
<<if $_target2>>
<<personselect $_target2>>
<<set $_npc to $NPCList[$_target2]>>
<<if $_npc.pregnancyAvoidance gte 80>>
<<if combatSkillCheck("hand", $_target2)>>
<<combatPerson_ un>> 당신이 <<his_ yi>> 자지에서 콘돔을 벗기지 못하도록 시도하지만, <span class="green">당신은 어떻게든 벗기는 데 성공한다.</span>
<<removeNPCCondom $_target2>>
<<else>>
<<combatPerson>> <span class="red">당신이 <<his_ yi>> 자지에서 콘돔을 벗기지 못하도록 한다.</span>
<</if>>
<<else>>
당신은 몰래 콘돔을 <<combatpersons_ yi>> 자지에서 뺀다.
<<removeNPCCondom $_target2>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "npcgivecondom">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
<<set $_target to $lefttarget>><<meek 1 $_target>>
<<personselect $_target>>
<<set $_npc to $NPCList[$_target]>>
<<if $NPCList[$_target].condomCanGive>>
당신은 <<combatpersonPost>>에게 당신의 콘돔 중 하나를 사용하라고 준다.
<<giveNPCCondom $_target>>
<</if>>
<</if>>
<<if $rightaction is "npcgivecondom">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<<set $_target to $righttarget>><<meek 1 $_target>>
<<personselect $_target>>
<<set $_npc to $NPCList[$_target]>>
<<if $NPCList[$_target].condomCanGive>>
당신은 <<combatpersonPost>>에게 당신의 콘돔 중 하나를 사용하라고 준다.
<<giveNPCCondom $_target>>
<</if>>
<</if>>
<<if $leftaction is "leftmasturbatepussy">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftmasturbatepussy">>
<<if $vaginause is 0 and !playerChastity("vagina")>>
<<combatpromiscuity2>>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1>>
<<if $_genitals_exposed>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 손가락을 당신의 노출된 <<pussyPost>> 위에 대고 움직이면서 기대감에 차 몸을 떤다.
<<else>>
당신은 손가락을 당신의 노출된 <<pussyPost>> 위에 대고 움직인다.
<</if>>
<<addVaginalWetness 2>><<arousal 40 "masturbationVagina">><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>>
당신은 손가락을 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "masturbationVagina">>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 손가락을 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "masturbationVagina">>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 손가락을 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "masturbationVagina">>
<<else>>
당신은 손가락을 당신의 <<pussyPost>> 위에 대고 움직<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>이면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<addVaginalWetness 0>><<arousal 5 "masturbationVagina">>
<</if>>
<<submission 3>><<set $speechmasturbate to 1>>
<</if>>
<</if>>
<<if $rightaction is "rightmasturbatepussy">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightmasturbatepussy">>
<<if $vaginause is 0 and !playerChastity("vagina")>>
<<combatpromiscuity2>>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1>>
<<if $_genitals_exposed>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 손가락을 당신의 노출된 <<pussyPost>> 위에 대고 움직이면서 기대감에 차 몸을 떤다.
<<else>>
당신은 손가락을 당신의 노출된 <<pussyPost>> 위에 대고 움직인다.
<</if>>
<<addVaginalWetness 2>><<arousal 40 "masturbationVagina">><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>>
당신은 손가락을 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "masturbationVagina">>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 손가락을 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "masturbationVagina">>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 손가락을 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "masturbationVagina">>
<<else>>
당신은 손가락을 당신의 <<pussyPost>> 위에 대고 움직<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>이면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<addVaginalWetness 0>><<arousal 5 "masturbationVagina">>
<</if>>
<<submission 3>><<set $speechmasturbate to 1>>
<</if>>
<</if>>
<<if $leftaction is "leftmasturbatepenis">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftmasturbatepenis">>
<<if $penisuse is 0 and !playerChastity("penis")>>
<<combatpromiscuity2>>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1>>
<<if $_genitals_exposed>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 당신의 노출된 <<penis_ rul>> 어루만지며 기대감에 차 몸을 떤다.
<<else>>
당신은 당신의 노출된 <<penis_ rul>> 어루만진다.
<</if>>
<<arousal 40 "masturbationPenis">><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>>
당신은 당신의 <<penis_ rul>> 어루만지며, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<arousal 20 "masturbationPenis">>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 당신의 <<penis_ rul>> 어루만지며, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<arousal 20 "masturbationPenis">>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 당신의 <<penis_ rul>> 어루만지며, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<arousal 20 "masturbationPenis">>
<<else>>
당신은 당신의 <<penis_ rul>> 어루만지며, 옷 아래의 그 모양을 느낀다.
<<arousal 5 "masturbationPenis">>
<</if>>
<<submission 3>><<set $speechmasturbate to 1>>
<</if>>
<</if>>
<<if $rightaction is "rightmasturbatepenis">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightmasturbatepenis">>
<<if $penisuse is 0 and !playerChastity("penis")>>
<<combatpromiscuity2>>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1>>
<<if $_genitals_exposed>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 당신의 노출된 <<penis_ rul>> 어루만지며 기대감에 차 몸을 떤다.
<<else>>
당신은 당신의 노출된 <<penis_ rul>> 어루만진다.
<</if>>
<<arousal 40 "masturbationPenis">><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>>
당신은 당신의 <<penis_ rul>> 어루만지며, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<arousal 20 "masturbationPenis">>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 당신의 <<penis_ rul>> 어루만지며, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<arousal 20 "masturbationPenis">>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 당신의 <<penis_ rul>> 어루만지며, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<arousal 20 "masturbationPenis">>
<<else>>
당신은 당신의 <<penis_ rul>> 어루만지며, 옷 아래의 그 모양을 느낀다.
<<arousal 5 "masturbationPenis">>
<</if>>
<<submission 3>><<set $speechmasturbate to 1>>
<</if>>
<</if>>
<<if $leftaction is "leftmasturbateanus">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftmasturbateanus">>
<<if $anususe is 0 and !playerChastity("anus")>>
<<combatpromiscuity3>>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1>>
<<if $_genitals_exposed>>
<<if playerHasButtPlug()>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 당신의 <<worn_butt_plug_name_ ul>> 노출된 항문에 넣었다 뺐다 하면서 기대감에 차 몸을 떤다.
<<else>>
당신은 당신의 <<worn_butt_plug_name_ ul>> 노출된 항문에 넣었다 뺐다 한다.
<</if>>
<<else>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 당신의 손가락을 노출된 항문에 넣었다 뺐다 하면서 기대감에 차 몸을 떤다.
<<else>>
당신은 당신의 손가락을 노출된 항문에 넣었다 뺐다 한다.
<</if>>
<</if>>
<<arousal 40 "masturbationAnal">><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>>
<<if playerHasButtPlug()>>
당신은 손가락을 당신의 <<worn_butt_plug_name>> 위에 대고 움직이면서, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<else>>
당신은 손가락을 당신의 항문 위에 대고 움직이면서, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<</if>>
<<arousal 20 "masturbationAnal">>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<if playerHasButtPlug()>>
당신은 손가락을 당신의 <<worn_butt_plug_name>> 위에 대고 움직이면서, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<else>>
당신은 손가락을 당신의 항문 위에 대고 움직이면서, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<</if>>
<<arousal 20 "masturbationAnal">>
<<elseif $worn.genitals.vagina_exposed is 0>>
<<if playerHasButtPlug()>>
당신은 손가락을 당신의 <<worn_butt_plug_name>> 위에 대고 움직이면서, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<else>>
당신은 손가락을 당신의 항문 위에 대고 움직이면서, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<</if>>
<<arousal 20 "masturbationAnal">>
<<else>>
<<if playerHasButtPlug()>>
당신은 손가락을 당신의 <<worn_butt_plug_name>> 위에 대고 움직<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>이면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<else>>
당신은 손가락을 당신의 항문 위에 대고 움직<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>이면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<</if>>
<<arousal 5 "masturbationAnal">>
<</if>>
<<submission 3>><<set $speechmasturbate to 1>>
<</if>>
<</if>>
<<if $rightaction is "rightmasturbateanus">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightmasturbateanus">>
<<if $anususe is 0 and !playerChastity("anus")>>
<<combatpromiscuity3>>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1>>
<<if $_genitals_exposed>>
<<if playerHasButtPlug()>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 당신의 <<worn_butt_plug_name_ ul>> 노출된 항문에 넣었다 뺐다 하면서 기대감에 차 몸을 떤다.
<<else>>
당신은 당신의 <<worn_butt_plug_name_ ul>> 노출된 항문에 넣었다 뺐다 한다.
<</if>>
<<else>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 당신의 손가락을 노출된 항문에 넣었다 뺐다 하면서 기대감에 차 몸을 떤다.
<<else>>
당신은 당신의 손가락을 노출된 항문에 넣었다 뺐다 한다.
<</if>>
<</if>>
<<arousal 40 "masturbationAnal">><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>>
<<if playerHasButtPlug()>>
당신은 손가락을 당신의 <<worn_butt_plug_name>> 위에 대고 움직이면서, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<else>>
당신은 손가락을 당신의 항문 위에 대고 움직이면서, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<</if>>
<<arousal 20 "masturbationAnal">>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<if playerHasButtPlug()>>
당신은 손가락을 당신의 <<worn_butt_plug_name>> 위에 대고 움직이면서, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<else>>
당신은 손가락을 당신의 항문 위에 대고 움직이면서, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<</if>>
<<arousal 20 "masturbationAnal">>
<<elseif $worn.genitals.vagina_exposed is 0>>
<<if playerHasButtPlug()>>
당신은 손가락을 당신의 <<worn_butt_plug_name>> 위에 대고 움직이면서, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<else>>
당신은 손가락을 당신의 항문 위에 대고 움직이면서, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<</if>>
<<arousal 20 "masturbationAnal">>
<<else>>
<<if playerHasButtPlug()>>
당신은 손가락을 당신의 <<worn_butt_plug_name>> 위에 대고 움직<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>이면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<else>>
당신은 손가락을 당신의 항문 위에 대고 움직<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>이면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<</if>>
<<arousal 5 "masturbationAnal">>
<</if>>
<<submission 3>><<set $speechmasturbate to 1>>
<</if>>
<</if>>
<<effectsremovebuttplug>>
<<effectsPickupSexToy>>
<<effectsDropSexToy>>
<<if $leftaction is "lubeanus" or $rightaction is "lubeanus">>
<<if $leftaction is "lubeanus">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
<</if>>
<<if $rightaction is "lubeanus">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<</if>>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
당신은 윤활액 통을 당신의 항문 위에 짠다.
<<bodyliquid "bottom" "goo">>
<<useLube>>
<<submission 3>>
<</if>>
<<if $leftaction is "lubepussy" or $rightaction is "lubepussy">>
<<if $leftaction is "lubepussy">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
<</if>>
<<if $rightaction is "lubepussy">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<</if>>
당신은 윤활액 통을 당신의 보지 위에 짠다.
<<bodyliquid "vaginaoutside" "goo">>
<<useLube>>
<<submission 3>>
<</if>>
<<if $leftaction is "lubepenis" or $rightaction is "lubepenis">>
<<if $leftaction is "lubepenis">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
<</if>>
<<if $rightaction is "lubepenis">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<</if>>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
당신은 윤활액 통을 당신의 자지 위에 짠다.
<<bodyliquid "penis" "goo">>
<<useLube>>
<<submission 3>>
<</if>>
/* Combat sex toys */
<<if $leftaction is "dildoSelfPussyEntrance">>
<<set $leftaction to 0>><<set $leftactiondefault to "dildoSelfPussyEntrance">><<set $leftarm to "dildoSelfPussyEntrance">><<combatpromiscuity3>>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<silently>><<sextoyPost $selectedItemLeft.name "name" "을">><</silently>><<set $_dildo to _trResult>>
<<if $_genitals_exposed>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 $_dildo 당신의 노출된 <<pussyPost>> 위에 대고 움직이면서 기대감에 차 몸을 떤다.
<<else>>
당신은 $_dildo 당신의 노출된 <<pussyPost>> 위에 대고 움직인다.
<</if>>
<<addVaginalWetness 2>><<arousal 40 "genitals">><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>>
당신은 $_dildo 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "genitals">>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 $_dildo 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "genitals">>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 $_dildo 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "genitals">>
<<else>>
당신은 $_dildo 당신의 <<pussyPost>> 위에 대고 움직<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>이면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<addVaginalWetness 0>><<arousal 5 "genitals">>
<</if>>
<<submission 5>><<set $speechmasturbate to 1>>
<</if>>
<<if $rightaction is "dildoSelfPussyEntrance">>
<<set $rightaction to 0>><<set $rightactiondefault to "dildoSelfPussyEntrance">><<set $rightarm to "dildoSelfPussyEntrance">><<combatpromiscuity3>>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<silently>><<sextoyPost $selectedItemRight.name "name" "을">><</silently>><<set $_dildo to _trResult>>
<<if $_genitals_exposed>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 $_dildo 당신의 노출된 <<pussyPost>> 위에 대고 움직이면서 기대감에 차 몸을 떤다.
<<else>>
당신은 $_dildo 당신의 노출된 <<pussyPost>> 위에 대고 움직인다.
<</if>>
<<addVaginalWetness 2>><<arousal 40 "genitals">><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>>
당신은 $_dildo 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "genitals">>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 $_dildo 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "genitals">>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 $_dildo 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "genitals">>
<<else>>
당신은 $_dildo 당신의 <<pussyPost>> 위에 대고 움직<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>이면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<addVaginalWetness 0>><<arousal 5 "genitals">>
<</if>>
<<submission 5>><<set $speechmasturbate to 1>>
<</if>>
<<if $leftaction is "dildoSelfPussy">>
<<set $leftaction to 0>><<set $leftactiondefault to "dildoSelfPussy">><<set $leftarm to "dildoSelfPussy">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "으로">><</silently>><<set $_dildo to _trResult>>
<<if $player.virginity.vaginal is true>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 부드럽게 $_dildo 당신의 <<pussyPost>> 입구를 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 부드럽게 $_dildo 당신의 <<pussyPost>> 입구를 찔러댄다.
<</if>>
<<else>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 $_dildo 당신의 <<pussy_ rul>> 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 $_dildo 당신의 <<pussy_ rul>> 찔러댄다.
<</if>>
<</if>>
<<addVaginalWetness 2>><<arousal 50 "genitals">><<submission 10>><<set $speechmasturbate to 1>>
<</if>>
<<if $rightaction is "dildoSelfPussy">>
<<set $rightaction to 0>><<set $rightactiondefault to "dildoSelfPussy">><<set $rightarm to "dildoSelfPussy">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "으로">><</silently>><<set $_dildo to _trResult>>
<<if $player.virginity.vaginal is true>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 부드럽게 $_dildo 당신의 <<pussyPost>> 입구를 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 부드럽게 $_dildo 당신의 <<pussyPost>> 입구를 찔러댄다.
<</if>>
<<else>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 $_dildo 당신의 <<pussy_ rul>> 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 $_dildo 당신의 <<pussy_ rul>> 찔러댄다.
<</if>>
<</if>>
<<addVaginalWetness 2>><<arousal 50 "genitals">><<submission 10>><<set $speechmasturbate to 1>>
<</if>>
<<if $leftaction is "dildoSelfAnusEntrance">>
<<set $leftaction to 0>><<set $leftactiondefault to "dildoSelfAnusEntrance">><<set $leftarm to "dildoSelfAnusEntrance">><<combatpromiscuity3>>
<<set $_anus_exposed to $worn.over_lower.anus_exposed gte 1 and ($worn.lower.anus_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.anus_exposed gte 1 and $worn.genitals.anus_exposed gte 1>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set $_dildo to _trResult>>
<<if $_anus_exposed>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 $_dildo 당신의 노출된 항문 위에 대고 움직이면서 쾌감에 몸을 떤다.
<<else>>
당신은 $_dildo 당신의 노출된 항문 위에 대고 움직인다.
<</if>>
<<addVaginalWetness 2>><<arousal 40 "genitals">><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>>
당신은 $_dildo 당신의 항문 위에 대고 움직이면서, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "genitals">>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 $_dildo 당신의 항문 위에 대고 움직이면서, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "genitals">>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 $_dildo 당신의 항문 위에 대고 움직이면서, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "genitals">>
<<else>>
당신은 $_dildo 당신의 항문 위에 대고 움직<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>이면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<addVaginalWetness 0>><<arousal 5 "genitals">>
<</if>>
<<submission 5>><<set $speechmasturbate to 1>>
<</if>>
<<if $rightaction is "dildoSelfAnusEntrance">>
<<set $rightaction to 0>><<set $rightactiondefault to "dildoSelfAnusEntrance">><<set $rightarm to "dildoSelfAnusEntrance">><<combatpromiscuity3>>
<<set $_anus_exposed to $worn.over_lower.anus_exposed gte 1 and ($worn.lower.anus_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.anus_exposed gte 1 and $worn.genitals.anus_exposed gte 1>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set $_dildo to _trResult>>
<<if $_anus_exposed>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 $_dildo 당신의 노출된 항문 위에 대고 움직이면서 쾌감에 몸을 떤다.
<<else>>
당신은 $_dildo 당신의 노출된 항문 위에 대고 움직인다.
<</if>>
<<addVaginalWetness 2>><<arousal 40 "genitals">><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>>
당신은 $_dildo 당신의 항문 위에 대고 움직이면서, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "genitals">>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 $_dildo 당신의 항문 위에 대고 움직이면서, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "genitals">>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 $_dildo 당신의 항문 위에 대고 움직이면서, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20 "genitals">>
<<else>>
당신은 $_dildo 당신의 항문 위에 대고 움직<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>이면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<addVaginalWetness 0>><<arousal 5 "genitals">>
<</if>>
<<submission 5>><<set $speechmasturbate to 1>>
<</if>>
<<if $leftaction is "dildoSelfAnus">>
<<set $leftaction to 0>><<set $leftactiondefault to "dildoSelfAnus">><<set $leftarm to "dildoSelfAnus">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "으로">><</silently>><<set $_dildo to _trResult>>
<<if $player.virginity.anal is true>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 부드럽게 $_dildo 당신의 항문 입구를 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 부드럽게 $_dildo 당신의 항문 입구를 찔러댄다.
<</if>>
<<else>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 $_dildo 당신의 항문을 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 $_dildo 당신의 항문을 찔러댄다.
<</if>>
<</if>>
<<arousal 50 "anus">><<submission 10>><<set $speechmasturbate to 1>>
<</if>>
<<if $rightaction is "dildoSelfAnus">>
<<set $rightaction to 0>><<set $rightactiondefault to "dildoSelfAnus">><<set $rightarm to "dildoSelfAnus">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "으로">><</silently>><<set $_dildo to _trResult>>
<<if $player.virginity.anal is true>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 부드럽게 $_dildo 당신의 항문 입구를 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 부드럽게 $_dildo 당신의 항문 입구를 찔러댄다.
<</if>>
<<else>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 $_dildo 당신의 항문을 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 $_dildo 당신의 항문을 찔러댄다.
<</if>>
<</if>>
<<arousal 50 "anus">><<submission 10>><<set $speechmasturbate to 1>>
<</if>>
<<if $leftaction is "strokerSelfPenisEntrance">>
<<set $leftaction to 0>><<set $leftactiondefault to "strokerSelfPenisEntrance">><<set $leftarm to "strokerSelfPenisEntrance">><<combatpromiscuity3>>
<<set _genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<silently>><<sextoyPost $selectedItemLeft.name "name" "을">><</silently>><<set _stroker to _trResult>>
<<if _genitals_exposed>>
당신은 _stroker 당신의 노출된 <<penisPost>> 위에 대고 움직인다.
<<arousal 40 "genitals">><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>>
당신은 _stroker 당신의 <<penisPost>> 위에 대고 움직이며, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<arousal 20 "genitals">>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 _stroker 당신의 <<penisPost>> 위에 대고 움직이며, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<arousal 20 "genitals">>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 _stroker 당신의 <<penisPost>> 위에 대고 움직이며, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<arousal 20 "genitals">>
<<else>>
당신은 _stroker 당신의 <<penisPost>> 위에 대고 움직이<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<arousal 5 "genitals">>
<</if>>
<<submission 2>><<set $speechmasturbate to 1>>
<</if>>
<<if $leftaction is "strokerSelfPenis">>
<<set $leftaction to 0>><<set $leftactiondefault to "strokerSelfPenis">><<set $leftarm to "strokerSelfPenis">>
<<set $penisuse to "strokerSelfPenis">><<set $penisstate to "strokerSelfPenis">><<set $penisactiondefault to "strokerSelfPenis">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "에">><</silently>><<set _stroker to _trResult>>
<<if $player.virginity.penile is true>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 부드럽게 _stroker 당신의 <<penisPost>> 귀두를 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 부드럽게 _stroker 당신의 <<penisPost>> 귀두를 찔러댄다.
<</if>>
<<else>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 _stroker 당신의 <<penis_ rul>> 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 _stroker 당신의 <<penis_ rul>> 찔러댄다.
<</if>>
<</if>>
<<arousal 50 "genitals">><<submission 5>><<set $speechmasturbate to 1>>
<</if>>
<<if $rightaction is "strokerSelfPenisEntrance">>
<<set $rightaction to 0>><<set $rightactiondefault to "strokerSelfPenisEntrance">><<set $rightarm to "strokerSelfPenisEntrance">><<combatpromiscuity3>>
<<set _genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<silently>><<sextoyPost $selectedItemRight.name "name" "을">><</silently>><<set _stroker to _trResult>>
<<if _genitals_exposed>>
당신은 _stroker 당신의 노출된 <<penisPost>> 위에 대고 움직인다.
<<arousal 40 "genitals">><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>>
당신은 _stroker 당신의 <<penisPost>> 위에 대고 움직이며, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<arousal 20 "genitals">>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 _stroker 당신의 <<penisPost>> 위에 대고 움직이며, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<arousal 20 "genitals">>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 _stroker 당신의 <<penisPost>> 위에 대고 움직이며, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<arousal 20 "genitals">>
<<else>>
당신은 _stroker 당신의 <<penisPost>> 위에 대고 움직이<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<arousal 5 "genitals">>
<</if>>
<<submission 2>><<set $speechmasturbate to 1>>
<</if>>
<<if $rightaction is "strokerSelfPenis">>
<<set $rightaction to 0>><<set $rightactiondefault to "strokerSelfPenis">><<set $rightarm to "strokerSelfPenis">>
<<set $penisuse to "strokerSelfPenis">><<set $penisstate to "strokerSelfPenis">><<set $penisactiondefault to "strokerSelfPenis">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "에">><</silently>><<set _stroker to _trResult>>
<<if $player.virginity.penile is true>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 부드럽게 _stroker 당신의 <<penisPost>> 귀두를 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 부드럽게 _stroker 당신의 <<penisPost>> 귀두를 찔러댄다.
<</if>>
<<else>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 _stroker 당신의 <<penis_ rul>> 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 _stroker 당신의 <<penis_ rul>> 찔러댄다.
<</if>>
<</if>>
<<arousal 50 "genitals">><<submission 5>><<set $speechmasturbate to 1>>
<</if>>
<<if $leftaction is "strokerDrop">>
<<set $leftaction to 0>><<set $leftactiondefault to "strokerDrop">>
<<set $penisuse to 0>><<set $penisstate to 0>><<set $leftarm to 0>>
<span class="blue">당신은 당신의 <<handtool_ ul $currentSexToyLeft.name>> 당신의 자지에서 치운다.</span>
<<set $currentSexToyLeft to 0>>
<</if>>
<<if $rightaction is "strokerDrop">>
<<set $rightaction to 0>><<set $rightactiondefault to "strokerDrop">>
<<set $penisuse to 0>><<set $penisstate to 0>><<set $rightarm to 0>>
<span class="blue">당신은 당신의 <<handtool_ ul $currentSexToyRight.name>> 당신의 자지에서 치운다.</span>
<<set $currentSexToyRight to 0>>
<</if>>
/* NPC pussy */
<<if $leftaction is "dildoOtherPussyFuck">>
/* Note: deliberately does not take virginities */
<<set $leftaction to 0>><<set $leftactiondefault to "dildoOtherPussyFuck">><<handskilluse>>
<<if combatSkillCheck("hand", $lefttarget)>>
<<submission 10>><<set $speechdildovagina to 1>><<set $leftarm to "dildoOtherPussyFuck">><<set $NPCList[0].vagina to "leftDildo">>
당신은 <<handtext>> 왼손의 <<sextoy_ ro $currentSexToyLeft.name>> <<their_ yi $lefttarget>> 보지를 찌른다.
<<elseif $NPCList[$lefttarget].vagina is "leftDildo">>
<<set $leftarm to 0>><<set $leftactiondefault to "dildoOtherPussyTease">>
<<set $NPCList[$lefttarget].vagina to 0>><<personselect $lefttarget>>
<span class="blue">당신은 왼손의 <<sextoy_ ro $currentSexToyLeft.name>> <<hisselect_ yi $lefttarget>> 보지를 찌르려 하지만, <<he_ nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<</if>>
<</if>>
<<if $rightaction is "dildoOtherPussyFuck">>
/* Note: deliberately does not take virginities */
<<set $rightaction to 0>><<set $rightactiondefault to "dildoOtherPussyFuck">><<handskilluse>>
<<if combatSkillCheck("hand", $righttarget)>>
<<submission 10>><<set $speechdildovagina to 1>><<set $rightarm to "dildoOtherPussyFuck">><<set $NPCList[0].vagina to "rightDildo">>
당신은 <<handtext>> 오른손의 <<sextoy_ ro $currentSexToyRight.name>> <<their_ yi $righttarget>> 보지를 찌른다.
<<elseif $NPCList[$righttarget].vagina is "rightDildo">>
<<set $rightarm to 0>><<set $rightactiondefault to "dildoOtherPussyTease">>
<<set $NPCList[$righttarget].vagina to 0>><<personselect $righttarget>>
<span class="blue">당신은 오른손의 <<sextoy_ ro $currentSexToyRight.name>> <<hisselect_ yi $righttarget>> 보지를 찌르려 하지만, <<he_ nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<</if>>
<</if>>
<<if $leftaction is "othervaginadildostop" and $NPCList[$lefttarget].vagina is "leftdildo">>
<<set $leftaction to 0>><<set $leftactiondefault to "othervaginadildostop">>
<<set $NPCList[$lefttarget].vagina to 0>><<set $leftarm to 0>>
<span class="blue">당신은 <<sextoy_ rul $currentSexToyLeft.name>> <<hisselect_ yi $lefttarget>> 보지에서 치운다.</span>
<</if>>
<<if $rightaction is "othervaginadildostop" and $NPCList[$righttarget].vagina is "rightdildo">>
<<set $rightaction to 0>><<set $rightactiondefault to "othervaginadildostop">>
<<set $NPCList[$righttarget].vagina to 0>><<set $rightarm to 0>>
<span class="blue">당신은 <<sextoy_ rul $currentSexToyRight>> <<hisselect_ yi $righttarget>> 보지에서 치운다.</span>
<</if>>
<<if $leftaction is "dildoOtherPussyTease">>
<<set $leftaction to 0>><<handskilluse>><<set $leftactiondefault to "dildoOtherPussyTease">><<combatpromiscuity3>>
<<if combatSkillCheck("hand", $lefttarget)>>
<<submission 1>><<sextoystat>>
<<if $NPCList[$lefttarget].vagina is 0>>
<<set $leftactiondefault to "dildoOtherPussyFuck">><<set $leftarm to "dildoOtherPussyTease">><<personselect $lefttarget>>
<span class="lblue">당신은 <<handtext>> 왼손의 <<sextoy_ ro $currentSexToyLeft.name>><<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.vagina "을">>_trResult 통해<</if>> <<hisselect_ yi $lefttarget>> 보지를 희롱한다.</span>
<<else>>
<span class="blue">당신은 왼손의 <<sextoy_ ro $currentSexToyLeft.name>> <<hisselect_ yi $lefttarget>> 보지를 희롱하려고 하지만, 보지 입구는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 왼손의 <<sextoy_ ro $currentSexToyLeft.name>> <<hisselect_ yi $lefttarget>> 보지를 희롱하려고 하지만, <<he_ nun>> 그것을 피한다.
<</if>>
<</if>>
<<if $rightaction is "dildoOtherPussyTease">>
<<set $rightaction to 0>><<handskilluse>><<set $rightactiondefault to "dildoOtherPussyTease">><<combatpromiscuity3>>
<<if combatSkillCheck("hand", $righttarget)>>
<<submission 1>><<sextoystat>>
<<if $NPCList[$righttarget].vagina is 0>>
<<set $rightactiondefault to "dildoOtherPussyFuck">><<set $rightarm to "dildoOtherPussyTease">><<personselect $righttarget>>
<span class="lblue">당신은 <<handtext>> 오른손의 <<sextoy_ ro $currentSexToyRight.name>><<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$righttarget].chastity.vagina "을">>_trResult 통해<</if>> <<hisselect_ yi $righttarget>> 보지를 희롱한다.</span>
<<else>>
<span class="blue">당신은 오른손의 <<sextoy_ ro $currentSexToyRight.name>> <<hisselect_ yi $righttarget>> 보지를 희롱하려고 하지만, 보지 입구는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 왼손의 <<sextoy_ ro $currentSexToyRight.name>> <<hisselect_ yi $righttarget>> 보지를 희롱하려고 하지만, <<he_ nun>> 그것을 피한다.
<</if>>
<</if>>
/* NPC Anus */
<<if $leftaction is "dildoOtherAnusFuck">>
/* Note: deliberately does not take virginities */
<<set $leftaction to 0>><<set $leftactiondefault to "dildoOtherAnusFuck">><<handskilluse>>
<<if combatSkillCheck("hand", $lefttarget)>>
<<submission 10>><<set $speechdildoanus to 1>><<set $leftarm to "dildoOtherAnusFuck">>
<<if $NPCList[$lefttarget].vagina isnot "none">>
<<set $NPCList[$lefttarget].vagina to "leftDildoAnus">>
<</if>>
<<if $NPCList[$lefttarget].penis isnot "none">>
<<set $NPCList[$lefttarget].penis to "leftDildoAnus">>
<</if>>
당신은 <<handtext>> 왼손의 <<sextoy_ ro $currentSexToyLeft.name>> <<their_ yi $lefttarget>> 항문을 찌른다.
<<elseif $NPCList[$lefttarget].vagina is "leftDildoAnus">>
<<set $leftarm to 0>><<set $leftactiondefault to "dildoOtherPussyTease">>
<<set $NPCList[$lefttarget].vagina to 0>><<personselect $lefttarget>>
<span class="blue">당신은 왼손의 <<sextoy_ ro $currentSexToyLeft.name>> <<hisselect_ yi $lefttarget>> 항문을 찌르려 하지만, <<he_ nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<<elseif $NPCList[$lefttarget].penis is "leftDildoAnus">>
<<set $leftarm to 0>><<set $leftactiondefault to "dildoOtherPussyTease">>
<<set $NPCList[$lefttarget].penis to 0>><<personselect $lefttarget>>
<span class="blue">당신은 왼손의 <<sextoy_ ro $currentSexToyLeft.name>> <<hisselect_ yi $lefttarget>> 항문을 찌르려 하지만, <<he_ nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<</if>>
<</if>>
<<if $rightaction is "dildoOtherAnusFuck">>
/* Note: deliberately does not take virginities */
<<set $rightaction to 0>><<set $rightactiondefault to "dildoOtherAnusFuck">><<handskilluse>>
<<if combatSkillCheck("hand", $righttarget)>>
<<submission 10>><<set $speechdildoanus to 1>><<set $rightarm to "dildoOtherAnusFuck">>
<<if $NPCList[$righttarget].vagina isnot "none">>
<<set $NPCList[$righttarget].vagina to "rightDildoAnus">>
<</if>>
<<if $NPCList[$righttarget].penis isnot "none">>
<<set $NPCList[$righttarget].penis to "rightDildoAnus">>
<</if>>
당신은 <<handtext>> 오른손의 <<sextoy_ ro $currentSexToyRight.name>> <<their_ yi $righttarget>> 항문을 찌른다.
<<elseif $NPCList[$righttarget].vagina is "rightDildoAnus">>
<<set $rightarm to 0>><<set $rightactiondefault to "dildoOtherPussyTease">>
<<set $NPCList[$righttarget].vagina to 0>><<personselect $righttarget>>
<span class="blue">당신은 오른손의 <<sextoy_ ro $currentSexToyRight.name>> <<hisselect_ yi $righttarget>> 항문을 찌르려 하지만, <<he_ nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<<elseif $NPCList[$righttarget].penis is "leftDildoAnus">>
<<set $rightarm to 0>><<set $rightactiondefault to "dildoOtherPussyTease">>
<<set $NPCList[$righttarget].penis to 0>><<personselect $righttarget>>
<span class="blue">당신은 오른손의 <<sextoy_ ro $currentSexToyRight.name>> <<hisselect_ yi $righttarget>> 항문을 찌르려 하지만, <<he_ nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<</if>>
<</if>>
<<if $leftaction is "dildoAnusDrop" and $NPCList[$lefttarget].vagina is "leftdildoAnus">>
<<set $leftaction to 0>><<set $leftactiondefault to "dildoAnusDrop">>
<<set $NPCList[$lefttarget].vagina to 0>><<set $leftarm to 0>>
<span class="blue">당신은 <<sextoy_ rul $currentSexToyLeft.name>> <<hisselect_ yi $lefttarget>> 항문에서 치운다.</span>
<</if>>
<<if $rightaction is "dildoAnusDrop" and $NPCList[$righttarget].vagina is "rightdildoAnus">>
<<set $rightaction to 0>><<set $rightactiondefault to "dildoAnusDrop">>
<<set $NPCList[$righttarget].vagina to 0>><<set $rightarm to 0>>
<span class="blue">당신은 <<sextoy_ rul $currentSexToyRight>> <<hisselect_ yi $righttarget>> 항문에서 치운다.</span>
<</if>>
<<if $leftaction is "dildoAnusDrop" and $NPCList[$lefttarget].penis is "leftdildoAnus">>
<<set $leftaction to 0>><<set $leftactiondefault to "dildoAnusDrop">>
<<set $NPCList[$lefttarget].penis to 0>><<set $leftarm to 0>>
<span class="blue">당신은 <<sextoy_ rul $currentSexToyLeft.name>> <<hisselect_ yi $lefttarget>> 항문에서 치운다.</span>
<</if>>
<<if $rightaction is "dildoAnusDrop" and $NPCList[$righttarget].penis is "rightdildoAnus">>
<<set $rightaction to 0>><<set $rightactiondefault to "dildoAnusDrop">>
<<set $NPCList[$righttarget].penis to 0>><<set $rightarm to 0>>
<span class="blue">당신은 <<sextoy_ rul $currentSexToyRight>> <<hisselect_ yi $righttarget>> 항문에서 치운다.</span>
<</if>>
<<if $leftaction is "dildoOtherAnusTease">>
<<set $leftaction to 0>><<handskilluse>><<set $leftactiondefault to "dildoOtherAnusTease">><<combatpromiscuity3>>
<<if combatSkillCheck("hand", $lefttarget)>>
<<submission 1>><<sextoystat>>
<<if $NPCList[$lefttarget].vagina is 0>>
<<set $leftactiondefault to "dildoOtherAnusFuck">><<set $NPCList[$lefttarget].vagina to "leftDildoAnus">><<set $leftarm to "dildoOtherAnusFuck">><<personselect $lefttarget>>
<span class="lblue">당신은 <<handtext>> 왼손의 <<sextoy_ ro $currentSexToyLeft.name>><<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.vagina "을">>_trResult 통해<</if>> <<hisselect_ yi $lefttarget>> 항문을 희롱한다.</span>
<<elseif $NPCList[$lefttarget].penis is 0>>
<<set $leftactiondefault to "dildoOtherAnusFuck">><<set $NPCList[$lefttarget].penis to "leftDildoAnus">><<set $leftarm to "dildoOtherAnusFuck">><<personselect $lefttarget>>
<span class="lblue">당신은 <<handtext>> 왼손의 <<sextoy_ ro $currentSexToyLeft.name>><<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.penis "을">>_trResult 통해<</if>> <<hisselect_ yi $lefttarget>> 항문을 희롱한다.</span>
<<else>>
<span class="blue">당신은 왼손의 <<sextoy_ ro $currentSexToyLeft.name>> <<hisselect_ yi $lefttarget>> 항문을 희롱하려고 하지만, 항문 입구는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 왼손의 <<sextoy_ ro $currentSexToyLeft.name>> <<hisselect_ yi $lefttarget>> 항문을 희롱하려고 하지만, <<he_ nun>> 그것을 피한다.
<</if>>
<</if>>
<<if $rightaction is "dildoOtherAnusTease">>
<<set $rightaction to 0>><<handskilluse>><<set $rightactiondefault to "dildoOtherAnusTease">><<combatpromiscuity3>>
<<if combatSkillCheck("hand", $righttarget)>>
<<submission 1>><<sextoystat>>
<<if $NPCList[$righttarget].vagina is 0>>
<<set $rightactiondefault to "dildoOtherAnusFuck">><<set $NPCList[$righttarget].vagina to "rightDildoAnus">><<set $rightarm to "dildoOtherAnusFuck">><<personselect $righttarget>>
<span class="lblue">당신은 <<handtext>> 오른손의 <<sextoy_ ro $currentSexToyRight.name>><<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$righttarget].chastity.vagina "을">>_trResult 통해<</if>> <<hisselect_ yi $righttarget>> 항문을 희롱한다.</span>
<<elseif $NPCList[$righttarget].penis is 0>>
<<set $rightactiondefault to "dildoOtherAnusFuck">><<set $NPCList[$righttarget].penis to "rightDildoAnus">><<set $rightarm to "dildoOtherAnusFuck">><<personselect $righttarget>>
<span class="lblue">당신은 <<handtext>> 오른손의 <<sextoy_ ro $currentSexToyRight.name>><<if $NPCList[$righttarget].chastity.penis.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$righttarget].chastity.penis "을">>_trResult 통해<</if>> <<hisselect_ yi $righttarget>> 항문을 희롱한다.</span>
<<else>>
<span class="blue">당신은 오른손의 <<sextoy_ ro $currentSexToyRight.name>> <<hisselect_ yi $righttarget>> 항문을 희롱하려고 하지만, 항문 입구는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 왼손의 <<sextoy_ ro $currentSexToyRight.name>> <<hisselect_ yi $righttarget>> 항문을 희롱하려고 하지만, <<he_ nun>> 그것을 피한다.
<</if>>
<</if>>
/* NPC Penis stroker */
<<if $leftaction is "strokerOtherPenisTease">>
<<set $leftaction to 0>><<handskilluse>><<set $leftactiondefault to "strokerOtherPenisTease">><<combatpromiscuity3>>
<<if combatSkillCheck("hand", $lefttarget)>>
<<submission 1>><<sextoystat>>
<<if $NPCList[$lefttarget].penis is 0>>
<<set $leftactiondefault to "strokerOtherPenisTease">><<set $NPCList[$lefttarget].penis to "leftStroker">><<set $leftarm to "strokerOtherPenisFuck">><<personselect $lefttarget>>
<span class="lblue">당신은 <<handtext>> 왼손의 <<sextoy_ ro $currentSexToyLeft.name>><<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.penis "을">>_trResult 통해<</if>> <<hisselect_ yi $lefttarget>> <<npcPenis_ rul $lefttarget>> 희롱한다.</span>
<<else>>
<span class="blue">당신은 왼손의 <<sextoy_ ro $currentSexToyLeft.name>> <<hisselect_ yi $lefttarget>> <<npcPenis_ rul $lefttarget>> 희롱하려고 하지만, <<npcPenis_ nun $lefttarget>> 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 왼손의 <<sextoy_ ro $currentSexToyLeft.name>> <<hisselect_ yi $lefttarget>> <<npcPenis_ rul $lefttarget>> 희롱하려고 하지만, <<he_ nun>> 그것을 피한다.
<</if>>
<</if>>
<<if $rightaction is "strokerOtherPenisTease">>
<<set $rightaction to 0>><<handskilluse>><<set $rightactiondefault to "strokerOtherPenisTease">><<combatpromiscuity3>>
<<if combatSkillCheck("hand", $righttarget)>>
<<submission 1>><<sextoystat>>
<<if $NPCList[$righttarget].penis is 0>>
<<set $rightactiondefault to "strokerOtherPenisTease">><<set $NPCList[$righttarget].penis to "rightstroker">><<set $rightarm to "strokerOtherPenisFuck">><<personselect $righttarget>>
<span class="lblue">당신은 <<handtext>> 오른손의 <<sextoy_ ro $currentSexToyRight.name>><<if $NPCList[$righttarget].chastity.penis.includes("chastity")>> <<his_ yi>> <<trClothes "genitals" $NPCList[$righttarget].chastity.penis "을">>_trResult 통해<</if>> <<hisselect_ yi $righttarget>> <<npcPenis_ rul $righttarget>> 희롱한다.</span>
<<else>>
<span class="blue">당신은 오른손의 <<sextoy_ ro $currentSexToyRight.name>> <<hisselect_ yi $righttarget>> <<npcPenis_ rul $righttarget>> 희롱하려고 하지만, <<npcPenis_ nun $righttarget>> 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 오른손의 <<sextoy_ ro $currentSexToyRight.name>> <<hisselect_ yi $righttarget>> <<npcPenis_ rul $righttarget>> 희롱하려고 하지만, <<he_ nun>> 그것을 피한다.
<</if>>
<</if>>
<<if $leftaction is "strokerOtherPenisFuck">>
/* Note: deliberately does not take virginities */
<<set $leftaction to 0>><<set $leftactiondefault to "strokerOtherPenisFuck">><<handskilluse>>
<<if combatSkillCheck("hand", $lefttarget)>>
<<submission 10>><<set $speechstroker to 1>><<set $leftarm to "strokerOtherPenisFuck">><<set $NPCList[$lefttarget].penis to "leftStroker">>
당신은 <<handtext>> 왼손의 <<sextoyPost $currentSexToyLeft.name>>에 <<their_ yi $lefttarget>> <<npcPenis_ rul $lefttarget>> 찌른다.
<<elseif $NPCList[$lefttarget].penis is "leftStroker">>
<<set $leftarm to 0>><<set $leftactiondefault to "strokerOtherPenisTease">>
<<set $NPCList[$lefttarget].penis to 0>><<personselect $lefttarget>>
<span class="blue">당신은 왼손의 <<sextoyPost $currentSexToyLeft.name>>에 <<hisselect_ yi $lefttarget>> <<npcPenis_ rul $lefttarget>> 찌르려 하지만, <<he_ nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<</if>>
<</if>>
<<if $rightaction is "strokerOtherPenisFuck">>
/* Note: deliberately does not take virginities */
<<set $rightaction to 0>><<set $rightactiondefault to "strokerOtherPenisFuck">><<handskilluse>>
<<if combatSkillCheck("hand", $righttarget)>>
<<submission 10>><<set $speechstroker to 1>><<set $rightarm to "strokerOtherPenisFuck">><<set $NPCList[$righttarget].penis to "rightstroker">>
당신은 <<handtext>> 오른손의 <<sextoyPost $currentSexToyRight.name>>에 <<their_ yi $righttarget>> <<npcPenis_ rul $righttarget>> 찌른다.
<<elseif $NPCList[$righttarget].penis is "rightstroker">>
<<set $rightarm to 0>><<set $rightactiondefault to "strokerOtherPenisTease">>
<<set $NPCList[$righttarget].penis to 0>><<personselect $righttarget>>
<span class="blue">당신은 오른손의 <<sextoyPost $currentSexToyRight.name>>에 <<hisselect_ yi $righttarget>> <<npcPenis_ rul $righttarget>> 찌르려 하지만, <<he_ nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<</if>>
<</if>>
/*Stalked actions */
<<if !$stalk_end>>
<<if $leftaction is "clench" and $rightaction is "clench">>
<<if $earSlime.growth gt 50 and $earSlime.growth - random(0, Math.clamp(300 - ($earSlime.defyCooldown * 20), 0, 300)) gte (currentSkillValue('willpower')/ 10) and hasSexStat("exhibitionism", 2)>>
<<if ($player.penisExist or playerHasStrapon()) and (!$player.vaginaExist or $worn.genitals.name is "chastity parasite" or random(0,100) gte 50)>>
<<trClothes "genitals" $worn.genitals.name "name" "으로">><<set _slimeTarget to playerHasStrapon() ? "페니스 밴드 자지로" : (playerChastity("penis") ? _trResult : "자지로")>>
<<set _slimeWidget to "penis">>
<<elseif $player.vaginaExist>>
<<set _slimeTarget to "보지로">>
<<set _slimeWidget to "vagina">>
<<else>>
<<set _slimeTarget to "엉덩이로">>
<<set _slimeWidget to "anus">>
<</if>>
당신은 양주먹을 꽉 쥐려 하지만, <span class="red">갑자기 양손이 _slimeTarget 움직이고 있다는 것을 깨닫는다.</span> 당신은 슬라임이 당신의 통제권을 훔쳐갔다고 느낀다.
<<switch _slimeWidget>>
<<case "penis">><<effectsCoverPenis "both" "lewd">>
<<case "vagina">><<effectsCoverVagina "both" "lewd">>
<<case "anus">><<effectsCoverAnus "both" "lewd">>
<</switch>>
<<else>>
<<set $leftactiondefault to "clench">><<set $leftaction to 0>><<set $rightactiondefault to "clench">><<set $rightaction to 0>><<brat 6>>
당신은 양주먹을 꽉 쥔다.
<</if>>
<<elseif $leftaction is "clench">>
<<if $earSlime.growth gt 50 and $earSlime.growth - random(0, Math.clamp(300 - ($earSlime.defyCooldown * 20), 0, 300)) gte (currentSkillValue('willpower')/ 10) and hasSexStat("exhibitionism", 2)>>
<<if ($player.penisExist or playerHasStrapon()) and (!$player.vaginaExist or $worn.genitals.name is "chastity parasite" or random(0,100) gte 50)>>
<<trClothes "genitals" $worn.genitals.name "name" "으로">><<set _slimeTarget to playerHasStrapon() ? "페니스 밴드 자지로" : (playerChastity("penis") ? _trResult : "자지로")>>
<<set _slimeWidget to "penis">>
<<elseif $player.vaginaExist>>
<<set _slimeTarget to "보지로">>
<<set _slimeWidget to "vagina">>
<<else>>
<<set _slimeTarget to "엉덩이로">>
<<set _slimeWidget to "anus">>
<</if>>
당신은 양주먹을 꽉 쥐려 하지만, <span class="red">갑자기 양손이 _slimeTarget 움직이고 있다는 것을 깨닫는다.</span> 당신은 슬라임이 당신의 통제권을 훔쳐갔다고 느낀다.
<<switch _slimeWidget>>
<<case "penis">><<effectsCoverPenis "left" "lewd">>
<<case "vagina">><<effectsCoverVagina "left" "lewd">>
<<case "anus">><<effectsCoverAnus "left" "lewd">>
<</switch>>
<<else>>
<<set $leftactiondefault to "clench">><<set $leftaction to 0>><<brat 3>>
당신은 왼주먹을 꽉 쥔다.
<</if>>
<<elseif $rightaction is "clench">>
<<if $earSlime.growth gt 50 and $earSlime.growth - random(0, Math.clamp(300 - ($earSlime.defyCooldown * 20), 0, 300)) gte (currentSkillValue('willpower')/ 10) and hasSexStat("exhibitionism", 2)>>
<<if ($player.penisExist or playerHasStrapon()) and (!$player.vaginaExist or $worn.genitals.name is "chastity parasite" or random(0,100) gte 50)>>
<<trClothes "genitals" $worn.genitals.name "name" "으로">><<set _slimeTarget to playerHasStrapon() ? "페니스 밴드 자지로" : (playerChastity("penis") ? _trResult : "자지로")>>
<<set _slimeWidget to "penis">>
<<elseif $player.vaginaExist>>
<<set _slimeTarget to "보지로">>
<<set _slimeWidget to "vagina">>
<<else>>
<<set _slimeTarget to "엉덩이로">>
<<set _slimeWidget to "anus">>
<</if>>
당신은 양주먹을 꽉 쥐려 하지만, <span class="red">갑자기 양손이 _slimeTarget 움직이고 있다는 것을 깨닫는다.</span> 당신은 슬라임이 당신의 통제권을 훔쳐갔다고 느낀다.
<<switch _slimeWidget>>
<<case "penis">><<effectsCoverPenis "right" "lewd">>
<<case "vagina">><<effectsCoverVagina "right" "lewd">>
<<case "anus">><<effectsCoverAnus "right" "lewd">>
<</switch>>
<<else>>
<<set $rightactiondefault to "clench">><<set $rightaction to 0>><<brat 3>>
당신은 오른주먹을 꽉 쥔다.
<</if>>
<</if>>
<<if $leftaction is "fold" and $rightaction is "fold">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "fold">><<set $rightactiondefault to "fold">>
<<if $player.breastsize gte 3>>
당신은 당신의 <<breastsPost>> 아래에서 양팔로 몸을 끌어안는다.
<<else>>
당신은 당신의 앞에서 양팔로 몸을 끌어안는다.
<</if>>
<<meek 6>>
<</if>>
<<if $leftaction is "fold">>
<<set $leftaction to 0>><<set $leftactiondefault to "fold">>
<<if $player.breastsize gte 3>>
당신은 당신의 <<breastsPost>> 아래에서 왼팔로 몸을 끌어안는다.
<<else>>
당신은 당신의 앞에서 왼팔로 몸을 끌어안는다.
<</if>>
<<meek 3>>
<</if>>
<<if $rightaction is "fold">>
<<set $rightaction to 0>><<set $rightactiondefault to "fold">>
<<if $player.breastsize gte 3>>
당신은 당신의 <<breastsPost>> 아래에서 오른팔로 몸을 끌어안는다.
<<else>>
당신은 당신의 앞에서 오른팔로 몸을 끌어안는다.
<</if>>
<<meek 3>>
<</if>>
<<if $leftaction is "pursuit_grab" and $rightaction is "pursuit_grab">>
<<set $leftaction to 0>><<set $leftactiondefault to "pursuit_grab">><<set $rightaction to 0>><<set $rightactiondefault to "pursuit_grab">>
<<set $feetaction to "rest">>
<<set $feetuse to 0>>
당신은 그 <<persons_ yi>> 셔츠 뒤를 양손으로 잡고, <span class="green"><<him_ ul>> 강제로 멈춘다.</span> <<He_ nun>> 뒤로 돌아 당신을 쳐다본다.
<<stalk_catch>>
<</if>>
<<if $leftaction is "pursuit_grab">>
<<set $leftaction to 0>><<set $leftactiondefault to "pursuit_grab">>
<<set $feetaction to "rest">>
<<set $feetuse to 0>>
당신은 그 <<persons_ yi>> 셔츠 뒤를 왼손으로 잡고, <span class="green"><<him_ ul>> 강제로 멈춘다.</span> <<He_ nun>> 뒤로 돌아 당신을 쳐다본다.
<<stalk_catch>>
<</if>>
<<if $rightaction is "pursuit_grab">>
<<set $rightaction to 0>><<set $rightactiondefault to "pursuit_grab">>
<<set $feetaction to "rest">>
<<set $feetuse to 0>>
당신은 그 <<persons_ yi>> 셔츠 뒤를 오른손으로 잡고, <span class="green"><<him_ ul>> 강제로 멈춘다.</span> <<He_ nun>> 뒤로 돌아 당신을 쳐다본다.
<<stalk_catch>>
<</if>>
<</if>>
/*End of stalked actions */
/***
* ███████ ███████ ███████ ███████
* ██ ██ ██ ███
* ███████ ███████ ███████ ███
* ██ ██ ██ ███
* ██ ███████ ███████ ███
*
*/
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<<if $feetaction is "grab">>
<<set $feetaction to 0>><<set $feetactiondefault to "grab">><<combatpromiscuity3>>
<<if combatSkillCheck("feet", $feettarget)>>
<<submission 2>>
<<if $NPCList[$feettarget].penis is 0>>
<<set $feetactiondefault to "grabrub">><<set $NPCList[$feettarget].penis to "feet">><<set $feetuse to "penis">><<feetstat>><<feetskilluse>>
<span class="lblue">당신은 <<feettext>> <<if $NPCList[$feettarget].chastity.penis.includes("chastity")>><<hisselect_ yi $feettarget>> <<penisdesc_ rul $NPCList[$feettarget].penisdesc>> <<hisselect_ yi $feettarget>> <<trClothes "genitals" $NPCList[$feettarget].chastity.penis "name" "을">>_trResult 통해 발로 비빈다<<else>><<hisselect_ yi $feettarget>> <<penisdesc_ rul $NPCList[$feettarget].penisdesc>> 발 사이로 잡는다<</if>>.</span>
<<else>>
<span class="blue">당신은 <<hisselect_ yi $feettarget>> <<penisdesc_ rul $NPCList[$feettarget].penisdesc>> 발로 잡으려 했지만, 그 자지는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 서투르게 <<hisselect_ yi $feettarget>> 자지를 발 사이로 잡으려 했지만, 실패한다.
<<feetskilluse>><<submission 2>>
<</if>>
<</if>>
<<if $feetaction is "rest">>
<<set $feetaction to 0>><<set $feetactiondefault to "rest">>당신은 다리를 가만히 둔다.
<</if>>
<<if $feetaction is "kick">>
<<set $feetaction to 0>><<set $feetactiondefault to "kick">>
<<if ($parasite.left_ear.name is "slime" and random(1, 3) is 3) or ($parasite.right_ear.name is "slime" and random(1, 3) is 3) or ($earSlime.growth gte 50 and random(1, 3) is 3)>>
<<if $earSlime.growth gte (currentSkillValue('willpower') / 10) and random(0,100) gte $earSlime.growth / 3>>
당신은 <<if $enemytype is "beast">><<beasttype_ ul>> 발로 차려 하지만,<<else>><<personselect $feettarget>><<person_ ul>> 발로 차려 하지만,<</if>>
<span class="red">슬라임이 다리를 움직이지 못하게 한다.</span>
<<if $earSlime.growth gt 50>><<set $earSlime.defyCooldown++>><</if>>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10) and random(0,100) gte 50>>
당신은 <<if $enemytype is "beast">><<beasttype_ ul>> 발로 차려 하지만,<<else>><<personselect $feettarget>><<person_ ul>> 발로 차려 하지만,<</if>>
<span class="red">슬라임이 당신을 방해해서, 빗나간다.</span>
<<gwillpower>><<willpower 1>>
<<else>>
슬라임이 당신이 <<if $enemytype is "beast">><<beasttype_ ul>><<else>><<personselect $lefttarget>><<person_ ul>><</if>> 발로 차지 못하게 하려 하지만, <span class="green">당신은 개의치 않고 공격을 맞춘다.</span>
<<actionskick $feettarget>><<defiance 5 $feettarget>><<set $attackstat += 1>>
<<if $worn.feet.type.includes("heels")>>
당신의 하이힐이 더욱 강한 타격을 준다!
<<defiance 1 $feettarget>>
<</if>>
<</if>>
<<else>>
<<actionskick $feettarget>><<defiance 5 $feettarget>><<set $attackstat += 1>>
<<if $worn.feet.type.includes("heels")>>
당신의 하이힐이 더욱 강한 타격을 준다!
<<defiance 1 $feettarget>>
<</if>>
<</if>>
<</if>>
<<if $feetaction is "rub">>
<<set $feetaction to 0>><<submission 1>><<actionsfeetrub $feettarget>>
<</if>>
<<rng>>
<<if $feetaction is "grabrub">>
<<feetskilluse>><<set $feetactiondefault to "grabrub">><<set $feetaction to 0>>
<<if combatSkillCheck("feet", $feettarget)>>
<<actionsgrabrub $feettarget>><<submission 2>>
<<elseif $NPCList[$feettarget].penis is "feet">>
<<set $feetactiondefault to "grab">><<personselect $feettarget>>
<span class="blue">당신은 <<hisselect_ yi $feettarget>> 자지를 발 사이로 비비려 하지만, <<he_ nun>> 당신의 발을 피한다.</span>
<<set $feetuse to 0>><<set $NPCList[$feettarget].penis to 0>><<set $NPCList[$feettarget].location.genitals to 0>>
<</if>>
<</if>>
<<rng>>
<<if $feetaction is "vaginagrab">>
<<feetskilluse>><<set $feetaction to 0>><<set $feetactiondefault to "vaginagrab">><<combatpromiscuity3>>
<<if combatSkillCheck("feet", $feettarget)>>
<<submission 2>>
<<if $NPCList[$feettarget].vagina is 0>>
<<set $feetactiondefault to "vaginagrabrub">><<set $feetuse to "othervagina">><<set $NPCList[$feettarget].vagina to "feet">><<feetstat>><span class="lblue">당신은 <<feettext>> 당신의 발로 <<hisselect_ yi $feettarget>> 보지를<<if $NPCList[$feettarget].chastity.vagina.includes("chastity")>> <<hisselect_ yi $feettarget>> <<trClothes "genitals" $NPCList[$feettarget].chastity.vagina "name" "을">>_trResult 통해<</if>> 누른다.</span>
<<else>>
<span class="blue">당신은 발로 <<hisselect_ yi $feettarget>> 보지를 누르려 하지만, 보지 입구는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 <<hisselect_ yi $feettarget>> 보지를 발로 잡고 있으려 하지만, <<he_ nun>> 당신의 발을 피한다.
<</if>>
<</if>>
<<rng>>
<<if $feetaction is "vaginagrabrub">>
<<set $feetaction to 0>><<feetskilluse>><<set $feetactiondefault to "vaginagrabrub">>
<<if combatSkillCheck("feet", $feettarget)>>
<<actionsfeetpussy $feettarget>><<submission 2>>
<<elseif $NPCList[$feettarget].vagina is "feet">>
<<set $feetactiondefault to "vaginagrab">><<personselect $feettarget>>
<span class="blue">당신은 <<hisselect_ yi $feettarget>> 보지를 발로 잡고 있으려 하지만, <<he_ nun>> 당신의 발을 피한다.</span>
<<set $feetuse to 0>><<set $NPCList[$feettarget].vagina to 0>>
<</if>>
<</if>>
<<if $feetaction is "stop">>
<<set $feetaction to 0>><<set $feetactiondefault to "stop">>
당신은 발을 <<his_ yi>> 생식기에서 떼어낸다.
<<set $feetuse to 0>>
<<if $NPCList[$feettarget].penis is "feet">>
<<set $NPCList[$feettarget].penis to 0>>
<</if>>
<<if $NPCList[$feettarget].vagina is "feet">>
<<set $NPCList[$feettarget].vagina to 0>>
<</if>>
<</if>>
<<if $feetaction is "feetshoes">>
<<set $feetaction to 0>>
당신은 당신의 <<worn_feet_name_ ul>> 차듯이 벗는다.
<<feetstrip>>
<</if>>
<<if $feetaction is "feetsocks">>
<<set $feetaction to 0>>
<<if $worn.legs.state is "thighs">>
당신은 당신의 <<worn_legs_name_ ul>> 허벅지에서 발가락으로 밀어내린다.
<<set $worn.legs.state to "ankles">>
<<elseif $worn.legs.state is "ankles">>
당신은 당신의 <<worn_legs_name_ ul>> 차듯이 벗는다.
<<legsstrip>>
<</if>>
<</if>>
<<if $feetaction is "legLock">>
<<set $feetaction to 0>><<thighskilluse>><<set $feetactiondefault to "legLock">>
<<if $consensual is 0>><<combatpromiscuity6>><<else>><<combatpromiscuity3>><</if>>
<<set $_legLockDif to Math.floor((100 - $NPCList[$feettarget].pregnancyAvoidance) * 15)>>
<<if combatSkillCheck("thigh", $feettarget, $NPCList[$feettarget].fullDescription, $_legLockDif)>>
<<brat 2>><<sex 5 "genitals" $feettarget>><<set $feetactiondefault to "legLocked">><<set $feetuse to "legLock">><<set $leglocktarget to $feettarget>>
<<set $speechleglock to 1>><<personselect $feettarget>>
<<thighstat>><span class="lblue">당신은 <<thightext>> <<combatperson_ ul $feettarget>> <<if $position is "missionary">>당신의 다리로 감싸<<else>>향해 몸을 뒤로 밀어대며<</if>>, <<him_ i>> 자지를 뽑아내는 것을 막는다.</span>
<<else>>
당신은 <<combatperson_ ul $feettarget>> <<if $position is "missionary">>당신의 다리로 감싸<<else>>향해 몸을 뒤로 밀어대<</if>>려 하지만, <<he_ nun>> 당신의 다리를 밀어낸다.
<</if>>
<</if>>
<<if $feetaction is "legLocked">>
<<set $feetaction to 0>><<thighskilluse>><<set $feetactiondefault to "legLocked">>
<<set $_legLockDif to Math.floor((100 - $NPCList[$feettarget].pregnancyAvoidance) * 10)>>
<<if combatSkillCheck("thigh", $feettarget, $NPCList[$feettarget].fullDescription, $_legLockDif)>>
<<brat 2>><<sex 5 "genitals" $feettarget>><<set $speechleglock to 1>><<personselect $feettarget>>
<span class="lewd">당신은 계속 <<combatperson_ ul $feettarget>> <<if $position is "missionary">>당신의 다리로 감싸<<else>>향해 몸을 뒤로 밀어대며<</if>>, <<him_ i>> 몸을 빼낼 틈을 주지 않는다.</span>
<<elseif $orgasmdown gte 1>>
<<sex 5 "genitals" $feettarget>><<set $speechleglock to 1>><<personselect $feettarget>>
<span class="lewd">당신은 절정에 달하면서 <<combatperson_ ul $feettarget>> <<if $position is "missionary">>당신의 다리로 더욱 세게 감싸<<else>>향해 더욱 세게 몸을 뒤로 밀어대며<</if>>, <<his_ i>> 몸을 빼내는 것을 막는다. </span>
<<else>>
<<set $feetactiondefault to "legLock">><<set $feetuse to 0>><<unset $leglocktarget>>
<span class="blue">당신은 계속 <<combatperson_ ul $feettarget>> <<if $position is "missionary">>당신의 다리로 감싸<<else>>향해 몸을 뒤로 밀어대<</if>>려 하지만, <<he_ nun>> 어떻게든 당신의 다리를 비틀어 치운다.</span>
<</if>>
<</if>>
<<if $feetaction is "legRelease">>
<<set $feetaction to 0>><<set $feetactiondefault to "legRelease">><<personselect $feettarget>>
당신은 <<if $position is "missionary">>감고 있던 다리를 풀어<<else>>몸을 뒤로 밀어대는 것을 그만두어<</if>>, <<combatperson_ i $feettarget>> 몸을 빼낼 수 있도록 한다.
<<set $feetuse to 0>><<unset $leglocktarget>>
<</if>>
/*Stalked actions */
<<if !$stalk_end>>
<<if $feetaction is "walk">>
<<if $earSlime.growth gt 50 and $earSlime.growth - random(0, Math.clamp(75 - ($earSlime.defyCooldown * 5), 0, 75)) gte (currentSkillValue('willpower')/ 10) and hasSexStat("exhibitionism", 2)>>
당신은 걷지만, <span class="red">갑자기 당신 자신이 평소와 다른 걸음걸이로 움직이고 있다는 것을 깨닫는다.</span> 당신은 슬라임이 당신의 통제권을 훔쳐갔다고 느낀다.
<<set $feetaction to "strut">>
<<else>>
<<set $feetaction to 0>><<set $feetactiondefault to "walk">>
<<set $feetuse to "walk">>
당신은
<<if $control gte ($controlmax * 0.8)>>
당신의 발을 확실하고 안정적으로 내딛으며 계속 걷는다.
<<elseif $control gte ($controlmax * 0.6)>>
한 발을 다른 발 앞에 놓으며 계속 걷는다.
<<elseif $control gte ($controlmax * 0.4)>>
당신의 발걸음에 대해 걱정하고 있지만 계속 걷는다.
<<elseif $control gte ($controlmax * 0.2)>>
침착함을 유지하려고 온 힘을 다하며 계속 걷는다.
<<else>>
뛰려 하는 충동을 억제하며 계속 걷는다.
<</if>>
<<stalk_walk_events>>
<</if>>
<</if>>
<<if $feetaction is "strut">>
<<set $feetaction to 0>><<set $feetactiondefault to "strut">>
<<set $feetuse to "strut">>
당신은 과시하듯이,
<<if $control gte ($controlmax * 0.8)>>
어깨와 엉덩이를 이리저리 흔들면서 계속 걷는다.
<<elseif $control gte ($controlmax * 0.6)>>
한 발을 다른 발 앞에 놓으며 계속 걷는다.
<<elseif $control gte ($controlmax * 0.4)>>
당신의 발걸음에 대해 걱정하고 있지만 계속 걷는다.
<<elseif $control gte ($controlmax * 0.2)>>
침착함을 유지하려고 온 힘을 다하며 계속 걷는다.
<<else>>
뛰려 하는 충동을 억제하며 계속 걷는다.
<</if>>
<<meek 3>>
<<stalk_walk_events>>
<</if>>
<<if $feetaction is "run">>
<<set $feetaction to 0>><<set $feetactiondefault to "run">>
<<if _stalkNoRunning is "chastity parasite">>
<<set $feetactiondefault to "walk">><<set $feetuse to "walk">>
<<if $earSlime.growth gte 150>><<set $earSlime.defyCooldown++>><</if>>
당신은 달리려 하지만, <span class="lewd">당신이 느끼는 쾌감이 달리기에는 너무 크다는 것을 깨닫는다.</span>
<<stalk_walk_events>>
<<elseif $earSlime.growth - random(0, Math.clamp(110 - ($earSlime.defyCooldown * 10), 0, 110)) gte (currentSkillValue('willpower')/ 10)>>
<<if $earSlime.growth gt 50 and hasSexStat("exhibitionism", 2)>>
<<set $feetactiondefault to "strut">><<set $feetuse to "strut">>
당신은 달리려 하지만, <span class="red">갑자기 당신 자신이 과시하듯이 걷고 있다는 것을 깨닫는다.</span> 당신은 슬라임이 당신의 통제권을 훔쳐갔다고 느낀다.
<<meek 3>>
<<else>>
<<set $feetactiondefault to "walk">><<set $feetuse to "walk">>
당신은 달리려 하지만, <span class="red">갑자기 당신 자신이 더 빠르게 움직일 수 없다는 것을 깨닫는다.</span> 당신은 슬라임이 당신의 통제권을 훔쳐갔다고 느낀다.
<</if>>
<<if $daily.stalkWillpower lt 20>>
<<gwillpower>><<willpower 1>>
<<set $daily.stalkWillpower to ($daily.stalkWillpower or 0) + 1>>
<</if>>
<<stalk_walk_events>>
<<elseif $NPCList[0].state is "pursuit">>
<<if $feetuse isnot "run">>
당신은 뛰기 시작하며, 도둑을 쫓아간다.
<<stalk_run>>
<<else>>
당신은 도둑을 쫓아간다.
<</if>>
<<run_text>>
<<if $worn.feet.type.includes("heels")>>
<<if currentSkillValue("feetskill") gte random(1, 1000)>>
<<set _stalk_feet to true>>
<<else>>
<<set _stalk_feet to false>>
<</if>>
<<else>>
<<set _stalk_feet to true>>
<</if>>
<<if currentSkillValue('athletics') gte random(1, $NPCList[0].skills.athletics)>>
<<set _stalk_athletics to true>>
<<else>>
<<set _stalk_athletics to false>>
<</if>>
<<if _stalk_athletics and _stalk_feet>>
<span class="teal">당신은 따라잡는다.</span>
<<set $NPCList[0].distance -= 2>>
<<else>>
<span class="red"><<He_ nun>> 당신보다 빠르다.</span>
<br>
<</if>>
<<stalk_run_events>>
<<else>>
<<if $feetuse isnot "run">>
당신은 뛰기 사작한다.
<<if $NPCList[0].fullDescription is "Ivory Wraith" or $NPCList[0].bold * 2 gte random(1, 1000)>>
당신 뒤의 발소리가 속도를 높인다. <span class="red">당신은 쫓기고 있다.</span>
<<stalk_run>>
<<if $worn.feet.type.includes("heels")>>
<<if currentSkillValue("feetskill") gte random(1, 1000)>>
<<set _stalk_feet to true>>
<</if>>
<<else>>
<<set _stalk_feet to true>>
<</if>>
<<if currentSkillValue('athletics') gte random(1, $NPCList[0].skills.athletics)>>
<<set _stalk_athletics to true>>
<<else>>
<<set _stalk_athletics to false>>
<</if>>
<<if _stalk_athletics and _stalk_feet>>
<span class="teal">그 발소리는 점점 멀어진다.</span>
<<set $NPCList[0].distance += 2>>
<<else>>
<span class="red">그 발소리는 점점 가까워진다.</span>
<</if>>
<<else>>
<span class="teal">아무도 뒤쫓지 않는다.</span>
<<set $stalk_end to "escaped">>
<</if>>
<<else>>
당신은 계속 뛴다.
<<run_text>>
<<if $worn.feet.type.includes("heels")>>
<<if currentSkillValue("feetskill") gte random(1, 1000)>>
<<set _stalk_feet to true>>
<</if>>
<<else>>
<<set _stalk_feet to true>>
<</if>>
<<if currentSkillValue('athletics') gte random(1, $NPCList[0].skills.athletics)>>
<<set _stalk_athletics to true>>
<<else>>
<<set _stalk_athletics to false>>
<</if>>
<<if _stalk_athletics and _stalk_feet>>
<span class="teal">그 발소리는 점점 멀어진다.</span>
<<set $NPCList[0].distance += 2>>
<<else>>
<span class="red">그 발소리는 점점 가까워진다.</span>
<</if>>
<</if>>
<<if $NPCList[0].distance gte 5>>
<span class="green">당신은 그들을 멀리 따돌렸고,</span> 안전하게 도망친다.
<<set $stalk_end to "escaped">>
<<else>>
<<stalk_run_events>>
<</if>>
<</if>>
<</if>>
<<if $feetaction is "stand">>
<<set $feetaction to 0>><<set $feetactiondefault to "stand">>
<<if $control gte ($controlmax * 0.8)>>
당신은 가만히 서서, 발을 굳건히 한다.
<<elseif $control gte ($controlmax * 0.6)>>
당신은 가만히 서서, 깊은 숨을 들이마신다.
<<elseif $control gte ($controlmax * 0.4)>>
당신의 불안감에도 불구하고, 당신은 가만히 선다.
<<elseif $control gte ($controlmax * 0.2)>>
당신의 공포에도 불구하고, 당신은 가만히 선다.
<<else>>
공포로 덜덜 떨며, 당신은 가만히 선다.
<</if>>
<<set $NPCList[0].distance to 0>>
<</if>>
<<if $feetaction is "hobble">>
<<set $feetaction to 0>><<set $feetactiondefault to "hobble">>
<<if $leftleg is "bound" or $rightleg is "bound">>
당신은 당신의 묶인 다리가 허락하는 한 가장 빠르게,
<<else>>
당신은 당신의 미숙한 하이힐 발놀림이 허락하는 한 가장 빠르게,
<</if>>
<<if $control gte ($controlmax * 0.8)>>
당신의 처지에도 불구하고 발을 안정적으로 내딛으며 절뚝거리며 걷는다.
<<elseif $control gte ($controlmax * 0.6)>>
발을 헛디디지 않게 조심하며 절뚝거리며 걷는다.
<<elseif $control gte ($controlmax * 0.4)>>
당신 뒤의 발소리에 대한 커져가는 공포를 억제하며 절뚝거리며 걷는다.
<<elseif $control gte ($controlmax * 0.2)>>
침착함을 유지하려고 몸부림치며 절뚝거리며 걷는다.
<<else>>
두려움으로 몸을 숙이려는 충동을 억제하며 절뚝거리며 걷는다.
<</if>>
<</if>>
<<if $feetaction is "hide">>
<<set $feetaction to 0>><<set $feetactiondefault to "hide">>
<<set _difficulty to $NPCList[0].skills.security>>
<<set _difficulty += $liquidcount * 20>>
<<if currentSkillValue('skulduggery') gte random(1, _difficulty)>>
<<set _hide_success to true>>
<</if>>
<<if $earSlime.growth - random(0, Math.clamp(75 - ($earSlime.defyCooldown * 5), 0, 75)) gte (currentSkillValue('willpower')/ 10)>>
<<if $earSlime.growth gte 150>><<set $earSlime.defyCooldown++>><</if>>
<<if $earSlime.growth gt 50 and hasSexStat("exhibitionism", 2)>>
<<set $feetactiondefault to "strut">><<set $feetuse to "strut">>
당신은 숨으려 하지만, <span class="red">갑자기 당신 자신이 과시하듯이 걷고 있다는 것을 깨닫는다.</span> 당신은 슬라임이 당신의 통제권을 훔쳐갔다고 느낀다.
<<meek 3>>
<<else>>
<<set $feetactiondefault to "walk">><<set $feetuse to "walk">>
당신은 숨으려 하지만, <span class="red">갑자기 당신 자신이 더 빠르게 움직일 수 없다는 것을 깨닫는다.</span> 당신은 슬라임이 당신의 통제권을 훔쳐갔다고 느낀다.
<</if>>
<<if $daily.stalkWillpower lt 20>>
<<gwillpower>><<willpower 1>>
<<set $daily.stalkWillpower to ($daily.stalkWillpower or 0) + 1>>
<</if>>
<<stalk_walk_events>>
<<elseif _hide_success and $NPCList[0].state is "pursuit">>
<<switch $location>>
<<case forest lake>>
당신은 나무 뒤에 숨어, 아무도 보지 못했기를 바란다.
<<case moor>>
당신은 작은 언덕 뒤에 웅크리고, 아무도 보지 못했기를 바란다.
<<default>>
당신은 작은 골목길로 뛰어들어, 쓰레기통 뒤에 몸을 숨긴다.
<</switch>>
<<set $stalk_end to "hide">>
<<elseif !_hide_success and ($NPCList[0].fullDescription isnot "Ivory Wraith" and ($NPCList[0].legs is "run" or $NPCList[0].bold gte random(1, 1000))
or $NPCList[0].fullDescription is "Ivory Wraith" and C.npc["Ivory Wraith"].lust gte random(5,15))>>
<<switch $location>>
<<case alley>>
당신은 좁은 골목길로 뛰어들어, 쓰레기통 뒤에 몸을 숨긴다. 당신은 모퉁이를 훔쳐본다. 당신은 아무도 보지 못한다.
<<case forest lake>>
당신은 빽빽한 잡목림 안으로 뛰어들어가, 두꺼운 나무둥치 뒤에 몸을 숨긴다. 당신은 나무둥치 옆을 훔쳐본다. 당신은 아무도 보지 못한다.
<<case moor>>
당신은 작은 언덕 위로 올라가, 도랑 안으로 뛰어든다. 당신은 위를 쳐다보지만, 아무도 보지 못한다.
<<default>>
당신은 좁은 골목길로 뛰어들어, 쓰레기통 뒤에 몸을 숨긴다. 당신은 모퉁이를 훔쳐본다. 당신은 아무도 보지 못한다.
<</switch>>
<span class="red">그리고 당신은 누군가의 기척을 느낀다.</span>
/* Prevents stalking mouth actions from appearing once the encounter starts */
<<set $mouthaction to 0>><<set $mouthactiondefault to "rest">>
<<if $npcrow.includes(0)>>
<<stalk_nnpc_text_attack $NPCList[0].fullDescription>>
<<if !$stalk_assess>>
<<if $NPCList[0].fullDescription is "Ivory Wraith">>
<span class="red"><<if $wraith.seen gte 3>>친숙한 <</if>>창백한 형체 하나가 <<wraithEyes>> 눈을 반짝이며, 당신을 내려다본다.</span>
<<else>>
<span class="pink">그자는 <<namedNPC_ da $npc[$npcrow.indexOf(0)]>>.</span>
<</if>>
<</if>>
<br><br>
<<events_stalk_nnpc $NPCList[0].fullDescription>>
<<else>>
<br><br>
<<events_stalk>>
<</if>>
<<else>>
<<switch $location>>
<<case alley>>
당신은 좁은 골목길로 뛰어들어, 쓰레기통 뒤에 몸을 숨긴다.
<<if $NPCList[0].fullDescription isnot "Ivory Wraith">>
<span class="green"><<if $enemyno gt 1>>그들은<<else>>그 <<person_ un>><</if>> 당신 쪽을 보지 못하고 지나간다.</span>
<</if>>
<<case forest lake>>
당신은 빽빽한 잡목림 안으로 뛰어들어가, 두꺼운 나무둥치 뒤에 몸을 숨긴다. 당신은 나무둥치 옆을 훔쳐본다.
<<if $NPCList[0].fullDescription isnot "Ivory Wraith">>
<span class="green"><<if $enemyno gt 1>>그들은<<else>>그 <<person_ un>><</if>> 당신 쪽을 보지 못하고 지나간다.</span>
<</if>>
<<case moor>>
당신은 작은 언덕 위로 올라가, 도랑 안으로 뛰어든다.
<<if $NPCList[0].fullDescription isnot "Ivory Wraith">>
그 <<if $enemyno gt 1>><<person1>><</if>><<person_ un>> 꼭대기에서 멈칫하더니, <span class="green">당신 쪽을 보지 못하고 지나간다.</span>
<</if>>
<<default>>
당신은 좁은 골목길로 뛰어들어, 쓰레기통 뒤에 몸을 숨긴다. 당신은 모퉁이를 훔쳐본다.
<<if $NPCList[0].fullDescription isnot "Ivory Wraith">>
<span class="green"><<if $enemyno gt 1>>그들은<<else>>그 <<person_ un>><</if>> 당신 쪽을 보지 못하고 지나간다.</span>
<</if>>
<</switch>>
<<if $NPCList[0].fullDescription is "Ivory Wraith">>
<<set $stalk_assess to true>>
그 창백한 형체는 키득거리며 <span class="teal">두껍고, 서늘한 안개로 사라진다</span>. 그것의 목소리가 당신 주위에서 메아리친다.
<<switch random(1, 3)>>
<<case 3>><<set _wraith_output to "너는 오랫동안 숨어 있을 수 밖에 없을 것이다.">>
<<case 2>><<set _wraith_output to "태양이 지평선 아래로 내려갔을 때.">>
<<case 1>><<set _wraith_output to "그들이 빛을 잃기 전에.">>
<</switch>>
"<span class="wraith"><<print _wraith_output>></span>"
<<trauma 2>><<stress 4>><<gtrauma>><<gstress>>
<</if>>
<<set $stalk_end to "hide">>
<</if>>
<</if>>
<<if $feetaction is "confront">>
<<famescrap 1>>
당신은 몸을 돌려,
<<person1>>
<<if $npcrow.includes(0)>>
<<if $NPCList[0].fullDescription is "Ivory Wraith">>
<<if $stalk_assess>>
창백한 형체를 마주한다.
<<else>>
<<if $wraith.seen gte 3>> 친숙한<</if>> 창백한 형체를 마주한다.
<</if>>
<<else>>
<<if $stalk_assess>>
<<if $enemyno gte 3>>
<<namedNPC_ wa $NPCList[0].fullDescription>> <<his_ yi>> 동반자들을 마주한다.
<<elseif $enemyno is 2>>
<<namedNPC_ wa $NPCList[0].fullDescription>> <<his_ yi>> 동반자를 마주한다.
<<else>>
<<namedNPC_ rul $NPCList[0].fullDescription>> 마주한다.
<</if>>
<<else>>
<<if $enemyno gte 3>>
<<personsimple_ gwa>> <<his_ yi>> 동반자들을 마주한다.
<<elseif $enemyno is 2>>
<<personsimple_ gwa>> <<his_ yi>> 동반자를 마주한다.
<<else>>
<<personsimple_ ul>> 마주한다.
<</if>>
<span class="pink">그자는 <<namedNPC_ da $NPCList[0].fullDescription>>.</span>
<</if>>
<</if>>
<<elseif $enemyno gte 3>>
<<person_ gwa>> <<his_ yi>> 동반자들을 마주한다.
<<elseif $enemyno is 2>>
<<person_ gwa>> <<his_ yi>> 동반자를 마주한다.
<<else>>
<<person_ ul>> 마주한다.
<</if>>
<<set $stalk_assess to true>>
<<if $npcrow.includes(0)>>
<<actionsconfrontNNPC>>
<<else>>
<<actionsconfront>>
<</if>>
<br><br>
<<if $combatgoal is "confront">>
<<if $NPCList[0].fullDescription is "Ivory Wraith">>
<<set $stalk_assess to true>>
당신은 눈을 깜박인다. 당신이 눈을 떴을 때, <span class="red">창백한 형체는 당신 얼굴 몇 센티 앞에 있다.</span>
<<else>>
<span class="purple"><<He_ nun>> 당신 앞에 와 멈춰선다.</span>
<</if>>
<br><br>
<<set $stalk_end to "confront">>
<<elseif $NPCList[0].fullDescription isnot "Ivory Wraith" and $NPCList[0].bold * 2 gte random(1, 1000)
or $NPCList[0].fullDescription is "Ivory Wraith" and C.npc["Ivory Wraith"].lust gte random(1,10)>>
<<if $NPCList[0].fullDescription is "Ivory Wraith">>
당신은 눈을 깜박인다. 당신이 눈을 떴을 때, <span class="red">창백한 형체는 당신 얼굴 몇 센티 앞에 있다.</span>
<<else>>
<span class="red"><<He_ nun>> 당신을 향해 다가온다.</span>
<</if>>
/* Prevents stalking mouth actions from appearing once the encounter starts */
<<set $mouthaction to 0>><<set $mouthactiondefault to "rest">>
<<if $npcrow.includes(0)>>
<<stalk_nnpc_text_attack $NPCList[0].fullDescription>>
<<else>>
<<if $NPCList[0].traits.includes("relaxed")>>
"협조하는 게 최선이야," <<he_ ga>> 말한다. "그게 너에게 더 편할 거라고."
<<elseif $NPCList[0].traits.includes("sociable")>>
"나 같은 <<if $pronoun is "m">>신사<<else>>숙녀<</if>>에게 말을 걸 수는 없어," <<he_ ga>> 말한다. "나는 네가 어떻게 보상해야 하는 지 알고 있지."
<<elseif $NPCList[0].traits.includes("brooding")>>
"이게 세상이 돌아가는 방식이야," <<he_ ga>> 말한다. "금방 끝나."
<<else>>
"너는 정말 섹시한 녀석이야," <<he_ ga>> 말한다. "조만간 누군가가 네 위로 뛰어오를걸. 나도 그 혜택을 받을 수 있겠지."
<</if>>
<</if>>
<br><br>
<<stalk_attack>>
<<else>>
<<if $npcrow.includes(0)>>
<<stalk_nnpc_text_threat $NPCList[0].fullDescription>>
<<else>>
<span class="green"><<He_ nun>> <<his_ yi>> 양손을 들어올린다.</span>
<<if $NPCList[0].traits.includes("relaxed")>>
"침착하라고," <<he_ ga>> 말하며, 당신에게서 떨어진다. "나는 너를 겁줄 생각이 없었어."
<<elseif $NPCList[0].traits.includes("sociable")>>
"제기랄 <<girlPost>> 같으니라고," <<he_ ga>> 말한다. "내가 그렇게 못생겼어?" <<He_ nun>> 당신에게서 멀리 떨어진다.
<<elseif $NPCList[0].traits.includes("brooding")>>
그 <<person_ un>> 웃는다. "이 거리가 네게 그렇게 위험한가?" <<he_ ga>> 묻는다. "네게 가까이 가지 않을게."
<<else>>
"나는 그저 바라봤을 뿐이야!" <<he_ ga>> 말한다. "아무것도 하려 하지 않았어, 정말로." <<He_ nun>> 당신에게서 멀리 떨어진다.
<</if>>
<br><br>
<<He_ nun>> 앞으로 걸어간다. 당신은 약간 바보같다고 느낀다.
<</if>>
<br><br>
<<set $stalk_end to "passed">>
<<set $NPCList[_n].distance to 1>>
<</if>>
<</if>>
<</if>>
/*End of stalked actions */
/***
* ██ ██ █████ ██ ██ ███████ ██ ██
* ███ ███ ██ ██ ██ ██ ███ ██ ██
* ██ █ ██ ██ ██ ██ ██ ███ ███████
* ██ ██ ██ ██ ██ ██ ███ ██ ██
* ██ ██ █████ █████ ███ ██ ██
*
*/
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<<if $mouthaction is "rest">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "rest">>
<</if>>
<<if $mouthaction is "kissskin">>
<<set $mouthaction to 0>><<actionskiss $mouthtarget>><<submission 3>><<set $mouthactiondefault to "kissskin">>
<</if>>
<<if $mouthaction is "kisslips">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "kisslips">><<personselect $mouthtarget>><<combatpromiscuity1>>
<<if combatSkillCheck("oral", $mouthtarget)>>
당신은 당신의 입술을 <<hersPost>> 가까이로 움직인다.
<<set $mouthuse to "kiss">><<set $mouthstate to "kissentrance">>
<<set $NPCList[$mouthtarget].mouth to "kissentrance">>
<<set $NPCList[$mouthtarget].location.head = "head">>
<<else>>
당신은 당신의 입술을 <<hersPost>> 가까이로 가까이로 움직이지만, <<he_ nun>> 그것을 피한다.
<</if>>
<</if>>
<<if $mouthaction is "growl">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "growl">><<set _sound to 1>>
<<if playerAwareTheyAreInHeat()>>
<<set $speechgrowlheat to 1>>
<<submission 2>>
당신은 으르렁거리려 하지만, <span class="pink">가임기라서 그 소리가 음란한 낑낑거리는 소리로 들린다.</span>
<<elseif playerRutMinArousal() or playerHeatMinArousal()>>
<<set $speechgrowlrut to 1>>
<<submission 2>>
당신은 으르렁거리려 하지만, <span class="pink">발정기라서 그 소리가 음란한 낑낑거리는 소리로 들린다.</span>
<<else>>
<<set $speechgrowl to 1>>
<<actionsgrowl>>
<<brat 2>>
<</if>>
<</if>>
<<if $mouthaction is "plead">>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 애원">>
<<else>>
<<set $mouthactiondefault to "plead">>
<<actionsplead>><<set $speechplead to 1>>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못하지만, 당신의 어조에 반응한다.
<</if>>
<<meek `1 + $englishtrait`>>
<</if>>
<</if>>
<<if $mouthaction is "moan">>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "무언가 음란한 말을 " 2>><<set $speechmoan to 1>>
<<else>>
<<set $mouthactiondefault to "moan">>
<<actionsmoan>><<set $speechmoan to 1>>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못하지만, 당신의 어조에 반응한다.
<</if>>
<<submission `1 + $englishtrait`>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "askchoke" and $askedtochoke isnot 1>>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "목을 졸라달라고 " 1>>
<<else>>
<<set $askedtochoke to 1>>
<<set $mouthactiondefault to 0>>
<<actionschoke>>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<span class="red"><<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못해서,</span> 그 말을 무시한다.
<</if>>
<<submission `1 + $englishtrait`>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "askrough">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "더 거칠게 해 달라고" 2>>
<<else>>
<<askrough>>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<span class="red"><<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못해서,</span> 그 말을 무시한다.
<</if>>
<<submission 1>><<set $enemyanger += (10 * $englishtrait)>><<set $speechaskrough to 1>>
<</if>>
<</if>>
<<if $mouthaction is "demand">>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "무언가 요구">>
<<else>>
<<set $mouthactiondefault to "demand">>
<<actionsdemand>><<set $speechdemand to 1>>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못하지만, 당신의 어조에 움찔한다.
<</if>>
<<defiance `1 + $englishtrait`>>
<</if>>
<</if>>
<<if $mouthaction is "mock" or $mouthaction is "disparage">>
<<if $mouthaction is "disparage">>
<<set _disparage to true>>
<<else>>
<<set _disparage to false>>
<</if>>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<him_ ul>> 조롱">>
<<else>>
<<if _disparage is false>>
<<set $mouthactiondefault to "mock">>
<<else>> /*Fallen Angel disparage */
<<set $enemyanger += 50>>
<<set $mockaction to $NPCList[$mouthtarget].insecurity>>
<<set $angelforgive to 1>>
<<set $mouthactiondefault to "rest">>
<<set _disparage to false>>
<</if>>
<<actionsmock>><<set $speechdemand to 1>>
<<brat `1 + $englishtrait` $mouthtarget>>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<<elseif $mockaction is $NPCList[$mouthtarget].insecurity>>
<<if $consensual is 1>>
<<submission `1 + $englishtrait` $mouthtarget>>
<<else>>
<<combatcontrol `1 + $englishtrait`>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "mouth">>
<<set $mouthaction to 0>><<meek 1 $mouthtarget>><<set $mouthactiondefault to "mouth">><<combatpromiscuity4>>
<<if $penisbitten is 1>>
<<He_ nun>> 당신의 머리를 후려쳐 <<his_ yi>> 자지에서 떼어낸다.
<<violence 5>>
<<elseif combatSkillCheck("oral", $mouthtarget)>>
<<set $mouthsubmit to 1>><<oralskilluse>>
<<if $NPCList[$mouthtarget].penis is 0>>
<<set $NPCList[$mouthtarget].penis to "mouthentrance">><<set $mouthactiondefault to "lick">><<set $mouthuse to "penis">><<set $mouthstate to "entrance">>
<span class="lblue">당신은 <<oraltext>> 당신의 입을 <<hisselect_ yi $mouthtarget>> <<npcPenis_ ro $mouthtarget>> 옮겼<<if !$npcSub>>고 <<he_ nun>> 기대감에 차서 기다린<</if>>다.</span>
<<if $enemytype is "beast">><<set $NPCList[$mouthtarget].stance to "topface">><</if>>
<<set $NPCList[$mouthtarget].location.genitals to "head">>
<<else>>
<span class="blue">당신은 당신의 입을 <<hisselect_ yi $mouthtarget>> <<npcPenis_ ro $mouthtarget>> 움직이려 하지만, 그 자지는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 <<hisselect_ yi $mouthtarget>> 자지를 입에 넣을 수 있는 쪽으로 움직였지만, <<he_ nun>> 다른 생각이 있는 것 같다.
<<oralskilluse>>
<</if>>
<</if>>
<<if $mouthaction is "swallow" and $NPCList[$mouthtarget].penis.toString().includes("mouth")>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "swallow">><<combatpromiscuity5>>
<<set $NPCList[$mouthtarget].penis to "mouth">>
<span class="pink">당신은 <<hisselect_ yi $mouthtarget>> <<penisdesc_ rul $NPCList[$mouthtarget].penisdesc>> 입에 넣는다.</span>
<<switch $NPCList[$mouthtarget].penissize>>
<<case 4>>
<span class="pink"> 당신은 그 크기를 받아들이기 위해 발버둥친다.</span>
<<case 1>>
<span class="pink"> 당신은 그 작은 것이 입에서 빠지지 않게 하려고 발버둥친다.</span>
<</switch>>
<<if $player.virginity.oral isnot true>>
<<if $NPCList[$mouthtarget].type is "plant">>
<span class="pink"> 그것은 달콤한 맛이 난다.</span>
<</if>>
<<submission 10>><<bruise face>><<oralstat>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthpenetrated to 1>>
<<elseif $player.virginity.oral is true>>
<<if $NPCList[$mouthtarget].type is "plant">>
<span class="red">그것은 기분나쁠 정도로 달콤한 맛이 난다.</span>
<<else>>
<span class="red">그것은 이상한 맛이 난다.</span>
<</if>>
<<submission 30>>
<<takeVirginity $NPCList[$mouthtarget].fullDescription "oral">><<bruise face>><<oralstat>><<violence 1>><<raped>>
<<set $mouthstate to "penetrated">><<set $speechmouthvirgin to 1>>
<</if>>
<</if>>
<<if $mouthaction is "othervagina">>
<<set $mouthaction to 0>><<meek 1 $mouthtarget>><<set $mouthactiondefault to "othervagina">><<combatpromiscuity4>>
<<if $penisbitten is 1>>
<<He_ nun>> 당신의 머리를 후려쳐 <<his_ yi>> 보지에서 떼어낸다.
<<violence 5>>
<<elseif combatSkillCheck("oral", $mouthtarget)>>
<<oralskilluse>>
<<if $NPCList[$mouthtarget].vagina is 0>>
<span class="lblue">당신은 <<oraltext>> 당신의 입을 <<hisselect_ yi $mouthtarget>> <<npcVagina_ ro $mouthtarget>> 옮겼<<if !$npcSub>>고 <<he_ nun>> 기대감에 차서 기다린<</if>>다.</span>
<<set $NPCList[$mouthtarget].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">>
<<if $enemytype is "beast">><<set $NPCList[$mouthtarget].stance to "topface">><</if>><<set $mouthactiondefault to "vaginalick">>
<<set $NPCList[$mouthtarget].location.genitals to "head">>
<<else>>
<span class="blue">당신은 입을 <<hisselect_ yi $mouthtarget>> <<npcVagina_ ro $mouthtarget>>움직이려 하지만, 보지 입구는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 <<hisselect_ yi $mouthtarget>> 보지를 입에 댈 수 있는 쪽으로 움직였지만, <<he_ nun>> 다른 생각이 있는 것 같다.
<<oralskilluse>>
<</if>>
<</if>>
<<if $mouthaction is "breastpull" and $NPCList[$mouthtarget].chest.toString().includes("mouth")>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "breastpull">><<personselect $mouthtarget>>
당신은 얼굴을 누르는 가슴에서 머리를 떼어내려고 한다.
<<oralskilluse>><<brat 1 $mouthtarget>>
<<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>>
<<willpowerdifficulty _nectarDifficulty $willpowermax "silent">>
<<if $NPCList[$mouthtarget].type is "plant" and !$willpowerSuccess>>
<span class="red">하지만, 당신은 달콤한 꿀에서 당신을 떼어놓을 수가 없다.</span>
<<if $mouthstate is "nipple">>
당신은 필사적으로 <<trBreastsdesc $NPCList[$mouthtarget].breastdesc "을">>_trResult 빨아댄다.
<<else>>
당신은 당신의 얼굴을 <<trBreastsdesc $NPCList[$mouthtarget].breastdesc>>_trResult에 다시 갖다댄다.
<</if>>
<<gwillpower>><<willpower 1>>
<<else>>
<<if combatSkillCheck("oral", $mouthtarget, $NPCList[$mouthtarget].fullDescription)>>
<<set $mouthstate to 0>><<set $mouthuse to 0>>
<<set $NPCList[$mouthtarget].chest to 0>>
<<set $NPCList[$mouthtarget].location.head to 0>>
<span class="green"><<He_ nun>> 당신을 제지하지 않는다.</span>
<<if $NPCList[$mouthtarget].lefthand is "head_breasts" or $NPCList[$mouthtarget].lefthand is "head_nipples">>
<<set $NPCList[$mouthtarget].lefthand to 0>>
<</if>>
<<if $NPCList[$mouthtarget].righthand is "head_breasts" or $NPCList[$mouthtarget].righthand is "head_nipples">>
<<set $NPCList[$mouthtarget].righthand to 0>>
<</if>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<<violence 1>>
<<if $mouthstate is "breasts">>
<span class="red">그러나, <<he_ nun>> 그렇게 하도록 두지 않고,</span> 당신의 머리를 다시 가슴으로 누른다.
<<elseif $mouthstate is "nipple">>
<span class="red">그러나, <<he_ nun>> 그렇게 하도록 두지 않고,</span> 당신의 머리를 다시 가슴으로 누른다.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "movetochest">>
<<set $mouthaction to 0>><<meek 1 $mouthtarget>><<set $mouthactiondefault to "movetochest">><<combatpromiscuity3>>
<<if $breastbitten is 1>>
<<He_ nun>> 당신의 머리를 후려쳐 <<his_ yi>> 가슴에서 떼어낸다.
<<violence 5>>
<<elseif combatSkillCheck("oral", $mouthtarget)>>
<<if $NPCList[$mouthtarget].chest is 0>>
<<set $mouthactiondefault to "breastlick">>
<span class="lblue">당신은 <<oraltext>> 당신의 입을 <<hisselect_ yi $mouthtarget>> <<breastsdesc_ ro $NPCList[$mouthtarget].breastsdesc>> 움직인다.</span>
<<if $NPCList[$mouthtarget].type is "plant" and $NPCList[$mouthtarget].pronoun is "f" and $breastfeedingdisable is "f">>
<span class="purple">거기에서 달콤한 냄새가 난다.</span>
<<elseif $NPCList[$mouthtarget].lactation is 1 and $breastfeedingdisable is "f">>
<span class="purple">거기에서 모유 냄새가 난다.</span>
<</if>>
<<set $NPCList[$mouthtarget].chest to "mouthentrance">><<set $mouthstate to "breasts">><<set $mouthuse to "breasts">><<set $head to "breasts">><<oralskilluse>>
<<set $NPCList[$mouthtarget].location.head to "head">>
<<else>>
<span class="blue">당신은 당신의 입을 <<someones_ yi $mouthtarget>> 가슴으로 움직이려 하지만, 그곳은 이미 사용중이다.</span><<oralskilluse>>
<</if>>
<<else>>
당신은 <<someones_ yi $mouthtarget>> 가슴으로 입을 움직였지만, <<he_ nun>> 다른 생각이 있는 것 같다.
<<oralskilluse>>
<</if>>
<</if>>
<<if $mouthaction is "breastbite" and $NPCList[$mouthtarget].chest is "mouth">>
<<if $earSlime.growth gt 50 and $earSlime.growth - random(0, Math.clamp(50 - ($earSlime.defyCooldown * 5), 0, 50)) gte (currentSkillValue('willpower')/ 10)>>
당신은 젖꼭지를 깨물려 하지만, <span class="red">불가능하다는 것을 깨닫는다.</span> 당신은 슬라임이 당신의 통제권을 훔쳐갔다고 느낀다.
<<set $mouthaction to "breastsuck">>
<<if $earSlime.growth gte 100>><<set $earSlime.defyCooldown++>><</if>>
<<else>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "breastbite">><<personselect $mouthtarget>>
당신은 젖꼭지를 깨물었고, <<he_ nun>> <<if $enemytype is "man">>으악하고 비명을 지르며<<elseif $enemytype is "beast">>으르렁대며<<else>>소리지르며<</if>> 고통에 차서 몸을 웅크린다.
<<defiance 20 $mouthtarget>><<attackstat>><<set $mouthuse to 0>><<set $breastbitten to 1>><<set $mouthstate to 0>>
<<if $transformationParts.traits.fangs isnot "disabled">>
<<defiance 40 $mouthtarget>>
당신은 송곳니를 혀로 핥아 깨끗이 한다.
<</if>>
<<if $head is "breasts">>
<<set $head to 0>>
<</if>>
<<set $NPCList[$mouthtarget].chest to 0>>
<<set $NPCList[$mouthtarget].location.head to 0>>
<<if $NPCList[$mouthtarget].lefthand is "head_nipples">>
<<set $NPCList[$mouthtarget].lefthand to 0>>
<</if>>
<<if $NPCList[$mouthtarget].righthand is "head_nipples">>
<<set $NPCList[$mouthtarget].righthand to 0>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "breastlick" and $NPCList[$mouthtarget].chest is "mouthentrance">>
<<set $mouthactiondefault to "breastlick">><<set $mouthaction to 0>><<submission 3>>
당신은 <<hisselect_ yi $mouthtarget>> <<breastsdesc_ rul $NPCList[$mouthtarget].breastsdesc>> 핥는다.
<</if>>
<<if $mouthaction is "breastclosed" and $NPCList[$mouthtarget].chest.toString().includes("mouth")>>
<<set $mouthactiondefault to "breastclosed">><<set $mouthaction to 0>><<brat 3 $mouthtarget>>
당신은 입을 다물고 버틴다.
<<if $NPCList[$mouthtarget].type is "plant" and $NPCList[$mouthtarget].pronoun is "f" and $breastfeedingdisable is "f">>
<span class="pink">꿀이 <<hisselect_ yi $mouthtarget>> <<trBreastsdesc $NPCList[$mouthtarget].breastdesc>>_trResult에서 흘러나온다.</span>
<<elseif $NPCList[$mouthtarget].lactation is 1 and $breastfeedingdisable is "f">>
<span class="pink">모유가 <<hisselect_ yi $mouthtarget>> <<trBreastsdesc $NPCList[$mouthtarget].breastdesc>>_trResult에서 흘러나온다.</span>
<</if>>
<</if>>
<<if $mouthaction is "breastsuck" and $NPCList[$mouthtarget].chest.toString().includes("mouth")>>
<<set $mouthactiondefault to "breastsuck">><<set $mouthaction to 0>><<submission 3>>
<<set $mouthstate to "nipple">>
<<set $NPCList[$mouthtarget].chest to "mouth">>
당신은 <<oraltext>> <<hisselect_ yi $mouthtarget>> <<breastsdesc_ rul $NPCList[$mouthtarget].breastdesc>> 빨아댄다.
<<if $NPCList[$mouthtarget].lefthand is "head_breasts">><<set $NPCList[$mouthtarget].lefthand to "head_nipples">><</if>>
<<if $NPCList[$mouthtarget].righthand is "head_breasts">><<set $NPCList[$mouthtarget].righthand to "head_nipples">><</if>>
<<if $breastfeedingdisable is "f" and $NPCList[$mouthtarget].type is "plant" and $NPCList[$mouthtarget].pronoun is "f">>
<span class="purple">달콤한 꿀이 당신의 입을 채운다.</span>
<<nectarfed 15>><<set $speechheadsuckle to 1>><<submission 2>>
<<elseif $breastfeedingdisable is "f" and $NPCList[$mouthtarget].lactation is 1>>
<span class="purple">달콤하고, 크림 많은 모유가 당신의 입을 채운다.</span>
<<breastfed>><<set $speechheadsuckle to 1>><<submission 2>>
<<else>>
<<set $speechheadnipple to 1>>
<</if>>
<</if>>
<<if $mouthaction is "scream">>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "비명지르며 도움을 요청">>
<<elseif $drugged gt 0 or $arousal gte $arousalmax * 0.9>>
당신은 비명지르며 도움을 요청하려 했으나, <span class="pink">당신의 흥분감 때문에 음란한 신음소리처럼 들린다.</span>
<<neutral 1>><<set $speechmoan to 1>>
<<elseif $uncomfortable.hypnosis is false and $hypnosis_traits.scream gte random(1,5)>>
<<hypnosisicon>>당신은 비명지르며 도움을 요청할 생각이었지만, 음란한 생각이 끼어들었고 <span class="lewd">당신의 정신은 즉각적으로 그것을 받아들인다.</span>
<<hypnotised 1>>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<askrough>>
<<submission 1>><<set $enemyanger += (10 * $englishtrait)>>
<<hypnosisicon>>
<<elseif $hypnosis_traits.scream gte 1 and $willpower lt random(1, (200 * $hypnosis_traits.scream))>>
<<hypnosisicon>> 당신은 비명지르며 도움을 요청할 생각이었지만, <span class="pink">그 생각이 머릿속에서 사라지고, 다른 것으로 바뀐다.</span>
<<hypnotised 1>><<willpower 1>>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<askrough>>
<<submission 1>><<set $enemyanger += (10 * $englishtrait)>>
<<hypnosisicon>>
<<elseif numberOfEarSlime() and $earSlime.growth gte (currentSkillValue('willpower')/ 10)>>
당신은 비명지르며 도움을 요청하러 입을 벌리지만, <span class="lewd">갑작스러운 흥분감에 음란한 신음소리처럼 들린다.</span> 당신은 슬라임이 당신을 빠르게 약물에 취하게 했다는 것을 느낀다.
<<if $earSlime.growth gt 50>><<set $earSlime.defyCooldown++>><</if>>
<<submission 1>><<set $speechmoan to 1>><<drugs 10>><<arousal 1000>>
<<elseif numberOfEarSlime() and $earSlime.corruption gte (currentSkillValue('willpower')/ 10) and random(0,100) gte 50>>
당신은 비명지르며 도움을 요청하러 입을 벌리지만, <span class="red">목소리가 목구멍에서 나오지 않는다.</span> 당신은 슬라임이 당신의 집중력을 훔쳐갔다는 것을 느낀다.
<<gwillpower>><<willpower 1>>
<<else>>
<<if $hypnosis_traits.scream gte 1>>
<span class="green">당신은 방해되는 생각에 저항하고,</span> 도와달라고 비명을 지른다.
<<else>>
당신은 도와달라고 비명을 지른다.
<</if>>
<<if isLoveInterest("Eden") and $location is "forest" and !($npc.includes("Eden")) and (!$undergroundbrothel or !$undergroundbrothel.active)>>
<<if $rng lte 50>>
"에덴! 저들을 쫓아내줘!"
<<else>>
"에덴! 도와줘!"
<</if>>
<</if>>
<<brat 10>><<set $alarm to 1>><<set $mouthactiondefault to "scream">><<set $speechscream to 1>>
<<if $NPCList[0].lefthand is 0 and $mouthuse is 0 and $position isnot "wall" and !$robinRentEvent>>
<<set $NPCList[0].lefthand to "mouth">><<person1>><<He_ nun>> 당신을 조용히 만들기 위해 <<his_ yi>> 손으로 당신의 입을 막는다.
<<set $enemytrust -= 40>><<set $mouthuse to "lefthand">>
<<elseif $NPCList[0].righthand is 0 and $mouthuse is 0 and $position isnot "wall" and !$robinRentEvent>>
<<set $NPCList[0].righthand to "mouth">><<person1>><<He_ nun>> 당신을 조용히 만들기 위해 <<his_ yi>> 손으로 당신의 입을 막는다.
<<set $enemytrust -= 40>><<set $mouthuse to "righthand">>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "apologise">>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "사과">>
<<elseif $enemytype is "beast">>
당신은 <<himPost>>에게 나쁘게 대해서 미안하다고 말한다.
<<set $mouthactiondefault to "plead">>
<<if $apologised is 0>>
<<if $monster is 1>>
<<bHe_ nun>> 으르렁거린다. "좋아. 이제 가만히 있어."
<<else>>
녀석은 말을 이해하지는 못 하겠지만, 당신 말의 어조는 효과가 있는 듯 하다.
<</if>>
<<set $apologised to 1>><<set $speechapologise to 1>>
<<set $enemyanger -= 50 * (1 + $englishtrait)>>
<<else>>
<<bHe_ nun>> 당신을 무시한다.
<<set $speechapologiseno to 1>>
<</if>>
<<else>>
<<if $robinmist>>
당신은 소리친다. "너를 위해 그곳에 있지 못해서 미안해!"
<<set $speechapologiseno to 1>>
<<elseif $robinRentEvent is 1 and $combatPhase is "Robin">>
당신은 <<himPost>>에게 돈을 지불하지 못해서 미안하다고 말한다.
<<set $speechapologiseno to 1>>
<<elseif $npc.includes("Ivory Wraith") and $wraithPrison and $wraithPrison.vision and !$wraithApologiseCooldown>>
<<if $wraith.state is "haunt">>
당신은 <<himPost>>에게 당신이 <<himPost>>에게서 모든 것을 가져가 미안하다고 말한다.
<<else>>
당신은 <<himPost>>에게 <<him_ i>> 겪어야 했던 모든 것들에 대해 유감이라고 말한다.
<</if>>
<<set $mouthactiondefault to "plead">>
<<if $apologised is 0>>
<<set $apologised to 1>><<set $speechapologise to 1>><<set $wraithApologise to true>><<set $wraithApologiseCooldown to true>>
<<set $enemyanger -= 100 * (1 + $englishtrait)>>
<<else>>
<<He_ nun>> 화난 듯이 <<his_ yi>> 목을 할퀸다.
<<set $speechapologiseno to 1>>
<</if>>
<<else>>
당신은 <<himPost>>에게 나쁘게 대해서 미안하다고 말한다.
<<set $mouthactiondefault to "plead">>
<<if $apologised is 0>>
<<His_ yi>> 얼굴이 부드러워진다.
<<set $apologised to 1>><<set $speechapologise to 1>>
<<set $enemyanger -= 50 * (1 + $englishtrait)>>
<<else>>
<<He_ nun>> 당신을 무시한다.
<<set $speechapologiseno to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "forgive">>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze>>
<<else>>
<<set $mouthactiondefault to "plead">>
<<set $trauma -= $traumagain>><<set $traumagain to 0>><<set $speechforgive to 1>><<set $angelforgive to 1>>
<<traumaclamp>>
<<if $enemytype is "beast">>
"네가 하는 짓이 얼마나 나쁜지 모르겠지. 너는 그냥 <<beasttypePost>>일 뿐이니까," 당신은 말한다. "너를 용서할게."
<<else>>
"당신이 비록 이런 끔직한 짓을 하고 있지만, 걱정하지 말아요," 당신은 말한다. "당신을 용서할게요."
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "peniskiss">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "peniskiss">>
<<actionspeniskiss `($chestuse is "penis" ? $chesttarget : $mouthtarget)`>>
<<submission 3>><<oralskilluse>>
<</if>>
<<if $mouthaction is "lick">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "lick">><<actionspenislick $mouthtarget>><<submission 5>><<oralskilluse>>
<</if>>
<<if $mouthaction is "suck">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "suck">><<actionspenissuck $mouthtarget>><<submission 10>><<oralskilluse>>
<</if>>
<<if $mouthaction is "oraledge">>
<<personselect $mouthtarget>><<actionsoraledge $mouthtarget>><<set $mouthaction to 0>><<set $mouthactiondefault to "oraledge">>
<<submission 5>><<sexControl 5 `currentSkillValue("oralskill")` $mouthtarget>><<oralskilluse>>
<</if>>
<<if $mouthaction is "pullaway">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "pullaway">><<personselect $mouthtarget>>
당신은 입을 위협하는 자지로부터 머리를 떼어놓으려고 한다.
<<oralskilluse>><<brat 1 $mouthtarget>>
<<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>>
<<willpowerdifficulty _nectarDifficulty $willpowermax "silent">>
<<if $NPCList[$mouthtarget].type is "plant" and $mouthstate is "penetrated" and !$willpowerSuccess>>
<span class="red">하지만, 당신은 달콤한 꿀에서 당신을 떼어놓을 수가 없다.</span>
당신은 당신의 입을 침범하는 자지를 필사적으로 빤다.
<<willpower 1>>
<<else>>
<<if combatSkillCheck("oral", $mouthtarget, $NPCList[$mouthtarget].fullDescription)>>
<<set $pullaway to 1>>
<<if $NPCList[$mouthtarget].penis is "mouth">>
<<set $NPCList[$mouthtarget].penis to "mouthimminent">><<set $mouthstate to "imminent">><span class="green"><<He_ nun>> 당신을 제지하지 않는다.</span>
<<elseif $NPCList[$mouthtarget].penis is "mouthimminent">>
<<set $NPCList[$mouthtarget].penis to "mouthentrance">><<set $mouthstate to "entrance">><span class="green"><<He_ nun>> 당신을 제지하지 않는다.</span>
<<elseif $NPCList[$mouthtarget].penis is "mouthentrance">>
<<set $NPCList[$mouthtarget].penis to 0>><<set $mouthstate to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[$mouthtarget].location.genitals to 0>>
<span class="green"><<He_ nun>> 당신을 제지하지 않는다.</span>
<</if>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<<violence 1>>
<<if $mouthstate is "penetrated">>
<span class="red">그러나, <<he_ nun>> 그렇게 하도록 두지 않고,</span> 자지를 강제로 다시 당신의 입 속으로 집어넣는다.
<<elseif $mouthstate is "imminent">>
<span class="red">그러나, <<he_ nun>> 그렇게 하도록 두지 않고,</span> 자지를 당신의 입술에 눌러댄다.
<<elseif $mouthstate is "entrance">>
<span class="red">그러나, <<he_ nun>> 그렇게 하도록 두지 않고,</span> 자지를 당신의 입술에 눌러댄다.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "pullawayvagina" and ($NPCList[$mouthtarget].vagina is "mouth" or $NPCList[$mouthtarget].vagina is "facesit")>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "pullawayvagina">><<personselect $mouthtarget>><<set $mouthstate to 0>>
<<if $consensual is 1>>
당신은 보지로부터 머리를 떼어놓으려고 한다.
<<oralskilluse>><<brat 1 $mouthtarget>>
<<else>>
당신은 입을 위협하는 보지로부터 머리를 떼어놓으려고 한다.
<<oralskilluse>><<brat 1 $mouthtarget>>
<</if>>
<<oralskilluse>><<brat 1 $mouthtarget>>
<<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>>
<<willpowerdifficulty _nectarDifficulty $willpowermax "silent">>
<<if $NPCList[$mouthtarget].type is "plant" and !$willpowerSuccess>>
<span class="red">하지만, 당신은 달콤한 꿀에서 당신을 떼어놓을 수가 없다.</span> 당신은 필사적으로 당신의 입을 누르고 있는 보지를 핥는다.
<<willpower 1>>
<<else>>
<<if combatSkillCheck("oral", $mouthtarget, $NPCList[$mouthtarget].fullDescription)>>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $pullaway to 1>>
<<set $NPCList[$mouthtarget].vagina to 0>><span class="green"><<He_ nun>> 당신을 제지하지 않는다.</span>
<<set $NPCList[$mouthtarget].location.genitals to 0>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<span class="red">그러나, <<theowner_ nun>> 그렇게 하도록 두지 않고,</span> 당신의 얼굴을 강제로 그걸로 누른다.
<<violence 1>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "bite" and $NPCList[$mouthtarget].penis is "mouth">>
<<if $earSlime.growth gt 50 and $earSlime.growth - random(0, Math.clamp(50 - ($earSlime.defyCooldown * 5), 0, 50)) gte (currentSkillValue('willpower')/ 10)>>
당신은 <<npcPenisSimple_ ul $mouthtarget>> 깨물려 하지만, <span class="red">불가능하다는 것을 깨닫는다.</span> 당신은 슬라임이 당신의 통제권을 훔쳐갔다고 느낀다.
<<set $mouthaction to 0>><<set $mouthactiondefault to "suck">><<actionspenissuck $mouthtarget>><<submission 10>><<oralskilluse>>
<<if $earSlime.growth gte 100>><<set $earSlime.defyCooldown++>><</if>>
<<else>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "bite">><<personselect $mouthtarget>>
당신은 <<his_ yi>> <<npcPenisSimple_ ul $mouthtarget>> 깨문다,
<<if npcHasStrapon($mouthtarget)>>
그러나 그것은 전혀 효과가 없었다.
<<else>>
<<he_ nun>> <<if $enemytype is "man">>으악하고 비명을 지르며<<elseif $enemytype is "beast">>으르렁대며<<else>>소리지르며<</if>> 고통에 차서 몸을 웅크린다.
<<set $NPCList[$mouthtarget].penis to 0>><<set $NPCList[$mouthtarget].location.genitals to 0>>
<<defiance 20 $mouthtarget>><<attackstat>><<control 15>><<set $mouthuse to 0>><<set $penisbitten to 1>><<set $mouthstate to 0>>
<<if $transformationParts.traits.fangs isnot "disabled">>
<<defiance 20 $mouthtarget>><<defiance 20 $mouthtarget>>
당신은 송곳니를 혀로 핥아 깨끗이 한다.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "bitepussy" and ($NPCList[$mouthtarget].vagina is "mouth" or $NPCList[$mouthtarget].vagina is "facesit")>>
<<if $earSlime.growth gt 50 and $earSlime.growth - random(0, Math.clamp(50 - ($earSlime.defyCooldown * 5), 0, 50)) gte (currentSkillValue('willpower')/ 10)>>
당신은 <<hisselect_ yi $mouthtarget>> 음순을 깨물려 하지만, <span class="red">불가능하다는 것을 깨닫는다.</span> 당신은 슬라임이 당신의 통제권을 훔쳐갔다고 느낀다.
<<set $mouthaction to "vaginalick">>
<<if $earSlime.growth gte 100>><<set $earSlime.defyCooldown++>><</if>>
<<else>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "bitepussy">><<personselect $mouthtarget>>
당신은 <<hisselect_ yi $mouthtarget>> 음순을 깨물었고, <<he_ nun>> <<if $enemytype is "man">>으악하고 비명을 지르며<<elseif $enemytype is "beast">>으르렁대며<<else>>소리지르며<</if>> 고통에 차서 몸을 웅크린다.
<<set $NPCList[$mouthtarget].vagina to 0>><<set $NPCList[$mouthtarget].location.genitals to 0>>
<<defiance 20 $mouthtarget>><<attackstat>><<control 15>><<set $mouthuse to 0>><<set $penisbitten to 1>><<set $mouthstate to 0>><<set $speechhit to 1>>
<<if $transformationParts.traits.fangs isnot "disabled">>
<<defiance 40 $mouthtarget>>
당신은 송곳니를 혀로 핥아 깨끗이 한다.
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "vaginalick" and ($NPCList[$mouthtarget].vagina is "mouth" or $NPCList[$mouthtarget].vagina is "facesit")>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "vaginalick">><<actionspussylick $mouthtarget>><<submission 10>><<oralskilluse>>
<</if>>
<<if $mouthaction is "pullawaykiss" and $NPCList[$mouthtarget].mouth.toString().includes("kiss")>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "pullawaykiss">><<personselect $mouthtarget>>
당신은 <<his_ yi>> 입술에서 당신의 머리를 떼어내려고 한다.
<<oralskilluse>><<brat 1 $mouthtarget>>
<<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>>
<<willpowerdifficulty _nectarDifficulty $willpowermax "silent">>
<<if $NPCList[$mouthtarget].type is "plant" and $mouthstate isnot "kissentrance" and !$willpowerSuccess>>
<span class="red">하지만, 당신은 달콤한 꿀에서 당신을 떼어놓을 수가 없다.</span>
<<if $mouthstate is "kissimminent">>
당신은 <<himPost>>에게 마주 키스해주고, 당신의 혀로 <<his_ yi>> 입술을 연다.
<<elseif $mouthstate is "kiss">>
당신은 <<himPost>>에게 마주 키스해주고, <<his_ yi>> 혀를 당신의 혀로 애무한다.
<</if>>
<<willpower 1>>
<<else>>
<<if combatSkillCheck("oral", $mouthtarget, $NPCList[$mouthtarget].fullDescription)>>
<<set $mouthuse to 0>><<set $mouthstate to 0>>
<<set $NPCList[$mouthtarget].mouth to 0>><span class="green"><<He_ nun>> 당신을 제지하지 않는다.</span>
<<set $NPCList[$mouthtarget].location.head to 0>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<<if $mouthstate is "kissentrance">>
<span class="red">그러나, <<he_ nun>> 그렇게 하도록 두지 않고,</span> <<his_ yi>> 얼굴에서 당신이 머리를 치우지 못하게 한다.
<<else>>
<span class="red">그러나, <<he_ nun>> 그렇게 하도록 두지 않고,</span> 더 강경하게 키스한다.
<</if>>
<<violence 1>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "kissback">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "kissback">><<actionskissback $mouthtarget>><<submission 2>><<oralskilluse>>
<</if>>
<<if $mouthaction is "anallick">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "anallick">><<actionsAnalLick $mouthtarget>><<submission 10>><<oralskilluse>>
<</if>>
<<if $mouthaction is "analkiss">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "analkiss">><<actionsAnalKiss $mouthtarget>><<submission 12>>
<</if>>
<<if $mouthaction is "analpull" and ($NPCList[$mouthtarget].penis is "mouthotheranus" or $NPCList[$mouthtarget].vagina is "mouthotheranus")>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "analpull">><<personselect $mouthtarget>>
당신은 당신의 입을 위협하는 항문을 밀어내려 한다.
<<oralskilluse>><<brat 1 $mouthtarget>>
<<if combatSkillCheck("oral", $mouthtarget, $NPCList[$mouthtarget].fullDescription)>>
<span class="green"><<He_ nun>> 당신을 제지하지 않는다.</span>
<<set $mouthstate to 0>><<set $mouthuse to 0>>
<<if $NPCList[$mouthtarget].penis is "mouthotheranus">><<set $NPCList[$mouthtarget].penis to 0>><</if>>
<<if $NPCList[$mouthtarget].vagina is "mouthotheranus">><<set $NPCList[$mouthtarget].vagina to 0>><</if>>
<<set $NPCList[$mouthtarget].location.genitals to 0>>
<<else>>
<span class="red">그러나, <<combatperson_ un>> 그렇게 하도록 두지 않고,</span> 당신의 얼굴을 <<his_ yi>> 엉덩이에 강제로 갖다댄다.
<<violence 1>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $mouthaction is "handbite">>
<<if $earSlime.growth gt 50 and $earSlime.growth - random(0, Math.clamp(50 - ($earSlime.defyCooldown * 5), 0, 50)) gte (currentSkillValue('willpower')/ 10)>>
당신은 <<hisselect_ yi $mouthtarget>> 손을 깨물려 하지만, <span class="red">불가능하다는 것을 깨닫는다.</span> 당신은 슬라임이 당신의 통제권을 훔쳐갔다고 느낀다.
<<set $mouthactiondefault to "rest">>
<<if $earSlime.growth gte 100>><<set $earSlime.defyCooldown++>><</if>>
<<else>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "handbite">><<personselect $mouthtarget>>
<<actionshandbite $mouthtarget>>
<<if $transformationParts.traits.fangs isnot "disabled">>
<<defiance 6 $mouthtarget>>
<<else>>
<<defiance 2 $mouthtarget>>
<</if>>
<<if random(1, 5) gte 3 and ($transformationParts.traits.fangs isnot "disabled") or random(1, 5) gte 5>>
<<set $mouthuse to 0>>
<<if $NPCList[$mouthtarget].lefthand is "mouth">>
<<set $NPCList[$mouthtarget].lefthand to 0>>
<<control 15>>
<span class="teal"><<He_ nun>> 고통에 움찔하며 손을 빼어, 당신의 입을 놓아준다.</span>
<</if>>
<<if $NPCList[$mouthtarget].righthand is "mouth">>
<<set $NPCList[$mouthtarget].righthand to 0>>
<<control 15>>
<span class="teal"><<He_ nun>> 고통에 움찔하며 손을 빼어, 당신의 입을 놓아준다.</span>
<</if>>
<<else>>
<<control -5>>
<span class="purple">그것은 당신의 입 위에 아직 있다.</span>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "headbutt" and $NPCList[$mouthtarget].mouth.toString().includes("kiss")>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "headbutt">><<personselect $mouthtarget>>
<<if $mouthstate is "kiss">>
당신은 키스를 그만두고, <<himPost>>에게 박치기로 앙갚음한다.
<<else>>
당신은 재빨리 몸을 뒤로 젖히고 <<himPost>>에게 박치기를 날린다.
<</if>>
<<He_ nun>> <<if $enemytype is "man">>으악하고 비명을 지르며 뒤로 물러난다<<else>>으르렁거리며, <<his_ yi>> 머리를 움켜쥐고 비틀대며 뒤로 물러난다<</if>>.
<<if ($description is "faithful" or $description is "fallen") and $sydney.glasses is "glasses">>
<<set $sydney.glasses to "playerbroken">>
<span class="purple"><<His_ yi>> 안경이 산산조각 난다.</span>
<</if>>
<<defiance 10 $mouthtarget>><<attackstat>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<if $cow gte 2 and $demon gte 2>>
<<defiance 10 $mouthtarget>><<defiance 10 $mouthtarget>>
<</if>>
<<if $demon gte 2>>
<<defiance 10 $mouthtarget>>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
당신은 뿔을 문지른다.
<</if>>
<</if>>
<<if $cow gte 2>>
<<print either("당신은 전혀 아프지 않았다!", "그 한방 이후로도 당신은 끄덕없다.", "그 한방으로 당신이 입은 피해는 없다.")>>
<<else>>
<<pain 4>>
<<if $pain lte 20>>
당신의 머리가 곧바로 띵해지기 시작한다.
<<elseif $pain lte 60>>
그 한방으로 당신의 귀가 울리기 시작한다.
<<else>>
그 충돌로 인해 당신의 마음이 동요한다.
<</if>>
<<gpain>>
<</if>>
<<set $head to 0>>
<<set $NPCList[$mouthtarget].mouth to 0>>
<<set $NPCList[$mouthtarget].location.head to 0>>
<</if>>
<<if $mouthaction is "grasp" and $NPCList[$mouthtarget].penis is "mouthentrance">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "grasp">><<chestskilluse>><<combatpromiscuity3>>
<<if combatSkillCheck("chest", $mouthtarget)>>
<<set $chestactiondefault to "rub">><<set $chestuse to "penis">><<cheststat>><<set $mouthstate to 0>><<set $mouthuse to 0>><<set $mouthactiondefault to "peniskiss">>
<<set $NPCList[$mouthtarget].penis to "chest">><<personselect $mouthtarget>><<set $chesttarget to $mouthtarget>>
<<if $breastcup is "none">>
<span class="lblue">당신은 <<chesttext>> <<breasts_ rul>> 가능한 압박해 모아서 <<hisselect_ yi $mouthtarget>> <<penisdesc_ rul $NPCList[$mouthtarget].penisdesc>> 그 사이로 잡으려 한다.
당신의 가슴은 효과적으로 잡기에는 너무 작지만, 당신의 귀여운 시도는 <<him_ ul>> 매료시킨다.</span> <<He_ nun>> <<his_ yi>> 자지를 당신의 가슴에 비빈다.
<<else>>
<span class="lblue">당신은 <<chesttext>> <<hisselect_ yi $mouthtarget>> <<penisdesc_ rul $NPCList[$mouthtarget].penisdesc>> <<breastsPost>> 사이로 잡는다.</span>
<</if>>
<<else>>
<<if $player.breastsize is 0>>
당신은 <<breasts_ rul>> 가능한 압박해 모아서 <<his_ yi>> 자지를 그 사이로 잡으려 하지만, 실패한다.
<<else>>
당신은 <<hisselect_ yi $mouthtarget>> 자지를 <<breastsPost>> 사이로 잡으려 하지만, 실패한다.
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "finish">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2 and $gamemode isnot "soft">>
<<wheeze "<<himPost>>에게 그만 하고 싶다고 ">>
<<else>>
<<set $mouthactiondefault to "rest">><<brat 10>>
당신은 <<himPost>>에게 그만 하고 싶다고 말한다.
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<span class="red"><<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못해서,</span> 그 말을 무시한다.
<<elseif !$loveDrunk and $NPCList[0].type isnot "plant" and combatSkillCheck("seduction", $mouthtarget, $NPCList[$mouthtarget].fullDescription) or $gamemode is "soft" or $gloryhole>>
<<set $finish to 1>>
<<if $trueconsensual isnot 1 and $gamemode is "soft">>
<<set $enemyhealth to -100>>
<</if>>
<<if $enemytype is "man" or $monster is 1>>
<<if $enemyno gte 2>>그들은<<else>><<He_ nun>> <</if>> 실망스러워 보였지만, <span class="green"><<if $enemyno gte 2>>수긍한다<<else>>수긍한다<</if>>.</span>
<<else>>
녀석은 말을 할 수는 없지만, <span class="green">당신 말의 어조에서 이해하고 수긍한다.</span>
<</if>>
<<if $gamemode is "soft">>
<<set $enemyhealth to -1000>>
<</if>>
<<else>>
<<set $consensual to 0>>
<<switch $enemytype>>
<<case "plant">>
<span class="red"><<He_ nun>> <<his_ yi>> 머리를 행복하게 좌우로 흔든다.</span>
<<case "beast">>
<<if $pregnancyspeechdisable is "f">>교배<<else>>범<</if>>하려는 열망에 차서, <span class="red"><<bhe_ nun>> 당신의 부탁을 무시한다.</span>
<<default>>
<span class="red"><<if $enemyno gte 2>>그들은 당신의 부탁을 거절한다!<<else>><<He_ nun>> 당신의 부탁을 거절한다!<</if>></span>
<</switch>>
<<molested>><<controlloss>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "novaginal">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 당신의 보지에 아무 것도 넣고 싶지 않다고 ">>
<<else>>
<<set $mouthactiondefault to "rest">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>>
<<if $player.virginity.vaginal is true>>
당신은 <<himPost>>에게 당신은 아직 처녀라서, 보지에 아무 것도 넣고 싶지 않다고 부탁한다.
<<else>>
당신은 <<himPost>>에게 당신의 보지에 아무 것도 넣고 싶지 않다고 부탁한다.
<</if>>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<span class="red"><<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못해서,</span> 그 말을 무시한다.
<<elseif combatSkillCheck("seduction", $mouthtarget, $NPCList[$mouthtarget].fullDescription) or $gamemode is "soft" or $gloryhole>>
<<set $novaginal to 1>><span class="green"><<if $enemyno gte 2>>그들은<<else>><<He_Short_ nun>><</if>> 수긍하며 고개를 끄덕인다.</span>
<<if $vaginastate is "doublepenetrated">>
<<set $vaginastate to "doubleentrance">><<set $vaginaaction to 0>>
<<if $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
<<set $NPCList[$vaginatarget].penis to "vaginaentrancedouble">>
<<set $NPCList[$vaginadoubletarget].penis to "vaginaentrancedouble">>
<<combatPerson_ gwa>> <<personselect $vaginadoubletarget>><<combatperson_ un>> 그들의 자지를 당신의 보지에서 빼낸다.
<</if>>
<<elseif $vaginastate is "penetrated">>
<<set $vaginastate to "entrance">><<set $vaginaaction to 0>>
<<if $NPCList[$vaginatarget].penis is "vagina">>
<<set $NPCList[$vaginatarget].penis to "vaginaentrance">>
<<combatPerson_ un>> <<his_ yi>> 자지를 당신의 보지에서 빼낸다.
<</if>>
<</if>>
<<else>>
<<set $consensual to 0>>
<<if $NPCList[$mouthtarget].type is "plant">>
<<He_ nun>> 조롱한다. <span class="red">"농담해? 그게 가장 재미있는 부분인데!"</span>
<<else>>
녀석은 잠시 멈칫하더니 대답한다, <span class="red">"멍청한 <<slutPost>> 같으니라고, 네가 내게 뭘 하라 마라 할 수 있을 것 같아?"</span>
<</if>>
<<molested>><<controlloss>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "noanal">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 당신의 항문에 아무 것도 넣고 싶지 않다고 ">>
<<else>>
<<set $mouthactiondefault to "rest">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>>
<<if $player.virginity.anal is true>>
당신은 <<himPost>>에게 항문은 더러우니까, 그 곳에 아무 것도 넣고 싶지 않다고 부탁한다.
<<else>>
당신은 <<himPost>>에게 항문에 아무 것도 넣고 싶지 않다고 부탁한다.
<</if>>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<span class="red"><<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못해서,</span> 그 말을 무시한다.
<<elseif combatSkillCheck("seduction", $mouthtarget, $NPCList[$mouthtarget].fullDescription) or $gamemode is "soft" or $gloryhole>>
<<set $noanal to 1>><span class="green"><<if $enemyno gte 2>>그들은<<else>><<He_Short_ nun>><</if>> 수긍하며 고개를 끄덕인다.</span>
<<if $anusstate is "doublepenetrated">>
<<set $anusstate to "doubleentrance">><<set $anusaction to 0>>
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<set $NPCList[$anustarget].penis to "anusentrancedouble">>
<<set $NPCList[$anusdoubletarget].penis to "anusentrancedouble">>
<<combatPerson_ gwa>> <<personselect $anusdoubletarget>><<combatperson_ un>> 그들의 자지를 당신의 항문에서 빼낸다.
<</if>>
<<elseif $anusstate is "penetrated">>
<<set $anusstate to "entrance">><<set $anusaction to 0>>
<<if $NPCList[$anustarget].penis is "anus">>
<<set $NPCList[$anustarget].penis to "anusentrance">>
<<combatPerson_ un>> <<his_ yi>> 자지를 당신의 항문에서 빼낸다.
<</if>>
<</if>>
<<else>>
<<set $consensual to 0>>
<<if $NPCList[$mouthtarget].type is "plant">>
<<He_ nun>> 조롱한다. <span class="red">"농담해? 그게 가장 재미있는 부분인데!"</span>
<<else>>
녀석은 잠시 멈칫하더니 대답한다, <span class="red">"멍청한 <<slutPost>> 같으니라고, 네가 내게 뭘 하라 마라 할 수 있을 것 같아?"</span>
<</if>>
<<molested>><<controlloss>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "nopenile">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 당신의 자지를 안에 넣고 싶지 않다고 ">>
<<else>>
<<set $mouthactiondefault to "rest">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>>
<<if $player.virginity.penile is true>>
당신은 <<himPost>>에게 당신은 아직 동정이라서, 자지를 안에 넣고 싶지 않다고 부탁한다.
<<else>>
당신은 <<himPost>>에게 자지를 안에 넣고 싶지 않다고 부탁한다.
<</if>>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<span class="red"><<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못해서,</span> 그 말을 무시한다.
<<elseif combatSkillCheck("seduction", $mouthtarget, $NPCList[$mouthtarget].fullDescription) or $gamemode is "soft" or $gloryhole>>
<<set $nopenile to 1>><span class="green"><<if $enemyno gte 2>>그들은<<else>><<He_Short_ nun>><</if>> 수긍하며 고개를 끄덕인다.</span>
<<if $penisstate is "penetrated">>
<<set $penisstate to "entrance">>
<<if $NPCList[$penistarget].vagina is "penis">>
<<personselect $penistarget>>
<<set $NPCList[$penistarget].vagina to "penisentrance">><<person_ un>> 당신의 자지를 <<his_ yi>> 보지에서 풀어준다.
<</if>>
<</if>>
<<if $penisstate is "otheranus">>
<<set $penisstate to "otheranusentrance">>
<<if $NPCList[$penistarget].penis is "otheranus">>
<<personselect $penistarget>>
<<set $NPCList[$penistarget].penis to "otheranusentrance">><<person_ un>> 당신의 자지를 <<his_ yi>> 항문에서 풀어준다.
<</if>>
<</if>>
<<if $penisstate is "othermouth">>
<<set $penisstate to "othermouthentrance">>
<<if $NPCList[$penistarget].mouth is "penis">>
<<personselect $penistarget>>
<<set $NPCList[$penistarget].mouth to "penisentrance">><<person_ un>> 당신의 자지를 <<his_ yi>> 입에서 풀어준다.
<</if>>
<</if>>
<<else>>
<<set $consensual to 0>>
<<if $NPCList[$mouthtarget].type is "plant">>
<<He_ nun>> 조롱한다. <span class="red">"농담해? 그게 가장 재미있는 부분인데!"</span>
<<else>>
녀석은 잠시 멈칫하더니 대답한다, <span class="red">"멍청한 <<slutPost>> 같으니라고, 네가 내게 뭘 하라 마라 할 수 있을 것 같아?"</span>
<</if>>
<<molested>><<controlloss>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "noupper">>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 웃옷을 벗기지 말라고 ">>
<<else>>
<<set $mouthactiondefault to "rest">><<brat 5 demanding>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>><<unset $askAction>>
<<set $noupperasked to 1>>
당신은 <<himPost>>에게 당신의 웃옷을 벗기지 말라고 부탁한다.
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<span class="red"><<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못해서,</span> 그 말을 무시한다.
<<elseif $combatgoal is "strip">>
<span class="pink">"싫어," <<if $enemyno gte 2>>그들은<<else>><<he_ nun>><</if>> 웃는다. "옷이 없는게 더 보기 좋다고."</span>
<<elseif combatSkillCheck("seduction", $mouthtarget, $NPCList[$mouthtarget].fullDescription) or $gamemode is "soft" or $gloryhole>>
<<set $noupper to 1>><span class="green"><<if $enemyno gte 2>>그들은<<else>><<He_Short_ nun>><</if>> 수긍하며 고개를 끄덕인다.</span>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is "overupperclothes">>
<<personselect _j>>
<<set $NPCList[_j].lefthand to 0>><<person_ un>> 당신의 <<worn_over_upper_name_ ul>> 놓아준다.
<<elseif $NPCList[_j].lefthand is "upperclothes">>
<<personselect _j>>
<<set $NPCList[_j].lefthand to 0>><<person_ un>> 당신의 <<worn_upper_name_ ul>> 놓아준다.
<<elseif $NPCList[_j].lefthand is "underupperclothes">>
<<personselect _j>>
<<set $NPCList[_j].lefthand to 0>><<person_ un>> 당신의 <<worn_under_upper_name_ ul>> 놓아준다.
<</if>>
<<if $NPCList[_j].righthand is "overupperclothes">>
<<personselect _j>>
<<set $NPCList[_j].righthand to 0>><<person_ un>> 당신의 <<worn_over_upper_name_ ul>> 놓아준다.
<<elseif $NPCList[_j].righthand is "upperclothes">>
<<personselect _j>>
<<set $NPCList[_j].righthand to 0>><<person_ un>> 당신의 <<worn_upper_name_ ul>> 놓아준다.
<<elseif $NPCList[_j].righthand is "underupperclothes">>
<<personselect _j>>
<<set $NPCList[_j].righthand to 0>><<person_ un>> 당신의 <<worn_under_upper_name_ ul>> 놓아준다.
<</if>>
<</for>>
<<else>>
<<set $consensual to 0>>
<<if $NPCList[$mouthtarget].type is "plant">>
<<He_ nun>> 조롱한다. <span class="red">"농담해? 그게 가장 재미있는 부분인데!"</span>
<<else>>
녀석은 잠시 멈칫하더니 대답한다, <span class="red">"멍청한 <<slutPost>> 같으니라고, 네가 내게 뭘 하라 마라 할 수 있을 것 같아?"</span>
<</if>>
<<molested>><<controlloss>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "nomask">>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<trClothes "face" $worn.face.name "을">><<wheeze "<<himPost>>에게 당신의 "+ _trResult + " 벗기지 말라고 ">>
<<else>>
<<set $mouthactiondefault to "rest">><<brat 5 demanding>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>><<unset $askAction>>
<<set $nomaskasked to 1>>
당신은 <<himPost>>에게 당신의 <<worn_face_name_ ul>> 벗기지 말라고 말한다.
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<span class="red"><<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못해서,</span> 그 말을 무시한다.
<<elseif $combatgoal is "strip">>
<span class="pink">"싫어," <<if $enemyno gte 2>>그들은<<else>><<he_ nun>><</if>> 웃는다. "옷이 없는게 더 보기 좋다고."</span>
<<elseif combatSkillCheck("seduction", $mouthtarget, $NPCList[$mouthtarget].fullDescription) or $gamemode is "soft" or $gloryhole>>
<<set $nomask to 1>><span class="green"><<if $enemyno gte 2>>그들은<<else>><<He_Short_ nun>><</if>> 수긍하며 고개를 끄덕인다.</span>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is "mask">>
<<personselect _j>>
<<set $NPCList[_j].lefthand to 0>><<person_ un>> 당신의 <<worn_face_name_ ul>> 놓아준다.
<</if>>
<<if $NPCList[_j].righthand is "mask">>
<<personselect _j>>
<<set $NPCList[_j].righthand to 0>><<person_ un>> 당신의 <<worn_face_name_ ul>> 놓아준다.
<</if>>
<</for>>
<<else>>
<<set $consensual to 0>>
<<if $NPCList[$mouthtarget].type is "plant">>
<<He_ nun>> 조롱한다. <span class="red">"농담해? 그게 가장 재미있는 부분인데!"</span>
<<else>>
녀석은 잠시 멈칫하더니 대답한다, <span class="red">"멍청한 <<slutPost>> 같으니라고, 네가 내게 뭘 하라 마라 할 수 있을 것 같아?"</span>
<</if>>
<<molested>><<controlloss>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "nochoke">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 목을 조르지 말라고 ">>
<<else>>
<<set $mouthactiondefault to "rest">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>>
당신은 <<himPost>>에게 <<his_ yi>> 손이 목을 조르는 것을 원하지 않는다고 말한다.
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<span class="red"><<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못해서,</span> 그 말을 무시한다.
<<elseif combatSkillCheck("seduction", $mouthtarget, $NPCList[$mouthtarget].fullDescription) or $gamemode is "soft" or $gloryhole>>
<<set $nochoke to 1>><span class="green"><<if $enemyno gte 2>>그들은<<else>><<He_Short_ nun>><</if>> 수긍하며 고개를 끄덕인다.</span>
<<if $neckuse is "hand">>
<<unset $neckuse>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is "throat" or $NPCList[_j].righthand is "throat">>
<<personselect _j>>
<<if $NPCList[_j].lefthand is "throat">><<set $NPCList[_j].lefthand to 0>><</if>>
<<if $NPCList[_j].righthand is "throat">><<set $NPCList[_j].righthand to 0>><</if>>
<<person_ un>> 당신의 목을 놓아준다.
<</if>>
<</for>>
<</if>>
<<else>>
<<set $consensual to 0>>
<<if $NPCList[$mouthtarget].type is "plant">>
<<He_ nun>> 조롱한다.
<<if $NPCList[0].lefthand is 0 or $NPCList[0].righthand is 0>>
<span class="red">"농담해? 그게 가장 재미있는 부분인데! 자, 보라고!"</span>
<<else>>
<span class="red">"농담해? 그게 가장 재미있는 부분인데!"</span>
<</if>>
<<else>>
녀석은 잠시 멈칫하더니 대답한다, <span class="red">"멍청한 <<slutPost>> 같으니라고, 네가 내게 뭘 하라 마라 할 수 있을 것 같아?"</span>
<</if>>
<<molested>><<controlloss>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is 0>>
<<personselect _j>>
<<set $NPCList[_j].lefthand to "throat">>
<<set $neckuse to "hand">>
<span class="red"><<person_ un>> 즉시 <<his_ yi>> 비어있는 손으로 당신의 목을 잡는다.</span>
<<break>>
<<elseif $NPCList[_j].righthand is 0>>
<<personselect _j>>
<<set $NPCList[_j].lefthand to "throat">>
<<set $neckuse to "hand">>
<span class="red"><<person_ un>> 즉시 <<his_ yi>> 비어있는 손으로 당신의 목을 잡는다.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "condoms">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<personselect $mouthtarget>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 콘돔을 사용하라고 ">>
<<else>>
<<set $mouthactiondefault to "rest">><<sub 2>>
<<if $NPCList[$mouthtarget].condom and $NPCList[$mouthtarget].condom.willUse is true>><<set $_checkSkip to true>><</if>>
<<if $consensual is 0>>
<<set $_condomAskBaseDifficulty to 2000 + 10 * (100 - $NPCList[$mouthtarget].pregnancyAvoidance)>>
<<set $_condomAskDifficultyMultiplier to 200>>
<<else>>
<<set $_condomAskBaseDifficulty to 1500 + 5 * (100 - $NPCList[$mouthtarget].pregnancyAvoidance)>>
<<set $_condomAskDifficultyMultiplier to 100>>
<</if>>
<<if !$gloryhole and $gamemode isnot "soft" and !$npcrow.includes($mouthtarget) and !$_checkSkip>><<seductionskillusecombat>><</if>>
<<set $NPCList[$mouthtarget].condomAsk to true>>
당신은 <<combatpersonPost>>에게 콘돔을 사용해 달라고 말한다.
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<span class="red"><<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못해서,</span> 그 말을 무시한다.
<<elseif combatSkillCheck("seduction", $mouthtarget, $NPCList[$mouthtarget].fullDescription, $_condomAskBaseDifficulty, $_condomAskDifficultyMultiplier) or $gamemode is "soft" or $gloryhole or $npcrow.includes($mouthtarget) or $_checkSkip>>
<<if !$npcrow.includes($mouthtarget)>>
<<if $condomLvl is 1 or !$NPCList[$mouthtarget].condom>>
<<set $NPCList[$mouthtarget].condomCanGive to true>>
<<if $consensual is 0>>
<<He_Short_ nun>> 잠시 멈칫하더니 대답한다.
<<set _response to [
"네가 하나 가지고 있으면 사용하도록 할게.",
"네가 하나 가져왔기를 바라.",
"나는 안 가지고 있는데. 넌 어때?",
"내 것은 집에 두고 온 것 같은데.",
"네가 하나 갖고 있어야 할 거야."
]>>
<<else>>
<<He_Short_ nun>> 잠시 초조한 얼굴로 바라본다.
<<set _response to [
"나는 안 들고 다니는데. 너 하나 가지고 있어?"
]>>
<</if>>
<span class="blue">"<<print _response.pluck()>>"</span>
<<elseif $NPCList[$mouthtarget].condom>>
<<if $NPCList[$mouthtarget].condom.willUse is true>>
<<if $consensual is 0>>
<<He_Short_ nun>> 고개를 끄덕인다.
<<set _response to [
"그렇잖아도, 나도 사용하려고 했어.",
"내게 뭘 하라고 하지 마, 그렇잖아도 나도 그러려고 했어.",
"내가 생으로 너랑 섹스할 거라고 생각했어? 멍청한 <<slutPost>> 같으니라고."
]>>
<<else>>
<<He_Short_ nun>> 고개를 끄덕인다.
<<set _response to [
"그렇잖아도 나도 하나 사용할 생각이었어."
]>>
<</if>>
<<if $pregnancyspeechdisable is "f">>
<<if playerPregnancyPossibleWith($NPCList[$mouthtarget])>>
<<run _response.pushUnique(
"내가 책임져야 할 아이를 갖고 싶어하는 것 같았어?",
"너를 임신시키고 싶지는 않아, <<slut_ a>>.",
"너 같은 <<whore_ rul>> 임신시킬 생각 없어."
)>>
<<elseif NPCPregnancyPossibleWithPlayer($NPCList[$mouthtarget])>>
<<run _response.pushUnique(
"내가 책임져야 할 아이를 갖고 싶어하는 것 같았어?",
"나는 임신할 생각 없어.",
"네가 나를 임신시키면 안 되니까."
)>>
<</if>>
<</if>>
<span class="teal">"<<print _response.pluck()>>"</span>
<<else>>
<<set $NPCList[$mouthtarget].condom.willUse to true>>
<<if $consensual is 0>>
<<He_Short_ un>> 잠시 멈칫하더니 대답한다.
<<set _response to [
"그야 쉽지, <<slut_ a>>.",
"그래, 네가 무언가 성병이라도 걸려 있을 수도 있으니까.",
"좋아, 대신 네가 협조하는 것을 요구하겠어.",
"좋은 생각이야, 나는 나를 추적할 어떤 증거도 남기고 싶지 않으니까."
]>>
<<else>>
<<He_Short_ nun>> 수긍하며 고개를 끄덕인다.
<<set _response to [
"혹시 몰라서, 하나 가져왔지."
]>>
<</if>>
<<if $pregnancyspeechdisable is "f">>
<<if playerPregnancyPossibleWith($NPCList[$mouthtarget])>>
<<run _response.pushUnique(
"내가 책임져야 할 아이를 갖고 싶지는 않아.",
"너를 임신시키고 싶지는 않으니까.",
"내가 가장 원하지 않는 것은 어떤 애새끼가 내 이름을 달고 있는 거야."
)>>
<<elseif NPCPregnancyPossibleWithPlayer($NPCList[$mouthtarget])>>
<<run _response.pushUnique(
"내가 책임져야 할 아이를 갖고 싶지는 않아.",
"나는 임신할 생각 없어.",
"네가 나를 임신시키면 안 되니까."
)>>
<</if>>
<</if>>
<span class="green">"<<print _response.pluck()>>"</span>
<</if>>
<</if>>
<<else>>
/*Named NPC section*/
/*If the NPC does not have a condom, or NPC condoms are disabled*/
<<if $condomLvl is 1 or !$NPCList[$mouthtarget].condom>>
/*If the NPC's pregnancyAvoidance is 50 or higher*/
<<if $NPCList[$mouthtarget].pregnancyAvoidance gte 50>>
<<set $NPCList[$mouthtarget].condomCanGive to true>>
<<set $_speech to "acceptGive">>
<<else>>
<<set $_speech to "reject">>
<</if>>
/*If the NPC brought their own condom */
<<elseif $NPCList[$mouthtarget].condom>>
/*If the NPC was going to use the condom anyways*/
<<if $NPCList[$mouthtarget].condom.willUse is true>>
<<set $_speech to "acceptHas">>
<<else>>
<<set $NPCList[$mouthtarget].condom.willUse to true>>
<<set $_speech to "accept">>
<</if>>
<</if>>
<<set $_npcn to $npc[$npcrow.indexOf($mouthtarget)]>>
<<switch $_npcn>>
<<case "Robin">>
/*Default pregnancyAvoidance is 50. Will have a condom if NPC condoms are enabled.*/
<<switch $_speech>>
<<case "accept">>
<<He_Short_ nun>> 고개를 끄덕인다. "안전한 게 더 나으니까, 그렇지?"
<<case "acceptGive">>
<<He_Short_ nun>> 고개를 끄덕인다. "안전한 게 더 나으니까, 그렇지? <span class="blue">혹시 하나 가지고 있어?</span>"
<<case "acceptHas">>
<<He_Short_ nun>> 고개를 끄덕인다. "안전한 게 더 나으니까, 그렇지? <span class="teal">내가 하나 가지고 있어.</span>"
<<case "reject">>
/*MEANT TO BE UNREACHABLE*/
<<He_Short_ nun>> 거절한다! "<span class="red">그 고아 엉덩이는 내 거야!</span>"
<</switch>>
<<case "Kylar">>
/*Default pregnancyAvoidance is 0, and any condoms they use will be sabotaged beforehand.*/
<<switch $_speech>>
<<case "accept">>
<<He_Short_ nun>> 흥분해서 고개를 끄덕인다.
<<if $awareness gte 300>>
"무-물론이지! <span class="red">여기 내 것을 가져오기도 했어!</span>"
<<else>>
"무-물론이지! <span class="teal">여기 내 것을 가져오기도 했어!</span>"
<</if>>
<<case "acceptGive">>
/*MEANT TO BE UNREACHABLE*/
<<He_Short_ nun>> 슬픈 듯이 고개를 끄덕인다. "알았어, 하지만 네가 치트를 써서 이 디버그 대사를 불러왔기 때문이야. <span class="blue">혹시 하나 가지고 있어?</span>"
<<case "acceptHas">>
<<He_Short_ nun>> 흥분해서 고개를 끄덕인다.
<<if $awareness gte 300>>
"무-물론이지! <span class="red">여기 내 것을 가져오기도 했어!</span>"
<<else>>
"무-물론이지! <span class="teal">여기 내 것을 가져오기도 했어!</span>"
<</if>>
<<case "reject">>
<<He_Short_ nun>> 잠시동안 슬픈 얼굴을 한다.
<<if pregnancyCompatible("Kylar") and $pregnancyspeechdisable is "f">>
"하-하지만 왜? 우리는 아이들을 많이 갖게 될 예정이야. <span class="lewd">이제부터 시작해야 해</span>."
<<else>>
"하-하지만 왜? 우리는 그런 것 필요 없어! <span class="lewd">나는 생으로 하고 싶어.</span>"
<</if>>
<</switch>>
<<case "Eden">>
/*Default pregnancyAvoidance is 0, maybe increase after having 1 or 2 children?*/
<<switch $_speech>>
<<case "accept">>
<<He_Short_ nun>> 짜증이 나 보인다. "<span class="green">좋아.</span><<if pregnancyCompatible("Eden") and $pregnancyspeechdisable is "f">> 먹일 입이 더 늘어나는 것은 바라지 않으니까<<else>> 깨끗이 닦아내는 것도 힘든 일이니까<</if>>."
<<case "acceptGive">>
<<He_Short_ nun>> 짜증이 나 보인다. "<span class="blue">좋아, 네가 하나 가지고 있다면 말이지만.</span><<if pregnancyCompatible("Eden") and $pregnancyspeechdisable is "f">> 먹일 입이 더 늘어나는 것은 바라지 않으니까<<else>> 깨끗이 닦아내는 것도 힘든 일이니까<</if>>."
<<case "acceptHas">>
<<He_Short_ nun>> 짜증이 나 보인다. "<span class="teal">좋아, 여기 하나 굴러다니고 있으니까.</span> 혹시 찢어지더라도 나를 탓하지는 마, 그건 아마 네 나이만큼이나 오래되었을 테니까."
<<case "reject">>
<<He_Short_ nun>> 비웃는다. "싫어. <span class="lewd">내 방식대로 할 거야.</span>"
<</switch>>
<<case "Whitney">>
/*Default pregnancyAvoidance is 50*/
<<switch $_speech>>
<<case "accept">>
<<He_Short_ nun>> 싱긋 웃는다. "<span class="green">물론이야, <<slut_ a>>.</span>."
<<case "acceptGive">>
<<He_Short_ nun>> 싱긋 웃는다. "<span class="blue">물론, 네가 하나 가지고 있다면 말이지만.</span>"
<<case "acceptHas">>
<<He_Short_ nun>> 싱긋 웃는다. "<span class="teal">그래, 그래, 지금 하고 있잖아.</span> 성급한 <<bitchPost>> 같으니라고."
<<case "reject">>
<<He_Short_ nun>> 싱긋 웃는다. "아니, <span class="lewd">네가 그런 대접을 받을 권리가 있다는 생각이 안 드는데.</span>"
<</switch>>
<<case "Alex">>
/*Default pregnancyAvoidance is 50, but always forgets to bring a condom.*/
<<switch $_speech>>
<<case "accept">>
/*MEANT TO BE UNREACHABLE*/
<<He_Short_ nun>> 얼굴을 찌푸리고, 호주머니를 뒤진다. <<His_ yi>> 얼굴이 밝아진다. "<span class="green">도대체 어떻게 이게 여기 들어가 있는 거지?</span> 이것들을 넣은 기억이 없는데."
<<case "acceptGive">>
<<He_Short_ ga>> 활기차게 말한다. "아, 물론이지!" <<He_Short_ nun>> 호주머니를 뒤지더니, 얼굴을 찌푸린다. "<span class="blue">가져오지 않은 것 같아. 혹시 하나 가지고 있어?</span>"
<<case "acceptHas">>
/*MEANT TO BE UNREACHABLE*/
<<He_Short_ nun>> 얼굴을 찌푸리고, 호주머니를 뒤진다. <<His_ yi>> 얼굴이 밝아진다. "<span class="teal">도대체 어떻게 이게 여기 들어가 있는 거지?</span> 이것들을 넣은 기억이 없는데."
<<case "reject">>
<<He_Short_ nun>> 수줍은 척 하는 미소를 짓는다. <span class="lewd">내가 정신이 맑을 때 부탁해 줘.</span>"
<</switch>>
<<case "Sydney">>
<<run statusCheck("Sydney")>>
<<switch $_speech>>
<<case "accept">>
<<if _sydneyStatus.includes("corrupt")>>
<<He_Short_ nun>> 조롱하듯이 얼굴을 찌푸리고는, 한숨을 쉰다. "아아아알아아았어어어."
<<else>>
<<He_Short_ nun>> 고개를 끄덕인다. "우리는 불결한 체액이 옮겨가는 것을 막아야 하니까."
<</if>>
<<case "acceptGive">>
<<if _sydneyStatus.includes("corrupt")>>
<<He_Short_ nun>> 얼굴을 찌푸린다. "좋아, 하지만... <span class="blue">나는 가져오지 않았어.</span> 미안해."
<<else>>
<<He_Short_ nun>> 고개를 끄덕이다가, 멈춘다. "나는... 보통 그런 걸 가지고 다니지 않는데... <span class="blue">혹시 하나 가지고 있어?</span>"
<</if>>
<<case "acceptHas">>
<<He_Short_ nun>> 고개를 끄덕인다. "벌써 준비해 뒀지. 내가 여기 하나를..." <<he_ ga>> <<his_ yi>> 호주머니에 손을 찔러넣는다.
<<He_Short_ nun>> 얼어붙더니, 좀 더 여기저기를 만져본다. "어 이런." <<He_Short_ nun>> <<his_ yi>> 다른 호주머니를 찾아본다.
"아하! 바로 여기 있었네!"
<<case "reject">>
당신은 손 하나가 당신 목을 단단히 잡는 것을 느낀다. "<span class="red">싫어.</span>"
<</switch>>
<<case "Morgan">>
/*Default pregnancyAvoidance is random every encounter. I am so, so sorry.*/
<<switch $_speech>>
<<case "accept">>
<span class="green"><<He_Short_ nun>> 흥분해서 고개를 끄덕인다.</span> "그것들은 모든 지저분한 것들을 막아준단다! 나는 가끔 그것들을 내 손가락에 끼기도 하지."
<<case "acceptGive">>
<<He_Short_ nun>> 흥분해서 고개를 끄덕인다. "내 <<charlesPost>> 좀 봐, 항상 내 안전을 생각해 준다니까! <span class="blue">여기 하나 주렴.</span>"
<<case "acceptHas">>
<<He_Short_ nun>> 흥분해서 고개를 끄덕인다. "그래, <<charles_ ya>>, <span class="teal">보호를 위해 써야 하고 말고!</span> 잠시 기다리거라!"
<<case "reject">>
<span class="red"><<He_Short_ nun>> 얼굴을 찌푸리고는, 으르렁거린다.</span> "나는 봉투랑 섹스하지 않을 거야! 정부가 내게 그렇게 시킬 수는 없어! 나는 사용하지 않을 거야!"
<</switch>>
<<default>>
/*Need a case for Wren*/
<<switch $_speech>>
<<case "accept">>
<span class="green"><<He_Short_ nun>> 수긍하며 고개를 끄덕인다.</span>
<<case "acceptGive">>
<<He_Short_ nun>> 고개를 끄덕인다. "<span class="blue">네가 하나 가지고 있다면 말야.</span>"
<<case "acceptHas">>
<<He_Short_ nun>> 고개를 끄덕인다. "<span class="teal">그렇잖아도 하나 사용할 생각이었어.</span>"
<<case "reject">>
<span class="red"><<He_Short_ nun>> 거절했다!</span>
<</switch>>
<</switch>>
<</if>>
<<npcCondomEquipImmediate $mouthtarget>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>>
<<molested>><<controlloss>>
<</if>>
<<set _response to [
"여기서는 네게 주도권이 없어, <<slut_ a>>.",
"나는 깨끗해. 아무것도 걱정할 것 없다고.",
"하! 어림도 없지!"
]>>
<<if $pregnancyspeechdisable is "f">>
<<if playerPregnancyPossibleWith($NPCList[$mouthtarget])>>
<<run _response.pushUnique(
"내가 너를 임신시키면 너는 운이 좋았다고 생각해야 해.",
"어쩌면 지금 네 안에 아기를 만들어 주는 게 좋을 것 같아.",
"나는 네가 내 아이를 임신하도록 할 수 있어, 그리고 너는 그것에 대해 어떤 지랄맞을 참견도 할 수 없어."
)>>
<<elseif NPCPregnancyPossibleWithPlayer($NPCList[$mouthtarget])>>
<<run _response.pushUnique(
"나는 네 아기씨를 원해.",
"싫어, 너는 내게 아기를 만들어 줘야 해.",
"너는 선택권이 없어. 나를 엄마로 만들어."
)>>
<</if>>
<</if>>
<<He_Short_ un>> 잠시 멈칫하더니 대답한다.
<span class="red">"<<print _response.pluck()>>"</span>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "noCondoms">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<personselect $mouthtarget>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 콘돔을 사용하지 말라고 ">>
<<else>>
<<if !$NPCList[$mouthtarget].condom or ($NPCList[$mouthtarget].condom and !$NPCList[$mouthtarget].condom.willUse) or $NPCList[$mouthtarget].pregnancyAvoidance gte 90>><<set $_checkSkip to true>><</if>>
<<set $mouthactiondefault to "rest">><<sub 2>><<if !$gloryhole and $gamemode isnot "soft" and !$_checkSkip>><<seductionskillusecombat>><</if>>
<<set $NPCList[$mouthtarget].condomAsk to true>>
<<if wearingCondom($mouthtarget) or wearingCondom("player")>>
당신은 <<combatpersonPost>>에게 콘돔을 빼 달라고 부탁한다.
<<else>>
당신은 <<combatpersonPost>>에게 콘돔을 사용하지 말기를 원한다고 말한다.
<</if>>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<span class="red"><<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못해서,</span> 그 말을 무시한다.
<<elseif combatSkillCheck("seduction", $mouthtarget, $NPCList[$mouthtarget].fullDescription) or $gamemode is "soft" or $gloryhole or $npcrow.includes($mouthtarget) or $_checkSkip>>
<<if !$npcrow.includes($mouthtarget)>>
<<if $NPCList[$mouthtarget].pregnancyAvoidance lt 80 or ($condomLvl is 2 and !pregnancyCompatible($NPCList[$mouthtarget]))>>
<<if !$player.condom and (!$NPCList[$mouthtarget].condom or $NPCList[$mouthtarget].condom.willUse is false)>>
<<if !$NPCList[$mouthtarget].condom>>
<<if $consensual is 0>>
<<He_Short_ nun>> 싱긋 웃는다.
<<set _response to [
"어차피 가지고 있지도 않아.",
"내가 콘돔을 들고 다닐 거라 생각했어?",
"아, 그렇지, 내가 누군가를 성폭행할 때 쓰려고 특별히 남겨둔 콘돔을 가져오지. 오, 잠깐. 멍청한 <<whorePost>> 같으니라고.",
"콘돔은 비싸. 가지고 있지 않아.",
"어차피 가지고 있지도 않아, <<slut_ a>>."
]>>
<<else>>
<<He_Short_ nun>> 의기양양하게 싱긋 웃으며 당신을 쳐다본다.
<<set _response to [
"어차피, 가지고 오지도 않았어."
]>>
<</if>>
<span class="blue">"<<print _response.pluck()>>"</span>
<<else>>
<<if $consensual is 0>>
<<He_Short_ nun>> 싱긋 웃는다.
<<set _response to [
"어차피 사용할 생각도 없었어, <<slut_ a>>.",
"그것들은 비싸, 네게 하나를 써 버리지는 않을 거야.",
"어차피, 생으로 하는 것을 더 좋아한다고."
]>>
<<else>>
<<He_Short_ nun>> 의기양양하게 싱긋 웃으며 당신을 쳐다본다.
<<set _response to [
"어차피, 사용할 생각도 없었어."
]>>
<</if>>
<span class="teal">"<<print _response.pluck()>>"</span>
<</if>>
<<else>>
<<if $NPCList[$mouthtarget].condom>>
<<set $NPCList[$mouthtarget].condom.willUse to false>>
<</if>>
<<set _noCondom to true>>
<<if $consensual is 0>>
<<He_Short_ un>> 잠시 멈칫하더니 대답한다.
<<set _response to [
"그야 쉽지, <<slut_ a>>.",
"생으로 하는 것을 좋아하는구나, 응?",
"좋아, 대신 네가 협조하는 것을 요구하겠어.",
"너 깨끗해야 할 거야."
]>>
<<else>>
<<set _response to [
"생으로 하는 것이 더 기분 좋겠지.",
"알았어, 그러지."
]>>
<</if>>
<<if $pregnancyspeechdisable is "f">>
<<if playerPregnancyPossibleWith($NPCList[$mouthtarget])>>
<<run _response.pushUnique(
"임신하고 싶은 거야? 멋지네.",
"제대로 아기를 낳게 해 주지, <<slut_ a>>.",
"어쩌면 네 안에 아기를 만들어 주는 게 좋을 것 같아."
)>>
<<elseif NPCPregnancyPossibleWithPlayer($NPCList[$mouthtarget])>>
<<run _response.pushUnique(
"나를 임신시키려 하는 거야? 멋지네.",
"나를 제대로 임신시켜 줘야 해.",
"좋아. 내 안에 아기를 만들어 보라고."
)>>
<</if>>
<</if>>
<span class="lewd">"<<print _response.pluck()>>"</span>
<</if>>
<<else>>
<<He_Short_ nun>> <<his_ yi>> 고개를 좌우로 젓는다.
<<set _response to [
"그런 가능성을 남길 수는 없지.",
"미안, 나는 이걸 쓰면 안전하다고.",
"입닥쳐, 멍청한 소리 말고."
]>>
<<if $pregnancyspeechdisable is "f">>
<<if playerPregnancyPossibleWith($NPCList[$mouthtarget])>>
<<run _response.pushUnique(
"너를 임신시킬 위험을 무릅쓸 생각 없어.",
"네 아기 아빠를 구하는 거라면 다른 사람을 찾아봐."
)>>
<<elseif NPCPregnancyPossibleWithPlayer($NPCList[$mouthtarget])>>
<<run _response.pushUnique(
"나는 임신할 위험을 무릅쓸 생각 없어.",
"끌리지만, 싫어, 나는 임신하고 싶지 않다고.",
)>>
<</if>>
<</if>>
<span class="red">"<<print _response.pluck()>>"</span>
<</if>>
<<else>>
/*Named NPC section*/
/*If the NPC does not have a condom, or NPC condoms are disabled*/
<<if !$NPCList[$mouthtarget].condom and !$player.condom>>
<<set $_speech to "acceptNone">>
/*If the NPC wasn't going to use one anyways*/
<<elseif (!$NPCList[$mouthtarget].condom or ($NPCList[$mouthtarget].condom and !$NPCList[$mouthtarget].condom.willUse)) and !$player.condom>>
<<set $_speech to "acceptWont">>
<<else>>
/*Outcome dependant on pregnancyAvoidance*/
<<if $NPCList[$mouthtarget].pregnancyAvoidance lte 80>>
<<if $NPCList[$mouthtarget].condom>>
<<set $NPCList[$mouthtarget].condom.willUse to false>>
<</if>>
<<set _noCondom to true>>
<<set $_speech to "accept">>
<<else>>
<<set $_speech to "reject">>
<</if>>
<</if>>
<<set $_npcn to $npc[$npcrow.indexOf($mouthtarget)]>>
<<switch $_npcn>>
<<case "Robin">>
<<switch $_speech>>
<<case "accept">>
<<He_Short_ nun>> 불안한 얼굴로 고개를 끄덕인다. "<span class="lewd">이래도 안전한 게 확실해?</span>"
<<case "acceptNone">>
<<He_Short_ nun>> 불안한 얼굴로 고개를 끄덕인다. "<span class="blue">어차피 가지고 있지도 않지만...</span>"
<<case "acceptWont">>
<<He_Short_ nun>> 불안한 얼굴로 고개를 끄덕인다. "<span class="teal">사용하지 않을게.</span>"
<<case "reject">>
<<He_Short_ nun>> 거절한다. "<span class="red">우리는 무모해지면 안 돼!</span>"
<</switch>>
<<case "Kylar">>
<<switch $_speech>>
<<case "accept">>
<<He_Short_ nun>> 흥분해서 고개를 끄덕인다. "<span class="lewd">좋아! 피임 안 한다!</span>"
<<case "acceptNone">>
<<He_Short_ nun>> 흥분해서 고개를 끄덕인다. "<span class="blue">아... 어차피 내 건 전부 찢어져 있으니까...</span>" <<He_Short_ nun>> 급하게 <<his_ yi>> 입을 가려 <<himself_ yi>> 목소리를 막는다.
<<case "acceptWont">>
<<He_Short_ nun>> 흥분해서 고개를 끄덕인다. "<span class="teal">너랑 할 때 사용할 꿈도 꾸지 않을 거야.</span>"
<<case "reject">>
/*MEANT TO BE UNREACHABLE*/
<<He_Short_ nun>> 거절한다. "<span class="red">나는 갑자기 내 캐릭터성을 때려치워서 아이들을 늘리고 싶은 생각이 없어졌어.</span>"
<</switch>>
<<case "Eden">>
<<switch $_speech>>
<<case "accept">>
<<He_Short_ nun>> 고개를 끄덕인다. "<span class="lewd">자연적인 게 최고야.</span> 나는 도시에서 만드는 얇디얇은 고무 같은 건 믿지 않거든."
<<case "acceptNone">>
<<He_Short_ nun>> 고개를 끄덕인다. "<span class="blue">이 근처에 그런 건 놓아두지도 않아.</span>"
<<case "acceptWont">>
<<He_Short_ nun>> 고개를 끄덕인다. "<span class="teal">사용할 생각도 없었어.</span>"
<<case "reject">>
<<He_Short_ nun>> 거절한다. "<span class="red">당분간 우린 안전히 있어야 할 필요가 있어.</span>"
<</switch>>
<<case "Whitney">>
<<switch $_speech>>
<<case "accept">>
<<He_Short_ nun>> 고개를 끄덕인다. "<span class="lewd">생으로 하기를 원해? 좋아.</span>"
<<case "acceptNone">>
<<He_Short_ nun>> 고개를 끄덕인다. "<span class="blue">가지고 오지도 않았어.</span> 네가 생으로 하고 싶어한다고 생각했거든."
<<case "acceptWont">>
<<He_Short_ nun>> 고개를 끄덕인다. "<span class="teal">어차피 사용할 생각도 없었어, <<slut_ a>>.</span>"
<<case "reject">>
<<He_Short_ nun>> 거절한다. "<span class="red">너는 주도권이 없어, <<bitch_ ya>>.</span>"
<</switch>>
<<case "Alex">>
<<switch $_speech>>
<<case "accept">>
<<He_Short_ nun>> 의기양양하게 <<his_ yi>> 양팔을 들어올린다. "<span class="lewd">우후, 안장 없이 올라탄다!</span>"
<<case "acceptNone">>
<<He_Short_ nun>> 머쓱하게 고개를 숙인다. "<span class="blue">어차피 가지고 오는 것도 잊어버렸어.</span>"
<<case "acceptWont">>
<<He_Short_ nun>> 머쓱하게 고개를 숙인다. "<span class="teal">어차피 가지고 오는 것도 잊어버렸어.</span>"
<<case "reject">>
<<He_Short_ nun>> 거절한다. "<span class="red">이번에는 잊지 않고 가지고 왔으니까, 그걸 사용할 거야, 제기랄!</span>"
<</switch>>
<<case "Sydney">>
<<run statusCheck("Sydney")>>
<<switch $_speech>>
<<case "accept" "acceptNone" "acceptWont">>
<<if _sydneyStatus.includes("corrupt")>>
<<He_Short_ nun>> 싱긋 웃는다. "<span class="lewd">좋아. 생으로 섹스해 보자고.</span>"
<<else>>
<<He_Short>> 얼굴을 붉힌다. "<span class="lewd">오, 알았어! 네가 그러자고 한다면...</span>"
<</if>>
<<case "reject">>
<<He_Short_ nun>> 거절한다. "<span class="red">우리는 안전해야먄 해! 사원을 실망시킬 수는 없어.</span>"
<</switch>>
<<case "Morgan">>
당신은 <<he_ ga>> 당신 말을 알아들었는지도 확신할 수가 없다.
<<default>>
<<switch $_speech>>
<<case "accept" "acceptNone" "acceptWont">>
<span class="green"><<He_Short_ nun>> 수긍하며 고개를 끄덕인다.</span>
<<case "reject">>
<span class="red"><<He_Short_ nun>> 거절한다.</span>
<</switch>>
<</switch>>
<</if>>
<<if _noCondom>>
/*Your penis*/
<<if wearingCondom("player")>>
<<if $penisstate is "entrance" or $penisstate is "imminent" or $penisstate is "otheranusentrance" or $penisstate is "otheranusimminent">>
<<if ($NPCList[$mouthtarget].vagina is "penis" or $NPCList[$mouthtarget].penis is "otheranus")>>
<<personselect $mouthtarget>>
<span class="green"><<He_Short_ nun>> 당신의 자지에서 <<condomDesc_ rul "player" "the">> 굴려 뺀다.</span>
<<removeNPCCondom $mouthtarget "player">>
<</if>>
<</if>>
<<if $penisstate is "penetrated">>
<<if $NPCList[$mouthtarget].vagina is "penis">>
<<personselect $mouthtarget>>
<span class="green"><<He_Short_ nun>> 잠깐동안 <<his_ yi>> 보지에서 당신의 자지를 빼서, <<condomDesc_ rul "player" "the">> 굴려 벗기고, 다시 안으로 집어넣는다.</span>
<<removeNPCCondom $mouthtarget "player">>
<</if>>
<</if>>
<<if $penisstate is "otheranus">>
<<if $NPCList[$mouthtarget].penis is "otheranus">>
<<personselect $mouthtarget>>
<span class="green"><<He_Short_ nun>> 잠깐동안 <<his_ yi>> 항문에서 당신의 자지를 빼서, <<condomDesc_ rul "player" "the">> 굴려 벗기고, 다시 안으로 집어넣는다.</span>
<<removeNPCCondom $mouthtarget "player">>
<</if>>
<</if>>
<</if>>
/*Their penis*/
<<if $vaginastate is "entrance" or $vaginastate is "imminent" or $vaginastate is "doubleentrance" or $vaginastate is "doubleimminent">>
<<if ($NPCList[$mouthtarget].penis is "vaginaentrance" or $NPCList[$mouthtarget].penis is "vaginaimminent" or $NPCList[$mouthtarget].penis is "vaginaentrancedouble" or $NPCList[$mouthtarget].penis is "vaginaimminentdouble") and wearingCondom($mouthtarget)>>
<<personselect $mouthtarget>>
<span class="green"><<He_Short_ nun>> <<his_ yi>> 자지에서 <<condomDesc_ rul $mouthtarget "the">> 굴려 뺀다.</span>
<<removeNPCCondom $mouthtarget>>
<</if>>
<</if>>
<<if $vaginastate is "penetrated" or $vaginastate is "doublepenetrated">>
<<if ($NPCList[$mouthtarget].penis is "vagina" or $NPCList[$mouthtarget].penis is "vaginadouble") and wearingCondom($mouthtarget)>>
<<personselect $mouthtarget>>
<span class="green"><<He_Short_ nun>> 잠깐동안 당신의 보지에서 <<his_ yi>> 자지를 빼서, <<condomDesc_ rul $mouthtarget "the">> 굴려 벗기고, 다시 안으로 집어넣는다.</span>
<<removeNPCCondom $mouthtarget>>
<</if>>
<</if>>
<<if $anusstate is "entrance" or $anusstate is "imminent" or $anusstate is "doubleentrance" or $anusstate is "doubleimminent">>
<<if ($NPCList[$anustarget].penis is "anusentrance" or $NPCList[$mouthtarget].penis is "anusimminent" or $NPCList[$mouthtarget].penis is "anusdoubleentrance" or $NPCList[$mouthtarget] is "anusdoubleimminent") and wearingCondom($mouthtarget)>>
<<personselect $mouthtarget>>
<span class="green"><<He_Short_ nun>> <<his_ yi>> 자지에서 <<condomDesc_ rul $mouthtarget "the">> 굴려 뺀다.</span>
<<removeNPCCondom $mouthtarget>>
<</if>>
<</if>>
<<if $anusstate is "penetrated" or $anusstate is "doublepenetrated">>
<<if ($NPCList[$mouthtarget].penis is "anus" or $NPCList[$mouthtarget].penis is "anusdouble") and wearingCondom($mouthtarget)>>
<<personselect $mouthtarget>>
<span class="green"><<He_Short_ nun>> 잠깐동안 당신의 항문에서 <<his_ yi>> 자지를 빼서, <<condomDesc_ rul $mouthtarget "the">> 굴려 벗기고, 다시 안으로 집어넣는다.</span>
<<removeNPCCondom $mouthtarget>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>>
<<molested>><<controlloss>>
<</if>>
<<set _response to [
"멍청한 <<slutPost>> 같으니라고, 네가 내게 뭘 하라 마라 할 수 있을 것 같아?",
"여기서는 네게 주도권이 없어, <<slut_ a>>.",
"내가 하고 싶은 대로 할 거야, <<slut_ a>>."
]>>
<<He_Short_ nun>> 잠시 멈칫하더니 대답한다,
"<span class="red"><<print _response.pluck()>></span>"
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "askPullOut">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<personselect $mouthtarget>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 사정 전에 빼 달라고 ">>
<<else>>
<<set $pullOutAsk to true>>
<<set $_npcn to $npc[$npcrow.indexOf($mouthtarget)]>>
<<if $consensual is 0>>
<<set $_pullOutAskBaseDifficulty to 1500 + 10 * (100 - $NPCList[$mouthtarget].pregnancyAvoidance)>>
<<else>>
<<set $_pullOutAskBaseDifficulty to 1000 + 5 * (100 - $NPCList[$mouthtarget].pregnancyAvoidance)>>
<</if>>
<<if $NPCList[$mouthtarget].pregnancyAvoidance gte 90 or $_npcn is "Kylar">><<set $_checkSkip to true>><</if>>
<<set $mouthactiondefault to "rest">><<if !$gloryhole and $gamemode isnot "soft" and !$_checkSkip>><<seductionskillusecombat>><</if>>
<<brat `Math.floor((100 - $NPCList[$mouthtarget].pregnancyAvoidance) / 20)`>>
당신은 <<combatpersonPost>>에게 빼서 밖에다 사정해 달라고 부탁한다.
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<span class="red"><<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못해서,</span> 그 말을 무시한다.
<<elseif $npc[$npcrow.indexOf($mouthtarget)] is "Kylar">>
<<He_Short_ nun>> 잠시동안 얼어붙는다. <span class="red">"안돼, 내 사랑."</span>
<<elseif combatSkillCheck("seduction", $mouthtarget, $NPCList[$mouthtarget].fullDescription, $_pullOutAskBaseDifficulty) or $gamemode is "soft" or $gloryhole or $_checkSkip>>
<<set $pullOut to true>>
<<if $consensual is 0>>
<<He_Short_ un>> 잠시 멈칫하더니 대답한다.
<<set _response to [
"그야 쉽지, <<slut_ a>>.",
"좋아, 대신 네가 협조하는 것을 요구하겠어.",
"좋은 생각이야, 나는 나를 추적할 어떤 증거도 남기고 싶지 않으니까."
]>>
<span class="green">"<<print _response.pluck()>>"</span>
<<else>>
<span class="green"><<He_Short_ nun>> 수긍하며 고개를 끄덕인다.</span>
<</if>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>>
<<molested>><<controlloss>>
<</if>>
<<set _response to [
"멍청한 <<slutPost>> 같으니라고, 네가 내게 뭘 하라 마라 할 수 있을 것 같아?",
"여기서는 네게 주도권이 없어, <<slut_ a>>.",
"내가 하고 싶은 대로 할 거야, <<slut_ a>>."
]>>
<<if $pregnancyspeechdisable is "f" and $NPCList[$mouthtarget].penis is "vagina" and playerPregnancyPossibleWith($NPCList[$mouthtarget])>>
<<run _response.pushUnique(
"내가 너를 임신시키면 너는 운이 좋았다고 생각해야 해.",
"어쩌면 지금 네 안에 아기를 만들어 주는 게 좋을 것 같아.",
"나는 네가 내 아이를 임신하도록 할 수 있어, 그리고 너는 그것에 대해 어떤 지랄맞을 참견도 할 수 없어."
)>>
<</if>>
<<He_Short_ nun>> 잠시 멈칫하더니 대답한다,
<span class="red">"<<print _response.pluck()>>"</span>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "pay">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "rest">>
<<if $money gte $rentmoney + ($babyRent or 0)>>
<<set $speechpay to 1>>
<<if $speech_attitude is "meek">>
"머-멈춰요!" 당신은 소리친다. "제가 지불할테니... 그-그냥 로빈을 보내주세요."
<<elseif $speech_attitude is "bratty">>
"내가 낼게요," 당신은 꽉 다문 이빨 사이로 말한다. "그러니 <<nnpc_himPost "Robin">>에게서 당신 손을 떼어놓아요."
<<else>>
"<<nnpc_him_ ul "Robin">> 보내줘요!" 당신은 소리친다. "여기 돈이 있어요. 제가 지불할게요."
<</if>>
<<else>>
<<set $speechpay to -1>>
<<if $speech_attitude is "meek">>
"머-멈춰요!" 당신은 소리친다. "저는 그만큼 돈이 없어요, 하-하지만... 그냥 <<nnpc_him_ ul "Robin">> 보내주세요, 제발요!"
<<elseif $speech_attitude is "bratty">>
"돈은 그만큼 없어요," 당신은 꽉 다문 이빨 사이로 말한다. "그러니 <<nnpc_himPost "Robin">>에게서 당신 손을 떼어놓아요."
<<else>>
"<<nnpc_him_ ul "Robin">> 보내줘요!" 당신은 소리친다. "돈은 그만큼 없어요. 제가 지불할 수는 없어요."
<</if>>
<</if>>
<<control -10>><<lcontrol>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "wearStrapon">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 <<his_ yi>> 페니스 밴드를 착용하라고 ">><<meek 1>>
<<else>>
<<brat 5>>
<<set $mouthactiondefault to "rest">>
당신은 <<himPost>>에게 <<his_ yi>> 페니스 밴드를 착용하라고 부탁한다.
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<span class="red"><<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못해서,</span> 그 말을 무시한다.
<<elseif ($npc[$npcrow.indexOf(_n)] is "Eden" and C.npc.Eden.love lte 100)
or ($npc[$npcrow.indexOf(_n)] is "Whitney" and C.npc.Whitney.love lte 10)>>
<<print either("나는 내가 하고 싶은 것을 할 거야, <<bitch_ ya>>.","입닥쳐 <<slut_ a>>, 여기서는 내가 결정해.")>>
<<violence 5>><<brat 2>>
<<else>>
<<personselect $mouthtarget>>
<<He_ nun>> 끄덕이고 <<his_ yi>> 페니스 밴드를 착용하기 위해 움직인다.
<<npcstrapon $mouthtarget>>
<<set $NPCList[$mouthtarget].penis to "strap-on">>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "removeStrapon">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 <<his_ yi>> 페니스 밴드를 벗으라고">><<brat 1>>
<<else>>
<<brat 5>><<set $mouthactiondefault to "rest">>
당신은 <<personselect $mouthtarget>><<combatpersonPost>>에게 <<his_ yi>> 페니스 밴드를 벗으라고 부탁한다.
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<span class="red"><<if $enemyno gte 2>>그들은<<else>><<He_ nun>><</if>> 당신의 말을 알아듣지 못해서,</span> 그 말을 무시한다.
<<elseif !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>>
<<if combatSkillCheck("seduction", $mouthtarget, $NPCList[$mouthtarget].fullDescription) or $gamemode is "soft" or $gloryhole>>
<<He_ nun>> 끄덕이고 <<his_ yi>> <<penisdesc_ rul $NPCList[$mouthtarget].penisdesc>> 벗는다.
/* Remove their strap-on. If they have a penis, give them back their penis. */
<<set $_npcname to $npc[$npcrow.indexOf($mouthtarget)]>>
<<set $_npctarget to C.npc[$_npcname]>>
<<if ["Robin","Kylar","Alex","Avery","Whitney","Eden","Sydney"].includes($_npcname) and $_npctarget.penis isnot "none">>
<<set $NPCList[$mouthtarget].penisdesc to $_npctarget.penisdesc>><<set $NPCList[$mouthtarget].penis to 0>>
<<else>>
<<set $NPCList[$mouthtarget].penis to "none">><<set $NPCList[$mouthtarget].vagina to 0>>
<</if>>
<<set $NPCList[$mouthtarget].strapon.state to "removed">>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>>
<<molested>><<controlloss>>
<</if>>
녀석은 잠시 멈칫하더니 대답한다, <span class="red">"멍청한 <<slutPost>> 같으니라고, 네가 내게 뭘 하라 마라 할 수 있을 것 같아?"</span>
<</if>>
<</if>>
<</if>>
/*Stalked actions */
<<if !$stalk_end>>
<<if $mouthaction is "up">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "up">>
<<if $control gte 100>>
당신은 당신의 턱과, 머리를 오만하게 올린 채로 둔다.
<<elseif $control gte 80>>
당신은 당신의 머리를 올리고 눈은 전방의 길에 초점을 맞춘다.
<<elseif $control gte 60>>
당신은 당신의 눈을 전방의 길에 고정시킨 채로 둔다.
<<elseif $control gte 40>>
당신은 위협에 대비해 주위를 둘러보려는 충동에 저항하며, 당신의 눈을 전방에 둔다.
<<elseif $control gte 20>>
당신은 당신의 머리를 올리고, 당신의 눈은 위험에 대비해 전방의 길을 탐색한다.
<<else>>
당신은 당신의 머리를 올리고 있지만, 공포심에 눈을 감고 있다.
<</if>>
<<brat 3>>
<</if>>
<<if $mouthaction is "down">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "down">>
<<if $control gte 100>>
당신은 당신 앞의 바닥을 본다.
<<elseif $control gte 80>>
당신은 당신 앞의 바닥을 쳐다본다.
<<elseif $control gte 60>>
당신은 머리를 아래로 내리고, 주목을 끌지 않기를 바란다.
<<elseif $control gte 40>>
당신은 머리를 아래로 내리고, 누구도 보고 있지 않기를 바란다.
<<elseif $control gte 20>>
당신은 머리를 아래로 내리고, 당신 자신에게 길이 안전하다고 되뇐다.
<<else>>
당신은 공포심에 머리를 숙인다.
<</if>>
<<meek 3>>
<</if>>
<<if $mouthaction is "turn">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "turn">>
당신은 당신의 어깨 너머로 흘낏 뒤를 본다.
<<if $stalk_assess>>
<<if $npcrow.includes(0)>>
<<if $NPCList[0].fullDescription is "Ivory Wraith">>
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
창백한 형체가 계속 당신을 쫓아오고 있다.
<<else>>
창백한 형체가 계속 떠 있다.
<</if>>
<<else>>
<<namedNPC_ ga $NPCList[0].fullDescription>> 계속 당신을 따라오고 있다.
<</if>>
<<else>>
<<person1>><<person_ i>> 계속 당신을 따라오고 있다.
<</if>>
<<else>>
<<if $npcrow.includes(0)>>
<<if $NPCList[0].fullDescription is "Ivory Wraith">>
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
한<<if $wraith.seen gte 3>> 친숙한<</if>> 창백한 형체가 당신 뒤에 도사리고 있으며, <span class="red">그 으스스한 <<wraithEyes>> 눈빛은 당신에게 고정되어 있다.</span>
<<else>>
한<<if $wraith.seen gte 3>> 친숙한<</if>> 창백한 형체가 당신의 존재를 알아채지 못한 듯이, 당신 뒤에 떠 있다.
<</if>>
그것의 발은 땅에 닿지 않지만, 당신은 여전히 발소리를 듣는다.
<<else>>
당신은 한 <<person1>><<personsimple_ i>> 당신을 따라오고 있는 것을 본다. <span class="pink">그자는 <<namedNPC_ da $NPCList[0].fullDescription>>.</span>
<</if>>
<<else>>
당신은 한 <<person1>><<person_ i>> 당신을 따라오고 있는 것을 본다.
<</if>>
<</if>>
<<if $npcrow.includes(0)>>
<<if $NPCList[0].fullDescription is "Ivory Wraith">>
그것은
<<else>>
<<nnpc_He_ nun $NPCList[0].fullDescription>>
<</if>>
<<else>>
<<He_ nun>>
<</if>>
<<if $NPCList[0].skills.athletics gte 800>>
<span class="pink">활기찬 모습으로</span>
<<elseif $NPCList[0].skills.athletics gte 600>>
<span class="purple">의욕적인 모습으로</span>
<<elseif $NPCList[0].skills.athletics gte 400>>
<span class="blue">조용한 모습으로</span>
<<elseif $NPCList[0].skills.athletics gte 200>>
<span class="lblue">느긋한 모습으로</span>
<<else>>
<span class="teal">느리게 이리저리 움직이며</span>
<</if>>
다가오고 있으며
<<if $NPCList[0].skills.security gte 800>>
<span class="pink"><<his_ yi>> 눈에 교활한 번득임을 보이고 있다.</span>
<<elseif $NPCList[0].skills.security gte 600>>
<span class="purple">무언가에 집중한 것 처럼 보인다.</span>
<<elseif $NPCList[0].skills.security gte 400>>
<span class="blue">여유가 있어 보인다.</span>
<<elseif $NPCList[0].skills.security gte 200>>
<span class="lblue">주의가 산만해 보인다.</span>
<<else>>
<span class="teal">백일몽에 빠져 있는 것 처럼 보인다.</span>
<</if>>
<<if $enemyno is 2>>
<<person2>><<personPost>> 하나가 <<person1>><<him_ ul>> 따라오고 있다.
<<elseif $enemyno gte 3>>
<<switch $enemyno>>
<<case 6>>다섯
<<case 5>>네
<<case 4>>세
<<case 3>>두
<</switch>>
명의 사람이 <<him_ ul>> 따라오고 있다.
<</if>>
<<set $stalk_assess to true>>
<</if>>
<</if>>
/*End of stalked actions */
/***
* ███████ ██ ██ ███████ ███████ ██ ██
* ██ ██ ██ ██ ██ ██ ██ ██
* ███████ ██ ██ ███████ ███████ ███
* ██ ██ ██ ██ ██ ███
* ██ █████ ███████ ███████ ███
*
*/
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<<rng>>
<<if $vaginaaction is "penisthighs" and $NPCList[$vaginatarget].penis is "vaginaentrance">>
<<set $vaginaaction to 0>><<meek 1 $vaginatarget>><<thighskilluse>><<set $vaginaactiondefault to "penisthighs">><<combatpromiscuity4>>
<<if combatSkillCheck("thigh", $vaginatarget)>>
<<set $thighactiondefault to "rub">>
<<personselect $vaginatarget>>
<span class="lblue">당신은 <<thightext>> <<hisselect_ yi $vaginatarget>> <<penisdesc_ rul $NPCList[$vaginatarget].penisdesc>> 허벅지 사이로 잡는다.</span>
<<set $NPCList[$vaginatarget].penis to "thighs">><<set $thightarget to $vaginatarget>>
<<set $vaginause to 0>><<set $thighuse to "penis">><<thighstat>><<sex 5 "genitals" $vaginatarget>><<set $vaginastate to 0>>
<<else>>
당신은 <<hisselect_ yi $vaginatarget>> 자지를 허벅지 사이에 잡아두려 하지만, <<he_ nun>> 당신의 보지에 더 관심이 있는 것 같다.
<</if>>
<</if>>
<<rng>>
<<effectsvaginatopenis>>
<<rng>>
<<effectsvaginatovagina>>
<<rng>>
<<effectsvaginapenisfuck>>
<<rng>>
<<effectsvaginatovaginafuck>>
<<rng>>
<<effectsvaginapenisdoublefuck>>
<<rng>>
<<effectsvaginatopenisdouble>>
<<if $vaginaaction is "rest">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "rest">>
<</if>>
<<rng>>
<<if $vaginaaction is "penisanus" and $NPCList[$vaginatarget].penis is "vaginaentrance">>
<<if $anusstate isnot 0 and $anusstate is "entrance" or $anusstate is "imminent">>
<<if $analdoubledisable is "f">>
<<set $vaginaaction to "penisanusdouble">>
<<else>>
당신은 <<bottom_ ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다.
<<violence 2>><<hitstat>><<bruise bottom>>
<</if>>
<<elseif $anusstate isnot 0 and $anusstate.includes("double")>>
당신은 <<bottom_ ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다. "가만히 있어, <<bitch_ ya>>."
<<violence 2>><<hitstat>><<bruise bottom>>
<<else>>
<<set $vaginaaction to 0>><<meek 5 $vaginatarget>><<analskilluse>><<set $vaginaactiondefault to "penisanus">>
<<if combatSkillCheck("anal", $vaginatarget)>>
<<personselect $vaginatarget>>
<span class="blue">당신은 <<bottom_ ul>> 살짝 흔들었고, <<combatperson_ un>> 그 도발에 응해 <<his_ yi>> <<npcPenisSimple_ ul $vaginatarget>> 당신의 엉덩이 쪽으로 향한다.</span>
<<if $NPCList[$vaginatarget].type is "plant" and $NPCList[$vaginatarget].penissize gte 4 and canImpregnateParasite("vagina")>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<submission 2>><<set $anususe to "penis">><<set $NPCList[$vaginatarget].penis to "anusentrance">><<set $vaginause to 0>><<set $anusstate to "entrance">><<set $vaginastate to 0>>
<<else>>
당신은 <<bottom_ ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다.
<<violence 2>><<hitstat>><<bruise bottom>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $vaginaaction is "penisanusdvp">>
<<if $anusstate isnot 0 and $anusstate is "entrance" or $anusstate is "imminent">>
<<if $analdoubledisable is "f" and random(0,2) isnot 0 and $awareness gte 300>>
<<set $vaginaaction to "penisanusdouble">>
<<else>>
당신은 <<bottom_ ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다.
<<violence 2>><<hitstat>><<bruise bottom>>
<</if>>
<<elseif $anusstate isnot 0 and $anusstate.includes("double")>>
당신은 <<bottom_ ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다. "가만히 있어, <<bitch_ ya>>."
<<violence 2>><<hitstat>><<bruise bottom>>
<<else>>
<<set $vaginaaction to 0>><<meek 5>><<analskilluse>><<set $vaginaactiondefault to "penisanusdvp">>
<<set _npcA to ($NPCList[$vaginatarget].penis is "vaginaentrancedouble" ? $vaginatarget : $vaginadoubletarget)>>
<<set _npcB to ($NPCList[$vaginatarget].penis is "vaginaentrancedouble" ? $vaginadoubletarget : $vaginatarget)>>
<<if combatSkillCheck("anal", _npcA)>>
<<if $NPCList[_npcB].penis is "vaginadouble">>
<<set $NPCList[_npcB].penis to "vagina">>
<<set $vaginastate to "penetrated">>
<<elseif $NPCList[_npcB].penis is "vaginaimminentdouble">>
<<set $NPCList[_npcB].penis to "vaginaimminent">>
<<set $vaginastate to "imminent">>
<<elseif $NPCList[_npcB].penis is "vaginaentrancedouble">>
<<set $NPCList[_npcB].penis to "vaginaentrance">>
<<set $vaginastate to "entrance">>
<</if>>
<<personselect _npcA>>
<span class="blue">당신은 <<bottom_ ul>> 살짝 흔들었고, <<combatperson_ un>> 그 도발에 응해 <<his_ yi>> 자지를 당신의 엉덩이 쪽으로 향한다.</span>
<<if $NPCList[_npcA].type is "plant" and $NPCList[_npcA].penissize gte 4 and canImpregnateParasite("anus")>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<submission 2>><<set $anususe to "penis">><<set $NPCList[_npcA].penis to "anusentrance">><<set $vaginause to "penis">><<set $anusstate to "entrance">>
<<else>>
당신은 <<bottom_ ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다.
<<violence 2>><<hitstat>><<bruise bottom>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $vaginaaction is "penisanusdouble">>
<<set $vaginaaction to 0>><<meek 5 $vaginatarget>><<analskilluse>>
<<if combatSkillCheck("anal", $vaginatarget) and $anususe is "penis">>
<<personselect $vaginatarget>><<set $vaginaactiondefault to "rest">>
<span class="blue">당신은 <<bottom_ ul>> 살짝 흔들었고, <<combatperson_ un>> 그 도발에 응해 <<his_ yi>> 자지를 다른 남근과 함께 당신의 엉덩이 쪽으로 향한다.</span>
<<submission 2>>
<<set $anususe to "penisdouble">><<set $anusstate to "doubleentrance">><<set $vaginause to 0>><<set $vaginastate to 0>>
<<set $NPCList[$vaginatarget].penis to "anusentrancedouble">>
<<set $anusdoubletarget to $vaginatarget>>
<<if $NPCList[$anustarget].penis is "anus">>
<<set $NPCList[$anustarget].penis to "anusdouble">>
<<set $anusstate to "doublepenetrated">>
<<elseif $NPCList[$anustarget].penis is "anusimminent">>
<<set $NPCList[$anustarget].penis to "anusimminentdouble">>
<<set $anusstate to "doubleimminent">>
<<elseif $NPCList[$anustarget].penis is "anusentrance">>
<<set $NPCList[$anustarget].penis to "anusentrancedouble">>
<<set $anusstate to "doubleentrance">>
<<elseif $NPCList[$anustarget].penis is "cheeks">>
<<set $NPCList[$anustarget].penis to "anusentrance">>
<<set $bottomuse to 0>> /* Issues with ass cheeks likely stem from this culprit right here */
<</if>>
<<set $NPCList[$anustarget].location.genitals to "genitals">>
<<else>>
당신은 <<bottom_ ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다.
<<violence 2>><<hitstat>><<bruise bottom>><<set $vaginaactiondefault to "penisanusdouble">>
<</if>>
<</if>>
<<if $vaginaaction is "penistease">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "penistease">><<actionspenistip $vaginatarget>><<sex 5 "genitals" $vaginatarget>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "penisdoubletease">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "penistease">><<actionspenisdoubletip>><<sex 5 "genitals" $vaginatarget>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "doublecooperate">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "doublecooperate">><<actionspenisdoubleride>><<submission 20>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "penisDoubleEdging">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "penisDoubleEdging">><<actionspenisdoubleedging>><<submission 5>><<sexControl 5 `currentSkillValue("vaginalskill")`>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "doubletake">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "doubletake">><<actionspenisdoubletake>>
<</if>>
<<if $vaginaaction is "rub">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "rub">><<actionspenisrub $vaginatarget>><<sex 10 "genitals" $vaginatarget>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "cooperate">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "cooperate">><<actionspenisride $vaginatarget>><<submission 20>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "penisEdging">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "penisEdging">><<actionspenisedging $vaginatarget>><<submission 5>><<sexControl 5 `currentSkillValue("vaginalskill")` $vaginatarget>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "take">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "take">><<actionspenistake $vaginatarget>>
<</if>>
<<if $vaginaaction is "tribtease">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "tribtease">><<actionstribtease $vaginatarget>><<sex 10 "genitals">><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "tribcooperate">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "tribcooperate">><<actionstribcooperate $vaginatarget>><<submission 20>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "tribtake">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "tribtake">><<actionstribtake $vaginatarget>>
<</if>>
<<if $vaginaaction is "tribedge">>
<<personselect $vaginatarget>><<actionstribedge $vaginatarget>><<set $vaginaaction to 0>><<set $vaginaactiondefault to "tribedge">>
<<submission 5>><<sexControl 5 `currentSkillValue("vaginalskill")` $vaginatarget>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "tribrest">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "rest">>
<</if>>
<<if $vaginaaction is "tribescape">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "tribescape">><<actionstribescape $vaginatarget>><<brat 10 $vaginatarget>>
<<if $vaginastate is "othervagina">>
<<set $vaginastate to "othervaginaimminent">>
<<else>>
<<set $vaginastate to "othervaginaentrance">>
<</if>>
<<if $NPCList[$vaginatarget].vagina is "vagina">>
<<set $NPCList[$vaginatarget].vagina to "vaginaimminent">>
<<elseif $NPCList[$vaginatarget].vagina is "vaginaimminent">>
<<set $NPCList[$vaginatarget].vagina to "vaginaentrance">>
<</if>>
<</if>>
<<if $vaginaaction is "escape" and $NPCList[$vaginatarget].penis is "vaginaimminent">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "escape">><<actionsvaginaescape $vaginatarget>><<set $vaginause to "penis">><<set $vaginastate to "entrance">>
<<set $NPCList[$vaginatarget].penis to "vaginaentrance">><<set $NPCList[$vaginatarget].speechvaginaescape to 1>>
<<if $NPCList[$vaginatarget].penissize gte 5>>
<<brat 35 $vaginatarget>>
<<elseif $NPCList[$vaginatarget].penissize is 4>>
<<brat 30 $vaginatarget>>
<<elseif $NPCList[$vaginatarget].penissize is 3>>
<<brat 25 $vaginatarget>>
<<elseif $NPCList[$vaginatarget].penissize is 2>>
<<brat 20 $vaginatarget>>
<<elseif $NPCList[$vaginatarget].penissize is 1>>
<<brat 15 $vaginatarget>>
<<else>>
<<brat 10 $vaginatarget>>
<</if>>
<</if>>
<<if $vaginaaction is "doubleescape">>
<<set $vaginaaction to 0>>
<<set $vaginaactiondefault to "doubleescape">><<actionsvaginadoubleescape>><<brat 10>><<set $vaginause to "penisdouble">><<set $vaginastate to "doubleentrance">>
<<set $enemyanger += 5>>
<<set _otherNPCindex to "f">>
<<set _actiontext to "벗어난다">>
<<set _npcA to $vaginatarget>>
<<set _npcB to $vaginadoubletarget>>
<<if $NPCList[_npcA].penis is "vaginaimminentdouble">>
<<set $NPCList[_npcA].penis to "vaginaentrancedouble">><<set $NPCList[_npcA].speechvaginaescape to 1>>
<<elseif $NPCList[_npcA].penis is "vaginaentrancedouble" and random(0,3) is 0>> /* Chance to drop one of them and switch to regular anal */
<<set _otherNPCindex to _npcB>><<set $NPCList[_npcA].location.genitals to 0>><<set $NPCList[_npcA].speechvaginaescape to 1>><<set $enemyanger += 15>>
<<set $NPCList[_npcA].penis to 0>>
<span class="green"> <<print "당신은 " + ($npc_named isnot 1 ? "<<NPCdesc_ yi '" : "<<namedNPC_ yi '") + $NPCList[_npcA].fullDescription + "'>> <<penisdesc_ robuter '" + $NPCList[_npcA].penisdesc + "'>> " + _actiontext + ".">></span>
<</if>>
<<if $NPCList[_npcB].penis is "vaginaimminentdouble">>
<<set $NPCList[_npcB].penis to "vaginaentrancedouble">><<set $NPCList[_npcB].speechvaginaescape to 1>>
<<elseif $NPCList[_npcB].penis is "vaginaentrancedouble" and random(0,3) is 0>> /* Chance to drop one of them and switch to regular vaginal */
<<set _otherNPCindex to _npcA>><<set $NPCList[_npcB].location.genitals to 0>><<set $NPCList[_npcB].speechanusescape to 1>><<set $enemyanger += 15>>
<<set $NPCList[_npcB].penis to 0>>
<span class="green"> <<print "당신은 " + ($npc_named isnot 1 ? "<<NPCdesc_ yi '" : "<<namedNPC_ yi '") + $NPCList[_npcB].fullDescription + "'>> <<penisdesc_ robuter '" + $NPCList[_npcB].penisdesc + "'>> " + _actiontext + ".">></span>
<</if>>
<<if _otherNPCindex isnot "f" and $NPCList[_otherNPCindex].penis isnot 0 and $NPCList[_otherNPCindex].penis.includes("double")>>
<<set $vaginause to "penis">>
<<switch $NPCList[_otherNPCindex].penis>>
<<case "vaginadouble">>
<<set $NPCList[_otherNPCindex].penis to "vagina">>
<<set $vaginastate to "penetrated">>
<<case "vaginaentrancedouble">>
<<set $NPCList[_otherNPCindex].penis to "vaginaentrance">>
<<set $vaginastate to "entrance">>
<<case "vaginaimminentdouble">>
<<set $NPCList[_otherNPCindex].penis to "vaginaimminent">>
<<set $vaginastate to "imminent">>
<</switch>>
<</if>>
<</if>>
<<if $vaginaaction is "thighbay" and $NPCList[$vaginatarget].mouth is "vaginaentrance">>
<<set $vaginaaction to 0>><<meek 1 $vaginatarget>><<thighskilluse>><<set $vaginaactiondefault to "thighbay">><<combatpromiscuity1>>
<<if combatSkillCheck("thigh", $vaginatarget)>>
<<set $thighactiondefault to "othermouthrub">>
<<personselect $vaginatarget>>
<span class="lblue">당신은 <<thightext>> 허벅지를 <<hisselect_ yi $vaginatarget>> 입에 누른다.</span>
<<set $NPCList[$vaginatarget].mouth to "thigh">><<set $vaginause to 0>><<thighstat>><<neutral 5 $vaginatarget>><<set $vaginastate to 0>><<set $thighuse to "mouth">>
<<else>>
당신은 허벅지로 누르는 것으로 당신의 <<pussy_ rul>> 위협하는 입을 접근시키지 않으려 하지만, <<theowner_ nun>> 다른 생각이 있는 것 같다.
<</if>>
<</if>>
<<if $vaginaaction is "othervaginarub">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "othervaginarub">><<actionsothervaginavaginarub $vaginatarget>><<sex 10 "genitals">><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "othermouthtease">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthtease">><<actionsothermouthvaginatease $vaginatarget>><<sex 5 "genitals">><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "othermouthrub">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthrub">><<actionsothermouthvaginarub $vaginatarget>><<sex 10 "genitals">><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "othermouthcooperate">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthcooperate">><<actionsothermouthvaginathrust $vaginatarget>><<submission 20>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "othermouthescape">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthescape">><<actionsothermouthvaginaescape $vaginatarget>><<brat 10 $vaginatarget>>
<<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">>
<<if $NPCList[$vaginatarget].mouth is "vaginaimminent">>
<<set $NPCList[$vaginatarget].mouth to "vaginaentrance">>
<</if>>
<</if>>
/***
* ███ ██ ██ ██ ██ ███████
* ██ ██ ███ ██ ██ ██ ██
* ██ ██ ██ █ ██ ██ ██ ███████
* ███████ ██ ███ ██ ██ ██
* ██ ██ ██ ██ █████ ███████
*
*/
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<<rng>>
<<if $anusaction is "rest">>
<<set $anusaction to 0>><<set $anusactiondefault to "rest">>
<</if>>
/*Stalked actions */
<<if !$stalk_end>>
<<if $anusaction is "wiggle">>
<<set $anusaction to 0>><<set $anusactiondefault to "wiggle">>
<<if currentSkillValue('seductionskill') gte random(1, 1000)>>
<<meek 2>>
<<if $rng gte 81>>
당신은 발걸음을 내딛을 때마다 <<bottom_ ul>> 씰룩거리며,
<<elseif $rng gte 61>>
당신은 <<bottom_ ul>> 이리저리 흔들며,
<<elseif $rng gte 41>>
당신은 <<bottom_ ul>> 흔들며,
<<elseif $rng gte 21>>
당신은 발걸음에 탄력을 더해, <<bottom_ ul>> 들어올리며
<<else>>
당신을 발걸음을 내딛을 때마다 <<bottom_ i>> 두드러지게 움직이며,
<</if>>
사람들의 관심을 끌어온다.
<<else>>
<<meek 1>>
<<if $rng gte 81>>
당신은 <<bottom_ ul>> 씰룩거린다.
<<elseif $rng gte 61>>
당신은 <<bottom_ ul>> 이리저리 흔든다.
<<elseif $rng gte 41>>
당신은 <<bottom_ ul>> 흔든다.
<<elseif $rng gte 21>>
당신은 <<bottom_ ul>> 통통 튕긴다.
<<else>>
당신은 <<bottom_ ul>> 두드러지게 움직인다.
<</if>>
<</if>>
<</if>>
<</if>>
/*End of stalked actions */
<<if $anusaction is "penischeeks" and $NPCList[$anustarget].penis is "anusentrance">>
<<set $anusaction to 0>><<meek 1 $anustarget>><<bottomskilluse>><<set $anusactiondefault to "penischeeks">><<combatpromiscuity4>>
<<if combatSkillCheck("bottom", $anustarget)>>
<<set $cheekactiondefault to "rub">>
<<personselect $anustarget>>
<<set $NPCList[$anustarget].penis to "cheeks">><<bottomstat>><<submission 2>><<set $bottomuse to "penis">><<set $anususe to "penis">><<set $anusstate to "cheeks">>
<span class="lblue">당신은 <<bottomtext>> <<hisselect_ yi $anustarget>> <<penisdesc_ rul $NPCList[$anustarget].penisdesc>> 엉덩이골 사이로 잡는다.</span>
<<else>>
당신은 <<hisselect_ yi $anustarget>> 자지를 엉덩이골 사이에 잡아두려 하지만, <<he_ nun>> 관심이 없는 것 같다.
<</if>>
<</if>>
<<rng>>
<<if $anusaction is "penispussy">>
<!-- Check the player is not attempting to straddle and offer pussy at the same time. If so, switch to double or fail correctly -->
<<if $vaginastate isnot 0 and !$vaginastate.includes("double") and ($vaginastate is "entrance" or $vaginastate is "imminent" or $vaginastate is "penetrated")>>
<!-- Note that this action requires "penispussydouble" to come after "penispussy", else it will not work as expected -->
<<if random(0,2) isnot 0 and $vaginaldoubledisable is "f">>
<<set $anusaction to "penispussydouble">>
<<else>>
당신은 허벅지를 벌렸으나, 관심을 끄는 데 실패한다.
<</if>>
<<elseif $vaginastate isnot 0 and $vaginastate.includes("double")>>
당신은 허벅지를 벌렸으나, 엉덩이를 한 대 맞았을 뿐이다. "가만히 있어, <<bitch_ ya>>."
<<violence 2>><<hitstat>><<bruise bottom>>
<<elseif $NPCList[$anustarget].penis is "anusentrance">>
<<set $anusaction to 0>><<meek 10 $anustarget>><<analskilluse>><<set $anusactiondefault to "penispussy">>
<<if combatSkillCheck("vaginal", $anustarget)>>
<<personselect $anustarget>>
<<submission 2>><<set $vaginause to "penis">><<set $NPCList[$anustarget].penis to "vaginaentrance">><<set $anususe to 0>><<set $vaginastate to "entrance">><<set $anusstate to 0>><<set $vaginatarget to $anustarget>><<set $anustarget to 0>>
<span class="lblue">당신은 허벅지를 벌려, 보지가 잘 보이도록 한다. <<combatperson_ un>> 이에 혹해 <<his_ yi>> 자지를 당신의 엉덩이에서 치운다.</span>
<<else>>
당신은 허벅지를 벌렸으나, 관심을 끄는 데 실패한다.
<</if>>
<</if>>
<</if>>
<<if $anusaction is "penispussydap">>
<!-- Check the player is not attempting to straddle and offer pussy at the same time. If so, switch to double or fail correctly -->
<<if $vaginastate isnot 0 and !$vaginastate.includes("double") and $vaginastate is "entrance">>
<!-- Note that this action requires "penispussydouble" to come after "penispussy", else it will not work as expected -->
<<if random(0,2) isnot 0 and $vaginaldoubledisable is "f" and $awareness gte 300>>
<<set $anusaction to "penispussydouble">>
<<else>>
당신은 허벅지를 벌렸으나, 관심을 끄는 데 실패한다.
<</if>>
<<elseif $vaginastate isnot 0 and $vaginastate.includes("double")>>
당신은 허벅지를 벌렸으나, 엉덩이를 한 대 맞았을 뿐이다. "가만히 있어, <<bitch_ ya>>."
<<violence 2>><<hitstat>><<bruise bottom>>
<<else>>
<<set $anusaction to 0>><<meek 10 $anustarget>><<analskilluse>><<set $anusactiondefault to "penispussy">>
<<set _npcA to ($NPCList[$anustarget].penis is "anusentrancedouble" ? $anustarget : $anusdoubletarget)>>
<<set _npcB to ($NPCList[$anustarget].penis is "anusentrancedouble" ? $anusdoubletarget : $anustarget)>>
<<if combatSkillCheck("vaginal", _npcA)>>
<<set $NPCList[_npcB].penis to $NPCList[_npcB].penis.replace("double", "")>>
<<set $anusstate to $anusstate.replace("double", "")>>
<<personselect _npcA>>
<<submission 2 _npcA>><<set $vaginause to "penis">><<set $NPCList[_npcA].penis to "vaginaentrance">><<set $anususe to "penis">><<set $vaginastate to "entrance">><<set $vaginatarget to _npcA>>
<span class="lblue">당신은 허벅지를 벌려, 보지가 잘 보이도록 한다. <<combatperson_ un>> 이에 혹해 <<his_ yi>> 자지를 당신의 엉덩이에서 치운다.</span>
<<else>>
당신은 허벅지를 벌렸으나, 관심을 끄는 데 실패한다.
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $anusaction is "penispussydouble">>
<<set $anusaction to 0>><<meek 10>><<analskilluse>><<set $anusactiondefault to "penispussydouble">>
<<if combatSkillCheck("vaginal", $anustarget) and $vaginause is "penis">>
<<selectNpcWithPartInPosition "penis" "anusentrance">>
<<personselect _j>>
<<submission 2 _j>><<set $vaginause to "penisdouble">><<set $NPCList[_j].penis to "vaginaentrancedouble">><<set $anususe to 0>><<set $vaginastate to "double" + $vaginastate>><<set $anusstate to 0>>
<span class="lblue">당신은 허벅지를 벌려, 보지가 잘 보이도록 하고, <<combatperson_ un>> 이에 혹해 <<his_ yi>> 자지를 당신의 엉덩이에서 치워 당신의 보지 앞의 남근에 동참한다.</span>
<<if $NPCList[_j].type is "plant" and $NPCList[_j].penissize gte 4 and canImpregnateParasite("vagina")>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<set $vaginadoubletarget to _j>>
<<unset _npc>>
<<set _npc to $NPCList[$NPCList.findIndex(npc => npc.penis isnot 0 and npc.penis.includes("vagina") and !npc.penis.includes("double"))]>>
<<set _npc.penis to _npc.penis + "double">>
<<else>>
당신은 허벅지를 벌렸으나, 관심을 끄는 데 실패한다.
<</if>>
<</if>>
<<rng>>
<<effectsanustopenis>>
<<rng>>
<<effectsanuspenisfuck>>
<<rng>>
<<effectsanustopenisdouble>>
<<rng>>
<<effectsanuspenisdoublefuck>>
<<if $anusaction is "bottombay" and $NPCList[$anustarget].mouth is "anusentrance">>
<<set $anusaction to 0>><<meek 1 $anustarget>><<bottomskilluse>><<set $anusactiondefault to "bottombay">><<combatpromiscuity1>>
<<if combatSkillCheck("bottom", $anustarget)>>
<<set $cheekactiondefault to "othermouthrub">>
<<personselect $anustarget>>
<span class="lblue">당신은 <<bottomtext>> 당신의 <<bottom_ ul>> <<hisselect_ yi $anustarget>> 입에 눌러댄다.</span>
<<set $NPCList[$anustarget].mouth to "bottom">><<set $anususe to 0>><<bottomstat>><<neutral 5 $anustarget>><<set $anusstate to 0>><<set $bottomuse to "mouth">>
<<else>>
당신은 <<bottom_ uro>> 눌러대는 것으로 당신의 항문을 위협하는 입을 접근시키지 않으려 하지만, <<theowner_ nun>> 다른 생각이 있는 것 같다.
<</if>>
<</if>>
<<if $anusaction is "bottomhandbay">>
<<set $anusaction to 0>><<meek 1 $anustarget>><<bottomskilluse>><<set $anusactiondefault to "bottomhandbay">><<combatpromiscuity1>>
<<if combatSkillCheck("bottom", $anustarget)>>
<<set $cheekactiondefault to "handrub">>
<<personselect $anustarget>>
<span class="lblue">당신은 <<bottomtext>> 꽉 조인 <<bottomPost>>살로 <<hisselect_ yi $anustarget>> 손에 문지른다.</span>
<<if $NPCList[$anustarget].lefthand is "anusentrance">>
<<set $NPCList[$anustarget].lefthand to "bottom">><<set $anususe to 0>><<bottomstat>><<neutral 5 $anustarget>><<set $anusstate to 0>><<set $bottomuse to "hand">>
<<else>>
<<set $NPCList[$anustarget].righthand to "bottom">><<set $anususe to 0>><<bottomstat>><<neutral 5 $anustarget>><<set $anusstate to 0>><<set $bottomuse to "hand">>
<</if>>
<<else>>
당신은 꽉 조인 <<bottomPost>>살로 당신의 항문을 위협하는 손가락을 접근시키지 않으려 하지만, <<theowner_ nun>> 다른 생각이 있는 것 같다.
<</if>>
<</if>>
<<if $anusaction is "othermouthtease">>
<<set $anusaction to 0>><<set $anusactiondefault to "othermouthtease">><<actionsothermouthanustease $anustarget>><<sex 5 "anus">><<analskilluse>>
<</if>>
<<if $anusaction is "othermouthrub">>
<<set $anusaction to 0>><<set $anusactiondefault to "othermouthrub">><<actionsothermouthanusrub $anustarget>><<sex 10 "anus">><<analskilluse>>
<</if>>
<<if $anusaction is "othermouthcooperate">>
<<set $anusaction to 0>><<set $anusactiondefault to "othermouthcooperate">><<actionsothermouthanusthrust $anustarget>><<submission 20>><<analskilluse>>
<</if>>
<<if $anusaction is "handtease">>
<<set $anusaction to 0>><<set $anusactiondefault to "handtease">><<actionshandanustease $anustarget>><<sex 5 "anus">><<analskilluse>>
<</if>>
<<if $anusaction is "handcooperate">>
<<set $anusaction to 0>><<set $anusactiondefault to "handcooperate">><<actionshandanusthrust $anustarget>><<submission 20>><<analskilluse>>
<</if>>
<<if $anusaction is "othermouthescape">>
<<set $anusaction to 0>><<set $anusactiondefault to "othermouthescape">><<actionsothermouthanusescape $anustarget>><<brat 10 $anustarget>>
<<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">>
<<if $NPCList[$anustarget].mouth is "anusimminent">>
<<set $NPCList[$anustarget].mouth to "anusentrance">>
<</if>>
<</if>>
<<if $anusaction is "penistease">>
<<set $anusactiondefault to "penistease">><<set $cheekaction to 0>>
당신은 <<analtext>> 자지 끝을 당신의 <<bottom_ uro>> 희롱한다.
<<sex 3 "anus">><<analskilluse>>
<</if>>
<<if $anusaction is "penisdoubletease">>
<<set $anusactiondefault to "penisdoubletease">><<set $cheekaction to 0>>
당신은 <<analtext>> 그들의 <<penises>> 당신의 <<bottom_ uro>> 희롱한다.
<<sex 3 "anus">><<analskilluse>>
<</if>>
<<if $anusaction is "rub">>
<<set $anusaction to 0>><<set $anusactiondefault to "rub">><<actionsanusrub $anustarget>><<sex 10 "anus">>
<<analskilluse>>
<</if>>
<<if $anusaction is "cooperate">>
<<set $anusaction to 0>><<set $anusactiondefault to "cooperate">><<actionsanusthrust $anustarget>><<submission 15>><<analskilluse>>
<</if>>
<<if $anusaction is "penisEdging">>
<<set $anusaction to 0>><<set $anusactiondefault to "penisEdging">><<actionsanusedging $anustarget>><<submission 5>><<sexControl 5 `currentSkillValue("analskill")` $anustarget>><<analskilluse>>
<</if>>
<<if $anusaction is "take">>
<<set $anusaction to 0>><<set $anusactiondefault to "take">><<actionsanustake $anustarget>>
<</if>>
<<if $anusaction is "handtake">>
<<set $anusaction to 0>><<set $anusactiondefault to "handtake">><<actionshandanustake $anustarget>>
<</if>>
<<if $anusaction is "doubletake">>
<<set $anusaction to 0>><<set $anusactiondefault to "doubletake">><<actionsanusdoubletake>>
<</if>>
<<if $anusaction is "escape">><<set $anusaction to 0>><<set $anusactiondefault to "escape">><<actionsanusescape $anustarget>><<brat 10 $anustarget>><<set $anususe to "penis">><<set $anusstate to "entrance">>
<<if $NPCList[$anustarget].penis is "anusimminent">>
<<set $NPCList[$anustarget].penis to "anusentrance">><<set $NPCList[$anustarget].speechanusescape to 1>>
<</if>>
<</if>>
<<if $anusaction is "penisdoubletease">>
<<set $anusactiondefault to "penisdoubletease">><<set $cheekaction to 0>>
<<if $NPCList[$anustarget].penis is "anusentrancedouble" and $NPCList[$anusdoubletarget].penis isnot "anusentrancedouble">>
당신은 <<if !($npc.includes($NPCList[$anustarget].fullDescription))>><<NPCdesc_ yi $NPCList[$anustarget].fullDescription>><<else>><<namedNPC_ yi $NPCList[$anustarget].fullDescription>><</if>> 자지 끝을 희롱하며
당신의 장 벽으로 <<if !($npc.includes($NPCList[$anusdoubletarget].fullDescription))>><<NPCdesc_ yi $NPCList[$anusdoubletarget].fullDescription>><<else>><<namedNPC_ yi $NPCList[$anusdoubletarget].fullDescription>><</if>> <<penisdesc_ rul $NPCList[$anusdoubletarget].penisdesc>> 비벼대고 있다.
<<elseif $NPCList[$anustarget].penis isnot "anusentrancedouble" and $NPCList[$anusdoubletarget].penis is "anusentrancedouble">>
당신은 <<if !($npc.includes($NPCList[$anusdoubletarget].fullDescription))>><<NPCdesc_ yi $NPCList[$anusdoubletarget].fullDescription>><<else>><<namedNPC_ yi $NPCList[$anusdoubletarget].fullDescription>><</if>> 자지 끝을 희롱하며
당신의 장 벽으로 <<if !($npc.includes($NPCList[$anustarget].fullDescription))>><<NPCdesc_ yi $NPCList[$anustarget].fullDescription>><<else>><<namedNPC_ yi $NPCList[$anustarget].fullDescription>><</if>> <<penisdesc_ rul $NPCList[$anustarget].penisdesc>> 비벼대고 있다.
<<else>>
당신은 두 자지의 끝을 당신의 <<bottom_ uro>> 희롱한다.<<sex 6 "anus">>
<</if>>
<<analskilluse>>
<</if>>
<<if $anusaction is "doubleescape">>
<<set $anusaction to 0>><<set $anusactiondefault to "doubleescape">><<actionsanusdoubleescape $anustarget $anusdoubletarget>><<brat 10 $anustarget $anusdoubletarget>><<set $anususe to "penisdouble">><<set $anusstate to "doubleentrance">>
<<set $enemyanger += 5>>
<<set _otherNPCindex to "f">>
<<set _actiontext to "벗어난다">>
<<set _npcA to $anustarget>>
<<set _npcB to $anusdoubletarget>>
<<if $NPCList[_npcA].penis is "anusimminentdouble">>
<<set $NPCList[$anustarget].penis to "anusentrancedouble">><<set $NPCList[$anustarget].speechanusescape to 1>>
<<elseif $NPCList[_npcA].penis is "anusentrancedouble" and random(0,3) is 0>> /* Chance to drop one of them and switch to regular anal */
<<set _otherNPCindex to _npcB>><<set $NPCList[_npcA].location.genitals to 0>><<set $NPCList[_npcA].speechanusescape to 1>><<set $enemyanger += 15>>
<<set $NPCList[_npcA].penis to 0>>
<span class="green"> <<print "당신은 " + ($npc_named isnot 1 ? "<<NPCdesc_ yi '" : "<<namedNPC_ yi '") + $NPCList[_npcA].fullDescription + "'>> <<penisdesc_ robuter '" + $NPCList[_npcA].penisdesc + "'>> " + _actiontext + ".">></span>
<</if>>
<<if $NPCList[_npcB].penis is "anusimminentdouble">>
<<set $NPCList[_npcB].penis to "anusentrancedouble">><<set $NPCList[_npcB].speechanusescape to 1>>
<<elseif $NPCList[_npcB].penis is "anusentrancedouble" and random(0,3) is 0>> /* Chance to drop one of them and switch to regular anal */
<<set _otherNPCindex to _npcA>><<set $NPCList[_npcB].location.genitals to 0>><<set $NPCList[_npcB].speechanusescape to 1>><<set $enemyanger += 15>>
<<set $NPCList[_npcB].penis to 0>>
<span class="green"> <<print "당신은 " + ($npc_named isnot 1 ? "<<NPCdesc_ yi '" : "<<namedNPC_ yi '") + $NPCList[_npcB].fullDescription + "'>> <<penisdesc_ robuter '" + $NPCList[_npcB].penisdesc + "'>> " + _actiontext + ".">></span>
<</if>>
<<if _otherNPCindex isnot "f" and $NPCList[_otherNPCindex].penis isnot 0 and $NPCList[_otherNPCindex].penis.includes("double")>>
<<set $anususe to "penis">>
<<switch $NPCList[_otherNPCindex].penis>>
<<case "anusdouble">>
<<set $NPCList[_otherNPCindex].penis to "anus">>
<<set $anusstate to "penetrated">>
<<case "anusentrancedouble">>
<<set $NPCList[_otherNPCindex].penis to "anusentrance">>
<<set $anusstate to "entrance">>
<<case "anusimminentdouble">>
<<set $NPCList[_otherNPCindex].penis to "anusimminent">>
<<set $anusstate to "imminent">>
<</switch>>
<</if>>
<</if>>
<<if $anusaction is "doublecooperate">>
<<set $anusaction to 0>><<set $anusactiondefault to "doublecooperate">><<actionsanusdoublethrust $anustarget $anusdoubletarget>><<submission 15>><<analskilluse>>
<</if>>
<<if $anusaction is "penisDoubleEdging">>
<<set $anusaction to 0>><<set $anusactiondefault to "penisDoubleEdging">><<actionsanusdoubleedging $anustarget $anusdoubletarget>><<submission 5>><<sexControl 5 `currentSkillValue("analskill")` $anustarget $anusdoubletarget>><<analskilluse>>
<</if>>
<<if $anusaction is "doubletake">>
<<set $anusaction to 0>><<set $anusactiondefault to "doubletake">><<actionsanusdoubletake $anustarget $anusdoubletarget>>
<</if>>
<<if $cheekaction is "rub" or $anusaction is "otherAnusRub">>
<<if $cheekaction is "rub">>
<<set $cheekaction to 0>>
<</if>>
<<if $anusaction is "otherAnusRub">>
<<set $anusaction to 0>>
<</if>>
<<bottomskilluse>><<set $cheekactiondefault to "rub">>
<<if combatSkillCheck("bottom", $anustarget)>>
<<actionscheekrub $anustarget>><<set $cheekactiondefault to "rub">><<submission 3>><<bottomstat>>
<<elseif $NPCList[$anustarget].penis is "cheeks">>
<<set $cheekactiondefault to "cheeks">>
<<personselect $anustarget>>
<<set $NPCList[$anustarget].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">>
<span class="blue">당신은 엉덩이골 사이로 <<hisselect_ yi $anustarget>> 자지를 비비려 하지만, <<he_ nun>> 관심이 없는 듯 하다.</span>
<</if>>
<</if>>
<<if $cheekaction is "stop" or $anusaction is "otherAnusStop" and $NPCList[$anustarget].penis is "cheeks">>
<<if $cheekaction is "stop">>
<<set $cheekaction to 0>>
<</if>>
<<if $anusaction is "otherAnusStop">>
<<set $anusaction to 0>>
<</if>>
<<set $cheekaction to 0>><<set $cheekactiondefault to "stop">>
<<personselect $anustarget>>
<<set $NPCList[$anustarget].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">>
<span class="blue">당신은 <<hisselect_ yi $anustarget>> 자지를 엉덩이골 사이로 잡고 있는 것을 그만둔다. <<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[$anustarget].penisdesc>> 당신의 항문으로 향한다.</span>
<</if>>
<<if $cheekaction is "handrub" or $anusaction is "bottomhandbay">>
<<set $cheekaction to 0>><<set $cheekactiondefault to "handrub">><<bottomskilluse>>
<<if combatSkillCheck("bottom", $anustarget)>>
<<set $cheekactiondefault to "handrub">><<bottomstat>><<sex 5 "anus">>
<<actionsmouthbottomrub $anustarget>>
<<else>>
<<if $anususe is 0>>
<<set $anususe to "hand">><<set $anusstate to "handentrance">><<set $anusactiondefault to "bottomhandbay">><<set $bottomuse to 0>>
<<if $NPCList[$anustarget].lefthand is "anusentrance" or $NPCList[$anustarget].lefthand is "anus">>
<<personselect $anustarget>><<set $NPCList[$anustarget].lefthand to "anusentrance">>
<<else>>
<<personselect $anustarget>><<set $NPCList[$anustarget].righthand to "anusentrance">>
<</if>>
<span class="blue">당신은 당신의 <<bottom_ ul>> <<hisselect_ yi $anustarget>> 손에 눌러대려 하지만, 대신 <<he_ nun>> <<his_ yi>> 손가락을 당신의 엉덩이살 사이로 밀어넣는다.</span>
<<else>>
<<if $NPCList[$anustarget].penis is "hand">>
<<set $NPCList[$anustarget].penis to 0>>
<</if>>
<<if $NPCList[$anustarget].vagina is "hand">>
<<set $NPCList[$anustarget].vagina to 0>>
<</if>>
<span class="lblue">당신은 당신의 <<bottomPost>>살을 <<hisselect_ yi $anustarget>> 손에 꽉 조이려 하지만, <<he_ nun>> <<his_ yi>> 손을 당신에게서 치운다.</span>
<<if $NPCList[$anustarget].lefthand is "anus" or $NPCList[$anustarget].lefthand is "anusentrance">>
<<set $NPCList[$anustarget].lefthand to 0>><<set $bottomuse to 0>><<set $NPCList[$anustarget].location.lefthand to 0>>
<<else>>
<<set $NPCList[$anustarget].righthand to 0>><<set $bottomuse to 0>><<set $NPCList[$anustarget].location.righthand to 0>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $cheekaction is "handstop" or $anusaction is "handAnusStop">>
<<set $cheekaction to 0>><<set $cheekactiondefault to "stop">><<set $bottomuse to 0>>
<<if $anususe is 0>>
<<if $NPCList[$anustarget].lefthand is "anus" or $NPCList[$anustarget].lefthand is "anusentrance">>
<<personselect $anustarget>><<set $NPCList[$anustarget].lefthand to "anusentrance">><<set $anusstate to "handentrance">><<set $anususe to "hand">>
<<else>>
<<personselect $anustarget>><<set $NPCList[$anustarget].righthand to "anusentrance">><<set $anusstate to "handentrance">><<set $anususe to "hand">>
<</if>>
<span class="blue">당신은 당신의 <<bottomPost>>살을 꽉 조이는 것을 그만두고, <<hisselect_ yi $anustarget>> 손이 당신의 엉덩이골에 닿도록 둔다.</span>
<<else>>
<<personselect $anustarget>>
<<if $NPCList[$anustarget].penis is "hand">>
<<set $NPCList[$anustarget].penis to 0>>
<</if>>
<<if $NPCList[$anustarget].vagina is "hand">>
<<set $NPCList[$anustarget].vagina to 0>>
<</if>>
<<if $NPCList[$anustarget].lefthand is "anus" or $NPCList[$anustarget].lefthand is "anusentrance">>
<<set $NPCList[$anustarget].lefthand to 0>><<set $NPCList[$anustarget].location.lefthand to 0>>
<<else>>
<<set $NPCList[$anustarget].righthand to 0>><<set $NPCList[$anustarget].location.righthand to 0>>
<</if>>
<span class="blue">당신은 당신의 <<bottomPost>>살을 꽉 조이는 것을 그만두고, <<hisselect_ yi $anustarget>> 손이 당신의 엉덩이골에 닿도록 둔다.</span>
<</if>>
<</if>>
<<if $cheekaction is "othermouthrub" or $anusaction is "otherMouthAnusRub">>
<<set $cheekaction to 0>><<set $cheekactiondefault to "othermouthrub">><<bottomskilluse>>
<<if combatSkillCheck("bottom", $anustarget)>>
<<set $cheekactiondefault to "othermouthrub">><<bottomstat>><<sex 5 "anus">>
<<actionsmouthbottomrub $anustarget>>
<<elseif $NPCList[$anustarget].mouth is "bottom">>
<<if $anususe is 0>>
<<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">><<set $anusactiondefault to "bottombay">><<set $bottomuse to 0>>
<<personselect $anustarget>><<set $NPCList[$anustarget].mouth to "anusentrance">>
<span class="blue">당신은 당신의 <<bottom_ ul>> <<hisselect_ yi $anustarget>> 입에 누르려 하지만, <<he_ nun>> <<his_ yi>> 머리를 당신의 엉덩이 사이로 움직인다.</span>
<<else>>
<<if $NPCList[$anustarget].penis is "othermouth">>
<<set $NPCList[$anustarget].penis to 0>>
<</if>>
<<if $NPCList[$anustarget].vagina is "othermouth">>
<<set $NPCList[$anustarget].vagina to 0>>
<</if>>
<span class="lblue">당신은 당신의 <<bottom_ ul>> <<hisselect_ yi $anustarget>> 입에 눌렀지만, <<he_ nun>> <<his_ yi>> 머리를 당신에게서 치운다.</span>
<<set $NPCList[$anustarget].mouth to 0>><<set $bottomuse to 0>><<set $NPCList[$anustarget].location.head to 0>>
<</if>>
<</if>>
<</if>>
<<if ($cheekaction is "othermouthstop" or $anusaction is "otherMouthAnusStop") and $NPCList[$anustarget].mouth is "bottom">>
<<set $cheekaction to 0>><<set $cheekactiondefault to "stop">><<set $bottomuse to 0>>
<<if $anususe is 0>>
<<personselect $anustarget>><<set $NPCList[$anustarget].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">><<set $anususe to "othermouth">>
<span class="blue">당신은 당신의 <<bottom_ ul>> <<hisselect_ yi $anustarget>> 입에 누르는 것을 그만둔다.</span>
<<else>>
<<personselect $anustarget>>
<<if $NPCList[$anustarget].penis is "othermouth">>
<<set $NPCList[$anustarget].penis to 0>>
<</if>>
<<if $NPCList[$anustarget].vagina is "othermouth">>
<<set $NPCList[$anustarget].vagina to 0>>
<</if>>
<<set $NPCList[$anustarget].mouth to 0>><<set $NPCList[$anustarget].location.head to 0>>
<span class="blue">당신은 당신의 <<bottom_ ul>> <<hisselect_ yi $anustarget>> 입에 누르는 것을 그만둔다.</span>
<</if>>
<</if>>
<<effectsinsertions>>
/***
* ███████ ██ ██ ███████ █████ ██ ██
* ███ ██ ██ ███ ██ ██ ██
* ███ ███████ ███ ██ ████ ███████
* ███ ██ ██ ███ ██ ██ ██ ██
* ███ ██ ██ ███████ █████ ██ ██
*
*/
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<<if $thighaction is "rub">>
<<set $thighaction to 0>><<thighskilluse>><<set $thighactiondefault to "rub">>
<<if combatSkillCheck("thigh", $thightarget)>>
<<set $thighactiondefault to "rub">><<actionsthighrub $thightarget>><<thighstat>><<sex 5 "genital" $thightarget>>
<<elseif $NPCList[$thightarget].penis is "thighs">>
<<set $thighactiondefault to "thighs">><<set $thighuse to 0>>
<<if $vaginause is 0>><<set $vaginause to "penis">>
<<personselect $thightarget>>
<<set $NPCList[$thightarget].penis to "vaginaentrance">><<set $vaginastate to "entrance">>
<span class="blue">당신은 <<hisselect_ yi $thightarget>> 자지를 허벅지 사이에 잡아두려 하지만, <<he_ nun>> 자지를 당신의 <<genitals_ ro>> 향한다.</span>
<<else>>
<<personselect $thightarget>>
<<set $NPCList[$thightarget].penis to 0>><<set $NPCList[$thightarget].location.genitals to 0>>
<span class="blue">당신은 <<hisselect_ yi $thightarget>> 자지를 허벅지 사이에 잡아두려 하지만, <<he_ nun>> 자지를 빼낸다.</span>
<</if>>
<</if>>
<</if>>
<<if $thighaction is "stop" and $NPCList[$thightarget].penis is "thighs">>
<<set $thighaction to 0>><<set $thighactiondefault to "stop">>
당신은 <<hisselect_ yi $thightarget>> 자지를 허벅지 사이로 잡고 있는 것을 그만둔다.
<<set $thighuse to 0>>
<<if $vaginause is 0>>
<<personselect $thightarget>>
<<set $NPCList[$thightarget].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $vaginause to "penis">>
<span class="blue"><<He_ nun>> 자지를 당신의 <<genitals_ ro>> 향한다.</span>
<<else>>
<<set $NPCList[$thightarget].penis to 0>><<set $NPCList[$thightarget].location.genitals to 0>>
<</if>>
<</if>>
<<if $thighaction is "othermouthrub">>
<<set $thighaction to 0>><<set $thighactiondefault to "othermouthrub">><<thighskilluse>>
<<if combatSkillCheck("thigh", $thightarget)>>
<<set $thighactiondefault to "othermouthrub">><<thighstat>><<sex 5 "genital" $thightarget>>
<<actionsmouththighrub $thightarget>>
<<elseif $NPCList[$thightarget].mouth is "thigh">>
<<if $penisuse is 0 and (!$player.vaginaExist or $vaginause isnot 0 or random(0,100) gte 50)>>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penisactiondefault to "thighbay">><<set $thighuse to 0>>
<<personselect $thightarget>>
<<set $NPCList[$thightarget].mouth to "penisentrance">>
<span class="blue">당신은 당신의 허벅지를 <<hisselect_ yi $thightarget>> 입에 눌렀지만, <<he_ nun>> 메인 요리를 원하며 <<his_ yi>> 입을 <<penisPost>> 끝으로 옮긴다.</span>
<<elseif $vaginause is 0>>
<<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginaactiondefault to "thighbay">><<set $thighuse to 0>>
<<personselect $thightarget>>
<<set $NPCList[$thightarget].mouth to "vaginaentrance">>
<span class="blue">당신은 당신의 허벅지를 <<hisselect_ yi $thightarget>> 입에 눌렀지만, <<he_ nun>> 메인 요리를 원하며 <<his_ yi>> 입을 <<pussy_ ro>> 옮긴다.</span>
<<else>>
<<personselect $thightarget>>
<<if $NPCList[$thightarget].penis is "othermouth">>
<<set $NPCList[$thightarget].penis to 0>>
<</if>>
<<if $NPCList[$thightarget].vagina is "othermouth">>
<<set $NPCList[$thightarget].vagina to 0>>
<</if>>
<span class="lblue">당신은 당신의 허벅지를 <<hisselect_ yi $thightarget>> 입에 눌렀지만, <<he_ nun>> <<his_ yi>> 머리를 당신에게서 치운다.</span>
<<set $NPCList[$thightarget].mouth to 0>><<set $thighuse to 0>><<set $NPCList[$thightarget].location.head to 0>>
<</if>>
<</if>>
<</if>>
<<if $thighaction is "othermouthstop" and $NPCList[$thightarget].mouth is "thigh">>
<<set $thighaction to 0>><<set $thighactiondefault to "stop">><<set $thighuse to 0>>
<<if $penisuse is 0 and (!$player.vaginaExist or $vaginause isnot 0 or random(0,100) gte 50)>>
<<personselect $thightarget>><<set $NPCList[$thightarget].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">><<set $penisuse to "othermouth">>
<span class="blue">당신은 당신의 허벅지를 <<hisselect_ yi $thightarget>> 입에 누르는 것을 그만둔다.</span>
<<elseif $vaginause is 0>>
<<personselect $thightarget>><<set $NPCList[$thightarget].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">><<set $vaginause to "othermouth">>
<span class="blue">당신은 당신의 허벅지를 <<hisselect_ yi $thightarget>> 입에 누르는 것을 그만둔다.</span>
<<else>>
<<personselect $thightarget>>
<<if $NPCList[$thightarget].penis is "othermouth">>
<<set $NPCList[$thightarget].penis to 0>>
<</if>>
<<if $NPCList[$thightarget].vagina is "othermouth">>
<<set $NPCList[$thightarget].vagina to 0>>
<</if>>
<<set $NPCList[$thightarget].mouth to 0>><<set $NPCList[$thightarget].location.head to 0>>
<span class="blue">당신은 당신의 허벅지를 <<hisselect_ yi $thightarget>> 입에 누르는 것을 그만둔다.</span>
<</if>>
<</if>>
/***
* ███████ ██████ ██ ██ ███████ ███████
* ██ ██ ██ ███ ██ ███ ██
* ███████ ██████ ██ █ ██ ███ ███████
* ██ ██ ██ ███ ███ ██
* ██ ██████ ██ ██ ███████ ███████
*
*/
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<<rng>>
<<effectspenistovagina>>
<<rng>>
<<effectspenisvaginafuck>>
<<rng>>
<<effectspenisanusfuck>>
<<rng>>
<<effectspenistoanus>>
<<rng>>
<<effectspenistopenisfuck>>
<<rng>>
<<effectspenistopenis>>
<<if $penisaction is "rest">>
<<set $penisaction to 0>><<set $penisactiondefault to "rest">>
<</if>>
<<if $penisaction is "bay" and $NPCList[$penistarget].vagina is "penisentrance">>
<<set $penisaction to 0>><<meek 1 $penistarget>><<penileskilluse>><<set $penisactiondefault to "bay">><<combatpromiscuity4>>
<<if combatSkillCheck("penile", $penistarget)>>
<<set $penisactiondefault to "rub">>
<<personselect $penistarget>>
<span class="lblue">당신은 <<peniletext>> 당신의 <<penis_ rul>> <<hisselect_ yi $penistarget>> 클리토리스에 눌러댄다.</span>
<<set $NPCList[$penistarget].vagina to "frot">><<set $penisuse to "clit">><<sex 5 "genitals" $penistarget>><<set $penisstate to "clit">>
<<else>>
당신은 클리토리스에 비벼대는 것으로 당신의 <<penis_ rul>> 위협하는 보지를 접근시키지 않으려 하지만, <<theowner_ nun>> 다른 생각이 있는 것 같다.
<</if>>
<</if>>
<<if $penisaction is "clitrub">><<set $penisaction to 0>><<set $penisactiondefault to "rub">><<penileskilluse>>
<<if combatSkillCheck("penile", $penistarget)>>
<<set $penisactiondefault to "rub">><<sex 5 "genitals" $penistarget>>
<<actionsclitrub $penistarget>>
<<elseif $NPCList[$penistarget].vagina is "frot">>
<<set $penisactiondefault to "bay">>
<<set $penisuse to "othervagina">><<set $penisstate to "entrance">>
<<personselect $penistarget>>
<<set $NPCList[$penistarget].vagina to "penisentrance">>
<span class="blue">당신은 당신의 <<penis_ rul>> <<hisselect_ yi $penistarget>> 클리토리스에 비볐지만, <<he_ nun>> 메인 요리를 원하며 <<his_ yi>> 음순을 자지 끝으로 옮긴다.</span>
<</if>>
<</if>>
<<if $penisaction is "stop" and $NPCList[$penistarget].vagina is "frot">>
<<set $penisaction to 0>><<set $penisactiondefault to "stop">>
<<personselect $penistarget>>
<<set $NPCList[$penistarget].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penisuse to "othervagina">>
<span class="blue">당신은 <<hisselect_ yi $penistarget>> 클리토리스를 당신의 <<penis_ ro>> 비비는 것을 그만둔다.</span>
<</if>>
<<if $penisaction is "tease">>
<<set $penisaction to 0>><<set $penisactiondefault to "tease">><<actionspussytease $penistarget>><<sex 5 "genitals">><<penileskilluse>>
<</if>>
<<if $penisaction is "rub">>
<<set $penisaction to 0>><<set $penisactiondefault to "rub">><<actionspussyrub $penistarget>><<sex 10 "genitals" $penistarget>><<penileskilluse>>
<</if>>
<<if $penisaction is "cooperate">>
<<set $penisaction to 0>><<set $penisactiondefault to "cooperate">><<actionspussythrust $penistarget>><<submission 20>><<penileskilluse>>
<</if>>
<<if $penisaction is "forceImpregnation">>
<<set _npcForceImpregnation to true>>
<<set $penisaction to 0>><<set $penisactiondefault to "cooperate">><<actionspussythrust $penistarget>><<submission 30>><<penileskilluse>><<arousal 1000 "penis">>
<</if>>
<<if $penisaction is "vaginaEdging">>
<<set $penisaction to 0>><<set $penisactiondefault to "vaginaEdging">><<actionspussyedging $penistarget>><<submission 5>><<sexControl 5 `currentSkillValue("penileskill")` $penistarget>><<penileskilluse>>
<</if>>
<<if $penisaction is "take">>
<<set $penisaction to 0>><<set $penisactiondefault to "take">><<actionspussytake $penistarget>>
<</if>>
<<if $penisaction is "escape" and $NPCList[$penistarget].vagina is "penisimminent">>
<<set $penisaction to 0>><<set $penisactiondefault to "escape">><<actionspenisescape $penistarget>><<brat 10 $penistarget>><<set $penisuse to "othervagina">><<set $penisstate to "entrance">>
<<personselect $penistarget>>
<<set $NPCList[$penistarget].vagina to "penisentrance">><<set $NPCList[$penistarget].speechpenisescape to 1>>
<</if>>
<<if $penisaction is "pullOut">>
<<set $penisaction to 0>><<set $penisactiondefault to "pullOut">><<penileskilluse>>
<<sex 5 "genitals">><<brat 10 $penistarget>>
<<set $_pullOutDif to Math.floor((100 - $NPCList[$penistarget].pregnancyAvoidance) * 15)>>
<<if $leftleg is "bound" or $rightleg is "bound">>
당신은 뽑아내려 하지만, <span class="red">당신의 묶인 다리 때문에 그럴 수가 없다.</span>
<<elseif combatSkillCheck("penile", $penistarget, $NPCList[$penistarget].fullDescription, $_pullOutDif)>>
<<personselect $penistarget>>
<<if $penisstate is "penetrated">>
<<if $NPCList[$penistarget].pregnancyAvoidance lte 15>>
당신은 뽑아내려 하지만, <span class="red"><<combatperson_ i>> <<his_ yi>> 다리로 당신을 감싼다!</span>
<<if currentSkillValue('physique') gte random(1, 64000)>>
<<set $penisstate to "entrance">>
<<if $NPCList[$penistarget].vagina is "penis">>
<<set $NPCList[$penistarget].vagina to "penisentrance">>그러나, 당신은 <span class="green">강제로 풀어낼 수 있었고,</span> <<peniletext>> 당신의 <<penis_ rul>> <<his_ yi>> 보지에서 뽑아낸다.
<</if>>
<<else>>
당신은 뽑아낼 수 없게 되었다!
<</if>>
<<sex 5 "genitals">>
<<else>>
<<set $penisstate to "entrance">>
<<if $NPCList[$penistarget].vagina is "penis">>
<<set $NPCList[$penistarget].vagina to "penisentrance">><span class="lblue">당신은 <<peniletext>> 당신의 <<penis_ rul>> <<his_ yi>> 보지에서 뽑아낸다.</span>
<</if>>
<</if>>
<</if>>
<<if $penisstate is "otheranus">>
<<set $penisstate to "otheranusentrance">>
<<if $NPCList[$penistarget].penis is "otheranus">>
<<set $NPCList[$penistarget].penis to "otheranusentrance">><span class="lblue">당신은 <<peniletext>> 당신의 <<penis_ rul>> <<his_ yi>> 항문에서 뽑아낸다.</span>
<</if>>
<</if>>
<<if $penisstate is "othermouth">>
<<set $penisstate to "othermouthentrance">>
<<if $NPCList[$penistarget].mouth is "penis">>
<<set $NPCList[$penistarget].mouth to "penisentrance">><span class="lblue">당신은 <<peniletext>> 당신의 <<penis_ rul>> <<his_ yi>> 입에서 뽑아낸다.</span>
<</if>>
<</if>>
<<else>>
<<personselect $penistarget>>
당신은 뽑아내려 하지만, <span class="red"><<himPost>>에게서 떨어질 수가 없다.</span>
<</if>>
<<set $NPCList[$penistarget].speechpenisescape to 1>>
<</if>>
<<if $penisaction is "fencingtease">>
<<set $penisaction to 0>><<set $penisactiondefault to "fencingtease">><<actionsfencingtease $penistarget>><<sex 10 "genitals" $penistarget>><<penileskilluse>>
<</if>>
<<if $penisaction is "fencingcooperate">>
<<set $penisaction to 0>><<set $penisactiondefault to "fencingcooperate">><<actionsfencingcooperate $penistarget>><<submission 20>><<penileskilluse>>
<</if>>
<<if $penisaction is "fencingtake">>
<<set $penisaction to 0>><<set $penisactiondefault to "fencingtake">><<actionsfencingtake $penistarget>>
<</if>>
<<if $penisaction is "fencingrest">>
<<set $penisaction to 0>><<set $penisactiondefault to "rest">>
<</if>>
<<if $penisaction is "fencingescape">>
<<set $penisaction to 0>><<set $penisactiondefault to "fencingescape">><<actionsfencingescape $penistarget>><<brat 10 $penistarget>>
<<if $penisstate is "otherpenis">>
<<set $penisstate to "otherpenisimminent">>
<<else>>
<<set $penisstate to "otherpenisentrance">>
<</if>>
<<if $NPCList[$penistarget].penis is "penis">>
<<set $NPCList[$penistarget].penis to "penisimminent">>
<<elseif $NPCList[$penistarget].penis is "penisimminent">>
<<set $NPCList[$penistarget].penis to "penisentrance">>
<</if>>
<</if>>
<<if $penisaction is "otherpenisrub">>
<<set $penisaction to 0>><<set $penisactiondefault to "otherpenisrub">><<actionsotherpenispenisrub $penistarget>><<sex 10 "genitals" $penistarget>><<penileskilluse>>
<</if>>
<<if $penisaction is "thighbay" and $NPCList[$penistarget].mouth is "penisentrance">>
<<set $penisaction to 0>><<meek 1 $penistarget>><<thighskilluse>><<set $penisactiondefault to "thighbay">><<combatpromiscuity1>>
<<if combatSkillCheck("thigh", $penistarget)>>
<<set $thighactiondefault to "othermouthrub">>
<<personselect $penistarget>>
<span class="lblue">당신은 <<thightext>> 허벅지를 <<hisselect_ yi $penistarget>> 입에 누른다.</span>
<<set $NPCList[$penistarget].mouth to "thigh">><<set $penisuse to 0>><<thighstat>><<neutral 5 $penistarget>><<set $penisstate to 0>><<set $thighuse to "mouth">>
<<else>>
당신은 허벅지로 누르는 것으로 당신의 <<penis_ rul>> 위협하는 입을 접근시키지 않으려 하지만, <<theowner_ nun>> 다른 생각이 있는 것 같다.
<</if>>
<</if>>
<<if $penisaction is "othermouthtease">>
<<set $penisaction to 0>><<set $penisactiondefault to "othermouthtease">><<actionsothermouthpenistease $penistarget>><<sex 5 "genitals">><<penileskilluse>>
<</if>>
<<if $penisaction is "othermouthrub">>
<<set $penisaction to 0>><<set $penisactiondefault to "othermouthrub">><<actionsothermouthpenisrub $penistarget>><<sex 10 "genitals" $penistarget>><<penileskilluse>>
<</if>>
<<if $penisaction is "othermouthcooperate">>
<<set $penisaction to 0>><<set $penisactiondefault to "othermouthcooperate">><<actionsothermouthpenisthrust $penistarget>><<submission 20>><<penileskilluse>>
<</if>>
<<if $penisaction is "othermouthescape">>
<<set $penisaction to 0>><<set $penisactiondefault to "othermouthescape">><<actionsothermouthpenisescape $penistarget>><<brat 10 $penistarget>>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">>
<<if $NPCList[$penistarget].mouth is "penisimminent">>
<<set $NPCList[$penistarget].mouth to "penisentrance">>
<</if>>
<</if>>
<<if $penisaction is "otheranusbay">>
<<set $penisaction to 0>><<meek 1 $penistarget>><<penileskilluse>><<set $penisactiondefault to "otheranusbay">><<combatpromiscuity4>>
<<if combatSkillCheck("penile", $penistarget)>>
<<set $penisactiondefault to "otheranusrub">><<personselect $penistarget>>
<<if $NPCList[$penistarget].vagina is "otheranusentrance">>
<span class="lblue">당신은 <<peniletext>> <<penis_ rul>> <<hisselect_ yi $penistarget>> 항문에서 치우고, <<his_ yi>> 엉덩이골 사이에 비빈다.</span>
<<set $NPCList[$penistarget].vagina to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5 "genitals" $penistarget>><<set $penisstate to "otheranusrub">>
<</if>>
<<if $NPCList[$penistarget].penis is "otheranusentrance">>
<span class="lblue">당신은 <<peniletext>> <<penis_ rul>> <<hisselect_ yi $penistarget>> 항문에서 치우고, <<his_ yi>> 엉덩이골 사이에 비빈다.</span>
<<set $NPCList[$penistarget].penis to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5 "genitals" $penistarget>><<set $penisstate to "otheranusrub">>
<</if>>
<<else>>
당신은 당신의 <<penis_ rul>> 누르는 항문에서 치우려 하지만, <<theowner_ nun>> 다른 생각이 있는 것 같다.
<</if>>
<</if>>
<<if $penisaction is "otheranusrub">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranusrub">><<penileskilluse>>
<<if combatSkillCheck("penile", $penistarget)>>
<<set $penisactiondefault to "otheranusrub">><<sex 5 "genitals" $penistarget>>
<<actionsotheranusrub $penistarget>>
<<else>>
<<set $penisactiondefault to "otheranusbay">>
<<set $penisuse to "otheranus">><<set $penisstate to "otheranusentrance">>
<<personselect $penistarget>>
<<if $NPCList[$penistarget].vagina is "otheranusfrot">>
<<set $NPCList[$penistarget].vagina to "otheranusentrance">>
<span class="blue">당신은 당신의 <<penisSimple_ ul>> <<hisselect_ yi $penistarget>> 엉덩이골 사이에 비볐지만, <<he_ nun>> 메인 요리를 원하며 <<his_ yi>> 항문을 당신의 자지 끝으로 옮긴다.</span>
<</if>>
<<if $NPCList[$penistarget].penis is "otheranusfrot">>
<<set $NPCList[$penistarget].penis to "otheranusentrance">>
<span class="blue">당신은 당신의 <<penisSimple_ ul>> <<hisselect_ yi $penistarget>> 엉덩이골 사이에 비볐지만, <<he_ nun>> 메인 요리를 원하며 <<his_ yi>> 항문을 당신의 자지 끝으로 옮긴다.</span>
<</if>>
<</if>>
<</if>>
<<if $penisaction is "otheranusstop">>
<<set $penisaction to 0>><<set $penisactiondefault to "stop">>
<<personselect $penistarget>>
<<if $NPCList[$penistarget].vagina is "otheranusfrot">>
<<set $NPCList[$penistarget].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">>
<span class="blue">당신은 <<penis_ rul>> <<hisselect_ yi $penistarget>> 엉덩이골 사이에 비비는 것을 그만둔다.</span>
<</if>>
<<if $NPCList[$penistarget].penis is "otheranusfrot">>
<<set $NPCList[$penistarget].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">>
<span class="blue">당신은 <<penis_ rul>> <<hisselect_ yi $penistarget>> 엉덩이골 사이에 비비는 것을 그만둔다.</span>
<</if>>
<</if>>
<<if $penisaction is "otheranustease">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranustease">><<actionsotheranustease $penistarget>><<sex 5 "genitals">><<penileskilluse>>
<</if>>
<<if $penisaction is "otheranuscooperate">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranuscooperate">><<actionsotheranusthrust $penistarget>><<submission 20>><<penileskilluse>>
<</if>>
<<if $penisaction is "otheranusEdging">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranusEdging">><<actionsotheranusedging $penistarget>><<submission 5>><<sexControl 5 `currentSkillValue("penileskill")` $penistarget>><<penileskilluse>>
<</if>>
<<if $penisaction is "otheranustake">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranustake">><<actionsotheranustake $penistarget>>
<</if>>
<<if $penisaction is "otheranusescape">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranusescape">><<actionsotheranusescape>><<brat 10 $penistarget>>
<<set $penisuse to "otheranus">><<set $penisstate to "otheranusentrance">>
<<if $NPCList[$penistarget].vagina is "otheranusimminent">>
<<set $NPCList[$penistarget].vagina to "otheranusentrance">><<print '<<set $speechotheranusescape'+ ($penistarget + 1) +' to 1>>'>>
<</if>>
<<if $NPCList[$penistarget].penis is "otheranusimminent">>
<<set $NPCList[$penistarget].penis to "otheranusentrance">><<print '<<set $speechotheranusescape'+ ($penistarget + 1) +' to 1>>'>>
<</if>>
<</if>>
<<if $penisaction is "penisthighs"and $NPCList[$penistarget].penis is "penisentrance">>
<<set $penisaction to 0>><<meek 1 $penistarget>><<thighskilluse>><<set $penisactiondefault to "penisthighs">><<combatpromiscuity4>>
<<if combatSkillCheck("thigh", $penistarget)>>
<<set $thighactiondefault to "rub">>
<<personselect $penistarget>>
<span class="lblue">당신은 <<thightext>> <<hisselect_ yi $penistarget>> <<penisdesc_ rul $NPCList[$penistarget].penisdesc>> 허벅지 사이로 잡는다.</span>
<<set $NPCList[$penistarget].penis to "thighs">><<set $thightarget to $penistarget>>
<<set $penisuse to 0>><<set $thighuse to "penis">><<thighstat>><<sex 5 "genitals" $penistarget>><<set $penisstate to 0>>
<<else>>
당신은 허벅지 사이로 <<hisselect_ yi $penistarget>> 자지를 잡아두려 했으나, <<he_ nun>> 당신의 자지에 관심이 있는 듯 하다.
<</if>>
<</if>>
<<if $penisaction is "penisanus" and ["penisentrance", "penisimminent"].includes($NPCList[$penistarget].penis)>>
<<set $penisaction to 0>><<meek 5 $penistarget>><<analskilluse>><<set $penisactiondefault to "penisanus">>
<<if combatSkillCheck("anal", $penistarget)>>
<<personselect $penistarget>><<set $anustarget to $penistarget>>
<span class="blue">당신은 <<bottom_ ul>> 살짝 흔들었고, <<combatperson_ un>> 그 도발에 응해 <<his_ yi>> <<npcPenis_ rul $penistarget>> 당신의 엉덩이 쪽으로 향한다.</span>
<<if $NPCList[$penistarget].type is "plant" and $NPCList[$penistarget].penissize gte 4 and canImpregnateParasite("anus")>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<submission 2>><<set $anususe to "penis">><<set $NPCList[$penistarget].penis to "anusentrance">><<set $penisuse to 0>><<set $anusstate to "entrance">><<set $penisstate to 0>>
<<else>>
당신은 <<bottom_ ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다.
<<violence 2>><<hitstat>><<bruise bottom>>
<</if>>
<</if>>
<<rng>>
<<if $penisaction is "penisanusdouble">>
<<set $penisaction to 0>><<meek 5 $penistarget>><<analskilluse>>
<<if combatSkillCheck("anal", $penistarget) and $anususe is "penis">>
<<personselect $penistarget>><<set $penisactiondefault to "rest">>
<span class="blue">당신은 <<bottom_ ul>> 살짝 흔들었고, <<combatperson_ un>> 그 도발에 응해 <<his_ yi>> 자지를 다른 남근과 함께 당신의 엉덩이 쪽으로 향한다.</span>
<<submission 2>><<set $anususe to "penisdouble">><<set $NPCList[$penistarget].penis to "anusentrancedouble">><<set $penisuse to 0>><<set $anusstate to "doubleentrance">><<set $penisstate to 0>>
<<set $anusdoubletarget to $penistarget>>
<<if $NPCList[$anustarget].penis is "anus">>
<<set $NPCList[$anustarget].penis to "anusdouble">>
<<elseif $NPCList[$anustarget].penis is "anusimminent">>
<<set $NPCList[$anustarget].penis to "anusimminentdouble">>
<<elseif $NPCList[$anustarget].penis is "anusentrance">>
<<set $NPCList[$anustarget].penis to "anusentrancedouble">>
<<elseif $NPCList[$anustarget].penis is "cheeks">>
<<set $NPCList[$anustarget].penis to "anusentrance">>
<<set $bottomuse to 0>> /* Issues with ass cheeks likely stem from this culprit right here */
<</if>>
<<set $NPCList[$anustarget].location.genitals to "genitals">>
<<else>>
당신은 <<bottom_ ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다.
<<violence 2>><<hitstat>><<bruise bottom>><<set $penisactiondefault to "penisanusdouble">>
<</if>>
<</if>>
<<if $penisaction is "penispussy">>
<!-- Check the player is not attempting to straddle and offer pussy at the same time. If so, switch to double or fail correctly -->
<<if $vaginastate isnot 0 and !$vaginastate.includes("double") and ($vaginastate is "entrance" or $vaginastate is "imminent" or $vaginastate is "penetrated")>>
<!-- Note that this action requires "penispussydouble" to come after "penispussy", else it will not work as expected -->
<<if random(0,2) isnot 0 and $vaginaldoubledisable is "f">>
<<set $penisaction to "penispussydouble">>
<<else>>
당신은 허벅지를 벌렸으나, 관심을 끄는 데 실패한다.
<</if>>
<<elseif $vaginastate isnot 0 and $vaginastate.includes("double")>>
당신은 허벅지를 벌렸으나, 엉덩이를 한 대 맞았을 뿐이다. "가만히 있어, <<bitch_ ya>>."
<<violence 2>><<hitstat>><<bruise bottom>>
<<elseif ["penisentrance", "penisimminent"].includes($NPCList[$penistarget].penis)>>
<<set $penisaction to 0>><<meek 10 $penistarget>><<penileskilluse>><<set $penisactiondefault to "penispussy">>
<<if combatSkillCheck("vaginal", $penistarget)>>
<<personselect $penistarget>>
<<submission 2>><<set $vaginause to "penis">><<set $NPCList[$penistarget].penis to "vaginaentrance">><<set $penisuse to 0>>
<<set $vaginastate to "entrance">><<set $penisstate to 0>><<set $vaginatarget to $penistarget>><<set $penistarget to 0>>
<span class="lblue">당신은 허벅지를 벌려, 보지가 잘 보이도록 한다. <<combatperson_ un>> 이에 혹해 <<his_ yi>> 자지를 당신의 <<penisPost>>에서 치운다.</span>
<<else>>
당신은 허벅지를 벌렸으나, 관심을 끄는 데 실패한다.
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $penisaction is "penispussydouble">>
<<set $penisaction to 0>><<meek 10>><<penileskilluse>><<set $penisactiondefault to "penispussydouble">>
<<if combatSkillCheck("vaginal", $penistarget) and $vaginause is "penis">>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "penisentrance" or $NPCList[_j].penis is "penisimminent">>
<<personselect _j>>
<<submission 2>><<set $vaginause to "penisdouble">><<set $NPCList[_j].penis to "vaginaentrancedouble">><<set $penisuse to 0>><<set $vaginastate to "doubleentrance">><<set $penisstate to 0>>
<span class="lblue">당신은 허벅지를 벌려, 보지가 잘 보이도록 한다. <<combatperson_ un>> 이에 혹해 <<his_ yi>> 자지를 당신의 <<penisPost>>에서 치우고 당신의 보지 앞에 있는 자지에 동참한다.</span>
<<set $vaginatarget to _n>>
<<set $vaginadoubletarget to "f">>
<<for _k = 0; _k lt $enemyno; _k++>>
<<if $NPCList[_k].penis is "vagina">>
<<set $NPCList[_k].penis to "vaginadouble">>
<<set $vaginadoubletarget to _k>>
<<break>>
<<elseif $NPCList[_k].penis is "vaginaimminent">>
<<set $NPCList[_k].penis to "vaginaimminentdouble">>
<<set $vaginadoubletarget to _k>>
<<break>>
<<elseif $NPCList[_k].penis is "vaginaentrance">>
<<set $NPCList[_k].penis to "vaginaentrancedouble">>
<<set $vaginadoubletarget to _k>>
<<break>>
<</if>>
<</for>>
<<break>>
<</if>>
<</for>>
<<else>>
당신은 허벅지를 벌렸으나, 관심을 끄는 데 실패한다.
<</if>>
<</if>>
<<if $penisaction is "strokerCooperate">>
<<set $penisaction to 0>><<set $penisactiondefault to "strokerCooperate">><<actionsStrokerCooperate $penistarget>><<submission 20>>
<</if>>
<<if $penisaction is "strokerRest">>
<<set $penisaction to 0>><<set $penisactiondefault to "strokerRest">><<actionsStrokerRest $penistarget>><<neutral 5>>
<</if>>
/***
* ██████ ██ ██ ███████ ███████ ███████
* ██ ██ ██ ██ ██ ███
* ██ ███████ ███████ ███████ ███
* ██ ██ ██ ██ ██ ███
* ██████ ██ ██ ███████ ███████ ███
*
*/
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<<if $chestaction is "rub">>
<<set $chestaction to 0>><<set $chestactiondefault to "rub">>
<<if combatSkillCheck("chest", $chesttarget)>>
<<if $player.breastsize is 0>>
당신은 <<chesttext>> <<breasts_ rul>> <<hisselect_ yi $chesttarget>> 자지에 비빈다.
<<else>>
당신은 <<chesttext>> <<hisselect_ yi $chesttarget>> 자지를 <<breastsPost>> 사이로 비빈다.
<</if>>
<<submission 3>><<chestskilluse>>
<<elseif $NPCList[$chesttarget].penis is "chest">>
<<set $chestuse to 0>><<personselect $chesttarget>>
<<if $mouthuse is 0>>
<<set $mouthactiondefault to "grasp">><<set $mouthstate to "entrance">><<set $mouthuse to "penis">>
<<set $NPCList[$chesttarget].penis to "mouthentrance">>
<span class="purple">당신은 <<hisselect_ yi $chesttarget>> <<penisdesc_ rul $NPCList[$chesttarget].penisdesc>> <<breasts_ ro>> 비비려 했지만, <<he_ nun>> <<his_ yi>> 자지를 당신의 입으로 향한다.</span>
<<else>>
<<set $NPCList[$chesttarget].penis to 0>>
<span class="blue">당신은 <<hisselect_ yi $chesttarget>> 자지를 <<breasts_ ro>> 비비려 했지만, <<he_ nun>> <<his_ yi>> 자지를 빼낸다.</span>
<</if>>
<</if>>
<</if>>
<<if $chestaction is "stop" and $NPCList[$chesttarget].penis is "chest">>
<<set $chestuse to 0>><<set $chestaction to 0>><<personselect $chesttarget>><<personselect $chesttarget>>
<<if $mouthuse is 0>>
<<set $mouthactiondefault to "grasp">><<set $mouthstate to "entrance">><<set $mouthuse to "penis">>
<<set $NPCList[$chesttarget].penis to "mouthentrance">>
<span class="purple">당신이 자지를 비비는 것을 그만두자 <<combatperson_ un>> <<his_ yi>> 자지를 당신의 입으로 향한다.</span>
<<else>>
<<set $NPCList[$chesttarget].penis to 0>>
<span class="blue">당신이 자지를 비비는 것을 그만두자 <<combatperson_ un>> 자지를 빼낸다.</span>
<</if>>
<</if>>
<<set $NPCList[0].intro to 0>>
<<set $NPCList[1].intro to 0>>
<<set $NPCList[2].intro to 0>>
<<set $NPCList[3].intro to 0>>
<<set $NPCList[4].intro to 0>>
<<set $NPCList[5].intro to 0>>
<<combat_lewdity_text>>
</div>
<</widget>>
<<widget "useLube">>
<<set $_lube to $player.inventory.sextoys["lube"][0]>>
<<set $_lube.uses -= 1>>
<<run console.log("using lube? " + V.player.inventory.sextoys["lube"][0].name + " " + V.player.inventory.sextoys["lube"][0].uses)>>
<<if $_lube.uses lte 0>>
<<run V.player.inventory.sextoys["lube"].splice(0,1)>>
<<run console.log("used up all the lube")>>
당신은 통에 남은 마지막 윤활액을 짜낸다.
<</if>>
<</widget>>
<<widget "wheeze">>
<<set _action to _args[0] or "say something">>
<<switch _args[1]>>
<<case 1>>
당신은 _action하려 했으나, <span class="purple">이미 목이 졸려 있었기 때문에 쌕쌕거리는 소리만 나온다.</span>
<<case 2>>
당신은 _action하려 했으나, <span class="lewd">당신의 목을 감싸고 있는 손이 말을 못하게 누르고 있어서 음란한 신음소리만 나온다.</span>
<<default>>
당신은 _action하려 했으나, <span class="red">당신의 목을 조르고 있는 손 때문에 숨막히는 쌕쌕소리만 나온다.</span><<gwillpower>><<willpower 1>>
<<set $speechwheeze to 1>>
<</switch>>
<</widget>>
<<widget "effectsinsertions">>
/* Check anal toy insertions */
<<set _insertions to []>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].lefthand is "anusdildo">>
<<personselect _i>>
<<if $npc_named is 1>>
<<trNamedNPC $NPCList[_i].fullDescription "name">><<set _npcDescription to _trResult>>
<<else>>
<<trNPCdesc $NPCList[_i].fullDescription>><<set _npcDescription to _trResult>>
<</if>>
<<silently>><<handtoolPost $NPCList[_i].lefttool "으로">><</silently>><<set _insertions.push(_npcDescription + "의 " + _trResult)>>
<</if>>
<<if $NPCList[_i].righthand is "anusdildo">>
<<personselect _i>>
<<if $npc_named is 1>>
<<trNamedNPC $NPCList[_i].fullDescription "name">><<set _npcDescription to _trResult>>
<<else>>
<<trNPCdesc $NPCList[_i].fullDescription>><<set _npcDescription to _trResult>>
<</if>>
<<silently>><<handtoolPost $NPCList[_i].righttool "으로">><</silently>><<set _insertions.push(_npcDescription + "의 " + _trResult)>>
<</if>>
<</for>>
<<if _insertions isnot undefined>>
<<if _insertions.length gte 2>>
당신의 항문은<<if playerHasButtPlug()>> 당신의 <<worn_butt_plug_name_ ul>> 비벼대는<</if>> 섹스 장난감들로 범해지고 있다.
<<elseif _insertions.length is 1>>
당신의 항문은<<if playerHasButtPlug()>> 당신의 <<worn_butt_plug_name_ ul>> 비벼대는<</if>> _insertions[0] 범해지고 있다.
<</if>>
<</if>>
/* Check vaginal toy insertions */
<<if $player.vaginaExist>>
<<set _insertions to []>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].lefthand is "vaginadildo">>
<<personselect _i>>
<<if $npc_named is 1>>
<<trNamedNPC $NPCList[_i].fullDescription "name">><<set _npcDescription to _trResult>>
<<else>>
<<trNPCdesc $NPCList[_i].fullDescription>><<set _npcDescription to _trResult>>
<</if>>
<<silently>><<handtoolPost $NPCList[_i].lefttool "으로">><</silently>><<set _insertions.push(_npcDescription + "의 " + _trResult)>>
<</if>>
<<if $NPCList[_i].righthand is "vaginadildo">>
<<silently>><<handtoolPost $NPCList[_i].righttool "으로">><</silently>><<set _insertions.push(_npcDescription + "의 " + _trResult)>>
<</if>>
<</for>>
<<if _insertions isnot undefined>>
<<if _insertions.length gte 2>>
당신의 <<pussy_ nun>> 섹스 장난감들로 범해지고 있다.
<<elseif _insertions.length is 1>>
당신의 <<pussy_ nun>> _insertions[0] 범해지고 있다.
<</if>>
<</if>>
<</if>>
<<if $player.penisExist>>
/* Dildo rubbing on penis */
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].lefthand is "penisdildo">>
당신의 <<penis_ nun>> <<handtoolPost $NPCList[_i].lefttool "으로">> 비벼지고 있다.
<<break>>
<</if>>
<<if $NPCList[_i].righthand is "penisdildo">>
당신의 <<penis_ nun>> <<handtoolPost $NPCList[_i].righttool "으로">> 비벼지고 있다.
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>><<widget "ejaculation-alex">>
<<run statusCheck("Alex")>>
<!-- Female ALEX (only have a pussy) -->
<<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<switch random(1,5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 <<his_ yi>> 사타구니와 엉덩이를 당신의 얼굴에 비벼댔고, 작은 허벅지는 오르가즘으로 인해 떨린다.
<<case 3 4>>
<<He_ nun>> 얼굴과 목에 홍조를 띄며, 입이 크게 벌어지면서 가버렸고, 몸이 걷잡을 수 없이 씰룩거린다.
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 머리 뒤를 <<his_ yi>> 손으로 감싸고 <<his_ yi>> 클리토리스를 당신의 코에 비벼댄다.
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftarm">>
<<switch random(1,5)>>
<<case 1 2>>
<<He_ nun>> 당신이 <<his_ yi>> 보지로 가버리게 하자 크게 숨을 내쉬었고, <<his_ yi>> 몸이 경련하면서 <<his_ yi>> 날씬한 허벅지가 당신의 손에서 떨린다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<case 3 4>>
<<He_ nun>> <<his_ yi>> 얼굴과 목에 홍조를 띄며, 입이 딱 벌어지면서 조용히 가 버렸고, 보지가 당신의 손에서 경련한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 손을 잡고 <<his_ yi>> 보지에 당신의 손가락을 찔러댄다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
당신이 <<his_ yi>> 보지로 가버리게 하자 <<He_ nun>> 한숨을 쉬었고, <<his_ yi>> 몸이 경련하며 무릎을 찧는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<case 3 4>>
<<He_ nun>> <<his_ yi>> 얼굴과 목에 홍조를 띄며, 입이 딱 벌어지면서 조용히 가 버렸고, 보지가 당신의 손에서 경련한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 손을 잡고 <<his_ yi>> 보지에 당신의 손가락을 찔러댄다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 한숨을 쉬었고, 당신을 풀어주며 <<his_ yi>> 손을 끌어와, 손가락에 묻은 <<his_ yi>> 체액을 핥는다.
<<case 3 4>>
<<He_ nun>> 신음하며 몸을 떨고, <<his_ yi>> 애액이 바닥에 떨어진다; <<He_ nun>> 당신의 손을 빼고 한숨을 쉰다.
<<case 5>>
<<He_ nun>> 가 버리면서 괴성을 질렀고, <<his_ yi>> 애액이 <<his_ yi>> 보지와 허벅지를 적신다. "나는 너와 함께 자위하는 것을 좋아해."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyLeft.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_ yi>> 애액이 당신의 <<sextoy_ rul $currentSexToyLeft.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<elseif $NPCList[_nn].vagina is "rightDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyRight.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_ yi>> 애액이 당신의 <<sextoy_ rul $currentSexToyRight.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<elseif $NPCList[_nn].vagina is "leftDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyLeft.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "rightDildoAnus">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He_ nun>> 당신이 <<his_ yi>> 보지를 발로 주무르자 신음했고, <<his_ yi>> 양손으로 당신의 발가락을 밀어넣으며 가 버린다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<<case 3 4>>
<<He_ nun>> 가버리며 몸을 떨었고, 당신의 발 밑에서 씰룩거리며 당신의 발가락 사이로 사정한다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "내가 충분히 거칠지 않았나?" <<he_ ga>> 웃는다.
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신과 보지를 서로 맞대고 가위치기를 하면서, 쾌락의 신음을 흘리며 가 버린다.
<<case 3 4>>
<<He_ nun>> 당신의 <<pussy_ rul>> <<his_ yi>> 것에 세게 비벼대며 신음했고, 가버리며 가는 다리를 벌벌 떤다.
<<case 5>>
<<He_ nun>> 괴성을 지르고, <<his_ yi>> 팔을 당신의 어깨 아래로 감싸며 온 몸을 떨어댄다. <<he_ ga>> 애액을 쏘아내어 당신의 사타구니를 흠뻑 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 쾌락에 차 몸서리쳤고, 가 버리면서 당신의 사타구니에 뜨거운 한숨을 내쉬었으며, 당신을 침과 <<hisPost>> 자신의 체액으로 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<<case 3 4>>
<<He_ nun>> 조용히 사정하였고, 몸을 떨며 <<he_ ga>> <<his_ yi>> 코를 당신의 사타구니에 비벼대며 길고, 축축하게 핥으며 마무리한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<<case 5>>
<<He_ nun>> 가 버리며 당신의 사타구니 사이에서 괴성을 질렀고, <<his_ yi>> 양 손으로 <<his_ yi>> 허벅지를 꽉 잡아 조이면서, 허벅지를 타고 애액을 줄줄 흐르게 한다.
<</switch>>
<<elseif $NPCList[_nn].vagina is "otheranus" and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "내가 충분히 거칠지 않았나?" <<he_ ga>> 웃는다.
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 몸을 떨었고, 마지막 신음소리를 내며 <<his_ yi>> 엉덩이를 당신에게 세게 밀어붙인다. "왜 그런지는 모르겠지만, 이게 도대체 질리지가 않는다니까."
<<case 3 4>>
<<He_ nun>> 조용히 사정하였고, <<his_ yi>> 엉덩이를 당신의 자지에 깊이 비벼대며 몸을 떨며 신음한다. "좀 더 오래 하는 것도 괜찮을 것 같아."
<<case 5>>
<<He_ nun>> 가 버리면서 소리를 지르며 당신의 사타구니에 몸을 부딪혀대었고, <<his_ yi>> 보지에서 애액을 흩뿌려 당신의 다리를 흠뻑 적신다. "하루 종일 네 위에 올라타있을 수 있다면 좋겠어."
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "penis">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 <<his_ yi>> 작은 손으로 당신의 어깨를 잡고, 당신의 자지에 강하게 누르며 쾌감으로 몸을 떤다. "한 판 더 어때, 파트너?"
<<case 3 4>>
<<He_ nun>> 가 버리며 한숨을 쉬었고, 홍조를 띄며 온 몸을 경련한다. 애액이 당신의 사타구니를 적신다. "내가 너를 말라비틀어지게 하지 않았기를 바라," <<he_ ga>> 웃는다.
<<case 5>>
<<He_ nun>> 괴성을 지르면서 당신의 무릎 위에서 날뛰며 가버렸고, <<his_ yi>> 보지에서 애액을 흩뿌리며 당신의 사타구니와 다리를 흠뻑 적신다. "진짜 그거 굉장한 한 판이었어."
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">>
<</switch>>
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "내가 충분히 거칠지 않았나?" <<he_ ga>> 웃는다.
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_ nun>> 당신이 <<penis_ rul>> 보지 입구에 대고 비벼대자 그 위에서 가버리며 쾌락의 신음을 흘린다. "넌 이걸로 나를 미치게 만들 거야."
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "내가 충분히 거칠지 않았나?" <<he_ ga>> 웃는다.
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 자지에 밀어대며 가버린다. <<He_ ga>> 얼굴을 찌푸린다, "다음 번에는 진짜로 한 판 하기를 바라."
<<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "내가 충분히 거칠지 않았나?" <<he_ ga>> 웃는다.
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_ nun>> <<his_ yi>> 클리토리스를 당신의 자지에 세게 비벼대며 가버렸고, 당신의 자지 위에 사정했다. "넌 이걸로 나를 미치게 만들 거야."
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
알렉스는 가버리며 당신의 허벅지를 꽉 잡는다. <<He_ nun>> 당신의 물건을 <<his_ yi>> 입 안 깊숙이 집어넣고,
<<if $internalejac>>
큰 소리로 꿀꺽거리면서 당신의 정액을 삼킨다.
<<switch random(1,2)>>
<<case 1>>
"짜낸 것을 바로 마시는 것이 항상 더 맛있다니까,"
<<case 2>>
"이것보다 더 맛있는 우유를 생각할 수가 없지,"
<</switch>>
<<else>>
마치 당신에게서 우유를 짜내는 것 처럼 한다.
<<if $internalejac>>
"넌 진짜로 우유 짜내기 힘든 황소구나,"
<<else>>
"넌 아직 내게 이 우유를 좀 줘야 한다고,"
<</if>>
<</if>>
<<he_ ga>> 입을 떼며 말하면서, 그 과정에서 당신의 자지를 닦는다.
<<else>>
<<He_ nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<</if>>
<<else>><!-- There should be non non-consensual Alex events -->
<<He_ nun>> 절정에 달하며 크게 소리지른다. <<He_ nun>> 헐떡거리는 숨을 가라앉히기 위해 움직임을 멈춘다.
<</if>>
<br><br>
<</if>>
<!-- Male ALEX -->
<<if _condomResult is "leaked">>
<span class="red">콘돔이 찢어졌다.</span>
<<elseif _condomResult is "burst">>
<span class="red">콘돔의 끝이 터지며 찢어져, <<his_ yi>> 자지 귀두를 노출시킨다.</span>
<</if>>
<<if $consensual is 1>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif npcHasStrapon(_nn)>>
<<He_ nun>> 페니스 밴드 자지를 <<his_ yi>> 성기에 비벼대며, 신음하면서 오르가즘의 희열로 몸을 부르르 떤다.
<<elseif $NPCList[_nn].penis is "idle">>
<<He_ nun>> <<his_ yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 그 모습을 보고 킥킥 웃는다.
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 빼내 당신의 허벅지 뒤에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 다리를 꽉 잡고, <<his_ yi>> 사타구니를 당신의 것에 밀어대며 가버렸고 당신의 허벅지 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 허벅지와 배를 뒤덮는다. "정말 단단한 허벅지를 가지고 있구나, 다음 번에 내가 너에게 해 줄 때에는 조심해야겠는데."
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하면서 헉 하는 소리를 낸다. "내가 충분히 거칠지 않았나?" <<he_ ga>> 웃는다.
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 엉덩이를 잡고 움직이지 못하게 하고 다른 손으로 <<his_ yi>> 자지를 잡고, 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음순을 뒤덮고 다리 주위로 웅덩이를 만든다.
<<case 4 5 6>>
<<He_ nun>> 말없이 <<his_ yi>> 자지를 비벼대어 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다.
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다.
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하면서 헉 하는 소리를 낸다. "내가 충분히 거칠지 않았나?" <<he_ ga>> 웃는다.
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음순과 배를 뒤덮는다; <<he_ nun>> 불만스러운 듯 하다.
<<case 4 5 6>>
<<He_ nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 <<pussy_ rul>> 타고 흘러내리게 한다; <<he_ nun>> 불만스러워 보인다.
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다.
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서 당신의 <<pussyPost>> 안에 깊이 박아대었고, <<his_ yi>> 자지를 당신의 자궁에 고정하며 사정한다. 당신은 정액이 당신의 질을 채우며 따뜻해지는 것을 느낀다. "넌 정말 농부를 어떻게 짜내는지 잘 알고 있구나."
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 어깨를 <<his_ yi>> 작은 양손으로 잡고, 당신을 <<his_ yi>> 자지 위로 잡아당기며 가 버렸다. 정액이 당신의 <<pussy_ rul>> 채우는 느낌에, 당신은 숨이 막힌다. "한판 더 하고 싶어?"
<<case 7>>
<<He_ nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다.
<<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하면서 헉 하는 소리를 낸다. "내가 충분히 거칠지 않았나?" <<he_ ga>> 웃는다.
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리면서 몸을 떨며, <<his_ yi>> 자지를 엉덩이살 사이에서 떼어내 당신의 엉덩이 위에 사정한다.
<<case 4 5 6>>
<<He_ nun>> 당신의 허벅지를 잡고, <<his_ yi>> 사타구니를 당신의 엉덩이에 세게 밀어대며 엉덩이살 사이에 사정한다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 당신의 엉덩이를 쥐어짜며 신음하며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 엉덩이를 뒤덮고 사타구니를 타고 뚝뚝 떨어지게 한다. <<he_ nun>> 만족한 듯 하다. "그게 네 엉덩이를 그렇게 부드럽게 해 준다면 아마도 네가 내 위에 더 자주 앉을 수 있게 해 주는게 좋을 것 같아."
<<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하면서 헉 하는 소리를 낸다. "내가 충분히 거칠지 않았나?" <<he_ ga>> 웃는다.
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 엉덩이살을 감싸쥐고 다른 손으로 <<his_ yi>> 자지를 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 그 사이의 틈 안으로 뚝뚝 떨어진다.
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대어 조용히 당신의 <<bottomPost>> 위에 사정한다. 당신은 따뜻한 정액이 당신의 <<bottom_ ul>> 타고 뚝뚝 떨어지는 것을 느낀다.
<<case 7>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니를 타고 떨어지게 한다.
<<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하면서 헉 하는 소리를 낸다. "내가 충분히 거칠지 않았나?" <<he_ ga>> 웃는다.
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 항문에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 엉덩이를 뒤덮고 그 틈을 타고 뚝뚝 떨어진다; <<he_ nun>> 불만스러운 듯 하다.
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대어 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<he_ nun>> 속이 상한 듯 하다.
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 엉덩이와 사타구니 위에 내뿜는다.
<<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서 당신의 항문 안에 깊숙이 박아대며 가버렸다. 정액이 당신의 안을 가득 채우는 느낌에 당신은 헉 하는 소리를 낸다.
<<case 4 5 6>>
<<He_ nun>> 말없이 당신의 어깨를 잡고, 당신을 <<his_ yi>> 자지 위로 잡아당기며 가버렸다. 정액이 당신의 항문을 채우며 당신은 쾌락에 신음을 흘린다.
<<case 7>>
<<He_ nun>> 경련하며, 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신의 안으로 퍼부어진다. 당신은 그 양에 놀란다. 정액이 당신의 항문에서 삐져나와 다리 아래로 흘러내린다.
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<breasts_ rul>> 모아 <<his_ yi>> 자지를 세게 감싸며 가버렸고, 그 위에 사정한다. 당신의 몸은 정액으로 미끌미끌하게 느껴진다.
<<case 4 5 6>>
<<He_ nun>> 당신의 <<breastsPost>> 사이로 <<his_ yi>> 자지 끝을 비비며 가버렸다. 정액이 당신의 <<breasts_ rul>> 타고 흘러내리자 당신은 시원한 느낌이 든다. "이제 그것들을 깨끗이 닦아야 오늘밤 잘 때 내가 멋진 베개 한 쌍을 쓸 수 있겠지."
<<case 7>>
<<He_ nun>> <<his_ yi>> 손을 당신의 목 뒤로 돌려 당신의 <<breasts_ rul>> 찔러댔고, 가버리며 끄응 하는 소리를 낸다. 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>> 뒤덮는다. "그러고 있으니 정말 귀여워 보여!"
<</switch>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_ yi>> 자지를 비벼대어, 당신의 얼굴 위에 사정한다. <<His_ yi>> 얼굴은 흥분한 듯 보인다.
<<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대며 조용히 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. <<He_ nun>> 웃으며 당신을 깨끗이 닦아준다.
<<case 7>>
<<He_ nun>> 헉 하는 소리를 내며 당신의 입을 정확히 겨냥하여 <<his_ yi>> 자지를 비벼댄다. 두꺼운 정액 줄기가 당신의 얼굴을 뒤덮고 다문 입술을 밀고 지나쳐 입 안으로 들어온다. 당신은 그 양에 깊은 인상을 받았고 <<he_ nun>> 기묘하게 <<himselfPost>>에게 만족한 듯 보인다.
<<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<faceejacstat>><<ejacstat>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리 뒤를 받치고, <<his_ yi>> 자지 끝이 당신의 입술에 살짝 스치게 하자 사정한다; <<He_ nun>> <<his_ yi>> 자제력 부족에 불만스러운 듯 하다.
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지로 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; <<he_ nun>> 불만스러운 듯 하다.
<<case 7>>
<<He_ nun>> 당신의 머리를 받쳤으나 <<his_ yi>> 흥분 때문에 당신의 입에 넣기 전에 가 버린다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리는 입 안으로 들어온다.
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 턱 밑을 받치고 다른 손으로 머리 뒤를 잡아, 당신의 입 안 깊숙이 찔러넣으며 사정한다. 정액이 당신의 목구멍 안으로 흘러내리고 당신의 입을 채운다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
"네가 내게서 우유를 짜내 놓고는, 마시지 않아도 될 거라 생각했어?"
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지 밑동을 잡고 신음하며, 조용히 당신의 입 안에 사정한다. 당신은 따뜻한 정액이 입을 채우고 목구멍 안으로 떨어져 내리는 것을 느낀다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
"정말 내 우유를 전부 좋아하는구나, 알겠어..."
<<case 7>>
<<He_ nun>> 당신의 머리를 손바닥으로 감싸쥐고, 난폭하게 <<his_ yi>> 자지를 당신의 입에 찔러대며 가버렸다. <<he_ ga>> 마구 움직이자 정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우며 당신의 얼굴을 뒤덮는다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
"<<if C.npc.Alex.dom gte 20>>네가 그것 전부를 삼킬 수 있을 거라고는 생각 못 했는데<<else>>제-기랄...너 진짜로 그걸 전부 삼켰구나<</if>>."
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<case 7>>
<<He_ nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_ yi>> 자지를 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀긴다. "나를 계속 그런 식으로 희롱했다면, 다음 번에는 내가 네 귀여운 엉덩이를 범해주는 것을 기다릴 거야."
<</switch>>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며, 양손을 정액으로 뒤덮는다.
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<<case 7>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_ yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다. <<He_ nun>> 킥킥 웃으며 사과한다.
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, <<his_ yi>> 뜨거운 자지가 왼손에서 미끄러지며 정액으로 뒤덮는다.
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 왼손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다. "좀 마시지 않을 거야?"
<<case 7>>
<<He_ nun>> 경련하면서 신음하며, 그 과정에서 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다. 당신은 그 정액 양에 깊은 감명을 받는다. "나는 저 커다란 음메거리는 녀석들 근처에 있는 것에 이런 특전이 따라올 줄은 몰랐어."
<<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <<his_ yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 내었고, <<him_ ul>> 마지막으로 꾹 짜내자 사정한다. 당신의 손은 따뜻한 정액으로 뒤덮인다.
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 오른손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다. "좀 마시지 않을 거야?"
<<case 7>>
<<He_ nun>> 끄응 하는 소리를 내며 두꺼운 정액 줄기를 당신의 오른손 위에 쏘아대어, 인상적으로 더럽혀 놓는다. 당신은 그 정액 양에 깊은 감명을 받는다. "나는 저 커다란 음메거리는 녀석들 근처에 있는 것에 이런 특전이 따라올 줄은 몰랐어."
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_ yi>> 자지를 꾹 짜내어, 당신의 배 위에 사정한다. <<He_ nun>> 그 추잡함을 보고 웃는다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 2>>
<<He_ nun>> 빠르게 <<his_ yi>> 자지를 비벼대며 신음했고, 바닥에 사정한다.
<<case 3>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대었고, 당신의 엉덩이를 겨냥해서, 당신의 <<bottomPost>>에 사정한다. "그거 재미있었어!"
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다. <<He_ nun>> <<he_ ga>> 만들어 놓은 추잡한 광경에 킥킥 웃는다.
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었고, <<his_ yi>> 정액을 <<hisPost>> 자신의 배에 뿌려댄다. "가끔은 네가 위로 오게 하는 것도 괜찮은 것 같아."
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 훌쩍거렸고, 쾌락의 신음소리를 내며 바닥에 사정한다. 당신은 <<him_ ul>> 밀어낸다.
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다. "다음 번에는, 네가 나를 태워 줘야 돼."
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하면서 헉 하는 소리를 낸다. "내가 충분히 거칠지 않았나?" <<he_ ga>> 웃는다.
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, 당신의 엉덩이를 뒤에서 잡아 마지막으로 당신의 <<penis_ rul>> <<his_ yi>> 엉덩이에 비빈다.
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 비벼대자 신음하며 바닥에 사정한다. <<He_ nun>> 만족스럽게 웃는다.
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<</switch>>
<<elseif $NPCList[_nn].penis is "penis" and playerChastity("penis")>>
<<He_ nun>> 입이 크게 벌어지면서 당신의 <<worn_genitals_name>> 위에 정액을 쏘아댄다. <<He_ nun>> 당신의 얼굴을 쓰다듬는다. "너는 너무 귀여워."
<<elseif $NPCList[_nn].penis is "penis">>
<<switch random(1, 7)>>
<<case 1>>
<<He_ nun>> 당신이 당신의 <<penises>> 서로 문질러대자, 쾌감에 신음하며 가버린다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 2>>
<<He_ nun>> 당신이 당신의 <<penises>> 서로 비벼대자, 쾌감에 신음하며 가버린다. <<He_ nun>> <<hisPost>> 자신의 정액을 당신의 육봉 전체에 비벼댄다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 3>>
<<He_ nun>> 당신이 당신의 <<penises>> 서로 비벼대자 가버리며, 당신의 <<penis_ wa>> 배 위에 <<his_ yi>> 인상적인 양의 정액을 쏘아댄다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 4>>
<<He_ nun>> 마지막으로 당신의 <<penis_ rul>> <<his_ yi>> 것에 세게 비벼대며 신음했고, 가버리며 가는 다리를 달달 떤다. <<He_ nun>> 정액을 윤활제로 사용하여, 당신의 <<penisPost>>에 대고 <<his_ yi>> 정액을 마지막 한 방울까지 맹렬히 짜낸다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 5>>
<<He_ nun>> 마지막으로 당신의 <<penisPost>>에 세게 비벼대면서 킥킥 웃는다. <<He_ nun>> 정액을 윤활제로 사용하여, 당신의 <<penisPost>>에 대고 <<his_ yi>> 정액을 마지막 한 방울까지 맹렬히 짜낸다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 6>>
<<He_ nun>> 마지막으로 당신의 <<penisPost>>에 세게 비벼대면서 괴성을 지르고, 가버리며 가는 다리를 달달 떤다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 괴성을 지르고, <<his_ yi>> 작은 양손을 당신의 어깨 아래로 감싸며 온 몸을 떨어댄다; 당신은 <<he_ ga>> 힘이 센 것을 보고 놀란다. <<he_ ga>> 사정하며 정액 줄기가 당신의 사타구니를 흠뻑 적신다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<switch random(1, 7)>>
<<case 1 2>>
<<He_ nun>> 당신의 <<penisPost>>에 비벼대기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 자지와 배를 뒤덮는다; <<he_ nun>> <<himselfPost>>에게 속이 상한 듯 하다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 3 4>>
<<He_ nun>> 당신의 <<penises>> 서로 비벼대기 전에 당신의 <<penisPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 <<penis_ rul>> 타고 흘러내리게 한다; <<he_ nun>> 불만스러운 듯 하다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 5>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<penis_ wa>> 엉덩이 위에 내뿜는다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 6 7>>
<<He_ nun>> 당신의 <<penises>> 갖다대기 전에 사정했고, <<his_ yi>> 엄청난 양의 정액으로 당신을 뒤덮는다. 정액이 당신의 배와, 사타구니를 뒤덮는다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis" and $NPCList[_nn].vagina is "none" and $NPCList[_nn].penis isnot "none">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버리며, 당신의 <<penis_ rul>> 물고 헉 하는 소리를 낸다. "세상에 나는 너를 너무 사랑하는 것 같아."
/*<<set $kylarSeen.pushUnique("saidLove")>>*/
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 바닥에 사정한다. <<He_ nun>> 뒤로 물러난다, "미안해; 더 이상 참을 수 없었어. 제발 용서해 줘."
<<case 6 7>>
<<He_ nun>> 당신의 <<bottom_ ul>> 잡고 당신의 <<penis_ rul>> <<his_ yi>> 목구멍 깊숙이 집어넣었고, 목구멍 깊숙이 집어넣은 채로 <<his_ yi>> 가슴에 사정한다.
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_ nun>> 흥분감에 몸을 떨며 가버렸고, <<his_ yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<</if>>
<<else>><!-- There should be non non-consensual Alex events -->
<<He_ nun>> 절정에 달하며 크게 소리지른다. <<He_ nun>> 헐떡거리는 숨을 가라앉히기 위해 움직임을 멈춘다.
<</if>>
<</widget>><<widget "ejaculation-eden">>
<<set $ejaculating to 1>>
<!-- Changing rows to future-proof the code: from $NPCList[_nn] to $NPCList[_nn], _nn being the main ejaculation loop handler -->
<!-- Female EDEN -->
<<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 <<his_ yi>> 엉덩이를 당신의 얼굴에 밀어댔고, <<his_ yi>> 허벅지는 오르가즘으로 인해 떨린다.
<<case 3 4>>
가 버리면서 <<His_ yi>> 얼굴에 홍조가 깊어지고, 몸이 걷잡을 수 없이 씰룩거린다.
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 머리를 <<his_ yi>> 손으로 감싸고 당신의 얼굴에 밀어대며 가버린다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신이 <<his_ yi>> 보지로 가버리게 하자 크게 숨을 내쉬며, <<he_ ga>> 경련하면서 <<his_ yi>> 허벅지가 당신의 손에서 떨린다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<case 3 4>>
<<His_ yi>> 얼굴에 홍조가 깊어지고, <<his_ yi>> 입이 딱 벌어지며 당신의 손으로 가 버린다. 당신은 <<his_ yi>> 보지가 당신의 손에서 씰룩거리는 것을 느낀다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<case 5>>
<<He_ nun>> 괴성을 지르며 당신의 손을 잡고 <<his_ yi>> 보지에 당신의 손가락을 찔러댄다. 당신은 <<his_ yi>> 안쪽이 씰룩거리는 것을 느낀다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
당신이 <<his_ yi>> 보지로 가버리게 하자 <<His_ yi>> 무릎이 떨리며 <<he_ nun>> 넘어지지 않으려고 당신의 몸을 잡는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<case 3 4>>
<<His_ yi>> 얼굴에 홍조가 깊어지고, <<his_ yi>> 입이 딱 벌어지며 당신의 손으로 가 버린다. 당신은 <<his_ yi>> 보지가 씰룩거리는 것을 느낀다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<case 5>>
<<He_ nun>> 괴성을 지르며 당신의 손을 잡고 <<his_ yi>> 보지에 당신의 손가락을 찔러댄다. 당신은 <<his_ yi>> 안쪽이 씰룩거리는 것을 느낀다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가버리며 숨을 내쉬면서 경련하고, 겨우겨우 <<his_ yi>> 손가락을 <<his_ yi>> 보지 안에 잡고 있다.
<<case 3 4>>
<<He_ nun>> 신음하며 몸을 떨고, <<his_ yi>> 애액이 바닥에 떨어진다. <<He_ nun>> <<his_ yi>> 손을 빼고 한숨을 쉰다.
<<case 5>>
<<He_ nun>> 가 버리면서 괴성을 질렀고, <<his_ yi>> 애액이 <<his_ yi>> 보지와 허벅지를 적신다. "이제 나를 깨끗하게 해 줘야 할 것 같은데."
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyLeft.name>> <<him_ ul>> 절정에 이르게 하자 괴성을 지르며 당신의 팔을 잡는다. <<His_ yi>> 애액이 당신의 <<sextoy_ rul $currentSexToyLeft.name>> 적신다. "나를 깨끗이 해 줘야 겠네."
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<elseif $NPCList[_nn].vagina is "rightDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyRight.name>> <<him_ ul>> 절정에 이르게 하자 괴성을 지르며 당신의 팔을 잡는다. <<His_ yi>> 애액이 당신의 <<sextoy_ rul $currentSexToyRight.name>> 적신다. "나를 깨끗이 해 줘야 겠네."
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<elseif $NPCList[_nn].vagina is "leftDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyLeft.name>> <<him_ ul>> 절정에 이르게 하자 괴성을 지르며 당신의 팔을 잡는다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "rightDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyRight.name>> <<him_ ul>> 절정에 이르게 하자 괴성을 지르며 당신의 팔을 잡는다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "feet">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신이 <<his_ yi>> 보지를 발로 주무르는 것에 따라 신음한다. <<His_ yi>> 몸이 오르가즘으로 떨린다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<<case 3 4>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> 보지가 당신의 발 밑에서 씰룩거린다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<<case 5>>
<<He_ nun>> 가버리며 괴성을 지른다. <<He_ nun>> 잠시 몸을 떨더니, <<his_ yi>> 온 몸이 축 처져 쓰러진다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 괴성을 지른다. "다음 번에는," <<he_ ga>> 헐떡이며 말한다. "네 <<pussy_ rul>> 직접 비벼대고 싶어."
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가버리며 쾌락의 신음을 흘린다. 당신은 <<his_ yi>> 보지가 당신의 보지에서 씰룩거리는 것을 느낀다.
<<case 3 4>>
<<He_ nun>> 당신의 <<pussy_ rul>> <<his_ yi>> 것에 비벼대며 신음했고, 가버리며 다리를 벌벌 떤다.
<<case 5>>
<<He_ nun>> 괴성을 지르고, <<his_ yi>> 팔을 당신의 어깨 아래로 감싸며 온 몸을 떨어댄다. 당신은 <<his_ yi>> 보지가 당신의 보지에서 씰룩거리는 것을 느낀다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 쾌락에 차 몸서리쳤고, 가 버리며 당신의 사타구니에 뜨거운 한숨을 내쉰다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<<case 3 4>>
<<He_ nun>> 길고 축축하게 당신의 <<pussy_ rul>> 핥는다. 당신은 <<he_ ga>> 가버리며 몸을 떠는 것을 느낀다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<<case 5>>
<<He_ nun>> 가 버리면서 괴성을 지르며 <<his_ yi>> 허벅지를 꽉 눌렀고, 당신의 <<pussyPost>> 위에서 헐떡이며 숨을 쉰다.
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 몸을 떨었고, <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 세게 밀어붙인다.
<<case 3 4>>
<<He_ nun>> 가 버리며 몸을 떨었고, <<his_ yi>> 엉덩이가 당신의 <<penis_ rul>> 격렬하게 쳐댄다.
<<case 5>>
<<He_ nun>> 가 버리면서 소리를 지르며 당신의 <<penisPost>>에 몸을 부딪혀댄다. "너를 데리고 있을 필요가 있을 거라고 생각했다니까."
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "penis">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 <<his_ yi>> 팔을 당신의 어깨에 감고, <<his_ yi>> 보지를 당신의 <<penisPost>>에 강하게 누른다. "너는 내 거야. 절대 잊지 마."
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<<case 3 4>>
<<He_ nun>> 가 버리면서 <<his_ yi>> 얼굴에 홍조가 깊어지며 몸이 경련한다. <<His_ yi>> 보지가 당신의 <<penis_ rul>> 감싸고 씰룩거린다.
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<<case 5>>
<<He_ nun>> 괴성을 지르면서 당신의 무릎 위에서 날뛰며 가버렸고, 당신의 <<penis_ rul>> 가능한 한 깊이 집어넣으려 한다.
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">>
<</switch>>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>>
<<He_ nun>> 괴성을 지르며 가버렸고, <<his_ yi>> 몸을 당신의 몸에 대고 벌벌 떤다. "만약 네가 그 물건을 입고 있지 않았다면," <<he_ nun>> 헐떡이며 말한다. "너를 제대로 처리해 주었을 텐데."
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
당신은 <<he_ ga>> 가버리며 <<his_ yi>> 보지가 당신의 <<penisPost>> 끝에서 씰룩거리는 것을 느낀다. "다음 번에는 네가 제대로 내게 박도록 할 거야."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_ nun>> <<his_ yi>> 엉덩이살 사이로 당신의 자지를 비비며, <<his_ yi>> 엉덩이를 흔들어대며 가 버린다. "다음 번에는 내게 박아줘. 내 엉덩이를 가지고 놀라고 너를 옆에 두고 있는 게 아니니까."
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_ nun>> <<his_ yi>> 클리토리스를 당신의 자지에 비벼대며 가버렸고, <<his_ yi>> 온 몸이 벌벌 떨린다. <<He_ nun>> 불만스러운 듯 보인다. "나는 그 자지가 내 안에 들어오는 것 이상을 바라지 않아. 내 자제심은 메달을 받을 만 했잖아."
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버린다. 당신은 <<him_ i>> 몸서리치는 것을 느낀다.
<<case 3 4>>
<<He_ nun>> <<his_ yi>> 입술이 당신의 <<penis_ rul>> 아직 감싸고 있는 중에 가버리며, 양손으로 당신의 허벅지를 잡는다.
<</switch>>
<<else>>
<<He_ nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<</if>>
<<else>>
<<if $NPCList[_nn].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He_ nun>> 가 버리며 헐떡인다. 한숨을 돌리면서, <<he_ nun>> 웃으며 <<his_ yi>> 발을 당신의 배 위에 올린다. "그래야 착한 <<girl_ iji>>."
<<case 4 5>>
<<He_ nun>> 가 버리며 신음했다. <<He_ nun>> <<his_ yi>> 발을 당신의 <<genitalsPost>>에서 빼어 당신을 격렬한 경련에 닿지 않도록 한다.
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>>
<<He_ nun>> 가버리며 당신의 머리카락을 잡고, 단단히 잡아당긴다. "네가 그걸로 잠겨져 있지 않았더라면 좋았을 텐데," <<he_ nun>> 헐떡인다. "누가 열쇠를 가지고 있는지 내가 꼭 찾아내고 말 테다."
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가버리며 신음한다. 당신은 <<his_ yi>> 보지가 당신의 것에서 씰룩거리는 것을 느낀다.
<<case 3 4>>
<<He_ nun>> 신음하며 당신의 목을 잡고 <<his_ yi>> 보지를 당신의 것에 세게 비벼댄다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 머리카락을 잡고 <<his_ yi>> 몸을 당신에게 짓이긴다. <<His_ yi>> 온 몸은 격렬한 경련으로 씰룩댄다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<He_ nun>> 당신의 엉덩이를 잡고 <<his_ yi>> 얼굴을 당신의 다리 사이에 묻는다. <<His_ yi>> 목 뒤에서 나오는 신음이 당신의 <<genitals_ rul>> 통해 울린다.
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<He_ nun>> 가 버리면서 신음소리를 내었다. <<He_ nun>><span class="pink">당신의 머리카락을 잡고 가까이 잡아당긴다.</span> "네가 쾌락을 주도록 허락된 자는 나 뿐이라는 것을 잊지 마."
<<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<if random(1)>>
<<He_ nun>> 흥분감에 몸서리치며 가 버렸고, <<his_ yi>> 보지가 당신의 혀에서 벌벌 떨린다.
<<else>>
<<He_ nun>> 신음하며 당신의 머리카락을 움켜쥐었고, <<his_ yi>> 보지를 당신에게 비비면서 <<his_ yi>> 허벅지는 오르가즘으로 떨린다.
<</if>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<He_ nun>> 당신의 <<print ($player.ballsExist ? "고환을" : "보지를")>> 잡더니 당신의 <<penis_ rul>> <<his_ yi>> 항문 깊숙이 끌어넣었고, 마지막 신음을 흘리며 몸을 떨면서 가 버린다.
<<elseif $NPCList[_nn].vagina is "penis">>
<<He_ nun>> 가 버리며 <<his_ yi>> 손톱을 당신의 어깨에 박아넣었고, <<his_ yi>> 보지에 당신의 <<penis_ rul>> 강하게 밀어넣는다. <<He_ nun>> 쾌감으로 몸서리친다.
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 밀어대며, 당신의 머리카락을 잡고 가버렸다. "만약 네가 그걸로 잠겨져 있지 않았다면," <<he_ ga>> 말한다. "내가 너를 범하는 것을 멈출 수 없었을 거야."
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_ nun>> 신음하며 가버린다. 당신은 <<his_ yi>> 보지가 당신의 <<penis_ yi>> 끝에서 씰룩거리는 것을 느낀다. "내 자제심은 메달을 받을 만 해," <<he_ ga>> 말한다. "네 자지는 범해달라고 사정할 만 하니까."
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>>
<<He_ nun>> 당신의 머리카락을 잡으며 가버린다. 당신은 <<him_ i>> 당신의 <<worn_genitals_name>>에 대고 덜덜 떠는 것을 느낀다. "그 정조대," <<he_ nun>> 말한다. "너를 제대로 꺼낼 때 까지 참을 수가 없군."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 자지에 비비며 가버린다. "너는 정말 희롱을 잘 하는군," <<he_ nun>> 헐떡인다. "너를 내 안에 넣지 못한다는 것을 거의 참을 수 없을 정도야."
<<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>>
<<He_ nun>> 당신의 머리카락을 잡으며 가버렸고, <<his_ yi>> 몸을 <<worn_genitals_name>>에 대고 벌벌 떤다. "내가 꼭 열쇠를 찾아내고 말 거야," <<he_ ga>> 말한다. "그러고 나면 너를 제대로 처리해 주겠어."
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_ nun>> 당신의 목을 잡고, 아래로 누르면서 <<his_ yi>> 클리토리스를 당신의 자지에 비비며 가버린다. "다음 번에는 제대로 네가 나에게 박아주기를 바라. 네 희롱은 나를 미치게 하니까."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박으면서 가버렸고, <<he_ nun>> 당신을 밀쳐내고 숨이 막혀 헐떡인다. "이제 충분해."
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 오르가즘으로 몸을 떨었다. <<He_ nun>> 당신을 가까이 끌어당긴다. "착한 <<girl_ iya>>," <<he_ nun>> 속삭인다.
<<case 4 5 6>>
<<He_ nun>> 가버리며 한숨을 쉬었고, 당신의 <<bottom_ ul>> 살짝 때린다. "너는 내 소중한 소유물이야," <<he_ ga>> 말한다. "잊지 마."
<<case 7>>
<<He_ nun>> <<his_ yi>> 클리토리스를 비비면서 괴성을 지르며 가버렸고, 뒤로 누워 헐떡이기 전에, 한 팔을 <<his_ yi>> 눈 위에 올리며 다른 손으로 당신의 머리카락을 잡는다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "goo">>
<</switch>>
<</if>>
<</if>>
<br><br>
<</if>>
<!-- Male EDEN -->
<<if _condomResult is "leaked">>
<span class="red">콘돔이 찢어졌다.</span>
<<elseif _condomResult is "burst">>
<span class="red">콘돔의 끝이 터지며 찢어져, <<his_ yi>> 자지 귀두를 노출시킨다.</span>
<</if>>
<<if $consensual is 1>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif npcHasStrapon(_nn)>>
<<He_ nun>> 오르가즘의 환희로 몸을 떨면서 신음하며, 페니스 밴드 자지를 <<his_ yi>> 성기에 비벼댄다.
<<elseif $NPCList[_nn].penis is "idle">>
<<He_ nun>> <<his_ yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 터지려는 웃음을 겨우 참는다.
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 빼내 당신의 허벅지 뒤에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 절정에 다다르며 당신의 다리를 꽉 잡고, 당신의 허벅지 사이와 배 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 허벅지와 배를 뒤덮는다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>>
<<He_ nun>> 신음하며 가버렸고, 당신의 <<worn_genitals_name>> 위에 사정한다. "내가 꼭 열쇠 보관자를 찾아내고 말 거야," <<he_ ga>> 헐떡인다. "그러고 나면 너를 제대로 처리해 주겠어."
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 엉덩이를 잡고 움직이지 못하게 하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>>에 비빈다. 그 느낌은 너무 강했던 것으로 판명되었고, <<he_ nun>> 당신의 음순 위에 사정한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>>에 비벼대며 가버렸고, 하얀 정액 줄기를 당신의 음순 위에 내뿜는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>>
<<He_ nun>> 신음하며 가버렸고, 당신의 <<worn_genitals_name>> 위에 사정한다. "누가 열쇠를 가졌든 내가 꼭 찾아내고 말 거야," <<he_ ga>> 헐떡인다. "그러고 나면 네가 걷지 못할 때까지 너와 섹스해주겠어."
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 당신의 음순 위에 사정한다. "내 자제심은 메달을 받을 만 해," <<he_ ga>> 말한다. "네 무방비한 보지가 나를 희롱하면서, 바로 저기에 있는데도 말야."
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> 절정에 점점 다다르려 하자 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신에게 넣으려 하지만, <<his_ yi>> 경련이 <<him_ ul>> 배신했다. <<He_ nun>> 사정했고, 두꺼운 정액 줄기가 당신의 음순을 뒤덮는다. "젠장," <<he_ ga>> 말한다. "거의 다 됐는데."
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 당신의 엉덩이를 잡고 움직이지 못하게 하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>>에 파묻으려 하지만, 너무 빨리 사정한다. 두꺼운 정액 줄기가 당신의 음순을 뒤덮고, 당신의 <<bottom_ ul>> 타고 뚝뚝 떨어진다. "너는 정말 너무 섹시해."
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서 당신의 <<pussyPost>> 안에 깊이 박아대며 가버렸다. <<his_ yi>> <<penisdesc_ nun $NPCList[_nn].penisdesc>> 당신을 채우며 고동친다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 4 5 6>>
<<He_ nun>> 당신의 어깨를 잡고, 당신을 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버린다. 따뜻한 정액이 당신의 <<pussy_ rul>> 채우며, 당신은 숨이 막힌다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 7>>
<<He_ nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 허벅지를 타고 흘러내린다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>>
<<He_ nun>> 가버리며 헉 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "저 빌어먹을 물건," <<he_ ga>> 헐떡인다. "네 엉덩이는 박아줄 가치가 있단 말이야."
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리면서 몸을 떨었고, <<his_ yi>> <<penisdesc_ nun $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>> 위에서 분출한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 허벅지를 잡고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> <<bottomPost>>에 세게 밀어대며 엉덩이살 사이에 사정한다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 당신의 엉덩이를 쥐어짜며 신음하며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 <<bottom_ ul>> 뒤덮는다. "너는 정말 빌어먹게 섹시해."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>>
<<He_ nun>> 가버리며 헉 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "누가 열쇠를 가졌든," <<he_ ga>> 헐떡인다. "내게 항문 섹스 한 번을 빚졌어."
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<bottom_ ul>> 꼬집듯이 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 거기에 비벼대어, 정액을 당신의 엉덩이살 위에 분출시킨다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> 몸을 떨며 당신의 <<bottomPost>>에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음소리를 내며 당신의 <<bottomPost>>에 사정했고, 두꺼운 정액 줄기를 당신의 엉덩이살 위에 뿜어댄다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>>
<<He_ nun>> 가버리며 신음했고, 당신의 <<worn_genitals_name>> 위에 사정한다. "저 엉덩이를 유린해주지," <<he_ ga>> 헐떡인다. "내가 이 물건을 네게서 벗겨내기만 하면 말야."
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 절정에 점점 다다르려 하자, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>> 안에 찔러넣으려 하지만, 너무 빨리 사정한다. 정액이 당신의 엉덩이살에 왕창 튄다. "젠장. 가끔 너는 그냥 너무 섹시하단 말야."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 엉덩이를 꽉 잡고 당신의 <<bottom_ ul>> 범하려 하지만, 자극을 이기지 못하고 엉덩이살 위에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<His_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>>에 눌러대며 <<he_ nun>> 가버렸다. 두꺼운 정액 줄기가 당신의 엉덩이살 위로 분출한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>> 안에 깊숙이 박아대며 가버렸다. <<his_ yi>> 육봉이 끝까지 들어와 정액이 당신의 안을 가득 채우는 느낌에 당신은 헉 하는 소리를 내었다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 4 5 6>>
<<He_ nun>> 당신의 어깨를 잡고 당신을 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버렸다. 정액이 당신을 채우며 <<his_ yi>> 자지가 씰룩거린다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 7>>
<<He_ nun>> 경련하며, 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신의 안으로 퍼부어진다. 정액이 당신의 허벅지를 타고 뚝뚝 떨어진다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<breastsPost>> 사이로 찔러대며 사정하였고, 당신의 가슴을 정액으로 뒤덮는다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 당신의 <<breastsPost>>에 비벼대며, 오르가즘에 몸을 떤다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 7>>
<<He_ nun>> 당신의 <<breasts_ rul>> 찔러대며 당신의 목을 잡았고, 가버리며 신음을 흘린다. 정액이 당신의 <<breastsPost>> 위로 솟구쳐 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>> 뒤덮는다. "네가 목욕을 할 필요가 있을 거라고 생각해."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 입술에 눌러댄다. 그 느낌은 너무 강했던 것으로 판명되었고, <<he_ nun>> 당신의 얼굴 위에 사정한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 뺨에 눌러대었고, 당신의 얼굴 위에 사정한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 7>>
<<He_ nun>> 당신의 머리카락을 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 얼굴에 비벼댄다. 두꺼운 정액 줄기가 당신의 얼굴을 뒤덮고 다문 입술을 밀고 지나쳐 들어온다. "너는 너무 귀여워. 내가 가장 좋아하는 소유물이지."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리카락을 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 입술 사이에 강제로 넣으려 하지만, 너무 빨리 사정한다. 정액이 당신의 얼굴 위로 분출한다. 그중 약간은 당신의 입 속으로 들어온다. "가끔, 너는 너무 섹시하다고 생각해."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 입에 삽입하려 하지만, 너무 빨리 사정한다. 정액이 당신의 입술과 턱을 타고 뚝뚝 떨어진다. "충분히 오래 참고 있을 수가 없었어."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 7>>
<<He_ nun>> 절정에 달하면서 몸을 떤다. <<He_ nun>> 당신의 머리카락을 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 입에 찔러넣으려 했지만, <<his_ yi>> 몸이 너무 심하게 떨렸다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮는다. 그중 약간은 당신의 입술을 밀고 지나쳐 들어온다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<!-- this is picking up women NPCs...? -->
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 잡고 다른 손으로 머리카락을 잡아, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 입 안 깊숙이 찔러넣으며 사정한다. 정액이 당신의 목구멍 안으로 흘러내리고 당신의 입을 채운다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case 4 5 6>>
<<He_ nun>> 당신의 머리 뒤를 잡고 신음하였고, <<his_ yi>> <<penisdesc_ nun $NPCList[_nn].penisdesc>> 당신의 입을 정액으로 채운다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case 7>>
<<He_ nun>> 당신의 머리 뒤를 잡고, <<his_ yi>> <<penisdesc_ nun $NPCList[_nn].penisdesc>> 당신의 입을 맹렬히 찔러 능욕한다. 정액이 당신의 목구멍 안으로 흘러내리고, <<he_ ga>> 자지를 빼내며 당신의 입을 채우고 얼굴을 뒤덮는다. "내가 통제력을 잃은 것은 네 잘못이야. 네가 그런 영향을 내게 끼친 거라고."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 당신의 발 사이에서 가버렸고, 그 위에 사정한다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 7>>
<<He_ nun>> 신음하며 격렬하게 당신의 발에 찔러넣는다. <<His_ yi>> 정액은 당신의 허벅지까지 높이 포물선을 그린다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며 양손을 정액으로 뒤덮는다. "너는 양손을 잘 사용하는구나."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 양손에 사정했고, 정액으로 미끌거리게 만든다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<case 7>>
<<He_ nun>> 경련하고, 신음하고, 당신의 양손에 찔러대어, 두꺼운 정액 줄기를 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 분출하여 당신의 얼굴에 정액을 왕창 튀긴다. "너는 정말 훌륭한 <<wife_ iya>>."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, <<his_ yi>> 뜨거운 <<penisdesc_ ga $NPCList[_nn].penisdesc>> 당신의 손 위에 사정한다. "손을 씻도록 해. 그런 손으로는 일을 할 수 없으니까."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 손 위에 사정하여, 손가락을 미끌거리게 한다. "그 상태로는 일을 못 해. 손을 씻도록 해."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<case 7>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다. "지저분하게 해서 미안하군," <<he_ ga>> 헐떡인다. "가서 손을 씻도록 해."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <<his_ yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 낸다. 당신은 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 마지막으로 꾹 짜냈고, <<he_ nun>> 오르가즘에 몸서리치며, 당신의 손은 따뜻한 정액으로 뒤덮는다. "몸을 씻는게 좋겠어," <<he_ ga>> 말한다. "그 상태로는 일을 할 수 없으니까."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 손 위에 사정하여, 손가락을 미끌거리게 한다. "그 상태로는 일을 못 해. 손을 씻도록 해."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<case 7>>
<<He_ nun>> 신음하며 두꺼운 정액 줄기를 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 분출하여, 당신의 손을 뒤덮는다. "잘 했어," <<he_ ga>> 헐떡인다. "하지만 지저분해진 손을 꼭 씻도록 해."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_ yi>> 자지를 꾹 짜내어, 당신의 배 위에 사정한다. "내 영역을 표시하는 거야. 무단침입자들은 대가를 치뤄야 해."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 2>>
<<He_ nun>> 절정에 다다르며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼댄다. 정액이 얼굴을 뒤덮는다. "너는 지저분해졌군," <<he_ ga>> 헐떡인다. "가서 몸을 씻도록 해."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 3>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 <<bottomPost>>에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었고, <<his_ yi>> 정액을 <<hisPost>> 자신의 배에 뿌려댄다. "너는 정말 좋은 <<wife_ iya>>."
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 훌쩍거렸고, 쾌락에 신음하며 바닥에 사정한다. <<He_ nun>> 제정신을 차렸고, 약간 부끄러워 보인다. "경계태세를 늦춰버렸네. 그러면 안 됐는데 말야. 누군가가 우리를 공격했으면 어쩔 뻔 했어?"
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다. "네가 나를 언제까지나 떠나지 말았으면 좋겠어."
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>>
<<He_ nun>> 가버리며 신음했고, 당신의 <<worn_genitals_name>> 위에 사정한다. "모든 방법으로 너와 섹스했을 거야," <<he_ ga>> 헐떡인다. "그 정조대만 아니었으면 말야."
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 뒤로 손을 뻗어 당신의 <<bottom_ ul>> 잡고, 당신이 <<his_ yi>> 엉덩이골 사이로 찔러대는 것을 돕는다. 당신은 <<his_ yi>> 몸이 오르가즘에 벌벌 떨리는 것을 느낀다. "다음 번에는," <<he_ ga>> 헐떡인다. "제대로 내 항문에 박아주면 좋겠어."
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 엉덩이에 찔러대자 신음하며 바닥에 사정한다. 당신은 <<him_ i>> 헐떡이도록 둔다.
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버리며, 당신의 <<penis_ rul>> 물고 헉 하는 소리를 낸다. "잊지 마," <<he_ ga>> 말한다. "너는 영원히 내 거야."
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버리며, <<his_ yi>> 아래 웅덩이를 만들어 놓는다.
<<case 6 7>>
<<He_ nun>> 당신의 <<bottom_ ul>> 잡고 당신의 <<penis_ rul>> <<his_ yi>> 목구멍 깊숙이 집어넣는다. <<He_ nun>> 벌벌 떨며, <<his_ yi>> 가슴에 사정한다.
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_ nun>> 흥분감에 몸을 떨며 가버렸고, <<his_ yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<</if>>
<<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("strap-on") and _condomResult is "leaked">>
콘돔을 사용하고 있지만, 콘돔이 너무 훼손되어서 정액을 막을 수가 없었다.
<</if>>
<br><br>
<<else>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif $NPCList[_nn].penis is "idle">>
<<He_ nun>> <<his_ yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 그 한심한 모습에 터지려는 웃음을 겨우 참지만, 두려움이 당신의 마음 속에서 곧 웃음기를 쫓아내 버린다.
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 빼내 당신의 허벅지 뒤에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 허벅지를 꽉 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 그 사이에 세게 찔러넣으며 당신의 배 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 허벅지와 배를 뒤덮는다. "너는 내 거야. 잊지 마."
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>>
<<He_ nun>> 가버리며 헉 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "내 <<wife_ nun>> <<pher_ yi>> 자궁을 채워놓아야만 하지," <<he_ ga>> 말한다. "내가 이 물건을 벗겨 내기만 하면 말야."
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 클리토리스와 음순을 찔러대었고, <<his_ yi>> <<penisdesc_ nun $NPCList[_nn].penisdesc>> 씰룩거리며 정액을 분출한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>>에 격렬히 비벼대었고, 절정에 가까워지면서 몸의 통제력을 점점 잃어가는 듯 했다. <<He_ nun>> 오르가즘으로 몸을 떤다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> <<pussyPost>>에 비벼대며 가 버렸고, 두꺼운 정액 줄기가 당신의 <<pussy_ wa>> <<bottom_ ul>> 뒤덮는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>>
<<He_ nun>> 신음하며 가버렸고, 당신의 <<worn_genitals_name>> 위에 사정한다. "내가 열쇠를 찾기만 하면," <<he_ ga>> 헐떡인다. "그 보지에 제대로 박아주지."
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<pussyPost>> 안에 찔러넣으려 하지만, 너무 빨리 사정했고, 당신의 음순 위에 사정한다. <span class="red"><<He_ nun>> 불만에 차서 당신의 <<bottom_ ul>> 찰싹 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> 당신의 엉덩이를 잡고 움직이지 못하게 하며 <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 <<pussy_ rul>> 범하려 하지만, 너무 늦었다. <<His_ yi>> 정액이 당신의 음순을 뒤덮는다. "가끔은," <<he_ ga>> 헐떡인다. "너는 정말 너무 섹시한 것 같아."
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 절정에 가까워지면서 신음했고, <<his_ yi>> <<penisdesc_ nun $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>> 위에서 씰룩거린다. 두꺼운 정액 줄기가 당신의 음순과 <<bottomPost>> 위에 쏘아진다. "몸을 씻도록 해," <<he_ ga>> 헐떡이며, 잠시 <<his_ yi>> 눈을 감는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리카락을 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>> 안에 깊숙이 박으며 가버렸다. <<He_ nun>> 따뜻한 정액이 당신을 채우는 동안 잠시 당신을 잡고 있는다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 4 5 6>>
<<He_ nun>> 당신의 목을 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신 안에 박아대며 가버렸다. 당신이 숨이 막혀 헐떡이는 동안 정액이 당신의 <<pussy_ rul>> 채운다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 7>>
<<He_ nun>> 경련하면서 당신의 <<pussyPost>> 안에 박아대며 가버렸고, <<his_ yi>> 골반은 당신의 <<clit_ gwa>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 두꺼운 정액 물결을 당신의 몸 안에 내뿜는다. 정액이 당신의 허벅지를 타고 흘러내린다. "네가 정액이 흘러내리지 않게 더 잘 잡고 있을 수 있도록 내가 훈련시켜 줘야겠군."
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 몸을 떨며 가버렸고, <<his_ yi>> <<penisdesc_ nun $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>> 위에 정액을 분출한다. <<He_ nun>> 당신의 엉덩이를 살짝 때린다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 <<bottom_ ul>> 꼬집듯이 잡더니, 당신의 엉덩이를 가까이 끌어당기며, 엉덩이살 위에 사정한다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 당신의 <<bottom_ ul>> 쥐어짜며 신음하며 가버렸고, 엄청난 양의 정액을 사정한다. "지저분해졌군," <<he_ ga>> 헐떡인다. "가서 몸을 씻도록 해."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>>
<<He_ nun>> 가버리며 헉 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네 항문을 유린해주지," <<he_ ga>> 말한다. "먼저 열쇠를 찾을 필요가 있지만 말야."
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <span class="blue">당신의 엉덩이를 때리며</span> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼댄다. <<He_ nun>> 사정하며 몸을 떨었고, 정액이 당신의 엉덩이살 위에 왕창 튄다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>> 사이에 비벼댄다. 당신은 <<he_ ga>> 가버리며 자지가 씰룩거리고, 당신의 살갗에 따뜻한 정액이 흘러내리는 것을 느낀다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>>살 사이에서 분출시켰고, 두꺼운 정액 줄기로 뒤뎦는다. "이번에는 살살 해 준 거야," <<he_ ga>> 헐떡인다. "네가 내 육봉을 전부 안에 넣고 어떻게 다룰지 궁금하군."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>>
<<He_ nun>> 가버리며 헉 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "내가 열쇠만 찾으면," <<he_ ga>> 헐떡인다. "네 항문에 세게 박아줄 줄 알아."
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 엉덩이를 잡고 움직이지 못하게 하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>>에 넣으려 한다. <<He_ nun>> 그것을 달성하기 전에 사정했고, 당신의 엉덩이살을 정액으로 뒤덮는다. <span class="red"><<He_ nun>> 불만에 차서 당신의 엉덩이를 세게 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> 오르가즘으로 벌벌 떨며 당신의 <<bottomPost>>에 삽입하려 하지만, <<his_ yi>> 떨리는 몸을 제대로 통제하지 못한다. <<His_ yi>> 자지는 옆으로 주욱 미끄러져, 하얀 정액 줄기를 당신의 엉덩이살 위에 쏘아댄다. "너는 정말 희롱을 잘 하는군," <<he_ ga>> 헐떡인다. "다음 번에는 안에 사정할 거야."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>> 위에서 씰룩거렸고, 두꺼운 정액 줄기로 뒤덮는다. "이번에는 살살 해 준 거야. 다음 번에는 내 자지 전부를 받아넣어야 해."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. <<his_ yi>> 육봉이 끝까지 들어와, 따뜻한 정액을 안쪽 깊숙이 쏟아낸다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 4 5 6>>
<<He_ nun>> 당신의 어깨를 잡고 당신을 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기면서 가버리며, <<his_ yi>> 육봉을 당신 안으로 끝까지 집어넣는다. 정액이 당신을 채우며 당신은 비명을 지른다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 7>>
<<He_ nun>> 경련하며, 마지막으로 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. 정액이 당신의 허벅지를 타고 흘러내린다. "지저분해졌군," <<he_ ga>> 헐떡인다. "가서 씻도록 해."
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<breastsPost>> 사이에 비벼대며 가버렸고, 그 위에 사정한다. "누가 너의 소유자인지 잊지 말라고."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 머리카락을 잡고 강제로 <<him_ ul>> 보게 한다. <<He_ nun>> <<he_ ga>> 오르가즘으로 몸을 벌벌 떨 때까지, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<breastsPost>> 사이에 계속 비벼댄다. "네가 내 <<wife_ roseo>> 할 일을 하는 동안에는 나를 봐야 해." 따뜻한 정액이 당신의 가슴을 타고 뚝뚝 떨어진다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 7>>
<<He_ nun>> 당신의 목 뒤를 잡고 당신의 얼굴을 <<his_ yi>> 몸에 짓누르며 가버린다. 당신이 숨이 막혀 헐떡이는 동안 정액이 당신의 <<breastsPost>> 사이에서 쏘아져 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>> 뒤덮는다. "기억해 둬. 내 자지가 봉사받을 필요가 있을 때마다 너는 거기에 있어야만 해."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 입술에 비벼댔고, 몸을 떨었다. 정액이 끝에서 뿜어져 나와, 얼굴을 뒤덮는다. "내가 네 주인이라는 것을 잊지 마. 이제 가서 씻도록 해."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 머리카락을 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 얼굴에 비벼댄다. <<He_ nun>> 몸을 떨고, 사정한다. "지저분해졌군," <<he_ ga>> 헐떡인다. "가서 씻도록 해."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 7>>
<<He_ nun>> 당신의 머리카락을 <<his_ yi>> 주먹으로 단단히 잡고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 얼굴에 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 입술을 밀고 지나쳐 입 안으로 들어와 당신은 캑캑거리며 토한다.</span> "삼켰어야지. 가서 지저분한 것을 씻도록 해."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리카락을 목 뒤에서 잡고 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 정액을 분출시킨다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 입술 사이에 밀어넣으려 한다. 그 느낌은 <<himPost>>에게는 너무 강했고, <<he_ nun>> 너무 빨리 사정한다. "젠장," 불만스러워하며, <<he_ ga>> 헐떡인다. "네 입술을 내 자지 주변에서 느꼈으면 했는데."
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case 7>>
<<He_ nun>> 당신의 머리 뒤를 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 입에 대고 누른다. <<He_ nun>> 더이상 참을 수 없었다. <<He_ nun>> 몸을 떨며 두꺼운 정액 줄기를 당신의 얼굴 위에 분출시켰고, 일부는 당신의 입술을 밀고 지나쳐 입 안으로 들어온다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 잡고 다른 손으로 머리카락을 잡아, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 목구멍 안으로 깊숙이 밀어넣으며 사정한다. <<his_ yi>> 정액이 당신의 안으로 쏟아져 들어와, 강제로 삼키며 당신은 캑캑거린다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case 4 5 6>>
<<He_ nun>> 당신의 목을 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 입 안에서 떤다. 당신은 정액이 당신의 목구멍 아래로 밀려들어오자 캑캑거린다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<if !_ejacStressDisplay>><<gstress>><</if>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<case 7>>
<<He_ nun>> 당신의 머리카락을 양손으로 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 목구멍 안에 찔러넣으며 사정한다. 정액이 당신의 목구멍 안으로 흘러내리고, 당신의 입을 채우고 <<he_ ga>> 자지를 뽑아내자 얼굴을 뒤덮는다. "나는 네 보호자니까," <<he_ ga>> 헐떡인다. "내게 존경심을 보이는 게 좋아."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 두 발을 밀어붙이면서 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 그 사이로 찔러대며 사정했고, 정액으로 미끌거리게 만든다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 4 5 6>>
<<He_ nun>> 신음하며 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 7>>
<<He_ nun>> 신음하면서 당신의 발 사이로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 찔러댄다. 정액이 당신의 다리 위로 쏘아진다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, <<his_ yi>> <<penisdesc_ ga $NPCList[_nn].penisdesc>> 당신의 양손에서 고동친다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 양손에 사정했고, 정액으로 미끌거리게 만든다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<case 7>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 양손 사이로 강하게 찔러대며 가버린다. 정액이 공중으로 쏘아져, 당신의 얼굴에 왕창 튄다. "지저분해졌군," <<he_ ga>> 헐떡인다. "내 잘못이지만, 너는 씻을 필요가 있겠어."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, <<his_ yi>> <<penisdesc_ ga $NPCList[_nn].penisdesc>> 손가락 사이에서 미끄러지며 정액으로 미끌거리게 만든다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<case 3 4>>
<<He_ nun>> 경련하며 두꺼운 정액 줄기를 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 분출한다. <<His_ yi>> 경련 때문에 정액은 공중으로 날아가 당신의 얼굴 위로 왕창 튄다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 6 7>>
<<He_ nun>> 경련하면서 신음하고 두꺼운 정액 줄기가 당신의 <<breastsPost>> 위로 쏘아진다. "네가 자지를 더 잘 다루도록 내가 훈련시켜 줘야겠군."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <<his_ yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 낸다. 당신은 <<him_ ul>> 마지막으로 꾹 짜냈고, <<he_ nun>> 가버리며, <<his_ yi>> 온 몸을 벌벌 떤다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<case 4 5>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 쏘아 당신의 얼굴에 떨어지게 한다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<handejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<case 6 7>>
<<He_ nun>> 신음하며 당신의 손 위에 사정하였고, <<his_ yi>> 온 몸이 덜덜 떨린다. "착한 <<girl_ iya>>," <<he_ ga>> 헐떡인다. "어때? 네가 할 일은 그렇게 어려운 게 아니야."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 꾹 짜내어, 당신의 배 위에 사정한다. "잊지 마. 너는 내가 원할 때마다 내 거야."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 2>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 사정하기 전에 당신의 얼굴을 겨냥했고, 얼굴을 정액으로 뒤덮는다. "네가 있을 자리는 꿇어 앉아서, 내 자지에 봉사하는 곳이야. 잊지 마."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 3>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 <<bottomPost>>에 사정한다. "이건 다음 번을 위한 준비운동이야."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 신음했고, 당신의 <<breastsPost>> 위에 사정한다. "가서 지저분한 것을 씻도록."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 5>>
<<He_ nun>> 신음하며 몸을 떨었고 정액이 당신의 몸 전체에 튀어 날아온다. <<His_ yi>> 근육에서 힘이 빠져, <<he_ nun>> 당신의 어깨에 몸을 기댄다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<hairejacstat>><<set $hygiene += 500>><<bodyliquid "hair" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었고, 정액을 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 분출시켜 <<himPost>> 아래에 웅덩이를 만든다. "네 자지를 내 항문에 넣고 가버린다는 게," <<he_ ga>> 헐떡인다. "내가 너를 지킬 수 없다는 뜻은 아니라고 생각해."
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었고, <<his_ yi>> 정액은 <<himPost>> 아래의 바닥을 뒤덮는다.
<<case 6 7>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었고, <<his_ yi>> 정액은 <<hisPost>> 자신의 가슴에 포물선을 그리며 떨어진다.
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>>
<<He_ nun>> 가버리며 헉 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "내가 열쇠를 갖게 되면," <<he_ ga>> 헐떡인다. "네 항문을 유린해 주겠어."
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 엉덩이골에 박아대자 신음한다. <<He_ nun>> 당신의 뒤로 손을 뻗어 당신의 <<bottom_ ul>> 잡고, 당신에게 비벼대며 절정한다. <<He_ nun>> 바닥에 사정한다. "다음 번에는 내게 제대로 박아줘," <<he_ ga>> 헐떡인다. "부끄러워 하지 말고."
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 비벼대자 신음한다. <<his_ yi>> <<penisdesc_ ga $NPCList[_nn].penisdesc>> <<himPost>> 앞의 바닥 위로 분출한다. "너는 정말 희롱을 잘 하는군," <<he_ ga>> 헐떡인다. "기대감을 참을 수가 없었어."
<<case 6 7>>
<<He_ nun>> 한숨을 쉬며 <<his_ yi>> <<penisdesc_ nun $NPCList[_nn].penisdesc>> <<hisPost>> 자신의 가슴에 사정한다. "이번에는 괜찮았어," <<he_ ga>> 헐떡인다. "하지만 다음 번에는, 네 안에 삽입할 거야."
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버렸고, <<his_ yi>> 온 몸이 떨리며 <<his_ yi>> 정액이 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 <<himPost>> 아래의 바닥 위로 쏘아진다.
<<case 4 5>>
<<He_ nun>> 당신의 <<his_ yi>> 입에 박아대자 바닥에 사정한다. <<He_ nun>> 당신을 밀쳐낸다. "나는 됐어. 지금은 말야."
<<case 6 7>>
<<He_ nun>> 당신의 <<print ($player.ballsExist ? "고환을" : "보지를")>> 잡더니 당신의 자지를 <<his_ yi>> 목구멍으로 밀어넣는다.
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 당신의 육봉을 물고 몸을 떤다.
<</switch>>
<<elseif $NPCList[_nn].penis isnot "none">>
<<He_ nun>> 흥분감에 몸을 떨며 가버린다.
<</if>>
<<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("strap-on") and _condomResult is "leaked">>
콘돔을 사용하고 있지만, 콘돔이 너무 훼손되어서 정액을 막을 수가 없었다.
<</if>>
<br><br>
<</if>>
<!-- Finishing moves for consensual with low anger or non-consensual with damage or high anger -->
<<if _args[0] isnot "short">>
<<if $consensual is 1 and $enemyanger lte 0>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신을 쓰다듬어, <span class="green">당신이 몸속에서부터 따뜻함을 느끼게 한다.</span> "내가 얼마나 너를 여기에서 필요로 하는지 알아주기를 바라."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 3 4>>
<<He_ nun>> 당신의 머리카락을 쓰다듬어, <span class="green">당신이 몸속에서부터 따뜻함을 느끼게 한다.</span> "절대로 나를 떠나지 말아 줘."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 5>>
<<He_ nun>> <<his_ yi>> 손으로 당신의 뺨을 쓸었다. "너는 정말 <<if $player.gender_appearance is "m">>잘생겨서<<else>>아름다워서<</if>> 내 마음을 아프게 해." <span class="green">당신의 얼굴은 기쁨으로 상기된다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<</switch>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
분노에 몸을 맡기고, <<he_ nun>> <span class="red">당신에게 주먹을 날린다.</span> "나는 네가 복종할 것을 요구했는데," <<he_ ga>> 으르렁거린다. "내게 다시 반항한다면 너를 발가벗겨 늑대들이 있는 숲 속에 놔둘 지도 몰라."
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<He_ nun>> 당신의 팔을 뒤로 고정하고 <span class="pink">당신의 얼굴을 찰싹 때린다</span> "너는 네가 있어야 할 곳을 알아야 해. 네 자신을 위해서 말야. 내게 반항하지 마."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>>
<<He_ nun>> <span class="pink">당신의 얼굴을 찰싹 때린다.</span> "네게 다시 상기시켜 주지. 너는 내게 쾌락을 주기 위해 여기에 있는 거야. 거기에 반항하지 마."
<<gstress>><<gtrauma>><<gpain>><<violence 2>>
<br><br>
<</if>>
<</if>>
<</widget>><<widget "ejaculation-gloryhole">>
<<set $ejaculating to 1>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[0].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Gloryhole encounter assumes NPC cannot reach or see PC and vice versa. Assumes NPCs believe PC may have following combat. Assumes all other forms of finishing in place and encounters can be either consens or non-consens. Non-consens encounters assume PC is restrained to hole with no arms available, though genital encounters were left in place in case of future use-->
<!-- Currently non-consens gloryhole is oral-only and so focus is on these cases; the rear-body non-consens is captured by $position="wall". As game changes this can be reviewed -->
<!-- Consens gloryhole has all combat options available currently. -->
/% DEBUG POS:$position POS2:$punishmentposition<br> %/
/% DEBUG NPCF $NPCList[0].vagina NPCM $NPCList[0].penis<br> %/
<!-- Female Gender NPC1 at WALL -->
<<if $NPCList[0].gender is "f">>
<<if $consensual is 1>>
<<if $NPCList[0].vagina is "footjob">>
<<He_ nun>> 가버리며 헐떡인다.
<br><br>
<<elseif $NPCList[0].vagina is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 신음소리를 낸다. 애액이 당신의 발을 뒤덮는다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 발에 사정하고, 애액으로 미끌거리게 한다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<<case 7>>
<<He_ nun>> 끄응 하는 소리를 내며 <<his_ yi>> 보지를 당신의 발에 비벼대며 가버렸고, 당신의 발과 다리에 애액을 왕창 튀긴다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">>
<</switch>>
<<elseif $NPCList[0].vagina is "leftarm" or $NPCList[0].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신이 <<his_ yi>> 보지로 가버리게 하자 크게 숨을 내쉬며, <<he_ ga>> 경련하면서 <<his_ yi>> 허벅지가 당신의 손에서 떨린다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<case 3 4>>
<<He_ nun>> 조용히 가버렸고, 보지가 당신의 손에서 통제할 수 없을 정도로 씰룩거린다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<case 5>>
<<He_ nun>> 괴성을 지르며 당신의 손을 잡고 <<his_ yi>> 보지에 당신의 손가락을 찔러댄다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyLeft.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_ yi>> 애액이 당신의 <<sextoy_ rul $currentSexToyLeft.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<elseif $NPCList[_nn].vagina is "rightDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyRight.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_ yi>> 애액이 당신의 <<sextoy_ rul $currentSexToyRight.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<elseif $NPCList[_nn].vagina is "leftDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyLeft.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "rightDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyRight.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 젖은 보지를 당신의 것에 비벼대며, 신음하며 가버린다. "그거 정말 좋았어."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">>
<<case 3 4>>
<<He_ nun>> 당신의 <<pussy_ rul>> <<his_ yi>> 보지에 세게 비벼대며 신음한다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<<case 5>>
<<He_ nun>> 괴성을 지르고, <<his_ yi>> 사타구니를 벽에 짓이긴다. 애액이 <<his_ yi>> 보지에서 흘러나와, 당신의 노출된 다리를 흠뻑 적신다. <<He_ nun>> 킥킥댄다, "내가 너무 지저분하게 만든 게 아니었으면 좋겠는데."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<He_ nun>> 가버리며 흥분감에 몸을 떨었고, <<his_ yi>> 얼굴을 구멍에서 뗀다.
<br><br>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<He_ nun>> 신음하며 가버린다. "네가 이런 식으로 사용되는 것을 즐긴다고 확신해."
<br><br>
<<elseif $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 <<his_ yi>> 사타구니를 당신의 얼굴에 비빈다; <<he_ ga>> 당신의 입으로 가버리며 당신은 벽이 떨리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<case 3 4>>
<<He_ nun>> 당신의 얼굴 위에 사정하며, 마무리로 <<his_ yi>> 클리토리스를 당신의 코에 비벼댄다. 당신은 애액이 당신의 코와 입을 타고 흘러내리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<case 5>>
<<He_ nun>> <<his_ yi>> 클리토리스를 빠르게 비벼댔고, 구멍을 통해 당신의 얼굴에 애액을 내뿜는다. 당신은 애액이 당신의 얼굴과 목을 타고 흘러내리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "face" "goo" 2>>
<</switch>>
<<elseif $NPCList[0].vagina is "mouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 <<his_ yi>> 사타구니를 당신의 혀에 거칠게 비벼댄다; 당신은 <<he_ ga>> 당신의 봉사 중인 입 안에서 가버리며 벽이 떨리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<case 3 4>>
<<He_ nun>> 당신의 입 안에 사정하며, 마무리로 <<his_ yi>> 보지를 벽에 비벼댄다. 당신은 애액이 당신의 목구멍을 타고 흘러내리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<case 5>>
<<He_ nun>> <<his_ yi>> 클리토리스를 빠르게 비벼댔고, 당신의 열린 입 안에 애액을 내뿜는다. 당신은 애액이 당신의 목구멍을 타고 흘러내리며 턱을 타고 뚝뚝 떨어지는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "face" "goo" 2>>
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<He_ nun>> 가버리며 몸을 떨었고, 당신의 자지를 <<his_ yi>> 항문에 깊게 집어넣으며 마지막 신음소리를 흘린다.
<br><br>
<<elseif $NPCList[0].vagina is "penis">>
<<He_ nun>> <<his_ yi>> 보지에 당신의 자지를 세게 집어넣으며 쾌감에 몸을 떤다.
<br><br>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<if !playerHasStrapon()>>
<<He_ nun>> 신음하며 당신의 고동치는 자지에 대고 가버린다.
<<else>>
<<He_ nun>> 신음하며 당신의 <<worn_under_lower_name>> 위에 사정한다.
<</if>>
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 자지에 돌려대며 가버린다.
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He_ nun>> 벽을 밀어붙이며, <<his_ yi>> 보지를 당신의 자지에 비벼대면서 가버린다.
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<He_ nun>> 당신의 <<penis_ rul>> 빨아대며 가버렸고, 숨이 막혀 헐떡이면서 물러난다.
<br><br>
<<else>>
<<switch random(1, 3)>>
<<case 1 2>>
<<He_ nun>> 신음하며 <<his_ yi>> 클리토리스를 비벼대었고, 구멍을 통해 당신의 얼굴에 애액을 뿌려댄다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<case 3>>
<<He_ nun>> 신음하며 <<his_ yi>> 허벅지 위에 사정한다.
<br><br>
<</switch>>
<</if>>
<<else>><!-- Start non-consensual -->
<<if $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 <<his_ yi>> 클리토리스를 당신의 구속된 얼굴에 거칠게 비벼댄다; 당신은 <<he_ ga>> 당신의 입 앞에서 가버리며 벽이 떨리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<case 3 4>>
<<He_ nun>> 당신의 얼굴 위에 사정하며, 마무리로 <<his_ yi>> 클리토리스를 당신의 코에 비벼댄다. 당신은 찐득찐득한 것이 당신의 코와 입을 타고 흘러내리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<case 5>>
<<He_ nun>> <<his_ yi>> 클리토리스를 빠르게 비벼댔고, 구멍을 통해 당신의 얼굴에 애액을 내뿜는다. 당신은 뒤로 물러나려는 헛된 시도를 하지만 구속구가 당신을 움직이지 못하게 한다; 당신은 애액이 당신의 얼굴과 목을 타고 흘러내리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "face" "goo" 2>>
<</switch>>
<<elseif $NPCList[0].vagina is "mouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 <<his_ yi>> 사타구니를 당신의 혀에 거칠게 비벼댄다; 당신은 <<he_ ga>> 당신의 봉사 중인 입 안에서 가버리며 벽이 떨리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<case 3 4>>
<<He_ nun>> 당신의 입 안에 사정하며, 마무리로 <<his_ yi>> 보지를 벽에 비벼댄다. 당신은 애액이 당신의 목구멍을 타고 흘러내리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<case 5>>
<<He_ nun>> <<his_ yi>> 클리토리스를 빠르게 비벼댔고, 당신의 열린 입 안에 애액을 내뿜는다. 당신은 뒤로 물러나려는 헛된 시도를 하지만 구속구가 당신을 움직이지 못하게 한다; 당신은 애액이 당신의 목구멍을 타고 흘러내리며 턱을 타고 뚝뚝 떨어지는 것을 느낀다. "네가 목이 말랐었기를 바라, 조그만 <<slut_ a>>."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "face" "goo" 2>>
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 1 2>>
<<He_ nun>> 신음하며 <<his_ yi>> 클리토리스를 비벼대, 구멍을 통해 당신의 구속된 얼굴에 애액을 뿌려댄다. 찐득찐득한 것이 당신의 얼굴과 벽을 타고 뚝뚝 떨어진다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<case 3>>
<<He_ nun>> 신음하며 <<his_ yi>> 허벅지 위에 사정한다. <<He_ nun>> 벽의 구멍을 통해 손을 뻗어, <span class="purple"> <<his_ yi>> 손가락을 당신의 목구멍 안으로 밀어넣는다.</span> 당신이 구역질하며 캑캑거리자 <<he_ ga>> 비웃는다. "역겨운 조그만 돼지새끼 같으니라고."
<br><br>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male Gender NPC1 at WALL -->
<<if $NPCList[0].gender is "m">>
<!-- Start simplified strap-on sub-case -->
<<if $NPCList[0].penisdesc.includes("strap-on")>>
<<if $consensual is 0>><!-- Non-consen strap-on case -->
<<switch $NPCList[0].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<switch random(1, 3)>>
<<case 1>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ ro $NPCList[0].penisdesc>> 당신의 엉덩이를 찰싹 때린다.
<br><br>
<<case 2>>
<<He_ nun>> 크게 소리지르면서 가버렸고, <<his_ yi>> <<penisdesc_ ro $NPCList[0].penisdesc>> 당신의 엉덩이를 찰싹 때린다. "나를 잊지 말라는 선물이다, <<bitch_ ya>>."
<br><br>
<<case 3>>
<<He_ nun>> 소리없이 가버렸고, <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 당신의 등에 문지른다.
<br><br>
<</switch>>
<<case "mouth">>
<<He_ nun>> 크게 소리지르면서 가버리며, <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 당신의 목 깊숙이 찔러넣었고, 당신의 숨을 막히게 한다. 눈물이 당신의 얼굴에서 흘러내린다.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<switch random(1, 3)>>
<<case 1>>
<<He_ nun>> 몸을 떨며 가버렸고, <<his_ yi>> <<penisdesc_ ro $NPCList[0].penisdesc>> 당신의 얼굴을 찰싹 때린다.
<br><br>
<<case 2>>
<<He_ nun>> 크게 소리지르며 가버렸고, 그리고 웃으며, <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 당신의 머리카락에 문지른다.
<br><br>
<<case 3>>
<<He_ nun>> 입이 크게 벌어지며, 소리없이 가버렸고, <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 당신의 뺨에 문지른다.
<br><br>
<</switch>>
<<default>>
<<He_ nun>> 가버리며 신음소리를 흘렸고, <<his_ yi>> 클리토리스를 <<his_ yi>> <<trPenisdesc $NPCList[0].penisdesc>>_trResult 뿌리부분에 비벼댄다.
<br><br>
<</switch>>
<<else>><!-- Consensual strap-on case -->
<<switch $NPCList[0].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 당신의 엉덩이에 문지른다.
<br><br>
<<case "mouth">>
<<He_ nun>> 크게 소리지르면서 가버리며, <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> <<hisPost>> 자신의 사타구니에 손으로 비벼대며 가버린다.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<He_ nun>> 입이 크게 벌어지며, 소리없이 가버렸고, <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 당신의 뺨에 문지른다.
<br><br>
<<default>>
<<He_ nun>> 가버리며 신음소리를 흘렸고, <<his_ yi>> 클리토리스를 <<his_ yi>> <<trPenisdesc $NPCList[0].penisdesc>>_trResult 뿌리부분에 비벼댄다.
<br><br>
<</switch>>
<</if>>
<<elseif $consensual is 1>>
<<if _condomResult is "leaked">>
<span class="red">콘돔이 찢어졌다.</span>
<<elseif _condomResult is "burst">>
<span class="red">콘돔의 끝이 터지며 찢어져, <<his_ yi>> 자지 귀두를 노출시킨다.</span>
<</if>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif $NPCList[0].penis is "idle">>
<<He_ nun>> <<his_ yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 그 한심한 광경을 보고 비웃는다.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 빼내 당신의 허벅지 뒤에 사정한다. 당신은 <<him_ i>> <<his_ yi>> 자지를 당신의 엉덩이에 깨끗이 닦는 것을 느낀다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 사타구니를 당신의 엉덩이에 세게 부딪혀대며 가버렸고, 당신의 배와 벽 위에 사정한다.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 가버리며 신음하였고, 엄청난 양을 사정해 당신의 허벅지와 배를 뒤덮는다; 정액이 당신의 다리를 타고 뚝뚝 떨어져, 바닥에 웅덩이를 만든다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 끄응 하는 소리를 낸다.
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음부를 뒤덮고 다리 주위에 웅덩이를 만든다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[0], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대며 말 한마디 없이 당신의 <<pussyPost>> 위에 사정하였고, 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다; 당신은 <<he_ ga>> <<his_ yi>> 자지를 당신의 엉덩이 위에 탁탁 털어 말리는 것을 느낀다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[0], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[0], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 신음소리를 낸다.
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음부와 배를 뒤덮는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[0], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 따뜻한 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다; <<he_ nun>> 불만에 차 끄응 소리를 낸다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[0], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이에 내뿜는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[0], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">><<creampie "self" "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<pussyPost>> 안에 깊이 박아대었고, <<his_ yi>> 자지를 당신의 자궁에 깊이 고정하며 사정한다. 정액이 당신의 <<pussyPost>> 안으로 튀어 들어가자 당신은 <<himPost>>에게서 몸을 뒤로 뺀다.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[0] "human">>
<<case 4 5 6>>
<<He_ nun>> 조용히 <<his_ yi>> 자지를 당신의 안에 박아대며 사정한다. 정액이 당신의 <<pussy_ rul>> 채우자 당신은 벽에서 몸을 뒤로 뺀다.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[0] "human">>
<<case 7>>
<<He_ nun>> 경련하면서 당신의 보지를 비벼대며 가버렸고, 당신의 <<clit_ ul>> 깨부수듯 쳐대며 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 보지에서 삐져나와 다리를 타고 흘러내려, 당신의 무릎 주위에 웅덩이를 만든다. "얼굴도 모르는 젖은 보지에다 박아대는 게 좋다니까."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordVaginalSperm "pc" $NPCList[0] "human">>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리면서 몸을 떨며, <<his_ yi>> 자지를 엉덩이살 사이에서 떼어내 당신의 엉덩이 위에 사정한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> 벽에 강하게 부딪혀대며, 당신의 엉덩이골 사이로 사정한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 가버리며 끄응 하는 소리를 내었다. 당신은 따뜻한 정액의 홍수가 당신의 엉덩이와 사타구니를 타고 뚝뚝 떨어지는 것을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance" and playerChastity("anus")>>
<<He_ nun>> <<his_ yi>> 자지를 문지르면서 헉 하는 소리를 내고, 당신의 <<worn_genitals_name>> 위에 사정한다.
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 엉덩이골을 타고 뚝뚝 떨어진다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 조용히 비비며 당신의 엉덩이 위에 사정한다. 당신은 정액이 당신의 엉덩이골을 타고 뚝뚝 떨어지는 것을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> 자지를 비벼대며 가버렸다; 당신은 축축한 정액이 튀어 당신의 엉덩이를 뒤덮고 사타구니를 타고 뚝뚝 떨어지는 것을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[0], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[0].penis is "anusimminent" and playerChastity("anus")>>
<<He_ nun>> <<his_ yi>> 자지를 문지르면서 당신의 <<worn_genitals_name>> 위에 사정한다.
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 흔들거리는 엉덩이에 삽입하기 전에 가버렸고, 밖에 사정한다. 당신은 따뜻한 정액이 당신의 엉덩이를 뒤덮고 갈라진 틈으로 뚝뚝 흘러내리는 것을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대어 삽입하기 전에 당신의 엉덩이 위에 사정했고, 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<he_ nun>> 실망한 듯, 끄응 하는 소리를 낸다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가버렸고, 당신은 정액이 당신의 엉덩이와 사타구니에 흘러내리는 것을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[0], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[0].penis is "anus">><<creampie "self" "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서, 당신의 항문에 박아대며 가버렸다. 정액이 당신의 뒷구멍 안으로 흘러내리자 당신은 신음소리를 낸다.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[0] "human">>
<<case 4 5 6>>
<<He_ nun>> 당신의 <<bottomPost>> 안에 세게 밀어넣으며 가버렸고, 당신도 그에 따라 당신의 <<bottom_ ul>> 벽에 짓누른다. 정액이 당신을 채우자 당신은 쾌감에 신음한다.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[0] "human">>
<<case 7>>
<<He_ nun>> 경련하며 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신의 안으로 퍼부어진다. <span class="blue">당신의 항문에서 정액이 역류하자 당신은 헉 하는 소리를 낸다.</span> 정액이 당신의 항문에서 삐져나와 다리 아래로 흘러내린다. "네 얼굴을 볼 수 없지만, 네가 항문을 범해지는 것을 좋아한다고 장담할 수 있어."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[0] "human">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, 당신의 <<breastsPost>> 위에 사정한다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 <<breastsPost>> 사이로 <<his_ yi>> 자지 끝을 비비며 말없이 그 위에 사정한다. 당신의 <<breasts_ nun>> 정액이 당신의 몸을 타고 흘러내리면서 시원함을 느낀다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 7>>
<<He_ nun>> 당신의 <<breasts_ rul>> 찔러대며, 끄응 하는 소리를 내며 가버린다; 정액이 <<breastsPost>> 사이에서 벽 위로 쏘아진다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서, <<his_ yi>> 자지를 비비며 당신의 얼굴 위에 사정한다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비비며 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어져 내린다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 7>>
<<He_ nun>> <<his_ yi>> 자지를 꽉 잡고, 구멍을 통해 당신의 입을 정확히 겨냥하여 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 입술을 밀고 지나쳐 입 안으로 들어가자 당신은 캑캑거리며 토한다.</span>
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 자지 끝을 입술에 살짝 스치게 하자 헉 하는 소리를 내며, 당신의 입술 위에 사정한다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지로 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; <<he_ nun>> 불만스러운 소리를 낸다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<case 7>>
<<He_ nun>> 당신의 입에 넣기 전에 가버렸다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리고 있던 입 안으로 들어온다. <<He_ nun>> 불만스러운 소리를 낸다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 갑자기 <<his_ yi>> 자지를 당신의 목구멍 안으로 밀어넣으며 가버린다. 당신은 정액이 당신의 목구멍을 타고 내려가, 강제로 삼키며 숨이 막혀 헐떡인다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 양손을 벽에 대고 <<his_ yi>> 자지를 당신의 입 안에 짓눌렀고, 신음하며 사정한다. 당신은 정액이 당신의 입을 채우고 당신의 턱을 타고 뚝뚝 떨어지자 숨이 막혀 헐떡인다.
<br><br>
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case 7>>
<<He_ nun>> 난폭하게 <<his_ yi>> 자지를 당신의 입에 찔러대며 가버렸고, 벽 전체를 진동시킨다. <<he_ ga>> 마구 움직이자 <span class="pink">정액이 당신의 목구멍을 타고 흘러내리고,</span> 당신의 입을 채우며 당신의 얼굴을 뒤덮는다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 신음소리를 내었다; 정액이 당신의 발을 뒤덮는다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 7>>
<<He_ nun>> 끄응 하는 소리를 내며 <<his_ yi>> 자지를 당신의 발 사이에 찔러대며 가버렸고, 그 과정에서 정액을 당신의 발과 다리에 왕창 튀기고, 당신의 무릎 주위에 웅덩이를 만든다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 신음소리를 내었고, 당신의 손 안에서 미끄러지는 자지가 뜨거워지며 정액으로 손을 뒤덮는다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 손 위에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 흘러내린다. "다음 번에는 네 입에다 박아보고 싶어..."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<case 7>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 신음소리를 내었고, 당신의 손 안에서 미끄러지는 자지가 뜨거워지며 정액으로 손을 뒤덮는다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 손 위에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 흘러내린다. "다음 번에는 네 입에다 박아보고 싶어..."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<case 7>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 3)>>
<<case 1 2>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> 자지를 비벼댔고, 구멍을 통해 당신의 얼굴에 정액을 흩뿌린다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<case 3>>
<<He_ nun>> 신음하며 바닥 위에 사정한다.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 낸다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었고, 바닥에 사정한다.
<br><br>
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 엉덩이골에 박아대자 시끄러운 소리를 내며 가버린다.
<br><br>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 비벼대자 신음하며, 바닥에 사정한다; <<he_ nun>> 실망한 듯 하다.
<br><br>
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신을 <<his_ yi>> 입으로 만족시켜주며 가버린다.
<br><br>
<<case 4 5>>
<<He_ nun>> 바닥에 사정하더니, 갑자기 멈춘다.
<br><br>
<<case 6 7>>
<<He_ nun>> 벽에 대고 눌러대며, 당신의 자지를 <<his_ yi>> 목구멍에 집어넣는다; <<he_ nun>> 당신의 자지를 목구멍에 쑤셔넣으며 <<his_ yi>> 가슴에 사정한다.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He_ nun>> 흥분감에 몸을 떨며 가버린다.
<br><br>
<</if>>
<<else>><!-- Start non-consensual -->
<<if _condomResult is "leaked">>
<span class="red">콘돔이 찢어졌다.</span>
<<elseif _condomResult is "burst">>
<span class="red">콘돔의 끝이 터지며 찢어져, <<his_ yi>> 자지 귀두를 노출시킨다.</span>
<</if>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif $NPCList[0].penis is "idle">>
<<He_ nun>> <<his_ yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 <<his_ yi>> 한심한 모습에 터지려는 웃음을 겨우 참는다.
<br><br>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 꽉 잡고, 당신의 입을 겨냥하고 앞뒤로 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 들어와 당신은 캑캑거리며 토한다.</span> "삼키는 법을 배워라, <<bitch_ ya>>."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[0].type` null "large">>
<br><br>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[0].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 빰에 묻혀놓는다. 당신은 나오려는 웃음을 어떻게든 참아낸다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서, <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 비비며 당신의 얼굴 위에 사정한다. "네가 이런 식으로 사용되는 것을 엄청 부끄럽게 생각할 거라고 봐."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 비비며 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어져 내린다. "네가 이런 식으로 사용되는 것을 즐기고 있다고 장담하지."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<default>>
<<He_ nun>> 신음하며 당신의 입술 위에 사정한다. <<He_ nun>> 벽을 통해서, <span class="purple"> <<his_ yi>> 손가락을 당신의 목구멍 안으로 밀어넣는다.</span> 당신이 숨이 막혀 캑캑거리자 <<he_ ga>> 웃는다. "다음 번에는 네 목구멍에 박아주지, <<bitch_ ya>>; 연습해 두는 게 좋을 걸."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He_ nun>> 당신의 입에 넣기 전에 가버렸다. 두꺼운 정액 줄기가 <<his_ yi>> <<trPenisdesc $NPCList[0].penisdesc>>_trResult에서 쏘아져 당신의 뺨과 턱을 뒤덮고, 기다리고 있던 입 안으로 들어온다. <<He_ nun>> 불만스러운 소리를 낸다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<case 1>>
<<He_ nun>> 당신의 입에 넣기 전에 가버렸다. 정액 몇 방울이 <<his_ yi>> <<trPenisdesc $NPCList[0].penisdesc>>_trResult에서 흘러나와 당신의 아랫입술 위에 묻는다. 당신은 <<him_ i>> 불만에 차서, 쿵쿵거리며 떠나는 소리를 듣는다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 자지 끝을 입술에 살짝 스치게 하자 헉 하는 소리를 내며, 당신의 입술 위에 사정한다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ ro $NPCList[0].penisdesc>> 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; 불만스러워하며, <<he_ nun>> 정액을 당신의 턱에서 닦아내어 당신의 입 안에 쑤셔넣는다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<default>>
<<He_ nun>> 신음하며 당신의 입술 위에 사정한다. <<He_ nun>> 벽을 통해서, <span class="purple"> <<his_ yi>> 손가락을 당신의 목구멍 안으로 밀어넣는다.</span> 당신이 숨이 막혀 캑캑거리자 <<he_ ga>> 웃는다. "다음 번에는 네 목구멍에 박아주지, <<bitch_ ya>>; 연습해 두는 게 좋을 걸."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He_ nun>> 목구멍 안으로 찔러넣어, <<his_ yi>> <<penisdesc_ ro $NPCList[0].penisdesc>> 당신의 숨을 막으면서 사정하며 벽 전체를 흔들리게 한다. <span class="pink">정액이 당신의 입을 채우고 목구멍 안으로 흘러내리며 당신은 흐느낀다.</span> "네가 묶인 채로 얼굴에 박히는 것을 즐긴다는 걸 확신해."
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 1>>
<<He_ nun>> <<his_ yi>> 골반으로 벽에 최대한 붙어서서, <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 당신의 입 안에 가능한 깊이 쑤셔넣으려 하였다. 그건 충분하지 않았고, 아주 작은 정액 방울만이 끝에서 흘러나왔을 뿐이다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 갑자기 <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 당신의 목구멍 안으로 밀어넣으며 가버린다. 당신은 원하지 않는 정액이 당신의 목구멍을 타고 내려가, 강제로 삼키며 숨이 막혀 캑캑거린다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 양손을 벽에 대고 <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 당신의 입 안에 짓눌렀고, 신음하며 사정한다. 당신은 정액이 당신의 입을 채우고 당신의 턱을 타고 뚝뚝 떨어지자 숨이 막혀 헐떡인다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<case 7>>
<<He_ nun>> <<his_ yi>> <<trPenisdesc $NPCList[0].penisdesc>>_trResult 밑동부분을 꽉 쥐며 신음소리를 내었고, 정액을 당신의 목구멍 뒤로 쏘아내린다. 당신은 원하지 않는 정액이 당신의 목구멍을 타고 내려가, 강제로 삼키며 숨이 막혀 캑캑거린다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 3)>>
<<case 1 2>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 비벼댔고, 구멍을 통해 당신의 얼굴에 정액을 흩뿌린다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<case 3>>
<<He_ nun>> 신음하며 바닥 위에 사정한다. <<He_ nun>> 벽을 통해서, <span class="purple"> <<his_ yi>> 손가락을 당신의 목구멍 안으로 밀어넣는다.</span> 당신이 숨이 막혀 캑캑거리자 <<he_ ga>> 웃는다. "다음 번에는 네 목구멍에 박아주지, <<bitch_ ya>>; 연습해 두는 게 좋을 걸."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<<else>>
<<He_ nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<</if>>
<</if>>
<</if>>
<!-- No finishing moves for gloryhole -->
<</widget>><<widget "ejaculation-kylar">>
<<set $ejaculating to 1>>
<!-- Changing rows to future-proof the code: from $NPCList[0] to $NPCList[_nn], _nn being the main ejaculation loop handler -->
<!-- Female KYLAR -->
<<if wearingCondom("player") is "sabotaged" and $internalejac is 1 and $NPCList[_nn].vagina is "penis">>
<<He_ nun>> 경련하며 신음했고, <<his_ yi>> 보지가 당신의 자지를 꽉 쥐어짠다. 카일라는 몸을 뒤로 빼서, 단지 당신의 정액이 <<his_ yi>> 보지에서 흘러나오는 것을 과시하기 위해서, 한 손을 <<his_ yi>> 보지에 대고 <<his_ yi>> 아랫입술을 벌린다. "이-런," <<he_ ga>> 초조한 듯한 소리를 내려고 노력하며 말한다. "뭐-뭐어, 이런 일도 생기는 법일 테니까." <<His_ yi>> 표정은 분명하게 <<his_ yi>> 진짜 감정을 드러내고 있다.
<<elseif $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 <<his_ yi>> 사타구니와 엉덩이를 당신의 얼굴에 비벼댔고, 작은 허벅지는 오르가즘으로 인해 떨린다.
<<case 3 4>>
<<He_ nun>> 얼굴과 목에 홍조를 띄며, 입이 크게 벌어지면서 가버렸고, 몸이 걷잡을 수 없이 씰룩거린다.
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 머리 뒤를 <<his_ yi>> 손으로 감싸고 <<his_ yi>> 클리토리스를 당신의 코에 비벼댄다.
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신이 <<his_ yi>> 보지로 가버리게 하자 크게 숨을 내쉬었고, <<his_ yi>> 몸이 경련하면서 <<his_ yi>> 날씬한 허벅지가 당신의 손에서 떨린다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<case 3 4>>
<<He_ nun>> <<his_ yi>> 얼굴과 목에 홍조를 띄며, 입이 크게 벌어지면서 조용히 가 버렸고, 보지가 당신의 손에서 경련한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 손을 잡고 <<his_ yi>> 보지에 당신의 손가락을 찔러댄다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
당신이 <<his_ yi>> 보지로 가버리게 하자 <<He_ nun>> 한숨을 쉬었고, <<his_ yi>> 몸이 경련하며 무릎을 찧는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<case 3 4>>
<<He_ nun>> <<his_ yi>> 얼굴과 목에 홍조를 띄며, 입이 크게 벌어지면서 조용히 가 버렸고, 보지가 당신의 손에서 경련한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 손을 잡고 <<his_ yi>> 보지에 당신의 손가락을 찔러댄다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 한숨을 쉬었고, 당신을 풀어주며 <<his_ yi>> 손을 끌어와, 손가락에 묻은 <<his_ yi>> 체액을 핥는다.
<<case 3 4>>
<<He_ nun>> 신음하며 몸을 떨고, <<his_ yi>> 애액이 바닥에 떨어진다; <<He_ nun>> 당신의 손을 빼고 한숨을 쉰다.
<<case 5>>
<<He_ nun>> 가 버리면서 괴성을 질렀고, <<his_ yi>> 애액이 <<his_ yi>> 보지와 허벅지를 적신다. "너랑 같이 자위하는 거 좋아."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 크게 벌어지면서 <<he_ nun>> <<sextoy_ ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyLeft.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_ yi>> 애액이 당신의 <<sextoy_ rul $currentSexToyLeft.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<elseif $NPCList[_nn].vagina is "rightDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 크게 벌어지면서 <<he_ nun>> <<sextoy_ ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyRight.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_ yi>> 애액이 당신의 <<sextoy_ rul $currentSexToyRight.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<elseif $NPCList[_nn].vagina is "leftDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 크게 벌어지면서 <<he_ nun>> <<sextoy_ ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyLeft.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "rightDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 크게 벌어지면서 <<he_ nun>> <<sextoy_ ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyRight.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "feet">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He_ nun>> 당신이 <<his_ yi>> 보지를 발로 주무르자 신음했고, <<his_ yi>> 양손으로 당신의 발가락을 밀어넣으며 가 버린다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<<case 3 4>>
<<He_ nun>> 가버리며 몸을 떨었고, 당신의 발 밑에서 씰룩거리며 당신의 발가락 사이로 사정한다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그-그 정조대에는 분명 마스터 키가 있을 거야," <<he_ ga>> 말한다. "내가 찾아볼게."
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신과 보지를 서로 맞대고 가위치기를 하면서, 쾌락의 신음을 흘리며 가 버린다.
<<case 3 4>>
<<He_ nun>> 당신의 <<pussy_ rul>> <<his_ yi>> 것에 세게 비벼대며 신음했고, 가버리며 가는 다리를 달달 떤다.
<<case 5>>
<<He_ nun>> 괴성을 지르고, <<his_ yi>> 작은 팔을 당신의 어깨 아래로 감싸며 온 몸을 떨어댄다; 당신은 <<he_ ga>> 힘이 센 것을 보고 놀란다. <<he_ ga>> 애액을 쏘아내어 당신의 사타구니를 흠뻑 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 쾌락에 차 몸서리쳤고, 가 버리면서 당신의 사타구니에 뜨거운 한숨을 내쉬었으며, 당신을 침과 <<hisPost>> 자신의 체액으로 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<<case 3 4>>
<<He_ nun>> 조용히 사정하였고, 몸을 떨며 <<he_ ga>> <<his_ yi>> 코를 당신의 사타구니에 비벼대며 길고, 축축하게 핥으며 마무리한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<<case 5>>
<<He_ nun>> 가 버리며 당신의 사타구니 사이에서 괴성을 질렀고, <<his_ yi>> 양 손으로 <<his_ yi>> 허벅지를 꽉 잡아 조이면서, 허벅지를 타고 애액을 줄줄 흐르게 한다.
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 몸을 떨었고, 마지막 신음소리를 내며 <<his_ yi>> 엉덩이를 당신에게 세게 밀어붙인다.
<<case 3 4>>
<<He_ nun>> 조용히 사정하였고, <<his_ yi>> 엉덩이를 당신의 자지에 깊이 비벼대며 몸을 떨며 신음한다.
<<case 5>>
<<He_ nun>> 가 버리면서 소리를 지르며 당신의 사타구니에 몸을 부딪혀대었고, <<his_ yi>> 보지에서 애액을 흩뿌려 당신의 다리를 흠뻑 적신다. "너와 같이 있으면 난 정말 기분 좋아."
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "penis">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 <<his_ yi>> 작은 손으로 당신의 어깨를 잡고, 당신의 자지에 강하게 누르며 쾌감으로 몸을 떤다. "너는 나를 너무 기분 좋게 해 줘."
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<<case 3 4>>
<<He_ nun>> 가 버리며 한숨을 쉬었고, 홍조를 띄며 온 몸을 경련한다. 애액이 당신의 사타구니를 적신다.
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<<case 5>>
<<He_ nun>> 괴성을 지르면서 당신의 무릎 위에서 날뛰며 가버렸고, <<his_ yi>> 보지에서 애액을 흩뿌리며 당신의 사타구니와 다리를 흠뻑 적신다.
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">>
<</switch>>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그-그 정조대에는 분명 마스터 키가 있을 거야," <<he_ ga>> 말한다. "내가 찾아볼게. 그러면 네가 나를 채워줄 수 있을 거야."
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_ nun>> 당신의 <<penisPost>> 위에 사정한다. "제발 다음 번에는 나에게 박아줘. 제발. 이런 식으로 희롱만 당하는 것은 참을 수 없어. 네가 내 안에 들어와야 해..."
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그-그 정조대에는 분명 마스터 키가 있을 거야," <<he_ ga>> 말한다. "내가 찾아볼게. 그러면 네가 나를 채워줄 수 있을 거야."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 자지에 밀어대며 가버렸다. <<He_ nun>> 울기 시작한다, "왜 나에게 박아주지 않아? 나를 사랑하지 않는 거야?"
<<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그-그 정조대에는 분명 마스터 키가 있을 거야," <<he_ ga>> 말한다. "내가 찾아볼게."
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_ nun>> <<his_ yi>> 클리토리스를 당신의 자지에 세게 비벼대며 가버렸고 당신의 자지 위에 사정했다. <<He_ nun>> 공황 상태에 빠진 듯 하다, "왜 내 안에 넣어 주지 않았어? 누구 다른 사람이 있는 거야? 말해 줘..."
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버렸고, 마무리하며 웃음을 짓는다.
<<case 3 4>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버렸고, 당신의 <<penisPost>>에 끈적한 것을 남긴다. "네가 나한테 이런 짓 하는 거 좋아."
<</switch>>
<<else>>
<<He_ nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<</if>>
<<else>>
<<if $NPCList[_nn].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He_ nun>> 가 버리며 헐떡인다. 한숨을 돌리면서, <<he_ nun>> 웃으며 <<himPost>> 아래에 있는 당신과 당신의 <<lewdness_ rul>> 내려다본다. "내가 너를 만족시키는 방법들은 정말 많이 있지; 우리가 그것들을 전부 시도해 볼 거야."
<<case 4 5>>
<<He_ nun>> 가 버리며 웃더니, <<his_ yi>> 발을 당신의 사타구니에서 뺀다. "이런 식으로 너를 만족시켜주면 내가 정말 강해진 것 같은 기분이 들어."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그-그 정조대에는 분명 마스터 키가 있을 거야," <<he_ ga>> 말한다.
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 가 버렸고, <<his_ yi>> 젖은 보지를 당신의 엉덩이와 허벅지에서 끌어낸다.
<<case 3 4>>
<<He_ nun>> 신음하며 <<his_ yi>> 손톱을 당신의 어깨에 박고 당신의 <<pussyPost>>에 비벼댄다. 당신은 <<his_ yi>> 힘에 놀란다.
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 머리카락을 잡고 <<his_ yi>> 몸을 당신에게 짓이긴다. 애액이 <<his_ yi>> 보지에서 줄줄 흘러나와, 당신을 흠뻑 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<He_ nun>> 흥분감에 몸서리치며 가 버렸고, <<his_ yi>> 젖은 얼굴을 당신의 배에다 깨끗이 닦는다.
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<He_ nun>> 가 버리면서 신음소리를 내었다. <<He_ nun>> 당신의 머리카락을 잡고 가까이 잡아당긴다; 당신은 <<his_ yi>> 힘에 놀란다. "네가 쾌락을 주도록 허락된 사람은 나 뿐이라는 것을 잊지 마."
<<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<He_ nun>> 신음하며 당신의 머리카락을 움켜쥐었고, <<his_ yi>> 클리토리스를 당신의 코에 비비면서 <<his_ yi>> 작은 허벅지는 오르가즘으로 떨린다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<He_ nun>> 가 버리면서 몸을 떨었고, 손을 뻗어 <<his_ yi>> 손톱을 당신의 허벅지에 박아넣으며 마지막 신음소리를 낸다.
<<elseif $NPCList[_nn].vagina is "penis">>
<<He_ nun>> 가 버리며 <<his_ yi>> 작은 손톱을 당신의 어깨에 박아넣었고, <<his_ yi>> 보지에 당신의 <<penis_ rul>> 강하게 밀어넣으며 쾌감으로 몸서리친다.
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "나-나는 더 참을 수 없어," <<he_ ga>> 말한다. "네가 내 안에 들어와야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_ nun>> 당신의 고동치는 자지 위에서 가 버리며 신음한다. <<He_ nun>> 눈물을 터뜨린다, "왜 내게 박아주지 않는 거야? 누구 다른 사람이 있어? 내게 말해 줘!"
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "나-나는 더 참을 수 없어," <<he_ ga>> 말한다. "네가 내 안에 들어와야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 자지에 대고 돌려대며 가버린다. <<He_ nun>> 울기 시작한다, "제발 다음 번에는 내게 박아 줘. 착한 아이가 될 거라고 약속할 테니까..."
<<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그-그 정조대에는 분명 마스터 키가 있을 거야," <<he_ ga>> 말한다.
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_ nun>> <<his_ yi>> 클리토리스를 당신의 자지에 세게 비벼대며 가버렸다. "왜 내 안에 넣어주지 않았어? 나로서는 너에게 충분하지 않아? 누구 다른 사람이 있는 거야? 그런 건 아니어야 할 거야."
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버렸고, 당신을 밀며 숨을 쉬기 위해 헐떡인다. "더 이상 못 하겠어... 용서해 줘."
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 오르가즘으로 몸을 떨었다. <<he_ nun>> 당신의 얼굴을 가까이 끌어당겨 말한다, "네가 나와 영원히 같이 있기를 바라."
<<case 4 5 6>>
<<He_ nun>> 조용히 한숨을 쉬며 가 버렸고, 당신의 등을 쓰다듬는다. "네가 없다면 난 죽어버릴 거라는 걸 알고 있지, 그렇지 않아?"
<<case 7>>
<<He_ nun>> 빠르게 <<his_ yi>> 클리토리스를 비벼대면서 괴성을 지르며 가 버린다; <<his_ yi>> 보지가 애액을 내뿜어 <<his_ yi>> 무릎을 타고 뚝뚝 떨어진다. "너랑 있으면 나 자신을 통제할 수가 없게 돼."
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male KYLAR -->
<<if _condomResult is "leaked">>
<span class="red">콘돔이 찢어졌다.</span>
<<elseif _condomResult is "burst">>
<span class="red">콘돔의 끝이 터지며 찢어져, <<his_ yi>> 자지 귀두를 노출시킨다.</span>
<</if>>
<<if $consensual is 1>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif _condomResult is "burst" and $NPCList[_nn].penis is "vagina">>
<<if $position is "doggy">>
<<He_ nun>> 신음하며, 양손으로 당신의 <<bottom_ ul>> 잡고 당신의 움직임에 맞춰 세게 찔러넣어, 찢어진 콘돔을 완전히 무시하고 당신의 자궁을 따뜻한 정액으로 채운다.
"이-이런 안돼! 우리가 무슨 짓을 한 거지?" <<he_ ga>> 초조한 듯한 소리를 내려고 노력하며 말하지만, <<his_ yi>> 얼굴에 떠오른 커다란 미소는 <<his_ yi>> 감정을 드러내고 있다.
<<else>>
<<He_ nun>> 당신을 움직이지 못하게 잡고, 찢어진 콘돔을 완전히 무시하고 <<hes_ yi>> 마지막 한 방울까지 전부 당신 안에 비워넣을 때까지 천천히 찔러댄다.
"뭐-뭐어, 사람들이 말하길 어떤 피임 방법도 백 퍼센트 효과적이지는 않다고 하더라고," <<he_ ga>> 초조한 듯한 소리를 내려고 노력하며 말하지만, <<his_ yi>> 얼굴에 떠오른 커다란 미소는 <<his_ yi>> 감정을 드러내고 있다.
<</if>>
<<elseif npcHasStrapon(_nn)>>
<<He_ nun>> 오르가즘의 환희로 몸을 떨면서 신음하며, 페니스 밴드 자지를 <<his_ yi>> 성기에 비벼댄다.
<<elseif $NPCList[_nn].penis is "idle">>
<<He_ nun>> <<his_ yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 터지려는 웃음을 겨우 참는다.
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 빼내 당신의 허벅지 뒤에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 다리를 꽉 잡고, <<his_ yi>> 사타구니를 당신의 것에 밀어대며 가버렸고 당신의 허벅지 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 허벅지와 배를 뒤덮는다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "나-나는 더 참을 수 없어," <<he_ ga>> 말한다. "내가 네 안에 들어가야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 엉덩이를 잡고 움직이지 못하게 하고 다른 손으로 <<his_ yi>> 자지를 잡고, 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음순을 뒤덮고 다리 주위로 웅덩이를 만든다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> 말없이 <<his_ yi>> 자지를 비벼대어 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음순과 배를 뒤덮는다; <<he_ nun>> <<himselfPost>>에게 속이 상한 듯 하다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 <<pussy_ rul>> 타고 흘러내리게 한다; <<he_ nun>> 불만스러운 듯 하다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서 당신의 <<pussyPost>> 안에 깊이 박아대었고, <<his_ yi>> 자지를 당신의 자궁에 고정하며 사정한다. 당신은 정액이 당신의 질을 채우며 따뜻해지는 것을 느낀다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 어깨를 <<his_ yi>> 작은 양손으로 잡고, 당신을 <<his_ yi>> 자지 위로 잡아당기며 가 버렸다. 정액이 당신의 <<pussy_ rul>> 채우는 느낌에, 당신은 숨이 막힌다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 7>>
<<He_ nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리면서 몸을 떨며, <<his_ yi>> 자지를 엉덩이살 사이에서 떼어내 당신의 엉덩이 위에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 허벅지를 잡고, <<his_ yi>> 사타구니를 당신의 엉덩이에 세게 밀어대며 엉덩이살 사이에 사정한다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 당신의 엉덩이를 쥐어짜며 신음하며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 엉덩이를 뒤덮고 사타구니를 타고 뚝뚝 떨어지게 한다; <<he_ nun>> 만족한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 엉덩이살을 꼬집듯이 잡고 다른 손으로 <<his_ yi>> 자지를 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 그 사이의 틈 안으로 뚝뚝 떨어진다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대어 조용히 당신의 <<bottomPost>> 위에 사정한다. 당신은 따뜻한 정액이 당신의 <<bottom_ ul>> 타고 뚝뚝 떨어지는 것을 느낀다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니를 타고 떨어지게 한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 항문에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 엉덩이를 뒤덮고 그 틈을 타고 뚝뚝 떨어진다; <<he_ nun>> <<himselfPost>>에게 속이 상한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대어 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<he_ nun>> 속이 상한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 엉덩이와 사타구니 위에 내뿜는다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서 당신의 항문 안에 깊숙이 박아대며 가버렸다. 정액이 당신의 안을 가득 채우는 느낌에 당신은 헉 하는 소리를 낸다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 4 5 6>>
<<He_ nun>> 말없이 당신의 어깨를 잡고, 당신을 <<his_ yi>> 자지 위로 잡아당기며 가버렸다. 정액이 당신의 항문을 채우며 당신은 쾌락에 신음을 흘린다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 7>>
<<He_ nun>> 경련하며, 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신의 안으로 퍼부어진다. 당신은 그 양에 놀란다. 정액이 당신의 항문에서 삐져나와 다리 아래로 흘러내린다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<breasts_ rul>> 모아 <<his_ yi>> 자지를 세게 감싸며 가버렸고, 그 위에 사정한다. 당신의 몸은 정액으로 미끌미끌하게 느껴진다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 <<breastsPost>> 사이로 <<his_ yi>> 자지 끝을 비비며 가버렸다. 정액이 당신의 <<breasts_ rul>> 타고 흘러내리자 당신은 시원한 느낌이 든다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 7>>
<<He_ nun>> <<his_ yi>> 손을 당신의 목 뒤로 돌려 당신의 <<breasts_ rul>> 찔러댔고, 가버리며 끄응 하는 소리를 낸다. 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>> 뒤덮는다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_ yi>> 자지를 비벼대어, 당신의 얼굴 위에 사정한다. <<He_ nun>> "세상에 정말 미안해,"라고 말하지만 <<his_ yi>> 얼굴은 흥분한 듯 보인다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대며 조용히 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. <span class="green"><<He_ nun>> 몸을 숙여 그것을 핥는다.</span>
<<case 7>>
<<He_ nun>> 헉 하는 소리를 내며 당신의 입을 정확히 겨냥하여 <<his_ yi>> 자지를 비벼댄다. 두꺼운 정액 줄기가 당신의 얼굴을 뒤덮고 다문 입술을 밀고 지나쳐 입 안으로 들어온다. 당신은 그 양에 깊은 인상을 받았고 <<he_ nun>> 기묘하게 <<himselfPost>>에게 만족한 듯 보인다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리 뒤를 받치고, <<his_ yi>> 자지 끝이 당신의 입술에 살짝 스치게 하자 사정한다. <<He_ nun>> <<his_ yi>> 자제력 부족에 속이 상한 듯 하다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지로 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; <<he_ nun>> <<himselfPost>>에게 속이 상한 듯 하다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 7>>
<<He_ nun>> 당신의 머리를 받쳤으나 <<his_ yi>> 흥분 때문에 당신의 입에 넣기 전에 가 버린다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리는 입 안으로 들어온다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<!-- this is picking up women NPCs...? -->
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 턱 밑을 받치고 다른 손으로 머리 뒤를 잡아, 당신의 입 안 깊숙이 찔러넣으며 사정한다. 정액이 당신의 목구멍 안으로 흘러내리고 당신의 입을 채운다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지 밑동을 잡고 신음하며, 조용히 당신의 입 안에 사정한다. 당신은 따뜻한 정액이 입을 채우고 목구멍 안으로 떨어져 내리는 것을 느낀다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case 7>>
<<He_ nun>> 당신의 머리를 손바닥으로 감싸쥐고, 난폭하게 <<his_ yi>> 자지를 당신의 입에 찔러대며 가버렸다. <<he_ ga>> 마구 움직이자 정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우며 당신의 얼굴을 뒤덮는다. "너와 함께하면 나 자신을 통제하기가 힘들어."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 7>>
<<He_ nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_ yi>> 자지를 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀긴다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며, 양손을 정액으로 뒤덮는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<case 7>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_ yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다. "이런 세상에, 정말 미안해" <<he_ ga>> 말한다, 하지만 <<his_ yi>> 얼굴은 <<his_ yi>> 말을 배신하고 있다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, <<his_ yi>> 뜨거운 자지가 왼손에서 미끄러지며 정액으로 뒤덮는다. "너는 나를 너무 기분좋게 해."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 왼손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다. "네가 나를 느끼게 만드는 것이 좋아."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<case 7>>
<<He_ nun>> 경련하면서 신음하며, 그 과정에서 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다. 당신은 저 작은 몸에서 나오는 정액 양에 깊은 감명을 받는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <<his_ yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 내었고, <<him_ ul>> 마지막으로 꾹 짜내자 사정한다. 당신의 손은 따뜻한 정액으로 뒤덮인다. "너는 나를 특별하게 느끼게 해."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 오른손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다. "네가 나를 느끼게 만드는 것이 좋아."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<case 7>>
<<He_ nun>> 끄응 하는 소리를 내며 두꺼운 정액 줄기를 당신의 오른손 위에 쏘아대어, 인상적으로 더럽혀 놓는다. 당신은 저 작은 몸에서 나오는 정액 양에 깊은 감명을 받는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_ yi>> 자지를 꾹 짜내어, 당신의 배 위에 사정한다. "네가 내 거니까 이것도 OK 라고 생각해."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 2>>
<<He_ nun>> 빠르게 <<his_ yi>> 자지를 비벼대며 신음했고, 바닥에 사정한다. "너는 나를 너무 기분좋게 해."
<<case 3>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대었고, 당신의 엉덩이를 겨냥해서, 당신의 <<bottomPost>>에 사정한다. "미안해, 그냥 더 이상 참을 수가 없었어."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다. <<He_ nun>> 사과하며 지저분한 정액을 핥는다.
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었고, <<his_ yi>> 정액을 <<hisPost>> 자신의 배에 뿌려댄다. "네가 나를 느끼게 만드는 것이 좋아."
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 훌쩍거렸고, 쾌락의 신음소리를 내며 바닥에 사정한다. 당신은 <<him_ ul>> 밀어낸다.
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다. "나는 네가 영원히 나와 함께 있기를 바라..."
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, 당신의 엉덩이를 뒤에서 잡아 마지막으로 당신의 <<penis_ rul>> <<his_ yi>> 엉덩이에 비빈다. "다음 번에는 나를 제대로 범해줘. 제발. 희롱당하기만 하는 것을 참을 수가 없어. 제발..."
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 비벼대자 신음하며 바닥에 사정한다. <<He_ nun>> 불만스러운 듯 하다, "왜 나를 범하지 않는 거야? 나를 사랑하지 않는 거야? 내가 너에게는 충분하지 않아?"
<<case 6 7>>
<<He_ nun>> 훌쩍거리며 <<hisPost>> 자신의 가슴에 사정하였고 울기 시작한다, "왜 나를 범하지 않는 거야? 네 자지를 넣기 위해 내가 뭘 해야 하는지 말해 줘..."
<</switch>>
<<elseif $NPCList[_nn].penis is "penis" and playerChastity("penis")>>
<<switch random(2)>>
<<case 0>>
<<He_ nun>> 입이 크게 벌어지면서 당신의 <<worn_genitals_name>> 위에 인상적인 양의 정액을 쏘아댄다. "그-그 정조대에는 분명 마스터 키가 있을 거야," <<he_ ga>> 말한다. "내가 찾아볼게."
<<case 1>>
<<He_ nun>> 황홀감에 신음하며, 당신의 <<worn_genitals_name_ ul>> 뜨거운 정액 줄기로 흠뻑 적신다. "아-안돼... 우리는 함께 있어야 할 필요가 있다고!" <<He_ nun>> 불만감에 헉 하는 소리를 낸다.
<<case 2>>
<<He_ nun>> 쾌감으로 괴성을 지르며, 당신의 <<worn_genitals_name>>에 끈적한 정액 줄기를 퍼붓는다. <<He_ nun>> 그 희뿌연 액체를 손가락에 묻혀 당신의 볼에 사랑의 하트를 그린다. "내 거야."
<</switch>>
<<elseif $NPCList[_nn].penis is "penis">>
<<switch random(1, 7)>>
<<case 1>>
<<He_ nun>> 당신이 당신의 <<penises>> 서로 문질러대자, 쾌감에 신음하며 가버린다. "세상에 나는 너를 정말 사랑해!"
<<set $kylarSeen.pushUnique("saidLove")>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 2>>
<<He_ nun>> 당신이 당신의 <<penises>> 서로 비벼대자, 쾌감에 신음하며 가버린다. <<He_ nun>> <<hisPost>> 자신의 정액을 당신의 육봉 전체에 비벼댄다. "내 냄-냄새를 네게 남기는 거야."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 3>>
<<He_ nun>> 당신이 당신의 <<penises>> 서로 비벼대자 가버리며, 당신의 <<penis_ wa>> 배 위에 <<his_ yi>> 인상적인 양의 정액을 쏘아댄다. <<He_ nun>> <<his_ yi>> 정액 약간을 당신의 입술에 닦는다. "우리의 사랑의 즙을 맛봐."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 4>>
<<He_ nun>> 마지막으로 당신의 <<penis_ rul>> <<his_ yi>> 것에 세게 비벼대며 신음했고, 가버리며 가는 다리를 달달 떤다. <<He_ nun>> 정액을 윤활제로 사용하여, 당신의 <<penisPost>> 위에서 <<his_ yi>> 정액을 마지막 한 방울까지 맹렬히 짜낸다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 5>>
<<He_ nun>> 마지막으로 당신의 <<penisPost>>에 세게 비벼대면서 킥킥 웃는다. <<He_ nun>> 정액을 윤활제로 사용하여, 당신의 <<penisPost>> 위에서 <<his_ yi>> 정액을 마지막 한 방울까지 맹렬히 짜낸다. "다-다음 번에는 내 항문을 임-임신시켜주기를 바라," <<he_ nun>> 히죽 웃는다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 6>>
<<He_ nun>> 마지막으로 당신의 <<penisPost>>에 세게 비벼대면서 괴성을 지르고, 가버리며 가는 다리를 달달 떤다. "다-다음 번에는 네가 내게 박아주기를 원해."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 괴성을 지르고, <<his_ yi>> 작은 양손을 당신의 어깨 아래로 감싸며 온 몸을 떨어댄다; 당신은 <<he_ ga>> 힘이 센 것을 보고 놀란다. <<he_ ga>> 사정하며 정액 줄기가 당신의 사타구니를 흠뻑 적신다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<switch random(1, 7)>>
<<case 1 2>>
<<He_ nun>> 당신의 <<penisPost>>에 비벼대기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 자지와 배를 뒤덮는다; <<he_ nun>> <<himselfPost>>에게 속이 상한 듯 하다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 3 4>>
<<He_ nun>> 당신의 <<penises>> 서로 비벼대기 전에 당신의 <<penisPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 <<penis_ rul>> 타고 흘러내리게 한다; <<he_ nun>> 불만스러운 듯 하다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 5>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<penis_ wa>> 엉덩이 위에 내뿜는다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 6>>
<<He_ nun>> 훌쩍거리며 <<hisPost>> 자신의 가슴에 사정하였고 울기 시작한다. "어-어째서? 어째서 나를 범하지 않는 거야? 네 자지를 넣기 위해 내가 뭘 해야 하지?"
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 당신이 당신의 <<penises>> 갖다대기 전에 사정했고, <<his_ yi>> 엄청난 양의 정액으로 당신을 뒤덮는다. 정액이 당신의 배와, 사타구니를 뒤덮는다. <<He_ nun>> 당신의 귀에 대고 헐떡인다, "지저분하게 해서 미-미안해. 나는 너를 정말 사랑해."
<<set $kylarSeen.pushUnique("saidLove")>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버리며, 당신의 <<penis_ rul>> 물고 헉 하는 소리를 낸다. "세상에 나는 너를 너무 사랑하는 것 같아."
<<set $kylarSeen.pushUnique("saidLove")>>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 바닥에 사정한다. <<He_ nun>> 뒤로 물러난다, "미안해; 더 이상 참을 수 없었어. 제발 용서해 줘."
<<case 6 7>>
<<He_ nun>> 당신의 <<bottom_ ul>> 잡고 당신의 <<penis_ rul>> <<his_ yi>> 목구멍 깊숙이 집어넣었고, 목구멍 깊숙이 집어넣은 채로 <<his_ yi>> 가슴에 사정한다.
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_ nun>> 흥분감에 몸을 떨며 가버렸고, <<his_ yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<</if>>
<<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("strap-on") and _condomResult is "leaked">>
콘돔을 사용하고 있지만, 콘돔이 너무 훼손되어서 정액을 막을 수가 없었다.
<</if>>
<br><br>
<<else>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif $NPCList[_nn].penis is "idle">>
<<He_ nun>> <<his_ yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 <<his_ yi>> 한심한 모습에 터지려는 웃음을 겨우 참는다.
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> 자지를 빼내 당신의 허벅지 뒤에 사정한 후, 당신의 엉덩이에 깨끗이 닦는다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 다리를 잡고, <<his_ yi>> 사타구니를 당신의 <<bottomPost>>에 부딪혀대며 가버렸고, 당신의 배 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 허벅지와 배를 뒤덮는다. <<He_ nun>> <<himselfPost>>에게 깊은 인상을 받은 듯 하다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<bottom_ ul>> 잡고, 당신의 등을 잡아당겨 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음부를 뒤덮고 다리 주위에 웅덩이를 만든다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> 말없이 <<his_ yi>> 자지를 비벼대며 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 보지를 타고 흘러내리게 한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> <<bottomPost>> 위에 내뿜는다. <<He_ nun>> <<he_ ga>> 해놓은 추잡한 광경에 깊은 인상을 받은 듯 하다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음부와 배를 뒤덮는다. <<He_ nun>> 분노로 얼굴이 새빨개졌고, 작은 주먹을 부를 떨었으나, 어떤 해를 끼치지는 않는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 음순을 타고 흘러내리게 한다; <<he_ nun>> 불만스러워하며 <<hisPost>> 자신의 머리를 쥐어뜯는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비비며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다. <<He_ nun>> 처음에는 속이 상해 보였으나, <<his_ yi>> 정액으로 뒤덮인 당신의 <<lewdness_ rul>> 내려다보며 미소를 짓는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리카락을 잡고, 잡아당기면서 당신의 <<pussyPost>> 안에 깊숙이 박으며, <<his_ yi>> 자지를 당신의 자궁 깊숙이 고정하며 사정한다. 정액이 당신의 질 안으로 후두둑 떨어져 들어온다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 4 5 6>>
<<He_ nun>> 조용히 <<his_ yi>> 자지를 당신 안에 박아대며 가버린다. 당신의 의지에 반해 채워지는 느낌에 당신이 헉 하는 소리를 내며 정액이 당신의 <<pussy_ rul>> 채운다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 7>>
<<He_ nun>> 경련하면서 당신의 <<clit_ ul>> 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다. <<He_ nun>> <<he_ ga>> 해놓은 추잡한 광경을 만족한 모습으로 내려다본다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 몸을 떨면서 가버렸고, <<his_ yi>> 자지를 빼내 당신의 <<bottomPost>> 위에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 엉덩이살을 <<his_ yi>> 작은 양손바닥으로 감싸쥐고 당신을 <<himPost>>에게 세게 잡아당기며, 엉덩이살 사이로 사정한다. 당신은 <<his_ yi>> 힘에 놀란다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 당신의 엉덩이살을 쥐어짜며 끄응 소리를 내며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 <<bottom_ ul>> 뒤덮고 사타구니를 타고 흘러내리게 한다. "너는 내가 살아있다는 것을 느끼게 해."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 엉덩이살을 잡고 다른 손으로 <<his_ yi>> 자지를 비벼대어, 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 그 사이의 틈 안으로 뚝뚝 떨어진다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대어 조용히 당신의 <<bottomPost>> 위에 사정한다. 당신은 따뜻한 정액이 당신의 엉덩이골을 타고 뚝뚝 떨어지는 것을 느끼며, 안에서 추잡함을 느낀다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니를 타고 떨어지게 한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 항문에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 엉덩이를 뒤덮고 그 틈을 타고 뚝뚝 떨어진다; <<he_ nun>> 분노로 몸을 떠는 것 같았으나, <<himselfPost>>에게 화가 난 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대어 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<he_ nun>> 속이 상한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 엉덩이와 사타구니 위에 내뿜는다. <<He_ nun>> 실망한 듯 보였으나 당신의 흠뻑 젖은 엉덩이를 보고 미소를 짓는다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서, 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. 반갑지 않은 정액이 당신의 뒷구멍 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 4 5 6>>
<<He_ nun>> 말없이 당신의 머리카락을 잡고, 당신을 <<his_ yi>> 자지 위로 잡아당기며 가버렸다. 당신은 정액이 당신을 채우는 느낌에 비명을 지른다. "내가 너를 사랑하는 만큼 네가 나를 사랑하게 될 거라는 걸 알아."
<<set $kylarSeen.pushUnique("saidLove")>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 7>>
<<He_ nun>> 경련하며 마지막으로 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 정액이 항문에서 삐져나와 당신의 다리를 타고 흘러내린다. "누구도 내가 너를 사랑하는 만큼 너를 사랑해 주지 않을 거야."
<<set $kylarSeen.pushUnique("saidLove")>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<breasts_ ro>> <<his_ yi>> 자지를 쥐어짜며 가버렸고, 그 위에 사정한다. "아마 내 영역을 표시하고 있는 것 같아," 웃으며 <<he_ ga>> 말한다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 <<breastsPost>> 사이로 <<his_ yi>> 자지 끝을 비비며 그 위로 사정한다. 정액이 당신의 몸을 타고 흘러내리자 당신의 <<breasts_ nun>> 시원해진다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 7>>
<<He_ nun>> <<his_ yi>> 손을 당신의 목 뒤로 돌려, 당신의 얼굴을 <<his_ yi>> 몸에 짓누르며 <<breasts_ rul>> 찔러댔다; 당신은 숨이 막혀 헉 하는 소리를 내었고 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>> 뒤덮는다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 잡고 다른 손으로 <<his_ yi>> 자지를 비벼대어, 당신의 얼굴 위에 사정한다. "우리가 서로에게 속해 있으니까 이것도 OK야."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대며 당신의 머리를 감싸쥐고, 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. <<He_ nun>> 당신의 얼굴에서 그것을 핥는다.
<<case 7>>
<<He_ nun>> 당신의 머리카락을 <<his_ yi>> 작은 주먹으로 꽉 잡고, 당신의 입을 정확히 겨냥하여 <<his_ yi>> 자지를 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 입 안으로 들어가자 당신은 캑캑거리며 토한다.</span> "미안하지만 이건 네 잘못이야; 네가 내 통제력을 잃도록 만들었으니까."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리카락을 목 뒤에서 잡고, <<his_ yi>> 자지 끝이 당신의 입술에 살짝 스치게 하자 그 위에 사정한다. <<His_ yi>> 얼굴은 조용한 분노로 새빨개진다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지로 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; <<he_ nun>> 짜증을 내며 발을 쿵쿵 구른다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case 7>>
<<He_ nun>> 당신의 머리를 잡았으나 <<his_ yi>> 흥분 때문에 당신의 입에 넣기 전에 가 버린다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리는 입 안으로 들어온다. <<He_ nun>> 불만스러워 보인다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 잡고, 다른 손으로 머리카락을 잡아, <<his_ yi>> 자지를 입 안 깊숙이 찔러대며 사정한다. 원하지 않는 정액이 당신의 목구멍 안으로 흘러내리고, 강제로 삼켜져 당신은 캑캑거리며 토해낸다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case 4 5 6>>
<<He_ nun>> 한 손으로 당신의 어깨를 잡고 <<his_ yi>> 자지 밑동을 잡고, 조용히 당신의 입 안에 사정한다. 당신은 정액이 입을 채우고 목구멍 안으로 떨어져 내리자 캑캑거린다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case 7>>
<<He_ nun>> 당신의 머리를 손바닥으로 감싸쥐고, 난폭하게 <<his_ yi>> 자지를 당신의 입에 찔러대며 가버렸다. <<he_ ga>> 마구 움직이자 <span class="pink">정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우며 당신의 얼굴을 뒤덮으며 당신은 흐느낀다.</span> "너와 함께 있으면 나는 그냥 너무 흥분돼."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 7>>
<<He_ nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_ yi>> 자지를 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀긴다. <<He_ nun>> 그 추잡한 광경에 깊은 인상을 받은 듯 하다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며, 양손을 정액으로 뒤덮는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<case 7>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_ yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다. "정말 미안해 하지만 우리가 서로에게 속해 있으니까 이것도 OK라고 생각해."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, <<his_ yi>> 뜨거운 자지가 왼손에서 미끄러지며 정액으로 뒤덮는다. 당신의 팔목을 잡고, <<he_ nun>> 당신의 손을 깨끗이 핥는다.
<<case 3 4>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 당신의 손에서 쏘아댄다. 당신은 <<him_ ul>> 바쁘게 하는 데 너무 열중한 나머지 <<his_ yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 그 과정에서 얼굴에 정액이 왕창 튄다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 6 7>>
<<He_ nun>> 경련하며 신음했고, 그 과정에서 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <<his_ yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 내었고, <<him_ ul>> 마지막으로 꾹 짜내자 사정한다; <<he_ nun>> <<his_ yi>> 자지를 바닥에 털어 깨끗하게 한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<case 4 5>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 당신의 손에서 쏘아댄다. 당신은 <<him_ ul>> 바쁘게 하는 데 너무 열중한 나머지 <<his_ yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 그 과정에서 얼굴에 정액이 왕창 튄다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<handejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<case 6 7>>
<<He_ nun>> 끄응 하는 소리를 내며 두꺼운 정액 줄기를 당신의 오른손 위에 쏘아대어, 인상적으로 더럽혀 놓는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_ yi>> 자지를 꾹 짜내어, 당신의 배 위에 사정한다. "우리가 같이 이걸 하는 것도 좋을 것 같애, 그렇지 않아?"
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 2>>
<<He_ nun>> 빠르게 <<his_ yi>> 자지를 비벼대며 신음했고, 바닥에 사정한다.
<<case 3>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대었고, 당신의 엉덩이를 겨냥해서, 당신의 <<bottomPost>>에 사정한다. <<He_ nun>> 당신의 <<lewdness_ ga>> <<his_ yi>> 정액으로 뒤덮인 것을 보고 웃는다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 5>>
<<He_ nun>> 신음하면서 <<his_ yi>> 자지를 난폭하게 비비며, 정액을 당신 몸 전체에 내뿜어 날린다. "미안해, 하지만 네가 내 근처에 있으면 나 그냥 통제력을 잃어버리나 봐."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었다; 그리고 바닥에 사정한다. "네가 날 느끼게 해 주는 거 좋아."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었고, 바닥에 사정한다.
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, <<his_ yi>> 손가락으로 당신의 엉덩이를 뒤에서 잡아 마지막으로 당신의 <<penis_ rul>> <<his_ yi>> 엉덩이에 비빈다. "왜 나를 범하지 않는 거야? 내가 너에게는 충분하지 않아?"
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 비벼대자 신음하며, 바닥에 사정한다. <<He_ nun>> 울기 시작한다, "왜 나를 범하지 않는 거야? 내게 무언가 잘못된 게 있는 거야? 고칠 수 있게 내게 말해 줘!"
<<case 6 7>>
<<He_ nun>> 한숨을 쉬며 <<hisPost>> 자신의 가슴에 사정한다. <<He_ nun>> 지쳤다기 보다는 슬퍼 보인다.
<</switch>>
<<elseif $NPCList[_nn].penis is "penis" and playerChastity("penis")>>
<<switch random(2)>>
<<case 0>>
<<He_ nun>> 입이 크게 벌어지면서 당신의 <<worn_genitals_name>> 위에 인상적인 양의 정액을 쏘아댄다. "그-그 정조대에는 분명 마스터 키가 있을 거야," <<he_ ga>> 말한다. "내가 찾아볼게."
<<case 1>>
<<He_ nun>> 황홀감에 신음하며, 당신의 <<worn_genitals_name_ ul>> 뜨거운 정액 줄기로 흠뻑 적신다."아-안돼... 우리는 함께 있어야 할 필요가 있다고!" <<He_ nun>> 불만감에 헉 하는 소리를 낸다.
<<case 2>>
<<He_ nun>> 쾌감으로 괴성을 지르며, 당신의 <<worn_genitals_name>>에 끈적한 정액 줄기를 퍼붓는다. <<He_ nun>> 그 희뿌연 액체를 손가락에 묻혀 당신의 볼에 사랑의 하트를 그린다. "내 거야."
<</switch>>
<<elseif $NPCList[_nn].penis is "penis">>
<<switch random(1, 7)>>
<<case 1>>
<<He_ nun>> 당신이 당신의 <<penises>> 서로 문질러대자, 쾌감에 신음하며 가버린다. "맹세코 널 정말 사랑해!"
<<set $kylarSeen.pushUnique("saidLove")>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 2>>
<<He_ nun>> 당신이 당신의 <<penises>> 서로 비벼대자, 쾌감에 신음하며 가버린다. <<He_ nun>> <<hisPost>> 자신의 정액을 당신의 육봉 전체에 비벼댄다. "내 냄-냄새를 네게 남기는 거야."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 3>>
<<He_ nun>> 당신이 당신의 <<penises>> 서로 비벼대자 가버리며, 당신의 <<penis_ wa>> 배 위에 <<his_ yi>> 인상적인 양의 정액을 쏘아댄다. <<He_ nun>> <<his_ yi>> 정액 약간을 당신의 입술에 닦는다. "우리의 사랑의 즙을 맛봐."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 4>>
<<He_ nun>> 마지막으로 당신의 <<penis_ rul>> <<his_ yi>> 것에 세게 비벼대며 신음했고, 가버리며 가는 다리를 달달 떤다. <<He_ nun>> 정액을 윤활제로 사용하여, 당신의 <<penisPost>> 위에서 <<his_ yi>> 정액을 마지막 한 방울까지 맹렬히 짜낸다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 5>>
<<He_ nun>> 마지막으로 당신의 <<penisPost>>에 강하게 비벼대며 신음한다. <<He_ nun>> 정액을 윤활제로 사용하여, 당신의 <<penisPost>> 위에서 <<his_ yi>> 정액을 마지막 한 방울까지 맹렬히 짜낸다. "다-다음 번에는 내 항문을 임-임신시켜주기를 바라," <<he_ nun>> 쉬익거린다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 6>>
<<He_ nun>> 마지막으로 당신의 <<penisPost>>에 세게 비벼대면서 괴성을 지르고, 가버리며 가는 다리를 달달 떤다. "다-다음 번에는 네가 내게 박아주기를 원해."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 괴성을 지르고, <<his_ yi>> 작은 양손을 당신의 어깨 아래로 감싸며 온 몸을 떨어댄다; 당신은 <<he_ ga>> 힘이 센 것을 보고 놀란다. <<he_ ga>> 사정하며 정액 줄기가 당신의 사타구니를 흠뻑 적신다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<switch random(1, 7)>>
<<case 1 2>>
<<He_ nun>> 당신의 <<penisPost>>에 비벼대기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 자지와 배를 뒤덮는다; <<he_ nun>> <<himselfPost>>에게 속이 상한 듯 하다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 3 4>>
<<He_ nun>> 당신의 <<penises>> 서로 비벼대기 전에 당신의 <<penisPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 <<penis_ rul>> 타고 흘러내리게 한다; <<he_ nun>> 불만스러운 듯 하다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 5>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<penis_ wa>> 엉덩이 위에 내뿜는다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 6>>
<<He_ nun>> 훌쩍거리며 <<hisPost>> 자신의 가슴에 사정하였고 울기 시작한다. "어-어째서? 어째서 나를 범하지 않는 거야? 네 자지를 넣기 위해 내가 뭘 해야 하지?"
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 당신이 당신의 <<penises>> 갖다대기 전에 사정했고, <<his_ yi>> 엄청난 양의 정액으로 당신을 뒤덮는다. 정액이 당신의 가슴과, 배와, 사타구니를 뒤덮는다. <<He_ nun>> 당신의 귀를 핥으며 속삭인다, "너를 봐, 내 정액으로 뒤덮였어. 이제 내 거야."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버렸다; 신음하며 바닥에 사정한다. "미안해, 더 이상 참을 수 없었어."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 바닥에 사정한다; <<He_ nun>> 갑자기 뒤로 물러난다, "제발 그만해, 나는 이제 충분해."
<<case 6 7>>
<<He_ nun>> 당신의 엉덩이를 <<his_ yi>> 양손으로 잡고, 당신의 자지를 <<his_ yi>> 목구멍 안으로 밀어넣는다; <<he_ nun>> 당신의 <<genitals_ rul>> 목구멍 깊숙이 집어넣은 채로 <<his_ yi>> 가슴에 사정한다.
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_ nun>> 흥분감에 몸을 떨며 가버렸고, <<his_ yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<</if>>
<<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("strap-on") and _condomResult is "leaked">>
콘돔을 사용하고 있지만, 콘돔이 너무 훼손되어서 정액을 막을 수가 없었다.
<</if>>
<br><br>
<</if>>
<!-- Finishing moves for consensual with low anger or non-consensual with damage or high anger -->
<<if _args[0] isnot "short">>
<<if $consensual is 1 and $enemyanger lte 0>>
<<switch random(1,5)>>
<<case 1 2>>
<<He_ nun>> 당신을 쓰다듬어, <span class="green">당신이 몸속에서부터 따뜻함을 느끼게 한다.</span> "나-나는 네가 내게 전부라는 것을 네가 알기를 바라."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 3 4>>
<<He_ nun>> 당신의 머리카락을 쓰다듬어, <span class="green">당신이 몸속에서부터 따뜻함을 느끼게 한다.</span> "너-너는 정말 완벽해, 내가 항상 바랐던 모든 것에서 말야." 당신의 얼굴은 기쁨으로 상기된다.
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 5>>
<<He_ nun>> 당신의 이마에 키스를 해서, <span class="green">당신이 몸속에서부터 따뜻함을 느끼게 한다.</span> "네-네가 곁에 없으면 나는 미칠 것 같아."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<</switch>>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
<<He_ nun>> 떨리는 손으로 당신의 턱을 감싸고, <span class="red"><<his_ yi>> 칼날을 당신의 뺨 쪽으로 가져온다.</span> "언젠가는 네가 내 것이라는 것을 이해하게 해 주겠어, 그 과정이 쉽든 아니든 말야."
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<span class="red"><<He_ nun>> 당신의 머리카락을 잡아당겨,</span> 당신을 <<his_ yi>> 얼굴 몇 센티 앞까지 끌어온다. "제발, 내 사랑, 내가 너를 아프게 하지 말아줘."
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 or $enemyhealth lte ($enemyhealthmax / 10) * 9.5>>
<<He_ nun>> 떨리는 손으로 당신의 턱을 감싸고, <span class="red">강제로 당신이 <<him_ ul>> 보도록 한다.</span> "나는 내가 너를 사랑하기 때문에 내가 이러는 거라는 것을 네가 이해해주길 원해."
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<</if>>
<</if>>
<</widget>><<widget "ejaculation-leighton">>
<<set $ejaculating to 1>>
<!-- Changing rows to future-proof the code: from $NPCList[0] to $NPCList[_nn], _nn being the main ejaculation loop handler -->
<!-- Female LEIGHTON -->
<<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He_ nun>> 신음하며 <<his_ yi>> 사타구니와 엉덩이를 당신의 얼굴에 비볐고, 허벅지는 오르가즘으로 인해 떨린다.
<<case 3 4>>
<<He_ nun>> 얼굴과 목에 홍조를 띄며, 입이 크게 벌어지면서 조용히 가버렸고, 몸이 걷잡을 수 없이 씰룩거린다.
<<case 5>>
<<He_ nun>> 당신의 머리 뒤를 <<his_ yi>> 손으로 감싸고 <<his_ yi>> 클리토리스를 당신의 코에 비벼대며, 애액으로 당신의 얼굴을 뒤덮는다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신이 <<his_ yi>> 보지로 가버리게 하자 한숨을 쉬었고, <<his_ yi>> 몸이 경련하면서 <<his_ yi>> 허벅지가 당신의 손에서 떨린다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<case 3 4>>
<<He_ nun>> <<his_ yi>> 얼굴과 목에 홍조를 띄며, 입이 딱 벌어지면서 조용히 가 버렸고, 보지가 당신의 손에서 걷잡을 수 없이 씰룩거린다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<case 5>>
<<He_ nun>> 신음을 참으며, 당신의 손을 잡고 <<his_ yi>> 보지에 당신의 손가락을 찔러댄다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
당신이 <<his_ yi>> 보지로 가버리게 하자 <<He_ nun>> 한숨을 쉬었고, <<his_ yi>> 몸이 경련하며 무릎이 떨린다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<case 3 4>>
<<He_ nun>> <<his_ yi>> 얼굴과 목에 홍조를 띄며, 입이 딱 벌어지면서 조용히 가 버렸고, 보지가 당신의 손에서 걷잡을 수 없이 씰룩거린다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<case 5>>
<<He_ nun>> 신음을 참으며, 당신의 손을 잡고 <<his_ yi>> 보지에 당신의 손가락을 찔러댄다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 한숨을 쉬었고, 당신을 풀어주며 <<his_ yi>> 손을 끌어와, 손가락에 묻은 <<his_ yi>> 체액을 핥는다.
<<case 3 4>>
<<He_ nun>> 신음하며 몸을 떨고, <<his_ yi>> 애액이 바닥에 떨어진다; <<He_ nun>> 당신의 손을 빼고 한숨을 쉰다.
<<case 5>>
<<He_ nun>> 가버리며 몸을 떨었고, <<hisPost>> 자신의 보지와 허벅지를 애액으로 적신다; <<he_ nun>> <<his_ yi>> 손을 당신의 보지에서 빼내, 큭큭 웃으며 당신의 얼굴에 깨끗이 닦는다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "feet">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신이 <<his_ yi>> 보지를 발로 주무르자 신음했고, <<his_ yi>> 양손으로 당신의 발가락을 밀어넣으며 가 버린다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<<case 3 4>>
<<He_ nun>> 가버리며 몸을 떨었고, 당신의 발 밑에서 씰룩거리며 당신의 발가락 사이로 사정한다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<<case 5>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 발을 애액으로 적신다. 당신은 놀라 뒤로 펄쩍 뛰었고, 젖은 발 때문에 거의 미끄러질 뻔 한다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신과 보지를 서로 맞대고 가위치기를 하면서, 쾌락의 신음을 흘리며 가 버린다.
<<case 3 4>>
<<He_ nun>> 당신의 <<pussy_ rul>> <<his_ yi>> 것에 세게 비벼대며 신음했고, 가버리며 다리를 벌벌 떤다.
<<case 5>>
<<He_ nun>> <<his_ yi>> 팔을 당신의 어깨 아래로 감싸며 온 몸을 떨어댄다. 애액이 <<his_ yi>> 보지에서 흘러나와, 당신을 흠뻑 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth" and playerChastity("vagina")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 쾌락에 차 몸서리쳤고, 가 버리면서 당신의 사타구니에 뜨거운 한숨을 내쉬었으며, 당신을 침과 <<hisPost>> 자신의 체액으로 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<<case 3 4>>
<<He_ nun>> 조용히 사정하였고, 몸을 떨며 <<he_ ga>> <<his_ yi>> 코를 당신의 사타구니에 비벼대며 길고, 축축하게 핥으며 마무리한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<<case 5>>
<<He_ nun>> 가 버리며 당신의 사타구니 사이에서 한숨을 쉬었고, <<his_ yi>> 양 손으로 <<his_ yi>> 허벅지를 꽉 잡아 조이면서, <<his_ yi>> 허벅지를 타고 애액을 줄줄 흐르게 한다.
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus" and playerChastity("penis")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 몸을 떨었고, 마지막 신음소리를 내며 <<his_ yi>> 엉덩이를 당신에게 세게 밀어붙인다.
<<case 3 4>>
<<He_ nun>> 조용히 사정하였고, <<his_ yi>> 엉덩이를 당신의 자지에 깊이 비벼대며 몸을 떨며 신음한다.
<<case 5>>
<<He_ nun>> 가 버리면서 당신의 사타구니에 몸을 부딪혀대었고, <<his_ yi>> 보지에서 애액을 흩뿌려 당신의 다리를 흠뻑 적신다. "너는 제대로 배웠구나."
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "penis">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 <<his_ yi>> 손으로 당신의 어깨를 잡고, 당신의 <<his_ yi>> 보지를 자지에 강하게 내리누르며 쾌감으로 몸을 떤다. "그건 정말 훌륭한 수행성과였어."
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<<case 3 4>>
<<He_ nun>> 가 버리며 한숨을 쉬었고, 홍조를 띄며 온 몸을 경련한다. 애액이 당신의 사타구니를 적신다.
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<<case 5>>
<<He_ nun>> 당신의 무릎 위에서 날뛰며 가버렸고, <<his_ yi>> 보지에서 애액을 흩뿌리며 당신의 사타구니와 다리를 흠뻑 적신다.
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">>
<</switch>>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_ nun>> 당신의 <<penisPost>> 위에서 가버린다; "다음 번에는 삽입할 것을 기대하겠어."
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 자지에 밀어대며 가버렸다. "다음 번에는 제대로 내게 봉사하는 것을 기대하겠어, 나를 가지고 노는 게 아니라 말이지."
<<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_ nun>> <<his_ yi>> 클리토리스를 당신의 자지에 세게 비벼대며 가버렸고, 당신의 자지 위에 사정했다. <<He_ nun>> 불만스러운 듯 하다, "다음 번에는 제대로 박아주기를 기대하겠어, 그렇지 않으면 나쁜 결과가 있을 거야..."
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버렸고, 마무리하며 당신을 밀어낸다.
<<case 3 4>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버렸고, 당신의 <<penisPost>>에 끈적한 것을 남긴다. "지저분해졌군; 가서 샤워를 하도록."
<</switch>>
<<else>>
<<He_ nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<</if>>
<<else>>
<<if $NPCList[_nn].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He_ nun>> 가 버리며 헐떡인다. 한숨을 돌리면서, <<he_ nun>> 웃으며 <<his_ yi>> 발을 당신의 몸 위에 올리고, <span class="red">당신이 숨을 쉬기 위해 입을 벌릴 때까지 당신을 밟아 누른다.</span> "내가 너를 소유했다는 사실을 네가 배웠기를 바라지."
<<gtrauma>><<gstress>><<gpain>><<violence 6>><<bruise chest>><<hitstat>>
<<case 4 5>>
<<He_ nun>> 가 버렸고, 큭큭 웃으며 <<his_ yi>> 발을 당신의 사타구니에서 빼내 당신의 얼굴에 문질러, 당신의 얼굴을 당신 자신의 체액으로 뒤덮는다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 가 버렸고, <<his_ yi>> 젖은 보지를 당신의 엉덩이와 허벅지에서 끌어낸다.
<<case 3 4>>
<<He_ nun>> 가 버리면서 당신의 목을 쥐고 당신의 <<pussyPost>>에 세게 비벼댄다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<case 5>>
<<He_ nun>> 당신의 머리카락을 잡고, <<his_ yi>> 온 몸을 당신에게 누른다. 애액이 <<his_ yi>> 보지에서 흘러나와, 당신을 흠뻑 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<He_ nun>> 흥분감에 몸을 떨며 가버렸고, <<his_ yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<He_ nun>> 가 버리면서 신음소리를 내었다. <<He_ nun>> <span class="pink">당신의 머리카락을 잡고 가까이 잡아당긴다:</span> "내가 너를 소유했다는 사실을 네가 배우고 있기를 바라지."
<<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<He_ nun>> 신음하며 당신의 머리카락을 움켜쥐었고, <<his_ yi>> 클리토리스를 거칠게 당신의 얼굴에 비비면서 <<his_ yi>> 허벅지는 오르가즘으로 떨린다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<He_ nun>> 당신의 <<print ($player.ballsExist ? "고환을" : "보지를")>> 잡더니 당신의 <<penis_ rul>> <<his_ yi>> 항문 깊숙이 끌어넣었고, 마지막 신음을 흘리며 몸을 떨면서 가 버린다.
<<elseif $NPCList[_nn].vagina is "penis">>
<<He_ nun>> 가 버리며 <<his_ yi>> 손톱을 당신의 어깨에 아프게 박아넣었고, <<his_ yi>> 보지에 당신의 <<penis_ rul>> 강하게 밀어넣으며 쾌감으로 몸서리친다.
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_ nun>> 당신의 고동치는 자지 위에서 가 버리며 신음한다. "다음 번에는 삽입해 주기를 기대하겠어, 그렇지 않으면 나쁜 결과가 있을 거야."
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 자지에 대고 돌려대며 가버린다. "다음 번에는 제대로 박아주기를 기대하겠어, 그렇지 않으면 처벌을 받게 될 거야."
<<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_ nun>> 당신의 목을 잡고, 아래로 누르면서 <<his_ yi>> 클리토리스를 당신의 자지에 비비며 가버린다. "다음 번에는 삽입해 주기를 기대하겠어, 그렇지 않으면 처벌을 받게 될 거야."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박으면서 가버렸고, <<he_ nun>> 당신을 밀쳐내고 숨이 막혀 헐떡인다. "이제 충분해."
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 오르가즘으로 몸을 떨었다. <<He_ nun>> 당신을 가까이 끌어당기고 말한다, "네가 나의 성욕의 피험자라는 사실을 네가 배우고 있기를 바라지."
<<case 4 5 6>>
<<He_ nun>> 가버리며 조용히 한숨을 쉬었고, 당신의 <<bottom_ ul>> 살짝 때린다. "너는 내 것이라는 것을 잊지 마."
<<case 7>>
<<He_ nun>> <<his_ yi>> 클리토리스를 빠르게 비비면서, 신음소리를 참으며 가버렸다; <<his_ yi>> 보지는 애액을 흩뿌려 당신을 뒤덮는다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "goo">>
<</switch>>
<</if>>
<</if>>
<br><br>
<</if>>
<!-- Male LEIGHTON -->
<<if _condomResult is "leaked">>
<span class="red">콘돔이 찢어졌다.</span>
<<elseif _condomResult is "burst">>
<span class="red">콘돔의 끝이 터지며 찢어져, <<his_ yi>> 자지 귀두를 노출시킨다.</span>
<</if>>
<<if $consensual is 1>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif npcHasStrapon(_nn)>>
<<He_ nun>> 오르가즘의 환희로 몸을 떨면서 신음하며, 페니스 밴드 자지를 <<his_ yi>> 성기에 비벼댄다.
<<elseif $NPCList[_nn].penis is "idle">>
<<He_ nun>> <<his_ yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 터지려는 웃음을 겨우 참는다.
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 빼내 당신의 허벅지 뒤에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 다리를 꽉 잡고, <<his_ yi>> 사타구니를 당신의 것에 밀어대며 가버렸고 당신의 허벅지 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 허벅지와 배를 뒤덮는다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 엉덩이를 잡고 움직이지 못하게 하고 다른 손으로 <<his_ yi>> 자지를 잡고, 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음순을 뒤덮고 다리 주위로 웅덩이를 만든다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> 말없이 <<his_ yi>> 자지를 비벼대어 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음순과 배를 뒤덮는다; <<he_ nun>> 실망한 듯 하다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 <<pussy_ rul>> 타고 흘러내리게 한다; <<he_ nun>> 불만스러운 듯 하다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다. "꽤나 지저분해졌군; 가서 빨리 샤워를 하도록."
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서 당신의 <<pussyPost>> 안에 깊이 박아대었고, <<his_ yi>> 자지를 당신의 자궁에 고정하며 사정한다. 당신은 정액이 당신의 질을 채우며 따뜻해지는 것을 느낀다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 어깨를 잡고, 당신을 <<his_ yi>> 자지 위로 잡아당기며 가 버렸다. 정액이 당신의 <<pussy_ rul>> 채우고, 당신은 숨이 막힌다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 7>>
<<He_ nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리면서 몸을 떨며, <<his_ yi>> 자지를 엉덩이살 사이에서 떼어내 당신의 엉덩이 위에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 허벅지를 잡고, <<his_ yi>> 사타구니를 당신의 엉덩이에 세게 밀어대며 엉덩이살 사이에 사정한다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 당신의 엉덩이를 쥐어짜며 신음하며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 엉덩이를 뒤덮고 사타구니를 타고 뚝뚝 떨어지게 한다; <<he_ nun>> 만족한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 엉덩이살을 꼬집듯이 잡고 다른 손으로 <<his_ yi>> 자지를 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 그 사이의 틈 안으로 뚝뚝 떨어진다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대어 조용히 당신의 <<bottomPost>> 위에 사정한다. 당신은 따뜻한 정액이 당신의 <<bottom_ ul>> 타고 뚝뚝 떨어지는 것을 느낀다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니를 타고 떨어지게 한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 항문에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 엉덩이를 뒤덮고 그 틈을 타고 뚝뚝 떨어진다; <<he_ nun>> 실망한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대어 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<he_ nun>> 실망한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 엉덩이와 사타구니 위에 내뿜는다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서 당신의 항문 안에 깊숙이 박아대며 가버렸다. <<his_ yi>> 육봉이 끝까지 들어와, 정액이 당신의 안을 가득 채우는 느낌에 당신은 헉 하는 소리를 내었다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 4 5 6>>
<<He_ nun>> 말없이 당신의 어깨를 잡고, 당신을 <<his_ yi>> 자지 위로 잡아당기며 가버렸다. 정액이 당신의 항문을 채우며 당신은 쾌락에 신음을 흘린다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 7>>
<<He_ nun>> 경련하며, 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신의 안으로 퍼부어진다. 그것은 당신이 담아둘 수 있는 양이 아니었다; 정액이 당신의 <<bottomPost>>에서 삐져나와 다리 아래로 흘러내린다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<breasts_ rul>> 모아 <<his_ yi>> 자지를 세게 감싸며 가버렸고, 그 위에 사정한다. 당신의 몸은 정액으로 미끌미끌하게 느껴진다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 <<breastsPost>> 사이로 <<his_ yi>> 자지 끝을 비비며 가버렸다. 정액이 당신의 <<breasts_ rul>> 타고 흘러내리자 당신은 시원한 느낌이 든다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 7>>
<<He_ nun>> 당신의 <<breasts_ rul>> 찔러대며 당신의 목 뒤를 잡았고, 가버리며 끄응 하는 소리를 낸다. 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>> 뒤덮는다. "지저분해졌군. 가서 샤워를 하도록."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_ yi>> 자지를 비벼대어, 당신의 얼굴 위에 사정한다; <<He_ nun>> 당신의 결과적으로 추잡해진 모습에 큭큭 웃으며 화장지를 한 장 건넨다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대며 조용히 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. <<He_ nun>> 웃으며 화장지를 한 장 건넨다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 7>>
<<He_ nun>> 당신의 머리 위를 잡고, 당신의 입을 정확히 겨냥하여 <<his_ yi>> 자지를 비벼댄다. 두꺼운 정액 줄기가 당신의 얼굴을 뒤덮고 다문 입술을 밀고 지나쳐 입 안으로 들어온다. "쯧 쯧. 너는 빨리 삼키는 법을 배워야 하겠군. 지저분해졌잖아."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리 뒤를 받치고, <<his_ yi>> 자지 끝이 당신의 입술에 살짝 스치게 하자 사정한다; <<he_ nun>> 실망한 듯 하다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지로 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; <<he_ nun>> 실망한 듯 하다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 7>>
<<He_ nun>> 당신의 머리카락을 잡았으나 <<his_ yi>> 흥분 때문에 당신의 입에 넣기 전에 가 버린다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리는 입 안으로 들어온다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<!-- this is picking up women NPCs...? -->
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 턱 밑을 받치고 다른 손으로 머리카락을 잡아, 당신의 입 안 깊숙이 찔러넣으며 사정한다. 정액이 당신의 목구멍 안으로 흘러내리고 당신의 입을 채운다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지 밑동을 잡고 신음하며, 조용히 당신의 입 안에 사정한다. 당신은 따뜻한 정액이 입을 채우고 목구멍 안으로 떨어져 내리는 것을 느낀다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case 7>>
<<He_ nun>> 당신의 머리 뒤를 손바닥으로 잡고, 난폭하게 <<his_ yi>> 자지를 당신의 입에 찔러대며 가버렸다. 정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우며 당신의 얼굴을 뒤덮는다. "쯧 쯧. 너는 빨리 삼키는 법을 배워야 하겠군." <<He_ nun>> 당신에게 닦을 화장지 한 장을 건넨다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 7>>
<<He_ nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_ yi>> 자지를 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀긴다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며, 양손을 정액으로 뒤덮는다. "정말 열정적인 학생이구나, 양손을 다 쓰다니."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<case 7>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_ yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다. <<He_ nun>> 큭큭 웃으며 화장지를 한 장 건넨다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, <<his_ yi>> 뜨거운 자지가 왼손에서 미끄러지며 정액으로 뒤덮는다. "지저분해졌군; 가서 손을 닦도록."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 왼손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다. <<He_ nun>> 당신에게 화장지를 한 장 건넨다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<case 7>>
<<He_ nun>> 경련하면서 신음하며, 그 과정에서 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다. <<He_ nun>> 웃으며 당신에게 닦을 체육관 수건을 건넨다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <<his_ yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 내었고, <<him_ ul>> 마지막으로 꾹 짜내자 사정한다. 당신의 손은 따뜻한 정액으로 뒤덮인다. "손가락이 지저분해졌군; 가서 손을 닦도록."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 오른손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다. <<He_ nun>> 웃으며 화장지를 한 장 건넨다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<case 7>>
<<He_ nun>> 끄응 하는 소리를 내며 두꺼운 정액 줄기를 당신의 오른손 위에 쏘아대어, 인상적으로 더럽혀 놓는다. <<He_ nun>> 웃으며 당신에게 닦을 체육관 수건을 건넨다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_ yi>> 자지를 꾹 짜내어, 당신의 배 위에 사정한다. "정말 빨리 배우는 학생이구나"
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 2>>
<<He_ nun>> 빠르게 <<his_ yi>> 자지를 비벼대며 신음했고, 바닥에 사정한다. <<He_ nun>> 웃으며 화장지를 한 장 건넨다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 3>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대었고, 당신의 엉덩이를 겨냥해서, 당신의 <<bottomPost>>에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었고, <<his_ yi>> 정액을 <<hisPost>> 자신의 배에 뿌려댄다. "고마워, 그거면 충분해."
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 훌쩍거렸고, 쾌락의 신음소리를 내며 바닥에 사정한다. 당신은 <<him_ ul>> 밀어낸다.
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, 당신의 엉덩이를 뒤에서 잡아 마지막으로 당신의 <<penis_ rul>> <<his_ yi>> 엉덩이에 비빈다. "다음 번에는 삽입할 것을 기대하겠어."
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 비벼대자 신음하며 바닥에 사정한다. 당신은 <<him_ ul>> 밀어낸다.
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis" and playerChastity("penis")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버리며, 당신의 <<penis_ rul>> 물고 헉 하는 소리를 낸다. "너는 정말 재능있는 학생이구나."
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 바닥에 사정한다. <<He_ nun>> 당신을 밀쳐낸다, "고마워, 그거면 충분해."
<<case 6 7>>
<<He_ nun>> 당신의 <<bottom_ ul>> 잡고 당신의 <<penis_ rul>> <<his_ yi>> 목구멍 깊숙이 집어넣었고, 목구멍 깊숙이 집어넣은 채로 <<his_ yi>> 가슴에 사정한다.
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_ nun>> 흥분감에 몸을 떨며 가버렸고, <<his_ yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<</if>>
<<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("strap-on") and _condomResult is "leaked">>
콘돔을 사용하고 있지만, 콘돔이 너무 훼손되어서 정액을 막을 수가 없었다.
<</if>>
<br><br>
<<else>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif $NPCList[_nn].penis is "idle">>
<<He_ nun>> <<his_ yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 <<his_ yi>> 한심한 모습에 터지려는 웃음을 겨우 참는다.
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> 자지를 빼내 당신의 허벅지 뒤에 사정한 후, 당신의 엉덩이에 깨끗이 닦는다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 다리를 잡고, <<his_ yi>> 사타구니를 당신의 <<bottomPost>>에 부딪혀대며 가버렸고, 당신의 배 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 허벅지와 배를 뒤덮는다. "너는 내가 원랄 때는 언제나 내 쾌락을 위해 복종해야만 해; 잊지 마."
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity()>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <<his_ yi>> 엄지손가락을 당신의 엉덩이에 쑤셔넣고, 당신의 등을 잡아당겨 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음부를 뒤덮고 다리 주위에 웅덩이를 만든다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> 말없이 <<his_ yi>> 자지를 비벼대며 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 보지를 타고 흘러내리게 한다; <<He_ nun>> 당신의 몸에 <<his_ yi>> 자지를 털어 말린다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> <<bottomPost>> 위에 내뿜는다. <<He_ nun>> <<his_ yi>> 자지를 당신의 허벅지에 털어 말린다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음부와 배를 뒤덮는다; <span class="red"><<he_ nun>> 분노하여 당신의 엉덩이를 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다; <<he_ nun>> 실망스러워하며 신음한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비비며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다. "내가 너를 원할 때에는 언제든 너는 내 거라는 사실을 배우고 있기를 바라지."
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리카락을 잡고, 잡아당기면서 당신의 <<pussyPost>> 안에 깊숙이 박으며, <<his_ yi>> 자지를 당신의 자궁 깊숙이 고정하며 사정한다. 정액이 당신의 멍든 보지 안으로 후두둑 떨어져 들어온다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 목을 잡고, <<his_ yi>> 자지를 당신 안에 박아대며 가버렸다. 당신이 숨이 막혀 헐떡이는 동안 정액이 당신의 <<pussy_ rul>> 채운다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 7>>
<<He_ nun>> 경련하면서 당신의 <<pussyPost>> 안을 비벼대며 가버렸고, 당신의 <<clitPost>>에 부딪혀대며 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 당신의 다리를 타고 흘러내린다. "더 교육을 받으면 네 몸을 더 잘 통제하는 법을 배울 수 있을 거야."
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리면서 몸을 떨었고, <<his_ yi>> 자지를 빼내 당신의 <<bottomPost>> 위에 사정한다; <<He_ nun>> 작별선물로 당신의 엉덩이를 한 대 때린다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> 양손으로 당신의 엉덩이살 위를 꼬집듯이 잡고 당신을 <<himPost>>에게 세게 당기며, 엉덩이골 사이에서 사정한다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 당신의 <<bottom_ ul>> 쥐어짜며 끄응 하는 소리를 내며 가버렸고, 엄청난 양의 정액을 사정하여 당신의 엉덩이를 뒤덮고 사타구니를 타고 뚝뚝 떨어지도록 한다. "지저분해졌군; 아마도 내가 네게 수영장의 수건을 던져줄 수 있을 텐데..."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <span class="blue">한 손으로 당신의 엉덩이를 때리며</span> 다른 손으로 <<his_ yi>> 자지를 비벼대어, 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 그 사이의 틈 안으로 뚝뚝 떨어진다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대어 조용히 당신의 <<bottomPost>> 위에 사정한다. 당신은 따뜻한 정액이 당신의 엉덩이골을 타고 뚝뚝 떨어지는 것을 느끼며, 안에서 추잡함을 느낀다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> 자지를 비비며 가버렸고, 두꺼운 정액 줄기를 당신의 엉덩이와 사타구니 아래로 내뿜는다. "이번에는 자제했던 거야; 다음 번에는 네가 육봉 끝까지 받아줘야만 해."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 항문에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 엉덩이를 뒤덮고 그 틈을 타고 뚝뚝 떨어진다; <span class="red"><<he_ nun>> 분노하여 당신의 엉덩이를 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대어 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<he_ nun>> 실망한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 엉덩이와 사타구니 위에 내뿜는다. "이번에는 자제했던 거야; 다음 번에는 네가 육봉 끝까지 받아줘야만 해."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서, 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. <<his_ yi>> 육봉이 끝까지 들어와, 반갑지 않은 정액이 당신의 뒷구멍 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 4 5 6>>
<<He_ nun>> 말없이 당신의 머리카락을 잡고, 당신을 <<his_ yi>> 자지 위로 잡아당기며 가버렸다. 당신은 <<his_ yi>> 자지가 당신의 항문을 늘리며, 정액이 당신을 채우는 느낌에 비명을 지른다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 7>>
<<He_ nun>> 경련하며 마지막으로 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 정액이 항문에서 삐져나와 당신의 다리를 타고 흘러내린다. "지저분해졌군. 더 교육을 받으면, 네 몸을 더 잘 통제하는 법을 배울 수 있을 거야."
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<breasts_ ro>> <<his_ yi>> 자지를 쥐어짜며 가버렸고, 그 위에 사정한다. "너는 내 쾌락을 위해서 존재한다는 사실을 네가 배우고 있기를 바라지."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 머리카락을 잡고 강제로 <<him_ ul>> 보게 하면서 <<his_ yi>> 자지 끝을 당신의 <<breastsPost>> 사이에 비벼대며 말없이 그 위에 사정한다. "내가 너를 즐기기 위해 쓸 때에는 너는 나를 봐야만 해." 정액이 당신의 몸을 타고 흘러내리자 당신의 <<breasts_ nun>> 시원해진다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 7>>
<<He_ nun>> <<his_ yi>> 손을 당신의 목 뒤로 돌려, 당신의 얼굴을 <<his_ yi>> 몸에 짓누르며 <<breasts_ rul>> 찔러댔다; 당신은 숨이 막혀 헉 하는 소리를 내었고 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>> 뒤덮는다. "너는 내 쾌락을 위한 내 소유물이야."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 잡고 다른 손으로 <<his_ yi>> 자지를 비벼대어, 당신의 얼굴 위에 사정한다. "누가 주인인지 네가 이해했기를 바라지."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대며 당신의 귀를 잡은 채로, 조용히 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. "정말 지저분한 학생이구나; 네 자신을 봐라."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 7>>
<<He_ nun>> 당신의 머리카락을 <<his_ yi>> 주먹으로 꽉 잡고, 당신의 입을 정확히 겨냥하여 <<his_ yi>> 자지를 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 입 안으로 들어가자 당신은 캑캑거리며 토한다.</span> "삼키기 위해 연습이 더 필요하겠구나, 이 질척거리는 불량 <<girl_ a>>."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리카락을 목 뒤에서 잡고, <<his_ yi>> 자지 끝이 당신의 입술에 살짝 스치게 하자 그 위에 사정한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지로 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; 불만스러워하며, <<he_ nun>> 정액을 당신의 얼굴에서 닦아내어 당신의 입 안에 쑤셔넣는다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case 7>>
<<He_ nun>> 당신의 머리를 잡았으나 <<his_ yi>> 흥분 때문에 당신의 입에 넣기 전에 가 버린다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리는 입 안으로 들어온다. <<He_ nun>> 불만스러워 보인다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 잡고, 다른 손으로 머리카락을 잡아, <<his_ yi>> 자지를 입 안 깊숙이 찔러대며 사정한다. 원하지 않는 정액이 당신의 목구멍 안으로 흘러내리고, 강제로 삼켜져 당신은 캑캑거리며 토해낸다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case 4 5 6>>
<<He_ nun>> 한 손으로 당신의 목을 잡고 다른 손으로 <<his_ yi>> 자지 밑동을 잡고, 조용히 당신의 입 안에 사정한다. 당신은 정액이 입을 채우고 목구멍 안으로 떨어져 내리자 캑캑거린다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<case 7>>
<<He_ nun>> 당신의 관자놀이를 잡고, 난폭하게 <<his_ yi>> 자지를 당신의 입에 찔러대며 가버렸다. <<he_ ga>> 마구 움직이자 <span class="pink">정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우고 당신의 얼굴을 뒤덮으며 당신은 흐느낀다.</span> "네가 내 쾌락을 위해 이 학교에 등록한 채 남아있을 수 있다는 사실을 잊지 마."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 7>>
<<He_ nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_ yi>> 자지를 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀긴다. "정말 추잡한 녀석."
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며, 양손을 정액으로 뒤덮는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<case 7>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_ yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다. "정말 추잡한 <<girl_ iya>>."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, <<his_ yi>> 뜨거운 자지가 왼손에서 미끄러지며 정액으로 뒤덮는다. 당신의 팔목을 잡고, <<he_ nun>> 당신의 손을 당신의 입에 강제로 집어넣어 <<his_ yi>> 정액을 맛보게 한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<case 3 4>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 당신의 손에서 쏘아댄다. 당신은 <<him_ ul>> 바쁘게 하는 데 너무 열중한 나머지 <<his_ yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 그 과정에서 얼굴에 정액이 왕창 튄다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 6 7>>
<<He_ nun>> 경련하며 신음했고, 그 과정에서 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다. "네가 내 자지를 더 잘 통제할 수 있도록 가르쳐야만 하겠군."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <<his_ yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 내었고, <<him_ ul>> 마지막으로 꾹 짜내자 사정한다; <<he_ nun>> <<his_ yi>> 자지를 당신의 얼굴에 털어 깨끗하게 한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<case 4 5>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 <<him_ ul>> 바쁘게 하는 데 너무 열중한 나머지 <<his_ yi>> 자지가 가슴을 겨냥하고 있다는 것도 눈치채지 못했고, 그 과정에서 정액이 왕창 튄다. "지저분해졌군; 가서 씻도록."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<handejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<case 6 7>>
<<He_ nun>> 끄응 하는 소리를 내며 두꺼운 정액 줄기를 당신의 손 위에 쏘아대어, 인상적으로 더럽혀 놓는다. "구역질나는군. 가서 씻도록."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_ yi>> 자지를 꾹 짜내어, 당신의 배 위에 사정한다. "네가 내 쾌락을 위해 이 학교에 등록한 채 남아있을 수 있다는 사실을 잊지 마."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 2>>
<<He_ nun>> 빠르게 <<his_ yi>> 자지를 비벼대며 신음했고, 바닥에 사정한다. "네가 있을 자리는 꿇어 앉아서, 내 자지에 봉사하는 곳이야; 잊지 마."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 3>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대었고, 당신의 엉덩이를 겨냥해서, 당신의 <<bottomPost>>에 사정한다. "나를 잊지 말라는 선물이다."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다. "정말 추잡한 학생이군. 나가서, 몸을 씻도록."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 5>>
<<He_ nun>> 신음하면서 <<his_ yi>> 자지를 난폭하게 비비며, 정액을 당신 몸 전체에 내뿜어 날린다; <<he_ nun>> <<his_ yi>> 자지를 당신의 머리에 깨끗이 닦는다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<hairejacstat>><<set $hygiene += 500>><<bodyliquid "hair" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었다; <<he_ nun>> <<his_ yi>> 손으로 정액을 받아 당신의 얼굴에 닦는다. "누가 너를 소유했는지 배우고 있기를 바라지."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었고, 바닥에 사정한다.
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>>
<<He_ nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ ga>> 헐떡인다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, <<his_ yi>> 손톱을 당신의 엉덩이에 박아 뒤에서 잡아 마지막으로 당신의 <<penis_ rul>> <<his_ yi>> 엉덩이에 비빈다. "다음 번에는 내게 제대로 박는 것을 기대하겠어, 그렇지 않으면 너는 처벌을 받을 거야."
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 비벼대자 신음하며, 바닥에 사정한다; <<he_ nun>> 실망한 듯 하다.
<<case 6 7>>
<<He_ nun>> 한숨을 쉬며 <<hisPost>> 자신의 가슴에 사정한다. "괜찮았어, 하지만 다음 번에는 네가 아래야. 준비해 놔."
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버렸다; <<he_ nun>> <<his_ yi>> 정액을 받아 당신의 배에 문지르며 당신을 밀어낸다. "나는 됐어, 나가."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 바닥에 사정한다; <<he_ nun>> 당신의 자지를 깨물어, 갑작스럽게 당신을 멈춘다. "충분해, 나는 됐어."
<<case 6 7>>
<<He_ nun>> 당신의 <<print ($player.ballsExist ? "고환을" : "보지를")>> 잡고 당신의 <<penis_ rul>> <<his_ yi>> 목구멍 안으로 아플 정도로 쑤셔넣는다; <<He_ nun>> 당신의 자지를 목구멍에 넣은 채로 <<his_ yi>> 가슴에 사정한다.
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_ nun>> 흥분감에 몸을 떨며 가버렸고, <<his_ yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<</if>>
<<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("strap-on") and _condomResult is "leaked">>
콘돔을 사용하고 있지만, 콘돔이 너무 훼손되어서 정액을 막을 수가 없었다.
<</if>>
<br><br>
<</if>>
<!-- Finishing moves for consensual with low anger or non-consensual with damage or high anger -->
<<if _args[0] isnot "short">>
<<if $consensual is 1 and $enemyanger lte 0>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 멍하니 당신을 쓰다듬어, <span class="green">당신이 몸속에서부터 따뜻함을 느끼게 한다.</span> "정말 적극적인 학생이구나; 네게 가르칠 것이 아주 많이 있단다."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<<case 3 4>>
<<He_ nun>> 당신의 머리카락을 쓰다듬어, <span class="green">당신이 몸속에서부터 따뜻함을 느끼게 한다.</span> "네가 내 보살핌으로 이득을 얻을 수 있을 거야."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<<case 5>>
<<He_ nun>> <<his_ yi>> 손으로 당신의 뺨을 쓸었다. "너는 정말 <<if $player.gender_appearance is "m">>잘생긴<<else>>아름다운<</if>> 학생이구나." <span class="green">당신의 얼굴은 기쁨으로 상기된다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<</switch>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
<<He_ nun>> <span class="red">분노하여 당신의 엉덩이와 허벅지를 <<his_ yi>> 벨트로 휘갈긴다; 당신은 아픔으로 비명을 지르며, 무릎을 웅크린다.</span> "나는 네가 입다물고 굴종하는 것을 기대한다. 그렇게 나와 싸우려 한다면 응징을 받을 뿐이야."
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<He_ nun>> 당신의 팔을 뒤로 고정시키고 <span class="pink">당신의 엉덩이를 계속 때려 당신이 아픔으로 온몸을 비틀게 한다.</span> "나는 네가 나에게 복종하는 것을 기대한다; 내게 대드는 것은 용납할 수 없어."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>>
<<He_ nun>> <span class="pink">당신의 엉덩이를 떄린다.</span> "나는 순종을 기대하지, 반항을 기대하는 것이 아냐."
<<gstress>><<gtrauma>><<gpain>><<violence 2>>
<br><br>
<</if>>
<</if>>
<</widget>><<widget "ejaculation-pillory">>
<<set $ejaculating to 1>>
<!-- Female NPC1 at PILLORY -->
<<if $NPCList[_nn].gender is "f">>
<<if $consensual is 1>><!-- This is a catch-all; there are no consensual pillory encounters. -->
<<He_ nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<<else>>
<<if $NPCList[_nn].vagina is "footjob">>
<<He_ nun>> 가 버리며 헐떡인다. 한숨을 돌리면서, <<he_ nun>> 웃으며 <<his_ yi>> 발을 당신의 사타구니에 비벼댄다. "너도 즐겼기를 바라."
<<gtrauma>><<gstress>><<gpain>><<violence 6>><<bruise chest>><<hitstat>>
<br><br>
<<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>>
<<He_ nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_ nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 가 버렸고, <<his_ yi>> 젖은 보지를 당신의 <<bottom_ gwa>> 허벅지 뒤에서 끌어낸다. "너는 네 <<lewdness_ ga>> 이렇게 사람들 앞에 공개적으로 전시되어 있다는 것에 부끄러워해야만 해."
<br><br>
<<case 3 4>>
<<He_ nun>> 신음하며 구속대를 버팀목 삼아 잡고 당신의 <<pussyPost>>에 세게 비벼댄다. "이건 네게 엄청 부끄러울 게 틀림없어."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 허벅지를 잡고 <<his_ yi>> 사타구니를 당신의 <<bottomPost>>에 짓누른다. 애액이 <<his_ yi>> 보지에서 흘러나와, 당신을 흠뻑 적신다. "엄청 지저분하네; 너 꽤나 굴욕적이겠어."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<He_ nun>> 흥분감에 몸을 떨며 가버렸고, <<his_ yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다. "너는 나중에 닦도록 해."
<br><br>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<He_ nun>> 가 버리면서 신음소리를 내었다. <<He_ nun>> <span class="pink">당신의 머리카락을 잡고 귀에다 속삭인다</span> "네가 구경꾼들에게 네 <<lewdness_ rul>> 보여주는 것을 즐기고 있다고 장담하지."
<br><br>
<<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<He_ nun>> 신음하며 구속대를 버팀목 삼아 잡고, <<his_ yi>> 사타구니를 거칠게 당신의 구속된 얼굴에 비비면서 <<his_ yi>> 허벅지는 오르가즘으로 떨린다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<He_ nun>> 당신의 <<print ($player.ballsExist ? "고환을" : "보지를")>> 잡더니 당신의 <<penis_ rul>> <<his_ yi>> 항문 깊숙이 끌어넣었고, 마지막 신음을 흘리며 몸을 떨면서 가 버린다.
<br><br>
<<elseif $NPCList[_nn].vagina is "penis">>
<<He_ nun>> 가 버리며 <<his_ yi>> 손톱을 당신의 다리에 아프게 박아넣었고, <<his_ yi>> 보지에 당신의 <<penis_ rul>> 강하게 밀어넣으며 쾌감으로 몸서리친다.
<br><br>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>>
<<He_ nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_ nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_ nun>> 당신의 고동치는 <<penisPost>> 위에서 가 버리며 신음한다.
<br><br>
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>>
<<He_ nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_ nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 대고 돌려대며 가버린다.
<br><br>
<<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>>
<<He_ nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_ nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_ nun>> 당신의 다리를 잡고, <<his_ yi>> 클리토리스에 누르면서 당신의 <<penisPost>>에 비비며 가버린다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<He_ nun>> 당신의 <<penis_ rul>> 빨아대면서 가버렸고, 숨이 막혀 헐떡이며 뒤로 넘어진다.
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 오르가즘으로 몸을 떨었다. 당신의 머리카락을 잡고 머리를 들어올리고, <<He_ nun>> 말한다, "네가 여기에서 교훈을 얻었기를 바라."
<br><br>
<<case 4 5 6>>
<<He_ nun>> 가버리며 조용히 한숨을 쉬었고, 당신의 <<bottom_ ul>> 살짝 때린다. "또 보자, <<bitch_ ya>>." 당신은 당신의 <<lewdness_ ga>> 사람들 앞에 공개적으로 전시되어 있다는 것에 부끄러움을 느낀다.
<br><br>
<<case 7>>
<<He_ nun>> <<his_ yi>> 클리토리스를 빠르게 비비면서, 괴성을 지르며 가버렸다; <<his_ yi>> 보지는 애액을 흩뿌려 당신을 뒤덮는다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "goo">>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male Gender NPC at PILLORY -->
<<if $NPCList[_nn].gender is "m">>
<!-- Start simplified strap-on sub-case -->
<<if $NPCList[_nn].penisdesc.includes("strap-on")>>
<<if $consensual is 0>><!-- Non-consen strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<switch random(1, 3)>>
<<case 1>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 엉덩이를 찰싹 때린다.
<br><br>
<<case 2>>
<<He_ nun>> 가버리며 신음소리를 흘렸고, <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 엉덩이를 찰싹 때린다. "나를 잊지 말라는 선물이다, <<bitch_ ya>>."
<br><br>
<<case 3>>
<<He_ nun>> 소리없이 가버렸고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 등에 문지른다.
<br><br>
<</switch>>
<<case "mouth">>
<<He_ nun>> 시끄럽게 가버리며, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 목 깊숙이 찔러넣었고, 당신의 숨을 막히게 한다. 눈물이 당신의 얼굴에서 흘러내린다.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<switch random(1, 3)>>
<<case 1>>
<<He_ nun>> 몸을 떨며 <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 얼굴을 찰싹 때린다.
<br><br>
<<case 2>>
<<He_ nun>> 시끄럽게 가버리더니, 그러고는 웃었고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 머리카락에 닦는다.
<br><br>
<<case 3>>
<<He_ nun>> 입이 크게 벌어지며, 소리없이 가버렸고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 뺨에 문지른다.
<br><br>
<</switch>>
<<default>>
<<He_ nun>> 가버리며 신음소리를 흘렸고, <<his_ yi>> 클리토리스를 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 뿌리부분에 비벼댄다.
<br><br>
<</switch>>
<<else>><!-- Consensual strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 엉덩이에 닦는다.
<br><br>
<<case "mouth">>
<<He_ nun>> 시끄럽게 가버리며, <<his_ yi>> 손으로 <<penisdesc_ rul $NPCList[_nn].penisdesc>> <<hisPost>> 자신의 사타구니에 비벼대며 가버린다.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<He_ nun>> 입이 크게 벌어지며 가버렸고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 뺨에 문지른다.
<br><br>
<<default>>
<<He_ nun>> 가버리며 신음소리를 흘렸고, <<his_ yi>> 클리토리스를 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 뿌리부분에 비벼댄다.
<br><br>
<</switch>>
<</if>>
<<elseif $consensual is 1>><!-- This is a catch-all; there are no consensual pillory encounters. -->
<<He_ nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<<else>>
<<if _condomResult is "leaked">>
<span class="red">콘돔이 찢어졌다.</span>
<<elseif _condomResult is "burst">>
<span class="red">콘돔의 끝이 터지며 찢어져, <<his_ yi>> 자지 귀두를 노출시킨다.</span>
<</if>>
<<if $NPCList[_nn].penis is "idle">>
<<He_ nun>> <<his_ yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 터지려는 웃음을 겨우 참는다.
<br><br>
<<elseif _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 빼내 당신의 허벅지 뒤에 사정한 후, <<his_ yi>> 자지를 당신의 <<bottomPost>>에 깨끗이 닦는다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 다리를 잡고, <<his_ yi>> 사타구니를 당신의 <<bottomPost>>에 부딪혀대며 가버렸고, 당신의 배 위에 사정한다.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 허벅지와 배를 뒤덮는다. "내 정액으로 뒤덮인 채로 사람들 앞에서 공개적으로 보여지면 정말 부끄러울 것이 틀림없어."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>>
<<He_ nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_ nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <<his_ yi>> 엄지손가락을 당신의 엉덩이에 쑤셔넣고, 신음하며 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음부를 뒤덮고 다리 주위에 웅덩이를 만든다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> 말없이 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 보지를 타고 흘러내리게 한다; <<He_ nun>> 당신의 <<bottomPost>>에 <<his_ yi>> 자지를 털어 말린다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> <<bottomPost>> 위에 내뿜는다. <<He_ nun>> <<his_ yi>> 자지를 당신의 허벅지에 털어 말린다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>>
<<He_ nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_ nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음부와 배를 뒤덮는다; <span class="red"><<he_ nun>> 분노하여 당신의 엉덩이를 세게 때렸고</span> 당신은 구속구 안에서 몸을 꼬아댄다.
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다; <<he_ nun>> 실망스러워하며 신음한다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비비며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다. "정액이 다리에서 뚝뚝 떨어지는 채로 사람들 앞에서 공개적으로 보여지면 정말 부끄러울 것이 틀림없어."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, <<his_ yi>> <<penisdesc_ nun $NPCList[_nn].penisdesc>> 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다. "네 연약한 보지가 내 정액 양을 전부 받아들일 거라 생각하지 못했어."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 정액 방울을 흘려 당신의 <<genitalsPost>> 밖에 떨어뜨린다.
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 구속대를 버팀목 삼아 잡고, 당기면서 당신의 <<pussyPost>> 안에 깊숙이 박으며, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 자궁 깊숙이 고정하며 사정했다. 당신의 어깨가 구속구에 짓눌러지며 정액이 당신의 멍든 보지 안으로 후두둑 떨어져 들어온다.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 엉덩이를 잡고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신 안에 박아대며 가버렸다. 당신이 구속구 안에서 몸을 꼬아대는 동안 정액이 당신의 <<pussy_ rul>> 채운다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 7>>
<<He_ nun>> 경련하면서 당신의 <<pussyPost>> 안에 비벼대며 가버렸고, 당신의 <<clit_ ul>> 짓누르며 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다. "네가 온 도시에 네 <<lewdness_ rul>> 강제로 보여주는 것을 즐기고 있다고 장담하지."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>>
<<He_ nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_ nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 몸을 떨며 가버렸고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 빼내 당신의 <<bottomPost>> 위에 사정한 후 작별선물로 당신의 엉덩이를 한 대 때린다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 손으로 당신의 엉덩이살 위를 꼬집듯이 잡고 당신을 구속구에 세게 부딪혀대며, 엉덩이살 사이로 사정한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 당신의 엉덩이를 쥐어짜면서 끄응 하는 소리를 내며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 <<bottom_ ul>> 뒤덮고 사타구니를 타고 흘러내리게 한다. "정말 질척하고 추잡한 모습이군, 그것도 사람들 앞에서 말이야."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>>
<<He_ nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_ nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <span class="blue">한 손으로 당신의 엉덩이를 때리며</span> 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어, 당신의 <<bottomPost>> 위에 사정하한다. 정액이 당신의 엉덩이와 그 사이의 틈을 타고 뚝뚝 떨어진다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 당신은 정액이 당신의 엉덩이골을 타고 뚝뚝 떨어지는 것을 느끼며, 안에서 추잡함을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니를 타고 흘러내리게 한다. "나는 네가 엉덩이에 박히는 것을 좀 너무 많이 즐겼다고 생각해."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>>
<<He_ nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_ nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 항문에 삽입하기 전에 가버렸고, 밖에 사정했다. 정액이 당신의 <<bottom_ ul>> 뒤덮고 그 사이의 틈을 타고 뚝뚝 떨어진다; <span class="red"><<He_ nun>> 분노하여 당신의 엉덩이를 찰싹 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<he_ nun>> 실망한 듯 하다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>>에 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottom_ gwa>> 사타구니 위에 내뿜는다. "네가 자신이 구역질나는 돼지 같다고 느끼고 있다고 장담하지."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> 경련하며, 마지막으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 항문에 푹 찔러넣는다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 정액이 당신의 <<bottomPost>>에서 삐져나와 당신의 다리를 타고 흘러내린다. "자지를 받아들이는 법을 더 배울 필요가 있겠어, 질척거리는 돼지야."
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<br><br>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 <<bottomPost>> 위에 떨어뜨린다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서, 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. <<his_ yi>> 육봉이 끝까지 들어와, 반갑지 않은 정액이 당신의 뒷구멍 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 4 5 6>>
<<He_ nun>> 더 잘 잡고 있기 위해 구속구를 잡고, 당신의 몸을 구속대에 짓누르며, 당신의 <<bottomPost>> 안으로 세게 밀어넣으며 가버렸다. 당신은 <<his_ yi>> 자지가 당신의 항문을 늘리며, 정액이 당신을 채우는 느낌에 비명을 지른다.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 7>>
<<He_ nun>> 경련하며 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 정액이 <<bottomPost>>에서 삐져나와 당신의 다리를 타고 흘러내린다. "네 <<lewdness_ ga>> 모든 사람들에게 보여지는 가운데, 너 같은 <<bitch_ yi>> 항문에 공개적으로 박아댈 수 있다니."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<breasts_ ro>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 쥐어짜며 가버렸고, 그 위에 사정한다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 머리카락을 잡고 강제로 <<him_ ul>> 보게 하면서 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 끝을 당신의 <<breastsPost>> 사이에 비벼대며 말없이 그 위에 사정한다. 정액이 당신의 몸을 타고 흘러내리자 당신의 <<breasts_ nun>> 시원해진다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 7>>
<<He_ nun>> 구속대를 버팀목 삼아 잡고 당신의 <<breasts_ rul>> 찔러대며, 끄응 하는 소리를 내며 가벼린다; 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 구속대를 타고 흘러내린다. <<He_ nun>> 웃으며 <span class="purple"><<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 무력한 얼굴을 때리며 자지를 말린다.</span>
<<gtrauma>><<gstress>><<violence 1>><<bruise face>><<hitstat>>
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 꽉 잡고, 당신의 얼굴을 겨냥하고 앞뒤로 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 들어와 당신은 캑캑거리며 토한다.</span> "삼키는 법을 배워라, <<bitch_ ya>>."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 빰에 묻혀놓는다. 당신은 나오려는 웃음을 어떻게든 참아낸다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어, 당신의 얼굴 위에 사정한다. "너는 네 <<lewdness_ ga>> 이렇게 보여지는 것을 부끄러워하고 있는 것이 틀림없어."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대면서, 당신의 머리카락을 잡고, 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. "네가 사람들 앞에서 공개적으로 이렇게 사용되는 것을 즐기고 있다고 장담하지."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 7>>
<<He_ nun>> 당신의 머리카락을 <<his_ yi>> 주먹으로 꽉 잡고, 당신의 입을 정확히 겨냥하여 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 입 안으로 들어와 당신은 캑캑거리며 토한다.</span> "삼키는 법을 배워라, <<bitch_ ya>>."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 꽉 잡고, 당신의 얼굴을 겨냥하고 앞뒤로 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 들어와 당신은 캑캑거리며 토한다.</span> "삼키는 법을 배워라, <<bitch_ ya>>."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 빰에 묻혀놓는다. 당신은 나오려는 웃음을 어떻게든 참아낸다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2>>
<<He_ nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어, 당신의 얼굴 위에 사정한다. "너는 네 <<lewdness_ ga>> 이렇게 보여지는 것을 부끄러워하고 있는 것이 틀림없어."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 3 4>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대면서, 당신의 머리카락을 잡고, 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. "네가 사람들 앞에서 공개적으로 이렇게 사용되는 것을 즐기고 있다고 장담하지."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 5>>
<<He_ nun>> 당신의 머리카락을 <<his_ yi>> 주먹으로 꽉 잡고, 당신의 입을 정확히 겨냥하여 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 입 안으로 들어와 당신은 캑캑거리며 토한다.</span> "삼키는 법을 배워라, <<bitch_ ya>>."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<case 6>>
<<He_ nun>> 당신의 머리카락을 머리 위에서 잡고, <<his_ yi>> 자지 끝이 당신의 입술에 살짝 스치게 하자 그 위에 사정한다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 7>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 얼굴을 쓸어대며 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; 웃으면서, <<he_ nun>> 정액을 <<his_ yi>> 손으로 당신의 얼굴에서 닦아내어 당신의 입 안에 쑤셔넣는다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> 당신의 머리카락을 잡고 목구멍 안으로 찔러넣어, <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 숨을 막으며 사정한다. <span class="pink">정액이 당신의 목구멍 안으로 흘러내리고 입을 채우며 당신은 흐느낀다.</span> "네가 얼굴에 박히는 것을 즐긴다는 걸 확신해."
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 1>>
<<He_ nun>> <<his_ yi>> 골반을 당신의 얼굴에 밀어붙여, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 입 안에 가능한 깊이 찔러넣으려 한다. 그것은 충분하지 않았고, 아주 작은 정액 방울이 <<his_ yi>> 자지에서 흘러나온다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 잡고 다른 손으로 머리카락을 잡아, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 입 안 깊숙이 찔러대며 사정한다. 원하지 않는 정액이 당신의 목구멍 안으로 흘러내려 당신은 캑캑거리며 토해낸다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<case 4 5 6>>
<<He_ nun>> 구속대를 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 입 속에 짓누르며, 당신의 입 안에 사정하며 신음한다. 당신은 정액이 당신의 입을 채우고 턱을 타고 뚝뚝 떨어지자 캑캑거린다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<case 7>>
<<He_ nun>> 당신의 머리카락을 관자놀이에서 잡고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 목구멍 안으로 찔러대며 사정한다. <<he_ ga>> 마구 움직이자 <span class="pink">정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우고 당신의 얼굴을 뒤덮으며 당신은 흐느낀다.</span> "네 <<lewdness_ ga>> 모든 사람들에게 보여지는 가운데, 공개적으로 얼굴에 박히는 것을 네가 즐기고 있다고 장담해."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 7>>
<<He_ nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀긴다. "네가 그걸 닦을 수 없어서 아쉽겠는데."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<!-- Removed hands outcomes -->
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 꾹 짜내어, 당신의 등 위에 사정한다. "너는 사람들 앞에서 공개적으로 정액을 뒤집어 쓰는 것을 즐기지, 안 그래?"
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 2>>
<<He_ nun>> 빠르게 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 얼굴을 겨냥했고, 얼굴을 정액으로 뒤덮는다. "정말 사랑스러운 정액 쓰레기통이야."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 3>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대었고, <<bottom_ ul>> 겨냥해서, 당신의 <<bottomPost>>에 사정한다."너는 네 <<lewdness_ ga>> 모두에게 보여지는 것을 부끄러워하고 있는 것이 틀림없어."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼댔고, 당신의 온 몸 위로 정액을 내뿜어 날려댄다; <<he_ nun>> <<his_ yi>> 자지를 당신의 머리카락에 깨끗이 닦는다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<hairejacstat>><<set $hygiene += 500>><<bodyliquid "hair" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었다; <<he_ nun>> <<his_ yi>> 손으로 정액을 받아 당신의 얼굴에 닦는다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었고, 바닥에 사정한다.
<br><br>
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<br><br>
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>>
<<He_ nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_ nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, <<his_ yi>> 손톱을 당신의 엉덩이에 박아 뒤에서 잡아 마지막으로 당신의 <<penis_ rul>> <<his_ yi>> 엉덩이에 비빈다.
<br><br>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 비벼대자 신음하며, 바닥에 사정한다; <<he_ nun>> 실망한 듯 하다.
<br><br>
<<case 6 7>>
<<He_ nun>> 한숨을 쉬며 <<hisPost>> 자신의 가슴에 사정한다.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버렸다; <<he_ nun>> <<his_ yi>> 정액을 받아 당신의 얼굴에 문지른다. "이제 훨씬 사랑스러워 보여."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 바닥에 사정한다; <<he_ nun>> 당신의 <<penis_ rul>> 깨물어, 갑작스럽게 당신을 멈춘다. "나는 이제 됐어."
<br><br>
<<case 6 7>>
<<He_ nun>> 당신의 <<print ($player.ballsExist ? "고환을" : "보지를")>> 잡고 당신의 <<penis_ rul>> <<his_ yi>> 목구멍 안으로 아플 정도로 쑤셔넣는다; <<He_ nun>> 당신의 <<penis_ rul>> 목구멍에 넣은 채로 <<his_ yi>> 가슴에 사정한다.
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_ nun>> 흥분감에 몸을 떨며 가버렸고, <<his_ yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<br><br>
<<else>>
<<He_ nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<</if>>
<</if>>
<</if>>
<!-- Finishing moves for damage -->
<<if _args[0] isnot "short">>
<<if $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
<<He_ nun>> <span class="red">분노하여 당신의 옆구리에 주먹을 날려, 아파서 숨을 못 쉬게 만든다.</span> "무슨 생각을 하는 거야, 이렇게 묶인 상태에서 나와 싸우겠다고?"
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<He_ nun>> <span class="pink">당신의 얼굴을 앞뒤로 찰싹 때린다.</span> "이게 네가 내게 대든 것에 대한 교훈이야."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>>
<<He_ nun>> <span class="pink">당신의 얼굴에 침을 뱉는다.</span> "네가 여기에서는 무력하다는 것을 상기하는 것이 좋을 거야, 건방진 <<slut_ a>>."
<<gstress>><<gtrauma>><<gpain>><<violence 1>>
<br><br>
<</if>>
<</if>>
<</widget>><<widget "ejaculation-plant">>
<<set $ejaculating to 1>>
<!-- Changing rows to future-proof the code: from $NPCList[0] to $NPCList[_nn], _nn being the main ejaculation loop handler -->
<<if $consensual is 1>>
<<set _nectar to "nectar">>
<<set _Nectar to "Nectar">>
<<set _fizzyNectar to "Fizzy nectar">>
<<else>>
<<set _nectar to "unwanted nectar">>
<<set _Nectar to "Unwanted nectar">>
<<set _fizzyNectar to "Unwanted fizzy nectar">>
<</if>>
<!-- Female PLANT -->
<<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">>
<<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 <<his_ yi>> 사타구니와 엉덩이를 당신의 얼굴에 비볐고, 허벅지는 오르가즘으로 인해 떨린다.
<<case 3 4>>
<<His_ yi>> 얼굴에 홍조가 깊어지고, 몸이 걷잡을 수 없이 씰룩거리며 가 버린다.
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 머리를 <<his_ yi>> 손으로 감싸고 클리토리스를 당신의 얼굴에 비빈다.
<</switch>>
약간의 <<putpost_ ga _nectar>> 당신의 입 속으로 새어들어온다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<nectarfed 20>>
<<elseif $NPCList[_nn].vagina is "leftarm" or $NPCList[_nn].vagina is "rightarm">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 당신의 팔을 한손으로 잡고 다른 손으로 당신의 머리 뒤를 잡고, 당신의 입 안에서 신음하며 당신의 손 위에서 경련한다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 오르가즘에 이르자 크게 숨을 내쉬며, <<his_ yi>> 허벅지가 당신의 머리 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 얼굴에 홍조가 깊어지고, <<his_ yi>> 입이 딱 벌어지며 당신의 손으로 가 버린다.
<<case 5>>
<<He_ nun>> 신음하며, <<putpost_ rul _nectar>> 당신의 손 위에 흩뿌린다. 짓궂은 눈으로, <<he_ nun>> 당신의 손을 당신의 입 안으로 밀어넣어, 입을 <<putpost_ ro _nectar>> 채워넣는다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다. "잡았다."
<<nectarfed 8>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].vagina is "feet">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 당신의 입 안에서 신음하면서 가버리며, 당신의 발에서 경련한다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가버리면서 신음소리와 함께 당신의 발목을 꽉 잡는다. "나는 인간들을 과소평가했던 것 같아. 너는 네가 가진 것을 어떻게 사용해야 하는지 알고 있으니까 말야!"
<<case 3 4>>
<<He_ nun>> 당신의 발로 가버리며 <<his_ yi>> <<breastsdesc_ rul $NPCList[_nn].breastsdesc>> 움켜잡는다. "대부분의 식물사람들은 발 밑에 있는 것을 좋아하지 않지. 나는 예외인 것 같아!"
<<case 5>>
<<He_ nun>> 가버리며 괴성을 질렀고, 당신은 놀라서 거의 펄쩍 뛸 뻔 한다. <<His_ yi>> <<putpost_ ga _nectar>> 당신의 발 위로 흐른다.
<</switch>>
<</if>>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "nectar">>
<<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 당신의 입 안에서 신음하면서 가버리며, 당신의 <<worn_genitals_name>>에 비벼댄다.
<<else>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에서 가버리며 괴성을 지른다. "나는 금속이 싫어," <<he_ nun>> 실망스러운 눈으로, 그것을 내려다보며 헐떡인다.
<</if>>
<<elseif $NPCList[_nn].vagina is "vagina">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<if random(1)>>
<<He_ nun>> 당신의 입 안에서 괴성을 지르며, <<his_ yi>> 다리를 벌벌 떤다.
<<else>>
<<He_ nun>> 몹시 흥분하여 격정에 차서 당신과 보지를 서로 맞대고 가위치기를 하면서, 당신의 입 안에서 신음을 흘린다.
<</if>>
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신과 보지를 서로 맞대고 가위치기를 하면서, 쾌락의 신음을 흘리며 가 버린다.
<<case 3 4>>
<<He_ nun>> <<his_ yi>> 다리를 당신 주위에 감으며 <<his_ yi>> 몸을 벌벌 떤다. "세상에," <<he_ ga>> 킥킥 웃는다. "누가 덩굴이 필요하다고 했어, 도대체?"
<<case 5>>
<<He_ nun>> 당신의 <<pussy_ ro>> 가버리며 신음소리와 함께 <<his_ yi>> 다리를 부르르 떤다.
<</switch>>
<</if>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가버리며 쾌락에 차 몸서리쳤고, 당신의 사타구니에 뜨거운 한숨을 내쉰다. "너는 정말 기분 좋았어," <<he_ ga>> 속삭인다.
<<case 3 4>>
<<He_ nun>> 가버리며 당신의 사타구니 옆에서 몸을 떨었고, 탐욕스럽게 당신의 애액을 핥는다.
<<case 5>>
<<He_ nun>> 가버리며 당신의 사타구니 사이에서 괴성을 질렀고, <<his_ yi>> 양 손으로 <<his_ yi>> 허벅지를 꽉 누른다.
<</switch>>
<<elseif $NPCList[_nn].vagina is "facesit">>
<<switch random(1,5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 사타구니를 당신의 얼굴에 비비며 신음소리를 내었고, 오르가즘에 달하며 몸을 떤다.
<<case 3 4>>
<<He_ nun>> 가 버리면서 마치 몸의 제어를 완전히 잃은 듯이, 당신의 얼굴 위에서 이상한 몸짓으로 움직이기 시작하고, 당신의 입 안에 <<putpost_ rul _nectar>> 쏘아댄다.
<<case 5>>
<<He_ nun>> 입을 벌리며 몸을 떨었고, 오르가즘의 순간 당신의 얼굴을 아래로 누른다.
<</switch>>
<<putpost_ ga _Nectar>> 당신의 얼굴 위로 분출하고, 약간은 당신의 입 안으로 새어들어온다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<nectarfed 20>><<bodyliquid "face" "nectar">>
<<elseif $NPCList[_nn].vagina is "facesitanal">>
<<switch random(1,5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 <<his_ yi>> 엉덩이를 당신의 얼굴에 비벼대었고, 오르가즘에 달하며 몸을 경련시킨다.
<<case 3 4>>
<<He_ nun>> 몸서리치는 절정에 달할 때까지 점점 빠르고 리드미컬하게 <<his_ yi>> 엉덩이를 눌러댄다.
<<case 5>>
<<He_ nun>> 입을 벌리며 몸을 떨었고, 오르가즘의 순간 당신의 얼굴을 아래로 누른다.
<</switch>>
<<putpost_ ga _Nectar>> <<his_ yi>> 보지에서 당신의 얼굴 위로 분출한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "nectar">>
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<if random(1)>>
<<He_ nun>> 당신의 입 안에서 헉 하는 소리를 내며, <<himself_ rul>> 당신의 <<penisPost>>에 찔러댄다.
<<else>>
<<He_ nun>> <<his_ yi>> 팔을 당신의 목 주위에 감고 <<his_ yi>> 다리를 당신의 허리에 감으며, 당신의 입 안에서 신음하며 가버린다.
<</if>>
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가버리며 몸을 떨었고, 마지막 신음소리를 내며 <<his_ yi>> 엉덩이를 당신에게 세게 밀어붙인다.
<<case 3 4>>
<<He_ nun>> 당신의 <<penis_ ro>> 가버리며 몸을 떨었고, <<he_ ga>> 할 수 있는 데까지 당신의 것을 깊이 비벼대며 신음한다.
<<case 5>>
<<He_ nun>> 가 버리면서 당신의 사타구니에 몸을 부딪혀대며, 킥킥 웃는다. "내 일반적인 구멍은 아니지만, 거기에 달콤한 섹스를 하니까 기분이 좋네."
<</switch>>
<</if>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "nectar">>
<<elseif $NPCList[_nn].vagina is "penis">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<if random(1)>>
<<He_ nun>> 당신의 <<penisPost>> 위에서 몸을 떨며, <<himself_ rul>> 당신의 위로 찔러댄다. "너는 덩굴 따위보다 훨씬 더 좋아," <<he_ ga>> 당신의 입 안에서 중얼거린다.
<<else>>
<<He_ nun>> <<his_ yi>> 팔을 당신의 목 주위에 감고 <<his_ yi>> 다리를 당신의 허리에 감으며, 당신의 입 안에서 신음하며 가버린다.
<</if>>
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가버리며 <<his_ yi>> 팔을 당신의 어깨에 감고, <<his_ yi>> 보지를 당신의 <<penisPost>>에 강하게 누른다. "네 자지는 내 보지구멍을 위해 만들어 진 것 같아," <<he_ ga>> 속삭인다.
<<case 3 4>>
<<He_ nun>> 오르가즘에 이르자 크게 숨을 내쉬며, 당신의 눈 속을 응시한다. "너를 여기에 두고 이걸 매일마다 하면 좋겠어."
<<case 5>>
<<He_ nun>> 가 버리면서 소리를 지르며 당신의 <<penis_ rul>> <<his_ yi>> 골반으로 쳐 대었고, <<his_ yi>> 온 몸이 경련한다.
<</switch>>
<</if>>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance" or $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 당신의 입 안에서 신음하면서 가버리며, 당신의 <<worn_genitals_name>>에 비벼댄다.
<<else>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에서 가버리며 괴성을 지른다. "나는 금속이 싫어," <<he_ nun>> 실망스러운 눈으로, 그것을 내려다보며 헐떡인다.
<</if>>
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance" or $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 당신의 입 안에서 신음하며 가버리지만, 당신은 <<him_ i>> 얼굴을 찌푸리는 것을 느낀다. "나는 네게 박히고 싶었는데," <<he_ ga>> 실망에 찬 목소리로 중얼거린다.
<<else>>
<<He_ nun>> 당신의 <<penisSimplePost>> 끝으로 가버리며 신음한다. "나는 네게 박히고 싶었는데," <<he_ nun>> 실망스러운 눈으로, 그것을 내려다보며 헐떡인다.
<</if>>
<<elseif $NPCList[_nn].vagina is "frot">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 가버리며 <<his_ yi>> 클리토리스를 당신의 <<penisPost>>에 세게 긁어대면서 당신의 입 안에서 신음하였고, 당신 위에서 벌벌 떤다.
<<else>>
<<He_ nun>> 가버리며 <<his_ yi>> 클리토리스를 당신의 <<penisPost>>에 세게 긁어대었고, 당신의 <<penisPost>>에 애액을 뿜는다. "나는 아직 네가 내게 삽입해 주기를 바라," <<he_ ga>> 말한다, "하지만 그것도 좋았어."
<</if>>
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "nectar">>
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신의 허벅지를 잡고, 당신이 <<his_ yi>> 입에 박아대자 가버린다. <<He_ nun>> 당신에게서 떨어지며, 제정신이 아닌 듯이 미소 짓는다.
<<case 3 4>>
<<He_ nun>> 가버리며 쓰러지지 않으려고 당신의 허벅지를 잡고, 끝날 때까지 당신의 <<penis_ rul>> 밀봉하고 있는 <<his_ yi>> 입술을 벌리지 않는다.
<<case 5>>
<<He_ nun>> 쾌락으로 괴성을 지르며, <<his_ yi>> 목구멍을 당신의 <<penisPost>>에 찔러댄다. <<his_ yi>> 오르가즘이 지나가자, <<he_ nun>> 당신의 <<penis_ rul>> 전부 핥는다.
<</switch>>
당신의 <<penis_ nun>> <<putpost_ ro _nectar>> 덮여 끈적끈적하다.
<<bodyliquid "penis" "nectar">>
<<elseif $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 팔을 당신의 목 주위에 감싸고 당신의 입술에 서로 짓눌러대며, 당신의 입 속에서 신음을 흘린다.
<<case 3 4>>
<<He_ nun>> 당신의 입 속에서 괴성을 지르며 가버렸고, 헐떡거리며 떨어진다. "내가 해봤던 키스들중 최고였어," <<he_ ga>> 속삭인다.
<<case 5>>
<<He_ nun>> 당신의 얼굴을 잡고 당신에게 키스하면서 가버린다. 오르가즘이 지나가자, <<he_ nun>> 당신의 얼굴을 키스로 도배하기 시작하고, 시럽 같은 달콤한 <<putpost_ rul _nectar>> 당신의 얼굴 전체에 남긴다.
<<set $hygiene += 500>><<bodyliquid "face" "nectar">>
<</switch>>
<<elseif $NPCList[_nn].chest is "mouth" or $NPCList[_nn].chest is "mouthentrance" and $NPCList[_nn].pronoun is "f">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가버리며 한숨을 쉬고, 당신을 내려보며 미소 짓는다. "원하는 만큼 마셔. 더 이상 생각할 수 없을 때까지 마셔."
<<case 3 4>>
<<He_ nun>> 쾌락으로 신음하며, 당신을 <<his_ yi>> 가슴에 안는다. "내가 너를 그만두게 하지 마," <<he_ ga>> 달콤하게 속삭인다. "원하는 만큼 마셔."
<<case 5>>
<<He_ nun>> 당신의 머리를 잡고 당신을 <<his_ yi>> <<trBreastsdesc $NPCList[_nn].breastsdesc>>_trResult에 눌러, <<putpost_ rul _nectar>> 당신의 얼굴 위로 흩뿌린다.
<<set $hygiene += 500>><<bodyliquid "face" "nectar">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 오르가즘에 이르자 크게 숨을 내쉬며, 몸을 뒤로 젖히고 <<his_ yi>> 팔을 <<his_ yi>> 눈 위에 올린다.
<<case 3 4>>
<<He_ nun>> 가버리며 <<his_ yi>> <<breastsdesc_ rul $NPCList[_nn].breastsdesc>> 부르르 떤다.
<<case 5>>
<<He_ nun>> 가버리며 괴셩을 질렀고, <<putpost_ ga _nectar>> <<his_ yi>> 허벅지에서 흘러내린다. <<He_ nun>> 그것을 손가락으로 약간 퍼 올려, 장난기 많은 웃음을 짓더니, 당신의 얼굴에 휙 튀긴다. "이제 너도 나처럼, 지저분해졌네!"
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "nectar">>
<</switch>>
<<else>>
<<He_ nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<</if>>
<<else>>
<!-- Male PLANT -->
<<if $NPCList[_nn].penis is "idle">>
<<He_ nun>> <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 땅으로 <<putpost_ rul _nectar>> 흩뿌리며 신음한다
<<elseif $NPCList[_nn].penis is "thighs">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 당신의 입 안에서 신음하며, <<his_ yi>> 자지에서 당신의 허벅지 위로 <<putpost_ rul _nectar>> 쏟아내며 몸을 떤다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가버리며 몸을 떨었다. <<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 빼내 당신의 허벅지 뒤에 사정한다.
<<case 3 4>>
<<He_ nun>> 당신의 허벅지를 잡고 그 사이를 격렬하게 박아대며 가버렸고, 당신의 배 위에 <<putpost_ rul _nectar>> 흩뿌린다.
<<case 5>>
<<He_ nun>> 가버리며 신음소리를 내었고, 엄청난 양의 <<putpost_ rul _nectar>> 흩뿌려 당신의 허벅지와 배를 뒤덮는다.
<<tummyejacstat>><<bodyliquid "tummy" "nectar">>
<</switch>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "nectar">>
<</if>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 당신의 입 안에서 신음하면서 가버리며, 당신의 <<worn_genitals_name>>에 찔러댄다.
<<else>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에서 가버리며 괴성을 지른다. <<putpost_ ga _Nectar>> 당신의 허벅지를 타고 흘러내린다. "나는 금속이 싫어," <<he_ nun>> 실망스러운 눈으로, 그것을 내려다보며 헐떡인다.
<</if>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "nectar">><<bodyliquid "thigh" "nectar">>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 당신에게 기대어 <<his_ yi>> 입술을 당신의 입술에 짓눌러대며, 끈적거리는 <<putpost_ rul _nectar>> 당신의 질 입구 위에 사정한다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 한 손으로 당신의 <<bottom_ ul>> 단단히 잡고 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 잡은 후, 당신의 <<pussyPost>> 위에 사정한다. <<putpost_ ga _Nectar>> 당신을 뒤덮고 다리 주위에 웅덩이를 만든다.
<<case 3 4>>
<<He_ nun>> 끼익 하는 소리를 내며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<pussyPost>> 위에 사정했고, 끈적거리는 <<putpost _nectar>> 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다.
<<case 5>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 <<putpost _nectar>> 줄기를 당신의 <<pussy_ wa>> <<bottomPost>> 위에 내뿜는다.
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "nectar">>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "nectar">>
<</if>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 당신의 입 안에서 신음하면서 가버리며, 당신의 <<worn_genitals_name>>에 찔러댄다.
<<else>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에서 가버리며 괴성을 지른다. <<putpost_ ga _Nectar>> 당신의 허벅지를 타고 흘러내린다. "나는 금속이 싫어," <<he_ nun>> 실망스러운 눈으로, 그것을 내려다보며 헐떡인다.
<</if>>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 속도를 내며 당신에게 삽입하려 했지만, 그러기 전에 오르가즘으로 쓰러진다. <<He_ nun>> 당신의 입 안에서 실망의 신음소리를 흘린다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 당신의 음순 위에 사정한다. <<putpost_ ga _Nectar>> 당신 아래에 떨어져 웅덩이를 만든다. "제기랄! 더 서둘렀어야 했는데."
<<case 3 4>>
<<He_ nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 끈적거리는 <<putpost _nectar>> 줄기를 내뿜어 당신의 음순을 타고 흘러내리게 한다. "아, 이런!" <<he_ ga>> 우는 소리를 한다. "다시 하면 안 될까?"
<<case 5>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 <<putpost _nectar>> 줄기를 당신의 <<pussy_ wa>> <<bottomPost>> 위에 내뿜는다. "네 안에 사정하기를 바랐는데. 그냥 지저분하게 만들었을 뿐이잖아."
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "nectar">>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "nectar">>
<</if>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, <<his_ yi>> <<penisdesc_ nun $NPCList[_nn].penisdesc>> 끈적거리는 <<putpost _nectar>> 물결을 <<if canImpregnateParasite("vagina")>><span class="red">무언가 다른 것과 함께 </span><</if>>당신의 <<pussyPost>> 안에 깊숙이 내뿜는다. "너는 덩굴 따위보다 훨씬 더 좋아," <<he_ ga>> 당신의 입 안에서 중얼거린다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "nectar">>
/* ToDo: Pregnancy, figure out how plantpeople interact with pregnancy
<<recordVaginalSperm "pc" $NPCList[_nn] "plant">> */
<<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "nectar">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "nectar">>
<<impregnateParasite "vine" 400 "vagina">><<fertiliseParasites "vagina">>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 <<putpost _nectar>> 방울을 당신의 <<pussyPost>> 안에 흘려넣는다. 당신은 <<his_ yi>> 입 안에서 숨죽여 웃는다. "입 다물어," <<he_ ga>> 당신의 입 안에서 중얼거린다. "웃지 마."
<<default>>
<<if random(1)>>
<<He_ nun>> 당신의 입 안에서 끼익 하는 소리를 내며 가버렸고, <<his_ yi>> <<penisdesc_ ga $NPCList[_nn].penisdesc>> <<putpost_ rul _nectar>> 당신의 <<pussyPost>> 안에 쏟아넣는다.
<<else>>
<<He_ nun>> 가버리면서 몸을 떨었고, <<putpost _nectar>> 줄기가 당신의 <<pussyPost>> 안으로 쇄도한다. <<He_ nun>> 당신에게서 떨어지며 <<his_ yi>> 입술을 핥는다. "내가 너를 데리고 있어도 될까?"
<</if>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "nectar">>
/* ToDo: Pregnancy, figure out how plantpeople interact with pregnancy
<<recordVaginalSperm "pc" $NPCList[_nn] "plant">> */
<</switch>>
<<else>>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, <<his_ yi>> <<penisdesc_ nun $NPCList[_nn].penisdesc>> 끈적거리는 <<putpost _nectar>> 물결을 <<if canImpregnateParasite("vagina")>><span class="red">무언가 다른 것과 함께 </span><</if>>당신의 <<pussyPost>> 안에 깊숙이 내뿜는다. "너는 덩굴 따위보다 훨씬 더 좋아," <<he_ ga>> 당신의 귀 안에서 중얼거린다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "nectar">>
/* ToDo: Pregnancy, figure out how plantpeople interact with pregnancy
<<recordVaginalSperm "pc" $NPCList[_nn] "plant">> */
<<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "nectar">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "nectar">>
<<impregnateParasite "vine" 400 "vagina">><<fertiliseParasites "vagina">>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 <<putpost _nectar>> 방울을 당신의 <<pussyPost>> 안에 흘려넣는다. 당신은 낄낄거리려는 것을 억누른다. "입 다물어," <<he_ ga>> 중얼거린다. "나-나는 덩굴이 있다고, 알았어? 웃지 마."
<<default>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하면서 당신의 <<pussyPost>> 안에 깊이 박아대며 가벼렸고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 자궁에 고정하며 사정한다. 당신은 <<putpost_ ga _nectar>> 당신을 채우며 따뜻해지는 것을 느낀다.
<<case 3 4>>
<<He_ nun>> 당신의 어깨를 잡고, 당신을 잡아당겨 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 깊숙이 집어넣으며 가 버렸다. <<putpost_ ga _Nectar>> 당신의 <<pussy_ rul>> 채우는 느낌에, 당신은 숨이 막힌다.
<<case 5>>
<<He_ nun>> 끼익대며 당신의 <<pussyPost>> 안으로 마지막으로 찔러넣었고, <<putpost_ rul _nectar>> 당신의 자궁 안에 쏟아넣는다. "내가 너를 데리고 있어도 될까? 우리는 이걸 매일 할 수 있을 텐데."
<</switch>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "nectar">>
/* ToDo: Pregnancy, figure out how plantpeople interact with pregnancy
<<recordVaginalSperm "pc" $NPCList[_nn] "plant">> */
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 당신의 입 안에서 신음하면서 가버리며, <<putpost_ rul _nectar>> 당신의 <<bottomPost>>에 흩뿌린다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가버리면서 몸을 떨며, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 엉덩이살 사이에서 떼어내 당신의 <<bottomPost>> 위에 사정한다.
<<case 3 4>>
<<He_ nun>> 당신의 허벅지를 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> <<bottomPost>>에 세게 밀어대며 엉덩이살 사이에 사정한다.
<<case 5>>
<<He_ nun>> 당신의 엉덩이를 쥐어짜며 신음하며 가버렸고, 엄청난 양의 <<putpost _nectar "을">> 내뿜어 당신의 <<bottom_ ul>> 뒤덮고 그 아래에 웅덩이를 만든다.
<<set $hygiene += 500>><<bodyliquid "bottom" "nectar">>
<</switch>>
<</if>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "nectar">>
<<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 당신의 입 안에서 끼익 하는 소리를 내며 가버렸고, <<his_ yi>> 자지 끝이 당신의 애널 보호대에 부딪친다.
<<else>>
<<He_ nun>> 신음하며 당신의 <<bottomPost>> 위에 사정한다. "네가 언젠가 이것에서 벗어나기를 바라," <<he_ ga>> 당신의 애널 보호대를 쿡쿡 찌르며 중얼거린다. "불쌍한 <<girlPost>> 같으니."
<</if>>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 당신에게 기대어 <<his_ yi>> 입술을 당신의 입술에 짓눌러대며, 끈적거리는 <<putpost_ rul _nectar>> 당신의 <<bottomPost>> 위에 사정한다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 한 손으로 당신의 엉덩이살을 잡고 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<bottomPost>> 위에 사정한다. <<putpost_ ga _Nectar>> 흘러내려, 당신 아래에 웅덩이를 만든다.
<<case 3 4>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 <<bottomPost>> 위에 사정하여, 따뜻한 <<putpost_ ga _nectar>> 당신의 엉덩이살을 타고 흘러내리게 한다. <<He_ nun>> 장난스럽게 당신의 <<bottom_ ul>> 쓰다듬는다.
<<case 5>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸고, 끈적거리는 <<putpost _nectar>> 줄기를 당신의 <<bottomPost>> 위에 내뿜는다. 그것은 당신 아래에 웅덩이를 만든다.
<<set $hygiene += 500>><<bodyliquid "bottom" "nectar">>
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "nectar">>
<</if>>
<<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 당신의 입 안에서 끼익 하는 소리를 내며 가버렸고, <<his_ yi>> 자지 끝이 당신의 애널 보호대에 부딪친다.
<<else>>
<<He_ nun>> 신음하며 당신의 <<bottomPost>> 위에 사정한다. "네가 언젠가 이것에서 벗어나기를 바라," <<he_ ga>> 당신의 애널 보호대를 쿡쿡 찌르며 중얼거린다. "불쌍한 <<girlPost>> 같으니."
<</if>>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 속도를 내며 당신에게 삽입하려 했지만, 그러기 전에 오르가즘으로 쓰러진다. <<He_ nun>> 당신의 입 안에서 실망의 신음소리를 흘린다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신의 항문에 삽입하기 전에 가버렸고, 당신의 음순 위에 사정했다. <<putpost_ ga _Nectar>> 당신 아래에 떨어져 웅덩이를 만든다. "제기랄! 더 서둘렀어야 했는데."
<<case 3 4>>
<<He_ nun>> 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 끈적거리는 <<putpost _nectar>> 줄기를 내뿜어 당신의 엉덩이살을 타고 흘러내리게 한다. "아, 이런!" <<he_ ga>> 우는 소리를 한다. "다시 하면 안 될까?"
<<case 5>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 <<putpost _nectar>> 줄기를 당신의 <<pussy_ wa>> <<bottomPost>> 위에 내뿜는다. "네 안에 사정하기를 바랐는데. 그냥 지저분하게 만들었을 뿐이잖아."
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "nectar">>
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "nectar">>
<</if>>
<<elseif $NPCList[_nn].penis is "anus">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, <<his_ yi>> <<penisdesc_ nun $NPCList[_nn].penisdesc>> 끈적거리는 <<putpost _nectar>> 물결을 <<if canImpregnateParasite("anus")>><span class="red">무언가 다른 것과 함께 </span><</if>>당신의 항문 안에 깊숙이 내뿜는다. "나를 잊지 말라는 선물이야," <<he_ ga>> 중얼거리며, 당신의 입술을 깨문다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "nectar">>
<<impregnateParasite "vine" 400>><<fertiliseParasites>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 <<putpost _nectar>> 방울을 당신의 항문 안에 흘려넣는다. "입 다물어," <<he_ ga>> 당신의 입 안에서 중얼거린다. "웃지 마."
<<default>>
<<if random(1)>>
<<He_ nun>> 당신의 입 안에서 끼익 하는 소리를 내며 가버렸고, <<his_ yi>> <<penisdesc_ ga $NPCList[_nn].penisdesc>> <<putpost_ rul _nectar>> 당신의 항문 안에 쏟아넣는다.
<<else>>
<<He_ nun>> 가버리면서 몸을 떨었고, <<putpost _nectar>> 줄기가 당신의 <<bottomPost>> 안으로 쇄도한다. <<He_ nun>> 당신에게서 떨어지며 <<his_ yi>> 입술을 핥는다. "내가 너를 데리고 있어도 될까?"
<</if>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "nectar">>
<</switch>>
<<else>>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> 경련하며, 마지막으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 <<putpost _nectar>> 물결이 <<if canImpregnateParasite("anus")>><span class="red">무언가 다른 것과 함께 </span><</if>>당신 안에 퍼부어지는 느낌에 당신은 헉 하는 소리를 낸다. "나를 잊지 말라는 선물이야," <<he_ ga>> 쉰 목소리로 속삭인다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "nectar">>
<<impregnateParasite "vine" 400>><<fertiliseParasites>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 <<putpost _nectar>> 방울을 당신의 항문 안에 흘려넣는다. "입 다물어," <<he_ ga>> 중얼거린다. "나-나는 덩굴이 있다고, 알았어? 웃지 마."
<<default>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하면서 당신의 <<bottomPost>> 안에 깊숙이 박아대며 가버렸다. <<his_ yi>> 육봉이 끝까지 들어와 <<putpost_ ga _nectar>> 당신의 안을 가득 채우는 느낌에 당신은 헉 하는 소리를 낸다.
<<case 3 4>>
<<He_ nun>> 당신의 어깨를 잡고 당신을 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버렸다. 당신은 <<putpost_ ga _nectar>> 당신의 <<bottom_ ul>> 채우는 것을 느낀다.
<<case 5>>
<<He_ nun>> 끼익대며 당신의 <<bottomPost>> 안으로 마지막으로 찔러넣었고, <<putpost_ rul _nectar>> 당신의 항문 안에 쏟아넣는다. "내가 너를 데리고 있어도 될까? 우리는 이걸 매일 할 수 있을 텐데."
<</switch>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "nectar">>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신의 <<breasts_ rul>> 찔러대며 당신의 목 뒤를 잡았고, 가버리며 신음을 흘린다.
<<if $position is "missionary">>
<<putpost_ ga _Nectar>> 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 얼굴을 뒤덮고, 일부는 당신의 입 안으로 떨어진다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다. "꽤 괜찮지, 응?"
<<faceejacstat>><<nectarfed 8>><<bodyliquid "face" "nectar">>
<<else>>
<<putpost_ ga _Nectar>> 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 배를 뒤덮는다. "내가 해 놓은 지저분한 것들 좀 봐," <<he_ ga>> 킥킥 웃는다.
<<tummyejacstat>><<bodyliquid "tummy" "nectar">>
<</if>>
<<case 3 4>>
<<He_ nun>> 당신의 <<breastsPost>> 사이로 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 끝을 비비며 가버렸다. 끈적한 <<putpost_ ga _nectar>> 당신의 가슴을 타고 흘러내린다.
<<case 5>>
<<He_ nun>> 당신의 <<breasts_ rul>> 모아 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 세게 감싸며 가버렸고, 그 위에 사정하여 당신의 가슴을 미끌미끌하게 만든다.
<</switch>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "nectar">>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 꽉 잡고, 당신의 얼굴을 겨냥하고 앞뒤로 비벼댄다. <span class="pink">두꺼운 <<putpost _nectar>> 줄기가 당신의 얼굴과 입을 뒤덮고, 일부는 당신의 입 안으로 떨어진다.</span> <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다. "꽤 괜찮지, 응?"
<<faceejacstat>><<oralejacstat>><<ejacstat>><<set $hygiene += 500>><<nectarfed 8>><<bodyliquid "face" "nectar">><<bodyliquid "mouth" "nectar">>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 <<putpost _nectar>> 방울을 당신의 빰에 묻혀놓는다. "입 다물어," <<he_ ga>> 중얼거린다. "나-나는 덩굴이 있다고, 알았어? 웃지 마."
<<default>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어, 당신의 얼굴 위에 사정한다. <<He_ nun>> 미소지으며, 당신의 얼굴을 쓰다듬는데 한동안 시간을 보낸다.
<<case 3 4>>
<<He_ nun>> <<his_ yi>> 등을 구부리면서 신음하며, <<putpost_ rul _nectar>> 당신의 얼굴 위에 사정한다. "이제 너는 보이는 것 만큼 달콤해졌어!"
<<case 5>>
<<He_ nun>> 당신의 뺨을 <<his_ yi>> 손으로 잡고 당신의 입을 열린 채로 고정시켜, <<putpost_ rul _nectar>> 당신의 입 안으로 쏘아넣는다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다. "꽤 괜찮지, 응?"
<<oralejacstat>><<nectarfed 8>><<bodyliquid "mouth" "nectar">>
<</switch>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "nectar">>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신의 머리카락을 받치고, <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 끝이 당신의 입술에 살짝 스치게 하자 사정한다. <<He_ nun>> 실망스러운 듯 하다. "나를 맛보고 싶지 않아?"
<<case 3 4>>
<<He_ nun>> 삽입하기 전에 당신의 얼굴 위에 사정했고, 끈적거리는 <<putpost _nectar>> 줄기를 내뿜어 당신의 뺨을 타고 흘러내리게 한다. "아, 이런!" <<he_ ga>> 우는 소리를 한다. "다시 하면 안 될까?"
<<case 5>>
<<He_ nun>> 당신의 머리카락을 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 입에 강제로 넣으려 했지만, <<his_ yi>> 경련이 그 노력을 배신했다. 두꺼운 <<putpost _nectar>> 줄기가 당신의 얼굴을 뒤덮는다. 그중 약간은 당신의 입 속으로 들어온다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다. "이런, 네게 더 주고 싶었는데."
<<oralejacstat>><<nectarfed 8>><<bodyliquid "mouth" "nectar">>
<</switch>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "nectar">>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> 당신의 머리 뒤를 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 목구멍 안으로 찔러넣어, 당신의 입에 <<putpost_ rul _nectar>> 거듭 사정하여 가득 채운다.
<<case 1>>
<<He_ nun>> 사정했고, 가느다란 <<putpost _nectar>> 방울이 당신의 입 안으로 새어들어온다.
<<default>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신의 턱을 받치고 다른 손으로 머리카락을 잡아, 입 안 깊숙이 찔러넣으며 사정한다. <<putpost_ ga _Nectar>> 당신의 목구멍 안으로 흘러내리고 당신의 입을 채운다.
<<case 3 4>>
<<He_ nun>> <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 밑동을 잡고 신음하며 당신의 입 안에 사정한다. 당신은 따뜻한 <<putpost_ ga _nectar>> 목구멍 안으로 떨어져 내리는 것을 느낀다.
<<case 5>>
<<He_ nun>> 한숨을 쉬면서 당신의 머리를 쓰다듬으며 사정하여, <<putpost_ rul _nectar>> 당신의 입 안에 흘려넣는다.
<</switch>>
<</switch>>
<span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다. <<He_ nun>> 싱긋 웃는다. "정말 맛있지, 그렇지 않아? 전부 너를 위한 거야."
<<elseif $NPCList[_nn].penis is "feet">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 당신의 입 안에서 신음하면서 가버리며, 당신의 발에서 경련한다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가버리면서 신음소리와 함께 당신의 발목을 꽉 잡는다. "나는 인간들을 과소평가했던 것 같아. 너는 네가 가진 것을 어떻게 사용해야 하는지 알고 있으니까 말야!"
<<case 3 4>>
<<He_ nun>> 당신의 발로 가버리며 <<his_ yi>> 등을 구부린다. "대부분의 식물사람들은 발 밑에 있는 것을 좋아하지 않지. 나는 예외인 것 같아!"
<<case 5>>
<<He_ nun>> 가버리며 괴성을 질러, 당신이 놀라 거의 펄쩍 뛸 뻔하게 한다. <<His_ yi>> <<putpost_ ga _nectar>> 당신의 발 위로 흐른다.
<</switch>>
<</if>>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "nectar">>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 당신이 <<him_ ul>> 가버리게 하자 당신의 입 안에서 헉 하는 소리를 낸다. 끈적이는 <<putpost_ ga _nectar>> 당신의 양손을 뒤덮는다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신의 양손으로 가버리며 만족감에 한숨을 쉰다. "예전에는 이런 봉사를 받아본 적이 없어..."
<<case 3 4>>
<<He_ nun>> 당신의 양손으로 가버리며, 양손을 <<putpost_ ro _nectar>> 미끌미끌하게 한다. "그 느낌 정말 특별했어. 고마워!"
<<case 5>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 <<putpost _nectar>> 줄기를 쏘아 당신의 양손을 뒤덮는다. 짓궂은 눈으로, <<he_ nun>> 당신의 손을 당신의 입 안으로 밀어넣어, 입을 <<putpost_ ro _nectar>> 채워넣는다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다. "잡았다."
<<nectarfed 8>>
<</switch>>
<</if>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "nectar">><<bodyliquid "rightarm" "nectar">>
<<elseif $NPCList[_nn].penis is "leftarm" or $NPCList[_nn].penis is "rightarm">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<if random(1)>>
<<He_ nun>> 당신이 <<his_ yi>> 육봉을 앞뒤로 비벼주자 당신의 입 안에서 신음한다. 당신의 손은 <<putpost_ ro _nectar>> 뒤덮인다.
<<else>>
<<He_ nun>> <<his_ yi>> 양팔을 당신의 목에 감고 가버리며, 당신의 입 안에서 끼익 하는 소리를 낸다. <<putpost_ ga _Nectar>> 흩뿌려지며 당신의 손을 뒤덮는다.
<</if>>
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신의 손으로 가버리며 만족감에 한숨을 쉰다. "예전에는 이런 봉사를 받아본 적이 없어..."
<<case 3 4>>
<<He_ nun>> 당신의 손으로 가버리며, 양손을 <<putpost_ ro _nectar>> 미끌미끌하게 한다. "그 느낌 정말 특별했어. 고마워!"
<<case 5>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 <<putpost _nectar>> 줄기를 쏘아 당신의 양손을 뒤덮는다. 짓궂은 눈으로, <<he_ nun>> 당신의 손을 당신의 입 안으로 밀어넣어, 입을 <<putpost_ ro _nectar>> 채워넣는다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다. "잡았다."
<<nectarfed 8>>
<</switch>>
<</if>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<if $NPCList[_nn].penis is "leftarm">><<bodyliquid "leftarm" "nectar">><<else>><<bodyliquid "rightarm" "nectar">><</if>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<if random(1)>>
<<He_ nun>> 당신의 입 안에서 헉 하는 소리를 내며, <<himself_ rul>> 당신의 <<penisPost>>에 찔러댄다. <<putpost_ ga _Nectar>> 흩뿌려지며 당신의 배 위를 뒤덮는다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "nectar">>
<<else>>
<<He_ nun>> <<his_ yi>> 팔을 당신의 목 주위에 감고 <<his_ yi>> 다리를 당신의 허리에 감으며, 당신의 입 안에서 신음하며 가버린다. <<putpost_ ga _Nectar>> 그 자신의 배 위에 흩뿌려진다.
<</if>>
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가버리며 몸을 떨었고, 마지막 신음소리를 내며 <<his_ yi>> 엉덩이를 당신에게 세게 밀어붙인다. <<putpost_ ga _Nectar>> <<his_ yi>> 자지에서 당신의 허벅지로 흩뿌려진다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "nectar">>
<<case 3 4>>
<<He_ nun>> 당신의 <<penis_ ro>> 가버리며 몸을 떨었고, <<he_ ga>> 할 수 있는 데까지 당신의 것을 깊이 비벼대며 신음한다. <<He_ nun>> <<putpost_ rul _nectar>> 바닥에 사정한다.
<<case 5>>
<<He_ nun>> 가 버리면서 당신의 사타구니에 몸을 부딪혀대며, 헐떡인다. "내 일반적인 구멍은 아니지만, 거기에 달콤한 섹스를 하니까 기분이 좋네."
<</switch>>
<</if>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 당신의 입 안에서 신음하면서 가버리며, <<his_ yi>> 항문을 당신의 <<worn_genitals_name>> 위에 비벼댄다.
<<else>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에서 가버리며 괴성을 지른다. "나는 금속이 싫어," <<he_ nun>> 실망스러운 눈으로, 그것을 내려다보며 헐떡인다.
<</if>>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 속도를 내며 <<his_ yi>> 항문에 당신의 <<penis_ rul>> 찔러넣으려 했지만, 그러기 전에 오르가즘으로 쓰러진다. <<He_ nun>> 당신의 입 안에서 실망의 신음소리를 흘린다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신을 <<himPost>> 안에 강제로 집어넣기 전에 가버렸고, 바닥 위에 <<putpost_ rul _nectar>> 사정한다. "제기랄! 더 서둘렀어야 했는데."
<<case 3 4>>
<<He_ nun>> 당신이 삽입하기 전에 오르가즘의 희열로 경련했고, 끈적거리는 <<putpost _nectar>> 줄기를 <<his_ yi>> 자지에서 내뿜는다. "아, 이런!" <<he_ ga>> 우는 소리를 한다. "다시 하면 안 될까?"
<<case 5>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 <<putpost _nectar>> 줄기를 바닥에 내뿜는다. "내게 제대로 박아주는게 너를 죽이기라도 하냐?"
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "nectar">>
<</switch>>
<</if>>
<<elseif ($NPCList[_nn].penis is "penis" or $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent") and playerChastity("penis")>>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 당신의 입 안에서 신음하면서 가버리며, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<worn_genitals_name>> 위에 비벼댄다.
<<else>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에서 가버리며 괴성을 지른다. "나는 금속이 싫어," <<he_ nun>> 실망스러운 눈으로, 그것을 내려다보며 헐떡인다.
<</if>>
<<elseif $NPCList[_nn].penis is "penis" or $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 황홀감에 신음하면서, <<his_ yi>> 자지를 당신의 것에 문질러대며 가버린다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신이 당신의 <<penises>> 서로 문질러대자 가버리며, 쾌락의 신음을 흘린다.
<<case 3 4>>
<<He_ nun>> <<his_ yi>> 다리를 당신 주위에 감으며 <<his_ yi>> 몸을 벌벌 떤다. "세상에," <<he_ ga>> 킥킥 웃는다. "누가 덩굴이 필요하다고 했어, 도대체?"
<<case 5>>
<<He_ nun>> 당신의 <<penisPost>> 위에서 가버리며 신음소리와 함께 <<his_ yi>> 다리를 부르르 떤다.
<</switch>>
<<putpost_ ga _Nectar>> 당신의 <<penis_ rul>> 뒤덮는다.
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "nectar">>
<</if>>
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신의 허벅지를 잡고, 당신이 <<his_ yi>> 입에 박아대자 가버린다. <<He_ nun>> 당신에게서 떨어지며, 제정신이 아닌 듯이 미소 짓는다.
<<case 3 4>>
<<He_ nun>> 가버리며 쓰러지지 않으려고 당신의 허벅지를 잡고, 끝날 때까지 당신의 <<penis_ rul>> 밀봉하고 있는 <<his_ yi>> 입술을 벌리지 않는다.
<<case 5>>
<<He_ nun>> 쾌락으로 괴성을 지르며, <<his_ yi>> 목구멍을 당신의 <<penisPost>>에 찔러댄다. <<his_ yi>> 오르가즘이 지나가자, <<he_ nun>> 당신의 <<penis_ rul>> 전부 핥는다.
<</switch>>
당신의 <<penis_ nun>> <<putpost_ ro _nectar>> 덮여 끈적끈적하다.
<<bodyliquid "penis" "nectar">>
<<elseif $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 팔을 당신의 목 주위에 감싸고 당신의 입술에 서로 짓눌러대며, 당신의 입 속에서 신음을 흘린다.
<<case 3 4>>
<<He_ nun>> 당신의 입 속에서 괴성을 지르며 가버렸고, 헐떡거리며 떨어진다. "내가 해봤던 키스들중 최고였어," <<he_ ga>> 속삭인다.
<<case 5>>
<<He_ nun>> 당신의 얼굴을 잡고 당신에게 키스하면서 가버린다. 오르가즘이 지나가자, <<he_ nun>> 당신의 얼굴을 키스로 도배하기 시작하고, 시럽 같은 달콤한 <<putpost_ rul _nectar>> 당신의 얼굴 전체에 남긴다.
<<set $hygiene += 500>><<bodyliquid "face" "nectar">>
<</switch>>
<<elseif $NPCList[_nn].chest is "mouth" or $NPCList[_nn].chest is "mouthentrance" and $NPCList[_nn].pronoun is "f">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가버리며 한숨을 쉬고, 당신을 내려보며 미소 짓는다. "원하는 만큼 마셔. 더 이상 생각할 수 없을 때까지 마셔."
<<case 3 4>>
<<He_ nun>> 쾌락으로 신음하며, 당신을 <<his_ yi>> 가슴에 안는다. "내가 너를 그만두게 하지 마," <<he_ ga>> 달콤하게 속삭인다. "원하는 만큼 마셔."
<<case 5>>
<<He_ nun>> 당신의 머리를 잡고 당신을 <<his_ yi>> <<trBreastsdesc $NPCList[_nn].breastsdesc>>_trResult에 눌러, <<putpost_ rul _nectar>> 당신의 얼굴 위로 흩뿌린다.
<<set $hygiene += 500>><<bodyliquid "face" "nectar">>
<</switch>>
<<else>>
<<He_ nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<</if>>
<</if>>
<!-- Additional notes for kissing or suckling finishes -->
<<if ($NPCList[_nn].chest is "mouth" or $NPCList[_nn].chest is "mouthentrance") and $NPCList[_nn].pronoun is "f">>
<<putpost_ ga _Nectar>> <<his_ yi>> 젖꼭지에서 당신의 입으로 새어들어온다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다.
<<nectarfed 20>>
<<elseif $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<span class="purple"><<putpost_ ga _fizzyNectar>> 당신의 입으로 쇄도해 들어와</span> 당신의 머리를 어질어질하게 한다.
<<nectarfed 30>>
<</if>>
<br><br>
<!-- Retracting the vines -->
<<if $tentacledisable is "f">>
<<tentacles>>
<</if>>
<!-- Finishing moves for if the player didn't cum. Plantpeople don't really care about making their partners cum, they only care about the semen. -->
<<if _args[0] isnot "short">>
<<if $orgasmcurrent is 0 and !playerChastity("penis") and ($consensual is 1 or $pain gte 100)>>
"이봐," <<he_ ga>> 말한다. "너는 가버리지 않았네. 그건 불공평하다, 그렇지?"
<<if $penisuse is "tentacle">>
<<if $player.condom>>
<<removePlayerCondom>>
<<He_ nun>> 당신의 콘돔을 벗기고 그
<<else>>
그
<</if>>
<<trTentacle $tentaclePenis "이">> 당신의 <<penisPost>> 뒤로 <<slithering>> 그 끝을 연다. "너는 가버릴 거야," <<he_ ga>> 당신에게 속삭인다. "너는 네 정액을 내게 줄 거야. 내가 확실하게 그렇게 하게 해 주지."
<<if $consensual is 0>>
당신이 얼마나 고통스럽던 간에, 당신이 <<him_ ul>> 막을 방법이 없다.
<</if>>
<br><br>
<<trTentacle $tentaclePenis "은">> 당신의 육봉을 애무하고 문지르며, 뿌리까지 당신의 것을 삼킨다. 번들거리는 <<putpost_ ga _nectar>> 당신의 자지 주위로 새어나와, <span class="lewd">당신의 감도를 증폭시킨다</span>.
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<person_ un>> 다시 몸을 당신에게 기대고 <<his_ yi>> 입술을 당신의 입술에 눌러, <<his_ yi>> 혀를 당신의 입 안에 넣고 빙글 돌려 당신의 입술 주위에 더 많은 <<putpost_ rul _nectar>> 마구 바른다. <span class="purple">당신의 정신이 혼미해진다.</span>
<<nectarfed 15>>
<<else>>
<<person_ un>> 몸을 당신에게 기대고 당신의 얼굴과 목에 전부 키스를 하여, 당신에게 더 많은 <<putpost_ rul _nectar>> 마구 바른다.
<<bodyliquid "face" "nectar">>
<</if>>
<br><br>
당신은 더이상 버틸 수가 없다.
<<orgasm>>
<<if $semen_amount lte (($semen_volume / 24) * 6) or $orgasmcount gte 24>>
"으응?" <<He_ nun>> 당혹감에 눈을 깜박이며, <<trTentacle $tentaclePenis "을">> 바라본다. "이게... 이게 전부라고? 이봐!" <<He_ nun>> 짜증으로 얼굴을 찌푸리며 <<trTentacle $tentaclePenis "을">> 다시 집어넣는다.
<<else>>
<<He_ nun>> 당신 옆에서 같이 신음하면서, <<trTentacle $tentaclePenis "이">> 당신에게서 정액을 짜내자 행복하게 한숨을 쉬며 <<trTentacle $tentaclePenis "을">> 마지막으로 다시 집어넣는다. "맛있어."
<<set _orgasm to 1>>
<</if>>
<<unset $tentaclePenis>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $player.condom>>
<<removePlayerCondom>>
<<He_ nun>> 당신의 콘돔을 벗기고
<<else>>
<<He_ nun>>
<</if>>
<<himself_ rul>> 당신의 <<penisPost>> 위로 다시 낮춘다. "너는 가버릴 거야," <<he_ ga>> 당신에게 속삭인다. "너는 네 정액을 내게 줄 거야. 내가 확실하게 그렇게 하게 해 주지."
<<if $consensual is 0>>
당신이 얼마나 고통스럽던 간에, 당신이 <<him_ ul>> 막을 방법이 없다.
<</if>>
<br><br>
<<person_ un>> 당신의 <<penisPost>> 위에서 튀어오르며, 가끔씩 앞뒤로 흔들어댄다. <<He_ nun>> <<his_ yi>> 양손을 당신의 어깨에 올려 <<himselfPost>>에게 더 힘을 줄 수 있게 한다.
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<person_ un>> 다시 몸을 당신에게 기대고 <<his_ yi>> 입술을 당신의 입술에 눌러, <<his_ yi>> 혀를 당신의 입 안에 넣고 빙글 돌려 당신의 입술 주위에 더 많은 <<putpost_ rul _nectar>> 마구 바른다. <span class="purple">당신의 정신이 혼미해진다.</span>
<<nectarfed 15>>
<<else>>
<<person_ un>> 몸을 당신에게 기대고 당신의 얼굴과 목에 전부 키스를 하여, 당신에게 더 많은 <<putpost_ rul _nectar>> 마구 바른다.
<<bodyliquid "face" "nectar">>
<</if>>
<br><br>
당신은 더이상 버틸 수가 없다.
<<orgasm>>
<<if $semen_amount lte (($semen_volume / 24) * 6) or $orgasmcount gte 24>>
"으응?" <<He_ nun>> 당혹감에 눈을 깜박이며, 당신의 <<penis_ rul>> 바라본다. "이게... 이게 전부라고? 이봐!" <<He_ nun>> 짜증으로 얼굴을 찌푸린다.
<<elseif $parasite.penis.name>>
"으응?" <<He_ nun>> 당혹감에 눈을 깜박이고 나서, 신음한다. "으, 저 멍청한 <<trParasite $parasite.penis.name "이">>_trResult! 불공평해!" <<He_ nun>> 짜증으로 얼굴을 찌푸린다.
<<else>>
<<He_ nun>> 당신 옆에서 같이 신음하면서, 당신이 <<his_ yi>> <<if $penisuse is "othervagina">>보지를<<else>>항문을<</if>> 정액으로 채우자 행복하게 한숨을 쉰다. "너는 정말 좋은 꽃가루 매개체야."
<<set _orgasm to 1>>
<</if>>
<<elseif $penisuse is "othermouth">>
<<if $player.condom>>
<<removePlayerCondom>>
<<He_ nun>> 당신의 콘돔을 벗기고
<<else>>
<<He_ nun>>
<</if>>
<<his_ yi>> 얼굴을 당신의 <<penisPost>> 위로 다시 낮추고 끝을 핥는다. "너는 가버릴 거야," <<he_ ga>> 당신에게 속삭인다. "너는 네 정액을 내게 줄 거야. 내가 확실하게 그렇게 하게 해 주지."
<<if $consensual is 0>>
당신이 얼마나 고통스럽던 간에, 당신이 <<him_ ul>> 막을 방법이 없다.
<</if>>
<br><br>
<<He_ nun>> 당신의 <<penis_ rul>> 다시 <<his_ yi>> 입에 찔러넣고, <<his_ yi>> 혀를 그 끝에서 빙글 돌린다. 번들거리는 <<putpost_ ga _nectar>> 당신의 <<penis_ rul>> 뒤덮고, <span class="lewd">당신의 감도를 증폭시킨다</span>.
<<if $player.penisExist and $player.vaginaExist and random(1)>>
<<He_ nun>> <<his_ yi>> 비어있는 손으로 손가락 두 개를 당신의 <<pussyPost>> 안에 찔러넣고, 앞뒤로 움직인다.
<<elseif $analdisable is "f" and random(1)>>
<<He_ nun>> <<his_ yi>> 비어있는 손으로 손가락을 당신의 <<bottomPost>> 안에 찔러넣고, 앞뒤로 움직인다.
<<else>>
<<He_ nun>> <<his_ yi>> 비어있는 양손으로 당신의 <<breasts_ rul>> 애무하고 비틀어, 위로 끌어당긴다.
<</if>>
<br><br>
당신은 더이상 버틸 수가 없다.
<<orgasm>>
<<if $semen_amount lte (($semen_volume / 24) * 6) or $orgasmcount gte 24>>
"흐음?" <<He_ nun>> 당혹감에 눈을 깜박이며, <<his_ yi>> 입 안에 있는 당신의 <<penis_ rul>> 바라본다. <<He_ nun>> 시험삼아 그것을 몇번 더 핥아보고, 빼내면서 얼굴을 찌푸린다. "이게... 이게 전부라고? 이봐!"
<<elseif $parasite.penis.name>>
"으응?" <<He_ nun>> 당혹감에 눈을 깜박이고 나서, 신음하며 당신을 밀어낸다. "으, 저 멍청한 <<trParasite $parasite.penis.name "이">>_trResult! 불공평해! 무언가 이상한 맛이 난다고 생각했는데..." <<He_ nun>> 짜증으로 얼굴을 찌푸린다.
<<else>>
<<He_ nun>> 당신 옆에서 같이 신음하면서, 당신이 <<his_ yi>> 입을 정액으로 채우자 행복하게 한숨을 쉰다. 당신이 사정을 끝내자, <<he_ nun>> 당신을 밀어내며 <<his_ yi>> 입술을 핥는다. "맛있어."
<<set _orgasm to 1>>
<</if>>
<<else>>
<<He_ nun>> 잠시 생각하고는, 어깨를 으쓱한다. "뭐 어때."
<</if>>
<br><br>
<</if>>
<</if>>
<</widget>><<widget "ejaculation-robin">>
<<set $ejaculating to 1>>
<!-- Changing rows to future-proof the code: from $NPCList[0] to $NPCList[_nn], _nn being the main ejaculation loop handler -->
<!-- Female ROBIN -->
<<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 <<his_ yi>> 사타구니와 엉덩이를 당신의 얼굴에 비벼댔고, 작은 허벅지는 오르가즘으로 인해 떨린다.
<<case 3 4>>
<<He_ nun>> 얼굴과 목에 홍조를 띄며, 입이 크게 벌어지면서 가버렸고, 몸이 걷잡을 수 없이 씰룩거린다.
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 머리 뒤를 <<his_ yi>> 손으로 감싸고 <<his_ yi>> 클리토리스를 당신의 코에 비벼댄다.
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신이 <<his_ yi>> 보지로 가버리게 하자 크게 숨을 내쉬었고, <<his_ yi>> 몸이 경련하면서 <<his_ yi>> 날씬한 허벅지가 당신의 손에서 떨린다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<case 3 4>>
<<He_ nun>> <<his_ yi>> 얼굴과 목에 홍조를 띄며, 입이 딱 벌어지면서 조용히 가 버렸고, 보지가 당신의 손에서 경련한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 손을 잡고 <<his_ yi>> 보지에 당신의 손가락을 찔러댄다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
당신이 <<his_ yi>> 보지로 가버리게 하자 <<He_ nun>> 한숨을 쉬었고, <<his_ yi>> 몸이 경련하며 무릎을 찧는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<case 3 4>>
<<He_ nun>> <<his_ yi>> 얼굴과 목에 홍조를 띄며, 입이 딱 벌어지면서 조용히 가 버렸고, 보지가 당신의 손에서 경련한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 손을 잡고 <<his_ yi>> 보지에 당신의 손가락을 찔러댄다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 한숨을 쉬었고, 당신을 풀어주며 <<his_ yi>> 손을 끌어와, 손가락에 묻은 <<his_ yi>> 체액을 핥는다.
<<case 3 4>>
<<He_ nun>> 신음하며 몸을 떨고, <<his_ yi>> 애액이 바닥에 떨어진다; <<He_ nun>> 당신의 손을 빼고 한숨을 쉰다.
<<case 5>>
<<He_ nun>> 가 버리면서 괴성을 질렀고, <<his_ yi>> 애액이 <<his_ yi>> 보지와 허벅지를 적신다. "나는 너와 함께 자위하는 것을 좋아해."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyLeft.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_ yi>> 애액이 당신의 <<sextoy_ rul $currentSexToyLeft.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<elseif $NPCList[_nn].vagina is "rightDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyRight.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_ yi>> 애액이 당신의 <<sextoy_ rul $currentSexToyRight.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<elseif $NPCList[_nn].vagina is "leftDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyLeft.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "rightDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyRight.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "feet">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He_ nun>> 당신이 <<his_ yi>> 보지를 발로 주무르자 신음했고, <<his_ yi>> 양손으로 당신의 발가락을 밀어넣으며 가 버린다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<<case 3 4>>
<<He_ nun>> 가버리며 몸을 떨었고, 당신의 발 밑에서 씰룩거리며 당신의 발가락 사이로 사정한다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "네 속옷은 정말 딱딱하네," <<he_ ga>> 말한다.
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신과 보지를 서로 맞대고 가위치기를 하면서, 쾌락의 신음을 흘리며 가 버린다.
<<case 3 4>>
<<He_ nun>> 당신의 <<pussy_ rul>> <<his_ yi>> 것에 세게 비벼대며 신음했고, 가버리며 가는 다리를 벌벌 떤다.
<<case 5>>
<<He_ nun>> 괴성을 지르고, <<his_ yi>> 작은 팔을 당신의 어깨 아래로 감싸며 온 몸을 떨어댄다. <<he_ ga>> 애액을 쏘아내어 당신의 사타구니를 흠뻑 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 쾌락에 차 몸서리쳤고, 가 버리면서 당신의 사타구니에 뜨거운 한숨을 내쉬었으며, 당신을 침과 <<hisPost>> 자신의 체액으로 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<<case 3 4>>
<<He_ nun>> 조용히 사정하였고, 몸을 떨며 <<he_ ga>> <<his_ yi>> 코를 당신의 사타구니에 비벼대며 길고, 축축하게 핥으며 마무리한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<<case 5>>
<<He_ nun>> 가 버리며 당신의 사타구니 사이에서 괴성을 질렀고, <<his_ yi>> 양 손으로 <<his_ yi>> 허벅지를 꽉 잡아 조이면서, 허벅지를 타고 애액을 줄줄 흐르게 한다.
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus" and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "네 속옷은 정말 딱딱하네," <<he_ ga>> 말한다.
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 몸을 떨었고, 마지막 신음소리를 내며 <<his_ yi>> 엉덩이를 당신에게 세게 밀어붙인다.
<<case 3 4>>
<<He_ nun>> 조용히 사정하였고, <<his_ yi>> 엉덩이를 당신의 자지에 깊이 비벼대며 몸을 떨며 신음한다.
<<case 5>>
<<He_ nun>> 가 버리면서 소리를 지르며 당신의 사타구니에 몸을 부딪혀대었고, <<his_ yi>> 보지에서 애액을 흩뿌려 당신의 다리를 흠뻑 적신다. "너와 같이 있으면 난 정말 기분 좋아."
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "penis">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 <<his_ yi>> 작은 손으로 당신의 어깨를 잡고, 당신의 자지에 강하게 누르며 쾌감으로 몸을 떤다. "너는 나를 너무 기분 좋게 해 줘."
<<case 3 4>>
<<He_ nun>> 가 버리며 한숨을 쉬었고, 홍조를 띄며 온 몸을 경련한다. 애액이 당신의 사타구니를 적신다.
<<case 5>>
<<He_ nun>> 괴성을 지르면서 당신의 무릎 위에서 날뛰며 가버렸고, <<his_ yi>> 보지에서 애액을 흩뿌리며 당신의 사타구니와 다리를 흠뻑 적신다.
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">>
<</switch>>
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ ga>> 묻는다. "그거 정말 딱딱해."
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_ nun>> 당신이 <<penis_ rul>> 보지 입구에 대고 비벼대자 그 위에서 가버리며 쾌락의 신음을 흘린다.
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ ga>> 묻는다. "그거 정말 딱딱해."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 자지에 밀어대며 가버리며, 본의 아니게 몸을 떤다.
<<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ ga>> 묻는다. "그거 정말 딱딱해."
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_ nun>> <<his_ yi>> 클리토리스를 당신의 자지에 세게 비벼대며 가버렸고, 당신의 자지 위에 사정했다. <<He_ nun>> 일어나며 미소를 짓는다.
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버렸고, 마무리하며 웃음을 짓는다.
<<case 3 4>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버렸고, 당신의 <<penisPost>>에 끈적한 것을 남긴다. "네가 내게 그런 짓을 하는 것을 좋아해."
<</switch>>
<<else>>
<<He_ nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<</if>>
<<else>><!-- There should be non non-consensual Robin events -->
<<He_ nun>> 절정에 달하며 크게 소리지른다. <<He_ nun>> 헐떡거리는 숨을 가라앉히기 위해 움직임을 멈춘다.
<</if>>
<br><br>
<</if>>
<!-- Male ROBIN -->
<<if _condomResult is "leaked">>
<span class="red">콘돔이 찢어졌다.</span>
<<elseif _condomResult is "burst">>
<span class="red">콘돔의 끝이 터지며 찢어져, <<his_ yi>> 자지 귀두를 노출시킨다.</span>
<</if>>
<<if $consensual is 1>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif npcHasStrapon(_nn)>>
<<He_ nun>> 오르가즘의 환희로 몸을 떨면서 신음하며, 페니스 밴드 자지를 <<his_ yi>> 성기에 비벼댄다.
<<elseif $NPCList[_nn].penis is "idle">>
<<He_ nun>> <<his_ yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 그 모습을 보고 킥킥 웃는다.
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 빼내 당신의 허벅지 뒤에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 다리를 꽉 잡고, <<his_ yi>> 사타구니를 당신의 것에 밀어대며 가버렸고 당신의 허벅지 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 허벅지와 배를 뒤덮는다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ ga>> 묻는다. "혹시 좀 더 부드러운 것을 만들지 않을까?"
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 엉덩이를 잡고 움직이지 못하게 하고 다른 손으로 <<his_ yi>> 자지를 잡고, 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음순을 뒤덮고 다리 주위로 웅덩이를 만든다.
<<case 4 5 6>>
<<He_ nun>> 말없이 <<his_ yi>> 자지를 비벼대어 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다.
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다.
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ ga>> 묻는다. "혹시 좀 더 부드러운 것을 만들지 않을까?"
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음순과 배를 뒤덮는다; <<he_ nun>> 불만스러운 듯 하다.
<<case 4 5 6>>
<<He_ nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 <<pussy_ rul>> 타고 흘러내리게 한다; <<he_ nun>> 불만스러워 보인다.
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다.
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서 당신의 <<pussyPost>> 안에 깊이 박아대었고, <<his_ yi>> 자지를 당신의 자궁에 고정하며 사정한다. 당신은 정액이 당신의 질을 채우며 따뜻해지는 것을 느낀다.
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 어깨를 <<his_ yi>> 작은 양손으로 잡고, 당신을 <<his_ yi>> 자지 위로 잡아당기며 가 버렸다. 정액이 당신의 <<pussy_ rul>> 채우는 느낌에, 당신은 숨이 막힌다.
<<case 7>>
<<He_ nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다.
<<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ ga>> 묻는다. "혹시 좀 더 부드러운 것을 만들지 않을까?"
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리면서 몸을 떨며, <<his_ yi>> 자지를 엉덩이살 사이에서 떼어내 당신의 엉덩이 위에 사정한다.
<<case 4 5 6>>
<<He_ nun>> 당신의 허벅지를 잡고, <<his_ yi>> 사타구니를 당신의 엉덩이에 세게 밀어대며 엉덩이살 사이에 사정한다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 당신의 엉덩이를 쥐어짜며 신음하며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 엉덩이를 뒤덮고 사타구니를 타고 뚝뚝 떨어지게 한다. <<he_ nun>> 만족한 듯 하다.
<<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ ga>> 묻는다. "혹시 좀 더 부드러운 것을 만들지 않을까?"
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 엉덩이살을 감싸쥐고 다른 손으로 <<his_ yi>> 자지를 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 그 사이의 틈 안으로 뚝뚝 떨어진다.
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대어 조용히 당신의 <<bottomPost>> 위에 사정한다. 당신은 따뜻한 정액이 당신의 <<bottom_ ul>> 타고 뚝뚝 떨어지는 것을 느낀다.
<<case 7>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니를 타고 떨어지게 한다.
<<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ ga>> 묻는다. "혹시 좀 더 부드러운 것을 만들지 않을까?"
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 항문에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 엉덩이를 뒤덮고 그 틈을 타고 뚝뚝 떨어진다; <<he_ nun>> 불만스러운 듯 하다.
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대어 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<he_ nun>> 속이 상한 듯 하다.
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 엉덩이와 사타구니 위에 내뿜는다.
<<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서 당신의 항문 안에 깊숙이 박아대며 가버렸다. 정액이 당신의 안을 가득 채우는 느낌에 당신은 헉 하는 소리를 낸다.
<<case 4 5 6>>
<<He_ nun>> 말없이 당신의 어깨를 잡고, 당신을 <<his_ yi>> 자지 위로 잡아당기며 가버렸다. 정액이 당신의 항문을 채우며 당신은 쾌락에 신음을 흘린다.
<<case 7>>
<<He_ nun>> 경련하며, 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신의 안으로 퍼부어진다. 당신은 그 양에 놀란다. 정액이 당신의 항문에서 삐져나와 다리 아래로 흘러내린다.
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<breasts_ rul>> 모아 <<his_ yi>> 자지를 세게 감싸며 가버렸고, 그 위에 사정한다. 당신의 몸은 정액으로 미끌미끌하게 느껴진다.
<<case 4 5 6>>
<<He_ nun>> 당신의 <<breastsPost>> 사이로 <<his_ yi>> 자지 끝을 비비며 가버렸다. 정액이 당신의 <<breasts_ rul>> 타고 흘러내리자 당신은 시원한 느낌이 든다.
<<case 7>>
<<He_ nun>> <<his_ yi>> 손을 당신의 목 뒤로 돌려 당신의 <<breasts_ rul>> 찔러댔고, 가버리며 끄응 하는 소리를 낸다. 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>> 뒤덮는다.
<</switch>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_ yi>> 자지를 비벼대어, 당신의 얼굴 위에 사정한다. <<He_ nun>> 킥킥 웃었고 <<his_ yi>> 얼굴은 흥분한 듯 보인다.
<<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대며 조용히 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. <<He_ nun>> 웃으며 당신을 깨끗이 닦아준다.
<<case 7>>
<<He_ nun>> 헉 하는 소리를 내며 당신의 입을 정확히 겨냥하여 <<his_ yi>> 자지를 비벼댄다. 두꺼운 정액 줄기가 당신의 얼굴을 뒤덮고 다문 입술을 밀고 지나쳐 입 안으로 들어온다. 당신은 그 양에 깊은 인상을 받았고 <<he_ nun>> 기묘하게 <<himselfPost>>에게 만족한 듯 보인다.
<<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<faceejacstat>><<ejacstat>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리 뒤를 받치고, <<his_ yi>> 자지 끝이 당신의 입술에 살짝 스치게 하자 사정한다; <<He_ nun>> <<his_ yi>> 자제력 부족에 불만스러운 듯 하다.
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지로 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; <<he_ nun>> 불만스러운 듯 하다.
<<case 7>>
<<He_ nun>> 당신의 머리를 받쳤으나 <<his_ yi>> 흥분 때문에 당신의 입에 넣기 전에 가 버린다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리는 입 안으로 들어온다.
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<elseif $NPCList[_nn].penis is "mouth">>
<!-- this is picking up women NPCs...? -->
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 턱 밑을 받치고 다른 손으로 머리 뒤를 잡아, 당신의 입 안 깊숙이 찔러넣으며 사정한다. 정액이 당신의 목구멍 안으로 흘러내리고 당신의 입을 채운다.
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지 밑동을 잡고 신음하며, 조용히 당신의 입 안에 사정한다. 당신은 따뜻한 정액이 입을 채우고 목구멍 안으로 떨어져 내리는 것을 느낀다.
<<case 7>>
<<He_ nun>> 당신의 머리를 손바닥으로 감싸쥐고, 난폭하게 <<his_ yi>> 자지를 당신의 입에 찔러대며 가버렸다. <<he_ ga>> 마구 움직이자 정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우며 당신의 얼굴을 뒤덮는다. "우와, 그거 재미있었어!"
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</switch>>
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<case 7>>
<<He_ nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_ yi>> 자지를 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀긴다.
<</switch>>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며, 양손을 정액으로 뒤덮는다.
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<<case 7>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_ yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다. <<He_ nun>> 킥킥 웃으며 사과한다.
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, <<his_ yi>> 뜨거운 자지가 왼손에서 미끄러지며 정액으로 뒤덮는다. "너는 나를 너무 기분좋게 해."
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 왼손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다. "네가 나를 느끼게 만드는 것이 좋아."
<<case 7>>
<<He_ nun>> 경련하면서 신음하며, 그 과정에서 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다. 당신은 저 작은 몸에서 나오는 정액 양에 깊은 감명을 받는다.
<<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <<his_ yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 내었고, <<him_ ul>> 마지막으로 꾹 짜내자 사정한다. 당신의 손은 따뜻한 정액으로 뒤덮인다. "너는 나를 특별하게 느끼게 해."
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 오른손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다. "네가 나를 느끼게 만드는 것이 좋아."
<<case 7>>
<<He_ nun>> 끄응 하는 소리를 내며 두꺼운 정액 줄기를 당신의 오른손 위에 쏘아대어, 인상적으로 더럽혀 놓는다. 당신은 저 작은 몸에서 나오는 정액 양에 깊은 감명을 받는다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_ yi>> 자지를 꾹 짜내어, 당신의 배 위에 사정한다. <<He_ nun>> 그 추잡함을 보고 웃는다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 2>>
<<He_ nun>> 빠르게 <<his_ yi>> 자지를 비벼대며 신음했고, 바닥에 사정한다. "너는 나를 너무 기분좋게 해."
<<case 3>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대었고, 당신의 엉덩이를 겨냥해서, 당신의 <<bottomPost>>에 사정한다. "그거 재미있었어!"
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다. <<He_ nun>> <<he_ ga>> 만들어 놓은 추잡한 광경에 킥킥 웃는다.
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었고, <<his_ yi>> 정액을 <<hisPost>> 자신의 배에 뿌려댄다. "그거 너무 기분 좋았어."
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 훌쩍거렸고, 쾌락의 신음소리를 내며 바닥에 사정한다. 당신은 <<him_ ul>> 밀어낸다.
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다. "그거 끝내줬어; 언제 우리 다시 해볼까?"
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ ga>> 묻는다. "혹시 좀 더 부드러운 것을 만들지 않을까?"
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, 당신의 엉덩이를 뒤에서 잡아 마지막으로 당신의 <<penis_ rul>> <<his_ yi>> 엉덩이에 비빈다.
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 비벼대자 신음하며 바닥에 사정한다. <<He_ nun>> 만족스럽게 웃는다.
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<</switch>>
<<elseif $NPCList[_nn].penis is "penis" and playerChastity("penis")>>
<<He_ nun>> 입이 크게 벌어지면서 당신의 <<worn_genitals_name>> 위에 정액을 쏘아댄다. <<He_ nun>> 당신의 얼굴을 쓰다듬는다. "너는 너무 귀여워."
<<elseif $NPCList[_nn].penis is "penis">>
<<He_ nun>> 당신이 당신의 <<penises>> 서로 문질러대자, 쾌감에 신음하며 가버린다. "그거 정말로 재미있었어."
<<elseif $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<if playerChastity("penis")>>
<<He_ nun>> 입이 크게 벌어지면서 당신의 <<worn_genitals_name>> 위에 정액을 쏘아댄다. <<He_ nun>> 당신의 얼굴을 쓰다듬는다. "너는 너무 귀여워."
<<else>>
<<He_ nun>> 당신의 <<penisPost>>에 비벼대기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 자지와 배를 뒤덮는다. <<He_ nun>> 만족스럽게 미소 짓는다.
<</if>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버리며, 당신의 <<penis_ rul>> 물고 헉 하는 소리를 낸다. "그거 정말로 재미있었어!"
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 바닥에 사정한다. 당신은 멈추고 <<his_ yi>> 머리를 어루만진다.
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_ nun>> 흥분감에 몸을 떨며 가버렸고, <<his_ yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<</if>>
<<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("strap-on") and _condomResult is "leaked">>
콘돔을 사용하고 있지만, 콘돔이 너무 훼손되어서 정액을 막을 수가 없었다.
<</if>>
<br><br>
<<else>><!-- There should be non non-consensual Robin events -->
<<He_ nun>> 절정에 달하며 크게 소리지른다. <<He_ nun>> 헐떡거리는 숨을 가라앉히기 위해 움직임을 멈춘다.
<</if>>
<br><br>
<!-- No finishing moves for Robin. It would be out of character given size and personality -->
<</widget>><<widget "ejaculation-sydney">>
<<set $ejaculating to 1>>
<!-- Changing rows to future-proof the code: from $NPCList[_nn] to $NPCList[_nn], _nn being the main ejaculation loop handler -->
<<run statusCheck("Sydney")>>
<!-- Female SYDNEY -->
<<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<if random(1)>>
<<He_ nun>> 헉 하는 소리를 내면서 가버리며, <<his_ yi>> 다리는 본능적으로 잠시동안 당신의 머리와 목을 감싼다.
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 얼굴이 빨개지며, 가버리면서 입을 가렸고, <<his_ yi>> 몸이 걷잡을 수 없이 씰룩거린다.
<<case "corrupt" "corruptLust">>
<<He_ nun>> <<his_ yi>> 양손으로 당신의 머리 뒤를 잡고 <<his_ yi>> 클리토리스를 당신의 코에 비벼대며 절정한다.
<<default>>
<<He_ nun>> 신음하며 <<his_ yi>> <<sydneyGenitalsPost "과">> 엉덩이를 당신의 얼굴에 비벼댔고, 허벅지는 오르가즘으로 인해 떨린다.
<</switch>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "leftarm">>
<<if random(1)>>
<<He_ nun>> 당신의 팔을 꽉 잡고 당신을 잡아당기며 쾌락감에 경련한다. 당신은 <<his_ yi>> 빠른 심장고동과 호흡을 느낄 수 있다.
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 얼굴이 빨개지며, 가버리면서 입을 가렸고, <<his_ yi>> <<sydneyGenitalsPost "이">> 당신의 손에서 경련한다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 마지막으로 신음을 흘리며, 당신의 손을 잡고 당신의 손가락으로 <<his_ yi>> <<sydneyGenitalsPost "을">> 범한다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<default>>
<<He_ nun>> 당신이 <<his_ yi>> 보지로 가버리게 하자 크게 숨을 내쉬었고, <<his_ yi>> 몸이 경련하면서 <<his_ yi>> 날씬한 허벅지가 당신의 손에서 떨린다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].vagina is "rightarm">>
<<if random(1)>>
<<He_ nun>> 당신의 손을 꽉 잡고 당신을 잡아당기며 쾌락감에 경련한다. <<takeHandholdingVirginity "Sydney" "romantic">>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 얼굴과 목이 빨개지며, 조용히 가버리면서 입을 가렸고, <<his_ yi>> <<sydneyGenitalsPost "이">> 당신의 손에서 경련한다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 마지막으로 신음을 흘리며, 당신의 손을 잡고 당신의 손가락으로 <<his_ yi>> <<sydneyGenitalsPost "을">> 범한다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<default>>
<<He_ nun>> 당신이 <<his_ yi>> 보지로 가버리게 하자 한숨을 쉬었고, <<his_ yi>> 몸이 경련하면서 <<his_ yi>> 날씬한 허벅지가 당신의 손에서 떨린다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<if random(1)>>
<<He_ nun>> 당신의 팔을 꽉 잡고 당신을 잡아당기며 쾌락감에 경련한다. 당신은 <<his_ yi>> 빠른 심장고동과 호흡을 느낄 수 있다.
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 가 버리며 한숨을 쉬었고, 당신을 풀어주며 <<his_ yi>> 손을 끌어온다. <<He_ nun>> <<his_ yi>> 손가락 사이에 묻은 <<his_ yi>> 애액을 신기한 듯이 비벼댄다.
<<case "corrupt" "corruptLust">>
<<He_ nun>> 신음하면서 몸을 떨며, <<hisPost>> 자신의 보지와 허벅지를 애액으로 적신다. "어, 이거 좀 창피한걸..."
<<default>>
<<He_ nun>> 크게 신음하며 몸을 떨고, 애액을 바닥에 떨어뜨린다. <<He_ nun>> <<his_ yi>> 손가락 사이에 묻은 <<his_ yi>> 애액을 신기한 듯이 비벼댄다.
<</switch>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "leftDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyLeft.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_ yi>> 애액이 당신의 <<sextoy_ rul $currentSexToyLeft.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<elseif $NPCList[_nn].vagina is "rightDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyRight.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_ yi>> 애액이 당신의 <<sextoy_ rul $currentSexToyRight.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<elseif $NPCList[_nn].vagina is "leftDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyLeft.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "rightDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyRight.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "feet">>
<<if random(1)>>
<<He_ nun>> 길게 숨을 내쉬면서 절정하며 당신의 발에서 몸을 떤다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> <<his_ yi>> 양손으로 <<his_ yi>> 입을 꽉 잡고, 당신의 발 아래에서 씰룩거리며 당신의 발가락 사이로 가버린다. <<He_ nun>> 헐떡이면서 뒤로 물러난다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 당신이 <<his_ yi>> 보지를<<if _sydneyChastity>> <<his_ yi>> 정조대 벨트를 통해 주무르자 신음하면서, 뒤로 물러나며<<else>> 주무르자 신음하면서, <<his_ yi>> 양손으로 당신의 발가락을 밀어넣으며<</if>> 가버린다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<<default>>
<<He_ nun>> 가버리며 몸을 떨고, 당신의 발 아래에서 씰룩거리며 당신의 발가락 사이로 가버린다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "vagina" and _sydneyChastity>>
<<He_ nun>> 절정하며 크게 신음한다. "흥," <<he_ nun>> 입술을 삐죽 내밀며, <<his_ yi>> 정조대 벨트를 쓸데없이 한번 잡아당긴다.
<<elseif $NPCList[_nn].vagina is "vagina">>
<<if random(1)>>
<<He_ nun>> <<his_ yi>> 팔을 당신에게 두르며 가버리고, 계속 서로 비벼대는 동안 당신은 서로를 꽉 붙잡고 있는다. 당신은 <<he_ ga>> 몸을 떨기를 끝내고 나서야 속도를 줄인다.
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if _sydneyChastity>>
<<He_ nun>> 당신의 <<pussy_ wa>> <<his_ yi>> 정조대 벨트를 서로 맞대고 가위치기를 하면서, 쾌락의 신음을 흘리며 가 버린다.
<<else>>
<<He_ nun>> 당신과 보지를 서로 맞대고 가위치기를 하면서, 쾌락의 신음을 흘리며 가 버린다.
<</if>>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 당신의 <<pussy_ rul>> <<his_ yi>> 것에 마지막으로 세게 비벼대며 신음하였고, 가버리며 다리를 벌벌 떤다.
<<default>>
<<He_ nun>> 크게 신음하며, <<his_ yi>> 양손을 당신의 어깨 아래에 받치며 <<his_ yi>> 온 몸을 벌벌 떤다.
<</switch>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<if random(1)>>
<<He_ nun>> 당신 아래에서 쾌락에 차 몸서리쳤고, <<he_ ga>> <<his_ yi>> 머리를 당신의 <<pussyPost>>에서 떼어내며 헉 하며 숨을 쉰다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 쾌락에 차 몸서리쳤고, 가 버리면서 당신의 사타구니에 따뜻하게 한숨을 내쉬었으며, 당신을 침과 당신 자신의 체액으로 적신다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 조용히 사정하였고, 몸을 떨며 <<he_ ga>> <<his_ yi>> 코를 당신의 사타구니에 비벼대며 길고, 축축하게 핥는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<<default>>
<<He_ nun>> 가 버리며 당신의 사타구니 사이에서 신음하였고, <<his_ yi>> 양 손으로 <<his_ yi>> 허벅지를 꽉 잡아 조이면서, <<his_ yi>> 허벅지를 타고 애액을 줄줄 흐르게 한다.
<br><br>
<</switch>>
<</if>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus" and playerHasStrapon()>>
<<if random(1)>>
<<He_ nun>> 당신이 <<him_ i>> 절정할 때까지 섹스하자 <<his_ yi>> 등을 구부리며 크게 신음한다.
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 조용히 절정하였고, 벌벌 떨며 본능적으로 <<his_ yi>> 엉덩이를 당신에게 비벼댄다. <<He_ nun>> 한 손을 <<his_ yi>> 배에 가져다 댄다. "그 장난감... 내 안에서 너무 기분 좋았어..."
<br><br>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 가버리면서 신음소리를 내며 당신의 사타구니에 몸을 부딪혀댄다. <<He_ nun>> 킥킥 웃는다. "하... 아직... 순결하다고? 아, 웃기지 말라고 해..."
<br><br>
<<default>>
<<He_ nun>> 가 버리며 몸을 떨었고, 마지막 신음소리를 내며 <<his_ yi>> 엉덩이를 당신의 <<worn_under_lower_name>>에 세게 밀어붙인다.
<br><br>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].vagina is "otheranus" and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<if random(1)>>
<<He_ nun>> 당신이 <<him_ i>> 절정할 때까지 섹스하자 <<his_ yi>> 등을 구부리며 크게 신음한다.
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 조용히 사정하였고, 벌벌 떨며 본능적으로 <<his_ yi>> 엉덩이를 당신에게 비벼댄다. <<He_ nun>> 한 손을 <<his_ yi>> 배에 가져다 댄다. "배가... 배가 꽉 찬 것 같아..." <<if $internalejac>><<npcincr Sydney purity -5>><<llspurity>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 가버리면서 신음소리를 내며 당신의 사타구니에 몸을 부딪혀댄다. <<He_ nun>> 킥킥 웃는다. "하... 아직... 순결하다고? 아, 웃기지 말라고 해..." <<if $internalejac>><<npcincr Sydney purity -5>><<llspurity>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<default>>
<<He_ nun>> 가 버리며 몸을 떨었고, 마지막 신음소리를 내며 <<his_ yi>> 엉덩이를 당신에게 세게 밀어붙인다. <<if $internalejac>><<npcincr Sydney purity -5>><<llspurity>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].vagina is "penis" and playerHasStrapon()>>
<<if random(1)>>
<<He_ nun>> 당신이 <<him_ i>> 절정할 때까지 섹스하자 <<his_ yi>> 등을 구부리며 크게 신음한다.
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 가 버리며 <<his_ yi>> 양팔로 당신을 감싸고, 본능적으로 당신의 <<worn_under_lower_name>> 위에서 튀어오르며 쾌감으로 몸을 떤다.
<br><br>
<<bodyliquid "penis" "goo">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 가 버리며 한숨을 쉬었고, 홍조를 띄며 온 몸을 경련한다.
<br><br>
<<bodyliquid "penis" "goo">>
<<default>>
<<He_ nun>> 괴성을 지르면서 당신의 무릎 위에서 날뛰며 가버린다.
<br><br>
<<bodyliquid "penis" "goo">>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].vagina is "penis">>
<<if random(1)>>
<<He_ nun>> 당신이 <<him_ i>> 절정할 때까지 섹스하자 <<his_ yi>> 등을 구부리며 크게 신음한다. <<if $internalejac>><<He_ nun>> <<his_ yi>> 배를 쓰다듬는다. "배가 너무 따듯해." <<npcincr Sydney purity -5>><<llspurity>><<set $daily.sydney.sydneyCum to true>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 가 버리며 <<his_ yi>> 양팔로 당신을 감싸고, 본능적으로 당신의 자지 위에서 튀어오르며 쾌감으로 몸을 떤다. <<if $internalejac and $pregnancyspeechdisable is "f">><<He_ nun>> <<his_ yi>> 배를 쓰다듬는다. "내... 내가 아기를 갖게 될까?" <<npcincr Sydney purity -5>><<llspurity>><<set $daily.sydney.sydneyCum to true>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 가 버리며 한숨을 쉬었고, 홍조를 띄며 온 몸을 경련한다. <<if $internalejac>><<if $pregnancyspeechdisable is "f">><<He_ nun>> <<his_ yi>> 배를 쓰다듬는다. "계속 이렇게 하다 보면 나는 확실히 임신하게 될 거야."<</if>> <<npcincr Sydney purity -5>><<llspurity>><<set $daily.sydney.sydneyCum to true>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<<default>>
<<He_ nun>> 괴성을 지르면서 당신의 무릎 위에서 날뛰며 가버린다. <<if $internalejac and $pregnancyspeechdisable is "f">><<He_ nun>> <<his_ yi>> 배를 쓰다듬는다. "뭐-뭐어, <<sydneyMumPost "은">> 항상 <<nnpc_he_ ga "Sirris">> 손주들을 원한다고 했으니까..." <<npcincr Sydney purity -5>><<llspurity>><<set $daily.sydney.sydneyCum to true>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<</switch>>
<</if>>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and _sydneyChastity>>
<<He_ nun>> 절정에 이르면서 <<his_ yi>> 정조대 벨트를 필사적으로 잡는다. <<He_ nun>> 불만스러워하는 소리를 몇 번 질렀지만, 곧 <<himself_ yi>> 마음을 가라앉힌다.
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_ nun>> 당신이 당신의 <<penis_ rul>> 보지 입구에 비벼대자 가버리며, 쾌락감에 신음한다.
<br><br>
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and C.npc.Sydney.chastity.anus.includes("shield")>>
<<He_ nun>> 절정에 이르면서 <<his_ yi>> 정조대 벨트를 필사적으로 잡는다. <<He_ nun>> 불만스러워하는 소리를 몇 번 질렀지만, 곧 <<himself_ yi>> 마음을 가라앉힌다.
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 자지에 밀어대며 가버리며, 본의 아니게 몸을 떤다.
<br><br>
<<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_ nun>> <<his_ yi>> <<sydneyGenitalsPost "을">> 당신의 자지에 세게 비벼대며 가버린다. <<He_ nun>> <<his_ yi>> 빨개진 얼굴을 가렸지만, 당신은 <<he_ ga>> 미소 짓고 있다고 생각한다.
<br><br>
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis" and playerHasStrapon()>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버린다. <<His_ yi>> 눈이 커지며, <<he_ nun>> 천천히 몸을 뒤로 당기고, <<his_ yi>> 입이 자유로워지자 헐떡이면서 숨을 쉰다. "맛이 정말 이상해..." <<he_ ga>> 킥킥 웃는다.
<br><br>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버렸고, 당신의 <<penisPost>>에 끈적한 것을 남긴다. <<He_ nun>> <<he_ ga>> 숨을 못 쉴 때까지 당신의 <<penis_ rul>> 삼켰다가, 다시 한숨을 돌린다. "이건 좀 바보같아," <<he_ ga>> 킥킥 웃는다.
<br><br>
<</switch>>
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버린다. <<His_ yi>> 눈이 커지며, <<he_ nun>> 천천히 몸을 뒤로 당기고, <<his_ yi>> 입이 자유로워지자 헐떡이면서 숨을 쉰다. <<if $internalejac>><<He_ nun>> 머뭇거리며 당신의 정액을 삼킨다.<</if>> "맛이 정말 이상해..." <<he_ ga>> 킥킥 웃는다. <<if $internalejac>><<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버렸고, 당신의 <<penisPost>>에 끈적한 것을 남긴다. <<if $internalejac>><<He_ nun>> <<his_ yi>> 입을 벌려, 당신에게 당신의 신선한 정액을 보여주고는, <<his_ yi>> 입을 닫고 삼킨다. <<he_ ga>> 입을 다시 벌렸을 때에는, 당신의 정액은 없어졌다. "식사를 제공해 줘서 고마워," <<he_ ga>> 킥킥 웃는다. <<npcincr Sydney purity -2>><<lspurity>><<else>>"너는 정말 맛있네," <<he_ ga>> 킥킥 웃는다.<</if>>
<br><br>
<</switch>>
<<else>>
<<He_ nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<br><br>
<</if>>
<<else>>
<<if !_sydneyStatus.includes("corrupt") and $NPCList[_nn].vagina isnot "none">>
<<He_ nun>> 당신이 했던 짓에 대해 혼란스러워하며, 멍한 상태로 뒤로 물러난다.
<br><br>
<<elseif $NPCList[_nn].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He_ nun>> 가 버리며 헐떡인다. 한숨을 돌리면서, <<he_ nun>> 웃으며 <<himPost>> 아래에 있는 당신과 당신의 <<lewdness_ rul>> 내려다본다. "만약 내가 내 즐거움을 누리도록 허락해 준다면, 나는 발보다 더 좋은 것을 사용해 줄 수도 있어!"
<br><br>
<<case 4 5>>
<<He_ nun>> 가 버리며 웃더니, <<his_ yi>> 발을 당신의 사타구니에서 뺀다. "나는 지금 정말 무엇이든 할 수 있다고 느껴. 네가 내 눈을 정말로 뜨이게 했거든."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대들을 둘 다 부숴버리고 말 거야," <<he_ ga>> 말한다.
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 노려보며, 입술을 불룩 내민다.
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_ nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 가 버렸고, <<his_ yi>> 젖은 보지를 당신의 엉덩이와 허벅지에서 끌어낸다.
<br><br>
<<case 3 4>>
<<He_ nun>> 신음하며 <<his_ yi>> 손톱을 당신의 어깨에 박고 당신의 <<pussyPost>>에 세게 비벼댄다. 당신은 <<his_ yi>> 힘에 놀란다.
<br><br>
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 머리카락을 잡고 <<his_ yi>> 몸을 당신에게 짓이긴다. 애액이 <<his_ yi>> 보지에서 줄줄 흘러나와, 당신을 흠뻑 적신다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<He_ nun>> 흥분감에 몸서리치며 가 버렸고, <<his_ yi>> 젖은 얼굴을 당신의 배에다 깨끗이 닦는다.
<br><br>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<He_ nun>> 가 버리면서 신음소리를 내었다. <<He_ nun>> 당신의 머리카락을 잡고 가까이 잡아당긴다. 당신은 <<his_ yi>> 힘에 놀란다. "언젠가는, 네가 지저분하게 침을 줄줄 흘릴 때까지 너를 부숴주겠어."
<br><br>
<<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<He_ nun>> 신음소리를 내며 당신의 머리를 받치고 <<his_ yi>> 클리토리스를 당신의 코에 비벼대면서 <<his_ yi>> 허벅지를 벌벌 떨며 절정한다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus" and playerHasStrapon()>>
<<He_ nun>> 가 버리면서 몸을 떨었고, 손을 뒤로 뻗어 <<his_ yi>> 손톱을 당신의 허벅지에 박아넣으며 마지막 신음소리를 낸다.
<br><br>
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<He_ nun>> 가 버리면서 몸을 떨었고, 손을 뒤로 뻗어 <<his_ yi>> 손톱을 당신의 허벅지에 박아넣으며 마지막 신음소리를 낸다. <<if $internalejac>><<He_ nun>> <<his_ yi>> 배를 쓰다듬는다. "훨씬 낫군." <<npcincr Sydney purity -5>><<llspurity>><<else>> <<He_ nun>> 짜증나고 흥분한 듯 보인다. "나는 네가 내 안에 사정하기를 원했어! 내가 그렇게 열심히 하지 않았어?!" <<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "penis" and playerHasStrapon()>>
<<He_ nun>> 가 버리며 <<his_ yi>> 손톱을 당신의 어깨에 박아넣었고, <<his_ yi>> 보지에 당신의 <<penis_ rul>> 강하게 밀어넣으며 쾌감으로 몸서리친다.
<br><br>
<<elseif $NPCList[_nn].vagina is "penis">>
<<He_ nun>> 가 버리며 <<his_ yi>> 손톱을 당신의 어깨에 박아넣었고, <<his_ yi>> 보지에 당신의 <<penis_ rul>> 강하게 밀어넣으며 쾌감으로 몸서리친다. <<if $internalejac and $pregnancyspeechdisable is "f">><<He_ nun>> <<his_ yi>> 배를 쓰다듬는다. "내가 계속 이렇게 하면, 나는 네 아기를 확실히 가지게 될 거야." <<npcincr Sydney purity -5>><<llspurity>><<set $daily.sydney.sydneyCum to true>><<else>> <<He_ nun>> 짜증나고 흥분한 듯 보인다. "나는 네가 내 안에 사정하기를 원했어! 내가 그렇게 열심히 하지 않았어?!" <<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대들을 둘 다 부숴버리고 말 거야," <<he_ ga>> 말한다. "나는 네가 내 안에 들어와야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 노려보며, 입술을 불룩 내민다.
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_ nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<if !playerHasStrapon()>>
<<He_ nun>> 신음하며 당신의 고동치는 자지에 대고 가버린다. <<He_ nun>> 화난 듯 보인다.
<<else>>
<<He_ nun>> 신음하며 당신의 <<worn_under_lower_name>> 위에 사정한다. <<He_ nun>> 화난 듯 보인다.
<</if>>
<<if _sydneyChastity>>
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ ga>> 말한다. "나는 네가 내 안에 들어와야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ ga>> 입술을 불룩 내민다. "왜 나에게 박아주지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_ nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대들을 둘 다 부숴버리고 말 거야," <<he_ ga>> 말한다. "나는 네가 내 안에 들어와야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 노려보며, 입술을 불룩 내민다.
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_ nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 돌려대며 가버린다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ ga>> 말한다. "나는 네가 내 안에 들어와야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ ga>> 입술을 불룩 내민다. "왜 나에게 박아주지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_ nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대들을 둘 다 부숴버리고 말 거야," <<he_ ga>> 말한다.
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 노려보며, 입술을 불룩 내민다.
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_ nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_ nun>> <<his_ yi>> 클리토리스를 당신의 자지에 세게 비벼대며 가버렸다. "씨팔 성희롱꾼 같으니." <<he_ ga>> 입술을 불룩 내민다. "왜 나에게 박아주지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_ nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<if !playerHasStrapon()>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버렸고, 당신을 밀며 숨을 쉬기 위해 헐떡인다. "거의 너를 물어버릴 뻔 했어. 미안."
<<else>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버렸고, 당신을 밀며 숨을 쉬기 위해 헐떡인다. "재미있었어."
<</if>>
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 오르가즘으로 몸을 떨었다. <<he_ nun>> 당신의 얼굴을 가까이 끌어당겨 말한다, "너는 내게 속해 있어. 그리고 나는 네게 속해 있지."
<br><br>
<<case 4 5 6>>
<<He_ nun>> 조용히 한숨을 쉬며 가 버렸고, 당신의 등을 쓰다듬는다. "통제력을 잃지 않는다는 것은 정말 재미있어."
<br><br>
<<case 7>>
<<He_ nun>> 빠르게 <<his_ yi>> 클리토리스를 비벼대면서 괴성을 지르며 가 버린다. "너와 함께 있으면 나 자신을 통제할 수가 없다니까."
<br><br>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male SYDNEY -->
<<if _condomResult is "leaked">>
<span class="red">콘돔이 찢어졌다.</span>
<<elseif _condomResult is "burst">>
<span class="red">콘돔의 끝이 터지며 찢어져, <<his_ yi>> 자지 귀두를 노출시킨다.</span>
<</if>>
<<if $consensual is 1>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif npcHasStrapon(_nn)>>
<<He_ nun>> 신음하면서, 페니스 밴드를 <<his_ yi>> 성기에 비벼대며 오르가즘의 환희로 몸을 떤다.
<<elseif $NPCList[_nn].penis is "idle">>
<<He_ nun>> <<his_ yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 그 모습을 보고 킥킥 웃는다.
<br><br>
<<elseif $NPCList[_nn].penis is "thighs">>
<<if random(1)>>
<<He_ nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 허벅지와 배를 뒤덮는다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 본능적으로 <<his_ yi>> 엉덩이를 흔들면서 희열로 신음하며, 정액을 당신의 허벅지 위에 쏘아댄다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 당신의 다리를 잡고, <<his_ yi>> 사타구니를 당신의 것에 밀어대며 가버렸고, 당신의 배 위에 사정한다.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<default>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 빼내 당신의 허벅지 뒤에 사정한다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and _sydneyChastity>>
<<He_ nun>> 당신에게 삽입하지 못하고, <<his_ yi>> 정조대 벨트 안에 사정한다. <<He_ nun>> 불만스러워하는 소리를 몇 번 질렀지만, 곧 <<himself_ yi>> 마음을 가라앉힌다.
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<if random(1)>>
<<He_ nun>> 신음하며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> <<his_ yi>> 입을 막으며 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 한 손으로 당신의 엉덩이를 잡고 움직이지 못하게 하고 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음순을 뒤덮고 다리 주위로 웅덩이를 만든다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<default>>
<<He_ nun>> 신음하며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<</if>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and _sydneyChastity>>
<<He_ nun>> 당신에게 삽입하지 못하고, <<his_ yi>> 정조대 벨트 안에 사정한다. <<He_ nun>> 불만스러워하는 소리를 몇 번 질렀지만, 곧 <<himself_ yi>> 마음을 가라앉힌다.
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<if random(1)>>
<<He_ nun>> 신음하며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 본능적으로 <<he_ ga>> 당신의 <<pussyPost>> 위에 사정하기 전에 몸을 뒤로 당긴다. <<He_ nun>> 거칠게 숨을 쉰다.
<br><br>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음순과 배를 뒤덮는다. <<he_ nun>> 불만스러운 듯 하다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<default>>
<<He_ nun>> 천천히 참았던 숨을 내쉬며 당신의 <<pussyPost>> 위에 사정한다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<</switch>>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<</if>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<set $daily.sydney.cum to true>>
<<if random(1)>>
<<He_ nun>> 당신이 <<him_ i>> 절정할 때까지 섹스하자 <<his_ yi>> 등을 구부리며 크게 신음한다. <<He_ nun>> 당신의 배를 쓰다듬는다. "너도 기분 좋았던 거야?" <<npcincr Sydney purity -5>><<llspurity>>
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human"}`>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> <<his_ yi>> 팔로 당신을 감싸며 가버렸고, 본능적으로 당신 안에 깊이 박아대며 쾌락감에 몸을 전율시킨다.
<<if $pregnancyspeechdisable is "f">>
"너... 너는 아기를 갖게 될까?"
<<else>>
"너도 좋았어?"
<</if>>
<<npcincr Sydney purity -5>><<llspurity>>
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다. <<He_ nun>> 당신의 배를 쓰다듬는다.
<<if $pregnancyspeechdisable is "f">>
"하아... 내가 방금 너를 임신시켜버린 것 같은데?"
<<else>>
"너도 좋았어?"
<</if>>
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<default>>
<<He_ nun>> 조용히 당신의 어깨를 잡고, 당신을 <<his_ yi>> 자지 위로 잡아당기며 가 버렸다. 정액이 당신의 <<pussy_ rul>> 채우는 느낌에, 당신은 숨이 막힌다. <<He_ nun>> 당신의 배를 쓰다듬는다.
<<if $pregnancyspeechdisable is "f">>
"뭐어, <<sydneymumPost "은">> 분명 <<nnpc_he_ ga "Sirris">> 손주들을 원한다고 했으니까..."
<<else>>
"너도 좋았어?"
<</if>>
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<</switch>>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human"}`>>
<</if>>
<<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<if random(1)>>
<<He_ nun>> 당신의 엉덩이살 사이에서 사정하며 긴 숨을 내쉰다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 가버리면서 몸을 떨며, <<his_ yi>> 자지를 당신의 엉덩이살 사이에서 떼어내 당신의 엉덩이 위에 사정한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 당신의 엉덩이를 쥐어짜며 신음하며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 엉덩이를 뒤덮고 사타구니를 타고 뚝뚝 떨어지게 한다. <<He_ nun>> <<himself_ ga>> 자랑스러운 듯 하다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<<default>>
<<He_ nun>> 당신의 허벅지를 잡고, <<his_ yi>> 사타구니를 당신의 엉덩이에 세게 밀어대며 엉덩이살 사이에 사정한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "anusentrance" and _sydneyChastity>>
<<He_ nun>> 당신에게 삽입하지 못하고, <<his_ yi>> 정조대 벨트 안에 사정한다. <<He_ nun>> 불만스러워하는 소리를 몇 번 질렀지만, 곧 <<himself_ yi>> 마음을 가라앉힌다.
<br><br>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<if random(1)>>
<<He_ nun>> 당신의 엉덩이살 사이에서 사정하며 긴 숨을 내쉰다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> <<his_ yi>> 입을 막고 조용히 당신의 <<bottomPost>> 위에 사정한다. 당신은 따뜻한 정액이 당신의 <<bottom_ ul>> 타고 뚝뚝 떨어지는 것을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 한 손으로 당신의 엉덩이살에 손바닥을 대고 다른 손으로 <<his_ yi>> 자지를 비벼대어, 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 그 사이의 틈 안으로 뚝뚝 떨어진다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<default>>
<<He_ nun>> 당신의 허벅지를 잡고, <<his_ yi>> 사타구니를 당신의 엉덩이에 세게 밀어대며 엉덩이살 사이에 사정하여, 두꺼운 정액 줄기를 당신의 엉덩이 위에 내뿜어 사타구니 아래로 떨어지게 한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<</if>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "anusimminent" and _sydneyChastity>>
<<He_ nun>> 당신에게 삽입하지 못하고, <<his_ yi>> 정조대 벨트 안에 사정한다. <<He_ nun>> 불만스러워하는 소리를 몇 번 질렀지만, 곧 <<himself_ yi>> 마음을 가라앉힌다.
<br><br>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<if random(1)>>
<<He_ nun>> 당신의 엉덩이살 사이에서 사정하며 긴 숨을 내쉰다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> <<his_ yi>> 입을 막고 마지막 순간에 당신의 엉덩이에서 몸을 뒤로 뺀다. 당신은 따뜻한 정액이 당신의 <<bottomPost>> 아래로 뚝뚝 떨어지는 것을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 한 손으로 당신의 엉덩이살에 손바닥을 대고 다른 손으로 <<his_ yi>> 자지를 비벼대어, 당신에게 삽입하기 전에 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 그 사이의 틈 안으로 뚝뚝 떨어진다. <<He_ nun>> 실망한 것 처럼 보인다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<default>>
<<He_ nun>> 당신의 허벅지를 잡고, <<his_ yi>> 사타구니를 당신의 엉덩이에 세게 밀어대며 엉덩이살 사이에 사정하여, 당신에게 거의 삽입하기 전에 두꺼운 정액 줄기를 당신의 엉덩이 위에 내뿜어 사타구니 아래로 떨어지게 한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<</if>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anus">>
<<if random(1)>>
<<He_ nun>> 크게 신음하며 정액 전부를 당신의 장 안에 풀어놓는다. "뭐어... 최소한 너는 아직 순결하다고 여겨질 수 있을 거야." <<npcincr Sydney purity -5>><<llspurity>>
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 신음하면서 본능적으로 당신의 항문 안에 깊숙이 박아대며 가버렸다. 정액이 당신의 안을 가득 채우는 느낌에 당신은 헉 하는 소리를 낸다. "이...이건 아기 갖는 것 하고는 관계 없어..." <<npcincr Sydney purity -5>><<llspurity>>
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 경련하며, 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신의 안으로 퍼부어진다. 당신은 그 양에 놀란다. 정액이 당신의 항문에서 삐져나와 다리 아래로 흘러내린다. <<npcincr Sydney purity -5>><<llspurity>>
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<default>>
<<He_ nun>> 당신의 어깨를 잡고, 당신을 <<his_ yi>> 자지 위로 잡아당기며 가버렸다. 정액이 당신의 항문을 채우며 둘 다 쾌락에 신음을 흘린다. <<npcincr Sydney purity -5>><<llspurity>>
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "chest">>
<<if random(1)>>
<<He_ nun>> 크게 신음하며 정액 전부를 당신의 가슴 위에 풀어놓는다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> <<his_ yi>> 손을 당신의 목 뒤로 돌려 당신의 <<breasts_ rul>> 찔러댔다. <<He_ nun>> 가버리면서 끄응 하는 소리를 내며 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>> 뒤덮는다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 당신의 <<breasts_ rul>> 모아 <<his_ yi>> 자지를 세게 감싸며 가버렸고, 그 위에 사정한다. 당신의 몸은 정액으로 미끌미끌하게 느껴진다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<default>>
<<He_ nun>> 당신의 <<breastsPost>> 사이로 <<his_ yi>> 자지 끝을 비비며 조용히 그 위에 사정한다. 정액이 당신의 <<breasts_ rul>> 타고 흘러내리자 당신은 시원한 느낌이 든다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "mouthentrance" and _sydneyChastity>>
<<He_ nun>> <<his_ yi>> 정조대 벨트 안에서 절정하며 크게 신음한다. "흥," <<he_ nun>> 입술을 삐죽 내밀며, <<his_ yi>> 정조대 벨트를 쓸데없이 한번 잡아당긴다.
<br><br>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<if random(1)>>
<<He_ nun>> 크게 신음하며 정액 전부를 당신의 얼굴 위에 풀어놓는다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
당신은 <<his_ yi>> 자지를 쓰다듬고 <<he_ nun>> 조용히 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. <<He_ nun>> 미소지으며 당신을 깨끗이 닦아주고, <<his_ yi>> 손가락들 사이의 <<his_ yi>> 정액을 조사한다.
<br><br>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 헉 하는 소리를 내며 당신의 입을 정확히 겨냥하여 <<his_ yi>> 자지를 비벼댄다. 두꺼운 정액 줄기가 당신의 얼굴을 뒤덮고 다문 입술을 밀고 지나쳐 입 안으로 들어온다. 당신은 그 양에 깊은 인상을 받았고 <<he_ nun>> <<himselfPost>>에게 만족한 듯 보인다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<default>>
<<He_ nun>> 당신의 턱 아래를 한 손으로 받치고 다른 손으로 <<his_ yi>> 자지를 비벼대어, 당신의 얼굴 위에 사정한다. <<He_ nun>> 흥분한 듯 킥킥 웃는다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "mouthimminent" and _sydneyChastity>>
<<He_ nun>> <<his_ yi>> 정조대 벨트 안에서 절정하며 크게 신음한다. "흥," <<he_ nun>> 입술을 삐죽 내밀며, <<his_ yi>> 정조대 벨트를 쓸데없이 한번 잡아당긴다.
<br><br>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<if random(1)>>
<<He_ nun>> 크게 신음하며 정액 전부를 당신의 얼굴 위에 풀어놓는다. <<His_ yi>> 얼굴은 <<he_ ga>> 당신의, 이제 <<his_ yi>> 정액으로 뒤덮인 얼굴을 보며 홍조를 띈다. <<He_ nun>> 당신이 그것을 닦아내는 것을 도와준다.
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 당신의 머리 뒤를 받치고, 당신이 <<his_ yi>> 자지 끝을 당신의 입술에 살짝 스치게 하자 그 위에 사정한다. <<He_ nun>> <<his_ yi>> 자제력 부족에 실망한 듯 하다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> <<his_ yi>> 자지로 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; <<he_ nun>> 실망한 듯 하다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<default>>
<<He_ nun>> 당신의 머리를 받쳤으나, <<his_ yi>> 흥분 때문에 당신의 입에 넣기 전에 가 버린다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리는 입 안으로 들어온다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<if random(1)>>
<<He_ nun>> 당신이 <<him_ ul>> 끝까지 안에 밀어넣자 크게 신음한다. 당신은 입을 벌려 <<himPost>>에게 <<his_ yi>> 정액을 보여준다. <<His_ yi>> 얼굴이 빨개진다. <<npcincr Sydney purity -2>><<lspurity>>
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 본능적으로 <<his_ yi>> 자지 밑동을 잡고 신음하며, 조용히 당신의 입 안에 사정한다. 당신은 따뜻한 정액이 입을 채우고 목구멍 안으로 떨어져 내리는 것을 느낀다. <<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 당신의 머리를 손바닥으로 감싸쥐고, <<his_ yi>> 자지를 당신의 입에 찔러대며 가버렸다. <<he_ ga>> 마구 움직이자 정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우며 당신의 얼굴을 뒤덮는다. "확실히 전부 삼켜." <<npcincr Sydney purity -2>><<lspurity>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<default>>
<<He_ nun>> 한 손으로 당신의 턱 밑을 받치고 다른 손으로 머리 뒤를 잡아, 당신의 입 안 깊숙이 찔러넣으며 사정한다. 정액이 당신의 목구멍 안으로 흘러내리고 당신의 입을 채운다. <<npcincr Sydney purity -2>><<lspurity>>
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "feet">>
<<if random(1)>>
<<He_ nun>> 길게 숨을 내쉬면서 절정하며 당신의 발에서 몸을 떤다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_ yi>> 자지를 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀긴다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<default>>
<<He_ nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 조용히 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_ yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다. <<He_ nun>> 킥킥 웃으며 사과한다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<default>>
<<He_ nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며, 양손을 정액으로 뒤덮는다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 조용히 당신의 왼손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다. "그거... 정말 기분좋았어..."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 경련하면서 신음하며, 그 과정에서 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다. 당신은 그 정액 양에 깊은 감명을 받는다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<default>>
<<He_ nun>> 신음하며 가버렸고, <<his_ yi>> 자지가 왼손에서 미끄러지며 정액으로 뒤덮는다. "그거 끝내줬어."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> <<his_ yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 내었고, <<him_ ul>> 마지막으로 꾹 짜내자 사정한다. 당신의 손은 따뜻한 정액으로 뒤덮인다. "그거... 정말 기분 좋았어..."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<case "corrupt" "corruptLust">>
<<He_ nun>> <<his_ yi>> 입을 막으면서 당신의 오른손에 사정한다. 정액이 당신의 손 위에 웅덩이를 만든다. "너는 정말 질리지를 않아."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<default>>
<<He_ nun>> 끄응 하는 소리를 내며 두꺼운 정액 줄기를 당신의 오른손 위에 쏘아대어, 인상적으로 더럽혀 놓는다. "이런! 미안해!"
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<if random(1)>>
<<He_ nun>> 당신이 <<him_ i>> 절정할 때까지 섹스하자 <<his_ yi>> 등을 구부리며 크게 신음한다. <<He_ nun>> 바닥 전체에다 사정한다.
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었고, <<his_ yi>> 정액을 <<hisPost>> 자신의 배에 뿌려댄다. "우...우와... 그게 그렇게 기분좋을지 나는 전혀 몰랐어..."
<br><br>
<<case "corrupt" "corruptLust">>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다. "나는 그게 정말 필요해. 우리 다시 할 수 있을까?"
<br><br>
<<default>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 훌쩍거렸고, 쾌락의 신음소리를 내며 바닥에 사정한다. 당신은 <<himPost>>에게서 떨어진다.
<br><br>
<</switch>>
<</if>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and _sydneyChastity>>
<<He_ nun>> <<his_ yi>> 정조대 벨트 안에 사정한다. <<He_ nun>> 불만스러워하는 소리를 몇 번 질렀지만, 곧 <<himself_ yi>> 마음을 가라앉힌다.
<br><br>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<if random(1)>>
<<He_ nun>> 당신이 <<his_ yi>> 엉덩이골에 박아대자 <<his_ yi>> 등을 구부리면서 크게 신음하며, 바닥 전체에다 사정한다. "어떻게 내가 그곳이 그렇게 민감해진 거지?"
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 입을 막으며, <<his_ yi>> 정액을 <<hisPost>> 자신의 배에 뿌려댄다. "우...우와... 그게 그렇게 기분좋을지 나는 전혀 몰랐어..."
<br><br>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 당신이 <<his_ yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, 당신의 엉덩이를 뒤에서 잡아 마지막으로 당신의 <<penis_ rul>> <<his_ yi>> 엉덩이에 비빈다. "너 정말 정확한 곳을 건드렸어, 거기 말야."
<br><br>
<<default>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 비벼대자 신음하며 바닥에 사정한다. <<He_ nun>> 만족스럽게 웃는다.
<br><br>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "penis" and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis isnot 0 and $NPCList[_nn].penis.startsWith("penis") and _sydneyChastity>>
<<He_ nun>> 절정하며 크게 신음한다. "흥," <<he_ nun>> 입술을 삐죽 내밀며, <<his_ yi>> 정조대 벨트를 쓸데없이 한번 잡아당긴다.
<<elseif $NPCList[_nn].penis is "penis">>
<<if random(1)>>
<<He_ nun>> <<his_ yi>> 팔을 당신에게 두르며 가버리고, 계속 서로 비벼대는 동안 당신은 서로를 꽉 붙잡고 있는다. 당신은 <<he_ ga>> 몸을 떨기를 끝내고 나서야 속도를 줄인다.
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if _sydneyChastity>>
<<He_ nun>> 당신이 <<penis_ rul>> <<his_ yi>> 정조대 벨트에 비벼대자 가버린다.
<<else>>
<<He_ nun>> 당신과 <<penises>> 서로 맞대고 비벼대면서, 쾌락의 신음을 흘리며 가 버린다.
<</if>>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 당신의 <<penisPost>>에 마지막으로 세게 비벼대며 신음하였고, 가버리며 다리를 벌벌 떤다.
<<default>>
<<He_ nun>> 크게 신음하며, <<his_ yi>> 양손을 당신의 어깨 아래에 받치며 <<his_ yi>> 온 몸을 벌벌 떤다.
<</switch>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<if playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 <<his_ yi>> 정액을 쏘아대며 헉 하는 소리를 낸다. <<He_ nun>> 당신의 얼굴을 쓰다듬는다. "함께야."
<br><br>
<<else>>
<<He_ nun>> 당신의 <<penisPost>>에 비벼대기 전에 가버린다. <<His_ yi>> 정액이 당신의 자지와 배를 뒤덮는다. <<He_ nun>> 만족스럽게 미소 짓는다.
<br><br>
<</if>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 무력하게 바닥에 사정한다. <<He_ nun>> 당신이 빼내자마자 창피함에 고개를 숙인다. 당신은 멈춰서 <<his_ yi>> 머리를 쓰다듬는다.
<br><br>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버리며, 당신의 <<penis_ rul>> 물고 헉 하는 소리를 낸다. "나는 너를 영원히 맛볼 수도 있을 것 같아."
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_ nun>> 흥분감에 몸을 떨며 가버렸고, <<his_ yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<br><br>
<</if>>
<<else>>
<<if !_sydneyStatus.includes("corrupt") and $NPCList[_nn].penis isnot "none">>
<<He_ nun>> 당신이 했던 짓에 대해 혼란스러워하며, 멍한 상태로 뒤로 물러난다.
<br><br>
<<elseif _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif $NPCList[_nn].penis is "idle">>
<<He_ nun>> <<his_ yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 <<his_ yi>> 한심한 모습에 터지려는 웃음을 겨우 참는다.
<br><br>
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> 자지를 빼내 당신의 허벅지 뒤에 사정한 후, <<his_ yi>> 자지를 당신의 엉덩이에 깨끗이 닦는다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 다리를 잡고, <<his_ yi>> 사타구니를 당신의 <<bottomPost>>에 부딪혀대며 가버렸고, 당신의 배 위에 사정한다.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 허벅지와 배를 뒤덮는다. <<He_ nun>> <<himselfPost>>에게 깊은 인상을 받은 듯 하다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 신음 소리를 내었다. <<He_ nun>> 화난 듯 하다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ ga>> 말한다. "나는 네 안에 들어가야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ ga>> 입술을 불룩 내민다. "왜 내가 네게 박아주게 하지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_ nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<bottom_ ul>> 잡고, 당신의 등을 잡아당겨 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음부를 뒤덮고 다리 주위에 웅덩이를 만든다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<case 4 5 6>>
<<He_ nun>> 말없이 <<his_ yi>> 자지를 비벼대며 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 보지를 타고 흘러내리게 한다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> <<bottomPost>> 위에 내뿜는다. <<He_ nun>> <<he_ ga>> 해놓은 추잡한 광경에 깊은 인상을 받은 듯 하다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 신음 소리를 내었다. <<He_ nun>> 화난 듯 하다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ ga>> 말한다. "나는 네 안에 들어가야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ ga>> 입술을 불룩 내민다. "왜 내가 네게 박아주게 하지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_ nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and _sydneyChastity>>
<<He_ nun>> <<his_ yi>> 정조대 벨트 안에서 가버렸다. <<He_ nun>> 화난 듯 하다.
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ ga>> 말한다. "나는 네 안에 들어가야만 해. 내가 너를 기절할 때까지 박아줄 거라고 맹세하지."
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음부와 배를 뒤덮는다. <<He_ nun>> 불만스러워하는 소리를 몇 번 질렀지만, 그 이상 무언가를 하지는 않는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<case 4 5 6>>
<<He_ nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다. <<he_ nun>> 불만스러워하며 <<hisPost>> 자신의 머리를 쥐어뜯는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비비며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다. <<He_ nun>> 처음에는 속이 상해 보였으나, <<his_ yi>> 정액으로 뒤덮인 당신의 <<lewdness_ rul>> 내려다보며 미소를 짓는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리카락을 잡고, 잡아당기면서 당신의 <<pussyPost>> 안에 깊숙이 박으며, <<his_ yi>> 자지를 당신의 자궁 깊숙이 고정하며 사정한다. 정액이 당신의 질 안으로 후두둑 떨어져 들어온다. <<if $pregnancyspeechdisable is "f">>"나는 네 안에 아기를 만들기 전에는 멈추지 않을 거야."<</if>>
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 <<his_ yi>> 자지를 당신 안에 박아대며 가버린다. 당신의 의지에 반해 채워지는 느낌에 당신이 헉 하는 소리를 내며 정액이 당신의 <<pussy_ rul>> 채운다. "너는 영원히 내 것이라는 표시가 되었어. 우리는 서로에게 묶여 있으니까."
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<case 7>>
<<He_ nun>> 경련하면서 당신의 <<clit_ ul>> 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다. <<He_ nun>> <<he_ ga>> 해놓은 추잡한 광경을 만족한 모습으로 내려다본다. "너무 낭비했나."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human"}`>>
<<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 신음 소리를 내었다. <<He_ nun>> 화난 듯 하다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ ga>> 말한다. "나는 네 안에 들어가야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ ga>> 입술을 불룩 내민다. "왜 내가 네게 박아주게 하지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_ nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "cheeks" and _sydneyChastity>>
<<He_ nun>> <<his_ yi>> 정조대 벨트 안에서 가버렸다. <<He_ nun>> 화난 듯 하다.
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ ga>> 말한다. "나는 네 안에 들어가야만 해. 내가 너를 기절할 때까지 박아줄 거라고 맹세하지."
<br><br>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 몸을 떨면서 가버렸고, <<his_ yi>> 자지를 빼내 당신의 <<bottomPost>> 위에 사정한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 엉덩이살을 <<his_ yi>> 양손바닥으로 감싸쥐고 당신을 <<himPost>>에게 세게 잡아당기며, 엉덩이살 사이로 사정한다. 당신은 <<his_ yi>> 힘에 놀란다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 당신의 엉덩이살을 쥐어짜며 끄응 소리를 내며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 <<bottom_ ul>> 뒤덮고 사타구니를 타고 흘러내리게 한다. "너는 내가 살아있다는 것을 느끼게 해."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 신음 소리를 내었다. <<He_ nun>> 화난 듯 하다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ ga>> 말한다. "나는 네 안에 들어가야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ ga>> 입술을 불룩 내민다. "왜 내가 네게 박아주게 하지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_ nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "anusentrance" and _sydneyChastity>>
<<He_ nun>> <<his_ yi>> 정조대 벨트 안에서 가버렸다. <<He_ nun>> 화난 듯 하다.
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ ga>> 말한다. "나는 네 안에 들어가야만 해. 내가 너를 기절할 때까지 박아줄 거라고 맹세하지."
<br><br>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 엉덩이살을 잡고 다른 손으로 <<his_ yi>> 자지를 비벼대어, 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 그 사이의 틈 안으로 뚝뚝 떨어진다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대어 조용히 당신의 <<bottomPost>> 위에 사정한다. 당신은 따뜻한 정액이 당신의 엉덩이골을 타고 뚝뚝 떨어지는 것을 느끼며, 안에서 추잡함을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니를 타고 떨어지게 한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 신음 소리를 내었다. <<He_ nun>> 화난 듯 하다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ ga>> 말한다. "나는 네 안에 들어가야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ ga>> 입술을 불룩 내민다. "왜 내가 네게 박아주게 하지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_ nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "anusimminent" and _sydneyChastity>>
<<He_ nun>> <<his_ yi>> 정조대 벨트 안에서 가버렸다. <<He_ nun>> 화난 듯 하다.
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ ga>> 말한다. "나는 네 안에 들어가야만 해. 내가 너를 기절할 때까지 박아줄 거라고 맹세하지."
<br><br>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 항문에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 엉덩이를 뒤덮고 그 틈을 타고 뚝뚝 떨어진다. <<he_ nun>> 분노로 몸을 떠는 것 같았으나, <<himselfPost>>에게 화가 난 듯 하다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대어 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다. <<he_ nun>> 속이 상한 듯 하다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 엉덩이와 사타구니 위에 내뿜는다. <<He_ nun>> 실망한 듯 보였으나 당신의 흠뻑 젖은 엉덩이를 보고 미소를 짓는다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서, 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. 반갑지 않은 정액이 당신의 뒷구멍 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 4 5 6>>
<<He_ nun>> 말없이 당신의 머리카락을 잡고, 당신을 <<his_ yi>> 자지 위로 세게 잡아당기며 가버렸다. 당신은 정액이 당신을 채우는 느낌에 비명을 지른다. "쉬이이... 괜찮아... 그냥 따뜻함을 즐기면 돼."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 7>>
<<He_ nun>> 경련하며 마지막으로 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 정액이 항문에서 삐져나와 당신의 다리를 타고 흘러내린다. "너는 내 것이라고 표시했어."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<breasts_ rul>> <<his_ yi>> 자지 위에서 쥐어짜며 가버렸고, 그 위에 사정한다. "너는 내게 묶여 있어," 웃으며 <<he_ ga>> 말한다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 <<breastsPost>> 사이로 <<his_ yi>> 자지 끝을 비비며 그 위로 사정한다. 정액이 당신의 몸을 타고 흘러내리자 당신의 <<breasts_ nun>> 시원해진다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 7>>
<<He_ nun>> <<his_ yi>> 손을 당신의 목 뒤로 돌려, 당신의 얼굴을 <<his_ yi>> 몸에 짓누르며 <<breasts_ rul>> 찔러댔다. 당신은 숨이 막혀 헉 하는 소리를 내었고 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>> 뒤덮는다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 잡고 다른 손으로 <<his_ yi>> 자지를 비벼대어, 당신의 얼굴 위에 사정한다. "너는 예뻐."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대며 당신의 머리를 감싸쥐고, 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. <<He_ nun>> 당신의 얼굴에서 그것을 핥는다.
<br><br>
<<case 7>>
<<He_ nun>> 당신의 머리카락을 <<his_ yi>> 주먹으로 꽉 잡고, 당신의 입을 정확히 겨냥하여 <<his_ yi>> 자지를 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 입 안으로 들어가자 당신은 캑캑거리며 토한다.</span> "전부 삼켜!"
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리카락을 목 뒤에서 잡고, <<his_ yi>> 자지 끝이 당신의 입술에 살짝 스치게 하자 그 위에 사정한다. <<His_ yi>> 얼굴은 분노로 새빨개진다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 자지로 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다. 불만스러워하며, <<he_ nun>> 발을 쿵쿵 구른다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<case 7>>
<<He_ nun>> 당신의 머리를 잡았으나 <<his_ yi>> 흥분 때문에 당신의 입에 넣기 전에 가 버린다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리는 입 안으로 들어온다. <<He_ nun>> 불만스러워 보인다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 잡고, 다른 손으로 머리카락을 잡아, <<his_ yi>> 자지를 입 안 깊숙이 찔러대며 사정한다. 원하지 않는 정액이 당신의 목구멍 안으로 흘러내리고, 강제로 삼켜져 당신은 캑캑거리며 토해낸다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<case 4 5 6>>
<<He_ nun>> 한 손으로 당신의 어깨를 잡고 <<his_ yi>> 자지 밑동을 잡고, 조용히 당신의 입 안에 사정한다. 당신은 정액이 입을 채우고 목구멍 안으로 떨어져 내리자 캑캑거린다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<case 7>>
<<He_ nun>> 당신의 머리를 손바닥으로 감싸쥐고, 난폭하게 <<his_ yi>> 자지를 당신의 입에 찔러대며 가버렸다. <<he_ ga>> 마구 움직이자 <span class="pink">정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우며 당신의 얼굴을 뒤덮으며 당신은 흐느낀다.</span> "전부 먹어. 너는 내게 속해 있으니까."
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 7>>
<<He_ nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_ yi>> 자지를 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀긴다. <<He_ nun>> 그 추잡한 광경에 깊은 인상을 받은 듯 하다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며, 양손을 정액으로 뒤덮는다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<case 7>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_ yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다. "모든 사람들은 네가 누구에게 묶여있는지 알아야만 해."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, <<his_ yi>> 뜨거운 자지가 왼손에서 미끄러지며 정액으로 뒤덮는다.
<br><br>
<<case 3 4>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 당신의 손에서 쏘아댄다. 당신은 <<him_ ul>> 바쁘게 하는 데 너무 열중한 나머지 <<his_ yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 그 과정에서 얼굴에 정액이 왕창 튄다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 6 7>>
<<He_ nun>> 경련하며 신음했고, 그 과정에서 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <<his_ yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 내었고, <<him_ ul>> 마지막으로 꾹 짜내자 사정한다. <<he_ nun>> <<his_ yi>> 자지를 바닥에 털어 깨끗하게 한다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<case 4 5>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 당신의 손에서 쏘아댄다. 당신은 <<him_ ul>> 바쁘게 하는 데 너무 열중한 나머지 <<his_ yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 그 과정에서 얼굴에 정액이 왕창 튄다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<handejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<case 6 7>>
<<He_ nun>> 끄응 하는 소리를 내며 두꺼운 정액 줄기를 당신의 오른손 위에 쏘아대어, 인상적으로 더럽혀 놓는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_ yi>> 자지를 꾹 짜내어, 당신의 배 위에 사정한다. "우리가 같이 이걸 하는 것도 좋을 것 같애, 그렇지 않아?"
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 2>>
<<He_ nun>> 빠르게 <<his_ yi>> 자지를 비벼대며 신음했고, 바닥에 사정한다.
<br><br>
<<case 3>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대었고, 당신의 엉덩이를 겨냥해서, 당신의 <<bottomPost>>에 사정한다. <<He_ nun>> 당신의 <<lewdness_ ga>> <<his_ yi>> 정액으로 뒤덮인 것을 보고 웃는다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4>>
<<He_ nun>> <<his_ yi>> 자지를 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 5>>
<<He_ nun>> 신음하면서 <<his_ yi>> 자지를 난폭하게 비비며, 정액을 당신 몸 전체에 내뿜어 날린다. "누가 내게 이런 것을 가르쳐 줬는지 기억하라고."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었고, 바닥에 사정한다. "착한 <<girl_ iya>>."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었고, 바닥에 사정한다.
<br><br>
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<br><br>
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 신음 소리를 내었다. <<He_ nun>> 화난 듯 하다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ ga>> 말한다. "나는 네 안에 들어가야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ ga>> 입술을 불룩 내민다. "왜 내가 네게 박아주게 하지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_ nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and _sydneyChastity>>
<<He_ nun>> <<his_ yi>> 정조대 벨트 안에서 가버렸다. <<He_ nun>> 화난 듯 하다.
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ ga>> 말한다. "나는 네가 내 안에 들어와야만 해."
<br><br>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, <<his_ yi>> 손가락을 당신의 엉덩이 뒤에 밖아넣고 마지막으로 당신의 <<penis_ rul>> <<his_ yi>> 엉덩이에 비빈다. "왜 나를 범하지 않는 거야? 너는 나에게 그랬으니, 책임을 지라고!"
<br><br>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 비벼대자 신음하며, 바닥에 사정한다. <<He_ nun>> 울기 시작한다, "왜 나를 범하지 않는 거야? 나는 그게 필요해!"
<br><br>
<<case 6 7>>
<<He_ nun>> 한숨을 쉬며 <<hisPost>> 자신의 가슴에 사정한다. <<He_ nun>> 지쳤다기 보다는 슬퍼 보인다. "나는 진짜가 필요해."
<br><br>
<</switch>>
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_ nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<<elseif $NPCList[_nn].penis isnot 0 and $NPCList[_nn].penis.startsWith("penis") and playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대들을 둘 다 부숴버리고 말 거야," <<he_ ga>> 말한다.
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 노려보며, 입술을 불룩 내민다.
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_ nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis isnot 0 and $NPCList[_nn].penis.startsWith("penis") and _sydneyChastity>>
<<He_ nun>> 절정하며 크게 신음한다. "흥," <<he_ nun>> 입술을 삐죽 내밀며, <<his_ yi>> 정조대 벨트를 쓸데없이 한번 잡아당긴다.
<<elseif $NPCList[_nn].penis isnot 0 and $NPCList[_nn].penis.startsWith("penis")>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 가 버렸고, <<his_ yi>> 자지를 당신의 엉덩이와 허벅지에서 끌어낸다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 3 4>>
<<He_ nun>> 신음하며 <<his_ yi>> 손톱을 당신의 어깨에 박고 당신의 <<penisPost>>에 세게 비벼댄다. 당신은 <<his_ yi>> 힘에 놀란다.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 머리카락을 잡고 <<his_ yi>> 몸을 당신에게 짓이긴다. 정액이 <<his_ yi>> 자지에서 줄줄 흘러나와, 당신을 흠뻑 적신다.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버리면서, 신음하며 바닥에 사정한다. "미안해, 더 이상 참을 수 없었어."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 바닥에 사정한다. <<He_ nun>> 갑자기 뒤로 물러난다. "제발 그만해, 나는 이제 충분해."
<br><br>
<<case 6 7>>
<<He_ nun>> 당신의 엉덩이를 <<his_ yi>> 양손으로 잡고, 당신의 자지를 <<his_ yi>> 목구멍 안으로 밀어넣는다. <<he_ nun>> 당신의 <<genitals_ rul>> 목구멍 깊숙이 집어넣은 채로 <<his_ yi>> 가슴에 사정한다.
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_ nun>> 흥분감에 몸을 떨며 가버렸고, <<his_ yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<br><br>
<</if>>
<</if>>
<!-- Finishing moves for consensual with low anger or non-consensual with damage or high anger -->
<<if _args[0] isnot "short">>
<<if $consensual is 1 and $enemyanger lte 0 and !$prayerRoom>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_ nun>> 당신을 쓰다듬어, <span class="green">당신이 몸속에서부터 따뜻함을 느끼게 한다.</span> "나... 나는 정말로 너를 사랑해... 제발 나를 사랑하는 것을 멈추지 말아줘."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 당신의 머리카락을 쓰다듬어, <span class="green">당신이 몸속에서부터 따뜻함을 느끼게 한다.</span> "나는 너를 사랑해, 그리고 그건 네가 나와 한 것 때문만이 아니야."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<default>>
<<He_ nun>> <<his_ yi>> 손으로 당신의 뺨을 쓸었다. "나는 너를 사랑해" <span class="green">당신의 얼굴은 기쁨으로 상기된다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<</switch>>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 6.5>>
갑작스럽게 미친 듯한 표정으로, <<he_ nun>> <span class="red">당신의 머리카락을 잡고 당신의 얼굴을 <<hers_ ro>> 잡아당긴다.</span>
<<switch _sydneyStatus>>
<<case "corrupt" "corruptLust">>
"나를 시험하지 마, 달링," <<he_ nun>> 약간 쉰 듯한, 숨가쁜 속삭임으로 말한다. "나는 어떻게 아프게 하는 지 알고 있어. 만약 네가 내 욕망을 채워줄 수 없다면, 너는 내 분노를 대할 준비가 되지 않은 거야." <<He_ nun>> 당신의 볼 위에 키스한다.
<<default>>
"내가 너라면 조심할 거야," <<he_ nun>> 으스스하게 평탄한 어조로 말한다. "내 <span class="pink">관용</span>은 아직까지 유지되고는 있어. 너는 그게 깨지지 않기를 빌어야 할 거야." <<He_ nun>> 당신의 머리카락을 덜덜 떨리는 손으로 쓰다듬는다.
<</switch>>
잠시 후, <<his_ yi>> 태도가 원래대로 돌아왔고, <<he_ nun>> <<he_ ga>> 말했던 것을 알아차리지 못한 듯 보인다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<</if>>
<</if>>
<</widget>><<widget "ejaculation-wall">>
<<set $ejaculating to 1>>
<!-- Wall encounter assumes NPC at back of PC cannot reach around to front, and vice versa, and that PC cannot see what's happening behind them. Assumes NPCs believe PC may have following combat due to being stuck in wall unaided. Gloryhole removed as of v2.6 and front facing combat only left in place in case of future work-->
<!-- DEBUG -->
<!-- POS:$position POS2:$punishmentposition -->
<!-- Female NPC1 at WALL -->
<<if $NPCList[_nn].gender is "f">>
<<if $consensual is 1>><!-- This is a catch-all; there are no consensual wall encounters. -->
<<He_ nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<<else>>
<<if $NPCList[_nn].vagina is "footjob">>
<<He_ nun>> 가 버리며 헐떡인다. 한숨을 돌리면서, <<he_ nun>> 웃으며 <<his_ yi>> 발을 당신의 사타구니에 비벼댄다. "너도 즐겼을 거라고 장담하지."
<<gtrauma>><<gstress>><<gpain>><<violence 3>><<hitstat>>
<br><br>
<<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>>
<<He_ nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_ nun>> 말하며, 당신의 <<bottom_ ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 가 버렸고, 당신의 다리를 벽으로 밀면서 <<his_ yi>> 젖은 보지를 당신의 <<bottom_ gwa>> 허벅지 뒤에서 끌어낸다. "도대체 어떤 종류의 사람이 이런 상황에 처하게 될 수 있는 거지?"
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">>
<<case 3 4>>
<<He_ nun>> 신음하며 당신의 엉덩이를 버팀목 삼아 잡고 당신이 끼어 있는 곳을 세게 잡아당기며, 당신의 <<pussyPost>>에 세게 비벼댄다. "이렇게 사용되는 것이 엄청 부끄러울 게 틀림없어."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 허벅지를 잡고 <<his_ yi>> 사타구니를 당신의 <<bottomPost>>에 짓누른다. 애액이 <<his_ yi>> 보지에서 흘러나와, 당신의 노출된 다리를 흠뻑 적신다. "엄청 지저분하네; 뭐, 그래도 이제 잘 젖어서 미끌거리게 되긴 했어."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<He_ nun>> 흥분감에 몸을 떨며 가버렸고, <<his_ yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다. "다음 녀석이 닦아 주겠지, 추잡한 <<bitch_ ya>>."
<br><br>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<He_ nun>> 가 버리면서 신음소리를 내었다. "너는 이렇게 사용되는 것을 즐기는 게 틀림없어."
<br><br>
<<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouthimminent">>
<<if $head is "bound">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 <<his_ yi>> 사타구니를 거칠게 당신의 고정된 얼굴에 비벼댄다; 당신은 <<he_ ga>> 당신의 입에서 가 버리며 벽이 떨리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<case 3 4>>
<<He_ nun>> 당신의 얼굴 위에서 사정했고, 마지막으로 <<his_ yi>> <<clit_ ul>> 당신의 코에 비벼댄다. 당신은 애액이 당신의 코와 입술을 타고 흘러내리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<case 5>>
<<He_ nun>> <<his_ yi>> <<clit_ ul>> 빠르게 비벼대었고, 가 버리며 구멍을 통해 당신의 얼굴에 애액을 쏘아댄다. 당신은 헛되게 뒤로 물러서려 하지만 당신이 끼어 있는 곳이 움직이지 못하게 하고 있었다; 당신은 점액이 당신의 얼굴과 목을 타고 흘러내리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "face" "goo" 2>>
<</switch>>
<<else>>
<<He_ nun>> 신음하며 <<his_ yi>> 사타구니를 거칠게 당신의 고정된 얼굴에 비벼댄다; 당신의 머리가 벽 뒤에 짓눌리며 <<his_ yi>> 허벅지는 오르가즘으로 떨린다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<</if>>
<<elseif $NPCList[_nn].vagina is "mouth">>
<<He_ nun>> 신음하며 <<his_ yi>> 사타구니를 거칠게 당신의 열린 입에 비벼댄다; 당신의 머리가 벽 뒤에 짓눌리며 <<his_ yi>> 허벅지는 오르가즘으로 떨린다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<He_ nun>> 당신의 <<print ($player.ballsExist ? "고환을" : "보지를")>> 잡더니 당신의 <<penis_ rul>> <<his_ yi>> 항문 깊숙이 끌어넣었고, 마지막 신음을 흘리며 몸을 떨면서 가 버린다.
<br><br>
<<elseif $NPCList[_nn].vagina is "penis">>
<<He_ nun>> 가 버리며 <<his_ yi>> 손톱을 당신의 다리에 아프게 박아넣었고, <<his_ yi>> 보지에 당신의 <<penis_ rul>> 강하게 밀어넣으며 쾌감으로 몸서리친다.
<br><br>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>>
<<He_ nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_ nun>> 말하며, 당신의 <<bottom_ ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_ nun>> 당신의 고동치는 <<penisPost>> 위에서 가 버리며 신음한다.
<br><br>
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>>
<<He_ nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_ nun>> 말하며, 당신의 <<bottom_ ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 대고 돌려대며 가버린다.
<br><br>
<<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>>
<<He_ nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_ nun>> 말하며, 당신의 <<bottom_ ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_ nun>> 당신의 다리를 잡고, <<his_ yi>> 클리토리스에 누르면서 당신의 <<penisPost>>에 비비며 가버린다.
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<He_ nun>> 당신의 <<penis_ rul>> 빨아대면서 가버렸고, 숨이 막혀 헐떡이며 뒤로 넘어진다.
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 오르가즘으로 몸을 떨었다. 당신은 <<him_ i>> 말하는 것을 듣는다, "네가 이렇게 전시되어 있는 것을 부끄러워하고 있는 것이 틀림없어."
<br><br>
<<case 4 5 6>>
<<He_ nun>> 가버리며 조용히 한숨을 쉬었고, 당신의 <<bottom_ ul>> 살짝 때린다. "또 보자, <<bitch_ ya>>." 당신은 당신의 <<lewdness_ ga>> 전시되어 있다는 것에 부끄러움을 느낀다.
<br><br>
<<case 7>>
<<He_ nun>> <<his_ yi>> 클리토리스를 빠르게 비비면서, 괴성을 지르며 가버렸다; <<his_ yi>> 보지는 애액을 흩뿌려 당신을 뒤덮는다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "goo">>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male Gender NPC at WALL -->
<<if $NPCList[_nn].gender is "m">>
<!-- Start simplified strap-on sub-case -->
<<if $NPCList[_nn].penisdesc.includes("strap-on")>>
<<if $consensual is 0>><!-- Non-consen strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<switch random(1, 3)>>
<<case 1>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 엉덩이를 찰싹 때린다.
<br><br>
<<case 2>>
<<He_ nun>> 가버리며 신음소리를 흘렸고, <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 엉덩이를 찰싹 때린다. "나를 잊지 말라는 선물이다, <<bitch_ ya>>."
<br><br>
<<case 3>>
<<He_ nun>> 소리없이 가버렸고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 등에 문지른다.
<br><br>
<</switch>>
<<case "mouth">>
<<He_ nun>> 시끄럽게 가버리며, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 목 깊숙이 찔러넣었고, 당신의 숨을 막히게 한다. 눈물이 당신의 얼굴에서 흘러내린다.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<switch random(1, 3)>>
<<case 1>>
<<He_ nun>> 몸을 떨며 <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 얼굴을 찰싹 때린다.
<br><br>
<<case 2>>
<<He_ nun>> 시끄럽게 가버리더니, 그러고는 웃었고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 머리카락에 닦는다.
<br><br>
<<case 3>>
<<He_ nun>> 입이 크게 벌어지며, 소리없이 가버렸고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 뺨에 문지른다.
<br><br>
<</switch>>
<<default>>
<<He_ nun>> 가버리며 신음소리를 흘렸고, <<his_ yi>> 클리토리스를 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 뿌리부분에 비벼댄다.
<br><br>
<</switch>>
<<else>><!-- Consensual strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 엉덩이에 닦는다.
<br><br>
<<case "mouth">>
<<He_ nun>> 시끄럽게 가버리며, <<his_ yi>> 손으로 <<penisdesc_ rul $NPCList[_nn].penisdesc>> <<hisPost>> 자신의 사타구니에 비벼대며 가버린다.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<He_ nun>> 입이 크게 벌어지며 가버렸고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 뺨에 문지른다.
<br><br>
<<default>>
<<He_ nun>> 가버리며 신음소리를 흘렸고, <<his_ yi>> 클리토리스를 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 뿌리부분에 비벼댄다.
<br><br>
<</switch>>
<</if>>
<<elseif $consensual is 1>><!-- This is a catch-all; there are no consensual wall encounters. -->
<<He_ nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<<else>>
<<if _condomResult is "leaked">>
<span class="red">콘돔이 찢어졌다.</span>
<<elseif _condomResult is "burst">>
<span class="red">콘돔의 끝이 터지며 찢어져, <<his_ yi>> 자지 귀두를 노출시킨다.</span>
<</if>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif $NPCList[_nn].penis is "idle">>
<<He_ nun>> <<his_ yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 터지려는 웃음을 겨우 참는다.
<br><br>
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 빼내 당신의 허벅지 뒤에 사정한다. 당신은 <<him_ i>> <<his_ yi>> 자지를 당신의 <<bottomPost>>에 깨끗이 닦는 것을 느낀다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 다리를 잡고, <<his_ yi>> 사타구니를 당신의 <<bottomPost>>에 부딪혀대며 가버렸고, 당신의 배 위와 벽에 사정한다.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 허벅지와 배를 뒤덮는다; 정액이 당신의 다리를 타고 시원하게 뚝뚝 떨어져, 바닥에 웅덩이를 만든다. "이제 너는 다음에 오는 녀석을 위해 잘 젖어서 미끌거리게 됐어."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>>
<<He_ nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_ nun>> 말하며, 당신의 <<bottom_ ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <<his_ yi>> 엄지손가락을 당신의 엉덩이에 쑤셔넣고 신음하며 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음부를 뒤덮고 무릎 주위에 웅덩이를 만든다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> 말없이 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 보지를 타고 흘러내리게 한다; 당신은 <<He_ ga>> 당신의 <<bottomPost>>에 <<his_ yi>> 자지를 털어 말리는 것을 느낀다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> <<bottomPost>> 위에 내뿜는다; <<He_ nun>> <<his_ yi>> 자지를 당신의 허벅지에 깨끗이 닦는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>>
<<He_ nun>> 헉 하는 소리를 내며 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_ nun>> 말하며, 당신의 <<bottom_ ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음부와 배를 뒤덮는다; <span class="red"><<he_ nun>> 분노하여 당신의 엉덩이를 세게 때렸고</span> 당신은 끼어 있는 곳에서 몸을 꼬아댄다.
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 4 5 6>>
<<He_ nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다; <<he_ nun>> 실망스러워하며 신음한다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비비며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> 엉덩이 위에 내뿜는다. "정말 추잡하고 조그만 <<bitch_ iya>>."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, <<his_ yi>> <<penisdesc_ nun $NPCList[_nn].penisdesc>> 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다. "네 연약한 보지가 내 정액 양을 전부 받아들일 거라 생각하지 못했어."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 정액 방울을 흘려 당신의 <<genitalsPost>> 밖에 떨어뜨린다.
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 허벅지를 버팀목 삼아 잡고, 당기면서 당신의 <<pussyPost>> 안에 깊숙이 박으며, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 자궁 깊숙이 고정하며 사정했다. 당신의 허벅지가 벽에 짓눌러지며 정액이 당신의 멍든 보지 안으로 후두둑 떨어져 들어온다.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 엉덩이를 잡고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신 안에 박아대며 가버렸다. 당신이 끼어 있는 곳에서 몸을 꼬아대는 동안 정액이 당신의 <<pussy_ rul>> 채운다.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<<case 7>>
<<He_ nun>> 경련하면서 당신의 <<pussyPost>> 안에 비벼대며 가버렸고, 당신의 <<clit_ ul>> 짓누르며 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내려, 무릎 주위에 웅덩이를 만든다. "네가 얼굴도 모르는 자지에 박히는 것을 즐기고 있다고 장담하지. 정말 추잡한 <<slut_ iya>>."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 몸을 떨며 가버렸고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 빼내 당신의 <<bottomPost>> 위에 사정한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> 손으로 당신의 엉덩이살 위를 꼬집듯이 잡고 당신의 허벅지를 벽에 세게 부딪혀대며, 엉덩이살 사이로 사정한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 당신의 엉덩이를 쥐어짜면서 끄응 하는 소리를 내며 가버렸다. 당신은 따뜻한 정액의 홍수가 당신의 <<bottom_ gwa>> 사타구니를 타고 흘러내리는 것을 느낀다. "정말 질척하고 추잡한 모습이군, 나중에 닦을 수 있을 거라고 생각해."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>>
<<He_ nun>> 헉 하는 소리를 내며 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_ nun>> 말하며, 당신의 <<bottom_ ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <span class="blue">한 손으로 당신의 엉덩이를 때리며</span> 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어, 당신의 <<bottomPost>> 위에 사정하한다. 정액이 당신의 엉덩이와 그 사이의 틈을 타고 뚝뚝 떨어진다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 당신은 정액이 당신의 엉덩이골을 타고 뚝뚝 떨어지는 것을 느끼며, 안에서 추잡함을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸다; 당신은 축축한 정액이 왕창 튀어 당신의 <<bottom_ ul>> 뒤덮고 사타구니를 타고 뚝뚝 떨어지는 것을 느낀다. "나는 네가 엉덩이에 박히는 것을 즐길 거라고 생각해. 아마 다음 기회에."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>>
<<He_ nun>> 헉 하는 소리를 내며 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_ nun>> 말하며, 당신의 <<bottom_ ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 꿈틀거리는 항문에 삽입하기 전에 가버렸고, 밖에 사정했다. 따뜻한 정액이 당신의 <<bottom_ ul>> 뒤덮고 그 사이의 틈을 타고 뚝뚝 떨어진다. <span class="red"><<He_ nun>> 분노하여 당신의 엉덩이를 찰싹 때렸고.</span> 그에 반응하여 당신은 몸을 흠칫한다.
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<his_ yi>> 신음은 실망스러운 듯 들린다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸고, 당신은 당신의 <<bottom_ gwa>> 사타구니 위에서 정액이 쇄도하는 것을 느낀다. "네가 자신이 구역질나는 돼지 같다고 느끼고 있다고 장담하지."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>>
<</switch>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> 경련하며, 마지막으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 항문에 푹 찔러넣는다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 정액이 당신의 <<bottomPost>>에서 삐져나와 당신의 다리를 타고 흘러내린다. "자지를 받아들이는 법을 더 배울 필요가 있겠어, 질척거리는 돼지야."
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<br><br>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 <<bottomPost>> 위에 떨어뜨린다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서, 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. <<his_ yi>> 육봉이 끝까지 들어와, 반갑지 않은 정액이 당신의 뒷구멍 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 4 5 6>>
<<He_ nun>> 엉덩이를 버팀목 삼아 잡고, 당신의 허벅지를 벽에 짓누르며, 당신의 <<bottomPost>> 안으로 세게 밀어넣으며 가버렸다. 당신은 <<his_ yi>> 자지가 당신의 항문을 늘리며, 정액이 당신을 채우는 느낌에 비명을 지른다.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<<case 7>>
<<He_ nun>> 경련하며 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 정액이 <<bottomPost>>에서 삐져나와 당신의 다리를 타고 흘러내린다. "네 얼굴을 볼 수는 없지만, 네가 항문에 박히는 것을 좋아한다고 장담하지."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] "human">>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<breasts_ ro>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 쥐어짜며 가버렸고, 그 위에 사정한다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 머리카락을 잡고 강제로 <<him_ ul>> 보게 하면서 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 끝을 당신의 <<breastsPost>> 사이에 비벼대며 말없이 그 위에 사정한다. 정액이 당신의 몸을 타고 흘러내리자 당신의 <<breasts_ nun>> 시원해진다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 7>>
<<He_ nun>> 머리카락을 버팀목 삼아 잡고 당신의 <<breasts_ rul>> 찔러대며, 끄응 하는 소리를 내며 가벼린다; 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 벽을 타고 흘러내린다. <<He_ nun>> 웃으며 <span class="purple"><<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 무력한 얼굴을 때리며 자지를 말린다.</span>
<<gtrauma>><<gstress>><<violence 1>><<bruise face>><<hitstat>>
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 꽉 잡고, 당신의 얼굴을 겨냥하고 앞뒤로 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 들어와 당신은 캑캑거리며 토한다.</span> "삼키는 법을 배워라, <<bitch_ ya>>."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 빰에 묻혀놓는다. 당신은 나오려는 웃음을 어떻게든 참아낸다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어, 당신의 얼굴 위에 사정한다. "너는 이렇게 사용되는 것을 부끄러워하고 있는 것이 틀림없어."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대면서, 당신의 머리카락을 잡고, 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. "네가 이렇게 사용되는 것을 즐기고 있다고 장담하지."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 7>>
<<He_ nun>> 당신의 머리카락을 <<his_ yi>> 주먹으로 꽉 잡고, 당신의 입을 정확히 겨냥하여 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 입 안으로 들어와 당신은 캑캑거리며 토한다.</span> "삼키는 법을 배워라, <<bitch_ ya>>."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리카락을 머리 위에서 잡고, <<his_ yi>> 자지 끝이 당신의 입술에 살짝 스치게 하자 그 위에 사정한다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; 불만스러워하며, <<he_ nun>> 정액을 <<his_ yi>> 손으로 당신의 얼굴에서 닦아내어 당신의 입 안에 쑤셔넣는다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<case 7>>
<<He_ nun>> 당신의 머리를 잡았으나 <<his_ yi>> 흥분 때문에 당신의 입에 넣기 전에 가 버린다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리는 입 안으로 들어온다. <<He_ nun>> 불만스러워 보인다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 잡고 다른 손으로 머리카락을 잡아, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 입 안 깊숙이 찔러대며 사정한다. 원하지 않는 정액이 당신의 목구멍 안으로 흘러내려 당신은 캑캑거리며 토해낸다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<case 4 5 6>>
<<He_ nun>> 머리카락을 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 입 속에 짓누르며, 당신의 입 안에 사정하며 신음한다. 당신은 정액이 당신의 입을 채우고 턱을 타고 뚝뚝 떨어지자 캑캑거린다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<br><br>
<<case 7>>
<<He_ nun>> 당신의 머리카락을 관자놀이에서 잡고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 목구멍 안으로 찔러대며 사정한다. <<he_ ga>> 마구 움직이자 <span class="pink">정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우고 당신의 얼굴을 뒤덮으며 당신은 흐느낀다.</span> "네가 묶여서 얼굴에 박히는 것을 즐긴다고 장담하지."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 4 5 6>>
<<He_ nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<case 7>>
<<He_ nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀기고, 무릎 주위에 웅덩이를 만든다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<!-- Removed hands outcomes -->
<<elseif $NPCList[_nn].penis is 0>>
<<if $head is "bound">>
<<switch random(1, 3)>>
<<case 1 2>>
<<He_ nun>> 신음하며 <<his_ yi>> 자지를 비벼대었고, 구멍을 통해 당신의 얼굴에 정액을 흩뿌린다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<case 3>>
<<He_ nun>> 신음하며 바닥에 사정한다. <<He_ nun>> 벽을 통해 손을 뻗어, <span class="purple"> <<his_ yi>> 손가락을 당신의 목구멍 안으로 밀어넣는다.</span> 당신이 구역질하며 캑캑거리자 <<he_ ga>> 비웃는다. "다음 번에는 목구멍에 박아 줄 거야 <<bitch_ ya>>, 훈련해 두는 게 좋을 걸."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<<else>>
<<switch random(1, 4)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 <<his_ yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 꾹 짜내어, 당신에게 사정한다. "정말 사랑스러운 정액 쓰레기통이야."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 4>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 난폭하게 비벼댔고, 당신의 온 몸 위와 벽으로 정액을 내뿜어 날려댄다. <<he_ nun>> <<his_ yi>> 자지를 당신의 몸에 깨끗이 닦는다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었다; <<he_ nun>> <<his_ yi>> 손으로 정액을 받아 당신의 <<bottomPost>>에 닦는다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었고, 바닥에 사정한다.
<br><br>
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<br><br>
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>>
<<He_ nun>> 헉 하는 소리를 내며 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_ nun>> 말하며, 당신의 <<bottom_ ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, <<his_ yi>> 손톱을 당신의 엉덩이에 박아 뒤에서 잡아 마지막으로 당신의 <<penis_ rul>> <<his_ yi>> 엉덩이에 비빈다.
<br><br>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 비벼대자 신음하며, 바닥에 사정한다; <<he_ nun>> 실망한 듯 하다.
<br><br>
<<case 6 7>>
<<He_ nun>> 한숨을 쉬며 <<hisPost>> 자신의 가슴에 사정한다.
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "penis" or $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<He_ nun>> 흥분감에 몸을 떨면서 당신의 <<penisPost>> 위에다 사정한다.
<<set _postOrgasmSpeech to `"그거 대단했어."`>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신을 <<his_ yi>> 입으로 만족시켜주며 가버렸다; <<he_ nun>> <<his_ yi>> 정액을 받아 당신의 <<bottomPost>>에 문지른다. "이제 훨씬 사랑스러워 보여."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4 5>>
<<He_ nun>> 바닥에 사정하였고, 당신의 <<penis_ rul>> 깨물어 갑작스럽게 멈춘다. "나는 이제 됐어."
<br><br>
<<case 6 7>>
<<He_ nun>> 당신의 <<print ($player.ballsExist ? "고환을" : "보지를")>> 잡고 당신의 <<penis_ rul>> <<his_ yi>> 목구멍 안으로 아플 정도로 쑤셔넣는다; <<He_ nun>> 당신의 <<penis_ rul>> 목구멍에 넣은 채로 <<his_ yi>> 가슴에 사정한다.
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_ nun>> 흥분감에 몸을 떨며 가버렸고, <<his_ yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<br><br>
<</if>>
<</if>>
<</if>>
<!-- Finishing moves for damage only for wall -->
<<if _args[0] isnot "short">>
<<if $punishmentposition is "wall">>
<<if $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
<<He_ nun>> <span class="red">분노하여 <<his_ yi>> 벨트로 당신의 엉덩이와 허벅지에 채찍질한다; 당신은 아파서 비명을 지르며, 끼어 있는 곳에서 몸을 꼬아댄다.</span> "무슨 생각을 하는 거야, 이렇게 움직이지 못하는 상태에서 나와 싸우겠다고?"
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<He_ nun>> <span class="pink"><<his_ yi>> 손으로 당신의 엉덩이를 앞뒤로 찰싹 때려, 당신의 눈에 눈물이 고이게 한다.</span> "이게 네가 내게 대든 것에 대한 교훈이야."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>>
<<He_ nun>> <span class="pink">당신의 <<bottomPost>>에 침을 뱉는다.</span> "네가 여기에서는 무력하다는 것을 상기하는 것이 좋을 거야, 건방진 <<slut_ a>>."
<<gstress>><<gtrauma>><<gpain>><<violence 1>>
<br><br>
<</if>>
<</if>>
<</if>>
<</widget>><<widget "ejaculation">>
<<set $ejaculating to 1>>
<!-- Dev Notes -->
<!-- Use <<pussy>> <<breasts>> <<bottom>> in verbiage as PC status -->
<!-- Use <<penis>> <<genitals>> in verbiage as status -->
<!-- NPC references include: <<him>> <<he>> <<He>> <<himself>> and <<hes>> for he's/she's -->
<!-- <<pher>> <<pshe>> refers to PC in third person. Also <<phim>> -->
<!-- if $leftarm is "bound" and $rightarm is "bound" can be used as check for bound arms. NPC restraining is "grappled" -->
<!-- $mouthstate indicates what PC mouth is doing -->
<!-- $position is "wall" can be used as check for body through wall -->
<!-- $punishmentposition "gloryhole" is used for both consensual and non-consensual encounters -->
<!-- $walltype "pillory" or "cleanpillory" for pillory. Note head, arms are bound in pillory. CleanPillory used in school, Pillory outside police events, mostly as a graphical switch -->
<!-- $position = "doggy" or "missionary" for PC body position on back or front -->
<!-- $submissive can be used as check. lte 850 is dominant, gte 1150 is submissive -->
<!-- <<violence 1>> is clasped mouth, 3 grab throat, 4 hair yank, 5 strangle 10 punch/kick thigh 20 gut punch. Raises stress, trauma, pain at same time.-->
<!-- <<violence +#>> should be used with <<gstress>><<gtrauma>><<gpain>> <<violence -#>> should be used with <<lstress>><<ltrauma>><<lpain>> -->
<!-- <span class="red"> text-here</span> can be used to depict adverse events. red-pink-purple-blue-lblue-teal-green from least to most favourable -->
<!-- <<ggcontrol>> shows ++ Control, <<gcontrol>> shows + Control. GG used with <<control 25>> <<llcontrol>><<lcontrol>> for -- and - Control loss. Higher control is better.-->
<!-- <<controlloss>> is used as consensual to non-consen switch -->
<!-- <<lstress>> <<stress -1>> similar to above. Less stress is better. <<ltrauma>> <<trauma -1>> same. Less trauma is better. <<lpain>><<pain -1>> likewise.-->
<!-- <<tearful>> is used as in: "Your body feels sensitive as " or "You feel horny as "-->
<!-- <<bitch>>. is used as "bitch." -->
<!-- <<lewdness>> as in "You're stuck in town with your <<lewdness>> displayed" and contains text on level of undress (bare chest / undergarments / genitals) If clothed, returns "lewdness." Useful for pillory event.-->
<!-- $player.gender_appearance notes PC apparent gender, for use as M/F switch -->
<!-- <<girl>><<girl>>,<<girl>>. used for boy/girl as PC gender -->
<!-- $NPCList[x].gender and $NPCList[x].pronoun note NPC sexual gender and physical appearance gender. Pronoun sets breasts (F) and Gender sets M/F genitals penis/vagina -->
<!-- START MAIN LOOP -->
<<for _nn to 0;_nn lt $enemynomax; _nn++>>
<<if $NPCList[_nn].active is "active" and $NPCList[_nn].stance isnot "defeated">>
<<personselect _nn>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<set $pronoun to $NPCList[_nn].pronoun>>
<<if $enemytype is "man" or $enemytype is "plant">>
<<set $NPCList[_nn].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- DEBUG -->
/% GENDER:<<girl>> GEN:<<genitals>>. BR:<<breasts>>. BOT:<<bottom>>. PUS:<<pussy>>. PEN:<<penis>>. PC:<<phim>>.<br> %/
/% POS:$position L-ARM:$leftarm R-ARM:$rightarm<br> MOU:$mouthstate<br> %/
/% ANG:$enemyanger MAX:$enemyangermax ENNUM:$enemyno ENHEALTH:$enemyhealth ENHEALTHMX:$enemyhealthmax<br> %/
/% STR:$stress TRA:$trauma PAIN:$pain CON:$control<br> %/
/% NAMED-NPC:<<print $npc[0]>><br><br> %/
/% PEN:$penis VAG:$vagina MOU:$mouth GEN:$pronoun<br><br> %/
/% NPC: _nn VAG: $NPCList[_nn].vagina PEN: $NPCList[_nn].penis MOU: $NPCList[_nn].mouth <br> %/
<!-- Pulling out is for couches -->
<<if ($pullOut or $NPCList[_nn].pregnancyAvoidance gte 80) and ["vagina","vaginadouble","anus","anusdouble"].includes($NPCList[_nn].penis) and !wearingCondom(_nn)>>
<<if _nn is $leglocktarget>>
<<He_ nun>> 마지막 순간에 자지를 뽑아내려 하지만, <span class="lewd">당신이 <<if $position is "missionary">>당신의 다리를 더 꽉 조여서<<else>>뒤로 더 세게 몸을 밀어붙여서<</if>>, <<he_ ga>> 절정에 도달할 때 <<him_ ul>> 끝까지 안으로 밀어넣는다.</span>
<<elseif $pullOut and $enemyanger gte 60>>
<span class="red"><<He_ nun>> 자지를 뽑아내지 않는다.</span>
<<else>>
<span class="green"><<He_ nun>> 마지막 순간에 자지를 뽑아낸다.</span>
<<if $NPCList[_nn].penis is "vagina" or $NPCList[_nn].penis is "vaginadouble">>
<<set $NPCList[_nn].penis to "vaginaentrance">>
<<set $vaginastate to ($vaginastate is "doublepenetrated" ? "penetrated" : "imminent")>>
<<set _pullOutVagina to true>>
<<elseif $NPCList[_nn].penis is "anus" or $NPCList[_nn].penis is "anusdouble">>
<<set $NPCList[_nn].penis to "anusentrance">>
<<set $anusstate to ($anusstate is "doublepenetrated" ? "penetrated" : "imminent")>>
<<set _pullOutAnus to true>>
<</if>>
<</if>>
<</if>>
<<unset _condomResult>>
<<if wearingCondom(_nn)>>
<<if $NPCList[_nn].condom.state is "defective">>
<<set _condomResult to "leaked">>
<<elseif $NPCList[_nn].condom.state is "sabotaged">>
<<set _condomResult to "burst">>
<<else>>
<<set _condomResult to "contained">>
<</if>>
<<else>>
<<set _condomResult to "none">>
<</if>>
<!-- NAMED NPCs: Named NPCs without custom modules use simple text to stay in character -->
<<if $npc[$npcrow.indexOf(_nn)] is "Eden">>
<<ejaculation-eden _args[0]>>
<<elseif $npc[$npcrow.indexOf(_nn)] is "Kylar">>
<<ejaculation-kylar _args[0]>>
<<elseif $npc[$npcrow.indexOf(_nn)] is "Robin">>
<<ejaculation-robin _args[0]>>
<<elseif $npc[$npcrow.indexOf(_nn)] is "Leighton">>
<<ejaculation-leighton _args[0]>>
<<elseif $npc[$npcrow.indexOf(_nn)] is "Sydney">>
<<ejaculation-sydney _args[0]>>
<<elseif $npc[$npcrow.indexOf(_nn)] is "Alex">>
<<ejaculation-alex _args[0]>>
<<elseif $position is "wall" and ($walltype is "pillory" or $walltype is "cleanpillory")>>
<<ejaculation-pillory _args[0]>>
<<elseif $position is "wall">>
<<ejaculation-wall _args[0]>>
<<elseif $punishmentposition is "gloryhole" or $gloryhole>>
<<ejaculation-gloryhole _args[0]>>
<<elseif $NPCList[_nn].type is "plant">>
<<ejaculation-plant _args[0]>>
<<elseif $NPCList[_nn].fullDescription is "Ivory Wraith">>
<<ejaculation-wraith _args[0]>>
<!-- New Named NPCs or PC unique positions should be added above, otherwise below captures reaction -->
<<elseif ($npcrow.includes(_nn))>>
<<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">>
<<He_ nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<</if>>
<<if $NPCList[_nn].penis is "idle">>
<<He_ nun>> <<his_ yi>> 바지에 젖은 자국을 만들며 신음한다.
<</if>>
<<if npcHasStrapon(_nn)>>
<<switch $NPCList[_nn].penis>>
<<case leftDildoAnus rightDildoAnus>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 엉덩이살이 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<default>>
<<He_ nun>> 오르가즘의 환희로 몸을 떨면서 ?orgasmMoans, 페니스 밴드 자지를 <<his_ yi>> 성기에 비벼댄다.
<</switch>>
<<elseif _condomResult is "contained">>
<<genericCondomEjaculation>>
<<else>>
<<if $NPCList[_nn].penis isnot "none" and (_condomResult is "leaked" or _condomResult is "burst")>>
<<if _condomResult is "leaked">>
<span class="red">콘돔이 찢어졌다.</span>
<<elseif _condomResult is "burst">>
<span class="red">콘돔의 끝이 터지며 찢어져, <<his_ yi>> 자지 귀두를 노출시킨다.</span>
<</if>>
<</if>>
<<if $NPCList[_nn].penis is "otheranusfrot">>
<<He_ nun>> <<his_ yi>> 손에 사정하며 <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<</if>>
<<if $NPCList[_nn].penis is "otheranus">>
<<He_ nun>> ?orgasmMoans <<print either("<<his_ yi>> 가슴 위에","공중에","<<his_ yi>> 손 안에")>> 사정하면서 <<his_ yi>> 엉덩이로 당신의 <<penis_ rul>> <<print either("범한다","쳐댄다","찔러댄다")>>.
<</if>>
<<if $NPCList[_nn].penis is "thighs">>
<<He_ nun>> 당신의 허벅지 위에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</if>>
<<if $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and !npcHasStrapon(_nn)>>
<<if playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<else>>
<<He_ nun>> 당신의 <<pussyPost>> 위에 사정한다.
<</if>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 5, rngType: "canWash"}`>>
<</if>>
<<if $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<if playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<else>>
<<He_ nun>> 당신의 <<pussyPost>> 위에 사정한다.
<</if>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 15, rngType: "canWash"}`>>
<</if>>
<<if $NPCList[_nn].penis is "vagina">>
<<He_ nun>> 당신의 자궁 깊숙이 사정한다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<</if>>
<<if $NPCList[_nn].penis is "cheeks">>
<<He_ nun>> 당신의 등 위에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</if>>
<<if $NPCList[_nn].penis is "anusentrance">>
<<if playerChastity("anus")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<else>>
<<He_ nun>> 당신의 <<bottomPost>> 사이에 사정한다.
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 5, rngType: "canWash"}`>>
<</if>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</if>>
<<if $NPCList[_nn].penis is "anusimminent">>
<<if playerChastity("anus")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<else>>
<<He_ nun>> 당신의 <<bottomPost>> 사이에 사정한다.
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 15, rngType: "canWash"}`>>
<</if>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</if>>
<<if $NPCList[_nn].penis is "anus">>
<<He_ nun>> 당신의 장 속에 사정한다.
<<analejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<</if>>
<<if $NPCList[_nn].penis is "chest">>
<<He_ nun>> 당신의 가슴 위에 사정한다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</if>>
<<if $NPCList[_nn].penis is "mouthentrance">>
<<He_ nun>> 당신의 얼굴 위에 사정한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</if>>
<<if $NPCList[_nn].penis is "mouthimminent">>
<<He_ nun>> 당신의 얼굴 위에 사정한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</if>>
<<if $NPCList[_nn].penis is "mouth">>
<<He_ nun>> 당신의 목구멍 깊숙이 사정한다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</if>>
<<if $NPCList[_nn].penis is "feet">>
<<He_ nun>> 당신의 발 위에 사정한다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<</if>>
<<if $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<He_ nun>> 당신의 양 손 위에 사정한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<</if>>
<<if $NPCList[_nn].penis is "leftarm">>
<<He_ nun>> 당신의 손 위에 사정한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<</if>>
<<if $NPCList[_nn].penis is "rightarm">>
<<He_ nun>> 당신의 손 위에 사정한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<</if>>
<<if $NPCList[_nn].penis is "leftDildoAnus">>
<<switch random(1, 5)>>
<<case 1>>
<<He_ nun>> 경련하며 ?orgasmMoans, <<his_ yi>> 엉덩이살이 당신의 <<sextoyPost $currentSexToyLeft.name>> 옆에서 경련한다.
<<case 2>>
<<He_ nun>> 당신이 <<sextoy_ ro $currentSexToyLeft.name>> <<his_ yi>> 엉덩이에 찔러대자 ?orgasmMoans 공기중에 사정한다. 그것은 바닥에 후두둑 떨어진다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyLeft.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<</if>>
<<if $NPCList[_nn].penis is "rightDildoAnus">>
<<switch random(1, 5)>>
<<case 1>>
<<He_ nun>> 경련하며 ?orgasmMoans, <<his_ yi>> 엉덩이살이 당신의 <<sextoyPost $currentSexToyRight.name>> 옆에서 경련한다.
<<case 2>>
<<He_ nun>> 당신이 <<sextoy_ ro $currentSexToyRight.name>> <<his_ yi>> 엉덩이에 찔러대자 ?orgasmMoans 공기중에 사정한다. 그것은 바닥에 후두둑 떨어진다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyRight.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<</if>>
<<if $NPCList[_nn].penis is 0>>
<<if $gloryhole>>
<<He_ nun>> 공중에 사정한다. 정액이 바닥에 후두둑 떨어진다.
<<else>>
<<He_ nun>> 당신의 배 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</if>>
<</if>>
<<if $NPCList[_nn].penis is "penis" or $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<if $gloryhole>>
<<He_ nun>> 공중에 사정한다. 정액이 바닥에 후두둑 떨어진다.
<<else>>
<<He_ nun>> 당신의 배 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</if>>
<</if>>
<</if>>
<br><br>
<!-- Finishing moves for Alex, Avery and Whitney; should be moved to their respective ejaculation files if/when they get them -->
<<if $speechdisable isnot 1>>
<<switch $npc[$npcrow.indexOf(_nn)]>>
<<case "Alex">>
<<if $consensual is 1 and $enemyanger lte 0>>
<<switch random(1, 3)>>
<<case 3>>
<<if $farm_stage gte 7 and $alex_countdown is undefined>>
<<if C.npc.Alex.dom gte 30>>
<<He_ nun>> 싱긋 웃으며 당신의 머리카락을 헝클어놓는다.
<<print either(
`"서두르지 마. 금방 또 하게 될 테니까."`,
`"간만에 최고의 섹스였어."`,
`"너는 정말 미칠 듯이 귀여워."`,
`"이게 내 <<girl_ iji>>."`
)>>
<<elseif C.npc.Alex.dom lte -30>>
<<He_ nun>> 당신을 가까이 끌어당기고, 당신의 가슴에 대고 한숨을 쉰다.
<<print either(
`"내가 무엇을 했기에 너를 가질 수 있었을까?"`,
`"너 없이 내가 뭘 할 수 있을까?"`,
`"너는 정말 미칠듯이 귀여워."`,
`"나는 네 <<if $pronoun is "f">>여자<<else>>남자<</if>>야..."`
)>>
<<else>>
<<He_ nun>> <<his_ yi>> 이마를 당신의 이마에 맞댄다.
<<print either(
`"내 자신을 한 곳에 정착하는 타입이라고 생각해 본 적은 없어. 하지만 너는 그럴 가치가 있어."`,
`"내가 도시 사람하고 사랑에 빠질 거라고 누가 생각이나 했겠어?"`,
`"너는 정말 미칠 듯이 귀여워."`,
`"너는 내 <<if $player.gender_appearance is "f">>여자<<else>>남자<</if>>야..."`
)>>
<</if>>
<<else>>
<<He_ nun>> 웃으며 당신의 <<bottom_ ul>> 토닥거린다.
<<print either(
`"서두르지 마. 금방 또 하게 될 테니까."`,
`"이 일도 네가 옆에 있으니 그렇게 나쁘지는 않은 것 같아."`,
`"나를 게으름피우게 하다니, 나쁜 <<girl_ ira>>니까."`
)>>
<</if>>
<span class="green">당신의 얼굴은 기쁨으로 상기된다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<<case 2>>
<<if C.npc.Alex.dom gte 10>>
<<He_ nun>> 당신의 턱 아래를 쓰다듬어,
<<else>>
<<He_ nun>> <<his_ yi>> 머리를 당신의 어깨에 기대어,
<</if>>
<span class="green">당신이 몸속에서부터 따뜻함을 느끼게 한다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<<default>>
<<if C.npc.Alex.dom gte 10>>
<<He_ nun>> 당신을 <<his_ yi>> 팔로 감싸,
<<else>>
<<He_ nun>> 당신의 팔 안에 누워,
<</if>>
<span class="green">당신이 몸속에서부터 따뜻함을 느끼게 한다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<</switch>>
<br><br>
<</if>>
<<case "Avery">>
<<if $consensual is 1 and $enemyanger lte 0 and C.npc.Avery.love gte 20>>
<<switch random(1, 3)>>
<<case 3>>
<<if $averyragerevealed is 1 and C.npc.Avery.rage gte 60>>
<<He_ nun>>
<<if $player.breastsize is 0>>
한 팔을 당신의 가슴에 감고
<<else>>
당신의 가슴을 잡고
<</if>>
당신의 몸을 <<hisPost>>에게로 끌어당기며, 당신의 귀에 대고 가쁘게 숨을 쉰다.
<<print either(
`"계속 이렇게 구는 게 좋을 거야. 안 그랬다간 봐."`,
`"이런 몸을 가지고 있으니, 너는 내가 그런 귀찮은 일을 할 가치가 있어."`,
`"그러니까 너도 착하게 굴 줄은 아는구나. 여기서 나는 네가 한 가지만 잘 할 줄 알았는데."`
)>>
<span class="pink"><<He_ nun>> 당신의 젖꼭지를 난폭하게 꼬집고는,</span> 당신을 옆으로 밀쳐낸다.
<<gtrauma>><<gstress>><<gpain>><<larage>><<violence 3>><<npcincr Avery rage -5>>
<<elseif $averyragerevealed is 1 and C.npc.Avery.rage gte 20>>
<<He_ nun>>
<<if $player.breastsize is 0>>
한 팔을 당신의 가슴에 감고
<<else>>
당신의 가슴을 잡고
<</if>>
당신의 몸을 <<hisPost>>에게로 끌어당기며, 당신의 귀에 대고 속삭인다.
<<print either(
`"착한 <<girl_ iya>>."`,
`"착하게 굴어. 그러면 우리 둘의 삶이 훨씬 수월해질 거라고."`,
`"네가 착하게 구는 게 훨씬 나을 거야. 우리 둘에게 다."`,
`"이게 네가 교훈을 얻었다는 뜻이기를 바라."`
)>>
<span class="pink"><<He_ nun>> 당신의 가슴을 거칠게 쥐어짜고는,</span> 당신을 옆으로 밀쳐낸다.
<<stress 4>><<arousal 500 "breasts">><<npcincr Avery rage -5>><<gstress>><<garousal>><<larage>>
<<else>>
<<if $player.breastsize is 0>>
<<He_ nun>> 당신의 가슴을 쓰다듬으며,
<<else>>
<<He_ nun>> 당신의 가슴을 감싸며,
<</if>>
<span class="lewd"><<his_ yi>> 엄지손가락으로 당신의 젖꼭지 주위에 원을 그린다.</span> <<He_ nun>> 그것을 부드럽게 꼬집는다.
<<print either(
`"너 같은 <<girl_ un>> 내가 돈을 줄 가치가 있어."`,
`"많이 즐겼어? 나는 그랬거든."`,
`"너 정말 아름다운 몸을 가지고 있구나."`
)>>
<<ltrauma>><<lstress>><<lpain>><<garousal>><<violence -3>><<arousal 500 "breasts">>
<</if>>
<<case 2>>
<<if $averyragerevealed is 1 and C.npc.Avery.rage gte 60>>
<<He_ nun>> 당신의 머리카락을 뒤로 쓸어넘기지만, <span class="pink"><<his_ yi>> 표정에서는 아무런 감정을 찾을 수가 없다.</span>
<<print either(
`"정말 <<if $player.gender_appearance is "m">>잘생긴<<else>>예쁜<</if>> 얼굴이야. 내가 그것을 망치게 하지 말아 줘."`,
`"너는 그런대로 괜찮은 <<whore_ iya>>, 최소한 말이지."`,
`"최소한 너는 무언가에는 쓸만하구나."`
)>>
<<trauma 6>><<stress 6>><<npcincr Avery rage -5>><<gtrauma>><<gstress>><<larage>>
<<elseif $averyragerevealed is 1 and C.npc.Avery.rage gte 20>>
<<He_ ga>> 당신의 머리카락을 뒤로 쓸어넘기면서, <span class="pink">당신의 볼을 꼬집으며 미소를 짓는다.</span>
<<print either(
`"우리 둘 다 착하게 굴었지, 그렇지 않아? 뜻밖에 기쁜 일이야."`,
`"그 얼굴 앞에서는 화난 채로 있을 수가 없구나."`,
`"그건 그리 어렵지 않지, 안그래?"`
)>>
<<stress 4>><<npcincr Avery rage -5>><<gstress>><<larage>>
<<else>>
<<He_ ga>> 당신의 머리카락을 뒤로 쓸어넘기면서, 부드럽게 미소 짓는다. 당신은 서로의 눈을 응시하고, <span class="green">당신의 심장이 두근거린다.</span>
<<ltrauma>><<lstress>><<lpain>><<garousal>><<violence -3>>
<</if>>
<<default>>
<<if $averyragerevealed is 1 and C.npc.Avery.rage gte 60>>
<<He_ nun>> 당신의 턱을 들어올리며, <span class="pink">한손을 <<his_ yi>> 엉덩이에 댄 채로 당신을 내려다본다.</span>
<<print either(
`"그러니까 너도 어쨌든 착하게 굴 수는 있구나."`,
`"네가 얼마나 버릇없게 굴었는지 거의 잊어버릴 뻔 했어."`,
`"내가 너를 용서해주기까지는 아직 갈 길이 멀어."`
)>>
<<trauma 6>><<stress 6>><<npcincr Avery rage -5>><<gtrauma>><<gstress>><<larage>>
<<elseif $averyragerevealed is 1 and C.npc.Avery.rage gte 20>>
<<He_ nun>> 당신의 턱을 들어올려, 당신의 시선을 강제로 <<his_ yi>> 시선에 맞춘다.
<<print either(
`"아직 너를 용서하지 않았어. 하지만 이건 그러기 위한 시작이야."`,
`"이게 네가 교훈을 얻었다는 뜻이기를 바라."`,
`"내가 용서해 주기를 그렇게나 바라는 거야, 정말로?"`
)>>
<span class="purple"><<He_ nun>> 미소지으며, 당신의 볼을 꼬집는다.</span>
<<stress 4>><<npcincr Avery rage -5>><<gstress>><<larage>>
<<else>>
<<He_ nun>> 당신의 턱을 들어올려, 미소를 띈 채로 바라본다.
<<print either(
`"너는 한 마디로 훌륭해."`,
`"정말 완벽한 <<girl_ iya>>."`,
`"너는 굉장해, 자기야."`
)>>
<<He_ ga>> 당신의 볼에 키스하여, <span class="green">당신이 몸속에서부터 따뜻함을 느끼게 한다.</span>
<<ltrauma>><<lstress>><<lpain>><<violence -3>>
<</if>>
<</switch>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5 and $averyragerevealed is 1 and C.npc.Avery.rage gte 60>>
에이버리는 경멸하며,
<<if random(1)>>
<span class="red">당신의 얼굴에 주먹을 날린다.</span> <<He_ nun>> <<his_ yi>> 손을 소매에 닦는다.
<<else>>
<span class="red">당신의 얼굴을 짓밟고, <<his_ yi>> 발뒤꿈치로 당신의 코를 비벼댄다.</span> 당신은 아픔에 비명을 지르지만, <<he_ nun>> 더 세게 짓누를 뿐이다.
<</if>>
<<print either(
`"나한테 수작부릴 생각 마."`,
`"네가 한 짓에 대한 당연한 결과야, 건방진 조그마한 새끼야."`,
`"아직 네가 그렇게 잘났다고 생각해?"`,
`"아직 나를 화나게 해서 통쾌하다고 생각해?"`,
`"뭐가 잘못됐어? 다른 변명거리가 없는 거야?"`,
`"그 투지는 다 어디로 간 거야? 빌어먹을 애새끼 같으니."`,
`"일어나. 아직 끝나지 않았어."`
)>>
<<gtrauma>><<gstress>><<gpain>><<violence 10>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9>>
<<switch random(1, 3)>>
<<case 3>>
<<if $averyragerevealed is 1 and C.npc.Avery.rage gte 60>>
<span class="red"><<He_ nun>> 당신을 계속해서 발로 차며,</span> <<his_ yi>> 발이 당신의 옆구리에 부딪힐 때 마다 으르렁거린다.
<<print either(
`"쓸모없는 조그만 애새끼 같으니."`,
`"엎드려, 네가 있어야 할 곳에 말야."`,
`"내가 울라고 말할 때만 울어."`,
`"내가 원하는 만큼 너를 아프게 해 줄 거야. 너는 내 것이니까."`
)>>
<<his_ yi>> 공격에 무력한 채로, 당신은 <<his_ yi>> 화가 마침내 잦아들 때 까지 몸을 구부려 자신을 보호할 수 밖에 없었다.
<<gtrauma>><<gstress>><<gpain>><<violence 6>>
<<elseif $averyragerevealed is 1 and C.npc.Avery.rage gte 20>>
<span class="pink"><<He_ nun>> 당신을 밀쳐내며 경멸한다.</span>
<<print either(
`"이제 충분해."`,
`"아마도 네가 어떻게 처신하는 지 배우게 되면 내가 너를 더 잘 대해줄 거야."`
)>>
<<gtrauma>><<gstress>><<gpain>><<violence 3>>
<<else>>
<<He_ nun>> 당신의 팔을 잡고, 당신을 쳐다본다. <<He_ nun>> 말을 하거나 손을 들어올리지 않았지만, <span class="purple">그것만으로도 당신을 떨리게 하기 충분하다.</span>
<<stress 4>><<trauma 6>><<npcincr Avery rage 1>><<gtrauma>><<gstress>><<garage>>
<</if>>
<<case 2>>
<<if $averyragerevealed is 1 and C.npc.Avery.rage gte 60>>
<span class="red"><<He_ nun>> 당신의 뺨을 좌우로 때리며,<span> 때릴 때 마다 점점 강도를 올려간다. <<he_ ga>> 끝냈을 때, <<he_ nun>> 헐떡인다.
<<print either(
`"내게 반항할 생각 마."`,
`"바보자식. 너 때문에 내 머리카락이 지저분해졌어."`,
`"그게 네가 받아야 할 벌이야, <<bitch_ ya>>."`
)>>
<<gtrauma>><<gstress>><<gpain>><<violence 6>>
<<elseif $averyragerevealed is 1 and C.npc.Avery.rage gte 20>>
<<He_ nun>> <span class="pink">당신의 뺨을 좌우로 때린다.</span> <<He_ nun>> <<his_ yi>> 손을 <<his_ yi>> 소매에 닦으며, 으르렁거린다.
<<print either(
`"네가 나에게 하도록 만든 짓을 봐."`,
`"너는 너 자신 말고는 누구도 탓할 수 없어."`,
`"다음에 못된 짓을 하려고 생각할 때에는 그것을 기억하라고."`
)>>
<<gtrauma>><<gstress>><<gpain>><<violence 3>>
<<else>>
<span class="purple"><<His_ yi>> 주먹이 꽉 쥐어졌지만,</span> <<he_ nun>> 움직이지 않는다. <<He_ nun>> 깊게 숨을 들이마시고는, 미소를 짓는다.
<<print either(
`"내가 후회할 짓을 하게 만들지 말아줘."`,
`"나는 너를 아프게 하고 싶지 않아. 착하게 굴어, 너를 위해서 말야."`,
`"나는 속이 상하는 것을 좋아하지 않아. 너도 좋아하지 않겠지, 물론."`
)>>
<<stress 4>><<trauma 6>><<npcincr Avery rage 1>><<gtrauma>><<gstress>><<garage>>
<</if>>
<<default>>
<<if ($neckuse is "hand" or random(1, 5) is 1) and $asphyxiaLvl gte 2>>
<<if $averyragerevealed is 1 and C.npc.Avery.rage gte 60>>
<span class="red"><<He_ ga>> 양손으로 당신의 목을 잡아, 손톱이 당신의 피부를 찌른다.</span>
<<print either(
`"쓰레기 같은 조그마한 <<whorePost>> 같으니."`,
`"젠장, 너는 정말 나를 화나게 만들어."`,
`"빌어먹을 애새끼 같으니. 나는 잘 대해주는 데 질렸어."`,
`"너를 그 시궁창에 그냥 내버려 뒀어야 했어, 네가 있어야 할 곳에 말야."`,
`"아직 교훈을 얻지 못했어? 아니면 내가 그걸 네 안에 두들겨 넣어줘야 할까?"`
)>>
<<He_ nun>> 마침내 당신을 보내줄 때 까지, <<his_ yi>> 손톱을 당신의 목 안에 찔러넣는다.
<<gtrauma>><<gstress>><<gpain>><<violence 8>>
<<elseif $averyragerevealed is 1 and C.npc.Avery.rage gte 20>>
<span class="pink"><<He_ nun>> 당신 목을 잡고 있는 <<his_ yi>> 손아귀에 힘을 주며, 당신에게 시선을 고정한다.</span>
<<print either(
`"정말 버릇없는 <<girl_ i>> 되었구나."`,
`"너무 부서지기 쉬워. 내가 너를 부서뜨리지 않게 해."`,
`"내 너그러움도 여기까지만이야."`,
`"다음 번에는 순종하기를 기대하지."`,
`"예의를 지키라고, 애새끼 같으니."`,
`"네가 점점 나를 짜증나게 하고 있어."`,
`"내 인내심을 시험하지 마."`
)>>
<<He_ nun>> <<his_ yi>> 손톱을 당신의 피부 위로 천천히 긁더니 당신을 보내준다.
<<gtrauma>><<gstress>><<gpain>><<garage>><<npcincr Avery rage 5>><<violence 4>>
<<else>>
<<He_ nun>> <<his_ yi>> 손가락으로 당신의 목을 쓸어내린다.
<<print either(
`"내가 너라면 예의를 지키려고 하겠어."`,
`"나를 화나게 만들려는 것은 아니지, 그렇지?"`,
`"이제부터는 착하게 굴겠지, 그렇지 않아?"`
)>>
<span class="purple">당신은 몸을 떤다.</span>
<<stress 4>><<trauma 6>><<npcincr Avery rage 1>><<gtrauma>><<gstress>><<garage>>
<</if>>
<<else>>
<<if $averyragerevealed is 1 and C.npc.Avery.rage gte 60>>
<span class="red"><<He_ nun>> 당신이 턱을 잡고 위로 확 비틀어 올리며, 분노에 찬 얼굴로 내려다본다.</span>
<<print either(
`"쓰레기 같은 조그마한 <<whorePost>> 같으니."`,
`"젠장, 너는 정말 나를 화나게 만들어."`,
`"빌어먹을 애새끼 같으니. 나는 잘 대해주는 데 질렸어."`,
`"너를 그 시궁창에 그냥 내버려 뒀어야 했어, 네가 있어야 할 곳에 말야."`,
`"아직 교훈을 얻지 못했어? 아니면 내가 그걸 네 안에 두들겨 넣어줘야 할까?"`
)>>
<<He_ nun>> 당신의 뺨을 손톱으로 잡더니, 빠르게 손등으로 때린다. <span class="red">당신은 아픔에 비명을 지른다.</span>
<<gtrauma>><<gstress>><<gpain>><<violence 6>>
<<elseif $averyragerevealed is 1 and C.npc.Avery.rage gte 20>>
<span class="pink"><<He_ nun>> 당신의 턱을 잡고 강제로 올리면서, 경멸에 찬 얼굴로 내려다본다.</span>
<<print either(
`"정말 버릇없는 <<girl_ i>> 되었구나."`,
`"너무 부서지기 쉬워. 내가 너를 부서뜨리지 않게 해."`,
`"내 너그러움도 여기까지만이야."`,
`"다음 번에는 순종하기를 기대하지."`,
`"예의를 지키라고, 애새끼 같으니."`,
`"네가 점점 나를 짜증나게 하고 있어."`,
`"내 인내심을 시험하지 마."`
)>>
<<He_ nun>> 당신을 보내주기 전에 <<his_ yi>> 손톱을 당신의 뺨에 쿡 찌른다.
<<gtrauma>><<gstress>><<gpain>><<garage>><<npcincr Avery rage 5>><<violence 3>>
<<else>>
<span class="purple"><<He_ nun>> 한 손을 당신의 턱 아래 받치고 위로 젖혀올린다.</span>
<<print either(
`"내가 너라면 예의를 지키려고 하겠어."`,
`"나를 화나게 만들려는 것은 아니지, 그렇지?"`,
`"이제부터는 착하게 굴겠지, 그렇지 않아?"`
)>>
<<He_ nun>> 미소를 지으며 당신을 보내주기 전에 <<his_ yi>> 엄지손가락으로 당신의 뺨을 쓸어내린다.
<<stress 4>><<trauma 6>><<npcincr Avery rage 1>><<gtrauma>><<gstress>><<garage>>
<</if>>
<</if>>
<</switch>>
<br><br>
<</if>>
<<case "Whitney">>
<<if $consensual is 1 and $enemyanger lte 0 and $whitneyromance is 1>>
<<switch random(1, 3)>>
<<case 3>>
<<if ["mouth"].includes($NPCList[_nn].penis)>>
<<print either(
`<<He_ nun>> 한 손으로 당신의 머리카락을 쓸어내린다.`,
`<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 볼에 비빈다.`
)>>
<<elseif ["mouth"].includes($NPCList[_nn].vagina)>>
<<print either(
`<<He_ nun>> 한 손으로 당신의 머리카락을 쓸어내린다.`,
`<<He_ nun>> 부드럽게 당신의 얼굴을 <<his_ yi>> 허벅지로 조인다.`,
`<<He_ nun>> 당신의 볼을 <<his_ yi>> 허벅지로 쓸어내린다.`
)>>
<<elseif ["facesit"].includes($NPCList[_nn].vagina)>>
<<print either(
`<<He_ nun>> 한 손으로 당신의 머리카락을 쓸어내린다.`,
`<<He_ nun>> 당신의 얼굴을 살짝 들어올리고는 당신을 내려다보며 미소짓는다.`
)>>
<<else>>
<<print either(
`<<He_ nun>> 한 손으로 당신의 머리카락을 쓸어내린다.`,
`<<He_ nun>> 당신의 귀를 깨물고는, 속삭인다.`
)>>
<</if>>
<<if (["mouth","facesit"].includes($NPCList[_nn].vagina) or ["mouth"].includes($NPCList[_nn].penis)) and random(1)>>
<<if C.npc.Whitney.dom gte 10>>
<<print either(
`"바로 그거야. 딱 내가 좋아하는 거지."`,
`"네가 그 즐거움을 좋아했기를 바라, <<slut_ a>>."`
)>>
<<else>>
<<print either(
`"너는 정말 어떻게 그 입을 사용할 지 잘 알고 있구나."`,
`"제기랄, 너는 그 아래에서 정말 끝내주는데."`
)>>
<</if>>
<<else>>
<<if C.npc.Whitney.dom gte 10>>
<<print either(
`"내가 딱 맞는 <<bitch_ rul>> 골랐다는 것을 알았다니까."`,
`"그러니까 네가 좋은 <<slut_ iji>>."`,
`"착한 <<girl_ iya>>."`
)>>
<<else>>
<<print either(
`"씨발, 너 대단한데."`,
`"너는 정말 좋은 섹파야, <<slut_ a>>."`
)>>
<</if>>
<</if>>
<span class="green">당신은 얼굴을 붉힌다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<<case 2>>
<<if ["facesit"].includes($NPCList[_nn].vagina)>>
<<He_ nun>> 당신의 얼굴이 딱 보일 정도로만 몸을 띄우고는, <<his_ yi>> 휴대폰을 머리 위로 들어올린다.
<<elseif ["mouth"].includes($NPCList[_nn].vagina) or ["mouth"].includes($NPCList[_nn].penis)>>
<<He_ nun>> 당신의 머리카락을 뒤로 잡아당겨, 당신이 강제로 위를 쳐다보게 한다. <<He_ nun>> <<his_ yi>> 휴대폰을 머리 위로 들어올린다.
<<else>>
<<if $worn.neck.collared is 1>>
<<He_ nun>> 당신의 목줄을 잡아 당신을 강제로 일으켜 세우고는, 당신의 얼굴을 <<hersPost>>에게로 이끌어온다.
<<else>>
<<He_ nun>> 한 팔을 당신의 어깨 주위에 걸고, 당신의 볼을 <<hersPost>>에 누른다.
<</if>>
<<He_ nun>> <<his_ yi>> 휴대폰을 들어올린다.
<</if>>
<<if $pain gte 60>>
<<print either(
`"움직이지 마, 모두에게 그 눈물을 보여주고 싶으니까."`,
`"카메라를 향해 울어봐, <<bitch_ ya>>."`
)>>
<<else>>
<<print either(
`"이제 모두가 네가 내 소유물이라는 것을 알게 될 거야."`,
`"그냥 모두에게 누가 너를 소유하고 있는지 보여주려고."`,
`"웃어, <<slut_ a>>."`
)>>
<</if>>
<<if C.npc.Whitney.love gte 25>>
<span class="green"><<He_ nun>> 카메라 플래시가 터지자 <<if ["othervagina","penis","facesit"].includes($mouthuse)>>당신을 토닥거린다<<else>>당신의 볼에 키스한다<</if>>.</span>
<<stress 4>><<arousal 200>><<status 5>><<gstress>><<garousal>><<gcool>>
<<else>>
<<He_ nun>> 카메라 플래시가 터지자 <<print either("<<his_ yi>> 가운뎃손가락을 들어올린다","손으로 브이 사인을 만든다","<<his_ yi>> 혓바닥을 내민다")>>.
<<stress 6>><<status 1>><<gstress>><<gcool>>
<</if>>
<<famesex 1 "pic">>
<<default>>
<<He_ nun>> <<his_ yi>> 손을 당신의 등에서 쓸어내려, 당신의 <<bottom_ ul>> 애무한다. <span class="lewd">당신은 그 감각에 몸을 떤다.</span>
<<lstress>><<ltrauma>><<lpain>><<garousal>><<violence -3>><<arousal 500 "bottom">>
<</switch>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9>>
<<switch random(1, 3)>>
<<case 3>>
<<He_ nun>> 히죽거리며, <<if $whitneyromance is 1>><<his_ yi>> 주먹에 키스하더니, <</if>><span class="red"><<his_ yi>> 주먹을 당신의 옆얼굴로 휘두른다.</span>
<<print either(
`"계속 몸부림쳐 봐. 그게 나를 웃기고 있어."`,
`"그게 <<bitchPost>> 처럼 행동한 벌이야."`
)>>
<<gtrauma>><<gstress>><<gpain>><<violence 6>>
<<case 2>>
<<if ["facesit"].includes($NPCList[_nn].vagina)>>
<<He_ nun>> 당신의 얼굴이 딱 보일 정도로만 몸을 띄우고는, <<his_ yi>> 휴대폰을 머리 위로 들어올린다.
<<elseif ["mouth"].includes($NPCList[_nn].vagina) or ["mouth"].includes($NPCList[_nn].penis)>>
<<He_ nun>> 당신의 머리카락을 뒤로 잡아당겨, 당신이 강제로 위를 쳐다보게 한다. <<He_ nun>> <<his_ yi>> 휴대폰을 머리 위로 들어올린다.
<<else>>
<<if $worn.neck.collared is 1>>
<<He_ nun>> 당신의 목줄을 잡아 당신을 강제로 일으켜 세우고는, 당신의 얼굴을 <<hersPost>>에게로 이끌어온다.
<<else>>
<<He_ nun>> 한 팔을 당신의 어깨 주위에 걸고, 당신의 볼을 <<hersPost>>에 누른다.
<</if>>
<<He_ nun>> <<his_ yi>> 휴대폰을 들어올린다.
<</if>>
<<if $pain gte 60>>
<<print either(
`"움직이지 마, 모두에게 그 눈물을 보여주고 싶으니까."`,
`"카메라를 향해 울어봐, <<bitch_ ya>>."`
)>>
<<else>>
<<print either(
`"이제 모두가 네가 내 소유물이라는 것을 알게 될 거야."`,
`"그냥 모두에게 누가 너를 소유하고 있는지 보여주려고."`,
`"웃어, <<slut_ a>>."`
)>>
<</if>>
<<He_ nun>> 카메라 플래시가 터지자 <<print either("<<his_ yi>> 가운뎃손가락을 들어올린다","손으로 브이 사인을 만든다","<<his_ yi>> 혓바닥을 내민다")>>.
<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<<famerape 1 "pic">>
<<default>>
휘트니가 조롱한다.
<<print either(
`"이용당하는 것이 좋아?"`,
`"즐거웠어?"`
)>>
당신이 대답하기도 전에, <span class="red"><<he_ nun>> <<his_ yi>> 발로 당신의 목을 짓밟는다.</span> 당신은 격렬하게 기침한다.
<<if $audiencepresent gte 1 and random(1)>>
<<He_ nun>> <<his_ yi>> 어깨 너머로 히죽 웃는다. "내게는 그렇다고 들리는군." <<His_ yi>> 친구들이 웃는다.
<<else>>
<<He_ nun>> 히죽거리며 더 강하게 짓누른다. "뭐라고?" <<He_ nun>> <<his_ yi>> 귀에 손을 컵처럼 가져다댄다. "안 들리는데."
<</if>>
<<gtrauma>><<gstress>><<gpain>><<violence 6>>
<</switch>>
<br><br>
<</if>>
<<default>>
/* Do nothing */
<</switch>>
<</if>>
<<else>>
<!-- Female Gender NPC Start -->
<<if $NPCList[_nn].vagina isnot "none">>
<!-- Start Consensual -->
<<if $consensual is 1>>
<<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 신음하며 <<his_ yi>> 사타구니와 엉덩이를 당신의 얼굴에 비볐고, 허벅지는 오르가즘으로 인해 떨린다.
<<case 3 4>>
<<His_ yi>> 얼굴에 홍조가 깊어지고, 몸이 걷잡을 수 없이 씰룩거리며 가 버린다.
<<case 5>>
<<He_ nun>> 괴성을 지르며, 당신의 머리를 <<his_ yi>> 손으로 감싸고 클리토리스를 당신의 얼굴에 비빈다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftarm" or $NPCList[_nn].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 오르가즘에 이르자 크게 숨을 내쉬며, <<his_ yi>> 허벅지가 당신의 머리 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 얼굴에 홍조가 깊어지고, <<his_ yi>> 입이 딱 벌어지며 당신의 손으로 가 버린다.
<<case 5>>
<<him_ ul>> 당신의 손가락으로 오르가즘에 이르게 하자, <<He_ nun>> 괴성을 지르며 당신의 팔을 잡는다. <<His_ yi>> 애액이 당신의 손가락을 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<elseif $NPCList[_nn].vagina is "leftDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyLeft.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_ yi>> 애액이 당신의 <<sextoy_ rul $currentSexToyLeft.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">>
<<elseif $NPCList[_nn].vagina is "rightDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyRight.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_ yi>> 애액이 당신의 <<sextoy_ rul $currentSexToyRight.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">>
<<elseif $NPCList[_nn].vagina is "leftDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyLeft.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "rightDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyRight.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 오르가즘에 이르자 크게 숨을 내쉬며, 몸을 뒤로 젖히고 <<his_ yi>> 팔을 <<his_ yi>> 눈 위에 올린다.
<<case 3 4>>
<<He_ nun>> 가 버리며 <<his_ yi>> <<if $NPCList[_nn].breastsize is 0>>가슴을 들썩거린다<<else>><<breastsdesc_ rul $NPCList[_nn].breastsdesc>> 부르르 떤다<</if>>.
<<case 5>>
<<He_ nun>> 가 버리며 괴성을 질렀고, <<his_ yi>> 애액은 허벅지를 타고 흘러내린다. <<He_ nun>> 애액을 약간 손으로 떠서, 장난기 어린 웃음을 짓더니, 당신의 얼굴에 확 뿌린다.
<<set _postOrgasmSpeech to `"이제 나처럼, 너도 지저분해졌네."`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "feet">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가버리면서 신음소리와 함께 당신의 발목을 꽉 잡는다.
<<set _postOrgasmSpeech to `"난 더러운 창녀처럼 취급되는 게 좋아."`>>
<<case 3 4>>
<<He_ nun>> 당신의 발로 가버리며 <<his_ yi>> <<breastsdesc_ rul $NPCList[_nn].breastsdesc>> <<if $NPCList[_nn].breastsize is 0>>꼬집는다<<else>>움켜잡는다<</if>>.
<<set _postOrgasmSpeech to `"네가 나를 지배하는 것이 좋아."`>>
<<case 5>>
<<He_ nun>> 가버리며 괴성을 질렀고, 당신은 놀라서 거의 펄쩍 뛸 뻔 한다. <<His_ yi>> 애액이 당신의 발 위로 흐른다.
<</switch>>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신과 보지를 서로 맞대고 가위치기를 하면서, 쾌락의 신음을 흘리며 가 버린다.
<<case 3 4>>
<<He_ nun>> 당신의 <<pussy_ ro>> 가 버리며 신음소리와 함께 <<his_ yi>> 다리를 부르르 떤다.
<<case 5>>
<<He_ nun>> 괴성을 지르고, <<his_ yi>> 팔을 당신의 어깨 아래로 감싸 <<his_ yi>> <<npcChest_ rul>> 당신에게 누르며 온 몸을 떨어댄다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 쾌락에 차 몸서리쳤고, 당신의 사타구니에 뜨거운 한숨을 내쉰다.
/* <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> */
<<case 3 4>>
<<He_ nun>> 가 버리며 당신의 사타구니 옆에서 몸을 떨었고, 길고 축축하게 당신을 핥으며 마무리한다.
/* <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> */
<<case 5>>
<<He_ nun>> 가 버리며 당신의 사타구니 사이에서 괴성을 질렀고, <<his_ yi>> 양 손으로 <<his_ yi>> 허벅지를 꽉 누른다.
<</switch>>
<<elseif $NPCList[_nn].vagina is "facesit">>
<<switch random(2)>>
<<case 0>>
<<He_ nun>> <<his_ yi>> 사타구니를 당신의 얼굴에 비비며 신음소리를 내었고, 오르가즘에 달하며 몸을 떤다.
<<case 1>>
<<He_ nun>> 가 버리면서 마치 몸의 제어를 완전히 잃은 듯이, 당신의 얼굴 위에서 이상한 몸짓으로 움직이기 시작하고, 당신의 입 안에 애액을 쏘아댄다.
<<case 2>>
<<He_ nun>> 입을 벌리며 몸을 떨었고, 오르가즘의 순간 당신의 얼굴을 아래로 누르며, 당신을 <<his_ yi>> 애액으로 뒤덮는다.
<</switch>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<elseif $NPCList[_nn].vagina is "facesitanal">>
<<switch random(2)>>
<<case 0>>
<<He_ nun>> 신음하며 <<his_ yi>> 엉덩이를 당신의 얼굴에 비벼대었고, 오르가즘에 달하며 몸을 경련시켰으며, <<his_ yi>> 애액이 당신의 얼굴 위로 흘러내린다.
<<case 1>>
<<He_ nun>> 몸서리치는 절정에 달할 때까지 점점 빠르고 리드미컬하게 <<his_ yi>> 엉덩이를 눌러대었고, <<his_ yi>> 애액이 당신을 뒤덮는다.
<<case 2>>
<<He_ nun>> 입을 벌리며 몸을 떨었고, 오르가즘의 순간 당신의 얼굴을 아래로 누르며, 당신을 <<his_ yi>> 애액으로 뒤덮는다.
<</switch>>
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">> <!-- anus rewrite -->
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 몸을 떨었고, 마지막 신음소리를 내며 <<his_ yi>> 엉덩이를 당신에게 세게 밀어붙인다.
<<case 3 4>>
<<He_ nun>> 당신의 <<penis_ ro>> 가 버리며 몸을 떨었고, <<he_ ga>> 할 수 있는 데까지 당신의 것을 깊이 비벼대며 신음한다.
<<case 5>>
<<He_ nun>> 가 버리면서 소리를 지르며 당신의 사타구니에 몸을 부딪혀댄다.
<<set _postOrgasmSpeech to `"오 세상에 정말 기분 좋아."`>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "penis">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 <<his_ yi>> 팔을 당신의 어깨에 감고, <<his_ yi>> 보지를 당신의 <<penisPost>>에 강하게 누른다.
<<set _postOrgasmSpeech to `"네 자지는 내 보지구멍을 위해 만들어 진 것 같아," <<he_ ga>> 속삭인다.`>>
<<case 3 4>>
<<He_ nun>> 오르가즘에 이르자 크게 숨을 내쉬며, <<his_ yi>> 얼굴에 홍조가 깊어진다.
<<set _postOrgasmSpeech to `"아아, 네 자지가 내 보지에 해 놓은 것 좀 봐."`>>
<<case 5>>
<<He_ nun>> 가 버리며 <<his_ yi>> 팔을 당신의 어깨 아래로 감싸고 <<his_ yi>> <<npcChest_ rul>> 당신에게 누른다. 당신은 <<his_ yi>> 보지가 당신의 <<penisPost>> 주위에서 움찔대는 것을 느낀다.
<<case 6>>
<<He_ nun>> 가 버리면서 소리를 지르며 당신의 <<penis_ rul>> <<his_ yi>> 골반으로 쳐 대었고, <<his_ yi>> 온 몸이 경련한다.
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">>
<</switch>>
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_ nun>> 당신의 <<penis_ ro>> 가 버리며 <<his_ yi>> 입술을 깨문다.
<<set _postOrgasmSpeech to `"다음 번에는 네 자지를 내 안에 넣으면 좋겠어."`>>
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_ nun>> 가 버리며 <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 비빈다.
<<set _postOrgasmSpeech to `"너무 기분 좋았어. 다음 번에는 내 항문에 박아주면 좋겠어."`>>
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_ nun>> 가 버리며 <<his_ yi>> 클리토리스를 당신의 <<penisPost>>에 세게 긁어대었고, 당신의 <<penisPost>>에 애액을 뿜으며 숨찬 목소리로 다음 번에는 <<him_ ul>> 제대로 범해달라고 부탁한다.
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<!-- Below cases occur when NPC vagina is not in contact with PC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<if $speech_attitude is "meek">>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버렸고, 당신의 <<penis_ rul>> 핥아 깨끗이 하는 데 몰두하는 것처럼 보인다.
<<set _postOrgasmSpeech to `"난 정말 음란해."`>>
<<elseif $speech_attitude is "bratty">>
<<He_ nun>> 당신이 <<his_ yi>> 입에 맹렬히 박아대자 가버렸다. 당신은 <<his_ yi>> 머리카락을 움켜쥐고 당신의 것을 더욱 안쪽 깊숙이 밀어넣는다. <<He_ nun>> 구역질을 하며 침을 튀기고, <<his_ yi>> 애액은 허벅지를 타고 흘러내린다.
<<set _postOrgasmSpeech to `"네가 나를 지배하는 것이 좋아."`>>
<<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">>
<<feetejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">>
<<else>>
<<He_ nun>> 당신이 <<his_ yi>> 입을 범하자 가버렸고, 당신의 <<penis_ rul>> 물고 헐떡인다.
<<set _postOrgasmSpeech to `"나는 정말 추잡해."`>>
<</if>>
<<elseif $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 가 버리며 당신을 꽉 잡고 입술을 살짝 깨물었고, 당신의 입 속에서 신음을 흘린다.
<<elseif $NPCList[_nn].vagina is 0>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 무릎을 꽉 조이며, <<his_ yi>> <<if $NPCList[_nn].breastsize is 0>>가슴을 들썩거리<<else>><<breastsdesc_ rul $NPCList[_nn].breastsdesc>> 벌벌 떨며<</if>> 가 버린다. <<His_ yi>> 애액이 <<his_ yi>> 허벅지를 타고 흘러내린다.
<<case 4 5 6>>
<<He_ nun>> 가 버리며 크게 숨을 내쉬고, 당신의 <<bottom_ ul>> 토닥거린다.
<<set _postOrgasmSpeech to `"즐거웠어."`>>
<<case 7>>
<<He_ nun>> 가 버리면서 괴성을 지르며 <<his_ yi>> 클리토리스를 비볐고, <<his_ yi>> 애액이 당신의 위에 떨어진다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "goo">>
<</switch>>
<<else>>
<!-- This is a catch-all case and should only be called if there's an error -->
<<He_ nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<</if>>
<!-- Start Non-Consensual -->
<<else>>
<<if $NPCList[_nn].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He_ nun>> 가 버리며 헐떡인다. 한숨을 돌리면서, <<he_ nun>> 웃으며 <<his_ yi>> 발을 당신의 몸 위에 올렸다. <span class="red"><<He_ nun>> 당신이 숨을 쉬기 위해 입을 벌릴 때까지 당신을 밟아 누른다.</span>
<<set _postOrgasmSpeech to `"너는 내가 원할 때는 언제나 내 거야, <<slut_ a>>. 절대 잊지 마."`>>
<<gtrauma>><<gstress>><<gpain>><<violence 6>><<bruise chest>><<hitstat>>
<<case 4 5>>
<<He_ nun>> 가 버리며 웃더니, <<his_ yi>> 발을 당신의 사타구니에서 뺀 후 당신의 얼굴을 차 버린다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 가 버리며 신음소리를 내었고, <<his_ yi>> 애액이 당신 위에 뚝뚝 떨어진다.
<<case 3 4>>
<<He_ nun>> 가 버리면서 <span class="blue">당신의 목을 쥐며</span> 신음소리를 내었다. <<He_ nun>> 당신의 <<pussy_ rul>> 세게 비벼대며, 마무리로 당신의 볼을 핥는다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<case 5>>
<<He_ nun>> 소리지르며, 당신의 머리카락을 잡고 <<his_ yi>> <<npcChest_ rul>> 당신에게 누른다. <<His_ yi>> 애액이 당신 위에 떨어진다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<He_ nun>> 흥분감에 몸서리치고 당신의 몸을 비벼대며 가 버린다.
<<elseif $NPCList[_nn].vagina is "leftarm" or $NPCList[_nn].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> 당신이 <<his_ yi>> 보지를 가 버리게 하자 크게 숨을 내쉬며, <<his_ yi>> 몸이 전율하며 <<his_ yi>> 허벅지가 당신 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 얼굴에 홍조가 깊어지고, <<his_ yi>> 입이 딱 벌어지며 <<he_ ga>> 당신의 손에서 씰룩거린다.
<<case 5>>
<<He_ nun>> 당신의 손가락으로 가 버리면서 소리지르며 당신의 팔을 꽉 잡는다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid $NPCList[_nn].vagina "goo">>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He_ nun>> 가 버리면서 신음소리를 내었고, <span class="pink">당신의 얼굴을 철썩 때린다.</span> "네가 학대당하는 것을 좋아하는 건 알고 있어. 숨길 생각 하지 마."
<<set _postOrgasmSpeech to `"네가 학대당하는 것을 좋아하는 건 알고 있어. 숨길 생각 하지 마."`>>
<<case 3 4>>
<<He_ nun>> 가 버리며 신음한다. <<He_ nun>> 당신의 머리에 손을 올려 머리카락을 잡아당긴다.
<<default>>
<<He_ nun>> 가 버리면서 신음소리를 내었고, 당신의 <<bottom_ ul>> 찰싹 때린다.
<</switch>>
<<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<He_ nun>> 신음하며 당신의 머리카락을 움켜쥐었고 <<his_ yi>> 사타구니를 당신의 얼굴에 비빈다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<elseif $NPCList[_nn].vagina is "facesit">>
<<switch random(2)>>
<<case 0>>
<<He_ nun>> 당신의 얼굴 위에서 날뛰었고, 가 버리면서 소리를 지르며, <<his_ yi>> 애액으로 당신을 적신다.
<<case 1>>
<<He_ nun>> 강력한 오르가즘으로 전율하며 당신의 얼굴을 강하게 아래로 누른다.
<<case 2>>
<<He_ nun>> 헐떡이며 "네 얼굴 위에서 가 버릴거야, <<slut_ a>>" 하고 말하고, 당신의 입 안에 애액을 뿌리면서 간헐적으로 한숨을 내쉬며 오르가즘에 달한다.
<</switch>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<elseif $NPCList[_nn].vagina is "facesitanal">>
<<switch random(2)>>
<<case 0>>
<<He_ nun>> 당신의 얼굴 위에서 날뛰었고, <<his_ yi>> 엉덩이를 당신의 입에 눌러대었고, 가버리며 소리지르며, 당신을 <<his_ yi>> 애액으로 뒤덮는다.
<<case 1>>
<<He_ nun>> 강력한 오르가즘으로 전율하며 당신의 얼굴을 강하게 아래로 누른다.
<<case 2>>
<<He_ nun>> 헐떡이며 "네 얼굴 위에서 가 버릴거야, <<slut_ a>>" 하고 말하고, 당신의 얼굴 위에서 떨며 절정에 달할 때까지 <<his_ yi>> 엉덩이를 당신의 입에 비벼댄다.
<</switch>>
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<He_ nun>> 당신의 <<print ($player.ballsExist ? "고환을 받치고" : "보지를 잡고")>> <<penis_ rul>> <<his_ yi>> 항문 깊숙이 끌어넣었고, 몸을 떨며 가 버린다.
<<elseif $NPCList[_nn].vagina is "penis">>
<<He_ nun>> 가 버리며 <<his_ yi>> 손톱을 당신의 어깨에 박아넣었고, <<his_ yi>> 보지에 당신의 <<penis_ rul>> 강하게 밀어넣으며 쾌감으로 몸서리친다.
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_ nun>> 당신의 <<penis_ ro>> 가 버리며 신음한다. "이제 너는 필요 없어."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_ nun>> 가 버리며 <<his_ yi>> 엉덩이를 튕긴다. "기분 좋았어, 하지만 다음 번에는 나에게 제대로 박아줘야 할 거야."
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_ nun>> 가 버리면서 <span class="blue">당신의 목을 쥐고</span> <<his_ yi>> 클리토리스를 당신의 <<penisPost>>에 비벼댄다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<He_ nun>> 당신에게 <<his_ yi>> 입을 범해지며 가 버렸고, 당신을 밀쳐내며 숨을 쉬기 위해 헐떡인다. "지금은 너에게 더 볼 일 없어."
<<elseif $NPCList[_nn].mouth is "kiss">>
<<He_ nun>> 가 버리면서 당신의 입술을 강하게 깨물었고, 당신의 입 속에서 신음한다.
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 오르가즘으로 몸을 떨면서, <span class="pink">당신의 얼굴을 찰싹 때린다</span>. "이제 충분해, <<slut_ a>>."
<<case 4 5 6>>
<<He_ nun>> 가 버리면서 크게 숨을 내쉬었고, 당신의 <<bottom_ ul>> 빠르게 찰싹 때린다. "너는 내가 원하면 언제든지 내 거야, <<bitch_ ya>>."
<<case 7>>
<<He_ nun>> 가 버리면서 신음하며 몸서리쳤고, 애액이 <<his_ yi>> 허벅지를 타고 뚝뚝 떨어진다.
/* <<chestejacstat>><<ejacstat>><<set $hygiene += 500>> */
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male Gender NPC Start -->
<<if $NPCList[_nn].penis isnot "none">>
<!-- Start simplified strap-on sub-case -->
<<if $NPCList[_nn].penisdesc.includes("strap-on")>>
<<if $consensual is 0>><!-- Non-consen strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<switch random(1, 3)>>
<<case 1>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 엉덩이를 찰싹 때린다.
<<case 2>>
<<He_ nun>> 가버리며 신음소리를 흘렸고, <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 엉덩이를 찰싹 때린다.
<<set _postOrgasmSpeech to `"나를 잊지 말라는 선물이다, <<whore_ ya>>."`>>
<<case 3>>
<<He_ nun>> 소리없이 가버렸고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 등에 문지른다.
<<set _postOrgasmSpeech to "">>
<</switch>>
<<case "mouth">>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 목 깊숙이 찔러넣었고, 당신의 숨을 막히게 한다. 눈물이 당신의 얼굴에서 흘러내린다.
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<switch random(1, 3)>>
<<case 1>>
<<He_ nun>> 몸을 떨며 <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 얼굴을 찰싹 때린다.
<<case 2>>
<<He_ nun>> 신음하며 웃었고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 머리카락에 닦는다.
<<case 3>>
<<He_ nun>> 입이 크게 벌어지며 소리없이 가버렸고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 뺨에 문지른다.
<<set _postOrgasmSpeech to "">>
<</switch>>
<<case "penis" "penisentrance" "penisimminent">>
<<switch random(1, 3)>>
<<case 1>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 엉덩이를 찰싹 때린다.
<<case 2>>
<<He_ nun>> 가버리며 신음소리를 흘렸고, <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 엉덩이를 찰싹 때린다.
<<set _postOrgasmSpeech to `"나를 잊지 말라는 선물이다, <<whore_ ya>>."`>>
<<case 3>>
<<He_ nun>> 소리없이 가버렸고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 등에 문지른다.
<<set _postOrgasmSpeech to "">>
<</switch>>
<<default>>
<<He_ nun>> 가버리며 신음소리를 흘렸고, <<his_ yi>> 클리토리스를 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 뿌리부분에 비벼댄다.
<</switch>>
<<else>><!-- Consensual strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 엉덩이에 문지른다.
<<case "mouth">>
<<He_ nun>> 신음하면서 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> <<his_ yi>> 사타구니에 비벼대며 가버린다.
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<He_ nun>> 입이 크게 벌어지며 가버렸고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 뺨에 문지른다.
<<case "penis" "penisentrance" "penisimminent">>
<<He_ nun>> 신음하면서 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> <<his_ yi>> 사타구니에 비벼대며 가버린다.
<<default>>
<<He_ nun>> 가버리며 신음소리를 흘렸고, <<his_ yi>> 클리토리스를 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 뿌리부분에 비벼댄다.
<</switch>>
<</if>>
<!-- Start Consensual -->
<<elseif $consensual is 1>>
<<if _condomResult is "leaked">>
<span class="red">콘돔이 찢어졌다.</span>
<<elseif _condomResult is "burst">>
<span class="red">콘돔의 끝이 터지며 찢어져, <<his_ yi>> 자지 귀두를 노출시킨다.</span>
<</if>>
<<if $NPCList[_nn].penis is "idle">>
<<He_ nun>> <<his_ yi>> 바지에 젖은 자국을 만들며 신음한다.
<<if $speech_attitude is "bratty">>
당신은 <<his_ yi>> 한심한 모습에 터지려는 웃음을 겨우 참는다.
<</if>>
<<elseif _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 몸을 떨었다. <<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 빼내 당신의 허벅지 뒤에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 허벅지를 잡고 그 사이를 격렬하게 박아대며 가버렸고, 당신의 배 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 허벅지와 배를 뒤덮는다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif ($NPCList[_nn].penis is "vaginaentrance" or $NPCList[_nn].penis is "vaginaentrancedouble") and playerChastity("vagina")>>
<<He_ nun>> 말없이 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<worn_genitals_name>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 허벅지를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to "">>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">><<bodyliquid "thigh" "semen">>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 <<bottom_ ul>> 단단히 잡고 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 잡은 후, 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신을 뒤덮고 다리 주위에 웅덩이를 만든다.
<<case 4 5 6>>
<<He_ nun>> 말없이 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to "">>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> <<bottomPost>> 위에 내뿜는다.
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 5, rngType: "canWash"}`>>
<<elseif ($NPCList[_nn].penis is "vaginaimminent" or $NPCList[_nn].penis is "vaginaimminentdouble") and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 허벅지를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"너와 제대로 섹스했었으면 좋았을 텐데."`>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">><<bodyliquid "thigh" "semen">>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 당신의 음순 위에 사정한다. 정액이 당신 아래에 떨어져 웅덩이를 만든다.
<<set _postOrgasmSpeech to `"젠장, 네 안에 사정하고 싶었는데."`>>
<<case 4 5 6>>
<<He_ nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 음순을 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"제기랄, 안에다 싸야 하는 건데."`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> <<bottomPost>> 위에 내뿜는다.
<<set _postOrgasmSpeech to `"네 안에 사정하기를 바랐는데. 그냥 지저분하게 만들었을 뿐이잖아."`>>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, <<his_ yi>> <<penisdesc_ nun $NPCList[_nn].penisdesc>> 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 허벅지를 타고 흘러내린다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 정액 방울을 당신의 <<pussyPost>> 안에 흘려넣는다. 당신은 좀 더 많이 나올 것이라고 생각했었다.
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 50}`>>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서 당신의 <<pussyPost>> 안에 깊이 박아대었고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 자궁에 고정하며 사정한다. 당신은 정액이 당신을 채우며 따뜻해지는 것을 느낀다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 4 5 6>>
<<He_ nun>> 당신의 어깨를 잡고, 당신을 잡아당겨 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 깊숙이 집어넣으며 가 버렸다. 정액이 당신의 <<pussy_ rul>> 채우는 느낌에, 당신은 숨이 막힌다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 7>>
<<He_ nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 허벅지를 타고 흘러내린다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrancedouble">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 <<bottom_ ul>> 단단히 잡고 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 잡은 후, 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신을 뒤덮고 다리 주위에 웅덩이를 만든다.
<<case 4 5 6>>
<<He_ nun>> 말없이 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to "">>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> <<bottomPost>> 위에 내뿜는다.
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "vaginaimminentdouble">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 당신의 음순 위에 사정한다. 정액이 당신 아래에 떨어져 웅덩이를 만든다.
<<set _postOrgasmSpeech to `"젠장, 네 안에 사정하고 싶었는데."`>>
<<case 4 5 6>>
<<He_ nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 음순을 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"제기랄, 안에다 싸야 하는 건데."`>>
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_ wa>> <<bottomPost>> 위에 내뿜는다.
<<set _postOrgasmSpeech to `"네 안에 사정하기를 바랐는데. 그냥 지저분하게 만들었을 뿐이잖아."`>>
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "vaginadouble">>
/* consensual */
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> 경련하면서 당신의 사타구니 안에 <<print either("미끄러져 들어가며","비벼대며","깊이 찔러대며","쑤셔넣으며")>> 가버렸고, <<his_ yi>> <<penisdesc_ nun $NPCList[_nn].penisdesc>> 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 허벅지를 타고 흘러내린다.
<<set _postOrgasmSpeech to [`"우리가 네 보지에다 해 놓은 이 추잡한 광경 좀 봐!"`,`"두 개를 같이 삽입한 것이 좋았어, <<slut_ a>>?"`,`"한 <<slutPost>>에게 같이 집어넣는 것 만큼 좋은 것도 없지!"`].random()>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 정액 방울을 당신의 <<pussyPost>> 안에 흘려넣는다. 당신은 좀 더 많이 나올 것이라고 생각했었다.
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 50}`>>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서 당신의 <<pussyPost>> 안에 <<print either("미끄러져 들어갔고","비벼대었고","깊이 찔러대었고","쑤셔넣었고")>>, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 자궁에 고정하며 사정한다. 당신은 정액이 당신을 채우며 따뜻해지는 것을 느낀다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 4 5 6>>
<<He_ nun>> 당신의 어깨를 잡고, 당신을 잡아당겨 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 깊숙이 집어넣으며 가 버렸다. 정액이 당신의 <<pussy_ rul>> 채우는 느낌에, 당신은 숨이 막힌다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 7>>
<<He_ nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 허벅지를 타고 흘러내린다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리면서 몸을 떨며, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 엉덩이살 사이에서 떼어내 당신의 <<bottomPost>> 위에 사정한다.
<<case 4 5 6>>
<<He_ nun>> 당신의 허벅지를 잡고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> <<bottomPost>>에 세게 밀어대며 엉덩이살 사이에 사정한다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<case 7>>
<<He_ nun>> 당신의 엉덩이를 쥐어짜며 신음하며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 <<bottom_ ul>> 뒤덮고 그 아래에 웅덩이를 만든다.
<<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <!-- intentional dupe line, total of 1000 and 2 -->
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<elseif ($NPCList[_nn].penis is "anusentrance" or $NPCList[_nn].penis is "anusentrancedouble") and playerChastity("anus")>>
<<He_ nun>> 당신의 엉덩이에 삽입하기 전에 가버렸다. 정액이 당신의 <<bottom_ ul>> 뒤덮고 허벅지를 타고 뚝뚝 떨어진다.
<<set _postOrgasmSpeech to `"젠장, 제대로 네 엉덩이에 쳐댔으면 좋았을 텐데."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">><<bodyliquid "thigh" "semen">>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 엉덩이살을 꼬집듯이 잡고 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 정액이 흘러내려, 당신 아래에 웅덩이를 만든다.
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 따뜻한 정액이 당신의 엉덩이살을 타고 흘러내린다.
<<case 7>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 당신 아래에 웅덩이를 만든다.
<<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <!-- intentional dupe line, total of 1000 and 2 -->
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 5, rngType: "canWash"}`>>
<<elseif ($NPCList[_nn].penis is "anusimminent" or $NPCList[_nn].penis is "anusimminentdouble") and playerChastity("anus")>>
<<He_ nun>> 당신의 엉덩이에 삽입하기 전에 가버렸고, 당신의 엉덩이살 위에 사정했다. 정액이 당신의 <<bottom_ ul>> 뒤덮고 그 아래 웅덩이를 만든다.
<<set _postOrgasmSpeech to `"제기랄, 네 엉덩이 안에 싸야 하는 건데."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">><<bodyliquid "thigh" "semen">>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 항문에 삽입하기 전에 가버렸고, 당신의 엉덩이살 위에 사정했다. 정액이 당신의 <<bottom_ ul>> 뒤덮고 그 아래 웅덩이를 만든다.
<<set _postOrgasmSpeech to `"내가 조금만 더 참았더라면, 네 안에 쌀 수 있었을 텐데."`>>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 쳐댔지만 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<he_ nun>> 실망한 듯 하다.
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜는다.
<<set _postOrgasmSpeech to `"네 항문은 정말 박고 싶게 생겼어. 내가 참지 못했다는 것이 믿어지지 않아."`>>
<<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <!-- intentional dupe line, total of 1000 and 2 -->
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> 경련하며, 마지막으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 안에 퍼부어지는 느낌에 당신은 헉 하는 소리를 낸다. 그것은 당신이 담아둘 수 있는 양이 아니었다. 정액이 당신의 <<bottomPost>>에서 삐져나와 허벅지 아래로 흘러내린다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 <<bottomPost>> 안에 흘려넣는다. 당신은 나오려는 웃음을 어떻게든 참아낸다.
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn].fullDescription, spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 50}`>>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서 당신의 <<bottomPost>> 안에 깊숙이 박아대며 가버렸다. <<his_ yi>> 육봉이 끝까지 들어와 정액이 당신의 안을 가득 채우는 느낌에 당신은 헉 하는 소리를 낸다.
<<case 4 5 6>>
<<He_ nun>> 당신의 어깨를 잡고 당신을 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버렸다. 당신은 정액이 당신의 <<bottom_ ul>> 채우는 것을 느낀다.
<<case 7>>
<<He_ nun>> 경련하며, 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신의 안으로 퍼부어진다. 그것은 당신이 담아둘 수 있는 양이 아니었다. 정액이 당신의 <<bottomPost>>에서 삐져나와 다리 아래로 흘러내린다.
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusdouble">>
<<set _dap to 0>>
<<set _otherNPCindex to 0>>
<<if $anustarget is _nn>> /* State 1 is out of sync, state 2 is in sync */
<<set _otherNPCindex to $anusdoubletarget>>
<<set _dap to ($NPCList[$anusdoubletarget].penis isnot "anusdouble" ? 1 : 2)>>
<<elseif $anusdoubletarget is _nn>>
<<set _otherNPCindex to $anustarget>>
<<set _dap to ($NPCList[$anustarget].penis isnot "anusdouble" ? 1 : 2)>>
<</if>>
<<if _dap is 1>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서, 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. <<his_ yi>> 육봉이 끝까지 들어와, 뜨거운 정액이 당신의 장 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<<case 4 5 6>>
<<He_ nun>> 당신의 머리카락을 잡고, 당신을 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버렸다. <span class="blue">당신은 정액이 당신을 채우는 느낌에 비명을 질렀고,</span> <<his_ yi>> 육봉이 당신의 항문 안에서 고동친다.
<<case 7>>
<<He_ nun>> 경련하며, 마지막으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 당신은 정액이 당신의 다리를 타고 흘러내리는 것을 느낀다.
<<set _postOrgasmSpeech to `"너는 자지를 받아들이는 법을 더 배울 필요가 있겠군. 걱정하지는 마, 나는 네가 연습할 기회가 많을 거라고 확신하니까."`>>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<else>>
<<switch random(1, 7)>>
<<case 1 2>>
<<He_ nun>> 신음하면서, <<personselect _otherNPCindex>><<combatpersons_ yi>> <<npcPenisSimple_ gwa _otherNPCindex>> 당신의 <<bottomPost>>에 무자비하게 박아대며 <<personselect _nn>>가버렸다. <<his_ yi>> 육봉이 끝까지 들어와, 뜨거운 정액이 당신의 장 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<<case 3 4>>
<<He_ nun>> 비명을 지르며, 당신의 <<bottom_ gwa>> <<personselect _otherNPCindex>><<combatpersons_ yi>> <<npcPenisSimplePost _otherNPCindex>>에 맹렬히 쑤셔넣으며 <<personselect _nn>>가버린다. 당신은 <<his_ yi>> 육봉을 끝까지 받아들이며 훌쩍인다. 아픔에도 불구하고, 당신은 당신의 장 속으로 정액이 흘러내리는 것을 즐기지 않을 수가 없었다.
<<set _postOrgasmSpeech to `"네가 우리 자지 둘을 받아들였다는 것을 믿을 수가 없어. 나는 사랑에 빠진 것 같아!"`>>
<<case 5 6>>
<<He_ nun>> 당신의 머리카락을 잡고, <<personselect _otherNPCindex>><<combatpersons_ yi>> <<npcPenisSimplePost _otherNPCindex>>에 신경쓰지 않고 당신을 <<personselect _nn>><<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버렸다. <span class="blue">당신은 정액이 당신을 채우는 느낌에 비명을 질렀고,</span> <<personselect _nn>><<his_ yi>> 육봉이 당신의 항문 안에서 고동친다.
<<case 7>>
<<He_ nun>> 경련하며, 마지막으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 당신은 정액이 당신의 다리를 타고 흘러내리는 것을 느낀다.
<<set _postOrgasmSpeech to `"너는 자지 둘을 받아들이는 법을 더 배울 필요가 있겠군. 걱정하지는 마, 나는 네가 연습할 기회가 많을 거라고 확신하니까."`>>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<violence 3>>
<</if>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<elseif $NPCList[_nn].penis is "anusimminentdouble" or $NPCList[_nn].penis is "anusentrancedouble">>
<<set _otherNPCindex to 0>>
<<if _nn is $anustarget>>
<<set _otherNPCindex to $anusdoubletarget>>
<<else>>
<<set _otherNPCindex to $anustarget>>
<</if>>
<<switch random(1, 7)>>
<<case 1 2>>
<<He_ nun>> 당신의 항문에 삽입하기 전에 가버렸고, 뜻하지 않게 <<NPCdesc_ wa $NPCList[_otherNPCindex].fullDescription>> 그들의 <<npcPenisSimplePost _otherNPCindex>> 위에 온통 사정한다.
<<set _postOrgasmSpeech to `"그게 네가 나한테 <<pher_ yi>> <<slutPost>> 엉덩이 차례를 주지 않은 결과야!"`>>
<<case 3 4>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 당신은 정액이 뚝뚝 떨어지는 것을 느낀다. <<He_ nun>> <<NPCdesc_ yi $NPCList[_otherNPCindex].fullDescription>> 엉덩이를 때린다.
<<set _postOrgasmSpeech to `"다음 번에는 나도 즐기는 데 동참하게 해 달라고."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 5>>
<<He_ nun>> 필사적으로 당신의 <<bottomPost>>에 삽입하려 하면서, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신과 <<NPCdesc_ yi $NPCList[_otherNPCindex].fullDescription>> 자지에 찔러댔지만, 너무 일찍 사정했다. 하얀 정액 줄기가 당신의 엉덩이살에 왕창 튄다.
<<set _postOrgasmSpeech to `"젠장. 거의 다 됐었는데."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 6>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니와, <<NPCdesc_ yi $NPCList[_otherNPCindex].fullDescription>> 허벅지를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"너는 정말 지저분한, 희롱꾼 <<slut_ iya>>."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 한 손으로 <span class="blue">당신의 엉덩이를 때리며</span> 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼댄다. <<He_ nun>> 당신의 <<bottomPost>> 위에 사정하며 몸을 떤다.
<<set _postOrgasmSpeech to `"우리 둘을 다 받아들였어야지, <<bitch_ ya>>."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<if $NPCList[_nn].penis is "anusentrance">>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 5, rngType: "canWash"}`>>
<<else>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 15, rngType: "canWash"}`>>
<</if>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<breasts_ rul>> 모아 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 세게 감싸며 가버렸고, 그 위에 사정하여 당신의 가슴을 미끌미끌하게 만든다.
<<case 4 5 6>>
<<He_ nun>> 당신의 <<breastsPost>> 사이로 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 끝을 비비며 가버렸다. 따뜻한 정액이 당신의 가슴을 타고 흘러내린다.
<<case 7>>
<<He_ nun>> 당신의 <<breasts_ rul>> 찔러대며 당신의 목 뒤를 잡았고, 가버리며 신음을 흘린다. 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>> 뒤덮는다.
<<set _postOrgasmSpeech to `"앗차. 가끔은 이런 경우도 생기는 법이지."`>>
<</switch>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<if $ejactrait>>
<!-- Has cum-dump trait - Takes precedence -->
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 신음하면서 따뜻한 정액을 당신의 얼굴에 뿌린다.
신선한 정액 냄새에 당신 자신을 어떻게 하지 못하고, 당신은 양손으로 얼굴에 묻은 정액을 가능한 많이 떠서 입 속으로 집어넣는다.
당신은 그것의 <<= either("강하고, 쌉쌀한", "달고, 크리미한", "톡 쏘고, 짭짤한")>> 맛에 자신도 모르게 살짝 신음소리를 낸다. <<garousal>><<lstress>>
<<set _postOrgasmSpeech to `"하, 너는 정말 욕심 많은 정액 <<whore_ guna>>!"`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 100>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<else>>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 꽉 잡고, 당신의 얼굴을 겨냥하고 앞뒤로 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 얼굴과 입을 뒤덮는다.</span>
<<set _postOrgasmSpeech to `"아아. 지저분하게 만들어서 미안해."`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<oralejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 빰에 묻혀놓는다. 당신은 나오려는 웃음을 어떻게든 참아낸다.
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어, 당신의 얼굴 위에 사정한다. <<He_ nun>> 당신의 추잡한 모습이 만족스러운 듯 하다.
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다.
<<set _postOrgasmSpeech to `"나는 얼굴 팩을 해 주는 걸 좋아하거든."`>>
<<case 7>>
<<He_ nun>> 당신의 머리카락을 잡고, 당신의 입을 정확히 겨냥하여 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼댄다. 두꺼운 정액 줄기가 당신의 얼굴과 입을 뒤덮는다. 그중 약간은 당신의 입 속으로 들어온다.
<<set _postOrgasmSpeech to `"네가 깊은 인상을 받았을 거라고 생각해."`>>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<if $ejactrait>>
<!-- Has cum-dump trait - Takes precedence -->
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 신음하면서 따뜻한 정액을 당신의 얼굴에 뿌린다.
신선한 정액 냄새에 당신 자신을 어떻게 하지 못하고, 당신은 양손으로 얼굴에 묻은 정액을 가능한 많이 떠서 입 속으로 집어넣는다.
당신은 그것의 <<= either("강하고, 쌉쌀한", "달고, 크리미한", "톡 쏘고, 짭짤한")>> 맛에 자신도 모르게 살짝 신음소리를 낸다. <<garousal>><<lstress>>
<<set _postOrgasmSpeech to `"하, 너는 정말 욕심 많은 정액 <<whore_guna>>!"`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 100>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리카락을 받치고, <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 끝이 당신의 입술에 살짝 스치게 하자 사정한다. <<He_ nun>> 실망스러운 듯 하다.
<<set _postOrgasmSpeech to `"정말 네 입이 내 것을 감싸는 것을 느껴보고 싶었는데."`>>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 얼굴을 쓸어대었고, 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다.
<<set _postOrgasmSpeech to `"이렇게 빨리 가버릴 생각은 아니었는데."`>>
<<default>>
<<He_ nun>> 당신의 머리카락을 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 입에 강제로 넣으려 했지만, <<his_ yi>> 경련이 그 노력을 배신했다. 두꺼운 정액 줄기가 당신의 얼굴을 뒤덮는다. 그중 약간은 당신의 입 속으로 들어온다.
<<set _postOrgasmSpeech to `"정말 네 얼굴을 지저분하게 만들었네."`>>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</if>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> 당신의 머리 뒤를 받치고 목구멍 안으로 찔러넣어, <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 숨을 막으며 사정한다. <span class="green">정액이 당신의 목구멍 안으로 흘러내리고</span> 당신의 입을 채운다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case 1>>
<<He_ nun>> 사정했고, <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 정액 방울이 입 안에 떨어진다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 받치고 다른 손으로 머리카락을 잡아, 입 안 깊숙이 찔러넣으며 사정한다. 정액이 당신의 목구멍 안으로 흘러내리고 당신의 입을 채운다.
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 밑동을 잡고 신음하며 당신의 입 안에 사정한다. 당신은 따뜻한 정액이 목구멍 안으로 떨어져 내리는 것을 느낀다.
<<case 7>>
<<He_ nun>> 당신의 머리카락을 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 입 안에 찔러넣으며 사정한다. 정액이 당신의 목구멍 안으로 흘러내리고, 당신의 입을 채우고 <<he_ ga>> 자지를 뽑아내자 얼굴을 뒤덮는다.
<<set _postOrgasmSpeech to `"너와 함께 할 때는 자제할 수가 없다니까."`>>
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</switch>>
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 두 발을 밀어대면서 신음하며 사정한다. 정액이 당신의 발을 뒤덮는다.
<<set _postOrgasmSpeech to `"네 발은 정말 사랑스러워!"`>>
<<case 4 5 6>>
<<He_ nun>> 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<set _postOrgasmSpeech to `"다음 번에는 너와 제대로 섹스하고 싶어."`>>
<<case 7>>
<<He_ nun>> 당신의 발 사이로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 찔러대며 가버렸고, 당신의 발과 다리에 정액을 왕창 튀긴다.
<<set _postOrgasmSpeech to `"우리가 해 놓은 이 추잡한 광경 좀 봐."`>>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며, 양손을 정액으로 뒤덮는다.
<<set _postOrgasmSpeech to `"네 열정에 감탄했어. 양손 핸드잡은 최고야."`>>
<<case 4 5 6>>
<<He_ nun>> 당신 양손에 사정하며, 정액으로 미끌거리게 만든다.
<<set _postOrgasmSpeech to `"다음 번에는 삽입하고 싶지만, 네가 양손으로 해 주는 것도 좋군."`>>
<<case 7>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_ yi>> <<penisdesc_ ga $NPCList[_nn].penisdesc>> 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다.
<<set _postOrgasmSpeech to `"다음 번에는 조심하는 게 좋겠어."`>>
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, <<his_ yi>> 뜨거운 <<penisdesc_ ga $NPCList[_nn].penisdesc>> 왼손에서 미끄러지며 정액으로 뒤덮는다.
<<set _postOrgasmSpeech to `"네 손이 멋지게 바뀌었는데."`>>
<<case 4 5 6>>
<<He_ nun>> 당신의 왼손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다.
<<set _postOrgasmSpeech to `"다음 번에는 제대로 섹스할거야."`>>
<<case 7>>
<<He_ nun>> 경련하며 신음한다. 두꺼운 정액 줄기가 당신의 <<breastsPost>> 위에 왕창 튄다.
<<set _postOrgasmSpeech to `"너 정말 핸드잡을 잘 하는구나."`>>
<<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<br><br>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <<his_ yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 낸다. 당신은 <<him_ ul>> 마지막으로 꾹 짜냈고, <<he_ nun>> 사정한다. 당신의 손은 따뜻한 정액으로 뒤덮인다.
<<set _postOrgasmSpeech to `"그거 괜찮았어."`>>
<<case 4 5 6>>
<<He_ nun>> 당신의 오른손에 사정한다.
<<set _postOrgasmSpeech to `"다음 번에는 제대로 섹스할거야."`>>
<<case 7>>
<<He_ nun>> 끄응 하는 소리를 내며 두꺼운 정액 줄기를 당신의 오른손 위에 쏘아댄다.
<<set _postOrgasmSpeech to `"너는 정말 섹시하군."`>>
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<elseif $NPCList[_nn].penis is "leftDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyLeft.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].penis is "rightDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_ nun>> <<his_ yi>> 몸을 경련하며 ?orgasmMoans, <<his_ yi>> 허벅지는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_ yi>> 홍조가 깊어지고 <<his_ yi>> 입이 딱 벌어지며 <<he_ nun>> <<sextoy_ ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_ nun>> 당신의 <<sextoy_ ga $currentSexToyRight.name>> <<him_ ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 꾹 짜내어, 당신의 배 위에 사정한다.
<<set _postOrgasmSpeech to `"젠장 너 정말 섹시하군."`>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 2>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 사정하기 전에 당신의 얼굴을 겨냥했고, 얼굴을 정액으로 뒤덮는다.
<<set _postOrgasmSpeech to `"네가 정말 귀여워서 참을 수가 없었어."`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 3>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대었고, 당신의 엉덩이를 겨냥해서, 당신의 <<bottomPost>>에 사정한다.
<<set _postOrgasmSpeech to `"너한테는 내가 몇 시간이고 자위할 수 있을 것 같아."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다.
<<set _postOrgasmSpeech to `"내 정액이 너를 뒤덮은 것이 보기 좋군."`>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 5>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 격렬히 비벼댔고, 당신의 가슴과 배 위로 정액을 내뿜는다.
<<set _postOrgasmSpeech to `"네가 너무 섹시해서 참을 수가 없었어."`>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었고, <<his_ yi>> 정액을 <<hisPost>> 자신의 배에 뿌려댄다.
<<set _postOrgasmSpeech to `"그거 굉장했어."`>>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 훌쩍거렸고, 비명을 지르며 바닥에 사정한다.
<<set _postOrgasmSpeech to `"네가 나를 네 남창이 된 것처럼 느끼게 만들고 있어."`>>
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<<set _postOrgasmSpeech to `"네게 범해지는 것이 나를 너무 흥분시켜."`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 엉덩이골에 박아대자 가버렸고, 마지막으로 당신의 <<penis_ rul>> <<his_ yi>> 엉덩이에 비빈다.
<<set _postOrgasmSpeech to `"다음 번에는 나를 제대로 범해줘."`>>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 비벼대자 신음하며 바닥에 사정한다.
<<set _postOrgasmSpeech to `"너는 정말 희롱을 잘 하는구나. 나는 네가 내 안으로 들어올 줄 알았는데, 하지만 나는 참을 수가 없었어."`>>
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<<set _postOrgasmSpeech to `"나는 누가 내 엉덩이를 가지고 장난치는 것을 좋아하거든."`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "penis" or $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<He_ nun>> 쾌감으로 몸을 떨며 정액을 당신의 <<penisPost>> 위에 온통 사정한다.
<<set _postOrgasmSpeech to `"그거 대단했어."`>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<!-- This is picking up female NPCs as well -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<if $speech_attitude is "meek">>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버리며, 당신의 <<penis_ rul>> 물고 헉 하는 소리를 낸다.
<<set _postOrgasmSpeech to `"나는 입으로 애무해 주는 것을 좋아해."`>>
<<elseif $speech_attitude is "bratty">>
<<He_ nun>> 당신이 <<his_ yi>> 머리카락을 잡고 <<his_ yi>> 얼굴에 박아대자 훌쩍이며 가버린다.
<<set _postOrgasmSpeech to `"제발, 더 이상은 안 돼." 당신은 <<him_ ul>> 밀쳐낸다.`>>
<<else>>
<<He_ nun>> 당신의 <<bottom_ ul>> 잡고 당신의 <<penis_ rul>> <<his_ yi>> 목구멍 깊숙이 집어넣는다. <<He_ nun>> 당신의 자지에 숨이 막히며 <<his_ yi>> 가슴에 사정한다. <<He_ nun>> 숨이 막혀 헐떡이며 웃는다.
<<set _postOrgasmSpeech to `"네가 나를 학대하는 것이 좋아."`>>
<</if>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_ nun>> 흥분감에 몸을 떨며 가버린다.
<<set _postOrgasmSpeech to `"그거 끝내줬어."`>>
<<else>>
<<He_ nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<</if>>
<!-- Start Non-Consensual -->
<<else>>
<<if _condomResult is "leaked">>
<span class="red">콘돔이 찢어졌다.</span>
<<elseif _condomResult is "burst">>
<span class="red">콘돔의 끝이 터지며 찢어져, <<his_ yi>> 자지 귀두를 노출시킨다.</span>
<</if>>
<<if $NPCList[_nn].penis is "idle">>
<<He_ nun>> <<his_ yi>> 바지에 젖은 자국을 만들며 신음한다. <<he_ ga>> 위협을 하거나 말거나, 당신은 그 한심한 광경을 보고 비웃는다.
<br><br>
<<elseif _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리며 몸을 떨었고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 빼내 당신의 허벅지 뒤에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 4 5 6>>
<<He_ nun>> 당신의 다리를 잡고, <<his_ yi>> 사타구니를 당신의 <<bottomPost>>에 부딪혀대며 당신의 허벅지 사이에서 사정하였고, <<his_ yi>> 정액이 당신의 배 위로 날아든다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 7>>
<<He_ nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 허벅지와 배를 뒤덮는다.
<<set _postOrgasmSpeech to `"이거나 받아라, 조그만 <<bitch_ ya>>."`>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<worn_genitals_name>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 허벅지를 타고 흘러내리게 한다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">><<bodyliquid "thigh" "semen">>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 <<bottom_ ul>> 단단히 잡고 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 잡은 후, 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음부를 뒤덮고 다리 주위에 웅덩이를 만든다.
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>> 위에 강렬하게 비벼대며 사정했고, 당신의 음순을 정액으로 뒤덮는다.
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 음순과 <<bottomPost>> 위에 내뿜는다.
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 허벅지를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"네가 그런 것을 입고 있지 않았으면 좋았을 텐데."`>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">><<bodyliquid "thigh" "semen">>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 당신의 음순과 배 위에 사정한다. 정액이 당신 아래에 떨어져 웅덩이를 만든다. <span class="red"><<He_ nun>> 홧김에 당신의 <<bottom_ ul>> 세게 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<<case 4 5 6>>
<<He_ nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 음순을 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"제기랄. 안에다 넣고 싶었는데."`>>
<<case 7>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 위해 절망적으로 찔러대면서, 신음소리를 내며 경련과 함께 가버렸다. <<He_ nun>> 절정 중간에는 몸의 통제를 하지 못했고, 대신 두꺼운 정액 줄기를 당신의 음순과 <<bottomPost>> 위에 내뿜는다. "다음 번에는 제대로 범해 주겠어, <<slut_ a>>."
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> 경련하면서 당신의 사타구니 안에 박아대며 가버렸고, <<his_ yi>> <<penisdesc_ nun $NPCList[_nn].penisdesc>> 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 허벅지를 타고 흘러내린다.
<<set _postOrgasmSpeech to `"내 정액 양을 전부 받아들일 거라 생각하지 못했어."`>>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 정액 방울을 당신의 <<pussyPost>> 위에 떨어뜨린다.
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 50, rngType: "canWash"}`>>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리카락을 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>> 안에 깊숙이 박으며 가버렸다. 당신은 정액이 후두둑 떨어져 들어오는 것을 느낀다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 4 5 6>>
<<He_ nun>> <span class="purple">당신의 목을 잡고</span> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신 안에 박아대며 가버렸다. 당신이 숨이 막혀 헐떡이는 동안 정액이 당신의 <<pussy_ rul>> 채운다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 7>>
<<He_ nun>> 경련하면서 당신의 <<pussyPost>> 안에 박아대며 가버렸고, 당신의 <<clit_ ul>> 비벼대며 두꺼운 정액 물결을 당신의 몸 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다.
<<set _postOrgasmSpeech to `"내 정액 양을 전부 받아들일 거라 생각하지 못했어."`>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrancedouble">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 당신의 <<bottom_ ul>> 단단히 잡고 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 잡은 후, 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음부를 뒤덮고 다리 주위에 웅덩이를 만든다.
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>> 위에 강렬하게 비벼대며 사정했고, 당신의 음순을 정액으로 뒤덮는다.
<<case 7>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 음순과 <<bottomPost>> 위에 내뿜는다.
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "vaginaimminentdouble" and playerChastity("vagina")>>
<<set _otherNPCIndex to (_nn is $vaginatarget ? $vaginatarget : $vaginadoubletarget)>>
<<switch random(2)>>
<<case 0>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 허벅지를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"네가 그런 것을 입고 있지 않았으면 좋았을 텐데."`>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">><<bodyliquid "thigh" "semen">>
<<case 1>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 허벅지와 <<personselect _otherNPCIndex>><<combatpersons_ yi>> <<npcPenisSimple_ ul _otherNPCIndex>> 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"씨발 <<whorePost>> 같으니, 내가 해 놓은 것 좀 봐."`>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">><<bodyliquid "thigh" "semen">>
<<default>>
<<He_ nun>> 당신의 <<worn_genitals_name>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 허벅지를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"네가 그런 것을 입고 있지 않았으면 좋았을 텐데."`>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">><<bodyliquid "thigh" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminentdouble">>
<<set _otherNPCIndex to (_nn is $vaginatarget ? $vaginadoubletarget : $vaginatarget)>>
<<switch random(1, 7)>>
<<case 1 2>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 당신의 음순과 배 위에 사정한다. 정액이 당신 아래에 떨어져 웅덩이를 만든다. <span class="red"><<He_ nun>> 홧김에 당신의 <<bottom_ ul>> 세게 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<<case 3 4>>
<<He_ nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 음순을 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"제기랄. 안에다 넣고 싶었는데."`>>
<<case 5 6>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 당신의 음순과 <<personselect _otherNPCIndex>><<combatpersons_ yi>> <<npcPenisPost _otherNPCIndex>> 위에 사정한다. <span class="red"><<personselect _nn>><<He_ nun>> 홧김에 당신의 <<bottom_ ul>> 세게 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<<case 4 5>>
<<He_ nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 음순을 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"제기랄. 안에다 넣고 싶었는데."`>>
<<case 7>>
<<He_ nun>> 당신의 <<pussyPost>>에 삽입하기 위해 절망적으로 찔러대면서, 신음소리를 내며 경련과 함께 가버렸다. <<He_ nun>> 절정 중간에는 몸의 통제를 하지 못했고, 대신 두꺼운 정액 줄기를 당신의 음순과 <<bottomPost>> 위에 내뿜는다. "다음 번에는 제대로 범해 주겠어, <<slut_ a>>."
<<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "vaginadouble">>
/* Noncon */
<<set _otherNPCIndex to (_nn is $vaginatarget ? $vaginadoubletarget : $vaginatarget)>>
<<switch $NPCList[_nn].penissize>>
<<case 4 5>>
<<He_ nun>> 경련하면서 당신의 사타구니 안에 <<print either("박아대며","짐승처럼 움직이며","깊이 찔러넣으며","쳐대며")>> 가버렸고, <<his_ yi>> <<penisdesc_ nun $NPCList[_nn].penisdesc>> 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 허벅지를 타고 흘러내린다.
<<set _postOrgasmSpeech to [`"내 정액 양을 전부 받아들일 거라 생각하지 못했어."`,`"어떻게 두 개를 같이 삽입하는지 배워라, 쓸모없는 <<whore_ ya>>."`,`"내가 네 보지에다 해 놓은 이 추잡한 광경 좀 봐!"`,`"우리가 네 보지를 유린해 버렸어. 추잡한 <<whore_ ya>>."`].random()>>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서, 정액 방울을 당신의 <<pussy_ wa>> <<personselect _otherNPCIndex>><<combatpersons_ yi>> <<npcPenisPost _otherNPCIndex>> 위에 떨어뜨린다.
<<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 50, rngType: "canWash"}`>>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리카락을 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>> 안에 <<print either("박아대며","짐승처럼 움직이며","찔러대며","쳐대며")>> 가버렸다. 당신은 원하지 않는 정액이 후두둑 떨어져 들어오는 것을 느낀다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 4 5>>
<<He_ nun>> <span class="purple">당신의 목을 잡고</span> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신 안에 박아대며 가버렸다. 당신이 숨이 막혀 헐떡이는 동안 정액이 당신의 <<pussy_ rul>> 채운다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 6>>
<<He_ nun>> 경련하면서, <<personselect _otherNPCIndex>><<combatpersons_ yi>> <<npcPenis_ rul _otherNPCIndex>> 개의치 않고 당신의 <<pussyPost>> 안에 <<print either("pounds","brutalises","thrusts deep into","rams")>> 가버린다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다.
<<set _postOrgasmSpeech to `"추잡한 정액 걸레야, 이거나 받아라!"`>>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<case 7>>
<<He_ nun>> 경련하면서 당신의 <<pussyPost>> 안에 <<print either("박아대며","짐승처럼 움직이며","깊이 찔러넣으며","쳐대며")>> 가버렸고, 당신의 <<clit_ ul>> 비벼대며 두꺼운 정액 물결을 당신의 몸 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다.
<<set _postOrgasmSpeech to `"내 정액 양을 전부 받아들일 거라 생각하지 못했어."`>>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 가버리면서 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 빼내 당신의 <<bottomPost>> 위에 사정한다. <span class="blue"><<He_ nun>> 작별선물로 당신의 엉덩이를 한 대 때린다.</span>
<<case 4 5 6>>
<<He_ nun>> 당신의 <<bottom_ ul>> 꼬집듯이 잡고 당신을 <<his_ yi>> 몸에 세게 끌어당기며 엉덩이살 사이로 사정한다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<case 7>>
<<He_ nun>> 당신의 엉덩이를 쥐어짜며 신음하며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 <<bottom_ ul>> 뒤덮고 사타구니를 타고 흘러내리게 한다. <<He_ nun>> 그 추잡함을 보며 웃어댄다.
<<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <!-- intentional dupe line, total of 1000 and 2 -->
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 허벅지를 타고 흘러내린다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">><<bodyliquid "thigh" "semen">>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 한 손으로 <span class="blue">당신의 엉덩이를 때리며</span> 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼댄다. <<He_ nun>> 당신의 <<bottomPost>> 위에 사정하며 몸을 떤다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 당신은 정액이 흘러내리는 것을 느낀다.
<<case 7>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"너는 정말 지저분한 <<slut_ iya>>."`>>
<<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <!-- intentional dupe line, total of 1000 and 2 -->
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 5, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 허벅지를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"젠장. 이 물건이 길을 막고 있지 않았더라면 좋았을 텐데."`>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">><<bodyliquid "thigh" "semen">>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 항문에 삽입하기 전에 가버렸고, 당신의 엉덩이살 위에 사정했다. 정액이 당신의 <<bottom_ ul>> 뒤덮는다. <span class="red"><<He_ nun>> 불만에 차 당신의 엉덩이를 찰싹 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<<case 4 5 6>>
<<He_ nun>> 필사적으로 당신의 <<bottomPost>>에 삽입하려 하면서, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신에게 찔러댔지만, 너무 일찍 사정했다. 하얀 정액 줄기가 당신의 엉덩이살에 왕창 튄다.
<<set _postOrgasmSpeech to `"젠장. 거의 다 됐었는데."`>>
<<case 7>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>>에 찔러대며 가버렸고, 두꺼운 정액 줄기를 당신의 엉덩이살 위에 내뿜는다.
<<set _postOrgasmSpeech to `"다음 번에는 고환 끝까지 넣어주지."`>>
<<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <!-- intentional dupe line, total of 1000 and 2 -->
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 15, rngType: "canWash"}`>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> 경련하며, 마지막으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 당신은 정액이 당신의 다리를 타고 흘러내리는 것을 느낀다.
<<set _postOrgasmSpeech to `"너는 자지를 받아들이는 법을 더 배울 필요가 있겠군. 걱정하지는 마, 나는 네가 연습할 기회가 많을 거라고 확신하니까."`>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 <<bottomPost>> 위에 떨어뜨린다.
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 50}`>>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서, 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. <<his_ yi>> 육봉이 끝까지 들어와, 반갑지 않은 정액이 당신의 장 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<<case 4 5 6>>
<<He_ nun>> 당신의 머리카락을 잡고, 당신을 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버렸다. <span class="blue">당신은 정액이 당신을 채우는 느낌에 비명을 질렀고,</span> <<his_ yi>> 육봉이 당신의 항문 안에서 고동친다.
<<case 7>>
<<He_ nun>> 경련하며, 마지막으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 당신은 정액이 당신의 다리를 타고 흘러내리는 것을 느낀다.
<<set _postOrgasmSpeech to `"너는 자지를 받아들이는 법을 더 배울 필요가 있겠군. 걱정하지는 마, 나는 네가 연습할 기회가 많을 거라고 확신하니까."`>>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusdouble">>
/* State 1: One in, the other out
State 2: both dicks inside */
<<set _dap to 0>>
<<set _otherNPCindex to $anustarget>>
<<if $anustarget is _nn>> /* State 1 is out of sync, state 2 is in sync */
<<set _otherNPCindex to $anusdoubletarget>>
<<set _dap to ($NPCList[$anusdoubletarget].penis isnot "anusdouble" ? 1 : 2)>>
<<elseif $anusdoubletarget is _nn>>
<<set _otherNPCindex to $anustarget>>
<<set _dap to ($NPCList[$anustarget].penis isnot "anusdouble" ? 1 : 2)>>
<</if>>
<<if _dap is 1>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하면서, 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. <<his_ yi>> 육봉이 끝까지 들어와, 반갑지 않은 정액이 당신의 장 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<<case 4 5 6>>
<<He_ nun>> 당신의 머리카락을 잡고, 당신을 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버렸다. <span class="blue">당신은 정액이 당신을 채우는 느낌에 비명을 질렀고,</span> <<his_ yi>> 육봉이 당신의 항문 안에서 고동친다.
<<case 7>>
<<He_ nun>> 경련하며, 마지막으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 당신은 정액이 당신의 다리를 타고 흘러내리는 것을 느낀다.
<<set _postOrgasmSpeech to `"너는 자지를 받아들이는 법을 더 배울 필요가 있겠군. 걱정하지는 마, 나는 네가 연습할 기회가 많을 거라고 확신하니까."`>>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<else>>
<<switch random(1, 7)>>
<<case 1 2>>
<<He_ nun>> 신음하면서, <<NPCdesc_ yi $NPCList[_otherNPCindex].fullDescription>> <<npcPenisSimple_ gwa _otherNPCindex>> 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. <<his_ yi>> 육봉이 끝까지 들어와, 반갑지 않은 정액이 당신의 장 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<<case 3 4>>
<<He_ nun>> 비명을 지르며, 당신의 <<bottom_ gwa>> <<NPCdesc_ yi $NPCList[_otherNPCindex].fullDescription>> <<npcPenisSimplePost _otherNPCindex>>에 맹렬히 쑤셔넣으며 가버린다. 당신은 <<his_ yi>> 육봉을 끝까지 받아들이며 훌쩍인다. 아픔에도 불구하고, 당신은 당신의 장 속으로 정액이 흘러내리는 것을 즐기지 않을 수가 없었다.
<<set _postOrgasmSpeech to `"네가 우리 자지 둘을 받아들였다는 것을 믿을 수가 없어. 나는 사랑에 빠진 것 같아!"`>>
<<case 5 6>>
<<He_ nun>> 당신의 머리카락을 잡고, 다른 사람의 자지에 신경쓰지 않고 당신을 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버렸다. <span class="blue">당신은 정액이 당신을 채우는 느낌에 비명을 질렀고,</span> <<his_ yi>> 육봉이 당신의 항문 안에서 고동친다.
<<case 7>>
<<He_ nun>> 경련하며, 마지막으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 당신은 정액이 당신의 다리를 타고 흘러내리는 것을 느낀다.
<<set _postOrgasmSpeech to `"너는 자지 둘을 받아들이는 법을 더 배울 필요가 있겠군. 걱정하지는 마, 나는 네가 연습할 기회가 많을 거라고 확신하니까."`>>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<</if>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<gstress>><<gtrauma>><<gpain>><<violence 5>><<bruise bottom>><<hitstat>>
<<recordAnusSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<elseif $NPCList[_nn].penis is "anusimminentdouble" or $NPCList[_nn].penis is "anusentrancedouble">>
<<set _otherNPCindex to 0>>
<<if _nn is $anustarget>>
<<set _otherNPCindex to $anusdoubletarget>>
<<else>>
<<set _otherNPCindex to $anustarget>>
<</if>>
<<switch random(1, 7)>>
<<case 1 2>>
<<He_ nun>> 당신의 항문에 삽입하기 전에 가버렸고, 뜻하지 않게 <<NPCdesc_ wa $NPCList[_otherNPCindex].fullDescription>> 그들의 <<npcPenisSimplePost _otherNPCindex>> 위에 온통 사정한다.
<<set _postOrgasmSpeech to `"그게 네가 나한테 <<pher_ yi>> <<slutPost>> 엉덩이 차례를 주지 않은 결과야!"`>>
<<case 3 4>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 당신은 정액이 뚝뚝 떨어지는 것을 느낀다. <<He_ nun>> <<NPCdesc_ yi $NPCList[_otherNPCindex].fullDescription>> 엉덩이를 때린다.
<<set _postOrgasmSpeech to `"다음 번에는 나도 즐기는 데 동참하게 해 달라고."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 5>>
<<He_ nun>> 필사적으로 당신의 <<bottomPost>>에 삽입하려 하면서, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신과 <<NPCdesc_ yi $NPCList[_otherNPCindex].fullDescription>> 자지에 찔러댔지만, 너무 일찍 사정했다. 하얀 정액 줄기가 당신의 엉덩이살에 왕창 튄다.
<<set _postOrgasmSpeech to `"젠장. 거의 다 됐었는데."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 6>>
<<He_ nun>> 신음소리를 내며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니와, <<NPCdesc_ yi $NPCList[_otherNPCindex].fullDescription>> 허벅지를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"너는 정말 지저분한, 희롱꾼 <<slut_ iya>>."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 7>>
<<He_ nun>> 한 손으로 <span class="blue">당신의 엉덩이를 때리며</span> 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼댄다. <<He_ nun>> 당신의 <<bottomPost>> 위에 사정하며 몸을 떤다.
<<set _postOrgasmSpeech to `"우리 둘을 다 받아들였어야지, <<bitch_ ya>>."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<</switch>>
<<if $NPCList[_nn].penis is "anusentrance">>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 5, rngType: "canWash"}`>>
<<else>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 15, rngType: "canWash"}`>>
<</if>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 <<breasts_ ro>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 쥐어짜며 가버렸고, 그 위에 사정한다. <span class="pink"> <<He_ nun>> 마무리로 당신의 얼굴을 찰싹 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise face>><<hitstat>>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 <<breastsPost>> 사이에 박아대는 동안 당신의 머리카락을 잡아 강제로 <<him_ ul>> 보게 한다. <<He_ nun>> 몸을 떨며 당신의 <<breastsPost>> 위에 사정한다.
<<set _postOrgasmSpeech to `"내가 너를 즐기기 위해 쓸 때에는 너는 나를 보고 있어야 될 거 아냐." 당신은 따뜻한 정액이 당신의 몸을 타고 흘러내리는 것을 느낀다.`>>
<<case 7>>
<<He_ nun>> 당신의 <<breasts_ rul>> 범하면서 당신의 목을 잡고 얼굴을 <<his_ yi>> 몸에 잡아당긴다. 당신이 숨이 막혀 헐떡이는 동안 정액이 당신의 <<if $position is "missionary">>얼굴<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>배<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>> 위로 쏘아진다.
<<set _postOrgasmSpeech to `"다음 번에는 삼켜야만 해, 조그만 <<bitch_ ya>>."`>>
<</switch>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<if $ejactrait>>
<!-- Has cum-dump trait - Takes precedence -->
<<He_ nun>> 한 손으로 당신의 머리카락을 잡고 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 따뜻한 정액을 당신의 얼굴에 뿌린다.
신선한 정액 냄새에 당신 자신을 어떻게 하지 못하고, 당신은 양손으로 얼굴에 묻은 정액을 가능한 많이 떠서 입 속으로 집어넣기 시작한다.
당신은 당신이 무엇을 하는지 깨닫자 마자, 당신 자신의 행동에 혐오감을 느끼며 억지로 집어넣는 것을 그만둔다. <<garousal>><<gstress>><<gtrauma>>
<<set _postOrgasmSpeech to `"너 진짜로 이걸 마시지 않겠다고? 별로 좋지 않은 정액 <<whore_ guna>>."`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 300>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<else>>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 꽉 잡고, 당신의 얼굴을 겨냥하고 앞뒤로 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 들어와 당신은 캑캑거리며 토한다.</span>
<<set _postOrgasmSpeech to `"삼키는 법을 배워라, <<bitch_ ya>>."`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 빰에 묻혀놓는다. 당신은 나오려는 웃음을 어떻게든 참아낸다.
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 잡고 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대어, 당신의 얼굴 위에 사정한다. <<He_ nun>> 당신이 <<himPost>>에게서 움츠려 떨어지는 모습을 보고 웃는다.
<<case 4 5 6>>
<<He_ nun>> 한 손으로 당신의 귀를 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 다른 손으로 비벼댄다. <<He_ nun>> 당신의 얼굴 위에 사정한다.
<<set _postOrgasmSpeech to `"나는 원하지 않는 얼굴 팩을 해 주는 걸 좋아하거든."`>>
<<case 7>>
<<He_ nun>> 당신의 머리카락을 <<his_ yi>> 주먹으로 꽉 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼댄다. <<He_ nun>> 당신의 입을 겨냥하고 사정한다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 입 안으로 들어와 당신은 캑캑거리며 토한다.</span>
<<set _postOrgasmSpeech to `"나는 <<bitch_ ga>> 정액을 토해내는 걸 보는 게 좋아."`>>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<if $ejactrait>>
<!-- Has cum-dump trait - Takes precedence -->
<<He_ nun>> 한 손으로 당신의 머리카락을 잡고 다른 손으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 따뜻한 정액을 당신의 얼굴에 뿌린다.
신선한 정액 냄새에 당신 자신을 어떻게 하지 못하고, 당신은 양손으로 얼굴에 묻은 정액을 가능한 많이 떠서 입 속으로 집어넣기 시작한다.
당신은 당신이 무엇을 하는지 깨닫자 마자, 당신 자신의 행동에 혐오감을 느끼며 억지로 집어넣는 것을 그만둔다. <<garousal>><<gstress>><<gtrauma>>
<<set _postOrgasmSpeech to `"너 진짜로 이걸 마시지 않겠다고? 별로 좋지 않은 정액 <<whore_ guna>>."`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 300>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 머리카락을 목 뒤에서 잡고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신 입 속에 밀어넣으려 한다. <<He_ nun>> 너무 일찍 사정했고, 정액을 당신의 입술 위로 쏘아댄다. <span class="pink"><<He_ nun>> 당신의 얼굴을 찰싹 때린다.</span>
<<set _postOrgasmSpeech to `"다음 번에는 내가 주는 정액을 반드시 삼키는게 좋을 거야."`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 4 5 6>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 얼굴을 쓸어대었고, 일찍 사정했다. 정액이 당신의 얼굴을 타고 뚝뚝 떨어진다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<default>>
<<He_ nun>> 당신의 머리카락을 잡고 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 입에 강제로 넣으려 한다. <<He_ nun>> 너무 흥분했고, 당신에게 집어넣기 전에 사정한다. 두꺼운 정액 줄기가 당신의 볼과 턱을 뒤덮는다. 그중 약간은 당신의 입 속으로 들어온다.
<<set _postOrgasmSpeech to `"다음 번에는 고환까지 집어넣을 거야, <<bitch_ ya>>."`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_ nun>> 당신의 머리카락을 잡고 목구멍 안으로 찔러넣어, <<his_ yi>> <<penisdesc_ ro $NPCList[_nn].penisdesc>> 당신의 숨을 막으며 사정한다. <span class="pink">정액이 당신의 목구멍 안으로 흘러내리며 당신은 흐느낀다.</span>
<<set _postOrgasmSpeech to `"네가 얼굴에 박히는 것을 즐긴다는 걸 확신해."`>>
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<case 1>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 입 안에 가능한 깊이 찔러넣는다. 그것은 충분하지 않았다. 아주 작은 정액 방울이 <<his_ yi>> 자지에서 흘러나와 당신의 뺨을 타고 흘러내린다.
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 턱을 한 손으로 잡고, 다른 손으로 머리카락을 잡아, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 입 안 깊숙이 찔러댄다. <<He_ nun>> 즉시 사정한다. 원하지 않는 정액이 당신의 목구멍 안으로 흘러내리고, 강제로 삼켜져 당신은 캑캑거리며 토해낸다.
<<case 4 5 6>>
<<He_ nun>> <span class="blue">당신의 목구멍을 잡아</span> 끌어올려 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 당신의 입 속에 찔러댄다. 당신은 <<he_ ga>> 당신의 목구멍 안에 사정하자 캑캑거린다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<case 7>>
<<He_ nun>> 당신의 머리카락을 관자놀이에서 잡고, <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 목구멍 안으로 찔러대며 사정한다. <span class="pink">정액이 당신의 목구멍 안으로 흘러내리며 당신은 흐느낀다.</span> <<He_ nun>> 자지를 뽑아낼 때에도 계속 사정하고 있어서, 정액이 당신의 입을 채우고 얼굴에 왕창 튄다.
<<set _postOrgasmSpeech to `"너 같은 <<slutPost>>들은 박히기 위해 존재하는 거야."`>>
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<</switch>>
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신의 두 발을 밀어대면서 신음하며 사정한다. 정액이 당신의 발을 뒤덮는다.
<<set _postOrgasmSpeech to `"다음 번에는 너를 제대로 범해주지."`>>
<<case 4 5 6>>
<<He_ nun>> 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<set _postOrgasmSpeech to `"이렇게 빨리 사정할 생각은 아니었는데."`>>
<<case 7>>
<<He_ nun>> 신음하며 당신의 발 사이로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 찔러대며 가버렸고, 당신의 발과 다리에 정액이 왕창 튄다.
<<set _postOrgasmSpeech to `"이제 네가 지저분하고 좋아 보이는군."`>>
<<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</switch>>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, <<his_ yi>> <<penisdesc_ ga $NPCList[_nn].penisdesc>> 당신의 양손에서 고동친다.
<<set _postOrgasmSpeech to `"네 열정에 감탄했어. 양손 핸드잡은 최고야."`>>
<<case 4 5 6>>
<<He_ nun>> 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<<set _postOrgasmSpeech to `"다음 번에는 삽입하겠지만, 네가 양손으로 해 주는 것도 좋군."`>>
<<case 7>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_ yi>> <<penisdesc_ ga $NPCList[_nn].penisdesc>> 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다.
<<set _postOrgasmSpeech to `"다음 번에는 조심하는 게 좋겠어."`>>
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 신음하며 가버렸고, <<his_ yi>> <<penisdesc_ ga $NPCList[_nn].penisdesc>> 왼손에서 미끄러지며 정액으로 뒤덮는다.
<br><br>
<<case 3 4>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 당신의 손에서 쏘아댄다. 당신은 <<him_ ul>> 바쁘게 하는 데 너무 열중한 나머지 <<his_ yi>> <<penisdesc_ ga $NPCList[_nn].penisdesc>> 얼굴을 겨냥하고 있다는 것도 눈치채지 못했다. 얼굴에 정액이 왕창 튄다.
<<set _postOrgasmSpeech to `"이거나 받아라, 건방진 <<slut_ a>>."`>>
<<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 6 7>>
<<He_ nun>> 경련하며 신음한다. 두꺼운 정액 줄기가 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 쏘아져, 당신의 <<breastsPost>> 위에 왕창 튄다.
<<set _postOrgasmSpeech to `"자지를 더 잘 다루는 법을 배우는 게 좋겠군."`>>
<<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> <<his_ yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 낸다. 당신은 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 마지막으로 꾹 짜냈고, <<he_ nun>> 당신의 팔목에 사정한다.
<<case 4 5>>
<<He_ nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 당신의 손에서 쏘아댄다. 당신은 <<him_ ul>> 바쁘게 하는 데 너무 열중한 나머지 <<his_ yi>> <<penisdesc_ ga $NPCList[_nn].penisdesc>> 가슴을 겨냥하고 있다는 것도 눈치채지 못했다. <<His_ yi>> 정액이 당신의 <<breastsPost>> 위에 왕창 튄다.
<<set _postOrgasmSpeech to `"그걸 핥아 먹어야지, <<whore_ ya>>."`>>
<<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 6 7>>
<<He_ nun>> 신음하며 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 두꺼운 정액 줄기를 허공으로 분출시킨다. 그것은 당신의 손 위에 떨어진다.
<<set _postOrgasmSpeech to `"핥아 먹어. 어서, 핥는 걸 참을 수 없을 걸."`>>
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He_ nun>> 신음하며 <<his_ yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 꾹 짜내어, 당신의 배 위에 사정한다.
<<set _postOrgasmSpeech to `"이거나 받아라, <<whore_ ya>>."`>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 2>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 사정하기 전에 당신의 얼굴을 겨냥했고, 얼굴을 정액으로 뒤덮는다.
<<set _postOrgasmSpeech to `"네가 있을 자리는 꿇어앉아서 접대하는 곳이야. 잊어버리지 마라."`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 3>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대었고, 잘 겨냥해서, 당신의 <<bottomPost>>에 사정한다.
<<set _postOrgasmSpeech to `"이건 다음 번을 위한 준비운동이야."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<<case 4>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다.
<<set _postOrgasmSpeech to `"내 정액이 지친 <<whorePost>> 위에서 뚝뚝 떨어지는 것을 보는 게 좋아."`>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<case 5>>
<<He_ nun>> 신음하며 <<his_ yi>> <<penisdesc_ rul $NPCList[_nn].penisdesc>> 비벼댔고, 당신의 몸 위로 정액을 내뿜어 날려댄다.
<<He_ nun>> <<his_ yi>> 자지에서 마지막 정액 줄기가 뿜어져 나오는 것을 보며 활짝 웃는다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 신음소리를 내었다. <<He_ nun>> <<his_ yi>> 정액을 손으로 잡아서, 그것을 쳐다본다. <<He_ nun>> 부끄러워 하는 듯 하다.
<<set _postOrgasmSpeech to `"내게서 떨어져. 나는 이제 됐어."`>>
/* <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> */
/* not sure why this is here */
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 박아대자 훌쩍거린다. 정액이 <<his_ yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 쏘아져, 바닥에 왕창 튄다.
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<<set _postOrgasmSpeech to `"너는 정말 괜찮은 섹스 장난감이야. 다음 번에는 내가 네 항문을 범해주지."`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 엉덩이골에 박아대자 가버렸다. 당신은 마지막으로 당신의 <<penis_ rul>> <<his_ yi>> 엉덩이에 비빈다.
<<set _postOrgasmSpeech to `"다음 번에 나를 제대로 범해주지 않으면 얻어맞을 줄 알아."`>>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 항문에 비벼대자 신음하며 바닥에 사정한다.
<<set _postOrgasmSpeech to `"젠장. 네가 내 안에 들어오는 것을 느끼고 싶었는데."`>>
<<case 6 7>>
<<He_ nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<<set _postOrgasmSpeech to `"다음 번에는 내가 너를 범해주지. 준비하고 있어."`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "penis" or $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<He_ nun>> 쾌감으로 몸을 떨며 정액을 당신의 <<penisPost>> 위에 온통 사정한다.
<<set _postOrgasmSpeech to `"그거 대단했어."`>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_ nun>> 당신이 <<his_ yi>> 입에 박아대자 가버렸다. 마치 <<himself_ ga>> 혐오스러운 듯, <<He_ nun>> 당신을 밀쳐낸다.
<<set _postOrgasmSpeech to `"난 됐어. 꺼져."`>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<case 4 5>>
<<He_ nun>> 당신이 <<his_ yi>> 머리카락을 잡고 <<his_ yi>> 얼굴에 박아대자 훌쩍이며 가버린다. <<He_ nun>> 당신의 자지에서 떨어지려 몸부림친다.
<<set _postOrgasmSpeech to `"난 됐어. 꺼져."`>>
<<case 6 7>>
<<He_ nun>> <<print ($player.ballsExist ? "당신의 고환을 받치고" : "당신의 보지를 잡고")>> 당신의 <<penis_ rul>> <<his_ yi>> 목구멍 안으로 아플 정도로 쑤셔넣는다.
<<He_ nun>> 당신의 자지 때문에 캑캑거리며 <<his_ yi>> 가슴에 사정한다.
<<set _postOrgasmSpeech to `"다-당하는 쪽에서 리드하는 것이 내 특기야, <<bitch_ ya>>."`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_ nun>> 당신의 얼굴에 침을 뱉기 전에, 흥분감에 몸을 떨며 가버린다.
<br><br>
<<else>>
<<He_ nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<</if>>
<</if>>
<</if>>
<<if _postOrgasmSpeech and $speechdisable isnot 1>>
_postOrgasmSpeech
<<unset _postOrgasmSpeech>>
<</if>>
<br><br>
<<if $watersportsdisable is "f" and $consensual is 0 and $enemyanger gte random(20, 200) and ($NPCList[_nn].penis is "none" or !$NPCList[_nn].penisdesc.includes("strap-on")) and _condomResult isnot "contained" and _args[0] isnot "short">>
<<ejaculation-urinate>>
<</if>>
<</if>>
<</if>>
<</for>>
<!-- END MAIN LOOP -->
<!-- Finishing moves for consensual with low anger or non-consensual with enemy damage -->
<<if _args[0] isnot "short">>
<<if $npc.length is 0>>
<<if $position isnot "wall">>
<<if $punishmentposition isnot "gloryhole" and not $gloryhole>>
<!-- Disregard named NPCs and Pillory / Wall -->
<<if $consensual is 1 and $enemyanger lte 0 and $NPCList[0].fullDescription isnot "Ivory Wraith">>
<<if $enemyno is 1>>
<<switch random(1, 6)>>
<<case 1 2>>
<<He_ nun>> 멍하니 당신을 쓰다듬어, <span class="green">당신이 몸속에서부터 따뜻함을 느끼게 한다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 3 4>>
<<He_ nun>> 당신의 머리카락을 쓰다듬어, <span class="green">당신이 몸속에서부터 따뜻함을 느끼게 한다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 5 6>>
<<He_ nun>> <<his_ yi>> 손으로 당신의 뺨을 쓸었다.
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<<He_ ga>> 알아듣지 못하는 말로 무언가 말하지만, <<his_ yi>> 어조는 따뜻하다. <span class="green">당신의 얼굴은 기쁨으로 상기된다.</span>
<<else>>
"너는 정말 <<if $player.gender_appearance is "m">>잘생겼구나<<else>>아름답구나<</if>>!" <span class="green">당신의 얼굴은 기쁨으로 상기된다.</span>
<</if>>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<</switch>>
<<elseif $enemyno gte 2>>
그들은 당신을 쓰다듬어, <span class="green">당신이 몸속에서부터 따뜻함을 느끼게 한다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -6>>
<br><br>
<</if>>
<<elseif $consensual is 0 and $mouthuse is "facesit" and $enemyhealth lte ($enemyhealthmax / 10) * 9 and $NPCList[0].fullDescription isnot "Ivory Wraith">>
<<if $mouthstate is "anal">>
<<selectNpcWithPartInPosition "vagina" "facesitanal">>
<<else>>
<<selectNpcWithPartInPosition "vagina" "facesit">>
<</if>>
<<if $npcrow.includes(_j)>>
<<trNamedNPC $npc[$npcrow.indexOf(_j)] "은">><<print _trResult>>
<<else>>
<<person_ un>>
<</if>>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
으르렁거리며, 알아듣지 못하는 말로 무언가 말한다.
<<else>>
으르렁거린다. "너는
<<if $enemyno gte 2>>우리들에게<<else>>나에게<</if>> 저항하지 말았어야 했어."
<</if>>
<br><br>
<<switch random(1)>>
<<case 0>>
<<He_ nun>> 앞으로 다가와 당신의 얼굴을 아래로 누르면서, 당신의 <<nipples_ rul>>
<<if $worn.upper.exposed lt 2 and $worn.under_upper.exposed lt 1>> 당신의 <<topPost>> 위로<</if>> 꼬집고,
세게 비튼다. 당신은 비명을 지르지만 그 소리는 <<his_ yi>> 보지와 항문에 의해 거의 들리지 않는다.
<<if $enemyno gte 2>>
<<His_ yi>> <<if $enemyno gt 2>>친구들은<<else>>친구는<</if>> <<he_ ga>> 당신을 이렇게 고문하는 것을 보며, <<he_ ga>> 당신 위에서 일어나기 전까지 비웃는다.
<<else>>
<<He_ nun>> 당신 위에서 일어나기 전까지, 당신이 <<himPost>> 밑에서 속수무책일 동안, 이렇게 당신을 여러 번 고문한다.
<</if>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<case 1>>
<<He_ nun>> 살짝 일어났다가, 당신 얼굴 위로 강하게 떨어져, 당신을 <<himPost>> 밑에서 짓누른다.
<<He_ nun>> 계속 엉덩이를 당신 위로 떨어뜨려, 얼굴에 <<his_ yi>> 엉덩이로 부딪혀대며 당신을 처벌한다.
<<if $enemyno gte 2>>
<<His_ yi>> <<if $enemyno gt 2>>친구들은<<else>>친구는<</if>> <<he_ ga>> 당신의 얼굴을 계속 학대하는 것을 보며 비웃는다.
<</if>>
<<He_ nun>> 결국 멈추고, 당신의 멍든 얼굴 위에서 일어선다.
<<gstress>><<gtrauma>><<gpain>><<bruise face>><<violence 3>>
<br><br>
<</switch>>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5 and $NPCList[0].type isnot "plant" and $NPCList[0].fullDescription isnot "Ivory Wraith">>
<<if $enemyno is 1>>
<<He_ nun>> <span class="red">당신에게 주먹을 날린다. 당신은 몸을 웅크리고 쓰러진다.</span>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<<He_ ga>> <<his_ yi>> 언어로 무언가 소리치더니, 당신을 비웃는다.
<<else>>
"이게 내게 대든 벌이야, <<bitch_ ya>>."
<</if>>
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $enemyno is 2>>
<<set $NPCList[0].intro to 1>>
<<He_ nun>> 당신의 팔을 잡고 <span class="red"><<person2>><<person_ i>> 당신에게 주먹을 날린다. 당신은 몸을 웅크리고 쓰러진다.</span>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
그들은 그들의 말로 소리지르거나 야유를 보내지만, 당신은 아무것도 알아들을 수가 없다.
<<else>>
"이게 우리에게 대들지 말라고 가르쳐 줄 거다, 조그만 <<slut_ a>>."
<</if>>
<<gstress>><<gtrauma>><<gpain>><<violence 10>>
<br><br>
<<else>>
<<set $NPCList[0].intro to 1>>
<<He_ nun>> 당신의 팔을 잡고 <span class="red">다른 사람들이 교대로 당신에게 주먹을 날린다. 당신은 몸을 웅크리고 쓰러진다.</span>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
그들은 그들의 말로 소리지르거나 야유를 보내지만, 당신은 아무것도 알아들을 수가 없다.
<<else>>
"우리에게 덤비겠다고? 네가 받아야 할 것은 이거다, 쓸모없는 <<slut_ a>>."
<</if>>
<<gstress>><<gtrauma>><<gpain>><<violence 20>>
<br><br>
<</if>>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5 and $NPCList[0].type isnot "plant" and $NPCList[0].fullDescription isnot "Ivory Wraith">>
<<if $enemyno is 1>>
<<He_ nun>> <span class="pink">당신의 얼굴을 앞뒤로 찰싹 때린다.</span>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<<He_ ga>> 당신에게 뭐라고 소리친다. 당신은 그것을 알아듣지는 못하지만, <<his_ yi>> 어조가 순종을 요구하고 있다.
<<else>>
"이게 내게 대든 벌이야."
<</if>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $enemyno is 2>>
<<set $NPCList[0].intro to 1>>
<<person1>>
<<He_ nun>> 당신의 팔을 잡고 <span class="pink"><<person2>><<person_ i>> 당신의 얼굴을 앞뒤로 찰싹 때린다.</span>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<<He_ ga>> 당신에게 뭐라고 소리친다. 당신은 그것을 알아듣지는 못하지만, <<his_ yi>> 어조가 순종을 요구하고 있다.
<<else>>
"그게 네가 대든 벌이야."
<</if>>
<<gstress>><<gtrauma>><<gpain>><<violence 5>>
<br><br>
<<else>>
<<set $NPCList[0].intro to 1>>
<<He_ nun>> 당신의 팔을 잡고 <span class="pink">다른 사람들이 교대로 당신의 얼굴과 가슴을 찰싹 때린다.</span>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<<He_ ga>> 당신에게 뭐라고 소리친다. 당신은 그것을 알아듣지는 못하지만, <<his_ yi>> 어조가 순종을 요구하고 있다.
<<else>>
"그게 네가 대든 벌이야."
<</if>>
<<gstress>><<gtrauma>><<gpain>><<violence 10>>
<br><br>
<</if>>
<<elseif $consensual is 0 and $enemyhealth lt (($enemyhealthmax / 10) * 9.9) and $audience gte 10 and $NPCList[0].type isnot "plant" and $NPCList[0].fullDescription isnot "Ivory Wraith">>
<<set $NPCList[0].intro to 1>>
<<He_ nun>> 당신의 팔을 잡고, 당신을 구경꾼들 앞으로 밀쳐낸다. "<<phimPost>>에게 쓸모없는 <<slut_ i>> 어떤 일을 당하는지 보여주자고." <span class="purple">구경꾼들은 당신이 불편함에 몸을 비틀어대는 동안 교대로 당신의 가슴과 얼굴에 침을 뱉는다.</span>
<<faceejacstat>><<ejacstat>><<bodyliquid "face" "goo">>
<<chestejacstat>><<bodyliquid "chest" "goo">>
<<gstress>><<gtrauma>><<trauma 3>><<stress 3>>
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $options.images is 1 and $options.combatImages is 1>>
<<if $position isnot "stalk">>
<<combatimg>>
<br>
<</if>>
<</if>>
<<fetishPregnancyImg>>
<<set $ejaculating to 0>>
<</widget>>
<<widget "ejaculation-urinate">>
<<if $NPCList[_nn].penis isnot "none">>
<<switch random(1, 7)>>
<<case 1>>
<<He_ nun>> 당신의 얼굴 위에 서더니, 소변 줄기를 뿜어낸다. "이거나 받아라, 육변기야."
<<case 2>>
<<He_ nun>> 당신의 몸 위에 서더니, 소변 줄기를 뿜어낸다. "네가 쓸모있는 데는 이런 것 뿐이지."
<<case 3>>
<<He_ nun>> <<his_ yi>> 골반을 앞으로 내밀고, 소변 줄기를 뿜어낸다. "그냥 내 영역표시를 하는 것 뿐이야."
<<case 4>>
<<He_ nun>> 당신 위에 서더니, 소변을 본다. "굴욕감을 느끼니? 좋아."
<<case 5>>
<<He_ nun>> <<his_ yi>> 자지를 손으로 잡더니, 당신의 몸 위에 오줌을 싼다. "맞았어. 네가 쓸모있는 데는 이거야, <<slut_ a>>."
<<case 6>>
<<He_ nun>> 일어나 당신에게 오줌을 싼다. "너는 좋은 화장실이 될 거야."
<<default>>
<<He_ nun>> 당신을 움직이지 않게 잡더니, <<his_ yi>> 자지를 손으로 잡고, 당신 얼굴에 소변을 본다. "그냥 네게 네 주제를 상기시켜주는 것 뿐이야."
<</switch>>
<<else>>
<<switch random(1, 7)>>
<<case 1>>
<<He_ nun>> 당신의 얼굴 위에 쭈그려 앉더니, 소변 줄기를 뿜어낸다. "이거나 받아라, 육변기야."
<<case 2>>
<<He_ nun>> 당신의 몸 위에 쭈그려 앉더니, 소변 줄기를 뿜어낸다. "네가 쓸모있는 데는 이런 것 뿐이지."
<<case 3>>
<<He_ nun>> <<his_ yi>> 골반을 앞으로 내밀고, 소변 줄기를 뿜어낸다. "그냥 내 영역표시를 하는 것 뿐이야."
<<case 4>>
<<He_ nun>> 당신 위에 쭈그려 앉더니, 소변을 본다. "굴욕감을 느끼니? 좋아."
<<case 5>>
<<He_ nun>> 쭈그려 앉아 당신의 몸 위에 오줌을 싼다. "맞았어. 네가 쓸모있는 데는 이거야, <<slut_ a>>."
<<case 6>>
<<He_ nun>> 쭈그려 앉아 당신에게 오줌을 싼다. "너는 좋은 화장실이 될 거야."
<<default>>
<<He_ nun>> 당신을 움직이지 않게 잡더니, 쭈그려 앉아, 당신 얼굴에 소변을 본다. "그냥 네게 네 주제를 상기시켜주는 것 뿐이야."
<</switch>>
<</if>>
<<ggtrauma>><<trauma 12>><<gstress>><<stress 6>>
<<urinestat>>
<br><br>
<</widget>><<widget "beastejaculation">>
<<set $ejaculating to 1>>
<<set $enemyejaculated += 1>>
<<set $pronoun to "i">>
<<set _jj to $active_enemy>>
<<set _npcisWolfType to ["wolf","wolfboy","wolfgirl"].includes($NPCList[_jj].type)>>
<<set _npcisDogType to ["dog","dogboy","doggirl"].includes($NPCList[_jj].type)>>
<<set _npcisFoxType to ["fox","foxboy","foxgirl"].includes($NPCList[_jj].type)>>
<<set _legLocked to $leglocktarget is $active_enemy>>
<<set _legLockedKnot to _legLocked ? 0.5 : 1>>
<<set _pregnancyBoost to 0>>
<!-- Male BEAST -->
<<if $NPCList[_jj].penis is "thighs">>
<<if $NPCList[_jj].penissize gte 5>>
정액이 <<bhis_ yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 허벅지와 배를 흠뻑 적신다.
<<thighejacstat>><<tummyejacstat>><<ejacstat>><<set $hygiene += 5000>><<bodyliquid "thigh" "semen" 5>><<bodyliquid "tummy" "semen" 5>>
<<else>>
<<bHe_ nun>> 당신의 허벅지에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "vaginaentrance">>
<<if $NPCList[_jj].penissize gte 5>>
<<if playerChastity("vagina")>>
정액이 <<bhis_ yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 <<worn_genitals_name_ ul>> 적시고 허벅지 위로 흘러내린다.
<<else>>
정액이 <<bhis_ yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 <<pussy_ rul>> 적시고 허벅지 위로 흘러내린다.
<<recordSperm `{target: "pc", spermOwner: $NPCList[_jj], spermType: $NPCList[_jj].type, rngModifier: 5, rngType: "canWash"}`>>
<</if>>
<<vaginalentranceejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<bodyliquid "vaginaoutside" "semen" 5>>
<<else>>
<<if playerChastity("vagina")>>
<<bHe_ nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<else>>
<<bHe_ nun>> 당신의 <<pussyPost>> 위에 사정한다.
<<recordSperm `{target: "pc", spermOwner: $NPCList[_jj], spermType: $NPCList[_jj].type, rngModifier: 5, rngType: "canWash"}`>>
<</if>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "vaginaimminent">>
<<if $NPCList[_jj].penissize gte 5>>
<<if playerChastity("vagina")>>
정액이 <<bhis_ yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 <<worn_genitals_name_ ul>> 적시고 허벅지 위로 흘러내린다.
<<else>>
정액이 <<bhis_ yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 <<pussy_ rul>> 적시고 허벅지 위로 흘러내린다.
<<recordSperm `{target: "pc", spermOwner: $NPCList[_jj], spermType: $NPCList[_jj].type, rngModifier: 15, rngType: "canWash"}`>>
<</if>>
<<vaginalentranceejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<bodyliquid "vaginaoutside" "semen" 5>>
<<else>>
<<if playerChastity("vagina")>>
<<bHe_ nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<else>>
<<bHe_ nun>> 당신의 <<pussyPost>> 위에 사정한다.
<<recordSperm `{target: "pc", spermOwner: $NPCList[_jj], spermType: $NPCList[_jj].type, rngModifier: 15, rngType: "canWash"}`>>
<</if>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "vagina">>
<<if (random(1, 100) gte 81 * _legLockedKnot and (_npcisDogType or _npcisFoxType)) or (random(1, 100) gte 61 * _legLockedKnot and _npcisWolfType) or _args[0] is "knot">>
<<if _args[0] is "knot">>
<<set _knotted to true>><<knot_stat>>
마지막으로 찔러넣으며, <<bhe_ nun>> <<bhis_ yi>> 자지 끝의 혹을 당신의 <<pussyPost>> 안에 강제로 집어넣는다. <<bHe_ nun>> 당신의 자궁 깊숙이 사정한다. 당신은 정액이 당신 안쪽에 차오르는 것을 느끼지만, 그 출구는 혹으로 막혀 있다. <<beasttype_ un>> 당신에게서 내려와 몸을 돌렸지만, 당신은 녀석과 연결된 채 움직일 수가 없다.
<<else>>
<<set _knotted_short to true>><<knot_stat>>
마지막으로 찔러넣으며, <<bhe_ nun>> <<bhis_ yi>> 자지 끝의 혹을 당신의 <<pussyPost>> 안에 강제로 집어넣는다. <<bHe_ nun>> 당신의 자궁 깊숙이 사정한다. 당신은 정액이 당신 안쪽에 차오르는 것을 느끼지만, 그 출구는 혹으로 막혀 있다. <<beasttype_ un>> 당신에게서 내려와 몸을 돌렸지만, 당신은 녀석과 연결된 채 그 혹이 오므라들 때까지 굴욕적인 5분을 보내었고 마침내 <<beasttype_ i>> 자지를 흔들어 당신을 풀어준다.
<<pass 5>>
<</if>>
<<if _npcisWolfType>><<transform wolf 1>><</if>>
<<if _npcisFoxType>><<transform fox 1>><</if>>
<<set _pregnancyBoost to 25>>
<<elseif ["boar", "pig"].some(type => $NPCList[_jj].type.includes(type))>>
정액이 <<trBeasttypeFun $NPCList[_jj].type "의">>_trResult <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 뿜어져 나온다. 당신은 그 <<trBeasttypeFun $NPCList[_jj].type "의">>_trResult 정액이 끊임없이 당신의 자궁을 채우는 동안, 굴욕적인 몇 분을 움직일 수가 없었다.
<br>
<<if $audiencepresent gte 1>>
구경꾼들은 그 쇼를 즐기고 있다.
<<if $pregnancyspeechdisable is "f">>
<<print either(
`"믿을 수 없어. 돼지에게 교미되고 있다니."`,
`"<<pshe_ ga>> 이런 식으로 돼지에게 범해지는 것을 좋아한다는 것을 확신해."`
)>>
<<else>>
<<print either(
`"믿을 수 없어. 돼지에게 범해지고 있다니."`,
`"<<pshe_ ga>> 이런 식으로 돼지에게 범해지는 것을 좋아한다는 것을 확신해."`
)>>
<</if>>
<br>
<<print either(
`"정말 추잡한 <<slut_ iya>>."`,
`"<<slut_ i>> 당해야 할 것을 당하고 있는 거야."`
)>>
<br>
<<print either(
`"돼지 자지가 어떤 느낌일지 궁금하네."`,
`"이 <<bitch_ nun>> 돼지농장의 돼지 전체하고도 교미할 수 있을 것 같아."`
)>>
<br>
<</if>>
<br>
끝까지 꽉 찼는데도 불구하고, 정액은 새어나오지 않았다. <<trBeasttypeFun $NPCList[_jj].type "이">>_trResult 몸을 흔들어 당신을 풀어주었는데도 당신 안은 꽉 차 있다. 그 다음에 당신은 압력이 상승하는 것을 느끼고, 막혀있던 딱딱해진 정액이 바닥에 떨어진다. 그 후 <<print $NPCList[_jj].type.includes("pig") ? "돼지" : "멧돼지">> 정액이 역류해 나오면서, 당신의 허벅지를 뒤덮는다.
<<bodyliquid "vagina" "semen" 2>><<bodyliquid "vaginaoutside" "semen" 2>><<bodyliquid "thigh" "semen">><<pass 30>><<vaginalentranceejacstat>><<thighejacstat>>
<<elseif $NPCList[_jj].penissize gte 5>>
정액이 <<bhis_ yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 자궁을 채우고 당신의 <<pussyPost>>에서 급류처럼 흘러내린다.
<<vaginalentranceejacstat>><<set $hygiene += 4500>><<bodyliquid "vagina" "semen" 4>><<bodyliquid "vaginaoutside" "semen" 5>>
<<else>>
<<bHe_ nun>> 당신의 자궁 깊숙이 사정한다.
<</if>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_jj], spermType: $NPCList[_jj].type, rngModifier: 100 + _pregnancyBoost}`>>
<<if _npcisWolfType>><<transform wolf 1>><</if>>
<<if _npcisFoxType>><<transform fox 1>><</if>>
<</if>>
<<if $NPCList[_jj].penis is "cheeks">>
<<if $NPCList[_jj].penissize gte 5>>
정액이 <<bhis_ yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 등과 머리카락 위로 뿜어져, 당신의 <<bottomPost>> 위로 흘러내린다.
<<bottomejacstat>><<hairejacstat>><<ejacstat>><<set $hygiene += 5000>><<bodyliquid "bottom" "semen" 5>><<bodyliquid "hair" "semen" 5>>
<<else>>
<<bHe_ nun>> 당신의 등 위에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "anusentrance">>
<<if $NPCList[_jj].penissize gte 5>>
<<if playerChastity("anus")>>
정액이 <<bhis_ yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 <<worn_genitals_name_ ul>> 흠뻑 적시고 허벅지를 타고 흘러내린다.
<<else>>
정액이 <<bhis_ yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 <<bottom_ ul>> 흠뻑 적시고 허벅지를 타고 흘러내린다.
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_jj], spermType: $NPCList[_jj].type, rngModifier: 5, rngType: "canWash"}`>>
<</if>>
<<bottomejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<bodyliquid "bottom" "semen" 5>><<bodyliquid "thigh" "semen" 5>>
<<else>>
<<if playerChastity("anus")>>
<<bHe_ nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<else>>
<<bHe_ nun>> 당신의 <<bottomPost>> 위에 사정한다.
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_jj], spermType: $NPCList[_jj].type, rngModifier: 5, rngType: "canWash"}`>>
<</if>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "anusimminent">>
<<if $NPCList[_jj].penissize gte 5>>
<<if playerChastity("anus")>>
정액이 <<bhis_ yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 <<worn_genitals_name_ ul>> 흠뻑 적시고 허벅지를 타고 흘러내린다.
<<else>>
정액이 <<bhis_ yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 <<bottom_ ul>> 흠뻑 적시고 허벅지를 타고 흘러내린다.
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_jj], spermType: $NPCList[_jj].type, rngModifier: 15, rngType: "canWash"}`>>
<</if>>
<<bottomejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<bodyliquid "bottom" "semen" 5>><<bodyliquid "thigh" "semen" 5>>
<<else>>
<<if playerChastity("anus")>>
<<bHe_ nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<else>>
<<bHe_ nun>> 당신의 <<bottomPost>> 위에 사정한다.
<<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_jj], spermType: $NPCList[_jj].type, rngModifier: 15, rngType: "canWash"}`>>
<</if>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "anus">>
<<if (random(1, 100) gte 81 * _legLockedKnot and (_npcisDogType or _npcisFoxType)) or (random(1, 100) gte 61 * _legLockedKnot and _npcisWolfType) or _args[0] is "knot">>
<<if _args[0] is "knot">>
<<set _knotted to true>><<knot_stat>>
마지막으로 찔러넣으며, <<bhe_ nun>> <<bhis_ yi>> 자지 끝의 혹을 당신의 <<bottomPost>> 안에 강제로 집어넣는다. <<bHe_ nun>> 당신의 장 깊숙이 사정한다. 당신은 정액이 당신 안쪽에 차오르는 것을 느끼지만, 그 출구는 혹으로 막혀 있다. <<beasttype_ un>> 당신에게서 내려와 몸을 돌렸지만, 당신은 녀석과 연결된 채 움직일 수가 없다.
<<else>>
<<set _knotted_short to true>><<knot_stat>>
마지막으로 찔러넣으며, <<bhe_ nun>> <<bhis_ yi>> 자지 끝의 혹을 당신의 <<bottomPost>> 안에 강제로 집어넣는다. <<bHe_ nun>> 당신의 장 깊숙이 사정한다. 당신은 정액이 당신 안쪽에 차오르는 것을 느끼지만, 그 출구는 혹으로 막혀 있다. <<beasttype_ un>> 당신에게서 내려와 몸을 돌렸지만, 당신은 녀석과 연결된 채 그 혹이 오므라들 때까지 굴욕적인 5분을 보내었고 마침내 <<beasttype_ i>> 자지를 흔들어 당신을 풀어준다.
<<pass 5>>
<</if>>
<<if _npcisWolfType>><<transform wolf 1>><</if>>
<<if _npcisFoxType>><<transform fox 1>><</if>>
<<set _pregnancyBoost to 25>>
<<elseif ["boar", "pig"].some(type => $NPCList[_jj].type.includes(type))>>
정액이 <<trBeasttypeFun $NPCList[_jj].type "의">>_trResult <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 뿜어져 나온다. 당신은 그 <<trBeasttypeFun $NPCList[_jj].type "의">>_trResult 정액이 끊임없이 당신의 항문을 채우는 동안, 굴욕적인 몇 분을 움직일 수가 없었다.
<br>
<<if $audiencepresent gte 1>>
구경꾼들은 그 쇼를 즐기고 있다.
<<if $pregnancyspeechdisable is "f">>
<<print either(
`"믿을 수 없어. 돼지에게 교미되고 있다니."`,
`"<<pshe_ ga>> 이런 식으로 돼지에게 범해지는 것을 좋아한다는 것을 확신해."`
)>>
<<else>>
<<print either(
`"믿을 수 없어. 돼지에게 범해지고 있다니."`,
`"<<pshe_ ga>> 이런 식으로 돼지에게 범해지는 것을 좋아한다는 것을 확신해."`
)>>
<</if>>
<br>
<<print either(
`"정말 추잡한 <<slut_ iya>>."`,
`"<<slut_ i>> 당해야 할 것을 당하고 있는 거야."`
)>>
<br>
<<print either(
`"돼지 자지가 어떤 느낌일지 궁금하네."`,
`"이 <<bitch_ nun>> 돼지농장의 돼지 전체하고도 교미할 수 있을 것 같아."`
)>>
<br>
<</if>>
<br>
끝까지 꽉 찼는데도 불구하고, 정액은 새어나오지 않았다. <<trBeasttypeFun $NPCList[_jj].type "이">>_trResult 몸을 흔들어 당신을 풀어주었는데도 당신 안은 꽉 차 있다. 그 다음에 당신은 압력이 상승하는 것을 느끼고, 막혀있던 딱딱해진 정액이 바닥에 떨어진다. 그 후 <<print $NPCList[_jj].type.includes("pig") ? "돼지" : "멧돼지">> 정액이 역류해 나오면서, 당신의 허벅지를 뒤덮는다.
<<bodyliquid "anus" "semen" 2>><<bodyliquid "bottom" "semen" 2>><<bodyliquid "thigh" "semen">><<pass 30>><<bottomejacstat>><<thighejacstat>>
<<elseif $NPCList[_jj].penissize gte 5>>
정액이 <<bhis_ yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 장을 채우고 밖으로 밀려나와 당신의 <<bottom_ ul>> 흠뻑 적신다.
<<bottomejacstat>><<set $hygiene += 4500>><<bodyliquid "anus" "semen" 4>><<bodyliquid "bottom" "semen" 5>><<set $hunger -= 1800>><<set $thirst -= 1800>>
<<else>>
<<bHe_ nun>> 당신의 장 안에 사정한다.
<</if>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">><<set $hunger -= 200>><<set $thirst -= 200>>
<<recordSperm `{target: "pc", spermOwner: $NPCList[_jj], spermType: $NPCList[_jj].type, rngModifier: 100 + _pregnancyBoost, genital:"anus"}`>>
<<if _npcisWolfType>><<transform wolf 1>><</if>>
<<if _npcisFoxType>><<transform fox 1>><</if>>
<</if>>
<<if $NPCList[_jj].penis is "chest">>
<<if $position is "missionary">>
<<bHe_ nun>> 당신의 목과 가슴에 사정한다.
<<neckejacstat>><<set $hygiene += 500>><<bodyliquid "neck" "semen">>
<<else>>
<<bHe_ nun>> 당신의 배와 가슴에 사정한다.
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</if>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<</if>>
<<if $NPCList[_jj].penis is "mouthentrance">>
<<bHe_ nun>> 당신의 얼굴 위에 사정한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<</if>>
<<if $NPCList[_jj].penis is "mouthimminent">>
<<switch random(1, 3)>>
<<case 1 2>>
<<bHe_ nun>> 당신의 얼굴 위에 사정한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<case 3>>
<<bHe_ nun>> 엄청난 양의 정액을 당신의 얼굴 위에 사정하여, 꾹 다문 입술을 밀고 지나쳐 입 안으로까지 들어가게 한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<if _npcisWolfType>><<transform wolf 1>><</if>>
<<if _npcisFoxType>><<transform fox 1>><</if>>
<</switch>>
<</if>>
<<if $NPCList[_jj].penis is "mouth">>
<<if (random(1, 100) gte 81 and (_npcisDogType or _npcisFoxType)) or (random(1, 100) gte 61 and _npcisWolfType)>>
<<knot_stat>>
마지막으로 찔러넣으며, <<bhe_ nun>> <<bhis_ yi>> 자지 끝의 혹을 당신의 이빨 뒤로 강제로 집어넣고는 당신의 목구멍 깊숙이 사정해, <span class="pink">당신이 강제로 심키도록 한다.</span> <<bhis_ yi>> 정액이 당신의 입 안에서 역류하는 것을 느끼며 <<if $pain gte 40>>눈물이 당신의 얼굴에서 흘러내린다<<else>>당신은 구역질을 한다<</if>>. <<beasttype_ un>> 당신에게서 내려와 몸을 돌렸지만, 당신은 녀석과 연결된 채 그 혹이 오므라들 때까지 굴욕적인 5분을 보내었고 마침내 <<beasttype_ i>> 자지를 흔들어 당신을 풀어준다.
<<pass 5>><<cumswallow `$NPCList[_jj].type` null "knotted">>
<<if _npcisWolfType>><<transform wolf 1>><</if>>
<<if _npcisFoxType>><<transform fox 1>><</if>>
<<else>>
<<bHe_ nun>> 당신의 목구멍 안에 사정한다.
<<cumswallow `$NPCList[_jj].type` null `npcSemenMod($NPCList[_jj].penissize)`>>
<</if>>
<<oralejacstat>><<ejacstat>>
<<if _npcisWolfType>><<transform wolf 1>><</if>>
<<if _npcisFoxType>><<transform fox 1>><</if>>
<</if>>
<<if $NPCList[_jj].penis is "feet">>
<<bHe_ nun>> 당신의 발 위에 사정한다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<</if>>
<<if $NPCList[_jj].penis is "leftarm" and $NPCList[_jj].penis is "rightarm">>
<<bHe_ nun>> 당신의 양손 위에 사정한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<</if>>
<<if $NPCList[_jj].penis is "leftarm">><<bHe_ nun>> 당신의 손 위에 사정한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">>
<</if>>
<<if $NPCList[_jj].penis is "rightarm">><<bHe_ nun>> 당신의 손 위에 사정한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">>
<</if>>
<<if $NPCList[_jj].penis is "otheranusentrance" or $NPCList[_jj].penis is "otheranusimminent">>
<<beasttype_ un>> 당신이 <<his_ yi>> 엉덩이를 비벼대자 사정한다.
<</if>>
<<if $NPCList[_jj].penis is "otheranus">>
<<beasttype_ un>> 당신이 <<his_ yi>> 항문에 박아대자 사정한다.
<<if _npcisWolfType>><<transform wolf 1>><</if>>
<<if _npcisFoxType>><<transform fox 1>><</if>>
<</if>>
<<if $NPCList[_jj].penis is 0>>
<<if $NPCList[_jj].stance is "topface">>
<<bHe_ nun>> 당신의 목 위에 사정한다.
<<neckejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "neck" "semen">>
<<else>>
<<bHe_ nun>> 당신의 배 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "penis" or $NPCList[_jj].penis is "penisentrance" or $NPCList[_jj].penis is "penisimminent">>
<<if $position is "missionary">>
<<bHe_ nun>> 당신의 가슴과 목에 사정한다.
<<chestejacstat>><<neckejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<<else>>
<<bHe_ nun>> 당신의 배와 <<penisSimplePost>>에 사정한다.
<<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>
<</if>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">>
<<if _npcisWolfType>><<transform wolf 1>><</if>>
<<if _npcisFoxType>><<transform fox 1>><</if>>
<</if>>
<!-- Female BEAST -->
<<if $NPCList[_jj].vagina is "penisimminent" or $NPCList[_jj].vagina is "penisentrance">>
<<if playerChastity("penis")>>
<<beasttype_ i _jj>> 오르가즘에 도달하면서 당신은 당신의 <<worn_genitals_name>>에서 진동을 느낀다.
<<else>>
<<beasttype_ i>> 오르가즘에 도달하면서 당신은 당신의 <<penis_ ro>> 열기가 퍼지는 것을 느낀다.
<</if>>
<</if>>
<<if $NPCList[_jj].vagina is "penis">>
<<beasttype_ un>> 당신의 <<penis_ ro>> 오르가즘에 도달하였고, 당신의 육봉을 싸고 고동치고 있다.
<<if _npcisWolfType>><<transform wolf 1>><</if>>
<<if _npcisFoxType>><<transform fox 1>><</if>>
<</if>>
<<if ($NPCList[_jj].vagina is "vaginaentrance" or $NPCList[_jj].vagina is "vaginaimminent") and playerChastity("vagina")>>
<<beasttype_ i _jj>> 오르가즘에 도달하면서 당신은 당신의 <<worn_genitals_name>>에서 진동을 느낀다.
<<elseif $NPCList[_jj].vagina is "vaginaentrance" or $NPCList[_jj].vagina is "vaginaimminent">>
<<beasttype_ i>> 오르가즘에 도달하면서 당신은 당신의 <<pussy_ ro>> 열기가 퍼지는 것을 느낀다.
<</if>>
<<if $NPCList[_jj].vagina is "vagina" and playerChastity("vagina")>>
<<beasttype_ i _jj>> 오르가즘에 도달하면서 당신은 당신의 <<worn_genitals_name>>에서 진동을 느낀다.
<<elseif $NPCList[_jj].vagina is "vagina">>
<<beasttype_ i>> 오르가즘에 도달하면서 당신은 당신의 <<pussy_ ro>> 열기가 퍼지는 것을 느낀다. 애액이 <<beasttypePost>>에게서 흘러나와 당신의 것과 섞인다.
<<if _npcisWolfType>><<transform wolf 1>><</if>>
<<if _npcisFoxType>><<transform fox 1>><</if>>
<</if>>
<<if $NPCList[_jj].vagina is "mouthimminent">>
<<beasttype_ i>> 오르가즘에 도달하면서 당신은 당신의 얼굴로 열기가 퍼지는 것을 느낀다.
<</if>>
<<if $NPCList[_jj].vagina is "mouthentrance">>
<<beasttype_ i>> 오르가즘에 도달하면서 당신은 당신의 얼굴로 열기가 퍼지는 것을 느낀다.
<</if>>
<<if $NPCList[_jj].vagina is "mouth">>
당신의 입에서 <<beasttypes_ yi>> 보지가 떨며 오르가즘에 도달한다. <<beasttype_ yi>> 애액이 당신의 침과 섞인다.
<<if _npcisWolfType>><<transform wolf 1>><</if>>
<<if _npcisFoxType>><<transform fox 1>><</if>>
<</if>>
<<if $NPCList[_jj].vagina is "otheranusentrance" or $NPCList[_jj].vagina is "otheranusimminent">>
<<beasttype_ un>> 당신이 녀석의 엉덩이를 비벼대자 오르가즘에 몸을 떤다.
<</if>>
<<if $NPCList[_jj].vagina is "otheranus">>
<<beasttype_ un>> 당신이 녀석의 엉덩이에 박아대자 오르가즘에 몸을 떤다.
<<if _npcisWolfType>><<transform wolf 1>><</if>>
<<if _npcisFoxType>><<transform fox 1>><</if>>
<</if>>
<<if $NPCList[_jj].mouth is "penis">>
<<beasttype_ un>> 당신이 녀석의 입에 박아대자 오르가즘에 몸을 떤다.
<<if _npcisWolfType>><<transform wolf 1>><</if>>
<<if _npcisFoxType>><<transform fox 1>><</if>>
<</if>>
<<if $NPCList[_jj].vagina is 0>>
<<beasttype_ un>> 오르가즘에 몸을 떤다.
<</if>>
<!-- End orgasm loop -->
<!-- PC reaction loop -->
<<if $consensual is 1>>
<<if hasSexStat("deviancy", 5)>>
<<print either("당신은 자신이 음탕하다고 느끼며,", "당신은 스릴을 느끼며,", "당신은 욕정을 느끼며,")>>
<<elseif hasSexStat("deviancy", 2)>>
<<print either("당신은 자신이 음탕하다고 느끼며,", "당신은 몸이 달아오르는 것을 느끼며,", "당신은 자극을 느끼며,")>>
<<else>>
<<print either("당신은 메스꺼움을 느끼며,", "당신은 불안해하며,", "당신은 불쾌함을 느끼며,")>>
<</if>>
<<if $NPCList[_jj].penis is "anus" or $NPCList[_jj].penis is "mouth" or $NPCList[_jj].penis is "vagina">>
<<beasttypePost>>에게 범해지고
<<elseif $NPCList[_jj].vagina is "penis" or $NPCList[_jj].mouth is "penis" or $NPCList[_jj].vagina is "otheranus">>
<<beasttype_ ul>> 범하고
<<elseif $NPCList[_jj].vagina isnot "none" and $NPCList[_jj].penis is "none">>
<<beasttypePost>>에게 사용되고
<<else>>
<<beasttype_ gwa>> 함께 쾌락을 추구하고
<</if>>
<<if $audience gte 6 or $pillory.audience gte 6>> 그 모습을 구경꾼들에게 보여지고 있다.<<elseif $audiencepresent gte 1 or $pillory.audience gte 1>> 그 모습을 누군가에게 보여지고 있다.<<else>> 있다.<</if>>
<<else>>
<<if hasSexStat("deviancy", 5)>>
<<print either("당신은 부끄러워하며,", "당신은 당황해하며,", "당신은 곤혹스러워하며,")>> 당신의 의지와는 반대로
<<elseif hasSexStat("deviancy", 2)>>
<<print either("당신은 몸서리치며,", "당신은 메스꺼워하며,", "당신은 역겨워하며,")>> 당신의 의지와는 반대로
<<else>>
<<print either("당신은 비참해하며,", "당신은 불쾌해하며,", "당신은 혐오스러워하며,")>> 당신의 의지와는 반대로
<</if>>
<<if $NPCList[_jj].penis is "anus" or $NPCList[_jj].penis is "mouth" or $NPCList[_jj].penis is "vagina">>
<<beasttypePost>>에게 범해지고
<<elseif $NPCList[_jj].vagina is "penis" or $NPCList[_jj].mouth is "penis" or $NPCList[_jj].vagina is "otheranus">>
<<beasttype_ ul>> 범하고
<<elseif $NPCList[_jj].vagina isnot "none" and $NPCList[_jj].penis is "none">>
<<beasttypePost>>에게 학대당하고
<<else>>
<<beasttypePost>>에게 쾌감을 주고
<</if>>
<<if $audience gte 6 or $pillory.audience gte 6>> 그 모습을 구경꾼들에게 보여지고 있다.<<elseif $audiencepresent gte 1 or $pillory.audience gte 1>> 그 모습을 누군가에게 보여지고 있다.<<else>> 있다.<</if>>
<</if>>
<<if $options.images is 1 and $options.combatImages is 1>>
<<combatimg>>
<br>
<</if>>
<<fetishPregnancyImg>>
<<set $active_enemy += 1>>
<<if _args[0] isnot "short">>
<<if $water is 0>>
<<if _knotted is true>>
<<bHis_ yi>> 혹이 당신 안에서 단단하게 막아, 정액이 흘러나오지 않게 하고 있다.
<br><br>
<<elseif playerHasButtPlug() and $NPCList[_jj].penis is "anus">>
당신의 <<worn_butt_plug_name_ i>> 정액이 흘러나오지 않게 막고 있다.
<<elseif $NPCList[_jj].penis is "vagina" or $NPCList[_jj].penis is "anus">><<set $semenpuddle += 1>>
<<bHis_ yi>> 자지가 미끄러져 나왔다.
<<switch Math.clamp($semenpuddle, 1,4)>>
<<case 1>>
그리고 막는 것이 아무것도 없었기에, 정액이 흘러나와 당신 밑에 작은 웅덩이를 만든다.
<br><br>
<<case 2>>
그리고 막는 것이 아무것도 없었기에, 정액이 흘러나와 당신 밑에 작은 웅덩이에 더해져 더 크게 만든다.
<br><br>
<<case 3>>
그리고 막는 것이 아무것도 없었기에, 정액이 흘러나와 당신 밑에 커져가는 작은 웅덩이에 더해져 더 크게 만든다.
<br><br>
<<case 4>>
그리고 막는 것이 아무것도 없었기에, 정액이 흘러나와 당신 밑에 커져가는 웅덩이에 더해져 더 크게 만든다.
<br><br>
<</switch>>
<</if>>
<<if _knotted isnot true and $watersportsdisable is "f" and $enemyanger gte random(20, 200)>>
<<if $NPCList[_jj].type.includes("dog") or $NPCList[_jj].type.includes("wolf")>>
<<bHe_ ga>> 다리 하나를 들고 당신 위에 추가로 소변을 뿌려, <<bhis_ yi>> 영역을 표시한다.
<<else>>
<<bHe_ ga>> 당신 위에 추가로 소변을 뿌려, <<bhis_ yi>> 영역을 표시한다.
<</if>>
<<urinestat>>
<br><br>
<</if>>
<</if>>
<</if>>
<!-- Index BEAST to next up -->
<<switch $active_enemy>>
<<case 0>>
<<set $enemyarousal to $enemyarousal1>>
<<set $enemyanger to $enemyanger1>>
<<set $enemyhealth to $enemyhealth1>>
<<set $enemytrust to $enemytrust1>>
<<case 1>>
<<set $enemyarousal to $enemyarousal2>>
<<set $enemyanger to $enemyanger2>>
<<set $enemyhealth to $enemyhealth2>>
<<set $enemytrust to $enemytrust2>>
<<case 2>>
<<set $enemyarousal to $enemyarousal3>>
<<set $enemyanger to $enemyanger3>>
<<set $enemyhealth to $enemyhealth3>>
<<set $enemytrust to $enemytrust3>>
<<case 3>>
<<set $enemyarousal to $enemyarousal4>>
<<set $enemyanger to $enemyanger4>>
<<set $enemyhealth to $enemyhealth4>>
<<set $enemytrust to $enemytrust4>>
<<case 4>>
<<set $enemyarousal to $enemyarousal5>>
<<set $enemyanger to $enemyanger5>>
<<set $enemyhealth to $enemyhealth5>>
<<set $enemytrust to $enemytrust5>>
<<case 5>><!-- Should be unused case -->
<<set $enemyarousal to $enemyarousal6>>
<<set $enemyanger to $enemyanger6>>
<<set $enemyhealth to $enemyhealth6>>
<<set $enemytrust to $enemytrust6>>
<<default>>
<span class="red">ERROR: Beastejac index error</span>
<</switch>>
<<if $player.vaginaExist>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if playerHasStrapon() or $player.penisExist>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<set $mouthuse to 0>>
<<set $anususe to 0>>
<<unset $neckuse>>
<<if $worn.face.type.includes("gag")>>
<<set $mouthuse to "gagged">>
<</if>>
<<set $thighuse to 0>>
<<set $bottomuse to 0>>
<<set $feetuse to 0>>
<<if $leftarm isnot "bound" and $position isnot "wall">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm isnot "bound" and $position isnot "wall">>
<<set $rightarm to 0>>
<</if>>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<if $head isnot "bound" and $position isnot "wall">>
<<set $head to 0>>
<</if>>
<<set $anusstate to 0>>
<<set $mouthstate to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $vaginaaction to 0>>
<<set $penisaction to 0>>
<<set $anusaction to 0>>
<<set $thighaction to 0>>
<<set $cheekaction to 0>>
<<set $feetaction to 0>>
<<set $mouthaction to 0>>
<<set $rapeavoid to 1>>
<<set $ejaculating to 0>>
<</widget>><<widget "beastwound">>
<<set $enemywounded += 1>>
<<set $active_enemy += 1>>
<!-- Index beasts -->
<<switch $active_enemy>>
<<case 0>>
<<set $enemyarousal to $enemyarousal1>>
<<set $enemyanger to $enemyanger1>>
<<set $enemyhealth to $enemyhealth1>>
<<set $enemytrust to $enemytrust1>>
<<case 1>>
<<set $enemyarousal to $enemyarousal2>>
<<set $enemyanger to $enemyanger2>>
<<set $enemyhealth to $enemyhealth2>>
<<set $enemytrust to $enemytrust2>>
<<case 2>>
<<set $enemyarousal to $enemyarousal3>>
<<set $enemyanger to $enemyanger3>>
<<set $enemyhealth to $enemyhealth3>>
<<set $enemytrust to $enemytrust3>>
<<case 3>>
<<set $enemyarousal to $enemyarousal4>>
<<set $enemyanger to $enemyanger4>>
<<set $enemyhealth to $enemyhealth4>>
<<set $enemytrust to $enemytrust4>>
<<case 4>>
<<set $enemyarousal to $enemyarousal5>>
<<set $enemyanger to $enemyanger5>>
<<set $enemyhealth to $enemyhealth5>>
<<set $enemytrust to $enemytrust5>>
<<case 5>><!-- Should be unused case -->
<<set $enemyarousal to $enemyarousal6>>
<<set $enemyanger to $enemyanger6>>
<<set $enemyhealth to $enemyhealth6>>
<<set $enemytrust to $enemytrust6>>
<<default>>
<span class="red">ERROR: Beastwound index error</span>
<</switch>>
<<if $player.vaginaExist>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if playerHasStrapon() or $player.penisExist>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<set $mouthuse to 0>>
<<set $anususe to 0>>
<<unset $neckuse>>
<<if $worn.face.type.includes("gag")>>
<<set $mouthuse to "gagged">>
<</if>>
<<set $thighuse to 0>>
<<set $bottomuse to 0>>
<<set $feetuse to 0>>
<<if $leftarm isnot "bound" and $position isnot "wall">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm isnot "bound" and $position isnot "wall">>
<<set $rightarm to 0>>
<</if>>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<if $head isnot "bound" and $position isnot "wall">>
<<set $head to 0>>
<</if>>
<<set $anusstate to 0>>
<<set $mouthstate to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $vaginaaction to 0>>
<<set $anusaction to 0>>
<<set $thighaction to 0>>
<<set $cheekaction to 0>>
<<set $feetaction to 0>>
<<set $mouthaction to 0>>
<<set $rapeavoid to 1>>
<</widget>>
<<widget "genericCondomEjaculation">>
<<He_ nun>> 콘돔 안에 사정한다.
<<rng>>
<<if $rng gte 96 and $npc[$npcrow.indexOf(_nn)] isnot "Robin" and !$npcSub>>
<<if $consensual is 1>>
<<if $player.virginity.kiss is true or random(0,100) gte 60>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ $NPCList[_nn].penisdesc>>에서 콘돔을 빼내어, 음란한 미소를 지으며, 그것을 열고, <<his_ yi>> 손에 정액이 흘러내리게 한다. 잠시 후, <<he_ nun>> <<his_ yi>> 정액으로 번들거리는 손가락들을 당신의 입에 쑤셔넣는다. 당신이 <<if $ejactrait is 1>>열렬하게<<else>>조심스럽게<</if>> 그것들을 핥아 깨끗이 하고 나서야 <<he_ nun>> 마침내 손을 치운다.
<<else>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ $NPCList[_nn].penisdesc>>에서 콘돔을 빼내어, 음란한 미소를 지으며, 그것을 <<his_ yi>> 입술로 가져가, 입 안에 따라넣는다. 잠시 후, <<he_ nun>> <<his_ yi>> 입으로 당신의 입을 누르고, 모든 정액을 당신의 입 안에 뱉어넣는다. 당신이 <<if $ejactrait is 1>>열렬하게 그것을 삼키고<<else>>어떻게든 그것을 삼키고<</if>> 나서야 <<he_ nun>> 마침내 떨어진다.
<</if>>
<<else>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ $NPCList[_nn].penisdesc>>에서 콘돔을 빼내어, 당신이 <<if $ejactrait is 1>>정액을 다 마시자<<else>>콜록거리며 정액을 튀겨내자<</if>> 웃어젖힌다.
<</if>>
<<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>>
<</if>>
<br><br>
/*Addition npc comments*/
<</widget>>
/* Takes NPC type to calculate volume of ejaculation to be swallowed or number to represent volume in ml. and updates stat */
<<widget "cumswallow">>
<<set _ejaculation_volume to 0>>
<<set _ejaculation_type to (_args[0] ? _args[0] : "human")>>
<<if _args[1]>>
<<set _ejaculation_volume to _args[1]>>
<<else>>
<<if _ejaculation_type is "human">>
<<set _ejaculation_volume to random(5, 99)>>
<<elseif ["wolf", "dog", "fox"].some(type => _ejaculation_type.includes(type))>>
<<set _ejaculation_volume to random(5, 100)>>
<<elseif ["centaur", "horse", "bull", "cow"].some(type => _ejaculation_type.includes(type))>>
<<set _ejaculation_volume to random(25, 250)>>
<<elseif ["boar", "pig"].some(type => _ejaculation_type.includes(type))>>
<<set _ejaculation_volume to random(50, 300)>>
<<elseif ["bear"].some(type => _ejaculation_type.includes(type))>>
<<set _ejaculation_volume to random(25, 300)>>
<<elseif ["cat"].some(type => _ejaculation_type.includes(type))>>
<<set _ejaculation_volume to random(1, 15)>>
<<elseif ["dolphin", "creature", "hawk", "harpy", "lizard"].some(type => _ejaculation_type.includes(type))>>
<<set _ejaculation_volume to random(20, 150)>>
<<else>>
<<set _ejaculation_volume to random(3, 100)>>
<</if>>
<</if>>
<<switch _args[2]>>
<<case "tiny">><<set _ejaculation_volume to Math.ceil(_ejaculation_volume / 40)>>
<<case "large">><<set _ejaculation_volume to Math.ceil(_ejaculation_volume * 1.5)>>
<</switch>>
<<if _args[2] is "knotted">>
<<if _ejaculation_type is "human" or $bestialitydisable is "t">>
<<semenswallowedstat _ejaculation_volume>>
<<else>>
<<animalsemenswallowedstat _ejaculation_volume>>
<</if>>
<<set $hunger -= 200>>
<<set $thirst -= 200>>
<<bodyliquid "mouth" "semen" 1>>
<<elseif $mouthaction is "ejacspit">>
당신은 정액을 뱉어낸다.
<<elseif _ejaculation_type is "pc">>
<<if $awareness gte 200>>
<<if _ejaculation_volume lte 10>>
<span class="lewd">당신은 당신의 정액을 한 번 꿀꺽 하면서 삼키고, 그 양이 아주 적다는 사실에 <<if $ejactrait gte 1>>실망한다<<else>>감사한다<</if>>.</span>
<<elseif _ejaculation_volume lte 30>>
<span class="lewd">
<<if $ejactrait gte 1>>
당신은 당신의 정액을 삼키며, 그 개인적인 맛을 즐긴다.
<<else>>
당신은 당신의 정액을 삼킨다.
<</if>>
</span>
<<elseif _ejaculation_volume lte 100>>
<span class="lewd">당신은 여러 번 시끄러운 꿀꺽소리를 내면서 당신의 정액을 삼키며, 볼을 불룩하게 부풀린다. 당신이 어떻게든 그걸 전부 삼키자 마자 당신은 <<if $ejactrait gte 1>>흐뭇하게 <<else>>안도감으로<</if>> 한숨을 쉰다.</span>
<<else>>
<span class="lewd">순전히 당신 정액의 양 때문에 힘겨워하면서, 당신은 가능한 한 많은 양을 삼킨다.<<if $ejactrait gte 1 and $leftarm isnot "bound" and $rightarm isnot "bound">> 당신은 그 중 조금도 버려지지 않기를 바라며, 넘치는 당신의 정액을 받기 위해 양손을 당신의 턱 밑에 받친다.<<else>> 그 중 일부가 넘쳐, 당신의 턱과 목을 타고 흘러내린다. <</if>></span>
<</if>>
<<else>>
<span class="red">당신 자신의 정액을 <<print either("힘겹게 삼키려고 하자 눈물이 당신의 뺨을 타고 흘러내린다", "억지로 삼키려고 하자 눈물이 당신의 얼굴을 타고 흘러내린다")>>.</span>
<<if $ejactrait is 1>>
당신은 입술을 핥지 않으려고 당신의 혀를 깨문다. <<lstress>><<stress -10>>
<<else>>
<<gstress>><<stress 10>>
<</if>>
<</if>>
<<semenswallowedstat _ejaculation_volume>>
<<set $hunger -= 200>>
<<set $thirst -= 200>>
<<bodyliquid "mouth" "semen" 1>>
<<else>>
<<if $consensual is 0 and _ejaculation_volume gte 3>>
<span class="red">당신이 <<print either("힘겹게 삼키려고 하자 눈물이 당신의 뺨을 타고 흘러내린다", "억지로 삼키려고 하자 눈물이 당신의 얼굴을 타고 흘러내린다")>>.</span>
<<if $ejactrait is 1>>
당신은 입술을 핥지 않으려고 당신의 혀를 깨문다. <<garousal>><<arousal 600>>
<<else>>
<<gstress>><<stress 10>>
/*Prevents gstress from being displayed twice*/
<<set _ejacStressDisplay to true>>
<</if>>
<<if _ejaculation_type is "human" or $bestialitydisable is "t">>
<<semenswallowedstat _ejaculation_volume>>
<<else>>
<<animalsemenswallowedstat _ejaculation_volume>>
<</if>>
<<else>>
<<if _ejaculation_volume lt 3>>
<span class="lewd">거의 아무 맛도 나지 않기에, 당신은 당신 입 속에 얼마나 정액이 적게 들어왔는지를 알아채고 <<if $ejactrait gte 1>>실망한다<<else>>놀란다<</if>>.</span>
<<elseif _ejaculation_volume lte 10>>
<span class="lewd">당신은 정액을 한 번 꿀꺽 하면서 삼키고, 그 양이 아주 적다는 사실에 <<if $ejactrait gte 1>>실망한다<<else>>감사한다<</if>>.</span>
<<elseif _ejaculation_volume lte 30>>
<span class="lewd">
<<if $ejactrait gte 1>>
당신은 정액을 삼키며, 그 <<print either("강하고, 쓴", "달콤하고, 크림 같은", "톡 쏘고, 짭짤한")>> 맛을 즐긴다.
<<else>>
당신은 정액을 삼킨다.
<</if>>
</span>
<<elseif _ejaculation_volume lte 100>>
<span class="lewd">당신은 여러 번 시끄러운 꿀꺽소리를 내면서 정액을 삼키며, 볼을 불룩하게 부풀린다. 당신이 어떻게든 그걸 전부 삼키자 마자 당신은 <<if $ejactrait gte 1>>흐뭇하게 <<else>>안도감으로<</if>> 한숨을 쉰다.</span>
<<else>>
<span class="lewd">순전히 그 양 때문에 힘겨워하면서, 당신은 가능한 한 많은 양을 삼킨다.<<if $ejactrait gte 1 and $leftarm isnot "bound" and $rightarm isnot "bound">> 당신은 그 중 조금도 버려지지 않기를 바라며, 넘치는 정액을 받기 위해 양손을 당신의 턱 밑에 받친다.<<else>> 그 중 일부가 넘쳐, 당신의 턱과 목을 타고 흘러내린다. <</if>></span>
<</if>>
<<if $mouthaction is 'ejacswallow'>>
<<if _ejaculation_type is "human" or $bestialitydisable is "t">>
<<semenswallowedstat _ejaculation_volume>>
<<else>>
<<animalsemenswallowedstat _ejaculation_volume>>
<</if>>
<<else>>
<<set _ejaculation_volume to Math.floor(_ejaculation_volume/3)>>
<<if _ejaculation_type is "human" or $bestialitydisable is "t">>
<<semenswallowedstat _ejaculation_volume>>
<<else>>
<<animalsemenswallowedstat _ejaculation_volume>>
<</if>>
<</if>>
<</if>>
<<set $hunger -= 200>>
<<set $thirst -= 200>>
<<bodyliquid "mouth" "semen" 1>>
<</if>>
<</widget>><<widget "endcombat">>
<<set $enemytrust to 0>>
<<if $enemyhealth lte 0>>
<<if $enemytype is "man">>
<<famescrap $enemynomax>>
<</if>>
<<if $audiencepresent is 1>>
<<famescrap 10>>
<</if>>
<</if>>
<<if $demonabsorb gte 1 and !$stalk>>
<<if $enemytype is "tentacles" or $enemytype is "struggle">>
<<pain `-(5 * $demonabsorb)`>>
<<set $stress -= (300 * $demonabsorb)>>
<<else>>
<<set $trauma -= (150 * $demonabsorb)>>
<</if>>
<span class="lewd">당신은 성적인 정기를 흡수한다. 당신은 편안함을 느낀다.</span>
<<set $demonabsorb to 0>>
<<traumaclamp>>
<<set $_br to true>>
<br>
<</if>>
<<if $transformationParts.traits.mateForLife isnot "disabled" and $sexavoid is 0>>
<<if $enemyno is 1 and isLoveInterest($npc[$npcrow.indexOf(0)])>>
<<if $fox gte 3>>
<<transform fox 1>>
<</if>>
<<stress -10>><<trauma -5>>
<span class="lewd">당신의 선택된 파트너와 성교하자 본능적인 욕구가 충족된다.</span><<llstress>><<ltrauma>>
<<set $_br to true>>
<br>
<</if>>
<</if>>
<<if $assertive gte 1>>
당신은
<<if $assertive lte 5>>
<span class="pink">조금</span>
<<elseif $assertive lte 10>>
<span class="pink">약간</span>
<<elseif $assertive lte 30>>
<span class="purple">어느 정도</span>
<<elseif $assertive lte 40>>
<span class="blue">꽤나</span>
<<elseif $assertive lte 50>>
<span class="lblue">아주</span>
<<elseif $assertive lte 60>>
<span class="teal">매우</span>
<<else>>
<span class="green">대단히</span>
<</if>>
적극적이었다.
<<if $assertiveaction isnot 0 and $assertiveaction isnot undefined>>
<<if $assertiveaction is "trauma">>
<<set $trauma -= $assertive>>
<span class="meek">난 나쁜 아이야.</span>
<<ltrauma>>
<<traumaclamp>>
<br>
<<elseif $assertiveaction is "stress">>
<<set $stress -= ($assertive * 10)>>
<span class="green">재밌었어.</span>
<<lstress>>
<br>
<<elseif $assertiveaction is "submissive">>
<<sub `($assertive / 40)`>>
<<if $enemytype is "beast">>
<<if $NPCList[0].type is "wolf">>
<<set _plural_beast_type to "늑대들">>
<<elseif $NPCList[0].type is "fox">>
<<set _plural_beast_type to "여우들">>
<<else>>
<<trBeasttypeFun $NPCList[0].type>><<set _plural_beast_type to _trResult + "들">>
<</if>>
<span class="meek"> _plural_beast_type을 기분 좋게 만들어 줄 수 있어서 좋았어.</span>
<<elseif $enemytype is "tentacles">>
<span class="meek">촉수들을 기분 좋게 만들어 줄 수 있어서 좋았어.</span>
<<elseif $enemytype is "struggle">>
<span class="meek">저런 생물체들을 기분 좋게 만들어 줄 수 있어서 좋았어.</span>
<<else>>
<span class="meek">사람들을 기분 좋게 만들어 줄 수 있어서 좋았어.</span>
<</if>>
<br>
<<elseif $assertiveaction is "defiant">>
<<def `($assertive / 40)`>>
<span class="brat">상황을 통제할 수 있어서 좋았어.</span>
<br>
<</if>>
<<set $assertive to 0>>
<<set $_br to true>>
<</if>>
<</if>>
<<unset $enemytype>>
<<endevent _args[0]>>
<<struggle_end>>
<<set $combat to 0>>
<<set $rapeavoid to 1>>
<<set $sexavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $breastbitten to 0>>
<<set $apologised to 0>>
<<unset $bodywriting_special>>
<<unset $machine_tattoo_success>>
<<unset $dodging>>
<<unset $feet_planted>>
<<unset $left_guard>>
<<unset $right_guard>>
<<unset $speechspraycycleplant>>
<<unset $newlyWritten>>
<<unset $combatBegun>>
<<unset $combatPhase>>
<<unset $fightTargets>>
<<unset $pounce_delay>>
<<unset $hypnosis_deviancy_check>>
<<unset $animOverride>>
<<unset $encounterDialogue>>
<<if $player.penisExist>>
<<set $penisstate to 0>>
<<set $penisuse to 0>>
<<else>>
<<set $penisstate to "none">>
<<set $penisuse to "none">>
<</if>>
<<if $player.vaginaExist>>
<<set $vaginastate to 0>>
<<set $vaginause to 0>>
<<else>>
<<set $vaginastate to "none">>
<<set $vaginause to "none">>
<</if>>
<<if playerHasStrapon()>>
<<set $penisstate to 0>>
<<set $penisuse to 0>>
/*<<if $playerPenisSizeBackup isnot undefined>>
<<set $player.penissize to $playerPenisSizeBackup>>
<</if>>*/
<</if>>
<<set $anusstate to 0>>
<<set $mouthstate to 0>>
<<set $finish to 0>>
<<unset $stalk_end>>
<<unset $stalk_event>>
<<unset $stalk_clothes>>
<<unset $stalk>>
<<unset $stalk_assess>>
<<unset $audience_active>>
<<unset $combat_end_text>>
<<set $gloryhole to 0>>
<<set $mouthuse to 0>>
<<set $anususe to 0>>
<<set $thighuse to 0>>
<<set $bottomuse to 0>>
<<if $feetuse isnot "bound">>
<<set $feetuse to 0>>
<</if>>
<<if $leftarm isnot "bound">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm isnot "bound">>
<<set $rightarm to 0>>
<</if>>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<if $head isnot "bound">>
<<set $head to 0>>
<</if>>
<<if $position is "wall">>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<<set $head to 0>>
<</if>>
<<unset $neckuse>>
<<set $position to 0>>
<<set $walltype to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $overlowerstruggle to 0>>
<<set $overupperstruggle to 0>>
<<set $alarm to 0>>
<<set $rescue to 0>>
<<set $noise to 0>>
<<set $timer to 0>>
<<set $beastname to "none">>
<<set $panicparalysis to 0>>
<<set $panicviolence to 0>>
<<set $pullaway to 0>>
<<set $novaginal to 0>>
<<set $noanal to 0>>
<<set $nopenile to 0>>
<<set $nochoke to 0>>
<<unset $pullOut>>
<<unset $pullOutAsk>>
<<set $player.condom to false>>
<<unset $otherFilled>>
<<unset $noupper>>
<<unset $noupperasked>>
<<unset $nomask>>
<<unset $nomaskasked>>
<<set $askedtochoke to 0>>
<<unset $speechwheeze>>
<<set $speechorgasmweakcumcount to 0>>
<<set $speechorgasmnocumcount to 0>>
<<set $speechorgasmcount to 0>>
<<set $speechorgasmrepeat to 0>>
<<set $underwatertime to 0>>
<<if $underwater isnot 1>>
<<oxygenrefresh>>
<<set $suffocating to 0>>
<</if>>
<<set $walltype to "wall">>
<<set $angelforgive to 0>>
<<unset $banishDisable>>
<<unset $penisfucked>>
<<unset $vaginafucked>>
<<unset $anusfucked>>
<<set $speechdisable to 0>>
<<unset $stealstateleft>>
<<unset $stealstateright>>
<<unset $position_lock>>
<<unset $handGuideLeft>>
<<unset $handGuideRight>>
<<unset $easySteal>>
<<set $leftactiondefault to $leftaction>>
<<set $rightactiondefault to $rightaction>>
<<set $feetactiondefault to $feetaction>>
<<set $mouthactiondefault to $mouthaction>>
<<set $vaginaactiondefault to $vaginaaction>>
<<set $penisactiondefault to $penisaction>>
<<set $anusactiondefault to $anusaction>>
<<set $thighactiondefault to $thighaction>>
<<set $cheekactiondefault to $cheekaction>>
<<set $chestactiondefault to $chestaction>>
<<actioncarry>>
<<set $penisaction to 0>>
<<set $vaginaaction to 0>>
<<set $anusaction to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $mouthaction to 0>>
<<set $thighaction to 0>>
<<set $cheekaction to 0>>
<<set $feetaction to 0>>
<<set $chestaction to 0>>
<<set $mockaction to "none">>
<<set $bodyaction to 0>>
<<set $stealdifficulty to 1>>
<<set $lefttarget to 0>>
<<set $righttarget to 0>>
<<set $feettarget to 0>>
<<unset $leglocktarget>>
<<set $mouthtarget to 0>>
<<if $player.penisExist>>
<<set $penistarget to 0>>
<</if>>
<<if $player.vaginaExist>>
<<set $vaginatarget to 0>>
<<unset $vaginadoubletarget>>
<</if>>
<<set $anustarget to 0>>
<<unset $anusdoubletarget>>
<<set $chesttarget to 0>>
<<set $thightarget to 0>>
<<set $stealtarget to "">>
<<set $carryblock to 0>>
<<set $enemywounded to 0>>
<<set $enemyejaculated to 0>>
<<set $semenpuddle to 0>>
<<set $masturbationorgasm to 0>>
<<set $swarm to {
"type":0,
"name":0,
"move":0,
"spill":0,
"steady":0,
"amount":{},
"data":{}
}>>
<<unset $nowiggle>>
<<unset $cumbucket>>
<<set $tentacles.max to 0>>
<<set $tentacles.active to 0>>
<<set _tentacles to $tentacles>>
<<for _i to 0; _i lt 20; _i++>>
<<set _tentacles[_i] to null>>
<</for>>
<<set $abomination to 0>>
<<unset $tentacleColour>>
<<set $tentacleMouth to 0>>
<<set $tentacleAnus to 0>>
<<set $tentacleAnusBaby to 0>>
<<set $tentacleVagina to 0>>
<<set $tentaclePenis to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $back to 0>>
<<set $front to 0>>
<<set $chest to 0>>
<!-- <<set $claws to 1>> -->
<<set $water to 0>>
<<set $vorestrength to 0>>
<<set $vorestruggle to 0>>
<<set $voretentacles to 0>>
<<set $vorestage to 0>>
<<set $vorecreature to 0>>
<<set $vorestomach to 0>>
<<set $swallowed to 0>>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $leftnipple to 0>>
<<set $rightnipple to 0>>
<<set $leftarmstate to 0>>
<<set $rightarmstate to 0>>
<<set $feetstate to 0>>
<<set $audienceselector to 0>>
<<set $audiencecamera to 0>>
<<set $audiencecamera1 to 0>>
<<set $audiencecamera2 to 0>>
<<set $audiencecamera3 to 0>>
<<set $audiencecamera4 to 0>>
<<set $audiencecamera5 to 0>>
<<set $audiencecamera6 to 0>>
<<set $audiencemember to 0>>
<<set $audienceforceboy to 0>>
<<set $audienceforcegirl to 0>>
<<set $audienceforceteen to 0>>
<<set $audiencepresent to 0>>
<<unset $speechcrossdressangry>>
<<unset $speechcrossdressaroused>>
<<unset $speechcrossdressshock>>
<<unset $speechcrossdressdisappointed>>
<<unset $speechhermangry>>
<<unset $speechhermaroused>>
<<unset $speechhermshock>>
<<unset $speechhermdisappointed>>
<<unset $speechsextoy>>
<<unset $speechSextoyState>>
<<set $prop to []>>
<<set $arousalmasochism to 0>>
<<unset $willpowerpain>>
<<set $active_enemy to 0>>
<<set $combatTrain to {
length: 0,
generateInit: 1,
beastTypes: [],
numberPerTrain: [],
}>>
<<if $seductionskillup gte 1>>
<<set $seductionskillup to 0>>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹 기술에 더 자신감을 느낀다.</span>
<<set $_br to true>>
<br>
<</if>>
<</if>>
<<if $oralskillup gte 1>>
<<set $oralskillup to 0>>
<<if $oralskill lt 1000>>
<span class="gold">당신은 당신의 입으로 기분 좋게 해주는 능력에 더 자신감을 느낀다.</span>
<<set $_br to true>>
<br>
<</if>>
<</if>>
<<if $vaginalskillup gte 1>>
<<set $vaginalskillup to 0>>
<<if $vaginalskill lt 1000>>
<span class="gold">당신은 질로 기분 좋게 해주는 능력에 더 자신감을 느낀다.</span>
<<set $_br to true>>
<br>
<</if>>
<</if>>
<<if $analskillup gte 1>>
<<set $analskillup to 0>>
<<if $analskill lt 1000>>
<span class="gold">당신은 항문으로 기분 좋게 해주는 능력에 더 자신감을 느낀다.</span>
<<set $_br to true>>
<br>
<</if>>
<</if>>
<<if $handskillup gte 1>>
<<set $handskillup to 0>>
<<if $handskill lt 1000>>
<span class="gold">당신은 손으로 기분 좋게 해주는 능력에 더 자신감을 느낀다.</span>
<<set $_br to true>>
<br>
<</if>>
<</if>>
<<if $feetskillup gte 1>>
<<set $feetskillup to 0>>
<<if $feetskill lt 1000>>
<span class="gold">당신은 발로 기분 좋게 해주는 능력에 더 자신감을 느낀다.</span>
<<set $_br to true>>
<br>
<</if>>
<</if>>
<<if $bottomskillup gte 1>>
<<set $bottomskillup to 0>>
<<if $bottomskill lt 1000>>
<span class="gold">당신은 엉덩이골로 기분 좋게 해주는 능력에 더 자신감을 느낀다.</span>
<<set $_br to true>>
<br>
<</if>>
<</if>>
<<if $thighskillup gte 1>>
<<set $thighskillup to 0>>
<<if $thighskill lt 1000>>
<span class="gold">당신은 허벅지로 기분 좋게 해주는 능력에 더 자신감을 느낀다.</span>
<<set $_br to true>>
<br>
<</if>>
<</if>>
<<if $chestskillup gte 1>>
<<set $chestskillup to 0>>
<<if $chestskill lt 1000>>
<span class="gold">당신은 <<breastsPost "으로">> 다른 사람들을 기쁘게 해주는 능력에 더 자신감을 느낀다.</span>
<<set $_br to true>>
<br>
<</if>>
<</if>>
<<if $penileskillup gte 1>>
<<set $penileskillup to 0>>
<<if $penileskill lt 1000>>
<span class="gold">당신은 <<= $player.penisExist ? "자지" : "페니스 밴드 자지">>로 다른 사람들을 기쁘게 해주는 능력에 더 자신감을 느낀다.</span>
<<set $_br to true>>
<br>
<</if>>
<</if>>
<<set $enemyArousalLossReduction to 1>>
<<unset $phalluscolorA>>
<<unset $phalluscolorB>>
<<unset $currentSexToyLeft>>
<<unset $currentSexToyRight>>
<<unset $selectedItemLeft>>
<<unset $selectedItemRight>>
<<manend>>
<<turnend>>
<<getCombatDefaultsTypeClear>>
<<unset $disableNormalImpregnation>>
<<unset $disableImpregnation>>
<<if $_br>>
<br>
<</if>>
<</widget>><<widget "clearnpc">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if Object.keys($per_npc).includes($NPCList[_i].per)>>
<<updateNPC $NPCList[_i]>>
<</if>>
<<set $NPCList[_i] to clone(setup.baseNPC)>>
<<if $NPCList[_i].strapon isnot undefined>>
<<run delete $NPCList[_i].strapon>>
<</if>>
<</for>>
<<set $pronoun to 0>>
<<set $beastgenderoverride to 0>>
<<set $enemyno to 0>>
<<set $enemynomax to 0>>
<<set $combattype to 0>>
<!-- Clear the arrays but don't unset them. -->
<<set $npc.splice(0)>>
<<set $npcnum.splice(0)>>
<<set $npcrow.splice(0)>>
<<if $endeventerror is undefined>>
<<run EventSystem.clear()>>
<</if>>
<</widget>><!-- usage tip: if you want to clear an npc and copy another into its position, don't forget to use clone(). example:
<<set $NPCList[1] to clone($NPCList[2])>>
<<clearsinglenpc 2>>
-->
<<widget "clearsinglenpc">>
<<if typeof _args[0] isnot "number">>
<span class="red">Widget "clearsinglenpc" used incorrectly! Please report this!</span>
<</if>>
<<set _i to _args[0]>>
<<set $NPCList[_i] to clone(setup.baseNPC)>>
<<if $enemyno gt 0>>
<<set $enemyno -= 1>>
<</if>>
<<if $endeventerror is undefined>>
<<run EventSystem.pop(_i)>>
<</if>>
<<if $enemyno is 0>>
<<set $pronoun to 0>>
<<if $endeventerror is undefined>>
<<run EventSystem.clear()>>
<</if>>
<</if>>
<<if $NPCList[_i].strapon isnot undefined>>
<<run delete $NPCList[_i].strapon>>
<</if>>
<</widget>><<widget "endevent">>
<<if $dancing is 1>>
<<famedance>>
<<unset $dance_place>>
<<unset $dance_stage_cum>>
<</if>>
<<set $molestavoid to 1>>
<<if _args[0] isnot "phaseless">>
<<set $phaselast to $phase>>
<<set $phase to 0>>
<<set $phase2 to 0>>
<</if>>
<<endnpc>>
/*<<clearnpc>> is already called in endnpc */
<<set $dancelocation to 0>>
<<set $forceddance to 0>>
<<set $consensual to 0>>
<<set $danceaction to 0>>
<<set $danceactiondefault to 0>>
<<set $attention to 0>>
<<set $audience to 0>>
<<set $audienceexcitement to 0>>
<<set $audiencearousal to 0>>
<<set $audiencemod to 1>>
<<set $venuemod to 1>>
<<set $danceevent to 0>>
<<set $dancing to 0>>
<<set $privatedanceoffered to 0>>
<<set $trance to 0>>
<<set $robinhugging to 0>>
<<set $robinroomentered to 0>>
<<set $crossdressing to 0>>
<<unset $tip_add>>
<<unset $monster>>
<<set $enemyno to 0>>
<<set $enemynomax to 0>>
<<unset $noFinish>>
<<unset $promiscuityIgnore>>
<<unset $npcSub>>
<<unset $purityEvent>>
<<unset $corruptionEvent>>
<<unset $speechNPCKissVirgin>>
<<unset $speechNPCHandholdingVirgin>>
<<unset $sydneyComments>>
<<unset $sydneyUniqueComments>>
<<unset $noBodyWriting>>
<<unset $noAdmire>>
<<unset $breakIgnore>>
<<unset $eventforced>>
<<unset $pearlChance>>
<<unset $internalejac>>
<<set $orgasmcurrent to 0>>
<<set $beastname to "none">>
<<unset $action_unclad_over_outfit>>
<<unset $action_unclad_over_upper>>
<<unset $action_unclad_over_lower>>
<<unset $action_unclad_outfit>>
<<unset $action_unclad_upper>>
<<unset $action_unclad_lower>>
<<unset $action_unclad_under_lower>>
<<set $clothingselector to 0>>
<<unset $stealtextskip>>
<<set $trueconsensual to 0>>
<<unset $consensualGuaranteed>>
<<unset $speechcum>>
<<set $speechorgasmcount to 0>>
<<unset $speechmilk>>
<<set $npc_named to 0>>
<<unset $setupMidOrgasm>>
<<unset $childSelected>>
<<set $index to 0>>
<<set $modeloptionsOverride to {}>>
<<if $propEquipped is 1 and $worn.handheld.type.includes("prop")>>
<<handheldon>>
<<set $propEquipped to 0>>
<</if>>
<</widget>><<widget "manend">>
<<unset $speechpenispenetrated>>
<<unset $speechvaginapenetrated>>
<<unset $speechanuspenetrated>>
<<unset $speechmouthpenetrated>>
<<unset $speechotheranuspenetrated>>
<<unset $speechvaginaimminent>>
<<unset $speechpenisimminent>>
<<unset $speechanusimminent>>
<<unset $speechmouthimminent>>
<<unset $speechotheranusimminent>>
<<unset $speechvaginaentrance>>
<<unset $speechanusentrance>>
<<unset $speechmouthentrance>>
<<unset $speechpenisentrance>>
<<unset $speechotheranusentrance>>
<<unset $speechvaginawithhold>>
<<unset $speechanuswithhold>>
<<unset $speechpeniswithhold>>
<<unset $speechotheranuswithhold>>
<<unset $speechvagina>>
<<unset $speechpenis>>
<<unset $speechanus>>
<<unset $speechvaginamouth>>
<<unset $speechvaginavagina>>
<<unset $speechbeat>>
<<unset $speechhit>>
<<unset $speechtribentrance>>
<<unset $speechfacesit>>
<<unset $speechmouthotheranus>>
<<unset $speechanallick>>
<<unset $speechanalkiss>>
<<unset $speechfencingentrance>>
<<unset $speechpenispenis>>
<<unset $speechheadbreasts>>
<<unset $speechheadchest>>
<<unset $speechheadnipple>>
<<unset $speechheadsuckle>>
<<unset $speechheadnippleclosed>>
<<unset $speechheadsuckleclosed>>
<<unset $speechfeet>>
<<unset $speechthigh>>
<<unset $speechcheeks>>
<<unset $speechhandjobpenis>>
<<unset $speechhandjobvagina>>
<<unset $speechmasturbate>>
<<unset $speechdildovagina>>
<<unset $speechdildoanus>>
<<unset $speechstroker>>
<<unset $speechthroat>>
<<unset $speechvaginafoot>>
<<unset $speechpenisfoot>>
<<unset $speechchastity>>
<<unset $speechNPCChastity>>
<<unset $speechstruggle>>
<<unset $speechstripstruggle>>
<<unset $speechspank>>
<<unset $speecharms>>
<<unset $speechclit>>
<<unset $speechglans>>
<<unset $speechfutapenis>>
<<unset $speechbottom>>
<<unset $speechhair>>
<<unset $speechchestrub>>
<<unset $speechbreastrub>>
<<unset $speechvaginaflaunt>>
<<unset $speechpenisbig>>
<<unset $speechpenisescape>>
<<unset $speechvaginaescape>>
<<unset $speechanusescape>>
<<unset $speechsteal>>
<<unset $speechnamedrop>>
<<unset $speechadmired>>
<<unset $speechaskrough>>
<<unset $speechwheeze>>
<<unset $speechNPCPenisVirgin>>
<<unset $speechNPCVaginaVirgin>>
<<unset $speechNPCAnusVirgin>>
<<unset $speechNPCOralVirgin>>
<<unset $speechNPCKissVirgin>>
<<unset $speechNPCHandholdingVirgin>>
<<set $npcspeechcycle += 1>>
<<if $npcspeechcycle gte 7>>
<<set $npcspeechcycle to 0>>
<</if>>
<</widget>>
<<widget "turnend">>
<<if $enemyarousal lt 0>>
<<set $enemyarousal to 0>>
<</if>>
<<unset $speechcum>>
<<set $speechorgasmrepeat to 0>>
<<unset $speechmilk>>
<<unset $speechgenitals>>
<<unset $speechbreasts>>
<<unset $speechscream>>
<<unset $speechapologise>>
<<unset $speechplead>>
<<unset $speechmoan>>
<<unset $speechdemand>>
<<unset $speechcoverface>>
<<unset $speechcoverpenis>>
<<unset $speechcovervagina>>
<<unset $speechapologiseno>>
<<unset $speechforgive>>
<<unset $speechspray>>
<<unset $speechvaginavirgin>>
<<unset $speechanusvirgin>>
<<unset $speechmouthvirgin>>
<<unset $speechpenisvirgin>>
<<unset $speechkissvirgin>>
<<unset $speechgrowl>>
<<unset $speechgrowlheat>>
<<unset $speechgrowlrut>>
<<unset $speechpregnant>>
<<unset $speechleglock>>
<<if $speechcrossdressangry is 2>>
<<set $speechcrossdressangry to 1>>
<<elseif $speechcrossdressangry is 1>>
<<unset $speechcrossdressangry>>
<</if>>
<<if $speechcrossdressaroused is 2>>
<<set $speechcrossdressaroused to 1>>
<<elseif $speechcrossdressaroused is 1>>
<<unset $speechcrossdressaroused>>
<</if>>
<<if $speechcrossdressshock is 2>>
<<set $speechcrossdressshock to 1>>
<<elseif $speechcrossdressshock is 1>>
<<unset $speechcrossdressshock>>
<</if>>
<<if $speechcrossdressdisappointed is 2>>
<<set $speechcrossdressdisappointed to 1>>
<<elseif $speechcrossdressdisappointed is 1>>
<<unset $speechcrossdressdisappointed>>
<</if>>
<<if $speechhermangry is 2>>
<<set $speechhermangry to 1>>
<<elseif $speechhermangry is 1>>
<<unset $speechhermangry>>
<</if>>
<<if $speechhermaroused is 2>>
<<set $speechhermaroused to 1>>
<<elseif $speechhermaroused is 1>>
<<unset $speechhermaroused>>
<</if>>
<<if $speechhermshock is 2>>
<<set $speechhermshock to 1>>
<<elseif $speechhermshock is 1>>
<<unset $speechhermshock>>
<</if>>
<<if $speechhermdisappointed is 2>>
<<set $speechhermdisappointed to 1>>
<<elseif $speechhermdisappointed is 1>>
<<unset $speechhermdisappointed>>
<</if>>
<</widget>>
<<widget "manspeech">>
<<set _n to _args[0]>>
<<if $NPCList[_n].speechpenisescape is 1>>
<<set $speechpenisescape to 1>>
<</if>>
<<if $NPCList[_n].speechvaginaescape is 1>>
<<set $speechvaginaescape to 1>>
<</if>>
<<if $NPCList[_n].speechanusescape is 1>>
<<set $speechanusescape to 1>>
<</if>>
<</widget>><<widget "combatimg">>
<<if $enemytype is "machine">>
<<switch $machine.speed>>
<<case 1>>
<<set _animspeed to "slow">>
<<case 2>>
<<set _animspeed to "fast">>
<<case 3>>
<<set _animspeed to "vfast">>
<</switch>>
<<else>>
<<if _knotted or _knotted_short>>
<<set _animspeed to "mid">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _animspeed to "vfast">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 3>>
<<set _animspeed to "fast">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 1>>
<<set _animspeed to "mid">>
<<else>>
<<set _animspeed to "slow">>
<</if>>
<</if>>
<br>
<<if window.document.body.clientWidth lt 650>>
<div id="divandroidsex" @class="colourContainerClasses() + ($options.combatAnimations isnot false ? '':' noAnimations')">
<<charLightCombat $position $prop>>
<<if $position is "missionary">>
<<missionaryimg>>
<<else>>
<<doggyimg>>
<</if>>
</div>
<<xrayimg>>
<<else>>
<div id="divsex" @class="colourContainerClasses() + ($options.combatAnimations isnot false ? '':' noAnimations')">
<<charLightCombat $position $prop>>
<<if $position is "missionary">>
<<missionaryimg>>
<<else>>
<<doggyimg>>
<</if>>
<<xrayimg>>
</div>
<</if>>
<<run combatCharacterShadow()>>
<br>
<</widget>>
<<widget "xrayimg">>
<<if ["penetrated","tentacle","tentacledeep"].includes($vaginastate) and ["penetrated","tentacle","tentacledeep","otheranus"].includes($penisstate)>>
<<set _futaSplit to true>>
<<else>>
<<set _futaSplit to false>>
<</if>>
<<set _wide to (window.document.body.clientWidth gte 650)>>
<<set _vagClass to "i256" + (_futaSplit and _wide ? "":" height64")>>
<<set _vagID to (_wide ? "xrayvaginal" : "xrayandroidvaginal")>>
<<if ["penetrated","tentacle","tentacledeep","doublepenetrated"].includes($vaginastate) or (_pullOutVagina and $orgasmdown gte 1)>>
<<set _imgV to "img/sex/xray/vaginal/xray_vaginal_">>
<<set _imgVC to "img/sex/xray/vaginal/cum/xray_vaginal_">>
<<set $_DPSize to ($vaginastate is "doublepenetrated" && $NPCList[$vaginatarget].penis is "vaginadouble" && $NPCList[$vaginadoubletarget].penis is "vaginadouble" ? "_dp" : "")>>
<<set $_penetratorVSize to "">>
<<set $_penetratorV2Size to "">>
<<set $_knotted to "">>
<div @class="_vagClass" @id="_vagID">
<<if _pullOutVagina and $orgasmdown gte 1>>
<img class="anim-xray-8f-med" @src="_imgV+'twitching.png'" height="120px">
<<else>>
<<if $enemytype is "machine">>
<<set $_penetratorVType to "machine">>
<<else>>
<<set $_penetratorVType to (["tentacle","tentacledeep"].includes($vaginastate) ? "tentacle" : $NPCList[$vaginatarget].type)>>
<</if>>
<<switch $_penetratorVType>>
<<case "machine">>
<<set $_penetratorVSprite to "tentacle">>
<<set $_penetratorVColour to "tentacles-peach">>
<<set $_penetratorVFilter to "">>
<<set $_penetratorVSize to 3>>
<<case "tentacle">>
<<set $_penetratorVSprite to "tentacle">>
<<set $_penetratorVColour to _tentacleColour>>
<<if $_penetratorVColour is "tentacles-wraith">><<set $_penetratorVColour to "tentacles-wraith-penetrated">><</if>>
<<set $_penetratorVFilter to "">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined and $tentacles[_i].fullDesc is $tentacleVagina>>
<<set $_penetratorVSize to $tentacles[_i].size>>
<<break>>
<</if>>
<</for>>
<<case "human" "plant">>
/* For DP, bigger penis needs to be the primary target sprite. Doesn't matter if they're the same size. */
<<if $_DPSize>>
<<if $NPCList[$vaginatarget].penissize lt $NPCList[$vaginadoubletarget].penissize>>
<<set $_target1 to $vaginadoubletarget>>
<<set $_target2 to $vaginatarget>>
<<else>>
<<set $_target1 to $vaginatarget>>
<<set $_target2 to $vaginadoubletarget>>
<</if>>
<<else>>
<<set $_target1 to $vaginatarget>>
<</if>>
<<if npcHasStrapon($_target1)>>
<<if $NPCList[$_target1].penisdesc.includes("horse")>>
<<set $_penetratorVSprite to "penisHorseRed">>
<<set $_penetratorVSize to 5>>
<<elseif $NPCList[$_target1].penisdesc.includes("knotted")>>
<<set $_penetratorVSprite to "penisKnotted">>
<<set $_penetratorVSize to 3>>
<<elseif $NPCList[$_target1].penisdesc.includes("tentacle")>>
<<set $_penetratorVSprite to "tentacle">>
<<set $_penetratorVSize to $NPCList[$_target1].penissize>>
<<elseif $NPCList[$_target1].penisdesc.includes("dolphin")>>
<<set $_penetratorVSprite to "penisPoint">>
<<set $_penetratorVSize to 2>>
<<else>>
<<set $_penetratorVSprite to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>>
<<set $_penetratorVSize to $NPCList[$_target1].penissize>>
<</if>>
<<set $_penetratorVColour to ($options.tanImgEnabled ? "strapon-" + $NPCList[$_target1].strapon.color : "")>>
<<set $_penetratorVFilter to "">>
<<else>>
<<set $_penetratorVSprite to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>>
<<set $_penetratorVColour to "">>
<<set $_penetratorVFilter to ($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$_target1].skincolour] : "")>>
<<set $_penetratorVSize to $NPCList[$_target1].penissize>>
<</if>>
<<if wearingCondom($_target1)>>
<<set $_penetratorVCondom to wearingCondom($_target1)>>
<<set $_penetratorVCondomColour to "condom-" + $NPCList[$_target1].condom.colour.replace(/ /g, '-')>>
<</if>>
<<if $_target2 isnot undefined>>
<<if npcHasStrapon($_target2)>>
<<if $NPCList[$_target2].penisdesc.includes("horse")>>
<<set $_penetratorV2Sprite to "penisHorseRed">>
<<set $_penetratorV2Size to 5>>
<<elseif $NPCList[$_target2].penisdesc.includes("knotted")>>
<<set $_penetratorV2Sprite to "penisKnotted">>
<<set $_penetratorV2Size to 3>>
<<elseif $NPCList[$_target2].penisdesc.includes("tentacle")>>
<<set $_penetratorV2Sprite to "tentacle">>
<<set $_penetratorV2Size to $NPCList[$_target2].penissize>>
<<elseif $NPCList[$_target2].penisdesc.includes("dolphin")>>
<<set $_penetratorV2Sprite to "penisPoint">>
<<set $_penetratorV2Size to 2>>
<<else>>
<<set $_penetratorV2Sprite to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>>
<<set $_penetratorV2Size to $NPCList[$_target2].penissize>>
<</if>>
<<set $_penetratorV2Colour to ($options.tanImgEnabled ? "strapon-" + $NPCList[$_target2].strapon.color : "")>>
<<set $_penetratorV2Filter to "">>
<<else>>
<<set $_penetratorV2Sprite to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>>
<<set $_penetratorV2Colour to "">>
<<set $_penetratorV2Filter to ($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$_target2].skincolour] : "")>>
<<set $_penetratorV2Size to $NPCList[$_target2].penissize>>
<</if>>
<<if wearingCondom($_target2)>>
<<set $_penetratorV2Condom to wearingCondom($_target2)>>
<<set $_penetratorV2CondomColour to "condom-" + $NPCList[$_target2].condom.colour.replace(/ /g, '-')>>
<</if>>
/* Ensure that, if, SOMEHOW, two tiny penises DP, they use the sprite for size 2 */
<<if $_penetratorVSize lt 2>><<set $_penetratorVSize to 2>><</if>>
<<if $_penetratorV2Size lt 2>><<set $_penetratorV2Size to 2>><</if>>
<<set $_DPSize += $_penetratorVSize>>
<<set $_DPSize += $_penetratorV2Size>>
<</if>>
<<case "horse" "centaur" "cow" "cowgirl" "bull" "bullboy">>
<<set $_penetratorVSprite to "penisHorse">>
<<set $_penetratorVColour to "">>
<<set $_penetratorVFilter to "">>
<<set $_penetratorVSize to 5>>
<<case "dog" "doggirl" "dogboy" "fox" "foxgirl" "foxboy" "wolf" "wolfgirl" "wolfboy">>
<<set $_penetratorVSprite to "penisKnotted">>
<<set $_penetratorVColour to "">>
<<set $_penetratorVFilter to "">>
<<set $_penetratorVSize to ($_penetratorVType.includes("wolf") ? 3 : 2)>>
<<set $_knotted to ($ejaculating is 1 and (_knotted or _knotted_short) ? "_knotted" : "")>>
<<case "pig" "piggirl" "pigboy" "boar" "boargirl" "boarboy">>
<<set $_penetratorVSprite to "penisSpiral">>
<<set $_penetratorVColour to "">>
<<set $_penetratorVFilter to "">>
<<set $_penetratorVSize to ($_penetratorVType.includes("boar") ? 3 : 2)>>
<<case "hawk" "harpy" "cat" "catgirl" "catboy" "dolphin" "dolphingirl" "dolphinboy">>
<<set $_penetratorVSprite to "penisPoint">>
<<set $_penetratorVColour to "">>
<<set $_penetratorVFilter to "">>
<<set $_penetratorVSize to 2>>
<<case "bear" "beargirl" "bearboy" "creature" "horned boy" "horned girl">>
<<set $_penetratorVSprite to "tentacle">>
/* Trust me this is the most fitting sprite for this right now */
<<set $_penetratorVColour to "">>
<<set $_penetratorVFilter to "">>
<<set $_penetratorVSize to 3>>
<<case "lizard" "lizardgirl" "lizardboy">>
<<set $_penetratorVSprite to "penisRed">>
<<set $_penetratorVColour to "">>
<<set $_penetratorVFilter to "">>
<<set $_penetratorVSize to 2>>
<<default>>
<<error { message: "Invalid penetrator for xray image. $_penetratorVType" }>>
<</switch>>
/* Vaginal background shape and movement */
<img @class="'layer-sexblush anim-xray-8f-'+_animspeed"
@src="_imgV + 'sex_size'+ $_penetratorVSize + $_DPSize + $_knotted +'.png'"
height="120px">
/* Sprite for object penetrating */
<img @class="'layer-sexbrow anim-xray-8f-'+_animspeed+' '+$_penetratorVColour"
@src="_imgV + $_penetratorVSprite + '_size' + $_penetratorVSize + $_knotted +'.png'"
@style="'filter: '+$_penetratorVFilter"
height="120px">
<<if $_penetratorVCondom>>
<img @class="'layer-sexlashes anim-xray-8f-'+_animspeed+' '+$_penetratorVCondomColour"
@src="_imgV + 'tentacle_size' + $_penetratorVSize +'.png'"
height="120px">
<</if>>
<<if $_target2 isnot undefined>>
<img @class="'layer-sextears anim-xray-8f-'+_animspeed+' '+$_penetratorV2Colour"
@src="_imgV + $_penetratorV2Sprite + '_size' + $_penetratorV2Size +'_dp.png'"
@style="'filter: '+$_penetratorV2Filter"
height="120px">
<<if $_penetratorV2Condom>>
<img @class="'layer-beastfront anim-xray-8f-'+_animspeed+' '+$_penetratorV2CondomColour"
@src="_imgV + 'tentacle_size' + $_penetratorV2Size +'_dp.png'"
height="120px">
<</if>>
<</if>>
/* Cum already in the player */
<<if !$_knotted and (setup.bodyliquid.combined("vagina") gte 1 or (($ejaculating is 1 and $_penetratorVCondom isnot "worn" and $_penetratorV2Condom isnot "worn") or $vaginastate is "tentacledeep"))>>
<<set $_cumAmt to "_cum" + Math.clamp(setup.bodyliquid.combined("vagina"),1,5)>>
/* Separated DP cum images are only needed when both penises are the same size and above 2 */
<<set $_dpCum to ($_DPSize && $_penetratorVSize gt 2 && $_penetratorVSize is $_penetratorV2Size ? "_dp" : "")>>
<img @class="'layer-sexbasefront anim-xray-8f-'+_animspeed"
@src="_imgVC + 'sex_size' + $_penetratorVSize + $_dpCum + $_cumAmt +'.png'"
height="120px">
<</if>>
/* Penises cumming */
/* Tentacles use tentacledeep to ejaculate */
<<if ($ejaculating is 1 and $_penetratorVCondom isnot "worn" and $_penetratorV2Condom isnot "worn") or $vaginastate is "tentacledeep">>
/* Layers behind penises and cum pool, allowing more general sprites */
<<set $_cumSize to ($_penetratorVSize lte 2 ? "sex_size2_cumming" : "sex_size3_cumming")>>
<img @class="'layer-sexskin anim-xray-8f-'+_animspeed"
@src="_imgVC + $_cumSize + $_knotted +'.png'"
height="120px">
<</if>>
<</if>>
</div>
<</if>>
<<set _anusClass to "i256" + (_wide ? " height64" : "")>>
<<set _anusID to _wide ? "xrayanal" : "xrayandroidanal">>
<<if ["penetrated","tentacle","tentacledeep","doublepenetrated"].includes($anusstate)>>
<<set _imgA to "img/sex/xray/anal/xray_anal_">>
<<set _imgAC to "img/sex/xray/anal/cum/xray_anal_">>
<<set $_DPSize to ($anusstate is "doublepenetrated" && $NPCList[$anustarget].penis is "anusdouble" && $NPCList[$anusdoubletarget].penis is "anusdouble" ? "_dp" : "")>>
<<set $_penetratorASize to "">>
<<set $_penetratorA2Size to "">>
<<set $_knotted to "">>
<div @class="_anusClass" @id="_anusID">
<<if _pullOutAnus>>
/* Leaving this open in case we want to make it match Vaginal later */
<<else>>
<<if $enemytype is "machine">>
<<set $_penetratorAType to "machine">>
<<else>>
<<set $_penetratorAType to (["tentacle","tentacledeep"].includes($anusstate) ? "tentacle" : $NPCList[$anustarget].type)>>
<</if>>
<<switch $_penetratorAType>>
<<case "machine">>
<<set $_penetratorASprite to "tentacle">>
<<set $_penetratorAColour to "tentacles-peach">>
<<set $_penetratorAFilter to "">>
<<set $_penetratorASize to 2>>
<<case "tentacle">>
<<set $_penetratorASprite to "tentacle">>
<<set $_penetratorAColour to _tentacleColour>>
<<if $_penetratorAColour is "tentacles-wraith">><<set $_penetratorAColour to "tentacles-wraith-penetrated">><</if>>
<<set $_penetratorAFilter to "">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined and $tentacles[_i].fullDesc is $tentacleAnus>>
<<set $_penetratorASize to $tentacles[_i].size>>
<<break>>
<</if>>
<</for>>
<<case "human" "plant">>
/* For DP, bigger penis needs to be the primary target sprite. Doesn't matter if they're the same size. */
<<if $_DPSize>>
<<if $NPCList[$anustarget].penissize lt $NPCList[$anusdoubletarget].penissize>>
<<set $_target3 to $anusdoubletarget>>
<<set $_target4 to $anustarget>>
<<else>>
<<set $_target3 to $anustarget>>
<<set $_target4 to $anusdoubletarget>>
<</if>>
<<else>>
<<set $_target3 to $anustarget>>
<</if>>
<<if npcHasStrapon($_target3)>>
<<if $NPCList[$_target3].penisdesc.includes("horse")>>
<<set $_penetratorASprite to "penisHorseRed">>
<<set $_penetratorASize to 5>>
<<elseif $NPCList[$_target3].penisdesc.includes("knotted")>>
<<set $_penetratorASprite to "penisKnotted">>
<<set $_penetratorASize to 3>>
<<elseif $NPCList[$_target3].penisdesc.includes("tentacle")>>
<<set $_penetratorASprite to "tentacle">>
<<set $_penetratorASize to $NPCList[$_target3].penissize>>
<<elseif $NPCList[$_target3].penisdesc.includes("dolphin")>>
<<set $_penetratorASprite to "penisPoint">>
<<set $_penetratorASize to 2>>
<<else>>
<<set $_penetratorASprite to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>>
<<set $_penetratorASize to $NPCList[$_target3].penissize>>
<</if>>
<<set $_penetratorAColour to ($options.tanImgEnabled ? "strapon-" + $NPCList[$_target3].strapon.color : "")>>
<<set $_penetratorAFilter to "">>
<<else>>
<<set $_penetratorASprite to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>>
<<set $_penetratorAColour to "">>
<<set $_penetratorAFilter to ($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$_target3].skincolour] : "")>>
<<set $_penetratorASize to $NPCList[$_target3].penissize>>
<</if>>
<<if wearingCondom($_target3)>>
<<set $_penetratorACondom to wearingCondom($_target3)>>
<<set $_penetratorACondomColour to "condom-" + $NPCList[$_target3].condom.colour.replace(/ /g, '-')>>
<</if>>
<<if $_target4 isnot undefined>>
<<if npcHasStrapon($_target4)>>
<<if $NPCList[$_target4].penisdesc.includes("horse")>>
<<set $_penetratorA2Sprite to "penisHorseRed">>
<<set $_penetratorA2Size to 5>>
<<elseif $NPCList[$_target4].penisdesc.includes("knotted")>>
<<set $_penetratorA2Sprite to "penisKnotted">>
<<set $_penetratorA2Size to 3>>
<<elseif $NPCList[$_target4].penisdesc.includes("tentacle")>>
<<set $_penetratorA2Sprite to "tentacle">>
<<set $_penetratorA2Size to $NPCList[$_target4].penissize>>
<<elseif $NPCList[$_target4].penisdesc.includes("dolphin")>>
<<set $_penetratorA2Sprite to "penisPoint">>
<<set $_penetratorA2Size to 2>>
<<else>>
<<set $_penetratorA2Sprite to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>>
<<set $_penetratorA2Size to $NPCList[$_target4].penissize>>
<</if>>
<<set $_penetratorA2Colour to ($options.tanImgEnabled ? "strapon-" + $NPCList[$_target4].strapon.color : "")>>
<<set $_penetratorA2Filter to "">>
<<else>>
<<set $_penetratorA2Sprite to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>>
<<set $_penetratorA2Colour to "">>
<<set $_penetratorA2Filter to ($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$_target4].skincolour] : "")>>
<<set $_penetratorA2Size to $NPCList[$_target4].penissize>>
<</if>>
<<if wearingCondom($_target4)>>
<<set $_penetratorA2Condom to wearingCondom($_target4)>>
<<set $_penetratorA2CondomColour to "condom-" + $NPCList[$_target4].condom.colour.replace(/ /g, '-')>>
<</if>>
/* Ensure that, if, SOMEHOW, two tiny penises DP, they use the sprite for size 2 */
<<if $_penetratorASize lt 2>><<set $_penetratorASize to 2>><</if>>
<<if $_penetratorA2Size lt 2>><<set $_penetratorA2Size to 2>><</if>>
<<set $_DPSize += $_penetratorASize>>
<<set $_DPSize += $_penetratorA2Size>>
<</if>>
<<case "horse" "centaur" "cow" "cowgirl" "bull" "bullboy">>
<<set $_penetratorASprite to "penisHorse">>
<<set $_penetratorAColour to "">>
<<set $_penetratorAFilter to "">>
<<set $_penetratorASize to 5>>
<<case "dog" "doggirl" "dogboy" "fox" "foxgirl" "foxboy" "wolf" "wolfgirl" "wolfboy">>
<<set $_penetratorASprite to "penisKnotted">>
<<set $_penetratorAColour to "">>
<<set $_penetratorAFilter to "">>
<<set $_penetratorASize to ($_penetratorAType.includes("wolf") ? 3 : 2)>>
<<set $_knotted to ($ejaculating is 1 and (_knotted or _knotted_short) ? "_knotted" : "")>>
<<case "pig" "piggirl" "pigboy" "boar" "boargirl" "boarboy">>
<<set $_penetratorASprite to "penisSpiral">>
<<set $_penetratorAColour to "">>
<<set $_penetratorAFilter to "">>
<<set $_penetratorASize to ($_penetratorAType.includes("boar") ? 3 : 2)>>
<<case "hawk" "harpy" "cat" "catgirl" "catboy" "dolphin" "dolphingirl" "dolphinboy">>
<<set $_penetratorASprite to "penisPoint">>
<<set $_penetratorAColour to "">>
<<set $_penetratorAFilter to "">>
<<set $_penetratorASize to 2>>
<<case "bear" "beargirl" "bearboy" "creature" "horned boy" "horned girl">>
<<set $_penetratorASprite to "tentacle">>
<<set $_penetratorAColour to "">>
<<set $_penetratorAFilter to "">>
<<set $_penetratorASize to 3>>
<<case "lizard" "lizardgirl" "lizardboy">>
<<set $_penetratorASprite to "penisRed">>
<<set $_penetratorAColour to "">>
<<set $_penetratorAFilter to "">>
<<set $_penetratorASize to 2>>
<<default>>
<<error { message: "Invalid penetrator for xray image. $_penetratorAType" }>>
<</switch>>
/* Anal background shape and movement */
<img @class="'layer-sexblush anim-xray-8f-'+_animspeed"
@src="_imgA + 'sex_size'+ $_penetratorASize + $_DPSize + $_knotted +'.png'"
height="120px">
/* Sprite for object penetrating */
<img @class="'layer-sexbrow anim-xray-8f-'+_animspeed+' '+$_penetratorAColour"
@src="_imgA + $_penetratorASprite + '_size' + $_penetratorASize + $_knotted +'.png'"
@style="'filter: '+$_penetratorAFilter"
height="120px">
<<if $_penetratorACondom>>
<img @class="'layer-sexlashes anim-xray-8f-'+_animspeed+' '+$_penetratorACondomColour"
@src="_imgA + 'tentacle_size' + $_penetratorASize +'.png'"
height="120px">
<</if>>
<<if $_target4 isnot undefined>>
<img @class="'layer-sextears anim-xray-8f-'+_animspeed+' '+$_penetratorA2Colour"
@src="_imgA + $_penetratorA2Sprite + '_size' + $_penetratorA2Size +'_dp.png'"
@style="'filter: '+$_penetratorA2Filter"
height="120px">
<<if $_penetratorA2Condom>>
<img @class="'layer-beastfront anim-xray-8f-'+_animspeed+' '+$_penetratorA2CondomColour"
@src="_imgA + 'tentacle_size' + $_penetratorA2Size +'_dp.png'"
height="120px">
<</if>>
<</if>>
/* Cum already in the player */
<<if !$_knotted and (setup.bodyliquid.combined("anus") gte 1 or (($ejaculating is 1 and $_penetratorACondom isnot "worn" and $_penetratorA2Condom isnot "worn") or $anusstate is "tentacledeep"))>>
<<set $_specialCum to "">>
<<if $_penetratorASize is 5 and $_penetratorASprite is "penisHorse">>
<<set $_specialCum to "_horse">>
<</if>>
<img @class="'layer-sexbasefront anim-xray-8f-'+_animspeed"
@src="_imgAC + 'sex_size' + $_penetratorASize + $_specialCum + '_cum.png'"
height="120px">
<</if>>
/* Penises cumming */
/* Tentacles use tentacledeep to ejaculate */
<<if ($ejaculating is 1 and $_penetratorACondom isnot "worn" and $_penetratorA2Condom isnot "worn") or $anusstate is "tentacledeep">>
/* Layers behind penises and cum pool, allowing more general sprites */
<<set $_cumSize to ("sex_size" + $_penetratorASize + "_cumming")>>
<img @class="'layer-sexskin anim-xray-8f-'+_animspeed"
@src="_imgAC + $_cumSize + $_knotted +'.png'"
height="120px">
<</if>>
<</if>>
</div>
<</if>>
<<set _penisClass to "i256" + (!_wide ? "" : (_futaSplit ? " height128":" height64"))>>
<<set _penisID to _wide ? "xraypenile" : "xrayandroidpenile">>
<<if ["penetrated","tentacle","tentacledeep","otheranus"].includes($penisstate)>>
<<if $orgasmdown gte 1 and $orgasmcount lte 24 and $femaleclimax isnot 1 and wearingCondom("player") isnot "worn" and !playerHasStrapon()>>
<<if $otherFilled is undefined>>
<<set $otherFilled to 0>>
<</if>>
<<if $semen_amount gt ($semen_volume / 24) * 18>>
<<set $otherFilled += 2>>
<<else>>
<<set $otherFilled += 1>>
<</if>>
<<set $otherFilled to Math.clamp($otherFilled,0,5)>>
<</if>>
<<if $otherFilled gt 0>>
<<set $_otherCum to ($penisstate is "otheranus" ? "_cum" : "_cum" + $otherFilled)>>
<</if>>
<<set $_penetratedSprite to ($penisstate is "otheranus" ? "anal" : "vaginal")>>
<<set $_penetratedColour to (["tentacle","tentacledeep"].includes($penisstate) ? _tentacleColour : "")>>
<<if $_penetratedColour is "tentacles-wraith">><<set $_penetratedColour to "tentacles-wraith-penetrated">><</if>>
<<set $_playerColour to (playerHasStrapon() ? "strapon-"+$worn.under_lower.colour : "")>>
<<set $_playerFilter to (playerHasStrapon() ? "" : _filters)>>
<<set $_filterColour to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>>
<<set $_playerSize to Math.clamp(playerPenisSize(),1,4)>>
<<set $_parasitePenis to $player.gender is "f" and $player.penisExist and !["none", "pregnancy"].includes($earSlime.focus) ? "parasite" : "">>
<div @class="_penisClass" @id="_penisID">
/* Background shape and movement */
<img @class="'layer-sexblush anim-xray-8f-'+_animspeed+' '+$_penetratedColour"
@src="'img/sex/xray/' + $_penetratedSprite + '/xray_' + $_penetratedSprite + '_sex_size' + $_playerSize +'.png'"
height="120px">
/* Player penis or strap-on sprite */
<img @class="'layer-sexbrow anim-xray-8f-'+_animspeed+' '+$_playerColour"
@src="'img/sex/xray/' + $_penetratedSprite + '/xray_' + $_penetratedSprite +'_'+ $_filterColour +'_size' + $_playerSize + $_parasitePenis +'.png'"
@style="'filter: '+$_playerFilter"
height="120px">
/* Cum already in the target */
<<if $otherFilled>>
<img @class="'layer-sexbasefront anim-xray-8f-'+_animspeed"
@src="'img/sex/xray/' + $_penetratedSprite + '/cum/xray_' + $_penetratedSprite +'_sex_size' + $_playerSize + $_otherCum +'.png'"
height="120px">
<</if>>
/* Player cumming */
<<if $orgasmdown gte 1 and $orgasmcount lte 24 and $femaleclimax isnot 1 and wearingCondom("player") isnot "worn" and !playerHasStrapon()>>
/* Layers behind penises and cum pool, allowing more general sprites */
<<set $_cumSize to ($_playerSize lte 2 ? "sex_size2_cumming" : "sex_size3_cumming")>>
<img @class="'layer-sexskin anim-xray-8f-'+_animspeed"
@src="'img/sex/xray/' + $_penetratedSprite + '/cum/xray_' + $_penetratedSprite +'_'+ $_cumSize +'.png'"
height="120px">
<</if>>
</div>
<</if>>
<</widget>><<widget "maninit">>
<<set $enemyarousal to $allure / 50 + $audiencearousal>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemytrust to 0>>
<<set $enemyhealth to 0>>
<<for _i to 0; _i lt $enemyno; _i++>>
<<if $NPCList[_i].health isnot undefined>>
<<set $enemyhealth += $NPCList[_i].health>>
<</if>>
<</for>>
<<if $enemyhealth is 0>><<set $enemyhealth to 199>><</if>><!-- This is set for compatibility elsewhere if needed, v2.2.0... -->
<<set $enemyarousalmax to 500 * $enemyno>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to $enemyhealth>>
<<if $enemyhealthmax is 0>><<set $enemyhealthmax to 199>><</if>><!-- This is set for compatibility elsewhere if needed, v2.2.0... -->
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].bold to $allure / 10>>
<</for>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<if _args[0]>>
<<set $enemytype to _args[0]>>
<<else>>
<<set $enemytype to "man">>
<</if>>
<<if _args[0] is "plant">>
<<set $enemyno to 1>>
<</if>>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $combattype to "gang">>
<<if $NPCList[0].monster is "monster">>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<<if $condomLvl gte 2>>
<<for _i to 0; _i lt $enemyno; _i++>>
<<if $condomLvl is 2 and $NPCList[_i].condom and pregnancyCompatible($NPCList[_i]) is false>>
<<set $NPCList[_i].condom.willUse to false>>
<<elseif $NPCList[_i].condom and $NPCList[_i].pregnancyAvoidance gte 80>>
<<set $NPCList[_i].condom.willUse to true>>
<<elseif $NPCList[_i].condom and typeof $NPCList[_i].condom.willUse is "number">>
<<set $NPCList[_i].condom.willUse to ($NPCList[_i].condom.willUse lt ($consensual is 1 ? $condomUseChanceCon : $condomUseChanceRape))>>
<</if>>
<</for>>
<</if>>
<<combatinit>>
<</widget>>
<<widget "beastNNPCinit">>
<!-- NEW NNPC beast intitiation widget v2.6. Replaces beast(1-6)init widgets -->
<!-- Probably just temporary... fix for Black Wolf -->
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<if $combatTrain.generateInit is 1>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<</if>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<!-- NG This means if Beast 1 is a monster, they are all monsters -->
<!-- This should be fixed globally later -->
<<if $NPCList[0].monster is "monster">>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<!--Used to prevent certain variables being repeated during re-generation-->
<<set $combatTrain.generateInit to 0>>
<<combatinit>>
<</widget>>
<<widget "beastCombatInit">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<if $combatTrain.generateInit is 1>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<</if>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<if $NPCList[0].monster is "monster">>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<!--Used to prevent certain variables being repeated during re-generation-->
<<set $combatTrain.generateInit to 0>>
<!-- NG not sure what to do with below yet, this is part of indexing... leave for now V2.7-->
<<set $enemyarousal1 to $enemyarousal>>
<<set $enemyanger1 to $enemyanger>>
<<set $enemyhealth1 to $enemyhealthmax>>
<<set $enemytrust1 to $enemytrust>>
<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>
<<set $enemyarousal3 to $enemyarousal>>
<<set $enemyanger3 to $enemyanger>>
<<set $enemyhealth3 to $enemyhealthmax>>
<<set $enemytrust3 to $enemytrust>>
<<set $enemyarousal4 to $enemyarousal>>
<<set $enemyanger4 to $enemyanger>>
<<set $enemyhealth4 to $enemyhealthmax>>
<<set $enemytrust4 to $enemytrust>>
<<set $enemyarousal5 to $enemyarousal>>
<<set $enemyanger5 to $enemyanger>>
<<set $enemyhealth5 to $enemyhealthmax>>
<<set $enemytrust5 to $enemytrust>>
<<set $enemyarousal6 to $enemyarousal>>
<<set $enemyanger6 to $enemyanger>>
<<set $enemyhealth6 to $enemyhealthmax>>
<<set $enemytrust6 to $enemytrust>>
<<combatinit>>
<</widget>>
<<widget "beastNEWinit">>
<!-- NEW beast intitiation widget v2.6. Replaces beast(1-6)init widgets -->
<!-- Args are number of beasts(1-6), Type, Gender, Genitals and Monster status-->
<!-- Last three args are optional, and override generation based on settings. Use with care -->
<!-- Example: <<beastNEWinit 1 dog m>> would generate 1 male dog -->
<!-- Example: <<beastNEWinit 2 wolf f>> would generate 2 female wolves -->
<!-- Example: <<beastNEWinit 1 horse f penis monster>> would generate 1 dickgirl centaur -->
<<set _nn to _args[0]>> <!-- Number of Beasts -->
<<set _tpe to _args[1]>> <!-- Type -->
<<set _gnn to _args[2]>> <!-- Gender -->
<<set _beast_genitals to _args[3]>>
<<set _beast_monster to _args[4]>>
<<set $active_enemy to 0>>
<!-- Error Checking -->
<<if !$BeastList.includes(_tpe)>>
<span class="red">ERROR: beastNEWinit unknown type</span>
<</if>>
<<for _xx = 1; _xx < _nn+1; _xx++>>
<<generateBEAST _xx _tpe _gnn _beast_genitals _beast_monster>>
<</for>>
<<set $enemyno to _nn>>
<<set $enemytype to "beast">>
<!-- NG This means if Beast 1 is a monster, they are all monsters -->
<!-- This should be fixed globally later -->
<<set $monster to ($NPCList[0].monster is "monster" ? 1 : 0)>>
<</widget>>
<<widget "beastPARTNERinit">>
<!-- Widget to force a beast to generate as a partner for an NPC, whether it be a human or beast. -->
<!-- This will probably brick any combat it's called into. -->
<!-- Args are number of beasts(1-6), Type, Gender, Genitals and Monster status-->
<!-- Last three args are optional, and override generation based on settings. Use with care -->
<!-- Example: <<beastNEWinit 1 dog m>> would generate 1 male dog -->
<!-- Example: <<beastNEWinit 2 wolf f>> would generate 2 female wolves -->
<!-- Example: <<beastNEWinit 1 horse f penis monster>> would generate 1 dickgirl centaur -->
<<set _nn to _args[0]>> <!-- NPC Slot of beast -->
<<set _tpe to _args[1]>> <!-- Type -->
<<set _partner to _args[2]>> <!-- NPC slot of partner -->
<<set $active_enemy to 0>>
<<set _generate_partner to _partner || _nn -1>>
<!-- Error Checking -->
<<if !$BeastList.includes(_tpe)>>
<span class="red">ERROR: beastPARTNERinit unknown type</span>
<</if>>
<<set _xx to _nn +1>>
<<generateBEAST _xx _tpe>>
<<set $enemyno++>>
<<set $monster to ($NPCList[_partner].monster is "monster" ? 1 : 0)>>
<</widget>>
<<widget "beastNOGENinit">>
<!-- NEW beast initiation widget v2.6. Replaces beast(1-6)init widgets -->
<!-- This works like ManInit widget and requires prior beast initialisation, no args -->
<!-- The main reason to use this NOGEN call is so that a variety of beasts can be called, rather than all 1 type -->
<!-- Eventually all the <<beastXXXinit>> calls should be collapsed under man1init, which will require rework of $enemytype="beast" + other stuff -->
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<if $combatTrain.generateInit is 1>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<</if>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<!-- NG This means if Beast 1 is a monster, they are all monsters -->
<!-- This should be fixed globally later -->
<<if $NPCList[0].monster is "monster">>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<!--Used to prevent certain variables being repeated during re-generation-->
<<set $combatTrain.generateInit to 0>>
<!-- NG not sure what to do with below yet, this is part of indexing... leave for now V2.7-->
<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>
<<set $enemyarousal3 to $enemyarousal>>
<<set $enemyanger3 to $enemyanger>>
<<set $enemyhealth3 to $enemyhealthmax>>
<<set $enemytrust3 to $enemytrust>>
<<set $enemyarousal4 to $enemyarousal>>
<<set $enemyanger4 to $enemyanger>>
<<set $enemyhealth4 to $enemyhealthmax>>
<<set $enemytrust4 to $enemytrust>>
<<set $enemyarousal5 to $enemyarousal>>
<<set $enemyanger5 to $enemyanger>>
<<set $enemyhealth5 to $enemyhealthmax>>
<<set $enemytrust5 to $enemytrust>>
<<set $enemyarousal6 to $enemyarousal>>
<<set $enemyanger6 to $enemyanger>>
<<set $enemyhealth6 to $enemyhealthmax>>
<<set $enemytrust6 to $enemytrust>>
<<combatinit>>
<</widget>>
<<widget "strangeman1init">>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to "mouth">>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</widget>>
<<widget "strangeman2init">>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</widget>>
<<widget "strangewoman1init">>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</widget>>
<<widget "tailorinit">>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $leftarm to "bound">>
<<set $rightarm to "bound">>
<<combatinit>>
<</widget>>
<<widget "molestbusinit">>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<if Time.dayState isnot "night">><<enable_rescue>><</if>>
<<hand_gag 0 left>>
<<combatinit>>
<</widget>>
<<widget "lefthandinit">>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].penis to "none">>
<<set $NPCList[0].vagina to "none">>
<<set $combat to 1>>
<<set $enemyarousalmax to 100>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<if Time.dayState isnot "night">><<enable_rescue>><</if>>
<<combatinit>>
<</widget>>
<<widget "nurseinit">>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 400>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<drugs 120>>
<<combatinit>>
<</widget>>
<<widget "pharmnurseinit">>
<<set $enemyhealth to $NPCList[0].health>>
<<set $enemyarousal to $allure / 100>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 1000>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to $NPCList[0].healthmax>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<if $worn.over_lower.name != "naked">>
<<set $NPCList[0].lefthand to "overlowerclothes">>
<<set $NPCList[0].righthand to "overlowerclothes">>
<<elseif $worn.lower.name != "naked">>
<<set $NPCList[0].lefthand to "lowerclothes">>
<<set $NPCList[0].righthand to "lowerclothes">>
<<elseif $worn.under_lower.name != "naked">>
<<set $NPCList[0].lefthand to "underlowerclothes">>
<<set $NPCList[0].righthand to "underlowerclothes">>
<</if>>
<<set $NPCList[0].mouth to "penisentrance">>
<<set $NPCList[0].location.head = "genitals">>
<<set $NPCList[0].location.genitals = "idle">>
<!-- 'dont' is just an invalid value so that the NPC won't know how to use its genitals,
otherwise there's no easy way of stopping NPC from shoving their stuff in PC's face -->
<!--Prevents the use of asking for condoms-->
<<set $NPCList[0].condomAsk to true>>
<<combatinit>>
<</widget>>
<<widget "spankmaninit">>
<<set $enemyhealth to 200>>
<<set $enemyarousal to 0>>
<<set $enemyanger to 300>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to "arms">>
<<set $NPCList[0].righthand to "spank">>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 300>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyno to 1>>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<combatinit>>
<</widget>>
<<widget "bound2init">>
<<set $enemyhealth to 400>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 1000>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 400>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</widget>>
<<widget "ganginit">>
<<set $enemyhealth to 1200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 3000>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 1200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</widget>>
<<widget "abominationold">>
<<set $enemyhealth to 5555>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[1].lefthand to "none">>
<<set $NPCList[2].lefthand to "none">>
<<set $NPCList[3].lefthand to "none">>
<<set $NPCList[4].lefthand to "none">>
<<set $NPCList[5].lefthand to "none">>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[1].righthand to "none">>
<<set $NPCList[2].righthand to "none">>
<<set $NPCList[3].righthand to "none">>
<<set $NPCList[4].righthand to "none">>
<<set $NPCList[5].righthand to "none">>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[1].penis to 0>>
<<set $NPCList[2].penis to 0>>
<<set $NPCList[3].penis to 0>>
<<set $NPCList[4].penis to "clothed">>
<<set $NPCList[5].penis to "clothed">>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[1].vagina to "none">>
<<set $NPCList[2].vagina to "none">>
<<set $NPCList[3].vagina to "none">>
<<set $NPCList[4].vagina to "none">>
<<set $NPCList[5].vagina to "none">>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[1].mouth to "none">>
<<set $NPCList[2].mouth to "none">>
<<set $NPCList[3].mouth to "none">>
<<set $NPCList[4].mouth to "none">>
<<set $NPCList[5].mouth to "none">>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 5555>>
<<set $enemytrust to 4444>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyno to 1>>
<<set $NPCList[0].pronoun to "n">>
<<combatinit>>
<</widget>>
<<widget "abominationold2">>
<<set $enemyhealth to 5555>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[1].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[1].righthand to 0>>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[1].penis to 0>>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[1].vagina to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[1].mouth to 0>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 5555>>
<<set $enemytrust to 4444>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyno to 1>>
<<set $NPCList[0].pronoun to "n">>
<<combatinit>>
<</widget>>
<<widget "crossdressing_check">>
<<if $player.penisExist and $player.vaginaExist>>
<<set $crossdressing to 2>>
<<elseif $player.gender isnot $player.gender_appearance>>
<<set $crossdressing to 1>>
<<else>>
<<set $crossdressing to 0>>
<</if>>
<</widget>>
<<widget "danceinit">>
<<crossdressing_check>>
<<set $dancing to 1>>
<<set $dance_place to 0>>
<</widget>>
<<widget "combatinit">>
<<if $consensual is 1>>
<<set $controlstart to $control>>
<</if>>
<<set $arousalmasochism to 0>>
<<set $combatgoal to 0>>
<!-- <<set $turnCount to 0>> -->
<<set _genderexposed to $exposed gte 2 and !($worn.genitals.type.includesAll("chastity", "hidden"))>>
<<if $npc.length gt 0>>
<<for _iii to 0; _iii lt $npc.length; _iii++>>
<<if $genderknown.includes($npc[_iii])>>
<<set _genderknownbeforehand to true>>
<<elseif _genderexposed>>
<<run $genderknown.pushUnique($npc[_iii])>>
<</if>>
<</for>>
<</if>>
<<set $newlyWritten to []>>
<<if _genderknownbeforehand or _genderexposed>>
<<set $crossdressing to 0>>
<<else>>
<<crossdressing_check>>
<</if>>
<<set $enemynomax to $enemyno>>
<<if $enemytype is "beast">>
<<if $NPCList[0].penis is "none" and $player.penisExist>>
<<set $position to "missionary">>
<<else>>
<<if random(1, 100) gte 20>>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<</if>>
<<else>>
<<if $NPCList[0].penis is "none">>
<<if random(1, 100) gte 80>>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<<else>>
<<if random(1, 100) gte 50>>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<</if>>
<</if>>
<<for _i to 0; _i lt $enemynomax; _i++>>
<<if $NPCList[_i].stance isnot "defeated">>
<<set $NPCList[_i].active to "active">>
<</if>>
<</for>>
<<if $earSlime.event is "have sex with someone" or $earSlime.event is "have sex with someone or something">>
<<set $earSlime.event to "">>
<</if>>
<<if $worn.face.type.includes("gag")>>
<<set $mouthuse to "gagged">>
<</if>>
<<if $worn.feet.type.includes("shackle")>>
<<set $leftleg to "bound">>
<<set $rightleg to "bound">>
<<set $feetuse to "bound">>
<</if>>
<<if playerHasStrapon()>>
<<set $penisuse to 0>><<set $penisstate to 0>>
/*<<if $worn.under_lower.size isnot undefined>>
<<set $playerPenisSizeBackup to $player.penissize>>
<<set $player.penissize to $worn.under_lower.size>>
<</if>>*/
<</if>>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<<wetnessCalculate>>
<</widget>>
<<widget "man">>
<<if $finish isnot 1>>
<<if $setupMidOrgasm is true>>
<<if $ejaculatingMid is true>>
<<set $ejaculating to 1>>
<<set $ejaculatingMid to false>>
<<elseif $ejaculatingMid is false>>
<<unset $ejaculatingMid>>
<</if>>
<</if>>
<div @class="($debugLines ? 'debugLines-combat' : '')">
<br>
<<for _mancombatcontrol = 0; _mancombatcontrol lt $enemynomax; _mancombatcontrol++>>
<<if $NPCList[_mancombatcontrol].active is "active" and $NPCList[_mancombatcontrol].stance isnot "defeated">>
<<man-combat _mancombatcontrol>>
<<if $position isnot "stalk" and !$breakIgnore>>
<br><br>
<</if>>
<<elseif $debug is 1 and $NPCList[_mancombatcontrol].active isnot "active">>
<br>Debug Message:<br>NPC _mancombatcontrol, $NPCList[_mancombatcontrol].fullDescription is not active.<br>
<<elseif $debug is 1 and $NPCList[_mancombatcontrol].stance is "defeated">>
<br>Debug Message:<br>NPC _mancombatcontrol, $NPCList[_mancombatcontrol].fullDescription is defeated.<br>
<</if>>
<</for>>
<<if $oxygen lt $oxygenmax and $underwater isnot 1 and _strangle is 1>>
<<unset _strangle>>
공기: <<oxygencaption>>
<br>
<</if>>
</div>
<</if>>
<<rng>>
<<if $worn.over_lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $npc.length isnot 0 and !$worn.genitals.type.includesAll("chastity", "hidden")>>
<<run $npc.forEach(npc => $genderknown.pushUnique(npc))>>
<</if>>
<<if $worn.genitals.type.includesAll("chastity", "hidden") or $NPCList[0].state is "stalk" or $NPCList[0].state is "pursuit">>
<<elseif $crossdressing gte 1 and $worn.over_lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1>>
<<exposedcheck true>>
<<if $NPCList[0].teen is 1 and $location is "school" and !($npc.length is 1 and (["Kylar","Sydney"].includes($npc[0])))>>
<<schoolrep_naked>>
<</if>>
<<if $genitalReactionDisable>>
<!-- No reaction -->
<<elseif $crossdressing is 2>> <!-- Herm PC -->
<<if $npc.length is 1 and (["Kylar","Sydney"].includes($npc[0]))>>
<!-- Only Kylar and Sydney have fixed reactions, other named NPCs CAN react with anything from disgust to arousal to anger if they don't know your gender. -->
<<if $npc[0] is "Sydney" and !$sydneySeen.includes("herm")>>
<<set $sydneySeen.pushUnique("herm")>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ nun>> 당신의 <<genitals_ rul>> 경이에 차서 주시한다.
<<else>>
<<He_ nun>> 당신의 <<genitals_ rul>> 대단한 호기심으로 쳐다본다.
<</if>>
<<npcincr Sydney purity -2>><<lspurity>><<set $speechhermaroused to 2>>
<<elseif $npc[0] is "Kylar">>
<!-- TODO: Give Kylar a unique reaction? -->
<span class="purple">저들은 당신의 <<genitalsPost "을">> 보고 손을 떨며 숨을 가파르게 쉰다.</span>
<<set $enemyarousal += 50>><<set $speechhermaroused to 2>>
<</if>>
<<elseif $NPCList[0].type is "plant" or $rng lt 30>>
<<if $enemyno gte 2>>
저들은 개의치 않고 당신의 <<genitalsPost "을">> 거침없이 만진다.
<<else>>
저들은 개의치 않고 당신의 <<genitalsPost "을">> 거침없이 만진다.
<</if>>
<<elseif $rng lt 50>>
<<if $enemyno gte 2>>
저들은 당신의 <<genitalsPost "을">> 보고 물러선다. 저들은 그나마 화난 것처럼 보이진 않는다.
<<else>>
저들은 당신의 <<genitalsPost "을">> 보고 물러선다. 저들은 그나마 화난 것처럼 보이진 않는다.
<</if>>
<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechhermdisappointed to 2>>
<<elseif $rng lt 85>>
<<if $enemyno gte 2>>
<span class="blue">저들은 당신의 <<genitalsPost "을">> 보고 충격에 물러선다.</span>
<<else>>
<span class="blue"><<He_ nun>> 당신의 <<genitalsPost "을">> 보고 충격에 물러선다.</span>
<</if>>
<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechhermshock to 2>>
<<elseif $rng lt 95>>
<<if $enemyno gte 2>>
<span class="purple">저들은 당신의 <<genitalsPost "을">> 보고 손을 떨며 숨을 가파르게 쉰다.</span>
<<else>>
<span class="purple">저들은 당신의 <<genitalsPost "을">> 보고 손을 떨며 숨을 가파르게 쉰다.</span>
<</if>>
<<set $enemyarousal += (50 * $enemyno)>><<set $speechhermaroused to 2>>
<<else>>
<<if $enemyno gte 2>>
<span class="red">저들은 당신의 <<genitalsPost "을">> 보고 공포와 역겨움에 물러선다!</span>
<<else>>
<span class="red">저들은 당신의 <<genitalsPost "을">> 보고 공포와 역겨움에 물러선다!</span>
<</if>>
<<set $enemyanger += 200>><<set $enemytrust -= 100>><<set $speechhermangry to 2>>
<</if>>
<<else>> <!-- Crossdressing PC -->
<<if $npc.length is 1 and (["Kylar","Sydney"].includes($npc[0]))>>
<<if $npc[0] is "Sydney" and !$sydneySeen.includes("crossdress")>>
<<set $sydneySeen.pushUnique("crossdress")>>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ nun>> 당신의 <<genitals_ rul>> 보고 깜짝 놀란 듯 보인다. 그것은 <<he_ ga>> 예상했던 것은 아니지만, <<he_ nun>> 신경쓰지 않는 것 같다.
<<else>>
<<He_ nun>> 당신의 <<genitals_ rul>> 혼란스러워 하며 주시한다. 그것은 <<he_ ga>> 예상했던 것은 아니지만, <<he_ nun>> 신경쓰지 않는 것 같다.
<</if>>
<<npcincr Sydney purity -2>><<lspurity>><<set $speechcrossdressaroused to 2>>
<<elseif $npc[0] is "Kylar">>
<!-- TODO: Give Kylar unique reactions? -->
<<set _kylar to statusCheck("Kylar")>>
<<if _kylar.gender isnot $player.gender or _kylar.gender is "h">>
당신의 <<genitals_ nun 1>> 확실히 <<he_ ga>> 예상했던 것은 아니었지만, <<he_ nun>> 신경쓰지 않는 것 같다. <<if _kylar.gender isnot "h">><span class="purple">사실, <<his_ yi>> 떨리는 손만 놓고 본다면 <<he_ nun>> 꽤나 기뻐하는 것 같다.</span><</if>>
<<set $enemyarousal += 50>><<set $speechcrossdressaroused to 2>>
<<else>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 보고 실망한다. 이건 <<HePost "이">> 기대하던 것이 아니었다.
<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechcrossdressdisappointed to 2>>
<</if>>
<</if>>
<<elseif $NPCList[0].type is "plant" or $rng lt 30>>
<<if $enemyno gte 2>>
당신의 <<genitalsPost "은">> 완전히 저들이 예측한 것과 딴판이었다. 하지만 저들은 신경 쓰지 않는 것 같다.
<<else>>
당신의 <<genitalsPost 1 "은">> 완전히 <<HePost "이">> 예측한 것과 딴판이었다. 하지만 <<HePost "은">> 신경 쓰지 않는 것 같다.
<</if>>
<<elseif $rng lt 50>>
<<if $enemyno gte 2>>
저들은 당신의 <<genitalsPost "을">> 보고 실망한다. 이건 저들이 기대하던 것이 아니었다.
<<else>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 보고 실망한다. 이건 <<HePost "이">> 기대하던 것이 아니었다.
<</if>>
<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechcrossdressdisappointed to 2>>
<<elseif $rng lt 85>>
<<if $enemyno gte 2>>
저들이 당신의 <<genitalsPost "을">> 보자 충격에 눈이 휘둥그레진다. 그들은 뭘 해야 할지 모르는 것 같다.
<<else>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 보자 충격에 눈이 휘둥그레진다. <<HePost "은">> 뭘 해야 할지 모르는 것 같다.
<</if>>
<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechcrossdressshock to 2>>
<<elseif $rng lt 95>>
<<if $enemyno gte 2>>
당신의 <<genitalsPost "은">> 완전히 저들이 예측한 것과 딴판이었다. 하지만 저들은 신경 쓰지 않는 것 같다. <span class="purple">사실, 저들은 그저 욕구를 배출할 생각에 가득찬 것 같다.</span>
<<else>>
당신의 <<genitalsPost "은">> 완전히 <<HePost "이">> 예측한 것과 딴판이었다. 하지만 저들은 신경 쓰지 않는 것 같다. <span class="purple">사실, <<HePost "은">> 그저 욕구를 배출할 생각에 가득찬 것 같다.</span>
<</if>>
<<set $enemyarousal += (50 * $enemyno)>><<set $speechcrossdressaroused to 2>>
<<else>>
<<if $enemyno gte 2>>
<span class="red">저들은 당신의 <<genitalsPost "을">> 보고 공포에 물러선다. 속았다 느낀 저들은 분노로 미쳐버린 것 같다!</span>
<<else>>
<span class="red"><<HePost "이">> 당신의 <<genitalsPost "을">> 보고 공포에 물러선다. 속았다 느낀 <<HePost "은">> 분노에 미쳐 버린 것 같다!</span>
<</if>>
<<set $enemyanger += 200>><<set $enemytrust -= 100>><<set $speechcrossdressangry to 2>>
<</if>>
<<if !$backgroundTraits.includes("crossdresser")>>
<<set $crossdressingTrait to ($crossdressingTrait gte 1 ? $crossdressingTrait + 1 : 1)>>
<<if $crossdressingTrait gte 100>>
<<run $backgroundTraits.pushUnique("crossdresser")>>
<br><br>
<span class="gold">크로스드레싱인 것을 보여지자 당신은 안에서부터 기쁨을 느낀다.</span>
<</if>>
<</if>>
<</if>>
<<set $crossdressing to 0>>
<br><br>
<</if>>
/* NPC reactions to revealing your sex toys */
<<if $dildoreveal gt 0>>
<<set $dildoreveal to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들" : "섹스 장난감")>>
<<set $_was to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "were" : "was")>>
<<if $enemyno gte 2>>
<<set $speechSextoyState to $speechSextoyState || either("aroused", "neutral", "disappointed", "shocked", "angry")>>
<<cleareventpool>>
<<switch $speechSextoyState>>
<<case "aroused">>
<<addinlineevent>>
당신의 $_sexToy을 보고 그들의 숨소리가 빨라진다.
<<set $enemyarousal += 50>>
<</addinlineevent>>
<<addinlineevent>>
그들은 당신의 $_sexToy을 보고 기뻐하는 듯 하다.
<</addinlineevent>>
<<addinlineevent>>
그들은 당신의 $_sexToy을 보고 어리둥절한 듯 하지만, 또한 흥분한 것 같다.
<</addinlineevent>>
<<case "neutral">>
<<addinlineevent>>
당신의 $_sexToy은 뜻밖인게 확실했지만, 그들은 신경쓰지 않는 듯 하다.
<</addinlineevent>>
<<case "disappointed">>
<<addinlineevent 0.5>>
그들은 당신의 $_sexToy을 보고 실망한 듯 하다. 그들은 그게 뜻밖인 것 같다.
<<set $enemyarousal -= 100>><<set $enemytrust -= 50>>
<</addinlineevent>>
<<case "shocked">>
<<addinlineevent 0.5>>
그들의 눈은 당신의 $_sexToy을 본 충격으로 커진다.
<<set $enemyanger -= 50>><<set $enemytrust -= 50>>
<</addinlineevent>>
<<case "angry">>
<<addinlineevent 0.5>>
그들은 당신의 $_sexToy을 보고 혐오감에 움찔한다.
<<set $enemyanger += 75>><<set $enemytrust -= 75>>
<</addinlineevent>>
<<default>>
<<addinlineevent>>
그들은 당신의 $_sexToy을 보고 어리둥절한 듯 하다. 당신의 $_sexToy을 어떻게 생각하는지는 잘 모르겠다.
<span class="blue">오류 같으니 Vrelnir에게 알려주는게 좋을 것 같다.</span>
<</addinlineevent>>
<</switch>>
<<runeventpool>>
<<else>>
<<switch $NPCList[0].fullDescription>>
<<case "Robin">>
<<set $speechsextoy to 1>>
<<case "Kylar">>
<<set $speechsextoy to 1>>
<<case "Whitney">>
<<set $speechsextoy to 1>>
<<case "Sydney">>
<<set $speechsextoy to 1>>
<<case "Alex">>
<<set $speechsextoy to 1>>
<<case "Eden">>
<<set $speechsextoy to 1>>
<<set $enemytrust -=25>>
<<case "Avery">>
<<set $speechsextoy to 1>>
<<case "Leighton">>
<<set $speechsextoy to 1>>
<<default>>
<<set $speechSextoyState to $speechSextoyState || either("aroused", "neutral", "disappointed", "shocked", "angry")>>
<<cleareventpool>>
<<switch $speechSextoyState>>
<<case "aroused">>
<<addinlineevent>>
당신의 $_sexToy을 보고 <<His_ yi>> 숨소리가 빨라진다.
<<set $enemyarousal += 50>>
<</addinlineevent>>
<<addinlineevent>>
<<He_ nun>> 당신의 $_sexToy을 보고 기뻐하는 듯 하다.
<</addinlineevent>>
<<addinlineevent>>
<<He_ nun>> 당신의 $_sexToy을 보고 어리둥절한 듯 하지만, 또한 흥분한 것 같다.
<</addinlineevent>>
<<case "neutral">>
<<addinlineevent>>
당신의 $_sexToy은 뜻밖인게 확실했지만, <<he_ nun>> 신경쓰지 않는 듯 하다.
<</addinlineevent>>
<<case "disappointed">>
<<addinlineevent 0.5>>
<<He_ nun>> 당신의 $_sexToy을 보고 실망한 듯 하다. <<he_ nun>> 그게 뜻밖인 것 같다.
<<set $enemyarousal -= 100>><<set $enemytrust -= 50>>
<</addinlineevent>>
<<case "shocked">>
<<addinlineevent 0.5>>
<<His_ yi>> 눈은 당신의 $_sexToy을 본 충격으로 커진다.
<<set $enemyanger -= 50>><<set $enemytrust -= 50>>
<</addinlineevent>>
<<case "angry">>
<<addinlineevent 0.5>>
<<He_ nun>> 당신의 $_sexToy을 보고 혐오감에 움찔한다.
<<set $enemyanger += 75>><<set $enemytrust -= 75>>
<</addinlineevent>>
<<default>>
<<addinlineevent>>
<<He_ nun>> 당신의 $_sexToy을 보고 어리둥절한 듯 하다. 당신의 $_sexToy을 어떻게 생각하는지는 잘 모르겠다.
<span class="blue">오류 같으니 Vrelnir에게 알려주는게 좋을 것 같다.</span>
<</addinlineevent>>
<</switch>>
<<runeventpool>>
<</switch>>
<</if>>
<</if>>
<<turnend>>
<</widget>>
<<widget "printCombatMenu">>
<<set $_combatTypes to {'라디오 버튼': 'radio', '라디오 버튼 (c)': 'columnRadio', '리스트': 'lists', '리스트 (w)': 'limitedLists'}>>
<div id="cbtToggleMenu">
<label class="cbtToggle">
<p>전투 설정</p>
</label>
<hr>
<label class="cbtOption">
<p>행동 표시 형식</p>
<<listbox "$options.combatControls" autoselect>>
<<optionsfrom $_combatTypes>>
<</listbox>>
</label>
<label class="cbtOption">
<p>스크롤 위치 기억</p>
<<checkbox "$options.scrollRemember" false true autocheck>>
</label>
<label class="cbtOption">
<p>"당신 자신"을 대상에 추가</p>
<<checkbox "$options.targetYourself" false true autocheck>>
</label>
<label class="cbtOption">
<p>전투 이미지</p>
<<checkbox "$options.combatImages" 0 1 autocheck>>
</label>
</div>
<</widget>><<widget "generateActionsMachine">>
<<set $combat to 1>>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<div id="listContainer">
<div id="leftaction" @class="$options.combatControls + 'Control'">
<<leftActionInitMachine>>
</div>
<div id="rightaction" @class="$options.combatControls + 'Control'">
<<rightActionInitMachine>>
</div>
<div id="feetaction" @class="$options.combatControls + 'Control'">
<<feetActionInitMachine>>
</div>
<<if ($mouthuse is 0 and !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)))>>
<div id="mouthaction" @class="$options.combatControls + 'Control'">
<<mouthActionInit>>
</div>
<</if>>
</div>
<</widget>>
<<widget "leftActionInitMachine">>
<<set $lefttarget to "machine">>
<<switch $leftarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "orgasm">>
<span class="lewd">당신의 왼팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "pain">>
<span class="red">당신의 왼팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "unreal">>
<span class="pink">당신의 왼팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "left" _targetlistarms>>
<</if>>
<<set _leftOptions to "free">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<br>
<<targetListBox "left" _targetlistarms>>
<br>
<</if>>
<</if>>
<<case "mechgrappled">>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "bound">>
<span class="lewd">당신의 왼팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "bound">>
<span class="red">당신의 왼팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "bound">>
<span class="pink">당신의 왼팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<<set _leftOptions to "mech">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 묶여 있다.</span>
<</if>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<leftActionInitSwarm>>
<<case "bound">>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "bound">>
<span class="lewd">당신의 왼팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "bound">>
<span class="red">당신의 왼팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "bound">>
<span class="pink">당신의 왼팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<<set _leftOptions to "bound">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 무력하게 묶여있다.</span>
<</if>><<if $options.combatControls.includes("adio")>><br><</if>>
<<case "trapped">>
<<set $_changetype to true>><<leftActionInitVore>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<leftActionInit>>
<<case "struggle">>
<<set $_changetype to true>><<leftActionInitStruggle>>
<<default>>
<<set $_changetype to true>><<leftActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<leftActionsMachine>>
<<if Object.keys(_leftaction).length gt 0>>
<<if !(Object.values(_leftaction).includes($leftactiondefault))>>
<<set $leftactiondefault to "rest">>
<</if>>
<<set $leftaction to $leftactiondefault>>
<<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Machine")>>
<div class="extraMargin">
<<generateCombatActionOthers _leftaction "leftaction" _textColor $leftaction "Machine">>
</div>
<<if $options.combatControls.includes("ists")>>
<div id="leftactionDifficulty">
<<leftactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.left to clone(_leftOptions)>>
<</if>>
<</widget>>
<<widget "leftactionDifficultyMachine">>/* Just so things don't break. */
<!-- Does nothing -->
<</widget>>
<<widget "leftActionsMachine">>
<<set _leftaction to {}>>
<<switch _leftOptions>>
<<case "free">>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<set _leftaction["체인을 당긴다"] to "chain_struggle">>
<</if>>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<set _leftaction["타투건을 세게 친다"] to "whack">>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">>
<<set _leftaction["남근 기계를 세게 친다"] to "vaginal_whack">>
<<set _leftaction["남근 기계를 밀어낸다"] to "vaginal_push">>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">>
<<set _leftaction["작은 남근 기계를 세게 친다"] to "anal_whack">>
<<set _leftaction["작은 남근 기계를 밀어낸다"] to "anal_push">>
<</if>>
<</if>>
<<set _leftaction["쉰다"] to "rest">>
<<case "mech">>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<set _leftaction["체인을 당긴다"] to "chain_struggle">>
<</if>>
<</if>>
<<set _leftaction["쉰다"] to "rest">>
<<case "orgasm">>
<<set _leftaction["팔을 붙잡는다"] to "leftfold">>
<<set _leftaction["움켜쥔다"] to "leftgrip">>
<<case "pain">>
<<set _leftaction["몸부림친다"] to "leftstruggleweak">>
<<set _leftaction["몸을 지킨다"] to "leftprotect">>
<<case "unreal">>
<<set _leftaction["자신을 찌른다"] to "leftpoke">>
<<set _leftaction["당신의 팔을 그대로 놔둔다"] to "leftcurl">>
<</switch>>
<</widget>>
<<widget "rightActionInitMachine">>
<<set $righttarget to "machine">>
<<switch $rightarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "orgasm">>
<span class="lewd">당신의 오른팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "pain">>
<span class="red">당신의 오른팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "unreal">>
<span class="pink">당신의 오른팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "right" _targetlistarms>>
<</if>>
<<set _rightOptions to "free">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<br>
<<targetListBox "right" _targetlistarms>>
<br>
<</if>>
<</if>>
<<case "mechgrappled">>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "bound">>
<span class="lewd">당신의 오른팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "bound">>
<span class="red">당신의 오른팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "bound">>
<span class="pink">당신의 오른팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<<set _rightOptions to "mech">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 묶여 있다.</span>
<</if>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<rightActionInitSwarm>>
<<case "bound">>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "bound">>
<span class="lewd">당신의 오른팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "bound">>
<span class="red">당신의 오른팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "bound">>
<span class="pink">당신의 오른팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<<set _rightOptions to "bound">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 무력하게 묶여있다.</span>
<</if>><<if $options.combatControls.includes("adio")>><br><</if>>
<<case "trapped">>
<<set $_changetype to true>><<rightActionInitVore>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<rightActionInit>>
<<case "struggle">>
<<set $_changetype to true>><<rightActionInitStruggle>>
<<default>>
<<set $_changetype to true>><<rightActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<rightActionsMachine>>
<<if Object.keys(_rightaction).length gt 0>>
<<if !(Object.values(_rightaction).includes($rightactiondefault))>>
<<set $rightactiondefault to "rest">>
<</if>>
<<set $rightaction to $rightactiondefault>>
<<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Machine")>>
<div class="extraMargin">
<<generateCombatActionOthers _rightaction "rightaction" _textColor $rightaction "Machine">>
</div>
<<if $options.combatControls.includes("ists")>>
<div id="rightactionDifficulty">
<<rightactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.right to clone(_rightOptions)>>
<</if>>
<</widget>>
<<widget "rightactionDifficultyMachine">>/* Don't think about it, just accept. */
<!-- Does nothing -->
<</widget>>
<<widget "rightActionsMachine">>
<<set _rightaction to {}>>
<<switch _rightOptions>>
<<case "free">>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<set _rightaction["체인을 당긴다"] to "chain_struggle">>
<</if>>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<set _rightaction["타투건을 세게 친다"] to "whack">>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">>
<<set _rightaction["남근 기계를 세게 친다"] to "vaginal_whack">>
<<set _rightaction["남근 기계를 밀어낸다"] to "vaginal_push">>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">>
<<set _rightaction["작은 남근 기계를 세게 친다"] to "anal_whack">>
<<set _rightaction["작은 남근 기계를 밀어낸다"] to "anal_push">>
<</if>>
<</if>>
<<set _rightaction["쉰다"] to "rest">>
<<case "mech">>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<set _rightaction["체인을 당긴다"] to "chain_struggle">>
<</if>>
<</if>>
<<set _rightaction["쉰다"] to "rest">>
<<case "orgasm">>
<<set _rightaction["팔을 붙잡는다"] to "rightfold">>
<<set _rightaction["움켜쥔다"] to "rightgrip">>
<<case "pain">>
<<set _rightaction["몸부림친다"] to "rightstruggleweak">>
<<set _rightaction["몸을 지킨다"] to "rightprotect">>
<<case "unreal">>
<<set _rightaction["자신을 찌른다"] to "rightpoke">>
<<set _rightaction["당신의 팔을 그대로 놔둔다"] to "rightcurl">>
<</switch>>
<</widget>>
<<widget "feetActionInitMachine">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<set $feettarget to "machine">>
<<switch $feetuse>>
<<case 0>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistall["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<if ($leftleg is "grappled" and $rightleg is "grappled") or ($leftleg is "bound" and $rightleg is "bound")>>
<<else>>
<<targetListBox "feet" _targetlistall>>
<</if>>
<</if>>
<<if $leftleg is 0 and $rightleg is 0>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 양다리는 자유롭다.</span>
<<elseif $leftleg is "grappled" or $rightleg is "grappled">>
<<set $_changetype to true>><<feetActionInitTentacle>>
<<elseif $leftleg is "bound" and $rightleg is "bound">>
<<set $_changetype to true>><<feetActionInitTentacle>>
<<else>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신의 양다리는 자유롭다.</span>
<</if>>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1 and _feetOptions.toLowerCase().includes("free")>>
<br>
<<targetListBox "feet" _targetlistall>>
<</if>>
<<if _targetnumber is 1>>
<<set $feettarget to _firsttarget>>
<</if>>
<<case "mechgrappled">>
<<set _feetOptions to "mech">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신의 양다리는 사슬로 묶여 있다.</span>
<<case "bound" "penis" "othervagina" "walk" "run" "strut" "none">>
<<set $_changetype to true>><<feetActionInit>>
<<default>>
<<set $_changetype to true>><<feetActionInitTentacle>>
<</switch>>
<<if $lastOptions.feet isnot _feetOptions>>
<<set _feetGold to true>>
<</if>>
<<if $_changetype isnot true>>
<<feetActionsMachine>>
<<if Object.keys(_feetaction).length gt 0>>
<<if !(Object.values(_feetaction).includes($feetactiondefault))>>
<<set $feetactiondefault to "rest">>
<</if>>
<<set $feetaction to $feetactiondefault>>
<<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "Machine")>>
<div class="extraMargin">
<<generateCombatActionOthers _feetaction "feetaction" _textColor $feetaction "Machine">>
</div>
<<if $options.combatControls.includes("ists")>>
<div id="feetactionDifficulty">
<<feetactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.feet to clone(_feetOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#feetaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "feetactionDifficultyMachine">> /* Sometimes in life, there's not much we can do. */
<!-- Does nothing -->
<</widget>>
<<widget "feetActionsMachine">>
<<set _feetaction to {}>>
<<switch _feetOptions>>
<<case "free">>
<<if $machine.leg_chains>>
<<if $machine.leg_chains.use isnot "inert" and $machine.leg_chains.use isnot "destroyed">>
<<set _feetaction["체인을 당긴다"] to "chain_struggle">>
<</if>>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<set _feetaction["타투건을 찬다"] to "whack">>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">>
<<set _feetaction["남근 기계를 찬다"] to "vaginal_whack">>
<<set _feetaction["남근 기계를 밀어낸다"] to "vaginal_push">>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">>
<<set _feetaction["작은 남근 기계를 찬다"] to "anal_whack">>
<<set _feetaction["작은 남근 기계를 밀어낸다"] to "anal_push">>
<</if>>
<</if>>
<<set _feetaction["쉰다"] to "rest">>
<<case "mech">>
<<if $machine.leg_chains>>
<<if $machine.leg_chains.use isnot "inert" and $machine.leg_chains.use isnot "destroyed">>
<<set _feetaction["체인을 당긴다"] to "chain_struggle">>
<</if>>
<</if>>
<<set _feetaction["쉰다"] to "rest">>
<</switch>>
<</widget>><<widget "machine_actions">>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0 and $options.combatControls isnot "disabled">>
<<generateActionsMachine>>
<</if>>
<<if $trance lte 0 and $dissociation lte 1 and $panicparalysis is 0 and $panicviolence is 0
and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and $options.combatControls is "disabled">>
<<if $leftarm is 0>>
<br>
당신의 왼팔은 자유롭다.
<br>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<if $leftactiondefault is "chain_struggle">>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$leftaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$leftaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<if $leftactiondefault is "whack">>
| <label><span class="def">타투건을 세게 친다</span> <<radiobutton "$leftaction" "whack" checked>></label>
<<else>>
| <label><span class="def">타투건을 세게 친다</span> <<radiobutton "$leftaction" "whack">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">>
<<if $leftactiondefault is "vaginal_whack">>
| <label><span class="def">남근 기계를 세게 친다</span> <<radiobutton "$leftaction" "vaginal_whack" checked>></label>
<<else>>
| <label><span class="def">남근 기계를 세게 친다</span> <<radiobutton "$leftaction" "vaginal_whack">></label>
<</if>>
<<if $leftactiondefault is "vaginal_push">>
| <label><span class="brat">남근 기계를 밀어낸다</span> <<radiobutton "$leftaction" "vaginal_push" checked>></label>
<<else>>
| <label><span class="brat">남근 기계를 밀어낸다</span> <<radiobutton "$leftaction" "vaginal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">>
<<if $leftactiondefault is "anal_whack">>
| <label><span class="def">작은 남근 기계를 세게 친다</span> <<radiobutton "$leftaction" "anal_whack" checked>></label>
<<else>>
| <label><span class="def">작은 남근 기계를 세게 친다</span> <<radiobutton "$leftaction" "anal_whack">></label>
<</if>>
<<if $leftactiondefault is "anal_push">>
| <label><span class="brat">남근 기계를 밀어낸다</span> <<radiobutton "$leftaction" "anal_push" checked>></label>
<<else>>
| <label><span class="brat">남근 기계를 밀어낸다</span> <<radiobutton "$leftaction" "anal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $leftactiondefault is "rest">>
| <label>쉰다 <<radiobutton "$leftaction" "rest" checked>></label>
<<else>>
| <label>쉰다 <<radiobutton "$leftaction" "rest">></label>
<</if>>
<<elseif $leftarm is "mechgrappled">>
<br>
당신의 왼팔은 눌려있다.
<br>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<if $leftactiondefault is "chain_struggle">>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$leftaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$leftaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $leftactiondefault is "rest">>
| <label>쉰다 <<radiobutton "$leftaction" "rest" checked>></label>
<<else>>
| <label>쉰다 <<radiobutton "$leftaction" "rest">></label>
<</if>>
<<elseif $leftarm is "bound">>
<br>
당신의 왼팔은 묶여있다.
<</if>>
<<if $rightarm is 0>>
<br>
당신의 오른팔은 자유롭다.
<br>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<if $rightactiondefault is "chain_struggle">>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$rightaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$rightaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<if $rightactiondefault is "whack">>
| <label><span class="def">타투건을 세게 친다</span> <<radiobutton "$rightaction" "whack" checked>></label>
<<else>>
| <label><span class="def">타투건을 세게 친다</span> <<radiobutton "$rightaction" "whack">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">>
<<if $rightactiondefault is "vaginal_whack">>
| <label><span class="def">남근 기계를 세게 친다</span> <<radiobutton "$rightaction" "vaginal_whack" checked>></label>
<<else>>
| <label><span class="def">남근 기계를 세게 친다</span> <<radiobutton "$rightaction" "vaginal_whack">></label>
<</if>>
<<if $rightactiondefault is "vaginal_push">>
| <label><span class="brat">남근 기계를 밀어낸다</span> <<radiobutton "$rightaction" "vaginal_push" checked>></label>
<<else>>
| <label><span class="brat">남근 기계를 밀어낸다</span> <<radiobutton "$rightaction" "vaginal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">>
<<if $rightactiondefault is "anal_whack">>
| <label><span class="def">작은 남근 기계를 세게 친다</span> <<radiobutton "$rightaction" "anal_whack" checked>></label>
<<else>>
| <label><span class="def">작은 남근 기계를 세게 친다</span> <<radiobutton "$rightaction" "anal_whack">></label>
<</if>>
<<if $rightactiondefault is "anal_push">>
| <label><span class="brat">작은 남근 기계를 밀어낸다</span> <<radiobutton "$rightaction" "anal_push" checked>></label>
<<else>>
| <label><span class="brat">작은 남근 기계를 밀어낸다</span> <<radiobutton "$rightaction" "anal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $rightactiondefault is "rest">>
| <label>쉰다 <<radiobutton "$rightaction" "rest" checked>></label>
<<else>>
| <label>쉰다 <<radiobutton "$rightaction" "rest">></label>
<</if>>
<<elseif $rightarm is "mechgrappled">>
<br>
당신의 오른팔은 체인에 묶여있다.
<br>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<if $rightactiondefault is "chain_struggle">>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$rightaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$rightaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $rightactiondefault is "rest">>
| <label>쉰다 <<radiobutton "$rightaction" "rest" checked>></label>
<<else>>
| <label>쉰다 <<radiobutton "$rightaction" "rest">></label>
<</if>>
<<elseif $rightarm is "bound">>
<br>
당신의 오른팔은 묶여있다.
<</if>>
<<if $feetuse is 0>>
<br>
당신의 다리는 자유롭다.
<br>
<<if $machine.leg_chains>>
<<if $machine.leg_chains.use isnot "inert" and $machine.leg_chains.use isnot "destroyed">>
<<if $feetactiondefault is "chain_struggle">>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$feetaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$feetaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<if $feetactiondefault is "whack">>
| <label><span class="def">타투건을 찬다</span> <<radiobutton "$feetaction" "whack" checked>></label>
<<else>>
| <label><span class="def">타투건을 찬다</span> <<radiobutton "$feetaction" "whack">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">>
<<if $feetactiondefault is "vaginal_whack">>
| <label><span class="def">남근 기계를 찬다</span> <<radiobutton "$feetaction" "vaginal_whack" checked>></label>
<<else>>
| <label><span class="def">남근 기계를 찬다</span> <<radiobutton "$feetaction" "vaginal_whack">></label>
<</if>>
<<if $feetactiondefault is "vaginal_push">>
| <label><span class="brat">남근 기계를 밀어낸다</span> <<radiobutton "$feetaction" "vaginal_push" checked>></label>
<<else>>
| <label><span class="brat">남근 기계를 밀어낸다</span> <<radiobutton "$feetaction" "vaginal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">>
<<if $feetactiondefault is "anal_whack">>
| <label><span class="def">작은 남근 기계를 찬다</span> <<radiobutton "$feetaction" "anal_whack" checked>></label>
<<else>>
| <label><span class="def">작은 남근 기계를 찬다</span> <<radiobutton "$feetaction" "anal_whack">></label>
<</if>>
<<if $feetactiondefault is "anal_push">>
| <label><span class="brat">작은 남근 기계를 밀어낸다</span> <<radiobutton "$feetaction" "anal_push" checked>></label>
<<else>>
| <label><span class="brat">작은 남근 기계를 밀어낸다</span> <<radiobutton "$feetaction" "anal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $feetactiondefault is "rest">>
| <label>쉰다 <<radiobutton "$feetaction" "rest" checked>></label>
<<else>>
| <label>쉰다 <<radiobutton "$feetaction" "rest">></label>
<</if>>
<<elseif $feetuse is "mechgrappled">>
<br>
당신의 다리는 체인에 묶여있다.
<br>
<<if $machine.leg_chains>>
<<if $machine.leg_chains.use isnot "inert" and $machine.leg_chains.use isnot "destroyed">>
<<if $feetactiondefault is "chain_struggle">>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$feetaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$feetaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $feetactiondefault is "rest">>
| <label>쉰다 <<radiobutton "$feetaction" "rest" checked>></label>
<<else>>
| <label>쉰다 <<radiobutton "$feetaction" "rest">></label>
<</if>>
<</if>>
<</if>>
<<if $options.images is 1 and $options.combatImages is 1>>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<br><br>
<<setupMidOrgasm>>
<</widget>><<widget "machine_effects">>
<<pain -0.25>>
<<if $trance gte 1 or $dissociation gte 2>>
<<if $position is "stalk">>
당신은 멍하니, 주변을 인식하지 못하고 떠돌아다닌다.
<<else>>
당신은 멍하니 앞을 보고 있으며, 당신의 몸은 수동적이고 순응적이다.
<</if>>
<</if>>
<<if $underwater is 1>>
<<set $underwatertime += 1>>
<<if $underwatertime lte 5>>
당신은 수면 아래에 있다. 말할 수 없다.
<<elseif $underwatertime lte 10>>
<span class="blue">당신은 수면 아래에 있다. 숨을 쉴 수 없다.</span>
<<gstress>><<stress 1>>
<<elseif $underwatertime lte 15>>
<span class="purple">당신은 수면 아래에 있다. 숨을 쉴 수 없다.</span>
<<gstress>><<stress 2>>
<<elseif $underwatertime lte 20>>
<span class="pink">당신은 수면 아래에 있다. 숨을 쉴 수 없다.</span>
<<gtrauma>><<gstress>><<stress 4>><<trauma 2>>
<<else>>
<span class="red">당신은 질식할 것 같아졌다.</span>
<<pain 20 1>><<gtrauma>><<gstress>><<gpain>><<stress 6>><<trauma 4>>
<br><br>
<</if>>
<</if>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<if $leftaction is "rest">>
<<set $leftactiondefault to "rest">><<set $leftaction to 0>>
<</if>>
<<if $rightaction is "rest">>
<<set $rightactiondefault to "rest">><<set $rightaction to 0>>
<</if>>
<<if $leftaction is "chain_struggle" and $rightaction is "chain_struggle">>
<<set $leftaction to 0>><<set $leftactiondefault to "chain_struggle">><<set $rightaction to 0>><<set $rightactiondefault to "chain_struggle">>
<<defiance 5>><<set $machine.arm_chains.health -= 2>>
당신은 양팔을 체인에 대고 잡아당긴다. 뭔가 해낼 것 같은 느낌이 들지만, 답으로 더욱 조여온다.
<br>
<<elseif $leftaction is "chain_struggle">>
<<set $leftaction to 0>><<set $leftactiondefault to "chain_struggle">>
당신은 왼팔을 체인에 대고 잡아당긴다. 뭔가 해낼 것 같은 느낌이 들지만, 답으로 더욱 조여온다.
<br>
<<elseif $rightaction is "chain_struggle">>
<<set $rightaction to 0>><<set $rightactiondefault to "chain_struggle">>
당신은 오른팔을 체인에 대고 잡아당긴다. 뭔가 해낼 것 같은 느낌이 들지만, 답으로 더욱 조여온다.
<br>
<</if>>
<<if $leftaction is "whack" and $rightaction is "whack">>
<<set $leftactiondefault to "whack">><<set $leftaction to 0>><<set $rightactiondefault to "whack">><<set $rightaction to 0>>
<<defiance 10>><<set $machine.tattoo.health -= 2>><<machine_violent_arms>>
<<if $machine.tattoo.use isnot "ready">>
당신이 타투건을 양손으로 치자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<else>>
당신은 타투건을 양손으로 친다.
<</if>>
<<set $attackstat += 2>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 금속 뒤에서 뭔가 딱딱 거리는 것을 느낄 수 있다. </span><<set $machine.tattoo.health -= 2>>
<</if>>
<br>
<<elseif $leftaction is "whack">>
<<set $leftactiondefault to "whack">><<set $leftaction to 0>>
<<defiance 5>><<set $machine.tattoo.health -= 1>><<machine_violent_arms>>
<<if $machine.tattoo.use isnot "ready">>
당신이 타투건을 치자, <span class="lblue">당신에게서 멀어진다</span>
<<set $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<else>>
당신은 타투건을 친다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 금속 뒤에서 뭔가 딱딱 거리는 것을 느낄 수 있다.</span><<set $machine.tattoo.health -= 1>>
<</if>>
<br>
<<elseif $rightaction is "whack">>
<<set $rightactiondefault to "whack">><<set $rightaction to 0>>
<<defiance 5>><<set $machine.tattoo.health -= 1>><<machine_violent_arms>>
<<if $machine.tattoo.use isnot "ready">>
당신이 타투건을 치자, <span class="lblue">당신에게서 멀어진다</span>
<<set $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<else>>
당신은 타투건을 친다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 금속 뒤에서 뭔가 딱딱 거리는 것을 느낄 수 있다.</span><<set $machine.tattoo.health -= 1>>
<</if>>
<br>
<</if>>
<<if $leftaction is "vaginal_whack" and $rightaction is "vaginal_whack">>
<<set $leftactiondefault to "vaginal_whack">><<set $leftaction to 0>><<set $rightactiondefault to "vaginal_whack">><<set $rightaction to 0>>
<<defiance 10>><<set $machine.vaginal.health -= 2>><<machine_violent_arms>>
<<if $machine.vaginal.use isnot "ready" and currentSkillValue('physique') gte random(1, 40000)>>
당신이 남근 기계를 양손으로 치자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.vaginal.use to "ready">>
<<set $machine.vaginal.state to "ready">>
<<else>>
당신은 남근 기계를 양손으로 친다.
<</if>>
<<set $attackstat += 2>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 실리콘 뒤에서 뭔가 부서지는 것을 느낀다.</span><<set $machine.vaginal.health -= 2>>
<</if>>
<br>
<<elseif $leftaction is "vaginal_whack">>
<<set $leftactiondefault to "vaginal_whack">><<set $leftaction to 0>>
<<defiance 5>><<set $machine.vaginal.health -= 1>><<machine_violent_arms>>
<<if $machine.vaginal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>>
당신이 남근 기계를 치자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.vaginal.use to "ready">>
<<set $machine.vaginal.state to "ready">>
<<else>>
당신은 남근 기계를 친다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 실리콘 뒤에서 뭔가 부서지는 것을 느낀다.</span><<set $machine.vaginal.health -= 1>>
<</if>>
<br>
<<elseif $rightaction is "vaginal_whack">>
<<set $rightactiondefault to "vaginal_whack">><<set $rightaction to 0>>
<<defiance 5>><<set $machine.vaginal.health -= 1>><<machine_violent_arms>>
<<if $machine.vaginal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>>
당신이 남근 기계를 치자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.vaginal.use to "ready">>
<<set $machine.vaginal.state to "ready">>
<<else>>
당신은 남근 기계를 친다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 금속 뒤에서 뭔가 딱딱 거리는 것을 느낄 수 있다.</span><<set $machine.vaginal.health -= 1>>
<</if>>
<br>
<</if>>
<<if $leftaction is "vaginal_push" and $rightaction is "vaginal_push">>
<<set $leftaction to 0>><<set $leftactiondefault to "vaginal_push">><<set $rightaction to 0>><<set $rightactiondefault to "vaginal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 3) is 3>>
<<set $machine.vaginal.health -= 1>>
<</if>>
<<if $machine.vaginal.state is "penetrated">>
당신은 양손으로 남근기계를 밀어내려고 노력하지만, <span class="pink">기계의 움직임이 너무 격렬하다.</span>
<<elseif $machine.vaginal.state is "imminent">>
<<set $machine.vaginal.state to "ready">>
<<set $machine.vaginal.use to "ready">>
<<set $vaginastate to 0>><<set $vaginause to 0>>
당신은 남근 기계를 양손으로 밀어내서, <span class="teal">억지로 당신의 <<pussyPost "에서">> 떼어 놓는다.</span>
<<elseif $machine.vaginal.state is "entrance">>
<<set $machine.vaginal.state to "ready">>
<<set $machine.vaginal.use to "ready">>
<<set $vaginastate to 0>><<set $vaginause to 0>>
당신은 남근 기계를 양손으로 밀어내서, <span class="lblue">억지로 당신의 <<pussyPost "에서">> 떼어 놓는다.</span>
<<else>>
당신은 남근 기계를 양손으로 밀어내서, 당신의 <<pussyPost "으로">>부터 지키려고 시도한다.
<</if>>
<<elseif $leftaction is "vaginal_push">>
<<set $leftaction to 0>><<set $leftactiondefault to "vaginal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 6) is 6>>
<<set $machine.vaginal.health -= 1>>
<</if>>
<<if $machine.vaginal.state is "penetrated">>
당신은 왼손으로 남근 기계를 밀어내려고 노력하지만, <span class="pink">기계의 움직임이 너무 격렬하다.</span>
<<elseif $machine.vaginal.state is "imminent">>
<<set $machine.vaginal.state to "entrance">>
<<set $vaginastate to "entrance">>
당신은 왼손으로 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<pussyPost "에서">> 떼어 놓는다.</span>
<<elseif $machine.vaginal.state is "entrance">>
<<set $machine.vaginal.state to "ready">>
<<set $machine.vaginal.use to "ready">>
<<set $vaginause to 0>><<set $vaginastate to 0>>
당신은 왼손으로 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<pussyPost "에서">> 떼어 놓는다.</span>
<<else>>
당신은 왼손으로 남근 기계를 밀어내서, 당신의 <<pussyPost "으로">>부터 지키려고 시도한다.
<</if>>
<<elseif $rightaction is "vaginal_push">>
<<set $rightaction to 0>><<set $rightactiondefault to "vaginal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 6) is 6>>
<<set $machine.vaginal.health -= 1>>
<</if>>
<<if $machine.vaginal.state is "penetrated">>
당신은 왼손으로 남근 기계를 밀어내려고 노력하지만, <span class="pink">기계의 움직임이 너무 격렬하다.</span>
<<elseif $machine.vaginal.state is "imminent">>
<<set $machine.vaginal.state to "entrance">>
<<set $vaginastate to "entrance">>
당신은 왼손으로 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<pussyPost "에서">> 떼어 놓는다.</span>
<<elseif $machine.vaginal.state is "entrance">>
<<set $machine.vaginal.state to "ready">>
<<set $machine.vaginal.use to "ready">>
<<set $vaginause to 0>><<set $vaginastate to 0>>
당신은 왼손으로 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<pussyPost "에서">> 떼어 놓는다.</span>
<<else>>
당신은 왼손으로 남근 기계를 밀어내서, 당신의 <<pussyPost "으로">>부터 지키려고 시도한다.
<</if>>
<</if>>
<<if $leftaction is "anal_whack" and $rightaction is "anal_whack">>
<<set $leftactiondefault to "anal_whack">><<set $leftaction to 0>><<set $rightactiondefault to "anal_whack">><<set $rightaction to 0>>
<<defiance 10>><<set $machine.anal.health -= 2>><<machine_violent_arms>>
<<if $machine.anal.use isnot "ready" and currentSkillValue('physique') gte random(1, 40000)>>
당신이 양손으로 작은 남근 기계를 치자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.anal.use to "ready">>
<<set $machine.anal.state to "ready">>
<<else>>
당신은 양손으로 작은 남근 기계를 친다.
<</if>>
<<set $attackstat += 2>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 실리콘 뒤에서 뭔가 부서지는 것을 느낀다.</span><<set $machine.anal.health -= 2>>
<</if>>
<br>
<<elseif $leftaction is "anal_whack">>
<<set $leftactiondefault to "anal_whack">><<set $leftaction to 0>>
<<defiance 5>><<set $machine.anal.health -= 1>><<machine_violent_arms>>
<<if $machine.anal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>>
당신이 작은 남근 기계를 치자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.anal.use to "ready">>
<<set $machine.anal.state to "ready">>
<<else>>
당신은 작은 남근 기계를 친다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 실리콘 뒤에서 뭔가 부서지는 것을 느낀다.</span><<set $machine.anal.health -= 1>>
<</if>>
<br>
<<elseif $rightaction is "anal_whack">>
<<set $rightactiondefault to "anal_whack">><<set $rightaction to 0>>
<<defiance 5>><<set $machine.anal.health -= 1>><<machine_violent_arms>>
<<if $machine.anal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>>
당신이 작은 남근 기계를 치자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.anal.use to "ready">>
<<set $machine.anal.state to "ready">>
<<else>>
당신은 작은 남근 기계를 친다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 금속 뒤에서 뭔가 딱딱 거리는 것을 느낄 수 있다.</span><<set $machine.anal.health -= 1>>
<</if>>
<br>
<</if>>
<<if $leftaction is "anal_push" and $rightaction is "anal_push">>
<<set $leftaction to 0>><<set $leftactiondefault to "anal_push">><<set $rightaction to 0>><<set $rightactiondefault to "anal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 3) is 3>>
<<set $machine.anal.health -= 1>>
<</if>>
<<if $machine.anal.state is "penetrated">>
당신은 양손으로 작은 남근 기계를 밀어내려고 노력하지만, <span class="pink">기계의 움직임이 너무 격렬하다.</span>
<<elseif $machine.anal.state is "imminent">>
<<set $machine.anal.state to "ready">>
<<set $machine.anal.use to "ready">>
<<set $anusstate to 0>><<set $anususe to 0>>
당신은 양손으로 작은 남근 기계를 밀어내서, <span class="teal">억지로 당신의 <<bottomPost "에서">> 떼어놓는다.</span>
<<elseif $machine.anal.state is "entrance">>
<<set $machine.anal.state to "ready">>
<<set $machine.anal.use to "ready">>
<<set $anusstate to 0>><<set $anususe to 0>>
당신은 양손으로 작은 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<bottomPost "에서">> 떼어놓는다.</span>
<<else>>
당신은 양손으로 작은 남근 기계를 밀어내서, 당신의 <<bottomPost "을">> 지키려고 노력한다.
<</if>>
<<elseif $leftaction is "anal_push">>
<<set $leftaction to 0>><<set $leftactiondefault to "anal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 6) is 6>>
<<set $machine.anal.health -= 1>>
<</if>>
<<if $machine.anal.state is "penetrated">>
당신은 왼손으로 작은 남근 기계를 밀어내려고 노력하지만, <span class="pink">기계의 움직임이 너무 격렬하다.</span>
<<elseif $machine.anal.state is "imminent">>
<<set $machine.anal.state to "entrance">>
<<set $anusstate to "entrance">>
당신은 왼손으로 작은 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<bottomPost "에서">> 떼어놓는다.</span>
<<elseif $machine.anal.state is "entrance">>
<<set $machine.anal.state to "ready">>
<<set $machine.anal.use to "ready">>
<<set $anususe to 0>><<set $anusstate to 0>>
당신은 왼손으로 작은 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<bottomPost "에서">> 떼어놓는다.</span>
<<else>>
당신은 왼손으로 작은 남근 기계를 밀어내서, 당신의 <<bottomPost "을">> 지키려고 노력한다.
<</if>>
<<elseif $rightaction is "anal_push">>
<<set $rightaction to 0>><<set $rightactiondefault to "anal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 6) is 6>>
<<set $machine.anal.health -= 1>>
<</if>>
<<if $machine.anal.state is "penetrated">>
당신은 오른손으로 작은 남근 기계를 밀어려고 노력하지만, <span class="pink">기계의 움직임이 너무 격렬하다.</span>
<<elseif $machine.anal.state is "imminent">>
<<set $machine.anal.state to "entrance">>
<<set $anusstate to "entrance">>
당신은 오른손으로 작은 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<bottomPost "에서">> 떼어놓는다.</span>
<<elseif $machine.anal.state is "entrance">>
<<set $machine.anal.state to "ready">>
<<set $machine.anal.use to "ready">>
<<set $anususe to 0>><<set $anusstate to 0>>
당신은 오른손으로 작은 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<bottomPost "에서">> 떼어놓는다.</span>
<<else>>
당신은 오른손으로 작은 남근 기계를 밀어내서, 당신의 <<bottomPost "을">> 지키려고 노력한다.
<</if>>
<</if>>
<<if $feetaction is "rest">>
<<set $feetaction to "rest">><<set $feetactiondefault to "rest">>
<</if>>
<<if $feetaction is "chain_struggle">>
<<set $feetaction to 0>><<set $feetactiondefault to "chain_struggle">>
<<defiance 5>><<set $machine.leg_chains.health -= 1>>
당신은 다리를 잡고 있는 체인을 잡아당긴다. 뭔가 해낼 것 같은 느낌이 들지만, 답으로 더욱 조여온다.
<br>
<</if>>
<<if $feetaction is "whack">>
<<set $feetactiondefault to "whack">><<set $feetaction to 0>>
<<defiance 5>><<set $machine.tattoo.health -= 1>><<machine_violent_legs>>
<<if $machine.tattoo.use isnot "ready">>
당신이 타투건을 차자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<else>>
당신은 타투건을 찼다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 금속 뒤에서 뭔가 딱딱 거리는 것을 느낄 수 있다.</span><<set $machine.tattoo.health -= 1>>
<</if>>
<br>
<</if>>
<<if $feetaction is "vaginal_whack">>
<<set $feetactiondefault to "vaginal_whack">><<set $feetaction to 0>>
<<defiance 5>><<set $machine.vaginal.health -= 1>><<machine_violent_legs>>
<<if random(1, 6) is 6>>
<<set $machine.vaginal.health -= 1>>
<</if>>
<<if $machine.vaginal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>>
당신이 남근 기계를 차자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.vaginal.use to "ready">>
<<set $machine.vaginal.state to "ready">>
<<else>>
당신은 남근 기계를 찼다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 실리콘 뒤에서 뭔가 부서지는 것을 느낀다.</span><<set $machine.vaginal.health -= 1>>
<</if>>
<br>
<</if>>
<<if $feetaction is "vaginal_push">>
<<set $feetaction to 0>><<set $feetactiondefault to "vaginal_push">>
<<brat 5>><<machine_violent_legs>>
<<if $machine.vaginal.state is "penetrated">>
당신은 발로 남근 기계를 밀어내려고 노력하지만, <span class="pink">하지만 수그러들지 않는다.</span>
<<elseif $machine.vaginal.state is "imminent">>
<<set $machine.vaginal.state to "entrance">>
<<set $vaginastate to "entrance">>
당신은 발로 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<pussyPost "에서">> 떼어 놓는다.</span>
<<elseif $machine.vaginal.state is "entrance">>
<<set $machine.vaginal.state to "ready">>
<<set $machine.vaginal.use to "ready">>
<<set $vaginause to 0>><<set $vaginastate to 0>>
당신은 발로 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<pussyPost "에서">> 떼어 놓는다.</span>
<<else>>
당신은 발로 남근 기계를 밀어내서, 당신의 <<pussyPost "으로">>부터 지키려고 시도한다.
<</if>>
<br>
<</if>>
<<if $feetaction is "anal_whack">>
<<set $feetactiondefault to "anal_whack">><<set $feetaction to 0>>
<<defiance 5>><<set $machine.anal.health -= 1>><<machine_violent_legs>>
<<if random(1, 6) is 6>>
<<set $machine.anal.health -= 1>>
<</if>>
<<if $machine.anal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>>
당신이 작은 남근 기계를 차자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.anal.use to "ready">>
<<set $machine.anal.state to "ready">>
<<else>>
당신은 작은 남근 기계를 찼다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 실리콘 뒤에서 뭔가 부서지는 것을 느낀다.</span><<set $machine.anal.health -= 1>>
<</if>>
<br>
<</if>>
<<if $feetaction is "anal_push">>
<<set $feetaction to 0>><<set $feetactiondefault to "anal_push">>
<<brat 5>><<machine_violent_legs>>
<<if $machine.anal.state is "penetrated">>
당신은 발로 작은 남근 기계를 밀어내려고 노력하지만, <span class="pink">여전히 당신의 <<bottomPost "을">> 괴롭힌다.</span>
<<elseif $machine.anal.state is "imminent">>
<<set $machine.anal.state to "entrance">>
<<set $anusstate to "entrance">>
당신은 발로 작은 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<bottomPost "에서">> 떼어놓는다.</span>
<<elseif $machine.anal.state is "entrance">>
<<set $machine.anal.state to "ready">>
<<set $machine.anal.use to "ready">>
<<set $anususe to 0>><<set $anusstate to 0>>
당신은 발로 작은 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<bottomPost "에서">> 떼어놓는다.</span>
<<else>>
당신은 발로 작은 남근 기계를 밀어내서, 당신의 <<bottomPost "을">> 지키려고 노력한다.
<</if>>
<br>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.health lte 0 and $machine.tattoo.use isnot "destroyed">>
<<set $machine.number -= 1>>
<<set $machine_stat += 1>>
<<set $machine.tattoo.use to "destroyed">>
<<set $machine.tattoo.state to "destroyed">>
불꽃이 튀고, 타투건이 <span class="green">떨다가 정지한다.</span>
<br>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.health lte 0 and $machine.vaginal.use isnot "destroyed">>
<<set $machine.number -= 1>>
<<set $machine_stat += 1>>
<<set $machine.vaginal.use to "destroyed">>
<<set $machine.vaginal.state to "destroyed">>
불꽃이 튀고, 남근 기계가 <span class="green">떨다가 정지한다..</span>
<br>
<<machine_vaginal_disable>>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.health lte 0 and $machine.anal.use isnot "destroyed">>
<<set $machine.number -= 1>>
<<set $machine_stat += 1>>
<<set $machine.anal.use to "destroyed">>
<<set $machine.anal.state to "destroyed">>
불꽃이 튀고, 작은 남근 기계가 <span class="green">떨다가 정지한다..</span>
<br>
<<machine_anal_disable>>
<</if>>
<</if>>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.health lte 0 and $machine.arm_chains.use isnot "destroyed">>
<<set $machine_stat += 1>>
<<set $machine.arm_chains.use to "destroyed">>
<<set $machine.arm_chains.state to "destroyed">>
불꽃이 레일 위에서 튀고, <span class="green">팔을 잡는 체인이 느슨해진다.</span>
<br>
<<machine_arm_chains_disable>>
<</if>>
<</if>>
<<if $machine.leg_chains>>
<<if $machine.leg_chains.health lte 0 and $machine.leg_chains.use isnot "destroyed">>
<<set $machine_stat += 1>>
<<set $machine.leg_chains.use to "destroyed">>
<<set $machine.leg_chains.state to "destroyed">>
불꽃이 레일 위에서 튀고, <span class="green">다리를 잡는 체인이 느슨해진다.</span>
<br>
<<machine_leg_chains_disable>>
<</if>>
<</if>>
<</widget>>
<<widget "machine_violent_arms">>
<<set _machine_arms to 1>>
<</widget>>
<<widget "machine_violent_legs">>
<<set _machine_legs to 1>>
<</widget>><<widget "machine_init">>
<<combatinit>>
<<set $enemytype to "machine">>
<<set $machine to {}>>
<<set $machine.number to 0>>
<<set $machine.speed to 2>>
<<for _i = 0; _i < _args.length; _i++>>
<<set $machine[_args[_i]] to {}>>
<<set $machine[_args[_i]].health to $machine_health>>
<<set $machine[_args[_i]].ammo to $machine_ammo>>
<<set $machine[_args[_i]].hack to 0>>
<<set $machine[_args[_i]].state to "ready">>
<<set $machine[_args[_i]].use to "ready">>
<<if _args[_i] isnot "arm_chains" and _args[_i] isnot "leg_chains">>
<<set $machine.number += 1>>
<</if>>
<</for>>
<<set $leftactiondefault to "rest">>
<<set $rightactiondefault to "rest">>
<<set $feetactiondefault to "rest">>
<</widget>>
<<widget "machine_damage">>
<<if $machine[_args[0]].health gte $machine_health>>
<span class="red">튼튼한</span>
<<elseif $machine[_args[0]].health gte ($machine_health * 0.8)>>
<span class="pink">찌그러진</span>
<<elseif $machine[_args[0]].health gte ($machine_health * 0.6)>>
<span class="purple">찌그러진</span>
<<elseif $machine[_args[0]].health gte ($machine_health * 0.4)>>
<span class="blue">균열이 생긴</span>
<<elseif $machine[_args[0]].health gte ($machine_health * 0.2)>>
<span class="lblue">금이 간</span>
<<elseif $machine[_args[0]].health gte ($machine_health * 0.1)>>
<span class="teal">금이 간</span>
<<else>>
<span class="green">부서진</span>
<</if>>
<</widget>>
<<widget "machine_end">>
<<unset $machine>>
<<unset $machine_health>>
<<unset $machine_ammo>>
<<endcombat>>
<</widget>>
<<widget "machine_combat">>
<<if $machine.tattoo>>
<<switch $machine.tattoo.state>>
<<case "ready">>
<<if $position is "doggy">>
<<set _machine_selection to random(1, 5)>>
<<if _machine_selection is 1 and $machine.tattoo.back isnot 1>>
<<set _machine_choice to "back">>
<<elseif _machine_selection is 2 and $machine.tattoo.left_shoulder isnot 1>>
<<set _machine_choice to "left_shoulder">>
<<elseif _machine_selection is 3 and $machine.tattoo.left_cheek isnot 1>>
<<set _machine_choice to "left_cheek">>
<<elseif _machine_selection is 4 and $machine.tattoo.left_bottom isnot 1>>
<<set _machine_choice to "left_bottom">>
<<elseif $machine.tattoo.hack gte 3>>
<<set $machine.tattoo.use to "inert">>
<<set $machine.tattoo.state to "inert">>
<<set $machine.number -= 1>>
<<set $machine_stat += 1>>
타투건이, <span class="green">비활성 상태가 되기 전에 흔들린다.</span>.
<<else>>
<<set _machine_choice to "hover">>
<<set $machine.tattoo.hack += 1>>
타투건이 결정하듯, 차례로 당신의 각 신체 부위를 가리킨다.
<</if>>
<<else>>
<<set _machine_selection to random(1, 8)>>
<<if _machine_selection is 1 and $machine.tattoo.breasts isnot 1>>
<<set _machine_choice to "breasts">>
<<elseif _machine_selection is 2 and $machine.tattoo.forehead isnot 1>>
<<set _machine_choice to "forehead">>
<<elseif _machine_selection is 3 and $machine.tattoo.left_thigh isnot 1>>
<<set _machine_choice to "left_thigh">>
<<elseif _machine_selection is 4 and $machine.tattoo.pubic isnot 1>>
<<set _machine_choice to "pubic">>
<<elseif _machine_selection is 5 and $machine.tattoo.right_bottom isnot 1>>
<<set _machine_choice to "right_bottom">>
<<elseif _machine_selection is 6 and $machine.tattoo.right_cheek isnot 1>>
<<set _machine_choice to "right_cheek">>
<<elseif _machine_selection is 7 and $machine.tattoo.right_shoulder isnot 1>>
<<set _machine_choice to "right_shoulder">>
<<elseif _machine_selection is 8 and $machine.tattoo.right_thigh isnot 1>>
<<set _machine_choice to "right_thigh">>
<<else>>
<<set _machine_choice to "hover">>
<<set $machine.tattoo.hack += 1>>
<<machine_damage tattoo>> 타투건이 결정하듯, 차례로 당신의 각 신체 부위를 가리킨다.
<</if>>
<</if>>
<<if _machine_choice isnot "hover" and $machine.tattoo.use isnot "destroyed" and $machine.tattoo.use isnot "inert">>
윙윙거리는 소리를 동반하며, <span class="purple"><<machine_damage tattoo>> 타투건이 당신의 <<trBodypart _machine_choice>>_trResult 주변을 배회하고 있다.</span>
<<set $machine.tattoo.use to _machine_choice>>
<<set $machine.tattoo.state to "entrance">>
<</if>>
<<case "destroyed">>
타투건이 삐걱거리지만, <span class="green">비활성화된 상태로 남아있다.</span>
<<case "inert">>
타투건이 <span class="green">꼼짝도 하지 않는다.</span>
<<case "entrance">>
<<if !$skin[$machine.tattoo.use].pen>>
<<machine_damage tattoo>> 타투건이 당신의 <<trBodypart $machine.tattoo.use>>_trResult에 가까이 붙는다. <span class="pink">그릴 준비가 되면서 윙윙거리는 소리가 점점 더 심해진다.</span><<gstress>><<stress 6>>
<<set $machine.tattoo.state to "imminent">>
<<elseif $machine.tattoo.armed is 1>>
<<machine_damage tattoo>> 타투건이 당신의 피부를 스캔하면서 붉은 빛과 삐삐소리를 낸다. <span class="purple">통이 밑면에 열린다.</span>
<<set $machine.tattoo.state to "foam">>
<<else>>
<<machine_damage tattoo>> 타투건이 당신의 <<trBodypart $machine.tattoo.use>>_trResult에 가까이 붙지만, <span class="lblue">그러고는 철수한다.</span> 붉은 빛이 당신의 피부 위를 지나가고, 타투건이 멀리 떨어진다.
<<set $machine.tattoo[$machine.tattoo.use] to 1>>
<<set $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<set $machine.tattoo.hack += 1>>
<</if>>
<<case "imminent">>
<span class="red"><<machine_damage tattoo>> 타투건이 당신의 <<trBodypart $machine.tattoo.use>>_trResult에 그린다.: <<bodywriting_machine $machine.tattoo.use>></span><<ggpain>><<ggtrauma>><<ggstress>><<trauma 18>><<stress 18>><<pain 8>>
<br><br>
<<set $machine.tattoo[$machine.tattoo.use] to 1>>
<<set $machine.tattoo.ammo -= 1>>
<<set $machine_tattoo_success to true>>/*Just controls NPC response following encounter in underground dungeon.*/
<<if $machine.tattoo.ammo gte 1>>
<<machine_damage tattoo>> 타투건은 멀어지지만, 준비중인 상태로 남아있다.
<<set $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<else>>
<<machine_damage tattoo>> 타투건이 멀어지고, <span class="green">비활성 상태가 된다.</span>
<<set $machine.tattoo.use to "inert">>
<<set $machine.tattoo.state to "inert">>
<<set $machine.number -= 1>>
<<set $machine_stat += 1>>
<</if>>
<<case "foam">>
<span class="pink"><<machine_damage tattoo>> 타투건이 당신의 <<trBodypart $machine.tattoo.use>>_trResult에 분홍색 거품을 뿌린다.</span>
<<if $skin[$machine.tattoo.use] and $skin[$machine.tattoo.use].pen and ["brand", "magic"].includes($skin[$machine.tattoo.use].pen)>>
<span class="blue">분홍색 거품이 사라졌지만 당신의 <<tattooPost $machine.tattoo.use "은">> 아무것도 바뀌지 않았다.</span>
<<machine_damage tattoo>> 타투건이 멀어진다.
<<set $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<set $machine.tattoo.ammo -= 1>>
<<else>>
<<bodywriting_clear $machine.tattoo.use>>
<br><br>
<<machine_damage tattoo>> 타투건이 당신의 <<trBodypart $machine.tattoo.use>>_trResult에 가까이 붙는다. <span class="pink">그릴 준비가 되면서 윙윙거리는 소리가 점점 더 심해진다.</span>
<<set $machine.tattoo.state to "imminent">>
<</if>>
<</switch>>
<br>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.ammo lte 0 and $machine.vaginal.state isnot "inert" and $machine.vaginal.state isnot "destroyed">>
<<if $machine.vaginal.state is "penetrated">>
<<machine_damage vaginal>> 남근 기계가 당신의 <<pussyPost "에서">> 뽁 하는 소리와 함께 빠지고, <span class="green">덜덜 떨리다 정지된다.</span>
<<elseif $machine.vaginal.state is "imminent" or $machine.vaginal.state is "entrance">>
<<machine_damage vaginal>> 남근 기계가 당신의 <<pussyPost "을">> 위협하는걸 멈추고, <span class="green">덜덜 떨리다 정지된다.</span>
<<else>>
<span class="green"><<machine_damage vaginal>>남근 기계가 덜덜 떨리다 정지된다.</span>
<</if>>
<<set $machine.vaginal.use to "inert">>
<<set $machine.vaginal.state to "inert">>
<<set $machine.number -= 1>>
<<machine_vaginal_disable>>
<<else>>
<<switch $machine.vaginal.state>>
<<case "ready">>
<<machine_damage vaginal>> 남근 기계가 <span class="purple">당신의 <<pussyPost "을">> 쿡 찌른다.</span>
<<neutral 5 "genitals">>
<<set $vaginause to "machine">><<set $vaginastate to "entrance">><<set $machine.vaginal.use to "vagina">><<set $machine.vaginal.state to "entrance">>
<<case "entrance">>
<<if $worn.over_lower.exposed lte 1>>
<<if $machine.vaginal.armed is 1>>
<<machine_damage vaginal>> 남근 기계 위에 있는 통이 열린다. 당신의 <<trClothes "over_lower" $worn.over_lower.name>>_trResult 위에 분홍색 거품을 흩뿌리고, <span class="purple">천을 녹인다.</span>
<<set $worn.over_lower.integrity -= 100>>
<<else>>
<<machine_damage vaginal>> 남근 기계는 당신의 <<trClothes "over_lower" $worn.over_lower.name "name" "을">>_trResult 밀어내려고 하고, 천을 찢는다.
<<set $worn.over_lower.integrity -= 20>>
<</if>>
<<elseif $worn.lower.exposed lte 1>>
<<if $machine.vaginal.armed is 1>>
<<machine_damage vaginal>> 남근 기계 위에 있는 통이 열린다. 당신의 <<trClothes "lower" $worn.lower.name>>_trResult 위에 분홍색 거품을 흩뿌리고, <span class="purple">천을 녹인다.</span>
<<set $worn.lower.integrity -= 100>>
<<else>>
<<machine_damage vaginal>> 남근 기계는 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 밀어내려고 하고, 천을 찢는다.
<<set $worn.lower.integrity -= 20>>
<</if>>
<<elseif $worn.under_lower.exposed lte 0>>
<<if $machine.vaginal.armed is 1>>
<<machine_damage vaginal>> 남근 기계 위에 있는 통이 열린다. 당신의 <<trClothes "under_lower" $worn.under_lower.name>>_trResult 위에 분홍색 거품을 흩뿌리고, <span class="purple">천을 녹인다.</span>
<<set $worn.under_lower.integrity -= 100>>
<<else>>
<<machine_damage vaginal>> 남근 기계는 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 밀어내려고 하고, 천을 찢는다.
<<set $worn.under_lower.integrity -= 20>>
<</if>>
<<elseif playerChastity("vagina")>>
<<if $machine.vaginal.armed is 1>>
<<machine_damage vaginal>> 남근 기계 위에 있는 통이 열리다. 당신의 <<trClothes "genitals" $worn.genitals.name>>_trResult 위에 분홍색 거품을 흩뿌리고, <span class="purple">천을 녹인다.</span>
<<set $worn.genitals.integrity -= 100>>
<<else>>
<<machine_damage vaginal>> 남근 기계는 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 밀어내려고 하고, 천을 찢는다.
<<set $worn.genitals.integrity -= 20>>
<</if>>
<<else>>
<<machine_damage vaginal>> 남근 기계는 당신의 <<pussyPost "에">> 가까이 붙어, <span class="pink">삽입한다.</span>
<<sex 5 "genitals">>
<<set $vaginastate to "imminent">><<set $machine.vaginal.state to "imminent">>
<</if>>
<<case "imminent">>
<<if $player.virginity.vaginal isnot true>>
<<sex 30 "genitals">>
<<violence 1>>
<<set $vaginastate to "penetrated">><<set $machine.vaginal.state to "penetrated">><<vaginalstat>><<bruise vagina>><<violence 1>><<raped>><<vaginaraped>>
<span class="pink"><<machine_damage vaginal>> 남근 기계는 당신의 <<pussyPost "을">> 찌른다.</span>
<<else>>
<<sex 100 "genitals">>
<<bruise vagina>><<vaginalstat>><<raped>><<vaginaraped>>
<<set $vaginastate to "penetrated">><<set $machine.vaginal.state to "penetrated">>
<span class="red"><<machine_damage vaginal>> 남근 기계는 당신의 처녀 보지를 찌르고,
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.<<violence 10>>
<<else>>
당신의 처녀막을 찢어, 영원히 당신의 순결을 빼앗겨 버린다.<<violence 25>>
<</if>>
</span>
<</if>>
<<takeVirginity "sex machine" "vaginal">>
<<case "penetrated">>
<<if $machine.speed is 3>>
<<switch random(1,5)>>
<<case 1>>
<<machine_damage vaginal>> 남근 기계가 당신이 방심할 때마다, 당신의 <<pussy_ rul>> 불규칙적으로 범한다.
<<case 2>>
<<machine_damage vaginal>> 남근 기계가 당신의 <<pussyPost>> 안으로 침투하여, 그 안을 늘이는 것 같다.
<<case 3>>
<<machine_damage vaginal>> 남근 기계가 당신의 <<pussy_ rul>> 세게 찔러 찌를 때마다 당신을 앞으로 휘청거리게 한다.
<<case 4>>
<<machine_damage vaginal>> 남근 기계가 당신의 <<pussyPost>> 안으로 깊게 쿵쿵 쳐댄다.
<<case 5>>
<<machine_damage vaginal>> 남근 기계가 잠시 멈췄다가, 희미하기 찔러서 <span class="purple">당신의 <<pussyPost "을">> 괴롭힌다.</span>
<<violence 10>><<gpain>>
<</switch>>
<<sex 20 "genitals">><<violence 10>>
<<elseif $machine.speed is 2>>
<<switch random(1,5)>>
<<case 1>>
<<machine_damage vaginal>> 남근 기계는 기계적인 리듬으로 당신의 <<pussyPost "을">> 범한다.
<<case 2>>
<<machine_damage vaginal>> 남근 기계는 당신의 <<pussyPost "을">> 반동을 싣고 찌른다.
<<case 3>>
<<machine_damage vaginal>> 남근 기계는 기계적인 리듬으로 당신의 <<pussyPost "에">> 박는다.
<<case 4>>
<<machine_damage vaginal>> 남근 기계가 살아있는 그 무엇보다도 더 빨리 당신의 <<pussyPost "을">> 친다.
<<case 5>>
<<machine_damage vaginal>> 남근 기계가 잠시 멈췄다가, 희미하기 찔러서 <span class="purple">당신의 <<pussyPost "을">> 괴롭힌다.</span>
<<sex 30 "genitals">><<garousal>>
<</switch>>
<<sex 20 "genitals">>
<<else>>
<<switch random(1,5)>>
<<case 1>>
<<machine_damage vaginal>> 남근 기계는 부드러운 리듬으로 당신의 <<pussyPost "을">> 범한다.
<<case 2>>
<<machine_damage vaginal>> 남근 기계는 당신의 <<pussyPost "을">> 비벼댄다.
<<case 3>>
<<machine_damage vaginal>> 남근 기계는 천천히 당신의 <<pussyPost "에">> 박는다.
<<case 4>>
<<machine_damage vaginal>> 남근 기계가 계속 움직이기 전에, 잠시동안 당신의 <<pussyPost>> 안에서 멈춘다.
<<case 5>>
<<machine_damage vaginal>> 남근 기계가 당신의 <<pussyPost>> 입구에 대고 진동한다.
<</switch>>
<</if>>
<<sex 10 "genitals">><<bruise vagina>><<violence 1>>
<<set $machine.vaginal.ammo -= 1>>
<<case "destroyed">>
<<machine_damage vaginal>> 남근 기계가 덜덜 떨리지만, <span class="green">움직이지 않는다.</span>
<<case "inert">>
<<machine_damage vaginal>> 남근 기계가 <span class="green">비활성화 된다.</span>
<</switch>>
<</if>>
<br>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.ammo lte 0 and $machine.anal.state isnot "inert" and $machine.anal.state isnot "destroyed">>
<<if $machine.anal.state is "penetrated">>
<<machine_damage anal>> 작은 남근 기계가 당신의 <<bottomPost "에서">> 뽁 하는 소리와 함께 빠지고, <span class="green">덜덜 떨리다 정지된다.</span>
<<elseif $machine.anal.state is "imminent" or $machine.anal.state is "entrance">>
<<machine_damage anal>> 작은 남근 기계가 당신의 <<bottomPost "을">> 위협하는걸 멈추고, <span class="green">덜덜 떨리다 정지된다.</span>
<<else>>
<span class="green"><<machine_damage anal>> 작은 남근 기계가 덜덜 떨리다 정지된다.</span>
<</if>>
<<set $machine.anal.use to "inert">>
<<set $machine.anal.state to "inert">>
<<set $machine.number -= 1>>
<<machine_anal_disable>>
<<else>>
<<switch $machine.anal.state>>
<<case "ready">>
<<machine_damage anal>> 작은 남근 기계가 <span class="purple">당신의 <<bottomPost "을">> 쿡 찌른다.</span>
<<neutral 5 "anus">>
<<set $anususe to "machine">><<set $anusstate to "entrance">><<set $machine.anal.use to "anus">><<set $machine.anal.state to "entrance">>
<<case "entrance">>
<<if $worn.over_lower.exposed lte 1>>
<<if $machine.anal.armed is 1>>
<<machine_damage anal>> 작은 남근 기계 위에 있는 통이 열린다. 당신의 <<trClothes "over_lower" $worn.over_lower.name>>_trResult 위에 분홍색 거품을 흩뿌리고, <span class="purple">천을 녹인다.</span>
<<set $worn.over_lower.integrity -= 100>>
<<else>>
<<machine_damage anal>> 작은 남근 기계는 당신의 <<trClothes "over_lower" $worn.over_lower.name "name" "을">>_trResult 밀어내려고 하고, 천을 찢는다.
<<set $worn.over_lower.integrity -= 20>>
<</if>>
<<elseif $worn.lower.exposed lte 1>>
<<if $machine.anal.armed is 1>>
<<machine_damage anal>> 작은 남근 기계 위에 있는 통이 열린다. 당신의 <<trClothes "lower" $worn.lower.name>>_trResult 위에 분홍색 거품을 흩뿌리고, <span class="purple">천을 녹인다.</span>
<<set $worn.lower.integrity -= 100>>
<<else>>
<<machine_damage anal>> 작은 남근 기계는 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 밀어내려고 하고, 천을 찢는다.
<<set $worn.lower.integrity -= 20>>
<</if>>
<<elseif $worn.under_lower.exposed lte 0>>
<<if $machine.anal.armed is 1>>
<<machine_damage anal>> 작은 남근 기계 위에 있는 통이 열린다. 당신의 <<trClothes "under_lower" $worn.under_lower.name>>_trResult 위에 분홍색 거품을 흩뿌리고, <span class="purple">천을 녹인다.</span>
<<set $worn.under_lower.integrity -= 100>>
<<else>>
<<machine_damage anal>> 작은 남근 기계는 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 밀어내려고 하고, 천을 찢는다.<<set $worn.under_lower.integrity -= 20>>
<</if>>
<<elseif playerChastity("anus")>>
<<if $machine.anal.armed is 1>>
<<machine_damage anal>> 작은 남근 기계 위에 있는 통이 열리다. 당신의 <<trClothes "genitals" $worn.genitals.name>>_trResult 위에 분홍색 거품을 흩뿌리고, <span class="purple">천을 녹인다.</span>
<<set $worn.genitals.integrity -= 100>>
<<else>>
<<machine_damage anal>> 작은 남근 기계는 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 밀어내려고 하고, 천을 찢는다.
<<set $worn.genitals.integrity -= 20>>
<</if>>
<<else>>
<<machine_damage anal>> 작은 남근 기계는 당신의 <<bottomPost "에">> 가까이 붙어, <span class="pink">삽입한다.</span>
<<sex 5 "anus">>
<<set $anusstate to "imminent">><<set $machine.anal.state to "imminent">>
<</if>>
<<case "imminent">>
<<if $player.virginity.anal isnot true>>
<<sex 30 "anus">>
<<violence 1>>
<<set $anusstate to "penetrated">><<set $machine.anal.state to "penetrated">><<analstat>><<bruise anus>><<violence 1>><<raped>><<anusraped>>
<span class="pink"><<machine_damage anal>> 작은 남근 기계는 당신의 <<bottomPost "을">> 찌른다.</span>
<<else>>
<<sex 100 "anus">>
<<violence 25>>
<<takeVirginity "sex machine" "anal">><<bruise anus>><<analstat>><<raped>><<anusraped>>
<<set $anusstate to "penetrated">><<set $machine.anal.state to "penetrated">>
<span class="red"><<machine_damage anal>> 작은 남근 기계가 처녀 엉덩이에 꽂혀서, 당신이 생각지도 못한 방법으로 당신을 침범한다.</span>
<</if>>
<<case "penetrated">>
<<if $machine.speed is 3>>
<<switch random(1,5)>>
<<case 1>>
<<machine_damage anal>> 작은 남근 기계는 악랄한 속도로 당신의 <<bottomPost "을">> 범한다.
<<case 2>>
<<machine_damage anal>> 작은 남근 기계는 당신의 <<bottomPost>> 안을, 매번 고통스러울 정도로 깊게 쳐댄다.
<<case 3>>
<<machine_damage anal>> 작은 남근 계기는 살아있는 그 무엇보다도 빠르게 당신의 <<bottomPost "을">> 찔러대어 형체가 흐릿하게 보일 정도다.
<<case 4>>
<<machine_damage anal>> 작은 남근 기계는 당신의 <<bottomPost "을">> 당신을 앞으로 밀쳐낼 정도로 빠르게 범한다.
<<case 5>>
<<machine_damage anal>> 작은 남근 기계는 당신의 <<bottomPost>> 안에서 젖혀지며면서 <span class="purple">돌아가기 시작해</span>, 당신의 항문 안을 고통스럽게 찌른다.
<<violence 10>><<gpain>>
<</switch>>
<<sex 20 "anus">><<violence 10>>
<<elseif $machine.speed is 2>>
<<switch random(1,5)>>
<<case 1>>
<<machine_damage anal>> 작은 남근 기계는 기계적인 리듬으로 당신의 <<bottomPost "을">> 범한다.
<<case 2>>
<<machine_damage anal>> 작은 남근 기계는 기계적인 리듬으로 당신의 <<bottomPost "에">> 박는다.
<<case 3>>
<<machine_damage anal>> 작은 남근 계기는 살아있는 그 무엇보다도 빠르게, 희미하게 보일 정도로 당신의 <<bottomPost "을">> 친다.
<<case 4>>
<<machine_damage anal>> 작은 남근 기계는 당신의 <<bottomPost "을">> 반동을 싣고 찌른다.
<<case 5>>
<<machine_damage anal>> 작은 남근 기계는 당신의 <<bottomPost "에">> 찌를 때마다, 당신의 <<prostate>>에서 진동한다. <span class="purple">당신에게 얼얼한 충격을 준다.</span>
<<sex 30 "anus">><<garousal>>
<</switch>>
<<sex 20 "anus">>
<<else>>
<<switch random(1,5)>>
<<case 1>>
<<machine_damage anal>> 작은 남근 기계는 부드러운 리듬으로 당신의 <<bottomPost "을">> 범한다.
<<case 2>>
<<machine_damage anal>> 작은 남근 기계는 잠시 멈춘다.
<<case 3>>
<<machine_damage anal>> 작은 남근 기계는 천천히 들어갔다 나왔다 하면서 당신의 <<bottomPost "을">> 찌른다.
<<case 4>>
<<machine_damage anal>> 작은 남근 기계는 부드럽게 당신의 <<bottomPost "을">> 범한다.
<<case 5>>
<<machine_damage anal>> 작은 남근 기계는 당신의 <<bottomPost>> 안에서 멈추더니 부드럽게 진동한다.
<</switch>>
<</if>>
<<sex 10 "anus">><<bruise anus>><<violence 1>>
<<set $machine.anal.ammo -= 1>>
<<case "destroyed">>
<<machine_damage anal>> 작은 남근 기계가 덜덜 떨리지만, <span class="green">움직이지 않는다.</span>
<<case "inert">>
<<machine_damage anal>> 작은 남근 기계가 <span class="green">비활성화 된다.</span>
<</switch>>
<</if>>
<br>
<</if>>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.state is "ready">>
<<if _machine_arms is 1>>
<<machine_damage arm_chains>> 당신의 족쇄에 부착된 체인은, <span class="pink">당신의 팔을 공중으로 들어올려 고정시킨다.</span>
<<set $leftactiondefault to "chain_struggle">><<set $rightactiondefault to "chain_struggle">>
<<set $machine.arm_chains.use to "grapple">>
<<set $machine.arm_chains.state to "grapple">>
<<if $leftarm isnot "bound">>
<<set $leftarm to "mechgrappled">><<set $lefttarget to "machine">>
<</if>>
<<if $rightarm isnot "bound">>
<<set $rightarm to "mechgrappled">><<set $righttarget to "machine">>
<</if>>
<<else>>
<<machine_damage arm_chains>> 팔을 잡고 있는 체인은 당신의 움직임에 저항하지만, <span class="lblue">느슨한 상태를 유지한다.</span>
<</if>>
<<elseif $machine.arm_chains.state is "recovering">>
<<machine_damage arm_chains>> 체인은 당신의 팔을 당기지만, <span class="teal">느슨한 상태를 유지한다.</span>
<<elseif $machine.arm_chains.state is "destroyed">>
<span class="teal"><<machine_damage arm_chains>> 당신의 팔을 잡는 체인은 느슨한 상태를 유지한다.</span>
<<elseif $machine.arm_chains.state is "inert">>
<span class="teal"><<machine_damage arm_chains>> 당신의 팔을 잡는 체인은 느슨한 상태를 유지한다.</span>
<</if>>
<br>
<</if>>
<<if $machine.leg_chains>>
<<if $machine.leg_chains.state is "ready">>
<<if _machine_legs is 1>>
<<machine_damage leg_chains>> 당신의 족쇄에 부착된 체인은, <span class="pink">당신의 다리를 잡아당겨 움직이지 못하게 만든다.</span>
<<set $feetactiondefault to "chain_struggle">>
<<set $feetuse to "mechgrappled">><<set $feettarget to "machine">>
<<set $machine.leg_chains.use to "grapple">>
<<set $machine.leg_chains.state to "grapple">>
<<if $leftleg isnot "bound">>
<<set $leftleg to "mechgrappled">>
<</if>>
<<if $rightleg isnot "bound">>
<<set $rightleg to "mechgrappled">>
<</if>>
<<else>>
<<machine_damage leg_chains>> 다리를 잡고 있는 체인은 당신의 움직임에 저항하지만, <span class="lblue">느슨한 상태를 유지한다.</span>
<</if>>
<<elseif $machine.leg_chains.state is "recovering">>
<<machine_damage leg_chains>> 체인은 당신의 다리를 당기지만, <span class="teal">느슨한 상태를 유지한다.</span>
<<elseif $machine.leg_chains.state is "destroyed">>
<span class="teal"><<machine_damage leg_chains>> 당신의 다리를 잡는 체인은 느슨한 상태를 유지한다.</span>
<<elseif $machine.leg_chains.state is "inert">>
<span class="teal"><<machine_damage leg_chains>> 당신의 다리를 잡는 체인은 느슨한 상태를 유지한다.</span>
<</if>>
<br>
<</if>>
<br>
<</widget>>
<<widget "machine_vaginal_disable">>
<<if $vaginause is "machine">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<</widget>>
<<widget "machine_anal_disable">>
<<if $anususe is "machine">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<</widget>>
<<widget "machine_arm_chains_disable">>
<<if $leftarm isnot "bound">>
<<set $leftarm to 0>>
<<set $leftactiondefault to "rest">>
<</if>>
<<if $rightarm isnot "bound">>
<<set $rightarm to 0>>
<<set $rightactiondefault to "rest">>
<</if>>
<</widget>>
<<widget "machine_leg_chains_disable">>
<<if $leftleg isnot "bound">>
<<set $leftleg to 0>>
<<set $feetuse to 0>>
<<set $feetactiondefault to "rest">>
<</if>>
<<if $rightleg isnot "bound">>
<<set $rightleg to 0>>
<<set $feetuse to 0>>
<<set $feetactiondefault to "rest">>
<</if>>
<</widget>>
<<widget "machine_speed">>
<<set $machine.speed to _args[0]>>
<<if $robinMachineSpeed>>
<<set $robinMachineSpeed to 4 - _args[0]>>
<</if>>
<</widget>><<widget "machine_state">>
<<if $arousal gte $arousalmax and $orgasmdown lte 0>>
<<orgasm>>
<</if>>
<<sexcheck>>
<</widget>><!-- GENERAL USE WIDGETS -->
<!-- pass "left" or "right" for which NPC hand this is called for -->
<<widget "combat-reset-hand">>
<<if _args[0] is "both">>
<<set $NPCList[_n].lefthand to 0>>
<<set $NPCList[_n].righthand to 0>>
<<else>>
<<set $NPCList[_n][_args[0]+"hand"] to 0>>
<</if>>
<</widget>>
<!-- pass "left" or "right" for which NPC tool this is called for -->
<<widget "combat-reset-tool">>
<<if _args[0] is "both">>
<<set $NPCList[_n].lefttool to 0>>
<<set $NPCList[_n].righttool to 0>>
<<else>>
<<set $NPCList[_n][_args[0]+"tool"] to 0>>
<</if>>
<</widget>>
<!-- pass "left" or "right" for which NPC hand this is called for, and the name of the targeted PC body part -->
<<widget "combat-set-hand-target">>
<<set $NPCList[_n][_args[0]+"hand"] to _args[1]>>
<</widget>>
<<widget "combat-get-other-hand">>
<<set $otherNPChand to (_args[0] is "left"? $NPCList[_n].righthand : $NPCList[_n].lefthand)>>
<</widget>>
<!-- SPECIFIC HAND ACTION WIDGETS -->
<<widget "combat-spank">>
<<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<if $spankobject is "paddle">>
<<He_ nun>> 체벌용 주걱으로
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ ul>> 때려,
<<else>>
당신의 <<bottom_ ul>> 때려 노출된 피부가 빨개지며
<</if>>
<<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">>
당신의 <<worn_over_lower_name>> 위로 당신의 <<bottom_ ul>> 때려,
<<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">>
당신의 <<worn_lower_name>> 위로 당신의 <<bottom_ ul>> 때려,
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ ul>> 때려,
<<else>>
당신의 <<bottom_ ul>> 때려 노출된 피부가 빨개지며
<</if>>
당신의 온 몸에 아픔의 물결을 달리게 한다.
<<bodypart_admire_chance random_bottom>>
<<violence 10 1 1 1 _n>>
<<elseif getSexToysofType("dildos and whips").includes($spankobject)>>
<<He_ nun>> <<handtool_ ro $spankobject>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<else>>
당신의 <<bottom_ ul>> <<print either("때려","후려쳐","찰싹 때려","찰싹 쳐","세게 때려")>> 노출된 피부를 빨개지게 한다.
<</if>>
<<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">>
당신의 <<worn_over_lower_name>> 위로 당신의 <<bottom_ ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">>
당신의 <<worn_lower_name>> 위로 당신의 <<bottom_ ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<else>>
당신의 <<bottom_ ul>> <<print either("때려","후려쳐","찰싹 때려","찰싹 쳐","세게 때려")>> 노출된 피부를 빨개지게 한다.
<</if>>
<<bodypart_admire_chance random_bottom>>
<<violence 5 1 1 1 _n>>
<<else>>
<<He_ nun>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ ul>> 때린다.
<<else>>
당신의 <<bottom_ ul>> 때려 노출된 피부를 빨개지게 한다.
<</if>>
<<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">>
당신의 <<worn_over_lower_name>> 위로 당신의 <<bottom_ ul>> 때린다.
<<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">>
당신의 <<worn_lower_name>> 위로 당신의 <<bottom_ ul>> 때린다.
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ ul>> 때린다.
<<else>>
당신의 <<bottom_ ul>> 때려 노출된 피부를 빨개지게 한다.
<</if>>
<<bodypart_admire_chance random_bottom>>
<<violence 5 1 1 1 _n>>
<</if>>
<</widget>>
<<widget "combat-dildospank">>
<<set $_hand to _args[0]>>
<<set $_toy to ($_hand is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<if npcHasSexToyOfType(_n,"dildo")>>
<<if $NPCList[_n].location.genitals is "head" or $mouthuse is "facesit" or $mouthuse is "penis">>
<<He_ nun>> <<his_ yi>> <<handPost $_hand>>에 쥐고 있는 <<handtool_ ro $_toy>>,
<<if $worn.over_upper.name isnot "naked" and $worn.over_lower.state is "waist">>
당신의 <<worn_over_upper_name>> 위로 당신의 <<breasts_ rul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.upper.name isnot "naked" and $worn.lower.state is "waist">>
당신의 <<worn_upper_name>> 위로 당신의 <<breasts_ rul>><<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.under_upper.name isnot "naked" and $worn.under_lower.state is "waist">>
당신의 <<worn_under_upper_name>> 위로 당신의 <<breasts_ rul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<else>>
당신의 <<bottom_ ul>> <<print either("때려","후려쳐","찰싹 때려","찰싹 쳐","세게 때려")>> 노출된 피부를 빨개지게 한다.
<</if>>
<<else>>
<<He_ nun>> <<his_ yi>> <<handPost $_hand>>에 쥐고 있는 <<handtool_ ro $_toy>>,
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<else>>
당신의 <<bottom_ ul>> <<print either("때려","후려쳐","찰싹 때려","찰싹 쳐","세게 때려")>> 노출된 피부를 빨개지게 한다.
<</if>>
<<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">>
당신의 <<worn_over_lower_name>> 위로 당신의 <<bottom_ ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">>
당신의 <<worn_lower_name>> 위로 당신의 <<bottom_ ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<else>>
당신의 <<bottom_ ul>> <<print either("때려","후려쳐","찰싹 때려","찰싹 쳐","세게 때려")>> 노출된 피부를 빨개지게 한다.
<</if>>
<<bodypart_admire_chance random_bottom>>
<</if>>
<<violence 5 1 1 1 _n>>
<<elseif npcHasSexToyOfType(_n,"whip")>>
<<if $NPCList[_n].location.genitals is "head" or $mouthuse is "facesit" or $mouthuse is "penis">>
<<He_ nun>>
<<his_ yi>> <<handPost $_hand>>에 쥐고 있는 <<handtool_ ro $_toy>>, <<print either("잔인하게","맹렬하게","빠르게","가학적으로","악의적으로")>>
<<if $worn.over_upper.name isnot "naked" and $worn.over_lower.state is "waist">>
당신의 <<worn_over_upper_name>> 위로 당신의 <<breasts_ rul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.upper.name isnot "naked" and $worn.lower.state is "waist">>
당신의 <<worn_upper_name>> 위로 당신의 <<breasts_ rul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.under_upper.name isnot "naked" and $worn.under_lower.state is "waist">>
당신의 <<worn_under_upper_name>> 위로 당신의 <<breasts_ rul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<else>>
당신의 <<bottom_ ul>> <<print either("때려","후려쳐","찰싹 때려","찰싹 쳐","세게 때려")>> 노출된 피부를 빨개지게 한다.
<</if>>
<<else>>
<<He_ nun>> <<his_ yi>> <<handPost $_hand>>에 쥐고 있는 <<handtool_ ro $_toy>>, <<print either("잔인하게","맹렬하게","빠르게","가학적으로","악의적으로")>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<else>>
당신의 <<bottom_ ul>> <<print either("때려","후려쳐","찰싹 때려","찰싹 쳐","세게 때려")>> 노출된 피부를 빨개지게 한다.
<</if>>
<<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">>
당신의 <<worn_over_lower_name>> 위로 당신의 <<bottom_ ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">>
당신의 <<worn_lower_name>> 위로 당신의 <<bottom_ ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<else>>
당신의 <<bottom_ ul>> <<print either("때려","후려쳐","찰싹 때려","찰싹 쳐","세게 때려")>> 노출된 피부를 빨개지게 한다.
<</if>>
<</if>>
<<bodypart_admire_chance random_bottom>>
<<violence 20 1 1 1 _n>>
<<else>>
<<He_ nun>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ ul>> 때린다.
<<else>>
당신의 <<bottom_ ul>> 때려 노출된 피부를 빨개지게 한다.
<</if>>
<<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">>
당신의 <<worn_over_lower_name>> 위로 당신의 <<bottom_ ul>> 때린다.
<<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">>
당신의 <<worn_lower_name>> 위로 당신의 <<bottom_ ul>> 때린다.
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ ul>> 때린다.
<<else>>
당신의 <<bottom_ ul>> 때려 노출된 피부를 빨개지게 한다.
<</if>>
<<bodypart_admire_chance random_bottom>>
<<violence 2 1 1 1 _n>>
<</if>>
<</widget>>
<!-- pass "left" or "right" for which NPC hand this is called for -->
<<widget "combat-hand-on-arms">>
<<if $enemytrust gte 20 and $enemyanger lte 20>>
<span class="lblue"><<He_ nun>> 당신의 양팔을 놓는다.</span>
<<combat-reset-hand _args[0]>>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<else>>
<<He_ nun>> 당신의 양팔을 잡는다.
<<violence 6 1 1 1 _n>><<bruise leftarm>><<bruise rightarm>>
<<bodypart_admire_chance random_shoulder>>
<</if>>
<</widget>>
<!-- takes two args, both should be either "left" or "right". First is NPC hand, second is player arm. -->
<<widget "combat-hand-on-one-arm">>
<<if $enemytrust gte 20 and $enemyanger lte 20>>
<span class="lblue"><<He_ nun>> 당신의 <<print (_args[1] is "left"?"왼":"오른")>>팔을 놓는다.</span>
<<combat-reset-hand _args[0]>>
<<if _args[1] is "left">>
<<set $leftarm to 0>>
<<else>>
<<set $rightarm to 0>>
<</if>>
<<else>>
<<He_ nun>> 당신의 <<print (_args[1] is "left"?"왼":"오른")>>팔을 잡는다.
<<if _args[1] is "left">>
<<violence 3 1 1 1 _n>><<bruise leftarm>>
<<bodypart_admire_chance left_shoulder>>
<<else>>
<<violence 3 1 1 1 _n>><<bruise rightarm>>
<<bodypart_admire_chance right_shoulder>>
<</if>>
<</if>>
<</widget>>
<<widget "combat-hand-on-vaginaentrance">>
<<rng>>
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<pussyPost>>에서 뗀다.</span>
<<combat-reset-hand _args[0]>><<set $vaginause to 0>><<set $vaginastate to 0>>
<<elseif $rng gte 61>>
<<He_ nun>> 당신의 음순을 <<strokes>>
<<neutral 10 "genitals" _n>>
<<bodypart_admire_chance pubic>>
<<elseif ($rng gte 21 or $novaginal is 1) and (!$player.penisExist or random(1,100) gte 51)>>
<<He_ nun>> 당신의 클리토리스를 한 번 비튼다.
<<set $speechclit to 1>><<neutral 10 "genitals" _n>>
<<bodypart_admire_chance pubic>>
<<elseif $rng gte 21 or $novaginal is 1>>
<<He_ nun>> 당신의 보지를 만지작거리며 당신의 <<penisSimplePost>> 밑동을 비벼댄다.
<<neutral 10 "genitals" _n>><<set $speechfutapenis to 1>>
<<bodypart_admire_chance pubic>>
<<elseif $rng lte 20 and $novaginal is 0>>
<span class="pink"><<He_ nun>> 당신의 따뜻한 <<pussyPost>> 안에 손가락 하나를 밀어넣는다.</span>
<<neutral 15 "genitals" _n>>
<<set $speechvagina to 1>><<set $vaginastate to "otherhand">>
<<combat-set-hand-target _args[0] "vagina">>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<!-- pass "left" or "right" for which NPC hand this is called for -->
<<widget "combat-hand-on-penisentrance">>
<<rng>>
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<penisPost>>에서 뗀다.</span>
<<combat-reset-hand _args[0]>>
<<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 51>>
<<He_ nun>> 당신의 육봉을 <<strokes>>
<<neutral 10 "genitals" _n>>
<<bodypart_admire_chance pubic>>
<<elseif $rng gte 21>>
<<He_ nun>> 당신의 귀두를 비벼댄다.
<<neutral 10 "genitals" _n>><<set $speechglans to 1>>
<<bodypart_admire_chance pubic>>
<<elseif $rng lte 20>>
<span class="pink"><<He_ nun>> <<his_ yi>> 손가락으로 당신의 자지를 감싼다.</span>
<<neutral 15 "genitals" _n>>
<<set $speechpenis to 1>><<set $penisstate to "otherhand">>
<<combat-set-hand-target _args[0] "penis">>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
/* Pass "left" or "right" for which NPC hand this is called for.
Hands are 'inverted': NPC holds PC's left hand with their right one, and vice versa.*/
<<widget "combat-hand-on-hand">>
<<rng>>
<<set $_hand to _args[0]>>
<<if $enemyanger + $rng gte 196>>
화가 나서, <span class="pink"><<he_ nun>> <<his_ yi>> 손을 당신의 손아귀에서 비틀어 빼낸다.</span>
<<combat-reset-hand _args[0]>>
<<if $_hand is "left">>
<<set $rightarm to 0>>
<<else>>
<<set $leftarm to 0>>
<</if>>
<<violence 5>>
<<elseif $enemyanger + $rng gte 160>>
<<print either(
"<<He_ nun>> <<his_ yi>> 손톱을 당신의 손목에 박아넣는다.",
"<<He_ nun>> <<his_ yi>> 손아귀에서 당신의 손을 짓누른다.",
"<<He_ nun>> 당신의 손가락들을 뒤로 꺾는다."
)>>
<<violence 10>><<hitstat>><<set $speechbeat to 1>>
<<elseif $rng gte 95>>
<span class="purple"><<He_ nun>> 당신의 <<print ($_hand is "left" ? "오른" : "왼")>>손을 놓는다.</span>
<<combat-reset-hand _args[0]>>
<<if $_hand is "left">>
<<set $rightarm to 0>>
<<else>>
<<set $leftarm to 0>>
<</if>>
<<else>>
<<He_ nun>> 당신의 <<hand_ rul $_hand>> <<his_ yi>> 손으로 <<strokes>>
<</if>>
<</widget>>
<!-- pass "left" or "right" for which NPC hand this is called for -->
<<widget "combat-hand-on-vagina">>
<<rng>>
<<if $rng gte 101>>
<span class="purple"><<He_ nun>> <<his_ yi>> 손가락을 당신의 <<pussyPost>>에서 빼낸다.</span>
<<combat-set-hand-target _args[0] "vaginaentrance">>
<<neutral 15 "genitals" _n>><<set $vaginastate to "otherhandentrance">>
<<elseif $rng lte 100>>
<<He_ nun>> 당신의 <<pussyPost>> 안쪽을 <<strokes and>>,
<<neutral 20 "genitals" _n>><<set $speechvagina to 1>>
<<if $arousal gte ($arousalmax / 5) * 4>>
무심결에 당신의 몸을 전율시킨다.
<<elseif $arousal gte $arousalmax / 5>>
당신의 음란한 액체를 흘러나오게 한다.
<<else>>
당신의 몸을 가장 추잡한 방식으로 침범한다.
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<<widget "combat-hand-on-penis">>
<<rng>>
<<if $rng gte 101>>
<span class="purple"><<He_ nun>> 당신의 <<penis_ rul>> <<his_ yi>> 손아귀에서 놓는다.</span>
<<combat-set-hand-target _args[0] "penisentrance">>
<<neutral 15 "genitals" _n>><<set $penisstate to "otherhandentrance">>
<<elseif $rng lte 100>>
<<He_ nun>> 당신의 <<penis_ rul>> 아래에서 위까지 문질러서,
<<neutral 20 "genitals" _n>><<set $speechpenis to 1>>
<<if $arousal gte ($arousalmax / 5) * 4>>
무심결에 당신의 몸을 전율시킨다.
<<elseif $arousal gte $arousalmax / 5>>
당신의 음란한 액체를 흘러나오게 한다.
<<else>>
당신의 몸의 자연스러운 반응을 가장 추잡한 방식으로 이용한다.
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<<widget "combat-hand-on-anusentrance">>
<<rng>>
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> 손을 당신의 엉덩이에서 뗀다.</span>
<<combat-reset-hand _args[0]>>
<<set $anususe to 0>>
<<elseif playerHasButtPlug()>>
<<if $rng gte 21 or $noanal is 1 or $cheekaction is "handrub">>
<<print either(
`<<He_ nun>> 당신의 <<worn_butt_plug_name_ ul>> 넣었다 뺐다 하면서, 당신의 항문을 희롱한다.`,
`<<He_ nun>> 당신의 <<worn_butt_plug_name_ ul>> 넣었다 뺐다 하면서, 당신의 항문을 희롱한다.`,
`<<He_ nun>> 당신의 엉덩이와 <<worn_butt_plug_name_ ul>> 찰싹 때린다.`
)>>
<<set $anususe to "hand">>
<<set $anusstate to "handentrance">>
<<else>>
<<set $worn.butt_plug.state to "removed">>
<<his_ yi>> <<hand_ ro _args[0]>>,
<<if random(0,2) isnot 0>>
<<he_ nun>> 당신의 <<worn_butt_plug_name_ ul>> 뽑아낸다.
<<set $anususe to "hand">>
<<set $anusstate to "handentrance">>
<<else>>
<<he_ nun>> 당신의 <<worn_butt_plug_name_ ul>> 뽑아내고 <<his_ yi>> 손을 치운다.
<<combat-reset-hand $_hand>><<neutral 5 _n>>
<</if>>
<</if>>
<<set $anususe to "hand">>
<<set $anusstate to "handentrance">>
<<neutral 10 _n>>
<<bodypart_admire_chance random_bottom>>
<<elseif $rng gte 21 or $noanal is 1 or $cheekaction is "handrub">>
<<He_ nun>> 당신의 엉덩이를 <<strokes>>
<<set $anususe to "hand">>
<<set $anusstate to "handentrance">>
<<neutral 10 _n>>
<<bodypart_admire_chance random_bottom>>
<<elseif $rng lte 20 and $noanal is 0 and $cheekaction is not "handrub">>
<span class="pink"><<He_ nun>> 당신의 항문 안에 손가락 하나를 밀어넣는다.</span>
<<combat-set-hand-target _args[0] "anus">>
<<set $anususe to "hand">>
<<set $anusstate to "hand">>
<<neutral 15 _n>>
<<set $speechanus to 1>>
<<bodypart_admire_chance random_bottom>>
<</if>>
<</widget>>
<<widget "combat-hand-on-bottom">>
<<rng>>
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> 손을 당신의 엉덩이에서 뗀다.</span>
<<combat-reset-hand _args[0]>>
<<set $anususe to 0>>
<<elseif $rng gte 21 or $noanal is 1>>
<<He_ nun>> 당신의 꽉 조인 엉덩이살을 <<strokes>>
<<neutral 10 _n>>
<<bodypart_admire_chance random_bottom>>
<</if>>
<</widget>>
<<widget "combat-hand-on-anus">>
<<rng>>
<<if $rng gte 101>>
<span class="purple"><<He_ nun>> <<his_ yi>> 손가락을 당신의 항문에서 빼낸다.</span>
<<combat-set-hand-target _args[0] "anusentrance">>
<<neutral 15 _n>>
<<elseif $rng lte 100>>
<<He_ nun>> 리드미컬하게 <<his_ yi>> 손가락을 당신의 항문에 넣었다 뺐다 하면서,
<<neutral 20 _n>><<set $speechanus to 1>>
<<if $player.gender is "f">>
당신의 항문을 희롱한다.
<<else>>
당신의 전립선을 희롱한다.
<</if>>
<<bodypart_admire_chance random_bottom>>
<</if>>
<</widget>>
<<widget "combat-dildo-on-vaginaentrance">>
<<set $_hand to _args[0]>>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist" and $worn.under_lower.vagina_exposed is 0>>
<<set $_clothing to $worn.under_lower.name>><<set $_part to "under_lower">>
<</if>>
<<if $worn.lower.name isnot "naked" and $worn.lower.state is "waist" and $worn.lower.vagina_exposed is 0>>
<<set $_clothing to $worn.lower.name>><<set $_part to "lower">>
<</if>>
<<if $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist" and $worn.over_lower.vagina_exposed is 0>>
<<set $_clothing to $worn.over_lower.name>><<set $_part to "over_lower">>
<</if>>
<<set $_rng to random(1, 100)>>
<<if $_rng gte 96>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ul $_toy>> 당신의 <<pussyPost>>에서 치운다.</span>
<<combat-reset-hand _args[0]>><<set $NPCList[_n][$_hand + "tool"] to 0>>
/*<<set $vaginause to 0>>*/
<<elseif $rng gte 61>>
<<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ro $_toy>><<if $_clothing isnot undefined>>, 당신의 <<trClothes $_part $_clothing "name">>_trResult 위에서<</if>> 당신의 음순을 <<strokes>>
<<neutral 10 "genitals" _n>>
<<bodypart_admire_chance pubic>>
<<elseif ($_rng gte 21 or $novaginal is 0) and (!$player.penisExist or random(1,100) gte 51)>>
<<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ro $_toy>><<if $_clothing isnot undefined>>, 당신의 <<trClothes $_part $_clothing "name">>_trResult 위에서<</if>> 당신의 클리토리스를 <<print either("비빈다","찰싹 때린다")>>.
<<set $speechclit to 1>><<neutral 10 "genitals" _n>>
<<violence 1>>
<<bodypart_admire_chance pubic>>
<<elseif $_rng gte 21 or $novaginal is 0>>
<<He_ nun>> <<if $_clothing isnot undefined>>당신의 <<trClothes $_part $_clothing "name">>_trResult 위에서<</if>> 당신의 보지를 가지고 노는 동안, <<handtool_ ro $_toy>> 당신 <<penisSimple_ yi>> 밑둥을 비벼댄다.
<<neutral 10 "genitals" _n>><<set $speechfutapenis to 1>>
<<bodypart_admire_chance pubic>>
<<elseif $_rng lte 20 and $novaginal is 0
and $worn.under_lower.name isnot "naked" and ($worn.under_lower.state isnot "waist" or $worn.under_lower.vagina_exposed gte 1)
and $worn.lower.name isnot "naked" and ($worn.lower.state isnot "waist" or $worn.lower.vagina_exposed gte 1)
and $worn.over_lower.name isnot "naked" and ($worn.over_lower.state isnot "waist" or $worn.over_lower.vagina_exposed gte 1
and !playerChastity("vagina")) and $vaginause isnot "othermouth" and ($vaginaldoubledisable is "f" and toymultiplepenetration is "f" or $vaginause is 0)>>
/* penetration */
/* Doesn't check if the PC is already penetrated (aside from mouth) in order to allow for multiple penetrations. */
<span class="pink"><<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ul $_toy>> 당신의 따뜻한 <<pussyPost>>에 찔러넣는다.</span>
<<neutral 15 "genitals" _n>><<set $speechvagina to 1>><<combat-set-hand-target _args[0] "vaginadildo">>
<<bodypart_admire_chance pubic>>
<<else>>
<<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ro $_toy>> 당신의 음순을 <<strokes>>
<<neutral 10 "genitals" _n>>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<<widget "combat-dildo-on-vagina">>
<<set $_hand to _args[0]>>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<rng>>
<<if $rng gte 101>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ul $_toy>> 당신의 <<pussyPost>>에서 미끄러지듯 빼낸다.</span>
<<combat-set-hand-target _args[0] "dildo">><<set $NPCList[_n][$_hand + "tool"] to 0>>
<<neutral 15 "genitals" _n>>
<<elseif $rng lte 100>>
<<He_ nun>> 당신의 <<pussyPost>> 안에 있는 <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ul $_toy>>,
<<if $vaginastate isnot 0 and $vaginastate.includes("double")>>
두 자지와 ?alongside <<strokes and>>,
<<elseif $vaginastate isnot 0 and $vaginastate is "penetrated">>
<<if $vaginastate is _n>><<his_ yi>> <<npcPenisSimple_ gwa _n>> <<print either("리듬에 맞추어","상관없이","함께")>> <<strokes and>>,
<<else>><<set $_n to _n>><<personselect $vaginastate>><<combatperson_ yi>> 자지와 함께 <<print either("리듬에 맞추어","상관없이","함께")>> <<strokes and>>,<<set _n to $_n>><</if>>
<</if>>
<<neutral 20 "genitals" _n>><<set $speechvagina to 1>>
<<if $arousal gte ($arousalmax / 5) * 4>>
무심결에 당신의 몸을 전율시킨다.
<<elseif $arousal gte $arousalmax / 5>>
당신의 음란한 액체를 흘러나오게 한다.
<<else>>
당신의 몸을 가장 추잡한 방식으로 침범한다.
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<!-- pass "left" or "right" for which NPC hand this is called for -->
<<widget "combat-dildo-on-penisentrance">>
<<set $_hand to _args[0]>>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist" and $worn.under_lower.vagina_exposed is 0>>
<<set $_clothing to $worn.under_lower.name>><<set $_part to "under_lower">>
<</if>>
<<if $worn.lower.name isnot "naked" and $worn.lower.state is "waist" and $worn.lower.vagina_exposed is 0>>
<<set $_clothing to $worn.lower.name>><<set $_part to "lower">>
<</if>>
<<if $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist" and $worn.over_lower.vagina_exposed is 0>>
<<set $_clothing to $worn.over_lower.name>><<set $_part to "over_lower">>
<</if>>
<<rng>>
<<if $rng gte 96 or $toymultiplepenetration is "t">>
<span class="blue"><<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ul $_toy>> 당신의 <<penisPost>>에서 치운다.</span>
<<combat-reset-hand _args[0]>><<set $NPCList[_n][$_hand + "tool"] to 0>>
/*<<set $penisuse to 0>>*/
<<elseif $rng gte 51>>
<<switch $penisstate>>
<<case "otheranus">><<set $_teased to "항문을">>
<<case "penetrated">><<set $_teased to "보지를">>
<<case "penispenetrated">><<set $_teased to "자지를">>
<</switch>>
<<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ro $_toy>><<if $_clothing isnot undefined>>, 당신의 <<trClothes $_part $_clothing "name">>_trResult 위에서 당신의 육봉을 <<strokes>><<elseif $penisstate is "otheranus" or $penisstate is "penetrated">><<set $_n to _n>>당신의 육봉을 <<strokes and>>, <<personselect $penistarget>><<combatperson_ yi>> $_teased 희롱당한다.<<personselect $_n>><<else>> 당신의 육봉을 <<strokes>><</if>>
<<neutral 10 "genitals" _n>>
<<bodypart_admire_chance pubic>>
<<elseif $rng gte 21>>
<<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ro $_toy>><<if $_clothing isnot undefined>>, 당신의 <<trClothes $_part $_clothing "name">>_trResult 위에서<</if>> 당신의 귀두를 <<print either("찰싹 때린다","찰싹 친다","희롱한다","비빈다")>>.
<<neutral 10 "genitals" _n>><<set $speechglans to 1>>
<<violence 1>>
<<bodypart_admire_chance pubic>>
<<elseif $rng lte 20
and $worn.under_lower.name isnot "naked" and ($worn.under_lower.state isnot "waist" or $worn.under_lower.vagina_exposed gte 1)
and $worn.lower.name isnot "naked" and ($worn.lower.state isnot "waist" or $worn.lower.vagina_exposed gte 1)
and $worn.over_lower.name isnot "naked" and ($worn.over_lower.state isnot "waist" or $worn.over_lower.vagina_exposed gte 1)
and !playerChastity("penis")>>
/* escalation */
<span class="pink"><<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ro $_toy>> 당신의 <<penisSimplePost>>에 <<print either("비벼댄다","문질러댄다","서로 부딪혀댄다")>>.</span>
<<neutral 15 "genitals" _n>>
<<set $speechpenis to 1>>
<<combat-set-hand-target _args[0] "penisdildo">>
<<bodypart_admire_chance pubic>>
<<else>>
<<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ro $_toy>> 당신의 <<penis_ rul>> <<strokes>>
<<neutral 10 "genitals" _n>>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<<widget "combat-dildo-on-penis">>
<<set $_hand to _args[0]>>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<rng>>
<<if $penisstate isnot 0>>
<<set $rng += 10>>
<</if>>
<<if $rng gte 96>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ul $_toy>> 당신의 <<penisPost>>에서 치운다.</span>
<<combat-set-hand-target _args[0] "dildo">><<set $NPCList[_n][$_hand + "tool"] to 0>>
<<neutral 15 "genitals" _n>>
<<elseif $rng lte 100>>
<<if ["otheranus","penetrated","penispenetrated"].includes($penisstate)>>
<<switch $penisstate>>
<<case "otheranus">><<set $_teased to "항문에">><<set $_fuck to "삽입한다">>
<<case "penetrated">><<set $_teased to "보지를">><<set $_fuck to "범한다">>
<<case "penispenetrated">><<set $_teased to "자지를">><<set $_fuck to "문질러댄다">>
<</switch>>
<<his_ yi>> <<hand_ ro _args[0]>>, <<he_ ga>> 당신의 <<penisPost>> 전체에 <<print either("마사지하듯 비벼대는 동안","비벼대는 동안","서로 부딪혀대는 동안","문질러대는 동안")>>
당신은 <<set $_n to _n>><<personselect $penistarget>><<combatpersons_ yi>> $_teased $_fuck.<<personselect $_n>>
<<else>>
<<He_ ga>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ro $_toy>> 당신의 <<penisPost>> 전체를 <<print either("마사지하듯 비벼대며","비벼대며","서로 부딪혀대며","문질러대며")>>,
<<neutral 20 "genitals" _n>><<set $speechpenis to 1>>
<<if !playerHasStrapon()>>
<<if $arousal gte ($arousalmax / 5) * 4>>
무심결에 당신의 몸을 전율시킨다.
<<elseif $arousal gte $arousalmax / 5>>
당신의 음란한 액체를 흘러나오게 한다.
<<else>>
당신의 몸의 자연스러운 반응을 가장 추잡한 방식으로 이용한다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
무심결에 당신의 몸을 전율시킨다.
<<else>>
기묘하게 당신을 흥분시킨다.
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<<widget "combat-stroker-on-penisentrance">>
<<set $_hand to _args[0]>>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<set $_clothing to "none">>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist" and $worn.under_lower.vagina_exposed is 0>>
<<set $_clothing to $worn.under_lower.name>><<set $_part to "under_lower">>
<</if>>
<<if $worn.lower.name isnot "naked" and $worn.lower.state is "waist" and $worn.lower.vagina_exposed is 0>>
<<set $_clothing to $worn.lower.name>><<set $_part to "lower">>
<</if>>
<<if $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist" and $worn.over_lower.vagina_exposed is 0>>
<<set $_clothing to $worn.over_lower.name>><<set $_part to "over_lower">>
<</if>>
<<rng>>
<<if $rng gte 96>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ul $_toy>> 당신의 <<penisPost>>에서 치운다.</span>
<<combat-reset-hand _args[0]>><<set $NPCList[_n][$_hand + "tool"] to 0>>
<<elseif $rng gte 61 and $penisuse is 0 and $worn.under_lower.name isnot "naked" and ($worn.under_lower.state isnot "waist" or $worn.under_lower.vagina_exposed gte 1) and $worn.lower.name isnot "naked" and ($worn.lower.state isnot "waist" or $worn.lower.vagina_exposed gte 1) and $worn.over_lower.name isnot "naked" and ($worn.over_lower.state isnot "waist" or $worn.over_lower.vagina_exposed gte 1)>>
<<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtoolPost $_toy>>에 당신의 자지를 찔러넣는다.</span>
<<set $penisuse to "stroker">><<set $penisstate to "stroker">>
<<neutral 15 "genitals" _n>>
<<set $speechpenis to 1>>
<<combat-set-hand-target _args[0] "penisstroker">>
<<bodypart_admire_chance pubic>>
<<else>>
<<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ro $_toy>><<if $_clothing isnot "none">>, 당신의 <<trClothes $_part $_clothing "name">>_trResult 위에서<</if>> 당신의 귀두를 희롱한다.
<<neutral 10 "genitals" _n>><<set $speechglans to 1>>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<<widget "combat-stroker-on-penis">>
<<set $_hand to _args[0]>>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<rng>>
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ul $_toy>> 당신의 <<penisPost>>에서 치운다.</span>
<<combat-reset-hand _args[0]>><<set $NPCList[_n][$_hand + "tool"] to 0>>
<<set $penisuse to 0>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
점점 더 세게, <<he_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtoolPost $_toy>>에 당신의 <<penis_ rul>> 찔러댄다.
<<else>>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtoolPost $_toy>>에 당신의 <<penis_ rul>> <<print either("찔러댄다","찔러댄다","리드미컬하게 움직여댄다")>>.
<</if>>
<</widget>>
<<widget "combat-dildo-on-anusentrance">>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<set _hand to _args[0]>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist" and $worn.under_lower.vagina_exposed is 0>>
<<set $_clothing to $worn.under_lower.name>><<set $_part to "under_lower">>
<</if>>
<<if $worn.lower.name isnot "naked" and $worn.lower.state is "waist" and $worn.lower.vagina_exposed is 0>>
<<set $_clothing to $worn.lower.name>><<set $_part to "lower">>
<</if>>
<<if $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist" and $worn.over_lower.vagina_exposed is 0>>
<<set $_clothing to $worn.over_lower.name>><<set $_part to "over_lower">>
<</if>>
<<rng>>
<<if $rng gte 96>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<handPost _hand>>에 쥐고 있는 <<handtool_ ul $_toy>> 당신의 엉덩이에서 치운다.</span>
<<combat-reset-hand _args[0]>><<set $NPCList[_n][$_hand + "tool"] to 0>>
/*<<set $anususe to 0>>*/
<<elseif $rng gte 21 or $noanal is 1>>
<<He_ nun>> <<his_ yi>> <<handPost _hand>>에 쥐고 있는 <<handtool_ ro $_toy>><<if $_clothing isnot undefined>>, 당신의 <<trClothes $_part $_clothing "name">>_trResult 위에서<<elseif playerHasButtPlug()>>, 당신의 <<worn_butt_plug_name_ ul>> <<print either("비비면서","통해서")>> <</if>> 당신의 <<print either("항문을","엉덩이를")>> <<print either("비비면서","찰싹 때리며")>> 희롱한다.
<<neutral 10 _n>>
<<violence 1>>
<<bodypart_admire_chance random_bottom>>
<<elseif $rng lte 20 and $noanal is 0 and $analdisable is "f"
and $worn.under_lower.name isnot "naked" and ($worn.under_lower.state isnot "waist" or $worn.under_lower.anus_exposed gte 1)
and $worn.lower.name isnot "naked" and ($worn.lower.state isnot "waist" or $worn.lower.anus_exposed gte 1)
and $worn.over_lower.name isnot "naked" and ($worn.over_lower.state isnot "waist" or $worn.over_lower.anus_exposed gte 1)
and !playerChastity("anus") and (!playerHasButtPlug() or random(0,1) isnot 0) and $anususe isnot "othermouth" and ($analdoubledisable is "f" and $toymultiplepenetration is "f" or $anususe is 0)>>
/* penetration */
/* Doesn't check if the PC is already penetrated (aside from mouth) in order to allow for multiple penetrations. */
<span class="pink"><<He_ nun>> <<his_ yi>> <<handPost _hand>>에 쥐고 있는 <<handtool_ ul $_toy>><<if playerHasButtPlug()>>, 당신의 <<worn_butt_plug_name_ ul>> 신경쓰지 않고 <</if>> 당신의 항문에 쑤셔넣는다.</span>
<<combat-set-hand-target _hand "anusdildo">>
<<neutral 15 _n>>
<<set $speechanus to 1>>
<<bodypart_admire_chance random_bottom>>
<<else>>
<<He_ nun>> <<his_ yi>> <<handPost _hand>>에 쥐고 있는 <<handtool_ ro $_toy>><<if playerHasButtPlug()>>, 당신의 <<worn_butt_plug_name_ ul>> 비벼대며<</if>> <<strokes>>
<<neutral 10 _n>>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<<widget "combat-dildo-on-anus">>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<rng>>
<<if $rng gte 101>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ul $_toy>> 당신의 항문에서 미끄러지듯 빼낸다.</span>
<<combat-set-hand-target _args[0] "dildo">>
<<neutral 15 _n>>
<<elseif $rng lte 100>>
<<set $_rhythmically to either("리드미컬하게","리드미컬하게","가차없이","부드럽게","희롱하듯이","교묘하게")>>
<<if $anusstate isnot 0 and $anusstate.includes("double")>>
<<He_ nun>> $_rhythmically <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ul $_toy>>, 두 자지와 ?alongside 당신의 항문에서 미끄러지듯 넣었다 뺐다 하면서,
<<elseif $anusstate isnot 0 and $anusstate is "penetrated">>
<<He_ nun>> $_rhythmically <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ul $_toy>>,
<<if $anustarget is _n>><<his_ yi>> <<npcPenisSimple_ gwa _n>> <<print either("박자를 맞추어","상관없이","함께")>><<else>><<personselect $anustarget>><<combatperson_ yi>> 자지와 <<print either("박자를 맞추어","상관없이","함께")>><</if>> 당신의 항문에서 미끄러지듯 넣었다 뺐다 하면서,
<<else>>
<<He_ nun>> $_rhythmically <<his_ yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ ul $_toy>> 당신의 항문에서 미끄러지듯 넣었다 뺐다 하면서,
<</if>>
<<neutral 20 _n>><<set $speechanus to 1>>
<<if $player.gender is "f">>
당신의 항문을 희롱한다.
<<else>>
당신의 전립선을 희롱한다.
<</if>>
<<bodypart_admire_chance random_bottom>>
<</if>>
<</widget>>
<<widget "combat-hand-on-sextoy">>
/* used for both dildo types and whip types */
<<set $_hand to _args[0]>>
<<set $_toy to $_hand + "tool">>
<<set $_rand to random(0,9)>>
<<if $_rand lte 8 and npcHasSexToyOfType(_n,"dildo") or $_rand lt 1 and npcHasSexToyOfType(_n,"whip")>>
/* find orifice to penetrate */
<<if $analdisable is "t" or random(0,2) isnot 0>>
<<if ($player.penisExist and !playerChastity("penis")) and ($player.vaginaExist and !playerChastity("vagina"))>>
<<if random(0,3) is 0>>
<<combat-dildo-on-penisentrance $_hand>>
<<else>>
<<combat-dildo-on-vaginaentrance $_hand>>
<</if>>
<<elseif $player.penisExist and !playerChastity("penis")>>
<<if random(0,2) is 0>>
<<combat-dildo-on-penisentrance $_hand>>
<<else>>
<<combat-dildo-on-anusentrance $_hand>>
<</if>>
<<elseif $player.vaginaExist and !playerChastity("vagina")>>
<<combat-dildo-on-vaginaentrance $_hand>>
<<else>>
<<combat-dildo-on-anusentrance $_hand>>
<</if>>
<<else>>
<<combat-dildo-on-anusentrance $_hand>>
<</if>>
<<elseif npcHasSexToyOfType(_n,"dildo") or npcHasSexToyOfType(_n,"whip")>>
<<combat-dildospank $_hand>>
<</if>>
<</widget>>
<<widget "combat-reveal-sextoy">>
/* Used in conjuction with a widget that starts an NPC with a sex toy in hand */
<<set $_hand to _args[0]>>
<<set $_dildo to ($_hand is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<silently>><<handtoolPost $_dildo "을">><<set $_dildo_rul to _trResult>><<handtoolPost $_dildo "으로">><<set $_dildo_ro to _trResult>><</silently>>
<<set $_consentcolour to ($consensual is 1 ? "blue" : "red")>>
<<set $_dildocolouredtext_rul to "<span @class='$_consentcolour'>$_dildo_rul</span>">><<set $_dildocolouredtext_ro to "<span @class='$_consentcolour'>$_dildo_ro</span>">>
<<set $_eagerly to ($consensual is 1 ? "열성적으로" : "위협적으로")>>
<<if $NPCList[_n][($_hand is "left" ? "righthand" : "lefthand")] is 0>>
<<set $_npcpart to ["손바닥에","손바닥에","손바닥에","허벅지에","허벅지에","어깨에"].random()>>
<<else>>
<<set $_npcpart to ["허벅지에","어깨에"].random()>>
<</if>>
<span class="purple">
<<if _args[1] isnot undefined and _args[1] is "pocket">>
<<He_ nun>> <span class="blue">$_dildo_rul</span> <<his_ yi>> 주머니에서 꺼내, $_eagerly <<his_ yi>> $_npcpart 탁 친다.
<<else>>
<<switch random(0,3)>>
<<case 0>> <<He_ nun>> <<his_ yi>> $_dildocolouredtext_rul, $_eagerly <<print either("흔들어 댄다","과시한다","휘두른다","흔든다")>>.
<<case 1 2>><<He_ nun>> <<his_ yi>> $_dildocolouredtext_rul <<his_ yi>> $_npcpart <<print either("탁 친다","찰싹 때린다")>>.
<<case 3>>
<<set $_slaps to ($consensual is 1 ? ["쓸어낸다","애무한다"].random() : "찰싹 친다")>>
<<if $consensual isnot 1>><<violence 5>><</if>>
<<He_ nun>>
<<if $position is "wall" and $walltype isnot "front">>
<<his_ yi>> $_dildocolouredtext_ro 당신의 <<bottom_ ul>> $_slaps.
<<else>>
<<his_ yi>> $_dildocolouredtext_ro 당신의 얼굴을 $_slaps.
<</if>>
<</switch>>
<</if>>
</span>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefttool to $_dildo>>
<<set $NPCList[_n].lefthand to "dildo">>
<<elseif _args[0] is "right">>
<<set $NPCList[_n].righttool to $_dildo>>
<<set $NPCList[_n].righthand to "dildo">>
<</if>>
<</widget>>
<<widget "combat-hand-hypnosis">>
<<rng>>
<<set _tool to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<set $_hand to _args[0] + "hand">>
<<if $rng gte 76 and ($hypnosis_traits.scream is undefined or $hypnosis_traits.scream lt 5)>>
<<He_ nun>> <<handtool_ ul _tool>> 당신에게 흔든다.
<<set $NPCList[_n][$_hand] to "hypnosis_scream">>
<<His_ yi>> 목소리가 당신의 마음 속에서 메아리친다. <span class="purple"><i><span class="red">내가 내 손가락을 튕기면,</span> 네가 비명을 지르려 할 때마다, 더 거칠게 해 달라고 간청하게 될 것이다.</i></span>
<<elseif $rng gte 51 and ($hypnosis_traits.cover is undefined or $hypnosis_traits.cover lt 5)>>
<<He_ nun>> <<handtool_ ul _tool>> 당신에게 흔든다.
<<set $NPCList[_n][$_hand] to "hypnosis_cover">>
<<His_ yi>> 목소리가 당신의 마음 속에서 메아리친다. <span class="purple"><i><span class="red">내가 내 손가락을 튕기면,</span> 네가 몸을 가리려 할 때마다, 모두에게 보여주려 드러낼 것이다.</i></span>
<<else>>
<<if random(1, 2) is 2>>
<<His_ yi>> 목소리가 당신의 마음 속에서 메아리친다. <span class="purple"><i>내가 내 손가락을 튕기면, 너는 흥분감에 압도되어, 바로 절정하게 될 것이다.</i></span>
<<set $NPCList[_n][$_hand] to "hypnosis_orgasm">>
<<else>>
<<His_ yi>> 목소리가 당신의 마음 속에서 메아리친다. <span class="purple"><i>내가 내 손가락을 튕기면, 너는 고통의 쾌락을 갈망하게 될 것이다.</i></span>
<<set $NPCList[_n][$_hand] to "hypnosis_masochism">>
<</if>>
<<He_ nun>> <<handtool_ ul _tool>> 당신에게 흔든다.
<</if>>
<</widget>>
<<widget "combat-hand-hypnosis-orgasm">>
<<set _tool to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<He_ ga>> <<his_ yi>> 손바닥으로 <<handtool_ ul _tool>> 움켜쥐고, <<his_ yi>> 손가락을 튕긴다.
깊은 갈망이
<<if $uncomfortable.hypnosis is false>>
당신의 음란한 부분을 양분삼아 피어오른다. <span class="lewd">당신의 정신은 즉각적으로 그것을 받아들인다.</span> 흥분감이 당신을 압도한다. <<He_ nun>> 당신에게 만족스러운 미소를 비춘다.
<<arousal 10000>>
<<elseif $willpower gte random(1, 1000)>>
당신의 배신적인 부분을 양분삼아 피어오른다. <span class="lblue">당신은 의지력으로 그것을 이겨낸다.</span> <<He_ nun>> 얼굴을 찡그린다.
<<else>>
어디선가 갑자기 피어오른다. <span class="pink">당신은 그것에 저항할 수가 없다.</span> 흥분감이 당신을 압도한다. <<He_ nun>> 당신에게 만족스러운 미소를 비춘다.
<<arousal 10000>><<willpower 1>><<gwillpower>>
<</if>>
<<hypnotised 1>>
<<combat-reset-tool _args[0]>>
<<combat-reset-hand _args[0]>>
<</widget>>
<<widget "combat-hand-hypnosis-masochism">>
<<set _tool to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<He_ ga>> <<his_ yi>> 손바닥으로 <<handtool_ ul _tool>> 움켜쥐고, <<his_ yi>> 손가락을 튕긴다.
깊은 갈망이
<<if $uncomfortable.hypnosis is false>>
당신의 음란한 부분을 양분삼아 피어오른다. <span class="lewd">당신의 정신은 즉각적으로 그것을 받아들인다.</span> 당신은 고통을 갈망한다. <<He_ nun>> 당신에게 만족스러운 미소를 비춘다.
<<masochism 10>>
<<elseif $willpower gte random(1, 1000)>>
당신의 배신적인 부분을 양분삼아 피어오른다. <span class="lblue">당신은 의지력으로 그것을 이겨낸다.</span> <<He_ nun>> 얼굴을 찡그린다.
<<else>>
어디선가 갑자기 피어오른다. <span class="pink">당신은 그것에 저항할 수가 없다.</span> 당신은 고통을 갈망한다. <<He_ nun>> 당신에게 만족스러운 미소를 비춘다.
<<masochism 10>><<willpower 1>><<gwillpower>>
<</if>>
<<hypnotised 1>>
<<combat-reset-tool _args[0]>>
<<combat-reset-hand _args[0]>>
<</widget>>
<<widget "combat-hand-hypnosis-scream">>
<<set _tool to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<He_ ga>> <<his_ yi>> 손바닥으로 <<handtool_ ul _tool>> 움켜쥐고, <<his_ yi>> 손가락을 튕긴다.
<span class="pink">당신은 의식 안에서 무언가가 바뀌었다고 느낀다.</span>
<<if !$hypnosis_traits.scream>>
당신은 <span class="pink">최면에 의한 갈망</span> 특성을 얻었다.
<<set $hypnosis_traits.scream to 1>>
<<elseif $hypnosis_traits.scream lt 5>>
당신의 최면에 의한 갈망이 깊어졌다.
<<set $hypnosis_traits.scream += 1>>
<</if>>
<<hypnotised 1>>
<<combat-reset-tool _args[0]>>
<<combat-reset-hand _args[0]>>
<</widget>>
<<widget "combat-hand-hypnosis-cover">>
<<set _tool to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<He_ ga>> <<his_ yi>> 손바닥으로 <<handtool_ ul _tool>> 움켜쥐고, <<his_ yi>> 손가락을 튕긴다.
<span class="pink">당신은 의식 안에서 무언가가 바뀌었다고 느낀다.</span>
<<if !$hypnosis_traits.cover>>
당신은 <span class="pink">최면에 의한 과시욕구</span> 특성을 얻었다.
<<set $hypnosis_traits.cover to 1>>
<<elseif $hypnosis_traits.cover lt 5>>
당신의 최면에 의한 과시욕구가 깊어졌다.
<<set $hypnosis_traits.cover += 1>>
<</if>>
<<hypnotised 1>>
<<combat-reset-tool _args[0]>>
<<combat-reset-hand _args[0]>>
<</widget>>
<<widget "combat-hand-on-mouth">>
<<rng>>
<<if $enemyanger lte 20 and $enemytrust gte 20>>
<span class="teal">당신의 협조적인 태도에 자신감을 갖고, <<he_ nun>> <<his_ yi>> 손을 당신의 입에서 뗀다.</span>
<<combat-reset-hand _args[0]>>
<<set $mouthuse to 0>>
<<else>>
<<He_ nun>> 계속 당신의 입을 꽉 잡아 막고 있다.
<<violence 1 1 1 1 _n>><<bruise face>>
<<bodypart_admire_chance forehead>>
<</if>>
<</widget>>
<<widget "combat-hand-on-hair">>
<<rng>>
<<if $rng gte 101>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 손을 당신의 머리카락에서 뗀다.</span>
<<combat-reset-hand _args[0]>>
<<elseif $enemyanger gte 61>>
<<his_ yi>> 손아귀에 당신의 머리카락을 잡은 채로, <<he_ nun>> 당신의 머리를 뒤로 홱 잡아챈다.
<<violence 4 1 1 1 _n>><<set $speechhair to 1>>
<<bodypart_admire_chance forehead>>
<<elseif $enemyanger gte 21>>
<<He_ nun>> <<his_ yi>> 손아귀에 당신의 머리카락을 잡은 채로 머리카락을 쓰다듬는다.
<<set $speechhair to 1>><<neutral 1 _n>>
<<bodypart_admire_chance forehead>>
<<else>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 손을 당신의 머리카락에서 뗀다.</span>
<<combat-reset-hand _args[0]>>
<</if>>
<</widget>>
<<widget "combat-pull-outfit-down">>
<<set $_layer to _args[0]>>
<<set $_target to _args[1]>>
<<set $_hand to _args[2]>>
<<set $_upperslot to ($_layer is "" ? "upper" : $_layer + "_upper")>>
<<set $_lowerslot to ($_layer is "" ? "lower" : $_layer + "_lower")>>
<<set $_targetslot to ($_layer is "" ? $_target : $_layer + "_" + $_target)>>
<<set $_clothing_upper to $worn[$_upperslot]>>
<<set $_clothing_lower to $worn[$_lowerslot]>>
<<combat-pull-clothing-state $_upperslot "down" $_hand $_lowerslot>>
<<set _origin to $_clothing_upper.state_top>>
<<set _dest to setup.clothingStateNextDown[_origin]>>
<<set $_upperStateSame to setup.clothingStateIndex[$_clothing_upper.state] gte setup.clothingStateIndex[_origin]>>
<<set $_lowerStateSame to setup.clothingStateIndex[$_clothing_lower.state] gte setup.clothingStateIndex[_origin]>>
/* if the top of the outfit is below the original base of the upper portion, pull the upper portion's base down as well */
<<if $_upperStateSame or setup.clothingStateIndex[$_clothing_upper.state_base] gte setup.clothingStateIndex[_origin]>>
<<set $_clothing_upper.state to _dest>>
<</if>>
/* if the top of the outfit is below the original base of the lower portion, pull the lower portion's base down as well */
<<if $_lowerStateSame or setup.clothingStateIndex[$_clothing_lower.state_base] gte setup.clothingStateIndex[_origin]>>
<<set $_clothing_lower.state to _dest>>
<</if>>
<<switch _origin>>
<<case "chest">>
<<if $_target is "upper">>
<<He_ nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name">>_trResult의 윗부분을 <<his_ yi>> <<hand_ ro $_hand>> 잡고 끌어내려,
<<else>>
<<He_ nun>> 당신의 <<trClothes $_lowerslot $_clothing_lower.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 확 끌어당겨, 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult 끌어내리며
<</if>>
<<if !_toplessExposed>>
당신의 <<exposedupperPost "을">> 드러낸다.
<<neutral 2 _n>>
<<else>>
<span class="lewd">당신의 <<breasts_ rul>> 드러낸다.</span>
<<neutral 3 _n>>
<</if>>
<<case "midriff">>
<<if $_target is "upper">>
<<He_ nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 몸통 아래까지 끌어내린다.
<<neutral 1 _n>>
<<else>>
<<He_ nun>> 당신의 <<trClothes $_lowerslot $_clothing_lower.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 확 끌어당겨, 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult 몸통 아래까지 끌어내린다.
<<neutral 1 _n>>
<</if>>
<<if playerBellyVisible()>><<set $speechpregnant to 1>><</if>>
<<case "waist">>
<<He_ nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 당신의 허벅지까지 끌어내려,
<<if !_bottomlessExposed>>
당신의 <<exposedlowerPost "을">> 드러낸다.
<<neutral 2 _n>>
<<else>>
당신의 <span class="lewd"><<genitals_ rul>> 드러낸다.</span>
<<neutral 5 _n>>
<</if>>
<<case "thighs">>
<<He_ nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 무릎까지 끌어내린다.
<<neutral 1 _n>>
<<case "knees">>
<<He_ nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 발목까지 끌어내린다.
<<neutral 1 _n>>
<<case "ankles">>
<span class="purple"><<He_ nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 다리 아래로 끌어내 벗긴다.</span>
<<neutral 5 _n>>
<</switch>>
<</widget>>
<<widget "combat-pull-outfit-up">>
<<set $_layer to _args[0]>>
<<set $_target to _args[1]>>
<<set $_hand to _args[2]>>
<<set $_upperslot to ($_layer is "" ? "upper" : $_layer + "_upper")>>
<<set $_lowerslot to ($_layer is "" ? "lower" : $_layer + "_lower")>>
<<set $_targetslot to ($_layer is "" ? $_target : $_layer + "_" + $_target)>>
<<if $position isnot "wall">>
<<set $_clothing_upper to $worn[$_upperslot]>>
<<set $_clothing_lower to $worn[$_lowerslot]>>
<<set _origin to $_clothing_upper.state>>
<<set _dest to setup.clothingStateNextUp[_origin]>>
<<set $_upperStateSame to setup.clothingStateIndex[$_clothing_upper.state_top] gte setup.clothingStateIndex[_origin]>>
<<set $_lowerStateSame to setup.clothingStateIndex[$_clothing_lower.state] gte setup.clothingStateIndex[_origin]>>
/* <<set $_clothing_upper.state to _dest>> */
<<combat-pull-clothing-state $_upperslot "up" $_hand>>
/* if the base of the outfit is below the original top of the upper portion, pull the upper portion's top up as well */
<<if $_upperStateSame or setup.clothingStateIndex[$_clothing_upper.state_top_base] gte setup.clothingStateIndex[_origin]>>
<<set $_clothing_upper.state_top to _dest>>
<</if>>
/* if the base of the outfit is below the original base of the lower portion, pull the lower portion's base up as well */
<<if $_lowerStateSame or setup.clothingStateIndex[$_clothing_lower.state_base] gte setup.clothingStateIndex[_origin]>>
<<set $_clothing_lower.state to _dest>>
<</if>>
<<outfitChecksExposed>>
<<switch _origin>>
<<case "waist">>
<<if $position is "wall" and $walltype isnot "front">>
<<combat-tug-clothing "over_lower" $_hand>>
<<else>>
<<if $_target is "upper">>
<<He_ nun>> 당신의 뭉쳐진 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult 당신의 몸통 위까지 끌어올린다.
<<else>>
<<He_ nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 당신의 몸통 위까지 들어올린다.
<</if>>
<<neutral 2 _n>>
<<if playerBellyVisible()>><<set $speechpregnant to 1>><</if>>
<</if>>
<<case "midriff">>
<<if $_target is "upper">>
<<He_ nun>> 당신의 뭉쳐진 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult 당신의 <<exposedupperPost>> 위까지 끌어올린다.
<<else>>
<<He_ nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 들어올려,
<<if !_toplessExposed>>
당신의 <<exposedupperPost "을">> 노출시킨다.
<<neutral 2 _n>>
<<else>>
<span class="lewd">당신의 <<breasts_ rul>> 노출시킨다.</span>
<<neutral 3 _n>>
<</if>>
<</if>>
<<case "chest">>
<<if $_target is "upper">>
<span class="purple"><<He_ nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 잡아당겨 벗겨낸다.</span>
<<else>>
<span class="purple"><<He_ nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 잡아당겨 완전히 벗겨낸다.</span>
<</if>>
<<neutral 3 _n>>
<</switch>>
<<elseif $walltype isnot "front">>
<<combat-tug-clothing $_targetslot $_hand>>
<</if>>
<</widget>>
<<widget "combat-pull-clothing-down">>
<<set $_slot to _args[0]>>
<<set $_clothing to $worn[$_slot]>>
<<set $_hand to _args[1]>>
<<set $_origin to $_clothing.state>>
<<combat-pull-clothing-state $_slot "down" $_hand>>
<<switch $_origin>>
<<case "chest">>
<<He_ nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 끌어내려,
<<if !_toplessExposed>>
당신의 <<exposedupperPost "을">> 드러낸다.
<<neutral 2 _n>>
<<else>>
<span class="lewd">당신의 <<breasts_ rul>> 드러낸다.</span>
<<neutral 3 _n>>
<</if>>
<<case "midriff">>
<<He_ nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 몸통 아래까지 끌어내린다.
<<neutral 1 _n>>
<<if playerBellyVisible()>><<set $speechpregnant to 1>><</if>>
<<case "waist">>
<<He_ nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 당신의 허벅지까지 끌어내려,
<<if !_bottomlessExposed and $_slot isnot "under_lower" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
당신의 <<exposedlowerPost "을">> 드러낸다.
<<neutral 2 _n>>
<<else>>
당신의 <span class="lewd"><<genitals_ rul>> 드러낸다.</span>
<<neutral 5 _n>><<set $speechgenitals to 1>>
<</if>>
<<case "thighs">>
<<He_ nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 무릎까지 끌어내린다.
<<neutral 1 _n>>
<<case "knees">>
<<He_ nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 발목까지 끌어내린다.
<<neutral 1 _n>>
<<case "ankles">>
<span class="purple"><<He_ nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 다리 아래로 끌어내 벗긴다.</span>
<<neutral 3 _n>>
<</switch>>
<</widget>>
<<widget "combat-pull-clothing-up">>
<<set $_slot to _args[0]>>
<<set $_clothing to $worn[$_slot]>>
<<set $_hand to _args[1]>>
<<if $position isnot "wall">>
<<combat-pull-clothing-state $_slot "up" $_hand>>
<<switch _dest>>
<<case "midriff">>
<<He_ nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 들어올려, 당신의 몸통을 노출시킨다.
<<neutral 1 _n>>
<<if playerBellyVisible()>><<set $speechpregnant to 1>><</if>>
<<case "chest">>
<<if _toplessExposed>>
<<He_ nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 들어올려, <span class="lewd">당신의 <<breasts_ rul>> 노출시킨다.</span>
<<neutral 2 _n>><<set $speechbreasts to 1>>
<<else>>
<<He_ nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 당신의 가슴 위까지 들어올려, 당신의 <<exposedupperPost "을">> 노출시킨다.
<<neutral 1 _n>>
<</if>>
<<case 0>>
<span class="purple"><<He_ nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 완전히 벗긴다.</span>
<<neutral 3 _n>>
<</switch>>
<<else>>
<<if $walltype isnot "front" and $_slot.includes("upper")>>
<<combat-tug-clothing $_slot $_hand>>
<</if>>
<</if>>
<</widget>>
<<widget "combat-pull-clothing-to-side">>
<<set $_clothing to $worn[_args[0]]>>
<<set $_hand to _args[1]>>
<<if playerHasStrapon() and $penisstate isnot 0>>
<<He_ nun>> <<his_ yi>> <<hand_ rul $_hand>> 당신의 <<trColour $worn.under_lower.colour>>_trResult <<worn_under_lower_name>>에서 치운다.
<<combat-reset-hand $_hand>><<neutral 5 _n>>
<<else>>
<<He_ nun>> 당신의 <<trClothes _args[0] $_clothing.name "name" "을">>_trResult 옆으로 밀어내어, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<<set $_clothing.state to "totheside">>
<<combat-reset-hand $_hand>><<neutral 5 _n>>
<<set $_clothing.vagina_exposed to 1>><<set $_clothing.anus_exposed to 1>><<set $_clothing.exposed to 1>><<set $speechgenitals to 1>>
<</if>>
<</widget>>
<<widget "combat-pull-clothing-state">>
<<set $_slot to _args[0]>>
<<set $_clothing to $worn[$_slot]>>
<<set $_up to _args[1] is "up">>
<<set $_hand to _args[2]>>
<<if _args[3]>>
<<set $_otherOutfitSlot to _args[3]>>
<<set $_otherClothing to $worn[$_otherOutfitSlot]>>
<</if>>
<<if $_up>>
<!-- pulling clothing up -->
<<set _origin to $_clothing.state>>
<<set _dest to setup.clothingStateNextUp[$_clothing.state]>>
<<set $_clothing.state to _dest>>
<<if $_clothing.state_top and setup.clothingStateIndex[$_clothing.state] gt setup.clothingStateIndex[$_clothing.state_top]>>
<<set $_clothing.state_top to _dest>>
<</if>>
<<if $_otherClothing and setup.clothingStateIndex[$_clothing.state] gt setup.clothingStateIndex[$_otherClothing.state]>>
<<set $_otherClothing.state to _dest>>
<</if>>
<<switch _origin>>
<<case "midriff">>
<<set $_clothing.exposed to 2>><<set $speechbreasts to 1>> <!-- breasts/chest now exposed below clothing bottom -->
<<case "waist">>
<<set $_clothing.exposed to 2>><<set $speechgenitals to 1>><!-- genitals now exposed below clothing bottom -->
<<set $_clothing.vagina_exposed to 1>><<set $_clothing.anus_exposed to 1>>
<</switch>>
<<else>>
<!-- pulling clothing down -->
<<if $_clothing.state_top>>
<!-- upper clothing has a .state_top variable, and lower doesn't. -->
<<set _origin to $_clothing.state_top>>
<<set _dest to setup.clothingStateNextDown[$_clothing.state_top]>>
<<set $_clothing.state_top to _dest>>
<<if setup.clothingStateIndex[$_clothing.state_top] lt setup.clothingStateIndex[$_clothing.state]>>
<!-- if the top of the clothing is as low as or lower than the bottom -->
<<set $_clothing.state to _dest>>
<</if>>
<!-- adjust exposure -->
<<if _origin is "chest">>
<<set $_clothing.exposed to 2>><<set $speechbreasts to 1>> <!-- breasts/chest now exposed above clothing top -->
<</if>>
<<else>>
<<set _origin to $_clothing.state>>
<<set _dest to setup.clothingStateNextDown[$_clothing.state]>>
<<set $_clothing.state to _dest>>
<!-- adjust exposure -->
<<if _origin is "waist">>
<<set $_clothing.exposed to 2>><<set $speechgenitals to 1>> <!-- breasts/chest now exposed above clothing top -->
<<set $_clothing.vagina_exposed to 1>><<set $_clothing.anus_exposed to 1>>
<</if>>
<</if>>
<</if>>
<<if _dest is 0>>
<<combat-reset-hand $_hand>><<clothesstripstat>><<generalStrip $_slot>>
<</if>>
<<outfitChecksExposed>>
<</widget>>
<<widget "combat-lift-skirt">>
<<set $_clothing to $worn[_args[0]]>>
<<set $_hand to _args[1]>>
<<set $_clothing.skirt_down to 0>><<set $_clothing.vagina_exposed to 1>><<set $_clothing.anus_exposed to 1>><<set $_clothing.exposed to 2>>
<<outfitChecksExposed>>
<<He_ nun>> 당신의 <<trClothes _args[0] $_clothing.name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 들어올려, 당신의
<<if !_bottomlessExposed>>
<<exposedlowerPost "을">> 드러낸다.
<<neutral 2 _n>>
<<elseif $worn.genitals.name isnot "naked">>
<<worn_genitals_name_ ul>> 드러낸다.
<<neutral 2 _n>>
<<else>>
<span class="lewd"><<genitals_ rul>> 드러낸다.</span>
<<neutral 5 _n>><<set $speechgenitals to 1>>
<</if>>
<</widget>>
<<widget "combat-remove-buttplug">>
<<set $_hand to _args[0]>>
<<He_ nun>> 당신의 <<worn_butt_plug_name_ ul>> 뽑아, <span class="lewd">당신의 항문을 드러낸다.</span>
<<set $worn.butt_plug.state to "removed">>
<<combat-reset-hand $_hand>><<neutral 5 _n>>
<<set $speechanusentrance to 1>>
<</widget>>
<<widget "combat-tug-clothing">>
<<set $_slot to _args[0]>>
<<set $_hand to _args[1]>>
<<He_ nun>> 당신의 <<trClothes $_slot $worn[$_slot].name "name" "을">>_trResult <<his_ yi>> <<hand_ ro $_hand>> 세게 잡아당겨, <span class="blue">손을 놓아주기 전에</span> 약간 찢어놓는다.
<<combat-reset-hand $_hand>><<neutral 1 _n>>
<<set $worn[$_slot].integrity -= 10>>
<</widget>>
<<widget "combat-hand-on-overlowerclothes">>
<<set $_hand to _args[0]>>
<<set $_overlowersetup to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)]>>
<<if $_overlowersetup.skirt is 1>>
<<if $worn.over_lower.skirt_down is 1>>
<<combat-lift-skirt "over_lower" $_hand>>
<<elseif _overOutfit>>
<<combat-pull-outfit-up "over" "lower" $_hand>>
<<else>>
<<combat-pull-clothing-down "over_lower" $_hand>>
<</if>>
<<elseif _overOutfit>>
<<if $worn.over_upper.open is 1>>
<<combat-pull-outfit-down "over" "lower" $_hand>>
<<else>>
<<combat-tug-clothing "over_lower" $_hand>>
<</if>>
<<else>>
<<combat-pull-clothing-down "over_lower" $_hand>>
<</if>>
<</widget>>
<<widget "combat-hand-on-underlowerclothes">>
<<set $_hand to _args[0]>>
<<set $_overlower_open to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 or $worn.over_lower.type.includes("naked")>>
<<set $_lower_open to setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
<<if _underOutfit>>
<<combat-pull-outfit-down "under" "lower" $_hand>>
<<elseif playerHasStrapon() and $penisstate isnot 0>>
<<He_ nun>> <<his_ yi>> <<hand_ rul $_hand>> 당신의 <<trColour $worn.under_lower.colour>>_trResult <<worn_under_lower_name>>에서 치운다.
<<combat-reset-hand $_hand>>
<<elseif ($_overlower_open and $_lower_open) or $worn.lower.state isnot "waist">>
<<if $worn.under_lower.state is "waist" and !($rng gt 20 or $combatgoal is "strip" or $worn.under_lower.no_aside)>>
<<combat-pull-clothing-to-side "under_lower" $_hand>>
<<else>>
<<combat-pull-clothing-down "under_lower" $_hand>>
<</if>>
<<else>>
<<combat-tug-clothing "under_lower" $_hand>>
<</if>>
<</widget>>
<<widget "combat-hand-on-buttplug">>
<<set $_clothing to $worn.butt_plug.name>>
<<set $_hand to _args[0]>>
<<if random(0,3) is 0>>
<<his_ yi>> <<hand_ ro $_hand>>, <<he_ nun>> 당신의 <<trClothes "butt_plug" $_clothing "name" "을">>_trResult 사용해 당신의 항문을 희롱한다.
<<else>>
<<combat-remove-buttplug $_hand>>
<</if>>
<</widget>>
<<widget "combat-hand-on-lowerclothes">>
<<set $_hand to _args[0]>>
<<set $_overlower_open to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 or $worn.over_lower.type.includes("naked")>>
<<set $_lower_open to setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $_overlower_open and $_lower_open>>
<<if $worn.lower.skirt_down is 1>>
<<combat-lift-skirt "lower" $_hand>>
<<elseif _middleOutfit>>
<<combat-pull-outfit-up "" "lower" $_hand>>
<<else>>
<<combat-pull-clothing-down "lower" $_hand>>
<</if>>
<<elseif _middleOutfit>>
<<if $worn.upper.open is 1>>
<<combat-pull-outfit-down "" "lower" $_hand>>
<<else>>
<<combat-tug-clothing "lower" $_hand>>
<</if>>
<<else>>
<<combat-pull-clothing-down "lower" $_hand>>
<</if>>
<</widget>>
<<widget "combat-hand-on-overupperclothes">>
<<set $_hand to _args[0]>>
<<if _overOutfit is false>>
<<if $worn.over_upper.open is 1>>
<<combat-pull-clothing-down "over_upper" $_hand>>
<<else>>
<<combat-pull-clothing-up "over_upper" $_hand>>
<</if>>
<<elseif $worn.over_upper.open is 1>>
<<if $worn.over_lower.state is $worn.over_upper.state_top
and $worn.over_lower.state is $worn.over_upper.state
and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>>
<<combat-pull-outfit-up "over" "upper" $_hand>>
<<else>>
<<combat-pull-outfit-down "over" "upper" $_hand>>
<</if>>
<<else>>
<<combat-tug-clothing "over_upper" $_hand>>
<</if>>
<</widget>>
<<widget "combat-hand-on-upperclothes">>
<<set $_hand to _args[0]>>
<<if _middleOutfit is false>>
<<if $worn.upper.open is 1>>
<<combat-pull-clothing-down "upper" $_hand>>
<<else>>
<<combat-pull-clothing-up "upper" $_hand>>
<</if>>
<<elseif $worn.upper.open is 1>>
<<if $worn.lower.state is $worn.upper.state_top
and $worn.lower.state is $worn.upper.state
and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<combat-pull-outfit-up "" "upper" $_hand>>
<<else>>
<<combat-pull-outfit-down "" "upper" $_hand>>
<</if>>
<<else>>
<<combat-tug-clothing "upper" $_hand>>
<</if>>
<</widget>>
<<widget "combat-hand-on-underupperclothes">>
<<set $_hand to _args[0]>>
<<if _underOutfit is false>>
<<if $worn.under_upper.open is 1>>
<<combat-pull-clothing-down "under_upper" $_hand>>
<<else>>
<<combat-pull-clothing-up "under_upper" $_hand>>
<</if>>
<<elseif $worn.under_upper.open is 1>>
<<if $worn.under_lower.state is $worn.under_upper.state_top
and $worn.under_lower.state is $worn.under_upper.state
and setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>>
<<combat-pull-outfit-up "under" "upper" $_hand>>
<<else>>
<<combat-pull-outfit-down "under" "upper" $_hand>>
<</if>>
<</if>>
<</widget>>
<<widget "combat-hand-on-clothes">>
<<set $_slot to _args[0]>>
<<set $_hand to _args[1]>>
<<set $_strugglevar to $_slot.replace("_","") + "struggle">>
<<rng>>
<<if $worn[$_slot].name is "naked">>
<<cast_aside_clothes>>
<<combat-reset-hand $_hand>>
<<elseif $worn[$_slot].type.includes("strap-on") and $worn[$_slot].state is "waist" and $penisstate is 0>>
<<combat-reset-hand $_hand>>
<<elseif V[$_strugglevar] is 1>>
<<set V[$_strugglevar] to 0>>
당신은 어떻게든 <<him_ i>> 당신의 <<trClothes $_slot $worn[$_slot].name "name" "을">>_trResult 벗기는 것을 막아낸다.
<<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 손에서 당신의 <<trClothes $_slot $worn[$_slot].name "name" "을">>_trResult 놓는다.</span>
<<combat-reset-hand $_hand>>
<<elseif $rng lte 100>>
<<switch $_slot>>
<<case "under_lower">> <<combat-hand-on-underlowerclothes $_hand>>
<<case "lower">> <<combat-hand-on-lowerclothes $_hand>>
<<case "over_lower">> <<combat-hand-on-overlowerclothes $_hand>>
<<case "under_upper">> <<combat-hand-on-underupperclothes $_hand>>
<<case "upper">> <<combat-hand-on-upperclothes $_hand>>
<<case "over_upper">> <<combat-hand-on-overupperclothes $_hand>>
<</switch>>
<</if>>
<<switch $_slot>>
<<case "under_upper" "upper" "over_upper">> <<bodypart_admire_chance "breasts">>
<<case "over_lower" "lower">> <<bodypart_admire_chance "back">>
<<case "under_lower">> <<bodypart_admire_chance "pubic">>
<</switch>>
<</widget>>
<<widget "combat-hand-on-lube">>
<<if $NPCList[_n].penis is "vaginaentrance" and $player.bodyliquid.vaginaoutside.goo lt 5>>
<<He_ nun>> 윤활액 통을 <<his_ yi>> <<hand_ ro _args[0]>> 쥐어짜서, <span class="pink">당신의 <<pussy_ rul>> 끈적끈적한 액체로 뒤덮는다.</span>
<<neutral 10 _n>><<bodyliquid "vaginaoutside" "goo">>
<<elseif $NPCList[_n].penis is "anusentrance" and $player.bodyliquid.bottom.goo lt 5>>
<<He_ nun>> 윤활액 통을 <<his_ yi>> <<hand_ ro _args[0]>> 쥐어짜서, <span class="pink">당신의 <<bottom_ ul>> 끈적끈적한 액체로 뒤덮는다.</span>
<<neutral 10 _n>><<bodyliquid "bottom" "goo">>
<<elseif $NPCList[_n].penis is "otheranusentrance" and $player.bodyliquid.penis.goo lt 5>>
<<He_ nun>> 윤활액 통을 <<his_ yi>> <<hand_ ro _args[0]>> 쥐어짜서, <span class="pink">당신의 <<penis_ rul>> 끈적끈적한 액체로 뒤덮는다.</span>
<<neutral 10 _n>><<bodyliquid "penis" "goo">>
<<elseif $NPCList[_n].vagina is "penisentrance" and $player.bodyliquid.penis.goo lt 5>>
<<He_ nun>> 윤활액 통을 <<his_ yi>> <<hand_ ro _args[0]>> 쥐어짜서, <span class="pink">당신의 <<penis_ rul>> 끈적끈적한 액체로 뒤덮는다.</span>
<<neutral 10 _n>><<bodyliquid "penis" "goo">>
<<elseif $NPCList[_n].vagina is "otheranusentrance" and $player.bodyliquid.penis.goo lt 5>>
<<He_ nun>> 윤활액 통을 <<his_ yi>> <<hand_ ro _args[0]>> 쥐어짜서, <span class="pink">당신의 <<penis_ rul>> 끈적끈적한 액체로 뒤덮는다.</span>
<<neutral 10>><<bodyliquid "penis" "goo">>
<<elseif ($NPCList[_n].penis is "vaginaentrancedouble" or $NPCList[_n].penis is "vaginaimminentdouble") and $player.bodyliquid.vaginaoutside.goo lt 5>>
<<He_ nun>> 윤활액 통을 <<his_ yi>> <<hand_ ro _args[0]>> 쥐어짜서, <span class="pink">당신의 <<pussy_ rul>> 끈적끈적한 액체로 뒤덮는다.</span>
<<neutral 10>><<bodyliquid "vaginaoutside" "goo">>
<<elseif ($NPCList[_n].penis is "anusentrancedouble" or $NPCList[_n].penis is "anusimminentdouble") and $player.bodyliquid.bottom.goo lt 5>>
<<He_ nun>> 윤활액 통을 <<his_ yi>> <<hand_ ro _args[0]>> 쥐어짜서, <span class="pink">당신의 <<bottom_ ul>> 끈적끈적한 액체로 뒤덮는다.</span>
<<neutral 10>><<bodyliquid "bottom" "goo">>
<<else>>
<span class="lblue"><<He_ nun>> 윤활액 통을 <<his_ yi>> <<handPost _args[0]>>에서 치운다.</span>
<<combat-reset-hand _args[0]>>
<</if>>
<</widget>>
<<widget "combat-hand-on-shoes">>
<<if $worn.feet.name isnot "naked">>
<<He_ nun>> 당신의 <<worn_feet_name_ ul>> 잡아당겨 벗긴다.
<<feetstrip>>
<<neutral 5 _n>>
<</if>>
<<combat-reset-hand _args[0]>>
<</widget>>
<<widget "combat-hand-on-socks">>
<<if $worn.legs.name isnot "naked">>
<<He_ nun>> 당신의 <<worn_legs_name_ ul>> 잡아당겨 벗겨서, 당신의 발을 노출시킨다.
<<legsstrip>>
<<neutral 5 _n>>
<</if>>
<<combat-reset-hand _args[0]>>
<</widget>>
<<widget "combat-hand-on-shackle">>
<span class="red"><<He_ nun>> 철제 족쇄를 당신의 발목에 채운다.</span> 그것은 찰칵 하며 잠긴다.
<<if $carried.feet.name isnot "naked">>
<<silently>><<generalSteal "feet">><</silently>>
<</if>>
<<shackle_feet>>
<<combat-reset-hand _args[0]>>
<</widget>>
<<widget "combat-hand-on-shackle-imminent">>
<span class="pink"><<He_ nun>> 당신의 발목을 철제 족쇄 안에 밀어넣는다.</span>
<<combat-set-hand-target _args[0] "shackle_imminent">>
<</widget>>
<<widget "combat-hand-on-head_breasts">>
<<rng>>
<<if $rng gte 69 and ($worn.face.type.includes("covered") or $worn.face.type.includes("gag"))>>
<<He_ nun>> 당신의 입을 <<hisselect_ yi _n>> <<trBreastsdesc $NPCList[_n].breastdesc>>_trResult에 눌러대지만, 당신의 <<worn_face_name>>에 막힌다.
<<set $speechheadbreasts to 1>>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].pronoun is "f" and $breastfeedingdisable is "f">>
<span class="pink">꿀이 <<hisselect_ yi _n>> 유두에서 흘러나온다.</span>
<<damageFaceCover 1>>
<<elseif $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<span class="pink">모유가 <<hisselect_ yi _n>> 유두에서 흘러나온다.</span>
<<set $speechheadsuckleclosed to 1>>
<<damageFaceCover 1>>
<<else>>
<<set $speechheadnippleclosed to 1>>
<</if>>
<<damageFaceCover 1>>
<<elseif $rng gte 70>>
<<sex 3 "mouth" _n>>
<<combat-set-hand-target _args[0] "head_nipples">>
<<if $mouthstate isnot "nipple">>
<<set $mouthactiondefault to "breastclosed">>
<</if>>
<<set $mouthstate to "nipple">><<set $NPCList[_n].chest to "mouth">><<set $mouthtarget to _n>>
<<if $NPCList[_n].breastsize gte 1>>
<<He_ nun>> 당신의 입을 <<hisselect_ yi _n>> <<trBreastsdesc $NPCList[_n].breastdesc>>_trResult에 누르면서, <span class="purple">당신의 입술은 <<hisselect_ yi _n>> 젖꼭지에 누른다.</span>
<<else>>
<span class="purple"><<He_ nun>> 당신의 입을 <<hisselect_ yi _n>> <<trBreastsdesc $NPCList[_n].breastdesc>>_trResult에 누른다.</span>
<</if>>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].pronoun is "f" and $breastfeedingdisable is "f">>
<span class="pink">꿀이 <<hisselect_ yi _n>> 유두에서 흘러나온다.</span>
<<elseif $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<span class="pink">모유가 <<hisselect_ yi _n>> 유두에서 흘러나온다.</span>
<<set $speechheadsuckleclosed to 1>>
<<else>>
<<set $speechheadnippleclosed to 1>>
<</if>>
<<else>>
<<neutral 3 _n>>
<<He_ nun>> 당신의 머리를 <<hisselect_ yi _n>> <<trBreastsdesc $NPCList[_n].breastdesc>>_trResult 사이에 둔다.
<<if $NPCList[_n].breastsize gte 6>>
<<set $speechheadbreasts to 1>>
<<else>>
<<set $speechheadchest to 1>>
<</if>>
<</if>>
<<bodypart_admire_chance forehead>>
<</widget>>
<!-- pass "left", "right" or "both" as the first argument, and "hand" or "hands" for the second argument -->
<<widget "combat-hand-on-mask">>
<<if ($worn.face.type.includes("mask") or $worn.face.type.includes("covered")) and ($nomask isnot 1 or $enemyanger gt ($enemyangermax / 2))>>
<<set $_hishand to (_args[0] isnot "both" ? "<<his_ yi>> " : "") + _args[0] + " " + _args[1]>>
<<if $face is "covered">>
<<He_ nun>> <<hand_ ro $_hishand>> 당신의 <<worn_face_name_ ul>> 벗겨내려 하지만, <span class="lblue">당신은 그것을 꽉 잡고 있다.</span>
<<if random(1, 3) is 3>>
<span class="lblue"><<He_ nun>> 불만스러운 한숨을 쉬며 그것을 놓는다.</span>
<<combat-reset-hand _args[0]>>
<<else>>
<<if $enemyanger gt ($enemyangermax / 2)>>
<span class="red"><<He_ ga>> 당신의 <<worn_face_name_ ul>> 강제로 벗기려 한다!</span>
<<damageFaceCover 4>>
<</if>>
<</if>>
<<else>>
<<He_ nun>> <<hand_ ro $_hishand>> 당신의 <<worn_face_name_ ul>> 벗겨내어, <span class="pink">당신의 정체를 드러낸다.</span>
<<facestrip>><<clothesstripstat>><<combat-reset-hand _args[0]>>
<</if>>
<<else>>
<<combat-reset-hand _args[0]>>
<</if>>
<</widget>>
<<widget "combat-hand-on-chastity">>
<<if $worn.genitals.name is "naked">>
<<cast_aside_clothes>>
<<combat-reset-hand _args[0]>>
<<else>>
<<if $worn.genitals.name is "chastity parasite">>
<span class="blue"><<He_ nun>> 당신의 <<worn_genitals_name_ ul>> 잡아당기더니, 그것을 꽉 쥐어짠다.</span>
<span class="lewd"><<His_ yi>> 거친 손놀림이 당신을 더 흥분하게 한다.</span>
<<arousal 100 "genitals">>
<<if random(0, 100) gt $enemyanger>>
그것을 쥐어짤 때의 당신의 반응을 보고, <<he_ nun>> 계속한다.
<<arousal 200 "genitals">><<if !$earSlime.defyCooldown and $earSlime.vibration lt 120>><<set $earSlime.vibration += 5>><</if>>
<<elseif $enemyanger gt 100>>
그것을 쥐어짤 때의 당신의 반응을 보고, <<he_ nun>> 포기하기 전에 다시 한번 그것을 뜯어내려 한다.
<<set $worn.genitals.integrity -= 5>>
<<arousal 100 "genitals">><<combat-reset-hand _args[0]>><<set $speechchastity to 1>><<bodypart_admire_chance pubic>>
<<else>>
<<He_ nun>> 몇 번 더 쥐어짜다 그만두며, 어리둥절한 얼굴을 한다.
<<combat-reset-hand _args[0]>><<set $speechchastity to 1>><<bodypart_admire_chance pubic>>
<</if>>
<<set $worn.genitals.integrity -= 5>>
<<elseif $worn.genitals.origin is $NPCList[_n].fullDescription>>
<span class="lblue"><<He_ nun>> 놓아주기 전에 부드럽게 당신의 <<worn_genitals_name_ ul>> 잡고 있는다.</span>
<<combat-reset-hand _args[0]>><<set $speechchastity to 1>><<bodypart_admire_chance pubic>>
<<else>>
<span class="blue"><<He_ nun>> 당신의 <<worn_genitals_name_ ul>> 느슨하게 하려고 시도한다.</span>
<<His_ yi>> 거친 손놀림으로 인해 당신은 더욱 불만족스럽게 느끼며 흥분한다. <<He_ nun>> 몇 분 후 쓸모없이 잡아당기는 것을 포기하였고, 실망한 듯 보인다.
<<set $enemyanger += 5>><<combat-reset-hand _args[0]>><<set $speechchastity to 1>><<bodypart_admire_chance pubic>><<set $worn.genitals.integrity -= 10>>
<</if>>
<<neutral 1 "genitals" _n>><<arousal 5 "genitals">>
<</if>>
<</widget>>
<<widget "combat-hand-on-throat">>
<<if $asphyxiaLvl gte 1>>
<<rng>>
<<if $consensual is 1>>
<<mancombat_choke>>
<<else>>
<<mancombat_strangle>>
<</if>>
<</if>>
<</widget>>
<<widget "combat-hand-on-head_nipples">>
<<sex 3 "mouth">>
<<personselect _n>>
<<He_ nun>> 계속해서 당신의 입을 <<his_ yi>> <<trBreastsdesc $NPCList[_n].breastdesc>>_trResult에 눌러댄다.
<<if $breastfeedingdisable is "f">>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].pronoun is "f">>
<span class="pink">꿀이 <<his_ yi>> 유두에서 흘러나온다.</span>
<<elseif $NPCList[_n].lactation is 1>>
<span class="pink">모유가 <<his_ yi>> 유두에서 흘러나온다.</span>
<</if>>
<</if>>
<<bodypart_admire_chance forehead>>
<</widget>>
<<widget "combat-pen-on-bodypart">>
<<set $_hand to _args[0]>><<set $_penbodypart to _args[1]>>
<<He_ nun>> 당신의 <<trBodypart $_penbodypart>>_trResult 위에 다음과 같이 휘갈겨 쓴다:
<<bodywriting_npc $_penbodypart `$NPCList[_n][$_hand + "tool"]`>>
<<set $newlyWritten.pushUnique($_penbodypart)>>
<<combat-reset-hand $_hand>><<set $NPCList[_n][$_hand + "tool"] to 0>>
<</widget>>
<<widget "combat-set-hand-start">>
<<rng>>
<<outfitChecks>>
<<combat-get-other-hand _args[0]>>
<<if $askedtochoke is 1 and $consensual is 1 and $asphyxiaLvl gte 1 and ($neckuse isnot "hand" or ($otherNPChand is "throat" and $rng lte 30))>>
<<set $neckuse to "hand">>
<<set $askedtochoke to 0>>
<<combat-set-hand-target _args[0] "throat">>
<<neutral 1 _n>>
<<elseif $combatgoal is "strip">>
<<if $worn.over_upper.name isnot "naked" and $noupper isnot 1>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_over_upper_name_ ul>> 움켜잡는다.</span>
<<neutral 1 _n>>
<<set $handtarget to "overupperclothes">>
<<elseif $worn.upper.name isnot "naked" and $noupper isnot 1>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_upper_name_ ul>> 움켜잡는다.</span>
<<neutral 1 _n>>
<<set $handtarget to "upperclothes">>
<<elseif $worn.under_upper.name isnot "naked" and !$worn.under_upper.type.includes("sticky") and $noupper isnot 1>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_under_upper_name_ ul>> 움켜잡는다.</span>
<<neutral 1 _n>>
<<set $handtarget to "underupperclothes">>
<<elseif $worn.over_lower.name isnot "naked" and $walltype isnot "front">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_over_lower_name_ ul>> 움켜잡는다.</span>
<<neutral 1 _n>>
<<set $handtarget to "overlowerclothes">>
<<elseif $worn.lower.name isnot "naked" and $walltype isnot "front">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_lower_name_ ul>> 움켜잡는다.</span>
<<neutral 1 _n>>
<<set $handtarget to "lowerclothes">>
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside" and $walltype isnot "front">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_under_lower_name_ ul>> 움켜잡는다.</span>
<<neutral 1 _n>>
<<set $handtarget to "underlowerclothes">>
<<elseif $analdisable is "f" and playerHasButtPlug() and random(0,1) is 0>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.genitals.name isnot "naked" and $walltype isnot "front">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_genitals_name_ ul>> 움켜잡는다.</span>
<<neutral 1 _n>>
<<set $handtarget to "genitals">>
<<else>>
<!-- You're naked, so the strip attack stops. Either detect this and stop the attack, or just let the attack continue normally. -->
<<set $combatgoal to 0>>
<<set $handtarget to 0>>
<<set $NPCList[_n].mouth to 0>>
<<set _stripped to true>>
<</if>>
<<combat-set-hand-target _args[0] $handtarget>>
<<elseif $NPCList[_n].heldSexToy isnot undefined and $rng lt 25 and !getSexToysofType("all").includes($NPCList[_n].lefttool) and !getSexToysofType("all").includes($NPCList[_n].righttool)>>
<<giveNPCsextoy _n $NPCList[_n].heldSexToy _args[0]>>
<<combat-reveal-sextoy _args[0]>>
<<elseif $rng lte 7 and ($consensual isnot 1 or ["Whitney", "Kylar", "Sydney"].includes($npc[$npcrow.indexOf(_n)])) and $bodywritingLvl gte 2 and $enemytype isnot "beast" and !$noBodyWriting>>
<<set _rng to random(1, 5)>>
<<if (_rng is 5 and $NPCList[_n].type isnot "plant" and $role isnot "islander") or $npc.includes("Sydney")>>
<span class="purple"><<He_ nun>> <span class="pink">유성</span> 마커펜을 <<his_ yi>> 주머니에서 꺼내, 뚜껑을 <<handPost _args[0]>>가락으로 탁 쳐서 연다.</span>
<<set $tooltarget to "marker">>
<<elseif _rng is 4 and $NPCList[_n].type isnot "plant" and $NPCList[_n].pronoun is "f" and $role isnot "islander">>
<span class="purple"><<He_ nun>> 립스틱을 <<his_ yi>> 주머니에서 꺼내, <<hand_ ro _args[0]>> 눌러서 끝을 튀어나오게 한다.</span>
<<set $tooltarget to "lipstick">>
<<elseif (_rng is 3 and $outside is 1 and ["forest","moor","farmlands","farm"].includes($location)) or $NPCList[_n].type is "plant" or $role is "islander">>
<span class="purple"><<He_ nun>> 바닥에서 진흙을 <<handPost _args[0]>>에 한 웅큼 쥐어든다.</span>
<<set $tooltarget to "mud">>
<<else>>
<span class="purple">펜을 <<his_ yi>> 주머니에서 꺼내, 뚜껑을 <<handPost _args[0]>>가락으로 탁 쳐서 연다.</span>
<<set $tooltarget to "pen">>
<</if>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefttool to $tooltarget>>
<<set $NPCList[_n].lefthand to "pen">>
<<else>>
<<set $NPCList[_n].righttool to $tooltarget>>
<<set $NPCList[_n].righthand to "pen">>
<</if>>
<<neutral 1 _n>>
<<elseif $enemyanger + $rng lte 15 and $NPCList[_n].traits.includes("hypnotist") and $hypnosisdisable is "f">>
<<set _tool to $role is "islander" ? "bundle of herbs" : "pendant">>
<<He_ nun>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to "hypnosis">>
<<set $NPCList[_n].lefttool to _tool>>
<<handtool_ ul $NPCList[_n].lefttool>>
<<else>>
<<set $NPCList[_n].righthand to "hypnosis">>
<<set $NPCList[_n].righttool to _tool>>
<<handtool_ ul $NPCList[_n].righttool>>
<</if>>
<span class="purple">꺼내 당신의 얼굴 앞에서 <<print $role is "islander" ? "흔든다" : "흔든다">>.</span>
<<elseif $enemyanger + $rng lte 20>>
<<if $walltype is "front">>
<<He_ nun>> 당신의 뺨을 쓰다듬는다.
<<neutral 10 _n>>
<<else>>
<<set $handtarget to 0>>
<<if $worn.over_lower.name isnot "naked">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_over_lower_name_ ul>> 움켜잡는다.</span>
<<set $handtarget to "overlowerclothes">><<neutral 1 _n>>
<<elseif $worn.lower.name isnot "naked">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_lower_name_ ul>> 움켜잡는다.</span>
<<set $handtarget to "lowerclothes">><<neutral 1 _n>>
<<elseif !(($player.penisExist and !playerChastity("penis")) or ($player.vaginaExist and !playerChastity("vagina")))>>
<<He_ nun>> 당신의 허벅지 안쪽을 <<strokes and>> <<his_ yi>> 손가락을 당신의 <<worn_genitals_name>>에 쓸어<<if $worn.genitals.name is "chastity parasite">>대어, <span class="lewd">당신을 더 흥분하게 한다.</span><<arousal 100 "genitals">><<else>>댄다.<</if>>
<<neutral 10 "genitals" _n>><<set $speechchastity to 1>>
<<elseif ($player.penisExist and !playerChastity("penis")) and ($player.vaginaExist and !playerChastity("vagina"))>>
<<if $player.ballsExist and random(0,1) is 1>>
<<He_ nun>> 당신의 <<testicles_ rul>> <<strokes and>>, 당신의 귀두를 희롱한다.
<<neutral 10 "genitals" _n>><<set $speechglans to 1>>
<<else>>
<<He_ nun>> 당신의 <<pussy_ wa>> 만나는 당신의 <<penisPost>> 밑동을 <<strokes>>
<<neutral 10 "genitals" _n>><<set $speechfutapenis to 1>>
<</if>>
<<elseif $player.penisExist and $player.ballsExist and !playerChastity("penis")>>
<<He_ nun>> 당신의 <<testicles_ rul>> <<strokes and>>, 당신의 귀두를 희롱한다.
<<neutral 10 "genitals" _n>><<set $speechglans to 1>>
<<elseif $player.vaginaExist and !playerChastity("vagina")>>
<<He_ nun>> 당신의 치골 둔덕을 <<strokes and>> 당신의 <<clit_ ul>> 희롱한다.
<<neutral 10 "genitals" _n>><<set $speechclit to 1>>
<</if>>
<<combat-set-hand-target _args[0] $handtarget>>
<</if>>
<<elseif $enemyanger + $rng lte 30>>
<<set $handtarget to 0>>
<<if $position is "wall" and $walltype isnot "front">>
<<if $worn.over_lower.name isnot "naked">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_over_lower_name_ ul>> 움켜잡는다.</span>
<<set $handtarget to "overlowerclothes">><<neutral 1 _n>>
<<elseif $worn.lower.name isnot "naked">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_lower_name_ ul>> 움켜잡는다.</span>
<<set $handtarget to "lowerclothes">><<neutral 1 _n>>
<<elseif playerHasStrapon()>>
<<He_ nun>> 당신의 허벅지 안쪽을 <<strokes and>> <<his_ yi>> 손가락을 당신의 <<worn_under_lower_name>>에 쓸어댄다.
<<neutral 10 "genitals" _n>>
<<elseif !(($player.penisExist and !playerChastity("penis")) or ($player.vaginaExist and !playerChastity("vagina")))>>
<<He_ nun>> 당신의 허벅지 안쪽을 <<strokes and>> <<his_ yi>> 손가락을 당신의 <<worn_genitals_name>>에 쓸어<<if $worn.genitals.name is "chastity parasite">>대어, <span class="lewd">당신을 더 흥분하게 한다.</span><<arousal 100 "genitals">><<else>>댄다.<</if>>
<<neutral 10 "genitals" _n>><<set $speechchastity to 1>>
<<elseif ($player.penisExist and !playerChastity("penis")) and ($player.vaginaExist and !playerChastity("vagina"))>>
<<He_ nun>> <<his_ yi>> 손을 당신의 허벅지와 당신의 <<penis_ wa>> <<pussy_ ga>> 만나는 부분 위로 움직인다.
<<neutral 10 "genitals" _n>><<set $speechfutapenis to 1>>
<<elseif $player.penisExist and !playerChastity("penis")>>
<<He_ nun>> 당신의 허벅지 안쪽을 <<strokes and>> <<his_ yi>> 손가락을 당신의 <<glansPost>>에 쓸어댄다.
<<neutral 10 "genitals" _n>><<set $speechglans to 1>>
<<elseif $player.vaginaExist and !playerChastity("vagina")>>
<<He_ nun>> 당신의 허벅지 안쪽을 <<strokes and>> <<his_ yi>> 손가락을 당신의 클리토리스에 쓸어댄다.
<<neutral 10 "genitals" _n>><<set $speechclit to 1>>
<<else>>
<<He_ nun>> 당신의 허벅지 안쪽을 <<strokes>>
<<neutral 10 "genitals" _n>>
<</if>>
<<combat-set-hand-target _args[0] $handtarget>>
<<bodypart_admire_chance random_thigh>>
<<else>>
<<if $worn.over_upper.name isnot "naked" and $noupper isnot 1>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_over_upper_name_ ul>> 움켜잡는다.</span>
<<set $handtarget to "overupperclothes">><<neutral 1 _n>>
<<elseif $worn.upper.name isnot "naked" and $noupper isnot 1>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_upper_name_ ul>> 움켜잡는다.</span>
<<set $handtarget to "upperclothes">><<neutral 1 _n>>
<<elseif $worn.under_upper.name isnot "naked" and !$worn.under_upper.type.includes("sticky") and $noupper isnot 1>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_under_upper_name_ ul>> 움켜잡는다.</span>
<<set $handtarget to "underupperclothes">><<neutral 1 _n>>
<<else>>
<<He_ nun>> 당신의 가슴을 <<strokes and>>, <<his_ yi>> 손가락은 당신의 <<nipplePost>> 주위에서 꾸물거리고 있다.
<<neutral 4 "breasts" _n>><<playWithBreasts>>
<</if>>
<<combat-set-hand-target _args[0] $handtarget>>
<<bodypart_admire_chance breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 35>>
<<if $walltype is "front">>
<<He_ nun>> 당신의 턱을 <<his_ yi>> <<hand_ ro _args[0]>> 받친다.
<<neutral 2 _n>>
<<else>>
<<set $handtarget to 0>>
<<if _skirtExposed>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_under_lower_name_ ul>> 움켜잡는다.</span>
<<set $handtarget to "underlowerclothes">><<neutral 1 _n>>
<<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_genitals_name_ ul>> 움켜잡는다.</span>
<<set $handtarget to "genitals">><<neutral 1 "genitals" _n>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<bottomPost>>에 누른다.</span>
<<set $handtarget to "anusentrance">><<set $anususe to "handentrance">><<set $anusstate to "handentrance">><<neutral 1 _n>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.state isnot "waist">>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_under_lower_name_ ul>> 움켜잡는다.</span>
<<set $handtarget to "underlowerclothes">><<neutral 1 _n>>
<<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_genitals_name_ ul>> 움켜잡는다.</span>
<<set $handtarget to "genitals">><<neutral 1 "genitals" _n>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<bottomPost>>에 누른다.</span>
<<set $handtarget to "anusentrance">><<set $anususe to "handentrance">><<set $anusstate to "handentrance">><<neutral 1 _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<<combat-set-hand-target _args[0] $handtarget>>
<<bodypart_admire_chance back>>
<</if>>
<<elseif $enemyanger + $rng lte 40>>
<<if $walltype is "front">>
<<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 머리카락 안에 <<his_ yi>> 손가락을 넣어 빗질한다.
<<neutral 2 _n>>
<<else>>
<<set $handtarget to 0>>
<<if _skirtExposed>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_under_lower_name_ ul>> 움켜잡는다.</span>
<<set $handtarget to "underlowerclothes">><<neutral 1 _n>>
<<elseif $analdisable is "f" and playerHasButtPlug() and random(0,1) is 0 and $worn.genitals.anal_shield isnot undefined and !playerChastity("anus")>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_genitals_name_ ul>> 움켜잡는다.</span>
<<set $handtarget to "genitals">><<neutral 1 "genitals" _n>>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $penisuse isnot 0 or random(0,100) gte 50)>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<pussyPost>>에 누르고, 손가락 하나를 당신의 보지 입구 위에 둔다.</span>
<<set $handtarget to "vaginaentrance">><<set $vaginause to 1>><<neutral 1 "genitals" _n>>
<<elseif $player.penisExist and $penisuse is 0>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<penisPost>>에 누른다.</span>
<<set $handtarget to "penisentrance">><<set $penisuse to 1>><<neutral 1 "genitals" _n>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.state isnot "waist">>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_under_lower_name_ ul>> 움켜잡는다.</span>
<<set $handtarget to "underlowerclothes">><<neutral 1 "genitals" _n>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_genitals_name_ ul>> 움켜잡는다.</span>
<<set $handtarget to "genitals">><<neutral 1 "genitals" _n>>
<<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $penisuse isnot 0 or random(0,100) gte 50)>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<pussyPost>>에 누르고, 손가락 하나를 당신의 보지 입구 위에 둔다.</span>
<<set $handtarget to "vaginaentrance">><<set $vaginause to 1>><<neutral 1 "genitals" _n>>
<<elseif $player.penisExist and $penisuse is 0>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<penisPost>>에 누른다.</span>
<<set $handtarget to "penisentrance">><<set $penisuse to 1>><<neutral 1 "genitals" _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<<combat-set-hand-target _args[0] $handtarget>>
<<bodypart_admire_chance pubic>>
<</if>>
<<elseif $enemyanger + $rng lte 45>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 벽에 기댄다.
<<else>>
<<He_ nun>> 당신의 배를 애무한다.
<<neutral 1 _n>>
<<if playerBellyVisible()>><<set $speechpregnant to 1>><</if>>
<</if>>
<<bodypart_admire_chance back>>
<<elseif $enemyanger + $rng lte 50>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 허벅지를 잡고 당겼으나, 당신은 단단히 끼어 있다.
<<neutral 1 _n>>
<<bodypart_admire_chance random_thigh>>
<<else>>
<<He_ nun>> 당신의 머리카락을 <<strokes>>
<<neutral 1 _n>>
<<bodypart_admire_chance forehead>>
<</if>>
<<elseif $enemyanger + $rng lte 55>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 허벅지를 잡고 당겼으나, 당신은 단단히 끼어 있다.
<<neutral 1 _n>>
<<bodypart_admire_chance random_thigh>>
<<elseif ($worn.face.type.includes("mask") or $worn.face.type.includes("gag")) and ($nomask isnot 1 or $enemyanger gte ($enemyangermax / 2))>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_face_name_ ul>> 움켜잡는다.</span>
<<neutral 1 _n>><<combat-set-hand-target _args[0] "mask">>
<<else>>
<<He_ nun>> 당신의 머리카락을 <<strokes>>
<<neutral 1 _n>>
<<bodypart_admire_chance forehead>>
<</if>>
<<elseif $enemyanger + $rng lte 60>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 다리를 잡아당겼으나, 당신은 단단히 끼어 있다.
<<neutral 1 _n>>
<<bodypart_admire_chance back>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.state isnot "chest" and $worn.upper.state_top is "chest">>
<<He_ nun>> 당신의 <<worn_upper_name>> 위로 당신의 <<breasts_ rul>> 더듬는다.
<<if Weather.BodyTemperature.state is "chilly" or Weather.BodyTemperature.state is "cold">>
당신의 유두는 솟아오른 채로 추위에 떨고 있다.
<</if>>
<<neutral 2 "breasts" _n>><<playWithBreasts>>
<<bodypart_admire_chance breasts>>
<<elseif !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot "chest" and $worn.under_upper.state_top is "chest">>
<<He_ nun>> 당신의 <<worn_under_upper_name>> 위로 당신의 <<breasts_ rul>> 더듬는다.
<<if Weather.BodyTemperature.state is "chilly" or Weather.BodyTemperature.state is "cold">>
당신의 유두는 솟아오른 채로 추위에 떨고 있다.
<</if>>
<<neutral 2 "breasts" _n>><<playWithBreasts>>
<<bodypart_admire_chance breasts>>
<<else>>
<<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 노출된 <<breasts_ rul>> 잡는다.
<<if Weather.BodyTemperature.state is "chilly" or Weather.BodyTemperature.state is "cold">>
당신의 유두는 솟아오른 채로 추위에 떨고 있다.
<</if>>
<<neutral 4 "breasts" _n>><<playWithBreasts>>
<<bodypart_admire_chance breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and not $gloryhole and $head is 0 and ($mouthuse is 0 or $mouthuse is "breasts") and ($NPCList[_n].chest is 0 or $NPCList[_n].chest is "clothed") and $NPCList[_n].location.genitals isnot "head" and $NPCList[_n].location.head isnot "genitals" and $NPCList[_n].stance isnot "topface">>
<<if $NPCList[_n].chest is "clothed">>
<span class="blue"><<He_ nun>> <<npcUndressText $NPCList[_n] "upper" "self" "and">>,</span> <span class="pink">당신의 얼굴을 <<trBreastsdesc $NPCList[_n].breastsdesc>>_trResult에</span> <<his_ yi>> <<hand_ ro _args[0]>> 누른다.
<<set $NPCList[_n].chest to 0>>
<<else>>
<<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 머리 뒤를 부드럽게 잡고, <span class="pink">당신의 얼굴을 <<trBreastsdesc $NPCList[_n].breastsdesc>>_trResult에 누른다.</span>
<</if>>
<<if $NPCList[_n].type is "plant" and $breastfeedingdisable is "f">>
<span class="purple">거기에서는 달콤한 냄새가 난다.</span>
<<elseif $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<span class="purple">거기에서는 모유 냄새가 난다.</span>
<</if>>
<<combat-set-hand-target _args[0] "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">>
<<set $NPCList[_n].chest to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3 _n>><<set $mouthactiondefault to "breastclosed">>
<<set $NPCList[_n].location.head to "head">><<set $mouthtarget to _n>>
<<bodypart_admire_chance forehead>>
<<elseif $enemyanger + $rng lte 80>>
<<if $walltype is "front">>
<<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 어깨를 밀어서, 당신이 얼마나 단단히 끼어있는지 확인해본다.
<<neutral 2 _n>>
<<else>>
<<set $speechbottom to 1>>
<<if $worn.over_lower.state is "waist" and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0>>
<<if $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>>
<<He_ nun>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<bottom_ ul>> 더듬으려 하지만, 당신은 너무 많이 껴입어 그것을 느낄 수가 없다.
<<neutral 1 _n>>
<<else>>
<<He_ nun>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<bottom_ ul>> 더듬는다.
<<neutral 5 _n>>
<</if>>
<<elseif $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>>
<<He_ nun>> 당신의 <<worn_lower_name>> 위로 당신의 <<bottom_ ul>> 더듬는다.
<<neutral 2 _n>>
<<elseif $worn.under_lower.state is "waist">>
<<He_ nun>> 당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ ul>> 더듬는다.
<<neutral 2 _n>>
<<else>>
<<He_ nun>> 애무하며 당신의 노출된 <<bottom_ ul>> <<strokes>>
<<neutral 4 _n>>
<</if>>
<<bodypart_admire_chance random_bottom>>
<</if>>
<<elseif $enemyanger + $rng lte 90 and $enemytype isnot "beast" and $NPCList[_n].type isnot "plant" and $NPCList[_n].fullDescription isnot "Ivory Wraith" and !$abomination and $role isnot "islander">>
<<combat-set-hand-target _args[0] "lube">>
<<if $NPCList[_n].penis is "vaginaentrance" and $player.bodyliquid.vaginaoutside.goo lt 5 and !playerChastity("vagina")>>
<span class="purple"><<He_ nun>> 윤활액 한 통을 당신의 <<pussyPost>> 가까이 가져온다.</span>
<<elseif $NPCList[_n].penis is "anusentrance" and $player.bodyliquid.bottom.goo lt 5 and !playerChastity("anus")>>
<span class="purple"><<He_ nun>> 윤활액 한 통을 당신의 <<bottomPost>> 가까이 가져온다.</span>
<<elseif $NPCList[_n].penis is "otheranusentrance" and $player.bodyliquid.penis.goo lt 5 and !playerChastity("penis")>>
<span class="purple"><<He_ nun>> 윤활액 한 통을 당신의 <<penisPost>> 가까이 가져온다.</span>
<<elseif $NPCList[_n].vagina is "penisentrance" and $player.bodyliquid.penis.goo lt 5 and !playerChastity("penis")>>
<span class="purple"><<He_ nun>> 윤활액 한 통을 당신의 <<penisPost>> 가까이 가져온다.</span>
<<elseif $NPCList[_n].vagina is "otheranusentrance" and $player.bodyliquid.penis.goo lt 5 and !playerChastity("penis")>>
<span class="purple"><<He_ nun>> 윤활액 한 통을 당신의 <<penisPost>> 가까이 가져온다.</span>
<<else>>
<<He_ nun>> 당신의 엉덩이를 때린다.
<<neutral 5 _n>>
<<combat-reset-hand _args[0]>>
<</if>>
<<elseif $enemyanger + $rng lte 95>>
<<if $worn.feet.cursed isnot 1 and $worn.feet.name isnot "naked">>
<span class="purple"><<He_ nun>> 당신의 <<worn_feet_name_ ul>> 잡는다.</span>
<<combat-set-hand-target _args[0] "shoes">>
<<neutral 3 _n>>
<<else>>
<<if $worn.legs.name is "naked">>
<<He_ nun>> 당신의 발을 비빈다.
<<neutral 1 _n>>
<<else>>
<span class="purple"><<He_ nun>> 당신의 <<worn_legs_name_ ul>> 잡는다.</span>
<<combat-set-hand-target _args[0] "socks">>
<<neutral 3 _n>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 100 and $walltype isnot "front">>
<<if !(($player.penisExist and !playerChastity("penis")) or ($player.vaginaExist and !playerChastity("vagina")))>>
<<if $worn.over_lower.state is "waist" and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0>>
<<if $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>>
<<He_ nun>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<worn_genitals_name_ ul>> 애무하려 하지만, 당신은 너무 많이 껴입어 그것을 느낄 수가 없다.
<<neutral 1 _n>>
<<else>>
<<He_ nun>> 당신의 <<worn_over_lower_name>> 위로 당신의 당신의 <<worn_genitals_name_ ul>> 애무한다.
<<neutral 5 "genitals" _n>>
<</if>>
<<elseif $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>>
<<He_ nun>> 애무하며 당신의 <<worn_lower_name>> 위로 당신의 <<worn_genitals_name>> 주위를 <<strokes>>
<<neutral 5 "genitals" _n>>
<<elseif $worn.under_lower.state is "waist">>
<<He_ nun>> 애무하며 당신의 <<worn_under_lower_name>> 위로 당신의 <<worn_genitals_name>> 주위를 <<strokes>>
<<neutral 5 "genitals" _n>>
<<elseif $penisuse is 0>>
<<He_ nun>> 애무하며 <<worn_genitals_name>> 주위를 <<strokes>>
<<neutral 10 "genitals" _n>>
<<else>>
<<He_ nun>> 당신의 허벅지를 <<strokes>>
<<neutral 10 "genitals" _n>>
<</if>>
<<bodypart_admire_chance random_thigh>>
<<elseif $player.penisExist and (!$player.vaginaExist or random(0,100) gte 50) and !playerChastity("penis")>>
<<if $worn.over_lower.state is "waist" and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0>>
<<if $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>>
<<He_ nun>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<penis_ rul>> 더듬으려 하지만, 당신은 너무 많이 껴입어 그것을 느낄 수가 없다.
<<neutral 1 _n>>
<<else>>
<<He_ nun>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<penis_ rul>> 더듬으며 <<strokes>>
<<neutral 5 "genitals" _n>>
<</if>>
<<elseif $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>>
<<He_ nun>> 당신의 <<worn_lower_name>> 위로 당신의 <<penis_ rul>> 더듬으며 <<strokes>>
<<neutral 5 "genitals" _n>>
<<elseif $worn.under_lower.state is "waist">>
<<He_ nun>> 당신의 <<worn_under_lower_name>> 위로 당신의 <<penis_ rul>> 더듬으며 <<strokes>>
<<neutral 5 "genitals" _n>>
<<elseif $penisuse is 0>>
<<He_ nun>> 당신의 노출된 <<penis_ rul>> 더듬으며 <<strokes>>
<<neutral 10 "genitals" _n>>
<<elseif $player.ballsExist is true>>
<<He_ nun>> 당신의 <<testicles_ rul>> 감싸며 <<strokes>>
<<neutral 10 "genitals" _n>>
<<else>>
<<He_ nun>> 손가락을 당신의 육봉 아래로 움직이다가, 당신의 <<penis_ wa>> <<pussy_ ga>> 만나는 곳에서 멈추고 그 곳을 누른다.
<<neutral 10 "genitals" _n>>
<</if>>
<<bodypart_admire_chance pubic>>
<<elseif $player.vaginaExist and !playerChastity("vagina")>>
<<if $worn.over_lower.state is "waist" and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0>>
<<if $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>>
<<He_ nun>> 당신의 <<worn_over_lower_name>> 위로 당신의 음순을 더듬으려 하지만, 당신은 너무 많이 껴입어 그것을 느낄 수가 없다.
<<neutral 1 _n>>
<<else>>
<<He_ nun>> 당신의 <<worn_over_lower_name>> 위로 당신의 음순을 더듬으며 <<strokes>>
<<neutral 5 "genitals" _n>>
<</if>>
<<elseif $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>>
<<He_ nun>> 당신의 <<worn_lower_name>> 위로 당신의 음순을 더듬으며 <<strokes>>
<<neutral 5 "genitals" _n>>
<<elseif $worn.under_lower.state is "waist">>
<<He_ nun>> 당신의 <<worn_under_lower_name>> 위로 당신의 음순을 더듬으며 <<strokes>>
<<neutral 5 "genitals" _n>>
<<else>>
<<He_ nun>> 당신의 노출된 <<pussy_ rul>> 더듬으며 <<strokes>>
<<neutral 10 "genitals" _n>>
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<<elseif $enemyanger + $rng lte 110 and $walltype isnot "front">>
<<if $worn.over_lower.name isnot "naked">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_over_lower_name_ ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "overlowerclothes">><<neutral 1 "genitals" _n>>
<<elseif $worn.lower.name isnot "naked">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_lower_name_ ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "lowerclothes">><<neutral 1 "genitals" _n>>
<<elseif playerHasStrapon()>>
<<He_ nun>> 당신의 엉덩이를 때린다.
<<neutral 15 _n>>
<<elseif $player.penisExist>>
/*$penis use need to be checked inside of $player.penisExist check to prevent mention of the clitoris*/
<<if $penisuse is 0>>
<<He_ nun>> 당신의 귀두를 꼬집는다.
<<neutral 15 "genitals" _n>><<bruise penis>><<set $speechglans to 1>>
<<else>>
<<He_ nun>> 당신의 육봉을 꼬집는다.
<<neutral 10 "genitals" _n>><<bruise penis>>
<</if>>
<<elseif $player.vaginaExist and !playerChastity("vagina")>>
<<He_ nun>> 당신의 클리토리스를 꼬집는다.
<<neutral 15 "genitals" _n>><<bruise vagina>><<set $speechclit to 1>>
<</if>>
<<bodypart_admire_chance pubic>>
<<elseif $enemyanger + $rng lte 120>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 허벅지를 쥐어짠다.
<<violence 1>><<hitstat>><<bruise thigh>>
<<bodypart_admire_chance random_thigh>>
<<else>>
<<combat-get-other-hand _args[0]>>
<<if $worn.over_upper.name isnot "naked" and $noupper isnot 1>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_over_upper_name_ ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "overupperclothes">><<neutral 1 _n>>
<<elseif $worn.upper.name isnot "naked" and $noupper isnot 1>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_upper_name_ ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "upperclothes">><<neutral 1 _n>>
<<elseif $asphyxiaLvl gte 1 and $nochoke isnot 1 and ($neckuse isnot "hand" or $otherNPChand is "throat")>>
<span class="purple"><<He_ nun>> 당신의 목을 움켜잡는다.</span>
<<violence 2>><<combat-set-hand-target _args[0] "throat">><<set $neckuse to "hand">>
<<else>>
<<He_ nun>> 당신의 머리카락을 세게 잡아당긴다.
<<violence 1>>
<</if>>
<<bodypart_admire_chance random_shoulder>>
<</if>>
<<elseif $enemyanger + $rng lte 125 and $walltype isnot "front">>
<<if _skirtExposed>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_under_lower_name_ ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "underlowerclothes">><<neutral 1 "genitals" _n>>
<<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_genitals_name_ ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "genitals">><<neutral 1 "genitals" _n>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<bottomPost>>에 누른다.</span>
<<combat-set-hand-target _args[0] "anusentrance">><<set $anususe to "handentrance">><<set $anusstate to "handentrance">><<neutral 1 _n>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance back>>
<!-- note: the sections above and below are identical other than the bodypart_admire_chance back -->
<<elseif $worn.lower.state isnot "waist">>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_under_lower_name_ ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "underlowerclothes">><<neutral 1 "genitals" _n>>
<<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_genitals_name_ ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "genitals">><<neutral 1 "genitals" _n>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<bottomPost>>에 누른다.</span>
<<combat-set-hand-target _args[0] "anusentrance">><<set $anususe to "handentrance">><<set $anusstate to "handentrance">><<neutral 1 _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance random_bottom>>
<<elseif $enemyanger + $rng lte 130 and $walltype isnot "front">>
<<if _skirtExposed>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_under_lower_name_ ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "underlowerclothes">><<neutral 1 "genitals" _n>>
<<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_genitals_name_ ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "genitals">><<neutral 1 "genitals" _n>>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $penisuse isnot 0 or random(0,100) gte 50)>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<pussyPost>>에 누르고, <<his_ yi>> 손가락 하나를 당신의 보지 입구 위에 둔다.</span>
<<combat-set-hand-target _args[0] "vaginaentrance">><<set $vaginause to 1>><<set $vaginastate to "otherhandentrance">><<neutral 1 "genitals" _n>>
<<elseif $player.penisExist and $penisuse is 0>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<penisPost>>에 누른다.</span>
<<combat-set-hand-target _args[0] "penisentrance">><<set $penisuse to 1>><<set $penisstate to "otherhandentrance">><<neutral 1 "genitals" _n>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance pubic>>
<<elseif $worn.lower.state isnot "waist">>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_under_lower_name_ ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "underlowerclothes">><<neutral 1 "genitals" _n>>
<<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 <<worn_genitals_name_ ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "genitals">><<neutral 1 "genitals" _n>>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $penisuse isnot 0 or random(0,100) gte 50)>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<pussyPost>>에 누르고, <<his_ yi>> 손가락 하나를 당신의 보지 입구 위에 둔다.</span>
<<combat-set-hand-target _args[0] "vaginaentrance">><<set $vaginause to 1>><<neutral 1 "genitals" _n>>
<<elseif $player.penisExist and $penisuse is 0>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ rul _args[0]>> 당신의 <<penisPost>>에 누른다.</span>
<<combat-set-hand-target _args[0] "penisentrance">><<set $penisuse to 1>><<neutral 1 "genitals" _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance pubic>>
<<elseif $enemyanger + $rng lte 140>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 <<bottom_ ul>> 찰싹 친다.
<<violence 1>><<bruise bottom>><<hitstat>>
<<bodypart_admire_chance random_bottom>>
<<else>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<hand_ ro _args[0]>> 당신의 머리카락을 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "hair">><<violence 2>><<set $speechhair to 1>>
<<bodypart_admire_chance forehead>>
<</if>>
<<elseif $enemyanger + $rng lte 160>>
<<if $asphyxiaLvl gte 4 and $nochoke isnot 1 and ($neckuse isnot "hand" or $otherNPChand is "throat") and random(1,2) is 1>>
<span class="purple"><<He_ nun>> 당신의 목을 움켜잡는다.</span>
<<violence 2>><<combat-set-hand-target _args[0] "throat">><<set $neckuse to "hand">>
<<elseif $leftarm isnot "bound" and $rightarm isnot "bound" and $leftarm isnot "grappled" and $rightarm isnot "grappled" and $NPCList[_n].lefthand isnot "arms" and $NPCList[_n].righthand isnot "arms">>
<span class="purple"><<He_ nun>> 당신의 양팔을 꼼짝 못하게 한다.</span>
<<combat-set-hand-target _args[0] "arms">><<disablearms>><<set $leftarm to "grappled">><<set $rightarm to "grappled">><<set $lefttarget to _n>><<set $righttarget to _n>><<violence 2>><<bruise leftarm>><<bruise rightarm>><<set $speecharms to 1>>
<<if $vaginause is "cover">>
<<set $vaginause to 0>>
<</if>>
<<if $anususe is "cover">>
<<set $anususe to 0>>
<</if>>
<<if $penisuse is "cover">>
<<set $penisuse to 0>>
<</if>>
<<bodypart_admire_chance random_shoulder>>
<<else>>
<<if $walltype is "front">>
<<He_ nun>> 당신의 얼굴을 찰싹 때린다.
<<violence 10>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance random_cheek>>
<<else>>
<<He_ nun>> 당신의 <<bottom_ ul>> 찰싹 친다.
<<violence 10>><<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<bodypart_admire_chance random_bottom>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 175>>
<<if $walltype is "front">>
<<He_ nun>> 당신의 안위에 신경쓰지 않고, <<his_ yi>> 손톱을 당신의 <<breastsPost>>에 박아넣으며 몸을 더듬는다.
<<violence 10>><<bruise chest>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance back>>
<<else>>
<<He_ nun>> 당신의 안위에 신경쓰지 않고, <<his_ yi>> 손톱을 당신의 <<bottomPost>>에 박아넣으며 몸을 더듬는다.
<<violence 10>><<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<bodypart_admire_chance back>>
<</if>>
<<elseif $enemyanger + $rng lte 180>>
<<if $walltype is "front">>
<<He_ nun>> 당신의 <<breasts_ rul>> 찰싹 친다.
<<violence 10>><<bruise chest>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance back>>
<<else>>
<<He_ nun>> 당신의 허벅지를 찰싹 친다.
<<violence 10>><<bruise thigh>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance random_thigh>>
<</if>>
<<elseif $enemyanger + $rng lte 185 and !(playerBellySize(true) gte 8)>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 허벅지를 세게 때린다.
<<bruise thigh>><<hitstat>><<violence 10>><<set $speechbeat to 1>>
<<bodypart_admire_chance random_thigh>>
<<else>>
<<He_ nun>> 당신의 배에 주먹을 날린다.
<<violence 20>><<bruise tummy>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance back>>
<</if>>
<<elseif $enemyanger + $rng lte 190>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 <<bottom_ ul>> 세게 때린다.
<<violence 20>><<bruise bottom>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance random_bottom>>
<<else>>
<<He_ nun>> 당신의 <<breasts_ rul>> 세게 때린다.
<<violence 20>><<bruise chest>><<hitstat>><<set $speechbeat to 1>><<playWithBreasts>>
<<bodypart_admire_chance breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 195>>
<<if $walltype is "front">>
<<He_ nun>> 당신의 얼굴 위에 침을 뱉는다.
<<neutral 5 _n>>
<<else>>
<<if $NPCList[_n].clothes and $NPCList[_n].clothes.set>>
<<set $_clothesSet to $NPCList[_n].clothes.set>>
<</if>>
<<if $worn.feet.cursed is 1>>
<<He_ nun>> 당신의 다리를 묶고 있는 구속구를 확인해본다.
<<neutral 5 _n>>
<<elseif $worn.feet.name isnot "naked">>
<span class="purple"><<He_ nun>> 당신의 <<worn_feet_name_ ul>> 잡는다.</span>
<<combat-set-hand-target _args[0] "shoes">>
<<neutral 3 _n>>
<<elseif $enemytype is "man" and $NPCList[_n].fullDescription isnot "Ivory Wraith" and !$abomination and !$possessed and !$robinmist and $role isnot "islander" and
!["maleSchoolSwim", "maleSchoolSwimShirt", "femaleSchoolSwim", "maleSwim1", "maleSwim2", "femaleSwim1", "femaleSwim2", "neutralSwim"].includes($_clothesSet)>>
<span class="pink"><<He_ nun>> 위협적인 금속 족쇄를 꺼낸다.</span>
<<combat-set-hand-target _args[0] "shackle_entrance">>
<<neutral 4 _n>>
<<else>>
<<He_ nun>> 당신의 발을 본다.
<</if>>
<</if>>
<<elseif $enemyanger + $rng gte 196>>
<<if _args[0] is "left">>
<<if $position is "wall" and $walltype isnot "front">>
<<if $player.penisExist>>
<<He_ nun>> 당신의 무력한 <<bottom_ ul>> 손톱으로 긁는다.
<<violence 20>><<bruise bottom>><<hitstat>><<set $speechbeat to 1>>
<<elseif $player.vaginaExist>>
<<He_ nun>> 당신의 무력한 <<bottom_ ul>> 손톱으로 긁는다.
<<violence 20>><<bruise bottom>><<hitstat>><<set $speechbeat to 1>>
<</if>>
<<bodypart_admire_chance random_bottom>>
<<else>>
<<rng>>
<<if $rng gte 81>>
<<He_ nun>> 당신의 코에 주먹을 날린다.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance forehead>>
<<elseif $rng gte 61>>
<<He_ nun>> 당신의 목 뒤에 주먹을 날린다.
<<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance back>>
<<elseif $rng gte 41>>
<<He_ nun>> 당신의 뺨에 주먹을 날린다.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance random_cheek>>
<<elseif $rng gte 21>>
<<He_ nun>> 당신의 턱에 주먹을 날린다.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance breasts>>
<<else>>
<<He_ nun>> 당신의 목 앞에 주먹을 날린다.
<<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance random_shoulder>>
<</if>>
<</if>>
<<else>>
<<if $position is "wall" and $walltype isnot "front">>
<<if $player.penisExist and (!$player.vaginaExist or random(0,100) gte 50)>>
<<He_ nun>> 당신의 사타구니에 주먹을 날린다.
<<violence 20>><<bruise penis>><<hitstat>><<set $speechbeat to 1>>
<<elseif $player.vaginaExist>>
<<He_ nun>> 당신의 사타구니에 주먹을 날린다.
<<violence 20>><<bruise vagina>><<hitstat>><<set $speechbeat to 1>>
<</if>>
<<bodypart_admire_chance pubic>>
<<else>>
<<rng>>
<<if $rng gte 81>>
<<He_ nun>> 당신의 얼굴 옆을 손톱으로 긁는다.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance random_cheek>>
<<elseif $rng gte 61>>
<<He_ nun>> 당신의 목 뒤를 손톱으로 긁는다.
<<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance back>>
<<elseif $rng gte 41>>
<<He_ nun>> 당신의 뺨을 손톱으로 긁는다.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance random_cheek>>
<<elseif $rng gte 21>>
<<He_ nun>> 당신의 턱을 손톱으로 긁는다.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance random_shoulder>>
<<else>>
<<He_ nun>> 당신의 목 앞을 손톱으로 긁는다.
<<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance back>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "man-combat">>
<<outfitChecks>>
<<set _n to _args[0]>>
<!-- Converted his1-6 to hisselect #. Person1-6 to personselect #. $intro1-6 as array $NPCList[_n].intro -->
<!-- Converted man1-6speech to manspeech #. Randomised penissize reaction.-->
<<if ["m", "f", "i", "n", "t"].includes($NPCList[_n].pronoun)>>
<<set $pronoun to $NPCList[_n].pronoun>>
<<elseif $options.debugdisable is "f">>
<span class="red">ERROR: Unexpected $$NPCList[_n].pronoun: [$NPCList[_n].pronoun]</span>
<</if>>
<<personselect _n>>
<<switch _n>>
<<case 0>>
<<manspeech _n>>
<<if $NPCList[0].intro isnot -1>>
<<set $NPCList[0].intro to 1>>
<</if>>
<<case 1 2 3 4 5>>
<<manspeech _n>><<if $NPCList[_n].intro isnot -1>><<set $NPCList[_n].intro to 1>><</if>>
<</switch>>
<<if $NPCList[_n].state is "stalk">>
<<man-stalk>>
<<elseif $NPCList[_n].state is "pursuit">>
<<man-pursuit>>
<<else>>
<!-- HAND SECTION -->
<<hand_section>>
<!-- PENIS START -->
<<rng>>
<<if $NPCList[_n].penis is "clothed" and $npcSub isnot 1>>
<<if $enemyarousal gte 40>>
<span class="blue"><<He_ nun>> <<npcUndressText $NPCList[_n] "lower" "self" "and">>, <<npcRevealText $NPCList[_n] "lower">>.</span>
<<npcGenitalReaction $NPCList[_n]>>
<<set $NPCList[_n].penis to 0>>
<<if $NPCList[_n].vagina isnot "none">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].fullDescription is "Sydney">>
<<sydneyExpose>>
<</if>>
<</if>>
<<if $NPCList[_n].penis is "strap-on">>
<<He_ nun>> <span class="blue"><<his_ yi>> <<penisdesc_ rul $NPCList[_n].strapon.description>> <<his_ yi>> 엉덩이에 벨트로 착용한다.</span>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "thighs">>
<<set $speechthigh to 1>>
<<if $player.vaginaExist>>
<<if $rng gte 101>>
<<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("strap-on")>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<<He_ nun>> 콘돔을 착용하려 하지만, <<his_ yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[_n].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul _n>> <<his_ yi>> 자지에 씌운다.</span>
<<equipNPCCondom _n>>
<</if>>
<</if>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussy_ ro>> 향한다.</span>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4 and canImpregnateParasite("vagina")>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<set $thighuse to 0>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $vaginatarget to _n>><<set $speechvaginaentrance to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 허벅지와 <<pussyPost>> 사이에 비벼댄다.
<<sex 5 "genital" _n>>
<</if>>
<<else>>
<<if $rng gte 101>>
<<He_ nun>> <<his_ yi>> 자지를 당신의 허벅지 사이에서 빼낸다.
<<set $thighuse to 0>><<set $NPCList[_n].penis to 0>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 허벅지 사이에 비벼댄다.
<<sex 5 "genital" _n>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "cheeks">>
<<set $speechcheeks to 1>>
<<if $rng gte 101>>
<<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("strap-on")>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<<He_ nun>> 콘돔을 착용하려 하지만, <<his_ yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[_n].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul _n>> <<his_ yi>> 자지에 씌운다.</span>
<<equipNPCCondom _n>>
<</if>>
<</if>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문으로 향한다.</span>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4 and canImpregnateParasite("anus")>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anustarget to _n>><<set $bottomuse to 0>><<set $cheekactiondefault to "cheeks">><<set $speechanusentrance to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 엉덩이살 사이에 비벼댄다.
<<submission 3 _n>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "leftarm">>
<<set $speechhandjobpenis to 1>>
<<if $rng gte 1>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 손가락 사이에 비벼댄다.
<<submission 1 _n>>
<<elseif $rng gte 101>>
<<He_ nun>> <<his_ yi>> 자지를 당신의 손에서 빼낸다.
<<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $leftactiondefault to "leftgrab">>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "rightarm">>
<<set $speechhandjobpenis to 1>>
<<if $rng gte 1>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 손가락 사이에 비벼댄다.
<<submission 1 _n>>
<<elseif $rng gte 101>>
<<He_ nun>> <<his_ yi>> 자지를 당신의 손에서 빼낸다.
<<set $NPCList[_n].penis to 0>><<set $rightarm to 0>><<set $rightactiondefault to "rightgrab">>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "botharm">>
<<set $speechhandjobpenis to 1>>
<<if $rng gte 1>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 양손 사이에 비벼댄다.
<<submission 2 _n>>
<<elseif $rng gte 101>>
<<He_ nun>> <<his_ yi>> 자지를 당신의 양손에서 빼낸다.
<<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $rightarm to 0>><<set $rightactiondefault to "rightgrab">><<set $leftactiondefault to "leftgrab">>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "feet">>
<<set $speechfeet to 1>>
<<if $rng gte 1>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
<<if $npcSub>><<He_ ga>> 절정에 가까워지면서 당신은 속도를 올려, <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 점점 더 세게 비벼댄다<<else>><<He_ ga>> 절정에 가까워지면서 당신의 발에 점점 더 세게 박아댄다<</if>>.
<<submission 1 _n>>
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
<<if $npcSub>>당신은 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 발 사이로 비벼대며 주무른다<<else>><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 발 사이에 박아댄다<</if>>.
<<submission 1 _n>>
<<else>>
<<if $npcSub>>당신은 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 발 사이로 비벼댄다<<else>><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 발 사이에 비벼댄다<</if>>.
<<submission 1 _n>>
<</if>>
<<elseif $rng gte 101>>
<<He_ nun>> <<his_ yi>> 자지를 당신의 발에서 빼낸다.
<<set $NPCList[_n].penis to 0>><<set $feetuse to 0>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "vagina">>
<<if $rng gte 101>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에서 뽑아낸다.</span>
<<sex 30 "genital" _n>><<set $NPCList[_n].penis to "vaginaimminent">><<bruise vagina>><<violence 1>><<set $vaginastate to "imminent">>
<<elseif $rng gte 1>>
<<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_ nun>> 당신의 <<pussy_ rul>> 점점 더 세게 강간한다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_ nun>> 당신의 안위에 신경쓰지 않고 계속 당신의 <<pussyPost>>에 박아대고 있다.
<<else>>
<<He_ nun>> 당신의 안위에 신경쓰지 않고 당신의 <<pussy_ rul>> 거칠게 박아댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if npcHasStrapon(_n)>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ ro $NPCList[_n].penisdesc>> 가차없이 당신의 <<pussyPost>>에 박아댄다.
<<else>>
당신은 <<he_ ga>> 당신의 <<pussyPost>>에 박아대면서 <<his_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> 고동치는 것을 느낀다.
<</if>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_ nun>> 계속 당신의 <<pussy_ rul>> 강간하고 있다.
<<else>>
<<He_ nun>> 당신의 <<pussy_ rul>> 깊고 신중하게 박아댄다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 <<him_ i>> 절정에 가까워지려는 것을 느끼고, <<him_ ul>> 타고 점점 더 세게 허리를 흔든다<<else>><<He_ nun>> 당신의 <<pussyPost>>에 점점 더 세게 박아댄다<</if>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 타고 허리를 흔들고 있다.<<else>><<He_ nun>> 계속 당신의 <<pussyPost>>에 박아대고 있다.<</if>>
<<else>>
<<if $npcSub>>당신은 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 타고 안정적인 속도로 허리를 흔든다<<else>><<He_ nun>> 당신의 <<pussyPost>>에 안정적인 속도로 박아댄다<</if>>.
<</if>>
<</if>>
<<sex 30 "genital" _n>><<bruise vagina>><<violence 1>><<set $speechvaginapenetrated to 1>><<pain _pain>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "vaginaimminent">>
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginastate to "entrance">>
<<elseif $rng gte 1>>
<<if $novaginal is 0>>
<<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $player.virginity.vaginal isnot true>>
<<if $enemyanger gte 80>>
<span class="pink"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 찔러넣는다.</span>
<<set _pain *= 1.5>>
<<elseif $enemyanger gte 20>>
<span class="pink"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 찔러넣는다.</span>
<<else>>
<span class="pink"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 미끌어뜨려 넣는다.</span>
<</if>>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red">당신은 당신의 <<pussy_ ga>> <<his_ yi>> 자지를 받아들이기 위해 늘어나면서 낑낑댄다.</span>
<<default>>
<</switch>>
<<sex 30 "genital" _n>><<takeTempleVirginity $NPCList[_n].fullDescription "vaginal">><<violence 1>><<set $speechvaginapenetrated to 1>>
<<pain _pain>>
<<elseif $player.virginity.vaginal is true>>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<violence 10>>
<<else>>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"><<He_ ga>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 찔러넣으며, 처녀막을 흔적도 없이 날려보내고, <<virginitylosttext $NPCList[_n].fullDescription>> 당신은 당신의 <<pussy_ ga>> <<his_ yi>> 자지를 받아들이려 고군분투하며 비명을 지른다.</span>
<<violence 200>>
<<case 1>>
<span class="red"><<He_ ga>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 찔러넣으며, 처녀막을 찢고, <<virginitylosttext $NPCList[_n].fullDescription>></span> <span class="green"> 엄밀하게 당신은 더 이상 처녀가 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<violence 25 4 4>>
<<default>>
<span class="pink"><<He_ ga>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 찔러넣으며,</span><span class="red"> 처녀막을 찢고, <<virginitylosttext $NPCList[_n].fullDescription>></span>
<<violence 100>>
<</switch>>
<</if>>
<<sex 100 "genital" _n>><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<set $speechvaginavirgin to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<</if>>
<<vaginalstat>><<set $NPCList[_n].penis to "vagina">><<takeNPCVirginity _n "penile">><<bruise vagina>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">>
<<else>>
당신이 바라는 대로, <<he_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 눌러대지만 삽입하지는 않는다.
<<sex 15 "genital" _n>><<set $speechvaginawithhold to 1>>
<</if>>
<<if setup.bodyliquid.combined("vagina") gte 1 or setup.bodyliquid.combined("vaginaoutside") gte 1>>
액체가 당신의 <<pussyPost>>에서, <<his_ yi>> 육봉 위로 흘러나온다.
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "vaginaentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 자지를 당신의 <<pussyPost>>에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $vaginause to 0>><<set $vaginastate to 0>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<pussyPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5 "genital" _n>><<set $worn.over_lower.integrity -= 10>><<set $speechvaginaentrance to 1>><<set $enemyanger += 15>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_lower_name>> 위로 당신의 <<pussyPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5 "genital" _n>><<set $worn.lower.integrity -= 10>><<set $speechvaginaentrance to 1>><<set $enemyanger += 15>>
<<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<rng>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_under_lower_name>> 위로 당신의 <<pussyPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5 "genital" _n>><<set $worn.under_lower.integrity -= 10>><<set $speechvaginaentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 51>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>><<if playerChastity("vagina")>><<set $worn.genitals.integrity -= 10>> 당신의 <<worn_genitals_name>> 위로<</if>> 당신의 <<pussyPost>>에 <<his_ yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">>_trResult 비벼댄다.
<<sex 25 "genital" _n>><<set $speechNPCChastity to 1>>
<<elseif playerChastity("vagina")>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_genitals_name>> 위로 당신의 <<pussyPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 25 "genital" _n>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<elseif !$npcSub>>
<<if $vaginaWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<He_ nun>> 당신의 <<pussyPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 눌러댄다. <<vagina_lube_text>><span class="pink">그 끝이 당신의 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 "genital" _n>><<set $NPCList[_n].penis to "vaginaimminent">><<set $vaginastate to "imminent">><<set $speechvaginaimminent to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<pussyPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 눌러대지만, <span class="blue">삽입에는 실패하고,</span> 빗나가 대신 당신의 <<clit_ ul>> 비벼댄다.
<<sex 5 "genital" _n>><<set $speechvaginaimminent to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 <<pussy_ rul>> 적신다.</span>
<<bodyliquid "vaginaoutside" "semen">>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if !playerChastity("vagina")>>
<<if $npcSub>>
당신은 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 삽입시키지 않고 당신의 <<pussy_ ro>> 희롱한다.
<<else>>
<<He_ nun>> 삽입하지 않고 <<his_ yi>> <<penisdesc_ ro $NPCList[_n].penisdesc>> 당신의 <<pussy_ rul>> 희롱한다.
<</if>>
<<sex 10 "genital" _n>><<set $speechvaginaentrance to 1>>
<<else>>
<<if $npcSub>>
당신은 당신의 <<worn_genitals_name_ i>> 가로막고 있지만 최선을 다해 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussy_ ro>> 희롱한다.
<<else>>
<<He_ nun>> 당신의 <<worn_genitals_name_ i>> 가로막고 있지만 최선을 다해 <<his_ yi>> <<penisdesc_ ro $NPCList[_n].penisdesc>> 당신의 <<pussy_ rul>> 희롱한다.
<</if>>
<<sex 5 "genital" _n>><<set $speechchastity to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if setup.bodyliquid.combined("vagina") gte 1 or setup.bodyliquid.combined("vaginaoutside") gte 1>>
액체가 당신의 <<pussyPost>>에서, <<his_ yi>> 육봉 위로 흘러나온다.
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "vaginadouble">>
<!-- Notes for how double functions work are found in the NPC action select section -->
<<set _dvp to 0>>
<<set _npcA to $vaginatarget>>
<<set _npcB to $vaginadoubletarget>>
<<if $NPCList[_npcA] is $NPCList[_n]>> /* State 1 is out of sync, state 2 is in sync */
<<set _dvp to ($NPCList[_npcB].penis isnot "vaginadouble" ? 1 : 2)>>
<<elseif $NPCList[_npcB] is $NPCList[_n]>>
<<set _dvp to ($NPCList[_npcA].penis isnot "vaginadouble" ? 1 : 2)>>
<</if>>
<<if $rng gte 101>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에서 뽑아낸다.</span>
<<sex 30 "genitals" _n>><<set $NPCList[_n].penis to "vaginaimminentdouble">><<bruise vagina>><<violence 1>><<set $vaginastate to "doubleimminent">>
<<elseif $rng gte 1>>
<<if _dvp is 2>>
<<set $_alongsidearray to ["와 함께","와 함께","에 박자를 맞추어","에 신경쓰지 않고","와 함께 쳐대며","와 함께 찔러대며"]>>
<<set $_alongsidetext to $_alongsidearray[random(0,5)]>>
<<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_ nun>> 다른 자지$_alongsidetext, 당신의 <<pussy_ rul>> 점점 더 세게 강간한다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_ nun>> 당신이나 다른 자지의 안위에 신경쓰지 않고, 다른 자지$_alongsidetext 계속 당신의 <<pussyPost>>에 박아대고 있다.
<<else>>
<<He_ nun>> 당신이나 다른 자지의 안위에 신경쓰지 않고, 다른 자지$_alongsidetext 당신의 <<pussy_ rul>> 거칠게 박아댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if npcHasStrapon(_n)>>
<<He_ nun>> 다른 자지$_alongsidetext, <<his_ yi>> <<penisdesc_ ro $NPCList[_n].penisdesc>> 가차없이 당신의 <<pussyPost>>에 박아댄다.
<<else>>
당신은 <<he_ ga>> 다른 자지$_alongsidetext, 당신의 <<pussyPost>>에 박아대면서 <<his_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> 고동치는 것을 느낀다.
<</if>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_ nun>> 다른 자지$_alongsidetext, 계속 당신의 <<pussy_ rul>> 강간하고 있다.
<<else>>
<<He_ nun>> 다른 자지$_alongsidetext, 당신의 <<pussy_ rul>> 깊고 신중하게 박아댄다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 <<him_ i>> 절정에 가까워지려는 것을 느끼고, <<him_ ul>> 타고 점점 더 세게 허리를 흔든다<<else>><<He_ nun>> 다른 자지$_alongsidetext, 당신의 <<pussyPost>>에 점점 더 세게 박아댄다<</if>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 타고 허리를 흔들고 있다.<<else>><<He_ nun>> 다른 자지$_alongsidetext, 계속 당신의 <<pussyPost>>에 박아대고 있다.<</if>>
<<else>>
<<if $npcSub>>당신은 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 타고 안정적인 속도로 허리를 흔든다<<else>><<He_ nun>> 다른 자지$_alongsidetext, 당신의 <<pussyPost>>에 안정적인 속도로 박아댄다<</if>>.
<</if>>
<</if>>
<<sex 30 "genitals" _n>><<bruise vagina>><<violence 1>><<set $speechvaginapenetrated to 1>><<pain _pain>>
<<else>> /* single penetration */
<<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_ nun>> 당신의 <<pussy_ rul>> 점점 더 세게 강간한다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_ nun>> 당신의 안위에 신경쓰지 않고 계속 당신의 <<pussyPost>>에 박아대고 있다.
<<else>>
<<He_ nun>> 당신의 안위에 신경쓰지 않고 당신의 <<pussy_ rul>> 거칠게 박아댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if npcHasStrapon(_n)>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ ro $NPCList[_n].penisdesc>> 가차없이 당신의 <<pussyPost>>에 박아댄다.
<<else>>
당신은 <<he_ ga>> 당신의 <<pussyPost>>에 박아대면서 <<his_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> 고동치는 것을 느낀다.
<</if>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_ nun>> 계속 당신의 <<pussy_ rul>> 강간하고 있다.
<<else>>
<<He_ nun>> 당신의 <<pussy_ rul>> 깊고 신중하게 박아댄다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 <<him_ i>> 절정에 가까워지려는 것을 느끼고, <<him_ ul>> 타고 점점 더 세게 허리를 흔든다<<else>><<He_ nun>> 당신의 <<pussyPost>>에 점점 더 세게 박아댄다<</if>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 타고 허리를 흔들고 있다.<<else>><<He_ nun>> 계속 당신의 <<pussyPost>>에 박아대고 있다.<</if>>
<<else>>
<<if $npcSub>>당신은 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 타고 안정적인 속도로 허리를 흔든다<<else>><<He_ nun>> 당신의 <<pussyPost>>에 안정적인 속도로 박아댄다<</if>>.
<</if>>
<</if>>
<<sex 30 "genitals" _n>><<bruise vagina>><<violence 1>><<set $speechvaginapenetrated to 1>><<pain _pain>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "vaginaimminentdouble">>
<<set _dvp to 0>>
<<set _npcA to (_n is $vaginatarget ? $vaginatarget : $vaginadoubletarget)>>
<<set _npcB to (_n is $vaginatarget ? $vaginadoubletarget : $vaginatarget)>>
<<if _npcA is _n>> /* State 1 is out of sync, state 2 is in sync */
<<set _dvp to ($NPCList[_npcB].penis isnot "anusdouble" ? 1 : 2)>>
<<elseif _npcB is _n>>
<<set _dvp to ($NPCList[_npcA].penis isnot "anusdouble" ? 1 : 2)>>
<</if>>
<<set $_n to _n>> /* backup _n so that we can use personselect widget without errors */
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].penis to "vaginaentrancedouble">><<set $vaginastate to "doubleentrance">>
<<elseif $rng gte 1>>
<<if _dvp is 2>>
<<if $novaginal is 0>>
<<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $player.virginity.vaginal isnot true>>
<<if $enemyanger gte 80>>
<span class="pink"><<He_ nun>> 미친듯이 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 찔러넣어, <<personselect _npcB>><<combatperson_ yi>> <<npcPenisSimplePost _npcB>>에 동참한다.</span><<set _n to $_n>>
<<personselect _npcA>><<set _pain *= 1.5>>
<<elseif $enemyanger gte 20>>
<span class="pink"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 찔러넣어, <<personselect _npcB>><<combatperson_ yi>> <<npcPenisSimplePost _npcB>>에 동참한다.</span><<set _n to $_n>>
<<personselect _npcA>>
<<else>>
<span class="pink"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 미끌어뜨려 넣어, <<personselect _npcB>><<combatperson_ yi>> <<npcPenisSimplePost _npcB>>에 동참한다.</span><<set _n to $_n>>
<<personselect _npcA>>
<</if>>
<<switch $NPCList[_n].penissize>>
<<case 3 4 5>>
<span class="red">당신은 당신의 <<pussy_ ga>> 그들의 <<penises>> 받아들이기 위해 늘어나면서 낑낑댄다.</span>
<<default>>
<</switch>>
<<sex 30 "genitals" _n>><<takeTempleVirginity $NPCList[_n].fullDescription "vaginal">><<violence 1>><<set $speechvaginapenetrated to 1>>
<<pain _pain>>
<<elseif $player.virginity.vaginal is true>>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<violence 10>>
<<else>>
<<switch $NPCList[_n].penissize>>
<<case 4 5>>
<span class="red"><<His_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> <<personselect _npcB>><<combatperson_ yi>> <<npcPenisSimplePost _npcB>>에 동참해 <<personselect _npcA>>당신의 처녀 보지에 깊숙이 찔러넣으며, 처녀막을 흔적도 없이 날려보내고, <<virginitylosttext $NPCList[_n].fullDescription>> 당신의 <<pussy_ ga>> <<his_ yi>> 자지를 받아들이려 고군분투하며 당신은 비명을 지른다.</span><<set _n to $_n>>
<<violence 200>>
<<case 1>>
<span class="red"><<His_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> <<personselect _npcB>><<combatperson_ yi>> <<npcPenisSimplePost _npcB>>에 동참해 <<personselect _npcA>>당신의 처녀 보지에 깊숙이 찔러넣으며, 처녀막을 찢고, <<virginitylosttext $NPCList[_n].fullDescription>></span> <span class="green"> 엄밀하게 당신은 더 이상 처녀가 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span><<set _n to $_n>>
<<violence 25 4 4>>
<<default>>
<span class="pink"><<His_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> <<personselect _npcB>><<combatperson_ yi>> <<npcPenisSimplePost _npcB>>에 동참해 <<personselect _npcA>>당신의 처녀 보지에 깊숙이 찔러넣으며,</span><span class="red"> 처녀막을 찢고, <<virginitylosttext $NPCList[_n].fullDescription>></span><<set _n to $_n>>
<<violence 100>>
<</switch>>
<</if>>
<<sex 100 "genitals" _n>><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<set $speechvaginavirgin to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<</if>>
<<vaginalstat>><<vaginaldoublestat>><<set $NPCList[_n].penis to "vaginadouble">><<takeNPCVirginity _n "penile">><<bruise vagina>><<raped>><<vaginaraped>><<set $vaginastate to "doublepenetrated">>
<<else>>
당신이 바라는 대로, <<he_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 눌러대지만 삽입하지는 않는다.
<<sex 15 "genitals" _n>><<set $speechvaginawithhold to 1>>
<</if>>
<<else>>
<<if $novaginal is 0>>
<<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $player.virginity.vaginal isnot true>>
<<if $enemyanger gte 80>>
<span class="pink"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 찔러넣는다.</span>
<<set _pain *= 1.5>>
<<elseif $enemyanger gte 20>>
<span class="pink"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 찔러넣는다.</span>
<<else>>
<span class="pink"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 미끌어뜨려 넣는다.</span>
<</if>>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red">당신은 당신의 <<pussy_ ga>> <<his_ yi>> 자지를 받아들이기 위해 늘어나면서 낑낑댄다.</span>
<<default>>
<</switch>>
<<sex 30 "genitals" _n>><<takeTempleVirginity $NPCList[_n].fullDescription "vaginal">><<violence 1>><<set $speechvaginapenetrated to 1>>
<<pain _pain>>
<<elseif $player.virginity.vaginal is true>>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<violence 10>>
<<else>>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"><<He_ ga>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 찔러넣으며, 처녀막을 흔적도 없이 날려보내고, <<virginitylosttext $NPCList[_n].fullDescription>> 당신은 당신의 <<pussy_ ga>> <<his_ yi>> 자지를 받아들이려 고군분투하며 비명을 지른다.</span>
<<violence 200>>
<<case 1>>
<span class="red"><<He_ ga>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 찔러넣으며, 처녀막을 찢고, <<virginitylosttext $NPCList[_n].fullDescription>></span> <span class="green"> 엄밀하게 당신은 더 이상 처녀가 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<violence 25 4 4>>
<<default>>
<span class="pink"><<He_ ga>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 찔러넣으며,</span><span class="red"> 처녀막을 찢고, <<virginitylosttext $NPCList[_n].fullDescription>></span>
<<violence 100>>
<</switch>>
<</if>>
<<sex 100 "genitals" _n>><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<set $speechvaginavirgin to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<</if>>
<<vaginalstat>><<set $NPCList[_n].penis to "vaginadouble">><<takeNPCVirginity _n "penile">><<bruise vagina>><<raped>><<vaginaraped>><<set $vaginastate to "doublepenetrated">>
<<else>>
당신이 바라는 대로, <<he_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 눌러대지만 삽입하지는 않는다.
<<sex 15 "genitals" _n>><<set $speechvaginawithhold to 1>>
<</if>>
<</if>>
<<if setup.bodyliquid.combined("vagina") gte 1 or setup.bodyliquid.combined("vaginaoutside") gte 1>>
액체가 당신의 <<pussyPost>>에서, 그들의 육봉 위로 흘러나온다.
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "vaginaentrancedouble">>
<<if $rng gte 101>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 자지를 당신의 <<pussy_ wa>>, 다른 자지에게서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $vaginause to 0>><<set $vaginastate to 0>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<pussyPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5 "genitals" _n>><<set $worn.over_lower.integrity -= 10>><<set $speechvaginaentrance to 1>><<set $enemyanger += 15>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_lower_name>> 위로 당신의 <<pussyPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5 "genitals" _n>><<set $worn.lower.integrity -= 10>><<set $speechvaginaentrance to 1>><<set $enemyanger += 15>>
<<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<rng>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_under_lower_name>> 위로 당신의 <<pussyPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5 "genitals" _n>><<set $worn.under_lower.integrity -= 10>><<set $speechvaginaentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 51>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>><<if playerChastity("vagina")>><<set $worn.genitals.integrity -= 10>> 당신의 <<worn_genitals_name>> 위로<</if>> 당신의 <<pussyPost>>에 <<his_ yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">>_trResult 비벼댄다.
<<sex 25 "genitals" _n>><<set $speechNPCChastity to 1>>
<<elseif playerChastity("vagina")>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_genitals_name>> 위로 당신의 <<pussyPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 25 "genitals" _n>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<elseif !$npcSub>>
<<if $vaginaWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 3) is 2>>
<<He_ nun>> 당신의 <<pussyPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 눌러댄다. <<vagina_lube_text>><span class="pink">그 끝이 당신의 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 "genitals" _n>><<set $NPCList[_n].penis to "vaginaimminentdouble">><<set $speechvaginaimminent to 1>>
<<if $vaginastate isnot "doublepenetrated">><<set $vaginastate to "doubleimminent">><</if>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<pussyPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 눌러댄다; <span class="blue">하지만 삽입에는 실패하고,</span> 빗나가 대신 당신의 <<clit_ gwa>> 다른 자지를 비벼댄다.
<<sex 5 "genitals" _n>><<set $speechvaginaimminent to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 <<pussy_ rul>> 적신다.</span>
<<bodyliquid "vaginaoutside" "semen">>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if !playerChastity("vagina")>>
<<if $npcSub>>
당신은 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 삽입시키지 않고 당신의 <<pussy_ ro>> 희롱한다.
<<else>>
<<He_ nun>> 삽입하지 않고 <<his_ yi>> <<penisdesc_ ro $NPCList[_n].penisdesc>> 당신의 <<pussy_ rul>> 희롱한다.
<</if>>
<<sex 10 "genitals" _n>><<set $speechvaginaentrance to 1>>
<<else>>
<<if $npcSub>>
당신은 당신의 <<worn_genitals_name_ i>> 가로막고 있지만 최선을 다해 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussy_ ro>> 희롱한다.
<<else>>
<<He_ nun>> 당신의 <<worn_genitals_name_ i>> 가로막고 있지만 최선을 다해 <<his_ yi>> <<penisdesc_ ro $NPCList[_n].penisdesc>> 당신의 <<pussy_ rul>> 희롱한다.
<</if>>
<<sex 5 "genitals" _n>><<set $speechchastity to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if setup.bodyliquid.combined("vagina") gte 1 or setup.bodyliquid.combined("vaginaoutside") gte 1>>
액체가 당신의 <<pussyPost>>에서, <<his_ yi>> 육봉 위로 흘러나온다.
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "anus">>
<<if $rng gte 101>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문에서 뽑아낸다.</span>
<<sex 30 "anal" _n>><<set $NPCList[_n].penis to "anusimminent">><<bruise anus>><<violence 1>><<set $anusstate to "imminent">>
<<elseif $rng gte 1 and playerHasButtPlug()>>
<<set _pain to Math.floor($analPain * (1.5 / (6 - ($NPCList[_n].penissize+1 or 1))))>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_ nun>> 난폭하게 당신의 <<bottom_ ul>><<alongsideButtPlug>> 유린하고 있다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
당신은 <<he_ ga>> 당신의 <<bottom_ ul>><<alongsideButtPlug>> 박아대자 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신 안의 가장 깊숙한 곳에서 느낀다.
<<else>>
<<He_ nun>> 당신에게 누가 이 상황을 지배하고 있는지 보여주려고, 거칠게 당신의 <<bottom_ ul>><<alongsideButtPlug>> 박아댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if npcHasStrapon(_n)>>
당신은 <<he_ ga>> <<his_ yi>> <<penisdesc_ ro $NPCList[_n].penisdesc>> 당신의 <<bottom_ ul>><<alongsideButtPlug>> 박아대면서 <<his_ yi>> 속도가 빨라지는 것을 느낀다.
<<else>>
당신은 <<he_ ga>> 당신의 <<bottom_ ul>><<alongsideButtPlug>> 박아대면서 <<his_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> 고동치는 것을 느낀다.
<</if>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_ nun>> 당신의 안위에 신경쓰지 않고, 계속 당신의 <<bottom_ ul>><<alongsideButtPlug>> 강간하고 있다.
<<else>>
<<He_ nun>> 깊게 위압하듯 당신의 <<bottom_ ul>><<alongsideButtPlug>> 박아댄다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 <<him_ i>> 절정에 가까워지려는 것을 느끼고, <<him_ ul>> 타고 점점 더 세게 허리를 흔든다<<else>><<He_ nun>> 점점 더 세게 당신의 <<bottom_ ul>><<alongsideButtPlug>> 박아댄다<</if>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 타고 허리를 흔들고 있다.<<else>><<He_ nun>> 계속 당신의 <<bottom_ ul>><<alongsideButtPlug>> 박아대고 있다.<</if>>
<<else>>
<<if $npcSub>>당신은 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 타고 안정적인 속도로 허리를 흔든다<<else>><<He_ nun>> 안정적인 속도로 당신의 <<bottom_ ul>><<alongsideButtPlug>> 박아댄다<</if>>.
<</if>>
<</if>>
<<sex 30 "anal" _n>><<bruise anus>><<violence 1>><<set $speechanuspenetrated to 1>><<pain _pain>>
<<elseif $rng gte 1>>
<<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_ nun>> 당신의 <<bottom_ ul>> 난폭하게 유린한다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
당신은 <<he_ ga>> 당신의 <<bottomPost>>에 박아대자 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신 안의 가장 깊숙한 곳에서 느낀다.
<<else>>
<<He_ nun>> 당신에게 누가 이 상황을 지배하고 있는지 보여주려고, 당신의 <<bottomPost>>에 거칠게 박아댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if npcHasStrapon(_n)>>
당신은 <<he_ ga>> <<his_ yi>> <<penisdesc_ ro $NPCList[_n].penisdesc>> 당신의 <<bottomPost>>에 박아대면서 <<his_ yi>> 속도가 빨라지는 것을 느낀다.
<<else>>
당신은 <<he_ ga>> 당신의 <<bottomPost>>에 박아대면서 <<his_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> 고동치는 것을 느낀다.
<</if>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_ nun>> 당신의 안위에 신경쓰지 않고 계속 당신의 <<bottom_ ul>> 강간하고 있다.
<<else>>
<<He_ nun>> 당신의 <<bottomPost>>에 깊게 위압하듯 박아댄다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 <<him_ i>> 절정에 가까워지려는 것을 느끼고, <<him_ ul>> 타고 점점 더 세게 허리를 흔든다<<else>><<He_ nun>> 당신의 <<bottomPost>>에 점점 더 세게 박아댄다<</if>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 타고 허리를 흔들고 있다.<<else>><<He_ nun>> 계속 당신의 <<bottomPost>>에 박아대고 있다.<</if>>
<<else>>
<<if $npcSub>>당신은 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 타고 안정적인 속도로 허리를 흔든다<<else>><<He_ nun>> 당신의 <<bottomPost>>에 안정적인 속도로 박아댄다<</if>>.
<</if>>
<</if>>
<<sex 30 "anal" _n>><<bruise anus>><<violence 1>><<set $speechanuspenetrated to 1>><<pain _pain>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "anusimminent">>
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문에 눌러대는 것을 그만둔다.</span><<if $npcSub>>당신은 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 타고 안정적인 속도로 허리를 흔든다<<else>><<He_ nun>> 안정적인 속도로 당신의 <<bottom_ ul>><<alongsideButtPlug>> 박아댄다<</if>>.
<<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">>
<<elseif $rng gte 1 and playerHasButtPlug()>>
<<trClothes "butt_plug" $worn.butt_plug.name "을" "sep">><<set $_buttplug to _trResult>><<set $_trPost to _trPost>><<set $_buttplug_rul to _trResult+_trPost>>
<<set $_alongside to either("도 함께 사용해서","도 상관없이","$_trPost 옆으로 밀어붙이며")>>
<<if $noanal is 0>>
<<set _pain to Math.floor($analPain * (1.5 / (6 - ($NPCList[_n].penissize+1 or 1))))>>
<<if $player.virginity.anal isnot true>>
<span class="pink"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>><<alongsideButtPlug>> 안에 깊게 찔러넣는다.</span>
<<switch $NPCList[_n].penissize>>
<<case 3 4>>
<span class="red"> 당신은 당신의 항문이 <<his_ yi>> 자지와 당신의 $_buttplug_rul 받아들이기 위해 늘어나면서 <<if $speech_attitude is "meek">>신음한다<<else>>낑낑댄다<</if>>.</span>
<<case 1>>
<span class="green">당신은 그것을 거의 느낄 수가 없다.</span>
<<default>>
<</switch>>
<<sex 30 "anal" _n>><<violence 1>><<set $speechanuspenetrated to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.75>><</if>><<pain _pain>>
<<elseif $player.virginity.anal is true>>
<span class="pink"><<He_ ga>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 동정 항문을<<alongsideButtPlug>> 깊숙이 찔러넣으며,</span> <span class="red">당신이 지금까지 상상하지 못했던 방법으로 범한다.</span>
<<switch $NPCList[_n].penissize>>
<<case 3 4>>
<span class="red"> 당신은 당신의 항문이 <<his_ yi>> 자지와 당신의 $_buttplug_rul 받아들이려 고군분투하며 <<if $speech_attitude is "meek">>끼익 하는 소리를 낸다<<else>>비명을 지른다<</if>>.</span>
<<case 1>>
<span class="green"> 엄밀하게 당신은 더 이상 처녀 항문이 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<default>>
<</switch>>
<<sex 100 "anal" _n>><<violence 50>><<set $speechanusvirgin to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.75>><</if>><<pain _pain>>
<<takeVirginity $NPCList[_n].fullDescription "anal">>
<</if>>
<<analstat>><<set $NPCList[_n].penis to "anus">><<takeNPCVirginity _n "penile">><<set $anusstate to "penetrated">><<bruise anus>><<raped>><<anusraped>>
<<else>>
당신이 바라는 대로, <<he_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문과 $_buttplug에 눌러대지만 삽입하지는 않는다.
<<sex 15 "anal" _n>><<set $speechanuswithhold to 1>>
<</if>>
<<elseif $rng gte 1>>
<<if $noanal is 0>>
<<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $player.virginity.anal isnot true>>
<span class="pink"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 안에 깊게 찔러넣는다.</span>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red">당신은 당신의 항문이 <<his_ yi>> 자지를 받아들이기 위해 늘어나면서 낑낑댄다.</span>
<<default>>
<</switch>>
<<sex 30 "anal" _n>><<violence 1>><<set $speechanuspenetrated to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<<elseif $player.virginity.anal is true>>
<span class="pink"><<He_ ga>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 처녀 항문 깊숙이 찔러넣으며,</span> <span class="red">당신이 지금까지 상상하지 못했던 방법으로 범한다.</span>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"> 당신은 당신의 항문이 <<his_ yi>> 자지를 받아들이려 고군분투하며 비명을 지른다.</span>
<<case 1>>
<span class="green"> 엄밀하게 당신은 더 이상 처녀 항문이 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<default>>
<</switch>>
<<sex 100 "anal" _n>><<takeVirginity $NPCList[_n].fullDescription "anal">><<violence 50>><<set $speechanusvirgin to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<</if>>
<<analstat>><<set $NPCList[_n].penis to "anus">><<takeNPCVirginity _n "penile">><<bruise anus>><<raped>><<anusraped>><<set $anusstate to "penetrated">>
<<else>>
당신이 바라는 대로, <<he_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문에 눌러대지만 삽입하지는 않는다.
<<sex 15 "anal" _n>><<set $speechanuswithhold to 1>>
<</if>>
<</if>>
<<if setup.bodyliquid.combined("bottom") gte 1 or setup.bodyliquid.combined("anus") gte 1>>
액체가 당신의 <<bottomPost>>에서, <<his_ yi>> 육봉 위로 흘러나온다.
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "anusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 자지를 당신의 <<bottomPost>>에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $anususe to 0>><<set $anusstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.anus_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<bottomPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5 "anal" _n>><<set $worn.over_lower.integrity -= 10>><<set $speechanusentrance to 1>>
<<elseif $worn.lower.anus_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_lower_name>> 위로 당신의 <<bottomPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5 "anal" _n>><<set $worn.lower.integrity -= 10>><<set $speechanusentrance to 1>>
<<elseif $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<rng>>
<<if $worn.under_lower.anus_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_under_lower_name>> 위로 당신의 <<bottomPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<<set $speechanusentrance to 1>><<sex 5 "anal" _n>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $rng gte 51>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>><<if playerChastity("anus")>><<set $worn.genitals.integrity -= 10>>당신의 <<worn_genitals_name>> 위로<</if>> 당신의 항문에 <<his_ yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">>_trResult 비벼댄다.
<<sex 25 "anal" _n>><<set $speechNPCChastity to 1>>
<<elseif playerChastity("anus")>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_genitals_name>> 위로 당신의 항문에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 25 "anal" _n>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<elseif playerHasButtPlug()>>
<<switch random(0,2)>>
<<case 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문과 <<worn_butt_plug_name>>에 비벼댄다.
<<sex 10 "anal" _n>><<set $speechanusentrance to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<bodyliquid "bottom" "semen">>
<</if>>
<<case 1>>
<<if $NPCList[_n].lefthand is 0 or $NPCList[_n].righthand is 0>>
<<He_ nun>> 당신의 <<worn_butt_plug_name_ ul>> 빼낸다.
<<set $worn.butt_plug.state to "removed">>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문과 <<worn_butt_plug_name>>에 비벼댄다.
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<bodyliquid "bottom" "semen">>
<</if>>
<</if>>
<<sex 10 "anal" _n>><<set $speechanusentrance to 1>>
<<case 2>>
<<if $anusWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(0, 2) is 2>>
<<anus_lube_text>><<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문과 <<worn_butt_plug_name>>에 비벼대어, <span class="pink"> 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 10 "anal" _n>><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<bottom_ gwa>> <<worn_butt_plug_name>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 눌러대지만, <span class="blue">삽입에는 실패하고,</span> 빗나가 대신 당신의 엉덩이살 사이에 비벼댄다.
<<sex 5 "anal" _n>><<set $speechanusimminent to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<bodyliquid "bottom" "semen">>
<</if>>
<</if>>
<</switch>>
<<elseif !$npcSub>>
<<if $anusWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<He_ nun>> 당신의 <<bottomPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 눌러댄다. <<anus_lube_text>><span class="pink">그 끝이 당신의 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 "anal" _n>><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<bottomPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 눌러대지만, <span class="blue">삽입에는 실패하고,</span> 빗나가 대신 당신의 엉덩이살 사이에 비벼댄다.
<<sex 5 "anal" _n>><<set $speechanusimminent to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<bodyliquid "bottom" "semen">>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if playerHasButtPlug()>>
<<His_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> 당신의 <<bottom_ gwa>> <<worn_butt_plug_name_ ul>> 비벼댄다.
<<else>>
<<He_ nun>> 당신의 <<bottomPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<</if>>
<<sex 5 "anal" _n>><<set $speechanusentrance to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if setup.bodyliquid.combined("bottom") gte 1 or setup.bodyliquid.combined("anus") gte 1>>
액체가 당신의 <<bottomPost>>에서, <<his_ yi>> 육봉 위로 흘러나온다.
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "anusdouble">>
<!-- Notes for how double functions work are found in the NPC action select section -->
<<set _dap to 0>>
<<if $NPCList[$anustarget] is $NPCList[_n]>> /* State 1 is out of sync, state 2 is in sync */
<<set _dap to ($NPCList[$anusdoubletarget].penis isnot "anusdouble" ? 1 : 2)>>
<<elseif $NPCList[$anusdoubletarget] is $NPCList[_n]>>
<<set _dap to ($NPCList[$anustarget].penis isnot "anusdouble" ? 1 : 2)>>
<</if>>
<<if $rng gte 101>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문에서 뽑아낸다.</span>
<<sex 30 "anal" _n>><<set $NPCList[_n].penis to "anusimminentdouble">><<bruise anus>><<violence 1>><<set $anusstate to "doubleimminent">>
<<elseif $rng gte 1>>
<<if _dap is 2>> /* double */
<<set $_alongsidearray to ["와 함께","와 함께","에 박자를 맞추어","에 신경쓰지 않고","와 함께 쳐대며","와 함께 찔러대며"]>>
<<set $_alongsidetext to $_alongsidearray[random(0,5)]>>
<<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_ nun>> 다른 자지$_alongsidetext, 당신의 <<bottom_ ul>> 난폭하게 유린한다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
당신은 <<he_ ga>> 당신의 <<bottom_ ul>><<alongsideButtPlug>> 박아대자 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 다른 자지$_alongsidetext, 당신 안의 가장 깊숙한 곳에서 느낀다.
<<else>>
<<He_ nun>> 당신에게 누가 이 상황을 지배하고 있는지 보여주려고, 다른 자지$_alongsidetext, 거칠게 당신의 <<bottom_ ul>><<alongsideButtPlug>> 박아댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
당신은 <<he_ ga>> 다른 자지$_alongsidetext, 당신의 <<bottomPost>>에 박아대면서 <<his_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> <<if npcHasStrapon(_n)>>정확한 곳을 쳐대는 것을<<else>>당신 안에서 고동치는 것을<</if>> 느낀다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_ nun>> 당신이나 다른 자지의 안위에 신경쓰지 않고, 계속 당신의 <<bottom_ ul>> 강간하고 있다.
<<else>>
<<He_ nun>> 다른 자지$_alongsidetext, 당신의 <<bottomPost>>에 깊게 위압하듯 박아댄다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 <<him_ i>> 절정에 가까워지려는 것을 느끼고 자지 두 개를 타고 점점 더 세게 허리를 흔든다<<else>><<He_ nun>> 다른 육봉과 함께 당신의
<<if playerHasButtPlug()>>
<<bottom_ gwa>>, 당신의 <<worn_butt_plug_name>>에
<<else>>
<<bottomPost>>에
<</if>>
점점 더 세게 박아댄다<</if>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<his_ yi>> <<penisdesc_ wa $NPCList[_n].penisdesc>>, 다른 자지를 타고 허리를 흔들고 있다.<<else>><<He_ nun>> 다른 자지$_alongsidetext, 계속 당신의 <<bottomPost>>에<<alongsideButtPlug>> 박아대고 있다.<</if>>
<<else>>
<<if $npcSub>>당신은 <<his_ yi>> <<penisdesc_ wa $NPCList[_n].penisdesc>>, 다른 자지를 타고 안정적인 속도로 허리를 흔든다<<else>><<He_ nun>> 다른 자지$_alongsidetext, 당신의 <<bottomPost>>에<<alongsideButtPlug>> 안정적인 속도로 박아댄다<</if>>.
<</if>>
<</if>>
<<sex 30 "anal" _n>><<bruise anus>><<violence 1>><<set $speechanuspenetrated to 1>><<pain _pain>>
<<else>> /* Not double */
<<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_ nun>> 난폭하게 당신의 <<bottom_ ul>><<alongsideButtPlug>> 유린하고 있다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
당신은 <<he_ ga>> 당신의 <<bottom_ ul>><<alongsideButtPlug>> 박아대자 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신 안의 가장 깊숙한 곳에서 느낀다.
<<else>>
<<He_ nun>> 당신에게 누가 이 상황을 지배하고 있는지 보여주려고, 거칠게 당신의 <<bottom_ ul>><<alongsideButtPlug>> 박아댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if npcHasStrapon(_n)>>
당신은 <<he_ ga>> <<his_ yi>> <<penisdesc_ ro $NPCList[_n].penisdesc>> 당신의 <<bottom_ ul>><<alongsideButtPlug>> 박아대면서 <<his_ yi>> 속도가 빨라지는 것을 느낀다.
<<else>>
당신은 <<he_ ga>> 당신의 <<bottom_ ul>><<alongsideButtPlug>> 박아대면서 <<his_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> 고동치는 것을 느낀다.
<</if>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_ nun>> 당신의 안위에 신경쓰지 않고, 계속 당신의 <<bottom_ ul>><<alongsideButtPlug>> 강간하고 있다.
<<else>>
<<He_ nun>> 깊게 위압하듯 당신의 <<bottom_ ul>><<alongsideButtPlug>> 박아댄다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 <<him_ i>> 절정에 가까워지려는 것을 느끼고, <<his_ yi>> 자지를 타고 점점 더 세게 허리를 흔든다<<else>><<He_ nun>> 당신의 <<bottomPost>>에 점점 더 세게 박아댄다<</if>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 타고 허리를 흔들고 있다.<<else>><<He_ nun>> 계속 당신의 <<bottomPost>>에 박아대고 있다.<</if>>
<<else>>
<<if $npcSub>>당신은 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 타고 안정적인 속도로 허리를 흔든다<<else>><<He_ nun>> 당신의 <<bottomPost>>에 안정적인 속도로 박아댄다<</if>>.
<</if>>
<</if>>
<<sex 30 "anal" _n>><<bruise anus>><<violence 1>><<set $speechanuspenetrated to 1>><<pain _pain>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "anusimminentdouble">>
<<set _dap to 0>>
<<set _otherNPCindex to "f">>
<<if $NPCList[$anustarget] is $NPCList[_n]>> /* State 1 is out of sync, state 2 is in sync */
<<set _dap to ($NPCList[$anusdoubletarget].penis isnot "anusdouble" ? 1 : 2)>>
<<set _otherNPCindex to $anusdoubletarget>>
<<elseif $NPCList[$anusdoubletarget] is $NPCList[_n]>>
<<set _dap to ($NPCList[$anustarget].penis isnot "anusdouble" ? 1 : 2)>>
<<set _otherNPCindex to $anustarget>>
<</if>>
<<set $_n to _n>> /* backup _n so that we can use personselect widget without errors */
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].penis to "anusentrancedouble">><<set $anusstate to "doubleentrance">>
<<elseif $rng gte 1>>
<<if _dap is 2>>
<<if $noanal is 0>>
<<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $player.virginity.anal isnot true>>
<span class="pink"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 안에<<alongsideButtPlug>> 깊게 찔러넣어, <<personselect _otherNPCindex>><<combatpersons_ yi _otherNPCindex>> <<npcPenisSimplePost _otherNPCindex>>에 동참한다.</span><<set _n to $_n>><<personselect _n>>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red">당신의 항문이 <<his_ yi>> 자지를 받아들이기 위해 늘어나면서 당신은 낑낑댄다.</span>
<<default>>
<</switch>>
<<sex 30 "anal" _n>><<violence 1>><<set $speechanuspenetrated to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<<elseif $player.virginity.anal is true>>
<span class="pink"><<He_ ga>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 동정 항문을<<alongsideButtPlug>> 깊숙이 찔러넣으며,</span> <span class="red">당신이 지금까지 상상하지 못했던 방법으로 범한다.</span>
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<switch $NPCList[_n].penissize>>
<<default>>
<span class="red"> 당신은 당신의 항문이 두 자지를 받아들이기 위해 늘어나면서 낑낑댄다.</span>
<</switch>>
<<else>>
<<switch $NPCList[_n].penissize>>
<<case 4 5>>
<span class="red"> 당신은 당신의 항문이<<if playerHasButtPlug()>> <<worn_butt_plug_name_ gwa>><</if>> 두 자지를 받아들이기 위해 늘어나면서 비명을 지른다.</span>
<<case 1>>
<span class="green"> 엄밀하게 당신은 더 이상 처녀 항문이 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<default>>
<</switch>>
<</if>>
<<sex 100 "anal" _n>><<takeVirginity $NPCList[_n].fullDescription "anal">><<violence 50>><<set $speechanusvirgin to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<</if>>
<<analstat>><<analdoublestat>><<set $NPCList[_n].penis to "anusdouble">><<takeNPCVirginity _n "penile">><<bruise anus>><<raped>><<anusraped>><<set $anusstate to "doublepenetrated">>
<<else>>
당신이 바라는 대로, <<he_ nun>> 다른 자지와 함께, <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문에 눌러대지만 삽입하지는 않는다.
<<sex 15 "anal" _n>><<set $speechanuswithhold to 1>>
<</if>>
<<else>>
<<if $noanal is 0>>
<<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $player.virginity.anal isnot true>>
<span class="pink"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>><<alongsideButtPlug>> 안에 깊게 찔러넣는다.</span>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red">당신은 당신의 항문이 <<his_ yi>> 자지를 받아들이기 위해 늘어나면서 낑낑댄다.</span>
<<default>>
<</switch>>
<<sex 30 "anal" _n>><<violence 1>><<set $speechanuspenetrated to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<<elseif $player.virginity.anal is true>>
<span class="pink"><<He_ ga>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 동정 항문을<<alongsideButtPlug>> 깊숙이 찔러넣으며,</span> <span class="red">당신이 지금까지 상상하지 못했던 방법으로 범한다.</span>
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<switch $NPCList[_n].penissize>>
<<default>>
<span class="red"> 당신은 당신의 항문이 <<his_ yi>> 자지를 받아들이려 고군분투하며 비명을 지른다.</span>
<</switch>>
<<else>>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"> 당신은 당신의 항문이 <<his_ yi>> 자지를 받아들이려 고군분투하며 비명을 지른다.</span>
<<case 1>>
<span class="green"> 엄밀하게 당신은 더 이상 처녀 항문이 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<default>>
<</switch>>
<</if>>
<<sex 100 "anal" _n>><<violence 50>><<set $speechanusvirgin to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<<takeVirginity $NPCList[_n].fullDescription "anal">>
<</if>>
<<analstat>><<set $NPCList[_n].penis to "anusdouble">><<takeNPCVirginity _n "penile">><<bruise anus>><<raped>><<anusraped>><<set $anusstate to "doublepenetrated">>
<<else>>
당신이 바라는 대로, <<he_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문에 눌러대지만, 삽입하지는 않는다.
<<sex 15 "anal" _n>><<set $speechanuswithhold to 1>>
<</if>>
<</if>>
<<if setup.bodyliquid.combined("bottom") gte 1 or setup.bodyliquid.combined("anus") gte 1>>
액체가 당신의 <<bottomPost>>에서, <<his_ yi>> 육봉 위로 흘러나온다.
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "anusentrancedouble">>
<<set _dap to 0>>
<<if $NPCList[$anustarget] is $NPCList[_n]>> /* State 1 is out of sync, state 2 is in sync */
<<set _dap to ($NPCList[$anusdoubletarget].penis isnot "anusdouble" ? 1 : 2)>>
<<elseif $NPCList[$anusdoubletarget] is $NPCList[_n]>>
<<set _dap to ($NPCList[$anustarget].penis isnot "anusdouble" ? 1 : 2)>>
<</if>>
<<if $rng gte 101>>
<span class="lblue"><<He_ nun>> 다른 자지와 함께 <<his_ yi>> 자지를 당신의 <<bottomPost>>에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $anususe to 0>><<set $anusstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.anus_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<bottomPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5 "anal" _n>><<set $worn.over_lower.integrity -= 10>><<set $speechanusentrance to 1>>
<<elseif $worn.lower.anus_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_lower_name>> 위로 당신의 <<bottomPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5 "anal" _n>><<set $worn.lower.integrity -= 10>><<set $speechanusentrance to 1>>
<<elseif $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<rng>>
<<if $worn.under_lower.anus_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_under_lower_name>> 위로 당신의 <<bottomPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<<set $speechanusentrance to 1>><<sex 5 "anal" _n>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $rng gte 51>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>><<if playerChastity("anus")>><<set $worn.genitals.integrity -= 10>>당신의 <<worn_genitals_name>> 위로<</if>> 당신의 항문에 <<his_ yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">>_trResult 비벼댄다.
<<sex 25 "anal" _n>><<set $speechNPCChastity to 1>>
<<elseif playerChastity("anus")>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_genitals_name>> 위로 당신의 항문에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 25 "anal" _n>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<elseif playerHasButtPlug()>>
<<switch random(0,2)>>
<<case 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문과 <<worn_butt_plug_name>>에 비벼댄다.
<<sex 10 "anal" _n>><<set $speechanusentrance to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<bodyliquid "bottom" "semen">>
<</if>>
<<case 1>>
<<if $NPCList[_n].lefthand is 0 or $NPCList[_n].righthand is 0>>
<<He_ nun>> 당신의 <<worn_butt_plug_name_ ul>> 빼낸다.
<<set $worn.butt_plug.state to "removed">>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문과 <<worn_butt_plug_name>>에 비벼댄다.
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<bodyliquid "bottom" "semen">>
<</if>>
<</if>>
<<sex 10 "anal" _n>><<set $speechanusentrance to 1>>
<<case 2>>
<<if $anusWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(0, 2) is 2>>
<<anus_lube_text>><<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문과 <<worn_butt_plug_name>>에 비벼대어, <span class="pink">한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 10 "anal" _n>><<set $NPCList[_n].penis to "anusimminentdouble">>
<<if $anusstate isnot "doublepenetrated">><<set $anusstate to "doubleimminent">><</if>><<set $speechanusimminent to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<bottom_ gwa>> <<worn_butt_plug_name>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 눌러대지만, <span class="blue">삽입에는 실패하고,</span> 빗나가 대신 당신의 엉덩이살 사이에 비벼댄다.
<<sex 5 "anal" _n>><<set $speechanusimminent to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<bodyliquid "bottom" "semen">>
<</if>>
<</if>>
<</switch>>
<<elseif !$npcSub>>
<<if $anusWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<He_ nun>> 당신의 <<bottomPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 눌러댄다. <<anus_lube_text>><span class="pink">그 끝이 당신의 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 "anal" _n>><<set $NPCList[_n].penis to "anusimminentdouble">>
<<if $anusstate isnot "doublepenetrated">><<set $anusstate to "doubleimminent">><</if>><<set $speechanusimminent to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<bottomPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 눌러대지만, <span class="blue">삽입에는 실패하고,</span> 빗나가 대신 당신의 엉덩이살 사이에 비벼댄다.
<<sex 5 "anal" _n>><<set $speechanusimminent to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<bodyliquid "bottom" "goo">>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if playerHasButtPlug()>>
<<His_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> 당신의 <<bottom_ gwa>> <<worn_butt_plug_name_ ul>> 비벼댄다.
<<else>>
<<He_ nun>> 당신의 <<bottomPost>>에 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 비벼댄다.
<</if>>
<<sex 5 "anal" _n>><<set $speechanusentrance to 1>>
<</if>>
<</if>>
<</if>>
<<if setup.bodyliquid.combined("bottom") gte 1 or setup.bodyliquid.combined("anus") gte 1>>
액체가 당신의 <<bottomPost>>에서, <<his_ yi>> 육봉 위로 흘러나온다.
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "mouth">>
<<if $rng gte 101>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입에서 뽑아낸다.</span>
<<sex 30 "mouth" _n>><<set $NPCList[_n].penis to "mouthimminent">><<bruise face>><<violence 1>><<set $mouthstate to "imminent">>
<<elseif $enemyanger gte random(1, 100) and $NPCList[_n].penissize gte 2>>
<<if currentSkillValue("oralskill") gte random(1, 1200 + 100 * ($NPCList[_n].penissize - 2))>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 목구멍 속으로 쑤셔넣었지만, <span class="blue">당신은 <<he_ ga>> 찔러대는 틈틈이 숨을 쉴 수 있었다.</span>
<<if $neckuse isnot "hand">>
<<suffocatepass -1>>
<</if>>
<<else>>
<span class="pink">당신은 <<he_ ga>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 목구멍 속으로 찔러대자 숨이 막힌다.</span>
<<oxygen -150>>
<<if $oxygen gte 900>>
<span class="blue">당신은 숨을 쉬려 발버둥친다.</span>
<<elseif $oxygen gte 600>>
<span class="purple">당신은 숨을 쉴 수가 없다!</span>
<<violence 10 1 1 0.2>>
<<elseif $oxygen gte 300>>
<span class="pink">당신은 어지러움을 느낀다.</span>
<<violence 20 1 1 0.2>>
<<elseif $oxygen gte 1>>
<span class="pink">당신은 별이 보인다.</span>
<<violence 40 1 1 0.2>>
<<else>>
<span class="red">당신은 질식하고 있다.</span>
<<violence 100 1 1 0.2>>
<<suffocatepass>>
<</if>>
<</if>>
<<if $NPCList[_n].type is "plant">>
<span class="pink">꿀이 당신의 목구멍으로 들이부어진다.</span>
<<nectarfed 15>>
<</if>>
<<submission 10 _n>><<bruise face>><<bruise neck>><<violence 1>><<set $speechmouthpenetrated to 1>>
<<elseif $rng gte 1>>
<<if $npcSub>>
당신은 계속 <<himPost>>에게 당신의 입으로 봉사해준다.
<<else>>
<<He_ nun>> 계속 당신의 입 속에 찔러댄다.
<</if>>
<<if $NPCList[_n].penissize gte 4>>
<<switch random(1, 4)>>
<<case 1>>
<<his_ yi>> <<penisdesc_ ga $NPCList[_n].penisdesc>> 당신의 입을 막으며 당신은 숨이 막히지 않으려 발버둥친다.
<<case 2>>
<span class="pink">당신이 입술로 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 감싸고 있으려고 발버둥치자 침이
<<if $NPCList[_n].type is "plant">>
꿀과 섞여서
<<set _nectar to 1>>
<</if>>
뺨을 타고 흘러내린다.</span>
<<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<default>>
<</switch>>
<</if>>
<<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "suck" and !_nectar>>
<span class="pink">달콤한 꿀이 당신의 입 속으로 뚝뚝 떨어진다.</span>
<<nectarfed 10>>
<</if>>
<<submission 10 _n>><<bruise face>><<violence 1>><<set $speechmouthpenetrated to 1>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "mouthimminent">>
<<if $pullaway is 1>>
<<set $pullaway to 0>>
침이 <<his_ yi>> 자지 끝에서 뚝뚝 떨어진다.
<<else>>
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].penis to "mouthentrance">><<submission 5 _n>><<set $mouthstate to "entrance">>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<if $enemyanger lt $enemyangermax/2>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<else>>
<<switch random(0,2)>>
<<case 0 1>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<worn_face_name>>에 눌러댄다. <<He_ nun>> 불만스러운 듯 보인다.
<<damageFaceCover 2>>
<<case 2>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<</switch>>
<</if>>
<<elseif $rng lte 20>>
<<if $player.virginity.oral isnot true>>
<span class="pink"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입 속에 찔러넣는다.</span>
<<if $NPCList[_n].type is "plant">>
<span class="pink">달콤한 꿀이 당신의 입 속으로 뚝뚝 떨어진다.</span>
<<nectarfed 10>>
<</if>>
<<submission 10 _n>><<set $speechmouthpenetrated to 1>>
<<elseif $player.virginity.oral is true>>
<span class="pink"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입 속에 찔러넣는다.</span>
<<if $NPCList[_n].type is "plant">>
<span class="red">그것은 기분나쁠 정도로 달콤한 맛이 난다.</span>
<<else>>
<span class="red">그것은 이상한 맛이 난다.</span>
<</if>>
<<submission 30 _n>><<takeVirginity $NPCList[_n].fullDescription "oral">><<violence 1>><<set $speechmouthvirgin to 1>>
<</if>>
<<oralstat>><<set $NPCList[_n].penis to "mouth">><<bruise face>><<raped>><<set $mouthstate to "penetrated">>
<<elseif $rng gte 21>>
<<if $mouthsubmit is 1>>
<<He_ nun>> 당신이 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 입으로 만족시키도록 허락한다.
<<if $NPCList[_n].type is "plant" and !["peniskiss","lick"].includes($mouthactiondefault)>>
<span class="pink">당신은 꿀을 당신의 혀로 깨끗이 핥는다.</span>
<<nectarfed 3>>
<</if>>
<<submission 5 _n>><<set $speechmouthimminent to 1>>
<<else>>
<<if $player.virginity.oral isnot true>>
<span class="pink"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입 속에 찔러넣는다.</span>
<<if $NPCList[_n].type is "plant">>
<span class="pink">달콤한 꿀이 당신의 입 속으로 뚝뚝 떨어진다.</span>
<<nectarfed 10>>
<</if>>
<<submission 10 _n>><<violence 1>><<set $speechmouthpenetrated to 1>>
<<elseif $player.virginity.oral is true>>
<span class="pink"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입 속에 찔러넣는다.</span>
<<if $NPCList[_n].type is "plant">>
<span class="red">그것은 기분나쁠 정도로 달콤한 맛이 난다.</span>
<<nectarfed 20>>
<<else>>
<span class="red">그것은 이상한 맛이 난다.</span>
<</if>>
<<submission 30 _n>><<takeVirginity $NPCList[_n].fullDescription "oral">><<violence 1>><<set $speechmouthpenetrated to 1>>
<</if>>
<<oralstat>><<set $NPCList[_n].penis to "mouth">><<bruise face>><<raped>><<set $mouthstate to "penetrated">>
<</if>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "mouthentrance">>
<<if $pullaway is 1>>
<<set $pullaway to 0>>
<<His_ yi>> <<penisdesc_ nun $NPCList[_n].penisdesc>> 당신의 얼굴에서 겨우 몇 센티 앞에 떠 있다.
<<else>>
<<if $rng gte 101>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<elseif $NPCList[_n].chastity.penis.includes("chastity")>>
<span class="purple"><<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">>_trResult 당신의 입에 눌러댄다.</span>
<<sex 25 "mouth" _n>><<set $speechNPCChastity to 1>>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<if $enemyanger lt $enemyangermax/2>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<else>>
<<switch random(0,2)>>
<<case 0 1>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<worn_face_name>>에 눌러댄다. <<He_ nun>> 불만스러운 듯 보인다.
<<damageFaceCover 2>>
<<case 2>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<</switch>>
<</if>>
<<elseif $rng gte 1 and !$npcSub>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입술에 밀어댄다.</span>
<<if $NPCList[_n].type is "plant" and !["peniskiss","penislick"].includes($mouthactiondefault)>>
<span class="pink">꿀이 끝에서 번들거린다.</span>
<</if>>
<<set $NPCList[_n].penis to "mouthimminent">><<submission 5 _n>><<set $mouthstate to "imminent">><<set $speechmouthimminent to 1>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "chest">>
<<if $rng gte 101>>
<<He_ nun>> <<his_ yi>> 자지를 당신의 가슴에서 치운다.
<<set $NPCList[_n].penis to 0>><<set $chestuse to 0>>
<<elseif $rng gte 1>>
<<submission 3 _n>><<playWithBreasts>>
<<if $breastcup is "none">>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<breastsPost>>에 비벼댄다.
<<set $speechchestrub to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<breastsPost>> 사이에 비벼댄다.
<<set $speechbreastrub to 1>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].penis is "footjob">>
<<if $rng gte 101 or ($penisuse isnot "feet" and $vaginause isnot "feet")>>
<span class="blue"><<He_ nun>> <<his_ yi>> 발을 당신의 <<genitalsPost>>에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].penis to 0>>
<<if ($player.penisExist or playerHasStrapon()) and $penisuse is "feet">>
<<set $penisuse to 0>>
<</if>>
<<if $player.vaginaExist and $vaginause is "feet">>
<<set $vaginause to 0>>
<</if>>
<<else>>
<<if $penisuse is "feet">>
<<He_ nun>> <<his_ yi>> 발로 당신의 <<penis_ rul>> 당신의 배에 밀어대며 당신의 <<glans_ rul>> <<his_ yi>> 발가락 사이로 비벼댄다.
<<set $speechpenisfoot to 1>><<neutral 5 "genitals" _n>><<violence 1 1 1 1 _n>>
<<elseif $vaginause is "feet">>
<<He_ nun>> <<his_ yi>> 발로 당신의 <<pussy_ rul>> 누르며 희롱한다.
<<set $speechvaginafoot to 1>><<neutral 5 "genitals" _n>><<violence 1 1 1 1 _n>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "otherfrot">>
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> 엉덩이를 움직여 항문을 당신의 <<penisPost>>에 눌러댄다.</span>
<<set $penisuse to "otheranus">><<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 "genital" _n>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "otheranus">>
<<if $rng gte 101>>
<span class="purple"><<He_ nun>> <<his_ yi>> 골반을 움직여, 당신의 <<penis_ rul>> <<his_ yi>> 항문에서 놓아준다.</span>
<<sex 30 "genital" _n>><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<if playerHasStrapon()>><<violence 1 1 1 0>>
<<else>><<bruise penis>><<violence 1>><</if>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_ nun>> 계속 당신의 <<penis_ rul>> <<his_ yi>> 항문으로 범했고, <<his_ yi>> 움직임은 난폭하고 불규칙하다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_ nun>> 계속 당신을 타고 허리를 흔들고 있었고, <<if !playerHasStrapon()>>당신의 자지는 무력하게 범해지고 있다.<<else>>또한 당신의 페니스 밴드 자지의 느낌을 즐기고 있다.<</if>>
<<else>>
<<He_ nun>> 당신에게 누가 이 상황을 지배하고 있는지 보여주려고, 당신의 <<penis_ rul>> 거칠게 범한다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if playerHasStrapon()>>
<<he_ ga>> 당신을 제멋대로 범할 때마다 <<his_ yi>> 항문이 당신의 페니스 밴드 자지 주위에서 씰룩거린다.
<<else>>
당신은 <<he_ ga>> 당신을 범할 때마다 <<his_ yi>> 항문이 당신의 육봉 주위에서 씰룩거리는 것을 느낀다.
<</if>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if playerHasStrapon()>>
<<he_ nun>> 당신의 페니스 밴드 자지로 계속 범해지면서, <<himPost>> 안의 섹스 장난감을 즐기고 있다.
<<else>>
<<He_ nun>> 당신을 섹스 장난감으로 사용하면서, 계속 당신의 <<penis_ rul>> 강간하고 있다.
<</if>>
<<else>>
<<He_ nun>> <<his_ yi>> 항문에 가능한 한 집어넣으려 애쓰며 당신의 <<penis_ rul>> 범한다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 계속 <<himPost>>에 박아댔고<<else>><<He_ nun>> 계속 당신의 <<penis_ rul>> 타고 허리를 흔들었고<</if>>, <<his_ yi>> 항문은 당신의 육봉을 리드미컬하게 쳐댄다. <<His_ yi>> 몸은 당신이 민감한 곳을 쳐댈 때마다 꼬아댄다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<himPost>>에 박아댔고<<else>><<He_ nun>> 계속 당신의 <<penis_ rul>> 타고 허리를 흔들었고<</if>>, <<his_ yi>> 항문은 당신의 육봉을 리드미컬하게 쳐댄다.
<<else>>
<<if $npcSub>>당신은 안정적인 움직임으로 <<his_ yi>> 엉덩이 안에 <<penis_ rul>> 눌러댄다<<else>><<He_ nun>> 안정적인 움직임으로 당신의 <<penis_ rul>> 타고 허리를 흔든다<</if>>.
<</if>>
<</if>>
<<sex 30 "genital" _n>><<set $speechotheranuspenetrated to 1>>
<<if playerHasStrapon()>><<violence 1 1 1 0>>
<<else>><<bruise penis>><<violence 1>><</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "otheranusimminent">>
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> 항문을 당신의 <<penisPost>>에 눌러대는 것을 멈춘다.</span>
<<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>>
<<set $penisactiondefault to "otheranustake">>
<<if ((playerPenisSize() is -1 and $arousal lte ($arousalmax / 5) * 4) or (playerPenisSize() is -2 and $arousal lte ($arousalmax / 10) * 9))>>
<<He_ nun>> <<his_ yi>> 항문을 당신의 <<penisPost>> 끝에 눌러대며, 당신의 것을 집어넣으려 한다. <span class="blue">하지만 당신은 아직 발기하지 않았다.</span>
<<set $speechpenissmall to 1>><<set $enemyanger += 5>>
<<elseif playerPenisSize() lte 2 or playerPenisSize() is 3 and random(1, 100) gte 70 or playerPenisSize() gte 4 and random(1, 100) gte 90>>
<<if playerHasStrapon() or $player.virginity.penile isnot true>>
<span class="pink"><<He_ nun>> 천천히 당신의 <<penis_ rul>> <<his_ yi>> 항문 안으로, 뿌리 끝까지 집어넣는다.</span>
<<sex 30 "genital" _n>><<set $speechotheranuspenetrated to 1>>
<<if playerHasStrapon()>><<violence 1 1 1 0>>
<<else>><<bruise penis>><<takeTempleVirginity $NPCList[_n].fullDescription "penile">><<violence 1>><<raped>><<penisraped>><</if>>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<He_ nun>> 천천히 당신의 동정 <<penis_ rul>> <<his_ yi>> 항문 안으로 집어넣었고,</span><span class="red"> 귀두와 포피 사이를 찢어내며</span>, <<virginitylosttext $NPCList[_n].fullDescription>>
<<sex 100 "genital" _n>><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<violence 100>><<raped>><<penisraped>><<set $speechpenisvirgin to 1>>
<</if>>
<<penilestat>><<set $NPCList[_n].penis to "otheranus">><<takeNPCVirginity _n "anal">><<set $penisstate to "otheranus">>
<<if playerPenisSize() gte 4>>
<<He_ nun>> 그렇게 큰 것을 집어넣었다는 것에 자랑스러워 하는 것 같다.
<</if>>
<<else>>
<<He_ nun>> <<his_ yi>> 항문을 당신의 <<penisPost>> 끝에 눌러대며, 당신의 것을 집어넣으려 한다. <span class="blue">하지만 당신의 자지가 너무 컸다.</span>
<<set $speechpenisbig to 1>><<set $enemyanger += 5>>
<</if>>
<<else>>
당신이 바라는 대로, <<he_ nun>> 당신의 <<penis_ rul>> <<his_ yi>> 항문에 삽입하지 않고, 대신 <<glansPost>> 끝을 희롱하기 시작한다.
<<sex 15 "genital" _n>><<set $speechotheranuswithhold to 1>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "otheranusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_over_lower_name>> 위에서 <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 "genital" _n>><<set $worn.over_lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_lower_name>> 위에서 <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 "genital" _n>><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<rng>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_under_lower_name>> 위에서 <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 "genital" _n>><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $NPCList[_n].chastity.anus.includes("shield")>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>><<if playerChastity("penis")>><<set $worn.genitals.integrity -= 10>> 당신의 <<worn_genitals_name>> 위로<</if>> 당신의 <<penisPost>>에 <<his_ yi>> <<trClothes "genitals" $NPCList[_n].chastity.anus "name" "을">>_trResult 비벼댄다.
<<sex 25 "genital" _n>><<set $speechNPCChastity to 1>>
<<elseif playerChastity("penis")>>
<<if $worn.genitals.name is "chastity parasite">>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_genitals_name>> 위에서 <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 비벼대어, <span class="lewd">당신을 더 흥분하게 한다.</span>
<<arousal 100 "genitals">><<set $worn.genitals.integrity -= 5>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_genitals_name>> 위에서 <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<set $worn.genitals.integrity -= 10>>
<</if>>
<<sex 20 "genital" _n>><<set $speechchastity to 1>>
<<elseif $nopenile is 1 and !$npcSub>>
<span class="purple"><<He_ nun>> <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댄다.</span>
<<sex 20 "genital" _n>><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $penisWetness gte (playerPenisSize() * 15) + random(1, 40) or random(1, 2) is 2 and !$npcSub>>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댄다. <<penis_lube_text>> <span class="pink">당신의 자지 끝이 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 "genital" _n>><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif !$npcSub>>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 눌러대지만, <span class="blue">삽입에는 실패한다.</span> 당신의 <<penisSimple_ un>> 빗나가 대신 <<his_ yi>> 엉덩이살 사이에 비벼댄다.
<<sex 5 "genital" _n>><<set $speechotheranusimminent to 1>>
<</if>>
<<elseif $rng gte 1>>
<<if !playerChastity("penis")>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<penis_ rul>> <<his_ yi>> 엉덩이살 사이로 비벼댄다.
<<sex 10 "genital" _n>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> 엉덩이살을 당신의 <<worn_genitals_name_ ul>> 사용해 비벼<<if $worn.genitals.name is "chastity parasite">>대어, <span class="lewd">당신을 더 흥분하게 한다.</span><<arousal 100 "genitals">><<else>>댄다.<</if>>
<<sex 5 "genital" _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "mouthotheranus">>
<<if $rng gte 1>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
<<He_ nun>> <<his_ yi>> 항문을 당신의 입에 비벼댄다.
<<else>>
<<He_ nun>> 천천히 <<his_ yi>> 항문을 당신의 입술 위에서 움직인다.
<</if>>
<<sex 3 "mouth" _n>><<set $speechmouthotheranus to 1>>
<<if $mouthactiondefault is "anallick">>
<<set $speechanallick to 1>>
<<elseif $mouthactiondefault is "analkiss">>
<<set $speechanalkiss to 1>>
<</if>>
<<else>>
<span class="purple"><<He_ nun>> <<his_ yi>> 엉덩이를 당신의 얼굴에서 치운다.</span>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].penis to 0>>
<<set $NPCList[_n].location.genitals = 0>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "penisentrance" and !$npcSub>>
<<if $rng gte 51 and playerChastity("penis")>>
<<He_ nun>> <<his_ yi>> <<npcPenisSimple_ ul _n>> 당신의 <<worn_genitals_name_ uro>> 애무한다.
<<set $penisstate to "otherpenisimminent">><<set $NPCList[_n].penis to "penisimminent">><<sex 10 "genital" _n>>
<<neutral 1 _n>>
<<elseif $rng gte 51 and !playerChastity("penis")>>
<<He_ nun>> 당신의 <<penis_ rul>> <<his_ yi>> <<npcPenisSimple_ ro _n>> 애무하여, <span class="purple">다음에 무슨 일이 일어날지를 암시한다.</span>
<<set $penisstate to "otherpenisimminent">><<set $NPCList[_n].penis to "penisimminent">><<sex 10 "genital" _n>>
<<else>>
<<if playerChastity("penis")>>
<<He_ nun>> <<his_ yi>> <<npcPenisSimple_ ul _n>> 당신의 <<worn_genitals_name>>에 가까이 한다.
<<else>>
<<He_ nun>> <<his_ yi>> <<npcPenisSimple_ ul _n>> 당신의 <<penisPost>>에 가까이 한다.
<</if>>
<<neutral 1 _n>>
<</if>>
<<set $speechfencingentrance to 1>>
<<elseif $NPCList[_n].penis is "penisimminent" and !$npcSub>>
<<He_ nun>> 앞으로 찔러대며,
<span class="pink">
<<if $enemyarousal gte (($enemyarousalmax / 10) * 7)>>
<<set $_smashing to "부딪혀대고">>
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
<<set $_smashing to "쳐대고">>
<<else>>
<<set $_smashing to "누르고">>
<</if>>
<<if playerChastity("penis")>>
<<his_ yi>> <<npcPenisSimple_ ul _n>> 당신의 <<worn_genitals_name>>에 $_smashing 있다.
<<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<else>>
<<his_ yi>> <<npcPenisSimple_ ul _n>> 당신의 <<penisPost>>에 $_smashing 있다.
<</if>>
</span>
<<set $penisstate to "otherpenis">><<set $NPCList[_n].penis to "penis">><<sex 20 "genital" _n>><<set $speechpenispenis to 1>>
<<elseif $NPCList[_n].penis is "penis">>
<<if $rng gte 1>>
<<if playerChastity("penis")>>
<<if $enemyarousal gte $enemyarousalmax * 0.8>>
<<He_ nun>> <<his_ yi>> 엉덩이를 앞으로 밀치며, <<if $npcSub>>본능적으로<</if>> <<his_ yi>> 자지를 당신의 <<worn_genitals_name>>에 난폭하게 쳐댄다.
<<elseif $enemyarousal gte $enemyarousalmax * 0.6>>
<<He_ nun>> <<his_ yi>> 엉덩이를 앞으로 밀치며, <<if $npcSub>>본능적으로<</if>> <<his_ yi>> <<npcPenisSimple_ ul _n>> 당신의 <<worn_genitals_name>>에 쳐댄다.
<<elseif $enemyarousal gte $enemyarousalmax * 0.4>>
<<He_ nun>> <<his_ yi>> 엉덩이를 앞으로 밀치며, 당신의 <<worn_genitals_name_ gwa>> <<his_ yi>> <<npcPenisSimple_ ul _n>> 서로 주무르며 비벼댄다.
<<else>>
<<He_ nun>> 당신의 <<worn_genitals_name_ gwa>> <<his_ yi>> <<npcPenisSimple_ ul _n>> 서로 주무르며 비벼댄다.
<</if>>
<<if $enemyarousal gte $enemyarousalmax * 0.6 and !wearingCondom(_n) and $worn.genitals.name is "chastity parasite">>
<span class="purple"><<His_ yi>> 쿠퍼액이 당신의 <<worn_genitals_name_ ul>> 뒤덮자,</span> <span class="lewd">기생충 정조대가 당신의 <<penis_ rul>> 통해 쾌감의 물결을 보낸다.</span><<set $worn.genitals.integrity -= 5>>
<<arousal 400 "genitals">><<if !$earSlime.defyCooldown and $earSlime.vibration lt 120>><<set $earSlime.vibration += 10>><</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.6 and !wearingCondom(_n)>>
<span class="purple">당신의 쿠퍼액이 서로 섞이고 있다.</span><<purity -1>><<set $worn.genitals.integrity -= 10>>
<</if>>
<<set $worn.genitals.integrity -= 5>>
<<if $worn.genitals.name is "chastity parasite">><<arousal 100 "genitals">><</if>>
<<set $speechchastity to 1>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.8>>
<<He_ nun>> <<his_ yi>> 엉덩이를 앞으로 밀치며,<<if $npcSub>> 본능적으로<</if>> 당신의 <<penis_ rul>> <<his_ yi>> 자지에 난폭하게 쳐댄다.
<<if $penisWetness gte 45 and !playerHasStrapon() and !wearingCondom(_n) and !wearingCondom("player")>>
<span class="purple">당신의 쿠퍼액이 서로 섞이고 있다.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.6>>
<<He_ nun>> <<his_ yi>> 엉덩이를 앞으로 밀치며,<<if $npcSub>> 본능적으로<</if>> <<his_ yi>> <<npcPenisSimple_ ul _n>> 당신의 <<penisPost>>에 쳐댄다.
<<if $penisWetness gte 45 and !playerHasStrapon() and !wearingCondom(_n) and !wearingCondom("player")>>
<span class="purple">당신의 쿠퍼액이 서로 섞이고 있다.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.4>>
<<He_ nun>> <<his_ yi>> 엉덩이를 앞으로 밀치며, 당신의 <<penises>> 서로 주무르며 비벼댄다.
<<elseif $enemyarousal gte $enemyarousalmax * 0.2>>
<<He_ nun>> 당신의 <<penises>> 서로 주무르며 비벼댄다.
<<else>>
<<He_ nun>> 당신의 <<penises>> 서로 주무르며 애무한다.
<</if>>
<<sex 20 "genital" _n>><<set $speechpenispenis to 1>>
<<else>>
<span class="lblue"><<He_ nun>> <<his_ yi>> <<npcPenisSimple_ ul _n>> 당신에게서 치운다.</span>
<<set $penisuse to 0>><<set $NPCList[_n].penis to 0>>
<</if>>
<</if>>
<!-- VAGINA START -->
<<rng>>
<<if $NPCList[_n].vagina is "clothed" and $npcSub isnot 1>>
<<if $enemyarousal gte 40>>
<span class="blue"><<He_ nun>> <<npcUndressText $NPCList[_n] "lower" "self" "and">>, <<npcRevealText $NPCList[_n] "lower">>.</span>
<<set $NPCList[_n].vagina to 0>>
<<if $NPCList[_n].penis isnot "none">>
<<npcGenitalReaction $NPCList[_n]>>
<<set $NPCList[_n].penis to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].fullDescription is "Sydney">>
<<sydneyExpose>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "frot">>
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> 클리토리스를 치우고 <<his_ yi>> 보지를 당신의 <<penisPost>>에 게걸스럽게 눌러댄다.</span>
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $speechpenisentrance to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> 보지를 당신의 <<glansPost>>에 비벼댄다.
<<sex 5 "genital" _n>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "penis">>
<<if $rng gte 101>>
<span class="purple"><<He_ nun>> <<his_ yi>> 골반을 움직여, 당신의 <<penis_ rul>> <<his_ yi>> 질에서 놓아준다.</span>
<<sex 30 "genital" _n>><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $speechpenisimminent to 1>>
<<if playerHasStrapon()>><<violence 1 1 1 0>>
<<else>><<bruise penis>><<violence 1>><</if>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_ nun>> 계속 당신의 <<penis_ rul>> 범했고, <<his_ yi>> 보지에 당신의 육봉을 미끄러뜨릴 때마다 <<his_ yi>> 움직임은 난폭하고 불규칙하다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if !playerHasStrapon()>>
<<He_ nun>> 계속 당신을 타고 허리를 흔들고 있었고, 당신의 자지는 무력하게 범해지고 있다.
<<else>>
<<He_ nun>> 계속 당신의 <<penis_ rul>> 타고 허리를 흔든다.
<</if>>
<<else>>
<<He_ nun>> 당신에게 누가 이 상황을 지배하고 있는지 보여주려고, 당신의 <<penis_ rul>> 거칠게 범한다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if playerHasStrapon()>>
당신은 <<he_ ga>> 당신을 범할 때마다 <<his_ yi>> 보지가 당신의 페니스 밴드 자지 주위에서 씰룩거리며 고동치는 것을 느낀다.
<<else>>
당신은 <<he_ ga>> 당신을 범할 때마다 <<his_ yi>> 보지가 당신의 육봉 주위에서 씰룩거리며 고동치는 것을 느낀다.
<</if>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_ nun>> 당신을 섹스 장난감으로 사용하면서, 계속 당신의 <<penis_ rul>> 강간하고 있다.
<<else>>
<<He_ nun>> <<his_ yi>> 보지에 가능한 한 집어넣으려 애쓰며, 당신의 <<penis_ rul>> 범한다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 계속 <<himPost>>에 박아댔고<<else>><<He_ nun>> 계속 당신의 <<penis_ rul>> 타고 허리를 흔들었고<</if>>, <<his_ yi>> 보지는 당신의 육봉을 리드미컬하게 주무르며 짜댄다. <<His_ yi>> 몸은 당신이 민감한 곳을 쳐댈 때마다 꼬아댄다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<himPost>>에 박아댔고<<else>><<He_ nun>> 계속 당신의 <<penis_ rul>> 타고 허리를 흔들었고<</if>>, <<his_ yi>> 보지는 당신의 육봉을 리드미컬하게 주무르며 짜댄다.
<<else>>
<<if $npcSub>>당신은 안정적인 움직임으로 <<his_ yi>> 보지 안에 당신의 <<penis_ rul>> 눌러댄다<<else>><<He_ nun>> 안정적인 움직임으로 당신의 <<penis_ rul>> 타고 허리를 흔든다<</if>>.
<</if>>
<</if>>
<<sex 30 "genital" _n>><<set $speechpenispenetrated to 1>>
<<if playerHasStrapon()>><<violence 1 1 1 0>>
<<else>><<bruise penis>><<violence 1>><</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "penisimminent">>
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> 보지를 당신의 <<penisPost>>에 눌러대는 것을 멈춘다.</span>
<<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $speechpenisentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>>
<<if ((playerPenisSize() is -1 and $arousal lte ($arousalmax / 5) * 4) or (playerPenisSize() is -2 and $arousal lte ($arousalmax / 10) * 9))>>
<<He_ nun>> <<his_ yi>> 보지를 당신의 <<penisPost>> 끝에 눌러대며, 당신의 것을 집어넣으려 한다. <span class="blue">하지만 당신은 아직 발기하지 않았다.</span>
<<set $speechpenissmall to 1>><<set $enemyanger += 5>>
<<elseif playerPenisSize() lte 2 or playerPenisSize() is 3 and random(1, 100) gte 70 or playerPenisSize() gte 4 and random(1, 100) gte 90>>
<<if playerHasStrapon() or $player.virginity.penile isnot true>>
<span class="pink"><<He_ nun>> 천천히 당신의 <<penis_ rul>> <<his_ yi>> 보지 안으로, 뿌리 끝까지 집어넣는다.</span>
<<sex 30 "genital" _n>><<set $speechpenispenetrated to 1>>
<<if playerHasStrapon()>><<violence 1 1 1 0>>
<<else>><<bruise penis>><<takeTempleVirginity $NPCList[_n].fullDescription "penile">><<violence 1>><<raped>><<penisraped>><</if>>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<He_ nun>> 천천히 당신의 동정 <<penis_ rul>> <<his_ yi>> 보지 안으로 집어넣었고,</span><span class="red"> 귀두와 포피 사이를 찢어내며, <<virginitylosttext $NPCList[_n].fullDescription>></span>
<<sex 100 "genital" _n>><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<violence 100>><<raped>><<penisraped>><<set $speechpenisvirgin to 1>>
<</if>>
<<penilestat>><<set $NPCList[_n].vagina to "penis">><<takeNPCVirginity _n "vaginal">><<set $penisstate to "penetrated">>
<<if playerPenisSize() gte 4>>
<<He_ nun>> 그렇게 큰 것을 집어넣었다는 것에 자랑스러워 하는 것 같다.
<</if>>
<<else>>
<<He_ nun>> <<his_ yi>> 보지를 당신의 <<penisPost>> 끝에 눌러대며, 당신의 것을 집어넣으려 한다. <span class="blue">하지만 당신의 자지가 너무 컸다.</span> <<He_ nun>> 당신의 육봉을 비벼댄다.
<<set $speechpenisbig to 1>><<set $enemyanger += 5>>
<</if>>
<<else>>
당신이 바라는 대로, <<he_ nun>> 당신의 <<penis_ rul>> <<his_ yi>> 보지에 삽입하지 않고, 대신 귀두 끝을 희롱하기 시작한다.
<<sex 15 "genital" _n>><<set $speechpeniswithhold to 1>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "penisentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 보지를 당신의 <<penisPost>>에서 치운다.</span>
<<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_over_lower_name>> 위에서 <<his_ yi>> 보지를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 "genital" _n>><<set $worn.over_lower.integrity -= 10>><<set $speechpenisentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_lower_name>> 위에서 <<his_ yi>> 보지를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 "genital" _n>><<set $worn.lower.integrity -= 10>><<set $speechpenisentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<rng>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_under_lower_name>> 위에서 <<his_ yi>> 보지를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 "genital" _n>><<set $worn.under_lower.integrity -= 10>><<set $speechpenisentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 51>>
<<if $NPCList[_n].chastity.vagina.includes("chastity")>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>><<if playerChastity("penis")>><<set $worn.genitals.integrity -= 10>> 당신의 <<worn_genitals_name>> 위로<</if>> 당신의 <<penisPost>>에 <<his_ yi>> <<trClothes "genitals" $NPCList[_n].chastity.vagina "name" "을">>_trResult 비벼댄다.
<<sex 25 "genital" _n>><<set $speechNPCChastity to 1>>
<<elseif playerChastity("penis")>>
<<if $worn.genitals.name is "chastity parasite">>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> 보지를 당신의 <<worn_genitals_name>>에 비벼대어, <span class="lewd">당신을 더 흥분하게 한다.</span>
<<arousal 100 "genitals">><<set $worn.genitals.integrity -= 5>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_genitals_name>> 위에서 <<his_ yi>> 보지를 당신의 <<penisPost>>에 비벼댄다.
<<set $worn.genitals.integrity -= 10>>
<</if>>
<<sex 20 "genital" _n>><<set $speechchastity to 1>>
<<elseif $nopenile is 1 and !$npcSub>>
<span class="purple"><<He_ nun>> <<his_ yi>> 보지를 당신의 <<penisPost>>에 눌러댄다.</span>
<<sex 20 "genital" _n>><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $speechpenisimminent to 1>>
<<elseif $penisWetness gte (playerPenisSize() * 15) + random(1, 40) or random(1, 2) is 2 and !$npcSub>>
<<He_ nun>> <<his_ yi>> 보지를 당신의 <<penisPost>>에 눌러댄다. <<penis_lube_text>> <span class="pink">당신의 자지 끝이 <<his_ yi>> 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 "genital" _n>><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $speechpenisimminent to 1>>
<<elseif !$npcSub>>
<<He_ nun>> <<his_ yi>> 보지를 당신의 <<penisPost>>에 눌러대지만, <span class="blue">삽입에는 실패한다.</span> 당신의 <<penisSimple_ un>> 빗나가 대신 <<his_ yi>> 클리토리스를 비벼댄다.
<<sex 5 "genital" _n>><<set $speechpenisimminent to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3>>
음란한 액체가 <<his_ yi>> 보지에서 뚝뚝 떨어져, <span class="blue">당신의 자지를 윤활시킨다.</span>
<<bodyliquid "penis" "goo">>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if !playerChastity("penis")>>
<<if $npcSub>>
당신은 당신의 <<penis_ ro>> <<his_ yi>> 음순을 희롱한다.
<<else>>
<<He_ nun>> 당신의 <<penis_ rul>> <<his_ yi>> 음순으로 희롱한다.
<</if>>
<<sex 10 "genital" _n>>
<<else>>
<<if $npcSub>>
당신은 당신의 <<penis_ ro>> <<his_ yi>> 음순을 희롱한다.
<<else>>
<<He_ nun>> 당신의 <<penis_ rul>> <<his_ yi>> 음순으로 희롱한다.
<</if>>
<<sex 5 "genital" _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "lefthand" or $NPCList[_n].vagina is "righthand">>
/*<<set $_npchand to $NPCList[_n].vagina.slice(0,4)>>*/
<<if $rng lte 80>>
<<He_ nun>> <<his_ yi>> 보지를 <<his_ yi>> 손으로 쓰다듬는다.
<<neutral 1 _n>><<set $enemyarousal += 20>>
<<else>>
<span class="blue"><<He_ nun>> <<his_ yi>> 손을 <<his_ yi>> 보지에서 치운다.</span>
<<set $NPCList[_n][$NPCList[_n].vagina] to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "mouth">>
<<if $enemyanger gte 100>>
<<He_ ga>> 당신의 입을 <<his_ yi>> 보지로 막아서, 숨을 쉬기 힘들게 한다.
<<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "vaginalick">>
<span class="pink">달콤한 꿀이 당신의 입 안으로 새어나온다.</span>
<<nectarfed 8>>
<</if>>
<<violence 3>><<bruise face>><<set $speechvaginamouth to 1>>
<<else>>
<<if $mouthsubmit is 1>>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_ nun>> <<his_ yi>> 보지를 당신의 입술에 비벼댄다.
<<else>>
당신은 계속 <<his_ yi>> 보지를 당신의 입술로 더럽힌다.
<</if>>
<<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "vaginalick">>
<span class="pink">당신은 달콤한 꿀을 맛볼 수 있다.</span>
<<nectarfed 8>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
당신은 <<his_ yi>> 애액을 맛볼 수 있다.
<</if>>
<<sex 3 "mouth" _n>><<set $speechvaginamouth to 1>>
<<else>>
<<He_ nun>> <<his_ yi>> 보지를 당신 얼굴에서 치운다.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<<else>>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_ nun>> <<his_ yi>> 보지를 당신의 입술에 비벼댄다.
<<else>>
당신은 계속 <<his_ yi>> 보지를 당신의 입술로 더럽힌다.
<</if>>
<<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "vaginalick">>
<span class="pink">당신은 달콤한 꿀을 맛볼 수 있다.</span>
<<nectarfed 8>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
당신은 <<his_ yi>> 애액을 맛볼 수 있다.
<</if>>
<<sex 3 "mouth" _n>><<set $speechvaginamouth to 1>>
<<else>>
<<He_ nun>> <<his_ yi>> 보지를 당신 얼굴에서 치운다.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "vaginaentrance" and !$npcSub>>
<<if $rng gte 51>>
<<He_ nun>> 당신의 <<pussy_ rul>> <<his_ yi>> 보지로 키스하여, <span class="purple">다음에 무슨 일이 일어날지를 암시한다.</span>
<<set $vaginastate to "othervaginaimminent">><<set $NPCList[_n].vagina to "vaginaimminent">><<sex 10 "genital" _n>>
<<else>>
<<He_ nun>> <<his_ yi>> 보지를 당신의 <<pussyPost>>에 가까이 한다.
<<neutral 1 _n>>
<</if>>
<<set $speechtribentrance to 1>>
<<elseif $NPCList[_n].vagina is "vaginaimminent" and !$npcSub>>
<<He_ nun>> 사타구니를 앞으로 움직여, <span class="pink"> <<his_ yi>> 보지를 당신의 <<pussyPost>>에
<<if $enemyarousal gte (($enemyarousalmax / 10) * 7)>>
철벅대며 짓누르고
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
쳐대고
<<else>>
누르고
<</if>>
있다.</span>
<<set $vaginastate to "othervagina">><<set $NPCList[_n].vagina to "vagina">><<sex 20 "genital" _n>><<set $speechvaginavagina to 1>>
<<elseif $NPCList[_n].vagina is "vagina">>
<<if $rng gte 1>>
<<if $enemyarousal gte $enemyarousalmax * 0.8>>
<<He_ nun>> <<his_ yi>> 엉덩이를 앞으로 밀치며, <<if $npcSub>>본능적으로<</if>> 당신의 <<pussy_ rul>> <<hersPost>>에 난폭하게 쳐댄다.
<<if $vaginaWetness gte 45>>
<span class="purple">당신의 애액이 서로 섞이고 있다.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.6>>
<<He_ nun>> <<his_ yi>> 엉덩이를 앞으로 밀치며,<<if $npcSub>> 본능적으로<</if>> 당신의 <<pussy_ rul>> <<his_ yi>> 보지에 쳐댄다.
<<if $vaginaWetness gte 45>>
<span class="purple">당신의 애액이 서로 섞이고 있다.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.4>>
<<He_ nun>> <<his_ yi>> 엉덩이를 앞으로 밀치며, 당신의 <<pussy_ rul>> <<his_ yi>> 보지에 주무르며 비벼댄다.
<<elseif $enemyarousal gte $enemyarousalmax * 0.2>>
<<He_ nun>> 당신의 <<pussy_ rul>> <<his_ yi>> 보지에 주무르며 비벼댄다.
<<else>>
<<He_ nun>> 당신의 <<pussy_ rul>> <<his_ yi>> 보지에 주무르며 가볍게 스친다.
<</if>>
<<sex 20 "genital" _n>><<set $speechvaginavagina to 1>>
<<else>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 보지를 당신에게서 치운다.</span>
<<set $vaginause to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "leftarm">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_ nun>> <<his_ yi>> 보지를 당신의 손가락에다 비벼댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_ yi>> 보지에 당신의 손가락을 비벼댄다.
<</if>>
<<else>>
<<He_ nun>> 당신의 손에서 <<his_ yi>> 보지를 빼낸다.
<<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "leftplay">>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "rightarm">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_ nun>> <<his_ yi>> 보지를 당신의 손가락에다 비벼댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_ yi>> 보지에 당신의 손가락을 비벼댄다.
<</if>>
<<else>>
<<He_ nun>> 당신의 손에서 <<his_ yi>> 보지를 빼낸다.
<<set $rightarm to 0>><<set $NPCList[_n].vagina to 0>><<set $rightactiondefault to "rightplay">>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "feet">>
<<set $speechfeet to 1>>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_ nun>> <<his_ yi>> 보지를 당신의 발에다 비벼댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_ yi>> 보지에 당신의 발을 비벼댄다.
<</if>>
<<else>>
<<He_ nun>> 당신의 발에서 <<his_ yi>> 보지를 빼낸다.
<<set $feetuse to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "footjob">>
<<if $rng gte 101 or ($penisuse isnot "feet" and $vaginause isnot "feet")>>
<span class="blue"><<He_ nun>> <<his_ yi>> 발을 당신의 <<genitalsPost>>에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].vagina to 0>>
<<if ($player.penisExist or playerHasStrapon()) and $penisuse is "feet">>
<<set $penisuse to 0>>
<</if>>
<<if $player.vaginaExist and $vaginause is "feet">>
<<set $vaginause to 0>>
<</if>>
<<else>>
<<if $penisuse is "feet">>
<<He_ nun>> <<his_ yi>> 발로 당신의 <<penis_ rul>> 당신의 배에 밀어대며 당신의 <<glans_ rul>> <<his_ yi>> 발가락 사이로 비벼댄다.
<<set $speechpenisfoot to 1>><<neutral 5 "genitals" _n>><<violence 1>>
<<elseif $vaginause is "feet">>
<<He_ nun>> <<his_ yi>> 발로 당신의 <<pussy_ rul>> 비벼댄다.
<<set $speechvaginafoot to 1>><<neutral 5 "genitals" _n>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "otherfrot">>
<<if $rng gte 101>>
<<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined>>
<<if playerChastity("penis")>>
<<He_ nun>> 당신의 자지에 콘돔을 착용시키려 하지만, 당신의 <<worn_genitals_name_ ul>> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[_n].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul _n>> 당신의 <<penisPost>>에 씌운다.</span>
<<equipNPCCondom _n "player">>
<</if>>
<</if>>
<span class="blue"><<He_ nun>> <<his_ yi>> 엉덩이를 움직여 항문을 당신의 <<penisPost>>에 눌러댄다.</span>
<<set $penisuse to "otheranus">><<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<else>>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 "genital" _n>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "otheranus">>
<<if $rng gte 101>>
<span class="purple"><<He_ nun>> <<his_ yi>> 골반을 움직여, 당신의 <<penis_ rul>> <<his_ yi>> 항문에서 놓아준다.</span>
<<sex 30 "genital" _n>><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<if playerHasStrapon()>><<violence 1 1 1 0>>
<<else>><<bruise penis>><<violence 1>><</if>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_ nun>> 계속 당신의 <<penis_ rul>> <<his_ yi>> 항문으로 범했고, <<his_ yi>> 움직임은 난폭하고 불규칙하다. <<his_ yi>> 보지에서 애액이 당신의 육봉 위로 흘러내린다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if !playerHasStrapon()>>
<<He_ nun>> 계속 당신을 타고 허리를 흔들고 있었고, 당신의 자지는 무력하게 범해지고 있다.
<<else>>
<<He_ nun>> 계속 당신의 <<penis_ rul>> 타고 허리를 흔든다.
<</if>>
<<else>>
<<He_ nun>> 당신에게 누가 이 상황을 지배하고 있는지 보여주려고, 당신의 <<penis_ rul>> 거칠게 범한다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
당신은 <<he_ ga>> 당신을 범할 때마다 <<his_ yi>> 항문이 당신의 육봉 주위에서 씰룩거리는 것을 느낀다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_ nun>> 당신을 섹스 장난감으로 사용하면서, 계속 당신의 <<penis_ rul>> 강간하고 있다.
<<else>>
<<He_ nun>> <<his_ yi>> 항문에 가능한 한 집어넣으려 애쓰며 당신의 <<penis_ rul>> 범한다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_ nun>> 계속 당신의 <<penis_ rul>> 타고 허리를 흔들었고, <<his_ yi>> 항문은 당신의 육봉을 리드미컬하게 쳐댄다. <<His_ yi>> 몸은 당신이 민감한 곳을 쳐댈 때마다 꼬아댄다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_ nun>> 계속 당신의 <<penis_ rul>> 타고 허리를 흔들었고, <<his_ yi>> 항문은 당신의 육봉을 리드미컬하게 쳐댄다.
<<else>>
<<He_ nun>> 안정적인 움직임으로 당신의 <<penis_ rul>> 타고 허리를 흔든다.
<</if>>
<</if>>
<<sex 30 "genital" _n>><<set $speechotheranuspenetrated to 1>>
<<if playerHasStrapon()>><<violence 1 1 1 0>>
<<else>><<bruise penis>><<violence 1>><</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "otheranusimminent">>
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> 항문을 당신의 <<penisPost>>에 눌러대는 것을 멈춘다.</span>
<<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>>
<<if ((playerPenisSize() is -1 and $arousal lte ($arousalmax / 5) * 4) or (playerPenisSize() is -2 and $arousal lte ($arousalmax / 10) * 9))>>
<<He_ nun>> <<his_ yi>> 항문을 당신의 <<penisPost>> 끝에 눌러대며, 당신의 것을 집어넣으려 한다. <span class="blue">하지만 당신은 아직 발기하지 않았다.</span>
<<set $speechpenissmall to 1>><<set $enemyanger += 5>>
<<elseif playerPenisSize() lte 2 or playerPenisSize() is 3 and random(1, 100) gte 70 or playerPenisSize() gte 4 and random(1, 100) gte 90>>
<<if playerHasStrapon() or $player.virginity.penile isnot true>>
<span class="pink"><<He_ nun>> 천천히 당신의 <<penis_ rul>> <<his_ yi>> 항문 안으로, 뿌리 끝까지 집어넣는다.</span>
<<sex 30 "genital" _n>><<set $speechotheranuspenetrated to 1>>
<<if playerHasStrapon()>><<violence 1 1 1 0>>
<<else>><<bruise penis>><<takeTempleVirginity $NPCList[_n].fullDescription "penile">><<violence 1>><<raped>><<penisraped>><</if>>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<He_ nun>> 천천히 당신의 동정 <<penis_ rul>> <<his_ yi>> 항문 안으로 집어넣었고,</span><span class="red"> 귀두와 포피 사이를 찢어내며, <<virginitylosttext $NPCList[_n].fullDescription>></span>
<<sex 100 "genital" _n>><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<violence 100>><<raped>><<penisraped>><<set $speechpenisvirgin to 1>>
<</if>>
<<penilestat>><<takeNPCVirginity _n "anal">><<set $NPCList[_n].vagina to "otheranus">><<set $penisstate to "otheranus">>
<<if playerPenisSize() gte 4>>
<<He_ nun>> 그렇게 큰 것을 집어넣었다는 것에 자랑스러워 하는 것 같다.
<</if>>
<<else>>
<<He_ nun>> <<his_ yi>> 항문을 당신의 <<penisPost>> 끝에 눌러대며, 당신의 것을 집어넣으려 한다. <span class="blue">하지만 당신의 자지가 너무 컸다.</span>
<<set $speechpenisbig to 1>><<set $enemyanger += 5>>
<</if>>
<<else>>
당신이 바라는 대로, <<he_ nun>> 당신의 <<penis_ rul>> <<his_ yi>> 항문에 삽입하지 않고, 대신 <<glansPost>> 끝을 희롱하기 시작한다.
<<sex 15 "genital" _n>><<set $speechotheranuswithhold to 1>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "otheranusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에서 치운다.</span>
<<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined and
$worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<if playerChastity("penis")>>
<<He_ nun>> 당신의 자지에 콘돔을 착용시키려 하지만, 당신의 <<worn_genitals_name_ ul>> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[_n].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul _n>> 당신의 <<penisPost>>에 씌운다.</span>
<<equipNPCCondom _n "player">>
<</if>>
<</if>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_over_lower_name>> 위에서 <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 "genital" _n>><<set $worn.over_lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_lower_name>> 위에서 <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 "genital" _n>><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<rng>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_under_lower_name>> 위에서 <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 "genital" _n>><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 51>>
<<if $NPCList[_n].chastity.anus.includes("shield")>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>><<if playerChastity("penis")>><<set $worn.genitals.integrity -= 10>> 당신의 <<worn_genitals_name>> 위로<</if>> 당신의 <<penisPost>>에 <<his_ yi>> <<trClothes "genitals" $NPCList[_n].chastity.anus "name" "을">>_trResult 비벼댄다.
<<sex 25 "genital" _n>><<set $speechNPCChastity to 1>>
<<elseif playerChastity("penis")>>
<<if $worn.genitals.name is "chastity parasite">>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> 엉덩이를 당신의 <<worn_genitals_name>>에 비벼대어, <span class="lewd">당신을 더 흥분하게 한다.</span>
<<arousal 100 "genitals">><<set $worn.genitals.integrity -= 5>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<worn_genitals_name>> 위에서 <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<set $worn.genitals.integrity -= 10>>
<</if>>
<<sex 25 "genital" _n>><<set $speechchastity to 1>>
<<elseif $nopenile is 1 and !$npcSub>>
<span class="purple"><<He_ nun>> <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.</span>
<<sex 20 "genital" _n>><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $penisWetness gte (playerPenisSize() * 15) + random(1, 40) or random(1, 2) is 2 and !$npcSub>>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댄다. <<penis_lube_text>> <span class="pink">당신의 자지 끝이 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 "genital" _n>><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif !$npcSub>>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 눌러대지만, <span class="blue">삽입에는 실패한다.</span> 당신의 <<penisSimple_ un>> 빗나가 대신 <<his_ yi>> 엉덩이살 사이에 비벼댄다.
<<sex 5 "genital" _n>><<set $speechotheranusimminent to 1>>
<</if>>
<<elseif $rng gte 1>>
<<if !playerChastity("penis")>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> 당신의 <<penis_ rul>> <<his_ yi>> 엉덩이살 사이로 비벼댄다.
<<sex 10 "genital" _n>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_ nun>><</if>> <<his_ yi>> 엉덩이살을 당신의 <<worn_genitals_name>> 위에 비벼<<if $worn.genitals.name is "chastity parasite">>대어, <span class="lewd">당신을 더 흥분하게 한다.</span><<arousal 100 "genitals">><<else>>댄다.<</if>>
<<sex 10 "genital" _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "facesit">>
<<if $consensual is 0 and $underwater isnot 1>>
<<if ($oxygen gt 150 and $enemyanger gte 30) or $enemyanger gte (($enemyangermax / 5) * 4)>>
<<oxygen -150>>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<if $enemyanger lt $enemyangermax/2>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 보지를 당신의 입에서 치운다.</span>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<<else>>
<<switch random(0,2)>>
<<case 0 1>>
<<He_ nun>> 계속 당신의 <<worn_face_name>> 위에 몸무게 전체를 실은 채로 앉아있는다.
<<damageFaceCover 2>>
<<case 2>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 보지를 당신의 입에서 치운다.</span>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</switch>>
<</if>>
<<else>>
<<print either(
"<<He_ nun>> 당신의 얼굴을 <<his_ yi>> 보지와 엉덩이로 가리고 있다.",
"<<His_ yi>> 보지와 엉덩이가 당신의 얼굴을 내리누르고 있다.",
"<<He_ nun>> 계속 당신의 얼굴 위에 모든 체중을 실어 앉아있다.",
"<<He_ nun>> <<himPost>> 아래에서 당신을 질식시키고 있다.",
"<<His_ yi>> 보지와 엉덩이가 당신의 입과 코를 내리누르고 있다."
)>>
<</if>>
<<sex 1 "mouth" _n>><<bruise face>><<bruise face>>
<<if $suffocationPhase isnot 2>>
<<if $oxygen gte 900>>
<span class="blue">당신은 숨을 쉬려 발버둥친다.</span>
<<violence 3>>
<<elseif $oxygen gte 600>>
<span class="purple">당신은 숨을 쉴 수가 없다!</span>
<<violence 5>>
<<elseif $oxygen gte 300>>
<span class="pink">당신은 어지러움을 느낀다.</span>
<<violence 10>>
<<elseif $oxygen gte 1>>
<span class="pink">당신은 별이 보인다.</span>
<<violence 20>>
<<else>>
<span class="red">당신은 질식하고 있다.</span>
<<violence 50>>
<<suffocatepass>>
<</if>>
<</if>>
<<elseif $oxygen lte 900>>
<<print either(
"<<He_ nun>> 당신이 <<himPost>> 아래에서 숨을 쉬게 해 준다.",
"<<He_ nun>> 당신이 딱 숨을 조금 쉴 만큼만, 살짝 일어난다.",
"당신은 <<himPost>> 아래에서 약간의 공기를 급히 들이마실 수 있었다."
)>>
<<if $neckuse isnot "hand">>
<<suffocatepass -1>>
<</if>>
<</if>>
<</if>>
<<if $analingusdisablegiving is "f" and ($rng lt 5 or ($rng lt 10 and $enemyanger gte $enemyangermax / 10))>>
<<He_ nun>> 당신 위에서 <<his_ yi>> 자세를 바꿔, <<his_ yi>> 엉덩이를 당신 입 위에 누른다.
<<set $mouthstate to "anal">><<set $NPCList[_n].vagina to "facesitanal">>
<<set $speechmouthotheranus to 1>>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<if $enemyanger lt $enemyangermax/2>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 보지를 당신의 입에서 치운다.</span>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<<else>>
<<switch random(0,2)>>
<<case 0 1>>
<<He_ nun>> <<his_ yi>> ?vulva?rul 당신의 <<worn_face_name>>에 비벼댄다.
<<damageFaceCover 2>>
<<case 2>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 보지를 당신의 입에서 치운다.</span>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</switch>>
<</if>>
<<elseif $rng gte 0>>
<<if $mouthactiondefault is "vaginalick" and random(1) is 0>>
<<if !$npcSub>>
<<He_ nun>> <<his_ yi>> 보지를 당신의 입과 혀에 비벼댄다.
<<else>>
당신은 <<his_ yi>> 보지를 핥는다.
<</if>>
<<else>>
<<if !$npcSub>>
<<He_ nun>> <<his_ yi>> 보지를 당신의 입술에 비벼댄다.
<<else>>
당신은 계속 <<his_ yi>> 보지를 당신의 입술로 더럽힌다.
<</if>>
<</if>>
<<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "vaginalick">>
<span class="pink">당신은 달콤한 꿀을 맛볼 수 있다.</span>
<<nectarfed 8>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
당신은 <<his_ yi>> 애액을 맛볼 수 있다.
<</if>>
<<sex 3 "mouth" _n>><<set $speechfacesit to 1>>
<<else>>
<<He_ nun>> 당신의 얼굴에서 일어난다.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "facesitanal">>
<<if $rng gt 10 or ($rng gt 5 and $enemyanger gte $enemyangermax / 10)>>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<switch random(0,2)>>
<<case 0 1>>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 <<worn_face_name>>에 비벼댄다.
<<case 2>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 엉덩이를 당신의 입에서 치운다.</span>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</switch>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
<<He_ nun>> <<his_ yi>> 항문을 당신의 입에 비벼댄다.
<<else>>
<<He_ nun>> 천천히 <<his_ yi>> 항문을 당신의 입술 위에서 움직인다.
<</if>>
<<sex 3 "mouth" _n>><<set $speechmouthotheranus to 1>>
<<if $mouthactiondefault is "anallick">>
<<set $speechanallick to 1>>
<<elseif $mouthactiondefault is "analkiss">>
<<set $speechanalkiss to 1>>
<</if>>
<<elseif $rng gte 0>>
<<He_ nun>> <<his_ yi>> 엉덩이를 당신의 입에서 치우고, <<his_ yi>> 자세를 바꿔 <<his_ yi>> 보지를 당신 입 위에 누른다.
<<if $NPCList[_n].type is "plant">>
<span class="pink">꿀이 보지 입구에서 번들거린다.</span>
<</if>>
<<set $mouthstate to "vagina">><<set $NPCList[_n].vagina to "facesit">>
<<set $speechfacesit to 1>><<set $mouthtarget to _n>>
<<else>>
<<He_ nun>> 당신의 얼굴에서 일어난다.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "mouthotheranus">>
<<if $rng gte 1>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
<<He_ nun>> <<his_ yi>> 항문을 당신의 입에 비벼댄다.
<<else>>
<<He_ nun>> 천천히 <<his_ yi>> 항문을 당신의 입술 위에서 움직인다.
<</if>>
<<sex 3 "mouth" _n>><<set $speechmouthotheranus to 1>>
<<if $mouthactiondefault is "anallick">>
<<set $speechanallick to 1>>
<<elseif $mouthactiondefault is "analkiss">>
<<set $speechanalkiss to 1>>
<</if>>
<<else>>
<span class="purple"><<He_ nun>> <<his_ yi>> 엉덩이를 당신의 얼굴에서 치운다.</span>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].penis to 0>>
<<set $NPCList[_n].location.genitals = 0>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is 0 and $NPCList[_n].penis is 0>>
<<if random(0,1) is 0>>
<<vaginainit>>
<<penisinit>>
<<else>>
<<penisinit>>
<<vaginainit>>
<</if>>
<<elseif $NPCList[_n].vagina is 0>>
<<vaginainit>>
<<elseif $NPCList[_n].penis is 0>>
<<penisinit>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "leftDildo">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<if $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<He_ nun>> <<print either("리드미컬하게","","")>> <<his_ yi>> 보지에 당신의 <<sextoy_ rul $currentSexToyLeft.name>> 찔러댄다.
<<else>>
<<print either(
`<<He_ nun>> <<his_ yi>> 보지에 당신의 딜도를 찔러대며, <<his_ yi>> 절정에 가까와짐에 따라 <<himself_ rul>> 격렬하게 범한다.`,
`<<He_ nun>> <<print either("강하게","절박하게","리드미컬하게")>> <<his_ yi>> 보지에 당신의 <<sextoy_ rul $currentSexToyLeft.name>> 찔러댄다.`,
`<<He_ nun>> <<his_ yi>> 보지에 당신의 <<sextoy_ rul $currentSexToyLeft.name>> 원을 그리듯이 <<print either("찔러댄다","비벼댄다")>>.`,
)>>
<<if $NPCList[$lefttarget].type is "plant">>꿀이<<else>>애액이<</if>> 섹스 장난감을 타고 뚝뚝 떨어져 내린다.
<</if>>
<<else>>
<<if $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
당신은 <<his_ yi>> 보지에 당신의 <<sextoy_ rul $currentSexToyLeft.name>> 찔러댄다.
<<else>>
당신은 <<his_ yi>> 보지에 당신의 <<sextoy_ rul $currentSexToyLeft.name>> 찔러댄다. <<if $NPCList[$lefttarget].type is "plant">>꿀이<<else>>애액이<</if>> 당신의 섹스 장난감을 타고 뚝뚝 떨어져 내린다.
<</if>>
<</if>>
<<submission 2 _n>>
<<else>>
<<He_ nun>> 당신의 <<sextoy_ rul $currentSexToyLeft.name>> <<his_ yi>> 보지에서 치운다.
<<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "dildoOtherPussyFuck">>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "rightDildo">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<if $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<He_ nun>> <<print either("리드미컬하게","","")>> <<his_ yi>> 보지에 당신의 <<sextoy_ rul $currentSexToyRight.name>> 찔러댄다.
<<else>>
<<print either(
`<<He_ nun>> <<his_ yi>> 보지에 당신의 딜도를 찔러대며, <<his_ yi>> 절정에 가까와짐에 따라 <<himself_ rul>> 격렬하게 범한다.`,
`<<He_ nun>> <<print either("강하게","절박하게","리드미컬하게")>> <<his_ yi>> 보지에 당신의 <<sextoy_ rul $currentSexToyRight.name>> 찔러댄다.`,
`<<He_ nun>> <<his_ yi>> 보지에 당신의 <<sextoy_ rul $currentSexToyRight.name>> 원을 그리듯이 <<print either("찔러댄다","비벼댄다")>>.`,
)>>
<<if $NPCList[$righttarget].type is "plant">>꿀이<<else>>애액이<</if>> 당신의 섹스 장난감을 타고 뚝뚝 떨어져 내린다.
<</if>>
<<else>>
<<if $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
당신은 <<his_ yi>> 보지에 당신의 <<sextoy_ rul $currentSexToyRight.name>> 찔러댄다.
<<else>>
당신은 <<his_ yi>> 보지에 당신의 <<sextoy_ rul $currentSexToyRight.name>> 찔러댄다. <<if $NPCList[$righttarget].type is "plant">>꿀이<<else>>애액이<</if>> <<his_ yi>> 보지에서 뚝뚝 떨어져 내린다.
<</if>>
<</if>>
<<submission 2 _n>>
<<else>>
<<He_ nun>> 당신의 <<sextoy_ rul $currentSexToyRight.name>> <<his_ yi>> 보지에서 치운다.
<<set $rightarm to 0>><<set $NPCList[_n].vagina to 0>><<set $rightactiondefault to "dildoOtherPussyFuck">>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "leftDildoAnus">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_ nun>> <<his_ yi>> 항문에 당신의 <<sextoy_ rul $currentSexToyLeft.name>> 찔러댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_ yi>> 항문에 당신의 <<sextoy_ rul $currentSexToyLeft.name>> 찔러댄다.
<</if>>
<<else>>
<<He_ nun>> 당신의 <<sextoy_ rul $currentSexToyLeft.name>> <<his_ yi>> 항문에서 치운다.
<<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "dildoOtherAnusFuck">>
<</if>>
<</if>>
<<if $NPCList[_n].penis is "leftDildoAnus">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_ nun>> <<his_ yi>> 항문에 당신의 <<sextoy_ rul $currentSexToyLeft.name>> 찔러댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_ yi>> 항문에 당신의 <<sextoy_ rul $currentSexToyLeft.name>> 찔러댄다.
<</if>>
<<else>>
<<He_ nun>> 당신의 <<sextoy_ rul $currentSexToyLeft.name>> <<his_ yi>> 항문에서 치운다.
<<set $leftarm to 0>><<set $NPCList[_n].penis to 0>><<set $leftactiondefault to "dildoOtherAnusFuck">>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].vagina is "rightDildoAnus">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_ nun>> <<his_ yi>> 항문에 당신의 <<sextoy_ rul $currentSexToyRight.name>> 찔러댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_ yi>> 항문에 당신의 <<sextoy_ rul $currentSexToyRight.name>> 찔러댄다.
<</if>>
<<else>>
<<He_ nun>> 당신의 <<sextoy_ rul $currentSexToyRight.name>> <<his_ yi>> 항문에서 치운다.
<<set $rightarm to 0>><<set $NPCList[_n].vagina to 0>><<set $rightactiondefault to "dildoOtherAnusFuck">>
<</if>>
<</if>>
<<if $NPCList[_n].penis is "rightDildoAnus">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_ nun>> <<his_ yi>> 항문에 당신의 <<sextoy_ rul $currentSexToyRight.name>> 찔러댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_ yi>> 항문에 당신의 <<sextoy_ rul $currentSexToyRight.name>> 찔러댄다.
<</if>>
<<else>>
<<He_ nun>> 당신의 <<sextoy_ rul $currentSexToyRight.name>> <<his_ yi>> 항문에서 치운다.
<<set $rightarm to 0>><<set $NPCList[_n].penis to 0>><<set $rightactiondefault to "dildoOtherAnusFuck">>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "leftStroker">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_ nun>> 당신의 <<sextoyPost $currentSexToyLeft.name>>에 안정적인 속도로 찔러댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_ yi>> <<npcPenis_ rul _n>> 당신의 <<sextoyPost $currentSexToyLeft.name>>에 찔러댄다.
<</if>>
<<else>>
<<He_ nun>> 당신의 <<sextoy_ rul $currentSexToyLeft.name>> <<his_ yi>> <<npcPenisSimplePost _n>>에서 치운다.
<<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "dildoOtherPussyFuck">>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].penis is "rightstroker">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_ nun>> 당신의 <<sextoyPost $currentSexToyRight.name>>에 안정적인 속도로 찔러댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_ yi>> <<npcPenisSimple_ ul _n>> 당신의 <<sextoyPost $currentSexToyRight.name>>에 찔러댄다.
<</if>>
<<else>>
<<He_ nun>> 당신의 <<sextoy_ rul $currentSexToyRight.name>> <<his_ yi>> <<npcPenisSimplePost _n>>에서 치운다.
<<set $rightarm to 0>><<set $NPCList[_n].penis to 0>><<set $rightactiondefault to "dildoOtherPussyFuck">>
<</if>>
<</if>>
<!-- CHEST START -->
<<rng>>
<<if $NPCList[_n].chest is "clothed" and $npcSub isnot 1>>
<<if ($NPCList[_n].pronoun is "f" and ($NPCList[_n].lactation is 1 or $rng lte ($enemyarousal - 80))) or
($rng lte 15 and $enemyarousal gte 105)>>
<<if not $gloryhole>>
<span class="blue"><<He_ nun>> <<npcUndressText $NPCList[_n] "upper" "self" "and">>, <<npcRevealText $NPCList[_n] "upper">>.</span>
<<else>>
당신은 다른 쪽에서 희미하게 천이 미끄러져 떨어지는 소리를 듣는다. <<He_ ga>> 옷을 좀 벗은 것 같다.
<</if>>
<<set $NPCList[_n].chest to 0>>
<</if>>
<</if>>
<<chest_section>>
<!-- MOUTH START -->
<<rng>>
<<if $NPCList[_n].mouth is "thigh">>
<<He_ nun>> 당신의 허벅지에 키스하며 핥는다.
<<neutral 5 _n>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "bottom">>
<<He_ nun>> 당신의 <<bottomPost>>에 키스하며 핥는다.
<<neutral 5 _n>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "anus">>
<<if $rng gte 101>>
<span class="purple"><<He_ nun>> <<his_ yi>> 혀를 당신의 항문에서 빼낸다.</span>
<<sex 30 "anal" _n>><<set $NPCList[_n].mouth to "anusimminent">><<bruise anus>><<violence 1>><<set $anusstate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<He_ nun>> 당신의 항문을 <<his_ yi>> 혀로 애무한다.
<<sex 30 "anal" _n>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<His_ yi>> 혀가 당신의 <<bottomPost>> 안쪽을 탐색한다.
<<sex 30 "anal" _n>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<He_ nun>> <<his_ yi>> 혀로 당신의 <<bottomPost>> 안쪽에서 빙빙 돌린다.
<<sex 30 "anal" _n>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<He_ nun>> <<his_ yi>> 입을 당신의 <<bottomPost>>에 확실하게 눌러대며, <<his_ yi>> 혀를 당신의 항문에 더 깊이 밀어넣으려 한다.
<<sex 30 "anal" _n>><<bruise anus>><<violence 1>>
<<else>>
반복해서 넣었다 뺐다 하면서, <<he_ nun>> 당신의 <<bottom_ ul>> <<his_ yi>> 혀로 범한다.
<<sex 30 "anal" _n>><<bruise anus>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "anusimminent">>
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> 혀를 당신의 항문에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $noanal is 0 and $worn.genitals.anus_exposed is 0>>
<<he_ nun>> <<his_ yi>> 혀로 당신의 <<worn_genitals_name>> 주위를 핥으며 비켜갈 수 있는지 시도한다.
<<sex 25 "genital" _n>><<set $worn.genitals.integrity -= 10>>
<<elseif $noanal is 1 and $worn.genitals.anus_exposed is 0>>
<<he_ nun>> <<his_ yi>> 혀로 당신의 <<worn_genitals_name>> 주위를 핥는다.
<<sex 30 "genital" _n>>
<<elseif $noanal is 0>>
<<if $player.virginity.anal isnot true or $virginitytest isnot 1>>
<span class="pink"><<He_ nun>> <<his_ yi>> 혀를 당신의 항문 안으로 밀어넣는다.</span>
<<sex 30 "anal" _n>><<violence 1>>
<<elseif $player.virginity.anal is true>>
<span class="pink"><<He_ nun>> <<his_ yi>> 혀를 당신의 처녀 항문 안으로 밀어넣어,</span><span class="red"> 당신을 지금까지 생각할 수 없었던 방법으로 범한다.</span>
<<sex 100 "anal" _n>><<takeVirginity $NPCList[_n].fullDescription "anal">><<violence 100>>
<</if>>
<<analstat>><<set $NPCList[_n].mouth to "anus">><<bruise anus>><<set $anusstate to "othermouth">>
<<if $virginitytest is 1>><<raped>><<anusraped>><</if>>
<<else>>
당신이 바라는 대로, <<he_ nun>> 당신의 <<bottomPost>>에 <<his_ yi>> 혀를 집어넣지 않고, 대신 항문을 핥기 시작한다.
<<sex 15 "anal" _n>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "anusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 머리를 당신의 <<bottomPost>>에서 치운다.</span>
<<set $NPCList[_n].mouth to 0>><<set $anususe to 0>><<set $anusstate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.anus_exposed is 0>>
<<He_ nun>> <<worn_over_lower_name>> 위에서 <<his_ yi>> 혀로 당신의 항문 주위에 원을 그린다.
<<sex 5 "anal" _n>><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 0>>
<<He_ nun>> <<worn_lower_name>> 위에서 <<his_ yi>> 혀로 당신의 항문 주위에 원을 그린다.
<<sex 5 "anal" _n>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<rng>>
<<if $worn.under_lower.anus_exposed is 0>>
<<He_ nun>> <<worn_under_lower_name>> 위에서 <<his_ yi>> 혀로 당신의 항문 주위에 원을 그린다.
<<sex 5 "anal" _n>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.genitals.anus_exposed is 0>>
<<He_ nun>> 당신의 <<worn_genitals_name_ ul>> <<his_ yi>> 혀로 쿡쿡 찌른다.
<<sex 5 "anal" _n>><<set $worn.genitals.integrity -= 10>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $rng gte 71>>
<<if $noanal is 0 and playerChastity("anus")>>
<span class="purple"><<He_ nun>> <<his_ yi>> 혀로 당신의 항문 근처의 <<worn_genitals_name_ ul>> 눌러댄다.</span>
<<sex 20 "anal" _n>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<<elseif $noanal is 1>>
<span class="purple"><<He_ nun>> <<his_ yi>> 혀로 당신의 항문을 눌러댄다.</span>
<<sex 20 "anal" _n>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<<else>>
<span class="purple"><<He_ nun>> <<his_ yi>> 혀로 당신의 항문을 눌러대며, 삽입할 준비를 한다.</span>
<<sex 20 "anal" _n>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<He_ nun>> 당신의 <<bottomPost>>에 키스하며 핥는다.
<<sex 10 "anal" _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "vagina">>
<<if $rng gte 101>>
<span class="purple"><<He_ nun>> <<his_ yi>> 혀를 당신의 <<pussyPost>>에서 빼낸다.</span>
<<sex 30 "genital" _n>><<set $NPCList[_n].mouth to "vaginaimminent">><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<He_ nun>> 당신의 질을 <<his_ yi>> 혀로 애무한다.
<<sex 30 "genital" _n>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<He_ nun>> <<his_ yi>> 혀가 당신의 질을 탐색하는 동안 당신의 <<clit_ ul>> <<his_ yi>> 이빨로 눌러댄다.
<<sex 30 "genital" _n>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<He_ nun>> <<his_ yi>> 혀로 당신의 <<bottomPost>> 안쪽에서 빙빙 돌린다.
<<sex 30 "genital" _n>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<He_ nun>> <<his_ yi>> 입을 당신의 <<pussyPost>>에 확실하게 눌러대었고, <<his_ yi>> 혀를 당신의 질에 더 깊이 밀어넣으려 한다. <<He_ nun>> 천천히 다시 잡아빼더니, 깊게 숨을 들이마신다.
<<sex 30 "genital" _n>><<bruise vagina>><<violence 1>>
<<else>>
반복해서 넣었다 뺐다 하면서, <<he_ nun>> 당신의 <<pussy_ rul>> <<his_ yi>> 혀로 범한다.
<<sex 30 "genital" _n>><<bruise vagina>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "vaginaimminent">>
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> 혀를 당신의 <<pussyPost>>에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $novaginal is 0 and playerChastity("vagina")>>
<<he_ nun>> 당신의 <<worn_genitals_name>> 주위를 핥으며 비켜갈 수 있는지 시도한다.
<<sex 25 "genital" _n>><<set $worn.genitals.integrity -= 10>>
<<elseif $novaginal is 1 and playerChastity("vagina")>>
<<he_ nun>> 당신의 <<worn_genitals_name>> 주위를 핥는다.
<<sex 30 "genital" _n>>
<<elseif $novaginal is 0>>
<<if $player.virginity.vaginal isnot true or $virginitytest isnot 1>>
<span class="pink"><<He_ nun>> <<his_ yi>> 혀를 당신의 <<pussyPost>> 음순 사이로 밀어넣는다.</span>
<<sex 30 "genital" _n>>
<<elseif $player.virginity.vaginal is true>>
<span class="pink"><<He_ nun>> <<his_ yi>> 혀를 당신의 처녀 보지에 밀어넣으며,</span><span class="red"> 처녀막을 찢고, <<virginitylosttext $NPCList[_n].fullDescription>></span>
<<sex 100 "genital" _n>><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<violence 100>>
<</if>>
<<vaginalstat>><<set $NPCList[_n].mouth to "vagina">><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouth">>
<<if $virginitytest is 1>><<raped>><<vaginaraped>><</if>>
<<else>>
당신이 바라는 대로, <<he_ nun>> 당신의 <<pussyPost>>에 <<his_ yi>> 혀를 집어넣지 않고, 대신 <<his_ yi>> 혀를 당신의 음순 위아래로 움직인다.
<<sex 15 "genital" _n>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "vaginaentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 머리를 당신의 <<pussyPost>>에서 치운다.</span>
<<set $NPCList[_n].mouth to 0>><<set $vaginause to 0>><<set $vaginastate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<He_ nun>> <<worn_over_lower_name>> 위에서 당신의 <<pussy_ yi>> 윤곽을 <<his_ yi>> 혀로 따라 그린다.
<<sex 5 "genital" _n>><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<He_ nun>> <<worn_lower_name>> 위에서 당신의 <<pussy_ yi>> 윤곽을 <<his_ yi>> 혀로 따라 그린다.
<<sex 5 "genital" _n>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<rng>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<He_ nun>> <<worn_under_lower_name>> 위에서 당신의 <<pussy_ yi>> 윤곽을 <<his_ yi>> 혀로 따라 그린다.
<<sex 5 "genital" _n>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $novaginal is 0 and playerChastity("vagina")>>
<span class="purple"><<He_ nun>> <<his_ yi>> 입술로 당신의 <<pussyPost>> 근처의 <<worn_genitals_name_ ul>> 눌러댄다.</span>
<<sex 20 "genital" _n>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<<elseif $novaginal is 1>>
<span class="purple"><<He_ nun>> <<his_ yi>> 입술로 당신의 <<pussy_ rul>> 눌러댄다.</span>
<<sex 20 "genital" _n>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<<else>>
<span class="purple"><<He_ nun>> <<his_ yi>> 입술로 당신의 <<pussy_ rul>> 눌러대며, <<his_ yi>> 혀로 당신을 범할 준비를 한다.</span>
<<sex 20 "genital" _n>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<if !playerChastity("vagina")>>
<<He_ nun>> 당신의 <<clitPost>>에 입김을 불어대며 <<his_ yi>> 혀를 당신의 음순 주위로 움직인다.
<<sex 10 "genital" _n>>
<<else>>
<<He_ nun>> 당신의 <<worn_genitals_name_ ul>> 쳐다본다.
<<sex 5 "genital" _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "penis">>
<<if $rng gte 101>>
<span class="purple"><<He_ nun>> <<his_ yi>> 머리를 젖혀, 당신의 <<penis_ rul>> <<his_ yi>> 입에서 빼낸다.</span>
<<sex 30 "genital" _n>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<<if playerHasStrapon()>><<violence 1 1 1 0>>
<<else>><<bruise penis>><<violence 1>><</if>>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<He_ nun>> 천천히 당신의 육봉을 <<his_ yi>> 혀로 애무한다.
<<sex 30 "genital" _n>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
눈을 당신의 얼굴에 고정하고, <<He_ nun>> <<his_ yi>> 혀를 당신의 <<penisPost>>에 감싸고 빨아댄다.
<<sex 30 "genital" _n>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<He_ nun>> <<his_ yi>> 입술을 당신의 <<penisPost>> 주위에 밀어넣고, <<his_ yi>> 혀로 당신의 <<glansPost>> 주위에 원을 그린다.
<<sex 30 "genital" _n>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<He_ nun>> 당신의 <<penis_ ga>> <<himPost>> 안으로 완전히 사라질 때 까지, 당신을 <<his_ yi>> 입 안에 더 깊게 집어넣는다. <<He_ nun>> 천천히 당신을 밖으로 밀어내더니, 깊게 숨을 들이마신다.
<<sex 30 "genital" _n>>
<<else>>
<<He_ nun>> 반복해서 당신의 <<penis_ rul>> 삼켰다 뺐다 하면서, 당신을 <<his_ yi>> 혀로 범한다.
<<sex 30 "genital" _n>>
<</if>>
<<if playerHasStrapon()>><<violence 1 1 1 0>>
<<else>><<bruise penis>><<violence 1>><</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "penisimminent">>
<<if $rng gte 101>>
<span class="blue"><<He_ nun>> <<his_ yi>> 입술을 당신의 <<penisPost>>에 눌러대는 것을 멈춘다.</span>
<<set $NPCList[_n].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $worn.genitals.name is "chastity parasite">>
<<He_ ga>> 당신의 <<worn_genitals_name_ ul>> 핥자, <span class="lewd">기생충 정조대가 당신의 <<penis_ rul>> 통해 쾌감의 물결을 보낸다.</span> 당신의 반응에 <<him_ i>> 계속한다.
<<arousal 400 "genitals">><<if !$earSlime.defyCooldown and $earSlime.vibration lt 120>><<set $earSlime.vibration += 10>><</if>>
<<sex 30 "genital" _n>><<set $worn.genitals.integrity -= 5>>
<<elseif $nopenile is 0 and playerChastity("penis")>>
<<he_ nun>> <<his_ yi>> 혀로 당신의 <<penisPost>> 근처의 <<worn_genitals_name>> 주위를 핥으며 비켜갈 수 있는지 시도한다.
<<sex 25 "genital" _n>><<set $worn.genitals.integrity -= 10>>
<<elseif $nopenile is 1 and playerChastity("penis")>>
<<he_ nun>> <<his_ yi>> 혀로 당신의 <<penisPost>> 근처의 <<worn_genitals_name>> 주위를 핥는다.
<<sex 30 "genital" _n>>
<<elseif $nopenile is 0>>
<<if playerHasStrapon() or $player.virginity.penile isnot true or $virginitytest isnot 1>>
<span class="pink"><<He_ nun>> <<his_ yi>> 입술을 당신의 <<penisPost>>에 눌러대며, 당신을 <<his_ yi>> 입 안에 집어넣는다.</span>
<<sex 30 "genital" _n>>
<<violence 1 1 1 `+playerHasStrapon()`>>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<He_ nun>> <<his_ yi>> 입술을 당신의 동정 <<penisPost>>에 눌러대며, 당신을 <<his_ yi>> 입 안에 집어넣었고,</span><span class="red"> 귀두와 포피 사이를 찢어내며, <<virginitylosttext $NPCList[_n].fullDescription>></span>
<<sex 100 "genital" _n>><<takeVirginity $NPCList[_n].fullDescription "penile">><<violence 100>>
<</if>>
<<penilestat>><<takeNPCVirginity _n "oral">><<set $NPCList[_n].mouth to "penis">><<set $penisstate to "othermouth">>
<<if $virginitytest is 1 and !playerHasStrapon()>><<bruise penis>><<raped>><<penisraped>><</if>>
<<else>>
당신이 바라는 대로, <<he_ nun>> 당신의 <<penis_ rul>> <<his_ yi>> 입에 집어넣지 않고, 대신 그 끝과 <<glans_ rul>> 핥기 시작한다.
<<sex 15 "genital" _n>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "penisentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 머리를 당신의 <<penisPost>>에서 치운다.</span>
<<set $NPCList[_n].mouth to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<He_ nun>> <<worn_over_lower_name>> 위에서 당신의 <<penis_ yi>> 윤곽을 <<his_ yi>> 혀로 따라 그린다.
<<sex 5 "genital" _n>><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<He_ nun>> <<worn_lower_name>> 위에서 당신의 <<penis_ yi>> 윤곽을 <<his_ yi>> 혀로 따라 그린다.
<<sex 5 "genital" _n>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<rng>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<He_ nun>> <<worn_under_lower_name>> 위에서 당신의 <<penis_ yi>> 윤곽을 <<his_ yi>> 혀로 따라 그린다.
<<sex 5 "genital" _n>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if playerChastity("penis")>>
<span class="purple"><<He_ nun>> 당신의 <<penisPost>> 맛을 보고 싶다는 열망에, <<his_ yi>> 혀를 <<worn_genitals_name>> 안으로 꿈지럭거리며 집어넣으려 시도한다.</span>
<<sex 20 "genital" _n>>
<<elseif $nopenile is 1>>
<span class="purple"><<He_ nun>> <<his_ yi>> 입술로 당신의 <<penis_ rul>> 눌러댄다.</span>
<<sex 20 "genital" _n>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<<else>>
<span class="purple"><<He_ nun>> <<his_ yi>> 입술로 당신의 <<penis_ rul>> 눌러대며, <<his_ yi>> 입 안으로 당신을 받아들일 준비를 한다.</span>
<<sex 20 "genital" _n>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<if !playerChastity("penis")>>
<<He_ nun>> 입김을 불어대며 <<his_ yi>> 혀로 당신의 <<penis_ rul>> 핥는다.
<<sex 10 "genital" _n>>
<<else>>
<<He_ nun>> 당신의 <<worn_genitals_name_ ul>> 쳐다본다.
<<sex 5 "genital" _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "kiss">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $rng gte 101>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 입을 당신의 입에서 치운다.</span>
<<set $NPCList[_n].mouth to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<<else>>
<<if $robinDungeonKiss>>
<<undergroundRobinKiss $mouthactiondefault>>
<<elseif $npcSub>>
<<He_ nun>> 소심하게 당신이 이끄는 대로, 당신이 당신의 혀로 <<his_ yi>> 입을 탐색하도록 허락한다.
<<elseif $enemyanger lte 20>>
<<He_ nun>> <<his_ yi>> 혀로 당신의 입을 탐색한다.
<<sex 2 "mouth" _n>>
<<else>>
<<He_ nun>> <<his_ yi>> 혀를 당신의 입 안 깊숙이 집어넣는다.
<<violence 1>>
<</if>>
<<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "kissback">>
<span class="pink">달콤한 꿀이 <<his_ yi>> 혀에서 뚝뚝 떨어져 당신의 입을 채운다.</span>
<<nectarfed 20>>
<</if>>
<</if>>
<<else>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 입을 당신의 입에서 치운다.</span>
<<set $mouthuse to 0>><<set $NPCList[_n].mouth to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "kissimminent">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $rng gte 101>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 입을 당신의 입에서 치운다.</span>
<<set $NPCList[_n].mouth to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<switch random(0,2)>>
<<case 0 1>>
<<He_ nun>> <<his_ yi>> 입술을 당신의 <<worn_face_name>>에 눌러댄다. <<He_ nun>> 실망한 듯 보인다.
<<damageFaceCover 2>>
<<if $consensual isnot 1>>
<<brat 2>>
<</if>>
<<case 2>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<if $consensual isnot 1>>
<<brat 2>>
<</if>>
<</switch>>
<<elseif $rng lte 100>>
<<He_ nun>> <<his_ yi>> 혀를 당신의 입술 사이로 밀어넣는다.
<<set $NPCList[_n].mouth to "kiss">><<set $mouthstate to "kiss">><<sex 2 "mouth" _n>>
<<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "kissback">>
<span class="pink">달콤한 꿀이 당신의 입을 채운다.</span>
<<nectarfed 20>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<He_ nun>> 부드럽게 <<his_ yi>> 혀로 당신의 입술을 탐색한다.
<<sex 2 "mouth" _n>>
<<else>>
<<He_ nun>> 당신의 입술을 깨물며 가지고 논다.
<<violence 1>>
<</if>>
<</if>>
<<else>>
<span class="lblue"> <<He_ nun>> <<his_ yi>> 입을 당신의 입에서 치운다.</span>
<<set $mouthuse to 0>><<set $NPCList[_n].mouth to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "kissentrance">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $rng gte 101>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 입을 당신의 입에서 치운다.</span>
<<set $NPCList[_n].mouth to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<<elseif $rng lte 100>>
<<He_ nun>> 당신을 가까이 잡아당겨 <<his_ yi>> 입술로 당신의 입술을 눌러 키스한다.
<<if $NPCList[_n].type is "plant" and !$player.virginity.kiss>>
<span class="pink">달콤한 꿀이 <<his_ yi>> 혀에서 뚝뚝 떨어져 당신의 입을 채운다.</span>
<<nectarfed 50>>
<</if>>
<<if $player.virginity.kiss is true>>
<<set $speechkissvirgin to 1>>
<<if $npcrow.includes(_n)>>
<<takeKissVirginityNamed `$npc[$npcrow.indexOf(_n)]`>>
<<else>>
<<takeKissVirginity $NPCList[_n] `($consensual is 1?"":"rape")`>>
<</if>>
<</if>>
<<set $NPCList[_n].mouth to "kissimminent">><<set $mouthstate to "kissimminent">><<sex 2 "mouth" _n>>
<<else>>
<<if $enemyanger lte 20>>
<<He_ nun>> 부드럽게 <<his_ yi>> 입술을 당신의 입술에 스친다.
<<sex 1 "mouth" _n>>
<<else>>
<<He_ nun>> 당신의 아랫입술을 깨문다.
<<violence 1>>
<</if>>
<</if>>
<<else>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 입을 당신의 입에서 치운다.</span>
<<set $mouthuse to 0>><<set $NPCList[_n].mouth to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "chest">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $enemyanger gte 100>>
<<if $milk_amount gte 1>>
<<He_ nun>> 당신의 <<nipple_ ul>> 빨아댄다. <<He_ nun>> 난폭하게, 깨물고 쥐어짠다. 모유가 끝에서 흘러나온다.
<<breastfeed>>
<<violence 5>>
<<else>>
<<He_ nun>> 당신의 <<nipple_ ul>> 빨아댄다. <<He_ nun>> 난폭하게, 깨물고 쥐어짠다. <<his_ yi>> 노력에도 불구하고, 모유는 나오지 않는다. 당신의 젖은 바싹 빨렸다.
<<milkvolume 1>>
<<set $cheststate to "chestimminent">><<set $NPCList[_n].mouth to "chestimminent">>
<<violence 3>>
<</if>>
<<else>>
<<if $milk_amount gte 1>>
<<He_ nun>> 당신의 <<nipple_ ul>> 계속 빨아댄다. 모유가 끝에서 흘러나온다.
<<breastfeed>>
<<sex 5 "breast" _n>>
<<else>>
<<He_ nun>> 당신의 <<nipple_ ul>> 계속 빨아대지만, 모유는 나오지 않는다. 당신의 젖은 바싹 빨렸다.
<<milkvolume 1>>
<<set $cheststate to "chestimminent">><<set $NPCList[_n].mouth to "chestimminent">>
<<sex 3 "breast" _n>>
<</if>>
<</if>>
<<else>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 입을 당신의 가슴에서 치운다.</span>
<<set $chestuse to 0>><<set $cheststate to 0>><<set $NPCList[_n].mouth to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "chestimminent">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
<span class="pink"><<He_ nun>> 당신의 <<nipple_ ul>> <<his_ yi>> 입 안에 넣는다. 당신은 모유가 끝에서 흘러나오는 것을 느낀다.</span>
<<breastfeed>>
<<set $cheststate to "chest">><<set $NPCList[_n].mouth to "chest">><<sex 5 "breast" _n>>
<<milkvolume 1>><<set $enemyanger -= 10>>
<<else>>
<<if random(1, 100) gte 81>>
<<He_ nun>> <<his_ yi>> 머리를 당신의 가슴에서 치운다.
<<set $chestuse to 0>><<set $cheststate to 0>><<set $NPCList[_n].mouth to 0>>
<<else>>
<<if $enemyanger gte 100>>
<<He_ nun>> 당신의 <<nipple_ ul>> <<his_ yi>> 이빨 사이로 주무른다.
<<violence 3>>
<<else>>
<<He_ nun>> <<his_ yi>> 혀로 끝을 핥는 동안 당신의 <<nipple_ ul>> 빤다.
<<sex 3 "breast" _n>>
<</if>>
<<milkvolume 1>>
<</if>>
<</if>>
<<else>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 입을 당신의 가슴에서 치운다.</span>
<<set $chestuse to 0>><<set $cheststate to 0>><<set $NPCList[_n].mouth to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].mouth is "chestentrance">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $enemyanger gte 100>>
<<He_ nun>> 당신의 <<nipple_ ul>>, 충분히 아플 정도로 깨문다.
<<set $NPCList[_n].mouth to "chestimminent">><<set $cheststate to "chestimminent">>
<<violence 3>>
<<else>>
<<He_ nun>> <<his_ yi>> 혀 끝을 당신의 <<nipplePost>>에 누르고, 핥으며 희롱한다.
<<set $NPCList[_n].mouth to "chestimminent">><<set $cheststate to "chestimminent">>
<<sex 3 "breast" _n>>
<</if>>
<<milkvolume 1>>
<<else>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 입을 당신의 가슴에서 치운다.</span>
<<set $chestuse to 0>><<set $cheststate to 0>><<set $NPCList[_n].mouth to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<rng>>
<<namedNpcComments $NPCList[_n].fullDescription>>
<<if ($NPCList[_n].mouth is 0 or $NPCList[_n].mouth is "speech_only" or ($NPCList[_n].type is "plant" and $speechkissvirgin is 1)) and $speechdisable isnot 1 and _noNameComment>>
<<if $role is "islander" and (!$islander_language or $islander_language lt 100)>>
<<He_ nun>> 이해할 수 없는 언어로 말하며 몸짓한다.
<<elseif $NPCList[_n].type is "plant">>
<<plantspeech>>
<<elseif $combatgoal is "strip">>
<<rng>>
<<if $rng lte 25>>
<<if $enemyanger lte 60>>
<<He_ nun>> 말한다.
"<<print either("내가 네 옷을 전부 벗겨줄게",
"너를 알몸으로 만들어 줄게.",
"나는 네가 벌거벗는 것을 즐기는 줄 알았는데!",
"너는 옷이 필요없어.",
"너는 알몸이 될 필요가 있어!")>>"
<<else>>
<<He_ nun>> 말한다.
"<<print either("내가 해야만 한다면 네 옷을 전부 뜯어내 버릴 거야!",
"어떻게 해서든 너를 알몸으로 만들어 주겠어!",
"나는 네 옷을 다 벗겨버리기를 원해!",
"너는 벌거벗는 것을 좋아하잖아, 그렇잖아!",
"너는 옷을 입을 자격이 없어.",
"나는 네가 알몸이 되는 것을 원해!")>>"
<</if>>
<</if>>
<<elseif $speechvaginavirgin is 1 and $NPCList[_n].penis is "vagina">>
<<if $enemyanger lte 60>>
<<He_ nun>> 말한다. "너는 처녀였어! 내 행운을 믿을 수가 없어!"
<<else>>
<<He_ nun>> 말한다. "네 처녀막이 찢어지는 것을 느꼈어, <<bitch_ ya>>. 나를 잊지 말라는 선물이야."
<</if>>
<<elseif $speechpenisvirgin is 1 and ($NPCList[_n].vagina is "penis" or $NPCList[_n].vagina is "otheranus" or $NPCList[_n].penis is "otheranus")>>
<<if $enemyanger lte 60>>
<<He_ nun>> 말한다. "와아! 이번이 네 첫 번째 경험이었어, 그렇지 않아? 그거 너무 좋았어!"
<<else>>
<<He_ nun>> 말한다. "네 자지의 동정이 깨진 기분이 어때? 나는 굉장하다고 느꼈어."
<</if>>
<<elseif $speechanusvirgin is 1 and $NPCList[_n].penis is "anus">>
<<if $enemyanger lte 60>>
<<He_ nun>> 말한다. "여기 너무 빡빡해! 네가 항문을 이런 식으로 사용한 것이 첫 번째인게 틀림없어."
<<else>>
<<He_ nun>> 말한다. "여기 너무 빡빡해! 네가 항문을 이런 식으로 사용한 것이 첫 번째인게 틀림없어. 네 항문이 충분히 넓혀질 때 까지 내가 해 줄 게 많이 있으니까."
<</if>>
<<elseif $speechmouthvirgin is 1 and $NPCList[_n].penis is "mouth">>
<<if $enemyanger lte 60>>
<<He_ nun>> 말한다. "네가 자지를 맛본 게 이번이 첫 번째야?"
<<else>>
<<He_ nun>> 말한다. "네가 자지를 맛본 게 이번이 첫 번째야? 너는 금방 정액 중독된 자지 노예가 될 거야."
<</if>>
<<elseif $speechspray is 1>>
<<sprayspeech>>
<<elseif $speechcum is 1 and $rng gte 61 and $speechorgasmrepeat lte 1 and $speechorgasmcount lte 6>>
<<cumspeech>>
<<elseif $rng gte 91>>
<<if not $gloryhole>>
<<basespeech>><<neutral 1 _n>>
<<else>>
<<basegloryholespeech>><<neutral 1 _n>>
<</if>>
<<elseif $rng gte 61>>
<<combatspeech _n>><<neutral 1 _n>>
<<elseif $rng gte 41 and !$gloryhole>>
<<clothesspeech>>
<<elseif !$gloryhole>>
<<rng>>
<<if $enemyanger + $rng lte 20>>
<<He_ nun>> 당신의 몸을 ?admires.
<<neutral 1 _n>>
<<elseif $enemyanger + $rng lte 25>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 무력한 <<bottom_ ul>> ?admires.
<<neutral 1 _n>>
<<bodypart_admire random_bottom>>
<<else>>
<<He_ nun>> 당신의 머리카락을 ?admires.
<<neutral 1 _n>>
<<bodypart_admire_chance random_shoulder>>
<</if>>
<<elseif $enemyanger + $rng lte 30>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 무력한 엉덩이를 ?admires.
<<neutral 1 _n>>
<<bodypart_admire pubic>>
<<else>>
<<He_ nun>> 당신의 가슴을 ?admires.
<<neutral 1 _n>>
<<bodypart_admire breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 35>>
<<if $walltype is "front">>
<<He_ nun>> 당신의 얼굴을 ?admires.
<<neutral 1 _n>>
<<bodypart_admire random_cheek>>
<<else>>
<<He_ nun>> 당신의 다리를 ?admires.
<<neutral 1 _n>>
<<bodypart_admire random_thigh>>
<</if>>
<<elseif $enemyanger + $rng lte 40>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 무력한 다리를 ?admires.
<<neutral 1 _n>>
<<bodypart_admire random_thigh>>
<<elseif $chestuse is 0 and $NPCList[_n].location.genitals isnot "head" and $NPCList[_n].location.head isnot "head" and $NPCList[_n].location.head isnot "genitals">>
<<set $NPCList[_n].mouth to "chestentrance">><<set $chestuse to "mouth">><<set $cheststate to "mouthentrance">><<set $chesttarget to _n>>
<span class="blue"><<He_ nun>> <<his_ yi>> 머리를 당신의 가슴으로 향한다.</span>
<<neutralbreast 1 _n>>
<<bodypart_admire breasts>>
<<set $NPCList[_n].location.head to "head">>
<<else>>
<<He_ nun>> 당신의 <<breasts_ rul>> 음흉하게 쳐다본다.
<</if>>
<<elseif $enemyanger + $rng lte 45>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 무력한 허벅지에 키스한다.
<<neutral 3 _n>>
<<bodypart_admire random_thigh>>
<<else>>
<<He_ nun>> 당신의 이마에 키스한다.
<<neutral 3 _n>>
<<bodypart_admire forehead>>
<</if>>
<<elseif $enemyanger + $rng lte 50>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 엉덩이에 키스한다.
<<neutral 3 _n>>
<<bodypart_admire random_bottom>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He_ nun>> 뒤로 기대어, <<his_ yi>> 생식기 위의 당신의 입의 느낌을 음미한다.
<<neutral 10 _n>>
<<else>>
<<He_ nun>> 당신의 볼에 키스한다.
<<neutral 3 _n>>
<<bodypart_admire random_cheek>>
<</if>>
<<elseif $enemyanger + $rng lte 55>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 무력한 허벅지를 핥는다.
<<neutral 3 _n>>
<<bodypart_admire random_thigh>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He_ nun>> 뒤로 기대어, <<his_ yi>> 생식기 위의 당신의 입의 느낌을 음미한다.
<<neutral 10 _n>>
<<else>>
<<He_ nun>> 당신의 목에 키스한다.
<<neutral 3 _n>>
<<bodypart_admire breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 60>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 무력한 엉덩이를 핥는다.
<<neutral 3 _n>>
<<bodypart_admire random_bottom>>
<<else>>
<<cheeklick _n>>
<</if>>
<<elseif $enemyanger + $rng lte 80>>
<<neutral 10 _n>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 무력한 다리를 핥는다.
<<neutral 3 _n>>
<<bodypart_admire random_thigh>>
<<else>>
<<if $mouthuse is 0 and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<if $NPCList[_n].penis is "chest">>
<<combatspeech _n>><<neutral 1 _n>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<span class="blue"><<He_ nun>> <<his_ yi>> 입술을 당신에게 가까이 하면서, 키스하려고 한다.</span>
<<set $mouthuse to "kiss">><<set $mouthstate to "kissentrance">><<set $NPCList[_n].mouth to "kissentrance">><<sex 1 "mouth" _n>>
<<set $NPCList[_n].location.head = "head">><<set $mouthtarget to _n>>
<</if>>
<<else>>
<<cheeklick _n>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 84 and $anususe is 0 and $analingusdisablereceiving is "f" and $NPCList[_n].location.head is 0 and $NPCList[_n].location.genitals isnot "genitals" and $walltype isnot "front">>
<<neutral 10 _n>>
<<if $NPCList[_n].location.genitals is "head">>
<span class="blue">당신은 <<him_ i>> 당신의 몸 쪽으로 기대는 것을 느꼈고, 그리고 당신은 <<his_ yi>> 숨결을 당신의 <<bottomPost>>에 느낀다.</span>
<<else>>
<span class="blue"><<He_ nun>> 당신의 뒤에 무릎꿇는다. 당신은 <<his_ yi>> 숨결을 당신의 <<bottomPost>>에 느낀다.</span>
<</if>>
<<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">><<set $NPCList[_n].mouth to "anusentrance">>
<<sex 1 "anal" _n>><<set $NPCList[_n].location.head to "genitals">><<set $anustarget to _n>>
<<elseif $enemyanger + $rng lte 92 and $NPCList[_n].location.head is 0 and $NPCList[_n].location.genitals isnot "genitals" and $walltype isnot "front">>
<<neutral 10 _n>>
<<if $vaginause is 0 and $NPCList[_n].vagina is 0 and $player.vaginaExist>>
<span class="blue"><<He_ nun>> 당신의 옆에 무릎꿇는다. 당신은 <<his_ yi>> 숨결을 당신의 <<pussyPost>>에 느낀다.</span>
<<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $NPCList[_n].mouth to "vaginaentrance">>
<<set $NPCList[_n].vagina to "othermouth">><<sex 1 "genital" _n>><<set $NPCList[_n].location.head to "genitals">><<set $vaginatarget to _n>>
<<elseif $vaginause is 0 and $NPCList[_n].penis is 0 and $player.vaginaExist>>
<span class="blue"><<He_ nun>> 당신의 옆에 무릎꿇는다. 당신은 <<his_ yi>> 숨결을 당신의 <<pussyPost>>에 느낀다.</span>
<<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $NPCList[_n].mouth to "vaginaentrance">>
<<set $NPCList[_n].penis to "othermouth">><<sex 1 "genital" _n>><<set $NPCList[_n].location.head to "genitals">><<set $vaginatarget to _n>>
<<elseif $vaginause is 0 and $NPCList[_n].vagina is "facesit" and $player.vaginaExist>>
<span class="blue">당신은 <<him_ i>> 당신의 몸 쪽으로 기대는 것을 느꼈고, 그리고 당신은 <<his_ yi>> 숨결을 당신의 <<pussyPost>>에 느낀다.</span>
<<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $NPCList[_n].mouth to "vaginaentrance">>
<<sex 1 "genital" _n>><<set $NPCList[_n].location.head to "genitals">><<set $vaginatarget to _n>>
<<else>>
<<He_ nun>> 당신의 피부에 숨을 내뿜어, 당신의 머리카락 끝을 곤두서게 한다.
<<neutral 1>>
<</if>>
<<elseif $enemyanger + $rng lte 100 and $NPCList[_n].location.head is 0 and $NPCList[_n].location.genitals isnot "genitals" and $walltype isnot "front">>
<<neutral 10 _n>>
<<if $penisuse is 0 and $NPCList[_n].penis is 0 and $player.penisExist>>
<<if $player.condom>>
<<He_ nun>> 당신의 자지에서 <<condomDesc_ rul "player" "the">> 뺀다.
<<removeNPCCondom $mouthtarget "player">>
<</if>>
<span class="blue">
<<He_ nun>> 당신의 옆에
<<if $player.condom>>
무릎꿇고 <<condomDesc_ "player" "your">> 뺀다.
<<removeNPCCondom $mouthtarget "player">>
<<else>>
무릎꿇는다.
<</if>>
당신은 <<his_ yi>> 숨결을 당신의 <<penisPost>>에 느낀다.
</span>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $NPCList[_n].mouth to "penisentrance">>
<<set $NPCList[_n].penis to "othermouth">><<sex 1 "genital" _n>><<set $NPCList[_n].location.head to "genitals">><<set $penistarget to _n>>
<<elseif $penisuse is 0 and $NPCList[_n].vagina is 0 and $player.penisExist>>
<span class="blue">
<<He_ nun>> 당신의 옆에
<<if $player.condom>>
무릎꿇고 <<condomDesc_ "player" "your">> 뺀다.
<<removeNPCCondom $mouthtarget "player">>
<<else>>
무릎꿇는다.
<</if>>
당신은 <<his_ yi>> 숨결을 당신의 <<penisPost>>에 느낀다.
</span>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $NPCList[_n].mouth to "penisentrance">>
<<set $NPCList[_n].vagina to "othermouth">><<sex 1 "genital" _n>><<set $NPCList[_n].location.head to "genitals">><<set $penistarget to _n>>
<<elseif $penisuse is 0 and $NPCList[_n].vagina is "facesit" and $player.penisExist>>
<span class="blue">
당신은 <<him_ i>> 당신의 몸 쪽으로 기대는 것을 느꼈고, 그리고 당신은
<<if $player.condom>>
<<condomDesc_ ga "player" "your">> 빠지는 것을 느끼며 <<his_ yi>> 숨결을 당신의 <<penisPost>>에 느낀다.
<<removeNPCCondom $mouthtarget "player">>
<<else>>
<<his_ yi>> 숨결을 당신의 <<penisPost>>에 느낀다.
<</if>>
</span>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $NPCList[_n].mouth to "penisentrance">>
<<sex 1 "genital" _n>><<set $NPCList[_n].location.head to "genitals">><<set $penistarget to _n>>
<<else>>
<<He_ nun>> 당신의 피부에 숨을 내뿜어, 당신의 머리카락 끝을 곤두서게 한다.
<<neutral 1 _n>>
<</if>>
<<elseif $enemyanger + $rng lte 105>>
<<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">>
<<He_ nun>> 당신의 무력한 허벅지에 <<his_ yi>> 혀로 키스하며 애무한다.
<<neutral 10 _n>>
<<bodypart_admire random_thigh>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He_ nun>> 당신의 <<nipplePost>>에 <<his_ yi>> 혀로 키스하며 애무한다.
<<neutralbreast 10 _n>>
<<bodypart_admire breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 110>>
<<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">>
<<He_ nun>> 당신의 무력한 <<bottomPost>>에 키스하며 부드럽게 깨문다.
<<neutral 10 _n>>
<<bodypart_admire random_bottom>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He_ nun>> 뒤로 기대어, <<his_ yi>> 생식기 위의 당신의 입의 느낌을 음미한다.
<<neutral 10 _n>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He_ nun>> 당신의 목에 키스하며 부드럽게 깨문다.
<<neutral 10 _n>>
<<bodypart_admire breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 115>>
<<if $walltype is "front">>
<<He_ nun>> 당신의 얼굴 위에 침을 뱉는다.
<<neutral 5 _n>>
<<bodypart_admire forehead>>
<<else>>
<<He_ nun>> 당신의 <<genitalsPost>> 위에 침을 뱉는다.
<<neutral 5 "genitals" _n>>
<<bodypart_admire pubic>>
<</if>>
<<elseif $enemyanger + $rng lte 120>>
<<if $walltype is "front">>
<<He_ nun>> 당신의 등에 침을 뱉는다.
<<neutral 5 _n>>
<<bodypart_admire back>>
<<else>>
<<He_ nun>> 당신의 <<bottomPost>> 위에 침을 뱉는다.
<<neutral 5 _n>>
<<bodypart_admire random_bottom>>
<</if>>
<<elseif $enemyanger + $rng lte 130>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 배 위에 침을 뱉는다.
<<neutral 5 _n>>
<<bodypart_admire back>>
<<if playerBellyVisible()>><<set $speechpregnant to 1>><</if>>
<<elseif $NPCList[_n].location.genitals isnot "head" and $NPCList[_n].location.head isnot "head" and $NPCList[_n].location.head isnot "genitals" and $chestuse is 0>>
<<set $NPCList[_n].mouth to "chestentrance">><<set $chestuse to "mouth">><<set $cheststate to "mouthentrance">><<set $chesttarget to _n>>
<span class="blue"><<He_ nun>> <<his_ yi>> 머리를 당신의 가슴으로 향한다.</span>
<<neutralbreast 1 _n>>
<<bodypart_admire breasts>>
<<set $NPCList[_n].location.head to "head">>
<</if>>
<<elseif $enemyanger + $rng lte 135 and $NPCList[_n].location.genitals isnot "genitals">>
<<if $walltype is "front">>
<<He_ nun>> <<his_ yi>> 혀를 당신의 볼과 턱 위로 움직인다.
<<neutral 5 _n>>
<<bodypart_admire random_cheek>>
<<else>>
<<He_ nun>> <<his_ yi>> 혀를 당신의 허벅지 안쪽으로 움직인다.
<<neutral 5 _n>>
<<bodypart_admire random_thigh>>
<</if>>
<<elseif $enemyanger + $rng lte 140>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 무력한 허벅지 위에 침을 뱉는다.
<<neutral 5 _n>>
<<bodypart_admire random_thigh>>
<<else>>
<<He_ nun>> 당신의 얼굴 위에 침을 뱉는다.
<<neutral 5 _n>>
<<bodypart_admire random_cheek>>
<</if>>
<<elseif $enemyanger + $rng lte 145 and $NPCList[_n].location.genitals isnot "head">>
<<He_ nun>> <<his_ yi>> 입을 당신의 이마에 누른다.
<<neutral 5 _n>>
<<bodypart_admire forehead>>
<<elseif $enemyanger + $rng lte 150>>
<<if $walltype isnot "front">>
<<He_ nun>> 당신의 뺨을 깨문다.
<<violence 10>><<hitstat>><<bruise face>>
<<bodypart_admire random_cheek>>
<<else>>
<<He_ nun>> 당신의 <<bottom_ ul>> 깨문다.
<<violence 10>><<hitstat>><<bruise bottom>>
<<bodypart_admire random_bottom>>
<</if>>
<<elseif $enemyanger + $rng lte 155>>
<<if $walltype isnot "front">>
<<He_ nun>> 갈증으로 가득한 눈으로, 당신의 <<breasts_ rul>> ?admires.
<<neutral 5 _n>>
<<bodypart_admire chest>>
<<else>>
<<He_ nun>> 갈증으로 가득한 눈으로, 당신의 사타구니를 ?admires.
<<neutral 5 _n>>
<<bodypart_admire pubic>>
<</if>>
<<elseif $enemyanger + $rng lte 160>>
<<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">>
<<He_ nun>> 당신의 허벅지를 깨문다.
<<violence 10>><<hitstat>><<bruise thigh>>
<<bodypart_admire random_thigh>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He_ nun>> 당신의 어깨를 깨문다.
<<violence 10>><<hitstat>><<bruise leftarm>><<bruise rightarm>>
<<bodypart_admire_chance random_shoulder>>
<</if>>
<<elseif $enemyanger + $rng lte 165 and $NPCList[_n].location.genitals isnot "genitals" and !(playerBellySize(true) gte 8)>>
<<He_ nun>> 당신의 배를 깨문다.
<<violence 10>><<hitstat>><<bruise tummy>>
<<bodypart_admire back>>
<<elseif $enemyanger + $rng lte 170>>
<<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">>
<<He_ nun>> 당신의 엉덩이를 깨문다.
<<violence 10>><<hitstat>><<bruise tummy>>
<<bodypart_admire pubic>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He_ nun>> 뒤로 기대어, <<his_ yi>> 생식기 위의 당신의 입의 느낌을 음미한다.
<<neutral 10 _n>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He_ nun>> 당신의 목을 깨문다.
<<violence 10>><<hitstat>><<bruise neck>>
<<bodypart_admire breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 180>>
<<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">>
<<He_ nun>> 당신의 허벅지를 깨문다.
<<violence 10>><<hitstat>><<bruise thigh>>
<<bodypart_admire random_thigh>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He_ nun>> 뒤로 기대어, <<his_ yi>> 생식기 위의 당신의 입의 느낌을 음미한다.
<<neutral 10 _n>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He_ nun>> 당신의 뺨을 깨문다.
<<violence 10>><<hitstat>><<bruise face>>
<<bodypart_admire random_cheek>>
<</if>>
<<elseif $enemyanger + $rng gte 190>>
<<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">>
<<He_ nun>> 당신의 <<bottom_ ul>> 깨문다.
<<violence 10>><<hitstat>><<bruise bottom>>
<<bodypart_admire random_bottom>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He_ nun>> 당신의 <<breasts_ rul>> 깨문다.
<<violence 10>><<hitstat>><<bruise chest>><<playWithBreasts>>
<<bodypart_admire breasts>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $possessed and $control lt $controlmax>>
<span class="blue">당신은 거의 아무것도 느끼지 못한다.</span>
<</if>>
<<if $stalk and _stripped>>/*NPC can run off with clothes, and trigger a chase sequence. */
<<stalk_flight>>
<<set $position to "stalk">>
<<He_ ga>> <span class="pink">당신의 옷을 아직 <<his_ yi>> 손에 들고 있는 채로 도망간다!</span>
<</if>>
<<manend>><<set $pullaway to 0>><<set $NPCList[_n].intro to 0>>
<</widget>>
<<widget "penisinit">>
<<rng>>
<<if $gloryhole>>
그 <<penisdesc_ nun $NPCList[_n].penisdesc>> 기대감에 차서 기다리고 있다.
<<elseif $npcSub>>
<<His_ yi>> <<penisdesc_ nun $NPCList[_n].penisdesc>> 당신에게 만져지는 것을 기다리며 씰룩거리고 있다.
<<elseif $enemyanger + $rng lte 20>>
<<if $NPCList[_n].lefthand is 0>>
<<if $enemyarousal lte 40>>
<<He_ nun>> 천천히 <<his_ yi>> 육봉을 비벼댄다.
<<submission 1 _n>>
<<elseif $enemyarousal lte 90>>
<<He_ nun>> 빠르게 <<his_ yi>> 육봉을 비벼댄다.
<<submission 2 _n>>
<<elseif $enemyarousal gte 91>>
<<He_ nun>> 아주 빠르게 <<his_ yi>> 육봉을 비벼댄다.
<<submission 3 _n>>
<</if>>
<<elseif $NPCList[_n].righthand is 0>>
<<if $enemyarousal lte 40>>
<<He_ nun>> 천천히 <<his_ yi>> 육봉을 비벼댄다.
<<submission 1 _n>>
<<elseif $enemyarousal lte 90>>
<<He_ nun>> 빠르게 <<his_ yi>> 육봉을 비벼댄다.
<<submission 2 _n>>
<<elseif $enemyarousal gte 91>>
<<He_ nun>> 아주 빠르게 <<his_ yi>> 육봉을 비벼댄다.
<<submission 3 _n>>
<</if>>
<<else>>
<<if $walltype is "front">>
<<He_ nun>> <<his_ yi>> <<penisdesc_ ro $NPCList[_n].penisdesc>> 당신의 뺨을 친다.
<<submission 2 _n>>
<<else>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 허벅지에 비벼댄다.
<<submission 2 _n>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 25>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 허벅지에 비벼댄다.
<<submission 2 _n>>
<<else>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 배에 비벼댄다.
<<submission 2 _n>>
<<if playerBellyVisible()>><<set $speechpregnant to 1>><</if>>
<</if>>
<<elseif $enemyanger + $rng lte 30>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 허벅지에 비벼댄다.
<<submission 2 _n>>
<<elseif $player.breastsize gte 3>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<breastsPost>>에 눌러댄다.</span>
<<submission 2 _n>><<playWithBreasts>><<set $chestactiondefault to "rub">><<set $chestuse to "penis">><<set $chesttarget to _n>><<cheststat>><<set $mouthactiondefault to "peniskiss">><<set $NPCList[_n].penis to "chest">><<set $NPCList[_n].location.genitals to "head">>
<<else>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<breastsPost>>에 비벼댄다.
<<submission 2 _n>><<playWithBreasts>>
<</if>>
<<elseif $enemyanger + $rng lte 35>>
<<if $walltype is "front">>
<<He_ nun>> <<his_ yi>> <<penisdesc_ ro $NPCList[_n].penisdesc>> 당신의 뺨을 친다.
<<submission 2 _n>>
<<else>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 허벅지에 비벼댄다.
<<submission 2 _n>>
<</if>>
<<elseif $enemyanger + $rng lte 40>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 허벅지에 비벼댄다.
<<submission 2 _n>>
<<elseif $NPCList[_n].mouth is 0>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 얼굴에 비벼댄다.
<<submission 2 _n>>
<<else>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 허벅지에 비벼댄다.
<<submission 2 _n>>
<</if>>
<<elseif $enemyanger + $rng lte 45 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">>
<!-- anal -->
<<if $player.penisExist or playerHasStrapon()>>
<<if $penisuse is 0>>
<<if $analdisable is "f" and $consensual is 1>>
<<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined and
$worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<if playerChastity("penis")>>
<<He_ nun>> 당신의 자지에 콘돔을 착용시키려 하지만, 당신의 <<worn_genitals_name_ ul>> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[_n].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul _n>> 당신의 <<penisPost>>에 씌운다.</span>
<<equipNPCCondom _n "player">>
<</if>>
<</if>>
<span class="blue"><<He_ nun>> 당신 위에 다리를 벌리고 올라앉아, <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.</span>
<<neutral 5 _n>><<set $penisuse to "otheranus">><<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>><<set $penistarget to _n>>
<<set $NPCList[_n].location.genitals = "genitals">>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 60 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head">>
<<if $mouthuse is 0>>
<<if $penisbitten is 0>>
<<if $position isnot "wall">>
<<if wearingCondom(_n)>>
<<He_ nun>> <<his_ yi>> 자지에서 <<condomDesc_ rul _n "the">> 뺀다.
<<removeNPCCondom _n>>
<</if>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입 앞에 둔다.</span>
<<if $NPCList[_n].type is "plant" and !["peniskiss","penislick"].includes($mouthactiondefault)>>
<span class="pink">꿀이 끝에서 번들거린다.</span>
<</if>>
<<neutral 5 _n>><<set $mouthuse to "penis">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $speechmouthentrance to 1>>
<<set $NPCList[_n].location.genitals = "head">><<set $mouthtarget to _n>>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 70 and $penisuse is 0 and ($player.penisExist or (playerHasStrapon() and !npcHasStrapon(_n))) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">>
<<set $penisuse to "otherpenis">><<set $penisstate to "otherpenisentrance">><<set $NPCList[_n].penis to "penisentrance">><<sex 5 "genital" _n>><<set $penistarget to _n>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<span class="blue"><<He_ nun>> <<his_ yi>> 갇혀있는 <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 자지 가까이 둔다.</span>
<<elseif playerChastity("penis")>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<worn_genitals_name>> 가까이 둔다.</span>
<<else>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<penisPost>> 가까이 둔다.</span>
<</if>>
<<elseif $enemyanger + $rng lte 100 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">>
<<if $player.vaginaExist and $vaginause is 0 and ($anususe isnot 0 or random(0,100) gte 50)>>
<<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("strap-on")>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<<He_ nun>> 콘돔을 착용하려 하지만, <<his_ yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[_n].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul _n>> <<his_ yi>> 자지에 씌운다.</span>
<<equipNPCCondom _n>>
<</if>>
<</if>>
<span class="blue"><<He_ nun>> 당신의 다리 사이로 들어와, <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 앞에 둔다.</span>
<<neutral 5 _n>><<set $vaginause to "penis">><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>>
<<set $NPCList[_n].location.genitals = "genitals">>
<<elseif $player.vaginaExist and $vaginaldoubledisable is "f" and ($awareness lt 300 ? random(0,1) is 0 : random(0,3) isnot 0) and $anususe isnot "penisdouble" and $vaginause is "penis" and $NPCList[_n].penissize gte 2 and $NPCList[$vaginatarget].penissize gte 2 and !["legLock","legLocked"].includes($feetuse)>>
/* level 4 awareness( $awareness gt 300) should make this more common
This action requires both NPCs to have a minimum penis size to initiate */
<!--
Double combat actions:
Double comabt actions work similarly to their single counterparts, albeit with penetration states and enter/exit conditions.
NPCs and player actions happen more or less the same way as existing actions.
Initiation/escape actions will add or remove one NPC and switch the other one to single/double as appropriate.
There are two primary states; in sync and out of sync. While out of sync, they typically display text more or less the same as their singular versions.
While in sync, they display the double version text and combat outcomes.
-->
/* Error handling for escaped penises. Divert to regular penetration */
/* Essentially, NPC's penis has been set to 0 somehow, yet the player's states have not been reset. */
<<set $vaginadoubletarget to _n>>
<<if $vaginatarget is $vaginadoubletarget>>
<br><br>
<<error {
message : `[${$NPCList[$vaginatarget].fullDescription}] penis has escaped. It is set to [${$NPCList[$vaginatarget].penis}] but player state remains [${$vaginastate}]`,
source : "[0x0] Occurred in man-combat -> penisinit: DVP. Please export and report."
}>>
<br><br>
<<He_ nun>> 당신의 <<pussy_ rul>> <<his_ yi>> <<penisdesc_ ro $NPCList[$vaginatarget].penisdesc>> 희롱한다.
<<set $NPCList[$vaginatarget].penis to "vaginaentrance">>
<<if $vaginastate is "entrance">><<set $NPCList[$vaginatarget].penis to "vaginaentrance">>
<<elseif $vaginastate is "imminent">><<set $NPCList[$vaginatarget].penis to "vaginaimminent">>
<<elseif $vaginastate is "penetrated">><<set $NPCList[$vaginatarget].penis to "vagina">>
<</if>>
<<else>>
/* Do intended function. Switch player into DP state and set NPC state */
<<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("strap-on")>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<<He_ nun>> 콘돔을 착용하려 하지만, <<his_ yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[_n].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul _n>> <<his_ yi>> 자지에 씌운다.</span>
<<equipNPCCondom _n>>
<</if>>
<</if>>
<span class="blue"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 다리 사이로 움직여, 당신의 <<pussyPost>> 앞에 있는 다른 자지에 동참한다.</span>
<<neutral 5>>
/* Player */
<<set $vaginause to "penisdouble">>
<<set $vaginastate to (["doublepenetration", "doubleimminent"].includes($vaginastate) ? $vaginastate : "doubleentrance")>>
/* NPC */
<<set $speechvaginaentrance to 1>>
<<set $NPCList[_n].penis to "vaginaentrancedouble">>
<<set $NPCList[_n].location.genitals = "genitals">>
<<if $NPCList[$vaginatarget].penis is "vagina">>
<<set $NPCList[$vaginatarget].penis to "vaginadouble">>
<<elseif $NPCList[$vaginatarget].penis is "vaginaimminent">>
<<set $NPCList[$vaginatarget].penis to "vaginaimminentdouble">>
<<elseif $NPCList[$vaginatarget].penis is "vaginaentrance">>
<<set $NPCList[$vaginatarget].penis to "vaginaentrancedouble">>
<</if>>
<</if>>
<<elseif $analdisable is "f" and $anususe is 0>>
<<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("strap-on")>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<<He_ nun>> 콘돔을 착용하려 하지만, <<his_ yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[_n].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul _n>> <<his_ yi>> 자지에 씌운다.</span>
<<equipNPCCondom _n>>
<</if>>
<</if>>
<span class="blue"><<He_ nun>> 당신의 다리 사이로 들어와, <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 앞에 둔다.</span>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4 and canImpregnateParasite("anus")>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<<set $NPCList[_n].location.genitals = "genitals">>
<<elseif $analdisable is "f" and $analdoubledisable is "f" and ($awareness lt 300 ? random(0,1) is 0 : random(0,3) isnot 0) and $vaginause isnot "penisdouble" and $bottomuse isnot "penis" and $anususe is "penis" and $anususe isnot "penisdouble" and $NPCList[_n].penissize gte 2 and $NPCList[$anustarget].penissize gte 2 and !["legLock","legLocked"].includes($feetuse)>>
/* level 4 awareness( $awareness gt 300) should make this more common
This action requires both NPCs to have a minimum penis size to initiate */
<!--
Double combat actions:
Double comabt actions work similarly to their single counterparts, albeit with penetration states and enter/exit conditions.
NPCs and player actions happen more or less the same way as existing actions.
Initiation/escape actions will add or remove one NPC and switch the other one to single/double as appropriate.
There are two primary states; in sync and out of sync. While out of sync, they typically display text more or less the same as their singular versions.
While in sync, they display the double version text and combat outcomes.
-->
/* Error handling for escaped penises. Divert to regular penetration */
/* Essentially, NPC's penis has been set to 0 somehow, yet the player's states have not been reset. */
<<set $anusdoubletarget to _n>>
<<if $anustarget is $anusdoubletarget>>
<br><br>
<<error {
message : `[${$NPCList[$anustarget].fullDescription}] penis has escaped. It is set to [${$NPCList[$anustarget].penis}] but player state remains [${$anusstate}]`,
source : "[0x0] Occurred in man-combat -> penisinit: DAP. Please export and report."
}>>
<br><br>
<<He_ nun>> 당신의 <<bottom_ ul>> <<his_ yi>> <<penisdesc_ ro $NPCList[$anustarget].penisdesc>> 희롱한다.
<<set $NPCList[$vaginatarget].penis to "anusentrance">>
<<if $anusstate is "entrance">>
<<set $NPCList[$anustarget].penis to "anusentrance">>
<<He_ nun>> 삽입하려고 하지만, 미끄러져 나간다.
<<elseif $vaginastate is "imminent">>
<<set $NPCList[$vaginatarget].penis to "anusimminent">>
<<He_ nun>> <<his_ yi>> 자지를 당신의 구멍에 눌러대며, 무엇이 다가올 지에 대해 희롱한다.
<<elseif $vaginastate is "penetrated">>
<<set $NPCList[$vaginatarget].penis to "anus">>
<<He_ nun>> 계속 당신의 <<bottomPost>> 안으로 찔러넣는다.
<</if>>
<<else>>
/* Otherwise do the intended function */
<<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("strap-on")>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<<He_ nun>> 콘돔을 착용하려 하지만, <<his_ yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[_n].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul _n>> <<his_ yi>> 자지에 씌운다.</span>
<<equipNPCCondom _n>>
<</if>>
<</if>>
<span class="blue"><<He_ nun>> 당신의 다리 사이로 움직여, 당신의 <<bottomPost>> 앞에 있는 자지에 동참한다.</span>
<<neutral 5 _n>>
/* Player */
<<set $anusdoubletarget to _n>>
<<set $anususe to "penisdouble">>
<<if $anusstate isnot "doublepenetration" and $anusstate isnot "doubleimminent">>
<<set $anusstate to "doubleentrance">>
<</if>>
/* NPC */
<<set $NPCList[_n].penis to "anusentrancedouble">><<set $NPCList[_n].location.genitals = "genitals">><<set $speechanusentrance to 1>>
<<if $NPCList[$anustarget].penis is "anus">>
<<set $NPCList[$anustarget].penis to "anusdouble">>
<<elseif $NPCList[$anustarget].penis is "anusimminent">>
<<set $NPCList[$anustarget].penis to "anusimminentdouble">>
<<elseif $NPCList[$anustarget].penis is "anusentrance">>
<<set $NPCList[$anustarget].penis to "anusentrancedouble">>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 120>>
<<if $analingusdisablegiving is "f" and $enemyno gte 2 and $position isnot "wall"
and $mouthuse is 0 and $NPCList[_n].location.head isnot "head" and $NPCList[_n].location.genitals is 0
and (!$player.vaginaExist or $vaginause isnot 0)
and (!$player.penisExist or $penisuse isnot 0)
and ($analdisable is "t" or $anususe isnot 0)
and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<span class="purple"><<He_ nun>> 뒤로 돌아 <<his_ yi>> 엉덩이를 당신의 얼굴 앞으로 움직인다.</span>
<<submission 5 _n>><<set $mouthuse to "otheranus">><<set $mouthstate to "otheranus">><<set $NPCList[_n].penis to "mouthotheranus">>
<<set $NPCList[_n].location.genitals = "head">><<set $speechmouthotheranus to 1>><<set $mouthtarget to _n>>
<<else>>
<<He_ nun>> <<his_ yi>> 육봉으로 당신의 노출된 피부를 더듬는다.
<<neutral 1 _n>><<neutral 5 _n>>
<</if>>
<<elseif $enemyanger + $rng lte 140>>
<<if $penisbitten is 0>>
<<if $position isnot "wall">>
<<if $mouthuse is 0 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head"and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<if wearingCondom(_n)>>
<<He_ nun>> <<his_ yi>> 자지에서 <<condomDesc_ rul _n "the">> 뺀다.
<<removeNPCCondom _n>>
<</if>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입술에 대고 밀어댄다.</span>
<<if $NPCList[_n].type is "plant" and !["peniskiss","penislick"].includes($mouthactiondefault)>>
<span class="pink">꿀이 끝에서 번들거린다.</span>
<</if>>
<<submission 5 _n>><<set $mouthuse to "penis">><<set $mouthstate to "imminent">><<set $NPCList[_n].penis to "mouthimminent">><<set $speechmouthimminent to 1>>
<<set $NPCList[_n].location.genitals = "head">><<set $mouthtarget to _n>>
<<else>>
<<He_ nun>> <<his_ yi>> 육봉으로 당신의 노출된 피부를 더듬는다.
<<neutral 1 _n>>
<</if>>
<<else>>
<<He_ nun>> <<his_ yi>> 육봉으로 당신의 노출된 피부를 더듬는다.
<<neutral 1 _n>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 150 and ($penisuse is 0 or $vaginause is 0) and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $footdisable is "f" and $walltype isnot "front">>
<span class="purple"><<He_ nun>> <<his_ yi>> 발로 당신의 <<genitals_ rul>> 눌러댄다.</span>
<<neutral 5 "genitals" _n>><<violence 1>><<set $NPCList[_n].penis to "footjob">>
<<if $player.penisExist and $penisuse is 0>>
<<set $penisuse to "feet">><<set $speechpenisfoot to 1>>
<</if>>
<<if $player.vaginaExist and $vaginause is 0>>
<<set $vaginause to "feet">>
<<if !$player.penisExist>>
<<set $speechvaginafoot to 1>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 170 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">>
<<if $anususe is 0 and $analdisable is "f">>
<<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("strap-on")>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<<He_ nun>> 콘돔을 착용하려 하지만, <<his_ yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[_n].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul _n>> <<his_ yi>> 자지에 씌운다.</span>
<<equipNPCCondom _n>>
<</if>>
<</if>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1 and $NPCList[_n].chastity.penis.includes("chastity")>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어댄다.</span>
<<neutral 5 "anus">><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어대며, 삽입할 준비를 한다.</span>
<<sex 5 "anal" _n>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>><<set $anustarget to _n>>
<<elseif $worn.under_lower.anus_exposed is 0>>
<span class="blue"><<He_ nun>> <<worn_under_lower_name>> 위로 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어댄다.</span>
<<sex 3 "anal" _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.under_lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<</if>>
<<elseif $worn.over_lower.anus_exposed is 0>>
<span class="blue"><<He_ nun>> <<worn_over_lower_name>> 위로 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어댄다.</span>
<<sex 2 "anal" _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.over_lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<<elseif $worn.lower.anus_exposed is 0>>
<span class="blue"><<He_ nun>> <<worn_lower_name>> 위로 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어댄다.</span>
<<sex 2 "anal" _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<</if>>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4 and canImpregnateParasite("anus")>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<set $NPCList[_n].location.genitals = "genitals">>
<</if>>
<<elseif $enemyanger + $rng gte 171 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">>
<<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $anususe isnot 0 or random(0,100) gte 50)>>
<<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("strap-on")>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<<He_ nun>> 콘돔을 착용하려 하지만, <<his_ yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[_n].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul _n>> <<his_ yi>> 자지에 씌운다.</span>
<<equipNPCCondom _n>>
<</if>>
<</if>>
<<if $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<if $worn.under_lower.vagina_exposed is 1 and !playerChastity("vagina") and $NPCList[_n].chastity.penis.includes("chastity")>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 밀어댄다.</span>
<<sex 5 "genital" _n>><<set $vaginause to "penis">><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>>
<<elseif $worn.under_lower.vagina_exposed is 1 and !playerChastity("vagina")>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 밀어대며, 삽입할 준비를 한다.</span>
<<sex 5 "genital" _n>><<set $vaginause to "penis">><<set $NPCList[_n].penis to "vaginaimminent">><<set $vaginastate to "imminent">><<set $speechvaginaimminent to 1>><<set $vaginatarget to _n>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<span class="blue"><<He_ nun>> <<worn_under_lower_name>> 위로 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 밀어댄다.</span>
<<set $worn.under_lower.integrity -= 10>><<sex 3 "genital" _n>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>>
<</if>>
<<elseif $worn.over_lower.vagina_exposed is 0>>
<span class="blue"><<He_ nun>> <<worn_over_lower_name>> 위로 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 밀어댄다.</span>
<<sex 2 "genital" _n>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $worn.over_lower.integrity -= 10>><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>>
<<elseif $worn.lower.vagina_exposed is 0>>
<span class="blue"><<He_ nun>> <<worn_lower_name>> 위로 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 밀어댄다.</span>
<<sex 2 "genital" _n>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $worn.lower.integrity -= 10>><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>>
<</if>>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4 and canImpregnateParasite("vagina")>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<set $NPCList[_n].location.genitals to "genitals">>
<<elseif $player.penisExist>>
<<if $anususe is 0 and $analdisable is "f">>
<<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("strap-on")>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<<He_ nun>> 콘돔을 착용하려 하지만, <<his_ yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[_n].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul _n>> <<his_ yi>> 자지에 씌운다.</span>
<<equipNPCCondom _n>>
<</if>>
<</if>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1 and $NPCList[_n].chastity.penis.includes("chastity")>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어댄다.</span>
<<neutral 5 "anus">><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<span class="purple"><<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어대며, 삽입할 준비를 한다.</span>
<<sex 5 "anal" _n>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>><<set $anustarget to _n>>
<<elseif $worn.under_lower.anus_exposed is 0>>
<span class="blue"><<He_ nun>> <<worn_under_lower_name>> 위로 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어댄다.</span>
<<sex 3 "anal" _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.under_lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<</if>>
<<elseif $worn.over_lower.anus_exposed is 0>>
<span class="blue"><<He_ nun>> <<worn_over_lower_name>> 위로 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어댄다.</span>
<<sex 2 "anal" _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.over_lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<<elseif $worn.lower.anus_exposed is 0>>
<span class="blue"><<He_ nun>> <<worn_lower_name>> 위로 <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어댄다.</span>
<<sex 2 "anal" _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<</if>>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4 and canImpregnateParasite("anus")>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<set $NPCList[_n].location.genitals = "genitals">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "vaginainit">>
<<rng>>
<<if $gloryhole>>
그 보지는 기대감에 차서 기다리고 있다.
<<elseif $npcSub>>
<<his_ yi>> 다리가 떨리며, <<his_ yi>> 보지는 당신이 무언가를 해 주기를 기다리고 있다.
<<neutral 1 _n>><<set $speechvaginaflaunt to 1>>
<<elseif $enemyanger + $rng lte 20 and $NPCList[_n].location.genitals is 0>>
<<He_ nun>> <<his_ yi>> 엉덩이를 외설적으로 흔들어댄다.
<<neutral 1 _n>><<set $speechvaginaflaunt to 1>>
<<elseif $enemyanger + $rng lte 40>>
<<He_ nun>> <<his_ yi>> 보지를 비벼댄다.
<<neutral 3 _n>><<set $speechvaginaflaunt to 1>>
<<elseif $enemyanger + $rng lte 50 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals"
and ($player.penisExist or playerHasStrapon()) and $penisuse is 0 and $analdisable is "f" and $walltype isnot "front">>
<<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined and
$worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<if playerChastity("penis")>>
<<He_ nun>> 당신의 자지에 콘돔을 착용시키려 하지만, 당신의 <<worn_genitals_name_ ul>> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[_n].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul _n>> 당신의 <<penisPost>>에 씌운다.</span>
<<equipNPCCondom _n "player">>
<</if>>
<</if>>
<span class="blue"><<He_ nun>> 당신 위에 다리를 벌리고 올라앉아, <<his_ yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.</span>
<<neutral 5 "genitals">><<set $penisuse to "otheranus">><<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>><<set $penistarget to _n>>
<<set $NPCList[_n].location.genitals = "genitals">>
<<elseif $enemyanger + $rng lte 60 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head" and $mouthuse is 0 and ($position isnot "wall" or $walltype is "front") and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<if $rng % 5 is 0 and $facesitdisable is "f">>
<<if $position is "doggy">>
<<He_ nun>> 부드럽게 당신을 등을 바닥에 댄 자세로 돌린다.
<<set $position to "missionary">>
<</if>>
<span class="purple">
<<print either(
"<<He_ nun>> 당신의 얼굴 위에 다리를 벌리고 올라앉아 천천히 <<his_ yi>> 보지를 당신의 입 위로 내린다.",
"<<He_ nun>> 당신의 얼굴 위에 서서 <<himself_ rul>> 내려, <<his_ yi>> 보지를 당신의 얼굴에 둔다.",
"<<His_ yi>> 보지가 당신의 얼굴 위로 내려와 당신의 입 위에 살짝 내려앉았고, <<he_ nun>> 기대감에 차서 기다린다."
)>>
</span>
<<submission 5 _n>><<set $NPCList[_n].vagina to "facesit">><<set $mouthuse to "facesit">><<set $mouthstate to "vagina">>
<<set $speechfacesit to 1>><<set $NPCList[_n].location.genitals = "head">><<set $mouthtarget to _n>>
<<else>>
<span class="purple"><<He_ nun>> <<his_ yi>> 다리를 벌리며 당신의 머리를 잡고 부드럽게 <<his_ yi>> 보지를 향해 이끈다.</span>
<<submission 5 _n>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">>
<<set $speechvaginamouth to 1>><<set $NPCList[_n].location.genitals = "head">><<set $mouthtarget to _n>>
<</if>>
<<if $NPCList[_n].type is "plant">>
<span class="pink">꿀이 보지 입구에서 번들거린다.</span>
<</if>>
<<elseif $enemyanger + $rng lte 70>>
<<if $walltype is "front">>
<<He_ nun>> <<his_ yi>> 보지를 당신의 뺨에 비벼댄다.
<<neutral 10 _n>>
<<else>>
<<He_ nun>> <<his_ yi>> 보지를 당신의 허벅지에 비벼댄다.
<<neutral 10 _n>>
<</if>>
<<elseif $enemyanger + $rng lte 80 and $NPCList[_n].lefthand is 0>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 손가락을 <<his_ yi>> 음순에 눌러댄다.</span>
<<neutral 1 _n>><<set $enemyarousal += 10>><!-- <<set $NPCList[_n].vagina to "lefthand">><<set $NPCList[_n].lefthand to "othervagina">> -->
<<elseif $enemyanger + $rng lte 80 and $NPCList[_n].righthand is 0>>
<span class="lblue"><<He_ nun>> <<his_ yi>> 손가락을 <<his_ yi>> 음순에 눌러댄다.</span>
<<neutral 1 _n>><<set $enemyarousal += 10>><!-- <<set $NPCList[_n].vagina to "righthand">><<set $NPCList[_n].righthand to "othervagina">> -->
<<elseif $enemyanger + $rng lte 80>>
<<if $walltype is "front">>
<<He_ nun>> <<his_ yi>> 보지를 당신의 뺨에 비벼댄다.
<<neutral 10 _n>>
<<else>>
<<He_ nun>> <<his_ yi>> 보지를 당신의 허벅지에 비벼댄다.
<<neutral 10 _n>>
<</if>>
<<elseif $enemyanger + $rng lte 100 and $penisuse is 0 and ($player.penisExist or playerHasStrapon()) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">>
<!-- mount and prepare for vaginal sex -->
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penistarget to _n>>
<<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined>>
<<if playerChastity("penis")>>
<<He_ nun>> 당신의 자지에 콘돔을 착용시키려 하지만, 당신의 <<worn_genitals_name_ ul>> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[_n].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul _n>> 당신의 <<penisPost>>에 씌운다.</span>
<<equipNPCCondom _n "player">>
<</if>>
<</if>>
<span class="blue"><<He_ nun>> 당신 위에 다리를 벌리고 올라앉아, <<his_ yi>> 보지를 당신의 <<penisPost>> 가까이 맴돌게 한다.</span>
<<set $NPCList[_n].location.genitals = "genitals">>
<<elseif $enemyanger + $rng lte 100 and $vaginause is 0 and $player.vaginaExist and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">>
<!-- tribbing -->
<<set $vaginause to "othervagina">><<set $vaginastate to "othervaginaentrance">><<set $NPCList[_n].vagina to "vaginaentrance">><<sex 5 "genital" _n>><<set $vaginatarget to _n>>
<span class="blue"><<He_ nun>> <<his_ yi>> 보지를 당신의 것에 가까이 움직인다.</span>
<<set $NPCList[_n].location.genitals = "genitals">><<set $speechtribentrance to 1>>
<<elseif $enemyanger + $rng lte 120 and $penisuse is 0 and ($player.penisExist or playerHasStrapon()) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and !playerChastity("penis") and $walltype isnot "front">>
<!-- forceful vaginal sex -->
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $penistarget to _n>>
<<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined>>
<<if playerChastity("penis")>>
<<He_ nun>> 당신의 자지에 콘돔을 착용시키려 하지만, 당신의 <<worn_genitals_name_ ul>> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[_n].condom.willUse to false>>
<<else>>
<span class="green"><<He_ nun>> <<condomDesc_ rul _n>> 당신의 <<penisPost>>에 씌운다.</span>
<<equipNPCCondom _n "player">>
<</if>>
<</if>>
<<if $NPCList[_n].chastity.vagina.includes("chastity")>>
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penistarget to _n>>
<span class="blue"><<He_ nun>> 당신 위에 다리를 벌리고 올라앉아, <<his_ yi>> 보지를 당신의 <<penisPost>> 가까이 맴돌게 한다.</span>
<<else>>
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $penistarget to _n>>
<span class="purple"><<He_ nun>> <<his_ yi>> 다리를 당신의 골반에 감고, <<his_ yi>> 보지를 당신의 <<genitalsPost>> 위에 눌러댄다.</span>
<</if>>
<<set $NPCList[_n].location.genitals = "genitals">>
<<elseif $enemyanger + $rng lte 120 and $vaginause is 0 and $player.vaginaExist and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">>
<!-- forceful tribbing -->
<<set $vaginause to "othervagina">><<set $vaginastate to "othervaginaimminent">><<set $NPCList[_n].vagina to "vaginaimminent">><<sex 20 "genital" _n>><<set $vaginatarget to _n>>
<span class="purple"><<He_ nun>> <<his_ yi>> 보지를 당신의 것 근처에 눌러댄다.</span>
<<set $NPCList[_n].location.genitals = "genitals">>
<<elseif $enemyanger + $rng lte 140 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 돌출된 <<bottomPost>>에 앉아, 당신을 아프게 눌러내린다.
<<violence 3>>
<<elseif $mouthuse is 0>>
<<He_ nun>> <<his_ yi>> 클리토리스를 당신의 얼굴에 비벼댄다.
<<violence 3>>
<<else>>
<<He_ nun>> <<hisPost>> 자신의 허벅지로 쥐어짜면서 당신의 허벅지를 비벼댄다.
<<violence 3>>
<</if>>
<<elseif $enemyanger + $rng lte 160 and ($penisuse is 0 or $vaginause is 0) and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $footdisable is "f" and $walltype isnot "front">>
<!-- foot job -->
<span class="purple"><<He_ nun>> <<his_ yi>> 발로 당신의 <<genitals_ rul>> 눌러댄다.</span>
<<neutral 5 "genitals" _n>><<violence 1>><<set $NPCList[_n].vagina to "footjob">>
<<if ($player.penisExist or playerHasStrapon()) and $penisuse is 0>>
<<set $penisuse to "feet">><<set $speechpenisfoot to 1>>
<</if>>
<<if $player.vaginaExist and $vaginause is 0>>
<<set $vaginause to "feet">>
<<if !$player.penisExist>>
<<set $speechvaginafoot to 1>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 180 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and !(playerBellySize(true) gte 8)>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_ nun>> 당신의 <<bottom_ ul>> 발로 찬다.
<<violence 10>><<hitstat>><<bruise bottom>>
<<else>>
<<He_ nun>> 당신의 배를 발로 찬다.
<<violence 10>><<hitstat>><<bruise face>>
<</if>>
<<elseif $enemyanger + $rng lte 200 and $mouthuse is 0>>
<<if $pullaway is 1>>
<<set $pullaway to 0>>
침이 <<his_ yi>> 보지에서 뚝뚝 떨어진다.
<<else>>
<<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $player.penisExist>>
<<He_ nun>> 당신의 <<penis_ rul>> 발로 찬다.
<<violence 20>><<hitstat>><<bruise penis>><<set $speechbeat to 1>>
<<elseif $player.vaginaExist>>
<<He_ nun>> 당신의 <<pussy_ rul>> 발로 찬다.
<<violence 20>><<hitstat>><<bruise vagina>><<set $speechbeat to 1>>
<</if>>
<<elseif $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head" and $mouthuse is 0 and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<if $rng % 2 is 0 and $facesitdisable is "f">>
<<if $position is "doggy">>
<<He_ nun>> 당신을 등을 바닥에 댄 자세로 돌린다.
<<set $position to "missionary">>
<</if>>
<span class="purple">
<<print either(
"<<He_ nun>> 다리 하나를 당신의 얼굴 위로 휙 넘기더니, 당신의 얼굴 위에 내리앉는다.",
"<<He_ nun>> 당신의 얼굴 위에 앉아, 당신의 입을 <<his_ yi>> 보지로 덮는다.",
"<<he_ ga>> 당신의 얼굴 위에 앉아, <<His_ yi>> 보지와 엉덩이를 당신의 얼굴 위에 내린다."
)>>
</span>
<<submission 5 _n>><<set $NPCList[_n].vagina to "facesit">><<set $mouthuse to "facesit">><<set $mouthstate to "vagina">>
<<violence 3>><<bruise face>><<set $speechfacesit to 1>><<set $mouthtarget to _n>>
<<set $NPCList[_n].location.genitals = "head">>
<<else>>
<span class="purple"><<He_ nun>> <<his_ yi>> 다리를 당신의 머리에 감싸고 <<his_ yi>> 보지를 당신의 입에 눌러댄다.</span>
<<submission 5 _n>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">><<violence 3>><<bruise face>><<set $speechvaginamouth to 1>>
<<set $NPCList[_n].location.genitals = "head">><<set $mouthtarget to _n>>
<</if>>
<<if $NPCList[_n].type is "plant">>
<span class="pink">꿀이 보지 입구에서 번들거린다.</span>
<</if>>
<</if>>
<</if>>
<<elseif $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $position is "wall" and $walltype isnot "front">>
<<if $player.penisExist>>
<<He_ nun>> 당신의 <<penis_ rul>> 발로 찬다.
<<violence 20>><<hitstat>><<bruise penis>><<set $speechbeat to 1>>
<<elseif $player.vaginaExist>>
<<He_ nun>> 당신의 <<pussy_ rul>> 발로 찬다.
<<violence 20>><<hitstat>><<bruise vagina>><<set $speechbeat to 1>>
<</if>>
<<else>>
<<He_ nun>> 당신의 얼굴을 발로 찬다.
<<violence 10>><<bruise face>><<set $speechbeat to 1>><<hitstat>>
<</if>>
<</if>>
<</widget>>
<<widget "chest_section">>
<<if $NPCList[_n].chest isnot "none">>
<<if $NPCList[_n].breastsize lte 1>>
<<set $_NPCBreastDesc to "가슴">><<set $_NPCBreastDesc_ga to "가슴이">>
<<else>>
<<trBreastsdesc $NPCList[_n].breastsdesc "이" "sep">><<set $_NPCBreastDesc to ($NPCList[_n].chest is "clothed" ? "옷 속의" : either("드러난", "노출된")) + " " + _trResult>><<set $_NPCBreastDesc_ga to $_NPCBreastDesc+_trPost>>
<</if>>
<</if>>
<<if ($NPCList[_n].chest is 0 or $NPCList[_n].chest is "clothed") and !$gloryhole and $position isnot "wall">>
<<if $NPCList[_n].pronoun is "f" and ($NPCList[_n].location.genitals is "genitals" or $NPCList[_n].stance is "top")>>
<!-- Doggy -->
<<if $position is "doggy">>
<!-- Being under the player -->
<<if $NPCList[_n].vagina.toString().includes("penis")
or $NPCList[_n].vagina is "frot"
or $NPCList[_n].vagina.toString().includes("vagina")
or $NPCList[_n].vagina.toString().includes("otheranus")
or $NPCList[_n].penis.toString().includes("otheranus")
or $NPCList[_n].penis is "vaginadouble">>
<<if $NPCList[_n].mouth is "kiss">>
<<if $NPCList[_n].breastsize lte 1>>
<<His_ yi>> 젖꼭지가 당신의 것에 스쳐 지나간다.
<<else>>
<<His_ yi>> $_NPCBreastDesc_ga <<if $NPCList[_n].breastsize is $player.breastsize>>당신의 것<<else>>당신의 <<breastsPost>><</if>>에 눌려 찌그러진다.
<</if>>
<<else>>
<<if $NPCList[_n].breastsize gte 6>>
<<if $NPCList[_n].righthand is 0 and $NPCList[_n].lefthand is 0>>
<<He_ nun>> 당신을 <<his_ yi>> $_NPCBreastDesc 사이로 껴안는다.
<<else>>
<<His_ yi>> <<breastsdesc_ ga $NPCList[_n].breastsdesc>> <<if $NPCList[_n].chest is "clothed">><<his_ yi>> <<trNpcClothes "upper" $NPCList[_n].clothes.upper.name>>_trResult에 싸여 당신 아래에서<<else>><<his_ yi>> 움직임에 따라 당신 아래에서 자유로이<</if>> 튀어오른다.
<</if>>
<<else>>
<<His_ yi>> $_NPCBreastDesc_ga 당신 아래에서 벌어진 채 놓여있다.
<</if>>
<</if>>
<!-- Being above/behind the player -->
<<else>>
<<if $NPCList[_n].breastsize gte 8>>
당신은 <<his_ yi>> $_NPCBreastDesc_ga 당신의 등을 무겁게 누르는 것을 느낀다.
<<else>>
당신은 <<his_ yi>> $_NPCBreastDesc_ga 당신의 등을 누르는 것을 느낀다.
<</if>>
<</if>>
<!-- Missionary -->
<<else>>
<!-- Being under the player -->
<<if $NPCList[_n].penis.toString().includes("anus") or
$NPCList[_n].penis is "vaginadouble">>
<<if $NPCList[_n].breastsize gte 10>>
<<if $NPCList[_n].righthand is 0 and $NPCList[_n].lefthand is 0>>
<<He_ nun>> 당신을 <<his_ yi>> $_NPCBreastDesc 사이로 껴안는다.
<<else>>
<<His_ yi>> $_NPCBreastDesc_ga 당신이 그 사이에 눕자 당신 주변에서 튀어오른다.
<</if>>
<<else>>
당신은 <<his_ yi>> $_NPCBreastDesc_ga 당신의 등을 누르는 것을 느낀다.
<</if>>
<!-- Being above/riding the player -->
<<else>>
<<if $NPCList[_n].mouth is "kiss">>
<<if $NPCList[_n].breastsize lte 1>>
<<His_ yi>> 젖꼭지가 당신의 것에 스쳐 지나간다.
<<else>>
<<His_ yi>> $_NPCBreastDesc_ga <<if $NPCList[_n].breastsize is $player.breastsize>>당신의 것을<<else>>당신의 <<breasts_ rul>><</if>> 짓누른다.
<</if>>
<<else>>
<<if $NPCList[_n].breastsize gte 6>>
<<His_ yi>> <<breastsdesc_ ga $NPCList[_n].breastsdesc>> <<if $NPCList[_n].chest is "clothed">><<his_ yi>> <<trNpcClothes "upper" $NPCList[_n].clothes.upper.name>>_trResult에 싸여 당신 위에서<<else>><<his_ yi>> 움직임에 따라 당신 위에서 자유로이<</if>> 튀어오른다.
<<else>>
<<His_ yi>> $_NPCBreastDesc_ga 당신 위에서 벌어진 채 놓여있다.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $NPCList[_n].chest.toString().includes("mouth")>>
<<if $mouthstate is "breasts">>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 6)>>
<<if $NPCList[_n].breastsize lte 1>>
<<His_ yi>> 심장이 당신의 볼 옆에서 빠르게 두근거린다.
<<else>>
당신은 <<his_ yi>> 심박이 <<his_ yi>> $_NPCBreastDesc에서 점점 빨라지는 것을 느낄 수 있다.
<</if>>
<<else>>
<<if $NPCList[_n].breastsize lte 1>>
<<His_ yi>> 가슴이 당신의 얼굴을 비벼댄다.
<<else>>
<<His_ yi>> 가슴이 숨 쉴 때 마다 부풀어 올라, <<his_ yi>> $_NPCBreastDesc_ga 리드미컬하게 당신의 얼굴을 비벼댄다.
<</if>>
<</if>>
<<elseif $mouthstate is "nipple">>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 6)>>
<<if $NPCList[_n].breastsize lte 1>>
<<His_ yi>> 가슴이 불규칙하게 들썩거린다. <<He_ nun>> 당신의 입이 <<his_ yi>> 젖꼭지에 계속 붙어있게 하려고 몸부림친다.
<<else>>
<<His_ yi>> 호흡이 빠르고 거칠어서, 당신의 머리를 <<his_ yi>> 가슴으로 거칠게 밀치고 있다.
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "mancombat_strangle">>
<<set _left = $NPCList[_n].lefthand is "throat">>
<<set _right = $NPCList[_n].righthand is "throat">>
<<set _hands = (_left ? 1 : 0) + (_right ? 1 : 0)>>
<<set _handname = _hands == 2 ? "양손" : (_left ? "왼손" : "오른손")>>
<<set _handvar = _left ? "lefthand" : "righthand">>
<<if $enemyanger gte 100 or $keepchoke or ($enemyanger + $rng gte 150 and $asphyxiaLvl gte 4)>>
<<if $underwater isnot 1 and $asphyxiaLvl gte 3>>
<<if _hands == 2>>
<!-- -200 per turn with both hands: max to 0 oxygen in 6 turns -->
<<oxygen -250>>
<<else>>
<!-- -175 per turn with one hand: max to 0 oxygen in 7 turns -->
<<oxygen -225>>
<</if>>
<<set $speechthroat to 1>>
<<sub 1>>
<</if>>
<<bruise neck>><<bruise neck>>
<<if $asphyxiaLvl gte 3>>
<<He_ nun>> 당신의 목을 <<if _hands is 2>> 양손으로<</if>> 조이고 있다.
<<if $oxygen gte 900>>
<<violence 5 1 1 0.02>>
<<elseif $oxygen gte 600>>
<span class="purple"> 당신은 숨을 쉴 수가 없다!</span>
<<violence 10 1 1 0.02>>
<<elseif $oxygen gte 300>>
<span class="pink"> 당신은 어지러움을 느낀다.</span>
<<violence 20 1 1 0.02>>
<<elseif $oxygen gte 1>>
<span class="pink"> 당신은 별이 보인다.</span>
<<violence 40 1 1 0.02>>
<<else>>
<span class="red"> 당신은 질식하고 있다!</span>
<<suffocatepass>>
<<violence 100 1 1 0.02>>
<</if>>
<<else>>
<<He_ nun>> 당신의 목을 난폭하게<<if _hands is 2>> 양손으로<</if>> 잡고 있다.
<</if>>
<<elseif $rng gte 91 and _hands is 2>>
<span class="teal"><<He_ nun>> <<his_ yi>> 양손을 당신의 목에서 놓아준다.</span>
<<set $neckuse to 0>>
<<gaspair>>
<<set $NPCList[_n].lefthand to 0>><<set $NPCList[_n].righthand to 0>>
<<elseif $rng gte 81>>
<<if _hands is 2>>
<span class="teal"><<He_ nun>> <<his_ yi>> 오른손을 당신의 목에서 놓아준다.</span>
<<set $NPCList[_n].righthand to 0>>
<<suffocatepass -1>>
<<else>>
<span class="teal"><<He_ nun>> <<his_ yi>> _handname을 당신의 목에서 놓아준다.</span>
<<set $neckuse to 0>>
<<gaspair>>
<<set $NPCList[_n][_handvar] to 0>>
<</if>>
<<elseif $rng gte 71 and _hands is 2>>
<span class="teal"><<He_ nun>> <<his_ yi>> 왼손을 당신의 목에서 놓아준다.</span>
<<set $NPCList[_n].lefthand to 0>>
<<suffocatepass -1>>
<<else>>
<<He_ nun>> 당신의 목을 <<if _hands is 2>>양손을 둘러<<else>>한손으로<</if>> 잡고 있다.
<<violence _hands>>
<<suffocatepass -1>>
<</if>>
<<bruise neck>><<if _hands is 2>><<bruise neck>><</if>>
<<bodypart_admire_chance random_cheek>>
<</widget>>
<<widget "mancombat_choke">>
<<set _left = $NPCList[_n].lefthand is "throat">>
<<set _right = $NPCList[_n].righthand is "throat">>
<<set _hands = (_left ? 1 : 0) + (_right ? 1 : 0)>>
<<set _handname = _hands == 2 ? "양손" : (_left ? "왼손" : "오른손")>>
<<set _handvar = _left ? "lefthand" : "righthand">>
<!-- 97.2% probability to stop choking before you pass out if my math is correct (95% if with both hands) -->
<<if $oxygen gt 600 or $askedtochoke gte 1 or $keepchoke or $enemyanger gte 100 or $rng lte 55>>
<<if $underwater isnot 1 and $asphyxiaLvl gte 2>>
<<if _hands == 2>>
<!-- -175 per turn with both hands: max to 0 oxygen in 7 turns -->
<<oxygen -225>>
<<else>>
<!-- -150 per turn with one hand: max to 0 oxygen in 8 turns -->
<<oxygen -200>>
<</if>>
<<set $askedtochoke to 0>>
<<set $speechthroat to 1>>
<</if>>
<<bruise neck>>
<<if $asphyxiaLvl gte 2>>
<<He_ nun>> 당신의 목을<<if _hands is 2>> 양손<<else>> <<his_ yi>> _handname<</if>>으로 조이고 있다.
<<if $oxygen gte 900>>
<<violence 5 1 0.1 0.02>>
<<elseif $oxygen gte 600>>
<span class="purple"> 당신은 숨을 쉴 수가 없다!</span>
<<violence 10 1 0.1 0.02>>
<<elseif $oxygen gte 300>>
<span class="pink"> 당신은 어지러움을 느낀다.</span>
<<violence 20 1 0.1 0.02>>
<<elseif $oxygen gte 1>>
<span class="pink"> 당신은 별이 보인다.</span>
<<violence 40 1 0.1 0.02>>
<<else>>
<span class="red"> 당신은 질식하고 있다!</span>
<<suffocatepass>>
<<violence 100 1 0.1 0.02>>
<</if>>
<<else>>
<<He_ nun>> 부드럽지만 단단하게 당신의 목을<<if _hands is 2>> 양손으로<</if>> 잡고 있다.
<</if>>
<<elseif $rng gte 91 and _hands is 2>>
<span class="teal"><<He_ nun>> <<his_ yi>> 양손을 당신의 목에서 놓아준다.</span>
<<set $neckuse to 0>>
<<gaspair>>
<<set $NPCList[_n].lefthand to 0>><<set $NPCList[_n].righthand to 0>>
<<elseif $rng gte 81>>
<<if _hands is 2>>
<span class="teal"><<He_ nun>> <<his_ yi>> 오른손을 당신의 목에서 놓아준다.</span>
<<set $NPCList[_n].righthand to 0>>
<<suffocatepass -1>>
<<else>>
<span class="teal"><<He_ nun>> <<his_ yi>> _handname을 당신의 목에서 놓아준다.</span>
<<set $neckuse to 0>>
<<gaspair>>
<<set $NPCList[_n][_handvar] to 0>>
<</if>>
<<elseif $rng gte 71 and _hands is 2>>
<span class="teal"><<He_ nun>> <<his_ yi>> 왼손을 당신의 목에서 놓아준다.</span>
<<set $NPCList[_n].lefthand to 0>>
<<suffocatepass -1>>
<<else>>
<<He_ nun>> 당신의 목을 <<if _hands is 2>>양손을 둘러<<else>>한손으로<</if>> 잡고 있다.
<<violence _hands 1 0.1 0.02>>
<<suffocatepass -1>>
<</if>>
<<bruise neck>>
<<bodypart_admire_chance random_cheek>>
<</widget>>
<<widget "gaspair">>
<<if $underwater isnot 1>>
<<if $oxygen gte 900>>
당신은 재빨리 숨을 들이마신다.
<<elseif $oxygen gte 600>>
당신은 숨을 쉬려고 헐떡인다.
<<elseif $oxygen gte 1>>
당신은 게걸스럽게 숨을 쉬려고 헐떡인다.
<<else>>
당신은 게걸스럽게 숨을 쉬려고 헐떡이며 쿨럭댄다.
<</if>>
<<oxygen 300>>
<</if>>
<<set $suffocating to 0>>
<</widget>>
<<widget "suffocatepass">>
<<set $suffocating = Math.clamp($suffocating + (_args[0] or 1), 0, 10)>>
<<if $suffocating gte 1 and $suffocationPhase isnot 2>><span class="red"> 당신은 정신을 잃으려 하고 있다.</span><</if>>
<!-- see "actionsman" widget for the code relating to the PC passing out from suffocation -->
<</widget>><<if $npc.includes("Sydney")>>
<<run statusCheck("Sydney")>>
<</if>>
<<if $npc.includes("Kylar")>>
<<run statusCheck("Kylar")>>
<</if>>
<<if $suffocationPhase lte 1>>
<span class='red'>당신은 질식했다.</span><br>
당신의 시야는 안개 낀 것처럼 점점 희미해진다.
<<if $vaginastate is "penetrated" or $vaginastate is "othervagina" or $penisstate is "othervagina" or $penisstate is "otheranus" or $penisstate is "othermouth" or $anusstate is "penetrated" or $mouthstate is "penetrated">>
당신은 마지막으로 경련하며 몸을 홱 움직이더니 축 늘어진다. 당신의 축 처진 몸은 가차없이 계속 범해진다.
<<else>>
당신은 마지막으로 경련하더니 축 처진다.
<</if>>
<<set $penisaction to 0>>
<<set $vaginaaction to 0>>
<<set $anusaction to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $mouthaction to 0>>
<<set $thighaction to 0>>
<<set $cheekaction to 0>>
<<set $feetaction to 0>>
<<set $chestaction to 0>>
<<set $mockaction to "none">>
<<set $bodyaction to 0>>
<!-- Didn't use $NPCList[_n].righthand instead of .find() because once i've got a weird error
with $NPCList[_n] being undefined here. Perhaps, temporary _n expired? -->
<<set _npc = $NPCList.find(x => x.lefthand == "throat" || x.righthand == "throat")>>
<<if _npc isnot undefined>>
<<set _npc.righthand to 0>>
<<set _npc.lefthand to 0>>
<</if>>
<<set $neckuse to 0>>
<<set $enemyanger -= 70>>
<<set $suffocationPhase to 2>>
<br><br>
<<link [[다음|Man combat suffocated]]>><</link>>
<<else>>
<span class="red">당신은 의식을 잃었다.</span><br>
<!-- Simulate 30 seconds of sex while passed out -->
<<set _simTurns to 3>>
<<for _turn to 0; _turn lte _simTurns; _turn++>>
<<if _turn lt _simTurns>>
<div class="unconscious shimmering" hidden="">
<<if $enemytype is "man">>
<<man>>
<<else>>
<<beast $enemyno>><br>
<</if>>
<<integritycheck>>
</div>
<<else>>
<div class="fade-in" hidden="">
당신은 길게 숨을 쉬며 의식을 되찾는다. 당신의 몸은 아직 사용되고 있다.
<<oxygenrefresh>>
<<set $suffocating to 0>>
<<unset $suffocated>>
<<unset $suffocationPhase>>
<br><br>
<span id="next"><<link [[다음|$previousPassage]]>><</link>></span>
</div>
<</if>>
<</for>>
<<script>>
$(document).one(':passageend', function(ev) {
const targets = [ ...document.getElementsByClassName('unconscious'), ...document.getElementsByClassName('fade-in') ];
let delay = 1500;
targets.forEach(ele => {
if (ele instanceof HTMLElement) {
/* Element is prepared and ready to be unhidden, leave a 1.5 timeout per iteration */
setTimeout(() => {
ele.hidden = false;
}, delay);
delay += 1500;
}
});
});
<</script>>
<</if>><<widget "missionaryimg">>
<<closeimg>>
<<set _filters to Skin.cssColorFilter()>>
<<set _img to setup.tanImg.missionary[($options.tanImgEnabled ? "t" : "f")]>>
<<set _disabled to ["disabled","hidden"]>>
<<set _xx to $enemynomax-1>>
<<if _xx is -1>>
<<set _stanceCheck to 0>>
<<else>>
<<set _stanceCheck to $NPCList[_xx].stance>>
<</if>>
<<if ndef _custom_eyelenses_right_style>>
<<set _custom_eyelenses_right_style = "">>
<<for _i = 0; _i < $custom_eyecolours.length; _i++>>
<<if $custom_eyecolours[_i].variable == $makeup.eyelenses.right>>
<<run _custom_eyelenses_right_style = "filter: " + window.colorNameTranslate($makeup.eyelenses.right, "hue")>>
<</if>>
<</for>>
<</if>>
<<if $makeup.eyelenses.right == 0>>
<<set _colourEyeRight to "eye-" + $rightEyeColour>>
<<script>>T.colourEyeRight = T.colourEyeRight.replace(/\s/g, '-')<</script>>
<<else>>
<<set _colourEyeRight to "eye-" + $makeup.eyelenses.right>>
<<script>>T.colourEyeRight = T.colourEyeRight.replace(/\s/g, '-')<</script>>
<</if>>
<<if playerBellySize() || $bellySizeDebug>>
<<set _bellySize to playerBellySize() || $bellySizeDebug>>
<<if (($worn.upper.type.includes("bellyHide") && $worn.upper.exposed lt 2) or !($worn.over_upper.type.includes("naked")))>>
<<set _bellySize -= 5>>
<</if>>
<</if>>
<<leg_position>>
<div class="i256">
<<if $thighuse is "othermouth">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $penisstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $penisstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $mouthstate is "kissimminent">>
<img class="layer-sexbasefront anim-idle-4f-slow" src="img/sex/missionary/activeoralmouth.png">
<</if>>
<<if $mouthstate is "kissentrance">>
<img class="layer-sexbasefront anim-idle-4f-slow" src="img/sex/missionary/activeoralmouth.png">
<</if>>
<<if $vaginastate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $vaginastate is "othermouthentrance">>
<img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $vaginastate is "imminent" or $vaginastate is "doubleimminent">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/vaginal/missionary/entrance.png">
<<elseif $enemytype isnot "beast">>
<img @class="'layer-sexpenis anim-idle-2f-slow '+ (npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')"
@src="_img.vaginalentrance"
@style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')">
<<if wearingCondom($vaginatarget)>>
<img @class="'layer-sexlegsback anim-idle-2f-slow condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/vaginalentrance_condom.png">
<</if>>
<</if>>
<</if>>
<<if $vaginastate is "entrance" or $vaginastate is "doubleentrance">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/vaginal/missionary/entrance.png">
<<elseif $enemytype isnot "beast">>
<img @class="'layer-sexpenis anim-idle-2f-slow '+ (npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')"
@src="_img.vaginalentrance"
@style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')">
<<if wearingCondom($vaginatarget)>>
<img @class="'layer-sexlegsback anim-idle-2f-slow condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/vaginalentrance_condom.png">
<</if>>
<</if>>
<</if>>
<<if $bottomuse is "mouth">>
<img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activeanalmouth.png">
<</if>>
<<if $anusstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activeanalmouth.png">
<</if>>
<<if $anusstate is "othermouthentrance">>
<img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activeanalmouth.png">
<</if>>
<<if $anusstate is "imminent" or $anusstate is "doubleimminent">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/anal/missionary/entrance.png">
<<elseif $enemytype isnot "beast">>
<img @class="'layer-sexpenis anim-idle-2f-slow '+ (npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')"
@src="_img.analentrance"
@style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')">
<<if wearingCondom($anustarget)>>
<img @class="'layer-sexlegsback anim-idle-2f-slow condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/analentrance_condom.png">
<</if>>
<</if>>
<</if>>
<<if $anusstate is "entrance" or $anusstate is "doubleentrance">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/anal/missionary/entrance.png">
<<elseif $enemytype isnot "beast">>
<img @class="'layer-sexpenis anim-idle-2f-slow '+ (npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')"
@src="_img.analentrance"
@style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')">
<<if wearingCondom($anustarget)>>
<img @class="'layer-sexlegsback anim-idle-2f-slow condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/analentrance_condom.png">
<</if>>
<</if>>
<</if>>
<<if $enemytype is "machine">>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<print '<img class="layer-apparatus anim-idle-4f-fast" src="img/sex/machine/tattoo/missionary/' + $machine.tattoo.use + '.png">'>>
<</if>>
<</if>>
<</if>>
<<if $prop.includes("haybale")>>
<img src="img/sex/prop/haybale.png">
<</if>>
<<if $prop.includes("table")>>
<img src="img/sex/prop/missionary_table.png">
<</if>>
<<if $prop.includes("bench")>>
<img src="img/sex/prop/missionary_bench.png">
<</if>>
<<if $prop.includes("examtable")>>
<img src="img/sex/prop/missionary_examtable.png">
<</if>>
<<if $prop.includes("hospitalbed")>>
<img class="layer-behind" src="img/sex/prop/missionary_hospitalbed.png">
<img class="layer-frontfrontforeground" src="img/sex/prop/missionary_hospitalbedrails.png">
<<if $prop.includes("ivbag")>>
<img class="layer-voreback" src="img/sex/prop/missionary_ivbag.png">
<</if>>
<</if>>
<<if $prop.includes("milk")>>
<<if _milk_img is "milk_7">>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/milk_overload.png">
<<else>>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/milk.png">
<</if>>
<<if _milk_img>>
<img class="layer-behind anim-idle-4f-fast" @src="'img/sex/prop/milk/' + _milk_img + '.png'">
<</if>>
<</if>>
<<if $prop.includes("semen")>>
<<if _semen_img is "semen_7">>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen_overload.png">
<<else>>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen.png">
<</if>>
<<if _semen_img>>
<img class="layer-behind anim-idle-4f-fast" @src="'img/sex/prop/milk/' + _semen_img + '.png'">
<</if>>
<</if>>
<<if $prop.includes("semen")>>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen.png">
<</if>>
<<if $prop.includes("rails")>>
<img class="layer-midapparatus" src="img/sex/prop/rails.png">
<</if>>
</div>
<<if $vaginastate isnot "penetrated"
and $vaginastate isnot "doublepenetrated"
and $anusstate isnot "penetrated"
and $anusstate isnot "doublepenetrated"
and $mouthstate isnot "penetrated"
and $penisstate isnot "penetrated"
and $penisstate isnot "otheranus"
and $rightarm isnot "penis"
and $leftarm isnot "penis"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $feetuse isnot "penis"
and $vaginastate isnot "othermouth"
and $anusstate isnot "othermouth"
and $mouthstate isnot "kiss" and $penisstate isnot "othermouth"
and $chestuse isnot "penis"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginause isnot "tentaclerub"
and $penisstate isnot "tentacleentrance"
and $penisstate isnot "tentacleimminent"
and $penisstate isnot "tentacle"
and $penisstate isnot "tentacledeep"
and $penisuse isnot "tentaclerub"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anusstate isnot "tentaclerub"
and $mouthstate isnot "tentacleentrance"
and $mouthstate isnot "tentacleimminent"
and $mouthstate isnot "tentacle"
and $mouthstate isnot "tentacledeep"
and $feetstate isnot "tentacle"
and $leftarmstate isnot "tentacle"
and $rightarmstate isnot "tentacle"
and _stanceCheck isnot "top"
and !$animDebug>>
<div class="char_combat i256">
<<clothesidlemissionary>>
<img class="layer-sexbase anim-idle-2f" @src="_img.activebase" @style="'filter: '+_filters">
<<if _leg_position is "up">>
<img class="layer-sexbaseback anim-idle-2f" @src="_img.activebaselegl" @style="'filter: '+_filters">
<img class="layer-sexrightleg anim-idle-2f" @src="_img.activebaselegr" @style="'filter: '+_filters">
<<else>>
<img class="layer-sexbaseback anim-idle-2f" @src="_img.activebaselegldown" @style="'filter: '+_filters">
<img class="layer-sexrightleg anim-idle-2f" @src="_img.activebaselegrdown" @style="'filter: '+_filters">
<</if>>
<!--
Previous "Always Open" mouth. activemouth can be used in all active frames still, but won't right now.
<img class="layer-sexmouth" src="img/sex/missionary/active/body/activemouth.png">
-->
<img class="layer-sexmouth" @src="_img.activeclosedmouth" @style="'filter: '+_filters">
/* ToDo: Pregnancy - Figure out how this will work with clothes. */
<<if _bellySize>>
<<if _bellySize lte 7 and (!$worn.upper.type.includesAny("naked", "bellyShow") and ["midriff", "waist"].includesAny($worn.upper.state, $worn.lower.state))>>
<<elseif $worn.upper.type.includesAny("naked", "bellyShow") or ($worn.upper.exposed gte 1 and $worn.upper.state isnot "midriff")>>
<img class="layer-sexlower anim-idle-2f" @src="_img.activepreggybelly+ 'overlay.png'" @style="'filter: '+_filters">
<img class="layer-sexlower anim-idle-2f" @src="_img.activepreggybelly+ _bellySize + '.png'" @style="'filter: '+_filters">
<<else>>
<img class="layer-sexaboveclothes colour-upper anim-idle-2f" @src="'img/sex/missionaryRed/active/body/preggyBelly/pregnancy_belly_overlay.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img class="layer-sexaboveclothes colour-upper anim-idle-2f" @src="'img/sex/missionaryRed/active/body/preggyBelly/pregnancy_belly_'+_bellySize+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">>
<img class="layer-sexmissionaryrightarm anim-idle-2f" @src="_img.activebaserightarm" @style="'filter: '+_filters">
<<else>>
<img class="layer-sexarmsbound anim-idle-2f" @src="_img.activearmsbound" @style="'filter: '+_filters">
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<img class="layer-sexblush" @src="_img.activeblush5">
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<img class="layer-sexblush" @src="_img.activeblush4">
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<img class="layer-sexblush" @src="_img.activeblush3">
<<elseif $exposed gte 2 or $arousal gte $arousalmax / 5>>
<img class="layer-sexblush" @src="_img.activeblush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img class="layer-sexblush" @src="_img.activeblush1">
<</if>>
<<if $pain gte 100>>
<img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears5.png">
<<elseif $pain gte 80>>
<img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears4.png">
<<elseif $pain gte 60>>
<img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears3.png">
<<elseif $pain gte 40>>
<img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears2.png">
<<elseif $pain gte 20>>
<img class="layer-sextears" src="img/sex/missionary/active/body/activetears1.png">
<</if>>
<<if $makeup.lipstick>>
<img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' lipstick-' + $makeup.lipstick.replace(/ /g, '-')" src="img/sex/missionary/makeup/lipstick_closed.png">
<</if>>
<<if $makeup.eyeshadow>>
<img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' eyeshadow-' + $makeup.eyeshadow.replace(/ /g, '-')" src="img/sex/missionary/makeup/eyeshadow.png">
<</if>>
<<if $makeup.mascara>>
<<if $makeup.mascara_running gte 1>>
<img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' mascara-' + mascaraNameToCSS($makeup.mascara)" @src="'img/sex/missionary/makeup/mascara_' + $makeup.mascara_running + '.png'">
<<else>>
<img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' mascara-' + mascaraNameToCSS($makeup.mascara)" src="img/sex/missionary/makeup/mascara.png">
<</if>>
<</if>>
<<if $player.freckles and $makeup.concealer isnot 1>>
<img class="layer-sexfreckles freckles" @src="_img.freckles" @style="'filter: '+_filters">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img class="layer-sexsclera" src="img/sex/missionary/active/activesclerabloodshot.png">
<</if>>
<<run defineCustomEyeColourStyle()>>
<<if $trauma gte ($traumamax * 0.9) or $possessed>>
<img @style="_custom_eyelenses_right_style" @class="'layer-sexeyes ' + _colourEyeRight " src="img/sex/missionary/active/activeeyesempty.png">
<<else>>
<img @style="_custom_eyelenses_right_style" @class="'layer-sexeyes ' + _colourEyeRight + ' anim-idle-2f'" src="img/sex/missionary/active/activeeyes.png">
<</if>>
<!--
This image is the eyelids, commented out so the player's eyes stay open in idle frames.
<img class="layer-sexmouth anim-idle-2f" @src="_img.activeeyelids" @style="'filter: '+_filters">
-->
<<if $player.penisExist or playerHasStrapon()>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if playerChastity("cage") and !playerHasStrapon()>>
<<switch $worn.genitals.name>>
<<case "flat chastity cage">><<set $_chastityCage to "flat">>
<<case "small chastity cage">><<set $_chastityCage to "small">>
<<case "chastity parasite">>
<<set $_chastityCage to "parasite">>
<<switch $player.penissize>>
<<case -2 -1>><<set $_chastityCage += "-1">>
<<case 0>><<set $_chastityCage += "0">>
<<case 1 2>><<set $_chastityCage += "1">>
<<case 3 4>><<set $_chastityCage += "2">>
<</switch>>
<<default>><<set $_chastityCage to "">>
<</switch>>
<img class="layer-sexlashes colour-genitals" @src="'img/sex/missionary/active/body/activechastitycagedown' + $_chastityCage + '.png'">
<<if $worn.genitals.name isnot "chastity parasite">>
<img class="layer-sexmouth" @src="_img['activechastitycagedownpenis' + $_chastityCage]" @style="'filter: '+_filters">
<</if>>
<<elseif $worn.genitals.name.includes("chastity belt")>>
<<elseif playerHasStrapon()>>
<<if $anususe is "penis">>
<img class="layer-sexlashes" @src="_img.activestrapon" @style="'filter: '+_filters">
<<else>>
<img class="layer-sexbasefront" @src="_img.activestrapon" @style="'filter: '+_filters">
<</if>>
<<elseif $player.virginity.penile is true>>
<<if $anususe is "penis">>
<img class="layer-sexlashes" @src="_img.activepenisvirgin" @style="'filter: '+_filters">
<<else>>
<img class="layer-sexbasefront" @src="_img.activepenisvirgin" @style="'filter: '+_filters">
<</if>>
<<else>>
<<if $anususe is "penis">>
<img class="layer-sexlashes" @src="_img.activepenis" @style="'filter: '+_filters">
<<else>>
<img class="layer-sexbasefront" @src="_img.activepenis" @style="'filter: '+_filters">
<</if>>
<</if>>
<<if wearingCondom("player")>>
<img @class="'layer-sexshoes condom-'+ $player.condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/body/activepenis_condom.png">
<</if>>
<</if>>
<</if>>
<<if ["mohawk", "wide flaps"].includes($fringetype)>>
<<set _fringeType to $fringetype.replace(" ", "_")>>
/* Sprites designed to reflect fringe length */
<<if $fringetype is "mohawk" and $worn.head.mask_img is 1>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/short/activeshort.png">
<<else>>
<<if $fringelength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activefeet.png'">
<<elseif $fringelength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activethighs.png'">
<<elseif $fringelength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activenavel.png'">
<<elseif $fringelength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activechest.png'">
<<elseif $fringelength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activeshoulder.png'">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activeshort.png'">
<</if>>
<</if>>
<<elseif $fringetype is "buzzcut">>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/buzzcut/activeshort.png'">
<<elseif $hairtype is "short">>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/short/activeshort.png">
<<elseif ["curtain", "hime"].includes($fringetype)>>
/* Sprites designed to reflect hair length */
<<if $hairlength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activefeet.png'">
<<elseif $hairlength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activethighs.png'">
<<elseif $hairlength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activenavel.png'">
<<elseif $hairlength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activechest.png'">
<<elseif $hairlength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activeshoulder.png'">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activeshort.png'">
<</if>>
<<elseif ["layered bob"].includes($hairtype)>>
/* Sprites designed to reflect hair length */
<<if $hairlength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activefeet.png'">
<<elseif $hairlength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activethighs.png'">
<<elseif $hairlength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activenavel.png'">
<<elseif $hairlength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activechest.png'">
<<elseif $hairlength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activeshoulder.png'">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activeshort.png'">
<</if>>
<<else>>
<<if $hairlength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activefeet.png">
<<elseif $hairlength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activethighs.png">
<<elseif $hairlength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activenavel.png">
<<elseif $hairlength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activechest.png">
<<elseif $hairlength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activeshoulder.png">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activeshort.png">
<</if>>
<</if>>
<!--
Same as above, but with eyelashes.
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activelashes.png">
-->
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/idlelashes.png">
<<if !["short", "layered bob"].includes($hairtype) and !["buzzcut", "mohawk"].includes($fringetype)>>
<img class="layer-sexbrow colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activeoverlay.png">
<</if>>
<<if $hairlength gte 200>>
/*<img class="layer-sexmouth anim-idle-2f" src="img/sex/missionary/idle/body/idlefaceoverlay.png">*/
<<else>>
/*<img class="layer-sexmouth anim-idle-2f" src="img/sex/missionary/idle/body/idlefaceoverlayshort.png">*/
<</if>>
<<if $worn.neck.collared is 1>>
<img class="layer-sexmouth" src="img/sex/missionary/active/body/activecollar.png">
<</if>>
<<breastsidlemissionary>>
<<img_tf_miss_idle>>
<<if $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">>
<<if $earSlime.focus is "impregnation">>
<img class="layer-sexbaseoverlay anim-idle-2f" src="img/sex/missionary/active/body/activeparasiteshorts.png">
<<else>>
<img class="layer-sexbaseoverlay anim-idle-2f" src="img/sex/missionary/active/body/activeparasitepanty.png">
<</if>>
<</if>>
<<if $worn.genitals.name is "chastity belt" and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<img class="layer-sexbaseoverlay" src="img/sex/missionary/active/body/activechastitybelt.png">
<<elseif $worn.genitals.name is "gold chastity belt" and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<img class="layer-sexbaseoverlay" src="img/sex/missionary/active/body/activegoldchastitybelt.png">
<</if>>
<<if $options.bodywritingImages is true>>
<<if $skin.right_cheek.writing>>
<<if $skin.right_cheek.type is "text" or $skin.right_cheek.special is "islander">>
<<if $skin.right_cheek.arrow is 1>>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_cheek_arrow.png">
<<else>>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_cheek.png">
<</if>>
<<elseif $skin.right_cheek.type is "object">>
<img class="layer-sexskin anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.right_cheek.writing + '/right_cheek.png'">
<</if>>
<</if>>
<<if $skin.right_shoulder.writing>>
<<if $skin.right_shoulder.type is "text" or $skin.right_shoulder.special is "islander">>
<<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img class="layer-sexarmsboundskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_shoulder_bound.png">
<<else>>
<img class="layer-sexrightarmsskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_shoulder.png">
<</if>>
<<elseif $skin.right_shoulder.type is "object">>
<<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img class="layer-sexarmsboundskin anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'">
<<else>>
<img class="layer-sexrightarmsskin anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.breasts.writing>>
<<if $skin.breasts.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/breasts.png">
<</if>>
<</if>>
<<if $skin.back.writing>>
<<if $skin.back.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/back.png">
<</if>>
<</if>>
<<if $skin.pubic.writing>>
<<if $skin.pubic.type is "object" and $skin.pubic.special isnot "islander">>
<img class="layer-sexskin anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.pubic.writing + '/pubic.png'">
<<elseif $skin.pubic.type is "text">>
<<if $skin.pubic.arrow is 1>>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/pubic_arrow.png">
<<else>>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/pubic.png">
<</if>>
<</if>>
<</if>>
<<if $skin.left_thigh.writing>>
<<if $skin.left_thigh.type is "text" or $skin.left_thigh.special is "islander">>
<<if _leg_position is "up">>
<<if $skin.left_thigh.arrow is 1>>
<img class="layer-sexskinback anim-idle-2f" src="img/sex/missionary/bodywriting/left_thigh_up_arrow.png">
<<else>>
<img class="layer-sexskinback anim-idle-2f" src="img/sex/missionary/bodywriting/left_thigh_up.png">
<</if>>
<<else>>
<img class="layer-sexskinback anim-idle-2f" src="img/sex/missionary/bodywriting/left_thigh_down.png">
<</if>>
<<elseif $skin.left_thigh.type is "object">>
<<if _leg_position is "up">>
<img class="layer-sexskinback anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.left_thigh.writing + '/left_thigh_raised.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.right_thigh.writing>>
<<if $skin.right_thigh.type is "text">>
<<if _leg_position is "up">>
<<if $skin.right_thigh.arrow is 1>>
<img class="layer-sexrightlegskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_thigh_up_arrow.png">
<<else>>
<img class="layer-sexrightlegskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_thigh_up.png">
<</if>>
<<else>>
<<if $skin.right_thigh.arrow is 1>>
<img class="layer-sexrightlegskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_thigh_down_arrow.png">
<<else>>
<img class="layer-sexrightlegskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_thigh_down.png">
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $machine>>
<<if $machine.arm_chains>>
<<if $leftarm is "mechgrappled" or $leftarm is "bound" or $rightarm is "mechgrappled" or $rightarm is "bound">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/arms_bound.png">
<<else>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/arms.png">
<</if>>
<</if>>
<<if $machine.leg_chains>>
<<if _leg_position is "up">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/legs_up_chain.png">
<<else>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/legs_down.png">
<</if>>
<</if>>
<</if>>
<<if $prop.includes("neck_shackle")>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/neck.png">
<</if>>
<<if $prop.includes("arm_shackle")>>
<<if $leftarm is "mechgrappled" or $leftarm is "bound" or $rightarm is "mechgrappled" or $rightarm is "bound">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/arms_bound.png">
<<else>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/arms.png">
<</if>>
<</if>>
<<if $prop.includes("leg_shackle")>>
<<if _leg_position is "up" or _feet_pos isnot "">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/legs_up_chain.png">
<<else>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/legs_down.png">
<</if>>
<</if>>
<<if $prop.includes("breast_pump")>>
<<if $player.breastsize gte 8>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_huge.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_huge_milk.png">
<<elseif $player.breastsize gte 5>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_large.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_large_milk.png">
<<elseif $player.breastsize gte 3>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_small.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_small_milk.png">
<<else>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_tiny.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_tiny_milk.png">
<</if>>
<</if>>
<<if $prop.includes("penis_pump")>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/penis.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/penis_semen.png">
<</if>>
</div>
<<else>>
<div class="char_combat i256">
<<beastimgmissionary>>
<<clothesactivemissionary>>
<<if !["short", "layered bob"].includes($hairtype) and !["buzzcut", "mohawk"].includes($fringetype)>>
<img class="layer-sexbrow colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activeoverlay.png">
<</if>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.activebase" @style="'filter: '+_filters">
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.activemouth" @style="'filter: '+_filters">
/* ToDo: Pregnancy - Figure out how this will work with clothes. */
<<if _bellySize>>
<<if _bellySize lte 7 and (!$worn.upper.type.includesAny("naked", "bellyShow") and ["midriff", "waist"].includesAny($worn.upper.state, $worn.lower.state))>>
<<elseif $worn.upper.type.includesAny("naked", "bellyShow") or ($worn.upper.exposed gte 1 and $worn.upper.state isnot "midriff")>>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="_img.activepreggybelly+ 'overlay.png'" @style="'filter: '+_filters">
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="_img.activepreggybelly+ _bellySize + '.png'" @style="'filter: '+_filters">
<<else>>
<img @class="'layer-sexaboveclothes colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionaryRed/active/body/preggyBelly/pregnancy_belly_overlay.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img @class="'layer-sexaboveclothes colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionaryRed/active/body/preggyBelly/pregnancy_belly_'+_bellySize+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebaselegl" @style="'filter: '+_filters">
<<if $feetuse is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbetweenlegs anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($feettarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$feettarget].strapon.color : '')"
@src="_img.activefeetjobpenis"
@style="'filter: '+(!npcHasStrapon($feettarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$feettarget].skincolour] : '')">
<<if wearingCondom($feettarget)>>
<img @class="'layer-sexbetweenlegscondom anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$feettarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/body/activefeetjobpenis_condom.png">
<</if>>
<<else>>
<img @class="'layer-sexbetweenlegs anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/activefeetjobbeast.png">
<</if>>
<img @class="'layer-sexrightleg anim-doggy-4f-'+_animspeed" @src="_img.activefeetjob" @style="'filter: '+_filters">
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($feettarget) isnot "worn" and !npcHasStrapon($feettarget)>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activefeetjobcum.png">
<</if>>
<</if>>
<<elseif $feetstate is "tentacle">>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexrightleg anim-doggy-4f-'+_animspeed" @src="_img.activebaselegrdown" @style="'filter: '+_filters">
<<else>>
<img @class="'layer-sexrightleg anim-doggy-4f-'+_animspeed" @src="_img.activebaselegr" @style="'filter: '+_filters">
<</if>>
<<if $leftarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($lefttarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$lefttarget].strapon.color : '')"
@src="_img.activelefthandjobpenis"
@style="'filter: '+(!npcHasStrapon($lefttarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$lefttarget].skincolour] : '')">
<<if wearingCondom($lefttarget)>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$lefttarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/body/activelefthandjobpenis_condom.png">
<</if>>
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activelefthandjob" @style="'filter: '+_filters">
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($lefttarget) isnot "worn" and !npcHasStrapon($righttarget)>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activelefthandjobcum.png">
<</if>>
<</if>>
<<elseif $leftarm is "bound">>
<<elseif $leftarm is "grappled">>
<<elseif $leftarmstate is "tentacle">>
<<else>>
<</if>>
<<if $rightarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($righttarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$righttarget].strapon.color : '')"
@src="_img.activerighthandjobpenis"
@style="'filter: '+(!npcHasStrapon($righttarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$righttarget].skincolour] : '')">
<<if wearingCondom($righttarget)>>
<img @class="'layer-sexshoes anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$righttarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/body/activerighthandjobpenis_condom.png">
<</if>>
<</if>>
<img @class="'layer-sexaboveclothes anim-doggy-4f-'+_animspeed" @src="_img.activerighthandjob" @style="'filter: '+_filters">
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($righttarget) isnot "worn" and !npcHasStrapon($righttarget)>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activerighthandjobcum.png">
<</if>>
<</if>>
<<elseif $rightarm is "bound">>
<img @class="'layer-sexarmsbound anim-doggy-4f-'+_animspeed" @src="_img.activearmsbound" @style="'filter: '+_filters">
<<elseif $rightarm is "grappled" or $rightarm is "behind">>
<img @class="'layer-sexarmsbound anim-doggy-4f-'+_animspeed" @src="_img.activearmsbound" @style="'filter: '+_filters">
<<elseif $rightarmstate is "tentacle">>
<<elseif $enemytype is "beast" and $monster isnot 1 and _stanceCheck is "top" and !["hawk", "fox"].includes($NPCList[0].type)>>
<img @class="'layer-sexaboveclothes anim-doggy-4f-'+_animspeed" @src="_img.activebaserightarmstroke" @style="'filter: '+_filters">
<<else>>
<img @class="'layer-sexmissionaryrightarm anim-doggy-4f-'+_animspeed" @src="_img.activebaserightarm" @style="'filter: '+_filters">
<</if>>
<<if $anusstate is "cheeks">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')"
@src="_img.activeanal"
@style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($anustarget) isnot "worn" and !npcHasStrapon($anustarget)>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activeanalcum.png">
<</if>>
<</if>>
<</if>>
<<if $chestuse is "penis">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($chesttarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$chesttarget].strapon.color : '')"
@src="_img.activechest"
@style="'filter: '+(!npcHasStrapon($chesttarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$chesttarget].skincolour] : '')">
<<if wearingCondom($chesttarget)>>
<img @class="'layer-sexlegsback anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$chesttarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/body/activechest_condom.png">
<</if>>
<</if>>
<<tentacleimgmiss>>
<<if $thighuse is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($thightarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$thightarget].strapon.color : '')"
@src="_img.activethighs"
@style="'filter: '+(!npcHasStrapon($thightarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$thightarget].skincolour] : '')">
<<if wearingCondom($thightarget)>>
<img @class="'layer-sexlegsback anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$thightarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/body/activethighs_condom.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($thightarget) isnot "worn" and !npcHasStrapon($thightarget)>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activethighscum.png">
<</if>>
<</if>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush5">
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush4">
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush3">
<<elseif $exposed gte 2 or $arousal gte $arousalmax / 5>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush1">
<</if>>
<<if $pain gte 100>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears5.png">
<<elseif $pain gte 80>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears4.png">
<<elseif $pain gte 60>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears3.png">
<<elseif $pain gte 40>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears2.png">
<<elseif $pain gte 20>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears1.png">
<</if>>
<<if $makeup.lipstick>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' lipstick-' + $makeup.lipstick.replace(/ /g, '-')" src="img/sex/missionary/makeup/lipstick_open.png">
<</if>>
<<if $makeup.eyeshadow>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' eyeshadow-' + $makeup.eyeshadow.replace(/ /g, '-')" src="img/sex/missionary/makeup/eyeshadow_eyelids.png">
<</if>>
<<if $makeup.mascara>>
<<if $makeup.mascara_running gte 1>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' mascara-' + mascaraNameToCSS($makeup.mascara)" @src="'img/sex/missionary/makeup/mascara_eyelids_' + $makeup.mascara_running + '.png'">
<<else>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' mascara-' + mascaraNameToCSS($makeup.mascara)" src="img/sex/missionary/makeup/mascara_eyelids.png">
<</if>>
<</if>>
<<if $player.freckles and $makeup.concealer isnot 1>>
<img @class="'layer-sexfreckles freckles anim-doggy-4f-'+_animspeed" @src="_img.freckles" @style="'filter: '+_filters">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/activesclerabloodshot.png">
<</if>>
<<if $trauma gte $traumamax>>
<img @style="_custom_eyelenses_right_style" @class="'layer-sexeyes ' + _colourEyeRight + ' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/activeeyesempty.png">
<<else>>
<img @style="_custom_eyelenses_right_style" @class="'layer-sexeyes ' + _colourEyeRight + ' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/activeeyes.png">
<</if>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.activeeyelids" @style="'filter: '+_filters">
<<if $mouthstate is "kiss">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoralmouth.png">
<</if>>
<<if $mouthstate is "penetrated">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($mouthtarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$mouthtarget].strapon.color : '')"
@src="_img.activeoral"
@style="'filter: '+(!npcHasStrapon($mouthtarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$mouthtarget].skincolour] : '')">
/* No Condom Image Needed */
<<if $options.silhouetteEnabled and $enemytype isnot "beast">>
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activeoral.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($mouthtarget) isnot "worn" and !npcHasStrapon($mouthtarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoralcum.png">
<</if>>
<</if>>
<</if>>
<<if $vaginastate is "othermouth">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $vaginastate is "penetrated">>
<<if $enemytype is "machine">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/machine/vaginal/missionary/penetrated.png">
<<elseif $enemytype isnot "beast">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')"
@src="_img.activevaginal"
@style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')">
<<if wearingCondom($vaginatarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')"
src="img/sex/missionary/active/body/activevaginal_condom.png">
<</if>>
<<if $options.silhouetteEnabled>>
<<if ($penisstate is "penetrated" or $penisstate is "otheranus" or $mouthstate is "penetrated") and $anusstate isnot "doublepenetrated">>
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginalalt.png">
<<else>>
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginal.png">
<</if>>
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($vaginatarget) isnot "worn" and !npcHasStrapon($vaginatarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginalcum.png">
<</if>>
<</if>>
<</if>>
<<if $anusstate is "othermouth">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalmouth.png">
<</if>>
<<if $anusstate is "penetrated">>
<<if $enemytype is "machine">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/machine/anal/missionary/penetrated.png">
<<elseif $enemytype isnot "beast">>
<<if $options.silhouetteEnabled>>
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/shadow/activeanal_base.png'">
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')"
@src="($options.tanImgEnabled || npcHasStrapon($anustarget) ? 'img/sex/missionary/shadow/activeanal_penisRed.png' : 'img/sex/missionary/shadow/activeanal_penis.png')"
@style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')">
<<else>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')"
@src="_img.activeanal"
@style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')">
<</if>>
<<if wearingCondom($anustarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')"
@src="($options.silhouetteEnabled ? 'img/sex/missionary/shadow/activeanal_condom.png' : 'img/sex/missionary/active/body/activeanal_condom.png')">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($anustarget) isnot "worn" and !npcHasStrapon($anustarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalcum.png">
<</if>>
<</if>>
<</if>>
/* DADV */
<<if $anusstate is "doublepenetrated">>
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')"
@src="_img.activeanaldoublemissionary"
@style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')">
<<if wearingCondom($anustarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')"
src="img/sex/missionary/active/body/activeanaldoublemissionary_condom.png">
<</if>>
<<if $options.silhouetteEnabled>>
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/shadow/activeanal_base.png'">
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activemissionarydouble.png">
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anusdoubletarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anusdoubletarget].strapon.color : '')"
@src="($options.tanImgEnabled || npcHasStrapon($anusdoubletarget) ? 'img/sex/missionary/shadow/activeanal_penisRed.png' : 'img/sex/missionary/shadow/activeanal_penis.png')"
@style="'filter: '+(!npcHasStrapon($anusdoubletarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anusdoubletarget].skincolour] : '')">
<<else>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anusdoubletarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anusdoubletarget].strapon.color : '')"
@src="_img.activeanal"
@style="'filter: '+(!npcHasStrapon($anusdoubletarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anusdoubletarget].skincolour] : '')">
<</if>>
<<if wearingCondom($anusdoubletarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$anusdoubletarget].condom.colour.replace(/ /g, '-')"
@src="($options.silhouetteEnabled ? 'img/sex/missionary/shadow/activeanal_condom.png' : 'img/sex/missionary/active/body/activeanal_condom.png')">
<</if>>
<<else>>
<<if $options.silhouetteEnabled>>
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/shadow/activeanal_base.png'">
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')"
@src="($options.tanImgEnabled || npcHasStrapon($anustarget) ? 'img/sex/missionary/shadow/activeanal_penisRed.png' : 'img/sex/missionary/shadow/activeanal_penis.png')"
@style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')">
<<else>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')"
@src="_img.activeanal"
@style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')">
<</if>>
<<if wearingCondom($anustarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')"
@src="($options.silhouetteEnabled ? 'img/sex/missionary/shadow/activeanal_condom.png' : 'img/sex/missionary/active/body/activeanal_condom.png')">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($anustarget) isnot "worn" and !npcHasStrapon($anustarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalcum.png">
<</if>>
<</if>>
<</if>>
<<if $vaginastate is "doublepenetrated">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')"
@src="_img.activevaginaldouble"
@style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')">
<<if wearingCondom($vaginatarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')"
src="img/sex/missionary/active/activevaginaldouble_condom.png">
<</if>>
<<if $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($vaginadoubletarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginadoubletarget].strapon.color : '')"
@src="_img.activevaginal"
@style="'filter: '+(!npcHasStrapon($vaginadoubletarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginadoubletarget].skincolour] : '')">
<<if $options.silhouetteEnabled>>
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginaldouble.png">
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activemissionarydouble.png">
<</if>>
<<if wearingCondom($vaginadoubletarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$vaginadoubletarget].condom.colour.replace(/ /g, '-')"
src="img/sex/missionary/active/body/activevaginal_condom.png">
<</if>>
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')"
@src="_img.activevaginal"
@style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')">
<<if $options.silhouetteEnabled>>
<<if $penisstate is "penetrated" or $penisstate is "otheranus" or $mouthstate is "penetrated">>
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginalalt.png">
<<else>>
<img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginal.png">
<</if>>
<</if>>
<<if wearingCondom($vaginatarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')"
src="img/sex/missionary/active/activevaginal_condom.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if wearingCondom($vaginatarget) isnot "worn" and !npcHasStrapon($vaginatarget)>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginalcum.png">
<</if>>
<</if>>
<</if>>
<<if $penisstate is "othermouth">>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenile.png">
<</if>>
<<if $penisstate is "otherpenis">>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($penistarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$penistarget].strapon.color : '')"
@src="_img.activefencing"
@style="'filter: '+(!npcHasStrapon($penistarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')">
<</if>>
<<if $penisstate is "penetrated" and $enemytype isnot "beast" or $penisstate is "otheranus" and $enemytype isnot "beast">>
<<if $options.silhouetteEnabled and $NPCList[$penistarget].type isnot "horse" and $NPCList[$penistarget].type isnot "centaur">>
<img @class="'layer-foreground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activepenile.png">
<</if>>
<<if $orgasmdown gte 1 and $orgasmcount lte 24 and $femaleclimax isnot 1 and wearingCondom("player") isnot "worn" and !playerHasStrapon()>>
<img @class="'layer-frontforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenilecum.png">
<<else>>
<img @class="'layer-frontforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenile.png">
<</if>>
<</if>>
<<if $player.penisExist or playerHasStrapon()>>
<<if playerChastity("cage") and !playerHasStrapon()>>
<<switch $worn.genitals.name>>
<<case "flat chastity cage">><<set $_chastityCage to "flat">>
<<case "small chastity cage">><<set $_chastityCage to "small">>
<<case "chastity parasite">>
<<set $_chastityCage to "parasite">>
<<switch $player.penissize>>
<<case -2 -1>><<set $_chastityCage += "-1">>
<<case 0>><<set $_chastityCage += "0">>
<<case 1 2>><<set $_chastityCage += "1">>
<<case 3 4>><<set $_chastityCage += "2">>
<</switch>>
<<default>><<set $_chastityCage to "">>
<</switch>>
<img @class="'layer-sexlashes colour-genitals anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/body/activechastitycagedown' + $_chastityCage + '.png'">
<<if $worn.genitals.name isnot "chastity parasite">>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img['activechastitycagedownpenis' + $_chastityCage]" @style="'filter: '+_filters">
<</if>>
<<elseif $worn.genitals.name.includes("chastity belt")>>
<<elseif playerHasStrapon()>>
<<if $anususe is "penis">>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.activestrapon" @style="'filter: '+_filters">
<<else>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activestrapon" @style="'filter: '+_filters">
<</if>>
<<elseif $player.virginity.penile is true>>
<<if $anususe is "penis">>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.activepenisvirgin" @style="'filter: '+_filters">
<<else>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activepenisvirgin" @style="'filter: '+_filters">
<</if>>
<<else>>
<<if $anususe is "penis">>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.activepenis" @style="'filter: '+_filters">
<<else>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activepenis" @style="'filter: '+_filters">
<</if>>
<</if>>
<<if wearingCondom("player")>>
<img @class="'layer-sexshoes anim-doggy-4f-'+_animspeed+' condom-' + $player.condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/body/activepenis_condom.png">
<</if>>
<<if $orgasmdown gte 1 and $penisstate isnot "penetrated" and $orgasmcount lte 24 and $femaleclimax isnot 1 and !$worn.genitals.name.includes("chastity belt") and !playerHasStrapon() and wearingCondom("player") isnot "worn">>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activecum.png">
<</if>>
<</if>>
<<if ["mohawk", "wide flaps"].includes($fringetype)>>
<<set _fringeType to $fringetype.replace(" ", "_")>>
/* Sprites designed to reflect fringe length */
<<if $fringetype is "mohawk" and $worn.head.mask_img is 1>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/short/activeshort.png">
<<else>>
<<if $fringelength gte 900>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activefeet.png'">
<<elseif $fringelength gte 700>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activethighs.png'">
<<elseif $fringelength gte 600>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activenavel.png'">
<<elseif $fringelength gte 400>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activechest.png'">
<<elseif $fringelength gte 200>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activeshoulder.png'">
<<else>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activeshort.png'">
<</if>>
<</if>>
<<elseif $fringetype is "buzzcut">>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/buzzcut/activeshort.png'">
<<elseif $hairtype is "short">>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/short/activeshort.png">
<<elseif ["curtain", "hime"].includes($fringetype)>>
/* Sprites designed to reflect hair length */
<<if $hairlength gte 900>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activefeet.png'">
<<elseif $hairlength gte 700>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activethighs.png'">
<<elseif $hairlength gte 600>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activenavel.png'">
<<elseif $hairlength gte 400>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activechest.png'">
<<elseif $hairlength gte 200>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activeshoulder.png'">
<<else>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activeshort.png'">
<</if>>
<<elseif ["layered bob"].includes($hairtype)>>
/* Sprites designed to reflect hair length */
<<if $hairlength gte 900>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activefeet.png'">
<<elseif $hairlength gte 700>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activethighs.png'">
<<elseif $hairlength gte 600>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activenavel.png'">
<<elseif $hairlength gte 400>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activechest.png'">
<<elseif $hairlength gte 200>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activeshoulder.png'">
<<else>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activeshort.png'">
<</if>>
<<else>>
<<if $hairlength gte 900>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activefeet.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 700>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activethighs.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 600>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activenavel.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 400>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activechest.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 200>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activechest.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<else>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activeshort.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/short.png">*/
<</if>>
<</if>>
<img @class="'colour-hair layer-sexlashes anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activelashes.png">
/*<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activefaceoverlay.png">*/
<<if $worn.neck.collared is 1>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activecollar.png">
<</if>>
<<breastsactivemissionary>>
<<img_tf_miss_active>>
<<if $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">>
<<if $earSlime.focus is "impregnation">>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeparasiteshorts.png">
<<else>>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeparasitepanty.png">
<</if>>
<</if>>
<<if $worn.genitals.name is "chastity belt">>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activechastitybelt.png">
<<elseif $worn.genitals.name is "gold chastity belt">>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activegoldchastitybelt.png">
<</if>>
<<if $options.bodywritingImages is true>>
<<if $skin.right_cheek.writing>>
<<if $skin.right_cheek.type is "text" or $skin.right_cheek.special is "islander">>
<<if $skin.right_cheek.arrow is 1>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_cheek_arrow.png">
<<else>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_cheek.png">
<</if>>
<<elseif $skin.right_cheek.type is "object">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.right_cheek.writing + '/right_cheek.png'">
<</if>>
<</if>>
<<if $skin.right_shoulder.writing>>
<<if $skin.right_shoulder.type is "text" or $skin.right_shoulder.special is "islander">>
<<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img @class="'layer-sexarmsboundskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_shoulder_bound.png">
<<else>>
<img @class="'layer-sexrightarmsskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_shoulder.png">
<</if>>
<<elseif $skin.right_shoulder.type is "object">>
<<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img @class="'layer-sexarmsboundskin anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'">
<<else>>
<img @class="'layer-sexrightarmsskin anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.breasts.writing>>
<<if $skin.breasts.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/breasts.png">
<</if>>
<</if>>
<<if $skin.back.writing>>
<<if $skin.back.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/back.png">
<</if>>
<</if>>
<<if $skin.pubic.writing>>
<<if $skin.pubic.type is "object" and $skin.pubic.special isnot "islander">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.pubic.writing + '/pubic.png'">
<<elseif $skin.pubic.type is "text">>
<<if $skin.pubic.arrow is 1>>
<<if playerBellySize(true) gte 15>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/pubic_arrow_belly.png">
<<else>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/pubic_arrow.png">
<</if>>
<<else>>
<<if playerBellySize(true) gte 15>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/pubic_belly.png">
<<else>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/pubic.png">
<</if>>
<</if>>
<</if>>
<</if>>
<<if $skin.left_thigh.writing>>
<<if $skin.left_thigh.type is "text" or $skin.left_thigh.special is "islander">>
<<if _leg_position is "up">>
<<if $skin.left_thigh.arrow is 1>>
<img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/left_thigh_up_arrow.png">
<<else>>
<img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/left_thigh_up.png">
<</if>>
<<else>>
<<if $skin.left_thigh.arrow is 1>>
<img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/left_thigh_down_arrow.png">
<<else>>
<img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/left_thigh_down.png">
<</if>>
<</if>>
<<elseif $skin.left_thigh.type is "object">>
<<if _leg_position is "up">>
<img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.left_thigh.writing + '/left_thigh_raised.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.right_thigh.writing>>
<<if $skin.right_thigh.type is "text">>
<<if _leg_position is "up">>
<<if $skin.right_thigh.arrow is 1>>
<img @class="'layer-sexrightlegskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_thigh_up_arrow.png">
<<else>>
<img @class="'layer-sexrightlegskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_thigh_up.png">
<</if>>
<<else>>
<<if $skin.right_thigh.arrow is 1>>
<img @class="'layer-sexrightlegskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_thigh_down.png">
<<else>>
<img @class="'layer-sexrightlegskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_thigh_down.png">
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/*<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.activeshadow">*/
<<if $machine>>
<<if $machine.arm_chains>>
<<if $leftarm is "mechgrappled" or $leftarm is "bound" or $rightarm is "mechgrappled" or $rightarm is "bound">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/arms_bound.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/arms.png">
<</if>>
<</if>>
<<if $machine.leg_chains>>
<<if _leg_position is "up">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/legs_up_chain.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/legs_down.png">
<</if>>
<</if>>
<</if>>
<<if $prop.includes("neck_shackle")>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/neck.png">
<</if>>
<<if $prop.includes("arm_shackle")>>
<<if $leftarm is "mechgrappled" or $leftarm is "bound" or $rightarm is "mechgrappled" or $rightarm is "bound">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/arms_bound.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/arms.png">
<</if>>
<</if>>
<<if $prop.includes("leg_shackle")>>
<<if _leg_position is "up" or _feet_pos isnot "">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/legs_up_chain.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/legs_down.png">
<</if>>
<</if>>
</div>
<</if>>
<<if $vaginastate isnot "penetrated"
and $anusstate isnot "penetrated"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and _stanceCheck isnot "top"
and !$animDebug>>
<<elseif $penisuse isnot "othervagina" and $penisuse isnot "otheranus">>
<div class="i256">
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.activepushlight" @style="'filter: '+_filters">
</div>
<</if>>
<</widget>><<widget "cheeklick">>
<<set _n to _args[0]>>
<<set _npcff to ["즐긴다","미소를 짓는다","음흉하게 웃는다","이빨을 드러내고 웃는다"]>>
<<set _npccr to ["눌린","밀어붙여진","짓눌린","비벼지는"]>>
<<set _i to random(0, 3)>>
<<set _j to random(0, 3)>>
<<if _args[0]>>
<<if $NPCList[_n].penis is "mouth">>
<<He_ nun>> <<his_ yi>> 사타구니에 _npccr[_j] 당신 얼굴의 모습을 보고 _npcff[_i].
<<neutral 1>>
<<elseif $NPCList[_n].penis is "mouthimminent" or $NPCList[_n].penis is "mouthentrance">>
<<He_ nun>> <<his_ yi>> 자지에 _npccr[_j] 당신 얼굴의 모습을 보고 _npcff[_i].
<<neutral 1>>
<<elseif $NPCList[_n].vagina is "mouthentrance">>
<<He_ nun>> <<his_ yi>> 사타구니에 _npccr[_j] 당신 얼굴의 모습을 보고 _npcff[_i].
<<neutral 1>>
<<else>>
<<if $consensual is 1>>
<<switch random(1, 4)>>
<<case 1>>
<<hePost "이">> 당신의 뺨을 핥는다.
<<neutral 3>>
<<bodypart_admire random_cheek>>
<<case 2>>
<<hePost "이">> 당신의 머리를 쓰다듬는다.
<<neutral 3>>
<<bodypart_admire forehead>>
<<case 3>>
<<hePost "이">> 당신의 귀를 살짝 깨문다.
<<neutral 3>>
<<bodypart_admire forehead>>
<<case 4>>
<<hePost "이">> 당신의 목에 코를 비빈다.
<<neutral 3>>
<<bodypart_admire breasts>>
<</switch>>
<<else>>
<<switch random(1, 4)>>
<<case 1>>
<<hePost "이">> 당신의 뺨을 핥는다.
<<neutral 3>>
<<bodypart_admire random_cheek>>
<<case 2>>
<<hePost "이">> 당신의 머리를 세게 잡아 당긴다.
<<neutral 3>>
<<bodypart_admire forehead>>
<<case 3>>
<<hePost "이">> 당신의 귀를 깨문다.
<<neutral 3>>
<<bodypart_admire random_cheek>>
<<case 4>>
<<HePost "은">> 당신의 목을 붙잡는다.
<<neutral 3>>
<<bodypart_admire breasts>>
<</switch>>
<</if>>
<</if>>
<</if>>
<</widget>><<widget "npcstrip">>
/*
<<for $_npc range $NPCList>>
<!-- anus not implemented yet -->
<!-- <<set $_npc.anus to "idle">> -->
<!-- note: setting genitals to "idle" will remove them from combat unless they're set to something else later. -->
<<if $_npc.penis isnot "none">>
<<set $_npc.penis to "idle">>
<</if>>
<<if $_npc.vagina isnot "none">>
<<set $_npc.vagina to "idle">>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $_npc.lefthand to "upperclothes">>
<<elseif !$worn.lower.type.includes("naked")>>
<<set $_npc.lefthand to "lowerclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $_npc.lefthand to "underlowerclothes">>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $_npc.righthand to "lowerclothes">>
<<elseif !$worn.upper.type.includes("naked")>>
<<set $_npc.righthand to "upperclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $_npc.righthand to "underlowerclothes">>
<</if>>
<</for>>
*/
<<set $combatgoal to "strip">>
<</widget>>
<<widget "npcexhibit">>
<!-- Does nothing, used in one event -->
<</widget>>
<<widget "stuck_in_wall_oral">>
<<set $position to "wall">>
<<set $walltype to "front">>
<<set $anususe to "none">>
<<set $vaginause to "none">>
<<set $penisuse to "none">>
<<set $thighuse to "none">>
<<set $bottomuse to "none">>
<<set $feetuse to "none">>
<<set $chestuse to "none">>
<<npcoral>>
<</widget>>
<<widget "npcoral">>
<!-- TODO: make this take an index as an argument so you can use npcoral with NPCs in other slots -->
<!-- TODO: make this take "m" or "f" as an argument so we can enforce consistency between use of this widget and scenes which set up context before using it -->
<<run npcMakeNaked($NPCList[0], "lower")>>
<<if $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $mouthuse to "penis">>
<<HePost "이">> 자지를 당신의 입술에 대고 누른다.
<<elseif $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">>
<<HePost "이">> 보지를 당신의 입술에 대고 누른다.
<<else>>
<<He_ nun>> <<his_ yi>> 민짜 사타구니를 당신의 입술에 누른다. 모두가 혼란스러워하고 있다. <span class="red">This is a bug, please inform Vrelnir.</span>
<</if>>
<<if $NPCList[0].type is "plant" and !["peniskiss","penislick"].includes($mouthactiondefault)>>
<span class="pink">꿀이 <<print ($NPCList[0].penis isnot "none" ? "그 끝에서" : "보지 입구에서")>> 번들거린다. 달콤한 냄새가 난다.</span>
<</if>>
<br><br>
<<submission 5>><<set $mouthtarget to 0>><<set $NPCList[0].location.genitals to "head">>
<</widget>>
<<widget "npchand">>
<<if $NPCList[0].penis isnot "none">>
<<set $leftarm to "penis">><<set $NPCList[0].penis to "leftarm">>
<<else>>
<<set $leftarm to "othervagina">><<set $NPCList[0].vagina to "leftarm">>
<</if>>
<</widget>>
<<widget "npcidlegenitals">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis isnot "none">>
<<set $NPCList[_i].penis to "idle">>
<</if>>
<<if $NPCList[_i].vagina isnot "none">>
<<set $NPCList[_i].vagina to "idle">>
<</if>>
<<set $NPCList[_i].chest to "idle">>
<<set $NPCList[_i].condomAsk to true>>
<</for>>
<</widget>>
<<widget "npckiss">>
<<set $NPCList[0].mouth to "kiss">><<set $NPCList[0].location.head to "head">><<set $mouthstate to "kiss">><<set $mouthuse to "kiss">><<set $mouthtarget to 0>>
<</widget>>
<<widget "npcexpose">>
<<for $_npc range $NPCList>>
<<run npcMakeNaked($_npc, "upper")>>
<<run npcMakeNaked($_npc, "lower")>>
<</for>>
<</widget>>
<<widget "npcgrapplestripall">>
<<if $rightarm is 0>>
<<set $rightarm to "grappled">>
<<set $NPCList[0].lefthand to "arms">>
<</if>>
<<if $leftarm is 0>>
<<set $leftarm to "grappled">>
<<set $NPCList[0].lefthand to "arms">>
<</if>>
<<set $NPCList[0].righthand to 0>>
<<set $position to "missionary">>
<<set $combatgoal to "strip">>
<<set $NPCList[0].mouth to "speech_only">>
<</widget>>
<<widget "npcstripall">>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $position to "missionary">>
<<set $combatgoal to "strip">>
<<set $NPCList[0].mouth to "speech_only">>
<</widget>>
<<widget "npcgangstrip">> /* Organises the NPC groups for strips, so they aren't all clawing at the same items (as much) */
<<set $combatgoal to "strip">>
<<set $position to "missionary">>
<<set _startpos to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].righthand to 0>>
<<set $NPCList[_i].lefthand to 0>>
<<if $rightarm is 0>> /* Person 1 grabs you */
<<set $rightarm to "grappled">>
<<set $NPCList[_i].lefthand to "arms">>
<</if>>
<<if $leftarm is 0>>
<<set $leftarm to "grappled">>
<<set $NPCList[_i].lefthand to "arms">>
<</if>>
<<if $NPCList[_i].righthand is 0 and $NPCList[_i].lefthand is 0>>
<<switch _startpos>>
<<case 0>> /* Person 2 starts low */
<<if $worn.over_lower.name isnot "naked">>
<<set $NPCList[_i].lefthand to "overlowerclothes">>
<<set $NPCList[_i].righthand to "overlowerclothes">>
<<elseif $worn.lower.name isnot "naked">>
<<set $NPCList[_i].lefthand to "lowerclothes">>
<<set $NPCList[_i].righthand to "lowerclothes">>
<<elseif $worn.under_lower.name isnot "naked">>
<<set $NPCList[_i].lefthand to "underlowerclothes">>
<<set $NPCList[_i].righthand to "underlowerclothes">>
<</if>>
<<case 1>> /* Person 3 starts high by default */
<<case 2>> /* Person 4 works with 1 - goes straight to under */
<<if $worn.under_upper.name isnot "naked">>
<<set $NPCList[_i].lefthand to "underupperclothes">>
<<set $NPCList[_i].righthand to "underupperclothes">>
<</if>>
<</switch>>
<<set _startpos += 1>>
<</if>>
<</for>>
<</widget>>
<<widget "npcspank">>
<<if $rightarm is 0>>
<<set $rightarm to "grappled">>
<<set $NPCList[0].lefthand to "arms">>
<<set $righttarget to 0>>
<</if>>
<<if $leftarm is 0>>
<<set $leftarm to "grappled">>
<<set $NPCList[0].lefthand to "arms">>
<<set $lefttarget to 0>>
<</if>>
<<set $NPCList[0].righthand to "spank">>
<<set $position to "doggy">>
<</widget>>
<<widget "npcspankgag">>
<<hand_gag 0 left>>
<<set $NPCList[0].righthand to "spank">>
<<set $position to "doggy">>
<</widget>>
<<widget "npcgloryhole">>
<<set $gloryhole to 1>>
<<set $punishmentposition to "gloryhole">><!-- This is added to conform with other parts of code-base. Needs to be unset or set to 0 manually after a scene.-->
<<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $enemytrust += 100>>
<<set $NPCList[0].lefthand to "none">>
<<set $position to "doggy">>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].mouth to "speech_only">>
<<run npcMakeNaked($NPCList[0], "lower")>>
<</widget>>
<<widget "npcfence">>
<<set $NPCList[0].lefthand to "none">>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].mouth to "speech_only">>
<<run npcMakeNaked($NPCList[0], "lower")>>
<</widget>>
<<widget "npc_attempt_sex">>
<<run npcMakeNaked($NPCList[0], "lower")>>
<<if $NPCList[0].penis isnot "none">>
<<if $player.vaginaExist>>
<<set $NPCList[0].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $vaginatarget to 0>>
<<elseif $analdisable is "f">>
<<set $NPCList[0].penis to "anusentrance">><<set $anususe to "penis">><<set $anusstate to "entrance">><<set $anustarget to 0>>
<</if>>
<<else>>
<<if $player.penisExist>>
<<set $NPCList[0].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><<set $penistarget to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "npc_submissive">>
<<if $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to "clothed">>
<</if>>
<<if $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to "clothed">>
<</if>>
<<set $NPCList[0].chest to "clothed">>
<<set $NPCList[0].lefthand to "idle">>
<<set $NPCList[0].righthand to "idle">>
<<set $NPCList[0].location.genitals to 0>>
<<set $enemyarousal to 0>>
<<set $npcSub to 1>>
<<set $promiscuityIgnore to 1>>
<span class="green">당신의 상대는 순종적이다. 당신이 상대를 이끌어야 할 것 같다. [음란도 요구치는 이 만남에서는 무시됩니다]</span>
<</widget>><<widget "npcdamage">>
/*
* Deducts the true damage dealt by the PC from each individual NPC's health,
* and prevent excess damage from reaching $enemyhealth.
* args[0] is the target passed through widget "defiance".
* _thedamage is also calculated at widget "defiance".
*/
<<if _args[0] isnot undefined>>
/* args[0] could very well be undefined. When it's not, we calculate as normal. */
<<set $NPCList[_args[0]].health -= _thedamage>>
<<if $NPCList[_args[0]].health lte 0>>
<<defeatnpc _args[0]>>
<</if>>
<<else>>
<<set _npctodefeat to []>>/* An array for later use. */
/* When args[0] is undefined, that means the action has no target and inflicts damage to all NPCs. */
<<for _npctodamage to 0; _npctodamage lt $enemynomax; _npctodamage++>>
<<if $NPCList[_npctodamage].active is "active" and $NPCList[_npctodamage].stance isnot "defeated" and (!$fightTargets or $fightTargets.includes(_npctodamage))>>
<<set _enemydivide to $fightTargets ? $enemyno-$fightTargets.length : $enemyno>> /* Divide damage by all current active enemies. */
<<set $NPCList[_npctodamage].health -= (_thedamage/_enemydivide)>>
/* Lookout for any NPCs whose healths were reduced to 0 by splash damage. */
<<if $enemyno gte 2 and $NPCList[_npctodamage].health lte 0>>
<<set _npctodefeat.push(_npctodamage)>>
<</if>>
<</if>>
<</for>>
/* Then purge any and all NPCs defeated by splash damage. */
<<for $_defeatcontroller to 0; $_defeatcontroller lt _npctodefeat.length; $_defeatcontroller++>>
<<if $enemyno gte 2>>
<<defeatnpc _npctodefeat[$_defeatcontroller]>>
<</if>>
<</for>>
<</if>>
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<</widget>>
/*Lollipop Scythe - there was a bug where the player action was not reset, there may be edgecases where the action shouldnt be changed, . Not the author of the origional code*/
<<widget "defeatnpc">>
<!-- This knocks out and resets the last NPC on the list from 5 to 0 -->
<!-- Resets PC variables to release PC from NPC actions, resets NPC variables as partial cleanup prior to cleannpc, gives PC stats uptick as side benefit to defeating NPCs. -->
<<set _i to _args[0]>>
<<personselect _i>>
<span class="blue"><<combatPerson_ i>> 패배한 채 비틀거리며 물러난다.</span>
<<llpain>><<pain -15>><<llstress>><<stress -12>><<lltrauma>><<trauma -18>>
<!-- Reset PC's limbs based on defeated NPC's -->
<!-- NPC's Left hand -->
<<switch $NPCList[_i].lefthand>>
<<case "arms">>
<<set $leftarm to 0>><<set $rightarm to 0>><<set $leftaction to 0>><<set $rightaction to 0>>
<<case "leftarm">>
<<set $leftarm to 0>><<set $leftaction to 0>>
<<case "rightarm">>
<<set $rightarm to 0>><<set $rightaction to 0>>
<<case "vaginaentrance" "vagina">>
<<set $vaginause to 0>><<set $vaginaaction to 0>>
<<case "penisentrance" "penis">>
<<set $penisuse to 0>><<set $penisaction to 0>>
<<case "anusentrance" "anus">>
<<set $anususe to 0>><<set $anusaction to 0>>
<<case "mouth">>
<<set $mouthuse to 0>><<set $mouthaction to 0>>
<<case "throat">>
<<set $neckuse to 0>>
<<case "head_nipples" "head_breasts">>
<<set $mouthstate to 0>><<set $mouthaction to 0>>
<</switch>>
<!-- NPC's Reft hand -->
<<switch $NPCList[_i].righthand>>
<<case "arms">>
<<set $leftarm to 0>><<set $rightarm to 0>><<set $leftaction to 0>><<set $rightaction to 0>>
<<case "leftarm">>
<<set $leftarm to 0>><<set $leftaction to 0>>
<<case "rightarm">>
<<set $rightarm to 0>><<set $rightaction to 0>>
<<case "vaginaentrance" "vagina">>
<<set $vaginause to 0>><<set $vaginaaction to 0>>
<<case "penisentrance" "penis">>
<<set $penisuse to 0>><<set $penisaction to 0>>
<<case "anusentrance" "anus">>
<<set $anususe to 0>><<set $anusaction to 0>>
<<case "mouth">>
<<set $mouthuse to 0>><<set $mouthaction to 0>>
<<case "throat">>
<<set $neckuse to 0>>
<<case "head_nipples" "head_breasts">>
<<set $mouthstate to 0>><<set $mouthaction to 0>>
<</switch>>
<!-- NPC's Penis/Anus -->
<<switch $NPCList[_i].penis>>
<<case "thighs">>
<<set $thighuse to 0>>
<<case "cheeks">>
<<set $bottomuse to 0>>
<<case "chest">>
<<set $chestuse to 0>>
<<case "leftarm">>
<<set $leftarm to 0>><<set $leftactiondefault to "leftgrab">><<set $leftaction to 0>>
<<case "rightarm">>
<<set $rightarm to 0>><<set $rightactiondefault to "rightgrab">><<set $rightaction to 0>>
<<case "leftotheranusdildotease" "leftotheranusdildo">>
<<set $leftarm to 0>><<set $leftactiondefault to "rest">><<set $leftaction to 0>>
<<case "rightotheranusdildotease" "rightotheranusdildo">>
<<set $rightarm to 0>><<set $rightactiondefault to "rest">><<set $rightaction to 0>>
<<case "botharm">>
<<set $leftarm to 0>><<set $rightarm to 0>><<set $rightactiondefault to "rightgrab">><<set $leftactiondefault to "leftgrab">><<set $leftaction to 0>><<set $rightaction to 0>>
<<case "feet">>
<<set $feetuse to 0>><<set $feetactiondefault to "grab">><<set $feetaction to 0>>
<<case "vagina" "vaginaimminent" "vaginaentrance">>
<<set $vaginause to 0>><<set $vaginastate to 0>><<set $vaginaaction to 0>>
<<case "anus" "anusimminent" "anusentrance">>
<<set $anususe to 0>><<set $anusstate to 0>><<set $anusaction to 0>>
<<case "otherfrot" "penis" "penisimminent" "penisentrance" "otheranus" "otheranusimminent" "otheranusentrance">>
<<set $penisuse to 0>><<set $penisstate to 0>><<set $penisaction to 0>>
<<case "mouth" "mouthimminent" "mouthentrance">>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $mouthaction to 0>>
<<case "footjob">>
<<if $player.penisExist and $penisuse is "feet">>
<<set $penisuse to 0>>
<</if>>
<<if $player.vaginaExist and $vaginause is "feet">>
<<set $vaginause to 0>>
<</if>>
<<case "anusdouble" "anusentrancedouble" "anusimminentdouble">>
<<set $NPCList[_i].penis to "none">>
<<for $_k = 0; $_k lt $NPCList.length; $_k++>>
<<if ["anusdouble","anusimminentdouble","anusentrancedouble"].includes($NPCList[$_k].penis)>>
<<switch $NPCList[$_k].penis>>
<<case "anusdouble">>
<<set $NPCList[$_k].penis to "anus">><<set $anusstate to "penetrated">><<set $anusaction to $anusaction.replace('double','')>>
<<case "anusimminentdouble">>
<<set $NPCList[$_k].penis to "anusimminent">><<set $anusstate to "imminent">><<set $anusaction to $anusaction.replace('double','')>>
<<case "anusentrancedouble">>
<<set $NPCList[$_k].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anusaction to $anusaction.replace('double','')>>
<<default>>
<span class="red">ERROR - Anal double penetration: second NPC's penis wrong value!</span>
<</switch>>
<<set $anususe to "penis">>
<<break>>
<</if>>
<<if $_k is 5>>
<span class="red">ERROR - Anal double penetration: second NPC not found!</span>
<<set $anususe to 0>><<set $anusstate to 0>>
<</if>>
<</for>>
<<case "vaginadouble" "vaginaimminentdouble" "vaginaentrancedouble">>
<<set $NPCList[_i].penis to "none">>
<<for $_k = 0; $_k lt $NPCList.length; $_k++>>
<<if ["vaginadouble","vaginaimminentdouble","vaginaentrancedouble"].includes($NPCList[$_k].penis)>>
<<switch $NPCList[$_k].penis>>
<<case "vaginadouble">>
<<set $NPCList[$_k].penis to "vagina">><<set $vaginastate to "penetrated">><<set $vaginaaction to $vaginaaction.replace('double','')>>
<<case "vaginaimminentdouble">>
<<set $NPCList[$_k].penis to "vaginaimminent">><<set $vaginastate to "imminent">><<set $vaginaaction to $vaginaaction.replace('double','')>>
<<case "vaginaentrancedouble">>
<<set $NPCList[$_k].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $vaginaaction to $vaginaaction.replace('double','')>>
<<default>>
<span class="red">ERROR - Vaginal double penetration: second NPC's penis wrong value!</span>
<</switch>>
<<set $vaginause to "penis">>
<<break>>
<</if>>
<<if $_k is 5>>
<span class="red">ERROR - Vaginal double penetration: second NPC not found!</span>
<<set $vaginause to 0>><<set $vaginastate to 0>>
<</if>>
<</for>>
<</switch>>
<!-- NPC's Vagina/Anus -->
<<switch $NPCList[_i].vagina>>
<<case "frot" "otherfrot" "penis" "penisimminent" "penisentrance" "otheranus" "otheranusimminent" "otheranusentrance">>
<<set $penisuse to 0>><<set $penisstate to 0>><<set $penisaction to 0>>
<<case "mouth" "facesit" "facesitanal">>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $mouthaction to 0>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "othermouth">>
<<set $vaginause to 0>><<set $vaginastate to 0>><<set $vaginaaction to 0>>
<<case "leftarm">>
<<set $leftarm to 0>><<set $leftactiondefault to "leftplay">><<set $leftaction to 0>>
<<case "rightarm">>
<<set $rightarm to 0>><<set $rightactiondefault to "rightplay">><<set $rightaction to 0>>
<<case "leftotheranusdildotease" "leftotheranusdildo" "leftvaginadildotease" "leftvaginadildo">>
<<set $leftarm to 0>><<set $leftactiondefault to "rest">><<set $leftaction to 0>>
<<case "rightotheranusdildotease" "rightotheranusdildo" "rightvaginadildotease" "rightvaginadildo">>
<<set $rightarm to 0>><<set $rightactiondefault to "rest">><<set $rightaction to 0>>
<<case "feet">>
<<set $feetuse to 0>><<set $feetactiondefault to "vaginagrab">><<set $feetaction to 0>>
<<case "footjob">>
<<if $player.penisExist and $penisuse is "feet">>
<<set $penisuse to 0>>
<</if>>
<<if $player.vaginaExist and $vaginause is "feet">>
<<set $vaginause to 0>>
<</if>>
<</switch>>
<!-- NPC's Mouth -->
<<switch $NPCList[_i].mouth>>
<<case "thigh">>
<<set $thighuse to 0>>
<<case "bottom">>
<<set $bottomuse to 0>>
<<case "anus" "anusimminent" "anusentrance">>
<<set $anususe to 0>><<set $anusstate to 0>><<set $anusaction to 0>>
<<case "vagina" "vaginaimminent" "vaginaentrance">>
<<set $vaginause to 0>><<set $vaginastate to 0>><<set $vaginaaction to 0>>
<<case "penis" "penisimminent" "penisentrance">>
<<set $penisuse to 0>><<set $penisstate to 0>><<set $penisaction to 0>>
<<case "kiss" "kissimminent" "kissentrance">>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $mouthaction to 0>>
<<case "chest" "chestimminent" "chestentrance">>
<<set $chestuse to 0>><<set $cheststate to 0>>
<</switch>>
<!-- NPC's Chest (unique case) -->
<<if $NPCList[_i].chest is "mouth" or $NPCList[_i].chest is "mouthentrance">>
<<set $mouthstate to 0>><<set $mouthuse to 0>><<set $head to 0>>
<</if>>
<br><br>
<!-- Reset Defeated NPC appendages -->
<<set $NPCList[_i].lefthand to "none">>
<<set $NPCList[_i].righthand to "none">>
<<set $NPCList[_i].penis to "none">>
<<set $NPCList[_i].vagina to "none">>
<<set $NPCList[_i].mouth to "none">>
<<set $NPCList[_i].chest to "none">>
<<set $NPCList[_i].stance to "defeated">>
<!-- Remove Defeated NPC from loops -->
<<set $enemyno-->>
<!-- Reset Group attributes-->
<<set $enemyarousalmax to 500 * $enemyno>>
<<set $enemyarousal to $enemyarousal * ($enemyno / ($enemyno +1))>>
<<set $enemyhealthmax -= $NPCList[_i].healthmax>>
<<set $_excessdamage to (0-$NPCList[_i].health)>>
<!-- Debug message -->
<<if $debug is 1>><br><span class="yellow">Total damage: _thedamage</span> | <span class="blue">Excess damage: $_excessdamage</span> |<</if>>
<<set _thedamage -= $_excessdamage>>
<!-- Debug message -->
<<if $debug is 1>><span class="pink">enemyhealth damage: _thedamage</span><br><</if>>
<<set $NPCList[_i].health to 0>>
<<set $oldtarget to _i>>
<<for $_newtarget to 0; $_newtarget lt $enemynomax; $_newtarget++>>
<<if $NPCList[$_newtarget].active is "active" and $NPCList[$_newtarget].stance isnot "defeated">>
<<set $newtarget to $_newtarget>>
<<break>>
<</if>>
<</for>>
<!-- Give PC stats uptick. -->
<<violence -10>>
<<if $newtarget is undefined>>
<<set $newtarget to $oldtarget>>
<</if>>
<</widget>>
<<widget "setnewtarget">>
<<if $lefttarget is $oldtarget>>
<<set $lefttarget to $newtarget>>
<</if>>
<<if $righttarget is $oldtarget>>
<<set $righttarget to $newtarget>>
<</if>>
<<if $feettarget is $oldtarget>>
<<set $feettarget to $newtarget>>
<</if>>
<<if $mouthtarget is $oldtarget>>
<<set $mouthtarget to $newtarget>>
<</if>>
<<if $vaginatarget is $oldtarget>>
<<set $vaginatarget to $newtarget>>
<</if>>
<<if $penistarget is $oldtarget>>
<<set $penistarget to $newtarget>>
<</if>>
<<if $anustarget is $oldtarget>>
<<set $anustarget to $newtarget>>
<</if>>
<<if $thightarget is $oldtarget>>
<<set $thighaction to 0>>
<</if>>
<<if $chesttarget is $oldtarget>>
<<set $chestaction to 0>>
<</if>>
<<unset $oldtarget>>
<<unset $newtarget>>
<</widget>><<widget "generateNPC">>
<!-- Args are NPC#(1-6), Status, Pronoun, Gender, Level -->
<!-- Example: <<generateNPC 1 a m m 18>> would generate NPC 1 as adult male/male "burly" -->
<!-- Example: <<generateNPC 2 a f f 18>> would generate NPC 2 as adult female/female "vulgar" bodyguard type-->
<!-- Example: <<generateNPC 1 a f h 20>> would generate NPC 1 as adult female/herm "demon" monster type-->
<!-- Latter two examples can only be called via this widget; they are not autogenerated -->
<<set _n to _args[0]-1>>
<!-- Checks if endevent was properly used after the last event -->
<<checkEventNPC _n>>
<<set _status to _args[1]>> /* "t" for teen, "a" for adult, or "r" for random */
<<set _pronoun to _args[2]>>
<<set _gender to _args[3]>>
<<set _lvl to _args[4]>>
<<if _pronoun is "m" or _pronoun is "f">>
<<set $NPCList[_n].pronoun to _pronoun>>
<<else>>
<<rng>>
<<if _generate_victim is 1>>
<<unset _generate_victim>>
<<set $NPCList[_n].pronoun to ($rng lte $malevictimchance ? "m" : "f")>>
<<elseif !isNaN(_generate_partner) and $NPCList[_generate_partner].fullDescription>>
<!-- This determines if the couple is homo or not. The generated NPC's partner is, by default, the NPC directly before them in NPCList. The partner can be selected manually with an argument. -->
<<set $NPCList[_n].pronoun to maleChance($NPCList[_generate_partner].pronoun) gte random(1, 100) ? "m" : "f">>
<<unset _generate_partner>>
<<else>>
<<set $NPCList[_n].pronoun to ($rng lte maleChance() ? "m" : "f")>>
<</if>>
<</if>>
<!-- This doesn't need to be set here, but that's how it's been done in the past, so we'll set it just in case. -->
<!-- NPC gender gets properly set according to player settings in the npcattribute widget. -->
<<set $NPCList[_n].gender to $NPCList[_n].pronoun>>
<<set $NPCList[_n].lefthand to 0>>
<<set $NPCList[_n].righthand to 0>>
<<set $NPCList[_n].mouth to 0>>
<<set $NPCList[_n].location to {}>>
<<set $NPCList[_n].location.head to 0>>
<<set $NPCList[_n].location.genitals to 0>>
<<set $NPCList[_n].bold to 0>>
<<set $NPCList[_n].name to ($NPCList[_n].pronoun is "f" ? $NPC_names_f.random() : $NPC_names_m.random())>>
<<generatePronouns $NPCList[_n]>>
<!-- TODO: remove either .teen or .adult; all adults are not teens, and all teens are not adults. -->
<!-- Having two separate variables means having twice as much code to accomplish the same thing, and STILL possibly introducing bugs if you do it wrong. -->
<<if _status is "t" or (_status is "r" and random(0,1))>>
<<set $NPCList[_n].teen to 1>>
<<set $NPCList[_n].adult to 0>>
<<else>>
<<set $NPCList[_n].adult to 1>>
<<set $NPCList[_n].teen to 0>>
<</if>>
<<set $NPCList[_n].pregnancyAvoidance to random(0,100)>>
<<if $enemyno lt 6>><<set $enemyno += 1>><</if>>
<<npcattribute _n _gender _lvl>>
<<set $NPCList[_n].index to _n>>
<<run EventSystem.push($passage, _n, $timeStamp)>>
<</widget>>
<<widget "generateRole">>
<!-- Argument 1: The slot the new NPC should fill in $NPCList. Slot one would be "0" -->
<!-- Argument 2: The description of the NPC. To generate a default description, use 0
To make a description that changes based on NPC gender, split the male/female descriptions with "/"-->
<!-- Argument 3: The role of the NPC. To generate with no role, use 0. Do not set role to "normal"
To make a role that changes based on NPC gender, split the male/female roles with "/"-->
<!-- Argument 4: The status of the NPC. Defaults to adult; use "t" for student -->
<!-- Example: <<generateRole 0 "curious" "scientist">> would generate the first NPC as adult "curious scientist" -->
<!-- Example: <<generateRole 1 "arrogant" 0 t>> would generate the second NPC as "arrogant boy" or "arrogant girl"-->
<!-- Example: <<generateRole 2 "starstruck" "fanboy/fangirl">> would generate the third NPC as adult "starstruck fanboy" or "starstruck fangirl" -->
<<set _slot to _args[0]>>
<<set _desc to _args[1] ? _args[1] : 0>>
<<set _role to _args[2] ? _args[2] : 0>>
<<set _status to _args[3] is "t" ? "t" : "a">>
<<generateNPC `_slot + 1` _status>>
<<if _desc>>
<<if _desc.includes("/")>>
<<set [_descM, _descF] to _desc.split("/")>>
<<set $NPCList[_slot].description to $NPCList[_slot].pronoun is "m" ? _descM : _descF>>
<<else>>
<<set $NPCList[_slot].description to _desc>>
<</if>>
<</if>>
<<if _role>>
<<if _role.includes("/")>>
<<set [_roleM, _roleF] to _role.split("/")>>
<<set $NPCList[_slot].role to $NPCList[_slot].pronoun is "m" ? _roleM : _roleF>>
<<else>>
<<set $NPCList[_slot].role to _role>>
<</if>>
<<if _role.includes("guard")>>
<<npcClothesType $NPCList[_slot] "security">>
<<elseif _role.includes("inmate")>>
<<npcClothesType $NPCList[_slot] "prison">>
<<elseif _role.includes("pirate")>>
<<npcClothesType $NPCList[_slot] "docker2">>
<<elseif _role.includes("islander")>>
<<npcClothesType $NPCList[_slot] "brothelHarness">>
<</if>>
<</if>>
<<set $NPCList[_slot].fullDescription to $NPCList[_slot].description + " ">>
<<if $NPCList[_slot].role isnot "normal">>
<<set $NPCList[_slot].fullDescription += $NPCList[_slot].role>>
<<elseif $NPCList[_slot].pronoun is "m">>
<<set $NPCList[_slot].fullDescription += ($NPCList[_slot].teen is 1 ? "boy" : "man")>>
<<elseif $NPCList[_slot].pronoun is "f">>
<<set $NPCList[_slot].fullDescription += ($NPCList[_slot].teen is 1 ? "girl" : "woman")>>
<</if>>
<</widget>>
<<widget "undressNPC">>
<<set $_npc to $NPCList[_args[0]-1]>>
<<if $_npc.penis is "clothed">>
<<set $_npc.penis to 0>>
<</if>>
<<if $_npc.vagina is "clothed">>
<<set $_npc.vagina to 0>>
<</if>>
<</widget>>
<<widget "generate1">>
<<generateNPC 1>>
<</widget>>
<<widget "generate2">>
<<generateNPC 2>>
<</widget>>
<<widget "generate3">>
<<generateNPC 3>>
<</widget>>
<<widget "generate4">>
<<generateNPC 4>>
<</widget>>
<<widget "generate5">>
<<generateNPC 5>>
<</widget>>
<<widget "generate6">>
<<generateNPC 6>>
<</widget>>
<<widget "generatey1">>
<<generateNPC 1 t>>
<</widget>>
<<widget "generatey2">>
<<generateNPC 2 t>>
<</widget>>
<<widget "generatey3">>
<<generateNPC 3 t>>
<</widget>>
<<widget "generatey4">>
<<generateNPC 4 t>>
<</widget>>
<<widget "generatey5">>
<<generateNPC 5 t>>
<</widget>>
<<widget "generatey6">>
<<generateNPC 6 t>>
<</widget>>
<<widget "generatev1">>
<<set _generate_victim to 1>>
<<generateNPC 1>>
<</widget>>
<<widget "generatev2">>
<<set _generate_victim to 1>>
<<generateNPC 2>>
<</widget>>
<<widget "generatev3">>
<<set _generate_victim to 1>>
<<generateNPC 3>>
<</widget>>
<<widget "generatev4">>
<<set _generate_victim to 1>>
<<generateNPC 4>>
<</widget>>
<<widget "generatev5">>
<<set _generate_victim to 1>>
<<generateNPC 5>>
<</widget>>
<<widget "generatev6">>
<<set _generate_victim to 1>>
<<generateNPC 6>>
<</widget>>
<<widget "generateyv1">>
<<set _generate_victim to 1>>
<<generateNPC 1 t>>
<</widget>>
<<widget "generateyv2">>
<<set _generate_victim to 1>>
<<generateNPC 2 t>>
<</widget>>
<<widget "generateyv3">>
<<set _generate_victim to 1>>
<<generateNPC 3 t>>
<</widget>>
<<widget "generateyv4">>
<<set _generate_victim to 1>>
<<generateNPC 4 t>>
<</widget>>
<<widget "generateyv5">>
<<set _generate_victim to 1>>
<<generateNPC 5 t>>
<</widget>>
<<widget "generateyv6">>
<<set _generate_victim to 1>>
<<generateNPC 6 t>>
<</widget>>
<<widget "generatep2">>
<<set _generate_partner to _args[0] isnot undefined ? _args[0] : 0>>
<<generateNPC 2>>
<</widget>>
<<widget "generatep3">>
<<set _generate_partner to _args[0] isnot undefined ? _args[0] : 1>>
<<generateNPC 3>>
<</widget>>
<<widget "generatep4">>
<<set _generate_partner to _args[0] isnot undefined ? _args[0] : 2>>
<<generateNPC 4>>
<</widget>>
<<widget "generatep5">>
<<set _generate_partner to _args[0] isnot undefined ? _args[0] : 3>>
<<generateNPC 5>>
<</widget>>
<<widget "generatep6">>
<<set _generate_partner to _args[0] isnot undefined ? _args[0] : 4>>
<<generateNPC 6>>
<</widget>>
<<widget "generateyp2">>
<<set _generate_partner to _args[0] isnot undefined ? _args[0] : 0>>
<<generateNPC 2 t>>
<</widget>>
<<widget "generateyp3">>
<<set _generate_partner to _args[0] isnot undefined ? _args[0] : 1>>
<<generateNPC 3 t>>
<</widget>>
<<widget "generateyp4">>
<<set _generate_partner to _args[0] isnot undefined ? _args[0] : 2>>
<<generateNPC 4 t>>
<</widget>>
<<widget "generateyp5">>
<<set _generate_partner to _args[0] isnot undefined ? _args[0] : 3>>
<<generateNPC 5 t>>
<</widget>>
<<widget "generateyp6">>
<<set _generate_partner to _args[0] isnot undefined ? _args[0] : 4>>
<<generateNPC 6 t>>
<</widget>>
<<widget "generatel">>
<<if $enemyno gte 0 and $enemyno lte 5>>
<<if $location is "beach">>
<<generateNPC `$enemyno + 1` t>> <!-- Generate next slot teenager -->
<<else>>
<<generateNPC `$enemyno + 1`>> <!-- Generate next slot adult -->
<</if>>
<</if>>
<</widget>>
<<widget "generates1">>
<<set _npcClothesPreset to "school">>
<<generatey1>>
<</widget>>
<<widget "generates2">>
<<set _npcClothesPreset to "school">>
<<generatey2>>
<</widget>>
<<widget "generates3">>
<<set _npcClothesPreset to "school">>
<<generatey3>>
<</widget>>
<<widget "generates4">>
<<set _npcClothesPreset to "school">>
<<generatey4>>
<</widget>>
<<widget "generates5">>
<<set _npcClothesPreset to "school">>
<<generatey5>>
<</widget>>
<<widget "generates6">>
<<set _npcClothesPreset to "school">>
<<generatey6>>
<</widget>>
<<widget "generatesm1">>
<<set _npcClothesPreset to "school">>
<<generateym1>>
<</widget>>
<<widget "generatesm2">>
<<set _npcClothesPreset to "school">>
<<generateym2>>
<</widget>>
<<widget "generatesm3">>
<<set _npcClothesPreset to "school">>
<<generateym3>>
<</widget>>
<<widget "generatesm4">>
<<set _npcClothesPreset to "school">>
<<generateym4>>
<</widget>>
<<widget "generatesm5">>
<<set _npcClothesPreset to "school">>
<<generateym5>>
<</widget>>
<<widget "generatesm6">>
<<set _npcClothesPreset to "school">>
<<generateym6>>
<</widget>>
<<widget "generatesf1">>
<<set _npcClothesPreset to "school">>
<<generateyf1>>
<</widget>>
<<widget "generatesf2">>
<<set _npcClothesPreset to "school">>
<<generateyf2>>
<</widget>>
<<widget "generatesf3">>
<<set _npcClothesPreset to "school">>
<<generateyf3>>
<</widget>>
<<widget "generatesf4">>
<<set _npcClothesPreset to "school">>
<<generateyf4>>
<</widget>>
<<widget "generatesf5">>
<<set _npcClothesPreset to "school">>
<<generateyf5>>
<</widget>>
<<widget "generatesf6">>
<<set _npcClothesPreset to "school">>
<<generateyf6>>
<</widget>>
<<widget "generatem1">>
<<generateNPC 1 a m>>
<</widget>>
<<widget "generatem2">>
<<generateNPC 2 a m>>
<</widget>>
<<widget "generatem3">>
<<generateNPC 3 a m>>
<</widget>>
<<widget "generatem4">>
<<generateNPC 4 a m>>
<</widget>>
<<widget "generatem5">>
<<generateNPC 5 a m>>
<</widget>>
<<widget "generatem6">>
<<generateNPC 6 a m>>
<</widget>>
<<widget "generatef1">>
<<generateNPC 1 a f>>
<</widget>>
<<widget "generatef2">>
<<generateNPC 2 a f>>
<</widget>>
<<widget "generatef3">>
<<generateNPC 3 a f>>
<</widget>>
<<widget "generatef4">>
<<generateNPC 4 a f>>
<</widget>>
<<widget "generatef5">>
<<generateNPC 5 a f>>
<</widget>>
<<widget "generatef6">>
<<generateNPC 6 a f>>
<</widget>>
<<widget "generateym1">>
<<generateNPC 1 t m>>
<</widget>>
<<widget "generateym2">>
<<generateNPC 2 t m>>
<</widget>>
<<widget "generateym3">>
<<generateNPC 3 t m>>
<</widget>>
<<widget "generateym4">>
<<generateNPC 4 t m>>
<</widget>>
<<widget "generateym5">>
<<generateNPC 5 t m>>
<</widget>>
<<widget "generateym6">>
<<generateNPC 6 t m>>
<</widget>>
<<widget "generateyf1">>
<<generateNPC 1 t f>>
<</widget>>
<<widget "generateyf2">>
<<generateNPC 2 t f>>
<</widget>>
<<widget "generateyf3">>
<<generateNPC 3 t f>>
<</widget>>
<<widget "generateyf4">>
<<generateNPC 4 t f>>
<</widget>>
<<widget "generateyf5">>
<<generateNPC 5 t f>>
<</widget>>
<<widget "generateyf6">>
<<generateNPC 6 t f>>
<</widget>>
<<widget "generatecm1">>
<<generateNPC 1 t m>>
<</widget>>
<<widget "generatecm2">>
<<generateNPC 2 t m>>
<</widget>>
<<widget "generatecm3">>
<<generateNPC 3 t m>>
<</widget>>
<<widget "generatecm4">>
<<generateNPC 4 t m>>
<</widget>>
<<widget "generatecm5">>
<<generateNPC 5 t m>>
<</widget>>
<<widget "generatecm6">>
<<generateNPC 6 t m>>
<</widget>>
<<widget "generatecf1">>
<<generateNPC 1 t f>>
<</widget>>
<<widget "generatecf2">>
<<generateNPC 2 t f>>
<</widget>>
<<widget "generatecf3">>
<<generateNPC 3 t f>>
<</widget>>
<<widget "generatecf4">>
<<generateNPC 4 t f>>
<</widget>>
<<widget "generatecf5">>
<<generateNPC 5 t f>>
<</widget>>
<<widget "generatecf6">>
<<generateNPC 6 t f>>
<</widget>>
<<widget "generatePlant1">>
<<set _npcPlant to 1>><<set _strapIgnore to 1>><<set _condomIgnore to 1>>
<<generateNPC 1 t>>
<</widget>>
<<widget "generatePlant2">>
<<set _npcPlant to 1>><<set _strapIgnore to 1>><<set _condomIgnore to 1>>
<<generateNPC 2 t>>
<</widget>>
<<widget "generatePlant3">>
<<set _npcPlant to 1>><<set _strapIgnore to 1>><<set _condomIgnore to 1>>
<<generateNPC 3 t>>
<</widget>>
<<widget "generatePlant4">>
<<set _npcPlant to 1>><<set _strapIgnore to 1>><<set _condomIgnore to 1>>
<<generateNPC 4 t>>
<</widget>>
<<widget "generatePlant5">>
<<set _npcPlant to 1>><<set _strapIgnore to 1>><<set _condomIgnore to 1>>
<<generateNPC 5 t>>
<</widget>>
<<widget "generatePlant6">>
<<set _npcPlant to 1>><<set _strapIgnore to 1>><<set _condomIgnore to 1>>
<<generateNPC 6 t>>
<</widget>>
<<widget "generateTemple">>
<<set _npcChastity to 1>>
<<set _npcClothesPreset to "temple">>
<<generateNPC _args[0]>>
<</widget>>
<<widget "generateyTemple">>
<<set _npcChastity to 1>>
<<set _npcClothesPreset to "temple">>
<<generateNPC _args[0] t>>
<</widget>>
<<widget "generateInitiate">>
<<set _npcChastity to 1>>
<<set _npcClothesPreset to "temple">>
<<set _slot to (_args[0] - 1)>>
<<generateRole _slot 0 "initiate">>
<</widget>>
<<widget "generateConfessor">>
<<set _npcClothesPreset to "templeBlack">>
<<generateNPC _args[0]>>
<</widget>>
<<widget "generateCultist">>
<<set _npcClothesPreset to "templeBlack">>
<<set _slot to (_args[0] - 1)>>
<<generateRole _slot 0 "cultist">>
<</widget>>
<<widget "generatePolice">>
<<set _npcClothesPreset to "police">>
<<generateNPC _args[0]>>
<</widget>>
<<widget "generateSecurity">>
<<set _npcClothesPreset to "security">>
<<generateNPC _args[0]>>
<</widget>>
<<widget "generateSailor">>
<<set _npcClothesPreset to "sailor">>
<<generateNPC _args[0]>>
<</widget>>
<<widget "generateDoctor">>
<<set _npcClothesPreset to "hospital">>
<<generateNPC _args[0]>>
<</widget>>
<<widget "generatePlant">>
<<set _npcPlant to 1>><<set _strapIgnore to 1>><<set _condomIgnore to 1>>
<<generateNPC _args[0] "t">>
<</widget>>
<<widget "generateSweaterWearer">>
<<set _npcClothesPreset to "sweater">>
<<generateNPC _args[0]>>
<</widget>>
<<widget "generateDemon">>
<<generateNPC _args[0] a f h 20>>
<<undressNPC _args[0]>>
<</widget>>
<<widget "npcattribute">>
<!-- V2.4 Widget set NPC attributes. $arg[0] calls NPC number (0 - 5) to be generated. NG-->
<!-- $NPCList.pronoun sets appearance, including breasts. NPCList.gender sets genitals, including pp -->
<!-- Future work this should call addns args to set pronoun, gender, and size of NPC(0-18) where larger number is more robust. This would eliminate much of the NPC calls from above and push to code. -->
<!-- Added thug Vulgar/Brutish as NPC19, can only be called with $arg[2] -->
<!-- Added strap-on functionality v2.8 -->
<!-- Added sex toy functionality 0.3.8.0 -->
<!-- check if this npc has seen the player while the player was pantiless; doesn't matter if they knew it or not. -->
<<nounderwearcheck>>
<<set _n to _args[0]>>
<<set _gender to _args[1]>>
<<set _lvl to _args[2]>>
<!-- This sets genitals. -->
<<set $NPCList[_n].vagina to "none">>
<<set $NPCList[_n].penis to "none">>
<<if ["m", "f", "h"].includes(_gender)>>
<<set $NPCList[_n].gender to _gender>>
<<if _gender is "m">>
<<set $NPCList[_n].penis to "clothed">>
<<elseif _gender is "f">>
<<set $NPCList[_n].vagina to "clothed">>
<<elseif _gender is "h">>
<<set $NPCList[_n].vagina to "clothed">>
<<set $NPCList[_n].penis to "clothed">>
<</if>>
<<else>>
<<rng>>
<<if $NPCList[_n].pronoun is "m">>
<<if $rng lte $cbchance and $debugEnableHerms is 1>>
<<set $NPCList[_n].penis to "clothed">>
<<set $NPCList[_n].vagina to "clothed">>
<<set $NPCList[_n].gender to "h">>
<<elseif $rng lte $cbchance>>
<<set $NPCList[_n].vagina to "clothed">>
<<set $NPCList[_n].gender to "f">>
<<else>>
<<set $NPCList[_n].penis to "clothed">>
<<set $NPCList[_n].gender to "m">>
<</if>>
<<elseif $NPCList[_n].pronoun is "f">>
<<if $rng lte $dgchance and $debugEnableHerms is 1>>
<<set $NPCList[_n].vagina to "clothed">>
<<set $NPCList[_n].penis to "clothed">>
<<set $NPCList[_n].gender to "h">>
<<elseif $rng lte $dgchance>>
<<set $NPCList[_n].penis to "clothed">>
<<set $NPCList[_n].gender to "m">>
<<else>>
<<set $NPCList[_n].vagina to "clothed">>
<<set $NPCList[_n].gender to "f">>
<</if>>
<</if>>
<</if>>
<<set $NPCList[_n].chastity to {penis:"", vagina:"", anus:""}>>
<<if _npcChastity is 1>>
<<unset _npcChastity>>
<<if random(-100, 120) gte $world_corruption_soft>>
<<if $NPCList[_n].penis isnot "none">>
<<set $NPCList[_n].chastity.penis to (random(1, 3) is 1 ? "chastity belt" : "chastity cage")>>
<</if>>
<<if $NPCList[_n].vagina isnot "none">>
<!-- if npc has both, give them the same chastity type on both. -->
<<set $NPCList[_n].chastity.vagina to ($NPCList[_n].chastity.penis isnot "" ? $NPCList[_n].chastity.penis : "chastity belt")>>
<</if>>
<<set $_beltPresent to ($NPCList[_n].chastity.penis is "chastity belt" or $NPCList[_n].chastity.vagina is "chastity belt")>>
<<if $analdisable is "f" and random(-100, 150) gte $world_corruption_soft and $_beltPresent>>
<<set $NPCList[_n].chastity.anus to "anal shield">>
<</if>>
<</if>>
<</if>>
<<generateNPCClothes $NPCList[_n]>>
/* Sex toy init rework */
/* Sex toys become more popular over time after the adult shop opens */
<<if !_strapIgnore and $enemytype isnot "beast" and ($NPCList[_n].teen isnot 1 or random(1,20) is 1) and ($position isnot "wall" or $walltype isnot "front")>>
<<if $adultshopdegree gte random(0, 100) or random(0,100) lt 5>>
<<if $toywhipdisable is "f" and $toydildodisable is "f" and $player.gender_appearance isnot "f">>
<<set _sexToy to randomSexToy()>>
<<elseif $toywhipdisable is "f" and $toydildodisable is "f">>
<<set _sexToy to randomSexToy("dildos and whips")>>
<<elseif $toywhipdisable is "f" and $toydildodisable is "t">>
<<set _sexToy to randomSexToy("whip")>>
<<elseif $toywhipdisable is "t" and $toydildodisable is "f">>
<<set _sexToy to randomSexToy("dildo")>>
<</if>>
<<if _sexToy isnot undefined>>
<<set $NPCList[_n].heldSexToy to _sexToy>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].penis isnot "none">>
<<set $NPCList[_n].penis to ($NPCList[_n].clothes.lower.name is "naked" ? 0 : "clothed")>>
<</if>>
<<if $NPCList[_n].vagina isnot "none">>
<<set $NPCList[_n].vagina to ($NPCList[_n].clothes.lower.name is "naked" ? 0 : "clothed")>>
<</if>>
<<set $NPCList[_n].chest to ($NPCList[_n].clothes.upper.name is "naked" ? 0 : "clothed")>>
<<if random(1, 100) lte $blackchance>>
<<set $NPCList[_n].skincolour to "black">>
<<else>>
<<set $NPCList[_n].skincolour to "white">>
<</if>>
<<rng>>
<<if $rng gte 81>>
<<if $NPCList[_n].vagina isnot "none" and $NPCList[_n].penis isnot "none">>
<<set $NPCList[_n].insecurity to ["penis","vagina"].random()>>
<<elseif $NPCList[_n].penis isnot "none">>
<<set $NPCList[_n].insecurity to "penis">>
<<elseif $NPCList[_n].vagina isnot "none">>
<<set $NPCList[_n].insecurity to "vagina">>
<<else>>
<<set $NPCList[_n].insecurity to "perfectly smooth crotch">> /* default case, shouldn't happen. */
<</if>>
<<elseif $rng gte 61>>
<<set $NPCList[_n].insecurity to "ethics">>
<<elseif $rng gte 41>>
<<set $NPCList[_n].insecurity to "weak">>
<<elseif $rng gte 21>>
<<set $NPCList[_n].insecurity to "skill">>
<<else>>
<<set $NPCList[_n].insecurity to "looks">>
<</if>>
<<if $NPCList[_n].teen is 1>>
<<if $NPCList[_n].pronoun is "f">> <!-- female appearing student -->
<<set $_hpMax to [125,175,150,150,150,175,150,200,200,200,125,200,250,125,250,200,250,250,200,300,400]>>
<<set $_desc to ["slight","lithe","lean","thin","slender","lissome","slim","taut","graceful","trim","mousy","cute","fit","petite","toned","shapely","robust","plump","wide-eyed","vulgar","chubby","heavyset","minor demon"]>>
<<set $_breastMin to [0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,5,5,8,3,10,12]>>
<<set $_breastMax to [4,4,4,4,4,4,7,7,7,7,8,8,8,8,8,11,11,12,10,12,12]>>
<<else>> <!-- male appearing student -->
<<set $_hpMax to [125,175,150,150,150,175,150,200,200,200,125,200,250,125,250,200,250,250,200,300,400]>>
<<set $_desc to ["slight","lithe","lean","thin","slender","lissome","slim","taut","graceful","trim","mousy","cute","fit","petite","toned","shapely","robust","plump","wide-eyed","brutish","chubby","heavyset","minor demon"]>>
<</if>>
<<else>>
<<if $NPCList[_n].pronoun is "f">> <!-- female appearing adult -->
<<set $_hpMax to [125,175,150,150,150,175,150,200,125,200,275,200,250,250,200,200,250,200,200,350,600]>>
<<set $_desc to ["slight","lithe","lean","thin","slender","lissome","slim","taut","petite","trim","muscular","curvy","toned","plump","plush","shapely","robust","voluptuous","lush","vulgar","chubby","heavyset","demon"]>>
<<set $_breastMin to [0,0,0,0,2,2,2,2,2,5,5,5,5,5,5,5,8,8,9,10,12]>>
<<set $_breastMax to [4,4,4,4,4,4,7,7,8,9,9,9,9,12,10,11,10,11,11,12,12]>>
<<else>> <!-- male appearing adult -->
<<set $_hpMax to [125,125,150,150,150,150,175,175,200,200,200,200,250,250,250,250,275,275,275,400,600]>>
<<set $_desc to ["petite","slight","slim","thin","slender","lanky","lissome","lithe","trim","lean","taut","plump","toned","bulky","broad","robust","rugged","muscular","burly","brutish","chubby","heavyset","demon"]>>
<</if>>
<</if>>
<!-- Setting pp size limits separately. Changes should track with physical descriptions above, in order. -->
<!-- Brutes and demons always have the largest penis size. -->
<!-- $_penisMin is "smallest possible penis size", $_penisMax is "largest possible penis size" -->
<<if $NPCList[_n].penis isnot "none">>
<<if $NPCList[_n].teen is 1>>
<<set $_penisMin to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8]>>
<<set $_penisMax to [8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8]>>
<<else>>
<<set $_penisMin to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8]>>
<<set $_penisMax to [8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8]>>
<</if>>
<</if>>
<<set _brdes to ["nipple","budding","tiny","small","pert","modest","full","large","ample","massive","huge","gigantic","enormous"]>>
<!-- Select NPC 1-18 Description/Strength pair. Breast size range bound to Description. NPC19 is Brute NPC20 is Demon-->
<<if _lvl gte 0 and _lvl lte 20>>
<<set _i to _lvl>>
<<else>>
<!-- Making NPCs unique, but only when their description is not specifically requested (and most of the time, it isn't) -->
<!-- generate a range of numbers from 0 to N -->
<<set $_range to [...Array(18).keys()]>>
<!-- figure out which indices are already in use by looking them up in $_desc-->
<<set $_takenDescriptionIndices to $NPCList.map(npc => $_desc.indexOf(npc.description))>>
<!-- remove the already taken indices from the pool -->
<<set $_range.delete($_takenDescriptionIndices)>>
<!-- choose the index for this NPC using the filtered pool -->
<<set _i to $_range.pluck()>>
<</if>>
<<set $NPCList[_n].healthmax to $_hpMax[_i]>>
<<set $NPCList[_n].health to $NPCList[_n].healthmax>>
<<set $NPCList[_n].description to $_desc[_i]>>
<<if $NPCList[_n].penis isnot "none">><!-- set pp size based on the upper and lower bounds for the selected description -->
<<if $penis_mod gte $_penisMin[_i]>><<set $_penisMin[_i] to $penis_mod>><</if>>
<<if $penis_mod gte $_penisMax[_i]>><<set $_penisMax[_i] to $penis_mod>><</if>>
<<if $penis_mod lt 0>> <!-- Why is this only when $penis_mod is negative? -->
<<set $_penisMin[_i] to Math.clamp($_penisMin[_i]+$penis_mod, 0, 8)>>
<<set $_penisMax[_i] to Math.clamp($_penisMax[_i]+$penis_mod, 0, 8)>>
<</if>>
<</if>>
<<if $NPCList[_n].pronoun is "f">><!-- set breast size based on the upper and lower bounds for the selected description-->
<<if $breast_mod gte $_breastMin[_i]>><<set $_breastMin[_i] to $breast_mod>><</if>>
<<if $breast_mod gte $_breastMax[_i]>><<set $_breastMax[_i] to $breast_mod>><</if>>
<<if $breast_mod lt 0>> <!-- Why is this only when $breast_mod is negative? -->
<<set $_breastMin[_i] to Math.clamp($_breastMin[_i]+$breast_mod, 0, 12)>>
<<set $_breastMax[_i] to Math.clamp($_breastMax[_i]+$breast_mod, 0, 12)>>
<</if>>
<</if>>
<<if $NPCList[_n].pronoun is "f">><<set _rngbr to random($_breastMin[_i], $_breastMax[_i])>><</if>>
<<if $NPCList[_n].penis isnot "none">><<set _rngpp to random($_penisMin[_i], $_penisMax[_i])>><</if>>
<<set $NPCList[_n].fullDescription to $NPCList[_n].description + " ">>
<<if $NPCList[_n].pronoun is "m">>
<<set $NPCList[_n].fullDescription += ($NPCList[_n].teen is 1 ? "boy" : "man")>>
<<elseif $NPCList[_n].pronoun is "f">>
<<set $NPCList[_n].fullDescription += ($NPCList[_n].teen is 1 ? "girl" : "woman")>>
<</if>>
<<set $NPCList[_n].role to "normal">>
/*Sets up multiple orgasms, code needs work*/
/*<<set $NPCList[_n].maxOrgasms to 1>>
<<set $NPCList[_n].orgasms to 0>>
<<if $NPCList[_n].fullDescription is "Robin">>
<<set $NPCList[_n].maxOrgasms to 2>>
<<set $setupMidOrgasm to true>>
<</if>>
*/
<<if $NPCList[_n].pronoun is "m">>
<<set $NPCList[_n].breastsize to 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<else>>
<<if $NPCList[_n].adult is 1>> <!-- set adult breast size -->
<<set $NPCList[_n].breastsize to _rngbr>>
<<switch _rngbr>>
<<case 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<default>>
<<set $NPCList[_n].breastsdesc to _brdes[_rngbr]+" breasts">>
<<set $NPCList[_n].breastdesc to _brdes[_rngbr]+" breast">>
<</switch>>
<<else>> <!-- set student breast size -->
<<set $NPCList[_n].breastsize to _rngbr>>
<<switch _rngbr>>
<<case 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<default>>
<<set $NPCList[_n].breastsdesc to _brdes[_rngbr]+" breasts">>
<<set $NPCList[_n].breastdesc to _brdes[_rngbr]+" breast">>
<</switch>>
<</if>>
<</if>>
<<if $NPCList[_n].penis isnot "none">>
<<if $NPCList[_n].adult is 1 or _npcPlant is 1>> <!-- set adult/plantperson pp size -->
<<switch _rngpp>>
<<case 0>>
<<set $NPCList[_n].penisdesc to "tiny penis">>
<<set $NPCList[_n].penissize to 1>>
<<case 5 6 7>>
<<set $NPCList[_n].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<set $NPCList[_n].penissize to 3>>
<<case 8>>
<<set $NPCList[_n].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<set $NPCList[_n].penissize to 4>>
<<default>>
<<set $NPCList[_n].penisdesc to "penis">>
<<set $NPCList[_n].penissize to 2>>
<</switch>>
<<else>> <!-- set student pp size -->
<<switch _rngpp>>
<<case 0>>
<<set $NPCList[_n].penisdesc to "tiny penis">>
<<set $NPCList[_n].penissize to 1>>
<<case 7 8>>
<<set $NPCList[_n].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<set $NPCList[_n].penissize to 3>>
<<default>>
<<set $NPCList[_n].penisdesc to "penis">>
<<set $NPCList[_n].penissize to 2>>
<</switch>>
<</if>>
<</if>>
<<rng>>
<<if $NPCList[_n].pronoun is "f">>
<<if $rng lte ($NPCList[_n].adult is 1 ? 40 : 20)>>
<<set $NPCList[_n].lactation to 1>>
<<else>>
<<set $NPCList[_n].lactation to 0>>
<</if>>
<</if>>
<<generateNPCvirginity $NPCList[_n]>>
<!-- Sets females with strap-ons as adjustment-->
<<if $NPCList[_n].gender is "f" and !_strapIgnore and !npcHasStrapon(_n)>>
<<if random(0, 99) lt $straponchance>>
<<npcstrapon _n>>
<</if>>
<</if>>
/*Location is relative to the PC*/
<<set $NPCList[_n].location to {
head: 0,
genitals: 0,
}>>
<<set $NPCList[_n].trust to 0>>
<<set _rng to random(1, 6)>>
<<if _rng gte 6>>
<<set $NPCList[_n].size to "large">>
<<elseif _rng gte 3>>
<<set $NPCList[_n].size to "normal">>
<<elseif _rng gte 1>>
<<set $NPCList[_n].size to "small">>
<<else>>
<<set $NPCList[_n].size to "tiny">>
<</if>>
<<generate_npc_traits>>
<<generate_npc_skills>>
<<if _npcPlant is 1>>
<<set $NPCList[_n].type to "plant">>
<<set $NPCList[_n].fullDescription to $NPCList[_n].description + " plant">>
<<if $NPCList[_n].pronoun is "m">>
<<set $NPCList[_n].fullDescription += "boy">>
<<elseif $NPCList[_n].pronoun is "f">>
<<set $NPCList[_n].fullDescription += "girl">>
<</if>>
<<unset _npcPlant>>
<<npcClothesType $NPCList[_n] "naked">>
<<else>>
<<set $NPCList[_n].type to "human">>
<</if>>
<<if $condomLvl gte 2 and !_condomIgnore>>
<<if $NPCList[_n].pregnancyAvoidance gte (100 - $condomChance)>>
<<set $NPCList[_n].condom to {
willUse: random(0,100),
state: (random(0,100) gt 98 ? "defective" : "normal"),
type: "plain",
colour: setup.colours.condom[random(0, (setup.colours.condom.length -1))].csstext,
worn: false
}>>
<<elseif $NPCList[_n].pregnancyAvoidance lte 2>>
<<set $NPCList[_n].condom to {
willUse: random(0,100),
state: "sabotaged",
type: "plain",
colour: setup.colours.condom[random(0, (setup.colours.condom.length -1))].csstext,
worn: false
}>>
<</if>>
<</if>>
<<if $NPCList[_n].pregnancy is undefined>>
<<set $NPCList[_n].pregnancy to 0>>
<</if>>
<</widget>>
<<widget "npcstrapon">>
<!-- NG Converts NPCs to strap-on -->
<<switch _args[0]>>
<<case 0 1 2 3 4 5>>
<<set _xx to _args[0]>>
<<default>>
<span class="red">NPCSTRAPON Error: No NPC Identifier</span>
<br><br>
<</switch>>
<<if !$NPCList[_xx].strapon>>
<!-- set .penis to clothed if vagina was clothed, or nude if vagina was nude -->
<<if $NPCList[_xx].vagina isnot "none">>
<<set $NPCList[_xx].penis to $NPCList[_xx].vagina>>
<<set $NPCList[_xx].vagina to "none">>
<<set $NPCList[_xx].gender to "m">>
<</if>>
<!-- NPC strap-on descriptors added: 0.3.6.2 -->
/* Other names: anal beads, barbed, ribbed, corkscrew, butt plug, unicorn horn, bovine */
<<set $_i to $NPCNameList.indexOf($NPCList[_xx].fullDescription)>>
<<if _args[1]>>
<<run console.log("assign strapon from args", _args[1])>>
<<set $_strapon to _args[1]>>
<<setNPCStrapon $NPCList[_xx] $_strapon>>
<<set $NPCList[_xx].strapon.temp to true>>
<<elseif $_i isnot -1 and $NPCName[$_i].strapons and $NPCName[$_i].strapons.length gte 1>>
<!-- If the NPC owns at least one strapon, they'll choose one they own and put it on. -->
<<run console.log("assign strapon from collection", $NPCName[$_i].strapons)>>
<<set $_strapon to clone($NPCName[$_i].strapons.random())>>
<<setNPCStrapon $NPCList[_xx] $_strapon>>
<<else>>
/* Generate random */
<<run console.log("generate random strapon")>>
<<set _dildoType to either("dildo","penis","beaded dildo","horse cock","knotted cock", "tentacle","dolphin cock","studded cock","fist dildo")>>
<<set _straponColor to either("black","red","pink","purple","fleshy","blue","green")>>
<<set _bonusdescriptor to either("","","floppy","transparent","sparkly")>>
<<switch random(1, 6)>>
<<case 1>>
<<set $NPCList[_xx].penisdesc to _bonusdescriptor +" "+_straponColor+" strap-on "+_dildoType>>
<<set $NPCList[_xx].penissize to 2>>
<<case 2 3>>
<<set $NPCList[_xx].penisdesc to "large "+_straponColor+" strap-on cock">>
<<set $NPCList[_xx].penissize to 3>>
<<case 4>>
<<set $NPCList[_xx].penisdesc to "large "+_straponColor+" strap-on "+_dildoType>>
<<set $NPCList[_xx].penissize to 3>>
<<case 5>>
<<set $NPCList[_xx].penisdesc to "massive "+_straponColor+" strap-on "+_dildoType>>
<<set $NPCList[_xx].penissize to 4>>
<<default>>
<<set $NPCList[_xx].penisdesc to "massive "+_straponColor+" strap-on cock">>
<<set $NPCList[_xx].penissize to 4>>
<</switch>>
<!-- Set up like this for futureproofing -->
<<set $NPCList[_xx].strapon to {state:"worn",color:_straponColor,description:$NPCList[_xx].penisdesc,size:$NPCList[_xx].penissize}>>
<<if $_i isnot -1>>
<!-- Give this named npc this strapon temporarily so that they will use it in future appearances (note: they are removed in the <<day>> widget) -->
<<set $NPCList[_xx].strapon.temp to true>>
<<set $randomNNPCStraponsToClear to true>>
<<if !$NPCName[$_i].strapons or $NPCName[$_i].strapons.length is 0>>
<<set $NPCName[$_i].strapons to [$NPCList[_xx].strapon]>>
<<else>>
<!-- This may not make sense? Why would a strapon be randomly generated if they already had one? -->
<<run console.debug("Random strapon added to "+$NPCName[$_i].nam+"'s strapon collection when they already had one")>>
<<set $NPCName[$_i].strapons.push($NPCList[_xx].strapon)>>
<</if>>
<</if>>
<</if>>
<<set $NPCList[_xx].strapon.state to "worn">>
<</if>>
<</widget>>
<<widget "generateNewStrapon">>
<<set $_straponSize to _args[0]>>
<<set $_straponSizeDesc to {2: "", 3: "large", 4: "massive"}[_args[0]]>>
<<set $_straponColour to _args[1]>>
<<set $_straponShape to _args[2]>>
<<set $_modifier to (_args[3] ? _args[3] : "")>>
<<set $_straponDesc to `${$_straponSizeDesc} ${$_modifier} ${$_straponColour} strap-on ${$_straponShape}`.trim().replace(/\s\s+/, " ")>>
<<set _newStrapon to {
color: $_straponColour,
size: $_straponSize,
description: $_straponDesc,
}>>
<</widget>>
<<widget "setNPCStrapon">>
<<if _args[0] and _args[1]>>
<<set $_npc to _args[0]>>
<<set $_strapon to _args[1]>>
<<set $_npc.strapon to clone($_strapon)>>
<<set $_npc.strapon.state to "worn">>
<<set $_npc.penisdesc to $_npc.strapon.description>>
<<set $_npc.penissize to $_npc.strapon.size>>
<</if>>
<</widget>>
<<widget "generate_npc_traits">>
<<set $NPCList[_n].traits to []>>
<<set _rng to random(1, 4)>>
<<switch _rng>>
<<case 1>>
<<set $NPCList[_n].traits.push("relaxed")>>
<<case 2>>
<<set $NPCList[_n].traits.push("sociable")>>
<<case 3>>
<<set $NPCList[_n].traits.push("brooding")>>
<<case 4>>
<<set $NPCList[_n].traits.push("lecher")>>
<</switch>>
<<if $hallucinations gte 1 and $controlled is 0>>
<!-- Update divisor when world corruption clamp changes-->
<<set $_hypnoChance = Math.floor($world_corruption_soft / 10)>>
<<if random(1, 100) lte $_hypnoChance>>
<<set $NPCList[_n].traits.push("hypnotist")>>
<</if>>
<<else>>
<<if random(1, 100) is 100>>
<<set $NPCList[_n].traits.push("hypnotist")>>
<</if>>
<</if>>
/*
<<if random(1, 5) is 5>>
<<if random(1, 2) is 2>>
<<set $NPCList[_n].traits.push("lazy")>>
<<else>>
<<set $NPCList[_n].traits.push("energetic")>>
<</if>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("watchful")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("needs glasses")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("scrappy")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("skulduggerous")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("promiscuous")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("exhibitionist")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("deviant")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("willful")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("strong")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("beautiful")>>
<</if>>
*/
<</widget>>
<<widget "generate_npc_skills">>
<<set $NPCList[_n].skills to {}>>
<<set $NPCList[_n].skills.security to random(1, 1000)>>
<<set $NPCList[_n].skills.athletics to random(1, 1000)>>
<</widget>>
<!-- Argument 0 is NPC object, Argument 1 is clothes name or type. -->
<<widget "npcClothesType">>
<<if _args[0]>>
<<run npcClothes(_args[0], _args[1])>>
<</if>>
<</widget>>
<<widget "npcClothesName">>
<<if _args[0] and _args[1]>>
<<run npcSpecifiedClothes(_args[0], _args[1])>>
<</if>>
<</widget>>
<<widget "generateNPCClothes">>
<<if _args[0]>>
<<set $_npc to _args[0]>>
<<if _npcClothesPreset>>
<!-- For clothing set in generation widgets -->
<<if _npcClothesPreset is "school" and ($location is "pool" or $location is "beach" and Time.season isnot "winter")>>
<<set _npcClothesPreset to "schoolSwim">>
<</if>>
<<set _npcClothingOptions to [_npcClothesPreset]>>
<<unset _npcClothesPreset>>
<<elseif $_npc.monster is "monster">>
<<set _npcClothingOptions to ["naked"]>>
<<elseif $location is "prison">>
<<set _npcClothingOptions to ["prison"]>>
<<else>>
<!-- Determine possible NPC clothes types -->
<<set _npcClothingOptions to ["default"]>>
<<set $_schoolType to ($_npc.teen is 1 ? "school" : "teacher")>>
<<switch $location>>
<<case "brothel" "hospital" "temple" "spa">>
<<set _npcClothingOptions.push($location, $location, "town", "town", "formal")>>
<<case "moor" "farm" "alex_farm">>
<<set _npcClothingOptions.push("town", "wilds", "wilds", "wilds", "riding")>>
<<case "forest" "lake">>
<<set _npcClothingOptions.push("town", "wilds", "wilds", "forest")>>
<<case "beach">>
<<if Time.season isnot "winter">>
<<set _npcClothingOptions.push("town", "beach", "beach", "beach", "beach", "warm", "warm")>>
<<if $_npc.teen is 1>>
<<set _npcClothingOptions.push("schoolSwim", "schoolSwim")>>
<</if>>
<<else>>
<<set _npcClothingOptions.push("town", "cold", "cold", "cold", "cold")>>
<</if>>
<<case "sea">>
<<set _npcClothingOptions.push("town", "sailor", "sailor")>>
<<case "docks">>
<<set _npcClothingOptions.push("town", "docker", "docker")>>
<<case "school">>
<<set _npcClothingOptions to [$_schoolType]>>
<<case "pool">>
<<set _npcClothingOptions to ["schoolSwim"]>>
<<case "dance_studio">>
<<set _npcClothingOptions to ["dance_studio"]>>
<<default>>
<<set _npcClothingOptions.push("town", "town", "town")>>
<<if $outside is 1>>
<<switch Weather.precipitation>>
<<case "none">>
<<if Time.season isnot "winter">>
<<set _npcClothingOptions.push("warm", "warm")>>
<</if>>
<<case "rain">>
<<set _npcClothingOptions.push("cold", "wilds", "rain", "rain", "rain")>>
<<case "snow">>
<<set _npcClothingOptions.push("cold", "cold", "cold", "cold")>>
<</switch>>
<<if Time.season is "winter">>
<<set _npcClothingOptions.push("cold", "cold", "cold", "cold")>>
<</if>>
<</if>>
<<if Time.season is "summer">>
<<set _npcClothingOptions.push("warm", "warm", "warm", "warm")>>
<<elseif Time.hour gte 19 or Time.hour lte 6>>
<<set _npcClothingOptions.push("cold", "cold", "formal", "formal", "formalRare")>>
<</if>>
<<if Time.season isnot "winter">>
<<if Time.hour gt 9 and Time.hour lt 16>>
<<set _npcClothingOptions.push("warm", "warm")>>
<</if>>
<</if>>
<</switch>>
<!-- For named NPCs. Remove "naked" outfit from outfits array. Find all outfit names in setup.
Copy their types into an array. Compare this array with available options.
Delete any possible options that the named NPC does not have a type of. -->
<<if $_npc.outfits>>
<<set $_npcOutfits to clone($_npc.outfits)>>
<<set $_npcOutfits to $_npcOutfits.filter(x => !x.includes("naked"))>>
<<set _npcOutfitsTypes to []>>
<<for $_key, $_outfit range $_npcOutfits>>
<<set _npcOutfitsTypes.push(setup.npcClothesSets.find(set => set.name === $_outfit).type)>>
<</for>>
<<for $_key, $_outfitType range _npcClothingOptions>>
<<if !_npcOutfitsTypes.includes($_outfitType)>>
<<run _npcClothingOptions.delete($_outfitType)>>
<</if>>
<</for>>
<</if>>
<<if _npcClothingOptions.length gt 1>>
<<run _npcClothingOptions.delete("default")>>
<</if>>
<</if>>
<<set _npcClothes to _npcClothingOptions.random()>>
<<run npcClothes($_npc, _npcClothes)>>
<</if>>
<</widget>>
<<widget "generateNPCvirginity">>
<<set $_npc to _args[0]>>
<<set $_npc.virginity to {
"anal": true,
"oral": true,
"penile": true,
"vaginal": true,
"handholding": false,
"temple": false,
"kiss": false
}>>
<<set $_virginChance to ($_npc.adult is 1 ? $npcVirginityChanceAdult : $npcVirginityChance)>>
<<if _npcPlant and $_virginChance lt 100>>
<<set $_virginChance /= 20>>
<</if>>
<<set $_npc.virginity.penile to (random(1,100) lte $_virginChance)>>
<<set $_npc.virginity.vaginal to (random(1,100) lte $_virginChance)>>
<!-- Can't lose virginity if you don't have the part. -->
<!-- Also, futureproofing for strapons; this runs before strapons are assigned, so they should not generate with both penile virginity AND a strapon. -->
<<if $_npc.penis is "none">>
<<set $_npc.virginity.penile to false>>
<</if>>
<<if $_npc.vagina is "none">>
<<set $_npc.virginity.vaginal to false>>
<</if>>
<!-- this is quadratic, but basically it approaches 100% faster than regular virgin chance. -->
<<set $_uncommonVirginChance to $_virginChance * (2 - ($_virginChance/100))>>
<<if $analdisable is "f">>
<<set $_npc.virginity.anal to (random(1,100) lte $_uncommonVirginChance)>>
<</if>>
<<set $_npc.virginity.oral to (random(1,100) lte $_uncommonVirginChance)>>
<</widget>><<widget "speech-sydney">>
<<set _sydney to statusCheck("Sydney")>><<rng>>
<<if !$sydneyComments>>
<<set $sydneyComments to {}>>
<<set $sydneyComments.penetrated to 0>>
<<set $sydneyComments.mouth to 0>>
<<set $sydneyComments.trib to 0>>
<<set $sydneyComments.imminent to 0>>
<<set $sydneyComments.chastity to 0>>
<<set $sydneyComments.touch to 0>>
<<set $sydneyComments.fondle to 0>>
<<set $sydneyComments.flaunt to 0>>
<<set $sydneyUniqueComments to []>>
<</if>>
<<if $speechNPCPenisVirgin is 1 or $speechNPCVaginaVirgin is 1>>
<<if $speechpenisvirgin is 1 or $speechvaginavirgin is 1 or $speechanusvirgin is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneySeen.includes("corruptroom")>>
<<set _sydneyText to `<<He_ nun>> 순수한 황홀감으로 당신을 보며 신음한다. "네가 나를 타락시키는 느낌이 매번 더 좋아지고 있어. 우리는 서로에게 속해 있으니까, 지금부터 영원토록 말이지!" <<He_ nun>> 당신을 꽉 껴안는다. <<set $corruptionEvent to 1>><<npcincr Sydney purity -5>><<llspurity>>`>>
<<else>>
<<set _sydneyText to `<<He_ nun>> 순수한 황홀감으로 당신을 보며 신음한다. "네가 해버렸어. 네가 드디어 내 순결을 범해 버렸어. 우리는 지금부터 영원토록 서로에게 속해 있는거야!" <<He_ nun>> 당신을 꽉 껴안는다. <<set $corruptionEvent to 1>><<npcincr Sydney purity -20>><<lllspurity>>`>>
<</if>>
<<else>>
<<if $templePromised is "Sydney">>
<<set _sydneyText to `<<He_ nun>> 순수한 황홀감으로 당신을 보며 헉 하는 소리를 낸다. "우리... 우리가 해버렸어... 나는 너무 행복해..." <<He_ nun>> 당신을 꽉 껴안는다. "이건 우리가 영원해 서로에게 속한다는 뜻이지... 그렇지?" <<npcincr Sydney purity -5>><<llspurity>>`>>
<<else>>
<<set _sydneyText to `<<He_ nun>> 순수한 황홀감으로 당신을 보며 헉 하는 소리를 낸다. "우리는 이러지 말았어야 했어... 그런데 왜 나는 이렇게 행복하지...?" <<He_ nun>> 당신을 꽉 껴안는다. "이건 우리가 영원해 서로에게 속한다는 뜻이지... 그렇지?" <<set $corruptionEvent to 1>><<npcincr Sydney purity -20>><<lllspurity>>`>>
<</if>>
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneySeen.includes("corruptroom")>>
<<set _sydneyText to `<<He_ nun>> 순수한 황홀감으로 당신을 보며 신음한다. "네가 나를 타락시키는 느낌이 매번 더 좋아지고 있어! 나는 네게 속해 있으니까, 지금부터 영원토록 말이지!" <<He_ nun>> 당신을 꽉 껴안는다. <<set $corruptionEvent to 1>><<npcincr Sydney purity -5>><<llspurity>>`>>
<<else>>
<<set _sydneyText to `<<He_ nun>> 순수한 황홀감으로 당신을 보며 신음한다. "네가 해버렸어. 네가 드디어 내 순결을 범해 버렸어. 우리는 지금부터 영원토록 서로에게 속해 있는거야!" <<He_ nun>> 당신을 꽉 껴안는다. <<set $corruptionEvent to 1>><<npcincr Sydney purity -20>><<lllspurity>>`>>
<</if>>
<<else>>
<<if $templePromised is "Sydney">>
<<set _sydneyText to `<<He_ nun>> 순수한 황홀감으로 당신을 보며 헉 하는 소리를 낸다. "우리... 우리가 해버렸어... 나는 너무 행복해..." <<He_ nun>> 당신을 꽉 껴안는다. "내가 너의 첫번째 상대가 아니었다고 해도... 이건 우리가 서로에게 영원히 묶여 있다는 뜻이지... 그렇지?" <<npcincr Sydney purity -5>><<llspurity>>`>>
<<else>>
<<set _sydneyText to `<<He_ nun>> 순수한 황홀감으로 당신을 보며 헉 하는 소리를 낸다. "우리는 이러지 말았어야 했어... 그런데 왜 나는 이렇게 행복하지...?" <<He_ nun>> 당신을 꽉 껴안는다. "내가 너의 첫번째 상대가 아니었다고 해도 괜찮아, 내가 네 마지막 상대인 한 말이야!" <<set $corruptionEvent to 1>><<npcincr Sydney purity -20>><<lllspurity>>`>>
<</if>>
<</if>>
<</if>>
<<elseif $speechNPCAnusVirgin is 1>>
<<if $speechpenisvirgin is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ ga>> 신음한다. "너도 이번이 처음으로 이렇게 하는 거지, 그렇지 않아? 속도를 줄이지 말아 줘. 제발!" <<He_ nun>> <<his_ yi>> 다리로 당신을 감싼다.`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 헉 하는 소리를 낸다. "우리... 우리가 아직 순결한 게 맞아...? 이 느낌... 너무 좋아..." <<He_ nun>> 당신을 꽉 껴안는다.`>>
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ ga>> 신음한다. "와아, 그런 식으로 느낀다는 것은 나는 절대로 기대하지 못했어... 계속해 줘!" <<He_ nun>> <<his_ yi>> 다리로 당신을 감싼다.`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 헉 하는 소리를 낸다. "내... 내가 아직 순결한 게 맞아...? 이 느낌... 너무 좋아..." <<He_ nun>> 당신을 꽉 껴안는다.`>>
<</if>>
<</if>>
<<elseif $speechmouthvirgin is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ nun>> 신음하며 한 손을 당신의 머리에 가져다 댄다. "이번이 네가 처음으로 이렇게 하는 거지, 그렇지 않아? 너 정말 잘 하는데."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 헉 하는 소리를 낸다. "이... 이번이 네가 처음으로 이렇게 하는-" <<he_ nun>> <<his_ yi>> 양손을 <<his_ yi>> 입에 대며 더 나오려는 음란한 소리를 억누른다.`>>
<</if>>
<<elseif $speechNPCKissVirgin is 1>>
<<set _sydneyText to `<<He_ nun>> 당신을 사랑스러운 눈으로 쳐다본다. "그게 내 첫 키스였어..." <<He_ ga>> 킥킥 웃는다.`>>
<<elseif $speechhermaroused is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<if _sydney.gender is "h">>
<<set _sydneyText to `<<He_ ga>> 헉 하는 소리를 낸다. "우와! <<sydneyMumPost "은">> 항상 내가 특별하다고 했는데, 너도 둘 다 가지고 있구나!"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 헉 하는 소리를 낸다. "우와! <<sydneyMumPost "은">> 그게 가능하다고 말해준 적이 없었어."`>>
<</if>>
<<else>>
<<if _sydney.gender is "h">>
<<set _sydneyText to `<<He_ ga>> 헉 하는 소리를 낸다. "너도... 둘 다 가지고 있어? 나는 내가 유일하다고 생각하고 있었어!"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 헉 하는 소리를 낸다. "둘...둘 다? 그게 가능할 줄은 몰랐어!"`>>
<</if>>
<</if>>
<<elseif $speechcrossdressaroused is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ ga>> 헉 하는 소리를 낸다. "지금까지 내내, 네가 <<gender_ yeot>>다고? 뭐, 그게 너에 대한 내 감정을 바꾸게 하지는 않지만."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 헉 하는 소리를 낸다. "너... <<gender_ iya>>? 괘-괜찮아! 전혀 다르게 생각되지 않아!"`>>
<</if>>
<<elseif $speechnamedrop is 1 and $sydneyromance is 1>>
<<set $speechnamedrop to 0>>
<<switch _loveInterest>>
<<case "Black Wolf" "Great Hawk">>
<<set _sydneyText to `<<He_ nun>> 망설이며 말한다. "도... 동물? 뭐라고?"`>>
<<case "Whitney">>
<<set _sydneyText to `<<He_ nun>> 망설이며 말한다. "그... <<nnpc_himPost "Whitney">>?!"`>>
<<case "Robin" "Kylar">>
<<set _sydneyText to `<<He_ nun>> 굳은 표정을 짓는다. "난... 너희들이 그냥 친구인줄 알았는데. 네 말은...?"`>>
<<default>>
<<set _sydneyText to `<<He_ nun>> 굳은 표정을 짓는다. "누... 누구? 그게 누구야?!"`>>
<</switch>>
<<npcincr Sydney love -10>><<llllove>>
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set _sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ nun>> 당신의 <<print _sexToy>> 보며 싱긋 웃는다. "<<print either("오, 그걸 너랑 같이 시험해보는 게 가장 좋을 것 같아.","그거 할인 받아서 샀지, 그렇지?")>>"`>>
<<elseif _sydneyStatus.includes("pure")>>
<<set _sydneyText to `<<He_ nun>> 당신의 <<print _sexToy>> 보며 얼굴을 붉힌다. "<<print either("오, 그거 <<sydneymumPost '의'>> 가게에 있던 거다!","...그거 어떻게 쓰는지 알아?")>>"`>>
<<else>>
<<set _sydneyText to `<<He_ nun>> 당신의 <<print _sexToy>> 보며 얼굴을 붉힌다. "잘못되었다는 느낌은 들지만 그만두고 싶지는 않아."`>>
<</if>>
<<elseif $speechcum is 1>>
<<if $speechspank is 1>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ nun>> 당혹감에 차서 당신을 내려다본다. "이건 아파야만 하는 건데, 이... 이건 뭐지?" <<npcincr Sydney purity -2>><<lspurity>>`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ nun>> 당신을 보면서 미소지으며 킥킥 웃는다. "네가 몸부림치며 온몸을 비틀어 대는 것을 보는 것은 더 기분을 좋아지게 할 뿐이야." <<npcincr Sydney purity -2>><<lspurity>>`>>
<<default>>
<<set _sydneyText to `<<He_ nun>> 당신이 절정에 이르는 것을 당혹감과 공포심이 섞인 눈으로 쳐다본다. <<npcincr Sydney purity -2>><<lspurity>>`>>
<</switch>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $sydneySeen.includes("player climax")>>
<<set _sydneyText to `<<He_ nun>> 당신에게 미소 짓는다. "내... 내가 했어! 내가 너를..." <<He_ ga>> 킥킥 웃는다. <<npcincr Sydney purity -2>><<lspurity>>`>>
<<else>>
<<set _sydneyText to `<<His_ yi>> 눈이 커진다. "괘-괜찮아? 너 지금 경련하고 있어!" 당신은 대답을 하기 위해 어떻게든 끄덕였고, <<he_ nun>> 마음을 진정시킨다. <<npcincr Sydney purity -5>><<llspurity>>`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ nun>> 당신을 보며 미소지으면서 킥킥 웃는다. "이제, 내 차례야." <<npcincr Sydney purity -2>><<lspurity>>`>>
<<default>>
<<set _sydneyText to `<<He_ nun>> 당신이 몸을 떨자 사랑스러운 듯 당신을 꼭 붙들고 있다. <<npcincr Sydney purity -2>><<lspurity>>`>>
<</switch>>
<</if>>
<<set $sydneySeen.pushUnique("player climax")>>
<<elseif $speechgenitals is 1 and $worn.genitals.type.includesAll("chastity", "hidden") and !$sydneySeen.includes("chastity")>>
<<set _sydneyText to `<<His_ yi>> 눈썹이 당신의 <<worn_genitals_name_ ul>> 본 놀라움으로 치켜올라간다. <<npcincr Sydney purity 2>><<gspurity>>`>>
<<set $sydneySeen.pushUnique("chastity")>>
<<set $sydneyUniqueComments.pushUnique("chastity")>>
<<elseif $speechpenispenetrated is 1 and $sydneyComments.penetrated is 0>>
<<set $sydneyComments.penetrated to 2>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "만약... 만약 네가... 나는 물론..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "사-사원에서는 분명 이것 때문에 나를 처벌할 거야... 하지만 나는 더 이상 신경쓰지 않아!"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "네...네가 정말 내 안에..."`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $rng gte 80 and $pregnancyspeechdisable is "f">>
<<set _sydneyText to `<<He_ nun>> 당신의 머리를 잡고 당신의 얼굴을 <<hersPost>>에 가까이 끌어당긴다. "나는 네가 내 안에 아이를 만들어 주기를 원해. 당장."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 신음한다. "세게. 더 세게! 나는 거의 다 갔어!"`>>
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "이건 사원에서 내게 줄 어떤 처벌보다도 가치가 있어."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 네가 내 안에 들어와 있는 느낌을 사랑해."`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "아마 나는... 이제 거의...!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "이제 우리는 둘 다 죄인이야, 그렇지 않아?"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "내 생각에 내가 이런 것에 점점 익숙해지는 것 같아."`>>
<</if>>
<</switch>>
<<elseif $speechotheranuspenetrated is 1 and $sydneyComments.penetrated is 0>>
<<set $sydneyComments.penetrated to 2>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "만약... 만약 네가... 나는 물론..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "이건... 아직 너무 잘못되었다는 느낌인데... 하지만..."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "네...네가 정말 내 안에..."`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ ga>> 신음한다. "세게. 더 세게! 나는 거의 다 갔어!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "내가 이걸 지금까지 시도해보지 않았다는 것을 믿을 수가 없어. 네가 진짜로 내 눈을 뜨게 만들어 준 거야."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 네가 내 안에 들어와 있는 느낌을 사랑해."`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "아마 나는... 이제 거의...!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "우리는 아직 순결해, 그렇지? 이건 치지 않는 거지?"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "내 생각에 내가 이런 것에 점점 익숙해지는 것 같아."`>>
<</if>>
<</switch>>
<<elseif $speechvaginapenetrated is 1 and $sydneyComments.penetrated is 0>>
<<set $sydneyComments.penetrated to 2>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "내... 내가... 다시 빼야 할까?"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "사-사원에서는 분명 이것 때문에 나를 처벌할 거야... 하지만 나는 더 이상 신경쓰지 않아!"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "내...내가 정말 안에..."`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $rng gte 80 and $pregnancyspeechdisable is "f">>
<<set _sydneyText to `<<He_ nun>> 당신의 머리를 잡고 당신의 얼굴을 <<hersPost>>에 가까이 끌어당긴다. "나는 네 안에 아이를 만들기를 원해."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 신음한다. "나는 거의 가버리려고 해! 너는 준비 됐어?"`>>
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "이건 사원에서 내게 줄 어떤 처벌보다도 가치가 있어."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 네 안에 들어가 있는 느낌을 사랑해."`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "아마 나는... 이제 거의...!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "이제 우리는 둘 다 죄인이야, 그렇지 않아?"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "내가 이 느낌에 점점 익숙해지는 것 같아."`>>
<</if>>
<</switch>>
<<elseif $speechanuspenetrated is 1 and $sydneyComments.penetrated is 0>>
<<set $sydneyComments.penetrated to 2>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $pregnancyspeechdisable is "f" and !$player.vaginaExist and _sydney.gender is "m" and knowsAboutAnyPregnancy("pc","Sydney")>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "내... 내가... 다시 빼야 할까?"`>>
<<else>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "만약... 만약 네가... 나는 물론..."`>>
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "이건... 아직 너무 잘못되었다는 느낌인데... 하지만..."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "내...내가 정말 안에..."`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $rng gte 80 and $pregnancyspeechdisable is "f" and !$player.vaginaExist and _sydney.gender is "m" and knowsAboutAnyPregnancy("pc","Sydney")>>
<<set _sydneyText to `<<He_ nun>> 당신의 머리를 잡고 당신의 얼굴을 <<hersPost>>에 가까이 끌어당긴다. "나는 네 안에 아이를 만들기를 원해."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 신음한다. "나는 거의 가버리려고 해! 너는 준비 됐어?"`>>
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "정말 네가 이걸로 기분 좋아지는 거야?"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 네 안에 들어가 있는 느낌을 사랑해."`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "아마 나는... 이제 거의...!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "우리는 아직 순결해, 그렇지? 이건 치지 않는 거지?"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "내 생각에 내가 이런 것에 점점 익숙해지는 것 같아."`>>
<</if>>
<</switch>>
<<elseif $speechmouthpenetrated is 1 and $sydneyComments.penetrated is 0>>
<<set $sydneyComments.penetrated to 2>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "아... 무언가가 오고 있어..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "점점 이상한 느낌이 들기 시작하는데..."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 킥킥 웃는다. "이거 간지러워!"`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 당신의 머리 뒤를 잡으며, 신음한다. "나는 거의 가버리려고 해! 너는 준비 됐어?"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "네가 조금이라도 버리려고 하지 않기를 바라."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "너는 그 아래에서 정말 귀여워 보여."`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "아마 나는... 이제 거의...!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "너 숨 쉴 수 있지, 그렇지? 내가 너를 아프게 하는 건 아니지?"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "네 입은 정말 따뜻해."`>>
<</if>>
<</switch>>
<<elseif ($speechvaginamouth + $speechanallick + $speechanalkiss + $speechmouthotheranus + $speechthroat + $speechfacesit) gte 1 and $sydneyComments.mouth is 0>>
<<set $sydneyComments.mouth to 3>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "아... 무언가가 오고 있어..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "점점 이상한 느낌이 들기 시작하는데..."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 킥킥 웃는다. "이거 간지러워!"`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 당신의 머리 뒤를 잡으며, 신음한다. "나는 거의 가버리려고 해! 너는 준비 됐어?"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "더 세게 핥아."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "너는 그 아래에서 정말 귀여워 보여."`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "아마 나는... 이제 거의...!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "너 숨 쉴 수 있지, 그렇지? 내가 너를 아프게 하는 건 아니지?"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "네 혀는 정말 따뜻해."`>>
<</if>>
<</switch>>
<<elseif ($speechvaginavagina + $speechtribentrance) gte 1 and $sydneyComments.trib is 0>>
<<set $sydneyComments.trib to 3>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "만약... 만약 네가... 나는 물론..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "이건... 아직 너무 잘못되었다는 느낌인데... 하지만..."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "우리가... 정말 그 아래를 만지고 있어..."`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ ga>> 신음한다. "나는 거의 가버리려고 해! 너는 준비 됐어?"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "정말 네가 이걸로 기분 좋아지는 거야?"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 우리가 이렇게 가까이 있는 것을 사랑해."`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "아마 나는... 이제 거의...!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "우리는 아직 순결해, 그렇지? 이건 치지 않는 거지?"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "내 생각에 내가 이런 것에 점점 익숙해지는 것 같아."`>>
<</if>>
<</switch>>
<<elseif ($speechvaginaimminent + $speechpenisimminent + $speechvaginaentrance + $speechpenisentrance) gte 1 and !_sydneyChastity and $sydneyComments.imminent is 0>>
<<set $sydneyComments.imminent to 3>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<if _sydneyVirgin>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "그...그걸... 집어 넣지 마..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "끄... 끝만 대는 거지, 그렇지?"`>>
<<else>>
<<set _sydneyText to `<<He_ nun>> 불안해하며 킥킥 웃는다. "이거 위험한데..."`>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 헐떡이며 신음하는 사이사이로 말한다. "그...그냥 그걸 빨리 넣어버려줘. 나는 더이상 버틸 수가 없어!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ nun>> 애원하는 눈으로 웃으며, <<his_ yi>> 다리를 더욱 벌린다. "무... 무엇을 기다리고 있어...?"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 킥킥 웃는다. "하... 하고 싶은 대로 해. 부드럽게만 해 줘, 제발."`>>
<</if>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if _sydneyVirgin>>
<<set _sydneyText to `<<He_ ga>> 신음한다. "해 버려. 내 순결을 가져가. 나를 네 것으로 만들어 줘!"`>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ ga>> 신음한다. "나를 희롱하기만 하는 것은 그만둬!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $speechvaginaimminent is 1>>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 네 안에 들어가기를 원해."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 네가 내 안에 들어오기를 원해."`>>
<</if>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 그것을 집어넣기를 원해."`>>
<</if>>
<</if>>
<</switch>>
<<elseif ($speechotheranusimminent + $speechotheranusentrance) gte 1 and !_sydney.chastity.anus.includes("shield") and $sydneyComments.imminent is 0>>
<<set $sydneyComments.imminent to 2>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<if _sydney.virginity.anal is true>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "내... 생각에 나는 준비 된 것 같아..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "부드럽게 해 줘, 제발..."`>>
<<else>>
<<set _sydneyText to `<<He_ nun>> 불안해하며 킥킥 웃는다. "나는 이쪽으로 그걸 하는 것을 생각도 해 보지 않았는데..."`>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 헐떡이며 신음하는 사이사이로 말한다. "그...그냥 그걸 빨리 넣어버려줘. 나는 더이상 버틸 수가 없어!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ nun>> 애원하는 눈으로 웃으며, <<his_ yi>> 다리를 더욱 벌린다. "무... 무엇을 기다리고 있어...?"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 킥킥 웃는다. "최소한 이쪽으로는 순결은 지킬 수 있겠지."`>>
<</if>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ ga>> 신음한다. "나를 희롱하기만 하는 것은 그만둬!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 네가 내 안에 들어오기를 원해."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 그것을 집어넣기를 원해."`>>
<</if>>
<</switch>>
<<elseif ($speechanusimminent + $speechanusentrance) gte 1 and $sydneyComments.imminent is 0>>
<<set $sydneyComments.imminent to 2>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<if _sydneyVirgin>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 간신히 어떻게든 말한다. "그...그걸... 집어 넣지 마..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "끄... 끝만 대는 거지, 그렇지?"`>>
<<else>>
<<set _sydneyText to `<<He_ nun>> 불안해하며 킥킥 웃는다. "이거 위험한데..."`>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 헐떡이며 신음하는 사이사이로 말한다. "그...그냥 내가 그걸 넣도록 해 줘! 나는 더이상 버틸 수가 없어!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ nun>> 애원하듯 당신을 보며 웃는다. "무... 무엇을 기다리고 있어...?"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 킥킥 웃는다. "하... 하고 싶은 대로 해. 부드럽게만 해 줘, 제발."`>>
<</if>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ ga>> 신음한다. "나를 희롱하기만 하는 것은 그만둬!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 네 안에 들어가기를 원해."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 그것을 집어넣기를 원해."`>>
<</if>>
<</switch>>
<<elseif $speechspank is 1>>
<<if $speechmoan is 1>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to either(
`<<He_ nun>> 얼굴을 붉힌다. "이-이건 처벌이어야만 하는 거라고!"`,
`<<He_ nun>> 얼굴을 붉힌다. "이해할 수가 없어, 내가 너를 충분히 세게 처벌하고 있지 않는 거야?"`,
`<<He_ nun>> 얼굴을 붉힌다. "너는... 이걸 즐기고 있는 거야?" <<npcincr Sydney purity -1>><<lspurity>>`
)>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to either(
`<<He_ nun>> 히죽 웃는다. "네가 이것을 좋아하는 것을 알고 있었지." <<npcincr Sydney purity -1>><<lspurity>>`,
`<<He_ nun>> 히죽 웃는다. "음란한 <<girls_ nun>> 처벌받아야지, 그리고 나는 네가 음란한 것을 사랑한다니까." <<npcincr Sydney purity -1>><<lspurity>>`,
`<<He_ nun>> 히죽 웃는다. "나는 네 신음소리를 만끽하기를 원해. 내가 네 엉덩이를 더 자주 때려줘야 겠어." <<npcincr Sydney purity -1>><<lspurity>>`
)>>
<<default>>
<<set _sydneyText to either(
`<<He_ nun>> 입술을 불룩 내민다. "이건 훈육이어야만 하는 거라고, 너도 알겠지만."`,
`<<He_ nun>> 얼굴을 붉힌다. "너는... 이걸 즐기고 있어?" <<npcincr Sydney purity -1>><<lspurity>>`,
`<<He_ nun>> 얼굴을 붉힌다. "이건 처벌이어야만 하는 거라고! 그런 식으로 신음하지 마!" <<npcincr Sydney purity -1>><<lspurity>>`
)>>
<</switch>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $sydneySeen.includes("spank") and $rng lte 10 and $location is "school">>
<<set _sydneyText to `<<He_ ga>> 말한다. "내가 이렇게 하던가, 아니면 <<nnpc_titlePost "Leighton">> 선생님이 하던가야, 그러니 제발 협조좀 해!"`>>
<<elseif $rng lte 10 and $location is "temple">>
<<set _sydneyText to `<<He_ ga>> 말한다. "어떻게 감히 네가 신성한 장소를 더럽히는 거야!?"`>>
<<elseif $rng lte 35>>
<<set _sydneyText to `<<He_ ga>> 말한다. "누구도 훈육을 피해갈 수는 없어!"`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ ga>> 말한다. "가만히 있어! 너는 교훈을 얻을 필요가 있다고!"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "아픔이 네가 규칙을 기억하는 데 도움을 줄 거야! 처벌을 받아들여!"`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $sydneySeen.includes("spank") and $rng lte 10 and $location is "school">>
<<set _sydneyText to `<<He_ ga>> 말한다. "<<nnpc_titlePost "Leighton">> 선생님보다 내가 낫지, 그렇지?"`>>
<<elseif $rng lte 10 and $location is "temple">>
<<set _sydneyText to `<<He_ ga>> 말한다. "너는 신성한 장소를 더럽혔어. 어쩌면 그 대신 내가 너를 더럽혀야 하는 것일지도 모르지."`>>
<<elseif $rng lte 35>>
<<set _sydneyText to `<<He_ ga>> 말한다. "네가 이걸 즐기고 있을 거라고 장담해."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ ga>> 말한다. "이게 너를 화나게 하니? 어쩌면 네가 나에게 똑같은 것을 하도록 해 줘야 할지도 모르겠네."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "네가 아픔을 즐기기 전까지는 나는 멈추지 않을 거야."`>>
<</if>>
<<default>>
<<if $sydneySeen.includes("spank") and $rng lte 10 and $location is "school">>
<<set _sydneyText to `<<He_ ga>> 말한다. "내가 이렇게 하던가, 아니면 <<nnpc_titlePost "Leighton">> 선생님이 하던가야, 그러니 제발 협조좀 해!"`>>
<<elseif $rng lte 10 and $location is "temple">>
<<set _sydneyText to `<<He_ ga>> 말한다. "어떻게 감히 네가 신성한 장소를 더럽히는 거야!?"`>>
<<elseif $rng lte 35>>
<<set _sydneyText to `<<He_ ga>> 말한다. "이상한 생각은 하지 마, 이건 온전히 훈육을 위한 거라고."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 네가 그냥 예의바르게 행동해서 내가 이렇게 해야만 하지 않기를 바라, 나는 너를 아프게 하기 싫거든."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "조던이 내게 훈육에 대해 한두가지 가르쳐 주었지, 이제 네가 그것들을 배울 차례야."`>>
<</if>>
<</switch>>
<</if>>
<<elseif $speechapologise is 1>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<set _sydneyText to `<<He_ nun>> 혼란스러운 듯 보인다. "왜 네가 미안하다고 하는 거야? 모든 것이 괜찮아, 약속할게."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 네가 어떻게 내게 보상해야 하는지 알고 있지."`>>
<</switch>>
<<elseif $speechapologiseno is 1>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<set _sydneyText to `<<He_ nun>> 혼란스러운 듯 보인다. "너는 계속 미안하다고 하는데, 괜찮아? 네가 원하면 그만할 수도 있어."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ ga>> 말한다. "그래, 계속 그렇게 말해, 너는 정말 매력적으로 무력해 보여."`>>
<</switch>>
<<elseif ($speechvaginawithhold + $speechanuswithhold + $speechpeniswithhold + $speechotheranuswithhold) gte 1 and !$sydneyUniqueComments.includes("withhold")>>
<<set $sydneyUniqueComments.pushUnique("withhold")>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<set _sydneyText to `<<He_ nun>> 기쁜 얼굴로 미소 짓는다. "어쨌든, 우리는 둘 다 순결해야만 하니까." <<npcincr Sydney purity 2>><<gspurity>>`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ nun>> 과장된 한숨을 쉬었지만, 미소 짓는다. "너는 가끔 정말 씨팔 성희롱꾼이 된다니까!" <<npcincr Sydney purity 2>><<gspurity>>`>>
<</switch>>
<<elseif $speechNPCChastity is 1 and $sydneyComments.chastity is 0>>
<<set $sydneyComments.chastity to 3>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "이 벨트에 대해서는 미안하지만, 나는 정말 안전하게 있을 필요가 있어서..."`,
`<<He_ ga>> 말한다. "제발 내 벨트를 어떻게 하려고 너 자신을 상처입히지는 말아줘."`,
`<<He_ ga>> 말한다. "이... 이 벨트 때문에 네가 나를 사랑하는 것을 그만두지는 않겠지, 그렇지?"`
)>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "나도 이걸 벗고 싶어, 하지만 이게 나를 위한 것이라는 것을 알고 있어."`,
`<<He_ ga>> 말한다. "이 벨트 때문에 너 자신을 상처입히지 마, 손가락이 꺾이기 쉬워."`,
`<<He_ ga>> 말한다. "이 벨트가 우리의 약속을 깨지 않기를 바라."`
)>>
<</switch>>
<<elseif $speechchastity is 1 and !$sydneyUniqueComments.includes("chastity")>>
<<set $sydneyUniqueComments.pushUnique("chastity")>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<if $worn.genitals.name is "chastity parasite">>
<<set _sydneyText to "저게 뭐야? 너 병원에 가야 하는 것 아냐?">>
<<elseif _sydneyChastity>>
<<set _sydneyText to either(
`<<He_ nun>> 당신의 <<printChastity "을">> 응시한다. "우리 커플룩이네!"`,
`<<He_ ga>> 말한다. "우리가 둘 다 정조대를 차고 있다는 것은 우리가 아직 둘 다 순결하다는 뜻이지, 그렇지?"`,
`<<He_ nun>> 당신의 <<printChastity "을">> 응시한다. "최소한 우리가 둘 다 보호되고 있는 동안에는 우리가 걱정할 필요가 없겠지."`
)>>
<<else>>
<<set _sydneyText to either(
`<<He_ nun>> 당신의 <<printChastity "을">> 응시한다. "네가 나에게서 내 것을 벗겨냈는데, 이제 네가 그걸 하고 있다고?"`,
`<<He_ nun>> 당신의 <<printChastity "을">> 응시한다. "그래서 이게 이런 느낌이로군."`,
`<<He_ nun>> 당신의 <<printChastity "을">> 응시한다. "이런."`
)>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $worn.genitals.name is "chastity parasite">>
<<set _sydneyText to `"나는 항상 새로운 것들을 해보는 것에 흥분하지만, 저건 조금 소름끼치는데."`>>
<<elseif _sydneyChastity>>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "좋아, 들어봐, 만약 우리가 함께 정조대를 정말 세게 치면..."`,
`<<He_ ga>> 말한다. "우리는 우리 정조대 열쇠를 빨리 찾아내야만 해."`,
`<<He_ nun>> 당신의 <<printChastity "을">> 응시한다. "내 생각에 우리는 둘 다 그냥 음란한 죄인이고, 그것에 대해서 아무것도 할 수 없을 것 같아."`
)>>
<<else>>
<<set _sydneyText to either(
`<<He_ nun>> 당신의 <<printChastity "을">> 응시한다. "날 놀리는 거지, 그렇지?"`,
`<<He_ nun>> 당신의 <<printChastity "을">> 응시한다. "이거 농담이야?"`,
`<<He_ nun>> 당신의 <<printChastity "을">> 응시한다. "이런 순 성희롱꾼 같으니, 네가 나에게서 내 것을 벗긴 이유가 단지-"`
)>>
<</if>>
<</switch>>
<<elseif $speechhit is 1>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ ga>> 움찔한다. "더... 더 세게..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 움찔한다. "너는 나를 아프게 하고 있어..."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 움찔한다. "아야! 그게 항상 이렇게 아팠던가?"`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 당신에게 위협적인 시선을 보낸다. "네가 그것보다는 더 세게 때릴 수 있다는 걸 알고 있는데."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 웃는다. "나는 네가 난폭할 때가 좋아!"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 움찔한다. "아야! 하하, 더 세게!"`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ ga>> 움찔한다. "날 또 때려 줘! 나는 그게 좋아!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 웃는다. "네가 난폭하게 하는 것을 즐긴다면, 나도 그걸 즐겨야만 하겠지."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 움찔한다. "아야! 그건 진짜 아팠어!"`>>
<</if>>
<</switch>>
<<elseif ($speechcoverface + $speechcoverpenis + $speechcovervagina) gte 1 and !$sydneyUniqueComments.includes("hide")>>
<<set $sydneyUniqueComments.pushUnique("hide")>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ nun>> 당신이 당신 자신을 가리려고 하는 것을 알아챈다. "너-너 불안하니? 괜찮아, 나도 그렇거든."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ nun>> 당신이 당신 자신을 가리려고 하는 것을 알아챈다. "내가 불안해 했을 때를 기억해? 어떻게 이렇게 바뀌었는지."`>>
<<default>>
<<set _sydneyText to `<<He_ nun>> 당신이 당신 자신을 가리려고 하는 것을 알아챈다. "괜찮아, 나는 네가 이런 모습인 것을 보는 것을 더이상 신경쓰지 않아. 우리는 서로를 믿을 수 있으니까, 그렇지?"`>>
<</switch>>
<<elseif $speechhair is 1 and !$sydneyUniqueComments.includes("hair")>>
<<set $sydneyUniqueComments.pushUnique("hair")>>
<<if _sydney.hairColour isnot "strawberryblond">>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 항상 네 머리카락을 좋아했어. 그게 내가 내 모습에 대한 네 조언을 받아들이는 데 망설이지 않았던 이유야."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 항상 네 머리카락을 좋아했어."`>>
<</if>>
<<elseif ($speechhandjobpenis + $speechhandjobvagina + $speechcheeks + $speechthigh + $speechfeet + $speechchestrub + $speechbreastrub) gte 1 and $sydneyComments.touch is 0>>
<<set $sydneyComments.touch to 3>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ ga>> 신음소리를 억누른다. "내... 내 생각에... 무언가가 오고 있는 것 같아..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 헉 하는 소리를 낸다. "이... 이게 전희라는 거지, 그렇지?"`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 킥킥 웃는다. "나는... 이게 그렇게나 불순하다고는 생각하지 않아."`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 헐떡이며 신음하는 사이사이로 말한다. "조금만 더!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "너 이거를 정말 잘 하는구나."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 분명히 가짜로 내는 하품을 한다. "벌써 전희는 지루해졌어."`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ nun>> 헐떡이며 신음하는 사이사이로 말한다. "나는 점점 가까워지고 있어..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ ga>> 말한다. "조금 더 참을 만 할 것 같아."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 킥킥 웃는다. "다른 누군가가 나를 이런 식으로 만지는 것을 원하지는 않을 거야."`>>
<</if>>
<</switch>>
<<elseif $sydneyComments.fondle is 0 and ($speechfutapenis + $speechvagina + $speechclit + $speechpenis + $speechglans + $speechanus + $speechbottom) gte 1>>
<<if $speechfutapenis is 1>>
<<set $sydneyComments.fondle to 3>>
<<if _sydney.gender is "h">>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "내... 내가 이걸 제대로 하고 있는 거야?"`,
`<<He_ ga>> 말한다. "그게 점점 단단해지고 있어! 그리고... 축축해지고 있고."`,
`<<He_ ga>> 말한다. "내가... 너무 거칠게 하는 건 아니지, 그렇지?"`
)>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "나는 네가 두 물건을 다 가지고 있다는 것이 좋아. 너는 정말 완벽해."`,
`<<He_ ga>> 말한다. "이것 다음에 내 손가락을 네 입 안에 넣어서, 네 자신을 맛 볼 수 있게 해 줄게."`,
`<<He_ ga>> 말한다. "네 정액을 곧바로 네 보지에 다시 보낼 수 없어서 아쉽네. 그러면 너를 복제할 수 있을 텐데!"`,
`<<He_ ga>> 말한다. "그래서, 어느 쪽이 더 기분 좋아?"`
)>>
<<default>>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "나는 이런 걸 절대 배우지 못했을 거야, 네가 아니었다면 말야"`,
`<<He_ ga>> 말한다. "점점 이걸 어떻게 해야 하는 지 알게 되어가는 것 같아!"`,
`<<He_ ga>> 말한다. "내가 이런 식으로 해 주면 기분 좋아?"`
)>>
<</switch>>
<<else>> <!-- sydney is not a herm -->
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "내... 내가 이걸 제대로 하고 있는 거야?"`,
`<<He_ ga>> 말한다. "그게 점점 단단해지고 있어! 그리고... 축축해지고 있고."`,
`<<He_ ga>> 말한다. "내가... 너무 거칠게 하는 건 아니지, 그렇지?"`
)>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "나는 네가 두 물건을 다 가지고 있다는 것이 좋아. 너는 정말 완벽해."`,
`<<He_ ga>> 말한다. "네 정액을 곧바로 네 보지에 다시 보낼 수 없어서 아쉽네. 그러면 너를 복제할 수 있을 텐데!"`,
`<<He_ ga>> 말한다. "그래서, 어느 쪽이 더 기분 좋아?"`
)>>
<<default>>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "너는 정말 특별해. 나는 과학 수업에서 이런 것을 전혀 배우지 못했어."`,
`<<He_ ga>> 말한다. "내가 점점 양쪽을 동시에 애무하는 데에 익숙해지는 것 같아."`,
`<<He_ ga>> 말한다. "나는 거의 질투하는 것 같아. 양쪽으로 느끼는 것이 어떤지 알았으면 좋겠거든."`
)>>
<</switch>>
<</if>>
<<elseif $speechvagina is 1 or $speechclit is 1>>
<<set $sydneyComments.fondle to 3>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "내... 내가 이걸 제대로 하고 있는 거야?"`,
`<<He_ ga>> 킥킥 웃는다. "거기가 점점 축축해지고 있어!"`,
`<<He_ ga>> 말한다. "내가... 너무 거칠게 하는 건 아니지, 그렇지?"`
)>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "이것 다음에 내 손가락을 네 입 안에 넣어서, 네 자신을 맛 볼 수 있게 해 줄게."`,
`<<He_ ga>> 말한다. "그냥 긴장 풀고, 내가 여기를 만지도록 해 줘."`,
`<<He_ ga>> 킥킥 웃는다. "가만히 있어야만 해!"`
)>>
<<default>>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "나는 이런 걸 절대 배우지 못했을 거야, 네가 아니었다면 말야"`,
`<<He_ ga>> 말한다. "점점 이걸 어떻게 해야 하는 지 알게 되어가는 것 같아!"`,
`<<He_ ga>> 말한다. "얼마나 깊이 집어넣어야 하는 거야?"`
)>>
<</switch>>
<<elseif $speechpenis is 1 or $speechglans is 1>>
<<set $sydneyComments.fondle to 3>>
<<if playerHasStrapon()>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ ga>> 말한다. "내... 내가 이걸 제대로 하고 있는 거야?"`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ ga>> 킥킥 웃는다. "이 장난감이 나를 뜨겁게 달구고 있어. 이걸 내 안에 넣고 싶어."`>>
<<default>>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "나는 이런 걸 절대 배우지 못했을 거야, 네가 아니었다면 말야"`,
`<<He_ ga>> 말한다. "점점 이걸 어떻게 해야 하는 지 알게 되어가는 것 같아!"`
)>>
<</switch>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "내... 내가 이걸 제대로 하고 있는 거야?"`,
`<<He_ ga>> 킥킥 웃는다. "그게 점점 커지고 있어!"`,
`<<He_ ga>> 말한다. "내가... 너무 거칠게 하는 건 아니지, 그렇지?"`
)>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "내가 너를 바싹 마를 때까지 짜 줄게."`,
`<<He_ ga>> 말한다. "그냥 긴장 풀고, 내가 여기를 만지도록 해 줘."`,
`<<He_ ga>> 킥킥 웃는다. "가만히 있어야만 해!"`
)>>
<<default>>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "나는 이런 걸 절대 배우지 못했을 거야, 네가 아니었다면 말야"`,
`<<He_ ga>> 말한다. "점점 이걸 어떻게 해야 하는 지 알게 되어가는 것 같아!"`,
`<<He_ ga>> 말한다. "내가 이런 식으로 해 주면 기분 좋아?"`
)>>
<</switch>>
<</if>>
<<elseif $speechanus is 1 or $speechbottom is 1>>
<<set $sydneyComments.fondle to 3>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "내... 내가 이걸 제대로 하고 있는 거야?"`,
`<<He_ ga>> 킥킥 웃는다. "나는 이 곳이 누군가를 기분 좋게 해 줄 수도 있다는 것을 몰랐어!"`,
`<<He_ ga>> 말한다. "내가... 너무 거칠게 하는 건 아니지, 그렇지?"`
)>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "아마도 우리는 거기에 무언가 더 커다란 것을 집어넣는 것이 좋겠는걸."`,
`<<He_ ga>> 말한다. "그냥 긴장 풀고, 내가 여기를 만지도록 해 줘."`,
`<<He_ ga>> 킥킥 웃는다. "가만히 있어야만 해!"`
)>>
<<default>>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "나는 이런 걸 절대 배우지 못했을 거야, 네가 아니었다면 말야"`,
`<<He_ ga>> 말한다. "점점 이걸 어떻게 해야 하는 지 알게 되어가는 것 같아!"`,
`<<He_ ga>> 말한다. "얼마나 깊이 집어넣어야 하는 거야?"`
)>>
<</switch>>
<</if>>
<<elseif $speechvaginaflaunt is 1 and $sydneyComments.flaunt is 0>>
<<set $sydneyComments.flaunt to 2>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to either(
`<<He_ ga>> <<his_ yi>> 붉어진 얼굴을 가린다. "그-그냥 보고 있기만 하지 말아줘..."`,
`<<He_ ga>> 킥킥 웃는다. "너는 나를 재미있게 보고 있구나..."`,
`<<He_ ga>> 속삭인다. "누-누구도 예전에는 나를 이렇게 보지 않았어..."`
)>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to either(
`<<He_ ga>> 두 손가락을 사용해 <<his_ yi>> 아랫입술을 벌린다. "경치를 즐기고 있어?"`,
`<<He_ ga>> 말한다. "그래, 알아, 완벽해 보이지, 그렇지 않아?"`,
`<<He_ ga>> 킥킥 웃는다. "여기는 전부 네 거야."`
)>>
<<default>>
<<set _sydneyText to either(
`<<He_ ga>> 말한다. "너는 쳐다보고 있기만 하는구나. 최소한 나도 네 것을 볼 수 있도록 해 줘..."`,
`<<He_ ga>> 말한다. "무엇을 하려고 하는 거야?"`,
`<<He_ ga>> 말한다. "어...어때? 그냥 거기에 서 있지만 말고..."`
)>>
<</switch>>
<<else>>
<<if $rng gte 95 and !$sydneyUniqueComments.includes("clothes")>>
<<set $sydneyUniqueComments.pushUnique("clothes")>>
<<if $worn.upper.name is "nun's habit" or $worn.upper.name is "monk's habit">>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ ga>> <<his_ yi>> 양손을 당신의 <<worn_upper_name>> 위로 쓸어내린다. <<He_ nun>> 거의 그리움에 빠져 있는 듯이 보인다. <<npcincr Sydney purity 2>><<gspurity>>`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 당신의 <<worn_upper_name_ ul>> 살펴본다. "그... 그 옷을 입고 이래도 괜찮을까?" <<npcincr Sydney purity 2>><<gspurity>>`>>
<</if>>
<<elseif $worn.neck.name is "holy pendant" or $worn.neck.name is "stone pendant">>
<<set $sydneySeen.pushUnique("holy pendant")>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ ga>> 당신의 <<worn_neck_name_ ul>> 응시한다. <<He_ nun>> 거의 그리움에 빠져 있는 듯이 보인다. <<npcincr Sydney purity 2>><<gspurity>>`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 당신의 <<worn_neck_name_ ul>> 살펴본다. "그... 그것을 걸고 이래도 괜찮을까?" <<npcincr Sydney purity 2>><<gspurity>>`>>
<</if>>
<<elseif $worn.neck.name is "dark pendant">>
<<set $sydneySeen.pushUnique("dark pendant")>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ ga>> 당신의 <<worn_neck_name_ ul>> 응시한다. <<He_ nun>> 잠시동안 그것에 빠져 있는 듯이 보인다. <<npcincr Sydney purity -2>><<lspurity>>`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 당신의 <<worn_neck_name_ ul>> 살펴본다. "그건... 아주 예쁘지만, 조금 마음이 어지러워지는 것 같기도 한데..." <<npcincr Sydney purity -2>><<lspurity>>`>>
<</if>>
<<elseif $location is "school" and $exposed lte 0 and (!$worn.upper.type.includes("school") and !$worn.lower.type.includes("school"))>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ ga>> 당신의 옷을 살펴보고, 킥킥 웃는다. "그건 적절한 학교 유니폼이 아니야. 걱정 마, 내가 네가 그것을 벗는 것을 도와줄게." <<set $combatgoal to "strip">>`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 당신의 옷을 살펴본다. "너-너는 복장 규칙을 정말로 지켜야 해, 문제가 생기기 전에 말야..."`>>
<</if>>
<<elseif $worn.lower.name is "naked" and playerHasStrapon()>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ ga>> 당신의 <<penisSimple_ ul>> 보며 킥킥 웃는다. "오 이 장난감들은 재미있어."`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 당신의 <<penisSimple_ ul>> 보며 얼굴을 붉힌다. "<<sydneyMumPost '이'>> 항상 그것들에 대해 말하곤 해."`>>
<</if>>
<<elseif $exposed gte 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ ga>> 당신의 몸을 살펴보고, 킥킥 웃는다. "너는 이런 식으로 전부 노출하는게 훨씬 나아 보여." <<npcincr Sydney lust 1>><<glust>>`>>
<<else>>
<<set _sydneyText to `<<He_ ga>> 부끄러운 눈으로 당신의 노출된 몸을 살펴본다. "너-너는... 보기에... 으음..." <<he_ nun>> 잠시동안 시선을 피한다. "너는 보기 좋아." <<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><<gslust>><<lspurity>>`>>
<</if>>
<<else>>
/* Say Nothing */
<<set _sydneyText to ``>>
<</if>>
<<elseif $rng gte 90>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ ga>> 소곤거린다. "미안, 내가 무엇을 하고 있는지 정말 모르겠어..."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ ga>> 말한다. "우리는 즐기기 위해 무엇을 해야 하는지 확실히 알고 있지."`>>
<<default>>
<<set _sydneyText to `"나는 이런 종류의 것에 대해서는 항상 불안했었는데..."`>>
<</switch>>
<<elseif $rng gte 85>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ ga>> 말한다. "이건... 정말 불순한 짓인데..."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ ga>> 말한다. "너는 내 눈을 뜨게 해 줬어, 죄인이 된다는 것은 너무나도 즐거워!"`>>
<<default>>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 항상 이런 것은 불순하다고 배웠어, 하지만..."`>>
<</switch>>
<<elseif $rng gte 80>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ ga>> 소곤거린다. "너...너무 난폭하지 않게 해 줘, 제발..."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는 네가 내게 무슨 짓을 하든 대처할 수 있어. 자아, 내게 네가 준비한 것을 보여 줘!"`>>
<<default>>
<<set _sydneyText to `<<He_ ga>> 말한다. "나는... 네가 조금 난폭하게 해도 돼, 네가 원한다면..."`>>
<</switch>>
<<elseif $rng gte 75>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ ga>> 크게 숨을 들이마신다. "나... 나는 할 수 있어."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ ga>> 말한다. "계속 할 수 있겠지?"`>>
<<default>>
<<set _sydneyText to `<<He_ ga>> 말한다. "내가 너와 보조를 맞출 수 있을 것 같아, 이제는 말야."`>>
<</switch>>
<<elseif $rng gte 70>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ ga>> 크게 숨을 들이마신다. "우리... 조용히 해야 할 필요가 있어..."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ ga>> 킥킥 웃는다. "쉬잇!"`>>
<<default>>
<<set _sydneyText to `<<He_ ga>> 말한다. "들키지 않게 조심하자..."`>>
<</switch>>
<<elseif $rng gte 65>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ ga>> 위를 쳐다본다. "용서해 주세요..."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ ga>> 킥킥 웃는다. "아무래도 나는 징계를 받아야 할 것 같아. 네가 나를 처벌해 주겠어?"`>>
<<default>>
<<set _sydneyText to `<<He_ ga>> 킥킥 웃는다. "나는 죄를 지었지... 이게 내 벌인가?"`>>
<</switch>>
<<elseif $rng gte 60>>
<<if $location is "temple">>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ ga>> 위를 쳐다본다. "이...이런 죄는, 이런 성스러운 곳에서 이런 짓을 하는 것은..."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ ga>> 킥킥 웃는다. "이 장소를 더럽혀 버리자고."`>>
<<default>>
<<set _sydneyText to `<<He_ ga>> 킥킥 웃는다. "우...우리가 사원에서 이런 짓을 하고, 어떤 것도 우리를 막지 않아..."`>>
<</switch>>
<<elseif $location is "school">>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ ga>> 불안한 눈으로 주위를 살핀다. "만약... 만약 누군가가 우리를 발견하면..."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ ga>> 킥킥 웃는다. "나는 정말 다른 학생들 중 하나가 우리 소리를 들었으면 해."`>>
<<default>>
<<set _sydneyText to `<<He_ ga>> 주위를 살핀다. "아무도 줄을 서서 기다리고 있지 않기를 바라..."`>>
<</switch>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ ga>> 불안한 눈으로 주위를 살핀다. "여기, 그 많은 장소들 중에서..."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ ga>> 킥킥 웃는다. "누군가가 우리를 발견할 거라고 생각해?"`>>
<<default>>
<<set _sydneyText to `<<He_ ga>> 주위를 살핀다. "우리는 안전한 것 같아."`>>
<</switch>>
<</if>>
<<else>>
/* Say Nothing */
<<set _sydneyText to ` `>>
<</if>>
<</if>>
<<if $sydneyComments>>
<<set _keys to Object.keys($sydneyComments)>>
<<for $_i to 0; $_i lt _keys.length; $_i++>>
<<if $sydneyComments[_keys[$_i]] gt 0>>
<<set $sydneyComments[_keys[$_i]]-->>
<</if>>
<</for>>
<</if>>
<</widget>><<widget "cumspeech">>
<<rng>>
<<HePost "이">> 말한다.
<<if $player.gender_appearance is "m" or ($exposed gte 2 and $player.penisExist)>>
<<if _deniedOrgasm and $speechorgasmnocumcount is 0>>
<<set $speechorgasmnocumcount += 1>>
<<if $enemyanger lte 100>>
"방금 가버리려고 하지 않았어? 어떻게 된 거야?"
<<else>>
"좋아! 너는 가버릴 자격도 없어, 이 조그마한 애새끼 같으니."
<</if>>
<<elseif _deniedOrgasm and $enemyanger gt 100>>
<<switch random(1,3)>>
<<case 1>> "어떻게 된 거야? 절정에 달하는 게 아팠던 거야? 조그마한 애새끼에게는 좋은 교훈이 되었겠군."
<<case 2>> "좋아! 자업자득이다, 이 조그마한 애새끼 같으니."
<<case 3>> "아마도 좀 더 거칠게 해서 고통을 주면 네가 가버리기 쉬울지도 모르지."
<</switch>>
<<elseif ($orgasmcount gte 24 or $femaleclimax) and $speechorgasmnocumcount is 0>>
<<set $speechorgasmnocumcount += 1>>
"너 분명 가버린 것 같은데 아무것도 안 나오잖아! 어디 아픈 거 아니야?"
<<elseif $speechorgasmnocumcount gte 1>>
<<if $speechorgasmrepeat is 0>>
<<switch random(1,3)>>
<<case 1>> "너 그동안 과하게 착정된 거야 아님 원래 이렇게 한심한 양이었던 거야?"
<<case 2>> "안 느끼는 척 속이려 하지 마."
<<case 3>> "정액 양이 이것밖에 안되다니 부끄러운 줄 알라고."
<</switch>>
<<else>>
<<switch random(1,3)>>
<<case 1>> "내가 볼 때 우리가 <<phimPost "을">> 벌써 지치게 만든 것 같은데."
<<case 2>> "아직도 아무것도 안 나오잖아. 실망스럽네."
<<case 3>> "혹시 우리가 좀 더 거칠게 해주면 정액이 나오지 않을까?"
<</switch>>
<</if>>
<<set $speechorgasmrepeat += 1>>
<<elseif $orgasmcount gte 18 and $speechorgasmweakcumcount is 0>>
<<set $speechorgasmweakcumcount += 1>>
"진짜 이게 네가 쌀 수 있는 정액의 전부야?"
<<else>>
<<if $speechorgasmrepeat is 0>>
<<switch $speechorgasmcount>>
<<case 1>> "사정하고 있어! 그거야, 다 내보내, 더 이상 참지 마."
<<case 2>> "너 아까보다 훨씬 많은 정액을 싸고 있잖아! 부끄럽지도 않아?"
<<case 3>> "숨기려 하지 마, 너 착정당하는 거 좋아하잖아."
<<case 4>> "너의 소중한 좆물을 다 싸버리렴."
<<case 5>> "너 너무 많이 싸잖아! 알겠지만 너 땜에 주변이 엉망이 됐다고."
<<default>> "진짜 많이 사정하네, 내가 감명을 받아야 할지 당황해야 할지 모르겠다."
<</switch>>
<<else>>
<<switch $speechorgasmcount>>
<<case 1>> "<<pShePost "이">> 진짜로 사정하고 있어!"
<<case 2>> "또 사정한다고? <<pShe_ nun>> 진짜 추잡하네!"
<<case 3>> "<<pShePost "이">> 또 사정했어? 이거 굉장한데!"
<<case 4>> "이대로 짜내면 <<phimPost "은">> 바싹 말라버리고 말 거야."
<<case 5>> "나중을 위해 <<pherPost "의">> 정액을 좀 남겨 둬야겠어."
<<default>> "<<pShePost "이">> 너무 많이 사정하고 있어. 이래도 <<pshe_ ga>> 괜찮을까?"
<</switch>>
<</if>>
<<set $speechorgasmrepeat += 1>>
<</if>>
<<else>> <!-- gender appearance is female and either the player does not have a dick or the npc is not aware of it -->
<<if $speechmilk and $rng gte 70>>
<<switch $speechmilk>>
<<case 1>>"<<pShes_ ga>> 모유를 내고 있어!"
<<case 2>>"내가 입을 거기 먼저 가져다 대는 것도 기다리지 못 한 거야?"
<<default>>"이런 씨발, 엄청나게 나왔네."
<</switch>>
<<elseif $speechorgasmrepeat is 0>>
<<switch $speechorgasmcount>>
<<case 1>> "네가 좋아할 줄 알았어. 네 몸의 경련은 거짓말 못한다니까."
<<case 2>> "이번 절정은 어때? 내가 장담하건대 지난번보다 좋았을 거야."
<<case 3>> "또 가버린다고? 이런 추잡한 <<slut_ ul>> 봤나!"
<<case 4>> "내가 네게 제공해 준 절정들로, 네가 나를 기억해 주기를 바라."
<<case 5>> "네가 계속 가버리고 또 가버리고 하는 걸 보니, 너 정말 대단한 <<slut_ iguna>>!"
<<default>> "<<girlPost "을">> 연속 절정 시키는 거 존나 재밌네."
<</switch>>
<<else>>
<<switch $speechorgasmcount>>
<<case 1>> "<<pshePost "이">> 가버리면서 진짜 기쁜 듯이 경련하고 있어."
<<case 2>> "<<pHerPost "의">> 보지가 분명히 흠뻑 젖어있어!"
<<case 3>> "<<pshePost "은">> 너무 민감해."
<<case 4>> "<<pshePost "이">> 또 가버린다고? 굉장하네."
<<case 5>> "<<pShePost "이">> 또다시 가버렸어! 이런 추잡한 <<bitch_ rul>> 봤나."
<<default>> "너무 무리하게 하지 않도록 조심해, <<pshePost "을">> 너무 많이 절정 시키면 <<pshePost "이">> 망가져 버릴지도 몰라."
<</switch>>
<</if>>
<<set $speechorgasmrepeat += 1>>
<</if>>
<</widget>>
<<widget "combatspeech">>
<<set _n to _args[0]>>
<<rng>>
<<if $encounterDialogue>>
<<switch $encounterDialogue>>
<<case "cold">>
<<HePost "이">> 말한다.
<<if $enemyanger lte 50>>
<<print [
`"내가 금방 너를 따뜻하게 덥혀 주지."`,
`"이제 좀 따뜻해진 것 같아?"`,
`"내가 널 화끈하고 안절부절 못하게 만들어 주지, 한번 봐봐."`,
`"네 피부가 정말 상기되었잖아. 봐, 내가 도움이 된다니까!"`,
`"네가 얼마나 빨개졌는지 좀 봐. 이제 더 기분이 좋아졌을 게 틀림없어."`,
][random(0,4)]>>
<<else>>
<<print [
`"그만 발버둥쳐! 내가 너를 따뜻하게 덥혀 주고 있다는 걸 알잖아, 그렇지?"`,
`"대체 뭐가 문제야? 나는 네가 추위를 타고 있다고 생각했는데."`,
`"나는 네가 춥다는 것을 알고 있어, 그러니 너는 냉랭한 <<bitchPost>> 처럼 행동하지 않아도 된다고."`,
`"너는 냉랭하군. 정말 냉랭해."`
][random(0,3)]>>
<</if>>
<<case "hot">>
<<HePost "이">> 말한다.
<<if $enemyanger lte 50>>
<<print [
`"화끈하고 땀이 흥건한 섹스가 제일이지."`,
`"네 몸은 정말 따뜻하네."`,
`"<<girl_ i>> 화끈하고 안절부절 못하는 것을 보는 게 좋다니까."`,
`"피부가 상기되었다는 것은 좋은 징조야."`,
`"우리가 여기에서 일을 끝내면 넌 시원함을 느낄 거야."`,
][random(0,4)]>>
<<else>>
<<print [
`"그만 발버둥쳐! 네가 너 자신을 더 덥게 만들고 있다는 걸 알잖아, 그렇지?"`,
`"그냥 여기 누워서 받아들여, 그러면 더 나아질거야."`,
`"네가 화끈하고 안절부절 못하고 있다는 것을 알고 있지만, 점점 골칫덩이가 되어가고 있다고."`,
`"좀 사리에 맞게 생각해 봐. 그렇게 발버둥치는 건 네 열사병에 아무런 도움이 되지 않는다고."`,
][random(0,3)]>>
<</if>>
<<case "hotStrip">>
<<if $enemyanger lte 20>>
<<print [
`"자자, 나는 그냥 도와주려는 것 뿐이야."`,
`"내가 이것들을 벗기도록 해 주면 너는 더 시원해질 거라고."`,
`"이런걸 입고 덥지도 않아?"`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"이게 네가 너를 도우려고 하는 사람들을 대하는 자세니?"`,
`"그냥 내가 네 옷을 벗기도록 좀 놔둬."`,
`"좀 사리에 맞게 생각해 봐. 그렇게 발버둥치는 건 네 열사병에 아무런 도움이 되지 않는다고."`,
][random(0,2)]>>
<<else>>
<<print [
`"네 옷 내놔, <<bitch_ ya>>!"`,
`"넌 결국 벗겨질 거야, <<slut_ a>>. 그만 저항해."`,
`"그냥 포기해. 네 옷가지들은 이제 내 거라고!"`,
][random(0,2)]>>
<</if>>
<<default>>
<<basespeech>>
<</switch>>
<<elseif $speechcrossdressangry is 1>>
<<HePost "이">> 당신의 방금 노출된 <<genitalsPost "을">> 노려본다.
<<print [
`"너 설마 날 속일 수 있을 거라고 생각한 거야? 네 주제를 알려줘야겠군."`,
`"분명 날 속였을 땐 정말 재미있었겠지. 지금부터 일어날 일을 다 겪고 나면 웃지 못할 거야."`,
`"씨발 <<bitch_ ga>>, 어차피 나는 네가 ${($player.gender is 'm' ? "소녀" : "소년")}인 것 처럼 따먹을 거야."`,
`"이게 재밌다고 생각하는 거야? 어쨌든 나는 너를 무분별하게 따먹을 거야."`,
`"넌 댓가를 치르게 될 거야, <<slut_ a>>."`,
][random(0,4)]>>
<<elseif $speechcrossdressaroused is 1>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 굶주린 듯한 눈길로 쳐다본다.
<<print [
`"이게 왠 떡이야!"`,
`"넌 정말 놀라움 그 자체야."`,
`"크로스드레싱하는 <<slutPost>>만큼 꼴리는 게 없지."`,
`"꼭 선물상자를 여는것 같았어."`,
`"엉큼한 <<slutPost>> 같으니라고, 내가 널 가지고 뭘 해야 할지 나는 확실히 알지."`,
][random(0,4)]>>
<<elseif $speechcrossdressshock is 1>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 충격받은 얼굴로 쳐다본다.
<<print [
`"내가 보통 이런 취향인 건 아니지만, 그래도 네가 너무 귀여워."`,
`"이런 게 이 정도로 꼴려 보일 거라고는 생각해 본 적도 없어."`,
`"너 정말 엉큼하구나."`,
`"뭐 이런 건 이런 거 대로 괜찮지."`,
`"너 완전히 날 속였어."`,
][random(0,4)]>>
<<elseif $speechcrossdressdisappointed is 1>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 보고 깊은 한숨을 쉰다.
<<print [
`"이건 내가 원했던 게 아닌데."`,
`"나도 갈 데 까지 간 모양이네."`,
`"귀엽긴 하지만, 내가 원했던 건 아니야."`,
`"이게 재밌다고 생각하나 보네."`,
`"왜 난 자꾸 이런 거에 걸리는 걸까?"`,
][random(0,4)]>>
<<elseif $speechhermangry is 1>>
<<HePost "이">> 당신의 방금 노출된 <<genitalsPost "을">> 노려본다.
<<print [
`"기형아 같으니라고. 네 주제를 알려줘야겠군."`,
`"너 분명 내가 존나 놀랐다는 걸 즐겼겠지. 지금부터 일어날 일들을 다 겪고 나면 웃지 못할 거야."`,
`"씨발 <<bitchPost>> 같으니라고. 어차피 나는 네가 <<girlPost>>인 것 처럼 따먹을 거야."`,
`"너는 변태지만, 어쨌든 나는 너를 무분별하게 따먹을 거야."`,
`"너같은 새끼한테 속아서 이런 새끼를 정상이라고 생각하다니. 넌 댓가를 치르게 될 거야."`,
][random(0,4)]>>
<<elseif $speechhermaroused is 1>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 굶주린 듯한 눈길로 쳐다본다.
<<print [
`"이게 왠 떡이야!"`,
`"넌 정말 놀라움 그 자체야."`,
`"소년과 소녀가 합쳐져 있다니. 마치 오늘이 내 생일인 것 같아."`,
`"꼭 선물상자를 여는것 같았어."`,
`"엉큼한 <<slutPost>> 같으니라고, 내가 널 가지고 뭘 해야 할지 나는 확실히 알지."`,
][random(0,4)]>>
<<elseif $speechhermshock is 1>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 충격받은 얼굴로 쳐다본다.
<<print [
`"살면서 이런 건 처음 봐. 그래도 넌 꽤나 귀엽기는 하니까."`,
`"상관없어, 맛있기만 하면 되지."`,
`"너 이상한 녀석이구나."`,
`"뭐 이런 건 이런 거 대로 괜찮지."`,
`"이런 걸 찾을 수 있을진 몰랐는데."`,
][random(0,4)]>>
<<elseif $speechhermdisappointed is 1>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 보고 깊은 한숨을 쉰다.
<<print [
`"이건 내가 원했던 게 아닌데."`,
`"나도 갈 데 까지 간 모양이네."`,
`"귀엽긴 하지만, 내가 이걸로 뭘 해야 할 지는 모르겠네."`,
`"둘 다? 네게 더 이상한 것은 없었으면 좋겠네."`,
`"왜 나는 평범한 사람을 만나질 못하는 거야?"`,
][random(0,4)]>>
<<elseif $speechSextoyState is "aroused" or $speechsextoy is 1 and random(0,2) isnot 0 and ($rightarm is "heldSexToy" or $leftarm is "heldSexToy")>>
<<if $rightarm is "heldSexToy" and $leftarm is "heldSexToy">>
<<set $_sexToy to "섹스 장난감들을">>
<<elseif $rightarm is "heldSexToy">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set $_sexToy to _trResult>>
<<else>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set $_sexToy to _trResult>>
<</if>>
<<He_ nun>> 당신의 $_sexToy 굶주린 눈으로 응시한다.
<<print [
`"이게 왠 떡이야!"`,
`"넌 정말 놀라움 그 자체야."`,
`"항상 이 장난감을 써 보고 싶었지. 마치 오늘이 내 생일 같은걸."`,
`"네가 그걸 사용하는 걸 보는 것을 기다릴 수가 없어."`,
`"멋진 <<slut_ iya>>. 그걸로 너와 무엇을 할 지 알겠어."`,
][random(0,4)]>>
<<elseif $speechSextoyState is "shocked" and ($rightarm is "heldSexToy" or $leftarm is "heldSexToy")>>
<<if $rightarm is "heldSexToy" and $leftarm is "heldSexToy">>
<<set $_sexToy to "섹스 장난감들을">>
<<elseif $rightarm is "heldSexToy">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set $_sexToy to _trResult>>
<<else>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set $_sexToy to _trResult>>
<</if>>
<<He_ nun>> 당신의 $_sexToy 충격받은 눈으로 쳐다본다.
<<print [
`"살면서 이런 건 처음 봐. 그래도 넌 꽤나 귀엽기는 하니까."`,
`"상관없어, 맛있기만 하면 되지."`,
`"너 이상한 녀석이구나."`,
`"뭐 이런 건 이런 거 대로 괜찮지."`,
`"이런 걸 볼 거라고는 생각 못했는데."`,
][random(0,4)]>>
<<elseif $speechSextoyState is "disappointed" and ($rightarm is "heldSexToy" or $leftarm is "heldSexToy")>>
<<if $rightarm is "heldSexToy" and $leftarm is "heldSexToy">>
<<set $_sexToy to "섹스 장난감들을">>
<<elseif $rightarm is "heldSexToy">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set $_sexToy to _trResult>>
<<else>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set $_sexToy to _trResult>>
<</if>>
<<He_ nun>> 당신의 $_sexToy 쳐다보며 한숨을 쉰다.
<<print [
`"이건 내가 원했던 게 아닌데."`,
`"나도 갈 데 까지 간 모양이네."`,
`"귀엽긴 하지만, 내가 이걸로 뭘 해야 할 지는 모르겠네."`,
`"나는 단지 우리가 함께 있기를 원해."`,
`"왜 나는 평범한 사람을 만나질 못하는 거야?"`,
][random(0,4)]>>
<<elseif $speechSextoyState is "angry" and ($rightarm is "heldSexToy" or $leftarm is "heldSexToy")>>
<<if $rightarm is "heldSexToy" and $leftarm is "heldSexToy">>
<<set $_sexToy to "섹스 장난감들을">>
<<elseif $rightarm is "heldSexToy">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set $_sexToy to _trResult>>
<<else>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set $_sexToy to _trResult>>
<</if>>
<<He_ nun>> 당신의 $_sexToy 노려본다.
<<print [
`"이건 내가 원했던 게 아닌데."`,
`"씨발 변태 같으니라고."`,
`"씨발 <<bitchPost>> 같으니라고. 너를 무분별하게 범해주지."`,
`"너 분명 내가 존나 놀랐다는 걸 즐겼겠지. 지금부터 일어날 일들을 다 겪고 나면 웃지 못할 거야."`,
`"그 쓰레기를 치워버려 씨발 <<slut_ a>>."`,
][random(0,4)]>>
<<elseif $speechgenitals is 1>>
<<if $player.gender_appearance is $player.gender>>
/* ToDo: Strapon - check if any one this needs its own strapon text */
<<if $worn.genitals.type.includesAll("chastity", "hidden")>>
<<if $enemyanger lte 0>>
<<HePost "이">> 당신의 방금 드러난 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult ?admires. "어떤 보물이 그 자물쇠 밑에 숨겨져 있을지 궁금한데?".
<<elseif $enemyanger lte 20>>
<<HePost "이">> 당신의 방금 드러난 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 보고 <<laughs>>. "그래서 그 밑에 조그만 자지를 숨긴 거야 아님 보지를 숨겨 둔 거야?".
<<if $player.penisExist>>
<<if $player.penissize is 1>>
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $player.penissize lt 1>>
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<<elseif $enemyanger lte 100>>
<<HePost "이">> 당신의 방금 드러난 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 보고 <<laughs>>. "부끄러워하지마, 내가 그거 벗겨줄게."
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 보고 <<laughs>>. "그런 걸 강제로 입게 되다니 너 얼마나 걸레짓을 많이 하고 다녔길래."
<</if>>
<<elseif $player.penisExist>>
<<switch Math.clamp($player.penissize, -2, 4)>>
<<case 4>>
<<if $enemyanger lte 20>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "네 엄청 큰 자지 진짜 맛있어 보인다!"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "난 이 정도로 큰 걸 살면서 본 적이 없어."
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "너의 존나 큰 자지 땜에 내가 겁먹었을 거라 생각하지 마."
<</if>>
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<case 3>>
<<if $enemyanger lte 20>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "네 자지 맛있어 보인다!"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "좋아. 아주 좋아."
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "그거야. <<slutPost>>처럼 노출해봐."
<</if>>
<<if $player.penisExist and $player.vaginaExist>><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<case 2>>
<<if $enemyanger lte 20>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "네 자지 맛있어 보인다!"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "좋아."
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "그거야. <<slutPost>>처럼 노출해봐."
<</if>>
<<case 1>>
<<if $enemyanger lte 20>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "너무 작고 귀여워!"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 보고 <<laughs>>. "이거봐 진짜 작아!"
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> <<laughs>>. "네 작은 자지는 애처로워 보일 정도야."
<</if>>
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<case 0 -1>>
<<if $enemyanger lte 20>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 보고 <<laughs>>. "네 작은 자지 진짜 귀엽다!"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 보고 <<laughs>>. "난 살면서 이렇게 작은 자지를 본 적이 없어"
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 보고 <<laughs>>. "이런 사이즈는 그냥 불쌍한데."
<</if>>
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<case -2>>
<<if $enemyanger lte 20>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 보고 <<laughs>>. "네 조그마한 자지 진짜 귀엽다!"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 보고 <<laughs>>. "난 살면서 이렇게 작은 자지를 본 적이 없어!"
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 보고 <<laughs>>. "너 정말 못생긴 클리토리스를 가지고 있구나."
<</if>>
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</switch>>
<<else>>
<<if $enemyanger lte 0>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "네 보지 진짜 귀엽다!"
<<elseif $enemyanger lte 20>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "네 보지가 너무나 유혹적인데!"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "부끄러워하지마, 이런 보지는 사람들에게 보여주기 위해 만들어진 거야."
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "그거야, 너 지금 마치 <<slutPost>>처럼 사람들에게 노출되어 있어."
<</if>>
<</if>>
<</if>>
<<elseif $speechpregnant is 1 and $pregnancyspeechdisable is "f">>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $NPCList[_n].penis isnot "none">>
<<HePost "이">> 말한다. "나중에 너를 꼭 다시 찾아서 내가 너를 직접 임신시켜주지!"
<<else>>
<<HePost "이">> 말한다. "저 방해되는 커다란 배만 없었으면 얼마나 더 좋았을지 상상할 수 조차 없어."
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ ga>> 말하며 당신의 배를 토닥거린다. "훨씬 더 조심하도록 하지."
<<else>>
<<HePost "이">> 말한다. "저 임신한 배 좀 봐!"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "그 배 때문에 네가 너무 무력해 보인다는 것이 다행이라고 생각해."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "임신한 자지덮개는 변덕이 심하다는 것을 예상했어야 하는데."
<<else>>
<<HePost "이">> 말한다. "아기 아빠가 이것을 알아채지 못하기를 바라야 할 거야."
<</if>>
<<insecurity "pregnancy" 2>><<ginsecurity "pregnancy">>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He_ ga>> 웃는다. "누가 너를 임신시켜버릴 정도로 불행했는지 모르지만 정말 그 녀석이 불쌍하구만."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "임신한 <<bitch_ ga>> 조신하게 행동하기를 기대한 내가 바보지."
<<else>>
<<HePost "이">> 말한다. "살아서 네 아이가 태어나는 것을 보고 싶다면, 그 지랄맞을 짓을 그만두고 제대로 처신하라고."
<</if>>
<<insecurity "pregnancy" 2>><<ginsecurity "pregnancy">>
<</if>>
<<elseif $speechleglock is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $NPCList[_n].pregnancyAvoidance gte 80>>
<<HePost "이">> 말한다. "날 보내 줘! 빨리!"
<<else>>
<<HePost "이">> 말한다. "그래, 바로 그렇게만 계속 움직여!"
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $NPCList[_n].pregnancyAvoidance gte 60>>
<<HePost "이">> 말한다. "좋아, 다리 힘 좀 풀어봐, <<girl_ a>>!"
<<else>>
<<HePost "이">> 말한다. "이렇게 하면 얼마나 기분좋은지 이제 알겠지?"
<</if>>
<<else>>
<<if $NPCList[_n].pregnancyAvoidance gte 80>>
<<HePost "이">> 말한다. "그 다리 움직임이 나를 좀 불안하게 하는데."
<<else>>
<<HePost "이">> 말한다. "너 그것 좋아하는구나, 그럴 줄 알았어!"
<</if>>
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $NPCList[_n].pregnancyAvoidance gte 80>>
<<HePost "이">> 말한다. "날 보내 줘! 난 이제..."
<<else>>
<<HePost "이">> 말한다. "<<if $position is "missionary">>더 꽉 잡아<<else>>더 세게 밀어붙여<</if>>!"
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $NPCList[_n].pregnancyAvoidance gte 80>>
<<HePost "이">> 말한다. "내게서 네 다리 치워!"
<<else>>
<<HePost "이">> 말한다. "네가 협조하면 얼마나 기분좋은지 이제 알겠지?"
<</if>>
<<else>>
<<HePost "이">> 말한다. "너도 좋아할 줄 알았어, <<bitch_ ya>>."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $NPCList[_n].pregnancyAvoidance gte 60>>
<<HePost "이">> 말한다. "날 보내 줘! 이 미친 씨발... 아앗!"
<<else>>
<<HePost "이">> 말한다. "그걸 그렇게 간절히 원하는구나, 응? 좋아!"
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $NPCList[_n].pregnancyAvoidance gte 60>>
<<HePost "이">> 말한다. "씨발 네가 뭘 하고 있는지 알고는 있는 거야? 놓아 줘!"
<<else>>
<<HePost "이">> 말한다. "훨씬 낫네. 이제 너를 길들여 줄 시간이야."
<</if>>
<<else>>
<<if $NPCList[_n].pregnancyAvoidance gte 60>>
<<HePost "이">> 말한다. "네 다리 내게서 좀 치워!"
<<else>>
<<HePost "이">> 말한다. "이제 열정적이 된 거냐, 응?"
<</if>>
<</if>>
<</if>>
<<elseif $speechbreasts is 1>>
<<if $player.gender_appearance is "m">>
<<if $player.breastsize lte 0>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_ rul>> ?admires.
<<elseif $player.breastsize lte 1>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_ rul>> ?admires.
<<elseif $player.breastsize lte 2>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_ rul>> ?admires. "너 정말 멋진 빨통을 가지고 있구나."
<<elseif $player.breastsize lte 4>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_ rul>> ?admires. "네 가슴이 여자같아!"
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_ rul>> ?admires. "가슴에 달린거 완전 거대하잖아! 아마 내가 오늘 모유가 아니라 부유를 맛볼수도 있겠네."
<</if>>
<<else>>
<<if $player.breastsize lte 0>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_ rul>> ?admires. "절벽이라고 부끄러워하지마, 이것도 수요층이 있으니까."
<<elseif $player.breastsize lte 1>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_ rul>> ?admires. "성장 중인 가슴보다 귀여운 건 없지. 너무 야하고 귀여워."
<<elseif $player.breastsize lte 2>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_ rul>> ?admires. "네 작은 가슴 너무 귀엽다."
<<elseif $player.breastsize lte 4>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_ rul>> ?admires. "네 가슴을 이렇게 드러내는 걸 부끄러워 하지마, 이렇게 예쁜 가슴은 다른 사람에게 보이라고 있는 거라고 있는 거야."
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_ rul>> ?admires. "진짜 크네! 너 훌륭한 젖소가 될 수 있겠어."
<</if>>
<</if>>
<<elseif $speechscream is 1>>
<<set $speechscream to 0>>
<<HePost "이">> 말한다.
<<print [
`"씨발 입 닥쳐."`,
`"내가 널 아프게 해 주기를 바라는 거야? 조용히 해!"`,
`"계속 저항하면 너만 힘들어질 뿐이야."`,
`"멍청한 <<slutPost>> 같으니라고, 누구도 너를 도와주러 오지 않을 거야."`,
`"도와달라고 소리친다? 누구도 좆도 신경 안 쓸 걸."`,
][random(0,4)]>>
<<elseif $speechsteal is 1>>
<<set $speechsteal to 0>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 100>>
<<switch $npcspeechcycle>>
<<case 0>> "네 양손을 내 시야에서 벗어나게 하지 마."
<<case 1>> "좀도둑을 좋아하는 사람은 없어."
<<case 2>> "내 물건에서 손 떼."
<<case 3>> "너 교활한 <<girlPost "구나">>, 그렇지 않아?"
<<case 4>> "나한테서 뭘 훔칠 수 있을 거라고 생각하지 않는 게 좋을 거야."
<<case 5>> "다른 사람의 물건을 허락 없이 만지는 건 무례한 행동이야."
<<default>>"그건 네 물건이 아니야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "내가 볼 수 있는 곳에 손을 둬, 그렇지 않으면 아픈 꼴을 당할 거야."
<<case 1>> "네게는 공개굴욕형이 딱이야, 좀도둑아."
<<case 2>> "내게서 훔치려고 한 것을 후회하게 될 거야, <<bitch_ ya>>."
<<case 3>> "네게 교훈을 가르쳐 줘야겠군."
<<case 4>> "내가 너랑 볼 일을 다 보면, 너는 다시는 도둑질 하지 못하게 될 거야."
<<case 5>> "내가 평소에 좀도둑들을 어떻게 다루는지 보여줘야겠군."
<<default>>"내 물건을 훔칠 수 있을 줄 알았냐?"
<</switch>>
<</if>>
<<elseif $speechwheeze is 1>>
<<set $speechwheeze to 0>>
<<if $enemyanger lte 20>>
<<if $rng lte 7>>
<<He_ ga>> 말한다. "조금만 더 참아, 자기야."
<<else>>
<<He_ nun>> 당신의 목을 놓아준다. "미안해, <<girl_ a>>, 뭐라고 했지?."
<<set _npc = $NPCList.find(x => x.lefthand == "throat" || x.righthand == "throat")>>
<<run if (_npc != undefined) {
if (_npc.lefthand == "throat") _npc.lefthand = 0;
if (_npc.righthand == "throat") _npc.righthand = 0;
$neckuse = 0; }>>
<</if>>
<<elseif $enemyanger lte 100>>
<<print [
`<<He_ ga>> 말한다. "참고 견뎌봐, <<girl_ a>>, 너는 이걸 즐기게 될 거야."`,
`<<He_ ga>> 말한다. "이건 나쁜 <<girl_ i>> 된 것에 대한 처벌이야."`,
`<<He_ ga>> 말한다. "지금 불평하지 말고, 착한 <<girl_ i>> 되라고."`,
`<<He_ ga>> 말한다. "너 이거 좋아하지, 그렇지 않아, <<girl_ a>>?"`,
`<<He_ ga>> 말한다. "이제 너무 늦었어, 내가 허락해야만 네가 말을 할 수 있는 거야."`,
][random(0,4)]>>
<<else>>
<<print [
`<<He_ ga>> 싱긋 웃는다. "맞았어, <<bitch_ ya>>."`,
`<<He_ ga>> 싱긋 웃는다. "뭐라고 했지? 잘 안 들리는데."`,
`<<He_ ga>> 말한다. "입 닥쳐, 멍청한 <<whore_ ya>>."`,
`<<He_ ga>> 싱긋 웃는다. "말하기 힘들지, 그렇지 않아?"`,
`<<He_ ga>> 말한다. "나는 사람들이 내는 이 쌕쌕거리는 소리가 좋아!"`,
][random(0,4)]>>
<</if>>
<<elseif $speechpenisbig is 1>>
/* ToDo: Strapon - check if this is reachable and replace with strapon varient */
<<set $speechpenisbig to 0>>
<<HePost "이">> 말한다.
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<switch $npcspeechcycle>>
<<case 0>> "어떻게 그렇게 존나 큰 거야?"
<<case 1>> "너무 커서 안 들어 갈 거야. 그건 너무 잔인해."
<<case 2>> "내가 가버리기 전에 네 좆을 넣을 수 있으면 좋겠다."
<<case 3>> "그냥 집어넣어 봐!"
<<case 4>> "씨발, 집어넣지도 않고 나를 가버리게 할 것 같아."
<<case 5>> "그걸 넣어서 날 반으로 갈라버려도 상관없어."
<<default>>"지금 당장 넣어줘."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "내가 집어넣을 수 있게 좀 도와줘. 나는 받아들일 수 있어."
<<case 1>> "네 자지가 그렇게 큰 것은 내 잘못이 아냐."
<<case 2>> "나는 그런 큰 것을 집어넣는 데에는 익숙하지 않다고."
<<case 3>> "그런 거대한 자지를 가지고 있다는 것에 자랑스러워 하라고."
<<case 4>> "아플까봐 무서운데."
<<case 5>> "너무 크잖아, 그래도 난 그게 필요해."
<<default>>"나-나 혼자 넣을 수 있어. 단지 시간이 좀 필요할 뿐이야."
<</switch>>
<</if>>
<<if $player.penissize gte 4>>
<<ginsecurity "penis_big">><<insecurity "penis_big" 1>>
<</if>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<if _loveInterest is "Black Wolf">>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "너 이쪽에 재능 있잖아! 짐승들이랑 하루 종일 떡치면 그런 재능을 얻을 수 있는 거야?"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "분명 네 늑대 친구도 이해해 줄 거야."
<<else>>
<<HePost "이">> 웃는다. "너 같은 사람을 '강아지 성애자' 라고 부르는 게 적절한 거야?"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "내가 장담하건대 넌 짐승들에게도 오나홀 처럼 다뤄졌을 거야!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "그래 꼭 남겨줄게 너의... 개 친구를 위해서."
<<else>>
<<HePost "이">> 말한다. "그래서 네가 개랑 떡친다고? 그럴 줄 알았어."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 웃는다. "내가 따먹고 나면 네 늑대조차도 너랑 떡치려 하지 않게 해주마!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "이대로 가만히만 있어 그럼 내가 늑대들이 해주는 것보다 잘 해줄 테니까."
<<else>>
<<HePost "이">> 말한다. "네가 먹잇감이 되는 것에 익숙하다니 다행이네, <<slut_ a>>!"
<</if>>
<</if>>
<<elseif _loveInterest is "Great Hawk">>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "너 이쪽에 재능 있잖아! 짐승들이랑 하루 종일 떡치면 그런 재능을 얻을 수 있는 거야?"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ ga>> 말한다. "네 조류 친구도 신경쓰지 않을 거야."
<<else>>
<<He_ ga>> 웃는다. "네가 무슨 말을 하는지 모르겠는데. 마약에 취했어?"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "내가 장담하건대 넌 짐승들에게도 오나홀 처럼 다뤄졌을 거야!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ ga>> 말한다. "너를 따먹고 나서 네... 새를 위해 뭔가 남겨줄 수 있을 거야."
<<else>>
<<He_ ga>> 말한다. "그래서 네가 조류 성애자라고? 그런게 어떻게 가능하긴 한 거야?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He_ ga>> 웃는다. "내가 끝내고 나면 네 조류 친구도 너를 범하려 하지 않을 걸!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ ga>> 말한다. "이렇게 계속하면 너를 새모이 뿌려놓듯이 펼쳐 놓을 거야."
<<else>>
<<HePost "이">> 말한다. "네가 먹잇감이 되는 것에 익숙하다니 다행이네, <<slut_ a>>!"
<</if>>
<</if>>
<<elseif $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "그럼 그냥 눈을 감고 내가 늑대 친구들이라고 생각해 봐."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "걱정 마, 늑대들을 다시 보게 해줄 테니까."
<<else>>
<<HePost "이">> 말한다. "이미 따였어? 사랑스럽네. 내가 늑대를 모두 잊게 해줄게."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "됐어, 넌 내 거야."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "애새끼처럼 굴지 좀 마 그럼 내가 그들을 다시 볼 수 있게 해줄 테니까."
<<else>>
<<HePost "이">> 말한다. "난 네가 누구를 만나든 상관없어. 닥쳐."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 웃는다. "넌 내 거야, <<slut_ a>>. 저놈들도 이번 일을 알게 되면 널 버릴 거야!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "계속 이렇게 하면 너 다시는 늑대들을 못 보게 될 거다, <<bitch_ ya>>."
<<else>>
<<HePost "이">> 말한다. "그들이 네가 어디 버려진 걸 발견하지 않을 거라는 걸 다행으로 여겨."
<</if>>
<</if>>
<<elseif $speechmasturbate is 1 and random(1,2) is 1 and not $gloryhole>>
<<if $enemyanger lt 20>>
<<He_ ga>> <<print ["말한다","말한다","달콤하게 속삭인다","속삭인다"][random(0,3)]>>.
<<print [
`"내가 네게 충분하지 못하니?"`,
`"네가 자위하는 게 나를 흥분시켜."`,
`"기다릴 수가 없나 보네, 그렇지?"`,
`"나를 위해 준비하고 있구나."`,
][random(0,3)]>>
<<elseif $enemyanger lt 60>>
<<He_ ga>> <<print ["말한다","조롱한다","달콤하게 속삭인다","속삭인다"][random(0,3)]>>.
<<print [
`"내가 너를 역겹게 해서 혼자 가버리고 싶어진 모양이지?"`,
`"착한 <<girl_ iya>>, 몸을 데워서 우리가 즐겁게 놀 수 있도록 하고 있다니."`,
`"네가 좀 거칠게 하는 것을 좋아하는 것 같네."`,
`"나한테 집중해, <<bitch_ ya>>."`,
`"네가 이런 것에 빠져 있다는 것을 알고 있었어, <<slut_ a>>."`,
][random(0,4)]>>
<<else>>
<<He_ ga>> <<print ["말한다","말한다","으르렁거린다","조롱한다"][random(0,3)]>>.
<<print [
`"착한 <<whore_ roseo>>의 네 주제를 잘 알고 있구나."`,
`"네가 얌전히 굴면 훨씬 재미있게 할 수 있지 않을까?"`,
`"내가 너를 아프게 할 거고 너는 그걸 좋아하게 될 거야."`,
`"바로 그거야, 자위해. 이게 일어나지 않은 일인 척 하라고."`,
`"착한 꼬마 성노예 같으니."`,
][random(0,4)]>>
<</if>>
<<elseif $speechhandjobpenis is 1 and random(1, 2) is 2>>
<<HePost "이">> 말한다.
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<switch $npcspeechcycle>>
<<case 0>> "여기서 그만 둘 생각 마!"
<<case 1>> "한 방울이라도 다른 데 흘릴 생각 않는게 좋을 거야."
<<case 2>> "끝나면 네가 손가락을 깨끗이 핥도록 할 거야."
<<case 3>> "계속 해. 그렇지 않으면 너를 아프게 할 거야."
<<case 4>> "그걸 네 입에다 조준해, 안 그럼 그걸 네 목구멍에 직접 쑤셔주지!"
<<case 5>> "계속 해, <<whore_ ya>>."
<<default>> "<<slutPost>>처럼 계속 그걸 흔들어 대라고."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "멈추지 말고 계속 흔들어. 거의 갈 것 같으니까!"
<<case 1>> "계속 해."
<<case 2>> "말라버릴 때까지 내 좆을 짜 줘."
<<case 3>> "너 능숙한데."
<<case 4>> "더 빠르게! 거의 다 왔어."
<<case 5>> "내 자지를 네 손가락 사이로 밀어 넣는 거 기분 좋다."
<<default>> "이거 느낌 엄청 좋아!"
<</switch>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<switch $npcspeechcycle>>
<<case 0>> "날 만족시키고 싶다면 더 열심히 하는 게 좋을 거야."
<<case 1>> "이렇게 하다가는 날 사정시키기 전에 네 팔이 먼저 지칠 거야."
<<case 2>> "내 자지에서 네 추잡한 손 치워."
<<case 3>> "더 열심히 좀 해 봐, 아님 내가 열심히 하게 만들어 줄 테니까."
<<case 4>> "단지 거기에서 네 손을 뗄 수가 없는 거지, 그렇지?"
<<case 5>> "잘 하면 내가 널 용서해줄 지도 몰라."
<<default>> "이미 자지를 다루는 방법을 잘 알고 있는 것 같구나, 이 꼬마 <<whorePost "아">>."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "내 자지를 잡고 있는 네 손 진짜 기분 좋다."
<<case 1>> "내 자지를 가지고 놀고 있으니, 네가 귀여워 보여."
<<case 2>> "너 손으로 진짜 잘 한다."
<<case 3>> "네 손가락들이 내 자지 위에서 위아래로 움직이는 것을 보는 게 좋아."
<<case 4>> "이렇게 하는 걸로도 충분해."
<<case 5>> "네가 손으로 자지를 얼마나 잘 다루는지 보여줘."
<<default>> "네 손 진짜 부드럽다."
<</switch>>
<</if>>
<</if>>
<<elseif $speechhandjobvagina is 1 and random(1, 2) is 2>>
<<HePost "이">> 말한다.
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<switch $npcspeechcycle>>
<<case 0>> "여기서 그만 둘 생각 마!"
<<case 1>> "한 방울이라도 다른 데 흘릴 생각 않는게 좋을 거야."
<<case 2>> "끝나면 네가 손가락을 깨끗이 핥도록 할 거야."
<<case 3>> "계속 해. 그렇지 않으면 너를 아프게 할 거야."
<<case 4>> "계속 하는게 좋을 거야."
<<case 5>> "계속 해, <<whore_ ya>>."
<<default>> "제기랄 거의 갈 것 같아."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "네 손가락이 내 애액으로 미끈거려."
<<case 1>> "거기가 성감대야. 멈추지 마!"
<<case 2>> "내 애액으로 네 손을 적셔줄게."
<<case 3>> "더 빨리! 거의 갈 것 같아!"
<<case 4>> "이거 정말 굉장해. 너 이걸 정말 잘 다루는데."
<<case 5>> "더 빨리!"
<<default>> "네가 내 보지를 정말 기분좋게 해주고 있어."
<</switch>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<switch $npcspeechcycle>>
<<case 0>> "내 보지를 잘 대해주는 게 좋을 거야."
<<case 1>> "내 보지에는 이것보다는 좋은 게 필요해."
<<case 2>> "내 보지에서 네 추잡한 손 치워.
<<case 3>> "네가 무엇을 하는지 알고 있는 게 좋을 거야."
<<case 4>> "난 네 손보다 더 은밀한 곳을 가지고 놀고 싶어."
<<case 5>> "나를 지루하지 않게 하는 게 좋을 거야."
<<default>> "제대로 해라, 아니면 내가 너를 처벌해야 할 거야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "네 손 너무 따뜻해."
<<case 1>> "너는 보지를 어떻게 다뤄야 하는 지 정말 잘 알고 있구나."
<<case 2>> "손가락들을 더 많이 사용하는 것을 두려워하지 마."
<<case 3>> "내 클리토리스 비비는 거 멈추지 말아 줘."
<<case 4>> "너는 손으로 하는 일에 정말 익숙하구나."
<<case 5>> "너는 정말 사랑스러운 손을 가지고 있구나."
<<default>> "내가 직접 하는 것 보다 훨씬 더 좋아."
<</switch>>
<</if>>
<</if>>
<<elseif $speechdildovagina is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<He_ ga>> <<print ["말한다","말한다","으르렁거린다","빈정거린다"][random(0,3)]>>.
<<switch $npcspeechcycle>>
<<case 0>> "여기서 그만 둘 생각 마!"
<<case 1>> "한 방울이라도 다른 데 흘릴 생각 않는게 좋을 거야."
<<case 2>> "네가 다 쓰면 내가 네 장난감을 핥아 깨끗하게 해 주지."
<<case 3>> "계속 해. 그렇지 않으면 너를 아프게 할 거야."
<<case 4>> "계속 하는게 좋을 거야."
<<case 5>> "계속 해, <<whore_ ya>>."
<<default>> "제기랄 거의 갈 것 같아."
<</switch>>
<<else>>
<<He_ ga>> <<print ["말한다","말한다","속삭인다","신음한다"][random(0,3)]>>.
<<switch $npcspeechcycle>>
<<case 0>> "네 장난감이 내 애액으로 미끌미끌해."
<<case 1>> "거기가 성감대야. 멈추지 마!"
<<case 2>> "네 장난감과 손을 내 애액으로 흠뻑 적셔주지."
<<case 3>> "더 빨리! 거의 갈 것 같아!"
<<case 4>> "이거 정말 굉장해. 너 이걸 정말 잘 다루는데."
<<case 5>> "더 빨리!"
<<default>> "네가 내 보지를 정말 기분좋게 해주고 있어."
<</switch>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<He_ ga>> <<print ["말한다","말한다","으르렁거린다","빈정거린다"][random(0,3)]>>.
<<switch $npcspeechcycle>>
<<case 0>> "내 보지를 잘 대해주는 게 좋을 거야."
<<case 1>> "내 보지에는 이것보다는 좋은 게 필요해."
<<case 2>> "네 추잡한 장난감을 내 보지에서 치워."
<<case 3>> "네가 무엇을 하는지 알고 있는 게 좋을 거야."
<<case 4>> "나는 네게 장난감 이상의 것을 원해."
<<case 5>> "나를 지루하지 않게 하는 게 좋을 거야."
<<default>> "제대로 해라, 아니면 내가 너를 처벌해야 할 거야."
<</switch>>
<<else>>
<<He_ ga>> <<print ["말한다","말한다","속삭인다","신음한다"][random(0,3)]>>.
<<switch $npcspeechcycle>>
<<case 0>> "네 장난감은 너무 기분 좋아."
<<case 1>> "너는 보지를 어떻게 다뤄야 하는 지 정말 잘 알고 있구나."
<<case 2>> "나를 아프게 할까 봐 걱정하지 않아도 돼."
<<case 3>> "속도를 늦추지 마."
<<case 4>> "너는 손으로 하는 일에 정말 익숙하구나."
<<case 5>> "너는 정말 사랑스러운 손을 가지고 있구나."
<<default>> "내가 직접 하는 것 보다 훨씬 더 좋아."
<</switch>>
<</if>>
<</if>>
<<elseif $speechdildoanus is 1 and random(1, 2) is 2>>
<<HePost "이">> 말한다.
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<switch $npcspeechcycle>>
<<case 0>> "여기서 그만 둘 생각 마!"
<<case 1>> "이 장난감을 어떻게 쓰는 지 알고 있는 게 좋을 거야."
<<case 2>> "네가 다 쓰면 내가 네 장난감을 핥아 깨끗하게 해 주지."
<<case 3>> "계속 해. 그렇지 않으면 너를 아프게 할 거야."
<<case 4>> "계속 하는게 좋을 거야."
<<case 5>> "계속 해, <<whore_ ya>>."
<<default>> "제기랄 거의 갈 것 같아."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "네 장난감은 너무 기분 좋아."
<<case 1>> "거기가 성감대야. 멈추지 마!"
<<case 2>> "거기가 성감대야. 멈추지 마!"
<<case 3>> "더 빨리! 거의 갈 것 같아!"
<<case 4>> "이거 정말 굉장해. 너 이걸 정말 잘 다루는데."
<<case 5>> "더 빨리!"
<<default>> "네가 내 항문을 정말 기분좋게 해주고 있어."
<</switch>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<switch $npcspeechcycle>>
<<case 0>> "내 항문을 잘 대해주는 게 좋을 거야."
<<case 1>> "내 항문에는 이것보다는 좋은 게 필요해."
<<case 2>> "네 추잡한 장난감을 내 항문에서 치워."
<<case 3>> "네가 무엇을 하는지 알고 있는 게 좋을 거야."
<<case 4>> "나는 네게 장난감 이상의 것을 원해."
<<case 5>> "나를 지루하지 않게 하는 게 좋을 거야."
<<default>> "제대로 해라, 아니면 내가 너를 처벌해야 할 거야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "네 장난감은 너무 기분 좋아."
<<case 1>> "너는 항문을 어떻게 다뤄야 하는 지 정말 잘 알고 있구나."
<<case 2>> "나를 아프게 할까 봐 걱정하지 않아도 돼."
<<case 3>> "멈추지 마, 그거 너무 기분 좋아."
<<case 4>> "너는 손으로 하는 일에 정말 익숙하구나."
<<case 5>> "너는 정말 사랑스러운 손을 가지고 있구나."
<<default>> "내가 직접 하는 것 보다 훨씬 더 좋아."
<</switch>>
<</if>>
<</if>>
<<elseif $speechstroker is 1 and random(1, 2) is 2>>
<<HePost "이">> 말한다.
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> /* High arousal */
<<if (($enemyanger / $enemyangermax) * 100) gte 10>> /* high anger */
<<switch $npcspeechcycle>>
<<case 0>> "여기서 그만 둘 생각 마!"
<<case 1>> "이 장난감을 어떻게 쓰는 지 알고 있는 게 좋을 거야."
<<case 2>> <<He_ ga>> 말한다. "네가 다 쓰면 내가 네 장난감을 핥아 깨끗하게 해 주지."
<<case 3>> "계속 해. 그렇지 않으면 너를 아프게 할 거야."
<<case 4>> <<print ["You better keep this up.","그걸 네 입에다 조준하, 안 그럼 그걸 네 목구멍에 직접 쑤셔주지!"][random(0,1)]>>
<<case 5>> "계속 해, <<whore_ ya>>."
<<default>> "<<slutPost>>처럼 계속 그걸 흔들어 대라고."
<</switch>>
<<else>> /* low anger */
<<switch $npcspeechcycle>>
<<case 0>> "네 장난감은 너무 기분 좋아."
<<case 1>> "거기가 성감대야. 멈추지 마!"
<<case 2>> "말라버릴 때까지 내 좆을 짜줘."
<<case 3>> "더 빨리! 거의 갈 것 같아!"
<<case 4>> "이거 정말 굉장해. 너 이걸 정말 잘 다루는데."
<<case 5>> "더 빨리!"
<<default>> "네가 내 자지를 정말 기분좋게 해주고 있어."
<</switch>>
<</if>>
<<else>> /* low to mid arousal */
<<if (($enemyanger / $enemyangermax) * 100) gte 10>> /* high anger */
<<switch $npcspeechcycle>>
<<case 0>> "내 자지를 잘 대해주는 게 좋을 거야."
<<case 1>> <<print[`내 자지에는 이것보다는 좋은 게 필요해.`,`이 장난감이 네 닳고닳은 ${$player.vaginaExist ? "구멍들" : "항문"}보다 좋은데.`][random(0,1)]>>
<<case 2>> "네 추잡한 장난감을 내 자지에서 치워."
<<case 3>> "네가 무엇을 하는지 알고 있는 게 좋을 거야."
<<case 4>> "나는 네게 장난감 이상의 것을 원해."
<<case 5>> "나를 지루하지 않게 하는 게 좋을 거야."
<<default>> "제대로 해라, 아니면 내가 너를 처벌해야 할 거야."
<</switch>>
<<else>> /* low anger */
<<switch $npcspeechcycle>>
<<case 0>> "내 자지를 싸고 있는 네 장난감은 너무 기분 좋아."
<<case 1>> "너는 자지를 어떻게 다뤄야 하는 지 정말 잘 알고 있구나."
<<case 2>> "네 장난감이 내 자지에서 위아래로 미끄러지는 것을 보는 게 좋아."
<<case 3>> "멈추지 마, 그거 너무 기분 좋아."
<<case 4>> "너는 손으로 하는 일에 정말 익숙하구나."
<<case 5>> "너는 정말 사랑스러운 손을 가지고 있구나."
<<default>> "내가 직접 하는 것 보다 훨씬 더 좋아."
<</switch>>
<</if>>
<</if>>
<<elseif $speechcheeks is 1 and random(1, 2) is 2>>
<<HePost "이">> 말한다.
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<switch $npcspeechcycle>>
<<case 0>> "지금 멈추면 벗겨서 볼기짝 때려버릴 거야."
<<case 1>> "네 엉덩이가 저릴 때까지 비벼대 줄게."
<<case 2>> "이게 안에 넣는것보다 덜 아플거라고 생각하지 마."
<<case 3>> "내가 끝나고 나면 넌 서 있지도 못하게 될거야!"
<<case 4>> "날 가지고 논 걸 후회하게 해주마!"
<<case 5>> "내가 끝나고 나면 네 엉덩이를 존나게 때려주마."
<<default>> "내가 넣기도 전에 싸버리겠어."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "네 엉덩이는 매혹적이야"
<<case 1>> "너 능숙한데."
<<case 2>> "멈추지 마, 계속해!"
<<case 3>> "네 온몸 위에 내 정액을 쏘아 주지."
<<case 4>> "네 엉덩이살 사이에 박는 거 좋아."
<<case 5>> "내 자지에 느껴지는 네 엉덩이 느낌 엄청 좋다."
<<default>> "빨리 네 위에 정액을 쏘아대고 싶어."
<</switch>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<switch $npcspeechcycle>>
<<case 0>> "내가 엉덩이를 때려주길 바라는 거야, <<whorePost "아">>?"
<<case 1>> "너 내가 생각하던 것보다 훨씬 더 <<slut_ iguna>>."
<<case 2>> "내가 네 <<print ($player.vaginaExist ? "구멍들" : "뒷구멍")>>에 집중하지 못하게 하려고? 그런 건 안 통해."
<<case 3>> "너 진짜 <<whorePost>>같아 보여."
<<case 4>> "이 꼬마 <<whorePost "이">> 날 위해 엉덩이를 흔드는 것 좀 봐."
<<case 5>> "날 만족시키지 못하면 엉덩이를 때려 줄 거야."
<<default>> "내 자지를 안에 넣는 게 무섭니? 귀엽네. 지금은 장단을 맞춰 주지."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "나 그쪽으로도 가능해."
<<case 1>> "워밍업이 필요해?"
<<case 2>> "네 엉덩이살이 내 자지를 멋지게 감싸주고 있어."
<<case 3>> "너 정말 귀여운 엉덩이를 가지고 있구나."
<<case 4>> "날 위해 엉덩이를 흔들어 줘."
<<case 5>> "네가 내 것에 비벼대는 것을 보는 게 너무 꼴려."
<<default>> "내 자지에 대고 엉덩이 위아래로 흔드는 거 진짜 음란해 보여."
<</switch>>
<</if>>
<</if>>
<<elseif $speechthigh is 1 and random(1, 2) is 2>>
<<HePost "이">> 말한다.
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<switch $npcspeechcycle>>
<<case 0>> "네 허벅지도 범해 주지."
<<case 1>> "너 같은 <<slut_ un>> 어디든지 구멍으로 쓸 수 있다는 게 진짜구나."
<<case 2>> "내가 원하는 만큼 네 허벅지에 박아줄게."
<<case 3>> "내가 끝나고 나면 넌 서 있지도 못하게 될거야!"
<<case 4>> "네 다리를 내 정액으로 적셔줄 때까지 얼마 안 남았어!"
<<case 5>> "내 자지 앞에서는 서 있을 기회도 없을 걸."
<<default>> "네 몸 전체는 나한테 따먹히기 위해 존재하는 거야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "네 부드러운 허벅지로 가버릴 것 같아."
<<case 1>> "네 허벅지 사이에 내 자지 끼워서 비비니까 기분 째지네."
<<case 2>> "네 허벅지가 내 쿠퍼 액으로 번들거려."
<<case 3>> "이런 허벅지는 따먹히기 위해 만들어진 거야."
<<case 4>> "이게 이 정도로 기분 좋을지는 몰랐어."
<<case 5>> "네 허벅지 사이에서 쌀 것 같아."
<<default>> "내가 싸버린 정액이 너의 아름다운 허벅지 위에서 흘러내리는 모습을 빨리 보고 싶어."
<</switch>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<switch $npcspeechcycle>>
<<case 0>> "영원히 내가 넣지 못하게 하지는 못할걸."
<<case 1>> "네 허벅지면 돼, 지금은 말야."
<<case 2>> "네 허벅지 가지고 내 시간을 낭비하지 마."
<<case 3>> "네 허벅지로 내 관심을 돌리려고?"
<<case 4>> "내 자지는 이것보다는 더 좋은 대접을 받을 자격이 있어."
<<case 5>> "이것보다 더 한 게 필요해."
<<default>> "영원히 내가 네 <<print ($player.vaginaExist ? "구멍들" : "뒷구멍")>>에 넣지 못하게 하지는 못할걸."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "네 허벅지 너무 부드러워."
<<case 1>> "아름다운 다리를 가지고 있네."
<<case 2>> "네 허벅지 너무 폭신해."
<<case 3>> "전희를 나누는 것도 좋겠지."
<<case 4>> "나는 항상 새로운 것을 받아들이는 데 적극적이지."
<<case 5>> "이건 놀라울 정도로 기분 좋은데."
<<default>> "네 다리 가지고 노는 것도 재밌네."
<</switch>>
<</if>>
<</if>>
<<elseif $speechfeet is 1 and random(1, 2) is 2>>
<<HePost "이">> 말한다.
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<switch $npcspeechcycle>>
<<case 0>> "내가 끝나고 나면 네 발이 꽤나 쑤실 거야."
<<case 1>> "네 몸 구석구석까지 더럽혀 주마."
<<case 2>> "네 발은 내 <<if $NPCList[_n].penis isnot "none">>정액<<else>>애액<</if>>으로 뒤덮일 가치가 없어."
<<case 3>> "네 발만 가지고 이렇게나 기분좋게 하는 것을 보니, 너는 완전히 <<slutPost>>인 것이 틀림없어."
<<case 4>> "네 몸 구석구석까지 가만히 내버려 두지 않을 거야."
<<case 5>> "내가 끝나면 네가 그것을 핥아 깨끗하게 하도록 해 주지."
<<default>> "네 발을 엉망으로 만들어 줄게."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "너 발로 하는 게 능숙하네!"
<<case 1>> "네 발 진짜 기분 좋다."
<<case 2>> "우리가 끝나면 네가 그것을 핥아 깨끗하게 하는 것을 보고 싶어!"
<<case 3>> "네 발을 나의 <<if $NPCList[_n].penis isnot "none">>정액<<else>>애액<</if>>으로 흠뻑 적셔주지."
<<case 4>> <<if $NPCList[_n].penis isnot "none">>"내 발 사이에다 싸버릴게."<<else>>"네 발가락들이 내 보지를 기분 좋게 해 주고 있어."<</if>>
<<case 5>> "네 발 엄청 기분 좋아."
<<default>> "네 발이 내 <<if $NPCList[_n].penis isnot "none">>자지<<else>>보지<</if>>를 기분 좋게 해 주고 있어. 멈추지 마."
<</switch>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<switch $npcspeechcycle>>
<<case 0>> "이걸로 영원히 내가 넣지 못하게 하지는 못할걸."
<<case 1>> "네 발이면 돼, 지금은 말야."
<<case 2>> "네 발 가지고 내 시간을 낭비하지 마."
<<case 3>> "네 발로 내 관심을 돌리려고?"
<<case 4>> "네 발로 영원히 내가 넣지 못하게 하지는 못할걸."
<<case 5>> "네 발은 내 <<if $NPCList[_n].penis isnot "none">>자지<<else>>보지<</if>>를 만질 가치가 없어."
<<default>> "이걸로 나를 가버리게 하기에는 충분하지 않을걸."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "네 발바닥 진짜 부드럽네!"
<<case 1>> "너 발을 어떻게 다루는지 정말 잘 알고 있구나."
<<case 2>> "발로 열심히 해보라고."
<<case 3>> "발 가지고 뭘 할 수 있는지 보여줘."
<<case 4>> "네 발로 애태워지는 거 진짜 좋아."
<<case 5>> "네 발가락이 날 가지고 노는 걸 보는 게 좋아."
<<default>> "전희를 나누는 것도 좋겠지."
<</switch>>
<</if>>
<</if>>
<<elseif $speechheadsuckle is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<HePost "이">> 말한다.
<<switch $npcspeechcycle>>
<<case 0>> "이런 신선한 모유를 곧바로 마실 수 있다니 행운인 줄 알라고."
<<case 1>> "네가 계속 빨아주면 내가 널 용서해 줄지도 모르지."
<<case 2>> "정말 욕심쟁이 <<girl_ iguna>>, 그렇지?"
<<case 3>> "너무 투덜거리지 마."
<<case 4>> "빨게 해주는 걸 고맙게 여기는 게 좋을 거야."
<<case 5>>"이 탐욕스러운 자식."
<<default>>"너 정말 대식가로구나."
<</switch>>
<<else>>
<<HePost "이">> 달콤하게 속삭인다.
<<switch $npcspeechcycle>>
<<case 0>> "더-더 세게 빨아. 줄 게 더 있으니까."
<<case 1>> "그렇게 짜 주니 훨씬 편해졌어."
<<case 2>> "너 정말 예의가 바르네."
<<case 3>> "너도 그걸 좋아하잖아, 그렇잖아."
<<case 4>> "다 빨아먹고 나면 디저트를 준비하지."
<<case 5>> "얼얼한데."
<<default>> "내 모유가 맛있었기를 바라."
<</switch>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<HePost "이">> 혀를 찬다.
<<switch $npcspeechcycle>>
<<case 0>> "사레나 들려버려라."
<<case 1>> "난 네 엄마가 아니라고. 널 그렇게 쉽게 용서해 줄 일은 없을 거야."
<<case 2>> "버르장머리 없는 <<girlPost>> 같으니라고. 네가 제멋대로 자라 온 것이 틀림없어."
<<case 3>> "네 모습 좀 봐, 거기 주인인 양 빨아제끼는 꼴이라니."
<<case 4>> "내 모유 맛이 좋아, 조그만 애새끼 녀석아?"
<<case 5>> "너 같은 애새끼에게 내 모유는 너무 아까워."
<<default>> "인생 최고의 시간을 보내고 있는 것 같네, 그렇잖아."
<</switch>>
<<else>>
<<HePost "이">> 달콤하게 속삭인다.
<<switch $npcspeechcycle>>
<<case 0>> "내 모유 맛있어?"
<<case 1>> "네가 배고플 줄 알고 있었어."
<<case 2>> "내 모유가 네 기분을 좋게 만들어 줬으면 좋겠다."
<<case 3>> "꼭 엄마가 된 것 같아."
<<case 4>> "천천히 마셔."
<<case 5>> "잠이 들 것 같으니?"
<<default>> "너 너무 귀엽다."
<</switch>>
<</if>>
<</if>>
<<elseif $speechheadnipple is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<HePost "이">> 말한다.
<<switch $npcspeechcycle>>
<<case 0>> "바-바보같은..."
<<case 1>> "내가 장담하건대 넌 분명 예전에 이것저것 빨아본 경험이 있을 거야."
<<case 2>> "바로 그거야, 그 <<whorePost>> 입을 사용해서 봉사하라고."
<<case 3>> "계속 이렇게 하면 내가 널 용서해 줄지도 몰라."
<<case 4>> "어쩌면 내 친구들 모두를 불러서 네 입을 경험시켜 주는 게 좋을지도."
<<case 5>> "내가 장담하건대 분명 그 입을 가지고 별의별 역겨운 짓들을 많이 해 봤을 거야."
<<default>> "네 <<slutPost>> 입술이 내 피부에 닿는 거 기분 좋네."
<</switch>>
<<else>>
<<HePost "이">> 말한다.
<<switch $npcspeechcycle>>
<<case 0>> "좀 더 거칠게 해도 돼."
<<case 1>> "더-더 세게."
<<case 2>> "이 희롱꾼 같으니라고."
<<case 3>> "네 혀 진짜....아!"
<<case 4>> "전에도 이런 거 해본 적 있지, 그렇잖아."
<<case 5>> "내 몸을 기분 좋게 해주는 방법을 제대로 알고 있군."
<<default>> "내 가슴이 너무 기분 좋아."
<</switch>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<HePost "이">> 혀를 찬다.
<<switch $npcspeechcycle>>
<<case 0>> "정말 처절한 <<slut_ iguna>>. 그렇잖아."
<<case 1>> "누가 주도권을 가지고 있는지 꼭 기억하는 게 좋을 거야."
<<case 2>> "감히 물 생각이랑은 하지도 마."
<<case 3>> "이걸로 어물쩡 넘어갈 생각 마."
<<case 4>> "계속 빨아, 이 <<whorePost "아">>."
<<case 5>> "내 가슴이 기분 좋긴 하지만, 그런다고 내가 용서해 준다는 건 아니야."
<<default>> "이런 망할 애새끼 같으니."
<</switch>>
<<else>>
<<HePost "이">> 달콤하게 속삭인다.
<<switch $npcspeechcycle>>
<<case 0>> "멈추지 마."
<<case 1>> "거긴 간지러워."
<<case 2>> "내 가슴이 기분 좋아지고 있어."
<<case 3>> "네 입은 이런 쪽에 경험이 꽤나 있는 거야, 내가 장담하지."
<<case 4>> "그러고 있으니 귀여워 보여."
<<case 5>> "내 피부에 닿는 네 혀 기분 좋다."
<<default>> "그렇지, 바로 거기야."
<</switch>>
<</if>>
<</if>>
<<elseif $speechheadnippleclosed is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<HePost "이">> 말한다.
<<switch $npcspeechcycle>>
<<case 0>> "빨기 시작하는 게 좋을 거야, 안 그랬단 봐."
<<case 1>> "내 걸 빨아. 지금 당장."
<<case 2>> "너 분명 젖꼭지 핥기에 재능 있어. 계속해."
<<case 3>> "더 빠르게 혀를 써서 하라고."
<<case 4>> "빨아. 지금 당장."
<<case 5>> "네 대가리가 거기에 달린 건 다 이유가 있다고."
<<default>> "너 같은 건방진 <<girls_ ira>>도 잘 하는게 하나 정도는 있군."
<</switch>>
<<else>>
<<HePost "이">> 말한다.
<<switch $npcspeechcycle>>
<<case 0>> "날 기다리게 하지 마."
<<case 1>> "자아, 날 기분 좋게 만들어 보라고."
<<case 2>> "네 입술을 딱 거기에다 놔."
<<case 3>> "내 가슴에서 이상한 느낌이 들어."
<<case 4>> "잠들지 말라고."
<<case 5>> "오래 버티지 못할 것 같아."
<<default>> "이 희롱꾼 같으니라고."
<</switch>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<HePost "이">> 혀를 찬다.
<<switch $npcspeechcycle>>
<<case 0>> "고집 좀 그만 부려."
<<case 1>> "슬슬 시작하는 게 좋을 걸, 그렇지 않으면 내가 강제로 하게 해 주지."
<<case 2>> "네가 지금 딱 내가 원하는 곳에 있어."
<<case 3>> "너 지금 큰일 난 거야."
<<case 4>> "내가 네게 혀를 쓰라고 하면, 너는 써야만 해."
<<case 5>> "내가 장담하건대 넌 분명 온갖 추잡한 일을 다 해봤을 거야."
<<default>> "멍청한 <<slutPost>> 같으니라고."
<</switch>>
<<else>>
<<HePost "이">> 달콤하게 속삭인다.
<<switch $npcspeechcycle>>
<<case 0>> "네 혀를 빨리 느껴보고 싶어."
<<case 1>> "네게 봉사받을 준비 다 됐어."
<<case 2>> "분명 네 입술은 엄청 기분 좋을 거야."
<<case 3>> "그러고 있으니 너 정말 귀엽다."
<<case 4>> "내가 장담하건대 너 분명 이런 거 많이 해봤을 거야."
<<case 5>> "너는 착한 <<girlPost "이지">>, 그렇지 않아?"
<<default>> "내가 느끼는 게 맘에 드니?"
<</switch>>
<</if>>
<</if>>
<<elseif $speechheadsuckleclosed is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<HePost "이">> 말한다.
<<switch $npcspeechcycle>>
<<case 0>> "마셔, 그렇지 않으면 내가 강제로 마시게 해 주지."
<<case 1>> "입 크게 벌려."
<<case 2>> "빨아. 나는 짜내 줄 필요가 있다고!"
<<case 3>> "건방지게 굴지 마"
<<case 4>> "내가 마시라고 하면 너는 마셔야만 해."
<<case 5>> "네가 얼마나 무례한지 믿을 수가 없어."
<<default>> "네 뱃속을 채워줄게."
<</switch>>
<<else>>
<<HePost "이">> 말한다.
<<switch $npcspeechcycle>>
<<case 0>> "입 크게 벌려."
<<case 1>> "너도 분명 좋아할 거라고 약속하지."
<<case 2>> "참지 마."
<<case 3>> "네 뱃속을 채워줄 필요가 있어."
<<case 4>> "제발, 빨리 좀 빨아봐."
<<case 5>> "바싹 마를 때 까지 짜내 줘."
<<default>> "이거 정말 기분 좋을 거야."
<</switch>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<HePost "이">> 혀를 찬다.
<<switch $npcspeechcycle>>
<<case 0>> "멍청한 <<girlPost>> 같으니라고, 한턱 내 주는 걸 거절하는 것은 무례한 일이야."
<<case 1>> "입 열지 않으면 온몸에 뿌려버린다."
<<case 2>> "지금 너한테 뭐가 최선인지 이해를 못 하나 본데."
<<case 3>> "무례하기는."
<<case 4>> "내가 말하는 대로 입 크게 벌려."
<<case 5>> "빨아, 그렇지 않으면 강제로 빨게 해 주지 ."
<<default>> "정말 무례하네."
<</switch>>
<<else>>
<<HePost "이">> 달콤하게 속삭인다.
<<switch $npcspeechcycle>>
<<case 0>> "네가 배고프다는 거 다 알아."
<<case 1>> "자자, 쭉 마시라고."
<<case 2>> "내 모유가 널 기분 좋게 만들어 줄 거야, 크게 벌려."
<<case 3>> "괜찮아."
<<case 4>> "내가 널 보살피게 해줘."
<<case 5>> "입 크게 벌려."
<<default>> "네가 그 맛을 좋아하게 될 거라고 약속하지."
<</switch>>
<</if>>
<</if>>
<<elseif $speechheadbreasts is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<HePost "이">> 말한다.
<<switch $npcspeechcycle>>
<<case 0>> "내가 난폭한 사람이 아닌 걸 다행으로 알아."
<<case 1>> "어쩌면 너를 내 젖가슴 안에 계속 묻어두는 게 좋을지도."
<<case 2>> "빨리 시작하는 게 좋을 걸, 안 그러면 보내주지 않을 거니까."
<<case 3>> "내 크기 보고 놀랐어?"
<<case 4>> "내 웅장한 가슴을 만지다니. 행운으로 알라고."
<<case 5>> "적어도, 난 기분 좋아."
<<default>> "내가 장담하건대 너도 이걸 즐기고 있을 거야, <<slut_ a>>."
<</switch>>
<<else>>
<<HePost "이">> 말한다.
<<switch $npcspeechcycle>>
<<case 0>> "이런 이런."
<<case 1>> "부끄러워하지 마. 넌 그걸 네가 원하는 대로 할 수 있어."
<<case 2>> "그 안에 있으니까 기분이 좋지, 그렇지?"
<<case 3>> "내 심장 박동 소리가 들려? 그러기엔 내 젖가슴이 너무 큰가?"
<<case 4>> "내 젖가슴이 간지러워."
<<case 5>> "내 젖가슴이 충분히 부드러워?"
<<default>> "내 젖가슴이 기분 좋아."
<</switch>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<HePost "이">> 혀를 찬다.
<<switch $npcspeechcycle>>
<<case 0>> "분명 너도 이걸 즐기고 있을 거야."
<<case 1>> "숨쉬기 힘드니?"
<<case 2>> "그 안에서 기절하지는 마."
<<case 3>> "이게 분명 네가 원한 거잖아, 변태 새끼야."
<<case 4>> "가만히 있어."
<<case 5>> "그만 꿈틀거려."
<<default>> "내 젖가슴은 네 주제에는 과분해."
<</switch>>
<<else>>
<<HePost "이">> 달콤하게 속삭인다.
<<switch $npcspeechcycle>>
<<case 0>> "얼굴이 빨개졌니? 너무 귀엽네."
<<case 1>> "짓눌려서 숨 막히는 게 기분 좋아?"
<<case 2>> "사람들은 항상 내 가슴을 쳐다보곤 하지."
<<case 3>> "내 젖가슴이 보통 사람들보다 그렇게 큰 편이야?"
<<case 4>> "너도 내 젖가슴을 좋아하는 것 같구나."
<<case 5>> "내 젖가슴이 충분히 부드러워?"
<<default>> "내 젖가슴이 좋아?"
<</switch>>
<</if>>
<</if>>
<<elseif $speechheadchest is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<HePost "이">> 말한다.
<<switch $npcspeechcycle>>
<<case 0>> "내 가슴이 이런 식으로 느끼게 만든 건 네 잘못이야."
<<case 1>> "너 분명 귀엽게 굴면 뭘 했든 빠져나갈 수 있을 거라 생각하고 있구나."
<<case 2>> "너에게 많은 것들을 해 줄 거야."
<<case 3>> "너무 편안하게 있진 마."
<<case 4>> "날 이렇게 짜증나게 하다니, 부끄러운 줄 알라고."
<<case 5>> "뭘 기다리고 있어? 입을 써서 봉사하라고."
<<default>> "내가 원하는 걸 해주는 게 좋을 거야."
<</switch>>
<<else>>
<<HePost "이">> 말한다.
<<switch $npcspeechcycle>>
<<case 0>> "너는 너무 음란해."
<<case 1>> "그리 오래 버티지는 못하겠어."
<<case 2>> "내 유두가 딱딱해졌니? 네가 그렇게 만든 거야."
<<case 3>> "어떻게 하면 그렇게 귀여우면서도 동시에 음란할 수가 있는 거야?"
<<case 4>> "기분 좋니? 난 좋아."
<<case 5>> "내 유두가 네 손길을 바라고 있어."
<<default>> "네가 만진 곳 마다 내 가슴이 따뜻해져."
<</switch>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<HePost "이">> 혀를 찬다.
<<switch $npcspeechcycle>>
<<case 0>> "슬슬 입을 사용해 봉사하기 시작하는 게 좋을 거야. 안 그랬단 봐."
<<case 1>> "착한 <<girlPost>>처럼 내가 시키는 대로 해."
<<case 2>> "내 시야에서 벗어나지 마."
<<case 3>> "네가 내 가슴을 좋아한단 걸 알고 있어, <<slut_ a>>."
<<case 4>> "너도 그걸 좋아하잖아, 그렇잖아."
<<case 5>> "너 정말 한심하네."
<<default>> "너 분명 뭘 했든 빠져나갈 수 있을 거라 생각하고 있구나."
<</switch>>
<<else>>
<<HePost "이">> 달콤하게 속삭인다.
<<switch $npcspeechcycle>>
<<case 0>> "내가 너랑 뭘 해야 할지 정확하게 알고 있어."
<<case 1>> "내 심장 소리가 들리니?"
<<case 2>> "네 머리카락 정말 부드럽다."
<<case 3>> "너 너무 귀엽다."
<<case 4>> "네가 가까이 있는 게 좋아."
<<case 5>> "내 가슴이 안락하니?"
<<default>> "부드러워."
<</switch>>
<</if>>
<</if>>
<<elseif $speechvaginaescape is 1>>
<<set $speechvaginaescape to 0>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<print [
`"계속 그렇게 꿈틀거리면 내가 네 몸을 제대로 즐길 수 없잖아."`,
`"이제 가만히 좀 있어."`,
`"정말 혈기 왕성한 녀석이네!"`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"계속 따먹히기 싫은 것처럼 연기해. 난 안 속으니까."`,
`"그만 저항해."`,
`"난 네가 꿈틀댈 때가 좋아."`,
][random(0,2)]>>
<<else>>
<<print [
`"그런 걸로 날 멈출 수 있다고 생각하냐, <<bitch_ ya>>?"`,
`"네가 자지 덮개에 불과하다는 걸 빨리 받아들일수록 더 편해질 거야."`,
`"네 보지는 내 거야 <<slut_ a>>, 그만 좀 저항해."`,
][random(0,2)]>>
<</if>>
<<elseif $speechpenisescape is 1>>
<<set $speechpenisescape to 0>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<print [
`"계속 그렇게 꿈틀거리면 내가 네 몸을 제대로 즐길 수 없잖아."`,
`"이제 가만히 좀 있어."`,
`"정말 혈기 왕성한 녀석이네!"`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"계속 따먹히기 싫은 것처럼 연기해. 난 안 속으니까."`,
`"그만 저항해."`,
`"난 네가 꿈틀댈 때가 좋아."`,
][random(0,2)]>>
<<else>>
<<print [
`"그런 걸로 날 멈출 수 있다고 생각하냐, <<bitch_ ya>>?"`,
`"네가 자지 달린 고깃덩어리에 불과하다는 걸 빨리 받아들일수록 더 편해질 거야."`,
`"네 자지는 내 거야 <<slut_ a>>, 그만 좀 저항해."`,
][random(0,2)]>>
<</if>>
<<elseif $speechotheranusescape is 1>>
<<set $speechotheranusescape to 0>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<print [
`"계속 그렇게 꿈틀거리면 내가 네 몸을 제대로 즐길 수 없잖아."`,
`"이제 가만히 좀 있어."`,
`"정말 혈기 왕성한 녀석이네!"`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"계속 따먹히기 싫은 것처럼 연기해. 난 안 속으니까."`,
`"그만 저항해."`,
`"난 네가 꿈틀댈 때가 좋아."`,
][random(0,2)]>>
<<else>>
<<print [
`"그런 걸로 날 멈출 수 있다고 생각하냐, <<bitch_ ya>>?"`,
`"네가 자지 달린 고깃덩어리에 불과하다는 걸 빨리 받아들일수록 더 편해질 거야."`,
`"네 자지는 내 거야 <<slut_ a>>, 그만 좀 저항해."`,
][random(0,2)]>>
<</if>>
<<elseif $speechanusescape is 1>>
<<set $speechanusescape to 0>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<print [
`"계속 그렇게 꿈틀거리면 내가 네 몸을 제대로 즐길 수 없잖아."`,
`"이제 가만히 좀 있어."`,
`"정말 혈기 왕성한 녀석이네!"`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"계속 따먹히기 싫은 것처럼 연기해. 난 안 속으니까."`,
`"그만 저항해."`,
`"난 네가 꿈틀댈 때가 좋아."`,
][random(0,2)]>>
<<else>>
<<print [
`"그런 걸로 날 멈출 수 있다고 생각하냐, <<bitch_ ya>>?"`,
`"네가 자지 덮개에 불과하다는 걸 빨리 받아들일수록 더 편해질 거야."`,
`"네 항문은 내 거야 <<slut_ a>>, 그만 좀 저항해."`,
][random(0,2)]>>
<</if>>
<<elseif $speechpenispenetrated is 1>>
<<if $dissociation lt 2>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "그래! 이거야! 간닷! 아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "난 이런 게 너무 필요했어."
<<else>>
<<if playerHasStrapon()>>
<<He_ ga>> <<print ["말한다.","말한다.","달콤하게 속삭인다.","속삭인다."][random(0,3)]>> "네 <<worn_under_lower_name_ i>> 내 안에서 너무 기분 좋아."
<<else>>
<<HePost "이">> 말한다. "네가 내 안에 있으면 기분이 너무 좋아."
<</if>>
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "어흑! 그거야...더 이상은 안돼... 아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "그래 거기야, 잘했다 우리 멍멍이."
<<else>>
<<HePost "이">> 말한다 "이 느낌이 들기를 너무 오래 기다려 왔어, 감히 멈출 생각은 하지도 마!"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "너 이.... 멍청한....아아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if playerHasStrapon()>>
<<He_ ga>> <<print ["조롱한다","비웃는다","희롱한다"][random(0,2)]>>. "이 장난감을 어떻게 쓰는 지 알기는 해?"
<<else>>
<<HePost "이">> 당신을 조롱한다. "네 자지가 이렇게 지배당하니까 무슨 느낌이 들어?"
<</if>>
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<<else>> <!-- Code deprecated as part of sissification and forced orgasm-like-a-girl content testing -->
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "오! 너... 이... 아아아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "넌 따먹힐 때가 제일 귀여워."
<<else>>
<<HePost "이">> 말한다. "좀 진정해봐, 네 자지를 잘 보살펴 줄 테니까."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "계속... 해... 더는 못 버티겠어."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "괜찮은 자지만 한 게 없지."
<<else>>
<<HePost "이">> 말한다. "너 내 안에 넣는 거 좋지?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "너 이... 멍청한... 아아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "넌 훌륭한 육변기야."
<<else>>
<<HePost "이">> 말한다. "넌 이제 내 거야, <<girl_ a>>."
<</if>>
<</if>>
<</if>>
<<elseif $speechotheranuspenetrated is 1>>
<<if $dissociation lt 2>>
<<if playerHasStrapon()>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "<<print ["좋아! 좋아! 내게 넣어 줘! 내 항문을 찔러 줘!","좋아, 좋아! 나를 네 페니스 밴드 성애자로 만들어 줘!","오-오-좋아! 거의 갈 것 같아, 멈추지 마!"][random(0,2)]>>"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ ga>> 숨죽여 말한다. "<<print ["이게 정말 절박하게 필요했어.","내게 더 세게 넣어 줘!","바로 거기야, 그렇게만 해."][random(0,2)]>>"
<<else>>
<<He_ ga>> 말한다. "네 장난감이 내 안에서 정말 기분 좋아."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "으어어! 바로 그거야...이제 머지 않았어... 아아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ ga>> 숨죽여 말한다. "그래 바로 거기야, 착한 <<girl_ iya>>."
<<else>>
<<He_ ga>> <<print ["말한다. \"이걸 정말 오랫동안 기다려 왔어, 절대 멈출 생각은 하지도 마!\"","희롱한다. \"이 장난감을 어떻게 쓰는 지 알기는 해?\""][random(0,1)]>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "너... 멍청한... 아아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ ga>> <<print ["비웃는다","비웃는다","조롱한다","으르렁거린다"][random(0,3)]>>. "네 장난감이 내 항문에 들어 있지만, 너는 여전히 밑바닥 <<bitch_ ya>>."
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "그래! 좋아! 나에게 싸줘! 내 안을 채워줘!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "난 이게 너무 필요했어."
<<else>>
<<HePost "이">> 말한다. "내 안에 있는 네가 너무 기분 좋아."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "어헉! 그거야...더이상은... 아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "그래 바로 거기야, 잘했어 <<girl_ a>>."
<<else>>
<<HePost "이">> 말한다 "이 느낌이 들기를 너무 오래 기다려 왔어, 감히 멈출 생각은 하지도 마!"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "너 이.... 멍청한....아아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 당신을 조롱한다. "네 자지가 이렇게 지배당하니까 무슨 느낌이 들어?"
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<</if>>
<<else>> <!-- Code deprecated as part of sissification and forced orgasm-like-a-girl content testing -->
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "오! 너... 이... 아아아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "넌 따먹힐 때가 제일 귀여워."
<<else>>
<<HePost "이">> 말한다. "좀 진정해봐, 네 자지를 잘 보살펴 줄 테니까."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "계속... 해... 더는 못 버티겠어."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "괜찮은 자지만 한 게 없지."
<<else>>
<<HePost "이">> 말한다. "너 내 안에 넣는 거 좋지?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "너 이.... 멍청한....아아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "넌 훌륭한 육변기야."
<<else>>
<<HePost "이">> 말한다. "넌 이제 내 거야, <<girl_ a>>."
<</if>>
<</if>>
<</if>>
<<elseif $speechvaginapenetrated is 1>>
<<if $dissociation lt 2>>
<<if $vaginatarget isnot undefined and npcHasStrapon($vaginatarget)>> <!-- NPC strap-on -->
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "<<print ["좋아 자기야, 바로 그거야!","오 좋아! 바로 그거야, 내 조그만 육변기야!","<<whorePost>>처럼 그걸 받아들여!","네 다리가 떨리는 것을 느낄 수가 있어!"][random(0,3)]>>"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ ga>> 말한다. "내 클리토리스에 부딪히는 느낌이 너무 좋아."
<<else>>
<<He_ ga>> 말한다. "네 보지는 완벽해."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "바로 그거야! 받아들여, <<whore_ ya>>!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ ga>> 숨죽여 말한다. "착한 <<girl_ iya>>."
<<else>>
<<He_ ga>> 말한다. "최소한 네 몸은 나를 환영해 주는구나."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "받아들여! 전부 받아들여 쓸모없는 <<slut_ a>>!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 당신을 조롱한다. "네 보지가 이렇게 지배당하는 느낌은 어때?"
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "내가 네 안을 가득 채워줄게, 받을 준비해!"
<<elseif playerBellyVisible() and $pregnancyspeechdisable is "f">>
"임신한 암캐 치고는, 너 아직 꽤나 조임이 좋군."
<<insecurity "pregnancy" 2>><<ginsecurity "pregnancy">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "내 자지 주위에 네가 있으니까 기분이 너무 좋아."
<<else>>
<<HePost "이">> 말한다. "네 보지 너무 따뜻하다."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "그래 이거야! 받아라, <<bitch_ ya>>!"
<<elseif playerBellyVisible() and $pregnancyspeechdisable is "f">>
"네가 몸부림치면 칠 수록, 나는 더 난폭해질 거고, 네 조그마한 애새끼에게는 좋지 못 할 텐데, 이제 말 들을 거냐?"
<<insecurity "pregnancy" 2>><<ginsecurity "pregnancy">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "잘했어 <<girlPost "아">>."
<<else>>
<<HePost "이">> 말한다 "적어도 네 몸은 날 반갑게 반겨주고 있네."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "받아라! 다 받아라 이 쓰레기 같은 <<bitch_ ya>>!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 당신을 조롱한다. "네 보지가 이렇게 지배당하는 느낌은 어때?"
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<</if>>
<<else>> <!-- Code deprecated as part of sissification and forced orgasm-like-a-girl content testing -->
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "네 보지 너무 기분 좋아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "넌 따먹힐 때가 제일 귀여워."
<<else>>
<<HePost "이">> 말한다. "좀 진정해, 내가 잘 돌봐줄게."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "계속...해... 더는 못 버티겠어."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "맞서 싸우려고 했던 <<girl_ yi>> 보지 만한 게 없지."
<<else>>
<<HePost "이">> 말한다. "너 이렇게 채워지는 거 좋아하지?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "네가 내 자지를 쥐어짜서 정액을 구걸하고 있는 게 느껴지니까 원하지 않는 것처럼 연기하는 건 그만두라고."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "거기가 네 위치야, 다음에도 기억해 둬."
<<else>>
<<HePost "이">> 말한다. "넌 이제 내 거야."
<</if>>
<</if>>
<</if>>
<<elseif $speechanuspenetrated is 1>>
<<if $dissociation lt 2>>
<<if $anustarget isnot undefined and npcHasStrapon($anustarget)>> <!-- NPC strap-on -->
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "<<print ["좋아 자기야, 바로 그거야!","오 좋아! 바로 그거야, 내 조그만 육변기야!","네 신음소리가 정말 좋아! 가버릴 것 같아!","나를 위해 신음해라, <<bitch_ ya>>!"][random(0,3)]>>"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ ga>> 말한다. "내 클리토리스에 부딪히는 느낌이 너무 좋아."
<<else>>
<<HePost "이">> 말한다. "<<print ["네 엉덩이가 정말 반갑게 맞이해주는데","정말 빡빡하네, 그냥 긴장을 풀어봐"][random(0,1)]>>."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "바로 그거야! 받아들여, <<whore_ ya>>!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ ga>> 숨죽여 말한다. "착한 <<girl_ iya>>."
<<else>>
<<He_ ga>> 말한다. "최소한 네 몸은 나를 환영해 주는구나."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "받아들여! 전부 받아들여 쓸모없는 <<slut_ a>>!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 당신을 조롱한다. "네 항문이 이렇게 지배당하는 느낌은 어때?"
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "내가 네 안을 가득 채워줄게, 준비해!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "내 자지 주위에 네가 있으니 너무 기분 좋다."
<<else>>
<<HePost "이">> 말한다. "네 엉덩이 진짜 따뜻해."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "그거야! 받아라, <<whore_ ya>>!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "잘했어 <<girl_ a>>."
<<else>>
<<HePost "이">> 말한다 "네 몸은 솔직해서 날 거부하지 않네."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "받아라! 이 쓰레기 <<whore_ ya>> 받아라!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 당신을 조롱한다. "네 항문이 이렇게 지배당하는 느낌은 어때?"
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<</if>>
<<else>> <!-- Code deprecated as part of sissification and forced orgasm-like-a-girl content testing -->
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "네 엉덩이 진짜 꽉 조여!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "넌 따먹힐 때가 제일 귀여워."
<<else>>
<<HePost "이">> 말한다. "좀 진정해, 내가 잘 돌봐줄게."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "계속...해... 더는 못 버티겠어."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "애널 육변기 만한 게 없지."
<<else>>
<<HePost "이">> 말한다. "너 이렇게 안쪽이 채워지는 게 좋은 거지?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "이런 걸 원하지 않는 것처럼 연기하지 마, 내 정액을 맛보려고 열심히 짜내고 있는 게 느껴지니까."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "거기가 네 위치야, 다음에도 기억해 둬."
<<else>>
<<HePost "이">> 말한다. "넌 이제 내 거야."
<</if>>
<</if>>
<</if>>
<<elseif $speechmouthpenetrated is 1>>
<<if $dissociation lt 2>>
<<if $mouthtarget isnot undefined and npcHasStrapon($mouthtarget)>> <!-- NPC strap-on -->
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "<<print ["좋아 자기야, 바로 그거야!","오 좋아! 바로 그거야, 내 조그만 육변기야!","내게 입을 벌려, <<bitch_ ya>>.","네가 침흘리는 게 정말 섹시해."][random(0,3)]>>"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ ga>> 말한다. "내 클리토리스에 부딪히는 느낌이 너무 좋아."
<<else>>
<<HePost "이">> 말한다. "<<print ["내 장난감으로 입을 범해지는 게 좋아?","내 장난감 맛이 어때?","이건 정말 섹시한데 자기야.","네가 내 장난감을 목구멍 깊숙이 넣는 것을 보고 싶어."][random(0,3)]>>"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "바로 그거야! 받아들여, <<whore_ ya>>!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ ga>> 숨죽여 말한다. "착한 <<girl_ iya>>."
<<else>>
<<HePost "이">> 말한다 "네 입 너무 따뜻해."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "받아들여! 전부 받아들여 쓸모없는 <<slut_ a>>!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 당신을 조롱한다. "이렇게 지배당하는 느낌이 어때?"
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<<else>>
<!-- Not indented until feedback. Regular blowsex code -->
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "내가 네 안을 가득 채워줄게, 준비해!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "내 자지 주위에 네가 있으니 너무 기분 좋다."
<<else>>
<<HePost "이">> 말한다. "네 입 너무 따뜻해."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "그거야, 받아라, <<whore_ ya>>!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "잘했어 <<girl_ a>>."
<<else>>
<<HePost "이">> 말한다 "네 입 너무 따뜻해."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "받아라! 이 쓰레기 <<whore_ ya>> 받아라!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 당신을 조롱한다. "이렇게 지배당하는 느낌이 어때?"
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<</if>>
<<else>> <!-- Code deprecated as part of sissification and forced orgasm-like-a-girl content testing -->
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "계속해, 좀만 더하면 갈 것 같아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "네 입술이 내 자지 위에서 움직일 때 진짜 귀여워."
<<else>>
<<HePost "이">> 말한다. "좀 진정해, 내가 잘 돌봐줄게."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "계속...해... 더는 못버티겠어."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "입 육변기 만한 게 없지."
<<else>>
<<HePost "이">> 말한다. "너 이렇게 안쪽이 채워지는 게 좋은 거지?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "이런 걸 싫어하는 것처럼 연기하지 마, 네 입은 이걸 위해 만들어진 거야."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "거기가 네 위치야, 다음에도 기억해 둬."
<<else>>
<<HePost "이">> 말한다. "넌 이제 내 거야."
<</if>>
<</if>>
<</if>>
<<elseif $speechvaginaimminent is 1>>
<<HePost "이">> 말한다.
<<if npcHasStrapon($vaginatarget)>>
<<if $player.virginity.vaginal is true>>
<<if $enemyanger lte 60>>
<<print [
`"내 장난감이 네 처녀 보지를 누르고 있어... 언제라도 네 순결을 뺏을 수 있다고."`,
`"네 처녀 보지가 내 페니스 밴드 자지를 다룰 수 있는지 알아보자고."`,
][random(0,1)]>>
<<else>>
<<print [
`"네 순결을 뺏기까지 이제 몇 센티 남지 않았어, <<bitch_ ya>>."`,
`"넌 조금 후에는 처녀가 아니게 될 거야."`,
][random(0,1)]>>
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<print [
`"네 보지가 이 장난감을 내 클리토리스에 쳐대는 것을 느끼고 싶어!"`,
`"네 보지를 쑤시고 싶어서 기다릴 수가 없어."`,
][random(0,1)]>>
<<else>>
<<print [
`"네 보지가 준비되었길 바랄게, 난 준비 끝났어."`,
`"내 두꺼운 장난감이 네 보지를 유린할 거야, <<bitch_ ya>>."`,
][random(0,1)]>>
<</if>>
<</if>>
<<else>>
<<if $player.virginity.vaginal is true>>
<<if $enemyanger lte 60>>
<<print [
`"내 자지가 네 처녀 보지를 누르고 있어... 내가 네 처녀를 언제든지 빼앗을 수 있어."`,
`"네 처녀 보지가 내 자지를 감당해 낼 수 있는지 보자고."`,
][random(0,1)]>>
<<else>>
<<print [
`"네 순결을 뺏기까지 이제 몇 센티 남지 않았어, <<bitch_ ya>>."`,
`"넌 조금 후에는 처녀가 아니게 될 거야."`,
][random(0,1)]>>
<</if>>
<<else>>
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>
"만약 네가 운이 좋다면, 네 애새끼가 태어났을 때, 내가 와서 내 자신의 애새끼를 네 안에 임신시켜줄 수 있겠지."
<<elseif $enemyanger lte 60>>
<<print [
`"자지 끝을 이렇게 네게 누르고 있기만 해도 너무 기분 좋아서 미칠 것 같아!"`,
`"네 보지를 쑤시고 싶어서 기다릴 수가 없어."`,
][random(0,1)]>>
<<else>>
<<print [
`"네 보지가 준비되었길 바랄게, 난 준비 끝났어."`,
`"네 보지를 망가뜨려 주지, <<bitch_ ya>>."`,
][random(0,1)]>>
<</if>>
<</if>>
<</if>>
<<elseif $speechpenisimminent is 1>>
<<HePost "이">> 말한다.
<<if playerHasStrapon()>>
<<if $enemyanger lte 60>>
<<print [
`"자지 끝을 이렇게 내게 누르고 있기만 해도 너무 기분 좋아서 미칠 것 같아!"`,
`"네 페니스 밴드 자지가 내 안에 들어오는 것을 느끼고 싶어서 더 이상 기다릴 수 없어."`,
][random(0,1)]>>
<<elseif $enemyanger lte 80>>
<<print [
`"나는 단단한 자지가 필요하지만, 이것도 괜찮아."`,
`"네 조그만 장난감이 내 보지를 만족시킬 수 있을까?"`,
][random(0,1)]>>
<<else>>
<<print [
`"이 장난감을 어떻게 쓰는 지 알고 있는 게 좋을 거야, 내가 너를 아프게 하도록 하지 말라고."`,
`"네 페니스 밴드를 부숴 버릴거야."`,
][random(0,1)]>>
<</if>>
<<elseif $player.virginity.penile is true>>
<<if $enemyanger lte 60>>
<<print [
`"내 보지가 네 동정 자지를 누르고 있어... 내가 네 동정을 언제든지 빼앗을 수 있어."`,
`"내 보지가 네 동정을 파괴할 거야"`,
][random(0,1)]>>
<<else>>
<<print [
`"네 순결을 뺏기까지 이제 몇 센티 남지 않았어, <<bitch_ ya>>."`,
`"넌 조금 후에는 동정이 아니게 될 거야."`,
][random(0,1)]>>
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<print [
`"자지 끝을 이렇게 내게 누르고 있기만 해도 너무 기분 좋아서 미칠 것 같아!"`,
`"내 안에 들어온 너를 느끼고 싶어서 참을 수가 없어."`,
][random(0,1)]>>
<<else>>
<<print [
`"네 자지가 준비되었길 바랄게, 난 준비 끝났어."`,
`"네 자지를 파괴해 주마."`,
][random(0,1)]>>
<</if>>
<</if>>
<<elseif $speechotheranusimminent is 1>>
<<HePost "이">> 말한다.
<<if playerHasStrapon()>>
<<if $enemyanger lte 60>>
<<print [
`"자지 끝을 이렇게 내게 누르고 있기만 해도 너무 기분 좋아서 미칠 것 같아!"`,
`"네 페니스 밴드 자지를 내 항문에 넣는 것을 기다릴 수가 없어."`,
][random(0,1)]>>
<<elseif $enemyanger lte 80>>
<<print [
`"나는 단단한 자지가 필요하지만, 이것도 괜찮아."`,
`"네 조그만 장난감이 내 항문을 만족시킬 수 있을까?"`,
][random(0,1)]>>
<<else>>
<<print [
`"이 장난감을 어떻게 쓰는 지 알고 있는 게 좋을 거야, 내가 너를 아프게 하도록 하지 말라고."`,
`"내 엉덩이가 네 조그만 페니스 밴드를 부숴 버릴거야."`,
][random(0,1)]>>
<</if>>
<<elseif $player.virginity.penile is true>>
<<if $enemyanger lte 60>>
"내 엉덩이가 네 동정 자지를 누르고 있어... 내가 네 동정을 언제든지 빼앗을 수 있어."
<<else>>
"네 순결을 뺏기까지 이제 몇 센티 남지 않았어, <<bitch_ ya>>."
<</if>>
<<else>>
<<if $enemyanger lte 60>>
"자지 끝을 이렇게 내게 누르고 있기만 해도 너무 기분 좋아서 미칠 것 같아!"
<<else>>
"네 자지가 준비되었길 바랄게, 난 준비 끝났어."
<</if>>
<</if>>
<<elseif $speechanusimminent is 1>>
<<HePost "이">> 말한다.
<<if $anustarget isnot undefined and npcHasStrapon($anustarget)>>
<<if $player.virginity.anal is true>>
<<if $enemyanger lte 60>>
"내 장난감이 네 처녀 항문을 누르고 있어... 아마 꽉 낄 거야!"
<<else>>
"네 항문 순결을 뺏기까지 이제 몇 센티 남지 않았어, <<bitch_ ya>>."
<</if>>
<<else>>
<<if $enemyanger lte 60>>
"네 항문을 쳐대는 것을 기다릴 수가 없어!"
<<else>>
"네 항문이 내 페니스 밴드 자지를 받아들일 준비가 되어 있기를 바라, <<bitch_ ya>>!"
<</if>>
<</if>>
<<else>>
<<if $player.virginity.anal is true>>
<<if $enemyanger lte 60>>
"내 자지가 네 처녀 항문을 누르고 있어... 분명 꽉 조일 거야!"
<<else>>
"네 항문 순결을 뺏기까지 이제 몇 센티 남지 않았어, <<bitch_ ya>>."
<</if>>
<<else>>
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>
"걱정 마, 네 아이가 안전하도록 네 항문에 넣어 줄 테니까."
<<elseif $enemyanger lte 60>>
"자지 끝을 이렇게 네게 누르고 있기만 해도 너무 기분 좋아서 미칠 것 같아!"
<<else>>
"네 항문이 준비되었길 바랄게, 내 자지는 준비됐어!"
<</if>>
<</if>>
<</if>>
<<elseif $speechmouthimminent is 1>>
<<HePost "이">> 말한다.
<<if $player.virginity.oral is true>>
<<if $enemyanger lte 60>>
"한 번도 자지를 빨아본 적 없다고? 내가 기꺼이 하게 해 줄게!"
<<else>>
"한 번도 자지를 빨아본 적 없다고? 만약 깨물면, 널 좆 되게 해줄게."
<</if>>
<<else>>
<<if $enemyanger lte 60>>
"자지 끝을 이렇게 네게 누르고 있기만 해도 너무 기분 좋아서 미칠 것 같아!"
<<else>>
"크게 벌려, <<whore_ ya>>."
<</if>>
<</if>>
<<elseif $speechapologise is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
"내가 너같은 귀염둥이한테 어떻게 화를 내겠어?"
<<elseif $enemyanger lte 100>>
"네가 잘못을 만회할 방법이 몇 가지 생각나는군."
<<else>>
"나에게 거짓말하지 않는 게 좋을 걸, 그렇지 않으면 진짜로 후회할 테니까."
<</if>>
<<elseif $speechvaginaentrance is 1>>
<<HePost "이">> 말한다.
<<if $player.gender_appearance is "m">>
<<if $enemyanger lte 20>>
"걱정 마, 상냥하게 해줄 테니까."
<<elseif $enemyanger lte 100>>
"널 따먹고 싶어서 참을 수가 없어."
<<else>>
"꿈틀거리지 마. 넌 내 거야."
<</if>>
<<else>>
<<if $enemyanger lte 20>>
"걱정 마, 상냥하게 해줄 테니까."
<<elseif $enemyanger lte 100>>
"널 따먹고 싶어서 참을 수가 없어."
<<else>>
"꿈틀거리며 도망갈 생각 마. 넌 내 거야."
<</if>>
<</if>>
<<elseif $speechanusentrance is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
"걱정 마 네 엉덩이를 상냥하게 다뤄 줄 테니까."
<<elseif $enemyanger lte 100>>
"널 따먹고 싶어서 참을 수가 없어."
<<else>>
"꿈틀거리며 도망갈 생각 마. 네 엉덩이는 내 거야."
<</if>>
<<elseif $speechmouthentrance is 1>>
<<HePost "이">> 말한다.
<<if $mouthtarget isnot undefined and npcHasStrapon($mouthtarget)>>
<<if $enemyanger lte 20>>
"네가 혀로 얼마나 잘 하는지 보자고."
<<elseif $enemyanger lte 100>>
"네 혀가 내 페니스 밴드 자지를 핥는 것을 보는 걸 기다릴 수가 없어."
<<else>>
"네 입술로 내 장난감을 감싸기를 원해. 당장."
<</if>>
<<else>>
<<if $enemyanger lte 20>>
"네가 혀로 얼마나 잘 하는지 보자고."
<<elseif $enemyanger lte 100>>
"내 자지로 네 혀를 느끼는 것을 기다릴 수가 없어."
<<else>>
"네 입술로 내 자지를 감싸기를 원해. 당장."
<</if>>
<</if>>
<<elseif $speechpenisentrance is 1>>
<<HePost "이">> 말한다.
<<if playerHasStrapon()>>
<<if $enemyanger lte 20>>
"엄청나게 기대가 돼!"
<<elseif $enemyanger lte 80>>
"나는 자지를 더 선호하지만, 이것도 괜찮아."
<<elseif $enemyanger lte 100>>
"네가 이 장난감을 어떻게 쓰는지 알고 있기를 바라."
<<else>>
"네 장난감이 나를 만족시키기를 바라지, 너를 위해서 말야."
<</if>>
<<elseif $player.gender_appearance is "f">>
<<if $enemyanger lte 20>>
"엄청나게 기대가 돼!"
<<elseif $enemyanger lte 100>>
"네가 내 보지를 간절히 원하고 있어, 숨기려 하지 마."
<<else>>
"네가 나를 만족시키기를 바라지, 너를 위해서 말야."
<</if>>
<<else>>
<<if $enemyanger lte 20>>
"내 보지가 너를 거의 가지려고 하니까, 엄청나게 기대가 돼!"
<<elseif $enemyanger lte 100>>
"네가 내 보지를 간절히 원하고 있어, 숨기려 하지 마."
<<else>>
"네가 나를 만족시키기를 바라지, 너를 위해서 말야."
<</if>>
<</if>>
<<elseif $speechotheranusentrance is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
"내 엉덩이 기분 좋아?"
<<elseif $enemyanger lte 100>>
"네 자지가 내 엉덩이를 간절히 원하고 있어, 숨기려 하지 마."
<<else>>
"네가 나를 만족시키기를 바라지, 너를 위해서 말야."
<</if>>
<<elseif $speechvaginawithhold is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
"꼭 너를 따먹고 싶어, 내 생각에는 그래야만 할 것 같아."
<<elseif $enemyanger lte 100>>
"너 정말 내 자지를 원하지 않는 거 맞아? 네 보지는 원하는 것 같은데."
<<else>>
"씨발, 이래서는 오래 못 참을 거야."
<</if>>
<<elseif $speechanuswithhold is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
"꼭 네 엉덩이를 따먹고 싶어, 내 생각에는 그래야만 할 것 같아."
<<elseif $enemyanger lte 100>>
"너 정말 내 자지를 원하지 않는 거 맞아? 그런 것치고는 네 엉덩이가 너무 가까운데..."
<<else>>
"씨발, 이래서는 오래 못 참을 거야."
<</if>>
<<elseif $speechpeniswithhold is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
"더 이상은 못 참아, 빨리 널 내 안에 넣어야만 해!"
<<elseif $enemyanger lte 100>>
"더 이상은 못 참아, 빨리 널 내 안에 넣어야만 해!"
<<else>>
"씨발, 이래서는 오래 못 참을 거야."
<</if>>
<<elseif $speechotheranuswithhold is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
"더 이상은 못 참아, 빨리 널 내 안에 넣어야만 해!"
<<elseif $enemyanger lte 100>>
"더 이상은 못 참아, 빨리 널 내 안에 넣어야만 해!"
<<else>>
"씨발, 이래서는 오래 못 참을 거야."
<</if>>
<<elseif $speechvagina is 1>>
<<HePost "이">> 말한다.
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $enemyanger lte 20>>
"네 보지가 너무 촉촉하잖아! 너 그렇게나 이게 필요했던 거구나, 그렇지 않아?"
<<elseif $enemyanger lte 100>>
"네 아랫도리가 흠뻑 젖었어!"
<<else>>
"이런 걸 원치 않는 척 하지 마. 그러기엔 네 보지가 너무 젖어 있다고."
<</if>>
<<else>>
<<if $enemyanger lte 20>>
"걱정 마, 곧 네 보지를 흠뻑 적셔 줄 테니까."
<<elseif $enemyanger lte 100>>
"내가 네 안에서 움직이는 느낌이 얼마나 좋아?"
<<else>>
"너 싸구려 창년처럼 다뤄지는 거 좋아하잖아, 거짓말하지 마."
<</if>>
<</if>>
<<elseif $speechpenis is 1>>
<<HePost "이">> 말한다.
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $enemyanger lte 20>>
"네 자지가 정말 딱딱하네! 너 그렇게나 이게 필요했던 거구나, 그렇지 않아?"
<<elseif $enemyanger lte 100>>
"자지를 이렇게나 딱딱하게 세워 놓고서는,이런 걸 원치 않는 척 하지 마."
<<else>>
"자지를 이렇게나 딱딱하게 세워 놓고서는,이런 걸 원치 않는 척 하지 마."
<</if>>
<<else>>
<<if $enemyanger lte 20>>
"내 손으로 기분 좋아진 거야?"
<<elseif $enemyanger lte 100>>
"너도 그걸 좋아하잖아, 그렇잖아."
<<else>>
"네 자지가 내 손안에 있어, 이제 누가 주도권을 가지고 있는지 네가 알아차리기를 바라."
<</if>>
<</if>>
<<elseif $speechanus is 1>>
<<if $NPCList[_n].lefthand is "anusdildo" or $NPCList[_n].righthand is "anusdildo">>
<<set $_toyOrFinger to ($NPCList[_n].lefthand is "anusdildo" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<silently>><<handtoolPost $_toyOrFinger "으로">><<set $_toyOrFinger_ro to _trResult>><<handtoolPost $_toyOrFinger "을">><<set $_toyOrFinger_rul to _trResult>><</silently>>
<<else>>
<<set $_toyOrFinger to "finger">><<set $_toyOrFinger_ro to "손가락으로">><<set $_toyOrFinger_rul to "손가락을">>
<</if>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
"내 $_toyOrFinger_ro 기분 좋아진 거야?"
<<elseif $enemyanger lte 100>>
"너도 그걸 좋아하잖아, 그렇잖아."
<<else>>
"착하게 굴기 시작하는 게 좋을 거야, 이것보다 더 거칠게 할 수도 있으니까." <<He_ ga>> 자신의 말이 진짜라는 것을 보여주기 위해 당신의 항문에 넣은 $_toyOrFinger_rul 더 격렬하게 움직인다.
<</if>>
<<elseif $speechvaginamouth is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "아!! 더는 못 버텨!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "내 특제 주스 맛이 어때?"
<<else>>
<<HePost "이">> 말한다. "네 혀가 뭘 할 수 있는지 보자고."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "으음...이거 기분 좋네!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "지금이 네가 날 만족시킬 수 있는 기회야."
<<else>>
<<HePost "이">> 말한다. "날 실망시키고 싶지 않지?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "아아! 네 혀가, 이 멍청한...아아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "내 보지 즙을 다 마시는 게 좋을 거야."
<<else>>
<<HePost "이">> 말한다. "내 자위 도구에게 누가 주인인지 알게 해줄 땐 이렇게 내 보지를 자위 도구 얼굴에 대고 문지르는 게 가장 좋아."
<</if>>
<</if>>
<<elseif $speechvaginavagina is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "아!! 더는 못버텨!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "내 보지 느낌이 어때?"
<<else>>
<<HePost "이">> 말한다. "내 보지 느낌이 어때?"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "우리의 즙이 함께 섞이고 있어."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "으음...이거 기분 좋네!"
<<else>>
<<HePost "이">> 말한다. "날 실망시키고 싶지 않지? 그러면 더 성실하게 비벼."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "아아! 네 보지 너무 좋아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "네가 싫어하는 척 연기해도 네 보지가 날 적시고 있어."
<<else>>
<<HePost "이">> 말한다. "이런 게 좋은 거지 <<slut_ a>>?"
<</if>>
<</if>>
<<elseif $speechtribentrance is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "더는 못참아. 네 보지를 느껴야 해."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "내 것과 네 보지는 궁합이 잘 맞을 거야."
<<else>>
<<HePost "이">> 말한다. "네 보지 달콤해 보인다."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "난 네 보지가 필요해. 지금 당장."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "이건 정말 기분 좋을 거야."
<<else>>
<<HePost "이">> 말한다. "기대하고 있어? 내 것 같은 보지는 한 번도 못 느껴 봤을 거야."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "더는 못참아. 네 보지가 필요해, 지금 당장!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "너 이런 거 싫어하는 척 연기하는 거 티 나. 목소리 참지 말라고."
<<else>>
<<HePost "이">> 말한다. "잠시만 기다려. 내가 널 보지로 지배해 줄게."
<</if>>
<</if>>
<<elseif $speechpenispenis is 1>>
<<if playerChastity("penis")>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "아! 이제 오래 못버텨!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "그 정조대에서 너를 꺼낼 수만 있다면."
<<else>>
<<HePost "이">> 말한다. "우리의 <<penises>> 이렇게 서로 가까이 두고 있다는 사실이 어때?"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $worn.genitals.name is "chastity parasite">>
<<HePost "이">> 잠시 자제심을 잃는다. "내 자지 즙이 네 것과 섞일 수만 있다면."
<<else>>
<<HePost "이">> 잠시 자제심을 잃는다. "우리 자지 즙이 서로 섞이고 있어."
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "으음...이거 기분 좋네!"
<<else>>
<<HePost "이">> 말한다. "날 실망시키고 싶지 않지? 그러면 더 성실하게 비벼."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "우와! 네 자지가 너무 기분 좋아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $worn.genitals.name is "chastity parasite">>
<<HePost "이">> 말한다. "이걸 원하지 않는 것 처럼 행동하고 있지만, 네 반응은 다른 말을 하고 있는데."
<<else>>
<<HePost "이">> 말한다. "너는 네가 이걸 원하지 않는 것처럼 행동하고 있지만, 네 <<penis_ nun>> 나를 쿠퍼액으로 흠뻑 적셨는데."
<</if>>
<<else>>
<<HePost "이">> 말한다. "너 이런 거 좋아하는구나, 호색한?"
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "아! 이제 오래 못버텨!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "네 자지 위의 내 자지 느낌이 어때?"
<<else>>
<<HePost "이">> 말한다. "우리 <<penises>> 서로 누르는 느낌이 어때?"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "우리 자지 즙이 서로 섞이고 있어."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "으음...이거 기분 좋네!"
<<else>>
<<HePost "이">> 말한다. "날 실망시키고 싶지 않지? 그러면 더 성실하게 비벼."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "우와! 네 자지가 너무 기분 좋아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "너는 네가 이걸 원하지 않는 것처럼 행동하고 있지만, 네 <<penis_ nun>> 나를 쿠퍼액으로 흠뻑 적셨는데."
<<else>>
<<HePost "이">> 말한다. "너 이런 거 좋아하는구나, 호색한?"
<</if>>
<</if>>
<</if>>
<<elseif $speechfencingentrance is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "더는 못참아. 네 <<penis_ rul>> 느껴야 해."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "네 자지는 내 것 위에서 좋은 느낌이 들 거야."
<<else>>
<<HePost "이">> 말한다. "네 <<penis_ ga>> 맛있어 보여."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "나는 네 자지가 필요해. 당장."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "이건 정말 기분 좋을 거야."
<<else>>
<<HePost "이">> 말한다. "기대하고 있어? 내 것 같은 자지는 한 번도 못 느껴 봤을 거야."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "더는 못참아. 나는 네 자지가 필요해. 지금 당장!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "너 이런 거 싫어하는 척 연기하는 거 티 나. 목소리 참지 말라고."
<<else>>
<<HePost "이">> 말한다. "잠시만 기다려. 내 자지가 너를 지배할거야."
<</if>>
<</if>>
<<elseif $speechbeat is 1>>
<<HePost "이">> 말한다.
<<print [
`"그건 네가 받아야 할 최소한의 벌이야, <<bitch_ ya>>!"`,
`"이런 거 더 해주길 바라는 거지? 응?"`,
`"아프지, 그렇잖아."`,
`"필요하다면 널 때려서 굴복시킬 거야"`,
`"이거나 받아라 이 멍청한 새끼야!"`,
`"널 위한 체벌이 아직 많이 남았단다, <<whore_ ya>>."`,
`"난 이렇게 <<slutPost>>들이 겁먹고 움츠러들 때가 좋더라."`,
`"널 때려눕히는 한이 있더라도, 나는 재미를 봐야겠어."`,
`"혹시 얻어맞는 걸 좋아하는 거야? 난 그런 것도 받아줄 수 있어."`,
`"아직도 내가 두렵지 않아?"`,
][random(0,9)]>>
<<elseif $speechhit is 1>>
<<if $enemyanger lte 20>>
<<HePost "이">> 당신의 공격에 짜증을 낸다.
<<print [
`"이제 왜 이러는 거야?"`,
`"자자, 그러지 마."`,
`"아야! 너무 거칠지 않게 해!"`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<HePost "이">> 당신의 공격에 짜증을 낸다.
<<print [
`"너 슬슬 날 화나게 하네."`,
`"너 맞고 싶어서 환장했냐?"`,
`"계속 이러면 너 큰일 나는 수가 있어, <<girl_ a>>."`,
][random(0,2)]>>
<<else>>
<<HePost "이">> 당신의 공격에 화를 낸다.
<<print [
`"멈추지 않으면 씨발 널 죽여버릴 거야."`,
`"네 주제를 알려주마, <<bitch_ ya>>."`,
`"배은망덕한 새끼."`,
][random(0,2)]>>
<</if>>
<<elseif $speechthroat is 1>>
<<He_ ga>> 당신의 목을 잡고 있는 <<his_ yi>> 손아귀를 조인다.
<<if $consensual and $enemyanger lt 100>>
<<print [
`"좋아, 내가 목을 졸라 주지."`,
`"네 목은 정말 부드러워."`,
`"너는 지배당하는 것을 좋아하지, 그렇지 않아?"`,
`"너는 정말 연약해."`,
`"나는 네가 숨막혀 몸부림치는 것을 좋아해."`,
][random(0,4)]>>
<<else>>
<<print [
`"왜 그래? 숨쉬는 데 문제 있어?"`,
`"아직은 기절하지 마, 이러는 동안 깨어 있기를 원하니까."`,
`"자유롭게 숨을 쉬고 싶다면 착하게 굴기 시작하는 게 좋을 거야."`,
`"너무 꽉 졸랐나? 넌 이제 버릇없는 짓은 그만 하는 게 좋을 거야"`,
`"나는 사람들이 숨막혀 몸부림치는 것을 좋아해."`,
][random(0,4)]>>
<</if>>
<<elseif $speechvaginafoot is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
"네가 내 발가락을 핥고 있는 게 느껴져."
<<elseif $enemyanger lte 100>>
"이렇게 밟히는 거 좋아하는 거 다 알아, 아닌 척하지 마."
<<else>>
"네 <<slutPost>> 보짓구멍이 어디서 구르다 왔는 지 모르니까, 내 발을 사용하는 게 최선이겠군."
<</if>>
<<elseif $speechpenisfoot is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
"내 발의 느낌 기분 좋아?"
<<elseif $enemyanger lte 100>>
"이렇게 밟히는 거 좋아하는 거 다 알아, 아닌 척하지 마."
<<else>>
"네 추잡한 자지가 어디서 구르다 왔는 지 모르니까, 내 발을 사용하는 게 최선이겠군."
<</if>>
<<elseif $speechNPCChastity is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<print [
`"내가 이것을 입지 않았으면 좋았을텐데."`,
`"내가 이것을 벗는 것을 도와줘, 해주겠지?"`,
`"나는 정말 이것을 벗어버리고 싶어."`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"바보같은 정조대야."`,
`"씨발, 이거 어떻게 벗는 거야?"`,
`"내가 이것을 벗을 때까지 기다려. 아아, 우리가 누려야 할 즐거움이여."`,
][random(0,2)]>>
<<else>>
<<print [
`"너든 이 정조대든, 둘 중 하나는 망가질 거야."`,
`"너도 좆까고, 이 정조대도 좆까."`,
`"내가 이거 치워버릴 때까지 기다려."`,
][random(0,2)]>>
<</if>>
<<elseif $speechchastity is 1>>
<<HePost "이">> 말한다.
<<if $worn.genitals.name is "chastity parasite">>
<<if $enemyanger lte 20>>
<<print [
`"도대체 이 물건은 뭐야? 넌 내가 그걸 만지는 것을 좋아하는 것 같네."`,
`"이건 너무 신축성이 있어서 너를 희롱하는 것 말고는 아무것도 못하겠는걸."`,
`"너 내가 이 물건을 쥐어짜는 데에서 벗어나고 싶은 거야?"`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"오, 조그만 희롱꾼 같으니라고."`,
`"씨발, 어떻게 벗길수 있는 지는 고사하고, 네가 어떻게 이걸 착용했는지도 모르겠군."`,
`"오 불쌍해라, 내가 이걸 네게서 벗겨줄게."`,
][random(0,2)]>>
<<else>>
<<print [
`"무언가 부서질 거야, 그건 네가 되거나 이... 구체가 되거나."`,
`"씨발, 내가 이 물건을 손상시키고 있기나 한 거야?"`,
`"내가 이거 찢어버릴 때까지 기다려."`,
][random(0,2)]>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<print [
`"이 정조대 꽤나 꽉 조이네."`,
`"벗길 수가 없어."`,
`"나는 이 물건을 치워버리기를 원해."`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"오, 조그만 희롱꾼 같으니라고."`,
`"씨발, 이거 어떻게 벗는 거야?"`,
`"내가 이것을 네게서 벗길 때까지 기다려. 아아, 우리가 누려야 할 즐거움이여."`,
][random(0,2)]>>
<<else>>
<<print [
`"너든 이 정조대든, 둘 중 하나는 망가질 거야."`,
`"너도 좆까고, 이 정조대도 좆까."`,
`"내가 이거 치워버릴 때까지 기다려."`,
][random(0,2)]>>
<</if>>
<</if>>
<<elseif $speechstripstruggle is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<print [
`"자자, 부끄러워하지 마."`,
`"넌 너무나도 아름다워, 너의 더 많은 부분을 보고 싶어."`,
`"나는 정말로 이 물건을 치워버리기를 원해."`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"오, 조그만 희롱꾼 같으니라고."`,
`"그만 좀 몸부림쳐!"`,
`"내가 네 옷을 벗기게 해주면, 넌 좀 더 편해질 거야."`,
][random(0,2)]>>
<<else>>
<<print [
`"네 옷 내놔, <<bitch_ ya>>!"`,
`"넌 결국 벗겨질 거야, <<slut_ a>>. 그만 저항해."`,
`"네 옷은 이제 내 거야, 그만 저항해."`,
][random(0,2)]>>
<</if>>
<<elseif $speechstruggle is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<print [
`"정말 혈기 왕성한 녀석이네!"`,
`"진정해, 다치게 하진 않을 테니까."`,
`"그냥 좀 진정하고 받아들여."`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"그만 몸부림쳐, 그렇지 않으면 내가 화 낼 거야."`,
`상황을 더 악화시키고 싶지 않다면 ,좀 진정해."`,
`"착한 <<girl_ un>> 몸부림치면 안돼. 체벌 받고 싶은 거야?"`,
][random(0,2)]>>
<<else>>
<<print [
`"가만히 있어, 이 배은망덕한 <<bitch_ ya>>!"`,
`"그만 몸부림치고 네 주제를 받아들여."`,
`"멍청한 <<slut_ a>>! 그만 둬!"`,
][random(0,2)]>>
<</if>>
<<elseif $speechspank is 1>>
<<if ["dildo","riding crop","length of anal beads","flog"].includes($NPCList[_n].lefttool) or ["dildo","riding crop","length of anal beads","flog"].includes($NPCList[_n].righttool)>>
<<HePost "이">> 말한다.
<<print [
`"네 엉덩이를 쓰라리도록 때려 줄 게, 귀염둥이."`,
`"버릇없는 <<girlPost>> 같으니라고."`,
`"아직도 교훈을 얻지 못한 거야?"`,
` "너는 지금까지 나쁜, 나쁜 <<girlPost>>처럼 굴었지. 그리고 나쁜 <<girls_ nun>> 엉덩이를 쳐맞아야 해."`,
][random(0,3)]>>
<<elseif $enemyanger lte 20>>
<<HePost "이">> 말한다.
<<print [
`"만약 이게 너에게 예의를 가르치지 못한다면, 뭐가 그렇게 할 수 있을지 모르겠다."`,
`"만약 네가 이후로 착한 <<girl_ i>> 된다면, 이렇게 벌을 받을 필요도 없어질 거야."`,
`"아직도 교훈을 얻지 못한 거야?"`,
`"맞는 너보다 이렇게 널 때려야 하는 내 마음이 더 아파."`,
][random(0,3)]>>
<<elseif $enemyanger lte 100>>
<<print [
`<<He_ ga>> 말한다. "내가 원한다면 지금 보다 훨씬 더 세게 때려줄 수도 있어."`,
`<<He_ ga>> 말한다. "상황을 더 나쁘게 만들고 싶은 게 아니라면 무례하게 구는 짓 좀 그만해."`,
`<<He_ ga>> 혀를 찬다. "너는 앞으로 그렇게 무례하게 행동하기 전에 다시 생각해 보게 될 거야."`,
`<<He_ ga>> 말한다. "너는 지금까지 나쁜 <<girl_ iut>>어. 그래서 벌을 받고 있지. 그건 간단한 이치라고."`,
][random(0,3)]>>
<<else>>
<<HePost "이">> 말한다.
<<print [
`"넌 네 벌을 받을 것이고, 끝나고 나면 그것에 대해 나에게 감사하게 될 거야!"`,
`"너는 이것보다 더 심한 벌을 받아야 해."`,
`"그게 아프냐? 좋아."`,
`"네 궁둥이를 쓰라리도록 때려 주겠어, <<girl_ a>>."`,
][random(0,3)]>>
<</if>>
<<elseif $speecharms is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<print [
`"내가 네 팔을 풀어주면, 착하게 행동할 거야?"`,
`"어떤 사람들은 구속 당하는 걸 좋아하더라고, 너도 알겠지만."`,
`"사람들이 팔을 못쓰면 더 귀엽더라고."`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"네가 버릇없는 애새끼처럼 굴지 않겠다고 확신하면 팔을 풀어줄게."`,
`"네가 착하다는 걸 증명하면 내가 널 구속할 필요도 없겠지."`,
`"넌 이제 아무것도 못해."`,
][random(0,2)]>>
<<else>>
<<print [
`"넌 이제 내 맘대로 할 수 있어. 이런 상황에 익숙해지는 게 좋을 거야."`,
`"몸부림쳐서 빠져나가 봐, 해보라고."`,
`"난 네가 이럴게 구속당하는 걸 좋아한다는 걸 알고 있어, 이 더러운 <<slut_ a>>."`,
][random(0,2)]>>
<</if>>
<<elseif $speechclit is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<print [
`"클리토리스가 희롱당하는 게 기분 좋아?"`,
`"네 작은 클리토리스가 너무 귀여워!"`,
`"클리토리스가 정말로 딱딱해졌네. 이건 네가 그걸 좋아한다는 거라고 생각해."`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"네 클리토리스 가지고 노는 거 재밌네."`,
`"나는 쾌감 대신 아픔을 줄 수도 있어, 너도 알겠지만, 착한 <<girl_ i>> 되는 게 최선이라고."`,
`"나를 짜증나게 하지 않는 게 좋을 거야, 특히 네 클리토리스가 이렇게 무방비한 상태로는 말야."`,
][random(0,2)]>>
<<else>>
<<print [
`"콩알을 희롱당하니까 좋냐, <<bitch_ ya>>?"`,
`"내가 우월하다는 것을 어떤 <<slutPost>>에게 주장하려면 클리토리스 희롱하기 만한 것이 없지."`,
`"육변기 주제에 클리토리스를 희롱당하니까 반응도 하네, 신기하기도 해라."`,
][random(0,2)]>>
<</if>>
<<elseif $speechfutapenis is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<print [
`"무엇을 희롱당하는 게 더 기분 좋아, 자지 아니면 보지?"`,
`"네 자지를 이렇게 희롱해주니까 엄청 귀여운 얼굴이 됐잖아!"`,
`"네 자지는 네 보지가 젖은 만큼이나 딱딱해졌네. 이건 네가 그걸 좋아한다는 거라고 생각해."`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"네 어느 쪽 성기로 놀아야 더 재밌을지 선택할 수가 없네."`,
`"나는 쾌감 대신 아픔을 줄 수도 있어, 너도 알겠지만, 착한 <<girl_ i>> 되는 게 최선이라고."`,
`"나를 짜증나게 하지 않는 게 좋을 거야, 특히 네 자지와 보지가 이렇게 무방비한 상태로는 말야."`,
][random(0,2)]>>
<<else>>
<<print [
`"자지를 만져주는 게 좋냐, <<bitch_ ya>>? 아님 보지를 희롱당하는 쪽을 더 좋아하나?"`,
`"내가 우월하다는 것을 어떤 기형아에게 주장하려면 자지 희롱하기 만한 것이 없지."`,
`"기형아 주제에 자지를 희롱당하니까 반응도 하네, 신기하기도 해라."`,
][random(0,2)]>>
<</if>>
<<elseif $speechglans is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<print [
`"자지를 만져주는 거 기분 좋아?"`,
`"네 자지를 이렇게 희롱해주니까 엄청 귀여운 얼굴이 됐잖아!"`,
`"네 자지가 엄청 딱딱해졌네. 이건 네가 그걸 좋아한다는 거라고 생각해."`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"네 자지 가지고 노는 거 재밌네."`,
`"나는 쾌감 대신 아픔을 줄 수도 있어, 너도 알겠지만, 착한 <<girl_ i>> 되는 게 최선이라고."`,
`"나를 짜증나게 하지 않는 게 좋을 거야, 특히 네 자지가 이렇게 무방비한 상태로는 말야."`,
][random(0,2)]>>
<<else>>
<<print [
`"자지를 희롱당하니까 좋냐, <<bitch_ ya>>?"`,
`"내가 우월하다는 것을 어떤 육변기에게 주장하려면 자지 희롱하기 만한 것이 없지."`,
`"육변기 주제에 귀두를 희롱당하니까 반응도 하네, 신기하기도 해라."`,
][random(0,2)]>>
<</if>>
<<elseif $speechbottom is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<print [
`"엉덩이 애무해 주는 거 기분 좋아?"`,
`"네 엉덩이를 이렇게 희롱해주니까 엄청 귀여운 얼굴이 됐잖아!"`,
`"네 엉덩이 엄청 예쁜 모양새를 하고 있네."`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"네 엉덩이 가지고 노는 거 재밌네."`,
`"나는 쾌감 대신 아픔을 줄 수도 있어, 너도 알겠지만, 착한 <<girl_ i>> 되는 게 최선이라고."`,
`"만약 네가 나를 짜증나게 하면, 엉덩이를 때려줄 거야."`,
][random(0,2)]>>
<<else>>
<<print [
`"엉덩이를 희롱당하니까 좋냐, <<bitch_ ya>>?"`,
`"너 같은 <<bitchPost>>들은 엉덩이를 세게 때려줘야 해."`,
`"좋은 엉덩이네. 적어도 너는 한 군데는 좋은 점이 있구나, <<slut_ a>>."`,
][random(0,2)]>>
<</if>>
<<elseif $speechhair is 1>>
<<HePost "이">> 말한다.
<<if $hairlength gte 400>>
<<if $enemyanger lte 20>>
<<print [
`"긴 머리카락 가지고 노는 게 재밌어."`,
`"네 비단같은 머릿결이 사랑스러워."`,
`"네 머리카락은 정말 길고 아름다워."`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"긴 머리카락 잡아당기는 거 재밌네."`,
`"내가 머리카락을 잡아당기는 것 만으로도 널 엄청 아프게 할 수도 있으니까, 착한 <<girl_ i>> 되는 게 좋을 거야."`,
`"네 머리카락 고삐로 쓰기 딱 좋네."`,
][random(0,2)]>>
<<else>>
<<print [
`"너 머리카락 잡아당겨지는 것 좋아하지, <<bitch_ ya>>?"`,
`"너는 네가 있기를 내가 원하는 바로 그 곳에 있어야만 해."`,
`"너는 내가 원하는 것은 뭐든지 다 해 줘야만 해, 그렇지 않으면 계속 잡아당길 테니까."`,
][random(0,2)]>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<print [
`"네 머리카락 가지고 노는 게 재밌어."`,
`"너 머릿결이 비단같이 곱네."`,
`"네 머리카락은 너무 아름다워."`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"네 머리카락 잡아당기는 거 재밌네."`,
`"내가 충분히 세게 잡아당기는 것 만으로도 널 엄청 아프게 할 수도 있으니까, 착한 <<girl_ i>> 되는 게 좋을 거야."`,
`"네 머리카락은 매력적이지만, 내가 세게 잡아당기지 않을 거라고는 생각하지 마."`,
][random(0,2)]>>
<<else>>
<<print [
`"너 머리카락 잡아당겨지는 것 좋아하지, <<bitch_ ya>>?"`,
`"너는 네가 있기를 내가 원하는 바로 그 곳에 있어야만 해."`,
`"너는 내가 원하는 것은 뭐든지 다 해 줘야만 해, 그렇지 않으면 계속 잡아당길 테니까."`,
][random(0,2)]>>
<</if>>
<</if>>
<<elseif $speechchestrub is 1>>
<<if $player.gender_appearance is "m">>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "네 가슴 전체에 싸줄게!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "너 젖꼭지가 약점이구나."
<<else>>
<<HePost "이">> 말한다. "내 자지 모양이 맘에 들어?"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "내가 널 따먹고 나면 넌 온몸이 끈적해질 거야!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "남자애의 가슴을 벗기는 것만큼 즐거운 게 없지."
<<else>>
<<HePost "이">> 말한다. "내가 널 따먹을 수 있는 또 다른 부위를 찾기 전에 착하게 행동하는 게 좋을 거야."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "내 씨앗들로 표식을 남겨줄게!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "나에게 따먹히고 나면 넌 더 해달라고 빌게 될 거다 육변기야."
<<else>>
<<HePost "이">> 말한다. "과대망상 좀 하지 마, 넌 그냥 정액 받이 쓰레기일 뿐이야."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 잠시 자제심을 잃는다. "네 평평한 가슴 전체에 싸줄게!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "절벽 가슴이 너무 꼴려..."
<<else>>
<<HePost "이">> 말한다. "네 작은 가슴을 부끄러워하지 마, 귀여우니까."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "네 가슴이 작을지라도 내 자지를 기분 좋게 만들었다는 게 중요한 거야."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "계속해, <<slut_ a>>."
<<else>>
<<HePost "이">> 말한다. "네 가슴은 너무 작다고. 날 기분 좋게 해주려면 다른 방법을 찾는 게 좋을 거야."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "네 불쌍한 절벽 가슴을 내 정액으로 가려줄 테니 고마워하라고."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "이런 가슴이라기엔 너무 작은 걸 달고 다니는 건 무슨 느낌이야?"
<<else>>
<<HePost "이">> 말한다. "어쨌거나 네 가슴 진짜 불쌍하네."
<</if>>
<</if>>
<</if>>
<<elseif $speechbreastrub is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
"네 탐스러운 가슴 전체에 싸줄게!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
귀여운 가슴으로 파이즈리 하는 거 만한 게 없지"
<<else>>
"네 젖가슴 사이에 자지 끼우는 거 엄청 기분 좋아."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
"조심해, 그렇지 않으면 네 얼굴에 싸버릴 수도 있어."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
"네 젖가슴은 자지를 기쁘게 해주기 위해서 만들어졌어."
<<else>>
"내 자지 근처에 네 젖가슴을 대고 있어라."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
"바로 그거야, 너 같은 <<slut_ i>> 하는 것처럼 양쪽 젖가슴 사이로 받으라고."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
"받아라, <<bitch_ ya>>!"
<<else>>
"너를 위해서라도, 이걸 잘 하는 게 좋을 거야."
<</if>>
<</if>>
<<elseif $speechgrowl is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<if $npcspeechcycle is 0>>
"물기를 좀 할 것 같은 소리를 내는군!"
<<elseif $npcspeechcycle is 1>>
"너는 누구를 위협하기에는 너무 귀여워."
<<elseif $npcspeechcycle is 2>>
"착한 <<print ($player.gender_appearance is "m"?"수캐":"암캐")>>가 있네."
<<elseif $npcspeechcycle is 3>>
"네가 내는 소리보다 네가 더 길들여져 있다는 데 걸지."
<<elseif $npcspeechcycle is 4>>
"송곳니가 귀여운데."
<<elseif $npcspeechcycle is 5>>
"누가 착한 강아지지?"
<<else>>
"네가 잘 핧을 거라는 데 걸지."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $npcspeechcycle is 0>>
"꽤나 잘 무는데!"
<<elseif $npcspeechcycle is 1>>
"곧 암캐처럼 짖어댈 거야."
<<elseif $npcspeechcycle is 2>>
"물지 않는 게 좋아. 후회하게 될 걸."
<<elseif $npcspeechcycle is 3>>
"네 괴상한 이빨로는 나를 겁주게 할 수 없어."
<<elseif $npcspeechcycle is 4>>
"나를 물어봐. 그럴 수 있으면."
<<elseif $npcspeechcycle is 5>>
"너를 길들이는 것을 기다릴 수 없어."
<<else>>
"네가 나를 겁먹게 할 수 있으리라고 생각하는 거야?"
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"네 입에 입마개를 씌워 버리겠어."
<<elseif $npcspeechcycle is 1>>
"내가 닥치게 하기 전에 그 이빨 치워."
<<elseif $npcspeechcycle is 2>>
"너를 개판으로 만들어주지, <<print ($player.gender_appearance is "m"?"수캐":"암캐")>>녀석아."
<<elseif $npcspeechcycle is 3>>
"너 같은 <<print ($player.gender_appearance is "m"?"수캐":"암캐")>>를 어떻게 입닥치게 하는 지 알지."
<<elseif $npcspeechcycle is 4>>
"네 콧대를 꺾어주지, <<print ($player.gender_appearance is "m"?"수캐":"암캐")>>녀석아."
<<elseif $npcspeechcycle is 5>>
"내가 너를 끝장내 놓으면 너는 낑낑거리게 될 거야."
<<else>>
"네 턱을 잡아 다물지 못하게 해 버리겠어."
<</if>>
<</if>>
<<elseif $speechgrowlheat is 1 or $speechgrowlrut is 1>>
<<HePost "이">> 말한다.
<<if $npcspeechcycle is 0>>
"소리가 마치 누군가가 아주 <<print ($pregnancyspeechdisable is "f" ? "교미하고" : "범해지고")>> 싶은 기분인 것 같군!"
<<elseif $npcspeechcycle is 1>>
"누군가는 위협하기에는 좀 많이 흥분해 있는 것 같네."
<<elseif $npcspeechcycle is 2>>
"착한 <<print ($player.gender_appearance is "m"?"수캐":"암캐")>>가 있네."
<<elseif $npcspeechcycle is 3>>
"걱정 마, 너는 네가 알아차리기도 전에 <<print ($pregnancyspeechdisable is "f" ? "교미되어" : "범해져")>> 있을 거니까."
<<elseif $npcspeechcycle is 4>>
"송곳니가 귀여운데."
<<elseif $npcspeechcycle is 5>>
"어떤 착한 강아지가 발정기에 들어가 있을까나?"
<<else>>
"장담하건대 너는 <<print ($pregnancyspeechdisable is "f" ? "교미되려면" : "범해지려면")>> 무슨 짓도 할 거야."
<</if>>
<<elseif $speechplead is 1>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다.
<<print [
`"너도 사실 그만두고 싶지 않잖아."`,
`"바보같은 말 하지 마, 너도 이걸 즐기고 있잖아."`,
`"네가 알아차리기도 전에 끝날 거야."`,
`"너도 알겠지만 아프지 않을 거야."`,
`"걱정 마, 상냥하게 해줄 테니까."`,
][random(0,4)]>>
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다.
<<print [
`"이런 일은 일어나는 법이지, 이렇게든 저렇게든."`,
`"나한테 죄책감 들게 하려 하지 마."`,
`"너는 그렇게 말하지만, 네 몸은 다른 말을 하는데."`,
`"내가 만족할 때까지 멈추지 않을 거야."`,
`"그러니까 더 나를 기쁘게 해 줘야지, 더 빨리 끝날 거라고."`,
][random(0,4)]>>
<<else>>
<<HePost "이">> 말한다.
<<print [
`"웃기지 마, 너 같은 <<slut_ un>> 이런 것을 아무리 많이 해도 절대 만족하지 못 하잖아."`,
`"우린 내가 끝낼 때까지 멈추지 않을 거야, <<whore_ ya>>."`,
`"넌 이기적인 애새끼야, 그렇지 않아?"`,
`"내가 너한테 말 하도록 허락을 했던가?"`,
`"웃기지 마, <<bitch_ ya>>. 이것에 대해서는 참견 마."`,
][random(0,4)]>>
<</if>>
<<elseif $speechmoan is 1>>
<<if random(0,2) isnot 0 and (($vaginastate is "doublepenetrated" and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble")
or ($anusstate is "doublepenetrated" and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble"))>>
<<He_ ga>> <<print ["말한다","말한다","속삭인다","달콤하게 속삭인다","웃는다","킬킬대며 웃는다","조롱한다"][random(0,6)]>>.
<<print [
`"네 구멍을 우리에게 유린당하는 것을 좋아하잖아, 그렇지 않아 <<bitch_ ya>>?"`,
`"그거 좋아하지, <<slut_ a>>? 두툼한 자지 둘로 네 구멍을 늘리는 것을?"`,
`"걱정 마, 우리가 너를 제대로 사용해 줄 테니까."`,
`"너는 너무 귀여워. 너는 우리 자지들을 받아들이는 걸 좋아해."`,
`"그래 자기야, 우리 자지를 받아들여 추잡한 자지 덮개야."`,
][random(0,4)]>>
<<else>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다.
<<print [
`"너도 좋아할 거라는 것을 알고 있었다니까."`,
`"걱정 마, 내가 널 제대로 사용해 줄 테니까."`,
`"네 목소리 너무 귀여워."`,
`"너 정말 착한 <<girl_ iguna>>."`,
`"넌 정말 소중해."`,
][random(0,4)]>>
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다.
<<print [
`"훨씬 낫군."`,
`"나에게 아첨해보려고? 넌 아직 벌을 받아야만 해."`,
`"그게 좋아? 추잡한 <<slutPost>> 같으니라고."`,
`"넌 좋은 애완동물이 될 수 있을 거야."`,
`"계속 그러면 모든 게 네게 잘 끝날 거야."`,
][random(0,4)]>>
<<else>>
<<HePost "이">> 말한다.
<<print [
`"입닥쳐, <<bitch_ ya>>, 네가 속임수 쓰는 거 다 알아."`,
`"너는 달콤한 목소리를 내고 있지만, 난 네가 썩어빠진 <<whore_ ra>>는 걸 알고 있어."`,
`"너는 순종적인 좆만한 새끼로군, 그렇지 않아?"`,
`"내가 너한테 말 하도록 허락을 했던가?"`,
`"웃기지 마, <<bitch_ ya>>. 난 네가 속임수 잘 쓰는 <<whore_ ra>>는 걸 알아."`,
][random(0,4)]>>
<</if>>
<</if>>
<<elseif $speechdemand is 1>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다.
<<print [
`"너 정말 말이 거칠구나."`,
`"너보다 잘난 사람들에게 무례하면 안 되지."`,
`"이제 더 착하게 구는 게 좋을 거야, 그렇지 않으면 내가 사납게 굴 테니까."`,
`"너 정말 버릇없는 <<girl_ iguna>>."`,
`"말조심해, 내게 그런 식으로 말 할 수는 없어."`,
][random(0,4)]>>
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다.
<<print [
`"계속 그 따위로 말하면 내가 네 가치가 좆도 아니란 걸 보여줄게."`,
`"어떻게 감히 네가 나한테 그런 말을 하는 거지."`,
`"좀 더 예의 바르게 굴지 않으면, 내가 널 좆 되게 해 주지."`,
`"이런 식이면 네가 상황을 너 자신에게 나쁘게 하기만 할 뿐이야."`,
`"계속 그러면 모든 게 네게 잘 끝나지 못할 거야."`,
][random(0,4)]>>
<<else>>
<<HePost "이">> 말한다.
<<print [
`"씨발 입닥쳐, <<bitch_ ya>>."`,
`"입닥쳐, 안 닥치면 내가 직접 널 닥치게 만들어 주지."`,
`"너 정말 무례한 애새끼로군, 그렇지 않아?"`,
`"내가 너한테 말 하도록 허락을 했던가?"`,
`"웃기지 마, <<bitch_ ya>>. 넌 연약한 조그만 장난감일 뿐이야."`,
][random(0,4)]>>
<</if>>
<<elseif $speechforgive is 1>>
<<if $enemyanger lte 20>>
<<print [
`<<He_ ga>> 웃는다. "날 용서하겠다고? 아이구 귀여워라."`,
`<<He_ ga>> 웃는다. "날 용서하겠다고? 뭐 때문에?"`,
`<<He_ ga>> 말한다. "쉬잇, 조용히 해 <<girl_ a>>."`,
`<<He_ ga>> 말한다. "너 정말 달콤한 작은 녀석이구나."`,
`<<He_ ga>> 웃는다. "어쩜 이리 귀여울 수가."`,
][random(0,4)]>>
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다.
<<print [
`"뭐 때문에 날 용서하겠다는 건데 ?"`,
`"네가 암시하는 것이 마음에 안 들어, <<girl_ a>>."`,
`"걱정하지 마, 내가 너에게 용서할 거리를 잔뜩 줄 테니까."`,
`"내가 너보고 용서해 달라고 했냐? 그냥 입 다물고 있는 게 좋을 거야."`,
`"나를 용서한다고? 그건 너 같은 <<bitchPost>>에게는 주제넘은 말인데."`,
][random(0,4)]>>
<<else>>
<<HePost "이">> 말한다.
<<print [
`"씨발 입닥쳐, <<bitch_ ya>>."`,
`"웃기지 마, <<bitch_ ya>>. 너 같은 장난감은 가지고 놀라고 만들어진 거야."`,
`"너 정말 주제넘은 애새끼구나, 그렇지 않아?"`,
`"내가 너한테 말 하도록 허락을 했던가?"`,
`"너를 적절한 사용방식으로 사용하고 있으니까 잘못된 것은 없잖아."`,
][random(0,4)]>>
<</if>>
<<elseif $speechvaginaflaunt is 1>>
<<HePost "이">> 달콤하게 속삭인다.
<<if $player.gender_appearance is "m">>
<<print [
`"네 자지를 삼키는 것을 기다릴 수가 없어."`,
`"네가 나에게 일으키고 있는 효과 좀 봐."`,
`"네가 보고 있는 게 좋아?"`,
][random(0,2)]>>
<<else>>
<<print [
`"난 내 몸이 꽤 자랑스러운데, 너도 분명 그 이유를 알 거야."`,
`"네가 나에게 일으키고 있는 효과 좀 봐."`,
`"네가 보고 있는 게 좋아?"`,
][random(0,2)]>>
<</if>>
<<elseif $speechcoverface is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<print [
`"아이고 이것 봐, 부끄럼타는 <<girl_ i>> <<pher_ yi>> 얼굴을 가리고 있어."`,
`"<<pShe_ ga>> 너무 부끄러워하는데!"`,
`"부끄러워하지 말렴, <<girl_ a>>."`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"그런다고 널 알아채지 못할 거라고 생각하지 마."`,
`"무언가 숨길 게 있어?"`,
`"이걸 하는 데 얼굴을 가리는 게 더 편하다면, 좋아."`,
][random(0,2)]>>
<<else>>
<<print [
`"<<pShe_ ga>> 얼굴을 가리고 있어. 한심해라."`,
`"얼굴 가리고 싶으면 마음껏 가려 <<slut_ a>>, 그런다고 모든 걸 가릴 순 없어."`,
`"적어도 내가 네 <<whorePost>> 얼굴을 보지 않아도 되겠군."`,
][random(0,2)]>>
<</if>>
<<elseif $speechcoverpenis is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<print [
`"네 자지 숨기는 것을 그만두면 내가 너를 기분 좋게 만들어 줄게."`,
`"왜 나한테서 네 자지를 숨기는 거야?"`,
`"부끄러워할 필요 없어."`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"자자, 네 자지 좀 보자."`,
`"무언가 숨길 게 있어?"`,
`"자지 좀 그만 가려. 나는 그걸 보고 싶다고."`,
][random(0,2)]>>
<<else>>
<<print [
`"네가 자지를 가리는 것을 그만두지 않으면 내가 널 때려서라도 그만두게 하겠어."`,
`"자지 좀 보자. 지금 당장."`,
`"육변기 자지를 가리는 거 그만두지 않으면 너를 친절하게 대하는 것을 그만두겠어."`,
][random(0,2)]>>
<</if>>
<<elseif $speechcovervagina is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<print [
`"네 보지 숨기는 것을 그만두면 내가 너를 기분 좋게 만들어 줄게."`,
`"왜 나한테서 네 보지를 숨기는 거야?"`,
`"부끄러워할 필요 없어."`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"자자, 네 보지 좀 보자."`,
`"무언가 숨길 게 있어?"`,
`"보지 좀 그만 가려. 나는 그걸 보고 싶다고."`,
][random(0,2)]>>
<<else>>
<<print [
`"네가 보지를 가리는 것을 그만두지 않으면 내가 널 때려서라도 그만두게 하겠어."`,
`"보지 좀 보자. 지금 당장."`,
`"창녀 보지를 가리는 거 그만두지 않으면 너를 친절하게 대하는 것을 그만두겠어."`,
][random(0,2)]>>
<</if>>
<<elseif $speechapologiseno is 1>>
<<HePost "이">> 말한다.
<<if $enemyanger lte 20>>
<<print [
`"쉬잇, 넌 이미 죄송하다 했잖아."`,
` "그거 정말 예의 바르네, 하지만 난 네가 이미 죄송해 한다는 걸 안다고."`,
`"나도 네가 죄송해하는 거 알아, 그러니까 걱정하지 마."`,
][random(0,2)]>>
<<elseif $enemyanger lte 100>>
<<print [
`"처음에 사과하는 걸 이미 들었어."`,
`"징징대지 마."`,
`"쉬잇, 조용히 해 <<girl_ a>>."`,
][random(0,2)]>>
<<else>>
<<print [
`"입닥쳐, <<bitch_ ya>>."`,
`"내가 목을 조를 무언가를 꺼내기 전에 입닥쳐."`,
`"내가 말해도 된다는 허락을 했던가, <<slut_ a>>?"`,
][random(0,2)]>>
<</if>>
<<elseif $speechfacesit is 1>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<print [
`<<He_ ga>> 말한다: "좋아, 이거나 먹어라, <<girl_ a>>!"`,
`<<He_ ga>> 말한다. "내가 네 쓸모없는 얼굴 전체에 사정해 주지!"`,
`<<He_ ga>> 말한다. "너를 내 애액으로 익사시켜 주지, 네가 그걸 전부 마시지 못하면 말야!"`,
][random(0,2)]>>
<<else>>
<<print [
`<<He_ ga>> 신음한다. "좋아! 그 혀를 계속 움직이라고!"`,
`<<He_ ga>> 잠시 자제심을 잃는다. "으음, 느낌이 너무 좋아!"`,
`<<He_ ga>> 한숨을 쉰다. "이제 얼마 안 남았어..."`,
][random(0,2)]>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<print [
`<<He_ ga>> 말한다. "그 혀를 움직여, <<girl_ a>>!"`,
`<<He_ ga>> 말한다. "어쩌면 네가 기절할 때까지 계속 할지도 모르지!"`,
`<<He_ ga>> 말한다. "내가 네 얼굴에 사정할 때 까지는 일어나지 않을 거야."`,
][random(0,2)]>>
<<else>>
<<print [
`<<He_ ga>> 말한다. "네 입으로 나를 기분좋게 해."`,
`<<He_ ga>> 말한다. "내가 네 얼굴 위에 앉아 있는 게 좋아?"`,
`<<He_ ga>> 말한다. "내 맛이 어때?"`,
][random(0,2)]>>
<</if>>
<</if>>
<<elseif $speechanallick is 1>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<print [
`<<He_ ga>> 신음한다. "좋아! 그 혀를 계속 움직이라고!"`,
`<<He_ ga>> 잠시 자제심을 잃는다. "으음, 내 엉덩이의 네 혀가 느낌이 너무 좋아!"`,
`<<He_ ga>> 한숨을 쉰다. "네가 내 엉덩이를 핥아서 나를 가버리게 할 거야..."`,
][random(0,2)]>>
<<elseif (($enemyanger / $enemyangermax) * 100) gte 10>>
<<print [
`<<He_ ga>> 말한다. "좋아, <<girl_ a>>, 그 혀를 움직여서 내 엉덩이를 핥으라고!"`,
`<<He_ ga>> 말한다. "착하지 <<girl_ a>>. 내 엉덩이를 깨끗이 핥아."`,
`<<He_ ga>> 달콤하게 속삭인다. "나쁘지 않아, <<slut_ a>>. 계속 핥아!"`,
][random(0,2)]>>
<<else>>
<<print [
`<<He_ ga>> 말한다. "내 엉덩이에 느껴지는 네 혀의 느낌이 너무 좋아."`,
`<<He_ ga>> 말한다."네가 내 엉덩이를 핥는 것을 좋아한다고 생각하는데, 그렇지 않아?"`,
`<<He_ ga>> 말한다. "좋아! 거기 위에서 네 혀의 느낌이 너무 좋아."`,
][random(0,2)]>>
<</if>>
<<elseif $speechanalkiss is 1>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<print [
"<<He_ ga>> 말한다. \"여기가 네가 있어야 할 곳이야, 엉덩이에 키스하는 곳.\"",
"<<He_ ga>> 말한다. \"착하지 <<slut_ a>>, 그 엉덩이에 계속 키스해.\"",
"<<He_ ga>> 속삭인다. \"우아, 너 엉덩이에 키스를 잘 하는구나!\""
][random(0,2)]>>
<<else>>
<<print [
"<<He_ ga>> 말한다. \"너 내 엉덩이에 키스하는 것 좋아하지, 그렇지 않아?\"",
"<<He_ ga>> 말한다. \"으음. 그 느낌 좋아. 계속 내 엉덩이에 키스해.\"",
"<<He_ ga>> 말한다. \"내 엉덩이에 느껴지는 네 입술의 느낌이 좋아.\""
][random(0,2)]>>
<</if>>
<<elseif $speechmouthotheranus is 1>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<print [
"<<He_ ga>> 말한다. \"내 엉덩이에 키스해!\"",
"<<He_ ga>> 말한다. \"내 엉덩이를 핥아라, <<bitch_ ya>>!\"",
"<<He_ ga>> 말한다. \"거기가 네가 있을 곳이야, 내 엉덩이를 숭배하는 곳, <<slut_ a>>.\"",
"<<He_ ga>> 말한다. \"그 입을 움직여! 내 엉덩이를 기분 좋게 해.\"",
"<<He_ ga>> 말한다. \"내 엉덩이 맛이 어때?\""
][random(0,4)]>>
<<else>>
<<print [
"<<He_ ga>> 말한다. \"네 얼굴 위에 내 엉덩이가 있는 것을 좋아하니?\"",
"<<He_ ga>> 말한다. \"네 입으로 내 엉덩이를 기분 좋게 해.\"",
"<<He_ ga>> 말한다. \"계속 해, 내 엉덩이를 소중히 다뤄\"",
"<<He_ ga>> 말한다. \"네가 내 엉덩이를 숭배하기를 원해.\"",
"<<He_ ga>> 말한다. \"네 입으로, 내 엉덩이에 해야 할 일을 해.\""
][random(0,4)]>>
<</if>>
<<elseif $speechaskrough is 1>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<print [
"<<He_ ga>> 말한다. \"더 거칠게 해주길 원해? 네가 그렇게 말한다면, <<slut_ a>>.\"",
"<<He_ ga>> 말한다. \"너를 쓸모없는 <<whorePost>> 같이 대해 주지.\"",
"<<He_ ga>> 말한다. \"네가 맞아야 마땅할 만큼 때려주지.\"",
"<<He_ ga>> 말한다. \"네가 기절하기 전에 너를 얼마나 세게 때려줄 수 있을지 궁금한데.\"",
"<<He_ ga>> 말한다. \"이제 겨우 시작이라고, <<bitch_ ya>>.\""
][random(0,4)]>>
<<else>>
<<print [
"<<He_ ga>> 말한다. \"더 거칠게? 변태적인 녀석이네.\"",
"<<He_ ga>> 말한다. \"거친 걸 원해? 내가 거칠게 해 주지.\"",
"<<He_ ga>> 말한다. \"네가 당해야 마땅할 대접을 해 주지, <<slut_ a>>.\"",
"<<He_ ga>> 말한다. \"지금까지 너무 부드럽게 대해 준 것 같네.\"",
"<<He_ ga>> 말한다. \"하! 이 <<slut_ i>> 거친 것을 원하네. 내가 도와 줄 수 있지.\""
][random(0,4)]>>
<</if>>
<<else>>
<<if not $gloryhole>>
<<basespeech>>
<<else>>
<<basegloryholespeech>>
<</if>>
<</if>>
<</widget>>
<<widget "basespeech">>
<<if $enemyanger lte 20 or _args[0] is "low">>
<<rng>>
<<HePost "이">> 속삭인다.
<<if $rng lte 5>>
"넌 정말 아름다워."
<<elseif $rng lte 10>>
"넌 정말 예뻐."
<<elseif $rng lte 15>>
"넌 정말 멋진 아이야."
<<elseif $rng lte 20>>
"너 분명 평소에도 관심 많이 받지?"
<<elseif $rng lte 25>>
"넌 정말 귀여워"
<<elseif $rng lte 30>>
"넌 정말 사랑스러워."
<<elseif $rng lte 35 and $consensual is 0>>
"착하게 굴면 내가 널 해치지 않을게."
<<elseif $rng lte 40>>
"착하게 굴면 내가 널 기분 좋게 만들어 줄게."
<<elseif $rng lte 45>>
"네가 날 기분 좋게 만들어 주면 나도 널 기분 좋게 만들어 줄게."
<<elseif $rng lte 50>>
"네 피부가 너무 부드러워."
<<elseif $rng lte 55>>
"네 몸 전체에 키스해 주고 싶어."
<<elseif $rng lte 60>>
"너 정말 연약 하구나, 그렇지?"
<<elseif $rng lte 65>>
"넌 정말 멋져."
<<elseif $rng lte 70>>
"네 몸이 너무 꼴려."
<<elseif $rng lte 75>>
"네 몸을 부끄러워하지 마."
<<elseif $rng lte 80>>
"너 정말 허약해 보인다."
<<elseif $rng lte 85>>
"넌 천사 같아."
<<elseif $rng lte 90 and !$gloryhole>>
"네 <<breastsPost>> 정말 귀엽다."
<<elseif $rng lte 95>>
"너한테서 좋은 냄새가 나."
<<elseif $rng lte 100>>
"넌 정말 귀여운 아이야."
<</if>>
<<elseif ($enemyanger lte 100 and _args[0] isnot "low") or _args[0] is "mid">>
<<rng>>
<<HePost "이">> 당신을 굳은 표정으로 바라본다.
<<if $rng lte 5>>
"내 인내심을 시험하려 들지 마."
<<elseif $rng lte 10>>
"나쁜 <<slut_ un>> 다치게 될 거야."
<<elseif $rng lte 15>>
"넌 나쁜 아이가 아니지, 그치?"
<<elseif $rng lte 20>>
"내가 널 해치지 않을 거라고 생각하지 마."
<<elseif $rng lte 25>>
"넌 시발 존나 섹시해."
<<elseif $rng lte 30>>
"네가 얼마나 버틸 수 있을지 궁금해지네."
<<elseif $rng lte 35>>
"이게 현실이니까 그냥 받아들이고 조금이라도 편해져."
<<elseif $rng lte 40>>
"착한 아이가 되면 더 편해질 거야."
<<elseif $rng lte 45>>
"네 몸으로 재미 좀 봐야겠어."
<<elseif $rng lte 50>>
"날 거부하려 하지 마."
<<elseif $rng lte 55>>
"넌 이걸 위해 만들어졌어."
<<elseif $rng lte 60>>
"너도 분명 즐기고 있잖아."
<<elseif $rng lte 65>>
"이건 네 잘못이야, 너도 알지?"
<<elseif $rng lte 70>>
"너 이런 걸로 느끼는구나, 그렇지?."
<<elseif $rng lte 75>>
"넌 지금 살얼음판같이 위태로운 상황에 놓인 거야."
<<elseif $rng lte 80>>
"나의 가장 나쁜 면을 봤다고 생각하지 마."
<<elseif $rng lte 85>>
"넌 지금 내 거야."
<<elseif $rng lte 90>>
"내가 끝났다고 할 때까지 끝난 게 아니야."
<<elseif $rng lte 95>>
"넌 재밌는 장난감이야 그러니까 아무 생각도 하지 마."
<<elseif $rng lte 100>>
"넌 날 더 존중감을 가지고 대해야 해."
<</if>>
<<elseif ($enemyanger gt 100 and !_args[0]) or _args[0] is "high">>
<<rng>>
<<HePost "이">> 분노에 찬 표정으로 당신을 바라본다.
<<if $rng lte 5>>
"좆같은 <<slutPost>> 같으니라고"
<<elseif $rng lte 10>>
"넌 그냥 더러운 <<slut_ a>>."
<<elseif $rng lte 15>>
"넌 정액 받이 그 이상도 그 이하도 아니야."
<<elseif $rng lte 20>>
"넌 너 같은 쓰레기 새끼한테도 관심을 주는 사람이 있다는 걸 감사하게 여겨야 해."
<<elseif $rng lte 25>>
"내가 널 아직 죽여버리지 않았다는 걸 다행인 줄 알아."
<<elseif $rng lte 30>>
"널 다양한 방법으로 망가트려줄게."
<<elseif $rng lte 35>>
"조금만 있으면 넌 나에게 존경심을 보일 거야."
<<elseif $rng lte 40>>
"다 끝나고 널 어디에 버려야 할지 고민이네."
<<elseif $rng lte 45>>
"너 같은 <<slutPost>>한테는 강간도 너무 좋은 대우야."
<<elseif $rng lte 50>>
"네가 자초한 거야, 쌍년아."
<<elseif $rng lte 55>>
"너 이런 취급받는 거 좋아하잖아 부인하려 하지 마."
<<elseif $rng lte 60>>
"넌 더러운 육변기야."
<<elseif $rng lte 65>>
"넌 그래도 쓸데없는 쓰레기 중에선 나은 편이네."
<<elseif $rng lte 70>>
"날 기분 좋게 만드는 게 네 유일한 목적이야 잊지 마."
<<elseif $rng lte 75>>
"너도 좋아한다는 걸 알고 있어 <<slut_ a>>."
<<elseif $rng lte 80>>
"이 정도면 양반인 줄 알아, <<slut_ a>>."
<<elseif $rng lte 85>>
"넌 쓰레기 <<whore_ ya>>."
<<elseif $rng lte 90>>
"내가 널 아프게 해주면 넌 그걸 좋아하게 될 거야."
<<elseif $rng lte 95>>
"너 같은 아이를 가지고 할 수 있는 일은 딱 하나밖에 없지."
<<elseif $rng lte 100>>
"너 정말 비참한 떠돌이구나."
<</if>>
<</if>>
<</widget>>
<<widget "basegloryholespeech">>
<<if $enemyanger lte 20 or _args[0] is "low">>
<<rng>>
<<HePost "이">> 속삭인다.
<<if $rng lte 5>>
"내가 네 얼굴을 볼 수 있으면 좋을 텐데."
<<elseif $rng lte 10>>
"넌 분명 정말 예쁠 거야."
<<elseif $rng lte 15>>
"반대편도 볼 수 있으면 좋을 텐데."
<<elseif $rng lte 20>>
"네가 남자일까 여자일까? 모르니까 더 흥분되네."
<<elseif $rng lte 25>>
"넌 분명 귀여울거야. 네 얼굴을 보고 싶어."
<<elseif $rng lte 30>>
"날 기분 좋게 해주는 사람이 안 보이는 것도 흥분되네."
<<elseif $rng lte 35>>
"착하지, 네가 가진 모든 걸 주렴."
<<elseif $rng lte 40>>
"착한 아이가 되면 너도 기분 좋아질 거야."
<<elseif $rng lte 45>>
"날 기분 좋게 만들어주면 나도 널 기분 좋게 만들어 줄게."
<<elseif $rng lte 50>>
"내가 널 만질 수 있으면 좋을 텐데."
<<elseif $rng lte 55>>
"네 몸 전체에 키스하고 싶어."
<<elseif $rng lte 60>>
"이 벽만 없었다면 너에게 해줄게 더 많았을 텐데."
<<elseif $rng lte 65>>
"너 지금 정말 잘해주고 있어."
<<elseif $rng lte 70>>
"몸만으로 만족할 수밖에."
<<elseif $rng lte 75>>
"몸만 보이는 것도 꼴리네."
<<elseif $rng lte 80>>
"이 벽이 없으면 좋을 텐데."
<<elseif $rng lte 85>>
"벽 너머에 누가 있는지 궁금하네."
<<elseif $rng lte 90>>
"너 정말 잘하고 있어."
<<elseif $rng lte 95>>
"네가 어떤 표정일지 궁금하네."
<<elseif $rng lte 100>>
"넌 정말 좋은 아이야."
<</if>>
<<elseif $enemyanger lte 100 or _args[0] is "mid">>
<<rng>>
<<HePost "이">> 말한다.
<<if $rng lte 5>>
"내 인내심을 시험하지 마."
<<elseif $rng lte 10>>
"나쁜 <<slut_ un>> 다치게 될 거야."
<<elseif $rng lte 15>>
"넌 나쁜 아이가 아니지, 그렇지?"
<<elseif $rng lte 20>>
"내가 널 다치게 할 방법을 찾지 못할 거라 생각하지 마."
<<elseif $rng lte 25>>
"너 좀 더 노력해야 할 거야."
<<elseif $rng lte 30>>
"네가 얼마나 더 할 수 있는지 궁금하네."
<<elseif $rng lte 35>>
"이게 현실이니까 그냥 받아들이고 조금이라도 편해져."
<<elseif $rng lte 40>>
"착한 아이가 되면 더 편해질 거야."
<<elseif $rng lte 45>>
"네 몸으로 재미 좀 봐야겠어."
<<elseif $rng lte 50>>
"날 거부하려 하지 마."
<<elseif $rng lte 55>>
"넌 이걸 위해 만들어졌어."
<<elseif $rng lte 60>>
"너도 분명 즐기고 있잖아."
<<elseif $rng lte 65>>
"이건 네 잘못이야, 너도 알지?"
<<elseif $rng lte 70>>
"너 이런 걸로 느끼는구나, 그렇지?."
<<elseif $rng lte 75>>
"넌 지금 살얼음판같이 위태로운 상황에 놓인 거야."
<<elseif $rng lte 80>>
"나의 가장 나쁜 면을 봤다고 생각하지 마."
<<elseif $rng lte 85>>
"넌 지금 내 거야."
<<elseif $rng lte 90>>
"내가 끝났다고 할 때까지 끝난 게 아니야."
<<elseif $rng lte 95>>
"넌 재밌는 장난감이야 그러니까 아무 생각도 하지 마."
<<elseif $rng lte 100>>
"넌 날 더 존경심을 가지고 대해야 해."
<</if>>
<<elseif $enemyanger gt 100 or _args[0] is "high">>
<<rng>>
<<HePost "이">> 분노에 차 벽을 두드린다.
<<if $rng lte 5>>
"좆같은 <<slutPost>> 같으니라고"
<<elseif $rng lte 10>>
"넌 그냥 더러운 <<slut_ a>>."
<<elseif $rng lte 15>>
"넌 정액 받이 그 이상도 그 이하도 아니야."
<<elseif $rng lte 20>>
"넌 너 같은 쓰레기 새끼한테도 관심을 주는 사람이 있다는 걸 감사하게 여겨야 해."
<<elseif $rng lte 25>>
"아직 벽을 부수진 않았으니까 다행인 줄 알라고."
<<elseif $rng lte 30>>
"이 벽을 부수고 너도 부숴주마 시발년아."
<<elseif $rng lte 35>>
"좀 있으면 너도 존경심을 가지고 날 대할 거야."
<<elseif $rng lte 40>>
"내가 이 뱍 반대편에 갈수 있다면 너에게 어떤 짓을 해야 할까."
<<elseif $rng lte 45>>
"너 같은 <<slutPost>>한테는 강간도 너무 좋은 대우야."
<<elseif $rng lte 50>>
"네가 자초한 거야, 쌍년아."
<<elseif $rng lte 55>>
"너 이런 취급받는 거 좋아하잖아 부인하려 하지 마."
<<elseif $rng lte 60>>
"넌 더러운 육변기야."
<<elseif $rng lte 65>>
"넌 그래도 쓸데없는 쓰레기 중에선 나은 편이네."
<<elseif $rng lte 70>>
"날 기분 좋게 만드는 게 네 유일한 목적이야 잊지 마."
<<elseif $rng lte 75>>
"너도 좋아한다는 걸 알고 있어 <<slut_ a>>."
<<elseif $rng lte 80>>
"이 정도면 양반인 줄 알아, <<slut_ a>>. 내가 너를 잡을 수 있기만 했어도."
<<elseif $rng lte 85>>
"넌 쓰레기 <<whore_ ya>>."
<<elseif $rng lte 90>>
"내가 널 아프게 해주면 넌 그걸 좋아하게 될 거야."
<<elseif $rng lte 95>>
"너 같은 아이를 가지고 할 수 있는 일은 딱 하나밖에 없지."
<<elseif $rng lte 100>>
"너 정말 비참한 떠돌이구나."
<</if>>
<</if>>
<</widget>>
<<widget "sprayspeech">>
<<hePost "이">> 소리친다.
<<switch $speechspraycycle>>
<<case 0>> "씨발 그딴 건 도대체 어디서 난 거야?"
<<case 1>> "재미없는 녀석이네."
<<case 2>> "이 새디스트 <<bitchPost>> 같으니라고!"
<<case 3>> "씨발! 제기랄!"
<<case 4>> "아악!"
<<case 5>> "씨발. 너 투지가 대단한데."
<<default>> "내 눈!"
<</switch>>
<<set $speechspraycycle to $speechspraycycle isnot undefined ? ($speechspraycycle + 1) % 7 : 0>>
<</widget>>
<<widget "beastspeech">>
<<set _n to _args[0]>>
<<switch $NPCList[_n].type>>
<<case "lizardgirl" "lizardboy">>
<<bHe_ ga>> 쉭쉭거린다.
<<case "dolphingirl" "dolphinboy">>
<<bHe_ ga>> 딱딱거린다.
<<case "catgirl" "catboy">>
<<bHe_ ga>> 가르랑거린다.
<<case "harpy">>
<<bHe_ ga>> 짹짹거린다.
<<case "cowgirl" "bullboy">>
<<bHe_ ga>> 음메 하고 운다.
<<case "spidergirl" "spiderboy">>
<<bHe_ ga>> 칫칫거린다.
<<case "foxgirl" "foxboy">>
<<bHe_ ga>> 캥캥거린다.
<<default>>
<<bHe_ ga>> 으르렁거린다.
<</switch>>
<<if $NPCList[_n].fullDescription is "Great Hawk">>
<<hawkspeech>>
<<elseif $NPCList[_n].penis isnot "none">>
<<if $player.gender_appearance is "f">>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<switch $npcspeechcycle>>
<<case 0>> "냄새로 표시를 하는 거야. 내 거라고."
<<case 1>> "모두가 이 냄새를 알아. 무리에게 전리품이라고 보여주지."
<<case 2>> "네 안에 새끼를 배면 너도 곧 조용해지겠지."
<<case 3>> "몸부림치지 마, 사냥감을 위해 열심히 일하라고."
<<case 4>> "계속 몸부림치면 무리와 공유할 거야!"
<<case 5>> "사냥감은 내 거야."
<<default>> "굴복해! 굴복해!"
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "내 정액으로 영역 표시하는 것을 기다릴 수가 없어."
<<case 1>> "널 내 정액으로 가득 채워서 모두가 네 주인이 누군지 알게 할 거야."
<<case 2>> "내가 네 안에 새끼를 임신시키면 너도 이렇게 무례하게 굴지 못할 거야."
<<case 3>> "저항하지 않으면 재미가 없지."
<<case 4>> "착하게 구는 게 좋을 거야, 그렇지 않으면 너를 내 형제자매들과 공유하겠어."
<<case 5>> "네 자궁은 내 거야."
<<default>> "내 자지가 너에게 네 주제를 알려줄 거야."
<</switch>>
<</if>>
<<else>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<switch $npcspeechcycle>>
<<case 0>> "사냥감에게 누가 우두머리인지 알려줄게."
<<case 1>> "그만 버둥대. 굴복해!"
<<case 2>> "사냥감은 다행스러워 해야 해. 보통은 먹는 걸 선호하거든."
<<case 3>> "자랑스러워 해라. 교미한다, 먹지 않는다. 무리에게 최선이다."
<<case 4>> "가만히 있어, 그렇지 않으면 공격한다."
<<case 5>> "냄새 좋다. 나중에 먹는다."
<<default>> "무리의 어미로서, 너는 강한 새끼들을 낳을 거야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "누가 주인인지 보여주지."
<<case 1>> "그만 꿈틀거려."
<<case 2>> "내가 너를 먹지 않는 것이 네게는 행운이야."
<<case 3>> "내가 너와 교미하려는 것에 너는 자랑스러워 해야 해."
<<case 4>> "내가 너를 아프게 하게 만들지 마."
<<case 5>> "너는 먹기에 충분히 좋은 냄새가 나."
<<default>> "너는 강한 아이들을 갖게 될 거야."
<</switch>>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<switch $npcspeechcycle>>
<<case 0>> "너를 정액으로 채우는 것은 기분 좋을 거야."
<<case 1>> "네가 이것을 즐기기를 바라지. 내가 즐기는 만큼 말야."
<<case 2>> "네게서 강한 냄새가 나. 나를 발정시키고 있어."
<<case 3>> "너를 냄새로 표시하면 네게서 좋은 냄새가 날 거야."
<<case 4>> "교미할 짝을 찾아서 기쁘다. 운이 좋아."
<<case 5>> "가게 해 줘. 나를 발정시킨 채로 두는 것은 잔혹하다고."
<<default>> "무리의 어미로서, 너는 강한 새끼들을 낳을 거야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "네 안을 가득 채우는 것은 기분 좋을 거야."
<<case 1>> "너도 나만큼 즐기고 있기를 바랄게."
<<case 2>> "네 냄새만으로도 발정 날 것 같아."
<<case 3>> "내 정액이 네 냄새를 더욱 좋게 만들어 줄 거야."
<<case 4>> "너 같은 교미할 짝을 가질 수 있다니 정말 행운이네."
<<case 5>> "나를 발정시켜놓고 가게 하지 않는 것은 잔혹하다고."
<<default>> "너는 강한 아이들을 갖게 될 거야."
<</switch>>
<</if>>
<<else>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<switch $npcspeechcycle>>
<<case 0>> "너에게는 좋은 냄새가 나."
<<case 1>> "너와 짝짓기할 거야. 괜찮지?"
<<case 2>> "나와 <<print ($pregnancyspeechdisable is "f" ? "교미" : "짝짓기")>>해."
<<case 3>> "이 사냥감은 맛있을 것 같아."
<<case 4>> "가임기 냄새가 나. 새끼를 밸 준비가 됐어."
<<case 5>> "밖은 추워. 내가 너를 따뜻하게 해 줄게."
<<default>> "네 새끼를 위해 분투할 준비가 됐어. 모두가 알게 될 거야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "너에게는 좋은 냄새가 나."
<<case 1>> "너랑 짝짓기 할 거야. 너도 괜찮다고 생각하길 바랄게."
<<case 2>> "너는 나와 <<print ($pregnancyspeechdisable is "f" ? "교미" : "짝짓기")>>해야 해."
<<case 3>> "넌 분명 맛있을 거야."
<<case 4>> "너한테서 가임기 냄새가 나."
<<case 5>> "내가 널 따뜻하게 지켜 줄게."
<<default>> "너도 보다시피, 나는 내 새끼들의 아버지가 될 준비가 됐어."
<</switch>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<switch $npcspeechcycle>>
<<case 0>> "냄새로 표시를 하는 거야. 내 거라고."
<<case 1>> "모두가 이 냄새를 알아. 무리에게 전리품이라고 보여주지."
<<case 2>> "네 안에 정액이 들어가면 너도 곧 진정하게 될 거야."
<<case 3>> "몸부림치지 마, 사냥감을 위해 열심히 일하라고."
<<case 4>> "계속 몸부림치면 무리와 공유할 거야!"
<<case 5>> "내가 주도한다. 너는 따라 와."
<<default>> "굴복해! 굴복해!"
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "내 정액으로 영역 표시하는 것을 기다릴 수가 없어."
<<case 1>> "널 내 정액으로 가득 채워서 모두가 네 주인이 누군지 알게 할 거야."
<<case 2>> "네가 정액으로 가득 차고 나면 너도 이렇게 무례하게 굴지 못할 거야."
<<case 3>> "저항하지 않으면 재미가 없지."
<<case 4>> "착하게 구는 게 좋을 거야, 그렇지 않으면 너를 내 형제자매들과 공유하겠어."
<<case 5>> "내가 주도한다."
<<default>> "내 자지가 너에게 네 주제를 알려줄 거야."
<</switch>>
<</if>>
<<else>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<switch $npcspeechcycle>>
<<case 0>> "너는 우두머리가 아냐! 내가 네게 보여주지."
<<case 1>> "그만 버둥대. 굴복해!"
<<case 2>> "사냥감은 다행스러워 해야 해. 보통은 먹는 걸 선호하거든."
<<case 3>> "자랑스러워 해라. 교미한다, 먹지 않는다. 무리에게 최선이다."
<<case 4>> "가만히 있어, 그렇지 않으면 공격한다."
<<case 5>> "냄새 좋다. 나중에 먹는다."
<<default>> "무리의 어미로서, 너는 강한 새끼들을 낳을 거야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "누가 주인인지 보여주지."
<<case 1>> "그만 꿈틀거려."
<<case 2>> "내가 너를 먹지 않는 것이 네게는 행운이야."
<<case 3>> "내가 너와 교미하려는 것에 너는 자랑스러워 해야 해."
<<case 4>> "내가 너를 아프게 하게 만들지 마."
<<case 5>> "너는 먹기에 충분히 좋은 냄새가 나."
<<default>> "나는 무리중에서 가장 강한 자야. <<print ($pregnancyspeechdisable is "f" ? "너는 번식용 가축이고." : "너는 내가 원하는 대로 해야 해.")>>""
<</switch>>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<switch $npcspeechcycle>>
<<case 0>> "너를 정액으로 채우는 것은 기분 좋을 거야."
<<case 1>> "네가 이것을 즐기기를 바라지. 내가 즐기는 만큼 말야."
<<case 2>> "네게서 강한 냄새가 나. 나를 발정시키고 있어."
<<case 3>> "너를 냄새로 표시하면 네게서 좋은 냄새가 날 거야."
<<case 4>> "교미할 짝을 찾아서 기쁘다. 운이 좋아."
<<case 5>> "가게 해 줘. 나를 발정시킨 채로 두는 것은 잔혹하다고."
<<default>> "내가 네게 깊은 인상을 주었지, 그렇지?"
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "네 안을 가득 채우는 것은 기분 좋을 거야."
<<case 1>> "너도 나만큼 즐기고 있기를 바랄게."
<<case 2>> "네 냄새만으로도 발정 날 것 같아."
<<case 3>> "내 정액이 네 냄새를 더욱 좋게 만들어 줄 거야."
<<case 4>> "너 같은 교미할 짝을 가질 수 있다니 정말 행운이네."
<<case 5>> "나를 발정시켜놓고 가게 하지 않는 것은 잔혹하다고."
<<default>> "인상 깊었어?"
<</switch>>
<</if>>
<<else>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<switch $npcspeechcycle>>
<<case 0>> "너에게는 좋은 냄새가 나."
<<case 1>> "너와 짝짓기할 거야. 괜찮지?"
<<case 2>> "나와 <<print ($pregnancyspeechdisable is "f" ? "교미" : "짝짓기")>>해."
<<case 3>> "이 사냥감은 맛있을 것 같아."
<<case 4>> "가임기 냄새가 나. 새끼를 밸 준비가 됐어."
<<case 5>> "밖은 추워. 내가 너를 따뜻하게 해 줄게."
<<default>> "내가 무리 중 가장 힘이 세. 모두가 알게 될 거야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "너에게는 좋은 냄새가 나."
<<case 1>> "너랑 짝짓기 할 거야. 너도 괜찮다고 생각하길 바랄게."
<<case 2>> "넌 나랑 짝짓기 해야 해."
<<case 3>> "넌 분명 맛있을 거야."
<<case 4>> "너한테서 가임기 냄새가 나."
<<case 5>> "내가 널 따뜻하게 지켜 줄게."
<<default>> "내가 가장 힘이 세. 모두가 알게 될 거야."
<</switch>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "f">>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<switch $npcspeechcycle>>
<<case 0>> "내 영역이야. 내 거야."
<<case 1>> "모두가 이 냄새를 알아. 무리에게 전리품이라고 보여주지."
<<case 2>> "사냥감에게 누가 무리를 이끌고 있는지 보여주지."
<<case 3>> "몸부림치지 마, 사냥감을 위해 열심히 일하라고."
<<case 4>> "계속 몸부림치면 무리와 공유할 거야!"
<<case 5>> "내가 주도한다. 너는 따라 와."
<<default>> "사냥감에게 자기 주제를 알려주지."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "이건 내 영역이야."
<<case 1>> "널 내 냄새로 표시해서 모든 녀석들에게 네 주인이 누군지 알게 할 거야."
<<case 2>> "누가 주도권을 가지고 있는지 알려줄게."
<<case 3>> "저항하지 않으면 재미가 없지."
<<case 4>> "착하게 구는 게 좋을 거야, 그렇지 않으면 너를 내 형제자매들과 공유하겠어."
<<case 5>> "내가 여기 우두머리야."
<<default>> "내가 네게 네 주제를 알려주지."
<</switch>>
<</if>>
<<else>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<switch $npcspeechcycle>>
<<case 0>> "너는 우두머리가 아냐! 내가 네게 보여주지."
<<case 1>> "그만 버둥대. 굴복해!"
<<case 2>> "사냥감은 다행스러워 해야 해. 보통은 먹는 걸 선호하거든."
<<case 3>> "자랑스러워 해라. 교미한다, 먹지 않는다. 무리에게 최선이다."
<<case 4>> "가만히 있어, 그렇지 않으면 공격한다."
<<case 5>> "냄새 좋다. 나중에 먹는다."
<<default>> "언젠가 네게서 굳센 아이들이 나올 거야. 무리를 위해. 우리가 그들을 보호할 거야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "누가 주인인지 보여주지."
<<case 1>> "그만 꿈틀거려."
<<case 2>> "내가 너를 먹지 않는 것이 네게는 행운이야."
<<case 3>> "내가 너와 교미하려는 것에 너는 자랑스러워 해야 해."
<<case 4>> "내가 너를 아프게 하게 만들지 마."
<<case 5>> "너는 먹기에 충분히 좋은 냄새가 나."
<<default>> "언젠가 넌 강한 새끼들을 가지게 될 거야."
<</switch>>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<switch $npcspeechcycle>>
<<case 0>> "노는 것은 재미있어."
<<case 1>> "네가 이것을 즐기기를 바라지. 내가 즐기는 만큼 말야."
<<case 2>> "네게서 강한 냄새가 나. 나를 발정시키고 있어."
<<case 3>> "너를 냄새로 표시하면 네게서 좋은 냄새가 날 거야."
<<case 4>> "교미할 짝을 찾아서 기쁘다. 운이 좋아."
<<case 5>> "가게 해 줘. 나를 발정시킨 채로 두는 것은 잔혹하다고."
<<default>> "언젠가 네게서 굳센 아이들이 나올 거야. 무리를 위해. 우리가 그들을 보호할 거야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "너랑 노는 거 진짜 기분 좋다."
<<case 1>> "너도 나만큼 즐기고 있기를 바랄게."
<<case 2>> "네 냄새만으로도 발정 날 것 같아."
<<case 3>> "내 냄새가 네 냄새를 더욱 좋게 만들어 줄 거야."
<<case 4>> "너 같은 교미할 짝을 가질 수 있다니 정말 행운이네."
<<case 5>> "나를 발정시켜놓고 가게 하지 않는 것은 잔혹하다고."
<<default>> "언젠가 넌 강한 새끼들을 가지게 될 거야."
<</switch>>
<</if>>
<<else>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<switch $npcspeechcycle>>
<<case 0>> "너에게는 좋은 냄새가 나."
<<case 1>> "너와 짝짓기할 거야. 괜찮지?"
<<case 2>> "나와 짝짓기해."
<<case 3>> "이 사냥감은 맛있을 것 같아."
<<case 4>> "가임기 냄새가 나."
<<case 5>> "밖은 추워. 내가 너를 따뜻하게 해 줄게."
<<default>> "내 짝은 내 전용이야. 널 위한 게 아냐. 가져가지 마."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "너에게는 좋은 냄새가 나."
<<case 1>> "너랑 짝짓기 할 거야. 너도 괜찮다고 생각하길 바랄게."
<<case 2>> "넌 나랑 짝짓기 해야 해."
<<case 3>> "넌 분명 맛있을 거야."
<<case 4>> "너한테서 가임기 냄새가 나."
<<case 5>> "내가 널 따뜻하게 지켜 줄게."
<<default>> "너는 내 짝들을 빼앗으려 하지 않겠지, 그러지 않기를 바라."
<</switch>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<switch $npcspeechcycle>>
<<case 0>> "준비 됐어. 네 냄새로 표시 했어. 전부 받아들일 수 있어. 더 이상 기다릴 수 없어."
<<case 1>> "나는 네 거야. 모두가 네 냄새를 알게 될 거야. 나를 채워줘."
<<case 2>> "내 안에 새끼를 배면 너도 곧 진정하게 될 거야. 내가 너를 위해 임신할게."
<<case 3>> "몸부림치지 마, 사냥감을 위해 열심히 일하라고."
<<case 4>> "계속 몸부림치면 무리와 공유할 거야!"
<<case 5>> "사냥감은 내 거야."
<<default>> "내 자궁은 네 거야. 네게 간청할게."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "빨리 네 정액을 가지고 싶어 기다릴 수가 없어."
<<case 1>> "내 안을 채워서 모두가 누가 나<<print ($pregnancyspeechdisable is "f" ? "와 교미" : "를 범")>>했는지 알게 해 줘."
<<case 2>> "내가 네 새끼를 배면 너도 이렇게 무례하게 굴진 못할 거야."
<<case 3>> "저항하지 않으면 재미가 없지."
<<case 4>> "착하게 구는 게 좋을 거야, 그렇지 않으면 너를 내 형제자매들과 공유하겠어."
<<case 5>> "네 자지는 내 거야."
<<default>> "내 자궁이 널 간절히 원하고 있어."
<</switch>>
<</if>>
<<else>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<switch $npcspeechcycle>>
<<case 0>> "사냥감에게 누가 우두머리인지 알려줄게."
<<case 1>> "그만 버둥대. 굴복해!"
<<case 2>> "사냥감은 다행스러워 해야 해. 보통은 먹는 걸 선호하거든."
<<case 3>> "자랑스러워 해라. 교미한다, 먹지 않는다. 무리에게 최선이다."
<<case 4>> "가만히 있어, 그렇지 않으면 공격한다."
<<case 5>> "냄새 좋다. 나중에 먹는다."
<<default>> "무리의 아버지로서, 네게서 강한 새끼들이 나올 거야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "누가 주인인지 보여주지."
<<case 1>> "그만 꿈틀거려."
<<case 2>> "내가 너를 먹지 않는 것이 네게는 행운이야."
<<case 3>> "내가 너와 교미하려는 것에 너는 자랑스러워 해야 해."
<<case 4>> "내가 너를 아프게 하게 만들지 마."
<<case 5>> "너는 먹기에 충분히 좋은 냄새가 나."
<<default>> "넌 강한 새끼들의 아버지가 될 거야."
<</switch>>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<switch $npcspeechcycle>>
<<case 0>> "내 안에 정액을 넣어 줘. 제발."
<<case 1>> "네가 이것을 즐기기를 바라지. 내가 즐기는 만큼 말야."
<<case 2>> "네게서 강한 냄새가 나. 나를 발정시키고 있어."
<<case 3>> "나를 네 것으로 표시해 줘. 너 혼자만의 것으로. 내 특별한 짝아."
<<case 4>> "교미할 짝을 찾아서 기쁘다. 운이 좋아."
<<case 5>> "가게 해 줘. 나를 발정시킨 채로 두는 것은 잔혹하다고."
<<default>> "무리의 아버지로서, 네게서 강한 새끼들이 나올 거야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "가득 채워지는 거 기분 좋을 거야."
<<case 1>> "너도 나만큼 즐기고 있기를 바랄게."
<<case 2>> "네 냄새만으로도 발정 날 것 같아."
<<case 3>> "나를 네 정액과 냄새로 표시해 줘."
<<case 4>> "너 같은 교미할 짝을 가질 수 있다니 정말 행운이네."
<<case 5>> "나를 발정시킨 채로 두는 것은 잔혹하다고."
<<default>> "넌 강한 새끼들의 아버지가 될 거야."
<</switch>>
<</if>>
<<else>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<switch $npcspeechcycle>>
<<case 0>> "너에게는 좋은 냄새가 나."
<<case 1>> "너와 짝짓기할 거야. 괜찮지?"
<<case 2>> "나와 짝짓기해."
<<case 3>> "이 사냥감은 맛있을 것 같아."
<<case 4>> "가임기 냄새가 나."
<<case 5>> "밖은 추워. 내가 너를 따뜻하게 해 줄게."
<<default>> "내 짝은 내 전용이야. 널 위한 게 아냐. 가져가지 마."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "너에게는 좋은 냄새가 나."
<<case 1>> "너랑 짝짓기 할 거야. 너도 괜찮다고 생각하길 바랄게."
<<case 2>> "너는 나와 <<print ($pregnancyspeechdisable is "f" ? "교미" : "짝짓기")>>해야 해."
<<case 3>> "넌 분명 맛있을 거야."
<<case 4>> "너한테서 가임기 냄새가 나."
<<case 5>> "내가 널 따뜻하게 지켜 줄게."
<<default>> "새끼들의 어머니가 될 준비가 됐어. 너의 새끼 말이야. 모두가 알게 될 거야."
<</switch>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "hawkspeech">>
<<if $NPCList[_n].penis isnot "none">>
<<if $player.gender_appearance is "f">>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<switch $npcspeechcycle>>
<<case 0>> "<<Wife_ nun>> 내 정액을 받아야만 해."
<<case 1>> "가만히 있어. 내가 너를 돌보도록 놔둬."
<<case 2>> "지금은 짝짓기 춤을 출 때가 아니야! 지금은 짝짓기를 할 때라고!"
<<case 3>> "이게 땅에서 사는 자들이 사랑을 표현하는 방법인가? <<wifePost>>에게서 배울 게 아직 많군."
<<case 4>> "<<wife_ ga>> 알을 꽉 차게 배면 이렇게 움직이기 더 어려워질 거야."
<<case 5>> "<<wife_ nun>> 행복하지 않은가? 내가 어떻게 고쳐야 하지?"
<<default>> "내 정액이 너를 진정시켜 주지 않을까, <<wife_ yo>>?"
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "<<wife_ ga>> 좀 거칠다 하더라도, 나는 상냥하게 있을 거야."
<<case 1>> "<<Wife_ nun>> 정말 힘이 세군! 나는 정말 자랑스러워!"
<<case 2>> "<<Wife_ ga>> 이렇게 몸부림치다니 분명 배가 고프겠군. 나중에 내가 푸짐한 식사거리를 사냥해 오도록 하지."
<<case 3>> "<<wife_ yi>> 배를 음식과 알로 꽉 채워 주도록 하지."
<<case 4>> "조심해! 나는 음식이 아니라고! 나와 싸울 필요는 없어!"
<<case 5>> "가만히 있어. 나는 <<wife_ rul>> 꽉 채워주고 싶다고."
<<default>> "우리 아이들은 가장 강력한 하늘을 나는 자들이 될 거야."
<</switch>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<switch $npcspeechcycle>>
<<case 0>> "내 눈에 감사하도록 하지, 너를 발견했다는 것에 말야."
<<case 1>> "<<wife_ yi>> 달콤한 짝짓기 노래를 듣고 싶군."
<<case 2>> "네 체취는 내가 알을 품고 싶어지게 하는군. 너를 꽉 채워주도록 할게."
<<case 3>> "나는 <<wife_ ga>> 우리의 알을 <<pher_ yi>> 가임기 자궁으로 낳는 것을 볼 거야."
<<case 4>> "나는 내 생애 동안 단지 <<wife_ yi>> 안에만 사정하기를 원해."
<<case 5>> "네가 낳은 알들 위에 앉아서 그것들을 품고 있는 것을 보고 싶어."
<<default>> "우리 아이들은 가장 강력한 하늘을 나는 자들이 될 거야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "우리는 같이 아름다운 무리를 만들어 갈 거야."
<<case 1>> "우리의 짝짓기 노래는 세상에서 가장 예쁜 소리야."
<<case 2>> "먼저 네 배에는 내 정액이 가득 찰 거야. 그리고는 내 알들로 가득 차겠지."
<<case 3>> "이게 <<wifePost>>도 기분 좋게 해 줄까?"
<<case 4>> "나는 너와 짝짓기 해서, 네가 나를 행복하게 해 주는 만큼 너를 행복하게 해 줄 거야."
<<case 5>> "<<wife_ nun>> 내 정액을 받을 준비가 되어 있을까?"
<<default>> "나는 너와 번식할 준비가 됐어."
<</switch>>
<</if>>
<</if>>
<<else>>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<switch $npcspeechcycle>>
<<case 0>> "<<Wife_ nun>> 내 정액을 받아야만 해."
<<case 1>> "가만히 있어. 내가 너를 돌보도록 놔둬."
<<case 2>> "지금은 짝짓기 춤을 출 때가 아니야! 지금은 짝짓기를 할 때라고!"
<<case 3>> "이게 땅에서 사는 자들이 사랑을 표현하는 방법인가? <<wifePost>>에게서 배울 게 아직 많군."
<<case 4>> "<<wife_ ga>> 내 정액으로 꽉 차게 되면 이렇게 움직이기 더 어려워질 거야."
<<case 5>> "<<wife_ nun>> 행복하지 않은가? 내가 어떻게 고쳐야 하지?"
<<default>> "내 정액이 너를 진정시켜 주지 않을까, <<wife_ yo>>?"
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "<<wife_ ga>> 좀 거칠다 하더라도, 나는 상냥하게 있을 거야."
<<case 1>> "<<Wife_ nun>> 정말 힘이 세군! 나는 정말 자랑스러워!"
<<case 2>> "<<Wife_ ga>> 이렇게 몸부림치다니 분명 배가 고프겠군. 나중에 내가 푸짐한 식사거리를 사냥해 오도록 하지."
<<case 3>> "<<wife_ yi>> 배를 음식으로 꽉 채워 주고 구멍을 정액으로 꽉 채워 주도록 하지."
<<case 4>> "조심해! 나는 음식이 아니라고! 나와 싸울 필요는 없어!"
<<case 5>> "가만히 있어. 나는 <<wife_ rul>> 꽉 채워주고 싶다고."
<<default>> "너는 나를 정말 잘 대해 주고 있어."
<</switch>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<switch $npcspeechcycle>>
<<case 0>> "내 눈에 감사하도록 하지, 너를 발견했다는 것에 말야."
<<case 1>> "<<wife_ yi>> 달콤한 짝짓기 노래를 듣고 싶군."
<<case 2>> "네 체취는 내가 알을 품고 싶어지게 하는군. 너를 꽉 채워주도록 할게."
<<case 3>> "나는 <<wife_ yi>> 구멍이 내 정액으로 가득 채워지는 것을 볼 거야."
<<case 4>> "나는 내 생애 동안 단지 <<wife_ yi>> 안에만 사정하기를 원해."
<<case 5>> "네가 우리 둥지 안에서 벌거벗고 앉아 있는 것을 보기를 원해."
<<default>> "너는 나를 정말 잘 대해 주고 있어."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "너는 정말 아름다운 <<wife_ iya>>."
<<case 1>> "우리의 짝짓기 노래는 세상에서 가장 예쁜 소리야."
<<case 2>> "너는 내 정액으로 가득 차게 될 거야."
<<case 3>> "이게 <<wifePost>>도 기분 좋게 해 줄까?"
<<case 4>> "나는 너와 짝짓기 해서, 네가 나를 행복하게 해 주는 만큼 너를 행복하게 해 줄 거야."
<<case 5>> "<<wife_ nun>> 내 정액을 받을 준비가 되어 있을까?"
<<default>> "나는 너와 번식할 준비가 됐어."
<</switch>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "f">>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<switch $npcspeechcycle>>
<<case 0>> "<<Wife_ nun>> 내 냄새로 표시되어야만 해."
<<case 1>> "가만히 있어. 내가 너를 돌보도록 놔둬."
<<case 2>> "지금은 짝짓기 춤을 출 때가 아니야! 지금은 짝짓기를 할 때라고!"
<<case 3>> "이게 땅에서 사는 자들이 사랑을 표현하는 방법인가? <<wifePost>>에게서 배울 게 아직 많군."
<<case 4>> "왜 이렇게 움직이나, <<wife_ yo>>?"
<<case 5>> "<<wife_ nun>> 행복하지 않은가? 내가 어떻게 고쳐야 하지?"
<<default>> "무엇이 너를 진정시켜 줄 수 있을까, <<wife_ yo>>?"
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "<<wife_ ga>> 좀 거칠다 하더라도, 나는 상냥하게 있을 거야."
<<case 1>> "<<Wife_ nun>> 정말 힘이 세군! 나는 정말 자랑스러워!"
<<case 2>> "<<Wife_ ga>> 이렇게 몸부림치다니 분명 배가 고프겠군. 나중에 내가 푸짐한 식사거리를 사냥해 오도록 하지."
<<case 3>> "<<wife_ yi>> 배를 음식으로 꽉 채워 주고 피부를 내 냄새로 표시해 주도록 하지."
<<case 4>> "조심해! 나는 음식이 아니라고! 나와 싸울 필요는 없어!"
<<case 5>> "가만히 있어. 나는 <<wifePost>>에게 내 사랑을 보여주고 싶다고."
<<default>> "너는 정말 좋은 짝이야."
<</switch>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<switch $npcspeechcycle>>
<<case 0>> "내 눈에 감사하도록 하지, 너를 발견했다는 것에 말야."
<<case 1>> "<<wife_ yi>> 달콤한 짝짓기 노래를 듣고 싶군."
<<case 2>> "네 체취는 내가 알을 품고 싶어지게 하는군. 너를 내 애액으로 푹 젖게 해 주도록 할게."
<<case 3>> "<<wife_ ga>> 사정할 때의 <<pshePost>> 얼굴을 볼 거야."
<<case 4>> "나는 내 생애 동안 단지 <<wife_ wa>>만 가버리기를 원해."
<<case 5>> "네가 우리 둥지 안에서 벌거벗고 앉아 있는 것을 보기를 원해."
<<default>> "너는 정말 좋은 짝이야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "너는 정말 아름다운 <<wife_ iya>>."
<<case 1>> "우리의 짝짓기 노래는 세상에서 가장 예쁜 소리야."
<<case 2>> "먼저 네가 내 아래로 들어갈 거야. 그리고 내 아래에서 가버릴 거야."
<<case 3>> "이게 <<wifePost>>도 기분 좋게 해 줄까?"
<<case 4>> "나는 너와 짝짓기 해서, 네가 나를 행복하게 해 주는 만큼 너를 행복하게 해 줄 거야."
<<case 5>> "<<wife_ nun>> 가버릴 준비가 되어 있을까?"
<<default>> "나는 너와 번식할 준비가 됐어."
<</switch>>
<</if>>
<</if>>
<<else>>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<switch $npcspeechcycle>>
<<case 0>> "<<Wife_ nun>> 내게 <<pher_ yi>> 정액을 줘야만 해."
<<case 1>> "가만히 있어. 내가 너를 돌보도록 놔둬."
<<case 2>> "지금은 짝짓기 춤을 출 때가 아니야! 지금은 짝짓기를 할 때라고!"
<<case 3>> "이게 땅에서 사는 자들이 사랑을 표현하는 방법인가? <<wifePost>>에게서 배울 게 아직 많군."
<<case 4>> "<<wife_ ga>> 내 자궁을 채우고 있을 때에는 이렇게 움직이기 더 어려워질 거야."
<<case 5>> "<<wife_ nun>> 행복하지 않은가? 내가 어떻게 고쳐야 하지?"
<<default>> "내 구멍이 너를 진정시켜 주지 않을까, <<wife_ yo>>?"
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "<<wife_ ga>> 좀 거칠다 하더라도, 나는 상냥하게 있을 거야."
<<case 1>> "<<Wife_ nun>> 정말 힘이 세군! 나는 정말 자랑스러워!"
<<case 2>> "<<Wife_ ga>> 이렇게 몸부림치다니 분명 배가 고프겠군. 나중에 내가 푸짐한 식사거리를 사냥해 오도록 하지."
<<case 3>> "<<wife_ yi>> 배를 음식으로 꽉 채워 주고 내 몸으로 너를 따뜻하게 해 주도록 하지."
<<case 4>> "조심해! 나는 음식이 아니라고! 나와 싸울 필요는 없어!"
<<case 5>> "가만히 있어. 나는 <<wife_ ga>> 나를 꽉 채워주기를 원한다고."
<<default>> "우리 아이들은 가장 강력한 하늘을 나는 자들이 될 거야."
<</switch>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<switch $npcspeechcycle>>
<<case 0>> "내 눈에 감사하도록 하지, 너를 발견했다는 것에 말야."
<<case 1>> "<<wife_ yi>> 달콤한 짝짓기 노래를 듣고 싶군."
<<case 2>> "네 체취는 내가 알을 품고 싶어지게 하는군. 나를 꽉 채워 줘."
<<case 3>> "나는 <<wife_ ga>> 나를 <<pher_ yi>> 정액으로 꽉 채우는 것을 볼 거야."
<<case 4>> "나는 내 생애 동안 단지 <<wife_ wa>>만 가버리기를 원해."
<<case 5>> "네가 내게 줄 알 위에 앉아있고 싶어."
<<default>> "우리 아이들은 가장 강력한 하늘을 나는 자들이 될 거야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "너는 정말 아름다운 <<wife_ iya>>."
<<case 1>> "우리의 짝짓기 노래는 세상에서 가장 예쁜 소리야."
<<case 2>> "나를 네 정액으로 가득 채워 줘."
<<case 3>> "이게 <<wifePost>>도 기분 좋게 해 줄까?"
<<case 4>> "나는 너와 짝짓기 해서, 네가 나를 행복하게 해 주는 만큼 너를 행복하게 해 줄 거야."
<<case 5>> "<<wife_ nun>> 내 안에서 가버릴 준비가 되어 있을까?"
<<default>> "나는 너와 번식할 준비가 됐어."
<</switch>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "clothesspeech">>
<<rng>>
<<if $rng gte 81>>
<<rng>>
<<if !$worn.upper.type.includes("naked")>>
<<HePost "이">> 당신의 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗긴다.
<<switch $worn.upper.name>>
<<case "sundress">>
<<switch random(1,3)>>
<<case 1>> "정말 귀엽고 작은 드레스네."
<<case 2>> "네 드레스 예쁘다."
<<case 3>> "너무 귀엽고 천진난만해 보여."
<</switch>>
<<case "evening gown">>
<<if $enemyanger gte 20>>
"너 비싼 창녀 같아 보이네."
<<else>>
"품격 있네."
<</if>>
<<case "ballgown">>
<<switch random(1,3)>>
<<case 1>> "아름다워."
<<case 2>> "내가 누군가의 댄스 파트너를 빼앗은 거 같네."
<<case 3>> "네 옷을 더럽혀야 한다니 거의 미안한 느낌이 들 정도야."
<</switch>>
<<case "kimono" "mini kimono">>
<<switch random(1,3)>>
<<case 1>> "정말 이국적이네."
<<case 2>> "이런 건 어디서 난 거야?"
<<case 3>> "날 위해 이런 드레스까지 입어주다니."
<</switch>>
<<case "maid dress">>
<<switch random(1,3)>>
<<case 1>> "네 <<masterPost>>께 봉사할 시간이야."
<<case 2>> "이제 내가 네 <<master_ iya>>."
<<case 3>> "날 <<master_ ra>> 불러."
<</switch>>
<<case "nun's habit">>
<<if $enemyanger gte 20>>
<<switch random(1,3)>>
<<case 1>> "고결한 척 하는 거야? 아무도 안 속아, <<slut_ a>>."
<<case 2>> "그게 널 지켜줄 수 있을 것 같아?"
<<case 3>> "독실한 여자애들을 유린하는 게 더 재밌지."
<</switch>>
<<else>>
"항상 수녀랑 떡쳐보고 싶었는데."
<</if>>
<<case "pyjama shirt">>
<<if $rng gte 71 and $location isnot "home">>
"아침에 옷 갈아입는 걸 까먹은 모양이네."
<<elseif $rng gte 41>>
"너무 안어올려."
<<else>>
"스스로를 과소평가하지 마."
<</if>>
<<case "t-shirt">>
"그 셔츠는 너의 귀여운 몸을 숨기기엔 부족해."
<<case "school shirt">>
<<if ["Sirris","River","Doren","Winter","Mason","Leighton"].includes($NPCList[_n].fullDescription)>>
<<if $location is "school">>
"최소한 너는 복장 규정을 따르고 있구나."
<<else>>
"아직 배우는 것에 열심이구나?"
<</if>>
<<elseif $NPCList[_n].teen is 1>>
<<switch random(1,4)>>
<<case 1>> "학교 교복 잘 어울리네."
<<case 2>> "우리에게 이런 걸 입게 시키다니 정말 싫어."
<<case 3>> "날 선생님이라 불러."
<<case 4>> "너에게 가르쳐줄게 아주 많단다."
<</switch>>
<<else>>
<<switch random(1,4)>>
<<case 1>> "항상 학생을 따먹어 보고 싶었어."
<<case 2>> "아직 학교에 다니나 보군, 알겠어."
<<case 3>> "날 선생님이라 불러."
<<case 4>> "너에게 가르쳐줄게 아주 많단다."
<</switch>>
<</if>>
<<case "tank top">>
<<switch random(1,2)>>
<<case 1>> "탱크탑 같은 걸 입는 건 <<slutPost>>들 밖에 없어."
<<case 2>> "정말 가슴을 과시하고 다니는구나."
<</switch>>
<<case "tuxedo jacket">>
<<if $enemyanger gte 20>>
"옷차림을 보니 어딘가 근사한 곳에 놀러 가는 중이었던 거 같은데 이제 나한테 막혀서 못 가네? 불쌍해라."
<<elseif $player.gender_appearance is "f">>
"남자인 척하려고 하는 거야?"
<<else>>
"품격있네."
<</if>>
<<case "babydoll lingerie">>
<<if $enemyanger gte 20>>
"그런 옷을 입고 유혹하면 어떻게 안 넘어와."
<<else>>
<<switch random(1,3)>>
<<case 1>> "너무 섹시해."
<<case 2>> "세상에 너 존나 섹시하네."
<<case 3>> "그렇게 입고 다니면서 내게 자제심을 기대하지는 말라고."
<</switch>>
<</if>>
<<case "crop top">>
"정말로 네 멋지고, 탄탄한 몸을 보여주는데."
<<case "tube top">>
<<switch random(1,2)>>
<<case 1>> "너 거의 아무것도 안 입고 다니는구나."
<<case 2>> "너 마치 속옷만 입고 돌아다니는 것 같아."
<</switch>>
<<case "turtleneck">>
<<if $enemyanger gte 20>>
<<switch random(1,2)>>
<<case 1>> "그렇게 입고 있으니 너 정말 <<slutPost>> 같아."
<<case 2>> "이렇게 입는 건 <<slutPost>>들 밖에 없어."
<</switch>>
<<else>>
<<switch random(1,2)>>
<<case 1>> "배가 귀여워."
<<case 2>> "너 정말 날씬하다."
<</switch>>
<</if>>
<<case "sweater">>
<<switch random(1,2)>>
<<case 1>> "너 정말 사랑스러워."
<<case 2>> "왜 그렇게 부끄러워해?"
<</switch>>
<<case "serafuku" "gakuran">>
<<switch random(1,3)>>
<<case 1>> "정말 귀여운 옷이네."
<<case 2>> "너도 그 애니 보는 씹덕들중 하나야?"
<<case 3>> "항상 이런 차림의 <<girlPost "과">> 떡쳐보고 싶었어."
<</switch>>
<<case "plant top">>
<<switch random(1,7)>>
<<case 1>> "너무 이상해."
<<case 2>> "그게 뭐야?"
<<case 3>> "너 마치 인어 같아 보여."
<<case 4>> "이상한 매력을 가졌네."
<<case 5>> "옷을 잃어버린 거야?"
<<case 6>> "그런 옷은 위생적일 리가 없어."
<<case 7>> "그거 식물로 만든 거야?"
<</switch>>
<<case "towel top" "large towel">>
<<switch random(1,3)>>
<<case 1>> "급한 일이라도 있었어?"
<<case 2>> "너 새 옷 좀 사야겠다."
<<case 3>> "보기도 좋고 벗기도 쉽겠네."
<</switch>>
<<default>>
<<basespeech>><<neutral 1>>
<</switch>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<elseif $rng gte 61>>
<<rng>>
<<if !$worn.lower.type.includes("naked")>>
<<HePost "이">> 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗긴다.
<<switch $worn.lower.name>>
<<case "pyjama bottoms">>
<<if $rng gte 71 and $location isnot "home">>
"아침에 옷 갈아입는 걸 까먹은 모양이네."
<<elseif $rng gte 41>>
"너무 안어올려."
<<else>>
"스스로를 과소평가하지 마."
<</if>>
<<case "waist apron">>
<<switch(1,2)>>
<<case 1>> "이미 봉사하려고 이런 옷을 입었구나, 응?"
<<case 2>> "귀여운 앞치마네."
<</switch>>
<<case "school shorts">>
<<if $player.gender_appearance is "f">>
<<switch random(1,2)>>
<<case 1>> "그건 남자옷 아니야?"
<<case 2>> "정말 남자 같은 여자애네."
<</switch>>
<<else>>
<<switch random(1,2)>>
<<case 1>> <<if $NPCList[_n].teen is 1>>""교복 바지 잘 어울린다."<<else>>"항상 남학생과 떡쳐보고 싶었어."<</if>>
<<case 2>> "딱 맞아서 잘 어울리네."
<</switch>>
<</if>>
<<case "shorts">>
<<switch(1,2)>>
<<case 1>> "이 반바지가 네 다리를 잘 과시해 주네."
<<case 2>> "몸에 더 딱 달라붙는 옷을 입었으면 했는데."
<</switch>>
<<case "school skirt">>
<<if $player.gender_appearance is "m">>
<<if $NPCList[_n].teen is 1>>
"다른 사람이 널 여자로 대해줬으면 좋겠어?"
<<else>>
"네 반 친구들도 네가 남자애라는 걸 알아?"
<</if>>
<<else>>
<<if $NPCList[_n].teen is 1>>
"교복 치마 잘 어울리네."
<<else>>
"항상 여학생과 떡쳐보고 싶었지."
<</if>>
<</if>>
<<case "tuxedo trousers">>
<<if $enemyanger gte 20>>
"옷차림을 보니 어딘가 근사한 곳에 놀러 가는 중이었던 거 같은데 이제 나한테 막혀서 못 가네? 불쌍해라"
<<elseif $player.gender_appearance is "f">>
"남자처럼 입으니까 좋아?"
<<else>>
<<switch random(1,2)>>
<<case 1>> "멋진 바지네."
<<case 2>> "네 멋진 바지를 더럽히지 않도록 노력할게."
<</switch>>
<</if>>
<<case "board shorts">>
<<switch(1,2)>>
<<case 1>> "네 수영을 즐기기를 바라."
<<case 2>> "난 보드쇼츠가 더 짧았으면 좋겠어."
<</switch>>
<<case "breeches">>
"정말 네 다리를 과시하네."
<<case "long cut skirt" "short cut skirt" "long skirt">>
<<switch(1,2)>>
<<case 1>> "난 스커트 좋아해. 잡아올리기가 쉽거든."
<<case 2>> "네가 스커트를 입어서 다행이네. 하기가 더 쉬워지잖아."
<</switch>>
<<case "cycle shorts">>
<<switch random(1,5)>>
<<case 1>> "그 꽉 끼는 바지 때문에 귀여운 엉덩이가 보이는 게 날 미치게 만들어."
<<case 2>> "바지 때문에 어떤 모양일지 상상하는 재미가 없네. 딱히 불만인 건 아니고."
<<case 3>> "네 다리 사이에 젖은 자국을 볼 수 있을까?"
<<case 4>> "그 꽉 끼는 옷이 날 유혹하고 있어."
<<case 5>> "그 바지 위를 내 손으로 쓰다듬고 싶어."
<</switch>>
<<case "jeans">>
"이 바지 정말 네 다리를 강조해 주네."
<<case "school trousers">>
<<if $player.gender_appearance is "f">>
"너 정말 남자 같은 여자애네"
<<else>>
<<if $NPCList[_n].teen is 1>>
"넌 좀 더 노출이 있는 옷을 입어야 해."
<<else>>
"항상 남학생과 떡쳐보고 싶었어."
<</if>>
<</if>>
<<case "trousers">>
"좀 더 몸에 딱 붙는 옷을 입는 게 좋겠어."
<<case "miniskirt">>
<<if $enemyanger gte 20>>
"이런 짧은 옷은 완전 <<slutPost>>들만 입는다고."
<<else>>
<<switch random(1,2)>>
<<case 1>> "이 짧은 스커트가 날 미치게 만들어."
<<case 2>> "난 짧은 쪽을 좋아해."
<</switch>>
<</if>>
<<case "plant skirt">>
<<switch random(1,7)>>
<<case 1>> "너무 이상해."
<<case 2>> "그게 뭐야?"
<<case 3>> "너 마치 인어 같아 보여."
<<case 4>> "이상한 매력을 가졌네."
<<case 5>> "옷을 잃어버린 거야?"
<<case 6>> "그런 옷은 위생적일 리가 없어."
<<case 7>> "그거 식물로 만든 거야?"
<</switch>>
<<case "towel skirt" "large towel bottom">>
<<switch random(1,3)>>
<<case 1>> "급한 일이라도 있었어?"
<<case 2>> "너 새 옷 좀 사야겠다."
<<case 3>> "보기도 좋고 벗기도 쉽겠네."
<</switch>>
<<default>>
<<basespeech>><<neutral 1>>
<</switch>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<elseif $rng gte 41>>
<<rng>>
<<if !$worn.under_upper.type.includes("naked") and $worn.upper.exposed gte 2>>
<<HePost "이">> 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗긴다.
<<switch $worn.under_upper.name>>
<<case "school swimsuit" "foreign school swimsuit">>
<<if $enemyanger gte 20>>
"널 적셔서 엉망으로 만들어 줄게."
<<elseif $rng gte 51>>
<<if $NPCList[_n].teen is 1>>
"항상 내 반의 수영복 입은 여자애를 따먹어보고 싶었어."
<<else>>
"항상 수영복 입은 학생과 떡쳐보고 싶었어."
<</if>>
<<else>>
"학교 수영복 너무 섹시해."
<</if>>
<<case "leotard" "skimpy leotard" "unitard">>
<<switch random(1,4)>>
<<case 1>> "레오타드 입으니까 그 아래를 상상하는 재미가 없네."
<<case 2>> "정말 멋지고 몸에 딱 달라붙어 있네."
<<case 3>> "그 레오타드 정말 네 몸을 강조해 주네."
<<case 4>> "나는 운동하는 <<girls_ rul>> 진짜 좋아해."
<</switch>>
<<case "swimsuit">>
<<if $enemyanger gte 20>>
"널 적셔서 엉망으로 만들어 줄게."
<<else>>
<<switch random(1,3)>>
<<case 1>> "항상 수영복 입은 <<if $player.gender_appearance is "m">>'여자애'<<else>>여자애<</if>>랑 떡쳐보고 싶었어."
<<case 2>> "수영복 너무 귀엽다."
<<case 3>> "수영복 존나 섹시하네."
<</switch>>
<</if>>
<<case "bunny leotard">>
<<switch random(1,6)>>
<<case 1>> "레오타드 입으니까 그 아래를 상상하는 재미가 없네."
<<case 2>> "정말 멋지고 몸에 딱 달라붙어 있네."
<<case 3>> "그 레오타드 정말 네 몸을 강조해 주네."
<<case 4>> "네 몸은 팁을 줘야 할 만큼 멋져."
<<case 5>> "지금 발정기 중이니, 토끼 소녀야?"
<<case 6>> "너 꼭 성인잡지에 나오는 모델들 같아 보여."
<</switch>>
<<case "bikini top">>
<<if $rng gte 51>>
"귀여운 비키니네."
<<else>>
<<if $NPCList[_n].penis isnot "none">>
"내가 장담하건대 너 땜에 해변에서 수많은 남자들이 발기를 가라앉히려고 노력했을 거야."
<<else>>
"분명 너땜매 수많은 보지가 젖었을거야."
<</if>>
<</if>>
<<case "catgirl bra">>
<<switch random(1,2)>>
<<case 1>> "넌 정말 귀여운 아이야."
<<case 2>> "꽤 장난기 많은 아이구나, 그렇지 않니?"
<</switch>>
<<case "lace bra">>
<<switch random(1,2)>>
<<case 1>> "섹시하고 우아해."
<<case 2>> "꽤나 선정적으로 보여."
<</switch>>
<<case "microkini top">>
"이런 차림으로 수영하는 건 확실히 야하네"
<<case "plain bra">>
"평범해, 하지만 예뻐."
<<case "sports bra" "swim shirt">>
<<switch random(1,2)>>
<<case 1>> "난 섹시한 스포츠 의상 좋아해."
<<case 2>> "넌 꽤 운동을 잘하나 보네, 그렇지 않아?"
<</switch>>
<<default>>
<<basespeech>><<neutral 1>>
<</switch>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<elseif $rng gte 21>>
<<rng>>
<<if !$worn.under_lower.type.includes("naked") and $worn.lower.exposed gte 2>>
<<HePost "이">> 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗긴다.
<<switch $worn.under_lower.name>>
<<case "plain panties">>
"평범해, 하지만 예뻐."
<<case "bikini bottoms">>
<<if $rng gte 51>>
"귀여운 비키니네."
<<else>>
<<if $NPCList[_n].penis isnot "none">>
"내가 장담하건대 너 땜에 해변에서 수많은 남자들이 발기를 가라앉히려고 노력했을 거야."
<<else>>
"너 땜에 다 젖었어."
<</if>>
<</if>>
<<case "lace panties">>
"야하고 우아해."
<<case "briefs">>
<<if $player.gender_appearance is "f">>
"이건 남자옷 아니야?"
<<else>>
"이건 내가 기념품으로 가져갈게."
<</if>>
<<case "school swim shorts">>
<<if $player.gender_appearance is "f">>
<<switch random(1,2)>>
<<case 1>> "이건 남자 탈의실에서 훔쳐 온 거야?"
<<case 2>> "이건 남자옷 아니야? 그래도 꽉 끼고 잘 어울리네."
<</switch>>
<<else>>
<<switch random(1,2)>>
<<case 1>> "항상 이런 옷을 입은 남학생을 따먹어보고 싶었어."
<<case 2>> "수영복을 이렇게 꽉 끼게 만들다니 정말 만든 사람들에게 감사해야겠어."
<</switch>>
<</if>>
<<case "boyshorts">>
<<switch random(1,2)>>
<<case 1>> "정말 네 엉덩이를 강조해 주는 옷이네."
<<case 2>> "너무 엉덩이를 때려주고 싶게 생겼어."
<</switch>>
<<case "catgirl panties">>
<<switch random(1,2)>>
<<case 1>> "너무 귀여워."
<<case 2>> "정말 장난꾸러기네."
<</switch>>
<<case "G-string">>
<<switch random(1,2)>>
<<case 1>> "나 이런 옷 좋아해."
<<case 2>> "이 옷으로는 거의 아무것도 가리지 못해."
<</switch>>
<<case "crotchless panties">>
<<switch random(1,2)>>
<<case 1>> "변태."
<<case 2>> "옷을 벗길 필요도 없겠네."
<</switch>>
<<case "microkini bottom">>
"이 옷을 입고 수영하러 가다니 꽤 변태인가 보네"
<<case "speedo">>
<<if $player.gender_appearance is "f">>
"이거 남자옷 아니야? 그래도 섹시하니까 괜찮아."
<<else>>
"딱 맞네."
<</if>>
<<case "striped panties">>
<<if $rng gte 100>>
"줄무늬 팬티!"
<<elseif $rng gte 51>>
"너무 귀여워."
<<else>>
"귀여운 색 조합이네."
<</if>>
<<default>>
<<basespeech>><<neutral 1>>
<</switch>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<elseif $rng gte 11>>
<<rng>>
<<if !$worn.face.type.includes("naked")>>
<<HePost "이">> 당신의 <<trClothes "face" $worn.face.name "name" "을">>_trResult 빼앗는다.
<<if $worn.face.type.includes("glasses")>>
<<if $enemyanger gte 20>>
<<switch random(1,5)>>
<<case 1>> "얌전히 굴지 않으면 안경 부숴버릴 거야."
<<case 2>> "씨발 공부벌레 같으니라고."
<<case 3>> "내가 이 안경을 부숴버리면 기분이 어떨 것 같아?"
<<case 4>> "이런 것 쓰고 다니면 맨날 괴롭힘 당할 걸."
<<case 5>> "이거 얼마쯤 해? 어쩌면 내가 가져가는게 좋을지도."
<</switch>>
<<else>>
<<switch random(1,5)>>
<<case 1>> "난 안경 쓴 <<girls_ rul>> 정말 좋아해."
<<case 2>> "귀여운 안경이네."
<<case 3>> "패셔너블한데."
<<case 4>> "너한테 잘 어울려."
<<case 5>> "멋진 안경이야."
<</switch>>
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<else>>
<<rng>>
<<if !$worn.legs.type.includes("naked")>>
<<HePost "이">> 당신의 <<trClothes "legs" $worn.legs.name "name" "을">>_trResult 빼앗는다.
<<switch $worn.legs.name>>
<<case "tights">>
<<switch random(1,3)>>
<<case 1>> "네 다리 정말 부드러워 보여."
<<case 2>> "내 손으로 온통 쓰다듬어 주고 싶어."
<<case 3>> "정말 희롱꾼이라니까."
<</switch>>
<<case "boy's gym socks" "girl's gym socks">>
"귀여운 양말이네."
<<case "fishnet stockings" "fishnet tights">>
<<if $enemyanger gte 20>>
"너 진짜 <<slutPost>> 같아."
<<else>>
"나 망사 스타킹 진짜 좋아해."
<</if>>
<<case "stockings" "garter stockings">>
"우아하네."
<<case "legwarmers">>
"정말 귀여워."
<<default>>
<<basespeech>><<neutral 1>>
<</switch>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<</if>>
<</widget>>
<<widget "plantspeech">>
<<if $speechpenisvirgin is 1 or $speechvaginavirgin is 1>>
<<He_ nun>> 싱긋 웃는다. "이게 네 처음이야? 행운인걸!"
<<elseif $speechanusvirgin gte 1>>
<<He_ nun>> 싱긋 웃는다. "처음 이 구멍에 받아들이나 보지, 응? 내가 이게 얼마나 좋은지 보여 주겠어!"
<<elseif $speechmouthvirgin gte 1>>
<<He_ nun>> 싱긋 웃는다. "네 입을 이전에는 이런 식으로 써 본 적 없구나, 그렇지? 내가 이곳을 특별히 달콤하게 해 주지, 너만을 위해서 말야."
<<elseif $speechkissvirgin is 1>>
<<He_ nun>> 당신의 입 안에서 신음한다. "내가 너를 키스에 중독시켜 주겠어. 혹은 어쩌면 네가 내게 중독되는 것일지도 모르지."
<span class="pink">달콤한 꿀이 당신의 입으로 밀려들어오며, <<he_ ga>> 윙크한다.</span>
<<nectarfed 50>>
<<elseif $speechvaginavirgin is 2 and $NPCList[0].penis isnot "none">>
<<He_ ga>> 불평한다. "어라, 너 처녀였어? 젠장! 자지를 쓰는 게 나았을 줄 내가 알았다니까."
<<elseif $speechpenisvirgin is 2>>
<<He_ ga>> 불평한다. "어라, 너 동정이었어? 젠장! <<if $NPCList[0].vagina isnot "none">>보지를<<else>>항문을<</if>> 쓰는 게 나았을 줄 내가 알았다니까."
<<elseif $speechspray is 1>>
<<He_ nun>> 비명을 지른다.
<<if $speechspraycycleplant is 1>>
"그만 둬!"
<<else>>
<<set $speechspraycycleplant to 1>>
"으악! 이게 뭐야, 공격용 꽃가루? 인간들이 이런 걸 할 수 있다고?!"
<</if>>
<<elseif $speechcum is 1>>
<<if $exposed gte 2 and $player.penisExist>>
<<if $semen_amount lte (($semen_volume / 24) * 6) or $orgasmcount gte 24 or $femaleclimax or _deniedOrgasm>>
<<He_ nun>> 눈을 끔벅인다. "어디에, 그러니까... 정액이 있는 거지? 이게 그건가?"
<<elseif ["othervagina","otheranus","tentacle","tentacledeep"].includes($penisstate)>>
<<if $parasite.penis.name or _condom or $worn.genitals.name is "chastity parasite">>
<<He_ nun>> 끄응 하는 소리를 낸다. "젠장, 그걸 네 자지에서 벗겨내! 그게 정액을 전부 막고 있잖아!"
<<elseif $orgasmcurrent is 1>>
<<He_ nun>> 신음한다. "아, 그게 바로 그거로군. 네가 말라 비틀어질 때까지 내가 이걸 짜 내 주겠어. 내게 더 비료를 달라고."
<<else>>
<<He_ nun>> 신음한다. "이 속도라면 내가 네게 중독될 것 같군. 네 씨를 내 안에 심어줘."
<</if>>
<<else>>
<<switch $orgasmcurrent>>
<<case 1>>
<<He_ nun>> 킥킥 웃는다. "나만 즐기고 있는 건 아닌가 보네."
<<case 2>>
<<He_ nun>> 킥킥 웃는다. "우와, 너는 마치 분수 같은 걸!"
<<default>>
<<He_ nun>> 킥킥 웃는다. "내가 전부 마를 때까지 너를 짜 내 주겠어, 보고만 있으라고."
<</switch>>
<</if>>
<<else>>
<<if ["otherpenis","tentacle"].includes($vaginause) or ["otherpenis","tentacle"].includes($anususe)>>
<<switch $orgasmcurrent>>
<<case 1>>
<<He_ nun>> 신음한다. "곧 내 차례로군. 내가 너에게 꽃가루를 수분시켜 주지."
<<case 2>>
<<if $vaginause is "tentacle" or $anususe is "tentacle">>
<<He_ nun>> 킥킥 웃는다. "내 줄기들이 너를 그렇게나 기분좋게 해 주는가 보지?"
<<else>>
<<He_ nun>> 킥킥 웃는다. "내가 네게 박을 때 그런 얼굴을 하다니, 너는 정말 귀여워."
<</if>>
<<default>>
<<He_ nun>> 킥킥 웃는다. "너는 곧 나 말고는 누구도 필요없게 될 거야!"
<</switch>>
<<else>>
<<switch $orgasmcurrent>>
<<case 1>>
<<He_ nun>> 싱긋 웃는다. "나는 인간들을 그렇게 만드는 것을 좋아해."
<<case 2>>
<<He_ nun>> 싱긋 웃는다. "이제 네가 어떻게 나를 기분좋게 해 줄 거지, 그 보답으로 말야?"
<<default>>
<<He_ nun>> 킥킥 웃는다. "너는 곧 나 말고는 누구도 필요없게 될 거야!"
<</switch>>
<</if>>
<</if>>
<<elseif $alarm is 1 and isLoveInterest("Eden") and $location is $forest>>
<<He_ nun>> 비명을 지른다. "뭘 하는 거야, 그 괴짜를 큰 소리로 부르다니? <<nnpc_he_ ga "Eden">> 얼마나 위험한지 몰라?!"
<<set $enemytrust -= 30>>
<<elseif $speechnamedrop is 1 and _loveInterest is "Eden" and $location is "forest">>
<<He_ nun>> 당신의 말에 움찔한다. "이런 씨팔, 너 <<nnpc_title_ gwa "Eden">> 아는 사이야? 이건... 위험한데."
<<set $enemytrust -= 20>>
<<elseif $speechnamedrop is 1 and _loveInterest is "Black Wolf" and $location is "forest">>
<<He_ nun>> 싱긋 웃는다. "그 우두머리 녀석은 내가 너와 이런 짓을 해도 너를 알아차리지조차 못할 걸!"
<<elseif $speechnamedrop is 1 and _loveInterest is "Alex" and $location is "moor">>
<<He_ nun>> 싱긋 웃는다. "농부 말이지, 응? 어쩌면 내가 너를 길러주는게 어때, 젖소 <<girl_ a>>."
<<elseif $speechnamedrop is 1 and _loveInterest is "Great Hawk" and $location is "moor">>
<<He_ nun>> 당신의 말에 움찔한다. "이런 씨팔, 너 그 천공의 두려운 존재와 아는 사이야? 이건... 위험한데."
<<set $enemytrust -= 20>>
<<elseif random(1,10) is 10 and $NPCList[_n].penis isnot "chest" and $NPCList[_n].location.genitals isnot "head" and $mouthstate is 0 and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<span class="blue"><<He_ nun>><<his_ yi>> 입술을 당신에게 가까이 가져와, 키스하려 한다.</span>
<span class="pink"><<His_ yi>> 숨결에서 달콤한 냄새가 난다.</span>
<<set $mouthuse to "kiss">><<set $mouthstate to "kissentrance">><<set $NPCList[_n].mouth to "kissentrance">><<sex 1 "mouth">><<set $mouthtarget to _n>>
<<set $NPCList[_n].location.head = "head">>
<<elseif random(1,20) is 20 and $tentacleMouth>>
<<He_ nun>> <span class="lblue"><<trTentacle $tentacleMouth "을">> 당신의 입에서 <<if $mouthstate is "tentacle" or $mouthstate is "tentacledeep">>홱 빼내었고<<else>>홱 잡아당겼고<</if>></span>
<span class="blue"><<his_ yi>> 입술을 당신에게 가까이 가져와, 키스하려 한다.</span>
<span class="pink"><<His_ yi>> 숨결에서 달콤한 냄새가 난다.</span>
<<set $mouthuse to "kiss">><<set $mouthstate to "kissentrance">><<set $NPCList[_n].mouth to "kissentrance">><<sex 1 "mouth">><<set $mouthtarget to _n>>
<<set $NPCList[_n].location.head = "head">>
<<set $tentacleMouth to "removed">>
<<elseif random(1,3) is 3>>
<<basespeech "low">>
<<else>>
<<if $speechheadsuckle is 1 or $speechmouthpenetrated is 1 or $speechvaginamouth is 1 or $speechfacesit is 1>>
<<switch $npcspeechcycle>>
<<case 0>> <<HePost "이">> 달콤하게 속삭인다. "이게 네가 지금까지 맛본 것 들 중에 가장 달콤하지 않아?"
<<case 1>> <<HePost "이">> 달콤하게 속삭인다. "마시라고, 이건 네게도 좋아!"
<<case 2>> <<He_ ga>> 킥킥 웃는다. "내 꿀을 좋아하지, 그렇지 않아? 괜찮아. 누구나 그렇더라고."
<<case 3>> <<HePost "이">> 달콤하게 속삭인다. "그냥 계속 마시라고, 네 정신이 멍해질 때 까지 말야."
<<case 4>> <<He_ ga>> 킥킥 웃는다. "만약 네가 중독되어서, 네 여생을 여기에서 지내야만 하게 되면 정말 좋을 것 같지 않아?"
<<case 5>> <<He_ ga>> <<if $NPCList[_n].lefthand is 0 or $NPCList[_n].righthand is 0>>당신의 머리를 쓰다듬는다<<else>>당신에게 웃음짓는다<</if>>. "너는 걱정할 것 없어. 내가 너를 돌봐 줄 테니까."
<<default>> <<He_ ga>> 킥킥 웃는다. "너는 어디로든지 돌아갈 수 없을 거야."
<</switch>>
<<elseif $speechheadsuckleclosed is 1 or $speechmouthentrance is 1 or $speechmouthimminent is 1 or ($speechheadnippleclosed is 1 and $NPCList[_n].pronoun is "f")>>
<<switch $npcspeechcycle>>
<<case 0>> <<He_ ga>> 불평한다. "한번 먹어 봐, 맛있다고!"
<<case 1>> <<HePost "이">> 달콤하게 속삭인다. "너는 내 꿀을 좋아하게 될 거야. 자아, 한번 핥아보기라도 해 봐."
<<case 2>> <<HePost "이">> 달콤하게 속삭인다. "이거 맛있어, 내가 약속하지!"
<<case 3>> <<He_ ga>> 불평한다. 제발? 단 한번이라도 핥아봐. 아주-작은 단 한 방울이라도."
<<case 4>> <<He_ ga>> 씩씩거린다. "너는 내 꿀을 핥는 것을 좋아하게 될 거야, 알다시피 말야."
<<case 5>> <<He_ ga>> 불평한다. "너는 중독되어야만 해! 젠장, 내게 협조하라고!"
<<default>> <<He_ ga>> 입술을 불룩 내민다. "만약 네가 입을 벌리고 핥기 시작하기만 한다면 우리는 서로 훨씬 더 즐거울 텐데 말야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>>
<<if $worn.upper.name is "plant top" and random(0,1) is 1>>
<<He_ nun>> 당신의 <<worn_upper_name_ ul>> 보고 활짝 웃는다. "우리 커플룩이네!"
<<elseif $worn.lower.name is "plant skirt" and random(0,1) is 1>>
<<He_ nun>> 당신의 <<worn_lower_name_ ul>> 보고 활짝 웃는다. "우리 커플룩이네!"
<<elseif $worn.head.name is "flower crown" and random(0,1) is 1>>
<<He_ nun>> 당신의 <<worn_head_name_ ul>> 보고 헉 하는 소리를 낸다. "와, 그거 너무 귀여워! 나도 나를 위해 그런 거 하나 만들어야겠는데!"
<<elseif $rng gte 51>>
<<HePost "이">> 말한다. "이 도시의 누구라도 나 같은 줄기를 갖고 있지 않을 거라고 장담해!"
<<else>>
<<HePost "이">> 말한다. "전부 자연산이야, 자기야."
<</if>>
<<case 1>>
<<if $wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden" and $location is "forest">>
<<He_ nun>> 당신의 늑대 귀를 보고 얼굴을 찌푸린다. "이봐, 너 그... 아무것도 아냐."
<<elseif $harpy gte 6 and $transformationParts.bird.wings isnot "hidden" and $location is "moor">>
<<He_ nun>> 당신의<<if $demon gte 6 or $angel gte 6 or $fallenangel gte 2>> 새<</if>> 날개를 보고 얼굴을 찌푸린다. "이봐, 너 그... 아무것도 아냐."
<<elseif $cow gte 2 and $transformationParts.cow.horns isnot "hidden" and $location is "moor">>
<<He_ nun>> 당신의<<if $demon gte 2>> 젖소<</if>> 뿔을 보고 싱긋 웃는다. "걱정 마. 레미가 너를 잡도록 놔두지 않을 테니까."
<<elseif $rng gte 51>>
<<HePost "이">> 말한다. "너는 이걸 즐길 자격이 있어. 너는 이 쾌락을 즐길 자격이 있다고."
<<else>>
<<HePost "이">> 말한다. "우리는 서로에게 완벽하게 딱 맞는 것 같아!"
<</if>>
<<case 2>>
<<if $speechcoverface is 1 or $speechcoverpenis is 1 or $speechcovervagina is 1>>
<<He_ nun>> 킥킥 웃는다. "부끄러워 할 필요 없어! 여기에는 나 밖에 없다고."
<<elseif ["othervagina","otheranus","tentacle","tentacledeep"].includes($penisuse) and $orgasmcurrent gte 1>>
<<He_ nun>> 신음한다. "너는 <<if $location is "forest">>그 거대 말벌들<<else>>그 럴커들<</if>>보다 훨씬 더 좋은 꽃가루 매개체야!"
<<He_ nun>> 순박하게 <<if $NPCList[_n].lefthand is 0 or $NPCList[_n].righthand is 0>><<his_ yi>> 머리를 긁는다<<else>>싱긋 웃는다<</if>>. "그건, 어, 칭찬이었어."
<<elseif $rng gte 51>>
<<He_ nun>> 속삭인다. "내게 키스하고, 나를 핥고, 나를 전부 맛보고 싶지 않아?"
<<else>>
<<HePost "이">> 말한다. "이게 제일이지, 그렇지 않아?"
<</if>>
<<case 3>>
<<if $rng gte 66>>
<<He_ nun>> 싱긋 웃는다. "천국의 작은 조각, 우리 둘 만을 위한 것이지."
<<elseif $rng gte 33>>
<<He_ nun>> 싱긋 웃는다. "너는 한동안 나에 대해 생각하게 될 거야."
<<else>>
<<He_ nun>> 싱긋 웃는다. "내 방식대로 하자면, 너는 여기에 영원히 있어야 할 거야."
<</if>>
<<case 4>>
<<if $anususe is "tentacle" and $tentacleAnusBaby and $parasitepregdisable is "f">>
<<He_ nun>> 싱긋 웃는다. "내가 네게 나를 기억할 무언가를 남겨 주겠어."
<span class="purple">그 <<trTentacle $tentacleAnus "은">> 당신의 <<bottomPost>>에 박아대는 속도를 올린다.</span>
<<if $NPCList[_n].penis is "anus" and $NPCList[_n].penissize gte 4 and $parasitepregdisable is "f">>
<<He_ nun>> 싱긋 웃는다. "내가 네게 나를 기억할 무언가를 남겨 주겠어."
<span class="purple"><<He_ nun>> 당신의 <<bottomPost>> 안으로 더 빠르게 찔러댄다.</span>
<</if>>
<<elseif $noanal is 1 and $parasitepregdisable is "f">>
<<He_ nun>> 입술을 불룩 내민다. "네가 이것을 네 항문 안에 넣기를 원하지 않아서 아쉬운데. 네가 나를 기억할 무언가를 남겨 줄 수 있었을 텐데."
<<elseif $rng gte 51>>
<<He_ nun>> 싱긋 웃는다. "나는 그냥 꽃가루를 수분시켜 주기를 원해."
<<else>>
<<HePost "이">> 말한다. "그냥 내가 너를 보살펴 주도록 해 줘."
<</if>>
<<case 5>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He_ nun>> 신음한다. "나는 이걸 끝내고 싶지 않아, 하지만... 나는 거의 다 왔어!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ nun>> 신음한다. "나는 어쩌면 다른 누구에게도 돌아갈 수 없게 될 지도 몰라. 너 이후에는 말야."
<<else>>
<<HePost "이">> 말한다. "내 맹세하지, 너는 이것을 위해 만들어진 거야!"
<</if>>
<<default>>
<<if $tentacletrait is 1 and random(1,5) is 1>>
<<He_ nun>> 싱긋 웃는다. "네 눈을 보면 알 수 있어. 너는 이것을 갖고 싶어 죽을 지경이지, 그렇지?" <<He_ nun>> 당신의 귀에 속삭이기 위해 앞으로 숙인다. "나 같은, 네 모든 구멍을 내 줄기로 채울 수 있는 누군가 말야.
<<if $speech_attitude is "bratty">>
내가 네 소원을 이뤄주기로 하지, 조그마한 <span class="lewd">요부여</span>."
<<else>>
너를 내 <span class="lewd">제물</span>로 삼기로 하지."
<</if>>
<<elseif $rng gte 51>>
<<HePost "이">> 말한다. "나는 계속하고, 또 계속할 거야, 네가 굴복할 때 까지."
<<else>>
<<He_ nun>> 킥킥 웃는다. "나는 지금까지 많은 인간들을 범해왔지. 너는 그 중 내가 가장 좋아하는 인간이야!"
<</if>>
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "namedNpcComments">><<silently>>
<<unset _noNameComment>>
<<switch _args[0]>>
<<case "Robin">>
<<if $robinmist>>
<<set $_text_output to `<br><br>`>>
<<set $_text_output += [
`로빈은 울고 있다.`,
`로빈은 필사적으로 당신에게서 눈길을 피하고 있지만, <<he_ nun>> 멈추지 않는다.`,
`"나는 저-절대..." 로빈은 <<his_ yi>> 숨결 사이로 속삭인다.`,
`"너를 사랑해!" 로빈이 말하지만, <<he_ nun>> 미소 짓지 않는다.`,
`"나는 단지-" 로빈은 헉 하는 소리를 낸다. <<He_ nun>> <<his_ yi>> 말을 끝까지 하려 하지 않는다.`,
`로빈은 <<his_ yi>> 눈을 감아, 당신이 눈을 마주치지 못하게 한다.`,
`로빈이 비명을 지른다. <<his_ yi>> 얼굴에서는 눈물이 흘러내린다.`,
`로빈은 <<his_ yi>> 머리를 가로저으며 <<his_ yi>> 눈을 감는다.`,
`"그-그만둬!" 로빈은 소리지르지만, 당신에게 지르고 있는 것은 아니다.`,
`"나는 네가 필요해..." 로빈이 눈물 가득한 눈으로 말한다.`
][random(0,9)]>>
<<set $_text_output += `<<grtrauma>>`>>
<<elseif $robinMetal>>
<<set $_text_output to [
`로빈은 눈길을 마주치지 못한다.`,
`"서둘러," 로빈이 속삭인다. "그것들이 너를 괴롭히지 못하게."`,
`로빈은 <<his_ yi>> 몸을 묶은 것을 풀려고 몸부림친다.`,
`로빈은 <<him_ ul>> 잡고 있는 강철 촉수들을 풀려고 몸부림친다. 그것들은 꼼짝도 하지 않는다.`,
`"제발," 로빈이 훌쩍인다.`,
`로빈은 흐느낌을 억누른다.`,
`"미안해," 로빈이 딸꾹질한다.`,
`"그것들이 내게 무언가 했어," 로빈은 수치스러운 목소리로 말한다. "몸에... 감각이 없어."`,
`"그렇게 오래 걸리게 해서 미안해," 로빈이 중얼거린다.`,
`"그것들이 나를 네게 사용하고 있어," 로빈이 흐느낀다.`
][random(0,9)]>>
<<elseif ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to `<<He_ ga>> 헐떡인다. "너는 너 자신을 나를 위해 남겨둔 거구나. 나는 그런 특별한 것을 받을 자격이 없는데 말야. 고마워." 눈물이 <<his_ yi>> 뺨에서 굴러 내려온다.`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<set $_text_output to `<<He_ ga>> 헐떡인다. "이건 너무 음란해!"`>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to `<<He_ ga>> 헐떡인다. "너는 내가 저 아래에서 이상한 기분이 들게 하고 있어."`>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<set $_text_output to `<<He_ ga>> 말한다. "그러니까 너는 하나 이상의 상대와 불륜을 저지르고 있다는 거네. (이 대사는 예비이며 보여지지 않아야 합니다.)""`>>
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<if C.npc.Robin.dom gte 70>>
<<set $_text_output to `<<He_ ga>> 당신의 $_sexToy 보며 킥킥 웃는다. "` + [`한동안 너랑 이걸 하고 싶었어.`, `이건 정말 추잡해... 계속 해.`][random(0,1)] + `"`>>
<<elseif C.npc.Robin.dom lte 30>>
<<set $_text_output to `<<He_ ga>> 당신의 $_sexToy 보며 얼굴을 붉힌다. "` + [`우와! 부끄럽지 않아?`, `천천히 해줘, 알았지?`][random(0,1)] + `"`>>
<<else>>
<<set $_text_output to `<<He_ ga>> 당신의 $_sexToy 보며 킥킥 웃는다. "` + [`네가 그걸 만지고 있다는 게 믿어지지가 않아.`, `이건 정말 추잡해... 계속 해.`][random(0,1)] + `"`>>
<</if>>
<<elseif $speechaskrough is 1>>
<<set $_text_output to `<<He_ ga>> 말한다. "너는 내가 더 거칠게 하기를 원해? 미안, 나는 이미 내가 할 수 있는 한 거칠게 하고 있어."`>>
<<else>>
<<set $_text_output to ` `>>
<</if>>
<<case "Kylar">>
<<set _kylar to statusCheck("Kylar")>>
<<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to `<<He_ ga>> 헐떡인다. "너도 <<if $player.gender is "m">>동정이었<<else>>처녀였<</if>>던 거네," <<He_ ga>> 말한다. "우리는 서로에게 운명의 짝이었던 거야."`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<if $player.vaginaExist and $pregnancyspeechdisable is "f">>
<<set $_text_output to `<<He_ ga>> 헐떡인다. "우리는 이 쪽으로는 아기들을 만들 수 없어, 하지만 나는 그냥 네게 거역할 수가 없었어."`>>
<<elseif !$player.vaginaExist and _kylar.gender is "m" and knowsAboutAnyPregnancy("pc","Kylar") and $pregnancyspeechdisable is "f">>
<<set $_text_output to `<<He_ ga>> 헐떡인다. "저번에도 이렇게 임신했던 거야? 하지만 넌 처녀였잖아!"`>>
<<else>>
<<set $_text_output to `<<He_ ga>> 헐떡인다. "네 모든 부분을, 네 가장 깊은 곳에 있는 부분까지도. 나는 모두 느끼기를 원해!"`>>
<</if>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to `<<He_ ga>> 헐떡인다. "드디어, 네가 내 가장 은밀한 부분에 키스를 하는구나. 내 꿈에서 했던 것 처럼 말야!"`>>
<<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>>
<<set $_text_output to `<<He_ ga>> 헐떡인다. "널사랑해널사랑해널사랑해!!!"`>>
<<set $kylarSeen.pushUnique("saidLove")>>
<<elseif $speechcrossdressaroused is 1 and $pregnancyspeechdisable is "f">>
<<if _kylar.gender is "h">>
<<set $_text_output to `<<He_ ga>> 헐떡인다. "이런. 나는 네가..." <<He_ ga>> 싱긋 웃으며 <<his_ yi>> 머리를 흔든다. "뭐 어때! 우리는 아직 서로 가족을 이룰 수 있어...!"`>>
<<elseif $player.penisExist>>
<<set $_text_output to `<<He_ ga>> 헐떡인다. "너는 나를 임신시킬 수 있어. 나는 가족을 만드는 것은 포기했지만, 그래도..." <<He_ nun>> 울기 시작한다. "너는 나를 임신시킬 수 있어...!"`>>
<<else>>
<<set $_text_output to `<<He_ ga>> 헐떡인다. "나는 너를 임신시킬 수 있어. 나는 가족을 만드는 것은 포기했지만, 그래도..." <<He_ nun>> 울기 시작한다. "나는 너를 임신시킬 수 있어...!"`>>
<</if>>
<<elseif $speechcrossdressdisappointed is 1>>
<<if !$player.vaginaExist and knowsAboutAnyPregnancy("pc","Kylar")>>
<<set $_text_output to `<<He_ ga>> 한숨을 쉰다. "이런. 나는 네가..." <<He_ nun>> 갑자기 흥분한 듯이 보인다. "하지만 너 저번에 임신했었잖아? 흠, 그러면 아직 기회가 있다는 건데."`>>
<<else>>
<<set $_text_output to `<<He_ ga>> 한숨을 쉰다. "이런. 나는 네가..." <<He_ ga>> <<his_ yi>> 머리를 가로젓는다. "괘-괜찮아. 우리는 언제라도 입양해올 수 있으니까."`>>
<</if>>
<<elseif $speechhermaroused is 1>>
<<if _kylar.gender is "h" and $pregnancyspeechdisable is "f">>
<<set $_text_output to `<<He_ ga>> 헐떡인다. "너 둘다 가지고 있어...? 나 처럼...? 우리는 정말 많은 아이들은 낳을 수 있어...완벽해..."`>>
<<else>>
<<set $_text_output to `<<He_ ga>> 헐떡인다. "너 둘다 가지고 있어...? 나는 네가 더 이상 완벽해질 수 없다고 생각했는데..."`>>
<</if>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<if _loveInterest is "Black Wolf" or _loveInterest is "Great Hawk">>
<<set $_text_output to `<<His_ yi>> 눈이 가늘어진다. "나도 짐승이 될 수 있어. 두고 봐!"`>>
<<elseif random(1, 100) lte 50>>
<<switch _loveInterest>>
<<case "Robin">>
<<set $_text_output to `<<He_ ga>> 으르렁거린다. "로빈은 내가 할 수 있는 만큼 너를 돌봐줄 수 없어!"`>>
<<case "Whitney">>
<<set $_text_output to `<<He_ ga>> 굳은 표정을 짓는다. "휘...휘트니라도 나를 멈추게 할 수 없어!"`>>
<<case "Sydney">>
<<set $_text_output to `<<He_ ga>> 으르렁거린다. "시드니는 나만큼 너를 알지 못해!"`>>
<<set $kylarSeen.pushUnique("sydneyWriting")>>
<<default>>
<<set $_text_output to `<<He_ ga>> 굳은 표정을 짓는다. "누구...를 말하고 있는 거야...?"`>>
<</switch>>
<<else>>
<<set $_text_output to `<<He_ ga>> 굳은 표정을 짓는다. "너는 그런 녀석이 필요 없어! 너는 나만 필요하다고!"`>>
<</if>>
<<set $_text_output += "<<npcincr Kylar rage 10>><<ggksuspicion>>">>
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<if !$player.penisExist and $NPCList[0].vagina isnot "none" and random(0,2) isnot 0>>
<<set $_text_output to `<<He_ ga>> 당신의 $_sexToy 보며 말한다. "` + [`그걸 써-써줘. 제발, 내게 써줘, 그걸 써줘.`, `그거는 우리 사랑의 증표야, 그렇지?`][random(0,1)] + `"`>>
<<elseif $player.penisExist or $NPCList[0].penis isnot "none" and random(0,2) isnot 0>>
<<set $_text_output to `<<He_ ga>> 당신의 $_sexToy 보며 말한다. "` + [`내가... 뭐를 잘못한 거야...?`, `그게 너를 행복하게 한다면, 내 사랑, 하지만...`][random(0,1)] + `"`>>
<<else>>
<<set $_text_output to `<<He_ ga>> 당신의 $_sexToy 보며 입술을 불룩 내민다. "내가 너에게 충분하지 않아?"`>>
<</if>>
<<elseif _silent isnot 1>>
<<set $kylarsexcycle to $kylarsexcycle or 0>>
<<switch $kylarsexcycle>>
<<case 0>>
<<if $pregnancyspeechdisable is "f" and (playerCanBreedWith("Kylar") or (!$genderknown.includes("Kylar") and $player.gender_appearance is "f"))>>
<<set $_text_output to `<<He_ ga>> 당신의 귀에 속삭인다. "우리는 아이들을 많이 만들 거야."`>>
<<else>>
<<set $_text_output to `"우리는 아이들을 많이 입양할 거야," <<he_ ga>> 말한다.`>>
<</if>>
<<case 1>>
<<set $_text_output to `"너는 최고의 ${$player.gender_appearance is "m" ? "아빠" : "엄마"}가 될 거야," <<he_ ga>> 말한다.`>>
<<case 2>>
<<set $_text_output to `"너는 너무 음란해," <<he_ ga>> 말한다. "우리는 아직 결혼하지도 않았어!"`>>
<<case 3>>
<<set $_text_output to `"나는 네가 나를 지치게 해 주기를 원해," <<he_ ga>> 말한다, "그리고 계속 하는 거지."`>>
<<case 4>>
<<set $_text_output to `"네가 너를 바라보는 모든 ${$pronoun is "m" ? "씨발놈" : "씨발년"}들을 다 잊어버릴 때까지 내가 이걸 계속 계속 해 줄 거야," <<he_ ga>> 말한다.`>>
<<case 5>>
<<set $_text_output to `"내가 네가 언제나 생각하고 있을 유일한 사람이 되겠어," <<he_ ga>> 말한다.`>>
<<case 6>>
<<set $_text_output to `"모든 사람들은 나빠," <<he_ ga>> 말한다. "너만 빼고. 너는 완벽해."`>>
<<case 7>>
<<set $_text_output to `"나는 이런 식으로 안전하다고 느껴," <<he_ ga>> 말한다. "그게 끝나기를 절대 원하지 않아."`>>
<<case 8>>
<<set $_text_output to `"나는 너를 사-사랑해," <<he_ ga>> 말한다.`>>
<<set $kylarSeen.pushUnique("saidLove")>>
<<default>>
<<set $_text_output to `"너는 너무 선정적이고 음란하고 전부 내 거야," <<he_ ga>> 말한다.`>>
<</switch>>
<<set $kylarsexcycle to ($kylarsexcycle + 1) % 10>> <!-- increase by one, and reset to 0 if it hits 10 -->
<<else>>
<<set $_text_output to ` `>>
<</if>>
<<case "Eden">>
<<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to `<<He_ ga>> 말한다. "나는 네 <<virgin_ ul>> 느꼈어. 더 이상 참을 수가 없어. 나는 너를 가질 필요가 있어."`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<set $_text_output to `<<He_ ga>> 말한다. "지금은 이게 아플 거라는 걸 알지만, 너는 곧 여기에 익숙해지게 될 거야."`>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to `<<He_ ga>> 말한다. "젠장, 네 느낌이 엄청나. 우리는 확실히 이걸 더 자주 해야겠어."`>>
<<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>>
<<set $_text_output to `<<He_ ga>> 말한다. "그거 어땠어? 하지만, 아직 끝난게 아니야."`>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<switch _loveInterest>>
<<case "Black Wolf" "Great Hawk">>
<<set $_text_output to `<<He_ ga>> 말한다. "그것은 너를 잡자 마자 너를 찢어발겨 놓을 거야! 그것에게서 떨어져 있는 게 좋아."`>>
<<default>>
<<set $_text_output to `<<He_ ga>> 말한다. "그게 누구이던 간에, 잊어버려." <<He_ nun>> 마음이 상한 듯 하다.`>>
<</switch>>
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<set $_text_output to `에덴은 당신의 $_sexToy 쳐다본다. "그런 장난감들은 필요 없어," <<he_ ga>> 말한다. "그런 것들은 방해만 될 수도 있어."`>>
<</if>>
<<if $daily.eden.huntCaught gte 1>>
<<switch $daily.eden.huntCaught>>
<<case 1>> <<set $_text_output to `"어떻게 감히 녀석이 너에게 손을 댈 수 있지?" 에덴이 으르렁거린다.`>>
<<case 2>> <<set $_text_output to `"너는 내게 속해 있어," 에덴이 투덜거린다.`>>
<<case 3>> <<set $_text_output to `"너는 내 거야." 에덴이 말한다. "나만의 것이라고."`>>
<<case 4>> <<set $_text_output to `"내가 너에게 이런 것을 할 수 있도록 허가된 유일한 사람이라고," 에덴이 말한다.`>>
<<case 5>> <<set $_text_output to `"만약 다른 누군가가 네게 손을 댄다면," 에덴이 말한다, "그 녀석은 죽었어."`>>
<<case 6>> <<set $_text_output to `"단지 나만이 네게 이런 식으로 손을 댈 수 있어," 에덴은 화를 낸다.`>>
<<case 7>> <<set $_text_output to `"말해," 에덴이 으르렁거린다. "내게 너는 내 거라고 말해."`>>
<<case 8>> <<set $_text_output to `"너는 내 소유물이야." 에덴이 말한다. "나 혼자만의 것이라고."`>>
<<case 9>> <<set $_text_output to `"네가 누구에게 속해 있는지 잊지 말라고," 에덴이 말한다.`>>
<<case 10>> <<set $_text_output to `"나는 네 모든 부분을 소유하고 있는 거야," 에덴이 으르렁거린다.`>>
<</switch>>
<<set $daily.eden.huntCaught to ($daily.eden.huntCaught + 1) % 10>>
<</if>>
<<if $daily.eden.robinCrash gte 1>>
<<switch $daily.eden.robinCrash>>
<<case 1>> <<set $_text_output to `"<<nnpc_He_ nun "Robin">> 너를 보호해 줄 수 없어," 에덴이 으르렁거린다.`>>
<<case 2>> <<set $_text_output to `"나만이 너를 보호해 줄 수 있지," 에덴이 말한다.`>>
<<case 3>> <<set $_text_output to `"나만이 너를 부양해 줄 수 있어," 에덴이 말한다.`>>
<<case 4>> <<set $_text_output to `"나만이 너를 보살펴 줄 수 있다고," 에덴이 소리친다.`>>
<<case 5>> <<set $_text_output to `"<<nnpc_He_ nun "Robin">> 너를 그 도시에서 구해줄 수 없었어," 에덴이 비웃는다, "내가 구해줬지."`>>
<<case 6>> <<set $_text_output to `"너만이 내가 필요한 단 한 사람이야," 에덴이 말한다.`>>
<<case 7>> <<set $_text_output to `"그리고 나만이 네가 필요한 단 한 사람이고," 에덴이 말한다.`>>
<<case 8>> <<set $_text_output to `"다른 모든 사람들은 그냥 잡음일 뿐이야," 에덴이 말한다.`>>
<<case 9>> <<set $_text_output to `"나는 절대 네가 가버리도록 두지 않을 거야," 에덴이 말한다.`>>
<<case 10>> <<set $_text_output to `"너는 내게 속해 있고 오직 나에게만 속해 있어," 에덴이 으르렁거린다. "네가 다른 것들을 모두 잊어버리도록 내가 해주겠어. "`>>
<</switch>>
<<set $daily.eden.robinCrash to ($daily.eden.robinCrash + 1) % 10>>
<</if>>
<<case "Whitney">>
<<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to `<<He_ ga>> 웃는다. "이후로는 누구도 너를 <<virgin_ ira>>고 부를 수 없겠군. 너는 이제 내 추잡한 <<slut_ iya>>."`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<set $_text_output to `<<He_ ga>> 웃는다. "여기 접근금지 아니었어? 네가 끽끽 울어대는 소리를 듣고 싶어, <<bitch_ ya>>!"`>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to `<<He_ ga>> 웃는다. "금방 여기에 중독될 거라고 확신해!"`>>
<<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>>
<<set $_text_output to `<<He_ ga>> 웃는다. "왜 나를 그런 눈으로 보고 있는 건데? 나는 네 첫 키스 상대가 될 수 없어, <<slut_ a>>."`>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<if _loveInterest is "Black Wolf">>
<<set $_text_output to `<<He_ ga>> 웃는다. "` + [`방금 네가 개랑 교미했다고 인정하는 거야? 너는 이걸 너무 쉽게 만드는걸.`, `너에게 네가 사실 누구의 <<bitchPost>>인지 상기시켜 줄 필요가 있다는 생각이 드는데.`][random(0,1)] + `"`>>
<<elseif _loveInterest is "Great Hawk">>
<<set $_text_output to `<<He_ ga>> 웃는다. "` + [`방금 네가 새랑 교미했다고 인정하는 거야? 너는 이걸 너무 쉽게 만드는걸.`, `너는 날아 도망갈 수 없어. 내게서는 안되지.`][random(0,1)] + `"`>>
<<elseif random(1, 2) lte 1>>
<<switch _loveInterest>>
<<case "Robin">>
<<set $_text_output to `<<He_ ga>> 웃는다. "너는 그 약하고 조그만 자식에게 빠져 있었던 거야? 내가 다음 번에 누구를 방문할 지 알겠다는 생각이 드는데."`>>
<<case "Kylar">>
<<set $_text_output to `<<He_ ga>> 노려본다. "네가 그 괴짜에게 빠져 있다는 것을 알았어야 하는 건데."`>>
<<case "Sydney">>
<<set $_text_output to `<<He_ ga>> 웃는다. "두 책 범죄자들이, 나무 안에 앉아. 사랑스럽군."`>>
<<default>>
<<set $_text_output to `<<He_ ga>> 노려본다. "왜 너에게는 선택할 권리가 없는지 내가 상기시켜 주지."`>>
<</switch>>
<<else>>
<<set $_text_output to `<<He_ ga>> 웃는다. "나는 네 조그마한 연인에게는 관심 없어. 너는 내게 속해 있으니까."`>>
<</if>>
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<set $_text_output to `<<He_ ga>> 당신의 $_sexToy 보고 싱긋 웃는다. "` + [`착한 <<slut_ iya>>.`, `네가 추잡한 <<slut_ ira>>는 걸 알았다니까.`, `그것보다 더 좋은 생각은 없을 거야.`, `뭐야, 네 <<slutPost>> 입을 쓰는 게 싫증난 거야?`][random(0,3)] + `"`>>
<<elseif $speechchastity is 1>>
<<if $worn.genitals.name is "chastity parasite">>
<<set $_text_output to [`<<He_ ga>> 웃는다. "너는 내가 이걸 꽉 잡으면 항상 <<slutPost>> 같은 얼굴을 하더라."`, `<<He_ ga>> 눈썹을 치켜올린다. "그렇게나 좋아?"`, `<<He_ ga>> 눈썹을 치켜올린다. "음란한 <<slutPost>> 같으니라고."`][random(0, 2)]>>
<<elseif $worn.genitals.origin is "Whitney">>
<<if $rng gte 85 and $player.gender_appearance is "f" and $player.penissize lt 0>>
<<set $_text_output to `<<He_ ga>> 히죽 웃는다. "너는 그 조그마한${$player.virginity.penile is true ? " 동정" : " 쓸모없는"} 자지를 잠궈놓았을 때 정말 귀여워 보인다니까." <<insecurity "penis_tiny" 2>><<ginsecurity "penis_tiny">>`>>
<<elseif $rng gte 60>>
<<if playerBellyVisible() and random(0, 100) gte 50>>
<<set $_text_output to `"착한 <<slut_ iya>>." <<He_ ga>> 히죽 웃는다. "네가 그것 없이도 확실히 많이 즐길 수 있는 것 같으니 자물쇠를 풀어줄 필요가 없다는 게 확실한걸."`>>
<<elseif ((!playerBellyVisible() and knowsAboutAnyPregnancy("pc", "Whitney")) or $pregnancyspeechdisable isnot "f") and random(0, 100) gte 50>>
<<set $_text_output to `"착한 <<slut_ iya>>." <<He_ ga>> 히죽 웃는다. "걱정 마, 네가 ${$pregnancyspeechdisable is "f" ? "임신했다" : "일을 그르쳤다"} 하더라도 너는 여전히 내 <<slut_ irago>>."`>>
<<elseif C.npc.Whitney.vagina isnot "none" and $whitneyromance and $pregnancyspeechdisable is "f" and !npcIsPregnant("Whitney")>>
<<set $_text_output to `"착한 <<slut_ iya>>." <<He_ ga>> 히죽 웃는다. "어쩌면 나중에 내가 자물쇠를 열어 줄 지도 모르지, 내가 내 아이를 갖고 싶어질 때마다 말야."`>>
<<else>>
<<set $_text_output to `"착한 <<slut_ iya>>." <<He_ ga>> 히죽 웃는다. "네가 즐기기 위해 그것이 필요하지는 않은 모양이네."`>>
<</if>>
<<else>>
<<set $_text_output to `"착한 <<slut_ iya>>." <<He_ ga>> 히죽 웃는다. "${
["너 같은 <<slut_ i>> 잠궈놓지 않은 상태로 여기저기 돌아다니는 것을 믿을 수는 없지.", "그게 너를 완전 흥분시키고 괴롭혀주기를 바라겠어.", "저게 부서지지 않는 것이었으면 좋겠는데."][random(0,2)]
}"`>>
<</if>>
<</if>>
<</if>>
<<case "Avery">>
<<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to `<<He_ ga>> 웃는다. "이렇게 좋을 수가. 너의 <<virgin_ un>> 훌륭한 선물이야."`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<set $_text_output to `<<He_ ga>> 웃는다. "이건 조금 아플 지 모르겠지만, 금방 기분 좋아질 거야. 나를 믿어."`>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to `<<He_ ga>> 웃는다. "예전에 한 번도 해본 적이 없어? 걱정 마. 내가 가르쳐 줄게."`>>
<<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>>
<<set $_text_output to `<<He_ ga>> 웃는다. "네가 나 만큼 이걸 즐겼으면 좋겠어."`>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<switch _loveInterest>>
<<case "Robin">>
<<set $_text_output to `<<His_ yi>> 얼굴이 어두워진다. "내가 너와 항상 있는 것을 보는 그 조그마한 자식? 알아챘어야 하는 건데."`>>
<<case "Black Wolf" "Great Hawk">>
<<set $_text_output to `<<His_ yi>> 얼굴이 어두워진다. "그 추잡한 짐승이 너와 같이 있는다면 나는 네게 돈을 주지 않을 거야."`>>
<<default>>
<<set $_text_output to `<<He_ nun>> 말없이 경멸하는 눈으로 당신을 쳐다본다.`>>
<</switch>>
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<if C.npc.Avery.rage gte 60>>
<<set $_text_output to `<<He_ ga>> 당신의 $_sexToy 보며 말한다. "` + [`뭐, 이건 또 멋진 기분전환 방법인데.`, `누구든 각각 자신의 장사도구들을 가지고 있게 마련이지.`][random(0,1)] + `"`>>
<<else>>
<<set $_text_output to `<<He_ ga>> 당신의 $_sexToy 보며 말한다. "` + [`오, 안돼. 이것 때문에 네게 돈을 너무 많이 썼나 봐.`, `당장 그것 다시 넣어 둬.`][random(0,1)] + `"`>>
<<set $enemyanger += 50>><<set $enemytrust -= 50>>
<</if>>
<</if>>
<<case "Alex">>
<<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to `<<He_ ga>> 미소 짓는다. "너 처음이야? 이걸 기억에 남기기 위해 훨씬 열심히 노력해야겠는걸."`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<set $_text_output to `<<He_ ga>> 미소 짓는다. "빡빡하네. 네가 내게 항문에 박게 해 줬다고 아무한테도 말 안 할게."`>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to `<<He_ ga>> 미소 짓는다. "예전에는 이런 식으로 네 입을 사용해 본 적이 없나 봐, 그렇지? 그냥 이빨을 세우지 마."`>>
<<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>>
<<set $_text_output to `<<He_ ga>> 미소 짓는다. "도시 <<girls_ nun>> 너무 귀여워."`>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<if $alex_countdown is undefined and $farm_stage gte 7>>
<<switch _loveInterest>>
<<case "Black Wolf">>
<<set $_text_output to `<<He_ ga>> 전전긍긍한다. "너 나와 짐승 사이에 양다리를 걸친 거야? 한잔 더 마셔야겠어..."`>>
<<case "Great Hawk">>
<<set $_text_output to `<<He_ ga>> 노려본다. "황무지에서 뇌라도 쪼인 거야? 거기에 가지 마."`>>
<<default>>
<<set $_text_output to `<<He_ ga>> 노려본다. "너 양다리를 걸친 거야?"`>>
<</switch>>
<<else>>
<<switch _loveInterest>>
<<case "Black Wolf" "Great Hawk">>
<<set $_text_output to `"쓸데없는 말을 들은 것 같아," <<he_ ga>> 말한다. "너는 말도 안 되는 말을 하고 있어."`>>
<<default>>
<<set $_text_output to `"쓸데없는 말을 들은 것 같아," <<he_ ga>> 말하며, <<his_ yi>> 이마를 짚는다.`>>
<</switch>>
<</if>>
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<if C.npc.Alex.dom gte 30>>
<<set $_text_output to `<<He_ ga>> 당신의 $_sexToy 보고 싱긋 웃는다. "` + [`이제 우리 사이가 조금 더 진전되겠네.`, `귀여운 장난감이네. 그걸 어떻게 사용하는 지 알고 있는 게 좋을 거야.`, `그게 도시에서 구할 수 있는 가장 좋은 거야?`][random(0,2)] + `"`>>
<<elseif C.npc.Alex.dom lte -30>>
<<set $_text_output to `<<He_ ga>> 당신의 $_sexToy 보고 망설인다. "` + [`알았어. 네 판단을 믿겠어.`, `네가 그 물건을 어떻게 사용하는 지 알고 있기를 바라.`, `너는 항상 어떻게 좋은 시간을 보낼 지 알고 있으니까.`][random(0,2)] + `"`>>
<<else>>
<<set $_text_output to `<<He_ ga>> 당신의 $_sexToy 보고 미소 짓는다. "` + [`네 사고방식이 맘에 들어.`, `우리가 거친 시간을 보낼 것 같은데.`, `그래서 이게 도시에서 파는 물건이구나.`][random(0,2)] + `"`>>
<</if>>
<</if>>
<<case "Leighton">>
<<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to `<<He_ ga>> 히죽 웃는다. "전혀 만족스럽지가 않아. 이후의 성적 향상을 위해 나를 다시 찾아오도록."`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<set $_text_output to `<<He_ ga>> 히죽 웃는다. "교육이 많이 필요하겠군."`>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to `<<He_ ga>> 히죽 웃는다. "기술이 부족해... 지금은 말야."`>>
<<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>>
<<set $_text_output to `<<He_ ga>> 히죽 웃는다. "처음 한 것 치고는 형편없지는 않군."`>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<switch _loveInterest>>
<<case "Robin">>
<<set $_text_output to `<<He_ ga>> 히죽 웃는다. "또다른 학생? 어쩌면 내가 <<nnpc_himPost "Robin">>도 내 사무실로 초대하는 게 좋을 것 같군."`>>
<<case "Kylar">>
<<set $_text_output to `<<He_ ga>> 얼굴을 찌푸린다. "카일라? 그건 많은 것을 설명해 주는군."`>>
<<case "Whitney">>
<<set $_text_output to `<<He_ ga>> 얼굴을 찌푸린다. "너와 그 비행 청소년? 놀랍지도 않군."`>>
<<case "Sydney">>
<<if $sydneySeen.includes("spank")>>
<<set $_text_output to `<<He_ ga>> 히죽 웃는다. "시드니? 다음 번에는 <<nnpc_his_ yi "Sydney">> 처벌도 내 사무실에서 해야겠군."`>>
<<else>>
<<set $_text_output to `<<He_ ga>> 히죽 웃는다. "시드니? <<nnpc_himPost "Sydney">>도 내 사무실로 부를 예정이야."`>>
<</if>>
<<case "Black Wolf" "Great Hawk">>
<<set $_text_output to `<<He_ ga>> 얼굴을 찌푸린다. "짐승? 이건 추가 징계가 필요하겠는데."`>>
<<default>>
<<set $_text_output to `<<He_ ga>> 히죽 웃는다. "누군지 잘 모르겠군. 어쨌든, 이건 사적인 문제니까."`>>
<</switch>>
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<set $_text_output to `<<He_ ga>> 당신의 $_sexToy 보며 히죽 웃는다. "그거에 대해서 한두가지 가르쳐 줄 수도 있는데."`>>
<</if>>
<<case "Harper">>
<<if $speechpenisvirgin is 1 and $player.virginity.penile is _args[0]>>
<<set $_text_output to `<<He_ ga>> 미소 짓는다. "가만히 있어. 네 혈압을 확인해 봐야 하니까."`>>
<<elseif ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to `<<He_ ga>> 미소 짓는다. "이건 조금 아플 거야."`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<if $player.gender is "f">>
<<set $_text_output to `<<He_ ga>> 미소 짓는다. "이제 좌약을 넣어야 해. 제발, 긴장을 풀어 보렴."`>>
<<else>>
<<set $_text_output to `<<He_ ga>> 미소 짓는다. "전립선 검사 날자가 지났구나. 제발, 긴장을 풀어 보렴."`>>
<</if>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to `<<He_ ga>> 미소 짓는다. "'아아' 해 봐..."`>>
<<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>>
<<set $_text_output to `<<He_ ga>> 미소 짓는다. "내 침대 위 매너가 어때?"`>>
<</if>>
<<case "Morgan">>
<<if $possessed>>
<<switch random(1,10)>>
<<case 1>>
<<set $_text_output to `<<He_ ga>> 호통친다. "네가 <<phim_ ul>> 아프게 하도록 두지 않을 거야!"`>>
<<case 2>>
<<set $_text_output to `<<He_ ga>> 애원한다. "그것과 싸워, <<charles_ ya>>! 맞서 싸우라고!"`>>
<<case 3>>
<<set $_text_output to `<<He_ ga>> 내뱉는다. "안개로 돌아가!"`>>
<<case 4>>
<<set $_text_output to `<<He_ ga>> 노려본다. "여기서 나가. <<phimPost>>에게서 나가라고!"`>>
<<case 5>>
<<set $_text_output to `<<He_ ga>> 노려본다. "네가 부서져 가는 것을 볼 수 있어."`>>
<<case 6>>
<<set $_text_output to `<<He_ ga>> 쉬익거린다. "내가 같은 말을 반복하게 하지 마."`>>
<<case 7>>
<<set $_text_output to `<<He_ ga>> 잘 알아들을 수 없는 말로 소리지른다.`>>
<<case 8>>
<<set $_text_output to `<<He_ ga>> 당신의 눈을 쳐다보며 안심시키듯 끄덕인다.`>>
<<case 9>>
<<set $_text_output to `<<He_ ga>> <<his_ yi>> 호흡 사이로 횡설수설한다.`>>
<<case 10>>
<<set $_text_output to `<<He_ ga>> <<his_ yi>> 머리를 가로젓는다. "너는 쓰러질 거야. 너는 쓰러질 거야, 그리고 다시 일어나지 못할 거야."`>>
<</switch>>
<<elseif ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to `<<He_ ga>> 미소 짓는다. "이건 네가 첫 경험을 다시 하는 것 같은 기분이 드는구나. 어떻게 그렇게 했니 <<charles_ ya>>?"`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<set $_text_output to `<<He_ ga>> 미소 짓는다. "<<charles_ ya>>, 내가 네 다른 처녀성도 빼앗아 버린 것 같구나! 멋지지 않니?"`>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to `<<He_ ga>> 미소 짓는다. "이걸 어떻게 하는지 잊어버린 거니?"`>>
<<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>>
<<set $_text_output to `<<He_ ga>> 미소 짓는다. "내 맛을 기억하고 있지 않니?"`>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<switch _loveInterest>>
<<default>>
<<set $_text_output to `<<He_ ga>> 으르렁거린다. "<<charles_ ya>>, 너는 <<mummyPost>>에게 속해 있잖니!"`>>
<</switch>>
<<elseif ($NPCList[_n].vagina is "feet" or $NPCList[_n].penis is "feet") and random(1, 10) is 1 and $footdisable is "f">>
<<set $_text_output to `<<He_ ga>> 신음한다. "오, <<charles_ ya>>, 네 발이...!"`>> /* I hate you I hate you I hate you */
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<set $_text_output to `<<He_ ga>> 당신의 $_sexToy 보며 말한다. "<<charles_ ya>>, 그게 뭐냐?"`>>
<</if>>
<<case "Zephyr">>
<<if $possessed>>
<<if $control gte $controlmax>>
<<set $_text_output to `<<He_ ga>> 조롱한다. "이제 꺼져, 그리고 <<phim_ ul>> 놓아 줘."`>>
<<elseif $npcspeechcycle is 0>>
<<set $_text_output to `<<He_ nun>> <<his_ yi>> 망원경을 잠시 눈에 가져다 대고는, 그것을 치운다.`>>
<<else>>
<<set $_text_output to `<<He_ nun>> 조용히, 당신을 내려다본다.`>>
<</if>>
<</if>>
<<case "Bailey">>
<<set $_stringsPre to ($enemyanger lte 60 ? "<<He_ ga>> 킬킬 웃는다. ":"<<He_ ga>> 으르렁거린다. ")>>
<<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to $_stringsPre + `"네 몸은 항상 내 거였어. 네 첫 경험처럼 말이야."`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<set $_text_output to $_stringsPre + `"네가 이렇게나 빡빡하다면 너는 여기로 더 많이 섹스하는 게 좋겠다. 네가 어디에 쓸모가 있다고 생각하는 거냐?"`>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to $_stringsPre + `"이상한 생각 하지 마. 그냥 받아들여."`>>
<<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>>
<<set $_text_output to $_stringsPre + `"놀란 거냐? 금방 더 잘 키스하는 법을 배우게 될 거다."`>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<switch _loveInterest>>
<<case "Robin">>
<<set $_text_output to $_stringsPre + `"그 쓸모없는 녀석은 너를 구해줄 수 없어."`>>
<<case "Black Wolf" "Great Hawk">>
<<set $_text_output to $_stringsPre + `"사람들이 네가 그런 ${$player.penisExist ? "짐승을 범하는" : "짐승에게 범해지는"} 걸 보기 위해 돈을 더 낼 거다."`>>
<<default>>
<<set $_text_output to $_stringsPre + `"네가 누구를 좋아하든 상관없어. 나는 내가 받을 것을 받을 뿐이야."`>>
<</switch>>
<<elseif $speechcum is 1>>
<<set $_strings to [`"네가 그것에 감사하기를 바라겠어."`,`"그냥 나를 잊지 말라는 선물이야."`,`"네 작별 선물이라고 해 두겠어."`]>>
<<set $_text_output to $_stringsPre + $_strings[random(0, $_strings.length - 1)]>>
<<elseif $arousal gte 9500>>
<<set $_strings to [`"보기 좋군. 어떤 사람들은 네가 이렇게나 욕정해서 괴로워하는 것을 본다면 큰 돈을 낼 거야."`,`"사진기를 가져올 걸. 이 표정을 붙여두면 네 프로필이 보기 좋아질텐데 말야."`]>>
<<set $_text_output to $_stringsPre + $_strings[random(0, $_strings.length - 1)]>>
<<elseif $enemyanger lte 60>>
<<if $rng gte 99>>
<<set $_text_output to $_stringsPre + `"모든 사람들이 네 고아 엉덩이를 원하는 것이 전혀 이상하지 않아."`>>
<<elseif $rng gte 80>>
<<set $_options to ["default"]>>
<<if $hairlength gte 600>>
<<run $_options.push("hair")>>
<</if>>
<<if $player.breastsize gte 6 or $player.penissize gte 4>>
<<run $_options.push("cow")>>
<</if>>
<<if $athletics gte 750 or $physique gte $physiquesize * 0.75>>
<<run $_options.push("healthy")>>
<</if>>
<<switch $_options[random(0, $_options.length - 1)]>>
<<case "hair">><<set $_text_output to $_stringsPre + `"머리를 길게 기르는 거야? 그런 것을 좋아하는 누군가가 있다는 것을 알지."`>>
<<case "cow">><<set $_text_output to $_stringsPre + `"요즘 소들에게는 높은 가격이 붙지, 너도 알겠지만."`>>
<<case "healthy">><<set $_text_output to $_stringsPre + `"너 자신을 잘 가꿨구나. 좋아."`>>
<<case "default">><<set $_text_output to $_stringsPre + `"일을 꼭 그래야 하는 것 보다 더 어렵게 만들지 마라."`>>
<</switch>>
<<elseif $rng gte 60>>
<<set $_text_output to $_stringsPre + `"너는 정말 비싼 값이 붙겠어!"`>>
<<elseif $rng gte 40>>
<<set $_text_output to $_stringsPre + `"그냥 안심해. 항상 그랬듯 내가 모든 것을 처리해 주마."`>>
<<elseif $rng gte 20>>
<<set $_text_output to $_stringsPre + `"너는 항상 가장 잘 생긴 조그만 ` + ["개새끼였지","자식이었지","<<bitch_ yeot>>지"][random(0,2)] + `."`>>
<<else>>
<<set $_text_output to $_stringsPre + `"이 방법이 더 쉬워. 나를 믿어."`>>
<</if>>
<<else>>
<<if $rng gte 90 and $enemyanger lte 70>>
<<set $_text_output to $_stringsPre + `"어쩌면 우리가 가기 전에 너를 검사해 보는 게 좋겠는걸."`>>
<<else>>
<<set $_strings to [`왜 너 같은 새끼들은 자신들을 더 힘들게 하는 거지?`,
`네게 가만히 있으라고 했다.`,
`너는 우리 둘을 더 힘들게 하고 있어.`,
`네가 이걸 선택한거야.`,
`이제 내 말을 들을 거냐?`,
`네게 큰 돈을 내겠다는 누군가가 있어.`,
`너는 나와 같이 간다, 그리고 그건 결정된 거야.`,
`어쩌면 우리가 가기 전에 너를 검사해 보는 게 좋겠는걸.`]>>
<<set $_text_output to $_stringsPre + '"' + $_strings[random(0,7)] + '"'>>
<</if>>
<</if>>
<<case "Sydney">>
<<speech-sydney>>
<<if _sydneyText and $speechdisable isnot 1>>
<<set $_text_output to _sydneyText>>
<</if>>
<<case "Ivory Wraith">>
<<if !_speechWraith>>
<<speechWraith>>
<<set $_text_output to _speechWraith>>
<</if>>
<</switch>>
<</silently>><<if $_text_output or _silent>>$_text_output<<else>><<set _noNameComment to true>><</if>><</widget>>/*Hands */
<<widget "left_pursuit_grab">>
<<if $NPCList[0].state is "pursuit" and $NPCList[0].distance lte 0>>
<<set _leftaction["잡는다"] to "pursuit_grab">>
<</if>>
<</widget>>
<<widget "right_pursuit_grab">>
<<if $NPCList[0].state is "pursuit" and $NPCList[0].distance lte 0>>
<<set _rightaction["잡는다"] to "pursuit_grab">>
<</if>>
<</widget>>
/*Feet */
<<widget "feet_walk">>
<<if $leftleg isnot "bound" and $rightleg isnot "bound" and $dissociation lt 2 and $NPCList[0].state isnot "pursuit" and $feetuse isnot "run" and (currentSkillValue("feetskill") gte 200 or !$worn.feet.type.includes("heels"))>>
<<set _feetaction["걷는다"] to "walk">>
<</if>>
<</widget>>
<<widget "feet_strut">>
<<if $leftleg isnot "bound" and $rightleg isnot "bound" and $dissociation lt 2 and $NPCList[0].state isnot "pursuit" and $feetuse isnot "run" and hasSexStat("exhibitionism", 2)>>
<<set _feetaction["과시하듯 걷는다"] to "strut">>
<</if>>
<</widget>>
<<widget "feet_run">>
<<if $leftleg isnot "bound" and $rightleg isnot "bound" and $dissociation lt 2 and (currentSkillValue("feetskill") gte 200 or !$worn.feet.type.includes("heels"))>>
<<if $NPCList[0].state is "pursuit">>
<<set _feetaction["쫓아간다"] to "run">>
<<else>>
<<set _feetaction["뛴다"] to "run">>
<</if>>
<</if>>
<</widget>>
<<widget "feet_stand">>
<<if $dissociation lt 2 and $NPCList[0].state isnot "pursuit" and $feetuse isnot "run">>
<<set _feetaction["가만히 있는다"] to "stand">>
<</if>>
<</widget>>
<<widget "feet_hobble">>
<<if $dissociation lt 2 and ($leftleg is "bound" or $rightleg is "bound") or (currentSkillValue("feetskill") lt 200 and $worn.feet.type.includes("heels"))>>
<<set _feetaction["절뚝거리며 걷는다"] to "hobble">>
<</if>>
<</widget>>
<<widget "feet_hide">>
<<if $dissociation lt 2 and $panicviolence lte 0>>
<<set _feetaction["숨는다"] to "hide">>
<</if>>
<</widget>>
<<widget "feet_confront">>
<<if $dissociation lt 2 and $panicviolence lte 0 and $NPCList[0].legs isnot "run" and $NPCList[0].state isnot "pursuit">>
<<set _feetaction["맞선다"] to "confront">>
<</if>>
<</widget>>
<<widget "head_turn">>
<<if $dissociation lt 2 and $panicviolence lte 0 and $NPCList[0].legs isnot "run" and $NPCList[0].state isnot "pursuit">>
<<set _mouthaction["뒤를 본다"] to "turn">>
<</if>>
<</widget>>
<<widget "head_down">>
<<if $dissociation lt 2 and $panicviolence lte 0 and $NPCList[0].legs isnot "run" and $NPCList[0].state isnot "pursuit">>
<<set _mouthaction["땅을 바라본다"] to "down">>
<</if>>
<</widget>>
<<widget "head_up">>
<<if $dissociation lt 2 and $panicviolence lte 0 and $NPCList[0].legs isnot "run" and $NPCList[0].state isnot "pursuit">>
<<set _mouthaction["턱을 올린 채로 있는다"] to "up">>
<</if>>
<</widget>>
<<widget "bottom_wiggle">>
<<if $dissociation lt 2 and $panicviolence lte 0 and $NPCList[0].legs isnot "run" and $NPCList[0].state isnot "pursuit">>
<<set _anusaction["좌우로 흔든다"] to "wiggle">>
<</if>>
<</widget>><<widget "man-stalk">>
<<if $stalk_intro is undefined and $NPCList[0].legs isnot "run">>
<<set $stalk_intro to true>>
<i>당신은 쫓기고 있습니다. <span class="brat">건방진</span> 행동은 사람들이 당신을 공격할 의욕을 꺾고, <span class="meek">온순한</span> 행동은 그들이 당신을 공격한다면 덜 폭력적으로 하도록 합니다.
<br><br>
당신은 항상 달리거나 숨을 수 있지만, 실패하면 공격당할 가능성이 높아질 겁니다. 어깨 너머로 살펴보면 그들을 따돌리거나 속이는 것이 얼마나 어려운지 감을 잡을 수 있습니다.
<br><br></i>
<</if>>
<<if _n is 0 and $stalk_end isnot "escaped" and $stalk_end isnot "hide" and $stalk_end isnot "confront">>/*Only triggers on first NPC in a group. */
<<if $NPCList[_n].legs is "walk">>
<<set $NPCList[_n].distance -= 1>>
<<if $NPCList[_n].distance is 3>>
당신은 당신 뒤 <span class="blue">좀 떨어진 거리에서</span> 나는 발소리를 듣는다.
<<elseif $NPCList[_n].distance is 2>>
당신은 당신 뒤 <span class="purple">가까운 데에서</span> 나는 발소리를 듣는다.
<<elseif $NPCList[_n].distance is 1>>
당신은 당신 <span class="pink">바로 뒤에서</span> 나는 발소리를 듣는다!
<</if>>
<<else>>
<<set $NPCList[_n].distance -= 1>>
<<if $NPCList[_n].distance is 3>>
당신은 당신 뒤 <span class="blue">좀 떨어진 거리에서</span> 나는 발소리들을 듣는다.
<<elseif $NPCList[_n].distance is 2>>
당신은 당신 뒤 <span class="purple">가까운 데에서</span> 나는 발소리들을 듣는다.
<<elseif $NPCList[_n].distance is 1>>
당신은 당신 <span class="pink">바로 뒤에서</span> 나는 발소리들을 듣는다!
<</if>>
<</if>>
<<if $NPCList[_n].distance lte _n>>
<<if !$stalk_end>>
<<if $NPCList[0].fullDescription isnot "Ivory Wraith" and ($NPCList[_n].legs is "run" or $NPCList[0].bold gte random(1, 1000))
or $NPCList[0].fullDescription is "Ivory Wraith" and C.npc["Ivory Wraith"].lust gte random(5,15)>>
<span class="red">당신은 불러세워졌다.</span>
<<if $npcrow.includes(0)>>
<<stalk_nnpc_text_attack $NPCList[0].fullDescription>>
<<if !$stalk_assess>>
<<if $NPCList[0].fullDescription is "Ivory Wraith">>
<span class="red"><<if $wraith.seen gte 3>>친숙한 <</if>>창백한 형체 하나가 <<wraithEyes>> 눈을 반짝이며, 당신을 내려다본다.</span>
<<else>>
<span class="pink">그자는 <<namedNPC_ da $npc[$npcrow.indexOf(0)]>>.</span>
<</if>>
<</if>>
<br><br>
<<events_stalk_nnpc $NPCList[0].fullDescription>>
<<else>>
<br><br>
<<events_stalk>>
<</if>>
<<else>>
<<if $npcrow.includes(0)>>
<<stalk_nnpc_text_passed $NPCList[0].fullDescription>>
<<else>>
한 <<person1>>
<<switch $enemyno>>
<<case 6>>
<<person_ gwa>> 다른 다섯 사람이 옆으로 지나간다. <span class="teal">그들은 당신을 쳐다보지 않는다.</span>
<<case 5>>
<<person_ gwa>> 다른 네 사람이 옆으로 지나간다. <span class="teal">그들은 당신을 쳐다보지 않는다.</span>
<<case 4>>
<<person_ gwa>> 다른 세 사람이 옆으로 지나간다. <span class="teal">그들은 당신을 쳐다보지 않는다.</span>
<<case 3>>
<<person_ gwa>> 다른 두 사람이 옆으로 지나간다. <span class="teal">그들은 당신을 쳐다보지 않는다.</span>
<<case 2>>
<<person_ gwa>> <<person2>><<person_ i>> 옆으로 지나간다. <span class="teal">그들은 당신을 쳐다보지 않는다.</span>
<<default>>
<<person_ i>> 옆으로 지나간다. <span class="teal"><<He_ nun>> 당신을 쳐다보지 않는다.</span>
<</switch>>
<</if>>
<<set $stalk_end to "passed">>
<</if>>
<</if>>
<</if>>
<</if>>
<<stalk_img>>
<</widget>>
<<widget "stalk_walk_events">>
<<switch $location>>
<<case forest>>
<<set _rng to random(1, 10)>>
<<switch _rng>>
<<case 1>>
<<if Weather.isSnow>>
눈이 뒤집어진 나뭇가지에서 풀썩 떨어진다.
<<elseif Time.season is "autumn">>
낙엽들이 주변에 떨어진다.
<<elseif Time.season is "spring">>
싹이 트기 시작한 나뭇가지가 산들바람에 흔들린다.
<<else>>
햇빛이 만든 얼룩들이 앞길을 뒤덮고 있다.
<</if>>
<<case 2>>
당신은 아래로 늘어진 나뭇가지들을 밀고 지나간다.
<<case 3>>
당신의 발이 나무뿌리에 걸릴 뻔 한다.
<<case 4>>
<<if Weather.isSnow>>
눈이 발 아래에서 뽀드득거린다.
<<elseif Time.season is "winter">>
당신은 헐벗은 풍경을 지나간다.
<<elseif Time.season is "autumn">>
낙엽들이 발 아래에서 바삭거린다.
<<elseif Time.season is "spring">>
당신은 야생화들이 피어있는 사이로 지나간다.
<<else>>
당신은 야생화들이 피어있는 사이로 지나간다.
<</if>>
<<case 5>>
당신은 빽빽하게 자라있는 양치식물을 밀치며 지나간다.
<</switch>>
<<case moor>>
<<set _rng to random(1, 10)>>
<<switch _rng>>
<<case 1>>
당신은 작은, 돌이 가득한 이랑을 가로지른다.
<<case 2>>
당신은 작은 웅덩이를 피해간다.
<<case 3>>
당신은 헤더 꽃이 피어있는 사이를 밀치며 지나간다.
<<case 4>>
당신은 이제 근처의 식물들에게 거의 먹혀진, 오래된 길의 잔해를 발견한다.
<<case 5>>
당신은 조그만 동물이 종종걸음치며 덤불 안으로 들어가는 것을 언뜻 본다.
<</switch>>
<<case alley>>
<<set _rng to random(1, 10)>>
<<switch _rng>>
<<case 1>>
증기가 근처 바닥의 쇠격자에서 뿜어져 나온다.
<<case 2>>
<<if Weather.precipitation is "rain">>
당신은 웅덩이를 피해간다.
<<elseif Weather.isSnow>>
당신은 얼음 조각을 피해간다.
<<else>>
당신은 쓰레기 더미를 피해간다.
<</if>>
<<case 3>>
건물들이 좁은 골목 주위로 우뚝 솟아 있다.
<<case 4>>
그 길은 기울어지고 굽어 있다.
<<case 5>>
당신은 금속 울타리 사이에 갇혀 있다.
<</switch>>
<<default>>
<<set _rng to random(1, 10)>>
<<switch _rng>>
<<case 1>>
증기가 근처 바닥의 쇠격자에서 뿜어져 나온다.
<<case 2>>
<<if Weather.precipitation is "rain">>
당신은 웅덩이를 피해간다.
<<elseif Weather.isSnow>>
당신은 얼음 조각을 피해간다.
<<else>>
당신은 쓰레기 더미를 피해간다.
<</if>>
<<case 3>>
당신은 차양 아래로 지나간다.
<<case 4>>
당신은 다리 아래로 걸어간다.
<<case 5>>
보도는 거칠고 울퉁불퉁하다.
<</switch>>
<</switch>>
<</widget>>
<<widget "stalk_run_events">>
<br><br>
<<if $stalk_event>>
<<stalk_events_followup>>
<<else>>
<<if $exposed gte 1 and Time.dayState isnot "night" and $location is "town">>
<</if>>
<<switch $location>>
<<case forest>>
<<case moor>>
<<case alley>>
<<if $NPCList[0].state is "pursuit">>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
당신은 바닥의 쇠격자 위로 뛰어간다. 따뜻한 공기가 저 아래에서 불어온다.
<<case 2>>
<<switch $NPCList[0].size>>
<<case large>>
<<set $stalk_event to "wall_large">>
당신의 사냥감은 <span class="blue"> 펄쩍 뛰어 <span class="purple">높은</span> 담장 위로 <<himself_ rul>> 끌어올린다.</span> 당신이 꼭 따라가야 한다면 당신도 똑같이 해야만 한다.
<<case normal>>
<<set $stalk_event to "wall_normal">>
당신의 사냥감은 <span class="blue"> 펄쩍 뛰어 담장 위로 <<himself_ rul>> 끌어올린다.</span> 당신이 꼭 따라가야 한다면 당신도 똑같이 해야만 한다.
<<case small>>
<<set $stalk_event to "wall_small">>
당신의 사냥감은 <span class="blue">무릎을 꿇고 벽에 난 구멍 사이로 기어들어간다.</span> 당신이 꼭 따라가야 한다면 당신도 똑같이 해야만 한다.
<<case tiny>>
<<set $stalk_event to "wall_tiny">>
당신의 사냥감은 <span class="blue">무릎을 꿇고 벽에 난 <span class="purple">좁은</span> 구멍 사이로 기어들어간다.</span> 당신이 꼭 따라가야 한다면 당신도 똑같이 해야만 한다.
<</switch>>
<<case 3>>
<<set $stalk_event to "cat">>
당신의 사냥감이 자고 있는 고양이를 차버린다. 그것은 벌떡 일어나 <span class="blue">분노로 쉬익 하는 소리를 낸다.</span>
<<case 4>>
<<set $stalk_event to "dead-end">>
당신은 <<him_ ul>> 쫓아 모퉁이를 돌았고, 벽돌벽이 앞에 있는 것을 본다. 그곳은 막다른 길처럼 보인다. <<He_ nun>> 도망갈 길을 찾고 있다.
<<case 5>>
<<set $stalk_event to "employee">>
<span class="blue">근처 가게의 종업원이 전방의 벽에 기대 서서,</span> 그 <<person_ ul>> 가벼운 호기심으로 보고 있다.
<</switch>>
<<else>>
<</if>>
<<default>>
<<if $NPCList[0].state is "pursuit">>
<<if Time.dayState is "night">>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
<<set $stalk_event to "taxi">>
택시 한 대가 모퉁이를 돈다. <span class="blue">그것은 이쪽으로 오고 있다.</span>
<<case 2>>
<<set $stalk_event to "crowd">>
그 <<person_ un>> <span class="blue">취한 군중들 안으로</span> 뛰어든다.
<<case 3>>
<<if $hallucinations gte 2>>
<span class="pink">무언가가 어둠 속에서 당신의 발을 잡아챈다.</span> 촉수 하나가 빗물 배수구에서 몸을 늘려와, 당신의 발목 주위를 감고 있다.
<<else>>
<span class="pink">무언가가 어둠 속에서 당신의 발을 잡아챈다.</span>
<</if>>
당신은 그것을 흔들어 풀었으나, 당신의 사냥감은 점점 멀어진다.
<<set $NPCList[0].distance += 1>>
<<case 4>>
<<set $stalk_event to "night_house">>
<span class="blue">당신은 전방의 건물에서 말소리를 듣는다.</span> 빛이 창문에서 흘러나와, 거리를 비춘다.
<<case 5>>
차가운 돌풍이 당신의 머리카락 끝을 곤두세운다.
<</switch>>
<<else>>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
<<set $stalk_event to "bus">>
관광 버스 한 대가 전방의 모퉁이를 돈다. <span class="blue">그것은 이쪽으로 오고 있다.</span>
<<case 2>>
<<set $stalk_event to "crowd">>
그 <<person_ un>> <span class="blue">군중들 안으로</span> 뛰어든다.
<<case 3>>
<<set $stalk_event to "restaurant">>
그 <<person_ un>> <span class="blue">북적이는 식당을</span> 지나쳐 뛰어간다.
<<case 4>>
<<set $stalk_event to "school">>
그 <<person_ un>> <span class="blue">당신이 학교에서 본 적 있는 학생들의 시끌벅적한 무리를</span> 지나쳐 뛰어간다.
<<case 5>>
<<set $stalk_event to "street">>
그 <<person_ un>> <span class="blue">거리를 가로질러 뛰어간다.</span>
<</switch>>
<</if>>
<<else>>
<</if>>
<</switch>>
<</if>>
<</widget>>
<<widget "stalk_events_followup">>
<<switch $stalk_event>>
<<case "bus">>
그 버스가 옆을 지나친다. 한 <<personsimple_ i>> 당신을 알아챈다. <<His_ yi>> 입이
<<set _rng to random(1, 2)>>
<<switch _rng>>
<<case 1>>
움직이지만, <span class="green">아무도 <<he_ ga>> 말하는 것에 관심이 없는 듯 하다.</span> 그 버스는 지나쳐간다.
<<case 2>>
움직이고, <span class="red">다른 사람들의 머리도 당신 쪽으로 돌아본다.</span> 활기찬 소동이 한바탕 일어나며 관광객들은 그들의 카메라를 들어, <<nude_text>> <<girl_ yi>> 스냅사진을 열심히 담으려 한다.
<<fameexhibitionism 10 "pic">><<if playerBellyVisible()>><<famepregnancy 10 "pic">><</if>>
<</switch>>
<<case "crowd">>
당신은 군중들 안으로 뛰어든다. 당신은 다른 사람들이 당신을 흘낏 보는 것 이상의 기회를 갖지 않을 정도로 빠르게 움직일 수 있기를 바란다.
<<if $allure gte random(1, 10000) / 2>>
<<if random(1, 3) is 3>>
<span class="pink">누군가가 지나가며 당신의 <<bottom_ ul>> 더듬으면서, 다른 사람들을 부추긴다.</span> 더 많은 손이 다가와, 당신의 몸을 애무하며 쓰다듬는다.<<gtrauma>><<gstress>><<garousal>>
<br><br>
당신은 다른 쪽으로 나와서, 어리벙벙해 하는 보행자들이 그들의 스마트폰을 꺼내기 전에 모퉁이를 돌아 도망간다.
<<else>>
<span class="red">그 <<person_ i>> 당신을 습격한다!</span> <<He_ nun>> 당신의 양팔을 잡아 당신을 바닥에 밀친다.
<br><br>
<<stalk_attack>>
<<set $audience_active to true>>
<</if>>
<<else>>
당신은 다른 쪽으로 나와서, 어리벙벙해 하는 보행자들이 그들의 스마트폰을 꺼내기 전에 모퉁이를 돌아 도망간다.
<br><br>
<</if>>
<<case "restaurant">>
당신은 음식점 옆으로 뛰어간다.
<<set _rng to random(1, 2)>>
<<switch _rng>>
<<case 1>>
<span class="green">모든 사람들은 너무 바빠서 <<nude_text>> <<girl_ i>> 옆을 뛰어가는 것도 알아채지 못한다.</span>
<br><br>
<<case 2>>
<span class="pink">누군가가 소리친다.</span> 숟가락들을 수프 안으로 떨어뜨리며, 사람들은 <<nude_text>> <<girl_ i>> 옆을 뛰어가는 모습에 경악한다. 다른 사람들은 킬킬 웃어대며, 그들의 스마트폰을 꺼낸다.
<<fameexhibitionism 10 "vid">>
<br><br>
<</switch>>
<<case "school">>
그 학생들은 당신이 옆을 뛰어가자 웃어댄다.
<br>
<<if $worn.face.type.includes("mask")>>
<<if random(1, 2) is 2>>
"너 학교의 <<phim_ ul>> 알아보겠어?" 한 <<persony_ ga>> 묻는다.
<<else>>
"<<pShe_ nun>> 분명 우리 학교에 다니고 있을 거야," 한 <<persony_ ga>> 말한다.
<</if>>
<br>
<<if random(1, 2) is 2>>
"<<pher_ yi>> 마스크 때문에 누군지 모르겠어," 다른 사람이 대답한다.
<<else>>
"누군가 <<pher_ yi>> 마스크를 붙잡아!" 다른 사람이 대답한다.
<</if>>
<br>
<<elseif $face is "covered">>
<<if random(1, 2) is 2>>
"너 학교의 <<phim_ ul>> 알아보겠어?" 한 <<persony_ ga>> 묻는다.
<<else>>
"<<pShe_ nun>> 분명 우리 학교에 다니고 있을 거야," 한 <<persony_ ga>> 말한다.
<</if>>
<br>
<<if random(1, 2) is 2>>
"모르겠는데," 다른 사람이 대답한다. "<<pHer_ yi>> 손이 가리고 있어서 말야."
<<else>>
"누군가 붙잡아 봐!" 다른 사람이 대답한다.
<</if>>
<br>
<<else>><<fameexhibitionism 5>>
<<if (random(1,3) is 1 and $loveInterest.primary is "Robin") or (random(1,3) is 2 and $loveInterest.secondary is "Robin")>>
"저거 로빈의 <<girlfriendPost>> 아냐?" 한 <<persony_ ga>> 묻는다.
<br>
"로빈이 변태들에게 관심이 많은지 누가 생각이나 했겠어," 다른 사람이 말한다.
<br>
<<elseif (random(1,3) is 1 and $loveInterest.primary is "Whitney") or (random(1,3) is 2 and $loveInterest.secondary is "Whitney")>>
"저거 휘트니가 항상 괴롭히는 <<girl_ iya>>" 한 <<persony_ ga>> 말한다.
<br>
"이건 휘트니의 잘못인 게 틀림없어," 다른 사람이 대답한다.
<br>
<<elseif (random(1,3) is 1 and $loveInterest.primary is "Kylar") or (random(1,3) is 2 and $loveInterest.secondary is "Kylar")>>
"저거 카일라와 같이 다니는 <<girl_ iya>>," 한 <<persony_ ga>> 말한다.
<br>
"역시 <<pshePost>>도 변태일 줄 알았어," 다른 사람이 대답한다.
<br>
<<elseif (random(1,3) is 1 and $loveInterest.primary is "Sydney") or (random(1,3) is 2 and $loveInterest.secondary is "Sydney")>>
"잠깐만, 저거 시드니의 <<girlfriend_ iya>>," 한 <<persony_ ga>> 말한다. "<<pshe_ ga>> 저렇게 하고 뭘 하는 거지?"
<br>
"너무 책을 많이 훔쳤나 보지, 이제 <<pshes_ nun>> 도망치는 중인가봐," 다른 아이가 웃으며 말한다.
<br>
<<else>>
<<if random(1, 2) is 2>>
"나 <<phim_ ul>> 알아!" 한 <<persony_ ga>> 주장한다.
<<else>>
"나 학교에서 <<phim_ ul>> 알아," 한 <<persony_ ga>> 말한다.
<</if>>
<br>
<<if random(1, 2) is 2>>
"이런 세상에," 다른 사람이 대답한다. "모두에게 말하는 것을 참을 수가 없어."
<<else>>
"<<pShe_ nun>> 정말 변태구나," 다른 사람이 대답한다.
<</if>>
<br>
<</if>>
<</if>>
당신은 모퉁이를 돌아 달리며, 그들이 골치 아파지기 전에 그들의 호기심에서 도망친다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<case "street">>
당신은 거리를 가로지른다.
<<set _rng to random(1, 5)>>
<<if _rng gte 5>>
<span class="blue">자동차 하나가 거의 당신을 칠 뻔 한다.</span> 그것은 끼익 하는 소리를 내며 멈추려 하지만, <span class="red">그래도 당신을 충분히 땅에 나동그라지게 할 정도의 힘으로 당신에게 부딪친다.</span><<ggstress>><<stress 12>><<gtrauma>><<trauma 6>><<gpain>><<pain 4>>
<br><br>
당신은 거리 한 중간에 누운 채로, 모두에게 좋은 구경거리를 볼 시간을 주고 있다. <<covered>> 당신을 들이받은 차량 안에서 <<personsimple_ i>>, <<his_ yi>> 얼굴에 어리둥절한 표정을 지으며 걸어나온다.
<br><br>
당신은 당신의 발로 일어서려 몸부림치며, 당신의 얼굴이 새빨개진 채로, 그 <<person_ i>> 도망치기 전에 뒤를 쫓는다.
<br><br>
<<set $NPCList[0].distance += 1>>
<<elseif _rng gte 3>>
<span class="blue">자동차 하나가 거의 당신을 칠 뻔 하지만,</span> 끼익 하는 소리를 내며 멈춘다. 그 차량 안에 있는 <<personsimple_ yi>> 표정은 <<he_ ga>> 당신의 옷 상태를 보고 어리둥절하며 풀어진다. 당신은 사과할 시간이 없다. 당신은 당신이 조금 더 몸을 가릴 만한 거리 반대편에 도착한다.<<gstress>><<stress 6>>
<<else>>
당신은 당신의 사냥감에 집중하고 있지만, 당신은 거리에 있는 사람들의 눈들이 당신을 훔쳐보고 있다는 것을 안다. 당신은 당신이 조금 더 몸을 가릴 만한 거리 반대편에 도착한다.<<ggstress>><<stress 12>><<gtrauma>><<trauma 6>>
<</if>>
<br><br>
<<case "taxi">>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
<span class="purple">그 택시는 당신이 지나가자 멈추고,</span> 조수석의 <<personsimple_ i>> 몸을 내민다. <<lewdcatcall>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<case 2>>
한 <<personsimple_ i>> 당신이 지나가자 몸을 내밀며, <span class="purple"><<his_ yi>> 얼굴에 커다란 카메라를 갖다댄다.</span> 당신은 그것이 찰칵거리는 소리를 듣는다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 5 "pic">>
<br><br>
<<case 3>>
그 택시 운전사는 당신이 지나가자 당신을 쳐다보지만, 멈추지는 않는다.<<gstress>><<stress 6>>
<br><br>
<</switch>>
<<case "night_house">>
<<set _rng to random(1, 3)>>
<<if _rng gte 3>>
당신은 그 빛을 통과해 뛰어간다. <span class="purple">빛이 밝혀진 건물에서 웃음소리가 터진다.</span> 당신은 뒤를 흘낏 보았고, 한 다스의 얼굴들이 당신을 마주 응시하고 있는 것을 본다.<<gtrauma>><<gstress>><<trauma 12>><<stress 12>><<fameexhibitionism 12>>
<br><br>
<<else>>
당신은 그 빛을 통과해 뛰어가면서, 창문을 불안해하며 흘낏 본다. 거기에는 사람들이 있지만, 누구도 이쪽을 보고 있지는 않다.
<br><br>
<</if>>
<<case "wall_large">>
<<if $bodysize gte 3 or $bodysize gte 2 and random(1, 2) is 2>>
<span class="green">당신은 펄쩍 뛰어 벽 위로 당신 자신을 끌어올린다.</span>
<br><br>
<<else>>
당신은 펄쩍 뛰어 벽의 꼭대기를 잡으려 시도하지만, <span class="red">당신은 너무 작았다.</span> 대신 당신은 아래쪽의 구멍으로 어떻게든 몸을 쥐어짜 빠져나왔지만, 그 <<person_ un>> 점점 멀어져간다.
<<set $NPCList[0].distance += 1>>
<br><br>
<</if>>
<<case "wall_normal">>
<<if $bodysize gte 2 or $bodysize gte 1 and random(1, 2) is 2>>
<span class="green">당신은 펄쩍 뛰어 벽 위로 당신 자신을 끌어올린다.</span>
<br><br>
<<else>>
당신은 펄쩍 뛰어 벽의 꼭대기를 잡으려 시도하지만, <span class="red">당신은 너무 작았다.</span> 대신 당신은 아래쪽의 구멍으로 어떻게든 몸을 밀어넣어 빠져나왔지만, 그 <<person_ un>> 점점 멀어져간다.
<<set $NPCList[0].distance += 1>>
<br><br>
<</if>>
<<case "wall_small">>
<<if $bodysize lte 1 or $bodysize lte 2 and random(1, 2) is 2>>
당신은 무릎을 꿇고 구멍 안으로 기어 들어가, <span class="green">반대 쪽으로 나온다.</span> 당신을 추격을 재개한다.
<br><br>
<<else>>
당신은 무릎을 꿇고 구멍 안으로 기어 들어간다. 당신은 반대 쪽으로 나오지만, <span class="red">구멍에 끼어버린다.</span>
<br><br>
그 <<person_ un>> <<he_ ga>> 당신의 곤경을 알아채고 돌아온다. <<He_ nun>> <<npcUndressText $NPCList[0] "lower" "self" "and">>,
<span class="purple"><<npcRevealText $NPCList[0] "lower">>.</span>
<<stalk_attack>>
<<stuck_in_wall_oral>>
<br><br>
<</if>>
<<case "wall_tiny">>
<<if $bodysize lte 0 or $bodysize lte 1 and random(1, 2) is 2>>
당신은 무릎을 꿇고 구멍 안으로 기어 들어가, <span class="green">반대 쪽으로 나온다.</span> 당신을 추격을 재개한다.
<br><br>
<<else>>
당신은 무릎을 꿇고 구멍 안으로 기어 들어간다. 당신은 반대 쪽으로 나오지만, <span class="red">구멍에 끼어버린다.</span>
<br><br>
그 <<person_ un>> <<he_ ga>> 당신의 곤경을 알아채고 돌아온다. <<He_ nun>> <<npcUndressText $NPCList[0] "lower" "self" "and">>,
<span class="purple"><<npcRevealText $NPCList[0] "lower">>.</span>
<<stuck_in_wall_oral>>
<br><br>
<</if>>
<<case "cat">>
<<if $cat gte 6>>
당신은 그 고양이에게 야옹하고 운다. <span class="green">녀석은 야옹하고 마주 울어주고,</span> 그 <<person_ ul>> 뒤쫓는다. 녀석은 손톱을 세우고, <<his_ yi>> 등에 뛰어오른다. <span class="green"><<He_ nun>> 당신의 <<trSearchClothes $stalk_clothes "name" "을">>_trResult 떨어뜨리고 공격자에게 손을 뻗는다.</span>
<br><br>
<<He_ nun>> 그 고양이를 멀리 던져버리고, 뒤로 돌아 당신을 마주본다.
<br><br>
<<stalk_catch>>
<<else>>
그 고양이는 당신이 지나가자 쉭쉭거린다.
<br><br>
<</if>>
<<case "dead-end">>
<<if random(1, 2) is 2>>
<<He_ nun>> 건물과 금속 창고 사이의 좁은 통로를 알아채고, 그 사이로 몸을 밀어넣는다.
<br><br>
<<else>>
도망갈 길을 찾지 못하고, <span class="blue">그 <<person_ un>> 뒤로 돌아 당신을 마주본다.</span>
<br><br>
<<stalk_catch>>
<</if>>
<<case "employee">>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 3>>
그 종업원은 당신을 알아채고 <<his_ yi>> 주머니 안으로 손을 뻗어, <span class="blue"><<his_ yi>> 스마트폰을 꺼내,</span> 당신이 지나갈 때 당신에게 향한다.
<<fameexhibitionism 5>>
<br><br>
<<case 2>>
그 종업원의 입은 당신을 알아채고 충격에 쩍 벌어진다. <<His_ yi>> 담배가 바닥에 떨어진다.
<br><br>
<<case 1>>
그 종업원의 입은 당신을 알아채고 충격에 쩍 벌어진다.
<br><br>
<</switch>>
<</switch>>
<<unset $stalk_event>>
<</widget>>
<<widget "man-pursuit">>
<<if _n is 0>>
<<set $NPCList[_n].distance += 1>>
<<if $NPCList[_n].distance gte 4>>
당신은 모퉁이를 돌지만, 그 <<person_ un>> 어디에도 보이지 않는다. <span class="red">당신은 <<him_ ul>> 놓쳤다.</span>
<<set $stalk_end to "outpaced">>
<<elseif $NPCList[_n].distance is 3>>
그 <<person_ un>> 전방의 모퉁이를 돈다. <span class="pink">당신은 <<him_ ul>> 거의 놓칠 뻔 한다.</span>
<<elseif $NPCList[_n].distance is 2>>
그 <<person_ i>> 뛰어가며, 당신의 옷이 <<himPost>> 뒤로 끌린다. <span class="purple"><<He_ nun>> 당신에게서 조금 떨어져 있다.</span>
<<elseif $NPCList[_n].distance is 1>>
그 <<person_ un>> 뛰어가며, <<his_ yi>> 어깨 너머로 가끔씩 당신을 흘낏 쳐다본다. <span class="blue"><<He_ nun>> 그리 멀리 떨어져 있지 않다.</span>
<<else>>
<<set $NPCList[_n].distance to 0>>
그 <<person_ un>> 뛰어가며, 당신의 옷을 <<his_ yi>> 팔에 끌어안고 있다. <span class="green"><<He_ nun>> 당신 바로 앞에 있다.</span>
<</if>>
<</if>>
<<stalk_img>>
<</widget>>
<<widget "stalk_catch">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].state to "attack">>
<</for>>
<<if random(1, 2) is 2>>
<<set $position to "missionary">>
<<else>>
<<set $position to "doggy">>
<</if>>
<<if $location is "town" and Time.dayState isnot "night">>
<<set $audience_active to true>>
<</if>>
<</widget>>
<<widget "stalk_attack">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].state to "attack">>
<</for>>
<<if random(1, 2) is 2>>
<<set $position to "missionary">>
<<else>>
<<set $position to "doggy">>
<</if>>
<<if $location is "town" and Time.dayState isnot "night">>
<<set $audience_active to true>>
<</if>>
<<set $feetuse to 0>>
<<controlloss>>
<<molested>>
<</widget>>
<<widget "stalk_pursuit">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].state to "pursuit">>
<<set $NPCList[_i].distance to 2>>
<</for>>
<<set $rescue to 0>>
<<controlloss>>
<<molested>>
<</widget>>
<<widget "stalk_run">>
<<set $feetuse to "run">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].legs to "run">>
<</for>>
<br>
<</widget>>
<<widget "stalk_flight">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].state to "pursuit">>
<<set $NPCList[_i].distance to 2>>
<</for>>
<<set $rescue to 0>>
<<unset $audience_active>>
<</widget>>
<<widget "stalk_init">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].state to "stalk">>
<<set $NPCList[_i].distance to 4>>
<<set $NPCList[_i].legs to "walk">>
<</for>>
<<set $position to "stalk">>
<<set $feetuse to "walk">>
<<set $stalk to true>>
<<set $enemyanger to 40>>
<<if $controlled is 0 and ($anxiety gte 2 and random(1, 3) is 3 or $anxiety gte 1 and random(1, 9) is 9)>>
<span class="red">당신이 당할 수 있는 끔찍한 시나리오들을 만들어내며, 당신의 생각이 정신없이 돌아간다.</span><<llcontrol>><<control -25>>
<br>
<</if>>
<</widget>>
<<widget "events_stalk">>
<<if $combatgoal is "confront">>
<<if $npcrow.includes(0)>>
<<stalk_nnpc_text_confront $NPCList[0].fullDescription>>
<<else>>
<span class="purple">당신은 팔을 잡혀 뒤로 당겨져 습격자와 마주한다.</span>
<</if>>
<<set $stalk_end to "confront">>
<<else>>
<<switch $enemyno>>
<<case 1>>
<<set _rng to random(1, 100)>>
<<if $worn.upper.name is "large towel" and $worn.upper.set is $worn.lower.set>>
한 <<person_ i>> <span class="purple">당신의 몸에서 수건을 잡아채,</span> <span class="pink">당신의 <<undertop_ gwa>> <<undies_ rul>> 노출시킨다.</span> 당신을 <<location_text>> 한중간에서 노출된 채로 두고, <<He_ nun>> 앞으로 뛰어간다.
<<set $stalk_clothes to $worn.upper.name>>
<<upperstrip>>
<<exposure>>
<<stalk_pursuit>>
<br><br>
<<elseif $worn.upper.name is "large towel">>
한 <<person_ i>> <span class="purple">당신의 가슴에서 수건을 잡아채,</span> <span class="pink">당신의 <<undertop_ ul>> 노출시킨다.</span> 당신을 <<location_text>> 한중간에서 노출된 채로 두고, <<He_ nun>> 앞으로 뛰어간다.
<<set $stalk_clothes to $worn.upper.name>>
<<upperstrip>>
<<exposure>>
<<stalk_pursuit>>
<br><br>
<<elseif $worn.lower.name is "large towel bottom">>
한 <<person_ i>> <span class="purple">당신의 허리에서 수건을 잡아채,</span> <span class="pink">당신의 <<undies_ rul>> 노출시킨다.</span> 당신을 <<location_text>> 한중간에서 노출된 채로 두고, <<He_ nun>> 앞으로 뛰어간다.
<<set $stalk_clothes to $worn.lower.name>>
<<lowerstrip>>
<<exposure>>
<<stalk_pursuit>>
<br><br>
<<elseif $worn.upper.name is "towel top">>
한 <<person_ i>> <span class="purple">당신의 가슴에서 수건을 잡아채,</span> <span class="pink">당신의 <<undertop_ ul>> 노출시킨다.</span> 당신을 <<location_text>> 한중간에서 노출된 채로 두고, <<He_ nun>> 앞으로 뛰어간다.
<<set $stalk_clothes to $worn.upper.name>>
<<upperstrip>>
<<exposure>>
<<stalk_pursuit>>
<br><br>
<<elseif $worn.lower.name is "towel skirt">>
한 <<person_ i>> <span class="purple">당신의 허리에서 수건을 잡아채,</span> <span class="pink">당신의 <<undies_ rul>> 노출시킨다.</span> 당신을 <<location_text>> 한중간에서 노출된 채로 두고, <<He_ nun>> 앞으로 뛰어간다.
<<set $stalk_clothes to $worn.lower.name>>
<<lowerstrip>>
<<exposure>>
<<stalk_pursuit>>
<br><br>
<<elseif _rng gte 81 and $exposed lt 2>>
당신은 한 <<person_ i>> 당신 뒤에서 부르는 소리를 듣는다. <<catcall>> 당신이 반응하기도 전에, 손 두 개가 억지로 들이닥쳐 당신의 옷을 잡는다!
<<npcstrip>>
<<npcidlegenitals>>
<<stalk_attack>>
<br><br>
<<elseif $leftarm is "bound" or $rightarm is "bound">>
누군가가 뒤에서 당신의 묶인 팔을 잡는다. "모든 게 선물처럼 싸여 있잖아," 한 <<person_ i>> 당신을 홱 돌리며 말한다. "어떻게 내가 거부하겠어?"
<<stalk_attack>>
<br><br>
<<else>>
당신은 한 <<person_ i>> 당신 뒤에서 부르는 소리를 듣는다. <<catcall>> 당신이 반응하기도 전에, 손 두 개가 억지로 들이닥쳐 당신을 잡는다!
<<stalk_attack>>
<br><br>
<</if>>
<<case 2>>
당신은 한 <<person1>><<person_ i>> 당신 뒤에서 부르는 소리를 듣는다. <<catcall>> 당신이 반응하기도 전에, <<he_ ga>> 당신의 팔과 입을 붙잡는다.
<<if $location is "alley">>
<<He_ nun>> 당신을 <<his_ yi>> 친구가 기다리고 있는, 그림자가 진 골목길로 끌고간다.
<<elseif $location is "town">>
<<He_ nun>> 당신을 <<his_ yi>> 친구가 기다리고 있는, 골목길로 끌고간다.
<<else>>
<<He_ nun>> 당신을 <<his_ yi>> 친구가 기다리고 있는, 그림자가 진 곳으로 끌고간다.
<</if>>
<<stalk_attack>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">>
<br><br>
<<case 3>>
<<if $worn.upper.name is "large towel" or $worn.lower.name is "large towel bottom" or $worn.upper.name is "towel top" or $worn.lower.name is "towel skirt">>
한 <<person1>><<person_ i>> 당신 앞을 막아서고, 다른 두 형체가 뒤에서 다가와, 당신을 그들 사이에 가둔다. "밤에 걸어다니기에는 참 이상한 것이군," 그 <<person1>><<person_ i>> 당신의 수건을 쓰다듬으며 말한다. "네가 무엇을 원하는 지 내가 확실히 알고 있다고 생각해."
<br><br>
<<set $combat_end_text to '"<<slutPost>>처럼 입고 다니니, 그렇게 다뤄줘야겠지," 그 <<person_ i>> 말한다. 그들은 당신을 보도 위에 눕혀둔 채로 떠난다.'>>
<<stalk_attack>>
<<else>>
한 <<person1>><<person_ i>> 당신 앞을 막아서고, 다른 형체가 뒤에서 다가와, 당신을 그들 사이에 가둔다.
<br><br>
<<stalk_attack>>
<</if>>
<<case 4>>
한 <<person1>><<person_ yi>> 손이 당신의 어깨를 잡고 다른 세 형체가 당신의 앞길을 막는다. "아무데도 가지 못하네 <<lassPost>>," 그 <<person_ i>> 말한다. "우리 일이 끝날 때 까지는 말이지."
<br><br>
<<stalk_attack>>
<<case 5>>
한 <<person1>><<person_ i>> 당신 앞을 막아서고 <<person2>><<person_ i>> <<his_ yi>> 손을 당신의 엉덩이에 둔다. 다른 세 명이 그들과 함께 있다. 그들은 당신을 가도록 놓아두지 않는다.
<br><br>
<<person1>>
<<stalk_attack>>
<<default>>
한 <<person1>><<person_ gwa>> <<person2>><<person_ i>> 당신 앞을 막아서고 다른 여러 사람이 뒤에서 당신을 밀어, 당신을 가둔다.
<br><br>
<<person1>>
<<stalk_attack>>
<</switch>>
<</if>>
<</widget>>
<<widget "events_stalk_nnpc">>
<<switch _args[0]>>
<<case "Avery">>
<<He_ ga>> 당신을 골목길 안으로 끌고 들어가 벽에 밀친다. 당신은 <<his_ yi>> 숨결이 당신의 목에 닿는 것을 느낀다.
<br><br>
<<person1>>
<<set $location to "alley">><<set $bus to "commercial">>
<<stalk_attack>>
<<default>>
<<events_stalk>>
<</switch>>
<</widget>>
<<widget "stalk_athletics_difficulty">>
<<if $stalk_assess or $NPCList[0].state is "pursuit">>
<<if $worn.feet.type.includes("heels")>>
<<skill_difficulty `currentSkillValue("feetskill")` "발 (하이힐)" 1 1000>>
<</if>>
<<athleticsdifficulty 0 $NPCList[0].skills.athletics>>
<</if>>
<</widget>>
<<widget "stalk_skulduggery_difficulty">>
<<if $stalk_assess or $NPCList[0].state is "pursuit">>
<<set _difficulty to $NPCList[0].skills.security>>
<<set _difficulty += $liquidcount * 20>>
<<if $liquidcount gte 1>>
<<skill_difficulty `currentSkillValue("skulduggery")` "속임수 (끈적끈적함)" 0 _difficulty>>
<<else>>
<<skill_difficulty `currentSkillValue("skulduggery")` "속임수" 0 _difficulty>>
<</if>>
<</if>>
<</widget>>
<<widget "run_text">>
<<switch $location>>
<<case alley>>
<<set _rng to random(1, 3)>>
<<switch _rng to random(1, 3)>>
<<case 1>>
당신은 주차된 차를 뛰어넘는다.
<<case 2>>
당신은 비좁게 놓아둔 쓰레기통 사이를 둘러간다.
<<case 3>>
당신은 차량 진입 방지 기둥을 피해간다.
<</switch>>
<<case park>>
<<set _rng to random(1, 3)>>
<<switch _rng to random(1, 3)>>
<<case 1>>
당신은 쓰레기통을 뛰어넘어 덤불을 통해 지나간다
<<case 2>>
당신은 높은 울타리 아래로 몸을 숙여 지나간다.
<<case 3>>
당신은 길을 막는 나뭇가지들을 쳐서 밀어낸다.
<</switch>>
<<case moor>>
<<set _rng to random(1, 3)>>
<<switch _rng to random(1, 3)>>
<<case 1>>
당신은 진흙 웅덩이를 뛰어넘는다
<<case 2>>
당신은 언덕 위로 재빨리 올라간다.
<<case 3>>
당신은 가시덤불을 짓밟으며 지나간다.
<</switch>>
<<case forest>>
<<set _rng to random(1, 3)>>
<<switch _rng to random(1, 3)>>
<<case 1>>
당신은 개울을 뛰어넘는다.
<<case 2>>
당신은 빽빽한 나무들 사이로 비집고 들어간다.
<<case 3>>
당신은 양치식물을 짓밟으며 지나간다.
<</switch>>
<<default>>
<<set _rng to random(1, 3)>>
<<switch _rng to random(1, 3)>>
<<case 1>>
<<if Weather.precipitation is "rain">>
당신은 웅덩이를 뛰어넘는다.
<<elseif Weather.isSnow>>
당신은 얼음을 뛰어넘는다.
<<else>>
당신은 패인 곳을 뛰어넘는다.
<</if>>
<<case 2>>
당신은 <<if random(1, 2) is 2>>우편함과<<else>>쓰레기통과<</if>> 부딪치지 않게 피한다.
<<case 3>>
당신은 주차된 차들 사이로 이리저리 빠져나간다.
<</switch>>
<</switch>>
<</widget>>
<!-- Named NPC response widgets. _args[0] = npc name -->
<!-- Default responses should be inaccessible and are only here as a failsafe. Any named (and maybe persistent) NPCs that don't have responses should be given them before they're written into a stalking scene. -->
<!-- Player is accosted after failing to run, hide or confront -->
<<widget "stalk_nnpc_text_attack">>
<<switch _args[0]>>
<<case "Avery">>
<<switch random(1, 4)>>
<<case 4>>"이제 충분해, 버릇없는 녀석 같으니."
<<case 3>>"내가 오라고 하면, 너는 와야 해."
<<case 2>>"네가 얼마나 잘났다고 생각하기에, 내 시간을 쓸모없게 만드는 거지?"
<<case 1>>"너 때문에 도시 전체를 뛰어다니게 하다니," <<he_ ga>> 침을 뱉는다. "그 댓가를 치뤄야 할 거야."
<</switch>>
<<case "Bailey">>
<<switch random(1, 4)>>
<<case 4>>"돈 낼 시간이야."
<<case 3>>"너랑 술래잡기하기는 이제 질렸어."
<<case 2>>"내 시간을 쓸모없게 해 줘서 고맙군," <<he_ ga>> 비웃는다. "이제 가만히 있어."
<<case 1>>"너는 네 가치보다 거의 더 골칫거리로군." <<He_ ga>> 미소 짓는다. "거의."
<</switch>>
<<case "Briar">>
<<switch random(1, 4)>>
<<case 4>>"이 주위에서 누가 보스인지 네게 알려 주지."
<<case 3>>"이렇게든지 저렇게든지, 너는 내게 지불해야만 할 거야."
<<case 2>>"저기 <<pshe_ ga>> 있군. 우리 쪽의 조그만 가시가 말야."
<<case 1>>"누구도 나를 열 받게 할 수 없지. 왜 그런지 이제 알게 될 거야."
<</switch>>
<<case "Eden">>
<<if $syndromeeden is 1>>
<<switch random(1, 4)>>
<<case 4>>"집에 갈 시간이야."
<<case 3>>"입 다물어. 내가 너를 잡았으니."
<<case 2>>"너를 다시 찾을 줄 알았어."
<<case 1>>"도망갈 수 있을거라고 생각했어?"
<</switch>>
<<else>>
<<switch random(1, 4)>>
<<case 4>>"몸부림치지 마."
<<case 3>>"더 이상 도망갈 수 없어."
<<case 2>>"이제 너를 잡았다."
<<case 1>>"나는 항상 내 사냥감을 잡지."
<</switch>>
<</if>>
<<case "Harper">>
<<if $cow gte 6>>
<<switch random(1, 4)>>
<<case 4>>"레미가 기다린다."
<<case 3>>"우리는 네가 그리웠어."
<<case 2>>"집에 데려다주지."
<<case 1>>"너는 다시 평화롭게 지낼 거야."
<</switch>>
<<else>>
<<switch random(1, 4)>>
<<case 4>>"쉬잇. 그냥 긴장을 풀어."
<<case 3>>"눈을 감거라."
<<case 2>>"크게 숨을 들이마시거라."
<<case 1>>"너는 너무 긴장하고 있구나," <<he_ ga>> 속삭인다. "그건 몸에 좋지 않아."
<</switch>>
<</if>>
<<case "Kylar">>
<<switch random(1, 4)>>
<<case 4>>"걱-걱정하지 마! 그냥 나라고!"
<<case 3>>"네가 떠나도록 하지 않을 거야," <<he_ ga>> 속삭인다. "영원히."
<<case 2>>"나를 찾고 있었어?" <<he_ ga>> 킥킥거린다. "나는 여기 있어, 바보야!"
<<case 1>>"나-나는 어쩔 수 없었어." <<He_ ga>> <<his_ yi>> 입술을 핥는다. "나는 네가 필요해."
<</switch>>
<<case "Leighton">>
<<switch random(1, 4)>>
<<case 4>>"징계 받을 시간이다."
<<case 3>>"착한 <<girls_ nun>> 선생님 말씀에 순종해야지."
<<case 2>>"가만히 있는 게 좋을 거다," <<he_ ga>> 속삭인다. "네게 어떤 것이 더 이로울지 안다면 말야."
<<case 1>>"너는 자랑스러워 해야 할 거다," <<he_ ga>> 속삭인다. "대부분의 <<girls_ nun>> 내 관심을 받지 못하거든."
<</switch>>
<<case "Morgan">>
<<switch random(1, 4)>>
<<case 4>>"<<charles_ ya>>!"
<<case 3>>"거기 있었구나, 조그마한 뱀 같으니라고!"
<<case 2>>"너를 찾았다," <<he_ ga>> 속삭인다. "겨우."
<<case 1>>"걱정 말거라, 아가야," <<he_ ga>> 달콤하게 속삭인다. "내가 지금, 여기에 있단다."
<</switch>>
<<case "Whitney">>
<<switch random(1, 4)>>
<<case 4>>"누구게?"
<<case 3>>"놀랐지, <<slut_ a>>."
<<case 2>>"네가 안심할 수 있을 거라 생각했어? 다시 생각해봐."
<<case 1>>"내가 가장 좋아하는 <<bitch_ ga>>, 혼자 있잖아." <<He_ ga>> 씩 웃는다. "운이 좋은걸."
<</switch>>
<<case "Ivory Wraith">>
<<set $stalk_assess to true>>
<<if $wraith.state is "haunt">>
<<switch random(1, 5)>>
<<case 5>><<set _wraith_output to "돌려줘.">>
<<case 4>><<set _wraith_output to "나는 어디든지 있다.">>
<<case 3>><<set _wraith_output to "<<pcPetnamePost \"Wraith\" \"이여\">>.">>
<<case 2>><<set _wraith_output to "내려가는 것 말고 어디로 가려고?">>
<<case 1>><<set _wraith_output to "네 죄에서 도망가 봐야, 빈 손으로 돌아오는 것을.">>
<</switch>>
<<elseif ["dead","sold"].includes($wraith.offspring)>>
<<switch random(1, 5)>>
<<case 5>><<set _wraith_output to "겁쟁이.">>
<<case 4>><<set _wraith_output to "모두 네 잘못이다.">>
<<case 3>><<set _wraith_output to "<<pcPetnamePost \"Wraith\" \"이여\">>.">>
<<case 2>><<set _wraith_output to "두려움. 외로움. 너도 그 아픔을 공유하게 될 것이다.">>
<<case 1>><<set _wraith_output to ($wraith.offspring is "dead" ? "너는 그들의 무덤을 팠다. 이제 그들과 같이 잠들라." : "그들은 아직 네 이름을 부르고 있다. 그들의 목소리를 들을 것인가?")>>
<</switch>>
<<else>>
<<switch random(1, 5)>>
<<case 5>><<set _wraith_output to "찾았다.">>
<<case 4>><<set _wraith_output to "왜 운명에서 도망치는가?">>
<<case 3>><<set _wraith_output to "<<pcPetnamePost \"Wraith\" \"이여\">>.">>
<<case 2>><<set _wraith_output to "도망갈 수는 있겠지. 그러나 어디로 가겠는가?">>
<<case 1>><<set _wraith_output to "날 수 있을 동안 날아보거라, 네 날개가 꺾이기 전까지.">>
<</switch>>
<</if>>
"<span class="wraith"><<print _wraith_output>></span>"
<<rainWraith true>>
<<default>>
"협조하는 게 좋을 거야," <<he_ ga>> 말한다. "그러는 것이 네게 더 편할 테니까 말야."
<</switch>>
<</widget>>
<!-- Successfully used the "confront" action -->
<<widget "stalk_nnpc_text_threat">>
<<switch _args[0]>>
<<case "Avery">>
<<if $averyragerevealed is 1 and C.npc.Avery.rage gte random(20, 100)>>
<<switch random(1, 3)>>
<<case 3>><<He_ ga>> 당신을 위아래로 쳐다보더니, <span class="green"><<his_ yi>> 눈을 굴린다.</span> "네게 쓸 시간이 없다."
<<case 2>><<He_ ga>> <<his_ yi>> 눈을 가늘게 뜨고 보다가 <span class="green">조소하면서 몸을 돌린다.</span> "수고할 가치가 없어."
<<case 1>><<He_ ga>> 멈추고, 당신을 노려본다. "나는 바쁜 <<personsimple_ iya>>. <span class="green">네게는 다행스럽게도, 나는 갈 곳이 있어."</span>
<</switch>>
<br><br>
<<He_ ga>> 계속 걸어간다. 당신은 긴장감을 느낀다.<<stress 2>><<gstress>>
<<else>>
<<switch random(1, 3)>>
<<case 3>><span class="green"><<He_ ga>> 눈썹을 치켜올리며,</span> 히죽거린다. "이게 적절한 인사를 위한 네 방식이니?"<br><br> <<He_ ga>> 웃으며 계속 걸어간다.
<<case 2>><<He_ ga>> 멈춰서 당신을 쳐다보며, 이마에 주름을 잡는다. <span class="green"><<He_ nun>> 말 한마디 없이 당신 옆을 스쳐지나간다.</span><br><br>
<<case 1>><<He_ ga>> 팔짱을 끼고 <<his_ yi>> 휴대폰을 꺼내든다. "좀 비켜줄래?"<br><br> <<He_ ga>> 계속 걸어가며, 전화 상대방과 대화를 나누려고 한다.
<</switch>>
당신은 자신이 조금 바보같다고 느낀다.
<</if>>
<<case "Bailey">>
<<switch random(1, 3)>>
<<case 3>><<He_ nun>> 당신과 계속 눈을 마주보며 지나가지만, <span class="green">결국 당신을 그냥 지나친다.</span>
<<case 2>><<He_ ga>> 당신 앞에 멈추며, 조용히 주시하고, <span class="green">그러고는 <<his_ yi>> 길을 계속 간다.</span>
<<case 1>><<He_ ga>> 당신 앞에 서서 <<his_ yi>> 전화기를 들어올린다. 당신은 찰칵 하는 소리를 듣는다. <span class="green"><<He_ nun>> 아무 말 없이 떠난다.</span>
<</switch>>
<br><br>
당신은 <<he_ ga>> 지나가자 떨리는 한숨을 내쉰다.<<stress 6>><<gstress>>
<<case "Briar">>
<<switch random(1, 3)>>
<<case 3>><<He_ ga>> 히죽거리며, 당신을 위아래로 쳐다보고는, <span class="green">당신을 지나쳐 걸어간다.</span>
<<case 2>><span class="green"><<He_ ga>> 웃음을 터뜨린다.</span> "너? 그거 채밌군."
<<case 1>><span class="green"><<He_ ga>> 날카롭게 짖는 듯한 웃음소리를 낸다.</span> "귀엽군. 이제 길을 비켜."
<</switch>>
<br><br>
<<He_ nun>> <<his_ yi>> 어깨 너머로 당신을 응시하며 걸어간다. 당신은 긴장감을 느낀다.<<stress 2>><<gstress>>
<<case "Eden">>
<<He_ ga>> 당신을 잠시 쳐다보더니, <span class="teal">조용히 <<if $location is "forest">>나무들 사이로<<elseif $location is "moor">>안개 속으로<<else>>골목길 속으로<</if>> 사라진다.</span>
<br><br>
당신은 떨리는 한숨을 내쉰다.<<stress 4>><<gstress>>
<<case "Harper">>
<span class="green"><<He_ ga>> 멈춘다.</span> <<His_ yi>> 정중한 미소는 흔들리지 않는다.
<<switch random(1, 3)>>
<<case 3>>"무고한 통행인을 몰아세우는 것은 스트레스가 쌓였다는 확실한 징조란다, 너도 알겠지만."
<<case 2>>"어떤 사람들에게 있어서는, 분노는 도움을 요청하는 외침일 뿐이란다. 제발, 잘 지내거라."
<<case 1>>"곤란해 보이는구나. 도움을 요청하는 것을 두려워 하지 말거라."
<</switch>>
<br><br>
<<He_ ga>> 계속 걸어간다. 당신은 긴장감을 느낀다.<<stress 2>><<gstress>>
<<case "Kylar">>
<<switch random(1, 3)>>
<<case 3>><<He_ ga>> 작은 소리로 무언가를 중얼거린다. 당신은 알아들을 수가 없었다. <span class="green"><<He_ nun>> 종종걸음치며 당신을 지나친다.</span>
<<case 2>><<He_ nun>> 당신이 뒤돌아보자 긴장하면서, 겨우 어색한 미소를 지으면서 손을 흔들고는 <span class="green">급하게 당신을 지나친다.</span>
<<case 1>><<He_ nun>> 얼어붙더니, <span class="green">반대 방향으로 번개같이 달아난다.</span> 당신은 어리둥절한 얼굴로 남겨진다.
<</switch>>
<<case "Leighton">>
<<switch random(1, 3)>>
<<case 3>><<He_ ga>> 혀를 찬다. <span class="green">"무례하기는. 내가 바쁘지만 않았다면, 직접 너를 징계해 줄 텐데."</span>
<<case 2>><<He_ ga>> 눈썹을 치켜올리더니, <span class="green">뒤로 돌아간다.</span> "그 태도는 못 본 척해 주도록 하지."
<<case 1>><span class="green"><<He_ ga>> 경멸하는 눈으로 당신을 내려다보며,</span> 작은 소리로 중얼거린다. "무례한 애새끼 같으니."
<</switch>>
<br><br>
<<He_ ga>> 계속 걸어간다. 당신은 자신이 조금 바보같다고 느낀다.
<<case "Morgan">>
<<switch random(1, 3)>>
<<case 3>><<He_ ga>> 갑자기 딱 멈추더니 입을 벌린다. "맞았어! 스콘을 깜박했어!"<br><br> <span class="green"><<He_ ga>> 반대 방향으로 달려가며,</span> 당신은 어리둥절한 얼굴로 남겨진다.
<<case 2>><span class="green"><<He_ nun>> 마치 당신이 그 곳에 없는 듯이 비틀거리며 지나친다.</span><br><br> 당신은 <<him_ i>> 멀어지며, 계속 혼잣말로 횡설수설하는 것을 쳐다본다.
<<case 1>><span class="green"><<He_ ga>> 미소지으며 당신을 지나치며 손을 흔든다.</span><br><br> 당신은 바보같다고 느끼며, 약간 혼란스러워한다.
<</switch>>
<<case "Whitney">>
<<switch random(1, 3)>>
<<case 3>><span class="green"><<He_ ga>> 당신을 밀치며 지나가,</span> 당신을 거의 때려눕힐 뻔 한다.<br><br> 당신은 몸에 묻은 먼지를 털며, 그 때문에 더 나빠진 것이 없다는 사실에 감사한다.
<<case 2>><span class="green"><<He_ ga>> <<his_ yi>> 손을 들어올리며,</span> 천진난만하게 미소 짓는다. "그냥 여기 뒤에서 네 모습을 즐기고 있었어."<br><br> <<He_ nun>> 걸어가며 당신의 <<bottom_ ul>> 찰싹 때린다.<<stress 2>><<arousal 150 "bottom">><<gstress>><<garousal>>
<<case 1>><<he_ ga>> 근처에 오자마자, <<he_ ga>> 크게 "에비!"하는 소리를 내면서 당신 쪽으로 펄쩍 뛰어오른다. 당신은 본능적으로 움찔한다.<br><br> "쪼다 같으니," <<he_ nun>> 웃으며 <span class="green">당신을 뒤에 두고 간다.</span><<stress 4>><<gstress>>
<</switch>>
<<case "Ivory Wraith">>
그것은 낄낄 웃으며, <span class="teal">두껍고, 차가운 안개 속으로 사라진다.</span> 그것의 목소리가 당신 주위에서 메아리친다.
<<switch random(1, 3)>>
<<case 3>><<set _wraith_output to "할 수 있을 때 햇볕을 쬐어 두거라. 밤이 빠르게 올 테니까.">>
<<case 2>><<set _wraith_output to "도움이 될 작은 안식을 얻도록.">>
<<case 1>><<set _wraith_output to "가까이 있도록.">>
<</switch>>
"<span class="wraith"><<print _wraith_output>></span>"
<br><br>
당신은 당신 주위의 안개가 사라지며, 빈 <<if $location is "forest">>공터가<<elseif $location is "moor">>들판이<<else>>거리가<</if>> 드러나는 것을 보며 몸을 떤다.
<<trauma 2>><<stress 4>><<gtrauma>><<gstress>>
<<default>>
<span class="green"><<He_ ga>> <<his_ yi>> 양손을 들어올린다.</span> "진정하라고 <<girl_ a>>," <<he_ ga>> 말하며, 당신을 피한다. "너를 겁먹게 할 생각은 아니었어."
<br><br>
<<He_ nun>> 앞으로 걸어간다.
<</switch>>
<</widget>>
<!-- NPC walks by due to lack of boldness -->
<<widget "stalk_nnpc_text_passed">>
<<switch _args[0]>>
<<case "Avery">>
<<switch random(1, 3)>>
<<case 3>><<stalk_nnpc_name>> <<his_ yi>> 전화에 대고 말하면서 지나친다. <span class="teal"><<He_ nun>> 당신을 무시한다.</span>
<<case 2>><<stalk_nnpc_name>> <<his_ yi>> 눈으로 당신을 곁눈질해 보면서 지나친다. <span class="teal"><<He_ nun>> 당신을 혼자 두고 간다.</span>
<<case 1>><<stalk_nnpc_name>> 옆으로 지나친다. <span class="teal"><<He_ nun>> 당신을 흘낏 쳐다보지도 않는다.</span>
<</switch>>
<<case "Bailey">>
<<switch random(1, 3)>>
<<case 3>><<stalk_nnpc_name>> <span class="teal">전화를 받느라 너무 바빠서 당신을 알아차리지 못한 채로,</span> 옆을 지나친다.
<<case 2>><<stalk_nnpc_name>> <<his_ yi>> 눈으로 당신을 곁눈질해 보면서 지나친다. <span class="teal"><<He_ nun>> 당신을 혼자 두고 간다.</span>
<<case 1>><<stalk_nnpc_name>> <<his_ yi>> 어깨로 당신을 쿵 치고 지나간다. <span class="teal"><<He_ nun>> 쳐다보지 않는다.</span>
<</switch>>
<<if $stalk_assess>>
당신은 떨리는 한숨을 내쉰다.
<<stress 4>><<gstress>>
<</if>>
<<case "Briar">>
<<switch random(1, 3)>>
<<case 3>><<stalk_nnpc_name>> <<his_ yi>> 어깨 너머로 윙크하며 <span class="teal">옆을 지나친다.</span>
<<case 2>><<stalk_nnpc_name>> 멈춰서서, <<his_ yi>> 어깨 너머로 쳐다보고는, <span class="teal"><<his_ yi>> 길을 계속 간다.</span>
<<case 1>><<stalk_nnpc_name>> 옆으로 지나친다. <span class="teal"><<He_ nun>> 당신을 쳐다보지조차도 않는다.</span>
<</switch>>
<<case "Eden">>
<<switch random(1, 3)>>
<<case 3>>갑자기 원초적인 공포에 사로잡혀, 당신은 뒤로 돌아선다. <span class="teal">주위에는 아무도 없다.</span><<stress 4>><<gstress>>
<<case 2>><span class="teal"><<stalk_nnpc_name>> 당신 옆을 쿵쿵거리면서,</span> 서둘러 지나가며 당신을 바닥에 거의 밀어붙일 뻔 한다.
<<case 1>>당신은 뒤에서 누군가 움직이는 소리를 듣는다. 당신은 뒤로 돌아 <<if $stalk_assess>>에덴이<<else>>커다란 형체 하나가<</if>> <span class="teal"><<if $location is "forest">>나무들 사이로<<elseif $location is "moor">>안개 속으로<<else>>골목길 속으로<</if>>사라지는 것을 언뜻 본다.</span>
<</switch>>
<<case "Harper">>
<<switch random(1, 3)>>
<<case 3>><<stalk_nnpc_name>> 일지에 무언가 급히 쓰면서 지나친다. <span class="teal"><<He_ nun>> 당신을 무시한다.</span>
<<case 2>><<stalk_nnpc_name>> <<his_ yi>> 눈으로 당신을 곁눈질해 보면서 지나친다. <span class="teal"><<He_ nun>> 당신을 혼자 두고 간다.</span>
<<case 1>><<stalk_nnpc_name>> 옆으로 지나친다. <span class="teal"><<He_ nun>> 당신을 흘낏 쳐다보지도 않는다.</span>
<</switch>>
<<case "Kylar">>
<<switch random(1, 3)>>
<<case 3>><<stalk_nnpc_name>> <<his_ yi>> 시선을 바닥에 고정한 채로, <span class="teal">당신 바로 옆을 지나친다.</span>
<<case 2>>당신은 뒤에서 팔을 잡아당기는 느낌을 받는다. 당신이 뒤로 돌자, <span class="teal">거기에는 아무도 없다.</span><<stress 4>><<gstress>>
<<case 1>><<stalk_nnpc_name>> 당신을 올려다보지 않고 지나쳐, <span class="teal">당신을 혼자 두고 간다.</span>
<</switch>>
<<case "Leighton">>
<<switch random(1, 3)>>
<<case 3>><<stalk_nnpc_name>> 지나치며 음흉하게 쳐다보지만, <span class="teal">당신을 혼자 두고 간다.</span>
<<case 2>><<stalk_nnpc_name>> 지나쳐가며 당신에게 한번 끄덕인다. <span class="teal"><<He_ nun>> <<his_ yi>> 길을 계속 간다.</span>
<<case 1>><<stalk_nnpc_name>> 옆으로 지나치며, <span class="teal"><<his_ yi>> 손목시계를 고치느라 너무 바빠 당신을 알아차리지 못한다.</span>
<</switch>>
<<case "Morgan">>
<<switch random(1, 3)>>
<<case 3>><<stalk_nnpc_name>> 쾌활하게 흥얼거리며 지나치면서, <span class="teal">당신을 무시한다.</span>
<<case 2>><span class="teal"><<stalk_nnpc_name>> 마치 당신이 거기에 없다는 듯이 비틀거리며 지나친다.</span>
<<case 1>>당신은 뒤에서 헉 하는 소리를 듣는다. <span class="teal">당신은 뒤로 돌아 <<if $stalk_assess>>모건이<<else>>형체 하나가<</if>> 종종걸음치며 멀어져가는 모습을 얼핏 본다.</span>
<</switch>>
<<case "Whitney">>
<<switch random(1, 3)>>
<<case 3>><span class="teal"><<stalk_nnpc_name>> 지나치며 담배꽁초를 어깨 너머로 탁 튀긴다.</span> 그것은 당신의 뺨으로 튀어온다.
<<case 2>><<stalk_nnpc_name>> 지나치며 당신의 <<bottom_ ul>> 찰싹 때린다. <<if $stalk_assess>> <<He_ nun>> <<his_ yi>> 어깨 너머로 의기양양하게 히죽거린다.<<else>> <<He_ nun>> 당신이 <<him_ ul>> 제대로 보기 전에 사라진다.<</if>><<stress 2>><<arousal 150 "bottom">><<gstress>><<garousal>>
<<case 1>><<stalk_nnpc_name>> <<his_ yi>> 손톱을 물어뜯으면서 지나친다. <span class="teal"><<He_ nun>> 너무 몰두해서 당신을 알아채지 못한다.</span>
<</switch>>
<<case "Ivory Wraith">>
<<switch random(1, 3)>>
<<case 3>>차가운 한기가 당신에게 불어오지만, <span class="teal">빠르게 사라진다.</span>
<<case 2>>차갑고, 축축한 손이 당신의 어깨를 잡는다. 당신은 뒤로 돌지만, <span class="teal">거기에는 아무도 없다.</span>
<<case 1>>당신은 어떤 존재감을 느낀다. 누군가가 당신의 귀에 숨을 내쉰다. "<span class="wraith">아직은 아니야.</span>" 따뜻한 산들바람이 당신에게 불어와, <span class="teal">반갑지 않은 존재감을 쓸어간다.</span>
<</switch>>
희미한 안개가 공기 중에서 사라진다. 당신은 당신이 혼자 있다고 생각한다.<<trauma 2>><<stress 4>><<gtrauma>><<gstress>>
<<default>>
<<personsimplePost>> 하나가 옆으로 지나친다. <span class="teal"><<He_ nun>> 당신을 흘낏 쳐다보지도 않는다.</span>
<</switch>>
<</widget>>
<!-- For specific encounters where $combatgoal is "confront" -->
<<widget "stalk_nnpc_text_confront">>
<<switch _args[0]>>
<<case "Kylar">>
당신은 당신의 팔을 잡아당기는 것을 느낀다. 당신은 뒤로 돌아
<<if $stalk_assess>>
<<NPCDesc_ rul $NPCList[0].fullDescription>> 마주본다.
<<else>>
상대방을 마주본다.
<</if>>
<<case "Ivory Wraith">>
당신 주위의 공기가 차가워진다. 본능적으로 움직여, 당신은 뒤로 돌고 <<wraithEyes>> 눈 한 쌍이 마주 응시하고 있다는 것을 알아차린다.
<<default>>
당신은 팔을 잡혀 뒤로 당겨져 습격자와 마주한다.
<</switch>>
<</widget>>
<<widget "stalk_nnpc_name">>
<<if $NPCList[0].fullDescription is "Ivory Wraith">>
<<if $stalk_assess>>
창백한 형체가
<<else>>
누군가가
<</if>>
<<else>>
<<if $stalk_assess>>
<<NPCdesc_ ga $NPCList[0].fullDescription>>
<<else>>
<<personsimple_ i>>
<</if>>
<</if>>
<</widget>>
<<widget "stalk_img">>
<<if $options.images is 1>>
<br><br>
<div class="div_stalk">
<<for _i to 0; _i lt 8; _i++>>
<img @class="'stalk_' + _i" src="img/misc/stalk/base.png">
<</for>>
<<if $NPCList[0].fullDescription is "Ivory Wraith" and $stalk_assess>>
<<set $_stalker to "_wraith">>
<<else>>
<<set $_stalker to "">>
<</if>>
<<if $NPCList[0].distance is 0 and $NPCList[0].state isnot "pursuit" or $stalk_end is "hide">>
<<if $stalk_end is "confront">>
<img class="stalk_3" @src="'img/misc/stalk/npc' + $_stalker + '.png'">
<img class="stalk_4" src="img/misc/stalk/pc.png">
<<elseif $stalk_end>>
<img class="stalk_4" src="img/misc/stalk/pc.png">
<img class="stalk_5" @src="'img/misc/stalk/safe_npc' + $_stalker + '.png'">
<<else>>
<img class="stalk_4" src="img/misc/stalk/caught.png">
<</if>>
<<else>>
<<if $NPCList[0].distance lt 4>>
<<if $NPCList[0].state is "pursuit">>
<<set _stalk_position to 4 + $NPCList[0].distance>>
<img @class="'stalk_' + _stalk_position" @src="'img/misc/stalk/npc' + $_stalker + '.png'">
<img @class="'stalk_' + _stalk_position" src="img/misc/stalk/clothes.png">
<<elseif $stalk_end is "escaped">>
<<else>>
<<set _stalk_position to 4 - $NPCList[0].distance>>
<img @class="'stalk_' + _stalk_position" @src="'img/misc/stalk/npc' + $_stalker + '.png'">
<</if>>
<</if>>
<img class="stalk_4" src="img/misc/stalk/pc.png">
<</if>>
</div>
<</if>>
<</widget>><<widget "stateman">>
<div @class="($debugLines ? 'debugLines-stateman' : '')">
<<if $position isnot "stalk">>
<<if $fightTargets is undefined or $fightTargets.length lte 0>>
<<set $_enemies to $enemyno>>
<<else>>
<<set $_enemies to $fightTargets.length>>
<</if>>
<<set _looks to ($_enemies is 1? "looks" : "look")>>
<<set _doesntlook to ($_enemies is 1? "doesn't look" : "don't look")>>
<<set _is to ($_enemies is 1? "is" : "are")>>
<<set $_n to 0>>
<<if $enemyno is 1 and $enemynomax gt 1>>
<<for $_i to 0; $_i lt $enemynomax; $_i++>>
<<if $NPCList[$_i].active is "active" and $NPCList[$_i].stance isnot "defeated">>
<<set $_n to $_i>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if ["m", "f", "i", "n", "t"].includes($NPCList[$_n].pronoun)>>
<<set $pronoun to $NPCList[$_n].pronoun>>
<<elseif $options.debugdisable is "f">>
<span class="red">ERROR: Unexpected $$NPCList[0].pronoun: [$NPCList[0].pronoun]</span>
<</if>>
<<if $enemytype is "beast" and $monster is 0>>
<<set $pronoun to "i">>
<</if>>
<<if $_enemies gt 1>>
<<set $pronoun to "t">>
<</if>>
<<if $loveDrunk>>
<span class="lustful"><<He_ nun>> <<print either("사랑에 취해", "죄가 많아", "발광한 듯", "욕정으로 흥분한 듯", "열광적으로")>> 보인다.</span>
<<elseif $enemyhealth gte $enemyhealthmax>>
<span class="red"><<HePost "은">> 열성적으로 보인다.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 4>>
<span class="pink"><<HePost "은">> 불편해 보인다.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 3>>
<span class="purple"><<HePost "은">> 따가워 보인다.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 2>>
<span class="blue"><<HePost "은">> 아파 보인다.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 1>>
<span class="lblue"><<HePost "은">> 다친 것 같다.</span>
<<elseif $enemyhealth gt 0>>
<span class="teal"><<HePost "은">> 더 이상 고통을 감당할 수 없는 것 같다.</span>
<<elseif $enemyhealth lte 0>>
<span class="green"><<HePost "은">> 고통에 움츠러든다.</span>
<<combatcontrol 15>><<def 10>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $NPCList[0].penis isnot "none" and !npcHasStrapon(0)>>
<span class="red">사정이 임박했다.</span>
<<else>>
<span class="red">오르가즘이 임박했다.</span>
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<span class="pink">당신은 <<hePost "이">> 곧 오르가즘에 도달할 거라고 생각한다.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 3>>
<span class="purple"><<HePost "은">> 욕정에 가득찬 것 같다.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<span class="blue"><<HePost "은">> 흥분한 것 같다.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 1>>
<span class="lblue"><<HePost "은">> 꼴린 것 같다.</span>
<<elseif $enemyarousal gt 0>>
<span class="teal"><<HePost "은">> 자극 받은 것 같다.</span>
<<elseif $enemyarousal lte 0>>
<<if $_enemies gt 1>>
<span class="green"><<HePost "은">> 자극받지 않은 것 같다.</span>
<<else>>
<<if $npcSub>>
<span class="green"><<He_ nun>> 가만히 누워, 당신을 기다리고 있다.</span>
<<else>>
<span class="green"><<He_ nun>> 확실히 <<if $NPCList[0].penis isnot "none">>축 늘어져<<else>>말라<</if>> 있다.</span>
<</if>>
<</if>>
<</if>>
<<if $enemyanger gte $enemyangermax>>
<span class="red"><<HePost "은">> 분노로 가득 찼다.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 4>>
<span class="pink"><<HePost "은">> 믿을 수 없을 만큼 화나 보인다.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 3>>
<span class="purple"><<HePost "은">> 화나 보인다.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 2>>
<span class="blue"><<HePost "은">> 불만스러워 보인다.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 1>>
<span class="lblue"><<HePost "은">> 짜증나 보인다.</span>
<<elseif $enemyanger gt 0>>
<span class="teal"><<HePost "은">> 실망한 것 같다.</span>
<<elseif $enemyanger lte 0>>
<span class="green"><<HePost "은">> 차분해 보인다.</span>
<</if>>
<<if $enemytrust lte -100>>
<span class="red"><<HePost "은">> 완전히 의심으로 가득찬 것 같다.</span>
<<elseif $enemytrust lte -60>>
<span class="pink"><<HePost "은">> 경계하고 있는 것 같다.</span>
<<elseif $enemytrust lte -20>>
<span class="purple"><<HePost "은">> 조심하는 것 같다.</span>
<<elseif $enemytrust lte 20>>
<span class="blue"><<HePost "은">> 신중해 보인다.</span>
<<elseif $enemytrust lte 60>>
<span class="lblue"><<HePost "은">> 정신을 바짝 차리고 있는 것 같다.</span>
<<elseif $enemytrust lte 100>>
<span class="teal"><<HePost "은">> 안심한 것 같다.</span>
<<elseif $enemytrust gt 100>>
<span class="green"><<HePost "은">> 신뢰하고 있는 것 같다.</span>
<</if>>
<</if>>
<<if $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<if $panicattacks gte 1 and _panicchecked isnot true and random(1, 100) is 100>>
<<set $panicparalysis to 5>>
<</if>>
<<set _panicchecked to true>>
<<if $panicattacks gte 2 and _paniccheckedviolence isnot true and random(1, 100) is 100>>
<<set $panicviolence to 3>>
<<if $position is "stalk">>
<<set $feetuse to "run">>
<</if>>
<</if>>
<<set _paniccheckedviolence to true>>
<</if>>
<br><br>
<<if $arousal gte $arousalmax and $orgasmdown lte 0>>
<<orgasm>>
<</if>>
<<sexcheck>>
</div>
<<unset $speechcamerapose>>
<</widget>><<widget "combatstate">>
<<if _statechecked isnot true>>
<<if $gamemode is "soft">>
<<set $pain to 0>>
<</if>>
<<wetnessCalculate>>
<<if $orgasmdown gte 1>>
<<set $enemyarousal += 10>>
<span class="pink">당신의 몸이 오르가즘의 파동에 경련을 일으켜 당신이 정상적으로 행동하지 못하게 한다.</span>
<br>
<<disable>>
<<if $options.combatControls is "disabled" and $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>>
<<actionsorgasm>>
<</if>>
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<<set $enemyarousal += 10>>
<<if $possessed is true>>
<<if $orgasmdown lte 0>>
당신은 더 이상의 고통을 감내할 수 없으나, <span class="red">당신의 몸은 계속 싸우고 있다.</span>
<<trauma 12>><<ggtrauma>>
<br>
<</if>>
<<else>>
<span class="red">당신은 너무 고통스러워 정상적으로 행동 할 수 없다.</span>
<br>
<<disable>>
<<if $options.combatControls is "disabled" and $orgasmdown lte 0 and $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>>
<<actionspain>>
<</if>>
<</if>>
<</if>>
<<if $panicviolence gte 1 and !$possessed>>
<<set $enemyarousal += 10>>
<<if $position is "stalk">>
<span class="red">당신은 공황상태에 빠졌다. 당신은 여기 외에 있을 어떤 곳이라도 필요로 하며 달린다.</span>
<<else>>
<span class="red">당신은 공황상태에 빠져 당신의 개인 공간에 침법하는 모든 것들에 팔 다리를 마구 휘두른다.</span>
<</if>>
<br>
<<defiance 10>><<set $panicviolence to $panicviolence - 1>><<disable>>
<</if>>
<<if $panicparalysis gte 1 and !$possessed>>
<<set $enemyarousal += 10>>
<<if $position is "stalk">>
<span class="red">당신은 공황상태에 빠졌다. 당신의 근육이 굳어 움직일 수 없다.</span>
<<else>>
<span class="red">당신은 공황상태에 빠졌다. 당신의 근육이 굳어 무력해진다.</span>
<</if>>
<br>
<<set $panicparalysis -= 1>><<disable>>
<</if>>
<<if $dissociation gte 2 and !$possessed>>
<<set $enemyarousal += 10>>
당신은 마치 꿈을 꾸는 것 처럼 자신과 연결되지 않은듯한 느낌이 든다.
<br>
<<disable>>
<<if $options.combatControls is "disabled" and $orgasmdown lte 0 and $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>>
<<if $pain lt 100 or $willpowerpain is undefined>>
<<actionsdissociation>>
<</if>>
<</if>>
<</if>>
<<if $trance gte 1>>
<<set $enemyarousal += 10>>
당신은 넋이 빠져있다.
<br>
<<disable>>
<</if>>
<<if $possessed is true>>
<<if $orgasmdown lte 0>>
당신의 몸은 당신의 것이 아니다. <<if $rng gte 96>><span class="fading">그랬던 적도 없다.</span><</if>>
<br>
<</if>>
<<disable>>
<<if $options.combatControls is "disabled" and $dissociation lte 1 and $orgasmdown lte 0 and $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>>
<<actionspossessed>>
<</if>>
/* Updates the control caption at the top of the screen to include any control gained through the rest of the passage */
<<run $(()=>{
Dynamic.render("control-caption")
})>>
/* Adds the condition for ending an encounter. */
<<if $control gte $controlmax>>
<<set _controlRegain to 1>>
<</if>>
<</if>>
<<set _statechecked to true>>
<</if>>
<</widget>>
<<widget "carryblock">>
<<if $orgasmdown gte 1>>
<<set $carryblock to "orgasm">>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set $carryblock to "pain">>
<<elseif $dissociation gte 2>>
<<set $carryblock to "dissociation">>
<<elseif $panicviolence gte 1>>
<<set $carryblock to 1>>
<<elseif $panicparalysis gte 1>>
<<set $carryblock to 1>>
<<elseif $trance gte 1>>
<<set $carryblock to 1>>
<<else>>
<<set $carryblock to 0>>
<</if>>
<</widget>>
<<widget "actioncarry">>
<<if $carryblock is 0>>
<<set $leftactioncarry to $leftactiondefault>>
<<set $rightactioncarry to $rightactiondefault>>
<<set $feetactioncarry to $feetactiondefault>>
<<set $mouthactioncarry to $mouthactiondefault>>
<<set $vaginaactioncarry to $vaginaactiondefault>>
<<set $penisactioncarry to $penisactiondefault>>
<<set $anusactioncarry to $anusactiondefault>>
<<set $thighactioncarry to $thighactiondefault>>
<<set $cheekactioncarry to $cheekactiondefault>>
<<set $chestactioncarry to $chestactiondefault>>
<<elseif $carryblock is "pain">>
<<set $leftactioncarrypain to $leftactiondefault>>
<<set $rightactioncarrypain to $rightactiondefault>>
<<set $feetactioncarrypain to $feetactiondefault>>
<<set $mouthactioncarrypain to $mouthactiondefault>>
<<set $vaginaactioncarrypain to $vaginaactiondefault>>
<<set $penisactioncarrypain to $penisactiondefault>>
<<set $anusactioncarrypain to $anusactiondefault>>
<<set $thighactioncarrypain to $thighactiondefault>>
<<set $cheekactioncarrypain to $cheekactiondefault>>
<<set $chestactioncarrypain to $chestactiondefault>>
<<elseif $carryblock is "orgasm">>
<<set $leftactioncarryorgasm to $leftactiondefault>>
<<set $rightactioncarryorgasm to $rightactiondefault>>
<<set $feetactioncarryorgasm to $feetactiondefault>>
<<set $mouthactioncarryorgasm to $mouthactiondefault>>
<<set $vaginaactioncarryorgasm to $vaginaactiondefault>>
<<set $penisactioncarryorgasm to $penisactiondefault>>
<<set $anusactioncarryorgasm to $anusactiondefault>>
<<set $thighactioncarryorgasm to $thighactiondefault>>
<<set $cheekactioncarryorgasm to $cheekactiondefault>>
<<set $chestactioncarryorgasm to $chestactiondefault>>
<<elseif $carryblock is "dissociation">>
<<set $leftactioncarrydissociation to $leftactiondefault>>
<<set $rightactioncarrydissociation to $rightactiondefault>>
<<set $feetactioncarrydissociation to $feetactiondefault>>
<<set $mouthactioncarrydissociation to $mouthactiondefault>>
<<set $vaginaactioncarrydissociation to $vaginaactiondefault>>
<<set $penisactioncarrydissociation to $penisactiondefault>>
<<set $anusactioncarrydissociation to $anusactiondefault>>
<<set $thighactioncarrydissociation to $thighactiondefault>>
<<set $cheekactioncarrydissociation to $cheekactiondefault>>
<<set $chestactioncarrydissociation to $chestactiondefault>>
<</if>>
<<set $carryblock to 0>>
<</widget>>
<<widget "actioncarrydrop">>
<<if $orgasmdown gte 1>>
<<set $leftactiondefault to $leftactioncarryorgasm>>
<<set $rightactiondefault to $rightactioncarryorgasm>>
<<set $feetactiondefault to $feetactioncarryorgasm>>
<<set $mouthactiondefault to $mouthactioncarryorgasm>>
<<set $vaginaactiondefault to $vaginaactioncarryorgasm>>
<<set $penisactiondefault to $penisactioncarryorgasm>>
<<set $anusactiondefault to $anusactioncarryorgasm>>
<<set $thighactiondefault to $thighactioncarryorgasm>>
<<set $cheekactiondefault to $cheekactioncarryorgasm>>
<<set $chestactiondefault to $chestactioncarryorgasm>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set $leftactiondefault to $leftactioncarrypain>>
<<set $rightactiondefault to $rightactioncarrypain>>
<<set $feetactiondefault to $feetactioncarrypain>>
<<set $mouthactiondefault to $mouthactioncarrypain>>
<<set $vaginaactiondefault to $vaginaactioncarrypain>>
<<set $penisactiondefault to $penisactioncarrypain>>
<<set $anusactiondefault to $anusactioncarrypain>>
<<set $thighactiondefault to $thighactioncarrypain>>
<<set $cheekactiondefault to $cheekactioncarrypain>>
<<set $chestactiondefault to $chestactioncarrypain>>
<<elseif $dissociation gte 2>>
<<set $leftactiondefault to $leftactioncarrydissociation>>
<<set $rightactiondefault to $rightactioncarrydissociation>>
<<set $feetactiondefault to $feetactioncarrydissociation>>
<<set $mouthactiondefault to $mouthactioncarrydissociation>>
<<set $vaginaactiondefault to $vaginaactioncarrydissociation>>
<<set $penisactiondefault to $penisactioncarrydissociation>>
<<set $anusactiondefault to $anusactioncarrydissociation>>
<<set $thighactiondefault to $thighactioncarrydissociation>>
<<set $cheekactiondefault to $cheekactioncarrydissociation>>
<<set $chestactiondefault to $chestactioncarrydissociation>>
<<else>>
<<set $leftactiondefault to $leftactioncarry>>
<<set $rightactiondefault to $rightactioncarry>>
<<set $feetactiondefault to $feetactioncarry>>
<<set $mouthactiondefault to $mouthactioncarry>>
<<set $vaginaactiondefault to $vaginaactioncarry>>
<<set $penisactiondefault to $penisactioncarry>>
<<set $anusactiondefault to $anusactioncarry>>
<<set $thighactiondefault to $thighactioncarry>>
<<set $cheekactiondefault to $cheekactioncarry>>
<<set $chestactiondefault to $chestactioncarry>>
<</if>>
<</widget>><<widget "combateffects">>
<<if $trauma gte $traumasaved>>
<<set $traumagain += ($trauma - $traumasaved)>>
<</if>>
<<if $trauma lte 0>>
<<set $traumasaved to 0>>
<<else>>
<<set $traumasaved to $trauma>>
<</if>>
<<if $stress gte $stresssaved>>
<<set $stressgain += ($stress - $stresssaved)>>
<</if>>
<<if $stress lte 0>>
<<set $stresssaved to 0>>
<<else>>
<<set $stresssaved to $stress>>
<</if>>
<<set $enemyanger to Math.clamp($enemyanger, 0, 200)>>
<</widget>>
/* Use first parameter to override the output text <<alarmstate "Custom line">> */
/* Use <<alarmstate 1>> if you want to set $alarm to 0 later in the passage */
<<widget "alarmstate">>
<<if $alarm is 1 and $rescue is 0>>
<<if _args[0] isnot 1 and _args[1] isnot 1>>
<<set $alarm to 0>>
<</if>>
<<if _args[0] is undefined or _args[0] is 1>>
<span class="red">누구도 당신을 도우러 오지 않는다.</span>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<<else>>
_args[0]
<</if>>
<br><br>
<</if>>
<</widget>><<widget "struggle_init">>
<<set $enemytype to "struggle">>
<<set $struggle to {
timer: 0,
creature: "lurker",
number: 1,
warded: 0,
done: 0,
enemy: {}
}>>
<<set $feetaction to "evade">>
<<set $leftaction to "guard">>
<<set $rightaction to "guard">>
<<if $worn.face.type.includes("gag")>>
<<set $mouthuse to "gagged">>
<</if>>
<<if $worn.feet.type.includes("shackle")>>
<<set $leftleg to "bound">>
<<set $rightleg to "bound">>
<<set $feetuse to "bound">>
<</if>>
/*<<if playerHasStrapon() and $worn.under_lower.size isnot undefined>>
<<set $playerPenisSizeBackup to $player.penissize>>
<<set $player.penissize to $worn.under_lower.size>>
<</if>>*/
<</widget>>
<<widget "struggle_creatures">>
<<set $struggle.number to _args[0]>>
<<set $struggle.descriptions to ["휘어있는", "끈적끈적한", "떨리는", "미끌미끌한", "기민한", "매혹적인", "커다란", "작은", "형형색색의", "칙칙한", "신경질적인", "경련하는", "맥동하는", "넓은", "얇은", "두꺼운", "윙윙거리는", "번들거리는"]>>
<<for _i to 0; _i lt $struggle.number; _i++>>
<<generate_struggle_creature _i _args[1]>>
<</for>>
<<for _part range ["mouth", "vagina", "penis", "anus", "chest"]>>
<<struggle_part_init _part>>
<</for>>
<</widget>>
<<widget "struggle_add">>
<<set _i to $struggle.number>>
<<set $struggle.number += _args[0]>>
<<for _i to _i; _i lt $struggle.number; _i++>>
<<generate_struggle_creature _i _args[1]>>
<</for>>
<</widget>>
<<widget "generate_struggle_creature">>
<<set _slot = _args[0];
_health = _args[1];
_type = _args[2] ? _args[2] : $struggle.creature
>>
<<set $struggle.enemy[_slot] to {
location: "lurking",
health: _health,
satisfied: 0,
name: _type,
description: $struggle.descriptions.pluck(),
motion: {wasp: "flying", bee: "flying", squid: "swimming"}[_type] || "jumping",
legs: {wasp: "legs", bee: "legs", squid: "tentacles"}[_type] || "none"
}>>
<</widget>>
<<widget "struggle_part_init">>
<<if ["mouth", "vagina", "penis", "anus", "chest"].includes(_args[0])>>
<<set $_part to _args[0]>>
<<else>>
<span class="error">struggle_part_init error: invalid arguments: _args</span>
<</if>>
<!-- reset bodypart states -->
<<set $struggle[$_part] to {
grip: 0,
creature: 0,
progress: 0,
success: 0,
action: 0,
action_default: 0,
damage: 0
}>>
<<if !$struggle_start>>
<!-- clean all creatures stuck to bodypart -->
<<for _i to 0; _i lt $struggle.number; _i++>>
<<if $struggle.enemy[_i].location is $_part>>
<<set $struggle.enemy[_i].location to "fleeing">>
<<if _args[1] is "cum">>
<<set $struggle.enemy[_i].satisfied += 1>>
<<else>>
<<set $struggle.enemy[_i].health -= 1>>
<</if>>
<</if>>
<</for>>
<!-- clean hand states -->
<<set $_actions to [$_part + '_strengthen', $_part + '_pull', $_part + '_spray', $_part + '_grasp', $_part + '_stroke']>>
<<if $_actions.includes($leftactiondefault)>>
<<if $carryblock>>
<<set $leftactioncarry to "rest">>
<<else>>
<<set $leftactiondefault to "rest">>
<</if>>
<<set $leftarmstate to 0>>
<<set $leftarm to 0>>
<</if>>
<<if $_actions.includes($rightactiondefault)>>
<<if $carryblock>>
<<set $rightactioncarry to "rest">>
<<else>>
<<set $rightactiondefault to "rest">>
<</if>>
<<set $rightarmstate to 0>>
<<set $rightarm to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "struggle_name">><<silently>>
<!-- prints full description of an enemy in specified slot or location -->
<<set $_loc to _args[0]>>
<<if $_loc lt $struggle.number>>
<!-- when _args[0] is a slot number -->
<<trStruggle $struggle.enemy[$_loc].name _args[1] _args[2]>><<set _fulldesc to $struggle.enemy[$_loc].description + ' ' + _trResult>>
<<elseif ["mouth", "vagina", "penis", "anus", "chest"].includes($_loc)>>
<!-- when _args[0] is a location -->
<<if $struggle[$_loc].description>>
<!-- description doesn't exist in older versions -->
<<trStruggle $struggle[$_loc].creature _args[1] _args[2]>><<set _fulldesc to $struggle[$_loc].description + ' ' + _trResult>>
<<elseif $struggle[$_loc].creature>>
<<for _i to 0; _i lt $struggle.number; _i++>>
<<if $struggle.enemy[_i].location is $_loc>>
<<trStruggle $struggle.enemy[_i].name _args[1] _args[2]>><<set _fulldesc to $struggle.enemy[_i].description + ' ' + _trResult>>
<<set $struggle[$_loc].description to $struggle.enemy[_i].description>>
<</if>>
<</for>>
<</if>>
<</if>>
<</silently>><<print _fulldesc>>
<</widget>>
<<widget "struggle">>
<<struggle_effects>>
<<struggle_enemy>>
<<struggle_state>>
<<struggle_actions>>
<</widget>>
<<widget "struggle_state">>
<<for $_part range ["mouth", "vagina", "penis", "anus", "chest"]>>
<<if $struggle[$_part].creature>>
당신은 당신의
<<switch $struggle[$_part].grip>>
<<case 0>><<set $_grip to `<span class="red">잡고 있지 않다</span>`>>
<<case 1>><<set $_grip to `<span class="pink">허술하게 잡고 있다</span>`>>
<<case 2>><<set $_grip to `<span class="purple">약하게 잡고 있다</span>`>>
<<case 3>><<set $_grip to `<span class="blue">애매하게 잡고 있다</span>`>>
<<case 4>><<set $_grip to `<span class="lblue">적절하게 잡고 있다</span>`>>
<<case 5>><<set $_grip to `<span class="teal">강하게 잡고 있다</span>`>>
<<default>><<set $_grip to `<span class="green">굳건하게 잡고 있다</span>`>>
<</switch>>
<<trStruggle $struggle[$_part].creature "을">>
<<switch $_part>>
<<case "mouth">> 입을 움켜잡고 있는 _trResult $_grip.
<<case "vagina">> 골반을 움켜잡고 있는 _trResult $_grip.
<<case "penis">> 배를 움켜잡고 있는 _trResult $_grip.
<<case "anus">> 엉덩이를 움켜잡고 있는 _trResult $_grip.
<<case "chest">> 가슴을 움켜잡고 있는 _trResult $_grip.
<</switch>>
<br>
<</if>>
<</for>>
<br>
<<if $arousal gte $arousalmax and $orgasmdown lte 0>>
<<orgasm>>
<</if>>
<<set $struggle.timer += 1>>
<<sexcheck>>
<</widget>>
<<widget "struggle_end">>
/*<<if playerHasStrapon()>>
<<set $player.penissize to $playerPenisSizeBackup>>
<</if>>*/
<<unset $struggle>>
<</widget>>
<<widget "generateActionsStruggle">>
<<set $combat to 1>>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<<for _i to 0; _i lt $struggle.number; _i++>>
<<if $struggle.enemy[_i].location is "fleeing" or $struggle.enemy[_i].location is "lurking">>
<<struggle_name _i "은">> 거리를 두고 있다.
<br>
<<if $farm_stage gte 10 and $lurkers_held lt 1>>
<<set _lurker_net_possible to true>>
<</if>>
<</if>>
<</for>>
<hr>
<div id="listContainer" style="margin-bottom:0px">
<div id="leftaction" @class="$options.combatControls + 'Control'">
<<leftActionInitStruggle>>
</div>
<div id="rightaction" @class="$options.combatControls + 'Control'">
<<rightActionInitStruggle>>
</div>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<div id="feetaction" @class="$options.combatControls + 'Control'">
<<feetActionInitStruggle>>
</div>
<</if>>
</div>
<<if ($mouthuse is "struggle" and $struggle.mouth.creature) or ($mouthuse is 0 and !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)))>>
<hr>
<div id="listContainer" style="margin-bottom:0px">
<div id="mouthaction" @class="$options.combatControls + 'Control'">
<<mouthActionInitStruggle>>
</div>
</div>
<</if>>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<if $vaginastate isnot 0 and $player.vaginaExist>>
<hr>
<div id="listContainer" style="margin-bottom:0px">
<div id="vaginaaction" @class="$options.combatControls + 'Control'">
<<vaginaActionInitStruggle>>
</div>
</div>
<</if>>
<<if $penisstate isnot 0 and (playerHasStrapon() or $player.penisExist)>>
<hr>
<div id="listContainer" style="margin-bottom:0px">
<div id="penisaction" @class="$options.combatControls + 'Control'">
<<penisActionInitStruggle>>
</div>
</div>
<</if>>
<<if $anusstate isnot 0>>
<hr>
<div id="listContainer" style="margin-bottom:0px">
<div id="anusaction" @class="$options.combatControls + 'Control'">
<<anusActionInitStruggle>>
</div>
</div>
<</if>>
<<if $chestuse isnot 0 and $chestuse isnot "squeezed">>
<hr>
<div id="listContainer" style="margin-bottom:0px">
<div id="chestaction" @class="$options.combatControls + 'Control'">
<<chestActionInitStruggle>>
</div>
</div>
<</if>>
<</if>>
<</widget>>
<<widget "leftActionInitStruggle">>
<<set $lefttarget to "struggle">>
<<switch $leftarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "orgasm">>
<span class="lewd">당신의 왼팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "pain">>
<span class="red">당신의 왼팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "unreal">>
<span class="pink">당신의 왼팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "left" _targetlistarms>>
<</if>>
<<set _leftOptions to "free">>
<span @class="($lastOptions.left isnot _leftOptions ? 'gold' : '')">당신의 왼팔은 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "left" _targetlistarms>>
<br>
<</if>>
<</if>>
<<if $options.combatControls.includes("adio")>><br><</if>>
<<case "struggle">>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "orgasm">>
<span class="lewd">당신은 <<struggle_creature_ rul $struggle.creature>> 왼팔로 잡고 있지만, 당신은 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "bound">>
<span class="red">당신은 <<struggle_creature_ rul $struggle.creature>> 왼팔로 잡고 있지만, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "bound">>
<span class="pink">당신은 <<struggle_creature_ rul $struggle.creature>> 왼팔로 잡고 있지만, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<set _leftOptions to "struggle">>
<<switch $leftarmstate>>
<<case "mouth_struggle">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 당신 입 위의 <<struggle_mouth_creature_ rul>> 잡는다.</span>
<<case "penis_struggle">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 당신 <<penisPost>> 위의 <<struggle_penis_creature_ rul>> 잡는다.</span>
<<case "vagina_struggle">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 당신 <<pussyPost>> 위의 <<struggle_vagina_creature_ rul>> 잡는다.</span>
<<case "anus_struggle">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 당신 <<bottomPost>> 위의 <<struggle_anus_creature_ rul>> 잡는다.</span>
<<case "chest_struggle">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 당신 가슴 위의 <<struggle_chest_creature_ rul>> 잡는다.</span>
<</switch>>
<</if>>
<<if $options.combatControls.includes("adio")>><br><</if>>
<<case "bound">>
<<set _leftOptions to "bound">>
<<if $orgasmdown gte 1>>
<span class="lewd">당신의 왼팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">당신의 왼팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<span class="pink">당신의 왼팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 묶여 있다.</span>
<</if>>
<<if $options.combatControls.includes("adio")>><br><</if>>
<<case "trapped">>
<<set $_changetype to true>><<leftActionInitVore>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<leftActionInit>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<leftActionInitSwarm>>
<<case "mechgrappled">>
<<set $_changetype to true>><<leftActionInitMachine>>
<<default>>
<<set $_changetype to true>><<leftActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<leftActionsStruggle>>
<<if Object.keys(_leftaction).length gt 0>>
<<if Object.values(_leftaction).includes($leftactiondefault)>>
<<set $leftaction to $leftactiondefault>>
<</if>>
<<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Struggle")>>
<<generateCombatActionOthers _leftaction "leftaction" _textColor $leftaction "Struggle">>
<<if $options.combatControls.includes("ists")>>
<div id="leftactionDifficulty">
<<leftactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.left to clone(_leftOptions)>>
<</if>>
<</widget>>
<<widget "leftactionDifficultyStruggle">>/* Don't mind the blank widget. */
<!-- Does nothing -->
<</widget>>
<<widget "leftActionsStruggle">>
<<set _leftaction to {}>>
<<switch _leftOptions>>
<<case "free" "struggle">>
<<set _leftaction["왼팔을 가만히 둔다"] to "rest">>
<<if _lurker_net_possible is true>>
<<set _leftaction["채집망을 던진다"] to "capture">>
<</if>>
<<set _leftaction["방어한다"] to "guard">>
<<leftclothesnew>>
<<if not $options.combatControls.includes("adio")>>
<<for $_part range ["mouth", "vagina", "penis", "anus", "chest"]>>
<<if V[$_part + 'use'] is "struggle" and $struggle[$_part].creature>>
<<trBodypart $_part>><<set $_desc to ($leftactiondefault.includes($_part) ? '' : ' (' + _trResult + ')')>>
<<if $leftactiondefault.includes($_part) and $struggle[$_part].grip gte 1>>
<!-- require hand on the creature before pulling or strengthening -->
<<if $struggle[$_part].success lt 100>>
<<set _leftaction["손아귀에 힘을 준다"] to $_part + '_strengthen'>>
<</if>>
<<set _leftaction["당긴다"] to $_part + '_pull'>>
<<elseif $struggle[$_part].success lt 100>>
<<set _leftaction['움켜잡는다' + $_desc] to $_part + '_grasp'>>
<</if>>
<<if $spray gte 1 and $consensual isnot 1>>
<<set _leftaction['후추 스프레이' + $_desc] to $_part + '_spray'>>
<</if>>
<<set _leftaction['쓰다듬는다' + $_desc] to $_part + '_stroke'>>
<</if>>
<</for>>
<</if>>
<<case "bound">>
<<case "orgasm">>
<<set _leftaction["팔을 붙잡는다"] to "leftfold">>
<<set _leftaction["움켜쥔다"] to "leftgrip">>
<<case "pain">>
<<set _leftaction["몸부림친다"] to "leftstruggleweak">>
<<set _leftaction["몸을 지킨다"] to "leftprotect">>
<<case "unreal">>
<<set _leftaction["자신을 찌른다"] to "leftpoke">>
<<set _leftaction["당신의 팔을 그대로 놔둔다"] to "leftcurl">>
<</switch>>
<</widget>>
<<widget "rightActionInitStruggle">>
<<set $righttarget to "struggle">>
<<switch $rightarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "orgasm">>
<span class="lewd">당신의 오른팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "pain">>
<span class="red">당신의 오른팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "unreal">>
<span class="pink">당신의 오른팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<</if>>
<<set _rightOptions to "free">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "right" _targetlistarms>>
<br>
<</if>>
<</if>>
<<if $options.combatControls.includes("adio")>><br><</if>>
<<case "struggle">>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "orgasm">>
<span class="lewd">당신은 <<struggle_creature_ rul $struggle.creature>> 오른팔로 잡고 있지만, 당신은 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "bound">>
<span class="red">당신은 <<struggle_creature_ rul $struggle.creature>> 오른팔로 잡고 있지만, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "bound">>
<span class="pink">당신은 <<struggle_creature_ rul $struggle.creature>> 오른팔로 잡고 있지만, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<set _rightOptions to "struggle">>
<<switch $rightarmstate>>
<<case "mouth_struggle">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 당신 입 위의 <<struggle_mouth_creature_ rul>> 잡는다.</span>
<<case "penis_struggle">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 당신 <<penisPost>> 위의 <<struggle_penis_creature_ rul>> 잡는다.</span>
<<case "vagina_struggle">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 당신 <<pussyPost>> 위의 <<struggle_vagina_creature_ rul>> 잡는다.</span>
<<case "anus_struggle">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 당신 <<bottomPost>> 위의 <<struggle_anus_creature_ rul>> 잡는다.</span>
<<case "chest_struggle">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 당신 가슴 위의 <<struggle_chest_creature_ rul>> 잡는다.</span>
<</switch>>
<</if>>
<<if $options.combatControls.includes("adio")>><br><</if>>
<<case "bound">>
<<set _rightOptions to "bound">>
<<if $orgasmdown gte 1>>
<span class="lewd">당신의 오른팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">당신의 오른팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<span class="pink">당신의 오른팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 묶여 있다.</span>
<</if>>
<<if $options.combatControls.includes("adio")>><br><</if>>
<<case "trapped">>
<<set $_changetype to true>><<rightActionInitVore>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<rightActionInit>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<rightActionInitSwarm>>
<<case "mechgrappled">>
<<set $_changetype to true>><<rightActionInitMachine>>
<<default>>
<<set $_changetype to true>><<rightActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<rightActionsStruggle>>
<<if Object.keys(_rightaction).length gt 0>>
<<if Object.values(_rightaction).includes($rightactiondefault)>>
<<set $rightaction to $rightactiondefault>>
<</if>>
<<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Struggle")>>
<<generateCombatActionOthers _rightaction "rightaction" _textColor $rightaction "Struggle">>
<<if $options.combatControls.includes("ists")>>
<div id="rightactionDifficulty">
<<rightactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.right to clone(_rightOptions)>>
<</if>>
<</widget>>
<<widget "rightactionDifficultyStruggle">>/* It's a necessary evil. */
<!-- Does nothing. todo: investigate why combatButtonAdjustments() needs this -->
<</widget>>
<<widget "rightActionsStruggle">>
<<set _rightaction to {}>>
<<switch _rightOptions>>
<<case "free" "struggle">>
<<set _rightaction["오른팔을 가만히 둔다"] to "rest">>
<<if _lurker_net_possible is true>>
<<set _rightaction["채집망을 던진다"] to "capture">>
<</if>>
<<set _rightaction["방어한다"] to "guard">>
<<rightclothesnew>>
<<if not $options.combatControls.includes("adio")>>
<<for $_part range ["mouth", "vagina", "penis", "anus", "chest"]>>
<<if V[$_part + 'use'] is "struggle" and $struggle[$_part].creature>>
<<trBodypart $_part>><<set $_desc to ($rightactiondefault.includes($_part) ? '' : ' (' + _trResult + ')')>>
<<if $rightactiondefault.includes($_part) and $struggle[$_part].grip gt 0>>
<!-- require hand on the creature before pulling or strengthening -->
<<if $struggle[$_part].success lt 100>>
<<set _rightaction["손아귀에 힘을 준다"] to $_part + '_strengthen'>>
<</if>>
<<set _rightaction["당긴다"] to $_part + '_pull'>>
<<elseif $struggle[$_part].success lt 100>>
<<set _rightaction['움켜잡는다' + $_desc] to $_part + '_grasp'>>
<</if>>
<<if $spray gte 1 and $consensual isnot 1>>
<<set _rightaction['후추 스프레이' + $_desc] to $_part + '_spray'>>
<</if>>
<<set _rightaction['쓰다듬는다' + $_desc] to $_part + '_stroke'>>
<</if>>
<</for>>
<</if>>
<<case "bound">>
<<case "orgasm">>
<<set _rightaction["팔을 붙잡는다"] to "rightfold">>
<<set _rightaction["움켜쥔다"] to "rightgrip">>
<<case "pain">>
<<set _rightaction["몸부림친다"] to "rightstruggleweak">>
<<set _rightaction["몸을 지킨다"] to "rightprotect">>
<<case "unreal">>
<<set _rightaction["자신을 찌른다"] to "rightpoke">>
<<set _rightaction["당신의 팔을 그대로 놔둔다"] to "rightcurl">>
<</switch>>
<</widget>>
<<widget "feetActionInitStruggle">>
<<set $feettarget to "struggle">>
<<switch $feetuse>>
<<case 0>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistall["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<if ($leftleg is "grappled" and $rightleg is "grappled") or ($leftleg is "bound" and $rightleg is "bound")>>
<<else>>
<<targetListBox "feet" _targetlistall>>
<</if>>
<</if>>
<<if $leftleg is 0 and $rightleg is 0>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 발은 자유롭다.</span>
<<elseif $leftleg is 0>>
<<set _feetOptions to "leftfree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 왼다리는 자유롭다.</span>
<<elseif $rightleg is 0>>
<<set _feetOptions to "rightfree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 오른다리는 자유롭다.</span>
<<elseif $leftleg is "grappled" and $rightleg is "grappled">>
<<set $_changetype to true>><<feetActionInitTentacle>>
<<elseif $leftleg is "bound" and $rightleg is "bound">>
<<set $_changetype to true>><<feetActionInitTentacle>>
<<else>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신의 발은 자유롭다.</span>
<</if>>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1 and _feetOptions.toLowerCase().includes("free")>>
<<targetListBox "feet" _targetlistall>>
<</if>>
<<if _targetnumber is 1>>
<<set $feettarget to _firsttarget>>
<</if>>
<<if $options.combatControls.includes("adio")>><br><</if>>
<<case "penis" "othervagina" "bound" "walk" "run" "strut" "none">>
<<set $_changetype to true>><<feetActionInit>>
<<case "mechgrappled">>
<<set $_changetype to true>><<feetActionInitMachine>>
<<default>>
<<set $_changetype to true>><<feetActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<feetActionsStruggle>>
<<if Object.keys(_feetaction).length gt 0>>
<<if !(Object.values(_feetaction).includes($feetactiondefault))>>
<<set $feetactiondefault to "rest">>
<</if>>
<<set $feetaction to $feetactiondefault>>
<<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "Struggle")>>
<<generateCombatActionOthers _feetaction "feetaction" _textColor $feetaction "Struggle">>
<<if $options.combatControls.includes("ists")>>
<div id="feetactionDifficulty">
<<feetactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.feet to clone(_feetOptions)>>
<</if>>
<</widget>>
<<widget "feetactionDifficultyStruggle">>/* "How so", you ask? */
<!-- Does nothing -->
<</widget>>
<<widget "feetActionsStruggle">>
<<set _feetaction to {}>>
<<set _feetaction["가만히 둔다"] to "rest">>
<<set _feetaction["피한다"] to "evade">>
<<set _feetaction["바닥에 묻는다"] to "plant">>
<</widget>>
<<widget "mouthActionInitStruggle">>
<<if $orgasmdown gte 1>>
<<mouthActionInit>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<mouthActionInit>>
<<elseif $dissociation gte 2>>
<<mouthActionInit>>
<<else>>
<<set $mouthtarget to "struggle">>
<<switch $mouthuse>>
<<case "struggle">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<struggle_mouth_creature_ ga>> 당신의 얼굴에 달라붙어 있다.</span>
<<if $leftarmstate is "mouth_struggle" and $rightarmstate is "mouth_struggle">>
당신은 그것을 양손으로 잡고 있다.
<<elseif $leftarmstate is "mouth_struggle">>
당신은 그것을 왼손으로 잡고 있다.
<<elseif $rightarmstate is "mouth_struggle">>
당신은 그것을 오른손으로 잡고 있다.
<</if>>
<<if $options.combatControls.includes("adio")>><br><</if>>
<<case "tentacle">>
<<set $_changetype to true>><<mouthActionInitTentacle>>
<<default>>
<<set $_changetype to true>><<mouthActionInit>>
<</switch>>
<<if $_changetype isnot true>>
<<set _mouthaction to {}>>
<<if $mouthstate is "struggle" and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<set _mouthaction["입다물고 있는다"] to "rest">>
<<set _mouthaction["벌린다"] to "open">>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<set _mouthaction["쉰다"] to "rest">>
<<elseif $mouthstate is "struggle_pen">>
<<set _mouthaction["쉰다"] to "rest">>
<<set _mouthaction["빤다"] to "suck">>
<<if $consensual isnot 1>>
<<set _mouthaction["문다"] to "bite">>
<</if>>
<</if>>
<<if Object.keys(_mouthaction).length gt 0>>
<<if !(Object.values(_mouthaction).includes($mouthactiondefault))>>
<<if !["open", "suck", "bite"].includes($mouthactiondefault)>>
<<set $mouthactiondefault to "rest">>
<</if>>
<</if>>
<<set $mouthaction to $mouthactiondefault>>
<<set _textColor to combatListColor('mouthaction', (Object.values(_mouthaction).includes($mouthaction) ? $mouthaction : Object.values(_mouthaction)[0]), "Struggle")>>
<<if $options.combatControls.includes("adio")>>
<span>입:
<<generateCombatActionOthers _mouthaction "mouthaction" _textColor $mouthaction "Struggle">>
</span>
<<else>>
<<generateCombatActionOthers _mouthaction "mouthaction" _textColor $mouthaction "Struggle">>
<</if>>
<<if $options.combatControls.includes("ists")>>
<div id="mouthactionDifficulty">
<<mouthactionDifficulty>>
</div>
<</if>>
<</if>>
<<if $options.combatControls is "radio">>
<<handsActionsStruggleRadio "mouth">>
<</if>>
<<if $options.combatControls is "columnRadio">>
<<handsActionsStruggleColumnRadio "mouth">>
<</if>>
<<set $lastOptions.mouth to clone(_mouthOptions)>>
<</if>>
<</if>>
<</widget>>
<<widget "mouthactionDifficultyStruggle">>/* Simply put, there's a JavaScript macro that needs it. */
<!-- Does nothing -->
<</widget>>
<<widget "penisActionInitStruggle">>
<<set $penistarget to "struggle">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<switch $penisstate>>
<<case "struggle" "struggle_pen">>
<span @class="(_gold_penis ? 'gold' : '')"><<struggle_penis_creature_ ga>> 당신의 배에 달라붙어, <<penisSimple_ ul>> 위협하고 있다.</span>
<<if $leftarmstate is "penis_struggle" and $rightarmstate is "penis_struggle">>
당신은 그것을 양손으로 잡고 있다.
<<elseif $leftarmstate is "penis_struggle">>
당신은 그것을 왼손으로 잡고 있다.
<<elseif $rightarmstate is "penis_struggle">>
당신은 그것을 오른손으로 잡고 있다.
<</if>>
<<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">>
<<set $_changetype to true>><<penisActionInitTentacle>>
<<default>>
<<set $_changetype to true>><<penisActionInit>>
<</switch>>
<<if $_changetype isnot true and $options.combatControls is "radio">>
<<handsActionsStruggleRadio penis>>
<</if>>
<<if $_changetype isnot true and $options.combatControls is "columnRadio">>
<<handsActionsStruggleColumnRadio penis>>
<</if>>
<</if>>
<</widget>>
<<widget "vaginaActionInitStruggle">>
<<set $vaginatarget to "struggle">>
<<switch $vaginastate>>
<<case "struggle" "struggle_pen">>
<span @class="(_gold_vagina ? 'gold' : '')"><<struggle_vagina_creature_ ga>> 당신의 골반에 달라붙어, 당신의 보지를 위협하고 있다.</span>
<<if $leftarmstate is "vagina_struggle" and $rightarmstate is "vagina_struggle">>
당신은 그것을 양손으로 잡고 있다.
<<elseif $leftarmstate is "vagina_struggle">>
당신은 그것을 왼손으로 잡고 있다.
<<elseif $rightarmstate is "vagina_struggle">>
당신은 그것을 오른손으로 잡고 있다.
<</if>>
<<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">>
<<set $_changetype to true>><<vaginaActionInitTentacle>>
<<default>>
<<set $_changetype to true>><<vaginaActionInit>>
<</switch>>
<<if $_changetype isnot true and $options.combatControls is"radio">>
<<handsActionsStruggleRadio "vagina">>
<</if>>
<<if $_changetype isnot true and $options.combatControls is "columnRadio">>
<<handsActionsStruggleColumnRadio "vagina">>
<</if>>
<</widget>>
<<widget "anusActionInitStruggle">>
<<set $anustarget to "struggle">>
<<if $bottomuse is "mouth" or $bottomuse is "penis">>
<<set $_changetype to true>><<anusActionInit>>
<<else>>
<<switch $anusstate>>
<<case "struggle" "struggle_pen">>
<span @class="(_gold_anus ? 'gold' : '')"><<struggle_anus_creature_ ga>> 당신의 엉덩이에 달라붙어 있다.</span>
<<if $leftarmstate is "anus_struggle" and $rightarmstate is "anus_struggle">>
당신은 그것을 양손으로 잡고 있다.
<<elseif $leftarmstate is "anus_struggle">>
당신은 그것을 왼손으로 잡고 있다.
<<elseif $rightarmstate is "anus_struggle">>
당신은 그것을 오른손으로 잡고 있다.
<</if>>
<<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">>
<<set $_changetype to true>><<anusActionInitTentacle>>
<<default>>
<<set $_changetype to true>><<anusActionInit>>
<</switch>>
<</if>>
<<if $_changetype isnot true and $options.combatControls is "radio">>
<<handsActionsStruggleRadio "anus">>
<</if>>
<<if $_changetype isnot true and $options.combatControls is "columnRadio">>
<<handsActionsStruggleColumnRadio "anus">>
<</if>>
<</widget>>
<<widget "chestActionInitStruggle">>
<<switch $chestuse>>
<<case "struggle">>
<span @class="(_gold_chest ? 'gold' : '')"><<struggle_chest_creature_ ga>> 당신의 가슴에 달라붙어 있다.</span>
<<if $leftarmstate is "chest_struggle" and $rightarmstate is "chest_struggle">>
당신은 그것을 양손으로 잡고 있다.
<<elseif $leftarmstate is "chest_struggle">>
당신은 그것을 왼손으로 잡고 있다.
<<elseif $rightarmstate is "chest_struggle">>
당신은 그것을 오른손으로 잡고 있다.
<</if>>
<<case "tentaclerub">>
<<set $_changetype to true>><<chestActionInitTentacle>>
<<case "penis">>
<<set $_changetype to true>><<chestActionInit>>
<</switch>>
<<if $_changetype isnot true and $options.combatControls is "radio">>
<<handsActionsStruggleRadio "chest">>
<</if>>
<<if $_changetype isnot true and $options.combatControls is "columnRadio">>
<<handsActionsStruggleColumnRadio "chest">>
<</if>>
<</widget>>
<<widget "struggle_actions">>
<<if !($struggle.mouth.progress gte 6 and $struggle.mouth.progress lte 14) and !$underwater>>
<<oxygen 50>>
<</if>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0 and $options.combatControls isnot "radio_old">>
<<struggle_difficulty_set>>
<<if $options.combatControls.includes("adio")>>
<<set $leftaction to $leftactiondefault>>
<<set $rightaction to $rightactiondefault>>
<</if>>
<<generateActionsStruggle>>
<</if>>
<<if $trance lte 0 and $dissociation lte 1 and $panicparalysis is 0 and $panicviolence is 0
and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and $options.combatControls is "radio_old">>
<<struggle_difficulty_set>>
<!-- arms bound set -->
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="pink">당신의 양팔은 무력하게 묶여서, 당신을 방어할 수가 없다.</span>
<<elseif $leftarm is "grappled" and $rightarm is "grappled">>
<span class="pink">당신의 양팔은 붙잡혀서, 당신을 방어할 수가 없다.</span>
<<elseif $leftarm is "grappled" or $leftarm is "bound">>
<span class="purple">당신의 왼팔은 붙잡혀 있다.</span>
<<elseif $rightarm is "grappled" or $rightarm is "bound">>
<span class="purple">당신의 오른팔은 붙잡혀 있다.</span>
<<else>>
당신의 양팔은 자유롭다.
<</if>>
<!-- arms line -->
<<set $leftaction to $leftactiondefault>>
<<if $leftarm isnot "grappled" and $leftarm isnot "bound">>
<label><span class="meek">왼팔을 가만히 둔다</span> <<radiobutton "$leftaction" "rest" autocheck>></label>
<<set _pipe to 1>>
<</if>>
<<set $rightaction to $rightactiondefault>>
<<if $rightarm isnot "grappled" and $rightarm isnot "bound">>
<<if _pipe>>| <</if>><label><span class="meek">오른팔을 가만히 둔다</span> <<radiobutton "$rightaction" "rest" autocheck>></label>
<</if>>
<<set _pipe to 0>>
<br>
<!-- feet line -->
<<set $feetaction to $feetactiondefault>>
<<if $feetuse is 0>>
당신의 양발은 자유롭다.
<<set $feetaction to $feetactiondefault>>
<label><span class="meek">가만히 둔다</span> <<radiobutton "$feetaction" "rest" autocheck>></label>
| <label><span class="meek">피한다</span> <<radiobutton "$feetaction" "evade" autocheck>></label>
| <label><span class="meek">바닥에 묻는다</span> <<radiobutton "$feetaction" "plant" autocheck>></label>
<</if>>
<br>
<hr>
<!-- attached lurkers -->
<!-- mouth -->
<<if $mouthuse is "struggle" and $struggle.mouth.creature>>
<<struggle_name "mouth" "이">> 당신의 얼굴에 달라붙어 있다.
<br>
<span>
입:
<<if $mouthstate is "struggle">>
<<set $mouthaction to ($mouthactiondefault is "open" ? "open" : "rest")>>
<label>입다물고 있는다 <<radiobutton "$mouthaction" "rest" autocheck>></label>
| <label><span class="sub">벌린다</span> <<radiobutton "$mouthaction" "open" autocheck>></label>
<<elseif $mouthstate is "struggle_pen">>
<<if $mouthactiondefault is "suck" or ($consensual isnot 1 and $mouthactiondefault is "bite")>>
<!-- all is good -->
<<else>>
<<set $mouthactiondefault to "rest">>
<</if>>
<<set $mouthaction to $mouthactiondefault>>
<label>쉰다 <<radiobutton "$mouthaction" "rest" autocheck>></label>
| <label><span class="sub">빤다</span> <<radiobutton "$mouthaction" "suck" autocheck>></label>
<<if $consensual isnot 1>>
| <label><span class="def">문다</span> <<radiobutton "$mouthaction" "bite" autocheck>></label>
<</if>>
<</if>>
</span>
<<if $options.combatControls is "radio">>
<br>
<hr>
<<handsActionsStruggleRadio "mouth">>
<<elseif $options.combatControls is "columnRadio">>
<<handsActionsStruggleColumnRadio "mouth">>
<</if>>
<</if>>
<!-- the rest of it -->
<<for _part range ["vagina", "penis", "anus", "chest"]>>
<<if V[_part + 'use'] is "struggle">>
<<struggle_name _part "이">> 당신의 <<struggle_region _part>>에 달라붙어<<if ["vagina", "penis"].includes(_part)>>, 당신의 <<struggle_bodypart _part "을">> 위협하고<</if>> 있다.
<br>
<<if $options.combatControls is "radio">>
<<handsActionsStruggleRadio _part>>
<hr>
<<elseif $options.combatControls is "columnRadio">>
<<handsActionsStruggleColumnRadio _part>>
<</if>>
<</if>>
<</for>>
<!-- distant lurkers -->
<<set _dlurkers to []>>
<<for _i to 0; _i lt $struggle.number; _i++>>
<<if $struggle.enemy[_i].location is "fleeing" or $struggle.enemy[_i].location is "lurking">>
<<set _dlurkers.push(_i)>>
<</if>>
<</for>>
<<if _dlurkers.length gt 0>>
<<for _i to _dlurkers.length - 1; _i gte 0; _i-->>
<<struggle_name _dlurkers[_i] "이" "sep">><<if _i gte 2>>, <<elseif _i is 1>>, 그리고 <<else>>_trPost<</if>>
<</for>>
거리를 두고 있다<<if _dlurkers.length is 1>><</if>>.
<<if $farm_stage gte 10 and $lurkers_held lt 1>>
<<if $leftarm isnot "grappled" and $leftarm isnot "bound">>
<br>
왼팔: <label><span class="def">채집망을 던진다</span> <<radiobutton "$leftaction" "capture" autocheck>></label>
<</if>>
<<if $rightarm isnot "grappled" and $rightarm isnot "bound">>
<br>
오른팔: <label><span class="def">채집망을 던진다</span> <<radiobutton "$rightaction" "capture" autocheck>></label>
<</if>>
<</if>>
<br>
<hr>
<</if>>
<</if>>
<br><br>
<<setupMidOrgasm>>
<</widget>>
<<widget "handsActionsStruggleRadio">>
<<set _hpart to _args[0]>>
<<set V[_hpart + 'target'] to "struggle">>
<<if V[_hpart + 'use'] is "struggle">>
<br>
<<for _hhand range ["left", "right"]>>
<<if ["free", "struggle"].includes(_leftOptions)>>
<<print (_hhand is "left" ? "왼" : "오른")>>팔:
<<if V[_hhand + 'actiondefault'].includes(_hpart) and $struggle[_hpart].grip gte 1>>
<!-- require hand on the creature before pulling or strengthening -->
<<if $struggle[_hpart].success lt 100>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_strengthen'` autocheck>> <span class="brat">손아귀에 힘을 준다</span></label> |
<</if>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_pull'` autocheck>> <span class="def">당긴다</span></label> |
<<elseif $struggle[_hpart].success lt 100>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_grasp'` autocheck>> <span class="brat">움켜잡는다</span></label> |
<</if>>
<<if $spray gte 1 and !$consensual>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_spray'` autocheck>> <span class="def">후추 스프레이</span></label> |
<</if>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_stroke'` autocheck>> <span class="sub">쓰다듬는다</span></label> |
<</if>>
<br>
<</for>>
<</if>>
<</widget>>
<<widget "handsActionsStruggleColumnRadio">>
<<set _hpart to _args[0]>>
<<set V[_hpart + 'target'] to "struggle">>
<<if V[_hpart + 'use'] is "struggle">>
<span>
<<for _hhand range ["left", "right"]>>
<<if ["free", "struggle"].includes(_leftOptions)>>
<span><<print (_hhand is "left" ? "왼" : "오른")>>팔: </span>
<<if V[_hhand + 'actiondefault'].includes(_hpart) and $struggle[_hpart].grip gte 1>>
<!-- require hand on the creature before pulling or strengthening -->
<<if $struggle[_hpart].success lt 100>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_strengthen'` autocheck>> <span class="brat">손아귀에 힘을 준다</span></label> |
<</if>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_pull'` autocheck>> <span class="def">당긴다</span></label> |
<<elseif $struggle[_hpart].success lt 100>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_grasp'` autocheck>> <span class="brat">움켜잡는다</span></label> |
<</if>>
<<if $spray gte 1 and !$consensual>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_spray'` autocheck>> <span class="def">후추 스프레이</span></label> |
<</if>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_stroke'` autocheck>> <span class="sub">쓰다듬는다</span></label>
<</if>>
<br>
<</for>>
</span>
<</if>>
<</widget>>
<<widget "handsActionsStruggleRadiobkp">>
<<set _hpart to _args[0]>>
<<set V[_hpart + 'target'] to "struggle">>
<<if V[_hpart + 'use'] is "struggle">>
<br>
<<for _hhand range ["left", "right"]>>
<<if V[_hhand + 'arm'] isnot "bound" and !(V[_hhand + 'arm'] and V[_hhand + 'arm'].includes("grappled"))>>
<<print (_hhand is "left" ? "왼" : "오른")>>팔:
<<if $struggle[_hpart].success lt 100>>
<<if !V[_hhand + 'armstate'].includes(_hpart)>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_grasp'` autocheck>> <span class="brat">움켜잡는다</span></label> |
<<else>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_strengthen'` autocheck>> <span class="brat">손아귀에 힘을 준다</span></label> |
<</if>>
<</if>>
<<if $struggle[_hpart].grip gte 1>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_pull'` autocheck>> <span class="def">당긴다</span></label> |
<</if>>
<<if $spray gte 1 and !$consensual>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_spray'` autocheck>> <span class="def">후추 스프레이</span></label> |
<</if>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_stroke'` autocheck>> <span class="sub">쓰다듬는다</span></label> |
<</if>>
<br>
<</for>>
<</if>>
<</widget>>
<<widget "struggle_effects">>
<<pain -0.25>>
<<if $trance gte 1 or $dissociation gte 2>>
<<if $position is "stalk">>
당신은 멍하니, 주변을 인식하지 못하고 떠돌아다닌다.
<<else>>
당신은 멍하니 앞만 바라보고 있고, 당신의 몸은 저항 없이 시키는 대로 움직인다.
<</if>>
<</if>>
<<if $underwater is 1>>
<<set $underwatertime += 1>>
<<if $underwatertime lte 5>>
당신은 물 속에 있기에, 말을 할 수가 없다.
<<elseif $underwatertime lte 10>>
<span class="blue">당신은 물 속에 있기에, 숨을 쉴 수가 없다.</span>
<<gstress>><<stress 1>>
<<elseif $underwatertime lte 15>>
<span class="purple">당신은 물 속에 있기에, 숨을 쉴 수가 없다.</span>
<<gstress>><<stress 2>>
<<elseif $underwatertime lte 20>>
<span class="pink">당신은 물 속에 있고, 더이상 숨을 참을 수가 없다.</span>
<<gtrauma>><<gstress>><<stress 4>><<trauma 2>>
<<else>>
<span class="red">당신은 물 속에서 질식해 가고 있다.</span>
<<pain 20 1>><<gtrauma>><<gstress>><<gpain>><<stress 6>><<trauma 4>>
<br><br>
<</if>>
<</if>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<!-- MOUTH -->
<<if $mouthaction is "rest">>
<!-- nothing to do. add some flavour text maybe? -->
<<elseif $mouthaction is "open" and $mouthstate is "struggle">>
<<set $mouthactiondefault to "suck">>
당신은 그것이 들어올 수 있도록 입을 크게 벌린다.
<<set _mouthOpen to true>>
<<if $struggle.mouth.progress gte 1 and $struggle.mouth.progress lte 3>>
<<set $struggle.mouth.progress to 4>><<submission 1>>
<</if>>
<<elseif $mouthaction is "suck" and $mouthstate is "struggle_pen">>
당신은 <<struggle_name mouth "의">> <<struggle_appendage mouth "을">> 빨아서<<if $struggle.mouth.progress gte 8>>, 그것이 달콤한 액체를 당신의 목구멍 안으로 더 많이 흘려넣도록 강요한다<</if>>.
<<neutral 5 "mouth">><<struggle_fluid mouth>><<purity -1>><<internalejac>><<bodyliquid "mouth" "goo">><<submission 2>>
<<if $struggle.mouth.progress gt 7 and $struggle.mouth.progress lt 13>>
<<set $struggle.mouth.progress += 1>>
<</if>>
<<elseif $mouthaction is "bite" and $mouthstate is "struggle_pen">>
<<if $transformationParts.traits.fangs isnot "disabled">>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
당신은 <<struggle_name mouth "의">> <<struggle_appendage mouth "을">> 당신의 송곳니로 깨문다.
<<case 2>>
당신의 송곳니가 <<struggle_name mouth "의">> <<struggle_skin mouth>>에 깊숙이 박힌다.
<<case 3>>
당신의 송곳니가 <<struggle_name mouth "의">> <<struggle_skin mouth "을">> 찢어발긴다.
<<case 4>>
당신의 송곳니가 <<struggle_name mouth "의">> <<struggle_skin mouth "을">> 뚫는다.
<<default>>
당신의 송곳니가 <<struggle_name mouth "의">> <<struggle_skin mouth "을">> 꿰뚫는다.
<</switch>>
<span class="green">그것은 당신의 얼굴에서 황급히 떨어진다.</span>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<<struggle_part_init "mouth">>
<<set $struggle.warded += 1>>
<<defiance 2>> <<control 5>>
<<struggleClearActions "mouth_">>
<br>
<<else>>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
당신이 아무리 세게 그것의 <<struggle_appendage mouth "을">> 깨물려고 해도, <span class="red">그것은 반응하지 않는다.</span>
<<case 2>>
당신은 깨물지만, 당신의 이빨은 <<struggle_name mouth "의">> <<struggle_skin mouth "을">> <span class="red">꿰뚫는 데에 실패한다</span>.
<<case 3>>
당신은 깨물지만, 당신의 이빨은 <<struggle_name mouth "의">> 단단한 <<struggle_skin mouth>>에 <span class="red">구멍을 내지 못한다</span>.
<<case 4>>
당신은 <<struggle_name mouth "의">> 단단한 <<struggle_skin mouth "을">> 깨물지만, <span class="red">반응을 유발하기에는 충분하지 못하다</span>.
<<default>>
당신은 깨물지만, 당신의 이빨은 <<struggle_name mouth "의">> <<struggle_skin mouth "을">> <span class="red">단단히 잡지 못한다</span>.
<</switch>>
<<defiance 1>>
<</if>>
<</if>>
<<if !$carryblock>>
<<set $mouthactiondefault to ($mouthaction is "bite" ? "rest" : $mouthaction)>>
<<set $mouthaction to 0>>
<</if>>
<!-- FEET -->
<<set _grip_strength to currentSkillValue('physique') / 20 + currentSkillValue("handskill")>>
<<if $feetaction is "rest">>
<<unset $dodging>>
당신은 다리를 가만히 둔다.
<<elseif $feetaction is "evade">>
<<set $dodging to 1>>
<<if $underwater is 1 or ["sea","lake"].includes($location)>>
당신은 다리에 힘을 빼고 몸을 물 위에 띄운 채로, 들어오는 공격을 피할 준비를 한다.
<<else>>
당신은 발을 가볍게 두고, 들어오는 공격을 피할 준비를 한다.
<</if>>
<<elseif $feetaction is "plant">>
<<unset $dodging>>
<<set _grip_strength += currentSkillValue("feetskill")>>
<<if $underwater is 1 or ["sea","lake"].includes($location)>>
당신은 물 속에 발을 묻어, 단단하게 잡을 수 있도록 한다.
<<else>>
당신은 발을 땅에 묻어, 단단하게 잡을 수 있도록 한다.
<</if>>
<<feetskilluse>>
<</if>>
<<if !$carryblock>>
<<set $feetactiondefault to ($feetaction ? $feetaction : "rest")>>
<<set $feetaction to 0>>
<</if>>
<!-- HANDS -->
<<set _actionPriority = ["rest", "stroke", "grasp", "strengthen", "pull", "spray"]>>
<<set _hands = [{id: "left", handaction: $leftaction},{id: "right", handaction: $rightaction}]
.map(h => {
let [,part, action] = /(?:([^_]+)_)?(.*)/.exec(h.handaction);
return Object.assign(h, {part, action});
}).sort((a,b) => _actionPriority.indexOf(a.action) - _actionPriority.indexOf(b.action))
>>
<<for _i, _handObj range _hands>>
<!-- iterate once per hand, unless $leftaction is $rightaction, in which case do stuff for the other hand immediately and <<break>> -->
/* <<set {id: _hand, part: _actionpart, action: _action} = _Hand>> */
<<set _hand = _handObj.id, _actionpart = _handObj.part, _action = _handObj.action>>
<<set _otherHand to _hands[1-_i].id>>
<<if !_action or V[_hand + "action"] is 0>><<continue>><</if>>
<<if _action.includes("upper") or _action.includes("lower")>><<set _action to "clothes">><</if>>
<<set _gripped to _grip_strength gte random(2000)>>
<!-- _grip_strength is set above in the FEET section -->
<<switch _action>>
<<case "rest">>
/* nothing to do */
<<case "stroke">>
<<if _actionpart is "mouth">>
그것이 진정하기를 바라며, 당신은 <<struggle_name _actionpart "을">> 쓰다듬는다.
<<else>>
그것을 흥분시키기를 바라며, 당신은 <<struggle_name _actionpart "의">> <<struggle_appendage _actionpart "을">> 쓰다듬는다.
<<if $struggle[_actionpart].progress gt 7 and $struggle[_actionpart].progress lt (_actionpart is "chest" ? 12 : 13)>>
<<set $struggle[_actionpart].progress++>>
<<bodyliquid _actionpart "goo">>
<<if ["vagina", "anus"].includes(_actionpart)>>
<<struggle_fluid _actionpart>>
<<purity -1>>
<<internalejac>>
<</if>>
<</if>>
<</if>>
<br>
<<neutral 5>><<submission 2>>
<<set V[_hand + 'arm'] to "struggle">>
<<set V[_hand + 'armstate'] to _actionpart + '_struggle'>>
<<if $leftaction is $rightaction>>
<<set V[_otherHand + "armstate"] to _actionpart + '_struggle'>>
<<set V[_otherHand + "arm"] to "struggle">>
<<submission 2>>
<<break>>
<</if>>
<<case "grasp">>
당신은 <<if $leftaction is $rightaction>>양손으로<<else>><<hand_ ro _hand>><</if>> 당신의 <<struggle_region _actionpart>>에 달라붙어 있는 <<struggle_creature_ rul $struggle[_actionpart].creature>> 잡지만, 잡을 곳을 찾기가 어렵다.
<<set V[_hand + 'arm'] to "struggle">>
<<set V[_hand + 'armstate'] to _actionpart + '_struggle'>>
<<set $struggle[_actionpart].grip += 1 + _gripped>>
<<set V[_hand + 'action'] to _actionpart + '_strengthen'>>
<<case "strengthen">>
당신은 당신의 <<struggle_region _actionpart>>에 달라붙은 <<struggle_creature_ rul $struggle[_actionpart].creature>> 잡은 <<if $leftaction is $rightaction>>양<</if>>손에 더욱 힘을 준다.
<<set V[_hand + 'arm'] to "struggle">>
<<set V[_hand + 'armstate'] to _actionpart + '_struggle'>>
<<if _gripped>>
당신이 잡고 있는 모양새가 <span class="teal">훨씬 탄탄해진다.</span>
<<set $struggle[_actionpart].grip += 2>>
<<else>>
당신이 잡고 있는 모양새가 <span class="blue">조금 탄탄해진다.</span>
<<set $struggle[_actionpart].grip += 1>>
<</if>>
<br>
<<handskilluse>>
<<if $leftaction is $rightaction and _i == 0>>
<<set $struggle[_actionpart].grip += 1 + _gripped>>
<<set V[_otherHand + "arm"] to "struggle">>
<<set V[_otherHand + "armstate"] to _actionpart + '_struggle'>>
<<break>>
<</if>>
<<case "pull">>
<br>
당신은 당신의 손톱을 박아넣고 <<struggle_creature_ rul $struggle[_actionpart].creature>> 당신의 <<struggle_region _actionpart>>에서 비틀어 떼어내려 한다.
<<struggle_difficulty_set>>
<<if $struggle[_actionpart].success gte random(1, 100) || ($leftaction is $rightaction and $struggle[_actionpart].success gte random(1, 100))>>
<span class="green">당신은 그것을 당신에게서 내팽개친다.</span>
<<set V[_actionpart + 'use'] to 0>>
<<set V[_actionpart + 'state'] to 0>>
<<struggle_part_init _actionpart>>
<<set $struggle.warded++>>
<<struggleClearActions `_actionpart + '_'`>>
<<else>>
<!-- TODO: maybe add some skill and random checks, with possibilities (and corresponding flavour text) to retain the grip -->
당신은 그것을 계속 잡고 있을 수가 없었고, <span class="red">당신의 손가락은 그것 없이 몸에서 떨어진다.</span>
<<set $struggle[_actionpart].grip to 0>>
<<set V[_hand + 'action'] to _actionpart + '_grasp'>>
<</if>>
<<if $leftaction is $rightaction>>
<<break>>
<</if>>
<<case "spray">>
<<if $spray gte 1>>
당신은 <<trStruggle $struggle[_actionpart].creature>>_trResult에게 스프레이를 뿌린다. <span class="green">그것은 당신의 <<struggle_region _actionpart>>에서 황급히 떨어진다.</span>
<<set $spraystat++>><<spray -1>>
<<set V[_actionpart + 'use'] to 0>>
<<set V[_actionpart + 'state'] to 0>>
<<struggle_part_init _actionpart>>
<<set $struggle.warded++>>
<<struggleClearActions _actionpart>>
<<else>>
당신은 당신의 <<struggle_region _actionpart>>에 달라붙어 있는 <<trStruggle $struggle[_actionpart].creature>>_trResult에게 스프레이를 뿌리려고 하지만, <span class="purple">당신의 스프레이통은 비어 있다!</span>
<</if>>
<br>
<<if $leftaction is $rightaction>>
<<break>>
<</if>>
<<case "clothes">>
<<effectshandsclothes>>
<br>
<<if _hand is "left" and ($rightaction.toString().includes("upper") or $rightaction.toString().includes("lower"))>>
<<break>>
<</if>>
<</switch>>
<</for>>
/* lose grasp on the lurkers that you have no contact with */
<<if !$carryblock>>
<<for _part range ["mouth", "vagina", "penis", "anus", "chest"]>>
<<if $struggle[_part].grip gt 0 and (!$leftaction or !$leftaction.includes(_part)) and (!$rightaction or !$rightaction.includes(_part))>>
그것에게서 다른 곳으로 주의를 돌리자, <span class="red">당신은 당신의 <<struggle_region _part>>에 달라붙어 있는 <<struggle_creature_ rul $struggle[_part].creature>> 더 이상 잡고 있을 수가 없다.</span>
<<set $struggle[_part].grip to 0>>
<!-- reset arm state -->
<<if $leftarmstate.toString().includes(_part)>>
<<set $leftarmstate to 0>>
<<set $leftarm to 0>>
<</if>>
<<if $rightarmstate.toString().includes(_part)>>
<<set $rightarmstate to 0>>
<<set $rightarm to 0>>
<</if>>
<!-- prevent attempts to strenghten what hasn't been grasped after orgasm, disassociation, etc -->
<!-- pretty useless unless !$carryblock check above goes away some day -->
<<if $rightactioncarry is (_part + '_strengthen')>>
<<set $rightactioncarry to (_part + '_grasp')>>
<</if>>
<<if $leftactioncarry is (_part + '_strengthen')>>
<<set $leftactioncarry to (_part + '_grasp')>>
<</if>>
<</if>>
<</for>>
<</if>>
/* capture calculations should go independently */
<<if $leftaction is "capture" or $rightaction is "capture">>
<<set _capture_chance to (!!($leftaction is "capture") + !!($rightaction is "capture")) * 30>>
<!-- select the best target -->
<<for _i to 0; _i lt $struggle.number; _i++>>
<<if $struggle.enemy[_i].location is "fleeing">>
<<set _capture_chance *= 2>>
<<set _capture_creature to _i>>
<<break>>
<<elseif $struggle.enemy[_i].location is "lurking">>
<<set _capture_creature to _i>>
<</if>>
<</for>>
<<if _capture_creature isnot undefined>>
<!-- do a strict check for undefined and not something else! otherwise the check will fail on 0 -->
당신은 당신의 채집망을 <<if $struggle.enemy[_capture_creature] is "fleeing">><span class="green">움츠러드는 </span><</if>><<trStruggle $struggle.enemy[_capture_creature].name>>_trResult에게<<if $leftaction is $rightaction>> 양손으로<</if>> 던진다.
<<if $prof.net / 20 + _capture_chance gte random(100)>>
<<set _succ to true>>
<</if>>
<<else>>
당신은 채집망을 <<trStruggle $struggle.creature>>_trResult에게 던지려 준비하지만, <span class="pink">녀석은 너무 가까이 있다.</span> 당신은 녀석을 먼저 뒤로 물러나게 할 필요가 있다.
<</if>>
<<if _succ>>
<span class="green">그 채집망은 제대로 떨어졌다.</span> 당신은 그 녀석을 당신의 소지품에 밀어넣는다.
<<if $struggle.enemy[_capture_creature].name is "lurker">>
<<set $lurkers_held += 1>>
<<set $stat_lurkers_captured += 1>>
<</if>>
<<set $struggle.done += 1>>
<<set $struggle.enemy[_capture_creature].location to "fled">>
<<if $leftaction is "capture">>
<<set $leftaction to "rest">>
<</if>>
<<if $rightaction is "capture">>
<<set $rightaction to "rest">>
<</if>>
<<else>>
<span class="red">그 녀석은 옆으로 꿈틀대며 피한다.</span><<gnet>><<prof net 1>>
<</if>>
<</if>>
<<if $leftaction is "guard" and $rightaction is "guard">>
당신은 양손을 올려, 어떤 공격도 쳐 내기 위해 준비한다.
<<set $left_guard to 1>>
<<set $right_guard to 1>>
<<elseif $leftaction is "guard">>
당신은 왼손을 올려, 어떤 공격도 쳐 내기 위해 준비한다.
<<set $left_guard to 1>>
<<elseif $rightaction is "guard">>
당신은 오른손을 올려, 어떤 공격도 쳐 내기 위해 준비한다.
<<set $right_guard to 1>>
<</if>>
<<if !$carryblock>>
<<set $leftactiondefault to ($leftaction ? $leftaction : "rest"); $leftaction to 0>>
<<set $rightactiondefault to ($rightaction ? $rightaction : "rest"); $rightaction to 0>>
<</if>>
<br>
<</widget>>
<<widget "struggle_enemy">>
<<if $struggle.mouth.creature>>
<<switch $struggle.mouth.progress>>
<<case 0>>
<<if $struggle.mouth.legs is "tentacles">>
그 <<struggle_mouth_creature_ yi>> 촉수가 당신의 목 주위를 휘감는다.<<neutral 2>>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
그 <<struggle_mouth_creature_ yi>> <<struggle_appendage mouth "이">> 당신의 <<worn_face_name_ ul>> 비벼댄다.<<neutral 1>>
<<else>>
그 <<struggle_mouth_creature_ yi>> <<struggle_appendage mouth "이">> 당신의 얼굴을 비벼댄다.<<neutral 1>>
<</if>>
<<case 1>>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
그 <<struggle_mouth_creature_ ga>> 당신의 <<worn_face_name_ ul>> 가지고 놀며, <span class="blue">안으로 들어갈 방법을 찾는다.</span><<neutral 2 "mouth">>
/*<<struggle_clothes mouth>>*/
<<else>>
그 <<struggle_mouth_creature_ ga>> 당신의 입술을 가지고 놀며, <span class="blue">안으로 들어갈 방법을 찾는다.</span><<neutral 2 "mouth">>
<</if>>
<<case 2>>
<<struggle_clothes mouth>>
/*The <<print $struggle.mouth.creature>>'s <<struggle_appendage mouth>> <span class="purple">pushes against your lips.</span><<neutral 4 "mouth">>*/
<<case 3>>
그 <<struggle_mouth_creature_ yi>> <<struggle_appendage mouth>> 끝이 당신의 입술을 벌리기 시작한다. <span class="pink">그것이 완전히 삽입될락 말락 한다.</span><<neutral 5 "mouth">>
<<case 4>>
<<if $player.virginity.oral isnot true>>
그 <<struggle_mouth_creature_ ga>> <span class="pink">그것의 <<struggle_appendage mouth "을">> 당신의 입 안으로 <<print (_mouthOpen ?'미끄러지듯':'강제로')>> 집어넣는다</span>. 그것은 더 들어올수록 더 두꺼워진다.
<<submission 10>>
<<else>>
그 <<struggle_mouth_creature_ ga>> <span class="pink">그것의 <<struggle_appendage mouth "을">> 당신의 입 안으로 <<print (_mouthOpen ?'미끄러지듯':'강제로')>> 집어넣는다</span>. <span class="red">그것은 이상한 맛이 난다.</span>
<<submission 30>><<takeVirginity $struggle.mouth.creature "oral">>
<</if>>
<<if $consensual isnot 1>><<bruise face>><<violence 1>><<raped>><</if>>
<<oralstat>><<neutral 5 "mouth">><<set $mouthstate to "struggle_pen">><<set $mouthaction to 0>>
<<case 5>>
그 <<struggle_mouth_creature_ nun>> 그 자신을 당신의 입 안으로 더 깊숙이 밀어넣는다.<<neutral 5 "mouth">>
<<case 6>>
그 <<struggle_mouth_creature_ ga>> <<struggle_appendage mouth "을">> 당신의 목구멍 안으로 밀어넣는다. <<if $underwater isnot 1>><span class="purple">당신은 숨을 쉴 수가 없다!</span><</if>><<neutral 5 "mouth">>
<<case 7>>
그 <<struggle_mouth_creature_ nun>> <span class="pink">경련하며 달콤한 액체를 당신의 목구멍 안으로 쏟아내기 시작한다.</span><<neutral 5 "mouth">><<struggle_fluid mouth>><<purity -1>><<internalejac>><<bodyliquid "mouth" "goo">><<oralejacstat>><<ejacstat>>
<<case 13>>
<<if $struggle.creature is "lurker">>
<<impregnateParasite "Lurker" 400>><<fertiliseParasites>>
<<if _impreg is true>>
그 <<struggle_mouth_creature_ yi>> <<struggle_appendage mouth "이">> <span class="red">다시 팽창하기 시작하지만</span>, 그 추가 압력은 빠르게 사라진다. 마치 그것이 무언가를 남겨둔 것 같은 느낌이 든다. <<neutral 5 "mouth">><<struggle_fluid mouth>><<purity -1>><<internalejac>><<bodyliquid "mouth" "goo">>
<<else>>
<<set _failedImpreg to true>>
<</if>>
<<set _impreg to false>>
<<else>>
<<set _failedImpreg to true>>
<</if>>
<<if _failedImpreg>>
그 <<struggle_mouth_creature_ nun>> 달콤한 액체를 당신의 목구멍 안으로 쏟아내기 시작한다.<<neutral 5 "mouth">><<struggle_fluid mouth>><<purity -1>><<internalejac>><<bodyliquid "mouth" "goo">>
<</if>>
<<case 14>>
그 <<struggle_mouth_creature_ nun>> 경련하며, <span class="blue">그것의 <<struggle_appendage mouth "을">> 당신의 목구멍에서 빼낸다.</span> 그것은 당신의 얼굴에서 떨어진다.<<neutral 5 "mouth">><<struggle_fluid mouth>>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<<struggle_part_init "mouth" "cum">>
<<default>>
그 <<struggle_mouth_creature_ nun>> 달콤한 액체를 당신의 목구멍 안으로 쏟아내기 시작한다.<<neutral 5 "mouth">><<struggle_fluid mouth>><<purity -1>><<internalejac>><<bodyliquid "mouth" "goo">>
<</switch>>
<<if $struggle.mouth.progress gte 6 and $struggle.mouth.progress lte 14>>
<<if $underwater isnot 1>>
<<oxygen -150>>
<</if>>
<<if $oxygen gte 900>>
<!-- TODO: maybe add something here? -->
<<elseif $oxygen gte 600>>
<<elseif $oxygen gte 300>>
<<elseif $oxygen gte 1>>
<<else>>
<<violence 15>>
<</if>>
<</if>>
<<set $struggle.mouth.progress += 1>>
<br>
<</if>>
<<if $struggle.vagina.creature>>
<<switch $struggle.vagina.progress>>
<<case 0>>
<<if $struggle.vagina.legs is "tentacles">>
그 <<struggle_vagina_creature_ yi>> 촉수가 당신의 골반을 더듬으며 달라붙어 있다.<<neutral 2 "genitals">>
<<else>>
그 <<struggle_vagina_creature_ yi>> <<struggle_appendage vagina "이">> 무언가를 찾듯이, 당신의 골반을 쿡쿡 찔러댄다.<<neutral 1 "genitals">>
<</if>>
<<case 1>>
그 <<struggle_vagina_creature_ ga>> 당신의 음순 위로 미끄러지며, <span class="blue">안으로 들어갈 방법을 찾는다.</span><<neutral 2 "genitals">>
<<case 2>>
<<struggle_clothes vagina>>
<<case 3>>
그 <<struggle_vagina_creature_ yi>> <<struggle_appendage vagina>> 끝이 당신의 <<pussy_ rul>> 눌러댄다. <span class="pink">그것이 완전히 삽입될락 말락 한다.</span><<neutral 5 "genitals">>
<<case 4>>
<<set _pain to $vaginalPain>>
<<if $player.virginity.vaginal isnot true>>
그 <<struggle_vagina_creature_ ga>> <span class="pink">그것의 <<struggle_appendage vagina "을">> 당신의 <<pussyPost>> 안에 강제로 밀어넣는다.</span> 그것은 더 들어올수록 더 두꺼워진다.
<<sex 30 "genitals">>
<<else>>
그 <<struggle_vagina_creature_ ga>> <span class="pink">그것의 <<struggle_appendage vagina "을">> 당신의 <<pussyPost>> 안에 강제로 밀어넣는다.</span>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<else>>
<span class="red">그리고 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span>
<</if>>
<<sex 100 "genitals">><<takeVirginity $struggle.vagina.creature "vaginal">>
<</if>>
<<if $consensual isnot 1>><<bruise vagina>><<violence 2>><<pain _pain>><<raped>><<vaginaraped>><</if>>
<<vaginalstat>><<set $vaginastate to "struggle_pen">><<neutral 5 "genitals">>
<<case 5>>
그 <<struggle_vagina_creature_ nun>> 그 자신을 당신의 <<pussyPost>> 안으로 더 깊숙이 밀어넣는다.<<neutral 5 "genitals">>
<<case 6>>
그 <<struggle_vagina_creature_ yi>> <<struggle_appendage vagina "이">> 당신의 <<pussy_ rul>> 찔러대기 시작한다.<<neutral 5 "genitals">>
<<case 7>>
그 <<struggle_vagina_creature_ nun>> <span class="pink">경련하며 달콤한 액체를 당신의 <<pussyPost>> 안으로 쏟아내기 시작한다.</span><<neutral 5 "genitals">><<struggle_fluid vagina>><<purity -1>><<internalejac>><<bodyliquid "vagina" "goo">><<vaginalejacstat>><<ejacstat>>
<<case 13>>
<<impregnateParasite $struggle.vagina.creature 50 "vagina">>
<<if _impreg is true>>
그 <<struggle_vagina_creature_ yi>> <<struggle_appendage vagina "이">> <span class="red">다시 팽창하기 시작하지만</span>, 그 추가 압력은 빠르게 사라진다. 마치 그것이 무언가를 남겨 둔 것 같은 느낌이 든다.<<neutral 5 "genitals">><<bodyliquid "vagina" "goo">><<struggle_fluid vagina>><<purity -1>><<internalejac>><<bodyliquid "vagina" "goo">>
<<set _impreg to false>>
<<else>>
그 <<struggle_vagina_creature_ yi>> <<struggle_appendage vagina "이">> 당신의 <<pussy_ rul>> 찔러댄다.<<neutral 5 "genitals">><<bodyliquid "vagina" "goo">><<struggle_fluid vagina>><<purity -1>><<internalejac>><<bodyliquid "vagina" "goo">>
<</if>>
<<case 14>>
그 <<struggle_vagina_creature_ nun>> 경련하며, <span class="blue">그것의 <<struggle_appendage vagina "을">> 당신의 <<pussyPost>>에서 빼낸다.</span> 그것은 당신의 골반에서 떨어진다.<<neutral 5 "genitals">><<struggle_fluid vagina>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<struggle_part_init "vagina" "cum">>
<<default>>
그 <<struggle_vagina_creature_ nun>> 달콤한 액체를 당신의 <<pussyPost>> 안으로 쏟아내기 시작한다.<<neutral 5 "genitals">><<struggle_fluid vagina>><<purity -1>><<internalejac>><<bodyliquid "vagina" "goo">>
<</switch>>
<<set $struggle.vagina.progress += 1>>
<br>
<</if>>
<<if $struggle.penis.creature>>
<<switch $struggle.penis.progress>>
<<case 0>>
<<if $struggle.penis.legs is "tentacles">>
그 <<struggle_penis_creature_ ga>> 당신의 <<penis_ rul>> 향해 그 자신을 낮추며 그것의 촉수가 미끄러져 들어와 더듬는다.<<neutral 2 "genitals">>
<<else>>
그 <<struggle_penis_creature_ ga>> 당신의 <<penis_ rul>> 향해 그 자신을 낮춘다.<<neutral 1 "genitals">>
<</if>>
<<case 1>>
그 <<struggle_penis_creature_ ga>> 당신의 <<penis_ rul>> 누르며, <span class="blue">집어넣으려고 한다.</span><<neutral 2 "genitals">>
<<case 2>>
<<struggle_clothes penis>>
<<case 3>>
그 <<struggle_penis_creature_ ga>> 당신의 <<penis_ rul>> 눌러댄다. <span class="pink">그것이 완전히 당신의 것을 집어넣을락 말락 한다.</span><<neutral 5 "genitals">>
<<case 4>>
<<set _pain to $penisPain>>
<<if playerHasStrapon() or $player.virginity.penile isnot true>>
그 <<struggle_penis_creature_ ga>> <span class="pink">당신의 <<penis_ rul>> 그것의 몸체 안에 강제로 집어넣는다.</span> 그것은 더 집어넣을수록 더 꽉 조인다.
<<sex 30 "genitals">>
<<else>>
그 <<struggle_penis_creature_ ga>> <span class="pink">당신의 <<penis_ rul>> 그것의 몸체 안에 강제로 집어넣어,</span> <span class="red">귀두와 포피 사이를 찢어내며 영원히 당신의 순결을 빼앗아 버린다.</span>
<<sex 100 "genitals">><<takeVirginity $struggle.penis.creature "penile">>
<</if>>
<<if playerHasStrapon()>><<violence 2 1 1 0>>
<<elseif $consensual isnot 1>><<bruise penis>><<violence 2>><<pain _pain>><<raped>><<penisraped>><</if>>
<<penilestat>><<neutral 5 "genitals">><<set $penisstate to "struggle_pen">>
<<case 5>>
그 <<struggle_penis_creature_ nun>> 당신의 <<penis_ rul>> 더 안쪽 깊숙이 밀어넣는다.<<neutral 5 "genitals">>
<<case 6>>
그 <<struggle_penis_creature_ nun>> 당신의 <<penis_ rul>> 그것의 안으로 찔러대기 시작한다.<<neutral 5 "genitals">>
<<case 7>>
그 <<struggle_penis_creature_ nun>> <span class="pink">경련하며 당신의 <<penis_ rul>> 그것의 중심부에 찔러댄다.</span><<neutral 5 "genitals">><<bodyliquid "penis" "goo">>
<<case 14>>
그 <<struggle_penis_creature_ nun>> 경련하며, <span class="blue">당신의 <<penis_ rul>> 놓아준다.</span> 그것은 당신의 배에서 떨어진다.<<neutral 5 "genitals">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<struggle_part_init "penis" "cum">>
<<default>>
그 <<struggle_penis_creature_ nun>> 당신의 <<penis_ rul>> 그것의 안으로 찔러댄다.<<neutral 5 "genitals">><<bodyliquid "penis" "goo">>
<</switch>>
<<set $struggle.penis.progress += 1>>
<br>
<</if>>
<<if $struggle.anus.creature>>
<<switch $struggle.anus.progress>>
<<case 0>>
<<if $struggle.anus.legs is "tentacles">>
그 <<struggle_anus_creature_ yi>> 촉수가 당신의 <<bottomPost>> 위로 미끄러져 들어오며 더듬는다.<<neutral 2 "anus">>
<<else>>
그 <<struggle_anus_creature_ yi>> <<struggle_appendage anus "이">> 당신의 <<bottomPost>> 위로 미끄러져 들어온다.<<neutral 1 "anus">>
<</if>>
<<case 1>>
그 <<struggle_anus_creature_ yi>> <<struggle_appendage anus "이">> 당신의 <<bottom_ ul>> 더듬으며, <span class="blue">입구를 찾으려 한다.</span><<neutral 2 "anus">>
<<case 2>>
<<struggle_clothes anus>>
<<case 3>>
그 <<struggle_anus_creature_ yi>> <<struggle_appendage anus>> 끝이 당신의 <<bottom_ ul>> 눌러대어, <span class="pink">완전히 삽입될락 말락 한다.</span><<neutral 5 "anus">>
<<case 4>>
<<set _pain to $analPain>>
<<if $player.virginity.anal isnot true>>
그 <<struggle_anus_creature_ ga>> <span class="pink">그것의 <<struggle_appendage anus "을">> 당신의 <<bottomPost>> 안에 찔러넣는다.</span> 그것은 더 들어올수록 더 두꺼워진다.
<<sex 30 "anus">>
<<else>>
그 <<struggle_anus_creature_ ga>> <span class="pink">그것의 <<struggle_appendage anus "을">> 당신의 <<bottomPost>> 안에 찔러넣어,</span> <span class="red">당신이 지금까지 상상하지 못했던 방법으로 범한다.</span>
<<sex 100 "anus">><<takeVirginity $struggle.anus.creature "anal">>
<</if>>
<<if $consensual isnot 1>><<bruise anus>><<violence 2>><<raped>><<anusraped>><</if>>
<<analstat>><<neutral 5 "anus">><<pain _pain>><<anusraped>><<set $anusstate to "struggle_pen">>
<<case 5>>
그 <<struggle_anus_creature_ ga>> <<struggle_appendage anus "을">> 당신의 <<bottomPost>> 안으로 더 깊숙이 밀어넣는다.<<neutral 5 "anus">>
<<case 6>>
그 <<struggle_anus_creature_ yi>> <<struggle_appendage anus "이">> 당신의 <<bottom_ ul>> 찔러대기 시작한다.<<neutral 5 "anus">>
<<case 7>>
그 <<struggle_anus_creature_ nun>> <span class="pink">경련하며 달콤한 액체를 당신의 <<bottomPost>> 안으로 쏟아내기 시작한다.</span><<neutral 5 "anus">><<struggle_fluid anus>><<purity -1>><<internalejac>><<bodyliquid "anus" "goo">><<analejacstat>><<ejacstat>>
<<case 13>>
<<impregnateParasite $struggle.anus.creature 50>>
<<if _impreg is true>>
그 <<struggle_anus_creature_ yi>> <<struggle_appendage anus "이">> <span class="red">다시 팽창하기 시작하지만</span>, 그 추가 압력은 빠르게 사라진다. 마치 그것이 무언가를 남겨둔 것 같은 느낌이 든다.<<neutral 5 "anus">><<bodyliquid "anus" "goo">><<struggle_fluid anus>><<purity -1>><<internalejac>><<bodyliquid "anus" "goo">>
<<set _impreg to false>>
<<else>>
그 <<struggle_anus_creature_ yi>> <<struggle_appendage anus "이">> 당신의 <<bottomPost>> 안에 찔러댄다.<<neutral 5 "anus">><<bodyliquid "anus" "goo">><<struggle_fluid anus>><<purity -1>><<internalejac>><<bodyliquid "anus" "goo">>
<</if>>
<<case 14>>
그 <<struggle_anus_creature_ nun>> 경련하며, <span class="blue">그것의 <<struggle_appendage anus "을">> 빼내어,</span> 당신의 <<bottomPost>>에서 떨어진다.<<neutral 5 "anus">><<struggle_fluid anus>>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<<struggle_part_init "anus" "cum">>
<<default>>
그 <<struggle_anus_creature_ yi>> <<struggle_appendage anus "이">> 당신의 <<bottomPost>> 안에 찔러댄다.<<neutral 5 "anus">><<bodyliquid "anus" "goo">><<struggle_fluid anus>><<purity -1>><<internalejac>><<bodyliquid "anus" "goo">>
<</switch>>
<<set $struggle.anus.progress += 1>>
<br>
<</if>>
<<if $struggle.chest.creature>>
<<switch $struggle.chest.progress>>
<<case 0>>
<<neutral 2 "breasts">>
<<if $struggle.chest.legs is "tentacles">>
그 <<struggle_chest_creature_ yi>> 촉수가 당신의 <<breasts_ rul>> 더듬어,
<<if $player.breastsize gte 3>>
그것을 쥐어짜며 <span class="blue">자지처럼 생긴 <<struggle_appendage chest "이">> 그것을 비벼댄다.</span>
<<else>>
그것을 희롱하며 <span class="blue">자지처럼 생긴 <<struggle_appendage chest "이">> 그 사이로 비벼댄다.</span>
<</if>>
<<elseif $struggle.chest.legs is "legs">>
그 <<struggle_chest_creature_ yi>> 다리가 당신의
<<if $player.breastsize gte 3>>
<<breasts_ rul>> 더듬는다. <span class="blue">자지처럼 생긴 <<struggle_appendage chest>> 하나가 그 생물들 중에서 튀어나와,</span> 그것을 비벼댄다.
<<else>>
<<breasts_ rul>> 더듬어, 그것을 희롱하며 <span class="blue">자지처럼 생긴 <<struggle_appendage chest>> 하나가 그 생물들 중에서 튀어나와,</span> 거기에 합류한다.
<</if>>
<<else>>
그 <<struggle_chest_creature_ yi>> 몸이 당신의 <<breastsPost>> 위로 미끄러져 들어온다.
<<if $player.breastsize gte 3>>
<span class="blue">자지처럼 생긴 <<struggle_appendage chest>> 하나가 그 생물들 중에서 튀어나와,</span> 그것을 비벼댄다.
<<else>>
그것을 희롱하며 <span class="blue">자지처럼 생긴 <<struggle_appendage chest>> 하나가 그 생물들 중에서 튀어나온다.</span>
<</if>>
<</if>>
<<case 1>>
<<struggle_clothes chest>>
<<case 2>>
<<if $player.breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
그 <<struggle_chest_creature_ yi>> 촉수가 <span class="pink">당신의 가슴을 휘감는다.</span><<neutral 5 "breasts">>
<<else>>
그 <<struggle_chest_creature_ ga>> 당신의 <<breasts_ rul>> 쥐어짜며, <span class="pink">그것의 <<struggle_appendage chest "을">> 그 사이로 밀어넣는다.</span><<neutral 3 "breasts">>
<</if>>
<<else>>
<<if $struggle.chest.legs is "tentacles">>
그 <<struggle_chest_creature_ yi>> 촉수가 더듬으며 당신의 <<breasts_ rul>> 튕긴다.<<neutral 5 "breasts">>
<<else>>
그 <<struggle_chest_creature_ ga>> 더듬으며 당신의 <<breasts_ rul>> 희롱한다.<<neutral 3 "breasts">>
<</if>>
<</if>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
<span class="pink">당신은 모유가 당신의 유두에서 흘러나오는 것을 느낀다.</span>
<<breastfeed>>
<<milkvolume 1>>
<<else>>
<<milkvolume 1>>
<</if>>
<<case 3>>
<<if $player.breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_ yi>> 촉수가 <span class="pink">당신의 <<breastsPost>>에서 모유를 쥐어짠다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_ yi>> 촉수가 당신의 <<breasts_ rul>> 쥐어짜고, 다른 것들은 당신의 <<nipples_ rul>> 튀긴다.
<<milkvolume 1>>
<</if>>
<<sex 5 "breasts">>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_ ga>> <span class="pink">그것의 <<struggle_appendage chest "을">> 당신의 <<breastsPost>> 사이로 찔러대어</span> <span class="pink">모유가 당신의 유두에서 흘러나온다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_ ga>> <span class="pink">그것의 <<struggle_appendage chest "을">> 당신의 <<breastsPost>> 사이로 찔러댄다.</span>
<<milkvolume 1>>
<</if>>
<<sex 5 "breasts">>
<</if>>
<<else>>
<<struggle_flat_chest>>
<</if>>
<<case 4>>
<<if $player.breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_ yi>> <<struggle_appendage chest "이">> <span class="pink">당신의 <<breasts_ rul>> 눌러대며</span> <span class="pink">촉수가 당신의 유두에서 모유를 계속 짜낸다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_ yi>> <<struggle_appendage chest "이">> <span class="pink">당신의 <<breasts_ rul>> 눌러대며</span> <span class="pink">촉수가 계속 쥐어짠다.</span>
<<milkvolume 1>>
<</if>>
<<sex 5 "breasts">>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_ yi>> <<struggle_appendage chest "이">> 당신의 <<breasts_ rul>> 범하자 <span class="pink">모유가 당신의 유두에서 흘러나온다.</span> 그 생물체는 경련하며 <span class="purple">따뜻한 액체를 그것의 <<struggle_appendage chest>>에서 분출시킨다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_ yi>> <<struggle_appendage chest "이">> 당신의 <<breasts_ rul>> 범한다. 그 생물체는 경련하며 <span class="purple">따뜻한 액체를 그것의 <<struggle_appendage chest>>에서 분출시킨다.</span>
<<milkvolume 1>>
<</if>>
<<sex 5 "breasts">><<bodyliquid "chest" "goo">>
<</if>>
<<else>>
<<struggle_flat_chest>>
<</if>>
<<case 5>>
<<if $player.breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_ yi>> <<struggle_appendage chest "이">> <span class="pink">당신의 <<breastsPost>> 사이로 찔러대며</span> <span class="pink">촉수가 당신의 유두에서 모유를 계속 짜낸다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_ yi>> <<struggle_appendage chest "이">> <span class="pink">당신의 <<breastsPost>> 사이로 찔러대며</span> <span class="pink">촉수가 계속 쥐어짠다.</span>
<<milkvolume 1>>
<</if>>
<<sex 5 "breasts">>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_ yi>> <<struggle_appendage chest "이">> 당신의 <<breasts_ rul>> 범하며, 찔러댈 때마다 따뜻한 액체를 쏟아대자 <span class="pink">모유가 당신의 유두에서 흘러나온다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_ yi>> <<struggle_appendage chest "이">> 당신의 <<breasts_ rul>> 범하며, 따뜻한 액체를 쏟아댄다.
<<milkvolume 1>>
<</if>>
<<sex 5 "breasts">><<bodyliquid "chest" "goo">>
<</if>>
<<else>>
<<struggle_flat_chest>>
<</if>>
<<case 6>>
<<if $player.breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_ yi>> <<struggle_appendage chest "이">> 당신의 <<breasts_ rul>> 범하며 <span class="pink">촉수가 당신의 유두에서 모유를 계속 짜낸다.</span> 그 생물체는 경련하며 따뜻한 액체를 그것의 <<struggle_appendage chest>>에서 분출시킨다.
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_ yi>> <<struggle_appendage chest "이">> 당신의 <<breasts_ rul>> 범하며 <span class="pink">촉수가 계속 쥐어짠다.</span> 그 생물체는 경련하며 따뜻한 액체를 그것의 <<struggle_appendage chest>>에서 분출시킨다.
<<milkvolume 1>>
<</if>>
<<sex 5 "breasts">><<bodyliquid "chest" "goo">>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_ yi>> <<struggle_appendage chest "이">> 당신의 <<breasts_ rul>> 범하며, 찔러댈 때마다 따뜻한 액체를 쏟아대자 <span class="pink">모유가 당신의 유두에서 흘러나온다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_ yi>> <<struggle_appendage chest "이">> 계속 당신의 <<breastsPost>> 사이로 찔러대며, 따뜻한 액체를 쏟아댄다.
<<milkvolume 1>>
<</if>>
<<sex 5 "breasts">><<bodyliquid "chest" "goo">>
<</if>>
<<else>>
<<struggle_flat_chest>>
<</if>>
<<case 12>>
<<if $player.breastsize gte 3>>
그 <<struggle_chest_creature_ nun>> 경련하며 <span class="blue">그것의 <<struggle_appendage chest "을">> 빼내어,</span> 당신의 <<breastsPost>>에서 떨어진다.<<bodyliquid "chest" "goo">>
<<else>>
그 <<struggle_chest_creature_ nun>> <span class="blue">당신의 <<breastsPost>>에서 떨어진다.</span>
<</if>>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<struggle_part_init "chest" "cum">>
<<default>>
<<if $player.breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_ yi>> <<struggle_appendage chest "이">> 당신의 <<breastsPost>> 사이로 계속 찔러대며, 따뜻한 액체를 쏟아내자 <span class="pink">촉수가 당신의 유두에서 모유를 계속 짜낸다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_ yi>> <<struggle_appendage chest "이">> 당신의 <<breastsPost>> 사이로 계속 찔러대며, 따뜻한 액체를 쏟아낸다.
<<milkvolume 1>>
<</if>>
<<sex 5 "breasts">><<bodyliquid "chest" "goo">>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_ yi>> <<struggle_appendage chest "이">> 당신의 <<breasts_ rul>> 범하며, 찔러댈 때마다 따뜻한 액체를 쏟아대자 <span class="pink">모유가 당신의 유두에서 흘러나온다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_ yi>> <<struggle_appendage chest "이">> 계속 당신의 <<breastsPost>> 사이로 찔러대며, 따뜻한 액체를 쏟아댄다.
<<milkvolume 1>>
<</if>>
<<sex 5 "breasts">><<bodyliquid "chest" "goo">>
<</if>>
<<else>>
<<struggle_flat_chest>>
<</if>>
<</switch>>
<<set $struggle.chest.progress += 1>>
<br>
<</if>>
<!-- populate an array of unoccupied bodyparts to target -->
<<set _targets to []>>
<<if $mouthuse is 0>><<set _targets.push("mouth")>><</if>>
<<if $vaginause is 0 and $player.vaginaExist>><<set _targets.push("vagina")>><</if>>
<<if $penisuse is 0 and (playerHasStrapon() or $player.penisExist)>><<set _targets.push("penis")>><</if>>
<<if $anususe is 0 and $analdisable is "f">><<set _targets.push("anus")>><</if>>
<<if $chestuse is 0>><<set _targets.push("chest")>><</if>>
<<for _i to 0; _i lt $struggle.number; _i++>>
<<if $struggle.enemy[_i].location is "fleeing">>
<<print $struggle.enemy[_i].description>> <<struggle_creature_ ga $struggle.enemy[_i].name>>
<<if $struggle.enemy[_i].health gte 1 and $struggle.enemy[_i].satisfied lt 1>>
<<if $underwater is 1 or $struggle.enemy[_i].motion is "swimming">>
당신 주위로 수영하며,
<<elseif $struggle.enemy[_i].motion is "flying">>
당신 주위를 날아다니며,
<<else>>
당신 가까이 착지해,
<</if>>
<span class="blue">공격 준비를 한다.</span>
<<set $struggle.enemy[_i].location to "lurking">>
<<else>>
<<if $underwater is 1 or $struggle.enemy[_i].motion is "swimming">>
어둠 속으로 수영해간다.
<<elseif $struggle.enemy[_i].motion is "flying">>
멀리 날아간다.
<<else>>
펄쩍대며 뛰어간다.
<</if>>
<span class="green">그것은 돌아오지 않을 것이다.</span>
<<set $struggle.done += 1>>
<<set $struggle.enemy[_i].location to "fled">>
<</if>>
<br>
<<elseif $struggle.enemy[_i].location is "lurking" and _targets.length gt 0>>
<!-- lurkers attacc -->
<<rng>>
<<if $dodging gte 1>>
<<set _doge_chance to ((currentSkillValue("feetskill") / 3) + (currentSkillValue('danceskill') / 3) - $drunk - (!!$worn.feet.type.includes("heels") * 200))>>
<<feetskilluse>>
<</if>>
<<if $left_guard is 1>>
<<set _left_guard_chance to (currentSkillValue("handskill") / 3)>>
<<handskilluse>>
<</if>>
<<if $right_guard is 1>>
<<set _right_guard_chance to (currentSkillValue("handskill") / 3)>>
<<handskilluse>>
<</if>>
<<set _hit_chance to random(1, 1000)>>
<<if _doge_chance gte _hit_chance>>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<struggle_creature_ ga $struggle.enemy[_i].name>>
<<if $underwater is 1 or $struggle.enemy[_i].motion is "swimming">>
당신에게로 수영해 오지만,
<<elseif $struggle.enemy[_i].motion is "flying">>
당신에게로 날아오지만,
<<else>>
당신에게로 펄쩍 뛰어오지만,
<</if>>
<<set $dodging -= 1>>
<<if $drunk gte 60>>
당신은<<if !random(100)>> 취권의 달인처럼<</if>> 술취한 듯 비틀거리며 그 경로에서 벗어나,
<<elseif currentSkillValue("feetskill") gte 800 or currentSkillValue('danceskill') gte 400>>
당신은 옆으로 춤추듯 움직여,
<<elseif currentSkillValue("feetskill") gte 200>>
당신은 옆으로 몇 발짝 움직여,
<<else>>
당신은 옆으로 휘청이며 움직여,
<</if>>
<<if _doge_chance - _hit_chance gte 200>>
<span class="green">그것을 피한다.</span>
<<else>>
<span class="teal">아슬아슬하게 그것을 피한다.</span>
<<for $_slot range setup.clothingLayer.torso>>
<<if $worn[$_slot].name isnot "naked">>
<<set $worn[$_slot].integrity -= random(10, 15)>>
<<set _clothesdamaged to true>>
그것은 지나가며 당신의 <<trClothes $_slot $worn[$_slot].name "name" "을">>_trResult 찢는다.
<<break>>
<</if>>
<</for>>
<<if !_clothesdamaged>>
그것은 지나가며 당신을 찰싹 때린다. <<pain 2>>
<</if>>
<<neutral 2>>
<</if>>
<<elseif _left_guard_chance gte _hit_chance or _right_guard_chance gte _hit_chance>>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<struggle_creature_ ga $struggle.enemy[_i].name>>
<<if $underwater is 1 or $struggle.enemy[_i].motion is "swimming">>
당신에게로 수영해 오지만,
<<elseif $struggle.enemy[_i].motion is "flying">>
당신에게로 날아오지만,
<<else>>
당신에게로 펄쩍 뛰어오지만,
<</if>>
<<if currentSkillValue("handskill") gte 800>>
당신은 그 움직임을 적절하게 쳐내 방향을 바꿔,
<<elseif currentSkillValue("handskill") gte 200>>
당신은 그것을 옆으로 쳐내,
<<else>>
당신은 팔을 휘둘러 그것을 옆으로 쳐내,
<</if>>
<<if _left_guard_chance - _hit_chance gte 200 or _right_guard_chance - _hit_chance gte 200>>
<span class="green">그것을 바닥에 충돌시킨다.</span>
<<set $struggle.enemy[_i].health -= 1>>
<<else>>
<span class="teal">아슬아슬하게 그것을 피한다.</span>
<<for $_slot range ["over_upper", "over_lower", "upper", "lower", "under_upper", "under_lower"]>>
<<if $worn[$_slot].name isnot "naked">>
<<set $worn[$_slot].integrity -= random(10, 15)>>
<<set _clothesdamaged to true>>
그것은 지나가며 당신의 <<trClothes $_slot $worn[$_slot].name "name" "을">>_trResult 찢는다.
<<break>>
<</if>>
<</for>>
<<if !_clothesdamaged>>
그것은 지나가며 당신을 찰싹 때린다. <<pain 2>>
<</if>>
<<neutral 2>>
<</if>>
<<if _left_guard_chance gte _hit_chance>>
<<unset $left_guard>>
<<elseif _right_guard_chance gte _hit_chance>>
<<unset $right_guard>>
<</if>>
<<elseif $rng lte 66 and _targets.length gt 0>>
<<set _target to _targets.pluck()>>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<struggle_creature_ ga $struggle.enemy[_i].name>>
<<if $underwater is 1 or $struggle.enemy[_i].motion is "swimming">>
당신에게로 수영해 와서,
<<elseif $struggle.enemy[_i].motion is "flying">>
당신에게로 날아와서,
<<else>>
당신에게로 펄쩍 뛰어와서,
<</if>>
<span class="blue">당신의 <<struggle_region _target>>에 내려앉는다.</span>
<<struggle_attach _target>>
<<set V[_target + 'use'] to "struggle">>
<<set V[_target + 'state'] to "struggle">>
<<set V[_target + 'target'] to "struggle">>
<<elseif random(1, 2) is 2>>
<<print $struggle.enemy[_i].description>> <<struggle_creature_ $struggle.enemy[_i].name>>에게서 부속 기관이 튀어나와, <span class="blue">끈적끈적한 액체를 당신에게 쏜다.</span>
<<random_goo>>
<<else>>
<<print $struggle.enemy[_i].description>> <<struggle_creature_ nun $struggle.enemy[_i].name>> 빈틈이 나기를 기다리고 있다.
<<set $struggle.enemy[_i].bide to true>>
<</if>>
<br>
<</if>>
<</for>>
<<unset $left_guard>>
<<unset $right_guard>>
<<if $oxygen lt $oxygenmax and $underwater isnot 1 and _strangle is 1>>
<<unset _strangle>>
<br>공기: <<oxygencaption>>
<</if>>
<br>
<<turnend>>
<</widget>>
<<widget "struggle_difficulty">>/*Unused for now*/
<!-- can be slapped at the end of _pull actions to show difficulty -->
<<set $_chance to $struggle[_args[0]].success>>
<<struggle_difficulty_set>>
| 성공 확률 :
<<if $_chance gte 100>>
<span class="green"><<print $_chance>>%</span>
<<elseif $_chance gte 80>>
<span class="teal"><<print $_chance>>%</span>
<<elseif $_chance gte 60>>
<span class="lblue"><<print $_chance>>%</span>
<<elseif $_chance gte 40>>
<span class="blue"><<print $_chance>>%</span>
<<elseif $_chance gte 20>>
<span class="purple"><<print $_chance>>%</span>
<<elseif $_chance gte 1>>
<span class="pink"><<print $_chance>>%</span>
<<else>>
<span class="red"><<print $_chance>>%</span>
<</if>>
<</widget>>
<<widget "struggle_difficulty_set">>
<<for $_part range ["mouth", "vagina", "penis", "anus", "chest"]>>
<<set $struggle[$_part].success to Math.trunc(($struggle[$_part].grip * 17) + (currentSkillValue('physique') / 600))>>
<<if $struggle[$_part].success gte 100>>
<!-- can't strengthen anymore, default to pull -->
<<if $leftactiondefault is $_part + '_strengthen'>>
<<set $leftactiondefault to $_part + '_pull'>>
<</if>>
<<if $rightactiondefault is $_part + '_strengthen'>>
<<set $rightactiondefault to $_part + '_pull'>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "struggle_bide_the">>
<<if $struggle.enemy[_i].bide is true>>
<<set $struggle.enemy[_i].bide to false>>
빈틈이 난 것을 보고, 그
<<else>>
그
<</if>>
<</widget>>
<<widget "struggle_fluid">>
<<if ["mouth", "vagina", "anus"].includes(_args[0])>>
<<if $struggle[_args[0]].creature is "lurker" or $struggle.mouth.creature is "slime">>
<<drugs 25>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<<drugs 50>>
<<hallucinogen 40>>
<</if>>
<</if>>
<</widget>>
<<widget "struggle_clothes">>
<<if _args[0] is "vagina" or _args[0] is "penis">>
<<if $worn.over_lower.vagina_exposed is 0 or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.over_lower.skirt_down is 1)>>
<<set _struggle_exposed to "over">>
<<elseif $worn.lower.vagina_exposed is 0 or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 1)>>
<<set _struggle_exposed to "main">>
<<elseif $worn.under_lower.vagina_exposed is 0 or (setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1 and $worn.under_lower.skirt_down is 1)>>
<<set _struggle_exposed to "under">>
<<elseif (playerChastity("penis") and _args[0] is "penis") or (playerChastity("vagina") and _args[0] is "vagina")>>
<<set _struggle_exposed to "genitals">>
<<else>>
<<set _struggle_exposed to "naked">>
<</if>>
<<elseif _args[0] is "anus">>
<<if (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.over_lower.skirt_down is 1) or $worn.over_lower.anus_exposed is 0>>
<<set _struggle_exposed to "over">>
<<elseif $worn.lower.anus_exposed is 0 or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 1)>>
<<set _struggle_exposed to "main">>
<<elseif $worn.under_lower.anus_exposed is 0 or (setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1 and $worn.under_lower.skirt_down is 1)>>
<<set _struggle_exposed to "under">>
<<elseif playerChastity("anus")>>
<<set _struggle_exposed to "genitals">>
<<else>>
<<set _struggle_exposed to "naked">>
<</if>>
<<elseif _args[0] is "chest">>
<<if !$worn.over_upper.type.includes("naked") and $worn.over_upper.exposed lt 2>>
<<set _struggle_exposed to "over_top">>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed lt 2>>
<<set _struggle_exposed to "main_top">>
<<elseif !$worn.under_upper.type.includes("naked") and $worn.under_upper.exposed is 0>>
<<set _struggle_exposed to "under_top">>
<<else>>
<<set _struggle_exposed to "naked">>
<</if>>
<<elseif _args[0] is "mouth">>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<set _struggle_exposed to "mask">>
<<else>>
<<set _struggle_exposed to "naked">>
<</if>>
<</if>>
<<if _struggle_exposed is "over_top">>
<<set $struggle[_args[0]].progress -= 1>>
<<if $struggle[_args[0]].legs is "tentacles">>
그 <<struggle_creature_ yi $struggle[_args[0]].creature>> 촉수들이 들어갈 곳을 찾아 당신의 <<worn_over_upper_name_ ul>> 찢는다.<<neutral 2>><<set $worn.over_upper.integrity -= 10>>
<<else>>
그 <<struggle_creature_ yi $struggle[_args[0]].creature>> <<struggle_appendage _args[0] "이">> 당신의 <<worn_over_upper_name>> 위로 당신의 <<struggle_bodypart _args[0] "을">> 쿡쿡 찌른다.<<neutral 1>>
<</if>>
<<set $worn.over_upper.integrity -= 10>>
<<if $struggle[_args[0]].creature is "slime">>
<span class="purple">그 옷의 천이 슬라임 안에서 녹으며 쉬익 하는 소리가 난다.</span><<set $worn.over_upper.integrity -= 30>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<span class="purple">그 옷의 천이 유령 슬라임 안에서 녹으며 맹렬하게 쉬익 하는 소리가 난다.</span><<set $worn.over_upper.integrity -= 50>>
<</if>>
<<if $worn.over_upper.integrity lte 0>>
<<integritycheck no_text>><<exposure>>
<<if $struggle[_args[0]].legs is "tentacles">>
그것의 촉수들이 그 옷의 천을 휘감아, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<top_ ul>> 노출시킨다.</span>
<<else>>
그것의 <<struggle_appendage _args[0] "이">> 그 천을 뚫고, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<top_ ul>> 노출시킨다.</span>
<</if>>
<</if>>
<<elseif _struggle_exposed is "main_top">>
<<set $struggle[_args[0]].progress -= 1>>
<<if $struggle[_args[0]].legs is "tentacles">>
그 <<struggle_creature_ yi $struggle[_args[0]].creature>> 촉수들이 들어갈 곳을 찾아 당신의 <<worn_upper_name_ ul>> 찢는다.<<neutral 2>><<set $worn.upper.integrity -= 10>>
<<else>>
그 <<struggle_creature_ yi $struggle[_args[0]].creature>> <<struggle_appendage _args[0] "이">> 당신의 <<worn_upper_name>> 위로 당신의 <<struggle_bodypart _args[0] "을">> 쿡쿡 찌른다.<<neutral 1>>
<</if>>
<<set $worn.upper.integrity -= 10>>
<<if $struggle[_args[0]].creature is "slime">>
<span class="purple">그 옷의 천이 슬라임 안에서 녹으며 쉬익 하는 소리가 난다.</span><<set $worn.upper.integrity -= 30>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<span class="purple">그 옷의 천이 유령 슬라임 안에서 녹으며 맹렬하게 쉬익 하는 소리가 난다.</span><<set $worn.upper.integrity -= 50>>
<</if>>
<<if $worn.upper.integrity lte 0>>
<<integritycheck no_text>><<exposure>>
<<if $struggle[_args[0]].legs is "tentacles">>
그것의 촉수들이 그 옷의 천을 휘감아, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<undertop_ ul>> 노출시킨다.</span>
<<else>>
그것의 <<struggle_appendage _args[0] "이">> 그 천을 뚫고, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<undertop_ ul>> 노출시킨다.</span>
<</if>>
<</if>>
<<elseif _struggle_exposed is "under_top">>
<<set $struggle[_args[0]].progress -= 1>>
<<if $struggle[_args[0]].legs is "tentacles">>
그 <<struggle_creature_ yi $struggle[_args[0]].creature>> 촉수들이 들어갈 곳을 찾아 당신의 <<worn_under_upper_name_ ul>> 찢는다.<<neutral 3>><<set $worn.under_upper.integrity -= 10>>
<<else>>
그 <<struggle_creature_ yi $struggle[_args[0]].creature>> <<struggle_appendage _args[0] "이">> 당신의 <<worn_under_upper_name_ ul>> 쿡쿡 찌른다.
<</if>>
<<set $worn.under_upper.integrity -= 10>>
<<if $struggle[_args[0]].creature is "slime">>
<span class="purple">그 옷의 천이 슬라임 안에서 녹으며 쉬익 하는 소리가 난다.</span><<set $worn.under_upper.integrity -= 30>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<span class="purple">그 옷의 천이 유령 슬라임 안에서 녹으며 맹렬하게 쉬익 하는 소리가 난다.</span><<set $worn.under_upper.integrity -= 50>>
<</if>>
<<if $worn.under_upper.integrity lte 0>>
<<integritycheck no_text>><<exposure>>
<<if $struggle[_args[0]].legs is "tentacles">>
그것의 촉수들이 그 옷의 천을 휘감아, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<breasts_ rul>> 노출시킨다.</span>
<<else>>
그것의 <<struggle_appendage _args[0] "이">> 그 천을 뚫고, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<breasts_ rul>> 노출시킨다.</span>
<</if>>
<</if>>
<<elseif _struggle_exposed is "over">>
<<set $struggle[_args[0]].progress -= 1>>
<<if $struggle[_args[0]].legs is "tentacles">>
그 <<struggle_creature_ yi $struggle[_args[0]].creature>> 촉수들이 그 아래의 <<struggle_bodypart _args[0] "에">> 닿으려 시도하며, 당신의 <<worn_over_lower_name_ ul>> 찢는다.<<neutral 2>><<set $worn.over_lower.integrity -= 10>>
<<else>>
그 <<struggle_creature_ ga $struggle[_args[0]].creature>> 그 아래의 <<struggle_bodypart _args[0] "에">> 닿으려 시도하며, 당신의 <<worn_over_lower_name_ ul>> 찢는다.<<neutral 1>>
<</if>>
<<set $worn.over_lower.integrity -= 10>>
<<if $struggle[_args[0]].creature is "slime">>
<span class="purple">그 옷의 천이 슬라임 안에서 녹으며 쉬익 하는 소리가 난다.</span><<set $worn.over_lower.integrity -= 30>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<span class="purple">그 옷의 천이 유령 슬라임 안에서 녹으며 맹렬하게 쉬익 하는 소리가 난다.</span><<set $worn.over_lower.integrity -= 50>>
<</if>>
<<if $worn.over_lower.integrity lte 0>>
<<integritycheck no_text>><<exposure>>
<<if $struggle[_args[0]].legs is "tentacles">>
그것의 촉수들이 그 옷의 천을 휘감아, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<crotch_ rul>> 노출시킨다.</span>
<<else>>
그것의 <<struggle_appendage _args[0] "이">> 그 천을 뚫고, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<crotch_ rul>> 노출시킨다.</span>
<</if>>
<</if>>
<<elseif _struggle_exposed is "main">>
<<set $struggle[_args[0]].progress -= 1>>
<<if $struggle[_args[0]].legs is "tentacles">>
그 <<struggle_creature_ yi $struggle[_args[0]].creature>> 촉수들이 그 아래의 <<struggle_bodypart _args[0] "에">> 닿으려 시도하며, 당신의 <<worn_lower_name_ ul>> 찢는다.<<neutral 2>><<set $worn.lower.integrity -= 10>>
<<else>>
그 <<struggle_creature_ ga $struggle[_args[0]].creature>> 그 아래의 <<struggle_bodypart _args[0] "에">> 닿으려 시도하며, 당신의 <<worn_lower_name_ ul>> 찢는다.<<neutral 1>>
<</if>>
<<set $worn.lower.integrity -= 10>>
<<if $struggle[_args[0]].creature is "slime">>
<span class="purple">그 옷의 천이 슬라임 안에서 녹으며 쉬익 하는 소리가 난다.</span><<set $worn.lower.integrity -= 30>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<span class="purple">그 옷의 천이 유령 슬라임 안에서 녹으며 맹렬하게 쉬익 하는 소리가 난다.</span><<set $worn.lower.integrity -= 50>>
<</if>>
<<if $worn.lower.integrity lte 0>>
<<integritycheck no_text>><<exposure>>
<<if $struggle[_args[0]].legs is "tentacles">>
그것의 촉수들이 그 옷의 천을 휘감아, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<undies_ rul>> 노출시킨다.</span>
<<else>>
그것의 <<struggle_appendage _args[0] "이">> 그 천을 뚫고, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<undies_ rul>> 노출시킨다.</span>
<</if>>
<</if>>
<<elseif _struggle_exposed is "under">>
<<set $struggle[_args[0]].progress -= 1>>
<<if $struggle[_args[0]].legs is "tentacles">>
그 <<struggle_creature_ yi $struggle[_args[0]].creature>> 촉수들이 그 아래의 <<struggle_bodypart _args[0] "에">> 닿으려 시도하며, 당신의 <<worn_under_lower_name>> 안으로 꿈틀대며 들어온다.<<neutral 2>><<set $worn.under_lower.integrity -= 10>>
<<else>>
그 <<struggle_creature_ ga $struggle[_args[0]].creature>> 그 아래의 <<struggle_bodypart _args[0] "에">> 닿으려 시도하며, 당신의 <<worn_under_lower_name_ ul>> 찢는다.<<neutral 1>>
<</if>>
<<set $worn.under_lower.integrity -= 10>>
<<if $struggle[_args[0]].creature is "slime">>
<span class="purple">그 옷의 천이 슬라임 안에서 녹으며 쉬익 하는 소리가 난다.</span><<set $worn.under_lower.integrity -= 30>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<span class="purple">그 옷의 천이 유령 슬라임 안에서 녹으며 맹렬하게 쉬익 하는 소리가 난다.</span><<set $worn.under_lower.integrity -= 50>>
<</if>>
<<if $worn.under_lower.integrity lte 0>>
<<integritycheck no_text>><<exposure>>
<<if $struggle[_args[0]].legs is "tentacles">>
그것의 촉수들이 그 천 안으로 꿈틀대며 들어와, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<genitals_ rul>> 노출시킨다.</span>
<<else>>
그것의 <<struggle_appendage _args[0] "이">> 그 천을 뚫고, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<genitals_ rul>> 노출시킨다.</span>
<</if>>
<</if>>
<<elseif _struggle_exposed is "genitals">>
<<set $struggle[_args[0]].progress -= 1>>
<<if $struggle[_args[0]].legs is "tentacles">>
<<if $worn.genitals.name is "chastity parasite">>
그 <<struggle_creature_ yi $struggle[_args[0]].creature>> 촉수들이 당신의 <<worn_genitals_name>> 뒤로 꿈틀대며 돌아가면서, 문지르거나 꽉 쥐어짜거나 한다. <span class="lewd">당신의 명확하게 흥분된 반응이, 그것이 이 이상의 일을 하도록 독려한다.</span>
<<arousal 200 "genitals">><<neutral 2 "genitals">><<set $worn.genitals.integrity -= 5>>
<<else>>
그 <<struggle_creature_ yi $struggle[_args[0]].creature>> 촉수들이 당신의 <<worn_genitals_name>> 뒤로 꿈틀대며 돌아가, 들어갈 곳을 찾으며 당신의 <<struggle_bodypart _args[0]>> 위를 쓸어대고 있다.<<neutral 2 "genitals">><<set $worn.genitals.integrity -= 10>>
<</if>>
<<else>>
<<if $worn.genitals.name is "chastity parasite">>
그 <<struggle_creature_ ga $struggle[_args[0]].creature>> 당신의 <<worn_genitals_name_ ul>> 찢으려 하지만, 그것을 꽉 쥐어짜는 것만 성공하여 <span>당신을 더 흥분시킨다.</span>
<<neutral 1 "genitals">><<arousal 100 "genitals">><<set $worn.genitals.integrity -= 5>>
<<else>>
그 <<struggle_creature_ ga $struggle[_args[0]].creature>> 그 아래의 <<struggle_bodypart _args[0] "에">> 닿으려 시도하며, 당신의 <<worn_genitals_name_ ul>> 찢으려 한다.<<neutral 1 "genitals">><<set $worn.genitals.integrity -= 10>>
<</if>>
<</if>>
<<if $struggle[_args[0]].creature is "slime">>
<span class="purple">그 소재가 슬라임 안에서 녹으며 쉬익 하는 소리가 난다.</span><<set $worn.genitals.integrity -= 30>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<span class="purple">그 소재가 유령 슬라임 안에서 녹으며 맹렬하게 쉬익 하는 소리가 난다.</span><<set $worn.genitals.integrity -= 50>>
<</if>>
<<if $worn.genitals.integrity lte 0>>
<<integritycheck no_text>><<exposure>>
<<if $struggle[_args[0]].legs is "tentacles">>
그것의 촉수들이 그 소재를 휘감아, 잡아당긴다. 그 소재가
<<if $worn.genitals.name is "chastity parasite">>
팍 하는 소리를 내더니
<<else>>
끼익 하는 소리를 내더니
<</if>>
<span class="pink">그 <<struggle_creature_ ga $struggle[_args[0]].creature>> 휙 하고 움직이며 그것을 당신의 몸에서 뜯어내어, 당신의 <<genitals_ rul>> 노출시킨다.</span>
<<else>>
그것의 부속지가 그 소재를 뚫고, 잡아당긴다. 그 소재가
<<if $worn.genitals.name is "chastity parasite">>
팍 하는 소리를 내더니
<<else>>
끼익 하는 소리를 내더니
<</if>>
<span class="pink">그 <<struggle_creature_ ga $struggle[_args[0]].creature>> 휙 하고 움직이며 그것을 당신의 몸에서 뜯어내어, 당신의 <<genitals_ rul>> 노출시킨다.</span>
<</if>>
<<else>>
<<if $struggle[_args[0]].damage gte 10>>
그것은 그 소재 때문에 <<if $worn.genitals.name is "chastity parasite">>지쳐서<<else>>상처를 입어<</if>>, <span class="green">뒤로 물러난다.</span>
<<if _args[0] is "vagina">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<struggle_part_init "vagina">>
<<set $struggle.warded += 1>>
<<struggleClearActions "vagina_">>
<<elseif _args[0] is "penis">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<struggle_part_init "penis">>
<<set $struggle.warded += 1>>
<<struggleClearActions "penis_">>
<<else>>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<<struggle_part_init "anus">>
<<set $struggle.warded += 1>>
<<struggleClearActions "anus_">>
<</if>>
<<else>>
그것은 그 소재 때문에 <<if $worn.genitals.name is "chastity parasite">>힘들어 한다<<else>>상처를 입는다<</if>>.
<<set $struggle[_args[0]].damage += 1>>
<</if>>
<</if>>
<<elseif _struggle_exposed is "mask">>
<<set $struggle[_args[0]].progress -= 1>>
<<if $struggle[_args[0]].legs is "tentacles">>
그 <<struggle_creature_ yi $struggle[_args[0]].creature>> 촉수가 그 아래의 <<struggle_bodypart _args[0]>>에 다가가려고, 당신의 <<worn_face_name_ yi>> 안쪽으로 꿈틀거리며 들어간다.<<neutral 2>><<damageFaceCover 5 struggle>>
<<else>>
그 <<struggle_creature_ ga $struggle[_args[0]].creature>> 그 아래의 <<struggle_bodypart _args[0]>>에 다가가려고, 당신의 <<worn_face_name_ ul>> 찢는다.<<neutral 1>>
<</if>>
<<damageFaceCover 5 struggle>>
<<if $struggle[_args[0]].creature is "slime">>
<span class="purple">슬라임 안에서 천이 녹으면서 쉬익 하는 소리가 난다.</span><<damageFaceCover 20 struggle>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<span class="purple">창백한 슬라임 안에서 천이 녹으면서 격렬하게 쉬익 하는 소리가 난다.</span><<damageFaceCover 30 struggle>>
<</if>>
<<if $worn.face.integrity lte 0>>
<<if $struggle[_args[0]].legs is "tentacles">>
그것의 촉수가 천 안으로 꿈틀거리며 들어와, <span class="pink">휙 움직이면서 그것을 찢어, 당신의 입을 노출시킨다.</span>
<<else>>
그것의 부속 기관이 천을 뚫고, <span class="pink">휙 움직이면서 그것을 찢어, 당신의 입을 노출시킨다.</span>
<</if>>
<<faceruined>><<set $worn.face.type.push("broken")>>
<</if>>
<<elseif _struggle_exposed is "naked">>
<<if _args[0] is "vagina">>
그 <<struggle_creature_ yi $struggle[_args[0]].creature>> <<struggle_appendage _args[0] "이">> <span class="purple">당신의 <<pussy_ rul>> 눌러댄다.</span><<neutral 4 "genitals">>
<<elseif _args[0] is "penis">>
그 <<struggle_creature_ ga $struggle[_args[0]].creature>> <span class="purple">당신의 <<penisPost>>에 구멍을 눌러댄다.</span><<neutral 4 "genitals">>
<<elseif _args[0] is "anus">>
그 <<struggle_creature_ yi $struggle[_args[0]].creature>> <<struggle_appendage _args[0] "이">> <span class="purple">당신의 <<bottom_ ul>> 눌러댄다.</span><<neutral 4 "bottom">>
<<elseif _args[0] is "chest">>
그 <<struggle_creature_ yi $struggle[_args[0]].creature>> <<struggle_appendage _args[0] "이">> <span class="purple">당신의 <<breasts_ rul>> 눌러댄다.</span><<neutral 4 "breasts">>
<<elseif _args[0] is "mouth">>
그 <<struggle_creature_ yi $struggle[_args[0]].creature>> 부속 기관이 <span class="purple">당신의 입을 누른다.</span><<neutral 4 "mouth">>
<</if>>
<</if>>
<</widget>>
<<widget "struggle_bodypart">><<silently>>
<<switch _args[0]>>
<<case "vagina">>
<<pussyPost _args[1] _args[2]>>
<<case "penis">>
<<penisPost _args[1] _args[2]>>
<<case "anus">>
<<bottomPost _args[1] _args[2]>>
<<case "chest">>
<<breastsPost _args[1] _args[2]>>
<<case "mouth">>
<<set _trResult to "입">><<trPost 0 _args[1] _args[2]>>
<</switch>>
<</silently>><<print _trResult>>
<</widget>>
<<widget "struggle_appendage">><<silently>>/* otherPost */
<<switch $struggle[_args[0]].creature>>
<<case "wasp" "bee">>
<<set _trResult to "독침">><<trPost 0 _args[1] _args[2]>>
<<case "squid">>
<<set _trResult to "촉수">><<trPost 1 _args[1] _args[2]>>
<<default>>
<<set _trResult to "부속 기관">><<trPost 0 _args[1] _args[2]>>
<</switch>>
<</silently>><<print _trResult>>
<</widget>>
<<widget "struggle_skin">><<silently>>
<<switch $struggle[_args[0]].creature>>
<<case "wasp" "bee">>
<<set _trResult to "껍질">><<trPost 2 _args[1] _args[2]>>
<<default>>
<<set _trResult to "피부">><<trPost 1 _args[1] _args[2]>>
<</switch>>
<</silently>><<print _trResult>>
<</widget>>
<<widget "struggle_flat_chest">>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_ yi>> 촉수들이 당신의 <<breasts_ rul>> 톡톡 치자 <span class="pink">모유가 당신의 유두에서 흘러나온다.</span>
<<else>>
그 <<struggle_chest_creature_ yi>> 촉수들이 당신의 <<breasts_ rul>> 톡톡 치며 희롱한다.
<</if>>
<<sex 5 "breasts">>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_ ga>> 당신의 <<breasts_ rul>> 쪽쪽 빨자 <span class="pink">모유가 당신의 유두에서 흘러나온다.</span>
<<breastfeed>><<sex 3 "breasts">>
<<else>>
그 <<struggle_chest_creature_ ga>> 당신의 <<breasts_ rul>> 빨며 그것의 <<struggle_appendage chest "이">> 당신의 배를 문질러댄다.
<<milkvolume 1>><<sex 5 "breasts">>
<</if>>
<<sex 3 "breasts">>
<</if>>
<</widget>>
<<widget "struggle_attach">>
<<set $struggle[_args[0]].creature to $struggle.enemy[_i].name>>
<<set $struggle[_args[0]].description to $struggle.enemy[_i].description>>
<<set $struggle[_args[0]].legs to $struggle.enemy[_i].legs>>
<<set $struggle.enemy[_i].location to _args[0]>>
<!-- temp var to highlight newly attached lurkers -->
<<set T['gold_' + _args[0]] to true>>
<</widget>>
<<widget "struggleClearActions">>
<<if _args[0]>>
<<if ($mouthaction).toString().includes(_args[0])>>
<<set $mouthactiondefault to $mouthaction>><<set $mouthaction to 0>>
<</if>>
<<if ($leftaction).toString().includes(_args[0])>>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<</if>>
<<if ($rightaction).toString().includes(_args[0])>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<</if>>
<<if ($leftarmstate).toString().includes(_args[0])>>
<<set $leftarm to 0>><<set $leftarmstate to 0>>
<</if>>
<<if ($rightarmstate).toString().includes(_args[0])>>
<<set $rightarm to 0>><<set $rightarmstate to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "struggle_region">><<silently>>
<<if ["mouth","vagina","penis","anus","chest"].includes(_args[0])>>
<<switch _args[0]>>
<<case "mouth">><<set _text_output to "머리">>
<<case "vagina">><<set _text_output to "골반">>
<<case "penis">><<set _text_output to "배">>
<<case "anus">><<set _text_output to "엉덩이">>
<<case "chest">><<set _text_output to "가슴">>
<</switch>>
<</if>>
<</silently>><<print _text_output>>
<</widget>><<widget "generateActionsSwarm">>
<<set $combat to 1>>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<div id="listContainer">
<div id="leftaction" @class="$options.combatControls + 'Control'">
<<if $lefttarget is "self">>
<<leftActionInitSelf>>
<<else>>
<<leftActionInitSwarm>>
<</if>>
</div>
<div id="rightaction" @class="$options.combatControls + 'Control'">
<<if $righttarget is "self">>
<<rightActionInitSelf>>
<<else>>
<<rightActionInitSwarm>>
<</if>>
</div>
<div id="feetaction" @class="$options.combatControls + 'Control'">
<<feetActionInitSwarm>>
</div>
<<if ($mouthuse is 0 and !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)))>>
<div id="mouthaction" @class="$options.combatControls + 'Control'">
<<mouthActionInit>>
</div>
<</if>>
</div>
<</widget>>
<<widget "leftActionInitSwarm">>
<<set $lefttarget to "swarm">>
<<switch $leftarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "orgasm">>
<span class="lewd">당신의 왼팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "pain">>
<span class="red">당신의 왼팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "unreal">>
<span class="pink">당신의 왼팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "left" _targetlistarms>>
<</if>>
<<set _leftOptions to "free">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "left" _targetlistarms>>
<br>
<</if>>
<</if>>
<<case "swarmgrappled">>
<<set _leftOptions to "unable">>
<span class="purple">그 <<swarmtype_ i>> 당신의 왼팔을 움직이지 못하게 하고 있다!</span><<if $options.combatControls.includes("adio")>><br><</if>>
<<case "bound">>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "unable">>
<span class="lewd">당신의 왼팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "unable">>
<span class="red">당신의 왼팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "unable">>
<span class="pink">당신의 왼팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<<set _leftOptions to "bound">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 무력하게 묶여있다.</span>
<</if>><<if $options.combatControls.includes("adio")>><br><</if>>
<<case "trapped">>
<<set $_changetype to true>><<leftActionInitVore>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<leftActionInit>>
<<case "struggle">>
<<set $_changetype to true>><<leftActionInitStruggle>>
<<case "mechgrappled">>
<<set $_changetype to true>><<leftActionInitMachine>>
<<default>>
<<set $_changetype to true>><<leftActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<leftActionsSwarm>>
<<if Object.keys(_leftaction).length gt 0>>
<<if !(Object.values(_leftaction).includes($leftactiondefault))>>
<<set $leftactiondefault to "swarmrest">>
<</if>>
<<set $leftaction to $leftactiondefault>>
<<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Swarm")>>
<div class="extraMargin">
<<generateCombatActionOthers _leftaction "leftaction" _textColor $leftaction "Swarm">>
</div>
<<if $options.combatControls.includes("ists")>>
<div id="leftactionDifficulty">
<<leftactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.left to clone(_leftOptions)>>
<</if>>
<</widget>>
<<widget "leftactionDifficultySwarm">>/* Yes, it is supposed to be blank. */
<!-- Does nothing -->
<</widget>>
<<widget "leftActionsSwarm">>
<<set _leftaction to {}>>
<<switch _leftOptions>>
<<case "free">>
<<if $rightarm is "swarmgrappled" and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<set _leftaction["당신의 오른팔을 푼다"] to "leftfree">>
<<elseif _swarmamounts.active[2] gte 1 and $lefttarget isnot "self">>
<<silently>><<swarmName>><</silently>>
<<set _leftaction[_swarmname + " 중 하나를 " + _swarmsteady] to "leftswarm">>
<</if>>
<<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0 and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<silently>><<genitalsPost "을" "sep">><<set $_genitals to _trResult>><</silently>>
<<set _leftaction["당신의 " + _trResult + _trPost + " 가린다"] to "frontcoverleft">>
<</if>>
<<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0 and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<set _leftaction["당신의 엉덩이를 가린다"] to "backcoverleft">>
<</if>>
<<if _swarmamounts.chest lte 0 and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<set _leftaction["당신의 가슴을 가린다"] to "chestcoverleft">>
<</if>>
<<if $lefttarget isnot "self">>
<<if _swarmamounts.genital[1] gte 1 and !playerChastity()>>
<<silently>><<genitalsPost "을" "sep">><<set $_genitals to _trResult>><</silently>>
<<trSwarm $swarm["name"] "을">><<set _leftaction["그 "+ _trResult + " 당신의 " + $_genitals + "에서 빼낸다"] to "frontpurgeleft">>
<</if>>
<<if _swarmamounts.genital[0] gte 1 and !playerChastity()>>
<<silently>><<genitalsPost "을" "sep">><<set $_genitals to _trResult>><</silently>>
<<trSwarm $swarm["name"] "을">><<set _leftaction["그 "+ _trResult + " 당신의 " + $_genitals + "에 가까이 오지 못하게 한다"] to "frontclearleft">>
<</if>>
<<if _swarmamounts.butt[1] gte 1 and !playerChastity("anus")>>
<<trSwarm $swarm["name"] "을">><<set _leftaction["그 "+ _trResult + " 당신의 항문에서 빼낸다"] to "backpurgeleft">>
<</if>>
<<if _swarmamounts.butt[0] gte 1 and !playerChastity("anus")>>
<<trSwarm $swarm["name"] "을">><<set _leftaction["그 "+ _trResult + " 당신의 엉덩이에 가까이 오지 못하게 한다"] to "backclearleft">>
<</if>>
<<if _swarmamounts.chest gte 1>>
<<trSwarm $swarm["name"] "을">><<set _leftaction["그 "+ _trResult + " 당신의 가슴에서 쫓아낸다"] to "chestclearleft">>
<</if>>
<</if>>
<<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft") and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<set _leftaction["안전한 곳까지 헤엄쳐 간다"] to "swim">>
<</if>>
<<if $vorecreature is 0>>
<<set _leftaction["쉰다"] to "swarmrest">>
<</if>>
<<leftclothesnew>>
<<case "bound">>
<<if $gamemode is "soft" and $nowiggle isnot true>>
<<set _leftaction["흔들어 푼다"] to "leftwriggle">>
<</if>>
<<case "orgasm">>
<<set _leftaction["팔을 붙잡는다"] to "leftfold">>
<<set _leftaction["움켜쥔다"] to "leftgrip">>
<<case "pain">>
<<set _leftaction["몸부림친다"] to "leftstruggleweak">>
<<set _leftaction["몸을 지킨다"] to "leftprotect">>
<<case "unreal">>
<<set _leftaction["자신을 찌른다"] to "leftpoke">>
<<set _leftaction["당신의 팔을 그대로 놔둔다"] to "leftcurl">>
<</switch>>
<</widget>>
<<widget "rightActionInitSwarm">>
<<set $righttarget to "swarm">>
<<switch $rightarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "orgasm">>
<span class="lewd">당신의 오른팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "pain">>
<span class="red">당신의 오른팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "unreal">>
<span class="pink">당신의 오른팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "right" _targetlistarms>>
<</if>>
<<set _rightOptions to "free">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "right" _targetlistarms>>
<br>
<</if>>
<</if>>
<<case "swarmgrappled">>
<<set _rightOptions to "unable">>
<span class="purple">그 <<swarmtype_ i>> 당신의 오른팔을 움직이지 못하게 하고 있다!</span><<if $options.combatControls.includes("adio")>><br><</if>>
<<case "bound">>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "unable">>
<span class="lewd">당신의 오른팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "unable">>
<span class="red">당신의 오른팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "unable">>
<span class="pink">당신의 오른팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<<set _rightOptions to "bound">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 무력하게 묶여있다.</span>
<</if>><<if $options.combatControls.includes("adio")>><br><</if>>
<<case "trapped">>
<<set $_changetype to true>><<rightActionInitVore>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<rightActionInit>>
<<case "struggle">>
<<set $_changetype to true>><<rightActionInitStruggle>>
<<case "mechgrappled">>
<<set $_changetype to true>><<rightActionInitMachine>>
<<default>>
<<set $_changetype to true>><<rightActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<rightActionsSwarm>>
<<if Object.keys(_rightaction).length gt 0>>
<<if !(Object.values(_rightaction).includes($rightactiondefault))>>
<<set $rightactiondefault to "swarmrest">>
<</if>>
<<set $rightaction to $rightactiondefault>>
<<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Swarm")>>
<div class="extraMargin">
<<generateCombatActionOthers _rightaction "rightaction" _textColor $rightaction "Swarm">>
</div>
<<if $options.combatControls.includes("ists")>>
<div id="rightactionDifficulty">
<<rightactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.right to clone(_rightOptions)>>
<</if>>
<</widget>>
<<widget "rightactionDifficultySwarm">>/* No, it cannot be removed. */
<!-- Does nothing -->
<</widget>>
<<widget "rightActionsSwarm">>
<<set _rightaction to {}>>
<<switch _rightOptions>>
<<case "free">>
<<if $leftarm is "swarmgrappled" and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<set _rightaction["당신의 왼팔을 푼다"] to "rightfree">>
<<elseif _swarmamounts.active[2] gte 1 and $righttarget isnot "self">>
<<silently>><<swarmName>><</silently>>
<<set _rightaction[_swarmname + " 중 하나를 " + _swarmsteady] to "rightswarm">>
<</if>>
<<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0 and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<silently>><<genitalsPost "을" "sep">><<set $_genitals to _trResult>><</silently>>
<<set _rightaction["당신의 " + _trResult + " 가린다"] to "frontcoverright">>
<</if>>
<<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0 and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<set _rightaction["당신의 엉덩이를 가린다"] to "backcoverright">>
<</if>>
<<if _swarmamounts.chest lte 0 and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<set _rightaction["당신의 가슴을 가린다"] to "chestcoverright">>
<</if>>
<<if $righttarget isnot "self">>
<<if _swarmamounts.genital[1] gte 1 and !playerChastity()>>
<<silently>><<genitalsPost "을" "sep">><<set $_genitals to _trResult>><</silently>>
<<trSwarm $swarm["name"] "을">><<set _rightaction["그 "+ _trResult + " 당신의 " + $_genitals + "에서 빼낸다"] to "frontpurgeright">>
<</if>>
<<if _swarmamounts.genital[0] gte 1 and !playerChastity()>>
<<silently>><<genitalsPost "을" "sep">><<set $_genitals to _trResult>><</silently>>
<<trSwarm $swarm["name"] "을">><<set _rightaction["그 "+ _trResult + " 당신의 " + $_genitals + "에 가까이 오지 못하게 한다"] to "frontclearright">>
<</if>>
<<if _swarmamounts.butt[1] gte 1 and !playerChastity("anus")>>
<<trSwarm $swarm["name"] "을">><<set _rightaction["그 "+ _trResult + " 당신의 항문에서 빼낸다"] to "backpurgeright">>
<</if>>
<<if _swarmamounts.butt[0] gte 1 and !playerChastity("anus")>>
<<trSwarm $swarm["name"] "을">><<set _rightaction["그 "+ _trResult + " 당신의 엉덩이에 가까이 오지 못하게 한다"] to "backclearright">>
<</if>>
<<if _swarmamounts.chest gte 1>>
<<trSwarm $swarm["name"] "을">><<set _rightaction["그 "+ _trResult + " 당신의 가슴에서 쫓아낸다"] to "chestclearright">>
<</if>>
<</if>>
<<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft") and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<set _rightaction["안전한 곳까지 헤엄쳐 간다"] to "swim">>
<</if>>
<<if $vorecreature is 0>>
<<set _rightaction["쉰다"] to "swarmrest">>
<</if>>
<<rightclothesnew>>
<<case "bound">>
<<if $gamemode is "soft" and $nowiggle isnot true>>
<<set _rightaction["흔들어 푼다"] to "rightwriggle">>
<</if>>
<<case "orgasm">>
<<set _rightaction["팔을 붙잡는다"] to "rightfold">>
<<set _rightaction["움켜쥔다"] to "rightgrip">>
<<case "pain">>
<<set _rightaction["몸부림친다"] to "rightstruggleweak">>
<<set _rightaction["몸을 지킨다"] to "rightprotect">>
<<case "unreal">>
<<set _rightaction["자신을 찌른다"] to "rightpoke">>
<<set _rightaction["당신의 팔을 그대로 놔둔다"] to "rightcurl">>
<</switch>>
<</widget>>
<<widget "feetActionInitSwarm">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<set $feettarget to "swarm">>
<<switch $feetuse>>
<<case 0>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistall["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<if ($leftleg is "grappled" and $rightleg is "grappled") or ($leftleg is "bound" and $rightleg is "bound")>>
<<else>>
<<targetListBox "feet" _targetlistall>>
<</if>>
<</if>>
<<if $leftleg is 0 and $rightleg is 0>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 발은 자유롭다.</span>
<<elseif $leftleg is 0>>
<<set _feetOptions to "leftfree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 왼다리는 자유롭다.</span>
<<elseif $rightleg is 0>>
<<set _feetOptions to "rightfree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 오른다리는 자유롭다.</span>
<<elseif $leftleg is "grappled" and $rightleg is "grappled">>
<<set $_changetype to true>><<feetActionInitTentacle>>
<<elseif $leftleg is "bound" and $rightleg is "bound">>
<<set $_changetype to true>><<feetActionInitTentacle>>
<<else>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신의 발은 자유롭다.</span>
<</if>>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1 and _feetOptions.toLowerCase().includes("free")>>
<<targetListBox "feet" _targetlistall>>
<</if>>
<<if _targetnumber is 1>>
<<set $feettarget to _firsttarget>>
<</if>>
<<case "bound" "penis" "othervagina" "walk" "strut" "run" "none">>
<<set $_changetype to true>><<feetActionInit>>
<<case "mechgrappled">>
<<set $_changetype to true>><<feetActionInitMachine>>
<<default>>
<<set $_changetype to true>><<feetActionInitTentacle>>
<</switch>>
<<if $lastOptions.feet isnot _feetOptions>>
<<set _feetGold to true>>
<</if>>
<<if $_changetype isnot true>>
<<feetActionsSwarm>>
<<if Object.keys(_feetaction).length gt 0>>
<<if !(Object.values(_feetaction).includes($feetactiondefault))>>
<<set $feetactiondefault to "swarmrest">>
<</if>>
<<set $feetaction to $feetactiondefault>>
<<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "Swarm")>>
<div class="extraMargin">
<<generateCombatActionOthers _feetaction "feetaction" _textColor $feetaction "Swarm">>
</div>
<<if $options.combatControls.includes("ists")>>
<div id="feetactionDifficulty">
<<feetactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.feet to clone(_feetOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#feetaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "feetactionDifficultySwarm">>/* If removed, expect errors in combats with controls set to "lists". */
<!-- Does nothing -->
<</widget>>
<<widget "feetActionsSwarm">>
<<set _feetaction to {}>>
<<if $swarm.amount.active[2] gte 1 and $feettarget isnot "self">>
<<silently>><<swarmName>><</silently>>
<<set _feetaction[_swarmname + " 중 하나를 " + _swarmsteady] to "feetswarm">>
<</if>>
<<if _feetOptions is "free">>
<<if $water is 1 and $vorecreature is 0 and currentSkillValue('swimmingskill') gt 700 and $consensual isnot 1 and ($feettarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<set _feetaction["안전한 곳까지 헤엄쳐 간다"] to "swim">>
<</if>>
<</if>>
<<if $vorecreature is 0>>
<<set _feetaction["쉰다"] to "swarmrest">>
<</if>>
<</widget>><<widget "swarmactions">>
<div @class="($debugLines ? 'debugLines-swarmactions' : '')">
<<set $chest to 0>>
<<set $front to 0>>
<<set $back to 0>>
<<if $vorecreature is 0>>
<<if $options.images is 1 and $options.combatImages is 1>>
<<if $swarm.amount.active>>
<<set _swarmactive to $swarm.amount.active[0]>>
<<else>>
<<set _swarmactive to 0>>
<</if>>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<</if>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0 and $options.combatControls isnot "disabled">>
<<trSwarmAction $swarm["steady"]>><<set _swarmsteady to _trResult>>
<<set _swarmamounts to $swarm.amount>>
<<generateActionsSwarm>>
<</if>>
<<if $trance lte 0 and $dissociation lte 1 and $panicparalysis is 0 and $panicviolence is 0 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and $options.combatControls is "disabled">>
<<trSwarmAction $swarm["steady"]>><<set _swarmsteady to _trResult>>
<<set _swarmamounts to $swarm.amount>>
<<if $leftarm is "bound">>
당신의 왼팔은 무력하게 묶여있다.
<<if $gamemode is "soft" and $nowiggle isnot true>>
<br>
<label>흔들어 푼다<<radiobutton "$leftaction" "leftwriggle" checked>></label> |
<</if>>
<br><br>
<<elseif $leftarm is "swarmgrappled">>
<span class="purple">그 <<swarmtype_ i>> 당신의 왼팔을 움직이지 못하게 하고 있다!</span>
<br><br>
<<elseif $leftarm is 0>>
당신의 왼팔은 자유롭다.
<br>
<<if $rightarm is "swarmgrappled">>
<label><span class="brat">당신의 오른팔을 푼다</span> <<radiobutton "$leftaction" "leftfree">></label> |
<<elseif _swarmamounts.active[2] gte 1>>
<label>그 <<swarmname>> 중 하나를 _swarmsteady <<radiobutton "$leftaction" "leftswarm">></label> |
<</if>>
<<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0>>
<label>당신의 <<genitals_ rul>> 가린다 <<radiobutton "$leftaction" "frontcoverleft">></label> |
<</if>>
<<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0>>
<label>당신의 엉덩이를 가린다 <<radiobutton "$leftaction" "backcoverleft" checked>></label> |
<</if>>
<<if _swarmamounts.chest lte 0>>
<label>당신의 가슴을 가린다 <<radiobutton "$leftaction" "chestcoverleft">></label> |
<</if>>
<<if _swarmamounts.genital[1] gte 1 and !playerChastity()>>
<label><span class="brat">그 <<swarmtype_ ul>> 당신의 <<genitalsPost>>에서 빼낸다</span> <<radiobutton "$leftaction" "frontpurgeleft">></label> |
<</if>>
<<if _swarmamounts.genital[0] gte 1 and !playerChastity()>>
<label><span class="brat">그 <<swarmtype_ ul>> 당신의 <<genitalsPost>>에 가까이 오지 못하게 한다</span> <<radiobutton "$leftaction" "frontclearleft">></label> |
<</if>>
<<if _swarmamounts.butt[1] gte 1 and !playerChastity("anus")>>
<label><span class="brat">그 <<swarmtype_ ul>> 당신의 항문에서 빼낸다</span> <<radiobutton "$leftaction" "backpurgeleft" checked>></label> |
<</if>>
<<if _swarmamounts.butt[0] gte 1 and !playerChastity("anus")>>
<label><span class="brat">그 <<swarmtype_ ul>> 당신의 엉덩이에 가까이 오지 못하게 한다</span> <<radiobutton "$leftaction" "backclearleft" checked>></label> |
<</if>>
<<if _swarmamounts.chest gte 1>>
<label><span class="brat">그 <<swarmtype_ ul>> 당신의 가슴에서 쫓아낸다</span> <<radiobutton "$leftaction" "chestclearleft">></label> |
<</if>>
<<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft")>>
<label><span class="teal">안전한 곳까지 헤엄쳐 간다</span> <<radiobutton "$leftaction" "swim" checked>></label> |
<</if>>
<<if $vorecreature is 0>>
<label>쉰다 <<radiobutton "$leftaction" "swarmrest">></label> |
<</if>>
<br><br>
<</if>>
<<if $rightarm is "bound">>
당신의 오른팔은 무력하게 묶여있다.
<<if $gamemode is "soft" and $nowiggle isnot true>>
<br>
<label>흔들어 푼다<<radiobutton "$rightaction" "rightwriggle" checked>></label> |
<</if>>
<br><br>
<<elseif $rightarm is "swarmgrappled">>
<span class="purple">그 <<swarmtype_ i>> 당신의 오른팔을 움직이지 못하게 하고 있다!</span>
<br><br>
<<elseif $rightarm is 0>>
당신의 오른손은 자유롭다.
<br>
<<if $leftarm is "swarmgrappled">>
<label><span class="brat">당신의 왼팔을 푼다</span> <<radiobutton "$rightaction" "rightfree">></label> |
<<elseif _swarmamounts.active[2] gte 1>>
<label>그 <<swarmname>> 중 하나를 _swarmsteady <<radiobutton "$rightaction" "rightswarm">></label> |
<</if>>
<<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0>>
<label>당신의 <<genitals_ rul>> 가린다 <<radiobutton "$rightaction" "frontcoverright" checked>></label> |
<</if>>
<<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0>>
<label>당신의 엉덩이를 가린다 <<radiobutton "$rightaction" "backcoverright">></label> |
<</if>>
<<if _swarmamounts.chest lte 0>>
<label>당신의 가슴을 가린다 <<radiobutton "$rightaction" "chestcoverright">></label> |
<</if>>
<<if _swarmamounts.genital[1] gte 1 and !playerChastity("hidden")>>
<label><span class="brat">그 <<swarmtype_ ul>> 당신의 <<genitalsPost>>에서 빼낸다</span> <<radiobutton "$rightaction" "frontpurgeright" checked>></label> |
<</if>>
<<if _swarmamounts.genital[0] gte 1 and !playerChastity("hidden")>>
<label><span class="brat">그 <<swarmtype_ ul>> 당신의 <<genitalsPost>>에 가까이 오지 못하게 한다</span> <<radiobutton "$rightaction" "frontclearright" checked>></label> |
<</if>>
<<if _swarmamounts.butt[1] gte 1 and !playerChastity("anus")>>
<label><span class="brat">그 <<swarmtype_ ul>> 당신의 항문에서 빼낸다</span> <<radiobutton "$rightaction" "backpurgeright">></label> |
<</if>>
<<if _swarmamounts.butt[0] gte 1 and !playerChastity("anus")>>
<label><span class="brat">그 <<swarmtype_ ul>> 당신의 엉덩이에 가까이 오지 못하게 한다</span> <<radiobutton "$rightaction" "backclearright">></label> |
<</if>>
<<if _swarmamounts.chest gte 1>>
<label><span class="brat">그 <<swarmtype_ ul>> 당신의 가슴에서 쫓아낸다</span> <<radiobutton "$rightaction" "chestclearright">></label> |
<</if>>
<<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft")>>
<label><span class="teal">안전한 곳까지 헤엄쳐 간다</span> <<radiobutton "$rightaction" "swim" checked>></label> |
<</if>>
<<if $vorecreature is 0>>
<label>쉰다 <<radiobutton "$rightaction" "swarmrest">></label> |
<</if>>
<br><br>
<</if>>
<<if $feetuse is 0>>
당신의 발은 자유롭다.
<br>
<<if $swarm.amount.active[2] gte 1>>
<label>그 <<swarmname>> 중 하나를 _swarmsteady <<radiobutton "$feetaction" "feetswarm" checked>></label> |
<</if>>
<<if $water is 1 and $vorecreature is 0 and currentSkillValue('swimmingskill') gt 700 and $consensual isnot 1>>
<label><span class="teal">안전한 곳까지 헤엄쳐 간다</span> <<radiobutton "$feetaction" "swim" checked>></label> |
<</if>>
<<if $vorecreature is 0>>
<label>쉰다 <<radiobutton "$feetaction" "swarmrest">></label> |
<</if>>
<</if>>
<br><br>
<</if>>
<br><br><br>
</div>
<</widget>><<widget "swarmeffects">>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<set _swarmamounts to $swarm.amount>>
/* -------- Clothes -------- */
<<effectshandsclothes>>
<<set $leftactiondefault to $leftaction>><<set $rightactiondefault to $rightaction>>
/* -------- Both arms -------- */
<<if $leftaction is "swim" and $rightaction is "swim">><<set $leftaction to 0>><<set $rightaction to 0>>
<<set $swimdistance -= 2>>
당신은 양팔로 물을 저어 안전한 곳으로 헤엄쳐 간다.
<</if>>
/* -------- Left Arm -------- */
<<if $leftaction is "leftwriggle">><<set $leftaction to 0>>
<<if $leftarm is "bound">>
<<unbind>><span class="green">당신은 팔을 흔들어 푼다.</span>
<</if>>
<</if>>
<<if $leftaction is "leftfree">><<set $leftaction to 0>><<set $rightarm to 0>>
<span class="lblue">당신은 오른팔을 가리고 있는 <<swarmtype_ ul>> 밀어서, 풀어낸다.</span>
<</if>>
<<if $leftaction is "leftswarm">><<set $leftaction to 0>>
<<set _swarmamounts.active[2] -= 1>><<set _swarmamounts.active[3] += 1>>
<span class="lblue">당신은 왼손으로 그 <<swarmname>> 중 하나를 <<swarmsteady>>.</span>
<</if>>
<<if $leftaction is "frontcoverleft">><<set $leftaction to 0>>
<<set $front to "covered">>
당신은 왼손으로 당신의 <<genitals_ rul>> 가려 <<swarmtype_ i>> 당신을 범하려는 것을 막는다.
<</if>>
<<if $leftaction is "backcoverleft">><<set $leftaction to 0>>
<<set $back to "covered">>
당신은 왼손으로 당신의 엉덩이를 가린다. 아마 <<swarmtype_ i>> 당신의 뒷쪽을 침범하는 것을 막아줄 것이다. 그것들은 이리저리 찔러보지만 성공하지 못한다, 당장은.
<</if>>
<<if $leftaction is "chestcoverleft">><<set $leftaction to 0>>
<<set $chest to "covered">>
당신은 왼손으로 당신의 가슴을 가려, <<swarmtype_ ul>> 당신의 민감한 가슴에 오지 못하게 한다.
<</if>>
<<if $leftaction is "frontpurgeleft">><<set $leftaction to 0>>
<<set _swarmamounts.genital[1] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="teal">당신은 당신의 <<if $player.vaginaExist and $player.penisExist>><<pussyPost>><<else>><<genitalsPost>><</if>><<print ($player.vaginaExist ? "에 들어온" : " 주위를 감싸고 있는")>> <<swarmtype>> 중 일부를 빼낸다.</span>
<<if _swarmamounts.genital[1] gte 1>>하지만, 아직 더 남아 당신을 범하고 있다.<<else>>당신은 지금 당장은 그들 전부를 빼낸 것 같다.<</if>>
<</if>>
<<if $leftaction is "frontclearleft">><<set $leftaction to 0>>
<<set _swarmamounts.genital[0] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">당신은 당신의 <<if $player.vaginaExist and $player.penisExist>><<pussyPost>><<else>><<genitalsPost>><</if>><<print ($player.vaginaExist ? "에 들어오려고" : " 주위를 감싸려고")>> 잠식해 들어오는 <<swarmtype_ ul>> 가까이 오지 못하게 한다.</span>
<<if _swarmamounts.genital[0] gte 1>><span class="purple">하지만 너무 많아서, 몇몇은 당신의 방어를 통과해 들어온다.</span><</if>>
<</if>>
<<if $leftaction is "backpurgeleft">><<set $leftaction to 0>>
<<set _swarmamounts.butt[1] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="teal">당신은 <<swarmtype>> 중 일부를 항문에서 빼낸다.</span>
<<if _swarmamounts.butt[1] gte 1>>하지만, 아직 더 남아 당신 안에서 우글거리고 있다.<<else>>당신은 그들 전부를 빼낸 것 같다.<</if>>
<</if>>
<<if $leftaction is "backclearleft">><<set $leftaction to 0>>
<<set _swarmamounts.butt[0] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">당신은 당신의 항문 안으로 파고들려고 잠식해 들어오는 <<swarmtype_ ul>> 가까이 오지 못하게 한다.</span>
<<if _swarmamounts.butt[0] gte 1>><span class="purple">하지만 너무 많아서, 몇몇은 당신의 방어를 통과해 들어온다.</span><</if>>
<</if>>
<<if $leftaction is "chestclearleft">><<set $leftaction to 0>>
<<set _swarmamounts.chest -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">당신은 당신의 민감한 유두 근처에 있는 <<swarmtype>> 중 일부를 쫓아낸다.</span>
<<if _swarmamounts.chest gte 1>><span class="purple">하지만 아직 더 많이 남아있다.</span><</if>>
<</if>>
<<if $leftaction is "swim">><<set $leftaction to 0>>
<<set $swimdistance -= 1>>
당신은 왼팔로 물을 저어 안전한 곳으로 헤엄쳐 간다.
<</if>>
<<if $leftaction is "swarmrest">><<set $leftaction to 0>>
당신은 왼팔을 가만히 둔다.
<</if>>
/* -------- Right Arm -------- */
<<if $rightaction is "rightwriggle">><<set $rightaction to 0>>
<<if $rightarm is "bound">>
<<unbind>><span class="green">당신은 팔을 흔들어 푼다.</span>
<</if>>
<</if>>
<<if $rightaction is "rightfree">><<set $rightaction to 0>><<set $leftarm to 0>>
<span class="lblue">당신은 왼팔을 가리고 있는 <<swarmtype_ ul>> 밀어서, 풀어낸다.</span>
<</if>>
<<if $rightaction is "rightswarm">><<set $rightaction to 0>>
<<set _swarmamounts.active[2] -= 1>><<set _swarmamounts.active[3] += 1>>
<span class="lblue">당신은 오른손으로 그 <<swarmname>> 중 하나를 <<swarmsteady>>.</span>
<</if>>
<<if $rightaction is "frontcoverright">><<set $rightaction to 0>>
<<set $front to "covered">>
당신은 오른손으로 당신의 <<genitals_ rul>> 가려 <<swarmtype_ i>> 당신을 범하려는 것을 막는다.
<</if>>
<<if $rightaction is "backcoverright">><<set $rightaction to 0>>
<<set $back to "covered">>
당신은 오른손으로 당신의 엉덩이를 가린다. 아마 <<swarmtype_ i>> 당신의 뒷쪽을 침범하는 것을 막아줄 것이다.
<</if>>
<<if $rightaction is "chestcoverright">><<set $rightaction to 0>>
<<set $chest to "covered">>
당신은 오른손으로 당신의 가슴을 가려, <<swarmtype_ ul>> 당신의 민감한 가슴에 오지 못하게 한다.
<</if>>
<<if $rightaction is "frontpurgeright">><<set $rightaction to 0>>
<<set _swarmamounts.genital[1] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="teal">당신은 당신의 <<if $player.vaginaExist and $player.penisExist>><<pussyPost>><<else>><<genitalsPost>><</if>><<print ($player.vaginaExist ? "에 들어온" : " 주위를 감싸고 있는")>> <<swarmtype>> 중 일부를 빼낸다.</span>
<<if _swarmamounts.genital[1] gte 1>>하지만, 아직 더 남아 당신을 범하고 있다.<<else>>당신은 지금 당장은 그들 전부를 빼낸 것 같다.<</if>>
<</if>>
<<if $rightaction is "frontclearright">><<set $rightaction to 0>>
<<set _swarmamounts.genital[0] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">당신은 당신의 <<if $player.vaginaExist and $player.penisExist>><<pussyPost>><<else>><<genitalsPost>><</if>><<print ($player.vaginaExist ? "에 들어오려고" : " 주위를 감싸려고")>> 잠식해 들어오는 <<swarmtype_ ul>> 가까이 오지 못하게 한다.</span>
<<if _swarmamounts.genital[0] gte 1>><span class="purple">하지만 너무 많아서, 몇몇은 당신의 방어를 통과해 들어온다.</span><</if>>
<</if>>
<<if $rightaction is "backpurgeright">><<set $rightaction to 0>>
<<set _swarmamounts.butt[1] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="teal">당신은 <<swarmtype>> 중 일부를 항문에서 빼낸다.</span>
<<if _swarmamounts.butt[1] gte 1>>하지만, 아직 더 남아 당신 안에서 우글거리고 있다.<<else>>당신은 그들 전부를 빼낸 것 같다.<</if>>
<</if>>
<<if $rightaction is "backclearright">><<set $rightaction to 0>>
<<set _swarmamounts.butt[0] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">당신은 당신의 항문 안으로 파고들려고 잠식해 들어오는 <<swarmtype_ ul>> 가까이 오지 못하게 한다.</span>
<<if _swarmamounts.butt[0] gte 1>><span class="purple">하지만 너무 많아서, 몇몇은 당신의 방어를 통과해 들어온다.</span><</if>>
<</if>>
<<if $rightaction is "chestclearright">><<set $rightaction to 0>>
<<set _swarmamounts.chest -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">당신은 당신의 민감한 유두 근처에 있는 <<swarmtype>> 중 일부를 쫓아낸다.</span>
<<if _swarmamounts.chest gte 1>><span class="purple">하지만 아직 더 많이 남아있다.</span><</if>>
<</if>>
<<if $rightaction is "swim">><<set $rightaction to 0>>
<<set $swimdistance -= 1>>
당신은 오른팔로 물을 저어 안전한 곳으로 헤엄쳐 간다.
<</if>>
<<if $rightaction is "swarmrest">><<set $rightaction to 0>>
당신은 오른팔을 가만히 둔다.
<</if>>
/* -------- Legs -------- */
<<set $feetactiondefault to $feetaction>>
<<if $feetaction is "feetswarm">><<set $feetaction to 0>>
<<set $swarm.amount.active[2] -= 1>><<set $swarm.amount.active[3] += 1>>
<span class="lblue">당신은 발로 그 <<swarmname>> 중 하나를 <<swarmsteady>>.</span>
<</if>>
<<if $feetaction is "swim">><<set $feetaction to 0>><<set $swimdistance -= 1>>
당신은 다리로 물을 저어 안전한 곳으로 헤엄쳐 간다.
<</if>>
<<if $feetaction is "swarmrest">><<set $feetaction to 0>>
당신은 다리를 가만히 둔다.
<</if>>
<br><br>
<</widget>><<widget "swarminit">>
/* Example call <<swarminit "fish" "container" "shaking" "shatter" "steady" 4 6>> */
/* <<swarminit type name move spill steady amountactive amountstored>> */
/*
Define Data to make each swarmer type unique
Milk: Sets of the swarm type is attracted to PC's chest when lactating
*/
<<set _swarmdats to {
"fish":{"milk":1},
"eels":{"milk":1},
"snakes":{"milk":1},
"spiders":{"milk":0},
"slimes":{"milk":1},
"pale slimes":{"milk":1},
"maggots":{"milk":0},
"worms":{"milk":0}
}>>
/* This contains the persistent data we will use for the encounter. */
<<set $swarm to {
"data": _swarmdats[_args[0]],
"type":_args[0],
"name":_args[1],
"move":_args[2],
"spill":_args[3],
"steady":_args[4],
"amount":{
"active":[_args[5],_args[6],0,0,_args[5]],
"chest":0,
"genital":[0,0],
"butt":[0,0]
}
}>>
<<set $enemyarousal to 0>>
<</widget>>
<<widget "swarm">>
<div @class="($debugLines ? 'debugLines-swarm' : '')">
<<set $position to "doggy">>
<<set _swarmnote to {
"activate":0,
"chestintro":0,
"chestcovered":0,
"chestintroclothed":0,
"chestclothed":0,
"chestmolest":0,
"chestmilk":0,
"buttintro":0,
"buttcovered":0,
"buttlowerclothed":0,
"buttlowerintroclothed":0,
"buttunderclothed":0,
"buttunderintroclothed":0,
"buttmolest":0,
"buttchasity":0,
"buttinsideintro":0,
"genitalintro":0,
"genitalcovered":0,
"genitallowerclothed":0,
"genitallowerintroclothed":0,
"genitalunderclothed":0,
"genitalunderintroclothed":0,
"genitalmolest":0,
"genitalchasity":0,
"genitalinsideintro":0,
}>>
<<set _swarmamounts to $swarm.amount>>
<<set _swarmcreature to $swarm.type>>
<<set _swarmactive to _swarmamounts.active[0]>>
/* Swarm Targeting priorities */
<<set _swarmchance to {"chest":30,"butt":30,"genital":30}>>
<<if $analdisable is not "f">>
<<set _swarmchance["butt"] to 0>><<set _swarmchance["chest"] += 10>><<set _swarmchance["genital"] += 20>>
<</if>>
/* Chest related activities */
<<if _swarmamounts.chest gt 0>>
/* Swarms didn't do much after going to the chest before */
<<if $lactating gte 1 and $breastfeedingdisable is "f">>
<<if $milk_amount gte 1>>/*Milky, Maybe milk attracts swarmers to the breasts*/
<<set _swarmnote.chestmilk to 1>>
<<breastfeed>>
<<if $swarm.data["milk"] gt 0>>
<<set _swarmchance["chest"] += 15>>/*Increase chest roll ratio since the swarm is attracted to milk*/
<</if>>
<</if>>
<</if>>
<</if>>
/* Butt related activities */
<<if _swarmamounts.butt[1] gt 0>> /* Inside Activities */ <</if>>
<<if _swarmamounts.butt[0] gt 0>>
<<set _swarmnote.buttinsideintro += _swarmamounts.butt[0]>>
<<set _swarmamounts.butt[1] += _swarmamounts.butt[0]>><<set _swarmamounts.butt[0] to 0>>
<</if>>
/* Genital related activities */
<<if _swarmamounts.genital[1] gt 0>> /* Inside Activities */ <</if>>
<<if _swarmamounts.genital[0] gt 0>>
<<set _swarmnote.genitalinsideintro += _swarmamounts.genital[0]>>
<<set _swarmamounts.genital[1] += _swarmamounts.genital[0]>><<set _swarmamounts.genital[0] to 0>>
<</if>>
/* Handle the active swarm and give them targets to go after */
<<for _i to 0; _i lt _swarmamounts.active[4]; _i++>>
<<rng>>
<<if $rng lte _swarmactive * 20>>
<<rng _swarmchance["chest"]+_swarmchance["butt"]+_swarmchance["genital"]>>
<<if $rng lte _swarmchance["chest"]>>
<<if $chest is "covered">>
<<set _swarmnote.chestcovered += 1>>
<<arousal 10 "breasts">>
<<else>>
<<rng>>
<<if $rng lte _swarmactive * 20>>
<<outfitChecks>>
<<if _shirtless>>
<<set _swarmamounts.chest += 1>><<set _swarmamounts.active[4] -= 1>>
<<set _swarmnote.chestintro += 1>>
<<neutral 3 "breasts">>
<<else>>
<<rng>>
<<if $rng gte 81>> /* Maybe smaller swarmers are more likely to get under cloths */
<<set _swarmamounts.chest += 1>><<set _swarmamounts.active[4] -= 1>>
<<set _swarmnote.chestintroclothed += 1>>
<<neutral 3 "breasts">>
<<else>>
<<set _swarmnote.chestclothed += 1>>
<<if !$worn.over_upper.type.includes("naked")>>
<<set $worn.over_upper.integrity -= 2>>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $worn.upper.integrity -= 2>>
<</if>>
<<neutral 1 "breasts">>
<</if>>
<</if>>
<<else>>
<<set _swarmnote.chestmolest += 1>>
<<if !$worn.over_upper.type.includes("naked")>>
<<set $worn.over_upper.integrity -= 2>>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $worn.upper.integrity -= 2>>
<</if>>
<<neutral 1 "breasts">>
<</if>>
<</if>>
<<elseif $rng gt _swarmchance["chest"] and $rng lte _swarmchance["chest"]+_swarmchance["butt"]>> /* Butt */
<<if $back is "covered">>
<<set _swarmnote.buttcovered += 1>>
<<arousal 10 "bottom">>
<<else>>
<<rng>>
<<if $rng lte _swarmactive * 20>>
<<rng>>
<<if $rng gte 81>> /*Chance swarm bypass clothing*/
<<neutral 4 "bottom">>
<<set _swarmamounts.butt[0] += 1>><<set _swarmamounts.active[4] -= 1>>
<<if $worn.under_lower.type.includes("naked") and !(playerChastity("hidden") and playerChastity("anus"))>>
<<if (!$worn.over_lower.type.includes("naked") and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0) or (!$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0)>>
<<set _swarmnote.buttlowerintroclothed += 1>>
<<else>>
<<set _swarmnote.buttintro += 1>>
<</if>>
<<elseif playerChastity("hidden") and playerChastity("anus")>>
<<set _swarmnote.buttchasity += 1>>
<<else>>
<<set _swarmnote.buttunderintroclothed += 1>>
<</if>>
<<else>>
<<if (!$worn.over_lower.type.includes("naked") and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0) or (!$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0)>>
<<set _swarmnote.buttlowerclothed += 1>>
<<if !$worn.over_lower.type.includes("naked")>>
<<set $worn.over_lower.integrity -= 2>>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $worn.lower.integrity -= 2>>
<</if>>
<<neutral 1>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<set _swarmnote.buttunderclothed+= 1>>
<<set $worn.under_lower.integrity -= 2>>
<<neutral 1>>
<<elseif playerChastity("hidden") and playerChastity("anus")>>
<<set _swarmamounts.butt[0] += 1>><<set _swarmamounts.active[4] -= 1>>
<<set _swarmnote.buttchasity += 1>>
<<neutral 4>>
<<else>>
<<set _swarmamounts.butt[0] += 1>><<set _swarmamounts.active[4] -= 1>>
<<set _swarmnote.buttintro += 1>>
<<neutral 4>>
<</if>>
<</if>>
<<else>>
<<set _swarmnote.buttmolest += 1>>
<<set $worn.lower.integrity -= 2>>
<<if $worn.lower.type.includes("naked")>>
<<set $worn.under_lower.integrity -= 2>>
<</if>>
<<neutral 1 "bottom">>
<</if>>
<</if>>
<<elseif $rng gt _swarmchance["chest"]+_swarmchance["butt"]>> /* Genitals */
<<if $front is "covered">>
<<set _swarmnote.genitalcovered += 1>>
<<arousal 10 "genitals">>
<<else>>
<<rng>>
<<if $rng lte _swarmactive * 20>>
<<rng>>
<<if $rng gte 81>>
<<set _swarmamounts.genital[0] += 1>><<set _swarmamounts.active[4] -= 1>>
<<neutral 4 "genitals">>
<<if $worn.under_lower.type.includes("naked") and !playerChastity("hidden")>>
<<if (!$worn.over_lower.type.includes("naked") and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0) or (!$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0)>>
<<set _swarmnote.genitallowerintroclothed += 1>>
<<else>>
<<set _swarmnote.genitalintro += 1>>
<</if>>
<<elseif playerChastity("hidden")>>
<<set _swarmnote.genitalchasity += 1>>
<<else>>
<<set _swarmnote.genitalunderintroclothed += 1>>
<</if>>
<<else>>
<<if (!$worn.over_lower.type.includes("naked") and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0) or (!$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0)>>
<<set _swarmnote.genitallowerclothed+= 1>>
<<if !$worn.over_lower.type.includes("naked")>>
<<set $worn.over_lower.integrity -= 2>>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $worn.lower.integrity -= 2>>
<</if>>
<<neutral 1 "genitals">>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<set _swarmnote.genitalunderclothed += 1>>
<<set $worn.under_lower.integrity -= 2>>
<<neutral 1 "genitals">>
<<elseif playerChastity("hidden")>>
<<set _swarmamounts.genital[0] += 1>><<set _swarmamounts.active[4] -= 1>>
<<set _swarmnote.genitalchasity += 1>>
<<neutral 4 "genitals">>
<<else>>
<<set _swarmamounts.genital[0] += 1>><<set _swarmamounts.active[4] -= 1>>
<<set _swarmnote.genitalintro += 1>>
<<neutral 4 "genitals">>
<</if>>
<</if>>
<<else>>
<<set _swarmnote.genitalmolest += 1>>
<<set $worn.lower.integrity -= 2>>
<<if $worn.lower.type.includes("naked")>>
<<set $worn.under_lower.integrity -= 2>>
<</if>>
<<neutral 1 "genitals">>
<</if>>
<</if>>
<</if>>
<<else>>
<<arousal 10>>
<</if>>
<</for>>
/* pending -> active */
<<if _swarmamounts.active[2] gt 0>>
<<set _swarmamounts.active[0] += _swarmamounts.active[2]>>
<<set _swarmamounts.active[4] += _swarmamounts.active[2]>>
<<set _swarmamounts.active[2] to 0>>
<<set _swarmnote.activate to 1>>
<</if>>
/* 0:active, 1:contained, 2:pending, 3:steadied 4:idle*/
<<if _swarmamounts.active[1] gt 0>>/* contained -> pending */
<<for _i to 0; _i lt _swarmamounts.active[1]; _i++>>
<<rng>>
<<if $rng gte 51>> /* Maybe this number can be augmented by something? */
<<set _swarmamounts.active[1] -= 1>>
<<set _swarmamounts.active[2] += 1>>
<</if>>
<</for>>
<</if>>
/* steadied -> contained */
<<set _swarmamounts.active[1] += _swarmamounts.active[3]>>
<<set _swarmamounts.active[3] to 0>>
/* --------- Text Notifications ---------*/
<<if _swarmnote.activate gte 1>>
<<set _swarmnote.activate to 0>>
그 <<swarmname_ i>> <<swarmspill>>, 당신을 더 많은 <<swarmtype_ uro>> 둘러싼다.
<</if>>
<<if _swarmamounts.active[2] gte 1>>
<<set $_remainingSwarms to _swarmamounts.active[1] + _swarmamounts.active[2]>>
거기에는 <<trNumber $_remainingSwarms>> <<swarmname_ i $_remainingSwarms>> 있고 <span class="blue"><<if _swarmamounts.active[1] + _swarmamounts.active[2] is 1>>그것이<<else>>그 중 <<trNumber _swarmamounts.active[2]>> <<swarmname_ i>><</if>> <<swarmmove>>.</span>
<</if>>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
그 <<swarm_ i _swarmcreature>> 당신 주위에서 꿈틀대고 있다.
<<elseif _swarmactive lte 2>>
그 <<swarm_ i _swarmcreature>> 당신 주위에서 떼지어 다니고 있다.
<<elseif _swarmactive lte 3>>
그 <<swarm_ i _swarmcreature>> 당신 주위에 많이 있다.
<<elseif _swarmactive lte 4>>
당신은 사실상 그 <<trSwarm _swarmcreature>>_trResult 안에서 헤엄치고 있다.
<<elseif _swarmactive lte 9>>
그 <<swarm_ i _swarmcreature>> 당신을 완전히 둘러싸고 있다.
<<elseif _swarmactive gte 10>>
<span class="pink">그 <<swarm_ i _swarmcreature>> 당신을 완전히 둘러싸, 마치 당신이 번식 구덩이 안에 있는 것 같다.<<if $orgasmdown gte 1>> 피부의 한 부분도 그 고통에서 벗어나 있지 않다.<</if>></span>
<</if>>
<<rng>>
<<if $rng gte 91 and $leftarm is 0 and $rightarm is 0>>
<<if $rng gte 96>>
<<set $leftarm to "swarmgrappled">><<set $lefttarget to "swarm">>
<span class="purple">그 <<swarmtype_ i>> 당신의 왼팔 위로 떼지어 와서, 움직이지 못하게 하고 있다.</span>
<<else>>
<<set $rightarm to "swarmgrappled">><<set $righttarget to "swarm">>
<span class="purple">그 <<swarmtype_ i>> 당신의 오른팔 위로 떼지어 와서, 움직이지 못하게 하고 있다.</span>
<</if>>
<</if>>
/* -------- Chest -------- */
<<if _swarmnote.chestcovered gte 1>>
<<set _swarmnote.chestcovered to 0>>
당신은 그것들을 당신의 가슴에 가까이 오지 못하게 하고 있다.
<</if>>
<<if _swarmnote.chestmolest gte 1>>
<<set _swarmnote.chestmolest to 0>>
그것들이 당신의 <<print either("가슴", "배", "등", "목", "양팔")>> 위에서 기어다니고 있다.
<</if>>
<<if _swarmnote.chestclothed gte 1>>
<<set _swarmnote.chestclothed to 0>>
그것들 중 일부가 그 아래 있는 당신의 피부까지 들어가려고, 당신의
<<if !$worn.over_upper.type.includes("naked")>>
<<if !$worn.upper.type.includes("naked")>><<worn_over_upper_name_ gwa>><<else>><<worn_over_upper_name_ ul>><</if>>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<worn_upper_name_ ul>>
<</if>>
공격해 손상을 주고 있다.
<</if>>
<<if _swarmnote.chestintro gte 1>>
<<set _swarmnote.chestintro to 0>>
<<if _swarmamounts.chest gte 1>>
<span class="purple">더 많은 <<swarmtype_ i>> 당신의 <<breastsPost>> 주위에 모여든다.</span>
<<else>>
<span class="purple">그것들 중 다수가 당신의 <<breasts_ rul>> 좋아하는 것 같다.</span>
<</if>>
<</if>>
<<if _swarmnote.chestintroclothed gte 1>>
<<set _swarmnote.chestintroclothed to 0>>
<span class="purple">그것들 중 일부가 당신의
<<if !$worn.over_upper.type.includes("naked")>>
<<if !$worn.upper.type.includes("naked")>><<worn_over_upper_name_ gwa>><<else>><<worn_over_upper_name_ ul>><</if>>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<worn_upper_name_ ul>>
<</if>>
비집고 들어와, 좋아하는 당신의 <<breastsPost>>까지 들어가려 하고 있다.</span>
<</if>>
<<if _swarmamounts.chest gte 1>>
<<playWithBreasts _swarmamounts.chest>>
<<arousal `_swarmamounts.chest * 20`>>
<<neutral 5 "breasts">>
<<if _swarmnote.chestmilk gte 1>>
<<set _swarmnote.chestmilk to 0>>
그것들은 당신의 <<nipples_ rul>> 비틀고 희롱해, <span class="purple">끝에서 모유를 흘러나오게 하고 있다.</span>
/*Maybe put a notification here, about swarmers that are attracted to milk?*/
<<else>>
그것들은 당신의 <<nipples_ rul>> 비틀고 희롱해, 계속 단단하게 만들고 있다.
<</if>>
<</if>>
/* -------- Butts --------*/
<<if _swarmnote.buttcovered gte 1>>
<<set _swarmnote.buttcovered to 0>>
당신은 그것들을 당신의 엉덩이에 가까이 오지 못하게 하고 있다.
<</if>>
<<if _swarmnote.buttmolest gte 1>>
<<set _swarmnote.buttmolest to 0>>
그것들이 당신의 <<print either("엉덩이", "허벅지", "다리")>> 위에서 기어다니고 있다.
<</if>>
<<if _swarmnote.buttlowerclothed gte 1>>
<<set _swarmnote.buttlowerclothed to 0>>
<<if $worn.over_lower.name is "naked" and $worn.lower.name is "naked">>
일부가 당신 옷의 망가진 조각을 찢어버린다.
<<else>>
그것들 중 일부가 당신의
<<if !$worn.over_lower.type.includes("naked")>>
<<if !$worn.lower.type.includes("naked")>><<worn_over_lower_name_ gwa>><<else>><<worn_over_lower_name>>에 파고들어,<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<worn_lower_name>>에 파고들어,
<</if>>
천을 찢어내고 있다.
<</if>>
<</if>>
<<if _swarmnote.buttunderclothed gte 1>>
<<set _swarmnote.buttunderclothed to 0>>
그것들 중 일부가 당신의 <<worn_under_lower_name_ ul>> 공격해, 천을 찢는다.
<</if>>
<<if _swarmnote.buttlowerintroclothed gte 1>>
<<set _swarmnote.buttlowerintroclothed to 0>>
<span class="purple">그것들 중 일부가 당신의
<<if !$worn.over_lower.type.includes("naked")>>
<<if !$worn.lower.type.includes("naked")>><<worn_over_lower_name_ gwa>><<else>><<worn_over_lower_name>>에 파고들어,<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<worn_lower_name>>에 파고들어,
<</if>>
당신은 그것들이 당신의 항문을 향해 움직이는 것을 느낀다.</span>
<</if>>
<<if _swarmnote.buttunderintroclothed gte 1>>
<<set _swarmnote.buttunderintroclothed to 0>>
<span class="purple">그것들 중 일부가 당신의 <<worn_under_lower_name>>에 파고들어, 당신은 그것들이 당신의 항문을 향해 움직이는 것을 느낀다.</span>
<</if>>
<<if _swarmnote.buttchasity gte 1>>
<<set _swarmnote.buttchasity to 0>>
<span class="purple">그것들 중 일부가 당신의 <<worn_genitals_name>>에 파고들어, 당신은 그것들이 당신의 항문을 향해 움직이는 것을 느낀다.</span> <span class="pink">당신의 <<worn_genitals_name_ yi>> 애널 보호대가 가로막고 있어서, 당신은 그것들을 빼 낼 수가 없다!</span>
<<if $parasitedisable is "f">>
<<set $analchastityparasite to $swarm["type"]>>
<</if>>
<</if>>
<<if _swarmnote.buttintro gte 1>>
<<set _swarmnote.buttintro to 0>>
<span class="purple">그것들은 당신의 엉덩이 주위로 떼지어 돌아다녔고, 당신은 그것들이 항문을 향해 움직이는 것을 느낀다.</span>
<</if>>
<<if _swarmnote.buttinsideintro gte 1>>
<<set _swarmnote.buttinsideintro to 0>>
<span class="pink">그것들이 당신의 <<bottomPost>> 안으로 꿈틀대며 들어가기 시작한다.</span>
<</if>>
<<if _swarmamounts.butt[1] gte 1>>
<<neutral 10 "bottom">><<impregnateParasite $swarm["type"] _swarmamounts.butt[1]>>
그것들은 당신의 대장 안으로 꿈틀대며 기어들어<<if $player.penisExist>>왔고, 무턱대고 당신의 전립선을 희롱한다.<<else>>온다.<</if>><<if _impreg is true>> 그리고, <span class="red">당신 안으로 더욱 깊이 들어오려 한다</span>.<</if>>
<<set _impreg to false>>
<<arousal `_swarmamounts.butt[1] * 20`>>
<</if>>
/* -------- Genital -------- */
<<if _swarmnote.genitalcovered gte 1>>
<<set _swarmnote.genitalcovered to 0>>
당신은 그것들을 당신의 <<genitalsPost>>에 가까이 오지 못하게 하고 있다.
<</if>>
<<if _swarmnote.genitalmolest gte 1>>
<<set _swarmnote.genitalmolest to 0>>
당신은 그것들이 당신의 <<if !$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
<<if !$worn.over_lower.type.includes("naked")>>
<<if !$worn.lower.type.includes("naked")>><<worn_over_lower_name_ gwa>><<else>> <<worn_over_lower_name_ ul>> 통해 <<genitalsPost>> 위로 꿈틀대며 기어가는 것을 느낀다.<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<worn_lower_name_ ul>> 통해 <<genitalsPost>> 위로 꿈틀대며 기어가는 것을 느낀다.
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<worn_under_lower_name_ ul>> 통해 <<genitalsPost>> 위로 꿈틀대며 기어가는 것을 느낀다.<<else>>무방비한 <<genitalsPost>> 위로 꿈틀대며 기어가는 것을 느낀다.
<</if>>
<</if>>
<<if _swarmnote.genitallowerclothed gte 1>>
<<set _swarmnote.genitallowerclothed to 0>>
그것들 중 일부가 당신의
<<if !$worn.over_lower.type.includes("naked")>>
<<if !$worn.lower.type.includes("naked")>><<worn_over_lower_name_ gwa>><<else>><<worn_over_lower_name_ ul>> 찢기 시작한다.<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<worn_lower_name_ ul>> 찢기 시작한다.
<</if>>
<</if>>
<<if _swarmnote.genitalunderclothed gte 1>>
<<set _swarmnote.genitalunderclothed to 0>>
그것들 중 일부가 그 아래에 있는 피부까지 들어가려고, 당신의 <<worn_under_lower_name>>에 구멍을 뚫으려 시도한다.
<</if>>
<<if _swarmnote.genitallowerintroclothed gte 1>>
<<set _swarmnote.genitallowerintroclothe to 0>>
<span class="purple">그것들 중 일부가 당신의
<<if !$worn.over_lower.type.includes("naked")>>
<<if !$worn.lower.type.includes("naked")>><<worn_over_lower_name_ gwa>><<else>><<worn_over_lower_name>>에 파고들어,<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<worn_lower_name>>에 파고들어,
<</if>>
당신은 그것들이 당신의 <<genitals_ rul>> 향해 움직이는 것을 느낀다.</span>
<</if>>
<<if _swarmnote.genitalunderintroclothed gte 1>>
<<set _swarmnote.genitalunderintroclothed to 0>>
<span class="purple">그것들 중 일부가 당신의 <<worn_under_lower_name>>에 파고들어, 당신은 그것들이 당신의 <<genitals_ rul>> 향해 움직이는 것을 느낀다.</span>
<</if>>
<<if _swarmnote.genitalchasity gte 1>>
<<set _swarmnote.genitalchasity to 0>>
<span class="purple">그것들 중 일부가 당신의 <<worn_genitals_name>>에 파고들어, 당신은 그것들이 당신의 <<genitals_ rul>> 향해 움직이는 것을 느낀다.</span> <span class="pink">당신의 <<worn_genitals_name_ i>> 가로막고 있어서, 당신은 그것들을 빼 낼 수가 없다!</span>
<<if $parasitedisable is "f">>
<<if $player.vaginaExist and playerChastity("vagina")>>
<<set $vaginalchastityparasite to $swarm["type"]>>
<</if>>
<<if $player.penisExist and playerChastity("penis")>>
<<set $penilechastityparasite to $swarm["type"]>>
<</if>>
<</if>>
<</if>>
<<if _swarmnote.genitalintro gte 1>>
<<set _swarmnote.genitalintro to 0>>
<span class="purple">그것들은 당신의 사타구니 근처를 떼지어 돌아다녔고, 당신은 그것들이 당신의 <<genitals_ rul>> 향해 움직이는 것을 느낀다.</span>
<</if>>
<<if _swarmnote.genitalinsideintro gte 1>>
<<set _swarmnote.genitalinsideintro to 0>>
<<if $player.vaginaExist>>
<span class="pink">그것들이 당신의 보지 안으로 꿈틀대며 들어오기 시작한다!</span>
<<elseif $player.penisExist>>
<span class="pink">그것들이 당신의 자지를 감싸기 시작한다!</span>
<</if>>
<</if>>
<<if _swarmamounts.genital[1] gte 1>>
<<if $player.vaginaExist>>
<<impregnateParasite $swarm["type"] _swarmamounts.genital[1] "vagina">>
그것들은 꿈틀대고 몸부림치며, 무자비하게 당신의 질 안을 탐색하며 희롱<<if _impreg is true>>하고, <span class="red">당신 안으로 더 깊숙이 들어가려 시도한다</span><<else>>한다<</if>>.
<<set _impreg to false>>
<<arousal `_swarmamounts.genital[1] * 20 * $genitalsensitivity`>>
<<neutral 10 "genitals">>
<<elseif $player.penisExist>>
그것들은 자지 위에서 꿈틀대고 몸부림치며, 당신의 육봉 전체를 비벼대며 희롱한다.
<<arousal `_swarmamounts.genital[1] * 20 * $genitalsensitivity`>>
<<neutral 10 "genitals">>
<</if>>
<</if>>
<br><br>
<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _panicchecked isnot true>>
<<rng>>
<<if $rng is 100>>
<<set $panicparalysis to 5>>
<</if>>
<<set _panicchecked to true>>
<</if>>
<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _paniccheckedviolence isnot true>>
<<rng>>
<<if $rng is 100>>
<<set $panicviolence to 3>>
<</if>>
<<set _paniccheckedviolence to true>>
<</if>>
<<if $arousal gte $arousalmax and $orgasmdown lte 0>>
<<orgasm>>
<</if>>
</div>
<</widget>>
<<widget "swarmName">>
<<if _args[0] is undefined or _args[0] gt 1>>
<<if $swarm.name.endsWith(" mass")>>
<<trSwarm $swarm.name>><<set _swarmname to _trResult>>
<<else>>
<<trSwarm $swarm.name>><<set _swarmname to _trResult>>
<</if>>
<<else>>
<<trSwarm $swarm.name>><<set _swarmname to _trResult>>
<</if>>
_swarmname
<</widget>>/* Turn NPC into Abomination. Only works if only one NPC generated for now. Can be used mid-combat. */
<<widget "makeAbomination">>
<<if $enemyno isnot 1>>
<span class="red">ERROR: Only one NPC may be present to turn into an Abomination.</span>
<<else>>
<<set $abomination to 1>>
<<set _tentacleNumber to (_args[0] ? _args[0] : random(2,8))>>
<<set _tentacleHealth to (_args[1] ? _args[1] : 15)>>
<<set _tentacleType to (_args[2] ? _args[2] : undefined)>>
<<set _tentacleVariant to (_args[3] ? _args[3] : undefined)>>
<<set _tentacleVarDesc to (_args[4] ? _args[4] : undefined)>>
<<tentaclestart _tentacleNumber _tentacleHealth _tentacleType _tentacleVariant _tentacleVarDesc>>
<<for _i to 0; _i lt $tentacles.active; _i++>>
<<set $enemyhealthmax += $tentacles[_i].tentaclehealth>>
<<set $enemyhealth += $tentacles[_i].tentaclehealth>>
<<set $enemyarousalmax += $tentacles[_i].tentaclehealth>>
<</for>>
<</if>>
<</widget>>
<<widget "effectsabomination">>
<<effectsman>>
<div @class="($debugLines ? 'debugLines-effectstentacleadv' : '')">
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<effectstentacleadv _tentacle>>
<</if>>
<</for>>
</div>
<</widget>>
<<widget "abomination">>
<<if !$enemytype or ["man","plant"].includes($enemytype)>>
<<man>>
<<else>>
<<beast $enemyno>>
<</if>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<set _tentacle to $tentacles[_i]>>
<<if _tentacle isnot undefined>>
<<tentacleadv _tentacle>>
<<set _tentacle.tentaclehealth -= 0.2>>
<<set $enemyarousal += 2>>
<</if>>
<</for>>
<</widget>>
<<widget "stateabomination">>
<<statetentacles>>
<<stateman>>
<</widget>>
<<widget "actionsabomination">>
<div @class="($debugLines ? 'debugLines-actionsman' : '')">
<<exposure>>
<<set $face to 0>>
<<if $enemyno gte 2>>
<<set $pronoun to "n">>
<<else>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<</if>>
<<if $options.images is 1 and $options.combatImages is 1>>
<<if $position isnot "stalk">>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<</if>>
<<if $traumafocus gte 1 and $traumafocusintro isnot 1>>
<<set $traumafocusintro to 1>>
<i>당신이 집중을 하면서, 무력한 인격 분열의 상태에서 점점 빠져나오기 쉬워졌다.</i>
<br><br>
<</if>>
<<if $traumafocus gt random(1, 1000) and $dissociation gte 2 and $combat is 1>>
<<set $traumafocus to 0>><<set $trauma -= 1000>><<set $dissociation to 1>>
<span class="green">당신은 정신이 돌아왔다.</span>
<<ltrauma>>
<br>
<span class="red">현실의 무게가 당신을 짓눌러 왔다.</span>
<br><br>
<</if>>
<<oxygen 50>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and ($panicviolence is 0 or $position is "stalk")>>
<<if $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and $dissociation lte 1>>
<<if $options.images is 1 and $options.combatImages is 1 and $consensual is 1 and $position_lock isnot 1>>
<<if $position is "doggy">>
| <label>몸을 돌린다 <<radiobutton "$bodyaction" "missionary">></label>
<<elseif $position is "missionary">>
| <label>몸을 돌린다 <<radiobutton "$bodyaction" "doggy">></label>
<</if>>
<<if $position isnot "stalk">>
| <label>가만히 있는다 <<radiobutton "$bodyaction" "rest" checked>></label>
<br>
<</if>>
<</if>>
<</if>>
<<if $options.combatControls isnot "disabled">>
<<generateActionsAbomination>>
<</if>>
<br>
<</if>>
<br><br>
<<set $face to 0>>
</div>
/*Due to how combat is setup, this is the best location for it*/
<<setupMidOrgasm>>
<<set _combatend to
($alarm is 1 and $rescue gte 1) or
($enemyhealth lte 0) or
($enemyarousal gte $enemyarousalmax) or
($finish is 1)
>>
<<if $debug is 1>>
__Debug__
<br>
<<for _i to 0; _i lt $enemynomax; _i++>>
<<print _i>> $NPCList[_i].fullDescription: 머리 위치: $NPCList[_i].location.head --- 생식기 위치: $NPCList[_i].location.genitals
<br>
자지: $NPCList[_i].penis --- 보지: $NPCList[_i].vagina --- 입: $NPCList[_i].mouth --- 항문: $NPCList[_i].anus
<br><br>
<</for>>
<</if>>
<br><br>
<</widget>>
<<widget "generateActionsAbomination">>
<<set $combat to 1>>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<div id="listContainer">
<div id="leftaction" @class="$options.combatControls + 'Control'">
<<if $lefttarget is "self">>
<<leftActionInitSelf>>
<<elseif $lefttarget is "tentacles" and Object.values(_targetlistarms).includes("tentacles")>>
<<leftActionInitTentacle>>
<<else>>
<<leftActionInit>>
<</if>>
</div>
<div id="rightaction" @class="$options.combatControls + 'Control'">
<<if $righttarget is "self">>
<<rightActionInitSelf>>
<<elseif $righttarget is "tentacles" and Object.values(_targetlistarms).includes("tentacles")>>
<<rightActionInitTentacle>>
<<else>>
<<rightActionInit>>
<</if>>
</div>
<div id="feetaction" @class="$options.combatControls + 'Control'">
<<if $feettarget is "self">>
<<feetActionInitSelf>>
<<elseif $feettarget is "tentacles" and Object.values(_targetlistall).includes("tentacles")>>
<<feetActionInitTentacle>>
<<else>>
<<feetActionInit>>
<</if>>
</div>
<div id="mouthaction" @class="$options.combatControls + 'Control'">
<<if $mouthtarget is "tentacles" and Object.values(_targetlistall).includes("tentacles")>>
<<mouthActionInitTentacle>>
<<else>>
<<mouthActionInit>>
<</if>>
</div>
<<if $player.penisExist>>
<div id="penisaction" @class="$options.combatControls + 'Control'">
<<if $penistarget is "tentacles" and Object.values(_targetlistall).includes("tentacles")>>
<<penisActionInitTentacle>>
<<else>>
<<penisActionInit>>
<</if>>
</div>
<</if>>
<<if $player.vaginaExist>>
<div id="vaginaaction" @class="$options.combatControls + 'Control'">
<<if $vaginatarget is "tentacles" and Object.values(_targetlistall).includes("tentacles")>>
<<vaginaActionInitTentacle>>
<<else>>
<<vaginaActionInit>>
<</if>>
</div>
<</if>>
<div id="anusaction" @class="$options.combatControls + 'Control'">
<<if $anustarget is "tentacles" and Object.values(_targetlistall).includes("tentacles")>>
<<anusActionInitTentacle>>
<<else>>
<<anusActionInit>>
<</if>>
</div>
<<if $chestuse is "tentaclerub">>
<div id="chestaction" @class="$options.combatControls + 'Control'">
<<chestActionInitTentacle>>
</div>
<<elseif $chestuse is "penis">>
<div id="chestaction" @class="$options.combatControls + 'Control'">
<<chestActionInit>>
</div>
<</if>>
<<if $thighuse isnot 0>>
<div id="thighaction" @class="$options.combatControls + 'Control'">
<<thighActionInit>>
</div>
<</if>>
</div>
<</widget>><<widget "tentacleact">>
<<if $tentacles[$tentacleindex].health lte 0 and $tentacles[$tentacleindex].shaft isnot "finished">>
지쳐서, <<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신에게서 떨어져 나간다.
<<tentacledisable>>
<<set $tentacles[$tentacleindex].shaft to "finished">>
<<set $tentacles[$tentacleindex].head to "finished">>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "tummy">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 배 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 허벅지 사이에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "breasts">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 가슴을 쥐어짠다.
<</if>>
<<if $tentacles[$tentacleindex].shaft is "chest">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 가슴 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "waist">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 허리 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "neck">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 목 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "shoulders">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 어깨 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "leftleg">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 왼쪽 다리 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "rightleg">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 오른쪽 다리 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "leftarm">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 왼쪽 팔 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "rightarm">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 오른쪽 팔 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftarm">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 왼쪽 손에서 몸을 비튼다.
<<neutral 5>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightarm">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 오른쪽 손에서 몸을 비튼다.
<<neutral 5>>
<</if>>
<<if $tentacles[$tentacleindex].head is "feet">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 발에서 몸을 비튼다.
<<neutral 5>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftnipplesuck">>
그리고 당신의 <<breastsPost>>까지 가서, 왼쪽 유두를 빤다.
<<neutralbreast 3>><<playWithBreasts>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightnipplesuck">>
그리고 당신의 <<breastsPost>>까지 가서, 오른쪽 유두를 빤다.
<<neutralbreast 3>><<playWithBreasts>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftnipple">>
그리고 당신의 왼쪽 유두를 계속 괴롭힌다. <span class="purple">촉수의 끝이 열리자 유두를 덮고, 빨기 시작한다.</span>
<<neutralbreast 3>><<set $tentacles[$tentacleindex].head to "leftnipplesuck">><<set $leftnipple to "tentaclesuck">><<playWithBreasts>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightnipple">>
그리고 당신의 오른쪽 유두를 계속 괴롭힌다. <span class="purple">촉수의 끝이 열리자 유두를 덮고, 빨기 시작한다.</span>
<<neutralbreast 3>><<set $tentacles[$tentacleindex].head to "rightnipplesuck">><<set $rightnipple to "tentaclesuck">><<playWithBreasts>>
<</if>>
<<if $parasite.nipples.name isnot undefined>>
유두에 붙어있는 <<trParasite $parasite.nipples.name "이">>_trResult 촉수에 빨려지며 광란한다.
<</if>>
<<if $tentacles[$tentacleindex].head is "chest">>
<<if $chestuse is 0>>
당신의 <<breastsPost>>에서 떨어진다.
<<set $tentacles[$tentacleindex].head to 0>>
<<else>>
그리고 당신의 <<breastsPost>> 사이에 가서, 스스로 비비기 시작했다.
<<neutralbreast 2>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthdeep">>
그리고 입으로 올라가서, 최대한 반동을 담아서 당신의 목구멍에 달콤한 액체를 뿜어낸다.
<<purity -1>><<internalejac>><<sex 5 "mouth">><<drugs 3>><<bodyliquid "mouth" "goo">><<set $tentacles[$tentacleindex].health -= 1>>
<<if $tentacles[$tentacleindex].desc.includes("pale")>>
<<hallucinogen 3>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouth">>
그리고 계속해서 입에 들이밀고 있다.<span class="pink"> 끝이 열리고 달콤한 액체의 향이 느껴지기 시작한다.</span>
<<purity -1>><<internalejac>><<set $mouthstate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "mouthdeep">><<sex 5 "mouth">><<oralejacstat>><<ejacstat>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthimminent">>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<span class="purple"> 그리고 안에 들어가고 싶은 절박함으로, 당신의 <<worn_face_name>>에 강제로 눌러댄다.</span>
<<damageFaceCover 5>>
<<else>>
<<if $player.virginity.oral is true>>
<span class="pink"> 그리고 입술 사이를 누르고,</span><span class="red"> 처음으로 입을 꿰뚫기 시작했다.</span>
<<takeVirginity $tentacles[$tentacleindex].fullDesc "oral">><<violence 5>>
<<else>>
<span class="pink"> 그리고 입술 사이를 누른다.</span>
<</if>>
<<set $mouthstate to "tentacle">><<set $tentacles[$tentacleindex].head to "mouth">><<sex 5 "mouth">><<raped>><<oralstat>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthentrance">>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<span class="purple"> 그리고 당신의 <<worn_face_name>>에 눌러댄다.</span>
<<damageFaceCover 3>>
<<else>>
<span class="purple"> 그리고 입술을 누른다.</span>
<</if>>
<<set $mouthstate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "mouthimminent">><<neutral 4 "mouth">>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginadeep">>
그리고 당신의 <<pussyPost>> 안에서 <<slithers>> 최대한 반동을 담아 끈적거리는 액체를 뿜어낸다.
<<purity -1>><<internalejac>><<sex 5 "genitals">><<drugs 3>><<bodyliquid "vagina" "goo">><<set $tentacles[$tentacleindex].health -= 1>>
<<if $tentacles[$tentacleindex].desc.includes("pale")>>
<<hallucinogen 3>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vagina">>
그리고 계속해서 당신의 <<pussyPost "에">> 침투한다.<span class="pink"> 끝이 열리고 끈적거리는 액체가 스며나오기 시작한다.</span>
<<purity -1>><<internalejac>><<set $vaginastate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "vaginadeep">><<sex 5 "genitals">><<vaginalejacstat>><<ejacstat>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginaimminent">>
<<if $player.virginity.vaginal is true>>
<span class="pink">그리고 당신의 <<pussyPost "을">> 짜른다.</span>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<violence 10>>
<<else>>
<span class="red">당신의 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span>
<<violence 100>>
<</if>>
<<else>>
<span class="pink">그리고 당신의 <<pussyPost "을">> 찌른다.</span>
<</if>>
<<takeVirginity $tentacles[$tentacleindex].fullDesc "vaginal">>
<<set $vaginastate to "tentacle">><<set $tentacles[$tentacleindex].head to "vagina">><<sex 5 "genitals">><<raped>><<vaginaraped>><<vaginalstat>><<violence 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginaentrance">>
<<if !playerChastity("vagina")>>
<<if $vaginaWetness gte ($tentacles[$tentacleindex].size * 20) + random(1, 40) or random(1, 2) is 2>>
그리고 당신의 <<pussyPost "에">> 압력을 가한다. <<vagina_lube_text>> <span class="pink">끝이 당신을 누르고, 관통을 준비한다.</span>/*the tip presses into you, a thrust away from penetrating.*/
<<set $vaginastate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "vaginaimminent">><<sex 10 "genitals">>
<<else>>
그리고 당신의 <<pussyPost "에">> 압력을 가하지만, <span class="blue"> 해내는데 실패한다.</span>
<<sex 5 "genitals">>
<<if random(1, 3) gte 3>>
<span class="purple">끈적한 액체가 끝에서 나와 당신에게 윤활액을 바른다.</span>
<<bodyliquid "vaginaoutside" "goo">>
<</if>>
<</if>>
<<else>>
그리고 당신의 <<pussyPost>>에 들어갈 방법을 찾으려 한다. 실패하자, <<putpost `setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].altDamage or "metal"` "을">> 후려친다.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisdeep">>
그리고 계속해서 당신의 <<penisPost "을">> 찌르면서, 애무하고, 주무른다.
<<sex 5 "genitals">><<set $tentacles[$tentacleindex].health -= 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penis">>
그리고 계속해서 당신의 <<penisPost "을">> 찌르면서.<span class="pink"> 당신의 즙을 짜내기 위해 빨고, 주무른다.</span>
<<set $penisstate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "penisdeep">><<sex 5 "genitals">>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisimminent">>
<<if $player.virginity.penile is true and !playerHasStrapon()>>
<span class="pink"> 그리고 당신의 <<penisPost "을">> 찌르며, 당신의 근원을 삼키고</span> <span class="red"> 당신의 귀두와 표피 사이에 있는 막을 찢어, 당신의 순결함을 영원히 앗아간다.</span>
<<violence 100>>
<<else>>
<span class="pink"> 그리고 당신의 <<penisPost "을">> 찌르며, 당신의 근원을 삼킨다.</span>
<</if>>
<<takeVirginity $tentacles[$tentacleindex].fullDesc "penile">>
<<set $penisstate to "tentacle">><<set $tentacles[$tentacleindex].head to "penis">><<sex 5 "genitals">>
<<if !playerHasStrapon()>>
<<raped>><<penisraped>>
<</if>>
<<penilestat>><<violence 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisentrance">>
<<if !playerChastity("penis")>>
<<if $penisWetness + ($tentacles[$tentacleindex].size * 10) gte (playerPenisSize() * 15) + random(1, 40) or random(1, 2) is 2>>
그리고 당신의 <<penisPost>> 위에서 <<slithers>> <<penis_lube_text>> <span class="purple">끝이 열리고 당신의 귀두를 누르며, 감쌀 준비를 한다.</span>
<<set $penisstate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "penisimminent">><<neutralgenitals 4>>
<<else>>
그리고 당신의 <<penisPost>> 위에서 <<slithers>> 끝이 열리고 당신의 귀두를 누르지만, <span class="blue"> 감싸는데 실패한다.</span>
<<sex 5 "genitals">>
<<if random(1, 3) gte 3>>
<span class="purple">끈적한 액체가 끝에서 나와 당신에게 윤활액을 바른다.</span>
<<bodyliquid "penis" "goo">>
<</if>>
<</if>>
<<elseif $worn.genitals.name is "chastity parasite">>
그리고 당신의 <<trClothes "genitals" $worn.genitals.name>>_trResult 주위를 꿈틀거리며, 문지르거나 꽉 쥐어짜거나 한다. <span class="lewd">당신의 명확하게 흥분된 반응이, 그것이 이 이상의 일을 하도록 독려한다.</span>
<<arousal 200 "genitals">><<neutral 2 "genitals">><<set $worn.genitals.integrity -= 5>>
<<else>>
그리고 당신의 <<penis_ rul>> 감싸기 위해 들어갈 방법을 찾으려 한다. 실패하자, <<putpost `setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].altDamage or "metal"` "을">> 후려친다.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusdeep">>
그리고 당신의 <<bottomPost>> 안에서 <<slithers>> 최대한 반동을 담아 끈적거리는 액체를 뿜어낸다.
<<purity -1>><<internalejac>><<sex 5 "anus">><<drugs 3>><<bodyliquid "anus" "goo">><<set $tentacles[$tentacleindex].health -= 1>>
<<if $tentacles[$tentacleindex].desc.includes("pale")>>
<<hallucinogen 3>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anus">>
그리고 계속해서 당신의 <<bottomPost "에">> 침투한다.<span class="pink"> 끝이 열리고 끈적거리는 액체가 스며나오기 시작한다.</span>
<<purity -1>><<internalejac>><<set $anusstate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "anusdeep">><<sex 5 "anus">><<analejacstat>><<ejacstat>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusimminent">>
<<if $player.virginity.anal is true>>
<span class="pink">그리고 당신의 <<bottomPost "을">> 찔러,</span><span class="red"> 당신이 생각지도 못한 방법으로 당신을 침범한다.</span>
<<takeVirginity $tentacles[$tentacleindex].fullDesc "anal">><<violence 100>>
<<else>>
<span class="pink">그리고 당신의 <<bottomPost "을">> 찌른다.</span>
<</if>>
<<set $anusstate to "tentacle">><<set $tentacles[$tentacleindex].head to "anus">><<sex 5 "anus">><<raped>><<anusraped>><<analstat>><<violence 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusentrance">>
<<if !playerChastity("anus")>>
<<if $anusWetness gte ($tentacles[$tentacleindex].size * 20) + random(1, 40) or random(1, 2) is 2>>
그리고 당신의 <<bottomPost "에">> 압력을 가한다. <<vagina_lube_text>> <span class="pink">끝이 당신을 누르고, 관통을 준비한다.</span>/*the tip presses into you, a thrust away from penetrating.*/
<<set $anusstate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "anusimminent">><<neutral 4 "anus">>
<<else>>
그리고 당신의 <<bottomPost "에">> 압력을 가하지만, <span class="blue"> 해내는데 실패한다.</span>
<<sex 5 "anus">>
<<if random(1, 3) gte 3>>
<span class="purple">끈적한 액체가 끝에서 나와 당신에게 윤활액을 바른다.</span>
<<bodyliquid "bottom" "goo">>
<</if>>
<</if>>
<<else>>
그리고 당신의 <<bottomPost>>에 들어갈 방법을 찾으려 한다. 실패하자, 정조대를 후려친다.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<</if>>
<<rng>>
<<if $tentacles[$tentacleindex].head is "vaginarub">>
<<if $rng gte 21>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
당신의 <<pussyPost "에">> 가까이 붙어, 당신의 클리토리스를 누른다.
<<else>>
그리고 허벅지 사이의 <<pussyPost "에서">> <<slithers>> 당신의 클리토리스를 누른다.
<</if>>
<<sex 3 "genitals">>
<<else>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
<span class="blue">당신의 <<pussyPost "에">> 가까이 붙어서 <<slithers>></span>
<<else>>
그리고 허벅지 사이의 <span class="blue"> <<pussyPost>> 앞에서 <<slithers>></span>
<</if>>
<<neutralgenitals 3>><<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "vaginaentrance">><<set $thighuse to 0>><<set $vaginatarget to "tentacles">>
<</if>>
<</if>>
<<rng>>
<<if $tentacles[$tentacleindex].head is "penisrub">>
<<if $rng gte 21>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
당신의 <<penisPost "에">> 붙어 <<slithers>>
<<else>>
그리고 허벅지 사이의 <<penisPost "에">> 붙어 <<slithers>>
<</if>>
<<sex 3 "genitals">>
<<else>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
<span class="blue"><<penisPost "에">> 붙어 끝을 열면서 <<slithers>></span>
<<else>>
그리고 당신의 허벅지 사이에서, <span class="blue"><<penisPost "에">> 붙어 끝을 열면서 <<slithers>></span>
<</if>>
<<neutralgenitals 3>><<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "penisentrance">><<set $thighuse to 0>><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>>
<</if>>
<</if>>
<<rng>>
<<if $tentacles[$tentacleindex].head is "anusrub">>
<<if $rng gte 21>>
그리고 당신의 당신의 뒤의 <<bottomPost>> 사이에서 <<slithers>>
<<sex 3 "anus">>
<<else>>
그리고 당신의 <<bottomPost>> 사이에서, <span class="blue"> 항문 앞에 있는다.</span>
<<neutral 3 "anus">><<set $anususe to "tentacle">><<set $anusstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "anusentrance">><<set $anustarget to "tentacles">>
<</if>>
<</if>>
<<rng>>
<<if $tentacles[$tentacleindex].head is 0 and $tentacles[$tentacleindex].shaft isnot 0>>
<<if $rng lte 10>>
<<if $chestuse is "squeezed">>
<<upperslither>><span class="blue">그리고 당신의 <<breastsPost "을">> 쥐어짠다.</span>
<<set $tentacles[$tentacleindex].head to "chest">><<neutralbreast 2>><<set $chestuse to "tentaclerub">><<cheststat>><<set $chesttarget to "tentacles">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 20>>
<<if $leftnipple is 0>>
<<upperslither>> <<playWithBreasts>><span class="blue">그리고 당신의 왼쪽 유두를 괴롭힌다.</span>
<<neutralbreast 2>><<set $tentacles[$tentacleindex].head to "leftnipple">><<set $leftnipple to "tentacle">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 30>>
<<if $rightnipple is 0>>
<<upperslither>> <<playWithBreasts>><span class="blue">그리고 당신의 오른쪽 유두를 괴롭힌다.</span>
<<neutralbreast 2>><<set $tentacles[$tentacleindex].head to "rightnipple">><<set $rightnipple to "tentacle">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 40>>
<<if $mouthuse is 0>>
<<upperslither>> <span class="blue">그리고 당신의 입 앞으로 간다.</span>
<<neutral 2 "mouth">><<set $mouthuse to "tentacle">><<set $mouthstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "mouthentrance">><<set $mouthtarget to "tentacles">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 50>>
<<if $anususe is 0 and $analdisable is "f">>
<<underslither>> <span class="blue">그리고 당신의 <<bottomPost>> 앞에서 <<slithers>></span>
<<neutral 2 "bottom">><<set $anususe to "tentacle">><<set $anusstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "anusentrance">><<set $anustarget to "tentacles">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 60>>
<<if $player.vaginaExist and $vaginause is 0>>
<<underslither>> <span class="blue">그리고 당신의 <<pussyPost>> 앞에서 <<slithers>></span>
<<neutralgenitals 2>><<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "vaginaentrance">><<set $vaginatarget to "tentacles">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 70>>
<<if $player.penisExist and $penisuse is 0>>
<<underslither>> <span class="blue">그리고 당신의 <<penisPost>> 앞에서 <<slithers>></span>
<<neutralgenitals 2>><<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "penisentrance">><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 80>>
<<if $thighuse is 0>>
<<if $player.penisExist and $penisuse is 0>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
<<underslither>> <span class="blue">당신의 배와 <<penisPost "에">> 붙어서 <<slithers>></span>
<<else>>
<<underslither>> <span class="blue">당신의 허벅지 사이와 배와 <<penisPost "에">> 붙어서 <<slithers>></span>
<</if>>
<<set $penisuse to "tentaclerub">><<set $thighuse to "tentaclerub">><<set $tentacles[$tentacleindex].head to "penisrub">><<sex 3 "genitals">><<thighstat>><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>>
<<elseif $player.vaginaExist and $vaginause is 0>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
<<underslither>> <span class="blue">당신의 배와 <<pussyPost>>에 붙어서 <<slithers>></span>
<<else>>
<<underslither>> <span class="blue">당신의 허벅지 사이와 배와 <<pussyPost "에">> 붙어서 <<slithers>></span>
<</if>>
<<set $vaginause to "tentaclerub">><<set $thighuse to "tentaclerub">><<set $tentacles[$tentacleindex].head to "vaginarub">><<sex 3 "genitals">><<thighstat>><<set $vaginatarget to "tentacles">>
<<else>>
<<tentacledefault>>
<</if>>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 90>>
<<if $anusstate is 0 and $anususe is 0 and $analdisable is "f">>
<<underslither>> <span class="blue">그리고 당신의 <<bottomPost>> 사이와 당신의 등에 붙어서 <<slithers>></span>
<<set $anusstate to "tentaclerub">><<set $anususe to "tentaclerub">><<set $tentacles[$tentacleindex].head to "anusrub">><<sex 1 "anus">><<bottomstat>><<set $anustarget to "tentacles">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 95>>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $tentacles[$tentacleindex].head is 0 and $tentacles[$tentacleindex].shaft is 0>>
<<if $rng lte 10>>
<<if $position isnot "wall">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 배를 휘감는다.
<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "tummy">>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 <<bottomPost "을">> 부드럽게 찰싹거린다.
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 20>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 허벅지 사이에서 <<slithers>>
<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "thighs">>
<<elseif $rng lte 30>>
<<if $position isnot "wall">>
<<if $player.breastsize gte 2 and $chestuse is 0>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 <<breastsPost>> 주변에서 <<slithers>> <span class="blue">그리고 동시에 촉수에게 짜여진다.</span>
<<neutralbreast 1>><<set $tentacles[$tentacleindex].shaft to "breasts">><<set $chestuse to "squeezed">>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 <<bottomPost "을">> 부드럽게 찰싹거린다.
<<violence 1>><<hitstat>>
<</if>>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 <<bottomPost "을">> 부드럽게 찰싹거린다.
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 40>>
<<if $position isnot "wall">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 가슴 주변을 토닥거리고, 당신의 <<breastsPost "을">> 휘감는다.
<<neutralbreast 1>><<set $tentacles[$tentacleindex].shaft to "chest">>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 <<bottomPost "을">> 부드럽게 찰싹거린다.
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 50>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 허리를 휘감는다.
<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "waist">>
<<elseif $rng lte 60>>
<<if $position isnot "wall">>
<<if $head is 0>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 목을 휘감고, <span class="blue">머리를 억누른다.</span>
<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "neck">><<set $head to "grappled">>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 어깨를 휘감는다.
<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "shoulders">>
<</if>>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 <<bottomPost "을">> 부드럽게 찰싹거린다.
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 70>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 <<bottomPost "을">> 부드럽게 찰싹거린다.
<<violence 1>><<hitstat>>
<<elseif $rng lte 80>>
<<if $leftleg is 0>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 왼쪽 다리를 휘감고, <span class="blue">억누른다.</span>
<<neutral 1>><<feettentacledisable>><<set $tentacles[$tentacleindex].shaft to "leftleg">><<set $leftleg to "grappled">><<set $feettarget to "tentacles">>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 발을 간지럽힌다.
<<neutral 1>>
<</if>>
<<elseif $rng lte 85>>
<<if $rightleg is 0>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 오른쪽 다리를 휘감고, <span class="blue">억누른다.</span>
<<neutral 1>><<feettentacledisable>><<set $tentacles[$tentacleindex].shaft to "rightleg">><<set $rightleg to "grappled">><<set $feettarget to "tentacles">>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 발을 간지럽힌다.
<<neutral 1>>
<</if>>
<<elseif $rng lte 90>>
<<if $leftarm is 0>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 왼팔을 휘감고, <span class="blue">억누른다.</span>
<<neutral 1>><<leftarmtentacledisable>><<set $tentacles[$tentacleindex].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 겨드랑이를 간지럽힌다.
<<neutral 1>>
<</if>>
<<elseif $rng lte 95>>
<<if $rightarm is 0>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 오른팔을 휘감고, <span class="blue">억누른다.</span>
<<rightarmtentacledisable>><<neutral 1>><<set $tentacles[$tentacleindex].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 겨드랑이를 간지럽힌다.
<<neutral 1>>
<</if>>
<<elseif $rng lte 100>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 <<bottomPost "에">> 붙어서 <<slithers>>
<<neutral 1 "bottom">>
<</if>>
<</if>>
<</widget>>
<<widget "tentacledefault">>
<<rng>>
<<if $rng gte 90>>
그리고 당신의 목에 따뜻한 액체를 뿜는다.
<<neutral 1>><<bodyliquid "neck" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<neckejacstat>><<ejacstat>>
<<elseif $rng gte 80>>
그리고 당신의 오른팔에 따뜻한 액체를 뿜는다.
<<neutral 1>><<bodyliquid "rightarm" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<handejacstat>><<ejacstat>>
<<elseif $rng gte 70>>
그리고 당신의 왼팔에 따뜻한 액체를 뿜는다.
<<neutral 1>><<bodyliquid "leftarm" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<handejacstat>><<ejacstat>>
<<elseif $rng gte 60>>
그리고 당신의 허벅지에 따뜻한 액체를 뿜는다.
<<neutral 1>><<bodyliquid "thigh" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<thighejacstat>><<ejacstat>>
<<elseif $rng gte 50>>
그리고 당신의 <<bottomPost "에">> 따뜻한 액체를 뿜는다.
<<neutral 1>><<bodyliquid "bottom" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<bottomejacstat>><<ejacstat>>
<<elseif $rng gte 40>>
그리고 당신의 배에 따뜻한 액체를 뿜는다.
<<neutral 1>><<bodyliquid "tummy" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<tummyejacstat>><<ejacstat>>
<<elseif $rng gte 30>>
그리고 당신의 가슴에 따뜻한 액체를 뿜는다.
<<neutralbreast 1>><<bodyliquid "chest" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<chestejacstat>><<ejacstat>>
<<elseif $rng gte 20>>
그리고 당신의 얼굴에 따뜻한 액체를 뿜는다.
<<neutral 1>><<bodyliquid "face" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<faceejacstat>><<ejacstat>>
<<elseif $rng gte 10>>
그리고 당신의 머리카락에 따뜻한 액체를 뿜는다.
<<neutral 1>><<bodyliquid "hair" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<hairejacstat>><<ejacstat>>
<<else>>
그리고 당신의 발에 따뜻한 액체를 뿜는다.
<<neutral 1>><<bodyliquid "feet" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<feetejacstat>><<ejacstat>>
<</if>>
<</widget>>
<<widget "tentacledisable">>
<<if $tentacles[$tentacleindex].head is "feet">>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $feetstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftarm">>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightarm">>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftnipplesuck">>
<<set $leftnipple to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightnipplesuck">>
<<set $rightnipple to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftnipple">>
<<set $leftnipple to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightnipple">>
<<set $rightnipple to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthentrance">>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthimminent">>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouth">>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthdeep">>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusentrance">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusimminent">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anus">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusdeep">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginaentrance">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginaimminent">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vagina">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginadeep">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisentrance">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisimminent">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penis">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisdeep">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginarub">>
<<set $vaginause to 0>>
<<set $thighuse to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisrub">>
<<set $penisuse to 0>>
<<set $thighuse to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusrub">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "chest">>
<<set $chestuse to "squeezed">>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "breasts">>
<<set $chestuse to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "neck" and $head isnot "bound">>
<<set $head to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "leftleg" and $leftleg isnot "bound">>
<<set $leftleg to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "rightleg" and $rightleg isnot "bound">>
<<set $rightleg to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "leftarm" and $leftarm isnot "bound">>
<<set $leftarm to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "rightarm" and $rightarm isnot "bound">>
<<set $rightarm to 0>>
<</if>>
<<set $tentacles[$tentacleindex].shaft to 0>>
<<set $tentacles[$tentacleindex].head to 0>>
<</widget>><<widget "tentacleadv">>
<<set _tentacle to _args[0]>>
<<if _tentacle.type is "vine" and $abomination is 1 or ["vine","root","shoot"].includes(_tentacle.type)>>
<<set _fluid to "nectar">>
<<set _Slimy to "끈적끈적한">>
<<else>>
<<set _fluid to "fluid">>
<<set _Slimy to "점액질의">>
<</if>>
<<set _The to ($abomination is 1 ? "<<His_ yi>>" : "")>>
<<set _the to ($abomination is 1 ? "<<his_ yi>>" : "")>>
<<if $abomination is 1 and $ejaculating is 1>>
<<statetentacles>>
<<if (_tentacle.head is "anus" or _tentacle.head is "anusdeep") and _tentacle.baby isnot 0>>
<<impregnateParasite _tentacle.baby _tentacle.babychance>>
<<fertiliseParasites>>
<<set _tentacleAnus to _impregnatedParasite is "anus" ? $tentacleAnus : 0>>
<</if>>
<<if (_tentacle.head is "vagina" or _tentacle.head is "vaginadeep") and _tentacle.baby isnot 0>>
<<impregnateParasite _tentacle.baby _tentacle.babychance "vagina">>
<<fertiliseParasites "vagina">>
<<set _tentacleVagina to _impregnatedParasite is "vagina" ? $tentacleVagina : 0>>
<</if>>
<<if _tentacle.shaft isnot "finished" and _tentacle.head isnot "finished">>
<<if _firsttentacle isnot 1>><<set _firsttentacle to 1>>_The<</if>>
<<if $tentacles.active is 1>>
<<if _retract isnot 3 and _retract isnot 2>><<set _retract to 1>><</if>>
<<if _retract is 1>>
<<trTentacle _tentacle.fullDesc "은">>
<<elseif _retract is 2>>
<<trTentacle _tentacle.fullDesc "은">> 둘 다
<<else>>
<<trTentacle _tentacle.fullDesc "은">> 전부
<</if>>
<<if _tentacleVagina and _tentacleAnus>>
당신에게서 물러나며, <<trTentacle _tentacleVagina "과">> <<trTentacle _tentacleAnus "은">> 빠져나가기 전에 <span class="red">무언가를 당신의 보지와 항문 안에 쏟아낸다</span>.
<<elseif _tentacleVagina>>
당신에게서 물러나며,<<if _retract isnot 1>> <<trTentacle _tentacleVagina "은">><</if>> 빠져나가기 전에 <span class="red">무언가를 당신의 보지 안에 쏟아낸다</span>.
<<elseif _tentacleAnus>>
당신에게서 물러나며,<<if _retract isnot 1>> <<trTentacle _tentacleAnus "은">><</if>> 빠져나가기 전에 <span class="red">무언가를 당신의 항문 안에 쏟아낸다</span>.
<<else>>
당신에게서 물러난다.
<</if>>
<br>
<<elseif $tentacles.active is 2>>
<<if _retract isnot 3>><<set _retract to 2>><</if>>
<<trTentacle _tentacle.desc "과">>
<<else>>
<<set _retract to 3>>
<<trTentacle _tentacle.desc>>,
<</if>>
<<tentacleadvdisable _tentacle>>
<<set _tentacle.shaft to "finished">><<set _tentacle.head to "finished">>
<</if>>
<</if>>
<<if _tentacle.tentaclehealth lte 0 and _tentacle.shaft isnot "finished">>
<<if ["leftarm","rightarm"].includes(_tentacle.head)>>
힘을 다하고, _the <<trTentacle _tentacle.fullDesc "은">> 몸을 비틀며 당신의 손을 꽉 잡더니, 당신에게서 물러난다.
<<takeHandholdingVirginity `$abomination is 1 ? $NPCList[0].fullDescription + "'s " + _tentacle.fullDesc : _tentacle.fullDesc` "tentacle" _tentacle.type>>
<<else>>
힘을 다하고, _the <<trTentacle _tentacle.fullDesc "은">> 당신에게서 물러난다.
<</if>>
<<tentacleadvdisable _tentacle>>
<<set _tentacle.shaft to "finished">><<set _tentacle.head to "finished">>
<br>
<</if>>
<<if $novaginal is 1 and (_tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent" or _tentacle.head is "vagina" or _tentacle.head is "vaginadeep")>>
<<personsimple_ un>> <<his_ yi>> 혀를 차고, <span class="lblue">_the <<trTentacle _tentacle.fullDesc "은">> 당신의 <<pussyPost>>에서 물러난다.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $noanal is 1 and (_tentacle.head is "anusentrance" or _tentacle.head is "anusimminent" or _tentacle.head is "anus" or _tentacle.head is "anusdeep")>>
<<personsimple_ un>> <<his_ yi>> 혀를 차고, <span class="lblue">_the <<trTentacle _tentacle.fullDesc "은">> 당신의 <<bottomPost>>에서 물러난다.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $nopenile is 1 and (_tentacle.head is "penisentrance" or _tentacle.head is "penisimminent" or _tentacle.head is "penis" or _tentacle.head is "penisdeep")>>
<<personsimple_ un>> <<his_ yi>> 혀를 차고, <span class="lblue">_the <<trTentacle _tentacle.fullDesc "은">> 당신의 <<penisPost>>에서 물러난다.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $nochoke is 1 and _tentacle.shaft is "neck">>
<<personsimple_ un>> <<his_ yi>> 혀를 차고, <span class="lblue">_the <<trTentacle _tentacle.fullDesc "은">> 당신의 목에서 물러난다.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $tentacleMouth is "removed" and (_tentacle.head is "mouthentrance" or _tentacle.head is "mouthimminent" or _tentacle.head is "mouth" or _tentacle.head is "mouthdeep")>>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $tentacleAnus is "removed" and (_tentacle.head is "anusentrance" or _tentacle.head is "anusimminent" or _tentacle.head is "anus" or _tentacle.head is "anusdeep")>>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $tentacleVagina is "removed" and (_tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent" or _tentacle.head is "vagina" or _tentacle.head is "vaginadeep")>>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $tentaclePenis is "removed" and (_tentacle.head is "penisentrance" or _tentacle.head is "penisimminent" or _tentacle.head is "penis" or _tentacle.head is "penisdeep")>>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if _tentacle.shaft is "tummy">>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 배 주변에서 <<slithers>><</if>>
<<if _tentacle.shaft is "thighs">>_The <<trTentacle _tentacle.fullDesc "은">> 허벅지 사이에서 <<slithers>><</if>>
<<if _tentacle.shaft is "breasts">>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 가슴을 짜낸다.<</if>>
<<if _tentacle.shaft is "chest">>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 가슴 주변에서 <<slithers>><</if>>
<<if _tentacle.shaft is "waist">>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 허리 주변에서 <<slithers>><</if>>
<<if _tentacle.shaft is "neck">>_The <<trTentacle _tentacle.fullDesc "은">> 목 주변에서 <<slithers>><</if>>
<<if _tentacle.shaft is "shoulders">>_The <<trTentacle _tentacle.fullDesc "은">> 어깨 주변에서 <<slithers>><</if>>
<<if _tentacle.shaft is "leftleg">><span class="blue">_The <<trTentacle _tentacle.fullDesc "은">> 왼쪽 다리 주변에서 <<slithers>></span><</if>>
<<if _tentacle.shaft is "rightleg">><span class="blue">_The <<trTentacle _tentacle.fullDesc "은">> 오른쪽 다리 주변에서 <<slithers>></span><</if>>
<<if _tentacle.shaft is "leftarm">><span class="blue">_The <<trTentacle _tentacle.fullDesc "은">> 왼팔 주변에서 <<slithers>></span><</if>>
<<if _tentacle.shaft is "rightarm">><span class="blue">_The <<trTentacle _tentacle.fullDesc "은">> 오른팔 주변에서 <<slithers>></span><</if>>
<<if _tentacle.head is "leftarm">>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 왼팔을 휘감는다.
<<neutral 5>>
<br>
<</if>>
<<if _tentacle.head is "rightarm">>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 오른팔을 휘감는다.
<<neutral 5>>
<br>
<</if>>
<<if _tentacle.head is "feet">>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 발을 휘감는다.
<<neutral 5>>
<br>
<</if>>
<<if _tentacle.head is "leftnipplesuck">>
그리고 당신의 왼쪽 <<nipple_ ul>> 빨 수 있는 <<breastsPost>>까지 올라와 <<slithers>>
<<playWithBreasts>><<neutralbreast 3>>
<br>
<</if>>
<<if _tentacle.head is "rightnipplesuck">>
그리고 당신의 오른쪽 <<nipple_ ul>> 빨 수 있는 <<breastsPost>>까지 올라와 <<slithers>>
<<playWithBreasts>><<neutralbreast 3>>
<br>
<</if>>
<<if _tentacle.head is "leftnipple">>
그리고 당신의 왼쪽 유두를 계속 괴롭힌다. <span class="purple">_the <<trTentacle _tentacle.type "의">> 끝이 열리고, 달라붙어, 빨기 시작한다.</span>
<<set _tentacle.head to "leftnipplesuck">><<set $leftnipple to "tentaclesuck">>
<<playWithBreasts>><<neutralbreast 3>>
<br>
<</if>>
<<if _tentacle.head is "rightnipple">>
그리고 당신의 오른쪽 유두를 계속 괴롭힌다. <span class="purple">_the <<trTentacle _tentacle.type "의">> 끝이 열리고, 달라붙어, 빨기 시작한다.</span>
<<set _tentacle.head to "rightnipplesuck">><<set $rightnipple to "tentaclesuck">>
<<playWithBreasts>><<neutralbreast 3>>
<br>
<</if>>
<<if _tentacle.head is "chest">>
<<if $chestuse is 0>>
당신의 <<breastsPost>>에서 떨어진다.
<<set _tentacle.head to 0>>
<<else>>
그러더니 당신의 <<breastsPost>> 사이에서, 스스로 비비기 시작하며 <<slithers>>
<<neutralbreast 2>>
<<tentacle_skin "breasts">>
<</if>>
<br>
<</if>>
<<if _tentacle.head is "mouthdeep">>
그리고 입 속으로 <<slithering>> 올라가, 찔러넣을 때마다 끝에서 당신의 목구멍 아래로 달콤한 <<putpost _fluid "을">> 뿜어낸다.
<<if $ejactrait gte 1>>
두꺼운 액체 줄기가 당신의 목구멍을 타고 내려가는 느낌 때문에 당신은 몸을 부르르 떤다.
<</if>>
<<tentacle_skin "mouth">>
<<purity -1>><<internalejac>><<sex 5 "mouth">>
<<if _fluid is "nectar">><<nectarfed 5>><<else>><<drugs 3>><</if>><<bodyliquid "mouth" _fluid>>
<<set _tentacle.tentaclehealth -= 1>>
<<if _tentacle.desc.includes("pale")>>
<<hallucinogen 5>>
<</if>>
<<if $abomination is 1>>
<<set $enemyarousal += 3>>
<</if>>
<br>
<</if>>
<<if _tentacle.head is "mouth">>
그리고 계속 당신의 입 안에 찔러댄다. <span class="pink">그 끝이 열리고 달콤한 <<putpost _fluid "이">> 흘러나오기 시작한다.</span>
<<tentacle_skin "mouth">>
<<purity -1>><<internalejac>><<sex 5 "mouth">>
<<set $mouthstate to "tentacledeep">><<set _tentacle.head to "mouthdeep">>
<<oralejacstat>><<ejacstat>>
<br>
<</if>>
<<if _tentacle.head is "mouthimminent">>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<span class="blue"> 그리고 강제로 안에 들어가려 시도하며, 당신의 <<worn_face_name>> 위에서 몸부림친다.</span>
<<damageFaceCover 5>>
<<else>>
<<if $player.virginity.oral is true>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">그리고 당신의 입술 사이로 찔러넣어 강제로 입을 활짝 열어젖히며, </span><span class="red">처음으로 당신의 입 속에 삽입한다.</span>
<<violence 25>>
<<default>>
<span class="pink">그리고 당신의 입술 사이로 찔러넣어, </span><span class="red">처음으로 당신의 입 속에 삽입한다.</span>
<</switch>>
<<takeVirginity `$abomination is 1 ? $NPCList[0].fullDescription + "'s " + _tentacle.fullDesc : _tentacle.fullDesc` "oral">><<violence 5>>
<<if $abomination is 1 and $NPCList[0].type is "plant">>
<<set $speechmouthvirgin to 2>>
<</if>>
<<else>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">그리고 당신의 입술 사이로 찔러넣어 강제로 입을 활짝 열어젖힌다.</span>
<<violence 25>>
<<default>>
<span class="pink">그리고 당신의 입술 사이로 찔러넣는다.</span>
<</switch>>
<</if>>
<<tentacle_skin "mouth">>
<<set $mouthstate to "tentacle">><<set _tentacle.head to "mouth">><<sex 5 "mouth">><<raped>><<oralstat>>
<br>
<</if>>
<</if>>
<<if _tentacle.head is "mouthentrance">>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<span class="purple">그리고 당신의 <<worn_face_name>> 위로 눌러댄다.</span>
<<damageFaceCover 5>>
<<else>>
<span class="purple">그리고 당신의 입술 위로 눌러댄다.</span>
<<set $mouthstate to "tentacleimminent">><<set _tentacle.head to "mouthimminent">>
<<neutral 4 "mouth">>
<<set $tentacleMouth to _tentacle.fullDesc>>
<br>
<</if>>
<</if>>
<<if _tentacle.head is "vaginadeep">>
<<if _tentacle.baby isnot 0>>
그리고 당신의 <<pussyPost>> 안으로 <<slithering>> 찔러넣을 때마다 끝에서 끈적거리는 <<putpost _fluid "을">> <<if canImpregnateParasite("vagina")>><span class="red">무언가 다른 것과 함께</span><</if>> 뿜어낸다.
<<impregnateParasite _tentacle.baby _tentacle.babychance "vagina">>
<<fertiliseParasites "vagina">>
<<else>>
그리고 당신의 <<pussyPost>> 안에서 <<slithering>> 찔러넣을 때마다 끝에서 끈적거리는 <<putpost _fluid "을">> 뿜어낸다.
<</if>>
<<tentacle_skin "vagina">>
<<purity -1>><<internalejac>><<sex 5 "genitals">>
<<drugs 3>><<bodyliquid "vagina" _fluid>><<pain $vaginalPain>>
<<set _tentacle.tentaclehealth -= 1>>
<<if _tentacle.desc.includes("pale")>>
<<hallucinogen 5>>
<</if>>
<<if $abomination is 1>>
<<set $enemyarousal += 3>>
<</if>>
<br>
<</if>>
<<if _tentacle.head is "vagina">>
<<if _tentacle.baby isnot 0 and canImpregnateParasite("vagina")>>
그리고 계속 당신의 <<pussyPost>> 안으로 찔러넣는다. <span class="pink">그 끝이 열리고 끈적거리는 <<putpost _fluid "이">> <span class="red">무언가 다른 것과 함께</span> 흘러나오기 시작한다.</span>
<span class="red">무언가 당신을 두렵게 한다.</span>
<<else>>
그리고 계속 당신의 <<pussyPost>> 안으로 찔러넣는다. <span class="pink">그 끝이 열리고 끈적거리는 <<putpost _fluid "이">> 흘러나오기 시작한다.</span>
<</if>>
<<tentacle_skin "vagina">>
<<purity -1>><<internalejac>>
<<set $vaginastate to "tentacledeep">><<set _tentacle.head to "vaginadeep">><<pain $vaginalPain>>
<<sex 5 "genitals">><<vaginalejacstat>><<ejacstat>>
<br>
<</if>>
<<if _tentacle.head is "vaginaimminent">>
<<if $player.virginity.vaginal is true>>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="pink">그리고 당신의 <<pussyPost "에">> 찔러넣는다.</span> <span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<violence 10>>
<<else>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">그리고 당신의 <<pussyPost "에">> 찔러넣어, </span><span class="red">처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다. 당신은 당신의 <<pussy_ ga>> _the <<trTentacle _tentacle.fullDesc "을">> 받아들이려 고군분투하며 낑낑댄다.</span>
<<violence 100>>
<<default>>
<span class="pink">그리고 당신의 <<pussyPost "에">> 찔러넣어, </span><span class="red">처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span>
<</switch>>
<<violence 100>>
<<if $abomination is 1 and $NPCList[0].type is "plant">>
<<set $speechvaginavirgin to 2>>
<</if>>
<</if>>
<<else>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">그리고 당신의 <<pussyPost "에">> 찔러넣는다.</span> <span class="red">당신은 당신의 <<pussy_ ga>> _the <<trTentacle _tentacle.fullDesc "을">> 받아들이려 고군분투하며 진저리를 친다.</span>
<<default>>
<span class="pink">그리고 당신의 <<pussyPost "에">> 찔러넣는다.</span>
<</switch>>
<</if>>
<<tentacle_skin "vagina">>
<<takeVirginity `$abomination is 1 ? $NPCList[0].fullDescription + "'s " + _tentacle.fullDesc : _tentacle.fullDesc` "vaginal">>
<<set $vaginastate to "tentacle">><<set _tentacle.head to "vagina">><<sex 5 "genitals">><<raped>><<vaginaraped>><<vaginalstat>><<violence 1>><<pain $vaginalPain>>
<br>
<</if>>
<<if _tentacle.head is "vaginaentrance">>
<<if !playerChastity("vagina")>>
<<if $vaginaWetness gte (_tentacle.size * 20) + random(1, 40) or random(1, 2) is 2>>
그리고 당신의 <<pussyPost "에">> 압력을 가한다. <<vagina_lube_text>> <span class="pink">끝이 당신을 누르고, 삽입을 준비한다.</span>
<<set $vaginastate to "tentacleimminent">><<set _tentacle.head to "vaginaimminent">><<sex 10 "genitals">>
<<if setup.bodyliquid.combined("vagina") gte 1 or setup.bodyliquid.combined("vaginaoutside") gte 1>>
_Slimy <<putpost _fluid "이">> 흘러나온다.
<</if>>
<<else>>
그리고 당신의 <<pussyPost "에">> 압력을 가하지만, <span class="blue"> 해내는데 실패한다.</span>
<<sex 5 "genitals">>
<<if random(1, 3) gte 3>>
<span class="purple">_Slimy <<putpost _fluid "이">> 끝에서 쏘아져 나와, 당신을 미끌거리게 한다.</span>
<<bodyliquid "vaginaoutside" _fluid>>
<</if>>
<</if>>
<<else>>
그리고 당신의 <<pussyPost>>에 들어갈 방법을 찾으려 한다. 실패하자, <<putpost `setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].altDamage or "metal"` "을">> 후려친다.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<<set $tentacleVagina to _tentacle.fullDesc>>
<br>
<</if>>
<<if _tentacle.head is "penisdeep">>
그리고 계속해서 당신의 <<penisPost "을">> 찔러넣으면서, 애무하고, 주무른다.
<<sex 5 "genitals">><<set _tentacle.tentaclehealth -= 1>>
<<if $abomination is 1>>
<<set $enemyarousal += 3>>
<</if>>
<<tentacle_skin "penis">>
<br>
<</if>>
<<if _tentacle.head is "penis">>
그리고 계속해서 당신의 <<penisPost "을">> 찔러넣는다. <span class="pink">그것은 당신의 육봉 전체를 빨고 주무르면서, 당신에게서 정액을 짜내려 한다.</span>
<<tentacle_skin "penis">>
<<set $penisstate to "tentacledeep">><<set _tentacle.head to "penisdeep">><<sex 5 "genitals">>
<br>
<</if>>
<<if _tentacle.head is "penisimminent">>
<<if $player.virginity.penile is true and !playerHasStrapon()>>
<span class="pink">그리고 당신의 <<penisPost "을">> 찔러넣어, 밑둥까지 삼켜</span> <span class="red">귀두와 포피 사이의 막을 찢어내며, 영원히 당신의 순결을 빼앗아 버린다.</span>
<<violence 100>>
<<if $abomination is 1 and $NPCList[0].type is "plant">>
<<set $speechpenisvirgin to 2>>
<</if>>
<<else>>
<span class="pink">그리고 당신의 <<penisPost "을">> 찔러넣어, 밑둥까지 삼킨다.</span>
<</if>>
<<tentacle_skin "penis">>
<<takeVirginity `$abomination is 1 ? $NPCList[0].fullDescription + "'s " + _tentacle.fullDesc : _tentacle.fullDesc` "penile">>
<<set $penisstate to "tentacle">><<set _tentacle.head to "penis">><<sex 5 "genitals">>
<br>
<<if !playerHasStrapon()>>
<<raped>><<penisraped>>
<</if>>
<<penilestat>><<violence 1>>
<</if>>
<<if _tentacle.head is "penisentrance">>
<<if !playerChastity("penis")>>
<<if $penisWetness + (_tentacle.size * 10) gte (playerPenisSize() * 15) + random(1, 40) or random(1, 2) is 2>>
그리고 당신의 <<penisPost>> 위에서 <<slithers>> <<penis_lube_text>> <span class="pink">끝이 열리고 당신의 귀두를 누르며, 감쌀 준비를 한다.</span>
<<set $penisstate to "tentacleimminent">><<set _tentacle.head to "penisimminent">><<neutralgenitals 4>>
<<else>>
그리고 당신의 <<penisPost>> 위에서 <<slithers>> 끝이 열리고 당신의 귀두를 누르지만, <span class="blue"> 감싸는데 실패한다.</span>
<<sex 5 "genitals">>
<<if random(1, 3) gte 3>>
<span class="purple">_Slimy <<putpost _fluid "이">> 끝에서 쏘아져 나와, 당신을 미끌거리게 한다.</span>
<<bodyliquid "penis" _fluid>>
<</if>>
<</if>>
<<tentacle_skin "penis">>
<<elseif $worn.genitals.name is "chastity parasite">>
그리고 당신의 <<worn_genitals_name>> 주위를 꿈틀거리며, 그 과정에서 그것을 문지르고 쥐어짠다. <span class="lewd">당신의 명백하게 흥분된 반응이, 그것에게 그 이상의 짓을 하도록 부추긴다.</span>
<<arousal 200 "genitals">><<neutral 2 "genitals">><<set $worn.genitals.integrity -= 5>>
<<else>>
그리고 당신의 <<penis_ rul>> 감싸기 위해 들어갈 방법을 찾으려 한다. 실패하자, <<putpost `setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].altDamage or "metal"` "을">> 후려친다.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<<set $tentaclePenis to _tentacle.fullDesc>>
<br>
<</if>>
<<if _tentacle.head is "anusdeep">>
<<if _tentacle.baby isnot 0>>
그리고 당신의 <<bottomPost>> 안으로 <<slithering>> 찔러넣을 때마다 끝에서 끈적거리는 <<putpost _fluid "을">> <<if canImpregnateParasite("anus")>><span class="red">무언가 다른 것과 함께</span><</if>> 뿜어낸다.
<<impregnateParasite _tentacle.baby _tentacle.babychance>>
<<fertiliseParasites>>
<<set _tentacle.baby to 0>><<set $tentacleAnusBaby to _tentacle.baby>>
<<else>>
그리고 당신의 <<bottomPost>> 안에서 <<slithering>> 찔러넣을 때마다 끝에서 끈적거리는 <<putpost _fluid "을">> 뿜어낸다.
<</if>>
<<purity -1>><<internalejac>><<sex 5 "anus">>
<<drugs 3>><<bodyliquid "anus" _fluid>>
<<set _tentacle.tentaclehealth -= 1>><<pain $analPain>>
<<if _tentacle.desc.includes("pale")>>
<<hallucinogen 5>>
<</if>>
<<if $abomination is 1>>
<<set $enemyarousal += 3>>
<</if>>
<<tentacle_skin "anus">>
<br>
<</if>>
<<if _tentacle.head is "anus">>
<<if _tentacle.baby isnot 0 and canImpregnateParasite("anus")>>
그리고 계속 당신의 <<bottomPost>> 안으로 찔러넣는다. <span class="pink">그 끝이 열리고 끈적거리는 <<putpost _fluid "이">></span> <span class="red">무언가 다른 것과 함께 흘러나오기 시작한다. 무언가 당신을 두렵게 한다.</span>
<<else>>
그리고 계속 당신의 <<bottomPost>> 안으로 찔러넣는다. <span class="pink">그 끝이 열리고 끈적거리는 <<putpost _fluid "이">> 흘러나오기 시작한다.</span>
<</if>>
<<purity -1>><<internalejac>><<sex 5 "anus">>
<<set $anusstate to "tentacledeep">><<set _tentacle.head to "anusdeep">>
<<analejacstat>><<ejacstat>><<pain $analPain>>
<<tentacle_skin "anus">>
<br>
<</if>>
<<if _tentacle.head is "anusimminent">>
<<if $player.virginity.anal is true>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">그리고 당신의 <<bottomPost>> 안으로 찔러넣어, </span><span class="red">당신이 지금까지 상상하지 못했던 방법으로 범한다. 당신은 당신의 <<bottom_ i>> _the <<trTentacle _tentacle.fullDesc "을">> 받아들이려 고군분투하며 낑낑댄다.</span>
<<violence 100>>
<<default>>
<span class="pink">그리고 당신의 <<bottomPost>> 안으로 찔러넣어, </span><span class="red">당신이 지금까지 상상하지 못했던 방법으로 범한다.</span>
<</switch>>
<<takeVirginity `$abomination is 1 ? $NPCList[0].fullDescription + "'s " + _tentacle.fullDesc : _tentacle.fullDesc` "anal">><<violence 100>>
<<if $abomination is 1 and $NPCList[0].type is "plant">>
<<set $speechanusvirgin to 2>>
<</if>>
<<else>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">그리고 당신의 <<bottomPost>> 안으로 찔러넣는다. </span><span class="red"> 당신은 당신의 <<bottom_ i>> _the <<trTentacle _tentacle.fullDesc "을">> 받아들이려 고군분투하며 진저리를 친다.</span>
<<default>>
<span class="pink">그리고 당신의 <<bottomPost>> 안으로 찔러넣는다.</span>
<</switch>>
<</if>>
<<set $anusstate to "tentacle">><<set _tentacle.head to "anus">>
<<sex 5 "anus">><<raped>><<anusraped>><<analstat>><<violence 1>><<pain $analPain>>
<<tentacle_skin "anus">>
<br>
<</if>>
<<if _tentacle.head is "anusentrance">>
<<if !playerChastity("anus")>>
<<if $anusWetness gte (_tentacle.size * 20) + random(1, 40) or random(1, 2) is 2>>
그리고 당신의 <<bottomPost "에">> 압력을 가한다. <<vagina_lube_text>> <span class="purple">끝이 당신을 누르고, 삽입을 준비한다.</span>
<<set $anusstate to "tentacleimminent">><<set _tentacle.head to "anusimminent">><<neutral 4 "anus">>
<<if setup.bodyliquid.combined("bottom") gte 1 or setup.bodyliquid.combined("anus") gte 1>>
_Slimy <<putpost _fluid "이">> 흘러나온다.
<</if>>
<<else>>
그리고 당신의 <<bottomPost "에">> 압력을 가하지만, <span class="blue"> 해내는데 실패한다.</span>
<<sex 5 "anus">>
<<if random(1, 3) gte 3>>
<span class="purple">_Slimy <<putpost _fluid "이">> 끝에서 쏘아져 나와, 당신을 미끌거리게 한다.</span>
<<bodyliquid "bottom" _fluid>>
<</if>>
<</if>>
<<else>>
그리고 당신의 <<bottomPost>>에 들어갈 방법을 찾으려 한다. 실패하자, 정조대를 후려친다.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<<set $tentacleAnus to _tentacle.fullDesc>><<set $tentacleAnusBaby to _tentacle.baby>>
<br>
<</if>>
<<rng>>
<<if _tentacle.head is "vaginarub">>
<<if $rng gte 21>>
<<if _tentacle.shaft is "thighs">>
그리고 당신의 <<pussyPost "에">> 가까이 붙어 <<slithers>> 당신의 클리토리스를 누른다.
<<else>>
그리고 허벅지 사이의 <<pussyPost "에서">> <<slithers>> 당신의 클리토리스를 누른다.
<</if>>
<<sex 3 "genitals">>
<<elseif $novaginal is 1>>
<<if _tentacle.shaft is "thighs">>
그리고 당신의 <<pussy_ rul>> 향해 <<slithers>>
<<else>>
그리고 당신의 허벅지 사이에서 <<slithering>> 당신의 <<pussy_ rul>> 향해 <<slithers>>
<</if>>
<<personsimple_ un>> <<his_ yi>> 혀를 차고, <span class="lblue">그것은 물러나,</span> 대신 당신의 클리토리스를 누른다.
<<sex 3 "genitals">>
<<else>>
<<if _tentacle.shaft is "thighs">>
<span class="blue">당신의 <<pussyPost "에">> 가까이 붙어서 <<slithers>></span>
<<else>>
그리고 허벅지 사이에서 <<slithering>> <span class="blue">당신의 <<pussy_ rul>> 향해 <<slithers>></span>
<</if>>
<<if _tentacle.baby isnot 0 and canImpregnateParasite("vagina")>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set _tentacle.head to "vaginaentrance">><<set $thighuse to 0>><<set $vaginatarget to "tentacles">>
<</if>>
<br>
<</if>>
<<rng>>
<<if _tentacle.head is "penisrub">>
<<if $rng gte 21>>
<<if _tentacle.shaft is "thighs">>
당신의 <<penisPost>>에 붙어 <<slithers>>
<<else>>
그리고 허벅지 사이에서 <<slithering>> 당신의 <<penisPost>> 주위를 감고 <<slithers>>
<</if>>
<<sex 3 "genitals">>
<<elseif $nopenile is 1>>
<<if _tentacle.shaft is "thighs">>
그리고 끝이 열리며 당신의 <<penis_ rul>> 향해 <<slithers>>
<<else>>
그리고 허벅지 사이에서 <<slithering>> 그 끝이 열리고 당신의 <<penis_ rul>> 향해 <<slithers>>
<</if>>
<<personsimple_ un>> <<his_ yi>> 혀를 차고,<span class="lblue">그것은 물러나,</span> 대신 당신의 <<penisPost>> 주위를 감는다.
<<sex 3 "genitals">>
<<else>>
<<if _tentacle.shaft is "thighs">>
<span class="blue"><<penisPost>>에 붙어 끝을 열면서 <<slithers>></span>
<<else>>
그리고 허벅지 사이에서 <<slithering>> <span class="blue">그 끝이 열리며 당신의 <<penis_ rul>> 향해 <<slithers>></span>
<</if>>
<<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set _tentacle.head to "penisentrance">><<set $thighuse to 0>><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>>
<</if>>
<br>
<</if>>
<<rng>>
<<if _tentacle.head is "anusrub">>
<<if $rng gte 21>>
그리고 당신의 <<bottomPost>>골 사이에서 당신의 등 뒤로 <<slithers>>
<<sex 3 "anus">>
<<elseif $noanal is 1>>
그리고 당신의 <<bottom_ ul>> 향해 <<slithers>> <<personsimple_ un>> <<his_ yi>> 혀를 차고, <span class="lblue">그것은 물러나,</span> 대신 당신의 <<bottomPost>>골 사이에서 <<slithers>>
<<else>>
<<if _tentacle.baby isnot 0 and canImpregnateParasite("anus")>>
<span class="blue">그리고 당신의 <<bottom_ ul>> 향해 <<slithers>></span> <span class="red"> 무언가 당신을 두렵게 한다.</span>
<<else>>
그리고 당신의 <<bottomPost>>골 사이에서<<if _tentacle.shaft is "breasts">> <<slithering>><</if>>, <span class="blue">당신의 항문을 향한다.</span>
<<neutral 3 "anus">>
<</if>>
<<set $anususe to "tentacle">>
<<set $anusstate to "tentacleentrance">><<set _tentacle.head to "anusentrance">><<set $anustarget to "tentacles">>
<</if>>
<br>
<</if>>
<<rng>>
<<if _tentacle.head is "hypnosis_scream">>
그리고 당신의 얼굴 앞에서
<<if _tentacle.type is "vine">>
<span class="pink">반짝이는 꽃가루를 당신의 얼굴에 뿜는다.</span>
<<elseif _tentacle.fullDesc.includes("metal")>>
<span class="pink">매력적인 리듬으로 반짝인다.</span>
<<else>>
<span class="pink">으스스한 빛으로 반짝인다.</span>
<</if>>
<span class="pink">당신은 의식 안에서 무언가가 바뀌었다고 느낀다.</span>
<<if !$hypnosis_traits.scream>>
당신은 <span class="pink">최면에 의한 갈망</span> 특성을 얻었다.
<<set $hypnosis_traits.scream to 1>>
<<elseif $hypnosis_traits.scream lt 5>>
당신의 최면에 의한 갈망이 깊어졌다.
<<set $hypnosis_traits.scream += 1>>
<</if>>
<<hypnotised 1>>
<<set _tentacle.tentaclehealth -= 6>><<set _tentacle.head to 0>><<set _tentacle.tempBusy to true>>
<br>
<</if>>
<<rng>>
<<if _tentacle.head is "hypnosis_cover">>
그리고 당신의 얼굴 앞에서
<<if _tentacle.type is "vine">>
<span class="pink">반짝이는 꽃가루를 당신의 얼굴에 뿜는다.</span>
<<elseif _tentacle.fullDesc.includes("metal")>>
<span class="pink">매력적인 리듬으로 반짝인다.</span>
<<else>>
<span class="pink">으스스한 빛으로 반짝인다.</span>
<</if>>
<span class="pink">당신은 의식 안에서 무언가가 바뀌었다고 느낀다.</span>
<<if !$hypnosis_traits.cover>>
당신은 <span class="pink">최면에 의한 과시욕구</span> 특성을 얻었다.
<<set $hypnosis_traits.cover to 1>>
<<elseif $hypnosis_traits.cover lt 5>>
당신의 최면에 의한 과시욕구가 깊어졌다.
<<set $hypnosis_traits.cover += 1>>
<</if>>
<<hypnotised 1>>
<<set _tentacle.tentaclehealth -= 6>><<set _tentacle.head to 0>><<set _tentacle.tempBusy to true>>
<br>
<</if>>
<<rng>>
<<if _tentacle.head is "hypnosis_deviancy">>
그리고 당신의 얼굴 앞에서
<<if _tentacle.type is "vine">>
<span class="pink">반짝이는 꽃가루를 당신의 얼굴에 뿜는다.</span>
<<elseif _tentacle.fullDesc.includes("metal")>>
<span class="pink">매력적인 리듬으로 반짝인다.</span>
<<else>>
<span class="pink">으스스한 빛으로 반짝인다.</span>
<</if>>
<span class="pink">당신은 의식 안에서 무언가가 바뀌었다고 느낀다.</span> 말 못하는 생물과의 짝짓기에 대한 매혹적인 느낌이 당신의 마음을
<<if $uncomfortable.hypnosis is false>>
<span class="red">채우며, 그에 대항하는 모든 생각을 집어삼킨다.</span>
<<if !$hypnosis_traits.deviancy>>
당신은 <span class="pink">최면에 의한 이상성욕</span> 특성을 얻었다.
<<set $hypnosis_traits.deviancy to 1>>
<<elseif $hypnosis_traits.deviancy lt 5>>
당신의 최면에 의한 이상성욕이 깊어졌다.
<<set $hypnosis_traits.deviancy += 1>>
<</if>>
<<willpower 1>><<gwillpower>>
<<elseif $willpower gte random(1, 1000)>>
<span class="green">채우지만, 당신은 의지력으로 그것을 물리친다.</span>
<<else>>
<span class="red">채우며, 그에 대항하는 모든 생각을 집어삼킨다.</span>
<<if !$hypnosis_traits.deviancy>>
당신은 <span class="pink">최면에 의한 이상성욕</span> 특성을 얻었다.
<<set $hypnosis_traits.deviancy to 1>>
<<elseif $hypnosis_traits.deviancy lt 5>>
당신의 최면에 의한 이상성욕이 깊어졌다.
<<set $hypnosis_traits.deviancy += 1>>
<</if>>
<<willpower 1>><<gwillpower>>
<</if>>
<<set _tentacle.tentaclehealth -= 6>><<set _tentacle.head to 0>><<set _tentacle.tempBusy to true>>
<br>
<</if>>
<<rng>>
<<if _tentacle.head is "hypnosis_sadism">>
그리고 당신의 얼굴 앞에서
<<if _tentacle.type is "vine">>
<span class="pink">반짝이는 꽃가루를 당신의 얼굴에 뿜는다.</span>
<<elseif _tentacle.fullDesc.includes("metal")>>
<span class="pink">매력적인 리듬으로 반짝인다.</span>
<<else>>
<span class="pink">으스스한 빛으로 반짝인다.</span>
<</if>>
깊은 갈망이
<<if $uncomfortable.hypnosis is false>>
당신의 음란한 부분을 양분삼아 피어오른다. <span class="lewd">당신의 정신은 즉각적으로 그것을 받아들인다.</span> 당신은 다른 이에게 고통을 주기를 갈망한다. <<sadism 10>>
<<elseif $willpower gte random(1, 1000)>>
당신의 배신적인 부분을 양분삼아 피어오른다. <span class="lblue">당신은 의지력으로 그것을 이겨낸다.</span>
<<else>>
어디선가 갑자기 피어오른다. <span class="pink">당신은 그것에 저항할 수가 없다.</span> 당신은 다른 이에게 고통을 주기를 갈망한다. <<sadism 10>><<willpower 1>><<gwillpower>>
<</if>>
<<hypnotised 1>>
<<set _tentacle.tentaclehealth -= 6>><<set _tentacle.head to 0>><<set _tentacle.tempBusy to true>>
<br>
<</if>>
<<rng>>
<<if _tentacle.head is "hypnosis_orgasm">>
그리고 당신의 얼굴 앞에서
<<if _tentacle.type is "vine">>
<span class="pink">반짝이는 꽃가루를 당신의 얼굴에 뿜는다.</span>
<<elseif _tentacle.fullDesc.includes("metal")>>
<span class="pink">매력적인 리듬으로 반짝인다.</span>
<<else>>
<span class="pink">으스스한 빛으로 반짝인다.</span>
<</if>>
깊은 갈망이
<<if $uncomfortable.hypnosis is false>>
당신의 음란한 부분을 양분삼아 피어오른다. <span class="lewd">당신의 정신은 즉각적으로 그것을 받아들인다.</span> 흥분감이 당신을 압도한다. <<arousal 10000>>
<<elseif $willpower gte random(1, 1000)>>
당신의 배신적인 부분을 양분삼아 피어오른다. <span class="lblue">당신은 의지력으로 그것을 이겨낸다.</span>
<<else>>
어디선가 갑자기 피어오른다. <span class="pink">당신은 그것에 저항할 수가 없다.</span> 흥분감이 당신을 압도한다. <<arousal 10000>><<willpower 1>><<gwillpower>>
<</if>>
<<hypnotised 1>>
<<set _tentacle.tentaclehealth -= 6>><<set _tentacle.head to 0>><<set _tentacle.tempBusy to true>>
<br>
<</if>>
<<rng>>
<<if _tentacle.head is "hypnosis">>
그리고 당신의 얼굴 앞에서
<<if _tentacle.type is "vine">>
<span class="purple">반짝이는 꽃가루를 그 끝에 머금는다.</span>
<<elseif _tentacle.fullDesc.includes("metal")>>
<span class="purple">이상한 리듬으로 깜박거린다.</span>
<<else>>
<span class="purple">으스스한 빛으로 깜박거린다.</span>
<</if>>
<<rng 5>>
<<if $rng gte 5 and ($hypnosis_traits.scream is undefined or $hypnosis_traits.scream lt 5)>>
혼란스러운 영상들이 당신의 정신 속에서 떠다니며, 당신의 생각을 섞고 뒤바꾼다.
<<set _tentacle.head to "hypnosis_scream">>
<<elseif $rng gte 4 and ($hypnosis_traits.cover is undefined or $hypnosis_traits.cover lt 5)>>
혼란스러운 영상들이 당신의 정신 속에서 떠다니며, 당신의 생각을 섞고 뒤바꾼다.
<<set _tentacle.head to "hypnosis_cover">>
<<elseif $rng gte 3 and $bestialitydisable is "f" and ($hypnosis_traits.deviancy is undefined or $hypnosis_traits.deviancy lt 5)>>
말할 수 없는 영상들이 당신의 정신을 채우며, 당신을 어딘가 생경한 곳으로 유혹한다.
<<set _tentacle.head to "hypnosis_deviancy">>
<<elseif $rng gte 2>>
가학적인 영상들이 끔찍한 기쁨과 함께, 당신의 정신으로 쏟아져 나온다.
<<set _tentacle.head to "hypnosis_sadism">>
<<else>>
어마어마한 쾌락감이 당신의 머리가죽을 떨리게 한다. 위험한 느낌이다.
<<set _tentacle.head to "hypnosis_orgasm">>
<</if>>
<br>
<</if>>
<<if _tentacle.head is "leftlegentrance">>
<<if _tentacle.traits.includes("pain")>>
<<violence 2>>
<<switch random(1, 3)>>
<<case 3>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 왼쪽 다리를 밖으로 비틀어, <span class="purple">당신을 무방비해게 만든다.</span>
<<case 2>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 왼쪽 다리를 거칠게 잡아당겨, <span class="purple">고통스럽게 움켜잡는다.</span>
<<case 1>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 왼쪽 다리를 단단히 잡아 비틀어, <span class="purple">억누른다.</span>
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 3>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 왼쪽 다리 주위를 둥글게 감싸며, <span class="purple">그 고리 사이에 끼운다.</span>
<<case 2>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 왼쪽 다리 주위를 조이며, <span class="purple">억누른다.</span>
<<case 1>>_The <<trTentacle _tentacle.fullDesc "이">> 꽉 쥐어짜, <span class="purple">당신의 왼쪽 다리가 저리다.</span>
<</switch>>
<</if>>
<<neutral 1>><<feettentacledisable>><<set _tentacle.shaft to "leftleg">><<set _tentacle.head to 0>>
<<set $leftleg to "grappled">><<set $feettarget to "tentacles">><<set _tentacle.tempBusy to true>>
<<if $rightleg and $rightleg.includes("tentacle")>>
<<set $rightleg to 0>>
<</if>>
<<tentacle_skin "left_thigh">>
<br>
<</if>>
<<if _tentacle.head is "rightlegentrance">>
<<if _tentacle.traits.includes("pain")>>
<<violence 2>>
<<switch random(1, 3)>>
<<case 3>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 오른쪽 다리를 밖으로 비틀어, <span class="purple">당신을 무방비해게 만든다.</span>
<<case 2>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 오른쪽 다리를 거칠게 잡아당겨, <span class="purple">고통스럽게 움켜잡는다.</span>
<<case 1>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 오른쪽 다리를 단단히 잡아 비틀어, <span class="purple">억누른다.</span>
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 3>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 오른쪽 다리 주위를 둥글게 감싸며, <span class="purple">그 고리 사이에 끼운다.</span>
<<case 2>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 오른쪽 다리 주위를 조이며, <span class="purple">억누른다.</span>
<<case 1>>_The <<trTentacle _tentacle.fullDesc "이">> 꽉 쥐어짜, <span class="purple">당신의 오른쪽 다리가 저리다.</span>
<</switch>>
<</if>>
<<neutral 1>><<feettentacledisable>><<set _tentacle.shaft to "rightleg">><<set _tentacle.head to 0>>
<<set $rightleg to "grappled">><<set $feettarget to "tentacles">><<set _tentacle.tempBusy to true>>
<<if $leftleg and $leftleg.includes("tentacle")>>
<<set $left to 0>>
<</if>>
<<tentacle_skin "right_thigh">>
<br>
<</if>>
<<if _tentacle.head is "leftarmentrance">>
<<if _tentacle.traits.includes("pain")>>
<<violence 2>>
<<switch random(1, 3)>>
<<case 3>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 왼팔을 밖으로 비틀어, <span class="purple">당신을 무방비해게 만든다.</span>
<<case 2>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 왼팔을 등 뒤로 비틀어, <span class="purple">고통스럽게 움켜잡는다.</span>
<<case 1>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 왼팔을 단단히 잡아 비틀어, <span class="purple">억누른다.</span>
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 3>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 왼팔 주위를 둥글게 감싸며, <span class="purple">그 고리 사이에 끼운다.</span>
<<case 2>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 왼팔 주위를 조이며, <span class="purple">억누른다.</span>
<<case 1>>_The <<trTentacle _tentacle.fullDesc "이">> 꽉 쥐어짜, <span class="purple">당신의 왼팔이 저리다.</span>
<</switch>>
<</if>>
<<neutral 1>><<leftarmtentacledisable>><<set _tentacle.shaft to "leftarm">><<set _tentacle.head to 0>>
<<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">><<set _tentacle.tempBusy to true>>
<<tentacle_skin "left_arm">>
<br>
<</if>>
<<if _tentacle.head is "rightarmentrance">>
<<if _tentacle.traits.includes("pain")>>
<<violence 2>>
<<switch random(1, 3)>>
<<case 3>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 오른팔을 밖으로 비틀어, <span class="purple">당신을 무방비해게 만든다.</span>
<<case 2>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 오른팔을 등 뒤로 비틀어, <span class="purple">고통스럽게 움켜잡는다.</span>
<<case 1>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 오른팔을 단단히 잡아 비틀어, <span class="purple">억누른다.</span>
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 3>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 오른팔 주위를 둥글게 감싸며, <span class="purple">그 고리 사이에 끼운다.</span>
<<case 2>>_The <<trTentacle _tentacle.fullDesc "이">> 당신의 오른팔 주위를 조이며, <span class="purple">억누른다.</span>
<<case 1>>_The <<trTentacle _tentacle.fullDesc "이">> 꽉 쥐어짜, <span class="purple">당신의 오른팔이 저리다.</span>
<</switch>>
<</if>>
<<rightarmtentacledisable>><<neutral 1>><<set _tentacle.shaft to "rightarm">><<set _tentacle.head to 0>>
<<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">><<set _tentacle.tempBusy to true>>
<<tentacle_skin "right_arm">>
<br>
<</if>>
<<rng>>
<<if _tentacle.head is 0 and _tentacle.shaft isnot 0 and !_tentacle.tempBusy>>
<<if random(1, 2) is 2 and _tentacle.traits.includes("hypno") and $hypnosisdisable is "f">>
<<upperslither>><span class="blue">그리고 당신의 눈 앞에서 이리저리 흔들린다.</span>
<<set _tentacle.head to "hypnosis">>
<<elseif $rng lte 10>>
<<if $chestuse is "squeezed">>
<<upperslither>> <span class="blue">그리고 당신의 쥐어짜진 <<breastsPost>> 사이에서 <<slithers>></span>
<<set _tentacle.head to "chest">><<neutralbreast 2>><<set $chestuse to "tentaclerub">><<cheststat>><<set $chesttarget to "tentacles">>
<<tentacle_skin "breasts">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<<elseif $rng lte 20>>
<<if $leftnipple is 0>>
<<upperslither>> <<playWithBreasts>><span class="blue">그리고 당신의 왼쪽 유두를 괴롭힌다.</span>
<<neutralbreast 2>>
<<set _tentacle.head to "leftnipple">><<set $leftnipple to "tentacle">>
<<tentacle_skin "breasts">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<<elseif $rng lte 30>>
<<if $rightnipple is 0>>
<<upperslither>> <<playWithBreasts>><span class="blue">그리고 당신의 오른쪽 유두를 괴롭힌다.</span>
<<neutralbreast 2>>
<<set _tentacle.head to "rightnipple">><<set $rightnipple to "tentacle">>
<<tentacle_skin "breasts">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<<elseif $rng lte 40>>
<<if $mouthuse is 0>>
<<upperslither>> <span class="blue">그리고 당신의 입을 향해 <<slithers>></span>
<<neutral 1 "breasts">><<neutral 1 "mouth">>
<<set $mouthuse to "tentacle">><<set $mouthstate to "tentacleentrance">><<set _tentacle.head to "mouthentrance">><<set $mouthtarget to "tentacles">>
<<tentacle_skin "left_cheek" "right_cheek">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<<elseif $rng lte 50>>
<<if $anususe is 0 and $analdisable is "f" and $noanal is 0>>
<<underslither>> <span class="blue">그리고 당신의 <<bottomPost>> 앞에서 <<slithers>></span>
<<if _tentacle.baby isnot 0 and canImpregnateParasite("anus")>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<neutral 2 "bottom">>
<<set $anususe to "tentacle">><<set $anusstate to "tentacleentrance">><<set _tentacle.head to "anusentrance">><<set $anustarget to "tentacles">>
<<tentacle_skin "left_bottom" "right_bottom">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<<elseif $rng lte 60>>
<<if $player.vaginaExist and $vaginause is 0 and $novaginal is 0>>
<<underslither>> <span class="blue">그리고 당신의 <<pussyPost>> 앞에서 <<slithers>></span>
<<if _tentacle.baby isnot 0 and canImpregnateParasite("vagina")>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<neutralgenitals 2>>
<<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set _tentacle.head to "vaginaentrance">><<set $vaginatarget to "tentacles">>
<<tentacle_skin "pubic">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<<elseif $rng lte 70>>
<<if $player.penisExist and $penisuse is 0 and $nopenile is 0>>
<<underslither>> <span class="blue">그리고 당신의 <<penisPost>> 앞에서 <<slithers>></span>
<<neutralgenitals 2>>
<<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set _tentacle.head to "penisentrance">><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>>
<<tentacle_skin "pubic">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<<elseif $rng lte 80>>
<<if $player.penisExist and $penisuse is 0 and random(0,100) gte 50>>
<<if _tentacle.shaft is "thighs">>
<<underslither>> <span class="blue">그리고 당신의 배와 <<penisPost>>에 붙어서 <<slithers>></span>
<<else>>
<<underslither>> <span class="blue">그리고 당신의 허벅지 사이와 배와 <<penisPost>>에 붙어서 <<slithers>></span>
<</if>>
<<set $penisuse to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<sex 3 "genitals">><<thighstat>><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>>
<<elseif $player.vaginaExist and $vaginause is 0 and random(0,100) gte 50>>
<<if _tentacle.shaft is "thighs">>
<<underslither>> <span class="blue">그리고 당신의 배와 <<pussyPost>>에 붙어서 <<slithers>></span>
<<else>>
<<underslither>> <span class="blue">그리고 당신의 허벅지 사이와 배와 <<pussyPost "에">> 붙어서 <<slithers>></span>
<</if>>
<<set $vaginause to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "vaginarub">><<sex 3 "genitals">><<thighstat>><<set $vaginatarget to "tentacles">>
<<tentacle_skin "left_thigh" "right_thigh">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<<elseif $rng lte 90>>
<<if $anusstate is 0 and $anususe is 0 and $analdisable is "f">>
<<underslither>> <span class="blue">그리고 당신의 <<bottomPost>> 사이와 당신의 등에 붙어서 <<slithers>></span>
<<set $anusstate to "tentaclerub">><<set $anususe to "tentaclerub">><<set _tentacle.head to "anusrub">><<sex 1 "anus">><<bottomstat>><<set $anustarget to "tentacles">>
<<tentacle_skin "back">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif _tentacle.head is 0 and _tentacle.shaft is 0>>
<<if $rng lte 10>>
<<if $position isnot "wall">>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 배에 휘감긴다.
<<neutral 1>>
<<set _tentacle.shaft to "tummy">>
<<else>>
_The <<trTentacle _tentacle.fullDesc "은">> 부드럽게 당신의 <<bottom_ ul>> 때린다.
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 20>>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 허벅지 사이에서 <<slithers>>
<<neutral 1 "genitals">>
<<set _tentacle.shaft to "thighs">>
<<tentacle_skin "left_thigh" "right_thigh">>
<<elseif $rng lte 30>>
<<if $position isnot "wall">>
<<if $player.breastsize gte 2 and $chestuse is 0>>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 <<breastsPost>> 주변에서 <<slithers>> 그리고 <span class="blue">당신의 <<breasts_ rul>> 쥐어짠다.</span>
<<neutralbreast 1>><<set _tentacle.shaft to "breasts">><<set $chestuse to "squeezed">>
<<tentacle_skin "breasts">>
<<else>>
_The <<trTentacle _tentacle.fullDesc "은">> 부드럽게 당신의 <<bottom_ ul>> 때린다.
<<violence 1>><<hitstat>>
<<tentacle_skin "left_bottom" "right_bottom">>
<</if>>
<<else>>
_The <<trTentacle _tentacle.fullDesc "은">> 부드럽게 당신의 <<bottom_ ul>> 때린다.
<<violence 1>><<hitstat>>
<<tentacle_skin "left_bottom" "right_bottom">>
<</if>>
<<elseif $rng lte 40>>
<<if $position isnot "wall">>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 <<breastsPost>> 아래에서, 당신의 가슴을 휘감는다.
<<neutralbreast 1>><<set _tentacle.shaft to "chest">>
<<tentacle_skin "breasts">>
<<else>>
_The <<trTentacle _tentacle.fullDesc "은">> 부드럽게 당신의 <<bottom_ ul>> 때린다.
<<violence 1>><<hitstat>>
<<tentacle_skin "left_bottom" "right_bottom">>
<</if>>
<<elseif $rng lte 50>>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 허리를 휘감는다.
<<neutral 1>><<set _tentacle.shaft to "waist">>
<<elseif $rng lte 60>>
<<if $position isnot "wall">>
<<if $head is 0 and $nochoke isnot 1 and $asphyxiaLvl gte 1>>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 목을 휘감고, <span class="blue">머리를 억누른다.</span>
<<neutral 1>><<set _tentacle.shaft to "neck">><<set $head to "grappled">>
<<tentacle_skin "left_cheek" "right_cheek">>
<<else>>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 어깨를 휘감는다.
<<neutral 1>><<set _tentacle.shaft to "shoulders">>
<</if>>
<<else>>
_The <<trTentacle _tentacle.fullDesc "은">> 부드럽게 당신의 <<bottom_ ul>> 때린다.
<<tentacle_skin "left_bottom" "right_bottom">>
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 70>>
_The <<trTentacle _tentacle.fullDesc "은">> 부드럽게 당신의 <<bottom_ ul>> 때린다.
<<tentacle_skin "left_bottom" "right_bottom">>
<<violence 1>><<hitstat>>
<<elseif $rng lte 80>>
<<if $leftleg is 0>>
<<switch random(1, 3)>>
<<case 3>>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 왼쪽 다리 주위로 구불거리며 다가와, <span class="blue">감싼다.</span>
<<case 2>>_The <<trTentacle _tentacle.fullDesc "은">> <span class="blue">당신의 왼쪽 다리를 쿡쿡 찌르며,</span> 반응을 살핀다.
<<case 1>>_The <<trTentacle _tentacle.fullDesc "은">> <span class="blue">당신의 왼쪽 다리에서 둥그렇게 말린다.</span>
<</switch>>
<<neutral 1>><<set _tentacle.head to "leftlegentrance">><<tentacle_skin "left_thigh">>
<<else>>
<<switch random(1, 3)>>
<<case 3>>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 발을 간지럽힌다.
<<case 2>>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 허벅지를 쥐어짠다.
<<case 1>>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 다리 사이로 <<slithers>>
<</switch>>
<<neutral 1>>
<</if>>
<<elseif $rng lte 85>>
<<if $rightleg is 0>>
<<switch random(1, 3)>>
<<case 3>>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 오른쪽 다리 주위로 구불거리며 다가와, <span class="blue">감싼다.</span>
<<case 2>>_The <<trTentacle _tentacle.fullDesc "은">> <span class="blue">당신의 오른쪽 다리를 쿡쿡 찌르며,</span> 반응을 살핀다.
<<case 1>>_The <<trTentacle _tentacle.fullDesc "은">> <span class="blue">당신의 오른쪽 다리에서 둥그렇게 말린다.</span>
<</switch>>
<<neutral 1>><<set _tentacle.head to "rightlegentrance">><<tentacle_skin "right_thigh">>
<<else>>
<<switch random(1, 3)>>
<<case 3>>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 발을 간지럽힌다.
<<case 2>>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 허벅지를 쥐어짠다.
<<case 1>>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 다리 사이로 <<slithers>>
<</switch>>
<<neutral 1>>
<</if>>
<<elseif $rng lte 90>>
<<if $leftarm is 0>>
<<switch random(1, 3)>>
<<case 3>>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 왼팔 주위로 구불거리며 다가와, <span class="blue">감싼다.</span>
<<case 2>>_The <<trTentacle _tentacle.fullDesc "은">> <span class="blue">당신의 왼팔을 쿡쿡 찌르며,</span> 반응을 살핀다.
<<case 1>>_The <<trTentacle _tentacle.fullDesc "은">> <span class="blue">당신의 왼팔에서 둥그렇게 말린다.</span>
<</switch>>
<<neutral 1>><<set _tentacle.head to "leftarmentrance">><<tentacle_skin "left_arm">>
<<else>>
<<switch random(1, 3)>>
<<case 3>>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 겨드랑이를 간지럽힌다.
<<case 2>>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 갈비뼈 위로 <<slithers>>
<<case 1>>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 손바닥을 찰싹 때린다.
<</switch>>
<<neutral 1>>
<</if>>
<<elseif $rng lte 95>>
<<if $rightarm is 0>>
<<switch random(1, 3)>>
<<case 3>>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 오른팔 주위로 구불거리며 다가와, <span class="blue">감싼다.</span>
<<case 2>>_The <<trTentacle _tentacle.fullDesc "은">> <span class="blue">당신의 오른팔을 쿡쿡 찌르며,</span> 반응을 살핀다.
<<case 1>>_The <<trTentacle _tentacle.fullDesc "은">> <span class="blue">당신의 오른팔에서 둥그렇게 말린다.</span>
<</switch>>
<<neutral 1>><<set _tentacle.head to "rightarmentrance">><<tentacle_skin "right_arm">>
<<else>>
<<switch random(1, 3)>>
<<case 3>>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 겨드랑이를 간지럽힌다.
<<case 2>>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 갈비뼈 위로 <<slithers>>
<<case 1>>_The <<trTentacle _tentacle.fullDesc "은">> 당신의 손바닥을 찰싹 때린다.
<</switch>>
<<neutral 1>>
<</if>>
<<elseif $rng lte 100>>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 <<bottomPost "에서">> <<slithers>>
<<tentacle_skin "left_bottom" "right_bottom">>
<<neutral 1 "bottom">>
<</if>>
<br>
<</if>>
<<run delete _tentacle.tempBusy>>
<</widget>>
<<widget "tentacleadvdefault">>
<<set _tentacle to _args[0]>>
<<rng>>
<<if $rng gte 90>>
그리고 당신의 목에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<bodyliquid "neck" _fluid>><<neckejacstat>>
<<elseif $rng gte 80>>
그리고 당신의 오른팔에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<bodyliquid "rightarm" _fluid>><<handejacstat>>
<<elseif $rng gte 70>>
그리고 당신의 왼팔에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<bodyliquid "leftarm" _fluid>><<handejacstat>>
<<elseif $rng gte 60>>
그리고 당신의 허벅지에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<bodyliquid "thigh" _fluid>><<thighejacstat>>
<<elseif $rng gte 50>>
그리고 당신의 <<bottomPost "에">> 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<bodyliquid "bottom" _fluid>><<bottomejacstat>>
<<elseif $rng gte 40>>
그리고 당신의 배에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<bodyliquid "tummy" _fluid>><<tummyejacstat>>
<<elseif $rng gte 30>>
그리고 당신의 가슴에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<bodyliquid "chest" _fluid>><<chestejacstat>>
<<elseif $rng gte 20>>
그리고 당신의 얼굴에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<bodyliquid "face" _fluid>><<faceejacstat>>
<<elseif $rng gte 10>>
그리고 당신의 머리카락에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<bodyliquid "hair" _fluid>><<hairejacstat>>
<<else>>
그리고 당신의 발에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<bodyliquid "feet" _fluid>><<feetejacstat>>
<</if>>
<<neutral 1>><<set _tentacle.tentaclehealth -= 1>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 3>>
<</if>>
<</widget>>
<<widget "tentacleadvdisable">>
<<set _tentacle to _args[0]>>
<<if _tentacle.head is "feet">><<set $leftleg to 0>><<set $rightleg to 0>><<set $feetstate to 0>><</if>>
<<if _tentacle.head is "leftarm">><<set $leftarm to 0>><<set $leftarmstate to 0>><</if>>
<<if _tentacle.head is "rightarm">><<set $rightarm to 0>><<set $rightarmstate to 0>><</if>>
<<if _tentacle.head is "leftnipple" or _tentacle.head is "leftnipplesuck">>
<<set $leftnipple to 0>>
<</if>>
<<if _tentacle.head is "rightnipple" or _tentacle.head is "rightnipplesuck">>
<<set $rightnipple to 0>>
<</if>>
<<if _tentacle.head is "mouthentrance" or _tentacle.head is "mouthimminent" or _tentacle.head is "mouth" or _tentacle.head is "mouthdeep">>
<<if $mouthuse is "tentacle">><<set $mouthuse to 0>><<set $mouthstate to 0>><</if>>
<<unset $tentacleMouth>>
<</if>>
<<if _tentacle.head is "anusentrance" or _tentacle.head is "anusimminent" or _tentacle.head is "anus" or _tentacle.head is "anusdeep">>
<<if $anususe is "tentacle" or $anususe is "tentaclerub">><<set $anususe to 0>><<set $anusstate to 0>><</if>>
<<unset $tentacleAnus>><<unset $tentacleAnusBaby>>
<</if>>
<<if _tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent" or _tentacle.head is "vagina" or _tentacle.head is "vaginadeep">>
<<if $vaginause is "tentacle" or $vaginause is "tentaclerub">><<set $vaginause to 0>><<set $vaginastate to 0>><</if>>
<<unset $tentacleVagina>>
<</if>>
<<if _tentacle.head is "penisentrance" or _tentacle.head is "penisimminent" or _tentacle.head is "penis" or _tentacle.head is "penisdeep">>
<<if $penisuse is "tentacle" or $penisuse is "tentaclerub">><<set $penisuse to 0>><<set $penisstate to 0>><</if>>
<<unset $tentaclePenis>>
<</if>>
<<if _tentacle.head is "chest">><<set $chestuse to "squeezed">><</if>>
<<if _tentacle.shaft is "breasts">><<set $chestuse to 0>><</if>>
<<if _tentacle.head is "vaginarub">><<set $vaginause to 0>><<set $thighuse to 0>><</if>>
<<if _tentacle.head is "penisrub">><<set $penisuse to 0>><<set $thighuse to 0>><</if>>
<<if _tentacle.head is "bottomrub">><<set $anususe to 0>><<set $bottomuse to 0>><</if>>
<<if _tentacle.head is "anusrub">><<set $anususe to 0>><<set $anususe to 0>><</if>>
<<if _tentacle.shaft is "neck" and $head isnot "bound">><<set $head to 0>><</if>>
<<if _tentacle.shaft is "leftleg" and $leftleg isnot "bound">><<set $leftleg to 0>><</if>>
<<if _tentacle.shaft is "rightleg" and $rightleg isnot "bound">><<set $rightleg to 0>><</if>>
<<if _tentacle.shaft is "leftarm" and $leftarm isnot "bound">><<set $leftarm to 0>><</if>>
<<if _tentacle.shaft is "rightarm" and $rightarm isnot "bound">><<set $rightarm to 0>><</if>>
<<set _tentacle.shaft to 0>>
<<set _tentacle.head to 0>>
<</widget>>
<<widget "actionstentacleadvcheckbox">> /* Dunno what im doing honestly ~Ludsoe */
<<if _args[3] is _args[4]>><<set _checked to "checked">><<else>><<set _checked to "">><</if>>
/* Originally i was just passing _args[0] along to the label, but for some reason that didnt work.... but this does*/
<<if _args[0] is "def">>
| <label><span class="def">_args[1]</span> <<radiobutton _args[2] _args[3] _checked>></label>
<<elseif _args[0] is "sub">>
| <label><span class="sub">_args[1]</span> <<radiobutton _args[2] _args[3] _checked>></label>
<<elseif _args[0] is "neutral">>
| <label><span class="neutral">_args[1]</span> <<radiobutton _args[2] _args[3] _checked>></label>
<<elseif _args[0] is "brat">>
| <label><span class="brat">_args[1]</span> <<radiobutton _args[2] _args[3] _checked>></label>
<</if>>
<</widget>>
<<widget "actionstentacleadvlefthand">> /* unused */
<<set _tentacle to _args[0]>>
<<if $leftarm is 0 and _tentacle.shaft isnot "finished">>
<<set _action to "lefthittentacle"+_tentacle.id>>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "def" "_trResult 때린다" "$leftaction" _action $leftactiondefault>>
<<set _action to "leftgrabtentacle"+_tentacle.id>>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "sub" "_trResult 잡는다" "$leftaction" _action $leftactiondefault>>
<<if $angel gte 4 and $angelBanish gte 1>>
<<set _action to "leftbanish"+_tentacle.id>>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "def" "_trResult 쫓아낸다" "$leftaction" _action $leftactiondefault>>
<</if>>
<br>
<<elseif $leftarm is _tentacle.id>>
당신은 <<_tentacle.fullDesc "을">> 왼손으로 잡는다.
<br>
<<set _action to "leftrub"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "짠다" "$leftaction" _action $leftactiondefault>>
<<set _action to "leftstop"+_tentacle.id>>
<<actionstentacleadvcheckbox "neutral" "놓는다" "$leftaction" _action $leftactiondefault>>
<<if hasSexStat("deviancy", 5)>> /* Should i lock this behind consentacles? */
<<if ($anususe is 0 and $analdisable is "f") or ($player.vaginaExist and $vaginause is 0 or $player.penisExist and $penisuse is 0) or $mouthuse is 0>>
<br>--<<deviant5>>| --<br>
<<if $anususe is 0 and $analdisable is "f">>
<<set _action to "showbottom"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "당신의 <<bottom_ uro>> 유도한다." "$leftaction" _action $leftactiondefault>>
<</if>>
<<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>>
<<set _action to "showthighs"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "당신의 허벅지로 유도한다." "$leftaction" _action $leftactiondefault>>
<</if>>
<<if $mouthuse is 0>>
<<set _action to "showmouth"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "당신의 입으로 유도한다." "$leftaction" _action $leftactiondefault>>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<</widget>>
<<widget "actionstentacleadvrighthand">> /* unused */
<<set _tentacle to _args[0]>>
<<if $rightarm is 0 and _tentacle.shaft isnot "finished">>
<<set _action to "righthittentacle"+_tentacle.id>>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "def" "_the _trResult 때린다" "$rightaction" _action $rightactiondefault>>
<<set _action to "rightgrabtentacle"+_tentacle.id>>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "sub" "_the _trResult 잡는다" "$rightaction" _action $rightactiondefault>>
<<if $angel gte 4 and $angelBanish gte 1>>
<<set _action to "rightbanish"+_tentacle.id>>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "def" "_trResult 쫓아낸다" "$rightaction" _action $rightactiondefault>>
<</if>>
<br>
<<elseif $rightarm is _tentacle.id>>
당신은 <<_tentacle.fullDesc "을">> 오른손으로 잡는다.
<br>
<<set _action to "rightrub"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "짠다" "$rightaction" _action $rightactiondefault>>
<<set _action to "rightstop"+_tentacle.id>>
<<actionstentacleadvcheckbox "neutral" "놓는다" "$rightaction" _action $rightactiondefault>>
<<if hasSexStat("deviancy", 5)>> /* Should i lock this behind consentacles? */
<<if ($anususe is 0 and $analdisable is "f") or ($player.vaginaExist and $vaginause is 0 or $player.penisExist and $penisuse is 0) or $mouthuse is 0>>
<br>--<<deviant5>>| --<br>
<<if $anususe is 0 and $analdisable is "f">>
<<set _action to "showbottom"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "당신의 <<bottom_ uro>> 유도한다." "$rightaction" _action $rightactiondefault>>
<</if>>
<<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>>
<<set _action to "showthighs"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "당신의 허벅지로 유도한다." "$rightaction" _action $rightactiondefault>>
<</if>>
<<if $mouthuse is 0>>
<<set _action to "showmouth"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "당신의 입으로 유도한다." "$rightaction" _action $rightactiondefault>>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<</widget>>
<<widget "actionstentacleadvlegs">> /* unused */
<<set _tentacle to _args[0]>>
<<if $leftleg is 0 and $rightleg is 0 and _tentacle.shaft isnot "finished">>
<<set _action to "feethit"+_tentacle.id>>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "def" "_the _trResult 찬다" "$feetaction" _action $feetactiondefault>>
<<set _action to "feetgrab"+_tentacle.id>>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "sub" "_the _trResult 잡는다" "$feetaction" _action $feetactiondefault>>
<br>
<<elseif ($rightleg is 0 or $leftleg is 0) and _tentacle.shaft isnot "finished">>
<<set _action to "feethit"+_tentacle.id>>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "def" "_the _trResult 찬다" "$feetaction" _action $feetactiondefault>>
<br>
<<elseif $leftleg is _tentacle.id>>
당신은 <<trTentacle _tentacle.fullDesc "을">> 발 사이로 잡는다.
<br>
<<set _action to "feetrub"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "짠다" "$feetaction" _action $feetactiondefault>>
<<set _action to "feetstop"+_tentacle.id>>
<<actionstentacleadvcheckbox "neutral" "놓는다" "$feetaction" _action $feetactiondefault>>
<<if hasSexStat("deviancy", 5)>> /* Should i lock this behind consentacles? */
<<if ($anususe is 0 and $analdisable is "f") or ($player.vaginaExist and $vaginause is 0 or $player.penisExist and $penisuse is 0)>>
<br>--<<deviant5>>| --<br>
<<if $anususe is 0 and $analdisable is "f">>
<<set _action to "showbottom"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "당신의 <<bottom_ uro>> 유도한다." "$feetaction" _action $feetactiondefault>>
<</if>>
<<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>>
<<set _action to "showthighs"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "당신의 허벅지로 유도한다." "$feetaction" _action $feetactiondefault>>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<</widget>>
<<widget "actionstentacleadvmouth">> /* unused */
<<set _tentacle to _args[0]>>
<<if _tentacle.head is "mouthentrance">>
<<set _action to "mouthlick"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "핥는다" "$mouthaction" _action $mouthactiondefault>>
<<if $head is "grappled">>
<<else>>
<<set _action to "mouthpullaway"+_tentacle.id>>
<<actionstentacleadvcheckbox "brat" "멀리 한다" "$mouthaction" _action $mouthactiondefault>>
<</if>>
<<if $tending gte 600>>
<<set _action to "mouthlull"+_tentacle.id>>
<<actionstentacleadvcheckbox "brat" "진정시킨다" "$mouthaction" _action $mouthactiondefault>>
<</if>>
<<elseif _tentacle.head is "mouthimminent">>
<<set _action to "mouthkiss"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "키스한다" "$mouthaction" _action $mouthactiondefault>>
<<if $head is "grappled">>
<<else>>
<<set _action to "mouthpullaway"+_tentacle.id>>
<<actionstentacleadvcheckbox "brat" "멀리 한다" "$mouthaction" _action $mouthactiondefault>>
<</if>>
<<if $tending gte 600>>
<<set _action to "mouthlull"+_tentacle.id>>
<<actionstentacleadvcheckbox "brat" "진정시킨다" "$mouthaction" _action $mouthactiondefault>>
<</if>>
<<elseif _tentacle.head is "mouth" or _tentacle.head is "mouthdeep">>
<<set _action to "mouthcooperate"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "협조한다" "$mouthaction" _action $mouthactiondefault>>
<<set _action to "mouthbite"+_tentacle.id>>
<<actionstentacleadvcheckbox "def" "깨문다" "$mouthaction" _action $mouthactiondefault>>
<<else>>
<<if $tending gte 600>>
<<set _action to "mouthlull"+_tentacle.id>>
<<actionstentacleadvcheckbox "brat" "진정시킨다" "$mouthaction" _action $mouthactiondefault>>
<</if>>
<</if>>
<</widget>>
<<widget "actionstentacleadvvagina">> /* unused */
<<set _tentacle to _args[0]>>
<<if _tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent">>
<<set _action to "vaginarub"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "문지른다" "$vaginaaction" _action $vaginaactiondefault>>
<<if $leftleg is "grappled" and $rightleg is "grappled">>
<<else>>
<<set _action to "vaginapullaway"+_tentacle.id>>
<<actionstentacleadvcheckbox "brat" "멀리 한다" "$vaginaaction" _action $vaginaactiondefault>>
<</if>>
<<elseif _tentacle.head is "vagina" or _tentacle.head is "vaginadeep">>
<<set _action to "vaginacooperate"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "협조한다" "$vaginaaction" _action $vaginaactiondefault>>
<</if>>
<</widget>>
<<widget "actionstentacleadvpenis">> /* unused */
<<set _tentacle to _args[0]>>
<<if _tentacle.head is "penisentrance" or _tentacle.head is "penisimminent">>
<<set _action to "penisrub"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "문지른다" "$penisaction" _action $penisactiondefault>>
<<if $leftleg is "grappled" and $rightleg is "grappled">>
<<else>>
<<set _action to "penispullaway"+_tentacle.id>>
<<actionstentacleadvcheckbox "brat" "멀리 한다" "$penisaction" _action $penisactiondefault>>
<</if>>
<<elseif _tentacle.head is "penis" or _tentacle.head is "penisdeep">>
<<set _action to "peniscooperate"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "협조한다" "$penisaction" _action $penisactiondefault>>
<</if>>
<</widget>>
<<widget "actionstentacleadvanus">> /* unused */
<<set _tentacle to _args[0]>>
<<if _tentacle.head is "anusentrance" or _tentacle.head is "anusimminent">>
<<set _action to "anusrub"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "문지른다" "$anusaction" _action $anusactiondefault>>
<<if $leftleg is "grappled" and $rightleg is "grappled">>
<<else>>
<<set _action to "anuspullaway"+_tentacle.id>>
<<actionstentacleadvcheckbox "brat" "멀리 한다" "$anusaction" _action $anusactiondefault>>
<</if>>
<<elseif _tentacle.head is "anus" or _tentacle.head is "anusdeep">>
<<set _action to "anuscooperate"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "협조한다" "$anusaction" _action $anusactiondefault>>
<</if>>
<</widget>>
<<widget "actionstentacleadvthighs">> /* unused */
<<set _tentacle to _args[0]>>
<<if _tentacle.head is "penisrub">>
<<set _action to "penisrub"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "문지른다" "$thighaction" _action $thighactiondefault>>
<<elseif _tentacle.head is "vaginarub">>
<<set _action to "vaginarub"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "문지른다" "$thighaction" _action $thighactiondefault>>
<</if>>
<</widget>>
<<widget "actionstentacleadvbottom">> /* unused */
<<set _tentacle to _args[0]>>
<<set _action to "bottomrub"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "문지른다" "$bottomaction" _action $bottomactiondefault>>
<</widget>>
<<widget "actionstentacleadvchest">> /* unused */
<<set _tentacle to _args[0]>>
<<set _action to "chestrub"+_tentacle.id>>
<<actionstentacleadvcheckbox "sub" "문지른다" "$chestaction" _action $chestactiondefault>>
<</widget>>
<<widget "effectstentacleadv">>
<<set _tentacle to _args[0]>>
<<if _tentacle.type is "vine">>
<<set _fluid to "nectar">>
<<set _Slimy to "끈적끈적한">>
<<else>>
<<set _fluid to "fluid">>
<<set _Slimy to "점액질의">>
<</if>>
<<rng>>
<<set _The to ($abomination is 1 ? "<<His_ yi>>" : "")>>
<<set _the to ($abomination is 1 ? "<<His_ yi>>" : "")>>
/*New Controls*/
<<if ($leftaction is "lefthittentacle" and $leftactionTarget is _tentacle.id)
or ($rightaction is "righthittentacle" and $rightactionTarget is _tentacle.id)>>
<<if $leftaction is "lefthittentacle" and $rightaction is "righthittentacle" and $leftactionTarget is $rightactionTarget>>
당신은 양손으로 _the <<trTentacle _tentacle.fullDesc "을">> 때렸고 그것은 당신에게서 비틀거리며 물러난다.
<<set _multi to 2>>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthittentacle">>
<<set $rightaction to 0>><<set $rightactiondefault to "righthittentacle">>
<<elseif $leftaction is "lefthittentacle">>
당신은 왼손으로 _the <<trTentacle _tentacle.fullDesc "을">> 때렸고 그것은 당신에게서 비틀거리며 물러난다.
<<set _multi to 1>><<set $leftaction to 0>>
<<set $leftactiondefault to "lefthittentacle">>
<<else>>
당신은 오른손으로 _the <<trTentacle _tentacle.fullDesc "을">> 때렸고 그것은 당신에게서 비틀거리며 물러난다.
<<set _multi to 1>>
<<set $rightaction to 0>><<set $rightactiondefault to "righthittentacle">>
<</if>>
<<defiance `2 * _multi`>>
<<set $speechhit to 1 * _multi>><<set $attackstat += 1 * _multi>>
<<if $rng lte (currentSkillValue('physique') / 200)>>
<span class="green">그것은 당신의 힘 앞에서 부르르 떤다.</span>
<<set _tentacle.tentaclehealth -= 1 * _multi>>
<</if>>
<<set _tentacle.tentaclehealth -= 1 * _multi>>
<<tentacleadvdisable _tentacle>>
<<if $abomination is 1>>
그 <<person_ un>> 아파서 움찔한다.
<</if>>
<</if>>
<<if ($leftaction is "leftbanish" and $leftactionTarget is _tentacle.id)
or ($rightaction is "rightbanish" and $rightactionTarget is _tentacle.id)>>
<<if $leftaction is "leftbanish" and $rightaction is "rightbanish" and $leftactionTarget is $rightactionTarget and $angelBanish gte 2>>
<<set $angelBanish -= 2>>
당신은 양손을 기도하는 자세로 모아쥔다. _The <<trTentacle _tentacle.fullDesc "은">> 밝게 빛나더니, 당신에게서 폭발적으로 튀어나간다.
<<set _multi to 2>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftbanish">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightbanish">>
<<elseif $leftaction is "leftbanish">>
<<set $angelBanish -->>
당신은 왼손으로 복잡한 문양을 그린다. _The <<trTentacle _tentacle.fullDesc "은">> 희미하게 빛나며 격렬하게 움츠러든다.
<<set _multi to 1>><<set $leftaction to 0>>
<<set $leftactiondefault to "leftbanish">>
<<else>>
<<set $angelBanish -->>
당신은 오른손으로 복잡한 문양을 그린다. _The <<trTentacle _tentacle.fullDesc "은">> 희미하게 빛나며 격렬하게 움츠러든다.
<<set _multi to 1>><<set $rightaction to 0>>
<<set $rightactiondefault to "rightbanish">>
<</if>>
<<if $purity gte 1000>>
<<set _multi ++>>
<</if>>
<<defiance `($purity / 100) * _multi`>>
<<set $speechhit to 1 * _multi>><<set $attackstat += 1 * _multi>>
<<if $rng lte ($purity / 20)>><<set _tentacle.tentaclehealth -= 10 * _multi>><</if>>
<<set _tentacle.tentaclehealth -= 10 * _multi>>
<<tentacleadvdisable _tentacle>>
<<if $abomination is 1>>
그 <<person_ un>> 빛을 피해 움츠러든다.
<</if>>
<</if>>
<<if ($leftaction is "leftgrabtentacle" and $leftactionTarget is _tentacle.id)
or ($rightaction is "rightgrabtentacle" and $rightactionTarget is _tentacle.id)>>
<<tentacleadvdisable _tentacle>> /* Make sure you call this before trying to set the tentacle info */
<<if $leftaction is "leftgrabtentacle" and $leftactionTarget is _tentacle.id>>
<<set _hand to "왼">><<set $leftaction to 0>><<set $leftactiondefault to "leftrub">>
<<set $leftarm to _tentacle.id>><<set _tentacle.head to "leftarm">><<set $leftarmstate to "tentacle">><<set $lefttarget to "tentacles">>
<<else>>
<<set _hand to "오른">><<set $rightaction to 0>><<set $rightactiondefault to "rightrub">>
<<set $rightarm to _tentacle.id>><<set _tentacle.head to "rightarm">><<set $rightarmstate to "tentacle">><<set $righttarget to "tentacles">>
<</if>>
<span class="lblue">당신은 <<handtext>> _hand손으로 _the <<trTentacle _tentacle.fullDesc "을">> 잡는다.</span>
<<submission 1>><<handstat>>
<</if>>
<<if $leftaction is "leftrub"+_tentacle.id or $rightaction is "rightrub"+_tentacle.id>>
<<if $leftaction is "leftrub"+_tentacle.id>>
<<set _hand to "왼">><<set $leftaction to 0>>
<<set $leftactiondefault to "leftrub"+_tentacle.id>>
<<else>>
<<set _hand to "오른">><<set $rightaction to 0>>
<<set $rightactiondefault to "rightrub"+_tentacle.id>>
<</if>>
<<handskilluse>><<submission 1>>
당신은 <<handtext>> _hand손으로 _the <<trTentacle _tentacle.fullDesc "을">> 꽉 쥐고 위 아래로 문지른다.
<<if currentSkillValue("handskill") gte (800 - ($rng * 10))>>
<span class="lblue">_Slimy <<putpost _fluid "이">> 끝부분에서 분출된다.</span>
<<set _tentacle.tentaclehealth -= 3>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<<handejacstat>><<ejacstat>>
<<if _hand is "left">><<bodyliquid "leftarm" _fluid>><<else>><<bodyliquid "rightarm" _fluid>><</if>>
<</if>>
<</if>>
<<if $leftaction is "leftstruggle" or $rightaction is "rightstruggle">>
<<if !_struggletext>>
<<if $leftaction is "leftstruggle" and $rightaction is "rightstruggle">>
당신은 온 힘을 다해 몸부림친다.
<<else>>
당신은 몸부림친다.
<</if>>
<<set _struggletext to 1>>
<</if>>
<<if $abomination is 1 and ($NPCList[0].lefthand is "arms" or $NPCList[0].righthand is "arms")>>
<<if $leftaction is "leftstruggle" and $rightaction is "rightstruggle">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstruggle">><<set $rightactiondefault to "rightstruggle">>
<<if currentSkillValue('physique') gte random(1, 32000)>>
<span class="teal">당신은 당신의 양팔을 비틀어 풀어낼 수 있었다.</span>
<<defiance 5>>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<else>>
<span class="purple">당신의 양팔은 계속 잡혀 있다.</span>
<</if>>
<<else>>
<<if currentSkillValue('physique') gte random(1, 64000)>>
<span class="teal">당신은 당신의 양팔을 비틀어 풀어낼 수 있었다.</span>
<<defiance 5>>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<else>>
<span class="purple">당신의 양팔은 계속 잡혀 있다.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftstruggle" and _tentacle.shaft is "leftarm">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstruggle">>
<<set $speechstruggle to 1>><<defiance 1>>
<<if currentSkillValue('physique') gte random(1, 64000)>>
<span class="teal">당신은 당신의 왼팔을 비틀어 풀어낼 수 있었다.</span>
<<defiance 5>><<tentacleadvdisable _tentacle>>
<<set $leftarm to 0>>
<<else>>
<span class="purple">당신의 왼팔은 계속 잡혀 있다.</span>
<</if>>
<</if>>
<<if $rightaction is "rightstruggle" and _tentacle.shaft is "rightarm">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstruggle">>
<<defiance 1>><<set $speechstruggle to 1>>
<<if currentSkillValue('physique') gte random(1, 64000)>>
<span class="teal">당신은 당신의 오른팔을 비틀어 풀어낼 수 있었다.</span>
<<defiance 5>><<tentacleadvdisable _tentacle>>
<<set $rightarm to 0>>
<<else>>
<span class="purple">당신의 오른팔은 계속 잡혀 있다.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "showbottom"+_tentacle.id or $rightaction is "showbottom"+_tentacle.id>>
<<if $leftaction is "showbottom"+_tentacle.id>>
<<set _hand to "왼">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<<else>>
<<set _hand to "오른">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
당신은 <<handtext>> _hand손으로 _the <<trTentacle _tentacle.fullDesc "을">> <<bottom_ uro>> 유도한다.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "왼">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">>
<</if>>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 _hand팔에 감겨, <span class="blue">억누른다.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist","thighs"))>>
<</if>>
<</if>>
<<set $anusstate to "tentaclerub">><<set $anususe to "tentaclerub">>
<<set _tentacle.head to "anusrub">><<sex 1 "anus">><<bottomstat>><<set $anustarget to "tentacles">>
<</if>>
<<if $leftaction is "showmouth"+_tentacle.id or $rightaction is "showmouth"+_tentacle.id>>
<<if $leftaction is "showmouth"+_tentacle.id>>
<<set _hand to "왼">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<<else>>
<<set _hand to "오른">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
당신은 <<handtext>> _hand손으로 _the <<trTentacle _tentacle.fullDesc "을">> 입으로 유도한다.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "왼">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">>
<</if>>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 _hand팔에 감겨, <span class="blue">억누른다.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<if $nochoke is 1>>
<<set _tentacle.shaft to (either("tummy","chest","breasts"))>>
<<else>>
<<set _tentacle.shaft to (either("tummy","neck","chest","breasts"))>>
<</if>>
<</if>>
<</if>>
<<set $mouthuse to "tentacle">><<set $mouthstate to "tentacleentrance">><<set $mouthtarget to "tentacles">>
<<set _tentacle.head to "mouthentrance">><<neutral 2 "mouth">>
<</if>>
<<if $leftaction is "showthighs"+_tentacle.id or $rightaction is "showthighs"+_tentacle.id>>
<<if $leftaction is "showthighs"+_tentacle.id>>
<<set _hand to "왼">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<<else>>
<<set _hand to "오른">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
당신은 <<handtext>> _hand손으로 _the <<trTentacle _tentacle.fullDesc "을">> 허벅지 사이로 유도한다.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "왼">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">>
<</if>>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 _hand팔에 감겨, <span class="blue">억누른다.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<</if>>
<</if>>
<<if $player.penisExist and $penisuse is 0>>
<<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<set $penistarget to "tentacles">>
<<elseif $player.vaginaExist and $vaginause is 0>>
<<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">><<set $vaginatarget to "tentacles">>
<</if>>
<<sex 3 "genitals">><<thighstat>>
<<set $thighuse to "tentaclerub">>
<</if>>
<<if $leftaction is "showpenis"+_tentacle.id or $rightaction is "showpenis"+_tentacle.id>>
<<if $leftaction is "showpenis"+_tentacle.id>>
<<set _hand to "왼">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<<else>>
<<set _hand to "오른">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<if playerHasStrapon() or $player.penisExist>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
당신은 <<handtext>> _hand손으로 _the <<trTentacle _tentacle.fullDesc "을">> 허벅지에 끼워 <<penisSimplePost>> 근처로 유도한다.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "왼">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">>
<</if>>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 _hand팔에 감겨, <span class="blue">억누른다.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<</if>>
<</if>>
<<if $penisuse is 0>>
<<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<set $penistarget to "tentacles">>
<</if>>
<<sex 3 "genitals">><<thighstat>>
<<set $thighuse to "tentaclerub">>
<</if>>
<</if>>
<<if $leftaction is "showvagina"+_tentacle.id or $rightaction is "showvagina"+_tentacle.id>>
<<if $leftaction is "showvagina"+_tentacle.id>>
<<set _hand to "왼">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<<else>>
<<set _hand to "오른">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<if $player.vaginaExist>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
당신은 <<handtext>> _hand손으로 _the <<trTentacle _tentacle.fullDesc "을">> 허벅지에 끼워 보지 근처로 유도한다.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "왼">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">>
<</if>>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 _hand팔에 감겨, <span class="blue">억누른다.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<</if>>
<</if>>
<<if $vaginause is 0>>
<<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">><<set $vaginatarget to "tentacles">>
<</if>>
<<sex 3 "genitals">><<thighstat>>
<<set $thighuse to "tentaclerub">>
<</if>>
<</if>>
<<if $leftaction is "leftstop"+_tentacle.id>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstop"+_tentacle.id>>
당신은 왼손으로 잡고있던 _the <<trTentacle _tentacle.fullDesc "을">> 풀어준다.
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $rightaction is "rightstop"+_tentacle.id>>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstop"+_tentacle.id>>
당신은 오른손으로 잡고있던 _the <<trTentacle _tentacle.fullDesc "을">> 풀어준다.
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $leftaction is "leftstop"+_tentacle.id>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstop"+_tentacle.id>>
당신은 왼손으로 잡고있던 _the <<trTentacle _tentacle.fullDesc "을">> 풀어준다.
<<tentacleadvdisable _tentacle>>
<</if>>
<<effectshandsclothes>>
<<if $feetaction is "feethit" and $feetactionTarget is _tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feethit">>
당신이 발로 _the <<trTentacle _tentacle.fullDesc "을">> 차자, 그것은 당신에게서 비틀거리며 물러난다.
<<defiance 2>><<set $speechhit to 1>><<tentacleadvdisable _tentacle>><<set $attackstat += 1>>
<<set _tentacle.tentaclehealth -= 1>>
<<if $rng lte (currentSkillValue('physique') / 200)>>
<span class="green">그것은 당신의 힘 앞에서 부르르 떤다.</span>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<<if $abomination is 1>>
<<defiance 3>>
<</if>>
<</if>>
<<if $feetaction is "feetgrab" and $feetactionTarget is _tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetrub">><<submission 1>><<feetstat>>
<span class="lblue">당신은 발 사이로 <<feettext>> _the <<trTentacle _tentacle.fullDesc "을">> 잡는다.</span>
<<tentacleadvdisable _tentacle>><<set $leftleg to _tentacle.id>><<set $rightleg to _tentacle.id>><<set $feettarget to "tentacles">>
<<set _tentacle.head to "feet">><<feetstat>><<set $feetstate to "tentacle">>
<</if>>
<<if $feetaction is "feetrub"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetrub"+_tentacle.id>><<feetskilluse>><<submission 1>>
당신은 <<feettext>> 발 사이로 _the <<trTentacle _tentacle.fullDesc "을">> 쥐어짜며 위 아래로 문지른다.
<<if currentSkillValue("feetskill") gte (800 - ($rng * 10))>>
<span class="lblue">_Slimy <<putpost _fluid "이">> 끝부분에서 분출된다.</span>
<<bodyliquid "feet" _fluid>><<set _tentacle.tentaclehealth -= 3>><<feetejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $feetaction is "showthighs"+_tentacle.id or $feetaction is "showbottom"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetstate to 0>>
<<set $leftleg to 0>><<set $rightleg to 0>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
<<if $feetaction is "showthighs"+_tentacle.id>>
<<set _dir to "thighs">>
당신은 <<feettext>> 발로 _the <<trTentacle _tentacle.fullDesc "을">> 허벅지 사이로 유도한다.
<<else>>
<<set _dir to "bottom">>
당신은 <<feettext>> 발로 _the <<trTentacle _tentacle.fullDesc "을">> 당신의 <<bottomPost "으로">> 유도한다.
<</if>>
<<if $rng lte 30>> /* Leg grapple? */
<<if $rng gte 15>>
<<set _leg to "왼쪽">><<set _tentacle.shaft to "leftleg">><<set $leftleg to "grappled">><<set $feettarget to "tentacles">>
<<else>>
<<set _leg to "오른쪽">><<set _tentacle.shaft to "rightleg">><<set $rightleg to "grappled">><<set $feettarget to "tentacles">>
<</if>>
<<neutral 1>><<feettentacledisable>>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 _leg 다리에 감겨, <span class="blue">억누른다.</span>
<<else>>
<<if _tentacle.shaft is 0>>
<<if _dir is "thighs">>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<<else>>
<<set _tentacle.shaft to (either("tummy","waist","thighs"))>>
<</if>>
<</if>>
<</if>>
<<if _dir is "thighs">>
<<if $player.penisExist and $penisuse is 0>>
<<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<set $penistarget to "tentacles">>
<<elseif $player.vaginaExist and $vaginause is 0>>
<<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">><<set $vaginatarget to "tentacles">>
<</if>>
<<sex 3 "genitals">><<thighstat>>
<<set $thighuse to "tentaclerub">>
<<else>>
<<set $anusstate to "tentaclerub">><<set $anususe to "tentaclerub">>
<<set _tentacle.head to "anusrub">><<sex 1 "anus">><<bottomstat>><<set $anustarget to "tentacles">>
<</if>>
<</if>>
<<if $feetaction is "showvagina"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetstate to 0>>
<<set $leftleg to 0>><<set $rightleg to 0>>
<<if $player.vaginaExist>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
당신은 <<feettext>> 발로 _the <<trTentacle _tentacle.fullDesc "을">> 허벅지에 끼워 보지 근처로 유도한다.
<<if $rng lte 30>>
<<if $rng gte 15>>
<<set _leg to "왼쪽">><<set _tentacle.shaft to "leftleg">><<set $leftleg to "grappled">><<set $feettarget to "tentacles">>
<<else>>
<<set _leg to "오른쪽">><<set _tentacle.shaft to "rightleg">><<set $rightleg to "grappled">><<set $feettarget to "tentacles">>
<</if>>
<<neutral 1>><<feettentacledisable>>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 _leg 다리에 감겨, <span class="blue">억누른다.</span>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<</if>>
<</if>>
<<if $vaginause is 0>>
<<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">><<set $vaginatarget to "tentacles">>
<</if>>
<<sex 3 "genitals">><<thighstat>>
<<set $thighuse to "tentaclerub">>
<</if>>
<</if>>
<<if $feetaction is "showpenis"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetstate to 0>>
<<set $leftleg to 0>><<set $rightleg to 0>>
<<if playerHasStrapon() or $player.penisExist>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
당신은 <<feettext>> 발로 _the <<trTentacle _tentacle.fullDesc "을">> 당신 <<print playerHasStrapon() ? "페니스 밴드" : "자지">> 근처의 허벅지 사이로 유도한다.
<<if $rng lte 30>>
<<if $rng gte 15>>
<<set _leg to "왼쪽">><<set _tentacle.shaft to "leftleg">><<set $leftleg to "grappled">><<set $feettarget to "tentacles">>
<<else>>
<<set _leg to "오른쪽">><<set _tentacle.shaft to "rightleg">><<set $rightleg to "grappled">><<set $feettarget to "tentacles">>
<</if>>
<<neutral 1>><<feettentacledisable>>
_The <<trTentacle _tentacle.fullDesc "은">> 당신의 _leg 다리에 감겨, <span class="blue">억누른다.</span>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<</if>>
<</if>>
<<if $penisuse is 0>>
<<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<set $penistarget to "tentacles">>
<</if>>
<<sex 3 "genitals">><<thighstat>>
<<set $thighuse to "tentaclerub">>
<</if>>
<</if>>
<<if $feetaction is "feetstop"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetstop"+_tentacle.id>>
당신은 발로 잡고 있던 <<trTentacle _tentacle.fullDesc "을">> 풀어준다.
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $mouthaction is "mouthlull"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthlull"+_tentacle.id>>
<<brat 1>>
당신은 진정시키는 자장가를 _the <<trTentacle _tentacle.fullDesc>>에게 흥얼거리자 그것은 힘을 뺀다. <span class="green">그것은 움츠러든다.</span>
<<tentacleadvdisable _tentacle>><<set _tentacle.tentaclehealth -= 1>>
<<if $rng lte (currentSkillValue('willpower') / 10)>>
<span class="green">그것은 당신의 의지력 앞에서 부르르 떤다.</span>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<</if>>
<<if $mouthaction is "mouthlick"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthlick"+_tentacle.id>>
<<submission 2>><<oralskilluse>>
당신은 <<oraltext>> _the <<trTentacle _tentacle.fullDesc "의">> 끝부분를 핥는다.
<<if currentSkillValue("oralskill") gte (800 - ($rng * 10))>>
<span class="lblue">끝에서 _Slimy <<putpost _fluid "이">> 분출되어, 얼굴을 뒤덮는다.</span>
<<bodyliquid "face" _fluid>><<set _tentacle.tentaclehealth -= 3>><<faceejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "mouthkiss"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthkiss"+_tentacle.id>>
<<submission 3>><<oralskilluse>>
당신은 <<oraltext>> _the <<trTentacle _tentacle.fullDesc "의">> 끝부분에 키스한다.
<<if currentSkillValue("oralskill") gte (800 - ($rng * 10))>>
<span class="lblue">끝에서 _Slimy <<putpost _fluid "이">> 분출되어, 얼굴을 뒤덮는다.</span>
<<bodyliquid "face" _fluid>><<set _tentacle.tentaclehealth -= 3>><<faceejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "take">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "take">>
<</if>>
<<if $mouthaction is "mouthcooperate"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthcooperate"+_tentacle.id>>
<<sex 5 "mouth">><<oralskilluse>>
당신은 <<oraltext>> 당신의 입을 침범하는 <<trTentacle _tentacle.fullDesc "을">> 빤다.
<<if currentSkillValue("oralskill") gte (800 - ($rng * 10))>>
<span class="lblue">_Slimy <<putpost _fluid "이">> 분출해, 입 안으로 흘러 들어온다.</span>
<<set _tentacle.tentaclehealth -= 3>><<if _fluid is "nectar">><<nectarfed 5>><<else>><<drugs 3>><</if>><<bodyliquid "mouth" _fluid>><<oralejacstat>><<ejacstat>>
<<if _tentacle.desc.includes("pale")>>
<<hallucinogen 5>>
<</if>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "mouthpullaway"+_tentacle.id>>
<<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>>
<<willpowerdifficulty _nectarDifficulty $willpowermax "silent">>
<<if $NPCList[0].type is "plant" and _tentacle.head is "mouthdeep" and !$willpowerSuccess>>
당신은 당신의 입을 위협하는 <<trTentacle _tentacle.fullDesc>>에서 입을 치우려고 시도한다.
<span class="red">하지만, 당신은 달콤한 꿀에서 당신을 떼어놓을 수가 없었고,</span>
필사적으로 <<trTentacle _tentacle.type "을">> 빨아댄다.
<<willpower 1>>
<<else>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthpullaway"+_tentacle.id>><<brat 1>>
<span class="teal">당신은 당신의 입을 위협하는 <<trTentacle _tentacle.fullDesc>>에서 입을 치운다.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<</if>>
<<if $mouthaction is "mouthbite"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthbite"+_tentacle.id>><<defiance 5>>
당신은 입으로 들어오는 <<trTentacle _tentacle.fullDesc "을">> 깨문다. <span class="teal">그것은 즉시 움츠러든다.</span>
<<tentacleadvdisable _tentacle>><<set $attackstat += 1>><<set _tentacle.tentaclehealth -= 1>>
<<if $rng lte (currentSkillValue('physique') / 200)>>
<span class="green">그것은 당신의 힘 앞에서 부르르 떤다.</span>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<<if $abomination is 1>>
그 <<person_ un>> 아파서 끄응 하는 소리를 낸다. <<defiance 10>>
<<if $transformationParts.traits.fangs isnot "disabled">>
<<defiance 10>><<defiance 10>>
당신은 당신의 송곳니를 핥아 깨끗이 한다.
<</if>>
<</if>>
<</if>>
<<if $vaginaaction is "vaginarub"+_tentacle.id>>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginarub"+_tentacle.id>>
<<submission 2>><<vaginalskilluse>>
당신은 <<vaginaltext>> _the <<trTentacle _tentacle.fullDesc "의">> 끝부분을 당신의 <<pussyPost "으로">> 문지른다.
<<if currentSkillValue("vaginalskill") gte (800 - ($rng * 10))>>
<span class="lblue">_Slimy <<putpost _fluid "이">> 끝부분에서 분출된다.</span>
<<bodyliquid "vaginaoutside" _fluid>><<set _tentacle.tentaclehealth -= 3>><<vaginalentranceejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $vaginaaction is "take">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "take">>
<</if>>
<<if $vaginaaction is "vaginacooperate"+_tentacle.id>>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginacooperate"+_tentacle.id>>
<<sex 5 "genitals">><<vaginalskilluse>>
당신은 <<vaginaltext>> 당신의 <<pussyPost "을">> 침범하는 <<trTentacle _tentacle.fullDesc "을">> 밀어넣는다.
<<if currentSkillValue("vaginalskill") gte (800 - ($rng * 10))>>
<span class="lblue">_Slimy <<putpost _fluid "이">> 끝에서 분출해, 당신의 자궁을 그 따뜻함으로 가득 채운다.</span>
<<set _tentacle.tentaclehealth -= 3>><<drugs 3>><<bodyliquid "vagina" _fluid>><<vaginalejacstat>><<ejacstat>>
<<if _tentacle.desc.includes("pale")>>
<<hallucinogen 5>>
<</if>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $vaginaaction is "vaginapullaway"+_tentacle.id>>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginapullaway"+_tentacle.id>><<brat 1>>
<span class="teal">당신은 당신의 <<pussyPost "을">> 위협하는 <<trTentacle _tentacle.fullDesc "을">> 당겨 뽑는다.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $penisaction is "penisrub"+_tentacle.id>>
<<set $penisaction to 0>><<set $penisactiondefault to "penisrub"+_tentacle.id>>
<<submission 2>><<penileskilluse>>
당신은 <<peniletext>> 당신의 <<penisPost "으로">> <<trTentacle _tentacle.fullDesc "의">> 끝부분을 문지른다.
<<if currentSkillValue("penileskill") gte (800 - ($rng * 10))>>
<span class="lblue">_Slimy <<putpost _fluid "이">> 끝부분에서 분출된다.</span>
<<bodyliquid "penis" _fluid>><<set _tentacle.tentaclehealth -= 3>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $penisaction is "take">>
<<set $penisaction to 0>><<set $penisactiondefault to "take">>
<</if>>
<<if $penisaction is "peniscooperate"+_tentacle.id>>
<<set $penisaction to 0>><<set $penisactiondefault to "peniscooperate"+_tentacle.id>>
<<sex 5 "genitals">><<penileskilluse>>
당신은 <<peniletext>> 당신의 <<penisPost "을">> 휩싸고 있는 <<trTentacle _tentacle.fullDesc "을">> 잡아당긴다.
<<if currentSkillValue("penileskill") gte (800 - ($rng * 10))>>
<span class="lblue">_Slimy <<putpost _fluid "이">> 분출해, 당신의 사타구니를 뒤덮는다.</span>
<<set _tentacle.tentaclehealth -= 3>><<bodyliquid "penis" _fluid>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $penisaction is "penispullaway"+_tentacle.id>>
<<set $penisaction to 0>><<set $penisactiondefault to "penispullaway"+_tentacle.id>><<brat 1>>
<span class="teal"> 당신의 <<penisPost "을">> 위협하는 <<trTentacle _tentacle.desc>> 촉수를 당겨 뽑는다.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $anusaction is "anusrub"+_tentacle.id>>
<<set $anusaction to 0>><<set $anusactiondefault to "anusrub"+_tentacle.id>>
<<submission 2>><<analskilluse>>
당신은 <<analtext>> 당신의 <<bottomPost "으로">> _the <<trTentacle _tentacle.fullDesc "의">> 끝부분을 문지른다.
<<if currentSkillValue("analskill") gte (800 - ($rng * 10))>>
<span class="lblue">_Slimy <<putpost _fluid "이">> 분출해, 당신의 <<bottomPost "을">> 뒤덮는다.</span>
<<bodyliquid "bottom" _fluid>><<set _tentacle.tentaclehealth -= 3>><<bottomejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $anusaction is "take">>
<<set $anusaction to 0>><<set $anusactiondefault to "take">>
<</if>>
<<if $anusaction is "anuscooperate"+_tentacle.id>>
<<set $anusaction to 0>><<set $anusactiondefault to "anuscooperate"+_tentacle.id>>
<<sex 5 "anus">><<analskilluse>>
당신은 <<analtext>> 당신의 <<bottomPost "을">> 침범하는 <<trTentacle _tentacle.fullDesc "을">> 밀어넣는다.
<<if currentSkillValue("analskill") gte (800 - ($rng * 10))>>
<span class="lblue">_Slimy <<putpost _fluid "이">> 끝에서 분출해, 당신의 장을 그 따뜻함으로 가득 채운다.</span>
<<set _tentacle.tentaclehealth -= 3>><<drugs 3>><<bodyliquid "anus" _fluid>><<analejacstat>><<ejacstat>>
<<if _tentacle.desc.includes("pale")>>
<<hallucinogen 5>>
<</if>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $anusaction is "anuspullaway"+_tentacle.id>>
<<set $anusaction to 0>><<set $anusactiondefault to "anuspullaway"+_tentacle.id>><<brat 1>>
<span class="teal"> 당신의 <<bottomPost "을">> 위협하는 <<trTentacle _tentacle.fullDesc "을">> 당겨 뽑는다.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $thighaction is "penisrub"+_tentacle.id>>
<<set $thighaction to 0>><<set $thighactiondefault to "penisrub"+_tentacle.id>>
<<submission 3>><<thighskilluse>>
당신은 <<thightext>> 당신의 허벅지 사이로 _the <<trTentacle _tentacle.fullDesc "을">> 문지른다.
<<if currentSkillValue("thighskill") gte (800 - ($rng * 10))>>
<span class="lblue">_Slimy <<putpost _fluid "이">> 분출해, 당신의 배를 뒤덮는다.</span>
<<set _tentacle.tentaclehealth -= 3>><<bodyliquid "tummy" _fluid>><<tummyejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $thighaction is "vaginarub"+_tentacle.id>>
<<set $thighaction to 0>><<set $thighactiondefault to "vaginarub"+_tentacle.id>>
<<submission 3>><<thighskilluse>>당신은 <<thightext>> 당신의 허벅지 사이로 _the <<trTentacle _tentacle.fullDesc "을">> 문지른다.
<<if currentSkillValue("thighskill") gte (800 - ($rng * 10))>>
<span class="lblue">_Slimy <<putpost _fluid "이">> 분출해, 당신의 배를 뒤덮는다.</span>
<<set _tentacle.tentaclehealth -= 3>><<bodyliquid "tummy" _fluid>><<tummyejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $anusaction is "anusrub"+_tentacle.id>>
<<set $anusaction to 0>><<set $anusactiondefault to "anusrub"+_tentacle.id>>
<<submission 3>><<bottomskilluse>>
당신은 <<bottomtext>> 당신의 엉덩이골 사이로 _the <<trTentacle _tentacle.fullDesc "을">> 문지른다.
<<if currentSkillValue("bottomskill") gte (800 - ($rng * 10))>>
<span class="lblue">_Slimy <<putpost _fluid "이">> 분출해, 당신의 <<bottomPost "을">> 뒤덮는다.</span>
<<set _tentacle.tentaclehealth -= 3>><<bodyliquid "bottom" _fluid>><<bottomejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $chestaction is "chestrub"+_tentacle.id>>
<<set $chestaction to 0>><<set $chestactiondefault to "chestrub"+_tentacle.id>>
<<submission 3>><<chestskilluse>>
당신은 <<chesttext>> 당신의 <<breasts_ ro>> _the <<trTentacle _tentacle.fullDesc "을">> 문지른다.
<<if currentSkillValue("chestskill") gte (800 - ($rng * 10))>>
<span class="lblue">_Slimy <<putpost _fluid "이">> 분출해, 당신의 가슴을 뒤덮는다.</span>
<<set _tentacle.tentaclehealth -= 3>><<bodyliquid "chest" _fluid>><<chestejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "tentacle_skin">>
<<if $skin[_args[0]] and $skin[_args[0]].special is "holy" or $skin[_args[1]] and $skin[_args[1]].special is "holy" and !$banishDisable>>
당신의 피부에 있는 성스러운 표식이 하얀 빛을 내면서, <span class="pink">당신을 그을리고,</span> <span class="teal">_the <<trTentacle _tentacle.fullDesc "을">> 불태운다.</span><<pain 8>><<set _tentacle.tentaclehealth -= 12>><<tentacleadvdisable _tentacle>>
<<elseif _tentacle.traits.includes("pain") and _args[0] isnot "pubic">>
<<if _args[0].includes("_")>>
<<set _bodypart to _args[0].split("_").pop()>>
<<else>>
<<set _bodypart to _args[0]>>
<</if>>
<<if !(playerHasStrapon() and _bodypart is "penis")>>
당신은 _the <<trTentacle _tentacle.fullDesc "이">> 당신의 <<bodypart_ rul _bodypart>> 문지르자 <<print $masochism_level gte 3 ? "부르르 떤다" : "움찔한다">>.
<<pain 1>><<gpain>>
<</if>>
<</if>>
<</widget>><<widget "tentacleimg">>
<<set _filters to Skin.cssColorFilter()>>
<<set _img to setup.tanImg.doggy[($options.tanImgEnabled ? "t" : "f")]>>
<<getTentacleColour>>
<<if $vaginastate is "tentacleentrance">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalentrance.png">
<</if>>
<<if $vaginastate is "tentacleimminent">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalimminent.png">
<</if>>
<<if $vaginastate is "tentacle">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginal.png">
<</if>>
<<if $vaginastate is "tentacledeep">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginal.png">
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginalcum.png">
<</if>>
<<if $vaginause is "tentaclerub">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $anusstate is "tentacleentrance">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalentrance.png">
<</if>>
<<if $anusstate is "tentacleimminent">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalimminent.png">
<</if>>
<<if $anusstate is "tentacle">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanal.png">
<</if>>
<<if $anusstate is "tentacledeep">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanal.png">
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanalcum.png">
<</if>>
<<if $anususe is "tentaclerub">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalrub.png">
<</if>>
<<if $penisstate is "tentacleentrance">>
<<if $worn.genitals.name is "chastity parasite">>
<<switch $player.penissize>>
<<case -2 -1>><<set $_size to "-1">>
<<case 0>><<set $_size to "0">>
<<case 1 2>><<set $_size to "1">>
<<case 3 4>><<set $_size to "2">>
<</switch>>
<<elseif $worn.genitals.name is "flat chastity cage">>
<<set $_size to "-1">>
<<elseif $worn.genitals.name is "small chastity cage">>
<<set $_size to "smallcage">>
<<else>>
<<set $_size to "">>
<</if>>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/tentacles/tentaclepenileentrance'+$_size+'.png'">
<</if>>
<<if $penisstate is "tentacleimminent">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenileimminent.png">
<</if>>
<<if $penisstate is "tentacle">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenile.png">
<</if>>
<<if $penisstate is "tentacledeep">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenile.png">
<</if>>
<<if $penisuse is "tentaclerub">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $mouthstate is "tentacleentrance">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoralentrance.png">
<</if>>
<<if $mouthstate is "tentacleimminent">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoralimminent.png">
<</if>>
<<if $mouthstate is "tentacle">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoral.png">
<</if>>
<<if $mouthstate is "tentacledeep">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoral.png">
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoralcum.png">
<</if>>
<<if $leftarmstate is "tentacle">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclehandjobleft.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" @src="_img.doggyactivelefthandjob" @style="'filter: '+_filters">
<</if>>
<<if $rightarmstate is "tentacle">>
<img @class="'layer-sexbaseback '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclehandjobright.png">
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.doggyactiverighthandjob" @style="'filter: '+_filters">
<</if>>
<<if $feetstate is "tentacle">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclefootjob.png">
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivefeetjob" @style="'filter: '+_filters">
<</if>>
<<if $chestuse is "tentacle">>
<img @class="'layer-shadowmanbackground '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclebreasts.png">
<</if>>
<</widget>>
<<widget "tentacleimgmiss">>
<<set _filters to Skin.cssColorFilter()>>
<<set _img to setup.tanImg.missionary[($options.tanImgEnabled ? "t" : "f")]>>
<<getTentacleColour>>
<<if $vaginastate is "tentacleentrance">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalentrance.png">
<</if>>
<<if $vaginastate is "tentacleimminent">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalimminent.png">
<</if>>
<<if $vaginastate is "tentacle">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginal.png">
<</if>>
<<if $vaginastate is "tentacledeep">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginal.png">
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginalcum.png">
<</if>>
<<if $vaginause is "tentaclerub">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $anusstate is "tentacleentrance">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalentrance.png">
<</if>>
<<if $anusstate is "tentacleimminent">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalimminent.png">
<</if>>
<<if $anusstate is "tentacle">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanal.png">
<</if>>
<<if $anusstate is "tentacledeep">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanal.png">
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalcum.png">
<</if>>
<<if $anususe is "tentaclerub">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalrub.png">
<</if>>
<<if $penisstate is "tentacleentrance">>
<<if $worn.genitals.name is "chastity parasite">>
<<switch $player.penissize>>
<<case -2 -1>><<set $_size to "-1">>
<<case 0>><<set $_size to "0">>
<<case 1 2>><<set $_size to "1">>
<<case 3 4>><<set $_size to "2">>
<</switch>>
<<elseif $worn.genitals.name is "flat chastity cage">>
<<set $_size to "-1">>
<<elseif $worn.genitals.name is "small chastity cage">>
<<set $_size to "smallcage">>
<<else>>
<<set $_size to "">>
<</if>>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/tentacles/tentaclepenileentrance'+$_size+'.png'">
<</if>>
<<if $penisstate is "tentacleimminent">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenileimminent.png">
<</if>>
<<if $penisstate is "tentacle">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenile.png">
<</if>>
<<if $penisstate is "tentacledeep">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenile.png">
<</if>>
<<if $penisuse is "tentaclerub">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $mouthstate is "tentacleentrance">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoralentrance.png">
<</if>>
<<if $mouthstate is "tentacleimminent">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoralimminent.png">
<</if>>
<<if $mouthstate is "tentacle">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoral.png">
<</if>>
<<if $mouthstate is "tentacledeep">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoral.png">
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoralcum.png">
<</if>>
<<if $leftarmstate is "tentacle">>
<img @class="'layer-sexbaseback '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclehandjobleft.png">
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activelefthandjob" @style="'filter: '+_filters">
<</if>>
<<if $rightarmstate is "tentacle">>
<img @class="'layer-sexbasefront '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclehandjobright.png">
<img @class="'layer-sexaboveclothes anim-doggy-4f-'+_animspeed" @src="_img.activerighthandjob" @style="'filter: '+_filters">
<</if>>
<<if $feetstate is "tentacle">>
<img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclefootjob.png">
<img @class="'layer-sexrightleg anim-doggy-4f-'+_animspeed" @src="_img.activefeetjob" @style="'filter: '+_filters">
<</if>>
<<if $chestuse is "tentacle">>
<img @class="'layer-shadowmanbackground '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclebreasts.png">
<</if>>
<<if $leftarm is "tentgrappled" and $tentacles.max gte 1>>
<img @class="'layer-shadowmanbackground '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleleftarmbound.png">
<</if>>
<<if $rightarm is "tentgrappled" and $tentacles.max gte 1>>
<img @class="'layer-shadowmanbackground '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclerightarmbound.png">
<</if>>
<<if $leftleg is "grappled" and $tentacles.max gte 1>>
<img @class="'layer-shadowmanbackground '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleleftlegbound.png">
<</if>>
<<if $rightleg is "grappled" and $tentacles.max gte 1>>
<img @class="'layer-sexbasefront '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclerightlegbound.png">
<</if>>
<</widget>>
<<widget "swarm_img">>
<<if Object.keys($swarm.amount).length gt 0>>
<<if $swarm.amount.genital[0] gte 1>>
<<if $player.vaginaExist or $worn.genitals.name is "chastity belt">>
<<switch _swarmcreature>>
<<case "fish">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishvaginal.png">
<<case "eels">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/eels/eelvaginal.png">
<<case "spiders">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/spiders/spidervaginal.png">
<<case "worms">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/worms/wormvaginal.png">
<<case "maggots">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/maggots/maggotvaginal.png">
<<case "snakes">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/snakes/snakevaginal.png">
<<default>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimevaginal.png">
<</switch>>
<</if>>
<<if $player.penisExist and $worn.genitals.name isnot "chastity belt">>
<<switch _swarmcreature>>
<<case "fish">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishpenile.png">
<<case "eels">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/eels/eelpenile.png">
<<case "spiders">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/spiders/spiderpenile.png">
<<case "worms">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/worms/wormpenile.png">
<<case "snakes">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/snakes/snakepenile.png">
<<case "maggots">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/maggots/maggotpenile.png">
<<default>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimepenile.png">
<</switch>>
<</if>>
<</if>>
<<if $swarm.amount.genital[1] gte 1>>
<<if $player.vaginaExist or $worn.genitals.name is "chastity belt">>
<<switch _swarmcreature>>
<<case "fish">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishvaginal.png">
<<case "eels">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/eels/eelvaginal.png">
<<case "spiders">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/spiders/spidervaginal.png">
<<case "worms">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/worms/wormvaginal.png">
<<case "snakes">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/snakes/snakevaginal.png">
<<case "maggots">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/maggots/maggotvaginal.png">
<<default>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimevaginal.png">
<</switch>>
<</if>>
<<if $player.penisExist and $worn.genitals.name isnot "chastity belt">>
<<switch _swarmcreature>>
<<case "fish">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishpenile.png">
<<case "eels">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/eels/eelpenile.png">
<<case "spiders">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/spiders/spiderpenile.png">
<<case "worms">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/worms/wormpenile.png">
<<case "snakes">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/snakes/snakepenile.png">
<<case "maggots">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/maggots/maggotpenile.png">
<<default>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimepenile.png">
<</switch>>
<</if>>
<</if>>
<<if $swarm.amount.butt[1] gte 1>>
<<switch _swarmcreature>>
<<case "fish">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishanal.png">
<<case "eels">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/eels/eelanal.png">
<<case "spiders">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/spiders/spideranal.png">
<<case "worms">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/worms/wormanal.png">
<<case "snakes">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/snakes/snakeanal.png">
<<case "maggots">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/maggots/maggotanal.png">
<<default>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimeanal.png">
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "getTentacleColour">>
<<if $tentacleColour>>
<<set _tentacleColour to $tentacleColour>>
<</if>>
<</widget>>/*Sends the required variables to the chosen display type*/
<<widget "generateCombatActionTentacle">>
<<switch $options.combatControls>>
<<case "radio" "columnRadio">>
<<generateCombatActionTentacleRadio _args[0] _args[1] _args[3]>>
<<case "lists" "limitedLists">>
<<generateCombatActionTentacleList _args[0] _args[1] _args[2] _args[4]>>
<</switch>>
<</widget>>
/*Generated each set of actions in the form of a set of radio buttons*/
<<widget "generateCombatActionTentacleRadio">>
<<for _labelC, _valueC range _args[0]>>
<label>
<<print '<<radiobutton "$'+_args[1]+'" "'+_valueC+'" ' + (_valueC is _args[2] ? "checked" : "") + '>>'>>
<span @class="combatListColor('', _valueC, 'Tentacle')"><<print _labelC>></span>
<<print '<<'+_args[1]+'DifficultyTentacle "'+_valueC+'">>'>><<if $options.combatControls is "radio">> |<</if>>
</label>
<</for>>
<</widget>>
/*Generated each set of actions in the form of a list*/
<<widget "generateCombatActionTentacleList">>
<<if _args[0]>>
<<set _options to _args[0]>>
<<set _name to _args[1]>>
<<capture _var _options _name>>
<span @id="_name + 'Select'" @class="_args[2] + 'List flavorText '+(_args[3] is true?'reducedWidth':'')">
<<listbox `"$"+_name` autoselect>>
<<optionsfrom _options>>
<</listbox>>
</span>
/*Changes the color of the list border when the option is changed*/
<<combatButtonAdjustments _name "Tentacle">>
<</capture>>
<</if>>
<</widget>>
<<widget "generateActionsTentacle">>
<<set $combat to 1>>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<<set _The to ($abomination is 1 ? "<<His_ yi>>" : "")>>
<<set _the to ($abomination is 1 ? "<<his_ yi>>" : "")>>
<div id="listContainer">
<div id="leftaction" @class="$options.combatControls + 'Control'">
<<leftActionInitTentacle>>
</div>
<div id="rightaction" @class="$options.combatControls + 'Control'">
<<rightActionInitTentacle>>
</div>
<div id="feetaction" @class="$options.combatControls + 'Control'">
<<feetActionInitTentacle>>
</div>
<<if $mouthstate isnot 0 or !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined))>>
<div id="mouthaction" @class="$options.combatControls + 'Control'">
<<mouthActionInitTentacle>>
</div>
<</if>>
<<if $penisstate isnot 0 and $player.penisExist>>
<div id="penisaction" @class="$options.combatControls + 'Control'">
<<penisActionInitTentacle>>
</div>
<</if>>
<<if $vaginastate isnot 0 and $player.vaginaExist>>
<div id="vaginaaction" @class="$options.combatControls + 'Control'">
<<vaginaActionInitTentacle>>
</div>
<</if>>
<<if $anusstate isnot 0>>
<div id="anusaction" @class="$options.combatControls + 'Control'">
<<anusActionInitTentacle>>
</div>
<</if>>
<<if $chestuse isnot 0 and $chestuse isnot "squeezed">>
<div id="chestaction" @class="$options.combatControls + 'Control'">
<<chestActionInitTentacle>>
</div>
<</if>>
</div>
<</widget>>
<<widget "leftActionInitTentacle">>
<<set $lefttarget to "tentacles">>
<<switch $leftarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "orgasm">>
<span class="lewd">당신의 왼팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "pain">>
<span class="red">당신의 왼팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "unreal">>
<span class="pink">당신의 왼팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "left" _targetlistarms>>
<</if>>
<<set _leftOptions to "free">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<br>
<<targetListBox "left" _targetlistarms>>
<</if>>
<</if>>
<<case "tentgrappled">>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "bound">>
<span class="lewd">당신의 왼팔은 _the 손아귀에서 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "bound">>
<span class="red">당신의 왼팔은 녀석의 손아귀에 아프게 잡혀있다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "bound">>
<span class="pink">당신의 왼팔은 _the 손아귀에서 축 처져 있다.</span>
<<else>>
<<set _leftOptions to "grappled">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft is "leftarm">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 왼팔을 비튼다.</span>
<<set $_tentgrab to 1>>
<<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>>
<<set _banishTarget to $tentacles[_i]>>
<</if>>
<<break>>
<</if>>
<</for>>
<<if !$_tentgrab>>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔이 잡히려 하고 있다.</span>
<</if>>
<</if>>
<<case "bound">>
<<set _leftOptions to "bound">>
<<if $orgasmdown gte 1>>
<span class="lewd">당신의 왼팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">당신의 왼팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<span class="pink">당신의 왼팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 묶여있다.</span>
<</if>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<leftActionInit>>
<<case "trapped">>
<<set $_changetype to true>><<leftActionInitVore>>
<<case "struggle">>
<<set $_changetype to true>><<leftActionInitStruggle>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<leftActionInitSwarm>>
<<case "mechgrappled">>
<<set $_changetype to true>><<leftActionInitMachine>>
<<default>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $leftarm is $tentacles[_i].id>>
<<set _leftOptions to "tentacle">>
<<set _tentacleLeftOption to $tentacles[_i].id>>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신은 _the <<trTentacle $tentacles[_i].fullDesc "을">> 왼손으로 잡고 있다.</span>
<<break>>
<</if>>
<</for>>
<</switch>>
<<if $_changetype isnot true>>
<<leftActionsTentacle>>
<<if Object.keys(_leftaction).length gt 0>>
<<if Object.values(_leftaction).includes($leftactiondefault) is false or _args[0] is true or ["rest","leftgrabtentacle"].includes($leftactiondefault)>>
<<set _defaultsCombatAction to "leftaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if ["leftgrabtentacle"].includes(_actionsSet[_set]) and $leftactionTarget isnot undefined>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft isnot "finished">>
<<if $regrab and $tentacles[_i].head is 0>>
<<set $leftactiondefault to clone(_actionsSet[_set])>>
<<set $leftactionTarget to $tentacles[_i].id>>
<<set _pass to true>>
<<break>>
<<elseif $tentacles[_i].head is 0>>
<<set $leftactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<</if>>
<<if $regrab is false>>
<<break>>
<</if>>
<</if>>
<</for>>
<<elseif ["leftrub","showpenis","showvagina","showbottom"].includes(_actionsSet[_set]) and _tentacleLeftOption isnot undefined>>
<<if Object.values(_leftaction).includes(_actionsSet[_set] + _tentacleLeftOption)>>
<<set $leftactiondefault to clone(_actionsSet[_set] + _tentacleLeftOption)>>
<<set _pass to true>>
<<break>>
<</if>>
<<elseif Object.values(_leftaction).includes(_actionsSet[_set])>>
<<set $leftactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $leftactiondefault to Object.values(_leftaction)[0]>>
<</if>>
<</if>>
<<set $leftaction to $leftactiondefault>>
<<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<if not $options.combatControls.includes("adio") and _leftOptions is "free">>
<<set _reducedWidths to true>>
<<else>>
<<set _reducedWidths to false>>
<</if>>
<<generateCombatActionTentacle _leftaction "leftaction" _textColor $leftaction _reducedWidths>>
<<if _leftOptions is "free" and $tentacles.active gt 0>>
<<leftactionSetupTentacle>>
<<elseif _leftOptions is "grappled" and $angel gte 4 and $angelBanish gte 1 and !$banishDisable and _banishTarget>>
<<leftactionBoundBanish>>
<</if>>
</div>
<<if $options.combatControls.includes("ists")>>
<div id="leftactionDifficulty">
<<leftactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.left to clone(_leftOptions)>>
<</if>>
<</widget>>
<<widget "leftactionSetupTentacle">>
<<if $options.combatControls is "radio">>
<br><br>
<<set _first to true>>
<<if $regrab>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished" and $tentacles[_i].id is $leftactionTarget>>
<<set _first to false>>
<<set $_found to $tentacles[_i].id>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<label>
<<print '<<radiobutton "$leftactionTarget" "'+$tentacles[_i].id+'" ' + (_first is true or $tentacles[_i].id is $_found ? "checked" : "") + '>>'>>
<<trTentacle $tentacles[_i].fullDesc>>
</label> |
<<set _first to false>>
<</if>>
<</if>>
<</for>>
<<else>>
<<if _availableTargets is undefined>>
<<if $controls is "radio">>
<br>
<</if>>
<<set _availableTargets to {}>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<<trCreature "tentacle" $tentacles[_i].fullDesc>><<set _availableTargets[_trResult] to $tentacles[_i].id>>
<<set _tentacle_targets_available to true>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if _tentacle_targets_available>>
<<if $options.combatControls is "columnRadio">>
<label>
대상: <span @class="'whiteList ' + 'reducedWidth'">
<<listbox "$leftactionTarget" autoselect>>
<<optionsfrom _availableTargets>>
<</listbox>>
</span>
</label>
<<else>>
<span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')">
<<listbox "$leftactionTarget" autoselect>>
<<optionsfrom _availableTargets>>
<</listbox>>
</span>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "leftactionBoundBanish">>
<<if $options.combatControls.includes("adio")>>
<br>
<label>
<<print '<<radiobutton "$leftactionTarget" "'+_banishTarget.id+'">>'>>
<<trTentacle $tentacles[_i].fullDesc>>
</label> |
<<else>>
<<set _availableTargets to {}>>
<<trCreature "tentacle" _banishTarget.fullDesc>><<set _availableTargets[_trResult] to _banishTarget.id>>
<span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')">
<<listbox "$leftactionTarget" autoselect>>
<<optionsfrom _availableTargets>>
<</listbox>>
</span>
<</if>>
<</widget>>
<<widget "leftactionDifficultyTentacle">>
<<if _args[0] is undefined>>
<<set _diffAction to $leftaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<<case "showbottomtentacle" "showthighstentacle" "showmouthtentacle" "showpenistentacle" "showvaginatentacle">><<deviant5>>
<</switch>>
<</widget>>
<<widget "leftActionsTentacle">>
/*Generate Actions*/
<<set _leftaction to {}>>
<<if !(["orgasm", "pain", "unreal"].includes(_leftOptions))>>
<<set _leftaction["쉰다"] to "rest">>
<</if>>
<<switch _leftOptions>>
<<case "free">>
<<if $tentacles.active gt 0>>
<<if $consensual is 0>>
<<set _leftaction["때린다"] to "lefthittentacle">>
<<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>>
<<set _leftaction["("+$angelBanish+" / "+$angelBanishMax+") 쫓아낸다"] to "leftbanish">>
<</if>>
<</if>>
<<set _leftaction["잡는다"] to "leftgrabtentacle">>
<</if>>
<<leftclothesnew>>
<<case "grappled">>
<<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft is "leftarm">>
<<set _leftaction["("+$angelBanish+" / "+$angelBanishMax+") 쫓아낸다"] to "leftbanish">>
<<break>>
<</if>>
<</for>>
<</if>>
<<case "bound">>
<<case "tentacle">>
<<set _leftaction["짠다"] to "leftrub"+_tentacleLeftOption>>
<<set _leftaction["풀어준다"] to "leftstop"+_tentacleLeftOption>>
<<if hasSexStat("deviancy", 5)>>
<<if playerHasStrapon() and $penisuse is 0>>
<<set _leftaction["페니스 밴드 자지로 유도한다"] to "showpenis"+_tentacleLeftOption>>
<<elseif $player.penisExist and $penisuse is 0>>
<<set _leftaction["자지로 유도한다"] to "showpenis"+_tentacleLeftOption>>
<</if>>
<<if $player.vaginaExist and $vaginause is 0>>
<<set _leftaction["보지로 유도한다"] to "showvagina"+_tentacleLeftOption>>
<</if>>
<<if $anususe is 0 and $analdisable is "f">>
<<set _leftaction["항문으로 유도한다"] to "showbottom"+_tentacleLeftOption>>
<</if>>
/* Old Control
<<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>>
<<set _leftaction["허벅지로 유도한다"] to "showthighs"+_tentacleLeftOption>>
<</if>>*/
<<if $mouthuse is 0>>
<<set _leftaction["입으로 유도한다"] to "showmouth"+_tentacleLeftOption>>
<</if>>
<</if>>
<<case "orgasm">>
<<set _leftaction["팔을 붙잡는다"] to "leftfold">>
<<set _leftaction["움켜쥔다"] to "leftgrip">>
<<case "pain">>
<<set _leftaction["몸부림친다"] to "leftstruggleweak">>
<<set _leftaction["몸을 지킨다"] to "leftprotect">>
<<case "unreal">>
<<set _leftaction["자신을 찌른다"] to "leftpoke">>
<<set _leftaction["당신의 팔을 그대로 놔둔다"] to "leftcurl">>
<</switch>>
<</widget>>
<<widget "rightActionInitTentacle">>
<<set $righttarget to "tentacles">>
<<switch $rightarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "orgasm">>
<span class="lewd">당신의 오른팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "pain">>
<span class="red">당신의 오른팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "unreal">>
<span class="pink">당신의 오른팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "right" _targetlistarms>>
<</if>>
<<set _rightOptions to "free">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<br>
<<targetListBox "right" _targetlistarms>>
<</if>>
<<if _targetnumber is 1>>
<<set $righttarget to _firsttarget>>
<</if>>
<</if>>
<<case "tentgrappled">>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "bound">>
<span class="lewd">당신의 오른팔은 _the 손아귀에서 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "bound">>
<span class="red">당신의 오른팔은 녀석의 손아귀에 아프게 잡혀있다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "bound">>
<span class="pink">당신의 오른팔은 _the 손아귀에서 축 처져 있다.</span>
<<else>>
<<set _rightOptions to "grappled">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft is "rightarm">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 오른팔을 비튼다.</span>
<<set $_tentgrab to 1>>
<<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>>
<<set _banishTarget to $tentacles[_i]>>
<</if>>
<<break>>
<</if>>
<</for>>
<<if !$_tentgrab>>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔이 잡히려 하고 있다..</span>
<</if>>
<</if>>
<<case "bound">>
<<set _rightOptions to "bound">>
<<if $orgasmdown gte 1>>
<span class="lewd">당신의 오른팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">당신의 오른팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<span class="pink">당신의 오른팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 묶여있다.</span>
<</if>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<rightActionInit>>
<<case "trapped">>
<<set $_changetype to true>><<rightActionInitVore>>
<<case "struggle">>
<<set $_changetype to true>><<rightActionInitStruggle>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<rightActionInitSwarm>>
<<case "mechgrappled">>
<<set $_changetype to true>><<rightActionInitMachine>>
<<default>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $rightarm is $tentacles[_i].id>>
<<set _rightOptions to "tentacle">>
<<set _tentaclerightOption to $tentacles[_i].id>>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신은 _the <<trTentacle $tentacles[_i].fullDesc "을">> 오른손으로 잡고 있다.</span>
<<break>>
<</if>>
<</for>>
<</switch>>
<<if $_changetype isnot true>>
<<rightActionsTentacle>>
<<if Object.keys(_rightaction).length gt 0>>
<<if Object.values(_rightaction).includes($rightactiondefault) is false or _args[0] is true or ["rest","rightgrabtentacle"].includes($rightactiondefault)>>
<<set _defaultsCombatAction to "rightaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if ["rightgrabtentacle"].includes(_actionsSet[_set]) and $rightactionTarget isnot undefined>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft isnot "finished">>
<<if $regrab and $tentacles[_i].head is 0>>
<<set $rightactiondefault to clone(_actionsSet[_set])>>
<<set $rightactionTarget to $tentacles[_i].id>>
<<set _pass to true>>
<<break>>
<<elseif $tentacles[_i].head is 0>>
<<set $rightactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<</if>>
<<if $regrab is false>>
<<break>>
<</if>>
<</if>>
<</for>>
<<elseif ["rightrub","showpenis","showvagina","showbottom"].includes(_actionsSet[_set]) and _tentaclerightOption isnot undefined>>
<<if Object.values(_rightaction).includes(_actionsSet[_set] + _tentaclerightOption)>>
<<set $rightactiondefault to clone(_actionsSet[_set] + _tentaclerightOption)>>
<<set _pass to true>>
<<break>>
<</if>>
<<elseif Object.values(_rightaction).includes(_actionsSet[_set])>>
<<set $rightactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $rightactiondefault to Object.values(_rightaction)[0]>>
<</if>>
<</if>>
<<set $rightaction to $rightactiondefault>>
<<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<if not $options.combatControls.includes("adio") and _rightOptions is "free">>
<<set _reducedWidths to true>>
<<else>>
<<set _reducedWidths to false>>
<</if>>
<<generateCombatActionTentacle _rightaction "rightaction" _textColor $rightaction _reducedWidths>>
<<if _rightOptions is "free" and $tentacles.active gt 0>>
<<rightactionSetupTentacle>>
<<elseif _rightOptions is "grappled" and $angel gte 4 and $angelBanish gte 1 and !$banishDisable and _banishTarget>>
<<rightactionBoundBanish>>
<</if>>
</div>
<<if $options.combatControls.includes("ists")>>
<div id="rightactionDifficulty">
<<rightactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.right to clone(_rightOptions)>>
<</if>>
<</widget>>
<<widget "rightactionSetupTentacle">>
<<if $options.combatControls is "radio">>
<br><br>
<<set _first to true>>
<<if $regrab>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished" and $tentacles[_i].id is $rightactionTarget>>
<<set _first to false>>
<<set $_found to $tentacles[_i].id>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<label>
<<print '<<radiobutton "$rightactionTarget" "'+$tentacles[_i].id+'" ' + (_first is true or $tentacles[_i].id is $_found ? "checked" : "") + '>>'>>
<<trTentacle $tentacles[_i].fullDesc>>
</label> |
<<set _first to false>>
<</if>>
<</if>>
<</for>>
<<else>>
<<if _availableTargets is undefined>>
<<if $controls is "radio">>
<br>
<</if>>
<<set _availableTargets to {}>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<<trCreature "tentacle" $tentacles[_i].fullDesc>><<set _availableTargets[_trResult] to $tentacles[_i].id>>
<<set _tentacle_targets_available to true>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if _tentacle_targets_available>>
<<if $options.combatControls is "columnRadio">>
<label>
대상: <span @class="'whiteList ' + 'reducedWidth'">
<<listbox "$rightactionTarget" autoselect>>
<<optionsfrom _availableTargets>>
<</listbox>>
</span>
</label>
<<else>>
<span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')">
<<listbox "$rightactionTarget" autoselect>>
<<optionsfrom _availableTargets>>
<</listbox>>
</span>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "rightactionBoundBanish">>
<<if $options.combatControls.includes("adio")>>
<br>
<label>
<<print '<<radiobutton "$rightactionTarget" "'+_banishTarget.id+'">>'>>
<<trTentacle $tentacles[_i].fullDesc>>
</label> |
<<else>>
<<set _availableTargets to {}>>
<<trCreature "tentacle" _banishTarget.fullDesc>><<set _availableTargets[_trResult] to _banishTarget.id>>
<span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')">
<<listbox "$rightactionTarget" autoselect>>
<<optionsfrom _availableTargets>>
<</listbox>>
</span>
<</if>>
<</widget>>
<<widget "rightactionDifficultyTentacle">>
<<if _args[0] is undefined>>
<<set _diffAction to $rightaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<<case "showbottomtentacle" "showthighstentacle" "showmouthtentacle" "showpenistentacle" "showvaginatentacle">><<deviant5>>
<</switch>>
<</widget>>
<<widget "rightActionsTentacle">>
/*Generate Actions*/
<<set _rightaction to {}>>
<<if !(["orgasm", "pain", "unreal"].includes(_rightOptions))>>
<<set _rightaction["쉰다"] to "rest">>
<</if>>
<<switch _rightOptions>>
<<case "free">>
<<if $tentacles.active gt 0>>
<<if $consensual is 0>>
<<set _rightaction["때린다"] to "righthittentacle">>
<<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>>
<<set _rightaction["("+$angelBanish+" / "+$angelBanishMax+") 쫓아낸다"] to "rightbanish">>
<</if>>
<</if>>
<<set _rightaction["잡는다"] to "rightgrabtentacle">>
<</if>>
<<rightclothesnew>>
<<case "grappled">>
<<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft is "rightarm">>
<<set _rightaction["("+$angelBanish+" / "+$angelBanishMax+") 쫓아낸다"] to "rightbanish">>
<<break>>
<</if>>
<</for>>
<</if>>
<<case "bound">>
<<case "tentacle">>
<<set _rightaction["짠다"] to "rightrub"+_tentaclerightOption>>
<<set _rightaction["풀어준다"] to "rightstop"+_tentaclerightOption>>
<<if hasSexStat("deviancy", 5)>>
<<if playerHasStrapon() and $penisuse is 0>>
<<set _rightaction["페니스 밴드 자지로 유도한다"] to "showpenis"+_tentacleRightOption>>
<<elseif $player.penisExist and $penisuse is 0>>
<<set _rightaction["자지로 유도한다"] to "showpenis"+_tentaclerightOption>>
<</if>>
<<if $player.vaginaExist and $vaginause is 0>>
<<set _rightaction["보지로 유도한다"] to "showvagina"+_tentaclerightOption>>
<</if>>
<<if $anususe is 0 and $analdisable is "f">>
<<set _rightaction["항문으로 유도한다"] to "showbottom"+_tentaclerightOption>>
<</if>>
/* Old controls
<<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>>
<<set _rightaction["허벅지로 유도한다"] to "showthighs"+_tentaclerightOption>>
<</if>>*/
<<if $mouthuse is 0>>
<<set _rightaction["입으로 유도한다"] to "showmouth"+_tentaclerightOption>>
<</if>>
<</if>>
<<case "orgasm">>
<<set _rightaction["팔을 붙잡는다"] to "rightfold">>
<<set _rightaction["움켜쥔다"] to "rightgrip">>
<<case "pain">>
<<set _rightaction["몸부림친다"] to "rightstruggleweak">>
<<set _rightaction["몸을 지킨다"] to "rightprotect">>
<<case "unreal">>
<<set _rightaction["자신을 찌른다"] to "rightpoke">>
<<set _rightaction["당신의 팔을 그대로 놔둔다"] to "rightcurl">>
<</switch>>
<</widget>>
<<widget "feetActionInitTentacle">>
<<set $feettarget to "tentacles">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<switch $feetuse>>
<<case "penis" "othervagina" "bound" "walk" "run" "strut" "none">>
<<set $_changetype to true>><<feetActionInit>>
<<case "mechgrappled">>
<<set $_changetype to true>><<feetActionInitMachine>>
<<default>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistall["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<if !(($leftleg is "grappled" and $rightleg is "grappled") or ($leftleg is "bound" and $rightleg is "bound"))>>
<<targetListBox "feet" _targetlistall>>
<</if>>
<</if>>
<<if $leftleg is 0 and $rightleg is 0>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 다리는 자유롭다.</span>
<<elseif $leftleg is 0>>
<<set _feetOptions to "leftFree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 왼쪽 다리는 자유롭다.</span>
<<elseif $rightleg is 0>>
<<set _feetOptions to "rightFree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 오른쪽 다리는 자유롭다.</span>
<<elseif $leftleg is "grappled" and $rightleg is "grappled">>
<<set _feetOptions to "grappled">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 다리가 얽혀 억지로 벌려져서, 당신의 <<genitalsPost "을">> 보호하기 힘들어 진다.</span>
<<elseif $leftleg is "bound" and $rightleg is "bound">>
<<set _feetOptions to "bound">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 다리가 묶여 억지로 벌려져서, 당신의 <<genitalsPost "을">> 보호하기 힘들어 진다.</span>
<<else>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $leftleg is $tentacles[_i].id>>
<<set _feetOptions to "tentacle">>
<<set _tentacleFeetOption to $tentacles[_i].id>>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신은 _the <<trTentacle $tentacles[_i].fullDesc "을">> 양발로 잡고 있다.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1 and _feetOptions.toLowerCase().includes("free")>>
<br>
<<targetListBox "feet" _targetlistall>>
<</if>>
<<if _targetnumber is 1>>
<<set $feettarget to _firsttarget>>
<</if>>
<</switch>>
<<if $_changetype isnot true>>
<<feetActionsTentacle>>
<<if Object.keys(_feetaction).length gt 0>>
<<if Object.values(_feetaction).includes($feetactiondefault) is false or _args[0] is true or ["rest","feetgrab"].includes($feetactiondefault)>>
<<set _defaultsCombatAction to "feetaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if ["feetgrab"].includes(_actionsSet[_set]) and $feetactionTarget isnot undefined>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft isnot "finished">>
<<if $regrab and $tentacles[_i].head is 0>>
<<set $feetactiondefault to clone(_actionsSet[_set])>>
<<set $feetactionTarget to $tentacles[_i].id>>
<<set _pass to true>>
<<break>>
<<elseif $tentacles[_i].head is 0>>
<<set $feetactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<</if>>
<<if $regrab is false>>
<<break>>
<</if>>
<</if>>
<</for>>
<<elseif ["feetrub","showpenis","showvagina","showbottom"].includes(_actionsSet[_set]) and _tentacleFeetOption isnot undefined>>
<<if Object.values(_feetaction).includes(_actionsSet[_set] + _tentacleFeetOption)>>
<<set $feetactiondefault to clone(_actionsSet[_set] + _tentacleFeetOption)>>
<<set _pass to true>>
<<break>>
<</if>>
<<elseif Object.values(_feetaction).includes(_actionsSet[_set])>>
<<set $feetactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $feetactiondefault to Object.values(_feetaction)[0]>>
<</if>>
<</if>>
<<set $feetaction to $feetactiondefault>>
<<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<set _availableContext to ["free","leftFree","rightFree"]>>
<<if not $options.combatControls.includes("adio") and _availableContext.includes(_feetOptions)>>
<<set _reducedWidths to true>>
<<else>>
<<set _reducedWidths to false>>
<</if>>
<<generateCombatActionTentacle _feetaction "feetaction" _textColor $feetaction _reducedWidths>>
<<if _availableContext.includes(_feetOptions) and $tentacles.active gt 0>>
<<feetactionSetupTentacle>>
<</if>>
</div>
<<if $options.combatControls.includes("ists")>>
<div id="feetactionDifficulty">
<<feetactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.feet to clone(_feetOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#feetaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "feetactionSetupTentacle">>
<<if $options.combatControls is "radio">>
<br><br>
<<set _first to true>>
<<if $regrab>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished" and $tentacles[_i].id is $feetactionTarget>>
<<set _first to false>>
<<set $_found to $tentacles[_i].id>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<label>
<<print '<<radiobutton "$feetactionTarget" "'+$tentacles[_i].id+'" ' + (_first is true or $tentacles[_i].id is $_found ? "checked" : "") + '>>'>>
<<trTentacle $tentacles[_i].fullDesc>>
</label> |
<<set _first to false>>
<</if>>
<</if>>
<</for>>
<<else>>
<<if _availableTargets is undefined>>
<<if $controls is "radio">>
<br>
<</if>>
<<set _availableTargets to {}>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<<trCreature "tentacle" $tentacles[_i].fullDesc>><<set _availableTargets[_trResult] to $tentacles[_i].id>>
<<set _tentacle_targets_available to true>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if _tentacle_targets_available>>
<<if $options.combatControls is "columnRadio">>
<label>
대상: <span @class="'whiteList ' + 'reducedWidth'">
<<listbox "$feetactionTarget" autoselect>>
<<optionsfrom _availableTargets>>
<</listbox>>
</span>
</label>
<<else>>
<span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')">
<<listbox "$feetactionTarget" autoselect>>
<<optionsfrom _availableTargets>>
<</listbox>>
</span>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "feetactionDifficultyTentacle">>
<<if _args[0] is undefined>>
<<set _diffAction to $feetaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<<case "showbottomtentacle" "showthighstentacle" "showpenistentacle" "showvaginatentacle">><<deviant5>>
<</switch>>
<</widget>>
<<widget "feetActionsTentacle">>
/*Generate Actions*/
<<set _feetaction to {}>>
<<set _feetaction["쉰다"] to "rest">>
<<switch _feetOptions>>
<<case "free">>
<<if $tentacles.active gt 0>>
<<if $consensual is 0>>
<<set _feetaction["찬다"] to "feethit">>
<</if>>
<<set _feetaction["잡는다"] to "feetgrab">>
<</if>>
<<case "leftFree" "rightFree">>
<<if $tentacles.active gt 0>>
<<if $consensual is 0>>
<<set _feetaction["찬다"] to "feethit">>
<</if>>
<</if>>
<<case "tentacle">>
<<set _feetaction["짠다"] to "feetrub"+_tentacleFeetOption>>
<<set _feetaction["풀어준다"] to "feetstop"+_tentacleFeetOption>>
<<if hasSexStat("deviancy", 5)>>
<<if playerHasStrapon() and $penisuse is 0>>
<<set _feetaction["페니스 밴드 자지로 유도한다"] to "showpenis"+_tentacleFeetOption>>
<<elseif $player.penisExist and $penisuse is 0>>
<<set _feetaction["자지로 유도한다"] to "showpenis"+_tentacleFeetOption>>
<</if>>
<<if $player.vaginaExist and $vaginause is 0>>
<<set _feetaction["보지로 유도한다"] to "showvagina"+_tentacleFeetOption>>
<</if>>
<<if $anususe is 0 and $analdisable is "f">>
<<set _feetaction["항문으로 유도한다"] to "showbottom"+_tentacleFeetOption>>
<</if>>
/* Old control
<<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>>
<<set _feetaction["허벅지로 유도한다"] to "showthighs"+_tentacleFeetOption>>
<</if>>*/
<</if>>
<</switch>>
<</widget>>
<<widget "mouthActionInitTentacle">>
<<if $orgasmdown gte 1>>
<<mouthActionInit>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<mouthActionInit>>
<<elseif $dissociation gte 2>>
<<mouthActionInit>>
<<else>>
<<set $mouthtarget to "tentacles">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<switch $mouthstate>>
<<case "tentacleentrance">>
<<if $tentacles[_i].head is "mouthentrance">>
<<set _mouthOptions to "entrance">>
<<set _tentacleMouthOption to $tentacles[_i].id>>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<worn_face_name_ ul>> 위협한다.</span>
<<else>>
<span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 입을 위협한다.</span>
<</if>>
<<break>>
<</if>>
<<case "tentacleimminent">>
<<if $tentacles[_i].head is "mouthimminent">>
<<set _mouthOptions to "imminent">>
<<set _tentacleMouthOption to $tentacles[_i].id>>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<worn_face_name>>에 대고 누른다.</span>
<<else>>
<span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 입에 대고 누른다.</span>
<</if>>
<<break>>
<</if>>
<<case "tentacle">>
<<if $tentacles[_i].head is "mouth">>
<<set _mouthOptions to "penetrated">>
<<set _tentacleMouthOption to $tentacles[_i].id>>
<span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 입 안으로 침범한다</span>
<<break>>
<</if>>
<<case "tentacledeep">>
<<if $tentacles[_i].head is "mouthdeep">>
<<set _mouthOptions to "penetrated">>
<<set _tentacleMouthOption to $tentacles[_i].id>>
<span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 입 안으로 침범해, 목구멍에 사정한다.</span>
<<break>>
<</if>>
<<case "struggle" "struggle_pen">>
<<set $_changetype to true>><<mouthActionInitStruggle>>
<<break>>
<<default>>
<<set $_changetype to true>><<mouthActionInit>>
<<break>>
<</switch>>
<</for>>
<<if $_changetype isnot true>>
<<mouthActionsTentacle>>
<<if Object.keys(_mouthaction).length gt 0>>
<<if Object.values(_mouthaction).includes($mouthactiondefault) is false or _args[0] is true or $mouthactiondefault is "rest">>
<<set _defaultsCombatAction to "mouthaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if ["mouthlick","mouthpullaway","mouthkiss","mouthcooperate","mouthbite"].includes(_actionsSet[_set]) and _tentacleMouthOption isnot undefined>>
<<if Object.values(_mouthaction).includes(_actionsSet[_set] + _tentacleMouthOption)>>
<<set $mouthactiondefault to clone(_actionsSet[_set] + _tentacleMouthOption)>>
<<set _pass to true>>
<<break>>
<</if>>
<<elseif Object.values(_mouthaction).includes(_actionsSet[_set])>>
<<set $mouthactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $mouthactiondefault to Object.values(_mouthaction)[0]>>
<</if>>
<</if>>
<<set $mouthaction to $mouthactiondefault>>
<<set _textColor to combatListColor('mouthaction', (Object.values(_mouthaction).includes($mouthaction) ? $mouthaction : Object.values(_mouthaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<generateCombatActionTentacle _mouthaction "mouthaction" _textColor $mouthaction>>
</div>
<<if $options.combatControls.includes("ists")>>
<div id="mouthactionDifficulty">
<<mouthactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.mouth to clone(_mouthOptions)>>
<</if>>
<</if>>
<</widget>>
<<widget "mouthactionDifficultyTentacle">>
/*
<<if _args[0] is undefined>>
<<set _diffAction to $mouthaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<</switch>>
*/
<</widget>>
<<widget "mouthActionsTentacle">>
/*Generate Actions*/
<<set _mouthaction to {}>>
<<switch _mouthOptions>>
<<case "entrance">>
<<set _mouthaction["쉰다"] to "rest">>
<<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<set _mouthaction["핥는다"] to "mouthlick"+_tentacleMouthOption>>
<</if>>
<<if $head isnot "grappled">>
<<set _mouthaction["밀어낸다"] to "mouthpullaway"+_tentacleMouthOption>>
<</if>>
<<set _mouthaction["진정시킨다"] to "mouthlull"+_tentacleMouthOption>>
<<case "imminent">>
<<set _mouthaction["쉰다"] to "rest">>
<<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<set _mouthaction["키스한다"] to "mouthkiss"+_tentacleMouthOption>>
<</if>>
<<if $head isnot "grappled">>
<<set _mouthaction["밀어낸다"] to "mouthpullaway"+_tentacleMouthOption>>
<</if>>
<<set _mouthaction["진정시킨다"] to "mouthlull"+_tentacleMouthOption>>
<<case "penetrated">>
<<set _mouthaction["하는대로 둔다"] to "take">>
<<set _mouthaction["협조한다"] to "mouthcooperate"+_tentacleMouthOption>>
<<if $consensual is 0>>
<<set _mouthaction["깨문다"] to "mouthbite"+_tentacleMouthOption>>
<</if>>
<<default>>
<<set _mouthaction["진정시킨다"] to "mouthlull"+_tentacleMouthOption>>
<</switch>>
<</widget>>
<<widget "penisActionInitTentacle">>
<<set $penistarget to "tentacles">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<switch $penisstate>>
<<case "tentacleentrance">>
<<if $tentacles[_i].head is "penisentrance">>
<<set _penisOptions to "entrance">>
<<set _tentaclepenisOption to $tentacles[_i].id>>
<span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<penisPost "을">> 위협한다.</span>
<<break>>
<</if>>
<<case "tentacleimminent">>
<<if $tentacles[_i].head is "penisimminent">>
<<set _penisOptions to "imminent">>
<<set _tentaclepenisOption to $tentacles[_i].id>>
<span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<penisPost>>에 붙어 감싸기 위해 짓누른다.</span>
<<break>>
<</if>>
<<case "tentacle">>
<<if $tentacles[_i].head is "penis">>
<<set _penisOptions to "penetrated">>
<<set _tentaclepenisOption to $tentacles[_i].id>>
<span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<penisPost "을">> 감싸고 압박한다.</span>
<<break>>
<</if>>
<<case "tentacledeep">>
<<if $tentacles[_i].head is "penisdeep">>
<<set _penisOptions to "penetrated">>
<<set _tentaclepenisOption to $tentacles[_i].id>>
<span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<penisPost "을">> 감싸고 압박한다.</span>
<<break>>
<</if>>
<<case "tentaclerub">>
<<if $tentacles[_i].head is "penisrub">>
<<set _penisOptions to "penisrub">>
<<set _tentaclepenisOption to $tentacles[_i].id>>
<span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 허벅지에 달려들어, 당신의 <<penisPost "을">> 감싸고 당신의 배를 압박한다.</span>
<<break>>
<</if>>
<<case "struggle" "struggle_pen">>
<<set $_changetype to true>><<penisActionInitStruggle>>
<<break>>
<<default>>
<<set $_changetype to true>><<penisActionInit>>
<<break>>
<</switch>>
<</for>>
<<if $_changetype isnot true>>
<<penisActionsTentacle>>
<<if Object.keys(_penisaction).length gt 0>>
<<if Object.values(_penisaction).includes($penisactiondefault) is false or _args[0] is true or $penisactiondefault is "rest">>
<<set _defaultsCombatAction to "penisaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if ["penisrub","penispullaway","peniscooperate"].includes(_actionsSet[_set]) and _tentaclepenisOption isnot undefined>>
<<if Object.values(_penisaction).includes(_actionsSet[_set] + _tentaclepenisOption)>>
<<set $penisactiondefault to clone(_actionsSet[_set] + _tentaclepenisOption)>>
<<set _pass to true>>
<<break>>
<</if>>
<<elseif Object.values(_penisaction).includes(_actionsSet[_set])>>
<<set $penisactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $penisactiondefault to Object.values(_penisaction)[0]>>
<</if>>
<</if>>
<<set $penisaction to $penisactiondefault>>
<<set _textColor to combatListColor('penisaction', (Object.values(_penisaction).includes($penisaction) ? $penisaction : Object.values(_penisaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<generateCombatActionTentacle _penisaction "penisaction" _textColor $penisaction>>
</div>
<<if $options.combatControls.includes("ists")>>
<div id="penisactionDifficulty">
<<penisactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.penis to clone(_penisOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#penisaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "penisactionDifficultyTentacle">>
/*
<<if _args[0] is undefined>>
<<set _diffAction to $penisaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<</switch>>
*/
<</widget>>
<<widget "penisActionsTentacle">>
/*Generate Actions*/
<<set _penisaction to {}>>
<<switch _penisOptions>>
<<case "entrance" "imminent">>
<<set _penisaction["쉰다"] to "rest">>
<<set _penisaction["문지른다"] to "penisrub"+_tentaclepenisOption>>
<<if $leftleg isnot "grappled" or $rightleg isnot "grappled">>
<<set _penisaction["밀어낸다"] to "penispullaway"+_tentaclepenisOption>>
<</if>>
<<case "penetrated">>
<<set _penisaction["하는대로 둔다"] to "take">>
<<set _penisaction["협조한다"] to "peniscooperate"+_tentaclepenisOption>>
<<case "penisrub">>
<<set _penisaction["쉰다"] to "rest">>
<<set _penisaction["문지른다"] to "penisrub"+_tentaclepenisOption>>
<</switch>>
<</widget>>
<<widget "vaginaActionInitTentacle">>
<<set $vaginatarget to "tentacles">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<switch $vaginastate>>
<<case "tentacleentrance">>
<<if $tentacles[_i].head is "vaginaentrance">>
<<set _vaginaOptions to "entrance">>
<<set _tentaclevaginaOption to $tentacles[_i].id>>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<pussyPost "을">> 위협한다.</span>
<<break>>
<</if>>
<<case "tentacleimminent">>
<<if $tentacles[_i].head is "vaginaimminent">>
<<set _vaginaOptions to "imminent">>
<<set _tentaclevaginaOption to $tentacles[_i].id>>
<span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<pussyPost "에">> 삽입하려 압박한다.</span>
<<break>>
<</if>>
<<case "tentacle">>
<<if $tentacles[_i].head is "vagina">>
<<set _vaginaOptions to "penetrated">>
<<set _tentaclevaginaOption to $tentacles[_i].id>>
<span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<pussyPost "을">> 침범한다.</span>
<<break>>
<</if>>
<<case "tentacledeep">>
<<if $tentacles[_i].head is "vaginadeep">>
<<set _vaginaOptions to "penetrated">>
<<set _tentaclevaginaOption to $tentacles[_i].id>>
<span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<pussyPost>> 안을 침범하고, 자궁 깊숙이 사정한다.</span>
<<break>>
<</if>>
<<case "tentaclerub">>
<<if $tentacles[_i].head is "tentaclerub">>
<<set _vaginaOptions to "vaginarub">>
<<set _tentaclevaginaOption to $tentacles[_i].id>>
<span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 허벅지 사이를 지나, 당신의 음순을 누르고, 계속 배를 압박한다.</span>
<<break>>
<</if>>
<<case "struggle" "struggle_pen">>
<<set $_changetype to true>><<vaginaActionInitStruggle>>
<<break>>
<<default>>
<<set $_changetype to true>><<vaginaActionInit>>
<<break>>
<</switch>>
<</for>>
<<if $_changetype isnot true>>
<<vaginaActionsTentacle>>
<<if Object.keys(_vaginaaction).length gt 0>>
<<if Object.values(_vaginaaction).includes($vaginaactiondefault) is false or _args[0] is true or $vaginaactiondefault is "rest">>
<<set _defaultsCombatAction to "vaginaaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if ["vaginarub","vaginapullaway","vaginacooperate"].includes(_actionsSet[_set]) and _tentaclevaginaOption isnot undefined>>
<<if Object.values(_vaginaaction).includes(_actionsSet[_set] + _tentaclevaginaOption)>>
<<set $vaginaactiondefault to clone(_actionsSet[_set] + _tentaclevaginaOption)>>
<<set _pass to true>>
<<break>>
<</if>>
<<elseif Object.values(_vaginaaction).includes(_actionsSet[_set])>>
<<set $vaginaactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $vaginaactiondefault to Object.values(_vaginaaction)[0]>>
<</if>>
<</if>>
<<set $vaginaaction to $vaginaactiondefault>>
<<set _textColor to combatListColor('vaginaaction', (Object.values(_vaginaaction).includes($vaginaaction) ? $vaginaaction : Object.values(_vaginaaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<generateCombatActionTentacle _vaginaaction "vaginaaction" _textColor $vaginaaction>>
</div>
<<if $options.combatControls.includes("ists")>>
<div id="vaginaactionDifficulty">
<<vaginaactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.vagina to clone(_vaginaOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#vaginaaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "vaginaactionDifficultyTentacle">>
/*
<<if _args[0] is undefined>>
<<set _diffAction to $vaginaaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<</switch>>
*/
<</widget>>
<<widget "vaginaActionsTentacle">>
/*Generate Actions*/
<<set _vaginaaction to {}>>
<<switch _vaginaOptions>>
<<case "entrance" "imminent">>
<<set _vaginaaction["쉰다"] to "rest">>
<<set _vaginaaction["문지른다"] to "vaginarub"+_tentaclevaginaOption>>
<<if $leftleg isnot "grappled" or $rightleg isnot "grappled">>
<<set _vaginaaction["밀어낸다"] to "vaginapullaway"+_tentaclevaginaOption>>
<</if>>
<<case "penetrated">>
<<set _vaginaaction["하는대로 둔다"] to "take">>
<<set _vaginaaction["협조한다"] to "vaginacooperate"+_tentaclevaginaOption>>
<<case "vaginarub">>
<<set _vaginaaction["쉰다"] to "rest">>
<<set _vaginaaction["문지른다"] to "vaginarub"+_tentaclevaginaOption>>
<</switch>>
<</widget>>
<<widget "anusActionInitTentacle">>
<<set $anustarget to "tentacles">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<if $bottomuse is "mouth" or $bottomuse is "penis">>
<<set $_changetype to true>><<anusActionInit>>
<<else>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<switch $anusstate>>
<<case "tentacleentrance">>
<<if $tentacles[_i].head is "anusentrance">>
<<set _anusOptions to "entrance">>
<<set _tentacleanusOption to $tentacles[_i].id>>
<span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<bottomPost "을">> 위협한다.</span>
<<break>>
<</if>>
<<case "tentacleimminent">>
<<if $tentacles[_i].head is "anusimminent">>
<<set _anusOptions to "imminent">>
<<set _tentacleanusOption to $tentacles[_i].id>>
<span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<bottomPost>>에 삽입하려 압박한다.</span>
<<break>>
<</if>>
<<case "tentacle">>
<<if $tentacles[_i].head is "anus">>
<<set _anusOptions to "penetrated">>
<<set _tentacleanusOption to $tentacles[_i].id>>
<span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<bottomPost "을">> 침범한다.</span>
<<break>>
<</if>>
<<case "tentacledeep">>
<<if $tentacles[_i].head is "anusdeep">>
<<set _anusOptions to "penetrated">>
<<set _tentacleanusOption to $tentacles[_i].id>>
<span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<bottomPost>> 안을 침범하고, 장 깊숙이 사정한다.</span>
<<break>>
<</if>>
<<case "tentaclerub">>
<<if $tentacles[_i].head is "anusrub">>
<<set _anusOptions to "anusrub">>
<<set _tentacleanusOption to $tentacles[_i].id>>
<span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 엉덩이골 사이에서 비벼댄다.</span>
<<break>>
<</if>>
<<case "struggle" "struggle_pen">>
<<set $_changetype to true>><<anusActionInitStruggle>>
<<break>>
<<default>>
<<set $_changetype to true>><<anusActionInit>>
<<break>>
<</switch>>
<</for>>
<</if>>
<<if $_changetype isnot true>>
<<anusActionsTentacle>>
<<if Object.keys(_anusaction).length gt 0>>
<<if Object.values(_anusaction).includes($anusactiondefault) is false or _args[0] is true or $anusactiondefault is "rest">>
<<set _defaultsCombatAction to "anusaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if ["anusrub","anuspullaway","anuscooperate"].includes(_actionsSet[_set]) and _tentacleanusOption isnot undefined>>
<<if Object.values(_anusaction).includes(_actionsSet[_set] + _tentacleanusOption)>>
<<set $anusactiondefault to clone(_actionsSet[_set] + _tentacleanusOption)>>
<<set _pass to true>>
<<break>>
<</if>>
<<elseif Object.values(_anusaction).includes(_actionsSet[_set])>>
<<set $anusactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $anusactiondefault to Object.values(_anusaction)[0]>>
<</if>>
<</if>>
<<set $anusaction to $anusactiondefault>>
<<set _textColor to combatListColor('anusaction', (Object.values(_anusaction).includes($anusaction) ? $anusaction : Object.values(_anusaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<generateCombatActionTentacle _anusaction "anusaction" _textColor $anusaction>>
</div>
<<if $options.combatControls.includes("ists")>>
<div id="anusactionDifficulty">
<<anusactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.anus to clone(_anusOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#vaginaaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "anusactionDifficultyTentacle">>
/*
<<if _args[0] is undefined>>
<<set _diffAction to $anusaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<</switch>>
*/
<</widget>>
<<widget "anusActionsTentacle">>
/*Generate Actions*/
<<set _anusaction to {}>>
<<switch _anusOptions>>
<<case "entrance" "imminent">>
<<set _anusaction["쉰다"] to "rest">>
<<set _anusaction["문지른다"] to "anusrub"+_tentacleanusOption>>
<<if $leftleg isnot "grappled" or $rightleg isnot "grappled">>
<<set _anusaction["밀어낸다"] to "anuspullaway"+_tentacleanusOption>>
<</if>>
<<case "penetrated">>
<<set _anusaction["하는대로 둔다"] to "take">>
<<set _anusaction["협조한다"] to "anuscooperate"+_tentacleanusOption>>
<<case "anusrub">>
<<set _anusaction["쉰다"] to "rest">>
<<set _anusaction["문지른다"] to "anusrub"+_tentacleanusOption>>
<</switch>>
<</widget>>
<<widget "chestActionInitTentacle">>
<<set $chesttarget to "tentacles">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<switch $chestuse>>
<<case "tentaclerub">>
<<if $tentacles[_i].head is "chestrub">>
<<set _chestOptions to "entrance">>
<<set _tentaclechestOption to $tentacles[_i].id>>
<span @class="($lastOptions.chest isnot _chestOptions ?'gold':'')">_The <<trTentacle $tentacles[_i].fullDesc "이">> 당신의 가슴 사이에서 비벼댄다.</span>
<<break>>
<</if>>
<<case "penis">>
<<set $_changetype to true>><<chestActionInit>>
<<break>>
<<case "struggle">>
<</switch>>
<</for>>
<<if $_changetype isnot true>>
<<chestActionsTentacle>>
<<if Object.keys(_chestaction).length gt 0>>
<<if $chestactiondefault is 0 or Object.values(_chestaction).includes($chestactiondefault) is false>>
<<set $chestactiondefault to Object.values(_chestaction)[0]>>
<</if>>
<<set $chestaction to $chestactiondefault>>
<<set _textColor to combatListColor('chestaction', (Object.values(_chestaction).includes($chestaction) ? $chestaction : Object.values(_chestaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<generateCombatActionTentacle _chestaction "chestaction" _textColor $chestaction>>
</div>
<<if $options.combatControls.includes("ists")>>
<div id="chestactionDifficulty">
<<chestactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.chest to clone(_chestOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#chestaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "chestactionDifficultyTentacle">>
/*
<<if _args[0] is undefined>>
<<set _diffAction to $chestaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<</switch>>
*/
<</widget>>
<<widget "chestActionsTentacle">>
/*Generate Actions*/
<<set _chestaction to {}>>
<<switch _chestOptions>>
<<case "chestrub">>
<<set _chestaction["쉰다"] to "rest">>
<<set _chestaction["문지른다"] to "chestrub"+_tentaclechestOption>>
<</switch>>
<</widget>>
<<widget "actionsvorentacles">>
<<if $options.images is 1 and $options.combatImages is 1>>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0>>
<<generateActionsVorentacles>>
<</if>>
<br>
<</widget>>
<<widget "generateActionsVorentacles">>
<<set $combat to 1>>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<div id="listContainer">
<div id="leftaction" @class="$options.combatControls + 'Control'">
<<if $lefttarget is "vore" or $tentacles.active is 0>>
<<leftActionInitVore>>
<<else>>
<<leftActionInitTentacle>>
<</if>>
</div>
<div id="rightaction" @class="$options.combatControls + 'Control'">
<<if $righttarget is "vore" or $tentacles.active is 0>>
<<rightActionInitVore>>
<<else>>
<<rightActionInitTentacle>>
<</if>>
</div>
<div id="feetaction" @class="$options.combatControls + 'Control'">
<<feetActionInitTentacle>>
</div>
<<if $mouthstate isnot 0 or !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined))>>
<div id="mouthaction" @class="$options.combatControls + 'Control'">
<<mouthActionInitTentacle>>
</div>
<</if>>
<<if $penisstate isnot 0 and (playerHasStrapon() or $player.penisExist)>>
<div id="penisaction" @class="$options.combatControls + 'Control'">
<<penisActionInitTentacle>>
</div>
<</if>>
<<if $vaginastate isnot 0 and $player.vaginaExist>>
<div id="vaginaaction" @class="$options.combatControls + 'Control'">
<<vaginaActionInitTentacle>>
</div>
<</if>>
<<if $anusstate isnot 0>>
<div id="anusaction" @class="$options.combatControls + 'Control'">
<<anusActionInitTentacle>>
</div>
<</if>>
<<if $chestuse isnot 0 and $chestuse isnot "squeezed">>
<div id="chestaction" @class="$options.combatControls + 'Control'">
<<chestActionInitTentacle>>
</div>
<</if>>
</div>
<</widget>><<widget "tentaclestart">>
<<if $abomination isnot 1>>
<<set $enemyarousalmax to 10000>>
<</if>>
<<set $tentacles to {
"max": _args[0],
"active": _args[0],
}>>
<<if _args[0]>>
<<if _args[2]>>
<<set _tentacleType to _args[2]>>
<<else>>
<<set _tentacleType to "tentacle">>
<</if>>
<<if ["root","shoot"].includes(_tentacleType)>>
<<set _babyType to "vine">>
<<elseif _tentacleType is "tendril">>
<<set _babyType to "tentacle">>
<<else>>
<<set _babyType to _tentacleType>>
<</if>>
<<if ["root","shoot","vine","metal"].includes(_tentacleType) or _args[3] is "metal">>
<<set $banishDisable to true>>
<</if>>
/* Deciding if tentacle templates should be defined somewhere else still */
/* Argument 0 is the number of tentacles.
* Argument 1 is health.
* Argument 2 is tentacle type, which can be replaced with "vines", "machines" etc later on. Optional, unless also using Argument 3.
* Argument 3 is variant, and will give different offspring as well as allowing different batches of descriptions.
* Argument 4 is whether or not the variant impacts the full description and offspring. If Argument 4 is used, Argument 3 will only impact which description batches are part of _tentacledescs. If Argument 4 is "desc", Argument 3 will impact description batches and variant, but not offspring.*/
<<set _tentacledescs to [
{"desc":"slimy","baby":0,"size":2,"traits":[]},
{"desc":"sticky","baby":0,"size":2,"traits":[]},
{"desc":"thick","baby":_babyType,"size":3,"traits":[]},
{"desc":"throbbing","baby":0,"size":2,"traits":[]},
{"desc":"slick","baby":0,"size":2,"traits":[]},
{"desc":"moist","baby":0,"size":2,"traits":[]},
{"desc":"quivering","baby":0,"size":2,"traits":[]},
{"desc":"sodden","baby":0,"size":2,"traits":[]},
{"desc":"shivering","baby":0,"size":2,"traits":[]},
{"desc":"shuddering","baby":0,"size":2,"traits":[]},
{"desc":"convulsing","baby":0,"size":2,"traits":["hypno"]},
{"desc":"undulating","baby":0,"size":2,"traits":[]},
{"desc":"damp","baby":0,"size":2,"traits":[]},
{"desc":"bulbous","baby":0,"size":3,"traits":[]},
{"desc":"gyrating","baby":0,"size":2,"traits":[]},
{"desc":"large","baby":_babyType,"size":3,"traits":[]},
{"desc":"bumpy","baby":0,"size":2,"traits":[]},
{"desc":"thin","baby":0,"size":1,"traits":[]},
{"desc":"narrow","baby":0,"size":1,"traits":[]},
{"desc":"squishy","baby":0,"size":2,"traits":[]},
{"desc":"rough","baby":0,"size":2,"traits":["pain"]},
]>>
<<if _args[3]>>
<<if _args[3] is "pale">>
<<set _tentacledescs.push(
{"desc":"ghostly","baby":_babyType,"size":2,"traits":[]},
{"desc":"translucent","baby":0,"size":1,"traits":["hypno"]},
{"desc":"twitching","baby":0,"size":2,"traits":[]},
{"desc":"manic","baby":0,"size":3,"traits":[]},
{"desc":"cloudy","baby":_babyType,"size":3,"traits":[]},
{"desc":"ethereal","baby":0,"size":1,"traits":[]},
{"desc":"incandescent","baby":0,"size":3,"traits":["hypno"]},
{"desc":"iridescent","baby":_babyType,"size":2,"traits":["hypno"]},
{"desc":"searing","baby":0,"size":3,"traits":["pain"]},
)>>
<<elseif _args[3] is "vine">>
<<set _tentacledescs.push(
{"desc":"flowering","baby":_babyType,"size":3,"traits":[]},
{"desc":"blossoming","baby":0,"size":3,"traits":[]},
{"desc":"wooden","baby":0,"size":2,"traits":[]},
{"desc":"blooming","baby":_babyType,"size":2,"traits":["hypno"]},
{"desc":"climbing","baby":0,"size":2,"traits":[]},
{"desc":"mossy","baby":0,"size":2,"traits":[]},
{"desc":"grassy","baby":0,"size":2,"traits":[]},
{"desc":"thorny","baby":0,"size":2,"traits":["pain"]},
{"desc":"pistil","baby":_babyType,"size":1,"traits":[]},
{"desc":"leafy","baby":0,"size":1,"traits":[]},
{"desc":"sprouting","baby":0,"size":1,"traits":[]},
{"desc":"sapling","baby":0,"size":1,"traits":[]},
)>>
<<elseif _args[3] is "metal">>
<<set _tentacledescs.push(
{"desc":"jerking","baby":0,"size":3,"traits":[]},
{"desc":"plated","baby":0,"size":3,"traits":[]},
{"desc":"sparking","baby":0,"size":2,"traits":["pain"]},
{"desc":"shiny","baby":0,"size":2,"traits":[]},
{"desc":"labelled","baby":_babyType,"size":2,"traits":[]},
{"desc":"jolting","baby":0,"size":2,"traits":["pain"]},
{"desc":"rusted","baby":0,"size":2,"traits":[]},
{"desc":"wired","baby":0,"size":1,"traits":["hypno"]},
{"desc":"stainless","baby":0,"size":1,"traits":[]},
)>>
<</if>>
<</if>>
<<set _tentacledescs to shuffle(_tentacledescs)>>
<<for _i to 0; _i lt _args[0]; _i++>>
<<set _tentacledata to _tentacledescs[_i]>>
<<set _tentacle to {
"desc": (_args[3] and (!_args[4] or _args[4] is "desc") ? _args[3] + " " : "" ) + _tentacledata.desc,
"fullDesc": (_args[3] and (!_args[4] or _args[4] is "desc") ? _args[3] + " " : "" ) + _tentacledata.desc + " " + _tentacleType,
"type": _tentacleType,
"tentaclehealth": _args[1],
"tentaclehealthstart": _args[1],
"shaft": 0,
"head": 0,
"id": "tentacle"+_i,
"baby": (_args[3] and (!_args[4] or _args[4] is "baby") and _tentacledata.baby isnot 0 ? _args[3] + " " + _tentacledata.baby : _tentacledata.baby ),
"babychance": 400,
"size": _tentacledata.size,
"traits": _tentacledata.traits
}>>
<<set $tentacles[_i] to clone(_tentacle)>>
<</for>>
<</if>>
<<set $combat to 1>>
<<if $rng gte 51>>
<<set $position to "missionary">>
<<else>>
<<set $position to "doggy">>
<</if>>
<<wetnessCalculate>>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<<if !$tentacleColour>>
<<if $tentacles[0].fullDesc.includes("pale")>>
<<set $tentacleColour to "tentacles-wraith">>
<<elseif $tentacles[0].fullDesc.includes("metal")>>
<<set $tentacleColour to "tentacles-red">>
<<elseif $tentacles[0].type>>
<<switch $tentacles[0].type>>
<<case "vine" "shoot">>
<<set $tentacleColour to "tentacles-vines">>
<<case "root">>
<<set $tentacleColour to "tentacles-roots">>
<<default>>
<<set $tentacleColour to "tentacles-purple">>
<</switch>>
<<else>>
<<set $tentacleColour to "tentacles-purple">>
<</if>>
<</if>>
<</widget>>
<<widget "tentacles">>
<div @class="($debugLines ? 'debugLines-tentacles' : '')">
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<set _tentacle to $tentacles[_i]>>
<<if _tentacle isnot undefined>>
<<tentacleadv _tentacle>>
<<set _tentacle.tentaclehealth -= 0.2>>
<</if>>
<</for>>
<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _panicchecked isnot true>>
<<rng>>
<<if $rng is 100>>
<<set $panicparalysis to 5>>
<</if>>
<<set _panicchecked to true>>
<</if>>
<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _paniccheckedviolence isnot true>>
<<rng>>
<<if $rng is 100>>
<<set $panicviolence to 3>>
<</if>>
<<set _paniccheckedviolence to true>>
<</if>>
<<if $arousal gte $arousalmax and $orgasmdown lte 0>>
<<orgasm>>
<</if>>
<br>
</div>
<</widget>>
<<widget "effectstentacles">>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<div @class="($debugLines ? 'debugLines-effectstentacleadv' : '')">
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<effectstentacleadv _tentacle>>
<</if>>
<</for>>
</div>
<br>
<</widget>>
<<widget "actionstentacles">>
<div @class="($debugLines ? 'debugLines-actionstentacles' : '')">
<<set $enemyarousal to $arousal>>
<<if $vorecreature is 0 and _swarmcreature is undefined>>
<<if $options.images is 1 and $options.combatImages is 1>>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<</if>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0>>
<<generateActionsTentacle>>
<</if>>
</div>
<br><br>
<</widget>>
<<widget "actionstentaclespenis">> /* unused */
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvpenis _tentacle>>
<</if>>
<</for>>
<br>
<</widget>>
<<widget "actionstentacleslegs">> /* unused */
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvlegs _tentacle>>
<</if>>
<</for>>
<</widget>>
<<widget "actionstentaclesrighthand">> /* unused */
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvrighthand _tentacle>>
<</if>>
<</for>>
<</widget>>
<<widget "actionstentacleslefthand">> /* unused */
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvlefthand _tentacle>>
<</if>>
<</for>>
<</widget>>
<<widget "upperslither">>
<<if $worn.over_upper.name isnot "naked">>
그러더니 당신의 <<worn_over_upper_name_ gwa "sep">><<if $worn.upper.name isnot "naked">>_trPost <<worn_upper_name>><</if>> 아래에서 <<slithers>>
<<elseif $worn.upper.name isnot "naked">>
그러더니 당신의 <<worn_upper_name>> 아래에서 <<slithers>>
<<else>>
그러더니 당신의 맨살을 가로지르며 <<slithers>>
<</if>>
<</widget>>
<<widget "lowerslither">>
<<if $worn.over_lower.name isnot "naked">>
그러더니 당신의 <<worn_over_lower_name_ gwa "sep">><<if $worn.lower.name isnot "naked">>_trPost <<worn_lower_name>><</if>> 아래에서 <<slithers>>
<<elseif $worn.lower.name isnot "naked">>
그러더니 당신의 <<worn_lower_name>> 아래에서 <<slithers>>
<<else>>
그러더니 당신의 맨살을 가로지르며 <<slithers>>
<</if>>
<</widget>>
<<widget "underslither">>
<<if $worn.lower.name isnot "naked">>
<<if !$worn.under_lower.type.includes("naked")>>
그러더니 당신의 <<trClothes "lower" $worn.lower.name "name" "과">>_trResult <<trClothes "under_lower" $worn.under_lower.name>>_trResult 아래에서 <<slithers>>
<<elseif playerChastity()>>
그러더니 당신의 <<trClothes "lower" $worn.lower.name "name">>_trResult 아래의 <<worn_genitals_name>>에 가까이 붙어 <<slithers>>
<<else>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
그러더니 당신의 <<trClothes "under_lower" $worn.under_lower.name>>_trResult 아래에서 <<slithers>>
<<if playerChastity("hidden")>>
그러더니 당신의 <<worn_genitals_name>>에 가까이 붙는다.
<</if>>
<<elseif $worn.under_lower.type.includes("naked") and playerChastity("hidden")>>
그러더니 당신의 <<worn_genitals_name>>에 가까이 붙어서 <<slithers>>
<<else>>
그러더니 당신의 맨살을 가로지르며 <<slithers>>
<</if>>
<</if>>
<</widget>>
<<widget "statetentacles">>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].shaft is "finished" and $tentacles[_j].name isnot "finished">>
<<set $tentacles.active -= 1>>
<<set $tentacles[_j].name to "finished">>
<</if>>
<</if>>
<</for>>
<<sexcheck>>
<<if $ejaculating isnot 1>>
당신은 <<trNumber $tentacles.active>> 마리의 <<trTentacle $tentacles[0].type "이">> 당신 주위를 둘러싸고 있는 것을 본다.
<br><br><br>
<</if>>
<</widget>>
<<widget "leftarmtentacledisable">>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].id is $leftarm>>
<<set $tentacles[_j].head to 0>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "rightarmtentacledisable">>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].id is $rightarm>>
<<set $tentacles[_j].head to 0>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "feettentacledisable">>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].id is $feetuse>>
<<set $tentacles[_j].head to 0>>
<</if>>
<</if>>
<</for>>
<</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<enable_rescue>>
<<maninit>>
<<set $NPCList[0].chest to "none">>
<<HePost "은">> 당신을 향해 손을 뻗는다.
<<set $NPCList[0].fullDescription to "Tutorial " + ($NPCList[0].pronoun is "m"?"man":"woman")>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
__전투 튜토리얼__
<br>
<<if $gamemode is "soft">>
<i>당신의 캐릭터는 처음에는 꽤 수동적일 겁니다. 캐릭터가 더욱 음란해지고, 적극적으로 행동하는 데에 편안함을 느끼게 될 수록 더욱 많은 행동을 할 수 있게 됩니다.
<br><br>
<span class="sub">적극적</span>이거나 <span class="meek">온순한</span> 행동은 상대방의 성욕을 자극하며, 더욱 오르가즘에 가깝게 만들어 줍니다. 또한 당신을 더욱 신뢰하게 되고요.
<br><br>
<span class="brat">건방진</span> 행동은 상대방을 짜증나게 만듭니다. 자주 반항적인 행동을 한다면 상대방은 더욱 거칠게 행동하고 당신을 덜 신뢰하게 됩니다.
<br><br>
몇몇 행동은 사용할 신체 부위의 기술과 상대방이 당신을 얼마나 신뢰하고 있느냐에 따라 성공 확률이 달라집니다.
<br><br>
당신의 신체 부위는 각각 한 턴에 한 가지 행동을 할 수 있습니다. 행동을 선택한 뒤, 다음 버튼을 누르거나 엔터키를 눌러서 진행하세요.</i>
<br><br>
<<else>>
<i>공격자로부터 도망갈 방법은 보통 세 가지 입니다. 맞서 싸우거나, 성적으로 만족시켜주거나, 구조를 받는 것이죠.
<span class="def">반항적</span>인 행동은 상대방에게 고통을 줍니다. 상대방이 충분히 고통을 받으면 당신은 도망칠 수 있게 됩니다. 하지만 <span class="def">반항적</span>인 행동은 상대방을 화나게 만들고, 더욱 폭력적으로 만듭니다.
<br><br>
공격자들은 기꺼이 당신을 수동적인 장난감으로 사용하고자 할 겁니다만, <span class="sub">순종적</span>인 행동은 그들을 더욱 빠르게 가버리게 만듭니다. 일단 한 발 빼고 나면, 보통 당신을 내버려둘 겁니다. 어떤 <span class="sub">순종적</span>인 행동은 상대방의 성기를 사용하여, 더 위험한 방식으로 성기를 사용하지 못하게 합니다.
<br><br>
<span class="meek">온순한</span> 행동은 직접적으로 성적인 행위를 하지 않으면서도 상대방이 당신을 귀여워하게 만듭니다. <span class="meek">온순한</span> 행동은 상대방이 당신을 더욱 신뢰하게 만드며, 가끔은 당신을 도와줄 효과를 갖기도 합니다.
<br><br>
<span class="brat">건방진</span> 행동은 공격자를 다치게 하지 않으면서도 그들의 의지를 거스르는 형태로 당신을 보호합니다. <span class="brat">건방진</span> 행동은 신뢰를 감소시키고 분노를 증가시킵니다.
<br><br>
마지막으로, 도와달라 소리칠 수도 있습니다. 그게 도움이 될지 아니면 상황을 악화시킬지는 당신의 고함소리를 들을 누군가가 주변에 있는지에 달려있습니다. 밤에나 황야에서 소리치는 것은 공격자를 화나게 만들 뿐입니다. 만약 공격자가 당신의 입을 막고 있다면 당신은 소리칠 수도, 말을 할 수도 없게 됩니다.
지금 나올 상황에서, 소리치는 것으로 당신은 구출될 겁니다. 당신의 신체 부위는 각각 한 턴에 한 가지 행동을 할 수 있습니다. 행동을 선택한 뒤, 다음 버튼을 누르거나 엔터키를 눌러서 진행하세요.</i>
<br><br>
<</if>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Tutorial Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Tutorial]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $eventskip to 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte 60>>
"맛이 어떠냐, 걸레야." <<HePost "은">> 당신을 바닥에 널부러진 채로 내버려둔다.
<br><br>
<<else>>
"착한 아이로구나. 조금이지만 수고한 값이란다." <<HePost "은">> 당신을 바닥에 널부러진 채로 내버려둔다.
<br><br>
<<tearful>> 당신은 일어선다. <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gamemode is "soft">>
<<generate1>><<person1>><<personPost "이">> 당신에게로 달려온다. "괜찮니?" <<HePost "은">> 팔을 뻗어 당신이 일어나는 걸 도와준다.
<br><br>
<<else>>
<<generate1>><<person1>><<personPost "이">> 당신에게로 달려온다. "저 악마가 너한테 한 짓을 봤단다. 괜찮니?" <<HePost "은">> 팔을 뻗어 당신이 일어나는 걸 도와준다.
<br><br>
<</if>>
<i>공격당하면 통제감이 감소합니다. 통제력이 떨어질수록 더욱 트라우마에 취약해지게 됩니다.
"음란도", "노출증"이나 "이상성욕"으로 표기된 행동은 스트레스와 트라우마를 감소시킵니다. 또한 당신의 통제감을 회복시켜줍니다. 충분히 자주 그러한 행동을 취한다면 같은 종류의 더 음란한 행동을 해제하지만, 더 약한 행동의 효과를 낮춥니다. 충분히 조심하지 않는다면, 수치심 없고 터무니없는 행동을 하지 않고서는 통제 가능한 상태에 도달하지 못하게 될 겁니다.</i>
<br><br>
<<link [[추파를 던진다|Tutorial Flirt]]>><<set $spraymax++>><<spray 5>><</link>><<promiscuous1>>
<br>
<<link [[감사를 표한다|Tutorial Thank]]>><<set $spraymax++>><<spray 5>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<personPost "은">> 고통에 움찔거린다. "이 미친 새끼," <<hePost "은">> 그렇게 말하고는 절뚝이며 도망간다. <<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gamemode is "soft">>
<<generate1>><<person1>><<personPost "은">> 당신에게로 달려온다. "괜찮니?" <<HePost "은">> 팔을 뻗어 당신을 부축해준다.
<br><br>
<<else>>
<<generate1>><<person1>><<personPost "은">> 당신에게로 달려온다. "저 악마가 너한테 한 짓을 봤단다. 괜찮니?" <<HePost "은">> 팔을 뻗어 당신을 부축해준다.
<br><br>
<</if>>
<i>공격당하면 통제감이 감소합니다. 통제력이 떨어질수록 더욱 트라우마에 취약해지게 됩니다.
"음란도", "노출증"이나 "이상성욕"으로 표기된 행동은 스트레스와 트라우마를 감소시킵니다. 또한 당신의 통제감을 회복시켜줍니다. 충분히 자주 그러한 행동을 취한다면 같은 종류의 더 음란한 행동을 해제하지만, 더 약한 행동의 효과를 낮춥니다. 충분히 조심하지 않는다면, 수치심 없고 터무니없는 행동을 하지 않고서는 통제 가능한 상태에 도달하지 못하게 될 겁니다</i>
<br><br>
<<link [[추파를 던진다|Tutorial Flirt]]>><<set $spraymax++>><<spray 5>><</link>><<promiscuous1>>
<br>
<<link [[감사를 표한다|Tutorial Thank]]>><<set $spraymax++>><<spray 5>><</link>>
<br>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
<<HePost "은">> 당신의 고함소리에 여러 사람들이 시선을 돌리는 것을 보고는, 희롱하던 손을 멈추고는 다급히 도망간다.
<br><br>
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gamemode is "soft">>
<<generate1>><<person1>><<personPost "은">> 당신에게로 달려온다. "괜찮니?" <<HePost "은">> 팔을 뻗어 당신을 부축해준다.
<br><br>
<<else>>
<<generate1>><<person1>><<personPost "은">> 당신에게로 달려온다. "저 악마가 너한테 한 짓을 봤단다. 괜찮니?" <<HePost "은">> 팔을 뻗어 당신을 부축해준다.
<br><br>
<</if>>
<i>공격당하면 통제감이 감소합니다. 통제력이 떨어질수록 더욱 트라우마에 취약해지게 됩니다.
"음란도", "노출증"이나 "이상성욕"으로 표기된 행동은 스트레스와 트라우마를 감소시킵니다. 또한 당신의 통제감을 회복시켜줍니다. 충분히 자주 그러한 행동을 취한다면 같은 종류의 더 음란한 행동을 해제하지만, 더 약한 행동의 효과를 낮춥니다. 충분히 조심하지 않는다면, 수치심 없고 터무니없는 행동을 하지 않고서는 통제 가능한 상태에 도달하지 못하게 될 겁니다</i>
<br><br>
<<link [[추파를 던진다|Tutorial Flirt]]>><<set $spraymax++>><<spray 5>><</link>><<promiscuous1>>
<br>
<<link [[감사를 표한다|Tutorial Thank]]>><<set $spraymax++>><<spray 5>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $tutorialExit is undefined>><<set $tutorialExit to "Domus Street">><</if>>
당신은 <<hisPost "의">> 팔을 잡고는 일어서며 <<hePost "을">> 잡아당겨, <<hePost "이">> 당신이 넘어지는 걸 막기 위해 강제로 껴안도록 만든다. 당신은 <<hisPost "의">> 눈을 바라본다. "이제 안전한 것 같아요." 당신이 말한다.
<<promiscuity1>>
<<HePost "은">> 얼굴을 붉힌다. "괘-괜찮다니 다행이네." <<HePost "은">> 천천히 팔을 빼며, 당신이 균형을 잡았는지 확인하고는 그렇게 말한다. <<HePost "은">> 주변을 둘러본다. "자." <<HePost "은">> 작은 통을 하나 건넨다. "신중하게 써. 합법적인 물건도 아니고, 딱 한 번 쓸 분량 밖에는 없으니까."
<<gspraymax>>
<br><br>
<<if $tutorialExit.includes("Robin")>>
"이제 친구에게 가 보는게 좋겠구나, <<nnpc_he_ ga "Robin">> 나를 이쪽으로 불러서 온 것이거든. <<nnpc_He_ nun "Robin">> 유령처럼 얼굴이 하얘져 말도 하지 못하는 것 같구나. 나는 이제 가 봐야겠다. 조심하렴."
<<else>>
"난 이제 가봐야 해. 너도 조심하렴."
<</if>>
<br><br>
<<link [[다음|$tutorialExit]]>><<endevent>><<set $eventskip to 1>><<unset $tutorialExit>><<set $tutorial to 1>><</link>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $tutorialExit is undefined>><<set $tutorialExit to "Domus Street">><</if>>
당신이 <<hisPost "의">> 팔을 잡자 <<hePost "은">> 당신을 일으켜 세워준다. "고맙습니다." 당신이 말한다. "이젠 괜찮아요."
<br><br>
<<HePost "은">> 주변을 둘러본다. "자." <<HePost "은">> 작은 통을 하나 건넨다. "신중하게 써. 합법적인 물건도 아니고, 딱 한 번 쓸 분량 밖에는 없으니까."
<<gspraymax>>
<br><br>
<<if $tutorialExit isnot "Domus Street">>
"이제 친구에게 가 보는게 좋겠구나, <<nnpc_he_ ga "Robin">> 나를 이쪽으로 불러서 온 것이거든. <<nnpc_He_ nun "Robin">> 유령처럼 얼굴이 하얘져 말도 하지 못하는 것 같구나. 나는 이제 가 봐야겠다. 조심하렴."
<<else>>
"난 이제 가봐야 해. 너도 조심하렴."
<</if>>
<br><br>
<<link [[다음|$tutorialExit]]>><<endevent>><<set $eventskip to 1>><<unset $tutorialExit>><<set $tutorial to 1>><</link>><<widget "generateActionsVore">>
<<set $combat to 1>>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<div id="listContainer">
<div id="leftaction" @class="$options.combatControls + 'Control'">
<<leftActionInitVore>>
</div>
<div id="rightaction" @class="$options.combatControls + 'Control'">
<<rightActionInitVore>>
</div>
<<if ($mouthuse is 0 and !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)))>>
<div id="mouthaction" @class="$options.combatControls + 'Control'">
<<mouthActionInit>>
</div>
<</if>>
</div>
<</widget>>
<<widget "leftActionInitVore">>
<<set $lefttarget to "vore">>
<<switch $leftarm>>
<<case 0>>
<<set $lefttarget to "vore">>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "orgasm">>
<span class="lewd">당신의 왼팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "pain">>
<span class="red">당신의 왼팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "unreal">>
<span class="pink">당신의 왼팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "left" _targetlistarms>>
<</if>>
<<set _leftOptions to "free">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<br>
<<targetListBox "left" _targetlistarms>>
<br>
<</if>>
<</if>>
<<case "bound">>
<<set _leftOptions to "bound">>
<<if $orgasmdown gte 1>>
<span class="lewd">당신의 왼팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">당신의 왼팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<span class="pink">당신의 왼팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 묶여 있다.</span>
<</if>><<if $options.combatControls.includes("adio")>><br><</if>>
<<case "trapped">>
<<set _leftOptions to "trapped">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'purple')">당신의 왼팔은 <<trVore $vorecreature>>_trResult에게 잡혀있다.</span><<if $options.combatControls.includes("adio")>><br><</if>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<leftActionInit>>
<<case "struggle">>
<<set $_changetype to true>><<leftActionInitStruggle>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<leftActionInitSwarm>>
<<case "mechgrappled">>
<<set $_changetype to true>><<leftActionInitMachine>>
<<default>>
<<set $_changetype to true>><<leftActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<leftActionsVore>>
<<if Object.keys(_leftaction).length gt 0>>
<<if !(Object.values(_leftaction).includes($leftactiondefault))>>
<<set $leftactiondefault to "rest">>
<</if>>
<<set $leftaction to $leftactiondefault>>
<<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Vore")>>
<div class="extraMargin">
<<generateCombatActionOthers _leftaction "leftaction" _textColor $leftaction "Vore">>
</div>
<<if $options.combatControls.includes("ists")>>
<div id="leftactionDifficulty">
<<leftactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.left to clone(_leftOptions)>>
<</if>>
<</widget>>
<<widget "leftactionDifficultyVore">>/* Blank widget to pacify the JavaScript Gods. */
<!-- Does nothing -->
<</widget>>
<<widget "leftActionsVore">>
<<set _leftaction to {}>>
<<if !(["orgasm", "pain", "unreal"].includes(_leftOptions))>>
<<set _leftaction["쉰다"] to "rest">>
<</if>>
<<switch _leftOptions>>
<<case "free">>
<<trVore $vorecreature "을" "sep">><<set _leftaction[_trResult+"에게서 도망친다"] to "leftescape">>
<<if $vorestage lte 6>>
<<set _leftaction[_trResult + _trPost + " 꽉 잡는다"] to "lefthold">>
<</if>>
<<if $rightarm is "trapped">>
<<set _leftaction["잡힌 오른팔을 푼다"] to "leftvorefree">>
<</if>>
<<case "bound" "trapped">>
<<case "orgasm">>
<<set _leftaction["팔을 붙잡는다"] to "leftfold">>
<<set _leftaction["움켜쥔다"] to "leftgrip">>
<<case "pain">>
<<set _leftaction["몸부림친다"] to "leftstruggleweak">>
<<set _leftaction["몸을 지킨다"] to "leftprotect">>
<<case "unreal">>
<<set _leftaction["자신을 찌른다"] to "leftpoke">>
<<set _leftaction["당신의 팔을 그대로 놔둔다"] to "leftcurl">>
<</switch>>
<</widget>>
<<widget "rightActionInitVore">>
<<set $righttarget to "vore">>
<<switch $rightarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "orgasm">>
<span class="lewd">당신의 오른팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "pain">>
<span class="red">당신의 오른팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "unreal">>
<span class="pink">당신의 오른팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if not $options.combatControls.includes("adio") and _targetnumber gt 1>>
<<targetListBox "right" _targetlistarms>>
<</if>>
<<set _rightOptions to "free">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 자유롭다.</span>
<<if $options.combatControls.includes("adio") and _targetnumber gt 1>>
<br>
<<targetListBox "right" _targetlistarms>>
<br>
<</if>>
<</if>>
<<case "bound">>
<<set _rightOptions to "bound">>
<<if $orgasmdown gte 1>>
<span class="lewd">당신의 오른팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">당신의 오른팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<span class="pink">당신의 오른팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 묶여 있다.</span>
<</if>>
<<case "trapped">>
<<set _rightOptions to "trapped">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'purple')">당신의 오른팔은 <<trVore $vorecreature>>_trResult에게 잡혀있다.</span><br>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<rightActionInit>>
<<case "struggle">>
<<set $_changetype to true>><<rightActionInitStruggle>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<rightActionInitSwarm>>
<<case "mechgrappled">>
<<set $_changetype to true>><<rightActionInitMachine>>
<<default>>
<<set $_changetype to true>><<rightActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<rightActionsVore>>
<<if Object.keys(_rightaction).length gt 0>>
<<if !(Object.values(_rightaction).includes($rightactiondefault))>>
<<set $rightactiondefault to "rest">>
<</if>>
<<set $rightaction to $rightactiondefault>>
<<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Vore")>>
<div class="extraMargin">
<<generateCombatActionOthers _rightaction "rightaction" _textColor $rightaction "Vore">>
</div>
<<if $options.combatControls.includes("ists")>>
<div id="rightactionDifficulty">
<<rightactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.right to clone(_rightOptions)>>
<</if>>
<</widget>>
<<widget "rightactionDifficultyVore">>/* But seriously, not having this blank widget will cause red blocks of error in the "lists" actions types */
<!-- Does nothing -->
<</widget>>
<<widget "rightActionsVore">>
<<set _rightaction to {}>>
<<if !(["orgasm", "pain", "unreal"].includes(_rightOptions))>>
<<set _rightaction["쉰다"] to "rest">>
<</if>>
<<switch _rightOptions>>
<<case "free">>
<<trVore $vorecreature "을" "sep">><<set _rightaction[_trResult+"에게서 도망친다"] to "rightescape">>
<<if $vorestage lte 6>>
<<set _rightaction[_trResult + _trPost + " 꽉 잡는다"] to "righthold">>
<</if>>
<<if $leftarm is "trapped">>
<<set _rightaction["잡힌 왼팔을 푼다"] to "rightvorefree">>
<</if>>
<<case "bound" "trapped">>
<<case "orgasm">>
<<set _rightaction["팔을 붙잡는다"] to "rightfold">>
<<set _rightaction["움켜쥔다"] to "rightgrip">>
<<case "pain">>
<<set _rightaction["몸부림친다"] to "rightstruggleweak">>
<<set _rightaction["몸을 지킨다"] to "rightprotect">>
<<case "unreal">>
<<set _rightaction["자신을 찌른다"] to "rightpoke">>
<<set _rightaction["당신의 팔을 그대로 놔둔다"] to "rightcurl">>
<</switch>>
<</widget>><<widget "vore">>
<<rng>>
<<if $vorestage is 1>>
당신의 허벅지는 그 <<vorecreature_ yi>> 입에 붙잡혀 있고, 당신의 정강이와 발은 그것의 탐색하는 혀에 노출되어 있다.
<<neutral 4>>
<<elseif $vorestage is 2>>
당신의 허리는 그 <<vorecreature_ yi>> 입에 붙잡혀 있고, 당신의 민감한 부위는 그것의 미끌미끌한 혀에 속수무책이다.
<<neutral 2 "genitals">><<neutral 2 "bottom">>
<<elseif $vorestage is 3>>
당신의 가슴은 그 <<vorecreature_ yi>> 입에 붙잡혀 있고, 당신의 몸은 그것의 끈적끈적한 혀에 속수무책이다.
<<neutral 2 "breasts">><<neutral 3 "genitals">><<neutral 3 "bottom">>
<<elseif $vorestage is 4>>
당신의 어깨는 그 <<vorecreature_ yi>> 입에 붙잡혀 있고, 당신의 몸은 그것의 침입하는 혀에 속수무책이다.
<<neutral 3 "breasts">><<neutral 4 "genitals">><<neutral 4 "bottom">>
<<elseif $vorestage is 5>>
당신의 온 몸은 그 <<vorecreature_ yi>> 입에 붙잡혀 있다. 그것의 끈적끈적한 혀가 당신의 온 몸을 누르고 있다.
<<neutral 4 "breasts">><<neutral 5 "genitals">><<neutral 5 "bottom">>
<<elseif $vorestage is 6>>
당신은 그 <<vorecreature_ yi>> 식도 안에 있고, 식도벽의 움직임에 의해 밀려 내려가고 있다.
<<neutral 5 "breasts">><<neutral 6 "genitals">><<neutral 6 "bottom">>
<<elseif $vorestage is 7>>
당신은 그 <<vorecreature_ yi>> 위장 안에 있고, 당신의 머리를 미끈미끈한 액체 위로 내어 놓는 것만도 힘들다.
<<if $rng lte 10 and $pearlChance is undefined>>
당신은 무언가 동그랗고 매끈한 것이 당신의 몸을 누르는 것을 느낀다. 당신은 그것을 손에 쥐고 살펴본다. <span class="green">당신은 진귀한 진주를 발견했다.</span> 그것을 팔면 꽤 많이 받을 수 있을 것이다.
<<tending_give oyster_pearl 1>>
<<set $pearlChance to 1>>
<</if>>
<<neutral 6 "breasts">><<neutral 7 "genitals">><<neutral 7 "bottom">>
<</if>>
<<if $vorestage is 1>>
<<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_ yi>> 목구멍을 양팔로 내리눌러, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 한팔로 내리눌러, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<else>>
당신은 그 <<vorecreature_ ga>> 당신을 더 삼키는 것을 막고 있지 않지만, <span class="green">그것은 당신의 취약한 상황을 이용하지 않는다.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_ yi>> 목구멍을 양팔로 내리누르지만, <span class="blue"> 충분하지 못했다.</span> 당신은 그것이 당신의 허리까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 한팔로 내리누르지만, <span class="blue"> 충분하지 못했다.</span> 당신은 그것이 당신의 허리까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<<else>>
당신은 그 <<vorecreature_ ga>> 당신을 더 삼키는 것을 막고 있지 않고, <span class="blue">그것은 당신의 취약한 상황을 이용한다.</span> 당신은 그것이 당신의 허리까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<</if>>
<<if $voretrait gte 1 and random(1, 3) is 3>>
당신은 그 느낌에 몸을 떤다.<<arousal 100>>
<</if>>
<</if>>
<<elseif $vorestage is 2>>
<<if $worn.over_lower.integrity gt 0>>
<<set $worn.over_lower.integrity -= 1>>
<<elseif $worn.lower.integrity lte 0>>
<<set $worn.lower.integrity -= 1>>
<<elseif $worn.under_lower.integrity lte 0>>
<<set $worn.under_lower.integrity -= 1>>
<</if>>
<<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_ yi>> 목구멍을 양팔로 내리눌러, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 한팔로 내리눌러, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<else>>
그 <<vorecreature_ ga>> 당신을 더 삼키는 것을 막고 있지 않지만, <span class="green">그것은 당신의 취약한 상황을 이용하지 않는다.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_ yi>> 목구멍을 양팔로 내리누르지만,<span class="purple"> 충분하지 못했다.</span> 당신은 그것이 당신의 가슴까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 한팔로 내리누르지만,<span class="purple"> 충분하지 못했다.</span> 당신은 그것이 당신의 가슴까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<<else>>
당신은 그 <<vorecreature_ ga>> 당신을 더 삼키는 것을 막고 있지 않고, <span class="purple">그것은 당신의 취약한 상황을 이용한다.</span> 당신은 그것이 당신의 가슴까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<</if>>
<</if>>
<<elseif $vorestage is 3>>
<<if $worn.over_lower.integrity gt 0>>
<<set $worn.over_lower.integrity -= 1>>
<<elseif $worn.lower.integrity gt 0>>
<<set $worn.lower.integrity -= 1>>
<<elseif $worn.under_lower.integrity gt 0>>
<<set $worn.under_lower.integrity -= 1>>
<</if>>
<<if $worn.over_upper.integrity gt 0>>
<<set $worn.over_upper.integrity -= 1>>
<<elseif $worn.upper.integrity gt 0>>
<<set $worn.upper.integrity -= 1>>
<<elseif $worn.under_upper.integrity gt 0>>
<<set $worn.under_upper.integrity -= 1>>
<</if>>
<<set $worn.upper.integrity -= 1>>
<<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_ yi>> 목구멍을 양팔로 내리눌러, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 한팔로 내리눌러, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<else>>
그 <<vorecreature_ ga>> 당신을 더 삼키는 것을 막고 있지 않지만, <span class="green">그것은 당신의 취약한 상황을 이용하지 않는다.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_ yi>> 목구멍을 양팔로 내리누르지만,<span class="pink"> 충분하지 못했다.</span> 당신은 그것이 당신의 목까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 한팔로 내리누르지만,<span class="pink"> 충분하지 못했다.</span> 당신은 그것이 당신의 목까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<<else>>
당신은 그 <<vorecreature_ ga>> 당신을 더 삼키는 것을 막고 있지 않고, <span class="pink">그것은 당신의 취약한 상황을 이용한다.</span> 당신은 그것이 당신의 목까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<</if>>
<</if>>
<<elseif $vorestage is 4>>
<<if $worn.over_lower.integrity gt 0>>
<<set $worn.over_lower.integrity -= 1>>
<<elseif $worn.lower.integrity gt 0>>
<<set $worn.lower.integrity -= 1>>
<<elseif $worn.under_lower.integrity gt 0>>
<<set $worn.under_lower.integrity -= 1>>
<</if>>
<<if $worn.over_upper.integrity gt 0>>
<<set $worn.over_upper.integrity -= 1>>
<<elseif $worn.upper.integrity gt 0>>
<<set $worn.upper.integrity -= 1>>
<<elseif $worn.under_upper.integrity gt 0>>
<<set $worn.under_upper.integrity -= 1>>
<</if>>
<<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_ yi>> 목구멍 안쪽을 양팔로 붙잡아, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍 안쪽을 한팔로 붙잡아, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<else>>
그 <<vorecreature_ ga>> 당신을 더 삼키는 것을 막고 있지 않지만, <span class="green">그것은 당신의 취약한 상황을 이용하지 않는다.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_ yi>> 목구멍 안쪽을 양팔로 붙잡지만,<span class="pink"> 충분하지 못했다.</span> 당신 몸의 마지막 부분까지 입 속으로 미끄러져, 그것의 입술이 당신의 뒤에서 닫힌다.
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍 안쪽을 한팔로 붙잡지만,<span class="pink"> 충분하지 못했다.</span> 당신 몸의 마지막 부분까지 입 속으로 미끄러져, 그것의 입술이 당신의 뒤에서 닫힌다.
<<else>>
당신은 그 <<vorecreature_ ga>> 당신을 더 삼키는 것을 막고 있지 않고, <span class="pink">그것은 당신의 취약한 상황을 이용한다.</span> 당신 몸의 마지막 부분까지 입 속으로 미끄러져, 그것의 입술이 당신의 뒤에서 닫힌다.
<</if>>
<</if>>
<<elseif $vorestage is 5>>
<<if $worn.over_lower.integrity gt 0>>
<<set $worn.over_lower.integrity -= 1>>
<<elseif $worn.lower.integrity gt 0>>
<<set $worn.lower.integrity -= 1>>
<<elseif $worn.under_lower.integrity gt 0>>
<<set $worn.under_lower.integrity -= 1>>
<</if>>
<<if $worn.over_upper.integrity gt 0>>
<<set $worn.over_upper.integrity -= 1>>
<<elseif $worn.upper.integrity gt 0>>
<<set $worn.upper.integrity -= 1>>
<<elseif $worn.under_upper.integrity gt 0>>
<<set $worn.under_upper.integrity -= 1>>
<</if>>
<<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_ yi>> 목구멍 안쪽을 양팔로 붙잡아, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍 안쪽을 한팔로 붙잡아, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<else>>
그 <<vorecreature_ ga>> 당신을 더 삼키는 것을 막고 있지 않지만, <span class="green">그것은 당신의 취약한 상황을 이용하지 않는다.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_ yi>> 목구멍 안쪽을 양팔로 붙잡지만,<span class="pink"> 충분하지 못했다.</span> 그 <<vorecreature_ nun>> 당신을 더 아래로 빨아들여, 당신을 그것의 식도 안으로 미끄러뜨린다.
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍 안쪽을 한팔로 붙잡지만,<span class="pink"> 충분하지 못했다.</span> 그 <<vorecreature_ nun>> 당신을 더 아래로 빨아들여, 당신을 그것의 식도 안으로 미끄러뜨린다.
<<else>>
당신은 그 <<vorecreature_ ga>> 당신을 더 삼키는 것을 막고 있지 않고, <span class="pink">그것은 당신의 취약한 상황을 이용한다.</span> 그 <<vorecreature_ nun>> 당신을 더 아래로 빨아들여, 당신을 그것의 식도 안으로 미끄러뜨린다.
<</if>>
<</if>>
<<elseif $vorestage is 6>>
<<if $worn.over_lower.integrity gt 0>>
<<set $worn.over_lower.integrity -= 1>>
<<elseif $worn.lower.integrity gt 0>>
<<set $worn.lower.integrity -= 1>>
<<elseif $worn.under_lower.integrity gt 0>>
<<set $worn.under_lower.integrity -= 1>>
<</if>>
<<if $worn.over_upper.integrity gt 0>>
<<set $worn.over_upper.integrity -= 1>>
<<elseif $worn.upper.integrity gt 0>>
<<set $worn.upper.integrity -= 1>>
<<elseif $worn.under_upper.integrity gt 0>>
<<set $worn.under_upper.integrity -= 1>>
<</if>>
<<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_ yi>> 목구멍 안쪽을 양팔로 붙잡아, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍 안쪽을 한팔로 붙잡아, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<else>>
그 <<vorecreature_ ga>> 당신을 더 삼키는 것을 막고 있지 않지만, <span class="green">그것은 당신의 취약한 상황을 이용하지 않는다.</span>
<</if>>
<<else>>
<<set $vorestomach to 0>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_ yi>> 목구멍 안쪽을 양팔로 붙잡지만,<span class="pink"> 충분하지 못했다.</span> 그 <<vorecreature_ nun>> 당신을 더 아래로 빨아들여, 당신을 살로 감싸인 방 안에 밀어넣는다.
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><<swallowed>><</if>>
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍 안쪽을 한팔로 붙잡지만,<span class="pink"> 충분하지 못했다.</span> 그 <<vorecreature_ nun>> 당신을 더 아래로 빨아들여, 당신을 살로 감싸인 방 안에 밀어넣는다.
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><<swallowed>><</if>>
<<else>>
당신은 그 <<vorecreature_ ga>> 당신을 더 삼키는 것을 막고 있지 않고, <span class="pink">그것은 당신의 취약한 상황을 이용한다.</span> 그 <<vorecreature_ nun>> 당신을 더 아래로 빨아들여, 당신을 살로 감싸인 방 안에 밀어넣는다.
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>><<swallowed>>
<</if>>
<</if>>
<<else>>
<<if $worn.over_lower.integrity gt 0>>
<<set $worn.over_lower.integrity -= 5>>
<</if>>
<<if ($worn.over_lower.name is "naked" or $worn.over_lower.integrity lte clothingData('over_lower',$worn.over_lower,'integrity_max') / 5) and $worn.lower.integrity gt 0>>
<<set $worn.upper.integrity -= 5>>
<</if>>
<<if ($worn.over_lower.name is "naked" or $worn.over_lower.integrity lte clothingData('over_lower',$worn.over_lower,'integrity_max') / 5)
and ($worn.lower.name is "naked" or $worn.lower.integrity lte clothingData('lower',$worn.lower,'integrity_max') / 5) and $worn.under_lower.integrity gt 0>>
<<set $worn.under_lower.integrity -= 5>>
<</if>>
<<if $worn.over_upper.integrity gt 0>>
<<set $worn.over_upper.integrity -= 5>>
<</if>>
<<if ($worn.over_upper.name is "naked" or $worn.over_upper.integrity lte clothingData('over_upper',$worn.over_upper,'integrity_max') / 5) and $worn.upper.integrity gt 0>>
<<set $worn.upper.integrity -= 5>>
<</if>>
<<if ($worn.over_upper.name is "naked" or $worn.over_upper.integrity lte clothingData('over_upper',$worn.over_upper,'integrity_max') / 5) and
($worn.upper.name is "naked" or $worn.upper.integrity lte clothingData('upper',$worn.upper,'integrity_max') / 5) and $worn.under_upper.integrity gt 0>>
<<set $worn.under_upper.integrity -= 5>>
<</if>>
<</if>>
<br><br>
<<set $vorestruggle to 0>>
<<rng>>
<<if $vorestage is 1>>
<<if $rng gte 66>>
당신은 그 <<vorecreature_ ga>> 당신의 발을 핥는 것을 느낀다.
<<neutral 5>>
<<elseif $rng gte 33>>
그 <<vorecreature_ yi>> 혀가 그것의 목구멍에서 튀어나와, 당신의 허벅지 안쪽을 핥는다.
<<neutral 5 "genitals">>
<<else>>
그 <<vorecreature_ yi>> 혀가 그것의 목구멍에서 튀어나와, 당신의 엉덩이를 핥는다.
<<neutral 5 "anus">>
<</if>>
<<elseif $vorestage is 2>>
<<if $rng gte 66>>
당신은 그 <<vorecreature_ yi>> 혀가 당신의 엉덩이를 핥는 것을 느낀다.
<<neutral 5 "anus">>
<<elseif $rng gte 33>>
그 <<vorecreature_ nun>> 당신의 <<groin_ ul>> 부드럽게 핥는다.
<<neutral 10 "genitals">>
<<else>>
그 <<vorecreature_ yi>> 혀가 당신의 골반을 둘러싸고, 당신의 허벅지 전체를 위아래로 핥는다.
<<neutral 5 "genitals">>
<</if>>
<<elseif $vorestage is 3>>
<<if $rng gte 66>>
그 <<vorecreature_ yi>> 혀가 당신의 몸을 목구멍의 천장에 눌러댄다.
<<neutral 5>>
<<elseif $rng gte 33>>
그 <<vorecreature_ nun>> 당신의 <<groin_ ul>> 부드럽게 찌른다.
<<neutral 10 "genitals">>
<<else>>
그 <<vorecreature_ yi>> 혀가 당신의 허벅지 안쪽을 애무한다.
<<neutral 5 "genitals">>
<</if>>
<<elseif $vorestage is 4>>
<<if $rng gte 66>>
그 <<vorecreature_ nun>> 그것의 혀 끝을 당신의 온 몸의 위아래로 움직인다.
<<neutral 5>>
<<elseif $rng gte 33>>
그 <<vorecreature_ nun>> 당신의 <<groin_ ul>> 부드럽게 찌른다.
<<neutral 10 "genitals">>
<<else>>
그 <<vorecreature_ yi>> 혀가 당신의 허벅지 안쪽을 애무한다.
<<neutral 10 "genitals">>
<</if>>
<<elseif $vorestage is 5>>
<<if $rng gte 66>>
그 <<vorecreature_ nun>> 그것의 혀 끝을 당신의 온 몸의 위아래로 움직인다.
<<neutral 10>>
<<elseif $rng gte 33>>
그 <<vorecreature_ nun>> 그것의 혀로 당신의 몸을 둘러싼다.
<<neutral 10>>
<<else>>
그 <<vorecreature_ nun>> 그것의 혀 끝으로 당신의 <<groin_ ul>> 톡톡 친다.
<<neutral 15 "genitals">>
<</if>>
<<elseif $vorestage is 6>>
<<if $rng gte 81 and $leftarm is 0>>
식도 옆쪽의 홈이 당신의 왼팔을 조여서, 움직이지 못하게 한다.
<<set $leftarm to "trapped">><<set $lefttarget to "vore">><<neutral 10>>
<<elseif $rng gte 61 and $rightarm is 0>>
식도 옆쪽의 홈이 당신의 오른팔을 조여서, 움직이지 못하게 한다.
<<set $rightarm to "trapped">><<set $righttarget to "vore">><<neutral 10>>
<<elseif $rng gte 41>>
식도가 당신의 온몸을 조여서, 당신을 그 위치에 잡는다.
<<neutral 10>>
<<elseif $rng gte 21>>
식도 옆의 판막이 열리며 따뜻한 액체를 내뿜어, 당신을 끈적끈적한 점액으로 뒤덮는다.
<<neutral 15>>
<<elseif $rng gte 1>>
식도의 양옆이 당신을 눌러, 당신을 식도를 따라 미끄러지게 한다.
<<neutral 15>>
<</if>>
<<elseif $vorestage is 7>>
<<if $rng gte 81 and $rightarm is 0>>
위장 옆쪽의 홈이 당신의 오른팔을 조여서, 움직이지 못하게 한다.
<<set $rightarm to "trapped">><<set $righttarget to "vore">><<neutral 15>>
<<elseif $rng gte 61>>
위장 옆에서 더 많은 액체를 쏘아대어, 당신을 끈적끈적한 점액으로 뒤덮는다.
<<neutral 15>><<outergoo>>
<<elseif $rng gte 41 and $leftarm is 0>>
위장 옆쪽의 홈이 당신의 왼팔을 조여서, 움직이지 못하게 한다.
<<set $leftarm to "trapped">><<set $lefttarget to "vore">><<neutral 15>>
<<elseif $rng gte 21>>
위장이 완만한 리듬으로 고동친다.
<<neutral 15>>
<<elseif $rng gte 1>>
위장 전체가 고동치며 당신을 비벼댄다.
<<neutral 20>>
<</if>>
<<if $vorestomach is 0>>
<<set $vorestomach to 1>>
<span class="blue">위벽이 당신 주위로 가까이 다가온다.</span>
<<elseif $vorestomach is 1>>
<<set $vorestomach to 2>>
<span class="purple">위벽이 당신 주위로 가까이 다가온다.</span>
<<elseif $vorestomach is 2>>
<<set $vorestomach to 3>>
<span class="pink">위벽이 당신 주위로 가까이 다가와, 당신의 몸을 쥐어짜며 당신이 숨을 쉬지 못하게 한다.</span>
<<elseif $vorestomach is 3>>
<<set $vorestomach to 4>>
<span class="red">위벽이 당신 주위로 가까이 다가온다. 당신은 곧 전혀 움직이지 못하게 될 것이다.</span>
<<else>>
<<set $vorestomach to 5>>
<span class="red">위벽이 당신 주위로 가까이 다가온다. 세상이 점점 희미해지기 시작한다.</span>
<</if>>
<</if>>
<br><br>
<<rng>>
<<if $vorestage lte 5>>
<<if $rng gte 75>>
<<set $vorestrength to random(0, 0)>>
<span class="lblue">그 <<vorecreature_ nun>> 지금 당장은 당신의 맛을 음미하는 것에 만족하는 듯 하다.</span>
<<elseif $rng gte 50>>
<<set $vorestrength to random(-5000, 10000)>>
<span class="blue">그 <<vorecreature_ nun>> 기대감에 침을 흘린다.</span>
<<elseif $rng gte 25>>
<<set $vorestrength to random(-5000, 20000)>>
<span class="purple">그 <<vorecreature_ nun>> 당신을 빨아들일 준비를 하고 있다.</span>
<<elseif $rng gte 1>>
<<set $vorestrength to random(1, 20000)>>
<span class="pink">그 <<vorecreature_ nun>> 당신을 삼킬 준비를 하고 있다.</span>
<</if>>
<br><br>
<<else>>
<<if $rng gte 75>>
<<set $vorestrength to random(0, 0)>>
<<elseif $rng gte 50>>
<<set $vorestrength to random(-5000, 10000)>>
<<elseif $rng gte 25>>
<<set $vorestrength to random(-5000, 20000)>>
<<elseif $rng gte 1>>
<<set $vorestrength to random(1, 20000)>>
<</if>>
<</if>>
<<if $voretrait gte 1>>
<<set $vorestrength -= 2500>>
<</if>>
<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _panicchecked isnot true>>
<<rng>>
<<if $rng is 100>>
<<set $panicparalysis to 5>>
<</if>>
<<set _panicchecked to true>>
<</if>>
<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _paniccheckedviolence isnot true>>
<<rng>>
<<if $rng is 100>>
<<set $panicviolence to 3>>
<</if>>
<<set _paniccheckedviolence to true>>
<</if>>
<<if $arousal gte $arousalmax and $orgasmdown lte 0>>
<<orgasm>>
<</if>>
<</widget>>
<<widget "swallowedstat">>
<<set $swallowedstat += 1>>
<</widget>>
<<widget "swallowed">>
<<if $swallowed isnot 1>>
<<set $swallowed to 1>>
<<swallowedstat>>
<</if>>
<</widget>><<widget "voreactions">>
<<if $options.images is 1 and $options.combatImages is 1>>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0>>
<<generateActionsVore>>
<</if>>
<br>
<</widget>><<widget "voreeffects">>
<<rng>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<if $leftaction is "leftescape" and $rightaction is "rightescape">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftescape">><<set $rightactiondefault to "rightescape">><<set $attackstat += 2>><<set $leftactiondefault to "leftescape">><<set $rightactiondefault to "rightescape">>
<<if $rng gte 40>>
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
<<if $vorestage is 1>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 양팔로 때려, <span class="green">그것이 당신을 내뱉게 한다.</span>
<<elseif $vorestage is 2>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 양팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 그것의 목구멍에서 당신의 <<genitals_ rul>> 풀어준다.</span>
<<elseif $vorestage is 3>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 양팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 그것의 목구멍에서 당신의 <<breasts_ rul>> 풀어준다.</span>
<<elseif $vorestage is 4>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 입 안을 양팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 당신의 양팔을 그것의 목구멍에서 풀어준다.</span>
<<elseif $vorestage is 5>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 입 안을 양팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 머리를 다시 밖으로 미끄러져 나오게 한다.</span>
<<elseif $vorestage is 6>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 식도벽을 양팔로 때린다. <span class="green">그것은 경련하며, 격렬하게 당신을 그것의 입 안으로 밀어올린다.</span>
<<elseif $vorestage is 7>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 위벽을 양팔로 마구 때린다. <span class="green">그것은 경련하며, 격렬하게 당신을 그것의 식도 안으로 밀어올린다.</span>
<</if>>
<<else>>
<<if $vorestage is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 양팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 2>>
당신은 그 <<vorecreature_ yi>> 입을 양팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 3>>
당신은 그 <<vorecreature_ yi>> 입을 양팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 4>>
당신은 그 <<vorecreature_ yi>> 입 안을 양팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 5>>
당신은 그 <<vorecreature_ yi>> 입 안을 양팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 6>>
당신은 그 <<vorecreature_ yi>> 식도벽을 양팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 7>>
당신은 그 <<vorecreature_ yi>> 위벽을 양팔로 마구 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<</if>>
<</if>>
<<elseif $leftaction is "leftescape">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftescape">><<set $attackstat += 1>><<set $leftactiondefault to "leftescape">>
<<if $rng gte 20>>
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
<<if $vorestage is 1>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 왼팔로 때려, <span class="green">그것이 당신을 내뱉게 한다.</span>
<<elseif $vorestage is 2>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 왼팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 그것의 목구멍에서 당신의 <<genitals_ rul>> 풀어준다.</span>
<<elseif $vorestage is 3>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 왼팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 그것의 목구멍에서 당신의 <<breasts_ rul>> 풀어준다.</span>
<<elseif $vorestage is 4>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 입 안을 왼팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 당신의 양팔을 그것의 목구멍에서 풀어준다.</span>
<<elseif $vorestage is 5>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 입 안을 왼팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 머리를 다시 밖으로 미끄러져 나오게 한다.</span>
<<elseif $vorestage is 6>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 식도벽을 왼팔로 때린다. <span class="green">그것은 경련하며, 격렬하게 당신을 그것의 입 안으로 밀어올린다.</span>
<<elseif $vorestage is 7>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 위벽을 왼팔로 마구 때린다. <span class="green">그것은 경련하며, 격렬하게 당신을 그것의 식도 안으로 밀어올린다.</span>
<</if>>
<<else>>
<<if $vorestage is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 왼팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 2>>
당신은 그 <<vorecreature_ yi>> 입을 왼팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 3>>
당신은 그 <<vorecreature_ yi>> 입을 왼팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 4>>
당신은 그 <<vorecreature_ yi>> 입 안을 왼팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 5>>
당신은 그 <<vorecreature_ yi>> 입 안을 왼팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 6>>
당신은 그 <<vorecreature_ yi>> 식도벽을 왼팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 7>>
당신은 그 <<vorecreature_ yi>> 위벽을 왼팔로 마구 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<</if>>
<</if>>
<<elseif $rightaction is "rightescape">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightescape">><<set $attackstat += 1>><<set $rightactiondefault to "rightescape">>
<<if $rng gte 20>>
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
<<if $vorestage is 1>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 오른팔로 때려, <span class="green">그것이 당신을 내뱉게 한다.</span>
<<elseif $vorestage is 2>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 오른팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 그것의 목구멍에서 당신의 <<genitals_ rul>> 풀어준다.</span>
<<elseif $vorestage is 3>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 오른팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 그것의 목구멍에서 당신의 <<breasts_ rul>> 풀어준다.</span>
<<elseif $vorestage is 4>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 입 안을 오른팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 당신의 양팔을 그것의 목구멍에서 풀어준다.</span>
<<elseif $vorestage is 5>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 입 안을 오른팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 머리를 다시 밖으로 미끄러져 나오게 한다.</span>
<<elseif $vorestage is 6>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 식도벽을 오른팔로 때린다. <span class="green">그것은 경련하며, 격렬하게 당신을 그것의 입 안으로 밀어올린다.</span>
<<elseif $vorestage is 7>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_ yi>> 위벽을 오른팔로 마구 때린다. <span class="green">그것은 경련하며, 격렬하게 당신을 그것의 식도 안으로 밀어올린다.</span>
<</if>>
<<else>>
<<if $vorestage is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 오른팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 2>>
당신은 그 <<vorecreature_ yi>> 입을 오른팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 3>>
당신은 그 <<vorecreature_ yi>> 입을 오른팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 4>>
당신은 그 <<vorecreature_ yi>> 입 안을 오른팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 5>>
당신은 그 <<vorecreature_ yi>> 입 안을 오른팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 6>>
당신은 그 <<vorecreature_ yi>> 식도벽을 오른팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 7>>
당신은 그 <<vorecreature_ yi>> 위벽을 오른팔로 마구 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "lefthold" and $rightaction is "righthold">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "lefthold">><<set $rightactiondefault to "righthold">><<set $vorestruggle to 2>>
<<if $vorestage is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 양팔로 잡아 버틴다.
<<elseif $vorestage is 2>>
당신은 그 <<vorecreature_ yi>> 목구멍을 양팔로 잡아 버틴다.
<<elseif $vorestage is 3>>
당신은 그 <<vorecreature_ yi>> 목구멍을 양팔로 잡아 버틴다.
<<elseif $vorestage is 4>>
당신은 그 <<vorecreature_ yi>> 입 옆에 양팔로 매달린다.
<<elseif $vorestage is 5>>
당신은 그 <<vorecreature_ yi>> 입 옆에 양팔로 매달린다.
<<elseif $vorestage is 6>>
당신은 그 <<vorecreature_ yi>> 식도 옆에 양팔로 매달린다.
<</if>>
<<elseif $leftaction is "lefthold">>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthold">><<set $vorestruggle to 1>>
<<if $vorestage is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 왼팔로 잡아 버틴다.
<<elseif $vorestage is 2>>
당신은 그 <<vorecreature_ yi>> 목구멍을 왼팔로 잡아 버틴다.
<<elseif $vorestage is 3>>
당신은 그 <<vorecreature_ yi>> 목구멍을 왼팔로 잡아 버틴다.
<<elseif $vorestage is 4>>
당신은 그 <<vorecreature_ yi>> 입 옆에 왼팔로 매달린다.
<<elseif $vorestage is 5>>
당신은 그 <<vorecreature_ yi>> 입 옆에 왼팔로 매달린다.
<<elseif $vorestage is 6>>
당신은 그 <<vorecreature_ yi>> 식도 옆에 왼팔로 매달린다.
<</if>>
<<elseif $rightaction is "righthold">>
<<set $rightaction to 0>><<set $rightactiondefault to "righthold">><<set $vorestruggle to 1>>
<<if $vorestage is 1>>
당신은 그 <<vorecreature_ yi>> 목구멍을 오른팔로 잡아 버틴다.
<<elseif $vorestage is 2>>
당신은 그 <<vorecreature_ yi>> 목구멍을 오른팔로 잡아 버틴다.
<<elseif $vorestage is 3>>
당신은 그 <<vorecreature_ yi>> 목구멍을 오른팔로 잡아 버틴다.
<<elseif $vorestage is 4>>
당신은 그 <<vorecreature_ yi>> 입 옆에 오른팔로 매달린다.
<<elseif $vorestage is 5>>
당신은 그 <<vorecreature_ yi>> 입 옆에 오른팔로 매달린다.
<<elseif $vorestage is 6>>
당신은 그 <<vorecreature_ yi>> 식도 옆에 오른팔로 매달린다.
<</if>>
<</if>>
<<if $leftaction is "leftvorefree">>
<<set $leftaction to 0>>
<<set $rightarm to 0>>
<span class="lblue">당신의 모든 힘을 써서, 당신은 식도 옆면에서 어떻게든 당신의 오른팔을 풀어낸다.</span>
<</if>>
<<if $rightaction is "rightvorefree">>
<<set $rightaction to 0>>
<<set $leftarm to 0>>
<span class="lblue">당신의 모든 힘을 써서, 당신은 식도 옆면에서 어떻게든 당신의 왼팔을 풀어낸다.</span>
<</if>>
<<if $leftaction is "vorerest">>
<<set $leftaction to 0>><<set $leftactiondefault to "vorerest">>
<</if>>
<<if $rightaction is "vorerest">>
<<set $rightaction to 0>><<set $rightactiondefault to "vorerest">>
<</if>>
<br><br>
<</widget>><<widget "voreimg">>
<div class="i256">
<<if $vorestage is 1>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorethighsfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorethighsback.png">
<<elseif $vorestage is 2>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorewaistfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorewaistback.png">
<<elseif $vorestage is 3>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorechestfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorechestback.png">
<<elseif $vorestage is 4>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/voreshouldersfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/voreshouldersback.png">
<<elseif $vorestage is 5>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorefullfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorefullback.png">
<<elseif $vorestage is 6>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/voregulletfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/voregulletback.png">
<<elseif $vorestage is 7>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorestomachfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorestomachback.png">
<</if>>
</div>
<</widget>><<widget "takeVirginity">>
<<if _args[1]>>
<<if _args[1] is "penile" and playerHasStrapon()>>
<!-- Do nothing -->
<<else>>
<<if $player.virginity[_args[1]] is true>>
<<if $activeNightmare or ($wraith.mimic is _args[0])>>
<<switch _args[0]>>
<<case "Robin">><<displayFeatFake "Robin the Lover">>
<<case "Kylar">><<displayFeatFake "Kylar the Obsessed">>
<<case "Eden">><<displayFeatFake "Eden the Lonely">>
<<case "Whitney">><<displayFeatFake "Whitney the Tsundere">>
<<case "Avery">><<displayFeatFake "Avery the Moneybags">>
<<case "Leighton">><<displayFeatFake "Leighton the Shady">>
<<case "Alex">><<displayFeatFake "Alex the Robust">>
<<case "Great Hawk">><<displayFeatFake "Great Hawk the Terror">>
<<case "Wren">><<displayFeatFake "Wren the Sly">>
<<case "Black Wolf">><<displayFeatFake "Great Wolf the Alpha">>
<<case "Harper">><<displayFeatFake "Harper the Hypnotist">>
<<case "Morgan">><<displayFeatFake "Morgan the Lost">>
<</switch>>
<<if !$activeNightmare>>
<<set _args[0] to "Ivory Wraith">>
<</if>>
<<elseif _args[1] is "vaginal" or _args[1] is "penile">>
<<switch _args[0]>>
<<case "Robin">><<earnFeat "Robin the Lover">>
<<case "Kylar">><<earnFeat "Kylar the Obsessed">>
<<case "Eden">><<earnFeat "Eden the Lonely">>
<<case "Whitney">><<earnFeat "Whitney the Tsundere">>
<<case "Avery">><<earnFeat "Avery the Moneybags">>
<<case "Leighton">><<earnFeat "Leighton the Shady">>
<<case "Alex">><<earnFeat "Alex the Robust">>
<<case "Great Hawk">><<earnFeat "Great Hawk the Terror">>
<<case "Wren">><<earnFeat "Wren the Sly">>
<<case "Black Wolf">><<earnFeat "Great Wolf the Alpha">>
<<case "Harper">><<earnFeat "Harper the Hypnotist">>
<<case "Morgan">><<earnFeat "Morgan the Lost">>
<</switch>>
<</if>>
<<if _args[0] isnot undefined and _args[0] isnot 0>>
<<set $player.virginity[_args[1]] to _args[0]>>
<<if $ironmanmode is true and $passage != "Loveth">>
<<run ironmanAutoSave()>>
<</if>>
<<else>>
<<set $player.virginity[_args[1]] to false>>
<</if>>
<!-- virgin purity loss -->
<<switch _args[1]>>
<<case "vaginal" "penile">>
<<if $templePromised isnot _args[0]>>
<<purity -50>>
<</if>>
<<case "anal">><<purity -25>>
<<case "oral">><<purity -25>>
<<case "handholding">><<purity -10>>
<<case "kiss">><<purity -10>>
<</switch>>
<</if>>
<<if $player.virginity.temple is true and (_args[1] is "vaginal" or _args[1] is "penile") and $templePromised isnot _args[0]>>
<<set $virginityProtected to false>>
<<set $player.virginity.temple to _args[0]>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "takeTempleVirginity">>
<<if _args[1]>>
<<if _args[1] is "penile" and playerHasStrapon()>>
<!-- Do nothing -->
<<else>>
<<if $player.virginity.temple is true and (_args[1] is "vaginal" or _args[1] is "penile") and $templePromised isnot _args[0]>>
<<set $virginityProtected to false>>
<<set $player.virginity.temple to _args[0]>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "takeHandholdingVirginity">>
<<if typeof _args[0] === 'string' or _args[0] instanceof String>>
<<set $_fullDescription to _args[0]>>
<<if C.npc[_args[0]]>>
<<set $_type to C.npc[_args[0]].type>>
<<else>>
<<set $_type to _args[2]>>
<</if>>
<<else>>
<<set $_fullDescription to _args[0].fullDescription>>
<<set $_type to _args[0].type>>
<</if>>
<<takeNPCVirginity $_fullDescription "handholding">>
<<if $player.virginity.handholding is true>>
<<switch _args[1]>>
<<case "romantic">>
<span class="lewd">당신은 이런 로맨틱한 손잡기를 경험해본 적이 없다.</span><<arousal 2000>><<ggarousal>>
<<case "rape">>
<span class="red">당신은 이처럼 누군가 자신의 손을 잡도록 강요당하는 것에 소름끼치는 감각을 느낀다.</span><<stress 40>><<ggstress>>
<<case "consensual">>
<span class="green">손을 잡아주어서 당신은 기분이 좋다.</span><<lltrauma>><<trauma -18>>
<<case "tentacle">>
<<set $_handTentacle to _args[2] or "tentacle">>
<span class="lewd">당신은 <<trTentacle $_handTentacle "이">> 당신의 손을 잡았다는 것에 대해 다른 사람들이 뭐라고 할 지 궁금해한다, 그들이 당신의 말을 믿기라도 한다면 말이지만.</span><<arousal 1000>>
<<default>>
<span class="blue">당신은 친하지 않은 사람에게 손을 잡혀 초조해진다.</span><<stress 20>><<gstress>>
<</switch>>
<<takeVirginity $_fullDescription "handholding">>
<</if>>
<<recordSperm `{target: "pc", spermOwner: _args[0], spermType: $_type, genital: "hand"}`>>
<<recordSperm `{target: _args[0], spermOwner: "pc", spermType: "human", genital: "hand"}`>>
<<if !$combat>><<fetishPregnancyImg>><</if>>
<</widget>>
<<widget "takeKissVirginity">>
<<if typeof _args[0] === 'string' or _args[0] instanceof String>>
<<set $_fullDescription to _args[0]>>
<<if C.npc[_args[0]]>>
<<set $_type to C.npc[_args[0]].type>>
<<else>>
<<set $_type to _args[2]>>
<</if>>
<<else>>
<<set $_fullDescription to _args[0].fullDescription>>
<<set $_type to _args[0].type>>
<</if>>
<<takeNPCVirginity $_fullDescription "kiss">>
<<if $player.virginity.kiss is true>>
<<if _args[0].type is "plant" and $backgroundTraits.includes("plantlover") and $nectar_timer lte 14>>
<<set $_kissType to "addiction">>
<<else>>
<<set $_kissType to _args[1]>>
<</if>>
<<switch $_kissType>>
<<case "loveInterest">>
<span class="lewd">당신이 원하던 연애 상대와의 첫 키스로 행복해진다.</span><<arousal 3000>><<stress -12>><<trauma -12>><<ggarousal>><<llstress>>
<<if ($wraith.mimic isnot $_fullDescription)>><<earnFeat "First Kiss">><</if>>
<<case "romantic">>
<span class="lewd">로맨틱한 첫 키스로 당신은 행복해진다.</span><<arousal 1500>><<stress -6>><<trauma -6>><<garousal>><<lstress>>
<<case "rape">>
<span class="red">당신은 당신의 첫 키스를 빼앗겼다. 당신은 끔찍해 한다.</span><<stress 40>><<gggstress>>
<<case "loveRape">>
<span class="red">당신은 <<nnpc_him_ gwa $_fullDescription>>의 첫 키스가 이렇기를 바라지는 않았다.</span><<stress 40>><<gggstress>>
<<case "tentacle">>
<span class="lewd">당신은 다른 사람들에게 자신의 첫 키스가 촉수였다고 말하면 어떻게 반응할지 궁금해한다. 그들이 당신의 말을 믿기라도 한다면 말이지만.</span><<arousal 3000>>
<<case "addiction">>
<span class="lewd">당신의 첫 키스를 이런 식으로 줘 버렸다는 생각이 당신에게 거의 남지 않았기 때문에, 당신은 안도한다.</span><<arousal 1000>>
<<default>>
<span class="blue">당신은 상대에게 첫 키스를 주는 것에 갈등을 느낀다.</span><<stress 20>><<ggstress>>
<</switch>>
<<takeVirginity $_fullDescription "kiss">>
<</if>>
<<recordSperm `{target: "pc", spermOwner: _args[0], spermType: $_type, genital: "kiss"}`>>
<<recordSperm `{target: _args[0], spermOwner: "pc", spermType: "human", genital: "kiss"}`>>
<<if !$combat>><<fetishPregnancyImg>><</if>>
<</widget>>
<<widget "takeKissVirginityNamed">>
<<switch _args[0]>>
<<case "Robin">> <<set $_isLoveInterest to ($robinromance is 1)>>
<<case "Whitney">> <<set $_isLoveInterest to ($whitneyromance is 1)>>
<<case "Kylar">> <<set $_isLoveInterest to ($kylarenglish gte 1)>>
<<case "Sydney">> <<set $_isLoveInterest to ($sydneyromance is 1)>>
<<case "Eden">> <<set $_isLoveInterest to ($syndromeeden is 1)>>
<<case "Avery">> <<set $_isLoveInterest to ($dateCount.Avery gte 3)>>
<<case "Black Wolf">> <<set $_isLoveInterest to ($syndromewolves is 1 and hasSexStat("deviancy", 3))>>
<<case "Great Hawk">> <<set $_isLoveInterest to ($syndromebird is 1)>>
<<case "Alex">> <<set $_isLoveInterest to ($farm_stage gte 7 and $alex_countdown is undefined)>>
<<default>> <<run $NPCNameList.includes(_args[0]) ? $_isLoveInterest = false : Errors.report("wrong argument passed to takeKissVirginityNamed: ", _args)>>
<</switch>>
<<set $_isConsensual to _args[1] or ($consensual is 1)>>
<<if $_isLoveInterest>>
<<set $_kissType to ($_isConsensual ? "loveInterest" : "loveRape")>>
<<else>>
<<set $_kissType to ($_isConsensual ? "consensual" : "rape")>>
<</if>>
<<takeKissVirginity _args[0] $_kissType>>
<</widget>>
/* Argument 0 is the npc, argument 1 is their virginity. */
<<widget "takeNPCVirginity">>
<<set $_npcId to _args[0]>>
<<set $_vType to _args[1]>>
<!-- if the first argument is a name, find which npc has that name, else assume it is an index. -->
<<if typeof $_npcId is "string">>
<<set $_npcId to $NPCList.findIndex(npc => npc.fullDescription === $_npcId)>>
<</if>>
<<if $_npcId isnot undefined and $_npcId gte 0>>
<<set $_npc to $NPCList[$_npcId]>>
<<set $_straponvirginityIgnore to ($_vType is "penile" and npcHasStrapon($_npcId))>>
<</if>>
<<if $_npc and $_vType and $_npc.virginity and $_npc.virginity[$_vType] and ($wraith.mimic isnot $_npc.fullDescription) and !$_straponvirginityIgnore>>
<<if ($_vType is "vaginal" or $_vType is "penile") and $_npc.virginity.temple is true and $templePromised isnot $_npc.fullDescription>>
<<set $_npc.virginity.temple to false>>
<</if>>
/* note: virginity must be exactly equal to true; only true means that they still have their virginity. */
<<if $_npc.virginity[$_vType] is true>>
<<personselect $_npcId>>
<<set $_npc.virginity[$_vType] to "player">>
<<switch $_vType>>
<<case "vaginal">>
<<set $speechNPCVaginaVirgin to 1>>
<span class="pink">당신은 <<his_ yi>> 처녀막이 찢어지며, 영원히 <<himPost>>에게서 <<his_ yi>> 순결을 빼앗은 것을 느낀다.</span>
<<if $demon gte 6>>
<span class="lewd">당신은 <<him_ ul>> 더럽히고 당신의 타락을 퍼뜨렸기에 무엇과도 다른 쾌락에 휩싸이는 것을 느낀다.</span>
<<stress -50>><<trauma -50>><<lllstress>><<llltrauma>>
<</if>>
<<arousal 2000>><<ggarousal>>
<br>
<<case "penile">>
<<set $speechNPCPenisVirgin to 1>>
<span class="pink">당신은 <<his_ yi>> 귀두가 포피에서 찢어지며, 영원히 <<himPost>>에게서 <<his_ yi>> 순결을 빼앗은 것을 느낀다.</span>
<<if $demon gte 6>>
<span class="lewd">당신은 <<him_ ul>> 더럽히고 당신의 타락을 퍼뜨렸기에 무엇과도 다른 쾌락에 휩싸이는 것을 느낀다.</span>
<<stress -50>><<trauma -50>><<lllstress>><<llltrauma>>
<</if>>
<<arousal 2000>><<ggarousal>>
<br>
<<case "anal">>
<<set $speechNPCAnusVirgin to 1>>
<span class="pink">그곳은 빡빡했다. 아마도 이런 짓을 해 본 것이 이번이 <<his_ yi>> 첫 번째 경험일 것이다.</span>
<<arousal 2000>><<ggarousal>>
<br>
<<case "oral">>
<<set $speechNPCOralVirgin to 1>>
<span class="pink"><<He_ nun>> 마치 이런 맛을 경험해 본 적이 없는 듯이, 놀란 것 처럼 보인다. 아마도 이번이 <<his_ yi>> 첫 번째 경험일 것이다.</span>
<<arousal 1500>><<ggarousal>>
<br>
<<case "kiss">>
<<set $speechNPCKissVirgin to 1>>
<<set _npcKissVirginTemp to 1>>
<<case "handholding">>
<<set $speechNPCHandholdingVirgin to 1>>
<span class="green"><<His_ yi>> 손이 꽉 쥐어지며, <<he_ nun>> 약간 겁을 먹은 것 처럼 보인다.</span>
<<default>>
<</switch>>
<<if $activeNightmare>>
<<if $_npc.fullDescription is "Sydney" and ($_vType is "vaginal" or $_vType is "penile")>>
<<displayFeatFake "Sydney the Pure Hearted">>
<</if>>
<<else>>
<<run $virginTaken[$_vType].pushUnique($_npc.fullDescription)>>
<<set $_i to $NPCNameList.indexOf($_npc.fullDescription)>>
<<if $_i isnot -1>>
<<if $_npc.fullDescription is "Sydney" and ($_vType is "vaginal" or $_vType is "penile")>>
<<earnFeat "Sydney the Pure Hearted">>
<</if>>
<<set $NPCName[$_i].virginity to $_npc.virginity>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "NPCVirginityTakenByOther">>
<!-- Argument 0 is the npc, argument1 is the virginity, argument 2 is the thing taking the virginity -->
<!-- example usage: <<NPCVirginityTakenByOther "Robin" "vaginal" $NPCList[0].fullDescription>> -->
<!-- example usage: <<NPCVirginityTakenByOther 0 "anal" $tentacles[$tentacleindex].fullDesc>> -->
<<set $_npcId to _args[0]>>
<<set $_vType to _args[1]>>
<<set $_takerDesc to _args[2]>>
<<set _npcVirgin to {}>>
<!-- if the first argument is a name, find which npc has that name, else assume it is an index. -->
<<if typeof $_npcId is "string">>
<<set $_npc to $NPCList.find(npc => npc.fullDescription === $_npcId)>>
<<if $_npc is undefined>>
<<set $_npc to $NPCName.find(npc => npc.description === $_npcId)>>
<<set $_isNamedOnly to ($_npc isnot undefined)>>
<</if>>
<<elseif $_npcId isnot undefined>>
<<set $_npc to $NPCList[$_npcId]>>
<</if>>
<<if $_npc and $_npc.penisdesc && $_npc.penisdesc.includes("strap-on")>>
<<set $_straponvirginityIgnore to ($_vType is "penile")>>
<</if>>
<<if $_npc and $_vType and $_npc.virginity and $_npc.virginity[$_vType] is true>>
<!-- note: virginity must be exactly equal to true; only true means that they still have their virginity. -->
<!-- note: NTR is never going to be a thing, but we record this bc it might be useful to remember HOW an npc's virginity was lost, and to what. beast/tentacle/etc -->
<<set $_npc.virginity[$_vType] to $_takerDesc>>
<!-- if the npc is named, this will find and update their entry in $NPCName -->
<<if !$_isNamedOnly>>
<<set $_i to $NPCNameList.indexOf($_npc.fullDescription)>>
<<if $_i isnot -1>>
<<set $NPCName[$_i].virginity to $_npc.virginity>>
<</if>>
<</if>>
<!-- temporary variables to use for scenes. -->
<<set _npcVirgin[$_vType] to true>>
<</if>>
<</widget>>
<<widget "setupMidOrgasm">>
<<if $setupMidOrgasm isnot undefined and $enemyarousal gte $enemyarousalmax>>
<<set _midOrgasm to false>>
<<for _n to 0; _n lt $NPCList.length;_n++>>
<<if $NPCList[_n].maxOrgasms gt 1>>
<<set $NPCList[_n].orgasms++>>
<</if>>
<<if $NPCList[_n].orgasms lt $NPCList[_n].maxOrgasms>>
<<set _midOrgasm to true>>
<</if>>
<</for>>
<<if _midOrgasm is true>>
<<set $enemyarousal to $enemyarousalmax / 2>>
<<set $finish to 0>>
<<set $ejaculatingMid to true>>
<</if>>
<</if>>
<</widget>>
<<widget "combatTrainAdvance">>/*For use after a beast/monster in a train is finished with their turn. Loads next in line into $NPCList[0]. Loads them all back into $NPCList if at the end of the train.*/
<<clearnpc>>
<<if $combatTrain.length gt 0>>
<<set $combatTrain.length-->>
<<set $combatTrain.active += 1>>
<<loadNPC 0 `"beast_" + $combatTrain.active`>>
<<if $NPCList[0].monster is "monster">>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<<else>>
<<for _e_n to 0; _e_n lt $combatTrain.total_length + 1; _e_n++>>
<<loadNPC _e_n `"beast_" + _e_n`>>
<<clearNPC `"beast_" + _e_n`>>
<</for>>
<</if>>
<<set $active_enemy to 0>>
<<unset $hypnosis_deviancy_check>>
<<unset $otherFilled>>
<<unset $leglocktarget>>
<</widget>>
<<widget "beastTrainGenerate">>/*Saves all beasts/monsters in $NPCList, then loads the first into slot 0.*/
<<set _enemyno to $enemyno - 1>>
<<set $combatTrain to {
length: _enemyno,
total_length: _enemyno,
active: 0,
pronouns: [],
monsters: [],
beastTypes: []
}>>
<<for _e_n to 0; _e_n lt $enemyno; _e_n++>>
<<saveNPC _e_n `"beast_" + _e_n`>>
<<set $combatTrain.beastTypes.push($NPCList[_e_n].type)>>
<<set $combatTrain.pronouns.push($NPCList[_e_n].pronoun)>>
<<set $combatTrain.monsters.push($NPCList[_e_n].monster)>>
<</for>>
<<clearnpc>>
<<loadNPC 0 beast_0>>
<</widget>>
<<widget "leg_position">>
<<set $_parts to [$anususe, $vaginause, $chestuse, $mouthuse]>>
<<if $machine and $machine.tattoo and ["left_thigh", "right_thigh"].includes($machine.tattoo.use)>>
<<set _leg_position to "up">>
<<elseif $_parts.includes("penis") or $_parts.includes(1)>>
<<set _leg_position to "up">>
<<else>>
<<set _leg_position to "down">>
<</if>>
<</widget>>
/* Should ideally only be used if you're sure one npc is in this position */
/* Selects the NPC that has the given body part (chest, mouth, vagina) set to the given value */
/* Useful when you know one of them is in a given position by looking at the PC, but aren't sure which */
<<widget "selectNpcWithPartInPosition">>
<<if _args[0] and _args[1]>>
<<set $_part to _args[0]>>
<<set $_position to _args[1]>>
<<unset _npc>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $_part is "hand" and ($NPCList[_j]["lefthand"] is $_position or $NPCList[_j]["righthand"] is $_position)>>
<<personselect _j>>
<<set _npc to $NPCList[_j]>>
<<break>>
<<elseif $NPCList[_j][$_part] is $_position>>
<<personselect _j>>
<<set _npc to $NPCList[_j]>>
<<break>>
<</if>>
<</for>>
<<if _index isnot undefined>>
<<personselect _j>>
<<else>>
<!-- Should we throw an error? If we suspect an NPC part is in this position and don't find one, is that a bug? -->
<</if>>
<<else>>
<<run throw new Error("selectNpcWithPartInPosition used with incorrect number of variables (or one is undefined)")>>
<</if>>
<</widget>>
<<widget "selectNpcWithPartInPositionAnus">>
<<if _args[0]>>
<<unset _npc>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].penis is _args[0] or $NPCList[_j].vagina is _args[0]>>
<<personselect _j>>
<<set _npc to $NPCList[_j]>>
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "cover_end">>
<<if $leftarm is "vagina" or $rightarm is "vagina">>
<<set $vaginause to 0>>
<<elseif $leftarm is "coverpenis" or $rightarm is "coverpenis">>
<<set $penisuse to 0>>
<<elseif $leftarm is "anus" or $rightarm is "anus">>
<<set $anususe to 0>>
<<elseif $leftarm is "face" or $rightarm is "face">>
<<set $face to 0>>
<</if>>
<</widget>>
/* args[0] - 0-5 for npc, or "player", args[1] fo article (the, it, etc)*/
<<widget "condomDesc">><<silently>>
<<if _args[1] is "it">>
<<set _text_output to "it">>
<<elseif _args[0] isnot "player" and !between(_args[0], 0, 5)>>
<<run Errors.report("Bad arguments for <<condomDesc>> ", "args: " + JSON.stringify(_args) + "; stack: " + Utils.GetStack())>>
<span class="error"><<print "Bad arguments for condomDesc. args: " + JSON.stringify(_args) + "; stack: " + Utils.GetStack()>></span>
<<else>>
<<set $_condomArticle to (_args[1] ? _args[1] : "a")>>
<<set $_condom to (_args[0] ? _args[0] : 0)>>
<<set _text_output to $_condomArticle>>
<<if $_condom is "player" and $player.condom>>
<<set $_condomDesc to clone($player.condom)>>
<<elseif $NPCList[$_condom].condom>>
<<set $_condomDesc to clone($NPCList[$_condom].condom)>>
<<else>>
<<set _text_output to "ERROR: Condom $_condom invalid">>
<</if>>
<<if $_condomDesc.colour is "lblue">>
<<set $_colourName to "light blue">>
<<else>>
<<set $_colourName to $_condomDesc.colour>>
<</if>>
<<if $_condomArticle is "a">>
<<set _text_output += (["a","e","i","o","u","A","E","I","O","U"].some(letter => $_colourName.startsWith(letter)) ? "n " + $_colourName + " " : " " + $_colourName + " ")>>
<<elseif $_condomArticle is "the">>
<<set _text_output += " ">>
<<else>>
<<set _text_output += " " + $_colourName + " ">>
<</if>>
<<if $_condomDesc.type isnot "plain">>
<<set _text_output += $_condomDesc.type + " ">>
<</if>>
<<set _text_output += "condom">>
<</if>>
<</silently>><<print _text_output>><</widget>>
/* args[0] - 0-5 for npc, args[1] "player" if the npc is equipping it on the player */
<<widget "equipNPCCondom">>
<<set $_condomnpc to (_args[0] ? _args[0] : 0)>>
<<if $NPCList[$_condomnpc].condom>>
<<if _args[1] is "player">>
<<set $player.condom to clone($NPCList[$_condomnpc].condom)>>
<<set $player.condom.worn to true>>
<<run delete $player.condom.willUse>>
<<set $NPCList[$_condomnpc].condom to false>>
<<else>>
<<set $NPCList[$_condomnpc].condom.worn to true>>
<</if>>
<<set $NPCList[$_condomnpc].condomAsk to true>>
<<else>>
<span class="red">ERROR: NPC condom $_condomnpc not defined.</span>
<</if>>
<</widget>>
/* args[0] - 0-5 for npc, args[1] "player" if the npc is removing it from the player */
<<widget "removeNPCCondom">>
<<set $_condomnpc to (_args[0] ? _args[0] : 0)>>
<<if _args[1] is "player">>
<<set $player.condom to false>>
<<else>>
<<set $NPCList[$_condomnpc].condom to false>>
<</if>>
<</widget>>
/* For the player equipping their own condom on themselves */
<<widget "equipPlayerCondom">>
<<set $player.condom to {
state: (random(0,100) gt 98 ? "defective" : "normal"),
type: "plain",
colour: setup.colours.condom[random(0, (setup.colours.condom.length -1))].csstext,
worn: true
}>>
<<set $condoms -= 1>>
<</widget>>
/* For the player removing any condom from themselves */
<<widget "removePlayerCondom">>
<<set $player.condom to false>>
<</widget>>
<<widget "giveNPCCondom">>
<<set $_condomnpc to (_args[0] ? _args[0] : 0)>>
<<if $NPCList[$_condomnpc].condom>>
<span class="red">ERROR: NPC condom $_condomnpc overlapped with existing condom.</span>
<<else>>
<<set $NPCList[$_condomnpc].condom to {
willUse: true,
state: (random(0,100) gt 98 ? "defective" : "normal"),
type: "plain",
colour: setup.colours.condom[random(0, (setup.colours.condom.length -1))].csstext,
worn: false
}>>
<<set $condoms -= 1>>
<<set $NPCList[$_condomnpc].condomCanGive to false>>
<<npcCondomEquipImmediate $_condomnpc "it">>
<</if>>
<</widget>>
<<widget "npcCondomEquipImmediate">>
<<set $_condomnpc to (_args[0] ? _args[0] : 0)>>
<<set $_condomArticle to (_args[1] ? _args[1] : 0)>>
<<if $NPCList[$_condomnpc].condom and $NPCList[$_condomnpc].condom.willUse>>
/*Your penis*/
<<if $penisstate is "entrance" or $penisstate is "imminent" or $penisstate is "otheranusentrance" or $penisstate is "otheranusimminent">>
<<if ($NPCList[$_condomnpc].vagina.toString().includes("penis") or $NPCList[$_condomnpc].penis.toString().includes("otheranus")) and !$player.condom and $parasite.penis.name is undefined>>
<<personselect $_condomnpc>>
<<if playerChastity("penis")>>
<<He_ nun>> 당신의 자지에 콘돔을 착용시키려 하지만, 당신의 <<worn_genitals_name_ ul>> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[$_condomnpc].condom.willUse to false>>
<<else>>
<span class="green"><<He_Short_ nun>> <<condomDesc_ rul $_condomnpc $_condomArticle>> 당신의 자지 위에 씌운다.</span>
<<equipNPCCondom $_condomnpc "player">>
<</if>>
<</if>>
<</if>>
<<if $penisstate is "penetrated">>
<<if $NPCList[$_condomnpc].vagina is "penis" and !$player.condom and $parasite.penis.name is undefined>>
<<personselect $_condomnpc>>
<span class="green"><<He_Short_ nun>> 잠깐동안 <<his_ yi>> 보지에서 당신의 자지를 빼서, <<condomDesc_ rul $_condomnpc $_condomArticle>> 씌우고, 다시 안으로 집어넣는다.</span>
<<equipNPCCondom $_condomnpc "player">>
<</if>>
<</if>>
<<if $penisstate is "otheranus">>
<<if $NPCList[$_condomnpc].penis is "otheranus" and !$player.condom and $parasite.penis.name is undefined>>
<<personselect $_condomnpc>>
<span class="green"><<He_Short_ nun>> 잠깐동안 <<his_ yi>> 항문에서 당신의 자지를 빼서, <<condomDesc_ rul $_condomnpc $_condomArticle>> 씌우고, 다시 안으로 집어넣는다.</span>
<<equipNPCCondom $_condomnpc "player">>
<</if>>
<</if>>
/*Their penis*/
<<if $vaginastate is "entrance" or $vaginastate is "imminent">>
<<if ($NPCList[$_condomnpc].penis is "vaginaentrance" or $NPCList[$_condomnpc].penis is "vaginaimminent") and $NPCList[$_condomnpc].condom.worn is false and !$NPCList[$_condomnpc].penisdesc.includes("strap-on")>>
<<personselect $_condomnpc>>
<<if $NPCList[$_condomnpc].chastity.penis.includes("chastity")>>
<<He_ nun>> 콘돔을 착용하려 하지만, <<his_ yi>> <<trClothes "genitals" $NPCList[$_condomnpc].chastity.penis "name" "을">> 어떻게 할 수 없는 것 같다. <span class="red"><<He_ nun>> 빠르게 포기한다.</span>
<<set $NPCList[$_condomnpc].condom.willUse to false>>
<<else>>
<span class="green"><<He_Short_ nun>> <<condomDesc_ rul $_condomnpc $_condomArticle>> <<his_ yi>> 자지에 씌운다.</span>
<<equipNPCCondom $_condomnpc>>
<</if>>
<</if>>
<</if>>
<<if $vaginastate is "penetrated">>
<<if $NPCList[$_condomnpc].penis is "vagina" and $NPCList[$_condomnpc].condom.worn is false and !$NPCList[$_condomnpc].penisdesc.includes("strap-on")>>
<<personselect $_condomnpc>>
<span class="green"><<person_ un>> 잠깐동안 당신의 보지에서 <<his_ yi>> 자지를 빼서, <<condomDesc_ rul $_condomnpc $_condomArticle>> 씌우고, 다시 안으로 집어넣는다.</span>
<<equipNPCCondom $_condomnpc>>
<</if>>
<</if>>
<<if $anusstate is "entrance" or $anusstate is "imminent">>
<<if ($NPCList[$_condomnpc].penis is "anusentrance" or $NPCList[$_condomnpc].penis is "anusimminent") and $NPCList[$_condomnpc].condom.worn is false and !$NPCList[$_condomnpc].penisdesc.includes("strap-on")>>
<<personselect $_condomnpc>>
<span class="green"><<person_ un>> <<condomDesc_ rul $_condomnpc $_condomArticle>> <<his_ yi>> 자지에 씌운다.</span>
<<equipNPCCondom $_condomnpc>>
<</if>>
<</if>>
<<if $anusstate is "penetrated">>
<<if $NPCList[$_condomnpc].penis is "anus" and $NPCList[$_condomnpc].condom.worn is false and !$NPCList[$_condomnpc].penisdesc.includes("strap-on")>>
<<personselect $_condomnpc>>
<span class="green"><<person_ un>> 잠깐동안 당신의 항문에서 <<his_ yi>> 자지를 빼서, <<condomDesc_ rul $_condomnpc $_condomArticle>> 씌우고, 다시 안으로 집어넣는다.</span>
<<equipNPCCondom $_condomnpc>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "pickupSexToy">>
<<if $consensual is 1 and hasSexStat("promiscuity", 3) and $enemytype is "man">>
<<set $_hand to _args[0]>>
<<set $_items to window.listUniqueCarriedSextoys()>>
<<if $_hand is "left" and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<if $_items.length gt 0>>
<<set _itemsLeft to {}>>
<<run $_items.forEach(item => {
if (($currentSexToyRight is undefined or item.name isnot $currentSexToyRight.name) and item.type.includesAny("dildo","stroker") and !item.worn){
_itemsLeft[sextoyPost(item.name, "name")] = item;
}
})>>
<<if Object.keys(_itemsLeft).length gte 1>>
<<set _leftaction["꺼내든다:"] to "pickupSexToy">>
<</if>>
<</if>>
<</if>>
<<if $_hand is "right" and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>>
<<if $_items>>
<<set _itemsRight to {}>>
<<run $_items.forEach(item => {
if (($currentSexToyLeft is undefined or item.name isnot $currentSexToyLeft.name) and item.type.includesAny("dildo","stroker") and !item.worn){
_itemsRight[sextoyPost(item.name, "name")] = item;
}
})>>
<<if Object.keys(_itemsRight).length gte 1>>
<<set _rightaction["꺼내든다:"] to "pickupSexToy">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "andButtPlug">><<silently>> /* <<anusandButtPlugPost>> <<bottomandButtPlugPost>> 를 사용할것 */
<<set _text_output to (playerHasButtPlug() ? " and $worn.butt_plug.name" : "")>>
<</silently>><<print _text_output>><</widget>>
<<widget "alongsideButtPlug">><<silently>>
<<set $_alongside to either("도 함께 사용해서","도 상관없이","_trPost 옆으로 밀어붙이며")>>
<<trClothes "butt_plug" $worn.butt_plug.name "name" "을" "sep">><<set _text_output to (playerHasButtPlug() ? ", 당신의 "+_trResult+$_alongside : "")>>
<</silently>><<print _text_output>><</widget>><<if $custom.home.cliff.firstdetect is false>>
작은 목조 주택을 매매하고 있다는 글자가 적혀있는 표지판을 본다.<br>
매매가는 <span class="gold">£<<print $custom.home.cliff.price/100>></span>다.<br>
<br>
<<if $id is 0>>
신분증 없이 살 수 있을 것 같진 않다.<br>
<<link [[다음|Cliff Street]]>><</link>>
<<else>>
<<if $money lt $custom.home.cliff.price>>
자신이 갖고 있는 돈 보다 비싸다.<br>
<<link [[다음|Cliff Street]]>><</link>>
<<else>>
<<link [[산다|custom home cliff buy2]]>><<set $money -= $custom.home.cliff.price>><<set $custom.home.cliff.buy to true>><<trauma -24>><<stress -36>><<control 50>><</link>><<lltrauma>><<lllstress>><<gggcontrol>><br>
<<link [[포기한다|custom home cliff dontbuy]]>><</link>>
<</if>>
<</if>>
<<else>>
당신은 지나가다가 문득 표지판이 세워져 있는 목조주택을 본다.<br>
표지판에 매매중이라고 써져있는 것을 발견한다.<br>
매매가는 <span class="gold">£<<print $custom.home.cliff.price/100>></span>다.<br>
<<link [[목조 주택 (0:03)|custom home cliff buy]]>><<pass 3>><<set $custom.home.cliff.firstdetect to false>><</link>>
<</if>>당신은 매우 큰 돈을 지불하고 집을 샀다.
당신은 드디어 안전한 곳을 마련했다는 생각으로 행복해한다.
<br><br>
<<link [[집 (0:03)|custom home cliff]]>><<pass 3>><<set $outside to 0>><</link>>당신은 이 만큼 큰 돈을 함부로 사용할 수 없었다.
언젠가 당신은 이 집을 사리라 다짐하고 발을 뒤로 했다.
<br><br>
<<link [[다음|Cliff Street]]>><</link>>
/*bedroom event*/<<endevent>>
<<effects>>
<<if $wraith.state and $wraithPrison and ($moonstate is "evening" or $moonstate is _nightstate)>>
당신은 불안을 느끼고, 당신의 눈이 거울로 향한다.
<</if>>
<br><br>
<<if $nightmares gt 0 and $controlled is 0 and !$nightmareTimer>>
<<set $_possibleNightmares to []>>
<<if $location isnot "asylum" and $asylumstatus isnot undefined>>
<<set $_possibleNightmares.push("Nightmare Harper")>>
<</if>>
<<if $wraithPrison and $wraithPrison.vision>>
<<set $_possibleNightmares.push("Nightmare Wraith")>>
<</if>>
<<if $_possibleNightmares.length gte 1>>
<<set $nightmareNext to $_possibleNightmares.random()>>
<<set $nightmareRedirect to 'custom home cliff sleep'>>
<<set $nightmareExit to $passage>>
<<reroute {
[$nightmareRedirect] : $nightmareNext
}>>
<</if>>
<</if>>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[10시간 잔다|custom home cliff sleep]]>><<set $sleephour to 10>><<incrementautosave>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>>
<br>
<<link [[9시간 잔다|custom home cliff sleep]]>><<set $sleephour to 9>><<incrementautosave>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>>
<br>
<</if>>
<<link [[8시간 잔다|custom home cliff sleep]]>><<set $sleephour to 8>><<incrementautosave>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>>
<br>
<<link [[7시간 잔다|custom home cliff sleep]]>><<set $sleephour to 7>><<incrementautosave>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>>
<br>
<<link [[6시간 잔다|custom home cliff sleep]]>><<set $sleephour to 6>><<incrementautosave>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>>
<br>
<<link [[5시간 잔다|custom home cliff sleep]]>><<set $sleephour to 5>><<incrementautosave>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>>
<br>
<<link [[4시간 잔다|custom home cliff sleep]]>><<set $sleephour to 4>><<incrementautosave>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>>
<br>
<<link [[3시간 잔다|custom home cliff sleep]]>><<set $sleephour to 3>><<incrementautosave>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>>
<br>
<<link [[2시간 잔다|custom home cliff sleep]]>><<set $sleephour to 2>><<incrementautosave>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>>
<br>
<<link [[1시간 잔다|custom home cliff sleep]]>><<set $sleephour to 1>><<incrementautosave>><</link>>  (<<timeAfterXHours 1>>)<<ltiredness>>
<br>
<<link [[그냥 잔다|custom home cliff sleep]]>><<set $sleephour to -1>><<incrementautosave>><</link>> (??:??)<<ltiredness>>
<br><br>
<<link [[침대에서 나온다|custom home cliff bedroom]]>><<endevent>><<loadTempHairStyle>><</link>>
<br><br><<set _autosavehere to true>>
<<sleep>><<effects>>
<<wakingEffects $sleepHoursTotal>>
<<if $wraith.nightmare is 2 and Time.isBloodMoon()>>
<<sleepeffects>>
당신은 흰 옷을 입은 아름다운 인물이 붉은 달 아래에 서 있는 꿈을 꾼다. 그것이 환영의 몸집으로 당신을 향해 팔을 벌리고 있다. 가까이 다가갈수록 그 시선이 당신의 마음을 꿰뚫는 것 처럼 느껴진다.
<br><br>
그것은 모두 안쪽으로 휘어진 나무들에 둘러싸여, 호수 위에 떠 있다. 모든 것이 당신을 중심으로 움직이고, 당신은 큰 폐허 위에 떠 있는 자신을 발견한다. 숨을 쉴 수가 없다.
<br><br>
당신은 천천히 눈을 뜨고, 느릿느릿 침대에서 일어난다. 당신의 귀가 울린다.
<br><br>
<<wraithPossess "cliff_home">>
<span class="nextLink"><<link [[걸어라.|Cliff Street]]>><<rainWraith>><</link>></span>
<br>
<<elseif $custom.location is "cliff" and $slimeWake is 1>>
<<link [[어?|custom slime sleep]]>><</link>>
<<else>>
<<if ["dryheaving","nausea"].includes(_wakingEffect)>>
당신은 깊이 잠들었으나, 지금은 약간 몸이 좋지 않은 기분이 든다.
<br><br>
<<elseif $nightmares gte 1 and $controlled is 0>>
당신은 뭔가 <<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 쫓기는 꿈을 <<if _wakingEffect>>꿨다<<else>>꾼다<</if>>.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>>
당신은 자는 동안 <<if _wakingEffect>>꿨던<<else>>꾼<</if>> 추잡한 꿈 때문에 괴로워한다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그러한 꿈들로 인해 한계까지 내몰린다.
<<orgasm>><<set _orgasm to true>>
<<else>>
<br><br>
<</if>>
<<elseif !_wakingEffect>>
당신은 편안히 잠을 잤고, 상쾌한 기분으로 일어난다.
<br><br>
<<else>>
<br><br>
<</if>>
<</if>>
<<set $wardrobe_location to "wardrobe">>
<<wardrobeSelection true>>
<<radiooutfits>>
<br><br>
<<link [[침대에서 나온다|custom home cliff bedroom]]>><</link>>
<</if>>
<<set $phase to 0>><<if $custom.location is "cliff" and $slimeWake is 1>>
<<set $slimeWake to 0>>
<<set _newLocations to ["Residential alleyways", "Commercial alleyways", "Park", "Industrial alleyways"]>><<set _newLocations_ko to ["거주 지구 골목길", "상업 지구 골목길", "공원", "공업 지구 골목길"]>>
<<set _newLocation to _newLocations[random(0,3)]>><<set _newLocation_ko to _newLocations_ko[_newLocations.indexOf(_newLocation)]>>
<<set $eventskip to 1>><<set $slimeSleepEvent to 3>>
<<if $hour lt 24 and $hour gt 12>>
<<set $slimeSleepEvent += 1>>
<</if>>
당신은 혼란스럽고 정신없는 상태로 깨어난다. 마지막으로 기억하는 건 평소처럼 침대에 들어가는 것이지만, 여긴 분명 다른 장소다. 귀에 들어간 슬라임이 이 일과 뭔가 연관이 있다는 느낌이 든다.
<br><br>
<<set _coveredIn to "">>
<<if random(0,100) gt 80>>
<<set _coveredIn to "점액">>
<<if $player.penisExist and $player.virginity.penile isnot true and !$worn.genitals.type.includes("chastity")>>
<<set $penisgoo += random(1,3)>>
<</if>>
<<if $player.vaginaExist and $player.virginity.vaginal isnot true and !$worn.genitals.type.includes("chastity")>>
<<set $vaginagoo += random(1,3)>>
<</if>>
<<if $player.virginity.anal isnot true and $worn.genitals.anal_shield isnot 1 and $analdisable is "f">>
<<set $anusgoo += random(1,3)>>
<</if>>
<<if $player.virginity.oral isnot true>>
<<set $mouthgoo += random(1,3)>>
<</if>>
<<set $hairgoo += random(1,3)>>
<<set $facegoo += random(1,3)>>
<<set $neckgoo += random(1,3)>>
<<set $chestgoo += random(1,3)>>
<<set $leftarmgoo += random(1,3)>>
<<set $rightarmgoo += random(1,3)>>
<<set $thighgoo += random(1,3)>>
<<set $feetgoo += random(1,3)>>
<</if>>
<<if random(0,100) gt 80>>
<<if _coveredIn is "점액">>
<<set _coveredIn += "과 정액">>
<<else>>
<<set _coveredIn to "정액">>
<</if>>
<<if $player.penisExist and $player.virginity.penile isnot true and !$worn.genitals.type.includes("chastity")>>
<<set $penissemen += random(1,3)>>
<</if>>
<<if $player.vaginaExist and $player.virginity.vaginal isnot true and !$worn.genitals.type.includes("chastity")>>
<<set $vaginasemen += random(1,3)>>
<</if>>
<<if $player.virginity.anal isnot true and $worn.genitals.anal_shield isnot 1 and $analdisable is "f">>
<<set $anussemen += random(1,3)>>
<</if>>
<<if $player.virginity.oral isnot true>>
<<set $mouthsemen += random(1,3)>>
<</if>>
<<set $hairsemen += random(1,3)>>
<<set $facesemen += random(1,3)>>
<<set $necksemen += random(1,3)>>
<<set $chestsemen += random(1,3)>>
<<set $leftarmsemen += random(1,3)>>
<<set $rightarmsemen += random(1,3)>>
<<set $thighsemen += random(1,3)>>
<<set $feetsemen += random(1,3)>>
<</if>>
<<if _coveredIn isnot "">>
<<set $slimeSleepEvent += 2>>
당장의 곤경에 더해, 몸이 <<print _coveredIn>>으로 뒤덮여 있다. 이게 슬라임이 한 짓이라면, 당신이 자고 있는 동안 몸을 가지고 재미를 본 것이 분명하다.
<br><br>
<</if>>
주변을 둘러보니, 어떻게 된 일인지는 몰라도 <<print _newLocation_ko>>에 와있는 것 같다.
<br><br>
<</if>>
<<link [[다음|_newLocation]]>><</link>>
/*wardrobe event*/<<effects>>
<<set $wardrobe_location to "wardrobe">>
<<wardrobeSelection>>
당신은 옷장을 들여다본다.
<br><br>
<div id="wardrobewear"><<wardrobewear>></div>
<div>/*<div id="wardrobeExits"><<wardrobeExits>>*/<<link [[옷장을 닫는다|custom home cliff bedroom]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>></div>
<br><br>
<<wardrobe>>
/*mirror event*/<<effects>>
<<link [[물러선다|custom home cliff bedroom]]>><<unset $mirrorMenu>><</link>>
<br>
<<mirror>>
<br><br>
/*bath event*/<<effects>><<set $location to "home">><<set $outside to 0>>
당신은 몸이 깨끗해질 때까지 씻는다.<<wash>>
<br><br>
<<link [[나온다|custom home cliff bath Finish]]>><<clotheson>><</link>>
<br>
<<link [[자위한다|custom home cliff bath Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br><<effects>><<set $location to "home">><<set $outside to 0>>
피부가 아직 축축하다.
<br><br>
<<link [[벗어둔 옷을 입는다.|custom home cliff bathroom]]>><<clotheson>><</link>>
<br>
<<link [[수건으로 몸을 감싼다.|custom home cliff bathroom]]>>
<<if $player.gender == "f" or $breastsize > 0>>
<<set $wear_upper = "large_towel">>
<<else>>
<<set $wear_lower = "towel">>
<</if>>
<<returnCarried>>
<<wardrobewear>>
<</link>>
<<if $wardrobe.upper.findIndex(x => x.name == "bathrobe") >= 0 or $carried.upper.name == "bathrobe">>
<br>
<<link [[목욕 가운을 입는다.|custom home cliff bathroom]]>>
<<returnCarried>>
<<set $wear_upper = $wardrobe.upper.findIndex(x => x.name == "bathrobe")>>
<<wardrobewear>>
<</link>>
<</if>><<effects>>
<<dontHideForNow>><<shavestrip>>
당신은 옷을 벗고, 당신의 <<genitalsPost "을">> 본다.
<br>
<<if $worn.genitals.name is "chastity belt" or $worn.genitals.name is "gold chastity belt">>
벨트가 몸에 딱 붙어 있어서 면도날이 음모에 닿는 건 불가능해 보인다.
<br>
<<link [[옷을 입는다->custom home cliff bath]]>><<clotheson>><<dontHideRevert>><</link>>
<<else>>
<<if $worn.genitals.name is "chastity cage">>
당신의 자지가 정조대 안에 갇혀 있어서 주변을 면도하는 것은 까다롭겠지만, 큰 문제가 되지는 않는다.
<br>
<</if>>
<<if $pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2>>
<<link [[깨끗이 면도한다 (0:15)->custom home cliff bath Shave clean]]>><<pass 15>><<arousal 100>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><<set $pbstrip to 0>><<set $makeup.pbcolour to 0>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 2 or ($pbstrip is 1 and $pblevel gte 2)>>
<<link [[활주로를 만든다 (0:15)->custom home cliff bath Shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "깔끔한 활주로로">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 1>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 3 or ($pbstrip gte 2 and $pblevel gte 2)>>
<<link [[하트를 만든다 (0:15)->custom home cliff bath Shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "귀여운 하트 모양으로">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 2>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 4 or ($pbstrip gte 3 and $pblevel gte 2)>>
<<link [[삼각형을 만든다 (0:15)->custom home cliff bath Shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "깔끔한 삼각형으로">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 3>><</link>>
<br>
<</if>>
<<if $player.ballsExist is true>>
<<if $pblevel gte 2 or $pbstrip gte 1>>
<<link [[음부만 면도한다 (0:10)->custom home cliff bath Shave pubis]]>><<pass 10>><<arousal 50>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 0>><<if $pblevelballs is 0>><<set $makeup.pbcolour to 0>><</if>><</link>>
<br>
<</if>>
<<if $pblevelballs gte 3>>
<<link [[불알만 면도한다 (0:05)->custom home cliff bath Shave balls]]>><<pass 5>><<arousal 50>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><<if $pblevel is 0 and $pbstrip is 0>><<set $makeup.pbcolour to 0>><</if>><</link>>
<br>
<</if>>
<</if>>
<<if $pblevel gt 5 or $pblevelballs gt 5>>
<<link [[짧게 자른다 (0:10)->custom home cliff bath Shave trim]]>><<pass 10>><<arousal 100>>
<<if $pblevel gte 5>>
<<set $pblevel to 5>><<set $pbgrowth to 7>><<set $pbstrip to 0>>
<</if>>
<<if $pblevelballs gte 5>>
<<set $pblevelballs to 5>><<set $pbgrowthballs to 10>>
<</if>>
<</link>>
<br>
<</if>>
<<if $worn.genitals.name isnot "chastity belt">>
/*<<link [[Dye pubic hair->Dye pubic hair]]>><</link>><br> 아직 지원않음*/
<</if>>
<<link [[면도하지 않는다->custom home cliff bath]]>><<clotheson>><<dontHideRevert>><</link>>
<</if>><<effects>>
당신은 면도 크림과 면도기를 들고 앉는다.
<br>
당신은 다리를 벌리고 조심스럽게 음모를 밀기 시작한다. 시간이 지나자 당신의 <<genitals_arePost "은" 2>> 매끈하고 깔끔하게 바뀌어 있다.
<br><br>
<<link [[다음|custom home cliff bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 든다.
<br>
당신은 조심스럽게 털을 민다. 시간이 지나자 당신의 음부는 매끈하고 깔끔하게 바뀌어 있다.
<br><br>
<<link [[다음|custom home cliff bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 든다.
<br>
당신은 욕조에 한쪽 다리를 올려 놓고, 조심스럽게 당신의 불알을 면도하기 시작한다. 시간이 지나자 당신의 고환은 매끈하고 깔끔하게 바뀌어 있다.
<br><br>
<<link [[다음|custom home cliff bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 들고 앉는다.
<br>
당신은 다리를 벌리고 조심스럽게 음모를 밀기 시작한다. 시간이 지나자 당신의 <<genitals_arePost "은" 2>> 이제 매끄럽고 깨끗하게 <<print $pbstripName>> 장식되어 있다.
<br><br>
<<link [[다음|custom home cliff bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 들고 앉는다.
<br>
다리를 벌리고 조심스럽게 음부를 다듬기 시작한다. 시간이 지나자 당신의 <<genitalsPost "은" 2>> 깔끔하게 다듬어졌다.
<br><br>
<<link [[다음|custom home cliff bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[계속 한다|custom home cliff bath Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만한다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만한다|custom home cliff bath Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
슬라임이 당신이 그만 하도록 허락하지 않는다.
<</if>>
<br><<effects>>
<br>
<<endmasturbation>>
<<endcombat>>
당신은 마저 씻는다.<<wash>>
<br><br>
<<link [[다음|custom home cliff bath Finish]]>><<clotheson>><</link>>
<br>
/*passout event*/<<custompassout>>
정신을 차리고 보니 복도에 쓰러져 있었다.
<<link [[custom home cliff]]>><</link>><<if $farm.build_timer gte 1>>
<<set $custom.home.build_timer -= 1>>
<</if>><<customlocation "cliff">>
<<init_customHome>>
<<set $outside to 0>><<set $location to "cliff_home">><<home_effects>><<effects>><<getTarget true>>
당신은 복도에 있다.<br>
<br>
집에서 따스한 온기가 느껴진다.
<br><br>
<<link [[표지판|notice board]]>><</link>><br><br>
<<link [[뒷뜰 (0:01)|custom home cliff garden]]>><<pass 1>><</link>>
<br><br>
<<bathroomicon>><<link [[욕실 (0:01)|custom home cliff bathroom]]>><<pass 1>><</link>><br>
<<bedroomicon>><<link [[방 (0:01)|custom home cliff bedroom]]>><<pass 1>><</link>><br>
<<link [[거실 (0:01)|custom home cliff living room]]>><<pass 1>><</link>><br>
<br>
<<if $nextPassageCheck is "Cliff Street">>
<span class="nextLink"><<link [[집에서 나간다|Cliff Street]]>><<set $outside to 1>><<pass 1>><<customlocation>><</link>></span><br>
<<else>>
<<link [[집에서 나간다 (0:01)|Cliff Street]]>><<set $outside to 1>><<pass 1>><<customlocation>><</link>><br>
<</if>>
<br><br>
<<link [[환불|custom home cliff refund]]>><</link>>
/*
정원
침실-침대,옷장,거울,약,컴퓨터
화장실-목욕
거실-tv
*/<br><br>
구현하지 못한 것들<br><br>
슬라임 활성화시 액션들<br><br>
<<link [[복도|custom home cliff]]>><</link>><<set $outside to 1>><<set $location to "home">><<home_effects>>
<<effects>>
<<plot_effects>>
<<if $custom.home.cliff.flowers_intro is 1>>
<<set $custom.home.cliff.flowers_intro to 0>>
<<plots_init cliff 3 earth 2 medium>>
<</if>>
<i>목조 주택의 뒷뜰에 작은 텃밭이 있다.</i>
<<display_plot cliff>>
<br><br>
<<link [[떠난다|custom home cliff]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 욕실에 있다.
<br><br>
<<if $stress gte $stressmax>>
<<custompassout "cliff">>
<<else>>
<<link [[목욕한다 (0:30)|custom home cliff bath]]>><<strip>><<pass 30>><<stress -6>><<set $hygiene to 0>><</link>><<lstress>>
<br>
<<if $pbdisable is "f" and ($pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2)>>
<<link [[음모를 다듬는다|custom home cliff Shave]]>><</link>>
<br>
<</if>>
<br>
복도는 집 전체와 연결되어 있다.
<br>
<<bedroomicon>><<link [[방 (0:01)|custom home cliff bedroom]]>><<pass 1>><</link>>
<br>
<<main_hall_icon>><<link [[복도 (0:01)|custom home cliff]]>><<pass 1>><</link>>
<br>
<<link [[집에서 나간다 (0:01)|Cliff Street]]>><<set $outside to 1>><<pass 1>><<customlocation>><</link>>
<br>
<</if>><<bedclotheson "bed">>
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>/* 아직 wraith 에 대응하지 않음 <<getTarget true>> */
<<if $unbind is 1>>
<<unset $unbind>>
<<if $possessed>>
당신은 구속구를 내려다본다. 당신이 잡아당기자, 그것은 당신을 묶어두지 못하고, 부서진다. <<unbind>>
<br><br>
<<else>>
당신은 구속구를 책상에다가 대고 문댄다. 노력이 좀 필요하긴 했으나, 결국에는 부서지며 팔이 자유로와졌다.
<br><br>
<</if>>
<</if>>
<<if $study is 1>>
<<unset $study>>
<<if $phase is 1>><<scienceskill>>
당신은 당신의 침대에 앉아 과학 교과서를 펴고 한번 주욱 읽는다.
<<elseif $phase is 2>><<mathsskill>>
당신은 당신의 침대에 앉아 수학 교과서를 펴고 한번 주욱 읽는다.
<<elseif $phase is 3>><<englishskill>>
당신은 당신의 침대에 앉아 영어 교과서를 펴고 한번 주욱 읽는다.
<<elseif $phase is 4>><<historyskill>>
당신은 당신의 침대에 앉아 역사 교과서를 펴고 한번 주욱 읽는다.
<</if>>
<<endevent>>
<br><br>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<custompassout "cliff">>
<<else>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<link [[구속구를 푼다 (0:10)|custom home cliff bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>>
<br><br>
<</if>>
<<projectoptions>>
<<homeStudyOptions>>
<br>
부드러운 침대가 반기고 있다.
<br>
<<if $earSlime.eventLength is 0>>
<<bedicon>><<link [[다 벗고 침대에 들어간다|custom home cliff bed]]>><<undress "bed">><</link>>
<br>
<<customlistsleepoutfits>>
<<else>>
<span class="red">머릿속의 슬라임이 잠을 자라고 허락해주기 전에 <<trSlimeEvent>> 명령을 내린다.</span>
<</if>>
<br><br>
<<roomoptions>>
<br>
옷은 한쪽 구석에 놓여있다.
<br>
<<wardrobeicon>>[[옷장|custom home cliff wardrobe]]
<br>
<<mirroricon "home">>[[거울|custom home cliff mirror]]
<br><br>
복도는 집 전체와 연결되어 있다.
<br>
<<main_hall_icon>><<link [[복도 (0:01)|custom home cliff]]>><<pass 1>><</link>>
<br>
<<if $nextPassageCheck is "custom home cliff">>
<<add_link "<span class='nextLink'><<link [[걸어라|custom home cliff]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<clifficon>><<link [[클리프 가 (0:05) (카페)|Cliff Street]]>><<pass 5>><</link>><br>">>
<</if>>
<br><br>
<<ind>><<link [[???|custom pervertpoint]]>><<set $settingsExitPassage to passage()>><</link>>
<br><br>
<<link [[설정|Settings]]>><<set $settingsExitPassage to $passage>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><br>
<</if>>당신은 거실에 있다
<br>
미완성
<br><br>
<<main_hall_icon>><<link [[복도 (0:01)|custom home cliff]]>><<pass 1>><</link>>당신은 집을 환불받았다.
<<set $custom.home.cliff.buy to false>>
<<set $money += 12000000>>
<br>
<<link [[클리프 가|Cliff Street]]>><<set $outside to 1>><<pass 1>><<customlocation>><</link>><<widget "customHomeCliff">>
<<if $custom.home.cliff.buy is false>>
<<domusicon>><<link [[목조 주택 (0:03)|custom home cliff buy]]>><<pass 3>><</link>>
<<else>>
<<domusicon>><<link [[집 (0:03)|custom home cliff]]>><<pass 3>><<set $outside to 0>><</link>>
<</if>>
<</widget>><<widget "customHome">>
<<set _location to _args[0]>>
<<init_customHome>>
<<if $custom.homeActive is true>>
<<switch _location>>
<<case "cliff">>
<<customHomeCliff>>
<<default>>
<<print "customHome 버그입니다: "+_args[0]>>
<</switch>>
<</if>>
<</widget>>
<<widget "init_customHome">>
<<if $custom.home is undefined>>
<<set $custom.home to {
version : 2,
cliff : {
firstdetect:true,
buy : false,
price : 12000000,
flowers_intro : 1,
haveitem : {
tv : false,
computer : false,
book : false,
}
}
}>>
<<if $custom.home.flowers_intro is undefined>>
<<set $custom.home.flowers_intro to 1>>
<</if>>
<<else>>
<<update_customHome>>
<</if>>
<</widget>>
<<widget "update_customHome">>
<<set _custom_home_version to 2>>
<<if $custom.home.version lt _custom_home_version>>
/*bugfix*/
<<if $custom.home.version is 0 and $custom.home.cliff.buy is true and $custom.home.cliff.price is 120000>>
<<set $custom.home.cliff.price to 12000000>>
<<set $custom.home.cliff.buy to false>>
<<set $money += 240000>>
<<print "사기거래로 집의 소유 권리를 빼앗겼다. 당신은 £2400를 보상받았다.">><br>
<</if>>
/*update*/
<<set _temp to $custom.home>>
<<delete "$custom.home">>
<<init_customHome>>
<<overwrite _temp "$custom.home">>
/*set*/
<<set $custom.home.version to _custom_home_version>>
<</if>>
<<if !$custom.home.cliff.hasOwnProperty("flowers_intro")>>
<<set $custom.home.cliff.flowers_intro to 1>>
<<if $custom.home.flowers_intro isnot undefined>>
<<delete "$custom.home.flowers_intro">>
<</if>>
<</if>>
<</widget>><<widget "init_pervertpoint">>
<<set $custom.pervertpoint to {
version: 0,
point: 0,
used: 0,
bought: 0
}>>
<</widget>>
<<widget "update_pervertpoint">>
<<if $custom.pervertpoint is undefined>>
<<init_pervertpoint>>
<<else>>
<<set _custom_pervertpoint_version to 0>>
<<if $custom.pervertpoint.version lt _custom_pervertpoint_version>>
/*bugfix*/
/*update*/
<<set _temp to $custom.pervertpoint>>
<<delete "$custom.pervertpoint">>
<<init_pervertpoint>>
<<overwrite _temp "$custom.pervertpoint">>
/*set*/
<<set $custom.pervertpoint.version to _custom_pervertpoint_version>>
<</if>>
<</if>>
<</widget>>미완성
<br>
<<link [[확인|$settingsExitPassage]]>><<unset $settingsExitPassage>><</link>>
<br>
<hr>
보유 포인트: $custom.pervertpoint.point
<br>
사용된 포인트: $custom.pervertpoint.used
<br><br>
포인트 구매<<widget "customRestBeach">>
<<if ["clear","lightClouds"].includes(Weather.name) and Time.dayState isnot "night" and $exposed lte 0>>
<br>
<<ind>><<link [[휴식한다 (0:10)|custom rest beach]]>><<tiredness -5>><<pass 10>><</link>><<ltiredness>>
<</if>>
<</widget>>당신은 푸른 바다를 보며 휴식을 취한다.
<br>
<<link [[다음|Beach]]>><</link>><<widget "customRestParkNightEvents">>
<<set _ran to random(1,100)>>
<<if _ran lte 1>>
별동별이다! 당신은 소원을 빈다. 당신은 왠지 좋은 예감을 느낀다.<<stress -18>><<lstress>>
<</if>>
<br>
<<customRestParkReturn>>
<</widget>><<widget "customRestPark">>
<<if $exposed is 0>>
<br>
<<switch Time.dayState>>
<<case "night">>
<<ind>><<link [[휴식한다 (0:10)|custom rest park night]]>><<tiredness -5>><<pass 10>><</link>><<ltiredness>>
<<case "dawn">> /*06~09*/
<<ind>><<link [[휴식한다 (0:10)|custom rest park dawn]]>><<tiredness -5>><<pass 10>><</link>><<ltiredness>>
<<case "day">> /*09~18*/
<<ind>><<link [[휴식한다 (0:10)|custom rest park day]]>><<tiredness -5>><<pass 10>><</link>><<ltiredness>>
<<default>>
<<ind>><<link [[휴식한다 (0:10)|custom rest park dusk]]>><<tiredness -5>><<pass 10>><</link>><<ltiredness>>
<</switch>>
<</if>>
<</widget>>
<<widget "customRestParkReturn">>
<<link [[다음|Park]]>><</link>>
<</widget>>당신은 한밤중에 공원에서 휴식을 취한다.<br>
하늘에 달이 높게 떠 있다.<br>
<br>
<<customRestParkNightEvents>>당신은 아직 이른 아침에 공원 의자에 앉아 휴식을 취한다.<br>
주변에는 일찍 일어난 사람들이 움직이는 풍경이 보인다.<br>
<<customRestParkReturn>>당신은 따스한 햇살을 받으며 공원 의자에 앉아 휴식을 취한다.<br>
주위에는 여러 사람들이 지나다니고 있다.<br>
<<customRestParkReturn>>당신은 해질녘에 공원 의자에 앉아 휴식을 취한다.<br>
그림자가 점점 길어지고, 하늘이 어두워지기 시작한다.<br>
<<customRestParkReturn>><<widget "customRest">>
<<if $custom.restActive is true>>
<<switch _args[0]>>
<<case "park">>
<<customRestPark>>
<<case "beach">>
<<customRestBeach>>
<<default>>
<<link [[휴식한다 (0:10)|custom rest default]]>><<tiredness -5>><<pass 10>><</link>><<ltiredness>>
<</switch>>
<</if>>
<</widget>>당신은 휴식을 취했다.
<br>
<span class="pink">이 문구를 발견하신다면 실수로 인한 버그이니, 알려주시길 바랍니다. (custom rest default)</span>
<br>
<<return "다음">><<widget "init_customSetting">>
<<if $custom is undefined>>
<<set $custom to {}>>
<</if>>
<<if $gateway is undefined>>
<<set $gateway to {}>>
<</if>>
<<if $custom.variables isnot undefined>>
<<set _custom_variables_temp to $custom.variables>>
<<overwrite _custom_variables_temp "$custom">>
<<delete "$custom.variables">>
<</if>>
<<if $custom.tipsActive is undefined>>
<<set $custom.tipsActive to false>>
<</if>>
<<if $custom.restActive is undefined>>
<<set $custom.restActive to false>>
<</if>>
<<if $custom.homeActive is undefined>>
<<set $custom.homeActive to false>>
<</if>>
<<if $custom.storeActive is undefined>>
<<set $custom.storeActive to false>>
<</if>>
<<if $custom.pervertpointActive is undefined>>
<<set $custom.pervertpointActive to false>>
<</if>>
<</widget>>
<<widget "customSettingButton">>
<div id="settingsCustom">
<<subsectionSettingsTabButton "커스텀 기능 설정" "custom">>
</div>
<</widget>>
<<widget "customSettings">>
<div class="solidBorderContainer settings-container">
<div class="settingsGrid">
<div class="settingsHeader">
커스텀 기능 설정
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$custom.tipsActive" false true autocheck>> 커스텀 기능 팁 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$custom.restActive" false true autocheck>> 휴식 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$custom.homeActive" false true autocheck>> 플레이어 집 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$custom.storeActive" false true autocheck>> 상점 활성화 *미완성
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$custom.pervertpointActive" false true autocheck>> 포인트 활성화 *미완성
</label>
</div>
</div>
<div style="clear:both;">/*Keep at end of toggles*/</div>
</div>
<</widget>><<widget "customShop_electronics">>
<</widget>><<widget "customShop_furniture">>
<</widget>><<widget "customShop_book">>
<</widget>>/*
** deprecated
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set _pills to $sexStats.pills>>
<<set _pillNames to ["Growth", "Reduction", "Blocker", "None"]>>
<<set _pillTypes to ["growth", "reduction", "blocker", null]>>
<<if $pillstaken is 1>>
<<unset $pillstaken>>
당신은 의사 하퍼가 처방해 준 약을 먹었다. 당신은 어지러움을 느낀다.
<<awareness -1>><<control 10>>
<br><br>
<</if>>
<<if $asylumpillstaken is 1>>
<<unset $asylumpillstaken>>
당신은 정신병원에서 처방해 준 약을 먹었다. 당신은 정신이 흐릿해 지는 것을 느낀다.
<<awareness -5>><<control 25>>
<br><br>
<</if>>
<<if $pills gte 1 and $medicated is 0 or $asylumpills gte 1 and $asylummedicated is 0>>
처방약
<br>
<</if>>
<<if $pills gte 1 and $medicated is 0>>
<<icon "pills">><<link "약을 먹는다">><<set $medicated += 1>><<set $pillstaken to 1>><<script>>state.display(state.active.title, null)<</script>><</link>><<gcontrol>><<lawareness>>
<br>
<</if>>
<<if $asylumpills gte 1 and $asylummedicated is 0>>
<<icon "strong pills">><<link "강한 약을 먹는다">><<set $asylummedicated += 1>><<set $asylumpillstaken to 1>><<script>>state.display(state.active.title, null)<</script>><</link>><<ggcontrol>><<llawareness>>
<br>
<</if>>
<hr>
가슴약
<br>
<<if _pills.breast.owned[_pillTypes[0]] gt 0 or _pills.breast.owned[_pillTypes[1]] gt 0>>
<<if _pills.breast.owned[_pillTypes[0]] gt 0>>성장약<</if>><<if _pills.breast.owned[_pillTypes[0]] gt 0 and _pills.breast.owned[_pillTypes[1]] gt 0>>과 축소약<<elseif _pills.breast.owned[_pillTypes[1]] gt 0>>축소약<</if>>의 포장지에 경고문구가 붙어있다. 하루에 너무 많은 양의 약을 먹으면 극심한 부작용이 있다고 언급하지만, 당신은 복잡한 단어들의 의미를 이해하지 못한다.
<</if>>
<ul class="nostyle">
<<for _i to 0; _i lt _pillNames.length; _i += 1>>
<<if _pills.breast.owned[_pillTypes[_i]] isnot 0>>
<li><label>
<<if _pillNames[_i] is "None">>
<<ind>>
<<else>>
<<icon `"breast" + _pillNames[_i]`>>
<</if>>
<<print '<<radiobutton "_checked" _i ' + (_pills.breast.type is _pillTypes[_i] ? "checked" : "") + '>>'>>
<<trPill _pillNames[_i]>><<print _trResult>>
<<if _pillNames[_i] isnot "None">><<print '['+_pills.breast.owned[_pillTypes[_i]]+']'>><</if>>
<<if _pills.breast.type is _pillTypes[_i] and _pillTypes[_i] isnot null>>
<<print '[' + _pills.breast.doseTaken + '개 먹음]'>>
<</if>>
<<if _pills.breast.autoTake is _pillTypes[_i] and _pillTypes[_i] isnot null>>[자동]<</if>>
</label></li>
<</if>>
<</for>>
</ul>
<<if _pills.breast.type is null>>
<<link [[약을 먹는다|customPillCollection]]>><<managePill "breast" _pillTypes[_checked] -1 true false>><</link>>
<<elseif _pills.breast.doseTaken is 1 and _pills.breast.type isnot "blocker" and _pills.breast.owned[_pills.breast.type] gt 0>>
<<trPill _pills.breast.type>><<print'<<link [[두번째 '+_trResult+'을 먹는다|customPillCollectionSecondDose]]>><<managePill "breast" _pills.breast.type -1 true false>><<set $secondDose to "breast">><</link>>'>>
<<elseif _pills.breast.type is "blocker" or _pills.breast.owned[_pills.breast.type] is 0>>
당신은 오늘 이미 첫번째 가슴 <<print '<<trPill _pills.breast.type>>_trResult'>>을 먹었다.
<<else>>
당신은 오늘 이미 두번째 가슴 <<print '<<trPill _pills.breast.type>>_trResult'>>을 먹었다.
<</if>>
<br>
<<link [[매일 아침에 먹는다|customPillCollection]]>><<set _pills.breast.autoTake to clone(_pillTypes[_checked])>><</link>>
<<if $player.penisExist>>
<br><br>
음경약
<br>
<<if _pills.penis.owned[_pillTypes[0]] gt 0 or _pills.penis.owned[_pillTypes[1]] gt 0>>
<<if _pills.penis.owned[_pillTypes[0]] gt 0>>성장약<</if>><<if _pills.penis.owned[_pillTypes[0]] gt 0 and _pills.penis.owned[_pillTypes[1]] gt 0>>과 축소약<<elseif _pills.penis.owned[_pillTypes[1]] gt 0>>축소약<</if>>의 포장지에 경고문구가 붙어있다. 하루에 너무 많은 양의 약을 먹으면 극심한 부작용이 있다고 언급하지만, 당신은 복잡한 단어들의 의미를 이해하지 못한다.
<</if>>
<ul class="nostyle">
<<for _i to 0; _i lt _pillNames.length; _i += 1>>
<<if _pills.penis.owned[_pillTypes[_i]] isnot 0>>
<li><label>
<<if _pillNames[_i] is "None">>
<<ind>>
<<else>>
<<icon `"penis" + _pillNames[_i]`>>
<</if>>
<<print '<<radiobutton "_checked2" _i ' + (_pills.penis.type is _pillTypes[_i] ? "checked" : "") + '>>'>>
<<trPill _pillNames[_i]>><<print _trResult>>
<<if _pillNames[_i] isnot "None">><<print '['+_pills.penis.owned[_pillTypes[_i]]+']'>><</if>>
<<if _pills.penis.type is _pillTypes[_i] and _pillTypes[_i] isnot null>>
<<print '[' + _pills.penis.doseTaken + '개 먹음]'>>
<</if>>
<<if _pills.penis.autoTake is _pillTypes[_i] and _pillTypes[_i] isnot null>>[자동]<</if>>
</label></li>
<</if>>
<</for>>
</ul>
<<if _pills.penis.type is null>>
<<link [[약을 먹는다|customPillCollection]]>><<managePill "penis" _pillTypes[_checked2] -1 true false>><</link>>
<<elseif _pills.penis.doseTaken is 1 and _pills.penis.type isnot "blocker" and _pills.penis.owned[_pills.penis.type] gt 0>>
<<trPill _pills.penis.type>><<print'<<link [[두번째 '+ _trResult +'을 먹는다|customPillCollectionSecondDose]]>><<managePill "penis" _pills.penis.type -1 true false>><<set $secondDose to "penis">><</link>>'>>
<<elseif _pills.penis.type is "blocker" or _pills.penis.owned[_pills.penis.type] is 0>>
당신은 오늘 이미 첫번째 음경 <<print '<<trPill _pills.penis.type>>_trResult'>>을 먹었다.
<<else>>
당신은 오늘 이미 두번째 음경 <<print '<<trPill _pills.penis.type>>_trResult'>>을 먹었다.
<</if>>
<br>
<<link [[매일 아침에 먹는다|customPillCollection]]>><<set _pills.penis.autoTake to clone(_pillTypes[_checked2])>><</link>>
<</if>>
<br><br>
엉덩이약
<br>
<<if _pills.bottom.owned[_pillTypes[0]] gt 0 or _pills.bottom.owned[_pillTypes[1]] gt 0>>
<<if _pills.bottom.owned[_pillTypes[0]] gt 0>>성장약<</if>><<if _pills.bottom.owned[_pillTypes[0]] gt 0 and _pills.bottom.owned[_pillTypes[1]] gt 0>>과 축소약<<elseif _pills.bottom.owned[_pillTypes[1]] gt 0>>축소약<</if>> 의 포장지에 경고문구가 붙어있다. 하루에 너무 많은 양의 약을 먹으면 극심한 부작용이 있다고 언급하지만, 당신은 복잡한 단어들의 의미를 이해하지 못한다.
<</if>>
<ul class="nostyle">
<<for _i to 0; _i lt _pillNames.length; _i += 1>>
<<if _pills.bottom.owned[_pillTypes[_i]] isnot 0>>
<li><label>
<<if _pillNames[_i] is "None">>
<<ind>>
<<else>>
<<icon `"bottom" + _pillNames[_i]`>>
<</if>>
<<print '<<radiobutton "_checked" _i ' + (_pills.bottom.type is _pillTypes[_i] ? "checked" : "") + '>>'>>
<<trPill _pillNames[_i]>><<print _trResult>>
<<if _pillNames[_i] isnot "None">><<print '['+_pills.bottom.owned[_pillTypes[_i]]+']'>><</if>>
<<if _pills.bottom.type is _pillTypes[_i] and _pillTypes[_i] isnot null>>
<<print '[' + _pills.bottom.doseTaken + '개 먹음]'>>
<</if>>
<<if _pills.bottom.autoTake is _pillTypes[_i] and _pillTypes[_i] isnot null>>[자동]<</if>>
</label></li>
<</if>>
<</for>>
</ul>
<<if _pills.bottom.type is null>>
<<link [[약을 먹는다|customPillCollection]]>><<managePill "bottom" _pillTypes[_checked] -1 true false>><</link>>
<<elseif _pills.bottom.doseTaken is 1 and _pills.bottom.type isnot "blocker" and _pills.bottom.owned[_pills.bottom.type] gt 0>>
<<trPill _pills.bottom.type>><<print'<<link [[두번째 '+_trResult+'을 먹는다|customPillCollectionSecondDose]]>><<managePill "bottom" _pills.bottom.type -1 true false>><<set $secondDose to "bottom">><</link>>'>>
<<elseif _pills.bottom.type is "blocker" or _pills.bottom.owned[_pills.bottom.type] is 0>>
당신은 오늘 이미 첫번째 엉덩이 <<print '<<trPill _pills.bottom.type>>_trResult'>>을 먹었다.
<<else>>
당신은 오늘 이미 두번째 엉덩이 <<print '<<trPill _pills.bottom.type>>_trResult'>>을 먹었다.
<</if>>
<br>
<<link [[매일 아침에 먹는다|customPillCollection]]>><<set _pills.bottom.autoTake to clone(_pillTypes[_checked])>><</link>>
<br><br>
<<switch $custom.location>>
<<case "cliff">>
<<set _customlocation to "custom home cliff bedroom">>
<</switch>>
<<link [[물러난다|_customlocation]]>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _pills to $sexStats.pills>>
<<set _secondDoses to 0>>
<<set _breastDoses to false>>
<<set _penisDoses to false>>
<<set _bottomDoses to false>>
<<if _pills.breast.doseTaken is 2>>
<<set _secondDoses += 1>>
<<set _breastDoses to true>>
<</if>>
<<if _pills.penis.doseTaken is 2>>
<<set _secondDoses += 1>>
<<set _penisDoses to true>>
<</if>>
<<if _pills.bottom.doseTaken is 2>>
<<set _secondDoses += 1>>
<<set _bottomDoses to true>>
<</if>>
<<if _secondDoses is 3>>
<<set _risk to random(10,40)>>
<<elseif _secondDoses is 2>>
<<set _risk to random(5,20)>>
<<else>>
<<set _risk to 0>>
<</if>>
당신은 라벨을 무시하고, 두번째 <<print ($secondDose is "bottom" ? '엉덩이' : '<<trBodypart $secondDose>>_trResult')>><<set _trsecondDose to _trResult>><<print '<<trPill _pills[$secondDose].type>>_trResult'>>을 먹었다.
<br>
<<set _result to random(0, 100)>>
<<if _result gte 80 + _risk>>
<<set $timePassed to 2>> 경고에도 불구하고, 아무 문제가 없는 것 같다.
<<elseif _result gte 70 + _risk>>
<<set $timePassed to 2>> 당신의 <<print ($secondDose is "breast" ? "가슴" : "자지")>>에 뭔가 이상한 느낌이 들었지만, 이후 기분이 나아진다.
<<elseif _result gte 60 + _risk>>
<<set $timePassed to 10>> 당신의 <<print ($secondDose is "breast" ? "가슴" : "자지")>>에 약간 따뜻한 느낌이 들었지만, 이후 괜찮아진다.
<<garousal>><<arousal 500>>
<<elseif _result gte 40 + _risk>>
<<set $timePassed to 20>> 당신의 <<print ($secondDose is "breast" ? "가슴" : "자지")>>에 갑자기 엄청 따뜻하고 가려운 느낌이 들어서, 지나갈 때까지 다른 것에 집중할 수 없게 된다.
<<garousal>><<gpain>><<set $pain += 10>><<arousal 2000>>
<<elseif _result gte 5 + _risk>>
<<set $timePassed to 30>>
<<switch _secondDoses>>
<<case 1>>
당신은 <<print ($secondDose is "breast" ? "가슴" : _trsecondDose)>>에 날카로운 통증을 느낀다.
<<case 2>>
<<set _secondaryPill to ($secondDose is "breast" ? (_penisDoses ? "자지" : "엉덩이") : ($secondDose is "penis" ? (_breastDoses ? "가슴" : "엉덩이") : (_breastDoses ? "가슴" : "자지")))>>
당신은 <<print ($secondDose is "breast" ? "breasts" : _trsecondDose)>>에 날카로운 통증을 느끼며, 또 다른 고통이 당신의 <<print _secondaryPill>>에 따른다<<set $pain += 50>><<set $timePassed += 30>>.
<<case 3>>
당신은 <<print ($secondDose is "breast" ? "breasts" : _trsecondDose)>>에 날카로운 통증을 느끼며, 더욱 날카로운 고통이 당신의 <<print ($secondDose is "breast" ? "자지와 엉덩이" : ($secondDose is "penis" ? "가슴과 엉덩이" : "가슴과 자지"))>>에 따른다<<set $pain += 50>><<set $timePassed += 30>>.
<</switch>>
<<gpain>><<set $pain += 50>>
<br><br>
시간은 좀 걸렸지만, 점차 기분이 나아진다.
<<else>>
<<set $timePassed to random(120, 420)>>
<<switch _secondDoses>>
<<case 1>>
당신의 <<print ($secondDose is "breast" ? "breasts" : _trsecondDose)>>에 날카로운 고통을 느낀다. 당신이 기절할 때까지 계속 악화된다.
<<case 2>>
<<set _secondaryPill to ($secondDose is "breast" ? (_penisDoses ? "자지" : "엉덩이") : ($secondDose is "penis" ? (_breastDoses ? "가슴" : "엉덩이") : (_breastDoses ? "가슴" : "자지")))>>
당신의 <<print ($secondDose is "breast" ? "breasts" : _trsecondDose)>>에 날카로운 고통을 느끼며, 또 다른 날카로운 고통이 당신의 <<print _secondaryPill>>에 따른다<<set $pain += 50>><<set $timePassed += 30>>. 당신이 기절할 때까지 계속 악화된다.
<<case 3>>
당신의 <<print ($secondDose is "breast" ? "breasts" : _trsecondDose)>>에 날카로운 고통을 느끼며, 더욱 날카로운 고통이 당신의 <<print ($secondDose is "breast" ? "자지와 엉덩이" : ($secondDose is "penis" ? "가슴과 엉덩이" : "가슴과 자지"))>>에 따른다<<set $pain += 50>><<set $timePassed += 30>>. 당신이 기절할 때까지 계속 악화된다.
<</switch>>
<<ggstress>><<gtrauma>><<gpain>>
<<set $pain += 400>><<set $stress += 4000>><<trauma 100>>
<<set _passout to true>>
<</if>>
<<set _hoursPassed to Math.floor($timePassed / 60)>>
<<set _minutesPassed to $timePassed - (_hoursPassed * 60)>>
<br><br>
<<if _passout is true>>
<<link [[다음|customPillCollectionPassOut]]>><<pass $timePassed>><</link>>
<<else>>
<<print '<<link [[다음 ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|customPillCollection]]>><<unset $secondDose>><<pass $timePassed>><<unset $timePassed>><</link>>'>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _pills to $sexStats.pills>><<set $pain += 300>>
당신은 결국 고통속에서 깨어났고, 당신에게 무슨 일이 일어난건지 궁금해한다. 잠시 몸을 더듬은 후, <<print ($secondDose is "breast" ? "가슴" : "자지")>>에 잠깐 닿자 고통으로 비명을 지른다. 당신은 결국 문제 없이 움직일 수 있을 것 같은 기분이 들 때까지 더 많은 시간을 누워 보내게 된다.
<br><br>
당신이 일어났을 때 시간을 확인하면, 약을 먹은 이후로 <<if $timePassed gt 240>> 많은 <<else>> 그저 두서너 <</if>>시간이 지난 것을 알아챈다.
<<set _change to random(100, 500)>>
<<if _change gte 200>>
당신의 <<print ($secondDose is "breast" ? "가슴" : "자지")>><<print $secondDose is "breast" ? "을" : "를">> 확인하자, 당신은 뭔가 바뀌었을지도 모른다고 생각한다.
<</if>>
<<if $secondDose is "breast">>
<<if _pills.breast.type is "growth">>
<<set $breastgrowthtimer -= _change>>
<<else>>
<<set $breastgrowthtimer += _change>>
<</if>>
<<elseif $secondDose is "penis">>
<<if _pills.penis.type is "growth">>
<<set $penisgrowthtimer -= _change>>
<<else>>
<<set $penisgrowthtimer += _change>>
<</if>>
<<else>>
<<if _pills.bottom.type is "growth">>
<<set $bottomgrowthtimer -= _change>>
<<else>>
<<set $bottomgrowthtimer += _change>>
<</if>>
<</if>>
<<if $genitalsensitivity lt 6>>
<<set $genitalsensitivity += 0.25>>
<</if>>
<<if $breastsensitivity lt 6>>
<<set $breastsensitivity += 0.25>>
<</if>>
<br><br>
<<link [[다음 (1:00)|customPillCollection]]>><<unset $secondDose>><<pass 60>><<unset $timePassed>><</link>>
*/<<widget "customsleep">>
/*<<customsleephour>> customsleep 과 customsleephour 가 떨어져 있어야 할 이유가 없는 듯 하여 합침 */
<<set $sleepHoursTotal to 0>>
<<for $sleephour gte 1>><<set $sleephour -= 1>>
<<effectstime>>
<<if $schoolday is 1 and $hour is 7 and $custom.location is "cliff">>
<<set $schoolwake to 1>>
<<elseif $custom.location is "cliff" and $corruption_slime gte ($willpower / 20) and random(0,100) lt 3 and $daystate is "night" and $slimeSleepEvent is 0>>
<<set $slimeWake to 1>>
<<break>>
<</if>>
<<if $schoolwake isnot 1>>
<<set $sleepHoursTotal += 1>>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<set $tiredness -= 200>>
<<else>>
<<set $tiredness -= 250>>
<</if>>
<<pass 1 hour>>
<<if $nightmares gte 1 and $controlled is 0>>
<<stress 6>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "customlistsleepoutfits">>
<<set _passage to "custom home cliff bed">>
<<set $wardrobe_location to "wardrobe">>
<<set $storeLocation to "bed">>
<<wardrobeSelection true>>
<<if $alwaysSleepNaked isnot true>>
<<for _index, $_outfit range $outfit>>
<<if $_outfit.type.includes("sleep")>>
<<bedicon>>/*<<furnitureicon _bed.iconFile>>*/
<<capture _index>>
<<set _outfitname to $_outfit.name + ($_outfit.colors is false ? "" : " [C]")>>
<<link [[_outfitname+" 입고 침대에 들어간다"|_passage]]>><<set $wear_outfit to _index>><<saveTempHairStyle>><</link>>
<</capture>>
<br>
<</if>>
<</for>>
<<else>>
<<if $possessed>>
<span class="red">당신 머리의 슬라임은 조용하다.</span>
<br>
<<else>>
<span class="red">슬라임이 당신이 옷을 입고 자는 것을 허락하지 않는다.</span>
<br>
<</if>>
<</if>>
<</widget>><<widget "customlocation">>
<<if _args[0] isnot undefined>>
<<set $custom.location to _args[0]>>
<<else>>
<<delete $custom.location>>
<</if>>
<</widget>>
<<widget "custompassout">>
<<if $custom.location isnot undefined>>
<<switch $custom.location>>
<<case "cliff">>
<<set _customlocation to "custom home cliff">>
<</switch>>
<<link [[모든 것이 암흑 속으로 사라져간다...|_customlocation]]>><</link>>
<</if>>
<br>
<<passout>>
<<if _args[0] is undefined>>
<<pass 1 hour>>
<<else>>
<<pass _args[0] _args[0]>>
<</if>>
<</widget>>
<<widget "customsleephour">><<silently>>
<<if $location eq "cliff_home">>
<<if wraithSleepEventCheck()>>
<<wraithEvent>>
<</if>>
<</if>>
<</silently>><</widget>><<widget "init_customTips">>
<<if _customTips is undefined>>
<<set _customTips to [
/* 0 ~ 2 : 업데이트 관련 */
"커스텀 Tip : 설정 관련 기능이 추가될 예정이에요.",
"커스텀 Tip : 클리프 가에 새로운 건물이 들어선 모양이에요.",
"커스텀 Tip : 집에 새로운 기능이 추가될 예정이에요. (언젠가)",
/* 3 ~ 9 : 잡다한 것 */
"커스텀 Tip : 공원에서 별동별을 볼 수 있을지도 몰라요.",
"커스텀 Tip : 이 팁을 보기 위해서 _customtippercent의 확률을 통과하셨습니다!<br>사실, 커스텀 tips에 대한 경우의 수도 포함해서, 정확하게는 _realcustomtippercent의 확률이에요.",
"커스텀 Tip : 세이브는 습관적으로 해야해요. 종종 저장한걸 따로 보관하는 습관을 들이는게 좋아요.",
"커스텀 Tip : 공원과 해변에서 휴식할 수 있는 공간이 있다는 것을 알고 계신가요?<br>아직 별 다른 기능은 없지만, 가끔은 쓸만 할 거예요.",
"커스텀 Tip : 피로도의 최대치는 $tirednessmax입니다. 현재의 피로도는 $tiredness입니다.",
"커스텀 Tip : Pc버전 크롬 기준 f12를 누르면 개발자도구를 쓸 수 있어요.<br>사용하면 재미는 없겠지만, 게임에서 지원하는 치트보다는 다양한 걸 할 수 있어요.<br>물론, 쓸 수 있다면 말이죠.",
/* 10 ~ : 커스텀 event tips */
"커스텀 Tip : 게임 시작하자마자 술집에 가서 유혹만 해본 적 있나요?<br>나중에는 유혹 스킬 올리기 귀찮아지니까, 미리 올려두는 것도 좋아요.",
]>>
<</if>>
<</widget>>
<<widget "customTips">>
<<init_customTips>>
<<set _customtippercent to (_customtipchance * 100 / _customtipdifficulty).toFixed(2)+"%">>
<<set _realcustomtippercent to (((_customtipchance / _customtipdifficulty) * (1 / (_customTips.length + 1))) * 100).toFixed(2)+"%">>
<<print _customTips.random()>>
<</widget>>
<<widget "print_customTipsList">>
<<if $custom.tipsActive is true>>
<<set _tipListOutput to "">>
<<init_customTips>>
<<set _tipscount to setup.tipsList.length + 1>>
<<run _customTips.forEach((tip, index) => {
T.tipListOutput += `${(index+T.tipscount)}. ${tip} <br>`
})>>
<<print _tipListOutput>>
<</if>>
<</widget>><h3>Character Viewer</h3>
/*Old Variables*/
<<unset $characterViewerControls>>
<<unset $debugClothesEquipped>>
<<unset $debugClothesEquippedIntegrity>>
<<unset $debugBodyState>>
<<unset $debugSelectedColors>>
<<unset $debugSkinColor>>
/*End*/
<<if $options.images is 1>>
<<if $characterViewer is undefined>>
<<set $characterViewer to {}>>
<<set $characterViewer.clothesEquipped to {
head:0,
face:0,
neck:0,
hands:0,
handheld:0,
upper:0,
lower:0,
under_upper:0,
under_lower:0,
legs:0,
feet:0,
genitals:0,
}>>
<<set $characterViewer.clothesIntegrity to {
head:"full",
face:"full",
neck:"full",
hands:"full",
handheld:"full",
upper:"full",
lower:"full",
under_upper:"full",
under_lower:"full",
legs:"full",
feet:"full",
genitals:"full",
}>>
<<set $characterViewer.bodyState to {
show_face: true,
freckles: false,
brows: "none",
mouth: "none",
trauma: false,
blink: true,
eyes_half: false,
eyes_bloodshot: false,
tears: 0,
blush: 0,
hairStage: "none",
hairType: "default",
fringeType: "default",
fringeStage: "short",
fringePosition: "back",
breastSize: 0,
penisSize: "none",
penisVirgin: "virgin",
ballsExist: true,
bellySize: 0,
vaginaCum: 0,
anusCum: 0,
mouthCum: 0,
bodytype: 0,
rightArmCovering: false,
leftArmCovering: false,
angelHalo:"hidden",
angelWings:"hidden",
angelWingsLeftType:"idle",
angelWingsRightType:"idle",
angelWingsLayer:"front",
fallenAngelHalo:"hidden",
fallenAngelWings:"hidden",
fallenAngelWingsLeftType:"idle",
fallenAngelWingsRightType:"idle",
fallenAngelWingsLayer:"front",
demonHorns:"hidden",
demonHornsLayer:"back",
demonTail:"hidden",
demonTailType:"idle",
demonTailLayer:"front",
demonWings:"hidden",
demonWingsType:"idle",
demonWingsLayer:"front",
wolfEars:"hidden",
wolfTail:"hidden",
wolfTailLayer:"front",
wolfPits:"hidden",
wolfPubes:"hidden",
catEars:"hidden",
catTail:"hidden",
catTailLayer:"front",
catTailType:"idle",
cowHorns:"hidden",
cowHornsLayer:"back",
cowEars:"hidden",
cowTail:"hidden",
cowTailLayer:"front",
birdEyes:"hidden",
birdMalar:"hidden",
birdPlumage:"hidden",
birdPubes:"hidden",
birdWings:"hidden",
birdWingsLeftType:"idle",
birdWingsRightType:"idle",
birdWingsLayer:"front",
birdTail:"hidden",
birdTailLayer:"front",
foxEars:"hidden",
foxTail:"hidden",
foxTailLayer:"front",
foxCheeks:"hidden",
}>>
<<set $characterViewer.colours to {
hair_colour_style: "simple",
hair: "red",
hair_colour_gradient: {style: "low-ombre", colours: ["red", "red"]},
hair_fringe_colour_style: "simple",
fringe: "red",
hair_fringe_colour_gradient: {style: "low-ombre", colours: ["red", "red"]},
eyesl: "purple",
eyesr: "purple",
head:["Range", "Range"],
face:["Range", "Range"],
neck:["Range", "Range"],
hands:["Range", "Range"],
handheld:["Range", "Range"],
upper:["Range", "Range"],
lower:["Range", "Range"],
under_upper:["Range", "Range"],
under_lower:["Range", "Range"],
legs:["Range", "Range"],
feet:["Range", "Range"],
genitals:["Range", "Range"],
}>>
<<set $characterViewer.skinColour to {
style:"",
type: "light",
range: 0,
}>>
<<set $characterViewer.controls to {
charactersToShow: 1,
page: "body",
animations: true,
autoRefresh: true,
expand: false,
}>>
<</if>>
<<if !$characterViewer.colours.hair_colour_style>>
<<set $characterViewer.colours.hair_colour_style to "simple">>
<<set $characterViewer.colours.hair_colour_gradient to {style: "low-ombre", colours: ["red", "red"]}>>
<<set $characterViewer.colours.hair_fringe_colour_style to "simple">>
<<set $characterViewer.colours.hair_fringe_colour_gradient to {style: "low-ombre", colours: ["red", "red"]}>>
<</if>>
<<if $tempCharacterViewerControls>>
<<set $characterViewer.controls to clone($tempCharacterViewerControls)>>
<<unset $tempCharacterViewerControls>>
<</if>>
<<if !_clothes>>
<<clothesTestingGenerateClothes>>
<</if>>
<div id="images">
<<clothesTestingImageGenerateAll>>
</div>
<div style="clear:both;"></div>
<<if !$characterViewer.controls.autoRefresh>>
<br>
<<link "Refresh Image">><<clothesTestingImageUpdate>><</link>>
<br>
<</if>>
<div id="controlsNav">
<br>
<<link "Body">>
<<set $characterViewer.controls.page to "body">>
<<removeclass "#controls-body" "hidden">>
<<addclass "#controls-face" "hidden">>
<<addclass "#controls-hair" "hidden">>
<<addclass "#controls-transformations" "hidden">>
<<addclass "#controls-clothes" "hidden">>
<<addclass "#controls-export" "hidden">>
<</link>> |
<<link "Face">>
<<set $characterViewer.controls.page to "face">>
<<addclass "#controls-body" "hidden">>
<<removeclass "#controls-face" "hidden">>
<<addclass "#controls-hair" "hidden">>
<<addclass "#controls-transformations" "hidden">>
<<addclass "#controls-clothes" "hidden">>
<<addclass "#controls-export" "hidden">>
<</link>> |
<<link "Hair">>
<<set $characterViewer.controls.page to "hair">>
<<addclass "#controls-body" "hidden">>
<<addclass "#controls-face" "hidden">>
<<removeclass "#controls-hair" "hidden">>
<<addclass "#controls-transformations" "hidden">>
<<addclass "#controls-clothes" "hidden">>
<<addclass "#controls-export" "hidden">>
<</link>> |
<<link "Transformations">>
<<set $characterViewer.controls.page to "transformations">>
<<addclass "#controls-body" "hidden">>
<<addclass "#controls-face" "hidden">>
<<addclass "#controls-hair" "hidden">>
<<removeclass "#controls-transformations" "hidden">>
<<addclass "#controls-clothes" "hidden">>
<<addclass "#controls-export" "hidden">>
<</link>> |
<<link "Clothes">>
<<set $characterViewer.controls.page to "clothes">>
<<addclass "#controls-body" "hidden">>
<<addclass "#controls-face" "hidden">>
<<addclass "#controls-hair" "hidden">>
<<addclass "#controls-transformations" "hidden">>
<<removeclass "#controls-clothes" "hidden">>
<<addclass "#controls-export" "hidden">>
<</link>> |
<<link "Export/Settings">>
<<set $characterViewer.controls.page to "export">>
<<addclass "#controls-body" "hidden">>
<<addclass "#controls-face" "hidden">>
<<addclass "#controls-hair" "hidden">>
<<addclass "#controls-transformations" "hidden">>
<<addclass "#controls-clothes" "hidden">>
<<removeclass "#controls-export" "hidden">>
<</link>> |
<br>
</div>
<br>
<div id="controls" class="no-numberify">
<div id="controls-body" @class="$characterViewer.controls.page is 'body' ? '' : 'hidden'">
<<clothesTestingBodyControls>>
</div>
<div id="controls-face" @class="$characterViewer.controls.page is 'face' ? '' : 'hidden'">
<<clothesTestingFaceControls>>
</div>
<div id="controls-hair" @class="$characterViewer.controls.page is 'hair' ? '' : 'hidden'">
<<clothesTestingHairControls>>
</div>
<div id="controls-transformations" @class="$characterViewer.controls.page is 'transformations' ? '' : 'hidden'">
<<clothesTestingTransformationsControls>>
</div>
<div id="controls-clothes" @class="$characterViewer.controls.page is 'clothes' ? '' : 'hidden'">
<<characterViewerModelClothesControls>>
</div>
</div>
<div id="controls-export" @class="$characterViewer.controls.page is 'export' ? '' : 'hidden'">
<div class="no-numberify"><<characterViewerModelExportControls>></div>
</div>
<br>
<<link [[Temp save|$passage]]>><</link>>
<br><br>
<<link [[Reset Character|$passage]]>>
<<set $tempCharacterViewerControls to clone($characterViewer.controls)>>
<<unset $characterViewer>>
<</link>> |
<<link [[Reset All|$passage]]>>
<<unset $characterViewer>>
<</link>>
<<if $characterViewer.controls.autoRefresh>>
<<run $(() =>
$('#controls input, #controls select').on('input change', e => wikifier('<<clothesTestingImageUpdate>>'))
)>>
<</if>>
<<if $characterViewer.controls.expand>>
<<addclass "#passages" "debugPassages">>
<</if>>
<<else>>
images disabled
<</if>>
<br><br>
<<link [[Return|$lastPassage]]>>
<<unset $characterViewer>>
<<unset $lastPassage>>
<<removeclass "#passages" "debugPassages">>
<</link>><<widget "clothesTestingImageUpdate">>
<<replace #images>>
<<clothesTestingImageGenerateAll>>
<</replace>>
<</widget>>
<<widget "clothesTestingImageGenerateAll">>
<<set _test to []>>
<<for _i to 0; _i lt $characterViewer.controls.charactersToShow; _i++>>
<<capture _i>>
<div @id="'no' + _i" class="left debug-hideImageOverflow debug-images">
<<characterViewerModel _i>>
</div>
<</capture>>
<</for>>
<</widget>>
<<widget "clothesTestingGenerateClothes">>
<<set _clothes to {}>>
<<set _equip to ["upper","lower","under_upper","under_lower","head","face","neck","hands", "handheld","legs","feet","genitals"]>>
<<for _i to 0; _i lt _equip.length; _i++>>
<<set _slot to _equip[_i]>>
<<set _clothes[_slot] to {}>>
<<set _keys to Object.keys(setup.clothes[_slot])>>
<<for _j to 0; _j lt _keys.length; _j++>>
<<set _clothes[_slot][setup.clothes[_slot][_j].name] to setup.clothes[_slot][_j].index>>
<</for>>
<</for>>
<</widget>>
<<widget "clothesTestingBodyControls">>
<h4>Body</h4>
<span class="gold">Body Type</span>
<br>
<label>Masculine <<radiobutton "$characterViewer.bodyState.bodytype" 0 autocheck>></label> |
<label>Androgynous <<radiobutton "$characterViewer.bodyState.bodytype" 1 autocheck>></label> |
<label>Feminine <<radiobutton "$characterViewer.bodyState.bodytype" 2 autocheck>></label> |
<br><br>
<span class="gold">Skin Colour</span>
<br>
Reddish:
<label>Light <<radiobutton "$characterViewer.skinColour.type" "light" autocheck>></label> |
<label>Medium <<radiobutton "$characterViewer.skinColour.type" "medium" autocheck>></label> |
<label>Dark <<radiobutton "$characterViewer.skinColour.type" "dark" autocheck>></label> |
<label>Gyaru <<radiobutton "$characterViewer.skinColour.type" "gyaru" autocheck>> (Pale with no tan, very dark with full tan)</label>
<br>
Yellowish:
<label>Light <<radiobutton "$characterViewer.skinColour.type" "ylight" autocheck>></label> |
<label>Medium <<radiobutton "$characterViewer.skinColour.type" "ymedium" autocheck>></label> |
<label>Dark <<radiobutton "$characterViewer.skinColour.type" "ydark" autocheck>></label> |
<label>Gyaru <<radiobutton "$characterViewer.skinColour.type" "ygyaru" autocheck>></label>
<br><br>
<label>Initial Tan: <<numberslider "$characterViewer.skinColour.range" $characterViewer.skinColour.range 0 100 1>></label>
<br><br>
<span class="gold">Penis Size</span>
<br>
<<set _penisSize to {"None":"none","Micro":"-2", "Mini":"-1", "Tiny":"0", "Small":"1", "Normal":"2", "Large":"3", "Enormous":"4"}>>
<<set _keys to Object.keys(_penisSize)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<label>
<<print _keys[_i]>>
<<print '<<radiobutton "$characterViewer.bodyState.penisSize" "'+_penisSize[_keys[_i]]+'" ' + ($characterViewer.bodyState.penisSize is _penisSize[_keys[_i]] ? "checked" : "") + '>>'>>
</label> |
<</for>>
<br><br>
<span class="gold">Penis Virginity</span>
<br>
<label>Virgin <<radiobutton "$characterViewer.bodyState.penisVirgin" "virgin" autocheck>></label> |
<label>Non-Virgin <<radiobutton "$characterViewer.bodyState.penisVirgin" "default" autocheck>></label> |
<br><br>
<span class="gold">Testes</span><br>
<label>Yes <<radiobutton "$characterViewer.bodyState.ballsExist" true autocheck>></label> |
<label>No <<radiobutton "$characterViewer.bodyState.ballsExist" false autocheck>></label> |
<br><br>
<<set _breastNames to ["Flat", "Budding", "Tiny", "Small", "Pert", "Modest", "Full", "Large", "Ample", "Massive", "Huge", "Gigantic", "Enormous"]>>
<<set _liquidNames to ["None","Drops","Some","Lots","Dripping","Overflowing"]>>
<span class="gold">Breasts</span>
<<numberslider "$characterViewer.bodyState.breastSize" $characterViewer.bodyState.breastSize 0 _breastNames.length-1 1>>
<br>
Breast Cleavage: <<checkbox "$characterViewer.bodyState.cleavage" false true autocheck>>
<br><br>
<span class="gold">Belly Size</span>
<br>
<<numberslider "$characterViewer.bodyState.bellySize" $characterViewer.bodyState.bellySize 0 24 1>>
<br><br>
<span class="gold">Vagina Cum Amount</span>
<br>
<<numberslider "$characterViewer.bodyState.vaginaCum" $characterViewer.bodyState.vaginaCum 0 _liquidNames.length-1 1>>
<br><br>
<span class="gold">Anus Cum Amount</span>
<br>
<<numberslider "$characterViewer.bodyState.anusCum" $characterViewer.bodyState.anusCum 0 _liquidNames.length-1 1>>
<br><br>
<span class="gold">Mouth Cum Amount</span>
<br>
<<numberslider "$characterViewer.bodyState.mouthCum" $characterViewer.bodyState.mouthCum 0 _liquidNames.length-1 1>>
<br><br>
<span class="gold">Left Arm Covering Chest:</span>
<<checkbox "$characterViewer.bodyState.leftArmCovering" false true autocheck>>
<br>
<span class="gold">Right Arm Covering Crotch:</span>
<<checkbox "$characterViewer.bodyState.rightArmCovering" false true autocheck>>
<br><br>
<<run $(() => {
function setupListener(name, labels) {
let className = name.toLowerCase();
$('#numberslider-input-characterviewerbodystate' + className).on('input change', e =>
$('#numberslider-value-characterviewerbodystate' + className).html(" "+labels[e.currentTarget.value]));
$('#numberslider-value-characterviewerbodystate' + className).html(" "+labels[$characterViewer.bodyState[name]]);
}
setupListener("breastSize", _breastNames);
setupListener("vaginaCum", _liquidNames);
setupListener("anusCum", _liquidNames);
setupListener("mouthCum", _liquidNames);
})>>
<</widget>>
<<widget "clothesTestingFaceControls">>
<h4>Face</h4>
<span class="gold">Show Face</span><br>
<label>Yes <<radiobutton "$characterViewer.bodyState.show_face" true autocheck>></label> |
<label>No <<radiobutton "$characterViewer.bodyState.show_face" false autocheck>></label> |
<br><br>
<span class="gold">Freckles</span><br>
<label>Yes <<radiobutton "$characterViewer.bodyState.freckles" true autocheck>></label> |
<label>No <<radiobutton "$characterViewer.bodyState.freckles" false autocheck>></label> |
<br><br>
<span class="gold">Brow</span><br>
<label>None <<radiobutton "$characterViewer.bodyState.brows" "none" autocheck>></label> |
<label>Top <<radiobutton "$characterViewer.bodyState.brows" "top" autocheck>></label> |
<label>Mid <<radiobutton "$characterViewer.bodyState.brows" "mid" autocheck>></label> |
<label>Low <<radiobutton "$characterViewer.bodyState.brows" "low" autocheck>></label> |
<label>Orgasm <<radiobutton "$characterViewer.bodyState.brows" "orgasm" autocheck>></label> |
<br><br>
<span class="gold">Blush level</span><br>
<label>None <<radiobutton "$characterViewer.bodyState.blush" 0 autocheck>></label> |
<label>1 <<radiobutton "$characterViewer.bodyState.blush" 1 autocheck>></label> |
<label>2 <<radiobutton "$characterViewer.bodyState.blush" 2 autocheck>></label> |
<label>3 <<radiobutton "$characterViewer.bodyState.blush" 3 autocheck>></label> |
<label>4 <<radiobutton "$characterViewer.bodyState.blush" 4 autocheck>></label> |
<br><br>
<span class="gold">Mouth</span><br>
<label>None <<radiobutton "$characterViewer.bodyState.mouth" "none" autocheck>></label> |
<label>Neutral <<radiobutton "$characterViewer.bodyState.mouth" "neutral" autocheck>></label> |
<label>Cry <<radiobutton "$characterViewer.bodyState.mouth" "cry" autocheck>></label> |
<label>Frown <<radiobutton "$characterViewer.bodyState.mouth" "frown" autocheck>></label> |
<label>Smile <<radiobutton "$characterViewer.bodyState.mouth" "smile" autocheck>></label> |
<br><br>
<h4>Eyes</h4>
<span class="gold">Show Trauma Eyes</span><br>
<label>Yes <<radiobutton "$characterViewer.bodyState.trauma" true autocheck>></label> |
<label>No <<radiobutton "$characterViewer.bodyState.trauma" false autocheck>></label> |
<br><br>
<span class="gold">Enable blinking</span><br>
<label>Yes <<radiobutton "$characterViewer.bodyState.blink" true autocheck>></label> |
<label>No <<radiobutton "$characterViewer.bodyState.blink" false autocheck>></label> |
<br><br>
<span class="gold">Enable Half Eyes</span><br>
<label>Yes <<radiobutton "$characterViewer.bodyState.eyes_half" true autocheck>></label> |
<label>No <<radiobutton "$characterViewer.bodyState.eyes_half" false autocheck>></label> |
<br><br>
<span class="gold">Enable Bloodshot eyes</span><br>
<label>Yes <<radiobutton "$characterViewer.bodyState.eyes_bloodshot" true autocheck>></label> |
<label>No <<radiobutton "$characterViewer.bodyState.eyes_bloodshot" false autocheck>></label> |
<br><br>
<span class="gold">Tears level</span><br>
<label>None <<radiobutton "$characterViewer.bodyState.tears" 0 autocheck>></label> |
<label>1 <<radiobutton "$characterViewer.bodyState.tears" 1 autocheck>></label> |
<label>2 <<radiobutton "$characterViewer.bodyState.tears" 2 autocheck>></label> |
<label>3<<radiobutton "$characterViewer.bodyState.tears" 3 autocheck>></label> |
<label>4 <<radiobutton "$characterViewer.bodyState.tears" 4 autocheck>></label> |
<br><br>
<span class="gold">Left Eye Colour</span>
<br>
<label><span class="purple">Purple</span> <<radiobutton "$characterViewer.colours.eyesl" "purple" autocheck>></label> |
<label><span class="blue">Dark Blue</span> <<radiobutton "$characterViewer.colours.eyesl" "dark blue" autocheck>></label> |
<label><span class="lblue">Light Blue</span> <<radiobutton "$characterViewer.colours.eyesl" "light blue" autocheck>></label> |
<label><span class="tangerine">Amber</span> <<radiobutton "$characterViewer.colours.eyesl" "amber" autocheck>></label> |
<label><span class="brown">Hazel</span> <<radiobutton "$characterViewer.colours.eyesl" "hazel" autocheck>></label> |
<label><span class="green">Green</span> <<radiobutton "$characterViewer.colours.eyesl" "green" autocheck>></label> |
<label><span class="red">Red</span> <<radiobutton "$characterViewer.colours.eyesl" "red" autocheck>></label> |
<label><span class="pink">Pink</span> <<radiobutton "$characterViewer.colours.eyesl" "pink" autocheck>></label> |
<label><span class="grey">Grey</span> <<radiobutton "$characterViewer.colours.eyesl" "grey" autocheck>></label> |
<label><span class="grey">Range</span> <<radiobutton "$characterViewer.colours.eyesl" "range" autocheck>></label> |
<br><br>
<span class="gold">Right Eye Colour</span>
<br>
<label><span class="purple">Purple</span> <<radiobutton "$characterViewer.colours.eyesr" "purple" autocheck>></label> |
<label><span class="blue">Dark Blue</span> <<radiobutton "$characterViewer.colours.eyesr" "dark blue" autocheck>></label> |
<label><span class="lblue">Light Blue</span> <<radiobutton "$characterViewer.colours.eyesr" "light blue" autocheck>></label> |
<label><span class="tangerine">Amber</span> <<radiobutton "$characterViewer.colours.eyesr" "amber" autocheck>></label> |
<label><span class="brown">Hazel</span> <<radiobutton "$characterViewer.colours.eyesr" "hazel" autocheck>></label> |
<label><span class="green">Green</span> <<radiobutton "$characterViewer.colours.eyesr" "green" autocheck>></label> |
<label><span class="red">Red</span> <<radiobutton "$characterViewer.colours.eyesr" "red" autocheck>></label> |
<label><span class="pink">Pink</span> <<radiobutton "$characterViewer.colours.eyesr" "pink" autocheck>></label> |
<label><span class="grey">Grey</span> <<radiobutton "$characterViewer.colours.eyesr" "grey" autocheck>></label> |
<label><span class="grey">Range</span> <<radiobutton "$characterViewer.colours.eyesr" "range" autocheck>></label> |
<br><br>
<</widget>>
<<widget "clothesTestingHairControls">>
<h4>Hair</h4>
<span class="gold">Hair Length</span>
<br>
<label>None <<radiobutton "$characterViewer.bodyState.hairStage" "none" autocheck>></label> |
<label>Short <<radiobutton "$characterViewer.bodyState.hairStage" "short" autocheck>></label> |
<label>Shoulder <<radiobutton "$characterViewer.bodyState.hairStage" "shoulder" autocheck>></label> |
<label>Chest <<radiobutton "$characterViewer.bodyState.hairStage" "chest" autocheck>></label> |
<label>Navel <<radiobutton "$characterViewer.bodyState.hairStage" "navel" autocheck>></label> |
<label>Thighs <<radiobutton "$characterViewer.bodyState.hairStage" "thighs" autocheck>></label> |
<label>Feet <<radiobutton "$characterViewer.bodyState.hairStage" "feet" autocheck>></label> |
<br><br>
<span class="gold">Hair Type</span>
<br>
<<set _hairTypeByName to {}>>
<<run setup.hairstyles.sides.forEach(style => {
if (!V.shopClothingFilter || !V.shopClothingFilter.active || !V.shopClothingFilter.traits.length || style.type.find(type => V.shopClothingFilter.traits.includes(type))) T.hairTypeByName[style.name_cap] = style.variable;
})>>
<<listbox "$characterViewer.bodyState.hairType" autoselect>>
<<optionsfrom _hairTypeByName>>
<</listbox>>
<br><br>
<<set _hairColorByName to {"Red":"red", "Jet Black":"jetblack", "Black":"black", "Brown":"brown", "Soft Brown":"softbrown", "Light Brown":"lightbrown", "Blond":"blond",
"Platinum Blond":"platinumblond", "Strawberry Blond":"strawberryblond", "Soft Blond":"softblond", "Ashy blond":"ashyblond", "Burnt Orange":"burntorange", "Ginger":"ginger", "Blue":"blue", "Green":"green", "Teal":"teal",
"Pink":"pink", "Hotpink":"hotpink", "Softpink":"softpink", "Crimson":"crimson", "Purple":"purple","Medium Purple":"mediumpurple", "Bright Purple":"brightpurple", "White":"white", "Snow White":"snowwhite", "Deep Blue":"deepblue","Dark Lime":"darklime", "Toxic Green":"toxicgreen",}>>
<div id="controls-hair-colour-simple" @class="$characterViewer.colours.hair_colour_style is 'simple' ? '' : 'hidden'">
<<link "Enable Two Tone for hair">>
<<set $characterViewer.colours.hair_colour_style to "gradient">>
<<addclass "#controls-hair-colour-simple" "hidden">>
<<removeclass "#controls-hair-colour-gradient" "hidden">>
<</link>>
<br><br>
<span class="gold">Hair Colour</span>
<br>
<<listbox "$characterViewer.colours.hair" autoselect>>
<<optionsfrom _hairColorByName>>
<</listbox>>
<br><br>
</div>
<div id="controls-hair-colour-gradient" @class="$characterViewer.colours.hair_colour_style is 'simple' ? 'hidden' : ''">
<<link "Disable Two Tone for hair">>
<<set $characterViewer.colours.hair_colour_style to "simple">>
<<removeclass "#controls-hair-colour-simple" "hidden">>
<<addclass "#controls-hair-colour-gradient" "hidden">>
<</link>>
<br><br>
<span class="gold">Style:</span>
<<listbox "$characterViewer.colours.hair_colour_gradient.style" autoselect>>
<<option "Low Ombré" "low-ombre">>
<<option "High Ombré" "high-ombre">>
<<option "Split" "split">>
<<option "Face-framing highlights" "face-frame">>
<</listbox>>
<br><br>
<span class="gold">First Colour:</span>
<br>
<<listbox "$characterViewer.colours.hair_colour_gradient.colours[0]" autoselect>>
<<optionsfrom _hairColorByName>>
<</listbox>>
<br><br>
<span class="gold">Second Colour:</span>
<br>
<<listbox "$characterViewer.colours.hair_colour_gradient.colours[1]" autoselect>>
<<optionsfrom _hairColorByName>>
<</listbox>>
<br><br>
</div>
<span class="gold">Fringe Length</span>
<br>
<<set _fringeLengthByName to {"Short":"short", "Shoulder":"shoulder", "Chest":"chest", "Navel":"navel", "Thighs":"thighs", "Feet":"feet", }>>
<<set _keys to Object.keys(_fringeLengthByName)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<label>
<<print _keys[_i]>>
<<print '<<radiobutton "$characterViewer.bodyState.fringeStage" "'+_fringeLengthByName[_keys[_i]]+'" ' + ($characterViewer.bodyState.fringeStage is _fringeLengthByName[_keys[_i]] ? "checked" : "") + '>>'>>
</label> |
<</for>>
<br><br>
<span class="gold">Fringe Type</span>
<br>
<<set _fringeTypeByName to {}>>
<<run setup.hairstyles.fringe.forEach(style => {
if (!V.shopClothingFilter || !V.shopClothingFilter.active || !V.shopClothingFilter.traits.length || style.type.find(type => V.shopClothingFilter.traits.includes(type))) T.fringeTypeByName[style.name_cap] = style.variable;
})>>
<<listbox "$characterViewer.bodyState.fringeType" autoselect>>
<<optionsfrom _fringeTypeByName>>
<</listbox>>
<br><br>
<<set _fringeColorByName to {"Red":"red", "Jet Black":"jetblack", "Black":"black", "Brown":"brown", "Soft Brown":"softbrown", "Light Brown":"lightbrown", "Blond":"blond",
"Platinum Blond":"platinumblond", "Strawberry Blond":"strawberryblond", "Soft Blond":"softblond", "Ashy blond":"ashyblond", "Burnt Orange":"burntorange", "Ginger":"ginger", "Blue":"blue", "Green":"green", "Teal":"teal",
"Pink":"pink", "Hotpink":"hotpink", "Softpink":"softpink", "Crimson":"crimson", "Purple":"purple","Medium Purple":"mediumpurple", "Bright Purple":"brightpurple", "White":"white", "Snow White":"snowwhite", "Deep Blue":"deepblue","Dark Lime":"darklime", "Toxic Green":"toxicgreen",}>>
<div id="controls-hair-colourfringe-simple" @class="$characterViewer.colours.hair_fringe_colour_style is 'simple' ? '' : 'hidden'">
<<link "Enable Two Tone for fringe">>
<<set $characterViewer.colours.hair_fringe_colour_style to "gradient">>
<<addclass "#controls-hair-colourfringe-simple" "hidden">>
<<removeclass "#controls-hair-colourfringe-gradient" "hidden">>
<</link>>
<br><br>
<span class="gold">Fringe Colour</span>
<br>
<<listbox "$characterViewer.colours.fringe" autoselect>>
<<optionsfrom _fringeColorByName>>
<</listbox>>
<br><br>
</div>
<div id="controls-hair-colourfringe-gradient" @class="$characterViewer.colours.hair_fringe_colour_style is 'simple' ? 'hidden' : ''">
<<link "Disable Two Tone for fringe">>
<<set $characterViewer.colours.hair_fringe_colour_style to "simple">>
<<removeclass "#controls-hair-colourfringe-simple" "hidden">>
<<addclass "#controls-hair-colourfringe-gradient" "hidden">>
<</link>>
<br><br>
<span class="gold">Style:</span>
<<listbox "$characterViewer.colours.hair_fringe_colour_gradient.style" autoselect>>
<<option "Low Ombré" "low-ombre">>
<<option "High Ombré" "high-ombre">>
<<option "Split" "split">>
<<option "Face-framing highlights" "face-frame">>
<</listbox>>
<br><br>
<span class="gold">First Colour:</span>
<br>
<<listbox "$characterViewer.colours.hair_fringe_colour_gradient.colours[0]" autoselect>>
<<optionsfrom _hairColorByName>>
<</listbox>>
<br><br>
<span class="gold">Second Colour:</span>
<br>
<<listbox "$characterViewer.colours.hair_fringe_colour_gradient.colours[1]" autoselect>>
<<optionsfrom _hairColorByName>>
<</listbox>>
<br><br>
</div>
<</widget>>
<<widget "clothesTestingTransformationsControls">>
<h4>Transformations</h4>
<span class="gold">Angel:</span>
<br>
Wings:
<<listbox "$characterViewer.bodyState.angelWings" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Halo:
<<listbox "$characterViewer.bodyState.angelHalo" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
Left Wing Type:
<<listbox "$characterViewer.bodyState.angelWingsLeftType" autoselect>>
<<option "Normal" "idle">>
<<option "Cover" "cover">>
<</listbox>>
||
Right Wing Type:
<<listbox "$characterViewer.bodyState.angelWingsRightType" autoselect>>
<<option "Normal" "idle">>
<<option "Cover" "cover">>
<</listbox>>
<br>
Wing Layering:
<<listbox "$characterViewer.bodyState.angelWingsLayer" autoselect>>
<<option "Front" "front">>
<<option "Back" "back">>
<</listbox>>
<br><br>
<span class="gold">Fallen Angel:</span>
<br>
Wings:
<<listbox "$characterViewer.bodyState.fallenAngelWings" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Halo:
<<listbox "$characterViewer.bodyState.fallenAngelHalo" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
Left Wing Type:
<<listbox "$characterViewer.bodyState.fallenAngelWingsLeftType" autoselect>>
<<option "Normal" "idle">>
<<option "Cover" "cover">>
<</listbox>>
||
Right Wing Type:
<<listbox "$characterViewer.bodyState.fallenAngelWingsRightType" autoselect>>
<<option "Normal" "idle">>
<<option "Cover" "cover">>
<</listbox>>
<br>
Wing Layering:
<<listbox "$characterViewer.bodyState.fallenAngelWingsLayer" autoselect>>
<<option "Front" "front">>
<<option "Back" "back">>
<</listbox>>
<br><br>
<span class="gold">Demon:</span>
<br>
Horns:
<<listbox "$characterViewer.bodyState.demonHorns" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<<option "Classic" "classic">>
<<option "Succubus" "succubus">>
<</listbox>>
||
Tail:
<<listbox "$characterViewer.bodyState.demonTail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<<option "Classic" "classic">>
<<option "Succubus" "succubus">>
<</listbox>>
||
Demon Wings:
<<listbox "$characterViewer.bodyState.demonWings" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<<option "Succubus" "succubus">>
<</listbox>>
<br>
Demon Wings Type:
<<listbox "$characterViewer.bodyState.demonWingsType" autoselect>>
<<option "Normal" "idle">>
<<option "Cover" "cover">>
<<option "Flaunt" "flaunt">>
<</listbox>>
<br>
Demon Tail Type:
<<listbox "$characterViewer.bodyState.demonTailType" autoselect>>
<<option "Normal" "idle">>
<<option "Cover" "cover">>
<<option "Flaunt" "flaunt">>
<</listbox>>
<br>
Horn Layering:
<<listbox "$characterViewer.bodyState.demonHornsLayer" autoselect>>
<<option "Front" "front">>
<<option "Back" "back">>
<</listbox>>
||
Tail Layering:
<<listbox "$characterViewer.bodyState.demonTailLayer" autoselect>>
<<option "Front" "front">>
<<option "Back" "back">>
<</listbox>>
||
Wing Layering:
<<listbox "$characterViewer.bodyState.demonWingsLayer" autoselect>>
<<option "Front" "front">>
<<option "Back" "back">>
<</listbox>>
<br><br>
<span class="gold">Wolf:</span>
<br>
Ears:
<<listbox "$characterViewer.bodyState.wolfEars" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Tail:
<<listbox "$characterViewer.bodyState.wolfTail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
Tail Layering:
<<listbox "$characterViewer.bodyState.wolfTailLayer" autoselect>>
<<option "Front" "front">>
<<option "Back" "back">>
<</listbox>>
<br><br>
<span class="gold">Cat:</span>
<br>
Ears:
<<listbox "$characterViewer.bodyState.catEars" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Tail:
<<listbox "$characterViewer.bodyState.catTail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Tail:
<<listbox "$characterViewer.bodyState.catTailType" autoselect>>
<<option "Normal" "idle">>
<<option "Cover" "cover">>
<<option "Flaunt" "flaunt">>
<</listbox>>
<br>
Tail Layering:
<<listbox "$characterViewer.bodyState.catTailLayer" autoselect>>
<<option "Front" "front">>
<<option "Back" "back">>
<</listbox>>
<br><br>
<span class="gold">Cow:</span>
<br>
Horns:
<<listbox "$characterViewer.bodyState.cowHorns" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Ears:
<<listbox "$characterViewer.bodyState.cowEars" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Tail:
<<listbox "$characterViewer.bodyState.cowTail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
Horn Layering:
<<listbox "$characterViewer.bodyState.cowHornsLayer" autoselect>>
<<option "Front" "front">>
<<option "Back" "back">>
<</listbox>>
||
Tail Layering:
<<listbox "$characterViewer.bodyState.cowTailLayer" autoselect>>
<<option "Front" "front">>
<<option "Back" "back">>
<</listbox>>
<br><br>
<span class="gold">Bird:</span>
<br>
Eyes:
<<listbox "$characterViewer.bodyState.birdEyes" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Malar:
<<listbox "$characterViewer.bodyState.birdMalar" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Plumage:
<<listbox "$characterViewer.bodyState.birdPlumage" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Pubes:
<<listbox "$characterViewer.bodyState.birdPubes" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Tail:
<<listbox "$characterViewer.bodyState.birdTail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
Wings:
<<listbox "$characterViewer.bodyState.birdWings" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Left Wing Type:
<<listbox "$characterViewer.bodyState.birdWingsLeftType" autoselect>>
<<option "Normal" "idle">>
<<option "Cover" "cover">>
<</listbox>>
||
Right Wing Type:
<<listbox "$characterViewer.bodyState.birdWingsRightType" autoselect>>
<<option "Normal" "idle">>
<<option "Cover" "cover">>
<</listbox>>
<br>
Tail Layering:
<<listbox "$characterViewer.bodyState.birdTailLayer" autoselect>>
<<option "Front" "front">>
<<option "Back" "back">>
<</listbox>>
||
Wing Layering:
<<listbox "$characterViewer.bodyState.birdWingsLayer" autoselect>>
<<option "Front" "front">>
<<option "Back" "back">>
<</listbox>>
<br><br>
<span class="gold">Fox:</span>
<br>
Ears:
<<listbox "$characterViewer.bodyState.foxEars" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Tail:
<<listbox "$characterViewer.bodyState.foxTail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Cheeks:
<<listbox "$characterViewer.bodyState.foxCheeks" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
Tail Layering:
<<listbox "$characterViewer.bodyState.foxTailLayer" autoselect>>
<<option "Front" "front">>
<<option "Back" "back">>
<</listbox>>
<br><br>
<</widget>>
<<widget "characterViewerModel">>
<<set $_id to _args[0] or 0>>
<<set $_instanceId to `characterViewer-${$_id}`>>
<<selectmodel "main" $_instanceId>>
/* set options and filters */
/*group toggles*/
<<set _modeloptions.show_hair to $characterViewer.bodyState.hairStage !== "none">>
<<set _modeloptions.show_face to $characterViewer.bodyState.show_face>>
/*body*/
<<set _modeloptions.body_type to ["m","a","f","o"][$characterViewer.bodyState.bodytype]>>
<<set _modeloptions.breasts to $characterViewer.bodyState.cleavage ? "cleavage" : "default">>
/* <<set _modeloptions.breasts to $characterViewer.clothesEquipped.under_upper isnot 0 ? "cleavage" : "default">> */
<<set _modeloptions.arm_left to $characterViewer.bodyState.leftArmCovering ? "cover" : "idle">>
<<set _modeloptions.arm_right to $characterViewer.bodyState.rightArmCovering ? "cover" : "idle">>
<<switch $characterViewer.bodyState.breastSize>>
<<case 12>>
<<set _modeloptions.breast_size to 6>>
<<case 8 9 10 11>>
<<set _modeloptions.breast_size to 5>>
<<case 6 7>>
<<set _modeloptions.breast_size to 4>>
<<case 4 5>>
<<set _modeloptions.breast_size to 3>>
<<case 3>>
<<set _modeloptions.breast_size to 2>>
<<case 1 2>>
<<set _modeloptions.breast_size to 1>>
<<default>>
<<set _modeloptions.breast_size to 0>>
<</switch>>
<<set _modeloptions.crotch_visible to $characterViewer.bodyState.penisSize !== "none">>
<<set _modeloptions.crotch_exposed to $characterViewer.bodyState.penisSize !== "none">>
<<set _modeloptions.penis to $characterViewer.bodyState.penisSize !== "none" ? $characterViewer.bodyState.penisVirgin : "">>
<<set _modeloptions.penis_size to $characterViewer.bodyState.penisSize !== "none" ? $characterViewer.bodyState.penisSize : "">>
<<set _modeloptions.balls to $characterViewer.bodyState.ballsExist>>
<<set _modeloptions.belly to $characterViewer.bodyState.bellySize>>
/*Skin & tan*/
<<set _modeloptions.skin_type to $characterViewer.skinColour.type>>
<<set _modeloptions.skin_tone to $characterViewer.skinColour.range / 100>>
/*Hair*/
<<set _modeloptions.hair_colour_style to $characterViewer.colours.hair_colour_style>>
<<set _modeloptions.hair_colour to $characterViewer.colours.hair>>
<<set _modeloptions.hair_colour_gradient to $characterViewer.colours.hair_colour_gradient>>
<<set _modeloptions.hair_sides_type to $characterViewer.bodyState.hairType>>
<<set _modeloptions.hair_sides_length to $characterViewer.bodyState.hairStage>>
<<set _modeloptions.hair_sides_position to $characterViewer.bodyState.fringePosition>>
<<set _modeloptions.hair_fringe_colour_style to $characterViewer.colours.hair_fringe_colour_style>>
<<set _modeloptions.hair_fringe_colour to $characterViewer.colours.fringe>>
<<set _modeloptions.hair_fringe_colour_gradient to $characterViewer.colours.hair_fringe_colour_gradient>>
<<set _modeloptions.hair_fringe_type to $characterViewer.bodyState.fringeType>>
<<set _modeloptions.hair_fringe_length to $characterViewer.bodyState.fringeStage>>
<<set _modeloptions.brows_colour to $characterViewer.colours.hair>>
/*Face*/
<<set _modeloptions.freckles to $characterViewer.bodyState.freckles>>
<<set _modeloptions.brows to $characterViewer.bodyState.brows>>
<<set _modeloptions.mouth to $characterViewer.bodyState.mouth>>
<<set _modeloptions.trauma to $characterViewer.bodyState.trauma>>
<<set _modeloptions.blink to $characterViewer.bodyState.blink>>
<<set _modeloptions.eyes_half to $characterViewer.bodyState.eyes_half>>
<<set _modeloptions.eyes_bloodshot to $characterViewer.bodyState.eyes_bloodshot>>
<<set _modeloptions.tears to $characterViewer.bodyState.tears>>
<<set _modeloptions.blush to $characterViewer.bodyState.blush>>
<<set _eyeOptions to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey"]>>
<<if $characterViewer.colours.eyesl is "range">>
<<set _modeloptions.left_eye to _eyeOptions[Math.clamp($_id,0,_eyeOptions.length - 1)]>>
<<else>>
<<set _modeloptions.left_eye to $characterViewer.colours.eyesl>>
<</if>>
<<if $characterViewer.colours.eyesr is "range">>
<<set _modeloptions.right_eye to _eyeOptions[Math.clamp($_id,0,_eyeOptions.length - 1)]>>
<<else>>
<<set _modeloptions.right_eye to $characterViewer.colours.eyesr>>
<</if>>
/*Fluid*/
<<set _baseArray to ["", "Start", "VerySlow", "Slow", "Fast", "VeryFast"]>>
<<set _modeloptions.drip_vaginal to _baseArray[$characterViewer.bodyState.vaginaCum]>>
<<set _modeloptions.drip_anal to _baseArray[$characterViewer.bodyState.anusCum]>>
<<set _modeloptions.drip_mouth to _baseArray[$characterViewer.bodyState.mouthCum]>>
/*Clothes*/
<<characterViewerModelClothes $_id "head">>
<<characterViewerModelClothes $_id "face">>
<<characterViewerModelClothes $_id "neck">>
<<characterViewerModelClothes $_id "hands">>
<<characterViewerModelClothes $_id "handheld">>
<<characterViewerModelClothes $_id "upper">>
<<characterViewerModelClothes $_id "lower">>
<<characterViewerModelClothes $_id "under_upper">>
<<characterViewerModelClothes $_id "under_lower">>
<<characterViewerModelClothes $_id "legs">>
<<characterViewerModelClothes $_id "feet">>
<<characterViewerModelClothes $_id "genitals">>
<<if _modeloptions.worn.handheld.index>>
<<set _modeloptions.arm_right to "hold">>
<<else>>
<<run delete _modeloptions.arm_right>>
<</if>>
/*tf*/
<<set _modeloptions.angel_wings_type to $characterViewer.bodyState.angelWings>>
<<set _modeloptions.angel_wing_right to $characterViewer.bodyState.angelWingsRightType>>
<<set _modeloptions.angel_wing_left to $characterViewer.bodyState.angelWingsLeftType>>
<<set _modeloptions.angel_wings_layer to $characterViewer.bodyState.angelWingsLayer>>
<<set _modeloptions.angel_halo_type to $characterViewer.bodyState.angelHalo>>
<<set _modeloptions.fallen_wings_type to $characterViewer.bodyState.fallenAngelWings>>
<<set _modeloptions.fallen_wing_right to $characterViewer.bodyState.fallenAngelWingsRightType>>
<<set _modeloptions.fallen_wing_left to $characterViewer.bodyState.fallenAngelWingsLeftType>>
<<set _modeloptions.fallen_wings_layer to $characterViewer.bodyState.fallenAngelWingsLayer>>
<<set _modeloptions.fallen_halo_type to $characterViewer.bodyState.fallenAngelHalo>>
<<set _modeloptions.demon_wings_type to $characterViewer.bodyState.demonWings>>
<<set _modeloptions.demon_wings_state to $characterViewer.bodyState.demonWingsType>>
<<set _modeloptions.demon_wings_layer to $characterViewer.bodyState.demonWingsLayer>>
<<set _modeloptions.demon_tail_type to $characterViewer.bodyState.demonTail>>
<<set _modeloptions.demon_tail_state to $characterViewer.bodyState.demonTailType>>
<<set _modeloptions.demon_tail_layer to $characterViewer.bodyState.demonTailLayer>>
<<set _modeloptions.demon_horns_type to $characterViewer.bodyState.demonHorns>>
<<set _modeloptions.demon_horns_layer to $characterViewer.bodyState.demonHornsLayer>>
<<set _modeloptions.wolf_tail_type to $characterViewer.bodyState.wolfTail>>
<<set _modeloptions.wolf_tail_layer to $characterViewer.bodyState.wolfTailLayer>>
<<set _modeloptions.wolf_ears_type to $characterViewer.bodyState.wolfEars>>
<<set _modeloptions.wolf_pits_type to $characterViewer.bodyState.wolfPits>>
<<set _modeloptions.wolf_pubes_type to $characterViewer.bodyState.wolfPubes>>
<<set _modeloptions.wolf_cheeks_type to "disabled">>
<<set _modeloptions.cat_tail_type to $characterViewer.bodyState.catTail>>
<<set _modeloptions.cat_tail_state to $characterViewer.bodyState.catTailType>>
<<set _modeloptions.cat_tail_layer to $characterViewer.bodyState.catTailLayer>>
<<set _modeloptions.cat_ears_type to $characterViewer.bodyState.catEars>>
<<set _modeloptions.cow_horns_type to $characterViewer.bodyState.cowHorns>>
<<set _modeloptions.cow_horns_layer to $characterViewer.bodyState.cowHornsLayer>>
<<set _modeloptions.cow_tail_type to $characterViewer.bodyState.cowTail>>
<<set _modeloptions.cow_tail_layer to $characterViewer.bodyState.cowTailLayer>>
<<set _modeloptions.cow_ears_type to $characterViewer.bodyState.cowEars>>
<<set _modeloptions.bird_wings_type to $characterViewer.bodyState.birdWings>>
<<set _modeloptions.bird_wing_right to $characterViewer.bodyState.birdWingsRightType>>
<<set _modeloptions.bird_wing_left to $characterViewer.bodyState.birdWingsLeftType>>
<<set _modeloptions.bird_wings_layer to $characterViewer.bodyState.birdWingsLayer>>
<<set _modeloptions.bird_tail_type to $characterViewer.bodyState.birdTail>>
<<set _modeloptions.bird_tail_layer to $characterViewer.bodyState.birdTailLayer>>
<<set _modeloptions.bird_eyes_type to $characterViewer.bodyState.birdEyes>>
<<set _modeloptions.bird_malar_type to $characterViewer.bodyState.birdMalar>>
<<set _modeloptions.bird_plumage_type to $characterViewer.bodyState.birdPlumage>>
<<set _modeloptions.bird_pubes_type to $characterViewer.bodyState.birdPubes>>
<<set _modeloptions.fox_tail_type to $characterViewer.bodyState.foxTail>>
<<set _modeloptions.fox_tail_layer to $characterViewer.bodyState.foxTailLayer>>
<<set _modeloptions.fox_ears_type to $characterViewer.bodyState.foxEars>>
<<set _modeloptions.fox_cheeks_type to $characterViewer.bodyState.foxCheeks>>
<<if $characterViewer.controls.animations>>
<<animatemodel>>
<<else>>
<<rendermodel>>
<</if>>
<</widget>>
<<widget "characterViewerModelClothesControls">>
<h4>Clothes</h4>
<<set $_equip to ["upper","lower","under_upper","under_lower","head","face","neck","hands", "handheld","legs","feet","genitals"]>>
<<set _clothesColorOptions to ["Range", "Inversed Range", "black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow"]>>
<<for $_i to 0; $_i lt $_equip.length; $_i++>>
<<set $_slot to _equip[$_i]>>
<span class="gold"><<print $_slot.toUpperFirst()>></span>
<<set _clothingMap to new Map(Object.entries(_clothes[$_slot]).sort((a, b) => a[0].localeCompare(b[0])))>>
<<listbox `"$characterViewer.clothesEquipped." + $_slot` autoselect>>
<<optionsfrom _clothingMap>>
<</listbox>>
<br>
Primary:
<<listbox `"$characterViewer.colours." + $_slot + "[0]"` autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox `"$characterViewer.colours." + $_slot + "[1]"` autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<<if ["over_upper","over_lower","upper","lower","under_upper","under_lower","genitals"].includes($_slot)>>
<br>
Integrity:
<<listbox `"$characterViewer.clothesIntegrity." + $_slot` autoselect>>
<<option "full">>
<<option "frayed">>
<<option "torn">>
<<option "tattered">>
<</listbox>>
<</if>>
<br><br>
<</for>>
<</widget>>
<<widget "characterViewerModelClothes">>
<<set $_instanceId to _args[0]>>
<<set $_slot to _args[1]>>
<<set $_item to setup.clothes[$_slot][$characterViewer.clothesEquipped[$_slot]]>>
<<if $_item and $characterViewer.clothesEquipped[$_slot] isnot 0 and $_item.name isnot "naked">>
<<set _modeloptions.worn[$_slot].index to $characterViewer.clothesEquipped[$_slot]>>
<<if ["over_upper","over_lower","upper","lower","under_upper","under_lower","genitals"].includes($_slot)>>
<<set _modeloptions.worn[$_slot].integrity to $characterViewer.clothesIntegrity[$_slot]>>
<</if>>
<<set $_colours to $_item.colour_options>>
<<run $_colours.delete("custom")>>
<<set $_acc_colours to $_item.accessory_colour_options>>
<<run $_acc_colours.delete("custom")>>
<<if !Array.isArray($_colours) or $_colours.length is 0>>
<<set _modeloptions.worn[$_slot].colour to "">>
<<elseif $characterViewer.colours[$_slot][0] is "Range">>
<<set _modeloptions.worn[$_slot].colour to $_colours[Math.clamp($_instanceId,0,$_colours.length - 1)]>>
<<elseif $characterViewer.colours[$_slot][0] is "Inversed Range">>
<<set _modeloptions.worn[$_slot].colour to $_colours[Math.clamp($_colours.length - $_instanceId,0,$_colours.length - 1)]>>
<<else>>
<<set _modeloptions.worn[$_slot].colour to $characterViewer.colours[$_slot][0]>>
<</if>>
<<if !Array.isArray($_acc_colours) or $_acc_colours.length is 0>>
<<set _modeloptions.worn[$_slot].acc_colour to "">>
<<elseif $characterViewer.colours[$_slot][1] is "Range">>
<<set _modeloptions.worn[$_slot].acc_colour to $_acc_colours[Math.clamp($_instanceId,0,$_acc_colours.length - 1)]>>
<<elseif $characterViewer.colours[$_slot][1] is "Inversed Range">>
<<set _modeloptions.worn[$_slot].acc_colour to $_acc_colours[Math.clamp($_acc_colours.length - $_instanceId,0,$_acc_colours.length - 1)]>>
<<else>>
<<set _modeloptions.worn[$_slot].acc_colour to $characterViewer.colours[$_slot][1]>>
<</if>>
<<else>>
<<set _modeloptions.worn[$_slot].index to 0>>
<<set _modeloptions.worn[$_slot].colour to "">>
<<set _modeloptions.worn[$_slot].acc_colour to "">>
<</if>>
<</widget>>
<<widget "characterViewerModelExportControls">>
<h4>Export/Settings</h4>
<span class="gold">Character Setup</span>
<br>
<<listbox "$characterViewer.controls.charactersToShow" autoselect>>
<<option "Single" 1>>
<<option "Wiki" 11>>
<</listbox>>
<br><br>
<span class="gold">Animations</span>
<br>
<label>Enable <<radiobutton "$characterViewer.controls.animations" true autocheck>></label> |
<label>Disable <<radiobutton "$characterViewer.controls.animations" false autocheck>></label> |
<br><br>
<span class="gold">Expand the space for character images</span>
<br>
<<link "Expand Temp">>
<<addclass "#passages" "debugPassages">>
<</link>> |
<<link "Expand">>
<<set $characterViewer.controls.expand to true>>
<<addclass "#passages" "debugPassages">>
<</link>> |
<<link "Set Default">>
<<set $characterViewer.controls.expand to false>>
<<removeclass "#passages" "debugPassages">>
<</link>>
<br><br>
<span class="gold">Auto Refresh</span>
<small class="red">May be laggy on slower devices</small>
<br>
<<if $characterViewer.controls.autoRefresh>>
<<link [[Disable|$passage]]>>
<<set $characterViewer.controls.autoRefresh to false>>
<</link>>
<<else>>
<<link [[Enable|$passage]]>>
<<set $characterViewer.controls.autoRefresh to true>>
<</link>>
<</if>>
<br><br>
<span class="gold">Export/Import</span>
<br>
<textarea id="characterViewerDataInput" rows="4" cols="40" onClick="if(V.disableAutoSelect == false)this.select();" onfocus="V.tempDisable = true;" onblur="V.tempDisable = false;"></textarea>
<br>
<input type="button" value="Clear Text Box" onclick="clearTextBox('characterViewerDataInput')"/>
<input type="button" value="Top of Text Box" onclick="topTextArea('characterViewerDataInput')"/>
<input type="button" value="Bottom of Text Box" onclick="bottomTextArea('characterViewerDataInput')"/>
<input type="button" value="Get Character Data" onclick="getCharacterViewerDate()"/>
<input type="button" value="Load Character Data" onclick="loadCharacterViewerDate()"/>
<input id="CopyTextArea" type="button" value="Copy Text Area" onclick="copySavedata('characterViewerDataInput')">
<br><br>
<label>
<<checkbox "$disableAutoSelect" false true autocheck>>
Disables auto select.
</label>
<</widget>><<widget "customTestroom">>
<br><br>
= custom test widget =
<br>
<<generate1>><<person1>>
hePost : <<hePost>><br>
he_ : <<he_>><br>
he_ rul: <<he_ rul>><br>
he_ rul "sep": <<he_ rul "sep">><br>
NPCname_ ul: <<NPCname_ ul>><br>
<<endevent>>
bodywriting_ "animal" : <<bodywriting_ "animal">><br>
bodywriting_ ul "animal" : <<bodywriting_ ul "animal">><br>
bodywriting_ 을 "animal" : <<bodywriting_ 을 "animal">><br>
bodywriting_ 를 "animal" : <<bodywriting_ 를 "animal">><br>
bodywriting_ ul "animal" "sep": <<bodywriting_ ul "animal" "sep">><br>
bodywriting_ 를 "animal" "sep": <<bodywriting_ 를 "animal" "sep">><br>
creature_ rul "tentacle" : <<creature_ rul "tentacle">><br>
plants_plural_ i "daisy" : <<plants_plural_ i "daisy">><br>
<br><br>
<<customScriptTestroom "a", "b", "c">>
<br><br>
<</widget>>테스트 룸
<br>
<<print koTrans.info>>
<br>
navigator.userAgent=<<print navigator.userAgent>><br><br>
<<if $money lt 20000000>>
<<moneyGain 200000>>를 얻었다!
<</if>>
<br><br>
[[Adult Shop]]
<br>
<!--<<l10ntest>>-->
Robert: <<trNPCdesc "Robert" "가">>_trResult<br>
Robert the inmate: <<trNPCdesc "Robert the inmate" "가">>_trResult<br>
<br>
<<generateNPC 1 a f f 3>><<person1>><<person_ i>><<run console.log($NPCList[0])>><<endevent>><br>
<br>
trNPCdesc "pale slime" : <<trNPCdesc "pale slime" "이">>_trResult<br>
<<penis_ rul>> <<pussy_ rul>> <<genitals_ rul>><br>
<br>
<<getChildrenIds `{location: "home"}`>>
<<set _keys to Object.keys(_childrenIds)>>
<<set $childrenIds to _childrenIds[_keys.random()]>>
childrenNamesPost: <<childrenNamesPost _childrenIds "이">><br>
childrenNames_ ga: <<childrenNames_ ga _childrenIds>><br>
<br><br>
<<museumAntiqueText>>
<<for _labelM, _valueM range $museumAntiques.antiques>>
<<trMuseumAntique _museumAntiqueText[_labelM].name>><<set _antique to $museumAntiqueJournalHints.includes(_labelM) ? _museumAntiqueText[_labelM]?.journalName || _trResult : _trResult>>
_museumAntiqueText[_labelM].name : _trResult<br>
<</for>>
<br><br>
<<outfitChecks>>
T.top.name : name = _top.name, trResult = <<topNamePost "을">><<run console.log(topNamePost("을"))>><br>
T.topUnder : name = _topUnder.name, trResult = <<topUnderNamePost "을">><<run console.log(topUnderNamePost("을"))>><br>
T.bottom : name = _bottom.name, trResult = <<bottomNamePost "을">><<run console.log(bottomNamePost("을"))>><br>
T.bottomUnder : name = _bottomUnder.name, trResult = <<bottomUnderNamePost "을">><<run console.log(bottomUnderNamePost("을"))>><br>
bottomsPost: <<bottomsPost "을">><br>
<<street6>><br>
<br>
<<npc Whitney>><<person1>>
<<script>>
T.test = trNpcClothes("lower", 0, "을");
<</script>>
T.test = <<print _test>>, trResult = <<trNpcClothes "lower" 0 "을">>_trResult<br><<endevent>>
<br>
[[Robin Trick Hall]]<br>
<<generatem1>><<person1>><<trNPCdesc $NPCList[0].fullDescription "이">>_trResult<br>
<<endevent>>
outfitPost = <<outfitPost "을">><br>
underoutfitPost = <<underoutfitPost "을">><br>
<<nudityPost "을">> 가린다.<<nudityPostend>><br>
<<livestock_horse>><br>
<br><br>
<<run wikifier("outfitPost", "을", "sep")>> trResult = _trResult, trPost = _trPost<br>
<br><br>
<<print formatList(
["semen", "goo", "nectar"].filter(stuff => $player.bodyliquid["hair"][stuff] gte 1)
.join(',').replace(/([^,]+)(,|$)/g, (match, p1, p2) => {return {"semen": "정액", "goo": "점액", "nectar": "꿀"}[p1] + p2}).split(','))
>><br>
<<print ()=>{ return {"pregnancy":"임신하기","mixed":"임신하기와 임신시키기","impregnation":"임신시키기"}["mixed"]; }>>
/*<<set $chef_avery to 1>>[[Chef Opening 6]]<br>*/
<br><br>
trTentacle "slimy tentacle": <<trTentacle "slimy tentacle">><br>
trTentacle "slim man's slimy tentacle": <<trTentacle "slim man's slimy tentacle">><br>
trVirginity "slimy tentacle": <<trVirginity "slimy tentacle">>_trResult<br>
trVirginity "slim man's slimy tentacle": <<trVirginity "slim man's slimy tentacle">>_trResult<br>
<<crimeParade>><br>
<<for _name range setup.NPCNameList>>
_name : <<trNamedNPC _name>>_trResult<br>
<</for>>
<br><br>
[[Prison Intro Boat]]
<br><br>
<<customTips>>
<br><br>
의상 테스트: [[customTest clothes]]
<br><br>
[[customTest Get All Feats]] <span style="color:red;font-style:bold">!경고!: 도전과제 테스트용입니다. 세이브 파일, 도전과제와 게임의욕을 망칠 수 있습니다. 도전과제 리셋/세이브 삭제로만 되돌릴 수 있습니다.</span>
<br><br>
pregnancyTesting : <span id="preg-test"><<print ($pregnancyTesting ? "true":"false")>></span> <<link "change">><<set $pregnancyTesting to ($pregnancyTesting? false:true)>><<replace "#preg-test">><<print ($pregnancyTesting ? "true":"false")>><</replace>><</link>>
<br><br>
<<customTestroom>>
<br><br>
<<if $custom.test gt 10>>
<<goto "custom Test1">>
<</if>>
123
[[custom Testroom]]
<br>
[[ScopedVarTest]]
<br>
[[Bedroom]]abc
[[abcd|custom Testroom]]/*<<featsData>>*/
<<for $_name, $_value range setup.feats>>
<<if $feats.currentSave[$_name] is undefined>>
<<set $feats.currentSave[$_name] to Date()>>
<<print $_name>> earned.<br>
<</if>>
<</for>>
[[custom Testroom]]<<capture _slot, _cloth, _trait>>
<h2>Clothes</h2><br>
<<for _slot range setup.clothes_all_slots>>
<b>Slot : _slot</b><br>
<<for _cloth range setup.clothes[_slot]>>
name: _cloth.name / trName: <<trClothes _slot _cloth.name "name">>_trResult
<<if def _cloth.name_simple>>
/ name_simple: _cloth.name_simple / trName_simple: <<trClothes _slot _cloth.name_simple "name">>_trResult
<</if>>
<br>
<</for>>
<br>
<</for>>
<br><br>
<h2>Clothes Traits test</h2><br>
<<set _traitsInThisShop = [...new Set(Object.keys(setup.clothes).flatMap(x => setup.clothes[x]).flatMap(x => x.type))]>>
<<for _trait range _traitsInThisShop>>
<span class="capitalize">_trait : <<trClothingTrait _trait>>_trResult</span><br>
<</for>>
<br>
<</capture>>
[[custom Testroom]]<!-- Any widget with the goal to bug-purge events goes here.
Since I didn't find an appropriate file to put this in, I decided to make my own.
Feel free to delete this comment at leisure. -->
<<widget "checkEventNPC">>
<<if (EventSystem.isSlotTaken(_args[0]) and !EventSystem.Disable) or $enemynomax gte 6 or $enemyno gte 6>>
<<set $endeventerror to $lastgenerated>>
<<clearsinglenpc _args[0]>>
<!-- <<endevent phaseless>> -->
<</if>>
<<set $lastgenerated to $passage>>
<</widget>>
<<widget "eventExtraInfo">>
<!-- Setup useful variables -->
<<set $_passages = V.event is undefined
? []
: V.event.buffer.reduce((prev, cur) => {
prev.pushUnique(cur.area[0]);
return prev;
}, [])
>>
<h3>Area information</h3>
<br>
Passage: $_passages
<br>
<<if _eventAlertMajorArea is true>>
<span class="red">You are in a major area, which means an NPC escaped!</span>
<<if $cheatdisable is "f">>
Ignore this message if you've just used a cheat. Otherwise, <span class="red">please report this!</span>
<<else>>
<span class="red">Please report this!</span>
<</if>>
<<set _eventreason to true>>
<<elseif !_eventAlertMajorArea>>
<span class="green">This NPC was defined in this passage</span>
<<set _eventreason to true>>
<<else>>
<<if $passage.includes("Street Stalk")>>
<span class="green">You are being stalked. Usually this means everything is in order.</span>
<<set _eventreason to true>>
<</if>>
<<if $event isnot undefined>>
<<if $_passages.includes($passage)>>
<span class="green">You are in a passage where NPCs were generated.</span>
<<set _eventreason to true>>
<<elseif $passage.includes($_passages)>>
<span class="green">You are in a subpassage from where NPCs were generated. Usually this means they are still in use.</span>
<<set _eventreason to true>>
<</if>>
<<else>>
<span class="yellow">You are not in an event.</span>
<</if>>
<</if>>
<<if !_eventreason>>
<span class="yellow">NPCs were generated at some point and may not be cleared. They could still be in use. If you feel like they shouldn't be active, please report this. If you're unsure whether or not to report this, go to a major area (i.e a street/alleyway/outside) and check this again.</span>
<</if>>
<br><br>
<h3>NPC information</h3>
<br>
$enemyno NPC<<if $enemyno gt 1>>s are<<else>> is<</if>> currently active. Max: $enemynomax. Them being:<br><br>
<div class="debug-event-container">
<<for $_i to 0; $_i lt $NPCList.length; $_i++>>
<<set $_npc to $NPCList[$_i]>>
<<set $_eventNPC to EventSystem.get($_i)>>
<<if $_npc.type isnot undefined and $_eventNPC isnot undefined>>
<<set $_time to new DateTime($_eventNPC.time)>>
<div class="debug-event-item debug-event-success">
ID: $_i | $_npc.fullDescription<br>
Sex: $_npc.gender | Gender: $_npc.pronouns.man<br>
Description: $_npc.description<<if $_npc.role>> | Role: $_npc.role<</if>><br>
Source: <<print $_eventNPC.area[0]>>, at: <<ampm $_time.getHours() $_time.getMinutes()>>.<br>
</div>
<<else>>
<div class="debug-event-item debug-event-empty">
NPC #: $_i
</div>
<</if>>
<</for>>
</div>
<<if $event isnot undefined>>
<br>Extra debugging:<br>
<<for $_i to 0; $_i lt $event.buffer.length; $_i++>>
<<set $_eventNPC to $event.buffer[$_i]>>
<<set $_time to new DateTime($_eventNPC.time)>>
<<print ($NPCList[$_eventNPC.slot] || {}).fullDescription || "No description.">><br>
Defined in passage <<print $_eventNPC.area[0]>>, at <<ampm $_time.getHours() $_time.getMinutes()>>.<br>
<<if $_eventNPC.area.length gt 1>>
Widget Stack:
<<set $_widgetStack to $_eventNPC.area.slice(1)>>
<<for $_iStack = 0; $_iStack lt $_widgetStack.length; $_iStack++>>
<<print "<<$_widgetStack[$_iStack]>>">><<if $_iStack isnot $_widgetStack.length - 1>>, <</if>>
<</for>>
<br>
<</if>>
<!-- Check other event NPCs for linked passages -->
<<for $_j to 0; $_j lt $event.buffer.length; $_j++>>
<<set $_eventNPC2 to $event.buffer[$_j]>>
<<if $_i isnot $_j and $_eventNPC.area[0] is $_eventNPC2.area[0]>>
<<if _eventnumberinpassage is undefined>>
<<set _eventnumberinpassage to 0>>
<</if>>
<<set _eventnumberinpassage += 1>>
<</if>>
<</for>>
<!-- Check other event NPCs for linked passages -->
<<if _eventnumberinpassage isnot undefined>>
<<print _eventnumberinpassage>> other NPC<<if _eventnumberinpassage isnot 1>>s<</if>> have also been defined in passage <<print $_eventNPC.area[0]>>.<br>
<<unset _eventnumberinpassage>>
<</if>>
Set in slot <<print $_eventNPC.slot>> of $$NPCList.<br>
<<for $_j to 0; $_j lt $event.buffer.length; $_j++>>
<<if $_i isnot $_j and $_eventNPC.slot is $_eventNPC.slot[$_j]>>
<span class="red">This NPC has been overwritten or overwrote another one in slot <<print $event.slot[$_eventNPC.slot]>>!</span><br>
<<break>>
<</if>>
<</for>>
<br>
<</for>>
Phase: $phase
<</if>>
<</widget>>
<!-- <<widget "eventAlert">>
<<if $event[0] is $passage>>
<span class="green" style="text-align: center">Event Active</span>
<<if $debug is 1>>
<<set _eventAlertMajorArea to false>>
<span class="rainbow"><<button "More Event Info">>
<<overlayReplace "eventExtraInfo">>
<</button>></span>
<</if>>
<<elseif ["Orphanage", "Bedroom", "Barb Street", "Cliff Street", "Connudatus Street", "Danube Street", "Domus Street", "Elk Street", "Harvest Street", "High Street", "Mer Street", "Nightingale Street", "Oxford Street", "Starfish Street", "Wolf Street", "Residential alleyways", "Commercial alleyways", "Industrial alleyways", "Park", "Hallways", "Brothel", "Strip Club", "Beach", "Ocean Breeze", "Docks Work", "Residential Drain", "Commercial Drain", "Industrial Drain", "Forest", "Farmland", "Livestock Field", "Forest Wolf Cave", "Wolf Cave", "Wolf Cave Clearing", "Asylum", "Asylum Cell", "Underground Cell"].includes($passage)>>
<span class="red" style="text-align: center">Event Active</span>
<<set _eventAlertMajorArea to true>>
<span class="rainbow"><<button "More Event Info">>
<<overlayReplace "eventExtraInfo">>
<</button>></span>
<<elseif ["Forest Cabin", "Eden Cabin", "Eden Clearing"].includes($event[0]) and $event.length is 1>>
<span class="green" style="text-align: center">Eden Active</span>
<<else>>
<span class="yellow" style="text-align: center">Event Active</span>
<span class="rainbow"><<button "More Event Info">>
<<overlayReplace "eventExtraInfo">>
<</button>></span>
<</if>>
<</widget>> --><<widget "debug">>
<<button DEBUG>>
<<script>>overlayShowHide('debugOverlay')<</script>>
<</button>>
<<if $debugMenu is undefined>>
<<set $debugMenu to [false, 'debugMain', ""]>>
<</if>>
<<if $debugMenu[2] is undefined>>
<<set $debugMenu[2] = "">>
<</if>>
<<if $debug_favourite == undefined>>
<<set $debug_favourite = []>>
<</if>>
<<if setup.debugMenu.cacheDebugDiv["debugOverlay"] == undefined or setup.debugMenu.cacheDebugDiv["debugOverlay"] == {}>>
<<if $debugMenu == []>>
<<set $debugMenu = [false, "debugMain", ""]>>
<</if>>
<<replace "#debugOverlay">><<debugContents>><</replace>>
<<if $debugMenu[0] is true>>
<<removeclass "#debugOverlay" "hidden">>
<<else>>
<<addclass "#debugOverlay" "hidden">>
<</if>>
<<else>>
<<saveLoadCache "load">>
<<if $debugMenu[2] != "" and $debugMenu[2] != undefined>>
<<run window.researchEvents($debugMenu[2])>>
<</if>>
<</if>>
<<run window.checkEventCondition()>>
<</widget>>
<<widget "debugContents">>
<<set _selected = $debugMenu[1]>>
<nav class="overlayMenu">
<ul>
<li><input id="debugOverlayButton" type="button" class="close" style="width:45px;height: 35px;" value="⮨" onclick="overlayShowHide('debugOverlay', 'close')"/></li>
<li><input id="debugMainButton" @class="'bg-color-debug-unselected '+(_selected == 'debugMain' ? 'bg-color-debug-selected' : '')" type="button" value="Main" style="width: 60px;" onclick="overlayMenu('debugMain', 'debug')"/></li>
<li><input id="debugCharacterButton" @class="'bg-color-debug-unselected '+(_selected == 'debugCharacter' ? 'bg-color-debug-selected' : '')" type="button" value="Character" onclick="overlayMenu('debugCharacter', 'debug')"/></li>
<li><input id="debugEventsButton" @class="'bg-color-debug-unselected '+(_selected == 'debugEvents' ? 'bg-color-debug-selected' : '')" type="button" value="Events" style="width: 65px;" onclick="overlayMenu('debugEvents', 'debug')"/></li>
<li><input id="debugFavouritesButton" @class="'bg-color-debug-unselected '+(_selected == 'debugFavourites' ? 'bg-color-debug-selected' : '')" type="button" value="Favourites" onclick="overlayMenu('debugFavourites', 'debug')"/></li>
<li><input id="debugAddButton" @class="'bg-color-debug-unselected '+(_selected == 'debugAdd' ? 'bg-color-debug-selected' : '')" style="width: 20px; padding-left: 0.259em;" type="button" value="+" onclick="overlayMenu('debugAdd', 'debug')"/></li>
</ul>
<div class="header-content-search-content" id="formChangeColor" style="">
<input name="searchEvents" id="searchEvents" placeholder="Filtering..." onfocusout="window.changeBorderColor()" onfocus="window.changeBorderColor()" oninput="window.researchEvents()">
</div>
</nav>
<<if $debugMenu[1] is "debugMain">>
<div id="debugMain" class="overlayItem">
<h3>Main</h3>
<<debugMain>>
<br>
</div>
<<else>>
<div id="debugMain" class="overlayItem hidden">
<h3>Main</h3>
<<debugMain>>
<br>
</div>
<</if>>
<<if $debugMenu[1] is "debugCharacter">>
<div id="debugCharacter" class="overlayItem">
<h3>Character</h3>
<<debugCharacter>>
<br>
</div>
<<else>>
<div id="debugCharacter" class="overlayItem hidden">
<h3>Character</h3>
<<debugCharacter>>
<br>
</div>
<</if>>
<<if $debugMenu[1] is "debugEvents">>
<div id="debugEvents" class="overlayItem" onload="restoreDebugMenuState">
<h3>Events</h3>
<<debugEvents>>
<br>
</div>
<<else>>
<div id="debugEvents" class="overlayItem hidden" onload="restoreDebugMenuState">
<h3>Events</h3>
<<debugEvents>>
<br>
</div>
<</if>>
<<if $debugMenu[1] is "debugFavourites">>
<div id="debugFavourites" class="overlayItem" onload="restoreDebugMenuState">
<h3>Favourites</h3>
<<debugFavourites>>
<br>
</div>
<<else>>
<div id="debugFavourites" class="overlayItem hidden" onload="restoreDebugMenuState">
<h3>Favourites</h3>
<<debugFavourites>>
<br>
</div>
<</if>>
<<if $debugMenu[1] is "debugAdd">>
<div id="debugAdd" class="overlayItem" onload="restoreDebugMenuState">
<h3>Add passages to the Menu</h3>
<<debugAdd>>
<br>
<br>
</div>
<<else>>
<div id="debugAdd" class="overlayItem hidden" onload="restoreDebugMenuState">
<h3>Add passages to the Menu</h3>
<<debugAdd>>
<br>
</div>
<</if>>
<<if $debugMenu[2] != "" and $debugMenu[2] != undefined>>
<<run window.researchEvents($debugMenu[2])>>
<</if>>
<<saveLoadCache "save">>
<</widget>>
<<widget "debugMain">>
<br>
<div id="MainDebugInfo">
Allure: <<print $allure>>
<br>
Rng: <<print $rng>>
<br>
Danger: <<print $danger || '0'>>
<br>
Passage: <<print $passage>>
<br>
</div>
<input type="button" id="backwords" value="Back" onclick="SugarCube.State.backward()"/>
<br>
<div id='debugEventsMain'>
<<debugGenerateDivs "Main">>
</div>
<</widget>>
<<widget "debugCharacter">>
<div id='debugEventsCharacter'>
<<debugGenerateDivs "Character">>
</div>
<</widget>>
<<widget "debugEvents">>
<div id='debugEventsEvents'>
<<debugGenerateDivs "Events">>
</div>
<</widget>>
<<widget "debugFavourites">>
<<if _args[0] == "replace">>
<<replace "#debugEventsFavourites">>
<<debugGenerateDivs "Favourites">>
<</replace>>
<<else>>
<div id='debugEventsFavourites'>
<<debugGenerateDivs "Favourites">>
</div>
<</if>>
<</widget>>
<<widget "debugAdd">>
<div id='debugEventsAdd'>
<<debugGenerateDivs "Add">>
</div>
<</widget>>
<<widget "debugGenerateDivs">>
<<if ndef _event_list>>
<<set _event_list to window.returnEventList()>>
<</if>>
<<if _event_list["Favourites"] == undefined>>
<<set _event_list["Favourites"] = $debug_favourite>>
<</if>>
<<if _args[0] != "Add">>
<<for _index = 0; _index < _event_list[_args[0]].length; _index++>>
<<if _event_list[_args[0]][_index].text_only != undefined>>
<<for _c = 0; _event_list[_args[0]][_index].text_only[_c] == '\n'; _c++>><br name="#"><</for>>
<<if _c < _event_list[_args[0]][_index].text_only.length>>
<div name="#" @id="_args[0]+'-'+_index">
<<print _event_list[_args[0]][_index].text_only>>
</div>
<<for _c = _event_list[_args[0]][_index].text_only.length - 1; _event_list[_args[0]][_index].text_only[_c] == '\n'; _c-->><br name="#"><</for>>
<</if>>
<<else>>
<<run window.getNameAndPassage(_args[0], T.index)>>
<<capture _args[0] _index _link_name _link_passage>>
<<set _onclickTemp = "window.debugCreateLinkAndRedirect("+"'"+_args[0]+"'"+","+_index+","+"'"+_args[0]+"-"+_index+"'"+");">>
<div @name="_link_name" @id="_args[0]+'-'+_index">
<a tabindex="0" @onclick="_onclickTemp">_link_name</a>
<<run window.addFavouriteIcon(_args[0], _index, _args[0]+'-'+_index)>>
</div>
<<run window.addonClickDivPassage(_args[0], _index, _args[0]+'-'+_index)>>
<</capture>>
<</if>>
<</for>>
<<else>>
<<run window.addDebugForm()>>
<</if>>
<</widget>>
<<widget "saveLoadCache">>
<<if _args[0] == "save">>
<<run window.cacheDebugDiv()>>
<<else>>
<<run $(document).one(':passageend', (ev) => window.loadCachedDebugDiv())>>
<</if>>
<</widget>>
<<widget "resetDebugLinks">>
<<link _link_name _link_passage>>
<<run window.runWidgetsInsideLink(_args[0], _index)>>
<</link>>
<</widget>><<if !$scenesSearch>>
<<set $scenesSearch to {
numberOfItems: 12,
hideLocked: false,
text: "",
}>>
<</if>>
<h3>Scene Viewer</h3>
<<scenes>>
<<scenesSearch>>
<<scenesViewerCalc>>
<div id="scenesViewer">
<<scenesViewer>>
</div>
<div id="scenesViewerControls">
<<scenesViewerControls>>
</div>
<<if $debug is 1>>
<!--<br>
<<saveCompareTool>>-->
<br>
<<link [[Reset|$passage]]>><<unset $scenes>><<unset _scenes>><</link>>
<</if>>
<<if $lastPassage>>
<br>
<<link [[Exit|$lastPassage]]>><<unset $scenes>><<unset $lastPassage>><</link>>
<</if>>End of '<<print $replayScene.name>>' scene.
<br><br>
<<unset $replayScene>>
<<unfreezePlayerStats>>
<<endevent>>
<<link [[Exit scene|Scene Viewer]]>><</link>><<switch $sceneViewSwitch>>
<<case "halloweenwhitney">><<halloweenwhitney>>
<<case "halloweenkylar">><<halloweenkylar>>
<<case "AlexFarmWorkStage3">><<farmVisitor>>
<<case "AlexFarmWorkStage4">><<farmStage4>>
<<case "AlexFarmWorkStage5">><<farmStage5>>
<<case "AlexFarmWorkStage6">><<farmStage6>>
<<case "AlexFarmWorkStage7">><<farmStage7>>
<<case "AlexFarmWorkStage8">><<farmStage8>>
<<case "AlexFarmWorkStage9">><<farmStage9>>
<<case "AlexFarmWorkStage10">><<farmStage10>>
<<case "AlexFarmWorkStage11">><<farmStage11>>
<<case "AlexFarmWorkStage12">><<farmStage12>>
<<case "schoolBully">><<schoolbully>>
<<case "schoolBullyPantyCheck">><<WhitneyPantyCheck>>
<<case "whitneyShoppingCentre">><<whitneyShoppingCentre>>
<<case "prison_spire_options">><<prison_spire_options>>
<<default>>
Error occurred in scene viewer. <<print $replayScene.name>>. Please report.
<br><br>
<<set _exitpassage to clone($replayScene.exitpassage)>>
<<unset $replayScene>>
<<unfreezePlayerStats>>
<<link [[뒤로|_exitpassage]]>>
<</link>>
<</switch>>
<<unset $sceneViewSwitch>><<widget "setupReplayScene">>
/*In case the object isnt setup correctly*/
<<set _passages to ["Scene Viewer End"]>>
<<if Array.isArray(_args[2])>>
<<set _passages to _args[2]>>
<</if>>
<<set _variablesToRestore to []>>
<<freezePlayerStats>>
<<set $replayScene to {
name: _args[0],
startPassage: (_args[1] ? _args[1] : _passages[0]),
passages: _passages,
exitpassage: $passage
}>>
<</widget>>
/*Scenes when player viewing cant be tracked*/
<<widget "seenPassage">>
<<if $scenePassages is undefined>>
<<set $scenePassages to []>>
<</if>>
<<run $scenePassages.pushUnique(_args[0] || $passage)>>
<</widget>>
/*Scenes when player viewing can be tracked*/
<<widget "seenPassageChecks">>
<<set $_robin to statusCheck("Robin")>>
<<if $scenePassages is undefined>>
<<set $scenePassages to []>>
<</if>>
<<if C.npc.Avery.init is 1>>
<<run $scenePassages.pushUnique("Park Lichen")>>
<</if>>
<<if $_robin.init is 1>>
<<run $scenePassages.pushUnique("Robin Intro")>>
<</if>>
<<if $bun_value gte 15000>>
<<run $scenePassages.pushUnique("Photography Chef")>>
<<run $scenePassages.pushUnique("Chef Opening")>>
<</if>>
<<if $adultshopintro or $adultshopunlocked>>
<<run $scenePassages.pushUnique("AdultShopIntro")>>
<</if>>
<<if $adultshopunlocked>>
<<run $scenePassages.pushUnique("AdultShopOpening")>>
<</if>>
<<if $schoolevent gte 1>>
<<run $scenePassages.pushUnique("Penis School Inspection")>>
<</if>>
<<if $schoolevent gte 2>>
<<run $scenePassages.pushUnique("Pussy School Inspection")>>
<</if>>
<<if $schoolevent gte 3>>
<<run $scenePassages.pushUnique("Breast School Inspection")>>
<</if>>
<<if $halloween_whitney_proposed>>
<<run $scenePassages.pushUnique("halloweenwhitney")>>
<</if>>
<<if $halloween_kylar_proposed>>
<<run $scenePassages.pushUnique("halloweenkylar")>>
<</if>>
<!-- Intentional breakless design for this switch.
Example: If $farm_stage is 4, it will run cases 4, 3 and 2. -->
<<run
switch (Math.clamp($farm_stage, 0, 12)) {
case 12: $scenePassages.pushUnique("AlexFarmWorkStage12");
case 11: $scenePassages.pushUnique("AlexFarmWorkStage11");
case 10: $scenePassages.pushUnique("AlexFarmWorkStage10");
case 9: $scenePassages.pushUnique("AlexFarmWorkStage9");
case 8: $scenePassages.pushUnique("AlexFarmWorkStage8");
case 7: $scenePassages.pushUnique("AlexFarmWorkStage7");
case 6: $scenePassages.pushUnique("AlexFarmWorkStage6");
case 5: $scenePassages.pushUnique("AlexFarmWorkStage5");
case 4: $scenePassages.pushUnique("AlexFarmWorkStage4");
case 3: $scenePassages.pushUnique("AlexFarmWorkStage3");
case 2: $scenePassages.pushUnique("AlexFarmIntro");
}
>>
<<if $farm and $farm.milking and $farm.milking.alexNightEvent>>
<<run $scenePassages.pushUnique("AlexFarmSelfMilkingCaught")>>
<</if>>
<<if $bullyevent gt 0>>
<<run $scenePassages.pushUnique("WhitneySchoolBully1")>>
<</if>>
<<if $bullyevent gt 1>>
<<run $scenePassages.pushUnique("WhitneySchoolBully2")>>
<</if>>
<<if $bullyevent gt 2>>
<<run $scenePassages.pushUnique("WhitneySchoolBully3")>>
<</if>>
<<if $bullyevent gt 3>>
<<run $scenePassages.pushUnique("WhitneySchoolBully4")>>
<</if>>
<<if $whitneypantiescheck>>
<<run $scenePassages.pushUnique("WhitneySchoolBullyPanty")>>
<</if>>
<<if $whitneyskirtcheck>>
<<run $scenePassages.pushUnique("WhitneySchoolBullySkirt")>>
<</if>>
<<if $bullyEventShopping isnot undefined>>
<<run $scenePassages.pushUnique("WhitneyShopping")>>
<<if $bullyEventShopping gt 1 or $whitneyCrossdressSchool gte 0 or $whitneyCrossdressNormalItems gte 0 or $whitneyCrossdressSwimwear gte 0 or $whitneyCrossdressSleepwear gte 0>>
<<run $scenePassages.pushUnique("Whitney Shopping Centre Clothes")>>
<</if>>
<<if $whitneyCrossdressMakeup gte 0>>
<<run $scenePassages.pushUnique("Whitney Shopping Centre Cosmetics")>>
<</if>>
<</if>>
<<if $whitneyCrossdressSwimwear gte 1>>
<<run $scenePassages.pushUnique("WhitneyCrossdressSwimming")>>
<</if>>
<<if $loft_whitney>>
<<run $scenePassages.pushUnique("WhitneyOrphanageLoft")>>
<</if>>
<!-- Intentional breakless design for this switch.
Example: If $_robin.cdquest is 3, it will run cases 3, 2 and 1. -->
<<run
switch (Math.clamp($_robin.cdquest, 0, 6)) {
case 6: $scenePassages.pushUnique("RobinCrossdressing6", "RobinCrossdressing6I");
case 5: $scenePassages.pushUnique("RobinCrossdressing5");
case 4: $scenePassages.pushUnique("RobinCrossdressing4");
case 3: $scenePassages.pushUnique("RobinCrossdressing3");
case 2: $scenePassages.pushUnique("RobinCrossdressing2");
case 1: $scenePassages.pushUnique("RobinCrossdressing1");
}
>>
<<if $robinfirstrentfight is 1>>
<<run $scenePassages.pushUnique("RentFirstRobinFight")>>
<</if>>
<<if $robinPunishments.includes("docks")>>
<<run $scenePassages.pushUnique("RobinDocks")>>
<</if>>
<<if $robinPunishments.includes("landfill")>>
<<run $scenePassages.pushUnique("RobinLandfill")>>
<</if>>
<<if $robinPunishments.includes("pillory")>>
<<run $scenePassages.pushUnique("RobinPillory")>>
<</if>>
<<if $kylarSeen.includes("basement")>>
<<run $scenePassages.pushUnique("KylarBasement")>>
<</if>>
<<if $syndromekylar is 1>>
<<run $scenePassages.pushUnique("KylarAbduction")>>
<</if>>
<<if $kylar_sleep_abduction is 1>>
<<set $scenePassages.pushUnique("KylarManorSleep")>>
<</if>>
<!-- Intentional breakless design for this switch.
Example: If $kylar_manor_secret is 2, it will run cases 2 and 1. -->
<<run
switch (Math.clamp($kylar_manor_secret, 0, 3)) {
case 3: $scenePassages.pushUnique("KylarMonstranceAccost");
case 2: $scenePassages.pushUnique("KylarMonstranceAsk");
case 1: $scenePassages.pushUnique("KylarManorSecret");
}
>>
<<if $syndromeeden>>
<<set $scenePassages.pushUnique("EdenIntro")>>
<</if>>
<<if $edenradiointro gte 2>>
<<set $scenePassages.pushUnique("EdenRadioIntro")>>
<</if>>
<<if $wraithPrison and $wraithPrison.vision>>
<<set $scenePassages.pushUnique("Schism")>>
<</if>>
<<if $christmas_wraith>>
<<set $scenePassages.pushUnique("Christmas Mirror")>>
<</if>>
<<if $temple_rank is "monk" or $temple_rank is "priest">>
<<set $scenePassages.pushUnique("TempleVigil")>>
<</if>>
<<if $templePromised is "Sydney">>
<<set $scenePassages.pushUnique("TempleSydneyPureRitual")>>
<</if>>
<<if $sydneySeen>>
<<if $sydneySeen.includes("corruptroom")>>
<<set $scenePassages.pushUnique("TempleSydneyCorrupt")>>
<</if>>
<<if $sydneySeen.includes("punishment")>>
<<set $scenePassages.pushUnique("TempleSydneyPunish")>>
<</if>>
<</if>>
<<if $temple_confessor_intro>>
<<set $scenePassages.pushUnique("TempleConfessorIntro")>>
<</if>>
<<if $spear_vessel>>
<<set $scenePassages.pushUnique("IslandCastle")>>
<</if>>
<<if $christmas_book_read gte 3>>
<<set $scenePassages.pushUnique("Pinch")>>
<</if>>
<<if $janet_book_read is 1>>
<<set $scenePassages.pushUnique("RaulAndJanet")>>
<</if>>
<<if $nightmaresSeen>>
<<if $nightmaresSeen.includes("eden")>>
<<set $scenePassages.pushUnique("NightmareEden")>>
<</if>>
<<if $nightmaresSeen.includes("wraith")>>
<<set $scenePassages.pushUnique("NightmareWraith")>>
<</if>>
<<if $nightmaresSeen.includes("bird")>>
<<set $scenePassages.pushUnique("NightmareBird")>>
<</if>>
<<if $nightmaresSeen.includes("harper")>>
<<set $scenePassages.pushUnique("NightmareHarper")>>
<</if>>
<</if>>
<<if $hypnosis gte 1>>
<<set $scenePassages.pushUnique("HarperHypnosisIntro")>>
<</if>>
<<if $hypnosis gte 2>>
<<set $scenePassages.pushUnique("HarperHypnosisTrance1")>>
<</if>>
<<if $hypnosis gte 3>>
<<set $scenePassages.pushUnique("HarperHypnosisTrance2")>>
<</if>>
<<if $hypnosis gte 4>>
<<set $scenePassages.pushUnique("HarperHypnosisTrance3")>>
<</if>>
<<if $hypnosis gte 5>>
<<set $scenePassages.pushUnique("HarperHypnosisTrance4")>>
<</if>>
<<if $harperexam gte 1>>
<<set $scenePassages.pushUnique("HarperHypnosisExam1")>>
<</if>>
<<if $harperexam gte 2>>
<<set $scenePassages.pushUnique("HarperHypnosisExam2")>>
<</if>>
<<if $harperexam gte 3>>
<<set $scenePassages.pushUnique("HarperHypnosisExam3")>>
<</if>>
<<if $hookah_plot gte 1>>
<<set $scenePassages.pushUnique("TentacleForestDoor")>>
<</if>>
<<if $hookah_plot gte 3>>
<<set $scenePassages.pushUnique("TownHallComputer")>>
<</if>>
<<if $syndromewolves>>
<<set $scenePassages.pushUnique("BlackWolfIntro")>>
<</if>>
<<if $pound?.progress gte 5>>
<<set $scenePassages.pushUnique("FreeTheBlackDog")>>
<</if>>
<<if $mickeyPub gte 2>>
<<set $scenePassages.pushUnique("OrphanageHacker")>>
<</if>>
<<if $pubfame and $pubfame.status>>
<<set $scenePassages.pushUnique("PubFameIntro")>>
<</if>>
<<if $per_npc.anxious_guard?.name_known>>
<<set $scenePassages.pushUnique("PrisonSpirePrecipice")>>
<</if>>
<<if $per_npc.veteran_guard?.name_known>>
<<set $scenePassages.pushUnique("PrisonYardLocket")>>
<</if>>
<<if $per_npc.scarred_inmate?.name_known>>
<<set $scenePassages.pushUnique("PrisonScarredInmate")>>
<</if>>
<</widget>>
<<widget "scenes">>
/*Be extra careful when adding new scenes, make sure that any variables that shouldn't be changed this way, are restored right after
The widgets `<<freezePlayerStats>>` and `<<unfreezePlayerStats>>` can help here alongside `variablesToRestore` for more scene specific variables
The variable $statFreeze to prevent other widgets from running
Be aware that many objects will be restored for you, including player, worn, carried, wardrobe, sexStats, dateCount and named npc's
*/
<<if $scenePassages is undefined>>
<<set $scenePassages to []>>
<</if>>
<<if $scenes is undefined>>
<<seenPassageChecks>>
<<set $scenes to {
/*"placeHolder":{
name:"",
startPassage:"",
passages:["",""],
manualVariableChanges:"",
unlocked: $scenePassages.includes("startPassage"),
lockedMessage: $someCheck ? "Optional locked message, remove line if not required" : "Locked"
},*/
"Tutorial":{
name:"Tutorial",
startPassage:"SV Tutorial",
passages: ["SV Tutorial","Tutorial","Tutorial Finish","Tutorial Flirt","Tutorial Thank","Rent Intro","Tutorial Bailey","Garden Fence Undies Day","Garden Fence Undies Night","Robin's Lemonade Set Tutorial","Robin's Lemonade Set Tutorial 2","Robin Chocolate Set Tutorial","Robin Chocolate Set Tutorial 2","Robin Walk School","Robin Walk School Tutorial"],
manualVariableChanges: "<<set $tutorial to 0>><<set $debug to 0>>",
unlocked: $scenePassages.includes("Tutorial"),
lockedMessage: "Locked." /* Intention change */
},
"TheFarm":{
name:"The Farm",
startPassage:"The Farm",
passages: ["The Farm","The Farm Finish"],
manualVariableChanges: "<<set $molestationstart to 1>>",
unlocked: $scenePassages.includes("The Farm"),
lockedMessage: "Locked." /* Intention change */
},
"AveryParkIntroduction":{
name:"Avery Park Introduction",
startPassage:"Park Lichen",
passages: ["Park Lichen","Park Lichen Climb","Park Lichen Help","Park Lichen Explain","Park Lichen Run","Park Lichen Honest","Park Lichen Evasive","Park Lichen Accept","Park Lichen Refuse","Park Lichen Smooch","Park Lichen Still","Park Lichen Move"],
manualVariableChanges: "<<set C.npc.Avery.init to 0>>",
unlocked: $scenePassages.includes("Park Lichen")
},
"AveryHelicopter":{
name:"Avery Helicopter",
startPassage:"SV Avery Helicopter",
passages: ["SV Avery Helicopter","Avery Helicopter","Avery Helicopter Drink","Avery Helicopter Refuse","Avery Helicopter 2","Avery Helicopter Nod","Avery Helicopter Brush","Avery Helicopter Push","Avery Helicopter Sex","Avery Helicopter Sex End","Avery Helicopter Roll","Avery Helicopter Slap","Avery Helicopter Walk"],
manualVariableChanges: "<<set $location to 'town'>>",
unlocked: $scenePassages.includes("Avery Helicopter")
},
"RobinIntro1":{
name:"Robin Intro 1",
startPassage:"Orphanage",
passages:[],
manualVariableChanges:"<<set C.npc.Robin.init to 0>><<set Time.setTime(7, 0)>><<set $stress to 0>><<set $home_gone to 0>><<if $exposed gt 0>><<givestartclothing>><</if>>",
unlocked: $scenePassages.includes("Robin Intro")
},
"RobinIntro2":{
name:"Robin Intro 2",
startPassage:"Shopping Centre",
passages:[],
manualVariableChanges:"<<set C.npc.Robin.init to 0>><<set Time.set(0)>><<set Time.setTime(18, 0)>><<set $stress to 0>><<if $exposed gt 0>><<givestartclothing>><</if>>",
unlocked: $scenePassages.includes("Robin Intro")
},
"RobinIntro3":{
name:"Robin Intro 3",
startPassage:"Canteen",
passages:[],
manualVariableChanges:"<<set C.npc.Robin.init to 0>><<set $schoolstate to 'lunch'>><<set Time.setTime(12, 0)>><<set $stress to 0>><<if $exposed gt 0>><<givestartclothing>><</if>>",
unlocked: $scenePassages.includes("Robin Intro")
},
"ChefOpeningPhotograph":{
name:"Chef Opening Photograph",
startPassage:"Photography Chef",
passages:["Photography Chef","Photography Chef 2","Photography Chef 3","Photography Chef 4","Photography Chef 5","Photography Chef Tease","Photography Chef Wait","Photography Chef Cream","Photography Chef Leave","Photography Chef Milk","Photography Chef 6","Photography Chef Wait","Photography Chef Lewd Cream","Photography Chef Normal Cream","Photography Chef 7"],
manualVariableChanges:"",
unlocked: $scenePassages.includes("Photography Chef")
},
"ChefOpeningCeremony":{
name:"Chef Opening Ceremony",
startPassage:"Chef Opening",
passages:["Chef Opening","Chef Opening 2","Chef Opening 3","Chef Opening Current","Chef Opening Gown","Chef Opening Tuxedo","Chef Opening 4","Chef Opening 5","Chef Opening Avery Accept","Chef Opening Avery Refuse","Chef Opening 6","Chef Opening Bailey Slap","Chef Opening Bailey Thank","Chef Opening Bailey Silent","Chef Opening 7","Chef Opening Smile","Chef Opening Funny","Chef Opening Refuse Photograph","Chef Opening 8","Chef Opening 9","Chef Opening 10","Chef Opening 11","Chef Opening Truth","Chef Opening Bailey","Chef Opening Sam","Chef Opening Self","Chef Opening Refuse","Chef Opening Local","Chef Opening Foreign","Chef Opening Staff","Chef Opening Enjoy","Chef Opening End","Chef Opening End 2"],
manualVariableChanges:"",
unlocked: $scenePassages.includes("Chef Opening")
},
"AdultShopIntro":{
name:"Adult Shop Intro",
startPassage:"SV Dilapidated Shop",
passages:["SV Dilapidated Shop","Dilapidated Shop","Dilapidated Shop Intro","Dilapidated Help","Dilapidated Toy","Dilapidated Suggest","Dilapidated Let","Dilapidated Paint Suit Romance","Dilapidated Paint Watch Romance","Dilapidated Paint Look","Dilapidated Paint Watch","Dilapidated Paint Help","Dilapidated Paint Watch 2","Dilapidated End","Dilapidated Dildo","Dilapidated Dildo Refuse","Dilapidated Dildo Encourage","Dilapidated Dildo Work","Dilapidated Dildo Tease","Dilapidated Pretend","Dilapidated Beads","Dilapidated Beads Refuse","Dilapidated Beads Lick","Dilapidated Beads Lick Refuse","Dilapidated Beads Tease","Dilapidated Crop Fours","Dilapidated Crop Refuse","Dilapidated Crop Whack Hard","Dilapidated Crop Whack Soft","Dilapidated Crop Whack Refuse","Dilapidated Crop Tease","Dilapidated Crop Fours 2","Dilapidated Crop Fours End","Dilapidated Crop Fours Flirt","Dilapidated Crop Fours Cry","Dilapidated Crop Fours Work","Dilapidated Beads 2","Dilapidated Beads Refuse 2","Dilapidated Dildo Lick","Dilapidated Dildo Sydney Lick","Dilapidated Bye","Dilapidated Temple"],
manualVariableChanges:"<<set $location to 'dilapidated_shop'>><<unset $adultshopintro>><<unset $adultshophelped>><<set $adultshopprogress to 0>><<set $sydney_location_override to 'shop'>><<run Time.setDate(Time.getNextWeekdayDate(6))>><<run Time.setTime(17,0)>>",
unlocked: $scenePassages.includes("AdultShopIntro")
},
"AdultShopOpening":{
name:"Adult Shop Opening",
startPassage:"SV Adult Shop Opening",
passages:["SV Adult Shop Opening","Adult Shop Opening","Adult Shop Opening 2","Adult Shop Opening Refuse","Adult Shop Opening Refuse 2","Adult Shop Opening Refuse 3","Adult Shop Opening Pure","Adult Shop Opening Pure Onesie","Adult Shop Opening Pure Babydoll","Adult Shop Opening Pure 2","Adult Shop Opening Pure 3","Adult Shop Opening Pure Refresh","Adult Shop Opening Pure Fine","Adult Shop Opening Pure Bed","Adult Shop Opening Pure Let","Adult Shop Opening Pure Hold","Adult Shop Opening Pure Kiss","Adult Shop Opening Neutral","Adult Shop Opening Neutral Onesie","Adult Shop Opening Neutral Onesie 2","Adult Shop Opening Neutral Pictures","Adult Shop Opening Neutral Refuse","Adult Shop Opening Neutral Babydoll","Adult Shop Opening Neutral Babydoll 2","Adult Shop Opening Neutral 2","Adult Shop Opening Neutral Kiss","Adult Shop Opening Neutral Smile","Adult Shop Opening Corrupt","Adult Shop Opening Corrupt Onesie","Adult Shop Opening Corrupt Onesie Ask","Adult Shop Opening Corrupt Onesie Compliment","Adult Shop Opening Corrupt Onesie 2","Adult Shop Opening Corrupt Babydoll","Adult Shop Opening Corrupt Babydoll Ask","Adult Shop Opening Corrupt Babydoll Compliment","Adult Shop Opening Corrupt Babydoll 2","Adult Shop Opening Corrupt 2","Adult Shop Opening Corrupt Niki","Adult Shop Opening Corrupt Niki Kiss","Adult Shop Opening Corrupt Niki 2","Adult Shop Opening Corrupt 3","Adult Shop Opening End","Adult Shop Opening End 2"],
manualVariableChanges:"<<set $location to 'adult_shop'>><<run Time.setTime(17,0)>><<set C.npc.Sydney.virginity.kiss to true>>",
unlocked: $scenePassages.includes("AdultShopOpening")
},
"SchoolInspectionPenis":{
name:"School Inspection - Penis",
startPassage:"Science Lesson",
passages:["Penis Inspection", "Penis Inspection 1", "Penis Inspection Expose", "Penis Inspection Flaunt", "Penis Inspection Run Away", "Penis Inspection End", "Penis Inspection Flaunt No Penis", "Penis Inspection Forced", "Penis Inspection Forced Defiant", "Penis Inspection 2"],
manualVariableChanges:"<<set Time.setDate(Time.getNextWeekdayDate(2))>><<set Time.setTime(9, 1)>><<set $schoolevent to 0>><<set $schooleventtimer to 0>>",
unlocked: $scenePassages.includes("Penis School Inspection")
},
"SchoolInspectionPussy":{
name:"School Inspection - Pussy",
startPassage:"Science Lesson",
passages:["Pussy Inspection", "Pussy Inspection 1", "Pussy Inspection 2", "Pussy Inspection Run", "Pussy Inspection Flaunt No Pussy", "Pussy Inspection Comply", "Pussy Inspection Flaunt", "Pussy Inspection Forced", "Pussy Inspection Forced Defiant", "Pussy Inspection End"],
manualVariableChanges:"<<set Time.setDate(Time.getNextWeekdayDate(2))>><<set Time.setTime(9, 1)>><<set $schoolevent to 1>><<set $schooleventtimer to 0>>",
unlocked: $scenePassages.includes("Pussy School Inspection")
},
"SchoolInspectionBreast":{
name:"School Inspection - Breast",
startPassage:"Science Lesson",
passages:["Breast Inspection","Breast Inspection Comply","Breast Inspection Flaunt","Breast Inspection Flat Flaunt","Breast Inspection Protest","Breast Inspection End"],
manualVariableChanges:"<<set Time.setTime(9, 1)>><<set $schoolevent to 2>><<set $schooleventtimer to 0>>",
unlocked: $scenePassages.includes("Breast School Inspection")
},
"HalloweenWhitney":{
name:"Halloween Whitney",
startPassage:"Scene Viewer passages",
passages:["Whitney Trick 1","Whitney Trick 2","Whitney Trick Refuse","Whitney Trick 2","Whitney Trick Refuse 2","Whitney Trick 3","Whitney Trick 4","Whitney Trick Stop","Whitney Trick Watch","Whitney Trick 5","Whitney Trick 6","Whitney Trick Exhibitionism","Whitney Trick Drink","Whitney Trick Drink","Whitney Trick Sex","Whitney Trick Sex Refuse","Whitney Trick 7","Whitney Trick Sex Finish"],
manualVariableChanges:"<<set $sceneViewSwitch to 'halloweenwhitney'>>",
unlocked: $scenePassages.includes("halloweenwhitney")
},
"HalloweenKylar":{
name:"Halloween Kylar",
startPassage:"Scene Viewer passages",
passages:["Kylar Halloween Look","Kylar Halloween Watch","Kylar Halloween","Kylar Halloween Refuse","Kylar Halloween Walk","Kylar Halloween Hesitate","Kylar Halloween Forest Refuse","Kylar Halloween Continue","Kylar Halloween Angry","Kylar Halloween Continue Walk","Kylar Halloween Leave","Kylar Halloween March","Kylar Halloween Kiss","Kylar Halloween Yes","Kylar Halloween No","Kylar Halloween Town","Kylar Halloween Sex","Kylar Halloween Sex Finish","Kylar Halloween Mansion","Kylar Halloween Mansion 2","Kylar Halloween Known Drink","Kylar Halloween Unknown Refuse","Kylar Halloween Known Angry","Kylar Halloween Unknown Drink","Kylar Halloween Known Pretend","Kylar Halloween Known Hand","Kylar Halloween Known Go","Kylar Halloween Known Scare","Kylar Halloween Mansion Sex","Kylar Halloween Mansion Sex Finish","Kylar Halloween Exit","Kylar Halloween Known Chase","Kylar Halloween Known Curtain","Kylar Halloween Known Sheet","Kylar Halloween Known Front","Kylar Halloween Known Dumb","Kylar Halloween Known Clean","Kylar Halloween Known Kiss","Kylar Halloween Known Stand","Kylar Halloween Known Sex","Kylar Halloween Known Sex Finish","Kylar Halloween Rough Exit","Kylar Halloween Unknown Refuse 2","Kylar Halloween Exit 2","Kylar Halloween Skulduggery 2","Kylar Halloween Pick","Kylar Halloween Upstairs","Kylar Halloween Skulduggery","Kylar Halloween Skulduggery Kiss","Kylar Halloween Skulduggery Pull","Kylar Halloween Upstairs Dodge","Kylar Halloween Caught","Kylar Halloween Upstairs Applaud","Kylar Halloween Upstairs Angry","Kylar Halloween Kneel","Kylar Halloween Kneel Refuse","Kylar Halloween Kneel Refuse 2","Kylar Halloween Kneel Run","Kylar Halloween Kneel Help","Kylar Halloween Kneel Spray","Kylar Halloween Forced Kneel","Kylar Halloween Oral","Kylar Halloween Lick","Kylar Halloween Lick Refuse","Kylar Halloween Lick Refuse 2","Kylar Halloween End","Kylar Halloween Oral Finish","Kylar Halloween Bed","Kylar Halloween Bed 2","Kylar Halloween Bed 3","Kylar Halloween Bed 4","Kylar Halloween Bed 5","Kylar Halloween Wait","Kylar Halloween Warn","Kylar Halloween Escape","Kylar Halloween Tricks","Kylar Halloween Whitney","Kylar Halloween Accompany","Kylar Halloween Alone","Kylar Halloween Thank","Kylar Halloween Ask","Kylar Halloween Whitney Kiss","Kylar Halloween Whitney Apologise","Kylar Halloween Whitney Silent"],
manualVariableChanges:"<<set $sceneViewSwitch to 'halloweenkylar'>>",
unlocked: $scenePassages.includes("halloweenkylar")
},
"AlexFarmIntro":{
name:"Alex Farm Intro",
startPassage:"Farm Intro",
passages:["Farm Intro","Farm Intro 2","Farm Intro 3","Farm Intro 4","Farm Intro 5","Farm Intro 6","Farm Intro 7","Farm Intro 8","Farm Intro 9","Farm Intro 10","Farm Intro Accept","Farm Intro Refuse"],
manualVariableChanges:"",
unlocked: $scenePassages.includes("AlexFarmIntro")
},
"AlexFarmWorkStage03":{
name:"Alex Farm Work Stage 3",
startPassage:"Scene Viewer passages",
passages:["Farm Visitor"],
manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage3'>><<farm_work_update>>",
unlocked: $scenePassages.includes("AlexFarmWorkStage3")
},
"AlexFarmWorkStage04":{
name:"Alex Farm Work Stage 4",
startPassage:"Scene Viewer passages",
passages:["Farm Stage 4"],
manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage4'>><<farm_work_update>>",
unlocked: $scenePassages.includes("AlexFarmWorkStage4")
},
"AlexFarmWorkStage05":{
name:"Alex Farm Work Stage 5",
startPassage:"Scene Viewer passages",
passages:["Farm Stage 5","Farm Stage 5 2","Farm Stage 5 3"],
manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage5'>><<farm_work_update>>",
unlocked: $scenePassages.includes("AlexFarmWorkStage5")
},
"AlexFarmWorkStage06":{
name:"Alex Farm Work Stage 6",
startPassage:"Scene Viewer passages",
passages:["Farm Stage 6","Farm Stage 6 2","Farm Stage 6 Look","Farm Stage 6 No Look","Farm Stage 6 Pull","Farm Stage 6 3","Farm Stage 6 Pull 2","Farm Stage 6 Pull Return","Farm Stage 6 Pull Refuse","Farm Stage 6 4","Farm Stage 6 5","Farm Stage 6 6","Farm Stage 6 7","Farm Stage 6 8"],
manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage6'>>",
unlocked: $scenePassages.includes("AlexFarmWorkStage6")
},
"AlexFarmWorkStage07":{
name:"Alex Farm Work Stage 7",
startPassage:"Scene Viewer passages",
passages:["Farm Stage 7","Farm Stage 7 Warn","Farm Stage 7 Break","Farm Stage 7 2","Farm Fight","Farm Fight End","Farm Fight Search","Farm Fight Search Shelf","Farm Fight Search Toolbox","Farm Fight Search Cupboard","Farm Fight Search Rakes","Farm Fight Search Sheet","Farm Fight End 2","Farm Fight End Rush","Farm Fight End Confront","Farm Fight End Threaten","Farm Fight End 3","Farm Fight End Rational","Farm Fight End Tea","Farm Fight End 4","Farm Fight End Ask","Farm Fight End Apologise","Farm Fight End Suggest","Farm Fight End Accept","Farm Fight End Refuse"],
manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage7'>>",
unlocked: $scenePassages.includes("AlexFarmWorkStage7")
},
"AlexFarmWorkStage08":{
name:"Alex Farm Work Stage 8",
startPassage:"Scene Viewer passages",
passages:["Farm Stage 8"],
manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage8'>>",
unlocked: $scenePassages.includes("AlexFarmWorkStage8")
},
"AlexFarmWorkStage09":{
name:"Alex Farm Work Stage 9",
startPassage:"Scene Viewer passages",
passages:["Farm Stage 9 Catch","Farm Stage 9 Leave","Farm Stage 9 Empty","Farm Stage 9 Caught","Farm Stage 9 Impressed","Farm Stage 9 Curious","Farm Stage 9 Dismissive","Farm Stage 9 Lab","Farm Stage 9 Yes","Farm Stage 9 No","Farm Stage 9 Agree","Farm Stage 9 Object"],
manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage9'>>",
unlocked: $scenePassages.includes("AlexFarmWorkStage9")
},
"AlexFarmWorkStage10":{
name:"Alex Farm Work Stage 10",
startPassage:"Scene Viewer passages",
passages:["Farm Stage 10 Impressed","Farm Stage 10 Dismiss","Farm Stage 10 Explain"],
manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage10'>>",
unlocked: $scenePassages.includes("AlexFarmWorkStage10")
},
"AlexFarmWorkStage11":{
name:"Alex Farm Work Stage 11",
startPassage:"Scene Viewer passages",
passages:["Farm Stage 11 Confident","Farm Stage 11 Caution"],
manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage11'>>",
unlocked: $scenePassages.includes("AlexFarmWorkStage11")
},
"AlexFarmWorkStage12":{
name:"Alex Farm Work Stage 12",
startPassage:"Scene Viewer passages",
passages:["Farm Stage 12 Hands","Farm Stage 12 Pat","Farm Stage 12 Reassure","Farm Stage 12 Embolden","Farm Stage 12 Remy","Farm Stage 12 Intercede","Farm Stage 12 Alex","Farm Stage 12 End"],
manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage12'>>",
unlocked: $scenePassages.includes("AlexFarmWorkStage12")
},
"AlexFarmSelfMilkingCaught":{
name:"Alex Farm Self Milking Caught",
startPassage:"Farm Barn Caught",
passages:[],
manualVariableChanges:"",
unlocked: $scenePassages.includes("AlexFarmSelfMilkingCaught")
},
"WhitneySchoolBully1":{
name:"Whitney School Bully 1",
startPassage:"Scene Viewer passages",
passages:[],
manualVariableChanges:"<<set $sceneViewSwitch to 'schoolBully'>><<set $bullyevent to 0>><<unset $whitneyReunionScene>>",
unlocked: $scenePassages.includes("WhitneySchoolBully1")
},
"WhitneySchoolBully2":{
name:"Whitney School Bully 2",
startPassage:"Scene Viewer passages",
passages:["Bully Locker","Bully Fight","Bully Fight Finish"],
manualVariableChanges:"<<set $sceneViewSwitch to 'schoolBully'>><<set $bullyevent to 1>><<unset $whitneyReunionScene>>",
unlocked: $scenePassages.includes("WhitneySchoolBully2")
},
"WhitneySchoolBully3":{
name:"Whitney School Bully 3",
startPassage:"Scene Viewer passages",
passages:["Bully Fight","Bully Fight Finish","Bully Top","Bully Top Flaunt"],
manualVariableChanges:"<<set $sceneViewSwitch to 'schoolBully'>><<set $bullyevent to 2>><<unset $whitneyReunionScene>>",
unlocked: $scenePassages.includes("WhitneySchoolBully3")
},
"WhitneySchoolBully4":{
name:"Whitney School Bully 4",
startPassage:"Scene Viewer passages",
passages:["Bully Fight","Bully Fight Finish","Bully Strip","Bully Strip Flaunt","Bully Walk","Bully Walk Flaunt","Bully Refuse"],
manualVariableChanges:"<<set $sceneViewSwitch to 'schoolBully'>><<set $bullyevent to 3>><<unset $whitneyReunionScene>>",
unlocked: $scenePassages.includes("WhitneySchoolBully4")
},
"WhitneySchoolBullyPanty":{
name:"Whitney School Bully Underwear Rule",
startPassage:"Scene Viewer passages",
passages:["Bully Fight","Bully Fight Finish","Bully Panties","Bully Panties 2"],
manualVariableChanges:"<<set $sceneViewSwitch to 'schoolBullyPantyCheck'>><<npc Whitney>><<set $bullyevent to 10>><<set $whitneypantiescheck to 0>><<set C.npc.Whitney.dom to 18>><<unset $whitneyReunionScene>>",
unlocked: $scenePassages.includes("WhitneySchoolBullyPanty")
},
"WhitneySchoolBullySkirt":{
name:"Whitney School Bully Skirt Rule",
startPassage:"Scene Viewer passages",
passages:["Bully Fight","Bully Fight Finish","Bully Skirt"],
manualVariableChanges:"<<set $sceneViewSwitch to 'schoolBully'>><<set $bullyevent to 15>><<set $whitneyskirtcheck to 0>><<set $forcedcrossdressingdisable to 'f'>><<set C.npc.Whitney.dom to 18>><<unset $whitneyReunionScene>>",
unlocked: $scenePassages.includes("WhitneySchoolBullySkirt"),
lockedMessage: $player.gender isnot "m" ? "Male exclusive scene" : "Locked"
},
"WhitneySchoolBullyChastity":{
name:"Whitney School Bully Chastity Rule",
startPassage:"Scene Viewer passages",
passages:["Bully Chastity"],
manualVariableChanges:"<<set $sceneViewSwitch to 'schoolBully'>><<set $bullyevent to 15>><<set $whitneyskirtcheck to 1>><<set $forcedcrossdressingdisable to 'f'>><<set C.npc.Whitney.dom to 18>><<set $worn.genitals to setup.clothes.genitals[0]>><<unset $whitneychastity>><<unset $whitneyReunionScene>>",
unlocked: $scenePassages.includes("WhitneySchoolBullySkirt"),
lockedMessage: $player.gender isnot "m" ? "Male exclusive scene" : "Locked"
},
"WhitneyShoppingCentreHairDressers":{
name:"Whitney Shopping Centre Hairdressers",
startPassage:"Scene Viewer passages",
passages:["Whitney Shopping Centre", "Whitney Shopping Centre Refuse","Whitney Shopping Centre Hairdressers","Whitney Shopping Centre Hairdressers Refuse","Whitney Shopping Centre Hairdressers 2","Whitney Shopping Centre Hairdressers 3"],
manualVariableChanges:"<<set $sceneViewSwitch to 'whitneyShoppingCentre'>><<set $location to 'town'>><<set $bullyEventShopping to 0>>",
unlocked: $scenePassages.includes("WhitneyShopping"),
},
"WhitneyShoppingCentreClothes":{
name:"Whitney Shopping Centre Clothes",
startPassage:"Scene Viewer passages",
passages:["Whitney Shopping Centre", "Whitney Shopping Centre Refuse","Whitney Shopping Centre Clothes","Whitney Shopping Centre Clothes 2","Whitney Shopping Centre Clothes 2 Thank","Whitney Shopping Centre Clothes 2 Thank Lewd","Whitney Shopping Centre Clothes 2 Thank Lewd Sex","Whitney Shopping Centre Clothes 2 Thank Lewd Sex Finish","Whitney Shopping Centre Clothes 3"],
manualVariableChanges:"<<set $sceneViewSwitch to 'whitneyShoppingCentre'>><<set $location to 'town'>><<set $bullyEventShopping to 1>><<set C.npc.Whitney.lust to 100>><<set $whitneyCrossdressSchool to 0>>",
unlocked: $scenePassages.includes("Whitney Shopping Centre Clothes"),
},
"WhitneyShoppingCentreCosmetics":{
name:"Whitney Shopping Centre Cosmetics",
startPassage:"Scene Viewer passages",
passages:["Whitney Shopping Centre", "Whitney Shopping Centre Refuse","Whitney Shopping Centre Cosmetics","Whitney Shopping Centre Cosmetics 2"],
manualVariableChanges:"<<set $sceneViewSwitch to 'whitneyShoppingCentre'>><<set $location to 'town'>><<set $bullyEventShopping to 2>>",
unlocked: $scenePassages.includes("Whitney Shopping Centre Cosmetics"),
},
"WhitneySchoolBullySwimwear":{
name:"Whitney School Bully Swimwear Rule",
startPassage:"Scene Viewer passages",
passages:["Bully Fight","Bully Fight Finish","Bully Changing Room"],
manualVariableChanges:"<<set $sceneViewSwitch to 'schoolBully'>><<set $bullyevent to 11>><<set $whitneyCrossdressSwimwear to 0>><<set $forcedcrossdressingdisable to 'f'>><<set C.npc.Whitney.dom to 18>><<unset $whitneyReunionScene>>",
unlocked: $scenePassages.includes("WhitneySchoolBullySkirt"),
lockedMessage: $player.gender isnot "m" ? "Male exclusive scene" : "Locked"
},
"WhitneyOrphanageVisit":{
name:"Whitney Orphanage Visit",
startPassage:"SV Street Bully Orphanage Go",
passages:["SV Street Bully Orphanage Go","SV Street Bully Orphanage Go 2","Street Bully Orphanage Go","Street Bully Orphanage Promise","Street Bully Orphanage Refuse","Street Bully Orphanage Bedroom","Street Bully Orphanage Office","Street Bully Orphanage Office 2","Street Bully Orphanage Leave","Street Bully Orphanage Stay","Street Bully Orphanage Wait","Street Bully Orphanage Eavesdrop","Street Bully Orphanage Living","Street Bully Orphanage Close","Street Bully Orphanage Kiss","Street Bully Orphanage Oral","Street Bully Orphanage Sex","Street Bully Orphanage Sex Finish"],
manualVariableChanges:"",
unlocked: $scenePassages.includes("Street Bully Orphanage Go"),
},
"WhitneyOrphanageLoft":{
name:"Whitney Orphanage Loft",
startPassage:"Whitney Orphanage Loft 5",
passages:["Whitney Orphanage Loft 5","Whitney Orphanage Loft Decline","Whitney Orphanage Loft Pay","Whitney Orphanage Loft Kiss","Whitney Orphanage Loft Pull","Whitney Orphanage Loft Cafe","Whitney Orphanage Loft Cafe Hello","Whitney Orphanage Loft Cafe Shake","Whitney Orphanage Loft Cafe Silent","Whitney Orphanage Loft Cafe 2","Whitney Orphanage Loft Cafe Vegetarian","Whitney Orphanage Loft Cafe 3","Whitney Orphanage Loft Cafe Steal","Whitney Orphanage Loft Cafe 4","Whitney Orphanage Loft Cafe Ask","Whitney Orphanage Loft Cafe Ask 2","Whitney Orphanage Loft Cafe 5","Whitney Orphanage Loft Cafe 6","Whitney Orphanage Loft Ladder","Whitney Orphanage Loft Modest","Whitney Orphanage Loft Flaunt","Whitney Orphanage Loft Flaunt Lewd","Whitney Orphanage Loft Insist","Whitney Orphanage Loft Slap","Whitney Orphanage Loft 7","Whitney Orphanage Loft Flirt","Whitney Orphanage Loft 8","Whitney Orphanage Loft 9","Whitney Orphanage Loft 10","Whitney Orphanage Loft 11","Whitney Orphanage Loft 12","Whitney Orphanage Loft 13"],
manualVariableChanges:"<<npc Whitney>><<set $money to 200000>>",
unlocked: $scenePassages.includes("WhitneyOrphanageLoft"),
},
"RobinCrossdressing1":{
name:"Robin Caught Crossdressing",
startPassage:"Robin Caught CD SV Start",
passages:["Robin Caught CD SV Start", "Robin Caught CD","Robin CD Encourage","Robin CD Soft Discourage","Robin CD Harsh Discourage"],
manualVariableChanges:"",
unlocked: $scenePassages.includes("RobinCrossdressing1")
},
"RobinCrossdressing2":{
name:"Robin Crossdressing In Room",
startPassage:"Robin CD Door SV Start",
passages:["Robin CD Door SV Start","Robin CD Door Answer", "Robin CD Door Ignore","Robin CD Door Encourage","Robin CD Door Discourage"],
manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 2>>",
unlocked: $scenePassages.includes("RobinCrossdressing2")
},
"RobinCrossdressing3":{
name:"Robin Crossdressing In Orphanage",
startPassage:"Robin CD Socialise SV Start",
passages:["Robin CD Socialise SV Start", "Robin CD Socialise", "Robin CD Socialise Defend", "Robin CD Socialise Change"],
manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 3>><<set Time.setTime(16)>>",
unlocked: $scenePassages.includes("RobinCrossdressing3")
},
"RobinCrossdressing4":{
name:"Robin Crossdressing At Drink Stand",
startPassage:"Robin's Stand CD SV Intro",
passages:["Robin's Stand CD SV Intro", "Robin's Stand CD Explain Demo", "Robin's Stand CD Explain Full", "Robin's Stand CD Accept", "Robin's Stand CD Refuse", "Robin's Stand CD Intervene", "Robin's Stand CD Listen", "Robin's Stand CD Wait", "Robin's Stand CD Reassure", "Robin's Stand CD Discourage"],
manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 4>><<set Time.setDate(Time.getNextWeekdayDate(7))>><<set Time.setTime(9, 0)>>",
unlocked: $scenePassages.includes("RobinCrossdressing4")
},
"RobinCrossdressing5":{
name:"Robin Crossdressing Before School",
startPassage:"Robin School CD SV Intro",
passages:["Robin School CD SV Intro", "Robin School CD Interrupt", "Robin School CD Compliment","Robin School CD Refuse","Robin School CD Accept","Robin School CD Change","Robin School CD Walk"],
manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 5>><<set Time.setDate(Time.getNextWeekdayDate(1))>><<set Time.setTime(7, 0)>>",
unlocked: $scenePassages.includes("RobinCrossdressing5")
},
"RobinCrossdressing6":{
name:"Robin Crossdressing In Canteen",
startPassage:"Canteen Lunch Robin CD 1",
passages:["Canteen Lunch Robin CD 1", "Canteen Lunch Robin CD 2"],
manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 6>><<set Time.setDate(Time.getNextWeekdayDate(1))>><<set Time.setTime(12, 0)>>",
unlocked: $scenePassages.includes("RobinCrossdressing6")
},
"RobinCrossdressing6I":{
name:"Robin Crossdressing Infirmary Sex",
startPassage:"School Infirmary Robin CD Intro",
passages:["School Infirmary Robin CD Intro", "School Infirmary Robin CD Kiss", "School Infirmary Robin CD No Sex", "School Infirmary Robin CD Receive Oral", "School Infirmary Robin CD Penetrate", "School Infirmary Robin CD Get Penetrated", "School Infirmary Robin CD Give Oral", "School Infirmary Robin CD Aftercare"],
/* TODO: update this when we figure out how much time the above passage is meant to take */
manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 6>><<set Time.setDate(Time.getNextWeekdayDate(1))>><<set Time.setTime(12, 0)>>",
unlocked: $scenePassages.includes("RobinCrossdressing6I")
},
"RentFirstRobinFight":{
name:"Rent First Robin Fight",
startPassage:"Rent First Robin SV",
passages:["Rent Pay","Rent Seduce","Rent Refuse","Rent First Robin Fight","Rent First Robin Fight Finish"],
manualVariableChanges:"<<set $robinpaid to 1>><<set $robinromance to 1>><<set $bus to \"home\">><<set $robinfirstrentfight to 0>><<set $baileydefeatedchain to 3>><<unset $baileyReunionScene>><<set $renttime to 0>><<set $robinmissing to 0>><<set $home_gone to 0>>",
unlocked: $scenePassages.includes("RentFirstRobinFight")
},
"RobinDocks":{
name:"Robin Docks",
startPassage:"Docks_Robin",
passages:["Docks_Robin","Docks_Robin Get Help","Docks_Robin Get Help 2","Docks_Robin Get Help 3","Docks_Robin Get Help 4","Docks_Robin Swap","Docks_Robin Fight","Docks_Robin Fight Finish","Docks_Robin Rescue","Docks_Robin Leave","Docks_Robin Swap 2","Docks_Robin Comfort","Docks_Robin Ignore"],
manualVariableChanges:"",
unlocked: $scenePassages.includes("RobinDocks")
},
"RobinLandfill":{
name:"Robin Landfill",
startPassage:"Robin Mist Intro",
passages:["Robin Mist Intro","Robin Mist Fight","Robin Mist Fight Finish","Robin Mist Rescue","Robin Mist Forgive","Robin Mist Silence","Robin Mist Rescue 2","Robin Mist Walk","Robin Mist Abandon"],
manualVariableChanges:"",
unlocked: $scenePassages.includes("RobinLandfill")
},
"RobinPilloryIntro":{
name:"Robin Pillory Intro",
startPassage:"Robin Pillory Intro",
passages:["Robin Pillory Intro","Robin Pillory Truth","Robin Pillory Evade"],
manualVariableChanges:"<<set $robinPillory to {}>>",
unlocked: $scenePassages.includes("RobinPillory")
},
"RobinPillory":{
name:"Robin Pillory",
startPassage:"Robin Pillory Watch",
passages:["Robin Pillory Watch","Robin Pillory Failure","Robin Pillory Failure 2","Robin Pillory Failure 3","Robin Pillory Failure Optimism","Robin Pillory Failure Pessimism","Robin Pillory Lockpick","Robin Pillory Distractions","Robin Pillory Speech","Robin Pillory Fruit","Robin Pillory Money","Robin Pillory Crime","Robin Pillory Flower","Robin Pillory Escape","Robin Pillory Escape End","Robin Pillory Escape Sex","Robin Pillory Escape Sex Finish","Robin Pillory Escape Orphanage","Robin Pillory Bath","Robin Pillory Bath Wait","Robin Pillory Finish"],
manualVariableChanges:"<<set $robinPillory to {locks: 3, danger: 0, distractions: [], known: true}>><<run Time.setTime(15,0)>><<set C.npc.Robin.virginity.vaginal to true>><<set C.npc.Robin.virginity.anal to true>>",
unlocked: $scenePassages.includes("RobinPillory")
},
"RobinUndergroundDice":{
name:"Robin Underground Dice",
startPassage:"Underground Robin Dice Intro",
passages:["Underground Robin Dice Intro","Underground Robin Dice Intro 2","Underground Robin Dice Intro 3","Underground Robin Dice Intro 4","Underground Robin Dice Molestation","Underground Robin Dice Molestation Finish"],
manualVariableChanges:"<<set $undergroundbrothel to {}>><<ruined>><<set C.npc.Robin.virginity.vaginal to true>><<set C.npc.Robin.virginity.anal to true>>",
unlocked: $scenePassages.includes("RobinUnderground")
},
"RobinUndergroundStage":{
name:"Robin Underground Stage",
startPassage:"Underground Robin Stage Intro",
passages:["Underground Robin Stage Intro","Underground Robin Stage Pig","Underground Robin Stage Pig Finish","Underground Robin Stage Molestation","Underground Robin Stage Molestation Finish"],
manualVariableChanges:"<<set $undergroundbrothel to {}>><<ruined>><<set C.npc.Robin.virginity.vaginal to true>><<set C.npc.Robin.virginity.anal to true>>",
unlocked: $scenePassages.includes("RobinUnderground")
},
"RobinUndergroundMachine":{
name:"Robin Underground Machine",
startPassage:"Underground Robin Machine Intro",
passages:["Underground Robin Machine Intro","Underground Robin Machine","Underground Robin Machine End"],
manualVariableChanges:"<<set $undergroundbrothel to {}>><<ruined>><<set C.npc.Robin.virginity.vaginal to true>><<set C.npc.Robin.virginity.anal to true>>",
unlocked: $scenePassages.includes("RobinUnderground")
},
"RobinUndergroundKiss":{
name:"Robin Underground Kiss",
startPassage:"Underground Robin Kiss Intro",
passages:["Underground Robin Kiss Intro","Underground Robin Kiss Molestation","Underground Robin Kiss Molestation Finish"],
manualVariableChanges:"<<set $undergroundbrothel to {}>><<ruined>><<set C.npc.Robin.virginity.vaginal to true>><<set C.npc.Robin.virginity.anal to true>>",
unlocked: $scenePassages.includes("RobinUnderground")
},
"RobinUndergroundHunt":{
name:"Robin Underground Hunt",
startPassage:"Underground Robin Hunt Intro",
passages:["Underground Robin Hunt Intro","Underground Robin Hunt","Underground Robin Hunt Dog","Underground Robin Hunt Dog Finish","Underground Robin Hunt Molestation","Underground Robin Hunt Molestation Finish"],
manualVariableChanges:"<<set $undergroundbrothel to {}>><<ruined>><<set C.npc.Robin.virginity.vaginal to true>><<set C.npc.Robin.virginity.anal to true>>",
unlocked: $scenePassages.includes("RobinUnderground")
},
"RobinUndergroundEscape":{
name:"Robin Underground Escape",
startPassage:"SV undergroundEscapeForestRobin",
passages:["SV undergroundEscapeForestRobin","Underground Robin Escape Stalk","Underground Robin Escape Stalk End","Underground Robin Escape Fight","Underground Robin Escape Fight Finish","Underground Robin Escape Swim","Underground Robin Escape Shore","Underground Robin Escape Orphanage","Underground Robin Escape Stay"],
manualVariableChanges:"<<set $undergroundbrothel to {}>><<ruined>><<set C.npc.Robin.virginity.vaginal to true>><<set C.npc.Robin.virginity.anal to true>>",
unlocked: $scenePassages.includes("RobinUnderground")
},
"KylarBasement":{
name:"Kylar Basement",
startPassage:"Kylar Basement",
passages:["Kylar Basement","Kylar Basement 2","Kylar Basement 3","Kylar Basement Rape","Kylar Basement Rape Finish","Kylar Basement 4","Kylar Basement Protest","Kylar Basement Silent","Kylar Basement Police","Kylar Basement Police Silent","Kylar Basement Police Heroics","Kylar Basement Car"],
manualVariableChanges:"<<npcincr Kylar rage 100>>",
unlocked: $scenePassages.includes("KylarBasement")
},
"KylarAbduction":{
name:"Kylar Abduction",
startPassage:"Kylar Abduction Intro",
passages:["Kylar Abduction Intro","Kylar Abduction Intro Nod","Kylar Abduction Intro Angry","Kylar Abduction Intro Plead","Kylar Abduction Intro Silent","Kylar Abduction Intro Kiss","Kylar Abduction Intro Turn","Kylar Abduction Intro Bite","Kylar Abduction Intro End","Kylar Abduction","Kylar Abduction Weaken","Kylar Abduction Rest","Kylar Abduction Event Response","Kylar Abduction Rape","Kylar Abduction Rape Finish","Kylar Abduction Rage","Kylar Abduction Stupid","Kylar Abduction Grass","Kylar Abduction Formal","Kylar Abduction Goth","Kylar Abduction Swimsuit","Kylar Abduction Normal","Kylar Abduction Kneel","Kylar Abduction Feet","Kylar Abduction Dance","Kylar Abduction Dance Cool","Kylar Abduction Dance Sophisticated","Kylar Abduction Dance Sensual","Kylar Abduction Dance Sexual","Kylar Abduction Dance Berate","Kylar Abduction Dance Compliment","Kylar Abduction Release","Kylar Abduction Comfort","Kylar Abduction Leave","Kylar Abduction Release 2","Kylar Abduction Release 3","Kylar Abduction Release Investigate","Kylar Abduction Release Investigate 2","Kylar Abduction Release Investigate 3","Kylar Abduction Release Investigate 4","Kylar Abduction Release Investigate 5","Kylar Abduction Release 4","Kylar Abduction Free","Kylar Abduction Free Wait","Kylar Abduction Free Rescue","Kylar Abduction Free Rescue 2","Kylar Abduction Free Rescue 3","Kylar Abduction Free Rescue 4","Kylar Abduction Free Rescue 5","Kylar Abduction Free Rescue Reassure","Kylar Abduction Free Rescue Mock","Kylar Abduction Free Rescue Leave","Kylar Abduction Free Rescue 6","Kylar Abduction Free Rescue Inform","Kylar Abduction Free Rescue Quiet","Kylar Abduction Free Rescue Thank","Kylar Abduction Free Rescue Angry","Kylar Abduction Free Rescue Silent","Kylar Abduction Free Refuse","Kylar Abduction Free Guilt","Kylar Abduction Free Silent","Kylar Abduction Laptop","Kylar Abduction Free Pictures","Kylar Abduction Free Video","Kylar Abduction Free Browser","Kylar Abduction Free Bailey","Kylar Abduction Free Peek","Kylar Abduction Free Corridor","Kylar Abduction Free Flicker","Kylar Abduction Free Flicker Room","Kylar Abduction Free Flicker Room 2","Kylar Abduction Free Water","Kylar Abduction Free Water Room","Kylar Abduction Free Scurry","Kylar Abduction Free Scurry Room","Kylar Abduction Free Cabinet","Kylar Abduction Free Hunt","Kylar Abduction Free Hunt Hide","Kylar Abduction Free Hunt Run","Kylar Abduction Free Breeze","Kylar Abduction Free Stairs","Kylar Abduction Free Sneak","Kylar Abduction Free Investigate","Kylar Abduction Free Investigate 2","Kylar Abduction Free Capture","Kylar Abduction Free Leave","Kylar Abduction Free Reassure","Kylar Abduction Free Mock","Kylar Abduction Free Leave 2","Kylar Abduction Hypnosis Pretend","Kylar Abduction Hypnosis","Kylar Abduction Hypnosis Resist","Kylar Abduction Hypnosis Let",
"Kylar Abduction Event End","Kylar Abduction Neck Resist","Kylar Abduction Neck Headbutt","Kylar Abduction Neck Kiss","Kylar Abduction Knife Agree","Kylar Abduction Knife Disagree","Kylar Abduction Knife Whimper","Kylar Abduction Circle Encourage","Kylar Abduction Circle Discourage","Kylar Abduction Circle Nothing","Kylar Abduction Camera Smile","Kylar Abduction Camera Frown","Kylar Abduction Camera Glare","Kylar Abduction Camera Close","Kylar Abduction Food","Kylar Abduction Food Veg","Kylar Abduction Food Veg Suggest","Kylar Abduction Food Veg Bite","Kylar Abduction Food Meat","Kylar Abduction Food Meat Eat","Kylar Abduction Food Meat Refuse","Kylar Abduction Food Fruit","Kylar Abduction Food Nothing","Kylar Abduction Food Kiss","Kylar Abduction Food Spit","Kylar Abduction Food Turn","Kylar Abduction Song Like","Kylar Abduction Song Hate","Kylar Abduction Song Silent","Kylar Abduction Kids Insult","Kylar Abduction Kids Nice","Kylar Abduction Kids Terrible","Kylar Abduction Kids Silent","Kylar Abduction Parents Encourage","Kylar Abduction Parents Silent","Kylar Abduction Draw Agree","Kylar Abduction Draw Refuse","Kylar Abduction Draw Nice","Kylar Abduction Draw Horrible","Kylar Abduction Draw Silent",
"Kylar Abduction Stockholm","Kylar Abduction Stockholm 2","Kylar Abduction Stockholm Offer","Kylar Abduction Stockholm Tease","Kylar Abduction Stockholm Silent","Kylar Abduction Stockholm 3","Kylar Abduction Stockholm Dress","Kylar Abduction Stockholm Dress Refuse","Kylar Abduction Stockholm 4","Kylar Abduction Stockholm 5","Kylar Abduction Stockholm 6","Kylar Abduction Stockholm 7","Kylar Abduction Stockholm Tease 2","Kylar Abduction Stockholm Ignore 2","Kylar Abduction Stockholm 8","Kylar Abduction Stockholm Refuse","Kylar Abduction Stockholm Agree","Kylar Abduction Stockholm Leave","Kylar Abduction Stockholm Suggest","Kylar Abduction Stockholm Tell","Kylar Abduction Stockholm Ignore","Kylar Abduction Stockholm Kiss","Kylar Abduction Stockholm End"],
manualVariableChanges:"<<set $kylar_camera to 2>><<set $syndromekylar to 0>>",
unlocked: $scenePassages.includes("KylarAbduction")
},
"KylarManorSleep":{
name:"Kylar Manor Sleep",
startPassage:"Manor Sleep Abduction",
passages:["Manor Sleep Abduction","Manor Sleep Abduction 2","Manor Sleep Abduction 3","Manor Sleep Abduction 4","Manor Sleep Abduction Reassure","Manor Sleep Abduction Angry","Manor Sleep Abduction Silent","Manor Sleep Abduction 5"],
manualVariableChanges:"<<set Time.setTime(20, 0)>><<set $outside to 0>><<location 'kylarmanor'>>",
unlocked: $scenePassages.includes("KylarManorSleep")
},
"KylarManorSecret":{
name:"Kylar Manor Secret",
startPassage:"Manor Kylar Secret",
passages:["Manor Kylar Secret","Manor Kylar Secret 2","Manor Kylar Secret 3","Manor Kylar Secret 4","Manor Kylar Secret 5"],
manualVariableChanges:"<<set $outside to 0>><<location 'kylarmanor'>><<npc Kylar>><<person1>>",
unlocked: $scenePassages.includes("KylarManorSecret")
},
"KylarMonstranceAsk":{
name:"Kylar Monstrance Ask",
startPassage:"Temple Kylar Monstrance",
passages:["Temple Kylar Monstrance","Temple Kylar Monstrance Open","Temple Kylar Monstrance Refuse"],
manualVariableChanges:"<<set $outside to 0>><<set $location to 'temple'>><<npc Jordan>><<person1>>",
unlocked: $scenePassages.includes("KylarMonstranceAsk")
},
"KylarMonstranceAccost":{
name:"Kylar Monstrance Accost",
startPassage:"SV Temple Kylar Monstrance",
passages:["SV Temple Kylar Monstrance","Street Monstrance Nothing","Street Monstrance Brave","Street Monstrance Scary","Street Monstrance Silent","Street Monstrance 2","Street Monstrance 3","Street Monstrance Angry","Street Monstrance Silent 2"],
manualVariableChanges:"<<set $outside to 0>><<set $location to 'temple'>>",
unlocked: $scenePassages.includes("KylarMonstranceAccost")
},
"EdenIntro":{
name:"Eden Intro",
startPassage:"ForestHuntDebug",
passages:["ForestHuntDebug","Forest Hunter Molestation","Forest Hunter Molestation Finish","Forest Hunter Intro","Forest Hunter Resist Molestation","Forest Hunter Resist Molestation Finish","Forest Hunter Nod","Forest Hunter Refuse","Forest Hunter Punishment","Forest Hunter Punishment Finish"],
manualVariableChanges:"<<set $location to 'forest'>><<set $edenforesthunt to 1>><<unset $hunterintro>><<set $syndromeeden to 0>><<unset $edenCagedEscape>><<unset $edenfreedom>>",
unlocked: $scenePassages.includes("EdenIntro")
},
"EdenRadioIntro":{
name:"Eden Radio Intro",
startPassage:"Eden Radio Intro",
passages:["Eden Valentines Bath","Eden Radio Intro 2","Eden Radio Intro 3","Eden Radio Intro 4"],
manualVariableChanges:"<<npc Eden>><<person1>>",
unlocked: $scenePassages.includes("EdenRadioIntro")
},
"EdenValentinesBath":{
name:"Eden Valentines Bath",
startPassage:"Eden Valentines Bath",
passages:["Eden Valentines Bath","Eden Valentines Bath 2","Eden Valentines Relax","Eden Valentines Wash","Eden Valentines Wash Nod","Eden Valentines Bath 3","Eden Valentines Dance","Eden Valentines Dance 2","Eden Valentines Dance 3","Eden Valentines Book","Eden Valentines Book Refuse","Eden Valentines Read","Eden Valentines Book 2","Eden Valentines Listen","Eden Valentines Distract","Eden Valentines Distract Push","Eden Valentines Push","Eden Valentines Sex","Eden Valentines Sex Finish","Eden Valentines Book 3"],
manualVariableChanges:"<<npc Eden>><<person1>>",
unlocked: $scenePassages.includes("Eden Valentines Bath")
},
"Schism":{
name:"Schism",
startPassage:"Schism",
passages:["Schism", "Schism 2", "Schism 3", "Schism 4", "Schism Lichen Eat", "Schism Lichen Refuse", "Schism Lichen Refuse 2", "Schism Lichen Refuse 3", "Schism 5", "Schism Gold Give", "Schism Gold Refuse", "Schism 6", "Schism Robes Accept", "Schism Robes Refuse", "Schism Robes Refuse Finish", "Schism 7", "Schism 8", "Schism Continue", "Schism 9", "Schism 10", "Schism Awakening", "Schism Awake", "Schism Battle", "Schism Battle 2", "Schism Battle 3", "Schism Struggle", "Schism Drown", "Schism Drowned", "Schism Necklace", "Schism Ghost", "Schism Wraith", "Schism Wraith 2", "Schism Failure", "Schism End"],
manualVariableChanges:"<<set $outside to 0>><<set $location to 'lake_ruin'>>",
unlocked: $scenePassages.includes("Schism")
},
"Christmas Mirror":{
name:"Christmas Mirror",
startPassage:"Christmas Mirror",
passages:["Christmas Mirror","Christmas Mirror Leave","Christmas Mirror Watch","Christmas Mirror Reach","Christmas Mirror 2","Christmas Mirror 3","Christmas Mirror 4","Christmas Mirror 5","Christmas Mirror Fall","Christmas Mirror End"],
manualVariableChanges:"<<set $location to 'home'>>",
unlocked: $scenePassages.includes("Christmas Mirror")
},
"TempleSydneyPureRitual":{
name:"Temple Sydney Pure Ritual",
startPassage:"SV Sydney Temple Pure",
passages:["SV Sydney Temple Pure","Sydney Temple Pure","Sydney Temple Pure 2","Sydney Temple Pure 3","Sydney Temple Pure Eavesdrop","Sydney Temple Pure Eavesdrop 2","Sydney Temple Pure 4","Sydney Temple Pure 5","Sydney Temple Pure 6","Sydney Temple Pure Abuse","Sydney Temple Pure Appearance","Sydney Temple Pure Final","Sydney Temple Pure Fail","Sydney Temple Pure Test","Sydney Temple Pure Test Refuse","Sydney Temple Pure Test Admission","Sydney Temple Pure Pass","Sydney Temple Pure Ritual","Sydney Temple Pure Ritual 2","Sydney Temple Pure Sex","Sydney Temple Pure Sex Finish","Sydney Temple Pure End"],
manualVariableChanges:"<<set $outside to 0>><<set $location to 'temple'>><<run Time.setTime(17,0)>>",
unlocked: $scenePassages.includes("TempleSydneyPureRitual"),
lockedMessage: $scenePassages.includes("TempleSydneyCorrupt") ? "Mutually exclusive scene" : "Locked"
},
"TempleSydneyCorrupt":{
name:"Temple Sydney Corrupt",
startPassage:"SV Sydney Temple Corrupt",
passages:["SV Sydney Temple Corrupt","Sydney Temple Corrupt","Sydney Temple Corrupt Cancel","Sydney Temple Corrupt 2","Sydney Temple Corrupt Lock","Sydney Temple Corrupt Pick","Sydney Temple Corrupt Fight","Sydney Temple Corrupt Fight Finish","Sydney Temple Corrupt Search","Sydney Temple Corrupt 3","Sydney Temple Corrupt 4","Sydney Temple Corrupt Sex","Sydney Temple Corrupt Sex Finish","Sydney Temple Corrupt End","Sydney Temple Corrupt End 2","Sydney Temple Corrupt End 3","Sydney Temple Corrupt End 4","Sydney Temple Corrupt End 5","Sydney Temple Corrupt End 6","Sydney Temple Corrupt End Final"],
manualVariableChanges:"<<set $outside to 0>><<set $location to 'temple'>><<run Time.setTime(21,0)>>",
unlocked: $scenePassages.includes("TempleSydneyCorrupt"),
lockedMessage: $scenePassages.includes("TempleSydneyPureRitual") ? "Mutually exclusive scene" : "Locked"
},
"TempleSydneyPunish":{
name:"Temple Sydney Punish",
startPassage:"Sydney Temple Punish Intro",
passages:["Sydney Temple Punish Intro","Sydney Temple Punish Intro 2","Sydney Temple Punish Intro 3","Sydney Temple Punish Intro 4","Sydney Temple Punish","Sydney Temple Punish Repeat","Sydney Temple Punish Hold","Sydney Temple Punish Belt","Sydney Temple Punish Hit","Sydney Temple Punish Plead","Sydney Temple Punish Close","Sydney Temple Punish Touch","Sydney Temple Punish End"],
manualVariableChanges:"<<set $outside to 0>><<set $location to 'temple'>><<set $stress to 0>><<set $arousal to 0>>",
unlocked: $scenePassages.includes("TempleSydneyPunish")
},
"TempleVigil":{
name:"Temple Vigil",
startPassage:"SV Temple Vigil Inquire",
passages:["SV Temple Vigil Inquire","Temple Vigil Inquire","Temple Vigil","Temple Vigil 2","Temple Vigil 3","Temple Vigil 4","Temple Vigil Undress","Temple Vigil Undress Refuse","Temple Vigil Undress Refuse 2","Temple Vigil 5","Temple Vigil Abandon","Temple Vigil End","Temple Vigil End 2","Temple Vigil End Sydney","Temple Vigil End Sydney 2","Temple Vigil 6","Temple Vigil 7","Temple Vigil 8","Temple Vigil 9","Temple Vigil 10","Temple Vigil Refuse","Temple Vigil Refuse 2","Temple Vigil 11","Temple Vigil 12","Temple Vigil 13","Temple Vigil Focus","Temple Vigil Yield","Temple Vigil 14","Temple Vigil 15","Temple Vigil 15 Sydney"],
manualVariableChanges:"<<set $outside to 0>><<set $location to 'temple'>><<run Time.setDate(Time.getNextWeekdayDate(1))>><<run Time.setTime(20,0)>>",
unlocked: $scenePassages.includes("TempleVigil")
},
"TempleConfessorIntro":{
name:"Temple Purge and Confessor Intro",
startPassage:"SV Temple Confess Purge",
passages:["SV Temple Confess Purge","SV Temple Confess Purge 2","Temple Confess Purge Sex","Temple Confess Purge Sex Finish Corrupt","Temple Confess Inspect","Temple Confess Drain","Temple Confess Stop","Temple Confess Drain End","Temple Confessor Intro","Temple Confessor Intro 2","Temple Confessor Intro 3","Temple Confessor Intro 4","Temple Confessor Intro 5","Temple Confessor Intro Ask","Temple Confessor Intro 6","Temple Confessor Intro 7","Temple Confessor Intro 8"],
manualVariableChanges:"<<set $outside to 0>><<set $location to 'temple'>><<unset $temple_confessor_intro>>",
unlocked: $scenePassages.includes("TempleConfessorIntro")
},
"IslandCastle":{
name:"Island Castle",
startPassage:"SV Island Castle Approach",
passages:["SV Island Castle Approach","Island Castle Dignified","Island Castle Cute","Island Castle Enter","Island Castle 2","Island Castle 3","Island Castle Stool","Island Castle Stool 2","Island Castle Stool 3","Island Castle Stool 4","Island Castle Run","Island Castle Run 2","Islander","Islander 2","Islander Play","Islander Understand","Islander 3","Islander 4","Islander Walk","Islander Kneel","Islander Spear","Islander End","Islander End 2","Islander End 3","Islander Enforce","Islander End Hide","Islander End Confident","Islander End Hand","Islander Pirate Return","Islander End Swim","Islander End Throw","Islander End Throw 2"],
manualVariableChanges:"<<set $outside to 1>><<set $location to 'island'>><<unset $spear_vessel>>",
unlocked: $scenePassages.includes("IslandCastle")
},
"Pinch":{
name:"Pinch",
startPassage: "Olive Book 1",
passages:["Olive Book 1", "Olive Book 2", "Olive Book 3", "Olive Book 4", "Olive Book Full", "Olive Book Full 2", "Olive Book Full 3", "Olive Book Full 4", "Olive Book Full 5", "Olive Book Full 6", "Olive Book Full 7", "Olive Book Lew", "Olive Book Lew Molestation", "Olive Book Lew Finish", "Olive Book Full 8", "Olive Book Full 9", "Olive Book Full 10", "Olive Book Full 11", "Olive Book Pinch", "Olive Book Pinch 2", "Olive Book Pinch Gangbang", "Olive Book Pinch Finish", "Olive Book End"],
manualVariableChanges:"<<set $oliveExitPassage to 'Bedroom'>>",
unlocked: $scenePassages.includes("Pinch")
},
"RaulAndJanet":{
name:"Raul and Janet",
startPassage: "ScarletBook1",
passages:["ScarletBook1", "ScarletBook2", "ScarletBook3", "ScarletBook4", "ScarletBook5", "ScarletBook6", "ScarletBook7aye", "ScarletBook7nay", "ScarletBook7nay_page2", "ScarletBook8aye", "ScarletBook8nay", "ScarletBook9", "ScarletBook10", "Loveth", "Loveth Finish", "Drama", "Drama Finish"],
manualVariableChanges:"<<set $scarletExitPassage to 'Bedroom'>><<set $bus to ''>><<set $arousal to ($arousalmax / 5) * 2>>",
unlocked: $scenePassages.includes("RaulAndJanet")
},
"NightmareEden":{
name:"Nightmare Eden",
startPassage:"Nightmare Eden",
passages:["Nightmare Eden","Nightmare Eden Wake","Nightmare Eden 2","Nightmare Eden 3","Nightmare Eden Molestation","Nightmare Eden Molestation Finish","Nightmare Eden End","Nightmare Eden Wake 2","Nightmare Eden Console","Nightmare Eden Insist"],
manualVariableChanges:"<<set $sleephour to 1>><<set $nightmareExit to 'Eden Cabin Bed'>>",
unlocked: $scenePassages.includes("NightmareEden")
},
"NightmareWraith":{
name:"Nightmare Wraith",
startPassage:"Nightmare Wraith",
passages:["Nightmare Wraith","Nightmare Wraith Wake","Nightmare Wraith 2","Nightmare Wraith 3","Nightmare Wraith 4","Nightmare Wraith 5","Nightmare Wraith Rape","Nightmare Wraith Rape Finish","Nightmare Wraith 6","Nightmare Wraith End"],
manualVariableChanges:"<<set $sleephour to 1>><<set $nightmareExit to 'Bed'>>",
unlocked: $scenePassages.includes("NightmareWraith")
},
"NightmareBird":{
name:"Nightmare Bird",
startPassage:"Nightmare Bird",
passages:["Nightmare Bird","Nightmare Bird Wake","Nightmare Bird 2","Nightmare Bird Rape","Nightmare Bird Rape Finish","Nightmare Bird End"],
manualVariableChanges:"<<set $sleephour to 1>><<set $nightmareExit to 'Bird Tower Bed'>>",
unlocked: $scenePassages.includes("NightmareBird")
},
"NightmareHarper":{
name:"Nightmare Harper",
startPassage:"Nightmare Harper",
passages:["Nightmare Harper","Nightmare Harper Wake","Nightmare Harper 2","Nightmare Harper 3","Nightmare Harper 4","Nightmare Harper 5","Nightmare Harper Machine","Nightmare Harper Machine Finish","Nightmare Harper 6","Nightmare Harper End"],
manualVariableChanges:"<<set $sleephour to 1>><<set $nightmareExit to 'Bed'>>",
unlocked: $scenePassages.includes("NightmareHarper")
},
"HarperHypnosisIntro":{
name:"Harper Hypnosis Intro",
startPassage:"Doctor Harper's Office",
passages:["Doctor Harper's Office","Doctor Harper's Office Trance"],
manualVariableChanges:"<<unset $harperintro>><<set $hypnosis to 0>>",
unlocked: $scenePassages.includes("HarperHypnosisIntro")
},
"HarperHypnosisTrance1":{
name:"Harper Hypnosis Trance 1",
startPassage:"Doctor Harper's Office",
passages:["Doctor Harper's Office","Doctor Harper's Office Trance","Doctor Harper's Office Camera"],
manualVariableChanges:"<<set $harperintro to 1>><<set $hypnosis to 1>><<set $rng to 100>>",
unlocked: $scenePassages.includes("HarperHypnosisTrance1")
},
"HarperHypnosisTrance2":{
name:"Harper Hypnosis Trance 2",
startPassage:"Doctor Harper's Office",
passages:["Doctor Harper's Office","Doctor Harper's Office Trance","Doctor Harper's Office Camera2"],
manualVariableChanges:"<<set $harperintro to 1>><<set $hypnosis to 2>><<set $rng to 100>>",
unlocked: $scenePassages.includes("HarperHypnosisTrance2")
},
"HarperHypnosisTrance3":{
name:"Harper Hypnosis Trance 3",
startPassage:"Doctor Harper's Office",
passages:["Doctor Harper's Office","Doctor Harper's Office Trance","Doctor Harper's Office Camera3"],
manualVariableChanges:"<<set $harperintro to 1>><<set $hypnosis to 3>><<set $rng to 100>>",
unlocked: $scenePassages.includes("HarperHypnosisTrance3")
},
"HarperHypnosisTrance4":{
name:"Harper Hypnosis Trance 4",
startPassage:"Doctor Harper's Office",
passages:["Doctor Harper's Office","Doctor Harper's Office Trance","Doctor Harper's Office Camera3","Doctor Harper's Office Camera Molestation","Doctor Harper's Office Camera Molestation Finish"],
manualVariableChanges:"<<set $harperintro to 1>><<set $hypnosis to 4>><<set $rng to 100>>",
unlocked: $scenePassages.includes("HarperHypnosisTrance4")
},
"HarperHypnosisExam1":{
name:"Harper Hypnosis Exam 1",
startPassage:"Doctor Harper's Office",
passages:["Doctor Harper's Office","Doctor Harper's Office Exam"],
manualVariableChanges:"<<set $harperintro to 1>><<set $harperexam to 0>><<set $rng to 0>>",
unlocked: $scenePassages.includes("HarperHypnosisExam1")
},
"HarperHypnosisExam2":{
name:"Harper Hypnosis Exam 2",
startPassage:"Doctor Harper's Office",
passages:["Doctor Harper's Office","Doctor Harper's Office Exam"],
manualVariableChanges:"<<set $harperintro to 1>><<set $harperexam to 1>><<set $rng to 0>>",
unlocked: $scenePassages.includes("HarperHypnosisExam2")
},
"HarperHypnosisExam3":{
name:"Harper Hypnosis Exam 3",
startPassage:"Doctor Harper's Office",
passages:["Doctor Harper's Office","Doctor Harper's Office Exam"],
manualVariableChanges:"<<set $harperintro to 1>><<set $harperexam to 2>><<set $rng to 0>>",
unlocked: $scenePassages.includes("HarperHypnosisExam3")
},
"MoorFlower":{
name:"Moor Flower",
startPassage:"SV Moor Flower",
passages:["SV Moor Flower","Moor Flower","Moor Phallus Plant","Moor Flower Masturbation","Moor Flower Masturbation Finish","Moor Phallus Plant Masturbation","Moor Phallus Plant Masturbation Finish","Moor Flower Ignore","Moor Flower Leave","Moor Tentacles","Moor Tentacles Finish"],
manualVariableChanges:"<<set $location to 'moor'>>",
unlocked: $scenePassages.includes("Moor Flower") or $scenePassages.includes("Moor Phallus Plant")
},
"HookahPlot1":{
name:"Hookah Plot 1: Tentacle Forest Door",
startPassage:"Tentacle Forest Door",
passages:["Tentacle Forest Door","Tentacle Forest Quinn","Tentacle Forest Quinn 2","Tentacle Forest Quinn 3","Tentacle Forest Quinn 4"],
manualVariableChanges:"<<set $location to 'tentworld'>><<set $tentacle_forest_time to 30>><<set $tentacle_forest_key to 1>><<set $hookah_plot to 0>>",
unlocked: $scenePassages.includes("TentacleForestDoor")
},
"HookahPlot2":{
name:"Hookah Plot 2: Town Hall Computer",
startPassage:"Tentacle Forest Door",
passages:["Town Hall Computer","Town Hall Computer 2","Town Hall Computer 3","Town Hall Computer 4","Town Hall Computer 5","Town Hall Computer 6","Town Hall Computer 7","Town Hall Computer 8"],
manualVariableChanges:"<<set $location to 'town'>>",
unlocked: $scenePassages.includes("TownHallComputer")
},
"BlackWolfIntro":{
name:"Black Wolf Intro",
startPassage:"ForestHuntDebug",
passages:["ForestHuntDebug","Forest Wolf Molestation","Forest Wolf Molestation Finish","Forest Wolf Cave Intro","Forest Wolf Molestation Resist","Forest Wolf Molestation Resist Finish","Forest Wolf Cave Rape","Forest Wolf Cave Rape Finish","Forest Wolf Cave Rape End"],
manualVariableChanges:"<<set $location to 'forest'>><<set $blackwolfhunt to 1>><<set $syndromewolves to 0>>",
unlocked: $scenePassages.includes("BlackWolfIntro")
},
"FreeTheBlackDog":{
name:"Free the Black Dog",
startPassage:"Pound Free",
passages:["Pound Free","Pound Free Reassure","Pound Free Lead","Pound Free 2","Pound Free Distract","Pound Free Run","Pound Free 3","Pound Free 4","Pound Free 5","Pound Free Fight","Pound Free Fight Finish","Pound Free Submit","Pound Free Crawl","Pound Free Stand","Pound Free Refuse","Pound Free 6","Pound Free Rape","Pound Free Rape Finish","Pound Free 7","Pound Free Beast","Pound Free Beast End"],
manualVariableChanges:"<<set $location to 'town'>>",
unlocked: $scenePassages.includes("FreeTheBlackDog")
},
"MickeyOrphanageHacker":{
name:"Mickey Orphanage Hacker",
startPassage:"Orphanage Hacker",
passages:["Orphanage Hacker","Orphanage Hacker Strip Refuse","Orphanage Hacker Strip","Orphanage Hacker Strip 2","Orphanage Hacker Strip 3","Orphanage Hacker Strip 4"],
manualVariableChanges:"<<set $location to 'home'>>",
unlocked: $scenePassages.includes("OrphanageHacker")
},
"MickeyPubFameIntro":{
name:"Mickey Pub Fame Intro",
startPassage:"SV Pub Fame Intro",
passages:["SV Pub Fame Intro","Pub Fame Intro","Pub Fame Intro 2","Pub Fame Intro 3","Pub Fame Intro 4"],
manualVariableChanges:"<<set $location to 'pub'>><<set $mickeyPub to 2>>",
unlocked: $scenePassages.includes("PubFameIntro")
},
"PrisonSpirePrecipice":{
name:"Prison Spire Precipice",
startPassage:"Scene Viewer passages",
passages:["Prison Spire Precipice","Prison Spire Precipice Help","Prison Spire Precipice Demand"],
manualVariableChanges:"<<set $sceneViewSwitch to 'prison_spire_options'>><<set $location to 'prison'>><<set $per_npc.anxious_guard.name_known to 0>><<run Time.setTime(13,0)>>",
unlocked: $scenePassages.includes("PrisonSpirePrecipice")
},
"PrisonYardLocket":{
name:"Prison Yard Locket",
startPassage:"Prison Yard Speak",
passages:["Prison Yard Speak","Prison Yard Locket"],
manualVariableChanges:"<<set $location to 'prison'>><<set $per_npc.veteran_guard.name_known to 0>><<run Time.setTime(13,0)>>",
unlocked: $scenePassages.includes("PrisonYardLocket")
},
"PrisonScarredInmate":{
name:"Prison Scarred Inmate",
startPassage:"SV Prison Scarred",
passages:["SV Prison Scarred","Prison Scarred","Prison Scarred Bars","Prison Scarred Bars 2","Prison Scarred Bars Say","Prison Scarred Bars Refuse","Prison Scarred Bars Sob","Prison Scarred Refuse","Prison Scarred Pair","Prison Scarred Pair 2","Prison Scarred Pair Calm","Prison Scarred Pair Spank","Prison Scarred Pair Silent","Prison Scarred Pair Help","Prison Scarred Molestation","Prison Scarred Molestation 2","Prison Scarred Rape","Prison Scarred Rape Finish","Prison Scarred Turn","Prison Scarred Resist","Prison Scarred Fight","Prison Scarred Fight Finish","Prison Scarred Walk","Prison Scarred Walk 2","Prison Scarred Yard","Prison Scarred Yard Warn","Prison Scarred Yard End","Prison Scarred Yard Rape","Prison Scarred Yard Rape Finish","Prison Scarred Inmate Rape","Prison Scarred Inmate Rape Finish","Prison Scarred Inmate Help","Prison Scarred Sex","Prison Scarred Sex Finish","Prison Scarred Ask","Prison Scarred Sibling Refuse","Prison Scarred Sibling Agree","Prison Scarred Sibling 2","Prison Scarred Sibling 3","Prison Scarred Sibling 4","Prison Scarred Sex Refuse"],
manualVariableChanges:"<<set $location to 'prison'>><<run Time.setTime(13,0)>>",
unlocked: $scenePassages.includes("PrisonScarredInmate")
},
}>>
<</if>>
<</widget>>
<<widget "scenesSearch">>
<span class="red">Avoid updating your games while you're replaying a scene.<<if $debug isnot 0>> "Teleporting" during a replay will break saves, avoid it if you don't know how to fix saves.<</if>></span>
<br>
Scenes per page: <<numberslider "$scenesSearch.numberOfItems" $scenesSearch.numberOfItems 4 40 2>>
<br>
<label>Hide locked: <<checkbox "$scenesSearch.hideLocked" false true autocheck>></label>
<br>
Search: <<textbox "$scenesSearch.text" $scenesSearch.text>>
<br><br>
<<run $(() => {
$("#numberslider-input-scenessearchnumberofitems, #checkbox-scenessearchhidelocked").on("input change", function (e) {
wikifier("<<scenesSearchUpdate>>");
});
$("#textbox-scenessearchtext").on("input keypress", function (e) {
V.scenesSearch.text = e.target.value;
switch(e.target.value.toLowerCase()) {
case "tutorial":
V.scenePassages.pushUnique("Tutorial");
V.scenes.Tutorial.unlocked = true;
break;
case "the farm":
V.scenePassages.pushUnique("The Farm");
V.scenes.TheFarm.unlocked = true;
break;
}
wikifier("<<scenesSearchUpdate>>");
});
})>>
<</widget>>
<<widget "scenesSearchUpdate">>
<<set $scenesSearch.text to $scenesSearch.text.replace(/[^a-zA-Z\u4e00-\u9fa5 0-9]+/g,"")>>
<<set _listPage to 1>>
<<updateSceneViewer>>
<</widget>>
<<widget "scenesViewerCalc">>
<<set _scenes to {}>>
<<for _label, _value range $scenes>>
<<if $scenesSearch.hideLocked and !_value.unlocked>><<continue>><</if>>
<<set _lowerName to clone(_value.name).toLowerCase()>>
<<set _lowerPassages to "".concat(_value.startPassage).toLowerCase()>>
<<if $scenesSearch.text.length is 0 or (_value.unlocked and (_value.name.toLowerCase().includes($scenesSearch.text.toLowerCase()) or "".concat(_value.startPassage).toLowerCase().includes($scenesSearch.text.toLowerCase())))>>
<<run _scenes[_label] to clone(_value)>>
<</if>>
<</for>>
<<set _keys to Object.keys(_scenes)>>
<<set _keys to _keys.sort()>>
<<set _scenesAvailable to _keys.length gt 0>>
<<if _listPage is undefined>>
<<set _listPage to 1>>
<</if>>
<<set _listMaxItems to $scenesSearch.numberOfItems>>
<<set _listPageMax to Math.ceil(_keys.length / _listMaxItems)>>
<<set _indexStart to ((_listPage - 1) * _listMaxItems)>>
<<set _indexEnd to (_indexStart + _listMaxItems gt _keys.length ? _keys.length : _indexStart + _listMaxItems)>>
<</widget>>
<<widget "scenesViewer">>
<<if _scenesAvailable is false>>
No Scenes Found.
<<exit>>
<</if>>
<<for _i to _indexStart; _i lt _indexEnd; _i++>>
<<set _item to _scenes[_keys[_i]]>>
<<if _item.unlocked is false and $debug is 0>>
<span class="no-numberify red">
<<print _item.lockedMessage || "Locked">>
</span>
<<elseif _item.name is undefined or _item.startPassage is undefined or _item.passages is undefined>>
<span class="no-numberify red">
Error in key '<<print _keys[_i]>>'.
</span>
<<else>>
<<capture _item>>
<span class="no-numberify">
<<link [[_item.name|_item.startPassage]]>><<setupReplayScene _item.name _item.startPassage _item.passages>><<print _item.manualVariableChanges>><</link>>
</span>
<</capture>>
<</if>>
<</for>>
<</widget>>
<<widget "scenesViewerControls">>
<<if _scenesAvailable is false>><<exit>><</if>>
<<set _disabled = _listPage > 1 ? "" : "disabled">>
<div @class="'div-link btn-pagination prev ' + _disabled">
<<link "Previous">>
<<if _listPage > 1>>
<<set _listPage -= 1>>
<<updateSceneViewer>>
<</if>>
<</link>>
<div class="btn-pagination-arrow"><</div>
</div>
<div>
<<print (_listPage) + " out of " + _listPageMax>>
</div>
<<set _disabled = _listPage < _listPageMax ? "" : "disabled">>
<div @class="'div-link btn-pagination next ' + _disabled">
<<link "Next">>
<<if _listPage < _listPageMax>>
<<set _listPage += 1>>
<<updateSceneViewer>>
<</if>>
<</link>>
<div class="btn-pagination-arrow">></div>
</div>
<<run linkifyDivs('#scenesViewerControls')>>
<</widget>>
<<widget "updateSceneViewer">>
<<scenesViewerCalc>>
<<replace "#scenesViewer">><<scenesViewer>><</replace>>
<<replace "#scenesViewerControls">><<scenesViewerControls>><</replace>>
<</widget>>
<<widget "saveCompareTool">>
Stored Variables are lost on page refresh.
<div id="saveCompareUI">
<<saveCompareUI>>
</div>
<</widget>>
<<widget "saveCompareUI">>
<<link "Store Save1">><<set window.variableData1 to clone(V)>><<replace "#saveCompareUI">><<saveCompareUI>><</replace>><</link>>
<<print (window.variableData1 isnot undefined ? "(Stored)" : "")>>
<br>
<<link "Store Save2">><<set window.variableData2 to clone(V)>><<replace "#saveCompareUI">><<saveCompareUI>><</replace>><</link>>
<<print (window.variableData2 isnot undefined ? "(Stored)" : "")>>
<br><br>
<<if window.variableData1 and window.variableData2>>
<<link "Compare Saves">><<set _comparedResult to saveDataCompare(window.variableData1,window.variableData2)>><<replace "#saveCompareUI">><<saveCompareUI>><</replace>><</link>>
<</if>>
<<if _comparedResult>>
<<set _skip to ["map","NPCName","NPCList","saveDetails","lastgenerated","description","npcadult","lastOptions","danger","lock","femaleclimax","anusactiondefault","anusactioncarry","enemyhealthmax","enemyhealth","enemyarousal","mouthactiondefault","enemyanger","npcspeechcycle","mouthactioncarry","rng","pass","speechcycle"]>>
<<if Object.keys(_comparedResult).length gt 0>>
<div id="comparedResult">
<<for _label, _value range _comparedResult>>
<<if _skip.includes(_label)>>
<<continue>>
<</if>>
<div class="item">
<<if typeof _value[0] === 'object'>>
<<print _label>>
<br><br>
<<print JSON.stringify(_value[0])>>
<br><br>
<<print JSON.stringify(_value[1])>>
<<else>>
<<print _label>> - <<print _value[0]>> - <<print _value[1]>>
<</if>>
</div>
<</for>>
</div>
<<else>>
Saves Identical
<</if>>
<</if>>
<</widget>>
<<widget "freezePlayerStats">>
<<if $frozenValues>><<exit>><</if>> /* Should never be run more than once */
<<script>>
const skipKeysOnFreeze = ["replayScene", "frozenValues", "statFreeze", "passage", "debug", "debugMenu", "options"];
V.statFreeze = true;
V.frozenValues = {};
V.frozenValues.deepMerge(V, (key, value, depth) => {
return !(depth === 1 && skipKeysOnFreeze.includes(key)) && typeof value !== "function";
});
<</script>>
<</widget>>
<<widget "unfreezePlayerStats">>
<<if $replayScene>><<exit>><</if>> /* Should never be run when a scene is running */
<<script>>
const skipKeysOnFreeze = ["replayScene", "frozenValues", "statFreeze", "passage", "debug", "debugMenu", "options"];
delete V.statFreeze;
if (V.frozenValues) {
const retainedKeys = Object.fromEntries(
Object.entries(V).filter(([key]) => skipKeysOnFreeze.includes(key))
);
V.deepMerge(V.frozenValues, "strict-replace");
Object.assign(V, retainedKeys);
delete V.frozenValues;
Time.set();
}
<</script>>
<<if $replayScene is undefined>>
<<doVersionCheck>>
<</if>>
<</widget>>
<<widget "SVTutorial">>
<<givestartclothing>>
<<set $worn.over_upper to clone(setup.clothes.over_upper[0])>>
<<set $worn.over_lower to clone(setup.clothes.over_lower[0])>>
<<set $worn.upper to clone(setup.clothes.upper[0])>>
<<set $worn.lower to clone(setup.clothes.lower[0])>>
<<exposedcheck>>
<</widget>>
<<widget "SVSydney">>
Sydney Purity: <span id="sydneyPurity">Current Save</span>
<br>
<<link "Set Pure">>
<<set C.npc.Sydney.purity to 100>>
<<set C.npc.Sydney.corruption to 0>>
<<replace "#sydneyPurity">>Pure<</replace>>
<</link>> |
<<link "Set Neutral">>
<<set C.npc.Sydney.purity to 0>>
<<set C.npc.Sydney.corruption to 0>>
<<replace "#sydneyPurity">>Neutral<</replace>>
<</link>> |
<<link "Set Corrupt">>
<<set C.npc.Sydney.purity to 0>>
<<set C.npc.Sydney.corruption to 100>>
<<replace "#sydneyPurity">>Corrupt<</replace>>
<</link>> |
<br><br>
Sydney Lust: <span id="sydneyLust">Current Save</span>
<br>
<<link "Clear">>
<<set C.npc.Sydney.lust to 0>>
<<replace "#sydneyLust">>Not Lustful<</replace>>
<</link>> |
<<link "Set">>
<<set C.npc.Sydney.lust to 100>>
<<replace "#sydneyLust">>Lustful<</replace>>
<</link>> |
<br><br>
Sydney Romance: <span id="sydneyRomance">Current Save</span>
<br>
<<link "Clear">>
<<set $sydneyromance to 0>>
<<replace "#sydneyRomance">>Not romancing<</replace>>
<</link>> |
<<link "Set">>
<<set $sydneyromance to 1>>
<<replace "#sydneyRomance">>Romancing<</replace>>
<</link>> |
<</widget>>
<!-- False passages to initiate scene viewer scenes, for cases where starting passages have too many potential roadblocks --><br>
You are in the main hall of the orphanage.
<<if $christmas is 1 and Time.monthDay is 25 and Time.dayState isnot "night">>
The room is alive with festive merriment.
<<else>>
<<if Time.dayState is "day">>
A couple of orphans on cleaning duty sweep the floor.
<<elseif Time.dayState is "dusk">>
You hear hushed voices.
<<elseif Time.dayState is "dawn">>
<<if Time.schoolDay>>
The orphans are heading off to school.
<<else>>
The orphans are leaving to find work.
<</if>>
<<elseif Time.dayState is "night">>
The orphans must be asleep.
<</if>>
<</if>>
<br><br>
A hand rests on your shoulder from behind. <span class="red">It's Bailey.</span>
<br><br>
<<if $robinfirstrentfight and ($baileypaychain lt 2 or $renttime lte -1)>>
<<rentduerobin 0>>
<<else>>
<<rentdue 0>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Robin>><<person1>>
You go to Robin's room. There's a note on the door. "Please don't enter!"
<br><br>
<<link [[Enter|Robin Caught CD]]>><</link>>
<br>
<<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<npc Robin>><<person1>>
You play a cooperative game with <<him>>. You're about to win the stage when there's a knock on the door.
<br><br>
Robin, still wearing <<his>>
<<if _robin.pronoun is "f">>
<<npcClothesText _robin "upper">> and chest binder,
<<else>>
<<npcClothesText _robin "upper">>,
<</if>>
flushes deeply. "This looks bad doesn't it?"
<br><br>
<<link [[Let Robin respond|Robin CD Door Answer]]>><</link>>
<br>
<<link [[Tell Robin to ignore it|Robin CD Door Ignore]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
You are in the main hall of the orphanage. A couple of orphans on cleaning duty sweep the floor.
<br><br>
<<npc Robin>>
<<generatey2>><<person2>>
You see Robin talking with a <<person2>><<person>>. Robin waves you over.
<br><br>
<<link [[Go over|Robin CD Socialise]]>><</link>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>><<set _uniqueoptions to true>>
<<robinroom>>
<<if Time.season is "winter">>
<<set _stand to "hot chocolate stand">>
<<set _inLocation to "in the park">>
<<else>>
<<set _stand to "lemonade stand">>
<<set _inLocation to "on the beach">>
<</if>>
Robin looks at the clock on the wall and sighs. "I need to get my _stand set up."
<<He>> slowly gets up. "I'll get changed, then I'll be _inLocation if you want to see me."
<br><br>
<<if _robin.lovestage gte 5>>
<<link [[Ask what's wrong|Robin's Stand CD Explain Full]]>><<npcincr Robin love 3>><</link>><<gglove>>
<<else>>
<<link [[Ask what's wrong|Robin's Stand CD Explain Demo]]>><</link>>
<</if>>
<br>
<<if Time.season is "winter">>
<<link [[Offer to help set up (0:30)|Robin Chocolate Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>>
<<else>>
<<link [[Offer to help set up (0:30)|Robin's Lemonade Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>>
<</if>>
<br>
<<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<br><<npc Robin>><<person1>>
<<set _robin to statusCheck("Robin")>>
You enter Robin's room, <<hes>> standing in front of <<his>> mirror holding a
<<print (_robin.pronoun is "m" ? "girl's" : "boy's")>> school uniform in front of <<him>>.
<<He>> seems focused on how <<he>> looks and doesn't notice you at first.
<br><br>
<<if $robinromance is 1>>
<<link [[Compliment|Robin School CD Compliment]]>><</link>>
<<else>>
<<link [[Interrupt|Robin School CD Interrupt]]>><</link>>
<</if>>
<br>
<<link [[떠난다|Orphanage]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">>
You are on Wolf Street. The nearby forest bleeds into the town here, particularly where the temple sits.
<<if Time.dayState is "day">>
<<if Weather.precipitation is "rain">>
The trees sway in the wind.
<<elseif Weather.isSnow>>
The trees sway in the wind, dislodging snow from their branches.
<<else>>
It's one of the quieter parts of town.
<</if>>
<<elseif Time.dayState is "dawn">>
You hear chanting from within.
<<elseif Time.dayState is "dusk">>
It strikes a forbidding silhouette against the darkening sky.
<<elseif Time.dayState is "night">>
It's almost pitch-black.
<</if>>
<<streeteffects>>
<br><br>
<<monstrance_accost>><<SVSydney>>
<br><br>
<<link [[Start|SV Temple Confess Purge 2]]>><</link>>
<br>"I name you <span class="red">corrupted</span>." You kneel, positioning yourself against the seal and opening the small metal shutter. "Remove your clothes and stand against the seal of confession. I will take your corruption into myself, and you will be forgiven."
<br><br>
<<set $attendant to ["corrupt_1","corrupt_2","corrupt_3","corrupt_4","corrupt_5","corrupt_6","corrupt_7","corrupt_8","corrupt_9"].random()>>
<<generate1>><<person1>>
<<switch $attendant>>
<<case "corrupt_1">>
<<set _accepted to true>>
"Ah... yes! Fill the hole! I understand now! Bless you, <<sister>>!" <<He>> complies.
<<case "corrupt_2">>
<<set _accepted to true>>
"Oh? How unexpected. If you insist, dear <<sister>>." <<He>> complies.
<<case "corrupt_3">>
<<set _accepted to true>>
<<He>> complies. "Will this make God forgive me?"
<<case "corrupt_4">>
<<set _accepted to true>>
"Is this purification? Will this spare me the... the wall? Th-thank you, <<sister>>." <<He>> complies.
<<case "corrupt_5">>
<<set _accepted to true>>
"Finally, someone punctual." <<He>> complies.
<<case "corrupt_6">>
<<set _accepted to true>>
"Right away, <<sister>>. Anything to make this feeling stop. Is... is this going to hurt?"
<<case "corrupt_7">>
<<set _accepted to true>>
<<He>> complies with your request. "This... this feels sinful, but I trust you, <<sister>>."
<<case "corrupt_8">>
<<set _accepted to true>>
<<He>> goes silent for a moment. "Purges. Urges. Purges. Urges."
<br><br>
<<He>> continues to repeat <<himself>>, but complies with your request.
<<case "corrupt_9">>
<<set _accepted to true>>
"Wonderful! Thank you, <<sister>>." <<He>> complies with your request.
<</switch>>
<br><br>
<<link [[다음|Temple Confess Purge Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<generateRole 0 0 "islander">>
<<generateRole 1 0 "islander">>
<<person1>>
You approach the guards, a <<person>> and <<person2>><<person>>.
<span class="green">Your mask conceals your face.</span> They remain motionless, until you're halfway across the bridge.
<br><br>
"Halt," the <<person1>><<person>> says. "What gives you the right to enter here?" <span class="green">You should be able to respond in their language.</span>
<br><br>
<<ind>><<link [[Act dignified|Island Castle Dignified]]>><</link>>
<br>
<<ind>><<link [[Act cute|Island Castle Cute]]>><</link>>
<br><<if random(1, 2) is 1>>
<<set $moorFlower to "flower">>
<<else>>
<<set $moorFlower to "phallus plant">>
<</if>>
You smell a sweet fragrance. A pink flower alongside an odd plant grows among the heather.
<<if $earSlime.corruption gte 80 and random(1, 4) gte 5 - numberOfEarSlime()>>
<span class="red">The ear slimes weaken your ability to resist its allure.</span>
<<if numberOfEarSlime() gte 2>>
<<set $moorFlowerMod to 400>>
<<else>>
<<set $moorFlowerMod to 200>>
<</if>>
<<else>>
<<set $moorFlowerMod to 0>>
<</if>>
<br><br>
<<link [[Investigate the flower|Moor Flower]]>><<arousal 600>><<drugs 60>><<set $moorFlower to "flower">><</link>><<garousal>>
<br>
<<link [[Investigate the odd plant|Moor Phallus Plant]]>><<arousal 600>><<drugs 60>><<set $moorFlower to "phallus plant">><</link>><<garousal>>
<br>
<<link [[무시한다|Moor Flower Ignore]]>><</link>><<willpowerdifficulty `1 + $moorFlowerMod` `600 + $moorFlowerMod`>>
<br><div id="SVTutorial">
<<link "Leaving the Orphanage">>
<<replace "#SVTutorial">>
<<generate1>><<person1>>As you leave the orphanage you bump into a <<person>> passing by. <<He>> staggers back and looks at you with anger, but <<his>> rage turns to lechery as <<he>> beholds you. "You're the cutest thing I've seen all week! Come 'ere."
<br><br>
<<link [[다음|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Domus Street">><</link>>
<</replace>>
<</link>>
<br>
<<link [[Climbing a Fence in just underwear at day|Garden Fence Undies Day]]>><<SVTutorial>><</link>> and <<link [[night|Garden Fence Undies Night]]>><<SVTutorial>><</link>>
<br>
<<link [[Walking to school with Robin|Robin Walk School]]>><</link>>
<br>
<<link [[Helping Robin with <<nnpc_his "Robin">> lemonade stand|Robin's Lemonade Set Tutorial]]>><<npc Robin>><</link>>
<br>
<<link [[Helping Robin with <<nnpc_his "Robin">> hot chocolate stand|Robin Chocolate Set Tutorial]]>><<npc Robin>><</link>>
<br>
<<link [[Waiting it out|Rent Intro]]>><</link>>
<br>
<<link '"Sleep" walking'>>
<<set $molestationstart to 1>>
<<replace "#SVTutorial">><<slimeWakeAlleyway>><</replace>>
<</link>>
<br>
</div><<undergroundEscapeForestRobin>><<SVSydney>>
<br><br>
<<link [[Start|Temple Vigil Inquire]]>><</link>>
<br><<SVSydney>>
<br><br>
<<link [[Start|Dilapidated Shop]]>><</link>>
<br><<SVSydney>>
<br><br>
<<link [[Start|Adult Shop Opening]]>><</link>>
<br><<set $pubfame to {seen: [], tasksDone: []}>><<set $fameDecay to {}>><<set $fameDecayTimer to {}>>
<<generate1>><<person1>>
A hand lands on your shoulder from behind. "You've been busy," a <<person>> says in your ear. You can smell the alcohol on <<his>> breath. "Don't think I don't recognise you. You're the talk of the town.
<<if $fame.bestiality gte 400>>
Bit surprising not seeing a buncha mutts fucking you raw, though."
<<elseif $fame.sex gte 400 or $fame.rape gte 400 or $fame.prostitution gte 400>>
Bit surprising not seeing you being fucked raw, though."
<<else>>
Bit surprising seeing you all covered up, though."
<</if>>
<<stress 3>><<gstress>>
<br><br>
<<His>> grip tightens. "I reckon it's time I got my slice of the pie. <<if $fame.prostitution gte 400>>Hope you don't mind that I'm not paying for it.<<elseif $fame.rape gte 400>>You like it rough, right? That's what I've heard.<</if>> Come 'ere, sweetheart."
<br><br>
<<link [[다음|Pub Fame Intro]]>><</link>><<npc Avery>><<person1>>
As you are about to leave the building, you hear a great uproar. Dozens of students are gathering outside as a helicopter descends upon the school precincts. One of the passenger doors swings open. Avery beckons from inside.
<br><br>
"Come on, get a move on, I haven't got all day! Important business awaits!"
<br><br>
<<link [[Board helicopter (0:20)|Avery Helicopter]]>><<npcincr Avery love 2>><</link>><<gglove>>
<br>
<<link [[물러난다|Avery Helicopter Walk]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<garage>><<llove>>Whitney Meets Bailey First Time: <span id="baileyMeet">False</span>
<br>
<<link "Clear">>
<<set $whitney_bailey_met to 0>>
<<replace "#baileyMeet">>False<</replace>>
<<run Time.setTime(17,0)>>
<<replace "#timeOfDay">>Day<</replace>>
<</link>> |
<<link "Set">>
<<set $whitney_bailey_met to 1>>
<<replace "#baileyMeet">>True<</replace>>
<<run Time.setTime(17,0)>>
<<replace "#timeOfDay">>Day<</replace>>
<</link>> |
<br><br>
Time of day: <span id="timeOfDay">Current Save</span>
<br>
<<link "Day">>
<<run Time.setTime(17,0)>>
<<replace "#timeOfDay">>Day<</replace>>
<</link>> |
<<link "Night">>
<<run Time.setTime(22,0)>>
<<replace "#timeOfDay">>Night<</replace>>
<</link>> |
<br><br>
<<link [[Start|SV Street Bully Orphanage Go 2]]>><</link>>
<br><<npc Whitney>><<person1>>
"Just the slut I was looking for," <<he>> says, "Come on. I'm visiting your home. The orphanage." <<He>> flicks a fresh cigarette butt into the gutter, and takes your arm in <<his>> own.
<br><br>
<<link [[Make Whitney promise to be nice to the other residents (0:25)|Street Bully Orphanage Promise]]>><<pass 25>><</link>>
<br>
<<link [[Go to the orphanage (0:25)|Street Bully Orphanage Go]]>><<npcincr Whitney love 1>><<pass 25>><</link>><<glove>>
<br>
<<link [[거절한다|Street Bully Orphanage Refuse]]>><<npcincr Whitney love -3>><</link>><<lllove>>
<br>Player Purity: <span id="playerPurity">Current Save</span>
<br>
<<link "High">>
<<set $purity to 999>>
<<replace "#playerPurity">>High<</replace>>
<</link>> |
<<link "Mid">>
<<set $purity to 950>>
<<replace "#playerPurity">>Mid<</replace>>
<</link>> |
<<link "Low">>
<<set $purity to 450>>
<<replace "#playerPurity">>Low<</replace>>
<</link>> |
<br><br>
Player Grace: <span id="playerGrace">Current Save</span>
<br>
<<link "High">>
<<set $grace to 100>>
<<replace "#playerGrace">>High<</replace>>
<</link>> |
<<link "Mid">>
<<set $grace to 50>>
<<replace "#playerGrace">>Mid<</replace>>
<</link>> |
<<link "Low">>
<<set $grace to 1>>
<<replace "#playerGrace">>Low<</replace>>
<</link>> |
<<link "None">>
<<set $grace to 0>>
<<replace "#playerGrace">>None<</replace>>
<</link>> |
<br><br>
Evaluation already taken: <span id="evaluation">Current Save</span>
<br>
<<link "No">>
<<run $sydneySeen.delete("evaluation")>>
<<replace "#evaluation">>No<</replace>>
<</link>> |
<<link "Yes">>
<<run $sydneySeen.pushUnique("evaluation")>>
<<replace "#evaluation">>Yes<</replace>>
<</link>> |
<br><br>
Sydney is Pure: <span id="sydneyPurity">Current Save</span>
<br>
<<link "Yes">>
<<set C.npc.Sydney.purity to 100>>
<<replace "#sydneyPurity">>Yes<</replace>>
<</link>> |
<<link "Lost some">>
<<set C.npc.Sydney.purity to 80>>
<<replace "#sydneyPurity">>Lost some<</replace>>
<</link>> |
<<link "Not enough">>
<<set C.npc.Sydney.purity to 0>>
<<replace "#sydneyPurity">>Not enough<</replace>>
<</link>> |
<br><br>First met Sydney at: <span id="sydneyMet">Current Save</span>
<br>
<<link "Mass">>
<<set $sydneyFirstSeen to "mass">>
<<run $sydneySeen.pushUnique("mass")>>
<<replace "#sydneyMet">>Mass<</replace>>
<</link>> |
<<link "Library">>
<<set $sydneyFirstSeen to "library">>
<<run $sydneySeen.pushUnique("library")>>
<<replace "#sydneyMet">>Library<</replace>>
<</link>> |
<<link "Library rescue">>
<<set $sydneyFirstSeen to "libRescue">>
<<run $sydneySeen.pushUnique("libRescue")>>
<<replace "#sydneyMet">>Library rescue<</replace>>
<</link>> |
<<link "Science class">>
<<set $sydneyFirstSeen to "science">>
<<run $sydneySeen.pushUnique("science")>>
<<replace "#sydneyMet">>Science class<</replace>>
<</link>> |
<<link "Sirris' Shop">>
<<set $sydneyFirstSeen to "shop">>
<<run $sydneySeen.pushUnique("shop")>>
<<replace "#sydneyMet">>shop<</replace>>
<</link>> |
<<link "Trial of Anguish">>
<<set $sydneyFirstSeen to "anguish">>
<<run $sydneySeen.pushUnique("anguish")>>
<<replace "#sydneyMet">>anguish<</replace>>
<</link>> |
<br><br>
<<link [[Start|Sydney Temple Pure]]>><<npc Sydney>><</link>>
<br><<npc "Sydney">><<person1>>
Sydney takes a deep breath. "I'm ready." <<He>> begins to count the number of <<monks>> around. "Perfect. We should have an opening in a minute. I'll go first, follow me in about two minutes." <<He>> begins giving you a list of directions and subtle details to look out for in the temple's back halls.
<br><br>
<<He>> starts to get up, but stops <<himself>> and turns back to you. "Are you absolutely sure you're ready? Broken vows are taken very seriously here, and if we get caught..."
<br><br>
<<link [[Yes (0:02)|Sydney Temple Corrupt 2]]>><<pass 2>><</link>>
<br>
<<link [[No|Sydney Temple Corrupt Cancel]]>><</link>>
<br><br><br>Stage: <span id="stage">Name Learned</span>
<br>
<<link "1st Event">>
<<set $per_npc.scarred_inmate.name_known to 0>>
<<set $prison.scarred to 0>>
<<set $prison.scarred_level to 0>>
<<replace "#stage">>1st Event<</replace>>
<</link>> |
<<link "2nd Event">>
<<set $per_npc.scarred_inmate.name_known to 0>>
<<set $prison.scarred to 0>>
<<set $prison.scarred_level to 1>>
<<replace "#stage">>2nd Event<</replace>>
<</link>> |
<<link "3rd Event">>
<<set $per_npc.scarred_inmate.name_known to 0>>
<<set $prison.scarred to 0>>
<<set $prison.scarred_level to 2>>
<<replace "#stage">>3rd Event<</replace>>
<</link>> |
<<link "4th Event">>
<<set $per_npc.scarred_inmate.name_known to 0>>
<<set $prison.scarred to 0>>
<<set $prison.scarred_level to 3>>
<<replace "#stage">>4th Event<</replace>>
<</link>> |
<<link "5th Event">>
<<set $per_npc.scarred_inmate.name_known to 0>>
<<set $prison.scarred to 0>>
<<set $prison.scarred_level to 5>>
<<replace "#stage">>5th Event<</replace>>
<</link>> |
<<link "Name Learned">>
<<set $per_npc.scarred_inmate.name_known to 0>>
<<replace "#stage">>Name Learned<</replace>>
<</link>> |
<br><br>
<<link [[Start|Prison Scarred]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<!-- Generate Demon -->
<<generateDemon 1>><<person1>>
You investigate the noise coming from the school's hallway.
Suddenly, with a HERMMMMM-POP a portal swirls open in front out you. From the portal <span class="blue">a <<person>> strides out,</span> <<his>> red eyes never leaving contact with yours.
<br><br>
The <<person>> opens <<his>> mouth and roars hotly. <span class="red">Your clothes are shredded to nothing in a blast of heat and wind as you wince from the impact,</span> your skin glowing hotly.
<<set Skin.color.tan to 100>>
<br>
<<set $worn.lower.integrity to 0>><<set $worn.upper.integrity to 0>><<set $worn.under_lower.integrity to 0>><<set $worn.under_upper.integrity to 0>>
<<headruined>><<legsruined>><<feetruined>>
<<integritycheck>>
<br>
You look up, feeling a combination of awe and terror. The <<persons>> $NPCList[0].breastsdesc are standing straight out in defiance of gravity, <<his>> $NPCList[0].penisdesc dangling semi-engorged over <<his>> vagina... while the <<person>> is standing in front of you, everything shifts about lazily, as if you were looking at painting being swirled.
<br><br>
The <<person>> speaks in a commanding voice breaking your reverie, "Serve me well mortal and you shall be rewarded."
<br><br>
You consider your options...
<br><br>
<<link [[Run away screaming|Oxford Street]]>><</link>>
<br>
<<link [[Stay and see what happens...|Demon Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>><<person1>>
<<if $sexstart is 1>>
<span class="pink">Prepare yourself, mortal.</span>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 10000>>
<<set $ostart to $orgasmcount>><<set $oindex to 0>><<set $o to 0>>
<</if>>
/% DEBUG: $NPCList[0].penis $NPCList[0].vagina<br> %/
/% DEBUG: ocount $orgasmcount $o $oindex $ostart <br> %/
<<set $o to ($orgasmcount - $ostart)>>
<<if $o gt $oindex>>
You have cum $o times. <span class="purple">The <<person>> grows in power as <<he>> drains you.
<<awareness -10>><<llawareness>></span>
<br>
<<set $oindex to $o>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Demon Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Demon Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Demon Sex]]>><</link>></span><<nexttext>>
<</if>><<schooleffects>><<effects>>
<<unset $o>><<unset $ostart>><<unset $oindex>>
<<person1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation-demon>>
You wake on a grassy field, refreshed but drenched in semen and goo... the <<person>> is gone, <span class="blue">leaving you with a deep sense of longing you can't shake or understand.</span>
<br><br>
<<set $tiredness to 1>>
<<set $pain to 0>>
<<drench "semen" "slime" 5>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Park]]>><</link>>
<<else>>
<<He>> recoils and vanishes. You are left with a deep sense of longing you can't shake or understand.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<</if>><<widget "ejaculation-demon">>
<<famesex 1>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
You pass out from exertion, completely spent, <span class="blue">while the <<person>> roars and continues to work away on your limp body.</span>
<<if $options.images is 1 and $options.combatImages is 1>>
<<combatimg>>
<br>
<</if>>
<</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
You feel the room shake, then shift sideways. You find yourself in a featureless black room with a gang of $enemyno and an audience behind ropes. There is a sign on the wall that says <span class="orange">DEBUG</span> in bright orange letters, along with other statistics you don't understand.
<br><br>
<span class="red">The gang advances...</span>
<br><br>
<<controlloss>>
<br>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<span class="orange">DEBUG GROUP:</span> <span class="red">TRST: $enemytrust HLTH: <<print Math.trunc($enemyhealth)>> : $enemyhealthmax AROSL: <<print Math.trunc($enemyarousal)>> : $enemyarousalmax ANGR: $enemyanger : $enemyangermax </span>
<br>
<span class="orange">DEBUG BROTHEL EVENT:</span> Enemy current of $enemynomax (1 - 6): $enemyno
<br>
<span class="green">DEBUG: Enemy #: Health Descr Gen Pro PP Vag Mouth LH RH Clothes</span>
<br>
<<for _ii = 0; _ii < $enemynomax; _ii++>>
DEBUG: _ii: <<print Math.trunc($NPCList[_ii].health)>> $NPCList[_ii].description $NPCList[_ii].gender $NPCList[_ii].pronoun $NPCList[_ii].penis $NPCList[_ii].vagina $NPCList[_ii].mouth $NPCList[_ii].lefthand $NPCList[_ii].righthand $NPCList[_ii].clothes.upper.name $NPCList[_ii].clothes.lower.name
<br>
<</for>>
DEBUG PC (P/V/A/M/LARM): $penisstate $vaginastate $anusstate $mouthstate $leftarm
<br><br>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 0>>
<<set $alarm to 0>>
<<if ($enemyarousal gte $enemyarousalmax) or ($enemyhealth lte 0)>>
<span id="next"><<link [[다음->The Pod Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->The Pod]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif ($enemyarousal gte $enemyarousalmax) or ($enemyhealth lte 0)>>
<span id="next"><<link [[다음->The Pod Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->The Pod]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape the gang, leaving them defeated on the floor.
<br>
You feel the room shift again, and find yourself in your bedroom.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bedroom]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $audience is 1>>
A cheer erupts from the crowd as the <<person1>><<person>> climaxes. <<tearful>> you manage to stagger away before anyone else gets ideas.
<<elseif $audience lte 6>>
The <<person1>><<person>> and <<person2>><<person>> high-five each other. <<tearful>> you manage to stagger away while the audience congratulates each other.
<<else>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you manage to stagger away before anyone else gets any ideas.
<</if>>
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
You feel the room shift again, and find yourself in your bedroom.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<generateBEAST 1 dog>>
<<generateBEAST 2 pig>>
<<generateBEAST 3 cat>>
<<generateBEAST 4 fox>>
<<generateBEAST 5 lizard>>
<<generateBEAST 6 creature>>
<<beastTrainGenerate>>
You stumble from the woods onto the verge of a steep cliff. Losing your balance <span class="red">you tip over the edge, tumbling to the bottom.</span>
<br><br>
When you recover, you find yourself in the main yard of a small farm. You are stunned to see several animals dancing around you... singing...
<br><br>
<span class="green">Old McDonalds rape-y farm
<br>
E-I-E-I-O
<br>
And on this farm we found a whore
<br>
E-I-E-I-O</span>
<br><br>
<span class="red">They stop singing and advance on you</span>
<br>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<if $replayScene is undefined>>
DEBUG BEAST EVENT: Enemy current of $enemynomax (1 - 6): $enemyno
<br>
<span class="green">DEBUG: Enemy #: Gen Pro Type Monster Stance PP Vag</span>
<br>
<<for _ii = 0; _ii < $enemynomax; _ii++>>
DEBUG: _ii: $NPCList[_ii].gender $NPCList[_ii].pronoun $NPCList[_ii].type $NPCList[_ii].monster $NPCList[_ii].stance $NPCList[_ii].penis $NPCList[_ii].vagina
<br>
<</for>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|The Farm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|The Farm]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The $NPCList[0].type recoils in pain and fear, but another beast is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|The Farm]]>><</link>>
<<else>>
The $NPCList[_na].type recoils in pain and fear.
<br><br>
<<link [[다음|The Farm Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the $NPCList[0].type moves and another beast takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|The Farm]]>><</link>>
<<else>>
Satisfied, the $NPCList[0].type moves away from you.
<br><br>
<<link [[다음|The Farm Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The $NPCList[_na].type whimpers and flees into a barn.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The $NPCList[_na].type leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the animals flee to a nearby barn.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The animals leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The animals leave you spent and shivering on the grass.
<</if>>
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
Out of nowhere a goat runs from the shed. Rearing back, <span class="green">it kicks you all the way to Domus Street and through your bedroom window.</span>
<br>
<<link [[다음|Bedroom]]>><</link>>
<</if>><!-- Used to debug Beast generation by displaying all attributes. -->
<span class="red">TOTAL BEAST TYPES: $BeastList.length</span>
<br>
<<for _i = 0; _i lt $BeastList.length; _i++>>
/% <<generateBEAST 1 $BeastList[_i]>><!-- This can call all m/f if specified --> %/
<<beastNEWinit 1 $BeastList[_i]>>
<br>
Introducing Beast <<print _i>>: <span class="green">$NPCList[0].description $NPCList[0].type</span>
<br>
PRONOUN: <span class="red">$NPCList[0].pronoun</span> GENDER: <span class="red">$NPCList[0].gender</span>
<br>
PPSize,Desc: <span class="gold">$NPCList[0].penissize, $NPCList[0].penisdesc</span> BREASTSize,Desc: <span class="gold">$NPCList[0].breastsize, $NPCList[0].breastsdesc</span>
<br>
PenActiv: <span class="gold">$NPCList[0].penis</span> VagActiv: <span class="gold">$NPCList[0].vagina</span>
<br>
/% DOM: $NPCList[0].dom LUST $NPCList[0].lust RAGE: $NPCList[0].rage TRAUMA $NPCList[0].trauma<br> %/
/% STATE: $NPCList[0].state<br> %/
<</for>>
<<link [[다음|Bedroom]]>><</link>><!-- Used to debug Beast Train -->
<<beastNEWinit 6 dolphin>>
<span class="red">BEAST TRAIN: $enemyno members</span>
<br>
<<for _x = $enemyno-1; _x gte 0; _x-->>
Introducing Beast <<print _x+1>>: <span class="green">$NPCList[_x].description $NPCList[_x].type</span>
<br>
PRONOUN: <span class="red">$NPCList[_x].pronoun</span> GENDER: <span class="red">$NPCList[_x].gender</span>
<br>
PPSize,Desc: <span class="gold">$NPCList[_x].penissize, $NPCList[_x].penisdesc</span> BREASTSize,Desc: <span class="gold">$NPCList[_x].breastsize, $NPCList[_x].breastsdesc</span>
<br>
PenActiv: <span class="gold">$NPCList[_x].penis</span> VagActiv: <span class="gold">$NPCList[_x].vagina</span>
<br><br>
<</for>>
<<link [[다음|Bedroom]]>><</link>><!-- Used to debug Named NPCs by displaying all attributes. -->
<span class="red">TOTAL NAMED NPCS: $NPCName.length</span>
<br>
<!-- Example of introduction, variable set / increment, and put away of npc -->
/% <<npc Robin>> %/
/% In walks $npc[0], and takes a bow. <<He>> has more Trauma now. And out <<he>> goes.<br> %/
/% <<npcset $npc[0] trauma 80>> %/
/% <<npcincr $npc[0] trauma 100>> %/
/% <<endnpc>> %/
<<set _genderColor to {"m": "blue", "h": "purple", "f": "pink"}>>
<<for _i = 0; _i lt $NPCName.length; _i++>>
<<set _nnpc to $NPCName[_i]>>
<<set _nnpc_init_backup to _nnpc.init>>
<<npc _nnpc.nam>>
<<set _listnpc to $NPCList[0]>>
<br>
NNPC #<<print _i>>: <span class="green">_nnpc.nam, the _nnpc.title</span>
<br>
<<set _pColor to _genderColor[_nnpc.pronoun]>>
<<set _gColor to _genderColor[_nnpc.gender]>>
PRONOUN: <span @class="_pColor"><<print _nnpc.pronoun.toUpperCase()>></span> |
GENDER: <span @class="_gColor"><<print _nnpc.gender.toUpperCase()>></span>
<br>
Penis Size: <span class="gold">_nnpc.penissize</span>, Desc: <span class="gold">_nnpc.penisdesc</span>,
State: <span @class="_nnpc.penis is 'none' ? 'red' : 'gold'">_nnpc.penis</span>
<br>
Breast Size: <span class="gold">_nnpc.breastsize</span>, Desc: <span class="gold">_nnpc.breastsdesc</span>
<br>
TYPE: <span class="blue"><<if _nnpc.adult>>Adult<<elseif _nnpc.teen>>Teen<<else>>???<</if>></span>
| INSECURITY: <span class="red">_nnpc.insecurity</span>
<br>
TRUST: <span class="gold">_nnpc.trust</span>
| LOVE: <span class="gold">_nnpc.love</span>
| DOM: <span class="gold">_nnpc.dom</span>
| LUST: <span class="gold">_nnpc.lust</span>
| RAGE: <span class="gold">_nnpc.rage</span>
| TRAUMA: <span class="gold">_nnpc.trauma</span>
<br>
STATE: _nnpc.state
<br>
CLOTHES: <span class="teal">_nnpc.clothes.set</span>
<br>
Upper: <span class="teal">_nnpc.clothes.upper.name</span> | Lower: <span class="teal">_nnpc.clothes.lower.name</span>
<br>
Outfits: [<<print '<span class="teal">'+_nnpc.outfits.join('</span>, <span class="teal">')+"</span>">>]
<br>
You have <<if _nnpc_init_backup isnot 1>><span class="red">not</span><</if>> been introduced to <<him>>.
<br>
<<endnpc _nnpc.nam>>
<<set _nnpc.init to _nnpc_init_backup>>
<hr>
<</for>>
<<link [[다음|Bedroom]]>><</link>><!-- Keeping this only as an example on how to use Widget as Event for debug -->
<<residentialex2>>
<<link [[다음|Domus Street]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<abomination>>
You awaken to find yourself being assaulted by a strange beast!
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Abomination Old]]>><</link>></span><<nexttext>>
<<else>>
<<set $alarm to 0>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Abomination Old]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Abomination Old]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Abomination Old]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Abomination Old]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Abomination Old]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<</if>>
<<underwater>><<effects>><<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Swarm Test]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[다음|Swarm Test]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Swarm Test]]>><</link>></span><<nexttext>>
<</if>><<location "sea">><<effects>>
<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "tentacles">>
<<tentaclestart 6 15>>
<<set $vorestage to 1>>
<<set $vorecreature to "whale">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<if $hallucinations gte 1>>
<<set $voretentacles to 1>>
<<else>>
<<set $voretentacles to 0>>
<</if>>
<<swarminit "fish" "swarm" "moving towards you" "encircle you" "fend off" 1 9>>
<<set $swimdistance to 20>>
<<set $water to 1>>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<voreeffects>><<swarmeffects>><<effectstentacles>>
<<vore>><<swarm>><<tentacles>>
<<statetentacles>>
<<actionsOmni>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Monster Test]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[다음|Monster Test]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Monster Test]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<maninit>>
<<set $NPCList[0].penis to "vagina">><<set $vaginause to "penis">><<set $vaginastate to "penetrated">><<set $vaginatarget to 0>>
<<set $NPCList[1].penis to "anus">><<set $anususe to "penis">><<set $anusstate to "penetrated">><<set $anustarget to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->DP Test]]>><</link>></span><<nexttext>>
<<else>>
<<set $alarm to 0>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->DP Test]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->DP Test]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<<beastCombatInit>>
<<beastTrainGenerate>>
You awaken to find yourself surrounded by a pack of stray dogs!
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<set $alarm to 0>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Wolf Pack Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Wolf Pack Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Pack]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Wolf Pack Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Wolf Pack Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Wolf Pack]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The beast recoils in pain and fear, but another takes its place.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Wolf Pack]]>><</link>>
<<else>>
The beast recoils in pain and fear.
<br><br>
<<link [[다음|Wolf Pack End]]>><</link>>
<</if>><<effects>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the beast leaves you be. Another takes its place.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Wolf Pack]]>><</link>>
<<else>>
Satisfied, the beast leaves you be.
<br><br>
<<link [[다음|Wolf Pack End]]>><</link>>
<</if>><<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The wolf whimpers and flees into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The wolf leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the grass. One seems to be limping.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[It was just a dream|Bedroom]]>><</link>>Add the NPCs you want.<br>
<<if $enemyno lt 6>>
<<if !($npc.includes("Alex"))>>
<<link [[Add Alex|$passage]]>><<npc Alex -1>><</link>><br>
<</if>>
<<if !($npc.includes("Avery"))>>
<<link [[Add Avery|$passage]]>><<npc Avery -1>><</link>><br>
<</if>>
<<if !($npc.includes("Bailey"))>>
<<link [[Add Bailey|$passage]]>><<npc Bailey -1>><</link>><br>
<</if>>
<<if !($npc.includes("Briar"))>>
<<link [[Add Briar|$passage]]>><<npc Briar -1>><</link>><br>
<</if>>
<<if !($npc.includes("Charlie"))>>
<<link [[Add Charlie|$passage]]>><<npc Charlie -1>><</link>><br>
<</if>>
<<if !($npc.includes("Darryl"))>>
<<link [[Add Darryl|$passage]]>><<npc Darryl -1>><</link>><br>
<</if>>
<<if !($npc.includes("Doren"))>>
<<link [[Add Doren|$passage]]>><<npc Doren -1>><</link>><br>
<</if>>
<<if !($npc.includes("Eden"))>>
<<link [[Add Eden|$passage]]>><<npc Eden -1>><</link>><br>
<</if>>
<<if !($npc.includes("Gwylan"))>>
<<link [[Add Gwylan|$passage]]>><<npc Gwylan -1>><</link>><br>
<</if>>
<<if !($npc.includes("Harper"))>>
<<link [[Add Harper|$passage]]>><<npc Harper -1>><</link>><br>
<</if>>
<<if !($npc.includes("Jordan"))>>
<<link [[Add Jordan|$passage]]>><<npc Jordan -1>><</link>><br>
<</if>>
<<if !($npc.includes("Kylar"))>>
<<link [[Add Kylar|$passage]]>><<npc Kylar -1>><</link>><br>
<</if>>
<<if !($npc.includes("Landry"))>>
<<link [[Add Landry|$passage]]>><<npc Landry -1>><</link>><br>
<</if>>
<<if !($npc.includes("Leighton"))>>
<<link [[Add Leighton|$passage]]>><<npc Leighton -1>><</link>><br>
<</if>>
<<if !($npc.includes("Mason"))>>
<<link [[Add Mason|$passage]]>><<npc Mason -1>><</link>><br>
<</if>>
<<if !($npc.includes("Morgan"))>>
<<link [[Add Morgan|$passage]]>><<npc Morgan -1>><</link>><br>
<</if>>
<<if !($npc.includes("Niki"))>>
<<link [[Add Niki|$passage]]>><<npc Niki -1>><</link>><br>
<</if>>
<<if !($npc.includes("Quinn"))>>
<<link [[Add Quinn|$passage]]>><<npc Quinn -1>><</link>><br>
<</if>>
<<if !($npc.includes("Remy"))>>
<<link [[Add Remy|$passage]]>><<npc Remy -1>><</link>><br>
<</if>>
<<if !($npc.includes("River"))>>
<<link [[Add River|$passage]]>><<npc River -1>><</link>><br>
<</if>>
<<if !($npc.includes("Robin"))>>
<<link [[Add Robin|$passage]]>><<npc Robin -1>><</link>><br>
<</if>>
<<if !($npc.includes("Sam"))>>
<<link [[Add Sam|$passage]]>><<npc Sam -1>><</link>><br>
<</if>>
<<if !($npc.includes("Sirris"))>>
<<link [[Add Sirris|$passage]]>><<npc Sirris -1>><</link>><br>
<</if>>
<<if !($npc.includes("Sydney"))>>
<<link [[Add Sydney|$passage]]>><<npc Sydney -1>><</link>><br>
<</if>>
<<if !($npc.includes("Whitney"))>>
<<link [[Add Whitney|$passage]]>><<npc Whitney -1>><</link>><br>
<</if>>
<<if !($npc.includes("Winter"))>>
<<link [[Add Winter|$passage]]>><<npc Winter -1>><</link>><br>
<</if>>
<<if !($npc.includes("Wren"))>>
<<link [[Add Wren|$passage]]>><<npc Wren -1>><</link>><br>
<</if>>
<<if !($npc.includes("Zephyr"))>>
<<link [[Add Zephyr|$passage]]>><<npc Zephyr -1>><</link>><br>
<</if>>
<</if>>
<br><br>
<<if $enemyno gte 1>>
<<for _lll to 0; _lll lt $enemyno; _lll++>>
$npc[_lll] is active.<br>
<</for>><br>
<<link "Remove $npc[0]"$passage>><<endnpc `$npc[0]`>><</link>><br>
<<if $enemyno gte 2>>
<<link "Remove $npc[1]"$passage>><<endnpc `$npc[1]`>><</link>><br>
<</if>>
<<if $enemyno gte 3>>
<<link "Remove $npc[2]"$passage>><<endnpc `$npc[2]`>><</link>><br>
<</if>>
<<if $enemyno gte 4>>
<<link "Remove $npc[3]"$passage>><<endnpc `$npc[3]`>><</link>><br>
<</if>>
<<if $enemyno gte 5>>
<<link "Remove $npc[4]"$passage>><<endnpc `$npc[4]`>><</link>><br>
<</if>>
<<if $enemyno is 6>>
<<link "Remove $npc[5]"$passage>><<endnpc `$npc[5]`>><</link>><br>
<</if>>
<<if $enemyno gte 2>>
<<link [[Remove all NPCs|$passage]]>><<endnpc>><</link>><br>
<</if>>
<br><br>
<<link [[Named NPC Gangbang]]>><<set $sexstart to 1>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $possessed is true>>
<<set $enemyanger to 200>><<npcidlegenitals>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or _controlRegain is 1>>
<span id="next"><<link [[다음|Named NPC Gangbang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Named NPC Gangbang]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><br>
<<elseif $enemyhealth lte 0>>
You've beaten their ass.
<<elseif $finish is 1>>
You ended it prematurely.
<<elseif $possessed is true and $control gte $controlmax>>
You maxed out your control.
<<set $possessed to false>><<set _possess to 1>>
<</if>>
<br>
<<clotheson>>
<<if _possess>>
<<link [[Go again|Possessed Fight Test]]>><<endcombat>><<set $possessed to true>><<set $control to 0>><</link>><<lllcontrol>><<note "+ Wraith" "wraith">><br>
<<else>>
<<link [[Select NPCs|Named NPC Gangbang Select]]>><<endcombat>><</link>><br>
<</if>>
<<link [[Back Home|Bedroom]]>><<endcombat>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<!-- Generate Ivory Wraith -->
<<generateWraith 1 true>><<person1>><<rainWraith>>
You find yourself standing before your mirror. You trace a holy symbol on it, and a baleful red glow begins to emanate from it. A beautiful pale figure stares back. It presses a hand against the mirror.
<br><br>
"<span class="wraith">I can feel your heartbeat. I am already inside you. Won't you give in?</span>"
<br><br>
How do you respond?
<br><br>
<<link [[As One.|Wraith Test]]>><<set $wraith.select to "man">><</link>>
<br>
<<link [[The Writhing Ensues.|Wraith Test]]>><<set $wraith.select to "tentacles">><</link>>
<br>
<<link [[Enveloped by Nothing.|Wraith Test]]>><<set $wraith.select to "slimetentacles">><</link>>
<br>
<<link [[Dissolve.|Wraith Test]]>><<set $wraith.select to "slime">><</link>>
<br>
<<link [[Immaculate Vanity.|Wraith Test]]>><<set $wraith.select to "arms">><</link>>
<br>
<<link [[The Power of Lust.|Wraith Test]]>><<set $wraith.select to "abomination">><</link>>
<br>
<<link [[Surprise Me.|Wraith Test]]>><<set $wraith.select to "random">><</link>>
<br>
<<link [[I'm going to jump out my window now, bye.|Domus Street]]>><<endWraith>><<clearWraith>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $wraith.select is "random">>
<<switch random(1, 6)>>
<<case 1>>
<<set $wraith.select to "man">>
<<case 2>>
<<set $wraith.select to "tentacles">>
<<case 3>>
<<set $wraith.select to "slimetentacles">>
<<case 4>>
<<set $wraith.select to "slime">>
<<case 5>>
<<set $wraith.select to "arms">>
<<case 6>>
<<set $wraith.select to "abomination">>
<</switch>>
<</if>>
<<if ($wraith.select.includes("slime") and $slimedisable is "t") or (($wraith.select.includes("tentacle") or $wraith.select is "abomination") and $tentacledisable is "t")>>
The image in the mirror freezes, and the figure's face becomes blank. A message appears on the surface:
<br><br>
<span class="red">ERROR: You have chosen or randomly rolled an option disabled by your current settings. Please enable both slimes and tentacles. If both are already enabled, please tell PurityGuy that he's an idiot.</span>
<br><br>
The figure unfreezes, and shakes its head. It then looks at you. "<span class="wraith">Get fucked.</span>" Your mirror shatters, and signals for replacement. When you blink, it's been fixed.
<br><br>
<<link [[다음...?|Bedroom]]>><<endWraith>><</link>>
<br>
<<else>>
<<initWraith $wraith.select>>
<<switch $wraith.gen>>
<<case "man">>
A pale arm reaches out from the mirror and lifts your chin. "<span class="wraith">Forever,</span> <span class="tentacle">As One.</span>" It steps from the mirror.
<<case "tentacles">>
The space behind the figure begins to distort. A mass of pale tentacles shoot out from the mirror, violently pinning you to the wall and destroying your clothes.
<<clothesruined>><<legsruined>><<feetruined>>
<br><br>
"<span class="wraith">The writhing ensues.</span>" The figure steps out of the mirror.
<<case "slimetentacles">>
The space behind the figure begins to distort. A mass of pale tentacles shoot out from the mirror, violently pinning you to the wall and destroying your clothes.
<br><br>
It raises its hand, and a swirling portal appears above you. Slimes begin to pour out and cover you.
<br><br>
"<span class="wraith">Be enveloped by nothing.</span>"
<<clothesruined>><<legsruined>><<feetruined>>
<<case "slime">>
The figure raises a hand as it steps from the mirror. From behind it, a group of pale slimes leap at you! "<span class="wraith">Dissolve the shell to have your way with the flesh.</span>"
<<case "arms">>
The figure steps out from the mirror. As it emerges before you, several extra pairs of arms spring out from its back. "<span class="wraith">Kneel before my immaculate form.</span>"
<<case "abomination">>
The space behind the figure begins to distort. A mass of pale tentacles shoot out from the mirror as it steps out. "<span class="wraith">Embrace the power of lust.</span>"
<</switch>>
<br><br>
<<link [[다음|Wraith Test Sex]]>><</link>>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $player.penisExist>>
<<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
<<else>>
<<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
<</if>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<</if>>
<<set $rescue to 0>>
<<effectsWraith>>
<<switch $wraith.type>>
<<case "man">>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Wraith Test Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Wraith Test Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Test Sex]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Wraith Test Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Test Sex]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Wraith Test Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Test Sex]]>><</link>></span><<nexttext>>
<</if>>
<</switch>>
<br>
<<link [[Back to the bedroom|Bedroom]]>><<endcombat>><<endWraith>><<clotheson>><</link>>
<br><br><br><br><<effects>>
<<switch $wraith.type>>
<<case "man">>
<<if $enemyhealth lte 0>>
The figure looks down at you in shock as it staggers backwards.
<<if $wraith.gen is "abomination">>
The tentacles drop lifelessly to the ground, and sublimate into a pink mist.
<<elseif $wraith.gen is "arms">>
Its extra arms fold back in.
<</if>>
Its head snaps back, and it dissipates into nothingness with a brief shriek that echoes in your mind. Your ears ring, and you think you hear laughter. "<span class="wraith">Worry not, we'll meet again soon.</span>"
<br><br>
<<tearful>> you sit against you bed, wondering if what just happened was real.
<<set $wraith.defeated++>>
<<else>>
<<ejaculation>>
With a bright flash, it vanishes. You feel lewd energy linger in the air, and its laughs echo between your ears. "<span class="wraith">Worry not, we'll meet again soon.</span>"
<br><br>
<<tearful>> you sit against you bed, wondering if what just happened was real.
<</if>>
<<case "tentacles">>
The tentacles retreat from you, back to the pale figure's side.<<if $wraith.gen is "slimetentacles">> The slimes quickly follow.<</if>> It gives you a regal bow, before stepping back into your mirror, which promptly shatters behind it.
<br><br>
You blink, and your mirror looks normal again. <<tearful>> you sit against you bed, wondering if what just happened was real.
<<case "slime">>
The slimes disengage, retreating back to the figure. It picks one up, and begins to pet it as it walks back though your mirror.
<br><br>
<<tearful>> you sit against you bed, wondering if what just happened was real.
<</switch>>
<<clotheson>>
<<endcombat>>
<<endWraith>>
<<link [[다음|Bedroom]]>><<set $eventskip to 1>><</link>>
<br><br>
<<if $plantdisable is "f" or $tentacledisable is "f">>
<<link [[Consensual sex in the forest|Plantperson Test Sex]]>><<set $sexstart to 1>><<set $location to "forest">><</link>><br>
<<link [[Nonconsensual sex in the forest|Plantperson Test Sex]]>><<set $molestationstart to 1>><<set $location to "forest">><</link>><br>
<<link [[Consensual sex in the moor|Plantperson Test Sex]]>><<set $sexstart to 1>><<set $location to "moor">><</link>><br>
<<link [[Nonconsensual sex in the moor|Plantperson Test Sex]]>><<set $molestationstart to 1>><<set $location to "moor">><</link>>
<<else>>
<b>Plantpeople/tentacles are disabled or otherwise unavailable.</b> I don't know what you're trying to do here.
<br><br>
<<link [[Enable plantpeople|Plantperson Test]]>><<hallucinogen 10>><<set $plantdisable to "f">><<set $tentacledisable to "f">><</link>><<ghallucinogens>>
<</if>>
<br><br>
<<link [[Back home|Bedroom]]>><<endevent>><</link>><<if $sexstart is 1 or $molestationstart is 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>><<set $consensual to 1>>
<<neutral 1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<</if>>
<<generatePlant1>><<person1>>
<<maninit "plant">><<npcexpose>>
<<if $location is "forest">>
<<enable_rescue>>
<</if>>
<<set $enemyarousalmax to 800>>
<<set _randomtentacles to random(6, 10)>>
<<makeAbomination _randomtentacles 10 "vine" "vine" true>>
"Hi there!" A <<person>> pops up in front of you, <<plant_details>> strewn through <<his>> hair because you're in the $location and it's <<print Time.season>>. "You're cute! I'm gonna fuck you with my vines!"
<br>
A bunch of vines pop out of the ground.
<</if>>
<<effects>>
<<effectsabomination>><<abomination>>
<<stateabomination>>
<br><br>
<<actionsabomination>>
<<if $finish is 1>>
<span id="next"><<link [[FINISH|Plantperson Test Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[HEALTH|Plantperson Test Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[ORGASM|Plantperson Test Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[RESCUE|Plantperson Test Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Plantperson Test Sex]]>><</link>></span><<nexttext>>
<</if>>
<br>
<<link [[Emergency exit|Plantperson Test Sex Finish]]>><<set $finish to 1>><</link>>
<br><br><br><br><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if _orgasm>>
"That was great!" the <<person>> cheers. "And thanks for cumming in me! Later!"
<<else>>
"That was fun!" the <<person>> chirps. "Later!"
<</if>>
<<He>> digs back into the ground, and <<his>> vines follow. One of the vines waves at you.
<<elseif $enemyhealth lte 0>>
"Ow!" the <<person>> whines. "You're no fun!" <<He>> digs back into the ground, and <<his>> vines follow. One of the vines flips you off, somehow.
<<elseif $alarm is 1 and $rescue is 1>>
You hear a gun fire close by, and a bullet lands at the <<persons>> feet. "Fuck," <<he>> hisses. "It's the <<nnpc_title "Eden">>. Fuck. Fuck shit fuck. Um." <<He>> grabs your face and gives you a syrupy kiss on each cheek, before pulling away from you. "See ya! I'm out!"
<<bodyliquid "face" "goo">>
<br><br>
The <<person>> retracts <<his>> vines and retreats into the forest right as Eden emerges. <<nnpc_He "Eden">> helps you collect yourself. "Damn hikers," <<nnpc_he "Eden">> mutters. "Are you okay?"
<<else>>
"Emergency exit? Bummer," the <<person>> says. <<He>> shrugs. "Oh well. Fuck your holes until you're a gibbering mess hopelessly addicted to my nectar later!" <<He>> digs back into the ground, and <<his>> vines follow. One of the vines checks <<his>> notifications on <<his>> phone.
<</if>>
<<endcombat>>
<<clotheson>>
<<link [[Do it again|Plantperson Test]]>><</link>><br>
<<link [[Back home|Bedroom]]>><</link>><<generateWraith>><<endevent>>
<<if !$wraith.will>>
<<set $wraith.will to random(1300, 1700)>>
<</if>>
<br>
You feel a tap on your shoulder. You turn around. Nothing is there. You turn back.
<br><br>
"<span class="wraith">Boo.</span>"
<br><br>
You open your mouth to scream, but it is already inside you.
<br><br>
<<link [[Fight a stranger|Possessed Fight]]>><<set $opponent to 1>><<set $fightstart to 1>><</link>><br>
<<link [[Fight Sydney|Possessed Fight]]>><<set $opponent to 2>><<set $fightstart to 1>><</link>><br>
<<link [[Select your named NPCs|Named NPC Gangbang Select]]>><</link>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<if $opponent is 1>>
<<generate1>><<person1>>
<<catcall>> A <<person>> reaches for you.
<br><br>
Your body is made to laugh. "<span class="wraith">Those who interrupt ghosts shall join them.</span>"
<<elseif $opponent is 2>>
<<npc Sydney>><<person1>>
Sydney freezes in front of you. "Oh, no. Beloved, something's wrong, I can feel it."
<br><br>
Your body is made to laugh. "<span class="wraith">False. Everything is right in the world.</span>"
<</if>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next" class="nextWraith"><<link [[HEALTH|Possessed Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next" class="nextWraith"><<link [[ORGASM|Possessed Fight Finish]]>><</link>></span><<nexttext>>
<<elseif _controlRegain is 1>>
<span id="next" class="nextWraith"><<link [[CONTROL|Possessed Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next" class="nextWraith"><<link [[다음|Possessed Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<br><br>
<<tearful>> 당신은 몸을 추스른다. "<span class="wraith">Shall we dance again?</span>" your mouth is forced to ask.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Fight again|Possessed Fight]]>><<endevent phaseless>><<set $fightstart to 1>><</link>>
<br>
<<link [[Freshen up, then fight again|Possessed Fight]]>><<endevent phaseless>><<set $fightstart to 1>><<set $pain to 0>><<set $arousal to 0>><</link>><<lpain>><<larousal>>
<<elseif $enemyhealth lte 0>>
<<if $opponent is 1>>
The <<person>> falls back, and scrambles away.
<<elseif $opponent is 2>>
Sydney moans, slaps a hand over <<his>> mouth, and runs away.
<</if>>
<br><br>
<<tearful>> 당신은 몸을 추스른다. "<span class="wraith">Shall we dance again?</span>" your mouth is forced to ask.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Fight again|Possessed Fight]]>><<set $fightstart to 1>><<endevent phaseless>><</link>>
<br>
<<link [[Freshen up, then fight again|Possessed Fight]]>><<set $fightstart to 1>><<endevent phaseless>><<set $pain to 0>><<set $arousal to 0>><</link>><<lpain>><<larousal>>
<<else>>
<<set $possessed to false>>
You regain control in your body, and rip the pale figure out of your chest like you're pulling a rabbit out of a hat.
<<if $opponent is 1>>The <<person>>, justifiably terrified by this development, scrambles away.<</if>>
<br><br>
"<span class="wraith">Congratulations. You won.</span>" It pats you on the head, then vanishes in a torrent of water.
<<if $opponent is 2>>Sydney is nowhere to be seen.<</if>>
<br><br>
<<tearful>> you try to decide if you want to go again or not.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Fight again|Possessed Fight]]>><<set $possessed to true>><<set $control to 0>><<set $fightstart to 1>><<endevent phaseless>><</link>><<lllcontrol>><<note "+ Wraith" "wraith">>
<br>
<<link [[Freshen up, then fight again|Possessed Fight]]>><<set $possessed to true>><<set $control to 0>><<set $fightstart to 1>><<endevent phaseless>><<set $pain to 0>><<set $arousal to 0>><</link>><<lpain>><<larousal>><<lllcontrol>><<note "+ Wraith" "wraith">>
<br>
<<link [[Decision room|Possessed Fight Test]]>><<set $possessed to true>><<set $control to 0>><</link>><<lllcontrol>><<note "Also + Wraith" "wraith">>
<</if>>
<br><br>
<<link [[Back home|Bedroom]]>><<set $possessed to false>><<endevent>><<unset $opponent>><</link>><br>
The lights flash on. You find yourself in a strange chamber, completely smooth and featureless. There is a sign on the wall that says <span class="orange">DEBUG</span> in bright orange letters. A large, opaque tube reaches to the ceiling, The words <span class="blue">CUSTOM CONSTRUCT</span> are labelled on the front.
<br>
A terminal is attached to the tube. You look at the prompts.
<br><br>
<i>Please select the construct's descriptor. Leave blank for default generation.</i>
<br>
<<if $npcselectdesc is undefined>><<set $npcselectdesc to "custom">><</if>>
<<textbox "$npcselectdesc" $npcselectdesc>>
<br><br>
<i>Please select the construct's role. Leave blank for default generation.</i>
<br>
<<if $npcselectrole is undefined>><<set $npcselectrole to "construct">><</if>>
<<textbox "$npcselectrole" $npcselectrole>>
<br><br>
<<link [[Sex|NPC Role Fight]]>><<set $sexstart to 1>>
<<if $npcselectdesc is undefined>><<set $npcselectdesc to "custom">><</if>>
<<if $npcselectrole is undefined>><<set $npcselectrole to "construct">><</if>>
<<set $npcselectdesc to Util.escape($npcselectdesc)>>
<<set $npcselectrole to Util.escape($npcselectrole)>>
<<generateRole 0 $npcselectdesc $npcselectrole>><<person1>>
<<unset $npcselectdesc>><<unset $npcselectrole>>
<</link>>
<br>
<<link [[싸운다|NPC Role Fight]]>><<set $fightstart to 1>>
<<if $npcselectdesc is undefined>><<set $npcselectdesc to "custom">><</if>>
<<if $npcselectrole is undefined>><<set $npcselectrole to "construct">><</if>>
<<set $npcselectdesc to Util.escape($npcselectdesc)>>
<<set $npcselectrole to Util.escape($npcselectrole)>>
<<generateRole 0 $npcselectdesc $npcselectrole>><<person1>>
<<unset $npcselectdesc>><<unset $npcselectrole>>
<</link>>
<br><br>
<<link [[Back home|Bedroom]]>><<unset $npcselectdesc>><<unset $npcselectrole>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
With a hiss of steam, the tube retracts to the ceiling. A figure walks out, a <<if $pronoun is "m">>man<<else>>woman<</if>>. You recognise <<him>> as the <<person>> you selected.
<br><br>
"Beginning sex encounter," the <<person>> says in a flat tone, before <<his>> face morphs into a lascivious smile. <<catcall>>
<<elseif $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
With a hiss of steam, the tube retracts to the ceiling. A figure walks out, a <<if $pronoun is "m">>man<<else>>woman<</if>>. You recognise <<him>> as the <<person>> you selected.
<br><br>
"Beginning combat encounter," the <<person>> says in a flat tone, before <<his>> face morphs into an angry scowl. "Oh, you're in for it now!"
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[FINISH|NPC Role Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[HEALTH|NPC Role Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[ORGASM|NPC Role Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[PAIN|NPC Role Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|NPC Role Fight]]>><</link>></span><<nexttext>>
<</if>>
<br>
<<link [[Emergency exit|NPC Role Fight Finish]]>><<set $finish to 1>><</link>>
<br><br><br><br><<if $finish is 1>>
"Test concluded," the <<person>> says in a flat tone, abruptly stepping back. "Restoring state to default."
<<elseif $enemyhealth lte 0>>
"Test concluded," the <<person>> says in a flat tone, stepping away from you as if <<he>> weren't hurt at all. "Restoring state to default."
<<elseif $pain gte 100 and $willpowerpain is 0>>
"Test concluded," the <<person>> says in a flat tone, stepping away from you. "Restoring state to default."
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Test concluded," the <<person>> says in a flat tone, stepping away from you. "Restoring state to default."
<</if>>
<br><br>
<<He>> walks back to the terminal and flicks a switch. <<He>> steps past it, and the tube descends from the ceiling over <<him>> again. Once the tube touches the floor, the lights switch off.
<br><br>
<<tearful>> you wonder what to do next.
<br><br>
<<endcombat>><<clotheson>>
<<link [[Create another construct|NPC Role Select]]>><</link>>
<br>
<<link [[Back home|Bedroom]]>><</link>><br>
The lights flash on. You find yourself in a strange chamber, completely smooth and featureless. There is a sign on the wall that says <span class="orange">DEBUG</span> in bright orange letters. A large, opaque tube reaches to the ceiling, The words <span class="blue">CUSTOM CONSTRUCT</span> are labelled on the front.
<br>
A terminal is attached to the tube. You look at the prompts.
<br><br>
<i>Please select the construct's outfit.</i>
<br>
<<set _clothesOptions to setup.npcClothesSets.map(c => c.name)>>
<<listbox "_npcClothes" autoselect>>
<<optionsfrom _clothesOptions>>
<</listbox>>
<br><br>
<i>Please select the construct's configuration.</i>
<br>
<label>Male <<radiobutton "_npcPronoun" "m">></label> |
<label>Female <<radiobutton "_npcPronoun" "f">></label> |
<label>Use Settings <<radiobutton "_npcPronoun" "" checked>></label>
<br>
<label>Penis <<radiobutton "_npcGender" "m">></label> |
<label>Vagina <<radiobutton "_npcGender" "f">></label> |
<label>Both <<radiobutton "_npcGender" "h">></label> |
<label>Use Settings <<radiobutton "_npcGender" "" checked>></label>
<br>
<label>Teen <<radiobutton "_npcType" "t">></label> |
<label>Adult <<radiobutton "_npcType" "a">></label> |
<label>Random <<radiobutton "_npcType" "r" checked>></label>
<br><br>
<!-- storing the values and then generating the npc in the next passage is a bit more convenient for debugging. -->
<<link [[Sex|NPC Clothing Fight]]>>
<<set $sexstart to 1>>
<<set $npcOptions to {"type": _npcType, "pronoun": _npcPronoun, "gender": _npcGender, "clothes": _npcClothes}>>
<</link>>
<br>
<<link [[Rape|NPC Clothing Fight]]>>
<<set $fightstart to 1>>
<<set $npcOptions to {"type": _npcType, "pronoun": _npcPronoun, "gender": _npcGender, "clothes": _npcClothes}>>
<</link>>
<br><br>
<<link [[Back home|Bedroom]]>><</link>><<if $sexstart is 1>>
<<generateNPC 1 $npcOptions.type $npcOptions.pronoun $npcOptions.gender>><<person1>>
<<run npcEquipSet($NPCList[0], setup.npcClothesSets.find(n => n.name === $npcOptions.clothes))>>
<<unset $npcOptions>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
With a hiss of steam, the tube retracts to the ceiling. A figure walks out, a <<personsimple>>. You recognise <<him>> as the <<person>> you selected.
<br><br>
"Beginning sexual encounter," the <<person>> says in a flat tone, before <<his>> face morphs into a lascivious smile. <<catcall>>
<<elseif $fightstart is 1>>
<<generateNPC 1 $npcOptions.type $npcOptions.pronoun $npcOptions.gender>><<person1>>
<<run npcEquipSet($NPCList[0], setup.npcClothesSets.find(n => n.name === $npcOptions.clothes))>>
<<unset $npcOptions>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
With a hiss of steam, the tube retracts to the ceiling. A figure walks out, a <<personsimple>>. You recognise <<him>> as the <<person>> you selected.
<br><br>
"Beginning combat encounter," the <<person>> says in a flat tone, before <<his>> face morphs into an angry scowl. "Oh, you're in for it now!"
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[FINISH|NPC Clothing Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[HEALTH|NPC Clothing Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[ORGASM|NPC Clothing Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[PAIN|NPC Clothing Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|NPC Clothing Fight]]>><</link>></span><<nexttext>>
<</if>>
<br>
<<link [[Emergency exit|NPC Clothing Fight Finish]]>><<set $finish to 1>><</link>>
<br><br><br><br><<if $finish is 1>>
"Test concluded," the <<person>> says in a flat tone, abruptly stepping back. "Restoring state to default."
<<elseif $enemyhealth lte 0>>
"Test concluded," the <<person>> says in a flat tone, stepping away from you as if <<he>> weren't hurt at all. "Restoring state to default."
<<elseif $pain gte 100 and $willpowerpain is 0>>
"Test concluded," the <<person>> says in a flat tone, stepping away from you. "Restoring state to default."
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Test concluded," the <<person>> says in a flat tone, stepping away from you. "Restoring state to default."
<</if>>
<br><br>
<<He>> walks back to the terminal and flicks a switch. <<He>> steps past it, and the tube descends from the ceiling over <<him>> again. Once the tube touches the floor, the lights switch off.
<br><br>
<<tearful>> you wonder what to do next.
<br><br>
<<endcombat>><<clotheson>>
<<link [[Create another construct|NPC Clothing Select]]>><</link>>
<br>
<<link [[Back home|Bedroom]]>><</link>>Generating two NPCs both at slot 0.
<<generate1>><<generate1>>Manipulating time itself.
<br>
Distorting time by $timeDistortion.
<br>
<<set $timeStamp += $timeDistortion>>
<<run Time.set()>>
$$timeStamp = $timeStamp
<br>
hour = <<print Time.hour>>
<br>
minute = <<print Time.minute>>
<br><br>
<<link [[Fast-Forward (0:05)|TimeTest]]>><<set $timeDistortion to 5>><</link>>
<br>
<<link [[Fast-Backward -(0:05)|TimeTest]]>><<set $timeDistortion to -5>><</link>>
<br><br>
<<link [[Go back|$prevPassage]]>><<run delete $timeDistortion>><</link>><<widget "straponGeneratorOptions">>
<i>Size:</i>
<<listbox "_straponSize" autoselect>>
<<option "regular" 2>>
<<option "large" 3>>
<<option "massive" 4>>
<</listbox>>
<i>Colour:</i>
<<set _colourOptions to ["black","red","pink","purple","fleshy","blue","green"]>>
<<listbox "_straponColour" autoselect>>
<<optionsfrom _colourOptions>>
<</listbox>>
<i>Shape:</i>
<<set _shapeOptions to ["dildo","penis","beaded dildo","horse cock","knotted cock","tentacle","dolphin cock","studded cock","fist dildo"]>>
<<listbox "_straponShape" autoselect>>
<<optionsfrom _shapeOptions>>
<</listbox>>
<i>Additional Modifier:</i>
<<set _modifierOptions to ["","floppy","transparent","sparkly"]>>
<<listbox "_straponModifier" autoselect>>
<<optionsfrom _modifierOptions>>
<</listbox>>
<br><br>
<</widget>>The lights flash on. You find yourself in a strange chamber, completely smooth and featureless.
There is a sign on the wall that says <span class="orange">DEBUG</span> in bright orange letters.
A large, opaque tube reaches to the ceiling, The words <span class="blue">CUSTOM CONSTRUCT</span> are labelled on the front.
<br>
<<set _nnpcOptions to $NPCName.filter(npc => npc.penis === "none")>>
<<set _nnpcOptions to _nnpcOptions.map(npc => npc.nam)>>
A terminal is attached to the tube.
<<if _nnpcOptions.length gte 1>>
Its screen is a monochrome green. You look at the prompts. The first one surprises you. It's a list of the names of people you recognise, how peculiar...
<br><br>
<i>Please select the construct's model.</i>
<br>
<<listbox "_npcNameSelect" autoselect>>
<<optionsfrom _nnpcOptions>>
<</listbox>>
<br><br>
<i>Please design the construct's strap-on.</i>
<br>
<<set _straponSize to 3>>
<span id="straponOptions">
<<straponGeneratorOptions>>
</span>
<<button "<i>Randomise</i>">>
<<set _straponSize to [2,3,4].random()>>
<<set _straponColour to ["black","red","pink","purple","fleshy","blue","green"].random()>>
<<set _straponShape to ["dildo","penis","beaded dildo","horse cock","knotted cock","tentacle","dolphin cock","studded cock","fist dildo"].random()>>
<<set _straponModifier to ["","","floppy","transparent","sparkly"].random()>>
<<replace "#straponOptions">><<straponGeneratorOptions>><</replace>>
<</button>>
<br><br>
Having selected the desired options, your finger hovers over the "Create" button. You really have no idea what this strange device is about to do...
<br><br>
<<link [[Create Construct|NNPC Strapon Generator Sex]]>>
<<npc _npcNameSelect>><<npcexpose>><<person1>>
<<generateNewStrapon _straponSize _straponColour _straponShape _straponModifier>>
<<npcstrapon 0>>
<<setNPCStrapon $NPCList[0] _newStrapon>>
<<set $sexstart to 1>>
<</link>>
<br><br>
<<else>>
Its screen is a solid red colour, and it displays a message.
<br><br>
<span class="red"><i>Subject has no compatible candidates for construct in memory.</i></span>
<br>
<span class="red"><i>No actions available at this time.</i></span>
<br><br>
<</if>>
<<link [[Back home|Bedroom]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
With a hiss of steam, the tube retracts to the ceiling.
A figure walks out, looking identical to <<print $NPCList[0].fullDescription>>,
<<if $NPCList[0].fullDescription is "Whitney">>
although fully nude and holding a <<print $NPCList[0].strapon.description>> in <<his>> hand.
<br><br>
<<setNPCStrapon $NPCList[0] `C.npc.Whitney.strapons[0]`>>
"This thing is cute and all, but I've already got one", <<he>> says,
throwing it away and pulling <<his>> favourite <<print $NPCList[0].strapon.description>> out of nowhere.
<<else>>
although fully nude and wearing a <<print $NPCList[0].strapon.description>>.
<</if>>
<br><br>
"Beginning sex encounter," the <<personsimple>> says in a flat tone, before <<his>> face morphs into a lascivious smile. <<catcall>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[FINISH|NNPC Strapon Generator Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[HEALTH|NNPC Strapon Generator Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[ORGASM|NNPC Strapon Generator Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[PAIN|NNPC Strapon Generator Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|NNPC Strapon Generator Sex]]>><</link>></span><<nexttext>>
<</if>>
<br>
<<link [[Emergency exit|NNPC Strapon Generator Sex Finish]]>><<set $finish to 1>><</link>>
<br><br><br><br><<if $finish is 1>>
"Test concluded," the <<personsimple>> says in a flat tone, abruptly stepping back. "Restoring state to default."
<<elseif $enemyhealth lte 0>>
"Test concluded," the <<personsimple>> says in a flat tone, stepping away from you as if <<he>> weren't hurt at all. "Restoring state to default."
<<elseif $pain gte 100 and $willpowerpain is 0>>
"Test concluded," the <<personsimple>> says in a flat tone, stepping away from you. "Restoring state to default."
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Test concluded," the <<personsimple>> says in a flat tone, stepping away from you. "Restoring state to default."
<</if>>
<br><br>
<<He>> walks back to the terminal and flicks a switch. <<He>> steps past it, and the tube descends from the ceiling over <<him>> again.
Once the tube touches the floor, the lights switch off.
<br><br>
<<tearful>> you wonder what to do next.
<br><br>
<<endcombat>><<clotheson>>
<<link [[Create another construct|NNPC Strapon Generator]]>><</link>>
<br>
<<link [[Back home|Bedroom]]>><</link>><<if $sexstart is 1>>
<<beastNEWinit 1 cow>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Cow Test Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Cow Test Sex]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> is spent
<br><br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> can't take any more and runs away
<br><br>
<<else>>
The <<beasttype>> leaves
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Find another cow|Cow Test Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[집에 간다|Bedroom]]>><</link>>
<br><<set $location to "town">><<set $bus to "domus">><<set $outside to 1>><<effects>>
<<if $phase is 1>>
<<if $enemyno gte 2>>
<<person1>>You hear footsteps behind you, from more than one person. <span class="blue">You feel followed.</span>
<br><br>
<<link [[다음|Street Stalk Group]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<person1>>You hear footsteps behind you. <span class="blue">You feel followed.</span>
<br><br>
<<link [[다음|Street Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $stalkTestNPC>>
<<if $stalkTestNPC is "Ivory Wraith">>
<<generateWraith 1>>
<<else>>
<<npc $stalkTestNPC>>
<</if>>
<<set $NPCList[0].skills to {athletics: random(1, 1000), security: random(1, 1000)}>>
<<unset $stalkTestNPC>>
<</if>>
<<if $enemyno gte 1>>
<<person1>>
<<if $NPCList[0].fullDescription is "Ivory Wraith">>
<span class="red">You are being hunted by <span class="wraith">the Ivory Wraith.</span></span>
<<else>>
<span class="red">You are being hunted by <<print $npc[$npcrow.indexOf(0)]>>.</span>
<</if>>
<br><br>
<<His>> athletics skill is <span class="gold"><<print $NPCList[0].skills.athletics>></span>.
<br>
<<His>> security skill is <span class="gold"><<print $NPCList[0].skills.security>></span>.
<br><br>
<</if>>
<<if $enemyno is 2>>
<span class="teal"><<He>> will be accompanied by a <<person2>><<person>>.</span>
<<person1>>
<br><br>
<<elseif $enemyno gte 3>>
<<He>> will be accompanied by
<<switch $enemyno>>
<<case 6>><span class="pink">five</span>
<<case 5>><span class="purple">four</span>
<<case 4>><span class="blue">three</span>
<<case 3>><span class="lblue">two</span>
<</switch>>
others.
<br><br>
<</if>>
<<if $NPCList[0].fullDescription is "Ivory Wraith">>
<span class="blue">You can't add any NPCs to accompany the Wraith.</span>
<br>
<<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<switch $enemyno>>
<<case 6>>
<span class="blue">You can't add any more NPCs.</span>
<br><br>
<<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>>
<br>
<<case 5>>
<<link [[Add another unnamed NPC|Named NPC Stalk Select]]>><<generate6>><</link>>
<br>
<<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>>
<br>
<<case 4>>
<<link [[Add another unnamed NPC|Named NPC Stalk Select]]>><<generate5>><</link>>
<br>
<<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>>
<br>
<<case 3>>
<<link [[Add another unnamed NPC|Named NPC Stalk Select]]>><<generate4>><</link>>
<br>
<<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>>
<br>
<<case 2>>
<<link [[Add another unnamed NPC|Named NPC Stalk Select]]>><<generate3>><</link>>
<br>
<<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>>
<br>
<<case 1>>
<<link [[Add an unnamed NPC|Named NPC Stalk Select]]>><<generate2>><</link>>
<br>
<<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>>
<br>
<</switch>>
<</if>>
<<if $enemyno is 0>>
Choose a named NPC.
<br><br>
<<link [[Avery|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Avery">><</link>>
<br>
<<link [[Bailey|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Bailey">><</link>>
<br>
<<link [[Briar|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Briar">><</link>>
<br>
<<link [[Eden|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Eden">><</link>>
<br>
<<link [[Harper|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Harper">><</link>>
<br>
<<link [[Kylar|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Kylar">><</link>>
<br>
<<link [[Leighton|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Leighton">><</link>>
<br>
<<link [[Morgan|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Morgan">><</link>>
<br>
<<link [[Whitney|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Whitney">><</link>>
<br>
<<link [[Wraith|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Ivory Wraith">><</link>>
<br>
<<link [[Someone else|Named NPC Stalk Select]]>><<set $stalkTestNPC to either("Alex","Charlie","Darryl","Doren","Gwylan","Jordan","Landry","Mason","Niki","Quinn","Remy","River","Robin","Sam","Sirris","Sydney","Wren", "Zephyr")>><</link>>
<br>
<</if>>
<br>
<<link [[Restart|Named NPC Stalk Select]]>><<endevent>><<set $phase to 0>><</link>>
<br>
<</if>><br>
<<link [[Consensual sex|Hypnotist Test Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Nonconsensual sex|Hypnotist Test Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Harper|Hypnotist Test Sex]]>><<set $molestationstart to 1>><<set $phase to "Harper">><</link>>
<br>
<<if $tentacledisable is "f">>
<<link [[Tentacles|Hypnotist Test Tentacles]]>><<set $molestationstart to 1>><</link>>
<<else>>
<b>Tentacles are disabled or otherwise unavailable.</b> Enable tentacles to test tentacle hypnosis.
<br><br>
<<link [[Enable tentacles|Hypnotist Test]]>><<set $tentacledisable to "f">><</link>>
<</if>>
<br><br>
<<link [[Back home|Bedroom]]>><<endevent>><</link>><<if $sexstart is 1 or $molestationstart is 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>><<set $consensual to 1>>
<<neutral 1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<</if>>
<<if $phase is "Harper">>
<<npc Harper>><<person1>>
Doctor Harper approaches you. "It's time to commit medical malpractice," <<he>> says.
<<else>>
<<generate1>><<person1>><<set $NPCList[0].traits.pushUnique("hypnotist")>>
A <<person>> walks up to you. "Hey," <<he>> says. "You're feeling sleepy, or whatever. Let's get this over with."
<</if>>
<<maninit>><<enable_rescue>>
<<set $NPCList[0].lefthand to "hypnosis">><<set $NPCList[0].lefttool to "pendant">>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[FINISH|Hypnotist Test Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[HEALTH|Hypnotist Test Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[ORGASM|Hypnotist Test Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hypnotist Test Sex]]>><</link>></span><<nexttext>>
<</if>>
<br>
<<link [[Emergency exit|Hypnotist Test Sex Finish]]>><<set $finish to 1>><</link>>
<br><br><br><br><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> nods and walks away, swaying <<his>> ass hypnotically.
<<elseif $enemyhealth lte 0>>
<<He>> frowns. "Look, what's the point in testing this out if you're just going to beat me up?"
<<elseif $alarm is 1 and $rescue is 1>>
"You managed to scream," <<he>> mutters. "We'll need to change that in the future."
<<else>>
"I suppose we can stop there," <<he>> says.
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[Do it again|Hypnotist Test]]>><</link>><br>
<<link [[Back home|Bedroom]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 8 15>>
<<for _t to 0; _t lt $tentacles.max; _t++>>
<<set $tentacles[_t].traits.pushUnique("hypno")>>
<</for>>
A hoard of tentacles accosts you. Each one is capable of hypnotising you, including tentacles that typically don't have the hypno trait.
<</if>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Hypnotist Test Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hypnotist Test Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The creature loses interest in you, its testing complete, and returns to nothingness.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Do it again|Hypnotist Test]]>><</link>><br>
<<link [[Back home|Bedroom]]>><</link>>Increase and decrease belly size here.
If you use anything but the exit link below to exit this scene, your belly size will be stuck, so be careful!
Unset V.bellySizeDebug to fix.
<hr>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>><<set $consensual to 1>>
<<generate1>><<person1>>
<<maninit>>
<<set $bellySizeDebug to playerBellySize()>>
<</if>>
<<effects>>
<<effectsman>>
<<if $options.images is 1 and $options.combatImages is 1>>
<<if $position isnot "stalk">>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<</if>>
<hr>
<label class="no-numberify">
<span class="lewd">Body:</span><br>
<div class="small-description">
<<link [[Roll over|Pregnancy Belly Test]]>><<set $position to (V.position === "doggy" ? "missionary" : "doggy")>><</link>>
<br>
Change Speed:
<<link [[Idle|Pregnancy Belly Test]]>><<set $animDebug to false>><<set $enemyarousal to 0>><</link>> |
<<link [[Slow|Pregnancy Belly Test]]>><<set $animDebug to true>><<set $enemyarousal to 0>><</link>> |
<<link [[Med|Pregnancy Belly Test]]>><<set $animDebug to true>><<set $enemyarousal to 1 + ($enemyarousalmax / 5) * 1>><</link>> |
<<link [[Fast|Pregnancy Belly Test]]>><<set $animDebug to true>><<set $enemyarousal to 1 + ($enemyarousalmax / 5) * 3>><</link>> |
<<link [[Very Fast|Pregnancy Belly Test]]>><<set $animDebug to true>><<set $enemyarousal to 1 + ($enemyarousalmax / 5) * 4>><</link>> |
</div>
<hr>
<span class="lewd">Belly:</span><br>
<div class="small-description">
<<set $bellySizeDebug to Math.clamp($bellySizeDebug,0,24)>>
<span class="blue">Current Belly Size: $bellySizeDebug</span>
<<ind>>
Increase belly size by:
<<link [[1|Pregnancy Belly Test]]>><<set $bellySizeDebug++>><</link>> |
<<link [[5|Pregnancy Belly Test]]>><<set $bellySizeDebug += 5>><</link>> |
<<link [[10|Pregnancy Belly Test]]>><<set $bellySizeDebug += 10>><</link>> |
<<ind>>
Decrease belly size by:
<<link [[1|Pregnancy Belly Test]]>><<set $bellySizeDebug-->><</link>> |
<<link [[5|Pregnancy Belly Test]]>><<set $bellySizeDebug -= 5>><</link>> |
<<link [[10|Pregnancy Belly Test]]>><<set $bellySizeDebug -= 10>><</link>> |
<<ind>>
Description:
<<bellyDescription "pc" true>>
</div>
<hr>
<span class="green">Clothes:</span><br>
<div class="small-description">
Strip:
<<link [[Strip All|Pregnancy Belly Test]]>><<strip>><</link>> |
<<if $worn.upper.name isnot "naked">><<link [[Upper|Pregnancy Belly Test]]>><<upperstrip>><</link>> |<</if>>
<<if $worn.under_upper.name isnot "naked">><<link [[Under_Upper|Pregnancy Belly Test]]>><<underupperstrip>><</link>> |<</if>>
<<if $worn.lower.name isnot "naked">><<link [[Lower|Pregnancy Belly Test]]>><<lowerstrip>><</link>> |<</if>>
<<if $worn.under_lower.name isnot "naked">><<link [[Under_Lower|Pregnancy Belly Test]]>><<underlowerstrip>><</link>> |<</if>>
<<if $worn.head.name isnot "naked">><<link [[Head|Pregnancy Belly Test]]>><<headstrip>><</link>> |<</if>>
<<if $worn.face.name isnot "naked">><<link [[Face|Pregnancy Belly Test]]>><<facestrip>><</link>> |<</if>>
<<if $worn.hands.name isnot "naked">><<link [[Hands|Pregnancy Belly Test]]>><<handsstrip>><</link>> |<</if>>
<<if $worn.legs.name isnot "naked">><<link [[Legs|Pregnancy Belly Test]]>><<legsstrip>><</link>> |<</if>>
<<if $worn.feet.name isnot "naked">><<link [[Feet|Pregnancy Belly Test]]>><<feetstrip>><</link>> |<</if>>
<br>
Displace:
<<if $worn.upper.name isnot "naked">><<link [[Upper|Pregnancy Belly Test]]>><<set $leftaction to "upper">><</link>> |<</if>>
<<if $worn.under_upper.name isnot "naked">><<link [[Under_Upper|Pregnancy Belly Test]]>><<set $leftaction to "under_upper">><</link>> |<</if>>
<<if $worn.lower.name isnot "naked">><<link [[Lower|Pregnancy Belly Test]]>><<set $leftaction to "lower">><</link>> |<</if>>
<<if $worn.under_lower.name isnot "naked">><<link [[Under_Lower|Pregnancy Belly Test]]>><<set $leftaction to "under_lower">><</link>> |<</if>>
<br>
<<link [[Fix All Clothes|Pregnancy Belly Test]]>><<clotheson>><</link>>
</div>
<hr>
<span class="gold">Props:</span><br>
<div class="small-description">
<<set _propList to ["haybale", "table", "bench", "milk", "semen", "rails", "neck_shackle", "arm_shackle", "leg_shackle", "breast_pump", "penis_pump", "examtable", "hospitalbed", "ivbag"]>>
Add:
<<for _pr1 to 0; _pr1 < _propList.length; _pr1 ++>>
<<if !$prop.includes(_propList[_pr1])>>
<<capture _pr1>>
<<link [[_propList[_pr1]|Pregnancy Belly Test]]>><<prop _propList[_pr1]>><</link>> |
<</capture>>
<</if>>
<</for>>
<br>
Remove:
<<for _pr2 to 0; _pr2 < _propList.length; _pr2 ++>>
<<if $prop.includes(_propList[_pr2])>>
<<capture _pr2>>
<<link [[_propList[_pr2]|Pregnancy Belly Test]]>><<set $prop.delete(_propList[_pr2])>><</link>> |
<</capture>>
<</if>>
<</for>>
</div>
</label>
<br>
<<link [[Back home|Bedroom]]>><<endcombat>><<unset $bellySizeDebug>><<unset $animDebug>><<clotheson>><</link>>
<br>
<!-- Used in the debug start events --><<foresthunt>><<effects>>
<span id="statsTEST">
GRACE:<br>
<<lgrace>><<llgrace>><<lllgrace>><br>
<<ggrace>><<gggrace>><<ggggrace>><br><br>
STRESS:<br>
<<lstress>><<llstress>><<lllstress>><br>
<<gstress>><<ggstress>><<gggstress>><br><br>
TIREDNESS (fatigue):<br>
<<ltiredness>><<lltiredness>><<llltiredness>><br>
<<gtiredness>><<ggtiredness>><<gggtiredness>><br><br>
AROUSAL:<br>
<<larousal>><<llarousal>><<lllarousal>><br>
<<garousal>><<ggarousal>><<gggarousal>><br><br>
TRAUMA:<br>
<<ltrauma>><<lltrauma>><<llltrauma>><br>
<<gtrauma>><<ggtrauma>><<gggtrauma>><br><br>
LEWDITY (the old one):<br>
<<llewdity>><<lllewdity>><<llllewdity>><br>
<<glewdity>><<gglewdity>><<ggglewdity>><br><br>
PAIN:<br>
<<lpain>><<llpain>><<lllpain>><br>
<<gpain>><<ggpain>><<gggpain>><br><br>
PURITY:<br>
<<lpurity>><<llpurity>><<lllpurity>><br>
<<gpurity>><<ggpurity>><<gggpurity>><br><br>
DELINQUENCY:<br>
<<ldelinquency>><<lldelinquency>><<llldelinquency>><br>
<<gdelinquency>><<ggdelinquency>><<gggdelinquency>><br><br>
COOL (status):<br>
<<lcool>><<llcool>><<lllcool>><br>
<<gcool>><<ggcool>><<gggcool>><br><br>
SALTINESS:<br>
<<lsaltiness>><<llsaltiness>><<lllsaltiness>><br>
<<gsaltiness>><<ggsaltiness>><<gggsaltiness>><br><br>
CHAOS:<br>
<<lchaos>><<llchaos>><<lllchaos>><br>
<<gchaos>><<ggchaos>><<gggchaos>><br><br>
TRUST:<br>
<<ltrust>><<lltrust>><<llltrust>><br>
<<gtrust>><<ggtrust>><<gggtrust>><br><br>
OXYGEN:<br>
<<loxygen>><<goxygen>><br><br>
CONTROL:<br>
<<lcontrol>><<llcontrol>><<llcontrol>><br>
<<gcontrol>><<ggcontrol>><<gggcontrol>><br>
COMBAT CONTROL:<br>
Current Control: $control<br>
"Starting" Control: $controlstart<br>
<<link "Control Up" "statDisplay Test">><<set $control += 250>><</link>> | <<link "Control Down" "statDisplay Test">><<set $control -= 250>><</link>> |
<<link "Starting Control Up" "statDisplay Test">><<set $controlstart += 250>><</link>> | <<link "Starting Control Down" "statDisplay Test">><<set $controlstart -= 250>><</link>>
<br>
<<lcombatcontrol>><<llcombatcontrol>><<lllcombatcontrol>><br>
<<gcombatcontrol>><<ggcombatcontrol>><<gggcombatcontrol>><br><br>
MYSTERY:<br>
<<gmystery>><br><br>
SCHOOL:<br>
<<gschool>><br><br>
SWIMMING:<br>
<<gswimming>><<ggswimming>><<gggswimming>><br><br>
ATHLETICS:<br>
<<gathletics>><<ggathletics>><<gggathletics>><br><br>
DANCE:<br>
<<gdanceskill>><<ggdanceskill>><<gggdanceskill>><br><br>
TENDING:<br>
<<gtending>><<ggtending>><<gggtending>><br><br>
TREASURE:<br>
<<ltreasure>><<gtreasure>><br>
CHANCE OF HARASSMENT:<br>
<<lharass>><<gharass>><<noharass>><br><br>
LOVE:<br>
<<llove>><<lllove>><<llllove>><br>
<<glove>><<gglove>><<ggglove>><br>
WITH NPC ARGUMENT:<br>
<<llove "Robin">><<lllove "Whitney">><<llllove "Kylar">><br>
<<glove "Vrelnir">><<gglove "John Lewdity">><<ggglove "The Cuddle Monster">><br><br>
LUST:<br>
<<llust>><<lllust>><<llllust>><br>
<<glust>><<gglust>><<ggglust>><br><br>
WITH NPC ARGUMENT:<br>
<<llust "Sydney">><<lllust "Avery">><<llllust "Eden">><br>
<<glust "Me">><<gglust "Tutorial Man">><<ggglust "Tentacle Number 529">><br><br>
ROBIN'S TRAUMA:<br>
Current Robin Trauma: <<print C.npc.Robin.trauma>>
<<link "Trauma Up" "statDisplay Test">><<npcincr "Robin" trauma 10>><</link>> | <<link "Trauma Down" "statDisplay Test">><<npcincr "Robin" trauma -10>><</link>> |
<br>
<<lrtrauma>><<llrtrauma>><<lllrtrauma>><br>
<<grtrauma>><<ggrtrauma>><<gggrtrauma>><br><br>
ATTENTION:<br>
<<lattention>><<llattention>><<lllattention>><br>
<<if !$daily.prison>>
<span class="red">DAILY PRISON OBJECT NOT INITIALISED</span>
<<else>>
<<gattention>><<ggattention>><<gggattention>>
<</if>><br><br>
AGGRO (Remy's Encroachment):<br>
<<if !$farm>>
<span class="red">FARM NOT INITIALISED</span>
<</if>>
<<laggro>><<llaggro>><<lllaggro>><br>
<<gaggro>><<ggaggro>><<gggaggro>><br><br>
SUSPICION (Kylar's Jealousy):<br>
<<lksuspicion>><<llksuspicion>><<lllksuspicion>><br>
<<gksuspicion>><<ggksuspicion>><<gggksuspicion>><br><br>
SUSPICION:<br>
<<lsuspicion>><<llsuspicion>><<lllsuspicion>><br>
<<gsuspicion>><<ggsuspicion>><<gggsuspicion>><br><br>
AVERY'S RAGE:<br>
<<if $averyragerevealed is 1>>
<<link "Toggle Avery Rage Reveal" "statDisplay Test">><<set $averyragerevealed to 0>><</link>> CURRENTLY: AVERY RAGE <span class="green">REVEALED</span>
<<else>>
<<link "Toggle Avery Rage Reveal" "statDisplay Test">><<set $averyragerevealed to 1>><</link>> CURRENTLY: AVERY RAGE <span class="red">HIDDEN</span>
<</if>>
<br>
<<larage>><<llarage>><<lllarage>><br>
<<garage>><<ggarage>><<gggarage>><br><br>
ENDEARMENT:<br>
<<lendear>><<llendear>><<lllendear>><br>
<<gendear>><<ggendear>><<gggendear>><br><br>
HOPE:<br>
<<lhope>><<llhope>><<lllhope>><br>
<<ghope>><<gghope>><<ggghope>><br><br>
REBELLIOUSNESS:<br>
<<lreb>><<llreb>><<lllreb>><br>
<<greb>><<ggreb>><<gggreb>><br><br>
BODY SKILLS:<br>
<<ghandskill>><<goralskill>><<gthighskill>><<gbottomskill>><<gvaginalskill>><<gpenileskill>><<ganalskill>><<gfeetskill>><<gchestskill>><br><br>
STOCKHOLM:<br>
<<lstockholm>><<llstockholm>><<lllstockholm>><br>
<<gstockholm>><<ggstockholm>><<gggstockholm>><br><br>
SHAME:<br>
<<lshame>><<llshame>><<lllshame>><br>
<<gshame>><<ggshame>><<gggshame>><br><br>
FARM YIELD:<br>
<<lfarm>><<llfarm>><<lllfarm>><br>
<<gfarm>><<ggfarm>><<gggfarm>><br><br>
WEAPONS:<br>
<<gnet>><<gbaton>><<ggbaton>><<gggbaton>><<gwhip>><<ggwhip>><<gggwhip>><br><br>
SECURITY:<br>
<<lsecurity>><<llsecurity>><<lllsecurity>><br>
<<gsecurity>><<ggsecurity>><<gggsecurity>><br><br>
IMPATIENCE:<br>
<<limpatience>><<llimpatience>><<lllimpatience>><br>
<<gimpatience>><<ggimpatience>><<gggimpatience>><br><br>
INTEREST:<br>
<<linterest>><<llinterest>><<lllinterest>><br>
<<ginterest>><<gginterest>><<ggginterest>><br><br>
DARING:<br>
<<ldaring>><<lldaring>><<llldaring>><br>
<<gdaring>><<ggdaring>><<gggdaring>><br><br>
KNOWLEDGE:<br>
<<gknowledge>><br><br>
BODYWRITING:<br>
<<gbodywriting>><<ggbodywriting>><<gggbodywriting>><br><br>
HALLUCINOGENS:<br>
<<ghallucinogens>><<gghallucinogens>><<ggghallucinogens>><br><br>
OBEDIENCE:<br>
<<lobey>><<llobey>><<lllobey>><br>
<<gobey>><<ggobey>><<gggobey>><br><br>
HUNGER:<br>
<<lhunger>><<llhunger>><<lllhunger>><br>
<<ghunger>><<gghunger>><<ggghunger>><br><br>
ACCEPTANCE:<br>
<<gacceptance>><<ginsecurity "breasts_big">><br><br>
WILLPOWER:<br>
<<gwillpower>><<ggwillpower>><<gggwillpower>><br><br>
PHYSIQUE:<br>
<<lphysique>><<llphysique>><<lllphysique>><br>
<<gphysique>><<ggphysique>><<gggphysique>><br><br>
TANNED:<br>
<<gtanned>><<ggtanned>><<gggtanned>><br><br>
CORRUPTION:<br>
<<link "Give Self Left Ear Slime" "statDisplay Test">><<parasite left_ear slime>><</link>><br>
<<link "Corruption Up" "statDisplay Test">><<set $earSlime.corruption += 20>><</link>> | <<link "Corruption Down" "statDisplay Test">><<set $earSlime.corruption -= 20>><</link>> Current: $earSlime.corruption<br>
<<link "Growth Up" "statDisplay Test">><<set $earSlime.growth += 20>><</link>> | <<link "Growth Down" "statDisplay Test">><<set $earSlime.growth -= 20>><</link>> Current: $earSlime.growth<br>
<<lcorruption>><<llcorruption>><<lllcorruption>><br>
<<gcorruption>><<ggcorruption>><<gggcorruption>><br><br>
AWARENESS:<br>
<<if $innocencestate is 1>>
<<link "Toggle Innocence" "statDisplay Test">><<set $innocencestate to 0>><</link>> CURRENTLY: INNOCENT
<<else>>
<<link "Toggle Innocence" "statDisplay Test">><<set $innocencestate to 1>><</link>> CURRENTLY: AWARE
<</if>>
<br>
<<lawareness>><<llawareness>><<lllawareness>><br>
<<gawareness>><<ggawareness>><<gggawareness>><br><br>
SYDNEY'S PURITY:<br>
<<if C.npc.Sydney.purity gte 1>>
<<link "CORRUPT SYDNEY" "statDisplay Test">><<set C.npc.Sydney.purity to -1>><</link>> CURRENTLY: PURE
<<else>>
<<link "PURIFY SYDNEY" "statDisplay Test">><<set C.npc.Sydney.purity to 1>><</link>> CURRENTLY: CORRUPT
<</if>>
<br>
<<lspurity>><<llspurity>><<lllspurity>><br>
<<gspurity>><<ggspurity>><<gggspurity>><br><br>
SYDNEY'S LUST:<br>
<<lslust>><<llslust>><<lllslust>><br>
<<gslust>><<ggslust>><<gggslust>><br><br>
SCHOOL GRADES:<br>
<<link "Stars to 0" "statDisplay Test">><<set $science_star to 0>><<set $maths_star to 0>><<set $english_star to 0>><<set $history_star to 0>><</link>> |
<<link "Stars to 1" "statDisplay Test">><<set $science_star to 1>><<set $maths_star to 1>><<set $english_star to 1>><<set $history_star to 1>><</link>> |
<<link "Stars to 2" "statDisplay Test">><<set $science_star to 2>><<set $maths_star to 2>><<set $english_star to 2>><<set $history_star to 2>><</link>> |
<<link "Stars to 3" "statDisplay Test">><<set $science_star to 3>><<set $maths_star to 3>><<set $english_star to 3>><<set $history_star to 3>><</link>> |
<br>
<<lscience>><<gscience>><<ggscience>><<gggscience>><br>
<<lmaths>><<gmaths>><<ggmaths>><<gggmaths>><br>
<<lenglish>><<genglish>><<ggenglish>><<gggenglish>><br>
<<lhistory>><<ghistory>><<gghistory>><<ggghistory>><br><br>
HOUSEKEEPING:<br>
Current: $housekeeping
<<link "Housekeeping to 0" "statDisplay Test">><<set $housekeeping to 0>><</link>>
<<link "Housekeeping to 600" "statDisplay Test">><<set $housekeeping to 600>><</link>>
<br>
<<ghousekeeping 500>> (Threshold: 500)<br>
<<gghousekeeping>><<ggghousekeeping>><br><br>
NPC DOMINANCE:<br>
<<ldom>><<lldom>><<llldom>><br>
<<gdom>><<ggdom>><<gggdom>><br>
ROBIN'S CONFIDENCE:<br>
<<npc "Robin" 2>>
<<ldom>><<lldom>><<llldom>><br>
<<gdom>><<ggdom>><<gggdom>><br>
<<endevent>>
MANUAL ARGUMENT NAME CALL:<br>
<<ldom "Vrelnir">><<lldom "Vrelnir">><<llldom "Vrelnir">><br>
<<gdom "Vrelnir">><<ggdom "Vrelnir">><<gggdom "Vrelnir">><br>
WITH MULTIPLE LOADED NAMED NPCS (Whitney slot 0, Robin slot 1):<br>
<<npc "Whitney">><<npc "Eden" 2>>
<<ldom>><<lldom>><<llldom>><br>
<<gdom>><<ggdom>><<gggdom>><br><br>
<<endevent>>
RESPECT:<br>
<<lrespect>><<llrespect>><<lllrespect>><br>
<<grespect>><<ggrespect>><<gggrespect>><br>
PIRATE RESPECT:<br>
<<grespect "scum">><<ggrespect "scum">><<gggrespect "scum">><br>
<<grespect "mate">><<ggrespect "mate">><<gggrespect "mate">><br><br>
ALEX'S DEVIANCY:<br>
<<ladeviancy>><<lladeviancy>><<llladeviancy>><br>
<<gadeviancy>><<ggadeviancy>><<gggadeviancy>><br><br>
HARMONY:<br>
<<gharmony>><<lharmony>><br>
FEROCITY:<br>
<<gferocity>><<lferocity>><br>
WOLF TRUST:<br>
<<wolfpacktrust>><<wolfpackfear>><br><br>
OTHER:<br>
<<incgpenisinsecurity>><<incggpenisinsecurity>><<gpenisacceptance 10>><br><br>
</span>
<br>
<<if $statdisable is "f">>
<<link "Toggle Stat Disable" "statDisplay Test">><<set $statdisable to "t">><</link>> CURRENTLY: STATS <span class="green">ENABLED</span>
<<elseif $statdisable is "t">>
<<link "Toggle Stat Disable" "statDisplay Test">><<set $statdisable to "f">><</link>> CURRENTLY: STATS <span class="red">DISABLED</span>
<<else>>
<<link "Toggle Stat Disable" "statDisplay Test">><<set $statdisable to "f">><</link>> CURRENTLY: SOMETHING OTHER THAN "t" OR "f" FOR SOME REASON, PROBABLY AN UNRELATED BUG, CLICK TO ENABLE
<</if>>
<br><br><br>
<<link [[Back Home|Bedroom]]>><<endcombat>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<generate1>><<generate2>><<generate3>><<person1>>
<br><br>
<span class="red">The gang advances...</span>
<br><br>
<<controlloss>>
<br>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<div class="debugBorder"><<effects>></div>
<div class="debugBorder"><<effectsman>></div>
<div class="debugBorder"><<man>></div>
<div class="debugBorder"><<audience>></div>
<div class="debugBorder"><<stateman>></div>
<br><br>
<div class="debugBorder"><<debugactionsman>></div>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->UITest1 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->UITest1 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->UITest1]]>><</link>></span><<nexttext>>
<</if>>Demo Over<<widget "debugactionsman">>
<!-- Unused -->
<</widget>><<link [[Return|$lastPassage]]>>
<<unset $lastPassage>>
<</link>>
<br><br>
Report errors on this page, unsupported features, or if generated and reference images look different.
<br>
<div id="useragent">
<b>User-Agent (browser & OS versions)</b>: <<print navigator.userAgent>>.
<<link "Hide">><<remove '#useragent'>><</link>>
<br><br>
</div>
1. <b>globalCompositeOperation</b>:
<<twinescript>>
let c2d = Renderer.createCanvas(16, 16);
_gcoSupported = 'globalCompositeOperation' in c2d && typeof c2d.globalCompositeOperation is 'string';
_gaSupported = 'globalAlpha' in c2d && typeof c2d.globalAlpha is 'number';
<</twinescript>>
<<if _gcoSupported>>
<span class="green">supported</span>.
<<else>>
<span class="red">not supported</span>. Most of the renderer features will not work.
<</if>>
<br>
<<dynamicblock delay "id=ontestimageloaded">>
2. <b>getImageData</b>:
<<twinescript>>
_gidSupported = false;
let c2d = Renderer.createCanvas(_width, _height);
c2d.drawImage(_testimg, 0, 0);
try {
c2d.getImageData(0, 0, _width, _height);
_gidSupported = true;
} catch (e){
console.debug(e);
}
<</twinescript>>
<<if _gidSupported>>
<span class="green">supported</span>. That's surprising.
<<else>>
not supported. That's the expected result.
<</if>>
<br>
3. <b>Composition modes</b>
<br>
<<if _gcoSupported>>
<div style="background:#8000ff;display:inline-block">
<<twinescript>>
let c2d = Renderer.createCanvas(_width*7, _height);
function testOneMode(index, mode, fill) {
c2d.globalCompositeOperation = 'source-over';
c2d.fillStyle = fill;
c2d.fillRect(_width*index, 0, _width, _height);
c2d.globalCompositeOperation = mode;
c2d.drawImage(_testimg, _width*index, 0);
}
testOneMode(0, 'destination-in', '#00ff80');
testOneMode(1, 'saturation', '#ff0000');
testOneMode(2, 'multiply', '#808080');
testOneMode(3, 'screen', '#404040');
testOneMode(4, 'hard-light', '#00ff80');
testOneMode(5, 'color-dodge', '#404040');
testOneMode(6, 'color-burn', '#808080');
output.append(c2d.canvas);
<</twinescript>>
</div>
- generated image
<br>
<div style="background:#8000ff;display:inline-block;">
<img src="img/testref1.png" style="vertical-align:middle">
</div>
- reference image
<br>
<i>Composition modes, left-to-right: destination-in, saturation, multiply, screen, hard-light, color-dodge, color-burn</i>
<br>
<<else>>
<span class="red">not supported</span><br>
<</if>>
4. <b>globalAlpha</b>
<br>
<<if _gaSupported>>
<<twinescript>>
let c2d = Renderer.createCanvas(_width, _height);
c2d.fillStyle = '#00ff80';
c2d.fillRect(0, 0, _width, _height);
c2d.globalAlpha = 0.5;
c2d.drawImage(_testimg, 0, 0);
output.append(c2d.canvas);
<</twinescript>>
- generated image
<br>
<img src="img/testref2.png" style="vertical-align:middle">
- reference image
<br>
<<else>>
<span class="red" not supported</span><br>
<</if>>
<</dynamicblock>>
<<twinescript>>
let image = new Image();
image.onload = ()=>{
_testimg = image;
_width = Number(image.width);
_height = Number(image.height);
Dynamic.render("ontestimageloaded");
}
image.src = "img/test0.png";
<</twinescript>>
5. <b>Model test run</b>
<br>
<div style="display:flex">
<div style="margin:0 2px">
Generated image:<br>
<div style="width:160px;height:192px;overflow:hidden;background:#8000ff;">
<<selectmodel "main">>
<<set _modeloptions.mouth to 'neutral'>>
<<set _modeloptions.skin_tone to 1>>
<<set _modeloptions.worn.head.index to 2>>
<<set _modeloptions.worn.head.colour to 'custom'>>
<<set _modeloptions.filters.worn.head.custom to {blend:{gradient:'linear',values:[110,60,130,30],colors:['#000000','#FF0000']},blendMode:'hard-light'}>>
<<set _modeloptions.worn.upper.index to 1>>
<<set _modeloptions.worn.upper.alpha to 0.7>>
<<set _modeloptions.worn.upper.colour to "custom">>
<<set _modeloptions.filters.worn.upper.custom to getCustomClothesColourCanvasFilter(90,1,4,2)>>
<<set _modeloptions.worn.under_lower.index to 1>>
<<set _modeloptions.worn.under_lower.colour to 'red'>>
<<set _modeloptions.worn.lower.index to 1>>
<<set _modeloptions.worn.lower.alpha to 0.7>>
<<set _modeloptions.worn.lower.colour to _modeloptions.worn_upper_colour>>
<<set _modeloptions.filters.worn_lower_custom to _modeloptions.filters.worn_upper_custom>>
<<rendermodel>>
</div>
</div>
<div>
Reference image:<br>
<div style="width:160px;height:192px;overflow:hidden;background:#8000ff;">
<img src="img/testref3.png">
</div>
</div>
</div>
<br>
<<link [[Return|$lastPassage]]>>
<<unset $lastPassage>>
<</link>><<silently>><<effects>><</silently>><br>
/*<<Avatar>>*/
<<link [[<<|Testing Room]]>><<set $pain -= 10>><</link>>
<<link [[<|Testing Room]]>><<set $pain -= 5>><</link>>
Pain (<<print $pain>>)
<<link [[>|Testing Room]]>><<set $pain += 5>><</link>>
<<link [[>>|Testing Room]]>><<set $pain += 10>><</link>>
<br>
<<link [[<<|Testing Room]]>><<arousal -1000>><</link>>
<<link [[<|Testing Room]]>><<arousal -100>><</link>>
Arousal (<<print $arousal>>)
<<link [[>|Testing Room]]>><<arousal 100>><</link>>
<<link [[>>|Testing Room]]>><<arousal 1000>><</link>>
<br>
<<link [[<<|Testing Room]]>><<set $stress -= 1000>><</link>>
<<link [[<|Testing Room]]>><<set $stress -= 100>><</link>>
Stress (<<print $stress>>)
<<link [[>|Testing Room]]>><<set $stress += 100>><</link>>
<<link [[>>|Testing Room]]>><<set $stress += 1000>><</link>>
<br>
<<link [[<<|Testing Room]]>><<set $trauma -= 1000>><</link>>
<<link [[<|Testing Room]]>><<set $trauma -= 100>><</link>>
Trauma (<<print $trauma>>)
<<link [[>|Testing Room]]>><<set $trauma += 100>><</link>>
<<link [[>>|Testing Room]]>><<set $trauma += 1000>><</link>>
<br><br>
<<link [[<<|Testing Room]]>><<set $promiscuity -= 10>><</link>>
<<link [[<|Testing Room]]>><<set $promiscuity -= 2>><</link>>
Promiscuity (<<print $promiscuity>>)
<<link [[>|Testing Room]]>><<set $promiscuity += 2>><</link>>
<<link [[>>|Testing Room]]>><<set $promiscuity += 10>><</link>>
<br>
<<link [[<<|Testing Room]]>><<set $exhibitionism -= 10>><</link>>
<<link [[<|Testing Room]]>><<set $exhibitionism -= 2>><</link>>
Exhibitionism (<<print $exhibitionism>>)
<<link [[>|Testing Room]]>><<set $exhibitionism += 2>><</link>>
<<link [[>>|Testing Room]]>><<set $exhibitionism += 10>><</link>>
<br><br>
Toggle:
<<link [[Gender|Testing Room]]>>
/* note: add ability to switch to herm gender in the future; maybe a set of (three) buttons to pick which gender instead of a toggle? */
<<set $player.gender to ($player.gender is "m" ? "f" : "m")>>
<<set $player.penisExist to ($player.gender is "m")>>
<<set $player.ballsExist to ($player.gender is "m")>>
<<set $player.vaginaExist to ($player.gender is "f")>>
<</link>> |
<<link [[Sex|Testing Room]]>>
<<set $player.sex to ($player.sex is "m" ? "f" : "m")>>
<<set $player.penisExist to ($player.gender is "m")>>
<<set $player.ballsExist to ($player.gender is "m")>>
<<set $player.vaginaExist to ($player.gender is "f")>>
<</link>> |
<<link [[Virginity|Testing Room]]>>
<<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>>
<<set $player.virginity.vaginal to true>><<set $player.virginity.penile to true>><<set $player.virginity.anal to true>><<set $player.virginity.oral to true>>
<<else>>
<<set $player.virginity.vaginal to false>><<set $player.virginity.penile to false>><<set $player.virginity.anal to false>><<set $player.virginity.oral to false>><<set $player.virginity.temple to false>>
<</if>>
<</link>> |
<<link [[Hirsute|Testing Room]]>>
<<set $hirsutedisable to ($hirsutedisable is "t"? "f" : "t")>>
<</link>> |
<<link [[Bound Left Arm|Testing Room]]>>
<<if $leftarm is "bound">>
<<set $leftarm to 0>><<set $leftboundcarry to 0>>
<<else>>
<<set $leftarm to "bound">>
<</if>>
<</link>> |
<<link [[Bound Right Arm|Testing Room]]>>
<<if $rightarm is "bound">>
<<set $rightarm to 0>><<set $rightboundcarry to 0>>
<<else>>
<<set $rightarm to "bound">>
<</if>>
<</link>>
<br><br>
Breast Size - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
<br>
Hair Colour (<<print $haircolour>>):
<<link [[Black|Testing Room]]>><<set $haircolour to "black">><</link>> |
<<link [[Brown|Testing Room]]>><<set $haircolour to "brown">><</link>> |
<<link [[Red|Testing Room]]>><<set $haircolour to "red">><</link>> |
<<link [[Ginger|Testing Room]]>><<set $haircolour to "ginger">><</link>> |
<<link [[Blond|Testing Room]]>><<set $haircolour to "blond">><</link>> |
<<link [[Green|Testing Room]]>><<set $haircolour to "green">><</link>> |
<<link [[Blue|Testing Room]]>><<set $haircolour to "blue">><</link>> |
<<link [[Purple|Testing Room]]>><<set $haircolour to "purple">><</link>>
<br>
Fringe Colour (<<print $hairfringecolour>>):
<<link [[Black|Testing Room]]>><<set $hairfringecolour to "black">><</link>> |
<<link [[Brown|Testing Room]]>><<set $hairfringecolour to "brown">><</link>> |
<<link [[Red|Testing Room]]>><<set $hairfringecolour to "red">><</link>> |
<<link [[Ginger|Testing Room]]>><<set $hairfringecolour to "ginger">><</link>> |
<<link [[Blond|Testing Room]]>><<set $hairfringecolour to "blond">><</link>> |
<<link [[Green|Testing Room]]>><<set $hairfringecolour to "green">><</link>> |
<<link [[Blue|Testing Room]]>><<set $hairfringecolour to "blue">><</link>> |
<<link [[Purple|Testing Room]]>><<set $hairfringecolour to "purple">><</link>>
<br>
<<link [[<<|Testing Room]]>><<set $hairlength -= 100>><</link>>
<<link [[<|Testing Room]]>><<set $hairlength -= 10>><</link>>
Hair Length (<<print $hairlength>>)
<<link [[>|Testing Room]]>><<set $hairlength += 10>><</link>>
<<link [[>>|Testing Room]]>><<set $hairlength += 100>><</link>>
<br>
Eye Colour (<<print $leftEyeColour>>/<<print $rightEyeColour>>):
<<link [[Hazel|Testing Room]]>><<set $leftEyeColour to "hazel">><<set $rightEyeColour to "hazel">><</link>> |
<<link [[Amber|Testing Room]]>><<set $leftEyeColour to "amber">><<set $rightEyeColour to "amber">><</link>> |
<<link [[Green|Testing Room]]>><<set $leftEyeColour to "green">><<set $rightEyeColour to "green">><</link>> |
<<link [[Dark Blue|Testing Room]]>><<set $leftEyeColour to "dark blue">><<set $rightEyeColour to "dark blue">><</link>> |
<<link [[Light Blue|Testing Room]]>><<set $leftEyeColour to "light blue">><<set $rightEyeColour to "light blue">><</link>> |
<<link [[Purple|Testing Room]]>><<set $leftEyeColour to "purple">><<set $rightEyeColour to "purple">><</link>>
<br><br>
<<link [[<|Testing Room]]>><<set $wolfgirl -= 1>><</link>>
Wolf (<<print $wolfgirl>>)
<<link [[>|Testing Room]]>><<set $wolfgirl += 1>><</link>> |
<<link [[<|Testing Room]]>><<set $angel -= 1>><</link>>
Angel (<<print $angel>>)
<<link [[>|Testing Room]]>><<set $angel += 1>><</link>> |
<<link [[<|Testing Room]]>><<set $demon -= 1>><</link>>
Demon (<<print $demon>>)
<<link [[>|Testing Room]]>><<set $demon += 1>><</link>> |
<<link [[<|Testing Room]]>><<set $fallenangel -= 1>><</link>>
Fallen Angel (<<print $fallenangel>>)
<<link [[>|Testing Room]]>><<set $fallenangel += 1>><</link>>
<br><br>
Semen:
<<link [[<|Testing Room]]>><<bodyliquid "vagina" "semen" -1>><</link>>
Vagina (<<print $player.bodyliquid.vagina.semen>>)
<<link [[>|Testing Room]]>><<bodyliquid "vagina" "semen">><</link>> |
<<link [[<|Testing Room]]>><<bodyliquid "anus" "semen" -1>><</link>>
Anus (<<print $player.bodyliquid.anus.semen>>)
<<link [[>|Testing Room]]>><<bodyliquid "anus" "semen">><</link>> |
<<link [[<|Testing Room]]>><<bodyliquid "mouth" "semen" -1>><</link>>
Mouth (<<print $player.bodyliquid.mouth.semen>>)
<<link [[>|Testing Room]]>><<bodyliquid "mouth" "semen" 1>><</link>>
<br>
Goo:
<<link [[<|Testing Room]]>><<bodyliquid "vagina" "goo" -1>><</link>>
Vagina (<<print $player.bodyliquid.vagina.goo>>)
<<link [[>|Testing Room]]>><<bodyliquid "vagina" "goo">><</link>> |
<<link [[<|Testing Room]]>><<bodyliquid "anus" "goo" -1>><</link>>
Anus (<<print $player.bodyliquid.anus.goo>>)
<<link [[>|Testing Room]]>><<bodyliquid "anus" "goo">><</link>> |
<<link [[<|Testing Room]]>><<bodyliquid "mouth" "goo" -1>><</link>>
Mouth (<<print $player.bodyliquid.mouth.goo>>)
<<link [[>|Testing Room]]>><<bodyliquid "mouth" "goo">><</link>>
<br>
Parasite:
<<link [[Chest|Testing Room]]>>
<<if $parasite.nipples.name is undefined>>
<<parasite nipples urchin>>
<<else>>
<<removeparasite nipples>>
<</if>>
<</link>> |
<<link [[Penis|Testing Room]]>>
<<if $parasite.penis.name is undefined>>
<<parasite penis urchin>>
<<else>>
<<removeparasite penis>>
<</if>>
<</link>> |
<<link [[Clit|Testing Room]]>>
<<if $parasite.clit.name is undefined>>
<<parasite clit urchin>>
<<else>>
<<removeparasite clit>>
<</if>>
<</link>>
<br><br>
Upper Clothes:
<<link [[<<|Testing Room]]>><<set $worn.upper.integrity -= 10>><</link>>
<<link [[<|Testing Room]]>><<set $worn.upper.integrity -= 1>><</link>>
Integrity (<<print $worn.upper.integrity>>)
<<link [[>|Testing Room]]>><<set $worn.upper.integrity += 1>><</link>>
<<link [[>>|Testing Room]]>><<set $worn.upper.integrity += 10>><</link>> |
<<link [[<|Testing Room]]>><<set $upperwet -= 100>><</link>>
Wet (<<print $upperwet>>)
<<link [[>|Testing Room]]>><<set $upperwet += 1>><</link>>
<br>
Lower Clothes:
<<link [[<<|Testing Room]]>><<set $worn.lower.integrity -= 10>><</link>>
<<link [[<|Testing Room]]>><<set $worn.lower.integrity -= 1>><</link>>
Integrity (<<print $worn.lower.integrity>>)
<<link [[>|Testing Room]]>><<set $worn.lower.integrity += 1>><</link>>
<<link [[>>|Testing Room]]>><<set $worn.lower.integrity += 10>><</link>> |
<<link [[<|Testing Room]]>><<set $lowerwet -= 100>><</link>>
Wet (<<print $lowerwet>>)
<<link [[>|Testing Room]]>><<set $lowerwet += 1>><</link>>
<br>
Under Bottoms:
<<link [[<<|Testing Room]]>><<set $worn.under_lower.integrity -= 10>><</link>>
<<link [[<|Testing Room]]>><<set $worn.under_lower.integrity -= 1>><</link>>
Integrity (<<print $worn.under_lower.integrity>>)
<<link [[>|Testing Room]]>><<set $worn.under_lower.integrity += 1>><</link>>
<<link [[>>|Testing Room]]>><<set $worn.under_lower.integrity += 10>><</link>> |
<<link [[<|Testing Room]]>><<set $underlowerwet -= 100>><</link>>
Wet (<<print $underlowerwet>>)
<<link [[>|Testing Room]]>><<set $underlowerwet += 1>><</link>>
<br>
Under Top:
<<link [[<<|Testing Room]]>><<set $worn.under_upper.integrity -= 10>><</link>>
<<link [[<|Testing Room]]>><<set $worn.under_upper.integrity -= 1>><</link>>
Integrity (<<print $worn.under_upper.integrity>>)
<<link [[>|Testing Room]]>><<set $worn.under_upper.integrity += 1>><</link>>
<<link [[>>|Testing Room]]>><<set $worn.under_upper.integrity += 10>><</link>> |
<<link [[<|Testing Room]]>><<set $underupperwet -= 100>><</link>>
Wet (<<print $underupperwet>>)
<<link [[>|Testing Room]]>><<set $underupperwet += 1>><</link>>
<br>
/*ToDo: Add handling for toggling clothing.*/
/*ToDo: Wardrobe and Shop*/
<br><br>
<<link [[Bedroom]]>><</link>>
<br><<widget "attitudes">>
합의된 섹스에 대해 어떻게 느끼나요? <i>얼마나 적극적이었냐에 따라 합의된 섹스 후 보너스가 부과됩니다.</i>
<br>
<label>
<<radiobutton "$assertiveaction" "submissive" autocheck>>
<span class="meek">전 사람들을 기분 좋게 만들어주는게 좋아요</span> (순종성 증가)
</label>
<br>
<label>
<<radiobutton "$assertiveaction" "defiant" autocheck>>
<span class="brat">상황을 통제하는게 좋아요</span> (반항성 증가)
</label>
<br>
<label>
<<radiobutton "$assertiveaction" "trauma" autocheck>>
<span class="green">짓궂어요</span> (트라우마 감소)
</label>
<br>
<label>
<<radiobutton "$assertiveaction" "stress" autocheck>>
<span class="green">재밌어요</span> (스트레스 감소)
</label>
<br><br>
다른 사람과 어떤 태도로 대화하나요?
<br>
<label><<radiobutton "$speech_attitude" "neutral" autocheck>> 중립적으로</label>
<br>
<<if $submissive gt 850>>
<label><<radiobutton "$speech_attitude" "meek" autocheck>> <span class="meek">온순하게</span></label>
<br>
<<else>>
<span class="black"><i>당신은 온순한 태도를 채택하기에는 너무 반항적이다.</i></span>
<br>
<</if>>
<<if $submissive lt 1150>>
<label><<radiobutton "$speech_attitude" "bratty" autocheck>> <span class="brat">건방지게</span></label>
<br>
<<else>>
<span class="black"><i>당신은 건방진 태도를 채택하기에는 너무 순종적이다.</i></span>
<br>
<</if>>
<br>
어떤 것에 불편함을 느끼나요?
<br>
/* some events can force the switches to false without actually unlocking them */
<<if $attitudesControl.unlockExhibitionismUnderwear or $uncomfortable.underwear is false>>
<label><<checkbox "$uncomfortable.underwear" false true autocheck>> 다른 사람들에게 속옷을 보이는 것이 불편하다.</label>
<<else>>
<span class="black">다른 사람들에게 속옷을 보이는 것이 불편하다. <i>더 높은 노출증 수치 필요.</i></span>
<</if>>
<br>
<<if $attitudesControl.unlockExhibitionismNude or $uncomfortable.nude is false>>
<label><<checkbox "$uncomfortable.nude" false true autocheck>> 다른 사람들 앞에서 알몸으로 있는 것이 불편하다.</label>
<<else>>
<span class="black">다른 사람들 앞에서 알몸으로 있는 것이 불편하다. <i>더 높은 노출증 수치 필요.</i></span>
<</if>>
<br><br>
<<if $attitudesControl.unlockProstitution>>
<label><<checkbox "$uncomfortable.prostituting" false true autocheck>> 베일리의 괴롭힘을 피하기 위해 몸을 파는 것이 불편하다. <i>체크표시를 끄면, 음란도 기준에 못 미치더라도 매춘을 할 수 있습니다. 그러나 이 경우 통제력이 감소합니다.</i></label>
<br>
<<else>>
베일리의 괴롭힘을 피하기 위해 몸을 팔아볼만 할까요? <i>음란도 기준을 충족시키지 못해도 매춘을 할 수 있습니다. 이 경우 통제력이 감소합니다.</i>
<br>
<span class="black"><i>베일리가 아직 당신을 충분히 겁주지 않았습니다.</i></span>
<br>
<</if>>
<br>
<<if $gamemode isnot "hard">>
<<if $attitudesControl.unlockLewd>>
<label><<checkbox "$uncomfortable.lewd" false true autocheck>> 당신이 행한 모든 음란한 행동을 되돌아보는 것이 불편하다. <i>체크표시를 끄면, 노출증, 음란도, 이상성욕 수치가 떨어지지 않습니다. 대신 통제력을 유지하기가 어려워질 수 있습니다.</i></label>
<<else>>
당신이 행한 모든 음란한 행동을 되돌아보는 것이 불편하다.
<br>
<span class="black"><i>3 레벨 이상의 노출증, 음란도, 혹은 이상성욕 필요.</i></span>
<</if>>
<br><br>
<</if>>
<<if $attitudesControl.unlockHypnosis>>
<label><<checkbox "$uncomfortable.hypnosis" false true autocheck>> 성교중에 최면에 걸리는 것이 불편하다. <i>체크표시를 끄면, 당신은 의지력에 상관없이 최면 시도를 받아들이게 됩니다.</i></label>
<br>
<</if>>
<br>
<<set _loveIntStart1 to $loveInterest.primary>>
<<set _loveIntStart2 to $loveInterest.secondary>>
<div id="loveInterest">
<<loveInterest>>
</div>
<<loveInterestFunction>>
<br><br>
<div class="solidBorderContainer">
<<setupDefaults>>
다른 이들에 대해서 어떻게 느끼나요? (기본 전투 행동 설정.)
<br>
<<if $moleststat gt 0 or $debug is 1>>
<<set _options to ["Everyone","Strangers","Animals","Tentacles","Acquaintances","Robin","Bailey"]>>
<<set _named to ["Whitney","Kylar","Eden","Avery","Leighton","Sydney","Alex","Ivory Wraith","Black Wolf","Great Hawk"]>>
<<for _i to 0; _i lt _named.length; _i++>>
<<set _index to $NPCNameList.indexOf(_named[_i])>>
<<if $NPCName[_index].init is 1>>
<<run _options.push(_named[_i])>>
<</if>>
<</for>>
<<run _options.push("Alternative")>>
<<run _options.push("Defiant")>>
<<run _options.push("Submissive")>>
/*Data for the later loops*/
<<set _titles to ["왼손","오른손","발","입","자지","보지","항문"]>>
<<set _dataName to ["leftaction","rightaction","feetaction","mouthaction","penisaction","vaginaaction","anusaction"]>>
<<set _data to ["_leftHand","_rightHand","_feet","_mouth","_penis","_vagina","_anus"]>>
<<set _defaultActions = DefaultActions.load(DefaultActions.create())>>
<<trListboxItemsFromArray "_options">><<listbox "_defaultoption" autoselect>>
<<optionsfrom _trListboxItems>>
<</listbox>>
<<combatDefaults>>
<br><br>
<<set _currentActionSet to 0>>
<div id="othersFeelings">
<<othersFeelings 0>>
</div>
<<else>>
<span class="black"><i>기본 행동들은 첫 인카운터 이후에 해금될 것입니다.</i></span>
<</if>>
</div>
<</widget>>
<<widget "othersFeelings">>
<<set _currentOptions to _args[0]>>
<<set _stringDefault to "_defaultActions.consensual."+_options[_currentOptions]>>
<<switch _options[_currentOptions]>>
<<case "Everyone">><span class="red">"모두"는 "관련 설정 덮어쓰기" 링크를 누를 경우에만 기본값으로 적용됩니다. 그 경우 모든 등장인물에 대한 기본값이 덮어씌워집니다.</span>
<br><br>
<<set _requireConfirm to true>>
<<case "Acquaintances">><span class="red">"관련 설정 덮어쓰기" 링크를 누른다면 목록에 있는 다른 네임드 지인에 대해서도 설정을 덮어씁니다.</span>
<br><br>
<<set _requireConfirm to true>>
<<case "Alternative" "Defiant" "Submissive">>전투 도중 행동을 대체하는 데에 사용될 수 있습니다. "관련 설정 덮어쓰기"를 눌러도 영향을 받지 않습니다.
<br><br>
<<set _requireConfirm to false>>
<<default>><<set _requireConfirm to false>>
<</switch>>
앞쪽 행동 세트의 우선순위가 높습니다. 뒤쪽 세트의 기본값은 앞쪽 세트의 기본 행동이 불가능할 경우 사용됩니다.
<br>
기본 행동 세트: <<print _currentActionSet + 1>> / $maxDefaultActionSets.
<br>
<<if _currentActionSet gt 0>>
<<link "이전 행동 세트">>
<<set _currentActionSet-->>
<<replace #othersFeelings>><<othersFeelings _currentOptions>><</replace>>
<</link>> |
<<else>>
이전 행동 세트 |
<</if>>
<<if _currentActionSet lt $maxDefaultActionSets - 1>>
<<link "다음 행동 세트">>
<<set _currentActionSet++>>
<<replace #othersFeelings>><<othersFeelings _currentOptions>><</replace>>
<</link>>
<<else>>
다음 행동 세트
<</if>>
<br><br>
__합의된 경우:__
<br>
(몇몇 행동은 충분한 음란도가 필요합니다.)
<br><br>
<<if _options[_currentOptions] is "Tentacles">>
<<tentacleDefaults false>>
<<else>>
<<sexDefaults false>>
<</if>>
<<for _i to 0; _i lt _titles.length; _i++>>
<<if (_titles[_i] is "자지" and !$player.penisExist) or (_titles[_i] is "보지" and !$player.vaginaExist)>>
<<continue>>
<</if>>
<!-- This creates the consensual list of items. -->
<span class="listMargin">
<<print _titles[_i]>>:
<<print '<<listbox "'+_stringDefault+'.'+_dataName[_i]+'['+_currentActionSet+']" autoselect>><<optionsfrom '+_data[_i]+'>><</listbox>>'>>
</span>
<br>
<</for>>
<<if _options[_currentOptions] is "Tentacles">>
<label>현재의 촉수에 무언가 하고 있다면 자동으로 다른 촉수를 잡는다 <<print '<<checkbox "_defaultActions.consensual.Tentacles.regrab[0]" false true ' + (_defaultActions.consensual.Tentacles.regrab[0] is true ? "checked" : "") + '>>'>></label>
<br>
<</if>>
<<if _defaultActions.consensual[_options[_currentOptions]].askActions isnot undefined>>
<label>기본 옵션으로 입의 행동을 "부탁한다" 로 할 때
<<print '<<listbox "'+_stringDefault+'.askActions['+_currentActionSet+']" autoselect>><<optionsfrom _askActions>><</listbox>>'>></label>
<br>
<</if>>
<<set _stringDefault to "_defaultActions.rape."+_options[_currentOptions]>>
<<if _options[_currentOptions] isnot "Robin">>
<<if _options[_currentOptions] is "Tentacles">>
<<tentacleDefaults true>>
<<else>>
<<sexDefaults true>>
<</if>>
<br>
__공격받는 경우:__
<br><br>
<<for _i to 0; _i lt _titles.length; _i++>>
<<if (_titles[_i] is "자지" and !$player.penisExist) or (_titles[_i] is "보지" and !$player.vaginaExist)>>
<<continue>>
<</if>>
<span class="listMargin">
<<print _titles[_i]>>:
<<print '<<listbox "'+_stringDefault+"."+_dataName[_i]+'['+_currentActionSet+']" autoselect>><<optionsfrom '+_data[_i]+'>><</listbox>>'>>
</span>
<br>
<</for>>
<<if _options[_currentOptions] is "Tentacles">>
<label>현재의 촉수에 무언가 하고 있다면 자동으로 다른 촉수를 잡는다 <<print '<<checkbox "_defaultActions.rape.Tentacles.regrab[0]" false true ' + (_defaultActions.rape.Tentacles.regrab[0] is true ? "checked" : "") + '>>'>></label>
<br>
<</if>>
<<if _defaultActions.rape[_options[_currentOptions]].askActions isnot undefined>>
<label>기본 옵션으로 입의 행동을 "부탁한다" 로 할 때
<<print '<<listbox "'+_stringDefault+'.askActions['+_currentActionSet+']" autoselect>><<optionsfrom _askActions>><</listbox>>'>></label>
<br>
<</if>>
<</if>>
<br>
<<if _requireConfirm is true>>
<<link [[관련 설정 덮어쓰기|$passage]]>>
<<run DefaultActions.save(T.defaultActions)>>
<<switch _options[_currentOptions]>>
<<case "Everyone">>
<<set _options to ["Strangers","Animals","Acquaintances","Robin", "Bailey","Whitney","Kylar","Eden","Avery","Leighton","Sydney","Black Wolf","Great Hawk"]>>
<<for _option range _options>>
<<if !$actionDefaults.consensual>>
<<set $actionDefaults.consensual to {}>>
<</if>>
<<if !$actionDefaults.rape>>
<<set $actionDefaults.rape to {}>>
<</if>>
<<set _index to $NPCNameList.indexOf(_option)>>
<<if $NPCName[_index] && $NPCName[_index].init isnot 1>>
<<continue>>
<</if>>
<<set $actionDefaults.consensual[_option] to clone($actionDefaults.consensual.Everyone)>>
<<set $actionDefaults.rape[_option] to clone($actionDefaults.rape.Everyone)>>
<</for>>
<<case "Acquaintances">>
<<set _options to ["Robin","Bailey","Whitney","Kylar","Eden","Avery","Leighton","Sydney","Black Wolf","Great Hawk"]>>
<<for _option range _options>>
<<if !$actionDefaults.consensual>>
<<set $actionDefaults.consensual to {}>>
<</if>>
<<if !$actionDefaults.rape>>
<<set $actionDefaults.rape to {}>>
<</if>>
<<set _index to $NPCNameList.indexOf(_option)>>
<<if $NPCName[_index] && $NPCName[_index].init isnot 1>>
<<continue>>
<</if>>
<<set $actionDefaults.consensual[_option] to clone($actionDefaults.consensual.Everyone)>>
<<set $actionDefaults.rape[_option] to clone($actionDefaults.rape.Everyone)>>
<</for>>
<</switch>>
<</link>>
<</if>>
<</widget>>
<<widget "setupDefaults">>
<!-- Use default action sets to create array for each default action. -->
<<if $maxDefaultActionSets === undefined>>
<<set $maxDefaultActionSets = 2>>
<</if>>
<<set $actionDefaults = DefaultActions.check(DefaultActions.setup())>>
<</widget>>
<!-- _args[0] As Boolean: false is consensual, true is non-consensual. -->
<<widget "sexDefaults">>
<<set _leftHand to {
"쉰다": "rest",
"쓰다듬는다": "leftchest",
"등 뒤로 둔다": "behind",
"손을 원래대로 돌려놓는다": "stopbehind"
}>>
<<if _args[0] is true>>
<<set _leftHand["때린다"] to "lefthit">>
<<set _leftHand["상대의 손을 당신의 목에서 밀쳐낸다"] to "stopchokenoncon">>
<<else>>
<<set _leftHand["상대의 손을 당신의 목에 누른다"] to "keepchoke">>
<<set _leftHand["상대의 손을 당신의 목에서 떼어낸다"] to "stopchoke">>
<</if>>
<<set _leftHand["얼굴을 가린다"] to "leftcoverface">>
<<set _leftHand["카메라에 포즈를 취한다"] to "leftcamerapose">>
<<set _leftHand["필기도구를 친다"] to "penwhack">>
<<set _leftHand["최면도구를 친다"] to "hypnosiswhack">>
<<if currentSkillValue('skulduggery') gte 200>>
<<set _leftHand["훔친다"] to "steal">>
<</if>>
<<set _leftHand["몸부림친다"] to "leftstruggle">>
<<set _leftHand["자지를 쓰다듬는다"] to "leftstroke">>
<<if hasSexStat("promiscuity", 3) or hasSexStat("deviancy", 3) or _args[0] is true>>
<<set _leftHand["자지를 잡는다"] to "leftgrab">>
<<set _leftHand["자지를 애무한다"] to "leftwork">>
<<set _leftHand["보지를 만지작거린다"] to "leftplay">>
<<set _leftHand["클리토리스를 문지른다"] to "leftclit">>
<</if>>
<<if hasSexStat("promiscuity", 2)>>
<<if $player.penisExist>>
<<set _leftHand["당신의 자지를 애무한다"] to "leftmasturbatepenis">>
<</if>>
<<if $player.vaginaExist>>
<<set _leftHand["당신의 보지를 애무한다"] to "leftmasturbatepussy">>
<</if>>
<</if>>
<<if hasSexStat("promiscuity", 3) and $awareness gte 200>>
<<set _leftHand["당신의 항문을 애무한다"] to "leftmasturbateanus">>
<</if>>
<<set _leftHand["당신의 항문 마개를 뺀다"] to "removebuttplug">>
<<set _rightHand to {
"쉰다":"rest",
"쓰다듬는다":"rightchest",
"등 뒤로 둔다": "behind",
"손을 원래대로 돌려놓는다": "stopbehind"
}>>
<<if _args[0] is true>>
<<set _rightHand["때린다"] to "righthit">>
<<set _rightHand["상대의 손을 당신의 목에서 밀쳐낸다"] to "stopchokenoncon">>
<<else>>
<<set _rightHand["상대의 손을 당신의 목에 누른다"] to "keepchoke">>
<<set _rightHand["상대의 손을 당신의 목에서 떼어낸다"] to "stopchoke">>
<</if>>
<<set _rightHand["얼굴을 가린다"] to "rightcoverface">>
<<set _rightHand["카메라에 포즈를 취한다"] to "rightcamerapose">>
<<set _rightHand["필기도구를 친다"] to "penwhack">>
<<set _rightHand["최면도구를 친다"] to "hypnosiswhack">>
<<if currentSkillValue('skulduggery') gte 200>>
<<set _rightHand["훔친다"] to "steal">>
<</if>>
<<set _rightHand["몸부림친다"] to "rightstruggle">>
<<set _rightHand["자지를 쓰다듬는다"] to "rightstroke">>
<<if hasSexStat("promiscuity", 3) or hasSexStat("deviancy", 3) or _args[0] is true>>
<<set _rightHand["자지를 잡는다"] to "rightgrab">>
<<set _rightHand["자지를 애무한다"] to "rightwork">>
<<set _rightHand["보지를 만지작거린다"] to "rightplay">>
<<set _rightHand["클리토리스를 문지른다"] to "rightclit">>
<</if>>
<<if hasSexStat("promiscuity", 2)>>
<<if $player.vaginaExist>>
<<set _rightHand["당신의 보지를 애무한다"] to "rightmasturbatepussy">>
<</if>>
<<if $player.penisExist>>
<<set _rightHand["당신의 자지를 애무한다"] to "rightmasturbatepenis">>
<</if>>
<</if>>
<<if hasSexStat("promiscuity", 3) and $awareness gte 200>>
<<set _rightHand["당신의 항문을 애무한다"] to "rightmasturbateanus">>
<</if>>
<<set _rightHand["당신의 항문 마개를 뺀다"] to "removebuttplug">>
<<set _feet to {
"쉰다":"rest",
}>>
<<if _args[0] is true>>
<<set _feet["찬다"] to "kick">>
<</if>>
<<if hasSexStat("promiscuity", 3) or hasSexStat("deviancy", 3) or _args[0] is true>>
<<set _feet["자지를 잡는다"] to "grab">>
<<set _feet["자지를 문지른다"] to "grabrub">>
<<set _feet["보지를 누른다"] to "vaginagrab">>
<<set _feet["보지를 문지른다"] to "vaginagrabrub">>
<</if>>
<<if (_args[0] is false and (hasSexStat("promiscuity", 3) or hasSexStat("deviancy", 3))) or (_args[0] is true and (hasSexStat("promiscuity", 6) or hasSexStat("deviancy", 6)))>>
<<set _feet["다리로 감싼다"] to "legLock">>
<</if>>
<<set _mouth to {
"쉰다":"rest",
"키스한다":"kiss",
"마주 키스한다":"kissback",
}>>
<<if _args[0] is true>>
<<set _mouth["비명지른다"] to "scream">>
<<set _mouth["애원한다"] to "plead">>
<</if>>
<<if $wolfgirl gte 2>>
<<set _mouth["으르렁거린다"] to "growl">>
<</if>>
<<if $submissive gte 1150>>
<<set _mouth["신음한다"] to "moan">>
<</if>>
<<if $angel gte 6 and $angelforgive isnot 1 and _args[0] is true>>
<<set _mouth["용서한다"] to "forgive">>
<</if>>
<<if $fallenangel gte 4 and $angelforgive isnot 1 and _args[0] is true>>
<<set _mouth["경멸한다"] to "disparage">>
<</if>>
<<if $submissive lte 850 and _args[0] is true>>
<<set _mouth["요구한다"] to "demand">>
<</if>>
<<if hasSexStat("promiscuity", 4) or hasSexStat("deviancy", 4) or _args[0] is true>>
<<set _mouth["입을 자지로 옮긴다"] to "mouth">>
<</if>>
<<if hasSexStat("promiscuity", 3) or hasSexStat("deviancy", 3) or _args[0] is true>>
<<set _mouth["가슴 사이에 자지를 끼운다"] to "grasp">>
<</if>>
<<set _mouth["밀어낸다"] to "pullaway">>
<<set _mouth["Lick their penis"] to "lick">>
<<if hasSexStat("promiscuity", 5) or hasSexStat("deviancy", 5) or _args[0] is true>>
<<set _mouth["자지를 입에 넣는다"] to "swallow">>
<</if>>
<<set _mouth["자지를 빤다"] to "suck">>
<<if _args[0] is true>>
<<set _mouth["자지를 깨문다"] to "bite">>
<</if>>
<<if _args[0] is false>>
<<set _mouth["정액을 삼킨다"] to "ejacswallow">>
<<set _mouth["정액을 뱉어낸다"] to "ejacspit">>
<</if>>
<<set _mouth["자지를 밀어낸다"] to "pullaway">>
<<if hasSexStat("promiscuity", 4) or hasSexStat("deviancy", 4) or _args[0] is true>>
<<set _mouth["입을 보지로 옮긴다"] to "othervagina">>
<</if>>
<<set _mouth["보지를 핥는다"] to "vaginalick">>
<<if _args[0] is true>>
<<set _mouth["보지를 문다"] to "bitepussy">>
<</if>>
<<set _mouth["보지를 밀어낸다"] to "pullawayvagina">>
<<if hasSexStat("promiscuity", 3) or _args[0] is true>>
<<set _mouth["입을 가슴으로 옮긴다"] to "movetochest">>
<</if>>
<<set _mouth["가슴을 핥는다"] to "breastlick">>
<<set _mouth["가슴을 밀어낸다"] to "breastpull">>
<<set _mouth["가슴을 빤다"] to "breastsuck">>
<<if _args[0] is true>>
<<set _mouth["가슴을 깨문다"] to "breastbite">>
<</if>>
<<set _mouth["입을 다물고 있는다"] to "breastclosed">>
<<if hasSexStat("promiscuity", 4) or $deviancy gt 55 or _args[0] is true>>
<<set _mouth["애태운다"] to "oraledge">>
<</if>>
<<set _mouth["항문을 핥는다"] to "anallick">>
<<if $submissive gte 1150>>
<<set _mouth["항문에 키스한다"] to "analkiss">>
<</if>>
<<if _args[0] is false>>
<<set _mouth["항문을 밀어낸다"] to "analpull">>
<</if>>
<<if _args[0] is true>>
<<set _mouth["가슴을 깨문다"] to "breastbite">>
<</if>>
<<set _mouth["부탁한다"] to "ask">>
<<set _askActions to {"아무 말도 않음":"rest"}>>
<<if _args[0] is false>>
<<set _askActions["그만하고 싶다고"] to "finish">>
<<if $player.vaginaExist>>
<<set _askActions["보지에 아무것도 넣고 싶지 않다고"] to "novaginal">>
<</if>>
<<if $player.penisExist>>
<<set _mouth["자지를 안에 넣고 싶지 않다고"] to "nopenile">>
<</if>>
<<set _askActions["항문에 아무것도 넣고 싶지 않다고"] to "noanal">>
<<if $asphyxiaLvl gte 1>>
<<set _askActions["목을 조르지 말라고"] to "nochoke">>
<</if>>
<</if>>
<<if (_args[0] is false and ($choketrait or ($chokeorgasm gte 1 and $submissive gt 850))) or ($awarelevel gte 2 and $submissive gte 1150)>>
<<set _askActions["목을 졸라 달라고"] to "askchoke">>
<</if>>
<<if (_args[0] is false and $masochism_level gte 1) or $masochism_level gte 3>>
<<set _askActions["더 거칠게 해 달라고"] to "askrough">>
<</if>>
<<if $condomLvl gte 2>>
<<set _askActions["콘돔을 사용해 달라고"] to "condoms">>
<<set _askActions["콘돔을 사용하지 말아 달라고"] to "noCondoms">>
<</if>>
<<set _askActions["웃옷을 벗기지 말라고"] to "noupper">>
<<if $asphyxiaLvl gte 1 and _args[0] is false and
($choketrait or ($chokeorgasm gte 1 and $submissive gt 850) or ($awarelevel gte 2 and $submissive gte 1150))>>
<<set _askActions["목을 졸라 달라고"] to "askchoke">>
<</if>>
<<if $consensual is 1 and $masochism_level gte 1 or $masochism_level gte 3>>
<<set _askActions["더 거칠게 해 달라고"] to "askrough">>
<</if>>
<<set _penis to {
"쉰다":"rest",
}>>
<<if hasSexStat("promiscuity", 5) or hasSexStat("deviancy", 5) or _args[0] is true>>
<<set _penis["보지에 대고 누른다"] to "penistovagina">>
<<set _penis["보지에 박는다"] to "penisvaginafuck">>
<</if>>
<<if hasSexStat("promiscuity", 4) or hasSexStat("deviancy", 4) or _args[0] is true>>
<<set _penis["클리토리스에 비빈다"] to "bay">>
<</if>>
<<set _penis["보지를 애태운다"] to "tease">>
<<set _penis["보지를 밀어낸다"] to "escape">>
/*After bay*/
<<if hasSexStat("promiscuity", 4) or hasSexStat("deviancy", 4) or _args[0] is true>>
<<set _penis["보지를 문지른다"] to "rub">>
<</if>>
/*After penisvaginafuck*/
<<set _penis["상대가 하는대로 둔다"] to "take">>
<<set _penis["보지에 협조한다"] to "cooperate">>
<<if (hasSexStat("promiscuity", 4) or hasSexStat("deviancy", 4) or _args[0] is true) and currentSkillValue("penileskill") gte 800>>
<<set _penis["보지 테두리를 따라 애태운다"] to "vaginaEdging">>
<</if>>
<<if hasSexStat("promiscuity", 5) or hasSexStat("deviancy", 5) or _args[0] is true>>
<<set _penis["엉덩이에 대고 누른다"] to "penistoanus">>
<<set _penis["엉덩이에 박는다"] to "penisanusfuck">>
<</if>>
<<if hasSexStat("promiscuity", 4) or hasSexStat("deviancy", 4) or _args[0] is true>>
<<set _penis["엉덩이에 비빈다"] to "otheranusbay">>
<</if>>
<<set _penis["엉덩이를 애태운다"] to "otheranustease">>
<<set _penis["엉덩이를 밀어낸다"] to "otheranusescape">>
/*After otheranusbay*/
<<if hasSexStat("promiscuity", 4) or hasSexStat("deviancy", 4) or _args[0] is true>>
<<set _penis["엉덩이에 문지른다"] to "otheranusrub">>
<</if>>
/*After penisanusfuck*/
<<set _penis["상대가 하는대로 둔다"] to "otheranustake">>
<<set _penis["엉덩이에 협조한다"] to "otheranuscooperate">>
<<if (hasSexStat("promiscuity", 4) or hasSexStat("deviancy", 4) or _args[0] is true) and currentSkillValue("penileskill") gte 800>>
<<set _penis["항문 테두리를 따라 애태운다"] to "otheranusEdging">>
<</if>>
<<set _penis["허벅지로 입을 누른다"] to "thighbay">>
<<set _penis["얼굴에 문지른다"] to "othermouthtease">>
<<set _penis["입술에 비빈다"] to "othermouthrub">>
<<set _penis["입을 밀어낸다"] to "othermouthescape">>
<<set _penis["입에 협조한다"] to "othermouthcooperate">>
<<set _vagina to {
"쉰다":"rest",
"대신 엉덩이를 권한다":"penisanus",
}>>
<<if hasSexStat("promiscuity", 5) or hasSexStat("deviancy", 5) or _args[0] is true>>
<<set _vagina["자지에 올라탄다"] to "vaginatopenis">>
<<set _vagina["자지를 받아들인다"] to "vaginapenisfuck">>
<</if>>
<<if hasSexStat("promiscuity", 4) or hasSexStat("deviancy", 4) or _args[0] is true>>
<<set _vagina["허벅지로 자지를 떼어놓는다"] to "penisthighs">>
<</if>>
<<if hasSexStat("promiscuity", 5) or hasSexStat("deviancy", 5) or _args[0] is true>>
<<set _vagina["보지로 상대의 보지를 누른다"] to "vaginatovagina">>
<</if>>
<<set _vagina["자지를 밀어낸다"] to "escape">>
<<set _vagina["끝쪽을 애태운다"] to "penistease">>
/*After penisthighs*/
<<if hasSexStat("promiscuity", 4) or hasSexStat("deviancy", 4) or _args[0] is true>>
<<set _vagina["자지를 문지른다"] to "rub">>
<</if>>
/*After vaginapenisfuck*/
<<set _vagina["상대가 하는대로 둔다"] to "take">>
<<set _vagina["협조한다"] to "cooperate">>
<<if (hasSexStat("promiscuity", 4) or hasSexStat("deviancy", 4) or _args[0] is true) and currentSkillValue("vaginalskill") gte 800>>
<<set _vagina["애태운다"] to "penisEdging">>
<</if>>
<<set _vagina["허벅지로 입을 누른다"] to "thighbay">>
<<set _vagina["얼굴에 문지른다"] to "othermouthtease">>
<<set _vagina["입술에 비빈다"] to "othermouthrub">>
<<set _vagina["입을 밀어낸다"] to "othermouthescape">>
<<set _vagina["입에 협조한다"] to "othermouthcooperate">>
<<set _anus to {
"쉰다":"rest",
}>>
<<if $player.vaginaExist>>
<<set _anus["대신 보지를 권한다"] to "penispussy">>
<</if>>
<<if hasSexStat("promiscuity", 5) or hasSexStat("deviancy", 5) or _args[0] is true>>
<<set _anus["자지에 올라탄다"] to "anustopenis">>
<<set _anus["자지를 받아들인다"] to "anuspenisfuck">>
<</if>>
<<if hasSexStat("promiscuity", 4) or hasSexStat("deviancy", 4) or _args[0] is true>>
<<set _anus["엉덩이로 자지를 떼어놓는다"] to "penischeeks">>
<</if>>
<<set _anus["끝쪽을 애태운다"] to "penistease">>
<<set _anus["자지를 밀어낸다"] to "escape">>
/*After penischeeks*/
<<set _anus["자지를 문지른다"] to "rub">>
/*After anuspenisfuck*/
<<set _anus["상대가 하는대로 둔다"] to "take">>
<<set _anus["협조한다"] to "cooperate">>
<<if (hasSexStat("promiscuity", 4) or hasSexStat("deviancy", 4) or _args[0] is true) and currentSkillValue("analskill") gte 800>>
<<set _anus["애태운다"] to "penisEdging">>
<</if>>
<<set _anus["엉덩이로 입을 누른다"] to "bottombay">>
<<set _anus["얼굴에 문지른다"] to "othermouthtease">>
<<set _anus["입술에 비빈다"] to "othermouthrub">>
<<set _anus["입을 밀어낸다"] to "othermouthescape">>
<<set _anus["입에 협조한다"] to "othermouthcooperate">>
<<set _anus["상대의 손에 당신의 엉덩이살을 문지른다"] to "bottomhandbay">>
<<set _anus["상대의 손에 당신의 항문을 문지른다"] to "handtease">>
<<set _anus["상대의 손가락에 문지른다"] to "handrub">>
<<set _anus["상대의 손에서 떨어진다"] to "handescape">>
<<set _anus["상대의 손가락에 협조한다"] to "handcooperate">>
<</widget>>
<<widget "tentacleDefaults">>
<<set _leftHand to {
"쉰다":"rest",
"촉수를 잡는다":"leftgrab"
}>>
<<if hasSexStat("deviancy", 5)>>
<<set _leftHand["자지로 유도한다"] to "showpenis">>
<<set _leftHand["보지로 유도한다"] to "showvagina">>
<<set _leftHand["항문으로 유도한다"] to "showbottom">>
<</if>>
<<if _args[0] is true>>
<<set _leftHand["때린다"] to "lefthittentacle">>
<</if>>
<<set _leftHand["짠다"] to "leftrub">>
<<set _rightHand to {
"쉰다":"rest",
"촉수를 잡는다":"rightgrab"
}>>
<<if hasSexStat("deviancy", 5)>>
<<set _rightHand["자지로 유도한다"] to "showpenis">>
<<set _rightHand["보지로 유도한다"] to "showvagina">>
<<set _rightHand["항문으로 유도한다"] to "showbottom">>
<</if>>
<<if _args[0] is true>>
<<set _rightHand["때린다"] to "righthittentacle">>
<</if>>
<<set _rightHand["짠다"] to "rightrub">>
<<set _feet to {
"쉰다":"rest",
"촉수를 잡는다":"feetgrab"
}>>
<<if hasSexStat("deviancy", 5)>>
<<set _feet["자지로 유도한다"] to "showpenis">>
<<set _feet["보지로 유도한다"] to "showvagina">>
<<set _feet["항문으로 유도한다"] to "showbottom">>
<</if>>
<<if _args[0] is true>>
<<set _feet["찬다"] to "feethit">>
<</if>>
<<set _feet["짠다"] to "feetrub">>
<<set _mouth to {
"쉰다":"rest",
"핥는다":"mouthlick",
"밀어낸다":"mouthpullaway",
"키스한다":"mouthkiss",
"상대가 하는대로 둔다":"take",
"협조한다":"mouthcooperate"
}>>
<<if _args[0] is true>>
<<set _mouth["깨문다"] to "mouthbite">>
<</if>>
<<set _penis to {
"쉰다":"rest",
"문지른다":"penisrub",
"밀어낸다":"penispullaway",
"상대가 하는대로 둔다":"take",
"협조한다":"peniscooperate"
}>>
<<set _vagina to {
"쉰다":"rest",
"문지른다":"vaginarub",
"밀어낸다":"vaginapullaway",
"상대가 하는대로 둔다":"take",
"협조한다":"vaginacooperate"
}>>
<<set _anus to {
"쉰다":"rest",
"문지른다":"anusrub",
"밀어낸다":"anuspullaway",
"상대가 하는대로 둔다":"take",
"협조한다":"anuscooperate"
}>>
<</widget>>
<<widget "loveInterest">>
누구를 기본 연애 상대로 하고 싶은가요?
<br>
<<set _npc = ["None","Robin","Whitney","Kylar","Sydney","Eden","Avery","Black Wolf","Great Hawk","Alex"]>>
<<set _potentialLoveInterests = ["None"]>>
<<if $robinromance is 1>>
<<run _potentialLoveInterests.push("Robin")>>
<</if>>
<<if $whitneyromance is 1 and C.npc.Whitney.state isnot "dungeon">>
<<run _potentialLoveInterests.push("Whitney")>>
<</if>>
<<if $kylarenglish gte 1 and C.npc.Kylar.state isnot "prison">>
<<run _potentialLoveInterests.push("Kylar")>>
<</if>>
<<if $sydneyromance is 1>>
<<run _potentialLoveInterests.push("Sydney")>>
<</if>>
<<if $syndromeeden is 1>>
<<run _potentialLoveInterests.push("Eden")>>
<</if>>
<<if $dateCount.Avery gte 3 and C.npc.Avery.state isnot "dismissed">>
<<run _potentialLoveInterests.push("Avery")>>
<</if>>
<<if $syndromewolves is 1 and hasSexStat("deviancy", 3)>>
<<run _potentialLoveInterests.push("Black Wolf")>>
<</if>>
<<if $syndromebird is 1>>
<<run _potentialLoveInterests.push("Great Hawk")>>
<</if>>
<<if $farm_stage gte 7 and $alex_countdown is undefined>>
<<run _potentialLoveInterests.push("Alex")>>
<</if>>
<<if _potentialLoveInterests.length lte 1>>
<span class="black"><i>아직 그 누구에 대해서도 감정을 품은 적이 없습니다.</i></span>
<<else>>
<<trListboxItemsFromArray "_potentialLoveInterests">><<listbox "$loveInterest.primary" autoselect>>
<<optionsfrom _trListboxItems>>
<</listbox>>
<<if $loveInterest.primary isnot "None">>
<<run _potentialLoveInterests.delete($loveInterest.primary)>>
<</if>>
<br>
<<if $awarelevel gte 2>>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.secondary to "None">>
<span class="black">2차 연애 상대를 정하기 전에 기본 연애 상대부터 정해야 합니다.</span>
<<else>>
누구를 2차 연애 상대로 하고 싶은가요?
<br>
<<trListboxItemsFromArray "_potentialLoveInterests">><<listbox "$loveInterest.secondary" autoselect>>
<<optionsfrom _trListboxItems>>
<</listbox>>
<</if>>
<<else>>
<span class="black">당신은 한 명 이상의 연애 상대를 갖는다는 것을 생각할 수가 없다.</span>
<<set $loveInterest.secondary to "None">>
<</if>>
<</if>>
<<if $transformationParts.traits.mateForLife isnot "disabled" and (!isLoveInterest(_loveIntStart1) or (_loveIntStart2 isnot "None" and !isLoveInterest(_loveIntStart2)))>>
<<set $LIChanged to true>>
<br>
<span class="red">당신의 연인을 바꾸는 것은 당신의 평생의 짝에 대한 본능에 반합니다. 이것은 당신의 정신 상태에 댓가를 요구할 것입니다.</span>
<<else>>
<<unset $LIChanged>>
<</if>>
<</widget>>
<<widget "attitudesControlCheck">>
/* highlight the attitudes button when new attitude controls are available */
<<script>>
/* back up the old variable for later comparison */
T.oldControl = clone(V.attitudesControl);
/* update available controls */
V.attitudesControl.unlockExhibitionismUnderwear = V.exhibitionism >= 55;
V.attitudesControl.unlockExhibitionismNude = V.exhibitionism >= 95;
V.attitudesControl.unlockTransformation = V.specialTransform === 1 || V.physicalTransform === 1;
V.attitudesControl.unlockDemonFlaunt = V.demon >= 6 && V.exhibitionism >= 95;
V.attitudesControl.unlockProstitution = V.soldCount >= 1;
/* getting the first LI automatically assigns them as a primary one, indicating that now there's options */
V.attitudesControl.unlockLoveInterest1 = V.loveInterest.primary !== "None";
/* there's no point in highlighting that you can assign the second LI if you've not assigned the first one */
V.attitudesControl.unlockLoveInterest2 = V.awarelevel >= 2 && V.loveInterest.primary !== "None" && V.loveInterest.secondary === "None";
V.attitudesControl.unlockDefaultActions = V.moleststat > 0;
V.attitudesControl.unlockLewd = V.exhibitionism >= 35 || V.promiscuity >= 35 || V.deviancy >= 35;
V.attitudesControl.unlockHypnosis = Object.keys(V.hypnosis_traits).length >= 1;
/* set the highlight flag when one of the controls switches to true */
for (const c in V.attitudesControl) {
if (V.attitudesControl[c] && !T.oldControl[c]) { V.attitudesControl.showGoldLink = true; break }
}
<</script>>
<</widget>><<widget "attach_leash">>
<<if $worn.neck.colour>><<set $_colour to $worn.neck.colour>><</if>>
<<if $worn.neck.name is "collar">>
<<set $worn.neck.type.push("broken")>>
<<neckruined _args[1]>>
<<neckwear 21 $_colour>>
<<elseif $worn.neck.name is "free use collar">>
<<set $worn.neck.type.push("broken")>>
<<neckruined _args[1]>>
<<neckwear 22 $_colour>>
<<elseif $worn.neck.name is "leather collar">>
<<set $worn.neck.type.push("broken")>>
<<neckruined _args[1]>>
<<neckwear 24 $_colour>>
<<elseif $worn.neck.name is "spiked collar">>
<<set $_cursed to $worn.neck.cursed>>
<<set $worn.neck.type.push("broken")>>
<<neckruined _args[1]>>
<<neckwear 26 $_colour>>
<<if !_args[0] or $_cursed>><<set $worn.neck.cursed to 1>><</if>>
<</if>>
<</widget>>
<<widget "detach_leash">>
<<if $worn.neck.colour>><<set $_colour to $worn.neck.colour>><</if>>
<<if $worn.neck.name is "collar with leash">>
<<set $worn.neck.type.push("broken")>>
<<neckruined _args[1]>>
<<neckwear 1 $_colour>>
<<elseif $worn.neck.name is "free use collar with leash">>
<<set $worn.neck.type.push("broken")>>
<<neckruined _args[1]>>
<<neckwear 20 $_colour>>
<<elseif $worn.neck.name is "leather collar with leash">>
<<set $worn.neck.type.push("broken")>>
<<neckruined _args[1]>>
<<neckwear 25 $_colour>>
<<elseif $worn.neck.name is "spiked collar with leash">>
<<set $_cursed to $worn.neck.cursed>>
<<set $worn.neck.type.push("broken")>>
<<neckruined _args[1]>>
<<neckwear 10 $_colour>>
<<if !_args[0] or $_cursed>><<set $worn.neck.cursed to 1>><</if>>
<<set $worn.neck.collared to 1>>
<</if>>
<</widget>><<widget "init_bodywriting_objects">>
/*fuckdoll isn't used yet.*/
<<set setup.bodywriting to {
rape_me: {
index: 0,
writing: "Rape me",
type: "text",
arrow: 1,
special: "rape",
gender: "n",
lewd: 1,
degree: 0,
key: "rape_me",
sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"]
},
slut: {
index: 1,
writing: "Slut",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0,
key: "slut",
sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"]
},
fucktoy: {
index: 2,
writing: "Fucktoy",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0,
key: "fucktoy",
sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"]
},
rapetoy: {
index: 3,
writing: "Rapetoy",
type: "text",
arrow: 0,
special: "rape",
gender: "n",
lewd: 1,
degree: 0,
key: "rapetoy",
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degree: 0
},
law_breaker: {
index: 116,
writing: "Law breaker",
type: "text",
arrow: 0,
special: "criminal",
gender: "n",
lewd: 1,
degree: 0
},
criminal_whore: {
index: 117,
writing: "Criminal whore",
type: "text",
arrow: 0,
special: "criminal",
gender: "n",
lewd: 1,
degree: 0
},
in_debt_to_society: {
index: 118,
writing: "In debt to society",
type: "text",
arrow: 1,
special: "criminal",
gender: "n",
lewd: 1,
degree: 0
},
deserves_prison: {
index: 119,
writing: "Deserves prison",
type: "text",
arrow: 0,
special: "criminal",
gender: "n",
lewd: 1,
degree: 0
},
threat_to_society: {
index: 120,
writing: "Threat to society",
type: "text",
arrow: 0,
special: "criminal",
gender: "n",
lewd: 1,
degree: 0
},
dumb_bitch: {
index: 121,
writing: "Dumb bitch",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
kick_me: {
index: 122,
writing: "Kick me",
type: "text",
arrow: 0,
special: "violence",
gender: "n",
lewd: 1,
degree: 0
},
buttslut: {
index: 123,
writing: "Buttslut",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
anal_whore: {
index: 124,
writing: "Anal whore",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
public_pet: {
index: 125,
writing: "Public pet",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
oh_no: {
index: 126,
writing: "Oh no",
type: "text",
arrow: 0,
special: "violence",
gender: "n",
lewd: 1,
degree: 0
},
robins_protector: {
index: 127,
writing: "Robin's Protector",
type: "text",
arrow: 0,
special: "Robin",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
robin_and_i: {
index: 128,
writing: "Robin & I",
type: "text",
arrow: 0,
special: "Robin",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true,
key: "robin_and_i",
sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"]
},
the_orphan_lover: {
index: 129,
writing: "The Orphan Lover",
type: "text",
arrow: 0,
special: "Robin",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
robins_boyfriend: {
index: 130,
writing: "Robin's Boyfriend",
type: "text",
arrow: 0,
special: "Robin",
gender: "m",
lewd: 0,
degree: 0,
featSkip: true,
key: "robins_boyfriend",
sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"]
},
robins_girlfriend: {
index: 131,
writing: "Robin's Girlfriend",
type: "text",
arrow: 0,
special: "Robin",
gender: "f",
lewd: 0,
degree: 0,
featSkip: true,
key: "robins_girlfriend",
sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"]
},
whitneys_pet: {
index: 132,
writing: "Whitney's Pet",
type: "text",
arrow: 0,
special: "Whitney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true,
key: "whitneys_pet",
sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"]
},
kylars_obsession: {
index: 133,
writing: "Kylar's Obsession",
type: "text",
arrow: 0,
special: "Kylar",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
love_kylar_forever: {
index: 134,
writing: "Love Kylar Forever",
type: "text",
arrow: 0,
special: "Kylar",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
reserved_for_kylar: {
index: 135,
writing: "Reserved for Kylar",
type: "text",
arrow: 1,
special: "Kylar",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
just_kylar: {
index: 136,
writing: "Just Kylar",
type: "text",
arrow: 0,
special: "Kylar",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
edens_companion: {
index: 137,
writing: "Eden's Companion",
type: "text",
arrow: 0,
special: "Eden",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
hunter_and_prey: {
index: 138,
writing: "Hunter and Prey",
type: "text",
arrow: 0,
special: "Eden",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
its_lonely_in_the_woods: {
index: 139,
writing: "It's Lonely in the Woods",
type: "text",
arrow: 0,
special: "Eden",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
something_is_hunting_you: {
index: 140,
writing: "Something is Hunting You",
type: "text",
arrow: 0,
special: "Eden",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
averys_trophy: {
index: 141,
writing: "Avery's Trophy",
type: "text",
arrow: 0,
special: "Avery",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
uptown_boy: {
index: 142,
writing: "Uptown Boy",
type: "text",
arrow: 0,
special: "Avery",
gender: "m",
lewd: 0,
degree: 0,
featSkip: true
},
uptown_girl: {
index: 143,
writing: "Uptown Girl",
type: "text",
arrow: 0,
special: "Avery",
gender: "f",
Lewd: 0,
degree: 0,
featSkip: true
},
averys_monopoly: {
index: 144,
writing: "Avery's Monopoly",
type: "text",
arrow: 0,
special: "Avery",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
endearing: {
index: 145,
writing: "Endearing",
type: "text",
arrow: 0,
special: "Avery",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
alexs_partner: {
index: 146,
writing: "Alex's Partner",
type: "text",
arrow: 0,
special: "Alex",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
sunrise_to_sunset: {
index: 147,
writing: "Sunrise to Sunset",
type: "text",
arrow: 0,
special: "Alex",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
hay_baler: {
index: 148,
writing: "Hay Baler",
type: "text",
arrow: 0,
special: "Alex",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
cowboy: {
index: 149,
writing: "Cowboy",
type: "text",
arrow: 0,
special: "Alex",
gender: "m",
lewd: 0,
degree: 0,
featSkip: true
},
cowgirl: {
index: 150,
writing: "Cowgirl",
type: "text",
arrow: 0,
special: "Alex",
gender: "f",
lewd: 0,
degree: 0,
featSkip: true
},
sydneys_savior: {
index: 151,
writing: "Sydney's Saviour",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
bound_to_sydney: {
index: 152,
writing: "Bound to Sydney",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
sydney_makes_me_smile: {
index: 153,
writing: "Sydney makes me :)",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
purest_love: {
index: 154,
writing: "Purest Love",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
lusty_sinners: {
index: 155,
writing: "Lusty Sinners",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
black_wolfs_bitch: {
index: 156,
writing: "Black Wolf's Bitch",
type: "text",
arrow: 0,
special: "Black Wolf",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
all_for_my_alpha: {
index: 157,
writing: "All for my Alpha",
type: "text",
arrow: 0,
special: "Black Wolf",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
leader_of_the_pack: {
index: 158,
writing: "Leader of the Pack",
type: "text",
arrow: 0,
special: "Black Wolf",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
runs_with_wolves: {
index: 159,
writing: "Runs with Wolves",
type: "text",
arrow: 0,
special: "Black Wolf",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
great_hawks_spouse: {
index: 160,
writing: "Great Hawk's Spouse",
type: "text",
arrow: 0,
special: "Great Hawk",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
soaring_with_love: {
index: 161,
writing: "Soaring with Love",
type: "text",
arrow: 0,
special: "Great Hawk",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
terrors_mate: {
index: 162,
writing: "Terror's Mate",
type: "text",
arrow: 0,
special: "Great Hawk",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
free_bird: {
index: 163,
writing: "Free Bird",
type: "text",
arrow: 0,
special: "Great Hawk",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
book_criminal_frown: {
index: 164,
writing: "Book Criminal >:(",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true,
key: "book_criminal_frown",
sprites: ["forehead", "left_cheek", "right_cheek"]
},
book_criminal_heart: {
index: 165,
writing: "Book Criminal <3",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true,
key: "book_criminal_heart",
sprites: ["forehead", "left_cheek", "right_cheek"]
},
best_friend: {
index: 166,
writing: "Best Friend",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
interesting: {
index: 167,
writing: "Interesting",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
inspiring: {
index: 168,
writing: "Inspiring",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
study_fiend: {
index: 169,
writing: "Study Fiend",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
lazybones: {
index: 170,
writing: "Lazybones",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
copycat: {
index: 171,
writing: "Copycat >:(",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
attractive_force: {
index: 172,
writing: "Attractive force = 8.19 × 10-",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
reproductive_system: {
index: 173,
writing: "Reproductive System",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
breeding_cycle: {
index: 174,
writing: "The Breeding Cycle of-",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
water_tables: {
index: 175,
writing: "Water Tables",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
cytoplasm: {
index: 176,
writing: "Cytoplasm",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
atomic_weight: {
index: 177,
writing: "Atomic Weight 196.96657",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
stupid_little_fucking_sextease_bitch_fucker: {
index: 178,
writing: "Stupid little fucking sextease bitch fucker",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
sleepyhead: {
index: 179,
writing: "Sleepyhead",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
sinner: {
index: 180,
writing: "Sinner",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true,
key: "sinner",
sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"]
},
brood_mother: {
index: 181,
writing: "Brood mother",
type: "text",
arrow: 0,
special: "pregnancy",
gender: "f",
lewd: 1,
degree: 0
},
inseminate_me: {
index: 182,
writing: "Inseminate me",
type: "text",
arrow: 0,
special: "pregnancy",
gender: "f",
lewd: 1,
degree: 0
},
impregnate_me: {
index: 183,
writing: "Impregnate me",
type: "text",
arrow: 0,
special: "pregnancy",
gender: "f",
lewd: 1,
degree: 0
},
pregnancy_slut: {
index: 184,
writing: "Pregnancy slut",
type: "text",
arrow: 0,
special: "pregnancy",
gender: "f",
lewd: 1,
degree: 0
},
breeding_ground: {
index: 185,
writing: "Breeding ground",
type: "text",
arrow: 0,
special: "pregnancy",
gender: "f",
lewd: 1,
degree: 0
},
seedbed: {
index: 186,
writing: "Seedbed",
type: "text",
arrow: 0,
special: "pregnancy",
gender: "f",
lewd: 1,
degree: 0
},
fertile: {
index: 187,
writing: "Fertile",
type: "text",
arrow: 0,
special: "pregnancy",
gender: "f",
lewd: 1,
degree: 0
},
fill_me_up: {
index: 188,
writing: "Fill me up",
type: "text",
arrow: 0,
special: "pregnancy",
gender: "f",
lewd: 1,
degree: 0
},
homewrecker: {
index: 189,
writing: "Homewrecker",
type: "text",
arrow: 0,
special: "impreg",
gender: "m",
lewd: 1,
degree: 0
},
sire: {
index: 190,
writing: "Sire",
type: "text",
arrow: 0,
special: "impreg",
gender: "m",
lewd: 1,
degree: 0
},
sperm_donor: {
index: 191,
writing: "Sperm donor",
type: "text",
arrow: 0,
special: "impreg",
gender: "m",
lewd: 1,
degree: 0
},
stallion: {
index: 192,
writing: "Stallion",
type: "text",
arrow: 0,
special: "impreg",
gender: "m",
lewd: 1,
degree: 0
},
condom_breaker: {
index: 193,
writing: "Condom breaker",
type: "text",
arrow: 0,
special: "impreg",
gender: "m",
lewd: 1,
degree: 0
},
seed_sower: {
index: 194,
writing: "Seed sower",
type: "text",
arrow: 0,
special: "impreg",
gender: "m",
lewd: 1,
degree: 0
},
virile: {
index: 195,
writing: "Virile",
type: "text",
arrow: 0,
special: "impreg",
gender: "m",
lewd: 1,
degree: 0
},
womb_filler: {
index: 196,
writing: "Womb filler",
type: "text",
arrow: 0,
special: "impreg",
gender: "m",
lewd: 1,
degree: 0
},
square: {
index: 197,
writing: "square",
type: "object",
arrow: 0,
special: "islander",
gender: "n",
lewd: 0,
degree: 0
},
triangle: {
index: 198,
writing: "triangle",
type: "object",
arrow: 0,
special: "islander",
gender: "n",
lewd: 0,
degree: 0
},
circle: {
index: 199,
writing: "circle",
type: "object",
arrow: 0,
special: "islander",
gender: "n",
lewd: 0,
degree: 0
}
}>>
<<set setup.bodywriting_namebyindex to []>>
<<for _label, _value range setup.bodywriting>>
<<set setup.bodywriting_namebyindex[_value.index] to _label>>
<</for>>
<</widget>><<widget "bodywriting_init">>
<<set $skin to {}>>
<<set $bodypart_number to 12>>
<<for _active_bodypart range setup.bodyparts>>
<<set $skin[_active_bodypart] to {}>>
<</for>>
<</widget>>
<<widget "add_bodywriting">>/*First argument is body part. Second is the tattoo/bodywriting. Third is the tool used.*/
<<if typeof _args[1] === "object">>
<<set $skin[_args[0]] to clone(_args[1])>>
<<elseif typeof _args[1] === "number">>
<<set $skin[_args[0]] to clone(setup.bodywriting[setup.bodywriting_namebyindex[_args[1]]])>>
<<else>>
<<set $skin[_args[0]] to clone(setup.bodywriting[_args[1]])>>
<</if>>
<<set $skin[_args[0]].pen to _args[2]>>
<</widget>>
<<widget "bodywriting_npc_bodypart">>/*Argument is the hand used.*/
<<if $walltype is 0 or $walltype is "front">>
<<set _bodypart to "forehead">>
<</if>>
<<if $walltype is "front">>
<<set $_parts to setup.bodyparts.slice(0,6)>>
<<elseif $walltype isnot 0>>
<<set $_parts to setup.bodyparts.slice(6)>>
<<else>>
<<set $_parts to setup.bodyparts>>
<</if>>
<<for _i to 0; _i lt 10; _i++>>
<<rng $bodypart_number>>
<<switch $rng>>
<<case 1>>
<<if $_parts.includes("forehead")>>
<<set _bodypart to "forehead">>
<<break>>
<</if>>
<<case 2>>
<<if !$worn.face.type.includes("mask") and $_parts.includes("left_cheek")>>
<<set _bodypart to "left_cheek">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 3>>
<<if !$worn.face.type.includes("mask") and $_parts.includes("right_cheek")>>
<<set _bodypart to "right_cheek">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 4>>
<<if ($worn.upper.exposed gte 2 or $worn.upper.open is 1) and ($worn.under_upper.exposed gte 1 or $worn.under_open is 1) and $_parts.includes("left_shoulder")>>
<<set _bodypart to "left_shoulder">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 5>>
<<if ($worn.upper.exposed gte 2 or $worn.upper.open is 1) and ($worn.under_upper.exposed gte 1 or $worn.under_open is 1) and $_parts.includes("right_shoulder")>>
<<set _bodypart to "right_shoulder">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 6>>
<<if $worn.upper.exposed gte 2 and ($worn.under_upper.exposed gte 1 or $worn.under_upper.open is 1) and $_parts.includes("breasts")>>
<<set _bodypart to "breasts">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 7>>
<<if ($worn.upper.exposed gte 2 or $worn.upper.state isnot "waist") and ($worn.under_upper.exposed gte 1 or $worn.under_upper.state isnot "waist") and $_parts.includes("back")>>
<<set _bodypart to "back">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 8>>
<<if ($worn.lower.exposed gte 2 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("covered") and !$worn.legs.type.includes("covered")) and $_parts.includes("left_bottom")>>
<<set _bodypart to "left_bottom">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 9>>
<<if ($worn.lower.exposed gte 2 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("covered") and !$worn.legs.type.includes("covered")) and $_parts.includes("right_bottom")>>
<<set _bodypart to "right_bottom">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 10>>
<<if $worn.lower.exposed gte 1 and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("covered") and !$worn.legs.type.includes("covered")) and $_parts.includes("pubic")>>
<<set _bodypart to "pubic">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 11>>
<<if $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("covered") and !$worn.legs.type.includes("covered") and $_parts.includes("left_thigh")>>
<<set _bodypart to "left_thigh">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 12>>
<<if $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("covered") and !$worn.legs.type.includes("covered") and $_parts.includes("right_thigh")>>
<<set _bodypart to "right_thigh">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<</switch>>
<</for>>
<<if !_bodypart>>
<<set _bodypart to "failure">>
<</if>>
<<if _args[0] is "left">>
<<for _bwn to 0; _bwn lt $enemynomax; _bwn++>>
<<if _n isnot _bwn and ($NPCList[_bwn].lefthand is "pen" + "_" + _bodypart or $NPCList[_bwn].righthand is "pen" + "_" + _bodypart)>>
<<HePost "은">> 당신의 <<bodypart _bodypart>>에 <<his_ yi>> <<lefttool_ ro _n>> 낙서를 하려 하나, <span class="blue"> <<his_ yi>> 친구가 <<HePost "을">> 밀쳐낸다.</span>
<<set $NPCList[_n].lefthand to 0>>
<<set _bwn_stop to 1>>
<<break>>
<</if>>
<</for>>
<<else>>
<<for _bwn to 0; _bwn lt $enemynomax; _bwn++>>
<<if _n isnot _bwn and ($NPCList[_bwn].lefthand is "pen" + "_" + _bodypart or $NPCList[_bwn].righthand is "pen" + "_" + _bodypart)>>
<<HePost "은">> 당신의 <<bodypart _bodypart>>에 <<his_ yi>> <<righttool_ ro _n>> 낙서를 하려 하나, <span class="blue"> <<his_ yi>> 친구가 <<HePost "을">> 밀쳐낸다.</span>
<<set $NPCList[_n].righthand to 0>>
<<set _bwn_stop to 1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if _bwn_stop isnot 1>>
<<if _bodypart is "failure">>
<<He_ nun>> 당신의 몸을 둘러보지만, <<he_ ga>> 적을 곳을 찾지 못하고,
<<brat 1>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to 0>>
<span class="blue">불만스러워하며 <<handtool_ ul $NPCList[_n].lefttool>> 버린다.</span>
<<else>>
<<set $NPCList[_n].righthand to 0>>
<span class="blue">불만스러워하며 <<handtool_ ul $NPCList[_n].righttool>> 버린다.</span>
<</if>>
<<elseif $skin[_bodypart].pen is "tattoo">>
<<HePost "은">> 당신의 <<bodypart _bodypart>>에 새겨진 문신을 문질러 지우려 한다.
<<brat 1>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to 0>>
<span class="blue"><<He_ nun>> 불만스러워하며 <<handtool_ ul $NPCList[_n].lefttool>> 버린다.</span>
<<else>>
<<set $NPCList[_n].righthand to 0>>
<span class="blue"><<He_ nun>> 불만스러워하며 <<handtool_ ul $NPCList[_n].righttool>> 버린다.</span>
<</if>>
<<elseif $skin[_bodypart].pen is "brand">>
<<HePost "은">> 당신의 <<bodypart _bodypart>>에 찍힌 낙인을 문질러 지우려 한다.
<<brat 1>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to 0>>
<span class="blue"><<He_ nun>> 불만스러워하며 <<handtool_ ul $NPCList[_n].lefttool>> 버린다.</span>
<<else>>
<<set $NPCList[_n].righthand to 0>>
<span class="blue"><<He_ nun>> 불만스러워하며 <<handtool_ ul $NPCList[_n].righttool>> 버린다.</span>
<</if>>
<<elseif $skin[_bodypart].pen is "magic">>
<<HePost "은">> 당신의 <<bodypart _bodypart>>에 새겨진 인장을 문질러 지우려 한다.
<<brat 1>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to 0>>
<span class="blue"><<He_ nun>> 불만스러워하며 <<handtool_ ul $NPCList[_n].lefttool>> 버린다.</span>
<<else>>
<<set $NPCList[_n].righthand to 0>>
<span class="blue"><<He_ nun>> 불만스러워하며 <<handtool_ ul $NPCList[_n].righttool>> 버린다.</span>
<</if>>
<<elseif $skin[_bodypart].pen is "marker">>
<<HePost "은">> 당신의 <<bodypart _bodypart>>의 유성 잉크를 문질러 지우려 한다.
<<brat 1>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to 0>>
<span class="blue"><<HePost "은">> 화가 난듯이 <<lefttool_ ul _n>> 버린다.</span>
<<else>>
<<set $NPCList[_n].righthand to 0>>
<span class="blue"><<HePost "은">> 화가 난듯이 <<righttool_ ul _n>> 버린다.</span>
<</if>>
<<elseif $skin[_bodypart].pen is "pen">>
<<HePost "은">> 뭔가 생각에 잠긴듯한 모습으로 <span class="lblue">당신의 <<bodypart _bodypart>>에 묻은 잉크를 문질러 지운다.</span>
<<bodywriting_clear _bodypart>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to "pen" + "_" + _bodypart>>
<<else>>
<<set $NPCList[_n].righthand to "pen" + "_" + _bodypart>>
<</if>>
<<elseif $skin[_bodypart].pen is "lipstick">>
<<HePost "은">> 뭔가 생각에 잠긴듯한 모습으로 <span class="lblue">당신의 <<bodypart _bodypart>>에 묻은 립스틱을 문질러 지운다.</span>
<<bodywriting_clear _bodypart>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to "pen" + "_" + _bodypart>>
<<else>>
<<set $NPCList[_n].righthand to "pen" + "_" + _bodypart>>
<</if>>
<<elseif $skin[_bodypart].pen is "mud">>
<<HePost "은">> 뭔가 생각에 잠긴듯한 모습으로 <span class="lblue">당신의 <<bodypart _bodypart>>에 묻은 진흙을 문질러 지운다.</span>
<<bodywriting_clear _bodypart>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to "pen" + "_" + _bodypart>>
<<else>>
<<set $NPCList[_n].righthand to "pen" + "_" + _bodypart>>
<</if>>
<<else>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to "pen" + "_" + _bodypart>>
<<HePost "은">> 뭔가 생각에 잠긴듯한 모습으로 당신의 <<bodypart _bodypart>> 위에서 <<lefttool_ ul _n>> 흔든다.
<<else>>
<<set $NPCList[_n].righthand to "pen" + "_" + _bodypart>>
<<HePost "은">> 뭔가 생각에 잠긴듯한 모습으로 당신의 <<bodypart _bodypart>> 위에서 <<righttool_ ul _n>> 흔든다.
<</if>>
<</if>>
<</if>>
<<unset _bwn_stop>>
<</widget>>
<<widget "bodywriting_npc">>
/*First arg: bodypart
Second arg: tool */
<<rng>>
<<if $npc[$npcrow.indexOf(_n)] is "Whitney">>
<<bodywriting_npc_whitney _args[0] _args[1]>>
<<elseif $npc[$npcrow.indexOf(_n)] is "Kylar">>
<<bodywriting_npc_kylar _args[0] _args[1]>>
<<elseif $npc[$npcrow.indexOf(_n)] is "Sydney">>
<<bodywriting_npc_sydney _args[0] _args[1]>>
<<elseif $NPCList[_n].type is "plant" or $role is "islander">>
<<bodywriting_npc_picture _args[0] _args[1]>>
<<elseif $rng gte 51>>
<<bodywriting_npc_special _args[0] _args[1]>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<</widget>>
<<widget "bodywriting_npc_whitney">>
<<rng 3>>
<<switch $rng>>
<<case 1>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _args[0] whitneys_boyslut _args[1]>>
<<else>>
<<add_bodywriting _args[0] whitneys_slut _args[1]>>
<</if>>
<<case 2>>
<<add_bodywriting _args[0] property_of_whitney _args[1]>>
<<case 3>>
<<add_bodywriting _args[0] whitneys_toy _args[1]>>
<</switch>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_npc_kylar">>
<<rng 3>>
<<switch $rng>>
<<case 1>>
<<add_bodywriting _args[0] love_kylar_forever _args[1]>>
<<case 2>>
<<add_bodywriting _args[0] reserved_for_kylar _args[1]>>
<<case 3>>
<<add_bodywriting _args[0] just_kylar _args[1]>>
<</switch>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_npc_sydney">>
<<if $consensual is 1 or $combat is 0>>
<<rng 6>>
<<switch $rng>>
<<case 1>>
<<if C.npc.Sydney.purity gte 1>>
<<add_bodywriting _args[0] purest_love _args[1]>>
<<else>>
<<add_bodywriting _args[0] lusty_sinners _args[1]>>
<</if>>
<<case 2>>
<<add_bodywriting _args[0] bound_to_sydney _args[1]>>
<<case 3>>
<<add_bodywriting _args[0] sydney_makes_me_smile _args[1]>>
<<case 4>>
<<if C.npc.Sydney.corruption gte 10>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _args[0] stud _args[1]>>
<<else>>
<<add_bodywriting _args[0] beauty _args[1]>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _args[0] handsome _args[1]>>
<<else>>
<<add_bodywriting _args[0] pretty _args[1]>>
<</if>>
<</if>>
<<case 5>>
<<if C.npc.Sydney.corruption gte 10 and $daily.sydney.sex gte 2>>
<<add_bodywriting _args[0] insatiable _args[1]>>
<<else>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _args[0] cute_boy _args[1]>>
<<else>>
<<add_bodywriting _args[0] cute_girl _args[1]>>
<</if>>
<</if>>
<<case 6>>
<<add_bodywriting _args[0] sinner _args[1]>>
<</switch>>
<<else>>
<<add_bodywriting _args[0] sinner _args[1]>>
<</if>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_npc_sydney_book">>
<<if $sydneyromance is 1>>
<<add_bodywriting _args[0] book_criminal_heart _args[1]>>
<<else>>
<<add_bodywriting _args[0] book_criminal_frown _args[1]>>
<</if>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_npc_sydney_science">>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("Lust")>>
<<switch random(1, 3)>>
<<case 1>>
<<add_bodywriting _args[0] attractive_force _args[1]>>
<<case 2>>
<<add_bodywriting _args[0] reproductive_system _args[1]>>
<<case 3>>
<<add_bodywriting _args[0] breeding_cycle _args[1]>>
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 1>>
<<add_bodywriting _args[0] water_tables _args[1]>>
<<case 2>>
<<add_bodywriting _args[0] cytoplasm _args[1]>>
<<case 3>>
<<add_bodywriting _args[0] atomic_weight _args[1]>>
<</switch>>
<</if>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_npc_sydney_friendly">>
<<if C.npc.Sydney.love gte 70>>
<<add_bodywriting _args[0] best_friend _args[1]>>
<<elseif C.npc.Sydney.love gte 40>>
<<add_bodywriting _args[0] inspiring _args[1]>>
<<else>>
<<add_bodywriting _args[0] interesting _args[1]>>
<</if>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_npc_picture">>
<<if $NPCList[0].type is "plant">>
<<rng 7>>
<<else>>
<<rng 10>>
<</if>>
<<switch $rng>>
<<case 1>>
<<add_bodywriting _args[0] unicorn _args[1]>>
<<case 2>>
<<add_bodywriting _args[0] heart _args[1]>>
<<case 3>>
<<add_bodywriting _args[0] paw_print _args[1]>>
<<case 4>>
<<add_bodywriting _args[0] flower _args[1]>>
<<case 5>>
<<add_bodywriting _args[0] butterfly _args[1]>>
<<case 6>>
<<add_bodywriting _args[0] star _args[1]>>
<<case 7>>
<<add_bodywriting _args[0] skull _args[1]>>
<<case 8>>
<<add_bodywriting _args[0] cross _args[1]>>
<<case 9>>
<<add_bodywriting _args[0] flame _args[1]>>
<<case 10>>
<<add_bodywriting _args[0] cattle_brand _args[1]>>
<</switch>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_normal_select">>
<<rng 39>>
<<switch $rng>>
<<case 1>>
<<add_bodywriting _args[0] slut _args[1]>>
<<case 2>>
<<add_bodywriting _args[0] fucktoy _args[1]>>
<<case 3>>
<<add_bodywriting _args[0] worthless _args[1]>>
<<case 4>>
<<add_bodywriting _args[0] free_use _args[1]>>
<<case 5>>
<<add_bodywriting _args[0] slave _args[1]>>
<<case 6>>
<<add_bodywriting _args[0] use_me _args[1]>>
<<case 7>>
<<add_bodywriting _args[0] hit_me _args[1]>>
<<case 8>>
<<if ($cbchance lt 100 or $dgchance gte 1) and !$player.penisExist>>
<<add_bodywriting _args[0] cum_rag _args[1]>>
<<elseif ($dgchance lt 100 or $cbchance gte 1) and $player.penisExist>>
<<add_bodywriting _args[0] walking_dildo _args[1]>>
<<else>>
<<add_bodywriting _args[0] free_use _args[1]>>
<</if>>
<<case 9>>
<<if ($dgchance lt 100 or $cbchance gte 1) and $player.penisExist>>
<<add_bodywriting _args[0] walking_dildo _args[1]>>
<<elseif ($cbchance lt 100 or $dgchance gte 1) and !$player.penisExist>>
<<add_bodywriting _args[0] cum_rag _args[1]>>
<<else>>
<<add_bodywriting _args[0] free_use _args[1]>>
<</if>>
<<case 10>>
<<add_bodywriting _args[0] rape_bait _args[1]>>
<<case 11>>
<<add_bodywriting _args[0] bitch _args[1]>>
<<case 12>>
<<add_bodywriting _args[0] fuck_me _args[1]>>
<<case 13>>
<<add_bodywriting _args[0] hurt_me _args[1]>>
<<case 14>>
<<add_bodywriting _args[0] enslave_me _args[1]>>
<<case 15>>
<<add_bodywriting _args[0] treat_me_bad _args[1]>>
<<case 16>>
<<add_bodywriting _args[0] sex_addict _args[1]>>
<<case 17>>
<<add_bodywriting _args[0] rape_addict _args[1]>>
<<case 18>>
<<add_bodywriting _args[0] make_me_squeal _args[1]>>
<<case 19>>
<<add_bodywriting _args[0] make_me_cum _args[1]>>
<<case 20>>
<<add_bodywriting _args[0] free_sex _args[1]>>
<<case 21>>
<<add_bodywriting _args[0] insatiable _args[1]>>
<<case 22>>
<<add_bodywriting _args[0] stupid_whore _args[1]>>
<<case 23>>
<<add_bodywriting _args[0] rapetoy _args[1]>>
<<case 24>>
<<add_bodywriting _args[0] cocksucker _args[1]>>
<<case 25>>
<<add_bodywriting _args[0] side_piece _args[1]>>
<<case 26>>
<<add_bodywriting _args[0] slam_pig _args[1]>>
<<case 27>>
<<add_bodywriting _args[0] abuse_me _args[1]>>
<<case 28>>
<<add_bodywriting _args[0] strugglefucker _args[1]>>
<<case 29>>
<<add_bodywriting _args[0] cum_dump _args[1]>>
<<case 30>>
<<add_bodywriting _args[0] submissive _args[1]>>
<<case 31>>
<<add_bodywriting _args[0] pet _args[1]>>
<<case 32>>
<<add_bodywriting _args[0] skank _args[1]>>
<<case 33>>
<<add_bodywriting _args[0] gutter_whore _args[1]>>
<<case 34>>
<<add_bodywriting _args[0] stupid_ho _args[1]>>
<<case 35>>
<<add_bodywriting _args[0] asking_for_it _args[1]>>
<<case 36>>
<<add_bodywriting _args[0] cock_tease _args[1]>>
<<case 37>>
<<add_bodywriting _args[0] dumb_bitch _args[1]>>
<<case 38>>
<<add_bodywriting _args[0] kick_me _args[1]>>
<<case 39>>
<<add_bodywriting _args[0] buttslut _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_npc_normal">>
<<set _bigdick to 0>>
<<for _nx to 0; _nx lt $enemynomax; _nx++>>
<<if $NPCList[_nx].penissize gte 3>>
<<set _bigdick to 1>>
<</if>>
<</for>>
<<rng 10>>
<<if _bigdick eq 1 and $rng eq 1>>
<<add_bodywriting _args[0] size_queen _args[1]>>
<<else>>
<<bodywriting_normal_select _args[0] _args[1]>>
<</if>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_finalisation">>
<<if $skin[_args[0]].type is "text">>
<<trBodyWriting $skin[_args[0]].writing>><i><span class="pink">"<<print _trResult>>"</span></i>.
<<else>>
<<trBodyWriting $skin[_args[0]].writing>><i><span class="pink"><<print _trResult>> 그림</span></i>.
<</if>>
<<if $skin[_args[0]].arrow is 1>>
<<if _args[1] is "machine">>
<<set $_He to "그것">>
<<else>>
<<set $_He to "<<He_ nun>>">>
<</if>>
<<switch _args[0]>>
<<case "left_cheek" "right_cheek">>
$_He 그 옆에 <span class="red">당신의 입을 향한</span> 화살표를 그린다.
<<case "pubic" "left_thigh" "right_thigh">>
$_He 그 옆에 <span class="red">당신의 <<genitalsPost 1 "을">> 향한</span> 화살표를 그린다.
<<case "back" "left_bottom" "right_bottom">>
<<if $analdisable is "f">>
$_He 그 옆에 <span class="red">당신의 <<bottomPost "을">> 향한</span> 화살표를 그린다.
<</if>>
<</switch>>
<</if>>
<<if _args[1] is "machine">>
<<set $skin[_args[0]].pen to "tattoo">>
<<else>>
<<if $skin[_args[0]].pen is undefined>>
<<set $skin[_args[0]].pen to "pen">>
<</if>>
<</if>>
<</widget>>
<<widget "bodywriting_criminal">>
<<bodywriting_criminal_select _args[0] _args[1]>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_criminal_select">>
<<switch random(1, 7)>>
<<case 1>><<add_bodywriting _args[0] criminal_scum _args[1]>>
<<case 2>><<add_bodywriting _args[0] criminal _args[1]>>
<<case 3>><<add_bodywriting _args[0] law_breaker _args[1]>>
<<case 4>><<add_bodywriting _args[0] criminal_whore _args[1]>>
<<case 5>><<add_bodywriting _args[0] in_debt_to_society _args[1]>>
<<case 6>><<add_bodywriting _args[0] deserves_prison _args[1]>>
<<case 7>><<add_bodywriting _args[0] threat_to_society _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_rape_select">>
<<switch random(1, 5)>>
<<case 1>><<add_bodywriting _args[0] rape_me _args[1]>>
<<case 2>><<add_bodywriting _args[0] rapists_toy _args[1]>>
<<case 3>><<add_bodywriting _args[0] no_means_yes _args[1]>>
<<case 4>><<add_bodywriting _args[0] public_toy _args[1]>>
<<case 5>><<add_bodywriting _args[0] public_property _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_sex_select">>
<<switch random(1, 6)>>
<<case 1>><<add_bodywriting _args[0] promiscuous _args[1]>>
<<case 2>><<add_bodywriting _args[0] town_bicycle _args[1]>>
<<case 3>><<add_bodywriting _args[0] public_slut _args[1]>>
<<case 4>><<add_bodywriting _args[0] wanton _args[1]>>
<<case 5>><<add_bodywriting _args[0] insatiable_slut _args[1]>>
<<case 6>><<add_bodywriting _args[0] dtf _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_bestiality_select">>
<<switch random(1, 12)>>
<<case 1>><<add_bodywriting _args[0] doggy_slut _args[1]>>
<<case 2>><<add_bodywriting _args[0] animal _args[1]>>
<<case 3>><<add_bodywriting _args[0] beast_fucker _args[1]>>
<<case 4>><<add_bodywriting _args[0] breedable _args[1]>>
<<case 5>><<add_bodywriting _args[0] deviant _args[1]>>
<<case 6>><<add_bodywriting _args[0] horse_cock_only _args[1]>>
<<case 7>><<add_bodywriting _args[0] knots_only _args[1]>>
<<case 8>><<add_bodywriting _args[0] barn_slut _args[1]>>
<<case 9>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _args[0] breeding_stud _args[1]>>
<<else>>
<<add_bodywriting _args[0] breeding_mare _args[1]>>
<</if>>
<<case 10>><<add_bodywriting _args[0] cats_toy _args[1]>>
<<case 11>><<add_bodywriting _args[0] cat_fucker _args[1]>>
<<case 12>><<add_bodywriting _args[0] cat_slut _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_prostitution_select">>
<<switch random(1, 9)>>
<<case 1>><<add_bodywriting _args[0] five_pound_whore _args[1]>>
<<case 2>><<add_bodywriting _args[0] ten_pound_a_pop _args[1]>>
<<case 3>><<add_bodywriting _args[0] twenty_five_pound_per_fuck _args[1]>>
<<case 4>><<add_bodywriting _args[0] one_hundred_pound _args[1]>>
<<case 5>><<add_bodywriting _args[0] its_not_rape_if_you_pay_me _args[1]>>
<<case 6>><<add_bodywriting _args[0] whore _args[1]>>
<<case 7>><<add_bodywriting _args[0] slut_for_hire _args[1]>>
<<case 8>><<add_bodywriting _args[0] body_for_sale _args[1]>>
<<case 9>><<add_bodywriting _args[0] prostitute _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_pregnancy_select">>
<<switch random(1, 8)>>
<<case 1>><<add_bodywriting _args[0] brood_mother _args[1]>>
<<case 2>><<add_bodywriting _args[0] inseminate_me _args[1]>>
<<case 3>><<add_bodywriting _args[0] impregnate_me _args[1]>>
<<case 4>><<add_bodywriting _args[0] pregnancy_slut _args[1]>>
<<case 5>><<add_bodywriting _args[0] breeding_ground _args[1]>>
<<case 6>><<add_bodywriting _args[0] seedbed _args[1]>>
<<case 7>><<add_bodywriting _args[0] fertile _args[1]>>
<<case 8>><<add_bodywriting _args[0] fill_me_up _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_impreg_select">>
<<switch random(1, 8)>>
<<case 1>><<add_bodywriting _args[0] homewrecker _args[1]>>
<<case 2>><<add_bodywriting _args[0] sire _args[1]>>
<<case 3>><<add_bodywriting _args[0] sperm_donor _args[1]>>
<<case 4>><<add_bodywriting _args[0] stallion _args[1]>>
<<case 5>><<add_bodywriting _args[0] condom_breaker _args[1]>>
<<case 6>><<add_bodywriting _args[0] seed_sower _args[1]>>
<<case 7>><<add_bodywriting _args[0] virile _args[1]>>
<<case 8>><<add_bodywriting _args[0] womb_filler _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_exhibitionism_select">>
<<switch random(1, 5)>>
<<case 1>><<add_bodywriting _args[0] pervert _args[1]>>
<<case 2>><<add_bodywriting _args[0] attention_whore _args[1]>>
<<case 3>><<add_bodywriting _args[0] flaunter _args[1]>>
<<case 4>><<add_bodywriting _args[0] object _args[1]>>
<<case 5>><<add_bodywriting _args[0] strip_me _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_beauty_select">>
<<switch random(1, 5)>>
<<case 1>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _args[0] handsome _args[1]>>
<<else>>
<<add_bodywriting _args[0] pretty _args[1]>>
<</if>>
<<case 2>><<add_bodywriting _args[0] hot _args[1]>>
<<case 3>><<add_bodywriting _args[0] beautiful _args[1]>>
<<case 4>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _args[0] cute_boy _args[1]>>
<<else>>
<<add_bodywriting _args[0] cute_girl _args[1]>>
<</if>>
<<case 5>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _args[0] stud _args[1]>>
<<else>>
<<add_bodywriting _args[0] beauty _args[1]>>
<</if>>
<</switch>>
<</widget>>
<<widget "bodywriting_scrap_select">>
<<switch random(1, 6)>>
<<case 1>><<add_bodywriting _args[0] defiant_whelp _args[1]>>
<<case 2>><<add_bodywriting _args[0] brat _args[1]>>
<<case 3>><<add_bodywriting _args[0] punish_me _args[1]>>
<<case 4>><<add_bodywriting _args[0] insolent _args[1]>>
<<case 5>><<add_bodywriting _args[0] naughty _args[1]>>
<<case 6>><<add_bodywriting _args[0] dumb_bitch _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_npc_special">>
<<rng>>
<<if $rng gte 90>>
<<if $fame.rape gte random(200, 1000)>>
<<bodywriting_rape_select _args[0] _args[1]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<<elseif $rng gte 80>>
<<if $fame.sex gte random(200, 1000)>>
<<bodywriting_sex_select _args[0] _args[1]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<<elseif $rng gte 70>>
<<if $fame.bestiality gte random(200, 1000)>>
<<bodywriting_bestiality_select _args[0] _args[1]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<<elseif $rng gte 60>>
<<if $fame.pregnancy gte random(200, 1000) and $player.vaginaExist and $rng gte 65>>
<<bodywriting_pregnancy_select _args[0]>>
<<bodywriting_finalisation _args[0]>>
<<elseif $fame.impreg gte random(200, 1000) and $player.penisExist>>
<<bodywriting_impreg_select _args[0]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0]>>
<</if>>
<<elseif $rng gte 50>>
<<if $fame.prostitution gte random(200, 1000)>>
<<bodywriting_prostitution_select _args[0] _args[1]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<<elseif $rng gte 40>>
<<if $fame.exhibitionism gte random(200, 1000)>>
<<bodywriting_exhibitionism_select _args[0] _args[1]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<<elseif $rng gte 28>>
<<if $beauty gte random(1, $beautymax)>>
<<bodywriting_beauty_select _args[0] _args[1]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<<elseif $rng gte 16>>
<<if $fame.scrap gte random(1, 1000)>>
<<bodywriting_scrap_select _args[0] _args[1]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<</widget>>
<<widget "bodywriting_machine">>
<<rng>>
<<if $bodywriting_special is "dungeon">>
<<bodywriting_dungeon_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<<elseif $rng gte 94>>
<<if $fame.rape gte random(200, 1000)>>
<<bodywriting_rape_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<<else>>
<<bodywriting_normal_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<<elseif $rng gte 87>>
<<if $fame.sex gte random(200, 1000)>>
<<bodywriting_sex_select _args[0]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_normal_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<<elseif $rng gte 80>>
<<if $fame.bestiality gte random(200, 1000)>>
<<bodywriting_bestiality_select _args[0]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_normal_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<<elseif $rng gte 73>>
<<if $fame.pregnancy gte random(200, 1000) and $player.vaginaExist>>
<<bodywriting_pregnancy_select _args[0]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<<elseif $rng gte 65>>
<<if $fame.prostitution gte random(200, 1000)>>
<<bodywriting_prostitution_select _args[0]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_normal_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<<elseif $rng gte 59>>
<<if $fame.exhibitionism gte random(200, 1000)>>
<<bodywriting_exhibitionism_select _args[0]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_normal_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<<elseif $rng gte 53>>
<<if $beauty gte random(1, $beautymax)>>
<<bodywriting_beauty_select _args[0]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_normal_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<<elseif $rng gte 47>>
<<if $fame.scrap gte random(1, 1000)>>
<<bodywriting_scrap_select _args[0]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_normal_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<<else>>
<<bodywriting_normal_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<</widget>>
<<widget "bodypart">>
<<switch _args[0]>>
<<case "breasts" "chest">>
<<set _text_output to "<<breastsPost>>">>
<<case "pubic">>
<<set _text_output to "음부">>
<<case "left_bottom">>
<<set _text_output to "왼쪽 엉덩이">>
<<case "right_bottom">>
<<set _text_output to "오른쪽 엉덩이">>
<<case "leftarm">>
<<set _text_output to "왼쪽 팔">>
<<case "rightarm">>
<<set _text_output to "오른쪽 팔">>
<<case "vaginaoutside">>
<<set _text_output to "음순">>
<<case "thigh">>
<<set _text_output to "허벅지">>
<<default>>
<<trBodypart _args[0]>><<set _text_output to _trResult>>
<</switch>>
<<print _text_output>>
<</widget>>
<<widget "tattoo">>
<span class="lewd"><<trBodyWriting $skin[_args[0]].writing>>"<<print _trResult>>"</span>
<<switch $skin[_args[0]].pen>>
<<case "tattoo">><<set _text_output to "문신">>
<<case "brand">><<set _text_output to "낙인">>
<<case "magic">><<set _text_output to "문양">>
<<default>><<set _text_output to ($skin[_args[0]].type is "text" ? "글씨" : "그림")>>
<</switch>>
<<print _text_output>>
<</widget>>
<<widget "bodywriting_clear">>
<<set $skin[_args[0]] to {}>>
<</widget>>
<<widget "bodywriting_clear_all">>
<<bodywriting_clear forehead>>
<<bodywriting_clear left_cheek>>
<<bodywriting_clear right_cheek>>
<<bodywriting_clear left_shoulder>>
<<bodywriting_clear right_shoulder>>
<<bodywriting_clear breasts>>
<<bodywriting_clear back>>
<<bodywriting_clear pubic>>
<<bodywriting_clear left_thigh>>
<<bodywriting_clear right_thigh>>
<<bodywriting_clear left_bottom>>
<<bodywriting_clear right_bottom>>
<</widget>>
<<widget "bodypart_admire_prostitution">>
<<if $NPCList[_n].paid is 1>>
<<elseif $skin[_args[0]].degree lte 0>>
<<if (($enemyarousal + ($enemytrust * 5) - $enemyanger + ($attractiveness / 10) * (currentSkillValue("seductionskill") / 200)) gte 1000)>>
<<set $enemyanger += 10>><<set $enemytrust -= 100>><<fameprostitution 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 5)>>
<<case 1>><<hePost "이">> 말한다. "비싸군. 좋아."
<<case 2>><<hePost "이">> 말한다. "돈은 낼 거지만, 그만한 가치가 있어야 할 거야."
<<case 3>><<hePost "이">> 말한다. "이번만은 돈을 내주마, 걸레야."
<<case 4>><<hePost "이">> 말한다. "이것보다 나쁜 거래도 해봤으니까."
<<case 5>><<hePost "이">> 말한다. "돈은 줘야겠지. 너한테 별다른 쓸모는 없어보이니 말이야."
<</switch>>
<</if>>
<<HePost "은">> 당신 위에 <<moneyGain 10>> 지폐를 떨군다.
<<earnFeat "Billboard">><<set $NPCList[_n].paid to 1>>
<<elseif (($enemyarousal + ($enemytrust * 5) - $enemyanger + ($attractiveness / 10) * (currentSkillValue("seductionskill") / 200)) gte 500)>>
<<set $enemyanger += 10>><<set $enemytrust -= 100>><<fameprostitution 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 5)>>
<<case 1>><<hePost "이">> 말한다. "뭔가 주기라도 한다는 것에 감사하라고."
<<case 2>><<hePost "이">> 말한다. "네가 돈으로 존엄성을 살 수라도 있다면 좋을텐데 말이야."
<<case 3>><<hePost "이">> 말한다. "너보다 비싼 술도 마셔봤다고."
<<case 4>><<hePost "이">> 말한다. "어디다 넣으면 되지?"
<<case 5>><<hePost "이">> 말한다. "싸고 더러운 <<whorePost>>들이 최고라니까."
<</switch>>
<</if>>
<<HePost "은">> 당신 위에 <<moneyGain 5>> 지폐를 떨군다.
<<earnFeat "Billboard">><<set $NPCList[_n].paid to 1>>
<<else>><<set $enemytrust -= 20>>
<<fameprostitution 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 5)>>
<<case 1>><<hePost "이">> 말한다. "너한테 돈을 주라고? 웃기지도 않네."
<<case 2>><<hePost "이">> 말한다. "나한테 따먹힌다는 걸로 충분하지."
<<case 3>><<hePost "이">> 말한다. "네게 뭔가 값어치가 존재한다는 생각 따윈 버려."
<<case 4>><<hePost "이">> 말한다. "돈을 받길 바라고 있는 건 아니겠지."
<<case 5>><<hePost "이">> 말한다. "너 같은 <<whorePost>>들은 무엇 하나 받을 자격이 없어."
<</switch>>
<</if>>
<</if>>
<<elseif $skin[_args[0]].degree lte ($enemyarousal + ($enemytrust * 5) - $enemyanger + ($attractiveness / 10) * (currentSkillValue("seductionskill") / 200))>>
<<set $enemyanger += 10>><<set $enemytrust -= $skin[_args[0]].degree>><<fameprostitution 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 5)>>
<<case 1>><<hePost "이">> 말한다. "돈은 내겠지만, 그만한 가치가 있어야 할 거야."
<<case 2>><<hePost "이">> 말한다. "너 같은 <<whorePost>>들은 정말 거만하다니까."
<<case 3>><<hePost "이">> 말한다. "좋아, 하지만 돈 낸 만큼은 해줘야 해."
<<case 4>><<hePost "이">> 말한다. "돈 받아간 값은 톡톡히 치르게 해주지."
<<case 5>><<hePost "이">> 말한다. "좋아, 돈은 낼게. 이번 한 번 뿐이야."
<</switch>>
<</if>>
<<set $_money to Math.floor($skin[_args[0]].degree / 100)>>
<<HePost "은">> 당신 위에 <<moneyGain $_money>>를 떨군다.
<<earnFeat "Billboard">><<set $NPCList[_n].paid to 1>>
<<else>>
<<set $enemytrust -= 20>><<fameprostitution 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 5)>>
<<case 1>><<hePost "이">> 말한다. "농담하는 거겠지."
<<case 2>><<hePost "이">> 말한다. "한 푼도 못 받아, 걸레야."
<<case 3>><<hePost "이">> 말한다. "넌 한 푼 가치도 안돼."
<<case 4>><<hePost "이">> 말한다. "난 그 돈을 벌려고 열심히 일해. 그런 돈을 너 같은 걸레한테 줄 순 없지."
<<case 5>><<hePost "이">> 말한다. "네가 받을 보상은 날 따먹는 것뿐이야."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_arrow">>
<<if $skin[_args[0]].special is "prostitution" and $NPCList[_n].type isnot "plant">>
<<bodypart_admire_prostitution _args[0]>>
<</if>>
<<if (_args[0] is "left_cheek" or _args[0] is "right_cheek") and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head" and ($position isnot "wall" or $walltype is "front") and $mouthuse is 0>>
<<if $analingusdisablegiving is "f" and random(1, 10) is 1 and ($NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0)>>
<<HePost "은">> 화살표의 지시를 따라, <span class="blue"> <<his_ yi>> 엉덩이를 당신의 얼굴 앞으로 휙 움직인다.</span>
<<neutral 5>><<set $mouthuse to "otheranus">><<set $mouthstate to "otheranus">>
<<if $NPCList[_n].penis is 0>>
<<set $NPCList[_n].penis to "mouthotheranus">>
<</if>>
<<if $NPCList[_n].vagina is 0>>
<<set $NPCList[_n].vagina to "mouthotheranus">>
<</if>>
<<set $NPCList[_n].location.genitals = "head">><<set $speechmouthotheranus to 1>><<set $mouthtarget to _n>>
<<elseif $NPCList[_n].penis is 0>>
<<HePost "은">> 화살표의 지시를 따라, <span class="blue"><<his_ yi>> <<trPenisdesc $NPCList[_n].penisdesc "을">>_trResult 당신의 입 앞에 놓는다.</span>
<<neutral 5>><<set $mouthuse to "penis">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $speechmouthentrance to 1>><<set $mouthtarget to _n>>
<<set $NPCList[_n].location.genitals to "head">>
<<elseif $NPCList[_n].vagina is 0>>
<<HePost "은">> 화살표의 지시를 따라, <span class="purple">양다리로 당신의 머리를 붙잡고는 <<his_ yi>> 보지를 입에 대고 누른다.</span>
<<if random(4) is 0 and $facesitdisable is "f">>
<<if $position is "doggy">>
<<He_ nun>> 부드럽게 당신을 등을 바닥에 댄 자세로 돌린다.
<<set $position to "missionary">>
<</if>>
<span class="purple">
<<if $enemyanger gte (($enemyangermax / 5) * 1)>>
<<print either(
"<<He_ nun>> 다리 하나를 당신의 얼굴 위로 휙 넘기더니, 당신의 얼굴 위에 내리앉는다.",
"<<He_ nun>> 당신의 얼굴 위에 앉아, 당신의 입을 <<his_ yi>> 보지로 덮는다.",
"<<he_ ga>> 당신의 얼굴 위에 앉아, <<His_ yi>> 보지와 엉덩이를 당신의 얼굴 위에 내린다."
)>>
<<violence 3>><<bruise face>>
<<else>>
<<print either(
"<<He_ nun>> 당신의 얼굴 위에 다리를 벌리고 올라앉아 천천히 <<his_ yi>> 보지를 당신의 입 위로 내린다.",
"<<He_ nun>> 당신의 얼굴 위에 서서 <<himself_ rul>> 내려, <<his_ yi>> 보지를 당신의 얼굴에 둔다.",
"<<His_ yi>> 보지가 당신의 얼굴 위로 내려와 당신의 입 위에 살짝 내려앉았고, <<he_ nun>> 기대감에 차서 기다린다."
)>>
<</if>>
</span>
<<submission 5>><<set $NPCList[_n].vagina to "facesit">><<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to _n>>
<<set $speechfacesit to 1>><<set $NPCList[_n].location.genitals = "head">>
<<else>>
<span class="purple"><<He_ nun>> <<his_ yi>> 다리를 당신의 머리에 감싸고 <<his_ yi>> 보지를 당신의 입에 눌러댄다.</span>
<<submission 5>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">><<violence 3>><<bruise face>><<set $speechvaginamouth to 1>><<set $mouthtarget to _n>>
<<set $NPCList[_n].location.genitals to "head">>
<</if>>
<</if>>
<<elseif (_args[0] is "back" or _args[0] is "right_bottom" or _args[0] is "left_bottom") and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and $anususe is 0>>
<<if $analingusdisablereceiving is "f" and $NPCList[_n].mouth is 0 and ($NPCList[_n].penis is "none" or random(1, 10) is 1)>>
<<HePost "은">> 화살표의 지시를 따라 <<his_ yi>> 머리를 내려, <span class="blue"> <<his_ yi>> 눈높이를 당신의 <<bottomPost>>까지 낮춘다.</span>
<<neutral 5>><<set $NPCList[_n].mouth to "anusentrance">><<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">>
<<set $NPCList[_n].location.head to "genitals">><<set $anustarget to _n>>
<<elseif $NPCList[_n].penis is 0>>
<<HePost "은">> 화살표의 지시를 따라, <span class="blue"><<his_ yi>> 자지를 당신의 <<bottomPost>> 앞에 놓는다.</span>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4 and canImpregnateParasite("anus")>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<<set $NPCList[_n].location.genitals to "genitals">><<set $anustarget to _n>>
<</if>>
<</if>>
<<elseif (_args[0] is "pubic" or _args[0] is "left_thigh" or _args[0] is "right_thigh") and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1>>
<<if $penisuse is 0 and ($vaginause isnot 0 or random(1))>>
<<if random(1, 5) is 1 and $NPCList[_n].mouth is 0>>
<<HePost "은">> 화살표의 지시를 따라 <<his_ yi>> 머리를 내려, <span class="blue"> <<his_ yi>> 눈높이를 당신의 <<penisPost>>까지 낮춘다.</span>
<<neutral 5>><<set $NPCList[_n].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">>
<<set $NPCList[_n].location.head to "genitals">><<set $penistarget to _n>>
<<elseif $NPCList[_n].penis is 0>>
<<HePost "은">> 화살표의 지시를 따라, <span class="blue"><<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 것에 겨눈다.</span>
<<neutral 5>><<set $NPCList[_n].penis to "penisentrance">><<set $penisuse to "otherpenis">><<set $penisstate to "otherpenisentrance">>
<<set $NPCList[_n].location.genitals to "genitals">><<set $penistarget to _n>><<set $speechfencingentrance to 1>>
<<elseif $NPCList[_n].vagina is 0>>
<<HePost "은">> 화살표의 지시를 따라, <span class="blue">당신의 위에 올라타 <<penisPost "을">> <<his_ yi>> 보지 근처로 가져간다.</span>
<<neutral 5>><<set $NPCList[_n].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">>
<<set $NPCList[_n].location.genitals to "genitals">><<set $penistarget to _n>><<set $speechpenisentrance to 1>>
<</if>>
<<elseif $vaginause is 0>>
<<if random(1, 5) is 1 and $NPCList[_n].mouth is 0>>
<<HePost "은">> 화살표의 지시를 따라 <<his_ yi>> 머리를 내려, <span class="blue"> <<his_ yi>> 눈높이를 당신의 <<pussyPost>>까지 낮춘다.</span>
<<neutral 5>><<set $NPCList[_n].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">>
<<set $NPCList[_n].location.head to "genitals">><<set $vaginatarget to _n>>
<<elseif $NPCList[_n].penis is 0>>
<<HePost "은">> 화살표의 지시를 따라, <span class="blue">당신의 다리를 벌리고는 <<his_ yi>> <<trPenisdesc $NPCList[_n].penisdesc "을">>_trResult <<pussyPost>> 앞에 놓는다.</span>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4 and canImpregnateParasite("vagina")>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<neutral 5>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">>
<<set $NPCList[_n].location.genitals to "genitals">><<set $vaginatarget to _n>><<set $speechvaginaentrance to 1>>
<<elseif $NPCList[_n].vagina is 0>>
<<HePost "은">> 화살표의 지시를 따라, <span class="blue"><<his_ yi>> 보지를 당신의 것에 가까이 한다.</span>
<<neutral 5>><<set $NPCList[_n].vagina to "vaginaentrance">><<set $vaginause to "othervagina">><<set $vaginastate to "othervaginaentrance">>
<<set $NPCList[_n].location.genitals to "genitals">><<set $vaginatarget to _n>><<set $speechtribentrance to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $speechadmired to 1>>
<</widget>>
<<widget "bodypart_admire_rape">>
<<set $enemytrust -= 20>><<famerape 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<if $consensual is 1>>
<<switch random(1, 9)>>
<<case 1>><<hePost "이">> 말한다. "쓰레기 취급받는 것에 흥분하고 그러나?"
<<case 2>><<hePost "이">> 말한다. "그런 류의 <<girlPost>>인줄은 몰랐는데."
<<case 3>><<hePost "이">> 말한다. "거칠게 하는 걸 좋아하는 거지, 응?"
<<case 4>><<hePost "이">> 말한다. "거 참 추잡한 녀석이로구만."
<<case 5>><<hePost "이">> 말한다. "자주 따먹히고 그래?"
<<case 6>><<hePost "이">> 말한다. "원하는대로 다뤄줄테니 걱정하지 마."
<<case 7>><<hePost "이">> 말한다. "그러니까 피해자 역할을 선호한다는 거지?"
<<case 8>><<hePost "이">> 말한다. "그 문구도 분명 직접 써넣었겠지, 이 걸레야."
<<case 9>><<hePost "이">> 말한다. "그냥 대놓고 해달라는 거로구만."
<</switch>>
<<else>>
<<switch random(1, 9)>>
<<case 1>><<hePost "이">> 말한다. "하! 강간중독일줄 알았어."
<<case 2>><<hePost "이">> 말한다. "어쨌거나 네가 원하는 걸 주는 거야."
<<case 3>><<hePost "이">> 말한다. "걱정하지 마. 네 수준에 맞는 취급을 받을 테니까."
<<case 4>><<hePost "이">> 말한다. "이런 이런, 엄청난 걸레로군."
<<case 5>><<hePost "이">> 말한다. "네 위치를 알고 있다니 다행이네."
<<case 6>><<hePost "이">> 말한다. "해달라 하는 거나 다름 없지."
<<case 7>><<hePost "이">> 말한다. "육변기일줄 알고 있었어."
<<case 8>><<hePost "이">> 말한다. "네겐 이런 쓸모 밖에 없을줄 알고 있었어."
<<case 9>><<hePost "이">> 말한다. "네게 걸맞는 취급을 해주는 거야."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_exhibitionism">>
<<fameexhibitionism 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "걱정 마. 멋진 광경이니까."
<<case 2>><<hePost "이">> 말한다. "사진이라도 찍어둬야겠어."
<<case 3>><<hePost "이">> 말한다. "분명히 눈호강이네."
<<case 4>><<hePost "이">> 말한다. "엄청 섹시하네."
<<case 5>><<hePost "이">> 말한다. "추파 받는 걸 좋아하지, 이 걸레야?"
<<case 6>><<hePost "이">> 말한다. "넌 추파 받는 것 외엔 가치가 없어."
<<case 7>><<hePost "이">> 말한다. "철창 안에 가둬놓으면 좋은 광경이겠는걸."
<<case 8>><<hePost "이">> 말한다. "너 같은 귀염둥이는 옷을 입어선 안돼."
<<case 9>><<hePost "이">> 말한다. "너도 참 관심종자야."
<<case 10>><<hePost "이">> 말한다. "이 도시의 절반은 네 엉덩이를 봤을 거야."
<</switch>>
<</if>>
<</widget>>
<<widget "bodypart_admire_bestiality">>
<<famebestiality 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "역거운 녀석."
<<case 2>><<hePost "이">> 말한다. "짐승을 따먹는 걸 좋아한다고? 놀랄 일도 아니구만."
<<case 3>><<hePost "이">> 말한다. "네 취향에 난 털이 부족할 거야."
<<case 4>><<hePost "이">> 말한다. "넌 개집에나 있어야해."
<<case 5>><<hePost "이">> 말한다. "더러운 암캐년."
<<case 6>>
<<if $player.gender_appearance is "f">>
<<hePost "이">> 말한다. "몸이 달아오른게 발정기라도 왔나보지."
<<else>>
<<hePost "이">> 말한다. "발정기라도 왔나보지."
<</if>>
<<case 7>><<hePost "이">> 말한다. "정말이지 더러운 <<girl_ iya>>."
<<case 8>>
<<if $player.gender_appearance is "m">>
<<hePost "이">> 말한다. "착한 멍멍이야."
<<else>>
<<hePost "이">> 말한다. "착한 암캐야."
<</if>>
<<case 9>><<hePost "이">> 말한다. "너같은 건 공원에다 묶어놓고 도시의 개들이 너한테 스트레스를 풀 수 있게 해야해."
<<case 10>><<hePost "이">> 말한다. "개박이일줄 알았어."
<</switch>>
<</if>>
<</widget>>
<<widget "bodypart_admire_promiscuity">>
<<famesex 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "엄청난 걸레잖아."
<<case 2>><<hePost "이">> 말한다. "분명 아무하고나 놀아나겠지."
<<case 3>><<hePost "이">> 말한다. "친구들에게 육변기가 필요하면 누굴 찾을지 말해두도록 하지."
<<case 4>><<hePost "이">> 말한다. "수치심이 없는 거야?"
<<case 5>><<hePost "이">> 말한다. "자존심이라는 개념을 아는지 모르겠네."
<<case 6>><<hePost "이">> 말한다. "걱정하지 마. <<girlPost "을">> 만족시키는 법은 알고 있으니까."
<<case 7>><<hePost "이">> 말한다. "이 정도 되는 걸레를 찾아서 다행이야."
<<case 8>><<hePost "이">> 말한다. "따먹히는게 마치 숨쉬는 것과 같겠지."
<<case 9>><<hePost "이">> 말한다. "넌 분명 제대로 따먹히지 않으면 하루도 못 버티겠지."
<<case 10>><<hePost "이">> 말한다. "네가 원하는 걸 제대로 제공해주고 있는 것 같네."
<</switch>>
<</if>>
<</widget>>
<<widget "bodypart_admire_pregnancy">>
<<if playerBellyVisible()>>
<<famepregnancy 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<if $pregnancyspeechdisable is "f">>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "당장은 내가 도와줄 만한 것이 없는 것 같네."
<<case 2>><<hePost "이">> 말한다. "그래서 얼마나 많은 아이들을 낳아봤어?"
<<case 3>><<hePost "이">> 말한다. "내 친구들이 몇 달 안에 아이를 원한다면 누구를 찾아봐야 할 지 알려주지."
<<case 4>><<hePost "이">> 말한다. "몇 개월이나 됐어?"
<<case 5>><<hePost "이">> 말한다. "임신하지 않는 것은 네게는 생소한 개념인가 보네."
<<case 6>><<hePost "이">> 말한다. "걱정 마, 너는 이미 임신했으니까."
<<case 7>><<hePost "이">> 말한다. "최소한 나는 콘돔에 대해 신경쓰지 않아도 되겠네."
<<case 8>><<hePost "이">> 말한다. "번식하는 것은 네게는 숨쉬는 것 같겠네."
<<case 9>><<hePost "이">> 말한다. "너는 출산하는 느낌을 사랑하는 것이 분명해."
<<case 10>><<hePost "이">> 말한다. "보아하니 네가 추구하는 것을 이미 가진 것 같네."
<</switch>>
<</if>>
<</if>>
<<else>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<if $pregnancyspeechdisable is "f">>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "그렇게 아이를 가지고 싶어, <<slut_ a>>?"
<<case 2>><<hePost "이">> 말한다. "그래서 얼마나 많은 아이들을 낳아봤어?"
<<case 3>><<hePost "이">> 말한다. "내 친구들이 아이를 원한다면 누구를 찾아봐야 할 지 알려주지."
<<case 4>><<hePost "이">> 말한다. "지금 배란기야?"
<<case 5>><<hePost "이">> 말한다. "임신하지 않는 것은 네게는 생소한 개념인가 보네."
<<case 6>><<hePost "이">> 말한다. "걱정 마, 너를 임신시켜주는 방법은 알고 있으니까."
<<case 7>><<hePost "이">> 말한다. "콘돔에 대해 신경쓰지 않아도 돼서 기쁘네."
<<case 8>><<hePost "이">> 말한다. "번식하는 것은 네게는 숨쉬는 것 같겠네."
<<case 9>><<hePost "이">> 말한다. "너는 출산하는 느낌을 사랑하는 것이 분명해."
<<case 10>><<hePost "이">> 말한다. "네가 원하는 걸 제대로 제공해주고 있는 것 같네."
<</switch>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_impreg">>
<<fameimpreg 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<if $pregnancyspeechdisable is "f">>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "그렇게 아이를 가지고 싶어, <<slut_ a>>?"
<<case 2>><<hePost "이">> 말한다. "그래서 얼마나 많은 아이들의 아빠가 되어봤어?"
<<case 3>><<hePost "이">> 말한다. "내 친구들이 아이를 원한다면 누구를 찾아봐야 할 지 알려주지."
<<case 4>><<hePost "이">> 말한다. "그래서 얼마나 많은 사람들을 임신시킨 거야?"
<<case 5>><<hePost "이">> 말한다. "넌 임신한 배를 좋아하는 것이 틀림없어."
<<case 6>><<hePost "이">> 말한다. "종마 같으니라고."
<<case 7>><<hePost "이">> 말한다. "콘돔에 대해 신경쓰지 않아도 돼서 기쁘네."
<<case 8>><<hePost "이">> 말한다. "번식하는 것은 네게는 숨쉬는 것 같겠네."
<<case 9>><<hePost "이">> 말한다. "나는 다른 사람들을 임신시키는 느낌을 사랑하는 것이 분명해."
<<case 10>><<hePost "이">> 말한다. "네가 원하는 걸 제대로 제공해주고 있는 것 같네."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_girly">>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<if $player.gender_appearance is "m">>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "여자 취급을 받고 싶은 거야? 난 상관 없는데."
<<case 2>><<hePost "이">> 말한다. "남자애가 입기엔 좀 그런 옷인데."
<<case 3>><<hePost "이">> 말한다. "여자애 같네."
<<case 4>><<hePost "이">> 말한다. "여자 같아 보이네."
<<case 5>><<hePost "이">> 말한다. "걱정하지 마. 여자애 취급 해줄테니까."
<<case 6>><<hePost "이">> 말한다. "그렇게 여자 같은 옷을 두르고 있으면 부끄럽지 않아?"
<<case 7>><<hePost "이">> 말한다. "귀엽네."
<<case 8>><<hePost "이">> 말한다. "여자처럼 차려입는 걸 좋아하는 거구나, 걸레야."
<<case 9>><<hePost "이">> 말한다. "분명 친구들도 놀리겠지."
<<case 10>><<hePost "이">> 말한다. "왜 그런 옷을 입는 거야?"
<</switch>>
<<else>>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "귀엽네."
<<case 2>><<hePost "이">> 말한다. "분명 공주 대접을 받고 싶겠지. 하지만 넌 그저 걸레일 뿐이야."
<<case 3>><<hePost "이">> 말한다. "납치당한 공주처럼 다뤄주지."
<<case 4>><<hePost "이">> 말한다. "정말로 귀엽고 여성스럽네."
<<case 5>><<hePost "이">> 말한다. "널 지켜줄 수 있는 더 강한 사람이 필요한 것 같네."
<<case 6>><<hePost "이">> 말한다. "대부분의 여자애들은 그런 옷차림으로는 부끄러워서 못 다닌다고."
<<case 7>><<hePost "이">> 말한다. "다른 여자애들도 이런게 그려진 채로 다녀?"
<<case 8>><<hePost "이">> 말한다. "얼마나 여성스러운지 자랑하고 다니는 거야? 도대체 누가 널 남자애랑 착각한다고 그래."
<<case 9>><<hePost "이">> 말한다. "존나 섹시하다는 거 하나는 확실하네."
<<case 10>><<hePost "이">> 말한다. "이렇게 예쁜 여자애를 갖고 놀 수 있다니 좋네."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_boyish">>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<if $player.gender_appearance is "m">>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "이렇게 잘생긴 남자애를 갖고 놀 수 있다니 좋네."
<<case 2>><<hePost "이">> 말한다. "존나 섹시하다는 거 하나는 확실하네."
<<case 3>><<hePost "이">> 말한다. "얼마나 남성스러운지 자랑하고 다니는 거야? 도대체 누가 널 여자애랑 착각하다고 그래."
<<case 4>><<hePost "이">> 말한다. "다른 남자애들도 이런게 그려진 채로 다녀?"
<<case 5>><<hePost "이">> 말한다. "대부분의 남자애들은 그런 옷차림으로는 부끄러워서 못 다닌다고."
<<case 6>><<hePost "이">> 말한다. "널 지켜줄 수 있는 더 강한 사람이 필요한 것 같네."
<<case 7>><<hePost "이">> 말한다. "정말로 강하고 남성스럽네."
<<case 8>><<hePost "이">> 말한다. "납치당한 왕자처럼 다뤄주지."
<<case 9>><<hePost "이">> 말한다. "그야말로 섹시한 고기딜도야."
<<case 10>><<hePost "이">> 말한다. "잘못된 건 아니야."
<</switch>>
<<else>>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "왜 그런 옷을 입는 거야?"
<<case 2>><<hePost "이">> 말한다. "분명 친구들도 놀리겠지."
<<case 3>><<hePost "이">> 말한다. "남자처럼 차려입는 걸 좋아하겠지만, 넌 그저 걸레일 뿐이야."
<<case 4>><<hePost "이">> 말한다. "섹시하네."
<<case 5>><<hePost "이">> 말한다. "그렇게 남자 같은 옷을 두르고 있으면 부끄럽지 않아?"
<<case 6>><<hePost "이">> 말한다. "걱정하지 마. 남자애 취급 해줄테니까."
<<case 7>><<hePost "이">> 말한다. "남자 같아 보이네."
<<case 8>><<hePost "이">> 말한다. "남자애 같네."
<<case 9>><<hePost "이">> 말한다. "여자애가 입기엔 좀 그런 옷인데."
<<case 10>><<hePost "이">> 말한다. "남자 취급을 받고 싶은 거야? 난 상관 없는데."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_combat">>
<<famescrap 1>><<set $enemytrust -= 5>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "네 근처에서는 조심해야 겠는걸."
<<case 2>><<hePost "이">> 말한다. "사실은, 심하게 다뤄지는 걸 좋아할테지."
<<case 3>><<hePost "이">> 말한다. "네 그 건방진 태도는 위장에 불과해. 다 보인다고."
<<case 4>>
<<if $NPCList[_n].pronoun is "f">>
<<hePost "이">> 말한다. "핸드백을 계속 지켜보고 있어야 할까?"
<<else>>
<<hePost "이">> 말한다. "지갑을 계속 지켜보고 있어야 할까?"
<</if>>
<<case 5>><<hePost "이">> 말한다. "조금이라도 수상한 짓 하면 바로 흠씬 두들겨 패주마."
<<case 6>><<hePost "이">> 말한다. "날 어떻게 해볼 수 있을리가 없지."
<<case 7>><<hePost "이">> 말한다. "스스로를 되게 높이 평가하나 보네."
<<case 8>><<hePost "이">> 말한다. "네가 때려 눕혔다는 사람들은 분명 약골들이겠지."
<<case 9>><<hePost "이">> 말한다. "그렇게 강해보이지 않는데."
<<case 10>><<hePost "이">> 말한다. "건방진 애새끼가."
<</switch>>
<</if>>
<</widget>>
<<widget "bodypart_admire_violence">>
<<set $enemyanger += 20>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "그러니까 거친 걸 좋아한다 이거지."
<<case 2>><<hePost "이">> 말한다. "네가 원하는 걸 해주는 것뿐이야."
<<case 3>><<hePost "이">> 말한다. "고통에 중독된 거겠지."
<<case 4>><<hePost "이">> 말한다. "너 같은 걸레들은 한 번씩 패줘야 해."
<<case 5>><<hePost "이">> 말한다. "원하는 것 이상으로 아프게 해주지."
<<case 6>><<hePost "이">> 말한다. "뭐 물어볼 필요도 없겠지."
<<case 7>><<hePost "이">> 말한다. "드디어 꿈이 이뤄졌는걸."
<<case 8>><<hePost "이">> 말한다. "더 거칠게도 할 수 있어."
<<case 9>><<hePost "이">> 말한다. "그러니까 그런 걸 좋아한단 말이지."
<<case 10>><<hePost "이">> 말한다. "내가 충분히 세게 때리면 가버릴 거야?"
<</switch>>
<</if>>
<</widget>>
<<widget "bodypart_admire_lewd">>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<if $skin[_args[0]].type is "text">>
<<switch random(1, 10)>>
<<case 1>>
<<if $skin[_args[0]].pen is "tattoo">>
<<hePost "이">> 말한다. "정말이지 음란한 문신이네."
<<elseif $skin[_args[0]].pen is "brand">>
<<hePost "이">> 말한다. "정말이지 음란한 낙인이네."
<<else>>
<<hePost "이">> 말한다. "정말이지 음란한 글이네."
<</if>>
<<case 2>>
<<if $skin[_args[0]].pen is "tattoo">>
<<hePost "이">> 말한다. "왜 이런 문신을 한 거야?"
<<elseif $skin[_args[0]].pen is "brand">>
<<hePost "이">> 말한다. "왜 이런 낙인을 살갗에 지져놓은 거야?"
<<else>>
<<hePost "이">> 말한다. "네가 직접 쓴 거야?"
<</if>>
<<case 3>><<hePost "이">> 말한다. "딱 어울리네."
<<case 4>><<hePost "이">> 말한다. "걸레들한테 이런 표시가 되어있는게 참 좋다니까."
<<case 5>><<hePost "이">> 말한다. "넌 완벽한 캔버스야."
<<case 6>><<hePost "이">> 말한다. "다른 사람들이 구역표시를 한게 보이네."
<<case 7>><<hePost "이">> 말한다. "간단명료하구만."
<<case 8>><<hePost "이">> 말한다. "이제 걸레들이 설명서까지 달고 나오니 좋네."
<<case 9>><<hePost "이">> 말한다. "나도 하나 추가할까나."
<<case 10>><<hePost "이">> 말한다. "여기다가 추가할 더 심한 것들이 떠오르네."
<</switch>>
<<else>>
<<switch random(1, 10)>>
<<case 1>>
<<if $skin[_args[0]].pen is "tattoo">>
<<hePost "이">> 말한다. "정말이지 음란한 문신이네."
<<elseif $skin[_args[0]].pen is "brand">>
<<hePost "이">> 말한다. "정말이지 음란한 낙인이네."
<<else>>
<<hePost "이">> 말한다. "정말이지 음란한 그림이네."
<</if>>
<<case 2>>
<<if $skin[_args[0]].pen is "tattoo">>
<<hePost "이">> 말한다. "왜 이런 문신을 한 거야?"
<<elseif $skin[_args[0]].pen is "brand">>
<<hePost "이">> 말한다. "왜 이런 낙인을 살갗에 지져놓은 거야?"
<<else>>
<<hePost "이">> 말한다. "네가 직접 그린 거야?"
<</if>>
<<case 3>><<hePost "이">> 말한다. "딱 어울리네."
<<case 4>>
<<if $skin[_args[0]].pen is "tattoo">>
<<hePost "이">> 말한다. "문신한 걸레들이 최고야."
<<elseif $skin[_args[0]].pen is "brand">>
<<hePost "이">> 말한다. "네 안에 지져넣는 것. 좋아하지."
<<else>>
<<hePost "이">> 말한다. "그것도 문신으로 남겨봐."
<</if>>
<<case 5>><<hePost "이">> 말한다. "넌 완벽한 캔버스야."
<<case 6>><<hePost "이">> 말한다. "다른 사람들이 구역표시를 한게 보이네."
<<case 7>><<hePost "이">> 말한다. "화가 납셨구만."
<<case 8>>
<<if $skin[_args[0]].pen is "tattoo">>
<<hePost "이">> 말한다. "더 야한 문신들도 해봐."
<<elseif $skin[_args[0]].pen is "brand">>
<<hePost "이">> 말한다. "더 야한 낙인들도 해봐."
<<else>>
<<hePost "이">> 말한다. "나도 하나 추가해볼까."
<</if>>
<<case 9>>
<<if $skin[_args[0]].pen is "tattoo">>
<<hePost "이">> 말한다. "잉크 쓴 보람이 있네."
<<elseif $skin[_args[0]].pen is "brand">>
<<hePost "이">> 말한다. "네게 낙인 찍어줄 더 심한 것들이 떠오르네."
<<else>>
<<hePost "이">> 말한다. "여기다가 추가할 더 심한 그림들이 떠오르네."
<</if>>
<<case 10>><<hePost "이">> 말한다. "더 음란한 것도 봤어."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_criminal">>
<<set $enemytrust -= 35>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<if $consensual is 1>>
<<switch random(1, 9)>>
<<case 1>><<hePost "이">> 말한다. "내 돈을 잘 간수해야겠네."
<<case 2>><<hePost "이">> 말한다. "네가 뭘 하는지 감시하고 있어."
<<case 3>><<hePost "이">> 말한다. "아마 너를 처벌해야 할 것 같아."
<<case 4>><<hePost "이">> 말한다. "아무것도 훔치려고 하지 마."
<<case 5>><<hePost "이">> 말한다. "훔칠 생각도 하지 말라고."
<<case 6>><<hePost "이">> 말한다. "이거 걱정해야 하나?"
<<case 7>><<hePost "이">> 말한다. "누구에게서 훔치려고 생각하는 거야?"
<<case 8>><<hePost "이">> 말한다. "<<slut_ i>> 되는 게 위법인 줄 몰랐는걸."
<<case 9>><<hePost "이">> 말한다. "네가 매춘하다 걸렸을 거라고 확신해."
<</switch>>
<<else>>
<<switch random(1, 9)>>
<<case 1>><<hePost "이">> 말한다. "이렇게 취급당해도 싸지."
<<case 2>><<hePost "이">> 말한다. "사회를 위해 내 할 일을 하는 것 뿐이야."
<<case 3>><<hePost "이">> 말한다. "<<bitch_ rul>> 처벌하는 것은 재밌어."
<<case 4>><<hePost "이">> 말한다. "착하게 굴어, 아니면 경찰에게 네가 내게서 도둑질하려 했다고 말 할 거야."
<<case 5>><<hePost "이">> 말한다. "내게서 훔치려고 하면 가만 안 놔둬."
<<case 6>><<hePost "이">> 말한다. "아무 것도 시도하지 마. 동전 한 닢까지 세어 놓았으니까."
<<case 7>><<hePost "이">> 말한다. "네가 매춘하다 걸렸을 거라고 확신해, 바보같은 <<slut_ a>>."
<<case 8>><<hePost "이">> 말한다. "네겐 이런 쓸모 밖에 없을줄 알고 있었어."
<<case 9>><<hePost "이">> 말한다. "네게 걸맞는 취급을 해주는 거야."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_cum_heavy">>
<<if $NPCList[_n].type is "plant">>
<<He_ nun>> <<his_ yi>> 입술을 핥는다.
<<else>>
<<famesex 2>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<He_ ga>> 말한다.
<<if _args[0] is "anus" and $player.gender is "m" and $player.penissize lte 1 and random(1, 5) is 1>>
<<if random(1, 2) is 1>>
"그렇게 작은 자지로는, 별로 놀랍지도 않네."
<<else>>
"그렇게 조그마한 자지로는, 아마 그게 네가 누군가에게 쾌락을 줄 수 있는 유일한 방법이겠지."
<</if>>
<<if $player.penissize is 1>>
<<insecurity "penis_small" 1>>
<<else>>
<<insecurity "penis_tiny" 1>>
<</if>>
<<else>>
<<switch random(1, 11)>>
<<case 1>>"젠장할 정액 걸레 같으니."
<<case 2>>"정말 추잡한 <<slut_ iya>>."
<<case 3>>"젠장할 정액변소 같으니."
<<case 4>>"역겨운 정액변소 같으니!"
<<case 5>>"정액에 뒤덮여 돌아다니는 것이 너를 흥분시키나 보지?"
<<case 6>>"너 몸을 씻기는 하는 거냐?"
<<case 7>>"젠장할 <<slutPost>>들은 더이상 목욕도 하지 않는다니까."
<<case 8>>"너 자신에게 매춘하는 중이었냐?"
<<case 9>>"씨팔, 너 정액에 중독되거나 한 거 아냐?"
<<case 10>>"누군가가 재미를 보는 방법을 알고 있나 보군."
<<case 11>>
<<if _args[0] is "vagina">>
"너 그렇게 절박하게 아기를 갖고 싶은 거야?"
<<elseif _args[0] is "anus">>
"보아하니 네 항문이 일을 많이 한 것 같군."
<<else>>
"누군가가 재미를 보는 방법을 알고 있나 보군."
<</if>>
<</switch>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_cum_light">>
<<if $NPCList[_n].type is "plant">>
<<He_ nun>> <<his_ yi>> 입술을 핥는다.
<<else>>
<<famesex 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<He_ ga>> 말한다.
<<if _args[0] is "vagina">>
<<switch random(1, 9)>>
<<case 1>>
<<if maleChance() gt 0>>
"네 남자친구와 재미 좀 봤나 보지?"
<<else>>
"누군가가 벌써 재미 좀 봤구만."
<</if>>
<<case 2>>
<<if maleChance() gt 0>>
"네 남자친구가 이랬어?"
<<else>>
"누가 이 정액을 네 안에 싸지른거야?"
<</if>>
<<case 3>>
<<if maleChance() gt 0>>
"네가 네 남자친구를 행복하게 해 줬다고 장담해."
<<else>>
"네가 누군가를 아주 행복하게 해 준게 분명한 것 같군."
<</if>>
<<case 4>>"걱정 마, 내가 네게 좀 더 줄 테니."
<<case 5>>"아무래도 내가 질척한 시간을 갖게 될 것 같은데."
<<case 6>>"최소한 대 주고 난 뒤에는 좀 씻으라고."
<<case 7>>"누군가가 벌써 재미 좀 봤구만."
<<case 8>>"보지 속의 정액을 보여주는 것을 좋아하는 거야?"
<<case 9>><<if $pregnancyspeechdisable is "f">>"임신하려고 노력하고 있는 중이야?"<<else>>"질 안에 정액을 모으는 것을 좋아하는 거야?"<</if>>
<</switch>>
<<elseif _args[0] is "anus">>
<<if $player.gender is "m" and $player.penissize lte 1 and random(1, 5) is 1>>
<<if random(1, 2) is 1>>
"그렇게 작은 자지로는, 별로 놀랍지도 않네."
<<else>>
"그렇게 조그마한 자지로는, 아마 그게 네가 누군가에게 쾌락을 줄 수 있는 유일한 방법이겠지."
<</if>>
<<if $player.penissize is 1>>
<<insecurity "penis_small" 1>>
<<else>>
<<insecurity "penis_tiny" 1>>
<</if>>
<<else>>
<<switch random(1, 10)>>
<<case 1>>
<<if maleChance() gt 0>>
"네 남자친구와 재미 좀 봤나 보지?"
<<else>>
"누군가가 벌써 재미 좀 봤구만."
<</if>>
<<case 2>>
<<if maleChance() gt 0>>
"네 남자친구가 이랬어?"
<<else>>
"누가 이 정액을 네 안에 싸지른거야?"
<</if>>
<<case 3>>
<<if maleChance() gt 0>>
"네가 네 남자친구를 행복하게 해 줬다고 장담해."
<<else>>
"네가 누군가를 아주 행복하게 해 준게 분명한 것 같군."
<</if>>
<<case 4>>"걱정 마, 내가 네게 좀 더 줄 테니."
<<case 5>>"아무래도 내가 질척한 시간을 갖게 될 것 같은데."
<<case 6>>"최소한 대 주고 난 뒤에는 좀 씻으라고."
<<case 7>>"누군가가 벌써 재미 좀 봤구만."
<<case 8>>"네가 항문에 정액을 받아들이는 걸 신경쓰지 않는다는 것을 알게 되어 좋네."
<<case 9>>"네 항문이 채워지는 것을 즐겼어?"
<<case 10>>"처녀로 남으려 노력하고 있는 중이야?"
<</switch>>
<</if>>
<<else>>
<<switch random(1, 8)>>
<<case 1>>
<<if maleChance() gt 0>>
"네 남자친구와 재미 좀 봤나 보지?"
<<else>>
"누군가가 벌써 너와 재미 좀 봤구만."
<</if>>
<<case 2>>
<<if maleChance() gt 0>>
"네 남자친구가 이랬어?"
<<else>>
"누가 그 정액을 네게 쏟아놓은 거야?"
<</if>>
<<case 3>>
<<if maleChance() gt 0>>
"네가 네 남자친구를 행복하게 해 줬다고 장담해."
<<else>>
"네가 누군가를 아주 행복하게 해 준게 분명한 것 같군."
<</if>>
<<case 4>>"정액을 네 위에 뿌리는 것을 좋아하나 보지?"
<<case 5>>"걱정 마, 내가 네게 좀 더 줄 테니."
<<case 6>>"최소한 대 주고 난 뒤에는 좀 씻으라고."
<<case 7>>"누군가가 벌써 너와 재미 좀 봤구만."
<<case 8>>"처녀로 남으려 노력하고 있는 중이야?"
<</switch>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_parasite_comment">>
<<if $NPCList[_n].type is "plant">>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<if _args[0] is "penis">>
<<He_ ga>> 입술을 불룩 내민다. "그것이 네 정액을<<if $orgasmcurrent gte 1>> 또 다시<</if>> 가로막지 않는 게 좋을 텐데."
<<else>>
<<He_ ga>> 눈썹을 치켜뜬다. "좋아. 인정하지, 그건 새로운데."
<</if>>
<</if>>
<<else>>
<<famebestiality 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<He_ ga>> 말한다.
<<switch random(1, 8)>>
<<case 1>>"그게 기분 좋을 것이 틀림없어."
<<case 2>>"그게 너를 흥분시키고 있다고 장담해. 그게 네가 지금까지 그걸 떼어버리지 않았던 이유겠지."
<<case 3>>"의사에게 그것을 보여주는 게 좋을 거야."
<<case 4>>"씨팔, 그거 진짜야?"
<<case 5>>"네가 직접 그걸 붙인 거야?"
<<case 6>>"도대체 그걸 어디서 찾은 거야?"
<<case 7>>"나는 너 같은 <<girl_ i>> 그런 것에 관심이 있을 줄은 의심해 본 적도 없어."
<<case 8>>"내 취향은 아니지만, 까다롭게 굴면 안 되겠지."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_kylar">>
<<set _silent to 1>>
<<set $_kylar to statusCheck("Kylar")>>
<<switch $skin[_args[0]].special>>
<<case "Kylar">>
<<switch $skin[_args[0]].writing>>
<<case "Reserved for Kylar">>
"나를 위해 예약되어 있지," <<he_ ga>> 사랑스럽게 말하며 <<he_ nun>>
<<if (_args[0] is "left_cheek" or _args[0] is "right_cheek") and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head" and $NPCList[_n].penis is 0 and $mouthuse is 0>>
<span class="blue"><<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 입 앞에 둔다</span>.
<<neutral 5>><<set $mouthuse to "penis">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $NPCList[_n].location.genitals to "head">><<set $mouthtarget to _n>>
<<elseif (_args[0] is "left_cheek" or _args[0] is "right_cheek") and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head" and $NPCList[_n].vagina is 0 and $mouthuse is 0>>
<<if random(4) is 0 and $facesitdisable is "f">>
부드럽게 당신을 돌아눕혀 등을 바닥에 대도록 하고 <span class="purple">당신의 얼굴에 다리를 벌리고 올라앉아, <<his_ yi>> 보지를 당신의 입 위에 내린다</span>.
<<submission 5>><<set $NPCList[_n].vagina to "facesit">><<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $position to "missionary">><<set $mouthtarget to _n>>
<<else>>
<span class="blue"><<his_ yi>> 다리를 당신의 머리에 감싸고, <<his_ yi>> 보지를 당신의 입에 누른다</span>.
<<submission 5>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthtarget to _n>>
<</if>>
<<elseif (_args[0] is "back" or _args[0] is "right_bottom" or _args[0] is "left_bottom") and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and $NPCList[_n].penis is 0 and $anususe is 0>>
<span class="blue"><<his_ yi>> 자지를 당신의 <<bottomPost>> 앞에 둔다</span>.
<<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anustarget to _n>>
<<elseif (_args[0] is "pubic" or _args[0] is "left_thigh" or _args[0] is "right_thigh") and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $player.vaginaExist and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $NPCList[_n].penis is 0 and $vaginause is 0>>
<span class="blue">당신의 다리 사이로 움직여, <<his_ yi>> <<penisdesc_ rul $NPCList[_n].penisdesc>> 당신의 보지 앞에 둔다</span>.
<<neutral 5>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $NPCList[_n].location.genitals to "genitals">><<set $vaginatarget to _n>>
<<elseif (_args[0] is "pubic" or _args[0] is "left_thigh" or _args[0] is "right_thigh") and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $player.penisExist and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $NPCList[_n].vagina is 0 and $penisuse is 0>>
<span class="blue">당신에게 다리를 벌리고 올라타, <<his_ yi>> 보지를 당신의 <<penisPost>> 가까이 맴돌게 한다</span>.
<<neutral 5>><<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $NPCList[_n].location.genitals to "genitals">><<set $penistarget to _n>>
<<else>>
당신을 향해 미소 짓는다.
<</if>>
<<case "Kylar's Obsession">>
<<He_ nun>> 걱정하는 듯 보인다. "그-그게 신경쓰이지는 않지, 그렇지?"
<<case "Love Kylar Forever">>
<<if random(1) and ($NPCList[_n].lefthand is 0 or $NPCList[_n].righthand is 0)>>
<<He_ nun>> <<his_ yi>> 손가락으로 글자를 따라가며, 미소 짓는다. "영-원-히-사-랑-해."
<<else>>
<<He_ nun>> 미소 짓는다. "언젠가 우리는 결혼할 거고, 그러면 진짜로 영원하게 될 거야!"
<</if>>
<<case "Just Kylar">>
<<He_ nun>> 아래를 쳐다본다. "나-난 네가 나만을 사랑하기를 바라..."
<<default>>
<<He_ nun>> 당신을 향해 미소 짓는다.
<<unset _silent>>
<</switch>>
<<set $enemyanger -= 10>><<set $enemytrust += 10>><<npcincr Kylar rage -2>>
<<case "Robin">>
<<if _kylarStatus.includes("Rage")>>
<<He_ ga>> 으르렁거린다. "<<nnpc_him_ un "Robin">> 잊어버려! 내가 <<nnpc_himPost "Robin">>보다 좋다고!"
<<else>>
<<He_ ga>> 소리지른다. "로빈은 내가 하는 만큼 너를 돌봐줄 수 없어!"
<</if>>
<<set $enemyanger += 30>><<set $enemytrust -= 30>><<npcincr Kylar rage 3>>
<<case "Whitney">>
<<if _kylarStatus.includes("Rage")>>
<<He_ ga>> 으르렁거린다. "너는 휘트니 것이 아냐! 너는 내 거야!"
<<else>>
<<He_ nun>> 얼어붙는다. "휘... 휘트니는 너를 제대로 대하지 않아! 나는 가능해!"
<</if>>
<<set $enemyanger += 30>><<set $enemytrust -= 30>><<npcincr Kylar rage 3>>
<<case "Sydney">>
<<if $skin[_args[0]].lewd isnot 1>>
<<He_ nun>> 얼굴을 찌푸리지만, 그것에 대해 아무말도 하지 않는다.
<<unset _silent>>
<<set $enemyanger += 5>><<set $enemytrust -= 5>>
<<elseif !$kylarSeen.includes("sydneyWriting") and _args[0].lewd is 1>>
<<He_ nun>> 얼굴을 찌푸리고, 그것을 다시 읽어보고, <<his_ yi>> 입술을 비죽거린다. "<<nnpc_HePost "Sydney">>... <<nnpc_himPost "Sydney">>에 대해서는 잊어버려."
<<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<<elseif _kylarStatus.includes("Rage")>>
<<He_ ga>> 소리지른다. "시드니는 나만큼 너를 알지 못해!"
<<set $enemyanger += 30>><<set $enemytrust -= 30>><<npcincr Kylar rage 3>>
<<else>>
<<He_ nun>> 얼굴을 찌푸린다. "나는 네가 <<nnpc_him_ gwa "Sydney">> 가까운 것이 싫어."
<<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Kylar rage 1>>
<</if>>
<<case "Black Wolf" "Great Hawk">>
<<His_ yi>> 눈이 가늘어진다. "나도 짐승이 될 수 있어. 두고 보라고!"
<<set $enemyanger += 30>><<set $enemytrust -= 30>><<npcincr Kylar rage 3>>
<<case "Eden" "Avery" "Alex">>
<<if _kylarStatus.includes("Rage")>>
<<He_ ga>> 으르렁거린다. "그게 누구이든 간에, 쓸모없어!"
<<else>>
<<He_ ga>> 소리지른다. "너는 그 사람이 필요 없어! 너는 나만을 필요로 한다고!"
<</if>>
<<set $enemyanger += 30>><<set $enemytrust -= 30>><<npcincr Kylar rage 3>>
<<case "prostitution" "rape" "exhibitionism" "sex">>
<<He_ ga>> 얼굴을 찌푸린다.
<<unset _silent>>
<<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Kylar rage 1>>
<<case "pregnancy">>
/*ToDo: Pregnancy, write once Kylar's reaction to/thoughts on pregnancy is better understood.
May differ based on gender, jealousy and whether or not Kylar has impregnated the PC in the past.*/
<<case "combat" "violence" "criminal">>
<<His_ yi>> 눈이 커지지만, <<he_ nun>> 그것에 대해 아무말도 하지 않는다.
<<unset _silent>>
<<default>>
<<if $skin[_args[0]].lewd is 1>>
<<He_ nun>> 얼굴을 찌푸린다.
<<unset _silent>>
<<set $enemyanger += 10>><<set $enemytrust -= 10>><<npcincr Kylar rage 1>>
<<else>>
/*Do nothing.*/
<<unset _silent>>
<</if>>
<</switch>>
<</widget>>
<<widget "bodypart_admire_named">>
<<switch $npc[$npcrow.indexOf(_n)]>>
<<case "Kylar">>
<<bodypart_admire_kylar _args[0]>>
<<set _admireNothing to true>>
<<case "Robin">>
<<switch $skin[_args[0]].special>>
<<case "Robin">>
<<switch $skin[_args[0]].writing>>
<<case "Robin's Protector">>
<<if $NPCName[_n].trauma gte 10>>
<<He_ ga>> 움찔한다.
<<npcincr Robin dom -1>>
<<else>>
<<He_ ga>> 활짝 웃는다.
<<set _text_output to "네가 정말 나를 안전하게 지켜주고 있어!">>
<<npcincr Robin love 1>>
<</if>>
<<case "Robin & I">>
<<if random(1)>>
<<He_ ga>> 당신에게 부드러운 눈빛을 보낸다.
<<set _text_output to "나는 아직도 네가 나를 선택했다는 것이 놀라워,">>
<<else>>
<<He_ ga>> 당신에게 눈길을 맞춘다.
<<set _text_output to "나는 다른 어떤 방법으로도 그것을 얻지 못했을 거야... 알고 있지?">>
<</if>>
<<npcincr Robin love 1>><<npcincr Robin dom 1>>
<<case "The Orphan Lover">>
<<He_ ga>> 미소 짓는다.
<<if random(1)>>
<<set _text_output to "너 진짜 나를 좋아하니?">>
<<else>>
<<if $NPCName[_n].dom gte 20>>
<<set _text_output to "너를 가지게 되어서 정말 기뻐.">>
<<else>>
<<set _text_output to "너를 가지게 된 게 정말 행운이야.">>
<</if>>
<</if>>
<<npcincr Robin love 1>><<npcincr Robin dom 1>>
<<case "Robin's Boyfriend" "Robin's Girlfriend">>
<<He_ ga>> 킥킥 웃는다.
<<set _text_output to "우리가 함께 해서 정말 행복해!">>
<<npcincr Robin love 1>><<npcincr Robin dom 1>>
<<default>>
<<He_ ga>> 미소 짓는다.
<<npcincr Robin love 1>>
<</switch>>
<<default>>
/*Do nothing.*/
<<set _admireNothing to true>>
<</switch>>
<<case "Eden">>
<<switch $skin[_args[0]].special>>
<<case "Eden">>
<<switch $skin[_args[0]].writing>>
<<case "Eden's Companion">>
<<if random(1)>>
<<set _text_output to "맞았어. 너는 내거야, 내 <<wife_ ji>>. 그걸 절대 잊어버리지 마.">>
<<else>>
<<set _text_output to "네가 누구에게 속해 있는 지를 상기시켜주는 멋진 작은 표시네.">>
<</if>>
<<case "Hunter and Prey">>
<<He_ ga>> 미소 짓는다.
<<if random(1)>>
<<set _text_output to "너는 쫓기는 것을 원하지, 그렇지?">>
<<else>>
<<set _text_output to "너는 사냥감이 되는 것을 즐기지, 그렇지?">>
<</if>>
<<npcincr Eden lust 1>>
<<case "It's Lonely in the Woods">>
<<His_ yi>> 눈이 부드러워진다.
<<set _text_output to "너 같은 <<girl_ i>> 주위에 있으니 훨씬 나아졌어.">>
<<case "Something is Hunting You">>
<<He_ ga>> 눈썹을 치켜뜬다.
<<set _text_output to "그런 걸 좋아해? 사냥 당하는 것을?">>
<<npcincr Eden lust 1>>
<<default>>
<<He_ ga>> 킬킬 웃는다.
<</switch>>
<<set $enemyanger -= 10>><<set $enemytrust += 10>>
<<case "Black Wolf">>
<<He_ ga>> 노려본다.
<<if random(1)>>
<<set _text_output to "네가 누구의 애완동물이라고 생각하는 거야?">>
<<else>>
<<set _text_output to "그러면, 어쩌면 이제 너를 동물로 취급하기 시작해야 할 지도 모르겠군.">>
<</if>>
<<set $enemyanger += 20>><<set $enemytrust -= 20>>
<<default>>
<<bodypart_admire_generic _args[0]>>
<</switch>>
<<case "Avery">>
<<switch $skin[_args[0]].special>>
<<case "Avery">>
<<switch $skin[_args[0]].writing>>
<<case "Avery's Trophy">>
<<if $averyragerevealed is 1 and C.npc.Avery.rage gte random(20, 100)>>
<<He_ ga>> 비웃는다.
<<set _text_output to "착각하지 말라고.">>
<<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Avery rage 1>>
<<else>>
<<if random(1)>>
<<He_ ga>> 눈썹을 치켜뜬다.
<<set _text_output to "완벽히 예의바르게 행동하는 것이 좋을 거야.">>
<<else>>
<<He_ ga>> 미소 짓는다.
<<set _text_output to "너를 자랑하고 다니지 않으면 아쉬울거야.">>
<</if>>
<<set $enemyanger -= 10>><<set $enemytrust += 10>><<npcincr Avery rage -1>>
<</if>>
<<case "Uptown Boy" "Uptown Girl">>
<<if $averyragerevealed is 1 and C.npc.Avery.rage gte random(20, 100)>>
<<He_ ga>> 비웃는다.
<<set _text_output to "너 같은 부랑아가? 웃기는군.">>
<<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Avery rage 1>>
<<else>>
<<He_ ga>> 웃는다.
<<set _text_output to "네가 언젠가는 그렇게 될 지도 모르지.">>
<<set $enemyanger -= 10>><<set $enemytrust += 10>><<npcincr Avery rage -1>>
<</if>>
<<case "Avery's Monopoly">>
<<if $averyragerevealed is 1 and C.npc.Avery.rage gte random(20, 100)>>
<<He_ ga>> 조롱한다.
<<set _text_output to "너는 오히려 부속물 쪽이 맞겠지.">>
<<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Avery rage 1>>
<<else>>
<<if random(1)>>
<<He_ ga>> 웃는다.
<<set _text_output to "아마도 언젠가는 외설적인 주사위 게임이라고 하는 게 좋겠어.">>
<<else>>
<<He_ ga>> 웃는다.
<<set _text_output to "다음은 뭔데? 단독 주주?">>
<</if>>
<<set $enemyanger -= 10>><<set $enemytrust += 10>><<npcincr Avery rage -1>>
<</if>>
<<case "Endearing">>
<<if $averyragerevealed is 1 and C.npc.Avery.rage gte random(20, 100)>>
<<He_ ga>> 노려본다.
<<set _text_output to "너는 네가 생각하는 것 만큼 귀엽지 않아.">>
<<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Avery rage 1>>
<<else>>
<<His_ yi>> 눈이 부드러워진다.
<<set _text_output to "너는 정말 그래, 자기야.">>
<<set $enemyanger -= 10>><<set $enemytrust += 10>><<npcincr Avery rage -1>>
<</if>>
<<default>>
<<He_ ga>> 눈썹을 치켜뜬다.
<</switch>>
<<default>>
<<bodypart_admire_generic _args[0]>>
<</switch>>
<<case "Alex">>
<<switch $skin[_args[0]].special>>
<<case "Alex">>
<<switch $skin[_args[0]].writing>>
<<case "Alex's Partner">>
<<He_ ga>> 크게 미소 짓는다.
<<if $player.gender_appearance is "m">>
<<set _text_output to "정확해! 너는 내 남자야!">>
<<else>>
<<set _text_output to "정확해! 너는 내 여자야!">>
<</if>>
<<npcincr Alex love 1>>
<<case "Sunrise to Sunset">>
<<He_ ga>> 한숨을 쉰다.
<<set _text_output to "하루종일 일 할 필요가 없었다면.">>
<<npcincr Alex love 1>>
<<case "Cowboy" "Cowgirl">>
<<He_ ga>> 킬킬 웃는다.
<<set _text_output to "우리는 올라탈 수 있지, 그건 확실해.">>
<<npcincr Alex lust 3>>
<<case "Hay Baler">>
<<if random(1)>>
<<He_ ga>> <<his_ yi>> 머리를 갸우뚱한다.
<<set _text_output to "그들처럼 강하다는 말이지, 그렇지?">>
<<else>>
<<He_ ga>> 활짝 웃는다.
<<set _text_output to "너를 땀투성이로 만들 더 좋은 방법이 많은걸.">>
<</if>>
<<npcincr Alex lust 3>>
<<default>>
<<He_ ga>> 킬킬 웃는다.
<</switch>>
<<default>>
<<bodypart_admire_generic _args[0]>>
<</switch>>
<<case "Black Wolf">>
/*Not obtainable*/
<<if $monster is 1>>
<<if random(1)>>
<<bHe_ ga>> 얼굴을 찌푸린다.
<<set _text_output to "멍청한 인간들의 글자. 의미 없다.">>
<<else>>
<<bHe_ ga>> <<bhis_ yi>> 머리를 갸우뚱한다.
<<set _text_output to "그거 먼지 묻은 거야?">>
<</if>>
<</if>>
<<case "Great Hawk">>
/*Not obtainable*/
<<if $monster is 1>>
<<bHe_ ga>> <<bhis_ yi>> 머리를 갸우뚱한다.
<<if random(1)>>
<<set _text_output to "누군가가 너에게 뭔가 써 놓은 건가? 그게 뭐지?">>
<<else>>
<<set _text_output to "그거 땅에 사는 자들의 풍습인가?">>
<</if>>
<</if>>
<<case "Bailey">>
<<switch $skin[_args[0]].special>>
<<case "Robin">>
<<switch $skin[_args[0]].writing>>
<<case "Robin & I">>
<<He_ ga>> 조롱한다.
<<set _text_output to "좋은 생각이야. 놈들은 세트상품에 두 배로 돈을 내겠지.">>
<<default>>
<<if $speechadmired>>
<<He_ ga>> 노려본다.
<<else>>
<<He_ ga>> 미소 짓는다.
<</if>>
<<set _text_output to "걱정 마, 내가 <<nnpc_himPost 'Robin'>>도 금방 찾아갈 거니까.">>
<</switch>>
<<case "prostitution">>
<<if $skin[_args[0]].degree gte 10000>>
<<He_ ga>> 끄덕인다.
<<if random(1)>>
<<set _text_output to "적절한 가격이야.">>
<<else>>
<<set _text_output to "좋아. 네 가치를 알고 있는 것 같군.">>
<</if>>
<<else>>
<<He_ ga>> 조롱한다.
<<if random(1)>>
<<set _text_output to "너를 너무 싸게 팔고 있는데.">>
<<else>>
<<set _text_output to "최소한 네가 어디에 쓸모있는지는 알고 있는 것 같군.">>
<</if>>
<</if>>
<<case "rape">>
<<He_ ga>> <<his_ yi>> 입술을 비죽거린다.
<<if random(1)>>
<<set _text_output to "네 몸을 쓰레기처럼 던져버리다니. 한심하군.">>
<<else>>
<<set _text_output to "쓰레기 같으니.">>
<</if>>
<<default>>
/*Do nothing.*/
<<set _admireNothing to true>>
<</switch>>
<<case "Briar">>
<<if $skin[_args[0]].special is "prostitution">>
<<if $skin[_args[0]].degree gte 10000>>
<<He_ ga>> 핀잔을 한다.
<<if random(1)>>
<<set _text_output to "누군가는 <<pherself_ ga>> 엄청 잘나가는 줄 아나보네.">>
<<else>>
<<set _text_output to "네가 퍽도 그런 가치가 있겠다.">>
<</if>>
<<elseif $skin[_args[0]].degree gte 2500>>
<<if random(1)>>
<<He_ ga>> 히죽 웃는다.
<<set _text_output to "애처롭구만. 나와 함께라면 더 많은 돈을 벌 수도 있을 텐데.">>
<<else>>
<<He_ ga>> 노려본다.
<<set _text_output to "너는 그런 가치가 있는 녀석이 아니야.">>
<</if>>
<<else>>
<<He_ ga>> 비웃는다.
<<if random(1)>>
<<set _text_output to "누가 싸구려 부랑아를 원하겠어?">>
<<else>>
<<set _text_output to "최소한 내 <<whorePost>>들은 품위라도 있지.">>
<</if>>
<</if>>
<<set $enemyanger += 30>><<set $enemytrust -= 30>>
<<else>>
<<bodypart_admire_generic _args[0]>>
<</if>>
<<case "Remy">>
<<switch $skin[_args[0]].special>>
<<case "Alex">>
<<if random(1)>>
<<if $speechadmired>>
<<He_ ga>> 의기양양한 웃음을 내비친다.
<<else>>
<<He_ ga>> 미소 짓는다.
<</if>>
<<set _text_output to "너는 지금 더 나은 관리 아래에 있는 거야.">>
<<else>>
<<His_ yi>> 눈이 가늘어진다.
<<set _text_output to "그 건방진 놈은 이런 훌륭한 표본을 낭비해 버렸을 거야.">>
<</if>>
<<set $enemytrust -= 20>>
<<case "cattle">>
<<if $cow gte 6>>
<<He_ ga>> 미소 짓는다.
<<if random(1)>>
<<set _text_output to "이 목장의 자랑이지.">>
<<else>>
<<set _text_output to "훌륭한 표본이지, 정말로.">>
<</if>>
<<set $enemyanger -= 5>><<set $enemytrust += 5>><<livestock_obey 1>>
<<else>>
<<He_ ga>> 미소 짓는다.
<<if random(1)>>
<<set _text_output to "언젠가는 상을 받을 만한 소로 만들어주지.">>
<<else>>
<<set _text_output to "너는 여기에 속해 있어. 절대 잊어버리지 말라고.">>
<</if>>
<</if>>
<<case "prostitution">>
<<He_ ga>> 웃는다.
<<set _text_output to "너는 네가 생각하는 것 보다 훨씬 가치가 있어.">>
<<default>>
<<bodypart_admire_generic _args[0]>>
<</switch>>
<<case "Mason" "Sydney">>
/*Do nothing.*/
<<set _admireNothing to true>>
<<default>>
<<bodypart_admire_generic _args[0]>>
<</switch>>
<<if !$speechadmired and !_admireNothing>><<set $speechadmired to 1>>
"<<print _text_output>>"
<</if>>
<</widget>>
<<widget "bodypart_admire_plant">>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<if $skin[_args[0]].type is "object">>
<<switch $skin[_args[0]].writing>>
<<case "unicorn">>
"그런 말들이 존재한다고? 우와."
<<case "heart" "cross">>
"아이, 귀여워라! ...그게 뭐야?"
<<case "paw_print">>
<<if $location is "forest">>
"이봐, 너 그... 아무것도 아냐."
<<else>>
"이국적인데!"
<</if>>
<<case "flower" "butterfly">>
"오, 나 그거 좋아해!"
<<set $enemytrust += 20>>
<<case "star">>
<<if $location is "forest">>
"우리가 별들을 볼 수 있기를 바라지만, 나무들이 그것들을 대부분 가려버려서..."
<<elseif Time.dayState is "night">>
"하늘과 똑같아!"
<<else>>
"밤하늘 같아..."
<</if>>
<<case "skull">>
"네 몸 안에 저런게 하나 있다고? 못 믿겠어."
<<case "flame">>
<<if $skin[_args[0]].pen is "brand" or $skin[_args[0]].pen is "magic">>
"그건... 실제로 너를 불태우지는 않지, 그렇지 않아?"
<<else>>
"너는 위험한 것에 대한 취향이 있구나."
<</if>>
<<case "cattle_brand">>
<<if $location is "moor">>
"걱정 마. 레미가 내게서 너를 뺏어가게 놔두지 않을 테니까."
<<else>>
"아이, 귀여워라! ...그게 뭐야?"
<</if>>
<<case "penis">>
"오오, 너무 음란해! ...무슨 뜻이야, 사용하지 못한다고?!"
<</switch>>
<<else>>
<<switch $skin[_args[0]].pen>>
<<case "tattoo">>
"그게 뭐야, 태어날 때부터 있던 점 같은 거야?"
<<case "brand">>
"아우, 그런 게 내 안으로 타들어오는 것을 원하지 않아."
<<case "magic">>
"나한테 고약한 버섯이 난 거야, 아니면 그게 진짜로 빛나고 있는 거야?"
<<case "lipstick">>
"오오, 분홍색!"
<<case "mud">>
"자연의 화폭이군."
<<default>>
"그런 귀여운 피부에 그런 걸 그려넣다니 너무하네."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire">>
<<if !$noAdmire and ($role isnot "islander" or $islander_language gte 100)>>
<<if _args[0].includes("random_")>>
<<set _args[0] to _args[0].replace("random_", (random(0,1) ? "left_" : "right_"))>> <!-- ex "random_cheek" turns into either "right_cheek" or "left_cheek" -->
<</if>>
<<switch _args[1]>>
<<case "bodywriting">>
<<if $skin[_args[0]] is undefined or $newlyWritten.includes(_args[0])>>
<<elseif $skin[_args[0]].writing>>
<<if _args[0] is "forehead" or
(_args[0] is "left_cheek" or _args[0] is "right_cheek") and !$worn.face.type.includes("mask") or
(_args[0] is "left_shoulder" or _args[0] is "right_shoulder") and ($worn.upper.exposed gte 1 or $worn.upper.open is 1) and ($worn.under_upper.exposed gte 1 or $worn.under_open is 1) or
_args[0] is "breasts" and $worn.upper.exposed gte 1 and ($worn.under_upper.exposed gte 1 or $worn.under_upper.open is 1) or
_args[0] is "back" and ($worn.upper.exposed gte 1 or $worn.upper.state isnot "waist") and ($worn.under_upper.exposed gte 1 or $worn.under_upper.state isnot "waist") or
(_args[0] is "left_bottom" or _args[0] is "right_bottom") and ($worn.lower.exposed gte 1 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("covered")) or
_args[0] is "pubic" and $worn.lower.exposed gte 1 and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("covered")) or
(_args[0] is "left_thigh" or _args[0] is "right_thigh") and $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("covered")>>/*Makes sure bodywriting isn't seen if obstructed by clothing.*/
<<if $skin[_args[0]].type is "text">>
<<HePost "은">> 당신의 <<bodypart _args[0]>>에 써진 <<trBodyWriting $skin[_args[0]].writing>>"_trResult" 문구를 읽는다.
<<else>>
<<He_ nun>> 당신의 <<bodypart _args[0]>>에 그려진 <<trBodyWriting $skin[_args[0]].writing>>_trResult 문양을 쳐다본다.
<</if>>
<<if $npc[_n]>>
<<bodypart_admire_named _args[0]>>
<<else>>
<<bodypart_admire_generic _args[0]>>
<</if>>
<</if>>
<</if>>
<<case "cum">>
<<bodypart_admire_cum_convert _args[0]>>
<<case "parasite">>
<<bodypart_admire_parasite_convert _args[0]>>
<</switch>>
<</if>>
<</widget>>
<<widget "bodypart_admire_generic">>
<<if $skin[_args[0]].arrow is 1 and
(_args[0] is "left_cheek" or
_args[0] is "right_cheek" or
_args[0] is "back" or
_args[0] is "left_bottom" or
_args[0] is "right_bottom" or
_args[0] is "pubic" or
_args[0] is "left_thigh" or
_args[0] is "right_thigh")>>
<<bodypart_admire_arrow _args[0]>>
<<elseif $NPCList[_n].type is "plant">>
<<bodypart_admire_plant _args[0]>>
<<elseif $skin[_args[0]].special is "prostitution">>
<<bodypart_admire_prostitution _args[0]>>
<<elseif $skin[_args[0]].special is "rape">>
<<bodypart_admire_rape _args[0]>>
<<elseif $skin[_args[0]].special is "exhibitionism">>
<<bodypart_admire_exhibitionism _args[0]>>
<<elseif $skin[_args[0]].special is "bestiality" or $skin[_args[0]].special is "Black Wolf" or $skin[_args[0]].special is "Great Hawk">>
<<bodypart_admire_bestiality _args[0]>>
<<elseif $skin[_args[0]].special is "sex">>
<<bodypart_admire_promiscuity _args[0]>>
<<elseif $skin[_args[0]].special is "pregnancy">>
<<bodypart_admire_pregnancy _args[0]>>
<<elseif $skin[_args[0]].special is "impreg">>
<<bodypart_admire_impreg _args[0]>>
<<elseif $skin[_args[0]].gender is "f">>
<<bodypart_admire_girly _args[0]>>
<<elseif $skin[_args[0]].gender is "m">>
<<bodypart_admire_boyish _args[0]>>
<<elseif $skin[_args[0]].special is "combat">>
<<bodypart_admire_combat _args[0]>>
<<elseif $skin[_args[0]].special is "violence">>
<<bodypart_admire_violence _args[0]>>
<<elseif $skin[_args[0]].special is "criminal">>
<<bodypart_admire_criminal _args[0]>>
<<elseif $skin[_args[0]].writing>>
<<bodypart_admire_lewd _args[0]>>
<</if>>
<</widget>>
<<widget "bodypart_admire_cum_convert">>
<<switch _args[0]>>
<<case "forehead">>
<<bodypart_admire_cum hair>>
<<case "left_bottom", "right_bottom">>
<<if random(1, 2) is 1>>
<<bodypart_admire_cum bottom>>
<<else>>
<<bodypart_admire_cum anus>>
<</if>>
<<case "left_shoulder">>
<<bodypart_admire_cum leftarm>>
<<case "right_shoulder">>
<<bodypart_admire_cum rightarm>>
<<case "pubic">>
<<if $player.penisExist and (!$player.vaginaExist or random(1, 2) is 1)>>
<<bodypart_admire_cum penis>>
<<else>>
<<if random(1, 2) is 1>>
<<bodypart_admire_cum vagina>>
<<else>>
<<bodypart_admire_cum vaginaoutside>>
<</if>>
<</if>>
<<case "back">>
<<bodypart_admire_cum neck>>
<<case "breasts">>
<<bodypart_admire_cum chest>>
<<case "left_thigh", "right_thigh">>
<<bodypart_admire_cum thigh>>
<<case "left_cheek", "right_cheek">>
<<if random(1, 2) is 1>>
<<bodypart_admire_cum face>>
<<else>>
<<bodypart_admire_cum mouth>>
<</if>>
<<default>>
<<set _admireNothing to true>>
<</switch>>
<<if $NPCList[_n].type is "plant">>
<<set _admireNothing to true>>
<</if>>
<</widget>>
<<widget "bodypart_admire_parasite_convert">>
<<switch _args[0]>>
<<case "left_bottom", "right_bottom">>
<<bodypart_admire_parasite bottom>>
<<case "left_shoulder">>
<<bodypart_admire_parasite left_arm>>
<<case "right_shoulder">>
<<bodypart_admire_parasite right_arm>>
<<case "pubic">>
<<if $player.penisExist and (!$player.vaginaExist or random(1, 2) is 1)>>
<<bodypart_admire_parasite penis>>
<<else>>
<<bodypart_admire_parasite clit>>
<</if>>
<<case "breasts">>
<<bodypart_admire_parasite nipples>>
<<default>>
<<set _admireNothing to true>>
<</switch>>
<</widget>>
<<widget "bodypart_admire_cum">>
<<if _admireNothing>>
<<elseif setup.bodyliquid.combined(_args[0]) gte 4>>
<<set _bodypartLiquidText to formatList(
["semen", "goo", "nectar"].filter(stuff => $player.bodyliquid[_args[0]][stuff] gte 1)
.join(',').replace(/([^,]+)(,|$)/g, (match, p1, p2) => {return {"semen": "정액", "goo": "점액", "nectar": "꿀"}[p1] + p2}).split(','))
>>
<<if _args[0] is "vagina" or _args[0] is "anus" or _args[0] is "mouth">>
<<He_ nun>> 당신의 <<bodypart _args[0]>>에서 <<print either("스며나오는", "쏟아져 나오는 대량의", "흘러나오는")>> <<print _bodypartLiquidText>><<print either("을 쳐다본다", "을 발견한다", "을 주목한다", "에 눈을 둔다", "을 응시한다")>>.
<<else>>
<<He_ nun>> 당신의 <<trBodypart _args[0] "을" "sep">>_trResult<<print either(_trPost+" 뒤덮은", _trPost+" 흠뻑 적신 대량의", "에서 흘러내리는", "에 풍성하게 늘어진")>> <<print _bodypartLiquidText>><<print either("을 쳐다본다", "을 발견한다", "을 주목한다", "에 눈을 둔다", "을 응시한다")>>.
<</if>>
<<if !$npc[_n]>>
<<bodypart_admire_cum_heavy _args[0]>>
<</if>>
<<elseif setup.bodyliquid.combined(_args[0]) gte 2>>
<<set _bodypartLiquidText to formatList(
["semen", "goo", "nectar"].filter(stuff => $player.bodyliquid[_args[0]][stuff] gte 1)
.join(',').replace(/([^,]+)(,|$)/g, (match, p1, p2) => {return {"semen": "정액", "goo": "점액", "nectar": "꿀"}[p1] + p2}).split(','))
>>
<<if _args[0] is "vagina" or _args[0] is "anus" or _args[0] is "mouth">>
<<He_ nun>> 당신의 <<bodypart _args[0]>>에서 <<print either("뚝뚝 떨어지는", "새어나오는", "흘러나오는 소량의", "조금씩 흘러나오는")>> <<print _bodypartLiquidText>><<print either("을 쳐다본다", "을 발견한다", "을 주목한다", "에 눈을 둔다", "을 응시한다")>>.
<<else>>
<<He_ nun>> 당신 <<bodypart _args[0]>>의 <<print _bodypartLiquidText>><<print either("을 쳐다본다", "을 발견한다", "을 주목한다", "에 눈을 둔다", "을 응시한다")>>.
<</if>>
<<if !$npc[_n]>>
<<bodypart_admire_cum_light _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_parasite">>
<<if _admireNothing or $parasite[_args[0]].name is undefined>>
<<elseif (_args[0] is "nipples" and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1) or (["bottom","clit","penis"].includes(_args[0]) and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1) or !["nipples","bottom","clit","penis"].includes(_args[0])>>
<<He_ nun>> 당신 <<bodypart _args[0]>>의 <<trParasite _parasite[_args[0]].name "을" "sep">><<print either(_trPost+" 알아챈다", _trPost+" 응시한다", _trPost+" 흘낏 본다", "에 눈을 둔다", _trPost+" 쳐다본다")>>.
<<if !$npc[_n]>>
<<bodypart_admire_parasite_comment _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_chance">>
<<if $enemytype isnot "beast" and ($NPCList[_n].mouth is 0 or $NPCList[_n].mouth is "speech_only" or ($NPCList[_n].type is "plant" and $speechkissvirgin is 1)) and $speechdisable isnot 1>>
<<switch random(1, 5)>>
<<case 5>>
<<bodypart_admire _args[0] bodywriting>>
<<case 4>>
<<bodypart_admire _args[0] cum>>
<<case 3>>
<<bodypart_admire _args[0] parasite>>
<<default>>
/*Do nothing*/
<<set _admireNothing to true>>
<</switch>>
<</if>>
<</widget>>
<<widget "bodywriting">>
<<bodywritingExposureCheck true true>>
<<for _active_bodypart range setup.bodyparts>>
<<if $skin[_active_bodypart].writing>>
<<if $skin[_active_bodypart].type is "text">>
<<if isLoveInterest($skin[_active_bodypart].special)>>
<<trBodyWriting $skin[_active_bodypart].writing>>"<span class="lewd">_trResult</span>" 문구가
<<elseif $skin[_active_bodypart].special isnot "none">>
<<trBodyWriting $skin[_active_bodypart].writing>>"<span class="red">_trResult</span>" 문구가
<<elseif $skin[_active_bodypart].lewd is 1>>
<<trBodyWriting $skin[_active_bodypart].writing>>"<span class="pink">_trResult</span>" 문구가
<<else>>
<<trBodyWriting $skin[_active_bodypart].writing>>"<span class="purple">_trResult</span>" 문구가
<</if>>
<<if $skin[_active_bodypart].pen is "pen">>
당신의 <<bodypart _active_bodypart>>에 평범한 펜으로 쓰여졌다.
<<elseif $skin[_active_bodypart].pen is "marker">>
당신의 <<bodypart _active_bodypart>>에 <span class="purple">유성펜</span>으로 쓰여졌다.
<<elseif $skin[_active_bodypart].pen is "tattoo">>
당신의 <<bodypart _active_bodypart>>에 <span class="red">문신</span>으로 새겨졌다.
<<elseif $skin[_active_bodypart].pen is "lipstick">>
당신의 <<bodypart _active_bodypart>>에 립스틱으로 쓰여졌다.
<<elseif $skin[_active_bodypart].pen is "mud">>
당신의 <<bodypart _active_bodypart>>에 진흙으로 쓰여졌다.
<<elseif $skin[_active_bodypart].pen is "brand">>
당신의 <<bodypart _active_bodypart>>에 <span class="red">낙인</span>으로 찍혔다.
<<elseif $skin[_active_bodypart].pen is "magic">>
당신의 <<bodypart _active_bodypart>>에 <span class="pink">인장</span>으로 새겨졌다.
<</if>>
<<else>>
<<if $skin[_active_bodypart].special isnot "none">>
<<trBodyWriting $skin[_active_bodypart].writing>><span class="red">_trResult</span> 그림이
<<elseif $skin[_active_bodypart].lewd is 1>>
<<trBodyWriting $skin[_active_bodypart].writing>><span class="pink">_trResult</span> 그림이
<<else>>
<<trBodyWriting $skin[_active_bodypart].writing>><span class="purple">_trResult</span> 그림이
<</if>>
<<if $skin[_active_bodypart].pen is "pen">>
당신의 <<bodypart _active_bodypart>>에 평범한 펜으로 그려졌다.
<<elseif $skin[_active_bodypart].pen is "lipstick">>
당신의 <<bodypart _active_bodypart>>에 립스틱으로 그려졌다.
<<elseif $skin[_active_bodypart].pen is "mud">>
당신의 <<bodypart _active_bodypart>>에 진흙으로 그려졌다.
<<elseif $skin[_active_bodypart].pen is "marker">>
당신의 <<bodypart _active_bodypart>>에 <span class="purple">유성펜</span>으로 그려졌다.
<<elseif $skin[_active_bodypart].pen is "tattoo">>
당신의 <<bodypart _active_bodypart>>에 <span class="red">문신</span>으로 새겨졌다.
<<elseif $skin[_active_bodypart].pen is "brand">>
당신의 <<bodypart _active_bodypart>>에 <span class="red">낙인</span>으로 찍혔다.
<<elseif $skin[_active_bodypart].pen is "magic">>
당신의 <<bodypart _active_bodypart>>에 <span class="pink">인장</span>으로 새겨졌다.
<</if>>
<</if>>
<<if $skin[_active_bodypart].arrow is 1>>
<<if _active_bodypart is "left_cheek" or _active_bodypart is "right_cheek">>
화살표 하나가 당신의 입을 가리킨다.
<<elseif _active_bodypart is "left_bottom" or _active_bodypart is "right_bottom" or _active_bodypart is "back">>
화살표 하나가 당신의 항문을 가리킨다.
<<elseif _active_bodypart is "pubic" or _active_bodypart is "left_thigh" or _active_bodypart is "right_thigh">>
화살표 하나가 당신의 <<genitalsPost true "을">> 가리킨다.
<</if>>
<</if>>
<<if _skin_array.includes(_active_bodypart)>>
<span class="purple">현재 눈에 보인다.</span>
<<else>>
<span class="lblue">현재 눈에 보이지 않는다.</span>
<</if>>
<br>
<</if>>
<</for>>
<</widget>>
<<widget "bodywriting_prostitution_check">>
<!-- unused -->
<</widget>>
<<widget "tattoo_parlour">>
<<generate1>><<person1>>
<<if ["bestiality", "Black Wolf", "Great Hawk"].includes($tattoo_parlour.special)>>
<<set $_embarassingType to "deviant">>
<<elseif $tattoo_parlour.lewd is 1>>
<<set $_embarassingType to "lewd">>
<<elseif ["left_bottom", "right_bottom", "pubic", "breasts"].includes($tattoo_bodypart)>>
<<set $_embarassingType to "location">>
<</if>>
<<if $tattoo_choice>>
<<if $tattoo_parlour.type is "text">>
<<set $_request to `<span class="pink">"<<trBodyWriting $tattoo_parlour.writing>>_trResult"</span> 문구로`>>
<<else>>
<<set $_request to `<span class="pink"><<trBodyWriting $tattoo_parlour.writing>>_trResult</span> 그림으로`>>
<</if>>
<<if $_embarassingType>>
얼굴을 붉힌 채로, 당신은 타투 아티스트에게 $_request <<bodypart $tattoo_bodypart>>에 문신을 해달라고 말한다.
<<control 50>><<gggcontrol>>
<<else>>
당신은 타투 아티스트에게 $_request <<bodypart $tattoo_bodypart>>에 문신을 해달라고 말한다.
<<control 25>><<ggcontrol>>
<</if>>
<<else>>
<<set $_writing to ($tattoo_parlour.type is "text" ? "써 있는 문구를" : "그려진 그림을")>>
<<if $_embarassingType>>
얼굴을 붉힌 채로, 당신은 타투 아티스트에게 <<bodypart $tattoo_bodypart>>에 $_writing 영구적인 것으로 해달라 한다.
<<else>>
당신은 타투 아티스트에게 <<bodypart $tattoo_bodypart>>에 $_writing 영구적인 것으로 해달라 한다.
<</if>>
<</if>>
<<if $_embarassingType is "deviant">>
<<HePost "은">> 당신의 그런 이상성욕적 요구에 동요하지 않는다.
<<elseif $_embarassingType is "lewd">>
<<HePost "은">> 당신의 그런 음란한 요구에 동요하지 않는다.
<<elseif $_embarassingType is "location">>
<<HePost "은">> 그 위치에 동요하지 않는다.
<</if>>
<br><br>
<<set $_skirt to setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt>>
<<if ["left_bottom", "right_bottom"].includes($tattoo_bodypart)>>
"좋아," <<hePost "이">> 커튼을 닫으며 말한다. "엉덩이를 한 번 보자고."
<<if $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 <<nervously>> 몸을 돌려, <<hePost "에게">> <<bottomPost "을">> 내보인다.
<<else>>
당신은 <<nervously>> <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 내려, <<bottomPost "을">> 노출시킨다.
<</if>>
<<elseif $worn.under_lower.type.includes("naked")>>
<<if $_skirt is 1>>
당신은 <<nervously>> 치마를 들춰, <<bottomPost "을">> 노출시킨다.
<<else>>
당신은 <<nervously>> <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려, <<bottomPost "을">> 노출시킨다.
<</if>>
<<else>>
<<if $_skirt is 1>>
당신은 <<nervously>> 치마를 들춰, <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 노출시킨다.
<<elseif $worn.lower.set is $worn.upper.set>>
당신은 <<nervously>> <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗어, <<undertop_ gwa>> <<worn_under_lower_name_ ul>> 노출시킨다.
<<else>>
당신은 <<nervously>> <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려, <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 노출시킨다.
<</if>>
"그것도 벗어야 해," <<hePost "이">> 말한다. "그렇지 않으면 작업할 때 걸리적거려."
<<if $worn.under_lower.set is $worn.under_upper.set>>
당신은 <<hisPost "의">> 지시를 따라, <<hePost "이">> 등을 돌리고 있는 동안 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다.
<<else>>
당신은 <<hisPost "의">> 지시를 따라, <<hePost "이">> 등을 돌리고 있는 동안 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 내린다.
<</if>>
<</if>>
<<elseif ["pubic", "left_thigh", "right_thigh"].includes($tattoo_bodypart)>>
"좋아." <<hePost "이">> 커튼을 닫으며 말한다.
<<if $worn.lower.type.includes("naked")>>
<<if $tattoo_bodypart is "pubic" and !$worn.under_lower.type.includes("naked")>>
"그것도 벗어야 해," <<hePost "이">> 말한다. "그렇지 않으면 작업할 때 걸리적거려."
<<if $worn.under_lower.set is $worn.under_upper.set>>
당신은 <<nervously>> <<hisPost "의">> 지시를 따라, <<hePost "이">> 등을 돌리고 있는 동안 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다.
<<else>>
당신은 <<nervously>> <<hisPost "의">> 지시를 따라, <<hePost "이">> 등을 돌리고 있는 동안 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 내린다.
<</if>>
<</if>>
<<else>>
<<if $_skirt is 1>>
"치마도 올려야 해. 작업에 방해되니까 말이야."
당신은 <<nervously>> <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려, <<undiesPost "을">> 노출시킨다.
<<elseif $worn.upper.set is $worn.lower.set>>
"옷을 완전히 벗어야 해. 작업에 방해되니까 말이야."
당신은 <<nervously>> <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗어, <<undertopPost "과">> <<undiesPost "을">> 노출시킨다.
<<else>>
"바지도 벗어야 해. 작업에 방해되니까 말이야."
당신은 <<nervously>> <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려, <<undiesPost "을">> 노출시킨다.
<</if>>
<<if $tattoo_bodypart is "pubic" and !$worn.under_lower.type.includes("naked")>>
"그것도 벗어야 해," <<hePost "이">> 말한다.
<<if $worn.under_lower.set is $worn.under_upper.set>>
당신은 <<hisPost "의">> 지시를 따라, <<hePost "이">> 등을 돌리고 있는 동안 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다.
<<else>>
당신은 <<hisPost "의">> 지시를 따라, <<hePost "이">> 등을 돌리고 있는 동안 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 내린다.
<</if>>
<</if>>
<</if>>
<<elseif ["breasts", "back"].includes($tattoo_bodypart)>>
"좋아." <<hePost "이">> 커튼을 닫으며 말한다.
<<if !$worn.upper.type.includes("naked")>>
<<if $worn.upper.open is 1 or $worn.upper.type.includes("naked")>>
"상의도 내려주겠어?" 당신은 <<nervously>> <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 끌어내려,
<<else>>
"상의도 벗어주겠어?" 당신은 <<nervously>> <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗어,
<</if>>
<<undertopPost "을">> 노출시킨다.
<</if>>
<</if>>
<br><br>
<<if ["left_bottom", "right_bottom", "pubic", "left_thigh", "right_thigh"].includes($tattoo_bodypart)>>
<<HePost "이">> 레버를 당기자, <<himPost>> 옆에 있던 의자가 뒤로 넘어간다. "여기 <<print (["left_bottom", "right_bottom"].includes($tattoo_bodypart) ? "옆으로 누워" : "엎드려")>>," <<hePost "이">> 말한다.
<<if $worn.genitals.name isnot "naked">>
<<HePost "은">> 당신의 <<trClothes "genitals" $worn.genitals.name>>_trResult에 대해서는 언급하지 않는다. 당신은 작업에 방해가 되지 않는다는 의미로 판단한다.
<br><br>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
허리 아래로는 알몸인 상태로, 당신은 지시를 따라 눕는다. "조금 아플 거야."
<<else>>
당신은 지시를 따라 눕는다. "조금 아플 거야."
<</if>>
<<else>>
<<hePost "이">> 레버를 당기자, 옆에 있던 의자가 뒤로 넘어간다. "여기 누워." 당신은 지시를 따라 눕는다. "조금 아플 거야."
<</if>>
<br><br>
<<HisPost "의">> 말은 틀리지 않았다. 작업 내내 <<bodypart $tattoo_bodypart>>에서 따끔거리는 느낌이 끊이지 않았으나, 곧 익숙해지며 되려 지루함을 느끼게 되었다.
<<if $_embarassingType is "location">>
타투 아티스트는 음란한 위치임에도 불구하고 전문적인 자세를 유지했다.
<</if>>
<br><br>
"다 됐어." <<hePost "은">> 그렇게 말하며 거울을 가져왔다. 새 문신을 확인하자,
<<set $_colour to ($tattoo_parlour.lewd is 1 ? "lewd" : "purple")>>
<<if $tattoo_parlour.type is "text">>
<span @class="$_colour">"<<trBodyWriting $tattoo_parlour.writing>>_trResult"</span> 문구가
<<else>>
<span @class="$_colour"><<trBodyWriting $tattoo_parlour.writing>>_trResult</span> 그림이
<</if>>
영구히 <<bodypart $tattoo_bodypart>> 부근을 장식하고 있는 것이 보인다.
<br><br>
타투 아티스트는 문신을 한지 얼마 안 된 상태에서 피부를 어떻게 관리하는지 설명한다. 당신은 대략적인 내용을 알아듣는. "이용해줘서 고마워." 당신이 자리에서 일어날 때 <<hePost "이">> 말한다.
<<if $tattoo_bodypart is "left_bottom" or $tattoo_bodypart is "right_bottom">>
"아, 그리고 자리에 앉을 때 조심해."
<</if>>
<br><br>
<<if $tattoo_parlour.writing is "Book Criminal >:(" or $tattoo_parlour.writing is "Book Criminal <3">>
<<earnFeat "A Crime Most Foul">>
<</if>>
<<unset $tattoo_parlour>>
<<unset $tattoo_bodypart>>
<<unset $tattoo_choice>>
<<endevent>>
<</widget>>
<<widget "bodywriting_dungeon_select">>
<<if !Object.values($skin).some(p => p.writing is "163") or random(0,2) is 2>>
<<add_bodywriting _args[0] one_six_three>>
<<elseif random(0,2) is 1>>
<<bodywriting_rape_select _args[0]>>
<<else>>
<<add_bodywriting _args[0] slave>>
<</if>>
<</widget>><div @class="(Errors.log.length==0?'hidden':'') + ' error-reporter-btn'" onclick="Errors.Reporter.toggle()"></div>
<<run T.buttons = new window.Tab("overlayButtons", "macro-button-selected")>>
<<if $intro is 0>>
<<if $options.weatherUpdate && $options.images>>
<<skybox>>
<<else>>
<<weatherdisplay>>
<</if>>
<<if $gamemode is "soft">>
<<set $pain to 0>>
<</if>>
<<if $options.images is 1>>
<<addclass body has-images>>
<<removeclass body no-images>>
<div id="sidebar-img-container">
<<img>>
</div>
<<else>>
<<removeclass body has-images>>
<<addclass body no-images>>
<</if>>
<<combateffects>>
<div id="storyCaptionDiv" @class="($extendedStats ? 'statsExtended' : '')">
<div id="debugWindow"></div>
<<if $options.images is 1>>
<div id="stats" onclick="extendStats()">
<<statsCaption>>
</div>
<</if>>
<div id="storyCaptionContent">
<<if $options.numpad is true>>
<style>
.mob-btn-group{
position: fixed;
top: 100px;
right: 0;
display: flex;
align-items: end;
flex-direction: column;
cursor: pointer;
color: #fff;
}
.mob-btn-group>div{
padding: 10px;
background-color: var(--850);
border: 1px solid var(--750);
border-radius: 5px 0 0 5px;
}
.mob-btn-group>div:hover{
background-color: var(--800);
}
</style>
<div class="mob-btn-group unstowable">
<div class="mob-btn-h" onclick="mobBtnShow()" style="display:none;"></div>
<div class="mob-btn" onclick="mobBtnHide()"></div>
<div @class="'mob-btn' + (Links.currentLinks.length < 1 ? ' red' : '')" onclick="mobClick(1)">1</div>
<div @class="'mob-btn' + (Links.currentLinks.length < 2 ? ' link-disabled' : '')" onclick="mobClick(2)">2</div>
<div @class="'mob-btn' + (Links.currentLinks.length < 3 ? ' link-disabled' : '')" onclick="mobClick(3)">3</div>
<div @class="'mob-btn' + (Links.currentLinks.length < 4 ? ' link-disabled' : '')" onclick="mobClick(4)">4</div>
<div @class="'mob-btn' + (Links.currentLinks.length < 5 ? ' link-disabled' : '')" onclick="mobClick(5)">5</div>
<div @class="'mob-btn' + (Links.currentLinks.length < 6 ? ' link-disabled' : '')" onclick="mobClick(6)">6</div>
<div @class="'mob-btn' + (Links.currentLinks.length < 7 ? ' link-disabled' : '')" onclick="mobClick(7)">7</div>
<div @class="'mob-btn' + (Links.currentLinks.length < 8 ? ' link-disabled' : '')" onclick="mobClick(8)">8</div>
<div @class="'mob-btn' + (Links.currentLinks.length < 9 ? ' link-disabled' : '')" onclick="mobClick(9)">9</div>
<div @class="'mob-btn' + (Links.currentLinks.length < 10 ? ' link-disabled' : '')" onclick="mobClick(10)">0</div>
</div>
<</if>>
<<if $endeventerror isnot undefined>>
<<if $options.debugdisable is "f">>
<<if $options.images is 1>><img class="layer-sexmouth" src="img/ui/sym_awareness.png"><</if>><span class="red"><<print StartConfig.version>> Error: An NPC generated on the "$endeventerror" passage broke free. Please inform Vrelnir. <<if $cheatdisable is "f">>Disregard this if you've just used a cheat.<</if>></span>
<br><br>
<</if>>
<<unset $endeventerror>>
<</if>>
<<if $physiquechange is 1>><<set $physiquechange to 0>>
<<if $physiqueuse gte $physique / 1000>>
<span class="gold">그동안 해온 운동 덕분에 신체 능력이 좋아지고 있다.</span>
<<set $physiqueuse to 0>>
<br><br>
<<else>>
<span class="pink">어제는 운동을 충분히 하지 않았기에, 그 결과로 신체 능력이 약간 떨어졌다.</span>
<<set $physiqueuse to 0>>
<br><br>
<</if>>
<</if>>
<<if !$lessonmissedtext>>
<<else>>
<<if $lessonmissedtext is 1>>
<span class="pink">어제 수업을 하나 빼먹었다.</span>
<<elseif $lessonmissedtext gte 2>>
<span class="pink">어제 $lessonmissedtext개의 수업을 빼먹었다.</span>
<</if>>
<<if $lessonmissed gte 25>>
<span class="red">지금까지 수업을 많이 빼먹었다. 당신의 평판이 나빠졌다.</span>
<<detention 50>><<gggdelinquency>><<status -5>><<lcool>>
<</if>>
<<set $lessonmissedtext to 0>>
<br>
<</if>>
<<if $options.images is 0>>
<div id="money-noimg">
당신은 <<printmoney $money true>>를 가지고 있다<br>
</div>
<br>
지금은 <<ampm>> 이다.
<br>
오늘은 <<trDaysOfWeek `Time.weekDayName` "이다">>_trResult.
<br>
<</if>>
<<schoolday>>
<br>
<<if $options.clothingCaption or !$options.images>>
<div id="sidebar-look-description">
<<clothingCaptionText>>
</div>
<br>
<</if>>
<<caption_clamp>>
<<calculateallure>>
<<rng>>
<<if $worn.neck.collared gte 1>>
<span class="pink">개목걸이가 당신의 목을 감싸고 있다.</span>
<br>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink"><<trChastityParasite $penilechastityparasite "이">>_trResult 자지를 감싼 채로 꿈틀거리는 것이 느껴진다.</span>
<br>
<</if>>
<<if $vaginalchastityparasite isnot 0 and $vaginalchastityparasite eq $analchastityparasite>>
<span class="pink"><<trChastityParasite $vaginalchastityparasite "이">>_trResult 보지와 하복부 안에서 꿈틀거리는 것이 느껴진다.</span>
<br>
<<else>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink"><<trChastityParasite $vaginalchastityparasite "이">>_trResult 보지 안에서 꿈틀거리는 것이 느껴진다.</span>
<br>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink"><<trChastityParasite $analchastityparasite "이">>_trResult 하복부 안에서 꿈틀거리는 것이 느껴진다.</span>
<br>
<</if>>
<</if>>
<<for _type range $parasite.types>>
<<switch $parasite[_type].length>>
<<case 0>>
<<case 1>>
<<if $parasite[_type][0] is "nipples">>
<span class="pink"><<trParasite _type "이">>_trResult <<trBodypart $parasite[_type][0]>>_trResult에 달라붙어 물고 빨고 하고 있다.</span>
<<else>>
<span class="pink"><<trParasite _type "이">>_trResult <<trBodypart $parasite[_type][0]>>_trResult에 달라붙어 물고 빨고 하고 있다.</span>
<</if>>
<br>
<<case 2>>
<span class="pink"><<trParasite _type "이">>_trResult <<trBodypart $parasite[_type][0] "과">>_trResult <<trBodypart $parasite[_type][1]>>_trResult에 달라붙어 물고 빨고 하고 있다.</span>
<br>
<<default>>
<<trBodypart $parasite[_type][0] "과">><<set _pstring to _trResult>>
<<for _i to 1; _i lt $parasite[_type].length - 1; _i++>>
<<trBodypart $parasite[_type][_i]>><<set _pstring += ", " + _trResult>>
<</for>>
<<trBodypart $parasite[_type][_i]>><<set _pstring += ", " + _trResult>>
<span class="pink"><<trParasite _type "이">>_trResult _pstring에 달라붙어 물고 빨고 하고 있다.</span>
<br>
<</switch>>
<</for>>
<<if $worn.genitals.name isnot "chastity parasite">>
<<if $parasite.penis.name and $parasite.penis.name is "parasite">>
<<if $earSlime.defyCooldown>>
<span class="red">기생충이 당신의 <<if $player.ballsExist>>고환을<<else>>자지를<</if>> 압박하고 있다.</span>
<<elseif $earSlime.vibration and $earSlime.vibration lte 20>>
<span class="pink">기생충이 당신의 자지 주위에서 고동치고 있다.</span>
<<elseif $earSlime.vibration>>
<span class="pink">기생충이 당신의 자지 주위에서 진동하고 있다.</span>
<</if>>
<<elseif $parasite.clit.name and $parasite.clit.name is "parasite">>
<<if $earSlime.defyCooldown>>
<span class="red">기생충<<if $earSlime.focus isnot "pregnancy">> 자지가<<else>>이<</if>> 당신의 클리토리스를 압박하고 있다.</span>
<<elseif $earSlime.vibration and $earSlime.vibration lte 20>>
<span class="pink">기생충<<if $earSlime.focus isnot "pregnancy">> 자지가<<else>>이<</if>> 당신의 클리토리스 주위에서 고동치고 있다.</span>
<<elseif $earSlime.vibration>>
<span class="pink">기생충<<if $earSlime.focus isnot "pregnancy">> 자지가<<else>>이<</if>> 신의 클리토리스 주위에서 진동하고 있다.</span>
<</if>>
<</if>>
<</if>>
<<if $parasite.left_ear.name and $parasite.left_ear.name eq $parasite.right_ear.name>>
<<if $parasite.left_ear.name is "slime">>
<span class="lewd">양쪽 귀의 <<trParasite $parasite.left_ear.name "이">>_trResult 당신의 사고<<if $earSlime.growth gte 100>>와 움직임<</if>>에 영향을 주고 있다.</span>
<br>
<</if>>
<<else>>
<<if $parasite.left_ear.name is "slime">>
<span class="lewd">왼쪽 귀의 <<trParasite $parasite.left_ear.name "이">>_trResult 당신의 사고에 영향을 주고 있다.</span>
<br>
<</if>>
<<if $parasite.right_ear.name is "slime">>
<span class="lewd">오른쪽 귀의 <<trParasite $parasite.right_ear.name "이">>_trResult 당신의 사고에 영향을 주고 있다.</span>
<br>
<</if>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="pink">당신의 양팔이 묶여있다.</span>
<br>
<<elseif $leftarm is "bound">>
<span class="purple">당신의 왼팔이 묶여있다.</span>
<br>
<<elseif $rightarm is "bound">>
<span class="purple">당신의 오른팔이 묶여있다.</span>
<br>
<</if>>
<<if $feetuse is "bound" or $worn.feet.type.includes("shackle")>>
<span class="pink">당신의 양다리가 묶여있다.</span>
<br>
<</if>>
<<goo>>
<div id="statmeters">
<<if $gamemode isnot "soft">>
<<paincaption>>
<</if>>
<<arousalcaption>>
<<tirednesscaption>>
<<stresscaption>>
<<if $innocencestate is 1>>
<<innocencecaption>>
<<else>>
<<traumacaption>>
<</if>>
<<if $gamemode isnot "soft">>
<<controlcaption>>
<</if>>
<<allurecaption>>
<<if $underwater is 1>>
<<oxygencaption true>>
<</if>>
<<drunkcaption>><<druggedcaption>><<hallucinogencaption>>
</div>
<br>
<<if $options.tipdisable is "f" and !$statFreeze>>
<span class="gold">팁:</span> <<tips>>
<br><br>
<</if>>
<div id="overlayButtons">
<<button 정보>>
<<overlayReplace "characteristics">>
<</button>>
<<button 관계>>
<<overlayReplace "social">>
<</button>>
<div class="sidebarButtonSplit">
<<button 특성>>
<<overlayReplace "traits">>
<</button>>
<<button 일지>>
<<overlayReplace "journal">>
<</button>>
</div>
<div class="sidebarButtonSplit">
<<button 통계>>
<<overlayReplace "statistics">>
<</button>>
<<button 도전과제>>
<<overlayReplace "gameFeats">>
<</button>>
</div>
<br>
<div class="sidebarButtonSplit">
<<if $dancing is 0 and $combat is 0 and $passage isnot "Start2" and $cheatdisable is "f" or $debug is 1>>
<<button 치트>>
<<overlayReplace "cheats">>
<</button>>
<</if>>
<<if $debug is 1>>
<<debug>>
<</if>>
</div>
<!-- Event debug button - Shows an overlay stored in debug-events.twee. -->
<<if $event isnot undefined and $options.debugdisable is "f">>
<!-- Default _temp to what we should people regularly if an event active. -->
<<set _temp to "<span class='yellow'>SHOW EVENT INFO</span>">>
<!-- Prepare for cases where we want to update the button view. -->
<<if EventSystem.any()>>
<<if !EventSystem.validate()>>
<!-- Could not validate the NPC list with event data. -->
<<set _temp to "<span class='red'>EVENT ERROR</span>">>
<<elseif EventSystem.has(0) and EventSystem.get(0).area[0] is $passage>>
<<set _eventAlertMajorArea to false>>
<<set _temp to "<span class='green'>EVENT ACTIVE</span>">>
<<elseif setup.majorAreas.includes($passage)>>
<<set _eventAlertMajorArea to true>>
<<set _temp to "<span class='red'>EVENT ACTIVE</span>">>
<<elseif $event.buffer.map(e => e.area[0]).length is 1 and EventSystem.has(0) and ["Forest Cabin", "Eden Cabin", "Eden Clearing"].includes(EventSystem.get(0).area[0])>>
<<set _temp to "<span class='green'>EVENT ACTIVE</span>">>
<</if>>
<</if>>
<<button _temp>><<overlayReplace "eventExtraInfo">><</button>>
<<unset _temp>>
<</if>>
<<if $options.showDebugRenderer>>
<<button "DEBUG RENDERER">><<overlayReplace "canvasModel">><</button>>
<</if>>
<div class="sidebarButtonSplit">
<<button 옵션>>
<<overlayReplace "options">>
<</button>>
<<button 세이브>>
<<overlayReplace "saves">>
<</button>>
</div>
</div>
</div>
</div>
<<if $passage isnot "Start" and $passage isnot "Start2">>
<div id="mobileStats">
<<if $options.sidebarStats is "all">>
<div class="weatherIcon">
<<weatherIcon>>
</div>
<</if>>
<<if $options.sidebarTime is "top">>
<<mobileStatsTime>>
<</if>>
<<if $options.sidebarStats isnot "disabled">>
<<mobileStats>>
<</if>>
<<if $options.sidebarTime is "bottom">>
<<mobileStatsTime>>
<</if>>
</div>
<</if>>
<<else>>
<<run T.buttons = new window.Tab("startCaption", "macro-button-selected")>>
<<if StartConfig.enableImages is true>>
<div id="startingPlayerImage" class="hidden"></div>
<</if>>
<div id="startCaption">
<<startCaption>>
</div>
<</if>>
<br>
<<unset _currentOverlay>><<widget "startCaption">>
<<versioninfo>><<koTransInfo>>
<div class="my-4">
<<linkinformation>>
</div>
<<button 세이브>>
<<overlayReplace "saves">>
<</button>>
<div class="sidebarButtonSplit">
<<button 옵션>>
<<overlayReplace "options">>
<</button>>
<<button 도전과제>>
<<overlayReplace "startFeats">>
<</button>>
</div>
<</widget>>
<<widget "calculateallure">>
<<if Weather.dayState is "night">>
<<set $nightmod to 1.5>>
<<else>>
<<set $nightmod to 1>>
<</if>>
<<if $exposed gte 2>>
<<set $exposedmod to 1.4>>
<<elseif $exposed gte 1>>
<<set $exposedmod to 1.2>>
<<else>>
<<set $exposedmod to 1>>
<</if>>
<<set $allure to (($beauty / 3) + $hairlength / 4 + $worn.upper.reveal + $worn.lower.reveal)>>
<<if $worn.upper.type.includes("naked")>><<set $allure += $worn.under_upper.reveal>><</if>>
<<if $worn.lower.type.includes("naked")>><<set $allure += $worn.under_lower.reveal>><</if>>
<<set $allure *= $nightmod>>
<<set $allure *= $exposedmod>>
<<set $allure += $worn.head.reveal>>
<<set $allure += $worn.face.reveal>>
<<set $allure += $worn.neck.reveal>>
<<set $allure += $worn.legs.reveal>>
<<set $allure += $worn.feet.reveal>>
<<if $wolfgirl gte 6>><<set $allure += 500>><</if>>
<<if $demon gte 6>><<set $allure += 500>><</if>>
<<if $angel gte 6>><<set $allure += 500>><</if>>
<<if $fallenangel gte 2>><<set $allure += 500>><</if>>
<<if $cat gte 6>><<set $allure += 500>><</if>>
<<if $cow gte 6>><<set $allure += 500>><</if>>
<<if $harpy gte 6>><<set $allure += 500>><</if>>
<<if $fox gte 6>><<set $allure += 750>><</if>>
<<goocount>><<set $allure += ($liquidcount * 50)>>
<<if $makeup.lipstick != 0>><<set $allure += 100>><</if>>
<<if $makeup.eyeshadow != 0>><<set $allure += 100>><</if>>
<<if $makeup.mascara != 0>><<set $allure += 100>><</if>>
<<if $earSlime.growth gt 50>><<set $allure += ($earSlime.growth - 50) * 10>><</if>>
<<if !["island"].includes($location)>>
<<set $allure += ($fame.sex / 10)>>
<<set $allure += ($fame.prostitution / 10)>>
<<set $allure += ($fame.rape / 10)>>
<<set $allure += ($fame.bestiality / 10)>>
<<set $allure += ($fame.exhibitionism / 10)>>
<<set $allure += ($fame.pregnancy / 10)>>
<<set $allure += ($fame.impreg / 10)>>
<<set $allure -= ($fame.scrap / 2)>>
<<set $allure -= ($fame.good / 2)>>
<<set $allure -= ($fame.business / 2)>>
<<set $allure -= ($fame.social / 2)>>
<<set $allure -= ($fame.model / 2)>>
<<if $debug is 1>>
<<set $allure -= ($fame.pimp / 2)>>
<</if>>
<</if>>
<<if Time.isBloodMoon()>>
<<set $allure += 2000>>
<</if>>
<<set $baseAllure to $allure>>
<<set $allure *= $alluremod>>
<<if $allure gte 8000 * $alluremod>><<set $allure to 8000 * $alluremod>><</if>>
<<if $moorLuck gt 0>>
<<set $allure to Math.floor($allure * (1 - ($moorLuck / 100)))>>
<</if>>
<<if $allure lt 0>>
<<set $allure to 0>>
<</if>>
<<set $attractiveness to (($beauty / 3) + $hairlength / 4 + $worn.upper.reveal + $worn.lower.reveal)>>
<<if $worn.upper.type.includes("naked")>><<set $attractiveness += $worn.under_upper.reveal>><</if>>
<<if $worn.lower.type.includes("naked")>><<set $attractiveness += $worn.under_lower.reveal>><</if>>
<<set $attractiveness += $worn.head.reveal>>
<<set $attractiveness += $worn.face.reveal>>
<<set $attractiveness += $worn.neck.reveal>>
<<set $attractiveness += $worn.legs.reveal>>
<<set $attractiveness += $worn.feet.reveal>>
<<if $wolfgirl gte 6>><<set $attractiveness += 500>><</if>>
<<if $demon gte 6>><<set $attractiveness += 500>><</if>>
<<if $angel gte 6>><<set $attractiveness += 500>><</if>>
<<if $fallenangel gte 2>><<set $attractiveness += 500>><</if>>
<<if $cat gte 6>><<set $attractiveness += 500>><</if>>
<<if $cow gte 6>><<set $attractiveness += 500>><</if>>
<<if $harpy gte 6>><<set $attractiveness += 500>><</if>>
<<if $fox gte 6>><<set $attractiveness += 750>><</if>>
<<if $makeup.lipstick != 0>><<set $attractiveness += 100>><</if>>
<<if $makeup.eyeshadow != 0>><<set $attractiveness += 100>><</if>>
<<if $makeup.mascara != 0>><<set $attractiveness += 100>><</if>>
<</widget>>
<<widget "statsCaption">>
<<set $_icon to $outside ? "icon_open.png" : "icon_closed.png">>
<<set _message to $outside ? "당신은 실외에 있다." : "당신은 실내에 있다.">>
<<if $extendedStats>>
<div class="left-fixed expanded" tooltip="_message">
<img class="icon_ui" @src="'img/ui/' + $_icon">
</div>
<</if>>
<div class="content">
<div class="first-row">
<div class="centered-elements">
<<if !$extendedStats>>
<div tooltip="_message">
<img class="icon_ui" @src="'img/ui/' + $_icon">
</div>
<</if>>
<div>
<span class="true">
<<printmoney $money true>>
</span>
</div>
<div>
<<clock>>
<<ampm>>
</div>
<<if !$extendedStats>>
<div>
<img class="icon_ui" src="img/ui/icon_day.png">
<<trDaysOfWeek `Time.weekDayName` 1>>_trResult
</div>
<</if>>
</div>
</div>
<<if $extendedStats>>
<div class="second-row">
<div>
<img class="icon_ui" src="img/ui/icon_day.png">
<<trDaysOfWeek `Time.weekDayName` 1>>_trResult
<<trMonth `Time.monthName`>><<print _trResult + " " + Time.monthDay + "일">>
</div>
</div>
<</if>>
</div>
<</widget>>
<<widget "startingPlayerImage">>
<<set $naturalhaircolour to $hairselect>>
<<set _filters to {
"body": Skin.cssColorFilter(Skin.color.natural),
"breasts": Skin.cssColorFilter(Skin.color.natural),
"penis": Skin.cssColorFilter(Skin.color.natural),
"mouth": Skin.cssColorFilter(Skin.color.natural),
}>>
<<if $hairlength gte 900>>
<<set _hairlengthstage to "feet">>
<<elseif $hairlength gte 700>>
<<set _hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set _hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set _hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set _hairlengthstage to "shoulder">>
<<else>>
<<set _hairlengthstage to "short">>
<</if>>
<<set _fringelengthstage to "short">>
<<if _showClothes is undefined>>
<<set _showClothes to true>>
<</if>>
<<if $player.gender is "m">>
<<set _clothesType to "male">>
<<elseif $player.gender is "h">>
<<if $player.gender_body is "m" or ($player.gender_body is "a" and $player.breastsize lte 3)>>
<<set _clothesType to "male">>
<<else>> <!-- if $player.gender_body is "f" or ($player.gender_body is "a" and $player.breastsize gt 3)) -->
<<set _clothesType to "female">>
<</if>>
<<else>> <!-- if $player.gender is "f" -->
<<set _clothesType to "female">>
<</if>>
<<if $background is "crossdresser">>
<<set _clothesType to (_clothesType is "male" ? "female" : "male")>>
<</if>>
<div id="startImg" @class="'hair-'+ $hairselect + ' noAnimations'">
/*Prep for image checks*/
<<switch $player.breastsize>>
<<case 12>>
<<set _breastSize to 6>>
<<case 8 9 10 11>>
<<set _breastSize to 5>>
<<case 6 7>>
<<set _breastSize to 4>>
<<case 4 5>>
<<set _breastSize to 3>>
<<case 3>>
<<set _breastSize to 2>>
<<case 1 2>>
<<set _breastSize to 1>>
<<default>>
<<set _breastSize to 0>>
<</switch>>
<<if $player.gender is "m" or $player.gender is "h">>
<<set _penisSize to $player.penissize>>
<<else>>
<<unset _penisSize>>
<</if>>
<<set _disabled to ["disabled","hidden"]>>
<<selectmodel "lighting" "sidebar">>
<<set _modeloptions.lights.gradient.enabled = false>>
<<set _modeloptions.lights.flat.enabled = false>>
<<rendermodel "lighting">>
<<selectmodel "main" "sidebar">> <!-- reuse sidebar cache slot -->
<<twinescript>>
_modeloptions.body_type = $player.gender_body;
_modeloptions.breast_size = _breastSize;
_modeloptions.breasts = (!_showUnderwear && !_showClothes) ? "default" : "cleavage";
if (_penisSize isnot undefined) {
_modeloptions.penis = $player.virginity.penile is true ? "virgin" : "default";
_modeloptions.penis_size = _penisSize;
_modeloptions.balls = $player.gender is "h" ? $player.ballsExist : true;
}
_modeloptions.skin_type = Skin.color.natural;
_modeloptions.skin_tone = Skin.color.tan;
_modeloptions.hair_colour = $hairselect;
_modeloptions.hair_fringe_colour = $hairselect;
_modeloptions.hair_sides_position = $hairposition;
_modeloptions.hair_sides_length = _hairlengthstage;
_modeloptions.hair_fringe_length = _hairlengthstage;
_modeloptions.left_eye = $eyeselect;
_modeloptions.right_eye = $eyeselect;
_modeloptions.mouth = "neutral";
_modeloptions.freckles = $player.freckles is true;
_modeloptions.toast = _toast is true;
_modeloptions.demon_wings_type = $transformationParts.demon.wings;
_modeloptions.angel_wings_type = $transformationParts.angel.wings;
_modeloptions.fallen_wings_type = $transformationParts.fallenAngel.wings;
_modeloptions.worn = {};
if (_clothesType is "male") {
if (_showClothes) {
_modeloptions.worn = {
upper: {
index: 4, /* t-shirt */
colour: "tangerine",
},
lower: {
index: 5, /* shorts */
colour: "blue",
},
legs: {
index: 2 /* boysgymsocks */
},
feet: {
index: 1 /* schoolshoes */
},
};
}
if (_showUnderwear) {
_modeloptions.worn.under_lower = {
index: 4, /* briefs */
colour: "black",
};
}
} else if (_clothesType is "female") {
if (_showClothes) {
_modeloptions.worn = {
upper: {
index: 1, /* sundress */
colour: "white",
},
lower: {
index: 1, /* sundress */
colour: "white",
},
legs: {
index: 3 /* girlsgymsocks */
},
feet: {
index: 1 /* schoolshoes */
},
};
}
if (_showUnderwear) {
if ($player.breastsize > 3) {
_modeloptions.worn.under_upper = {
index: 12, /* plainbra */
colour: "pale white",
};
}
_modeloptions.worn.under_lower = {
index: 1, /* plainpanties */
colour: "pale white",
};
}
}
_modeloptions.crotch_visible = !_showClothes && !_showUnderwear;
<</twinescript>>
<<rendermodel>>
</div>
<</widget>>
<<widget "startingPlayerImageUpdate">>
<<if $passage is "Start" and StartConfig.enableImages is true>>
<<replace #startingPlayerImage>>
<<startingPlayerImage>>
<</replace>>
<</if>>
<</widget>>Testing<<widget "sleep_clamp">>
<<set $stress = Math.clamp($stress, 0, $stressmax)>>
<<arousalclamp>>
<<set $tiredness = Math.clamp($tiredness, 0, 2000)>>
<</widget>>
<<widget "caption_clamp">>
<<set $stress = Math.clamp($stress, 0, $stressmax)>>
<<set $enemyanger to Math.clamp($enemyanger, 0, 200)>>
<<set $audienceexcitement to Math.clamp($audienceexcitement, 0, 100)>>
<<set $audiencearousal to Math.clamp($audiencearousal, 0, 100)>>
<</widget>>
<<widget "clamp">>
<<traumaclamp>>
<<caption_clamp>>
<<set $beauty = Math.clamp($beauty, 0, $beautymax)>>
<<set $physique = Math.clamp($physique, 0, $physiquesize)>>
<<set $upperwet = Math.clamp($upperwet, 0, 200)>>
<<set $lowerwet = Math.clamp($lowerwet, 0, 200)>>
<<set $underlowerwet = Math.clamp($underlowerwet, 0, 200)>>
<<set $underupperwet = Math.clamp($underupperwet, 0, 200)>>
<<set $seductionskill = Math.clamp($seductionskill, 0, 1000)>>
<<set $oralskill = Math.clamp($oralskill, 0, 1000)>>
<<set $vaginalskill = Math.clamp($vaginalskill, 0, 1000)>>
<<set $analskill = Math.clamp($analskill, 0, 1000)>>
<<set $handskill = Math.clamp($handskill, 0, 1000)>>
<<set $feetskill = Math.clamp($feetskill, 0, 1000)>>
<<set $bottomskill = Math.clamp($bottomskill, 0, 1000)>>
<<set $thighskill = Math.clamp($thighskill, 0, 1000)>>
<<set $chestskill = Math.clamp($chestskill, 0, 1000)>>
<<set $penileskill = Math.clamp($penileskill, 0, 1000)>>
<<set $earSlime.corruption = Math.clamp($earSlime.corruption, 0, 100)>>
<<set $milk_volume to Math.clamp($milk_volume, 24, $milk_max)>>
<<set $semen_volume to Math.clamp($semen_volume, 0, $semen_max)>>
<<set $semen_amount = Math.clamp($semen_amount, 0, $semen_volume)>>
<<set $milk_amount = Math.clamp($milk_amount, 0, $milk_volume)>>
<<set $lactation_pressure = Math.clamp($lactation_pressure, 0, 100)>>
<<set $nectar_addiction = Math.clamp($nectar_addiction, 0, 200)>>
<<set $hygiene = Math.clamp($hygiene, 0, 2000)>>
<<arousalclamp>>
<<set $tiredness = Math.clamp($tiredness, 0, 2000)>>
<<set $hairlength = Math.clamp($hairlength, 0, 1000)>>
<<set $fringelength = Math.clamp($fringelength, 0, 1000)>>
<<if $gamemode is "soft">>
<<set $control = $controlmax>>
<<else>>
<<set $control = Math.clamp($control, 0, $controlmax)>>
<</if>>
<<set $awareness = Math.clamp($awareness, -200, 1000)>>
<<set $submissive = Math.clamp($submissive, 0, 2000)>>
/* note: $player.virginity.* is truthy even after it's taken */
<<if $virginityProtected or $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<set $purity = Math.clamp($purity, 0, 1000)>>
<<else>>
<<set $purity = Math.clamp($purity, 0, 999)>>
<</if>>
<<set $orgasmcount = Math.clamp($orgasmcount, 0, 25)>>
<<set $willpower = Math.clamp($willpower, 0, $willpowermax)>>
<<set $orphan_hope = Math.clamp($orphan_hope, -50, 50)>>
<<set $orphan_reb = Math.clamp($orphan_reb, -50, 50)>>
<<set $english to Math.clamp($english, 0, 1000)>>
<<set $maths to Math.clamp($maths, 0, 1000)>>
<<set $science to Math.clamp($science, 0, 1000)>>
<<set $history to Math.clamp($history, 0, 1000)>>
<<set $school to Math.clamp($school, 0, 4000)>>
<<set $cool to Math.clamp($cool, 0, $coolmax)>>
<<set $delinquency to Math.clamp($delinquency, 0, 1000)>>
<<set $skulduggery to Math.clamp($skulduggery, 0, 1000)>>
<<set $swimmingskill to Math.clamp($swimmingskill, 0, 1000)>>
<<set $danceskill to Math.clamp($danceskill, 0, 1000)>>
<<set $athletics to Math.clamp($athletics, 0, 1000)>>
<<set $tending to Math.clamp($tending, 0, 1000)>>
<<painclamp>>
<<set $housekeeping to Math.clamp($housekeeping, 0, 1000)>>
<<if $gamemode is "soft">>
<<set $pain to Math.clamp($pain, 0, 0)>>
<<else>>
<<set $pain to Math.clamp($pain, 0, 200)>>
<</if>>
<<set $facebruise to Math.clamp($facebruise, 0, 100)>>
<<set $chestbruise to Math.clamp($chestbruise, 0, 100)>>
<<set $tummybruise to Math.clamp($tummybruise, 0, 100)>>
<<set $vaginabruise to Math.clamp($vaginabruise, 0, 100)>>
<<set $penisbruise to Math.clamp($penisbruise, 0, 100)>>
<<set $anusbruise to Math.clamp($anusbruise, 0, 100)>>
<<set $bottombruise to Math.clamp($bottombruise, 0, 100)>>
<<set $thighbruise to Math.clamp($thighbruise, 0, 100)>>
<<set $neckbruise to Math.clamp($neckbruise, 0, 100)>>
<<set $masochism to Math.clamp($masochism, 0, 1000)>>
<<set $sadism to Math.clamp($sadism, 0, 1000)>>
<<set $player.breastsize to Math.clamp($player.breastsize, 0, 12)>>
<<set $player.bottomsize to Math.clamp($player.bottomsize, 0, 8)>>
<<set $player.penissize to Math.clamp($player.penissize, -2, 4)>>
<<set $ballssize to Math.clamp($ballssize, -2, 4)>>
<<set $mouthsensitivity to Math.clamp($mouthsensitivity, 1, 4)>>
<<set $breastsensitivity to Math.clamp($breastsensitivity, 1, 4)>>
<<set $bottomsensitivity to Math.clamp($bottomsensitivity, 1, 4)>>
<<set $genitalsensitivity to Math.clamp($genitalsensitivity, 1, 4)>>
<<set $exhibitionism to Math.clamp($exhibitionism, 0, 100)>>
<<set $promiscuity to Math.clamp($promiscuity, 0, 100)>>
<<set $deviancy to Math.clamp($deviancy, 0, 100)>>
<<set $hallucinogen to Math.clamp($hallucinogen, 0, 1000)>>
<<set $drunk to Math.clamp($drunk, 0, 1000)>>
<<set $drugged to Math.clamp($drugged, 0, 1000)>>
<</widget>>
<<widget "fameclamp">>
<!-- clamp all fames between 0 and 2k -->
<<for _t range Object.keys($fame)>>
<<set $fame[_t] to Math.clamp($fame[_t], 0, 2000)>>
<</for>>
<!-- limit preg fame growth by the number of actual pregnancies -->
<<set $fame.pregnancy to Math.clamp($fame.pregnancy, 0, Math.clamp(playerNormalPregnancyTotal(),1,8) * 250)>>
<<set $fame.scrap to Math.clamp($fame.scrap, 0, 2000)>>
<<set $fame.good to Math.clamp($fame.good, 0, 2000)>>
<<set $fame.business to Math.clamp($fame.business, 0, 2000)>>
<<set $fame.pimp to Math.clamp($fame.pimp, 0, 2000)>>
<<set $fame.social to Math.clamp($fame.social, 0, 2000)>>
<<set $fame.model to Math.clamp($fame.model, 0, 2000)>>
<</widget>>
<<widget "maxDefaultActionSetsclamp">>
<<set $maxDefaultActionSets to Math.clamp($maxDefaultActionSets, 1, 10)>>
<</widget>><<widget "deviancy1">>
<<deviancyN 1>>
<</widget>>
<<widget "deviancy2">>
<<deviancyN 2>>
<</widget>>
<<widget "deviancy3">>
<<deviancyN 3>>
<</widget>>
<<widget "deviancy4">>
<<deviancyN 4>>
<</widget>>
<<widget "deviancy5">>
<<deviancyN 5>>
<</widget>>
<<widget "deviancy6">>
<<deviancyN 6>>
<</widget>>
<<widget "deviancyN">>
<<set $_n to _args[0]>>
<<set $_scaledDeviancyMax to 20 * $_n>>
<<if $control lt $controlmax>>
<<if $_n is 6>>
이런 미친 듯한 타락행위를 하자 <span class="green">통제감이 완전히 회복되지만</span>, <span class="red">정신 상태가 손상을 입는다</span>.
<<elseif $deviancy lt $_scaledDeviancyMax>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<else>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<</if>>
<<else>>
<<if $_n is 6>>
이미 자신감이 넘치고 있기 때문에, <span class="red">당신의 미친 듯한 타락행위가 쓸모없어져 당신은 충족감을 느끼지 못한다</span>.
<<elseif $deviancy lt $_scaledDeviancyMax>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<else>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만</span>, 흥분되기는 한다.
<</if>>
<</if>>
<!-- separating the code from the written text -->
<<if $_n is 6>>
<<set $deviancy += ($control lt $controlmax ? 2 : 1)>>
<<if $control lt $controlmax>><<set $control to $controlmax>><<gggcontrol>><</if>><<trauma 40>><<ggtrauma>>
<<elseif $deviancy lt $_scaledDeviancyMax>>
<<set $deviancy += ($control lt $controlmax ? 2 : 1)>>
<<if $control lt $controlmax>>
<<ggcontrol>>
<</if>>
<<control 25>><<stress $_n -300>><<combattrauma `$_n * -30`>><<ltrauma>><<lstress>>
<<else>>
<<if V.daily["deviancyStress" + $_n] isnot 1 and $statFreeze isnot true>>
<<set V.daily["deviancyStress" + $_n] to 1>><<lstress>><<stress $_n -100>>
<</if>>
<</if>>
<<arousal `$_n * 100`>><<garousal>>
<<earSlimeSeenActions "deviancy" $_n>>
<br><br>
<<set $deviancy to Math.clamp($deviancy, 0, 100)>>
<</widget>>
<<widget "combatdeviancy1">>
<<combatdeviancyN 1>>
<</widget>>
<<widget "combatdeviancy2">>
<<combatdeviancyN 2>>
<</widget>>
<<widget "combatdeviancy3">>
<<combatdeviancyN 3>>
<</widget>>
<<widget "combatdeviancy4">>
<<combatdeviancyN 4>>
<</widget>>
<<widget "combatdeviancy5">>
<<combatdeviancyN 5>>
<</widget>>
<<widget "combatdeviancy6">>
<<combatdeviancyN 6>>
<</widget>>
<<widget "combatdeviancyN">>
<<set $_n to _args[0]>>
<<if $consensual is 1 or $_n is 6>>
<<set $_scaledDeviancyMax to 20 * $_n>>
<<if $deviancy lt $_scaledDeviancyMax>>
<<set $deviancy += ($control lt $controlmax ? 2 : 1)>>
<<if $control lt $controlmax>>
<<set _combat_deviancy_success to (_combat_deviancy_success gte $_n ? _combat_deviancy_success : $_n)>>
<<if $_n is 6>><<set $control to $controlmax>><<else>><<control 25>><</if>>
<<else>>
<<set _combat_deviancy_max_control to $_n>>
<</if>>
<<if $_n is 6>><<combattrauma 40>><<else>><<stress $_n -300>><<combattrauma `$_n * -30`>><</if>>
<<else>>
<<set _combat_deviancy_failure to $_n>>
<<if V.daily["deviancyStress" + $_n] isnot 1 and $statFreeze isnot true>>
<<set V.daily["deviancyStress" + $_n] to 1>><<stress $_n -100>>
<</if>>
<</if>>
<<arousal `$_n * 100`>>
<</if>>
<<set $deviancy to Math.clamp($deviancy, 0, 100)>>
<<earSlimeSeenActions "deviancy" $_n 5>>
<</widget>>
<<widget "combat_deviancy_text">>
<<if _combat_deviancy_success>>
<br>
<<if _combat_deviancy_success is 6>>
미친 듯한 이상성욕적 행동을 취하자 <span class="green">통제감이 완전히 회복되지만</span>, <span class="red">정신 상태가 손상을 입는다</span>.<<gggcontrol>><<ggtrauma>><<ggarousal>>
<<else>>
이상성욕적 행동을 취하자 <span class="green">통제감이 회복된다.</span><<ggcontrol>><<ltrauma>><<lstress>><<garousal>>
<</if>>
<<elseif _combat_deviancy_max_control>>
<br>
<<if _combat_deviancy_success is 6>>
이미 자신감이 넘치고 있기 때문에, <span class="red">당신의 미친 듯한 타락행위가 쓸모없어져 당신은 충족감을 느끼지 못한다</span>.<<gggcontrol>><<ggtrauma>><<ggarousal>>
<<else>>
이상성욕적 행동을 취하자 <span class="green">진정되고 흥분된다.</span><<ltrauma>><<lstress>><<garousal>>
<</if>>
<<elseif _combat_deviancy_failure>>
<br>
이상성욕적 행동을 취했으나, <span class="pink">진정되기에는 너무 지루하다.</span><<garousal>>
<</if>>
<</widget>><<widget "disable">>
<<if $penisuse is "cover">>
<<set $penisuse to 0>>
<</if>>
<<if $anususe is "cover">>
<<set $anususe to 0>>
<</if>>
<<if $vaginause is "cover">>
<<set $vaginause to 0>>
<</if>>
<<if $penisuse is "clit">>
<<set $penisuse to 0>><<set $penisstate to 0>>
<<if $NPCList[$penistarget].vagina is "frot">>
<<set $NPCList[$penistarget].vagina to 0>>
<<set $NPCList[$penistarget].location.genitals to 0>>
<</if>>
<</if>>
<<if $penisuse is "otheranusrub">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<if $NPCList[$penistarget].vagina is "otheranusfrot">>
<<set $NPCList[$penistarget].vagina to 0>>
<<set $NPCList[$penistarget].location.genitals to 0>>
<</if>>
<<if $NPCList[$penistarget].penis is "otheranusfrot">>
<<set $NPCList[$penistarget].penis to 0>>
<<set $NPCList[$penistarget].location.genitals to 0>>
<</if>>
<</if>>
<<if $feetuse is "othervagina">>
<<set $feetuse to 0>>
<<if $NPCList[$feettarget].vagina is "feet">>
<<set $NPCList[$feettarget].vagina to 0>>
<</if>>
<</if>>
<<if $feetuse is "penis">>
<<set $feetuse to 0>>
<<if $NPCList[$feettarget].penis is "feet">>
<<set $NPCList[$feettarget].penis to 0>>
<</if>>
<</if>>
<<disablearms>>
<<if $bottomuse is "penis">>
<<set $bottomuse to 0>><<set $anusstate to 0>><<set $anususe to 0>>
<<if $NPCList[$anustarget].penis is "cheeks">>
<<set $NPCList[$anustarget].penis to 0>>
<<set $NPCList[$anustarget].location.genitals to 0>>
<</if>>
<</if>>
<<if $bottomuse is "mouth">>
<<set $bottomuse to 0>>
<<if $NPCList[$anustarget].mouth is "bottom">>
<<set $NPCList[$anustarget].mouth to 0>>
<<if $NPCList[$anustarget].penis is "othermouth">>
<<set $NPCList[$anustarget].penis to 0>>
<<set $NPCList[$anustarget].location.head to 0>>
<</if>>
<<if $NPCList[$anustarget].vagina is "othermouth">>
<<set $NPCList[$anustarget].vagina to 0>>
<<set $NPCList[$anustarget].location.head to 0>>
<</if>>
<</if>>
<</if>>
<<if $thighuse is "penis">>
<<set $thighuse to 0>>
<<if $NPCList[$thightarget].penis is "thighs">>
<<set $NPCList[$thightarget].penis to 0>>
<<set $NPCList[$thightarget].location.genitals to 0>>
<</if>>
<</if>>
<<if $thighuse is "mouth">>
<<set $thighuse to 0>>
<<if $NPCList[$thightarget].mouth is "thigh">>
<<set $NPCList[$thightarget].mouth to 0>>
<<if $NPCList[$thightarget].penis is "othermouth">>
<<set $NPCList[$thightarget].penis to 0>>
<<set $NPCList[$thightarget].location.head to 0>>
<</if>>
<<if $NPCList[$thightarget].vagina is "othermouth">>
<<set $NPCList[$thightarget].vagina to 0>>
<<set $NPCList[$thightarget].location.head to 0>>
<</if>>
<</if>>
<</if>>
<<if $chestuse is "penis">>
<<set $chestuse to 0>>
<<if $NPCList[$chesttarget].penis is "chest">>
<<set $NPCList[$chesttarget].penis to 0>>
<<set $NPCList[$chesttarget].location.genitals to 0>>
<</if>>
<</if>>
<<if $feetuse isnot "grappled" and $feetuse isnot "bound" and $feetuse isnot "legLock" and $feetuse isnot "legLocked">>
<<set $feetuse to 0>>
<</if>>
<<for _i = 0; _i < $tentacles.max; _i++>>
<<if $tentacles[_i].head is "feet">>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $tentacles[_i].head to 0>>
<<elseif $tentacles[_i].head is "leftarm">>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<<set $tentacles[_i].head to 0>>
<<elseif $tentacles[_i].head is "rightarm">>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<<set $tentacles[_i].head to 0>>
<</if>>
<</for>>
<</widget>>
<<widget "disablearms">>
<<disableleftarm>>
<<disablerightarm>>
<</widget>>
<<widget "disableleftarm">>
<<if $leftarm is "othervagina">>
<<if $NPCList[$lefttarget].vagina is "leftarm">>
<<set $NPCList[$lefttarget].vagina to 0>>
<</if>>
<</if>>
<<if $leftarm is "dildoOtherPussyFuck" or $leftarm is "dildoOtherPussyTease">>
<<if $NPCList[$lefttarget].vagina is "leftDildo">>
<<set $NPCList[$lefttarget].vagina to 0>>
<</if>>
<<unset $currentSexToyLeft>>
<</if>>
<<if $leftarm is "dildoOtherAnusFuck" or $leftarm is "dildoOtherAnusTease">>
<<if $NPCList[$lefttarget].vagina is "leftDildoAnus">>
<<set $NPCList[$lefttarget].vagina to 0>>
<</if>>
<<if $NPCList[$lefttarget].penis is "leftDildoAnus">>
<<set $NPCList[$lefttarget].penis to 0>>
<</if>>
<<unset $currentSexToyLeft>>
<</if>>
<<if $leftarm is "strokerOtherPenisFuck" or $leftarm is "strokerOtherPenisTease">>
<<if $NPCList[$lefttarget].penis is "leftStroker">>
<<set $NPCList[$lefttarget].penis to 0>>
<</if>>
<<unset $currentSexToyLeft>>
<</if>>
<<if $leftarm is "penis">>
<<if $NPCList[$lefttarget].penis is "leftarm">>
<<set $NPCList[$lefttarget].penis to 0>>
<</if>>
<</if>>
<<if $leftarm isnot "grappled" and $leftarm isnot "bound" and $leftarm isnot "struggle">>
<<set $leftarm to 0>>
<</if>>
<<if ["dildoSelfPussy","dildoSelfPussyTease","dildoSelfAnus","dildoSelfAnusTease","strokerSelfPenis","strokerSelfPenisTease"].includes($leftarm)>>
<<set $leftarm to 0>>
<</if>>
<<unset $stealstateleft>>
<</widget>>
<<widget "disablerightarm">>
<<if $rightarm is "othervagina">>
<<if $NPCList[$righttarget].vagina is "rightarm">>
<<set $NPCList[$righttarget].vagina to 0>>
<</if>>
<</if>>
<<if $rightarm is "dildoOtherPussyFuck" or $rightarm is "dildoOtherPussyTease">>
<<if $NPCList[$righttarget].vagina is "rightDildo">>
<<set $NPCList[$righttarget].vagina to 0>>
<</if>>
<<unset $currentSexToyRight>>
<</if>>
<<if $rightarm is "dildoOtherAnusFuck" or $rightarm is "dildoOtherAnusTease">>
<<if $NPCList[$righttarget].vagina is "rightDildoAnus">>
<<set $NPCList[$righttarget].vagina to 0>>
<</if>>
<<if $NPCList[$righttarget].penis is "rightDildoAnus">>
<<set $NPCList[$righttarget].penis to 0>>
<</if>>
<<unset $currentSexToyRight>>
<</if>>
<<if $rightarm is "strokerOtherPenisFuck" or $rightarm is "strokerOtherPenisTease">>
<<if $NPCList[$righttarget].penis is "rightStroker">>
<<set $NPCList[$righttarget].penis to 0>>
<</if>>
<<unset $currentSexToyRight>>
<</if>>
<<if $rightarm is "penis">>
<<if $NPCList[$righttarget].penis is "rightarm">>
<<set $NPCList[$righttarget].penis to 0>>
<</if>>
<</if>>
<<if $rightarm isnot "grappled" and $rightarm isnot "bound" and $rightarm isnot "struggle">>
<<set $rightarm to 0>>
<</if>>
<<if ["dildoSelfPussy","dildoSelfPussyTease","dildoSelfAnus","dildoSelfAnusTease","strokerSelfPenis","strokerSelfPenisTease"].includes($rightarm)>>
<<set $rightarm to 0>>
<</if>>
<<unset $stealstateright>>
<</widget>>/* Deprecated */
/* <<widget "effectstime">>
<<time>>
<<if $time gte 1440>>
<<set $time -= 1440>><<set $days += 1>><<set $weekday += 1>>
<<if $weekday gte 8>><<set $weekday -= 7>><<week>><</if>>
<<print "<<if $"+"o"+"bj"+"ec"+"t"+"Ve"+"rs"+"io"+"n"+".t"+"es"+"t isnot undefined>><<set $"+"f"+"e"+"at"+"s."+"lo"+"c"+"k"+"e"+"d to true>><</if>>">>
<<time>>
<<day>>
<<set $physiquechange to 1>>
<</if>>
<<time>>
<<if $minute gte 60>>
<<hour>>
<</if>>
<</widget>> */
/* Deprecated */
<<widget "effectswaterold">>
<<set $wetintro to 0>>
<<if $squidcount is 1>>
<span class="purple">당신은 오징어가 당신의 <<genitals_ rul>> 희롱하는 것을 느낀다.</span>
<<garousal>><<arousal 100 "genitals">>
<<elseif $squidcount is 2>>
<span class="purple">당신은 오징어들이 당신의 <<genitals_ wa>> 가슴을 희롱하는 것을 느낀다.</span>
<<garousal>><<arousal 100 "breasts">><<arousal 100 "genitals">>
<<elseif $squidcount is 3>>
<span class="purple">당신은 오징어들이 당신의 <<genitals_ wa>> <<breasts_ rul>> 희롱하는 것을 느낀다.</span>
<<garousal>><<arousal 200 "breasts">><<arousal 100 "genitals">>
<<elseif $squidcount is 4>>
<span class="purple">당신은 오징어들이 당신의 <<genitalsPost>>, <<breasts_ wa>>, <<bottom_ ul>> 희롱하는 것을 느낀다.</span>
<<garousal>><<arousal 200 "breasts">><<arousal 100 "genitals">><<arousal 100 "bottom">>
<<elseif $squidcount gte 5>>
<<set _squidArousal to ($squidcount * 30)>>
<span class="purple">당신은 $squidcount마리의 오징어들이 당신의 <<genitalsPost>>, <<breastsPost>>, <<bottom_ gwa>>, 당신 몸의 다른 부분들을 희롱하는 것을 느낀다.</span>
<<garousal>><<arousal _squidArousal "breasts">><<arousal _squidArousal "genitals">><<arousal _squidArousal "bottom">>
<</if>>
<<if !$worn.upper.type.includes("naked") and !waterproofCheck($worn.upper)>>
<<if $upperwet gte 100 and $upperwetstage lt 3>>
<<set $upperwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">물이 당신의 <<worn_upper_name>>에 스며들어, 당신의 <<undertop_ ul>> 노출시킨다.</span>
<<elseif $upperwet lt 90 and $upperwetstage gte 3>>
<<set $upperwetstage to 2>>
<span class="green">당신의 <<worn_upper_name_ i>> 말라서, 당신의 <<undertop_ ul>> 감춘다.</span>
<<elseif $upperwet gte 80 and $upperwetstage lt 2>>
<<set $upperwetstage to 2>><<set $wetintro to 1>>
<span class="purple">당신의 <<worn_upper_name_ i>> 젖었다.</span>
<<elseif $upperwet lt 70 and $upperwetstage gte 2>>
<<set $upperwetstage to 1>>
<span class="green">당신의 <<worn_upper_name_ i>> 말라간다.</span>
<<elseif $upperwet gte 50 and $upperwetstage lt 1>>
<<set $upperwetstage to 1>>
<span class="blue">당신의 <<worn_upper_name_ un>> 축축하다.</span>
<<elseif $upperwet lt 40 and $upperwetstage gte 1>>
<<set $upperwetstage to 0>>
<span class="green">당신의 <<worn_upper_name_ i>> 말랐다.</span>
<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked") and !waterproofCheck($worn.lower)>>
<<if $lowerwet gte 100 and $lowerwetstage lt 3>>
<<set $lowerwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">물이 당신의 <<worn_lower_name>>에 스며들어, 당신의 <<undies_ rul>> 노출시킨다.</span>
<<elseif $lowerwet lt 90 and $lowerwetstage gte 3>>
<<set $lowerwetstage to 2>>
<span class="green">당신의 <<worn_lower_name_ i>> 말라서, 당신의 <<undies_ rul>> 감춘다.</span>
<<elseif $lowerwet gte 80 and $lowerwetstage lt 2>>
<<set $lowerwetstage to 2>><<set $wetintro to 1>>
<span class="purple">당신의 <<worn_lower_name_ i>> 젖었다.</span>
<<elseif $lowerwet lt 70 and $lowerwetstage gte 2>>
<<set $lowerwetstage to 1>>
<span class="green">당신의 <<worn_lower_name_ i>> 말라간다.</span>
<<elseif $lowerwet gte 50 and $lowerwetstage lt 1>>
<<set $lowerwetstage to 1>>
<span class="blue">당신의 <<worn_lower_name_ un>> 축축하다.</span>
<<elseif $lowerwet lt 40 and $lowerwetstage gte 1>>
<<set $lowerwetstage to 0>>
<span class="green">당신의 <<worn_lower_name_ i>> 말랐다.</span>
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("naked") and !playerChastity() and !waterproofCheck($worn.under_lower)>>
<<if $underlowerwet gte 100 and $underlowerwetstage lt 3 and $pantiesSoaked>>
<<set $underlowerwetstage to 3>>
<<effectsarousalsoak>>
<<elseif $underlowerwet gte 100 and $underlowerwetstage lt 3>>
<<set $underlowerwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">물이 당신의 <<worn_under_lower_name>>에 스며들어, 당신의 <<genitals_ rul>> 노출시킨다.</span>
<<elseif $underlowerwet lt 90 and $underlowerwetstage gte 3>>
<<set $underlowerwetstage to 2>>
<span class="green">당신의 <<worn_under_lower_name_ i>> 말라서, 당신의 <<genitals_ rul>> 감춘다.</span>
<<elseif $underlowerwet gte 80 and $underlowerwetstage lt 2>>
<<set $underlowerwetstage to 2>><<set $wetintro to 1>>
<span class="purple">당신의 <<worn_under_lower_name_ i>> 젖었다.</span>
<<elseif $underlowerwet lt 70 and $underlowerwetstage gte 2>>
<<set $underlowerwetstage to 1>>
<span class="green">당신의 <<worn_under_lower_name_ i>> 말라간다.</span>
<<elseif $underlowerwet gte 50 and $underlowerwetstage lt 1>>
<<set $underlowerwetstage to 1>>
<span class="blue">당신의 <<worn_under_lower_name_ un>> 축축하다.</span>
<<elseif $underlowerwet lt 40 and $underlowerwetstage gte 1>>
<<set $underlowerwetstage to 0>>
<span class="green">당신의 <<worn_under_lower_name_ i>> 말랐다.</span>
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity") and !waterproofCheck($worn.under_upper)>>
<<if $underupperwet gte 100 and $underupperwetstage lt 3>>
<<set $underupperwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">물이 당신의 <<worn_under_upper_name>>에 스며들어, 당신의 <<breasts_ rul>> 노출시킨다.</span>
<<elseif $underupperwet lt 90 and $underupperwetstage gte 3>>
<<set $underupperwetstage to 2>>
<span class="green">당신의 <<worn_under_upper_name_ i>> 말라서, 당신의 <<breasts_ rul>> 감춘다.</span>
<<elseif $underupperwet gte 80 and $underupperwetstage lt 2>>
<<set $underupperwetstage to 2>><<set $wetintro to 1>>
<span class="purple">당신의 <<worn_under_upper_name_ i>> 젖었다.</span>
<<elseif $underupperwet lt 70 and $underupperwetstage gte 2>>
<<set $underupperwetstage to 1>>
<span class="green">당신의 <<worn_under_upper_name_ i>> 말라간다.</span>
<<elseif $underupperwet gte 50 and $underupperwetstage lt 1>>
<<set $underupperwetstage to 1>>
<span class="blue">당신의 <<worn_under_upper_name_ un>> 축축하다.</span>
<<elseif $underupperwet lt 40 and $underupperwetstage gte 1>>
<<set $underupperwetstage to 0>>
<span class="green">당신의 <<worn_under_upper_name_ i>> 말랐다.</span>
<</if>>
<</if>>
<<if $wetintro gte 2 and !$possessed>>
<<exposure>>
<<if hasSexStat("exhibitionism", 4)>>
<<if !$worn.face.type.includes("blindfold")>>
당신은 아래를 쳐다보고 당신의 옷이 완전히 투명해진 채로, 당신의 몸에 딱 달라붙어 있어서 음란한 황홀감을 느낀다.
<<else>>
당신은 옷이 완전히 투명해진 채로, 당신의 몸에 딱 달라붙어 있어서 음란한 황홀감을 느낀다.
<</if>>
<<else>>
<<if !$worn.face.type.includes("blindfold")>>
당신은 당신의 옷이 완전히 투명해진 채로, 당신의 몸에 딱 달라붙어 있는 것을 경악에 차서 내려다본다.
<<else>>
당신은 당신의 옷이 완전히 투명해진 채로, 당신의 몸에 딱 달라붙어 있는 것을 느끼며 경악한다.
<</if>>
<</if>>
<<covered>>
<br><br>
<<elseif $wetintro gte 1 and !$possessed>>
<<if hasSexStat("exhibitionism", 3)>>
<<if !$worn.face.type.includes("blindfold")>>
당신은 아래를 쳐다보고 당신의 옷이 당신의 몸에 딱 달라붙어, 투명해지려는 것 같아서 음란한 황홀감을 느낀다.
<<else>>
당신은 당신의 옷이 당신의 몸에 딱 달라붙어, 투명해지려는 것 같아서 음란한 황홀감을 느낀다.
<</if>>
<<else>>
<<if !$worn.face.type.includes("blindfold")>>
당신은 당신의 옷이 당신의 몸에 딱 달라붙어, 투명해지려는 것을 경악에 차서 내려다본다.
<<else>>
당신은 당신의 옷이 당신의 몸에 딱 달라붙어, 투명해지려는 것을 느끼며 경악한다.
<</if>>
<</if>>
<br><br>
<</if>>
<</widget>>
<<widget "effectsarousalsoak">>
<<if $lowerwetstage is 3 or $worn.lower.type.includes("naked")>>
<!-- If clothing above underwear is also wet, or missing -->
<<set $wetintro to 2>>
<span class="lewd">당신의 체액이 당신의 <<worn_under_lower_name_ ul>> 흠뻑 적셔, 당신의 <<genitals_ rul>> 노출시킨다.</span>
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<span class="lewd">당신의 체액이 당신의 <<worn_under_lower_name_ ul>> 흠뻑 적셔, 당신의 <<worn_lower_name>> 아래의 <<genitals_ rul>> 공기에 노출시킨다.</span>
<<else>>
<span class="lewd">당신의 체액이 당신의 <<worn_under_lower_name_ ul>> 흠뻑 적신다. </span>
<</if>>
<<if $wetintro is 0 and $underupperwet lt 100>>
<<if $exhibitionism lt 55>>
당신은 아무도 알아채지 않기를 바란다.
<<else>>
당신은 누군가 알아채기를 바란다.
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "effectsmakeup">>
<<if $makeupWashed>>
<<unset $makeupWashed>>
<span class="teal">당신의 화장은 씻겨<<if $beauty gte ($beautymax / 7) * 4>> 내려가 당신의 본래 미모를 드러낸다<<else>>져 있다<</if>>.</span><br>
<</if>>
<<if $makeup.mascara and $makeup.mascara_running lt painToTearsLvl($pain) and !$makeup.mascara.includes("waterproof")>>
<<set $makeup.mascara_running to painToTearsLvl($pain)>>
<</if>>
<</widget>>
/* Deprecated
<<widget "effectsold">>
<<if $newVersionData>>
<<newversionnotification>>
<</if>>
<<autoTakePillCheck>>
<<effectswater>>
<<effectsmakeup>>
<<temperature>>
<<set $speechcycle += 1>>
<<if $speechcycle gte 7>>
<<set $speechcycle to 0>>
<</if>>
<<if $inwater isnot 1 and $squidcount isnot 0>>
<<if $squidcount gte 2>>
<span class="blue">오징어들이 물을 찾아 당신에게서 떨어진다.</span>
<<elseif $squidcount is 1>>
<span class="blue">오징어가 물을 찾아 당신에게서 떨어진다.</span>
<</if>>
<<set $squidcount to 0>>
<</if>>
<<set $inwater to 0>>
<<if $scienceproject is "ongoing" and $scienceprojectdays is 0 and $scienceprojectwarning isnot 1>>
<<set $scienceprojectwarning to 1>>
<span class="gold">과학 전람회가 클리프 가의 시청에서 오늘 <<ampm 9 00>>부터 <<ampm 18 00>>까지 열릴 예정이다.</span>
<</if>>
<<if $mathsproject is "ongoing" and $mathsprojectdays is 0 and $mathsprojectwarning isnot 1>>
<<set $mathsprojectwarning to 1>>
<span class="gold">수학 경시대회가 클리프 가의 시청에서 오늘 <<ampm 9 00>>부터 <<ampm 18 00>>까지 열릴 예정이다.</span>
<</if>>
<<if $englishPlay is "ongoing" and $englishPlayDays is 0 and $englishPlayWarning isnot 1>>
<<set $englishPlayWarning to 1>>
<span class="gold">학교 연극이 클리프 가의 시청에서 오늘 밤 <<ampm 17 00>>부터 <<ampm 21 00>>까지 열릴 예정이다.</span>
<</if>>
<<if $innocencemessage is "start">>
<<set $innocencemessage to "none">>
<span class="red">깊은 평화감이 머릿속에 솟아오른다. 좀 전까지만 해도 마음이 상해있었으나, 지금 와서는 그 이유가 기억나지 않는다.</span> <i>당신의 트라우마가 순수함으로 대체되었다. 트라우마는 계속해서 축적되고, 순수함이 바닥난다면 다시 돌아올 것이다.</i>
<<elseif $innocencemessage is "end">>
<<set $innocencemessage to "none">>
<span class="red">당신은 끔찍한 사실을 자각하고 말았다. 여태까지 견뎌온 주변 상황을 더는 무시할 수 없게 되었다.</span>
<br>
<i>순수함이 트라우마로 대체되었다.</i>
<br>
<</if>>
<<if $eventskipoverrule is 1>>
<<set $eventskipoverrule to 0>>
<</if>>
<<if $underwatercheck gt 0>>
<<set $underwatercheck -= 1>>
<<elseif $underwater is 1>>
<<set $underwater to 0>>
<<oxygenrefresh>>
<</if>>
<<updateHallucinations>>
<<if $location is "town">>
<<if $flashbacktownready is 1 and $controlled is 0>>
<<set $flashbacktownready to 0>>
<<flashbacktown>>
<</if>>
<</if>>
<<if $location is "home">>
<<if $flashbackhomeready is 1 and $controlled is 0>>
<<set $flashbackhomeready to 0>>
<<flashbackhome>>
<</if>>
<</if>>
<<if $location is "beach">>
<<if $flashbackbeachready is 1 and $controlled is 0>>
<<set $flashbackbeachready to 0>>
<<flashbackbeach>>
<</if>>
<</if>>
<<if $location is "underground">>
<<if $flashbackundergroundready is 1 and $controlled is 0>>
<<set $flashbackundergroundready to 0>>
<<flashbackunderground>>
<</if>>
<</if>>
<<if $location is "school">>
<<if $flashbackschoolready is 1 and $controlled is 0>>
<<set $flashbackschoolready to 0>>
<<flashbackschool>>
<</if>>
<</if>>
<<if isPregnancyEnding()>>
<span class="red">당신의 양수가 터졌다.
<<if ["asylum","prison","hospital"].includes($location)>>
당신은 도와줄 사람을 찾아야 한다, 당장!
<<else>>
당신은 병원으로 가야만 한다, 당장!
<</if>>
</span> <<ggstress>>
<br>
<</if>>
<<if $effectsmessage is 1>><<set $effectsmessage to 0>>
<<if $recovered_from_pregnancy>>
<<unset $recovered_from_pregnancy>>
<span class="green">당신은 자궁에 익숙한 비어있는 느낌이 돌아온 것을 느낀다.</span>
<</if>>
<<if $skulduggerymessage>>
<span class="gold">당신의 속임수 기술이</span>
<<switch $skulduggerymessage>>
<<case 1>>
<span class="green">S로 발전하였다.</span>
<<case 2>>
<span class="teal">A+로 발전하였다.</span>
<<case 3>>
<span class="teal">A로 발전하였다.</span>
<<case 4>>
<span class="lblue">B+로 발전하였다.</span>
<<case 5>>
<span class="lblue">B로 발전하였다.</span>
<<case 6>>
<span class="blue">C+로 발전하였다.</span>
<<case 7>>
<span class="blue">C로 발전하였다.</span>
<<case 8>>
<span class="purple">D+로 발전하였다.</span>
<<case 9>>
<span class="purple">D로 발전하였다.</span>
<<case 10>>
<span class="pink">F+로 발전하였다.</span>
<</switch>>
<<unset $skulduggerymessage>>
<<set $skulduggeryday to $skulduggery>>
<</if>>
<<if $hypnosis_deviancy_message is 1>>
<<unset $hypnosis_deviancy_message>>
<<hypnosisicon>>
당신은 어제 별로 이상성욕적이지 않았다.
<<switch $hypnosis_traits.deviancy>>
<<case 1>>
그 생각은 당신을 <span class="lblue">수치스러움</span>으로 채운다.
<<case 2>>
그 생각은 당신을 <span class="blue">후회</span>로 채운다.
<<case 3>>
그 생각은 당신을 <span class="purple">죄책감</span>으로 채운다.
<<case 4>>
그 생각은 당신을 <span class="pink">극심한 죄책감</span>으로 채운다.
<<case 5>>
그 생각은 당신의 마음에 <span class="red">죄책감과 불안감으로 소용돌이친다.</span>
<</switch>>
<<gggtrauma>>
<<hypnosisicon>>
<</if>>
<<if $science_up_message is 1>>
<<unset $science_up_message>>
당신은 과학에 더 자신감을 느낀다.
<<science_skill_up_text>>
<br>
<<elseif $science_down_message is 1>>
<<unset $science_down_message>>
<<if $sciencetrait gte 0>>
<span class="red">당신은 과학 교육과정을 따라잡기가 벅차서, 성적이 떨어졌다.</span>
<<else>>
<span class="red">당신은 과학 교육과정을 따라잡기가 벅차다.</span>
<</if>>
<br>
<</if>>
<<if $maths_up_message is 1>>
<<unset $maths_up_message>>
당신은 수학에 더 자신감을 느낀다.
<<maths_skill_up_text>>
<br>
<<elseif $maths_down_message is 1>>
<<unset $maths_down_message>>
<<if $mathstrait gte 0>>
<span class="red">당신은 수학 교육과정을 따라잡기가 벅차서, 성적이 떨어졌다.</span>
<<else>>
<span class="red">당신은 수학 교육과정을 따라잡기가 벅차다.</span>
<</if>>
<br>
<</if>>
<<if $english_up_message is 1>>
<<unset $english_up_message>>
당신은 영어에 더 자신감을 느낀다.
<<english_skill_up_text>>
<br>
<<elseif $english_down_message is 1>>
<<unset $english_down_message>>
<<if $englishtrait gte 0>>
<span class="red">당신은 영어 교육과정을 따라잡기가 벅차서, 성적이 떨어졌다.</span>
<<else>>
<span class="red">당신은 영어 교육과정을 따라잡기가 벅차다.</span>
<</if>>
<br>
<</if>>
<<if $history_up_message is 1>>
<<unset $history_up_message>>
당신은 역사에 더 자신감을 느낀다.
<<history_skill_up_text>>
<br>
<<elseif $history_down_message is 1>>
<<unset $history_down_message>>
<<if $historytrait gte 0>>
<span class="red">당신은 역사 교육과정을 따라잡기가 벅차서, 성적이 떨어졌다.</span>
<<else>>
<span class="red">당신은 역사 교육과정을 따라잡기가 벅차다.</span>
<</if>>
<br>
<</if>>
<<if $lactationmessage is 1>><<unset $lactationmessage>>
<<if $lactating is 1>>
<span class="purple"><<breastsPost "이">> 무겁고 민감해진 것 같다.</span>
<<else>>
<span class="lblue"><<breastsPost "이">> 가볍다. 더는 전처럼 민감하지도 않다.</span>
<</if>>
<</if>>
<<if $penisgrowthmessage isnot undefined>>
<<switch $penisgrowthmessage>>
<<case 4>>
<span class="purple">자지가 엄청난 크기로 자라났다.</span>
<<case 3>>
<span class="purple">자지가 더 커졌다.</span>
<<case 2>>
<span class="purple">자지가 평범한 크기로 자라났다.</span>
<<case 1>>
<span class="purple">자지가 커지긴 했으나, 아직도 작은 상태다.</span>
<<case 0>>
<span class="purple">당신의 자지는 다시 자라나는 것처럼 보인다.</span>
<<case -1>>
<span class="purple">당신의 자지는 그것이 또다른 기회를 얻은 것처럼 보인다.</span>
<</switch>>
<<unset $penisgrowthmessage>>
<</if>>
<<if $penisshrinkmessage isnot undefined>>
<<if $worn.genitals.name is "chastity parasite">>
<<switch $penisshrinkmessage>>
<<case 3>>
<span class="purple">기생충 정조대의 크기가 줄어들었으나, 아직 놀랄만한 자지 크기일 것이라 짐작할 수 있다.</span>
<<case 2>>
<span class="purple">기생충 정조대의 크기가 줄어들어, 훨씬 평범한 자지 크기일 것이라 짐작할 수 있다.</span>
<<case 1>>
<span class="purple">기생충 정조대의 크기가 더 작아졌다.</span>
<<case 0>>
<span class="purple">기생충 정조대의 크기가 조그마해졌다.</span>
<<case -1>>
<span class="purple">기생충 정조대의 크기가 말도 안 되게 작아져, 당신은 자지가 아직 제 기능을 하는지 잠시 궁금해한다.</span>
<<case -2>>
<span class="purple">기생충 정조대는 그 안에 클리토리스 정도만이 들어있는 것 처럼 보여, 당신은 아직 자지가 있기는 한지 잠시 궁금해한다.</span>
<</switch>>
<<else>>
<<switch $penisshrinkmessage>>
<<case 3>>
<span class="purple">자지가 줄어들긴 했으나, 아직도 놀랄만한 크기다.</span>
<<case 2>>
<span class="purple">자지가 평범한 크기로 줄어들었다.</span>
<<case 1>>
<span class="purple">자지가 더 작아졌다.</span>
<<case 0>>
<span class="purple">자지가 조그마해졌다.</span>
<<case -1>>
<span class="purple">자지가 쪼그라든 것처럼 보인다.</span>
<<case -2>>
<span class="purple">당신의 자지는 더 이상 제대로 사용할 수 없을 것 같다.</span>
<</switch>>
<</if>>
<<unset $penisshrinkmessage>>
<</if>>
<<if $breastgrowthmessage isnot undefined>>
<<switch $breastgrowthmessage>>
<<case 12>>
<span class="purple">커다란 가슴은 무거워 행동에 방해가 될 것 같다.</span>
<<case 11>>
<span class="purple">커다란 가슴은 무겁고 인상적이다.</span>
<<case 9 10>>
<span class="purple">가슴이 무겁다.</span>
<<case 7 8>>
<span class="purple">가슴이 조금 무거워진 것 같다.</span>
<<case 5 6>>
<span class="purple">당신 주변에 있으면 그 작은 가슴을 분명히 인식할 수 있을 것이다.</span>
<<case 3 4>>
<span class="purple">다른 이들은 당신의 작은 가슴을 분명히 인식할 수 있을 것이다.</span>
<<case 1 2>>
<span class="purple">가슴에 뭔가 이상한 느낌이 든다; 자라나고 있는 것일지도 모른다.</span>
<</switch>>
<<unset $breastgrowthmessage>>
<</if>>
<<if $milkFullPainMessage isnot undefined>>
<<if $milkFullPain gte 275>>
<span class="red">당신은 꽤 시간이 지나는 동안 모유를 충분히 짜 주지 못 했다. 당신의 <<breasts_ ga>> 너무나 꽉 차서 아프게 욱신거린다.</span>
<<elseif $milkFullPain gte 250>>
<span class="red">당신은 한동안 모유를 충분히 짜 주지 못 했다. 당신의 <<breasts_ ga>> 너무 꽉 차서 쓰리다.</span>
<<else>>
<span class="red">당신은 최근에 모유를 충분히 짜 주지 못 했다. 당신의 <<breasts_ ga>> 꽉 차서 조금 쓰리다.</span>
<</if>>
<<set $daily.milkFullPainMessage to true>>
<<unset $milkFullPainMessage>>
<</if>>
<<if $breastshrinkmessage isnot undefined>>
<<switch $breastshrinkmessage>>
<<case 11>>
<span class="purple">커다란 가슴이 조금 가벼워진 느낌이지만, 아직도 커다랗다.</span>
<<case 9 10>>
<span class="purple">가슴이 조금은 가벼워진 것 같고, 이전보다는 덜 인상적이게 되었다.</span>
<<case 7 8>>
<span class="purple">가슴이 가벼워진 느낌이다.</span>
<<case 5 6>>
<span class="purple">작은 가슴이 더 가벼워졌다.</span>
<<case 3 4>>
<span class="purple">작은 가슴이 전보다 분명히 인식하기 어려워졌다.</span>
<<case 1 2>>
<span class="purple">가슴이 전보다 평평해졌다.</span>
<<case 0>>
<span class="purple">당신의 가슴은 평평해 보인다.</span>
<</switch>>
<<unset $breastshrinkmessage>>
<</if>>
<<if $bottomgrowthmessage isnot undefined>>
<<switch $bottomgrowthmessage>>
<<case 8>>
<span class="purple">커다랗던 엉덩이가 전보다도 더 커졌다.</span>
<<case 7>>
<span class="purple">엉덩이가 무거운 느낌이다.</span>
<<case 6>>
<span class="purple">엉덩이가 더 통통해진 것 같다.</span>
<<case 5>>
<span class="purple">엉덩이가 통통해진 것 같다.</span>
<<case 4>>
<span class="purple">엉덩이가 더 푹신해진 것 같다.</span>
<<case 3>>
<span class="purple">엉덩이가 약간 무거워진 것 같다.</span>
<<case 2>>
<span class="purple">작았던 엉덩이가 전보다 더 커진 느낌이다.</span>
<<case 1>>
<span class="purple">엉덩이가 더는 전처럼 작은 것 같지 않다.</span>
<</switch>>
<<unset $bottomgrowthmessage>>
<</if>>
<<if $bottomshrinkmessage isnot undefined>>
<<switch $bottomshrinkmessage>>
<<case 7>>
<span class="purple">커다랗던 엉덩이가 조금 가벼워진 것 같다.</span>
<<case 6>>
<span class="purple">엉덩이가 가벼워진 것 같다.</span>
<<case 5>>
<span class="purple">엉덩이가 전처럼 푹신하지 않다.</span>
<<case 4>>
<span class="purple">엉덩이 살이 많이 빠졌다.</span>
<<case 3>>
<span class="purple">엉덩이가 작아진 느낌이다.</span>
<<case 2>>
<span class="purple">엉덩이가 꽤나 날렵해진 느낌이다.</span>
<<case 1>>
<span class="purple">엉덩이가 많이 작아진 느낌이다.</span>
<<case 0>>
<span class="purple">엉덩이가 많이 조그마한 느낌이다.</span>
<</switch>>
<<unset $bottomshrinkmessage>>
<</if>>
<<if $speech_attitude_bratty_message>>
<span class="purple">당신은 대화중에 건방진 태도를 채택하기에는 너무 순종적이 되었다.</span>
<<unset $speech_attitude_bratty_message>>
<</if>>
<<if $speech_attitude_meek_message>>
<span class="purple">당신은 대화중에 온순한 태도를 채택하기에는 너무 반항적이 되었다.</span>
<<unset $speech_attitude_meek_message>>
<</if>>
<<if $pillsTaken>>
<span class="purple">당신은 매일마다 먹어야 하는 약을 복용한다.</span>
<<if $pillsTakenLast>>
<span class="red">몇몇 약은 방금 먹은 것으로 동이 났다.</span>
<<unset $pillsTakenLast>>
<</if>>
<<unset $pillsTaken>>
<</if>>
<<if $hairGrowthApplied>>
<span class="purple">당신은 모발 성장약을 뿌린다<<if $hairGrowthAppliedLast>>. <span class="red">하지만 이것이 마지막 약이다</span><<unset $hairGrowthAppliedLast>><</if>>.</span>
<<unset $hairGrowthApplied>>
<</if>>
<<if $exhibitionism_message is 1>>
<<set $exhibitionism_message to 0>>
<span class="lblue">당신은 속옷을 입지 않은 상태로 사람들이 있는 곳에서 시간을 보냈다. 혹시 사람들이 눈치채진 않았을까 하는 생각을 하며, 당신은 전율한다.</span>
<<exhibitionism1>>
<</if>>
<<if $rebuy_success.length gt 0>>
<<set _rebuyMessage to {}>>
<<run $rebuy_success.forEach(item => {
if(T.rebuyMessage[item[1]] === undefined){
T.rebuyMessage[item[1]] = [];
}
T.rebuyMessage[item[1]].push(item[0]);
})>>
<span class="lblue">
<<for $_label, $_value range _rebuyMessage>>
당신은 <<set _trRebuyClothes to "">>
<<for $_i to 0; $_i lt $_value.length; $_i++>>
<<trSearchClothes $_value[$_i] "name" "을" "sep">><<set _trRebuyClothes += _trResult>><<if $_value.length gt 2 and $_i lt $_value.length - 2>><<set _trRebuyClothes += ", ">>
<<elseif $_value.length gte 2 and $_i is $_value.length - 2>>
<<set _trRebuyClothes += ", 그리고 ">>
<</if>>
<</for>>
<<if $_value.length gte 2>>
<<print _trRebuyClothes+_trPost>>
<<else>>
<<print _trRebuyClothes+_trPost>>
<</if>>
<<if $wardrobes[$_label]>>
새로 사서 <<trWardrobeName $wardrobes[$_label].name>>_trResult에 넣었다.
<<else>>
새로 샀다. (아마도 업데이트 후에 한 번 나는 에러이며, 같은 세이브에서 여러 번 보여지는 게 아니면 버그리포트할 필요 없습니다) <<if Array.isArray($rebuy_success)>><<print JSON.stringify($rebuy_success)>><</if>>
<</if>>
<</for>>
</span>
<<set $rebuy_success to []>>
<</if>>
<<if $rebuy_failure.length gt 0>>
<span class="purple">당신은 <<set _trRebuyClothes to "">>
<<for _i to 0; _i lt $rebuy_failure.length; _i++>>
<<trSearchClothes $rebuy_failure[_i] "name" "을" "sep">><<set _trRebuyClothes += _trResult>><<if $rebuy_failure.length gt 2 and _i lt $rebuy_failure.length - 2>><<set _trRebuyClothes += ", ">>
<<elseif $rebuy_failure.length gte 2 and _i is $rebuy_failure.length - 2>>
<<set _trRebuyClothes += ", 그리고 ">>
<</if>>
<</for>>
<<if $rebuy_failure.length gte 2>>
<<print _trRebuyClothes+_trPost>>
<<else>>
<<print _trRebuyClothes+_trPost>>
<</if>>
새로 사야 하지만, 당신은 충분한 돈이 없다.</span>
<<set $rebuy_failure to []>>
<</if>>
<<if $masochism_message is "up 1">><<unset $masochism_message>>
<span class="blue">여태껏 시달린 공격들이 머릿속을 떠돈다. 몸이 떨려온다. <i>당신은 죄책감있는 마조히스트가 되었다.</i></span>
<</if>>
<<if $masochism_message is "up 2">><<unset $masochism_message>>
<span class="purple">여태껏 시달린 공격들이 떠오른다. 그러고는 느닷없는 흥분이 뒤따라 온다. <i>당신은 평범한 마조히스트가 되었다.</i></span>
<</if>>
<<if $masochism_message is "up 3">><<unset $masochism_message>>
<span class="pink">당신의 몸은 더 많은 학대를 원한다. <i>당신은 굳건한 마조히스트가 되었다.</i></span>
<</if>>
<<if $masochism_message is "up 4">><<unset $masochism_message>>
<span class="red">당신의 몸은 더 많은 학대를 갈망한다. <i>당신은 엄청난 마조히스트가 되었다.</i></span>
<</if>>
<<if $masochism_message is "down 0">><<unset $masochism_message>>
<span class="lblue"><i>당신은 더는 마조히스트가 아니다.</i></span>
<</if>>
<<if $masochism_message is "down 1">><<unset $masochism_message>>
<span class="blue">당신은 이전보다 피학 성애적인 면모가 줄어들어, <i>죄책감있는 마조히스트</i>로 분류된다.</span>
<</if>>
<<if $masochism_message is "down 2">><<unset $masochism_message>>
<span class="purple">당신은 이전보다 피학 성애적인 면모가 줄어들어, <i>평범한 마조히스트</i>로 분류된다.</span>
<</if>>
<<if $masochism_message is "down 3">><<unset $masochism_message>>
<span class="pink">당신은 이전보다 피학 성애적인 면모가 줄어들어, <i>굳건한 마조히스트</i>로 분류된다.</span>
<</if>>
<<if $sadism_message is "up 1">><<unset $sadism_message>>
<span class="blue">당신이 사람들에게 입힌 고통이 머릿속을 떠돈다. 몸이 떨려온다. <i>당신은 죄책감있는 새디스트가 되었다.</i></span>
<</if>>
<<if $sadism_message is "up 2">><<unset $sadism_message>>
<span class="purple">당신이 사람들에게 입힌 고통이 머릿속을 떠돈다. 그러고는 느닷없는 흥분이 뒤따라 온다. <i>당신은 평범한 새디스트가 되었다.</i></span>
<</if>>
<<if $sadism_message is "up 3">><<unset $sadism_message>>
<span class="pink">당신은 다른 사람들을 학대하는 것을 갈망한다. <i>당신은 굳건한 새디스트가 되었다.</i></span>
<</if>>
<<if $sadism_message is "up 4">><<unset $sadism_message>>
<span class="red">그들이 험하게 하기를 원한다면, 그렇게 해주자. <i>당신은 복수심에 불타는 새디스트가 되었다.</i></span>
<</if>>
<<if $sadism_message is "down 0">><<unset $sadism_message>>
<span class="lblue"><i>당신은 더는 새디스트가 아니다.</i></span>
<</if>>
<<if $sadism_message is "down 1">><<unset $sadism_message>>
<span class="blue">당신은 이전보다 가학적인 면모가 줄어들어, <i>죄책감있는 새디스트</i>로 분류된다.</span>
<</if>>
<<if $sadism_message is "down 2">><<unset $sadism_message>>
<span class="purple">당신은 이전보다 가학적인 면모가 줄어들어, <i>평범한 새디스트</i>로 분류된다.</span>
<</if>>
<<if $sadism_message is "down 3">><<unset $sadism_message>>
<span class="pink">당신은 이전보다 가학적인 면모가 줄어들어, <i>굳건한 새디스트</i>로 분류된다.</span>
<</if>>
<<if $school_crossdress_message gte 5>>
<<unset $school_crossdress_message>>
<span class="red">학교 내에서 당신이 크로스드레서라는 건 공공연한 사실이 되었다. 선생님들을 포함한 모두가 알고 있다.</span>
<<elseif $school_crossdress_message gte 4>>
<<unset $school_crossdress_message>>
<span class="pink">학교 전체에 당신이 크로스드레서라는 소문이 퍼지고 있다.</span>
<<elseif $school_crossdress_message gte 3>>
<<unset $school_crossdress_message>>
<span class="purple">학교에 당신이 크로스드레서라는 소문이 퍼지고 있고, 흔한 대화 주제 중 하나가 되었다.</span>
<<elseif $school_crossdress_message gte 2>>
<<unset $school_crossdress_message>>
<span class="blue">당신이 크로스드레서라는 내용의 귓속말이 학교에 퍼지고 있다.</span>
<<elseif $school_crossdress_message gte 1>>
<<unset $school_crossdress_message>>
<span class="lblue">학교 내의 몇몇 학생들이 당신이 크로스드레서라며 귓속말을 하기 시작했다</span>
<</if>>
<<if $school_herm_message gte 5>>
<<unset $school_herm_message>>
<span class="red">선생님들을 포함한 학교의 모두가 당신의 독특한 성기에 대해 들어보았다.</span>
<<elseif $school_herm_message gte 4>>
<<unset $school_herm_message>>
<span class="pink">학교 전체에 당신의 독특한 성기에 대한 소문이 퍼지고 있다.</span>
<<elseif $school_herm_message gte 3>>
<<unset $school_herm_message>>
<span class="purple">많은 학생들이 믿지는 않으나, 남성기와 여성기를 모두 가진 학생에 대한 소문이 학교에 만연하다.</span>
<<elseif $school_herm_message gte 2>>
<<unset $school_herm_message>>
<span class="blue">남성기와 여성기를 모두 가진 학생에 대한 소문이 학교에 퍼지고 있다.</span>
<<elseif $school_herm_message gte 1>>
<<unset $school_herm_message>>
<span class="lblue">학교 내의 몇몇 학생들이 남성기와 여성기를 모두 가진 학생에 대해 귓속말을 하기 시작했다.</span>
<</if>>
<<if $orgasm_trait_message is 1>>
<<unset $orgasm_trait_message>>
<<if $submissive lte 850>>
<span class="gold">당신은 "쾌락주의자" 특성을 얻었다.</span>
<<else>>
<span class="gold">당신은 "절정 중독자" 특성을 얻었다.</span>
<</if>>
<</if>>
<<if $molest_trait_message is 1>>
<<unset $molest_trait_message>>
<<if $submissive lte 850>>
<span class="gold">당신은 "품위있음" 특성을 얻었다.</span>
<<else>>
<span class="gold">당신은 "노리개" 특성을 얻었다.</span>
<</if>>
<</if>>
<<if $rape_trait_message is 1>>
<<unset $rape_trait_message>>
<<if $submissive lte 850>>
<span class="gold">당신은 "생존자" 특성을 얻었다.</span>
<<else>>
<span class="gold">당신은 "육변기" 특성을 얻었다.</span>
<</if>>
<</if>>
<<if $bestiality_trait_message is 1>>
<<unset $bestiality_trait_message>>
<<if $submissive lte 850>>
<span class="gold">당신은 "조련사" 특성을 얻었다.</span>
<<else>>
<span class="gold">당신은 "<<print ($player.gender_appearance isnot "m" ? "암캐" : "수캐")>>" 특성을 얻었다.</span>
<</if>>
<</if>>
<<if $tentacle_trait_message is 1>>
<<unset $tentacle_trait_message>>
<<if $submissive lte 850>>
<span class="gold">당신은 "마술사" 특성을 얻었다.</span>
<<else>>
<span class="gold">당신은 "먹잇감" 특성을 얻었다.</span>
<</if>>
<</if>>
<<if $vore_trait_message is 1>>
<<unset $vore_trait_message>>
<<if $submissive lte 850>>
<span class="gold">당신은 "무모함" 특성을 얻었다.</span>
<<else>>
<span class="gold">당신은 "맛있음" 특성을 얻었다.</span>
<</if>>
<</if>>
<<if $milk_trait_message is 1>>
<<unset $milk_trait_message>>
<<if $submissive lte 850>>
<span class="gold">당신은 "모유 성애자" 특성을 얻었다.</span>
<<else>>
<span class="gold">당신은 "모유 중독자" 특성을 얻었다.</span>
<</if>>
<</if>>
<<if $cum_trait_message is 1>>
<<unset $cum_trait_message>>
<<if $submissive lte 850>>
<span class="gold">당신은 "정액 성애자" 특성을 얻었다.</span>
<<else>>
<span class="gold">당신은 "정액받이" 특성을 얻었다.</span>
<</if>>
<</if>>
<<if $nectarmessage is "traitGain">><<unset $nectarmessage>>
<span class="purple">당신은 당신이 달콤한 꿀을 더 갈망하는 것을 알게 되었다. 당신은 <<if $submissive lte 850>>"식물 애호가"<<else>>"식물 성애자"<</if>>와</span> <span class="red">"꿀 중독"</span> <span class="purple">특성을 얻었다.</span>
<</if>>
<<if $nectarmessage is "traitLost">><<unset $nectarmessage>>
<span class="lblue">꿀에 대한 갈망이 드디어 가라앉았다. 당신은 <<if $submissive lte 850>>"식물 애호가"<<else>>"식물 성애자"<</if>>와</span> <span class="red">"꿀 중독"</span> <span class="purple">특성을 잃었다.</span>
<</if>>
<<if $nectarmessage is "withdrawals">><<unset $nectarmessage>>
<span class="red">당신의 몸은 꿀을 갈망하고 있으며, 금단 증상으로 고통받기 시작했다.</span> <<stress 12>><<ggstress>><<trauma 12>><<ggtrauma>><<physique_loss 4>><<lphysique>>
<br>
<</if>>
<<if $hiddenTransformMessage is 1>>
<span class="red">당신의 내적 자아를 계속 숨기기에는 당신의 정신상태가 너무 취약하다.</span>
<<unset $hiddenTransformMessage>>
<<elseif $hiddenTransformMessage is 2>>
<span class="red">당신의 내적 자아를 숨기고 있기에 정신상태에 무리가 가고 있다.</span> <<gtrauma>>
<<unset $hiddenTransformMessage>>
<</if>>
<<if $prof_spray_message is 1>>
<<unset $prof_spray_message>>
<span class="green">당신은 스프레이를 정밀하게 쏠 수 있게 되었다. 당신은 한 통을 전부 쓸 필요가 없기에, 탄약을 아낄 수 있다.</span>
<</if>>
<<if $community_message is "missed">>
<<unset $community_message>>
<span class="red">당신은 사회봉사를 하지 않았다. 경찰은 그 사실을 알고 있다.</span><<crime "obstruction">>
<</if>>
<<if $toy_message is 1>>
<<unset $toy_message>>
<span class="purple">섹스 장난감들이 도시 전체에서 점점 인기가 많아지고 있다.</span>
<</if>>
<<if $loveInterest_message is 1>>
<<unset $loveInterest_message>><<unset $loveInterestAwareMessage>>
<span class = "blue"><i>당신은 여러 명의 연인을 갖는 것은 잘못됐다고 느낀다. 당신은 더 이상 연인 하나 이상을 선택할 수 없다.</i></span>
<<elseif $loveInterest_message is 2 and !$loveInterestAwareMessage>>
<<unset $loveInterest_message>><<set $loveInterestAwareMessage to 1>>
<span class = "pink"><i>당신의 마음은 여러 명의 연인에 대한 가능성에 열렸다. 당신은 이제 두번째 연인을 선택할 수 있다.</i></span>
<</if>>
<<if $fallenangelmessage is 1>>
<<unset $fallenangelmessage>>
<span class="red">당신은 어두운 존재가 당신의 피부를 할퀴는 느낌이 든다.</span>
<<gstress>><<set $stress += $stressmax>>
<</if>>
<<if $demonmessage is 1>>
<<unset $demonmessage>>
<span class="red">당신은 끔찍한 빛이 당신을 관통하며 불태우는 느낌이 든다.</span>
<<gstress>><<set $stress += $stressmax>>
<</if>>
<<if $bookoverduemessage is 1>>
<<unset $bookoverduemessage>>
<<crimeUp 5 "thievery">>
<<delinquency `5 / 4`>>
<span class="red">당신은 반납기한이 심각하게 지난 책을 가지고 있고, 경찰은 그 사실을 알고 있다.</span>
<<elseif $bookoverduemessage is 2>>
<<unset $bookoverduemessage>>
<<delinquency `3 / 4`>>
<span class="red">당신은 반납기한이 지난 책을 가지고 있고, 그로 인해 불량하다고 여겨지고 있다.</span>
<</if>>
<<if $wraithcompoundmessage is 1>>
<<unset $wraithcompoundmessage>>
<span class="red">포악한 안개가 엘크 가에 드리워져 있다.</span>
<</if>>
<<if $earSlimebreastsParasite or $earSlimePenisParasite or $earSlimeClitParasite>>
<<set $_count to ($earSlimebreastsParasite ? 1 : 0) + ($earSlimePenisParasite ? 1 : 0) + ($earSlimeClitParasite ? 1 : 0)>>
<<if $earSlimebreastsParasite is 1>>
<<set $_parasiteMessage to `새 기생충이 당신 ${$player.breastsize gte 1 ? "유방" : "가슴"}`>>
<</if>>
<<if $earSlimePenisParasite is 1>>
<<if $_parasiteMessage>>
<<set $_parasiteMessage += '과 자지의 밑둥'>>
<<else>>
<<set $_parasiteMessage to '새 기생충이 당신 자지의 밑둥'>>
<</if>>
<</if>>
<<if $earSlimeClitParasite>>
<<set $_looks to playerChastity("vagina") ? "느낌이다" : "모습이다">>
<<if $earSlime.focus is "pregnancy">>
<<set $_parasiteMessage to '새 기생충이 당신의 <<pussyPost>> 주위에 형성되었다'>>
<<else>>
<<if $_parasiteMessage>>
<<set $_parasiteMessage += `과 클리토리스 주위에 형성되었다. 그것은 이제 당신 자신의 자지가 된 것 같은 ${$_looks}`>>
<<else>>
<<set $_parasiteMessage to `새 기생충이 당신의 클리토리스 주위에 형성되었고, 자지와 비슷한 ${$_looks}`>>
<</if>>
<</if>>
<</if>>
<span class="blue">
만족스러운 따뜻함이 당신을 채운다.
<<print $_parasiteMessage>>.
당신은 <<if $_count gt 1>>그것들이<<else>>그것이<</if>> 당신 귓속의 슬라임에서 온 것이라는 것을 알고 있다.
</span>
<<if $earSlimePenisParasite and $earSlimePenisParasite isnot 1>>
<span class="red">이전 <<trParasite $earSlimePenisParasite "은">>_trResult 그것이 다 자라자 곧 떨어져 버린다.</span>
<</if>>
<<if $earSlimeClitParasite and $earSlimeClitParasite isnot 1>>
<span class="red">클리토리스 위에 있었던 <<trParasite $earSlimeClitParasite "은">>_trResult 새로운 기생충이 더 크게 자라자 떨어져 버린다.</span>
<</if>>
<<unset $earSlimebreastsParasite>>
<<unset $earSlimePenisParasite>>
<<unset $earSlimeClitParasite>>
<</if>>
<<if $penisslimebrokenchastitymessage>>
<span class="purple">당신의 성기에 있던 기생충이
<<trClothes "genitals" $penisslimebrokenchastitymessage>><<print _trResult>>에서 떨어<<if $penisslimecagemessage is 1>>지고, 그리고 곧바로, 새 기생충 정조대가 당신의 자지 주위에 형성된다<<unset $penisslimecagemessage>><<else>>진다<</if>>.
</span>
<<unset $penisslimecagemessage>>
<<unset $penisslimebrokenchastitymessage>>
<</if>>
<<if $penisslimecagemessage is 1>>
<span class="purple">새 기생충 정조대가 당신의 자지 주위에 형성된다.</span>
<<unset $penisslimecagemessage>>
<<elseif $penisslimecagemessage is 2>>
<span class="purple">당신의 기생충 정조대가 다시 새 것처럼 깨끗해진다.</span>
<<unset $penisslimecagemessage>>
<</if>>
<</if>>
<<if $foxCrimeMessage>>
<<if $blackmoney gte 100>>
<span class="gold">당신은 훔친 물건이 점점 늘어나는 것에서 동물적인 만족감을 느낀다.</span>
<<else>>
<span class="gold">당신은 그런 범죄를 저지르면서 동물적인 만족감을 느낀다.</span>
<</if>>
<<unset $foxCrimeMessage>>
<</if>>
<<if $pregnancyDailyEvent>>
<<pregnancyDailyEvent>>
<<unset $pregnancyDailyEvent>>
<</if>>
<<if $daily.parasiteEvent>>
<<if $sexStats.vagina.pregnancy.type is "parasite">>
<<set $_minDaysLeft to $sexStats.vagina.pregnancy.fetus.reduce((prev,curr) => prev.daysLeft < curr.daysLeft ? prev.daysLeft : curr.daysLeft, 30)>>
<</if>>
<<if $sexStats.anus.pregnancy.type is "parasite">>
<<set $_minDaysLeft to $sexStats.anus.pregnancy.fetus.reduce((prev,curr) => prev.daysLeft < curr.daysLeft ? prev.daysLeft : curr.daysLeft, $_minDaysLeft || 30)>>
<</if>>
<<set _stressMulti to Math.clamp(2 - $sexStats.anus.pregnancy.motherStatus + $sexStats.vagina.pregnancy.motherStatus, 0, 2)>>
<<set _arousalMulti to Math.clamp(1 + $sexStats.anus.pregnancy.motherStatus + $sexStats.vagina.pregnancy.motherStatus, 1, 3)>>
<<set $_arousalGain to 0>>
<<if $daily.parasiteEvent.includes("anus3") && $daily.parasiteEvent.includes("vagina3")>><<run $daily.parasiteEvent.delete("vagina3")>><</if>>
<<for _i to 0; _i lt $daily.parasiteEvent.length; _i++>>
<<switch $daily.parasiteEvent[_i]>>
<<case "anus0" "vagina0">>
<<if $pregnancyStats.parasiteDoctorEvents gte 4>>
당신은 당신의 <<print $daily.parasiteEvent[_i] === "anus0" ? "배" : "자궁">> 안의 <<if $pregnancyStats.namesParasitesChild is true>>커진 당신의 아기를<<else>>자란 기생충을<</if>> 느낀다.
<<ggarousal>>
<<else>>
당신은 무언가 커다란 것이 당신의 <<print $daily.parasiteEvent[_i] === "anus0" ? "배" : "자궁">> 안에서 움직이는 것을 느낀다. 다시 한번 병원에 가 보는 것이 최선일 듯 하다.
<<ggarousal>>
<</if>>
<<set $_arousalGain += 2000>>
<<case "anus1" "vagina1">>
<<if $pregnancyStats.parasiteDoctorEvents gte 2>>
당신은 <<if $pregnancyStats.namesParasitesChild is true>>당신의 아기들<<else>>기생충들<</if>> 중 하나가 <<print $daily.parasiteEvent[_i] === "anus1" ? "배" : "자궁">> 안에서 움직이는 것을 느낀다.
<<ggarousal>><<if _stressMulti gt 0>><<gstress>><</if>>
<<else>>
당신은 무언가가 당신의 <<print $daily.parasiteEvent[_i] === "anus1" ? "배" : "자궁">> 안에서 움직이는 것을 느낀다. 병원에 가 보는 것이 최선일 듯 하다.
<<ggarousal>><<if _stressMulti gt 0>><<gstress>><</if>>
<</if>>
<<set _arousal to _arousalMulti * 500 / ($_minDaysLeft + 1)>><<set $stress += 300 * _stressMulti>>
<<set $_arousalGain += _arousal>>
<<case "anus2" "vagina2">>
당신의 <<print $daily.parasiteEvent[_i] === "anus2" ? "배가" : "자궁이">> 살짝 꾸르륵 거린다. 당신은 이 소리가 어떤 주의도 끌지 않기를 바란다.
<<if _stressMulti gt 0>><<gstress>><</if>>
<<set _arousal to _arousalMulti * 250 / ($_minDaysLeft + 1)>><<set $stress += 200 * _stressMulti>>
<<set $_arousalGain += _arousal>>
<<case "anus3" "vagina3">>
잠시동안 머리가 어지러웠다.
<<if _stressMulti gt 0>><<gstress>><</if>>
<<set $stress += 100 * _stressMulti>>
<</switch>>
<</for>>
<<if $_arousalGain>><<arousal `Math.clamp($_arousalGain, 0, 10000)`>><</if>>
<br>
<<run delete $daily.parasiteEvent>>
<</if>>
<<if $earSlime.event.includes("get sperm into your") and $earSlime.event.includes("completed") and $earSlime.eventTimer lte 2>>
<<set $earSlime.event to "">>
<span class="green">귓속의 슬라임이 당신이 <<print $player.vaginaExist ? "질" : "항문">> 안에 정액을 넣으라는 명령을 이행한 것에 기뻐하고 있다.</span>
<<pain -4>><<stress -6>><<trauma -12>><<lpain>><<lltrauma>><<lstress>>
<br>
<<elseif $earSlime.event.includes("get your own sperm into your") and $earSlime.event.includes("completed") and $earSlime.eventTimer lte 2>>
<<set $earSlime.event to "">>
<span class="green">귓속의 슬라임이 당신이 <<print $player.vaginaExist ? "질" : "항문">> 안에 당신 자신의 정액을 넣으라는 명령을 이행한 것에 기뻐하고 있다.</span>
<<pain -4>><<stress -6>><<trauma -12>><<lpain>><<lltrauma>><<lstress>>
<<if $earSlime.growth gte 100 and $earSlime.focus is "pregnancy" and $worn.genitals.name is "naked">>
<span class="purple">새 기생충 정조대가 당신의 자지 주위에 형성된다.</span>
<<genitalswear 8>>
<<set $worn.genitals.origin to "ear slime">>
<</if>>
<br>
<<elseif $earSlime.event and ($earSlime.eventTimer lte 2 or ($earSlime.noSleep and Time.dayState isnot "night"))>>
<<if $earSlime.startedThreats>>
<span class="red">귓속의 슬라임이 임무를 완수하지 못한 것에 대한 처벌을 내린다.</span>
<<ggpain>><<ggtrauma>><<ggstress>><<pain 16>><<stress 12>><<trauma 12>>
<<set $earSlime.defyCooldown += 4>>
<<else>>
<span class="cyan">귓속의 슬라임은 당신이 주어진 명령을 완수하지 못하자 당황하고 있다.</span>
<</if>>
<<set $earSlime.event to "">><<set $earSlime.noSleep to false>>
<br>
<</if>>
<<integritycheck>>
<<exposure>>
<<set $orgasmdown -= 1>>
<<if $exposed gte 1 and $exposedcheck is 1>>
<<set $exposedcheck to 0>>
당신은 당신의 <<nudityPost "을">> 의식한다.<<nudityPostend>>
<br>
<</if>>
<<if $timer gte 1>>
<<set $timer -= 1>>
<</if>>
<!-- <<set $turnCount++>> -->
<<bindings>>
<<if $worn.genitals.cursed is 1 and $worn.genitals.integrity lte 0>>
<<set $worn.genitals.type.push("broken")>>
<</if>>
<<heelsUpdate>>
<<if $combat is 1>>
<<pass 10 seconds>>
<</if>>
<br>
<<set $menu to 0>>
<<if $combat is 0 and $ironmanmode is true>>
<<run IronMan.scheduledSaves()>>
<</if>>
<</widget>>
*/<<widget "exhibitionism1">>
<<exhibitionismN 1>>
<</widget>>
<<widget "exhibitionism2">>
<<exhibitionismN 2>>
<</widget>>
<<widget "exhibitionism3">>
<<exhibitionismN 3>>
<</widget>>
<<widget "exhibitionism4">>
<<exhibitionismN 4>>
<</widget>>
<<widget "exhibitionism5">>
<<exhibitionismN 5>>
<</widget>>
<<widget "exhibitionism6">>
<<exhibitionismN 6>>
<</widget>>
<<widget "exhibitionismN">>
<<set $_n to _args[0]>>
<<set $_scaledExhibitionismMax to 20 * $_n>>
<<if $desperateaction is 1>>
당신은 혐오감을 느끼지만, 그래도 베일리가 당신에게 하려는 것 보다는 낫다.
<<elseif $desperateaction is 2>>
당신은 혐오감을 느끼지만, 그래도 다른 선택지보다는 낫다.
<<elseif typeof $desperateaction is "string">>
당신은 혐오감을 느끼지만, <<print $desperateaction>>.
<<else>>
<<if $control lt $controlmax>>
<<if $_n is 6>>
이런 미친 듯한 타락행위를 하자 <span class="green">통제감이 완전히 회복되지만</span>, <span class="red">정신 상태가 손상을 입는다</span>.
<<elseif $exhibitionism lt $_scaledExhibitionismMax>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<else>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<</if>>
<<else>>
<<if $_n is 6>>
이미 자신감이 넘치고 있기 때문에, <span class="red">당신의 미친 듯한 타락행위가 쓸모없어져 당신은 충족감을 느끼지 못한다</span>.
<<elseif $exhibitionism lt $_scaledExhibitionismMax>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<else>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만</span>, 흥분되기는 한다.
<</if>>
<</if>>
<</if>>
<!-- separating the code from the written text -->
<<if $desperateaction is 1 or $desperateaction is 2 or typeof $desperateaction is "string">>
<<control `$_n * -10`>>
<<switch $_n>>
<<case 1>><<lcontrol>>
<<case 2>><<llcontrol>>
<<case 3>><<llcontrol>>
<<case 4>><<llcontrol>>
<<case 5>><<lllcontrol>>
<</switch>>
<<gtrauma>><<trauma $_n>>
<<else>>
<<if $_n is 6>>
<<set $exhibitionism += 2>>
<<if $control lt $controlmax>><<set $control to $controlmax>><<gggcontrol>><</if>><<trauma 40>><<ggtrauma>>
<<elseif $exhibitionism lt $_scaledExhibitionismMax>>
<<set $exhibitionism += 2>>
<<if $control lt $controlmax>>
<<ggcontrol>>
<</if>>
<<control 25>><<stress $_n -300>><<combattrauma `$_n * -30`>><<ltrauma>><<lstress>>
<<else>>
<<if V.daily["exhibitionismStress" + $_n] isnot 1 and $statFreeze isnot true>>
<<set V.daily["exhibitionismStress" + $_n] to 1>><<lstress>><<stress $_n -100>>
<</if>>
<</if>>
<<arousal `$_n * 100`>><<garousal>>
<</if>>
<<earSlimeSeenActions "exhibitionism" $_n>>
<br><br>
<<unset $desperateaction>>
<<set $exhibitionism to Math.clamp($exhibitionism, 0, 100)>>
<</widget>>
<<widget "exhibitionism">>
<<if _args[0] is "street">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if Weather.dayState is "night">>
<<arousal 20>>
당신은 옷을 벗은 상태로 길거리에 서 있다! 차가운 밤 공기가 맨살에 스친다. 주변에는 아무도 없는 것 같지만, 언제까지 그럴지는 알 수 없다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
주변이 충분히 어두워 그림자 속에만 있는다면 몸을 어느 정도 숨길 수 있을 것이다. 아니면 대로변 자체를 피하는 방법도 있다. 그렇다면 덜 노출되는 느낌이겠지만, 저 어둠으로부터는 무언가 불길한 예감이 든다.
<br><br>
<<else>>
<<arousal 40>>
당신은 옷을 벗은 상태로 길거리에 서 있다! 당신은 주차된 자동차 뒤로 몸을 숨겨, 우선 사람들의 시선을 피한다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if Weather.dayState is "night">>
<<arousal 40>>
당신은 아무 것도 걸치지 않은 상태로 길거리에 서 있다! 차가운 밤 공기가 맨살에 스친다. 주변에는 아무도 없는 것 같지만, 언제까지 그럴지는 알 수 없다.
<br><br>
당장 느끼고 있는 흥분은 벌거벗은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
주변이 충분히 어두워 그림자 속에만 있는다면 몸을 어느 정도 숨길 수 있을 것이다. 아니면 대로변 자체를 피하는 방법도 있다. 그렇다면 덜 노출되는 느낌이겠지만, 저 어둠으로부터는 무언가 불길한 예감이 든다.
<br><br>
<<else>>
<<arousal 80>>
<br><br>
당장 느끼고 있는 흥분은 벌거벗은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if Weather.dayState is "night">>
<<arousal 20>>
당신은 옷을 벗은 상태로 길거리에 서 있다! 차가운 밤 공기가 맨살에 스친다. 주변에는 아무도 없는 것 같지만, 언제까지 그럴지는 알 수 없다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
주변이 충분히 어두워 그림자 속에만 있는다면 몸을 어느 정도 숨길 수 있을 것이다. 아니면 대로변 자체를 피하는 방법도 있다. 그렇다면 덜 노출되는 느낌이겠지만, 저 어둠으로부터는 무언가 불길한 예감이 든다.
<br><br>
<<else>>
<<arousal 10>>
당신은 옷을 벗은 상태로 길거리에 서 있다! 당신은 주차된 자동차 뒤로 몸을 숨겨, 우선 사람들의 시선을 피한다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if Weather.dayState is "night">>
<<arousal 10>>
당신은 아무 것도 걸치지 않은 상태로 길거리에 서 있다! 차가운 밤 공기가 맨살에 스친다. 주변에는 아무도 없는 것 같지만, 언제까지 그럴지는 알 수 없다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
주변이 충분히 어두워 그림자 속에만 있는다면 몸을 어느 정도 숨길 수 있을 것이다. 아니면 대로변 자체를 피하는 방법도 있다. 그렇다면 덜 노출되는 느낌이겠지만, 저 어둠으로부터는 무언가 불길한 예감이 든다.
<br><br>
<<else>>
<<arousal 5>>
당신은 옷을 벗은 상태로 길거리에 서 있다! 당신은 주차된 자동차 뒤로 몸을 숨겨, 우선 사람들의 시선을 피한다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif _args[0] is "alley">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if Weather.dayState is "night">>
<<arousal 20>>
당신은 옷을 벗은 상태로 골목길에 서 있다! 차가운 밤 공기가 맨살에 스친다. 주변에는 아무도 없는 것 같지만, 언제까지 그럴지는 알 수 없다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
당신은 옷을 벗은 상태로 골목길에 서 있다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if Weather.dayState is "night">>
<<arousal 40>>
당신은 소중한 부분들을 드러낸 상태로 골목길에 서 있다! 차가운 밤 공기가 맨살에 스친다. 주변에는 아무도 없는 것 같지만, 언제까지 그럴지는 알 수 없다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
당신은 소중한 부분들을 드러낸 상태로 골목길에 서 있다!
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if Weather.dayState is "night">>
<<arousal 20>>
당신은 옷을 벗은 상태로 골목길에 서 있다! 차가운 밤 공기가 맨살에 스친다. 주변에는 아무도 없는 것 같지만, 언제까지 그럴지는 알 수 없다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 10>>
당신은 옷을 벗은 상태로 골목길에 서 있다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if Weather.dayState is "night">>
<<arousal 10>>
당신은 소중한 부분들을 드러낸 상태로 골목길에 서 있다! 차가운 밤 공기가 맨살에 스친다. 주변에는 아무도 없는 것 같지만, 언제까지 그럴지는 알 수 없다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 5>>
당신은 소중한 부분들을 드러낸 상태로 골목길에 서 있다!
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif _args[0] is "park">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if Weather.dayState is "night">>
<<arousal 20>>
당신은 덤불 옆에 서서, 곧바로 그 뒤에 숨을 준비를 하고 있다. 차가운 밤 공기가 당신의 맨살에 불어온다.
<br><br>
당신은 벗은 몸을 가리지 않으면 더더욱 커질 흥분감을 느끼고 있으<<if $leftarm is "bound" and $rightarm is "bound">>며, 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는, 가릴 수도 없다.<<else>>다.<</if>>
<br><br>
<<else>>
<<arousal 40>>
당신은 덤불 뒤에서, 공원을 이용하는 사람들로부터 숨어 있다. 당신이 조심하기만 한다면 초목 뒤에서 들키지 않고 있을 수도 있을 것이다.
<br><br>
당신은 벗은 몸을 가리지 않으면 더더욱 커질 흥분감을 느끼고 있으<<if $leftarm is "bound" and $rightarm is "bound">>며, 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는, 가릴 수도 없다.<<else>>다.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if Weather.dayState is "night">>
<<arousal 40>>
<br><br>
당신은 덤불 옆에 서서, 곧바로 그 뒤에 숨을 준비를 하고 있다. 차가운 밤 공기가 당신의 맨살에 불어온다.
<br><br>
당신은 알몸을 가리지 않으면 더더욱 커질 흥분감을 느끼고 있으<<if $leftarm is "bound" and $rightarm is "bound">>며, 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는, 가릴 수도 없다.<<else>>다.<</if>>
<br><br>
<<else>>
<<arousal 80>>
<br><br>
당신은 덤불 뒤에서, 공원을 이용하는 사람들로부터 숨어 있다. 당신이 조심하기만 한다면 초목 뒤에서 들키지 않고 있을 수도 있을 것이다.
<br><br>
당신은 알몸을 가리지 않으면 더더욱 커질 흥분감을 느끼고 있으<<if $leftarm is "bound" and $rightarm is "bound">>며, 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는, 가릴 수도 없다.<<else>>다.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if Weather.dayState is "night">>
<<arousal 20>>
<br><br>
당신은 덤불 옆에 숨어 있다. 차가운 밤 공기가 당신의 맨살에 불어온다. 당신은 공원이 밤에는 거의 텅 비어 있다는 사실에 감사하지만, 당신이 더 확실히 눈에 띌 수도 있다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 10>>
<br><br>
당신은 덤불 뒤에 숨어 있다. 당신이 조심하기만 한다면 초목 뒤에서 들키지 않고 있을 수도 있을 것이다. 당신은 아무도 당신을 알아채지 않기를 바라지만, 그것이 얼마나 지속될지는 알 수 없다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if Weather.dayState is "night">>
<<arousal 10>>
<br><br>
당신은 덤불 옆에 숨어 있다. 차가운 밤 공기가 당신의 맨살에 불어온다. 당신은 공원이 밤에는 거의 텅 비어 있다는 사실에 감사하지만, 당신이 더 확실히 눈에 띌 수도 있다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 5>>
당신은 덤불 뒤에 숨어 있다. 당신이 조심하기만 한다면 초목 뒤에서 들키지 않고 있을 수도 있을 것이다. 당신은 아무도 당신을 알아채지 않기를 바라지만, 그것이 얼마나 지속될지는 알 수 없다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif _args[0] is "roof">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if Weather.dayState is "night">>
<<arousal 20>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if Weather.dayState is "night">>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if Weather.dayState is "night">>
<<arousal 20>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if Weather.dayState is "night">>
<<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 5>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif _args[0] is "garden">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if Weather.dayState is "night">>
<<arousal 20>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if Weather.dayState is "night">>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if Weather.dayState is "night">>
<<arousal 20>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if Weather.dayState is "night">>
<<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 5>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif _args[0] is "building">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if Weather.dayState is "night">>
<<arousal 20>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if Weather.dayState is "night">>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if Weather.dayState is "night">>
<<arousal 20>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>><<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if Weather.dayState is "night">>
<<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 5>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif _args[0] is "classroom">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if Weather.dayState is "night">>
<<arousal 20>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if Weather.dayState is "night">>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if Weather.dayState is "night">>
<<arousal 20>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if Weather.dayState is "night">>
<<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 5>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif _args[0] is "beach">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if Weather.dayState is "night">>
<<arousal 20>>
당신은 혼자 있으나, 이렇게 음란한 상태로 있자니 스릴이 있는 만큼 두렵기도 하다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
이곳이 해변이기는 하나, 이렇게 헐벗은 상태는 용납되기 어렵다. 당신은 모래 위에 세워진 바람막이 뒤에 숨는다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if Weather.dayState is "night">>
<<arousal 40>>
당신은 혼자 있으나, 이렇게 음란한 상태로 있자니 스릴이 있는 만큼 두렵기도 하다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
당신은 백주 대낮에 완전히 알몸인 상태다! 다행스럽게도, 곳곳에 몸을 숨길만한 바람막이들이 있다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if Weather.dayState is "night">>
<<arousal 20>>
당신은 혼자 있으나, 이렇게 음란한 상태로 있자니 스릴이 있는 만큼 두렵기도 하다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 10>>
이곳에서도 당신처럼 입는 것은 너무 음란하다! 당신은 흥분과 공포를 동시에 느낀다. 조심스럽게 다닌다면 해변 곳곳에 세워진 바람막이들을 이용해 몸을 보이지 않을 수 있을 것이다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if Weather.dayState is "night">>
<<arousal 10>>
당신은 혼자 있으나, 이렇게 음란한 상태로 있자니 스릴이 있는 만큼 두렵기도 하다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 5>>
당신은 백주 대낮에 민망한 부위들을 드러내놓고 있다! 그러고 다녀서 좋을 것은 하나도 없다! 조심스럽게 다닌다면 해변 곳곳에 세워진 바람막이들을 이용해 알몸을 보이지 않을 수 있을 것이다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<else>>
BUG - Missing/typo'd location in "exhibitionism" widget<br><br>
<</if>>
<</widget>>
<<widget "exhibitionismgarden">>
<<if $exposed is 1>>
<<arousal 20>>
<<if Weather.dayState is "night">>
당신은 정원 창고 뒤에 숨어있다. 차가운 밤 공기가 맨살에 스친다. 당신은 아무도 못 보는 사이에 침실에 들어갈 수 있길 빈다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<<else>>
당신은 정원 창고 뒤에 숨어있다.당신은 아무도 못 보는 사이에 침실에 들어갈 수 있길 빈다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<arousal 50>>
<<if Weather.dayState is "night">>
당신은 정원 창고 뒤에 숨어있다. 차가운 밤 공기가 맨살에 스친다. 당신은 아무도 못 보는 사이에 침실에 들어갈 수 있길 빈다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<<else>>
당신은 정원 창고 뒤에 숨어있다. 당신은 아무도 못 보는 사이에 침실에 들어갈 수 있길 빈다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "exhibitionismroof">>
<<if $exposed is 1>>
<<arousal 20>>
<<if Weather.dayState is "night">>
차가운 밤바람에 몸이 으슬으슬 떨린다. 주변에는 아무도 없지만 야외에 있다는 사실에 알몸을 노출하고 있다는 것이 뼈저리게 느껴진다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<<else>>
주변에는 아무도 없지만 야외에 있다는 사실에 알몸을 노출하고 있다는 것이 뼈저리게 느껴진다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<arousal 50>>
<<if Weather.dayState is "night">>
차가운 밤바람에 몸이 으슬으슬 떨린다. 주변에는 아무도 없지만 야외에 있다는 사실에 알몸을 노출하고 있다는 것이 뼈저리게 느껴진다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<<else>>
주변에는 아무도 없지만 야외에 있다는 사실에 알몸을 노출하고 있다는 것이 뼈저리게 느껴진다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "exhibitionismbuilding">>
<<if $exposed is 1>>
<<arousal 20>>
<<if Weather.dayState is "night">>
당신은 혼자 있으나, 이렇게 음란한 상태로 있자니 스릴이 있는 만큼 두렵기도 하다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<<else>>
당신은 공공장소에서 음란하게 차려입었다! 흥분과 공포의 감정이 동시에 느껴진다.
<br><br>
또한 이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<arousal 50>>
<<if Weather.dayState is "night">>
당신은 혼자 있으나, 이렇게 음란한 상태로 있자니 스릴이 있는 만큼 두렵기도 하다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<<else>>
당신은 민망한 부위들이 가려지지 않은 채로 사람들 앞에 서 있다! 흥분과 공포의 감정이 동시에 느껴진다.
<br><br>
또한 이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "exhibitionclassroom">>
<<if $exposed gte 1>>
당신은 교실에 혼자 있으나, 사람들로 가득 차기도 하는 이 공간에서 옷을 벗은 채로 있자니 취약해짐을 느끼는 동시에 <<nudityPost "을">> 자각한다.<<nudityPostend>>
<br><br>
<</if>>
<</widget>><<widget "fame">>
<!-- Usage: <<fame 10 "scrap" "good">>. Raises fames regardless of mask, gloryhole, etc. -->
<<if _args.length gte 2 and $statFreeze isnot true>>
<<set [$_gain, ...($_fameTypes)] to _args>> <!-- remove first element of array since it's the number -->
<<run $_fameTypes.forEach(fameType => $fame[fameType] += $_gain)>> <!-- add the specified amount to each specified fame type -->
<<fameclamp>>
<</if>>
<</widget>>
<<widget "fameexhibitionism">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole and !($npc.length is 1 and ["Eden", "Robin", "Kylar", "Sydney"].includes($npc[0])) or _args[2] is true>>
<<set $fame.exhibitionism += _args[0]>>
<<set $fame.exhibitionism to Math.clamp($fame.exhibitionism, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "fameprostitution">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>>
<<set $fame.prostitution += _args[0]>>
<<set $fame.prostitution to Math.clamp($fame.prostitution, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famebestiality">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>>
<<set $fame.bestiality += _args[0]>>
<<set $fame.bestiality to Math.clamp($fame.bestiality, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famerape">>
<<if _args[0] and $statFreeze isnot true>>
<<if ($face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole and !($npc.length is 1 and ["Eden", "Robin", "Kylar", "Sydney"].includes($npc[0]))) or _args[2] is true>>
<<set $fame.rape += _args[0]>>
<<set $fame.rape to Math.clamp($fame.rape, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famesex">>
<<if _args[0] and $statFreeze isnot true or _args[2] is true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole and !($npc.length is 1 and ["Eden", "Robin", "Sydney"].includes($npc[0])) or _args[2] is true>>
<<set $fame.sex += _args[0]>>
<<set $fame.sex to Math.clamp($fame.sex, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famepregnancy">>
<<if _args[0] and $statFreeze isnot true and playerBellyVisible()>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>>
<<set $fame.pregnancy += _args[0]>>
<<set $fame.pregnancy to Math.clamp($fame.pregnancy, 0, Math.clamp(playerNormalPregnancyTotal() + 1,1,8) * 250)>>
<</if>>
<</if>>
<</widget>>
<<widget "fameimpreg">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>>
<<set $fame.impreg += _args[0]>>
<<set $fame.impreg to Math.clamp($fame.impreg, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famegood">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>>
<<set $fame.good += _args[0]>>
<<set $fame.good to Math.clamp($fame.good, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famebusiness">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>>
<<set $fame.business += _args[0]>>
<<set $fame.business to Math.clamp($fame.business, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famepimp">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>>
<<set $fame.pimp += _args[0]>>
<<set $fame.pimp to Math.clamp($fame.pimp, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famescrap">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>>
<<set $fame.scrap += _args[0]>>
<<set $fame.scrap to Math.clamp($fame.scrap, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famesocial">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>>
<<set $fame.social += _args[0]>>
<<set $fame.social to Math.clamp($fame.social, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famemodel">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>>
<<set $fame.model += _args[0]>>
<<set $fame.model to Math.clamp($fame.model, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famedance">>
<<exposure>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole and $statFreeze isnot true>>
<<if $exposed is 1>>
<<set $fame.exhibitionism += $audience>>
<<set $fame.exhibitionism to Math.clamp($fame.exhibitionism, 0, 2000)>>
<<elseif $exposed gte 2>>
<<set $fame.exhibitionism += ($audience * 2)>>
<<set $fame.exhibitionism to Math.clamp($fame.exhibitionism, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "fameschoolex">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame.exhibitionism += _args[0]>>
<<set $fame.exhibitionism to Math.clamp($fame.exhibitionism, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "fameProse">>
<<switch _args[0]>>
<<case "scrap">>
<<set $_output to "전투">>
<<case "good">>
<<set $_output to "친절">>
<<case "social">>
<<set $_output to "사교">>
<<case "model">>
<<set $_output to "모델">>
<<case "impreg">>
<<set $_output to "수태">>
<<default>>
<<silently>><<putpost _args[0]>><<set $_output to _trResult>><</silently>>
<</switch>>
<<print $_output>>
<</widget>><<widget "earnFeat">>
<<if _args[0] and $feats.locked is false and $cheatdisable is "t" and $debug is 0 and $gamemode isnot "soft" and $alluremod gte 1>>
<<if $feats.currentSave[_args[0]] is undefined and (!$feats.soft or !setup.feats[_args[0]].softLockable) and (!$feats.pregnancyLocked or !setup.feats[_args[0]].pregnancyLockable) and (!$feats.pregnancySillyLocked or !setup.feats[_args[0]].pregnancySillyLockable)>>
<<set $feats.currentSave[_args[0]] to Date()>>
<<displayFeat _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "updateFeats">>
<<if _passageCheck is "Start">>
<<set _recalledFeats to JSON.parse(localStorage.getItem("dolFeats"))>>
<</if>>
<<if _recalledFeats is undefined or _recalledFeats is null>>
<<set _recalledFeats to {points: 0}>>
<</if>>
<<set _points to 0>>
<<set _keys to Object.keys(setup.feats)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<set _gainPoints to false>>
<<if $feats.currentSave[_keys[_i]] isnot undefined>>
<<set _gainPoints to true>>
<<set _saveTime to getTimeNumber($feats.currentSave[_keys[_i]])>>
<<set _allSaveTime to getTimeNumber($feats.allSaves[_keys[_i]])>>
<<if _saveTime lt _allSaveTime>>
<<set $feats.allSaves[_keys[_i]] to $feats.currentSave[_keys[_i]]>>
<</if>>
<</if>>
<<set _allSaveTime to getTimeNumber($feats.allSaves[_keys[_i]])>>
<<set _recalledSaveTime to getTimeNumber(_recalledFeats[_keys[_i]])>>
<<if _allSaveTime gt _recalledSaveTime>>
<<if _recalledFeats[_keys[_i]] isnot undefined>>
<<set $feats.allSaves[_keys[_i]] to _recalledFeats[_keys[_i]]>>
<<set _gainPoints to true>>
<</if>>
<<else>>
<<if $feats.allSaves[_keys[_i]] isnot undefined>>
<<set _gainPoints to true>>
<</if>>
<</if>>
<<if _gainPoints is true>>
<<set _points += setup.feats[_keys[_i]].difficulty>>
<</if>>
<</for>>
<<set $feats.allSaves.points to _points>>
<!--Store a record of which clothes the player has unlocked-->
<<if _recalledFeats.specialClothes isnot undefined>>
<<set $feats.allSaves.specialClothes to _recalledFeats.specialClothes>>
<<elseif $feats.allSaves.specialClothes is undefined>>
<<set $feats.allSaves.specialClothes to {}>>
<</if>>
<<if $specialClothes and $feats.locked is false and $cheatdisable is "t">>
<<for $_label, $_value range $specialClothes>>
<<if $_value is "unlocked">>
<<set $feats.allSaves.specialClothes[$_label] to $_value>>
<</if>>
<</for>>
<</if>>
<<if _passageCheck is "Start">>
<<else>>
<<set localStorage.setItem("dolFeats",JSON.stringify($feats.allSaves))>>
<</if>>
<</widget>>
<<widget "setupFeats">>
<<if $featsBoosts is undefined or _args[0] is true>>
<<set _keys to Object.keys($feats.allSaves)>>
<<set _moneyFeats to _keys.count("Pocket Change") + _keys.count("Money Maker") + _keys.count("Tycoon") + _keys.count("Millionaire")>>
<<set _moneyFeatsLimit to (_moneyFeats * 10)>>
<<set _purityFeats to _keys.count("Angel") + _keys.count("Fallen Angel")>>
<<set _newLife to _keys.count("Broodmother Host") + _keys.count("Top Broodmother Host")>>
<<set _newLifeLimit to (_newLife * 20)>>
<<set _earSlimeFeats to _keys.count("Ear Slime Lover") + _keys.count("Ear Slime Amalgam")>>
<<set _tattoosFeats to _keys.count("A Living Canvas") + _keys.count("Billboard")>>
<<set _sexToysFeats to _keys.count("Opened Pandoras Box") + _keys.count("Opened Pandoras Cocks")>>
<<set $featsBoosts to {
upgrades:{
money:0,
grades:0,
skulduggery:0,
dancing:0,
swimming:0,
athletics:0,
tending:0,
greenThumb:0,
housekeeping:0,
seduction:0,
purity:0,
impurity:0,
newLife:0,
aNewBestFriend:0,
tattoos:0,
defaultMoves: 0,
randomClothing:0,
specialClothing:0,
sexToys:0,
},
upgradeDetails:{
money:{cost:5, limit: _moneyFeatsLimit, minCount: 1, count:_moneyFeats, exclusive:""},
grades:{cost:15, limit: 30, minCount: 1, count:_keys.count("Perfect Record"), exclusive:""},
skulduggery:{cost:5, limit: 20, minCount: 1, count:_keys.count("Thief"), exclusive:""},
dancing:{cost:5, limit: 20, minCount: 1, count:_keys.count("May I have this Dance?"), exclusive:""},
swimming:{cost:5, limit: 20, minCount: 1, count:_keys.count("Aquanaut"), exclusive:""},
athletics:{cost:5, limit: 20, minCount: 1, count:_keys.count("Swift"), exclusive:""},
tending:{cost:5, limit: 20, minCount: 1, count:_keys.count("Green Fingered"), exclusive:""},
greenThumb:{cost:40, limit: 40, minCount: 1, count:_keys.count("Green Fingered"), exclusive:"", hidden:true},
housekeeping:{cost:5, limit: 20, minCount: 1, count:_keys.count("Majordomo"), exclusive:""},
seduction:{cost:5, limit: 20, minCount: 1, count:_keys.count("Seductress"), exclusive:""},
purity:{cost:20, limit: 100, minCount: 2, count:_purityFeats, exclusive:"impurity"},
impurity:{cost:20, limit: 100, minCount: 1, count:_keys.count("Demon"), exclusive:"purity"},
newLife:{cost:20, limit: _newLifeLimit, minCount: 1, count:_newLife, exclusive:""},
aNewBestFriend:{cost:10, limit: 10 * _earSlimeFeats, minCount: 1, count:_earSlimeFeats, exclusive:""},
tattoos:{cost:5, limit: 25, minCount: 2, count:_tattoosFeats, exclusive:""},
defaultMoves:{cost:5, limit: 25, minCount: 1, count:_keys.count("A New Life"), exclusive:""},
randomClothing:{cost:1, limit: 20, minCount: 0, count:0, exclusive:""},
specialClothing:{cost:40, limit: 40, minCount: 1, count:_keys.count("Curious Attire"), exclusive:""},
sexToys:{cost:30, limit: 30 * _sexToysFeats, minCount: 1, count:_sexToysFeats, exclusive:""},
},
missing:{
money:"'잔돈' 도전과제를 달성하면 해금",
grades:"'완벽한 성적표' 도전과제를 달성하면 해금",
skulduggery:"'도둑' 도전과제를 달성하면 해금",
dancing:"'한 곡 추시겠어요?' 도전과제를 달성하면 해금",
swimming:"'잠수부' 도전과제를 달성하면 해금",
athletics:"'재빠름' 도전과제를 달성하면 해금",
tending:"'초록 손가락' 도전과제를 달성하면 해금",
housekeeping:"'집사' 도전과제를 달성하면 해금",
seduction:"'요부' 도전과제를 달성하면 해금",
purity:"'천사처럼 걷기'와 '추락하고, 추락하고, 추락하고...' 도전과제를 달성하면 해금",
impurity:"'악마같은 모습' 도전과제를 달성하면 해금",
newLife:"숨겨진 도전과제를 달성하면 해금 (" + setup.feats["Broodmother Host"].hint + ")",
aNewBestFriend:"숨겨진 도전과제를 달성하면 해금 (" + setup.feats["Ear Slime Lover"].hint + ")",
tattoos:"'광고판'과 '살아있는 캔버스' 도전과제를 달성하면 해금",
defaultMoves:"숨겨진 도전과제를 달성하면 해금 (" + setup.feats["A New Life"].hint + ")",
randomClothing:"",
specialClothing:"숨겨진 도전과제를 달성하면 해금 (" + setup.feats["Curious Attire"].hint + ")",
sexToys:"숨겨진 도전과제를 달성하면 해금 (" + setup.feats["Opened Pandoras Box"].hint + ")",
},
name:{
money:"소지금",
grades:"학교 성적",
skulduggery:"속임수 기술 등급",
dancing:"춤 기술 등급",
swimming:"수영 기술 등급",
athletics:"운동 기술 등급",
tending:"관리 기술 등급",
greenThumb:"원예가 특성",
housekeeping:"정리정돈 기술 등급",
seduction:"유혹 스킬 등급",
purity:"일일 순결도 상승 보너스",
impurity:"일일 순결도 하락 보너스",
newLife:"새로운 생명",
aNewBestFriend:"새로운 절친",
tattoos:"문신",
defaultMoves:"기본 행동 세트 추가",
randomClothing:"무작위 의상 추가",
specialClothing:"특수한 의상",
sexToys:"섹스 장난감",
},
pointsUsed: 0,
clothingGender:"Either",
clothingCustomColors:false,
tattoos:{
1:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"},
2:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"},
3:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"},
4:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"},
5:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"},
},
sexToys:[{},{},{},{},{},{}],
earSlimeType: "immaturePassive",
}>>
<</if>>
<</widget>>
<<widget "update_school_skills">>
<<for _subject range ["science", "english", "maths", "history"]>>
<<if V[_subject + 'trait'] gte 4>>
<<set V[_subject] to 1000>>
<<elseif V[_subject + 'trait'] gte 3>>
<<set V[_subject] to 700>>
<<elseif V[_subject + 'trait'] gte 2>>
<<set V[_subject] to 400>>
<<elseif V[_subject + 'trait'] gte 1>>
<<set V[_subject] to 200>>
<<else>>
<<set V[_subject] to 100>>
<</if>>
<</for>>
<</widget>>
<<widget "applyFeatsBoost">>
<<set _upgrades to $featsBoosts.upgrades>>
<<set _details to $featsBoosts.upgradeDetails>>
<<if $featsBoosts.pointsUsed gt 0>>
<<earnFeat "A New Life">>
<</if>>
<<if _upgrades.money gt 0>>
<<set $money += _upgrades.money * _details.money.count / _details.money.cost * 5000>>
<</if>>
<<if _upgrades.grades gt 0>>
<<set $sciencetrait += _upgrades.grades / _details.grades.cost * 1>>
<<set $englishtrait += _upgrades.grades / _details.grades.cost * 1>>
<<set $mathstrait += _upgrades.grades / _details.grades.cost * 1>>
<<set $historytrait += _upgrades.grades / _details.grades.cost * 1>>
<<update_school_skills>>
<</if>>
<<if _upgrades.skulduggery gt 0>>
<<set $skulduggery to _upgrades.skulduggery / _details.skulduggery.cost * 100>>
<<set $skulduggeryday to _upgrades.skulduggery / _details.skulduggery.cost * 100>>
<</if>>
<<if _upgrades.dancing gt 0>>
<<set $danceskill to _upgrades.dancing / _details.dancing.cost * 100>>
<</if>>
<<if _upgrades.tending gt 0>>
<<set $tending += _upgrades.tending / _details.tending.cost * 100>>
<</if>>
<<if _upgrades.swimming gt 0>>
<<set $swimmingskill += _upgrades.swimming / _details.swimming.cost * 100>>
<</if>>
<<if _upgrades.athletics gt 0>>
<<set $athletics += _upgrades.athletics / _details.athletics.cost * 100>>
<</if>>
<<if _upgrades.seduction gt 0>>
<<set $seductionskill to _upgrades.seduction / _details.seduction.cost * 100>>
<</if>>
<<if _upgrades.housekeeping gt 0>>
<<set $housekeeping to _upgrades.housekeeping / _details.housekeeping.cost * 100>>
<</if>>
<<if _upgrades.purity gt 0>>
<<set $featsPurityBoost to _upgrades.purity / _details.purity.cost>>
<</if>>
<<if _upgrades.impurity gt 0>>
<<set $featsPurityBoost to _upgrades.impurity / _details.impurity.cost * -1>>
<</if>>
<<if _upgrades.newLife gt 0 and $parasitepregdisable is "f">>
<<impregnateParasite "tentacle" 400>>
<<fertiliseParasites>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _pregnancy.motherStatus to 2>>
<<set $pregnancyStats.parasiteDoctorEvents to 2>>
<<set _pregnancy.fetus[0].stats.gender to "Hermaphrodite">>
<<if _upgrades.newLife is 40>>
<<set _pregnancy.fetus[0].stats.growth to 7>>
<<set _pregnancy.fetus[0].stats.speed to 54>>
<</if>>
<<set _pregnancy.fetus[0].stats.lastEgg to Math.floor(_pregnancy.fetus[0].stats.growth / 3)>>
<</if>>
<<if _upgrades.aNewBestFriend gt 0>>
<<parasite left_ear slime>>
<<switch $featsBoosts.earSlimeType>>
<<case "immatureAggressive">>
<<set $earSlime.corruption to 20>>
<<set $earSlime.growth to 0>>
<<set $earSlime.startedThreats to true>>
<<set $earSlime.exhibitionism to 2>>
<<set $earSlime.deviancy to 2>>
<<set $earSlime.promiscuity to 2>>
<<case "grownAggressive">>
<<set $earSlime.corruption to 100>>
<<set $earSlime.growth to 25>>
<<set $earSlime.startedThreats to true>>
<<set $earSlime.exhibitionism to 2>>
<<set $earSlime.promiscuity to 2>>
<<set $earSlime.deviancy to 2>>
<<default>>
<<set $earSlime.corruption to 0>>
<</switch>>
<</if>>
<<if _upgrades.aNewBestFriend gt 10>>
<<parasite right_ear slime>>
<</if>>
<<if _upgrades.greenThumb gt 0>>
<<set $backgroundTraits.pushUnique("greenthumb")>>
<<if $fertiliser>>
<<set $fertiliser.current++>>
<</if>>
<</if>>
<<if _upgrades.randomClothing gt 0>>
<<set _clothingItems to _upgrades.randomClothing * 3>>
<<set _options to {
head:[],
face:[],
neck:[],
hands:[],
handheld:[],
upper:[],
lower:[],
under_upper:[],
under_lower:[],
legs:[],
feet:[]
}>>
<<set _equip to setup.clothingLayer.body>>
<<for _i to 0; _i lt _equip.length; _i++>>
<<set _slot to _equip[_i]>>
<<for _j to 0; _j lt setup.clothes[_slot].length; _j++>>
<<if (setup.clothes[_slot][_j].gender is "f" and $featsBoosts.clothingGender is "Male") or (setup.clothes[_slot][_j].gender is "m" and $featsBoosts.clothingGender is "Female")>>
<<continue>>
<</if>>
<<if setup.clothes[_slot][_j].outfitSecondary isnot undefined>>
<<continue>>
<</if>>
<<if setup.clothes[_slot][_j].shop.includes("clothing")>>
<<run _options[_slot].push(_j)>>
<</if>>
<</for>>
<</for>>
<<set _equip to ["head","face","neck","upper","upper","upper","upper","upper","lower","lower","lower","lower","lower","under_upper","under_upper","under_upper","under_lower","under_lower","under_lower","hands","legs","feet"]>>
<<for _i to 0; _i lt _clothingItems; _i++>>
<<set _slot to _equip.random()>>
<<set _index to _options[_slot].random()>>
<<set _item to clone(setup.clothes[_slot][_index])>>
<<if _item.colour_options.length gt 0>>
<<set _colors to clone(_item.colour_options)>>
<<if $featsBoosts.clothingCustomColors is false>>
<<run _colors.delete("custom")>>
<</if>>
<<set _item.colour to _colors.random()>>
<<if $featsBoosts.clothingCustomColors is true and _item.colour is "custom">>
<<set _item.colourCustom to customColour(random(0,360), (random(0,20)/10), (random(5,40)/10), (random(0,20)/10), (random(0,100)/100))>>
<</if>>
<</if>>
<<if _item.accessory_colour_options.length gt 0>>
<<set _colors to clone(_item.accessory_colour_options)>>
<<if $featsBoosts.clothingCustomColors is false>>
<<run _colors.delete("custom")>>
<</if>>
<<set _item.accessory_colour to _colors.random()>>
<<if $featsBoosts.clothingCustomColors is true and _item.accessory_colour is "custom">>
<<set _item.accessory_colourCustom to customColour(random(0,360), (random(0,20)/10), (random(5,40)/10), (random(0,20)/10), (random(0,100)/100))>>
<</if>>
<</if>>
<<set $_.outfitPrimary to _item.outfitPrimary>>
<<set $_.items to {}>>
<<run $_.items[_slot] to clone(_item)>>
<<if $_.outfitPrimary isnot undefined>>
<<for _labelf, _valuef range $_.outfitPrimary>>
<<for _j to 0; _j lt setup.clothes[_labelf].length; _j++>>
<<if _valuef is setup.clothes[_labelf][_j].name>>
<<set $_.items[_labelf] to clone(setup.clothes[_labelf][_j])>>
<<set $_.items[_labelf].colour to clone($_.items[_slot].colour)>>
<<set $_.items[_labelf].accessory_colour to clone($_.items[_slot].accessory_colour)>>
<<if $featsBoosts.clothingCustomColors is true and _item.colour is "custom">>
<<set $_.items[_labelf].colourCustom to clone($_.items[_slot].colourCustom)>>
<</if>>
<<if $featsBoosts.clothingCustomColors is true and _item.accessory_colour is "custom">>
<<set $_.items[_labelf].accessory_ColourCustom to clone($_.items[_slot].accessory_colourCustom)>>
<</if>>
<<break>>
<</if>>
<</for>>
<</for>>
<</if>>
<<if $_.items[_slot] isnot undefined and $wardrobe[_slot].length lt $wardrobe.space>>
<<for _labelf, _valuef range $_.items>>
<<run $wardrobe[_labelf].push(_valuef)>>
<</for>>
<<else>>
<<set _clothingItems += 1>>
<</if>>
<<unset _item>>
<</for>>
<</if>>
<<if _upgrades.tattoos gt 0>>
<<featsTattooOptions>>
<<set _totalTattoos to $featsBoosts.upgrades.tattoos / $featsBoosts.upgradeDetails.tattoos.cost>>
<<set _bodyPartOptions to ["forehead","left_cheek","right_cheek","left_shoulder","right_shoulder","back","breasts","left_bottom","right_bottom","left_thigh","right_thigh","pubic"]>>
/*Remove non-random locations*/
<<for _label, _value range $featsBoosts.tattoos>>
<<if _value.tattoo isnot "Random">>
<<set _bodyPart to _value.bodypart.toLowerCase()>>
<<set _bodyPart to _bodyPart.replace(" ", "_")>>
<<run _bodyPartOptions.delete(_bodyPart)>>
<</if>>
<</for>>
/*Add non-random bodyparts*/
<<for _label, _value range $featsBoosts.tattoos>>
<<if _label gt _totalTattoos>>
<<break>>
<</if>>
<<if _value.bodypart is "Random">>
<<continue>>
<</if>>
<<set _bodyPart to _value.bodypart.toLowerCase()>>
<<set _bodyPart to _bodyPart.replace(" ", "_")>>
<<run _bodyPartOptions.delete(_bodyPart)>>
<<if _value.tattoo is "Random">>
<<set _tattoo to _featsTattooAll.pluck()>>
<<else>>
<<set _tattoo to _value.tattoo>>
<</if>>
<<for _label2, _value2 range setup.bodywriting>>
<<if _value2.writing is _tattoo>>
<<add_bodywriting _bodyPart _label2 `_value.pen.toLowerCase()`>>
<<break>>
<</if>>
<</for>>
<</for>>
/*Add random bodyparts*/
<<for _label, _value range $featsBoosts.tattoos>>
<<if _label gt _totalTattoos>>
<<break>>
<</if>>
<<if _value.bodypart isnot "Random">>
<<continue>>
<</if>>
<<set _bodyPart to _bodyPartOptions.pluck()>>
<<if _value.tattoo is "Random">>
<<set _tattoo to _featsTattooAll.pluck()>>
<<else>>
<<set _tattoo to _value.tattoo>>
<</if>>
<<for _label2, _value2 range setup.bodywriting>>
<<if _value2.writing is _tattoo>>
<<add_bodywriting _bodyPart _label2 `_value.pen.toLowerCase()`>>
<<break>>
<</if>>
<</for>>
<</for>>
<<bodywritingExposureCheck true>>
<</if>>
<<if _upgrades.defaultMoves gt 0>>
<<set $maxDefaultActionSets to 2 + _upgrades.defaultMoves / _details.defaultMoves.cost>>
<</if>>
<<if _upgrades.specialClothing gt 0>>
<<set _unlocked to $feats.allSaves.specialClothes>>
<<specialClothesSetup>>
<<for $_label, $_value range _unlocked>>
<<set $specialClothes[$_label] to $_value>>
<</for>>
<</if>>
<<if _upgrades.sexToys gt 0>>
<<set _totalToys to _upgrades.sexToys / 10>>
<<set _indexList to []>>
<<run Object.values(setup.sextoys).forEach(toy => T.indexList.push(toy.index))>>
<<for _i to 0; _i lt _totalToys; _i++>>
<<if $featsBoosts.sexToys[_i].index isnot undefined and $featsBoosts.sexToys[_i].index isnot -1>>
<<set _sexToyIndex to $featsBoosts.sexToys[_i].index>>
<<set _sexToyColour to $featsBoosts.sexToys[_i].colour>>
<<run _indexList.delete(_sexToyIndex)>>
<<else>>
<<set _sexToyIndex to _indexList.pluck()>>
<</if>>
<<run console.log(_sexToyColour)>>
<<if !_sexToyColour or _sexToyColour is -1>>
<<set _sexToyColourOptions to Object.values(setup.sextoys).find(toy => toy.index is _sexToyIndex).colour_options>>
<<set _sexToyColour to _sexToyColourOptions[random(0, _sexToyColourOptions.length - 1)]>>
<</if>>
<<run sexShopOnBuyClick(_sexToyIndex, false, _sexToyColour, false)>>
<<unset _sexToyColour>>
<</for>>
<</if>>
/* Clean Up */
<<run delete $featsBoosts.name>>
<<run delete $featsBoosts.missing>>
<<run delete $featsBoosts.clothingCustomColors>>
<<run delete $featsBoosts.clothingGender>>
<<run delete $featsBoosts.upgradeDetails>>
<<run delete $featsBoosts.tattoos>>
<<run delete $featsBoosts.sexToys>>
<</widget>>
<!--
Paste in the console to get the total number of vrelcoins
var count = 0;
for (var i = 0; i < Object.keys(setup.feats).length;i++){
count += setup.feats[Object.keys(setup.feats)[i]].difficulty
}--><<widget "breastsidle">>
<<set _filters to Skin.cssColorFilter()>>
<<set _img to setup.tanImg.doggy[($options.tanImgEnabled ? "t" : "f")]>>
<<if $worn.upper.exposed gte 2 or setup.clothes.upper[clothesIndex("upper",$worn.upper)].breast_combat>>
<<if $player.perceived_breastsize is 0>>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<img class="layer-sexmouth" @src="_img.breastsTiny" @style="'filter: ' + _filters">
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<img class="layer-sexmouth" @src="_img.breastsSmall" @style="'filter: ' + _filters">
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7 >>
<img class="layer-sexmouth" @src="_img.breastsLarge" @style="'filter: ' + _filters">
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<img class="layer-sexmouth" @src="_img.breastsHuge" @style="'filter: ' + _filters">
<</if>>
<</if>>
<</widget>>
<<widget "breastsactive">>
<<set _filters to Skin.cssColorFilter()>>
<<set _img to setup.tanImg.doggy[($options.tanImgEnabled ? "t" : "f")]>>
<<if $worn.upper.exposed gte 2 or setup.clothes.upper[clothesIndex("upper",$worn.upper)].breast_combat>>
<<if $player.perceived_breastsize is 0>>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsTiny" @style="'filter: ' + _filters">
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsSmall" @style="'filter: ' + _filters">
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7 >>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsLarge" @style="'filter: ' + _filters">
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsHuge" @style="'filter: ' + _filters">
<</if>>
<</if>>
<</widget>>
<<widget "breastsidlemissionary">>
<<set _filters to Skin.cssColorFilter()>>
<<set _img to setup.tanImg.missionary[($options.tanImgEnabled ? "t" : "f")]>>
<<if $player.perceived_breastsize is 0>>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<img class="layer-sexmouth" @src="_img.breastsTiny" @style="'filter: ' + _filters">
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<img class="layer-sexmouth" @src="_img.breastsSmall" @style="'filter: ' + _filters">
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<img class="layer-sexmouth" @src="_img.breastsLarge" @style="'filter: ' + _filters">
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<img class="layer-sexmouth" @src="_img.breastsHuge" @style="'filter: ' + _filters">
<</if>>
<</widget>>
<<widget "breastsactivemissionary">>
<<set _filters to Skin.cssColorFilter()>>
<<set _img to setup.tanImg.missionary[($options.tanImgEnabled ? "t" : "f")]>>
<<if $player.perceived_breastsize is 0>>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsTiny" @style="'filter: ' + _filters">
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsSmall" @style="'filter: ' + _filters">
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsLarge" @style="'filter: ' + _filters">
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsHuge" @style="'filter: ' + _filters">
<</if>>
<</widget>><<widget "img_tf_doggy_idle">>
<<if $physicalTransform is 1>>
<<img_tf_wolf_doggy_idle>>
<<img_tf_cat_doggy_idle>>
<<img_tf_cow_doggy_idle>>
<<img_tf_bird_doggy_idle>>
<<img_tf_fox_doggy_idle>>
<</if>>
<<if $specialTransform is 1>>
<<img_tf_angel_doggy_idle>>
<<img_tf_fallenangel_doggy_idle>>
<<img_tf_demon_doggy_idle>>
<</if>>
<</widget>>
<<widget "img_tf_doggy_active">>
<<if $physicalTransform is 1>>
<<img_tf_wolf_doggy_active>>
<<img_tf_cat_doggy_active>>
<<img_tf_cow_doggy_active>>
<<img_tf_bird_doggy_active>>
<<img_tf_fox_doggy_active>>
<</if>>
<<if $specialTransform is 1>>
<<img_tf_angel_doggy_active>>
<<img_tf_fallenangel_doggy_active>>
<<img_tf_demon_doggy_active>>
<</if>>
<</widget>>
<<widget "img_tf_miss_idle">>
<<if $physicalTransform is 1>>
<<img_tf_wolf_miss_idle>>
<<img_tf_cat_miss_idle>>
<<img_tf_cow_miss_idle>>
<<img_tf_bird_miss_idle>>
<<img_tf_fox_miss_idle>>
<</if>>
<<if $specialTransform is 1>>
<<img_tf_angel_miss_idle>>
<<img_tf_fallenangel_miss_idle>>
<<img_tf_demon_miss_idle>>
<</if>>
<</widget>>
<<widget "img_tf_miss_active">>
<<if $physicalTransform is 1>>
<<img_tf_wolf_miss_active>>
<<img_tf_cat_miss_active>>
<<img_tf_cow_miss_active>>
<<img_tf_bird_miss_active>>
<<img_tf_fox_miss_active>>
<</if>>
<<if $specialTransform is 1>>
<<img_tf_angel_miss_active>>
<<img_tf_fallenangel_miss_active>>
<<img_tf_demon_miss_active>>
<</if>>
<</widget>>
<<widget "img_tf_wolf_doggy_idle">>
<<if !_disabled.includes($transformationParts.wolf.ears)>>
<img class="layer-horns colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pits)>>
<img class="layer-doggyhirsute colour-hair" @src="'img/sex/doggy/active/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pubes) and !playerBellyVisible()>>
<img class="layer-doggyhirsute colour-hair" @src="'img/sex/doggy/active/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.tail)>>
<img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.cheeks)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/wolf/cheeks/'+$transformationParts.wolf.cheeks+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_wolf_doggy_active">>
<<if !_disabled.includes($transformationParts.wolf.ears)>>
<img @class="'layer-horns colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pits)>>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pubes) and !playerBellyVisible()>>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.tail)>>
<img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.cheeks)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/wolf/cheeks/'+$transformationParts.wolf.cheeks+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_wolf_miss_idle">>
<<if !_disabled.includes($transformationParts.wolf.ears)>>
<img class="layer-horns colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pits)>>
<img class="layer-doggyhirsute colour-hair" @src="'img/sex/missionary/active/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pubes) and !playerBellyVisible()>>
<img class="layer-doggyhirsute colour-hair" @src="'img/sex/missionary/active/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.tail)>>
<img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.cheeks)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/wolf/cheeks/'+$transformationParts.wolf.cheeks+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_wolf_miss_active">>
<<if !_disabled.includes($transformationParts.wolf.ears)>>
<img @class="'layer-horns colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pits)>>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pubes) and !playerBellyVisible()>>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.tail)>>
<img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.cheeks)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/wolf/cheeks/'+$transformationParts.wolf.cheeks+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_cat_doggy_idle">>
<<if !_disabled.includes($transformationParts.cat.ears)>>
<img class="layer-horns colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'">
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/cat/ears/'+$transformationParts.cat.ears+'_back.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.tail)>>
<img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_cat_doggy_active">>
<<if !_disabled.includes($transformationParts.cat.ears)>>
<img @class="'layer-horns colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'">
<img @class="'layer-backhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cat/ears/'+$transformationParts.cat.ears+'_back.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.tail)>>
<img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_cat_miss_idle">>
<<if !_disabled.includes($transformationParts.cat.ears)>>
<img class="layer-horns colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'">
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/cat/ears/'+$transformationParts.cat.ears+'_back.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.tail)>>
<img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_cat_miss_active">>
<<if !_disabled.includes($transformationParts.cat.ears)>>
<img @class="'layer-horns colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'">
<img @class="'layer-backhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cat/ears/'+$transformationParts.cat.ears+'_back.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.tail)>>
<img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_cow_doggy_idle">>
<<set $_cow to $transformationParts.cow>>
<<set $_demon to $transformationParts.demon>>
<<if isPartEnabled($_cow.horns)>>
<<set $_hornType to $_cow.horns>>
<<set $_layer to "layer-horns">>
<<if isPartEnabled($_demon.horns) and isChimeraEnabled("demoncow", "horns")>>
<<set $_hornType to 'default-demon'>>
<<set $_layer to "layer-horns-chimera">>
<</if>>
<img @class="$_layer + ' anim-idle-2f'" @src="'img/sex/doggy/active/transformations/cow/horns/'+$_hornType+'.png'">
<</if>>
<<if isPartEnabled($_cow.ears)>>
<img class="layer-horns anim-idle-2f" @src="'img/sex/doggy/active/transformations/cow/ears/'+$_cow.ears+'.png'">
<</if>>
<<if isPartEnabled($_cow.tail)>>
<img class="layer-sexwings anim-idle-2f" @src="'img/sex/doggy/active/transformations/cow/tail/'+$_cow.tail+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_cow_doggy_active">>
<<set $_cow to $transformationParts.cow>>
<<set $_demon to $transformationParts.demon>>
<<if isPartEnabled($_cow.horns)>>
<<set $_hornType to $_cow.horns>>
<<set $_layer to "layer-horns">>
<<if isPartEnabled($_demon.horns) and isChimeraEnabled("demoncow", "horns")>>
<<set $_hornType to 'default-demon'>>
<<set $_layer to "layer-horns-chimera">>
<</if>>
<img @class="$_layer + ' anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cow/horns/'+$_hornType+'.png'">
<</if>>
<<if isPartEnabled($_cow.ears)>>
<img @class="'layer-foreground anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cow/ears/'+$_cow.ears+'.png'">
<</if>>
<<if isPartEnabled($_cow.tail)>>
<img @class="'layer-sexwings anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cow/tail/'+$_cow.tail+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_cow_miss_idle">>
<<set $_cow to $transformationParts.cow>>
<<set $_demon to $transformationParts.demon>>
<<if isPartEnabled($_cow.horns)>>
<<set $_hornType to $_cow.horns>>
<<set $_layer to "layer-horns">>
<<if isPartEnabled($_demon.horns) and isChimeraEnabled("demoncow", "horns")>>
<<set $_hornType to 'default-demon'>>
<<set $_layer to "layer-horns-chimera">>
<</if>>
<img @class="$_layer + ' anim-idle-2f'" @src="'img/sex/missionary/active/transformations/cow/horns/'+$_hornType+'.png'">
<</if>>
<<if isPartEnabled($_cow.ears)>>
<img class="layer-horns anim-idle-2f" @src="'img/sex/missionary/active/transformations/cow/ears/'+$_cow.ears+'.png'">
<img class="layer-face anim-idle-2f" src="img/sex/missionary/active/transformations/cow/tag.png">
<</if>>
<<if isPartEnabled($_cow.tail)>>
<img class="layer-sexwings anim-idle-2f" @src="'img/sex/missionary/active/transformations/cow/tail/'+$_cow.tail+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_cow_miss_active">>
<<set $_cow to $transformationParts.cow>>
<<set $_demon to $transformationParts.demon>>
<<if isPartEnabled($_cow.horns)>>
<<set $_hornType to $_cow.horns>>
<<set $_layer to "layer-horns">>
<<if isPartEnabled($_demon.horns) and isChimeraEnabled("demoncow", "horns")>>
<<set $_hornType to 'default-demon'>>
<<set $_layer to "layer-horns-chimera">>
<</if>>
<img @class="$_layer + ' anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cow/horns/'+$_hornType+'.png'">
<</if>>
<<if isPartEnabled($_cow.ears)>>
<img @class="'layer-horns anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cow/ears/'+$_cow.ears+'.png'">
<img @class="'layer-face anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/transformations/cow/tag.png">
<</if>>
<<if isPartEnabled($_cow.tail)>>
<img @class="'layer-sexwings anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cow/tail/'+$_cow.tail+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_bird_doggy_idle">>
<<set $_bird to $transformationParts.bird>>
<<if !_disabled.includes($_bird.tail)>>
<img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/bird/tail/'+$transformationParts.bird.tail+'.png'">
<</if>>
<<if !_disabled.includes($_bird.eyes)>>
<img class="layer-sexlashes anim-idle-2f" @src="'img/sex/doggy/active/transformations/bird/eyes/'+$transformationParts.bird.eyes+'.png'">
<</if>>
<<if !_disabled.includes($_bird.malar)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/bird/malar/'+$transformationParts.bird.malar+'.png'">
<</if>>
<<if !_disabled.includes($_bird.plumage)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/bird/plumage/'+$transformationParts.bird.plumage+'.png'">
<</if>>
<<if !_disabled.includes($_bird.wings)>>
<<set $_demon to $transformationParts.demon>>
<<if isPartEnabled($_demon.wings) and isChimeraEnabled('demonharpy', 'wings')>>
<img class="layer-sexaboveclothes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/bird/wings/default-demon.png'">
<<else>>
<img class="layer-sexaboveclothes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/bird/wings/'+$transformationParts.bird.wings+'.png'">
<</if>>
<</if>>
<<if !_disabled.includes($_bird.pubes) and !playerBellyVisible()>>
<img class="layer-doggyhirsute colour-hair" anim-idle-2f @src="'img/sex/doggy/active/transformations/bird/pubes/'+$transformationParts.bird.pubes+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_bird_doggy_active">>
<<set $_bird to $transformationParts.bird>>
<<if !_disabled.includes($_bird.tail)>>
<img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/tail/'+$transformationParts.bird.tail+'.png'">
<</if>>
<<if !_disabled.includes($_bird.eyes)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/eyes/'+$transformationParts.bird.eyes+'.png'">
<</if>>
<<if !_disabled.includes($_bird.malar)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/malar/'+$transformationParts.bird.malar+'.png'">
<</if>>
<<if !_disabled.includes($_bird.plumage)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/plumage/'+$transformationParts.bird.plumage+'.png'">
<</if>>
<<if !_disabled.includes($_bird.wings)>>
<<set $_demon to $transformationParts.demon>>
<<if isPartEnabled($_demon.wings) and isChimeraEnabled('demonharpy', 'wings')>>
<img @class="'layer-sexaboveclothes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/wings/default-demon.png'">
<<else>>
<img @class="'layer-sexaboveclothes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/wings/'+$transformationParts.bird.wings+'.png'">
<</if>>
<</if>>
<<if !_disabled.includes($_bird.pubes) and !playerBellyVisible()>>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/pubes/'+$transformationParts.bird.pubes+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_bird_miss_idle">>
<<set $_bird to $transformationParts.bird>>
<<if !_disabled.includes($_bird.tail)>>
<img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/bird/tail/'+$transformationParts.bird.tail+'.png'">
<</if>>
<<if !_disabled.includes($_bird.eyes)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/bird/eyes/'+$transformationParts.bird.eyes+'.png'">
<</if>>
<<if !_disabled.includes($_bird.malar)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/bird/malar/'+$transformationParts.bird.malar+'.png'">
<</if>>
<<if !_disabled.includes($_bird.plumage)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/bird/plumage/'+$transformationParts.bird.plumage+'.png'">
<</if>>
<<if !_disabled.includes($_bird.wings)>>
<<set $_demon to $transformationParts.demon>>
<<if isPartEnabled($_demon.wings) and isChimeraEnabled('demonharpy', 'wings')>>
<img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/bird/wings/default-demon.png'">
<<else>>
<img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/bird/wings/'+$transformationParts.bird.wings+'.png'">
<</if>>
<</if>>
<<if !_disabled.includes($_bird.pubes) and !playerBellyVisible()>>
<img class="layer-doggyhirsute colour-hair" @src="'img/sex/missionary/active/transformations/bird/pubes/'+$transformationParts.bird.pubes+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_bird_miss_active">>
<<set $_bird to $transformationParts.bird>>
<<if !_disabled.includes($_bird.tail)>>
<img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/tail/'+$transformationParts.bird.tail+'.png'">
<</if>>
<<if !_disabled.includes($_bird.eyes)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/eyes/'+$transformationParts.bird.eyes+'.png'">
<</if>>
<<if !_disabled.includes($_bird.malar)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/malar/'+$transformationParts.bird.malar+'.png'">
<</if>>
<<if !_disabled.includes($_bird.plumage)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/plumage/'+$transformationParts.bird.plumage+'.png'">
<</if>>
<<if !_disabled.includes($_bird.wings)>>
<<set $_demon to $transformationParts.demon>>
<<if isPartEnabled($_demon.wings) and isChimeraEnabled('demonharpy', 'wings')>>
<img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/wings/default-demon.png'">
<<else>>
<img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/wings/'+$transformationParts.bird.wings+'.png'">
<</if>>
<</if>>
<<if !_disabled.includes($_bird.pubes) and !playerBellyVisible()>>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/pubes/'+$transformationParts.bird.pubes+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_fox_doggy_idle">>
<<if !_disabled.includes($transformationParts.fox.ears)>>
<img class="layer-horns colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/fox/ears/'+$transformationParts.fox.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fox.tail)>>
<img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/fox/tail/'+$transformationParts.fox.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fox.cheeks)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/fox/cheeks/'+$transformationParts.fox.cheeks+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_fox_doggy_active">>
<<if !_disabled.includes($transformationParts.fox.ears)>>
<img @class="'layer-horns colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fox/ears/'+$transformationParts.fox.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fox.tail)>>
<img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fox/tail/'+$transformationParts.fox.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fox.cheeks)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fox/cheeks/'+$transformationParts.fox.cheeks+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_fox_miss_idle">>
<<if !_disabled.includes($transformationParts.fox.ears)>>
<img class="layer-horns colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/fox/ears/'+$transformationParts.fox.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fox.tail)>>
<img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/fox/tail/'+$transformationParts.fox.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fox.cheeks)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/fox/cheeks/'+$transformationParts.fox.cheeks+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_fox_miss_active">>
<<if !_disabled.includes($transformationParts.fox.ears)>>
<img @class="'layer-horns colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fox/ears/'+$transformationParts.fox.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fox.tail)>>
<img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fox/tail/'+$transformationParts.fox.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fox.cheeks)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fox/cheeks/'+$transformationParts.fox.cheeks+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_angel_doggy_idle">>
<<if !_disabled.includes($transformationParts.angel.halo)>>
<img class="layer-over_head-back anim-idle-2f" @src="'img/sex/doggy/active/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'">
<img class="layer-halo-front anim-idle-2f" @src="'img/sex/doggy/active/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img class="layer-backhair anim-idle-2f" @src="'img/sex/doggy/active/transformations/angel/backwings/'+$transformationParts.angel.wings+'.png'">
<img class="layer-sexwings anim-idle-2f" @src="'img/sex/doggy/active/transformations/angel/frontwings/'+$transformationParts.angel.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_angel_doggy_active">>
<<if !_disabled.includes($transformationParts.angel.halo)>>
<img @class="'layer-over_head-back anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'">
<img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img @class="'layer-backhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/angel/backwings/'+$transformationParts.angel.wings+'.png'">
<img @class="'layer-sexwings anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/angel/frontwings/'+$transformationParts.angel.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_angel_miss_idle">>
<<if !_disabled.includes($transformationParts.angel.halo)>>
<img class="layer-over_head-back anim-idle-2f" @src="'img/sex/missionary/active/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'">
<img class="layer-halo-front anim-idle-2f" @src="'img/sex/missionary/active/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img class="layer-sexwings anim-idle-2f" @src="'img/sex/missionary/active/transformations/angel/wings/'+$transformationParts.angel.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_angel_miss_active">>
<<if !_disabled.includes($transformationParts.angel.halo)>>
<img @class="'layer-over_head-back anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'">
<img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img @class="'layer-sexwings anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/angel/wings/'+$transformationParts.angel.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_fallenangel_doggy_idle">>
<<if !_disabled.includes($transformationParts.fallenAngel.halo)>>
<img class="layer-over_head-back anim-idle-2f" @src="'img/sex/doggy/active/transformations/fallenangel/backhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<img class="layer-halo-front anim-idle-2f" @src="'img/sex/doggy/active/transformations/fallenangel/fronthalo/'+$transformationParts.fallenAngel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img class="layer-sexwings anim-idle-2f" @src="'img/sex/doggy/active/transformations/fallenangel/wings/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_fallenangel_doggy_active">>
<<if !_disabled.includes($transformationParts.fallenAngel.halo)>>
<img @class="'layer-over_head-back anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fallenangel/backhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fallenangel/fronthalo/'+$transformationParts.fallenAngel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img @class="'layer-sexwings anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fallenangel/wings/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_fallenangel_miss_idle">>
<<if !_disabled.includes($transformationParts.fallenAngel.halo)>>
<img class="layer-over_head-back anim-idle-2f" @src="'img/sex/missionary/active/transformations/fallenangel/backhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<img class="layer-halo-front anim-idle-2f" @src="'img/sex/missionary/active/transformations/fallenangel/fronthalo/'+$transformationParts.fallenAngel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img class="layer-sexwings anim-idle-2f" @src="'img/sex/missionary/active/transformations/fallenangel/wings/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_fallenangel_miss_active">>
<<if !_disabled.includes($transformationParts.fallenAngel.halo)>>
<img @class="'layer-over_head-back anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fallenangel/backhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fallenangel/fronthalo/'+$transformationParts.fallenAngel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img @class="'layer-sexwings anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fallenangel/wings/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_demon_doggy_idle">>
<<set $_demon to $transformationParts.demon>>
<<if isPartEnabled($_demon.horns)>>
<<set $_filter to ColourUtils.partToFilter($_demon.horns_colour, Transformations.defaults.demon.colour)>>
<img class="layer-halo-front anim-idle-2f" @src="'img/sex/doggy/active/transformations/demon/horns/'+$_demon.horns+'.png'" @style="'filter: ' + $_filter">
<</if>>
<<if isPartEnabled($_demon.tail)>>
<<set $_filter to ColourUtils.partToFilter($_demon.tail_colour, Transformations.defaults.demon.colour)>>
<<set $_tailType to isPartEnabled($transformationParts.cat.tail) and isChimeraEnabled('demoncat', 'tail') ? 'default-cat' : $_demon.tail>>
<img class="layer-sexwings anim-idle-2f" @src="'img/sex/doggy/active/transformations/demon/tail/'+$_tailType+'.png'" @style="'filter: ' + $_filter">
<</if>>
<<if isPartEnabled($_demon.wings) and not isChimeraEnabled('demonharpy', 'wings')>>
<<set $_filter to ColourUtils.partToFilter($_demon.wings_colour, Transformations.defaults.demon.colour)>>
<img class="layer-halo-front anim-idle-2f" @src="'img/sex/doggy/active/transformations/demon/wings/'+$_demon.wings+'.png'" @style="'filter: ' + $_filter">
<</if>>
<</widget>>
<<widget "img_tf_demon_doggy_active">>
<<set $_demon to $transformationParts.demon>>
<<if isPartEnabled($_demon.horns)>>
<<set $_filter to ColourUtils.partToFilter($_demon.horns_colour, Transformations.defaults.demon.colour)>>
<img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/horns/'+$_demon.horns+'.png'" @style="'filter: ' + $_filter">
<</if>>
<<if isPartEnabled($_demon.tail)>>
<<set $_filter to ColourUtils.partToFilter($_demon.tail_colour, Transformations.defaults.demon.colour)>>
<<set $_tailType to isPartEnabled($transformationParts.cat.tail) and isChimeraEnabled('demoncat', 'tail') ? 'default-cat' : $_demon.tail>>
<<if $enemytype is "man" and ($anusstate is "penetrated" or $vaginastate is "penetrated") and $_tailType isnot 'default-cat'>>
<img @class="'layer-sexback anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/tailsexback/'+$_tailType+'.png'" @style="'filter: ' + $_filter">
<img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/tailsexfront/'+$_tailType+'.png'" @style="'filter: ' + $_filter">
<<else>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/tail/'+$_tailType+'.png'" @style="'filter: ' + $_filter">
<</if>>
<</if>>
<<if isPartEnabled($_demon.wings) and not isChimeraEnabled('demonharpy', 'wings')>>
<<set $_filter to ColourUtils.partToFilter($_demon.wings_colour, Transformations.defaults.demon.colour)>>
<img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/wings/'+$_demon.wings+'.png'" @style="'filter: ' + $_filter">
<</if>>
<</widget>>
<<widget "img_tf_demon_miss_idle">>
<<set $_demon to $transformationParts.demon>>
<<if isPartEnabled($_demon.horns)>>
<<set $_filter to ColourUtils.partToFilter($_demon.horns_colour, Transformations.defaults.demon.colour)>>
<img class="layer-halo-front anim-idle-2f" @src="'img/sex/missionary/active/transformations/demon/horns/'+$_demon.horns+'.png'" @style="'filter: ' + $_filter">
<</if>>
<<if isPartEnabled($_demon.tail)>>
<<set $_filter to ColourUtils.partToFilter($_demon.tail_colour, Transformations.defaults.demon.colour)>>
<<set $_tailType to isPartEnabled($transformationParts.cat.tail) and isChimeraEnabled('demoncat', 'tail') ? 'default-cat' : $_demon.tail>>
<img class="layer-sexwings anim-idle-2f" @src="'img/sex/missionary/active/transformations/demon/tail/'+$_tailType+'.png'" @style="'filter: ' + $_filter">
<</if>>
<<if isPartEnabled($_demon.wings) and not isChimeraEnabled('demonharpy', 'wings')>>
<<set $_filter to ColourUtils.partToFilter($_demon.wings_colour, Transformations.defaults.demon.colour)>>
<img class="layer-halo-front anim-idle-2f" @src="'img/sex/missionary/active/transformations/demon/wings/'+$_demon.wings+'.png'" @style="'filter: ' + $_filter">
<</if>>
<</widget>>
<<widget "img_tf_demon_miss_active">>
<<set $_demon to $transformationParts.demon>>
<<if isPartEnabled($_demon.horns)>>
<<set $_filter to ColourUtils.partToFilter($_demon.horns_colour, Transformations.defaults.demon.colour)>>
<img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/demon/horns/'+$_demon.horns+'.png'" @style="'filter: ' + $_filter">
<</if>>
<<if isPartEnabled($_demon.tail)>>
<<set $_filter to ColourUtils.partToFilter($_demon.tail_colour, Transformations.defaults.demon.colour)>>
<<set $_tailType to isPartEnabled($transformationParts.cat.tail) and isChimeraEnabled('demoncat', 'tail') ? 'default-cat' : $_demon.tail>>
<img @class="'layer-sexwings anim-doggy-4f-' + _animspeed" @src="'img/sex/missionary/active/transformations/demon/tail/' + $_tailType + '.png'" @style="'filter: ' + $_filter">
<</if>>
<<if isPartEnabled($_demon.wings) and not isChimeraEnabled('demonharpy', 'wings')>>
<<set $_filter to ColourUtils.partToFilter($_demon.wings_colour, Transformations.defaults.demon.colour)>>
<img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/demon/wings/'+$_demon.wings+'.png'" @style="'filter: ' + $_filter">
<</if>>
<</widget>><<widget "barbicon">>
<<icon "barb.png">>
<</widget>>
<<widget "wolfcaveicon">>
<<switch _args[0]>>
<<case "pup">><<icon "wolfpup.png">>
<<case "sleep">><<icon "wolfsleep.png">>
<<case "stream">><<icon "stream.png">>
<<case "black dog">><<icon "blackdog.png">>
<<case "bw">><<icon "blackwolf.png">>
<<case "ferocity">><img class="icon" src="img/ui/wolfferocity.png">
<<case "harmony">><img class="icon" src="img/ui/wolfharmony.png">
<<default>><<icon "wolves.png">>
<</switch>>
<</widget>>
<<widget "clifficon">>
<<icon "cliff.png">>
<</widget>>
<<widget "starfishicon">>
<<icon "starfish.png">>
<</widget>>
<<widget "fishtankicon">>
<<switch $container.home.name>>
<<case "Small Fish Tank">>
<<icon "tank_small.gif">>
<<case "Fish Tank">>
<<icon "tank_medium.gif">>
<<case "Large Fish Tank">>
<<switch $container.home.decorations>>
<<case "Standard Decorations">><<icon "tank_large_decor.gif">>
<<case "Exotic Decorations">><<icon "tank_large_exotic.gif">>
<<default>><<icon "tank_large.gif">>
<</switch>>
<<case "Huge Fish Tank">>
<<switch $container.home.decorations>>
<<case "Standard Decorations">><<icon "tank_huge_decor.gif">>
<<case "Exotic Decorations">><<icon "tank_huge_exotic.gif">>
<<default>><<icon "tank_huge.gif">>
<</switch>>
<<default>>
<<icon "tank_medium.gif">>
<</switch>>
<</widget>>
<<widget "mericon">>
<<icon "mer.png">>
<</widget>>
<<widget "domusicon">>
<<icon "domus.png">>
<</widget>>
<<widget "connudatusicon">>
<<icon "connudatus.png">>
<</widget>>
<<widget "highicon">>
<<icon "high.png">>
<</widget>>
<<widget "oxfordicon">>
<<icon "oxford.png">>
<</widget>>
<<widget "harvesticon">>
<<icon "harvest.png">>
<</widget>>
<<widget "danubeicon">>
<<icon "danube.png">>
<</widget>>
<<widget "wolficon">>
<<icon "wolf.png">>
<</widget>>
<<widget "nightingaleicon">>
<<icon "nightingale.png">>
<</widget>>
<<widget "elkicon">>
<<icon "elk.png">>
<</widget>>
<<widget "busicon">>
<<icon "bus.png">>
<</widget>>
<<widget "brothelicon">>
<<switch _args[0]>>
<<case "gloryhole">><<icon "gloryhole.png">>
<<case "stage">><<icon "stage.png">>
<<default>><<icon "brothel.gif">>
<</switch>>
<</widget>>
<<widget "swimmingicon">>
<<icon "swimming.png">>
<</widget>>
<<widget "scienceicon">>
<<switch _args[0]>>
<<case "pink lichen">><<icon "lichen_pink.png">>
<<case "white lichen">><<icon "lichen_white.png">>
<<case "violet lichen">><<icon "lichen_violet.png">>
<<case "purple lichen">><<icon "lichen_purple.png">>
<<default>><<icon "science.png">>
<</switch>>
<</widget>>
<<widget "historyicon">>
<<icon "history.png">>
<</widget>>
<<widget "mathicon">>
<<icon "math.png">>
<</widget>>
<<widget "englishicon">>
<<icon "english.png">>
<</widget>>
<<widget "parkicon">>
<<switch _args[0]>>
<<case "fountain">><<icon "fountain.png">>
<<default>><<icon "park.gif">>
<</switch>>
<</widget>>
<<widget "policeicon">>
<<icon "police.png">>
<</widget>>
<<widget "peppersprayicon">>
<<icon "spray.png">>
<</widget>>
<<widget "sewericon">>
<<switch _args[0]>>
<<case "algae">><<icon "algae.png">>
<<case "drain">><<icon "drain_ocean.png">>
<<case "litter">><<icon "litter.png">>
<<case "main">><<icon "sewermain.png">>
<<case "mud">><<icon "mud.png">>
<<case "wood">><<icon "log.png">>
<<case "webs">><<icon "webs.png">>
<<case "rubble">><<icon "rubble.png">>
<<case "rubbish">><<icon "rubbish.png">>
<<case "ruins">><<icon "ruins.png">>
<<case "scrap">><<icon "scrap.png">>
<<case "waterfall">><<icon "waterfall.png">>
<<default>><<icon "sewer.png">>
<</switch>>
<</widget>>
<<widget "foresticon">>
<<switch _args[0]>>
<<case "bush">><<icon "bush.png">>
<<case "churchyard">><<icon "churchyard.png">>
<<case "river">><<icon "river.png">>
<<case "bog">><<icon "bog.png">>
<<default>><<icon "forest.png">>
<</switch>>
<</widget>>
<<widget "islandicon">>
<<switch _args[0]>>
<<case "explore">><<icon "explore.png">>
<<case "mask">><<icon "clothes/islander_mask.png">>
<<case "nuts">><<icon "nuts.png">>
<<default>><<icon "island.png">>
<</switch>>
<</widget>>
<<widget "pubicon">>
<<icon "pub.png">>
<</widget>>
<<widget "lockericon">>
<<switch _args[0]>>
<<case "put in">><<icon "putinlocker.png">>
<<default>><<icon "locker.png">>
<</switch>>
<</widget>>
<<widget "loitericon">>
<<icon "loiter.gif">>
<</widget>>
<<widget "compoundicon">>
<<icon "compound.gif">>
<</widget>>
<<widget "oakicon">>
<<icon "danube_oak.png">>
<</widget>>
<<widget "heelsicon">>
<<switch _args[0]>>
<<case "hobble">><<icon "hobbleheels.png">>
<<default>><<icon "exerciseheels.png">>
<</switch>>
<</widget>>
<<widget "exerciseicon">>
<<icon "physique.png">>
<</widget>>
<<widget "getinicon">>
<<icon "get_in.png">>
<</widget>>
<<widget "refuseicon">>
<<icon "refuse.png">>
<</widget>>
<<widget "getouticon">>
<<switch _args[0]>>
<<case "dig">><<icon "dig.png">>
<<case "hole">><<icon "get_out_hole.png">>
<<default>><<icon "get_out.png">>
<</switch>>
<</widget>>
<<widget "loveicon">>
<img class="icon" src="img/ui/love_interest.png">
<</widget>>
<<widget "templeicon">>
<<switch _args[0]>>
<<case "altar">><<icon "altar.gif">>
<<case "chastity">><<icon "padlock.png">>
<<case "chastity release">><<icon "padlock_unlocked.png">>
<<case "confession">><<icon "confessional.png">>
<<case "garden">><<switch Weather.dayState>><<case "night">><<icon "temple_garden_night.png">><<default>><<icon "temple_garden.png">><</switch>>
<<case "pew">><<icon "pew.png">>
<<case "pray">><<skinicon "pray">>
<<case "prayer room">><<icon "prayer_room.png">>
<<case "quarters">><<icon "quarters.png">>
<<case "trial">><<icon "trial_of_purity.gif">>
<<case "trialcontinue">><<icon "trial_continue.gif">>
<<case "trialbail">><<icon "trial_jump.gif">>
<<case "virginity">><<icon "virginity_test.png">>
<<default>><<wolficon>>
<</switch>>
<</widget>>
<<widget "edenicon">>
<<switch _args[0]>>
<<case "broom">><<icon "broom_dustpan.png">>
<<case "coat stand">><<icon "coatstand.png">>
<<case "collar">><img class="icon" src="img/ui/collar.png">
<<case "curtains">><<icon "curtains.png">>
<<case "fix">><<icon "hammer_nails.png">>
<<case "radio">><<icon "radio.png">>
<<case "rug">><<icon "rug.png">>
<<case "scarf">><<icon "clothes/scarf.png">>
<<case "salve">><<icon "salve.png">>
<<case "soap">><<icon "soap.png">>
<<case "supplies">><<icon "supplies.png">>
<<case "target">><<icon "target.png">>
<<default>><<icon "cabin.png">>
<</switch>>
<</widget>>
<<widget "wraithicon">>
<<icon "wraith.png">>
<</widget>>
<<widget "assignmenticon">>
<<icon "assignment.png">>
<</widget>>
<<widget "couchicon">>
<<icon "couch_relax.png">>
<</widget>>
<<widget "askicon">>
<<icon "ask.png">>
<</widget>>
<<widget "stallicon">>
<<switch _args[0]>>
<<case "open">><<icon "stall_open.png">>
<<case "balloon">><<icon "stall_balloon.png">>
<<default>><<icon "stall.png">>
<</switch>>
<</widget>>
<<widget "entertownicon">>
<<switch Weather.dayState>>
<<case "night">>
<<icon "town_night.png">>
<<default>>
<<icon "town.png">>
<</switch>>
<</widget>>
<<widget "relaxicon">>
<<icon "relax.png">>
<</widget>>
<<widget "farmicon">>
<<switch _args[0]>>
<<case "barn">><<icon "barn.png">>
<<case "clear yard">><<icon "clearyard.gif">>
<<case "cottage">><<icon "cottage.png">>
<<case "grass">><<icon "grass.png">>
<<case "horse">><<icon "horse_ride.png">>
<<case "kennel">><<icon "kennel.png">>
<<case "meadow">><<icon "meadow.png">>
<<case "tv">><<icon "TV.gif">>
<<default>><<icon "farmlands.png">>
<</switch>>
<</widget>>
<<widget "tendingicon">>
<<switch _args[0]>>
<<case "aphrodisiac shrooms">><<icon "tending/mushroom_aphrodisiac.png">>
<<case "carrots">><<icon "tending/carrot.png">>
<<case "eggs">><<icon "tending/egg.png">>
<<case "ghostshrooms">><<icon "tending/ghostshroom.png">>
<<case "milk">><<icon "tending/milk.png">>
<<case "mushrooms">><<icon "tending/mushroom.png">>
<<case "truffles">><<icon "tending/truffle.png">>
<<case "wolfshrooms">><<icon "tending/wolfshroom.png">>
<<default>><<icon "basket.png">>
<</switch>>
<</widget>>
<<widget "crimeicon">>
<<switch _args[0]>>
<<case "black box">><<icon "blackbox.gif">>
<<case "mark">><<icon "mark.gif">>
<<case "safe">><<icon "safe.gif">>
<<case "shackles">><<icon "shackles.png">>
<<case "plunder">><<icon "plunder.png">>
<<default>><<icon "crime.png">>
<</switch>>
<</widget>>
<<widget "antiqueicon">>
<<icon `"antiques/antique_" + _args[0] + ".png"`>>
<</widget>>
<<widget "symbol">>
<<switch _args[0]>>
<<case "purity">><<tficon "angel">><<exit>>
<<case "corruption">><<tficon "demon">><<exit>>
<<case "promiscuity" "lust">><<set _symbol to "lust">>
<<case "trauma" "willpower" "fear">><<set _symbol to "trauma">>
<<default>><<set _symbol to _args[0]>>
<</switch>>
<img class="icon" @src='"img/ui/sym_" + _symbol + ".png"'>
<</widget>>
<<widget "gifticon">>
<<switch _args[0]>>
<<case "balloons">><<icon "balloons.png">>
<<case "christmas">><<icon "gift_christmas.png">>
<<case "christmas hat">><<icon "clothes/christmas_hat.png">>
<<case "gothic">><<icon "clothes/gothic_gown.png">>
<<case "hunting">><span class="clothes-brown"><<icon "clothes/hunting_coat.png">></span>
<<case "kimono">><<icon "clothes/kimono.png">>
<<case "love">><<icon "gift_li.png">>
<<case "wrapping">><<icon "wrapping.png">>
<<case "shirt">><span class="clothes-light-blue"><<icon "clothes/t-shirt.png">></span>
<<case "sundress">><span class="clothes-light-pink"><<icon "clothes/sundress.png">></span>
<<case "tuxedo">><<icon "clothes/tuxedo_jacket.png">>
<<case "valentine">><<icon "gift_vday.png">>
<<default>><<icon "gift_christmas.png">>
<</switch>>
<</widget>>
<<widget "mooricon">>
<<switch _args[0]>>
<<case "remy">><<icon "estate.png">>
<<case "remy cottage">><<icon "remy_cottage.png">>
<<default>><<icon "moor.png">>
<</switch>>
<</widget>>
<<widget "birdicon">>
<<switch _args[0]>>
<<case "nest">>
<<set $_nestImg to "birdTower/nest">>
<<switch $bird.upgrades.nest>>
<<case 0>><<set $_nestImg += "_wood">>
<<case 1>><<set $_nestImg += "_padded">>
<<case 2>><<set $_nestImg += "_cushioned">>
<<case 3>>
<<set $_nestImg += "_luxurious">>
<<if $bird.upgrades.decor gte 4>>
<<set $_nestImg += "_decor">>
<</if>>
<</switch>>
<<if Object.values($children).find(child => (child.type is "hawk" and child.location is "tower" and child.eggTimer))>>
<<set $_nestImg += "_eggs">>
<</if>>
<<set $_nestImg += ".png">>
<<icon $_nestImg>>
<<case "perch">>
<<set $_perchImg to "birdTower/perch">>
<<switch Weather.dayState>>
<<case "night">>
<<if Weather.bloodMoon>>
<<set $_perchImg += "_blood">>
<<else>>
<<set $_perchImg += "_night">>
<</if>>
<<default>>
<<switch Weather.name>>
<<case "lightPrecipitation" "heavyPrecipitation" "thunderStorm">>
<<if Weather.precipitation is "snow">>
<<set $_perchImg += "_snow">>
<<else>>
<<set $_perchImg += "_rain">>
<</if>>
<<default>><<set $_perchImg += ("_" + Weather.dayState)>>
<</switch>>
<</switch>>
<<if $bird.upgrades?.decor gte 3>>
<<set $_perchImg += "_decor">>
<</if>>
<<set $_perchImg += ".png">>
<<icon $_perchImg>>
<<case "perch_up">><<icon "birdTower/perch_get_up.png">>
<<case "preen">>
<<set $_frontIcon = 'birdTower/preen_wing_debris.png'>>
<<if $daily.birdGroom is undefined>>
<<icon $_frontIcon infront>>
<</if>>
<<icon "birdTower/preen_wing.png">>
<<case "preen_self">>
<<set $_hairIcon = 'birdTower/preen_wing_hair.png'>>
<<set $_frontIcon = 'birdTower/preen_wing_debris.png'>>
<<if $daily.birdSelfPreen is undefined>>
<<icon $_frontIcon infront>>
<</if>>
<span @class="'hair-'+$haircolour">
<span class="colour-hair"><<icon $_hairIcon>></span>
</span>
<<case "hunt">>
<<set $_huntImg to "birdTower/prepare_hunt_" + Weather.dayState + ".gif">>
<<icon $_huntImg>>
<<case "firepit">>
<<if $bird.upgrades>>
<<set $_firePitImg to "birdTower/firepit_">>
<<switch $bird.upgrades.firepit>>
<<case 0 1>><<set $_firePitImg += "makeshift_">>
<<case 2>><<set $_firePitImg += "robust_">>
<<case 3>><<set $_firePitImg += "bonfire_">>
<</switch>>
<<set $_firePitTime to getBirdBurnTime()>>
<<if $_firePitTime lte 0>>
<<set $_firePitImg += "0.gif">>
<<elseif $_firePitTime lte 120>>
<<set $_firePitImg += "1.gif">>
<<elseif $_firePitTime lte 480>>
<<set $_firePitImg += "2.gif">>
<<elseif $_firePitTime lte 960>>
<<set $_firePitImg += "3.gif">>
<<else>>
<<set $_firePitImg += "4.gif">>
<</if>>
<<icon $_firePitImg>>
<<else>>
<<icon "campfire.gif">>
<</if>>
<<case "rainwater">>
<<if $bird.upgrades?.pot is 3 and getBirdBurnTime() gt 0>>
<<icon "birdTower/rain_pool_heated.gif">>
<<else>>
<<icon "birdTower/rain_pool.gif">>
<</if>>
<<case "rack">>
<<switch $bird.upgrades.rack>>
<<case 0 1>><<icon "birdTower/drying_rack_makeshift.png">>
<<case 2>><<icon "birdTower/drying_rack_expanded.png">>
<<case 3>><<icon "birdTower/drying_rack_enclosed.png">>
<</switch>>
<<case "snare">><<icon "birdTower/snare_no_bait.png">>
<<case "snare_bait">><<icon "birdTower/snare_bait.png">>
<<case "snare_lurker">><<icon "birdTower/snare_lurker.gif">>
<<case "sing">><<icon "sing.png">>
<<case "tower">><<icon "birdTower/tower.png">>
<<case "tools">><<icon "birdTower/toolbox.png">>
<<case "pot">><<icon "birdTower/cooking_pot.png">>
<<case "pot_cook">>
<<if getBirdBurnTime() gt 0>>
<<icon "birdTower/cooking_pot_boil.gif">>
<<else>>
<<icon "birdTower/cooking_pot.png">>
<</if>>
<<case "telescope">><<icon "birdTower/ornate_telescope.png">>
<<case "wood">><<icon "birdTower/wood.png">>
<<case "fabric">><<icon "birdTower/fabric.png">>
<<case "sticks">><<icon "birdTower/stick.png">>
<<case "leaves">><<icon "birdTower/leaf.png">>
<<case "junk">><<icon "birdTower/junk.png">>
<<case "lurkers">><<icon "birdTower/lurker_dead.png">>
<<case "lurkers_netted">><<icon "birdTower/lurker_netted.png">>
<<case "leather">><<icon "birdTower/lurker_leather.png">>
<<case "feathers">><<icon "birdTower/feather.png">>
<<case "tarp" "shelter">><<icon "birdTower/tarp.png">>
<<case "mirror">>
<<if $bird.upgrades?.decor gte 3>>
<<icon "birdTower/mirror_tower_decor.png">>
<<else>>
<<icon "birdTower/mirror_tower.png">>
<</if>>
<<case "wardrobe">><<if $bird.upgrades?.decor gte 4>><<icon "birdTower/wardrobe_tower_decor.png">><<else>><<icon "birdTower/wardrobe_tower.png">><</if>>
<<case "eggs">>
<<switch _eggIcon>>
<<case 1>><<icon "birdTower/hawk_egg_one.png">>
<<case 2>><<icon "birdTower/hawk_egg_two.png">>
<<default>><<icon "birdTower/hawk_egg_three.png">>
<</switch>>
<<case "kiss">><<if $monster is 1>><<icon "birdTower/kiss_greathawk_monster.png">><<else>><<icon "birdTower/kiss_greathawk_beast.png">><</if>>
<<case "ask">><<icon "birdTower/socialise_question.png">>
<<case "fly_down">><<icon "birdTower/flight_land.png">>
<<case "bracelet">><<icon "birdTower/bracelet.png">>
<<case "wallet">><<icon "birdTower/wallet.png">>
<<case "ring">><<icon "birdTower/ring.png">>
<<case "watch">><<icon "birdTower/watch.png">>
<<case "necklace">><<icon "birdTower/necklace.png">>
<<case "antique bullet">><<icon "antiques/antique_bullet.png">>
<<case "silver">><<icon "birdTower/silver_bar.gif">>
<<case "trapdoor">><<if $bird.lock is 1>><<icon "birdTower/trap_door_locked.png">><<else>><<icon "birdTower/trap_door.png">><</if>>
<<case "children">>
<<run Object.values($children).forEach(child => {
if (child.type is "hawk" and child.location is "tower" and child.eggTimer is undefined) {
if (!T.childrenIconSelect) T.childrenIconSelect = [];
T.childrenIconSelect.push(child.childId);
}
})>>
<<if _childrenIconSelect.length gte 2>>
<<set $_child1 to _childrenIconSelect.pluck()>>
<<set $_child2 to _childrenIconSelect.pluck()>>
<<if $children[$_child1].features.monster is $children[$_child2].features.monster>>
<<if $children[$_child1].features.monster is "monster">>
<<set _childIconFilter1 = "filter: " + setup.colours.getSkinCSSFilter($children[$_child1].features.skinColour)>>
<<set _childIconFilter2 = "filter: " + setup.colours.getSkinCSSFilter($children[$_child2].features.skinColour)>>
<<set $_baseIcon to "birdTower/child_harpies.png">>
<<set $_skinIcon1 to "birdTower/child_harpies_skin1.png">>
<<set $_skinIcon2 to "birdTower/child_harpies_skin2.png">>
<span class="icon-container">
<<icon $_baseIcon>>
<span @style="_childIconFilter1">
<<icon $_skinIcon2>>
</span>
<span @style="_childIconFilter2">
<<icon $_skinIcon1>>
</span>
</span>
<<else>>
<<icon "birdTower/child_hawks.png">>
<</if>>
<<else>>
<<set _childIconFilter = "filter: " + ($children[$_child1].features.monster is "monster" ? setup.colours.getSkinCSSFilter($children[$_child1].features.skinColour) : setup.colours.getSkinCSSFilter($children[$_child2].features.skinColour))>>
<<set $_baseIcon to "birdTower/child_birds.png">>
<<set $_skinIcon to "birdTower/child_birds_skin.png">>
<span class="icon-container">
<<icon $_baseIcon>>
<span @style="_childIconFilter">
<<icon $_skinIcon>>
</span>
</span>
<</if>>
<<else>>
<<if $children[_childrenIconSelect[0]].features.monster is "monster">>
<<set _childIconFilter = "filter: " + setup.colours.getSkinCSSFilter($children[_childrenIconSelect[0]].features.skinColour)>>
<<set $_baseIcon to "birdTower/child_harpy.png">>
<<set $_skinIcon to "birdTower/child_harpy_skin.png">>
<span class="icon-container">
<<icon $_baseIcon>>
<span @style="_childIconFilter">
<<icon $_skinIcon>>
</span>
</span>
<<else>>
<<icon "birdTower/child_hawk.png">>
<</if>>
<</if>>
<<default>><<icon "birdTower/tower.png">>
<</switch>>
<</widget>>
<<widget "tficon">>
<<switch _args[0]>>
<<case "angel">>
<<set $_baseIcon to "tf_angel.png">>
<<case "fallen">>
<<set $_baseIcon to "tf_fallen.png">>
<<case "demon">>
<<set $_baseIcon to "tf_demon.png">>
<<case "wolf">>
<<set $_hairIcon = 'tf_wolf.png'>>
<<set $_frontIcon = 'tf_wolf_acc.png'>>
<<case "cat">>
<<set $_hairIcon = 'tf_cat.png'>>
<<set $_frontIcon = 'tf_cat_acc.png'>>
<<case "cow">>
<<set $_baseIcon = 'tf_cow.png'>>
<<case "fox">>
<<set $_hairIcon = 'tf_fox.png'>>
<<set $_frontIcon = 'tf_fox_acc.png'>>
<<case "bird">>
<<set $_hairIcon = 'tf_harpy.png'>>
<</switch>>
<<if $_baseIcon>>
<<icon $_baseIcon>>
<<elseif $_hairIcon>>
<<if $_frontIcon>>
<<icon $_frontIcon infront>>
<</if>>
<span @class="'hair-'+$haircolour">
<span class="colour-hair"><<icon $_hairIcon>></span>
</span>
<</if>>
<</widget>>
<<widget "alleyicon">>
<<switch Weather.dayState>>
<<case "day">>
<<icon "alley.png">>
<<case "night">>
<<icon "alley_night.png">>
<<case "dawn">>
<<icon "alley_dawn.png">>
<<case "dusk">>
<<icon "alley_dusk.png">>
<<default>>
<<icon "alley.png">>
<</switch>>
<</widget>>
<<widget "arcadeicon">>
<<icon "arcade.gif">>
<</widget>>
<<widget "gameicon">>
<<switch _args[0]>>
<<case "controller">>
<<set $_baseIcon to "robin_controller.png">>
<<case "cards">>
<<set $_cardIcon = "game_cards.gif">>
<<set $_frontIcon = "game_acc_cards.gif">>
<<case "cards_0" "cards_1" "cards_2">>
<<set $_cardIcon = "game_cards_bet.gif">>
<<set $_frontIcon = "game_acc_" + _args[0] +".gif">>
<<default>>
<<set $_baseIcon to "game_" + _args[0] +".png">>
<</switch>>
<<if $_baseIcon>>
<<icon $_baseIcon>>
<<elseif $_cardIcon>>
<<icon $_frontIcon infront>>
<span @class="'clothes-' + $cardcover.colour">
<<icon $_cardIcon>>
</span>
<</if>>
<</widget>>
<<widget "poundicon">>
<<if Weather.precipitation is "rain">>
<<icon "pound_rust.png">>
<<else>>
<<icon "pound.png">>
<</if>>
<</widget>>
<<widget "dancestudioicon">>
<<icon "dancestudio.png">>
<</widget>>
<<widget "flatsicon">>
<<icon "flats.png">>
<</widget>>
<<widget "maleicon">>
<<icon "male.png">>
<</widget>>
<<widget "femaleicon">>
<<icon "female.png">>
<</widget>>
<<widget "museumicon">>
<<icon "museum.png">>
<</widget>>
<<widget "homeicon">>
<<icon "orphanage.png">>
<</widget>>
<<widget "roadicon">>
<<if (Weather.bloodMoon or $forcedBloodmoon)>>
<<icon "roadnight_blood.png">>
<<else>>
<<switch Weather.dayState>>
<<case "day">>
<<icon "roadday.png">>
<<case "night">>
<<icon "roadnight.png">>
<<case "dawn">>
<<icon "roaddawn.png">>
<<case "dusk">>
<<icon "roaddusk.png">>
<<default>>
<<icon "roadday.png">>
<</switch>>
<</if>>
<</widget>>
<<widget "forestroadicon">>
<<icon `"forest_road_" + _args[0] + ".png"`>>
<</widget>>
<<widget "schoolicon">>
<<switch _args[0]>>
<<case "building">><span style="position:relative;bottom:5px"><<icon "schoolnew.png">></span>
<<case "computer">><<icon "computer.png">>
<<case "courtyard">><<icon "school_courtyard.png">>
<<case "headdesk">><<icon "headdesk.png">>
<<case "infirmary">><<icon "infirmary.png">>
<<case "library">> <<icon "library.png">>
<<case "library desk">><<icon "library_desk.png">>
<<case "stump">><<icon "stump.png">>
<<default>><<icon "school.png">>
<</switch>>
<</widget>>
<<widget "soupkitchenicon">>
<<icon "soupkitchen.png">>
<</widget>>
<<widget "spaicon">>
<<icon "spa.png">>
<</widget>>
<<widget "stripclubicon">>
<<icon "stripclub.gif">>
<</widget>>
<<widget "stairsicon">>
<<set _stairs = `stairs${_args[0] || "downup"}${_args[1] || ""}.png`>>
<<print "<<icon _stairs>>">>
<</widget>>
<<widget "walkicon">>
<<switch _args[0]>>
<<case "west">><img class="icon flip" src="img/misc/icon/walk.png">
<<default>><<icon "walk.png">>
<</switch>>
<</widget>>
<<widget "runicon">>
<<switch _args[0]>>
<<case "west">><img class="icon flip" src="img/misc/icon/run.png">
<<default>><<icon "run.png">>
<</switch>>
<</widget>>
<<widget "glideicon">>
<<switch _args[0]>>
<<case "west">><img class="icon flip" src="img/misc/icon/wing.png">
<<default>><<icon "wing.png">>
<</switch>>
<</widget>>
<<widget "swimicon">>
<<switch _args[0]>>
<<case "back">><img class="icon flip" src="img/misc/icon/swim.png">
<<case "break">><<icon "breakice.png">>
<<case "dive">><<icon "dive.png">>
<<case "down">><<icon "swimdown.png">>
<<case "leave">><<icon "leavewater.png">>
<<case "up">><<icon "swimup.png">>
<<default>><<icon "swim.png">>
<</switch>>
<</widget>>
<<widget "sneakicon">>
<<icon "sneak.png">>
<</widget>>
<<widget "caveicon">>
<<switch _args[0]>>
<<case "left">><<icon "caveleft.png">>
<<case "right">><<icon "caveright.png">>
<<case "north">><<icon "cavenorth.png">>
<<case "south">><<icon "cavesouth.png">>
<<case "west">><<icon "cavedeeper.png">>
<<case "east">><img class="icon flip" src="img/misc/icon/cavedeeper.png">
<<case "sea">><<icon "cavesea.png">>
<<case "torch">><<icon "torch.gif">>
<<case "treasure">><<icon "treasure_chest.png">>
<<default>><<icon "cavedeeper.png">>
<</switch>>
<</widget>>
<<widget "tentacleicon">>
<<switch _args[0]>>
<<case "north">><<icon "tentanorth.png">>
<<case "south">><<icon "tentasouth.png">>
<<case "west">><<icon "tentadeeper.png">>
<<case "east">><img class="icon flip" src="img/misc/icon/tentadeeper.png">
<<default>><<icon "tentadeeper.png">>
<</switch>>
<</widget>>
<<widget "entranceicon">>
<<icon "entrance.png">>
<</widget>>
<<widget "exiticon">>
<<icon "exit.png">>
<</widget>>
<<widget "lakeicon">>
<<switch _args[0]>>
<<case "campfire">><<icon "birdTower/firepit_robust_3.gif">>
<<case "dock">><<icon "lake_dock.png">>
<<case "field office">><<icon "field_office.png">>
<<case "fishing">><<icon "fishing.png">>
<<case "key">><<icon "bronze_key.png">>
<<case "meditate">><<icon "meditate.png">>
<<case "pond">><<icon "pond.png">>
<<case "pots">><<icon "pots.png">>
<<case "skate">><span class="clothes-tan"><<icon "clothes/ice_skates.png">></span>
<<case "waterfall">><<icon "waterfall_lake.png">>
<<default>><<icon "lake.png">>
<</switch>>
<</widget>>
<<widget "bedicon">>
<<switch _args[0]>>
<<case "zzz">><<icon "zzz.png">>
<<case "single">><<furnitureicon "bed.png">>
<<case "double">><<furnitureicon "doublebed.png">>
<<case "deluxe">><<furnitureicon "doublebeddeluxe.png">>
<<case "eden">><<icon "bededen.png">>
<<case "exotic">><<furnitureicon "doublebedexotic.png">>
<<case "hospital">><<icon "hospital_bed.png">>
<<case "wicker">><<furnitureicon "doublebedwicker.png">>
<<case "yellow">><<furnitureicon "doublebedyellow.png">>
<<default>><<icon "bed.png">>
<</switch>>
<</widget>>
<<widget "furnitureicon">>
<<icon `"furniture/" + _args[0]`>>
<</widget>>
<<widget "deskchairicon">>
<<if $options.images is 1>>
<<set $_desk to Furniture.get('desk')>>
<<set $_chair to Furniture.get('chair')>>
<span>
<<if $_chair>><img class="icon infront" @src="'img/misc/icon/furniture/' + $_chair.iconFile2"><</if>>
<<if $_desk>><img class="icon" @src="'img/misc/icon/furniture/' + $_desk.iconFile"><</if>>
</span>
<</if>>
<</widget>>
<<widget "bedroomtablechairicon">>
<<if $options.images is 1>>
<<set $_table to Furniture.get('table')>>
<<set $_chair to Furniture.get('chair')>>
<span>
<<if $_table>><img class="icon infront" @src="'img/misc/icon/furniture/' + $_table.iconFile"><</if>>
<<if $_chair>><img class="icon" @src="'img/misc/icon/furniture/' + $_chair.iconFile"><</if>>
</span>
<</if>>
<</widget>>
<<widget "wardrobeicon">>
<<icon "wardrobe.png">>
<</widget>>
<<widget "gardenicon">>
<<switch _args[0]>>
<<case "fertiliser">><<icon "fertiliser.png">>
<<case "flower">><<icon "flower.png">>
<<case "plot">><<icon "gardenplot.png">>
<<case "strangled">><<icon "gardenstrangled.png">>
<<case "tangled">><<icon "gardentangled.png">>
<<case "till">><<icon "till.png">>
<<case "water">><<icon "watering_can.gif">>
<<case "weeds">><<icon "gardenweeds.png">>
<<default>><<icon "garden.png">>
<</switch>>
<</widget>>
<<widget "laddericon">>
<<icon "ladder.png">>
<</widget>>
<<widget "lofticon">>
<<icon "loft.png">>
<</widget>>
<<widget "fenceicon">>
<<icon "fence.gif">>
<</widget>>
<<widget "undobindingsicon">>
<<icon "bindings.png">>
<</widget>>
<<widget "bathroomicon">>
<<switch _args[0]>>
<<case "shower">><<icon "shower.gif">>
<<case "sink">><<icon "sink.png">>
<<case "bath">><<icon "bath.png">>
<<case "robe">><<icon "clothes/bathrobe.png">>
<<case "shave">><<icon "shave.png">>
<<case "toilet">><<icon "toilet.png">>
<<default>><<icon "bathroom.png">>
<</switch>>
<</widget>>
<<widget "shavestyleicon">>
<<if $options.images is 1>>
<<set _shaveIconFilter = "filter: " + setup.colours.getSkinCSSFilter(Skin.color.natural, Skin.color.tan)>>
<<set $_fileName = 'shave_' + _args[0] + '_' + ($player.penisExist ? 'm' : 'f') + '.png'>>
<span @style="_shaveIconFilter">
<<icon $_fileName>>
</span>
<</if>>
<</widget>>
<<widget "skinicon">>
<<if $options.images is 1>>
<<set _iconFilter = "filter: " + setup.colours.getSkinCSSFilter(Skin.color.natural, Skin.color.tan)>>
<<switch _args[0]>>
<<case "chef">>
<<set $_skinIcon = 'chef_hands.png'>>
<<set $_frontIcon = 'chef_bowl.png'>>
<<case "waiter">>
<<set $_skinIcon = 'waiter_arm.png'>>
<<set $_frontIcon = 'waiter_platter.png'>>
<<case "hitchhike">>
<<set $_skinIcon = 'hitchhike_thumb.png'>>
<<set $_frontIcon = 'hitchhike_car.png'>>
<<case "masturbate">>
<<set $_skinIcon = `masturbation_${$player.penisExist ? 'penis' : 'vagina'}.gif`>>
<<set $_noFront to 1>>
<<case "strip">>
<<set $_skinIcon = 'strip_skin.png'>>
<<set $_frontIcon = 'strip_undies.png'>>
<<case "pray">>
<<set $_skinIcon = 'pray_hands.png'>>
<<set $_frontIcon = 'pray.png'>>
<<case "breastEnlarge">>
<<set $_skinIcon = 'breast_enlarge_skin.png'>>
<<set $_frontIcon = 'breast_enlarge_arrows.png'>>
<<case "breastReduce">>
<<set $_skinIcon = 'breast_reduce_skin.png'>>
<<set $_frontIcon = 'breast_reduce_arrows.png'>>
<<case "penisEnlarge">>
<<set $_skinIcon = 'penis_enlarge_skin.png'>>
<<set $_frontIcon = 'penis_enlarge_arrows.png'>>
<<case "penisReduce">>
<<set $_skinIcon = 'penis_reduce_skin.png'>>
<<set $_frontIcon = 'penis_reduce_arrows.png'>>
<<case "wash">>
<<set $_skinIcon = 'wash_skin.png'>>
<<set $_frontIcon = 'wash_bubbles.png'>>
<</switch>>
<span class="icon-container">
<span @style="_iconFilter">
<<icon $_skinIcon>>
</span>
<<if !$_noFront>><<icon $_frontIcon>><</if>>
</span>
<</if>>
<</widget>>
<<widget "pregnancyicon">>
<<if $options.images is 1>>
<<if _args[0] is "player">>
<<set _pregnancyIconFilter = "filter: " + setup.colours.getSkinCSSFilter(Skin.color.natural, Skin.color.tan)>>
<<set $_skinIcon to "belly_human_breasts">>
<<switch $player.breastsize>>
<<case 0>><<set $_skinIcon += "0.png">>
<<case 1 2>><<set $_skinIcon += "1.png">>
<<case 3 4>><<set $_skinIcon += "2.png">>
<<case 5 6>><<set $_skinIcon += "3.png">>
<<case 7 8>><<set $_skinIcon += "4.png">>
<<case 9 10>><<set $_skinIcon += "5.png">>
<<case 11 12>><<set $_skinIcon += "6.png">>
<</switch>>
<span @style="_pregnancyIconFilter">
<<icon $_skinIcon>>
</span>
<<elseif C.npc[_args[0]]>>
<<if _args[0] is "Great Hawk">>
<<if $monster is 1 or ($monsterchance gte $rng and $hallucinations gte 1) or ($monsterchance gte $rng and $monsterhallucinations is "f") or ($greathawkmonster is 2) or ($bestialitydisable is "t")>>
<<set _pregnancyIconFilter = "filter: " + setup.colours.getSkinCSSFilter(C.npc["Great Hawk"].skincolour)>>
<<set $_frontIcon to "birdTower/belly_harpy.png">>
<<set $_skinIcon to "birdTower/belly_harpy_breasts">>
<<switch C.npc["Great Hawk"].breastsize>>
<<case 0>><<set $_skinIcon += "0.png">>
<<case 1 2>><<set $_skinIcon += "1.png">>
<<case 3 4>><<set $_skinIcon += "2.png">>
<<case 5 6>><<set $_skinIcon += "3.png">>
<<case 7 8>><<set $_skinIcon += "4.png">>
<<case 9 10>><<set $_skinIcon += "5.png">>
<<case 11 12>><<set $_skinIcon += "6.png">>
<</switch>>
<span class="icon-container">
<span @style="_pregnancyIconFilter">
<<icon $_skinIcon>>
</span>
<<icon $_frontIcon>>
</span>
<<else>>
<<icon "birdTower/belly_hawk.png">>
<</if>>
<<else>>
<<set _pregnancyIconFilter = "filter: " + setup.colours.getSkinCSSFilter(C.npc[_args[0]].skincolour)>>
<<set $_skinIcon to "belly_human_breasts">>
<<switch C.npc[_args[0]].breastsize>>
<<case 0>><<set $_skinIcon += "0.png">>
<<case 1 2>><<set $_skinIcon += "1.png">>
<<case 3 4>><<set $_skinIcon += "2.png">>
<<case 5 6>><<set $_skinIcon += "3.png">>
<<case 7 8>><<set $_skinIcon += "4.png">>
<<case 9 10>><<set $_skinIcon += "5.png">>
<<case 11 12>><<set $_skinIcon += "6.png">>
<</switch>>
<span @style="_pregnancyIconFilter">
<<icon $_skinIcon>>
</span>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "dressasyouwereicon">>
<<set _slot to setup.clothingLayer.all.find(c => V.carried[c].name !== "naked")>>
<<if _slot>>
<<clothingicon $carried[_slot] _slot>>
<<else>>
<span class="clothes-light-blue"><<icon "clothes/serafuku.png">></span>
<</if>>
<</widget>>
<<widget "towelicon">>
<span class="clothes-off-white"><<icon "clothes/towel.png">></span>
<</widget>>
<<widget "bedroomicon">>
<<icon "bedroom.png">>
<</widget>>
<<widget "mirroricon">>
<<switch _args[0]>>
<<case "blood">><<icon "mirrorblood.gif">>
<<case "home">><<icon "mirrorhome.png">>
<<default>>
<<switch $location>>
<<case "home">><<icon "mirrorhome.png">>
<<case "prison">><<prisonicon "mirror">>
<<default>><<icon "mirror.png">>
<</switch>>
<</switch>>
<</widget>>
<<widget "animalicon">>
<<icon `_args[0] + ".png"`>>
<</widget>>
<<widget "investigateicon">>
<<icon "investigate.png">>
<</widget>>
<<widget "robinicon">>
<<icon `"robin_" + _args[0] + ".png"`>>
<</widget>>
<<widget "shopicon">>
<<switch _args[0]>>
<<case "adult">><<icon "adultshop.gif">>
<<case "closed">><<icon "closedstore.png">>
<<case "clothing">><<icon "clothingshop.png">>
<<case "dilapidated">><<icon "dilapidatedshop.png">>
<<case "forest">><<icon "forestshop.png">>
<<case "tailor">><<icon "tailorThread.png">>
<<case "tattoo">><<icon "tattoo.png">>
<<case "toy">><<icon "toyshop2.png">>
<<case "register">><<icon "cash_register.png">>
<<default>><<icon "shopping_centre.png">>
<</switch>>
<</widget>>
<<widget "petshopicon">>
<<switch _args[0]>>
<<case "cage">><<icon "cage.png">>
<<case "chew">><<icon "chewtoy.png">>
<<case "feeder">><<icon "automatic_feeder.gif">>
<<case "decor">><<icon "tank_decor.png">>
<<case "decor exotic">><<icon "tank_decor_exotic.png">>
<<case "tank small">><<icon "tank_small.gif">>
<<case "tank medium">><<icon "tank_medium.gif">>
<<case "tank large">><<icon "tank_large.gif">>
<<case "tank huge">><<icon "tank_huge.gif">>
<<case "treat">><<icon "dogtreat.png">>
<<default>><<icon "petshop.png">>
<</switch>>
<</widget>>
<<widget "hairdressericon">>
<<switch _args[0]>>
<<case "chair">><<icon "hairdresser_chair.png">>
<<case "gel">><<icon "hairgel.png">>
<<case "hairspray">><<icon "hairspray.png">>
<<default>><<icon "hairdresser.gif">>
<</switch>>
<</widget>>
<<widget "cosmeticsicon">>
<<switch _args[0]>>
<<case "contacts">><<icon "contacts.png">>
<<case "dyes">> <<icon "dye.png">>
<<case "mascara">><<icon "mascara.png">>
<<case "eyeshadow">><<icon "eyeshadow.png">>
<<case "sunscreen">><<icon "sunscreen.png">>
<<default>><<icon "cosmetics.gif">>
<</switch>>
<</widget>>
<<widget "rebuyicon">>
<<switch _args[0]>>
<<case "disable">><<icon "rebuy_disabled.png">>
<<default>><<icon "rebuy.png">>
<</switch>>
<</widget>>
<<widget "pregnancytesticon">>
<<icon "pregnancy_test.gif">>
<</widget>>
<<widget "beachicon">>
<<switch _args[0]>>
<<case "seaweed">><<icon "seaweed.png">>
<<case "rocks">><<icon "sea_rocks.png">>
<<default>><<icon "beach.gif">>
<</switch>>
<</widget>>
<<widget "chaleticon">>
<<icon "chalet.png">>
<</widget>>
<<widget "prisonicon">>
<<icon `"prison_" + _args[0] + ".png"`>>
<</widget>>
<<widget "hospitalicon">>
<<icon "hospital.png">>
<</widget>>
<<widget "procedureicon">>
<<switch _args[0]>>
<<case "breast enlarge">><<skinicon "breastEnlarge">>
<<case "breast reduce">><<skinicon "breastReduce">>
<<case "penis enlarge">><<skinicon "penisEnlarge">>
<<case "penis reduce">><<skinicon "penisReduce">>
<<case "parasite">><<icon "antiParasiteCream.png">>
<<case "paternity">><<icon "paternityTest.png">>
<</switch>>
<</widget>>
<<widget "condomicon">>
<<switch _args[0]>>
<<case "machine">><<icon "condom_machine.png">>
<<default>><<icon "condom.png">>
<</switch>>
<</widget>>
<<widget "pillicon">>
<<switch _args[0]>>
<<case "breastEnlarge">><<icon "smalluparrow.png" "infront">><<icon "pillbreast.png">>
<<case "breastReduce">><<icon "smalldownarrow.png" "infront">><<icon "pillbreast.png">>
<<case "breastBlock">><<icon "smallcross.png" "infront">><<icon "pillbreast.png">>
<<case "penisEnlarge">><<icon "smalluparrow.png" "infront">><<icon "pillpenis.png">>
<<case "penisReduce">><<icon "smalldownarrow.png" "infront">><<icon "pillpenis.png">>
<<case "penisBlock">><<icon "smallcross.png" "infront">><<icon "pillpenis.png">>
<<case "bottomEnlarge">><<icon "smalluparrow.png" "infront">><<icon "pillbottom.png">>
<<case "bottomReduce">><<icon "smalldownarrow.png" "infront">><<icon "pillbottom.png">>
<<case "bottomBlock">><<icon "smallcross.png" "infront">><<icon "pillbottom.png">>
<<case "fertility">><<icon "fertility_booster.png">>
<<case "contraceptive">><<icon "contraceptive_pills.png">>
<<case "morningAfter">><<icon "morningAfter.png">>
<<case "blue">><<icon "pillblue.png">> /*unused*/
<<case "stimulant">><<icon "stimulant.png">>
<<default>><<icon "pill_collection.png">>
<</switch>>
<</widget>>
<<widget "asylumicon">>
<<switch _args[0]>>
<<case "door">><<icon "asylum_door.png">>
<<case "wardrobe">><<icon "asylum_wardrobe.png">>
<<case "cell">><<icon "asylum_cell.png">>
<<case "bed">><<icon "hospital_bed.png">>
<<default>><<icon "hospital_bed.png">>
<</switch>>
<</widget>>
<<widget "socialiseicon">>
<<switch _args[0]>>
<<case "angry">><<icon "socialise_angry.png">>
<<case "party">><<icon "solocup.png">>
<<case "volleyball">><<icon "volleyball.png">>
<<case "cinema">><<icon "ticket.png">>
<<case "ask">><<icon "birdTower/socialise_question.png">>
<<default>><<icon "socialise.png">>
<</switch>>
<</widget>>
<<widget "smokeicon">>
<<icon "cig.png">>
<</widget>>
<<widget "daydreamicon">>
<<icon "daydream.png">>
<</widget>>
<<widget "photographystudioicon">>
<<icon "camera.png">>
<</widget>>
<<widget "officeicon">>
<<icon "office.png">>
<</widget>>
<<widget "pilloryicon">>
<<icon "watch_pillory.png">>
<</widget>>
<<widget "cafeicon">>
<<icon "cafe.png">>
<</widget>>
<<widget "docksicon">>
<<icon "docks.png">>
<</widget>>
<<widget "landfillicon">>
<<icon "rubbish.png">>
<</widget>>
<<widget "coastalpathicon">>
<<switch Weather.dayState>>
<<case "day">>
<<icon "coastalpath_day.png">>
<<case "night">>
<<icon "coastalpath_night.png">>
<<case "dawn">>
<<icon "coastalpath_dawn.png">>
<<case "dusk">>
<<icon "coastalpath_dusk.png">>
<<default>>
<<icon "coastalpath_day.png">>
<</switch>>
<</widget>>
<<widget "baskicon">>
<<icon "bask.png">>
<</widget>>
<<widget "changingroomicon">>
<<icon "changingroom.png">>
<</widget>>
<<widget "scarleticon">>
<<icon "scarlet.png">>
<</widget>>
<<widget "oliveicon">>
<<icon "olive.png">>
<</widget>>
<<widget "lockpickicon">>
<<icon "lockpick.png">>
<</widget>>
<<widget "sextoysicon">>
<<switch _args[0]>>
<<case "anal beads">><span class="clothes-silver"><<icon "sexToys/analbeads.png">></span>
<<case "dildo">><span class="clothes-fleshy"><<icon "sexToys/dildo.png">></span>
<<case "horse strap-on">><<icon "sexToys/strap-on_horse_cock.png">>
<<case "knotted strap-on">><<icon "sexToys/strap-on_knotted_cock.png">>
<<case "lube">><span class="clothes-light-blue"><<icon "sexToys/lube.png">></span>
<<case "pump">><span class="clothes-pink"><<icon "sexToys/handheld_pump.png">></span>
<<case "smalldildo">><span class="clothes-fleshy"><<icon "sexToys/dildo_small.png">></span>
<<case "strap-on">><<icon "sexToys/strap-on.png">>
<<case "stroker">><<icon "sexToys/onahole.png">>
<<default>><<icon "sexToys/bulletvibe.png">>
<</switch>>
<</widget>>
<<widget "busstationicon">>
<<icon "busstation.png">>
<</widget>>
<<widget "factoryicon">>
<<icon "factory.gif">>
<</widget>>
<<widget "foodicon">>
<<icon `"food_" + _args[0] + ".png"`>>
<</widget>>
<<widget "hypnosisicon">>
<<icon "hypnosis.png">>
<</widget>>
<<widget "dooricon">>
<<switch _args[0]>>
<<case "domus">><<icon "domus_house.png">>
<<case "danube">><<icon "danube_house.png">>
<<case "doren">><<icon "doren_flat.png">>
<<case "open">><<icon "flat_door_open.png">>
<<case "orphanage">><<icon "orphanage_doors.png">>
<<default>><<icon "flat_door.png">>
<</switch>>
<</widget>>
<<widget "childicon">>
<<icon `"childToys/" + _args[0] + ".png"`>>
<</widget>>
<<widget "officebuildingicon">>
<<icon "office_building.png">>
<</widget>>
<<widget "kylarmanoricon">>
<<icon "kylars_manor.png">>
<</widget>>
<<widget "main_hall_icon">>
<<if $christmas is 1>>
<<icon "mainhall_christmas.png">>
<<elseif $halloween is 1>>
<<icon "mainhall_halloween.png">>
<<else>>
<<icon "mainhall.png">>
<</if>>
<</widget>>
<<widget "townhallicon">>
<<icon "town_hall.png">>
<</widget>>
<<widget "venticon">>
<<switch _args[0]>>
<<case "eyes">><<icon "vent_eyes.png">>
<<default>><<icon "vent.png">>
<</switch>>
<</widget>>
<<widget "ind">>
<<icon "indent.png">>
<</widget>>
<<widget "clothingicon">>
<<if $options.images is 1>>
<<set $_item to setup.clothes[_args[1]][clothesIndex(_args[1],_args[0])]>>
<<if $_item.iconFile>>
<<if typeof($_item.iconFile) === 'string'>>
<<set $clothesiconFile = "img/misc/icon/clothes/" + $_item.iconFile>>
<<else>>
<<set $clothesiconFile = "img/misc/icon/clothes/" + $_item.name_cap + ".png">>
<</if>>
<<if _args[0].colour is 0 or $_item.colour_options.length lt 2>>
<img class="icon" alt="" @src="$clothesiconFile">
<<else>>
<img alt="" @class="'icon-'+ _args[0].colour.replace(/ /g, '-') + ' icon'" @src="$clothesiconFile" @style="(_args[0].colour is 'custom'? _args[0].colourCustom : '')">
<</if>>
<</if>>
<<if $_item.accIcon isnot 0 and $_item.accessory isnot 0>>
<<if typeof($_item.accIcon) === 'string'>>
<<set $clothesiconFile = "img/misc/icon/clothes/" + $_item.accIcon>>
<<else>>
<<set $clothesiconFile = "img/misc/icon/clothes/" + $_item.name_cap + "_acc.png">>
<</if>>
<span class="spanIcon">
<<if !_args[0].accessory_colour or $_item.accessory_colour_options.length lt 2>>
<img class="accIcon" alt="" @src="$clothesiconFile">
<<else>>
<img @class="'icon-'+ _args[0].accessory_colour.replace(/ /g, '-') + ' accIcon'" alt="" @src="$clothesiconFile" @style="(_args[0].accessory_colour is 'custom'? _args[0].accessory_colourCustom : '')">
<</if>>
</span>
<</if>>
<</if>>
<</widget>><<widget "init_locations">>
/*
parent: the location this location is in. values are inherited from here
area: marker for locations that represent large areas with many locations inside. you don't usually want to set the pc
location to them. use a more specialised location instead.
bus: marker for sub-areas within the town
outside: if the location is outside or indoors
tanning: factor applied to tanning. only used for outside locations
location: locations that should show up in C.location, don't set this on e.g. indoor variants or single rooms. you can get
those with C.sublocation if you need them
*/
<<script>>
setup.addlocation = function(location) {
setup.locations[location] = { name: location, parent: "world" };
return {
data: setup.locations[location],
parent: function(parent) {
this.data.parent = parent;
return this;
},
area: function() {
this.data.area = true;
return this;
},
bus: function() {
this.data.bus = true;
return this;
},
outside: function() {
this.data.outside = 1;
return this;
},
inside: function() {
this.data.outside = 0;
return this;
},
tanning: function(tanning) {
this.data.tanning = tanning;
return this;
},
descr: function(descr) {
this.data.descr = descr;
return this;
},
location: function(name = undefined) {
this.data.location = true;
this.data.location_name = name; /* override for weird inheritance, e.g. drains */
return this;
},
build: function() {
if (this.data.descr === undefined) {
this.data.descr = this.data.name.replace(/_/, " ").replace(/(^|\s)\S/g, function(t) { return t.toUpperCase() });
}
let parent = this.data.name;
while (parent !== undefined) {
if (this.data.area_name === undefined && setup.locations[parent].area) {
this.data.area_name = setup.locations[parent].name;
}
if (this.data.location_name === undefined && setup.locations[parent].location) {
this.data.location_name = setup.locations[parent].name;
}
if (this.data.bus_name === undefined && setup.locations[parent].bus) {
this.data.bus_name = setup.locations[parent].name;
}
if (this.data.outside === undefined && setup.locations[parent].outside !== undefined) {
this.data.outside = setup.locations[parent].outside;
}
if (this.data.tanning === undefined && setup.locations[parent].tanning !== undefined) {
this.data.tanning = setup.locations[parent].tanning;
}
parent = setup.locations[parent].parent;
}
if (!this.data.outside) {
this.data.tanning = 0;
}
}
};
};
setup.locations = {
world: {
parent: undefined,
area: true,
location: true,
bus: false,
outside: 1,
tanning: 1.0
}
};
setup.addlocation( "town" ).parent("world").area().location().tanning(0.5).build();
setup.addlocation( "alley" ).parent("town").location().build();
setup.addlocation( "beach" ).parent("town").location().tanning(1.1).build();
setup.addlocation( "changingroom" ).parent("beach").inside().build();
setup.addlocation( "seabeach" ).parent("beach").bus().tanning(1.0).build();
setup.addlocation( "drain" ).parent("town").location().inside().build();
setup.addlocation( "sewers" ).parent("drain").location().build();
setup.addlocation( "underground" ).parent("town").location().inside().build(); /* both underground brothel and various caves */
setup.addlocation( "promenade" ).parent("town").location().build();
setup.addlocation( "residential" ).parent("town").bus().build();
setup.addlocation( "domus" ).parent("residential").bus().build();
setup.addlocation( "home" ).parent("domus").location().inside().build();
setup.addlocation( "backyard" ).parent("home").outside().build();
setup.addlocation( "garden" ).parent("home").outside().build();
setup.addlocation( "barb" ).parent("residential").bus().build();
setup.addlocation( "dance_studio" ).parent("barb").location().inside().build();
setup.addlocation( "police_station" ).parent("barb").location().inside().build();
setup.addlocation( "flats" ).parent("barb").location().inside().build();
setup.addlocation( "canal" ).parent("barb").location().inside().build();
setup.addlocation( "mines" ).parent("flats").location().inside().build();
setup.addlocation( "danube" ).parent("residential").bus().build();
setup.addlocation( "spa" ).parent("danube").location().inside().build();
setup.addlocation( "kylarmanor" ).parent("danube").location("kylar_manor").bus().inside().build();
setup.addlocation( "kylarmanor_outside" ).parent("kylarmanor").location("kylar_manor").bus().outside().build();
setup.addlocation( "wolf" ).parent("residential").bus().build();
setup.addlocation( "temple" ).parent("danube").location().inside().build();
setup.addlocation( "residential_alley" ).parent("residential").location("alley").build();
setup.addlocation( "residential_drain" ).parent("residential").location("drain").inside().build();
setup.addlocation( "commercial" ).parent("town").bus().location().build();
setup.addlocation( "connudatus" ).parent("town").bus().build();
setup.addlocation( "strip_club" ).parent("connudatus").location().inside().build();
setup.addlocation( "cliff" ).parent("town").bus().build();
setup.addlocation( "townhall" ).parent("cliff").location().inside().build();
setup.addlocation( "cafe" ).parent("cliff").location().inside().build();
setup.addlocation( "cafe_outside" ).parent("cafe").outside().build(); /* outside seating */
setup.addlocation( "high" ).parent("town").bus().build();
setup.addlocation( "shopping_centre" ).parent("high").location().inside().build();
setup.addlocation( "shopping_centre_roof" ).parent("shopping_centre").location().inside().build();
setup.addlocation( "office" ).parent("high").location().inside().build();
setup.addlocation( "starfish" ).parent("town").bus().build();
setup.addlocation( "arcade" ).parent("starfish").location().inside().build();
setup.addlocation( "nightingale" ).parent("town").bus().build();
setup.addlocation( "hospital" ).parent("nightingale").location().inside().build();
setup.addlocation( "park" ).parent("town").location().tanning(0.75).build();
setup.addlocation( "parkmens" ).parent("park").inside().bus().descr("Men's Room").build();
setup.addlocation( "parkwomens" ).parent("park").inside().bus().descr("Women's Room").build();
setup.addlocation( "chocolate_stand" ).parent("park").inside().build();
setup.addlocation( "parkcafe" ).parent("park").inside().build();
setup.addlocation( "parktree" ).parent("park").inside().descr("Park").build();
setup.addlocation( "oxford" ).parent("town").bus().build();
setup.addlocation( "school" ).parent("oxford").location().inside().build();
setup.addlocation( "schoolgrounds" ).parent("school").outside().build();
setup.addlocation( "pool" ).parent("school").location().build();
setup.addlocation( "museum" ).parent("oxford").location().inside().build();
setup.addlocation( "commercial_alley" ).parent("commercial").location("alley").build();
setup.addlocation( "commercial_drain" ).parent("commercial").location("drain").inside().build();
setup.addlocation( "pound" ).parent("starfish").location().inside().build();
setup.addlocation( "industrial" ).parent("town").bus().location().build();
setup.addlocation( "mer" ).parent("industrial").bus().build();
setup.addlocation( "docks" ).parent("mer").location().outside().build();
setup.addlocation( "docks_building" ).parent("docks").inside().build();
setup.addlocation( "elk" ).parent("industrial").bus().build();
setup.addlocation( "compound" ).parent("elk").location().build();
setup.addlocation( "compound_building" ).parent("compound").location().inside().build();
setup.addlocation( "landfill" ).parent("elk").location().build();
setup.addlocation( "night_monster_lair" ).parent("elk").location().inside().build();
setup.addlocation( "harvest" ).parent("industrial").bus().build();
setup.addlocation( "brothel" ).parent("harvest").location().inside().build();
setup.addlocation( "pub" ).parent("harvest").location().inside().build();
setup.addlocation( "industrial_alley" ).parent("industrial").location("alley").build();
setup.addlocation( "industrial_drain" ).parent("industrial").location("drain").inside().build();
setup.addlocation( "forest" ).parent("world").area().location().tanning(0.1).build();
setup.addlocation( "churchyard" ).parent("forest").location().outside().tanning(0.1).build();
setup.addlocation( "sepulchre" ).parent("churchyard").location().inside().build();
setup.addlocation( "wolf_cave" ).parent("forest").location().inside().build();
setup.addlocation( "wolf_cave_yard" ).parent("wolf_cave").outside().tanning(0.5).build();
setup.addlocation( "asylum" ).parent("forest").location().inside().build();
setup.addlocation( "asylum_yard" ).parent("asylum").outside().tanning(0.5).build();
setup.addlocation( "cabin" ).parent("forest").location().inside().build();
setup.addlocation( "lake" ).parent("forest").location().tanning(1.0).build();
setup.addlocation( "lake_ruin" ).parent("lake").location().inside().build();
setup.addlocation( "farmroad3" ).parent("forest").bus().tanning(1.0).build();
setup.addlocation( "plains" ).parent("world").area().build();
setup.addlocation( "farm" ).parent("plains").location().build(); /* underground farm */
setup.addlocation( "estate" ).parent("farm").location().build();
setup.addlocation( "alex_farm" ).parent("plains").location().build();
setup.addlocation( "alex_cottage" ).parent("alex_farm").location().inside().build();
setup.addlocation( "alex_stables" ).parent("alex_farm").inside().build();
setup.addlocation( "riding_school" ).parent("plains").location().build();
setup.addlocation( "moor" ).parent("plains").location().build();
setup.addlocation( "castle" ).parent("moor").location().build();
setup.addlocation( "tower" ).parent("castle").location().build();
setup.addlocation( "sea" ).parent("world").area().location().bus().build();
setup.addlocation( "searocks" ).parent("sea").bus().build();
setup.addlocation( "seadocks" ).parent("sea").bus().build();
setup.addlocation( "seacliffs" ).parent("sea").bus().build();
setup.addlocation( "pirate_ship" ).parent("sea").location().inside().build();
setup.addlocation( "coastpath" ).parent("sea").location().build();
setup.addlocation( "prison" ).parent("sea").location().inside().build();
setup.addlocation( "island" ).parent("sea").location().build();
setup.addlocation( "tentworld" ).parent("world").area().location().tanning(0).inside().build(); /* TODO: remove inside() when consuming code has been adapted */
<</script>>
<</widget>>
<!-- This shall replace all "set $location/$outside/$bus" when this system is fully implemented -->
<<widget "location">>
<<set _location to _args[0]>>
<<if ndef setup.locations[_location]>>
<<set $locationerror to _location>> /* unused */
<<else>>
<<set $sublocation to _location>>
<<set $area to CU.area>>
<<set $location to CU.location>>
<<if def CU.bus>>
<<set $bus to CU.bus>>
<</if>>
<<set $outside to CU.outside>>
<</if>>
<</widget>>
<!-- Do NOT use these computes until all "set $location"s have been eliminated! -->
<<compute "area">>
setup.locations[$sublocation].area_name
<</compute>>
<<compute "location">>
setup.locations[$sublocation].location_name
<</compute>>
<<compute "sublocation">>
setup.locations[$sublocation].name
<</compute>>
<<compute "bus">>
setup.locations[$sublocation].bus_name
<</compute>>
<<compute "outside">>
setup.locations[$sublocation].outside
<</compute>>
<<compute "tanning">>
setup.locations[$sublocation].tanning
<</compute>>
<<compute "location_pretty_name">>
setup.locations[$sublocation].descr
<</compute>><<widget "calchairlengthstage">>
<<if $hairlength gte 1000>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 800>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 1000>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 800>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
<<set $hairlength = Math.clamp($hairlength, 0, 1000)>>
<<set $fringelength = Math.clamp($fringelength, 0, 1000)>>
<</widget>>
<<widget "mirror">>
<div id="mirror">
<<if _args[0] isnot undefined>>
<<mirrorDisplay _args[0]>>
<<else>>
<<mirrorDisplay>>
<</if>>
</div>
<</widget>>
<<widget "preMirror">>
<<if (Browser.isMobile).any()>>
<<set $showMannequins to 0>>
<<else>>
<<set $showMannequins to 1>>
<</if>>
<</widget>>
<<widget "postMirror">>
<<shopClothingFilterReset>> /* Due to the reusing of shop code */
<</widget>>
<<widget "mirrorDisplay">>
<<switch $mirrorMenu>>
<<case "appearance">>
<<if playerBellyVisible(true) and !playerAwareTheyArePregnant()>>
<<mirrorAppearancePregnancy>>
<<else>>
<<mirrorAppearance>>
<</if>>
<<case "skin">>
<<mirrorSkin>>
<<case "hair">>
<<mirrorHair>>
<<case "makeup">>
<<mirrorMakeup>>
<<case "transformation">>
<<mirrorTransformation>>
<<default>>
<<mirrorMenu _args[0]>>
<</switch>>
<<calchairlengthstage>>
<br><br>
<</widget>>
<<widget "mirrorwet">>
<<if _args[1] or _args[2] or _args[3]>>
<br>
<<set $_part to _args[0]>>
<<set $_semen to _args[1]>>
<<set $_slime to _args[2]>>
<<set $_nectar to _args[3]>>
당신의 <<trBodypart $_part "은">>_trResult
<<if $_part is "thighs" or $_part is "feet">>
<<else>>
<</if>>
<<if $_semen gt 0>>
<<switch Math.clamp($_semen, 1, 5)>>
<<case 1>> <<set $_status to '<span class="blue">축축해져</span>'>>
<<case 2>> <<set $_status to '<span class="purple">적셔져</span>'>>
<<case 3>> <<set $_status to '<span class="purple">미끄러워져</span>'>>
<<case 4>> <<set $_status to '<span class="pink">젖어</span>'>>
<<case 5>> <<set $_status to '<span class="red">흠뻑 젖어</span>'>>
<</switch>>
<<if $_slime gt 0 and $_nectar gt 0>>
정액으로 $_status 있고,
<<elseif $_slime gt 0 or $_nectar gt 0>>
정액으로 $_status 있고
<<else>>
정액으로 $_status 있다.
<</if>>
<</if>>
<<if $_slime gt 0>>
<<switch Math.clamp($_slime, 1, 5)>>
<<case 1>> <<set $_status to '<span class="blue">축축해져</span>'>>
<<case 2>> <<set $_status to '<span class="purple">적셔져</span>'>>
<<case 3>> <<set $_status to '<span class="purple">미끄러워져</span>'>>
<<case 4>> <<set $_status to '<span class="pink">젖어</span>'>>
<<case 5>> <<set $_status to '<span class="red">흠뻑 젖어</span>'>>
<</switch>>
<<if $_nectar gt 0>>
점액으로 $_status 있고
<<else>>
점액으로 $_status 있다.
<</if>>
<</if>>
<<if $_nectar gt 0>>
<<switch Math.clamp($_nectar, 1, 5)>>
<<case 1>> <<set $_status to '<span class="blue">축축해져</span>'>>
<<case 2>> <<set $_status to '<span class="purple">적셔져</span>'>>
<<case 3>> <<set $_status to '<span class="purple">미끄러워져</span>'>>
<<case 4>> <<set $_status to '<span class="pink">젖어</span>'>>
<<case 5>> <<set $_status to '<span class="red">흠뻑 젖어</span>'>>
<</switch>>
꿀로 $_status 있다.
<</if>>
<</if>>
<</widget>>
<<widget "mirrorMenu">>
<<set $_mirror to _args[0] || 'mirror'>>
당신은 <<putpost $_mirror "을">> 들여다본다.
<<if $fallenangel is 2>>
사람 같지도 않은 모습의 인물이
<<elseif $hallucinogen gte 200>>
<<putpost $_mirror "이">> 새까만 검은 웅덩이로 녹아내리더니, 당신의 앞에 둥둥 떠있다.
<<if $_mirror is 'mirror'>>
유리 파편이 당신의 살갗을 스치고 지나가더니 허공 속으로 녹아든다.
<</if>>
<br>
당신은 공허 속을 바라보고, 공허 또한
<<elseif $hallucinogen gte 100>>
이해할 수 없는 각도로 그 표면이 일그러지기 시작하더니, 무언가 알아볼 수 없는 것이
<<elseif $hallucinogen gt 0>>
그 앞에 서자 표면에 파문이 일더니, 어렴풋이 익숙한 <<girlPost "이">>
<<elseif $trauma gte $traumamax>>
멍한 눈의 <<girlPost "이">>
<<else>>
<<= $pain gte 100 ? "울고 있는" : $pain gte 40 ? "눈물이 그렁그렁한" : $pain gte 1 ? "얼굴을 찌푸린" : "활발한">> <<girl_ i>>
<</if>>
이쪽을 바라보고 있다.
<<if ["haunt", "despair"].includes($wraith.state) and $hallucinations gte 1 and random(1, 100) is 1>>
<span class="fading">창백한 형체가 당신 뒤에 서 있다.</span>
<</if>>
<br><br>
<<crimeicon "mark">><<link "다른 사람들이 당신을 어떻게 바라보는지 확인한다">><<set $mirrorMenu to "appearance">><<replace #mirror>><<mirrorDisplay>><</replace>><<numberify "#passages > .passage">><</link>>
<br><br>
<<if !$simpleMirror>>
__피부__
<br>
<<investigateicon>><<link "피부를 확인한다">><<set $mirrorMenu to "skin">><<replace #mirror>><<mirrorDisplay>><</replace>><<numberify "#passages > .passage">><</link>>
<br><br>
<</if>>
__머리__
<br>
<<hairdressericon "hairspray">><<link "머리 스타일을 바꾼다">><<set $mirrorMenu to "hair">><<replace #mirror>><<mirrorDisplay>><</replace>><<numberify "#passages > .passage">><</link>>
<br><br>
__화장__
<br>
<<cosmeticsicon>><<link "화장을 한다">><<set $mirrorMenu to "makeup">><<replace #mirror>><<mirrorDisplay>><</replace>><<numberify "#passages > .passage">><</link>>
<br><br>
<<if $worn.neck.name is "love locket">>
__로켓__
<br>
<span @class="'clothes-'+$worn.neck.colour"><<icon "locket.png">></span><<link [[로켓의 사진을 바꾼다|Mirror Locket]]>><<set $passage_mirror to $passage>><</link>>
<br><br>
<</if>>
<<if !$simpleMirror>>
<<if $specialTransform is 1 or $physicalTransform is 1>>
__변형__
<br>
<<if $demon gte 6>><<tficon "demon">>
<<elseif $wolf gte 6>><<tficon "wolf">>
<<elseif $angel gte 6>><<tficon "angel">>
<<elseif $fallenangel gte 2>><<tficon "fallen">>
<<elseif $cat gte 6>><<tficon "cat">>
<<elseif $cow gte 6>><<tficon "cow">>
<<elseif $harpy gte 6>><<tficon "bird">>
<<elseif $fox gte 6>><<tficon "fox">>
<<else>><<tficon "angel">>
<</if>>
<<link "내적 자아를 살펴본다">><<set $mirrorMenu to "transformation">><<replace #mirror>><<mirrorDisplay>><</replace>><<numberify "#passages > .passage">><</link>>
<<else>>
이 이상 살펴보려면 이세계의 힘을 획득해야 한다.
<</if>>
<</if>>
<br><br>
<<if $debug is 1>>
<<ind>><<link "디버그">><<set $mirrorMenu to "debug">><<replace #mirror>><<mirrorDisplay>><</replace>><</link>>
<</if>>
<</widget>>
<<widget "mirrorAppearance">>
<<mirroricon>><<link "뒤로">><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>>
<br><br>
<<settextcolorfromgender $player.gender_appearance>>
당신은 <span @class="_text_color"><<if playerBellyVisible(true)>>임신한 <</if>><<girlPost>>처럼 보인다.</span>
<br>
아래의 요인들이 그런 인상에 기여하고 있다:
<br>
<<for _x range $player.gender_appearance_factors>>
<<if _x.femininity is 0 or !_x.factor>>
<<continue>>
<</if>>
<<settextcolorfromfemininity _x.femininity>>
<span @class="_text_color">
_x.factor
<<if $debug is 1>>
_x.femininity
<<else>>
<<print "+".repeat(
Math.trunc(Math.clamp(
Math.abs(_x.femininity) / 100, 0, 10
))
)>>
<</if>>
</span>
<br>
<</for>>
<<if $debug is 1>>
<<settextcolorfromfemininity $player.femininity>>
전체 여성성: <span @class="_text_color">$player.femininity</span>
<br><br>
<</if>>
<br>
<i>매력은 겉모습으로 인한 이점을 이용할 수 있는 능력을 나타냅니다.</i>
<br>
매력 점수:
<<if $attractiveness gte 5000>>
<span class="green">S</span>
<<elseif $attractiveness gte 4000>>
<span class="teal">A</span>
<<elseif $attractiveness gte 3000>>
<span class="lblue">B</span>
<<elseif $attractiveness gte 2000>>
<span class="blue">C</span>
<<elseif $attractiveness gte 1000>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br><br>
<span class="green">
<<if $beauty gte ($beautymax / 7)>>
귀여움
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 2>>
예쁨
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 3>>
매력적임
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 4>>
아름다움
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 5>>
매혹적임
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 6>>
성스러움
<br>
<</if>>
머리 길이
<br>
<<if $worn.upper.type.includes("naked")>>
상의를 입지 않음
<br>
<<elseif $worn.upper.reveal gte 500>>
몸매가 드러나는 상의
<br>
<</if>>
<<if $worn.lower.type.includes("naked")>>
하의를 입지 않음
<br>
<<elseif $worn.lower.reveal gte 500>>
몸매가 드러나는 하의
<br>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
팬티를 입지 않음
<br>
<<elseif $worn.under_lower.reveal gte 500>>
섹시한 속옷
<br>
<</if>>
<<if $wolfgirl gte 6>>
늑대
<br>
<</if>>
<<if $cat gte 6>>
고양이
<br>
<</if>>
<<if $cow gte 6>>
소
<br>
<</if>>
<<if $harpy gte 6>>
하피
<br>
<</if>>
<<if $fox gte 6>>
여우
<br>
<</if>>
<<if $angel gte 6>>
천사
<br>
<</if>>
<<if $fallenangel gte 2>>
타천사
<br>
<</if>>
<<if $demon gte 6>>
악마
<br>
<</if>>
<<if $makeup.lipstick != 0 or $makeup.eyeshadow != 0 or $makeup.mascara != 0>>
매력적인 화장
<br>
<</if>>
<<if $worn.head.reveal gte 50>>
멋진 모자
<br>
<</if>>
<<if $worn.face.reveal gte 50>>
멋진 얼굴 악세사리
<br>
<</if>>
<<if $worn.neck.reveal gte 50>>
멋진 목걸이
<br>
<</if>>
<<if $worn.legs.reveal gte 50>>
멋진 레그웨어
<br>
<</if>>
<<if $worn.feet.reveal gte 50>>
멋진 신발
<br>
<</if>>
</span>
<br>
<i>색기는 매력의 어두운 면모로, 얼마나 많은 사람들이 당신을 범하고 싶어하는지를 나타냅니다.</i>
<br>
색기:
<<if $allure gte 6000 * $alluremod>>
<span class="red">금방이라도 유린당할 것처럼 보인다.</span>
<<elseif $allure gte 4000 * $alluremod>>
<span class="pink">당신은 변태처럼 보인다.</span>
<<elseif $allure gte 3000 * $alluremod>>
<span class="purple">당신은 음란하게 보인다.</span>
<<elseif $allure gte 2000 * $alluremod>>
<span class="blue">당신은 돋보인다.</span>
<<elseif $allure gte 1500 * $alluremod>>
<span class="lblue">당신은 주의를 끌고 있다.</span>
<<elseif $allure gte 1000 * $alluremod>>
<span class="teal">사람들이 당신에게 시선을 던지곤 한다.</span>
<<else>>
<span class="green">당신은 지극히 평범하다.</span>
<</if>>
<br><br>
색기를 올리는 요소:
<br>
<span class="red">
<<if $beauty gte ($beautymax / 7)>>
귀여움
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 2>>
예쁨
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 3>>
매력적임
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 4>>
아름다움
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 5>>
매혹적임
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 6>>
성스러움
<br>
<</if>>
머리 길이
<br>
<<if $worn.upper.type.includes("naked")>>
상의를 입지 않음
<br>
<<elseif $worn.upper.reveal gte 500>>
몸매가 드러나는 상의
<br>
<</if>>
<<if $worn.lower.type.includes("naked")>>
하의를 입지 않음
<br>
<<elseif $worn.lower.reveal gte 500>>
몸매가 드러나는 하의
<br>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
팬티를 입지 않음
<br>
<<elseif $worn.under_lower.reveal gte 500>>
섹시한 속옷
<br>
<</if>>
<<if $wolfgirl gte 6>>
늑대
<br>
<</if>>
<<if $cat gte 6>>
고양이
<br>
<</if>>
<<if $cow gte 6>>
소
<br>
<</if>>
<<if $harpy gte 6>>
하피
<br>
<</if>>
<<if $fox gte 6>>
여우
<br>
<</if>>
<<if $angel gte 6>>
천사
<br>
<</if>>
<<if $fallenangel gte 2>>
타천사
<br>
<</if>>
<<if $demon gte 6>>
악마
<br>
<</if>>
<<if $earSlime.growth gt 50>>
귀 슬라임 페로몬
<br>
<</if>>
<<if $makeup.lipstick != 0 or $makeup.eyeshadow != 0 or $makeup.mascara != 0>>
매혹적인 화장
<br>
<</if>>
<<if $worn.head.reveal gte 50>>
매혹적인 모자
<br>
<</if>>
<<if $worn.face.reveal gte 50>>
매혹적인 얼굴 악세사리
<br>
<</if>>
<<if $worn.neck.reveal gte 50>>
매혹적인 목걸이
<br>
<</if>>
<<if $worn.legs.reveal gte 50>>
매혹적인 레그웨어
<br>
<</if>>
<<if $worn.feet.reveal gte 50>>
매혹적인 신발
<br>
<</if>>
<<if Weather.dayState is "night">>
밤
<br>
<</if>>
<<if $exposed gte 1>>
노출
<br>
<</if>>
<<if $liquidcount gte 1>>
정액 냄새
<br>
<</if>>
<<if $liquidcount gte 10>>
정액에 뒤덮힘
<br>
<</if>>
<<if $liquidcount gte 30>>
정액에 적셔짐
<br>
<</if>>
<<if Time.isBloodMoon()>>
보름달
<br>
<</if>>
</span>
<<if $fame.sex gte 1000>>
<span class="red">악명 높은 걸레</span>
<br>
<<elseif $fame.sex gte 600>>
<span class="pink">유명한 걸레</span>
<br>
<<elseif $fame.sex gte 400>>
<span class="purple">잘 알려진 걸레</span>
<br>
<<elseif $fame.sex gte 200>>
<span class="blue">알려진 걸레</span>
<br>
<<elseif $fame.sex gte 100>>
<span class="lblue">약간 알려진 걸레</span>
<br>
<<elseif $fame.sex gte 30>>
<span class="teal">잘 알려지지 않은 걸레</span>
<br>
<</if>>
<<if $fame.prostitution gte 1000>>
<span class="red">악명 높은 <<whorePost>></span>
<br>
<<elseif $fame.prostitution gte 600>>
<span class="pink">유명한 <<whorePost>></span>
<br>
<<elseif $fame.prostitution gte 400>>
<span class="purple">잘 알려진 <<whorePost>></span>
<br>
<<elseif $fame.prostitution gte 200>>
<span class="blue">알려진 <<whorePost>></span>
<br>
<<elseif $fame.prostitution gte 100>>
<span class="lblue">약간 알려진 <<whorePost>></span>
<br>
<<elseif $fame.prostitution gte 30>>
<span class="teal">잘 알려지지 않은 <<whorePost>></span>
<br>
<</if>>
<<if $fame.rape gte 1000>>
<span class="red">악명 높은 육변기</span>
<br>
<<elseif $fame.rape gte 600>>
<span class="pink">유명한 육변기</span>
<br>
<<elseif $fame.rape gte 400>>
<span class="purple">잘 알려진 육변기</span>
<br>
<<elseif $fame.rape gte 200>>
<span class="blue">알려진 육변기</span>
<br>
<<elseif $fame.rape gte 100>>
<span class="lblue">약간 알려진 육변기</span>
<br>
<<elseif $fame.rape gte 30>>
<span class="teal">잘 알려지지 않은 육변기</span>
<br>
<</if>>
<<if $bestialitydisable is "f">>
<<if $fame.bestiality gte 1000>>
<span class="red">악명 높은 <<if $player.gender_appearance is "m">>수<<else>>암<</if>>캐</span>
<br>
<<elseif $fame.bestiality gte 600>>
<span class="pink">유명한 <<if $player.gender_appearance is "m">>수<<else>>암<</if>>캐</span>
<br>
<<elseif $fame.bestiality gte 400>>
<span class="purple">잘 알려진 <<if $player.gender_appearance is "m">>수<<else>>암<</if>>캐</span>
<br>
<<elseif $fame.bestiality gte 200>>
<span class="blue">알려진 <<if $player.gender_appearance is "m">>수<<else>>암<</if>>캐</span>
<br>
<<elseif $fame.bestiality gte 100>>
<span class="lblue">약간 알려진 <<if $player.gender_appearance is "m">>수<<else>>암<</if>>캐</span>
<br>
<<elseif $fame.bestiality gte 30>>
<span class="teal">잘 알려지지 않은 <<if $player.gender_appearance is "m">>수<<else>>암<</if>>캐</span>
<br>
<</if>>
<<else>>
<<if $fame.bestiality gte 1000>>
<span class="red">악명높은 괴물 성애자</span>
<br>
<<elseif $fame.bestiality gte 600>>
<span class="pink">유명한 괴물 성애자</span>
<br>
<<elseif $fame.bestiality gte 400>>
<span class="purple">잘 알려진 괴물 성애자</span>
<br>
<<elseif $fame.bestiality gte 200>>
<span class="blue">알려진 괴물 성애자</span>
<br>
<<elseif $fame.bestiality gte 100>>
<span class="lblue">약간 알려진 괴물 성애자</span>
<br>
<<elseif $fame.bestiality gte 30>>
<span class="teal">잘 알려지지 않은 괴물 성애자</span>
<br>
<</if>>
<</if>>
<<if $fame.exhibitionism gte 1000>>
<span class="red">악명 높은 과시자</span>
<br>
<<elseif $fame.exhibitionism gte 600>>
<span class="pink">유명한 과시자</span>
<br>
<<elseif $fame.exhibitionism gte 400>>
<span class="purple">잘 알려진 과시자</span>
<br>
<<elseif $fame.exhibitionism gte 200>>
<span class="blue">알려진 과시자</span>
<br>
<<elseif $fame.exhibitionism gte 100>>
<span class="lblue">약간 알려진 과시자</span>
<br>
<<elseif $fame.exhibitionism gte 30>>
<span class="teal">잘 알려지지 않은 과시자</span>
<br>
<</if>>
<<if $fame.pregnancy gte 1000>>
<span class="red">악명높은 번식 엄마</span>
<br>
<<elseif $fame.pregnancy gte 600>>
<span class="pink">유명한 번식 엄마</span>
<br>
<<elseif $fame.pregnancy gte 400>>
<span class="purple">잘 알려진 번식자</span>
<br>
<<elseif $fame.pregnancy gte 200>>
<span class="blue">알려진 번식자</span>
<br>
<<elseif $fame.pregnancy gte 100>>
<span class="lblue">약간 알려진 엄마</span>
<br>
<<elseif $fame.pregnancy gte 50>>
<span class="teal">잘 알려지지 않은 엄마</span>
<br>
<</if>>
<<if $fame.impreg gte 1000>>
<span class="red">악명높은 모두의 아버지</span>
<br>
<<elseif $fame.impreg gte 600>>
<span class="pink">유명한 모두의 아버지</span>
<br>
<<elseif $fame.impreg gte 400>>
<span class="purple">잘 알려진 아빠</span>
<br>
<<elseif $fame.impreg gte 200>>
<span class="blue">알려진 아빠</span>
<br>
<<elseif $fame.impreg gte 100>>
<span class="lblue">약간 알려진 씨돼지</span>
<br>
<<elseif $fame.impreg gte 50>>
<span class="teal">잘 알려지지 않은 씨돼지</span>
<br>
<</if>>
<br>
색기를 낮추는 요소:
<br>
<<if !["island"].includes($location)>>
<<if $fame.scrap gte 1000>>
<span class="green">악명 높은 싸움꾼</span>
<br>
<<elseif $fame.scrap gte 600>>
<span class="teal">유명한 싸움꾼</span>
<br>
<<elseif $fame.scrap gte 400>>
<span class="lblue">잘 알려진 싸움꾼</span>
<br>
<<elseif $fame.scrap gte 200>>
<span class="blue">알려진 싸움꾼</span>
<br>
<<elseif $fame.scrap gte 100>>
<span class="purple">약간 알려진 싸움꾼</span>
<br>
<<elseif $fame.scrap gte 30>>
<span class="pink">잘 알려지지 않은 싸움꾼</span>
<br>
<</if>>
<<if $fame.good gte 1000>>
<span class="green">명성이 자자한 박애주의자</span>
<br>
<<elseif $fame.good gte 600>>
<span class="teal">유명한 박애주의자</span>
<br>
<<elseif $fame.good gte 400>>
<span class="lblue">잘 알려진 박애주의자</span>
<br>
<<elseif $fame.good gte 200>>
<span class="blue">알려진 박애주의자</span>
<br>
<<elseif $fame.good gte 100>>
<span class="purple">약간 알려진 박애주의자</span>
<br>
<<elseif $fame.good gte 30>>
<span class="pink">잘 알려지지 않은 박애주의자</span>
<br>
<</if>>
<<if $fame.business gte 1000>>
<span class="green">명성이 자자한 사업가</span>
<br>
<<elseif $fame.business gte 600>>
<span class="teal">유명한 사업가</span>
<br>
<<elseif $fame.business gte 400>>
<span class="lblue">잘 알려진 사업가</span>
<br>
<<elseif $fame.business gte 200>>
<span class="blue">알려진 사업가</span>
<br>
<<elseif $fame.business gte 100>>
<span class="purple">약간 알려진 사업가</span>
<br>
<<elseif $fame.business gte 30>>
<span class="pink">잘 알려지지 않은 사업가</span>
<br>
<</if>>
<<if $fame.social gte 1000>>
<span class="green">명성이 자자한 달변가</span>
<br>
<<elseif $fame.social gte 600>>
<span class="teal">유명한 사교계 인사</span>
<br>
<<elseif $fame.social gte 400>>
<span class="lblue">잘 알려진 사교계 인사</span>
<br>
<<elseif $fame.social gte 200>>
<span class="blue">알려진 사교계 인사</span>
<br>
<<elseif $fame.social gte 100>>
<span class="purple">약간 알려진 사교계 인사</span>
<br>
<<elseif $fame.social gte 30>>
<span class="pink">잘 알려지지 않은 사교계 인사</span>
<br>
<</if>>
<<if $fame.model gte 1000>>
<span class="green">악명 높은 자랑꾼</span>
<br>
<<elseif $fame.model gte 600>>
<span class="teal">유명한 모델</span>
<br>
<<elseif $fame.model gte 400>>
<span class="lblue">잘 알려진 모델</span>
<br>
<<elseif $fame.model gte 200>>
<span class="blue">알려진 모델</span>
<br>
<<elseif $fame.model gte 100>>
<span class="purple">약간 알려진 모델</span>
<br>
<<elseif $fame.model gte 30>>
<span class="pink">잘 알려지지 않은 모델</span>
<br>
<</if>>
<</if>>
<<if $moorLuck gt 5>>
<span class="green">????</span>
<br>
<<elseif $moorLuck gt 0>>
<span class="lblue">????</span>
<br>
<</if>>
<br><br>
__행동__
<br>
<<if $player.gender_posture is "n">>
당신은 한 바퀴 돌며 자신의 모습을 살펴본다. 당신은 <<girlPost>>처럼 보인다.
다른 방식으로 행동한다면 그 인상을 바꿀 수 있을지도 모른다.
<<elseif $player.gender_posture is "f">>
당신은 여자들이 할 법한 자세를 몇 개 취해보고는 최대한 여성스러운 목소리를 내본다.
<br>
<span class="pink">다른 사람들은 당신이 소녀라고 생각할 것이다.</span>
<<elseif $player.gender_posture is "m">>
당신은 근육에 힘을 주고 목소리를 조금 걸걸하게 만들어본다.
<br>
<span class="lblue">다른 사람들은 당신이 소년이라고 생각할 것이다.</span>
<</if>>
<br>
<<linkradiogroup "$player.gender_posture" `{
"자연스럽게 행동한다": "n",
"여성스러운 태도를 취한다": "f",
"남성스러운 태도를 취한다": "m",
}`>>
<</widget>>
<<widget "mirrorAppearancePregnancy">>
<<run updateMoment()>>
당신은 <span class="lewd">임신한 <<girlPost>>처럼 보인다...</span><<garousal>><<gstress>>
<<arousal 300>><<stress 10>>
<br><br>
<<if getPregnancyObject().potentialFathers.length is 1>>
<<set $_fatherName to pregnancyNameCorrection(getPregnancyObject().potentialFathers[0].source)>><<trPost _postNum "이">>
<span class="lewd">아기 아빠는 <<print $_fatherName === "당신 자신" ? "당신이" : _trResult>> 확실하다.</span>
<<else>>
<span class="red">당신은 누가 아기 아빠일지 궁금해한다.</span>
<</if>>
<<set getPregnancyObject().awareOf to "mirror">>
<</widget>>
<<widget "mirrorSkin">>
<<mirroricon>><<link "뒤로">><<handheldon>><<updatesidebarimg>><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>>
<br><br>
<span id="sunscreenDescription">
<<sunscreenDesc>>
</span>
<span id="sunscreenLinks">
<<sunscreenLinks>>
</span>
<br><br>
<<if $liquidcount gt 0>>
__피부에 묻어있는 액체__
<<mirrorwet "neck" $player.bodyliquid.neck.semen $player.bodyliquid.neck.goo $player.bodyliquid.neck.nectar>>
<<mirrorwet "right arm" $player.bodyliquid.rightarm.semen $player.bodyliquid.rightarm.goo $player.bodyliquid.rightarm.nectar>>
<<mirrorwet "left arm" $player.bodyliquid.leftarm.semen $player.bodyliquid.leftarm.goo $player.bodyliquid.leftarm.nectar>>
<<mirrorwet "thighs" $player.bodyliquid.thigh.semen $player.bodyliquid.thigh.goo $player.bodyliquid.thigh.nectar>>
<<mirrorwet "bottom" $player.bodyliquid.bottom.semen $player.bodyliquid.bottom.goo $player.bodyliquid.bottom.nectar>>
<<mirrorwet "tummy" $player.bodyliquid.tummy.semen $player.bodyliquid.tummy.goo $player.bodyliquid.tummy.nectar>>
<<mirrorwet "chest" $player.bodyliquid.chest.semen $player.bodyliquid.chest.goo $player.bodyliquid.chest.nectar>>
<<mirrorwet "face" $player.bodyliquid.face.semen $player.bodyliquid.face.goo $player.bodyliquid.face.nectar>>
<<mirrorwet "hair" $player.bodyliquid.hair.semen $player.bodyliquid.hair.goo $player.bodyliquid.hair.nectar>>
<<mirrorwet "feet" $player.bodyliquid.feet.semen $player.bodyliquid.feet.goo $player.bodyliquid.feet.nectar>>
<<mirrorwet "labia" $player.bodyliquid.vaginaoutside.semen $player.bodyliquid.vaginaoutside.goo $player.bodyliquid.vaginaoutside.nectar>>
<<mirrorwet "vagina" $player.bodyliquid.vagina.semen $player.bodyliquid.vagina.goo $player.bodyliquid.vagina.nectar>>
<<mirrorwet "penis" $player.bodyliquid.penis.semen $player.bodyliquid.penis.goo $player.bodyliquid.penis.nectar>>
<<mirrorwet "anus" $player.bodyliquid.anus.semen $player.bodyliquid.anus.goo $player.bodyliquid.anus.nectar>>
<<mirrorwet "mouth" $player.bodyliquid.mouth.semen $player.bodyliquid.mouth.goo $player.bodyliquid.mouth.nectar>>
<<else>>
당신의 피부는 <span class="green">깨끗하다</span>.
<</if>>
<br><br>
__신체 낙서__<br>
<<if $bodyWritingSelected is null>>
<<unset $bodyWritingSelected>>
<</if>>
<<if $bodyWritingSelected isnot undefined>>
당신은 <<trBodypart $bodyPartSelected>>_trResult에
<<if isLoveInterest($skin[$bodyPartSelected].special)>>
"<span class="lewd"><<print $bodyWritingSelected>></span>"
<<elseif $skin[$bodyPartSelected].special isnot "none">>
"<span class="red"><<print $bodyWritingSelected>></span>"
<<elseif $skin[$bodyPartSelected].lewd is 1>>
"<span class="pink"><<print $bodyWritingSelected>></span>"
<<else>>
"<span class="purple"><<print $bodyWritingSelected>></span>"
<</if>>
문구를 쓴다.
<<unset $bodyWritingSelected>>
<<unset $bodyPartSelected>>
<br><br>
<</if>>
<<bodywriting>>
<br>
<<bodywritingOptions>>
/*Needs to be last*/
<<bodywritingMenuLinks>>
<</widget>>
<<widget "sunscreenLinks">>
<<if Skin.Sunscreen.isApplied()>>
<br>
<<cosmeticsicon "sunscreen">><<link "선크림을 지운다">>
<<handheldon>>
<<replace #sunscreenDescription>><<sunscreenApply "remove">><</replace>>
<<replace #sunscreenLinks>><<sunscreenLinks>><</replace>>
<</link>> <<note `Skin.Sunscreen.usesLeft + ' use'+(Skin.Sunscreen.usesLeft > 1 ? 's' : '') + ' left'`>>
<<else>>
<<if Skin.Sunscreen.usesLeft gt 0>>
<br>
<<cosmeticsicon "sunscreen">><<link "선크림을 바른다">>
<<handheldon>>
<<replace #sunscreenDescription>><<sunscreenApply>><</replace>>
<<replace #sunscreenLinks>><<sunscreenLinks>><</replace>>
<</link>> <<note `Skin.Sunscreen.usesLeft + ' use'+(Skin.Sunscreen.usesLeft > 1 ? 's' : '') + ' left'`>>
<</if>>
<</if>>
<</widget>>
<<widget "sunscreenDesc">>
당신의 피부는
<<if Skin.Sunscreen.isApplied()>>
<mouse class = "gold tooltip-small" style="border-bottom-color:white">
태양빛으로부터 보호받고 있다.
<span class="black">
선크림이 당신의 피부가 타는 것을 막아주고 있다.
<<if Skin.Sunscreen.usesLeft is 0>>
<br>
<i class="blue">선크림은 가게에서 구입할 수 있다</i>
<</if>>
</span>
</mouse>
<<set $_timeLeft to Math.floor(Skin.Sunscreen.timeLeft / 60)>>
(<<print getTimeString($_timeLeft)>> left).
<<else>>
<mouse class = "gold tooltip-small" style="border-bottom-color:white">
태양빛으로부터 보호받지 못하고 있다.
<span class="black">
당신의 피부는 태양빛에 노출되면 타게 될 것이다.
<<if Skin.Sunscreen.usesLeft is 0>>
<br>
<i class="blue">선크림은 화장품 가게에서 구입할 수 있다</i>
<</if>>
</span>
</mouse>
<</if>>
<</widget>>
<<widget "sunscreenApply">>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<if _args[0] is "remove">>
<<run Skin.Sunscreen.remove()>>
<<else>>
<<run Skin.Sunscreen.apply()>>
<</if>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="red">양팔이 묶여 있어서</span>, 당신은 이 상태로는 피부에 무언가를 하기에는 너무 힘들다는 것을 알아차린다.
<hr>
<<elseif _args[0] is "remove">>
<<wearProp "rag" "white">><<updatesidebarimg>>
당신은 젖은 수건으로 피부를 문질러, 남아있는 선크림을 전부 지운다.
<hr>
<<else>>
<<wearProp "sunscreen">><<updatesidebarimg>>
당신은 선크림을 손 위에 한 뭉텅이 짜서 당신의 피부에 바른다.
<hr>
<</if>>
<<sunscreenDesc>>
<</widget>>
<<widget "bodywritingOptions">>
<<set _bodyWritingOptions to {
General: {
"귀여운 소년":"cute_boy",
"귀여운 소녀":"cute_girl",
"고아":"orphan"
}
}>>
<<if $beauty gte ($beautymax / 7) * 3>>
<<set _bodyWritingOptions.General["훈남"] to "handsome">>
<<set _bodyWritingOptions.General["예쁨"] to "pretty">>
<</if>>
<<if $beauty gte ($beautymax / 7) * 4>>
<<set _bodyWritingOptions.General["미남"] to "stud">>
<<set _bodyWritingOptions.General["미녀"] to "beauty">>
<</if>>
<<if $beauty gte ($beautymax / 7) * 5>>
<<set _bodyWritingOptions.General["아름다움"] to "beautiful">>
<</if>>
<<if $trauma gte (($traumamax / 5) * 2)>>
<<set _bodyWritingOptions.General["아빠 문제"] to "daddy_issues">>
<<set _bodyWritingOptions.General["엄마 문제"] to "mommy_issues">>
<<set _bodyWritingOptions.General["쓰레기"] to "trashy">>
<</if>>
<<if $trauma gte (($traumamax / 5) * 3)>>
<<set _bodyWritingOptions.General["쓸모없음"] to "worthless">>
<<set _bodyWritingOptions.General["끔찍함"] to "oh_no">>
<<set _bodyWritingOptions.General["멍청한 " + ($player.gender_appearance isnot "m" ? "암캐" : "개새끼")] to "dumb_bitch">>
<</if>>
<<if hasSexStat("promiscuity", 2)>>
<<set _bodyWritingOptions.General["섹시함"] to "hot">>
<</if>>
<<if hasSexStat("promiscuity", 3)>>
<<set _bodyWritingOptions.Promiscuity = {}>>
<<set _bodyWritingOptions.Promiscuity["걸레"] to "slut">>
<<set _bodyWritingOptions.Promiscuity["난잡함"] to "promiscuous">>
<<set _bodyWritingOptions.Promiscuity["음탕함"] to "wanton">>
<<set _bodyWritingOptions.Promiscuity["원나잇 모집"] to "dtf">>
<</if>>
<<if hasSexStat("promiscuity", 4)>>
<<set _bodyWritingOptions.Promiscuity["만족할 줄 모르는 걸레"] to "insatiable_slut">>
<<set _bodyWritingOptions.Promiscuity["공짜 섹스"] to "free_sex">>
<<set _bodyWritingOptions.Promiscuity["마을 공용자전거"] to "town_bicycle">>
<<set _bodyWritingOptions.Promiscuity["대물 가능"] to "size_queen">>
<<if $orgasmtrait gte 1>>
<<set _bodyWritingOptions.Promiscuity["섹스중독"] to "sex_addict">>
<<set _bodyWritingOptions.Promiscuity["가버리게 해줘"] to "make_me_cum">>
<</if>>
<</if>>
<<if hasSexStat("promiscuity", 5)>>
<<set _bodyWritingOptions.Promiscuity["따먹어줘"] to "fuck_me">>
<<set _bodyWritingOptions.Promiscuity["잘 빰"] to "cocksucker">>
<<set _bodyWritingOptions.Promiscuity["정액변소"] to "cum_dump">>
<<set _bodyWritingOptions.Promiscuity["공중걸레"] to "public_slut">>
<<if $analstat gte 100>>
<<set _bodyWritingOptions.Promiscuity["항문 전용 걸레"] to "buttslut">>
<<set _bodyWritingOptions.Promiscuity["항문 전용 " + ($player.gender_appearance isnot "m" ? "창녀" : "남창")] to "anal_whore">>
<</if>>
<</if>>
<<if hasSexStat("promiscuity", 3)>>
<<set _bodyWritingOptions.Prostitution = {}>>
<<if $trauma gte (($traumamax / 5) * 2)>>
<<set _bodyWritingOptions.Prostitution["돈을 내면 강간이 아니야"] to "its_not_rape_if_you_pay_me">>
<</if>>
<<set _bodyWritingOptions.Prostitution["£5어치 " + ($player.gender_appearance isnot "m" ? "창녀" : "남창")] to "five_pound_whore">>
<<set _bodyWritingOptions.Prostitution["한 발에 £10"] to "ten_pound_a_pop">>
<<set _bodyWritingOptions.Prostitution["걸레 구직중"] to "slut_for_hire">>
<</if>>
<<if hasSexStat("promiscuity", 4)>>
<<set _bodyWritingOptions.Prostitution["한 번에 £25"] to "twenty_five_pound_per_fuck">>
<<set _bodyWritingOptions.Prostitution["£100"] to "one_hundred_pound">>
<<set _bodyWritingOptions.Prostitution["몸 팔아요"] to "body_for_sale">>
<<if $trauma gte (($traumamax / 5) * 3)>>
<<set _bodyWritingOptions.Prostitution["멍청한 " + ($player.gender_appearance isnot "m" ? "창녀" : "남창")] to "stupid_whore">>
<<else>>
<<set _bodyWritingOptions.Prostitution[($player.gender_appearance isnot "m" ? "창녀" : "남창")] to "whore">>
<</if>>
<<set _bodyWritingOptions.Prostitution["매춘부"] to "prostitute">>
<</if>>
<<if hasSexStat("exhibitionism", 3)>>
<<set _bodyWritingOptions.Exhibitionism to {}>>
<<set _bodyWritingOptions.Exhibitionism["변태"] to "pervert">>
<<set _bodyWritingOptions.Exhibitionism["관심종자"] to "attention_whore">>
<<set _bodyWritingOptions.Exhibitionism["과시자"] to "flaunter">>
<<set _bodyWritingOptions.Exhibitionism["물건"] to "object">>
<<set _bodyWritingOptions.Exhibitionism["옷을 벗겨주세요"] to "strip_me">>
<<set _bodyWritingOptions.Exhibitionism["나체를 보고 싶다면 문의하시길"] to "ask_to_see_me_naked">>
<</if>>
<<if hasSexStat("deviancy", 4)>>
<<set _bodyWritingOptions.Deviancy to {}>>
<<set _bodyWritingOptions.Deviancy["개 전용 걸레"] to "doggy_slut">>
<<set _bodyWritingOptions.Deviancy["짐승"] to "animal">>
<<set _bodyWritingOptions.Deviancy["수간충"] to "beast_fucker">>
<<set _bodyWritingOptions.Deviancy["교배 가능"] to "breedable">>
<<set _bodyWritingOptions.Deviancy["이상성욕자"] to "deviant">>
<</if>>
<<if $masochism_level gte 1>>
<<set _bodyWritingOptions.Masochism to {}>>
<<set _bodyWritingOptions.Masochism["때려주세요"] to "hit_me">>
<<set _bodyWritingOptions.Masochism["아프게 해줘"] to "hurt_me">>
<<set _bodyWritingOptions.Masochism["모질게 대해줘"] to "treat_me_bad">>
<<set _bodyWritingOptions.Masochism["비명지르게 해줘"] to "make_me_squeal">>
<</if>>
<<if $submissive gte 1200>>
<<set _bodyWritingOptions.Submission to {}>>
<<set _bodyWritingOptions.Submission["순종적"] to "submissive">>
<<set _bodyWritingOptions.Submission["애완동물"] to "pet">>
<<if hasSexStat("deviancy", 3)>>
<<set _bodyWritingOptions.Submission["공공 애완동물"] to "public_pet">>
<</if>>
<<if hasSexStat("promiscuity", 4)>>
<<set _bodyWritingOptions.Submission["무료 변소"] to "free_use">>
<<set _bodyWritingOptions.Submission["써주세요"] to "use_me">>
<</if>>
<<if $submissive gte 1500>>
<<set _bodyWritingOptions.Submission["노예"] to "slave">>
<<set _bodyWritingOptions.Submission["노예로 삼아줘"] to "enslave_me">>
<<set _bodyWritingOptions.Submission["정액 걸레"] to "cum_rag">>
<<if hasSexStat("promiscuity", 5)>>
<<set _bodyWritingOptions.Submission["섹스인형"] to "fuckdoll">>
<<set _bodyWritingOptions.Submission["육변기"] to "fucktoy">>
<<if $player.penisExist>>
<<set _bodyWritingOptions.Submission["걸어다니는 딜도"] to "walking_dildo">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($player.vaginaExist or ($sexStats.anus.pregnancy.awareOf or $sexStats.anus.pregnancy.givenBirth gte 1)) and hasSexStat("promiscuity", 5)>>
<<set _bodyWritingOptions.Pregnancy to {}>>
<<set _bodyWritingOptions.Pregnancy["번식 엄마"] to "brood_mother">>
<<set _bodyWritingOptions.Pregnancy["나를 수정시켜줘"] to "inseminate_me">>
<<set _bodyWritingOptions.Pregnancy["나를 임신시켜줘"] to "impregnate_me">>
<<set _bodyWritingOptions.Pregnancy["임신 걸레"] to "pregnancy_slut">>
<<set _bodyWritingOptions.Pregnancy["번식지"] to "breeding_ground">>
<</if>>
<<set _bodyWritingOptions["Love Interests"] to {}>>
<<if $robinromance is 1>>
<<set _bodyWritingOptions["Love Interests"]["로빈의 보호자"] to "robins_protector">>
<<set _bodyWritingOptions["Love Interests"]["로빈과 나"] to "robin_and_i">>
<<set _bodyWritingOptions["Love Interests"]["고아 연인"] to "the_orphan_lover">>
<<if ($player.penisExist or $player.gender_appearance is "m" or $backgroundTraits.includes("crossdresser"))>>
<<set _bodyWritingOptions["Love Interests"]["로빈의 남자친구"] to "robins_boyfriend">>
<</if>>
<<if ($player.vaginaExist or $player.gender_appearance is "f" or $backgroundTraits.includes("crossdresser"))>>
<<set _bodyWritingOptions["Love Interests"]["로빈의 여자친구"] to "robins_girlfriend">>
<</if>>
<</if>>
<<if $whitneyromance is 1>>
<<set _bodyWritingOptions["Love Interests"]["휘트니의 애완동물"] to "whitneys_pet">>
<<set _bodyWritingOptions["Love Interests"]["휘트니의 소유물"] to "property_of_whitney">>
<<set _bodyWritingOptions["Love Interests"]["휘트니의 장난감"] to "whitneys_toy">>
<<if ($player.penisExist or $player.gender_appearance is "m" or $backgroundTraits.includes("crossdresser"))>>
<<set _bodyWritingOptions["Love Interests"]["휘트니 전용 걸레남"] to "whitneys_boyslut">>
<</if>>
<<if ($player.vaginaExist or $player.gender_appearance is "f" or $backgroundTraits.includes("crossdresser"))>>
<<set _bodyWritingOptions["Love Interests"]["휘트니 전용 걸레"] to "whitneys_slut">>
<</if>>
<</if>>
<<if $kylarenglish gte 1 and C.npc.Kylar.state isnot "prison">>
<<set _bodyWritingOptions["Love Interests"]["카일라의 집착"] to "kylars_obsession">>
<<set _bodyWritingOptions["Love Interests"]["카일라를 영원히 사랑해"] to "love_kylar_forever">>
<<set _bodyWritingOptions["Love Interests"]["카일라에게 예약됨"] to "reserved_for_kylar">>
<<set _bodyWritingOptions["Love Interests"]["카일라 뿐이야"] to "just_kylar">>
<</if>>
<<if $syndromeeden is 1>>
<<set _bodyWritingOptions["Love Interests"]["에덴의 동반자"] to "edens_companion">>
<<set _bodyWritingOptions["Love Interests"]["사냥꾼과 사냥감"] to "hunter_and_prey">>
<<set _bodyWritingOptions["Love Interests"]["숲에서는 외로워"] to "its_lonely_in_the_woods">>
<<set _bodyWritingOptions["Love Interests"]["누군가 너를 사냥하고 있다"] to "something_is_hunting_you">>
<</if>>
<<if $dateCount.Avery gte 3 and C.npc.Avery.state isnot "dismissed">>
<<set _bodyWritingOptions["Love Interests"]["에이버리의 어린 " + ($player.gender_appearance isnot "m" ? "아내" : "남편")] to "averys_trophy">>
<<set _bodyWritingOptions["Love Interests"]["사랑스러움"] to "endearing">>
<<if ($player.penisExist or $player.gender_appearance is "m" or $backgroundTraits.includes("crossdresser"))>>
<<set _bodyWritingOptions["Love Interests"]["업타운 보이"] to "uptown_boy">>
<</if>>
<<if ($player.vaginaExist or $player.gender_appearance is "f" or $backgroundTraits.includes("crossdresser"))>>
<<set _bodyWritingOptions["Love Interests"]["업타운 걸"] to "uptown_girl">>
<</if>>
<<set _bodyWritingOptions["Love Interests"]["에이버리의 전유물"] to "averys_monopoly">>
<</if>>
<<if $farm_stage gte 7 and $alex_countdown is undefined>>
<<set _bodyWritingOptions["Love Interests"]["알렉스의 파트너"] to "alexs_partner">>
<<set _bodyWritingOptions["Love Interests"]["일출부터 일몰까지"] to "sunrise_to_sunset">>
<<set _bodyWritingOptions["Love Interests"]["건초 포장꾼"] to "hay_baler">>
<<if ($player.penisExist or $player.gender_appearance is "m" or $backgroundTraits.includes("crossdresser"))>>
<<set _bodyWritingOptions["Love Interests"]["카우보이"] to "cowboy">>
<</if>>
<<if ($player.vaginaExist or $player.gender_appearance is "f" or $backgroundTraits.includes("crossdresser"))>>
<<set _bodyWritingOptions["Love Interests"]["카우걸"] to "cowgirl">>
<</if>>
<</if>>
<<if $sydneyromance is 1>>
<<set _bodyWritingOptions["Love Interests"]["시드니의 구원자"] to "sydneys_savior">>
<<set _bodyWritingOptions["Love Interests"]["시드니에게 속함"] to "bound_to_sydney">>
<<set _bodyWritingOptions["Love Interests"]["시드니가 나를 :)"] to "sydney_makes_me_smile">>
<<if C.npc.Sydney.purity gt 1>>
<<set _bodyWritingOptions["Love Interests"]["가장 순결한 사랑"] to "purest_love">>
<<else>>
<<set _bodyWritingOptions["Love Interests"]["음란한 죄인"] to "lusty_sinners">>
<</if>>
<</if>>
<<if $syndromewolves is 1 and hasSexStat("deviancy", 3)>>
<<set _bodyWritingOptions["Love Interests"]["검은 늑대의 " + ($player.gender_appearance isnot "m" ? "암캐" : "수캐")] to "black_wolfs_bitch">>
<<set _bodyWritingOptions["Love Interests"]["우두머리를 위하여"] to "all_for_my_alpha">>
<<if $wolfpackleader is 1>>
<<set _bodyWritingOptions["Love Interests"]["무리의 우두머리"] to "leader_of_the_pack">>
<</if>>
<<set _bodyWritingOptions["Love Interests"]["늑대와 함께 달려"] to "runs_with_wolves">>
<</if>>
<<if $syndromebird is 1>>
<<set _bodyWritingOptions["Love Interests"]["거대 매의 배우자"] to "great_hawks_spouse">>
<<set _bodyWritingOptions["Love Interests"]["사랑과 함께 날아오른다"] to "soaring_with_love">>
<<set _bodyWritingOptions["Love Interests"]["두려운 존재의 짝"] to "terrors_mate">>
<<set _bodyWritingOptions["Love Interests"]["자유로운 새"] to "free_bird">>
<</if>>
<<if $debug is 1>>
<<set _bodyWritingOptions["디버그"] to setup.bodywriting>>
<<set _debugBodywritingOptionsKeys to Object.keys(setup.bodywriting)>>
<<link [[몸을 씻는다|$passage]]>>
<<set $mirrorMenu to "skin">>
<<wash>>
<</link>>
<<link [[양손을 묶는다|$passage]]>>
<<set $mirrorMenu to "skin">>
<<bind>>
<</link>>
<br/>
<<print Object.values(setup.bodywriting).length>>개의 알려진 신체 낙서가 있습니다.
<</if>>
<</widget>>
<<widget "bodywritingMenuLinks">>
<div id="bodywritingMenuLinks">
<<set _keys to Object.keys(_bodyWritingOptions)>>
<<if $bodywritingSet is undefined>>
<<set $bodywritingSet to "General">>
<</if>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<capture _i _keys>>
<span @id="'link-'+_keys[_i].replace(/ /g,'-')" @class="(_keys[_i] is $bodywritingSet ? 'selected' : '')">
<<trBodyWritingCategory _keys[_i]>><<link _trResult>>
<<removeclass `'#link-'+$bodywritingSet.replace(/ /g,'-')` "selected">>
<<set $bodywritingSet to clone(_keys[_i])>>
<<addclass `'#link-'+$bodywritingSet.replace(/ /g,'-')` "selected">>
<<replace "#bodywritingMenu">><<bodywritingMenu _args[0]>><</replace>>
<</link>> |
</span>
<</capture>>
<</for>>
</div>
<br>
<div id="bodywritingMenu" class="no-numberify">
<<bodywritingMenu _args[0]>>
</div>
<br><br>
<</widget>>
<<widget "bodywritingMenu">>
<<if Object.keys(_bodyWritingOptions[$bodywritingSet]).length gt 0>>
<<set _bodyPartOptions to {}>>
<<if _args[0] isnot undefined>>
<<set _bodyPartOptionsSkip to _args[0]>>
<<else>>
<<set _bodyPartOptionsSkip to ["back", "left_bottom", "right_bottom"]>>
<</if>>
<<for _label, _value range $skin>>
<<if _bodyPartOptionsSkip.includes(_label)>>
<<continue>>
<<elseif Object.keys(_value).length is 0>>
<<silently>><<set _temp to _label.replace("_", " ")>><<trBodypart _temp>><</silently>>
<<set _bodyPartOptions[_trResult] to _label>>
<</if>>
<</for>>
<<if $debug is 1>>
/*Write*/
<<listbox "_bodyWritingDebugSelected">>
<<optionsfrom _bodyWritingOptions[$bodywritingSet]>>
<</listbox>>
문구를 가능한 모든 곳에 쓴다
<<link [[확인|$passage]]>>
<<set $mirrorMenu to "skin">>
<<for _part, _value range $skin>>
<<add_bodywriting _part _bodyWritingDebugSelected "pen">>
<</for>>
<</link>>
<br />
/*Write*/
<<listbox "_bodyWritingDebugSelected">>
<<optionsfrom _bodyWritingOptions[$bodywritingSet]>>
<</listbox>>
문구를 커스텀 스프라이트가 있는 모든 곳에 쓴다
<<link [[확인|$passage]]>>
<<set $mirrorMenu to "skin">>
<<for _part, _value range $skin>>
<<if _bodyWritingDebugSelected.sprites.includes(_part)>>
<<add_bodywriting _part _bodyWritingDebugSelected "pen">>
<</if>>
<</for>>
<</link>>
<br />
<br />
<</if>>
<<if Object.keys(_bodyPartOptions).length gt 0>>
/*Write*/
<<listbox "_bodyWritingSelected">>
<<optionsfrom _bodyWritingOptions[$bodywritingSet]>>
<</listbox>>
문구를
<<listbox "_bodyPartSelected">>
<<optionsfrom _bodyPartOptions>>
<</listbox>> 에 쓴다
<<link [[확인|$passage]]>>
<<set $mirrorMenu to "skin">>
<<set $bodyWritingSelected to Object.keys(_bodyWritingOptions[$bodywritingSet])[Object.values(_bodyWritingOptions[$bodywritingSet]).indexOf(_bodyWritingSelected)]>>
<<set $bodyPartSelected to _bodyPartSelected>>
<<add_bodywriting _bodyPartSelected _bodyWritingSelected "pen">>
<</link>>
<<else>>
이 외에 어디에 광고를 쓸 수 있을지 잘 모르겠다.
<</if>>
<</if>>
<</widget>>
<<widget "hairDescription">>
당신은 거울 속의 머리모양을 확인한다.
<<if $hairtype is "default" and $fringetype is "default">>
당신은 아직 머리 스타일을 정돈하지 않았다. 당신의 옆머리는 몸 <<if $hairposition is "front">>앞에<<else>>뒤에<</if>> 위치하고 있다.
당신의 머리카락은
<<if $hairgelBottles is undefined>><<set $hairgelBottles to 0>><</if>>
<<if $earsposition is "front">>
<span class="gold"> 귀 뒤에 밀어넣어져</span>
<<else>>
<span class="gold">귀 앞에 늘어져</span>
<</if>>
있고
<<if $ruffledisable is "t">>
<mouse class = "gold tooltip-small" style="border-bottom-color:white">
제 자리에 고정되어 있다.
<span class="black">당신의 머리 스타일은 헝클어질 수 없습니다. <br> <i class="red">새 머리 스타일을 선택하면 다시 머리가 헝클어질 수 있습니다. <<print ($hairgelBottles is 0 ? "헤어 젤은 가게에서 구할 수 있습니다." : "헤어 젤을 다시 바를 필요가 있을 것입니다.")>></i></span>
</mouse>
<<else>>
<mouse class = "gold tooltip-small" style="border-bottom-color:white">
제 자리에 고정되어 있지 않다.
<span class="black">특정한 상황에서는 당신의 머리가 더 헝클어진 모습으로 바뀔 수 있습니다. <br> <i class="teal">헤어 젤을 사용하면 머리가 헝클어지는 것을 방지할 수 있습니다.<<print ($hairgelBottles is 0 ? " 헤어 젤은 가게에서 구할 수 있습니다." : "")>></i> </span>
</mouse>
<</if>>
<div class="no-numberify">
<<link [[머리 스타일을 임의로 정돈한다|$passage]]>>
<<set _hairType to Object.values(_hairTypeByName)>>
<<set $hairtype to _hairType[random(0,_hairType.length - 1)]>>
<<set _fringeType to Object.values(_fringeTypeByName)>>
<<set $fringetype to _fringeType[random(0,_fringeType.length - 1)]>>
<<set $hairposition to ["front","back"][random(0,1)]>>
<</link>>
|
<<switch $hairposition>>
<<case "front">>
<<link "옆머리를 몸 뒤로 위치시킨다">>
<<run State.setVar("$hairposition", "back")>>
<<run Engine.show()>>
<</link>>
<<case "back">>
<<link "옆머리를 몸 앞으로 위치시킨다">>
<<run State.setVar("$hairposition", "front")>>
<<run Engine.show()>>
<</link>>
<<default>>
<<link "옆머리를 몸 앞으로 위치시킨다">>
<<run State.setVar("$hairposition", "front")>>
<<run Engine.show()>>
<</link>>
<</switch>>
|
<<switch $earsposition>>
<<case "front">>
<<link "머리카락을 귀 앞에 둔다">>
<<run State.setVar("$earsposition", "back")>>
<<run Engine.show()>>
<</link>>
<<case "back">>
<<link "머리카락을 귀 뒤로 밀어넣는다">>
<<run State.setVar("$earsposition", "front")>>
<<run Engine.show()>>
<</link>>
<<default>>
<<link "머리카락을 귀 뒤로 밀어넣는다">>
<<run State.setVar("$earsposition", "front")>>
<<run Engine.show()>>
<</link>>
<</switch>>
|
<<switch $browsposition>>
<<case "front">>
<<link "눈썹을 머리카락 뒤에 둔다">>
<<run State.setVar("$browsposition", "back")>>
<<run Engine.show()>>
<</link>>
<<case "back">>
<<link "눈썹을 머리카락 앞에 둔다">>
<<run State.setVar("$browsposition", "front")>>
<<run Engine.show()>>
<</link>>
<<default>>
<<link "눈썹을 머리카락 뒤에 둔다">>
<<run State.setVar("$browsposition", "back")>>
<<run Engine.show()>>
<</link>>
<</switch>>
<br><br>
</div>
<<else>>
<<if $hairtype is "default">>
현재, 당신의 앞머리는 <span class="gold"><<trHairtype $fringetype>>_trResult</span> 스타일이다. 당신의 옆머리는 <span class="gold">자연스럽게</span> 두고 있고 몸 <<if $hairposition is "front">>앞에<<else>>뒤에<</if>> 위치해 있다.
<<elseif $fringetype is "default">>
현재, 당신의 앞머리는 <span class="gold">자연스럽게</span> 두고 있다. 당신의 옆머리는 <span class="gold"><<trHairtype $hairtype>>_trResult</span> 스타일이며 몸 <<if $hairposition is "front">>앞에<<else>>뒤에<</if>> 위치해 있다.
<<else>>
현재, 당신의 앞머리는 <span class="gold"><<trHairtype $fringetype>>_trResult</span> 스타일이다. 당신의 옆머리는 <span class="gold"><<trHairtype $hairtype>>_trResult</span> 스타일이며 몸 <<if $hairposition is "front">>앞에<<else>>뒤에<</if>> 위치해 있다.
<</if>>
당신의 머리카락은
<<if $hairgelBottles is undefined>><<set $hairgelBottles to 0>><</if>>
<<if $earsposition is "front">>
<span class="gold"> 귀 뒤에 밀어넣어져</span>
<<else>>
<span class="gold">귀 앞에 늘어져</span>
<</if>>
있고
<<if $ruffledisable is "t">>
<mouse class = "gold tooltip-small" style="border-bottom-color:white">
제 자리에 고정되어 있다.
<span class="black">당신의 머리 스타일은 헝클어질 수 없습니다. <br> <i class="red">새 머리 스타일을 선택하면 다시 머리가 헝클어질 수 있습니다. <<print ($hairgelBottles is 0 ? "헤어 젤은 가게에서 구할 수 있습니다." : "헤어 젤을 다시 바를 필요가 있을 것입니다.")>></i></span>
</mouse>
<<else>>
<mouse class = "gold tooltip-small" style="border-bottom-color:white">
제 자리에 고정되어 있지 않다.
<span class="black">특정한 상황에서는 당신의 머리가 더 헝클어진 모습으로 바뀔 수 있습니다. <br> <i class="teal">헤어 젤을 사용하면 머리가 헝클어지는 것을 방지할 수 있습니다.<<print ($hairgelBottles is 0 ? " 헤어 젤은 가게에서 구할 수 있습니다." : "")>></i> </span>
</mouse>
<</if>>
<div class="no-numberify">
<<link [[머리 스타일을 임의로 정돈한다|$passage]]>>
<<set _hairType to Object.values(_hairTypeByName)>>
<<set $hairtype to _hairType[random(0,_hairType.length - 1)]>>
<<set _fringeType to Object.values(_fringeTypeByName)>>
<<set $fringetype to _fringeType[random(0,_fringeType.length - 1)]>>
<<set $hairposition to ["front","back"][random(0,1)]>>
<</link>>
|
<<switch $hairposition>>
<<case "front">>
<<link "옆머리를 몸 뒤로 위치시킨다">>
<<run State.setVar("$hairposition", "back")>>
<<run Engine.show()>>
<</link>>
<<case "back">>
<<link "옆머리를 몸 앞으로 위치시킨다">>
<<run State.setVar("$hairposition", "front")>>
<<run Engine.show()>>
<</link>>
<<default>>
<<link "옆머리를 몸 앞으로 위치시킨다">>
<<run State.setVar("$hairposition", "front")>>
<<run Engine.show()>>
<</link>>
<</switch>>
|
<<switch $earsposition>>
<<case "front">>
<<link "머리카락을 귀 앞에 둔다">>
<<run State.setVar("$earsposition", "back")>>
<<run Engine.show()>>
<</link>>
<<case "back">>
<<link "머리카락을 귀 뒤로 밀어넣는다">>
<<run State.setVar("$earsposition", "front")>>
<<run Engine.show()>>
<</link>>
<<default>>
<<link "머리카락을 귀 뒤로 밀어넣는다">>
<<run State.setVar("$earsposition", "front")>>
<<run Engine.show()>>
<</link>>
<</switch>>
|
<<switch $browsposition>>
<<case "front">>
<<link "눈썹을 머리카락 뒤에 둔다">>
<<run State.setVar("$browsposition", "back")>>
<<run Engine.show()>>
<</link>>
<<case "back">>
<<link "눈썹을 머리카락 앞에 둔다">>
<<run State.setVar("$browsposition", "front")>>
<<run Engine.show()>>
<</link>>
<<default>>
<<link "눈썹을 머리카락 뒤에 둔다">>
<<run State.setVar("$browsposition", "back")>>
<<run Engine.show()>>
<</link>>
<</switch>>
<br><br>
</div>
<</if>>
<</widget>>
<<widget "mirrorHair">>
<<mirroricon>><<link "뒤로">><<handheldon>><<updatesidebarimg>><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>>
<<shopClothingFilterSettingsDefault>> /* Due to reusing the traits filtering */
<br><br>
<div id="hairDescription">
<<hairDescription>>
</div>
<div id="hairgelLinks">
<<hairgelLinks>>
</div>
<br>
<<set _hairTypeByName to {}>>
<<run setup.hairstyles.sides.sort((a, b) => {
if (a.name === "natural") return -1;
if (b.name === "natural") return 1;
return a.name.localeCompare(b.name);
}).forEach(style => {
if (!V.shopClothingFilter.active || !V.shopClothingFilter.traits.length || style.type.find(type => V.shopClothingFilter.traits.includes(type))) {
T.hairTypeByName[trHairtype(style.name)] = style.variable;
}
})>>
<<set _fringeTypeByName to {}>>
<<run setup.hairstyles.fringe.sort((a, b) => {
if (a.name === "natural") return -1;
if (b.name === "natural") return 1;
return a.name.localeCompare(b.name);
}).forEach(style => {
if (!V.shopClothingFilter.active || !V.shopClothingFilter.traits.length || style.type.find(type => V.shopClothingFilter.traits.includes(type))) {
T.fringeTypeByName[trHairtype(style.name)] = style.variable;
}
})>>
<div id="hairContainer">
<div id="hairContainerHeader" class="no-numberify">
<<mirrorhairdisplayLinks "hair">>
</div>
<<mirrorhairdisplay "$hairtype" "sides">>
</div>
<br><br>
<</widget>>
<<widget "hairgelLinks">>
<div class="no-numberify">
<<link [["마네킹을 " + ($showMannequins ? "숨긴다" : "보이게 한다")|$passage]]>><<set $showMannequins to 1 - ($showMannequins or 0)>><</link>>
<mouse class="tooltip-small linkBlue">(?)<span>머리 스타일 미리보기를 비활성화합니다. <i class="red">마네킹을 보이게 하면 몇몇 기기에서 성능 문제가 발생할 수 있습니다.</i></span></mouse>
<<if $hairgelBottles isnot undefined and $hairgelBottles gte 1>>
| <<hairdressericon "gel">>
<<if $ruffledisable is "f">>
<<link "헤어 젤을 바른다">><<replace #hairDescription>><<hairgelApply>><</replace>><<replace #hairgelDesc>><<hairgelDesc>><</replace>><<replace#hairgelLinks>><<hairgelLinks>><</replace>><</link>>
|
<</if>>
<div id="hairgelDesc" style="display:inline"><<hairgelDesc>></div>
<</if>>
</div>
<</widget>>
<<widget "hairgelApply">>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $ruffledisable to "t">>
<<set $hairgelBottles += -1>>
<</if>>
<<hairDescription>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="red">양팔이 묶여 있어서</span>, 당신은 이 상태로는 머리에 무언가를 하기에는 너무 힘들다는 것을 알아차린다.
<hr>
<<else>>
<<wearProp "hairgel">><<updatesidebarimg>>
당신은 헤어 젤을 손 위에 한 뭉텅이 짜서 머리 전체에 매끈하게 바른다. 당신이 일을 마쳤을 때에는, 당신의 머리 스타일은 제 자리에 고정되었고, 작은 병은 텅 비었다. <span class="pink">만약 당신이 머리 스타일을 바꾸기로 결심한다면, 더 많이 <<print ($hairgelBottles is 0) ? "구해올" : "바를">> 필요가 있을 것이다.</span>
<hr>
<</if>>
<</widget>>
<<widget "hairgelDesc">>
당신에게는 <span class="gold">$hairgelBottles</span> <<print ($hairgelBottles is 1) ? "병" : "병">>의 헤어 젤이 남아있다.
<</widget>>
<<widget "mirrorhairdisplay">>
<<if _hairCategory isnot _args[0]>>
<<set _perPage to $showMannequins ? 14 : 100>>
<<set _page to 1>>
<</if>>
<<set _hairCategory to _args[0]>>
<<mirrorhairOptions _args[1]>>
<div id="hairContainerElements">
<<mirrorhairdisplayElements _hairOptions>>
</div>
<div id="hairContainerPages" class="no-numberify">
<<mirrorhairControls _args[1]>>
</div>
<</widget>>
<<widget "mirrorhairControls">>
<<if $showMannequins>>
<div id="hairContainerFooter">
<div class="tab">
<<if _page gt 1>>
<<button '<span class="fa-icon fa-left"></span> 이전'>>
<<if _page gt 1>><<set _page-->><</if>>
<<mirrorhairOptions _args[0]>>
<<replace "#hairContainerElements">><<mirrorhairdisplayElements _hairOptions>><</replace>>
<<replace "#hairContainerPages">><<mirrorhairControls _args[0]>><</replace>>
<</button>>
<</if>>
</div>
<div class="tab">
<<if _page lt _pageMax>>
<<button '다음 <span class="fa-icon fa-right"></span>'>>
<<if _page lt _pageMax>><<set _page++>><</if>>
<<mirrorhairOptions _args[0]>>
<<replace "#hairContainerElements">><<mirrorhairdisplayElements _hairOptions>><</replace>>
<<replace "#hairContainerPages">><<mirrorhairControls _args[0]>><</replace>>
<</button>>
<</if>>
</div>
<div class="tab">
<div id="buttonpage">
<<button '_page/_pageMax'>>
<</button>>
</div>
</div>
</div>
<</if>>
<</widget>>
<<widget "mirrorhairTraits">>
<div id="hairContainerFilter">
<div class="tab">
<<button "<span class='fa-icon fa-check'></span> 적용">>
<<set $shopClothingFilter.active = true>>
<<run updateMoment()>>
<</button>>
<<button "<span class='fa-icon fa-reset'></span> 필터 초기화">>
<<shopClothingFilterReset>>
<<replace "#hairContainerTraits">><<mirrorHairTraitList>><</replace>>
<<run updateMoment()>>
<</button>>
<<button "<span class='fa-icon fa-selected'></span> 전부 선택/해제">>
<<run toggleAllHairTraitsFilter()>>
<</button>>
</div>
</div>
<</widget>>
<<widget "mirrorhairOptions">>
<<set _hairOptions to {}>>
<<run setup.hairstyles[_args[0]].forEach(style => {
if (!V.shopClothingFilter.active || !V.shopClothingFilter.traits.length || style.type.find(type => V.shopClothingFilter.traits.includes(type))) T.hairOptions[trHairtype(style.name)] = style.variable;
})>>
<<set _pageMax to Math.ceil(Object.keys(_hairOptions).length / _perPage)>>
<<run Object.keys(_hairOptions).forEach((key, index) => {
if (!between(index, T.perPage * (T.page - 1), (T.perPage * T.page) - 1)) {
delete T.hairOptions[key];
}
})>>
<</widget>>
<<widget "mirrorhairdisplayLinks">>
<div class="tab">
<span @class="_args[0] is 'hair' ? 'tab-selected' : 'tab'">
<<button "옆머리">>
<<replace "#hairContainer">>
<div id="hairContainerHeader" class="no-numberify">
<<mirrorhairdisplayLinks "hair">>
</div>
<<mirrorhairdisplay "$hairtype" "sides">>
<</replace>>
<</button>>
</span>
</div>
<div class="tab">
<span @class="_args[0] is 'fringe' ? 'tab-selected' : ''">
<<button "앞머리">>
<<replace "#hairContainer">>
<div id="hairContainerHeader" class="no-numberify">
<<mirrorhairdisplayLinks "fringe">>
</div>
<<mirrorhairdisplay "$fringetype" "fringe">>
<</replace>>
<</button>>
</span>
</div>
<div class="tab">
<span @class="_args[0] is 'style' ? 'tab-selected' : ''">
<<button "세이브/로드">>
<<replace "#hairContainer">>
<div id="hairContainerHeader" class="no-numberify">
<<mirrorhairdisplayLinks "style">>
</div>
<<mirrorhairdisplaySave>>
<</replace>>
<</button>>
<div id="hairContainerSave" class="no-numberify">
</div>
</span>
</div>
<div class="tab">
<span @class="_args[0] is 'filter' ? 'tab-selected' : ''">
<<button "필터">>
<<replace "#hairContainer">>
<div id="hairContainerHeader" class="no-numberify">
<<mirrorhairdisplayLinks "filter">>
</div>
<<mirrorhairdisplayFilter>>
<</replace>>
<</button>>
</span>
</div>
<</widget>>
<<widget "mirrorhairdisplayElements">>
<div id="hairGridSides" class="no-numberify hairGrid">
<<for _label, _hairName range _args[0]>>
<<capture _hairCategory, _hairName>>
<div @id="'hairGrid-' + _hairCategory.replace('$','') + '-' + _hairName.replace(/ /g,'')" @class="'gridItem' + (_hairName is V[_hairCategory.replace('$','')] ? ' selectedHair' : '')" @onclick="`wikifier('mirrorhairdisplayClick', '${T.hairCategory.replace('$','')}', '${T.hairName.replace(/ /g,'_')}');`">
<<if $options.images is 1 and $showMannequins is 1>>
<<selectmodel "main">>
<<set _modeloptions.tanningEnabled to false>>
<<set _modeloptions.skin_type = Skin.color.natural>>
<<set _modeloptions.skin_tone = Skin.color.tan>>
<<set _modeloptions.freckles = $player.freckles == true and $makeup.concealer != 1>>
<<set _modeloptions.left_eye = $makeup.eyelenses.left != 0 ? $makeup.eyelenses.left : $leftEyeColour>>
<<set _modeloptions.right_eye = $makeup.eyelenses.right != 0 ? $makeup.eyelenses.right : $rightEyeColour>>
<<set _modeloptions.mouth to 'neutral'>>
<<set _modeloptions.hair_colour = $haircolour>>
<<set _modeloptions.hair_fringe_colour = $hairfringecolour>>
<<set _modeloptions.hair_fringe_colour_gradient = $hairFringeColourGradient>>
<<set _modeloptions.hair_fringe_colour_style = $hairFringeColourStyle>>
<<set _modeloptions.hair_colour_gradient = $hairColourGradient>>
<<set _modeloptions.hair_colour_style = $hairColourStyle>>
<<set _modeloptions.hair_sides_length to $hairlengthstage>>
<<set _modeloptions.hair_sides_position to $hairposition>>
<<set _modeloptions.hair_fringe_length to $fringelengthstage>>
<<if _hairCategory is "$hairtype">>
<<set _modeloptions.hair_sides_type to _hairName>>
<<set _modeloptions.hair_fringe_type to $fringetype>>
<<else>>
<<set _modeloptions.hair_fringe_type to _hairName>>
<<set _modeloptions.hair_sides_type to $hairtype>>
<</if>>
<<set _modeloptions.ears_position to $earsposition>>
<<rendermodel "hairstyleMannequin">>
<br>
<</if>>
<<print toTitleCase(_label)>>
</div>
<</capture>>
<</for>>
</div>
<</widget>>
<<widget "mirrorhairdisplayClick">>
<<if _args[0] and _args[1]>>
<<if Object.values(_hairOptions).includes(V[_args[0]])>>
<<set _id to "#hairGrid-" + _args[0] + "-" + V[_args[0]].replace(/ /g,"")>>
<<removeclass _id "selectedHair">>
<</if>>
<<set V[_args[0]] to _args[1].replace(/_/g," ")>>
<<set _id2 to "#hairGrid-" + _args[0] + "-" + _args[1].replace(/_/g,"")>>
<<set $ruffledisable to "f">>
<<addclass _id2 "selectedHair">>
<<updatesidebarimg>>
<<replace #hairDescription>><<hairDescription>><</replace>>
<<replace #hairgelLinks>><<hairgelLinks>><</replace>>
<</if>>
<</widget>>
<<widget "mirrorhairdisplaySave">>
<div id="hairContainerHairstyle">
<<mirrorHairSaveOptions>>
</div>
<div id="hairContainerSave" class="no-numberify">
<<mirrorHairSave>>
</div>
<</widget>>
<<widget "mirrorHairSaveOptions">>
<<if !$savedHairStyles>>
<<set $savedHairStyles to {
기본: { hairtype:$hairtype, fringetype:$fringetype, hairposition:$hairposition }
}>>
<</if>>
<div class="no-numberify saveHair">
<span class="bold">저장된 머리 스타일 선택:</span>
<hr style="border:none;margin:.25em 0">
<<set _savedHairStylesKeys to Object.keys($savedHairStyles)>>
<<if _savedHairStylesKeys.length gt 0>>
<<listbox '_selectedSavedHairStyle'>>
<<optionsfrom _savedHairStylesKeys>>
<</listbox>>
<</if>>
<br>
</div>
<div class="no-numberify saveHair">
<span class="bold" style="margin:.25em 0">새 머리 스타일을 만든다:</span>
<hr style="border:none;margin:.25em 0">
<label>이름: <<textbox "_hairStyleName" "">></label>
<mouse class="tooltip linkBlue"> (?)<span>당신의 현재 머리 스타일을 저장해서, 나중에 다시 사용할 수 있게 합니다. 중복된 이름은 이미 존재하는 스타일을 덮어씌울 것입니다.</span></mouse>
<span id="textbox-error"></span>
</div>
<</widget>>
<<widget "mirrorhairdisplayFilter">>
<div id="hairContainerTraits" class="no-numberify">
<<mirrorHairTraitList>>
</div>
<div id="hairContainerFilter">
<<mirrorhairTraits>>
</div>
<</widget>>
<<widget "mirrorHairTraitList">>
<<set _shopLocation to "mirrorhair">>
<div class="hairGridTraits">
<div class="traitCategory">
<<set _textureTraits to ["curly", "sleek", "wavy", "textured"]>>
<span class="gold" style="padding-left:5px">질감:</span>
<<for _trait range _textureTraits.sort()>>
<<silently>><< _trait>><</silently>>
<<set _traitObj to setup.shopDetails[_trait]>>
<div class="filters-trait-row">
<label>
<<set _checked = $shopClothingFilter.traits.includes(_trait) ? 'checked="checked"' : ''>>
<<clothingtrait _trait 'display_normal'>>
<<print '<input type="checkbox" @id="_trait" @value="_trait" ' + _checked + ' onclick="window.shopClothingFilterToggleTrait(this.value)">'>>
<<if !_traitObj.desc>>
<<print _traitObj.name>>
<<else>>
<mouse class = "tooltip-small">
<<print _traitObj.name>>
<span class="black"><<print _traitObj.desc>></span>
</mouse>
<</if>>
</label>
</div>
<</for>>
</div>
<div class="traitCategory">
<span class="gold" style="padding-left:5px">스타일:</span>
<<set _styleTraits to ["braids", "buns", "pigtails", "ponytail"]>>
<<for _trait range _styleTraits.sort()>>
<<silently>><< _trait>><</silently>>
<<set _traitObj to setup.shopDetails[_trait]>>
<div class="filters-trait-row">
<label>
<<set _checked = $shopClothingFilter.traits.includes(_trait) ? 'checked="checked"' : ''>>
<<clothingtrait _trait 'display_normal'>>
<<print '<input type="checkbox" @id="_trait" @value="_trait" ' + _checked + ' onclick="window.shopClothingFilterToggleTrait(this.value)">'>>
<<if !_traitObj.desc>>
<<print _traitObj.name>>
<<else>>
<mouse class = "tooltip-small">
<<print _traitObj.name>>
<span class="black"><<print _traitObj.desc>></span>
</mouse>
<</if>>
</label>
</div>
<</for>>
</div>
<div class="traitCategory">
<span class="gold" style="padding-left:5px">기타</span>
<<set _otherTraits to ["loose","short"]>>
<<for _trait range _otherTraits.sort()>>
<<silently>><< _trait>><</silently>>
<<set _traitObj to setup.shopDetails[_trait]>>
<div class="filters-trait-row">
<label>
<<set _checked = $shopClothingFilter.traits.includes(_trait) ? 'checked="checked"' : ''>>
<<clothingtrait _trait 'display_normal'>>
<<print '<input type="checkbox" @id="_trait" @value="_trait" ' + _checked + ' onclick="window.shopClothingFilterToggleTrait(this.value)">'>>
<<if !_traitObj.desc>>
<<print _traitObj.name>>
<<else>>
<mouse class = "tooltip-small">
<<print _traitObj.name>>
<span class="black"><<print _traitObj.desc>></span>
</mouse>
<</if>>
</label>
</div>
<</for>>
</div>
</div>
<</widget>>
<<widget "mirrorHairSave">>
<div class="hairContainerSave">
<<if _savedHairStylesKeys.length gt 0>>
<div class="tab">
<<button '<span class="fa-icon fa-check"></span> 사용'>>
<<set $hairtype to $savedHairStyles[_selectedSavedHairStyle].hairtype>>
<<set $fringetype to $savedHairStyles[_selectedSavedHairStyle].fringetype>>
<<set $hairposition to $savedHairStyles[_selectedSavedHairStyle].hairposition>>
<<set $ruffledisable to "f">>
<<updatesidebarimg>>
<</button>>
<<button '<span class="fa-icon fa-overwrite"></span> 덮어쓰기'>>
<<set $savedHairStyles[_selectedSavedHairStyle].hairtype to $hairtype>>
<<set $savedHairStyles[_selectedSavedHairStyle].fringetype to $fringetype>>
<<set $savedHairStyles[_selectedSavedHairStyle].hairposition to $hairposition>>
<<updatesidebarimg>>
<</button>>
<<button '<span class="fa-icon fa-delete"></span> 삭제'>>
<<if _selectedSavedHairStyle isnot "기본">>
<<run $outfit.forEach((o) => {
if(o.hairStyle === T.selectedSavedHairStyle){
o.hairStyle = undefined;
}
})>>
<<run delete $savedHairStyles[_selectedSavedHairStyle]>>
<<updatesidebarimg>>
<<replace #hairContainerHairstyle>><<mirrorHairSaveOptions>><</replace>>
<</if>>
<</button>>
<<button '<span class="fa-icon fa-save"></span> 세이브'>>
<<if _hairStyleName is "">>
<<replace "#textbox-error">><br> <span class="red">이름을 입력해 주세요.</span><</replace>>
<<else>>
<<replace "#textbox-error">><</replace>>
<<set _hairStyleName to _hairStyleName.replace(/[^a-zA-Z가-힣\u4e00-\u9fa50-9_-]+/g,"").substring(0,30)>>
<<set $savedHairStyles[_hairStyleName] to { hairtype:$hairtype, fringetype:$fringetype, hairposition:$hairposition }>>
<<replace #hairContainerHairstyle>><<mirrorHairSaveOptions>><</replace>>
<</if>>
<</button>>
</div>
<<else>>
<div class="tab">
<<button '<span class="fa-icon fa-save"></span> 세이브'>>
<<if _hairStyleName is "">>
<<replace "#textbox-error">><br> <span class="red">이름을 입력해 주세요.</span><</replace>>
<<else>>
<<replace "#textbox-error">><</replace>>
<<set _hairStyleName to _hairStyleName.replace(/[^a-zA-Z가-힣\u4e00-\u9fa50-9_-]+/g,"").substring(0,30)>>
<<set $savedHairStyles[_hairStyleName] to { hairtype:$hairtype, fringetype:$fringetype, hairposition:$hairposition }>>
<<replace #hairContainerHairstyle>><<mirrorHairSaveOptions>><</replace>>
<</if>>
<</button>>
</div>
<</if>>
</div>
<</widget>>
<<widget "mirrorMakeupPart">>
<<set _itemType = _args[0]>>
<<set _singular = _args[1]>>
<<set _plural = _args[2]>>
<<set _cssClass = _args[3]>>
<<set _items = $makeup.owned[_itemType].filter(x => x.count > 0)>>
<<if $makeup.owned[_itemType].length == 0>>
<<handtoolPost _singular "을">> 가지고 있지 않다.
<<elseif _items.length == 0>>
<<handtoolPost _singular "이">> 다 떨어졌다.
<br>
<</if>>
<<if _items.length != 0 or $makeup[_itemType] != 0>>
<<handtoolPost _singular "을">> 바른다:<br>
<<if $makeup[_itemType] != 0>>
<<capture _itemType>>
<span class="no-numberify">
<<link "지운다">>
<<if _itemType is "eyelenses">>
<!-- A safety check for $makeup.eyelenses -->
<<set $makeup.eyelenses to { left: 0, right: 0 }>>
<<else>>
<<set $makeup[_itemType] to 0>>
<</if>>
<<if _itemType == 'mascara'>>
<<set $makeup.mascara_running = 0>>
<</if>>
<<run Engine.show()>>
<</link>></span>
<<print " | ">>
<</capture>>
<</if>>
<<for _i, _item range _items>>
<<capture _item, _itemType>>
<span class="capitalize no-numberify">
<<if $makeup[_itemType] == _item.colour>>
<<trColour setup.colourName(_item.colour)>><<print _trResult>>
<<else>>
<<trColour setup.colourName(_item.colour)>><<link _trResult>>
<<set $makeup[_itemType] = _item.colour>>
<<set _item.count -= 1>>
<<if _itemType == 'mascara'>>
<<set $makeup.mascara_running = 0>>
<</if>>
<<run Engine.show()>>
<</link>>
<</if>>
</span>
<span @class="_cssClass+'-'+_item.colour.replace(/ /g, '-')"><span class="colour-sample"></span></span>
<<print "×"+_item.count+" | ">>
<</capture>>
<</for>>
<br>
<</if>>
<</widget>>
<<widget "mirrorMakeup">>
<<mirroricon>><<link "뒤로">><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>>
<br><br>
__화장__
<br>
<<set _makeupNames to ["lipstick","eyeshadow","mascara","browscolour","eyelenses"]>>
<<set _makeupData to ["lipstick","eyeshadow","mascara","hairdye","eyelenses"]>>
<<if $mirror_eyebrow_dye is true>>
<br>
<<unset $mirror_eyebrow_dye>>
당신은 $browsDyeOption 염색약 상자를 열고 혼합물을 준비한다.
<br>
작은 브러쉬를 사용하여 당신은 눈썹에 조심스럽게 염색약을 바른다.
<br>
당신은 염색약이 굳을 때까지 몇 분 정도 기다리면서 망치지 않았기를 바란다.
<br><br><br>
<<set $makeup.owned.hairdye.find(x => x.colour == $browsDyeOption).count -= 1>>
<<pass 10>><<set $makeup.browscolour = $browsDyeOption>><<unset $browsDyeOption>>
<</if>>
<<link [[전부 지운다|$passage]]>>
<<set $makeup.lipstick to 0>>
<<set $makeup.eyeshadow to 0>>
<<set $makeup.mascara to 0>>
<<set $makeup.eyelenses to { left: 0, right: 0 }>>
<<set $makeup.mascara_running to 0>>
<</link>> |
<<link [[무작위로|$passage]]>>
<<for _i to 0; _i lt _makeupNames.length; _i++>>
<<set _ownedMakeup to $makeup.owned[_makeupData[_i]]>>
<<if _makeupNames[_i] is "eyelenses">>
<<set _rng to random(0, _ownedMakeup.length)>>
<<set _lens to _rng is _ownedMakeup.length ? 0 : _ownedMakeup[_rng]>>
<<set $makeup.eyelenses to { left: _lens, right: _lens }>>
<<else>>
<<set _rngset to []>>
<<for _label, _value range _ownedMakeup>>
<<if _value.count gt 0>>
<<run _rngset.push(_label)>>
<</if>>
<</for>>
<<run _rngset.push(_ownedMakeup.length)>>
<<set _rng to _rngset[random(0, _rngset.length - 1)]>>
<<if _rng is _ownedMakeup.length and _makeupNames[_i] is "browscolour">>
/*Do Nothing*/
<<elseif _rng is _ownedMakeup.length>>
<<set $makeup[_makeupNames[_i]] to 0>>
<<elseif _ownedMakeup[_rng].count gt 0 and $makeup[_makeupNames[_i]] isnot _ownedMakeup[_rng].colour>>
<<set $makeup[_makeupNames[_i]] to _ownedMakeup[_rng].colour>>
<<set _ownedMakeup[_rng].count-->>
<</if>>
<</if>>
<</for>>
<</link>>
<br>
<<if $makeup.presets is undefined>>
<<set $makeup.presets to {}>>
<</if>>
<<if Object.keys($makeup.presets).length gt 0>>
저장된 세트:
<<for _label, _value range $makeup.presets>>
<<capture _label>>
<<link _label>>
<<replace "#makeupPresets">>
<<makeupPresets _label>>
<</replace>>
<</link>> |
<</capture>>
<</for>>
<div id="makeupPresets"></div>
<</if>>
<br>
<<mirrorMakeupPart "lipstick" "lipstick" "lipsticks" "lipstick">><br>
<<mirrorMakeupPart "eyeshadow" "eyeshadow" "eyeshadows" "eyeshadow">><br>
<<mirrorMakeupPart "mascara" "mascara" "mascaras" "mascara">><br>
<<if !$simpleMirror>>
/* CONTACT LENSES */
<<if $makeup.owned.eyelenses.length == 0 and $makeup.owned.custom_eyelenses.length == 0>>
당신은 콘택트 렌즈를 가지고 있지 않다.
<br>
<<else>>
<<set _contact_eye_selected to "Both">>
콘택트 렌즈 착용:<br> /* NON CUSTOMISED ONES */
눈 선택 : <<listbox "_contact_eye_selected" autoselect>>
<<option "둘 다" "Both">>
<<option "왼쪽 눈" "Left eye">>
<<option "오른쪽 눈" "Right eye">>
<</listbox>><br>
<<if $makeup.eyelenses.left != 0 || $makeup.eyelenses.right != 0>>
<span class="no-numberify">
<<link "착용하지 않는다">>
<<set $makeup.eyelenses = { left:0, right:0 }>>
<<run Engine.show()>>
<</link>></span>
<<print " | ">>
<</if>>
<<for _i, _colour range $makeup.owned.eyelenses>>
<<capture _colour>>
<span class="capitalize no-numberify">
<<trColour _colour>><<link _trResult>>
<<if _contact_eye_selected == "Both">>
<<set $makeup.eyelenses = { left:_colour, right:_colour }>>
<<elseif _contact_eye_selected == "Left eye">>
<<set $makeup.eyelenses.left = _colour>>
<<elseif _contact_eye_selected == "Right eye">>
<<set $makeup.eyelenses.right = _colour>>
<</if>>
<<run Engine.show()>>
<</link>></span>
<span @class="'eye-'+_colour.replace(/ /g, '-')"><span class="colour-sample bgcolour-eyes left-iris"></span></span>
<<print " | ">>
<</capture>>
<</for>>
<br>
특별주문 콘택트 렌즈 착용:<br> /* CUSTOMISED ONES */
<<set _custom_eye_selected to "Both">>
눈 선택 : <<listbox "_custom_eye_selected" autoselect>>
<<option "둘 다" "Both">>
<<option "왼쪽 눈" "Left eye">>
<<option "오른쪽 눈" "Right eye">>
<</listbox>><br>
<<if $makeup.eyelenses.left != 0 || $makeup.eyelenses.right != 0>>
<span class="no-numberify">
<<link "착용하지 않는다">>
<<set $makeup.eyelenses = { left:0, right:0 }>>
<<run Engine.show()>>
<</link>></span>
<<print " | ">>
<</if>>
<<for _i = 0; _i < $makeup.owned.custom_eyelenses.length; _i++>>
<<run _colour = $makeup.owned.custom_eyelenses[_i]>>
<<for _e = 0; _e < $custom_eyecolours.length; _e++>>
<<if $custom_eyecolours[_e].variable == $makeup.owned.custom_eyelenses[_i]>>
<<set _background_colour to clone($custom_eyecolours[_e].canvasfilter.blend)>>
<</if>>
<</for>>
<<capture _colour _background_colour>>
<span class="capitalize no-numberify">
<<set _colour_name_with_space = window.colorNameTranslate(_colour, "spaced name")>><<trColour _colour_name_with_space>>
<<link _trResult>>
<<if _custom_eye_selected == "Both">>
<<set $makeup.eyelenses = { left:_colour, right:_colour }>>
<<elseif _custom_eye_selected == "Left eye">>
<<set $makeup.eyelenses.left = _colour>>
<<elseif _custom_eye_selected == "Right eye">>
<<set $makeup.eyelenses.right = _colour>>
<</if>>
<<run Engine.show()>>
<</link>></span>
<span class="eye-custom"><span @style="'background:'+_background_colour" class="colour-sample"></span></span>
<<print " | ">>
<</capture>>
<</for>>
<br><br>
<</if>>
/* DYEING EYEBROWS */
<<browsDyeReset>>
눈썹 염색:<br>
<<set _dyes = $makeup.owned.hairdye.filter(x => x.count > 0)>>
<<if _dyes.length == 0>>
당신은 가진 염료가 없다.
<<else>>
<<set _browsDyeOptions to {"염색하지 않는다":"noChange"}>>
<<for _i to 0; _i lt _dyes.length; _i++>>
<<if $makeup.browscolour is _dyes[_i].colour or $naturalhaircolour is _dyes[_i].colour>>
<<continue>>
<</if>>
<<trColour _dyes[_i].colour>><<set _displayName = _trResult + " ×" + _dyes[_i].count + "">>
<<set _browsDyeOptions[_displayName] to _dyes[_i].colour>>
<</for>>
<<listbox "$browsDyeOption" autoselect>>
<<optionsfrom _browsDyeOptions>>
<</listbox>>
<<browsColourPreview>>
<</if>>
<<if $makeup.browscolour != 0>>
<br>
당신은 자연스러운 눈썹색을 되찾기 위해 미용실을 방문할 수 있다.
<</if>>
<br><br>
<</if>>
/* CONCEALER */
<<if $player.freckles == true>>
<<if $makeup.concealer == 0>>
<span class="capitalize no-numberify">
<<link "주근깨를 감추기 위해 컨실러를 바른다">>
<<set $makeup.concealer = 1>>
<<run Engine.show()>>
<</link>>
</span>
<<else>>
<span class="capitalize no-numberify">
<<link "컨실러를 지운다">>
<<set $makeup.concealer = 0>>
<<run Engine.show()>>
<</link>>
</span>
<</if>>
<br><br>
<</if>>
__새 화장 세트__ - 현재 하고 있는 화장 세트를 저장한다
<br>
<<textbox "_newPresetName" "">>
<<link [[세트 저장|$passage]]>>
<<set _newPresetName to _newPresetName.replace(/[^a-zA-Z가-힣\u4e00-\u9fa5 0-9]+/g,"")>>
<<set $makeup.presets[_newPresetName] to {
lipstick:clone($makeup.lipstick),
eyeshadow:clone($makeup.eyeshadow),
mascara:clone($makeup.mascara),
browscolour:clone($makeup.browscolour),
eyelenses:clone($makeup.eyelenses),
}>>
<</link>>
<</widget>>
<<widget "makeupPresets">>
<<set _presetChosen to $makeup.presets[_args[0]]>>
세트명: <<print _args[0]>>
<br>
<<for $_label, $_value range _presetChosen>>
<<switch $_label>>
<<case "browscolour">>
눈썹 염색: <<makeupPresetsItem "hairdye" $_value>>
<<case "lipstick">>
립스틱: <<makeupPresetsItem $_label $_value>>
<<case "eyeshadow">>
아이섀도우: <<makeupPresetsItem $_label $_value>>
<<case "mascara">>
마스카라: <<makeupPresetsItem $_label $_value>>
<<case "eyelenses">>
콘택트 렌즈: <<makeupPresetsItem $_label $_value>>
<</switch>>
<br>
<</for>>
<br>
<<link [[저장된 세트로 화장한다|$passage]]>>
<<for $_makeupName range _makeupNames>>
<<set _preset to _presetChosen[$_makeupName]>>
<<if $_makeupName is "eyelenses">>
<<if _preset.left is 0 and _preset.right is 0>>
<<set $makeup.eyelenses to { left:0, right:0 }>>
<<elseif $makeup.owned.eyelenses.includes(_preset.left) and $makeup.owned.eyelenses.includes(_preset.right)>>
<<set $makeup.eyelenses to _preset>>
<<elseif $makeup.owned.custom_eyelenses.includes(_preset.left) and $makeup.owned.custom_eyelenses.includes(_preset.right)>>
<<set $makeup.eyelenses to _preset>>
<</if>>
<<elseif _preset is 0 and $_makeupName is "hairdye">>
/*Do Nothing*/
<<elseif _preset is 0>>
<<set $makeup[$_makeupName] to 0>>
<<else>>
<<set $_makeupName2 to ($_makeupName is "browscolour" ? "hairdye" : $_makeupName)>>
<<set $_target to $makeup.owned[$_makeupName2].find(invMakeup => invMakeup.colour is _preset and invMakeup.colour isnot $makeup[$_makeupName] and invMakeup.count gt 0)>>
<<if $_target>>
<<set $makeup[$_makeupName] to clone($_target.colour)>>
<<set $_target.count-->>
<</if>>
<</if>>
<</for>>
<</link>> |
<<link [[세트를 지운다|$passage]]>>
<<run delete $makeup.presets[_args[0]]>>
<</link>>
<</widget>>
<<widget "makeupPresetsItem">>
<<if _args[0] isnot undefined and _args[1] isnot undefined>>
<<if _args[1] is 0 and _args[0] is "hairdye">>
<span class="red">염색할 수 없다.</span>
<<elseif _args[1] is 0>>
<span class="green"><<if _args[0] is "eyelenses">>뺀다<<else>>지운다<</if>>.</span>
<<else>>
<<if _args[0] is "eyelenses">>
<<if _args[1].left == 0 && _args[1].right == 0>>
<span class="green">뺀다</span>
<<elseif _args[1].left == _args[1].right>>
<<trColour _args[1].left>><span class="green"><<print _trResult>> (가지고 있음).</span>
<<else>>
<<trColour _args[1].left>><<set $_leftcolour to _trResult>><<trColour _args[1].right>><span class="green"><<print $_leftcolour + ", " + _trResult>> (가지고 있음).</span>
<</if>>
<<else>>
<<for $_i to 0; $_i lt $makeup.owned[_args[0]].length; $_i++>>
<<if $makeup.owned[_args[0]][$_i].colour is _args[1]>>
<<if $makeup.owned[_args[0]][$_i].count gt 0>>
<span class="green"><<trColour _args[1]>><<print _trResult>> (<<print $makeup.owned[_args[0]][$_i].count>>).</span>
<<else>>
<span class="red"><<trColour _args[1]>><<print _trResult>> (0).</span>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "browsColourPreview">>
<span id="browsColourPreview">
<<if $browsDyeOption isnot "noChange">>
<span @class="'hair-' + $browsDyeOption.replace(/ /g, '-')">
<span class="colour-sample bgcolour-hair colour-hair"></span>
</span>
<br><<link [[눈썹을 염색한다 (0:15)|$passage]]>><<set $mirror_eyebrow_dye to true>><<pass 15>><</link>>
<</if>>
</span>
<</widget>>
<<widget "mirrorTransformation">>
<<mirroricon>><<link "뒤로">><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>>
<br><br>
내적 자아의 일부를 감추면 시간에 따라 트라우마가 천천히 상승하게 됩니다 (음모와 겨드랑이털 제외).
트라우마가 너무 높아지게 된다면, 더는 내적 자아를 감출 수 없습니다.
<br><br>
<<set _angel to $transformationParts.angel>>
<<set _fallen to $transformationParts.fallenAngel>>
<<set _demon to $transformationParts.demon>>
<<set _cat to $transformationParts.cat>>
<<set _cow to $transformationParts.cow>>
<<set _wolf to $transformationParts.wolf>>
<<set _bird to $transformationParts.bird>>
<<set _fox to $transformationParts.fox>>
<<set _traits to $transformationParts.traits>>
<div id='transformations-menu' class='grid col-2'>
<div id='transformations-list' class='list'>
<div class='tf-angel'>
<<if $angel gt 1>>
__천사__
<br>
<<if _angel.halo isnot "disabled">>
<div class='tf-part-item'>
고리:
<<listbox "_angel.halo" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<<option "전통적" "traditional">>
<</listbox>>
</div>
<br>
<</if>>
<<if _angel.wings isnot "disabled">>
<div class='tf-part-item'>
날개:
<<listbox "_angel.wings" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<<option "클래식" "classic">>
<</listbox>>
</div>
<br>
<</if>>
<br>
<</if>>
</div>
<div class='tf-fallen'>
<<if $fallenangel gt 1>>
__타천사__
<br>
<<if _fallen.halo isnot "disabled">>
<div class='tf-part-item'>
고리:
<<listbox "_fallen.halo" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<<option "전통적" "traditional">>
<</listbox>>
</div>
<br>
<</if>>
<<if _fallen.wings isnot "disabled">>
<div class='tf-part-item'>
날개:
<<if $fallenangel gte 4>>
<<listbox "_fallen.wings" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<<option "클래식" "classic">>
<<option "깃털" "fallenplus">>
<<option "클래식 깃털" "classicfallenplus">>
<</listbox>>
<<else>>
<<listbox "_fallen.wings" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<<option "클래식" "classic">>
<</listbox>>
<</if>>
</div>
<</if>>
<br>
<</if>>
</div>
<div class='tf-demon'>
<<if $demon gt 1>>
__악마__
<br>
<<if _demon.horns isnot "disabled">>
<div class='tf-part-item'>
뿔:
<<listbox "_demon.horns" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<<option "클래식" "classic">>
<<option "서큐버스" "succubus">>
<</listbox>>
<<gencolourselector "_demon.horns_colour">>
</div>
<</if>>
<<if _demon.wings isnot "disabled">>
<div class='tf-part-item'>
날개:
<<listbox "_demon.wings" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<<option "서큐버스" "succubus">>
<</listbox>>
<<gencolourselector "_demon.wings_colour">>
</div>
<</if>>
<<if _demon.tail isnot "disabled">>
<div class='tf-part-item'>
꼬리:
<<listbox "_demon.tail" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<<option "클래식" "classic">>
<<option "서큐버스" "succubus">>
<</listbox>>
<<gencolourselector "_demon.tail_colour">>
</div>
<</if>>
<<if $demon gte 4>>
<div class='tf-part-item'>
<<if hasSexStat("exhibitionism", 6)>>
Flaunting when exposed:
<<listbox "_traits.flaunting" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<<ind>>
<<else>>
<span class="black">Flaunting (requires higher exhibitionism):</span>
<<listbox "_traits.flaunting" autoselect>>
<<option "숨기기" "hidden">>
<</listbox>>
<<ind>>
<</if>>
</div>
<</if>>
<br>
<</if>>
</div>
<div class='tf-cat'>
<<if $cat gt 1>>
__고양이__
<br>
<<if _cat.ears isnot "disabled">>
<div class='tf-part-item'>
귀:
<<listbox "_cat.ears" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
</div>
<</if>>
<<if _cat.tail isnot "disabled">>
<div class='tf-part-item'>
꼬리:
<<listbox "_cat.tail" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
</div>
<</if>>
<<if _cat.heterochromia isnot "disabled">>
<div class='tf-part-item'>
오드아이:
<<listbox "_cat.heterochromia" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
</div>
<</if>>
<br>
<</if>>
</div>
<div class='tf-cow'>
<<if $cow gt 1>>
__소__
<br>
<<if _cow.horns isnot "disabled">>
<div class='tf-part-item'>
뿔:
<<listbox "_cow.horns" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
</div>
<</if>>
<<if _cow.ears isnot "disabled">>
<div class='tf-part-item'>
귀:
<<listbox "_cow.ears" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<<option "검은 점박이" "spotted black">>
<<option "갈색 점박이" "spotted brown">>
<</listbox>>
</div>
<</if>>
<<if _cow.tail isnot "disabled">>
<div class='tf-part-item'>
꼬리:
<<listbox "_cow.tail" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<<option "검은색" "black">>
<</listbox>>
</div>
<</if>>
<br>
<</if>>
</div>
<div class='tf-wolf'>
<<if $wolfgirl gt 1>>
__늑대__
<br>
<<if _wolf.ears isnot "disabled">>
<div class='tf-part-item'>
귀:
<<listbox "_wolf.ears" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<<option "야성" "feral">>
<</listbox>>
</div>
<</if>>
<<if _wolf.tail isnot "disabled">>
<div class='tf-part-item'>
꼬리:
<<listbox "_wolf.tail" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<<option "야성" "feral">>
<</listbox>>
</div>
<</if>>
<br>
<<if _wolf.cheeks isnot "disabled">>
<div class='tf-part-item'>
뺨:
<<listbox "_wolf.cheeks" autoselect>>
<<option "숨기기" "hidden">>
<<option "야성" "feral">>
<</listbox>>
</div>
<</if>>
<<if _wolf.pubes isnot "disabled" and $pbdisable is "f">>
<div class='tf-part-item'>
음모:
<<listbox "_wolf.pubes" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
</div>
<</if>>
<br>
<<if _wolf.pits isnot "disabled" and $pbdisable is "f">>
<div class='tf-part-item'>
겨드랑이 털:
<<listbox "_wolf.pits" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
</div>
<</if>>
<br>
<</if>>
</div>
<div class='tf-bird'>
<<if $harpy gt 1>>
__새__
<br>
<<if _bird.eyes isnot "disabled">>
<div class='tf-part-item'>
눈:
<<listbox "_bird.eyes" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
</div>
<</if>>
<<if _bird.malar isnot "disabled">>
<div class='tf-part-item'>
뺨 줄무늬:
<<listbox "_bird.malar" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
</div>
<</if>>
<<if _bird.plumage isnot "disabled">>
<div class='tf-part-item'>
깃털:
<<listbox "_bird.plumage" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
</div>
<</if>>
<<if _bird.tail isnot "disabled">>
<div class='tf-part-item'>
꼬리:
<<listbox "_bird.tail" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
</div>
<</if>>
<<if _bird.wings isnot "disabled">>
<div class='tf-part-item'>
날개:
<<listbox "_bird.wings" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
</div>
<br>
<</if>>
<<if _bird.pubes isnot "disabled" and $pbdisable is "f">>
<div class='tf-part-item'>
음모:
<<listbox "_bird.pubes" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
</div>
<</if>>
<br>
<</if>>
</div>
<div class='tf-fox'>
<<if $fox gt 1>>
__Fox__
<br>
<<if _fox.ears isnot "disabled">>
<div class='tf-part-item'>
귀:
<<listbox "_fox.ears" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
</div>
<</if>>
<<if _fox.tail isnot "disabled">>
<div class='tf-part-item'>
꼬리:
<<listbox "_fox.tail" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
</div>
<</if>>
<<if _fox.cheeks isnot "disabled">>
<div class='tf-part-item'>
뺨:
<<listbox "_fox.cheeks" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
</div>
<</if>>
<br>
<</if>>
</div>
<<set $_chimeraOptions to {
"demoncat_tail" : !["disabled", "hidden"].includesAny(_demon.tail, _cat.tail),
"demonharpy_wings" : !["disabled", "hidden"].includesAny(_demon.wings, _bird.wings)
}>>
<<set $_chimeraEnabled to Object.values($_chimeraOptions).some(o => o) ? "" : " hide">>
<div @class="'chimera' + $_chimeraEnabled">
__키메라__
<<if $_chimeraOptions.demoncat_tail>>
/* Using demon cat chimera tail. */
<div class='tf-part-item'>
악마 고양이 꼬리:
<<listbox "$chimera.demoncat.tail" autoselect>>
<<option "보이기" true>>
<<option "숨기기" false>>
<</listbox>>
</div>
<</if>>
<<if $_chimeraOptions.demonharpy_wings>>
/* Using demon harpy chimera wings. */
<div class='tf-part-item'>
악마 하피 날개:
<<listbox "$chimera.demonharpy.wings" autoselect>>
<<option "보이기" true>>
<<option "숨기기" false>>
<</listbox>>
</div>
<</if>>
</div>
<div class="no-numberify">
<<if !["demon", "cow"].every(transform => T[transform].horns is "disabled")>>
<<switch $hornslayer>>
<<case "front">>
<<link "뿔 위로 모자를 우선적으로 표시한다">>
<<run State.setVar("$hornslayer", "back")>>
<<run Engine.show()>>
<<updatesidebarimg true>>
<</link>>
<<case "back">>
<<link "모자 위로 뿔을 우선적으로 표시한다">>
<<run State.setVar("$hornslayer", "front")>>
<<run Engine.show()>>
<<updatesidebarimg true>>
<</link>>
<<default>>
<<link "모자 위로 뿔을 우선적으로 표시한다">>
<<run State.setVar("$hornslayer", "front")>>
<<run Engine.show()>>
<<updatesidebarimg true>>
<</link>>
<</switch>>
<br>
<</if>>
<<if !["demon", "cat", "cow", "wolf", "bird", "fox"].every(transform => T[transform].tail is "disabled")>>
<<switch $taillayer>>
<<case "front">>
<<link "꼬리를 뒤로 밀어놓는다">>
<<run State.setVar("$taillayer", "back")>>
<<run Engine.show()>>
<<updatesidebarimg true>>
<</link>>
<<case "back">>
<<link "꼬리를 앞으로 움직인다">>
<<run State.setVar("$taillayer", "front")>>
<<run Engine.show()>>
<<updatesidebarimg true>>
<</link>>
<<default>>
<<link "꼬리를 뒤로 밀어놓는다">>
<<run State.setVar("$taillayer", "back")>>
<<run Engine.show()>>
<<updatesidebarimg true>>
<</link>>
<</switch>>
<br>
<</if>>
<<if !["angel", "fallen", "demon", "bird"].every(transform => T[transform].wings is "disabled")>>
<<switch $wingslayer>>
<<case "front">>
<<link "날개를 뒤로 밀어놓는다">>
<<run State.setVar("$wingslayer", "back")>>
<<run Engine.show()>>
<<updatesidebarimg true>>
<</link>>
<<case "back">>
<<link "날개를 앞으로 움직인다">>
<<run State.setVar("$wingslayer", "front")>>
<<run Engine.show()>>
<<updatesidebarimg true>>
<</link>>
<<default>>
<<link "날개를 뒤로 밀어놓는다">>
<<run State.setVar("$wingslayer", "back")>>
<<run Engine.show()>>
<<updatesidebarimg true>>
<</link>>
<</switch>>
<br>
<</if>>
</div>
</div>
<<if _isMenuEnabled>>
<div id="transformations-colour-selector" class='list sticky centre'>
<<set _options to ['ffffff', 'ff0000', '00ff00', '0000ff', '590099', '000000']>>
<<gencoloursquares _options>>
<<gencolourpicker>>
</div>
<</if>>
</div>
<<link [[확인|$passage]]>>
<<set $mirrorMenu to "transformation">>
<<if $transformationParts.cat.heterochromia is "hidden">>
<<catHeterochromiaTF "hide">>
<<elseif $cat gte 7 and $cat lte 10>>
<<catHeterochromiaTF `$cat - 7`>>
<</if>>
<</link>>
<!-- Attach an event to every listbox item to update the PC on the sidebar. -->
<<script>>
jQuery('.passage').on('change', 'select.macro-listbox', function (e) {
Wikifier.wikifyEval('<<updatesidebarimg true>>');
});
<</script>>
<</widget>><<widget "mobileStats">>
<<if Number.isFinite($pain) and ($options.sidebarStats is "all" or $pain gt 50)>>
<<mobileStatsColor "pain">>
<div @class="'stat ' + _mobileColor">
<mouse class="tooltip-centertop">P<span>고통: <<print $pain.toFixed(2)>></span></mouse>
</div>
<</if>>
<<if Number.isFinite($arousal) and ($options.sidebarStats is "all" or $arousal gt $arousalmax / 2)>>
<<mobileStatsColor "arousal">>
<div @class="'stat ' + _mobileColor">
<mouse class="tooltip-centertop">Ar<span>흥분: <<print $arousal.toFixed(2)>></span></mouse>
</div>
<</if>>
<<if Number.isFinite($tiredness) and ($options.sidebarStats is "all" or $tiredness gt C.tiredness.max / 2)>>
<<mobileStatsColor "fatigue">>
<div @class="'stat ' + _mobileColor">
<mouse class="tooltip-centertop">F<span>피로: <<print $tiredness.toFixed(2)>></span></mouse>
</div>
<</if>>
<<if Number.isFinite($stress) and ($options.sidebarStats is "all" or $stress gt $stressmax / 2)>>
<<mobileStatsColor "stress">>
<div @class="'stat ' + _mobileColor">
<mouse class="tooltip-centertop">S<span>스트레스: <<print $stress.toFixed(2)>></span></mouse>
</div>
<</if>>
<<if Number.isFinite($innocencestate) and $innocencestate is 1 and ($options.sidebarStats is "all" or $awareness gt -100)>>
<<mobileStatsColor "innocence">>
<div @class="'stat ' + _mobileColor">
<mouse class="tooltip-centertop">I<span>순수함: <<print Math.abs($awareness).toFixed(2)>></span></mouse>
</div>
<<elseif Number.isFinite($trauma) and ($options.sidebarStats is "all" or $trauma gt $traumamax / 2)>>
<<mobileStatsColor "trauma">>
<div @class="'stat ' + _mobileColor">
<mouse class="tooltip-centertop">T<span>트라우마: <<print $trauma.toFixed(2)>></span></mouse>
</div>
<</if>>
<<if Number.isFinite($control) and ($options.sidebarStats is "all" or $control gt $controlmax / 2)>>
<<mobileStatsColor "control">>
<div @class="'stat ' + _mobileColor">
<mouse class="tooltip-centertop">C<span>통제력: <<print $control.toFixed(2)>></span></mouse>
</div>
<</if>>
<<mobileStatsColor "allure">>
<<if Number.isFinite($allure)>>
<div @class="'stat ' + _mobileColor">
<mouse class="tooltip-centertop">Al<span>색기: <<print $allure.toFixed(2)>></span></mouse>
</div>
<</if>>
<<if Number.isFinite($drunk) and $drunk gt 0>>
<<mobileStatsColor "drunk">>
<div @class="'stat ' + _mobileColor">
<mouse class="tooltip-centertop">Dk<span>취기: <<print $drunk.toFixed(2)>></span></mouse>
</div>
<</if>>
<<if Number.isFinite($drugged) and $drugged gt 0>>
<<mobileStatsColor "drugged">>
<div @class="'stat ' + _mobileColor">
<mouse class="tooltip-centertop">Dg<span>약물: <<print $drugged.toFixed(2)>></span></mouse>
</div>
<</if>>
<<if Number.isFinite($hallucinogen) and $hallucinogen gt 0>>
<<mobileStatsColor "hallucinogen">>
<div @class="'stat ' + _mobileColor">
<mouse class="tooltip-centertop">H<span>환각: <<print $hallucinogen.toFixed(2)>></span></mouse>
</div>
<</if>>
<</widget>>
<<widget "mobileStatsTime">>
<<set _hour to $options.timestyle === "ampm" ? ((Time.hour + 11) % 12) + 1 : Time.hour>>
<div class="stat time">
<<print _hour.toString().padStart(2, "0")>>
<br>
<span class="vertical">:</span>
<br>
<<print Time.minute.toString().padStart(2, "0")>>
<<if $options.timestyle === "ampm">>
<br>
<<print Time.hour >= 12 ? "pm" : "am">>
<</if>>
</div>
<</widget>>
<<widget "mobileStatsColor">>
<<switch _args[0]>>
<<case "pain">>
<<mobileStatsColorSet `($pain gte 100 and $willpowerpain is 0 ? $pain : Math.clamp($pain, 0, 99))` 100>>
<<case "arousal">>
<<mobileStatsColorSet `Math.clamp($arousal, 0, $arousalmax)` $arousalmax>>
<<case "fatigue">>
<<mobileStatsColorSet `Math.clamp($tiredness, 0, C.tiredness.max)` `C.tiredness.max`>>
<<case "stress">>
<<mobileStatsColorSet `Math.clamp($stress, 0, $stressmax)` $stressmax>>
<<case "innocence">>
<<mobileStatsColorSetIverted `Math.clamp($awareness, 0, -200)` -200>>
<<case "trauma">>
<<mobileStatsColorSet `Math.clamp($trauma, 0, $traumamax)` $traumamax>>
<<case "control">>
<<mobileStatsColorSetIverted `Math.clamp($control, 0, $controlmax)` $controlmax>>
<<case "allure">>
<<mobileStatsColorAllure>>
<<case "drunk">>
<<mobileStatsColorSet `Math.clamp($drunk, 50, 500)` 500>>
<<case "drugged">>
<<mobileStatsColorSet `Math.clamp($drugged, 50, 500)` 500>>
<<case "hallucinogen">>
<<mobileStatsColorSet `Math.clamp($hallucinogen, 50, 500)` 500>>
<</switch>>
<</widget>>
<<widget "mobileStatsColorSet">>
<<if _args[0] is 0>>
<<set _mobileColor to "green">>
<<else>>
<<set _percent=Math.floor((_args[0]/_args[1])*10)>>
<<switch _percent>>
<<case 8 9>>
<<set _mobileColor to "pink">>
<<case 6 7>>
<<set _mobileColor to "purple">>
<<case 4 5>>
<<set _mobileColor to "blue">>
<<case 2 3>>
<<set _mobileColor to "lblue">>
<<case 0 1>>
<<set _mobileColor to "teal">>
<<default>>
<<set _mobileColor to "red">>
<</switch>>
<</if>>
<</widget>>
<<widget "mobileStatsColorSetIverted">>
<<if _args[0] is 0>>
<<set _mobileColor to "red">>
<<else>>
<<set _percent=Math.floor((_args[0]/_args[1])*10)>>
<<switch _percent>>
<<case 8 9>>
<<set _mobileColor to "teal">>
<<case 6 7>>
<<set _mobileColor to "lblue">>
<<case 4 5>>
<<set _mobileColor to "blue">>
<<case 2 3>>
<<set _mobileColor to "purple">>
<<case 0 1>>
<<set _mobileColor to "pink">>
<<default>>
<<set _mobileColor to "green">>
<</switch>>
<</if>>
<</widget>>
<<widget "mobileStatsColorAllure">>
<<if $allure gte (6000 * $alluremod)>>
<<set _mobileColor to "red">>
<<else>>
<<switch Math.floor($allure / $alluremod / 1000)>>
<<case 3>>
<<set _mobileColor to "purple">>
<<case 2>>
<<set _mobileColor to "blue">>
<<case 1>>
<<if $allure / $alluremod gte 1500>>
<<set _mobileColor to "lblue">>
<<else>>
<<set _mobileColor to "teal">>
<</if>>
<<case 0>>
<<set _mobileColor to "green">>
<<default>>
<<set _mobileColor to "pink">>
<</switch>>
<</if>>
<</widget>><<widget "init_names">>
<<set $NPC_names_m to [
"Oliver",
"Noah",
"George",
"Arthur",
"Freddie",
"Leo",
"Theo",
"Oscar",
"Charlie",
"Harry",
"Michael",
"Christopher",
"Matthew",
"Joshua",
"Jacob",
"Nicholas",
"Andrew",
"Daniel",
"Tyler",
"Joseph",
"James",
"David",
"Robert",
"Jack",
"Richard",
"Paul",
"Mark",
"Thomas",
"Adam",
"Jason",
"Connor",
"Jake",
"John",
"Brian",
"William",
"Ben",
"Kevin",
"Eric",
"Jeffrey",
"Jamie",
"Louis",
"Ryan",
"Mark",
"Joe",
"Stephen",
"Ian",
"Austin",
"Kyle",
"Zach",
"Patrick"
]>>
<<set $NPC_names_f to [
"Olivia",
"Amelia",
"Isla",
"Ava",
"Mia",
"Grace",
"Freya",
"Lily",
"Sophia",
"Ivy",
"Jessica",
"Ashley",
"Emily",
"Sarah",
"Samantha",
"Amanda",
"Brittany",
"Elizabeth",
"Taylor",
"Megan",
"Laura",
"Gemma",
"Emma",
"Rebecca",
"Claire",
"Victoria",
"Rachel",
"Amy",
"Jennifer",
"Nicola",
"Katie",
"Lisa",
"Julie",
"Melissa",
"Michelle",
"Kim",
"Angela",
"Heather",
"Stephanie",
"Nicole",
"Christina",
"Susan",
"Karen",
"Jacqueline",
"Deborah",
"Tracey",
"Jane",
"Helen",
"Diane",
"Sharon"
]>>
<</widget>><<widget "endnpc">>
/* We properly change how Named NPCs are ended.
* The way we want to do this is: if an argument is passed (the argument being the Named NPC's name) we clearnpc the specific NPC in question.
* If no argument is passed, we clear all the Named NPCs.
*/
<<if _args[0]>>
<<set _passargs to _args[0]>>
<<set _leindex to $npc.indexOf(_passargs)>>
<<set C.npc[_passargs].trust += ($enemytrust / 100)>>
<<for _temp to 0; _temp lt $NPCList.length; _temp++>>
<<if $NPCList[_temp].fullDescription is _passargs>>
<<set _ii to clone(_temp)>>
<<break>>
<</if>>
<</for>>
<!-- In case someone calls the wrong NPC, or doesn't use upper case -->
<<if _ii is undefined>>
<span class="red">Error: <<print _passargs>> is not active. Aborting.</span>
<<else>>
<<set $NPCList[_ii].lefthand to "none">>
<<set $NPCList[_ii].righthand to "none">>
<<set $NPCList[_ii].penis to "none">>
<<set $NPCList[_ii].vagina to "none">>
<<set $NPCList[_ii].mouth to "none">>
<<set $NPCList[_ii].chest to "none">>
<<set $NPCList[_ii].gender to 0>>
<<set $NPCList[_ii].pronoun to 0>>
<<set $NPCList[_ii].description to 0>>
<<set $NPCList[_ii].fullDescription to 0>>
<<set $NPCList[_ii].insecurity to 0>>
<<set $NPCList[_ii].lactation to 0>>
<<set $NPCList[_ii].intro to 0>>
<<set $NPCList[_ii].speechanusescape to 0>>
<<set $NPCList[_ii].speechpenisescape to 0>>
<<set $NPCList[_ii].speechvaginaescape to 0>>
<<set $NPCList[_ii].type to 0>>
<<set $NPCList[_ii].stance to 0>>
<<set $NPCList[_ii].monster to 0>>
/*multiple orgasms code needs work
<<set $NPCList[_ii].maxOrgasms to 1>>
<<set $NPCList[_ii].orgasms to 0>> */
<<set $NPCList[_ii].paid to 0>>
<<if _ii < 1>>
<<set $NPCList[_ii].breastsize to 3>>
<<set $NPCList[_ii].breastsdesc to "breasts">>
<<set $NPCList[_ii].breastdesc to "breast">>
<<set $NPCList[_ii].penisdesc to "penis">>
<<set $NPCList[_ii].penissize to 2>>
<<set $NPCList[_ii].health to 200>>
<<set $NPCList[_ii].healthmax to 200>>
<<else>>
<<set $NPCList[_ii].breastsize to 0>>
<<set $NPCList[_ii].breastsdesc to 0>>
<<set $NPCList[_ii].breastdesc to 0>>
<<set $NPCList[_ii].penisdesc to 0>>
<<set $NPCList[_ii].penissize to 0>>
<<set $NPCList[_ii].health to 0>>
<</if>>
<<set $enemyno -= 1>>
<<set $enemynomax -= 1>>
<<if $endeventerror is undefined>>
<<run EventSystem.pop(_ii)>>
<</if>>
<<if $enemyno is 0>>
<<set $pronoun to 0>>
<<if $endeventerror is undefined>>
<<run EventSystem.clear()>>
<</if>>
<</if>>
<<set $npc.splice(_leindex, 1)>>
<<set $npcnum.splice(_leindex, 1)>>
<<set $npcrow.splice(_leindex, 1)>>
<</if>>
<<unset _temp>>
<<unset _leindex>>
<<else>>
<!-- For each and every named NPC defined, we increase their trust. -->
<<for _temp to 0; _temp lt $npc.length; _temp++>>
<<set _nam to clone($npc[_temp])>>
<<set C.npc[_nam].trust += ($enemytrust / 100)>>
<</for>>
<<clearnpc>>
<<unset _temp>>
<</if>>
<</widget>>
<!-- Named NPC aka NNPC notes -->
<!-- $NPCNameList.indexOf("Eden") returns the index value of Eden array, allowing name-friendly calls -->
<!-- To call NNPC Eden, use <<npc Eden>>, and <<endnpc>> to put them away. -->
/*Gender neutral names for future reference
Aiden
Akira
Alex
Alexis
Ariel
Armani
Ashanti
Ashton
Aspen
Aubrey
August
Blair
Blake
Brogan
Brooklyn
Bryce
Cameron
Carson
Casey
Chris
Courtney
Dana
Delaney
Devon
Dominique
Drew
Dylan
Easton
Elia
Elliot
Esme
Evan
Farai
Faris
Ferris
Finley
Flynn
Frankie
Genesis
Hayden
Hollis
Hudson
Ira
Ivory
Jamie
Jayden
Jean
Jeryn
Jesse
Joey
Jun
Justice
Keegan
Kendall
Kennedy
Kerry
Kim
Kirby
Kit
Kris
Kyrie
Lashawn
Lee
Lesley
Lincoln
Linden
Mackenzie
Maddox
Madison
Mel
Michael
Nakia
Nasim
Noah
Noor
Nyx
Odell
Orion
Palmer
Paris
Payson
Peyton
Phoenix
Raz
Reagan
Rebel
Rei
Ren
Rey
Riley
Roan
Rotem
Ryan
Shannon
Sharon
Shaw
Shay
Shiloh
Spencer
Sydney
Taylor
Teagan
Toby
Tracy
Tyne
Willow
Wren
Wynne
Yael
Yannick
Zain
Zane
Zephyr
Zia
Zohar
*/
<<widget "initnpcskin">>
<<for _i to 0; _i lt $NPCName.length; _i++>>
<<initnpcskinsingle _i _args[0]>>
<</for>>
<</widget>>
<<widget "initnpcskinsingle">>
<<set _i to _args[0]>>
<<if !$NPCName[_i].skincolour or $NPCName[_i].skincolour is "none" or _args[1] is "skincolour">>
<<if random(0, 99) lte $blackchance>>
<<set $NPCName[_i].skincolour to "black">>
<<else>>
<<set $NPCName[_i].skincolour to "white">>
<</if>>
<</if>>
<</widget>>
<<widget "initnpcgender">>
<<for _i to 0; _i lt $NPCName.length; _i++>>
<<initnpcgendersingle _i _args[0]>>
<</for>>
<</widget>>
<<widget "initnpcgendersingle">>
<<set _i to _args[0]>>
<!-- Set Pronoun -->
<<if !$NPCName[_i].pronoun or $NPCName[_i].pronoun is "none" or _args[1] is "genders">>
<<if $passage is "Start">>
<<if $player.gender is "m">>
<<set _override to "m">>
<<elseif $player.gender is "h">>
<<if $player.gender_body is "m" or ($player.gender_body is "a" and $player.breastsize lte 3)>>
<<set _override to "m">>
<<else>> <!-- if $player.gender_body is "f" or ($player.gender_body is "a" and $player.breastsize gt 3)) -->
<<set _override to "f">>
<</if>>
<<else>> <!-- if $player.gender is "f" -->
<<set _override to "f">>
<</if>>
<<if $background is "crossdresser">>
<<set _override to (_override is "m" ? "f" : "m")>>
<</if>>
<</if>>
<<if ($NPCName[_i].type is "human" and maleChance(_override) lt random(1, 100)) or ($NPCName[_i].type isnot "human" and beastMaleChance(_override) lt random(1, 100))>>
<<set $NPCName[_i].pronoun to "f">>
<<else>>
<<set $NPCName[_i].pronoun to "m">>
<</if>>
<</if>>
<!-- Set Gender -->
<<if $NPCName[_i].pregnancy?.type>>
<<set $NPCName[_i].gender to "f">>
<<elseif !$NPCName[_i].gender or $NPCName[_i].gender is "none" or _args[1] is "genders">>
<<if $NPCName[_i].pronoun is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $NPCName[_i].gender to "m">>
<<else>>
<<set $NPCName[_i].gender to "f">>
<</if>>
<<elseif $NPCName[_i].pronoun is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $NPCName[_i].gender to "f">>
<<else>>
<<set $NPCName[_i].gender to "m">>
<</if>>
<</if>>
<</if>>
<<if $NPCName[_i].nam is "Ivory Wraith">>
<<set $NPCName[_i].pronoun to "i">>
<</if>>
<!-- Set Genital Existence -->
<<if $NPCName[_i].type isnot "human">>
<<set $NPCName[_i].penis to ($NPCName[_i].gender !== "f" ? 0 : "none")>>
<<set $NPCName[_i].vagina to ($NPCName[_i].gender !== "m" ? 0 : "none")>>
<<else>>
<<set $NPCName[_i].penis to ($NPCName[_i].gender !== "f" ? "clothed" : "none")>>
<<set $NPCName[_i].vagina to ($NPCName[_i].gender !== "m" ? "clothed" : "none")>>
<</if>>
<!-- Set breast defaults-->
<<set _b_mod_lower to Math.clamp($breast_mod, 0, 12)>>
<<set _b_mod_upper to Math.clamp($breast_mod + 12, 0, 12)>>
<!-- can't use breastsize, since that would either break the numberslider
or make one of the sizes always be randomised,
but can use breastdesc not being changed from 0 as a substitute -->
<<if $NPCName[_i].breastdesc is 0 or _args[1] is "breasts">>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].breastsize to 0>>
<<else>>
<<set $NPCName[_i].breastsize to random(_b_mod_lower, _b_mod_upper)>>
<</if>>
<</if>>
<<if $NPCName[_i].breastsize gt 0>>
<<set _brdes to ["nipple","budding","tiny","small","pert","modest","full","large","ample","massive","huge","gigantic","enormous"]>>
<<set $NPCName[_i].breastdesc to _brdes[$NPCName[_i].breastsize]+" breast">>
<<else>>
<<set $NPCName[_i].breastdesc to "nipple">>
<</if>>
<<set $NPCName[_i].breastsdesc to $NPCName[_i].breastdesc + "s">>
<!-- Set pp to defaults-->
/* New way to set upper and lower bounds.
* This method makes use of all other slider positions, but does nothing when slider is between -1 and 1,
* for a total of 15 unique positions vs the current method's 9. (max would be 17)
* Changing the penis_mod slider to range from -7 to 7 would work to make every slider position unique here, but potentially affects unnamed npc generation.
*/
/*
<<set _p_mod_upper to 8>><<set _p_mod_lower to 1>>
<<if $penis_mod gt 0>>
<<set _p_mod_lower += $penis_mod - 1>>
<<elseif $penis_mod lt 0>>
<<set _p_mod_upper += $penis_mod + 1>>
<</if>>
alternative way to write that:
<<set _p_mod_lower to ($penis_mod > 0 ? $penis_mod : 1)>>
<<set _p_mod_upper to ($penis_mod < 0 ? 9 + $penis_mod : 8)>>
*/
<<if $penis_mod is 8>>/*Clumsy way to get average penis size setting working for NNPCs.*/
<<set _p_mod_upper to 8>><<set _p_mod_lower to 8>>
<<elseif $penis_mod gte 6>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 7>>
<<elseif $penis_mod gte 4>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 5>>
<<elseif $penis_mod gte 2>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 3>>
<<elseif $penis_mod gte 0>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -2>>
<<set _p_mod_upper to 7>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -4>>
<<set _p_mod_upper to 5>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -6>>
<<set _p_mod_upper to 3>><<set _p_mod_lower to 1>>
<<else>>
<<set _p_mod_upper to 1>><<set _p_mod_lower to 1>>
<</if>>
<<if $NPCName[_i].penissize is 0 or _args[1] is "penis">>
<<if $NPCName[_i].gender is "f">>
<<set $NPCName[_i].penissize to 0>>
<<set $NPCName[_i].penisdesc to "none">>
<<else>>
<<switch random(_p_mod_lower, _p_mod_upper)>>
<<case 8>>
<<set $NPCName[_i].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<set $NPCName[_i].penissize to 4>>
<<case 5 6 7>>
<<set $NPCName[_i].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<set $NPCName[_i].penissize to 3>>
<<case 2 3 4>>
<<set $NPCName[_i].penisdesc to "penis">>
<<set $NPCName[_i].penissize to 2>>
<<default>>
<<set $NPCName[_i].penisdesc to either("tiny penis","pathetic cock","little penis","small penis","mini penis","micro penis")>>
<<set $NPCName[_i].penissize to 1>>
<</switch>>
<</if>>
<</if>>
<!-- Set pp to size in case PC selected it-->
<<if $NPCName[_i].penissize isnot 0>>
<<switch $NPCName[_i].penissize>>
<<case 4>>
<<set $NPCName[_i].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<case 3>>
<<set $NPCName[_i].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<case 1>>
<<set $NPCName[_i].penisdesc to either("tiny penis","pathetic cock","little penis","small penis","mini penis","micro penis")>>
<<default>>
<<set $NPCName[_i].penisdesc to "penis">>
<</switch>>
<</if>>
<<switch $NPCName[_i].nam>>
<<case "Jordan">> <<set $NPCName[_i].title to ($NPCName[_i].pronoun is "m" ? "priest" : "priestess")>>
<<case "Leighton">> <<set $NPCName[_i].title to ($NPCName[_i].pronoun is "m" ? "headmaster" : "headmistress")>>
<<case "Eden">> <<set $NPCName[_i].title to ($NPCName[_i].pronoun is "m" ? "hunter" : "huntress")>>
<<case "Avery">> <<set $NPCName[_i].title to ($NPCName[_i].pronoun is "m" ? "businessman" : "businesswoman")>>
<</switch>>
<<generatePronouns $NPCName[_i]>>
<</widget>>
<<widget "initnpc">>
<<set _nam to _args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<if $NPCName[_i].init is 0>> <!-- This prevents double-init from wiping variables -->
<<set $NPCName[_i].init to 1>>
<<set $NPCName[_i].trust to 0>>
<<set $NPCName[_i].love to 0>>
<<set $NPCName[_i].dom to 0>>
<<set $NPCName[_i].lust to 0>>
<<set $NPCName[_i].trauma to 0>>
<<set $NPCName[_i].rage to 0>>
<<set $NPCName[_i].state to "active">>
<<set $NPCName[_i].purity to 0>>
<<set $NPCName[_i].corruption to 0>>
<<set $NPCName[_i].chastity to {penis:"", vagina:"", anus:""}>>
<<if !$NPCName[_i].skincolour>>
<<if random(1, 100) lte $blackchance>>
<<set $NPCName[_i].skincolour to "black">>
<<else>>
<<set $NPCName[_i].skincolour to "white">>
<</if>>
<</if>>
<<generatePronouns $NPCName[_i]>>
<<initNNPCClothes _nam>>
<<initNNPCstrapon $NPCName[_i]>>
<!-- Special Cases NNPC Variables, Introductions, Adjustments -->
<<switch _nam>>
<<case Kylar>>
<<set C.npc.Kylar.state to 0>>
<<case Robin>>
<<set $robinSeen to []>>
<<set $NPCName[_i].cdquest to 0>>
<<case River>>
<<if $NPCName[_i].pronoun is "m">>
//리버는 지역 학교에서 수학을 가르친다. 그의 짧은 갈색 머리카락 사이에 드문드문 회색 머리카락이 보이고, 날카로운 파란 눈으로 주변을 세심히 살핀다. 학생들은 그의 수업 중에는 얌전히 있으려 한다.//
<<else>>
//리버는 지역 학교에서 수학을 가르친다. 그녀의 기다란 갈색 머리카락 사이에 드문드문 회색 머리카락이 보이고, 날카로운 파란 눈으로 주변을 세심히 살핀다. 학생들은 그녀의 수업 중에는 얌전히 있으려 한다.//
<</if>>
<<case Leighton>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "headmaster">>
//레이턴은 학교의 교장이다. 그의 눈은 초록색이고, 회색으로 변해가는 검은 머리카락은 잘 손질 되어있다. 레이턴은 키가 크고 위엄 있으며, 학교 학생들에게 단호한 태도를 취한다.//
<<else>>
<<set $NPCName[_i].title to "headmistress">>
//레이턴은 학교의 교장이다. 그녀의 눈은 초록색이고, 회색으로 변해가는 검은 머리카락은 쪽을 쪄서 올려놓았다. 레이턴은 키가 크고 위엄 있으며, 학교 학생들에게 단호한 태도를 취한다.//
<</if>>
<<case Mason>>
<<if $NPCName[_i].pronoun is "m">>
//메이슨은 지역 학교의 수영 선생이다. 그는 학교에서 가장 젊은 선생이며, 일부 학생보다 고작 몇 살 많은 정도이다. 그의 탄탄한 몸은 수업 중에 자연스럽게 과시되나, 학생들이 힐끔거리며 훔쳐보는 것을 그가 알고 있는지는 전혀 내색하지 않는다.//
<<else>>
//메이슨은 지역 학교의 수영 선생이다. 그녀는 학교에서 가장 젊은 선생이며, 일부 학생보다 고작 몇 살 많은 정도이다. 그녀의 탄탄한 몸은 수업 중에 자연스럽게 과시되나, 학생들이 힐끔거리며 훔쳐보는 것을 그가 알고 있는지는 전혀 내색하지 않는다.//
<</if>>
<<set $NPCName[_i].chastityKeyCarried to 0>> /* Mason is carrying the key to unlock Winter's Chastity belt. 1 is carried, 2 player knows it is carried */
<<set $NPCName[_i].chastityRemoved to 0>> /* Number of chastity devices Mason has removed */
<<set $NPCName[_i].chastityRemovalDeclined to 0>> /* Whether you've declined Mason's offer to remove it (prompts more passive checking). Resets when a device is removed */
<<case Winter>>
<<if $NPCName[_i].pronoun is "m">>
//윈터는 지역 학교에서 역사를 가르친다. 그는 나이 지긋한 신사로, 차림새가 단정하며 세련되었다.//
<<else>>
//윈터는 지역 학교에서 역사를 가르친다. 그녀는 나이 지긋한 신사로, 차림새가 단정하며 세련되었다.//
<</if>>
<<case Doren>>
<<if $NPCName[_i].pronoun is "m">>
//도렌은 지역 학교에서 영어를 가르친다. 그의 텁수룩한 붉은 머리와 수염이 사나운 인상을 준다.//
<<else>>
//도렌은 지역 학교에서 영어를 가르친다. 그녀의 텁수룩한 붉은 머리가 사나운 인상을 준다.//
<</if>>
<<case Sirris>>
<<if $NPCName[_i].pronoun is "m">>
//시리스는 지역 학교에서 과학을 가르친다. 그는 차분하고 참을성이 많아, 가끔 교실이 어수선해질 때가 있다.//
<<else>>
//시리스는 지역 학교에서 과학을 가르친다. 그녀는 차분하고 참을성이 많아, 가끔 교실이 어수선해질 때가 있다.//
<</if>>
<<case Eden>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "hunter">>
<<else>>
<<set $NPCName[_i].title to "huntress">>
<</if>>
<<case Avery>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "businessman">>
<<else>>
<<set $NPCName[_i].title to "businesswoman">>
<</if>>
<<case Jordan>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "priest">>
<<else>>
<<set $NPCName[_i].title to "priestess">>
<</if>>
<<case Whitney>>
<<set C.npc.Whitney.dom to 10>>
<<case "Great Hawk">>
<<set C.npc["Great Hawk"].dom to 50>>
<<case Sydney>>
<<set $NPCName[_i].purity to 100>>
<<set $NPCName[_i].chastity to {penis:"chastity belt", vagina:"chastity belt", anus:"anal shield"}>>
<<set $sydneySeen to []>>
<<set $sydneyFirstSeen to "">>
<<set $sydney to {
glasses: "glasses",
hair: "ponytail",
swim: "school",
sexTotal: 0,
rank: "initiate",
}>>
<<case "Ivory Wraith">>
<<checkWraith>>
<<set $genderknown.pushUnique("Ivory Wraith")>>
<<set C.npc["Ivory Wraith"].lust to 0>>
<<if $wraith.state is "haunt">>
<<set C.npc["Ivory Wraith"].lust to 20>>
<<if $wraithPrison and $wraithPrison.vision>>
<<set C.npc["Ivory Wraith"].lust -= 5>>
<</if>>
<</if>>
<<set C.npc["Ivory Wraith"].skincolour to "ghost">>
<<case Remy>>
<<if $remySeen is undefined>>
<<set $remySeen to []>>
<</if>>
<<case Wren>>
<<if $wrenSeen is undefined>>
<<set $wrenSeen to []>>
<</if>>
<<case Niki>>
<<if $nikiSeen is undefined>>
<<set $nikiSeen to []>>
<</if>>
<<default>>
<</switch>>
<</if>>
<</widget>>
<<widget "initNNPCClothes">>
<<set _nam to _args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<set $_generation to (_args[1] ? _args[1] : "none")>>
<<if !$NPCName[_i].outfits or $_generation is "reset" or $_generation is "update">>
<<if $_generation isnot "update">>
<<set $NPCName[_i].outfits to ["naked", "maleDefault", "femaleDefault"]>>
<</if>>
<<switch _nam>>
<<case Kylar>>
<<set $NPCName[_i].outfits.pushUnique(
"maleSchool", "femaleSchool",
"maleSchoolSwim", "femaleSchoolSwim",
"maleTown1", "femaleTown1", "maleWarm1", "femaleWarm1", "coldHoodie"
)>>
<<case Robin>>
<<set $NPCName[_i].outfits.pushUnique(
"maleSchool", "femaleSchool", "maleSchoolLong", "femaleSchoolLong",
"maleSchoolSwimShirt", "femaleSchoolSwim",
"maleTown1", "femaleTown1", "maleWarm1", "femaleWarm1", "coldPuffer", "pyjamas"
)>>
<<case Whitney>>
<<set $NPCName[_i].outfits.pushUnique(
"Whitney", "maleSchoolBlazer", "femaleSchoolBlazer",
"maleSchoolSwim", "femaleSchoolSwim", "coldHoodie"
)>>
<<case Sydney>>
<<set $NPCName[_i].outfits.pushUnique(
"maleSchoolLong", "femaleSchoolLong",
"maleSchoolSwimShirt", "femaleSchoolSwim",
"neutralRobe", "coldTrench"
)>>
<<case Alex>><<set $NPCName[_i].outfits.pushUnique("wildsFlannel", "AlexJorts", "AlexSkirt", "coldCoat")>>
<<case Avery>><<set $NPCName[_i].outfits.pushUnique("business", "maleFormal1", "femaleFormal1", "pyjamas")>>
<<case Eden>><<set $NPCName[_i].outfits.pushUnique("Eden")>>
<<case Morgan>><<set $NPCName[_i].outfits.pushUnique("Morgan")>>
<<case Briar>><<set $NPCName[_i].outfits.pushUnique("maleBriar", "femaleBriar")>>
<<case Darryl>><<set $NPCName[_i].outfits.pushUnique("maleFormal1", "femaleFormal1")>>
<<case Remy>><<set $NPCName[_i].outfits.pushUnique("ridingFormal")>>
<<case Landry>><<set $NPCName[_i].outfits.pushUnique("maleLandry", "femaleLandry")>>
<<case Charlie>><<set $NPCName[_i].outfits.pushUnique("dance")>>
<<case Harper>><<set $NPCName[_i].outfits.pushUnique("doctor")>>
<<case Jordan>><<set $NPCName[_i].outfits.pushUnique("maleRobe", "femaleRobe")>>
<<case Sirris>><<set $NPCName[_i].outfits.pushUnique("teacher", "townTurtleneck", "townCollar")>>
<<case Doren>><<set $NPCName[_i].outfits.pushUnique("teacher", "townTrack", "townCollar")>>
<<case River>><<set $NPCName[_i].outfits.pushUnique("teacher", "neutralRobe", "townCollar")>>
<<case Winter>><<set $NPCName[_i].outfits.pushUnique("teacher")>>
<<case Mason>><<set $NPCName[_i].outfits.pushUnique("teacher", "maleSchoolSwim", "neutralSwim", "townTrack")>>
<<case Leighton>><<set $NPCName[_i].outfits.pushUnique("teacher", "maleFormal1", "femaleFormal1")>>
<<case "Black Wolf" "Great Hawk">><<set $NPCName[_i].outfits to ["naked"]>>
<<case "Ivory Wraith">><<set $NPCName[_i].outfits to ["naked", "moonRobe"]>>
<<default>>
<!-- Maybe should be left as a default case for futureproofing?
Assigns area-appropriate clothes without saving them to the NPC.
If this does not run, named NPC will only have default and naked clothes.
<<set $NPCName[_i].outfits to undefined>> -->
<</switch>>
<</if>>
<<getNNPCClothes _nam>>
<</widget>>
<<widget "getNNPCClothes">>
<<set _nam to _args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<if !$NPCName[_i].outfits>>
<<generateNPCClothes $NPCName[_i]>>
<<run console.log('Named NPC [', $NPCName[_i], '] generated with area-appropriate clothes due to a lack of outfits.')>>
<<else>>
<<switch _nam>>
<<case Alex>>
<<if $location is "alex_cottage" and (Time.hour gte 21 or Time.hour lte 5)>>
<<if $NPCName[_i].pronoun is "m">>
<<npcClothesName $NPCName[_i] "maleAlexSleep">>
<<else>>
<<npcClothesName $NPCName[_i] "femaleAlexSleep">>
<</if>>
<<else>>
<<generateNPCClothes $NPCName[_i]>>
<</if>>
<<case Avery>>
<<if Time.hour gte 18>>
<<npcClothesType $NPCName[_i] "formal">>
<<else>>
<<npcClothesType $NPCName[_i] "business">>
<</if>>
<<case Robin>>
<<run getRobinCrossdressingStatus($NPCName[_i].crossdress)>>
<<set $NPCName[_i].crossdressing to _robin_cd>>
<<run statusCheck("Robin")>>
<<switch _robin_location>>
<<case "sleep">>
<<npcClothesType $NPCName[_i] "sleep">>
<<case "school">>
<<npcClothesType $NPCName[_i] "school">>
<<case "park">>
<<npcClothesType $NPCName[_i] "cold">>
<<case "halloween">>
<<if $halloween_robin_costume>>
<<npcClothesName $NPCName[_i] $halloween_robin_costume>>
<<else>>
<<generateNPCClothes $NPCName[_i]>>
<</if>>
<<default>>
<<generateNPCClothes $NPCName[_i]>>
<</switch>>
<<case Sydney>>
<<sydneySchedule>>
<<switch _sydney_location>>
<<case "temple">>
<<npcClothesType $NPCName[_i] "temple">>
<<case "school" "class" "lunch" "library">>
<<npcClothesType $NPCName[_i] "school">>
<<default>>
<<generateNPCClothes $NPCName[_i]>>
<</switch>>
<<case Kylar>>
<<if $kylar_clothes is "formal">>
<<npcClothesType $NPCName[_i] "formal">>
<<elseif $kylar_clothes is "goth">>
<<npcClothesType $NPCName[_i] "formalRare">>
<<elseif $kylar_clothes is "swimsuit">>
<<npcClothesType $NPCName[_i] "beach">>
<<else>>
<<generateNPCClothes $NPCName[_i]>>
<</if>>
<<case Eden Morgan Briar Landry Remy>>
<<npcClothesType $NPCName[_i] _nam>>
<<case Darryl>>
<<npcClothesType $NPCName[_i] "formal">>
<<case Charlie>>
<<npcClothesType $NPCName[_i] "dance_studio">>
<<case Harper>>
<<npcClothesType $NPCName[_i] "hospital">>
<<case Jordan>>
<<npcClothesType $NPCName[_i] "temple">>
<<case Mason>>
<<npcClothesType $NPCName[_i] "beach">>
<<case "Black Wolf" "Great Hawk">>
<<npcClothesType $NPCName[_i] "naked">>
<<case "Ivory Wraith">>
<<npcClothesType $NPCName[_i] "Wraith">>
<<default>>
<<generateNPCClothes $NPCName[_i]>>
<</switch>>
<</if>>
<<if $NPCName[_i].penis isnot "none">>
<<set $NPCName[_i].penis to ($NPCName[_i].clothes.lower.name is "naked" ? 0 : "clothed")>>
<</if>>
<<if $NPCName[_i].vagina isnot "none">>
<<set $NPCName[_i].vagina to ($NPCName[_i].clothes.lower.name is "naked" ? 0 : "clothed")>>
<</if>>
<<set $NPCName[_i].chest to ($NPCName[_i].clothes.upper.name is "naked" ? 0 : "clothed")>>
<</widget>>
<!-- addNNPCOutfit and removeNNPCOutfit should only ever be used on named NPCs! -->
<<widget "addNNPCOutfit">>
<<set _nam to _args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<set $_newNPCOutfit to _args[1]>>
<<if _args[0] and _args[1]>>
<<if !setup.npcClothesSets.some(set => set.name.includes($_newNPCOutfit))>>
<<error {
message : `NPC (${_nam}) was given invalid outfit (Outfit name: ${$_newNPCOutfit}). Please inform PurityGuy.`,
source : Utils.GetStack()
}>>
<<elseif _i lt 0>>
<<error {
message : `NPC (${_nam}) ${"is"} invalid (Must be a named NPC. check for typos!). Please inform PurityGuy.`,
source : Utils.GetStack()
}>>
<<else>>
<<if !$NPCName[_i].outfits>>
<<set $NPCName[_i].outfits to ["naked", "maleDefault", "femaleDefault"]>>
<</if>>
<<set $NPCName[_i].outfits.pushUnique($_newNPCOutfit)>>
<</if>>
<</if>>
<</widget>>
<<widget "removeNNPCOutfit">>
<<set _nam to _args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<set $_newNPCOutfit to _args[1]>>
<<if _args[0] and _args[1]>>
<<if _i lt 0>>
<<error {
message : `NPC (${_nam}) ${"is"} invalid (Must be a named NPC. Check for typos!). Please inform PurityGuy.`,
source : Utils.GetStack()
}>>
<<elseif !$NPCName[_i].outfits>>
<<error {
message : `NPC (${_nam}) attempted to remove outfit (Outfit name: ${$_newNPCOutfit}) while having no outfits. Why don't you remove that pesky skin of yours? Please inform PurityGuy.`,
source : Utils.GetStack()
}>>
<<elseif !$NPCName[_i].outfits.some(x => x.includes($_newNPCOutfit))>>
<<error {
message : `NPC (${_nam}) had non-existent outfit removed (Outfit name: ${$_newNPCOutfit}). Please inform PurityGuy.`,
source : Utils.GetStack()
}>>
<<else>>
<<set $NPCName[_i].outfits.delete($_newNPCOutfit)>>
<<if $NPCName[_i].outfits.length is 0>>
<<set $NPCName[_i].outfits to undefined>>
<</if>>
<</if>>
<</if>>
<</widget>>
<!-- generates the strapon that the NNPC will use if the scene or rng calls for it. doesn't guarantee they will have it 100% of the time. -->
<<widget "initNNPCstrapon">>
<<set $_npcName to _args[0]>>
<<set $_name to $_npcName.nam>>
<<switch $_name>>
<<case "Whitney">>
<<set $_npcName.strapons to [{"state": "worn", "color": "dark red", "size": 3, "description":"large dark red strap-on cock"}]>>
<<default>>
<<set $_npcName.strapons to []>>
<</switch>>
<</widget>>
<!-- give an NNPC a *new* strapon -->
<!-- <<giveNNPCnewstrapon _npcNameSelect _straponSize _straponColour _straponShape _modifierOptions>> -->
<<widget "giveNNPCnewstrapon">>
<<set $_name to _args[0]>>
<<set $_npcName to $NPCName.find(npc => npc.nam === $_name)>>
<<set $_index to $NPCName.findIndex(npc => npc.nam === $_name)>>
<<if _newStrapon is undefined>>
<<run throw new Error("giveNNPCnewstrapon was run when _newStrapon was undefined! Call generateNewStrapon first!")>>
<<else>>
<<set $_strapon to clone(_newStrapon)>>
<!-- unset _newStrapon so that we can't accidentally dupe strapons. That's right, we're forcing you to generate multiple if you want identical ones. -->
<<unset _newStrapon>>
<</if>>
<!-- if the nnpc's name is in the following list, they will refuse to accept a new strapon -->
<<if !["Whitney"].includes($_name)>>
<<if $_npcName.strapons is undefined or $_npcName.strapons.length is 0>>
<<set $NPCName[$_index].strapons to [$_strapon]>>
<<else>>
<<set $NPCName[$_index].strapons.push($_strapon)>>
<</if>>
<</if>>
<</widget>>
<<widget "npc">>
/* Prepare the call for multiple Named NPCs at the same time.
* We do this by changing all $NPCList[0] calls to $NPCList[x] in which x can be any temporary variable. In this case, we'll use _npcno.
* We also give the option to set the Named NPC in any available row if so desired, by calling a second argument _args[1]. In case no _args[1] is passed, it will default to the first row.
* We also now have the option to have the Named NPC be set into the first available slot instead, by setting the secent argument _args[1] to a negative number, such as -1. However this will bypass the check for npcs that have broken free from a previous passage.
* Remember: available rows go from 0 to 5 ($NPCList[0] to $NPCList[5]). No more than that.
*/
<<if _args[1] lt 0>>
<<for _controller to 0; _controller lte $NPCList.length; _controller++>>
<<if _controller gte 6>>
<!-- Since 6 is past our limit, we want to alert the user something went wrong. For simplicity, we'll set _npcno to 0 and overwrite $NPCList[0] -->
<span class="red"> Error: There are already 6 active NPCs. Clearing NPC 0 to make space for Named NPC.</span>
<<set _npcno to 0>>
<<clearsinglenpc 0>>
<<set _overwrite to true>>
<<break>> <!-- Always remember to break the for loop when the condition is met -->
<</if>>
<<if $NPCList[_controller].gender is undefined and $NPCList[_controller].description is undefined>>
<!-- These comparisons could be changed to a proper variable, for example $NPCList[x].active which would store if NPC x is active or not. To make things simple, we compare to .gender and .description since those two are always set to something other than 0 if the NPC in question is in fact active -->
<<set _npcno to clone(_controller)>>
<<break>> <!-- Always remember to break the for loop when the condition is met -->
<</if>>
<</for>>
<<elseif _args[1]>>
<<set _npcno to _args[1] - 1>>
<<else>>
<<set _npcno to 0>>
<</if>>
<<if _npcno is 0 and $enemyno gte 1 and !_overwrite>>
<<set $endeventerror to $lastgenerated>>
<<endevent phaseless>>
<</if>>
<<set $lastgenerated to $passage>>
<<set _nam to _args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<!-- Initialise NPC on first time called, introducing them to PC -->
<<if $NPCName[_i].init isnot 1>>
<<initnpc _nam>>
<</if>>
<!-- Determine what outfit the NPC should be wearing -->
<<if !$NPCName[_i].outfits>>
<<initNNPCClothes _nam>>
<<else>>
<<getNNPCClothes _nam>>
<</if>>
<<if !$NPCName[_i].strapons>>
<<initNNPCstrapon $NPCName[_i]>>
<</if>>
<<set $NPCList[_npcno].virginity to $NPCName[_i].virginity>>
<!-- Set global variables -->
/* Both $npc and $npcnum will keep defined NPCs in the order they were defined.
* DO NOT COMPARE NEITHER $npc NOR $npcnum TO $NPCList.
* Since when defining an NPC one can choose in which row of $NPCList to put it, comparing them could result in missmatches.
*/
<<set $npc.push(_nam)>>
<<set $npcnum.push(_i)>>
<<set $NPCList[_npcno].fullDescription to _nam>>
<!-- Set a variable to be compared to $NPCList, for simplicity. The row indicates which NPC it is, value is where in $NPCList it was defined. -->
<<set $npcrow.push(_npcno)>>
<<if $npc.length gt 1>>
<<set $pronoun to "t">> <!-- In case more than 1 Named NPC is defined, we set pronoun to "they". -->
<<else>>
<<set $pronoun to $NPCName[_i].pronoun>>
<</if>>
/*Sets up multiple orgasms, code needs work*/
/*<<set $NPCList[0].maxOrgasms to 1>>
<<set $NPCList[0].orgasms to 0>>
<<if $NPCList[0].fullDescription is "Robin">>
<<set $NPCList[0].maxOrgasms to 2>>
<<set $setupMidOrgasm to true>>
<</if>>
*/
<!-- Set combat variables -->
<<set $NPCList[_npcno].pronoun to $NPCName[_i].pronoun>>
<<set $NPCList[_npcno].pronouns to clone($NPCName[_i].pronouns)>>
<<set $NPCList[_npcno].gender to $NPCName[_i].gender>>
<<set $NPCList[_npcno].type to $NPCName[_i].type>>
<<set $NPCList[_npcno].lefthand to 0>>
<<set $NPCList[_npcno].righthand to 0>>
<<set $NPCList[_npcno].mouth to 0>>
<<set $NPCList[_npcno].anus to 0>>/* is not actually used anywhere */
<<set $NPCList[_npcno].chest to 0>>
<<set $NPCList[_npcno].traits to []>>
<<switch _nam>>
<<case "Eden" "Black Wolf" "Great Hawk">>
<<set $NPCList[_npcno].health to 600>>
<<set $NPCList[_npcno].healthmax to 600>>
<<case "Bailey">>
<<set $NPCList[_npcno].health to 400>>
<<set $NPCList[_npcno].healthmax to 400>>
<<case "Harper">>
<<set $NPCList[_npcno].health to 200>>
<<set $NPCList[_npcno].healthmax to 200>>
<<set $NPCList[_npcno].traits.push("hypnotist")>>
<<case "Ivory Wraith">>
<<statsWraith>>
<<set $NPCList[_npcno].health to _wraithHP>>
<<set $NPCList[_npcno].healthmax to _wraithHP>>
<<set $NPCList[_npcno].traits to ["brooding", "watchful", "willful", "beautiful"]>>
<<set _condomIgnore to true>>
<<case "Alex">>
<<set $NPCList[_npcno].health to 200>>
<<set $NPCList[_npcno].healthmax to 200>>
/* Alex never thinks to bring a condom. */
<<set _condomIgnore to true>>
<<case "Morgan">>
<<set $NPCList[_npcno].health to 200>>
<<set $NPCList[_npcno].healthmax to 200>>
/* I'm so sorry.*/
<<set $NPCName[_i].pregnancyAvoidance to random(0,100)>>
<<default>>
<<set $NPCList[_npcno].health to 200>>
<<set $NPCList[_npcno].healthmax to 200>>
<</switch>>
<<set $NPCList[_npcno].breastsize to $NPCName[_i].breastsize>>
<<set $NPCList[_npcno].breastsdesc to $NPCName[_i].breastsdesc>>
<<set $NPCList[_npcno].breastdesc to $NPCName[_i].breastdesc>>
<<set $NPCList[_npcno].vagina to $NPCName[_i].vagina>>
<<if $breastfeedingdisable is "f" and _nam is "Morgan" and $NPCName[_i].pronoun is "f" and $NPCName[_i].breastsize gt 0>>
<<set $NPCList[_npcno].lactation to 1>>
<</if>>
<<set $NPCList[_npcno].penis to $NPCName[_i].penis>>
<<set $NPCList[_npcno].penissize to $NPCName[_i].penissize>>
<<set $NPCList[_npcno].penisdesc to $NPCName[_i].penisdesc>>
<<set $NPCList[_npcno].chastity to clone($NPCName[_i].chastity)>>
<<set $NPCList[_npcno].clothes to clone($NPCName[_i].clothes)>>
<<set $NPCList[_npcno].chest to clone($NPCName[_i].chest)>>
<<if $NPCList[_npcno].penis is "none" and $NPCName[_i].strapons and $NPCName[_i].strapons.length gt 0 and random(0,99) lt $straponchance>>
<<set $NPCList[_npcno].penis to $NPCList[_npcno].vagina>>
<<set $NPCList[_npcno].vagina to "none">>
<<set $NPCList[_npcno].gender to "m">>
<<set $_strapon to clone($NPCName[_i].strapons.random())>>
<<setNPCStrapon $NPCList[_npcno] $_strapon>>
<</if>>
<<set $NPCList[_npcno].skincolour to $NPCName[_i].skincolour>>
<<set $NPCList[_npcno].insecurity to $NPCName[_i].insecurity>>
<<set $NPCList[_npcno].description to $NPCName[_i].title>>
<<set $NPCList[_npcno].insecurity to $NPCName[_i].insecurity>>
<<set $NPCList[_npcno].description to $NPCName[_i].title>>
<<set $NPCList[_npcno].adult to $NPCName[_i].adult>>
<<set $NPCList[_npcno].teen to $NPCName[_i].teen>>
<<set $NPCList[_npcno].location to {
head: 0,
genitals: 0,
}>>
<<set $NPCList[_npcno].bold to 0>>
<<set $NPCList[_npcno].condom to false>>
<<set $NPCList[_npcno].pregnancyAvoidance to $NPCName[_i].pregnancyAvoidance>>
<<if $condomLvl gte 2>>
<!-- 50 is the threshold for named NPCs bringing their own condoms, do not change -->
<<if ($NPCList[_npcno].pregnancyAvoidance gte 50 and !_condomIgnore)>>
<<set $NPCList[_npcno].condom to {
willUse: true,
state: (random(0,100) gt 98 ? "defective" : "normal"),
type: "plain",
colour: setup.colours.condom[random(0, (setup.colours.condom.length -1))].csstext,
worn: false
}>>
<!-- Kylar brings their own sabotaged condoms -->
<<elseif _nam is "Kylar">>
<<set $NPCList[_npcno].condom to {
willUse: false,
state: "sabotaged",
type: "plain",
colour: setup.colours.condom[random(0, (setup.colours.condom.length -1))].csstext,
worn: false
}>>
<</if>>
<</if>>
<!-- Whitney and Avery should wear strap-ons based on strap-on chance -->
<<if $NPCList[_npcno].penis is "none" and (_nam is "Whitney" or _nam is "Avery") and !_strapIgnore and random(0,99) lt $straponchance>>
<<npcstrapon _npcno>>
<</if>>
<<if _nam is "Sydney" and $sydney_toy isnot undefined>>
<<giveNPCsextoy _npcno $sydney_toy>>
<</if>>
<!-- Following sections adjusted for the changes converting from $claws to .claws -->
<!-- Adjust for Beast type NNPCs: Black Wolf -->
<!-- Changed all instances of zeroes (0) to _npcno in the event multi-beast is properly implemented -->
<<if $NPCList[_npcno].type is "wolf">>
<<set $beastname to "blackwolf">>
<<set $NPCList[_npcno].lefthand to "none">>
<<set $NPCList[_npcno].righthand to "none">>
<<set $NPCList[_npcno].stance to "approach">>
<<if $daily.bwMonsterRoll isnot undefined and $blackwolfmonster is 1>>
<<if $daily.bwMonsterRoll is true>>
<<set $NPCList[_npcno].monster to "monster">>
<<set $monster to 1>><<set _monsterOverride to true>>
<<set $NPCList[_npcno].type to ($NPCList[0].pronoun is "f" ? "wolfgirl" : "wolfboy")>>
<<set $NPCList[_npcno].lefthand to 0>>
<<set $NPCList[_npcno].righthand to 0>>
<<run delete $NPCList[_npcno].claws>>
<<else>>
<<set $NPCList[_npcno].monster to 0>>
<<set $NPCList[_npcno].pronoun to "i">>
<<set $NPCList[_npcno].claws to "claws">>
<</if>>
<<elseif $blackwolfmonster gte 1>>
<<if ($monsterchance gte $rng and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($blackwolfmonster is 2)>>
<<set $daily.bwMonsterRoll to true>>
<<set $NPCList[_npcno].monster to "monster">>
<<set $monster to 1>><<set _monsterOverride to true>>
<<set $NPCList[_npcno].type to ($NPCList[0].pronoun is "f" ? "wolfgirl" : "wolfboy")>>
<<set $NPCList[_npcno].lefthand to 0>>
<<set $NPCList[_npcno].righthand to 0>>
<<run delete $NPCList[_npcno].claws>>
<<else>>
<<set $daily.bwMonsterRoll to false>>
<<set $NPCList[_npcno].monster to 0>>
<<set $NPCList[_npcno].pronoun to "i">>
<<set $NPCList[_npcno].claws to "claws">>
<</if>>
<<else>>
<<set $daily.bwMonsterRoll to false>>
<<set $NPCList[_npcno].monster to 0>>
<<set $NPCList[_npcno].pronoun to "i">>
<<set $NPCList[_npcno].claws to "claws">>
<</if>>
<</if>>
<!-- Adjust for Beast type NNPCs: Great Hawk -->
<<if $NPCList[_npcno].type is "hawk">>
<<set $beastname to "greathawk">>
<<set $NPCList[_npcno].lefthand to "none">>
<<set $NPCList[_npcno].righthand to "none">>
<<set $NPCList[_npcno].stance to "approach">>
<<if $daily.ghMonsterRoll isnot undefined and $greathawkmonster is 1>>
<<if $daily.ghMonsterRoll is true>>
<<set $NPCList[_npcno].monster to "monster">>
<<set $monster to 1>><<set _monsterOverride to true>>
<<set $NPCList[_npcno].type to "harpy">>
<<set $NPCList[_npcno].lefthand to 0>>
<<set $NPCList[_npcno].righthand to 0>>
<<run delete $NPCList[_npcno].claws>>
<<else>>
<<set $NPCList[_npcno].monster to 0>>
<<set $NPCList[_npcno].pronoun to "i">>
<<set $NPCList[_npcno].claws to "talons">>
<</if>>
<<elseif $greathawkmonster gte 1 or $bestialitydisable is "t">>
<<if ($monsterchance gte $rng and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($greathawkmonster is 2) or ($bestialitydisable is "t")>>
<<set $daily.ghMonsterRoll to true>>
<<set $NPCList[_npcno].monster to "monster">>
<<set $monster to 1>><<set _monsterOverride to true>>
<<set $NPCList[_npcno].type to "harpy">>
<<set $NPCList[_npcno].lefthand to 0>>
<<set $NPCList[_npcno].righthand to 0>>
<<run delete $NPCList[_npcno].claws>>
<<else>>
<<set $daily.ghMonsterRoll to false>>
<<set $NPCList[_npcno].monster to 0>>
<<set $NPCList[_npcno].pronoun to "i">>
<<set $NPCList[_npcno].claws to "talons">>
<</if>>
<<else>>
<<set $daily.ghMonsterRoll to false>>
<<set $NPCList[_npcno].monster to 0>>
<<set $NPCList[_npcno].pronoun to "i">>
<<set $NPCList[_npcno].claws to "talons">>
<</if>>
<</if>>
<<if $enemyno lt 6>><<set $enemyno += 1>><</if>>
<<if $NPCList[0].monster is "monster" or _monsterOverride>>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
/*Run pregnancy Checks*/
<<if playerIsPregnant() and playerBellyVisible(true) and _nam isnot "Robin">>
<<setKnowsAboutPregnancy "pc" _args[0]>>
<</if>>
<<if npcIsPregnant(_args[0]) and npcBellyVisible(_args[0])>>
<<setKnowsAboutPregnancy _args[0] "pc">>
<</if>>
<<set $NPCList[_npcno].index to _npcno>>
<<run EventSystem.push($passage, _npcno, $timeStamp)>>
<<set $index to _npcno>>
<</widget>>
<<widget "npcrelationship">>
<!-- Robin, Avery, Kylar are unique and are treated differently -->
<<set _i to V.NPCName.findIndex(i => i.nam === _args[0])>>
<<if _i !== -1>>
<<set _npc to _args[0]>>
<<else>>
<<error { message: "<<npcrelationship>> was provided incorrect arguments" }>>
<</if>>
<<if $NPCName[_i].init is 1>>
<<relationshiptext>>
<br>
<</if>>
<</widget>>
<<widget "npcincr">>
<!-- Arguments passed are NNPC name, variable type, and value (+/-)-->
<<set _nam to _args[0]>>
<<set _var to _args[1]>>
<<set _val to _args[2]>>
<<if _args[3]>>
<<set _cheat to _args[3]>>
<</if>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<switch _var>>
<<case love>>
<<set $NPCName[_i].love += _val>>
<<case dom>>
<<set $NPCName[_i].dom += _val>>
<<case trust>>
<<set $NPCName[_i].trust += _val>>
<<case lust>>
<<if _nam is "Sydney" and !_sydneyChastity and _val gt 0 and !_cheat>>
<<set $NPCName[_i].lust += (_val + 1)>>
<<else>>
<<set $NPCName[_i].lust += _val>>
<</if>>
<<set _lustincr to 1>>
<<case rage>>
<<set $NPCName[_i].rage += _val>>
<<case state>>
<<set $NPCName[_i].state to _val>>
<<case init>>
<<set $NPCName[_i].init to _val>>
<<case trauma>>
<<if _nam is "Robin" and _val lt 0>>
<<set $NPCName[_i].trauma += Math.round(_val * ($robinTraumaMultiplier || 1))>>
<<if $NPCName[_i].trauma lt 0>>
<<set $NPCName[_i].trauma = 0>>
<</if>>
<<else>>
<<set $NPCName[_i].trauma += _val>>
<<if $NPCName[_i].trauma gt 100>>
<<set $NPCName[_i].trauma = 100>>
<</if>>
<</if>>
<<case purity>>
<<if $NPCName[_i].corruption gt 0>>
<<set $NPCName[_i].corruption -= _val>>
<<if $NPCName[_i].corruption lte 0>>
<<if $purityEvent is 1>>
<<set _rollover to -$NPCName[_i].corruption>>
<<set $NPCName[_i].purity += (_rollover + 4)>>
<<set $NPCName[_i].corruption = 0>>
<<set $purityRollover to 1>>
<<else>>
<<set $NPCName[_i].corruption = 1>>
<</if>>
<</if>>
<<else>>
<<set $NPCName[_i].purity += _val>>
<<if $NPCName[_i].purity lte 0>>
<<if $corruptionEvent is 1>>
<<set _rollover to -$NPCName[_i].purity>>
<<set $NPCName[_i].corruption += (_rollover + 10)>>
<<set $NPCName[_i].purity = 0>>
<<set $corruptionRollover to 1>>
<<else>>
<<set $NPCName[_i].purity = 1>>
<</if>>
<</if>>
<<if $NPCName[_i].purity gte 100 and ($NPCName[_i].virginity.vaginal isnot true or $NPCName[_i].virginity.penile isnot true)>>
<<set $NPCName[_i].purity = 99>>
<</if>>
<<if $NPCName[_i].purity lte 50 and _val lt 0 and _lustincr isnot 1>>
<<npcincr Sydney lust 1>>
<</if>>
<</if>>
<<unset $purityEvent>>
<<unset $corruptionEvent>>
<<default>>
<span class="red">NPCINCR error - Unknown variable _var</span>
<br><br>
<</switch>>
<<relationshipclamp>>
<</widget>>
<<widget "npcset">>
<!-- Sets selected NNPC variables using NNPC name-->
<!-- Arguements passed are NNPC name, variable type, value -->
<<set _nam to _args[0]>>
<<set _var to _args[1]>>
<<set _val to _args[2]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<switch _var>>
<<case love>>
<<set $NPCName[_i].love to _val>>
<<case dom>>
<<set $NPCName[_i].dom to _val>>
<<case trust>>
<<set $NPCName[_i].trust to _val>>
<<case lust>>
<<set $NPCName[_i].lust to _val>>
<<case rage>>
<<set $NPCName[_i].rage to _val>>
<<case state>>
<<set $NPCName[_i].state to _val>>
<<case init>>
<<set $NPCName[_i].init to _val>>
<<case trauma>>
<<set $NPCName[_i].trauma to _val>>
<<case purity>>
<<set $NPCName[_i].purity to _val>>
<<case corruption>>
<<set $NPCName[_i].corruption to _val>>
<<default>>
<span class="red">NPCSET error - Unknown value _var</span>
<br><br>
<</switch>>
<</widget>>
<<widget "relationshiptext">>
<!-- Special cases for Robin, Avery, Kylar, Whitney, Sydney, Alex, Wraith -->
<<switch _npc>>
<<case Robin>>
로빈은
<<if $robin.timer.hurt gte 2>>
<span class="red">배신당했다고 느끼고 있다.</span>
<<elseif $robin.timer.hurt gte 1>>
<span class="purple">갈등을 겪는 중이라고 느끼고 있다.</span>
<<elseif $robinromance is 1>>
<<if $NPCName[_i].trauma gte 80>>
<<if $NPCName[_i].lust gte 50>>
<span class="red">당신이 필요해서 어쩔 줄 모른다.</span>
<<else>>
<span class="red">당신 없이는 아무것도 아니다.</span>
<</if>>
<<elseif $NPCName[_i].dom gte 40>>
<span class="lewd">당신을 귀여워한다.</span>
<<else>>
<span class="lewd">당신을 사랑한다.</span>
<</if>>
<<elseif $NPCName[_i].trauma gte 80>>
<span class="red">정신적인 충격을 받았다.</span>
<<elseif $NPCName[_i].trauma gte 40>>
<span class="red">고통받고 있다.</span>
<<elseif $NPCName[_i].trauma gte 10>>
<span class="purple">불안해하고 있다.</span>
<<elseif $NPCName[_i].dom gte 80>>
<span class="teal">당신을 보호하려 한다.</span>
<<elseif $NPCName[_i].dom gte 20>>
<span class="teal">당신을 <<nnpc_his_ yi "Robin">> 절친이라 생각한다.</span>
<<else>>
<span class="teal">당신을 우러러보고 있다.</span>
<</if>>
<<case Avery>>
에이버리는
<<if $NPCName[_i].state is "dismissed">>
<span class="red">떠났다.</span>
<<elseif $NPCName[_i].rage gte 96>>
<span class="red">당신을 거의 포기했다.</span>
<<elseif $NPCName[_i].love gte 60>>
<<if $NPCName[_i].rage gte 60>>
<span class="pink">당신에게 격노하고 있다.</span>
<<elseif $NPCName[_i].rage gte 20>>
<span class="blue">당신을 더욱 단단한 목줄에 매고 싶어한다.</span>
<<else>>
<span class="green">당신을 소중하게 여긴다.</span>
<</if>>
<<elseif $NPCName[_i].love gte 20>>
<<if $NPCName[_i].rage gte 60>>
<span class="pink">당신에게 격분해 있다.</span>
<<elseif $NPCName[_i].rage gte 20>>
<span class="purple">당신을 자신의 소유물로 보고 있다.</span>
<<else>>
<span class="teal">당신을 귀엽다고 생각한다.</span>
<</if>>
<<else>>
<<if $NPCName[_i].rage gte 60>>
<span class="pink">당신이 무례하다고 생각한다.</span>
<<elseif $NPCName[_i].rage gte 20>>
<span class="blue">당신을 버릇없는 애새끼라 생각한다.</span>
<<else>>
당신에 대한 확고한 의견이 없다.
<</if>>
<</if>>
<<case Kylar>>
카일라는
<<if $NPCName[_i].state is "prison" and $location isnot "prison">>
<span class="red">수감되었다.</span>
<<elseif $NPCName[_i].love gte 90>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">히스테릭하다.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">당신에게 사로잡혀 있다.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="blue">당신에게 사로잡혀 있다.</span>
<<else>>
<span class="green">당신에게 사로잡혀 있다.</span>
<</if>>
<<elseif $NPCName[_i].love gte 60>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">히스테릭하다.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">당신에게 반해있다.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="purple">당신에게 반해있다.</span>
<<else>>
<span class="teal">당신에게 반해있다.</span>
<</if>>
<<elseif $NPCName[_i].love gte 30>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">히스테릭하다.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">당신에게 푹 빠져있다.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="purple">당신에게 푹 빠져있다.</span>
<<else>>
<span class="lblue">당신에게 푹 빠져있다.</span>
<</if>>
<<else>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">히스테릭하다.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">당신에게 집착하고 있다.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="purple">당신에게 집착하고 있다.</span>
<<else>>
<span class="blue">당신에게 집착하고 있다.</span>
<</if>>
<</if>>
<<case Whitney>>
휘트니는
<<if $NPCName[_i].state is "dungeon">>
<span class="red">이제 학교에 없다.</span>
<<elseif $whitneyRescueStatus isnot undefined>>
<<if $whitneyRescueStatus is "humiliated" and !$whitneyRescueTimer>>
<span class="red">취약한 상태다.</span>
<<elseif $whitneyRescueStatus is "humiliated">>
<span class="red">굴욕을 당했다.</span>
<<elseif $whitneyRescueStatus is "shaken">>
<span class="pink">불안하게 동요하고 있다.</span>
<<elseif $whitneyRescueStatus is "grateful">>
<span class="green">고마워하고 있다.</span>
<</if>>
<<elseif $NPCName[_i].love gte 20>>
<<if $NPCName[_i].lust gte 60>>
<span class="lewd">뭔가 재미있는 것을 하고 싶어한다.</span>
<<else>>
<<if $NPCName[_i].dom gte 20>>
<span class="lewd">당신을 소유하고 있다.</span>
<<elseif $NPCName[_i].dom lte 8>>
당신이 <span class="green"><<nnpc_his_ yi "Whitney">> <<girlfriendPost "이라">>고 생각하고 있다.</span>
<<else>>
<span class="lewd">당신이 <<nnpc_his_ yi "Whitney">> 애완동물이라고 생각하고 있다.</span>
<</if>>
<</if>>
<<elseif $NPCName[_i].love lte 5>>
<<if $NPCName[_i].lust gte 60>>
<<if $NPCName[_i].dom gte 18>>
<span class="pink">당신이 애원하도록 만들고 싶어한다.</span>
<<else>>
<span class="pink">당신이 애원하는 소리를 듣고 싶어한다.</span>
<</if>>
<<else>>
<<if $NPCName[_i].dom gte 20>>
당신이 <span class="red">한심하다</span>고 생각한다.
<<elseif $NPCName[_i].dom lte 7>>
<<if $NPCName[_i].dom lte 2 and $NPCName[_i].love lte 2>>
<span class="red">당신에게 복수를 하려고 한다.</span>
<<else>>
당신이 <span class="red"><<nnpc_his_ yi "Whitney">> 평판에 위협</span>이 된다고 생각하고 있다.
<</if>>
<<else>>
당신이 <span class="red">괴짜</span>라고 생각한다.
<</if>>
<</if>>
<<else>>
<<if $NPCName[_i].dom gte 20>>
당신을 <span class="teal">괴롭히는게 재미있다</span>고 생각하고 있다.
<<elseif $NPCName[_i].dom lte 8>>
당신이 <span class="purple">짜증난다</span>고 생각한다.
<<else>>
당신이 <span class="pink">쉬운 목표물</span>이라고 생각한다.
<</if>>
<</if>>
<<case Sydney>>
시드니는
<<if $sydneyromance is 1>>
<<if $NPCName[_i].purity gt 80>>
<<if $NPCName[_i].lust gte 60>>
<span class="lewd">당신 말고는 생각할 수 없다.</span>
<<else>>
<span class="lewd">말로 표현할 수 없을 만큼 당신을 사랑한다.</span>
<</if>>
<<elseif $NPCName[_i].purity gte 40>>
<<if $NPCName[_i].lust gte 30>>
<span class="lewd">당신이 만져주기를 열망한다.</span>
<<else>>
<span class="lewd">당신에게 얽매여 있다고 느낀다.</span>
<</if>>
<<elseif $NPCName[_i].corruption gte 40>>
<<if $NPCName[_i].lust gte 20>>
<span class="lewd">당신에게 <<if $NPCName[_i].virginity.vaginal is true and $NPCName[_i].virginity.penile is true>>순결을 바치기를<<else>>더럽혀지기를<</if>> 바란다.</span>
<<else>>
<span class="lewd">말로 표현할 수 없을 만큼 당신을 사랑한다.</span>
<</if>>
<<elseif $NPCName[_i].corruption gte 10>>
<<if $NPCName[_i].lust gte 10>>
<span class="lewd">당신이 만져주기를 갈망한다.</span>
<<else>>
<span class="lewd">당신에게 속해 있다.</span>
<</if>>
<<else>>
<span class="lewd">당신을 사랑한다.</span>
<</if>>
<<elseif $NPCName[_i].love gte 60>>
<<if $NPCName[_i].purity gte 50>>
<<if $purity lte 500 or $demon gte 6>>
<span class="blue">당신을 구원해주고 싶어한다.</span>
<<elseif $temple_rank is "monk" or $temple_rank is "priest" or $angel gte 6>>
<span class="green">천사가 강림했다고 여긴다.</span>
<<elseif $temple_rank is "initiate">>
<span class="green">당신이 영재라고 여긴다.</span>
<<else>>
<span class="green">당신에게 매우 애정을 느낀다.</span>
<</if>>
<<elseif $NPCName[_i].corruption gte 10>>
<span class="lewd">당신에게 영향을 받고 있다.</span>
<<else>>
<span class="purple">갈피를 잡지 못하고 있다.</span>
<</if>>
<<elseif $NPCName[_i].love gte 30>>
<<if $NPCName[_i].purity gte 50>>
<<if $purity lte 500 or $demon gte 6>>
당신이 <span class="blue">잘못 인도되었다고</span> 생각한다.
<<elseif $temple_rank is "monk" or $temple_rank is "priest" or $angel gte 6>>
<span class="teal">당신을 우러러보고 있다.</span>
<<elseif $temple_rank is "initiate">>
<span class="teal">당신과 동등하다고 본다.</span>
<<else>>
<span class="teal">당신과 같이 있는 것을 즐긴다.</span>
<</if>>
<<elseif $NPCName[_i].corruption gte 10>>
<span class="pink">당신을 더 잘 알기를 원한다.</span>
<<else>>
<span class="purple">갈등을 겪고 있다.</span>
<</if>>
<<elseif $NPCName[_i].love gte 10>>
<<if $sydneySeen and $sydneySeen.includes("initiate")>>
<<if $purity lte 500 or $demon gte 6>>
<span class="pink">당신이 정도를 벗어났다고 생각한다.</span>
<<else>>
<span class="lblue">당신을 믿음직하다고 여긴다.</span>
<</if>>
<<else>>
<span class="lblue">당신에게 흥미를 느낀다.</span>
<</if>>
<<else>>
<<if $sydneySeen and $sydneySeen.includes("initiate")>>
<<if $purity lte 500 or $demon gte 6>>
<span class="red">당신이 이교도라고 생각한다.</span>
<<elseif $sydney.rank is "initiate" and $temple_rank is "initiate">>
<span class="blue">다른 수련생을 알게 되어 기뻐하고 있다.</span>
<<else>>
<span class="blue">다른 교인을 알게 되어 기뻐하고 있다.</span>
<</if>>
<<else>>
당신에 대한 확고한 의견이 없다.
<</if>>
<</if>>
<<case Alex>>
알렉스는
<<if $alex_countdown is undefined and $farm_stage gte 7>>
<<if $NPCName[_i].lust gte 60>>
<span class="lewd">해가 <<if Time.dayState is "night">>뜰<<else>>질<</if>> 때까지 당신에게 올라타고 싶어한다.</span>
<<elseif $NPCName[_i].dom gte 30>>
<span class="lewd">주도권을 쥐고 있다.</span>
<<elseif $NPCName[_i].dom lte -30>>
<span class="lewd">당신에게 의존하고 있다.</span>
<<else>>
<span class="lewd">당신이 <<nnpc_his_ yi "Alex">> 파트너라고 생각하고 있다.</span>
<</if>>
<<elseif $farm_stage gte 6>>
<<if $NPCName[_i].dom gte 30>>
<span class="pink">주도권을 쥐고 있다.</span>
<<elseif $NPCName[_i].dom lte -30>>
<span class="teal">당신에게 의존하고 있다.</span>
<<else>>
<span class="blue">말 할 수 없을 정도로 감사하고 있다.</span>
<</if>>
<<elseif $farm_stage gte 5>>
<<if $NPCName[_i].dom gte 10>>
<span class="blue">당신을 존중하고 있다.</span>
<<elseif $NPCName[_i].dom lte -10>>
<span class="blue">당신을 존경하고 있다.</span>
<<else>>
<span class="blue">당신에게 고마워하고 있다.</span>
<</if>>
<<elseif $farm_stage gte 4>>
<<if $NPCName[_i].dom gte 10>>
<span class="green">당신이 책임있는 사람이라고 생각하고 있다.</span>
<<elseif $NPCName[_i].dom lte -10>>
<span class="green">당신이 유능하다고 생각하고 있다.</span>
<<else>>
<span class="green">당신이 근처에 있는 것을 좋아하고 있다.</span>
<</if>>
<<elseif $NPCName[_i].love gte 10>>
<span class="green">도움을 받을 수 있어 기뻐하고 있다.</span>
<<elseif $NPCName[_i].love lte -10>>
<<if $NPCName[_i].lust gte 10>>
<span class="purple">당신이 변태라고 생각하고 있다.</span>
<<elseif $NPCName[_i].dom gte 10>>
<span class="red">새 농장 일꾼을 원하고 있다.</span>
<<else>>
<span class="red">당신이 방해라고 생각하고 있다.</span>
<</if>>
<<else>>
당신에 대한 확고한 의견이 없다.
<</if>>
<<case "Ivory Wraith">>
<<if $wraith>>
<<if $wraith.hunt and !$wraith.type>>
유령은
<<if $wraith.state is "haunt">>
<span class="red">맹렬하게 당신을 사냥하고 있다.</span>
<<else>>
<span class="blue">당신 뒤를 쫓고 있다.</span>
<</if>>
<<elseif _rngWraithLineChance is 1>>
<<if !_rngWraithLine>>
<<set _rngWraithLine to true>>
<<silently>><<speechWraith "lines">><</silently>>
<</if>>
_line1
<<elseif $bus isnot "lake_ruin_prison" and !$wraith.type and Time.isBloodMoon()>>
유령은
<<if $wraith.state is "haunt">>
<span class="red">당신을 찾고 있다.</span>
<<else>>
<span class="blue">서성거리고 있다.</span>
<</if>>
<<else>>
유령은
<<if $wraith.state is "haunt">>
<<if $NPCName[_i].lust gte 18>>
<span class="red">미쳐있다.</span>
<<elseif $NPCName[_i].lust gte 14>>
<span class="pink">격노해 있다.</span>
<<else>>
<span class="purple">원한을 가지고 있다.</span>
<</if>>
<<elseif $wraith.state is "despair">>
<<if $NPCName[_i].lust gte 18>>
<span class="red">미쳐있다.</span>
<<elseif $NPCName[_i].lust gte 14>>
<span class="pink">비통해 하고 있다.</span>
<<else>>
<span class="purple">우울해 하고 있다.</span>
<</if>>
<<else>>
<<if $NPCName[_i].lust gte 15>>
<span class="purple">당신에게 집착하고 있다.</span>
<<elseif $NPCName[_i].lust gte 6>>
<span class="purple">당신에게 강한 흥미를 가지고 있다.</span>
<<else>>
<span class="blue">당신을 보고 즐거워하고 있다.</span>
<</if>>
<</if>>
<</if>>
<</if>>
<<case "Great Hawk">>
거대 매는
<<if $syndromebird is 1>>
<<if $NPCName[_i].love gte 60>>
<<if $NPCName[_i].dom gte 50>>
당신이 <span class="lewd"><<nnpc_his_ yi "Great Hawk">> <<wife_ ra>>고 주장했다.</span>
<<elseif $NPCName[_i].dom gte 20>>
<span class="lewd">당신이 <<nnpc_his_ yi "Great Hawk">> <<wife_ ra>>고 생각한다.</span>
<<else>>
<span class="lewd">당신이 좋은 <<wife_ ra>>고 생각한다.</span>
<</if>>
<<elseif $NPCName[_i].love gte 20>>
<<if $NPCName[_i].dom gte 50>>
<span class="red">당신이 <<nnpc_his_ yi "Great Hawk">> 보살핌 안으로 돌아오기를 원한다.</span>
<<elseif $NPCName[_i].dom gte 20>>
<span class="red">곤혹스러워하고 있다.</span>
<<else>>
<span class="red">당신의 보살핌을 간절히 바라고 있다.</span>
<</if>>
<<else>>
<<if $NPCName[_i].dom gte 50>>
<span class="teal">당신을 짝짓기 상대로 원한다.</span>
<<elseif $NPCName[_i].dom gte 20>>
is lonely.
<<else>>
<span class="teal">당신에게 홀딱 반해 있다.</span>
<</if>>
<</if>>
<<else>>
<span class="red">당신이 영원히 머무르기를 원하고 있다.</span>
<</if>>
<<case "Black Wolf">>
검은 늑대는
<<if $syndromewolves is 1>>
<<if $NPCName[_i].love gte $npclovehigh>>
<<if $wolfpackferocity gt $wolfpackharmony>>
<span class="lewd">당신이 <<nnpc_his_ yi "Black Wolf">> 짝짓기 상대라는 것을 자랑스러워 <<print $blackwolfmonster gte 1 ? "하고 있다" : "하는 듯 보인다">>.</span>
<<elseif $wolfpackharmony gt $wolfpackferocity>>
<span class="lewd">당신이 <<nnpc_his_ yi "Black Wolf">> 짝짓기 상대라는 것을 기뻐<<print $blackwolfmonster gte 1 ? "하고 있다" : "하는 듯 보인다">>.</span>
<<else>>
<span class="lewd">당신을 <<nnpc_his_ yi "Black Wolf">> 짝짓기 상대라고 생각한다.</span>
<</if>>
<<elseif $NPCName[_i].love lte $npclovelow>>
<<if $wolfpackferocity gt $wolfpackharmony>>
<span class="red">당신이 무리 밖으로 나가기를 원한다.</span>
<<elseif $wolfpackharmony gt $wolfpackferocity>>
<span class="red">당신을 경계하고 있다.</span>
<<else>>
<span class="red">당신이 끔찍한 무리 동료라고 생각한다.</span>
<</if>>
<<else>>
<<if $wolfpackferocity gt $wolfpackharmony>>
<span class="pink">당신이 강한 무리 동료라고 생각한다.</span>
<<elseif $wolfpackharmony gt $wolfpackferocity>>
<span class="teal">당신이 훌륭한 무리 동료라고 생각한다.</span>
<<else>>
<span class="teal">당신의 무리 안에서의 위치를 높이 평가한다.</span>
<</if>>
<</if>>
<<else>>
<<if $NPCName[_i].love gte $npclovehigh>>
<<if $wolfpackferocity gt $wolfpackharmony>>
당신이 <span class="green">강한</span> 무리 동료가 될 것이라고 생각한다.
<<elseif $wolfpackharmony gt $wolfpackferocity>>
당신이 <span class="green">훌륭한</span> 무리 동료가 될 것이라고 생각한다.
<<else>>
당신이 <span class="green">좋은</span> 무리 동료가 될 것이라고 생각한다.
<</if>>
<<elseif $NPCName[_i].love lte $npclovelow>>
<<if $wolfpackferocity gt $wolfpackharmony>>
당신이 <span class="red">약한</span> 무리 동료가 될 것이라고 생각한다.
<<elseif $wolfpackharmony gt $wolfpackferocity>>
당신이 <span class="red">쓸모없는</span> 무리 동료가 될 것이라고 생각한다.
<<else>>
당신이 <span class="red">좋지 못한</span> 무리 동료가 될 것이라고 생각한다.
<</if>>
<<else>>
<<if $wolfpackferocity gt $wolfpackharmony>>
<span class="pink">당신과 힘겨루기를 하고 싶어한다.</span>
<<elseif $wolfpackharmony gt $wolfpackferocity>>
<span class="teal">당신과 더 많은 시간을 보내고 싶어한다.</span>
<<else>>
당신에 대한 확고한 의견이 없다.
<</if>>
<</if>>
<</if>>
<!-- Default cases for all other NNPCs -->
<<default>>
<<trNamedNPC _npc 'name' '은'>>_trResult
<<if $NPCName[_i].love gte $npclovehigh>>
<<if $NPCName[_i].dom gte $npcdomhigh>>
당신이 <span class="green">사랑스럽다</span>고 생각한다.
<<elseif $NPCName[_i].dom lte $npcdomlow>>
당신이 <span class="green">격려해 준다</span>고 생각한다.
<<else>>
당신이 <span class="green">마음에 든다</span>고 생각한다.
<</if>>
<<elseif $NPCName[_i].love lte $npclovelow>>
<<if $NPCName[_i].dom gte $npcdomhigh>>
당신이 <span class="red">한심하다</span>고 생각한다.
<<elseif $NPCName[_i].dom lte $npcdomlow>>
당신이 <span class="red">짜증난다</span>고 생각한다.
<<else>>
당신이 <span class="red">끔찍하다</span>고 생각한다.
<</if>>
<<else>>
<<if $NPCName[_i].dom gte $npcdomhigh>>
당신이 <span class="pink">귀엽다</span>고 생각한다.
<<elseif $NPCName[_i].dom lte $npcdomlow>>
<span class="teal">당신을 우러러보고 있다.</span>
<<else>>
당신에 대한 확고한 의견이 없다.
<</if>>
<</if>>
<</switch>>
<</widget>>
<<widget "push_nnpc_genderknown">>
<!-- Can be used in any situation to let all active named NPCs known the player's gender -->
<!-- Use _args[0] to ignore clothing -->
<!-- Won't ignore the chastity belt's "hidden" property (for now) -->
<<if _args[0] or $exposed gte 2>>
<<if !playerChastity("hidden")>>
<<run $npc.forEach(npc => $genderknown.pushUnique(npc))>>
<</if>>
<</if>>
<</widget>>
/* <<widget "NPCStatusCheck">> [OBSOLETE; use statusCheck(name)]
<!-- When NPCs are updated and made compatible with statusCheck-style widgets, add them to here. Make a new if statement, NOT an elseif -->
<!-- Usage: call a SINGLE argument with every relevant NPC. <<NPCStatusCheck("Kylar Sydney")>> will call <<kylarStatusCheck>> and <<sydneyStatusCheck>> --> [DOES NOT WORK WITH statusCheck(name)]
<<if _args[0].includes("Robin")>>
<<set _robin to C.npc.Robin>>
<<if _robin.init is 1>>
<<robinStatusCheck>>
<</if>>
<</if>>
<<if _args[0].includes("Kylar")>>
<<set _kylar to C.npc.Kylar>>
<<if _kylar.init is 1>>
<<kylarStatusCheck>>
<</if>>
<</if>>
<<if _args[0].includes("Sydney")>>
<<set _sydney to C.npc.Sydney>>
<<if _sydney.init is 1>>
<<sydneyStatusCheck>>
<</if>>
<</if>>
<</widget>> */<<widget "underworld_nickname">><<silently>>
<<if $fame.sex gte 400>>
<<if $fame.prostitution gte 400>>
<<if $fame.rape gte 400>>
<<if $fame.bestiality gte 400>>
<<if $fame.scrap gte 400>>
<<if $fame.pimp gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "Our Boy">><<set _trResult to "우리 소년">>
<<else>>
<<set _text_output to "Our Girl">><<set _trResult to "우리 소녀">>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "The Boy">><<set _trResult to "그 소년">>
<<else>>
<<set _text_output to "The Girl">><<set _trResult to "그 소녀">>
<</if>>
<</if>>
<<else>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Plaything">><<set _trResult to "장난감">>
<<else>>
<<set _text_output to "Fucktoy">><<set _trResult to "육변기">>
<</if>>
<</if>>
<<else>>
<<if $fame.scrap gte 400>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Pike">><<set _trResult to "파이크">>
<<else>>
<<set _text_output to "Rapier">><<set _trResult to "레이피어">>
<</if>>
<<else>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Ultra Slut">><<set _trResult to "울트라 걸레">>
<<else>>
<<set _text_output to "Super Slut">><<set _trResult to "수퍼 걸레">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $fame.bestiality gte 400>>
<<if $fame.scrap gte 400>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Milker">><<set _trResult to "착유자">>
<<else>>
<<set _text_output to "Milky">><<set _trResult to "우유 배달부">>
<</if>>
<<else>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Kibbles">><<set _trResult to "개 먹이">>
<<else>>
<<set _text_output to "Nibbles">><<set _trResult to "개 간식">>
<</if>>
<</if>>
<<else>>
<<if $fame.scrap gte 400>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Weaver">><<set _trResult to "방직공">>
<<else>>
<<set _text_output to "Needle">><<set _trResult to "바늘">>
<</if>>
<<else>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Pokies">><<set _trResult to "변태">>
<<else>>
<<set _text_output to "Pokey">><<if $player.gender_appearance is "m">><<set _trResult to "색남">><<else>><<set _trResult to "색녀">><</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $fame.rape gte 400>>
<<if $fame.bestiality gte 400>>
<<if $fame.scrap gte 400>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Wolf Whore">><<if $player.gender_appearance is "m">><<set _trResult to "늑대 전용 남창">><<else>><<set _trResult to "늑대 전용 창녀">><</if>>
<<else>>
<<set _text_output to "Wolf Slut">><<set _trResult to "늑대 전용 걸레">>
<</if>>
<<else>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Dog Whore">><<if $player.gender_appearance is "m">><<set _trResult to "개 전용 남창">><<else>><<set _trResult to "개 전용 창녀">><</if>>
<<else>>
<<set _text_output to "Dog Slut">><<set _trResult to "개 전용 걸레">>
<</if>>
<</if>>
<<else>>
<<if $fame.scrap gte 400>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Spike">><<set _trResult to "송곳">>
<<else>>
<<set _text_output to "Rough-and-Tumble">><<set _trResult to "난동자">>
<</if>>
<<else>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Freebies">><<set _trResult to "공짜">>
<<else>>
<<set _text_output to "Free Slut">><<set _trResult to "무료 걸레">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $fame.bestiality gte 400>>
<<if $fame.scrap gte 400>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Doggy Squeezer">><<set _trResult to "개 착취자">>
<<else>>
<<set _text_output to "Wolf Warrior">><<set _trResult to "늑대 전사">>
<</if>>
<<else>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Doggy Milker">><<set _trResult to "개 착유자">>
<<else>>
<<set _text_output to "Wolf Rider">><<set _trResult to "늑대 기수">>
<</if>>
<</if>>
<<else>>
<<if $fame.scrap gte 400>>
<<if $fame.pimp gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "Pimp">><<set _trResult to "기둥서방">>
<<else>>
<<set _text_output to "Madame">><<set _trResult to "마담뚜">>
<</if>>
<<else>>
<<set _text_output to "Sabre">><<set _trResult to "사브르">>
<</if>>
<<else>>
<<if $fame.pimp gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "Slut Dad">><<set _trResult to "걸레 아빠">>
<<else>>
<<set _text_output to "Slut Mum">><<set _trResult to "걸레 엄마">>
<</if>>
<<else>>
<<set _text_output to "Slut">><<set _trResult to "걸레">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $fame.prostitution gte 400>>
<<if $fame.rape gte 400>>
<<if $fame.bestiality gte 400>>
<<if $fame.scrap gte 400>>
<<if $fame.pimp gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "Hound Father">><<set _trResult to "사냥개 아빠">>
<<else>>
<<set _text_output to "Hound Mother">><<set _trResult to "사냥개 엄마">>
<</if>>
<<else>>
<<set _text_output to "Hound">><<set _trResult to "사냥개">>
<</if>>
<<else>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Dogged One">><<set _trResult to "개가 된 자">>
<<else>>
<<set _text_output to "Pup">><<set _trResult to "강아지">>
<</if>>
<</if>>
<<else>>
<<if $fame.scrap gte 400>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Dagger">><<set _trResult to "단검">>
<<else>>
<<set _text_output to "Scar">><<set _trResult to "흉터">>
<</if>>
<<else>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Sex Beggar">><<set _trResult to "성교 갈구자">>
<<else>>
<<set _text_output to "Rape Beggar">><<set _trResult to "강간 갈구자">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $fame.bestiality gte 400>>
<<if $fame.scrap gte 400>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Fang">><<set _trResult to "송곳니">>
<<else>>
<<set _text_output to "Claw">><<set _trResult to "발톱">>
<</if>>
<<else>>
<<if $fame.pimp gte 400>>
<<set _text_output to "The Hound">><<set _trResult to "사냥개">>
<<else>>
<<set _text_output to "Puppy">><<set _trResult to "강아지">>
<</if>>
<</if>>
<<else>>
<<if $fame.scrap gte 400>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Stiletto">><<set _trResult to "단도">>
<<else>>
<<set _text_output to "Knife">><<set _trResult to "나이프">>
<</if>>
<<else>>
<<if $fame.pimp gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "Whoredad">><<set _trResult to "남창 아빠">>
<<else>>
<<set _text_output to "Whoremum">><<set _trResult to "창녀 엄마">>
<</if>>
<<else>>
<<set _text_output to "Penny Chaser">><<if $player.gender_appearance is "m">><<set _trResult to "싸구려 남창">><<else>><<set _trResult to "싸구려 창녀">><</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $fame.rape gte 400>>
<<if $fame.bestiality gte 400>>
<<if $fame.scrap gte 400>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Tasty">><<set _trResult to "섹시">>
<<else>>
<<set _text_output to "The Rabbit">><<set _trResult to "토끼">>
<</if>>
<<else>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Kitten">><<set _trResult to "고양이">>
<<else>>
<<set _text_output to "Bitch">><<set _trResult to "개새끼">>
<</if>>
<</if>>
<<else>>
<<if $fame.scrap gte 400>>
<<if $fame.pimp gte 400>>
<<set _text_output to "The Rough One">><<set _trResult to "불량배">>
<<else>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "Spear-Prick">><<set _trResult to "작살 자지">>
<<else>>
<<set _text_output to "Vagina Dentata">><<set _trResult to "이빨 보지">>
<</if>>
<</if>>
<<else>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Free Samples">><<set _trResult to "공짜 샘플">>
<<else>>
<<set _text_output to "Rape Bait">><<set _trResult to "강간 미끼">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $fame.bestiality gte 400>>
<<if $fame.scrap gte 400>>
<<if $fame.pimp gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "Den Father">><<set _trResult to "소굴 아빠">>
<<else>>
<<set _text_output to "Den Mother">><<set _trResult to "소굴 엄마">>
<</if>>
<<else>>
<<set _text_output to "The Wolf">><<set _trResult to "늑대">>
<</if>>
<<else>>
<<if $fame.pimp gte 400>>
<<set _text_output to "Rancher">><<set _trResult to "목장 주인">>
<<else>>
<<set _text_output to "Paw">><<set _trResult to "가축">>
<</if>>
<</if>>
<<else>>
<<if $fame.scrap gte 400>>
<<if $fame.pimp gte 400>>
<<set _text_output to "The Rat">><<set _trResult to "쥐새끼">>
<<else>>
<<set _text_output to "Scrappy">><<set _trResult to "찌끄러기">>
<</if>>
<<else>>
<<if $fame.pimp gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "Dad">><<set _trResult to "아빠">>
<<else>>
<<set _text_output to "Mum">><<set _trResult to "엄마">>
<</if>>
<<else>>
<<set _text_output to "meat">><<if $player.gender_appearance is "m">><<set _trResult to "고깃덩이">><<else>><<set _trResult to "고깃구멍">><</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if _args[0] is "cap">><<capitalise>><</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "overworld_nickname">><<silently>>
<<if $fame.exhibitionism gte 400>>
<<if $fame.good gte 400>>
<<if $fame.business gte 400>>
<<if $fame.social gte 400>>
<<set _text_output to "The Orphan">><<set _trResult to "그 고아">>
<<elseif $fame.model gte 400>>
<<set _text_output to "Crowd Pleaser">><<set _trResult to "인기인">>
<<else>>
<<set _text_output to "Gold Heart">><<set _trResult to "친절한 사람">>
<</if>>
<<else>>
<<if $fame.social gte 400>>
<<if $fame.model gte 400>>
<<set _text_output to "Scandalous">><<if $player.gender_appearance is "m">><<set _trResult to "스캔들남">><<else>><<set _trResult to "스캔들녀">><</if>>
<<else>>
<<set _text_output to "Flaunty">><<set _trResult to "과시자">>
<</if>>
<<else>>
<<if $fame.model gte 400>>
<<set _text_output to "Venus">><<set _trResult to "비너스">>
<<else>>
<<set _text_output to "Smiles">><<set _trResult to "미소천사">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $fame.business gte 400>>
<<if $fame.social gte 400>>
<<if $fame.model gte 400>>
<<set _text_output to "Centerfold">><<set _trResult to "표지 모델">>
<<else>>
<<set _text_output to "Orchid">><<if $player.gender_appearance is "m">><<set _trResult to "완벽남">><<else>><<set _trResult to "완벽녀">><</if>>
<</if>>
<<else>>
<<if $fame.model gte 400>>
<<set _text_output to "Hot Shot">><<set _trResult to "잘나가는 모델">>
<<else>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "Suspicious Shop Boy">><<set _trResult to "수상한 가게 소년">>
<<else>>
<<set _text_output to "Suspicious Shop Girl">><<set _trResult to "수상한 가게 소녀">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $fame.social gte 400>>
<<if $fame.model gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "Star">><<set _trResult to "신진 남배우">>
<<else>>
<<set _text_output to "Starlet">><<set _trResult to "신진 여배우">>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "Party Boy">><<set _trResult to "파티 소년">>
<<else>>
<<set _text_output to "Party Girl">><<set _trResult to "파티 소녀">>
<</if>>
<</if>>
<<else>>
<<if $fame.model gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "Pin-Up Boy">><<set _trResult to "핀업 보이">>
<<else>>
<<set _text_output to "Pin-Up Girl">><<set _trResult to "핀업 걸">>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "Lewd Boy">><<set _trResult to "음란 소년">>
<<else>>
<<set _text_output to "Lewd Girl">><<set _trResult to "음란 소녀">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $fame.good gte 400>>
<<if $fame.business gte 400>>
<<if $fame.social gte 400>>
<<if $fame.model gte 400>>
<<set _text_output to "Icon">><<set _trResult to "우상">>
<<else>>
<<set _text_output to "Flower">><<set _trResult to "꽃">>
<</if>>
<<else>>
<<if $fame.model gte 400>>
<<set _text_output to "Mascot">><<set _trResult to "마스코트">>
<<else>>
<<set _text_output to "Charity">><<set _trResult to "자선가">>
<</if>>
<</if>>
<<else>>
<<if $fame.social gte 400>>
<<if $fame.model gte 400>>
<<set _text_output to "Poppet">><<set _trResult to "귀염둥이">>
<<else>>
<<set _text_output to "Preachy">><<set _trResult to "꼰대">>
<</if>>
<<else>>
<<if $fame.model gte 400>>
<<set _text_output to "Muse">><<set _trResult to "뮤즈">>
<<else>>
<<set _text_output to "Angel">><<set _trResult to "천사">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $fame.business gte 400>>
<<if $fame.social gte 400>>
<<if $fame.model gte 400>>
<<set _text_output to "Promo">><<set _trResult to "외판원">>
<<else>>
<<set _text_output to "Tulip">><<set _trResult to "친구">>
<</if>>
<<else>>
<<if $fame.model gte 400>>
<<set _text_output to "Money Shot">><<set _trResult to "싸구려 모델">>
<<else>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "Shop Boy">><<set _trResult to "가게 소년">>
<<else>>
<<set _text_output to "Shop Girl">><<set _trResult to "가게 소녀">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $fame.social gte 400>>
<<if $fame.model gte 400>>
<<set _text_output to "Trendy">><<set _trResult to "멋쟁이">>
<<else>>
<<set _text_output to "Wallflower">><<set _trResult to "왕따">>
<</if>>
<<else>>
<<if $fame.model gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "Glamour Boy">><<set _trResult to "글래머 소년">>
<<else>>
<<set _text_output to "Glamour Girl">><<set _trResult to "글래머 소녀">>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "some orphan boy">><<set _trResult to "어떤 고아 소년">>
<<else>>
<<set _text_output to "some orphan girl">><<set _trResult to "어떤 고아 소녀">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if _args[0] is "cap">><<capitalise>><</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "pcpetname">><<silently>>
<<if _args[0]>>
<<set $_npc to _args[0]>>
<<elseif $npc.length gte 1>>
<<set $_npc to $npc[0]>>
<</if>>
<<set $_mod to _args[1]>>
<<if $wraith.mimic is $_npc>>
<<set $_wraith to true>>
<</if>>
<<set _names to []>>
<<set _gender to $player.gender_appearance>>
<<switch $_npc>>
<<case "Avery" "avery">>
/* note: female terms for male pc are intentional */
<<set _names.push(_gender is "m" ? "소년" : "소녀")>>
<<set _love to C.npc.Avery.love>>
<<set _rage to C.npc.Avery.rage>>
<<if _love + _rage gte 25>>
/* generic */
<<if _love gte 30>>
<<set _names.push("인형", "햇빛")>>
<<if _love gte 60>>
<<set _names.push("공주")>>
<<if _gender is "m">><<set _names.push("왕자")>><</if>>
<</if>>
<</if>>
<<if _rage gte 30>>
<<set _names.push("버릇없는 애새끼")>>
<<if _rage gte 60>>
<<set _names.push("비열한 년")>>
<<if _gender is "m">><<set _names.push("비열한 놈")>><</if>>
<</if>>
<</if>>
/* tf */
<<if ($cat gte 6) and ($transformationParts.cat.ears isnot "hidden") and ($transformationParts.cat.tail isnot "hidden")>>
<<set _names.push("아기 고양이", "새끼 고양이")>>
<</if>>
<<if ($wolfgirl gte 6) and ($transformationParts.wolf.ears isnot "hidden") and ($transformationParts.wolf.tail isnot "hidden")>>
<<set _names.push("강아지", "새끼 강아지")>>
<</if>>
<<if ($cow gte 6) and ($transformationParts.cow.ears isnot "hidden") and ($transformationParts.cow.tail isnot "hidden") and ($transformationParts.cow.horns isnot "hidden")>>
<<set _names.push(_gender is "m"? "카우보이" : "카우걸")>>
<</if>>
<<if ($harpy gte 6) and ($transformationParts.bird.wings isnot "hidden") and ($transformationParts.bird.tail isnot "hidden") and ($transformationParts.bird.plumage isnot "hidden")>>
<<set _names.push("아기 새", "새끼 백조")>>
<</if>>
<<if ($fox gte 6) and ($transformationParts.fox.ears isnot "hidden") and ($transformationParts.fox.tail isnot "hidden")>>
<<set _names.push(_gender is "m" ? "숫여우" : "암여우")>>
<</if>>
<<if ($angel gte 6) and ($transformationParts.angel.wings isnot "hidden") and ($transformationParts.angel.halo isnot "hidden")>>
<<set _names.push("천사", "아기 천사")>>
<</if>>
<<if ($demon gte 6) and ($transformationParts.demon.wings isnot "hidden") and ($transformationParts.demon.tail isnot "hidden") and ($transformationParts.demon.horns isnot "hidden")>>
<<set _names.push("악마", "서큐버스")>>
<<if _gender is "m">><<set _names.push("인큐버스")>><</if>>
<</if>>
/* attitude */
<<if random(0, 100) lt 40>>
<<if $submissive gte 1150>>
<<set _names.push("애완동물")>>
<<if $submissive gte 1500>>
<<set _names.push("장난감")>>
<<if $submissive gte 1900>>
<<set _names.push("노예")>>
<</if>>
<</if>>
<</if>>
<</if>>
/* fame */
<<if random(0, 100) lt 20>>
<<if $fame.exhibitionism gte 400>>
<<set _names.push("자랑꾼")>>
<<if $fame.exhibitionism gte 600>>
<<set _names.push("과시자")>>
<</if>>
<</if>>
<<if $fame.sex gte 400>>
<<set _names.push("님프")>>
<<if $fame.sex gte 600>>
<<set _names.push("걸레")>>
<</if>>
<</if>>
<<if $fame.prostitution gte 400>>
<<set _names.push(_gender is "m"?"잡놈":"잡년")>>
<<if $fame.prostitution gte 600>>
<<set _names.push(_gender is "m"?"남창":"창녀")>>
<</if>>
<</if>>
<<if $fame.rape gte 400>>
<<set _names.push("섹스인형")>>
<<if $fame.rape gte 600>>
<<set _names.push("육변기")>>
<</if>>
<</if>>
<</if>>
/* mimic */
<<if $_wraith>>
<<set _names.push("도둑","묘지털이범")>>
<</if>>
<</if>>
/* pick and decorate */
<<set _trResult to _names.pluck()>>
<<if _love gte 30 and random(0, 100) lt _love - 30 and !["소년","소녀"].includes(_trResult)>>
<<set _trResult to "작은 " + _trResult>>
<</if>>
<<if _rage gte 50 and random(0, 100) lt _rage - 30>>
<<set _trResult to "빌어먹을 " + _trResult>>
<</if>>
<<if _love gte 60 and random(0, 100) lt _love - 30>>
<<set _trResult to "나의 " + _trResult>>
<</if>>
<<case "wraith" "Wraith" "Ivory Wraith">>
<<set _pre to [""]>>
/* generic */
<<set _names.push(
"현현",
"반영",
"신체"
)>>
<<if playerIsPregnant()>>
<<set _names.push("생명을 낳는 자")>>
<</if>>
<<if $location is "lake" or $location is "forest">>
<<set _names.push("무단침입자")>>
<</if>>
/* angry or calm */
<<if $wraith.state is "haunt" and $_mod isnot "nice" or $_mod is "angry">>
<<set _names.push(
"묘지털이범","묘지털이범","묘지털이범","묘지털이범","묘지털이범","묘지털이범",
"도둑","도둑","도둑","도둑",
"욕심쟁이","욕심쟁이",
"저버리는 자",
"후예",
"나뭇가지"
)>>
<<if playerIsPregnant()>>
<<set _names.push("모판")>>
<</if>>
<<set _pre.push(
"가증스런 ",
"사악한 ",
"끔찍한 "
)>>
<<else>>
<<if $wraith.state is "despair">>
<<set _names.push("공범자")>>
<</if>>
<<set _names.push(
"약속",
"물방울",
"기억",
"진주"
)>>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<set _names.push(
"석탄 보행자"
)>>
<</if>>
<<if $temple_confessor_intro>>
<<set _names.push(
"고백자" /* 고해 신부? */
)>>
<</if>>
<</if>>
/* offspring */
<<if ["dead","sold"].includes($wraith.offspring)>>
<<set _names.push(
"맹세를 깬 자",
"항명자",
"뱀"
)>>
<</if>>
/* tfs */
<<if $angel gte 6>>
<<set _names.push(
"신의 사자",
"교도자"
)>>
<<set _pre.push("날개를 펄럭이는 ")>>
<</if>>
<<if $fallen_angel gte 2>>
<<set _names.push(
"날지 못하는 자",
"파편"
)>>
<<set _pre.push("타락한 ")>>
<</if>>
<<if $demon gte 6>>
<<set _names.push(
"악마",
"마귀"
)>>
<</if>>
/* pick and decorate */
<<set _trResult to _names.pluck()>>
<<if random(1,100) lte 15>>
<<set _trResult to _pre.pluck() + _trResult>>
<</if>>
<<default>>
<<girlPost>>
<</switch>>
<</silently>><<print _trResult>><</widget>>
<<widget "pcPetname">><<silently>>
<<pcpetname _args[0]>>/*<<capitalise>> _text_output을 사용하지 않기 때문에 삭제*/
<</silently>><<print _trResult>><</widget>>
<<widget "foxnickname">><<silently>>
<<if $fox gte 6>>
<<set _text_output to "kit">><<set _trResult to "새끼 여우">>
<<elseif $cat gte 6>>
<<set _text_output to "stray">><<set _trResult to "새끼 고양이">>
<<elseif $wolf gte 6>>
<<set _text_output to "pup">><<set _trResult to "강아지">>
<<else>>
<<set _text_output to "meat">><<if $player.gender_appearance is "m">><<set _trResult to "고깃덩이">><<else>><<set _trResult to "고깃구멍">><</if>>
<</if>>
<</silently>><<print _trResult>><</widget>><<widget "orgasm">>
<<orgasmstat>><<orgasmcount 1>><<set $orgasmdown to 3>>
<<if $combat is 1>>
<<set $speechcum to 1>><<set $speechorgasmcount += 1>>
<</if>>
<<tinyPenisDryOrgasmChance>>
<<if $earSlime.growth gte 100 and $earSlime.defyCooldown gte Math.clamp(30 - Math.floor($earSlime.growth / 9), 2, 20) and !$possessed and $ruinedorgasmdisable is "f">>
<span class="red">당신은 몸의 감각에 거의 굴복하지만, 그 감각은 너무 빨리 끝나버린다.</span><<pain 10>><<stress 10>><<gpain>><<gstress>>
<<set _deniedOrgasm to true>>
<<set $ruinedOrgasmStat++>>
<<set $ruinedOrgasmTimeStat to Time.date.timeStamp>>
<<if $masturbating>>
<<set $masturbationRuinedOrgasm++>>
<</if>>
<<elseif $player.penisExist>>
<<if $earSlime.focus is "pregnancy" and $earSlime.growth gte 100>>
<<set _cumDesc to "묽은 정액">>
<<elseif $earSlime.focus is "impregnation" and $earSlime.growth gte 100>>
<<set _cumDesc to "걸쭉한 정액">>
<<else>>
<<set _cumDesc to "정액">>
<</if>>
<<if $femaleclimax is 1>>
<span class="pink">당신은 몸의 감각과 절정에 계집애처럼 굴복한다.</span>
<<semenvolume `$player.penissize is -2 ? -5 : -1`>>
<<elseif $semen_volume is 0 or $semen_amount lt 0.1>>
<span class="pink">당신은 자극과 절정에 압도되었으나, 아무것도 나오지 않는다.</span>
<<set $femaleclimax to 1>>
<<semenvolume -1>>
<<else>>
<<set $parasitePenis to $player.gender is "f" and $parasite.clit.name is "parasite" ? " 기생충" : "">>
<<if !playerHasStrapon()>>
<<bodyliquid "penis" "semen">>
<</if>>
<<if wearingCondom("player")>>
<<set _condom to $player.condom.state>>
<</if>>
<<if ($parasite.penis.name and $parasite.penis.name isnot "parasite") or $worn.genitals.name is "chastity parasite">>
/* No need for you to know it breaks */
<<elseif _condom is "defective">>
<span class="red">콘돔이 찢어졌다.</span>
<<elseif _condom is "sabotaged">>
<span class="red">콘돔의 끝이 터져, 당신의<<print $parasitePenis>> 자지 귀두를 노출시킨다.</span>
<</if>>
<<if $parasite.penis.name and $parasite.penis.name isnot "parasite">>
<span class="pink">당신은 몸의 감각에 굴복하여 당신의<<print $parasitePenis>> 자지에 달라붙은 기생충 안에 사정한다.</span>
<<elseif $worn.genitals.name is "chastity parasite">>
<span class="pink">당신은 몸의 감각에 굴복하여 당신의 기생충 정조대 안에서 절정한다.</span>
<<elseif _condom is "normal" or _condom is "used">>
<span class="pink">당신은 몸의 감각에 굴복하여 당신의<<print $parasitePenis>> 자지를 감싼 콘돔 안에 사정한다.</span>
<<set $player.condom.state to "used">>
<<elseif playerHasStrapon()>>
<span class="pink">당신은 당신의 페니스 밴드 아래에서 자극과 절정에 압도된다.</span>
<<elseif $penisuse is "othervagina">>
<<if $NPCList[$penistarget].vagina is "penis">>
<<personselect $penistarget>>
<<penileejacstat>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<his_ yi>> 자궁 깊숙히<<if _cumDesc isnot "정액">> _cumDesc을<</if>> 사정한다.</span>
<<if $earSlime.event is "ejaculate into someone's vagina">>
<<set $earSlime.event to "">>
<<set $_earslimeEjaculateTask to true>>
<</if>>
<<purity -1>><<internalejac>><<creampie "npc" "vagina">>
<<if $earSlime.focus is "pregnancy" and $earSlime.growth gte 75>>
<<set _orgasmSpermRng to 25>>
<<elseif $earSlime.focus is "impregnation" and $earSlime.growth gte 75>>
<<set _orgasmSpermRng to 200>>
<<else>>
<<set _orgasmSpermRng to 100>>
<</if>>
<<if $semen_amount lte ($semen_volume * (6 / 24))>>
<<set _orgasmSpermRng to Math.floor(_orgasmSpermRng / 2)>>
<</if>>
<<if $abomination is 1>>
/*ToDo: Pregnancy, figure out how the Wraith, plantpeople, etc will handle pregnancy.*/
<<elseif $npcrow.includes($penistarget)>>
<<recordSperm `{target: $NPCList[$penistarget].fullDescription, spermOwner: "pc", spermType: "human", rngModifier: _orgasmSpermRng}`>>
<<elseif $NPCList[$penistarget].pregnancy is 0 and ["realistic", "fetish"].includes($pregnancytype)>>
/* Pregnancy Count */
<<set $_count to Object.values($storedNPCs).reduce((prev, curr) => {
if(curr.pregnancy) return prev + 1;
return prev;
},0)>>
/* Pregnancy chance checks */
<<set $_impregnatedChance to 200 / (20 - $baseNpcPregnancyChance)>>
<<if V.sexStats.pills.pills["fertility booster"].doseTaken gt 0>>
<<set $_impregnatedChance to Math.ceil($_impregnatedChance * (1 + (V.sexStats.pills.pills["fertility booster"].doseTaken * 0.5)))>>
<</if>>
<<if V.sexStats.pills.pills["contraceptive"].doseTaken gt 0>>
<<set $_impregnatedChance to Math.ceil($_impregnatedChance * 0.1)>>
<</if>>
<<set $_impregnatedChance to Math.floor($_impregnatedChance * (_orgasmSpermRng / 100))>>
/*If random NPC is impregnated, store NPC and fetus*/
<<if ($_impregnatedChance gte random(0,200) or _npcForceImpregnation)>>
<<switch $NPCList[$penistarget].type>>
<<case "human">><<set $_pregnancy to pregnancyGenerator.human(V.NPCList[$penistarget], "pc", true)>>
<<case "wolf">><<set $_pregnancy to pregnancyGenerator.wolf(V.NPCList[$penistarget], "pc", true, "vagina", false)>>
<<case "wolfgirl" "wolfboy">><<set $_pregnancy to pregnancyGenerator.wolf(V.NPCList[$penistarget], "pc", true, "vagina", true)>>
<</switch>>
<<if $_pregnancy and !(typeof $_pregnancy is "string" || $_pregnancy instanceof String)>>
<<if $consensual is 1 and ((random(0, 1 + $_count) is 0 and $_count lte 10) or (setup.pregnancy.randomAlwaysKeep.includes($location) and $_count lte 15))>>
<<storeNPC $penistarget "pregnancy">>
<<set $storedNPCs[_lastStoredName].pregnancy to $_pregnancy>>
<</if>>
<<if $pregnancytype is "fetish">><<set _npcIsNowPregnant to $NPCList[$penistarget].fullDescription>><</if>>
<<set $NPCList[$penistarget].pregnancy to 1>>
<</if>>
<</if>>
<</if>>
<<elseif $NPCList[$penistarget].vagina is "penisimminent" or $NPCList[$penistarget].vagina is "penisentrance">>
<<personselect $penistarget>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<his_ yi>> 보지 위에<<if _cumDesc isnot "정액">> _cumDesc을<</if>> 사정한다.</span>
<</if>>
<<elseif $penisuse is "otheranus">>
<<for $_i = 0; $_i lt $enemynomax; $_i++>>
<<if $NPCList[$_i].penis is "otheranus" or $NPCList[$_i].vagina is "otheranus">>
<<personselect $_i>>
<<penileejacstat>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<his_ yi>> 장 속 깊숙한 곳에<<if _cumDesc isnot "정액">> _cumDesc을<</if>> 사정한다.</span>
<<purity -1>><<internalejac>><<creampie "npc" "anus">>
<<elseif $NPCList[$_i].penis is "otheranusimminent" or $NPCList[$_i].penis is "otheranusentrance" or $NPCList[$_i].vagina is "otheranusimminent" or $NPCList[$_i].vagina is "otheranusentrance">>
<<personselect $_i>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<his_ yi>> 엉덩이에<<if _cumDesc isnot "정액">> _cumDesc을<</if>> 사정한다.</span>
<</if>>
<</for>>
<<elseif $penisuse is "othermouth">>
<<for $_i = 0; $_i lt $enemynomax; $_i++>>
<<if $NPCList[$_i].mouth is "penis">>
<<personselect $_i>>
<<penileejacstat>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<his_ yi>> 입 안에<<if _cumDesc isnot "정액">> _cumDesc을<</if>> 사정한다.</span>
<<purity -1>><<internalejac>><<creampie "npc" "mouth">>
<<elseif $NPCList[$_i].mouth is "penisimminent" or $NPCList[$_i].mouth is "penisentrance">>
<<personselect $_i>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<his_ yi>> 얼굴에<<if _cumDesc isnot "정액">> _cumDesc을<</if>> 사정한다.</span>
<</if>>
<</for>>
<<elseif $penisuse is "otherpenis">>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if $NPCList[$_i].penis is "penis">>
<<personselect $_i>>
<<penileejacstat>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<his_ yi>> 자지 위에<<if _cumDesc isnot "정액">> _cumDesc을<</if>> 사정한다.</span>
<<purity -1>><<internalejac>>
<!-- <<creampie "npc" "penis">> -->
<<elseif $NPCList[$_i].penis is "penisimminent" or $NPCList[$_i].penis is "penisentrance">>
<<personselect $_i>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<his_ yi>> 자지와 배 위에<<if _cumDesc isnot "정액">> _cumDesc을<</if>> 사정한다.</span>
<</if>>
<</for>>
<<elseif $penisuse is "tentacle">>
<<if $penisstate isnot "tentacleentrance" and $penisstate isnot "tentacleimminent">>
<<penileejacstat>>
<span class="pink">당신은 몸의 감각에 굴복한다. <<trTentacle $tentaclePenis "이">> 당신의 정액을 짜낸다.</span>
<<purity -1>><<internalejac>>
<!-- <<creampie "npc" "tentacle">> -->
<<else>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<trTentacle $tentaclePenis>> 위에<<if _cumDesc isnot "정액">> _cumDesc을<</if>> 사정한다.</span>
<</if>>
<<elseif $mouth is "mpenisentrance">>
<span class="pink">
당신은 몸의 감각에 굴복한다. 당신의<<print $parasitePenis>> 자지에서 _cumDesc이 폭발하듯 터져나와 당신의
얼굴<<if $rng gte 10 and $semen_amount gt ($semen_volume / 24) * 18>>과 머리카락을 뒤덮는다.<<bodyliquid "hair" "semen">><<else>>을 뒤덮는다.<</if>>
</span>
<<if $semen_amount gt ($semen_volume / 24) * 18>>
<<bodyliquid "face" "semen">>
<</if>>
<<elseif $mouth is "mpenis">>
<<if $selfsuckDepth gte 2>>
<span class="pink">당신은 몸의 감각에 굴복한다. _cumDesc의 파도가 당신의<<print $parasitePenis>> 자지에서 솟구쳐 당신의 목구멍 안으로 똑바로 흘러내려간다.</span>
<<else>>
<span class="pink">당신은 몸의 감각에 굴복하고 자신의 입 안에<<if _cumDesc isnot "정액">> _cumDesc을<</if>> 사정하여, 어쩔 수 없이 사정한 정액을 재빨리 전부 삼킨다.</span>
<</if>>
<<set $_released to calculateSemenReleased()>>
<<if $_released gt 0>>
<<cumswallow "pc" $_released>>
<</if>>
<<elseif playerChastity()>>
<span class="pink">당신은 몸의 감각에 굴복한다. _cumDesc의 파도가 당신의<<print $parasitePenis>> 자지에서 <<worn_genitals_name>> 안으로 분출한다.</span>
<<elseif $leftarm is "mpenisentrance" or $rightarm is "mpenisentrance">>
<<if $leftarm is "mpenisentrance" and $semen_amount gte random(500,1500)>>
<<set $leftFingersSemen to 1>>
<<set $_hand to "왼손">>
<</if>>
<<if $rightarm is "mpenisentrance" and $semen_amount gte random(500,1500)>>
<<set $rightFingersSemen to 1>>
<<set $_hand to ($_hand is undefined ? "오른손" : "양손")>>
<</if>>
<span class="pink">당신은 몸의 감각에 굴복한다. _cumDesc의 파도가 당신의<<print $parasitePenis>> 자지에서 솟구<<if $_hand>>쳐, 그 중 일부가 당신의 $_hand에 떨어진다<<else>>친다<</if>>.</span>
<<else>>
<span class="pink">당신은 몸의 감각에 굴복한다. _cumDesc의 파도가 당신의<<print $parasitePenis>> 자지에서 솟구친다.</span>
<</if>>
<<if $semen_amount lte ($semen_volume * (6 / 24))>>
<span class="pink">기진맥진한 탓에, 당신의 몸은 묽은 정액 몇 방울만을 내보내고 만다.</span>
<<semenvolume -2>>
<<elseif $semen_amount lte ($semen_volume * (12 / 24))>>
<span class="pink">몸을 혹사시켜 피곤한 탓에, 당신의 정액은 묽고 옅다.</span>
<<semenvolume -1>>
<<elseif $semen_amount lte ($semen_volume * (18 / 24))>>
<span class="pink">반복된 절정으로 인한 대가를 치루듯, 몸에서 만들어지는 _cumDesc량이 감소한다.</span>
<<semenvolume -1>>
<</if>>
<</if>>
<</if>>
<<if $player.vaginaExist and !_deniedOrgasm>>
<<if !$player.penisExist>>
<span class="pink">당신은 몸의 감각과 절정에 굴복한다.</span>
<</if>>
<<if $leftarm is "mvaginafist" or $rightarm is "mvaginafist">>
<span class="pink">당신은 절정의 끝에 가까워지자, 당신의 근육이 당신의 손 주위에서 꽉 조이며 고동치는 것을 느낀다.</span>
<<elseif $leftarm is "mvagina" or $rightarm is "mvagina">>
<span class="pink">당신은 절정의 끝에 가까워지자, 당신의 근육이 당신의 손가락 주위에서 꽉 조이며 고동치는 것을 느낀다.</span>
<</if>>
<</if>>
<<if $arousalmasochism/$arousal gte 0.70>>
<!--
If over 70% arousal is from pain, PC has added reaction NG v2.7
combat get 4 points per orgasm
everything else get 8 points per day if from just pain, 10 if its from a denied orgasm
-->
<<if $combat>>
<span class="green">당신의 신체가 몸부림치며 더 큰 고통을 갈구한다.</span>
<<masochism 4>>
<<elseif $daily.masturbationMasochism or 0 lte _deniedOrgasm ? 10 : 8>>
<span class="green">당신의 신체가 몸부림치며 더 큰 고통을 갈구한다.</span>
<<masochism `_deniedOrgasm ? 2 : 1`>>
<<set $daily.masturbationMasochism to ($daily.masturbationMasochism or 0) + (_deniedOrgasm ? 2 : 1)>>
<<else>>
<span class="red">당신의 신체가 몸부림치며 다른 곳에서의 더 큰 고통을 갈구한다.</span>
<</if>>
<</if>>
<<if $masturbation_bowl is 1>><<set _liquid_collection_text to []>><</if>>
<<if $player.penisExist and !_deniedOrgasm>>
<<semenOrgasm>>/*Makes changes to semen values*/
<</if>>
<<if $player.vaginaExist and !_deniedOrgasm>>
<<vaginaFluidOrgasm>>
<<if _lube_released gt 10>>
<span class="pink">애액이 당신의 <<pussyPost>>에서 솟구친다.</span>
<<elseif _lube_released gt 0>>
<span class="pink">애액이 당신의 <<pussyPost>>에서 새어나온다.</span>
<</if>>
<</if>>
<<if $lactating is 1 and $milk_volume gte 1000 and $milk_amount gte ($milk_volume / 3) and $breastsensitivity gte 1.5>>
<<if $worn.over_upper.exposed is 0 or $worn.upper.exposed is 0 or $worn.under_upper.exposed is 0>>
<<if $milk_amount gte (($milk_volume / 3) * 2) and $milk_amount gte 2500>>
<<breastfeed 4>><<set $_wetAmount to 100>><<set $_milkText to "뿜어져 나온다">>
<<else>>
<<breastfeed 2>><<set $_wetAmount to 50>><<set $_milkText to "새어나온다">>
<</if>>
<<if $worn.under_upper.exposed is 0>>
<<trClothes "under_upper" $worn.under_upper.name "name">><<set $_milkedName to _trResult>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked")>>
<<underupperwet $_wetAmount>>
<</if>>
<<elseif $worn.upper.exposed is 0>>
<<trClothes "upper" $worn.upper.name "name">><<set $_milkedName to _trResult>>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<upperwet $_wetAmount>>
<</if>>
<<else>>
<<trClothes "over_upper" $worn.over_upper.name "name">><<set $_milkedName to _trResult>>
<</if>>
<span class="pink">모유가 <<breastsPost>>에서 당신의 $_milkedName 안으로 $_milkText.</span>
<<if $combat is 1>><<set $speechmilk to 1>><</if>>
<<elseif $combat is 1 and ($cheststate is "chest" or $cheststate is "chestimminent") and $breastfeedingdisable is "f">>
<<for $_i = 0; $_i lt $enemynomax; $_i++>>
<<if $NPCList[$_i].mouth is "chest">>
<<personselect $_i>>
<<if $milk_amount gte (($milk_volume / 3) * 2) and $milk_amount gte 2500>>
<<if $milk_amount gte 2500>>
<span class="pink">당신이 절정하자 <<breastsPost>>에서 모유가 뿜어져 나오기 시작한다. 당신의 모유가 <<his_ yi>> 입에서 넘쳐흐르자, <<hes_ nun>> 쿨럭거리며, 어쩔 수 없이 입을 뗀다.</span>
<<breastfeed 10>>
<<set $cheststate to "chestimminent">><<set $NPCList[$_i].mouth to "chestimminent">>
<<milkvolume 1>><<set $enemyanger += 10>>
<<set $speechmilk to 3>>
<<else>>
<span class="pink">당신이 절정하자 <<breastsPost>>에서 모유가 뿜어져 나오기 시작한다. <<He_ nun>> 그것을 모두 마시려고 고군분투한다.</span>
<<breastfeed 8>><<milkvolume 1>><<sex 2 "breast" $_i>>
<<set $speechmilk to 1>>
<</if>>
<<else>>
<span class="pink">당신이 절정하자 <<breastsPost>>에서 더 많은 모유가 <<his_ yi>> 갈망하는 입 속으로 흘러들어간다.</span>
<<breastfeed 4>><<milkvolume 1>><<sex 2 "breast" $_i>>
<<set $speechmilk to 1>>
<</if>>
<<elseif $NPCList[$_i].mouth is "chestimminent" or $NPCList[$_i].mouth is "chestentrance">>
<<personselect $_i>>
<<if $milk_amount gte (($milk_volume / 3) * 2) and $milk_amount gte 2500>>
<span class="pink">당신이 절정하자 <<breastsPost>>에서 모유가 <<his_ yi>> 얼굴 전체에 뿜어져 나오기 시작한다.</span>
<<breastfeed 8>>
<<set $speechmilk to 2>>
<<else>>
<span class="pink">당신이 절정하자 <<breastsPost>>에서 모유가 새어나온다.</span>
<<breastfeed 3>>
<<set $speechmilk to 1>>
<</if>>
<</if>>
<</for>>
<<else>>
<<if $milk_amount gte (($milk_volume / 3) * 2) and $milk_amount gte 2500>>
<span class="pink">당신의 <<breastsPost>>에서 모유가 뿜어져 나<<if $lactating and $bugsinside>>오며, 기생충 일부를 같이 날려버린다<<else>>온다<</if>>.</span>
<<set _milkEscaped to true>>
<<breastfeed 4>>
<<else>>
<span class="pink">당신의 <<breastsPost>>에서 모유가 새어나온다.</span>
<<breastfeed 2>>
<</if>>
<<if $combat is 1>><<set $speechmilk to 1>><</if>>
<</if>>
<</if>>
<<if _deniedOrgasm>>
<span class="blue">용서의 따뜻함이 당신을 채운다.</span>
당신은 그것이, 귓속의 슬라임이 당신에게 절정에 살짝 다다르는 것으로 포상해 주는 것임을 알아차린다.
<<gcorruption>><<ltrauma>><<trauma -1>><<corruption 1>>
<br>
<<elseif numberOfEarSlime() gte 2 and $_earslimeEjaculateTask>>
<span class="green">기쁨의 따뜻함이 당신을 채운다.</span>
세상사 모든 근심을 다 잊을 수 있을 것만 같은 기분이다. 당신은 그것이 귓속의 슬라임의 요구를 완수한 것에 대해, 절정으로 포상해 주는 것임을 알아차린다.
<<gcorruption>><<lltrauma>><<llstress>><<trauma -24>><<stress -24>><<corruption 2>>
<br>
<<elseif numberOfEarSlime() gte 2>>
<span class="blue">진정되는 온기가 몸을 가득 채운다.</span>
세상사 모든 근심을 다 잊을 수 있을 것만 같은 기분이다. 당신은 이것이 양쪽 귀에 들어간 슬라임이 절정을 느낀 것에 대해 포상을 내린 것임을 알아차린다.
<<gcorruption>><<ltrauma>><<lstress>><<trauma -12>><<stress -12>><<corruption 2>>
<br>
<<elseif $parasite.left_ear.name is "slime">>
<span class="blue">진정되는 온기가 몸을 가득 채운다.</span>
세상사 모든 근심을 다 잊을 수 있을 것만 같은 기분이다. 당신은 이것이 왼쪽 귀에 들어간 슬라임이 절정을 느낀 것에 대해 포상을 내린 것임을 알아차린다.
<<gcorruption>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>><<corruption 1>>
<br>
<<elseif $parasite.right_ear.name is "slime">>
<span class="blue">진정되는 온기가 몸을 가득 채운다.</span>
세상사 모든 근심을 다 잊을 수 있을 것만 같은 기분이다. 당신은 이것이 오른쪽 귀에 들어간 슬라임이 절정을 느낀 것에 대해 포상을 내린 것임을 알아차린다.
<<gcorruption>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>><<corruption 1>>
<br>
<</if>>
<!-- This code is orphaned, the $swarmchestgrab variable is not referenced or set in any other file -->
<<if $swarmchestgrab gte 1 and !_deniedOrgasm>>
<span class="pink">당신의 몸이 경련을 일으켜 <<trSwarm _swarmcreature "을">>_trResult 가슴팍에서 튕겨낸다.</span>
<<set $swarmchestgrab to 0>>
<</if>>
<<if $orgasmcount lte 4>>
<<set $stress -= 200>>
<<set $_arousalDrop to -3000 - ($orgasmcount * 1000)>>
<<if _deniedOrgasm>><<set $_arousalDrop += 1000>><</if>>
<<if $drugged gte 1>>
<<arousal $_arousalDrop>><<drugs -20>>
<<else>>
<<arousal `$_arousalDrop * 2`>>
<</if>>
<<if _deniedOrgasm>>
<span class="pink">당신은 사정을 하지 못했음에도 불구하고 몸을 떤다.</span>
<<else>>
<span class="pink">당신은 갑작스럽게 터져나오는 쾌락에 몸을 떤다.</span>
<</if>>
<<elseif $orgasmcount lte 5>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<arousal -8000>><<drugs -20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">몸에서 힘이 다 빠진다.</span>
<<elseif $orgasmcount lte 8>>
<<set $stress -= 100>>
<<if $drugged gte 1>>
<<set $_arousalDrop to -7000 + (($orgasmcount - 8) * 1000)>>
<<arousal $_arousalDrop>><<drugs -20>>
<<else>>
<<arousal -10000>>
<</if>>
<<if _deniedOrgasm>>
<span class="pink">절정을 금지당하고 있음에도 불구하고, 당신은 더 나올 것이 없다는 느낌을 받는다.</span>
<<else>>
<span class="pink">더는 나올 것도 없다고 생각했으나, 당신은 격렬하게 가버린다.</span>
<</if>>
<<elseif $orgasmcount lte 11>>
<<if $drugged gte 1>>
<<set $_arousalDrop to -4000 + (($orgasmcount - 9) * 1000)>>
<<arousal $_arousalDrop>><<drugs -20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">반복되는<<if _deniedOrgasm>> 실패한<</if>> 절정으로 몸이 혹사당하고 있다.</span>
<<elseif $orgasmcount lte 18>>
<<if $drugged gte 1>>
<<arousal -2000>><<drugs -20>>
<<else>>
<<arousal -10000>>
<</if>>
<<set $stress += 100>>
<span class="pink">반복되는<<if _deniedOrgasm>> 실패한<</if>> 절정으로 몸에 가해지는 부담감이 매우 크다. 더는 가버리고 싶지 않다.</span>
<<elseif $orgasmcount lte 23>>
<<if $drugged gte 1>>
<<arousal -2000>><<drugs -20>>
<<else>>
<<arousal -10000>>
<</if>>
<<set $stress += 100>><<combattrauma 10>>
<span class="pink">당신의 정신과 신체는 계속되는<<if _deniedOrgasm>> 실패한<</if>> 절정에 무너져내린다.</span>
<<else>>
<<if $drugged gte 1>>
<<arousal -2000>><<drugs -20>>
<<else>>
<<arousal -10000>>
<</if>>
<<set $stress += 100>><<combattrauma 10>><<pain 1>>
<<if _deniedOrgasm>>
<span class="red">단기간에 너무 많은 실패한 절정으로 당신은 그것에 무감각해진다.</span>
<<else>>
<span class="red">단기간에 너무 많은 절정을 느껴버려 더는 그런 행위로부터 즐거움을 느끼지 못하게 되어버렸다. 신체적으로나 정신적으로나 고통스럽기만 하다.</span>
<</if>>
<</if>>
<!-- Chance to get "dick drunk" after 3rd orgasm, chance is 45% for consensual and 15% otherwise, +5% for each following orgasm, but aphrodisiacs make it 100% -->
<<if $orgasmcount gte 3 and $drunk lte 1000 and playerIsPenetrated() and $mouth isnot "mpenis" and !_deniedOrgasm>>
<<if $drugged gt 0 or (random(1,100) + ($orgasmcount * 5) gte ($consensual ? 70 : 100))>>
<<alcohol 25>>
<span class="purple"><<print either("당신은 어지럽다.", "당신은 현기증을 느낀다.", "당신은 똑바로 생각할 수 없다.")>></span>
<</if>>
<</if>>
<!-- If came while being choked -->
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and !_deniedOrgasm>>
<<set $chokeorgasm += 1>>
<<if $chokeorgasm gte 35 and $choketrait isnot 1>>
<<set $choketrait = 1>>
<br><span class="green">당신은 당신이 호흡할 수 없을 때 당신의 오르가즘이 더 강렬하고 당신이 그것을 좋아한다고 느낀다.</span>
<</if>>
<</if>>
<<if ($halloween is 1 or $NPCList[0].fullDescription is "Ivory Wraith") and random(1, 10000) is 10000>>
<span class="pink">유령을 잡는 것은 당신 기분을 좋게 한다.(Ghostbusters! 패러디)</span>
<</if>>
<br><br>
<<if $orgasmtrait gte 1 and !_deniedOrgasm>>
<<set $stress -= 100>>
<</if>>
<<set $orgasmcurrent += 1>>
<<wetnessCalculate>>
<<if $masturbation_bowl is 1>>
<<if $masturbation_milk gt 0>>
<<set _liquid_collection_text.push($masturbation_milk.toFixed(1) + " mL의 모유")>>
<</if>>
<<if _liquid_collection_text.length is 0>>
<span class="purple">당신은 아무것도 얻지 못했다.</span>
<<else>>
<span class="gold">당신은 <<set _trResult to formatList(_liquid_collection_text, "그리고", true)>><<trPost _postNum "을">><<print _trResult>> 얻었다</span>
<</if>>
<br>
<</if>>
<</widget>>
<<widget "orgasmstreet">>
<<orgasm>>
<<if $exposed gte 1>>
<<if Weather.dayState isnot "night">>
당신은 경련이 잦아들자 몸을 추스리며, 발가벗은 상태에서 낸 소리로 인해 숨은 장소가 발각되지 않았기만을 바란다.
<<else>>
당신은 경련이 잦아들자 몸을 추스리며, 발가벗은 상태에서 낸 소리가 누군가의 관심을 끌지는 않았기만을 바란다.
<</if>>
<<else>>
<<if Weather.dayState isnot "night">>
웬 <<girlPost "이">> 경련하며 가버리는 소리는 사람들의 이목을 끈다. 당신이 몸의 통제권을 되찾자 사방에서 사람들이 쳐다보고 있는 것을 알아챈다. 당신을 얼굴을 붉히고는 그 자리에서 도망친다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<else>>
당신은 경련이 잦아들자 몸을 추스리며, 자신이 낸 소리가 누군가의 관심을 끌지는 않았기만을 바란다.
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "orgasmforest">>
<<orgasm>>
<<if $exposed gte 1>>
<<if Time.dayState isnot "night">>
당신은 경련이 잦아들자 나무를 붙잡고 몸을 추스린다.
<<else>>
당신은 경련이 잦아들자 나무를 붙잡고 몸을 추스린다.
<</if>>
<<else>>
<<if Time.dayState isnot "night">>
당신은 경련이 잦아들자 나무를 붙잡고 몸을 추스린다.
<<else>>
당신은 경련이 잦아들자 나무를 붙잡고 몸을 추스린다.
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "orgasmbog">>
<<orgasm>>
<<if $bogwater gte 1>>
당신을 수면 아래로 잠시 가라앉았지만, 빠르게 수면 위로 다시 올라온다.
<<else>>
당신은 거의 물 속으로 굴러떨어질 뻔 하지만, 어떻게든 자신을 안정시킨다.
<</if>>
<br><br>
<</widget>>
<<widget "orgasmbeach">>
<<orgasm>>
<<if $exposed gte 1>>
<<if Time.dayState isnot "night">>
당신은 경련이 잦아들자 몸을 추스리며, 발가벗은 상태에서 낸 소리로 인해 숨은 장소가 발각되지 않았기만을 바란다.
<<else>>
당신은 경련이 잦아들자 몸을 추스리며, 해수욕장에서 발가벗고 있다는 것을 자각한다.
<</if>>
<<else>>
<<if Time.dayState isnot "night">>
웬 <<girlPost "이">> 경련하며 가버리는 소리는 사람들의 이목을 끈다. 당신이 몸의 통제권을 되찾자 해변의 사방에서 사람들이 쳐다보고 있는 것을 알아챈다. 당신을 얼굴을 붉히고는 그 자리에서 도망친다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<else>>
당신은 경련이 잦아들자 몸을 추스리며, 야외 해수욕장에서 발가벗고 있다는 것을 자각한다.
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "orgasmstage">>
<<if hasSexStat("exhibitionism", 5) and $backgroundTraits.includes("lustful") and $orgasmtrait gte 1>>
당신은 엄청난 절정이 몰려오는 것을 느낀다.
<br><br>
당신의 <span class="lewd">성욕과</span> 당신의 <span class="lewd">쾌락에</span> 못 견뎌, 당신은
<<if $exposed lte 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
아직 당신을 가리고 있는 옷을 찢으며
<<clothesstrip>>
<</if>>
무대의 가장자리 끝에 무릎을 꿇고, 당신의 벌거벗은 <<body_size_textPost "과">> <<breasts_ rul>> 관중들에게 드러낸다.
손들이 뻗어나와 당신을 더듬는다. <<arousal 500 "breasts">><<garousal>>
<br><br>
<<set $audience += 26>>
/* Fills all unoccupied NPC slots; generatel not to be confused with generate1 */
<<if $enemyno is 0>>
<<generatel>><<generatel>><<generatel>><<generatel>><<generatel>><<generatel>>
<<elseif $enemyno is 1>>
<<generatel>><<generatel>><<generatel>><<generatel>><<generatel>>
<<elseif $enemyno is 2>>
<<generatel>><<generatel>><<generatel>><<generatel>>
<<elseif $enemyno is 3>>
<<generatel>><<generatel>><<generatel>>
<<elseif $enemyno is 4>>
<<generatel>><<generatel>>
<<elseif $enemyno is 5>>
<<generatel>>
<</if>>
당신의 다리와 배의 근육이 긴장한다. 당신의 골반이 앞뒤로 씰룩거린다. 당신이 신음하며 아픔과 쾌락이 섞인 경련을 하자 관객들이 환호한다.
<br><br>
<<orgasm>>
잠시 후, 경련이 잦아든다. 당신은 바닥에 누워 공기를 들이마시려 헉헉댄다. 음악은 멈추었다.
당신 주위의 군중들은 땀과 체액으로 뒤덮인, 당신의 몸을 응시하고 있다.
<br><br>
당신은 다리를 떨며, 일어나, 허리를 굽혀 인사한다. 모여있는 관중들은 박수를 터뜨린다.
<<fameexhibitionism 15>>
<<set $audiencearousal += 80>>
<<set $audienceexcitement += 50>>
<<set $audiencemod += 5>>
<<else>>
당신은 절정이 안에서 몰려오는 것을 느끼며, 춤을 멈춘다. <<orgasm>>
<<if currentSkillValue('danceskill') lte 500>>
그것은 당신의 집중을 흐트러뜨린다. 당신은 균형을 잡으려 하지만, 당신의 무릎이 풀리며 당신은 무릎으로 넘어진다.
모여있는 관중들은 당신을 비웃으며, 당신의 춤 기술을 조롱한다.
<br><br>
<<if $worn.feet.type.includes("heels")>>
당신은 발로 일어서려 하지만, 마지막 절정의 경련이 당신의 균형을 붕괴시킨다.
당신의 신발 중 한 짝의 힐이 당신이 넘어지는 것을 막으며, 당신의 몸무게가 하이힐을 부러뜨린다.
당신은 다시 한번 바닥에 충돌하고, 관중들에게서 웃음소리를 끌어낸다.<<ggpain>> <<pain 10>>
<<feetruined>>
<br><br>
<</if>>
<<if $dancelocation is "smuggler_forced" or $dancelocation is "underground">>
당신은 부끄러웠지만, 도망갈 곳이 없다.
<<ggtrauma>><<gggstress>><<trauma 12>><<stress 24>>
<<else>>
<<tearful>> 당신은 부끄러워 얼굴이 빨갛게 된 채로, 시선 밖으로 기어나간다.
<<gtrauma>><<gstress>><<trauma 10>><<stress 10>>
<<set $danceevent to "finish">>
<</if>>
<<elseif currentSkillValue('danceskill') gte 500 and hasSexStat("exhibitionism", 4) and hasSexStat("promiscuity", 4)>>
당신은 완전히 쓰러지기 전에 무릎을 꿇는다. 당신의 <<body_size_textPost "은">> 격렬한 경련으로 괴로워한다. 관중들이 당신에게 환호를 보낸다.
<br><br>
당신은 일어나 다시 춤추기 시작하고, 관중들은 야유를 보낸다.
<<fameexhibitionism 15>>
<<set $audiencearousal += 10>>
<<set $audienceexcitement += 5>>
<<set $audiencemod += 2>>
<<else>>
당신은 당신의 경련하는 <<body_size_textPost "을">> 춤 솜씨로 가리려 한다.
<<if $dancelocation is "smuggler_forced" or $dancelocation is "underground">>
그건 견디기에는 너무 힘들었지만, 당신은 당신을 포획한 자들에 대한 공포로 그대로 있는다.
<<trauma 10>><<stress 12>><<gtrauma>><<ggstress>>
<<else>>
하지만 그건 견디기에는 너무 힘들었다. 당신은 가능한 한 우아하게 무대를 벗어난다.
<<gtrauma>><<gstress>><<trauma 5>><<stress 5>>
<<set $danceevent to "finish">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "orgasmLocation">>
<<orgasm>>
<<switch _args[0]>>
<<case "schoolHallway">>
<<if ["early","late","earlynoschool","latenoschool","daynoschool"].includes($schoolstate)>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 당신은 복도가 지금 비어있다는 것이 행운이라고 생각하면서, 그 소음이 주의를 끌지 않았기를 바란다.
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었고, 당신이 몸의 통제권을 되찾고 나서 당신은 모든 방향에서 동료 학생들이 당신을 응시하고 있다는 것을 알아차린다. 그들 중 일부의 수근대는 소리가 복도에 퍼지기 시작한다. 얼굴이 빨개져서, 당신은 모퉁이를 돌아, 시야 밖으로 도망친다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "emptyClassroom">>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 당신은 교실이 지금 비어있다는 것이 행운이라고 생각하면서, 그 소음이 주의를 끌지 않았기를 바란다.
<<case "classroom">>
<<if $schoolstate is "second" and ($whitneymaths is "active" or $whitneymaths is "seat")>>
당신의 오르가즘을 알아채고, 휘트니가 당신을 향해 미소 짓는다.
<<npcincr Whitney lust 1>><<glust>>
<br><br>
<<elseif $schoolstate is "third" and ($kylarenglishstate is "watching" or $kylarenglishstate is "seat")>>
카일라가 당신의 오르가즘에 움직이지 못하고, 당신을 보고 있다.
<<npcincr Kylar lust 1>><<glust>>
<br><br>
<<elseif $schoolstate is "fourth" and $robinhistory is "seat">>
로빈은 정중하게 시선을 피하려 하고 있지만, 훔쳐보는 것을 그만두지 못하고 있다.
<<npcincr Robin lust 1>><<glust>>
<br><br>
<</if>>
당신은 어떻게든 신음소리를 참아냈지만, 당신의 경련이 당신 주위의 학생들에게 당신이 절정했다는 사실을 밀고하고 있다. 그들 중 일부의 수근대는 소리가 교실에 퍼지기 시작했으나, <<trNamedNPC _teacher>>_trResult 선생님에 의해 빠르게 조용해진다. <<nnpc_He_ nun _teacher>> 그 이유에 대해 모르는 것 처럼 보이지만, 당신이 교실의 수근거림의 원인이라는 것은 알고 있다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>><<detention 1>><<gdelinquency>>
<<case "swimClassroom">>
당신은 어떻게든 조용히 할 수 있었고, 메이슨의 주의를 끌지 않을 수 있었지만, 당신의 경련이 당신 주위의 학생들에게 당신이 절정했다는 사실을 밀고하고 있다. 그들 중 일부의 수근대는 소리가 수영장에 퍼지기 시작한다. <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<case "emptySwimClassroom">>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 당신은 수영장이 지금 비어있다는 것이 행운이라고 생각하면서, 그 소음이 주의를 끌지 않았기를 바란다.
<<case "canteen">>
<<if ["early","late","earlynoschool","latenoschool","daynoschool"].includes($schoolstate)>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 당신은 식당이 지금 비어있다는 것이 행운이라고 생각하면서, 그 소음이 주의를 끌지 않았기를 바란다.
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었고, 당신이 몸의 통제권을 되찾고 나서 당신은 모든 방향에서 동료 학생들이 당신을 응시하고 있다는 것을 알아차린다. 그들 중 일부의 수근대는 소리가 식당에 퍼지기 시작한다. 얼굴이 빨개져서, 당신은 자신을 숨기려 시도한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "library">>
<<if ["early","late","earlynoschool","latenoschool","daynoschool"].includes($schoolstate)>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 당신은 도서관이 지금 비어있다는 것이 행운이라고 생각하면서, 그 소음이 주의를 끌지 않았기를 바란다.
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었고, 당신이 몸의 통제권을 되찾고 나서 당신은 모든 방향에서 동료 학생들이 당신을 응시하고 있다는 것을 알아차린다. 그들 중 일부의 수근대는 소리가 도서관에 퍼지기 시작한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<if $sydneySeen and _sydney_location is "library">>
<br><br>
시드니가 헛기침을 한다. 다른 학생들은 그 의미를 깨닫고 수근거림이 멈춘다.
<</if>>
<</if>>
<<case "boyChangingRoom">>
<<if $changingroomstate is "empty">>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 당신은 탈의실이 지금 비어있다는 것이 행운이라고 생각하면서, 그 소음이 주의를 끌지 않았기를 바란다.
<<elseif $player.gender_appearance is "f">>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 <<if $changingRoomGender is "girls">>소녀들의<<else>>소년들의<</if>> 주의를 끌었다. 그들의 반응은 각각 다르다. 몇몇은 당신을 응원한다. 몇몇은 시선을 피한다. 그리고 몇몇은 당신에게 온갖 종류의 욕설을 질러댄다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<else>>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었고, 당신이 몸의 통제권을 되찾고 나서 당신은 모든 방향에서 동료 학생들이 당신을 응시하고 있다는 것을 알아차린다. 그들 중 일부의 수근대는 소리가 탈의실에 퍼지기 시작한다. 얼굴이 빨개져서, 당신은 얼굴을 숨기기 위해 몸을 돌린다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "girlChangingRoom">>
<<if $changingroomstate is "empty">>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 당신은 탈의실이 지금 비어있다는 것이 행운이라고 생각하면서, 그 소음이 주의를 끌지 않았기를 바란다.
<<elseif $player.gender_appearance is "m">>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 <<if $changingRoomGender is "girls">>소녀들의<<else>>소년들의<</if>> 주의를 끌었다. 그들의 반응은 각각 다르다. 몇몇은 당신을 응원한다. 몇몇은 시선을 피한다. 그리고 몇몇은 당신에게 온갖 종류의 욕설을 질러댄다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<else>>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었고, 당신이 몸의 통제권을 되찾고 나서 당신은 모든 방향에서 동료 학생들이 당신을 응시하고 있다는 것을 알아차린다. 그들 중 일부의 수근대는 소리가 탈의실에 퍼지기 시작한다. 얼굴이 빨개져서, 당신은 얼굴을 숨기기 위해 몸을 돌린다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "policeStation">>
<<if Time.dayState is "night">>
<<set $_quiet to "경찰서">>
<<else>>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 경찰서 안에 있는 사람들의 주의를 끌었다. 그들의 반응은 섞여 있다. 몇몇 시민들은 보지 않으려 하면서 항의를 제기하고 있다. 더 많은 몇몇 범죄자들은 크게 당신을 응원한다. 당신이 몸의 통제권을 되찾고 나서, 당신은 경찰관 둘이 당신 쪽으로 오고 있는 것을 알아차린다. 얼굴이 빨개져서, 당신은 그 곳에서 도망치는 것이 최선이라고 결정한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "danceStudio">>
<<if $openinghours is 0 and Time.hour isnot $closinghour>>
<<set $_quiet to "스튜디오">>
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 스튜디오 안에 있는 사람들의 주의를 끌었다. 그들의 반응은 섞여 있다. 몇몇은 보지 않으려 한다. 몇몇은 불쾌한 눈으로 당신을 응시한다. 다른 몇몇은 당신을 응원한다. 당신이 몸의 통제권을 되찾고 나서, 당신은 스튜디오가 얼마나 소란스러워졌는지 알아차린다. 얼굴이 빨개져서, 당신은 자신을 가능한 조그마하고 겸손하게 보이려 노력한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "pound">>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 <<pound_textPost>>의 주의를 끌었고, 당신이 떨면서 몸을 가누는 것을 호기심에 차서 쳐다본다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<case "danceStudioLesson">>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 스튜디오 안에 있는 사람들의 주의를 끌었다. 그들의 반응은 대부분 조용하고, 단지 댄스에 집중하면서 수상하다는 듯 엿보는 눈길만 느껴진다. 당신이 몸의 통제권을 되찾고 나서, 당신은 찰리가 얼굴이 빨개진 것을 알아차린다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>><<npcincr Charlie love 1>>
<<case "danceStudioHeelLesson">>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 스튜디오 안에 있는 사람들의 주의를 끌었다. 그들의 반응은 대부분 조용하고, 단지 찰리에게 집중하면서 수상하다는 듯 엿보는 눈길만 느껴진다. 당신이 몸의 통제권을 되찾고 나서, 당신은 찰리가 얼굴이 빨개진 것을 알아차린다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>><<npcincr Charlie love 1>>
<<case "cafe">>
<<if $openinghours is 0>>
<<set $_quiet to "카페">>
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 고객들의 주의를 끌었다. 그들의 반응은 섞여 있다. 몇몇은 보지 않으려 한다. 몇몇은 불쾌한 눈으로 당신을 응시한다. 다른 몇몇은 당신을 응원한다. 당신이 몸의 통제권을 되찾고 나서, 당신은 카페가 얼마나 소란스러워졌는지 알아차린다. 얼굴이 빨개져서, 당신은 자신을 가능한 조그마하고 겸손하게 보이려 노력한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "arcade">>
<<if Weather.dayState is "night" or Weather.dayState is "dawn">>
<<set $_quiet to "오락실">>
<<else>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 다행히, 시끄러운 주변 소리가 당신의 신음소리를 억눌렀고, 어두컴컴한 불빛이 당신의 경련을 거의 알아챌 수 없게 한다. 그래도, 당신이 주위를 둘러보자, 당신은 한 <<generatey1>><<person1>><<person_ i>> 경악과 불신감에 차서, 당신을 응시하고 있다는 것을 알아차린다. 그러나, <<His_ yi>> 관심은, <<he_ ga>> 하고 있는 게임으로 빠르게 돌아간다.
<<endevent>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "docks">>
<<if Weather.dayState is "night">>
<<set $_quiet to "선창">>
<<else>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 당신은 주위를 둘러보았고, 아무도 당신의 절정을 알아차리지 못한 것 처럼 보였다. 그것은, 당신이 한 <<generate1>><<person1>><<person_ i>> 멀리서 당신을 쳐다보고 있다는 것을 알아차리기 전 까지였지만. <<He_ nun>> 당신에게 싱긋 웃어보이고는, 하던 일로 돌아간다.
<<endevent>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "stripClub">>
<<if Weather.dayState isnot "night" and Weather.dayState isnot "dusk" and Time.hour isnot 6>>
<<set $_quiet to "스트립 클럽">>
<<else>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 다행히, 시끄러운 주변 소리가 당신의 신음소리를 억눌렀고, 어두컴컴한 불빛이 당신의 경련을 거의 알아챌 수 없게 한다. 그래도, 당신이 주위를 둘러보자, 당신은 한 고객이 당신을 응시하고 있다는 것을 알아차린다. <<generate1>><<person1>><<He_ nun>> 싱긋 웃으며 당신에게 윙크를 하고는, 일어나 그 자리를 떠난다.
<<endevent>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "shoppingCentre">>
<<if Time.dayState is "night">>
<<set $_quiet to "쇼핑센터">>
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 다른 쇼핑객들의 주의를 끌었다. 그들의 반응은 섞여 있다. 몇몇은 보지 않으려 한다. 몇몇은 불쾌한 눈으로 당신을 응시한다. 다른 몇몇은 당신을 응원한다. 당신이 몸의 통제권을 되찾고 나서, 당신은 그 곳이 얼마나 소란스러워졌는지 알아차린다. 얼굴이 빨개져서, 당신은 모퉁이를 돌아 도망친다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "museum">>
<<if Time.dayState is "night">>
<<set $_quiet to "박물관">>
<<else>>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 다른 방문객들의 주의를 끌었다. 당신이 몸의 통제권을 되찾고 나서 당신은 모든 방향에서 사람들이 당신을 응시하고 있다는 것을 알아차린다. 얼굴이 빨개져서, 당신은 그 곳에서 도망친다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "brothel">>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었다. 창관 안의 사람들이 당신을 응원하며, 모든 종류의 외설적인 말을 외쳐댄다. 당신이 몸의 통제권을 되찾고 나서, 당신은 그 곳이 얼마나 소란스러워졌는지 알아차린다. 얼굴이 빨개져서, 당신은 사람들이 붐비는 곳으로 사라진다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<case "pub">>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었다. 창관 안의 사람들이 당신을 응원하며, 모든 종류의 외설적인 말을 외쳐댄다. 당신이 몸의 통제권을 되찾고 나서, 당신은 그 곳이 얼마나 소란스러워졌는지 알아차린다. 얼굴이 빨개져서, 당신은 사람들이 붐비는 곳으로 사라진다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<case "spa">>
<<if $openinghours is 0 and Time.hour isnot $closinghour>>
<<set $_quiet to "온천">>
<<else>>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 다른 고객들의 주의를 끌었다. 그들의 반응은 섞여 있다. 몇몇은 보지 않으려 한다. 몇몇은 불쾌한 눈으로 당신을 응시한다. 다른 몇몇은 당신을 응원한다. 당신이 몸의 통제권을 되찾고 나서, 당신은 온천이 얼마나 소란스러워졌는지 알아차린다. 얼굴이 빨개져서, 당신은 선탠용 침대 뒤로 몸을 수그린다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "temple">>
<<if Time.dayState is "night">>
<<set $_quiet to "사원 벽">>
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었다. 그 고고한 정숙함은 당신의 신음소리를 더욱 두드러지게 할 뿐이다. 대부분은 당신을 경멸하는 눈으로 보고 있지만, 몇몇은 욕망이 가득한 시선을 당신에게 쏟아붓고 있다. 당신이 몸의 통제권을 되찾고 나서, 당신은 모든 방향에서 사람들이 당신을 응시하고 있다는 것을 알아차린다. 얼굴이 빨개져서, 당신은 예배석 뒤로 몸을 수그린다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "hospital">>
<<if Time.dayState is "night">>
<<set $_quiet to "병원">>
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었다. 그들의 반응은 섞여 있다. 몇몇은 보지 않으려 한다. 몇몇은 불쾌한 눈으로 당신을 응시한다. 다른 몇몇은 당신을 응원한다. 당신이 몸의 통제권을 되찾고 나서, 당신은 그 장소가 얼마나 소란스러워졌는지 알아차린다. 얼굴이 빨개져서, 당신은 그게 질병 때문인 것 처럼 가장한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "countryside">>
<<switch random(1,10)>>
<<case 1 2 3>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 자동차 한 대가 당신의 옆을 지나간다. 당신은 그 안의 사람들이 당신의 절정을 알아차렸는지 궁금해한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<case 4>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 트럭 한 대가 당신의 옆을 지나간다. 당신은 운전자가 당신의 절정을 알아차렸는지 궁금해한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<case 5>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 트랙터 한 대가 당신의 옆을 지나간다. 당신은 농부가 당신의 절정을 알아차렸는지 궁금해한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<default>>
<<set $_quiet to "시골길">>
<</switch>>
<<case "meadow">>
<<if $rng gte 91>>
당신은 잎사귀들을 잡고, 경련이 잦아들자 몸을 진정시킨다. 당신은 주위에 당신이 절정하는 소리를 들은 자가 아무도 없다고 생각했지만, 한
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f") or ($bestialitydisable is "t")>>
<<if maleChance() lt random(1, 100)>> 여우소녀가 <<else>> 여우소년이 <</if>>
<<else>>
여우가
<</if>>
풀숲에 숨어서, 당신을 쳐다보고 있는 것을 알아차린다. 녀석은 당신이 그곳에서 벗어날 수 있게 되기 전에 도망간다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<else>>
당신은 잎사귀들을 잡고, 경련이 잦아들자 몸을 진정시킨다. 당신이 절정하는 소리는 산들바람을 타고 퍼졌지만, 다행히도 주위에는 들을 자가 아무도 없다.
<</if>>
<<case "alexFarmWork">>
<<if Time.dayState is "night">>
당신은 당신의 경련이 잦아들자 몸을 진정시키고, 그 소음이 동물들을 방해하지 않았기를 바란다.
<<elseif ($exposed gte 2 and $uncomfortable.nude is true) or ($exposed is 1 and $uncomfortable.underwear is true)>>
<<set $_hidden to true>>
<<elseif ["shower","tending","admin","clearing"].includes($farm_work.alex)>>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 당신 주위의 동물들을 불안하게 했다. 다행히, 알렉스는 주위에 없어서 당신이 그런 상태라는 것을 볼 수가 없다. 당신은 몸을 진정시키고 일을 재개한다.
<<else>>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 당신 주위의 동물들을 불안하게 했다. 알렉스는 그 작은 소동을 알아차리고, 당신의 절정이 잦아드는 것을 쳐다본다. 얼굴이 진홍색이 되어, 당신 둘은 눈을 마주치는 것을 피하면서, 아무 일도 일어나지 않은 척 한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<npcincr Alex lust 1>><<glust>>
<</if>>
<<case "alexFarmTending">>
당신의 절정을 알아채고, 알렉스는 당신이 괜찮은지 보러 온다. 그러나, <<nnpc_he_ ga "Alex">> 당신의 절정이 잦아드는 것을 쳐다보고, 무엇이 일어났는지를 이해하자 마자, <<nnpc_he_ nun "Alex">> <<nnpc_himself_ rul "Alex">> 멈춰세운다. 얼굴이 진홍색이 되어, 당신 둘은 눈을 마주치는 것을 피하면서, 아무 일도 일어나지 않은 척 한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<npcincr Alex lust 1>><<glust>>
<<case "alexFarmTendingAlone">>
당신은 당신의 경련이 잦아들자 몸을 진정시키고, 알렉스가 지금 여기에 없어서 당신이 그런 상태라는 것을 볼 수 없다는 사실에 고마움을 느낀다.
<<case "alexFarmAdmin">>
당신의 커다란 신음소리는 알렉스와 전화통화하고 있는 사람의 주의를 끌었다. "죄-죄송합니다," <<nnpc_he_ ga "Alex">> 말을 더듬는다. "그-그건 그냥 바람 소리였어요."
<br><br>
<<nnpc_He_ nun "Alex">> <<nnpc_his_ yi "Alex">> 얼굴이 진홍색이 된 채로 계속 통화를 하고, 당신의 경련이 잦아들자 당신 둘은 눈을 마주치는 것을 피한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<npcincr Alex lust 1>><<glust>>
<<case "sewers">>
당신의 커다란 신음소리가 터널을 통해 메아리친다.
<<if _args[1]>>
당신은 당신의 경련이 잦아들자, 당신은 그 소음이 또 다른 주의를 끌지 않았기를 바란다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<set $sewerschasedstep -= 1>>
<<else>>
당신은 당신의 경련이 잦아들자, 당신은 그 소음이 주의를 끌지 않았기를 바란다.
<</if>>
<<case "lake">>
<<if _args[1]>>
당신은 당신의 경련이 잦아들자 나무에 기대 몸을 진정시킨다. 다행히, 거기에는 당신이 그런 상태라는 것을 볼 사람이 아무도 없다.
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 다행히, 시끄러운 주변 소리가 당신의 신음소리를 억눌렀고, 나뭇잎들이 당신의 경련을 가려주었다. 그래도, 당신이 주위를 둘러보자, 당신은 한 <<generatey1>><<person1>><<person_ i>> 당신을 응시하고 있다는 것을 알아차린다. <<he_ nun>> 싱긋 웃고는, <<his_ yi>> 친구들에게 돌아간다.
<<endevent>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "campsite">>
<<if Weather.precipitation !== "none" or Time.hour lt 18 or $daily.lakeCouple is 1>>
당신은 당신의 경련이 잦아들자 나무에 기대 몸을 진정시킨다. 다행히, 거기에는 당신이 그런 상태라는 것을 볼 사람이 아무도 없다.
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_ i>> 절정으로 경련하는 장면과 소리는 야영객들의 주의를 끌었다. 그들은 잠시간 놀란 눈으로 당신을 쳐다봤지만, 곧 당신의 선정적인 장면에 웃음짓는다. 당신이 몸의 통제권을 되찾고 나서, 당신은 그들의 욕망에 찬 시선을 알아차린다. 얼굴이 빨개져서, 당신은 그 곳에서 도망친다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "moor">>
당신은 거의 낮은 잔디 위에 쓰러질 뻔 했으나, 당신의 경련이 잦아들자 어떻게든 몸을 진정시킨다.
<</switch>>
<<if $_hidden>>
당신은 경련이 잦아들자 몸을 추스리며, 발가벗은 상태에서 낸 소리로 인해 숨은 장소가 발각되지 않았기만을 바란다.
<</if>>
<<if $_quiet>>
당신의 커다란 신음소리가 텅 비어있는 <<print $_quiet>>에 메아리친다. 당신은 당신의 경련이 잦아들자, 당신은 그 소음이 주의를 끌지 않았기를 바란다.
<</if>>
<br><br>
<</widget>>
<<widget "breastfeed">>
<<set _milk_released to random(10, 50)>>
<<if $cow gte 6>>
<<set _milk_released *= 2>>
<</if>>
<<set _milk_released /= 10>>
<<set _milk_released to parseFloat(_milk_released.toFixed(1))>>
<<if _args[0]>><<set _milk_released *= _args[0]>><</if>>
/* if the player doesn't have enough milk, set _milk_released to whatever they have left */
<<if $milk_amount lt _milk_released>>
<<set _milk_released to $milk_amount>>
<</if>>
<<set $milk_produced_stat += Math.trunc(_milk_released)>>
<<milkvolume 1>>
<<if ($worn.over_upper.exposed is 0 and $worn.upper.exposed is 0 and $worn.under_upper.exposed is 0) or _args[1] is "drunk">>
<<else>>
<<set $_milkEscaped to _milkEscaped and _args[1] isnot "pump">>
<<if $masturbating>>
<<if $masturbation_bowl is 1 and $_milkEscaped>>
/* Either Milk sprays everywhere or is drunk, so isn't collected */
<<else>>
<<set $masturbation_milk += _milk_released>>
<</if>>
<</if>>
<<if _args[1] is "pump">>
<<set $bottledMilk to ($bottledMilk or 0) + _milk_released>>
<</if>>
<<if $masturbation_bowl is 1>>
<<if $_milkEscaped>>
<span class="red">당신이 절정하는 힘 때문에 당신의 모유가 그릇을 완전히 비껴가며, 넓게 흩뿌려진다.</span> <<gsuspicion>><<set $chef_sus += 5>><br>
<<else>>
<span class="gold">당신은 <<print (_milk_released).toFixed(1)>> mL의 모유를 얻었다.</span>
<</if>>
<<elseif $leftaction is "mbreastpumppump" or $rightaction is "mbreastpumppump">>
<span class="gold">당신은 <<print (_milk_released).toFixed(1)>> mL의 모유를 담았다.</span>
<</if>>
<</if>>
<<milk_amount `-_milk_released`>>
<</widget>>
<<widget "orgasmHourlyRecovery">>
<<if $purity gte 990>>
<<orgasmcount -1>>
<<else>>
<<set _orgmod to Math.floor((1100-$purity)/100)>>
<<set _orgmod to Math.clamp(_orgmod, 2, 11)>>
<<orgasmcount `-_orgmod`>>
<</if>>
<<if $cow gte 6>>
<<semenvolume 1>>
<<milkvolume 1>>
<</if>>
<<if $player.penisExist>>
<<if $arousal gte $arousalmax * (4/5)>>
<<set $_semen_gain to Math.floor($semen_volume * (3/24))>>
<<elseif $arousal gte $arousalmax * (3/5)>>
<<set $_semen_gain to Math.floor($semen_volume * (2/24))>>
<<else>>
<<set $_semen_gain to Math.floor($semen_volume * (1/24))>>
<</if>>
<<if $cow gte 6 or ($earSlime.growth gte 100 and $earSlime.focus is "impregnation")>>
<<set $_semen_gain *= 2>>
<</if>>
<<if $earSlime.growth gte 100 and $earSlime.focus is "pregnancy">>
<<set $_semen_gain /= 4>>
<</if>>
<<if $drugged gte 1>>
<<set $_semen_gain += Math.floor($semen_volume * (1/24))>>
<</if>>
<<semen_amount $_semen_gain>>
<<if $semen_amount gte $semen_volume>>
<<if $arousal gte $arousalmax * (4/5)>>
<<semenvolume 2>>
<<elseif $arousal gte $arousalmax * (3/5)>>
<<semenvolume 1>>
<</if>>
<<if $drugged gte 1>>
<<semenvolume 1>>
<</if>>
<<set $semen_amount to $semen_volume>>
<</if>>
<</if>>
<<set $_milk_gain to $milk_volume / 24>>
<<if $earSlime.growth gte 75 and $earSlime.focus is "impregnation">>
<<set $_milk_gain /= 4>>
<</if>>
<<if $earSlime.growth gte 75 and $earSlime.focus is "pregnancy">>
<<set $_milk_gain *= 2>>
<</if>>
<<milk_amount `Math.floor($_milk_gain)`>>
<<if $milk_amount is $milk_volume and $lactating>>
<<set $milkFullPain to Math.clamp(($milkFullPain || 0) + Math.ceil($milk_volume / 1000),0,200 + Math.ceil($milk_volume / 60))>>
<<else>>
<<set $milkFullPain to 0>>
<</if>>
<</widget>>
<<widget "semenOrgasm">>
<<set _semen_released to calculateSemenReleased()>>
<<if $semen_amount gte 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $mouth isnot "mpenis" and $worn.genitals.name isnot "chastity parasite">>
<<if $masturbating>>
<<set $masturbation_semen += _semen_released>>
<</if>>
<<if $masturbation_bowl is 1>>
<<silently>><<semenPost>><</silently>><<set _liquid_collection_text.push($masturbation_semen.toFixed(1) + " mL의 " + _trResult)>>
<</if>>
<</if>>
<<if $femaleclimax isnot 1>>
<<semenvolume 1>>
<</if>>
<<set $semen_produced_stat += _semen_released>>
<<semen_amount `-_semen_released`>>
<</widget>>
<<widget "wetnessCalculate">>
<<if $player.vaginaExist>>
<<vaginaWetnessCalculate>>
<</if>>
<<if $player.penisExist>>
<<set $_minimumPenis to 0>>
<<if playerRutMinArousal() and numberOfEarSlime() and $earSlime.focus is "impregnation" and $earSlime.growth gte 100>>
<<set $_minimumPenis += Math.floor(($earSlime.growth - 100) / 2)>>
<</if>>
<<set $penisWetness to setup.bodyliquid.combined("penis") * 12>>
<<set $penisWetness to Math.clamp($penisWetness, Math.clamp($_minimumPenis, 0, 45), 120)>>
<</if>>
<<set $anusWetness to (setup.bodyliquid.combined("anus") + setup.bodyliquid.combined("bottom")) * 6>>
<<set $_minimum to 0>>
<<if playerHeatMinArousal() and numberOfEarSlime() and $earSlime.focus is "pregnancy" and $earSlime.growth gte 100 and $player.gender is "m">>
<<set $_minimum += Math.floor(($earSlime.growth - 100) / 2)>>
<</if>>
<<set $anusWetness to Math.clamp($anusWetness, Math.clamp($_minimum, 0, 45), 120)>>
<<if $combat is 1>>
<<penetrationPainCalculate>>
<</if>>
<</widget>>
<<widget "vaginaWetnessCalculate">>
<<set _totalArousal = 0>>
<<set _length to $trackedArousal.length>>
<<for _ia to 0; _ia lt _length; _ia++>>
<<set _totalArousal += $trackedArousal[_ia] / ((_length - _ia) * 1.5)>>
<</for>>
<<if $combat is 1>>
<!-- combatWetBoost can be from 0 to 5, because max promiscuity/deviancy is 100. -->
<<if $enemytype is "man">>
<<set $combatWetBoost to Math.floor($promiscuity /20)>>
<<elseif $enemytype is "tentacles" or $enemytype is "beast">>
<<set $combatWetBoost to Math.floor($deviancy /20)>>
<<else>>
<<set $combatWetBoost to 0>>
<</if>>
<!-- combatArousalWetness has been replaced by vaginaArousalWetness but I don't want to remove it completely so it's commented out for now. -->
/* <<set $_combatArousalWetness to 75 - Math.floor(Math.pow(0.99985,_totalArousal) * 75)>>
<<set $combatWetBoost += $_combatArousalWetness>> */
<<else>>
<<set $combatWetBoost to 0>>
<</if>>
<<set $_minimum to 0>>
<<if playerHeatMinArousal() and numberOfEarSlime() and $earSlime.focus is "pregnancy" and $earSlime.growth gte 100>>
<<set $_minimum += Math.floor(($earSlime.growth - 100) / 2)>>
<</if>>
<<set $vaginaWetness to $vaginaArousalWetness + $combatWetBoost + (setup.bodyliquid.combined("vagina") + setup.bodyliquid.combined("vaginaoutside")) * 6>>
<<set $vaginaWetness to Math.clamp($vaginaWetness, Math.clamp($_minimum, 0, 45), 120)>>
<</widget>>
<<widget "penetrationPainCalculate">>
<<set $vaginalPain to 0>>
<<set $analPain to 0>>
<<set $penisPain to 0>>
<<if $demon lt 6 and $gamemode isnot "soft">>
<<if $player.vaginaExist>>
<<if $consensual is 1>>
<<set $vaginalPain to Math.floor(3 * Math.pow(0.4,$vaginaWetness/8))>>
<<else>>
<<set $vaginalPain to Math.floor(6 * Math.pow(0.5,$vaginaWetness/25))>>
<</if>>
<</if>>
<<if $player.penisExist>>
<<if $consensual is 1>>
<<set $penisPain to Math.floor(3 * Math.pow(0.4,$penisWetness/8))>>
<<else>>
<<set $penisPain to Math.floor(6 * Math.pow(0.5,$penisWetness/25))>>
<</if>>
<</if>>
<<if $consensual is 1>>
<<set $analPain to Math.floor(3 * Math.pow(0.4,$anusWetness/8))>>
<<else>>
<<set $analPain to Math.floor(6 * Math.pow(0.5,$anusWetness/25))>>
<</if>>
<<if $gamemode is "hard">>
<<set $vaginalPain *= 2>>
<<set $penisPain *= 2>>
<<set $analPain *= 2>>
<</if>>
<</if>>
<</widget>>
<!-- Lube is only released when vaginaArousalWetness is over 60 (also, its max value is 100)-->
<!-- "passive" means the lube is dripping out, while "active" means it is being pushed out -->
<<widget "vaginaFluidPassive">>
<<set $_lube_max to Math.round(30*Math.log10($vaginaArousalWetness - 59))>>
<<set _lube_released to random(0, $_lube_max)/20>>
<!-- Expected value is between 0 and 2.5, much more likely to be on the lower end due to wetness having a softcap -->
<<set _lube_released to parseFloat(_lube_released.toFixed(1))>>
<<set $masturbation_vaginaFluid += _lube_released>>
<<set $lube_produced_stat += _lube_released>>
<</widget>>
<<widget "vaginaFluidActive">>
<<set $_lube_max to Math.ceil(30*Math.log10($vaginaArousalWetness - 59))>>
<<set _lube_released to random(10, $_lube_max)/10>>
<!-- Expected value is between 1 and 5, much more likely to be on the lower end due to wetness having a softcap -->
<<set _lube_released to parseFloat(_lube_released.toFixed(1))>>
<<set $masturbation_vaginaFluid += _lube_released>>
<<set $lube_produced_stat += _lube_released>>
<</widget>>
<<widget "vaginaFluidOrgasm">>
<<addVaginalWetness 10>>
<<if $vaginaArousalWetness gte 60>>
<<set _lube_released to (2*Math.log10($vaginaArousalWetness - 59)) + 11>>
<<elseif $vaginaArousalWetness gte 30>>
<<set _lube_released to ($vaginaArousalWetness / 10) + 5>>
<<else>>
<<set _lube_released to 0>>
<</if>>
<!-- Expected value is either 0, or between 5 and 15 -->
<<set _lube_released to parseFloat(_lube_released.toFixed(1))>>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<if $masturbating>>
<<set $masturbation_vaginaFluid += _lube_released>>
<</if>>
<<if $masturbation_bowl is 1>>
<<set _liquid_collection_text.push($masturbation_vaginaFluid.toFixed(1) + " mL의 애액")>>
<</if>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<set $underlowerwet += Math.round(30 * Math.clamp((1 - $underlowerwet/100), 0, 1))>>
<</if>>
<<set $lube_produced_stat += _lube_released>>
<</widget>>
<<widget "tinyPenisDryOrgasmChance">>
<<if !$player.penisExist or $player.penissize gte 0>>
<!-- Cannot have a "femaleclimax" (aka an orgasm with no cum, but with extra humiliation) without a size -1 or lower penis -->
<<set $femaleclimax to 0>>
<<else>>
<!-- Guaranteed at size -2 -->
<<set $femaleclimax to 1>>
<!-- chance at -1, if haven't cum in a while -->
<<if $player.penissize is -1 and $orgasmdown lt 0>>
<<set $_femaleclimaxchance to 50>>
<<if ['penetrated', 'tentacle', 'tentacledeep', 'doublepenetrated'].includes($anusstate)>>
<<set $_femaleclimaxchance += 40>>
<<if $anusstate is "doublepenetrated">>
<<set $_femaleclimaxchance += 20>>
<</if>>
<</if>>
<<if ['penetrated', 'tentacle', 'tentacledeep'].includes($mouthstate)>>
<<set $_femaleclimaxchance += 20>>
<</if>>
<<if ['penetrated', 'otheranus', 'tentacle', 'tentacledeep'].includes($penisstate)>>
<<set $_femaleclimaxchance -= 40>>
<</if>>
<<set $femaleclimax to (random(1, 100) lte $_femaleclimaxchance ? 1 : 0)>>
<</if>>
<</if>>
<</widget>>
<<widget "orgasmcount">>
<<if _args[0]>>
<<set $orgasmcount += _args[0]>>
<<set $orgasmcount = Math.clamp($orgasmcount, 0, 25)>>
<</if>>
<</widget>><<widget "characteristics">>
<br>
당신은
<<if $wraithSkin>>
유령 같은
<<elseif $wolfgirl gte 6 or $cat gte 6 or $cow gte 6 or $harpy gte 6 or $fox gte 6>>
<<if $angel gte 6>>
천사 같은
<<elseif $fallenangel gte 2>>
타락한
<<elseif $demon gte 6>>
악마 같은
<<else>>
<</if>>
<<if $wolfgirl gte 6 and ($demon gte 6 or $fallenangel gte 2)>>
지옥견
<<elseif $wolfgirl gte 6 and $angel gte 6>>
개
<<elseif $wolfgirl gte 6>>
늑대
<<elseif $cat gte 6>>
고양이
<<elseif $cow gte 6>>
<<if $player.gender_appearance is "m">>
황소
<<else>>
젖소
<</if>>
<<elseif $harpy gte 6>>
<<if $hallucinations gte 2 or $bestialitydisable is "t">>
하피
<<else>>
새
<</if>>
<<elseif $fox gte 6>>
여우
<</if>>
<<else>>
<<if $angel gte 6>>
천사
<<elseif $fallenangel gte 2>>
타천사
<<elseif $demon gte 6>>
악마
<<else>>
/*a<<if $NudeGenderDC lt 0 and $player.gender_posture is "n">>n<</if>> 한국어에는 관사 없음*/
<</if>>
<</if>>
<<if $NudeGenderDC gte 0>>
<<genderPost "이다">>.
<<else>>
<<gender_posture>>.
<</if>>
<br><br>
<<switch $bodysize>>
<<case 0>>당신은 또래보다 몸집이 왜소하다.
<<case 1>>당신은 또래보다 몸집이 작다.
<<case 2>>당신은 또래와 몸집이 비슷하다.
<<case 3>>당신은 또래보다 몸집이 크다.
<</switch>>
<!-- Eye details -->
<<print window.buildEyeDetails()>>
<!-- -->
당신의 피부는 <<skincolourtext>>
<<if $player.breastsize gte 1>>
<<if $player.breastsize is $player.perceived_breastsize>>
당신은 <<breasts_ rul>> 가지고 있다.
<<else>>
당신은 <<breasts_ rul>> 가지고 있지만, 당신의
<<if $player.perceived_breastsize is 0>>
옷이 가리고 있어, 평평한 듯이 보인다.
<<elseif $player.perceived_breastsize lt $player.breastsize>>
옷이 가리고 있어, 사람들에게 <<breastsizedesc $player.perceived_breastsize>> 가슴으로 보인다.
<<else>> /*if $player.perceived_breastsize gt $player.breastsize*/
옷에 있는 패드 때문에, 사람들에게 <<breastsizedesc $player.perceived_breastsize>> 가슴으로 보인다.
<</if>>
<</if>>
<<elseif $player.breastsize is 0 and $player.perceived_breastsize gte 1>>
당신의 가슴은 평평하지만, 당신의 옷에 있는 패드 때문에, 사람들에게 <<breastsizedesc $player.perceived_breastsize>> 가슴으로 보인다.
<</if>>
당신은 <<bottom_ ul true>> 가지고 있다.
<<if $player.penisExist and $player.vaginaExist>>
<<silently>>
<<penisPost false true "과">><<set _penis to _trResult>>
<<pussyPost false true "을">><<set _pussy to _trResult>>
<</silently>>
당신은 <<print _penis>> <<print _pussy>> 가지고 있다.
<<else>>
당신은
<<if $player.penisExist>>
<<silently>><<penisPost false true "을">><<set _penis to _trResult>><</silently>>
<<print _penis>> 가지고 있다.
<</if>>
<<if $player.vaginaExist>>
<<silently>><<pussyPost false true "을">><<set _pussy to _trResult>><</silently>>
<<print _pussy>> 가지고 있다.
<</if>>
<</if>>
<!--Hair Details-->
<<set _hairTextConfig = { currentValue : $hairlength, states : [
{ requiredValue: 0, color: '', preText: '당신의 ', description: '<<haircolourtext>>', postText: ' 머리카락은 짧다.' },
{ requiredValue: 100, color: '', preText: '자연스럽게 둘 때, 당신의 ', description: '<<haircolourtext>>', postText: ' 머리카락은 턱까지 내려오고, <<fringedescription>>' },
{ requiredValue: 200, color: '', preText: '자연스럽게 둘 때, 당신의 ', description: '<<haircolourtext>>', postText: ' 머리카락은 어깨까지 내려오고, <<fringedescription>>' },
{ requiredValue: 300, color: '', preText: '자연스럽게 둘 때, 당신의 ', description: '<<haircolourtext>>', postText: ' 머리카락은 꽤나 길어서, 가슴 바로 위까지 내려오며, <<fringedescription>>' },
{ requiredValue: 400, color: '', preText: '자연스럽게 둘 때, 당신의 기다란 ', description: '<<haircolourtext>>', postText: ' 머리카락은 유두까지 내려오고, <<fringedescription>>' },
{ requiredValue: 500, color: '', preText: '자연스럽게 둘 때, 당신의 기다란 ', description: '<<haircolourtext>>', postText: ' 머리카락은 배 위까지 내려오고, <<fringedescription>>' },
{ requiredValue: 600, color: '', preText: '자연스럽게 둘 때, 당신의 기다란 ', description: '<<haircolourtext>>', postText: ' 머리카락은 배꼽까지 내려오고, <<fringedescription>>' },
{ requiredValue: 700, color: '', preText: '자연스럽게 둘 때, 당신의 매우 기다란 ', description: '<<haircolourtext>>', postText: ' 머리카락은 허벅지까지 내려오고, <<fringedescription>>' },
{ requiredValue: 800, color: '', preText: '자연스럽게 둘 때, 당신의 매우 기다란 ', description: '<<haircolourtext>>', postText: ' 머리카락은 무릎까지 내려오고, <<fringedescription>>' },
{ requiredValue: 900, color: '', preText: '자연스럽게 둘 때, 당신의 지나칠 정도로 기다란 ', description: '<<haircolourtext>>', postText: ' 머리카락은 발목까지 내려오고, <<fringedescription>>' },
{ requiredValue: 1000, color: '', preText: '자연스럽게 둘 때, 당신의 ', description: '<<haircolourtext>>', postText: ' 머리카락이 너무 길어 걸려 넘어지지 않도록 조심해야 할 정도며, <<fringedescription>>' }
]
}>>
<<characteristic-text _hairTextConfig>>
<br><br>
<!--Pregnancy Details-->
<<set $_pregnancy to getPregnancyObject()>>
<<set $_menstruation to $sexStats.vagina.menstruation>>
<<set $_pills to $sexStats.pills>>
<<set $_knowsTheyCanBecomePregnant to ($playerPregnancyHumanDisable is "f" or $playerPregnancyBeastDisable is "f") and playerAwareTheyCanBePregnant()>>
<<set $_heatArousal to playerHeatMinArousal()>>
<<set $_rutArousal to playerRutMinArousal()>>
<<set $_heatRutDisplay to ($_heatArousal and playerAwareTheyAreInHeat() ? "임신하기" : "") + ($_heatArousal and playerAwareTheyAreInHeat() and $_rutArousal ? " 쉽고 " : " 쉬운") + ($_rutArousal ? "발정하기 쉬운" : "")>>
<<if $_pregnancy.fetus.length and $_pregnancy.awareOf>>
<<if $_pregnancy.timer / $_pregnancy.timerEnd lte 0.33>>
<<set _trimester to "초기">>
<<elseif $_pregnancy.timer / $_pregnancy.timerEnd lte 0.66>>
<<set _trimester to "중기">>
<<else>>
<<set _trimester to "후기">>
<</if>>
<<if $_pregnancy.awareOfDetails || $_pregnancy.potentialFathers.every((father, index, array) => father.type === array[0].type)>>
<<if $_pregnancy.awareOfDetails>>
<<set $_number to $_pregnancy.fetus.length>>
<<elseif $_pregnancy.awareOfMultiple>>
<<set $_number to $_pregnancy.fetus.length is 1 ? 1 : "more than one">>
<<else>>
<<set $_number to "an unknown number of">>
<</if>>
<<switch $_pregnancy.type>>
<<case "human">>
<<if $_number isnot "an unknown number of" and $_number isnot "more than one" and $_number gt 1>>
<<set _childType to "">>
<<if $_pregnancy.fetus[0].features.identical is true and $_pregnancy.awareOfDetails>>
<<set _childType += "일란성 ">>
<</if>>
<<set _childType += ($_number is 3 ? "세쌍둥이를" : "쌍둥이를")>>
<<else>>
<<set _childType to ($_number is 1 || $_number is "more than one" ? "아기를" : "아기들을")>>
<</if>>
<<case "wolf">>
<<set _childType to ($_number is 1 || $_number is "more than one" ? "늑대 강아지를" : "늑대 강아지들을")>>
<<case "hawk">>
<<set _childType to ($_number is 1 || $_number is "more than one" ? "매의 알을" : "매의 알들을")>>
<</switch>>
<<if $_pregnancy.type is "hawk">>
당신은 <<trNumber $_number>> _childType 임신하고 있으며,
<<switch _trimester>>
<<case "first">>알을 낳기까지 시간이 꽤 걸릴 것이다.
<<case "second">>알을 낳기까지 아직 어느 정도 시간이 걸릴 것이다.
<<case "third">>곧 알을 낳을 수 있게 될 것이다.
<</switch>>
<<else>>
당신은 <<if !["쌍둥이", "일란성 쌍둥이", "세쌍둥이"].includes(_childType)>><<trNumber $_number>><</if>> _childType 임신하고 있으며, 현재 임신 _trimester 이다.
<</if>>
<<else>>
당신은 당신이 현재 임신 _trimester라는 것을 알고 있다.
<</if>>
<<if between($_pregnancy.timer / $_pregnancy.timerEnd, 0.1, 1) and !$daily.ultrasoundDone>>
<span class="blue">당신은 병원에서 초음파 검사를 받을 수 있다.</span>
<</if>>
<<if $_pregnancy.potentialFathers.length is 1>>
당신은 아기 아빠가 <<print pregnancyNameCorrection($_pregnancy.potentialFathers[0].source)>>?ira는 것을 안다.
<<elseif $_pregnancy.potentialFathers.length is 2>>
당신은 아기 아빠가 <<print pregnancyNameCorrection($_pregnancy.potentialFathers[0].source)>>?na <<print pregnancyNameCorrection($_pregnancy.potentialFathers[1].source)>>?irago 확신한다.
<<elseif $_pregnancy.potentialFathers.length is 3>>
당신은 아기 아빠가 <<print pregnancyNameCorrection($_pregnancy.potentialFathers[0].source)>>?na, <<print pregnancyNameCorrection($_pregnancy.potentialFathers[1].source)>>?na 아니면 <<print pregnancyNameCorrection($_pregnancy.potentialFathers[2].source)>>?irago 거의 확신한다.
<<else>>
당신은 아기 아빠가 누군지 확신하지 못한다.
<</if>>
<br><br>
<<elseif $_knowsTheyCanBecomePregnant and $_pills.pills.contraceptive.doseTaken>>
<<if $_pills.pills.contraceptive.doseTaken gte 2>>
당신은 피임약을 과다 복용해서, 당신의 임신 확률을 0으로 낮춰 두었다.
<<else>>
당신은 피임약을 복용해서, 당신의 임신 확률을 거의 0으로 낮춰 두었다.
<</if>>
<br><br>
<<elseif $_knowsTheyCanBecomePregnant and (($sciencetrait gte 4 and $awareness gte 200) or $awareness gte 500)>>
<<set $_risk to playerPregnancyRisk()>>
<<if $_risk isnot undefined>>
<<switch $_risk>>
<<case 6>><<set $_pregnancyRisk to "매우 안전할">><<set $_pregnancyRiskColour to "green">>
<<case 5>><<set $_pregnancyRisk to "안전할">><<set $_pregnancyRiskColour to "teal">>
<<case 3 4>><<set $_pregnancyRisk to "어느-정도 안전할">><<set $_pregnancyRiskColour to "lblue">>
<<case 1 2>><<set $_pregnancyRisk to "위험할">><<set $_pregnancyRiskColour to "pink">>
<<case 0>><<set $_pregnancyRisk to "매우 위험할">><<set $_pregnancyRiskColour to "red">>
<</switch>>
<<if $_heatArousal or $_rutArousal>>
<<heatRutDisplay>>
성행위는 <span @class="$_pregnancyRiskColour">$_pregnancyRisk</span> 것이다.
<<else>>
당신은 성행위가 <span @class="$_pregnancyRiskColour">$_pregnancyRisk</span> 것 같다는 기분이 든다.
<</if>>
<br><br>
<</if>>
<<else>>
<<heatRutDisplay true>>
<</if>>
<!--Semen Details-->
<<if $player.penisExist and $player.penissize gte -1>>
<<set _semenCapacityTextConfig = { currentValue : $semen_volume, preText: '당신은 ', states : [
{ requiredValue: 0, color: '', description: '', postText: ' 정액을 생산하지 않는다.' },
{ requiredValue: 1, color: 'red', description: '아주 적은', postText: ' 양의 정액을 ' },
{ requiredValue: 100, color: 'pink', description: '적은', postText: ' 양의 정액을 ' },
{ requiredValue: 300, color: 'purple', description: '많지는 않은', postText: ' 양의 정액을 ' },
{ requiredValue: 500, color: 'blue', description: '적절한', postText: ' 양의 정액을 ' },
{ requiredValue: 1000, color: 'lblue', description: '많은', postText: ' 양의 정액을 ' },
{ requiredValue: 1500, color: 'teal', description: '막대한', postText: ' 양의 정액을 ' },
{ requiredValue: 2000, color: 'green', description: '놀랄 만한', postText: ' 양의 정액을 ' }
]
}>>
<<set _semenVolumeTextConfig = { currentValue : $semen_amount, states : [
{ requiredValue: 0, color: 'red', preText: "생산하나, ", description: "바짝 마를 때까지 쥐어짜여 있다."},
{ requiredValue: 1, color: 'pink', preText: "생산하나, ", description: '거의 비어있다. '},
{ requiredValue: ($semen_volume / 7) * 2, color: 'pink', preText: "생산하나, ", description: '얼마 안 남아있다. '},
{ requiredValue: ($semen_volume / 7) * 3, color: 'purple', preText: "생산하나, ", description: '꽤 양이 줄어있다. '},
{ requiredValue: ($semen_volume / 7) * 4, color: 'blue', preText: "생산하며, ", description: '반쯤 쌓여있다. '},
{ requiredValue: ($semen_volume / 7) * 5, color: 'lblue', preText: "생산하며, ", description: '많이 쌓여있다. '},
{ requiredValue: ($semen_volume / 7) * 6, color: 'teal', preText: "생산하며, ", description: '거의 가득 쌓여있다. '},
{ requiredValue: $semen_volume, color: 'green', preText: "생산하며, ", description: '최대 한도로 쌓여있다. '}
]
}>>
<<characteristic-text _semenCapacityTextConfig>>
<<if $semen_volume gt 0>>
<<characteristic-text _semenVolumeTextConfig>>
<<if $semen_amount gte $semen_volume>>
<<if $arousal gte ($arousalmax / 5) * 4>>
이미 가득 쌓인 상태에서, <span class="pink">흥분으로 용량이 증가한다.</span>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
이미 가득 쌓인 상태에서, <span class="purple">흥분으로 용량이 증가한다.</span>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<span class="pink">흥분한 것이 회복하는 데에 도움을 준다.</span>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<span class="purple">흥분한 것이 회복하는 데에 도움을 준다.</span>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<!--Lactation Details-->
<<if $lactating is 1 and $breastfeedingdisable is "f">>
<<set _milkCapacityTextConfig = { currentValue : $milk_volume, preText: '당신의 <<breasts_ nun>> ', postText: ' 양의 모유를 ', states : [
{ requiredValue: 0, color: 'red', description: '아주 적은'},
{ requiredValue: 100, color: 'pink', description: '적은'},
{ requiredValue: 300, color: 'purple', description: '많지는 않은'},
{ requiredValue: 500, color: 'blue', description: '적절한'},
{ requiredValue: 1000, color: 'lblue', description: '많은'},
{ requiredValue: 1500, color: 'teal', description: '막대한'},
{ requiredValue: 2000, color: 'green', description: '놀랄 만한'}
]
}>>
<<set _milkVolumeTextConfig = { currentValue : $milk_amount, states : [
{ requiredValue: 0, color: 'red', preText: "생산하나, ", description: " 바짝 마를 때까지 쥐어짜여 있다."},
{ requiredValue: 1, color: 'pink', preText: "생산하나, ", description: ' 거의 비어있다.'},
{ requiredValue: ($milk_volume / 7) * 2, color: 'pink', preText: "생산하나, ", description: ' 얼마 안 남아있다.'},
{ requiredValue: ($milk_volume / 7) * 3, color: 'purple', preText: "생산하나, ", description: ' 꽤 양이 줄어있다.'},
{ requiredValue: ($milk_volume / 7) * 4, color: 'blue', preText: "생산하며, ", description: ' 반쯤 쌓여있다.'},
{ requiredValue: ($milk_volume / 7) * 5, color: 'lblue', preText: "생산하며, ", description: ' 많이 쌓여있다.'},
{ requiredValue: ($milk_volume / 7) * 6, color: 'teal', preText: "생산하며, ", description: ' 거의 가득 쌓여있다.'},
{ requiredValue: $milk_volume, color: 'green', preText: "생산하며, ", description: ' 최대 한도로 쌓여있다.'}
]
}>>
<<characteristic-text _milkCapacityTextConfig>>
<<characteristic-text _milkVolumeTextConfig>>
<<if $milkFullPain and $milkFullPain gt 200>>
모유가 가득한 상태로 너무 오래 있어서 당신은 아픔을 느낀다.
<<if !$player.inventory.sextoys["breast pump"] and $milkFullPain gt 225>><span class="gold">약국에서 파는 착유기가 도움이 될 수 있을 것이다.</span><</if>>
<</if>>
<br>
<</if>>
<<set _holeWetnessStates = [
{ requiredValue: 0, color: 'green', description: '말라있다.', postText: ' 여기에 뭘 넣기는 힘들 것이다.' },
{ requiredValue: 15, color: 'teal', description: '살짝 매끈하다.', postText: ' 제아무리 작은 자지라도 쉽사리 들어가진 않을 것이다.' },
{ requiredValue: 30, color: 'lblue', description: '매끈하다.', postText: ' 대부분의 자지가 잘 들어가지 않을 것이다.' },
{ requiredValue: 45, color: 'blue', description: '축축하다.', postText: ' 어떤 자지는 별다른 어려움 없이 들어갈 것이다.' },
{ requiredValue: 60, color: 'purple',description: '젖어있다.', postText: ' 대부분의 자지는 쉽사리 들어갈 것이다.' },
{ requiredValue: 75, color: 'pink', description: '물이 뚝뚝 떨어진다.', postText: ' 제아무리 큰 자지라도 쉽사리 들어갈 것이다.' },
{ requiredValue: 90, color: 'red', description: '흠뻑 젖어있다.', postText: ' 여기에 들어가지 못할 자지는 없다.' }
]>>
<!--Vagina Wetness-->
<<if $player.vaginaExist>>
<<set _vaginaWetnessTextConfig = { currentValue : $vaginaWetness, preText: '당신의 보지는 ', states: _holeWetnessStates}>>
<<characteristic-text _vaginaWetnessTextConfig>>
<br>
<</if>>
<!--Penis Wetness-->
<<if $player.penisExist>>
<<set _penisWetnessTextConfig = { currentValue : $penisWetness, preText: '당신의 자지는 ', states: [
{ requiredValue: 0, color: 'green', description: '말라있다.', postText: ($player.penissize >= 2) ? " 어디에 넣기는 힘들 것이다." : ''},
{ requiredValue: 15, color: 'teal', description: '살짝 매끈하다.', postText: ''},
{ requiredValue: 30, color: 'lblue', description: '매끈하다.', postText: ''},
{ requiredValue: 45, color: 'blue', description: '축축하다.', postText: ''},
{ requiredValue: 60, color: 'purple',description: '젖어있다.', postText: ''},
{ requiredValue: 75, color: 'pink', description: '물이 뚝뚝 떨어진다.', postText: ''},
{ requiredValue: 90, color: 'red', description: '흠뻑 젖어있다.', postText: ($player.penissize >= 4) ? " 이 정도 크기라도, 어디에 넣기 어렵진 않을 것이다." : ''}
]}>>
<<characteristic-text _penisWetnessTextConfig>>
<br>
<</if>>
<!--Anal Wetness-->
<<if $analdisable is "f">>
<<set _analWetnessTextConfig = { currentValue : $anusWetness, preText: '당신의 엉덩이는 ', states: _holeWetnessStates}>>
<<characteristic-text _analWetnessTextConfig>>
<</if>>
<br><br>
<<bodywriting>>
<div id="characteristics-display">
<br>
<span class="gold">주요 특성</span>
<div id="base-characteristics" class="characteristic-box-list">
<!--Core skill configurations-->
<<silently>>
<!--PURITY-->
<<if $demon gte 6>>
<<set _purityIcon='misc/icon/tf_demon'>>
<<elseif $fallenangel gte 2>>
<<set _purityIcon='misc/icon/tf_fallen'>>
<<else>>
<<set _purityIcon='misc/icon/tf_angel'>>
<</if>>
<<set _purityConfig = { name : "순결성", icon : _purityIcon, displayType : "level", currentValue : $purity, modifier: 100, modTypes: { good: [], bad: [] },
states : [
{ requiredValue: 0, level: 0, color: 'red', description: '당신은 더 이상 더럽혀지지 못할 정도로 더럽혀져 있다.'},
{ requiredValue: 1, level: 1, color: 'red', description: '당신은 완전히 더럽혀졌다고 느낀다.'},
{ requiredValue: 500, level: 2, color: 'pink', description: '당신은 더럽혀졌다고 느낀다.'},
{ requiredValue: 600, level: 3, color: 'purple', description: '당신은 약간 더럽혀졌다고 느낀다.'},
{ requiredValue: 700, level: 4, color: 'blue', description: '당신은 때묻었다고 느낀다.'},
{ requiredValue: 800, level: 5, color: 'lblue', description: '당신은 약간 때묻었다고 느낀다.'},
{ requiredValue: 900, level: 6, color: 'teal', description: "당신은 그렇게까지 순수하다고 느끼지 못한다."},
{ requiredValue: 1000, level: 7, color: 'green', description: '당신은 천사 같다.'}
]
}>>
<!--AWARENESS-->
<<set _awarenessConfig = { name : "성지식", icon : "ui/sym_awareness", displayType : "level", currentValue : $awareness, modifier: 100, modTypes: { good: [], bad: [] },
states : [
{ requiredValue: -200, level: 0, color: 'green', description: '당신은 순수하다.'},
{ requiredValue: 1, level: 1, color: 'teal', description: '당신은 거의 완전히 순수하다.'},
{ requiredValue: 100, level: 2, color: 'lblue', description: '당신은 제한된 성지식을 갖고 있다.'},
{ requiredValue: 200, level: 3, color: 'blue', description: '당신은 평범한 성지식을 갖고 있다.'},
{ requiredValue: 300, level: 4, color: 'purple', description: '당신의 성지식은 대다수의 사람들을 넘어서 있다.'},
{ requiredValue: 400, level: 5, color: 'pink', description: '당신은 아주 극소수의 이들만이 알고 있는 것들을 목격했다.'},
{ requiredValue: 500, level: 6, color: 'red', description: '당신은 타락의 심연을 들여다보았다.'},
{ requiredValue: 1000, level: 7, color: 'red', description: '당신의 성지식은 초월적이다.'}
]
}>>
<!--PHYSIQUE-->
<<set _physiqueConfig = { name : "체격", icon : "ui/sym_physique", displayType : "level", currentValue : $physique, maxValue: $physiquesize, modifier: 100, modTypes: { good: [], bad: [] },
states : [
{ requiredValue: 0, level: 0, color: 'red', description: '당신은 수척해져 있다.'},
{ requiredValue: $physiquesize / 7, level: 1, color: 'pink', description: '당신은 비쩍 말랐다.'},
{ requiredValue: ($physiquesize / 7) * 2, level: 2, color: 'purple', description: '당신의 신체는 유연하고 호리호리하다.'},
{ requiredValue: ($physiquesize / 7) * 3, level: 3, color: 'blue', description: '당신의 신체는 날씬하다.'},
{ requiredValue: ($physiquesize / 7) * 4, level: 4, color: 'lblue', description: '당신의 신체는 날씬하고 탄탄하다.'},
{ requiredValue: ($physiquesize / 7) * 5, level: 5, color: 'teal', description: '당신의 신체는 탄력있고 굳건하다.'},
{ requiredValue: ($physiquesize / 7) * 6, level: 6, color: 'green', description: '당신의 신체는 탄력있고 강하다.'}
]
}>>
<<if playerBellySize() gte 10 and playerNormalPregnancyTotal() lt 50>>
<<switch playerNormalPregnancyTotal()>>
<<case 0>><<set _pregnancyModifier to 36>>
<<case 1>><<set _pregnancyModifier to 48>>
<<case 2>><<set _pregnancyModifier to 60>>
<<case 3 4 5>><<set _pregnancyModifier to 78>>
<<case 6 7>><<set _pregnancyModifier to 96>>
<<default>><<set _pregnancyModifier to 120>>
<</switch>>
<<set _physiqueConfig.modifier to Math.floor(_physiqueConfig.modifier * (1 - (playerBellySize() / _pregnancyModifier)))>>
<<set _physiqueConfig.modTypes.bad.pushUnique(playerAwareTheyArePregnant() ? "임신" : "커다란 배")>>
<</if>>
<<switch $location>>
<<case "forest" "moor" "farm" "alex_farm">>
<<if $worn.feet.type.includes("heels")>>
<<set _physiqueConfig.modifier to Math.floor(_physiqueConfig.modifier * (1 - ($worn.feet.reveal / 5000)))>>
<<set _physiqueConfig.modTypes.bad.pushUnique("하이힐")>>
<</if>>
<<if $worn.feet.type.includes("rugged")>>
<<set _physiqueConfig.modifier to Math.floor(_physiqueConfig.modifier * (1 + (currentSkillValue("feetskill") / 10000)))>>
<<set _physiqueConfig.modTypes.good.pushUnique("튼튼한 신발")>>
<</if>>
<</switch>>
<!--WILLPOWER-->
<<set _willpowerConfig = { name : "의지력", icon : "ui/sym_trauma", displayType : "level", currentValue : $willpower, maxValue: $willpowermax, modifier: 100, modTypes: { good: [], bad: [] },
states : [
{ requiredValue: 0, level: 0, color: 'red', description: '당신은 소심하다.'},
{ requiredValue: $willpowermax / 7, level: 1, color: 'pink', description: '당신은 겁이 많다.'},
{ requiredValue: ($willpowermax / 7) * 2, level: 2, color: 'purple', description: '당신은 조심스럽다.'},
{ requiredValue: ($willpowermax / 7) * 3, level: 3, color: 'blue', description: '당신은 결의를 다지고 있다.'},
{ requiredValue: ($willpowermax / 7) * 4, level: 4, color: 'lblue', description: '당신은 단호하다.'},
{ requiredValue: ($willpowermax / 7) * 5, level: 5, color: 'teal', description: '당신은 완강하다.'},
{ requiredValue: ($willpowermax / 7) * 6, level: 6, color: 'green', description: '당신은 강철의 의지를 갖고 있다.'}
]
}>>
<<if numberOfEarSlime() gte 2 and $earSlime.growth gt 50>>
<<set _willpowerConfig.modifier to Math.floor(_willpowerConfig.modifier * (0.9 - Math.clamp(($earSlime.growth - 50) / 1000, 0, 0.1)))>>
<<set _willpowerConfig.modTypes.bad.pushUnique("귀 슬라임")>>
<<elseif numberOfEarSlime() gte 2>>
<<set _willpowerConfig.modifier to Math.floor(_willpowerConfig.modifier * 0.9)>>
<<set _willpowerConfig.modTypes.bad.pushUnique("귀 슬라임")>>
<</if>>
<!--BEAUTY-->
<<set _beautyConfig = { name : "미모", icon : "ui/sym_beauty", displayType : "level", currentValue : $beauty, maxValue: $beautymax, modifier: 100, modTypes: { good: [], bad: [] },
states : [
{ requiredValue: 0, level: 0, color: 'red', description: '당신은 평범하다.'},
{ requiredValue: $beautymax / 7, level: 1, color: 'pink', description: '당신은 귀엽다.'},
{ requiredValue: ($beautymax / 7) * 2, level: 2, color: 'purple', description: '당신은 예쁘다.'},
{ requiredValue: ($beautymax / 7) * 3, level: 3, color: 'blue', description: '당신은 매력적이다.'},
{ requiredValue: ($beautymax / 7) * 4, level: 4, color: 'lblue', description: '당신은 아름답다.'},
{ requiredValue: ($beautymax / 7) * 5, level: 5, color: 'teal', description: '당신은 매혹적이다.'},
{ requiredValue: ($beautymax / 7) * 6, level: 6, color: 'green', description: '당신의 미모는 성스러운 수준이다.'}
]
}>>
<!--PROMISCUITY-->
<<set _promiscuityConfig = { name : "음란", icon : "ui/sym_lust", displayType : "level", currentValue : $promiscuity, maxValue: 100, modifier: 100, modTypes: { good: [], bad: [] },
states : [
{ requiredValue: 0, level: 0, color: 'green', description: '당신은 순결하고 순수하다.'},
{ requiredValue: 1, level: 1, color: 'teal', description: '당신은 내숭을 떨고 있다.'},
{ requiredValue: 15, level: 2, color: 'lblue', description: '당신은 성적인 호기심이 많다.'},
{ requiredValue: 35, level: 3, color: 'blue', description: '성적 접촉에 대해 생각하면 흥분된다.'},
{ requiredValue: 55, level: 4, color: 'purple', description: '당신은 성적 접촉을 갈구한다.'},
{ requiredValue: 75, level: 5, color: 'pink', description: '당신은 걸레다.'},
{ requiredValue: 95, level: 6, color: 'red', description: '당신의 성욕은 채워지질 않는다.'}
]
}>>
<!--EXHIBITIONISM-->
<<set _exhibitionismConfig = { name : "노출증", icon : "ui/sym_exhibitionism", displayType : "level", currentValue : $exhibitionism, maxValue: 100, modifier: 100, modTypes: { good: [], bad: [] },
states : [
{ requiredValue: 0, level: 0, color: 'green', description: '당신은 수줍어한다.'},
{ requiredValue: 1, level: 1, color: 'teal', description: '당신은 부끄러움을 탄다.'},
{ requiredValue: 15, level: 2, color: 'lblue', description: '당신은 성적 대상이 되는 걸 좋아한다.'},
{ requiredValue: 35, level: 3, color: 'blue', description: '당신은 음란한 이목을 끄는 걸 즐긴다.'},
{ requiredValue: 55, level: 4, color: 'purple', description: '노출된다는 느낌에 흥분된다.'},
{ requiredValue: 75, level: 5, color: 'pink', description: '당신은 수치심이 없다.'},
{ requiredValue: 95, level: 6, color: 'red', description: '노출할 생각에 당신의 마음은 완전히 자유분방해진다.'}
]
}>>
<!--DEVIANCY-->
<<set _deviancyConfig = { name : "이상성욕", icon : "ui/sym_deviancy", displayType : "level", currentValue : $deviancy, maxValue: 100, modifier: 100, modTypes: { good: [], bad: [] },
states : [
{ requiredValue: 0, level: 0, color: 'green', description: '당신은 비위가 약하다.'},
{ requiredValue: 1, level: 1, color: 'teal', description: '당신은 평범하다.'},
{ requiredValue: 15, level: 2, color: 'lblue', description: '당신의 취향은 이상하다.'},
{ requiredValue: 35, level: 3, color: 'blue', description: '당신의 취향은 충격적이다.'},
{ requiredValue: 55, level: 4, color: 'purple', description: '당신의 욕망은 언어도단 수준이다.'},
{ requiredValue: 75, level: 5, color: 'pink', description: "당신은 다른 이들은 상상도 못할 행위들을 꿈꾼다."},
{ requiredValue: 95, level: 6, color: 'red', description: '당신은 이루 말할 수 없는 것들에 대한 욕망으로 가득하다.'}
]
}>>
<!-- MOOR LUCK, at the end so it appears at the end of the mouseover tooltip -->
<<if $moorLuck gt 0>>
<<set _physiqueConfig.modifier to Math.floor(_physiqueConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _physiqueConfig.modTypes.good.pushUnique("<i>????</i>")>>
<<set _willpowerConfig.modifier to Math.floor(_willpowerConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _willpowerConfig.modTypes.good.pushUnique("<i>????</i>")>>
<</if>>
<</silently>>
<<characteristic-box _purityConfig>>
<<characteristic-box _beautyConfig>>
<<characteristic-box _physiqueConfig>>
<<characteristic-box _willpowerConfig>>
<<characteristic-box _awarenessConfig>>
<<characteristic-box _promiscuityConfig>>
<<characteristic-box _exhibitionismConfig>>
<<characteristic-box _deviancyConfig>>
</div>
<!--Common states for skills with grades-->
<<silently>>
<<set _basicSkillGrades=[
{ requiredValue: 0, level: "없음", color: 'red'},
{ requiredValue: 1, level: "F", color: 'pink'},
{ requiredValue: 200, level: "D", color: 'purple'},
{ requiredValue: 400, level: "C", color: 'blue'},
{ requiredValue: 600, level: "B", color: 'lblue'},
{ requiredValue: 800, level: "A", color: 'teal'},
{ requiredValue: 1000, level: "S", color: 'green'}
]>>
<<set _detailedSkillGrades=[
{ requiredValue: 0, level: "없음", color: 'red'},
{ requiredValue: 1, level: "F", color: 'pink'},
{ requiredValue: 100, level: "F+", color: 'pink'},
{ requiredValue: 200, level: "D", color: 'purple'},
{ requiredValue: 300, level: "D+", color: 'purple'},
{ requiredValue: 400, level: "C", color: 'blue'},
{ requiredValue: 500, level: "C+", color: 'blue'},
{ requiredValue: 600, level: "B", color: 'lblue'},
{ requiredValue: 700, level: "B+", color: 'lblue'},
{ requiredValue: 800, level: "A", color: 'teal'},
{ requiredValue: 900, level: "A+", color: 'teal'},
{ requiredValue: 1000, level: "S", color: 'green'}
]>>
<</silently>>
<br>
<span class="gold">일반 기술</span>
<div id="base-skills" class="characteristic-box-list" @style="($parasite.left_ear.name == 'slime' || $parasite.right_ear.name == 'slime') ? '--min-width: 30%;' : ''">
<!--Additional skills configurations-->
<<silently>>
<<set _corruptionConfig = { name : "오염", displayType : "none", currentValue : $earSlime.corruption, modifier: 100, modTypes: { good: [], bad: [] }, meterColor: $earSlime.startedThreats ? "purple" : "blue", secondValue: $earSlime.growth / 2, secondMeterColor: "red"}>>
<<set _skulduggeryConfig = { name : "속임수", displayType : "grade", currentValue : $skulduggery, modifier: 100, modTypes: { good: [], bad: [] }, states : _detailedSkillGrades}>>
<<set _dancingConfig = { name : "춤", displayType : "grade", currentValue : $danceskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _detailedSkillGrades}>>
<<set _swimmingConfig = { name : "수영", displayType : "grade", currentValue : $swimmingskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _detailedSkillGrades}>>
<<set _athleticsConfig = { name : "운동", displayType : "grade", currentValue : $athletics, modifier: 100, modTypes: { good: [], bad: [] }, states : _detailedSkillGrades}>>
<<set _tendingConfig = { name : "관리", displayType : "grade", currentValue : $tending, modifier: 100, modTypes: { good: [], bad: [] }, states : _detailedSkillGrades}>>
<<set _housekeepingConfig = { name : "정리정돈",displayType : "grade", currentValue : $housekeeping, modifier: 100, modTypes: { good: [], bad: [] }, states : _detailedSkillGrades}>>
<<set _bellySize to playerBellySize()>>
<<if _bellySize gte 10 and playerNormalPregnancyTotal() lt 50>>
<<switch playerNormalPregnancyTotal()>>
<<case 0>><<set _pregnancyModifier to 36>>
<<case 1>><<set _pregnancyModifier to 48>>
<<case 2>><<set _pregnancyModifier to 60>>
<<case 3 4 5>><<set _pregnancyModifier to 78>>
<<case 6 7>><<set _pregnancyModifier to 96>>
<<default>><<set _pregnancyModifier to 120>>
<</switch>>
<<set _dancingConfig.modifier to Math.floor(_dancingConfig.modifier * (1 - (_bellySize / _pregnancyModifier)))>>
<<set _dancingConfig.modTypes.bad.pushUnique(playerAwareTheyArePregnant() ? "임신" : "커다란 배")>>
<<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * (1 - (_bellySize / _pregnancyModifier)))>>
<<set _swimmingConfig.modTypes.bad.pushUnique(playerAwareTheyArePregnant() ? "임신" : "커다란 배")>>
<<set _athleticsConfig.modifier to Math.floor(_athleticsConfig.modifier * (1 - (_bellySize / _pregnancyModifier)))>>
<<set _athleticsConfig.modTypes.bad.pushUnique(playerAwareTheyArePregnant() ? "임신" : "커다란 배")>>
<</if>>
<<if $worn.hands.type.includes("sticky_fingers")>>
<<set _skulduggeryConfig.modifier to Math.floor(_skulduggeryConfig.modifier * 1.05)>>
<<set _skulduggeryConfig.modTypes.good.pushUnique("끈적한 손가락")>>
<</if>>
<<if $transformationParts.traits.sharpEyes isnot "disabled">>
<<set _skulduggeryConfig.modifier to Math.floor(_skulduggeryConfig.modifier * 1.05)>>
<<set _skulduggeryConfig.modTypes.good.pushUnique("날카로운 눈")>>
<</if>>
<<if $fox gte 6>>
<<set _skulduggeryConfig.modifier to Math.floor(_skulduggeryConfig.modifier * 1.10)>>
<<set _skulduggeryConfig.modTypes.good.pushUnique("여우")>>
<</if>>
<<if $worn.under_upper.type.includesAny("dance", "naked") and $worn.under_lower.type.includesAny("dance", "naked")
and $worn.upper.type.includesAny("dance", "naked")and $worn.lower.type.includesAny("dance", "naked")>>
<<set _dancingConfig.modifier to Math.floor(_dancingConfig.modifier * 1.05)>>
<<if [$worn.under_upper.type, $worn.under_lower.type, $worn.upper.type, $worn.lower.type].flat().includes("dance")>>
<<set _dancingConfig.modTypes.good.pushUnique("무용복")>>
<<else>>
<<set _dancingConfig.modTypes.good.pushUnique("알몸")>>
<</if>>
<</if>>
<<if $worn.under_upper.type.includesAny("swim", "naked") and $worn.under_lower.type.includesAny("swim", "naked")
and $worn.upper.type.includesAny("swim", "naked") and $worn.lower.type.includesAny("swim", "naked")>>
<<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * 1.05)>>
<<if $worn.under_upper.type.includes("swim") or $worn.under_lower.type.includes("swim")
or $worn.upper.type.includes("swim") or $worn.lower.type.includes("swim")>>
<<set _swimmingConfig.modTypes.good.pushUnique("수영복")>>
<<else>>
<<set _swimmingConfig.modTypes.good.pushUnique("알몸")>>
<</if>>
<</if>>
<<if $worn.feet.type.includes("swim")>>
<<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * (1 + (currentSkillValue("feetskill") / 10000)))>>
<<set _swimmingConfig.modTypes.good.pushUnique("물갈퀴")>>
<<elseif !$worn.feet.type.includes("naked")>>
<<if $worn.feet.type.includes("heels")>>
<<set _heels to 0.1>>
<<set _swimmingConfig.modTypes.bad.pushUnique("하이힐")>>
<<else>>
<<set _heels to 0>>
<<set _swimmingConfig.modTypes.bad.pushUnique("신발")>>
<</if>>
<<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * (0.9 + (currentSkillValue("feetskill") / 10000) - _heels))>>
<</if>>
<<switch $location>>
<<case "forest" "moor" "farm" "alex_farm">>
<<if $worn.feet.type.includes("heels")>>
<<set _athleticsConfig.modifier to Math.floor(_athleticsConfig.modifier * (1 - ($worn.feet.reveal / 5000)))>>
<<set _athleticsConfig.modTypes.bad.pushUnique("하이힐")>>
<</if>>
<<if $worn.feet.type.includes("rugged")>>
<<set _athleticsConfig.modifier to Math.floor(_athleticsConfig.modifier * (1 + (currentSkillValue("feetskill") / 10000)))>>
<<set _athleticsConfig.modTypes.good.pushUnique("튼튼한 신발")>>
<</if>>
<</switch>>
<<if $worn.feet.type.includes("shackle")>>
<<set _athleticsConfig.modifier to 0>>
<<set _athleticsConfig.modTypes.bad.pushUnique("<b>족쇄</b>")>>
<<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * 0.5)>>
<<run _swimmingConfig.modTypes.bad.delete("하이힐","신발")>>
<<set _swimmingConfig.modTypes.bad.pushUnique("<b>족쇄</b>")>>
<<set _dancingConfig.modifier to Math.floor(_dancingConfig.modifier * 0.5)>>
<<set _dancingConfig.modTypes.bad.pushUnique("<b>족쇄</b>")>>
<</if>>
<<if $backgroundTraits.includes("plantlover")>>
<<set _tendingConfig.modifier to Math.floor(_tendingConfig.modifier * (1 + ($trauma / ($traumamax * 2))))>>
<<if $submissive lte 850>>
<<set _tendingConfig.modTypes.good.pushUnique("식물 애호가")>>
<<else>>
<<set _tendingConfig.modTypes.good.pushUnique("식물 성애자")>>
<</if>>
<</if>>
<<if $worn.upper.type.includes("maid")>>
<<set _housekeepingConfig.modifier to Math.floor(_housekeepingConfig.modifier * 1.05)>>
<<set _housekeepingConfig.modTypes.good.pushUnique("메이드 복장")>>
<</if>>
<<if $worn.lower.type.includes("maid")>>
<<set _housekeepingConfig.modifier to Math.floor(_housekeepingConfig.modifier * 1.05)>>
<<set _housekeepingConfig.modTypes.good.pushUnique("메이드 복장")>>
<</if>>
<<if $worn.head.type.includes("maid")>>
<<set _housekeepingConfig.modifier to Math.floor(_housekeepingConfig.modifier * 1.05)>>
<<set _housekeepingConfig.modTypes.good.pushUnique("메이드 복장")>>
<</if>>
<<if $worn.handheld.type.includes("maid")>>
<<set _housekeepingConfig.modifier to Math.floor(_housekeepingConfig.modifier * 1.05)>>
<<set _housekeepingConfig.modTypes.good.pushUnique("청소 도구")>>
<</if>>
<<if $moorLuck gt 0>>
<<set _skulduggeryConfig.modifier to Math.floor(_skulduggeryConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _skulduggeryConfig.modTypes.good.pushUnique("<i>????</i>")>>
<<set _dancingConfig.modifier to Math.floor(_dancingConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _dancingConfig.modTypes.good.pushUnique("<i>????</i>")>>
<<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _swimmingConfig.modTypes.good.pushUnique("<i>????</i>")>>
<<set _athleticsConfig.modifier to Math.floor(_athleticsConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _athleticsConfig.modTypes.good.pushUnique("<i>????</i>")>>
<<set _tendingConfig.modifier to Math.floor(_tendingConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _tendingConfig.modTypes.good.pushUnique("<i>????</i>")>>
<<set _housekeepingConfig.modifier to Math.floor(_housekeepingConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _housekeepingConfig.modTypes.good.pushUnique("<i>????</i>")>>
<</if>>
<</silently>>
<<characteristic-box _skulduggeryConfig>>
<<characteristic-box _dancingConfig>>
<<characteristic-box _swimmingConfig>>
<<characteristic-box _athleticsConfig>>
<<characteristic-box _tendingConfig>>
<<characteristic-box _housekeepingConfig>>
<<if numberOfEarSlime()>>
<<characteristic-box _corruptionConfig>>
<</if>>
</div>
<br>
<span class="gold">성기술</span>
<!--Sex skills configurations-->
<<silently>>
<<set _seductionConfig = { name : "유혹", displayType : "grade", currentValue : $seductionskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades, sensitivity : 0}>>
<<set _oralConfig = { name : "입", displayType : "grade", currentValue : $oralskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades, sensitivity : $mouthsensitivity}>>
<<set _chestConfig = { name : "가슴", displayType : "grade", currentValue : $chestskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades, sensitivity : $breastsensitivity}>>
<<set _handsConfig = { name : "손", displayType : "grade", currentValue : $handskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades, sensitivity : 0}>>
<<set _buttocksConfig = { name : "엉덩이", displayType : "grade", currentValue : $bottomskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades, sensitivity : $bottomsensitivity}>>
<<set _analConfig = { name : "항문", displayType : "grade", currentValue : $analskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades, sensitivity : $bottomsensitivity}>>
<<set _thighsConfig = { name : "허벅지", displayType : "grade", currentValue : $thighskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades, sensitivity : 0}>>
<<set _feetConfig = { name : "발", displayType : "grade", currentValue : $feetskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades, sensitivity : 0}>>
<<if $player.penisExist>>
<<set _penileConfig = { name : "자지", displayType : "grade", currentValue : $penileskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades, sensitivity : $genitalsensitivity}>>
<</if>>
<<if playerHasStrapon()>>
<<set _penileConfig = { name : "페니스 밴드 사용",displayType : "grade", currentValue : $penileskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades, sensitivity : 0}>>
<</if>>
<<if $player.vaginaExist>>
<<set _vaginalConfig = { name : "보지", displayType : "grade", currentValue : $vaginalskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades, sensitivity : $genitalsensitivity}>>
<</if>>
<<if $earSlime.growth gt 50 and !V.earSlime.defyCooldown>>
<<set _seductionConfig.modTypes.good.pushUnique("귀 슬라임")>>
<<set _seductionConfig.modifier to Math.floor(_seductionConfig.modifier * (1 + (($earSlime.growth - 50) / 600)))>>
<</if>>
<<if $earSlime.growth gte 100 and $earSlime.focus is "pregnancy">>
<<if _vaginalConfig>>
<<set _vaginalConfig.modTypes.good.pushUnique("귀 슬라임")>>
<<set _vaginalConfig.modifier to Math.floor(_vaginalConfig.modifier * (1 + (($earSlime.growth - 100) / 500)))>>
<</if>>
<<if _penileConfig>>
<<set _penileConfig.modTypes.bad.pushUnique("귀 슬라임")>>
<<set _penileConfig.modifier to Math.floor(_penileConfig.modifier * (1 - (($earSlime.growth - 100) / 400)))>>
<</if>>
<<if !$player.vaginaExist>>
<<set _analConfig.modTypes.good.pushUnique("귀 슬라임")>>
<<set _analConfig.modifier to Math.floor(_analConfig.modifier * (1 + (($earSlime.growth - 100) / 500)))>>
<</if>>
<</if>>
<<if $earSlime.growth gte 100 and $earSlime.focus is "impregnation">>
<<if _vaginalConfig>>
<<set _vaginalConfig.modTypes.bad.pushUnique("귀 슬라임")>>
<<set _vaginalConfig.modifier to Math.floor(_vaginalConfig.modifier * (1 - (($earSlime.growth - 100) / 400)))>>
<</if>>
<<if _penileConfig>>
<<set _penileConfig.modTypes.good.pushUnique("귀 슬라임")>>
<<set _penileConfig.modifier to Math.floor(_penileConfig.modifier * (1 + (($earSlime.growth - 100) / 500)))>>
<</if>>
<</if>>
<<if playerHeatMinArousal()>>
<<if _vaginalConfig>>
<<set _vaginalConfig.modTypes.good.pushUnique("발정기")>>
<<set _vaginalConfig.modifier to Math.floor(_vaginalConfig.modifier * (1 + (Math.clamp(playerHeatMinArousal(), 0, 4000) / 20000)))>>
<</if>>
<<if !$player.vaginaExist>>
<<set _analConfig.modTypes.good.pushUnique(playerAwareTheyCanBePregnant() ? "발정기" : "<i>????</i>")>>
<<set _analConfig.modifier to Math.floor(_analConfig.modifier * (1 + (Math.clamp(playerHeatMinArousal(), 0, 4000) / 20000)))>>
<</if>>
<</if>>
<<if playerRutMinArousal()>>
<<set _penileConfig.modTypes.good.pushUnique("발정기")>>
<<set _penileConfig.modifier to Math.floor(_penileConfig.modifier * (1 + (Math.clamp(playerRutMinArousal(), 0, 4000) / 20000)))>>
<</if>>
<</silently>>
<<if $options.images is 1>>
<div id="player-body">
<<player-base-body>>
</div>
<div id="sex-diagram">
<div class="characteristic-box-list left-column">
<div class="sex-diagram-box">
<<characteristic-box _seductionConfig>>
<div class="connector-box"></div>
</div>
<div class="sex-diagram-box">
<<characteristic-box _chestConfig>>
<<connector-box 52 35 10>>
</div>
<div class="sex-diagram-box">
<<characteristic-box _buttocksConfig>>
<<connector-box 37 50 20>>
</div>
<<if $player.vaginaExist>>
<div class="sex-diagram-box">
<<characteristic-box _vaginalConfig>>
<<connector-box 0 50 3>>
</div>
<div class="sex-diagram-box">
<<characteristic-box _thighsConfig>>
<<connector-box 37 35 10 true>>
</div>
<<else>>
<div class="sex-diagram-box">
<<characteristic-box _thighsConfig>>
<<connector-box 0 35 10>>
</div>
<</if>>
</div>
<div class="characteristic-box-list right-column">
<div class="sex-diagram-box">
<<connector-box 71 35 3>>
<<characteristic-box _oralConfig>>
</div>
<div class="sex-diagram-box">
<<connector-box 74 50 15>>
<<characteristic-box _handsConfig>>
</div>
<<if $player.penisExist or playerHasStrapon()>>
<div class="sex-diagram-box">
<<connector-box 36 65 2>>
<<characteristic-box _penileConfig>>
</div>
<div class="sex-diagram-box">
<<connector-box 2 50 12 true>>
<<characteristic-box _analConfig>>
</div>
<div class="sex-diagram-box">
<<connector-box 0 50 14>>
<<characteristic-box _feetConfig>>
</div>
<<else>>
<div class="sex-diagram-box">
<<connector-box 39 65 12>>
<<characteristic-box _analConfig>>
</div>
<div class="sex-diagram-box">
<<connector-box 45 80 15>>
<<characteristic-box _feetConfig>>
</div>
<</if>>
</div>
</div>
<<else>>
<div id="sex-skills" class="characteristic-box-list">
<<characteristic-box _seductionConfig>>
<<characteristic-box _oralConfig>>
<<if $player.vaginaExist>>
<<characteristic-box _vaginalConfig>>
<</if>>
<<if $player.penisExist>>
<<characteristic-box _penileConfig>>
<</if>>
<<if playerHasStrapon()>>
<<characteristic-box _penileConfig>>
<</if>>
<<characteristic-box _analConfig>>
<<characteristic-box _handsConfig>>
<<characteristic-box _feetConfig>>
<<characteristic-box _thighsConfig>>
<<characteristic-box _buttocksConfig>>
<<characteristic-box _chestConfig>>
</div>
<</if>>
<br>
<span class="gold">학업 수행</span>
<div id="school-grades" class="characteristic-box-list">
<!--School grade configurations-->
<<silently>>
<<set _schoolGradeStates= [
{ requiredValue: -1, level: 'F', color: 'red'},
{ requiredValue: 0, level: 'D', color: 'purple'},
{ requiredValue: 1, level: 'C', color: 'blue'},
{ requiredValue: 2, level: 'B', color: 'lblue'},
{ requiredValue: 3, level: 'A', color: 'teal'},
{ requiredValue: 4, level: 'A*', color: 'green'}
]>>
<<set _scienceConfig = { name : '과학', icon : 'misc/icon/science', displayType : "grade", currentValue : $sciencetrait, modifier: 100, modTypes: { good: [], bad: [] }, percent: $science_exam, showStars: true, starLevel: $science_star, states : _schoolGradeStates}>>
<<set _mathsConfig = { name : '수학', icon : 'misc/icon/math', displayType : "grade", currentValue : $mathstrait, modifier: 100, modTypes: { good: [], bad: [] }, percent: $maths_exam, showStars: true, starLevel: $maths_star, states : _schoolGradeStates}>>
<<set _englishConfig = { name : '영어', icon : 'misc/icon/english', displayType : "grade", currentValue : $englishtrait, modifier: 100, modTypes: { good: [], bad: [] }, percent: $english_exam, showStars: true, starLevel: $english_star, states : _schoolGradeStates}>>
<<set _historyConfig = { name : '역사', icon : 'misc/icon/history', displayType : "grade", currentValue : $historytrait, modifier: 100, modTypes: { good: [], bad: [] }, percent: $history_exam, showStars: true, starLevel: $history_star, states : _schoolGradeStates}>>
<<if $moorLuck gt 0>>
<<set _scienceConfig.modifier to Math.floor(_scienceConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _scienceConfig.modTypes.good.pushUnique("<i>????</i>")>>
<<set _mathsConfig.modifier to Math.floor(_mathsConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _mathsConfig.modTypes.good.pushUnique("<i>????</i>")>>
<<set _englishConfig.modifier to Math.floor(_englishConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _englishConfig.modTypes.good.pushUnique("<i>????</i>")>>
<<set _historyConfig.modifier to Math.floor(_historyConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _historyConfig.modTypes.good.pushUnique("<i>????</i>")>>
<</if>>
<</silently>>
<<characteristic-box _scienceConfig>>
<<characteristic-box _mathsConfig>>
<<characteristic-box _englishConfig>>
<<characteristic-box _historyConfig>>
</div>
<div class="characteristic-box-extras">
<<set _schoolPerformanceConfig = { currentValue : $school, preText: '당신의 전반적인 성적은 ', modifier: 100, modTypes: { good: [], bad: [] }, states : [
{ requiredValue: 0, color: 'red', description: '형편없다.'},
{ requiredValue: 1, color: 'pink', description: '끔찍하다.'},
{ requiredValue: 400, color: 'purple', description: '나쁘다.'},
{ requiredValue: 800, color: 'blue', description: '괜찮다.'},
{ requiredValue: 1600, color: 'lblue', description: '좋다.'},
{ requiredValue: 2800, color: 'teal', description: '훌륭하다.'},
{ requiredValue: 4000, color: 'green', description: '모범적이다.'}
]
}>>
<<characteristic-text _schoolPerformanceConfig>>
<br>
</div>
<br>
<span class="gold">무기 기술</span>
<div id="prof" class="characteristic-box-list">
<<silently>>
<<set _sprayConfig = { name : "스프레이", displayType : "grade", currentValue : $prof.spray, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<<set _netConfig = { name : "채집망", displayType : "grade", currentValue : $prof.net, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<<set _batonConfig = { name : "봉", displayType : "grade", currentValue : $prof.baton, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<<set _whipConfig = { name : "채찍", displayType : "grade", currentValue : $prof.whip, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<<set _hiddenConfig = { name : "<i>????</i>", displayType : "grade", currentValue : 0, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<</silently>>
<<characteristic-box _sprayConfig>>
<<if $prof.net isnot undefined>>
<<characteristic-box _netConfig>>
<<else>>
<<characteristic-box _hiddenConfig>>
<</if>>
<<if $prof.baton isnot undefined>>
<<characteristic-box _batonConfig>>
<<else>>
<<characteristic-box _hiddenConfig>>
<</if>>
<<if $prof.whip isnot undefined>>
<<characteristic-box _whipConfig>>
<<else>>
<<characteristic-box _hiddenConfig>>
<</if>>
/*
<<if $prof.pickaxe isnot undefined>>
<<characteristic-box _pickaxeConfig>>
<<else>>
<<characteristic-box _hiddenConfig>>
<</if>>*/
</div>
</div>
<br>
<span class="gold">불안감</span>
<div class="description">불안감이 증가할수록 세밀한 조사가 어려워지고, 더 많은 스트레스 증가와 통제력 감소로 이어집니다. 수용할 경우 그러한 효과에 면역이 됩니다.</div>
<br><br>
<<if $insecurity_penis_tiny gte 1 and $player.penissize lte 0 and $acceptance_penis_tiny lte 999>>
<span class="red">불안감: 조그마한 자지</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_tiny/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_tiny gte 1 and $acceptance_penis_tiny lte 999 and $player.penissize lte 0>>
<span class="green">수용: 조그마한 자지</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_tiny/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $insecurity_penis_small gte 1 and $player.penissize is 1 and $acceptance_penis_small lte 999>>
<span class="red">불안감: 작은 자지</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_small/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_small gte 1 and $acceptance_penis_small lte 999 and $player.penissize is 1>>
<span class="green">수용: 작은 자지</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_small/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $player.gender is "m">>
<<if $insecurity_penis_big gte 1 and $player.penissize gte 4 and $acceptance_penis_big lte 999>>
<span class="red">불안감: 거대한 자지</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_big gte 1 and $acceptance_penis_big lte 999 and $player.penissize gte 4>>
<span class="green">수용: 큰 자지</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<else>>
<<if $insecurity_penis_big gte 1 and $player.penissize gte 2 and $acceptance_penis_big lte 999>>
<span class="red">불안감: 거대한 자지</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_big gte 1 and $acceptance_penis_big lte 999 and $player.penissize gte 2>>
<span class="green">수용: 큰 자지</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<</if>>
<<if $insecurity_breasts_tiny gte 1 and $player.breastsize lte 0 and $player.gender is "f" and $acceptance_breasts_tiny lte 999>>
<span class="red">불안감: 평평한 가슴</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_tiny/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_tiny gte 1 and $acceptance_breasts_tiny lte 999 and $player.breastsize lte 0 and $player.gender is "f">>
<span class="green">수용: 조그마한 가슴</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_tiny/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $insecurity_breasts_small gte 1 and $player.breastsize gte 1 and $player.breastsize lte 5 and $acceptance_breasts_small lte 999>>
<span class="red">불안감: 작은 가슴</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_small/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_small gte 1 and $acceptance_breasts_small lte 999 and $player.breastsize gte 1 and $player.breastsize lte 5>>
<span class="green">수용: 작은 가슴</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_small/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $player.gender is "f">>
<<if $insecurity_breasts_big gte 1 and $player.breastsize gte 8 and $acceptance_breasts_big lte 999>>
<span class="red">불안감: 큰 가슴</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_big gte 1 and $acceptance_breasts_big lte 999 and $player.breastsize gte 8>>
<span class="green">수용: 큰 가슴</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<else>>
<<if $insecurity_breasts_big gte 1 and $player.breastsize gte 6 and $acceptance_breasts_big lte 999>>
<span class="red">불안감: 거대한 가슴</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_big gte 1 and $acceptance_breasts_big lte 999 and $player.breastsize gte 6>>
<span class="green">수용: 큰 가슴</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<</if>>
<<if $insecurity_pregnancy gte 1 and $acceptance_pregnancy lte 999 and playerBellySize() gte 8>>
<<set $_bellyText to (playerAwareTheyArePregnant() ? "임신한 배" : "임신한 것처럼 보이는 배")>>
<span class="red">불안감: <<print $_bellyText>></span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_pregnancy/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if between($acceptance_pregnancy, 1, 999)>>
<span class="green">수용: <<print $_bellyText>></span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_pregnancy/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<br>
<</widget>>
<<widget "heatRutDisplay">><<silently>>
<<set $_knowsTheyCanBecomePregnant to ($playerPregnancyHumanDisable is "f" or $playerPregnancyBeastDisable is "f") and playerAwareTheyCanBePregnant()>>
<<set $_heatArousal to playerHeatMinArousal()>>
<<set $_rutArousal to playerRutMinArousal()>>
<<if $_heatArousal or $_rutArousal>>
<<set $_source to []>>
<<set $_sourceText to "무언가가">>
<<set $_arousal to []>>
<<set $_arousedText to "당신을 계속 흥분시킨다">>
/* SourceText */
<<if $wolfgirl gte 2 or $cat gte 2 or $cow gte 2 or $fox gte 2>>
<<run $_source.push("몸속의 짐승")>>
<</if>>
<<if $earSlime.growth gt 50 and (($earSlime.focus is "pregnancy" and $_heatArousal) or ($earSlime.focus is "impregnation" and $_rutArousal))>>
<<run $_source.push("귓속의 슬라임")>>
<</if>>
<<if $_source.length>>
<<set $_sourceText to "당신 " + formatList($_source, "그리고") + "이">>
<</if>>
/* arousedText */
<<if $_source.length and $_heatArousal and $_knowsTheyCanBecomePregnant>>
<<run $_arousal.push("임신")>>
<</if>>
<<if $_source.length and $_rutArousal>>
<<run $_arousal.push("발정")>>
<</if>>
<<if $_arousal.length>>
<<set $_arousedText to "당신을 " + formatList($_arousal, "그리고") + "이 쉽도록 하고 있다">>
<</if>>
<</if>>
<</silently>><<if $_sourceText>><<print $_sourceText>> <<print $_arousedText>>.<<if _args[0]>><br><br><</if>><</if>>
<</widget>><<widget "cheats">>
<<link [[확인|$passage]]>><<set $cheatReload to true>><</link>>
<br>
이벤트 중간에나 NPC가 근처에 있는 경우 확인을 누르면 문제가 생길 수 있습니다.
<br>
현재 씬에서 치트가 즉각적인 효과를 발휘하기를 원할 때에만 확인을 누르는 것이 필요합니다.
<hr>
<div id="cheatsShown"><<cheats-characterStats>></div>
<div class="settingsGrid">
<input type="button" class="toTop options" value="페이지 상단으로" onclick="$('#customOverlayContent').scrollTop(0)"/>
</div>
<</widget>>
<<widget "cheatVirginityToggle">>
<<set _type to _args[0]>>
<<set _id to `stats${_type}virginity`>>
<<capture _type _id>>
<<trVirginity $player.virginity[_type]>><span @id="_id"><<= ($player.virginity[_type] is true ? "존재" : "가져간 자: " + ($player.virginity[_type] is false ? "불명" : _trResult))>></span> |
<span @id="_id + 'link'"><<link `($player.virginity[_type] is true ? "가져간다" : "복구한다")`>>
<<if $player.virginity[_type] is true>>
<<set $player.virginity[_type] to (_virginity[_type] is true ? false : _virginity[_type])>>
<<if $player.virginity.temple isnot false and ["penile", "vaginal"].includes(_type)>><<set $player.virginity.temple to "unknown">><</if>>
<<else>>
<<set $player.virginity[_type] to true>>
<<if $player.virginity.temple isnot false and ["penile", "vaginal"].includes(_type)>><<set $player.virginity.temple to true>><</if>>
<</if>>
<<run $(`#${_id}link .link-internal`).html($player.virginity[_type] is true ? "가져간다" : "복구한다")>>
<<trVirginity $player.virginity[_type]>><<run $(`#${_id}`).html($player.virginity[_type] is true ? "존재" : "가져간 자: " + ($player.virginity[_type] is false ? "불명" : _trResult))>>
<</link>></span>
<</capture>>
<</widget>>
<<widget "cheatParasiteToggle">>
<<set _bodypart to _args[0]>>
<<set _parasiteTypes to setup.parasiteTypesPerBodypart[_bodypart]>>
<<trBodypart _bodypart>><<= _trResult>>:
<<capture _bodypart, _parasiteTypes, _i, _temp>>
<<for _i = 0; _i < _parasiteTypes.length; _i++>>
<span @id="_parasite" @class="_i is 0 ? 'goldLink' : 'link' ">
<<trParasite _parasiteTypes[_i]>><<link _trResult>>
<<removeparasite _bodypart>>
<<set _temp to _parasiteTypes[_i]>>
<<set _parasiteTypes[_i] to _parasiteTypes[0]>>
<<set _parasiteTypes[0] to _temp>>
<<if _temp isnot "none">>
<<parasite _bodypart _temp>>
<</if>>
<<updatesidebarimg>>
<<replace `"#"+ _bodypart`>><<cheatParasiteToggle _bodypart>><</replace>>
<</link>>
</span>
<<if _i < _parasiteTypes.length - 1>> |<</if>>
<</for>>
<</capture>>
<</widget>>
<<widget "cheatBodyLiquid">>
<<set _semen to _args[0]>>
<<set _label to _semen is "goo" ? "slime" : _semen>>
<div class="settingsToggleItem">
<span class="gold"><<putpost _label>></span>
<br>
<<capture _type _semen>>
<<silently>><<putpost _label '을'>><</silently>><<link `'모든 부위에 ' + _trResult + ' 추가한다'`>>
<<for _type range ["neck","rightarm","leftarm","thigh","bottom","tummy","chest","face","hair","feet","vaginaoutside","vagina","penis","anus","mouth"]>>
<<bodyliquid _type _semen 5>><<run $(`#stats${_type}${_semen}`).html(Math.trunc($player.bodyliquid[_type][_semen]))>>
<</for>>
<<updatesidebarimg>>
<<set _id to "#cheatLiquids-" + _semen>>
<<replace _id>><<cheatBodyliquidElement _semen>><</replace>>
<</link>>
<</capture>> |
<<capture _type _semen>>
<<silently>><<putpost _label '을'>><</silently>><<link `'모든 부위의 ' + _trResult + ' 제거한다'`>>
<<for _type range ["neck","rightarm","leftarm","thigh","bottom","tummy","chest","face","hair","feet","vaginaoutside","vagina","penis","anus","mouth"]>>
<<bodyliquid _type _semen -5>><<run $(`#stats${_type}${_semen}`).html(Math.trunc($player.bodyliquid[_type][_semen]))>>
<</for>>
<<updatesidebarimg>>
<<set _id to "#cheatLiquids-" + _semen>>
<<replace _id>><<cheatBodyliquidElement _semen>><</replace>>
<</link>>
<</capture>>
<br>
<<set _id to "cheatLiquids-" + _semen>>
<span @id="_id">
<<cheatBodyliquidElement _semen>>
</span>
</div>
<</widget>>
<<widget "cheatBodyliquidElement">>
<<set _semen to _args[0]>>
<<set _options to {
max: 5,
step: 1,
values: [_semen],
activeButtons: ["single"],
percentage: false,
reverse: true,
css: {width: "220px", display: "inline-block", "margin-bottom": "0"}
}>>
<<numberStepper "목" $player.bodyliquid.neck[_semen] {...T.options, callback: (value, arr) => { V.player.bodyliquid.neck[arr[0]] = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }}>>
<<numberStepper "오른팔" $player.bodyliquid.rightarm[_semen] {...T.options, callback: (value, arr) => { V.player.bodyliquid.rightarm[arr[0]] = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }}>>
<<numberStepper "왼팔" $player.bodyliquid.leftarm[_semen] {...T.options, callback: (value, arr) => { V.player.bodyliquid.leftarm[arr[0]] = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }}>>
<<numberStepper "허벅지" $player.bodyliquid.thigh[_semen] {...T.options, callback: (value, arr) => { V.player.bodyliquid.thigh[arr[0]] = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }}>>
<<numberStepper "엉덩이" $player.bodyliquid.bottom[_semen] {...T.options, callback: (value, arr) => { V.player.bodyliquid.bottom[arr[0]] = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }}>>
<<numberStepper "배" $player.bodyliquid.tummy[_semen] {...T.options, callback: (value, arr) => { V.player.bodyliquid.tummy[arr[0]] = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }}>>
<<numberStepper "가슴" $player.bodyliquid.chest[_semen] {...T.options, callback: (value, arr) => { V.player.bodyliquid.chest[arr[0]] = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }}>>
<<numberStepper "얼굴" $player.bodyliquid.face[_semen] {...T.options, callback: (value, arr) => { V.player.bodyliquid.face[arr[0]] = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }}>>
<<numberStepper "머리카락" $player.bodyliquid.hair[_semen] {...T.options, callback: (value, arr) => { V.player.bodyliquid.hair[arr[0]] = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }}>>
<<numberStepper "발" $player.bodyliquid.feet[_semen] {...T.options, callback: (value, arr) => { V.player.bodyliquid.feet[arr[0]] = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }}>>
<<numberStepper "음순" $player.bodyliquid.vaginaoutside[_semen] {...T.options, callback: (value, arr) => { V.player.bodyliquid.vaginaoutside[arr[0]] = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }}>>
<<numberStepper "보지" $player.bodyliquid.vagina[_semen] {...T.options, callback: (value, arr) => { V.player.bodyliquid.vagina[arr[0]] = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }}>>
<<numberStepper "자지" $player.bodyliquid.penis[_semen] {...T.options, callback: (value, arr) => { V.player.bodyliquid.penis[arr[0]] = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }}>>
<<numberStepper "항문" $player.bodyliquid.anus[_semen] {...T.options, callback: (value, arr) => { V.player.bodyliquid.anus[arr[0]] = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }}>>
<<numberStepper "입" $player.bodyliquid.mouth[_semen] {...T.options, callback: (value, arr) => { V.player.bodyliquid.mouth[arr[0]] = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }}>>
<</widget>>
<<widget "cheats-characterStats">>
<div class="settingsGrid">
<div class="settingsHeader options">플레이어</div>
<div class="settingsToggleItemWide">
<span class="gold">기타</span>
<br>
<<numberStepper "소지금" $money "money" {
activeButtons: ["single", "double", "triple"],
step: 1000,
max: 100000000,
colorArr:["--yellow"],
percentage: false,
valueFormat: (value) => `<b>${formatMoney(value)}</b>`
}>>
<<if $location is "prison">>
<<set $prison.teeth to $prison.teeth or 0>>
<<numberStepper "이빨" $prison.teeth {callback: (value) => V.prison.teeth = value, disableMinMax: true, step: 1, max: 1000000, colorArr:["--yellow"], percentage: false}>>
<</if>>
무한 스프레이: <span id="statsinfinitespray"><<= ($infinitespray ? "사용" : "미사용")>></span> |
<<link "변경">>
<<if $infinitespray is 1>>
<<set $infinitespray to 0>>
<<else>>
<<spray 5>>
<<set $infinitespray to 1>>
<</if>>
<<replace "#statsinfinitespray">><<= ($infinitespray ? "On" : "Off")>><</replace>>
<</link>>
<br>
<<if $debug is 1>>
페로몬 (DEBUG): <span id="statsalluretest"><<= $alluretest ? "사용" : "미사용">></span> |
<<link "변경">>
<<if $alluretest is 1>>
<<set $alluretest to 0>>
<<else>>
<<set $alluretest to 1>>
<</if>>
<<replace "#statsalluretest">><<= $alluretest>><</replace>>
<</link>>
<br>
<</if>>
</div>
<div class="settingsToggleItem">
<span class="gold">신체</span> <mouse class="tooltip linkBlue">(?)<span>플레이어의 생식기를 변경하면, 존재하지 않은 신체 부위에 음란한 액체가 남아있는 것을 방지하기 위해 모든 액체가 씻겨질 것입니다.</span></mouse>
<br>
성별:
<span id="statsGender">
<<cheatsGender>>
</span>
<br>
<<set _gender_body_words to {"m": "남성적", "f": "여성적", "a": "중성적"}>>
체형:
<span id="statsBodyType">
<<cheatsBody>>
</span>
<br>
<<set _bodysize_words to ["조그마함","작음","평범함","큼"]>>
신체 크기:
<span id="statsBodySize">
<<cheatsBodySize>>
</span>
</div>
<div class="settingsToggleItem">
<span class="gold">순결</span>
<br>
<<set _virginity to clone($player.virginity)>>
<<if $player.vaginaExist or $player.virginity.vaginal isnot true>>
보지: <<cheatVirginityToggle "vaginal">>
<br>
<</if>>
<<if $player.penisExist or $player.virginity.penile isnot true>>
자지: <<cheatVirginityToggle "penile">>
<br>
<</if>>
항문: <<cheatVirginityToggle "anal">>
<br>
입: <<cheatVirginityToggle "oral">>
<br>
손: <<cheatVirginityToggle "handholding">>
<br>
첫 키스: <<cheatVirginityToggle "kiss">>
</div>
<div class="settingsToggleItem">
<span class="gold">상태</span>
<br>
<<set _state to ["pain", "arousal", "tiredness", "stress", "trauma", "drunk", "drugged", "hallucinogen"]>>
<<link "상쾌함">>
<<set $control = 1000>><<clamp>>
<<for _i range _state>>
<<set V[_i] to 0>><<clamp>>
<</for>>
<<replace "#cheatstate">><<cheatSection "state">><</replace>>
<<updatesidebarimg>>
<</link>> |
<<link "망가짐">>
<<set $control = 0>><<clamp>>
<<for _i range _state>>
<<set V[_i] to 20000>><<clamp>>
<</for>>
<<replace "#cheatstate">><<cheatSection "state">><</replace>>
<<updatesidebarimg>>
<</link>>
<br><br>
<div id="cheatstate">
<<cheatSection "state">>
</div>
</div>
<div class="settingsToggleItem">
<span class="gold">체액:</span>
<<link "재충전시킨다">>
<<set $semen_amount to $semen_volume>>
<<set $milk_amount to $milk_volume>>
<<replace "#fluids">><<cheats-fluids>><</replace>>
<</link>> | <<link "고갈시킨다">>
<<set $semen_amount to 0>>
<<set $milk_amount to 0>>
<<replace "#fluids">><<cheats-fluids>><</replace>>
<</link>>
<br>
<span class="gold">젖 분비:</span> <span id="statslactatingspray"><<= ($lactating is 1 ? "네" : "아니오")>></span> | <<link "변경">><<set $lactating to ($lactating is 1 ? 0 : 1)>><<set $lactation_pressure to $lactating * 100>><<replace "#statslactatingspray">><<= ($lactating is 1 ? "네" : "아니오")>><</replace>><<updatesidebarimg>><</link>>
<br><br>
<span id="fluids"><<cheats-fluids>></span>
<<numberStepper "최대 모유량" $milk_volume {
callback: value => {
V.milk_volume = value;
V.milk_amount = Math.min(V.milk_amount, V.milk_volume);
Wikifier.wikifyEval("<<replace '#fluids'>><<cheats-fluids>><</replace>>");
},
step: 10,
valueFormat: value => Math.round(value) + "ml",
percentage: false, min: 24, max: 3000
}>>
<<if $player.penisExist>>
<<numberStepper "최대 정액량" $semen_volume {
callback: value => {
V.semen_volume = value;
V.semen_amount = Math.min(V.semen_amount, V.semen_volume);
Wikifier.wikifyEval("<<replace '#fluids'>><<cheats-fluids>><</replace>>");
},
step: 10,
valueFormat: value => Math.round(value) + "ml",
percentage: false, max: 3000
}>>
<</if>>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">의상</div>
<div class="settingsToggleItemWide">
<<link "모든 특수 의상을 해금한다">>
<<run for(const c in V.specialClothes) V.specialClothes[c] = "unlocked">>
<</link>>
<br>
<span class="description">내구도가 0 이하로 떨어지면 부서집니다. 그 상태에서 치트 메뉴를 나가버리면 해당 옷은 버려지고, 다시 되돌릴 수 없습니다.</span>
<br>
</div>
<<set _cl_slots to ["upper", "lower", "under_upper", "under_lower", "over_upper", "over_lower", "genitals"]>>
<<if $worn.face.type.includesAny("covered", "gag", "mask")>>
<<run _cl_slots.push("face")>>
<</if>>
<<set $_clothes to []>>
<<if $worn.over_upper.integrity gte 1>>
<div class="settingsToggleItem numberslider-inline">
<span class="gold"><<clothingicon $worn.over_upper "over_upper">><<worn_over_upper_name_ yi>> 내구도:</span>
<<set _overupperintegritymax to getSetupClothing('over_upper', $worn.over_upper)?.integrity_max || 200>>
<<numberslider "$worn.over_upper.integrity" `Math.min($worn.over_upper.integrity, _overupperintegritymax)` 0 _overupperintegritymax 1 {
onInputChange: value => wikifier("<<updatesidebarimg false>>"),
value: () => integrityWord(V.worn.over_upper, "over_upper") || `<span class="green">완벽함</span>`
}>>
</div>
<div class="settingsToggleItem numberslider-inline">
<span class="gold"><<clothingicon $worn.over_upper "over_upper">><<worn_over_upper_name_ yi>> 젖은 정도:</span>
<<numberslider "$overupperwet" $overupperwet 0 200 1 {
onInputChange: (value) => cheatsShowWetness('overupperwet', value),
value: v => wetnessWord('overupper')
}>>
</div>
<<else>>
<<set $_clothes.push("외투 상의")>>
<</if>>
<<if $worn.over_lower.integrity gte 1>>
<div class="settingsToggleItem numberslider-inline">
<<set _overlowerintegritymax to getSetupClothing('over_lower', $worn.over_lower)?.integrity_max || 200>>
<span class="gold"><<clothingicon $worn.over_lower "over_lower">><<worn_over_lower_name_ yi>> 내구도:</span>
<<numberslider "$worn.over_lower.integrity" `Math.min($worn.over_lower.integrity, _overlowerintegritymax)` 0 _overlowerintegritymax 1 {
onInputChange: value => wikifier("<<updatesidebarimg false>>"),
value: () => integrityWord(V.worn.over_lower, "over_lower") || `<span class="green">완벽함</span>`
}>>
</div>
<div class="settingsToggleItem numberslider-inline">
<span class="gold"><<clothingicon $worn.over_lower "over_lower">><<worn_over_lower_name_ yi>> 젖은 정도:</span>
<<numberslider "$overlowerwet" $overlowerwet 0 200 1 {
onInputChange: (value) => cheatsShowWetness('overlowerwet', value),
value: v => wetnessWord('overlower')
}>>
</div>
<<else>>
<<set $_clothes.push("외투 하의")>>
<</if>>
<<if $worn.upper.integrity gte 1>>
<div class="settingsToggleItem numberslider-inline">
<span class="gold"><<clothingicon $worn.upper "upper">><<worn_upper_name_ yi>> 내구도:</span>
<<set _upperintegritymax to getSetupClothing('upper', $worn.upper)?.integrity_max || 200>>
<<numberslider "$worn.upper.integrity" `Math.min($worn.upper.integrity, _upperintegritymax)` 0 _upperintegritymax 1 {
onInputChange: value => wikifier("<<updatesidebarimg false>>"),
value: () => integrityWord(V.worn.upper, "upper") || `<span class="green">완벽함</span>`
}>>
</div>
<div class="settingsToggleItem numberslider-inline">
<span class="gold"><<clothingicon $worn.upper "upper">><<worn_upper_name_ yi>> 젖은 정도:</span>
<<numberslider "$upperwet" $upperwet 0 200 1 {
onInputChange: (value) => cheatsShowWetness('upperwet', value),
value: v => wetnessWord('upper')
}>>
</div>
<<else>>
<<set $_clothes.push("상의")>>
<</if>>
<<if $worn.lower.integrity gte 1>>
<div class="settingsToggleItem numberslider-inline">
<span class="gold"><<clothingicon $worn.lower "lower">><<worn_lower_name_ yi>> 내구도:</span>
<<set _lowerintegritymax to getSetupClothing('lower', $worn.lower)?.integrity_max || 200>>
<<numberslider "$worn.lower.integrity" `Math.min($worn.lower.integrity, _lowerintegritymax)` 0 _lowerintegritymax 1 {
onInputChange: value => wikifier("<<updatesidebarimg false>>"),
value: () => integrityWord(V.worn.lower, "lower") || `<span class="green">완벽함</span>`
}>>
</div>
<div class="settingsToggleItem numberslider-inline">
<span class="gold"><<clothingicon $worn.lower "lower">><<worn_lower_name_ yi>> 젖은 정도:</span>
<<numberslider "$lowerwet" $lowerwet 0 200 1 {
onInputChange: (value) => cheatsShowWetness('lowerwet', value),
value: v => wetnessWord('lower')
}>>
</div>
<<else>>
<<set $_clothes.push("하의")>>
<</if>>
<<if $worn.under_lower.integrity gte 1>>
<div class="settingsToggleItem numberslider-inline">
<span class="gold"><<clothingicon $worn.under_lower "under_lower">><<worn_under_lower_name_ yi>> 내구도:</span>
<<set _underlowerintegritymax to getSetupClothing('under_lower', $worn.under_lower)?.integrity_max || 200>>
<<numberslider "$worn.under_lower.integrity" `Math.min($worn.under_lower.integrity, _underlowerintegritymax)` 0 _underlowerintegritymax 1 {
onInputChange: value => wikifier("<<updatesidebarimg false>>"),
value: () => integrityWord(V.worn.under_lower, "under_lower") || `<span class="green">완벽함</span>`
}>>
<br>
</div>
<div class="settingsToggleItem numberslider-inline">
<span class="gold"><<clothingicon $worn.under_lower "under_lower">><<worn_under_lower_name_ yi>> 젖은 정도:</span>
<<numberslider "$underlowerwet" $underlowerwet 0 200 1 {
onInputChange: (value) => cheatsShowWetness('underlowerwet', value),
value: v => wetnessWord('underlower')
}>>
</div>
<<else>>
<<set $_clothes.push("속옷 하의")>>
<</if>>
<<if $worn.under_upper.integrity gte 1>>
<div class="settingsToggleItem numberslider-inline">
<span class="gold"><<clothingicon $worn.under_upper "under_upper">><<worn_under_upper_name_ yi>> 내구도:</span>
<<set _underupperintegritymax to getSetupClothing('under_upper', $worn.under_upper)?.integrity_max || 200>>
<<numberslider "$worn.under_upper.integrity" `Math.min($worn.under_upper.integrity, _underupperintegritymax)` 0 _underupperintegritymax 1 {
onInputChange: value => wikifier("<<updatesidebarimg false>>"),
value: () => integrityWord(V.worn.under_upper, "under_upper") || `<span class="green">완벽함</span>`
}>>
<br>
</div>
<div class="settingsToggleItem numberslider-inline">
<span class="gold"><<clothingicon $worn.under_upper "under_upper">><<worn_under_upper_name_ yi>> 젖은 정도:</span>
<<numberslider "$underupperwet" $underupperwet 0 200 1 {
onInputChange: (value) => cheatsShowWetness('underupperwet', value),
value: v => wetnessWord('underupper')
}>>
</div>
<<else>>
<<set $_clothes.push("속옷 상의")>>
<</if>>
<<if $worn.genitals.integrity gte 1>>
<div class="settingsToggleItemWide numberslider-inline">
<span class="gold"><<clothingicon $worn.genitals "genitals">><<worn_genitals_name_ yi>> 내구도:</span>
<<set _genitalsintegritymax to getSetupClothing('genitals', $worn.genitals)?.integrity_max || 200>>
<<numberslider "$worn.genitals.integrity" `Math.min($worn.genitals.integrity, _genitalsintegritymax)` 0 _genitalsintegritymax 1 {
onInputChange: value => wikifier("<<updatesidebarimg false>>"),
value: () => integrityWord(V.worn.genitals, "genitals") || `<span class="green">완벽함</span>`
}>>
<br>
</div>
<<else>>
<<set $_clothes.push("정조대")>>
<</if>>
<<if $worn.face.type.includesAny("covered", "gag", "mask")>>
<div class="settingsToggleItemWide numberslider-inline">
<span class="gold"><<clothingicon $worn.face "face">><<worn_face_name_ yi>> 내구도:</span>
<<set _faceintegritymax to getSetupClothing('face', $worn.face)?.integrity_max || 200>>
<<numberslider "$worn.face.integrity" `Math.min($worn.face.integrity, _faceintegritymax)` 0 _faceintegritymax 1 {
onInputChange: value => wikifier("<<updatesidebarimg false>>"),
value: () => integrityWord(V.worn.face, "face") || `<span class="green">완벽함</span>`
}>>
<br>
</div>
<<else>>
<<set $_clothes.push("재갈, 혹은 마스크")>>
<</if>>
<div class="settingsToggleItemWide">
당신은 <span class="gold"><<= formatList($_clothes)>></span>?ul 착용하고 있지 않다.
/* Don't show links if player doesn't have anything to fix/destroy */
<<if $_clothes.length lt 8>>
<br>
<<link "전부 수선한다">>
<<run _cl_slots.forEach((slot) => {
if (V.worn[slot].name === "naked") return;
V.worn[slot].integrity = clothingData(slot, V.worn[slot], "integrity_max");
cheatsUpdateSlider(
`#numberslider-input-worn${slot.replace('_', '-')}integrity`,
V.worn[slot].integrity
);
})>>
<<updatesidebarimg>>
<</link>> |
<<link "전부 파괴한다">>
/* not using ruined widgets to avoid side effects until confirmation */
<<run _cl_slots.forEach((slot) => {
if (V.worn[slot].name === "naked") return;
V.worn[slot].integrity = 0;
cheatsUpdateSlider(
`#numberslider-input-worn${slot.replace('_', '-')}integrity`,
V.worn[slot].integrity
);
})>>
<<updatesidebarimg>>
<</link>>
<</if>>
/* Don't show unless the player is wearing clothes that can be drenched or dried */
<<if !$_clothes.includesAll("an overtop", "an overbottom", "a top", "a bottom", "underbottoms", "an undertop")>>
| <<link "전부 말린다">>
<<dry_full>>
<<run _cl_slots.slice(0, 4).forEach((slot) => {
if (V.worn[slot].name === 'naked') return;
const wetnessProp = slot.replace('_', '') + 'wet';
V[wetnessProp + 'stage'] = 0;
cheatsUpdateSlider(`#numberslider-input-${wetnessProp}`, V[wetnessProp]);
})>>
<<updatesidebarimg>>
<</link>> |
<<link "전부 흠뻑 적신다">>
<<run _cl_slots.slice(0, 4).forEach((slot) => {
if (V.worn[slot].name === 'naked') return;
const wetnessProp = slot.replace('_', '') + 'wet';
V[wetnessProp] = 200;
V[wetnessProp + 'stage'] = 3;
cheatsUpdateSlider(`#numberslider-input-${wetnessProp}`, V[wetnessProp]);
})>>
<<updatesidebarimg>>
<</link>>
<</if>>
<br><br>
<span class="gold">구속구:</span>
<br>
<span class="description"> 팔을 묶으면 들고다니는 물건이 파괴될 것입니다. 발에 족쇄를 채우면 신발이 파괴될 것입니다.</span>
<br>
<<icon "clothes/gag.png">><<link "재갈을 한다">><<facewear 4>><<updatesidebarimg>><</link>> | <<link "안대를 한다">><<facewear 5>><<updatesidebarimg>><</link>> | <<link "재갈과 안대를 한다">><<facewear 6>><<updatesidebarimg>><</link>> | <<link "팔을 묶는다">><<bind>><<updatesidebarimg>><</link>> | <<link "발에 족쇄를 채운다">><<shackle_feet>><<updatesidebarimg>><</link>>
<br>
<<undobindingsicon>> <<link "전부 푼다">><<unbind>><<set $worn.face.type.push("broken")>><<faceruined>><<updatesidebarimg>><</link>>
<<if $debug is 1>>
<br><br>
<span class="gold">옷장에 옷을 추가한다:</span>
<br>
<span class="description">DEBUG: 다음 ID를 가진 옷을 옷장으로 보냅니다.</span>
<br>
<<trListboxItemsFromArray "setup.clothingLayer.body">><<listbox "_slot" autoselect>>
<<optionsfrom _trListboxItems>>
<</listbox>>
<<set _clothesID to "1">>
<<textbox "_clothesID" "1">>
<br>
<<link "보낸다">>
<<if !between(+_clothesID, 1, setup.clothes[_slot].length)>>
<<replace "#ClothesSendResult">>그렇게는 할 수 없습니다!<</replace>>
<<else>>
<<shopbuyv2 _slot "buy" "send" _clothesID 1>>
<<replace "#ClothesSendResult">><<trClothes _slot setup.clothes[_slot][_clothesID].name "name" "을">><<= _trResult>> 옷장으로 보냈습니다!<</replace>>
<</if>>
<</link>>
<br>
<span id="ClothesSendResult"></span>
<</if>>
</div>
</div>
<hr>
<div class="cheatsGrid">
<div class="settingsHeader options">특징</div>
<div class="settingsToggleItem">
<<set _core to ["purity", "beauty", "physique", "willpower", "awareness", "promiscuity", "exhibitionism", "deviancy"]>>
<<if numberOfEarSlime()>><<set _core.push("earSlime.corruption")>><</if>>
<span class="gold">주요 특징</span>
<br>
<<link "모두 0으로 설정한다">>
<<for _i range _core>>
<<set V[_i] to 0>><<clamp>>
<</for>>
<<replace "#characteristics">><<cheatSection "characteristics">><</replace>>
<</link>>
|
<<link "모두 최대로 설정한다">>
<<for _i range _core>>
<<set V[_i] to 20000>><<clamp>>
<</for>>
<<replace "#characteristics">><<cheatSection "characteristics">><</replace>>
<</link>>
<br><br>
<span id="characteristics">
<<cheatSection "characteristics">>
</span>
<hr>
<span class="gold">2차 특징</span>
<<numberStepper "순종도" $submissive "submissive" {max: 2000}>>
<<numberStepper "마조히즘" $masochism "masochism" {max: 1000}>>
<<numberStepper "새디즘" $sadism "sadism" {max: 1000}>>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
<<numberStepper "신앙심" $grace "grace">>
<</if>>
</div>
<div class="settingsToggleItem">
<<set _skills to ["skulduggery", "skulduggeryday", "danceskill", "swimmingskill", "athletics", "tending", "housekeeping"]>>
<span class="gold">주요 기술</span>
<br>
<<link "모두 0으로 설정한다">>
<<for _i range _skills>>
<<set V[_i] to 0>><<clamp>>
<</for>>
<<replace "#coreSkills">><<cheatSection "skills">><</replace>>
<</link>>
|
<<link "모두 최대로 설정한다">>
<<for _i range _skills>>
<<set V[_i] to 20000>><<clamp>>
<</for>>
<<replace "#coreSkills">><<cheatSection "skills">><</replace>>
<</link>>
<br><br>
<span id="coreSkills">
<<cheatSection "skills">>
</span>
<hr>
<<set _subjects to ["english", "maths", "science", "history"]>>
<span class="gold">학업 기술</span>
<br>
<<link "모두 0으로 설정한다">>
<<for _i range _subjects>>
<<set V[_i] to 0>><<clamp>>
<</for>>
<<replace "#schoolSkills">><<cheatSection "school">><</replace>>
<</link>>
|
<<link "모두 최대로 설정한다">>
<<for _i range _subjects>>
<<set V[_i] to 1000>><<clamp>>
<</for>>
<<replace "#schoolSkills">><<cheatSection "school">><</replace>>
<</link>>
<br><br>
<span id="schoolSkills">
<<cheatSection "school">>
</span>
</div>
<div class="settingsToggleItem">
<<set _sexSkills to ["seduction", "oral", "vaginal", "penile", "anal", "hand", "feet", "bottom", "thigh", "chest"]>>
<span class="gold">성 기술</span>
<br>
<<link "모두 0으로 설정한다">>
<<for _i range _sexSkills>>
<<set V[`${_i}skill`] to 0>><<clamp>>
<</for>>
<<replace "#cheatsSex">><<cheatSection "sex">><</replace>>
<</link>>
|
<<link "모두 최대로 설정한다">>
<<for _i range _sexSkills>>
<<set V[`${_i}skill`] to 1000>><<clamp>>
<</for>>
<<replace "#cheatsSex">><<cheatSection "sex">><</replace>>
<</link>>
<br><br>
<span id="cheatsSex">
<<cheatSection "sex">>
</span>
</div>
<div class="settingsToggleItem">
<span class="gold">특성</span>
<br>
<<set $_traits to {"choke": $choketrait, "milkdrank" : $milkdranktrait, "vore" : $voretrait, "tentacle" : $tentacletrait, "bestiality" : $bestialitytrait, "rape" : $rapetrait, "molest" : $molesttrait, "ejac" : $ejactrait, "orgasm" : $orgasmtrait}>>
<<set _traitValue to {"1": "있음", "-1": "비활성화", "0": "없음"}>>
절정 중독: <span id="statsorgasmtrait" @class="$orgasmtrait is 1 ? 'green' : 'red'"><<= _traitValue[$_traits["orgasm"].toString()]>></span> |
<<link "변경">>
<<set $orgasmtrait += 1>>
<<if $orgasmtrait gte 2>>
<<set $orgasmtrait to -1>>
<</if>>
<<replace "#statsorgasmtrait">>
<<set _orgasmtrait to _traitValue[$orgasmtrait.toString()]>>
<<= _orgasmtrait>>
<<changeCheatClass "#statsorgasmtrait" _orgasmtrait>>
<</replace>>
<</link>>
<br>
정액받이: <span id="statsejactrait" @class="$ejactrait is 1 ? 'green' : 'red'"><<= _traitValue[$_traits["ejac"].toString()]>></span> |
<<link "변경">>
<<set $ejactrait += 1>>
<<if $ejactrait gte 2>>
<<set $ejactrait to -1>>
<</if>>
<<replace "#statsejactrait">>
<<set _ejactrait to _traitValue[$ejactrait.toString()]>>
<<= _ejactrait>>
<<changeCheatClass "#statsejactrait" _ejactrait>>
<</replace>>
<</link>>
<br>
노리개: <span id="statsmolesttrait" @class="$molesttrait is 1 ? 'green' : 'red'"><<= _traitValue[$_traits["molest"].toString()]>></span> |
<<link "변경">>
<<set $molesttrait += 1>>
<<if $molesttrait gte 2>>
<<set $molesttrait to -1>>
<</if>>
<<replace "#statsmolesttrait">>
<<set _molesttrait to _traitValue[$molesttrait.toString()]>>
<<= _molesttrait>>
<<changeCheatClass "#statsmolesttrait" _molesttrait>>
<</replace>>
<</link>>
<br>
육변기: <span id="statsrapetrait" @class="$rapetrait is 1 ? 'green' : 'red'"><<= _traitValue[$_traits["rape"].toString()]>></span> |
<<link "변경">>
<<set $rapetrait += 1>>
<<if $rapetrait gte 2>>
<<set $rapetrait to -1>>
<</if>>
<<replace "#statsrapetrait">>
<<set _rapetrait to _traitValue[$rapetrait.toString()]>>
<<= _rapetrait>>
<<changeCheatClass "#statsrapetrait" _rapetrait>>
<</replace>>
<</link>>
<br>
암캐/수캐: <span id="statsbestialitytrait" @class="$bestialitytrait is 1 ? 'green' : 'red'"><<= _traitValue[$_traits["bestiality"].toString()]>></span> |
<<link "변경">>
<<set $bestialitytrait += 1>>
<<if $bestialitytrait gte 2>>
<<set $bestialitytrait to -1>>
<</if>>
<<replace "#statsbestialitytrait">>
<<set _bestialitytrait to _traitValue[$bestialitytrait.toString()]>>
<<= _bestialitytrait>>
<<changeCheatClass "#statsbestialitytrait" _bestialitytrait>>
<</replace>>
<</link>>
<br>
먹잇감: <span id="statstentacletrait" @class="$tentacletrait is 1 ? 'green' : 'red'"><<= _traitValue[$_traits["tentacle"].toString()]>></span> |
<<link "변경">>
<<set $tentacletrait += 1>>
<<if $tentacletrait gte 2>>
<<set $tentacletrait to -1>>
<</if>>
<<replace "#statstentacletrait">>
<<set _tentacletrait to _traitValue[$tentacletrait.toString()]>>
<<= _tentacletrait>>
<<changeCheatClass "#statstentacletrait" _tentacletrait>>
<</replace>>
<</link>>
<br>
맛있음: <span id="statsvoretrait" @class="$voretrait is 1 ? 'green' : 'red'"><<= _traitValue[$_traits["vore"].toString()]>></span> |
<<link "변경">>
<<set $voretrait += 1>>
<<if $voretrait gte 2>>
<<set $voretrait to -1>>
<</if>>
<<replace "#statsvoretrait">>
<<set _voretrait to _traitValue[$voretrait.toString()]>>
<<= _voretrait>>
<<changeCheatClass "#statsvoretrait" _voretrait>>
<</replace>>
<</link>>
<br>
모유 중독: <span id="statsmilkdranktrait" @class="$milkdranktrait is 1 ? 'green' : 'red'"><<= _traitValue[$_traits["milkdrank"].toString()]>></span> |
<<link "변경">>
<<set $milkdranktrait += 1>>
<<if $milkdranktrait gte 2>>
<<set $milkdranktrait to -1>>
<</if>>
<<replace "#statsmilkdranktrait">>
<<set _milkdranktrait to _traitValue[$milkdranktrait.toString()]>>
<<= _milkdranktrait>>
<<changeCheatClass "#statsmilkdranktrait" _milkdranktrait>>
<</replace>>
<</link>>
<br>
강한 욕망: <span id="statslustful" @class="$backgroundTraits.includes('lustful') is true ? 'green' : 'red'"><<= $backgroundTraits.includes("lustful") is true ? "있음" : "없음">></span> |
<<link "변경">>
<<if !$backgroundTraits.includes("lustful")>>
<<set $backgroundTraits.pushUnique("lustful")>><<set $specialClothesEffects.bimboTotal to 1200>>
<<else>>
<<set $backgroundTraits.delete("lustful")>><<if $specialClothesEffects.bimboTotal gt 1000>><<set $specialClothesEffects.bimboTotal to 1000>><</if>>
<</if>>
<<replace "#statslustful">>
<<set _lustful to $backgroundTraits.includes("lustful") is true ? "있음" : "없음">>
<<= _lustful>>
<<changeCheatClass "#statslustful" _lustful>>
<</replace>>
<</link>>
<br>
크로스드레서: <span id="statscrossdresser" @class="$backgroundTraits.includes('crossdresser') is true ? 'green' : 'red'"><<= $backgroundTraits.includes("crossdresser") is true ? "있음" : "없음">></span> |
<<link "변경">>
<<if !$backgroundTraits.includes("crossdresser")>>
<<set $backgroundTraits.pushUnique("crossdresser")>><<set $crossdressingTrait to 100>>
<<else>>
<<set $backgroundTraits.delete("crossdresser")>><<if $crossdressingTrait gt 80>><<set $crossdressingTrait to 80>><</if>>
<</if>>
<<replace "#statscrossdresser">>
<<set _crossdresser to $backgroundTraits.includes("crossdresser") is true ? "있음" : "없음">>
<<= _crossdresser>>
<<changeCheatClass "#statscrossdresser" _crossdresser>>
<</replace>>
<</link>>
<br>
원예가: <span id="statsgreenthumb" @class="$backgroundTraits.includes('greenthumb') is true ? 'green' : 'red'"><<= $backgroundTraits.includes("greenthumb")is true ? "있음" : "없음">></span> |
<<link "변경">>
<<if !$backgroundTraits.includes("greenthumb")>>
<<set $backgroundTraits.pushUnique("greenthumb")>>
<<else>>
<<set $backgroundTraits.delete("greenthumb")>>
<</if>>
<<replace "#statsgreenthumb">>
<<set _greenthumb to $backgroundTraits.includes("greenthumb") is true ? "있음" : "없음">>
<<= _greenthumb>>
<<changeCheatClass "#statsgreenthumb" _greenthumb>>
<</replace>>
<</link>>
<br>
질식 기호증: <span id="statschoke" @class="$choketrait is 1 ? 'green' : 'red'"><<= _traitValue[$_traits["choke"].toString()]>></span> |
<<link "변경">>
<<set $choketrait += 1>>
<<if $choketrait gte 2>>
<<set $choketrait to 0>>
<</if>>
<<replace "#statschoke">>
<<set _choketrait to _traitValue[$choketrait.toString()]>>
<<= _choketrait>>
<<changeCheatClass "#statschoke" _choketrait>>
<</replace>>
<</link>>
<br>
식물 성애자: <span id="statsplantlover" @class="$backgroundTraits.includes('plantlover') is true ? 'green' : 'red'"><<= $backgroundTraits.includes("plantlover")is true ? "있음" : "없음">></span> |
<<link "변경">>
<<if !$backgroundTraits.includes("plantlover")>>
<<set $backgroundTraits.pushUnique("plantlover")>>
<<set $nectar_addiction to 200>>
<<set $nectar_timer to 21>>
<<else>>
<<set $backgroundTraits.delete("plantlover")>>
<<set $nectar_addiction to 0>>
<<set $nectar_timer to 0>>
<</if>>
<<replace "#statsplantlover">>
<<set _plantlover to $backgroundTraits.includes("plantlover") is true ? "있음" : "없음">>
<<= _plantlover>>
<<changeCheatClass "#statsplantlover" _plantlover>>
<</replace>>
<</link>>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">명성</div>
<div class="settingsToggleItem">
<<set _positiveFames to ["good", "business", "scrap", "social", "model"]>>
<<set _negativeFames to ["exhibitionism", "prostitution", "bestiality", "sex", "rape", "pregnancy", "impreg"]>>
<span class="gold">부정적 명성</span>
<br>
<<link "모두 0으로 설정한다">>
<<for _i range _negativeFames>>
<<set $fame[_i] to 0>>
<</for>>
<<fameclamp>>
<<replace #cheatsNegative>><<cheatSection "negative">><</replace>>
<</link>>
|
<<link "모두 최대로 설정한다">>
<<for _i range _negativeFames>>
<<set $fame[_i] to 2000>>
<</for>>
<<fameclamp>>
<<replace #cheatsNegative>><<cheatSection "negative">><</replace>>
<</link>>
<br><br>
<span id="cheatsNegative">
<<cheatSection "negative">>
</span>
<hr>
<span class="gold">긍정적 명성</span>
<br>
<<link "모두 0으로 설정한다">>
<<for _i range _positiveFames>>
<<set $fame[_i] to 0>>
<</for>>
<<fameclamp>>
<<replace #cheatsPositive>><<cheatSection "positive">><</replace>>
<</link>>
|
<<link "모두 최대로 설정한다">>
<<for _i range _positiveFames>>
<<set $fame[_i] to 2000>>
<</for>>
<<fameclamp>>
<<replace #cheatsPositive>><<cheatSection "positive">><</replace>>
<</link>>
<br><br>
<span id="cheatsPositive">
<<cheatSection "positive">>
</span>
</div>
<div class="settingsToggleItem">
<span class="gold">범죄</span>
<br>
<<link "모두 0으로 설정한다">>
<<for _cr range Object.keys(setup.crimeNames)>>
<<capture _cr>>
<<set C.crime[_cr] to 0>>
<<replace "#cheatsCrime">><<cheatSection "crime">><</replace>>
<</capture>>
<</for>>
<</link>> |
<<link "모두 최대로 설정한다">>
<<for _cr range Object.keys(setup.crimeNames)>>
<<capture _cr>>
<<set C.crime[_cr] to 10000>>
<<replace "#cheatsCrime">><<cheatSection "crime">><</replace>>
<</capture>>
<</for>>
<</link>>
<br><br>
<span id="cheatsCrime">
<<cheatSection "crime">>
</span>
<hr>
<span class="gold">범죄 이벤트</span>
<br>
<span id="statscrimeevents"><<listCrimeCheats>></span>
<<link "범죄 이벤트를 삭제한다">><<crimeClearEvent "all">><<replace #statscrimeevents>><<listCrimeCheats>><</replace>><</link>>
</div>
</div>
<</widget>>
<<widget "cheats-fluids">>
<<numberStepper "모유량" $milk_amount "milk_amount" {
max: $milk_volume,
step: 10,
valueFormat: (value, percentage) => `<b>${Math.round(percentage)}%</b> (${Math.round(value)}ml)`
}>>
<<if $player.penisExist>>
<<numberStepper "정액량" $semen_amount "semen_amount" {
max: $semen_volume,
step: 10,
valueFormat: (value, percentage) => `<b>${Math.round(percentage)}%</b> (${Math.round(value)}ml)`
}>>
<</if>>
<</widget>>
<<widget "cheats-characterVisual">>
<div class="settingsGrid">
<div class="settingsHeader options">플레이어</div>
<div class="settingsToggleItemWide">
<span class="gold">머리카락 길이</span>
<br>
<<if $passage is "Hairdressers Seat">>
머리카락 치트는 미용사에게 가 있는 동안에는 사용할 수 없습니다.
<br><br>
<<else>>
<<numberStepper "머리카락 길이" $hairlength {max: 1000, callback: value => {V.hairlength = value; Wikifier.wikifyEval("<<calchairlengthstage>><<updatesidebarimg>>")}}>>
<<numberStepper "앞머리 길이" $fringelength {max: 1000, callback: value => {V.fringelength = value; Wikifier.wikifyEval("<<calchairlengthstage>><<updatesidebarimg>>")}}>>
<<if $hairtest is 1 or $debug>>
<<foldout false "_cheatsFoldoutNatural">>
<span class="gold">자연적인 머리카락 색상 (DEBUG)</span>
<<set _bar to false>>
<<for _i = 0; _i < setup.colours.hair.length; _i++>>
<<if setup.colours.hair[_i].natural>>
<<if _bar>>|<</if>>
<label><span @class="setup.colours.hair[_i].csstext"><<trColour setup.colours.hair[_i].name>><<= _trResult>></span> <<radiovar "$naturalhaircolour" setup.colours.hair[_i].variable>> <<updatesidebarimg>><</radiovar>></label>
<<set _bar to true>>
<</if>>
<</for>>
<br><br>
<</foldout>>
<</if>>
<<foldout false "_cheatsFoldoutDye">>
<span class="gold">머리카락 염색</span>
<label>없음 <<radiovar "$haircolour" $naturalhaircolour>> <<updatesidebarimg>><</radiovar>></label>
<<for _i = 0; _i < setup.colours.hair.length; _i++>>
<<if setup.colours.hair[_i].dye>>
| <label><span @class="setup.colours.hair[_i].csstext"><<trColour setup.colours.hair[_i].name>><<= _trResult>></span> <<radiovar "$haircolour" setup.colours.hair[_i].variable>> <<updatesidebarimg>><</radiovar>></label>
<</if>>
<</for>>
<br>
투톤 색조:
<label>활성화 <<radiovar "$hairColourStyle" "gradient">> <<updatesidebarimg>><</radiovar>></label>
<label>비활성화 <<radiovar "$hairColourStyle" "simple">> <<updatesidebarimg>><</radiovar>></label>
<br>
투톤 스타일: <<listbox "$hairColourGradient.style" autoselect>>
<<option "옅은 그라데이션" "low-ombre">>
<<option "짙은 그라데이션" "high-ombre">>
<<option "분할" "split">>
<<option "얼굴 윤곽 강조" "face-frame">>
<</listbox>>
<br><br>
<</foldout>>
<<foldout false "_cheatsFoldoutFringe">>
<span class="gold">옆머리 염색 색상</span>
<label>없음 <<radiovar "$hairfringecolour" $naturalhaircolour>> <<updatesidebarimg>><</radiovar>></label>
<<for _i = 0; _i < setup.colours.hair.length; _i++>>
<<if setup.colours.hair[_i].dye>>
| <label><span @class="setup.colours.hair[_i].csstext"><<trColour setup.colours.hair[_i].name>><<= _trResult>></span> <<radiovar "$hairfringecolour" setup.colours.hair[_i].variable>> <<updatesidebarimg>><</radiovar>></label>
<</if>>
<</for>>
<br>
투톤 색조:
<label>활성화 <<radiovar "$hairFringeColourStyle" "gradient">> <<updatesidebarimg>><</radiovar>></label>
<label>비활성화 <<radiovar "$hairFringeColourStyle" "simple">> <<updatesidebarimg>><</radiovar>></label>
<br>
투톤 스타일: <<listbox "$hairFringeColourGradient.style" autoselect>>
<<option "옅은 그라데이션" "low-ombre">>
<<option "짙은 그라데이션" "high-ombre">>
<<option "분할" "split">>
<<option "얼굴 윤곽 강조" "face-frame">>
<</listbox>>
<br><br>
<</foldout>>
<</if>>
</div>
<div class="settingsToggleItem">
<span class="gold">눈 색</span>
<br>
<<set _bar to false>>
<<for _i = 0; _i < setup.colours.eyes.length; _i++>>
<<if setup.colours.eyes[_i].natural>>
<<if _bar>>|<</if>>
<label><span @class="setup.colours.eyes[_i].csstext">
<<trColour setup.colours.eyes[_i].name>><<= _trResult>></span>
<<radiovar "$eyeselected" setup.colours.eyes[_i].variable>>
<<cheatMenuEyesSelected>>
<</radiovar>></label>
<<set _bar to true>>
<</if>>
<</for>>
</div>
<div class="settingsToggleItem">
<span class="gold">주근깨</span>
<br>
<label>있음 <<radiobutton "$player.freckles" true autocheck>></label>
| <label>없음 <<radiobutton "$player.freckles" false `!$player.freckles ? "checked" : ""`>></label>
</div>
<div class="settingsToggleItem">
<span class="gold">가슴 크기</span>
<<set _breastsText to ["평평함", "약간 솟아오름", "조그마함", "작음", "앙증맞음", "평범함", "봉긋함", "큼", "풍만함", "커다람", "매우 큼", "엄청남", "거대함"]>>
<<numberslider "$player.breastsize" $player.breastsize 0 _breastsText.length-1 1 {
onInputChange: value => {
wikifier("<<updatesidebarimg false>>");
},
value: v => {
return T.breastsText[v];
}
}>>
<br><br>
<span class="gold">엉덩이 크기</span>
<<set _buttsText to ["호리호리함", "날씬함", "평범함", "푹신함", "부드러움", "둥그스름", "포동포동함", "큼", "거대함"]>>
<<numberslider "$player.bottomsize" $player.bottomsize 0 _buttsText.length-1 1 {
onInputChange: value => {
wikifier("<<updatesidebarimg false>>");
},
value: v => {
return T.buttsText[v];
}
}>>
<<if $player.penisExist>>
<br><br>
<span class="gold">자지 크기</span>
<<set _penisText to ["진짜 작음", "아주 작음", "조그마함", "작음", "평범함", "큼", "거대함"]>>
<<numberslider "$player.penissize" $player.penissize -2 4 1 {
onInputChange: value => {
wikifier("<<updatesidebarimg false>>");
},
value: v => {
return T.penisText[v + 2];
}
}>>
<<if $debug is 1>>
<br>
<span class="description">고환 크기 (DEBUG):
<<link "<">><<set $ballssize -= 1>><<clamp>><<replace "#statsballssize">><<= Math.trunc($ballssize)>><</replace>> <<updatesidebarimg>><</link>> |
<span id="statsballssize"><<= Math.trunc($ballssize)>></span>
| <<link ">">><<set $ballssize += 1>><<clamp>><<replace "#statsballssize">><<= Math.trunc($ballssize)>><</replace>> <<updatesidebarimg>><</link>></span>
<</if>>
<</if>>
<br><br>
벌거벗은 몸을 가린다 (부끄러운 경우에만): <<checkbox "$dontHide" true false autocheck>>
<<run $(() => $('#checkbox-donthide').on('change', e => wikifier('<<updatesidebarimg>>')))>>
</div>
<div class="settingsToggleItem">
<span class="gold">민감도</span>
<<numberStepper "입 민감도" $mouthsensitivity "mouthsensitivity" {
min: 1, max: 4, step: 0.1, reverse: true,
valueFormat: value => `<b>${round(value, 2)}</b> (${sensitivityString(value)})`
}>>
<<numberStepper "가슴 민감도" $breastsensitivity "breastsensitivity" {
min: 1, max: 4, step: 0.1, reverse: true,
valueFormat: value => `<b>${round(value, 2)}</b> (${sensitivityString(value)})`
}>>
<<numberStepper "성기 민감도" $genitalsensitivity "genitalsensitivity" {
min: 1, max: 4, step: 0.1, reverse: true,
valueFormat: value => `<b>${round(value, 2)}</b> (${sensitivityString(value)})`
}>>
<<numberStepper "엉덩이 민감도" $bottomsensitivity "bottomsensitivity" {
min: 1, max: 4, step: 0.1, reverse: true,
valueFormat: value => `<b>${round(value, 2)}</b> (${sensitivityString(value)})`
}>>
</div>
</div>
<<if $parasitedisable is "f">>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">기생충</div>
<div class="settingsToggleItemWide">
<<set _penis to $player.penisExist ? "penis" : "clit">>
<div id="nipples"><<cheatParasiteToggle "nipples">></div>
<div @id="_penis"><<cheatParasiteToggle _penis>></div>
<div id="bottom"><<cheatParasiteToggle "bottom">></div>
<div id="left_thigh"><<cheatParasiteToggle "left_thigh">></div>
<div id="right_thigh"><<cheatParasiteToggle "right_thigh">></div>
<div id="left_arm"><<cheatParasiteToggle "left_arm">></div>
<div id="right_arm"><<cheatParasiteToggle "right_arm">></div>
<div id="tummy"><<cheatParasiteToggle "tummy">></div>
<<if playerIsPregnant() and $player.gender is "m" and numberOfEarSlime()>>
<div class="red">남자로 임신했을 경우 귓속 슬라임을 제거할 수 없습니다.</div>
<<else>>
<div id="left_ear"><<cheatParasiteToggle "left_ear">></div>
<div id="right_ear"><<cheatParasiteToggle "right_ear">></div>
<</if>>
</div>
</div>
<</if>>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">체액</div>
<<cheatBodyLiquid "semen">>
<<cheatBodyLiquid "goo">>
<<cheatBodyLiquid "nectar">>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">변신</div>
<div class="settingsToggleItem">
<span class="gold">변신 종류</span>
<br>
<<tficon "angel">>천사: <<link "변신한다">><<angelTransform>><<updatesidebarimg>><</link>> / <<link "변신을 푼다">><<angelTransform 99>><<updatesidebarimg>><</link>><br>
<<tficon "fallen">>타천사: <<link "변신한다">><<clearDivineTransformations>><<set $specialTransform to 1>>
<<set $fallenangel to 2>><<set $transformationParts.fallenAngel.halo to ($transformationParts.angel.halo is "traditional" ? "traditional" : "default")>><<set $transformationParts.fallenAngel.wings to ($transformationParts.angel.wings is "classic" ? "classic" : "default")>><<if $transformationParts.bird.wings is "default">><<set $transformationParts.fallenAngel.wings to "hidden">><</if>><<updatesidebarimg>><</link>> / <<link "변신을 푼다">><<fallenButNotOut 99>><<updatesidebarimg>><</link>><br>
<<tficon "demon">>악마: <<link "변신한다">><<demonTransform>><<updatesidebarimg>><</link>> / <<link "변신을 푼다">><<demonTransform 99>><<updatesidebarimg>><</link>><br>
<<tficon "wolf">>늑대: <<link "변신한다">><<wolfTransform>><<updatesidebarimg>><</link>> / <<link "변신을 푼다">><<wolfTransform 99>><<updatesidebarimg>><</link>><br>
<<tficon "cat">>고양이: <<link "변신한다">><<catTransform>><<updatesidebarimg>><</link>> / <<link "변신을 푼다">><<catTransform 99>><<updatesidebarimg>><</link>><br>
<<tficon "cow">>소: <<link "변신한다">><<cowTransform>><<updatesidebarimg>><</link>> / <<link "변신을 푼다">><<cowTransform 99>><<updatesidebarimg>><</link>><br>
<<tficon "bird">>새: <<link "변신한다">><<harpyTransform>><<updatesidebarimg>><</link>> / <<link "변신을 푼다">><<harpyTransform 99>><<updatesidebarimg>><</link>><br>
<<tficon "fox">>여우: <<link "변신한다">><<foxTransform>><<updatesidebarimg>><</link>> / <<link "변신을 푼다">><<foxTransform 99>><<updatesidebarimg>><</link>><br>
<hr>
<span class="description">한 번에 하나의 짐승 변신과 하나의 영적 존재 변신만 가능합니다.</span>
</div>
<div class="settingsToggleItem">
<span class="gold">변신 포인트</span>
<<for _tf range ["angel", "fallen", "demon", "wolf", "cat", "cow", "bird", "fox"]>>
<<capture _tf>>
<<set _name to (_tf is "fallen" ? "Fallen Angel" : _tf)>>
<<set _title to `<<tficon _tf>> <<putpost _name>>`>>
<<set _varName to `${_tf}build`>>
<<numberStepper _title `V[T.varName]` {
callback: (value, arr) => {
V[arr[0]] = value;
Wikifier.wikifyEval("<<transformationAlteration>><<updatesidebarimg>>");
},
max: 100, percentage: false, colorArr: ["--teal", "--purple"], values: [T.varName]
}>>
<</capture>>
<</for>>
<<unset _cr>>
<hr>
<span class="description">천사와 고양이 완전 변신에는 50 포인트가 필요하며, 다른 종류의 완전 변신에는 30 포인트가 필요합니다. 타천사의 면죄에는 30 포인트가 필요합니다.</span>
</div>
<</widget>>
<<widget "cheatMenuEyesSelected">>
<<set $leftEyeColour to $eyeselected>>
<<set $rightEyeColour to $eyeselected>>
<<updatesidebarimg>>
<</widget>>
<<widget "cheats-npcs">>
<div class="settingsGrid">
<div class="settingsHeader options">NPC 순결</div>
<div class="settingsToggleItemWide">
다음 NPC의 순결을 시작값으로 되돌립니다:
<br>
<<trListboxItemsFromArray "$NPCNameList">><<listbox "_npcId" autoselect>>
<<optionsfrom _trListboxItems>>
<</listbox>>
<br><br>
<<link "확인">>
<<initNNPCVirginity $NPCNameList.indexOf(_npcId)>>
<<if $npc.includes(_npcId)>>
<<set $NPCList[$npcrow[$npc.indexOf(_npcId)]].virginity to C.npc[_npcId].virginity>>
<</if>>
<<for _virginType, _virginList range $virginTaken>>
<<run _virginList.delete(_npcId)>>
<</for>>
<<replace "#npcvirgin">><br><<trNamedNPC _npcId "의">><<= _trResult>> 순결이 초기화되었습니다.<</replace>>
<</link>>
<span id="npcvirgin"></span>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">주요 인물들과의 관계</div>
<div class="settingsToggleItem">
<span class="gold">로빈</span>
<<numberStepper "<<symbol love>> 사랑" `C.npc.Robin.love` { callback: value => { C.npc.Robin.love = value } }>>
<<numberStepper "<<symbol lust>> 욕정" `C.npc.Robin.lust` { callback: value => { C.npc.Robin.lust = value } }>>
<<numberStepper "<<symbol confidence>> 자신감" `C.npc.Robin.dom` { callback: value => { C.npc.Robin.dom = value } }>>
<<numberStepper "<<symbol trauma>> 트라우마" `C.npc.Robin.trauma` { callback: value => { C.npc.Robin.trauma = value }, reverse: true }>>
</div>
<div class="settingsToggleItem">
<span class="gold">휘트니</span>
<<numberStepper "<<symbol love>> 사랑" `C.npc.Whitney.love` { callback: value => { C.npc.Whitney.love = value }, max: 30 }>>
<<numberStepper "<<symbol lust>> 욕정" `C.npc.Whitney.lust` { callback: value => { C.npc.Whitney.lust = value } }>>
<<numberStepper "<<symbol dominance>> 지배도" `C.npc.Whitney.dom` { callback: value => { C.npc.Whitney.dom = value }, max: 20 }>>
</div>
<div class="settingsToggleItem">
<span class="gold">에덴</span>
<<numberStepper "<<symbol love>> 사랑" `C.npc.Eden.love` { callback: value => { C.npc.Eden.love = value }, max: 200 }>>
<<numberStepper "<<symbol lust>> 욕정" `C.npc.Eden.lust` { callback: value => { C.npc.Eden.lust = value } }>>
<<numberStepper "<<symbol dominance>> 지배도" `C.npc.Eden.dom` { callback: value => { C.npc.Eden.dom = value }, max: 150}>>
</div>
<div class="settingsToggleItem">
<span class="gold">카일라</span>
<<numberStepper "<<symbol love>> 사랑" `C.npc.Kylar.love` { callback: value => { C.npc.Kylar.love = value } }>>
<<numberStepper "<<symbol lust>> 욕정" `C.npc.Kylar.lust` { callback: value => { C.npc.Kylar.lust = value } }>>
<<numberStepper "<<symbol jealousy>> 질투" `C.npc.Kylar.rage` { callback: value => { C.npc.Kylar.rage = value }, reverse: true }>>
</div>
<div class="settingsToggleItem">
<span class="gold">에이버리</span>
<<numberStepper "<<symbol love>> 사랑" `C.npc.Avery.love` { callback: value => { C.npc.Avery.love = value } }>>
<<numberStepper "<<symbol rage>> 분노" `C.npc.Avery.rage` { callback: value => { C.npc.Avery.rage = value }, reverse: true }>>
</div>
<div class="settingsToggleItem">
<span class="gold">알렉스</span>
<<numberStepper "<<symbol love>> 사랑" `C.npc.Alex.love` { callback: value => { C.npc.Alex.love = value } }>>
<<numberStepper "<<symbol lust>> 욕정" `C.npc.Alex.lust` { callback: value => { C.npc.Alex.lust = value } }>>
<<numberStepper "<<symbol dominance>> 지배도" `C.npc.Alex.dom` { callback: value => { C.npc.Alex.dom = value } }>>
</div>
<div class="settingsToggleItem">
<span class="gold">거대 매</span>
<<numberStepper "<<symbol love>> 사랑" `C.npc["Great Hawk"].love` { callback: value => { C.npc["Great Hawk"].love = value } }>>
<<numberStepper "<<symbol dominance>> 지배도" `C.npc["Great Hawk"].dom` { callback: value => { C.npc["Great Hawk"].dom = value } }>>
</div>
<div class="settingsToggleItem">
<span class="gold">검은 늑대</span>
<<numberStepper "<<symbol love>> 사랑" `C.npc["Black Wolf"].love` { callback: value => { C.npc["Black Wolf"].love = value }, max: 150 }>>
</div>
<div class="settingsToggleItemWide">
<span class="gold">시드니</span>
<<set _purity to C.npc.Sydney.purity gt 0 ? "purity" : "corruption">>
<<numberStepper "<<symbol love>> 사랑" `C.npc.Sydney.love` { callback: value => { C.npc.Sydney.love = value }, max: 150 }>>
<<numberStepper "<<symbol lust>> 욕정" `C.npc.Sydney.lust` { callback: value => { C.npc.Sydney.lust = value } }>>
<span id="sydneypurity">
<<sydneyPurity>>
</span>
<span id="sydneydesc" class="description">
(시드니의 <<= _purity is "purity" ? "순결을 0% 이하로" : "타락을 0% 이상으로">> 설정하면 <<= _purity is "purity" ? "타락으로" : "순결로">> 변경됩니다.)
</span>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">주변 인물들과의 관계</div>
<div class="settingsToggleItem">
<span class="gold">메이슨</span>
<<numberStepper "<<symbol love>> 사랑" `C.npc.Mason.love` { callback: value => { C.npc.Mason.love = value }, max: 50 }>>
<<numberStepper "<<symbol lust>> 욕정" `C.npc.Mason.lust` { callback: value => { C.npc.Mason.lust = value }, max: 100 }>>
</div>
<div class="settingsToggleItem">
<span class="gold">제퍼</span>
<<numberStepper "<<symbol love>> 사랑" `C.npc.Zephyr.love` { callback: value => { C.npc.Zephyr.love = value } }>>
<<numberStepper "<<symbol lust>> 욕정" `C.npc.Zephyr.lust` { callback: value => { C.npc.Zephyr.lust = value }, max: 50 }>>
</div>
<div class="settingsToggleItem">
<span class="gold">선생님들과의 관계</span>
<<numberStepper "<<symbol love>> 시리스 사랑" `C.npc.Sirris.love` { callback: value => { C.npc.Sirris.love = value } }>>
<<numberStepper "<<symbol love>> 도렌 사랑" `C.npc.Doren.love` { callback: value => { C.npc.Doren.love = value } }>>
<<numberStepper "<<symbol love>> 레이턴 사랑" `C.npc.Leighton.love` { callback: value => { C.npc.Leighton.love = value } }>>
<<numberStepper "<<symbol love>> 리버 사랑" `C.npc.River.love` { callback: value => { C.npc.River.love = value }, max: 50 }>>
<<numberStepper "<<symbol love>> 윈터 사랑" `C.npc.Winter.love` { callback: value => { C.npc.Winter.love = value }, max: 50 }>>
</div>
<div class="settingsToggleItem">
<span class="gold">다른 네임드 NPC들과의 관계</span>
<<numberStepper "<<symbol love>> 브라이어 사랑" `C.npc.Briar.love` { callback: value => { C.npc.Briar.love = value } }>>
<<numberStepper "<<symbol love>> 찰리 사랑" `C.npc.Charlie.love` { callback: value => { C.npc.Charlie.love = value }, max: 50 }>>
<<numberStepper "<<symbol love>> 데릴 사랑" `C.npc.Darryl.love` { callback: value => { C.npc.Darryl.love = value }, max: 50 }>>
<<numberStepper "<<symbol love>> 하퍼 사랑" `C.npc.Harper.love` { callback: value => { C.npc.Harper.love = value } }>>
<<numberStepper "<<symbol love>> 모건 사랑" `C.npc.Morgan.love` { callback: value => { C.npc.Morgan.love = value } }>>
<<numberStepper "<<symbol love>> 니키 사랑" `C.npc.Niki.love` { callback: value => { C.npc.Niki.love = value } }>>
<<numberStepper "<<symbol love>> 레미 사랑" `C.npc.Remy.love` { callback: value => { C.npc.Remy.love = value } }>>
<<numberStepper "<<symbol love>> 샘 사랑" `C.npc.Sam.love` { callback: value => { C.npc.Sam.love = value }, max: 50 }>>
<<numberStepper "<<symbol love>> 렌 사랑" `C.npc.Wren.love` { callback: value => { C.npc.Wren.love = value }, max: 50 }>>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">평판</div>
<<if $farm_stage gte 2>>
<div class="settingsToggleItem">
<<farmicon>><span class="gold">농장</span>
<<numberStepper "말들'의 존중" `V.farm.beasts.horses` { callback: value => { V.farm.beasts.horses = value }, min: -30, max: 30 }>>
<<numberStepper "돼지들'의 존중" `V.farm.beasts.pigs` { callback: value => { V.farm.beasts.pigs = value }, min: -30, max: 30}>>
<<numberStepper "소들'의 존중" `V.farm.beasts.cattle` { callback: value => { V.farm.beasts.cattle = value }, min: -30, max: 30 }>>
<<numberStepper "개들'의 존중" `V.farm.beasts.dogs` { callback: value => { V.farm.beasts.dogs = value }, min: -30, max: 30 }>>
</div>
<div class="settingsToggleItem">
<<farmicon>><span class="gold">농장 진행도</span>
<br>
<<if $farm_stage gte 12>>
당신은 <span class="green">모든</span> 밭을 정리했습니다.
<<else>>
<span id="farmYard"><<cheatsRep "farm">></span>
<</if>>
<<if $farm_stage gte 5>>
<hr>
<<numberStepper "레미의 침략" `V.farm.aggro` { reverse: true, callback: value => { V.farm.aggro = value; Wikifier.wikifyEval("<<replace #farmAggro>><<cheatsRep aggro>><</replace>>") } }>>
<span id="farmAggro"><<cheatsRep "aggro">></span>
<</if>>
</div>
<</if>>
<div class="settingsToggleItem">
<<wolfcaveicon "pup">><span class="gold">늑대</span>
<br>
<<numberStepper "신뢰" $wolfpacktrust "wolfpacktrust" {max: 30}>>
<<numberStepper "공포" $wolfpackfear "wolfpackfear" {max: 30}>>
<<if $syndromewolves is 1>>
<<numberStepper "화합" $wolfpackharmony "wolfpackharmony" {max: 20}>>
<<numberStepper "흉폭" $wolfpackferocity "wolfpackferocity" {max: 20}>>
계급: <span id="wolfpackleader"><<cheatsRep "wolfpackleader">></span>
<</if>>
</div>
<div class="settingsToggleItem">
<<schoolicon "building">><span class="gold">학교</span>
<<numberStepper "평판" $cool "cool" {max: V.coolmax}>>
<<numberStepper "불량도" $delinquency "delinquency" {max: 1000, reverse: true}>>
<hr>
<<if $player.penisExist and $player.vaginaExist>>
<<numberStepper "후타나리 평판" $schoolrep.herm { callback: value => {V.schoolrep.herm = value; Wikifier.wikifyEval("<<replace '#repherm'>><<cheatsRep herm>><</replace>>")}, max: 5, step: 1, percentage: false, reverse: true, activeButtons: ["single", "minMax"] }>>
<span id="repherm"><<cheatsRep "herm">></span>
<<else>>
<<numberStepper "크로스드레서 평판" $schoolrep.crossdress { callback: value => {V.schoolrep.crossdress = value; Wikifier.wikifyEval("<<replace '#repcrossdress'>><<cheatsRep crossdress>><</replace>>")}, max: 5, step: 1, percentage: false, reverse: true, activeButtons: ["single", "minMax"] }>>
<span id="repcrossdress"><<cheatsRep "crossdress">></span>
<</if>>
</div>
<<if ["asylum", "prison"].includes($location)>>
<div class="settingsToggleItem">
<<if $location is "asylum">>
<<asylumicon "cell">><span class="gold">정신병원</span>
<<numberStepper "평판" $asylumstatus "asylumstatus">>
<<numberStepper "의심" $asylumsuspicion "asylumsuspicion">>
<<elseif $location is "prison">>
<<policeicon>><span class="gold">교도소</span>
<<numberStepper "간수" $prison.guards { callback: value => { V.prison.guards = value } }>>
<<numberStepper "죄수" $prison.inmates { callback: value => { V.prison.inmates = value } }>>
<</if>>
</div>
<</if>>
<<if $dockwork is 2>>
<div class="settingsToggleItem">
<<docksicon>><span class="gold">부두</span>
<<numberStepper "평판" $dockstatus "dockstatus">>
</div>
<</if>>
<<if $pirate_rank gte 0>>
<div class="settingsToggleItem">
<<mericon>><span class="gold">해적</span>
<<numberStepper "평판" $pirate_status "pirate_status">>
<br>
계급: <span id="pirate_rank"><<cheatsRep "pirate_rank">></span>
</div>
<</if>>
<<if $pound>>
<div class="settingsToggleItem">
<<poundicon>><span class="gold">개 보호소</span>
<<numberStepper "평판" $pound.status { callback: value => { V.pound.status = value } }>>
<<numberStepper "떠돌이 개들의 만족도" $stray_happiness "stray_happiness">>
</div>
<</if>>
<div class="settingsToggleItem">
<<homeicon>><span class="gold">고아원</span>
<<numberStepper "희망" $orphan_hope "orphan_hope" {max: 50}>>
<<numberStepper "반항심" $orphan_reb "orphan_reb" {max: 50}>>
</div>
</div>
<</widget>>
<<widget "sydneyPurity">>
<<if C.npc.Sydney.purity gt 0>>
<<numberStepper "<<symbol purity>> 순결" `C.npc.Sydney.purity` {
callback: value => {
C.npc.Sydney.purity = value;
if (value < 0) {
C.npc.Sydney.corruption = Math.abs(value);
value = 0;
Wikifier.wikifyEval("<<replace '#sydneypurity'>><<sydneyPurity>><</replace>>");
}
},
min: -100, max: 100, step: 1, percentage: false,
valueFormat: value => `<b>${value}%</b>`
}>>
<<else>>
<<numberStepper "<<symbol corruption>> 타락" `C.npc.Sydney.corruption` {
callback: value => {
C.npc.Sydney.corruption = value;
if (value < 0) {
C.npc.Sydney.purity = Math.abs(value);
value = 0;
Wikifier.wikifyEval("<<replace '#sydneypurity'>><<sydneyPurity>><</replace>>");
}
},
min: -100, max: 50, step: 1, percentage: false, reverse: true, reverseButtons: true,
valueFormat: value => `<b>${value*2}%</b>`
}>>
<</if>>
<</widget>>
<<widget "cheatsRep">>
<<switch _args[0]>>
<<case "aggro">>
<<if $farm.aggro gte 100>>
<span class="red">레미의 깡패들이 공공연히 돌아다니며, 농장과 사업을 공격하고 있다.</span>
<<elseif $farm.aggro gte 60>>
<span class="pink">농장이 밤낮으로 공격받고 있다.</span>
<<elseif $farm.aggro gte 40>>
<span class="purple">농장이 밤에 공격받고 있다.</span>
<<elseif $farm.aggro gte 20>>
<span class="blue">무언가가 농장의 동물들을 겁먹게 하고 있다.</span>
<<elseif $farm.aggro gte 10>>
<span class="lblue">농장 주위에서 침입의 흔적들이 발견되고 있다.</span>
<<elseif $farm.aggro gte 1>>
<span class="teal">이상한 사람들이 농장 근처에서 보이고 있다.</span>
<<else>>
<span class="green">농장은 평온하다.</span>
<</if>>
<<case "farm">>
밭들 중 하나가 정리되는 중이다.
<<if $farm.clearing lte 0>>
<span class="green">그리고 이제 작물을 심을 준비가 되었다!</span>
<<elseif $farm.clearing lte 20>>
<span class="teal">그리고 거의 작물을 심을 준비가 되었다.</span>
<<elseif $farm.clearing lte 40>>
<span class="lblue">그리고 어느 정도 정리되어 보이기 시작한다.</span>
<<elseif $farm.clearing lte 60>>
<span class="blue">그리고 곳곳에 토양이 노출되어 보인다.</span>
<<elseif $farm.clearing lte 80>>
<span class="purple">그러나 넝쿨들이 아직 무성하다.</span>
<<elseif $farm.clearing lte 99>>
<span class="pink">그러나 거의 진행되지 않았다.</span>
<<else>>
<span class="red">그러나 잡초들이 정글을 이루고 있다.</span>
<</if>>
<<if $farm.clearing gt 0>>
| <<farmicon "clear yard">><<link "밭을 정리한다">><<set $farm.clearing to 0>><<replace "#farmYard">><<cheatsRep "farm">><</replace>><</link>>
<<else>>
<span class="green">농장 진행을 하려면 알렉스와 이야기해야 한다.</span>
<</if>>
<<case "crossdress">>
<<switch $schoolrep.crossdress>>
<<case 5>><span class="red">학교 내에서 당신이 크로스드레서라는 건 공공연한 사실이 되었다. 선생님들을 포함해서, 모두가 알고 있다.</span>
<<case 4>><span class="pink">학교 전체에 당신이 크로스드레서라는 소문이 퍼지고 있다.</span>
<<case 3>><span class="purple">학교에 당신이 크로스드레서라는 소문이 퍼지고 있고, 흔한 대화 주제 중 하나가 되었다.</span>
<<case 2>><span class="blue">당신이 크로스드레서라는 내용의 귓속말이 학교에 퍼지고 있다.</span>
<<case 1>><span class="lblue">학교 내의 몇몇 학생들이 당신이 크로스드레서라며 귓속말을 하기 시작했다.</span>
<<default>><span class="green">누구도 당신에 대한 소문을 퍼뜨리고 있지 않다.</span>
<</switch>>
<<case "herm">>
<<switch $schoolrep.herm>>
<<case 5>><span class="red">선생님들을 포함해서, 학교의 모두가 당신의 독특한 성기에 대해 들어보았다.</span>
<<case 4>><span class="pink">학교 전체에 당신의 독특한 성기에 대한 소문이 퍼지고 있다.</span>
<<case 3>><span class="purple">많은 학생들이 믿지는 않으나, 남성기와 여성기를 모두 가진 학생에 대한 소문이 학교에 만연하다.</span>
<<case 2>><span class="blue">남성기와 여성기를 모두 가진 학생에 대한 소문이 학교에 퍼지고 있다.</span>
<<case 1>><span class="lblue">학교 내의 몇몇 학생들이 남성기와 여성기를 모두 가진 학생에 대해 귓속말을 하기 시작했다.</span>
<<default>><span class="green">누구도 당신에 대한 소문을 퍼뜨리고 있지 않다.</span>
<</switch>>
<<case "wolfpackleader" "pirate_rank">>
<<set _ranks to _args[0] is "pirate_rank" ? {0: "쓰레기", 1: "동료"} : {0: "무리 동료", 1: "무리 우두머리"}>>
<<capture _i, _ranks>>
<<for _i to 0; _i lt Object.keys(_ranks).length; _i++>>
<span @class="V[_args[0]] is _i ? 'goldLink' : 'unselected'">
<<link _ranks[_i]>>
<<set V[_args[0]] to _i>>
<<replace `"#" + _args[0]`>><<cheatsRep _args[0]>><</replace>>
<</link>>
</span>
<<= _i < Object.keys(_ranks).length - 1 ? "|" : "">>
<</for>>
<</capture>>
<<default>>
<</switch>>
<</widget>>
<<widget "cheats-teleport">>
<div class="settingsGrid">
<div class="settingsHeader options">순간이동</div>
<<if ["Clothing Shop", "Forest Shop", "School Library Shop", "Adult Shop Store"].includes($passage)>>
<div class="settingsToggleItemWide">
<span class="red">옷 가게에서의 순간이동은 당신의 옷장을 망칠 수 있습니다.</span> 순간이동하기 전에 가게에서 나와 주세요.
</div>
<<elseif setup.majorAreas.includes($passage) and $event is undefined>>
<div class="settingsToggleItemWide">
<b>Overworld가 아닌 곳에서 순간이동하면 버그가 생길 수 있습니다.</b>
</div>
<div class="settingsToggleItem">
<span class="gold">도시 장소</span>
<br>
<<homeicon>>[[고아원|Orphanage]]
<br>
<<shopicon>>[[쇼핑 센터|Shopping Centre]]
<br>
<<if $dorenintro gte 1 and $exposed lte 0>>
<<dooricon "doren">><<link [[도렌의 아파트|Doren Entrance]]>><</link>>
<br>
<</if>>
<<dancestudioicon>>[[무용 학원|Dance Studio]]
<br>
<<policeicon>>[[경찰서|Police Station]]
<br>
<<policeicon>>[[경찰서 뒤쪽 사무실|Police Back Office]]
<br>
<<spaicon>>[[온천|Spa]]
<br>
<<wolficon>>[[사원|Temple]]
<br>
<<soupkitchenicon>>[[무료 급식소|Soup Kitchen]]
<br>
<<stripclubicon>>[[스트립 클럽|Strip Club]]
<br>
<<hospitalicon>><<link [[병원|Hospital front]]>><</link>>
<br>
<<if $trash_unlocked is 1>>
<<landfillicon>><<link [[쓰레기 매립지|Trash Gate Enter]]>><</link>>
<br>
<</if>>
<<if $compoundcard or $farm_stage gte 9>>
<<landfillicon>>[[단지|Elk Compound]]
<br>
<</if>>
<<museumicon>>[[박물관|Museum]]
<br>
<<oxfordicon>>[[학교 앞뜰|School Front Courtyard]]
<br>
<<brothelicon>>[[창관|Brothel]]
<br>
<<pubicon>>[[술집|Pub]]
<br>
<<busstationicon>>[[버스 차고지|Bus Station]]
<br>
<<docksicon>>[[부두|Docks]]
<br>
<<beachicon>>[[해변|Beach]]
<br>
<<cafeicon>>[[카페|Ocean Breeze]]
<hr>
<span class="gold">도시 외곽</span>
<br>
<<foresticon>>[[숲|Forest]]
<br>
<<roadicon>>[[농장으로 향하는 길|Farm Road 1]]
<br>
<<farmicon "barn">>[[농장|Farmland]]
</div>
<div class="settingsToggleItem">
<span class="gold">도시 거리</span>
<br>
<<domusicon>>[[도무스 가|Domus Street]]
<br>
<<danubeicon>>[[다뉴브 가|Danube Street]]
<br>
<<barbicon>>[[바브 가|Barb Street]]
<br>
<<wolficon>>[[울프 가|Wolf Street]]
<br>
<<connudatusicon>>[[콘누다투스 가|Connudatus Street]]
<br>
<<nightingaleicon>>[[나이팅게일 가|Nightingale Street]]
<br>
<<highicon>>[[하이 가|High Street]]
<br>
<<elkicon>>[[엘크 가|Elk Street]]
<br>
<<oxfordicon>>[[옥스포드 가|Oxford Street]]
<br>
<<harvesticon>>[[하베스트 가|Harvest Street]]
<br>
<<mericon>>[[메르 가|Mer Street]]
<br>
<<starfishicon>>[[스타피쉬 가|Starfish Street]]
<br>
<<clifficon>>[[클리프 가|Cliff Street]]
<br>
<<alleyicon>>[[상업 지구 골목|Commercial alleyways]]
<br>
<<alleyicon>>[[공업 지구 골목|Industrial alleyways]]
<br>
<<alleyicon>>[[거주 지구 골목|Residential alleyways]]
<hr>
<span class="gold">지하</span>
<br>
<<sewericon>>[[공업 지구 배수관|Industrial Drain]]
<br>
<<sewericon>>[[상업 지구 배수관|Commercial Drain]]
<br>
<<sewericon>>[[거주 지구 배수관|Residential Drain]]
<br>
<<sewericon>><<link [[바다쪽 배수관 출구|Drain Exit]]>><</link>>
<br>
<<sewericon>>[[거주 지구 하수도|Sewers Residential]]
<br>
<<sewericon>>[[상업 지구 하수도|Sewers Commercial]]
<br>
<<sewericon>>[[공업 지구 하수도|Sewers Industrial]]
</div>
<<else>>
<div class="settingsToggleItemWide">
<span class="red">당신은 순간이동이 당신의 세이브를 망칠 수 있는 장소에 있거나, 이벤트가 진행중에 있습니다.</span> 순간이동 하기 전에 Overworld로 돌아가세요.
</div>
<</if>>
</div>
<</widget>>
<<widget "cheats-other">>
<div class="settingsGrid">
<div class="settingsHeader options">시간과 날씨</div>
<div class="settingsToggleItem">
<span class="gold">시간 진행:</span>
<br>
<<link [[15 분 뒤로|$passage]]>><<pass 15>><</link>>
<br>
<<link [[30 분 뒤로|$passage]]>><<pass 30>><</link>>
<br>
<<for _i, _hr range [1, 2, 3, 6, 8, 12, 16, 24]>>
<<capture _hr>>
<<set _hours to _i is 0 ? "시간 뒤로" : "시간 뒤로">>
<<link [[_hr _hours|$passage]]>><<pass _hr hour>><</link>>
<<= _i lt 7 ? "<br>" : "">>
<</capture>>
<</for>>
</div>
<div class="settingsToggleItem">
<span class="gold">현재 날씨:</span>
<br>
<span id="cheatsWeather"><<cheatsWeather>></span>
<br>
<span class="description">이 설정을 변경하면 최소 6시간 동안 현재 날씨를 변경하며, 이후로 일반 날씨 시뮬레이션으로 돌아옵니다.</span>
</div>
<div class="settingsToggleItemWide">
<span class="gold">기온</span>
<br>
<span class="description">내일까지 기본 온도를 올리거나 내립니다 - 그리고 점진적으로 적절한 온도로 돌아옵니다.<br>
그렇더라도 기본 온도는 하루의 시간 변화 같은 다른 요인에 의해 변화합니다 - 그리고 하루가 지나는 동안 고정되지 않을 것입니다.</span>
<<numberStepper "실외 온도" `Weather.toSelected(Weather.temperature)` {
callback: value => {
Weather.Temperature.set(V.options.fahrenheit ? Weather.Temperature.toCelsius(value) : value);
Weather.Temperature.set(V.options.fahrenheit ? Weather.Temperature.toCelsius(value) : value, new DateTime(Time.date).addDays(1));
},
min: -60, max: 60, step: 0.1, colorArr: ["--blue", "--teal", "--yellow", "--orange", "--red"], percentage: false,
valueFormat: value => round(value, 1) + (V.options.fahrenheit ? "°F" : "°C"),
activeButtons: ["single", "double", "triple"]
}>>
<span class="description">최소 1분 이상의 시간이 지나야 가시적으로 변화합니다.</span>
</div>
</div>
<<if $maxDefaultActionSets isnot undefined>>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">기본 행동 세트</div>
<div class="settingsToggleItemWide">
너무 많게 설정하면 전투 퍼포먼스가 저하될 수 있습니다. 치트 없이는, 기본 행동 세트의 최대 값은 7입니다.
<<numberStepper "세트" $maxDefaultActionSets "maxDefaultActionSets" {min: 1, max: 10, step: 1, colorArr: ["--teal", "--teal"], percentage: false, activeButtons: ["single", "minMax"]}>>
</div>
<</if>>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">임신</div>
<<if $parasitepregdisable is "t">>
<div class="settingsToggleItemWide">
<span class="gold">기생충 임신</span>
<br>
이 치트에 접근하려면 설정에서 기생충 임신을 활성화해야 합니다.
</div>
<<else>>
<div @class="$player.vaginaExist ? 'settingsToggleItem' : 'settingsToggleItemWide'">
<<if $sexStats.anus.pregnancy.type is "parasite" or $sexStats.anus.pregnancy.type is null>>
<div id="cheatsParasiteOptions-anus"><<cheatsParasiteOptions "anus">></div>
<<else>>
<span class="gold">항문 기생충 임신</span>
<br>
당신은 현재 <<trNPCdesc $sexStats.anus.pregnancy.type>><<= _trResult>> 아이를 임신하고 있어 항문 기생충 임신을 할 수 없습니다.
<</if>>
</div>
<<if $player.vaginaExist>>
<div class="settingsToggleItem">
<<if ($sexStats.vagina.pregnancy.type is "parasite" or $sexStats.vagina.pregnancy.type is null)>>
<div id="cheatsParasiteOptions-vagina"><<cheatsParasiteOptions "vagina">></div>
<<elseif !($sexStats.vagina.pregnancy.type is "parasite" or $sexStats.vagina.pregnancy.type is null)>>
<span class="gold">질 기생충 임신</span>
<br>
당신은 현재 <<trNPCdesc $sexStats.vagina.pregnancy.type>><<= _trResult>> 아이를 임신하고 있어 질 기생충 임신을 할 수 없습니다.
<</if>>
</div>
<</if>>
<</if>>
<<if ($playerPregnancyBeastDisable is "f" or $playerPregnancyHumanDisable is "f")>>
<div class="settingsToggleItem" id="cheatsPregnancyOptions">
<<cheatsPregnancyOptions>>
</div>
<div class="settingsToggleItem" id="cheatsImpregOptions">
<<cheatsImpregOptions>>
</div>
<<else>>
<div class="settingsToggleItem">
<span class="gold">기생충이 아닌 임신</span>
<br>
이 치트에 접근하려면 설정에서 임신을 활성화해야 합니다.
</div>
<div class="settingsToggleItem">
<span class="gold">임신시키기</span>
<br>
이 치트에 접근하려면 설정에서 임신을 활성화해야 합니다.
</div>
<</if>>
</div>
<</widget>>
<<widget "cheatsParasiteOptions">>
<<capture _args, _anal, _type>>
<<set $_pregnancy to $sexStats[_args[0]].pregnancy>>
<<set _anal to _args[0] is "anus" ? "항문" : "질">>
<<set _slots to maxParasites(_args[0])>>
<<set $_aPregnancy to $sexStats[_args[0]].pregnancy>>
<<set _parasiteTypes to ["eels", "slimes", "fish", "snake", "worms", "tentacle", "lurker", "wasp", "bee", "squid", "vine", "slug", "maggots", "spiders"]>>
<<set $_linkName to "현재의 " + _anal + " 임신 상태를 없앤다">>
<span class="gold"><<= _anal>> 기생 임신</span>
<br>
당신은 최대 <<trNumber _slots>> 마리의 _anal <<= _slots is 1 ? "기생" : "기생">> 임신을 할 수 있습니다.
<<if $_pregnancy.fetus.length lt maxParasites(_args[0])>>
<br><br>
<<if $_aPregnancy.type is "parasite" or $_aPregnancy.type is null>>
다음 생물로 기생 임신:
<br>
<<for _i, _type range _parasiteTypes>>
<<set _parasiteName to _type.endsWith('s') ? _type.slice(0, -1).toUpperFirst() : _type.toUpperFirst()>>
<<trCreature "all" _parasiteName>><<link _trResult>>
<<impregnateParasite _type true _args[0]>><<cheatsParasite _args[0] _hermaphrodite>>
<<set _hermaphrodite to false>>
<</link>>
<<= _i lt _parasiteTypes.length - 1 ? "|" : "">>
<</for>>
<br>
<<if $_pregnancy.motherStatus lt 2>>
<label><<checkbox "_hermaphrodite" false true autocheck>> 자웅동체</label>
<<else>>
자웅동체는 당신의 _anal 안에 한 번에 하나만 임신 가능합니다.
<</if>>
<<else>>
당신은 현재의 _anal 임신 때문에 현재 기생 임신을 할 수 없습니다.
<</if>>
<br>
<<else>>
당신은 <<= _anal>>에 더 기생 임신을 할 수 없습니다.
<</if>>
<hr>
<<for _i to 0; _i lt maxParasites(_args[0]); _i++>>
<<if $_aPregnancy.fetus[_i] isnot undefined>>
<<if $_aPregnancy.fetus[_i].fertilised>>
<<= _anal>> 슬롯 <<=_i+1>> 번에 <<putpost $_aPregnancy.fetus[_i].stats.gender>> <<trCreature "all" $_aPregnancy.fetus[_i].creature "이">>_trResult 기생 임신되어 있습니다.
<br>
<<else>>
<<= _anal>> 슬롯 <<=_i+1>> 번에 <<putpost $_aPregnancy.fetus[_i].stats.gender>> <<trCreature "all" $_aPregnancy.fetus[_i].creature "의">>_trResult 알이 부화할 준비가 되어 있습니다.
<br>
<</if>>
<<else>>
<<= _anal>> 슬롯 <<=_i+1>> 번은 비어 있습니다.
<br>
<</if>>
<</for>>
<<link $_linkName>>
<<if $sexStats[_args[0]].pregnancy.type is "parasite">>
<<set $sexStats[_args[0]].pregnancy.fetus to []>>
<<set $sexStats[_args[0]].pregnancy.type to null>>
<<if $sexStats[_args[0]].pregnancy.motherStatus is 2>>
<<set $sexStats[_args[0]].pregnancy.motherStatus to 1>>
<</if>>
<</if>>
<<replace `"#cheatsParasiteOptions-" + _args[0]`>><<cheatsParasiteOptions _args[0]>><</replace>>
<</link>>
<</capture>>
<</widget>>
<<widget "cheatsParasite">>
<<set $_pregnancy to $sexStats[_args[0]].pregnancy>>
<<if $pregnancyStats.parasiteDoctorEvents lt 2>>
<<set $pregnancyStats.parasiteDoctorEvents to 2>>
<</if>>
<<if _args[1]>>
<<set $_pregnancy.motherStatus to 2>>
<<set $_pregnancy.fetus.last().stats.gender to "Hermaphrodite">>
<<set $_pregnancy.fetus.last().stats.lastEgg to Math.floor($_pregnancy.fetus.last().stats.growth / 3)>>
<<else>>
<<if $_pregnancy.motherStatus is 0>>
<<set $_pregnancy.motherStatus to 1>>
<</if>>
<</if>>
<<fertiliseParasites _args[0]>>
<<replace `"#cheatsParasiteOptions-" + _args[0]`>><<cheatsParasiteOptions _args[0]>><</replace>>
<</widget>>
<<widget "cheatsPregnancyOptions">>
<span class="gold">기생충이 아닌 임신</span>
<br>
<<set _womb to ($player.vaginaExist ? "vagina" : "anus")>>
<<set _eligible to ["Avery", "Eden", "Harper", "Kylar", "Morgan", "Robin", "Whitney", "Black Wolf", "Alex", "Wren", "Sydney", "Great Hawk"]>>
<<set _impregnatableNPC to []>>
<<set _impregnatorNPC to []>>
<<set _pregnantNPC to {}>>
<<for _pregEnabled range $NPCName.filter(npc => npc.pregnancy and npc.pregnancy.enabled isnot undefined)>>
<<if playerPregnancyPossibleWith(_pregEnabled)>>
<<set _impregnatorNPC.push($NPCName.indexOf(_pregEnabled))>>
<</if>>
<<if NPCPregnancyPossibleWithPlayer(_pregEnabled.nam)>>
<<set _impregnatableNPC.push($NPCName.indexOf(_pregEnabled))>>
<</if>>
<</for>>
<<if $player.vaginaExist or canBeMPregnant()>>
<<set _menstruation to $sexStats.vagina.menstruation>>
<<set $_pregnancy to getPregnancyObject()>>
<<if !playerIsPregnant() and $cycledisable == "f">>
당신은 임신하지 않았습니다.
<<if $pregnancytype is "realistic">>
당신 안에는 당신을 임신시킬 수 있는 <span id="cheatSpermSources"><span class="gold"><span class="gold">$sexStats[_womb].sperm.length</span></span> <<= $sexStats[_womb].sperm.length is 1 ? "종의 정액" : "종의 정액">></span>이 있습니다.
<</if>>
<br><br>
월경 주기:
<br>
<<link "<<">><<set _menstruation.currentDay to Math.clamp(_menstruation.currentDay - 5, 0, _menstruation.currentDaysMax)>><<replace "#cheatMenstruationDay">><<= Math.trunc(_menstruation.currentDay)>><</replace>><</link>> |
<<link "<">><<set _menstruation.currentDay to Math.clamp(_menstruation.currentDay - 1, 0, _menstruation.currentDaysMax)>><<replace "#cheatMenstruationDay">><<= Math.trunc(_menstruation.currentDay)>><</replace>><</link>> |
<span id="cheatMenstruationDay"><<= Math.trunc(_menstruation.currentDay)>></span>일 / _menstruation.currentDaysMax일
| <<link "배란">><<set _menstruation.currentDay to _menstruation.stages[2]>><<replace "#cheatMenstruationDay">><<= Math.trunc(_menstruation.currentDay)>><</replace>><</link>>
| <<link ">">><<set _menstruation.currentDay to Math.clamp(_menstruation.currentDay + 1, 0, _menstruation.currentDaysMax)>><<replace "#cheatMenstruationDay">><<= Math.trunc(_menstruation.currentDay)>><</replace>><</link>>
| <<link ">>">><<set _menstruation.currentDay to Math.clamp(_menstruation.currentDay + 5, 0, _menstruation.currentDaysMax)>><<replace "#cheatMenstruationDay">><<= Math.trunc(_menstruation.currentDay)>><</replace>><</link>>
<br><br>
<</if>>
<<if playerIsPregnant()>>
당신은 임신했습니다.
<<set _pregnancyTimer to getPregnancyObject()>>
<<numberStepper "임신 진행률" _pregnancyTimer.timer {
callback: value => {
getPregnancyObject().timer = value;
Wikifier.wikifyEval("<<updatesidebarimg>>");
},
min: 0, max: getPregnancyObject().timerEnd - 0.5,
colorArr: ["--teal", "--pink"], activeButtons: ["single", "double"]
}>>
<br><br>
<<link [[현재의 임신 상태를 없앤다|$passage]]>>
<<set _pregnancyClear to getPregnancyObject()>>
<<set _pregnancyClear.type to null>>
<<set _pregnancyClear.fetus to []>>
<<set _pregnancyClear.waterBreaking to false>>
<<set _pregnancyClear.waterBreakingTimer to null>>
<<set _pregnancyClear.timer to null>>
<<set _pregnancyClear.timerEnd to null>>
<<set _pregnancyClear.awareOf to null>>
<<set _pregnancyClear.awareOfMultiple to null>>
<<set _pregnancyClear.awareOfDetails to null>>
<<set _pregnancyClear.potentialFathers to []>>
<<set $sexStats[($player.vaginaExist ? "vagina" : "anus")].sperm to []>>
<<restartMenstruationCycle>>
<<set _menstruation.currentState to "normal">>
<<set _menstruation.recoveryTime to null>>
<<set _menstruation.recoveryTimeStart to null>>
<<set _menstruation.recoveryStage to null>>
<<run delete C.npc.Alex.pregnancy.pcKnowledge>>
<<run delete C.npc.Alex.pregnancy.test>>
<<run delete C.npc.Alex.pregnancy.ultraSound>>
<<run delete C.npc.Alex.pregnancy.sample>>
<<run delete C.npc.Alex.pregnancy.ultraSoundPics>>
<</link>>
<span class="description">이것은 치트이지, 유산시키는 것이 아닙니다.</span>
<<else>>
<<if ($playerPregnancyHumanDisable == "f" or $playerPregnancyBeastDisable == "f") and !playerIsPregnant()>>
다음 상대와 임신합니다:
<br>
<<if $playerPregnancyHumanDisable == "f">>
<<link [[임의의 인간|$passage]]>> /* checks if males or females have penises, if there is no people with penises a foreigner impregnates PC */
<<set _impregnator to "cheater ">>
<<if $dgchance gt 0 and $cbchance lt 100>>
<<set _impregnator += either("man", "boy", "woman", "girl")>>
<<elseif $dgchance gt 0 and $cbchance gt 99>>
<<set _impregnator += either("woman", "girl")>>
<<elseif $dgchance lt 1 and $cbchance lt 100>>
<<set _impregnator += either("man", "boy")>>
<<else>>
<<set _impregnator += "foreigner">>
<</if>>
<<playerPregnancy _impregnator "human" true _womb undefined true>>
<</link>>
<</if>>
<<if $playerPregnancyBeastDisable == "f">>
<<if $playerPregnancyHumanDisable == "f">>
|
<</if>>
<<link [[늑대|$passage]]>>
<<if beastMaleChance() gt 0>> /* checks if there are male wolves, if not a foreigner wolf impregnates PC */
<<set _impregnator to "cheater wolf">>
<<else>>
<<set _impregnator to "cheater foreign wolf">>
<</if>>
<<playerPregnancy _impregnator "wolf" true _womb undefined true>>
<</link>>
<</if>>
<<for _pregEnabled range _impregnatorNPC>>
<<set _actor to $NPCName[_pregEnabled]>>
<<if !_eligible.includes(_actor.nam)>>
<<continue>>
<</if>>
<<switch _actor.nam>>
<<case "Black Wolf">><<set _spermType to "wolf">>
<<case "Great Hawk">><<set _spermType to "hawk">>
<<default>><<set _spermType to "human">>
<</switch>>
<<capture _actor, _spermType, _womb>>
| <<trNamedNPC _actor.nam>><<link [[_trResult|$passage]]>>
<<playerPregnancy _actor.nam _spermType true _womb undefined true>>
<</link>>
<</capture>>
<</for>>
<<if $player.penisExist>>
| <<link [[당신 자신|$passage]]>>
<<playerPregnancy "pc" "human" true _womb undefined true>>
<</link>>
<</if>>
<br><br>
<<if $pregnancytype is "realistic">>
정액 추가:
<br>
<<if $playerPregnancyHumanDisable == "f">>
<<link "익명의 기부자">> /* The sperm owner is always the same, anonymous donor, so it helps pregnancy from only one source */
<<recordSperm `{target: "pc", spermOwner: "anonymous donor", spermType: "human", genital: _womb}`>>
<<replace "#cheatSpermSources">><span class="gold">$sexStats[_womb].sperm.length</span> <<= $sexStats[_womb].sperm.length is 1 ? "종의 정액" : "종의 정액">><</replace>>
<</link>>
| <<link "임의의 인간">> /* checks if males or females have penises, if there is no people with penises a foreigner inseminates PC */
<<set _impregnator to either("arbitrary", "aimless", "by-the-way", "casual", "driftless", "hit-or-miss", "fluky", "promiscuous", "slapdash", "irresponsible", "careless", "negligent") + " cheater ">>
<<if $dgchance gt 0 and $cbchance lt 100>>
<<set _impregnator += either("man", "boy", "woman", "girl")>>
<<elseif $dgchance gt 0 and $cbchance gt 99>>
<<set _impregnator += either("woman", "girl")>>
<<elseif $dgchance lt 1 and $cbchance lt 100>>
<<set _impregnator += either("man", "boy")>>
<<else>>
<<set _impregnator += "foreigner">>
<</if>>
<<recordSperm `{target: "pc", spermOwner: _impregnator, spermType: "human", genital: _womb}`>>
<<replace "#cheatSpermSources">><span class="gold">$sexStats[_womb].sperm.length</span> <<= $sexStats[_womb].sperm.length is 1 ? "종의 정액" : "종의 정액">><</replace>>
<</link>>
<</if>>
<<if $playerPregnancyBeastDisable == "f">>
<<if $playerPregnancyHumanDisable == "f">>
|
<</if>>
<<link "늑대">>
<<if beastMaleChance() gt 0>> /* checks if there are male wolves, if not a foreigner wolf inseminates PC */
<<set _impregnator to "cheater wolf">>
<<else>>
<<set _impregnator to "foreign cheater wolf">>
<</if>>
<<recordSperm `{target: "pc", spermOwner: _impregnator, spermType: "wolf", genital: _womb}`>>
<<replace "#cheatSpermSources">><span class="gold">$sexStats[_womb].sperm.length</span> <<= $sexStats[_womb].sperm.length is 1 ? "종의 정액" : "종의 정액">><</replace>>
<</link>>
<</if>>
<<for _pregEnabled range _impregnatorNPC>>
<<set _actor to $NPCName[_pregEnabled]>>
<<if !_eligible.includes(_actor.nam)>>
<<continue>>
<</if>>
<<switch _actor.nam>>
<<case "Black Wolf">><<set _spermType to "wolf">>
<<case "Great Hawk">><<set _spermType to "hawk">>
<<default>><<set _spermType to "human">>
<</switch>>
<<capture _actor, _spermType, _womb>>
| <<trNamedNPC _actor.nam>><<link _trResult>>
<<recordSperm `{target: "pc", spermOwner: _actor.nam, spermType: "human", genital: _womb}`>>
<<replace "#cheatSpermSources">><span class="gold">$sexStats[_womb].sperm.length</span> <<= $sexStats[_womb].sperm.length is 1 ? "종의 정액" : "종의 정액">><</replace>>
<</link>>
<</capture>>
<</for>>
<<if $player.penisExist>>
| <<link "당신 자신">>
<<recordSperm `{target: "pc", spermOwner: "pc", spermType: "human", genital: _womb}`>>
<<replace "#cheatSpermSources">><span class="gold">$sexStats[_womb].sperm.length</span> <<= $sexStats[_womb].sperm.length is 1 ? "종의 정액" : "종의 정액">><</replace>>
<</link>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
당신은 임신할 수 없습니다.
<</if>>
<</widget>>
<<widget "cheatsImpregOptions">>
<span class="gold">임신시키기</span>
<<if $player.penisExist and _impregnatableNPC.length>>
<br>
당신은 <span class="gold">_impregnatableNPC.length</span> 명의 임신가능한 <<= _impregnatableNPC.length is 1 ? "NPC를" : "NPC들을">> 임신시킬 수 있다.
<br><br>
<<set _fertileNPC to 0>>
<<for _pregEnabled range _impregnatableNPC>>
<<set _actor to $NPCName[_pregEnabled]>>
<<set _actorNameNoSpace to _actor.nam.replace(" ","")>>
<<if !_eligible.includes(_actor.nam) or _actor.pregnancy.fetus.length>>
<<continue>>
<</if>>
<<set _fertileNPC += 1>>
<<trNamedNPC _actor.nam>><<= _trResult>>:
<br>
<<capture _actor>>
<<set _linkText to "임신시킨다">>
<<link [[_linkText|$passage]]>>
<<namedNpcPregnancy _actor.nam "pc" "human" true undefined true>>
<</link>>
<<if $pregnancytype is "realistic">>
<<set _linkText to "수정시킨다">>
- <<link _linkText>>
<<recordSperm `{target: _actor.nam, spermOwner: "pc", spermType: "human", genital: "vagina"}`>>
<<replace `"#cheatSpermSources" + _actorNameNoSpace`>>(정액량 <<= _actor.pregnancy.sperm.length>>)<</replace>>
<</link>>
<span @id="'cheatSpermSources' + _actorNameNoSpace" class="description">(정액량 <<= _actor.pregnancy.sperm.length>>)</span>
<</if>>
<<if $cycledisable == "f">>
- <<link [[임신 주기를 임신 가능일로 변경|$passage]]>>
<<set _actor.pregnancy.cycleDay to _actor.pregnancy.cycleDangerousDay - 1>>
<</link>>
<</if>>
<</capture>>
<br>
<</for>>
<<if !_fertileNPC is 0>>
당신은 다른 어떤 NPC도 임신시킬 수 없습니다.
<</if>>
<<else>>
<br>
당신은<<if !$player.penisExist>> 자지가 없기 때문에<</if>> 현재 어떤 NPC도 임신시킬 수 없습니다.
<</if>>
<<for _pregEnabled range $NPCName>> /* Checks for any pregnant named NPC. */
<<if npcIsPregnant(_pregEnabled.nam) and _pregEnabled.pregnancy.type isnot "parasite">>
<<trNamedNPC _pregEnabled.nam>><<set _pregnantNPC[_pregEnabled.nam] to $NPCName.indexOf(_pregEnabled)>>
<</if>>
<</for>>
<<if Object.keys(_pregnantNPC).length>>
<hr>
<span class="gold">임신한 NPC들</span>
<br>
<<trListboxItemsFromArray "_pregnantNPC">><<listbox "_pregnantNPCId" autoselect>>
<<optionsfrom _trListboxItems>>
<</listbox>>
<br><br>
<div id="cheatPregnancyNPC">
<<cheatPregnancyNPC _pregnantNPCId>>
</div>
<<cheatPregnancyNPCReset>>
<</if>>
<</widget>>
<<widget "cheatPregnancyNPCStepper">>
<<numberStepper "임신 진행도" _pregnancyNPC.timer {
callback: (value, arr) => {
$NPCName[arr[0]].pregnancy.timer = value;
Wikifier.wikifyEval("<<updatesidebarimg>>");
},
values: [_args[0]],
min: 0, max: $NPCName[_args[0]].pregnancy.timerEnd - 0.5,
colorArr: ["--teal", "--pink"], activeButtons: ["single", "double"]
}>>
<</widget>>
<<widget "cheatPregnancyNPC">>
<<set _pregnancyNPC to $NPCName[_args[0]].pregnancy>>
<<set $_fatherName to pregnancyNameCorrection(_pregnancyNPC.fetus[0].father)>>
<<trNamedNPC $NPCName[_args[0]].nam "은">><<= _trResult>> <<trBeasttypeFun _pregnancyNPC.type "을">><<= _trResult>> 임신했다. <<= $_fatherName === "당신 자신" ? "당신" : $_fatherName>>?i 아기 아빠이다.
<span id="cheatNPCPregnancyProgress">
<<cheatPregnancyNPCStepper _args[0]>>
</span>
<br>
<<link "임신 초기">>
<<set _pregnancyNPC.timer to _pregnancyNPC.timerEnd * .05>>
<<replace "#cheatNPCPregnancyProgress">><<cheatPregnancyNPCStepper _args[0]>><</replace>>
<</link>> -
<<link "임신 중기">>
<<set _pregnancyNPC.timer to _pregnancyNPC.timerEnd * .35>>
<<replace "#cheatNPCPregnancyProgress">><<cheatPregnancyNPCStepper _args[0]>><</replace>>
<</link>> -
<<link "임신 후기">>
<<set _pregnancyNPC.timer to _pregnancyNPC.timerEnd * .7>>
<<replace "#cheatNPCPregnancyProgress">><<cheatPregnancyNPCStepper _args[0]>><</replace>>
<</link>> -
<<link "출산 바로 전">>
<<set _pregnancyNPC.timer to _pregnancyNPC.timerEnd>>
<<replace "#cheatNPCPregnancyProgress">><<cheatPregnancyNPCStepper _args[0]>><</replace>>
<</link>>
<br><br>
<<link [[임신 상태를 없앤다|$passage]]>>
<<set _pregnancyNPC.type to null>>
<<set _pregnancyNPC.fetus to []>>
<<set _pregnancyNPC.waterBreaking to false>>
<<set _pregnancyNPC.timer to null>>
<<set _pregnancyNPC.timerEnd to null>>
<<set _pregnancyNPC.npcAwareOf to null>>
<<set _pregnancyNPC.pcAwareOf to null>>
<<set _pregnancyNPC.potentialFathers to []>>
<<set _pregnancyNPC.sperm to []>>
<<set _pregnancyNPC.cycleDay to 1>>
<<if _pregnantNPCId is 25>><<run delete C.npc.Alex.pregnancy.selfKnowledge>><</if>>
<</link>>
<</widget>>
<<widget "changeCheatClass">>
<<for _class range ["red", "pink", "purple", "blue", "lblue", "teal", "green", "gold"]>>
<<removeclass _args[0] _class>>
<</for>>
<<if _args[1] is "있음">><<addclass _args[0] "green">>
<<elseif ["없음", "비활성화"].includes(_args[1])>><<addclass _args[0] "red">>
<<else>><<addclass _args[0] _statColour>>
<</if>>
<</widget>>
<<widget "cheatsBody">>
<<set _bodyTypes to ["masculine", "feminine", "androgynous"]>><<set _trBodyTypes to ["남성적", "여성적", "중성적"]>>
<<capture _i>>
<<for _i = 0; _i < _bodyTypes.length; _i++>>
<span @class="$player.gender_body is _bodyTypes[_i].charAt(0) ? 'goldLink' : 'unselected'">
<<link _trBodyTypes[_i]>>
<<set $player.gender_body to _bodyTypes[_i].charAt(0)>>
<<replace "#statsBodyType">><<cheatsBody>><</replace>><<updatesidebarimg>>
<</link>>
</span> <<= _i lt _bodyTypes.length - 1 ? "|" : "">>
<</for>>
<</capture>>
<</widget>>
<<widget "cheatsBodySize">>
<<set _size = [6000, 10000, 12000, 16000]>>
<<set _label = ["조그마함", "작음", "평범함", "큼"]>>
<<capture _i, _size, _label>>
<<for _i = 0; _i < _size.length; _i++>>
<span @class="$bodysize is _i ? 'goldLink' : 'link'">
<<link _label[_i]>>
<<set $bodysize to _i>>
<<set _physique_max_old to $physiquesize>>
<<set $physiquesize to _size[_i]>>
<<set $physique *= $physiquesize / _physique_max_old>>
<<replace "#statsBodySize">><<cheatsBodySize>><</replace>>
<</link>>
</span> <<= _i lt _size.length - 1 ? "|" : "">>
<</for>>
<</capture>>
<</widget>>
<<widget "cheatsWeather">>
<<set _weatherTypes to ["clear", "lightClouds", "heavyClouds", "lightPrecipitation", "heavyPrecipitation"]>>
<<set _dayState to Weather.bloodMoon ? "blood" : Weather.dayState === "night" ? "night" : "day">>
<<capture _i, _weatherState, _dayState, _name, _iconType, _weatherIcon>>
<<for _i = 0; _i < _weatherTypes.length; _i++>>
<<set _weatherState to _weatherTypes[_i]>>
<<set _iconType = resolveValue(setup.WeatherGeneration.weatherTypes.find(w => w.name === _weatherState).iconType, "clear")>>
<<set _weatherIcon to `<<icon 'weather/${_dayState}_${_iconType}.png'>>`>>
<<set _weatherName to trWeather(_weatherState)>>
<<= _weatherIcon.replace("none", "rain")>>
<span @class="Weather.name is _weatherState ? 'goldLink' : 'unselected'">
<<link _weatherName>>
<<set Weather.set(_weatherState, true, 6 * 60)>>
<<replace "#cheatsWeather">><<cheatsWeather>><</replace>>
<</link>>
</span>
<<= _i lt _weatherTypes.length - 1 ? "<br>" : "">>
<</for>>
<</capture>>
<</widget>>
<<widget "cheatsGender">>
<<set _reasons to []>>
<<if $sexStats.vagina.menstruation.currentState isnot "normal">><<set _reasons.push($sexStats.vagina.menstruation.currentState is "recovering" ? "마지막 출산에서 아직 회복중이" : "임신중이")>><</if>>
<<if $earSlime.growth gt 50>><<set _reasons.push("당신의 귓속 슬라임이 현재 성장도가 높")>><</if>>
<<if _inWardrobe>>
<<if _reasons.length gte 1>>
<span class="gold"><<= $player.gender is "m" ? "남자" : $player.gender is "f" ? "여자" : "후타나리">></span>
| 이 설정은 <<= _reasons.join("고 ")>>기 때문에 변경할 수 없습니다.
<<else>>
<<if $player.gender is "m">>
<span class="gold">남자</span> |
<<else>>
<<link "남자">>
<<wash>>
<<set $vaginause to "none">>
<<set $vaginastate to "none">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<set $player.gender to "m">>
<<set $player.sex to "m">>
<<set $player.ballsExist to true>>
<<set $player.penisExist to true>>
<<set $player.vaginaExist to false>>
<<set $sexStats.vagina.menstruation.running = false>>
<<updatesidebarimg>>
<<replace "#statsGender">><<cheatsGender>><</replace>>
<</link>> |
<</if>>
<<if $player.gender is "f">>
<span class="gold">여자</span> |
<<else>>
<<link "여자">>
<<wash>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<set $penisuse to "none">>
<<set $penisstate to "none">>
<<set $player.gender to "f">>
<<set $player.sex to "f">>
<<set $player.ballsExist to false>>
<<set $player.penisExist to false>>
<<set $player.vaginaExist to true>>
<<set $sexStats.vagina.menstruation.running = true>>
<<updatesidebarimg>>
<<replace "#statsGender">><<cheatsGender>><</replace>>
<</link>> |
<</if>>
<<if $player.gender is "h">>
<span class="gold">후타나리</span>
<<else>>
<<link "후타나리">>
<<wash>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<set $player.gender to "h">>
<<set $player.sex to "h">>
<<set $player.penisExist to true>>
<<set $player.vaginaExist to true>>
<<set $sexStats.vagina.menstruation.running = true>>
<<updatesidebarimg>>
<<replace "#statsGender">><<cheatsGender>><</replace>>
<</link>>
<</if>>
<</if>>
<<if $player.gender is "h">>
<br>
후타나리 고환: <span id="statsBallsExist"><<= $player.ballsExist ? "있음" : "없음">></span> |
<<link "변경">>
<<set $player.ballsExist to clone(!$player.ballsExist)>>
<<updatesidebarimg>>
<<replace "#statsGender">><<cheatsGender>><</replace>>
<</link>>
<</if>>
<<else>>
<span class="gold"><<= $player.gender is "m" ? "남자" : $player.gender is "f" ? "여자" : "후타나리">></span> | <<if _reasons.length gte 1>>이 설정은 <<= _reasons.join("고 ")>>기 때문에 변경할 수 없습니다. 일반적으로, 이<<else>>이<</if>> 설정은 당신이 옷장에 있을 때에만 변경할 수 있습니다.
<</if>>
<</widget>>
<<widget "cheatSection">>
<<switch _args[0]>>
<<case "state">>
<<numberStepper "고통" $pain { callback: value => { V.pain = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }, max: 200, reverse: true}>>
<<numberStepper "흥분" $arousal { callback: value => { V.arousal = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }, max: 10000, reverse: true}>>
<<numberStepper "피로" $tiredness { callback: value => { V.tiredness = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }, max: 2000, reverse: true}>>
<<numberStepper "스트레스" $stress { callback: value => { V.stress = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }, max: 10000, reverse: true}>>
<<numberStepper "트라우마" $trauma { callback: value => { V.trauma = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }, max: 5000, reverse: true}>>
<<numberStepper "통제력" $control { callback: value => { V.control = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }, max: 1000}>>
<<numberStepper "취기" $drunk { callback: value => { V.drunk = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }, max: 1000, reverse: true}>>
<<numberStepper "약물" $drugged { callback: value => { V.drugged = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }, max: 1000, reverse: true}>>
<<numberStepper "환각" $hallucinogen { callback: value => { V.hallucinogen = value; Wikifier.wikifyEval("<<updatesidebarimg>>") }, max: 1000, reverse: true}>>
<<case "crime">>
<<for _cr range Object.keys(setup.crimeNames)>>
<<capture _cr>>
<<trCrimeName `setup.crimeNames[_cr]`>><<numberStepper _trResult $crime[_cr].current { callback: (value, arr) => { V.crime[arr[0]].current = value }, max: 10000, step: 10, reverse: true, percentage: false, values: [_cr]}>>
<</capture>>
<</for>>
<<unset _cr>>
<<case "negative">>
<<numberStepper "섹스" $fame.sex { callback: value => { V.fame.sex = value }, max: 2000, reverse: true}>>
<<numberStepper "매춘" $fame.prostitution { callback: value => { V.fame.prostitution = value }, max: 2000, reverse: true}>>
<<numberStepper "강간" $fame.rape { callback: value => { V.fame.rape = value }, max: 2000, reverse: true}>>
<<numberStepper "수간" $fame.bestiality { callback: value => { V.fame.bestiality = value }, max: 2000, reverse: true}>>
<<numberStepper "임신" $fame.pregnancy { callback: value => { V.fame.pregnancy = value }, max: Math.clamp(playerNormalPregnancyTotal(),1,8) * 250, step: 2000 / 100, percentage: false, reverse: true, valueFormat: (value) => `<b>${Math.round(((value - 0) / (2000 - 0)) * 100)}%</b>`}>>
<<numberStepper "수태" $fame.impreg { callback: value => { V.fame.impreg = value }, max: 2000, reverse: true}>>
<<numberStepper "노출증" $fame.exhibitionism { callback: value => { V.fame.exhibitionism = value }, max: 2000, reverse: true}>>
<<if playerNormalPregnancyTotal() lt 8>>
<span class="description"><<set _pregsNeeded to Math.trunc(8-playerNormalPregnancyTotal())>>
당신의 임신 명성은 당신이 경험한 임신 횟수에 의해 최대치가 제한되어 있습니다. 최대 임신 명성을 얻기 위해서는 <span class="gold"><<trNumber _pregsNeeded>></span> 번 더 임신해야 할 필요가 있습니다.</span>
<</if>>
<<case "positive">>
<<numberStepper "전투" $fame.scrap { callback: value => { V.fame.scrap = value }, max: 2000}>>
<<numberStepper "친절" $fame.good { callback: value => { V.fame.good = value }, max: 2000}>>
<<numberStepper "사업" $fame.business { callback: value => { V.fame.business = value }, max: 2000}>>
<<numberStepper "사교" $fame.social { callback: value => { V.fame.social = value }, max: 2000}>>
<<numberStepper "모델" $fame.model { callback: value => { V.fame.model = value }, max: 2000}>>
<<case "skills">>
<<numberStepper "속임수" $skulduggery "skulduggery" {max: 1000}>>
<<numberStepper "춤" $danceskill "danceskill" {max: 1000}>>
<<numberStepper "수영" $swimmingskill "swimmingskill" {max: 1000}>>
<<numberStepper "운동" $athletics "athletics" {max: 1000}>>
<<numberStepper "관리" $tending "tending" {max: 1000}>>
<<numberStepper "정리정돈" $housekeeping "housekeeping" {max: 1000}>>
<<case "school">>
/* normally, school traits are adjusted by the widget "school_skill_change" */
<<numberStepper "<<scienceicon>> 과학" $science "science" {
callback: (value) => wikifier('adjust_school_traits'),
max: 1000
}>>
<<numberStepper "<<mathicon>> 수학" $maths "maths" {
callback: (value) => wikifier('adjust_school_traits'),
max: 1000
}>>
<<numberStepper "<<englishicon>> 영어" $english "english" {
callback: (value) => wikifier('adjust_school_traits'),
max: 1000
}>>
<<numberStepper "<<historyicon>> 역사" $history "history" {
callback: (value) => wikifier('adjust_school_traits'),
max: 1000
}>>
<<case "characteristics">>
<<numberStepper "<<tficon angel>> 순결도" $purity "purity" {max: 1000}>>
<<numberStepper "<<symbol beauty>> 용모" $beauty "beauty" {max: 10000}>>
<<numberStepper "<<symbol physique>> 신체 능력" $physique "physique" {max: $physiquesize}>>
<<numberStepper "<<symbol willpower>> 의지력" $willpower "willpower" {max: 1000}>>
<<numberStepper "<<symbol awareness>> 성지식" $awareness "awareness" {max: 1000, reverse: true}>>
<<numberStepper "<<symbol promiscuity>> 음란도" $promiscuity "promiscuity" {reverse: true}>>
<<numberStepper "<<symbol exhibitionism>> 노출증" $exhibitionism "exhibitionism" {reverse: true}>>
<<numberStepper "<<symbol deviancy>> 이상성욕" $deviancy "deviancy" {reverse: true}>>
<<if numberOfEarSlime()>>
<<numberStepper "<<symbol corruption>> 오염도" $earSlime.corruption { callback: value => {V.earSlime.corruption = value; Wikifier.wikifyEval("<<updatesidebarimg>>")}, reverse: true}>>
<</if>>
<<case "sex">>
<<numberStepper "유혹" $seductionskill "seductionskill" {max: 1000}>>
<<numberStepper "가슴" $chestskill "chestskill" {max: 1000}>>
<<numberStepper "엉덩이" $bottomskill "bottomskill" {max: 1000}>>
<<if $player.vaginaExist>><<numberStepper "보지" $vaginalskill "vaginalskill" {max: 1000}>><</if>>
<<if $player.penisExist>><<numberStepper "자지" $penileskill "penileskill" {max: 1000}>><</if>>
<<numberStepper "허벅지" $thighskill "thighskill" {max: 1000}>>
<<numberStepper "입" $oralskill "oralskill" {max: 1000}>>
<<numberStepper "손" $handskill "handskill" {max: 1000}>>
<<numberStepper "항문" $analskill "analskill" {max: 1000}>>
<<numberStepper "발" $feetskill "feetskill" {max: 1000}>>
<<default>>
ERROR: Skill issue.
<</switch>>
<</widget>><<widget "feats">>
<<updateFeats>>
<br>
당신이 Degrees of Lewdity를 플레이하면서, 당신은 여러 임무를 수행하는 것으로 <span class="gold">도전과제</span>를 달성하게 됩니다. 도전과제를 더 많이 달성할수록, 당신은 더 많은 <span class="gold">VrelCoins</span>를 얻을 것입니다. 당신이 새 게임을 시작할 때, 당신의 가장 최근에 로드된 세이브의 VrelCoins를 <span class="gold">도전과제 부스터</span>를 구입할 수 있습니다. 이 부스터들은 당신의 다음 게임에 추가 보너스를 줄 것입니다.
<br><br>
이 탭에서는 다음 게임으로 가져갈 수 있는, 당신의 <span class="gold">가장 최근에 로드한 세이브</span>에서 달성한 모든 도전과제들을 보여줍니다. VrelCoins들은 한 게임을 진행하는 동안, 순서대로 얻어집니다. <span class="red">여러 세이브들을 이리저리 불러가며 플레이하면 이미 얻은 VrelCoins들과 달성한 도전과제들을 잃을 수 있습니다.</span>
<br><br>
모든 도전과제들을 달성하기 위해서는 여러 번의 플레이가 필요합니다. 만약 당신이 서로 다른 도전과제를 달성한 여러 세이브들을 가지고 있다면, 도전과제 부스트 페이지에 있는 <span class="gold">모든 도전과제 불러오기</span> 버튼을 사용해 그 도전과제들을 합칠 수 있습니다. 만약 당신이 100% 달성을 목표하고 있다면 이것을 반드시 명심하세요!
<br><br>
몇몇 도전과제들은 당신이 요구조건을 만족하자마자 달성했다고 표시되지만, 다른 것들은 게임 속의 다음 시각이나 자정까지 달성되지 않을 것입니다. 즐거운 사냥을 빕니다!
<br><br>
<<if $feats.locked>>
<span class="red">어느 시점에선가 치트를 활성화시켰기에 도전과제를 달성할 수 없습니다.</span>
<<elseif $debug is 1>>
<span class="red">디버그 모드로 인해 도전과제가 비활성화 되었습니다.</span>
<<elseif $replayScene isnot undefined>>
<span class="red">리플레이 모드로 인해 도전과제가 비활성화 되었습니다.</span>
<<elseif $feats.soft or $feats.pregnancyLocked>>
<span class="red">현재 게임에서는 몇 가지 도전과제가 잠겨 있습니다.</span>
<<else>>
<span class="green">도전과제를 달성할 수 있습니다.</span>
<</if>>
<br><br>
당신은 현재 <<if $feats.allSaves.point is undefined>><span class="gold"><<print $feats.allSaves.points>></span><<else>><span class="red">0</span><</if>>개의 VrelCoin을 갖고 있습니다.
<br><br>
<<set $feats.filter to "General">>
필터:
<select id="featTypes" name="featTypes" onchange="V.feats.filter = this.value; Wikifier.wikifyEval('<<replace #featsList>><<featsList>><</replace>>')">
<option value="General" selected>일반</option>
<option value="Stats">스탯</option>
<option value="Social">관계</option>
<option value="Transformation">변화</option>
<option value="Discoveries-Town">발견 - 도시 안</option>
<option value="Discoveries-Other">발견 - 도시 밖</option>
<option value="Special">특수</option>
<option value="Pregnancy">임신</option>
<option value="General" hidden="hidden" selected="selected">일반</option>
</select>
<br><br>
<div id="featsList">
<<featsList>>
</div>
<</widget>>
<<widget "featsList">>
<<set _skip to []>>
<<set _filter to "All">>
<<set _keys to Object.keys(setup.feats)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<if !setup.feats[_keys[_i]].filter.includes($feats.filter)>>
<<continue>>
<</if>>
<<if Object.keys($feats.currentSave).includes(_keys[_i])>>
<<set _owned to 2>>
<<elseif Object.keys($feats.allSaves).includes(_keys[_i])>>
<<set _owned to 1>>
<<else>>
<<set _owned to 0>>
<<if setup.feats[_keys[_i]].hidden or _skip.includes(setup.feats[_keys[_i]].series)>>
<<continue>>
<</if>>
<<if setup.feats[_keys[_i]].series isnot "">>
<<set _skip.push(setup.feats[_keys[_i]].series)>>
<</if>>
<</if>>
<div class="feat">
<div class="featImage">
<<if _owned gt 0>>
<<switch setup.feats[_keys[_i]].difficulty>>
<<case 1>><img @src="'img/ui/CopperCoin'+(_owned is 1 ? 'Dull':'')+'.png'" class="featCoin" @style="(_owned is 1 ? 'filter:brightness(65%) contrast(85%);':'')">
<<case 2>><img @src="'img/ui/SilverCoin'+(_owned is 1 ? 'Dull':'')+'.png'" class="featCoin" @style="(_owned is 1 ? 'filter:brightness(75%) contrast(85%);':'')">
<<case 3>><img @src="'img/ui/GoldCoin'+(_owned is 1 ? 'Dull':'')+'.png'" class="featCoin" @style="(_owned is 1 ? 'filter:brightness(65%) contrast(85%);':'')">
<<case 4>><img @src="'img/ui/PlatinumCoin'+(_owned is 1 ? 'Dull':'')+'.png'" class="featCoin" @style="(_owned is 1 ? 'filter:brightness(65%) contrast(85%);':'')">
<<case 5>><img @src="'img/ui/JeweledCoin'+(_owned is 1 ? 'Dull':'')+'.png'" class="featCoin" @style="(_owned is 1 ? 'filter:brightness(65%) contrast(85%);':'')">
<</switch>>
<<else>>
<img class="dot">
<</if>>
</div>
<div class="featText">
<<if ($feats.pregnancyLocked and setup.feats[_keys[_i]].pregnancyLockable) or ($feats.pregnancySillyLocked and setup.feats[_keys[_i]].pregnancySillyLockable) or ($feats.soft and setup.feats[_keys[_i]].softLockable) or $feats.locked or ($gamemode is "soft" or $alluremod lt 1)>>
<<set _titleColor to " red">>
<<else>>
<<set _titleColor to "">>
<</if>>
<<if _owned gt 0 or setup.feats[_keys[_i]].hint is undefined>>
<span @class="'title' + _titleColor"><<print setup.feats[_keys[_i]].title>></span>
<br>
<span class="text"><<print setup.feats[_keys[_i]].desc>></span>
<<else>>
<span @class="'title' + _titleColor">?????</span>
<br>
<span class="text"><<print setup.feats[_keys[_i]].hint>></span>
<</if>>
<br>
<<if _owned is 2>>
<span class="text">달성 일자: <<print new Date($feats.currentSave[_keys[_i]]).toLocaleString(returnTimeFormat())>></span>
<<elseif _owned is 1>>
<span class="text">기존 달성 일자: <<print new Date($feats.allSaves[_keys[_i]]).toLocaleString(returnTimeFormat())>></span>
<</if>>
</div>
</div>
<</for>>
<</widget>>
/*Feat Popup*/
<<widget "displayFeat">>
<<silently>>
<<if _featsCount is undefined>>
<<set _featsCount to 0>>
<<else>>
<<set _featsCount++>>
<</if>>
<</silently>>
<<capture _featsCount>>
<div @id="'feat-' + _featsCount" @class="'feat feat' + _featsCount + (_featsCount gte 3 ? ' hiddenFeat' : '') + ' feat-overlay'">
<div class="featImage">
<<switch setup.feats[_args[0]].difficulty>>
<<case 1>><img src="img/ui/CopperCoin.gif" class="featCoin">
<<case 2>><img src="img/ui/SilverCoin.gif" class="featCoin">
<<case 3>><img src="img/ui/GoldCoin.gif" class="featCoin">
<<case 4>><img src="img/ui/PlatinumCoin.gif" class="featCoin">
<<case 5>><img src="img/ui/JeweledCoin.gif" class="featCoin">
<</switch>>
</div>
<div class="featText">
<span class="title"><<print setup.feats[_args[0]].title>></span>
<br>
<span class="text"><<print setup.feats[_args[0]].desc>></span>
</div>
<div @id="'closeFeat-' + _featsCount" class="closeFeat" @onclick="'closeFeats('+ _featsCount +')'"></div>
</div>
<</capture>>
<</widget>>
/*Feat Points Menu*/
<<widget "featsPointsMenu">>
<div id="featsStats" class="settingsToggleIndent">
<<if $feats.allSaves.points is undefined or $feats.allSaves.points is 0>>
당신은 일생동안 <span class="red">0 VrelCoin</span>을 얻었고 도전과제 부스트를 구입할 수 없습니다.
<br>
<span class="black small-description">만약 이것이 잘못되었다면, 당신의 마지막 세이브를 로드하고 재시작하세요.</span>
<<else>>
당신은 일생동안 <span class="green"><<print $feats.allSaves.points>> VrelCoin</span>을 얻었습니다.
<</if>>
</div>
/*Have to do this due to the `????` names*/
<<set _listbox to '<<listbox "_upgradeNameID" autoselect>>'>>
<<for $_i to 0; $_i lt _upgradeNames.length; $_i++>>
<<if !$featsBoosts.upgradeDetails[_upgradeNames[$_i]].hidden>>
<<set _listbox += '<<option _visibleUpgradeNames[' + $_i + '] _visibleUpgradeIDs[' + $_i + ']>>'>>
<</if>>
<</for>>
<<set _upgradeName to _upgradeNames[_upgradeNameID or 0]>>
<<set _listbox += '<</listbox>>'>>
<span class="gold settingsToggleIndent">도전과제 부스트 종류:</span>
<<print _listbox>>
<div class="settingsGridFeats">
<div class="settingsHeader">
<span id="featName"><<featName>></span>
<br>
<span style="font-size:80%;">
<<link "이전">>
<<set _upgradeNameID-->>
<<if _upgradeNameID lt 0>>
<<set _upgradeNameID to _upgradeNames.length - 1>>
<</if>>
<<if $featsBoosts.upgradeDetails[_upgradeNames[_upgradeNameID]].hidden>>
<<for _upgradeNameID; $featsBoosts.upgradeDetails[_upgradeNames[_upgradeNameID]].hidden; _upgradeNameID-->>
<</for>>
<</if>>
<<set _upgradeName to _upgradeNames[_upgradeNameID]>>
<<updateFeatsPointsMenu>>
<<updateFeatName>>
<</link>> |
<<link "다음">>
<<set _upgradeNameID++>>
<<if _upgradeNameID gte _upgradeNames.length>>
<<set _upgradeNameID to 0>>
<</if>>
<<if $featsBoosts.upgradeDetails[_upgradeNames[_upgradeNameID]].hidden>>
<<for _upgradeNameID; $featsBoosts.upgradeDetails[_upgradeNames[_upgradeNameID]].hidden; _upgradeNameID++>>
<<if (_upgradeNameID + 1) gte _upgradeNames.length>>
<<set _upgradeNameID to 0>>
<<break>>
<</if>>
<</for>>
<</if>>
<<set _upgradeName to _upgradeNames[_upgradeNameID]>>
<<updateFeatsPointsMenu>>
<<updateFeatName>>
<</link>>
</span>
</div>
/*<<set _upgradeName to _upgradeNames[_upgradeNameID]>>*/
<div @id="'feats-' + _upgradeName" class="settingsToggleItem">
<<featsMenu _upgradeName>>
<<if $featsBoosts.pointsUsed isnot 0>>
<hr>
구입한 도전과제 부스트:
<ul>
<<for $_i to 0; $_i lt _upgradeNames.length; $_i++>>
<<if $featsBoosts.upgrades[_upgradeNames[$_i]] gt 0>>
<li>
<<switch _upgradeNames[$_i]>>
<<case "randomClothing">>
<<print ($featsBoosts.clothingGender is "Either" ? "남성용 혹은 여성용" : ($featsBoosts.clothingGender is "Male" ? "남성용" : "여성용"))>> <<print $featsBoosts.name[_upgradeNames[$_i]]>>: <span class="gold"><<print $featsBoosts.upgrades[_upgradeNames[$_i]]>></span> coins
<<default>>
<<print $featsBoosts.name[_upgradeNames[$_i]]>>: <span class="gold"><<print $featsBoosts.upgrades[_upgradeNames[$_i]]>></span> coins
<</switch>>
</li>
<</if>>
<</for>>
</ul>
당신은<span class="green"> <<print $feats.allSaves.points - $featsBoosts.pointsUsed>>개의 VrelCoin</span>이 남아있다.
<</if>>
</div>
</div>
<</widget>>
<<widget "updateFeatName">>
<<replace #featName>>
<<featName>>
<</replace>>
<</widget>>
<<widget "featName">>
<<set _details to $featsBoosts.upgradeDetails[_upgradeName]>>
<<set _count to _details.count>>
<<if _count gte _details.minCount>>
<<switch _upgradeName>>
<<case "money">>
<span class="gold">시작시 소지금</span>
<<case "grades">>
<span class="gold">시작시 학교 성적</span>
<<case "purity" "impurity">>
<span class="gold" style="text-transform: capitalize;">일일 <<putpost _upgradeName>> 보너스</span>
<<case "newLife">>
<span class="gold">새로운 생명</span>
<<case "aNewBestFriend">>
<span class="gold">새로운 절친</span>
<<case "randomClothing">>
<span class="gold">무작위 의상 추가</span>
<<case "tattoos">>
<span class="gold">시작시 문신</span>
<<case "defaultMoves">>
<span class="gold">기본 행동 세트 추가</span>
<<case "specialClothing">>
<span class="gold">특수한 의상 추가</span>
<<case "sexToys">>
<span class="gold">섹스 장난감들</span>
<<default>>
<span class="gold" style="text-transform: capitalize;">시작시 <<putpost _upgradeName>> 기술 등급</span>
<</switch>>
<<else>>
<span class="red">?????</span>
<</if>>
<</widget>>
<<widget "featsMenu">>
<<set _name to _args[0]>>
<<capture _name>>
<<set _details to $featsBoosts.upgradeDetails[_name]>>
<<set _count to _details.count>>
<<if _count gte _details.minCount>>
<<if $feats.allSaves.points is undefined or $feats.allSaves.points is 0>>
<span class="red">도전과제 부스트를 구입하기 위해 VrelCoin을 얻으세요!</span>
<<else>>
<<switch _name>>
<<case "money">>
당신은 <span class="green"> £<<print $money/100 + $featsBoosts.upgrades.money * 50 * _count / _details.cost>>.00를 가지고 게임을 시작합니다</span>.
<<case "grades">>
당신은 학교 성적 <<if $featsBoosts.upgrades.grades / _details.cost is 2>><span class="lblue">B</span><<elseif $featsBoosts.upgrades.grades / _details.cost is 1>><span class="blue">C</span><<else>><span class="purple">D</span><</if>>를 가지고 게임을 시작합니다.
<<case "purity">>
<<if ($featsBoosts.upgrades[_name] / _details.cost) is 0>>
당신은 매일 순결도 <span class="green">1</span> 포인트를 얻습니다. 순결도 상승 보너스를 구입하면 일일 순결도를 더 많이 얻게 될 것입니다. <i>당신이 취하는 행동이 당신이 얻는 순결도를 무효화거나 증폭시킬 수 있습니다.</i>
<<else>>
당신은 매일 순결도 <span class="green"><<print 1+$featsBoosts.upgrades[_name] / _details.cost>></span> 포인트를 얻습니다. <i>당신이 취하는 행동이 당신이 얻는 순결도를 무효화거나 증폭시킬 수 있습니다.</i>
<</if>>
<<case "impurity">>
<<if ($featsBoosts.upgrades[_name] / _details.cost) is 0>>
당신은 매일 순결도 <span class="green">1</span> 포인트를 얻습니다. 순결도 하락 보너스를 구입하면 이것을 거스를 수 있습니다. <i>당신이 취하는 행동이 당신이 잃는 순결도를 무효화거나 증폭시킬 수 있습니다.</i>
<<elseif ($featsBoosts.upgrades[_name] / _details.cost) is 1>>
당신은 매일 순결도 <span class="red">1</span> 포인트를 잃습니다. 이것은 당신이 평소 자정에 얻는 순결도 포인트를 무효화합니다. <i>당신이 취하는 행동이 당신이 잃는 순결도를 무효화거나 증폭시킬 수 있습니다.</i>
<<elseif ($featsBoosts.upgrades[_name] / _details.cost) is 2>>
당신은 매일 순결도 <span class="red">1</span> 포인트를 잃습니다. <i>당신이 취하는 행동이 당신이 잃는 순결도를 무효화거나 증폭시킬 수 있습니다.</i>
<<else>>
당신은 매일 순결도 <span class="red"><<print $featsBoosts.upgrades[_name] / _details.cost - 1>></span> 포인트를 잃습니다. <i>당신이 취하는 행동이 당신이 잃는 순결도를 무효화거나 증폭시킬 수 있습니다.</i>
<</if>>
<<case "newLife">>
당신은 기생충을 <<print ($featsBoosts.upgrades.newLife is 0 ? "<span class='red'>임신하지 않은</span>" : "<span class='green'>임신한</span>")>> 상태로 게임을 시작합니다.
<<case "aNewBestFriend">>
당신은 귀 슬라임이
<<switch $featsBoosts.upgrades.aNewBestFriend>>
<<case 0>><span class='red'>침범하지 않은</span> 상태로 게임을 시작합니다.
<<case 10>><span class='green'>하나 침범한</span> 상태로 게임을 시작합니다.
<<case 20>><span class='green'>둘 침범한</span> 상태로 게임을 시작합니다.
<</switch>>
<<case "randomClothing">>
당신은 <span class="gold"><<print 3 * $featsBoosts.upgrades.randomClothing / _details.cost>></span>벌의 무작위 의상을 가지고 게임을 시작합니다.
<<case "tattoos">>
<<if $featsBoosts.upgrades.tattoos / _details.cost is 0>>
당신은 몸에 문신이 <span class="red">없이</span> 게임을 시작합니다.
<<elseif $featsBoosts.upgrades.tattoos / _details.cost is 1>>
당신은 몸에 문신이 <span class="green">1</span>개 있는 상태로 게임을 시작합니다.
<<else>>
당신은 몸에 문신이 <span class="green"><<print $featsBoosts.upgrades.tattoos / _details.cost>></span>개 있는 상태로 게임을 시작합니다.
<</if>>
<<case "defaultMoves">>
당신은 <span class="green"><<print 2 + $featsBoosts.upgrades.defaultMoves / _details.cost>></span>개의 기본 행동 세트를 가지고 게임을 시작합니다. 이것들은 전투중에 기본적으로 선택되는 행동 세트들로, 수동으로 원하는 행동을 선택하지 않아도 되게 하여 게임 진행을 빠르게 하도록 해 줍니다. 행동 세트들은 <span class="gold">태도</span> 메뉴에서 설정할 수 있습니다.
<<case "specialClothing">>
당신은 숲 가게의 특수한 의상이 <<print ($featsBoosts.upgrades.specialClothing is 0?"<span class='red'>잠긴</span>":"<span class='green'>해금된</span>")>> 상태로 게임을 시작합니다. 이 도전과제 부스트는 이후에 추가되는 새 의상들을 자동으로 해금해 주지는 않습니다.
<<case "sexToys">>
당신은
<<if $featsBoosts.upgrades[_name] / _details.cost is 0>>
섹스 장난감이 <span class="red">하나도 없이</span> 게임을 시작합니다.
<<elseif $featsBoosts.upgrades[_name] / _details.cost gte 1>>
섹스 장난감 <span class="green"><<print 3 * $featsBoosts.upgrades.sexToys / _details.cost>></span>개를 가지고 게임을 시작합니다.
<</if>>
<<default>>
당신은
<<if $featsBoosts.upgrades[_name] / _details.cost is 1>>
<<putpost _name>> 기술 <span class="pink">F+</span> 등급을 가지고 게임을 시작합니다.
<<elseif $featsBoosts.upgrades[_name] / _details.cost is 2>>
<<putpost _name>> 기술 <span class="purple">D</span> 등급을 가지고 게임을 시작합니다.
<<elseif $featsBoosts.upgrades[_name] / _details.cost is 3>>
<<putpost _name>> 기술 <span class="purple">D+</span> 등급을 가지고 게임을 시작합니다.
<<elseif $featsBoosts.upgrades[_name] / _details.cost is 4>>
<<putpost _name>> 기술 <span class="blue">C</span> 등급을 가지고 게임을 시작합니다.
<<else>>
<<putpost _name>> 기술에 <span class="red">숙달되지 않은</span> 상태로 게임을 시작합니다.
<</if>>
<</switch>>
<<if _name is "randomClothing">>
<br>
<span class="gold bold">옷 종류: </span>
<label><<print '<<radiobutton "$featsBoosts.clothingGender" "Either" ' + ($featsBoosts.clothingGender is "Either" ? "checked" : "") + '>>'>> 둘 다</label> |
<label><<print '<<radiobutton "$featsBoosts.clothingGender" "Male" ' + ($featsBoosts.clothingGender is "Male" ? "checked" : "") + '>>'>> 남성용</label> |
<label><<print '<<radiobutton "$featsBoosts.clothingGender" "Female" ' + ($featsBoosts.clothingGender is "Female" ? "checked" : "") + '>>'>> 여성용</label>
<br>
<span class="gold bold">커스텀 색상 활성화 (이상한 결과가 나올 수도 있음): </span>
<label><<print '<<radiobutton "$featsBoosts.clothingCustomColors" false ' + ($featsBoosts.clothingCustomColors is false ? "checked" : "") + '>>'>> 아니오</label> |
<label><<print '<<radiobutton "$featsBoosts.clothingCustomColors" true ' + ($featsBoosts.clothingCustomColors is true ? "checked" : "") + '>>'>> 네</label>
<</if>>
<<if _details.exclusive is "" or $featsBoosts.upgrades[_details.exclusive] is 0>>
<<featsPointsMenuButtons _name _details.cost _details.limit>>
<<else>>
<span class="red">이 업그레이드를 사용하려면 _details.exclusive 업그레이드를 제거해야 합니다.</span>
<</if>>
<<if _name is "tattoos">>
<<set _totalTattoos to $featsBoosts.upgrades.tattoos / _details.cost>>
<<if _tattooNumber is undefined or _tattooNumber gt _totalTattoos>>
<<set _tattooNumber to Math.clamp(_totalTattoos, 1, $featsBoosts.upgradeDetails.tattoos.limit / _details.cost)>>
<</if>>
<<if _totalTattoos gt 0>>
<div class="settingsGrid" style="margin:10px 0px">
<div class="settingsHeader">문신 <<print _tattooNumber>>
<br>
<<if _tattooNumber gte 1 and _totalTattoos gt 1>>
<span style="font-size:80%;">
<<link "이전 문신">>
<<set _tattooNumber-->>
<<if _tattooNumber lte 0>>
<<set _tattooNumber to _totalTattoos>>
<</if>>
<<replace #featsPointsMenu>><<featsPointsMenu>><</replace>>
<</link>> |
<<link "다음 문신">>
<<set _tattooNumber++>>
<<if _tattooNumber gt _totalTattoos>>
<<set _tattooNumber to 1>>
<</if>>
<<replace #featsPointsMenu>><<featsPointsMenu>><</replace>>
<</link>>
</span>
<</if>>
</div>
<div class="settingsToggleItem">
<span class="listMargin">
<span class="gold">문신 종류:</span>
<<set _penOptions to ["Tattoo","Brand"]>>
<<trListboxItemsFromArray "_penOptions">><<listbox `"$featsBoosts.tattoos["+_tattooNumber+"].pen"` autoselect>>
<<optionsfrom _trListboxItems>>
<</listbox>>
</span>
</div>
<div class="settingsToggleItem">
<span class="gold">문신 위치:</span>
<<set _bodyPartOptions to ["Forehead","Left cheek","Right cheek","Left shoulder","Right shoulder","Back","Breasts","Left bottom","Right bottom","Left thigh","Right thigh","Pubic"]>>
<<for _l to 1; _l lte _totalTattoos; _l++>>
<<if _tattooNumber is _l>>
<<continue>>
<</if>>
<<run _bodyPartOptions.delete($featsBoosts.tattoos[_l].bodypart)>>
<</for>>
<<trListboxItemsFromArray "_bodyPartOptions">><<listbox `"$featsBoosts.tattoos["+_tattooNumber+"].bodypart"` autoselect>>
<<option "무작위" "Random">>
<<optionsfrom _trListboxItems>>
<</listbox>>
</div>
<div @id="_tattooNumber + 'tattooFilter'" class="settingsToggleItem">
<<tattooFilter>>
</div>
<div @id="_tattooNumber + 'tattooList'" class="settingsToggleItem">
<<tattooList>>
</div>
</div>
<<run $(() => {
const currentList = '#' + _tattooNumber + 'tattooList';
const currentFilterId = '#' + _tattooNumber + 'tattooFilter';
$(currentFilterId + ' select').on('input change', e => {
new Wikifier(null, `<<print "${currentList}">> <<replace "${currentList}">><<tattooList>><</replace>>`);
}).trigger('change');
})>>
<</if>>
<</if>>
<<if _name is "sexToys">>
<div id="sexToys"><<sexToysFeatUI>></div>
<</if>>
<<if _name is "aNewBestFriend" and $featsBoosts.upgradeDetails.aNewBestFriend.count gte 2>>
<div id="aNewBestFriend">
<label>귓속 슬라임의 시작 상태:
<<listbox "$featsBoosts.earSlimeType" autoselect>>
<<option "미숙하고 수동적" "immaturePassive">>
<<option "미숙하고 적극적" "immatureAggressive">>
<<option "어느 정도 자라있고 적극적" "grownAggressive">>
<</listbox>>
</label>
</div>
<</if>>
<</if>>
<<else>>
<span class="red"><<print $featsBoosts.missing[_name]>></span>
<</if>>
<</capture>>
<</widget>>
<<widget "tattooFilter">>
<span class="gold">문신 디자인 종류:</span>
<<set _tattooFilters = {
"전체" : "all",
"그림" : "object",
"글자" : "text",
"남성적" : "m",
"여성적" : "f",
"이상성욕" : "bestiality",
"소" : "cattle",
"전투" : "combat",
"범죄" : "criminal",
"노출증" : "exhibitionism",
"매춘" : "prostitution",
"강간" : "rape",
"섹스" : "sex",
"폭행" : "violence",
"임신" : "pregnancy",
"수태" : "impreg",
}>>
<<listbox `"$tattooFilter"+_tattooNumber` autoselect>>
<<optionsfrom _tattooFilters>>
<</listbox>>
<</widget>>
<<widget "tattooList">>
<span class="gold">문신 디자인:</span>
<<featsTattooOptions>><<run console.log(_featsTattooOptions)>>
<<trListboxItemsFromArray "_featsTattooOptions">><<listbox `"$featsBoosts.tattoos["+_tattooNumber+"].tattoo"` autoselect>>
<<option "무작위" "Random">>
<<optionsfrom _trListboxItems>>
<</listbox>>
<</widget>>
<<widget "featsTattooOptions">>
<<if _featsTattooAll is undefined>>
<<set _featsTattooAll to []>>
<<for _value range setup.bodywriting>>
<<if _value.featSkip is true>>
<<continue>>
<</if>>
<<run _featsTattooAll.push(_value.writing)>>
<</for>>
<</if>>
<<set _featsTattooOptions to []>>
<<switch _tattooNumber>>
<<case 1>><<set _tattooFilter to $tattooFilter1>>
<<case 2>><<set _tattooFilter to $tattooFilter2>>
<<case 3>><<set _tattooFilter to $tattooFilter3>>
<<case 4>><<set _tattooFilter to $tattooFilter4>>
<<case 5>><<set _tattooFilter to $tattooFilter5>>
<</switch>>
<<for _value range setup.bodywriting>>
<<if (_tattooFilter is "all" and _value.featSkip)
or (_tattooFilter is "object" and (_value.featSkip or _value.type isnot _tattooFilter))
or (_tattooFilter is "text" and (_value.featSkip or _value.type isnot _tattooFilter))
or (_tattooFilter is "m" and (_value.featSkip or _value.gender isnot _tattooFilter))
or (_tattooFilter is "f" and (_value.featSkip or _value.gender isnot _tattooFilter))
or (_tattooFilter isnot "all" and _tattooFilter isnot "object" and _tattooFilter isnot "text" and _tattooFilter isnot "m" and _tattooFilter isnot "f" and (_value.featSkip or _value.special isnot _tattooFilter))>>
<<continue>>
<</if>>
<<run _featsTattooOptions.push(_value.writing)>>
<</for>>
<</widget>>
<<widget "featsPointsMenuButtons">>
<<set _type to _args[0]>>
<<set _multi to _args[1]>> /*_details.cost */
<<set _max to _args[2]>> /*_details.limit */
<<set _maxupgrades to _max/_multi - ($featsBoosts.upgrades[_name] / _details.cost)>>
<<set _totalUpgrades to _max/_multi>>
<<set _purchasedUpgrades to $featsBoosts.upgrades[_name] / _details.cost>>
<br><br>
<span class="gold bold">업그레이드:</span>
<br>
<div style="margin-bottom:10px;">
<<switch _name>>
<<case "money">>
구입한 업그레이드마다 시작시 소지금에 <span class="green">£<<print $featsBoosts.upgradeDetails.money.limit * 5>></span>를 추가합니다.
<<case "grades">>
구입한 업그레이드마다 시작시 학교 성적을 <span class="green">한 등급</span> 올려줍니다.
<<case "purity">>
구입한 업그레이드마다 일일 순결도를 1 포인트 올려줍니다.
<<case "impurity">>
구입한 업그레이드마다 일일 순결도를 1 포인트 내려줍니다.
<<case "newLife">>
<<if _totalUpgrades is 2>>
첫번째 업그레이드를 구입하면 후타나리 촉수 기생충을 임신한 상태로 게임을 시작합니다. 두번째 업그레이드를 구매하면 기생충이 완벽한 움직임 상태가 됩니다; 그렇지 않으면 임의의 움직임 상태가 됩니다.
<<else>>
첫번째 업그레이드를 구입하면 후타나리 촉수 기생충을 임신한 상태로 게임을 시작합니다. 두번째 번식 도전과제를 달성하면 기생충이 완벽한 움직임 상태가 됩니다.
<</if>>
<<case "aNewBestFriend">>
이 업그레이드를 구입하면 한쪽 귀에 슬라임 기생충이 침범한 상태로 시작합니다.
<<case "randomClothing">>
구입한 업그레이드마다 특정한 성별의 무작위 옷 세 벌을 가지고 시작합니다.
<<case "tattoos">>
구입한 업그레이드마다 선택한 하나의 문신이나 낙인을 가지고 시작합니다.
<<case "defaultMoves">>
구입한 업그레이드마다 행동 세트를 추가로 하나 더 가지고 시작합니다.
<<case "specialClothing">>
이 업그레이드를 구입하면 이전에 해금한 특수 의상들이 해금된 상태로 시작합니다.
<<case "sexToys">>
구입한 업그레이드마다 선택한 섹스 장난감 세 개를 가지고 시작합니다.
<<default>>
구입한 업그레이드마다 당신의 <<putpost _name>> 기술을 <span class="green">한 등급</span> 올려줍니다.
<</switch>>
</div>
<<capture _type _multi _max>>
<div class="featButtonContainer">
<<if _multi is undefined>>
<<set _multi to 1>>
<</if>>
<<if _max is undefined>>
<<set _max to 20>>
<</if>>
<<if $featsBoosts.upgrades[_type] gte 1 * _multi>>
<div class="featButton roundl">
<<button "<span class='fa-icon fa-left'></span><span class='fa-icon fa-left'></span>">>
<<print "<<updateFeatsPointsMenu _type " + (-1 * (_purchasedUpgrades * _multi)) +">>">>
<</button>>
</div>
<<else>>
<div class="featButtonGrey roundl">
<<button "<span class='fa-icon fa-left'></span><span class='fa-icon fa-left'></span>">>
<</button>>
</div>
<</if>>
<<if $featsBoosts.upgrades[_type] gte 1 * _multi>>
<div class="featButton">
<<button "<span class='fa-icon fa-left'></span>">>
<<print "<<updateFeatsPointsMenu _type " + (-1 * _multi) +">>">>
<</button>>
</div>
<<else>>
<div class="featButtonGrey">
<<button "<span class='fa-icon fa-left'></span>">>
<</button>>
</div>
<</if>>
<div class="gold featButton buttonDisable">
<<button "_purchasedUpgrades / _totalUpgrades">>
<</button>>
</div>
<<if $featsBoosts.upgrades[_type] / _multi lt _totalUpgrades
and $feats.allSaves.points - $featsBoosts.pointsUsed gte 1 * _multi>>
<div class="featButton">
<<button "<span class='fa-icon fa-right'></span>">>
<<print "<<updateFeatsPointsMenu _type " + (1 * _multi) +">>">>
<</button>>
</div>
<<else>>
<div class="featButtonGrey">
<<button "<span class='fa-icon fa-right'></span>">>
<</button>>
</div>
<</if>>
<<if $featsBoosts.upgrades[_type] / _multi lt _totalUpgrades
and $feats.allSaves.points - $featsBoosts.pointsUsed gte _maxupgrades * _multi>>
<div class="featButton roundr">
<<button "<span class='fa-icon fa-right'></span><span class='fa-icon fa-right'></span>">>
<<print "<<updateFeatsPointsMenu _type " + (_maxupgrades * _multi) +">>">>
<</button>>
</div>
<<else>>
<div class="featButtonGrey roundr">
<<button "<span class='fa-icon fa-right'></span><span class='fa-icon fa-right'></span>">>
<</button>>
</div>
<</if>>
</div>
<div class=" black small-description" style="margin-top:10px;">(업그레이드 당 <span class="gold">_details.cost <<print (_details.cost is 1 ? "VrelCoin" : "VrelCoins")>></span> 필요)</div>
<<if _type is "tending">>
<div style="margin-top:10px;">
<span class="green">원예가</span> - 작물 수확량이 증가하고 비료를 사용하면 썩지 않습니다. 비료를 하나 가지고 시작합니다.
<div class="featButton roundl roundr" style="margin-top:5px;">
<<if $feats.allSaves.points - $featsBoosts.pointsUsed gte $featsBoosts.upgradeDetails.greenThumb.cost and !$featsBoosts.upgrades.greenThumb>>
<<button "이 특성을 가지고 시작">><<print "<<updateFeatsPointsMenu greenThumb $featsBoosts.upgradeDetails.greenThumb.cost>>">><</button>>
<<elseif $featsBoosts.upgrades.greenThumb>>
<<button "이 특성을 제외한다">><<print "<<updateFeatsPointsMenu greenThumb " + (-1 * $featsBoosts.upgradeDetails.greenThumb.cost) + ">>">><</button>>
<</if>>
</div>
</div>
<div class=" black small-description" style="margin-top:10px;">(업그레이드하려면 <span class="gold"><<print "$featsBoosts.upgradeDetails.greenThumb.cost">> VrelCoins</span> 필요)</div>
<</if>>
<</capture>>
<</widget>>
<<widget "sexToysFeatUI">>
<<set _totalToys to $featsBoosts.upgrades.sexToys / 10>>
<<if _toyNumber is undefined or _toyNumber gt _totalToys>>
<<set _toyNumber to 0>>
<</if>>
<<if _toys is undefined>>
<<set _toys to {}>>
<<run Object.values(setup.sextoys).forEach(toy => T.toys[sextoyPost(toy.namecap,"name")] = toy.index)>>
<</if>>
<<if _totalToys gt 1>>
<div class="settingsGrid" style="margin:10px 0px">
<div class="settingsHeader">장난감 <<print _toyNumber+1>>
<br>
<<if _toyNumber gte 0 and _totalToys gt 1>>
<span style="font-size:80%;">
<<link "이전 섹스 장난감">>
<<set _toyNumber-->>
<<if _toyNumber lt 0>>
<<set _toyNumber to _totalToys-1>>
<</if>>
<<replace #featsPointsMenu>><<featsPointsMenu>><</replace>>
<</link>> |
<<link "다음 섹스 장난감">>
<<set _toyNumber++>>
<<if _toyNumber+1 gt _totalToys>>
<<set _toyNumber to 0>>
<</if>>
<<replace #featsPointsMenu>><<featsPointsMenu>><</replace>>
<</link>>
</span>
<</if>>
</div>
<div class="settingsToggleItem">
<span class="gold">섹스 장난감:</span>
<div id="sexToysFeatUIIndex">
<<listbox "$featsBoosts.sexToys[_toyNumber].index" autoselect>>
<<option "무작위" -1>>
<<optionsfrom _toys>>
<</listbox>>
</div>
</div>
<div id="sexToysFeatUIColour">
<<sexToysFeatUIColour>>
</div>
</div>
<<run $(() => { $('#sexToysFeatUIIndex select').on('input change', e => {
new Wikifier(null, "<<replace '#sexToysFeatUIColour'>><<sexToysFeatUIColour>><</replace>>");
}).trigger('change') })>>
<</if>>
<</widget>>
<<widget "sexToysFeatUIColour">>
<<if $featsBoosts.sexToys[_toyNumber].index isnot undefined and $featsBoosts.sexToys[_toyNumber].index isnot -1>>
<<set _toyColours to {}>>
<<set _selectedToy to Object.values(setup.sextoys).find(toy => toy.index === V.featsBoosts.sexToys[T.toyNumber].index)>>
<<if _selectedToy and _selectedToy.colour_options and _selectedToy.colour_options.length>>
<<run _selectedToy.colour_options.forEach(colour => _toyColours[trColour(colour)] = colour)>>
<</if>>
<<else>>
<<set _toyColours to {}>>
<</if>>
<<if Object.values(_toyColours).length gt 1>>
<div class="settingsToggleItem">
<span class="gold">색상:</span><br>
<<listbox "$featsBoosts.sexToys[_toyNumber].colour" autoselect>>
<<option "무작위" -1>>
<<optionsfrom _toyColours>>
<</listbox>>
</div>
<</if>>
<</widget>>
<<widget "updateFeatsPointsMenu">>
<<if $feats.allSaves.points - $featsBoosts.pointsUsed gte _args[1] or _args[1] lt 0>>
<<set $featsBoosts.upgrades[_args[0]] += _args[1]>>
<<set $featsBoosts.pointsUsed += _args[1]>>
<</if>>
<<replace #featsPointsMenu>>
<<featsPointsMenu>>
<</replace>>
<</widget>>
/* Fake feats, for when you want to gaslight the player. Used for the Wraith, primarily */
<<widget "displayFeatFake">>
<<if _args[0] and $feats.locked is false and $cheatdisable is "t" and $debug is 0 and $gamemode isnot "soft" and $alluremod gte 1>>
<<silently>>
<<if _featsCount is undefined>>
<<set _featsCount to 0>>
<<else>>
<<set _featsCount++>>
<</if>>
<</silently>>
<div @id="'feat-' + _featsCount" class="feat">
<div class="featImage">
<<switch setup.feats[_args[0]].difficulty>>
<<case 1>><img src="img/ui/CopperCoinFake.gif" class="featCoin">
<<case 2>><img src="img/ui/SilverCoinFake.gif" class="featCoin">
<<case 3>><img src="img/ui/GoldCoinFake.gif" class="featCoin">
<<case 3>><img src="img/ui/PlatinumCoinFake.gif" class="featCoin">
<<case 3>><img src="img/ui/JeweledCoinFake.gif" class="featCoin">
<</switch>>
</div>
<div class="featText">
<<switch _args[0]>>
<<case "It Belongs in a Museum">>
<span class="title">이건 박물관으로 가야해?</span>
<<default>>
<<if setup.feats[_args[0]].title.endsWith("?")>>
<span class="text"><<print setup.feats[_args[0]].title>></span>
<<else>>
<span class="text"><<print setup.feats[_args[0]].title>>?</span>
<</if>>
<span class="title"><<print setup.feats[_args[0]].title>>?</span>
<</switch>>
<br>
<<switch _args[0]>>
<<case "No More Control">>
<span class="text">당신은 이보다 더 음란해질 방법을 모른다... 그렇지?</span>
<<case "Teachers Nightmare">>
<span class="text">당신은 공포 그 자체다... 그렇지?</span>
<<case "Anti-Social Moth">>
<span class="text">누가 친구가 필요하다는 거지... 그렇지?</span>
<<default>>
<<if setup.feats[_args[0]].desc.endsWith(".")>>
<span class="text"><<print setup.feats[_args[0]].desc>>.. 그렇지?</span>
<<else>>
<span class="text"><<print setup.feats[_args[0]].desc>>... 그렇지?</span>
<</if>>
<</switch>>
</div>
<div @id="'closeFeat-' + _featsCount" class="closeFeat" @onclick="'closeFeats('+ _featsCount +')'"></div>
</div>
<</if>>
<</widget>><<widget "journal">>
<<run initializeTooltips()>>
<br>
<<trMonth `Time.monthName`>><<print "오늘은 " + Time.year + "년 " + _trResult + " " + Time.monthDay + "일 이다." >>
<ul class="journal">
<<if Time.days lt 0>>
<<if Time.days lt -365>>
<li>게임이 시작된 지 약 <span class="gold"><<print Math.floor(Time.startDate.year - Time.year)>></span>년이 지났다.</li>
<<else>>
<li>게임이 시작된 지 <span class="gold"><<print Time.days * -1>></span>일이 지났다.</li>
<</if>>
<<else>>
<li>게임이 시작된 지 <span class="gold"><<print Time.days>></span>일이 지났다.</li>
<<if $hardmodedays isnot undefined>>
<li>당신은 하드모드에서 <span class="gold">$hardmodedays</span>일 동안 생존했다.</li>
<br>
<</if>>
<li>이 게임은 <<trSeason `Time.getSeason(new DateTime($startDate))`>>_trResult에 시작했다.</li>
<li>지금은 <<trSeason `Time.season` "이다">>_trResult.</li>
<li><<schoolterm>></li>
<</if>>
</ul>
<<if $options.images is 1>>
<div class="map">
<<if Weather.isSnow>>
<img id="world_map" src="img/misc/world_map_winter.png">
<<else>>
<img id="world_map" src="img/misc/world_map.png">
<</if>>
</div>
<</if>>
<<if !$statFreeze && ($rentday isnot undefined || $rentmoney isnot undefined)>>
<hr>
<h1 class="header gold bold">시간 약속</h1>
<ul class="journal">
<<if $rentday isnot undefined>>
<<if $renttime lte 0>>
<li>베일리가 당신을 찾고 있으며, <<printmoney $rentmoney>>를 원한다.<<babyRentDisplay " 그리고 당신이 아이를 돌보지 않았기 때문에 " "를 추가로 더 원한다." "gold">></li>
<<else>>
<li>베일리는 <<rentday>>까지 <<printmoney $rentmoney>>를 원한다.<<babyRentDisplay " 그리고 당신이 아이를 돌보지 않았기 때문에 " "를 추가로 더 원한다." "gold">></li>
<</if>>
<<elseif $rentmoney isnot undefined>>
<li>베일리는 <<printmoney $rentmoney>>를 원한다.<<babyRentDisplay " 그리고 당신이 아이를 돌보지 않았기 때문에 " "를 추가로 더 원한다." "gold">></li>
<</if>>
<<if $averydate is 1 and Time.hour lte 21 and $averydatedone isnot 1>>
<li>당신은 에이버리와 <span class="pink">오늘 저녁에</span> 데이트 할 예정이다. <<nnpc_He_ nun "Avery">> 도무스 가에서 <span class="gold"><<ampm 20 00>></span>부터 <span class="gold"><<ampm 21 00>></span>사이에 당신을 기다릴 것이다.</li>
<</if>>
<<if $psych is 1>>
<li>당신은 의사 하퍼와
<<if Time.weekDay is 6>>
<<if $daily.harperVisit is 1>>
다음 주 <span class='yellow'>금요일</span>에 약속이 있다.
<<else>>
<span class='pink'>오늘</span> 약속이 있다.
<</if>>
<<else>>
<span class='yellow'>금요일</span>에 약속이 있다.
<</if>></li>
<</if>>
<<if $brothelshowdata.type isnot "none" and $brothelshowdata.intro>>
<li>창관에서 당신에게
<<if Time.weekDay is 6>>
<<if $brothelshowdata.done>>
다음 주 <span class='yellow'>금요일</span>에 공연을 하러 오라고 했다.
<<else>>
<span class='pink'>오늘</span> 공연을 하러 오라고 했다.
<</if>>
<<else>>
<span class='yellow'>금요일</span>에 공연을 하러 오라고 했다.
<</if>></li>
<</if>>
<<if $brothel_escortjob isnot undefined>>
<<if ($brothel_escortjob.done is undefined or $brothel_escortjob.escape is undefined) and $brothel_escortjob.accept is true and $brothel_escortjob.missed isnot true>>
<<set _date to new DateTime($brothel_escortjob.date)>>
<li>당신은 파트너 일이 예정되어 있다. 창관에서 당신에게 창관 앞으로
<<if Time.monthDay is _date.day>>
<span class="pink">오늘</span> <span class="gold"><<ampm _date.hour>></span>까지 오라고 했다.
<<elseif Time.date.dayDifference(_date) is 1>>
<span class="gold">내일</span> 오라고 했다.
<<elseif Time.date.dayDifference(_date) gte 7>>
다음 <span class="gold"><<trDaysOfWeek _date.weekDayName>>_trResult</span> <span class="gold"><<ampm _date.hour>></span>까지 오라고 했다.
<<else>>
<span class="gold"><<trDaysOfWeek _date.weekDayName>>_trResult</span> <span class="gold"><<ampm _date.hour>></span>까지 오라고 했다.
<</if>></li>
<</if>>
<</if>>
<<if $community_service gte 1>>
<<if $community_service_done is 1>>
<li><span class="lblue">당신은 오늘 사회봉사를 하였다.</span></li>
<<elseif ["asylum","prison"].includes($location)>>
<li>당신의 사회봉사 기간은 당신의 <<if $location is "prison">>교도소 수감<<else>>정신병원 입원<</if>> 동안 정지되어 있다.</li>
<<elseif Time.hour gte 21>>
<li>오늘은 너무 늦어서 사회봉사를 할 수 없다.</li>
<<elseif Time.hour lt 6>>
<li>오늘자 사회봉사를 하기 위해서 나중에 경찰서에 가야 한다.</li>
<<else>>
<li>오늘자 사회봉사를 하기 위해서 경찰서에 가야 한다.</li>
<</if>>
<<if $community_service is 1>>
<li>당신의 사회봉사 기간은 <span class="purple">하루</span>남았다.</li>
<<else>>
<li>당신의 사회봉사 기간은 <span class="pink">$community_service</span>일 남았다.</li>
<</if>>
<</if>>
<<if $smuggler_known is 1 and $smuggler_timer gte 0>>
<li>밀수꾼들이 무언가 귀중한 물건을
<<if $smuggler_timer is 0>>
<span class="pink">오늘 밤</span>, 자정 이전에 들여올 것이다.
<<elseif $smuggler_timer is 1>>
<span class="gold">내일</span>, 자정 이전에 들여올 것이다.
<<else>>
<span class="gold">$smuggler_timer</span>일 뒤에 들여올 것이다.
<</if>>
<<if $smuggler_location is "forest">>
그들은 숲을 통해 들여올 것이다.
<<elseif $smuggler_location is "sewer">>
그들은 낡은 하수도관을 통해 들여올 것이다.
<<elseif $smuggler_location is "beach">>
그들은 해변 근처의 암반에 내릴 예정이다.
<<elseif $smuggler_location is "bus">>
그들은 버스를 통해 들여올 예정이다.
<</if>>
</li>
<</if>>
<<if $farm_stage gte 7>>
<li>레미는 농장을
<<if $farm_attack_timer is 0>>
<span class="pink">오늘 밤</span> 공격할 것이다.
<<elseif $farm_attack_timer is 1>>
<span class="gold">내일</span> 공격할 것이다.
<<else>>
<span class="gold">$farm_attack_timer</span>일 안에 공격할 것이다.
<</if>>
<<nnpc_He_ ga Remy>> <span class="gold"><<ampm 21 00>></span>부터 <span class="gold">자정</span>사이에 올 것이다.
</li>
<</if>>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
<li>당신은 사원의 <<print $temple_rank is "initiate" ? "수련생이다" : "<<temple_title_ ida>>">>.
<<if $temple_chastity_timer lte 0>>
<span class="pink">정조 시험이 예정되어 있다.</span>
<<elseif $temple_chastity_timer is 1>>
당신은 <span class="purple">내일까지</span> 정조 시험을 받아야 한다.
<<else>>
당신은 <span class="gold">$temple_chastity_timer</span>일 뒤에 정조 시험을 받을 것이다.
<</if>>
시험을 통과하면 <span class="gold">용돈</span>이 나올 것이다.
</li>
<</if>>
</ul>
<</if>>
<<if !$statFreeze and (($location is "asylum" and ($eden_asylum_window is 1 or ($daily.eden.distract gte 1 and Time.hour lt 21))) || $temple_spear_mission gte 1 || $dockwork gte 2 || ($brothelshowdata.intro and $brothelshowdata.type is "none") || $robindebtevent gte 1 and $robinmissing isnot 0 || $pubtask2 is 1 || $pubtask || $police_hack is 1 || $pub_hack_job gte 1 || $pubfame ||( $earSlime.event and !_tempEventHide) || $earSlime.forcedCommando isnot undefined || $earSlime.forcedDressing isnot undefined || $temple_rank is "prospective" || $chef_state gte 4 || $mason_pond gte 1 || ($brothel_machine_repair gte 1 and $brothel_machine_repair lte 3) || ($harpy gte 6 and $birdFly isnot 1) || ($studyBooks isnot undefined and $studyBooks.rented isnot "none") || $adultshopgrandopening || ($adultshopintro is 1 and $adultshopunlocked is undefined))>>
/*TODO: streamline during eventual Journal UI Overhaul bc lol. lmao, even. */
<hr>
<h1 class="header gold bold">기억해야 할 것</h1>
<ul class="journal">
<<if $temple_spear_mission is 1>>
<li>조던이 당신에게 고대의 창을 되찾으라는 임무를 주었다. 그것은 신비한 섬에 위치해 있다고 한다.
<<if $temple_spear_mission_winter is undefined>>
조던이 지역 박물관의 역사학자가 더 많은 정보를 알고 있을지도 모른다고 언급했다.
<<else>>
윈터 선생님에 의하면, 하수도 내의 비밀 술집에서 그 섬에 대해 아는 누군가를 찾을 수 있을 거라고 한다.
<</if>>
</li>
<</if>>
<<if $eden_asylum_window is 1 and $location is "asylum">>
<<if Time.hour lt 22>>
<li>에덴은 <span class="pink">오늘밤</span> <<ampm 20 00>>에 정신병원을 관찰할 것이다.</li>
<<else>>
<li>에덴은 정신병원을 관찰하며, 당신이 당신의 방을 표시해 주기를 기다리고 있다.</li>
<</if>>
<</if>>
<<if $daily.eden.distract gte 1 and $location is "asylum">>
<<if Time.hour lt 21>>
<li>에덴은 <span class="pink">오늘밤</span> <<ampm 21 00>>에 소동을 일으킬 것이다.</li>
<</if>>
<</if>>
<<if $dockwork gte 2>>
<li>당신은<<if !($idDocksReveal is 2)>> 학교를 가지 않는 날에는<</if>> 부두에서 <<ampm 7 00>> - <<ampm 8 00>> 사이에 일할 수 있다.</li>
<</if>>
<<if $brothelshowdata.intro and $brothelshowdata.type is "none" >>
<li>당신은 창관의 쇼에서 주연을 맡을 수 있다.</li>
<</if>>
<<if $pubtask2 is 1>>
<li>술집에 있는 랜드리에게 블랙박스를 돌려주자.</li>
<<elseif $pubtask>>
<li>랜드리는 <<putpost $pubtask>>에서 블랙박스를 찾아오길 원한다.</li>
<</if>>
<<if $police_hack is 1>>
<li>잠긴 경찰서 컴퓨터에 대해서는 랜드리가 도와줄 수 있을지도 모른다.</li>
<<elseif $pub_hack_job is 1>>
<li>랜드리는 도무스 가 고아원에 사는 아마 '미키'라고 불리는 해커를 찾아오길 원한다.</li>
<<elseif $pub_hack_job is 2>>
<li>함께 일하자고 '미키'를 설득해야 한다.</li>
<<elseif $pub_hack_job is 3>>
<<if !$hacker_tasks.includes("bailey")>>
<li>'미키'는 베일리가 컴퓨터에 로그인 되어있는 동안 그 컴퓨터에 어떤 장치를 심어오길 원한다.</li>
<</if>>
<<if !$hacker_tasks.includes("leighton")>>
<li>'미키'는 레이턴의 책상 밑에 있는 금고에서 메모리 카드를 훔쳐오길 원한다.</li>
<</if>>
<<if $hacker_tasks.length gte 2>>
<li>랜드리와 '미키'에 대해 이야기를 나눠야 한다.</li>
<</if>>
<</if>>
<<if $pubfame>>
<<if $pubfame.status is "accepted">>
<li>
<<switch $pubfame.task>>
<<case "river">>
'미키'는 학교의 수학 선생님인 리버에 대해 확인해오기를 원한다.
<<case "gwylan">>
'미키'는 <<if $forest_shop_intro is 1>>그윌란의 가게<<else>>숲의 외곽에 있는 가게<</if>>에서 특별한 스노우볼을 찾아오기를 원한다.
<<case "temple">>
'미키'는 커버 안쪽에 암호가 쓰여있는 사원의 건축에 대한 책을 찾아주기를 원한다.
<<case "kylar">>
'미키'는 편지를
<<if C.npc.Kylar.state is "prison">>
경찰서에 배달해서, 그들이 카일라에게 전해주기를 원한다.
<<else>>
<<if C.npc.Kylar.init isnot 1>>당신의 학교 학생인, <</if>>카일라에게 전해주기를 원한다.
<</if>>
<<case "wren">>
'미키'는 편지를 <<if $wren_intro is undefined>>렌이라는 <<nnpc_genderPost "Wren">>에게 전해주기를 원한다. <<nnpc_He_ nun "Wren">> 황무지에 있는 레미의 사유지나, 밤에 부두에서 찾을 수 있을 것이다<<else>>렌에게 전해주기를 원한다<</if>>.
<<case "hospital">>
'미키'는 병원에서 키 카드를 훔쳐오기를 원한다.
<<if $location is "asylum">>
그러나, 당신은 그들도 역시 이 장소의 키 카드가 있으면 좋아할 것이라고 생각한다.
<</if>>
<<case "morgan">>
'미키'는 오래된 하수도에서 USB 드라이브를 가져오기를 원한다. 그들은 <<if $sewersintro is 1>>모건이<<else>>그 아래의 누군가가<</if>> 그걸 가지고 있으리라고 생각한다.
<<case "niki">>
'미키'는 니키의 사진 스튜디오에서 <<trColour $pubfame.niki.hair>>_trResult 머리의 <<trNPCdesc $per_npc.pubfame_model.fullDescription>> 사진을 가져오기를 원한다.
<<case "bailey">>
'미키'는 베일리가 컴퓨터에 로그인 되어있는 동안 그 컴퓨터에 어떤 장치를 심어오길 원한다.
<<case "briar">>
'미키'는 창관에서 브라이어가 컴퓨터에 로그인 되어있는 동안 그 컴퓨터에 어떤 장치를 심어오길 원한다.
<<case "office">>
'Mickey' wants you to deliver a letter to the office building.
<<case "remy">>
<!-- intentionally does not include the password -->
'미키'는 <<if $ridingschoolintro is undefined>>하베스트 거리 너머 시골 지역의<</if>> 레미의 승마 학교에 있는 정보원에게서 상자를 가져오기를 원한다.
<<case "compound">>
'미키'는 엘크 가의 단지 주위에 감시 카메라를 설치하기를 바란다.
<<if $pubfame.compound.cameras.length gte 1>>
당신은 이미 <<trList $pubfame.compound.cameras>><<print formatList(_trList, "그리고", true)>>에 카메라를 숨겼다.
<</if>>
<</switch>>
그들은 임무 완수의 보상으로 <<if $pubfame.goal.includes("perm")>>영구적으로<<else>>일시적으로<</if>> 당신의 <<fameProse $pubfame.target>> 명성을 <<if $pubfame.goal.includes("Raise")>>올려<<else>>내려<</if>>줄 것이다.
</li>
<<elseif $pubfame.status is "done">>
<li>당신은 '미키'에게 임무를 완수했다고 알려줄 수 있다.</li>
<</if>>
<</if>>
<<if $robindebtevent gte 1 and $robinmissing is "docks" and $docksrobinintro isnot 1>>
<li>로빈이 사라졌다. <<nnpc_He_ nun "Robin">> 메르 가의 부두로 끌려간 것 같다.</li>
<</if>>
<<if $robindebtevent gte 1 and $robinmissing is "landfill" and $mistrobinintro isnot 1 and $robinmistknown>>
<li>로빈이 사라졌다. <<nnpc_He_ nun "Robin">> 엘크 가의 쓰레기 매립지로 끌려간 것 같다.</li>
<</if>>
<<if $robindebtevent gte 1 and $robinmissing is "pillory" and $robinPillory.known is 1>>
<li>로빈이 사라졌다.
<<if Time.hour lte 14>>
<<nnpc_He_ nun "Robin">> <<ampm 15 00>>에 클리프 가의 공개처형장 구속대에 묶일 예정이다.
<<else>>
<<nnpc_He_ nun "Robin">> 현재 공개처형장에 있다. 당신은 <<nnpc_himPost "Robin">>에게 무슨 일이 생길 것인지 알지 못한다.
<</if>>
</li>
<</if>>
<<if $earSlime.event and !_tempEventHide>>
<<switch $earSlime.event>>
<<case "get sperm into your anus" "get sperm into your vagina" "get sperm into your anus completed" "get sperm into your vagina completed">>
<li class="lewd">머릿속의 슬라임이 당신의 <<print $player.vaginaExist ? "질" : "항문">> 안에 정액을 넣으라고 명령했다.</li>
<<case "get your own sperm into your anus" "get your own sperm into your vagina" "get your own sperm into your anus completed" "get your own sperm into your vagina completed">>
<li class="lewd">머릿속의 슬라임이 당신의 <<print $player.vaginaExist ? "질" : "항문">> 안에 당신 자신의 정액을 넣으라고 명령했다.</li>
<<case "only sleep naked from now on" "only wear feminine clothes for a while" "only wear masculine clothes for a while">> /* Show nothing */
<<default>>
<li class="lewd">머릿속의 슬라임이 <<if $earSlime.noSleep>>잠을 자라고 허락해주기 전에 <</if>><<trSlimeEvent $earSlime.event>> 명령했다.</li>
<</switch>>
<</if>>
<<if $earSlime.forcedCommando isnot undefined>>
<li class="lewd">머릿속의 슬라임이 속옷을 입지 말라고 명령했다.</li>
<</if>>
<<if $earSlime.forcedDressing isnot undefined>>
<li class="lewd">머릿속의 슬라임이 더 <<print $earSlime.forcedDressing.type is "f" ? "여성스러운" : "남성스러운">> 옷만 입으라고 명령했다.</li>
<</if>>
<<if $temple_rank is "prospective">>
<li>조던이 사원의 한 자리를 권해주었으나, 우선 순결의 시험부터 통과해야 한다.</li>
<</if>>
<<if $chef_state is 4>>
<li>샘이 나이팅게일 가의 한 주소에 들르라고 했다.</li>
<<elseif $chef_state is 7 and $chef_rework lte 0>>
<li>오션 브리즈의 보수가 끝났다.</li>
<<elseif $chef_state is 7 and $chef_rework lte 30>>
<li>오션 브리즈는 보수 중이라 문을 닫았다. <span class="gold">$chef_rework</span>일 뒤에 끝날 것이다.</li>
<<elseif $chef_state is 7>>
<li>오션 브리즈는 보수를 위해 <span class="gold"><<print ($chef_rework - 30)>></span>일 뒤에 문을 닫을 것이다.</li>
<<elseif $chef_state is 8>>
<li>샘은 당신이 <<ampm 18 00>>와 <<ampm 21 00>> 사이에 있을 오션 브리즈의 성대한 재개장식에 참여하길 원한다.</li>
<</if>>
<<if $mason_pond is 1>>
<li>메이슨이 도무스 가 지하에 흐르는 수맥에 대해 언급했고, 샘을 만드는데 사용될 수 있을 것 같다. 우선 베일리의 허가가 필요할 것이다.</li>
<<elseif $mason_pond is 2>>
<li>고아원 정원에 샘을 만들기 위해 베일리에게 <span class="gold">£6000</span>를 줘야 한다.</li>
<<elseif $mason_pond is 3>>
<li>고아원 정원에 샘이 만들어지고 있다.</li>
<<elseif $mason_pond is 4>>
<li>고아원 정원에 샘이 만들어졌을 것이다.</li>
<</if>>
<<if $brothel_machine_repair is 1>>
<li>브라이어에게 스테이지 뒤의 섹스 기계에 대해 물어보자.</li>
<<elseif $brothel_machine_repair is 2>>
<li>창관 섹스 기계에 연료를 다시 채워넣어야 한다. 기계는 아주 값비싼 분홍색 젤을 사용한다. 브라이어는 쓰레기 매립지를 뒤져보라고 하였다. 매립지 안쪽 깊숙한 곳, 쓰레기 압축기 근처에 있을 것이다.</li>
<<elseif $brothel_machine_repair is 3>>
<li>브라이어가 섹스 기계에 쓸 거라고 한 분홍색 젤을 얻었다.</li>
<</if>>
<<if $harpy gte 6 and $birdFly isnot 1>>
<li>당신의 날개는 강하지만 날개를 사용하는 방법을 모른다. 거대 매가 당신을 가르쳐 줄 수 있다.</li>
<</if>>
<<if $farm_stage gte 5 and $estate_fence is undefined>>
<li>레미는 황무지의 사유지에서, 알렉스의 농장을 침해하고 있다.</li>
<<elseif $estate_fence is "quest" and currentSkillValue('skulduggery') lt 800>>
<li>당신이 레미의 사유지에 숨어들어가도록 도와줄 누군가를 찾자. 암흑가와 연결고리가 있는 누군가, 혹은 황무지에 대해 아는 누군가를.</li>
<<elseif $estate_fence is "bird">>
<li>레미의 사유지 울타리에서 거대 매가 만들어 놓은 통로를 찾아보자.</li>
<<elseif $estate_fence is "landry">>
<li>레미의 사유지 울타리에서 랜드리가 만들어 놓은 통로를 찾아보자.</li>
<</if>>
<<if $farm>>
<<if $farm.tower gte 1 and !$farm.tower_guard>>
<li>농장의 감시탑은 비어 있다. 당신은 하베스트 가의 술집에서 필요한 경비원 후보를 찾을 수 있다.</li>
<</if>>
<</if>>
<<if $photo>>
<<if $photo.silly is "accepted">>
<li>하이 가의 사업주가 낮에 당신이 오기를 기다리고 있다.</li>
<<elseif $photo.silly is "done">>
<li>당신은 니키에게서 하이 가에서 한 일에 대한 보수를 받을 수 있다.</li>
<</if>>
<</if>>
<<if $jordan_ritual_dance is 1>>
<li>조던이 당신에게 다뉴브 가의 저택 중 하나를 조사해 달라고 부탁했다. 사원의 신도들 중 하나가 그곳에서 직업을 얻은 후 실종되었다. 당신은 당신의 댄서로서의 명성을 내세워, 찰리를 통해 그 곳에 들어갈 수 있을 것이다.</li>
<<elseif $jordan_ritual_dance is 2>>
<li>당신은 다뉴브 가의 저택에서 수상한 의식과 맞닥뜨렸다. 사원의 사제인 조던에게 알리자.</li>
<</if>>
<<if $studyBooks isnot undefined and $studyBooks.rented isnot "none">>
<<if $book_rent_timer is 0>>
<li><span class="blue">당신은 반납기한이 다 된 도서관 책을 가지고 있다.</span></li>
<<elseif $book_rent_timer lt 0>>
<li><span class="red">당신은 반납기한이 지난 도서관 책을 가지고 있다.</span></li>
<<else>>
<li>당신은 <span class="gold">$book_rent_timer</span>일 안에 반납해야 하는 도서관 책을 가지고 있다.</li>
<</if>>
<</if>>
<<if $farm>>
<<if $farm.build>>
<li>
<<switch $farm.build>>
<<case "parasites 1">>
기생충 보관소가 지어지고 있다.
<<case "parasites 2">>
기생충 보관소가 확장되고 있다.
<<case "wall 1">>
벽은 전면적으로 보수중이다.
<<case "wall 2">>
벽이 보강되고 있다.
<<case "wall 3">>
금속 울타리가 돌 벽 위에 만들어지고 있다.
<<case "wall 4">>
철책이 울타리 위에 부착되고 있다.
<<case "tower 1">>
감시탑이 밭의 가장자리에 지어지고 있다.
<<case "tower 2">>
탐조등이 감시탑 위에 부착되고 있다.
<<case "kennel 1">>
경비견 훈련 시설이 만들어지고 있다.
<<case "barn 1" "barn 2">>
헛간이 확장되고 있다.
<<case "woodland 1" "woodland 2" "woodland 3">>
울타리가 근처 삼림지대 주위에 만들어지고 있다.
<<case "stable 1">>
마구간이 확장되고 있다.
<<case "coop 1" "coop 2">>
닭장이 확장되고 있다.
<<case "irrigation">>
관개시설이 밭에 설치되고 있다.
<<case "nursery">>
보육시설이 집 안에 설치되고 있다.
<</switch>>
<<if $farm.build_timer is 1>>
그것은 <span class="gold">내일</span> 완료될 것이다.
<<else>>
그것은 <span class="gold"><<trNumberHanja $farm.build_timer>></span>일 안에 완료될 것이다.
<</if>>
</li>
<</if>>
<</if>>
<<if $adultshopgrandopening is true>>
<li>시리스의 성인용품점 개장식이 <span class="pink">오늘</span> 엘크 가에서 열린다.</li>
<<elseif $adultshopintro is 1 and $adultshopunlocked is undefined>>
<<set $_theshop to "성인용품점">>
<li>
<<if $adultshopprogress gte 22>>
$_theshop의 정식 개장일은 내일이다.
<<elseif $adultshopprogress gte 18>>
$_theshop은 거의 완성되었다.
<<elseif $adultshopprogress gte 14>>
$_theshop은 반쯤 완성되었다.
<<elseif $adultshopprogress gte 7>>
$_theshop이 모습을 갖추기 시작했다.
<<elseif $adultshopprogress gte 2>>
$_theshop은 황폐한 모습이다.
<<else>>
$_theshop은 완전히 황폐해져 있다.
<</if>>
<<if $adultshopprogress lt 22>>
당신은 매주 금요일 <<ampm 16>> 이후에, 엘크 가에 있는 그곳에서 시드니를 도와줄 수 있다.
<</if>>
</li>
<</if>>
</ul>
<</if>>
<<if ($valentines is 1 and $valentines_eden is 1) or $halloween is 1 or $christmas is 1>>
<hr>
<h1 class="header gold bold">기념일</h1>
<</if>>
<<if $valentines_eden is 1>>
<ul class="journal">
<li>발렌타인 데이는 2월 14일이다.</li>
<<if $valentines_eden is 1 and !$valentines_eden_bought>>
<li>당신은 기념하기 위해 에덴에게 무언가를 사 줄 수 있다.</li>
<<elseif $valentines_eden_bought is 1>>
<li>당신은 발렌타인 데이 <<ampm 17 00>>에 에덴을 위해 목욕을 준비해 줄 수 있다.</li>
<</if>>
</ul>
<</if>>
<<if $halloween is 1>>
<ul class="journal">
<li>할로윈은 10월 31이다.</li>
<<if $halloween_whitney is 1 and C.npc.Whitney.state isnot "dungeon">>
<li>휘트니는 <<ampm 19 00>>에 도무스 가에서 트릭-오어-트릿을 할 것이다.</li>
<</if>>
<<if $halloween_robin is 1 and $robinmissing is 0>>
<li>로빈은 <<ampm 16 00>>부터 <<ampm 19 00>>까지 트릭-오어-트릿을 하러 갈 것이다.</li>
<</if>>
<<if $halloween_kylar is 1 and C.npc.Kylar.state isnot "prison">>
<li>카일라가 <<ampm 21 00>> 이후에 공원에서 만나자고 했다.</li>
<</if>>
<<if $halloween_eden is 1>>
<li>당신은 할로윈을 기념하기 위해 에덴에게 사탕을 사 줄 수 있다.</li>
<</if>>
<<if $halloween_lake is 1>>
<li>학생들이 호수에서 <<ampm 18 00>>부터 자정까지 파티를 할 것이다.</li>
<<if $halloweenWolves>>
<li>늑대 무리중 하나가 거기에서 다쳤다.</li>
<</if>>
<</if>>
</ul>
<</if>>
<<if $christmas is 1>>
<ul class="journal">
<li>
<<if Time.monthDay is 25 and Time.hour lte 20>>
고아들이 크리스마스를 기념하고 있다.
<<else>>
고아들이 <span class="gold">25일</span>에 그들이 할 수 있는 한 크리스마스를 기념할 것이다.
<</if>>
<<if $christmas_gift is undefined>>
당신은 쇼핑센터에서 그들에게 선물을 살 수 있다.
<<elseif $christmas_gift is "clothes_unwrapped">>
당신은 방에서 그들에게 줄 선물을 포장할 수 있다.
<</if>>
</li>
<<if $christmas_gift_robin is undefined and C.npc.Robin.init is 1>>
<li>당신은 쇼핑센터<<if $forest_shop_intro is 1>>나 숲가게<</if>>에서 로빈을 위한 선물을 살 수 있다.</li>
<<elseif $christmas_gift_robin and $christmas_gift_robin_wrapped isnot 1 and C.npc.Robin.init is 1>>
<li>당신은 방에서 로빈을 위한 선물을 포장할 수 있다.</li>
<</if>>
<<if !$christmas_wrap>>
<li>쇼핑센터에서 포장지를 팔고 있을 것이다.</li>
<</if>>
<<if $syndromeeden gte 1>>
<<if Time.monthDay is 25>>
<<if Time.hour lte 20>>
<li>당신은 <span class="pink">오늘</span> 에덴과 크리스마스를 기념할 수 있다.</li>
<</if>>
<<else>>
<li>크리스마스가 오고 있다. 당신은 에덴과 크리스마스를 기념할 수 있다.</li>
<</if>>
<<if $christmas_gift_eden is undefined>>
<li>당신은 쇼핑센터에서 에덴을 위해 선물을 살 수 있다.</li>
<</if>>
<<if $edenmeal is 1>>
<li>에덴은 당신에게 <<ampm 18 00>>에 크리스마스 저녁식사를 같이 하자고 초대하였다.</li>
<</if>>
<</if>>
</ul>
<</if>>
<<if $scienceproject is "ongoing">>
<hr>
<<if $scienceprojectdays is 0>>
과학 전람회가 클리프 가의 시청에서 <span class="pink">오늘</span> <<ampm 9 00>>부터 <<ampm 18 00>>까지 열릴 예정이다.
<br>
<<else>>
과학 전람회가 클리프 가의 시청에서 <span class="gold">$scienceprojectdays</span>일 뒤에 열릴 예정이다.
<br>
<</if>>
다음과 같은 과학 프로젝트를 진행하고 있다. 전람회에 출품할 주제를 하나 골라야 한다.
<br><br>
<<if $sciencelichenknown is 1>>
<h1 class="header gold bold">지역 이끼</h1>
<<if $sciencechance is undefined>>
<<set $sciencechance to []>>
<</if>>
<<if $sciencelichenpark is 1>>
<<if $sciencelichenparkready is 1>>
<<run $sciencechance.pushUnique("Lichen")>>
<span class='fa-icon fa-selected'></span> 공원에서 자라고 있던 이끼를 프로젝트에 포함시켰다.
<br>
<<else>>
<span class='fa-icon fa-unselected'></span> 공원의 이끼를 조사했다. 집이나 도서관에서 그에 관해 써야 한다.
<br>
<</if>>
<<else>>
<span class='fa-icon fa-unselected'></span><span class="black"> 공원에서 흰색 이끼를 조사하라.</span>
<br>
<</if>>
<<if $sciencelichentemple is 1>>
<<if $sciencelichentempleready is 1>>
<<run $sciencechance.pushUnique("Temple")>>
<span class='fa-icon fa-selected'></span> 사원에서 자라고 있던 이끼를 프로젝트에 포함시켰다.
<br>
<<else>>
<span class='fa-icon fa-unselected'></span> 사원에서 자라고 있던 이끼를 조사했다. 집이나 도서관에서 그에 대한 것을 프로젝트에 추가해야 한다.
<br>
<</if>>
<<else>>
<span class='fa-icon fa-unselected'></span><span class="black"> 사원에서 분홍색 이끼를 조사하라.</span>
<br>
<</if>>
<<if $sciencelichendrain is 1>>
<<if $sciencelichendrainready is 1>>
<<run $sciencechance.pushUnique("Drain")>>
<span class='fa-icon fa-selected'></span> 빗물 배수관에서 자라고 있던 이끼를 프로젝트에 포함시켰다.
<br>
<<else>>
<span class='fa-icon fa-unselected'></span> 빗물 배수관에서 자라고 있던 이끼를 조사했다. 집이나 도서관에서 그에 대한 것을 프로젝트에 추가해야 한다.
<br>
<</if>>
<<else>>
<span class='fa-icon fa-unselected'></span><span class="black"> 바다로 빠져나가는 빗물 배수관 출구에서, 자주색 이끼를 조사하라.</span>
<br>
<</if>>
<<if $sciencelichenlake is 1>>
<<if $sciencelichenlakeready is 1>>
<<run $sciencechance.pushUnique("Ruin")>>
<span class='fa-icon fa-selected'></span> 호수 유적에서 자라고 있던 이끼를 프로젝트에 포함시켰다.
<br>
<<else>>
<span class='fa-icon fa-unselected'></span> 호수 유적에서 자라고 있던 이끼를 조사했다. 집이나 도서관에서 그에 대한 것을 프로젝트에 추가해야 한다.
<br>
<</if>>
<<else>>
<span class='fa-icon fa-unselected'></span><span class="black"> 호수 유적에서 보라색 이끼를 조사하라.</span>
<br>
<</if>>
현 상황에서는, 이 프로젝트는 전람회에서 <span @class="($sciencechance.length is 0 ? 'red' : $sciencechance.length is 1 ? 'pink' : $sciencechance.length is 2 ? 'purple' : $sciencechance.length is 3 ? 'teal' : $sciencechance.length is 4 ? 'green' : '')"><<print ($sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25)>>%</span> 확률로 우승할 것이다. 이 프로젝트로 우승한다면 트라우마가 큰 폭으로 하락하며 선생님들에게 귀여움 받을 수 있을 것이다.
<br><br>
<<else>>
<span class="black">????????????</span>
<br>
탐험을 통해 발견할 수 있다.
<br><br>
<</if>>
<<if $scienceshroomknown is 1>>
<h1 class="header gold bold">지역 버섯</h1>
<span @class="($scienceshroomheart is 5 ? 'fa-icon fa-selected' : 'fa-icon fa-unselected')"></span><span @class="$scienceshroomheart is 0 and $scienceshroomheartready is 0 ? 'black' : ''"> $scienceshroomheart/5개의 심장버섯을 찾았다.</span>
<br>
<span @class="($scienceshroomheartready is 5 ? 'fa-icon fa-selected' : 'fa-icon fa-unselected')"></span><span @class="$scienceshroomheart is 0 and $scienceshroomheartready is 0 ? 'black' : ''"> $scienceshroomheartready/5개의 심장버섯을 프로젝트에 추가했다.</span>
<<if $scienceshroomheart gt $scienceshroomheartready>>
집이나 도서관에서 프로젝트에 버섯에 대한 것을 추가해야 한다.
<</if>>
<br>
<span @class="($scienceshroomwolf is 5 ? 'fa-icon fa-selected' : 'fa-icon fa-unselected')"></span><span @class="$scienceshroomwolf is 0 and $scienceshroomwolfready is 0 ? 'black' : ''"> $scienceshroomwolf/5개의 늑대버섯을 찾았다.</span>
<br>
<span @class="($scienceshroomwolfready is 5 ? 'fa-icon fa-selected' : 'fa-icon fa-unselected')"></span><span @class="$scienceshroomwolf is 0 and $scienceshroomwolfready is 0 ? 'black' : ''"> $scienceshroomwolfready/5개의 늑대버섯을 프로젝트에 추가했다.</span>
<<if $scienceshroomwolf gt $scienceshroomwolfready>>
집이나 도서관에서 프로젝트에 버섯에 대한 것을 추가해야 한다.
<</if>>
<br>
<<set $scienceshroomchance to ($scienceshroomwolfready * 10 + $scienceshroomheartready * 10)>>
현 상황에서는, 이 프로젝트는 전람회에서 <span @class="$scienceshroomchance gte 100 ? 'green' : $scienceshroomchance gte 80 ? 'teal' : $scienceshroomchance gte 60 ? 'lblue' : $scienceshroomchance gte 40 ? 'purple' : $scienceshroomchance gte 20 ? 'pink' : $scienceshroomchance gte 0 ? 'red' : ''"><<print $scienceshroomchance>>%</span> 확률로 우승할 것이다. 이 프로젝트로 우승한다면 트라우마가 큰 폭으로 하락하며 학생들 사이에서 더욱 인기 있어질 것이다.
<br><br>
<<else>>
<span class="black">????????????</span>
<br>
숲을 탐험하여 발견할 수 있다.
<br><br>
<</if>>
<<if $sciencephallusknown is 1>>
<h1 class="header gold bold">지역 남근</h1>
<mouse class="tooltip gold">(?)<span>날씨가 좋을 때 해변에서 참가자를 찾자.</span></mouse>
<br>
<span @class="($sciencephallus is 10 ? 'fa-icon fa-selected' : 'fa-icon fa-unselected')"></span> $sciencephallus/10개의 남근을 측정했다.
<br>
<span @class="($sciencephallusready is 10 ? 'fa-icon fa-selected' : 'fa-icon fa-unselected')"></span> $sciencephallusready/10개의 남근을 프로젝트에 추가하였다.
<<if $sciencephallus gt $sciencephallusready>>
집이나 도서관에서 프로젝트에 남근에 대한 것을 추가해야 한다.
<</if>>
<br>
현 상황에서는, 이 프로젝트는 전람회에서 <span @class="$sciencephallusready gte 10 ? 'green' : $sciencephallusready gte 8 ? 'teal' : $sciencephallusready gte 6 ? 'lblue' : $sciencephallusready gte 4 ? 'purple' : $sciencephallusready gte 2 ? 'pink' : $sciencephallusready gte 0 ? 'red' : ''"><<print ($sciencephallusready * 10)>>%</span> 확률로 우승할 것이다. 이 프로젝트로 우승한다면 트라우마가 큰 폭으로 하락하며 당신은 더욱 유명해질 것이다.
<br>
<<else>>
<span class="black">????????????</span>
<br>
더 음란해지면 발견할 수 있다.
<br>
<</if>>
<</if>>
<<if $mathsproject is "ongoing">>
<<set $mathschance = Math.clamp($mathschance, 0, 100)>>
<hr>
<h1 class="header gold bold">수학 경시대회</h1>
<<if $mathsprojectdays is 0>>
수학 경시대회가 클리프 가의 시청에서 <span class="pink">오늘</span> <<ampm 9 00>>부터 <<ampm 18 00>>까지 열릴 예정이다.
<br>
<<else>>
수학 경시대회가 클리프 가의 시청에서 <span class="gold">$mathsprojectdays</span>일 뒤에 열릴 예정이다.
<br>
그 전에 해답을 완성해야 한다. 고아원이나 학교 도서관에서 프로젝트에 대한 작업을 할 수 있다.
<br>
<</if>>
<<if $mathschance is 0>>
<span class="black">아직 해답을 알아내는 작업에 착수하지 않았다. 경시대회에서 우승할 확률은 $mathschance%다.</span>
<<elseif $mathschance lte 10>>
<span class="pink">이제 막 첫 발자국을 내딛은 수준이다. 경시대회에서 우승할 확률은 $mathschance%다.</span>
<<elseif $mathschance lte 30>>
<span class="purple">그렇게 진도가 많이 나간 것은 아니지만, 대충 갈피는 잡혔다. 경시대회에서 우승할 확률은 $mathschance%다.</span>
<<elseif $mathschance lte 50>>
<span class="blue">뼈대는 잡힌 상태지만, 아직도 가야할 길이 멀다. 경시대회에서 우승할 확률은 $mathschance%다.</span>
<<elseif $mathschance lte 80>>
<span class="lblue">전반적인 윤곽은 다 잡아놓았지만, 발전할 여지는 남아있다. 경시대회에서 우승할 확률은 $mathschance%다.</span>
<<elseif $mathschance lte 99>>
<span class="teal">정확한 해답은 아니지만, 상당한 수준이다. 이 수준까지도 온 사람은 없을 것 같다. 경시대회에서 우승할 확률은 $mathschance%다.</span>
<<else>>
<span class="green">완벽한 해답이다. 경시대회에서 우승할 확률은 $mathschance%다.</span>
<</if>>
<br><br>
<span class="gold">$mathsinfo</span>번의 영감을 얻었다.
<<if $stimdealerknown is 1>>
<span class="gold">$mathsstim</span>개의 각성제를 갖고 있다.
<br>
각성제는 옥스포드 가의 딜러들로부터 살 수 있다.
<br>
<</if>>
<</if>>
<<if $englishPlay is "ongoing">>
<hr>
<h1 class="header gold bold">학교 연극</h1>
<<if $englishPlayDays is 0>>
학교 연극이 클리프 가의 시청에서 <span class="pink">오늘밤</span> <span class="gold"><<ampm 17 00>></span>부터 <span class="gold"><<ampm 21 00>></span>까지 열릴 예정이다.
<<else>>
학교 연극이 클리프 가의 시청에서 <span class="gold">$englishPlayDays</span>일 뒤에 열릴 예정이다.
<</if>>
<<if $englishPlayRoles.Player isnot "none">>
<br>
당신은 <<trNamedNPC $englishPlayRoles.Player "name">>_trResult 역을 맡았다. 당신은 고아원에서 혼자 예행연습을 할 수 있다.
<<if $englishPlayRoles.Kylar isnot "none" and $englishPlayRoles.KylarKnown>>
<br>
카일라는 <<trNamedNPC $englishPlayRoles.Kylar "name" "을">>_trResult 연기한다. 당신은 방과 후에 <<nnpc_him_ gwa "Kylar">> <<if Weather.precipitation !== "none">>학교 도서실<<else>>학교 뒷마당<</if>>에서 예행연습을 할 수 있다.
<<elseif $englishPlayKylarReplace>>
<br>
연극에서 카일라의 배역은 다른 학생에게로 넘어갔다.
<</if>>
<<if $englishPlayRoles.SydneyKnown>>
<br>
시드니는 <<trNamedNPC $englishPlayRoles.Sydney "name" "을">>_trResult 연기한다. 당신은 방과 후에 <<nnpc_him_ gwa "Sydney">> 영어 교실에서 예행연습을 할 수 있다.
<</if>>
<<if !$englishPlayRoles.SydneyKnown and !$englishPlayRoles.KylarKnown>>
<br>
당신은 방과 후에 영어 교실에서 당신의 연극 동료들과 만날 수 있다.
<<elseif !$englishPlayRoles.SydneyKnown or (!$englishPlayRoles.KylarKnown and !$englishPlayKylarReplace)>>
<br>
당신은 방과 후에 영어 교실에서 당신의 다른 연극 동료와 만날 수 있다.
<</if>>
<br>
<<playReadiness>>
연기를 잘 하면 사교 명성을 퍼트리고 학교 평판에 큰 도움이 될 것이다.
<<else>>
<<if $englishPlayLate>>
당신이 배역을 맡으려면 <<trNumber $englishPlayLate>> <<if $englishPlayLate is 1>>일<<else>>일<</if>> 내에 신청해야 한다. 당신은 방과 후에 영어 교실에서 신청할 수 있고, 또는 그냥 다른 학생들이 예행연습을 하는 것을 도와줄 수도 있다.
<<else>>
당신이 배역을 맡기에는 너무 늦었지만, 아직 당신은 다른 학생들이 예행연습을 하는 것을 도와주고 관객들과 연극을 관람할 수 있다.
<</if>>
<</if>>
<</if>>
<<set _plant_keys to Object.keys($plants)>>
<<set _carrying to [$antiquemoney, $blackmoney, $phials_held, $lurkers_held, $popcorn, $milkshake, $panties_held].some(i => i >= 1)>>
<<if _carrying or _plant_keys.length gt 0>>
<hr>
<h1 class="header gold bold">소지품</h1>
<</if>>
<<if $farm_key is true and $location is "farm" and !$bus.includes("farm")>>
당신이 보관하고 있는 물품:
<ul class="journal carry">
<li><<lakeicon "key">> 외양간 안의 <span class="green">열쇠 꾸러미</span>. 그것을 사용해 도망갈 수 있지만, 그것을 가지고 있다는 것이 들키지 않도록 주의해야만 한다.</li>
</ul>
<br>
<</if>>
당신이 소지하고 있는 물품:
<ul class="journal carry">
<<if $location is "prison" and $prison.teeth gte 1>>
<li><<icon "sharks_teeth.png">> <span class="green"><<trNumber $prison.teeth>></span> 개의 상어 이빨.
<<if $prison_wren_intro isnot 1>>
당신은 금요일 점심식사 후에 교도소 마당에서 렌을 찾을 수 있다.
<</if>>
</li>
<</if>>
<<if $antiquemoney gt 0>>
<li><<museumicon>><span class="green">£<<print $antiquemoney>></span> 어치의 골동품들. 박물관에서 팔 수 있다.</li>
<</if>>
<<if $blackmoney gt 0>>
<li><<highicon>><span class="green">£<<print $blackmoney>></span> 어치의 장물들. 암시장의 누군가에게 팔 수 있다.</li>
<</if>>
<<if $phials_held gt 0>>
<li><<icon "aphrodisiac.png">> <span class="green">$phials_held</span> 병의 미약. 엘크 가에서 팔 수 있다.</li>
<</if>>
<<if $lurkers_held gt 0>>
<li><<birdicon "lurkers">><span class="green">$lurkers_held</span> 마리의 <<= $lurkers_held is 1 ? "럴커" : "럴커들">>.</li>
<</if>>
<<if $milkshake gt 0>>
<li><<foodicon "milkshake">> <span class="green">$milkshake</span> 통의 밀크셰이크.</li>
<</if>>
<<if $popcorn gt 0>>
<li><<foodicon "popcorn">> <span class="green">$popcorn</span> 봉의 팝콘.</li>
<</if>>
<<if $panties_held gt 0>>
<li><span class="clothes-white"><<icon "clothes/plain_panties.png">></span> <<print $panties_held is 1 ? "한" : "<span class='green'>$panties_held</span>">> 장의 훔친 속옷. 점심시간 동안 학교 뒷마당에서 팔 수 있다.</li>
<</if>>
<<if _plant_keys.length gt 0>>
<li><<tendingicon>> <span class="green">생산물들</span>. 새벽에 콘누다투스 가에서 가판대를 빌려 팔 수 있다.</li>
<</if>>
</ul>
<<if _plant_keys.length gt 0>>
<br>
<details class="journal">
<summary class="journal">생산물</summary>
<div class="itemInventory">
<<for _t to 0; _t lt _plant_keys.length; _t++>>
<<set _item to $plants[_plant_keys[_t]]>>
<<set _produce to setup.plants[$plants[_plant_keys[_t]].name]>>
<<if _item.amount gte 1>>
<<set _plant_temp to 1>>
<<set _formatter = new Intl.NumberFormat('en-gb', { roundingMode: 'trunc', notation: 'compact' })>>
<<set _amount = _formatter.format(_item.amount)>>
<<if _item.amount === 1>>
<<trPlants _produce.name "name">><<set _itemName to _trResult>>
<<else>>
<<trPlants _produce.plural "plural">><<set _itemName to _trResult>>
<</if>>
<<trPlants _produce.name "unit" "의">><<set _tooltip to `<span class="green">${_item.amount}</span> ${_trResult} ${_itemName}`>>
<div class="item" @tooltip="_tooltip">
<<icon `"tending/" + setup.plants[_plant_keys[_t]].icon`>>
<hr>
<<= _amount>>
</div>
<</if>>
<</for>>
</div>
</details>
<</if>>
<<if $museumintro is 1 or $plants_known.length gte 0>>
<hr>
<h1 class="header gold bold">수집품</h1>
<<if $museumintro is 1>>
<<museumAntiqueText>>
<<if $museumAntiqueJournalHints.length gte 1>>
윈터가 박물관에 없는 물건들에 대해 언급했다.
<ul class="journal">
<<set _hintslist to clone($museumAntiqueJournalHints).reverse()>>
<!-- most recent go on top -->
<<for _hint range _hintslist>>
<<if _museumAntiqueText[_hint]>>
<li><<print _museumAntiqueText[_hint].journal>></li>
<<else>>
<li><span class="red">경고: 골동품 "_hint"에 해당하는 힌트가 없습니다. 모드가 적용된 버전에서 가져온 세이브일지도 모릅니다.</span></li>
<<set $museumAntiqueJournalHints.delete(_hint)>>
<</if>>
<</for>>
</ul>
<br>
<</if>>
<<set $_antiquesFound to Object.values($museumAntiques.antiques).filter(status => status !== "notFound").length>>
<<if $_antiquesFound is 0>>
당신은 박물관에 전시할 어떤 물건도 찾지 못했다. 세상을 더 탐험하여 골동품을 발견해 보세요.
<<elseif $_antiquesFound is $museumAntiques.maxCount>>
당신은 박물관에 전시할 물건을 <span class="green">모두</span> 찾았다.
<<else>>
당신은 박물관에 전시할 물건을 <span class="gold"><<= $_antiquesFound>></span> 개 찾았다. 당신은 아직 <span class="gold"><<= $museumAntiques.maxCount - $_antiquesFound>></span> 개의 골동품을 찾지 못했다.
<</if>>
<br><br>
<details class="journal">
<summary class="journal">골동품</summary>
<div class="itemCollectible">
<<for _labelM, _valueM range $museumAntiques.antiques>>
<<trMuseumAntique _museumAntiqueText[_labelM].name>><<set _antique to $museumAntiqueJournalHints.includes(_labelM) ? _museumAntiqueText[_labelM]?.journalName || _trResult : _trResult>>
<<if $museumAntiqueJournalHints.includes(_labelM)>>
<div class="item unknown" @tooltip="_antique">
<<icon "museum_empty.png">>
</div>
<<else>>
<<switch _valueM>>
<<case "notFound">>
<div class="item unknown" tooltip="찾지 못한 골동품.">
<<askicon>>
</div>
<<default>>
<div class="item" @tooltip="_antique">
<<icon _museumAntiqueText[_labelM].icon>>
</div>
<</switch>>
<</if>>
<</for>>
</div>
</details>
<br>
<</if>>
<<if $plants_known.length gte 0>>
<<set _plant_keys to Object.keys(setup.plants)>>
<<set _collection to 0>>
<<for _i to 0; _i lt $plants_known.length; _i++>>
<<if Object.keys(setup.plants).includes($plants_known[_i])>>
<<set _collection += 1>>
<</if>>
<</for>>
<<set _total to 0>>
<<for _i to 0; _i lt _plant_keys.length; _i++>>
<<if setup.plants[_plant_keys[_i]].type === "flower" || setup.plants[_plant_keys[_i]].type === "vegetable">>
<<set _total += 1>>
<</if>>
<</for>>
<<if _collection is 0>>
당신은 어떤 식물도 기를 수 없다. 세상을 더 탐험하여 씨앗들을 발견해 보세요.
<<else>>
당신은 <span class="gold"><<= _collection>></span> 종류의 식물을 기를 수 있다.
<<if _collection is _total>>
당신은 <span class="green">모든</span> 종류의 씨앗들을 찾았다.
<<else>>
당신은 아직 <span class="gold"><<= _total - _collection>></span> 종류의 <<= _total - _collection is 1 ? "씨앗을" : "씨앗들을">> 찾지 못했다.
<</if>>
<</if>>
<br><br>
<details class="journal">
<summary class="journal">씨앗</summary>
<div class="itemCollectible">
<<for _i to 0; _i lt _plant_keys.length; _i++>>
<<trPlants setup.plants[_plant_keys[_i]].name>><<set _tooltip to _trResult>>
<<set _icon to setup.plants[_plant_keys[_i]].icon>>
<<if setup.plants[_plant_keys[_i]].type is "flower" or setup.plants[_plant_keys[_i]].type is "vegetable">>
<<if $plants_known.includes( setup.plants[_plant_keys[_i]].name)>>
<div class="item" @tooltip="_tooltip">
<<icon `"tending/" + _icon`>>
</div>
<<else>>
<div class="item unknown" tooltip="찾지 못한 씨앗.">
<<askicon>>
</div>
<</if>>
<</if>>
<</for>>
</div>
</details>
<</if>>
<</if>>
<br>
<</widget>>
<<widget "journalNotes">>
<<if $journalNotes is undefined>>
<<set $journalNotes to {"default":""}>>
<<set $options.notesAutoSave to true>>
<<set _currentPage to "default">>
<</if>>
<<if !_currentPage>><<set _currentPage to "default">><</if>>
<<set _listPageName to _currentPage>>
<<foldout false "_journalFoldout">>
<span>추가 기능</span>
페이지:
<<listbox "_listPageName" autoselect>>
<<optionsfrom Object.keys($journalNotes)>>
<</listbox>>
<<link "불러오기">>
<<journalNotesTextareaSave>>
<<set _currentPage to _listPageName>>
<<replace "#journalNotesTextarea">><<journalNotesTextarea>><</replace>>
<</link>> |
<<link "삭제">>
<<if _listPageName is "default">>
<<set $journalNotes.default to "">>
<<else>>
<<run delete $journalNotes[_listPageName]>>
<</if>>
<<if !$journalNotes[_currentPage]>><<set _currentPage to "default">><</if>>
<<replace "#customOverlayContent">><<journalNotes>><</replace>>
<</link>> |
<br><br>
새 페이지 이름: <<textbox "_pageName" "">>
<<link "새 페이지">>
<<journalNotesTextareaSave>>
<<set _newName to journalNotesReplacer(_pageName).slice(0,20)>>
<<if $journalNotes[_newName] is undefined>>
<<set $journalNotes[_newName] to "">>
<<set _currentPage to _newName>>
<<replace "#customOverlayContent">><<journalNotes>><</replace>>
<<else>>
<<replace "#journalNotesMessage">><span class="red">중복되지 않은 이름만 가능합니다.</span><</replace>>
<</if>>
<</link>>
<mouse class="tooltip linkBlue">(?)<span>
페이지 이름에는 A-Z, 숫자, 밑줄, 대시와 빈칸만 사용가능합니다.
</span></mouse>
<div id="journalNotesMessage"></div>
<</foldout>>
<br>
<div id="journalNotesTextarea"><<journalNotesTextarea>></div>
<</widget>>
<<widget "journalNotesTextarea">>
<<button `"저장 (" + _currentPage + ")"`>>
<<journalNotesTextareaSave>>
<</button>>
<label><<checkbox "$options.notesAutoSave" false true autocheck>> 자동저장</label>
<mouse class="tooltip linkBlue">(?)<span>
<div>오버레이 창을 닫거나 탭을 변경할 때 노트를 저장합니다. 페이지당 3000자까지 저장할 수 있습니다.</div>
<div class="red">예전 세이브 파일을 다시 로드하면 최근 변경한 내용은 사라집니다. 지나치게 많은 내용을 저장하면 세이브 파일 크기가 커질 것입니다.</div>
</span></mouse>
<<textarea "_displayedTextArea" `LZString.decompress($journalNotes[_currentPage])`>>
<<run $(() => {
var notesTimer = null;
$('#textarea--displayedtextarea').on('input change', e => {
if (notesTimer) clearTimeout(notesTimer);
if (V.options.notesAutoSave) notesTimer = setTimeout(saveText, 1000);
});
$('#textarea--displayedtextarea').attr('maxlength','3000');
var saveText = () => {
new Wikifier (null, "<<journalNotesTextareaSave>>");
}
})>>
<</widget>>
<<widget "journalNotesTextareaSave">>
<<set _noteElement to jQuery('#textarea--displayedtextarea')[0]>>
<<if _noteElement and _noteElement.value>>
<<set $journalNotes[_currentPage] to LZString.compress(_noteElement.value)>>
<<run updateMoment()>>
<</if>>
<</widget>><<widget "setupOptions">>
<<if ndef _optionsRefresh>><<set _optionsRefresh to false>><</if>> /* numberify_enabled workaround */
<<script>>
initializeTooltips();
settingsDisableElement();
window.Theme.initControl();
onInputChanged(() => {
if(!T.optionsRefresh) T.optionsRefresh = true;
if(T.globalThemeDefaults) Wikifier.wikifyEval("<<setFont true>>");
});
<</script>>
<</widget>>
<<widget "optionsgeneral">>
<<setupOptions>>
<<set _globalGeneralDefaults to JSON.parse(localStorage.getItem("dolDefaultGeneralSettings"))>>
<<if !_globalGeneralDefaults>>
<<set _globalGeneralDefaults to {}>>
<</if>>
<<if !_globalThemeDefaults>>
<<set _globalThemeDefaults to {}>>
<</if>>
<<if $debug is 1>>
/*<label><<checkbox "$notifyUpdate" false true autocheck>> Notify when there's a new game update available</label>
<br>*/
/*<<link "Check for updates">>
<<run checkNewVersion()>>
<</link>>
<br><br>*/
<</if>>
<div class="settingsGrid">
<div>
<<button "현재 테마를 기본 테마로 저장">>
<<set _toSaveDefaults to {}>>
<<if $options.general>><<set _toSaveDefaults.general to $options.general>><</if>>
<<if $options.dateFormat>><<set _toSaveDefaults.dateFormat to $options.dateFormat>><</if>>
<<if $options.fahrenheit>><<set _toSaveDefaults.fahrenheit to $options.fahrenheit>><</if>>
<<if $options.timestyle>><<set _toSaveDefaults.timestyle to $options.timestyle>><</if>>
<<if $options.mapMovement>><<set _toSaveDefaults.mapMovement to $options.mapMovement>><</if>>
<<if $options.mapLegacy>><<set _toSaveDefaults.mapLegacy to $options.mapLegacy>><</if>>
<<if $options.mapMarkers>><<set _toSaveDefaults.mapMarkers to $options.mapMarkers>><</if>>
<<if $options.mapTop>><<set _toSaveDefaults.mapTop to $options.mapTop>><</if>>
<<if $options.closeButtonMobile>><<set _toSaveDefaults.closeButtonMobile to $options.closeButtonMobile>><</if>>
<<if $options.passageCount>><<set _toSaveDefaults.passageCount to $options.passageCount>><</if>>
<<if $options.playtime>><<set _toSaveDefaults.playtime to $options.playtime>><</if>>
<<if $options.neverNudeMenus>><<set _toSaveDefaults.neverNudeMenus to $options.neverNudeMenus>><</if>>
<<if $options.autosaveDisabled>><<set _toSaveDefaults.autosaveDisabled to $options.autosaveDisabled>><</if>>
<<if $options.numberify_enabled>><<set _toSaveDefaults.numberify_enabled to $options.numberify_enabled>><</if>>
<<run localStorage.setItem("dolDefaultGeneralSettings",JSON.stringify(_toSaveDefaults))>>
<<replace #customOverlayContent>><<optionsgeneral>><</replace>>
<</button>>
<<button "기본 테마 초기화">>
<<run localStorage.removeItem("dolDefaultGeneralSettings")>>
<</button>>
</div>
</div>
<div class="settingsGrid">
<div class="settingsHeader options"><span class="gold">일반</span></div>
<div class="settingsToggleItem">
<label>
<<checkbox "$options.neverNudeMenus" false true autocheck>>
메뉴에서 플레이어 노출 숨기기
</label>
</div>
<div class="settingsToggleItem">
<label data-disabledif="V.ironmanmode===true">
<<checkbox "$options.autosaveDisabled" false true autocheck>> 자는 동안 자동저장을 하지 않음
</label>
</div>
<div class="settingsToggleItem">
<span class="gold">날짜 형식:</span><<optionsThemeDefault "dateFormat">>
<br>
<label class="en-GB"><<radiobutton "$options.dateFormat" "en-GB" autocheck>> dd/mm/yyyy</label> |
<label class="en-US"><<radiobutton "$options.dateFormat" "en-US" autocheck>> mm/dd/yyyy</label> |
<label class="zh-CN"><<radiobutton "$options.dateFormat" "zh-CN" autocheck>> yyyy/mm/dd</label>
</div>
<div class="settingsToggleItem">
<span class="gold">온도 형식:</span><<optionsThemeDefault "fahrenheit">>
<br>
<label><<checkbox "$options.fahrenheit" false true autocheck>> 온도 표시에 화씨를 사용</label>
</div>
<div class="settingsToggleItemWide">
<label data-disabledif="!StartConfig.enableLinkNumberify">
<<checkbox "$options.numberify_enabled" 0 1 autocheck>> 숫자 링크 이동 활성화
</label>
<mouse class="tooltip-small linkBlue">(?)<span>키보드로 이동을 가능하게 합니다.</span></mouse>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">사이드바</div>
<div class="settingsToggleItem">
<span class="gold">시간 형식:</span>
<br>
<label><<radiobutton "$options.timestyle" "military" autocheck>> 24시간</label> |
<label><<radiobutton "$options.timestyle" "ampm" autocheck>> 12시간</label>
</div>
<div class="settingsToggleItem">
<span class="gold">신체 모습:</span>
<mouse class="tooltip-small linkBlue">(?)<span>체형과는 다릅니다. 이것은 남성/여성스러움에 관계 없는 표면적인 표시 변경일 뿐입니다.</span></mouse>
<br>
<<if !$options.genderBody>><<set $options.genderBody to "default">><</if>>
<label><<radiobutton "$options.genderBody" "default" autocheck>> 기본</label> |
<label><<radiobutton "$options.genderBody" "m" autocheck>> 남성적</label> |
<label><<radiobutton "$options.genderBody" "a" autocheck>> 중성적</label> |
<label><<radiobutton "$options.genderBody" "f" autocheck>> 여성적</label>
</div>
<div class="settingsToggleItem">
<span class="gold">콘돔 표시:</span>
<br>
<label><<radiovar "$options.condomsDisplay" "standard">><<updatesidebarimg>><</radiovar>> 일반</label> |
<label><<radiovar "$options.condomsDisplay" "none">><<updatesidebarimg>><</radiovar>> 숨김</label>
</div>
<div class="settingsToggleItem">
<span class="gold">후추 스프레이 표시:</span>
<br>
<label><<radiovar "$options.pepperSprayDisplay" "sprays">><<updatesidebarimg>><</radiovar>> 일반</label> |
<label><<radiovar "$options.pepperSprayDisplay" "compact">><<updatesidebarimg>><</radiovar>> 작게</label>
<label><<radiovar "$options.pepperSprayDisplay" "none">><<updatesidebarimg>><</radiovar>> 숨김</label>
</div>
<div class="settingsToggleItem">
<label><<checkbox "$options.tipdisable" "t" "f" autocheck>> 사이드바에 힌트와 팁 활성화</label>
</div>
<div class="settingsToggleItem">
<label><<checkbox "$options.debugdisable" "t" "f" autocheck>> 추가 에러 메세지 활성화</label>
</div>
<div class="settingsToggleItem">
사이드바가 닫혔을 때 상태 표시:
<<listbox "$options.sidebarStats" autoselect>>
<<option "표시 안함" "disabled">>
<<option "부분적 표시" "limited">>
<<option "전부 표시" "all">>
<</listbox>>
<div class="mobile-rec gold">모바일 기기에서는 표시하는 것이 좋을 것입니다!</div>
</div>
<div class="settingsToggleItem">
사이드바가 닫혔을 때 시계 표시:
<<listbox "$options.sidebarTime" autoselect>>
<<option "표시 안함" "disabled">>
<<option "상단" "top">>
<<option "하단" "bottom">>
<</listbox>>
<div class="mobile-rec gold">모바일 기기에서는 표시하는 것이 좋을 것입니다!</div>
</div>
<div class="settingsToggleItem">
<label><<checkbox "$options.clothingCaption" false true autocheck>> 사이드바에 복장 설명을 표시</label>
<span class="tooltip-anchor linkBlue" tooltip="비활성화되어 있더라도 캐릭터 위로 마우스를 올리면 복장 설명이 툴팁으로 표시됩니다.">(?)</span>
</div>
<div class="settingsToggleItem">
<label><<checkbox "$options.showCaptionText" false true autocheck>> 사이드바에서 캡션 텍스트 보기</label>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">전투</div>
<div class="settingsToggleItem">
"당신 자신" 을 대상에 추가:
<label><<radiobutton "$options.targetYourself" false autocheck>> 비활성화</label> |
<label><<radiobutton "$options.targetYourself" true autocheck>> 활성화</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$options.scrollRemember" false true autocheck>>
전투 중 스크롤 위치를 기억함
</label>
</div>
<div class="settingsToggleItemWide">
행동 표시 형식:
<<listbox "$options.combatControls" autoselect>>
<<option "라디오 버튼" "radio">>
<<option "라디오 버튼 (세로)" "columnRadio">>
<<option "리스트(너비 제한 없음)" "lists">>
<<option "리스트 (너비 제한)" "limitedLists">>
<</listbox>>
</div>
</div>
<<if $map isnot undefined>>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">지도</div>
<div class="settingsToggleItem">
<label data-target="images" data-disabledif="V.options.images===0"><<checkbox "$options.mapMovement" false true autocheck>> 지도 아이콘을 클릭/터치하는 것으로 지도 이동 허용</label>
</div>
<div class="settingsToggleItem">
<label data-target="images" data-disabledif="V.options.images===0"><<checkbox "$options.mapLegacy" false true autocheck>> SVG 지도 비활성화. 도시 지도가 보이지 않는다면 활성화하세요.</label>
</div>
<div class="settingsToggleItem">
<label data-target="['images', 'maplegacy]" data-disabledif="V.options.images===0||V.options.mapLegacy"><<checkbox "$options.mapMarkers" false true autocheck>> 지도에서 클릭 가능한 영역 표시</label>
</div>
<div class="settingsToggleItem">
<label data-target="images" data-disabledif="V.options.images===0"><<checkbox "$options.mapTop" false true autocheck>> 지도 링크 위로 지도 이동</label>
</div>
</div>
<</if>>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">오버레이</div>
<div class="settingsToggleItemWide">
<span class="gold">오버레이 메뉴에서 닫기 버튼의 위치:</span>
<span class="tooltip-anchor linkBlue" tooltip="다음 번 오버레이 메뉴를 열었을 때 반영됩니다">(?)</span>
<br>
<label><<radiobutton "$options.closeButtonMobile" false autocheck>> 일반</label> |
<label><<radiobutton "$options.closeButtonMobile" true autocheck>> 모바일 (왼쪽)</label>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">추가 정보</div>
<div class="settingsToggleItem">
<span class="gold">경로(passage) 횟수를 화면 우상단에 표시:</span>
<br>
<label><<radiobutton "$options.passageCount" "disabled" autocheck>> 비활성화</label>
<br>
<label><<radiobutton "$options.passageCount" "changes" autocheck>> 경로(passage)가 바뀐 횟수</label>
<span class="tooltip-anchor linkBlue" tooltip="새 경로가 바뀐 총 횟수 (대부분의 경우 링크를 눌렀을 때 바뀜). 설정 같은 특수 경로는 포함되지 않습니다. '0.3.12.X' 및 그 이전 버전에서의 경로는 확인이 불가능합니다">(?)</span>
<br>
<label><<radiobutton "$options.passageCount" "total" autocheck>> 경로(passage) 횟수</label>
<span class="tooltip-anchor linkBlue" tooltip="새 경로가 로드된 총 횟수 (대부분의 경우 링크를 눌렀을 때 바뀜). 설정 같은 특수 경로는 포함되지 않습니다. '0.3.12.X' 및 그 이전 버전에서의 경로는 확인이 불가능합니다">(?)</span>
</div>
<div class="settingsToggleItem">
<span class="gold">플레이 타임을 화면 우상단에 표시:</span>
<span class="tooltip-anchor linkBlue" tooltip="'h:mm:ss'양식으로 표시됩니다. 게임을 켜 둔 채로 몇 시간 방치했다가, 저장하면 그 시간까지 계산되므로 주의하세요. 이를 방지하려면, 게임 플레이를 끝내기 전에 저장하고 플레이를 재개할 때 로드하세요. '0.3.13.X' 및 그 이전 버전에서의 시간은 확인이 불가능합니다">(?)</span>
<br>
<label><<radiobutton "$options.playtime" false autocheck>> 비활성화</label>
<br>
<label><<radiobutton "$options.playtime" true autocheck>> 활성화</label>
</div>
</div>
<<if $passage isnot "Start">>
<br>
<<button "게임 재시작">>
<<script>>
SugarCube.UI.restart();
<</script>>
<</button>>
<</if>>
<</widget>>
<<widget "optionstheme">>
<<setupOptions>>
<<set _globalThemeDefaults to JSON.parse(localStorage.getItem("dolDefaultThemeSettings"))>>
<<if !_globalThemeDefaults>>
<<set _globalThemeDefaults to {}>>
<</if>>
<div class="settingsGrid">
<div>
<<button "현재 테마를 기본 테마로 저장">>
<<set _toSaveDefaults to {}>>
<<if $options.theme>><<set _toSaveDefaults.theme to $options.theme>><</if>>
<<if $options.passageMaxWidth>><<set _toSaveDefaults.passageMaxWidth to $options.passageMaxWidth>><</if>>
<<if $options.passageLineHeight>><<set _toSaveDefaults.passageLineHeight to $options.passageLineHeight>><</if>>
<<if $options.overlayLineHeight>><<set _toSaveDefaults.overlayLineHeight to $options.overlayLineHeight>><</if>>
<<if $options.sidebarLineHeight>><<set _toSaveDefaults.sidebarLineHeight to $options.sidebarLineHeight>><</if>>
<<if $options.passageFontSize>><<set _toSaveDefaults.passageFontSize to $options.passageFontSize>><</if>>
<<if $options.overlayFontSize>><<set _toSaveDefaults.overlayFontSize to $options.overlayFontSize>><</if>>
<<if $options.sidebarFontSize>><<set _toSaveDefaults.sidebarFontSize to $options.sidebarFontSize>><</if>>
<<if $options.font>><<set _toSaveDefaults.font to $options.font>><</if>>
<<run localStorage.setItem("dolDefaultThemeSettings",JSON.stringify(_toSaveDefaults))>>
<<replace #customOverlayContent>><<optionstheme>><</replace>>
<</button>>
<<button "기본 테마 초기화">>
<<run localStorage.removeItem("dolDefaultThemeSettings")>>
<</button>>
</div>
</div>
<div class="settingsGrid">
<div class="settingsHeader options">테마<<optionsThemeDefault "theme">></div>
<div class="settingsToggleItemWide">
<span class="gold">스타일:</span>
<label><input type="radio" name="theme" value="system-default" /> 기본</label> |
<label><input type="radio" name="theme" value="dark" /> 다크(Dark)</label> |
<label><input type="radio" name="theme" value="arctic" /> 노드(Nord)</label> |
<label><input type="radio" name="theme" value="zen" /> 젠번(Zenburn)</label> |
<label><input type="radio" name="theme" value="monokai" /> 모노카이(Monokai)</label> |
<label><input type="radio" name="theme" value="storm" /> 스톰(Storm)</label> |
<label><input type="radio" name="theme" value="latte" /> 캣푸친 라떼(Catppuccin Latte)</label> |
<label><input type="radio" name="theme" value="frappe" /> 캣푸친 프라페(Catppuccin Frappé)</label> |
<label><input type="radio" name="theme" value="macchiato" /> 캣푸친 마키아토(Catppuccin Macchiato)</label> |
<label><input type="radio" name="theme" value="mocha" /> 캣푸친 모카(Catppuccin Mocha)</label>
<div class="small-description">현재는 선택한 스타일이 '기본' 설정으로 저장되지는 않지만, 새 세이브에 적용이 될 것입니다.</div>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">줄 높이</div>
<div class="settingsToggleItem">
경로:
<<listbox "$options.passageLineHeight" autoselect>>
<<option "기본" undefined>>
<<option "1" 1>>
<<option "1.25" 1.25>>
<<option "1.5" 1.5>>
<<option "1.75" 1.75>>
<<option "2" 2>>
<</listbox>>
<<optionsThemeDefault "passageLineHeight">>
</div>
<div class="settingsToggleItem">
오버레이:
<<listbox "$options.overlayLineHeight" autoselect>>
<<option "기본" undefined>>
<<option "1" 1>>
<<option "1.25" 1.25>>
<<option "1.5" 1.5>>
<<option "1.75" 1.75>>
<<option "2" 2>>
<</listbox>>
<<optionsThemeDefault "overlayLineHeight">>
</div>
<div class="settingsToggleItemWide">
사이드바:
<<listbox "$options.sidebarLineHeight" autoselect>>
<<option "기본" undefined>>
<<option "1" 1>>
<<option "1.25" 1.25>>
<<option "1.5" 1.5>>
<<option "1.75" 1.75>>
<<option "2" 2>>
<</listbox>>
<<optionsThemeDefault "sidebarLineHeight">>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">폰트 크기</div>
<div class="settingsToggleItem">
경로:
<<listbox "$options.passageFontSize" autoselect>>
<<option "기본" undefined>>
<<option "10px" 10>>
<<option "12px" 12>>
<<option "14px" 14>>
<<option "16px" 16>>
<<option "18px" 18>>
<<option "20px" 20>>
<</listbox>>
<<optionsThemeDefault "passageFontSize">>
</div>
<div class="settingsToggleItem">
오버레이
<span class="tooltip-anchor linkBlue" tooltip="기본 크기는 경로 폰트 크기와 동일합니다.">(?)</span>:
<<listbox "$options.overlayFontSize" autoselect>>
<<option "기본" undefined>>
<<option "10px" 10>>
<<option "12px" 12>>
<<option "14px" 14>>
<<option "16px" 16>>
<<option "18px" 18>>
<<option "20px" 20>>
<</listbox>>
<<optionsThemeDefault "overlayFontSize">>
</div>
<div class="settingsToggleItemWide">
사이드바:
<<listbox "$options.sidebarFontSize" autoselect>>
<<option "기본" undefined>>
<<option "12px" 12>>
<<option "14px" 14>>
<<option "16px" 16>>
<<option "18px" 18>>
<<option "20px" 20>>
<</listbox>>
<<optionsThemeDefault "sidebarFontSize">>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">폰트 모양</div>
<div class="settingsToggleItemWide">
<<optionsThemeDefault "font">>
<label><<radiobutton "$options.font" "" `$options.font is undefined ? 'checked' : 'autocheck'`>> 시스템 기본 폰트 사용</label>
<br>
<span class="gold">산세리프체(Sans-serif):</span>
<label class="Arial"><<radiobutton "$options.font" "Arial" autocheck>> Arial</label> |
<label class="Verdana"><<radiobutton "$options.font" "Verdana" autocheck>> Verdana</label>
<br>
<span class="gold">세리프체(Serif):</span>
<label class="TimesNewRoman"><<radiobutton "$options.font" "TimesNewRoman" autocheck>> Times New Roman</label> |
<label class="Georgia"><<radiobutton "$options.font" "Georgia" autocheck>> Georgia</label> |
<label class="Garamond"><<radiobutton "$options.font" "Garamond" autocheck>> Garamond</label>
<br>
<span class="gold">고정폭(Monospace):</span>
<label class="CourierNew"><<radiobutton "$options.font" "CourierNew" autocheck>> Courier New</label> |
<label class="LucidaConsole"><<radiobutton "$options.font" "LucidaConsole" autocheck>> Lucida Console</label> |
<label class="Monaco"><<radiobutton "$options.font" "Monaco" autocheck>> Monaco</label>
<br>
<span class="gold">접근성(Accessibility):</span>
<label class="OpenDyslexicMono"><<radiobutton "$options.font" "OpenDyslexicMono" autocheck>> OpenDyslexic Mono</label> |
<label class="ComicSans"><<radiobutton "$options.font" "ComicSans" autocheck>> Comic Sans</label>
</div>
</div>
<</widget>>
<<widget "optionsThemeDefault">>
<<if _args[0]>>
<span @id="'optionsThemeDefault-' + _args[0]">
<<if _globalThemeDefaults[_args[0]]>> 기본 테마: (<<print _globalThemeDefaults[_args[0]]>>)
<<elseif _globalGeneralDefaults[_args[0]]>> 기본 테마: (<<print _globalGeneralDefaults[_args[0]]>>)
<</if>>
</span>
<</if>>
<</widget>>
<<widget "optionsperformance">>
<<setupOptions>>
<<if StartConfig.enableImages is true>>
<div class="settingsGrid">
<div class="settingsHeader options">이미지</div>
<div class="settingsToggleItem">
<label><<checkbox "$options.images" 0 1 autocheck>> 이미지 활성화</label>
<span class="tooltip-anchor linkBlue" tooltip="구버전의 안드로이드에서는 이미지가 제대로 표시되지 않을 수도 있습니다.">(?)</span>
</div>
<div class="settingsToggleItem">
<label data-target="options.images" data-disabledif="V.options.images===0"><<checkbox "$options.combatImages" 0 1 autocheck>> 전투 이미지 활성화</label>
</div>
<div class="settingsToggleItem">
<label data-target="options.images" data-disabledif="V.options.images===0">
<<checkbox "$options.bodywritingImages" false true autocheck>> 낙서 이미지 활성화
</label>
<span class="tooltip-anchor linkBlue" tooltip="비활성화하면 성능이 향상될 수도 있고 이미지가 잘못 로드되는 것을 방지할 수 있습니다.">(?)</span>
</div>
<div class="settingsToggleItem">
<label data-target="options.images" data-disabledif="V.options.images===0"><<checkbox "$options.silhouetteEnabled" false true autocheck>> NPC 실루엣 활성화</label>
</div>
<div class="settingsToggleItem">
/* This will be removed soon... right? September 7th 2024 */
<label data-target="options.images" data-disabledif="true || V.options.images===0">
<<checkbox "$options.tanImgEnabled" false true autocheck>> 전투 중 플레이어와 NPC의 피부색 시각적으로 표현
</label>
/* <span class="tooltip-anchor linkBlue" tooltip="전투 중에만 적용됩니다. 이 설정은 이후 삭제될 수 있습니다.">(?)</span> */
<span class="tooltip-anchor linkBlue" tooltip="전투 애니메이션의 렌더링 문제 때문에 임시로 비활성화되어 있습니다.">(?)</span>
</div>
<div class="settingsToggleItem">
<label data-target="options.images" data-disabledif="V.options.images===0">
<<checkbox "$options.tanLines" false true autocheck>> 의상으로 인한 태닝 라인 활성화
</label>
<span class="tooltip-anchor linkBlue" tooltip="태닝 라인이 시각적으로 보이는 것을 비활성화합니다. 사이드바에서만 적용됩니다.">(?)</span>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">렌더링</div>
<div class="settingsToggleItem">
<label data-target="options.images" data-disabledif="V.options.images===0"><<checkbox "$options.weatherUpdate" false true autocheck>> 사이드바에 새로운 날씨 렌더러를 사용</label>
</div>
<div class="settingsToggleItem">
<label data-target='["options.images", "weatherupdate"]' data-disabledif="V.options.images===0||V.options.weatherUpdate===false"><<checkbox "$options.reflections" false true autocheck>> 물의 반영을 렌더링
</label>
<span class="tooltip-anchor linkBlue" tooltip="구형 기기에서는 성능 문제를 일으킬 수 있습니다.">(?)</span>
</div>
<div class="description">변경을 적용하려면 옵션 메뉴를 닫으세요.</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">애니메이션</div>
<div class="settingsToggleItem">
<label data-target="options.images" data-disabledif="V.options.images===0"><<checkbox "$options.sidebarAnimations" false true autocheck>> 사이드바 캐릭터 애니메이션</label>
</div>
<div class="settingsToggleItem">
<label data-target='["options.images", "sidebaranimations"]' data-disabledif="V.options.images===0||V.options.sidebarAnimations===false"><<checkbox "$options.blinkingEnabled" false true autocheck>> 눈 깜박임 애니메이션</label>
</div>
<div class="settingsToggleItemWide">
<label data-target="images" data-disabledif="V.options.images===0||V.options.combatImages===0">
<<checkbox "$options.combatAnimations" false true autocheck>> 전투 애니메이션
</label>
<span class="tooltip-anchor linkBlue" tooltip="비활성화하면 성능이 향상될 수 있고 이미지가 잘못 로드되는 것을 방지할 수 있습니다. Gif 이미지는 영향을 받지 않습니다. 먼저 사이드바 이미지의 비활성화를 시도해 보세요.">(?)</span>
<<if Browser.isMobile.any() is true and $options.zoom gt 75>>
<br>
<span class="description red">확대 배율이 75% 보다 높으면 애니메이션이 깨질 것입니다.</span>
<</if>>
</div>
<<if $eyelidTEST is true>>
<div class="settingsToggleItem">
<label data-target='["options.images", "sidebaranimations"]' data-disabledif="V.options.images===0||V.options.sidebarAnimations===false"><<checkbox "$options.halfClosedEnabled" false true autocheck>> 반쯤 감긴 눈 그래픽 활성화</label></div>
<div class="description">높은 흥분 상태에서 사이드바의 눈꺼풀이 반쯤 감기게 표현합니다.
</div>
<</if>>
</div>
<hr>
<div>
<div class="settingsGrid" data-target='["images", "characterLightEnabled"]' data-disabledif="V.options.images===0||V.options.characterLightEnabled===false" oninput='Renderer.refresh(Renderer.locateModel("lighting", "sidebar"));'>
<div class="settingsHeader options">캐릭터 조명</div>
<div class="settingsToggleItem">
<label>
스포트라이트<br>
<<numberslider "$options.lightSpotlight" $options.lightSpotlight 0 1 0.05>>
</label>
</div>
<div class="settingsToggleItem">
<label>
배경 그라데이션<br>
<<numberslider "$options.lightGradient" $options.lightGradient 0 1 0.05>>
</label>
</div>
<div class="settingsToggleItem">
<label>
후광<br>
<<numberslider "$options.lightGlow" $options.lightGlow 0 1 0.05>>
</label>
</div>
<div class="settingsToggleItem">
<label>
배경 전체 밝기<br>
<<numberslider "$options.lightFlat" $options.lightFlat 0 1 0.05>>
</label>
</div>
<div class="settingsToggleItem">
<label data-target="images" data-disabledif="V.options.images===0||V.options.combatImages===0">
전투 조명<br>
<<numberslider "$options.lightCombat" $options.lightCombat 0 1 0.05>>
</label>
</div>
<div class="settingsToggleItem">
<label>
색상 요소<br>
<<numberslider "$options.lightTFColor" $options.lightTFColor 0 1 0.05>>
<span class="description">천사/악마 변신이 필요합니다</span>
</label>
</div>
</div>
<div style="margin-left: 10px" onchange="new Wikifier(null, '<<updatesidebarimg>>')">
<label data-target="options.images" data-disabledif="V.options.images===0">
<<checkbox "$options.characterLightEnabled" false true autocheck>> 캐릭터 조명 활성화
</label>
</div>
</div>
<<else>>
<br>
이미지가 비활성화되었습니다(Images disabled)
<</if>>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">이력 깊이</div>
<div class="settingsToggleItem">
이력에서 N-1 경로(passage)까지 뒤로 갈 수 있도록 합니다. 버그 제보를 하거나 결정을 번복하는 데 유용합니다.
<hr>
<label>
<<checkbox "$options.historyControls" false true autocheck>> 이력 버튼을 사이드바에 표시
</label>
</div>
<div class="settingsToggleItem">
<span class="gold">메모리에 보존할 이력 수:</span>
<<numberslider "$options.maxStates" `$options.maxStates gt 20 ? 20 : $options.maxStates` 1 20 1 $ironmanmode>>
<br><br>
</div>
</div>
<</widget>>
<<widget "optionsadvanced">>
<<setupOptions>>
<div class="settingsGrid">
<div class="settingsHeader options">고급 설정</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$options.numpad" false true autocheck>>
숫자패드 활성화
</label>
<span class="tooltip-anchor linkBlue" tooltip="모바일 환경에서 번역기 등으로 링크가 깨질 때 유용합니다.">(?)</span>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$options.useNarrowMarket" false true autocheck>>
상점 목록을 "좁은 화면" 버전으로 보여줌
</label>
</div>
<div class="settingsToggleItem">
<label><<checkbox "$options.showDebugRenderer" false true autocheck>> 렌더러 디버거 사용</label>
</div>
<div class="settingsToggleItem">
<label onclick="setTimeout(() => {toggleConfirmDialogUponTabClose();}, 100)">
<<checkbox "$options.confirmDialogUponTabClose" false true autocheck>>
탭을 닫을 때 확인 창을 표시
</label>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader options">게임 확대</div>
<div class="settingsToggleItemWide">
<span class="gold">확대 배율:</span>
<span class="tooltip-anchor linkBlue" tooltip-width="460" tooltip="게임의 요소들과 글자의 크기를 조절할 수 있습니다.<br><br><span class='red'>
이 항목을 설정할 때에는 조심하세요! 게임을 다시 기동하면 세이브에서 마지막으로 사용된 값으로 돌아가게 되니까, 변경한 상태가 마음에 드는 경우에만 저장하시기 바랍니다.
장치와 브라우저에 따라, 이 설정이 완전히 작동하지 않거나, 예상치 못한 현상이 발생할 수도 있습니다.
</span>">(?)</span>
<br>
<span class="description red">모든 브라우저에서 지원하지는 않습니다</span>
<br>
<<if Browser.isMobile.any() is true and $options.combatAnimations is true>>
<span class="description red">모바일에서 확대 배율이 75% 보다 높으면 애니메이션이 깨질 것입니다.</span>
<br>
<</if>>
<<numberslider "$options.zoom" $options.zoom 50 200 1>>
<br><br>
<input type="button" value="설정" onclick='zoom()'/>
<input type="button" value="초기화" onclick='zoom(100)'/>
</div>
</div>
<</widget>>
<<widget "optionsinformation">>
<div class="p-2 text-align-center">
<h3>주요 인물</h3>
<div class="m-2">
<span class="gold">제작자: </span><span>Vrelnir</span>
</div>
<div class="m-2">
<span class="gold">개발자: </span><span>PurityGuy</span>
</div>
</div>
<div class="p-2 text-align-center">
<h3>유용한 정보</h3>
<<linkinformation>><<koTransLinkinfo>>
<div class="m-2">
<p class="gold m-0">비공식 위키</p>
[[degreesoflewdity.miraheze.org|"https://degreesoflewdity.miraheze.org/wiki/Main_Page"]]
</div>
</div>
<</widget>>
<<widget "setFont">>
<<set _globalThemeDefaults to JSON.parse(localStorage.getItem("dolDefaultThemeSettings"))>>
<<if !_globalThemeDefaults>>
<<set _globalThemeDefaults to {}>>
<</if>>
<<removeclass "#passages" "passageMaxWidth50">>
<<removeclass "#passages" "passageMaxWidth55">>
<<removeclass "#passages" "passageMaxWidth60">>
<<removeclass "#passages" "passageMaxWidth65">>
<<removeclass "#passages" "passageMaxWidth70">>
<<removeclass "#passages" "passageMaxWidth75">>
<<if $options.passageMaxWidth>><<addclass "#passages" `"passageMaxWidth" + $options.passageMaxWidth`>><</if>>
<<removeclass "#passages" "fontSize10">>
<<removeclass "#passages" "fontSize12">>
<<removeclass "#passages" "fontSize14">>
<<removeclass "#passages" "fontSize16">>
<<removeclass "#passages" "fontSize18">>
<<removeclass "#passages" "fontSize20">>
<<if $options.passageFontSize>><<addclass "#passages" `"fontSize" + $options.passageFontSize`>><</if>>
<<removeclass "#story-caption" "fontSize12">>
<<removeclass "#story-caption" "fontSize14">>
<<removeclass "#story-caption" "fontSize16">>
<<removeclass "#story-caption" "fontSize18">>
<<removeclass "#story-caption" "fontSize20">>
<<if $options.sidebarFontSize>><<addclass "#story-caption" `"fontSize" + $options.sidebarFontSize`>><</if>>
<<if _args[0]>><!--For elements that are not sugarcube specific and wont be loaded when the widget is normally called-->
<<removeclass "#customOverlay" "fontSize10">>
<<removeclass "#customOverlay" "fontSize12">>
<<removeclass "#customOverlay" "fontSize14">>
<<removeclass "#customOverlay" "fontSize16">>
<<removeclass "#customOverlay" "fontSize18">>
<<removeclass "#customOverlay" "fontSize20">>
<<if $options.overlayFontSize>><<addclass "#customOverlay" `"fontSize" + $options.overlayFontSize`>><</if>>
<</if>>
<<removeclass "#passages" "lineHeight1">>
<<removeclass "#passages" "lineHeight125">>
<<removeclass "#passages" "lineHeight15">>
<<removeclass "#passages" "lineHeight175">>
<<removeclass "#passages" "lineHeight2">>
<<if $options.passageLineHeight>><<addclass "#passages" `"lineHeight" + $options.passageLineHeight.toString().replace('.','')`>><</if>>
<<removeclass "#story-caption" "lineHeight1">>
<<removeclass "#story-caption" "lineHeight125">>
<<removeclass "#story-caption" "lineHeight15">>
<<removeclass "#story-caption" "lineHeight175">>
<<removeclass "#story-caption" "lineHeight2">>
<<if $options.sidebarLineHeight>><<addclass "#story-caption" `"lineHeight" + $options.sidebarLineHeight.toString().replace('.','')`>><</if>>
<<if _args[0]>>
<<removeclass "#customOverlay" "lineHeight1">>
<<removeclass "#customOverlay" "lineHeight125">>
<<removeclass "#customOverlay" "lineHeight15">>
<<removeclass "#customOverlay" "lineHeight175">>
<<removeclass "#customOverlay" "lineHeight2">>
<<if $options.overlayLineHeight>><<addclass "#customOverlay" `"lineHeight" + $options.overlayLineHeight.toString().replace('.','')`>><</if>>
<</if>>
<<removeclass "html" "Arial">>
<<removeclass "html" "Verdana">>
<<removeclass "html" "TimesNewRoman">>
<<removeclass "html" "Georgia">>
<<removeclass "html" "Garamond">>
<<removeclass "html" "CourierNew">>
<<removeclass "html" "LucidaConsole">>
<<removeclass "html" "Monaco">>
<<removeclass "html" "ComicSans">>
<<removeclass "html" "OpenDyslexicMono">>
<<if $options.font>><<addclass "html" $options.font>><</if>> <!--Adding to the body would remove it on changing passage-->
<</widget>>/*
Displays overlay (#customOverlay element) with title and content defined by provided key.
*/
<<widget "overlayReplace">>
<<set _key to _args[0]>>
<<if !_key>>
<<exit>>
<</if>>
<<if _currentOverlay is _key>>
<<run closeOverlay()>>
<<exit>>
<</if>>
<<script>>
T.buttons.toggle();
updateOptions();
T.currentOverlay = T.key;
$("#customOverlay").removeClass("hidden").parent().removeClass("hidden");
$("#customOverlay").attr("data-overlay", T.currentOverlay);
<</script>>
<<switch _key>>
<<case "characteristics">>
<<replace #customOverlayTitle>><<titleCharacteristics>><</replace>>
<<replace #customOverlayContent>><<characteristics>><</replace>>
<<case "social">>
<<replace #customOverlayTitle>><<titleSocial>><</replace>>
<<replace #customOverlayContent>><<social>><</replace>>
<<case "traits">>
<<replace #customOverlayTitle>><<titleTraits>><</replace>>
<<replace #customOverlayContent>><<traits>><</replace>>
<<case "journal">>
<<replace #customOverlayTitle>><<titleJournal>><</replace>>
<<replace #customOverlayContent>><<journal>><</replace>>
<<case "journalNotes">>
<<replace #customOverlayTitle>><<titlejournalNotes>><</replace>>
<<replace #customOverlayContent>><<journalNotes>><</replace>>
<<case "statistics">>
<<replace #customOverlayTitle>><<titleStats>><</replace>>
<<replace #customOverlayContent>><<statistics>><</replace>>
<<case "gameFeats">>
<<replace #customOverlayTitle>><<titleFeats>><</replace>>
<<replace #customOverlayContent>><<feats>><</replace>>
<<case "startFeats">>
<<replace #customOverlayTitle>><<titleFeats>><</replace>>
<<replace #customOverlayContent>><<feats>><</replace>>
<<case "cheats">>
<<replace #customOverlayTitle>><<titleCheats>><</replace>>
<<replace #customOverlayContent>><<cheats>><</replace>>
<<case "options">>
<<replace #customOverlayTitle>><<titleOptions>><</replace>>
<<replace #customOverlayContent>><<optionsgeneral>><</replace>>
<<case "saves">>
<<replace #customOverlayTitle>><<titleSaves>><</replace>>
<<replace #customOverlayContent>><<saves>><</replace>>
<<case "export">>
<<replace #customOverlayTitle>><<titleSaves>><</replace>>
<<replace #customOverlayContent>><<optionsExportImport>><</replace>>
<<case "blackjackHelp">>
<<replace #customOverlayTitle>><<titleBlackjackHelp>><</replace>>
<<replace #customOverlayContent>><<blackjackHelp>><</replace>>
<<case "eventExtraInfo">>
<<replace #customOverlayTitle>><<titleEventInfo>><</replace>>
<<replace #customOverlayContent>><<eventExtraInfo>><</replace>>
<<case "canvasModel">>
<<replace #customOverlayTitle>><<titleDebugRenderer>><</replace>>
<<replace #customOverlayContent>><<canvasModelEditor>><</replace>>
<<case "outfitEditor">>
<<replace #customOverlayTitle>><<titleOutfitEditor>><</replace>>
<<replace #customOverlayContent>><<outfitEditor>><</replace>>
<</switch>>
<</widget>>
<<widget "titleCharacteristics">>
<<setupTabs>>
<div id="overlayTabs" class="tab">
<<closeButtonMobile>>
<<button "정보">>
<<toggleTab>>
<<replace #customOverlayContent>><<characteristics>><</replace>>
<</button>>
<<colourCodes>>
</div>
<<closeButton>>
<</widget>>
<<widget "titleSocial">>
<<setupTabs>>
<div id="overlayTabs" class="tab">
<<closeButtonMobile>>
<<button "관계">>
<<toggleTab>>
<<replace #customOverlayContent>><<social>><</replace>>
<</button>>
<<colourCodes>>
</div>
<<closeButton>>
<</widget>>
<<widget "titleTraits">>
<<setupTabs>>
<div id="overlayTabs" class="tab">
<<closeButtonMobile>>
<<button "특성">>
<<toggleTab>>
<<replace #customOverlayContent>><<traits>><</replace>>
<</button>>
</div>
<<closeButton>>
<</widget>>
<<widget "titleJournal">>
<<setupTabs>>
<div id="overlayTabs" class="tab">
<<closeButtonMobile>>
<<button "일지">>
<<journalNotesTextareaSave>>
<<toggleTab>>
<<replace #customOverlayContent>><<journal>><</replace>>
<</button>>
<<button "노트">>
<<toggleTab>>
<<set $tempDisable to true>>
<<replace #customOverlayContent>><<journalNotes>><</replace>>
<</button>>
</div>
<<closeButton>>
<</widget>>
<<widget "titlejournalNotes">>
<<setupTabs>>
<div id="overlayTabs" class="tab">
<<closeButtonMobile>>
<<button "일지">>
<<journalNotesTextareaSave>>
<<toggleTab>>
<<replace #customOverlayContent>><<journal>><</replace>>
<</button>>
<<button "노트">>
<<toggleTab>>
<<set $tempDisable to true>>
<<replace #customOverlayContent>><<journalNotes>><</replace>>
<</button>>
</div>
<<closeButton>>
<</widget>>
<<widget "titleStats">>
<<setupTabs>>
<div id="overlayTabs" class="tab">
<<closeButtonMobile>>
<<button "통계">>
<<toggleTab>>
<<replace #customOverlayContent>><<statistics>><</replace>>
<</button>>
<<button "추가 통계 (스포일러)">>
<<toggleTab>>
<<if $options.skipStatisticsConfirmation>>
<<replace #customOverlayContent>><<extraStatistics>><</replace>>
<<else>>
<<replace #customOverlayContent>><<extraStatisticsWarning>><</replace>>
<</if>>
<</button>>
</div>
<<closeButton>>
<</widget>>
<<widget "titleFeats">>
<<setupTabs>>
<div id="overlayTabs" class="tab">
<<closeButtonMobile>>
<<button "도전과제">>
<<toggleTab>>
<<replace #customOverlayContent>><<feats>><</replace>>
<</button>>
</div>
<<closeButton>>
<</widget>>
<<widget "titleCheats">>
<<setupTabs>>
<div id="overlayTabs" class="tab">
<<closeButtonMobile>>
<<button "스탯">>
<<toggleTab>>
<<replace #cheatsShown>><<cheats-characterStats>><</replace>>
<<run $("#customOverlayContent").scrollTop(0);>>
<</button>>
<<button "모습">>
<<toggleTab>>
<<replace #cheatsShown>><<cheats-characterVisual>><</replace>>
<<run $("#customOverlayContent").scrollTop(0);>>
<</button>>
<<button "NPC들">>
<<toggleTab>>
<<replace #cheatsShown>><<cheats-npcs>><</replace>>
<<run $("#customOverlayContent").scrollTop(0);>>
<</button>>
<<if !$statFreeze>>
<<button "순간이동">>
<<toggleTab>>
<<replace #cheatsShown>><<cheats-teleport>><</replace>>
<<run $("#customOverlayContent").scrollTop(0);>>
<</button>>
<</if>>
<<button "기타">>
<<toggleTab>>
<<replace #cheatsShown>><<cheats-other>><</replace>>
<<run $("#customOverlayContent").scrollTop(0);>>
<</button>>
</div>
<<closeButton>>
<</widget>>
<<widget "titleOptions">>
<<setupTabs>>
<div id="overlayTabs" class="tab">
<<closeButtonMobile>>
<<button "일반">>
<<toggleTab>>
<<replace #customOverlayContent>><<optionsgeneral>><</replace>>
<</button>>
<<button "테마">>
<<toggleTab>>
<<replace #customOverlayContent>><<optionstheme>><</replace>>
<</button>>
<<button "성능">>
<<toggleTab>>
<<replace #customOverlayContent>><<optionsperformance>><</replace>>
<</button>>
<<button "고급">>
<<toggleTab>>
<<replace #customOverlayContent>><<optionsadvanced>><</replace>>
<</button>>
<<button "정보">>
<<toggleTab>>
<<replace #customOverlayContent>><<optionsinformation>><</replace>>
<</button>>
</div>
<<closeButton>>
<</widget>>
<<widget "titleSaves">>
<<setupTabs>>
<div id="overlayTabs" class="tab">
<<closeButtonMobile>>
<<button "세이브">>
<<toggleTab>>
<<replace #customOverlayContent>><<saves>><</replace>>
<</button>>
<<button "내보내기/불러오기">>
<<toggleTab>>
<<replace #customOverlayContent>><<optionsExportImport>><</replace>>
<</button>>
</div>
<<closeButton>>
<</widget>>
<<widget "titleBlackjackHelp">>
<<setupTabs>>
<div id="overlayTabs" class="tab">
<<closeButtonMobile>>
<<button "블랙잭 도움말">>
<<toggleTab>>
<<replace #customOverlayContent>><<blackjackHelp>><</replace>>
<</button>>
</div>
<<closeButton>>
<</widget>>
<<widget "titleEventInfo">>
<<setupTabs>>
<div id="overlayTabs" class="tab">
<<closeButtonMobile>>
<<button "이벤트 정보">>
<<toggleTab>>
<<replace #customOverlayContent>><<eventExtraInfo>><</replace>>
<</button>>
</div>
<<closeButton>>
<</widget>>
<<widget "titleDebugRenderer">>
<<setupTabs 2>>
<div id="overlayTabs" class="tab">
<<closeButtonMobile>>
<<button "레이어">>
<<toggleTab>>
<<replace #customOverlayContent>><<canvasLayersEditor>><</replace>>
<</button>>
<<button "색상">>
<<toggleTab>>
<<replace #customOverlayContent>><<canvasColoursEditor `$cheatdisable is "f"`>><</replace>>
<</button>>
<<button "모델">>
<<toggleTab>>
<<replace #customOverlayContent>><<canvasModelEditor>><</replace>>
<</button>>
<<if Renderer.lastAnimation>>
<<button "애니메이션 시작/정지">>
<<script>>
if (Renderer.lastAnimation.playing) { Renderer.lastAnimation.stop(); }
else { Renderer.lastAnimation.start(); }
<</script>>
<</button>>
<</if>>
<<button "캐시 리셋">>
<<script>>
Renderer.Stats.logmsgLoad.value = "";
Renderer.Stats.logmsgRender.value = "";
Renderer.Stats.logmsgAnimate.value = "";
Renderer.ImageCaches = {};
Renderer.ImageErrors = {};
Renderer.lastAnimation.invalidateCaches();
Renderer.invalidateLayerCaches(Renderer.lastModel.layerList);
Renderer.lastModel.redraw();
<</script>>
<</button>>
<<script>>
output.append(Renderer.Stats.logmsgLoad.bindText($("<div class='rendererOutput'>")[0]));
output.append(Renderer.Stats.logmsgRender.bindText($("<div class='rendererOutput'>")[0]));
output.append(Renderer.Stats.logmsgAnimate.bindText($("<div class='rendererOutput'>")[0]));
<</script>>
</div>
<<closeButton>>
<</widget>>
<<widget "titleOutfitEditor">>
<<setupTabs>>
<div id="overlayTabs" class="tab">
<<closeButtonMobile>>
<<button "복장 편집기">>
<<toggleTab>>
<<replace #customOverlayContent>><<outfitEditor>><</replace>>
<</button>>
</div>
<<closeButton>>
<</widget>>
<<widget "colourCodes">>
<mouse class="tooltip-small colourCodes"><span>색상 코드</span>
<span><i class="green">훌륭함</i> | <i class="teal">좋음</i> |
<i class="lblue">괜찮음</i> | <i class="blue">나쁘지 않음</i> |
<i class="purple">부족함</i> | <i class="pink">나쁨</i> |
<i class="red">끔찍함</i></span>
</mouse>
<</widget>>
<<widget "setupTabs">>
<<script>>
T.tab = new window.Tab("overlayTabs", "tab-selected");
let active = V.options.closeButtonMobile ? 1 : 0;
T.tab.setActive((T.args[0] || 0) + active);
<</script>>
<</widget>>
<<widget "toggleTab">>
<<run T.tab.toggle()>>
<</widget>>
<<widget "closeButton">>
<<if !$options.closeButtonMobile>>
<div class="customOverlayClose" onclick="closeOverlay()"></div>
<</if>>
<</widget>>
<<widget "closeButtonMobile">>
<<if $options.closeButtonMobile>>
<<button "닫기">>
<<run closeOverlay()>>
<</button>>
<</if>>
<</widget>><<widget "optionsExportImport">>
<<if SugarCube.Browser.isMobile.Android is true>>
<span class="red">파일로 저장 및 불러오기 기능은 안드로이드에서 작동하지 않을 수 있습니다.</span>
<</if>>
<<set $_errorCount to document.querySelectorAll('.error').length>>
<<set $_dolErrorCount to document.querySelectorAll('.dol-error').length>>
<<set $_customErrorCount to Errors.log.length>>
<<set $_bypassRestrictions to $debug is 1 or $_errorCount gt 0 or $_dolErrorCount gt 0 or $_customErrorCount gt 0>>
파일에서 불러오기: <input id="saveImport" type="file" value="Load from file" onchange="importSave(this.files)">
<br><br>
<<if tags().includes("nosave")>>
여기에서는 현재 세이브를 내보낼 수 없습니다!
<<elseif $ironmanmode>>
<<if $_bypassRestrictions>>
<input type="button" class="saveMenuButton" value="파일로 저장" onclick="IronMan.exportCurrent()">
<<else>>
철인 모드에서는 세이브를 파일로 저장할 수 없습니다. 자동저장 세이브만이 내보낼 수 있습니다.
<</if>>
<<elseif ($replayScene is undefined) or $_bypassRestrictions>>
<<set _exportName to "'degrees-of-lewdity"+($saveName isnot ''?'-'+$saveName:'')+ "'">>
<input type="button" class="saveMenuButton" value="파일로 저장" @onclick="'SugarCube.Save.export('+_exportName+')'">
<<else>>
현재 파일로 저장할 수 없습니다.
<</if>>
<br><br>
<span class="gold">텍스트 불러오기/내보내기</span>
<<if !($dancing is 0 and $combat is 0 and $replayScene is undefined)>>
<span class="red"><b>전투 이벤트가 진행중이므로, 결과 세이브 파일을 버그 제보를 위해서만 사용 가능합니다!!</b></span><br>
<</if>>
이 기능은 안드로이드처럼 세이브 파일에 접근할 수 없는 기기에 세이브를 이동시킬 수 있게 해줍니다.
<br>
저장하기 위해선, "세이브 데이터 가져오기"를 누른 뒤, 필요한 곳에 세이브 데이터를 복사하여 붙여넣으세요.
<br>
불러오기 위해선, 세이브 데이터를 붙여넣은 뒤 "세이브 데이터 불러오기"를 누르세요.
<br>
안드로이드 상에서 세이브를 이동시키려면 이메일이나 페이스트빈 같은 서비스를 사용하시는 걸 권장합니다. 문제가 생기는 것을 방지하기 위해 세이브 데이터를 정확히 기입하시기 바랍니다.
<br>
"텍스트 영역 복사"를 눌러 내용물을 복사하세요. 만약 장치나 브라우저가 이를 지원하지 않는다면 버튼의 이름이 "복사 오류"로 바뀔 것입니다.
<br><br>
<textarea id="saveDataInput" rows="4" cols="40" onClick="if(V.disableAutoSelect == false)this.select();"><<if _presetData>>_presetData<</if>></textarea>
<br>
<input type="button" class="saveMenuButton" value="텍스트 상자 내용 삭제" onclick="clearTextBox('saveDataInput')"/>
<input type="button" class="saveMenuButton" value="텍스트 상자 상단으로" onclick="topTextArea('saveDataInput')"/>
<input type="button" class="saveMenuButton" value="텍스트 상자 하단으로" onclick="bottomTextArea('saveDataInput')"/>
<<if $ironmanmode is true || tags().includes("nosave") || V.replayScene !== undefined>>
<input type="button" value="세이브 데이터 가져오기" disabled>
<<else>>
<input type="button" class="saveMenuButton" value="세이브 데이터 가져오기" onclick="getSaveData()"/>
<</if>>
<input type="button" class="saveMenuButton" value="세이브 데이터 불러오기" onclick="loadSaveData()"/>
<input id="CopyTextArea" class="saveMenuButton" type="button" value="텍스트 영역 복사" onclick="copySavedata('saveDataInput')">
<br><br>
<label>
<<print '<<checkbox "$disableAutoSelect" false true '+($disableAutoSelect is true? "checked":"")+'>>'>>
자동 선택 비활성화.
</label>
<br><br>
<<if $saveDetails isnot undefined>>
내보내기 후 다음 시간이 지나면 경고 표시:
<br>
<label><<radiobutton "$saveDetails.exported.frequency" 5 autocheck>>5</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 10 autocheck>>10</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 15 autocheck>>15</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 20 autocheck>>20</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 30 autocheck>>30</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 60 autocheck>>60</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 365 autocheck>>365</label>
<</if>>
<</widget>><<widget "saves">>
<<if StartConfig.sneaky>>
<div class="sneaky-warning">
<h3>주의</h3>
<p>
이 <b>Sneaky Build</b>를 플레이하기 전에 사용하려는 세이브를 전부 내보내기해 주세요.
만약 어떤 버그나 문제가 발생하였다면, 그 문제를 우리의 디스코드 서버에 직접 보고해 주는 것을 강하게 권장합니다.
특히 그 문제가 당신의 게임 플레이에 영향을 끼치는 것이라며, 세이브할 때 주의하시기 바랍니다.
</p>
</div>
<br>
<</if>>
<<if $ironmanmode is true>>
<span style="background-color: #ffffff1a;">철인 모드가 활성화되어 있습니다:</span>
<ul class="ironman-ul"><li>당신은 철인 모드에서 게임을 저장할 수 있지만, 저장 후에는 시작 화면으로 돌아갈 것입니다.</li>
<li style="text-decoration: underline;">철인 모드의 세이브를 로드하면 로드 후에 <span style="color: #ff0000;">세이브 파일은 지워집니다</span></li>
<li>자동 세이브는 매 5일 - 8일마다 (게임 시간 기준) 저장되며, 그 세이브들은 로드시 지워지지 않습니다. 취침 후의 일반적인 자동 세이브는 비활성됩니다. </li>
<li>치트는 비활성화됩니다</li>
<li>철인모드 세이브는 <img src="img/ui/SilverCoin.gif" style="max-width: 16px;filter: brightness(2.2);"> 표시가 뒤에 붙어 구분 가능합니다</li>
</ul>
<</if>>
<div id="saveList">
<<if idb.active and !$ironmanmode and !sessionStorage.getItem("noidb")>>
<<run setTimeout(() => idb.saveList())>>
<<else>>
/* record idb status between page reloads within the same session */
<<run sessionStorage.setItem("noidb", true); idb.active = false>>
<<saveList>>
<</if>>
</div>
<<if $saveDetails isnot undefined>>
<br>
<div>
내보내기 후 다음 시간이 지나면 경고 표시.
<br>
<label><<radiobutton "$saveDetails.exported.frequency" 5 autocheck>>5</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 10 autocheck>>10</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 15 autocheck>>15</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 20 autocheck>>20</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 30 autocheck>>30</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 60 autocheck>>60</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 365 autocheck>>365</label>
</div>
<</if>>
<</widget>>
<<widget "saveList">>
<<run prepareSaveDetails()>>
<<if !tags().includes("nosave") && $replayScene is undefined>>
<<set _saveUnlock to true>>
<</if>>
<<if $replayScene isnot undefined>>
<h3 class="red">리플레이 씬 뷰어가 현재 작동중이므로, 세이브를 할 수 없습니다.</h3>
<<elseif tags().includes("nosave")>>
<h3 class="red">여기에서는 저장할 수 없습니다!</h3>
<</if>>
<p>여기에서의 세이브는 당신의 브라우저 캐시가 지워지면 사라집니다. 세이브가 사라지는 상황을 방지하기 위해 내보내기 기능을 사용하시기를 권장합니다.</p>
<p>
<i class="description">__내 세이브는 어디에 있지?__</i>
<mouse class="tooltip linkBlue">(?)<span>
만약 세이브한 것을 찾을 수 없다면, 다른 저장 방식을 사용하여 세이브했기 때문일 수 있습니다. 세이브 리스트 아래에 있는 "IndexedDB 활성화" 토글을 켜고 찾아 보세요.
</span></mouse>
</p>
<<set _saveDetails = getSaveDetails()>>
<!--Extra checks incase the above fails for some reason-->
<<if _saveDetails eq null>>
<<set _saveDetails to returnSaveDetails()>>
<<elseif _saveDetails.autosave is undefined or _saveDetails.slots is undefined>>
<<set _saveDetails to returnSaveDetails()>>
<</if>>
<<set _lastSlot to _saveDetails.autosave ? { slot: "autosave", date: _saveDetails.autosave.date } : { slot: "", date: 0 }>>
<<for _slot, _data range _saveDetails.slots>>
<<if _data and _data.date gt _lastSlot.date>>
<<set _lastSlot to { slot: _slot, date: _data.date }>>
<</if>>
<</for>>
<<set _currentTime to new Date().getTime()>>
<div id="savesListContainer">
<div class="savesListRow">
<div class="saveGroup">
<div class="saveId">#</div>
<div class="saveButton">세이브/로드</div>
<div class="saveName">ID/이름</div>
<div class="saveDetails">상세</div>
</div>
<div class="deleteButton"></div>
</div>
<<for _i to 0; _i lt 11; _i++>>
<<if _i != 9 or (_i == 9 and _saveDetails.slots[_i - 1] != null)>>
<div class="savesListRow">
<<if _i is 0>>
<<if _saveDetails.autosave neq null>>
<<if _lastSlot.slot is "autosave">>
<<set _highlight to " green">>
<<elseif _saveDetails.autosave.date gte _currentTime - 1800000>>
<<set _highlight to " gold">>
<<else>>
<<set _highlight to "">>
<</if>>
<div class="saveGroup">
<div class="saveId">자동</div>
<div class="saveButton">
<input type="button" class="saveMenuButton" value="로드" onclick="DoLSave.loadHandler('auto')"/>
</div>
<<if _saveDetails.autosave.metadata isnot undefined>>
<div @class="'saveName' + ($saveId is _saveDetails.autosave.metadata.saveId ? ' gold' : '')">
<<if _saveDetails.autosave.metadata.saveName isnot "">>
<<print _saveDetails.autosave.metadata.saveName.slice(0,10)>>
<<else>>
<<print _saveDetails.autosave.metadata.saveId>>
<</if>>
</div>
<<else>>
<div class="saveName"></div>
<</if>>
<div class="saveDetails">
<span><<print Util.escapeMarkup(_saveDetails.autosave.title.replace(/</g, "< "))>></span>
<span @class="'datestamp' + _highlight"><<print new Date(_saveDetails.autosave.date).toLocaleString(returnTimeFormat())>></span>
</div>
</div>
<div class="deleteButton">
<input type="button" class="saveMenuButton right" value="삭제" onclick="deleteSave('auto')"/>
</div>
<<else>>
<div class="saveGroup">
<div class="saveId">자동</div>
<div class="saveButton">
<input type="button" value="로드" disabled/>
</div>
<div class="saveName"></div>
<div class="saveDetails"></div>
</div>
<div class="deleteButton">
<input class="right" type="button" value="삭제" disabled/>
</div>
<</if>>
<<elseif _i lt 10>>
<<set _slot to _i - 1>>
<<set _ironmanSlot to 9>>
<<if _saveDetails.slots[_slot] neq null>>
<<if _lastSlot.slot eq _slot>>
<<set _highlight to " green">>
<<elseif _saveDetails.slots[_slot].date gte _currentTime - 1800000>>
<<set _highlight to " gold">>
<<else>>
<<set _highlight to "">>
<</if>>
<div class="saveGroup">
<<if _saveDetails.slots[_slot].metadata.ironman === true>>
<div class="saveId" style="width: 10px;">
<img src="img/ui/SilverCoin.gif" class="ironman-icon" @onclick="'IronMan.UI.exportHandler(' + _slot + ')'">
</div>
<<else>>
<div class="saveId" style="width: 10px;">
<<print _i>>
</div>
<</if>>
<div class="saveButton">
<<if _i lt 9>>
<<if _saveUnlock>>
<<set _onclick to "save("+_slot+", false, "+_saveDetails.slots[_slot].metadata.saveId+", `"+$saveName+"`)">>
<input type="button" class="saveMenuButton" value="저장" @onclick="clone(_onclick)"/>
<<else>>
<input type="button" value="저장" disabled/>
<</if>>
<</if>>
<input type="button" class="saveMenuButton" value="로드" @onclick="'DoLSave.loadHandler('+ _slot +')'"/>
</div>
<div @class="'saveName' + ($saveId is _saveDetails.slots[_slot].metadata.saveId ? ' gold' : '')">
<<if _saveDetails.slots[_slot].metadata.saveName isnot "">>
<<print _saveDetails.slots[_slot].metadata.saveName.slice(0,10)>>
<<else>>
<<print _saveDetails.slots[_slot].metadata.saveId>>
<</if>>
</div>
<div class="saveDetails">
<span><<print Util.escapeMarkup(_saveDetails.slots[_slot].title.replace(/</g, "< "))>></span>
<span @class="'datestamp' + _highlight"><<print new Date(_saveDetails.slots[_slot].date).toLocaleString(returnTimeFormat())>></span>
</div>
</div>
<<if _i is _ironmanSlot>>
<div id="exportButton" class="exportButton"><input type="button" class="saveMenuButton right" value="내보내기" @onclick="'IronMan.export('+ _slot +')'"/></div>
<</if>>
<div class="deleteButton"><input type="button" class="saveMenuButton right" value="삭제" @onclick="'deleteSave('+ _slot +')'"/></div>
<<else>>
<div class="saveGroup">
<div class="saveId"></div>
<div class="saveButton">
<<if _saveUnlock>>
<input type="button" class="saveMenuButton" value="저장" @onclick="'save('+ _slot +',true,'+$saveId+', `'+$saveName+'`)'"/>
<<else>>
<input type="button" value="저장" disabled/>
<</if>>
<input type="button" value="로드" disabled/>
</div>
<div class="saveName"></div>
<div class="saveDetails"></div>
</div>
<div class="deleteButton">
<input class="right" type="button" value="삭제" disabled/>
</div>
<</if>>
<<else>>
<div class="saveGroup">
<span style="margin: 0;">[[Degrees of Lewdity를 지지| "https://subscribestar.adult/vrelnir"]]해 주시는 모든 분들께 특별히 감사드립니다</span>
<div class="saveId"></div>
<div class="saveButton"></div>
<div class="saveName"></div>
<div class="saveDetails"></div>
</div>
<div class="saveButton"><input type="button" class="saveMenuButton right" value="전부 삭제" onclick="deleteSave('all')"/></div>
<</if>>
</div>
<</if>>
<</for>>
</div>
<label>
<<checkbox "$compressSave" false true autocheck>>
세이브 압축 사용
</label>
<br>
<label>
<<checkbox "$confirmSave" false true autocheck>>
저장하기 전에 확인 요구
</label>
<br>
<label>
<<checkbox "$confirmLoad" false true autocheck>>
불러오기 전에 확인 요구
</label>
<br>
<label>
<<checkbox "$confirmDelete" false true autocheck>>
삭제하기 전에 확인 요구
</label>
<br>
<label id="idbToggleSaves">
/* checkbox macro doesn't allow changing variables that do not start with "$" or "_". this is a bypass hack. */
<<run setTimeout(() => jQuery(document.createElement("input"))
.attr({ id: "checkbox-idbactive", name: "checkbox-idbactive", type: "checkbox", checked: idb.active && !V.ironmanmode, disabled: idb.lock || V.ironmanmode })
.addClass("macro-checkbox")
.on("change.macros", () => { idb.active = document.getElementById("checkbox-idbactive").checked; if (idb.active) { sessionStorage.removeItem("noidb"); idb.saveList() } })
.prependTo("#idbToggleSaves"))>> indexedDB 활성화<<if $ironmanmode>> (철인 모드에서는 활성화할 수 없음)<</if>>
</label>
<br><br>
<<if $debug is 1>>
<br>
<label><<print '<<checkbox "$prepareSaveDetails" false true '+($prepareSaveDetails is true ? "checked" : "")+'>>'>>
`prepareSaveDetails` 실행. 비활성화 한다면 이전 버전에 저장/삭제 하여 새 버전의 저장목록을 업데이트 하지 않지만, 새로고침 로드 시간이 빨라질 수 있습니다.
</label>
<</if>>
<</widget>>
<<widget "clearAllWarning">>
<div class="saveBorder">
<h4><span class="red">경고</span> - 모든 세이브를 삭제하시겠습니까?</h4>
<input type="button" class="close saveMenuConfirm" value="전부 삭제 확인" onclick="deleteSave('all', true)"/>
<input type="button" class="saveMenuButton saveMenuConfirm" value="취소" onclick="resetSaveMenu();"/>
<br>
</div>
<</widget>>
<<widget "saveWarning">>
<div class="saveBorder">
<<if _saveDetails.slots[_args[0]] isnot null>>
<<if _saveDetails.slots[_args[0]].metadata isnot undefined>>
<<if _saveDetails.slots[_args[0]].metadata.saveId isnot $saveId>>
<<set _showSaveId to true>>
<<else>>
<<set _showSaveId to false>>
<</if>>
<<else>>
<<set _showSaveId to "noId">>
<</if>>
<</if>>
<<if _saveDetails.slots[_args[0]] is null>>
<h4 class="red">슬롯 <<print (_args[0] is "auto"? "(자동)": _args[0] + 1)>>에 저장</h4>
<<if _showSaveId is true>>
<span class="red">세이브 ID가 일치하지 않습니다. 덮어쓰시겠습니까?</span>
<br>
<</if>>
<<if _showSaveId is "noId">>
<span class="red">옛 세이브 파일에서 세이브 ID를 찾을 수 없습니다. 덮어쓰시겠습니까?</span>
<br>
<</if>>
<<else>>
<h4 class="red">슬롯 <<print (_args[0] is "auto"? "(자동)": _args[0] + 1)>>에 덮어쓰시겠습니까?</h4>
<<if _showSaveId is true>>
<span class="red">세이브 ID가 일치하지 않습니다. 덮어쓰시겠습니까?</span>
<br>
<</if>>
<<if _showSaveId is "noId">>
<span class="red">옛 세이브 파일에서 세이브 ID를 찾을 수 없습니다. 덮어쓰시겠습니까?</span>
<br>
<</if>>
옛 세이브: <<print Util.escapeMarkup(_saveDetails.slots[_args[0]].title)>>
<br>
<<print new Date(_saveDetails.slots[_args[0]].date).toLocaleString(returnTimeFormat())>>
<br>
<</if>>
<<if _saveDetails.slots[_args[0]].metadata isnot undefined>>
<<if _saveDetails.slots[_args[0]].metadata.saveName isnot undefined>>
옛 세이브 이름: <<print _saveDetails.slots[_args[0]].metadata.saveName>>
<br>
<</if>>
<</if>>
<<if _showSaveId is true>>
옛 세이브 ID: <<print _saveDetails.slots[_args[0]].metadata.saveId>>
<br><br>
<<if $saveName isnot undefined>>
현 세이브 이름: <<print $saveName>>
<br>
<</if>>
현 세이브 ID: <<print $saveId>>
<br>
<</if>>
<input type="button" class="saveMenuButton saveMenuConfirm" value="저장" @onclick="'save('+ _args[0] +', true,'+$saveId+', `'+$saveName+'`)'"/>
<input type="button" class="saveMenuButton saveMenuConfirm" value="취소" onclick="resetSaveMenu();"/>
<br>
</div>
<</widget>>
<<widget "loadWarning">>
<div class="saveBorder">
<h4 class="red">슬롯 <<print (_args[0] is "auto"? "(자동)": _args[0] + 1)>>에서 로드</h4>
<<if _args[0] is "auto">>
<<print Util.escapeMarkup(_saveDetails.autosave.title)>>
<br>
<<print new Date(_saveDetails.autosave.date).toLocaleString(returnTimeFormat())>>
<br>
<input type="button" class="saveMenuButton saveMenuConfirm" value="로드" onclick="DoLSave.loadHandler('auto', true)"/>
<<else>>
<<print Util.escapeMarkup(_saveDetails.slots[_args[0]].title)>>
<br>
<<print new Date(_saveDetails.slots[_args[0]].date).toLocaleString(returnTimeFormat())>>
<br>
<input type="button" class="saveMenuButton saveMenuConfirm" value="로드" @onclick="'DoLSave.loadHandler('+ _args[0] +', true)'"/>
<</if>>
<input type="button" class="saveMenuButton saveMenuConfirm" value="취소" onclick="resetSaveMenu();"/>
<br>
</div>
<</widget>>
<<widget "loadwarningcompat">>
<!-- Wrap auto in strings, for the onclick fn further down. Planned to change in future. -->
<<set $_slot to _args[0] is "auto" ? "'auto'" : _args[0]>>
<div class="saveBorder">
<h4 class="red">구버전에서 세이브를 로드하고 있습니다!</h4>
구버전에서 세이브를 로드하면 많은 의도치 않은 결과가 생길 수 있습니다.
저희는 상위 호환성을 보장하지 않으므로, 버그를 예상하세요.
<br>
<input type="button" class="saveMenuButton saveMenuConfirm" value="로드" @onclick="'DoLSave.load(' + $_slot + ')'"/>
<input type="button" class="saveMenuButton saveMenuConfirm" value="취소" onclick="resetSaveMenu();"/>
<br>
</div>
<</widget>>
<<widget "deleteWarning">>
<div class="saveBorder">
<h4 class="red">슬롯 <<print (_args[0] is "auto"? "(자동)": _args[0] + 1)>> 삭제</h4>
<<if _args[0] is "auto">>
<<set _title to _saveDetails.autosave.title>>
<<print Util.escapeMarkup(_title)>>
<br>
<<print new Date(_saveDetails.autosave.date).toLocaleString(returnTimeFormat())>>
<br>
<input type="button" class="saveMenuButton" value="자동 저장 삭제" onclick="deleteSave('auto', true)"/>
<<else>>
<<set _title to _saveDetails.slots[_args[0]].title>>
<<print Util.escapeMarkup(_title)>>
<br>
<<print new Date(_saveDetails.slots[_args[0]].date).toLocaleString(returnTimeFormat())>>
<br>
<input type="button" class="saveMenuButton" value="삭제" @onclick="'deleteSave('+ _args[0] +', true)'"/>
<</if>>
<input type="button" class="saveMenuButton saveMenuConfirm" value="취소" onclick="resetSaveMenu();"/>
<br>
</div>
<</widget>>
<<widget "loadBoxIronmanCheater">>
<div class="saveBorder">
<h4 class="red">치팅이 감지되었습니다</h4>
<ul>
<li>당신은 치팅과 세이브 노가다를 금지하는 철인 모드를 활성화하셨습니다.</li>
<li>게임 내의 상황이 불공평하거나 불만족스럽다고 하더라도, 당신은 이 모드를 활성화하는 것으로 그 상황을 받아들이기로 선택하셨습니다.</li>
<li>당신이 변경한 모든 변수들을 원래대로 복구한다면, 당신은 이 세이브를 계속 진행하실 수 있습니다. 문제가 발생했다면 당신은 저희 디스코드에서 질문을 하실 수 있습니다</li>
</ul>
<<print Util.escapeMarkup(_saveDetails.slots[_args[0]].title)>>
<br>
<<print new Date(_saveDetails.slots[_args[0]].date).toLocaleString(returnTimeFormat())>>
<br>
<input type="button" class="saveMenuButton saveMenuConfirm" value="취소" onclick="resetSaveMenu();"/>
<br>
</div>
<</widget>>
<<widget "loadBoxIronmanSafetyCancel">>
<div class="saveBorder">
<h4 class="orange">로드가 취소되었습니다.</h4>
<ul>
<li>철인 모드 사용중에 게임 내에서 로드를 하면 현재 게임을 잃을 수 있습니다.</li>
<li style="text-decoration: underline;">먼저 게임을 세이브하고, 그러고 나서 원하는 세이브를 로드할 수 있습니다.</li>
</ul>
<input type="button" class="saveMenuButton saveMenuConfirm" value="취소" onclick="resetSaveMenu();"/>
<br>
</div>
<</widget>>
<<widget "resetSaveMenu">>
<<if document.getElementById("saveList") != null>>
<<replace #saveList>>
<<saveList>>
<</replace>>
<</if>>
<</widget>>
<<widget "clearSaveMenu">>
<<replace #saveList>>
<<clearAllWarning>>
<</replace>>
<</widget>>
<<widget "saveConfirm">>
<<replace #saveList>>
<<saveWarning _args[0]>>
<</replace>>
<</widget>>
<<widget "loadConfirm">>
<<replace #saveList>>
<<loadWarning _args[0]>>
<</replace>>
<</widget>>
<<widget "loadconfirmcompat">>
<<replace #saveList>>
<<loadwarningcompat _args[0]>>
<</replace>>
<</widget>>
<<widget "loadIronmanSafetyCancel">>
<<replace #saveList>>
<<loadBoxIronmanSafetyCancel _args[0]>>
<</replace>>
<</widget>>
<<widget "loadIronmanCheater">>
<<replace #saveList>>
<<loadBoxIronmanCheater _args[0]>>
<</replace>>
<</widget>>
<<widget "deleteConfirm">>
<<replace #saveList>>
<<deleteWarning _args[0]>>
<</replace>>
<</widget>><<widget "social">>
<div id="relation-display">
<<silently>>
<<script>>
if (V.wolfpackharmony) C.npc["Black Wolf"].harmony = V.wolfpackharmony;
if (V.wolfpackferocity) C.npc["Black Wolf"].ferocity = V.wolfpackferocity;
/*data config for non-standard NPCs boxes, allows for different stat configs, custom display data, and dynamic requirements*/
T.npcConfig = {
"Robin" : {
important : true,
dom : { name : "자신감", activeIcon : "img/ui/sym_confidence.png", color: "blue" }
},
"Whitney" : {
important : true,
love : { maxValue : 30 },
dom : { maxValue: 20 }
},
"Eden" : {
important : true,
love : { maxValue: 200 },
dom : { maxValue: 150 } /*false always hides this stat*/
},
"Kylar" : {
important : true,
rage : { name : "질투", activeIcon : "img/ui/sym_jealousy.png", color: "green" }
},
"Avery" : {
important : true,
rage : { requirements : V.averyragerevealed }
},
"Great Hawk" : {
important : true,
},
"Black Wolf" : {
important : true,
love : { maxValue : 30 },
harmony : { name : "늑대 무리 화합", maxValue: 20, activeIcon : "img/ui/wolfharmony.png" },
ferocity : { name : "늑대 무리 흉폭성", maxValue: 20, activeIcon : "img/ui/wolfferocity.png" }
},
"Sydney" : {
important : true,
love : { maxValue: 150 },
purity : { requirements : V.NPCName[28].purity > 0, maxValue : 100, minValue : 0 },
corruption : { requirements : V.NPCName[28].corruption > 0, maxValue : 50, minValue : 0 }
},
"Mason" : {
love : { maxValue : 50 }
},
"Alex" : {
important : true,
love : { maxValue : 100 },
lust : { maxValue : 100 },
dom : { maxValue : 100 }
},
"Darryl" : {
love : { maxValue : 50 }
},
"River" : {
love : { maxValue : 50 }
},
"Sam" : {
love : { maxValue : 50 }
},
"Charlie" : {
love : { maxValue : 50 }
},
"Wren" : {
love : { maxValue : 50 }
},
"Zephyr" : {
love : { maxValue : 100 },
dom : { maxValue : 50 }
},
"Ivory Wraith" : {
lust : { name: "집착", activeIcon : (V.wraith && (V.wraith.state == "haunt" || V.wraith.state == "despair") ? "img/ui/obsessionblood.png" : "img/ui/obsession.png"), inactiveIcon : "img/ui/obsessionempty.png", maxValue : 20 }
}
};
/* This list dictates the order that the important NPCs will show up in on the social menu screen */
T.importantNpcOrder = ["Robin", "Whitney", "Eden", "Kylar", "Sydney", "Avery", "Great Hawk", "Black Wolf", "Alex"];
T.specialNPCs = ["Ivory Wraith"];
/* this list is sorted */
T.importantNPCs = T.importantNpcOrder.map(name => V.NPCName[V.NPCNameList.indexOf(name)]);
/* this list is unsorted */
T.otherNPCs = V.NPCName.filter(npc => !T.importantNpcOrder.includes(npc.nam) && !T.specialNPCs.includes(npc.nam));
/* sorting takes the lower value and puts it first, so if a < b, a goes first. */
/* yes, this works on words, somehow. it's math shit, but it works. read a book if necessary. */
T.otherNPCs.sort((a,b) => a.nam - b.nam);
<</script>>
<</silently>>
<br>
<span class="gold">주요 관계</span>
<div id="npc-relations" class="relation-box-list">
<<set _initNPC to 0>>
<<for _k = 0; _k lt _importantNPCs.length; _k++>>
<<relation-box _importantNPCs[_k] _npcConfig[_importantNPCs[_k].nam]>>
<<set _initNPC += _npcData.init>>
<</for>>
</div>
<<if _initNPC is 0>>
//주요 관계 없음//
<br>
<</if>>
<br>
<span class="gold">관심있는 사람들</span>
<div id="secondary-npcs" class="relation-box-list">
<<set _initNPC to 0>>
<<for _k= 0; _k lt _otherNPCs.length; _k++>>
<<relation-box _otherNPCs[_k] _npcConfig[_otherNPCs[_k].nam]>>
<<set _initNPC += _npcData.init>>
<</for>>
</div>
<div id="secondary-npcs" class="relation-box-list">
<<for _ik= 0; _ik lt _specialNPCs.length; _ik++>>
<<set $_npc to $NPCName[$NPCNameList.indexOf(_specialNPCs[_ik])]>>
<<relation-box $_npc _npcConfig[_specialNPCs[_ik]]>>
<<set _initNPC += _npcData.init>>
<</for>>
</div>
<<if _initNPC is 0>>
//No secondary relationships//
<br>
<</if>>
<br>
<span class="gold">평판</span>
<div id="faction-reputations" class="relation-box-list">
<<silently>>
/* Police config */
<<set _policeCrimeConfig = { currentValue : crimeSumHistory(), states : [
{ requiredValue: 0, color: 'green', description: '경찰은 당신을 신경쓰지 않는다.'},
{ requiredValue: 1000, color: 'teal', description: '경찰에겐 당신에 대한 기록이 있다.'},
{ requiredValue: 2000, color: 'lblue', description: '경찰은 당신을 요주의 인물로 생각한다.'},
{ requiredValue: 3000, color: 'blue', description: '경찰은 당신을 골칫거리로 여긴다.'},
{ requiredValue: 5000, color: 'purple', description: '경찰은 당신을 범죄자로 여긴다.'},
{ requiredValue: 10000, color: 'pink', description: '경찰은 당신 전용 수갑을 갖고 있다.'},
{ requiredValue: 30000, color: 'red', description: '경찰은 당신 전용 문서 보관함을 갖고 있다.'}
]}>>
<<set _policeEvidenceConfig = { currentValue : crimeSumHistory(), secondaryValue : crimeSumCurrent(), states : [
{ requiredValue: 0, secondaryStates : [
{ requiredValue: 0, color: 'green', description: '그리고, 당신을 범죄와 연관짓는 아무런 증거도 없다.'},
{ requiredValue: 1, color: 'teal', description: '그럼에도 불구하고, 당신을 범죄와 연관짓는 작은 증거를 갖고 있다.'},
]},
{ requiredValue: 1000, secondaryStates : [
{ requiredValue: 0, color: 'green', description: '하지만 체포할 증거가 부족하다.'},
{ requiredValue: 1000, color: 'pink', description: '그리고 체포할 수 있는 증거를 확보하고 있다.'},
{ requiredValue: 5000, color: 'red', description: '그리고 체포할 수 있는 충분한 증거를 갖고 있다.'},
]}
]}>>
<<set _policeBoxConfig = { name : "경찰", icon : "img/misc/icon/police.png", description: "<<relation-text _policeCrimeConfig>> <<relation-text _policeEvidenceConfig>>"}>>
/* Orphanage */
<<set _orphanageMoodConfig = { currentValue: $orphan_hope, secondaryValue: $orphan_reb, preText: '고아원의 분위기는 ', states : [
{ requiredValue: -100, secondaryStates : [
{ requiredValue: -100, color: 'pink', description: '희망이 없다.'},
{ requiredValue: -40, color: 'pink', description: '의기소침하다.'},
{ requiredValue: -10, color: 'pink', description: '불행하다.'},
{ requiredValue: 10, color: 'pink', description: '악의적이다.'},
{ requiredValue: 40, color: 'def', description: '복수심에 불탄다.'},
]},
{ requiredValue: -40, secondaryStates : [
{ requiredValue: -100, color: 'purple', description: '시무룩하다.'},
{ requiredValue: -40, color: 'purple', description: '의기소침하다.'},
{ requiredValue: -10, color: 'purple', description: '체념적이다.'},
{ requiredValue: 10, color: 'purple', description: '반항적이다.'},
{ requiredValue: 40, color: 'def', description: '제멋대로다.'},
]},
{ requiredValue: -10, secondaryStates : [
{ requiredValue: -100, color: 'blue', description: '순종적이다.'},
{ requiredValue: -40, color: 'blue', description: '타협적이다.'},
{ requiredValue: -10, color: 'blue', description: '차분하다.'},
{ requiredValue: 10, color: 'blue', description: '전복적이다.'},
{ requiredValue: 40, color: 'def', description: '저항적이다.'},
]},
{ requiredValue: 10, secondaryStates : [
{ requiredValue: -100, color: 'teal', description: '인내하고 있다.'},
{ requiredValue: -40, color: 'teal', description: '저항이 없다.'},
{ requiredValue: -10, color: 'teal', description: '낙관적이다.'},
{ requiredValue: 10, color: 'teal', description: '저항적이다.'},
{ requiredValue: 40, color: 'def', description: '반항적이다.'},
]},
{ requiredValue: 40, secondaryStates : [
{ requiredValue: -100, color: 'green', description: '따뜻하다.'},
{ requiredValue: -40, color: 'green', description: '다정하다.'},
{ requiredValue: -10, color: 'green', description: '희망적이다.'},
{ requiredValue: 10, color: 'green', description: '이상적이다.'},
{ requiredValue: 40, color: 'def', description: '혁명적이다.'},
]},
]}>>
<<set _orphanageBoxConfig = { name : "고아원", icon : "img/misc/icon/orphanage.png", description: "<<relation-text _orphanageMoodConfig>>"}>>
/* School config */
<<set _teacherRepConfig = { currentValue: $delinquency, preText: '선생님들은 당신을 ', postText: ' 여긴다.', states : [
{ requiredValue: 0, color: 'green', description: '이상적인 학생으로'},
{ requiredValue: 10, color: 'teal', description: '평범한 학생으로'},
{ requiredValue: 200, color: 'lblue', description: '나쁜 학생으로'},
{ requiredValue: 400, color: 'blue', description: '불량학생으로'},
{ requiredValue: 600, color: 'purple', description: '불량학생으로'},
{ requiredValue: 800, color: 'pink', description: '불량학생으로'},
{ requiredValue: 1000, color: 'red', description: '공포 그 자체로'}
]}>>
<<set _studentRepConfig = { currentValue: $cool, preText: '학우들은 당신을 ', states : [
{ requiredValue: 0, color: 'red', description: '기피한다.'},
{ requiredValue: 40, color: 'pink', description: '이상하다고', postText: ' 여긴다.'},
{ requiredValue: 80, color: 'purple', description: '바보같다고', postText: ' 여긴다.'},
{ requiredValue: 120, color: 'blue', description: '괜찮다고', postText: ' 여긴다.'},
{ requiredValue: 160, color: 'lblue', description: '쿨하다고', postText: ' 여긴다.'},
{ requiredValue: 240, color: 'teal', description: '매우 쿨하다고', postText: ' 여긴다.'},
{ requiredValue: 400, color: 'green', description: '당신과 함께 있는 걸 동경한다.'}
]}>>
<<set _teacherBoxConfig = { name : "선생님들", icon : "img/misc/icon/school.png", description: "<<relation-text _teacherRepConfig>> <<statbar 0 $delinquency 1000>>"}>>
<<set _studentBoxConfig = { name : "학생들", icon : "img/misc/icon/schoolnew.png", description: "<<relation-text _studentRepConfig>> <<statbarinverted $cool $coolmax>>"}>>
/*Crossdressing*/
<<if $schoolrep.crossdress neq 0>>
<<set _crossdressRepConfig = { currentValue: $schoolrep.crossdress, states : [
{ requiredValue: 1, color: 'lblue', description: '소수의 학생들이 서로 당신이 크로스드레서라는 내용으로 귓속말을 한다. 몇몇은 그 말을 믿는다.'},
{ requiredValue: 2, color: 'blue', description: '학교에 소문이 뿌리를 내렸다. 몇몇은 당신이 크로스드레서라고 말하고 다닌다.'},
{ requiredValue: 3, color: 'purple', description: '학생들이 당신이 크로스드레서라는 내용으로 수다를 떨지만, 대부분은 그냥 농담이라고 생각하고 있다.'},
{ requiredValue: 4, color: 'pink', description: '학교의 모두가 당신이 크로스드레서라는 소문을 들어보았다.'},
{ requiredValue: 5, color: 'red', description: '선생님을 포함한 학교의 모두가 당신이 크로스드레서라는 걸 알고 있다.'}
]}>>
<<set _crossdressBoxConfig = { name : "크로스드레싱", description : '<<relation-text _crossdressRepConfig>>'}>>
<</if>>
/*Herm*/
<<if $schoolrep.herm neq 0>>
<<set _hermRepConfig = { currentValue: $schoolrep.herm, states : [
{ requiredValue: 1, color: 'lblue', description: '소수의 학생들이 서로 남성기와 여성기를 모두 가진 학생에 대해 귓속말을 한다. 몇몇은 그 말을 믿는다.'},
{ requiredValue: 2, color: 'blue', description: '남성기와 여성기를 모두 가진 학생에 대한 소문이 학교에 퍼졌다.'},
{ requiredValue: 3, color: 'purple', description: '남성기와 여성기를 모두 가진 학생에 대한 소문이 학교에 만연하다.'},
{ requiredValue: 4, color: 'pink', description: '학교의 모두가 당신의 독특한 성기에 대한 소문을 들어보았다.'},
{ requiredValue: 5, color: 'red', description: '선생님을 포함한 학교의 모두가 당신의 독특한 성기에 대해 들어보았다.'}
]}>>
<<set _hermBoxConfig = { name : "후타나리", description : '<<relation-text _hermRepConfig>>'}>>
<</if>>
/* Prison */
<<if $prison>>
<<set _prisonMoodConfig = { currentValue: $prison.hope, secondaryValue: $prison.reb, preText: '교도소의 분위기는 ', states : [
{ requiredValue: 0, secondaryStates : [
{ requiredValue: 0, color: 'pink', description: '희망이 없다.'},
{ requiredValue: 20, color: 'pink', description: '의기소침하다.'},
{ requiredValue: 40, color: 'pink', description: '불행하다.'},
{ requiredValue: 60, color: 'pink', description: '악의적이다.'},
{ requiredValue: 80, color: 'def', description: '복수심에 불탄다.'},
]},
{ requiredValue: 20, secondaryStates : [
{ requiredValue: 0, color: 'purple', description: '시무룩하다.'},
{ requiredValue: 20, color: 'purple', description: '의기소침하다.'},
{ requiredValue: 40, color: 'purple', description: '체념적이다.'},
{ requiredValue: 60, color: 'purple', description: '반항적이다.'},
{ requiredValue: 80, color: 'def', description: '제멋대로다.'},
]},
{ requiredValue: 40, secondaryStates : [
{ requiredValue: 0, color: 'blue', description: '순종적이다.'},
{ requiredValue: 20, color: 'blue', description: '타협적이다.'},
{ requiredValue: 40, color: 'blue', description: '차분하다.'},
{ requiredValue: 60, color: 'blue', description: '전복적이다.'},
{ requiredValue: 80, color: 'def', description: '저항적이다.'},
]},
{ requiredValue: 60, secondaryStates : [
{ requiredValue: 0, color: 'teal', description: '인내하고 있다.'},
{ requiredValue: 20, color: 'teal', description: '저항이 없다.'},
{ requiredValue: 40, color: 'teal', description: '낙관적이다.'},
{ requiredValue: 60, color: 'teal', description: '저항적이다.'},
{ requiredValue: 80, color: 'def', description: '반항적이다.'},
]},
{ requiredValue: 80, secondaryStates : [
{ requiredValue: 0, color: 'green', description: '관대하다.'},
{ requiredValue: 20, color: 'green', description: '참을성이 있다.'},
{ requiredValue: 40, color: 'green', description: '희망적이다.'},
{ requiredValue: 60, color: 'green', description: '이상적이다.'},
{ requiredValue: 80, color: 'def', description: '혁명적이다.'},
]},
]}>>
<<set _guardRepConfig = { currentValue: $prison.guards, preText: '간수들은 ', states : [
{ requiredValue: 0, color: 'red', description: '당신을 지속적인 감시 하에 둔다.'},
{ requiredValue: 15, color: 'pink', description: '당신을 골칫거리로 생각한다.'},
{ requiredValue: 30, color: 'purple', description: '당신을 주시하고 있다.'},
{ requiredValue: 45, color: 'blue', description: '당신에게서 눈을 떼지 않고 있다.'},
{ requiredValue: 60, color: 'lblue', description: '당신이 문제를 일으키지 않으리라고 기대한다.'},
{ requiredValue: 80, color: 'teal', description: '당신을 눈감아주고 있다.'},
{ requiredValue: 100, color: 'green', description: '당신이 여기 있다는 것도 잊어버렸다.'}
]}>>
<<set _inmateRepConfig = { currentValue: $prison.inmates, preText: '대부분의 동료 수감자들은 ', states : [
{ requiredValue: 0, color: 'red', description: ($player.gender_appearance is "m"?'당신을 고깃덩이로 본다.':'당신을 고깃구멍으로 본다.')},
{ requiredValue: 15, color: 'pink', description: '당신을 육변기로 본다.'},
{ requiredValue: 30, color: 'purple', description: ($player.gender_appearance is "m"?'당신을 남창으로 본다.':'당신을 창녀로 본다.')},
{ requiredValue: 45, color: 'blue', description: '당신을 그들 중 하나로 본다.'},
{ requiredValue: 60, color: 'lblue', description: '당신을 좋게 생각하고 있다.'},
{ requiredValue: 80, color: 'teal', description: '당신을 존중해주고 있다.'},
{ requiredValue: 100, color: 'green', description: '당신이 우두머리라 생각하고 있다.'}
]}>>
<<set _prisonBoxConfig = { name : "교도소 분위기", icon : "img/misc/icon/police.png", description: "<<relation-text _prisonMoodConfig>>"}>>
<<set _guardBoxConfig = { name : "교도소 간수들", icon : "img/misc/icon/police.png", description: "<<relation-text _guardRepConfig>>"}>>
<<set _inmateBoxConfig = { name : "교도소 수감자들", icon : "img/misc/icon/police.png", description: "<<relation-text _inmateRepConfig>>"}>>
<</if>>
/*Docks */
<<if $dockwork gte 2>>
<<set _dockRepConfig = { currentValue: $dockstatus, preText: '다른 일꾼들은 ', states : [
{ requiredValue: 0, color: 'purple', description: '당신을 경멸하는 눈으로 본다.'},
{ requiredValue: 10, color: 'blue', description: '당신을 의심스런 눈으로 본다.'},
{ requiredValue: 30, color: 'lblue', description: '당신을 용인하고 있다.'},
{ requiredValue: 80, color: 'teal', description: '당신을 받아들이고 있다.'},
{ requiredValue: 100, color: 'green', description: '당신을 존중해주고 있다.'}
]}>>
<<set _dockBoxConfig = { name : "부두", icon : "img/misc/icon/docks.png", description : '<<relation-text _dockRepConfig>>'}>>
<</if>>
/*Pirates */
<<set _pirateStatusConfig = { currentValue: $pirate_rank, secondaryValue: $pirate_status, preText: '해적들은 당신을 ', states : [
{ requiredValue: 0, secondaryStates : [
{ requiredValue: 0, color: 'red', description: '형편없는 쓰레기라고 본다.'},
{ requiredValue: 10, color: 'pink', description: '쓸모없는 쓰레기라고 본다.'},
{ requiredValue: 30, color: 'pink', description: '한심한 쓰레기라고 본다.'},
{ requiredValue: 50, color: 'pink', description: '너저분한 쓰레기라고 본다.'},
{ requiredValue: 70, color: 'pink', description: '가치있는 쓰레기라고 본다.'},
{ requiredValue: 90, color: 'purple', description: '더이상 쓰레기라고 보지 않는다.'},
]},
{ requiredValue: 1, secondaryStates : [
{ requiredValue: 0, color: 'blue', description: '쓰레기같은 동료라고 본다.'},
{ requiredValue: 10, color: 'blue', description: '쓸모없는 동료라고 본다.'},
{ requiredValue: 30, color: 'blue', description: '검증되지 않은 동료라고 본다.'},
{ requiredValue: 50, color: 'blue', description: '이류 동료라고 본다.'},
{ requiredValue: 70, color: 'blue', description: '우수한 동료라고 본다.'},
{ requiredValue: 90, color: 'lblue', description: '일류 동료라고 본다.'},
]},
]}>>
<<set _pirateBoxConfig = { name : "해적 지위", icon : "img/misc/icon/mer.png", description: "<<relation-text _pirateStatusConfig>>"}>>
<</silently>>
<<relation-box-simple _policeBoxConfig>>
<<relation-box-simple _orphanageBoxConfig>>
<<relation-box-simple _teacherBoxConfig>>
<<relation-box-simple _studentBoxConfig>>
<<if $schoolrep.crossdress neq 0>>
<<relation-box-simple _crossdressBoxConfig>>
<</if>>
<<if $schoolrep.herm neq 0>>
<<relation-box-simple _hermBoxConfig>>
<</if>>
<<if $prison>>
<<relation-box-simple _guardBoxConfig>>
<<relation-box-simple _inmateBoxConfig>>
<<relation-box-simple _prisonBoxConfig>>
<</if>>
<<if $dockwork gte 2>>
<<relation-box-simple _dockBoxConfig>>
<</if>>
<<if $pirate_rank gte 0>>
<<relation-box-simple _pirateBoxConfig>>
<</if>>
<<relation-box-wolves>>
</div>
<<if $farm_stage gte 2>>
<<silently>>
/* Farm Animals */
/*Horses*/
<<set _farmHorseRepConfig = { currentValue: $farm.beasts.horses, preText: '농장의 말은 당신을 ', states: [
{ requiredValue: -100, color: 'pink', description: '육변기로 본다.', postText: ' '},
{ requiredValue: -20, color: 'purple', description: '존중하지 않는다.'},
{ requiredValue: -5, color: '', description: '경계하고 있다.'},
{ requiredValue: 5, color: 'lblue', description: '신뢰한다.'},
{ requiredValue: 20, color: 'green', description: '존중한다.'}
]}>>
/*Pigs*/
<<set _farmPigRepConfig = { currentValue: $farm.beasts.pigs, preText: '농장의 돼지들은 당신을 ', postText: ' ', states: [
{ requiredValue: -100, color: 'pink', description: '육변기로 본다.', postText: ' '},
{ requiredValue: -20, color: 'purple', description: '존중하지 않는다'},
{ requiredValue: -5, color: '', description: '경계하고 있다'},
{ requiredValue: 5, color: 'lblue', description: '신뢰한다'},
{ requiredValue: 20, color: 'green', description: '존중한다'}
]}>>
/*Cattle*/
<<set _farmCattleRepConfig = { currentValue: $farm.beasts.cattle, preText: '농장의 소들은 당신을 ', postText: ' ', states: [
{ requiredValue: -100, color: 'pink', description: '골칫거리로 본다.', postText: ' '},
{ requiredValue: -20, color: 'purple', description: '존중하지 않는다.'},
{ requiredValue: -5, color: '', description: '경계하고 있다'},
{ requiredValue: 5, color: 'lblue', description: '신뢰한다'},
{ requiredValue: 20, color: 'green', description: '존중한다'}
]}>>
/*Dogs*/
<<set _farmDogRepConfig = { currentValue: $farm.beasts.dogs, preText: '농장의 개들은 당신을 ', postText: ' ', states: [
{ requiredValue: -100, color: 'pink', description: '육변기로 본다.', postText: ' '},
{ requiredValue: -20, color: 'purple', description: '존중하지 않는다.'},
{ requiredValue: -5, color: '', description: '경계하고 있다'},
{ requiredValue: 5, color: 'lblue', description: '신뢰한다'},
{ requiredValue: 20, color: 'green', description: '존중한다'}
]}>>
<<set _farmHorseBoxConfig = { name: "말", description : '<<relation-text _farmHorseRepConfig>>'}>>
<<set _farmPigBoxConfig = { name: "돼지", description : '<<relation-text _farmPigRepConfig>>'}>>
<<set _farmCattleBoxConfig = { name: "소", description : '<<relation-text _farmCattleRepConfig>>'}>>
<<set _farmDogBoxConfig = { name: "개", description : '<<relation-text _farmDogRepConfig>>'}>>
<<if $farm_stage gte 5>>
/* Farm Sabotage */
<<set _farmSabotageConfig = { currentValue: $farm.aggro, states: [
{ requiredValue: 0, color: 'green', description: '농장은 평화롭다'},
{ requiredValue: 1, color: 'teal', description: '수상한 사람들이 농장을 관찰하곤 하는 것이 보인다.'},
{ requiredValue: 10, color: 'lblue', description: '농장 곳곳에서 침입자의 징후가 보인다.'},
{ requiredValue: 20, color: 'blue', description: '무언가가 농장의 가축들을 놀래키고 있다.'},
{ requiredValue: 40, color: 'purple', description: '밤이 되면 농장이 사보타주 당하고 있다.'},
{ requiredValue: 60, color: 'pink', description: '낮이고 밤이고 농장이 사보타주 당하고 있다.'},
{ requiredValue: 100, color: 'red', description: '레미가 고용한 깡패들이 대놓고 농장 그 자체와 사업을 망가뜨리고 있다.'},
]}>>
<<set _farmSabotageBoxConfig = { name: "농장 안전성", description : '<<relation-text _farmSabotageConfig>>'}>>
<</if>>
<</silently>>
<br>
<span class="gold">농장 평판</span>
<div id="farm-status" class="relation-box-list">
<<relation-box-simple _farmHorseBoxConfig>>
<<relation-box-simple _farmPigBoxConfig>>
<<relation-box-simple _farmCattleBoxConfig>>
<<relation-box-simple _farmDogBoxConfig>>
<<if $farm_stage gte 5>>
<<relation-box-simple _farmSabotageBoxConfig>>
<</if>>
</div>
<</if>>
<br>
<span class="gold">명성</span>
<div id="global-recognition" class="relation-box-list">
<<silently>>
<<set _fameStates = [
{ requiredValue: 0, color: 'green', description: ' 아무도 모름'},
{ requiredValue: 30, color: 'teal', description: ' 잘 알려지지 않음'},
{ requiredValue: 100, color: 'lblue', description: ' 약간 알려짐'},
{ requiredValue: 200, color: 'blue', description: ' 알려짐'},
{ requiredValue: 400, color: 'purple', description: ' 잘 알려짐'},
{ requiredValue: 600, color: 'pink', description: ' 유명함'},
{ requiredValue: 1000, color: 'red', description: ' 명성이 자자한 _config.flavorText'}
]>>
<<set _inverseFameStates = [
{ requiredValue: 0, color: 'red', description: ' 아무도 모름'},
{ requiredValue: 30, color: 'pink', description: ' 잘 알려지지 않음'},
{ requiredValue: 100, color: 'purple', description: ' 약간 알려짐'},
{ requiredValue: 200, color: 'blue', description: ' 알려짐'},
{ requiredValue: 400, color: 'lblue', description: ' 잘 알려짐'},
{ requiredValue: 600, color: 'teal', description: ' 유명함'},
{ requiredValue: 1000, color: 'green', description: ' 명성이 자자한 _config.flavorText'}
]>>
<<set _sexFameConfig = { currentValue: $fame.sex, preText: '섹스:', flavorText: '걸레', states: _fameStates }>>
<<set _prostitutionFameConfig = { currentValue: $fame.prostitution, preText: '매춘:', flavorText: '창녀', states: _fameStates }>>
<<set _rapeFameConfig = { currentValue: $fame.rape, preText: '강간:', flavorText: '육변기', states: _fameStates }>>
<<if $bestialitydisable is "f">>
<<set $_pre to "수간:">>
<<set $_flavor to "암컷">>
<<else>>
<<set $_pre to "이종간:">>
<<set $_flavor to "이상성욕자">>
<</if>>
<<set _bestialityFameConfig = { currentValue: $fame.bestiality, preText: $_pre, flavorText: $_flavor, states: _fameStates }>>
<<set _exhibitionismFameConfig = { currentValue: $fame.exhibitionism, preText: '노출증:', flavorText: '과시자', states: _fameStates }>>
<<if $fame.pregnancy gte 600>>
<<set $_name to "번식 엄마">>
<<elseif $fame.pregnancy gte 200>>
<<set $_name to "번식자">>
<<else>>
<<set $_name to "엄마">>
<</if>>
<<set _pregnancyFameConfig = { currentValue: $fame.pregnancy, preText: '임신:', flavorText: $_name, states: _fameStates }>>
<<if $fame.impreg gte 600>>
<<set $_name to "모두의 아버지">>
<<elseif $fame.impreg gte 200>>
<<set $_name to "아빠">>
<<else>>
<<set $_name to "씨돼지">>
<</if>>
<<set _impregFameConfig = { currentValue: $fame.impreg, preText: '임신:', flavorText: $_name, states: _fameStates }>>
<<set _combatFameConfig = { currentValue: $fame.scrap, preText: '전투:', flavorText: '싸움꾼', states: _inverseFameStates }>>
<<set _kindnessFameConfig = { currentValue: $fame.good, preText: '친절:', flavorText: '박애주의자', states: _inverseFameStates }>>
<<set _businessFameConfig = { currentValue: $fame.business, preText: '사업:', flavorText: '사업가', states: _inverseFameStates }>>
<<set _socialFameConfig = { currentValue: $fame.social, preText: '사교:', flavorText: '달변가', states: _inverseFameStates }>>
<<set _modelFameConfig = { currentValue: $fame.model, preText: '모델:', flavorText: '모델', states: _inverseFameStates }>>
<<set _overallFameConfig = { currentValue: fameTotal(), preText: '전체:', flavorText: '', states: [
{ requiredValue: 0, color: 'green', description: ' 아무도 모름'},
{ requiredValue: 100, color: 'teal', description: ' 잘 알려지지 않음'},
{ requiredValue: 500, color: 'lblue', description: ' 약간 알려짐'},
{ requiredValue: 1000, color: 'blue', description: ' 알려짐'},
{ requiredValue: 2000, color: 'purple', description: ' 잘 알려짐'},
{ requiredValue: 3000, color: 'pink', description: ' 유명함'},
{ requiredValue: 4000, color: 'red', description: ' 명성이 자자함'}
]}>>
<<set _sexFameBoxConfig = { description : '<<relation-text _sexFameConfig>>' }>>
<<set _prostitutionFameBoxConfig = { description : '<<relation-text _prostitutionFameConfig>>' }>>
<<set _rapeFameBoxConfig = { description : '<<relation-text _rapeFameConfig>>' }>>
<<set _bestialityFameBoxConfig = { description : '<<relation-text _bestialityFameConfig>>' }>>
<<set _exhibitionismFameBoxConfig = { description : '<<relation-text _exhibitionismFameConfig>>' }>>
<<set _pregnancyFameBoxConfig = { description : '<<relation-text _pregnancyFameConfig>>' }>>
<<set _combatFameBoxConfig = { description : '<<relation-text _combatFameConfig>>' }>>
<<set _kindnessFameBoxConfig = { description : '<<relation-text _kindnessFameConfig>>' }>>
<<set _businessFameBoxConfig = { description : '<<relation-text _businessFameConfig>>' }>>
<<set _socialFameBoxConfig = { description : '<<relation-text _socialFameConfig>>' }>>
<<set _modelFameBoxConfig = { description : '<<relation-text _modelFameConfig>>' }>>
<<set _overallFameBoxConfig = { description : '<<relation-text _overallFameConfig>>' }>>
<</silently>>
<<relation-box-simple _sexFameBoxConfig>>
<<relation-box-simple _prostitutionFameBoxConfig>>
<<relation-box-simple _rapeFameBoxConfig>>
<<relation-box-simple _bestialityFameBoxConfig>>
<<relation-box-simple _exhibitionismFameBoxConfig>>
<<if $fame.model gte 1>>
<<relation-box-simple _modelFameBoxConfig>>
<</if>>
<<relation-box-simple _pregnancyFameBoxConfig>>
<<relation-box-simple _combatFameBoxConfig>>
<<relation-box-simple _kindnessFameBoxConfig>>
<<relation-box-simple _businessFameBoxConfig>>
<<relation-box-simple _socialFameBoxConfig>>
<<relation-box-simple _overallFameBoxConfig>>
<div class="relation-box" @style="(_boxConfig.style || '')">
<div class="relation-description">
도시 사람들은 당신을 <span class="teal"><<overworld_nicknamePost "이라고" "sep">></span>_trPost 알고 있다. 지하 세계의 범죄자들은 당신을 <span class="pink"><<underworld_nicknamePost "이라고" "sep">></span>_trPost 부른다.
</div>
</div>
</div>
<br>
</div>
<br>
<</widget>><<widget "statistics">>
<<foldout false "_virginitiesFoldout">>
<span class="gold">순결</span>
<<if $player.vaginaExist or $player.virginity.vaginal isnot true>>
<<trVirginity $player.virginity.vaginal>>보지 처녀: <<print ($player.virginity.vaginal is true ? "존재" : ($player.virginity.vaginal is false ? "뺏어간 이 불명" : _trResult + "에게 빼앗김"))>>
<br>
<</if>>
<<if $player.penisExist or $player.virginity.penile isnot true>>
<<trVirginity $player.virginity.penile>>자지 동정: <<print ($player.virginity.penile is true ? "존재" : ($player.virginity.penile is false ? "뺏어간 이 불명" : _trResult + "에게 빼앗김"))>>
<br>
<</if>>
<<trVirginity $player.virginity.anal>>항문 처녀: <<print ($player.virginity.anal is true ? "존재" : ($player.virginity.anal is false ? "뺏어간 이 불명" : _trResult + "에게 빼앗김"))>>
<br>
<<trVirginity $player.virginity.oral>>입 처녀: <<print ($player.virginity.oral is true ? "존재" : ($player.virginity.oral is false ? "뺏어간 이 불명" : _trResult + "에게 빼앗김"))>>
<br>
<<trVirginity $player.virginity.handholding>>손 순결: <<print ($player.virginity.handholding is true ? "존재" : ($player.virginity.handholding is false ? "뺏어간 이 불명" : _trResult + "에게 빼앗김"))>>
<br>
<<trVirginity $player.virginity.kiss>>첫 키스: <<print ($player.virginity.kiss is true ? "존재" : ($player.virginity.kiss is false ? "뺏어간 이 불명" : _trResult + "에게 빼앗김"))>>
<br>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<trVirginity $player.virginity.temple>>사원의 서약: <<print ($player.virginity.temple is true ? "깨지지 않음" : ($player.virginity.temple is false ? "깨뜨린 이 불명" : _trResult + "에게 깨짐"))>>
<br>
<</if>>
<br>
<</foldout>>
<<foldout false "_virginitiesTakenFoldout">>
<span class="gold">빼앗은 순결</span>
<!-- For the total virginities taken, iterate over every virginity type and sum up the number of entries belonging to each. -->
<<set _total to 0>>
<<run Object.values($virginTaken).forEach(type => _total += type.length)>>
총 수: _total
<br>
<!-- For each individual virginity type, the number is named and unnamed combined, but the list of names has unnamed npcs filtered out. -->
<<set _vaginalNamed to $virginTaken.vaginal.filter(name => $NPCNameList.indexOf(name) isnot -1)>>
<<set _penileNamed to $virginTaken.penile.filter(name => $NPCNameList.indexOf(name) isnot -1)>>
<<set _analNamed to $virginTaken.anal.filter(name => $NPCNameList.indexOf(name) isnot -1)>>
<<set _oralNamed to $virginTaken.oral.filter(name => $NPCNameList.indexOf(name) isnot -1)>>
<<set _handholdingNamed to $virginTaken.handholding.filter(name => $NPCNameList.indexOf(name) isnot -1)>>
<<set _kissNamed to $virginTaken.kiss.filter(name => $NPCNameList.indexOf(name) isnot -1)>>
보지 순결: $virginTaken.vaginal.length<<trNPCVirginity _vaginalNamed>><<print (_vaginalNamed.length gte 1 ? ", 포함된 자: " + _trResult : "")>>
<br>
자지 동정: $virginTaken.penile.length<<trNPCVirginity _penileNamed>><<print (_penileNamed.length gte 1 ? ", 포함된 자: " + _trResult : "")>>
<br>
항문 처녀: $virginTaken.anal.length<<trNPCVirginity _analNamed>><<print (_analNamed.length gte 1 ? ", 포함된 자: " + _trResult : "")>>
<br>
입 처녀: $virginTaken.oral.length<<trNPCVirginity _oralNamed>><<print (_oralNamed.length gte 1 ? ", 포함된 자: " + _trResult : "")>>
<br>
손 순결: $virginTaken.handholding.length<<trNPCVirginity _handholdingNamed>><<print (_handholdingNamed.length gte 1 ? ", 포함된 자: " + _trResult : "")>>
<br>
첫 키스: $virginTaken.kiss.length<<trNPCVirginity _kissNamed>><<print (_kissNamed.length gte 1 ? ", 포함된 자: " + _trResult : "")>>
<br><br>
<</foldout>>
<<foldout false "_jobsFoldout">>
<span class="gold">직업</span>
춤 춘 횟수: $dancestat번
<br>
서빙한 음료 갯수: $drinksservedstat잔
<br>
서빙한 탁자 수: $tablesservedstat개
<br>
매춘한 횟수: $prostitutionstat번
<br>
<<if $gamemode isnot "soft">>
강제로 매춘한 횟수: $forcedprostitutionstat번
<br>
<</if>>
부두에서 일한 시간: $dockhours시간
<br>
카페에서 판매한 빵: $bunstat개
<br>
가장 많이 생산한 "크림"의 양: <<print parseFloat($creamstat.toFixed(1))>> mL
<br>
가로챈 밀수꾼들: $smuggler_stolen_stat명
<br>
술집에서의 임무 완수 횟수: $pub_task_stat번
<br>
판매한 농산물: $produce_sold개
<br>
<<if $farmersProduce>>
벌크로 판매한 농산물: $farmersProduce.totalSold
<br>
<</if>>
사용한 비료: $fertiliser.used개
<br>
농장에서 일한 시간: <<print Math.trunc($farm_shift / 60)>>시간
<br>
착유한 소: $cattle_milked마리
<br>
안마사로 일하며 받은 손님: $masseur_stat명
<br>
야생 식물 채집: $wild_plant_stat회
<br>
판매한 미약: $stat_aphrodisiacs_sold병
<br>
<<if $brothelVending and $brothelVending.total>>
창관에서 판매한 제품 수: $brothelVending.total개
<br>
<</if>>
<<if $confessionsDone>>
죄를 고해한 횟수: $confessionsDone번
<br>
<</if>>
<<if $confessionsTaken>>
고해가 받아들여진 횟수: $confessionsTaken번
<br>
<</if>>
<br>
<</foldout>>
<<foldout false "_sexFoldout">>
<span class="gold">섹스</span>
절정을 느낀 횟수: $orgasmstat번
<br>
마지막으로 절정했을 때: <<statisticsTimeCompare $orgasmTimeStat>>
<br>
<<if $ruinedOrgasmStat>>
절정에 도달하려다 멈춘 횟수: $ruinedOrgasmStat번
<br>
마지막으로 절정에 도달하려다 멈췄을 때: <<statisticsTimeCompare $ruinedOrgasmTimeStat>>
<br>
<</if>>
<<if $asphyxiaLvl gte 2>>
목이 졸린 상태에서 절정을 느낀 횟수: $chokeorgasm번
<br>
<</if>>
<<if $player.penisExist or $penilestat>>
다른 이에게 박은 횟수: $penilestat번
<br>
마지막으로 다른 이에게 박았던 때: <<statisticsTimeCompare $penileTimeStat>>
<br>
<</if>>
<<if $straponstat>>
페니스 밴드 자지로 다른 이에게 박은 횟수: $straponstat번
<br>
<</if>>
<<if $player.penisExist or $penileejacstat>>
다른 이에게 사정한 횟수: $penileejacstat번
<br>
마지막으로 다른 이에게 사정했을 때: <<statisticsTimeCompare $penileEjacTimeStat>>
<br>
<</if>>
<<if $player.vaginaExist>>
보지에 박힌 횟수: $vaginalstat번
<br>
마지막으로 보지에 박혔을 때: <<statisticsTimeCompare $vaginalTimeStat>>
<br>
보지에 사정당한 횟수: $vaginalejacstat번
<br>
마지막으로 보지에 사정당했을 때: <<statisticsTimeCompare $vaginalEjacTimeStat>>
<br>
<</if>>
<<if $analdisable is "f">>
항문에 박힌 횟수: $analstat번
<br>
마지막으로 항문에 박혔을 때: <<statisticsTimeCompare $analTimeStat>>
<br>
항문에 사정당한 횟수: $analejacstat번
<br>
마지막으로 항문에 사정당했을 때: <<statisticsTimeCompare $analEjacTimeStat>>
<br>
<</if>>
입에 박힌 횟수: $oralstat번
<br>
입에 사정당한 횟수: $oralejacstat번
<br>
<<if $cunnilingusstat>>
커닐링구스한 횟수: $cunnilingusstat번
<br>
<</if>>
<<if $cunnilingusejacstat>>
커닐링구스로 절정시킨 횟수: $cunnilingusejacstat번
<br>
<</if>>
삼킨 정액의 양: <<print Math.floor($semenswallowedstat)>> mL
<<if $bestialitydisable is "f">>
<br>
삼킨 동물 정액의 양: <<print Math.floor($animalsemenswallowedstat)>> mL
<</if>>
<br>
손으로 해준 횟수: $handstat번
<br>
손으로 사정시킨 횟수: $handejacstat번
<br>
<<if $footdisable is "f">>
발로 해준 횟수: $feetstat번
<br>
발로 사정시킨 횟수: $feetejacstat번
<br>
<</if>>
허벅지로 해준 횟수: $thighstat번
<br>
허벅지로 사정시킨 횟수: $thighejacstat번
<br>
가슴으로 해준 횟수: $cheststat번
<br>
가슴으로 사정시킨 횟수: $chestejacstat번
<br>
엉덩이로 해준 횟수: $bottomstat번
<br>
엉덩이로 사정시킨 횟수: $bottomejacstat번
<br>
머리카락에 사정당한 횟수: $hairejacstat번
<br>
배에 사정당한 횟수: $tummyejacstat번
<br>
목에 사정당한 횟수: $neckejacstat번
<br>
<<if $player.vaginaExist>>
보지 위에 사정당한 횟수: $vaginalentranceejacstat번
<br>
<</if>>
얼굴에 사정당한 횟수: $faceejacstat번
<br>
몸 위나 안에 사정당한 총 횟수: $ejacstat번
<br>
글로리홀 횟수: $gloryholestat번
<br>
자위 횟수: $masturbationstat번
<br>
마지막으로 자위했던 때: <<statisticsTimeCompare $masturbationTimeStat>>
<br>
자위로 가버린 횟수: $masturbationorgasmstat번
<br>
마지막으로 자위로 가버린 때: <<statisticsTimeCompare $masturbationOrgasmTimeStat>>
<br>
자위하며 보낸 시간: <<print Math.trunc($secondsSpentMasturbating / 60)>>분
<br>
<<if $breastfeedingdisable is "f">>
마신 모유량: <<print Math.floor($milk_drank_stat)>> mL
<br>
모유 생산량: <<print Math.floor($milk_produced_stat)>> mL
<br>
<</if>>
<<if $plantdisable is "f">>
마신 꿀의 양: <<print Math.floor($nectar_drank_stat)>> mL
<br>
<</if>>
<<if $player.penisExist or $semen_produced_stat>>
정액 생산량: <<print Math.floor($semen_produced_stat)>> mL
<br>
<</if>>
<<if $player.vaginaExist>>
애액 생산량: <<print Math.floor($lube_produced_stat)>> mL
<br>
<</if>>
<<if $player.penisExist or $breastfeedingdisable is "f" or $fluid_forced_stat>>
강제로 짜내진 체액의 양: <<print Math.floor($fluid_forced_stat)>> mL
<br>
<</if>>
<<if $knot_stat isnot undefined>>
개와 혹으로 연결된 횟수: $knot_stat회
<br>
<</if>>
<<if $sextoystat isnot undefined>>
다른 이에게 섹스 장난감을 사용한 횟수: $sextoystat회
<</if>>
<br>
<<if $analdoubledisable is "f" and $analdoublestat isnot undefined>>
항문에 동시삽입한 횟수: $analdoublestat회
<br>
<</if>>
<<if $vaginaldoubledisable is "f" and $vaginaldoublestat isnot undefined>>
보지에 동시삽입한 횟수: $vaginaldoublestat회
<br>
<</if>>
<<if $watersportsdisable is "f">>
소변을 뒤집어쓴 횟수: $urinestat회
<br>
<</if>>
<br>
<</foldout>>
<<if $gamemode isnot "soft">>
<<foldout false "_violenceFoldout">>
<span class="gold">폭력</span>
성추행: $moleststat번
<br>
마지막으로 성추행 당했던 때: <<statisticsTimeCompare $molestTimeStat>>
<br>
강간: $rapestat번
<br>
마지막으로 강간당했던 때: <<statisticsTimeCompare $rapeTimeStat>>
<br>
<<if $bestialitydisable is "f">>
동물에 의한 강간: $beastrapestat번
<br>
<<else>>
몬스터 사람들에 의한 강간: $beastrapestat번
<br>
<</if>>
<<if $tentacledisable is "f">>
촉수 괴물에 의한 강간: $tentaclerapestat번
<br>
<</if>>
<<if $voredisable is "f">>
삼켜진 횟수: $swallowedstat번
<br>
<</if>>
<<if $parasitedisable is "f">>
기생충의 숙주가 된 횟수: $parasitestat번
<br>
<</if>>
얻어맞음: $hitstat번
<br>
때림: $attackstat번
<br>
사용한 후추 스프레이 갯수: $spraystat개
<br>
<<if C.npc.Eden.init>>
에덴과 사격연습한 횟수: $stat_shoot번
<br>
<</if>>
망가뜨린 기계: $machine_stat대
<br>
<<if $lurkerdisable is "f">>
잡은 럴커 수: $stat_lurkers_captured마리
<br><br>
<</if>>
<</foldout>>
<</if>>
<<foldout false "_datesFoldout">>
<span class="gold">데이트</span>
<<if $dateCount.Total lte 0>>
아직 데이트 하러 간 적이 없다!<br>
<<else>>
전체 데이트: $dateCount.Total회
<br>
<<if $dateCount.Robin gte 1>>
로빈과 데이트: $dateCount.Robin회
<br>
<</if>>
<<if $dateCount.Whitney gte 1>>
휘트니와 데이트: $dateCount.Whitney회
<br>
<</if>>
<<if $dateCount.Kylar gte 1>>
카일라와 데이트: $dateCount.Kylar회
<br>
<</if>>
<<if $dateCount.Eden gte 1>>
에덴과 데이트: $dateCount.Eden회
<br>
<</if>>
<<if $dateCount.Avery gte 1>>
에이버리와 데이트: $dateCount.Avery회
<br>
<</if>>
<<if $dateCount.BlackWolfHunts gte 1>>
검은 늑대와 사냥: $dateCount.BlackWolfHunts회
<br>
<</if>>
<<if $dateCount.GreatHawkHunts gte 1>>
거대 매와 사냥: $dateCount.GreatHawkHunts회
<br>
<</if>>
<<if $dateCount.GreatHawkCasual gte 1>>
거대 매와 일상적으로 한 비행: $dateCount.GreatHawkCasual회
<br>
<</if>>
<<if $dateCount.Alex gte 1>>
알렉스와 데이트: $dateCount.Alex회
<br>
<</if>>
<<if $dateCount.Sydney gte 1>>
시드니와 데이트: $dateCount.Sydney회
<br>
<</if>>
<</if>>
<br>
<</foldout>>
<<foldout false "_pregnancyFoldout">>
<span class="gold">임신</span>
출산한 총 횟수: <<print playerNormalPregnancyTotal()>>회
<br>
<<if $pregnancyStats.playerVirginBirths.length>>
처녀로 출산한 총 횟수: <<print $pregnancyStats.playerVirginBirths.length>>회
<br>
<</if>>
당신이 낳은 총 아이들 수: <<print $pregnancyStats.playerChildren>>명
<br>
당신이 아버지라고 알고 있는 총 아이들 수: <<print $pregnancyStats.npcChildren>>명
<br>
당신이 임신했다는 것을 알고 있는 총 일수: <<print Math.floor($pregnancyStats.totalDaysPregnancyKnown)>>일
<br>
총 인간 아이들 수: <<print $pregnancyStats.humanChildren>>명
<br>
총 늑대 아이들 수: <<print $pregnancyStats.wolfChildren>>마리
<br>
총 매의 아이들 수: <<print $pregnancyStats.hawkChildren>>마리
<br>
아이들과의 의사소통: <<print $pregnancyStats.childInteractions>>회
<br>
<!-- ToDo: Pregnancy - Move outside of commented area when interactions are added
모유 수유 의사소통: <<print $pregnancyStats.childBreastfedInteractions>>회
<br>
젖병 수유 의사소통: <<print $pregnancyStats.childBottlefedInteractions>>회
<br>
첫번째 대화 의사소통: <<print $pregnancyStats.childFirstWordInteractions>>회
<br>
-->
고아원에 준 우유병: <<print $pregnancyStats.orphanageMilkBottlesTotal>>병
<br>
사후임신약 먹은 횟수: <<print $pregnancyStats.aftermorningpills>>회
<br>
임신 테스트 횟수: <<print $pregnancyStats.pregnancyTestsTaken>>번
<br>
<<if $player.vaginaExist>>
질에서 태어난 기생충: <<print $sexStats.vagina.pregnancy.parasiteBirthEvents>>마리
<br>
<</if>>
항문에서 태어난 기생충: <<print $sexStats.anus.pregnancy.parasiteBirthEvents>>마리
<br><br>
<</foldout>>
<<foldout false "_gamblingFoldout">>
<span class="gold">도박</span>
플레이한 블랙잭 횟수: $estatePersistent.totalGamesPlayed회
<br>
돈을 건 블랙잭 횟수: $estatePersistent.totalGamesPlayedWithBetting회
<br>
이긴/진/비긴 블랙잭 라운드 수: $estatePersistent.totalRoundsWon/$estatePersistent.totalRoundsLost/$estatePersistent.totalRoundsTied
<br>
(돈을 걸었을 때) 이긴/진/비긴 블랙잭 라운드 수: $estatePersistent.totalBetRoundsWon/$estatePersistent.totalBetRoundsLost/$estatePersistent.totalBetRoundsTied
<br>
블랙잭으로 딴 돈: <<printmoney $estatePersistent.totalBetMoneyMade>>
<br>
블랙잭으로 잃은 돈: <<printmoney $estatePersistent.totalBetMoneyLost>>
<br>
블랙잭에서 몰수당한 돈: <<printmoney $estatePersistent.totalMoneyConfiscated>>
<br>
블랙잭에서 받은 팁: <<printmoney $estatePersistent.totalTipMoneyMade>>
<br>
속임수 쓰다가 걸린 횟수: $estatePersistent.totalCaughtCheating회
<br>
블랙잭에서 연속으로 이긴 최고 횟수: $estatePersistent.winStreakHighScore회
<<if $blackjack_played gt 0 or $blackjack_won gt 0>>
<br>
예전 블랙잭 플레이/이긴 횟수: $blackjack_played/$blackjack_won회
<</if>>
<<if $blackjack_streak_high and $blackjack_streak_high gt 0>>
<br>
예전 블랙잭에서 연속으로 이긴 최고 횟수: $blackjack_streak_high회
<</if>>
<br><br>
<</foldout>>
<<foldout false "_miscFoldout">>
<span class="gold">기타</span>
<<if $gamemode isnot "soft">>
구해짐: $rescued번
<br>
<</if>>
옷을 벗겨짐: $clothesstripstat번
<br>
옷이 망가짐: $clothesruinstat번
<br>
기절함: $passoutstat번
<br>
마지막으로 기절했던 때: <<statisticsTimeCompare $passoutTimeStat>>
<br>
우수 성적: $distinction_stat회
<br>
수면 시간: $sleepStat시간
<br>
속옷을 훔친 횟수: $stat_panties_stolen번<<if $locker_suspicion isnot undefined>><br>속옷도둑 의심지수: $locker_suspicion /* 테스트용 */<</if>>
<br>
사회봉사 명령을 받은 횟수: $stat_police.community번
<br>
공개굴욕형을 받은 횟수: $stat_police.pillory번
<br>
교도소에서 지낸 날짜: $stat_police.prison일
<br>
최면에 걸린 횟수: $hypnotised번
<<if $wraith.possessCount>>
<br>
유령에게 지배당한 횟수: $wraith.possessCount번
<</if>>
<br>
빠진 학교 수업: <<print Object.values($schoolLessonsMissed).reduce((x, y) => x + y)>>회
<mouse class="tooltip linkBlue">(?)<span>이전 버전에서의 계산식은 잘못되어 있어 이 통계는 '0.4.0.0' 버전 이전에서는 부정확할 수 있습니다</span></mouse>
<br>
빠진 과학 수업: $schoolLessonsMissed.science회
<br>
빠진 수학 수업: $schoolLessonsMissed.maths회
<br>
빠진 영어 수업: $schoolLessonsMissed.english회
<br>
빠진 역사 수업: $schoolLessonsMissed.history회
<br>
빠진 수영 수업: $schoolLessonsMissed.swimming회
<br>
<<if $earSlimeDaysStat>>
귓속 슬라임과 함께한 기간: $earSlimeDaysStat일
<br>
<</if>>
<<if $earSlime.days>>
현재의 귓속 슬라임과 함께한 기간: $earSlime.days일
<br>
<</if>>
<<if $earSlimePassiveDaysStat>>
수동적인 귓속 슬라임과 함께한 기간: $earSlimePassiveDaysStat일
<br>
<</if>>
<<if $whitney_smoke gte 1>>
피운 담배 수: $whitney_smoke개비
<br>
<</if>>
<<if $bird and $bird.lurkersEaten>>
먹은 럴커 수: $bird.lurkersEaten마리
<br>
<</if>>
베일리에게 지불한 총 금액: <<printmoney $baileyPaidStat true>>
<mouse class="tooltip linkBlue">(?)<span>'0.4.5.X' 버전 및 그 이전의 내용은 포함되지 않습니다</span></mouse>
<br>
<<if $baileyRefusedToPayTotal>>
베일리에게 지불하지 않은 총 금액: <<printmoney $baileyRefusedToPayTotalStat "red">>
<mouse class="tooltip linkBlue">(?)<span>'0.4.5.X' 버전 및 그 이전의 내용은 포함되지 않습니다</span></mouse>
<br>
<</if>>
<br>
<</foldout>>
<<foldout false "_saveFoldout">>
<span class="gold">게임 세이브 상세</span>
<<if $passageCount>>
총 경로(passage) 횟수: $passageCount
<mouse class="tooltip linkBlue">(?)<span>새 경로가 로드된 총 횟수 (대부분의 경우 링크를 눌렀을 때 바뀜). 설정 같은 특수 경로는 포함되지 않습니다. '0.3.12.X' 및 그 이전 버전에서의 경로는 확인이 불가능합니다</span></mouse>
<br>
<</if>>
<<if $passageChangesCount>>
총 경로(passage)가 바뀐 횟수: $passageChangesCount
<mouse class="tooltip linkBlue">(?)<span>새 경로가 바뀐 총 횟수 (대부분의 경우 링크를 눌렀을 때 바뀜). 설정 같은 특수 경로는 포함되지 않습니다. '0.3.12.X' 및 그 이전 버전에서의 경로는 확인이 불가능합니다</span></mouse>
<br>
<</if>>
<<if $saveDetails isnot undefined>>
일반 저장 횟수: <<print $saveDetails.slot.count>>
<br>
내보낸 저장 횟수: <<print $saveDetails.exported.count>>
<br>
자동 저장 횟수: <<print $saveDetails.auto.count>>
<br>
로드한 횟수: <<print $saveDetails.loadCount || 0>>
<mouse class="tooltip linkBlue">(?)<span>세이브가 로드된 총 횟수이며, 같은 세이브에서의 반복적인 로드는 계산되지 않습니다. '0.3.12.X' 및 그 이전 버전에서의 횟수는 확인이 불가능합니다</span></mouse>
<br>
플레이 시간: <<print msToTime(($saveDetails.playTime ? $saveDetails.playTime : 0) + ($saveDetails.loadTime ? new Date() - $saveDetails.loadTime : 0))>>
<mouse class="tooltip linkBlue">(?)<span>'h:mm:ss'양식으로 표시됩니다. 게임을 켜 둔 채로 몇 시간 방치했다가, 저장하면 그 시간까지 계산되므로 주의하세요. 이를 방지하려면, 게임 플레이를 끝내기 전에 저장하고 플레이를 재개할 때 로드하세요. '0.3.13.X' 및 그 이전 버전에서의 시간은 확인이 불가능합니다</span></mouse>
<br>
<</if>>
<<if $saveVersions isnot undefined>>
__세이브에 저장되었던 게임 버전__
<br>
<<for _i to 0; _i lt $saveVersions.length; _i++>>
<<if _i gt 0>>
<<if $saveVersions[_i].split(".")[2] is $saveVersions[_i - 1].split(".")[2]>>
--
<<else>>
<br>
<</if>>
<</if>>
$saveVersions[_i]
<</for>>
<br>
<</if>>
<<if $saveVersion>>
세이브가 로드된 버전: $saveVersion
<</if>>
<</foldout>>
<</widget>>
<<widget "extraStatisticsWarning">>
<<if $options.skipStatisticsConfirmation is undefined>><<set $options.skipStatisticsConfirmation to false>><</if>>
<h3>추가 통계</h3>
<div id="spoilerWarning">
정말로 확인하시겠습니까? 스포일러가 포함되어 있을 수도 있어요!
<br>
<<link "네">>
<<replace #customOverlayContent>><<extraStatistics>><</replace>>
<</link>>
<label><<checkbox "$options.skipStatisticsConfirmation" false true autocheck>> 이 경고를 다시 보여주지 마세요</label>
<!-- ignore the nbsp's, they're just for formatting -->
</div>
<</widget>>
<<widget "extraStatistics">>
<div id="spoilerWarningConfirmed">
<<foldout false "_stateFoldout">>
<span class="gold">상태</span>
고통: <<print Math.trunc($pain)>>
<br>
흥분: <<print Math.trunc($arousal)>>
<br>
피로: <<print Math.trunc($tiredness)>>
<br>
스트레스: <<print Math.trunc($stress)>>
<br>
트라우마: <<print Math.trunc($trauma)>>
<br>
통제력: <<print Math.trunc($control)>>
<br>
색기: <<print Math.trunc($allure)>>
<br>
취기: <<print Math.trunc($drunk)>>
<br>
약물: <<print Math.trunc($drugged)>>
<br>
환각: <<print Math.trunc($hallucinogen)>>
<br><br>
<</foldout>>
<<foldout false "_charFoldout">>
<span class="gold">캐릭터 정보</span>
순결도: <<print Math.trunc($purity)>>
<br>
용모: <<print Math.trunc($beauty)>>
<br>
신체 능력: <<print Math.trunc($physique)>>
<br>
의지력: <<print Math.trunc($willpower)>>
<br>
성지식: <<print Math.trunc($awareness)>>
<br>
음란도: <<print Math.trunc($promiscuity)>>
<br>
노출증: <<print Math.trunc($exhibitionism)>>
<br>
이상성욕: <<print Math.trunc($deviancy)>>
<br>
오염도: <<print Math.trunc($earSlime.corruption)>>
<br>
<<if $earSlime.growth>>
귀 슬라임 성장도: <<print Math.trunc($earSlime.growth)>>
<br>
<</if>>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
신앙심: <<print Math.trunc($grace)>>
<br>
<</if>>
순종도: <<print Math.trunc($submissive)>>
<br>
마조히즘: <<print Math.trunc($masochism)>>
<br>
새디즘: <<print Math.trunc($sadism)>>
<br>
크로스드레서 진행:
<<if $crossdressingTrait isnot undefined>>
<<print Math.trunc($crossdressingTrait)>> %
<<else>>
0
<</if>>
<br><br>
민감도:
<mouse class="tooltip linkBlue">(?)<span>이것은 해당 부위가 자극을 받았을 때 오르는 흥분도의 배율입니다.</span></mouse>
<ul style="margin-top:0px;margin-left:-5px;">
<li>입: <<print $mouthsensitivity.toFixed(2)>></li>
<li>가슴: <<print $breastsensitivity.toFixed(2)>></li>
<li>성기: <<print $genitalsensitivity.toFixed(2)>></li>
<li>엉덩이: <<print $bottomsensitivity.toFixed(2)>></li>
</ul>
유방 성장 진행률: <<print Math.trunc(100 - ($breastgrowthtimer / 10))>>%
<mouse class="tooltip linkBlue">(?)<span>100%나 그 이상에 도달하면 성장하며, 0%나 그 이하에 도달하면 수축합니다.</span></mouse>
<br>
유방이 커질 수 있음: <<print ($player.breastsize lt $breastsizemax ? "네" : "아니오")>>
<<if $player.breastsize is $breastsizemax>>
<mouse class="tooltip linkBlue">(?)<span>최대 크기입니다.</span></mouse>
<</if>>
<br>
유방이 작아질 수 있음: <<print ($player.breastsize gt $breastsizemin ? "네" : "아니오")>>
<<if $player.breastsize is $breastsizemin>>
<mouse class="tooltip linkBlue">(?)<span>최소 크기입니다.</span></mouse>
<</if>>
<br>
젖분비: <<print ($lactating is 1 ? "네" : "아니오")>>
<br>
<<if $lactating is 1>>
모유량: <<print Math.trunc($milk_amount)>>
<br>
모유 생산량: <<print Math.trunc($milk_volume)>>
<br>
<</if>>
<<if $player.penisExist>>
<<if $player.penissize gte -1>>
<<set $_penisGrowthMin to 0>>
<<else>>
<<set $_penisGrowthMin to -400>>
<</if>>
<<if $player.penissize gt 0>>
<<set $_penisGrowthMax to 1000>>
<<elseif $player.penissize is 0>>
<<set $_penisGrowthMax to 1200>>
<<else>>
<<set $_penisGrowthMax to 1500>>
<</if>>
<<set $_penisgrowthtimer to $penisgrowthtimer>>
<<if $_penisGrowthMin lt 0>>
<<set $_penisGrowthMax -= $_penisGrowthMin>>
<<set $_penisgrowthtimer -= $_penisGrowthMin>>
<</if>>
<br>
음경 성장 진행률: <<print Math.trunc(100 - ($_penisgrowthtimer / $_penisGrowthMax * 100))>>%
<mouse class="tooltip linkBlue">(?)<span>100%나 그 이상에 도달하면 성장하며, 0%나 그 이하에 도달하면 수축합니다.</span></mouse>
<br>
<<if $sexStats && $sexStats.pills>>
음경이 커질 수 있음: <<print ($player.penissize lt $penissizemax and ($player.penissize gte -1 or $sexStats.pills["pills"]["penis growth"].overdose - $sexStats.pills["pills"]["penis reduction"].overdose - ($worn.genitals.type.includes("shrinking") ? 20 : 0) gte 20)? "네" : "아니오")>>
<<if $player.penissize is -2 and $sexStats.pills["pills"]["penis growth"].overdose - $sexStats.pills["pills"]["penis reduction"].overdose - ($worn.genitals.type.includes("shrinking") ? 20 : 0) lt 20>>
<mouse class="tooltip linkBlue">(?)<span>음경 성장약을 과다복용하거나 자지에 성게형 기생충을 기생시킬 필요가 있습니다.</span></mouse>
<<elseif $player.penissize is $penissizemax>>
<mouse class="tooltip linkBlue">(?)<span>최대 크기입니다.</span></mouse>
<</if>>
<br>
음경이 작아질 수 있음: <<print ($player.penissize gt $penissizemin and ($player.gender isnot "f" or $player.penissize gt 0) and ($player.penissize gte 0 or $sexStats.pills["pills"]["penis growth"].overdose - $sexStats.pills["pills"]["penis reduction"].overdose - ($worn.genitals.type.includes("shrinking") ? 20 : 0) lte -20)? "네" : "아니오")>>
<<if $player.gender is "f" && $player.penissize is 0>>
<mouse class="tooltip linkBlue">(?)<span>기생충 자지의 최소 크기입니다.</span></mouse>
<<elseif $player.penissize is -1 and $sexStats.pills["pills"]["penis growth"].overdose - $sexStats.pills["pills"]["penis reduction"].overdose - ($worn.genitals.type.includes("shrinking") ? 20 : 0) gt -20>>
<mouse class="tooltip linkBlue">(?)<span>음경 축소약을 과다복용하거나 음경에 슬라임 기생충을 기생시킬 필요가 있습니다.</span></mouse>
<<elseif $player.penissize is $penissizemin>>
<mouse class="tooltip linkBlue">(?)<span>최소 크기입니다.</span></mouse>
<</if>>
<br>
<</if>>
정액량: <<print Math.trunc($semen_amount)>>
<br>
정액 생산량: <<print Math.trunc($semen_volume)>>
<br>
<</if>>
<br>
엉덩이 성장 진행률: <<print Math.trunc(100 - ($bottomgrowthtimer / 10))>>%
<mouse class="tooltip linkBlue">(?)<span>100%나 그 이상에 도달하면 성장하며, 0%나 그 이하에 도달하면 수축합니다.</span></mouse>
<br>
엉덩이가 커질 수 있음: <<print ($player.bottomsize lt $bottomsizemax ? "네" : "아니오")>>
<<if $player.bottomsize is $bottomsizemax>>
<mouse class="tooltip linkBlue">(?)<span>최대 크기입니다.</span></mouse>
<</if>>
<br>
엉덩이가 작아질 수 있음: <<print ($player.bottomsize gt $bottomsizemin ? "네" : "아니오")>>
<<if $player.bottomsize is $bottomsizemin>>
<mouse class="tooltip linkBlue">(?)<span>최소 크기입니다.</span></mouse>
<</if>>
<br><br>
<</foldout>>
<<foldout false "_clothesFoldout">>
<span class="gold">옷</span>
<<if $worn.upper.name isnot "naked">>
상의 젖은 정도: <<print Math.trunc($upperwet)>>
<br>
상의 내구도: <<print Math.trunc($worn.upper.integrity)>>
<br>
<</if>>
<<if $worn.lower.name isnot "naked">>
하의 젖은 정도: <<print Math.trunc($lowerwet)>>
<br>
하의 내구도: <<print Math.trunc($worn.lower.integrity)>>
<br>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
속옷 상의 젖은 정도: <<print Math.trunc($underupperwet)>>
<br>
속옷 상의 내구도: <<print Math.trunc($worn.under_upper.integrity)>>
<br>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
속옷 하의 젖은 정도: <<print Math.trunc($underlowerwet)>>
<br>
속옷 하의 내구도: <<print Math.trunc($worn.under_lower.integrity)>>
<br>
<</if>>
<<if $worn.genitals.name isnot "naked">>
<<trClothes "genitals" setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].name "name">>_trResult 내구도: <<print Math.trunc($worn.genitals.integrity)>>
<br>
<</if>>
<br>
<</foldout>>
<<foldout false "_socialFoldout">>
<span class="gold">관계</span>
학교 평판: <<print Math.trunc($cool)>>
<br>
불량도: <<print Math.trunc($delinquency)>>
<br>
징계: <<print Math.trunc($detention)>>
<br>
범죄: <<print Math.trunc(crimeSumCurrent())>>
<br>
고아원 희망: <<print Math.trunc($orphan_hope)>>
<br>
고아원 반항: <<print Math.trunc($orphan_reb)>>
<br>
<<if $dockwork is 2>>
부두 평판: <<print Math.trunc($dockstatus)>>
<br>
<</if>>
섹스 명성: <<print Math.trunc($fame.sex)>>
<br>
매춘 명성: <<print Math.trunc($fame.prostitution)>>
<br>
강간 명성: <<print Math.trunc($fame.rape)>>
<br>
수간 명성: <<print Math.trunc($fame.bestiality)>>
<br>
노출 명성: <<print Math.trunc($fame.exhibitionism)>>
<br>
임신 명성: <<print Math.trunc($fame.pregnancy)>>
<br>
수태 명성: <<print Math.trunc($fame.impreg)>>
<br>
전투 명성: <<print Math.trunc($fame.scrap)>>
<br>
친절 명성: <<print Math.trunc($fame.good)>>
<br>
비즈니스 명성: <<print Math.trunc($fame.business)>>
<br>
<<if $debug is 1>>
포주 명성: <<print Math.trunc($fame.pimp)>>
<br>
<</if>>
사교 명성: <<print Math.trunc($fame.social)>>
<br>
모델 명성: <<print Math.trunc($fame.model)>>
<br>
섬사람 언어: <<if $islander_language is undefined>>0<<else>><<print Math.trunc($islander_language)>><</if>>
<br><br>
<</foldout>>
<<foldout false "_crimeFoldout">>
<span class="gold">범죄</span>
<<for $_cr range Object.keys(setup.crimeNames)>>
<<foldout false $_cr>>
<span class="gold"><<trCrimeName `setup.crimeNames[$_cr]`>><<print toTitleCase(_trResult) + ":">></span>
<<print "현재: " + Math.trunc($crime[$_cr].current)>>
<br>
<<print "이력: " + Math.trunc($crime[$_cr].history)>>
<br>
<<print "매일: " + Math.trunc($crime[$_cr].daily)>>
<br>
<<print "횟수: " + Math.trunc($crime[$_cr].count)>>
<br>
<<print "횟수 이력: " + Math.trunc($crime[$_cr].countHistory)>>
<br>
<</foldout>>
<</for>>
<<foldout false "_crimeTotalsFoldout">>
<span class="gold">총계:</span>
<<print "현재: " + crimeSumCurrent()>>
<br>
<<print "이력: " + crimeSumHistory()>>
<br>
<<print "매일: " + crimeSumDaily()>>
<br>
<<print "횟수: " + crimeSumCount()>>
<br>
<<print "횟수 이력: " + crimeSumCountHistory()>>
<br>
<</foldout>>
<<foldout false "_crimeEventsFoldout">>
<span class="gold">범죄 이벤트:</span>
<span id="statscrimeevents"><<listCrimeCheats>></span>
<br>
<</foldout>>
<</foldout>>
<<foldout false "_transformationFoldout">>
<span class="gold">변신</span>
늑대 특성: <<print Math.trunc($wolfbuild)>> (30+ 으로 완전 변신)
<br>
늑대 징후: <<print Math.trunc($wolfgirl)>>
<br>
고양이 특성: <<print Math.trunc($catbuild)>> (50+ 으로 완전 변신)
<br>
고양이 징후: <<print Math.trunc($cat)>>
<br>
소 특성: <<print Math.trunc($cowbuild)>> (30+ 으로 완전 변신)
<br>
소 징후: <<print Math.trunc($cow)>>
<br>
<<if $hallucinations gte 2 or $bestialitydisable is "t">>하피 특성<<else>>새 특성<</if>>: <<print Math.trunc($birdbuild)>> (30+ 으로 완전 변신)
<br>
<<if $hallucinations gte 2 or $bestialitydisable is "t">>하피<<else>>새<</if>> 징후: <<print Math.trunc($harpy)>>
<br>
여우 특성: <<print Math.trunc($foxbuild)>> (30+ 으로 완전 변신)
<br>
여우 징후: <<print Math.trunc($fox)>>
<br>
천사 특성: <<print Math.trunc($angelbuild)>> (50+ 으로 완전 변신)
<br>
천사 징후: <<print Math.trunc($angel)>>
<br>
악마 특성: <<print Math.trunc($demonbuild)>> (30+ 으로 완전 변신)
<br>
악마 징후: <<print Math.trunc($demon)>>
<br>
타천사 징후:
<<print ($fallenangel is undefined ? 0 : Math.trunc($fallenangel))>>
<br>
타천사 면죄: <<print Math.trunc($fallenbuild)>> (30+ 으로 면죄)
<br><br>
<</foldout>>
<<foldout false "_parasitePregnancyFoldout">>
<span class="gold">기생충 임신</span>
<<set $_aPregnancy to $sexStats.anus.pregnancy>>
<<if $_aPregnancy.type is "parasite" or $_aPregnancy.type is null>>
<<for _i to 0; _i lt maxParasites("anus"); _i++>>
<<if $_aPregnancy.fetus[_i] isnot undefined>>
<<if $_aPregnancy.fetus[_i].fertilised>>
항문 슬롯 <<=_i+1>>에는 <<putpost $_aPregnancy.fetus[_i].stats.gender>> <<trCreature "all" $_aPregnancy.fetus[_i].creature "이">>_trResult 임신되어 있다.
<<if $_aPregnancy.fetus[_i].stats.gender is "Hermaphrodite">>
<<if $pregnancyStats.parasiteDoctorEvents gte 4 and $_aPregnancy.fetus[_i].daysLeft is 0>>
의사 하퍼가 곧 당신의 출산을 도울 수 있을 것이다.
<<elseif $pregnancyStats.parasiteDoctorEvents gte 4>>
의사 하퍼가 <<=$_aPregnancy.fetus[_i].daysLeft>>일 내에 당신의 출산을 도울 수 있을 것이다.
<<else>>
출산하기 위해 당신은 의사 하퍼를 만날 필요가 있다.
<</if>>
<<else>>
<<if $_aPregnancy.fetus[_i].daysLeft is 0>>
곧 출산할 수 있게 될 것이다.
<<else>>
<<=$_aPregnancy.fetus[_i].daysLeft>>일 내에 출산할 수 있게 될 것이다.
<</if>>
<</if>>
<br>
<<else>>
항문 슬롯 <<=_i+1>>에는 <<putpost $_aPregnancy.fetus[_i].stats.gender>> <<trCreature "all" $_aPregnancy.fetus[_i].creature "의">>_trResult 알이 있으며 수정이 가능하다.<br>
<</if>>
<<else>>
항문 슬롯 <<=_i+1>>에는 현재 아무것도 없다.<br>
<</if>>
<</for>>
<<else>>
<<if getPregnancyObject().awareOf>>
다른 종류의 항문 임신을 하고 있어 기생충의 숙주가 될 수가 없다.
<<else>>
<<for _i to 0; _i lt maxParasites("anus"); _i++>>
항문 슬롯 <<=_i+1>>에는 현재 아무것도 없다.<br>
<</for>>
<</if>>
<</if>>
<<set $_vPregnancy to $sexStats.vagina.pregnancy>>
<<if $player.vaginaExist>>
<<if $_vPregnancy.type is "parasite" or $_vPregnancy.type is null>>
<<for _i to 0; _i lt maxParasites("vagina"); _i++>>
<<if $_vPregnancy.fetus[_i] isnot undefined>>
<<if $_vPregnancy.fetus[_i].fertilised>>
질 슬롯 <<=_i+1>>에는 <<putpost $_vPregnancy.fetus[_i].stats.gender>> <<trCreature "all" $_vPregnancy.fetus[_i].creature "이">>_trResult 임신되어 있다.
<<if $_vPregnancy.fetus[_i].stats.gender is "Hermaphrodite">>
<<if $pregnancyStats.parasiteDoctorEvents gte 4 and $_vPregnancy.fetus[_i].daysLeft is 0>>
의사 하퍼가 곧 당신의 출산을 도울 수 있을 것이다.
<<elseif $pregnancyStats.parasiteDoctorEvents gte 4>>
의사 하퍼가 <<=$_vPregnancy.fetus[_i].daysLeft + 1>>일 내에 당신의 출산을 도울 수 있을 것이다.
<<else>>
출산하기 위해 당신은 의사 하퍼를 만날 필요가 있다.
<</if>>
<<else>>
<<if $_vPregnancy.fetus[_i].daysLeft is 0>>
곧 출산할 수 있게 될 것이다.
<<else>>
<<=$_vPregnancy.fetus[_i].daysLeft>>일 내에 출산할 수 있게 될 것이다.
<</if>>
<</if>>
<br>
<<else>>
질 슬롯 <<=_i+1>>에는 <<putpost $_vPregnancy.fetus[_i].stats.gender>> <<trCreature "all" $_vPregnancy.fetus[_i].creature "의">>_trResult 알이 있으며 수정이 가능하다.<br>
<</if>>
<<else>>
질 슬롯 <<=_i+1>>에는 현재 아무것도 없다.<br>
<</if>>
<</for>>
<<else>>
<<if getPregnancyObject().awareOf>>
다른 종류의 질 임신을 하고 있어 기생충의 숙주가 될 수가 없다.
<<else>>
<<for _i to 0; _i lt maxParasites("vagina"); _i++>>
질 슬롯 <<=_i+1>>에는 현재 아무것도 없다.<br>
<</for>>
<</if>>
<</if>>
<</if>>
<br>
<</foldout>>
<<set $_menstruation to $sexStats.vagina.menstruation>>
<<if $cycledisable is "f">>
<<foldout false "_menstruationFoldout">>
<span class="gold">월경 주기</span>
진행중: <<print $_menstruation.running ? "네" : "아니오">>
<<if $_menstruation.running>>
<br>
주기 내의 현재 일자: <<print $_menstruation.currentDay>>일
<br>
주기의 마지막 날: <<print $_menstruation.currentDaysMax>>일
<br>
가장 위험한 날들: <<print $_menstruation.stages[2]>>일간
<br>
<</if>>
<br>
<</foldout>>
<</if>>
<<foldout false "_extraPregnancyFoldout">>
<span class="gold">임신</span>
/* Previously commented out for being a major spoil, but caused players to think a bug had occured */
임신중이었던 총 일수: <<print Math.floor($pregnancyStats.totalDaysPregnant)>>일
<br>
임신 사실을 알고 있던 총 일수: <<print Math.floor($pregnancyStats.totalDaysPregnancyKnown)>>일
<br>
<<if canBeMPregnant()>>
<<elseif !$player.vaginaExist or !$_menstruation.running>>
현재는 임신할 수 없다.
<<elseif $_vPregnancy.type is "parasite">>
자궁 내의 기생충 때문에 일반적인 임신을 할 수 없다.
<<elseif $_menstruation.currentState is "recovering">>
마지막 임신한 후로 이렇게 금방 새로 임신할 수 없다.
<<elseif $_vPregnancy.type isnot null>>
현재 임신한 아기: <<print $_vPregnancy.fetus.length>>명
<<extraStatisticsPregnancyType $_vPregnancy.type>>
<br>
<<set $_days to pregnancyDaysEta($_vPregnancy)>>
<<if $_days lt 1>>
예정: 언제든.
<<elseif $_days>>
예정: <<print $_days>>일 후<<if $_days isnot 1>><</if>>.
<</if>>
<br>
<<else>>
현재 임신하지 않았다.
<br>
<<if $pregnancytype is "realistic">>
<<set [_trackedNPCs, _spermArray] to spermObjectToArray($sexStats.vagina.sperm, true, true)>>
당신을 임신시킬 수 있는 정액의 출처 수: <<print _spermArray.length>>.
<<if _trackedNPCs.length>>
<br>
현재 당신 안에 있는 정액의 출처:
<ul>
<<for _name range _trackedNPCs>>
<<set $_count to _spermArray.filter(s => s.source === T.name.source).length>>
<li>
<<print pregnancyNameCorrection(_name.source)>>
<<if $_count gt 1>>
(x<<print $_count>>)
<</if>>
</li>
<</for>>
</ul>
<</if>>
<</if>>
<</if>>
<<if canBeMPregnant()>>
<<if $_aPregnancy.type is "parasite">>
자궁 내의 기생충 때문에 일반적인 임신을 할 수 없다.
<<elseif !$_menstruation.running>>
현재는 임신할 수 없다.
<<elseif $_menstruation.currentState is "recovering">>
마지막 임신한 후로 이렇게 금방 새로 임신할 수 없다.
<<elseif $_aPregnancy.type isnot null>>
현재 임신한 아기: <<print $_aPregnancy.fetus.length>>명
<<extraStatisticsPregnancyType $_aPregnancy.type>>
<br>
<<set $_days to pregnancyDaysEta($_aPregnancy)>>
<<if $_days lt 1>>
예정: 언제든.
<<elseif $_days>>
예정: <<print $_days>>일 후<<if $_days isnot 1>><</if>>.
<</if>>
<br>
<<else>>
현재 임신하지 않았다.
<br>
<<if $pregnancytype is "realistic">>
<<set [_trackedNPCs, _spermArray] to spermObjectToArray($sexStats.anus.sperm, true, true)>>
당신을 임신시킬 수 있는 정액의 출처 수: <<print _spermArray.length>>.
<<if _trackedNPCs.length>>
<br>
현재 당신 안에 있는 정액의 출처:
<ul>
<<for _name range _trackedNPCs>>
<<set $_count to _spermArray.filter(s => s.source === T.name.source).length>>
<li>
<<print pregnancyNameCorrection(_name.source)>>
<<if $_count gt 1>>
(x<<print $_count>>)
<</if>>
</li>
<</for>>
</ul>
<</if>>
<</if>>
<</if>>
<</if>>
<</foldout>>
<<if $NPCName.find(npc => npc.pregnancy and npc.pregnancy.enabled isnot undefined)>>
<<foldout false "_npcPregnancyFoldout">>
<span class="gold">NPC 임신</span>
<<for $_npc range $NPCName.filter(npc => npc.pregnancy and npc.pregnancy.enabled isnot undefined)>>
<div>
<<trNamedNPC $_npc.nam>><<print _trResult>>:
<<if !$_npc.pregnancy.enabled and !$_npc.pregnancy.fetus.length>>
플레이어에 의해 NPC 임신은 비활성화되어 있다.
<<elseif !$_npc.pregnancy.fetus.length>>
임신하지 않았다.
<<elseif $_npc.pregnancy.fetus.length>>
현재 임신한 아기 <<print $_npc.pregnancy.fetus.length>>명
<<extraStatisticsPregnancyType $_npc.pregnancy.type>>
<<set $_days to pregnancyDaysEta($_npc.pregnancy)>>
<<if $_days lt 1>>
예정: 언제든.
<<elseif $_days>>
예정: <<print $_days>>일 후<<if $_days isnot 1>><</if>>.
<</if>>
<</if>>
</div>
<</for>>
<</foldout>>
<</if>>
</div>
<</widget>>
<<widget "extraStatisticsPregnancyType">>
<<switch _args[0]>>
<<case "human">>일반 아기들.
<<case "wolf">>늑대 강아지들.
<<case "hawk">>매의 알들.
<</switch>>
<</widget>>
<<widget "statisticsTimeCompare">><<silently>>
<<if $statFreeze is true>>
상태가 고정되어 있는 동안에는 사용할 수 없음
<<elseif $args[0]>>
<<set _difference to new DateTime($args[0]).compareWith(Time.date)>>
<<set $_text_output to "">>
<<if _difference.years>>
<<set $_text_output += `${_difference.years} 년${_difference.years gt 1 ? "" : ""}`>>
<</if>>
<<if _difference.months>>
<<if $_text_output>><<set $_text_output += ", ">><</if>>
<<set $_text_output += `${_difference.months} 개월${_difference.months gt 1 ? "" : ""}`>>
<</if>>
<<if _difference.days>>
<<if $_text_output>><<set $_text_output += ", ">><</if>>
<<set $_text_output += `${_difference.days} 일${_difference.days gt 1 ? "" : ""}`>>
<</if>>
<<if _difference.hours>>
<<if $_text_output>><<set $_text_output += ", ">><</if>>
<<set $_text_output += `${_difference.hours} 시간${_difference.hours gt 1 ? "" : ""}`>>
<</if>>
<<if _difference.minutes>>
<<if $_text_output>><<set $_text_output += ", ">><</if>>
<<set $_text_output += `${_difference.minutes} 분${_difference.minutes gt 1 ? "" : ""}`>>
<</if>>
<<if !$_text_output>>
<<set $_text_output += "최근">>
<<else>>
<<set $_text_output += " 전">>
<</if>>
<<else>>
<<set $_text_output to "그런 적 없음">>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>><<widget "traits">>
<<if $sexStats and $sexStats.pills>>
<<set _pills to $sexStats.pills.pills>>
<</if>>
<<set _traitLists to [
{
title: "일반적인 특성들",
traits: [
{
name: () => V.player.gender === "m" ? "동정" : "처녀",
colour: "green",
has: $player.virginity.vaginal is true and $player.virginity.penile is true,
text: "순결도가 더 빠르게 회복된다. 당신의 <<if $player.gender is 'm'>>동정<<else>>처녀성<</if>>도 나름의 가치가 있는 것이다.",
},
{
name: "순결 서약",
colour: "blue",
has: $player.virginity.temple is true,
text: "당신의 <<if $player.penisExist>>자지를 삽입했을 때<</if>><<if $player.penisExist and $player.vaginaExist>>나 <</if>><<if $player.vaginaExist>>보지가 삽입당했을 때<</if>> 깨진다. 사원 측도 알게 될 것이다.",
},
{
name: "깨어진 서약",
colour: "red",
has: $player.virginity.temple isnot true and $temple_rank isnot "prospective" and $temple_rank isnot undefined,
text: "사원도 알게 될 것이다.",
},
{
name: "약속의 의식: <<trNamedNPC $templePromised 'name'>>_trResult",
colour: "blue",
has: $templePromised isnot "" and $player.virginity.temple is true,
text: "당신은 사원의 다른 구성원에게 얽매여 있다. 이 사람과 섹스하는 것은 서약을 깨지 않을 것이다.",
},
{
name: "깨어진 약속: <<trNamedNPC $templePromised 'name'>>_trResult",
colour: "red",
has: $templePromised isnot "" and $player.virginity.temple isnot true,
text: "사원도 알게 될 것이다.",
},
{
name: "사원의 짐: $temple_burden %",
colour: "blue",
has: $temple_burden gte 1,
text: "당신은 세계의 부패 중 일부를 당신 안에 짊어지고 있다. 신체 능력, 의지력, 운동, 춤, 속임수, 수영, 관리, 정리정돈, 그리고 영어 기술이 15%의 확률로 자동적으로 실패한다.",
},
{
name: "일일 순결도 증가 보너스",
colour: "green",
has: $featsPurityBoost gt 0,
text: () => {
let dailyPurity = 1;
if (V.fallenangel >= 2) dailyPurity -= 10;
if (V.player.virginity.vaginal === true && V.player.virginity.penile === true) dailyPurity += 2;
if (dailyPurity + V.featsPurityBoost > 0) return "매일마다 순결도가 상승한다.";
if (dailyPurity + V.featsPurityBoost === 0) return "매일마다의 순결도 상승이 되지 않는다.";
return "매일마다 순결도가 감소한다.";
},
},
{
name: "일일 순결도 감소 보너스",
colour: "red",
has: $featsPurityBoost lt 0,
text: () => {
let dailyPurity = 1;
if (V.fallenangel >= 2) dailyPurity -= 10;
if (V.player.virginity.vaginal === true && V.player.virginity.penile === true) dailyPurity += 2;
if (dailyPurity + V.featsPurityBoost > 0) return "매일마다의 순결도 상승량이 적어진다.";
if (dailyPurity + V.featsPurityBoost === 0) return "매일마다의 순결도 상승이 되지 않는다.";
return "매일마다 순결도가 감소한다.";
},
},
{
name: "크로스드레서",
colour: "pink",
has: $backgroundTraits.includes("crossdresser") and $player.gender is "m",
text: "여자처럼 입으면 스트레스 감소 속도가 빨라지나, 남자처럼 입으면 느려진다.",
},
{
name: "크로스드레서",
colour: "lblue",
has: $backgroundTraits.includes("crossdresser") and $player.gender is "f",
text: "남자처럼 입으면 스트레스 감소 속도가 빨라지나, 여자처럼 입으면 느려진다.",
},
{
name: "강한 욕망",
colour: "lewd",
has: $backgroundTraits.includes("lustful"),
text: "흥분도가 시간에 따라 증가하고, 어떻게든 처리해 줘야 한다.",
},
{
name: "원예가",
colour: "green",
has: $backgroundTraits.includes("greenthumb"),
text: "비료 사용 시 작물의 수확량 증가 및 효과가 줄어들지 않음.",
},
{
name: () => V.submissive <= 850 ? "식물 애호가" : "식물 성애자",
colour: "lewd",
has: $backgroundTraits.includes("plantlover"),
text: "식물들은 당신에게 전부이다. 식물사람들과 식물 기반 촉수를 만나기 위해 더 이상 환각이 필요하지 않다. 당신은 트라우마가 증가함에 따라, 관리 기술에 추가 보너스를 받는다.",
},
{
name: "꿀 중독",
colour: "red",
has: $backgroundTraits.includes("plantlover"),
text: " 당신은 미약과 술에 더 영향을 많이 받는다. 당신은 꿀에서 자양분을 끌어낸다. 그것을 마시면 당신의 활기를 북돋아, 신체 능력을 올리고 스트레스를 낮춘다. 오랫동안 꿀을 마시지 못하면 당신의 몸에 타격을 받으며, 결국에는 이 특성과 <<if $submissive lte 850>><span class='lewd'>식물 애호가</span><<else>><span class='lewd'>식물 성애자</span><</if>> 특성이 사라진다.<span class='hidden'></span>",
},
{
name: () => {
return "귓속 슬라임의 주안점: " + {"pregnancy":"임신하기","mixed":"임신하기와 임신시키기","impregnation":"임신시키기","none":"없음"}[$earSlime.focus];
},
colour: "lewd",
has: $earSlime.focus and $earSlime.focus isnot "none",
text: () => {
let result;
switch ($earSlime.focus) {
case "pregnancy":
result = "당신은 임신하는 길을 선택하였기에, 귓속 슬라임은 임신하는 것과 관련된 특성을 강화시키고, 다른 특성은 약화시킬 것이다.";
break;
case "mixed":
result = "당신은 임신하는 것과 임신시키는 것 사이의 길을 걷는 것을 선택하였기에, 귓속 슬라임은 둘 다에 관련된 특성을 강화시키지만, 강화 효과는 덜할 것이다.";
break;
case "impregnation":
result = "당신은 임신시키는 길을 선택하였기에, 귓속 슬라임은 다른 이를 임신시키는 것과 관련된 특성을 강화시키고, 다른 특성은 약화시킬 것이다.";
break;
}
let parasites = [];
if ($parasite.breasts and $parasite.breasts.name is "parasite") {
if ($player.breastsize gte 1) {
parasites.push("유방");
} else {
parasites.push("가슴");
}
}
if (($parasite.clit and $parasite.clit.name is "parasite") or ($parasite.penis and $parasite.penis.name is "parasite")) parasites.push("성기");
if (parasites.length) result += ` 슬라임의 기생충이 당신의 ${formatList(parasites, "그리고", true)}?rul 옷처럼 뒤덮고 있다.`;
return result;
}
},
{
name: "임신",
colour: "lewd",
has: playerIsPregnant() and playerAwareTheyArePregnant(),
text: () => playerBellySize() lt 10 or playerNormalPregnancyTotal() gte 50 ? "당신은 아기를 임신했다." : "당신은 아기를 임신했다. 몇몇 기술들은 당신의 배가 커짐에 따라 영향을 받을 것이다.",
},
{
name: "첫 번째 아이의 엄마",
colour: "lewd",
has: playerNormalPregnancyTotal() is 1,
text: "당신은 아기를 한 명 낳았다. 임신으로 인한 육체적인 불리함이 줄어든다.",
},
{
name: "두 번째 아이의 엄마",
colour: "lewd",
has: playerNormalPregnancyTotal() is 2,
text: "이제 당신은 아기를 두 명 낳았다. 임신으로 인한 육체적인 불리함이 줄어든다.",
},
{
name: "엄마",
colour: "lewd",
has: between(playerNormalPregnancyTotal(), 3, 7),
text: "당신은 엄마로서 어느 정도 경험을 쌓았다. 임신으로 인한 육체적인 불리함이 상당히 줄어든다.",
},
{
name: "번식 엄마",
colour: "lewd",
has: between(playerNormalPregnancyTotal(), 8, 49),
text: "당신은 아기를 많이, 많이 낳았다. 임신으로 인한 육체적인 불리함이 크게 줄어든다.",
},
{
name: "가이아",
colour: "gold",
has: playerNormalPregnancyTotal() gte 50,
text: "당신은 그야말로 일가를 이룰 만큼 아기를 많이 낳았다. 임신으로 인한 육체적인 불리함이 없어진다.",
},
{
name: "기생충 번식 엄마",
colour: "lewd",
has: $sexStats.anus.pregnancy.motherStatus is 2 or $sexStats.vagina.pregnancy.motherStatus is 2,
text: "당신은<<if $sexStats.anus.pregnancy.motherStatus is 2 and $sexStats.vagina.pregnancy.motherStatus is 2>> <span class='lewd'>당신 몸의 여러 곳을 사용하여</span><</if>> 수없이 많은 작은 생물들의 숙주가 되었다<span class='hidden'></span>.",
},
{
name: "기생충 산모",
colour: "lewd",
has: ($sexStats.anus.pregnancy.motherStatus is 1 or $sexStats.vagina.pregnancy.motherStatus is 1) and !($sexStats.anus.pregnancy.motherStatus is 2 or $sexStats.vagina.pregnancy.motherStatus is 2),
text: "당신은<<if $sexStats.anus.pregnancy.motherStatus is 1 and $sexStats.vagina.pregnancy.motherStatus is 1>> <span class='lewd'>당신 몸의 여러 곳을 사용하여</span><</if>> 작은 생물들을 낳았다<span class='hidden'></span>.",
},
{
name: "젖 분비",
colour: "blue",
has: $lactating gte 1 and $breastfeedingdisable is "f",
text: "유방에서 젖이 나올 준비가 되었다.",
},
{
name: "우유 공장",
colour: "blue",
has: $lactating gte 1 and $breastfeedingdisable is "f" and $milk_volume gte 1000,
text: "당신의 가슴은 엄청난 양의 모유를 저장할 수 있다.",
},
{
name: "정액 은행",
colour: "blue",
has: $semen_volume gte 1000 and $player.penisExist,
text: "당신은 엄청난 양의 정액을 보관하고 있다.",
},
{
name: "지배당함",
colour: "wraith",
has: $possessed,
text: "당신의 신체는 당신의 것이 아니다.",
},
{
name: "늑대 <<girlPost>>",
colour: "grey",
has: $wolfgirl gte 6,
text: "야생의 영이 당신 안에 깃들어, 시간이 흐를수록 더욱 반항적으로 된다. 귀와 꼬리 때문에 당신은 더욱 눈에 띄게 된다.",
},
{
name: "고양이 <<girlPost>>",
colour: "grey",
has: $cat gte 6,
text: '크림을 먹고 싶은 욕구가 생긴다. 몸에 음란한 액체가 묻은 채로 춤출 때 "손질하기"가 해금된다. 귀와 꼬리 때문에 당신은 더욱 눈에 띄게 된다.',
},
{
name: () => {
if(V.player.gender_appearance is "m"){
if(V.player.gender is "f"){
return "황소 소년 (여성)";
}
return "황소 소년";
}else{
if(V.player.gender is "m"){
return "젖소 소녀 (남성)";
}
return "젖소 소녀";
}
},
colour: "brat",
has: $cow gte 6,
text: "당신은 착유되길 갈망한다. 모유와 정액량이 증가한다. 특정 신체 부위가 커질 수 있다. 뿔과 귀, 꼬리 때문에 당신은 더욱 눈에 띄게 된다.",
},
{
name: () => V.hallucinations gte 2 || V.bestialitydisable is "t" ? "하피" : "새 <<girlPost>>",
colour: "grey",
has: $harpy gte 6,
text: "하늘이 부른다.",
},
{
name: () => {
if(V.player.gender_appearance is "m"){
if(V.player.gender is "f"){
return "숫여우 (여성)";
}
return "숫여우";
}else{
if(V.player.gender is "m"){
return "암여우 (남성)";
}
return "암여우";
}
},
colour: "",
style: `background: linear-gradient(to right,#fe9000 0%, #ffffff 100%);-webkit-background-clip: text;-webkit-text-fill-color: transparent;`,
has: $fox gte 6,
text: "당신은 당신의 것이 아닌 것을 가지고 싶은 욕구를 느낀다. 속임수 기술이 향상된다. 당신의 귀와 꼬리가 당신을 더욱 매력적이고 색기 넘치게 보이도록 한다.",
},
{
name: "송곳니",
colour: "def",
has: $transformationParts.traits.fangs isnot "disabled",
text: "물면 3배 효과적이다.",
},
{
name: "날카로운 눈",
colour: "def",
has: $transformationParts.traits.sharpEyes isnot "disabled",
text: "당신의 눈에 띄지 않는 것은 거의 없다. +5% 속임수.",
},
{
name: "오드아이",
colour: "",
style: `background: linear-gradient(to right,${setup.colours.eyes_map[$rightEyeColour].canvasfilter.blend} 0%, ${setup.colours.eyes_map[$leftEyeColour].canvasfilter.blend} 100%);-webkit-background-clip: text;-webkit-text-fill-color: transparent;`,
has: $heterochromia is 1,
text: "당신의 양 눈은 서로 다른 색이다.",
},
{
name: "튼튼한 뿔",
colour: "def",
has: $cow gte 2 and $demon lt 2,
text: "박치기는 더 이상 당신을 아프게 하지 않는다.",
},
{
name: "평생의 짝",
colour: "",
style: `background: linear-gradient(to right,#e646c6 0%, #ffffff 100%);-webkit-background-clip: text;-webkit-text-fill-color: transparent;`,
has: $transformationParts.traits.mateForLife isnot "disabled",
text: "연인과 자거나 성교하면 보너스를 받는다. 연인을 변경하면 스트레스와 트라우마를 받는다.",
},
{
name: "타천사",
colour: "black",
has: $fallenangel gte 3,
text: '세상은 너무나도 잔인하다. 당신은 매일 점점 덜 순수해지는 것을 느끼지만, 당신은 자신을 포기하지 않을 것이다. "경멸하기"가 해금된다.',
},
{
name: "타천사",
colour: "black",
has: $fallenangel is 2,
text: "세상은 너무나도 잔인하다. 하루가 끝나갈 때 당신은 보다 덜 순수해짐을 느낀다.",
},
{
name: "천사",
colour: "gold",
has: $angel gte 6,
text: '당신은 순수함을 뿜어낸다. 매 인카운터마다 한 번씩, 인카운터에서 쌓인 모든 트라우마를 없애는 "용서하기"가 해금된다.조심하라, <<if $player.gender is "m">>동정<<else>>처녀성<</if>>을 잃게 되면 이 특성은 사라지고 당신은 망가지게 될 것이다.',
},
{
name: () => {
if(V.player.gender_appearance is "m"){
if(V.player.gender is "f"){
return "인큐버스 (여성)";
}
return "인큐버스";
}else{
if(V.player.gender is "m"){
return "서큐버스 (남성)";
}
return "서큐버스";
}
},
colour: "red",
has: $demon gte 6,
text: "당신에게선 순수함이라고는 눈을 씻고 봐도 찾을 수 없다. 안에 사정되거나 다른 이의 안에 사정하면 트라우마가 내려간다. 촉수는 트라우마 대신 스트레스와 고통을 감소시킨다. 조심하라, 순결도가 최소인 상태로 하루를 끝내는 건 아주 스트레스 받는 일이다.",
},
{
name: "빛남",
colour: "gold",
has: $angel gte 4,
text: ' 당신은 순수하다. 촉수에게 큰 피해를 입히는 "쫓아내기"를 해금하고, 당신의 천사 특성치에 따라 하루에 몇 번 사용가능하게 한다. 그 힘은 최대 순결도일 때 크게 높아진다. 오늘의 남은 사용횟수: ($angelBanish / $angelBanishMax)',
},
{
name: "검은 뿔",
colour: "def",
has: $cow lt 2 and $demon gte 2,
text: "박치기가 두 배나 강력한 피해를 준다.",
},
{
name: "복합 뿔",
colour: "def",
has: $cow gte 2 and $demon gte 2,
text: "당신의 박치기는 공격적이다. 박치기는 네 배나 강력하며 더 이상 당신을 아프게 하지 않는다.",
},
{
name: "튼튼한 날개",
colour: "gold",
has: $harpy gte 6 and $birdFly gte 1,
text: "높은 위치에서 활강할 수 있다. 바람이 부는 방향으로 날 수 있다.",
},
{
name: "날개",
colour: "grey",
has: !($harpy gte 6 and $birdFly gte 1) and ($angel gte 6 or $fallenangel gte 2 or $demon gte 6 or $harpy gte 6),
text: "높은 위치에서 활강할 수 있다.",
},
{
name: "온순함",
colour: "meek",
has: $submissive gte 1150 and $submissive lt 1500,
text: '"신음하기" 행동을 해금한다.',
},
{
name: "순종적임",
colour: "sub",
has: $submissive gte 1500,
text: '"신음하기" 행동을 해금한다.',
},
{
name: "건방짐",
colour: "brat",
has: $submissive lte 850 and $submissive gt 500,
text: '"요구하기" 행동을 해금한다.',
},
{
name: "반항적임",
colour: "def",
has: $submissive lte 500,
text: '"요구하기" 행동을 해금한다.',
},
{
name: "순진함",
colour: "blue",
has: $innocencestate is 1,
text: "당신은 많은 사람들이 당신과 함께 시간을 보내고 싶어한다는 것에 어깨가 으쓱해진다. 순수함이 바닥나면 이 특성도 사라지고, 축적된 트라우마가 적용될 것이다. 공격받거나 통제력이 낮아지면 순수함이 감소할 것이다.",
},
{
name: "죄책감있는 마조히스트",
colour: "blue",
has: $masochism_level is 1,
text: "대부분의 고통에 대해 약간의 면역이 생긴다. 대신 흥분이 증가하게 된다.",
},
{
name: "마조히스트",
colour: "purple",
has: $masochism_level is 2,
text: "대부분의 고통에 대해 면역이 생긴다. 대신 흥분이 증가하게 된다.",
},
{
name: "굳건한 마조히스트",
colour: "pink",
has: $masochism_level is 3,
text: "대부분의 고통에 대해 강한 면역이 생긴다. 대신 흥분이 증가하게 된다.",
},
{
name: "엄청난 마조히스트",
colour: "red",
has: $masochism_level is 4,
text: "대부분의 고통에 대해 엄청난 면역이 생긴다. 대신 흥분이 증가하게 된다.",
},
{
name: "죄책감있는 새디스트",
colour: "blue",
has: $sadism_level is 1,
text: "당신의 반항적인 행동은 약간의 추가 고통을 준다. 고통을 주는 행위는 흥분을 증가시킨다.",
},
{
name: "새디스트",
colour: "purple",
has: $sadism_level is 2,
text: "당신의 반항적인 행동은 추가 고통을 준다. 고통을 주는 행위는 흥분을 증가시킨다.",
},
{
name: "굳건한 새디스트",
colour: "pink",
has: $sadism_level is 3,
text: "당신의 반항적인 행동은 강한 추가 고통을 준다. 고통을 주는 행위는 흥분을 증가시킨다.",
},
{
name: "복수심에 불타는 새디스트",
colour: "red",
has: $sadism_level is 4,
text: "당신의 반항적인 행동은 엄청나게 위험해진다. 고통을 주는 행위는 흥분을 증가시킨다.",
},
{
name: "농부",
colour: "green",
has: $farm_stage gte 6,
text: "외양간에서 무엇을 해야 할지 알고 있다. 신체 능력을 유지하기 더 쉬워진다.",
},
{
name: "지식: 섬사람 언어",
colour: "",
has: $islander_language gte 100,
text: "당신은 섬사람의 언어를 이해하고 말할 수 있다.",
},
{
name: "지식: 유사",
colour: "",
has: $quicksand gte 5,
text: "당신은 그곳에 갇혔을 때 어떻게 반응해야 하는지 알고 있다.",
},
],
},
{
title: "의약품 특성들",
traits: [
{
name: "모발 성장약",
colour: "green",
has: _pills and _pills["Hair Growth Formula"] and _pills["Hair Growth Formula"].doseTaken,
text: () => {
return `모발 성장약이 뿌려져, 머리카락이 빨리 자라도록 해 준다. 약효가 ${_pills["Hair Growth Formula"].doseTaken} 일${_pills["Hair Growth Formula"].doseTaken is 1 ? "" : ""} 남았다.`;
}
},
{
name: "기생충 기피 크림",
colour: "green",
has: _pills and _pills["Anti-Parasite Cream"] and _pills["Anti-Parasite Cream"].doseTaken,
text: () => {
return `기생충 기피 크림이며, 추가적인 기생충 감염을 막아준다. 약효가 ${_pills["Anti-Parasite Cream"].doseTaken} 일${_pills["Anti-Parasite Cream"].doseTaken is 1 ? "" : ""} 남았다.`;
}
},
{
name: "배란 촉진약",
colour: "lewd",
has: _pills and _pills["fertility booster"] and _pills["fertility booster"].doseTaken,
text: () => {
let result = `당신은`; let taken = `는 약을 ${_pills["fertility booster"].doseTaken gte 2 ? "과다 복용" : "복용"}했다`;
let multiple = false;
let hasEffect = false;
if ((!playerIsPregnant() or !playerAwareTheyArePregnant()) and playerAwareTheyCanBePregnant()) {
multiple = true;
hasEffect = true;
result += " 당신이 더 많은 아이들을 임신하기 쉽게 해주";
}
if ($player.penisExist and $player.penissize gte -1) {
hasEffect = true;
if (multiple) result += "며";
result += " 당신의 정액의 생식력을 더 높여주";
}
if (!hasEffect) {
result += " 현재 당신에게는 효과가 없";
}
result += taken + `. 약효가 ${_pills["fertility booster"].doseTaken} 일${_pills["fertility booster"].doseTaken is 1 ? "" : ""} 남았다.`;
return result;
}
},
{
name: "피임약",
colour: "lblue",
has: _pills and _pills["contraceptive"] and _pills["contraceptive"].doseTaken,
text: () => {
let result = `당신은`; let taken = `는 약을 ${_pills["contraceptive"].doseTaken gte 2 ? "과다 복용" : "복용"}했다`;
let multiple = false;
let hasEffect = false;
if (!playerAwareTheyCanBePregnant() or !playerAwareTheyArePregnant()) {
multiple = true;
hasEffect = true;
result += " 당신이 임신하기 더 어렵게 해주";
}
if ($player.penisExist and $player.penissize gte -1) {
hasEffect = true;
if (multiple) result += "며";
result += " 당신의 정액의 생식력을 더 낮춰주";
}
if (!hasEffect) {
result += " 현재 당신에게는 효과가 없";
}
result += taken + `. 약효가 ${_pills["contraceptive"].doseTaken} 일${_pills["contraceptive"].doseTaken is 1 ? "" : ""} 남았다.`;
return result;
}
},
{
name: "음경 성장 억제약",
colour: "green",
has: _pills and _pills["penis blocker"] and _pills["penis blocker"].doseTaken,
text: () => {
let result = `당신은`;
if ($player.penisExist) {
result += " 자지 크기가 바뀌는 것을 막아주는 약을 복용했다.";
} else {
result += " 당신에게 효과가 없는 약을 복용했다.";
}
return result;
}
},
{
name: "음경 성장약",
colour: "green",
has: _pills and _pills["penis growth"] and _pills["penis growth"].doseTaken,
text: () => {
let result = `당신은`; let taken = `${_pills["penis growth"].doseTaken gte 2 ? "과다 복용" : "복용"}했다.`;
if ($player.penisExist) {
result += " 자지 크기가 커지도록 해주는 약을 " + taken;
} else {
result += " 당신에게 효과가 없는 약을 " + taken;
}
return result;
}
},
{
name: "음경 축소약",
colour: "green",
has: _pills and _pills["penis reduction"] and _pills["penis reduction"].doseTaken,
text: () => {
let result = `당신은`; let taken = `${_pills["penis reduction"].doseTaken gte 2 ? "과다 복용" : "복용"}했다.`;
if ($player.penisExist) {
result += " 자지 크기가 작아지도록 해주는 약을 " + taken;
} else {
result += " 당신에게 효과가 없는 약을 " + taken;
}
return result;
}
},
{
name: "유방 성장 억제약",
colour: "green",
has: _pills and _pills["breast blocker"] and _pills["breast blocker"].doseTaken,
text: "당신은 유방 크기가 바뀌는 것을 막아주는 약을 복용했다.",
},
{
name: "유방 성장약",
colour: "green",
has: _pills and _pills["breast growth"] and _pills["breast growth"].doseTaken,
text: `당신은 유방 크기가 커지도록 해주는 약을 ${_pills and _pills["breast growth"].doseTaken gte 2 ? "과다 복용" : "복용"}했다.`,
},
{
name: "유방 축소약",
colour: "green",
has: _pills and _pills["breast reduction"] and _pills["breast reduction"].doseTaken,
text: `당신은 유방 크기가 작아지도록 해주는 약을 ${_pills and _pills["breast reduction"].doseTaken gte 2 ? "과다 복용" : "복용"}했다.`,
},
{
name: "엉덩이 성장 억제약",
colour: "green",
has: _pills and _pills["bottom blocker"] and _pills["bottom blocker"].doseTaken,
text: "당신은 엉덩이 크기가 바뀌는 것을 막아주는 약을 복용했다.",
},
{
name: "엉덩이 성장약",
colour: "green",
has: _pills and _pills["bottom growth"] and _pills["bottom growth"].doseTaken,
text: `당신은 엉덩이 크기가 커지도록 해주는 약을 ${_pills and _pills["bottom growth"].doseTaken gte 2 ? "과다 복용" : "복용"}했다.`,
},
{
name: "엉덩이 축소약",
colour: "green",
has: _pills and _pills["bottom reduction"] and _pills["bottom reduction"].doseTaken,
text: `당신은 엉덩이 크기가 작아지도록 해주는 약을 ${_pills and _pills["bottom reduction"].doseTaken gte 2 ? "과다 복용" : "복용"}했다.`,
},
]
},
{
title: "특수한 특성들",
traits: [
{
name: () => V.submissive <= 850 ? "쾌락주의자" : "절정 중독자",
colour: "lewd",
has: $orgasmtrait gte 1,
text: "지나치게 많은 절정은 정신에 영향을 준다. 가버리기가 더 어려워지지만 즐거운 절정은 스트레스를 더 많이 감소시키고 고통스러운 절정은 더는 스트레스를 증가시키지 않는다.",
},
{
name: "질식 기호증",
colour: "lewd",
has: $choketrait gte 1,
text: "당신은 산소 부족의 느낌을 좋아하게 되었다. 질식하면 섹스가 더 즐거워진다.",
},
{
name: () => V.submissive <= 850 ? "정액 성애자" : "정액받이",
colour: "lewd",
has: $ejactrait gte 1,
text: "당신은 정액의 향기에 길들여져 마음이 차분해지는 효과를 누릴 수 있다. 몸을 뒤덮는 점액과 정액량에 비례해 시간이 지날수록 스트레스가 감소한다.",
},
{
name: () => V.submissive <= 850 ? "품위있음" : "노리개",
colour: "lewd",
has: $molesttrait gte 1,
text: "정신적 트라우마에 대처하는 방법을 배웠다. 더는 성추행 당해도 통제감이 사라지지 않는다(강간당할 때는 여전히 사라진다).",
},
{
name: () => V.submissive <= 850 ? "생존자" : "육변기",
colour: "lewd",
has: $rapetrait gte 1,
text: "지나칠 정도로 많이 강간당했기에, 대처하는 법을 배웠다. 트라우마가 더 느리게 증가한다.",
},
{
name: () => V.submissive <= 850 ? "조련사" : (V.player.gender_appearance === "m" ? "수캐" : "암캐"),
colour: "lewd",
has: $bestialitytrait gte 1,
text: "하도 짐승들이 당신과 <<if $pregnancyspeechdisable is 'f'>>교미<<else>>짝짓기<</if>>하려 해서 이젠 익숙해졌다. 짐승들에게 공격당할 때 트라우마가 더 느리게 증가한다.",
},
{
name: () => V.submissive <= 850 ? "마술사" : "먹잇감",
colour: "lewd",
has: $tentacletrait gte 1,
text: "많은 촉수가 당신의 몸을 좋을대로 썼다. 촉수에게 공격받을 때 트라우마가 더 느리게 증가한다.",
},
{
name: () => V.submissive <= 850 ? "무모함" : "맛있음",
colour: "lewd",
has: $voretrait gte 1,
text: "많은 생물들의 뱃속에 들어가 보았다. 그들이 당신의 맛을 음미하느라 삼키는데 걸리는 시간이 길어지게 된다.",
},
{
name: () => V.submissive <= 850 ? "모유 성애자" : "모유 중독자",
colour: "lewd",
has: $milkdranktrait gte 1,
text: "당신은 신선한 모유의 영양을 최대로 누린다. 모유를 마시면 활기가 북돋아져, 신체 능력이 증가한다.",
},
],
},
{
title: "학교 특성들",
traits: [
{
name: "봐줄만한 과학 실력",
colour: "blue",
has: $sciencetrait is 1,
text: "고통을 참는게 살짝 쉬워진다.",
},
{
name: "괜찮은 과학 실력",
colour: "lblue",
has: $sciencetrait is 2,
text: "고통을 참는게 그럭저럭 쉬워진다.",
},
{
name: "능숙한 과학 실력",
colour: "teal",
has: $sciencetrait is 3,
text: "고통을 참는게 쉬워진다.",
},
{
name: "훌륭한 과학 실력",
colour: "green",
has: $sciencetrait is 4,
text: "고통을 참는게 훨씬 더 쉬워진다.",
},
{
name: "봐줄만한 수학 실력",
colour: "blue",
has: $mathstrait is 1,
text: " 팁과 흥정가가 25% 증가한다.",
},
{
name: "괜찮은 수학 실력",
colour: "lblue",
has: $mathstrait is 2,
text: "팁과 흥정가가 50% 증가한다.",
},
{
name: "능숙한 수학 실력",
colour: "teal",
has: $mathstrait is 3,
text: "팁과 흥정가가 75% 증가한다.",
},
{
name: "훌륭한 수학 실력",
colour: "green",
has: $mathstrait is 4,
text: "팁과 흥정가가 100% 증가한다.",
},
{
name: "봐줄만한 영어 실력",
colour: "blue",
has: $englishtrait is 1,
text: "발화 행동(애원, 신음, 요구, 사과, 조롱, 희롱, 거칠게 해달라 부탁)이 두 배 효과적이다.",
},
{
name: "괜찮은 영어 실력",
colour: "lblue",
has: $englishtrait is 2,
text: " 발화 행동(애원, 신음, 요구, 사과, 조롱, 희롱, 거칠게 해달라 부탁)이 세 배 효과적이다.",
},
{
name: "능숙한 영어 실력",
colour: "teal",
has: $englishtrait is 3,
text: "발화 행동(애원, 신음, 요구, 사과, 조롱, 희롱, 거칠게 해달라 부탁)이 네 배 효과적이다.",
},
{
name: "훌륭한 영어 실력",
colour: "green",
has: $englishtrait is 4,
text: "발화 행동(애원, 신음, 요구, 사과, 조롱, 희롱, 거칠게 해달라 부탁)이 다섯 배 효과적이다.",
},
{
name: "봐줄만한 역사 실력",
colour: "blue",
has: $historytrait is 1,
text: "도시에 비밀 통로들이 있다는 걸 안다.",
},
{
name: "괜찮은 역사 실력",
colour: "lblue",
has: $historytrait is 2,
text: "도시의 비밀 통로를 몇 개 정도 안다.",
},
{
name: "능숙한 역사 실력",
colour: "teal",
has: $historytrait is 3,
text: "도시의 비밀 통로를 여러 개 안다.",
},
{
name: "훌륭한 역사 실력",
colour: "green",
has: $historytrait is 4,
text: " 도시의 비밀 통로를 많이 안다.",
},
{
name: "봐줄만한 성적",
colour: "blue",
has: $schooltrait is 1,
text: "좋은 성적으로 자존감이 높아져, 일일 트라우마 감소량이 살짝 증가한다.",
},
{
name: "괜찮은 성적",
colour: "lblue",
has: $schooltrait is 2,
text: "좋은 성적으로 자존감이 높아져, 일일 트라우마 감소량이 그럭저럭 증가한다.",
},
{
name: "높은 성적",
colour: "teal",
has: $schooltrait is 3,
text: "좋은 성적으로 자존감이 높아져, 일일 트라우마 감소량이 증가한다.",
},
{
name: "훌륭한 성적",
colour: "green",
has: $schooltrait is 4,
text: "좋은 성적으로 자존감이 높아져, 일일 트라우마 감소량이 크게 증가한다.",
},
{
name: "과학전람회 우승자",
colour: "green",
has: $scienceprojectwon is 1,
},
{
name: "수학 경시대회 우승자",
colour: "green",
has: $mathsprojectwon is 1,
},
{
name: "무대 연극 연기자",
colour: "green",
has: $englishPlayWell is 1,
},
],
},
{
title: "트라우마 특성들",
traits: [
{
name: () => V.controlled === 0 ? "불면증" : "통제된 불면증",
colour: () => V.controlled === 0 ? "red" : "blue",
has: $sleeptrouble gte 1,
text: "잠의 효과가 감소한다.",
textColour: () => V.controlled === 0 ? "red" : "black",
},
{
name: () => V.controlled === 0 ? "악몽" : "통제된 악몽",
colour: () => V.controlled === 0 ? "red" : "blue",
has: $nightmares gte 1,
text: "잠을 자면 스트레스를 받는다.",
textColour: () => V.controlled === 0 ? "red" : "black",
},
{
name: () => V.controlled === 0 ? "불안 장애" : "통제된 불안 장애",
colour: () => V.controlled === 0 ? "red" : "blue",
has: $anxiety gte 1,
text: "시간이 지나도 스트레스가 감소하지 않는다.",
textColour: () => V.controlled === 0 ? "red" : "black",
},
{
name: () => V.controlled === 0 ? "심한 불안 장애" : "통제된 심한 불안 장애",
colour: () => V.controlled === 0 ? "red" : "blue",
has: $anxiety gte 2,
text: "시간이 지날수록 스트레스가 증가한다.",
textColour: () => V.controlled === 0 ? "red" : "black",
},
{
name: () => V.controlled === 0 ? "플래시백" : "통제된 플래시백",
colour: () => V.controlled === 0 ? "red" : "blue",
has: $flashbacks gte 1,
text: "끔찍한 경험을 다시 겪게 될 수 있다.",
textColour: () => V.controlled === 0 ? "red" : "black",
},
{
name: () => V.controlled === 0 ? "공황 발작" : "통제된 공황 발작",
colour: () => V.controlled === 0 ? "red" : "blue",
has: $panicattacks gte 1,
text: "마비될 가능성이 있다.",
textColour: () => V.controlled === 0 ? "red" : "black",
},
{
name: () => V.controlled === 0 ? "심한 공황 발작" : "통제된 심한 공황 발작",
colour: () => V.controlled === 0 ? "red" : "blue",
has: $panicattacks gte 2,
text: "통제 불가능한 발광 가능성이 있다.",
textColour: () => V.controlled === 0 ? "red" : "black",
},
{
name: () => V.controlled === 0 ? "환각" : "통제된 환각",
colour: () => V.controlled === 0 ? "red" : "blue",
has: $hallucinations gte 1,
text: "인카운터에서 위험 요소 증가.",
textColour: () => V.controlled === 0 ? "red" : "black",
},
{
name: () => V.controlled === 0 ? "심한 환각" : "통제된 심한 환각",
colour: () => V.controlled === 0 ? "red" : "blue",
has: $hallucinations gte 2,
text: "세상이 더 위험해진다.",
textColour: () => V.controlled === 0 ? "red" : "black",
},
{
name: "눈에 띄게 불안함",
colour: "red",
has: $dissociation gte 1,
text: "당신에겐 뭔가 문제가 있고, 다른 사람도 그걸 알 수 있다.",
textColour: "red",
},
{
name: () => V.controlled === 0 ? "해리장애" : "통제된 해리장애",
colour: () => V.controlled === 0 ? "red" : "blue",
has: $dissociation gte 2,
text: "그 무엇도 현실같이 느껴지지 않는다.",
textColour: () => V.controlled === 0 ? "red" : "black",
},
],
},
{
title: "NPC 특성들",
traits: [
{
name: "로빈의 보호자",
colour: "lblue",
has: $robinpaid gte 1,
text: "로빈은 당신에 의존한다. 당신은 강해져야 한다. 매일의 트라우마 감소량 증가.",
},
{
name: "스톡홀름 증후군: 에덴",
colour: "white",
has: $syndromeeden gte 1,
text: "혼자 숲 속에서 사는 건 외로울 것이다.",
textColour: "red",
},
{
name: "스톡홀름 증후군: 카일라",
colour: "white",
has: $syndromekylar gte 1 and (C.npc.Kylar.state isnot "prison" or $location is "prison"),
text: "모든 이는 친구를 가질 자격이 있다.",
textColour: "red",
},
{
name: () => V.bestialitydisable === "f" ? "스톡홀름 증후군: 늑대들" : "스톡홀름 증후군: 늑대 사람들",
colour: "white",
has: $syndromewolves gte 1,
text: () => V.bestialitydisable === "f" ? "그들은 귀여운 짐승들에 불과하다." : "그들은 귀여운 몬스터들에 불과하다.",
textColour: "red",
},
{
name: "스톡홀름 증후군: 거대 매",
colour: "white",
has: $syndromebird gte 1,
text: () => V.greathawkmonster === 2 || V.bestialitydisable === "t" ? "<<nnpc_He_ nun 'Great Hawk'>> 그냥 짝을 원하고 있을 뿐이다." : "녀석은 그냥 짝을 원하고 있을 뿐이다.",
textColour: "red",
},
],
},
{
title: "최면 특성",
traits: [
{
name: "최면 암시",
colour: "pink",
has: $hypnosis gte 1,
text: "의사 하퍼가 당신에게 무언가 하라고 말했지만, 당신은 그게 무엇인지 기억하지 못한다.",
},
{
name: "최면에 의한 갈망",
colour: "lblue",
has: $hypnosis_traits.scream is 1,
text: "소리지르는 대신 거칠게 대해 달라고 간청할 가능성이 있다.",
},
{
name: "홀린 듯한 갈망",
colour: "blue",
has: $hypnosis_traits.scream is 2,
text: "가끔 소리지르는 대신 거칠게 대해 달라고 간청한다.",
},
{
name: "현혹된 갈망",
colour: "purple",
has: $hypnosis_traits.scream is 3,
text: "일반적으로 소리지르는 대신 거칠게 대해 달라고 간청한다.",
},
{
name: "매혹된 갈망",
colour: "pink",
has: $hypnosis_traits.scream is 4,
text: "자주 소리지르는 대신 거칠게 대해 달라고 간청한다.",
},
{
name: "지독한 갈망",
colour: "red",
has: $hypnosis_traits.scream is 5,
text: "항상 소리지르는 대신 거칠게 대해 달라고 간청한다.",
},
{
name: "최면에 의한 과시욕구",
colour: "lblue",
has: $hypnosis_traits.cover is 1,
text: "당신의 몸을 가리는 대신 과시할 가능성이 있다.",
},
{
name: "홀린 듯한 과시욕구",
colour: "blue",
has: $hypnosis_traits.cover is 2,
text: "가끔 당신의 몸을 가리는 대신 과시한다.",
},
{
name: "현혹된 과시욕구",
colour: "purple",
has: $hypnosis_traits.cover is 3,
text: "일반적으로 당신의 몸을 가리는 대신 과시한다.",
},
{
name: "매혹된 과시욕구",
colour: "pink",
has: $hypnosis_traits.cover is 4,
text: "자주 당신의 몸을 가리는 대신 과시한다.",
},
{
name: "지독한 과시욕구",
colour: "red",
has: $hypnosis_traits.cover is 5,
text: "항상 당신의 몸을 가리는 대신 과시한다.",
},
{
name: "최면에 의한 이상성욕",
colour: "lblue",
has: $hypnosis_traits.deviancy is 1,
text: "맞닥뜨렸을 때 짐승들을 자극할 가능성이 있다.",
},
{
name: "홀린 듯한 이상성욕",
colour: "blue",
has: $hypnosis_traits.deviancy is 2,
text: "가끔 맞닥뜨렸을 때 짐승들을 자극한다.",
},
{
name: "현혹된 이상성욕",
colour: "purple",
has: $hypnosis_traits.deviancy is 3,
text: "일반적으로 맞닥뜨렸을 때 짐승들을 자극한다.",
},
{
name: "매혹된 이상성욕",
colour: "pink",
has: $hypnosis_traits.deviancy is 4,
text: "자주 맞닥뜨렸을 때 짐승들을 자극한다.",
},
{
name: "지독한 이상성욕",
colour: "red",
has: $hypnosis_traits.deviancy is 5,
text: "항상 맞닥뜨렸을 때 짐승들을 자극한다.",
},
],
},
{
title: "수용 특성들",
traits: [
{
name: "수용: 조그마한 음경",
colour: "green",
has: $acceptance_penis_tiny gte 1000 and $player.penissize lte 0,
text: "자신의 조그마한 성기가 자랑스럽다.",
},
{
name: "수용: 작은 음경",
colour: "green",
has: $acceptance_penis_small gte 1000 and $player.penissize is 1,
text: "자신의 작은 성기가 자랑스럽다.",
},
{
name: "수용: 톰걸",
colour: "green",
has: $acceptance_tomgirl gte 100 and $acceptance_penis_tiny gte 1000,
text: "여자같은 남자인 것이 자랑스럽다.",
},
{
name: "수용: 거대한 음경",
colour: "green",
has: $acceptance_penis_big gte 1000 and $player.penissize gte 4,
text: "자신의 거대한 성기가 자랑스럽다.",
},
{
name: "수용: 평평한 가슴",
colour: "green",
has: $acceptance_breasts_tiny gte 1000 and $player.breastsize lte 0 and $player.gender is "f",
text: "자신의 평평한 가슴이 자랑스럽다.",
},
{
name: "수용: 작은 유방",
colour: "green",
has: $acceptance_breasts_small gte 1000 and $player.breastsize gte 1 and $player.breastsize lte 5,
text: "자신의 작은 유방이 자랑스럽다.",
},
{
name: "수용: 거대한 유방",
colour: "green",
has: $acceptance_breasts_big gte 1000 and $player.breastsize gte 8,
text: "자신의 거대한 유방이 자랑스럽다.",
},
{
name: () => playerAwareTheyArePregnant() ? "수용: 임신한 배" : "수용: 임신한 것처럼 보이는 배",
colour: "green",
has: $acceptance_pregnancy gte 1000 and playerBellySize() gte 8,
text: () => playerAwareTheyArePregnant() ? "자신의 생명을 품은 배가 자랑스럽다." : "자신의 커다란 배가 자랑스럽다.",
},
],
},
]>>
<div id="traitListsSearch">
<<traitListsSearch>>
</div>
<br>
<div id="traitLists">
<<traitLists>>
</div>
<</widget>>
<<widget "traitListsSearch">>
<<if $options.traitOverlayFormat is undefined>><<set $options.traitOverlayFormat to "table">><</if>>
<<set _traitSearch to "">>
<<foldout false "_traitFilterFoldout">>
<span>필터</span>
<label>검색: <<textbox "_traitSearch" _traitSearch>></label>
<br><br>
<label>
표시 방식:
<<listbox "$options.traitOverlayFormat" autoselect>>
<<option "표" "table">>
<<option "간략한 표" "reducedTable">>
<<option "리스트" "list">>
<</listbox>>
</label>
<br><br>
<<link 갱신>>
<<replace "#traitLists">><<traitLists>><</replace>>
<</link>> |
<<link 초기화>>
<<set _traitSearch to "">>
<<replace "#traitListsSearch">><<traitListsSearch>><</replace>>
<<replace "#traitLists">><<traitLists>><</replace>>
<</link>> |
<</foldout>>
<</widget>>
<<widget "traitLists">>
<<set _traitSearch2 to _traitSearch.toLowerCase()>>
<<for $_traitList range _traitLists>>
<<if !$_traitList.traits.find(trait => trait.has &&
(T.traitSearch2 === "" ||
(typeof trait.name === "function" && trait.name().toLowerCase().includes(T.traitSearch2)) ||
(typeof trait.name !== "function" && trait.name.toLowerCase().includes(T.traitSearch2)) ||
(trait.text && typeof trait.text === "function" && trait.text().toLowerCase().includes(T.traitSearch2)) ||
(trait.text && typeof trait.text !== "function" && trait.text.toLowerCase().includes(T.traitSearch2)))
)>>
<<continue>>
<</if>>
<<if ["table","reducedTable"].includes($options.traitOverlayFormat)>>
<div @class="$options.traitOverlayFormat is 'table' ? 'traitList' : 'traitListReducedText'">
<div class="traitHeading">
<<print $_traitList.title>>
</div>
<div class="traits">
<<for $_trait range $_traitList.traits.filter(trait => trait.has &&
(T.traitSearch2 === "" ||
(typeof trait.name === "function" && trait.name().toLowerCase().includes(T.traitSearch2)) ||
(typeof trait.name !== "function" && trait.name.toLowerCase().includes(T.traitSearch2)) ||
(trait.text && typeof trait.text === "function" && trait.text().toLowerCase().includes(T.traitSearch2)) ||
(trait.text && typeof trait.text !== "function" && trait.text.toLowerCase().includes(T.traitSearch2)))
)>>
<div class="trait">
<<set $_name to typeof $_trait.name is "function" ? $_trait.name() : $_trait.name>>
<<set $_colour to typeof $_trait.colour is "function" ? $_trait.colour() : $_trait.colour>>
<<set $_style to typeof $_trait.style is "function" ? $_trait.style() : $_trait.style>>
<<set $_text to typeof $_trait.text is "function" ? $_trait.text() : $_trait.text>>
<<set $_textColour to typeof $_trait.textColour is "function" ? $_trait.textColour() : $_trait.textColour>>
<span @class="$_colour" @style="$_style">
<<print $_name>>
</span>
<<if !$_text>>
<<elseif $options.traitOverlayFormat is "table">>
- <small @class="$_textColour"><<print $_text>></small>
<<else>>
<mouse class="tooltip linkBlue">정보 (?)<span @class="$_textColour"><<print $_text>></span></mouse>
<</if>>
</div>
<</for>>
</div>
</div>
<br>
<</if>>
<<if $options.traitOverlayFormat is "list">>
<div>
<h4>
<<print $_traitList.title>>
</h4>
<<for $_trait range $_traitList.traits.filter(trait => trait.has &&
(T.traitSearch2 === "" ||
(typeof trait.name === "function" && trait.name().toLowerCase().includes(T.traitSearch2)) ||
(typeof trait.name !== "function" && trait.name.toLowerCase().includes(T.traitSearch2)) ||
(trait.text && typeof trait.text === "function" && trait.text().toLowerCase().includes(T.traitSearch2)) ||
(trait.text && typeof trait.text !== "function" && trait.text.toLowerCase().includes(T.traitSearch2)))
)>>
<div class="trait">
<<set $_name to typeof $_trait.name is "function" ? $_trait.name() : $_trait.name>>
<<set $_colour to typeof $_trait.colour is "function" ? $_trait.colour() : $_trait.colour>>
<<set $_style to typeof $_trait.style is "function" ? $_trait.style() : $_trait.style>>
<<set $_text to typeof $_trait.text is "function" ? $_trait.text() : $_trait.text>>
<<set $_textColour to typeof $_trait.textColour is "function" ? $_trait.textColour() : $_trait.textColour>>
<span @class="$_colour" @style="$_style">
<<print $_name>>
</span>
<<if $_text>>
- <span @class="$_textColour"><<print $_text>></span>
<</if>>
</div>
<</for>>
</div>
<br>
<</if>>
<</for>>
<</widget>><<widget "parasiteinit">>
<<set $parasite to {}>>
<<set $parasite.bodyparts to [
"nipples",
"bottom",
"breasts",
"penis",
"balls",
"clit",
"anus",
"vagina",
"labia",
"left_thigh",
"right_thigh",
"left_foot",
"right_foot",
"left_arm",
"right_arm",
"left_hand",
"right_hand",
"tummy",
"back",
"face",
"mouth",
"left_ear",
"right_ear",
"hair"]>>
<<set $parasite.types to [
"urchin",
"slime",
"maggot",
"parasite",]>>
<<for _part range $parasite.bodyparts>>
<<set $parasite[_part] to {}>>
/*<<set $parasite[_part].bodypart to _part.replace(/_/g, " ")>>*/
<</for>>
<<for _type range $parasite.types>>
<<set $parasite[_type] to []>> /*This seems a bit redundant but not having to iterate through every body part every time StoryCaption updates seems worth it*/
<</for>>
<</widget>>
<<widget "parasite">>
/*First argument is the body part you want to attach a parasite to, second argument is the type of parasite*/
<<if _args[0] and _args[1]>>
<<set _temp0 to _args[0]>>
<<set _temp1 to _args[1]>>
<<set $parasite[_temp0].name to _temp1>>
<<set $parasitestat += 1>>
<<if _temp0 is "clit" and _temp1 is "parasite" and $player.gender is "f" and ["mixed", "impregnation"].includes($earSlime.focus)>>
<<set $player.penisExist to true>>
<<if $penisuse is "none">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<set $player.ballsExist to true>>
<<if $earSlime.focus is "impregnation">>
<<set $player.size to Math.clamp(2, 0, Math.max(0, $penissizemax))>>
<<set $semen_amount to 300>>
<<set $semen_volume to 300>>
<<else>>
<<set $player.size to 0>>
<<set $semen_amount to 90>>
<<set $semen_volume to 90>>
<</if>>
<</if>>
<<if _temp0 is "left_ear" or _temp0 is "right_ear" or _args[2] is "noSuck">> /*Keeps ears from 'sucking and massaging' in the StoryCaption*/
<<else>>
<<set _temp0 to _temp0.replace(/_/g, " ")>>/*Replaces underscores with spaces to make sidebar description more presentable.*/
<<set $parasite[_temp1].push(_temp0)>>
<</if>>
<</if>>
<</widget>>
<<widget "removeparasite">>
/*Argument is the body part you want to free from parasites*/
<<if _args[0]>>
<<set _temp0 to _args[0]>>
<<if _temp0 is "clit" and $parasite.clit.name is "parasite" and $player.gender is "f" and $player.penisExist>>
<<bodyliquid penis "all" -5>>
<<set $player.penisExist to false>>
<<set $penisuse to "none">>
<<set $penisstate to "none">>
<<if $worn.genitals.name is "chastity parasite">>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<elseif playerChastity("penis") and !playerChastity("vagina") and !$player.penisExist and _args[0]>>
그 자리에 고정시켜 둘 것이 없어, 당신의 <<worn_genitals_name_ i>> 바닥에 떨어진다.
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<</if>>
<</if>>
<<if _temp0 is "penis" and $parasite.penis.name is "parasite" and $worn.genitals.name is "chastity parasite">>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<</if>>
<<run delete $parasite[_temp0].name>>
<<set _temp0 to _temp0.replace(/_/g, " ")>>/*Removes underscores from argument to match with the change made in the <<parasite>> widget.*/
<<for _type range $parasite.types>>
<<set $parasite[_type].delete(_temp0)>>
<</for>>
<<if $parasite.left_ear.name isnot "slime" and $parasite.right_ear.name isnot "slime" and $earSlime and ($earSlime.days or $earSlime.corruption or $earSlime.growth)>>
<<resetEarSlime true>>
<</if>>
<</if>>
<</widget>>
<<widget "resetEarSlime">>
<<set $earSlime to {
days: 0,
corruption: 0,
growth: 0,
focus: "none",
event: "",
eventTimer: 0,
eventLength: 0,
defyCooldown: 0,
dreamRejected: 0,
vibration: 0,
lastVibration: 0,
alwaysSleepNaked: false,
noSleep: false,
promiscuity: 0,
deviancy: 0,
exhibitionism: 0,
}>>
<<if $daily and $daily.corruptionSlimeClothes>>
<<run delete $daily.corruptionSlimeClothes>>
<</if>>
<<if $parasite.breasts and $parasite.breasts.name is "parasite">>
<<removeparasite "breasts">>
<</if>>
<<if $parasite.penis.name is "parasite" or ($parasite.clit.name is "parasite" and $player.gender is "f")>>
<<removeparasite "penis">>
<</if>>
<<if $parasite.clit.name is "parasite">>
<<removeparasite "clit">>
<</if>>
<<if $earSlimeDaysStat is undefined>>
<<set $earSlimeDaysStat to 0>>
<<set $earSlimePassiveDaysStat to 0>>
<</if>>
<</widget>>
<<widget "earSlimeSeenActions">>
<<if numberOfEarSlime() and ["promiscuity", "deviancy", "exhibitionism"].includes(_args[0]) and !$desperateaction>>
<<if _args[1] gt $earSlime[_args[0]] and $earSlime.corruption gte random(0, 50 * _args[1] * (_args[2] or 1)) and V[_args[0]] gte [0,0,15,35,55,75,95][_args[1]]>>
<<set $earSlime[_args[0]] to _args[1]>>
<br>
<span class="red">귓속의 슬라임이 당신의 음란한 행동을 알아차린다.</span>
<</if>>
<</if>>
<</widget>>/*For saving generic NPC data so they can be loaded later*/
<<widget "saveNPC">>
/*First argument is the NPClist index of the NPC to be saved. Second argument is the string you want to save it under.*/
<<if _args[0] gte 0 and _args[1]>>
<<set $_name to _args[1]>>
<<set $_slot to _args[0]>>
<<if EventSystem.isSlotTaken($_slot)>>
<<set $per_npc[$_name] to clone($NPCList[$_slot])>>
/*ToDo: Pregnancy, Condoms not yet compatible with NPC saving and loading */
<<set $per_npc[$_name].condom to false>>
<<run delete $per_npc[$_name].condomAsk>>
<<run delete $per_npc[$_name].condomCanGive>>
/*Clears name from name pool */
<<if $NPCList[$_slot].pronoun is "f">>
<<set $NPC_names_f.delete($NPCList[$_slot].name)>>
<<else>>
<<set $NPC_names_m.delete($NPCList[$_slot].name)>>
<</if>>
<<else>>
<<run Errors.report(`saveNPC called with invalid or empty NPCList slot (${$_slot})`,
{
Stacktrace : Utils.GetStack(),
Name : $_name,
Slot : $_slot,
})>>
<</if>>
<</if>>
<</widget>>
<<widget "loadNPC">>
<!-- Checks if endevent was properly used after the last event -->
<<checkEventNPC _args[0]>>
/*First argument is the NPClist you want the NPC to fill. Second argument is the string you want to load, as saved with saveNPC.*/
<<if _args[0] gte 0 and _args[1]>>
<<set $_name to _args[1]>>
<<set $_slot to _args[0]>>
<<if $per_npc[$_name] neq null>>
<<set $NPCList[$_slot] to clone($per_npc[$_name])>>
<<if $enemyno lt 6>><<set $enemyno += 1>><</if>><<set $enemynomax to $enemyno>>
<<set $monster to ($NPCList[$_slot].monster is "monster" ? 1 : 0)>>
<<run EventSystem.push($passage, $_slot, $timeStamp)>>
<<else>>
<<run Errors.report(`loadNPC called with an undefined NPC name (${$_name})`, {
Stacktrace : Utils.GetStack(),
Name : $_name,
Slot : $_slot,
})>>
<<set $_genslot to $_slot + 1>>
<<set $_parts to $_name.split("_")>>
<<if $_name is "black_dog">>
<<generateBEAST $_genslot dog>>
<<set $enemytype to "beast">>
<<set $monster to ($NPCList[$_slot].monster is "monster" ? 1 : 0)>>
<<elseif ["guard", "inmate"].includes($_parts[1])>>
<!-- _guard or _inmate -->
<<generateRole $_slot $_parts[0] $_parts[1]>> <!-- uses 0-5 not 1-6 -->
<<else>>
<<generateNPC $_genslot>>
<</if>>
<<saveNPC $_slot $_name>>
<</if>>
<<set $NPCList[$_slot].per to $_name>>
<</if>>
<</widget>>
<<widget "updateNPC">>
/* updates NPC data, like virginity, that would normally be wiped by endevent */
<<set $per_npc[_args[0].per].virginity to _args[0].virginity>>
<</widget>>
<<widget "clearNPC">>
/*Clears persistent NPC data for a single NPC. Argument is the string the NPC was saved under.*/
<<if _args[0]>>
<<set $_name to _args[0]>>
/*Adds name back into name pool */
<<if $per_npc[$_name] and $per_npc[$_name].name>>
<<if $per_npc[$_name].pronoun is "f">>
<<set $NPC_names_f.pushUnique($per_npc[$_name].name)>>
<<else>>
<<set $NPC_names_m.pushUnique($per_npc[$_name].name)>>
<</if>>
<</if>>
<<run delete $per_npc[$_name]>>
<</if>>
<</widget>>
<<widget "storeNPC">>
/*First argument is the NPClist index of the NPC to be saved. Second argument is the string you want to save it under.*/
<<if _args[0] gte 0 and _args[1]>>
<<set $_name to _args[1]>>
<<set $_nameInt to 0>>
<<for $_key range Object.keys($storedNPCs).filter(key => key.includes($_name))>>
<<if $_key is ($_name + "_" + $_nameInt)>>
<<set $_nameInt++>>
<<else>>
<<break>>
<</if>>
<</for>>
<<set $_name to $_name + "_" + $_nameInt>>
<<set $_slot to _args[0]>>
<<if EventSystem.isSlotTaken($_slot)>>
<<set $storedNPCs[$_name] to {
npc: {
adult: $NPCList[$_slot].adult,
breastsize: $NPCList[$_slot].breastsize,
breastdesc: $NPCList[$_slot].breastdesc,
breastsdesc: $NPCList[$_slot].breastsdesc,
description: $NPCList[$_slot].description,
fullDescription: $NPCList[$_slot].fullDescription,
gender: $NPCList[$_slot].gender,
insecurity: $NPCList[$_slot].insecurity,
name: $NPCList[$_slot].name,
monster: $NPCList[$_slot].monster,
penis: $NPCList[$_slot].penis,
penisdesc: $NPCList[$_slot].penisdesc,
penissize: $NPCList[$_slot].penissize,
pregnancy: $NPCList[$_slot].pregnancy,
pregnancyAvoidance: $NPCList[$_slot].pregnancyAvoidance,
pronoun: $NPCList[$_slot].pronoun,
skincolour: $NPCList[$_slot].skincolour,
teen: $NPCList[$_slot].teen,
type: $NPCList[$_slot].type,
vagina: $NPCList[$_slot].vagina,
},
}>>
<<set _lastStoredName to $_name>>
<<else>>
<<run Errors.report(`saveNPCPreg called with invalid or empty NPCList slot (${$_slot})`,
{
Stacktrace : Utils.GetStack(),
Name : $_name,
Slot : $_slot,
})>>
<</if>>
<</if>>
<</widget>>
<<widget "updatePersistentNPCs">>
<<if $passage isnot "start" and $per_npc and Object.keys($per_npc).length gt 0>>
<<for $_i, $_value range $per_npc>>
<!-- Set Pronoun -->
<<if $per_npc[$_i].pronoun is "none" or _args[0] is "genders">>
<<if maleChance() lt random(1, 100)>>
<<set $per_npc[$_i].pronoun to "f">>
<<else>>
<<set $per_npc[$_i].pronoun to "m">>
<</if>>
<</if>>
<!-- Set Gender -->
<<if $per_npc[$_i].gender is "none" or _args[0] is "genders">>
<<if $per_npc[$_i].pronoun is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $per_npc[$_i].gender to "m">>
<<else>>
<<set $per_npc[$_i].gender to "f">>
<</if>>
<<elseif $per_npc[$_i].pronoun is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $per_npc[$_i].gender to "f">>
<<else>>
<<set $per_npc[$_i].gender to "m">>
<</if>>
<</if>>
<</if>>
<!-- Set Genital Existence -->
<<if $per_npc[$_i].type isnot "human">>
<<set $per_npc[$_i].penis to ($per_npc[$_i].gender !== "f" ? 0 : "none")>>
<<set $per_npc[$_i].vagina to ($per_npc[$_i].gender !== "m" ? 0 : "none")>>
<<else>>
<<set $per_npc[$_i].penis to ($per_npc[$_i].gender !== "f" ? "clothed" : "none")>>
<<set $per_npc[$_i].vagina to ($per_npc[$_i].gender !== "m" ? "clothed" : "none")>>
<</if>>
<!-- Set breast defaults-->
<<set _b_mod_lower to Math.clamp($breast_mod, 0, 12)>>
<<set _b_mod_upper to Math.clamp($breast_mod + 12, 0, 12)>>
<!-- can't use breastsize, since that would either break the numberslider
or make one of the sizes always be randomised,
but can use breastdesc not being changed from 0 as a substitute -->
<<if $per_npc[$_i].breastdesc is 0 or _args[0] is "breasts">>
<<if $per_npc[$_i].pronoun is "m">>
<<set $per_npc[$_i].breastsize to 0>>
<<else>>
<<set $per_npc[$_i].breastsize to random(_b_mod_lower, _b_mod_upper)>>
<</if>>
<</if>>
<<if $per_npc[$_i].breastsize gt 0>>
<<set _brdes to ["nipple","budding","tiny","small","pert","modest","full","large","ample","massive","huge","gigantic","enormous"]>>
<<set $per_npc[$_i].breastdesc to _brdes[$per_npc[$_i].breastsize]+" breast">>
<<else>>
<<set $per_npc[$_i].breastdesc to "nipple">>
<</if>>
<<set $per_npc[$_i].breastsdesc to $per_npc[$_i].breastdesc + "s">>
<!-- Set pp to defaults-->
/* New way to set upper and lower bounds.
* This method makes use of all other slider positions, but does nothing when slider is between -1 and 1,
* for a total of 15 unique positions vs the current method's 9. (max would be 17)
* Changing the penis_mod slider to range from -7 to 7 would work to make every slider position unique here, but potentially affects unnamed npc generation.
*/
/*
<<set _p_mod_upper to 8>><<set _p_mod_lower to 1>>
<<if $penis_mod gt 0>>
<<set _p_mod_lower += $penis_mod - 1>>
<<elseif $penis_mod lt 0>>
<<set _p_mod_upper += $penis_mod + 1>>
<</if>>
alternative way to write that:
<<set _p_mod_lower to ($penis_mod > 0 ? $penis_mod : 1)>>
<<set _p_mod_upper to ($penis_mod < 0 ? 9 + $penis_mod : 8)>>
*/
<<if $penis_mod is 8>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 8>>
<<elseif $penis_mod gte 6>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 7>>
<<elseif $penis_mod gte 4>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 5>>
<<elseif $penis_mod gte 2>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 3>>
<<elseif $penis_mod gte 0>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -2>>
<<set _p_mod_upper to 7>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -4>>
<<set _p_mod_upper to 5>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -6>>
<<set _p_mod_upper to 3>><<set _p_mod_lower to 1>>
<<else>>
<<set _p_mod_upper to 1>><<set _p_mod_lower to 1>>
<</if>>
<<if $per_npc[$_i].penissize is 0 or _args[0] is "penis">>
<<if $per_npc[$_i].gender is "f">>
<<set $per_npc[$_i].penissize to 0>>
<<set $per_npc[$_i].penisdesc to "none">>
<<else>>
<<switch random(_p_mod_lower, _p_mod_upper)>>
<<case 8>>
<<set $per_npc[$_i].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<set $per_npc[$_i].penissize to 4>>
<<case 5 6 7>>
<<set $per_npc[$_i].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<set $per_npc[$_i].penissize to 3>>
<<case 2 3 4>>
<<set $per_npc[$_i].penisdesc to "penis">>
<<set $per_npc[$_i].penissize to 2>>
<<default>>
<<set $per_npc[$_i].penisdesc to either("tiny penis","pathetic cock","little penis","small penis","mini penis","micro penis")>>
<<set $per_npc[$_i].penissize to 1>>
<</switch>>
<</if>>
<</if>>
<!-- Set pp to size in case PC selected it-->
<<if $per_npc[$_i].penissize isnot 0>>
<<switch $per_npc[$_i].penissize>>
<<case 4>>
<<set $per_npc[$_i].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<case 3>>
<<set $per_npc[$_i].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<case 1>>
<<set $per_npc[$_i].penisdesc to either("tiny penis","pathetic cock","little penis","small penis","mini penis","micro penis")>>
<<default>>
<<set $per_npc[$_i].penisdesc to "penis">>
<</switch>>
<</if>>
<<generatePronouns $per_npc[$_i]>>
<</for>>
<</if>>
<</widget>>
<<widget "updateNPCsFirst">>
/*Adds new variables to saved NPCs.*/
<<for $_per_keys range Object.keys($per_npc)>>
<<set $per_npc[$_per_keys][_args[0]] to _args[1]>>
<</for>>
<</widget>>
<<widget "updateNPCsSecond">>
<<for $_per_keys range Object.keys($per_npc)>>
<<set $per_npc[$_per_keys][_args[0]][_args[1]] to _args[2]>>
<</for>>
<</widget>><<widget "physicalAdjustmentsInit">>
<<if $sexStats is undefined>>
<<set $sexStats to {
"breasts": {
"playedWith": 0
},
"creampie": {
"self": {
"anus":0,
"mouth":0,
"vagina":0
},
"npc":{
"anus":0,
"mouth":0,
"vagina":0 /* , "tentacle":0 */
}
},
"pills":{
"pills":{
'bottom reduction':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'bottom growth':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'bottom blocker':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'breast reduction':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'breast growth':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'breast blocker':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'penis reduction':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'penis growth':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'penis blocker':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'fertility booster':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'contraceptive':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'asylum\'s prescription':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'Dr Harper\'s prescription':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'Anti-Parasite Cream': { autoTake: false, doseTaken: 0, owned: 0, overdose: 0 },
},
"boughtOnce": false,
"lastTaken":{"bottom":'', "breast":'', "penis":'', "pregnancy":''},
"mostTaken":{"bottom":'', "breast":'', "penis":'', "pregnancy":''}
}
}>>
<</if>>
<<if $sexStats.pills.pills && $sexStats.pills.pills["Anti-Parasite Cream"] is undefined>>
<<set $sexStats.pills.pills["Anti-Parasite Cream"] to { autoTake: false, doseTaken: 0, owned: 0, overdose: 0 }>>
<</if>>
<<if $sexStats.pills.pills && $sexStats.pills.pills["Hair Growth Formula"] is undefined>>
<<set $sexStats.pills.pills["Hair Growth Formula"] to { autoTake: false, doseTaken: 0, owned: 0, overdose: 0 }>>
<</if>>
<<if $sexStats.anus is undefined>>
<<set $sexStats.anus to {
"pregnancy": {
/*//0: null,old variables, kept for debugging
//1: null,
//2: null,
//3: null,
//"count": 0,
//"maxCount": 1,
//"fertile": false,
//"fertilised": false,
//"lowestDaysLeft": null,
//"lowestTimeLeft": null,
//"givenBirth": 0,
//seenDoctor: 0, replaced with $pregnancyStats.parasiteDoctorEvents
//namesChildren: false, replaced with $pregnancyStats.namesParasitesChild*/
fetus: [],
givenBirth: 0,
parasiteBirthEvents: 0,
motherStatus: 0,
type: null,
awareOf: null,
timer: null,
timerEnd: null,
type: null,
potentialFathers: [],
totalBirthEvents: 0,
},
"sperm":[],
}>>
<</if>>
<<if $sexStats.anus.pregnancy.fetus is undefined>>
<<set $sexStats.anus.pregnancy.fetus to []>>
<<for $_i to 0; $_i lt 4; $_i++>>
<<if $sexStats.anus.pregnancy[$_i] isnot null>>
<<run $sexStats.anus.pregnancy.fetus.push(clone($sexStats.anus.pregnancy[$_i]))>>
<<if $sexStats.anus.pregnancy.fetus.last().stats.gender is "Futa">>
<<set $sexStats.anus.pregnancy.fetus.last().stats.gender to "Hermaphrodite">>
<</if>>
<<set $sexStats.anus.pregnancy.type to "parasite">>
<</if>>
<<run delete $sexStats.anus.pregnancy[$_i]>>
<</for>>
<<if !$sexStats.anus.pregnancy.parasiteBirthEvents>>
<<set $sexStats.anus.pregnancy.parasiteBirthEvents to clone($sexStats.anus.pregnancy.givenBirth)>>
<<set $sexStats.anus.pregnancy.parasiteFeltMovement to clone($sexStats.anus.pregnancy.feltMovement)>>
<<set $sexStats.anus.pregnancy.givenBirth to 0>>
<</if>>
<<pregnancyVar>><!--In case its not been ran before -->
<<if $sexStats.anus.pregnancy.seenDoctor>>
<<set $pregnancyStats.parasiteDoctorEvents to clone($sexStats.anus.pregnancy.seenDoctor)>>
<</if>>
<<if $sexStats.anus.pregnancy.book>>
<<set $pregnancyStats.parasiteBook to clone($sexStats.anus.pregnancy.book)>>
<</if>>
<<if $sexStats.anus.pregnancy.typesSeen>>
<<set $pregnancyStats.parasiteTypesSeen to clone($sexStats.anus.pregnancy.typesSeen)>>
<</if>>
<<if $sexStats.anus.pregnancy.variantsSeen>>
<<set $pregnancyStats.parasiteVariantsSeen to clone($sexStats.anus.pregnancy.variantsSeen)>>
<</if>>
/*Vagina Parity Variables*/
<<set $sexStats.anus.pregnancy.awareOf to null>>
<<set $sexStats.anus.pregnancy.timer to null>>
<<set $sexStats.anus.pregnancy.timerEnd to null>>
<<set $sexStats.anus.pregnancy.timerEnd to null>>
<<set $sexStats.anus.pregnancy.waterBreaking to false>>
<<set $sexStats.anus.pregnancy.potentialFathers to []>>
<<set $sexStats.anus.pregnancy.totalBirthEvents to 0>>
<<set $sexStats.anus.sperm to []>>
<<run delete $sexStats.anus.pregnancy.maxCount>>
<<run delete $sexStats.anus.pregnancy.count>>
<<run delete $sexStats.anus.pregnancy.lowestDaysLeft>>
<<run delete $sexStats.anus.pregnancy.lowestTimeLeft>>
<<run delete $sexStats.anus.pregnancy.feltMovement>>
<<run delete $sexStats.anus.pregnancy.fertile>>
<<run delete $sexStats.anus.pregnancy.fertilised>>
<<run delete $sexStats.anus.pregnancy.namesChildren>>
<<run delete $sexStats.anus.pregnancy.seenDoctor>>
<<run delete $sexStats.anus.pregnancy.book>>
<<run delete $sexStats.anus.pregnancy.typesSeen>>
<<run delete $sexStats.anus.pregnancy.variantsSeen>>
<<run delete $sexStats.anus.pregnancy.autoRepairDone>>
<</if>>
<<if $sexStats.anus.pregnancy.type is undefined>>
<<if $sexStats.anus.pregnancy.fetus.length is 0>>
<<set $sexStats.anus.pregnancy.type to null>>
<</if>>
<</if>>
<<if $sexStats.anus.pregnancy.totalBirthEvents is undefined>>
<<set $sexStats.anus.pregnancy.totalBirthEvents to 0>>
<</if>>
<<if $sexStats.anus.pregnancy.potentialFathers is undefined>>
<<set $sexStats.anus.pregnancy.potentialFathers to []>>
<</if>>
<<if !Array.isArray($sexStats.anus.sperm)>>
<<set $sexStats.anus.sperm to []>>
<<if Array.isArray($sexStats.anus.pregnancy.potentialFathers) and $sexStats.anus.pregnancy.potentialFathers.length>>
<<for $_i to 0; $_i lt $sexStats.anus.pregnancy.potentialFathers.length; $_i++>>
<<set $sexStats.anus.pregnancy.potentialFathers[$_i] to {
type: $sexStats.anus.pregnancy.potentialFathers[$_i][0],
source: $sexStats.anus.pregnancy.potentialFathers[$_i][1],
}>>
<</for>>
<</if>>
<</if>>
<<if $sexStats.vagina is undefined>>
<<set _baseDays to random(24,38)>>
<<if _baseDays lt 26>>
<<set _baseDaysRng to random(0,4)>>
<<elseif _baseDays gte 30>>
<<set _baseDaysRng to random(-4,0)>>
<<else>>
<<set _baseDaysRng to random(-2,2)>>
<</if>>
/*To change after every cycle*/
<<set _currentDaysMax to _baseDays + random(0, _baseDaysRng)>>
/*
- pregnancy has multiple slots, but pregnancy should only occur when none are taken
- "baseDays", "baseDaysRng", "lastDaysMax", "currentDaysMax" values should not be changed by multipliers, but by percent if you want a faster/slower cycle during calculations only, do not modifier the values themselves
- Sperm Template -
"sperm":{
"Robin":{"type":"npc", "count":[[daysTillRemoval,cummed inside],[4,3],[3,2]]},
"Avery":{"type":"npc", "count":[[daysTillRemoval,cummed inside],[5,1]]},
"slender man":{"type":"npc", "count":[[daysTillRemoval,cummed inside],[5,1]]},
"Beast":{"type":"dog", "count":[[daysTillRemoval,cummed inside],[5,1]]},
}
- Sperm data should be deleted after 3-5 days worth of the base, the entire named object after it is cleared.
- "CurrentDay" should never be above "lastDaysMax" or "currentDaysMax", "lastDaysMax" should be set to "currentDaysMax" on releasing the egg
- "recoveryTime" and "recoveryTimeStart" are to track how long the player needs to recover before they can get pregnant again. "recoveryTime" is reduced faster by taking fertility pills and when "totalBirthEvents" is more than 2.
- "recoveryStage" ranges from 0 to 4, to help with any story text regarding how the player is feeling after giving birth
- "periodEnabled" is only to prevent the first period based events after recovering from giving birth
*/
<<set $sexStats.vagina to {
"pregnancy": {
"fetus": [],
"givenBirth": 0,
"parasiteBirthEvents": 0,
"totalBirthEvents": 0,
"motherStatus": 0,
"waterBreaking": false,
"type": null,
"timer": null,
"timerEnd": null,
"awareOf": null,
"potentialFathers": [],
},
"menstruation":{
"baseDays": _baseDays,
"baseDaysRng": _baseDaysRng,
"currentDay": random(0, _baseDays + random(0,_baseDaysRng)),
"lastDaysMax": _currentDaysMax,
"currentDaysMax": _currentDaysMax,
"currentState": "normal",
"recoveryTime": null,
"recoveryTimeStart": null,
"recoveryStage": null,
"periodEnabled": true,
"running": false,
"stages": [0, 0, 0, 0],
},
"sperm":[]
}>>
<<set _menstruation to $sexStats.vagina.menstruation>>
<<set _stage2 to Math.round(_menstruation.currentDaysMax * 0.17)>>
<<if _stage2 gte 4>>
<<set _stage2-->>
<</if>>
<<set _stage3 to Math.round(_menstruation.currentDaysMax * 0.5)>>
<<if _stage3 lt 13>>
<<set _stage3++>>
<<elseif _stage3 gte 18>>
<<set _stage3-->>
<</if>>
<<set _menstruation.stages to [0, _stage2, _stage3, _stage3 + random(1,2) * 0.5]>>
<<if $player.vaginaExist>>
<<set $sexStats.vagina.menstruation.running = true>>
<</if>>
<</if>>
<<if $sexStats.vagina.pregnancy.fetus is undefined>>
<<set $sexStats.vagina.pregnancy.fetus = []>>
<<run delete $sexStats.vagina.pregnancy.currentCount>>
<<run delete $sexStats.vagina.pregnancy[0]>>
<<run delete $sexStats.vagina.pregnancy[1]>>
<<run delete $sexStats.vagina.pregnancy[2]>>
<<run delete $sexStats.vagina.pregnancy[3]>>
<<run delete $sexStats.vagina.pregnancy[4]>>
<<run delete $sexStats.vagina.pregnancy[5]>>
<<run delete $sexStats.vagina.pregnancy[6]>>
<<run delete $sexStats.vagina.pregnancy[7]>>
<</if>>
<<if $sexStats.vagina.pregnancy.parasiteBirthEvents is undefined>>
<<set $sexStats.vagina.pregnancy.parasiteBirthEvents to 0>>
<<set $sexStats.vagina.pregnancy.parasiteFeltMovement to false>>
<<set $sexStats.vagina.pregnancy.timerEnd to null>>
<<run delete $sexStats.vagina.pregnancy.beastMotherStatus>>
<<run delete $sexStats.vagina.pregnancy.ultrasoundDone>>
<<run delete $sexStats.vagina.pregnancy.morningSicknessWaking>>
<<run delete $sexStats.vagina.pregnancy.morningSicknessGeneral>>
<<run delete $sexStats.vagina.pregnancy.bellySize>>
<<run delete $sexStats.vagina.pregnancy.timerStart>>
<</if>>
<<if $sexStats.vagina.menstruation.nonCycleRng is undefined>>
<<set $sexStats.vagina.menstruation.nonCycleRng to [random(0,6),random(0,6),random(0,6)]>>
<</if>>
<<if !Array.isArray($sexStats.vagina.sperm)>>
<<set $sexStats.vagina.sperm to []>>
<<if Array.isArray($sexStats.vagina.pregnancy.potentialFathers) and $sexStats.vagina.pregnancy.potentialFathers.length>>
<<for $_i to 0; $_i lt $sexStats.vagina.pregnancy.potentialFathers.length; $_i++>>
<<set $sexStats.vagina.pregnancy.potentialFathers[$_i] to {
type: $sexStats.vagina.pregnancy.potentialFathers[$_i][0],
source: $sexStats.vagina.pregnancy.potentialFathers[$_i][1],
}>>
<</for>>
<</if>>
<</if>>
<<menstruationCycleState>>
<<if $parentList is undefined>>
<<set $parentList to parentFunction.parentList>>
<</if>>
<<if !$objectVersion.pregnancyFix>>
<<run $sexStats.vagina.sperm.forEach(s => {if(s.source.toLowerCase().includes("wolf") && s.type === "human") s.type = "wolf"})>>
<<run $sexStats.vagina.pregnancy.potentialFathers.forEach(s => {if(s.source.toLowerCase().includes("wolf") && s.type === "human") s.type = "wolf"})>>
<<run $sexStats.anus.sperm.forEach(s => {if(s.source.toLowerCase().includes("wolf") && s.type === "human") s.type = "wolf"})>>
<<run $sexStats.anus.pregnancy.potentialFathers.forEach(s => {if(s.source.toLowerCase().includes("wolf") && s.type === "human") s.type = "wolf"})>>
<<if $sexStats.vagina.pregnancy.type is "human" and $sexStats.vagina.pregnancy.fetus[0]?.father.toLowerCase().includes("wolf")>>
<<set $sexStats.vagina.pregnancy.type to "wolf">>
<<run $sexStats.vagina.pregnancy.fetus.forEach(child => {
child.type = "wolf";
const furColour = ["gray", "brown", "tan", "white"];
if (child.father === "Black Wolf") {
furColour.concat(["black", "black", "black"]);
}
child.features.hairColour = furColour[random(0, furColour.length - 1)];
child.features.monster = 0;
delete child.features.skinColor;
delete child.features.beastTransform;
delete child.features.divineTransform;
delete child.features.clothes;
})>>
<</if>>
<<set $objectVersion.pregnancyFix to 1>>
<</if>>
<</widget>><<widget "physicalAdjustments">>
/*Breasts*/
<<switch $sexStats.pills.mostTaken["breast"]>>
<<case "growth">>
<<set _breastMulti to 1 + (2.25 * $sexStats.pills["pills"]["breast growth"].doseTaken)>>
<<case "reduction">>
<<set _breastMulti to -1 + (-2.25 * $sexStats.pills["pills"]["breast reduction"].doseTaken)>>
<<case "blocker">>
<<set _breastMulti to 0>>
<<default>>
<<set _breastMulti to 1>>
<</switch>>
<<if _breastMulti isnot 0>>
<<switch $player.gender>>
<<case "m">>
<<set _breastMulti -= 1>>
<<case "f" "h">>
<<set _breastMulti += (Math.clamp($sexStats.creampie.self.vagina * 2, 0, 50) / 100)>>
<</switch>>
<<if $earSlime.focus is "pregnancy" and $earSlime.growth gte 75>>
<<set _breastMulti += 3>>
<<elseif $earSlime.focus is "impregnation" and $earSlime.growth gte 75>>
<<set _breastMulti -= 3>>
<</if>>
<<set _breastMulti += (Math.clamp($sexStats.breasts.playedWith, 0, 500) / 250)>>
<<set _breastMulti += Math.clamp($sexStats.anus.pregnancy.fetus.length / 10,0,0.5)>>
<<set _breastMulti += Math.clamp($sexStats.vagina.pregnancy.fetus.length / 10,0,0.5)>>
<<if $purity gte 990>>
<<set _breastMulti -= 1>>
<</if>>
<<if $cow gte 1>>
<<set _breastMulti += 1>>
<</if>>
<<set _purityBoost to (_breastMulti lt 0 ? 1 + ($purity / 1000) : 1 + ((1000 - $purity) / 1000))>>
<<set $breastgrowthtimer -= _breastMulti * 25 * _purityBoost>>
<<if $parasite.nipples.name is "urchin">>
<<set $breastgrowthtimer -= 300>>
<</if>>
<<if $parasite.nipples.name is "slime">>
<<set $breastgrowthtimer += 300>>
<</if>>
<<if $breastgrowthtimer lte 0 and $player.breastsize lt $breastsizemax>>
<<set $player.breastsize += 1>>
<<set $breastgrowthtimer += 700>>
<<set $breastgrowthmessage to $player.breastsize>><<set $effectsmessage to 1>>
<<elseif $breastgrowthtimer gte 1000 and $player.breastsize gt $breastsizemin>>
<<set $player.breastsize -= 1>>
<<set $breastgrowthtimer -= 700>>
<<set $breastshrinkmessage to $player.breastsize>><<set $effectsmessage to 1>>
<</if>>
<<set $breastgrowthtimer to Math.clamp($breastgrowthtimer, 0, 1000)>>
<</if>>
<<set $player.breastsize to Math.clamp($player.breastsize, 0, 12)>>
/*Penis*/
<<if $sexStats.pills["pills"]["penis growth"].overdose gt 0>>
<<set $sexStats.pills["pills"]["penis growth"].overdose to Math.clamp($sexStats.pills["pills"]["penis growth"].overdose - 1, 0, 100)>>
<</if>>
<<if $sexStats.pills["pills"]["penis reduction"].overdose gt 0>>
<<set $sexStats.pills["pills"]["penis reduction"].overdose to Math.clamp($sexStats.pills["pills"]["penis reduction"].overdose - 1, 0, 100)>>
<</if>>
<<switch $sexStats.pills.mostTaken["penis"]>>
<<case "growth">>
<<set _penisMulti to 1 + (2.25 * $sexStats.pills["pills"]["penis growth"].doseTaken)>>
<<set $sexStats.pills["pills"]["penis growth"].overdose += $sexStats.pills["pills"]["penis growth"].doseTaken>>
<<case "reduction">>
<<set _penisMulti to -1 + (-2.25 * $sexStats.pills["pills"]["penis reduction"].doseTaken)>>
<<set $sexStats.pills["pills"]["penis reduction"].overdose += $sexStats.pills["pills"]["penis reduction"].doseTaken>>
<<case "blocker">>
<<set _penisMulti to 0>>
<<default>>
<<set _penisMulti to 1>>
<</switch>>
<<if $player.penisExist and _penisMulti isnot 0>>
<<set _totalReduction to ($sexStats.creampie.self.anus + $sexStats.creampie.self.mouth) * 2>>
<<set _totalIncrease to ($sexStats.creampie.npc.anus + $sexStats.creampie.npc.mouth + $sexStats.creampie.npc.vagina) * 2>>
<<if $cow gte 6>>
<<set _penisMulti += 1>>
<</if>>
<<if $earSlime.focus is "pregnancy" and $earSlime.growth gte 100>>
<<set _penisMulti -= 3>>
<<elseif $earSlime.focus is "impregnation" and $earSlime.growth gte 100>>
<<set _penisMulti += 3>>
<</if>>
<<if _penisMulti gt 1>>
<<set _totalIncrease += 10>>
<<set _totalIncrease *= _penisMulti>>
<<elseif _penisMulti lt 0>>
<<set _totalReduction += 10>>
<<set _totalReduction *= _penisMulti * -1>>
<</if>>
<<set _totalChange to _totalIncrease - _totalReduction>>
<<set _purityBoost to (_totalChange lt 0 ? 2 + ($purity / 500) : 2 + ((1000 - $purity) / 500))>>
<<set $penisgrowthtimer -= _purityBoost * _totalChange>>
<<set $penisgrowthtimer -= $sexStats.pills["pills"]["penis growth"].overdose>>
<<set $penisgrowthtimer += $sexStats.pills["pills"]["penis reduction"].overdose>>
<<if $player.penissize lt 0>>
<<set $penisgrowthtimer -= 50>>
<</if>>
<<if $parasite.penis.name is "urchin">>
<<set $penisgrowthtimer -= 250>>
<<set $sexStats.pills["pills"]["penis growth"].overdose += random(1,2)>>
<</if>>
<<if $parasite.penis.name is "slime">>
<<set $penisgrowthtimer += 250>>
<<set $sexStats.pills["pills"]["penis reduction"].overdose += random(1,2)>>
<</if>>
<<set _overdose to $sexStats.pills["pills"]["penis growth"].overdose - $sexStats.pills["pills"]["penis reduction"].overdose>>
<<if $earSlime.focus is "impregnation" and $earSlime.growth gte 100 and _overdose lt 20>>
<<set _overdose to 20>>
<<elseif $worn.genitals.type.includes("shrinking")>>
<<set _overdose to -20>>
<<if $penisgrowthtimer lte 100>>
<<set $penisgrowthtimer to 100>>
<</if>>
<<set $penisgrowthtimer += 100>>
<</if>>
/* The $player.gender isnot "f" is to specifically block the parasite penis from shrinking below tiny */
<<if $penisgrowthtimer lte 0 and $player.penissize lt $penissizemax and $player.penissize gte -1>>
<<set $player.penissize += 1>>
<<set $penisgrowthtimer += 700>>
<<set $penisgrowthmessage to $player.penissize>><<set $effectsmessage to 1>>
<<elseif $penisgrowthtimer lte -400 and $player.penissize lt $penissizemax and $player.penissize is -2 and _overdose gte 20>>
<<set $player.penissize += 1>>
<<set $penisgrowthtimer += 1100>>
<<set $penisgrowthmessage to $player.penissize>><<set $effectsmessage to 1>>
<<elseif $penisgrowthtimer gte 1000 and $player.penissize gt 0>>
<<set $player.penissize -= 1>>
<<set $penisgrowthtimer -= 700>>
<<set $penisshrinkmessage to $player.penissize>><<set $effectsmessage to 1>>
<<elseif $penisgrowthtimer gte 1200 and $player.penissize is 0 and $player.penissize gt $penissizemin and $player.gender isnot "f">>
<<set $player.penissize -= 1>>
<<set $penisgrowthtimer -= 1000>>
<<set $penisshrinkmessage to $player.penissize>><<set $effectsmessage to 1>>
<<elseif $penisgrowthtimer gte 1500 and $player.penissize is -1 and $player.penissize gt $penissizemin and _overdose lte -20 and $player.gender isnot "f">>
<<set $player.penissize -= 1>>
<<set $penisgrowthtimer -= 1300>>
<<set $penisshrinkmessage to $player.penissize>><<set $effectsmessage to 1>>
<</if>>
<<set $penisgrowthtimer to Math.clamp($penisgrowthtimer, 0, 1000)>>
<</if>>
<<set $player.penissize to Math.clamp($player.penissize, -2, 4)>>
/*Bottom*/
<<switch $sexStats.pills.mostTaken["bottom"]>>
<<case "growth">>
<<set _bottomMulti to 1 + (2.25 * $sexStats.pills["pills"]["bottom growth"].doseTaken)>>
<<case "reduction">>
<<set _bottomMulti to -1 + (-2.25 * $sexStats.pills["pills"]["bottom reduction"].doseTaken)>>
<<case "blocker">>
<<set _bottomMulti to 0>>
<<default>>
<<set _bottomMulti to 1>>
<</switch>>
<<if _bottomMulti isnot 0>>
<<set _totalReduction to $workouts /4>>
<<set _totalIncrease to $sexStats.creampie.self.anus * 2>>
<<set _bottomMulti += (500 - $purity) / 500>>
<<if $cow gte 6>>
<<set _bottomMulti += 1>>
<</if>>
<<if _bottomMulti gt 1>>
<<set _totalIncrease += 10>>
<<set _totalIncrease *= _bottomMulti>>
<<elseif _bottomMulti lt 0>>
<<set _totalReduction += 10>>
<<set _totalReduction *= _bottomMulti * -1>>
<</if>>
<<set _totalChange to _totalIncrease - _totalReduction>>
<<set _purityBoost to (_totalChange lt 0 ? 2 + ($purity / 500) : 2 + ((1000 - $purity) / 500))>>
<<set $bottomgrowthtimer -= _purityBoost * _totalChange>>
<<if $parasite.bottom.name is "urchin">>
<<set $bottomgrowthtimer -= 300>>
<</if>>
<<if $parasite.bottom.name is "slime">>
<<set $bottomgrowthtimer += 300>>
<</if>>
<<if $bottomgrowthtimer lte 0 and $player.bottomsize lt $bottomsizemax>>
<<set $player.bottomsize += 1>>
<<set $bottomgrowthtimer += 700>>
<<set $bottomgrowthmessage to $player.bottomsize>><<set $effectsmessage to 1>>
<<elseif $bottomgrowthtimer gte 1000 and $player.bottomsize gt $bottomsizemin>>
<<set $player.bottomsize -= 1>>
<<set $bottomgrowthtimer -= 700>>
<<set $bottomshrinkmessage to $player.bottomsize>><<set $effectsmessage to 1>>
<</if>>
<<set $bottomgrowthtimer to Math.clamp($bottomgrowthtimer, 0, 1000)>>
<</if>>
<<set $player.bottomsize to Math.clamp($player.bottomsize, 0, 8)>>
/*Resetting of values*/
<<set $sexStats.creampie.npc.anus to 0>>
<<set $sexStats.creampie.npc.mouth to 0>>
<<set $sexStats.creampie.npc.vagina to 0>>
<!-- <<set $sexStats.creampie.npc.tentacle to 0>> -->
<!-- <<set $sexStats.creampie.npc.penis to 0>> -->
<!-- IMPORTANT NOTE: If you uncomment the above sections,
find a section in backComp widget labeled: v0.3.11.4 creampie.npc.penis and tentacle fix
And REMOVE it or comment it out -->
<<set $sexStats.creampie.self.anus to 0>>
<<set $sexStats.creampie.self.mouth to 0>>
<<set $sexStats.creampie.self.vagina to 0>>
<<set $sexStats.breasts.playedWith to 0>>
<<set $workouts to 0>>
/* pills related */
<<run resetAllDoseTaken()>>
<<autoTakePillCheck>>
/************************************/
<</widget>>
<<widget "autoTakePillCheck">>
<<if !$statFreeze && $sexStats && $sexStats.pills && $pillsTakenOn != (Time.monthDay.toString() + Time.month + Time.year.toString())>>
<<set _pills to $sexStats.pills>>
<<if $molestationstart isnot 1 and $combat is 0 and (["home", "alex_cottage", "asylum", "prison"].includes($location) or ($location is "cabin" and $syndromeeden gte 1) or ($location is "temple" and V.wardrobes.temple.unlocked) or ($location is "pirate_ship" and V.wardrobes.pirate.unlocked))>> <!-- Eden Syndrome is 0 or 1, but could be higher in the future. -->
<<set _keys to Object.keys(_pills.lastTaken)>> /* "lastTaken" will induce you in error here, it's only to retrieve the pills type list*/
<<for _i, _key range _keys>>
<<run determineAutoTakePill(_key)>>
<<if _autoTakeDetermined != null and _pills.pills[_autoTakeDetermined].owned > 0>>
/*Prevent pills from being taken if the player has already taken a dose, aloowing them to either take more than intended, or to bypass the overdose effects*/
<<if !_pills.pills[_autoTakeDetermined].doseTaken>>
<<set _pills.pills[_autoTakeDetermined].owned-->>
<<if _autoTakeDetermined is "Hair Growth Formula">>
<<set _pills.pills[_autoTakeDetermined].doseTaken += 3>>
<<set $hairGrowthApplied to true>>
<<if _pills.pills[_autoTakeDetermined].owned == 0>>
<<set _pills.pills[_autoTakeDetermined].autoTake to false>>
<<set $hairGrowthAppliedLast to true>>
<</if>>
<<else>>
<<set $pillsconsumed++>> /* to keep track of overall pill consumption (stats) */
<<set _pills.pills[_autoTakeDetermined].doseTaken += 1>>
<<run redetermineMostTaken(0, 0, _autoTakeDetermined)>>
<<run setLastTaken(null, null, _autoTakeDetermined)>>
<<set $pillsTaken to true>>
<<set $pillsTakenOn to (Time.monthDay.toString() + Time.month + Time.year.toString())>>
<<if _pills.pills[_autoTakeDetermined].owned == 0>>
<<set _pills.pills[_autoTakeDetermined].autoTake to false>>
<<set $pillsTakenLast to true>>
<</if>>
<</if>>
<<set $effectsmessage to 1>>
<</if>>
<<elseif _autoTakeDetermined != null>>
<<set _pills.pills[_autoTakeDetermined].autoTake to false>>
<<set _pills.pills[_autoTakeDetermined].doseTaken to 0>>
<<set _pills.lastTaken[_key] to ''>>
<<set _pills.mostTaken[_key] to ''>>
<</if>>
<</for>>
<</if>>
<</if>>
<</widget>>
/*<<playWithBreasts>>*/<<widget "playWithBreasts">>
<<if _args[0]>>
<<set $sexStats.breasts.playedWith += _args[0]>>
<<else>>
<<set $sexStats.breasts.playedWith++>>
<</if>>
<</widget>>
/*<<creampie "npc" "anus">> -- <<set $sexStats.creampie.npc.anus++>>*/
/*<<creampie "self" "mouth">> -- <<set $sexStats.creampie.self.mouth++>>*/<<widget "creampie">>
<<if _args[0] and _args[1]>>
<<set $sexStats.creampie[_args[0]][_args[1]]++>>
<</if>>
<<set $internalejac to 1>>
<</widget>><<widget "init_plant_objects">>
<<set _plants to {
red_rose: {
index: 0,
name: "red_rose",
plural: "red roses",
plant_cost: 400,
difficulty: 1,
bed: "earth",
type: "flower",
days: 14,
multiplier: 1,
special: [],
season: ["spring","autumn"],
icon: "red_rose.png"
},
white_rose: {
index: 1,
name: "white_rose",
plural: "white roses",
plant_cost: 400,
difficulty: 1,
bed: "earth",
type: "flower",
days: 14,
multiplier: 1,
special: [],
season: ["spring","autumn"],
icon: "white_rose.png"
},
orchid: {
index: 2,
name: "orchid",
plural: "orchids",
plant_cost: 1000,
difficulty: 2,
bed: "earth",
type: "flower",
days: 28,
multiplier: 1,
special: [],
season: ["summer"],
icon: "orchid.png"
},
daisy: {
index: 3,
name: "daisy",
plural: "daisies",
plant_cost: 100,
difficulty: 1,
bed: "earth",
type: "flower",
days: 7,
multiplier: 1,
special: [],
season: ["spring","summer","autumn"],
icon: "daisy.png"
},
tulip: {
index: 4,
name: "tulip",
plural: "tulips",
plant_cost: 200,
difficulty: 1,
bed: "earth",
type: "flower",
days: 12,
multiplier: 1,
special: [],
season: ["autumn"],
icon: "tulip.png"
},
lotus: {
index: 5,
name: "lotus",
plural: "lotus",
plant_cost: 300,
difficulty: 2,
bed: "water",
type: "flower",
days: 5,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"],
icon: "lotus.png"
},
lily: {
index: 6,
name: "lily",
plural: "lilies",
plant_cost: 200,
difficulty: 1,
bed: "earth",
type: "flower",
days: 10,
multiplier: 1,
special: [],
season: ["spring","autumn"],
icon: "lily.png"
},
poppy: {
index: 7,
name: "poppy",
plural: "poppies",
plant_cost: 200,
difficulty: 2,
bed: "earth",
type: "flower",
days: 8,
multiplier: 1,
special: [],
season: ["spring","autumn"],
icon: "poppy.png"
},
apple: {
index: 8,
name: "apple",
plural: "apples",
plant_cost: 50,
difficulty: 1,
bed: "earth",
type: "fruit",
days: 7,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"],
icon: "apple.png"
},
orange: {
index: 9,
name: "orange",
plural: "oranges",
plant_cost: 45,
difficulty: 1,
bed: "earth",
type: "fruit",
days: 6,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"],
icon: "orange.png"
},
banana: {
index: 10,
name: "banana",
plural: "bananas",
plant_cost: 70,
difficulty: 1,
bed: "earth",
type: "fruit",
days: 9,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"],
icon: "banana.png"
},
lemon: {
index: 11,
name: "lemon",
plural: "lemons",
plant_cost: 120,
difficulty: 1,
bed: "earth",
type: "fruit",
days: 12,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"],
icon: "lemon.png"
},
blood_lemon: {
index: 12,
name: "blood_lemon",
plural: "blood lemons",
plant_cost: 400,
difficulty: 2,
bed: "earth",
type: "fruit",
days: 20,
multiplier: 1,
special: ["aphrodisiac"],
season: ["spring","summer","autumn","winter"],
icon: "blood_lemon.gif"
},
pear: {
index: 13,
name: "pear",
plural: "pears",
plant_cost: 80,
difficulty: 1,
bed: "earth",
type: "fruit",
days: 10,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"],
icon: "pear.png"
},
strawberry: {
index: 14,
name: "strawberry",
plural: "strawberries",
plant_cost: 180,
difficulty: 1,
bed: "earth",
type: "fruit",
days: 14,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"],
icon: "strawberry.png"
},
peach: {
index: 15,
name: "peach",
plural: "peaches",
plant_cost: 65,
difficulty: 1,
bed: "earth",
type: "fruit",
days: 8,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"],
icon: "peach.png"
},
plum: {
index: 16,
name: "plum",
plural: "plums",
plant_cost: 80,
difficulty: 1,
bed: "earth",
type: "fruit",
days: 10,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"],
icon: "plum.png"
},
mushroom: {
index: 17,
name: "mushroom",
plural: "mushrooms",
plant_cost: 100,
difficulty: 1,
bed: "wood",
type: "shroom",
days: 14,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"],
icon: "mushroom.png"
},
wolfshroom: {
index: 18,
name: "wolfshroom",
plural: "wolfshrooms",
plant_cost: 300,
difficulty: 1,
bed: "wood",
type: "shroom",
days: 21,
multiplier: 1,
special: ["aphrodisiac"],
season: ["spring","summer","autumn","winter"],
icon: "wolfshroom.png"
},
wild_honeycomb: {
index: 19,
name: "wild_honeycomb",
plural: "wild honeycombs",
plant_cost: 12000,
difficulty: 3,
bed: "hive",
type: "produce",
days: 7,
multiplier: 1,
special: ["large"],
season: ["spring","summer","autumn","winter"],
icon: "wild_honeycomb.png"
},
wild_carrot: {
index: 20,
name: "wild_carrot",
plural: "carrots",
plant_cost: 40,
difficulty: 1,
bed: "earth",
type: "vegetable",
days: 10,
multiplier: 3,
special: [],
season: ["spring","summer","autumn"],
icon: "carrot.png"
},
onion: {
index: 21,
name: "onion",
plural: "onions",
plant_cost: 120,
difficulty: 1,
bed: "earth",
type: "vegetable",
days: 12,
multiplier: 3,
special: [],
season: ["spring","autumn"],
icon: "onion.png"
},
garlic_bulb: {
index: 22,
name: "garlic_bulb",
plural: "garlic bulbs",
plant_cost: 100,
difficulty: 2,
bed: "earth",
type: "vegetable",
days: 8,
multiplier: 3,
special: [],
season: ["autumn"],
icon: "garlic.png"
},
potato: {
index: 23,
name: "potato",
plural: "potatoes",
plant_cost: 20,
difficulty: 1,
bed: "earth",
type: "vegetable",
days: 7,
multiplier: 4,
special: [],
season: ["spring","autumn","winter"],
icon: "potato.png"
},
strange_flower: {
index: 24,
name: "strange_flower",
plural: "strange flowers",
plant_cost: 1000,
difficulty: 3,
bed: "earth",
type: "flower",
days: 28,
multiplier: 1,
special: ["aphrodisiac"],
season: ["spring","summer","autumn","winter"],
icon: "strange_flower.png"
},
truffle: {
index: 25,
name: "truffle",
plural: "truffles",
plant_cost: 800,
difficulty: 4,
bed: "earth",
type: "shroom",
days: 28,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"],
icon: "truffle.png"
},
bottle_of_milk: {
index: 26,
name: "bottle_of_milk",
plural: "bottles of milk",
plant_cost: 100,
difficulty: 1,
bed: "cow",
type: "produce",
days: 1,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"],
icon: "milk.png"
},
chicken_egg: {
index: 27,
name: "chicken_egg",
plural: "chicken eggs",
plant_cost: 40,
difficulty: 1,
bed: "chicken",
type: "produce",
days: 1,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"],
icon: "egg.png"
},
bottle_of_breast_milk: {
index: 28,
name: "bottle_of_breast_milk",
plural: "bottles of breast milk",
plant_cost: 3000,
difficulty: 1,
bed: "human",
type: "produce",
days: 1,
multiplier: 1,
special: ["large"],
season: ["spring","summer","autumn","winter"],
icon: "breastmilk.png"
},
bottle_of_semen: {
index: 29,
name: "bottle_of_semen",
plural: "bottles of semen",
plant_cost: 3000,
difficulty: 1,
bed: "human",
type: "produce",
days: 1,
multiplier: 1,
special: ["large"],
season: ["spring","summer","autumn","winter"],
icon: "semenbottle.png"
},
cabbage: {
index: 30,
name: "cabbage",
plural: "cabbages",
plant_cost: 50,
difficulty: 1,
bed: "earth",
type: "vegetable",
days: 8,
multiplier: 3,
special: [],
season: ["spring","winter"],
icon: "cabbage.png"
},
turnip: {
index: 31,
name: "turnip",
plural: "turnips",
plant_cost: 80,
difficulty: 1,
bed: "earth",
type: "vegetable",
days: 12,
multiplier: 2,
special: [],
season: ["spring","summer","autumn","winter"],
icon: "turnip.png"
},
broccoli: {
index: 32,
name: "broccoli",
plural: "broccoli",
plant_cost: 50,
difficulty: 1,
bed: "earth",
type: "vegetable",
days: 10,
multiplier: 3,
special: [],
season: ["spring","autumn"],
icon: "broccoli.png"
},
ghostshroom: {
index: 33,
name: "ghostshroom",
plural: "ghostshrooms",
plant_cost: 200,
difficulty: 1,
bed: "wood",
type: "shroom",
days: 14,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"],
icon: "ghostshroom.png"
},
blackberry: {
index: 34,
name: "blackberry",
plural: "blackberries",
plant_cost: 7,
difficulty: 1,
bed: "earth",
type: "fruit",
days: 10,
multiplier: 10,
special: ["small"],
season: ["spring","summer","autumn","winter"],
icon: "blackberry.png"
},
carnation: {
index: 35,
name: "carnation",
plural: "carnations",
plant_cost: 60,
difficulty: 1,
bed: "earth",
type: "flower",
days: 3,
multiplier: 1,
special: [],
season: ["autumn"],
icon: "carnation.png"
},
bird_egg: {
index: 36,
name: "bird_egg",
plural: "bird eggs",
plant_cost: 200,
difficulty: 1,
bed: "bird_nest",
type: "produce",
days: 1,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"],
icon: "bird_egg.png"
},
baby_bottle_of_breast_milk: {
index: 37,
name: "baby_bottle_of_breast_milk",
singular: "baby bottle of breast milk",
plural: "baby bottles of breast milk",
plant_cost: 200,
difficulty: 1,
bed: "human",
type: "produce",
days: 1,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"],
icon: "babybottle.png"
},
plumeria: {
index: 38,
name: "plumeria",
plural: "plumerias",
plant_cost: 320,
difficulty: 1,
bed: "earth",
type: "flower",
days: 12,
multiplier: 1,
special: [],
season: ["spring", "summer", "autumn"],
icon: "plumeria.png"
},
oyster_pearl: {
index: 39,
name: "oyster_pearl",
singular: "oyster pearl",
plural: "oyster pearls",
plant_cost: 50000,
difficulty: 1,
bed: "oyster",
type: "produce",
days: 1,
multiplier: 1,
special: ["large"],
season: ["spring", "summer", "autumn", "winter"],
icon: "oyster_pearl.png"
}
}>>
<!-- Jimmy: Sorts all plants alphabetically after their initialisation into _plants.
This is so Object.values/keys will read them based on their alphabetical key order.
Yet allows extras to be added easily based on .index being available and ordered above.
-->
<<run
let sorted = Object.keys(_plants).sort();
setup.plants = {};
sorted.forEach(s => {
setup.plants[s] = _plants[s];
});
delete _plants;
>>
<<set setup.tending to {}>>
<<set setup.tending.plot_base to {
plant: "none",
stage: 0,
days: 0,
water: 0,
till: 0,
}>>
<<set setup.tending.plot_sizes to [
"small",
"medium",
"large",
]>>
<<set setup.tending.wateringTimes to {
"small": 5,
"medium": 15,
"large": 60,
}>>
<</widget>>/*args[0] - location, args[1] - passageExit*/
<<widget "childrenEvents">>
<<if _args[0]>>
<<if _args[0] is "tower">>
<<getChildrenIds `{location: _args[0], eggTimer: undefined}` "both">>
<<else>>
<<getChildrenIds `{location: _args[0]}`>>
<</if>>
<<if _childrenIds.length gt 0>>
<<set _singleEvents to true>>
<</if>>
<!-- Rework these later, they make no sense. Why can't children of different birth IDs interact? -->
<<if _args[0] is "tower">>
<<getSameBirthChildrenIds _args[0] 2 undefined "both">>
<<else>>
<<getSameBirthChildrenIds _args[0] 2>>
<</if>>
<<if Object.keys(_birthChildrenIds).length gt 0>>
<<set _multipleEvents to true>>
<</if>>
<<set _keys to Object.keys(_birthChildrenIds)>>
<<set $childPassageExit to _args[1]>>
<<switch _args[0]>>
<<case "home">>
<<if _singleEvents is true and (_multipleEvents is false or random(0,100) gt 40)>>
<<addevent `"homeSingles " + _childrenIds[random(0,_childrenIds.length - 1)]`>>
<<elseif _multipleEvents is true>>
<<set $childrenIds to _birthChildrenIds[_keys.random()]>>
<<addevent `"homeMultiples " + _args`>>
<</if>>
<<case "wolf_cave">>
<<if _singleEvents is true and (_multipleEvents is false or random(0,100) gt 40)>>
<<addevent `"wolfCaveSingles " + _childrenIds[random(0,_childrenIds.length - 1)]`>>
<<elseif _multipleEvents is true>>
<<set $childrenIds to _birthChildrenIds[_keys.random()]>>
/*<<addevent "wolfCaveMultiple _args">>*/
<</if>>
<<case "tower">>
<<if _singleEvents is true and (_multipleEvents is false or random(0,100) gt 40)>>
<<addevent `"hawkSingles " + _childrenIds[random(0,_childrenIds.length - 1)]`>>
<<elseif _multipleEvents is true>>
<<set $childrenIds to _birthChildrenIds[_keys[random(0,_keys.length - 1)]]>>
<<addevent `"hawkMultiples " + _args`>>
<</if>>
<</switch>>
<</if>>
<</widget>>
<<widget "homeSingles">>
<<if _args[0]>>
<<childSelect _args[0]>>
<<switch random(0,0)>>
<<case 0>>
당신은 당신의 아이 <<childname_ ga>> 등을 대고 누운 채, 당신을 바라보며 <<childhis_ yi>> <<childhands_ rul>> 당신에게 뻗고 있음을 알아챈다.
<br><br>
<<childhim_ ul>> 안아올리자, <<childhe_ ga>> 당신의 얼굴을 문지르며 <<childgiggles>>.
<br><br>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
<<link [[모유를 수유한다 (0:30)|childBreastFeed]]>><<pass 30>><</link>>
<br>
<</if>>
<<link [[안아준다 (0:30)|childCuddle]]>><<pass 30>><</link>>
<br>
<<link [[대화한다 (0:15)|childTalk]]>><<pass 15>><</link>>
<br>
<<link [[놀아준다 (0:30)|childPlay]]>><<pass 30>><</link>>
<br>
<<link [[목욕시킨다 (0:30)|childBathe]]>><<pass 30>><</link>>
<</switch>>
<</if>>
<br>
<</widget>>
<<widget "homeMultiples">>
<<if $childrenIds>>
<<switch random(0,0)>>
<<case 0>>
당신은 당신의 아이들 <<childrenNames_ ga $childrenIds>> 요람에서 평온한 표정으로 같이 잠들어 있음을 알아챈다.
<br><br>
<<link [[쳐다본다 (0:30)|childCotWatch]]>><<stress -2>><<trauma -2>><<pass 30>><<set $phase to 1>><</link>><<lstress>><<ltrauma>>
<br>
<<link [[낮잠잔다 (0:30)|childCotWatch]]>><<stress -2>><<tiredness -2>><<pass 30>><<set $phase to 2>><</link>><<lstress>><<ltiredness>>
<</switch>>
<</if>>
<</widget>>
<<widget "wolfCaveSingles">>
<<if _args[0]>>
<<childSelect _args[0]>>
<<switch random(0,0)>>
<<case 0>>
당신은 당신의 <<childtypePost>> <<childname_ i>> 자고 있는 <<wolf_cave_singularPost>> 위에 누워, 당신을 바라보며 <<childhis_ yi>> <<childhands_ rul>> 당신에게 뻗고 있음을 알아챈다.
<br><br>
<<childhim_ ul>> 안아올리자, <<childhe_ ga>> 당신의 얼굴을 문지르며 <<childgiggles>>.
<br><br>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
<<link [[모유를 수유한다 (0:30)|childBreastFeed]]>><<pass 30>><</link>>
<br>
<</if>>
<<link [[안아준다 (0:30)|childCuddle]]>><<pass 30>><</link>>
<br>
<<link [[대화한다 (0:15)|childTalk]]>><<pass 15>><</link>>
<br>
<<link [[놀아준다 (0:30)|childPlay]]>><<pass 30>><</link>>
<</switch>>
<</if>>
<br>
<</widget>>
<<widget "hawkSingles">>
<<if _args[0]>>
<<childSelect _args[0]>>
<<switch random(0,2)>>
<<case 0 1>>
당신은 당신의 <<childtypePost>> <<childname_ i>> 둥지 안에 누워, 당신을 바라보며 <<childhis_ yi>> <<childhands_ rul>> 당신에게 뻗고 있음을 알아챈다.
<br><br>
<<childhim_ ul>> 안아올리자, <<childhe_ ga>> 상체를 마구 흔들며 <<childgiggles>>.
<br><br>
<<if $cmonster is 1 and $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
<<link [[모유를 수유한다 (0:30)|childBreastFeed]]>><<pass 30>><</link>>
<br>
<</if>>
<<link [[안아준다 (0:30)|childCuddle]]>><<pass 30>><</link>>
<br>
<<link [[대화한다 (0:30)|childTalk]]>><<pass 30>><</link>>
<br>
<<link [[놀아준다 (0:30)|childPlay]]>><<pass 30>><</link>>
<<case 2>>
당신은 <<childname_ i>> 둥지 안에서 굴러다니는 것을 본다. <<childhe_ ga>> 당신을 보자마자, <<childhe_ nun>> <<childhimself_ yi>> 몸을 일으키며 <<childgiggles>>. <<childHe_ nun>> 당신을 보고 기뻐하는 것 처럼 보인다! <<stress -12>><<llstress>>
<br><br>
<<link [[다음|$childPassageExit]]>><<unset $childPassageExit>><<endevent>><</link>>
<br>
<</switch>>
<</if>>
<br>
<</widget>>
<<widget "hawkMultiples">>
<<if $childrenIds>>
<<switch random(0,0)>>
<<case 0>>
당신은 <<childrenNames_ ga $childrenIds>> 서로의 위를 뛰어넘는 것을 본다.
<<set _child1 to _childrenIds.pluck()>>
<<set _child2 to _childrenIds.pluck()>>
이따금씩 그들은 멈춰 서로를 쳐다본다. 잠시 후, <<childname_ i _child1>> <<childSelect _child2>><<childname_ yi>> 뒤로 움직여 <<childhim_ yi>> 깃털을 다듬어주기 시작한다.
<br><br>
<<link [[다음|$childPassageExit]]>><<unset $childrenIds>><<unset $childPassageExit>><<endevent>><</link>>
<br>
<</switch>>
<</if>>
<</widget>><<set $pregnancyStats.childBreastfedInteractions++>>
<<if $worn.over_upper.name isnot "naked" or $worn.upper.name isnot "naked" or $worn.upper.name isnot "naked">>
당신은 <<childhim_ i>> 당신의 <<breastsPost>>에 닿을 수 있게 옷을 조정한다.
<<else>>
당신은 당신 아이의 입술을 유방 쪽으로 향한다.
<</if>>
<br><br>
<<set _rng to random(1, 4)>>
<<switch _rng>>
<<case 1>>
<<childHe_ nun>> 당신의 의도를 알아채고, 눈을 감고선 당신의 <<print ["왼쪽","오른쪽"].pluck()>> 유방을 빤다.<<breastfeed 25>>
<<case 2>>
It takes <<childhim>> a few moments to find your nipple. <<childHe>> latches on and starts sucking. You watch your baby drink, and enjoy the calm moment.<<lstress>><<stress -6>><<breastfeed 20>>
<<case 3>>
<<childHe>> latches onto your nipple and starts sucking with surprising eagerness. The strength of <<childhis>> suction soon causes you discomfort. Your nipple soon feels sore.<<gpain>><<pain 4>><<breastfeed 30>>
<<default>>
<<childHe>> refuses to take your nipple into <<childhis>> mouth, moving <<childhis>> head away and crying even louder than before.<<gstress>><<stress 6>>
<</switch>>
<br><br>
<<link [[다음|$childPassageExit]]>><<unset $childPassageExit>><<endevent>><</link>><<set _rng to random(1, 5)>>
<<switch $children[$childSelected.childId].type>>
<<case "human">>
<<switch _rng>>
<<case 1>>
<<childHe_ nun>> 당신의 의도를 알아채고, 당신의 어깨에 기대며 <<childhis_ yi>> <<childhands_ rul>> 당신의 목에 감싼다.
<<case 2>>
You hum a melodic lullaby, rubbing <<childname>>'s back as you gently sway to the tune. The familiarity of your voice seems to soothe <<childhis>> mood. <<childHe>> coos at you.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<case 3>>
You place a soft kiss on <<childhis>> forehead, and give <<childhim>> as much skin-to-skin contact as you can. The action encourages <<childhim>> to lift <<childhis>> head and reward you with a smile.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<case 4>>
You give <<childname>> a few different objects to look at. You explain the colours, shapes, and textures of things that you see around you. <<childHe>> reaches out to touch, curious to explore <<childhis>> environment. You make sure <<childhe>> doesn't try to grasp anything too heavy or awkward.<<gstress>><<stress 6>>
<<default>>
<<childHe>> revolts against being carried, and <<childhis>> kicks <<childhis>> legs. The longer you hold <<childhim>>, the more intense <<childhis>> cries become. Some of <<childhis>> kicks connect.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<</switch>>
<<case "wolf" "wolfboy" "wolfgirl">>
<<switch _rng>>
<<case 1>>
<<if $cmonster is 1>>
<<childHe_ nun>> 당신의 의도를 알아채고, 당신의 어깨에 기대며 <<childhis_ yi>> <<childhands_ rul>> 당신의 목에 감싼다.
<<else>>
<<childHe>> seems to realise your intent, and settles into the crook of your neck.
<</if>>
<<case 2>>
You hum a melodic lullaby, rubbing <<childname>>'s back as you gently sway to the tune. The familiarity of your voice seems to soothe <<childhis>> mood. <<childHe>> coos at you.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<case 3>>
<<if $cmonster is 1>>
You place a soft kiss on <<childhis>> forehead, and give <<childhim>> as much skin-to-skin contact as you can. The action encourages <<childhim>> to lift <<childhis>> head and reward you with a smile.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<else>>
You place a soft kiss on <<childhis>> forehead, and give <<childhim>> as much skin-to-fur contact as you can. The action encourages <<childhim>> to lift <<childhis>> head and stick <<childhis>> tongue out at you.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<case 4>>
You give <<childname>> a few different objects to look at. You explain the colours, shapes, and textures of things that you see around you. <<childHe>> picks a stick up in <<childhis>> mouth and starts to shake it around. You make sure <<childhe>> doesn't try to grasp anything else too heavy or awkward.<<gstress>><<stress 6>>
<<default>>
<<childHe>> revolts against being carried, and <<childhis>> kicks <<childhis>> legs. The longer you hold <<childhim>>, the more intense <<childhis>> cries become. Some of <<childhis>> kicks connect.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<</switch>>
<<case "hawk">>
<<switch _rng>>
<<case 1>>
<<if $cmonster is 1>>
<<childHe_ nun>> 당신의 의도를 알아채고, 당신의 어깨에 기대며 <<childhis_ yi>> <<childhands_ rul>> 당신의 목에 감싼다.
<<else>>
<<childHe>> seems to realise your intent, and settles into the crook of your neck.
<</if>>
<<case 2>>
You hum a melodic lullaby, rubbing <<childname>>'s back as you gently sway to the tune. The familiarity of your voice seems to soothe <<childhis>> mood. <<childHe>> coos at you.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<case 3>>
<<if $cmonster is 1>>
You place a soft kiss on <<childhis>> forehead, and give <<childhim>> as much skin-to-skin contact as you can. The action encourages <<childhim>> to lift <<childhis>> head and reward you with a smile.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<else>>
You place a soft kiss on <<childhis>> forehead, and give <<childhim>> as much skin-to-feather contact as you can. The action encourages <<childhim>> to lift <<childhis>> head and chirp at you.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<case 4>>
You give <<childname>> a few different materials to look at. You explain the colours, shapes, and textures of things that you see around you.
<<if $cmonster is 1>>
<<childHe>> reaches out to touch, curious to explore <<childhis>> environment. <<childHe>> grabs onto a piece of cloth
<<else>>
<<childHe>> reaches out to peck at a piece of cloth that you're showing <<childhim>>. <<childHe>> manages to get it away from you,
<</if>>
and starts to shake it about. <<childHe>> <<childgiggles>>, but you make sure <<childhe>> doesn't try to grab anything else. <<gstress>><<stress 6>>
<<default>>
<<if $cmonster is 1>>
<<childHe>> revolts against being carried, and <<childhis>> kicks <<childhis>> legs. The longer you hold <<childhim>>, the more intense <<childhis>> cries become. Some of <<childhis>> kicks connect.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<<else>>
<<childHe>> revolts against being carried, and manages to slip your grasp. <<childHe>> falls harmlessly into the nest, but the act gives you quite the start. <<ggstress>><<stress 12>>
<</if>>
<</switch>>
<<default>>
<span class="red">Childtype $children[$childSelected.childId].type not found. This is a bug.</span>
<</switch>>
<br><br>
<<link [[다음|$childPassageExit]]>><<unset $childPassageExit>><<endevent>><</link>><<childSelect `$childrenIds[random(0,$childrenIds.length - 1)]`>>
<<if $phase is 1>>
You stand over <<childrenNames $childrenIds>>, and watch them sleep.
<<set _rng to random(1, 4)>>
<<switch _rng>>
<<case 1>>
You're transfixed by <<childname>>'s chest, rising and fallen with gentle breaths.
<<case 2>>
You find yourself stroking each of their heads.
<<case 3>>
<<childname>> opens <<childhis>> mouth in a big yawn, and stretches.<<lstress>><<stress -6>>
<<default>>
<<childname>> murmurs and scrunches <<childhis>> features, as if having a bad dream.<<gstress>><<stress 6>>
<</switch>>
<br><br>
<<elseif $phase is 2>>
당신은 낮잠을 자기로 하고 당신의 아이들 옆의 침대에 눕는다.
<br><br>
시간이 조금 지나 당신은 무언가가 당신의 손가락을 감싸쥐는 느낌과 함께 깨어난다. 아이는 여전히 자고 있지만, <<childname_ yi>> <<childhand_ ga>> 당신에게 닿을 수 있었던 모양이다.
<br><br>
<</if>>
<<link [[다음|$childPassageExit]]>><<unset $childrenIds>><<unset $childPassageExit>><<endevent>><</link>><<set _rng to random(1, 4)>>
<<switch $children[$childSelected.childId].type>>
<<case "human">>
<<switch _rng>>
<<case 1>>
You recite a few nursery rhymes you remember from long ago. <<childHe>> looks alert as <<childhe>> listens to your voice. You make a few different tones and wait for <<childhis>> reaction. It seems to you like <<childhe>> recognises certain sounds and changes <<childhis>> expression accordingly. After a few more moments, <<childhe>> breaks eye contact and sucks on <<childhis>> thumb.
<<case 2>>
You gently cup <<childname>>'s right foot and count <<childhis>> toes, wriggling them before moving on to <<childhis>> next foot. <<childHe>> quiets, watching you with wide eyes as you move your finger from one toe to the next.
<<case 3>>
You chat to <<childname>>, sharing your thoughts and waiting for a response. <<childHe>> doesn't seem to be paying much attention however.<<gstress>><<stress 6>>
<<default>>
You speak to <<childname>>, but <<childhis>> cries drown your words. <<childHis>> face turns a deeper shade of red with every minute you spend trying to talk to <<childhim>>.<<gstress>><<stress 6>>
<</switch>>
<<case "wolf" "wolfboy" "wolfgirl">>
<<switch _rng>>
<<case 1>>
You recite a few nursery rhymes you remember from long ago. <<childHe>> looks alert as <<childhe>> listens to your voice. You make a few different tones and wait for <<childhis>> reaction. It seems to you like <<childhe>> recognises certain sounds and changes <<childhis>> expression accordingly. After a few more moments, tilts <<childhis>> head at you.
<<case 2>>
You gently cup <<childname>>'s
<<if $cmonster is 1>>
right foot and count <<childhis>> toes, wriggling them before moving on to <<childhis>> next foot. <<childHe>> quiets, watching you with wide eyes as you move your finger from one toe to the next.
<<else>>
front right paw and count <<childhis>> toes, wriggling them before moving on to <<childhis>> next paw. <<childHe>> quiets, watching you with wide eyes as you move your finger from one toe to the next.
<</if>>
<<case 3>>
You chat to <<childname>>, sharing your thoughts and waiting for a response. <<childHe>> doesn't seem to be paying much attention however.<<gstress>><<stress 6>>
<<default>>
You speak to <<childname>>, but <<childhe>> softly barks at you every time you open your mouth. <<childHe>> headbutts your leg, then turns away.
<</switch>>
<<case "hawk">>
<<switch _rng>>
<<case 1>>
You recite a few nursery rhymes you remember from long ago. <<childHe>> looks alert as <<childhe>> listens to your voice. You make a few different tones and wait for <<childhis>> reaction. It seems to you like <<childhe>> recognises certain sounds. After a few more moments, tilts <<childhis>> head at you.
<<case 2>>
You gently cup <<childname>>'s
<<if $cmonster is 1>>
right foot and count <<childhis>> toes, wriggling them before moving on to <<childhis>> next foot. <<childHe>> quiets, watching you with wide eyes as you move your finger from one toe to the next.
<<else>>
right leg and count <<childhis>> talons, wriggling them before moving on to <<childhis>> next leg. <<childHe>> quiets, watching you as you move your finger from one talon to the next.
<</if>>
<<case 3>>
You chat to <<childname>>, sharing your thoughts and waiting for a response. <<childHe>> doesn't seem to be paying much attention however.<<gstress>><<stress 6>>
<<default>>
You speak to <<childname>>, but <<childhe>> softly chirps at you every time you open your mouth. <<childHe>> headbutts your leg, then turns away.
<</switch>>
<<default>>
<span class="red">Childtype $children[$childSelected.childId].type not found. This is a bug.</span>
<</switch>>
<br><br>
<<link [[다음|$childPassageExit]]>><<unset $childPassageExit>><<endevent>><</link>><<set _rng to random(1, 6)>>
<<switch _rng>>
<<case 1>>
You smile down at <<childname>>. You wave your hands and stick your tongue out, making several different faces in an attempt to catch <<childhis>> attention. <<childHe>> studies your expressions with curiosity. <<childHe>> is trying to imitate you, but you're unsure if it's just a reflex.
<<case 2>>
You bring <<childname>>'s <<childfeet>> to <<childhis>> <<childhands>>, moving them around and occasionally clapping them together. You give <<childhis>> body a gentle massage, from <<childhis>> <<childtoes>>, to <<childhis>> back, then all the way to <<childhis>> <<childfinger>>tips. You shower <<childhis>> frame in affectionate touches. <<childHe>> smiles in response to your broad grin.
<<case 3>>
You cover your face with both hands, then uncover it a few seconds later. <<childname>> peers up at you. <<childHe>> smiles when your eyes meet.<<lstress>><<stress -6>>
<<case 4>>
You tickle <<childname>> and blow raspberries on <<childhis>> stomach. <<childHe>> responds by interrupting <<childhis>> cries, and <<childgiggles>> instead, flapping <<childhis>> arms and legs in joy.<<lstress>><<stress -6>>
<<case 5>>
You tickle <<childname>> and blow raspberries on <<childhis>> stomach. <<childHis>> cries become louder as <<childhe>> turns <<childhis>> head from side to side and squirms away. <<childHe>> seems upset over the treatment.<<gstress>><<stress 6>>
<<default>>
You get closer to <<childname>>, so <<childhe>> can study your face and its features. <<childHe>> stops crying for a moment, only to grab your hair and pull it.<<gpain>><<pain 4>>
<</switch>>
<br><br>
<<link [[다음|$childPassageExit]]>><<unset $childPassageExit>><<endevent>><</link>><<wearProp "soap">>
You fill a small tub with warm water, and prepare the towels and a new nappy beforehand. You take <<childname>> in your arms gently, and carry <<childhim>> to the bathtub, making sure to put <<childhim>> in a safe position.
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
You rub <<childname>> gently with the warm water, making sure to clean between the folds of skin, and holding <<childhis>> little body with one hand. The softness of <<childhis>> skin as you rub makes you feel extremely at ease. The baby seems to be tickled by your touches, and swings <<childhis>> legs in the water, making some of it splash on your clothes and face. You can't help but smile at the situation.<<ltrauma>><<trauma -6>>
<<case 2>>
You gently rub <<childname>>'s head in circular motions with a handful of baby shampoo. The sweet aroma of strawberry fills the ambient, and bubbles begin to appear in the water. Your child seems curious, and periodically takes one of <<childhis>> fingers to the bubbles, popping them. <<childHis>> mellow laughter echoes through the room as <<childhe>> is distracted by the foam in the bathtub.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<case 3>>
You start the bath by trying to soap your baby's body. <<childHe>> doesn't seem to like the feel of water on <<childhis>> skin, let alone seems to be enjoying your attempts to cleanse <<childhim>>. <<childname>> threatens to cry as you continue the bath, but you manage to calm <<childhim>> down after a little effort. <<childHe>> pouts in distaste until the end of the cleaning session. When you're finished, <<childhe>> doesn't seem to want to let you carry <<childhim>> back, and makes uncontent sounds when you pick <<childhim>> up.<<gstress>><<stress 6>>
<<default>>
Just by touching the water, <<childname>> lets out a high-pitched, incessant cry. <<childHe>> flails <<childhis>> legs and arms into the water trying to get free as you struggle to rub <<childhim>> properly. Water splashes quickly soak your clothes. <<childHe>> continues throwing a tantrum until the end of the bath, leaving you with a headache.<<gstress>><<stress 6>>
<</switch>>
<br><br>
When you're done bathing <<childhim>>, you lay <<childhim>> on a towel and gently dry <<childhis>> body with a softer fabric. You carefully finish the moment by changing the baby's nappies and putting <<childhim>> back in <<childhis>> crib.
<br><br>
<<link [[다음|$childPassageExit]]>><<unset $childPassageExit>><<endevent>><</link>><<effects>>
<<getChildrenIds `{location: $location}`>>
<<switch $location>>
<<case "home">>
You are in the orphanage nursery. There are a few cradles and cots scattered around.
<<case "wolf_cave">>
<<switch Time.dayState>>
<<case "dawn">>
Many of the pups are still asleep.
<<case "day">>
The yips, growls, and tiny howls of young pups playing echo off the rocky walls.
<<case "dusk">>
Most of the pups have already settled down for the night.
<<case "night">>
The pups are all asleep, and the den is silent.
<</switch>>
<<case "alex_cottage">>
You are in the cottage nursery.
<<switch Time.dayState>>
<<case "dawn">>
The sound of birds singing early in the morning soothes the room.
<<case "day">>
Sounds from the farm can be heard through the cottage.
<<case "dusk">>
A calm breeze flows through the curtain.
<<case "night">>
Silence fills the room.
<</switch>>
<<case "tower">>
<<getChildrenIds `{location: $location, eggTimer: undefined}` "both">>
You are in the tower. You look around for your <<if _childrenIds.length gte 2>>children<<else>>child<</if>>.
<</switch>>
<<if Time.dayState isnot "night" and (!$daily.childrenHomeEvent or !$daily.childrenHomeEvent.includes($location)) and random(1) is 1>>
<<if !$daily.childrenHomeEvent>>
<<set $daily.childrenHomeEvent to [$location]>>
<<else>>
<<run $daily.childrenHomeEvent.push($location)>>
<</if>>
<<cleareventpool>>
<<childrenEvents $location $passage>>
<<if _eventpool.length>>
<<runeventpool>>
<<exit>>
<</if>>
<</if>>
<br><br>
<<childViewerDisplay _childrenIds>>
<br><br>
<<if $location isnot "tower">>
<<if $player.inventory.childrenToys>>
<<if !$storedChildrenToys[$location]>><<set $storedChildrenToys[$location] to []>><</if>>
<<link [[아이들 장난감을 보관한다|Childrens Home Toys]]>><</link>>
<br>
<<else>>
You have not bought any toys for your children here. You should take a trip to a toy shop.
<br>
<</if>>
<</if>>
<<if $location is "home">>
<<if V.plants['baby_bottle_of_breast_milk'] and V.plants['baby_bottle_of_breast_milk'].amount gt 0>>
<<link [[Donate Breast Milk|Childrens Donate Milk]]>><</link>>
<<if $pregnancyStats.orphanageMilkBottles gt 0>>
(<span class="green"><<print $pregnancyStats.orphanageMilkBottles>></span> bottles remaining)
<<else>>
(<span class="red"><<print $pregnancyStats.orphanageMilkBottles>></span> bottles remaining)
<</if>>
<<else>>
You have no bottled breast milk to donate.
<<if $pregnancyStats.orphanageMilkBottles gt 0>>
(<span class="green"><<print $pregnancyStats.orphanageMilkBottles>></span> bottles remaining)
<<else>>
(<span class="red"><<print $pregnancyStats.orphanageMilkBottles>></span> bottles remaining)
<</if>>
<</if>>
<br>
<</if>>
<<link [[돌아간다|$exitPassage]]>><<unset $exitPassage>><</link>><<effects>>
<label>Number of milk bottles to donate: <<numberslider "$donatedMilk" 1 1 `$plants["baby_bottle_of_breast_milk"].amount` 1>></label>
<<link [[Donate|Childrens Donate Milk 2]]>><</link>>
<br>
<<link [[돌아간다|Childrens Home]]>><<unset $childActivityEvent>><<endevent>><</link>><<effects>><<wearProp "baby bottle">>
<<set $pregnancyStats.orphanageMilkBottles += $donatedMilk>>
<<set $pregnancyStats.orphanageMilkBottlesTotal += $donatedMilk>>
<<set $plants["baby_bottle_of_breast_milk"].amount -= $donatedMilk>>
You leave behind $donatedMilk bottles of milk for your children with one of Bailey's thugs.
<br><br>
<<link [[뒤로|Childrens Home]]>><<unset $donatedMilk>><<unset $childActivityEvent>><<endevent>><</link>><<effects>>
<<set _selectedCurrentToy to 0>>
<<set _selectedLocationToy to 0>>
<div id="childrenToysUI">
<<childrenToysUI>>
</div>
<br>
<<link [[돌아간다|Childrens Home]]>><<unset $childActivityEvent>><<endevent>><</link>><<widget "childrenToysUI">>
<<if $player.inventory.childrenToys.length gt 0>>
<div class="toysUiElement">
<h4>당신이 지닌 장난감</h4>
<<for _i to 0; _i lt $player.inventory.childrenToys.length; _i++>>
<label>
<<radiobutton "_selectedCurrentToy" _i autocheck>>
<span @class="$player.inventory.childrenToys[_i].colour"><<trChildToyName $player.inventory.childrenToys[_i].name>>_trResult</span>
</label>
<br>
<</for>>
<br>
<<link "버린다">>
<<run $player.inventory.childrenToys.deleteAt(_selectedCurrentToy)>>
<<set _selectedCurrentToy to 0>>
<<childrenToysUIReplace>>
<</link>>
<br>
<<if $storedChildrenToys[$location].length lt 10>>
<<link "놓아둔다">>
<<run $storedChildrenToys[$location].push($player.inventory.childrenToys[_selectedCurrentToy])>>
<<run $player.inventory.childrenToys.deleteAt(_selectedCurrentToy)>>
<<set _selectedCurrentToy to 0>>
<<childrenToysUIReplace>>
<</link>>
<<else>>
당신은 장난감을 한 번에 10개 넘게 둘 수 없다.
<</if>>
</div>
<<else>>
<div class="toysUiElement">당신은 장난감을 지니고 있지 않다.</div>
<</if>>
<<if $storedChildrenToys[$location].length gt 0>>
<div class="toysUiElement">
<h4>당신의 아이들이 갖고 놀 수 있는 장난감</h4>
<<for _i to 0; _i lt $storedChildrenToys[$location].length; _i++>>
<label>
<<radiobutton "_selectedLocationToy" _i autocheck>>
<span @class="$storedChildrenToys[$location][_i].colour"><<trChildToyName $storedChildrenToys[$location][_i].name>>_trResult</span>
</label>
<br>
<</for>>
<br>
<<link "버린다">>
<<run $storedChildrenToys[$location].deleteAt(_selectedLocationToy)>>
<<set _selectedLocationToy to 0>>
<<childrenToysUIReplace>>
<</link>>
<br>
<<if $player.inventory.childrenToys.length lt 5>>
<<link "다시 가져간다">>
<<run $player.inventory.childrenToys.push($storedChildrenToys[$location][_selectedLocationToy])>>
<<run $storedChildrenToys[$location].deleteAt(_selectedLocationToy)>>
<<set _selectedLocationToy to 0>>
<<childrenToysUIReplace>>
<</link>>
<<else>>
당신은 장난감을 한 번에 5개 넘게 지닐 수 없다.
<</if>>
</div>
<<else>>
<div class="toysUiElement">당신은 여기에 장난감을 놓아두지 않았다.</div>
<</if>>
<</widget>>
<<widget "childrenToysUIReplace">>
<<replace "#childrenToysUI">>
<<childrenToysUI>>
<</replace>>
<</widget>><<effects>>
<<childSelect $childActivityEvent.childid>>
<<childAge $childActivityEvent.childid>>
<<childInteratedWith>>
<<set $children[$childActivityEvent.childid].localVariables.event to false>>
<<switch $childActivityEvent.event>>
/*Human Specific*/
<<case "transfixed">>
You stand over <<childname>>, and watch <<childhim>> sleep. You're transfixed by <<childhis>> chest, rising and fallen with gentle breaths.
<<case "stroke">>
You stand over <<childname>>, and watch <<childhim>> sleep. You find yourself stroking <<childhis>> head.
<<case "yawn">>
You stand over <<childname>>, and watch <<childhim>> sleep. <<childHe>> opens <<childhis>> mouth in a big yawn, and stretches.<<lstress>><<stress -6>>
<<case "murmur">>
You stand over <<childname>>, and watch <<childhim>> sleep. <<childHe>> murmurs and scrunches <<childhis>> features, as if having a bad dream.<<gstress>><<stress 6>>
<<case "cotNap">>
You decide to have a nap, and lie in the bed beside <<childname>>.
<br><br>
You wake up sometime later with something wrapped around your finger. While still asleep, it seems that <<childname>>'s <<childhand>> was able to reach you.<<ltiredness>><<tiredness -3>>
<<case "shiverInCot">>
<<childname_ un>> 혼자 잠들어 있고, 숨을 쉴 때마다 무의식적으로 몸을 떨고 있다. 당신은 근처에 있는 아기 담요로 <<childhim_ ul>> 덮어준다. <<childHe_ nun>> 곧 평화롭게 잠든다.<<lstress>><<stress -6>>
<<case "restlessSleep">>
<<childname>> is restless in <<childhis>> sleep. You lie down beside <<childhim>>, and pull <<childhim>> against your chest. You hold <<childhim>> until <<childhe>> calms down. As you move to stand, <<childhe>> grasps your finger tight in <<childhis>> small hands. You snuggle for a while longer, before easing <<childhis>> hold on you and getting back to your feet.<<ltiredness>><<tiredness -6>><<llstress>><<stress -10>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "waveTongue">>
You smile down at <<childname>>. You wave your hands and stick your tongue out, making several different faces in an attempt to catch <<childhis>> attention. <<childHe>> studies your expressions with curiosity. <<childHe>> is trying to imitate you, but you're unsure if it's just a reflex.
<<case "handsClap">>
You bring <<childname>>'s feet to <<childhis>> hands, moving them around and occasionally clapping them together. You give <<childhis>> body a gentle massage, from <<childhis>> toes, to <<childhis>> back, then all the way to <<childhis>> fingertips. You shower <<childhis>> frame in affectionate touches. <<childHe>> smiles in response to your broad grin.
<<case "peekaboo">>
You cover your face with both hands, then uncover it a few seconds later. <<childname>> peers up at you. <<childHe>> smiles when your eyes meet.<<lstress>><<stress -6>>
<<case "blowRaspberriesHappy">>
You tickle <<childname>> and blow raspberries on <<childhis>> stomach. <<childHe>> responds by interrupting <<childhis>> cries, and laughs instead, flapping <<childhis>> arms and legs in joy.<<lstress>><<stress -6>>
<<case "blowRaspberriesUpset">>
You tickle <<childname>> and blow raspberries on <<childhis>> stomach. <<childHis>> cries become louder as <<childhe>> turns <<childhis>> head from side to side and squirms away. <<childHe>> seems upset over the treatment.<<gstress>><<stress 6>>
<<case "faceStudy">>
You get closer to <<childname>>, so <<childhe>> can study your face and its features. <<childHe>> stops crying for a moment, only to grab your hair and pull it.<<gpain>><<pain 4>>
<<case "rockToSleep">>
You scoop the <<childtype>> up in your arms and walk while gently rocking <<childhim>> side to side and humming softly. Soon <<childhe>> calms down and falls fast asleep in your arms. You gingerly lay <<childhim>> down in the cot to rest. <<lstress>><<stress -5>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "holdToShoulder">>
You lift the <<childtype>>. <<childHe>> seems to realise your intent, and wraps <<childhis>> <<childhands>> around your neck while leaning on your shoulder. You bob <<childhim>> up to down, until <<childhe>> falls asleep in your arms.<<lstress>><<stress -5>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "melodicLullaby">>
You scoop up the <<childtype>>. You hum a melodic lullaby, rubbing <<childname>>'s back as you gently sway to the tune. The familiarity of your voice seems to soothe <<childhis>> mood. <<childHe>> coos at you.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<case "foreheadKiss">>
You scoop up the <<childtype>>. You place a soft kiss on <<childhis>> forehead, and give <<childhim>> as much skin-to-skin contact as you can. The action encourages <<childhim>> to lift <<childhis>> head and reward you with a smile.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<case "objectShow">>
You scoop up the <<childtype>>. You give <<childname>> a few different objects to look at. You explain the colours, shapes, and textures of things that you see around you. <<childHe>> reaches out to touch, curious to explore <<childhis>> environment. You make sure <<childhe>> doesn't try to grasp anything too heavy or awkward.<<gstress>><<stress 6>>
<<case "carryRevolt">>
You scoop up the <<childtype>>. <<childHe>> revolts against being carried, and <<childhe>> kicks <<childhis>> legs. The longer you hold <<childhim>>, the more intense <<childhis>> cries become. Some of <<childhis>> kicks connect.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<<case "nurseryRhymes">>
You recite a few nursery rhymes you remember from long ago. <<childHe>> looks alert as <<childhe>> listens to your voice. You make a few different tones and wait for <<childhis>> reaction. It seems to you like <<childhe>> recognises certain sounds and changes <<childhis>> expression accordingly. After a few more moments, <<childhe>> breaks eye contact and sucks on <<childhis>> thumb.
<<case "FeetCup">>
You gently cup <<childname>>'s right foot and count <<childhis>> toes, wriggling them before moving on to <<childhis>> next foot. <<childHe>> quiets, watching you with wide eyes as you move your finger from one toe to the next.
<<case "shareThoughts">>
You chat to <<childname>>, sharing your thoughts and waiting for a response. <<childHe>> doesn't seem to be paying much attention however.<<gstress>><<stress 6>>
<<case "speakCry">>
You speak to your baby, but <<childhis>> cries drown your words. <<childHis>> face turns a deeper shade of red with every minute you spend trying to talk to <<childhim>>.<<gstress>><<stress 6>>
<<case "smilesAndLaughs">>
You take <<childname>> in your arms, hoisting <<childhim>> to eye-level. The <<childtype>> is wide-eyed at the change at first, but then smiles and laughs. You repeat this several times, and soon have <<childhim>> laughing so hard that you can't help but smile yourself.<<llstress>><<stress -12>>
<<case "talking">>
You side beside <<childname>>, and begin to converse with <<childhim>>. <<childHe>> gives no indication of understanding you, but smiles at your presence and seems excited by your voice. Soon enough however, <<childhe>> becomes distracted by <<childhis>> own hands and falls silent. You get back on your feet.<<lstress>><<stress -6>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "thumbSucking">>
<<set $children[$childActivityEvent.childid].localVariables.talking++>>
<<case "talking2">>
You sit beside <<childname>>, and begin to converse with <<childhim>>. <<childHe>> gives no indication of understanding you, but smiles at your presence and tries to mimic your sounds. <<childHe>> soon becomes distracted by <<childhis>> hands however, and falls silent. You get back on your feet.<<llstress>><<stress -12>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "thumbSucking">>
<<case "batheGentle">>
<<wearProp "rag" "white">>
You fill a small tub with warm water, and prepare the towels and a new nappy beforehand. You take <<childname>> in your arms gently, and carry <<childhim>> to the bathtub, making sure to put <<childhim>> in a safe position.
<br><br>
Next, you rub <<childname>> gently with the warm water, making sure to clean between the folds of skin, and holding <<childhis>> little body with one hand. The softness of <<childhis>> skin as you rub makes you feel extremely at ease. The baby seems to be tickled by your touches, and swings <<childhis>> legs in the water, making some of it splash on your clothes and face. You can't help but smile at the situation.<<ltrauma>><<trauma -6>>
<br><br>
You finish bathing <<childhim>>, lay <<childhim>> on a towel, and dry <<childhis>> body with softer fabric. You finish by changing <<childhis>> nappy and putting <<childhim>> back in <<childhis>> crib.
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "batheShampoo">>
<<wearProp "soap">>
You fill a small tub with warm water, and prepare the towels and a new nappy beforehand. You take <<childname>> in your arms gently, and carry <<childhim>> to the bathtub, making sure to put <<childhim>> in a safe position.
<br><br>
Next, you gently rub <<childname>>'s head in circular motions with a handful of baby shampoo. The sweet aroma of strawberry fills the ambient, and bubbles begin to appear in the water. Your child seems curious, and periodically takes one of <<childhis>> fingers to the bubbles, popping them. <<childHis>> mellow laughter echoes through the room as <<childhe>> is distracted by the foam in the bathtub.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
You finish bathing <<childhim>>, lay <<childhim>> on a towel, and dry <<childhis>> body with softer fabric. You finish by changing <<childhis>> nappy and putting <<childhim>> back in <<childhis>> crib.
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "BatheCalm">>
<<wearProp "soap">>
You fill a small tub with warm water, and prepare the towels and a new nappy beforehand. You take <<childname>> in your arms gently, and carry <<childhim>> to the bathtub, making sure to put <<childhim>> in a safe position.
<br><br>
Next, you start the bath by trying to soap your baby's body. <<childHe>> doesn't seem to like the feel of water on <<childhis>> skin, let alone seems to be enjoying your attempts to cleanse <<childhim>>. <<childname>> threatens to cry as you continue the bath, but you manage to calm <<childhim>> down after a little effort. <<childHe>> pouts in distaste until the end of the cleaning session. When you're finished, <<childhe>> doesn't seem to want to let you carry <<childhim>> back, and makes uncontent sounds when you pick <<childhim>> up.<<gstress>><<stress 6>>
<br><br>
You finish bathing <<childhim>>, lay <<childhim>> on a towel, and dry <<childhis>> body with softer fabric. You finish by changing <<childhis>> nappy and putting <<childhim>> back in <<childhis>> crib.
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "batheTantrum">>
<<wearProp "rag" "white">>
You fill a small tub with warm water, and prepare the towels and a new nappy beforehand. You take <<childname>> in your arms gently, and carry <<childhim>> to the bathtub, making sure to put <<childhim>> in a safe position.
<br><br>
Just touching the water makes <<childname>> let out a high-pitched, incessant cry. <<childHe>> flails <<childhis>> legs and arms into the water trying to get free as you struggle to rub <<childhim>> properly. Water splashes quickly soak your clothes. <<childHe>> continues throwing a tantrum until the end of the bath, leaving you with a headache.<<gstress>><<stress 6>>
<br><br>
You finish bathing <<childhim>>, lay <<childhim>> on a towel, and dry <<childhis>> body with softer fabric. You finish by changing <<childhis>> nappy and putting <<childhim>> back in <<childhis>> crib.
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "nappyChange">>
<<childname>> looks uncomfortable. You notice a telling stink, so you fetch a nappy, and lay <<childhim>> flat. You remove the old nappy, and clean the <<childtype>>'s bottom diligently before giving <<childhim>> a fresh one. Clean and changed, <<childname>> looks up at you and smiles.<<lstress>><<stress -3>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "crawlingAttempt">>
You approach <<childname>>. <<childHe>> lies on <<childhis>> belly, trying to move <<childherself>>. You side beside <<childhim>>, and take <<childhis>> hands in your own, and hold them to the ground to give <<childhim>> leverage. With your help, <<childhe>> manages to pull <<childhimself>> across the floor, bewildered and amused by <<childhis>> mobility. <<childHe>> gets the hang of it after a while, and you leave <<childhim>> to clumsily crawl on <<childhis>> own.<<lstress>><<stress -6>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<set $children[$childActivityEvent.childid].localVariables.crawling++>>
<<case "crawlingAttempt2">>
You take the <<childtype>>'s hands in your own, and hoist <<childhim>> up, leaving only <<childhis>> feet on the ground. <<childHe>>'s confused at first, flailing <<childhis>> legs until <<childhe>> snags the ground with a kick and propels <<childherself>> forwards. <<childHis>> eyes widen at the revelation, and soon enough, with some effort and failed attempts, you have <<childhim>> moving with <<childhis>> own legs. With your help keeping <<childhim>> upright, of course. <<childHe>> grows tired after a while, and you let <<childhim>> down again.<<llstress>><<stress -10>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "grumpyChild">>
<<childname>> sits alone, wearing a scowl on <<childhis>> infant face. You sit beside <<childhim>>, but <<childhe>> ignores you. Unable to help but smile at the grumpy child's expression, you begin to tickle <<childhim>>. <<childHe>>'s not ticklish, but is amused by your teasing fingers and the silly noises you make as you playfully attack <<childhis>> sides. The scowl is soon gone, and <<childhe>> giggles and smiles instead. Mission accomplished.<<lstress>><<stress -6>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "thumbSucking">>
<<case "readingAttempt">>
<<wearProp "bookenglish">>
You sit beside <<childname>>, and pull <<childhim>> and the inverted book into your lap. You flip it open and begin to read the simple words to <<childhim>>. <<childHe>> follows along both your voice and the colourful pictures for a while, until <<childhe>> becomes distracted and rolls off your lap.<<lstress>><<stress -6>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "readingCorrected">>
<<case "babyRattle">>
<<wearProp "toyrattle">>
You sit beside <<childname>>. <<childHe>>'s looking down at a <<childtoy $location $childActivityEvent.toyid "lowercase">>. You take it in hand, and give it a shake, causing a cacophany of rattles. The <<childtype>> looks bewildered and intrigued, and reaches for this strange object. You give the <<childtoy $location $childActivityEvent.toyid "lowercase">> one last shake before handing it over for the <<childtype>> to experiment with.
<<if _childTotalDays lte 40>>
<<childHe>> simply drops it to the floor.
<<elseif _childTotalDays lte 95 + random(0,20)>>
<<childHe>> attempts to put the rattle into <<childhis>> mouth, but drops it to the floor after being unable to.
<<else>>
<<childHe>> starts give it a rattle while giggling.
<</if>>
<<lstress>><<stress -5>><<ltrauma>><<trauma -2>>
<<case "teddyBear">>
<<wearProp "toybear">>
You tuck the <<childtoy $location $childActivityEvent.toyid "lowercase">> into <<childname>>'s arms. <<childHe>> grasps it tight, and nuzzles against it. <<childHe>> is soon asleep again. You spend a few calming moments watching <<childhim>>.<<ltrauma>><<trauma -6>><<lstress>><<stress -6>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "teddyBear2">>
<<set $children[$childActivityEvent.childid].localVariables.toy to clone(_toyName)>>
<<case "toyCar">>
<<wearProp "toycar">>
You sit beside <<childname>>, and take the <<childtoy $location $childActivityEvent.toyid "lowercase">> from <<childhis>> flailing hands. You place it on the floor, and roll it back and forth. "Vroom! Vroom!" you say, rolling it back and forth as <<childname>> watches, enraptured. You hand <<childhim>> the toy.
<br><br>
<<if _childTotalDays lte 120 + random(0,20)>>
<<childHe>> drops it on the floor before looking back at you. You can't help but smile as you climb to your feet again.
<<else>>
<<childHe>> looks at it with curiosity before mimicking your actions, making excited attempts to copy your sounds. You can't help but smile as you climb to your feet again.
<</if>>
<<lstress>><<stress -5>><<ltrauma>><<trauma -2>>
<<case "dummy">>
<<wearProp "dummy">>
<<set _rng to random(0,100)>>
You rush over to <<childname>>, and notice that <<childhis>> <<childtoy $location $childActivityEvent.toyid "lowercase">> lies on the floor beside <<childhim>>.
<br><br>
<<if $children[$childActivityEvent.childid].localVariables.acceptsDummy isnot false>>
You pick up the dummy, clean it off with the hem of your <<top>>, lift the <<childtype>> into your arms, and attempt to pacify <<childhim>>.
<br><br>
<</if>>
<<if $childActivityEvent.childCry lt 4 and (_rng lt 75 or $children[$childActivityEvent.childid].localVariables.acceptsDummy is true)>>
<<childname>> takes a few moments to latch onto the <<childtoy $location $childActivityEvent.toyid "lowercase">>, but sucks loudly once <<childhe>> does. <<childHe>> is soon pacified once again. You deposit <<childhim>> on the floor.<<lstress>><<stress -6>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "dummySucking">>
<<set $children[$childActivityEvent.childid].localVariables.acceptsDummy to true>>
<<elseif $childActivityEvent.childCry is 4 and $children[$childActivityEvent.childid].localVariables.acceptsDummy isnot false>>
Despite your attempts, the <<childcry $childActivityEvent.childCry>> <<childname>> is crying and wiggling around too much to take the <<childtoy $location $childActivityEvent.toyid "lowercase">>. You abandon the attempt and instead begin to rock and soothe the <<childtype>> with soft coos and gentle humming. It's exhausting, but <<childhe>> soon calms down and nuzzles into your chest, the emotional distress and your tender parental attentions get the better of <<childhim>> and <<childhe>> falls asleep. <<gstress>><<stress 10>><<gtiredness>><<tiredness 5>>
<br><br>
You lay <<childname>> down to take <<childhis>> nap in peace.
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<elseif $childActivityEvent.childCry lt 4 and $children[$childActivityEvent.childid].localVariables.acceptsDummy isnot false>>
Despite your attempts, the <<childcry $childActivityEvent.childCry>> <<childname>> refuses to take the <<childtoy $location $childActivityEvent.toyid "lowercase">>. You abandon the attempt and instead begin to rock and soothe the <<childtype>> with soft coos and gentle humming. It's exhausting, but <<childhe>> soon calms down and nuzzles into your chest, the emotional distress and your tender parental attentions get the better of <<childhim>> and <<childhe>> falls asleep. <<gstress>><<stress 10>><<gtiredness>><<tiredness 5>>
<br><br>
You lay <<childname>> down to take <<childhis>> nap in peace.
<<set $children[$childActivityEvent.childid].localVariables.acceptsDummy to false>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<else>>
Knowing that <<childname>> will refuse the dummy, you begin to rock and soothe the <<childtype>> with soft coos and gentle humming. It's exhausting, but eventually <<childhe>> calms down and nuzzles into your chest, the emotional distress and your tender parental attentions get the better of <<childhim>> and <<childhe>> falls asleep. <<gtiredness>><<tiredness 5>>
<br><br>
You lay <<childname>> down to take <<childhis>> nap in peace.
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<</if>>
<<case "clown">>
<<set _rng to random(0,2)>>
<<set _output to ["happy","quiet","terrifying"]>>
You sit beside <<childname>>, pick up hte toy <<childtoy $location $childActivityEvent.toyid "lowercase">>, and show it to <<childhim>>. <<childHe>> stares at the <<childtoy $location $childActivityEvent.toyid "lowercase">>, unsure what to make of it. You pull on the string, and the clown lets out a <<print _output[_rng]>> chuckle.
<br><br>
<<if _childTotalDays lte 105 + random(0,20)>>
<<childHe>> looks at the toy briefly before looking back upto you. You place it on the floor, stand up, and leave the <<childtype>> to play. <<lstress>><<stress -3>><<ltrauma>><<trauma -3>>
<<elseif random(0,100) lt 80>>
The <<childtype>> bursts into a giggling fit and reaches for the <<childtoy $location $childActivityEvent.toyid "lowercase">>. You hand it over, stand up, and leave the <<childtype>> to play. <<lstress>><<stress -3>><<ltrauma>><<trauma -3>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "clownHappy">>
<<else>>
The <<childtype>> bursts into tears, and begins <<childcry 4>>. You can't blame <<childhim>>. <<gstress>><<stress 6>><<gtrauma>><<trauma 3>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "crying">>
<</if>>
/*NPCs*/
<<case "Robin">>
<<npc "Robin">><<person1>>
You approach Robin. <<childname>> snuggles up to <<him>>. They both giggle.
<<if $childSelected.mother is "pc">>
<<set _playerRole to "mummy">>
<<elseif $childSelected.father is "pc">>
<<set _playerRole to "daddy">>
<<elseif $player.gender_appearance is "m">>
<<set _playerRole to "daddy">>
<<else>>
<<set _playerRole to "mummy">>
<</if>>
<<switch random(1, 5)>>
<<case 1>>
"I think someone missed you," Robin says, passing you the <<childtype>>.
<<case 2>>
"So cute!" Robin says, passing you the <<childtype>>.
<<case 3>>
"Look," Robin says. "It's _playerRole." <<He>> passes you the <<childtype>>.
<<case 4>>
"Can you say, '_playerRole'?" Robin asks, watching the <<childtype>>. <<childHe>> responds with an inarticulate gurgle. Robin passes <<childhim>> to you.
<<default>>
"Can you point at _playerRole?" Robin asks the <<childtype>>. <<childHe>> doesn't point, but does look at you. Robin passes <<childhim>> over.
<</switch>>
<br><br>
You hold <<childname>> in your arms while Robin leans in to talk. The <<childtype>> smiles alternatively at you and Robin.
<<case "Wraith">>
You watch in confusion as <<childname>> waves <<childhis>> hands around in happiness, cooing at thin air and reaching for nothing.
<<if C.npc["Ivory Wraith"].love lte 5>>
You scoop <<childhim>> up, expecting <<childhim>> to quiet down, but <<childhe>> continues to flap <<childhis>> little arms around.
<br><br>
You shiver as a chill runs down your spine. You fear you might not be alone, a familiar ringing in your ears making you tense up. <<stress 12>><<ggstress>>
<br><br>
<<childname>>'s laughter breaks the silence, forcing your thoughts to cease their racing. You look down at <<childhim>> and sigh. You manage a small smile, simply relieved that <<childhe>> seems happy.
<<else>>
Something starts to take shape above <<childhim>>. Something a terrible, familiar pale. You slowly and quietly approach <<childname>>'s crib, your eyes locked on the intruder. Your heart begins to pound. It's already picked <<childname>> up, slowly turning to you. You take a breath and brace yourself. <<ggstress>>
<br><br>
However, the pale figure's expression is calm. Serene, even. It holds <<childname>> tenderly and hums a soothing melody. It floats over to you, pressing its forehead to yours. A hand caresses your cheek. You look down at <<childname>>. <<childHe>> happily coos, reaching for you and smiling.
<br><br>
"<span class="wraith">Beautiful... So, so beautiful,</span>" it whispers, stroking <<childname>>'s hair.
<<if $wraith.state is "haunt">>
"<span class="wraith">An omen.</span>" <<lobsession 1>>
<<elseif $wraith.state is "despair">>
"<span class="wraith">A beacon of salvation amidst drowning despair.</span>" <<npcincr "Ivory Wraith" love 1>><<glove>><<gobsession 1>>
<<else>>
"<span class="wraith">A blessing.</span>" <<npcincr "Ivory Wraith" love 1>><<glove>>
<</if>>
<br><br>
You can feel its palpable love for <<childname>>. Your heart almost skips a beat as the baby yawns and clings to the pale figure as <<childhe>> would to you. You're filled with relief. <<llstress>>
<br><br>
The pale figure leans down, gingerly pressing a kiss to each of <<childhis>> cheeks. You can hear <<childhim>> giggle as <<childhe>> toys with a strand of the pale figure's silver hair.
It cradles <<childhim>> close for just a moment longer, reluctant to let go. It then places <<childhim>> in your arms and floats to your other side, smiling.
<br><br>
You feel a pair of arms wrap around your shoulders, and a loving gaze on both you and <<childname>>. It continues to hum as its body flickers. The melody fades. You turn to look at it, but it has already disappeared. You look at <<childname>>. <<childHe>>'s fallen asleep.
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<</if>>
/*Wolf Specific*/
<<case "sleepingStroke">>
You sit beside the slumbering <<childtype>>, and stroke <<childhis>> fur. <<childHe>> snorts, and pushes into your caressing hand. You spend a few moments together before rising to your feet. <<lstress>><<stress -5>>
<<case "cuddleAndNap">>
The <<wolf_cave_singular>> looks at you as you lie down beside it and <<childname>>. The sleepy pair adjust to make room for you, and you're soon snuggled close together. You enjoy this comfortable moment for a while, before rising to your feet. <<ltiredness>><<tiredness -6>><<lstress>><<stress -5>>
<<case "cryingWolf">>
You sit by the <<childcry>> <<childtype>>, and pull <<childhim>> into your lap. You hum, soothe, and stroke the <<childtype>>'s fur, giving the occasional soft scratch to <<childhis>> ears. <<childname>> calms, and begins to doze under your gentle attention. You gingerly place the sleeping <<childtype>> down and stand again.
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "playing">>
You drop to all fours, and join <<childname>> and the playing pups with enthusiasm. You encourage excitement and activity in your <<childtype>>, as well as the others, and try to keep the play friendly and safe. Exhausted, the pups take a moment to rest. You kiss <<childname>> on the head before climbing to your feet. <<lstress>><<stress -6>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "curiousGaze">>
You follow <<childname>>'s gaze to your legs. You walk in a circle. <<childHis>> eyes never leave your feet. Amused, you take a quick walk around the cave and the <<childtype>> follows you as best it can, transfixed by your movement. Eventually, <<childname>> grows bored, and lies down to rest, <<childhis>> curiosity sated. <<llstress>><<stress -10>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case"longingGaze">>
Noticing your <<childtype>>'s longing gaze, you reach between <<childhis>> ears and give <<childhim>> a gentle scratch. <<childname>>'s tongue lolls from <<childhis>> mouth, and <<childhe>> pants happily as you scritch <<childhis>> ears. <<childHe>> gives you a sad look when you finish.
<<case"playFighting">>
You keep a close eye on the two as they tussle playfully. Slowly, they grow tired of each other and playful nips and yips turn into snaps and growls. You separate <<childname>> from <<childhis>> playmate before it can escalate further, ensuring each has a break from the other. They are soon playing in an amiable fashion once again.
<<set $children[$childActivityEvent.childid].localVariables.activity to "playing">>
<<case "fieldTrip">>
You see <<childname>> looking outside the cave with curiosity. <<childHis>> fascination with the outside world isn't even broken when you bend down and pick <<childhim>> up. You walk outside and take a quick tour of the surrounding area. The <<childtype>>'s eyes widen, scanning over anything and everything with great interest. You finish sating <<childname>>'s curiosity, and deposit <<childhim>> back in the cave. <<llstress>><<stress -10>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "grumpyWolf">>
<<childname>> growls at your approach. You flip the grumpy <<childtype>> on <<childhis>> back and rub <<childhis>> belly. The <<childtype>> resists at first, but soon gives in, panting and yipping happily. You leave <<childname>> more cheerful than you found <<childhim>>.<<lstress>><<stress -6>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "playing">>
<<case "hungryWolf">>
You approach <<childname>>. <<childHe>>'s trying to find a way through the other pups, trying to reach the female <<wolf_cave_singular "f">>'s nipples to feed.
<br><br>
You pick <<childhim>> up and pet <<childhim>>, keeping the <<childcry>> <<childtype>>'s attention off <<childhis>> hunger. Soon enough, several feeding pups finish, making room. The <<childtype>> latches on, eager and greedy.<<lstress>><<stress -6>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "gnawing">>
You sit next to <<childname>> and grab ahold of the $pupToy. <<childHe>> growls as you gently pull on the makeshift toy and tugs it back. You continue tugging the $pupToy back and forth before finally letting <<childhim>> win. <<childname>> yips joyfully as <<childhe>> claims <<childhis>> prize and resumes playing with it, tail wagging with excitement.
<br><br>
Another pup, noticing your game, approaches <<childname>> and attempts to grab the $pupToy. You keep a close eye on the two of them, but thankfully, <<childname>>'s playmate doesn't seem interested in actually stealing the toy from <<childhim>>. You smile as the pups play tug-of-war together before standing up and leaving them to their own devices.
<<set $children[$childActivityEvent.childid].localVariables.activity to "playing">>
/*Hawk Specific*/
<<case "sleepingStrokeHawk">>
You climb into the nest with the slumbering <<childtype>>, and stroke <<childhis>>
<<if _childTotalDays lt 14>>
tiny, pinkish feathers.
<<else>>
feathers.
<</if>>
<<childHe>> trills and pushes into your caressing hand. You spend a few moments together before rising to your feet. <<lstress>><<stress -5>>
<<case "cuddleAndNapHawk">>
<<npc "Great Hawk">>
<<if $childActivityEvent.otherChildrenIds.length>>
<<for _otherChildId range $childActivityEvent.otherChildrenIds>>
<<childInteratedWith _otherChildId>>
<<set $children[_otherChildId].localVariables.event to false>>
<</for>>
<<set _otherChildren to $childActivityEvent.otherChildrenIds.length>>
<</if>>
<<your_bird_text "cap">> nuzzles you as you lie down beside
<<if _otherChildren gte 2>>
<<bhim>>, <<childname>>, <<childrenNames $childActivityEvent.otherChildrenIds>>.
<<elseif _otherChildren>>
<<bhim>>, <<childname>> and <<childname $childActivityEvent.otherChildrenIds[0]>>.
<<else>>
<<bhim>> and <<childname>>.
<</if>>
<<if _otherChildren gte 2>>
You're somehow able to fit within the large number of small bodies, and you're soon snuggled close together.
<<elseif _otherChildren>>
The trio adjust to make room for you, and you're soon snuggled close together.
<<else>>
The pair adjust to make room for you, and you're soon snuggled close together.
<</if>>
<br><br>
You enjoy this comfortable moment for a while, before rising to your feet. <<ltiredness>><<tiredness -6>><<lstress>><<stress -5>>
<<case "cryingHawk">>
You sit by the <<childcry>> <<childtype>>, and pull <<childhim>> into your lap. You hum, soothe, and stroke the <<childtype>>'s
<<if _childTotalDays lt 14>>
tiny, pinkish feathers.
<<else>>
feathers.
<</if>>
<<childname>> calms, and begins to doze under your gentle attention. You gingerly place the sleeping <<childtype>> down and stand again.
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "pickUpHawk">>
You scoop up the <<childtype>> and hold <<childhim>> close to your chest. The corners of your lips curve up into a dopey smile when you hear <<childhis>> <<if $children[$childActivityEvent.childid].features.monster is "monster">>giggles<<else>>tiny peeps and chirps<</if>>.
<<if _childTotalDays lt 14>>
<<childname>>'s sweet sounds make your heart flutter as you hold <<childhim>> close.
<<else>>
<<childname>>'s feathers tickle you as you hold <<childhim>> close.
<</if>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "pretendFly">>
You hold <<childname>> with both hands and gleefully hoist <<childhim>> up high above your head. <<childname>> looks down at you with sparkling eyes, letting <<childhis>> tiny wings take <<childhim>> on what might as well be a journey and a half in your secure grasp. You smile happily as the <<childtype>> flaps <<childhis>> wings<<if $children[$childActivityEvent.childid].features.monster is "monster">> and arms<</if>>.
<br><br>
One day, you recall, <<childhe>> will leave your nest and fly free. The thought makes you feel giddy and bittersweet. You hold <<childname>> close and stroke <<childhis>> small body. <<trauma -6>><<ltrauma>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "preen">>
<<childname>> seems to be unable to reach feathers that have yet to separate. You take notice and scoop the <<childtype>> up. <<childname>> lets out a small chirp as you run your fingers through <<childhis>> feathers. You begin to tidy up <<childhis>> plumage, twisting interlocked tufts in your fingers to reveal soft, newly grown feathers. <<childname>> looks up at you happily, moving to poke at an idle strand of your hair with <<childhis>> <<childhand>>. You reckon this is <<childhis>> idea of grooming you. <<stress -6>><<lstress>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "perch">>
You approach <<childname>>, noticing a discontented expression on <<childhis>> face. <<childHis>> eyes are locked on the tower's ledge. You're able to put two and two together, realising <<childname>> wants to go outside and hear you sing.
<br><br>
You pick <<childname>> up and make your way over to look down at the <<if Weather.isSnow>>moor, blanketed by snow.<<else>>green moor.<</if>>
<<if $bird.state is "home" and ["sing","groom"].includes($bird.activity)>>
<<npc "Great Hawk">>
You take a seat next to <<your_bird_text>>, who looks to you and <<childname>> with surprise. A grin crosses your face as <<childname>> snuggles into your embrace.
<br><br>
You take a deep breath and begin to sing. A note leaves your mouth, and then another. You sing a lullaby, which your spouse joins in on. You hold <<childname>> close as you sing, each note growing more and more quiet when you see <<childhis>> eyes growing heavy. As you reach the end of your song, you hear a small <<if $children[$childActivityEvent.childid].features.monster is "monster">>"Wah!"<<else>>peep<</if>>.
<br><br>
<<childname>> <<if $children[$childActivityEvent.childid].features.monster is "monster">>sings<<else>>trills<</if>> a quiet mimic of your lullaby, nuzzling into your chest. The song doesn't last long before <<childhe>> has fallen asleep. You yearn for the day you'll be able to hear your child's true voice.
<br><br>
<<if $monster is 1>>
"<<childname>> takes after us quickly," <<your_bird_text>> says with a hint of pride.
<br><br>
<</if>>
<<else>>
You take a seat right next to the most scenic overlook of the meadow below, a grin crossing your face as <<childname>> snuggles into your embrace.
<br><br>
You take a deep breath and begin to sing. A note leaves your mouth, and then another. You sing a lullaby of longing, the melody carried by the breeze to the world below. You hold <<childname>> close as you sing, each note growing more and more quiet when you see <<childhis>> eyes growing heavy. As you reach the end of your song, you hear a small <<if $children[$childActivityEvent.childid].features.monster is "monster">>"Wah!"<<else>>peep<</if>>.
<br><br>
<<childname>> <<if $children[$childActivityEvent.childid].features.monster is "monster">>sings<<else>>trills<</if>> a quiet mimic of your lullaby, nuzzling into your chest. The song doesn't last long before <<childhe>> has fallen asleep. You yearn for the day you'll be able to hear your child's true voice.
<</if>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "bathe">>
<<wearProp "rag">>
You notice with your sharp eyes that <<childname>> is in need of bathing. You scoop the <<childtype>> into your arms despite <<childhis>> chirps of protest, walking in the direction of the rainwater pool.
<br><br>
<<if $bird.upgrades.pot is 3 and getBirdBurnTime() gt 0>>
You set <<childname>> down gently and playfully splash some water onto <<childhis>> body. <<childHe>> fusses for a moment, but the warm water quickly calms <<childhim>> down.
<br><br>
<<childHe>> cooperates surprisingly well, letting you scrub the day's dirt and grime from <<childhis>>
<<if _childTotalDays lt 14>>
tiny pink feathers. Many of them are still stuck together. You take a piece of scrap fabric and dry <<childhim>>.
<<else>>
feathers. You take a piece of scrap fabric and dry <<childhim>>. <<childHis>> feathers immediately poof out. You can't help but giggle. <<stress -3>><<lstress>>
<</if>>
<<else>>
You set <<childname>> down gently and playfully splash some water onto <<childhis>> body. <<childHe>> shoots you a glare and begins to thrash around in the bath. Rivulets of water splatter over you. <<stress 3>><<gstress>>
<br><br>
You sigh and begin to stroke <<childhis>> plumage with one hand while you shake your other free of water. <<childname>> looks up at you, having calmed down with the gentle motion of your hand against <<childhis>> small feathers. You smile and wash <<childhim>> clean of the day's dirt and grime.
<br><br>
When you're done, <<childname>> is squeaky clean, albeit wet and cold. You take some scrap fabric and wrap <<childname>> into a swaddle. You hold <<childhim>> gently in your arms. <<childHe>> seems content, happy to be done with such a hectic bath. Mission accomplished.
<</if>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "batheHelp">>
You spot <<childname>> dipping <<childhis>> legs into the rainwater pool. You walk over and lift <<childhim>> up, gently placing <<childhim>> all the way into the water. <<childHe>> happily lets you scrub <<childhis>> feathers.
<br><br>
<<childHe>> starts to splash at the water's surface with <<childhis>> <<childhands>> and <<childgiggles>>. You can't help but crack a smile. <<stress -3>><<lstress>>
<br><br>
You pull <<childhim>> from the pool.
<<if $bird.upgrades.pot is 3 and getBirdBurnTime() gt 0>>
<<childHe>> <<if $children[$childActivityEvent.childid].features.monster is "monster">>hugs<<else>>nuzzles<</if>> you, happy with <<childhis>> warm bath.
<<else>>
<<childHe>> shivers, so you waste no time drying <<childhim>> off.
<</if>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<default>>
The event could not be found.<br>
Event: $childActivityEvent.event
Child: $childActivityEvent.childid
<</switch>>
<br><br>
<<link [[다음|Childrens Home]]>><<unset $childActivityEvent>><<endevent>><</link>><<widget "alex_baby_interactions">>
<<npc "Alex">>
<<childSelectRandom "alex_cottage">>
<<switch random(1,5)>>
<<case 1>>
You see Alex holding <<childname>> out in the fields, trying to explain the different plants and crops to <<childhim>>. <<childname>> curiously looks at them. <<lstress>><<stress -6>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><<set $daily.farmBabyInteraction to 1>><</link>>
<<case 2>>
You see Alex trying to play with <<childname>>, but <<childhe>> seems to be distracted by a butterfly that flies around Alex.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><<set $daily.farmBabyInteraction to 1>><</link>>
<<case 3>>
You see Alex lying in a field with <<childname>> peacefully snoozing on <<his>> chest.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><<set $daily.farmBabyInteraction to 1>><</link>>
<<case 4>>
You see Alex holding <<childname>> near the chicken coop, trying to show them to <<childhim>>. One of the chickens squawks loudly, causing <<childname>> to burst into tears.
<br><br>
<<link [[Comfort (0:01)|Alex Children Interactions Chicken]]>><<set $phase to 1>><<pass 1>><</link>>
<br>
<<link [[Let Alex handle it (0:01)|Alex Children Interactions Chicken]]>><<set $phase to 2>><<pass 1>><</link>>
<<case 5>>
<<if C.npc.Alex.gender is "f">>
You see Alex sitting under a tree with <<childname>> in <<his>> arms. <<His>> chest is exposed; <<hes>> probably breastfeeding <<childhim>>.
<br><br>
<<link [[Watch (0:10)|Alex Children Interactions Breastfeed]]>><</link>>
<br>
<<link [[Leave Alex to finish (0:01)|Farm Work]]>><<endevent>><<set $daily.farmBabyInteraction to 1>><</link>>
<<else>>
You see Alex trying to play with <<childname>>, but <<childhe>> seems to be distracted by a butterfly that flies around Alex.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><<set $daily.farmBabyInteraction to 1>><</link>>
<</if>>
<</switch>>
<</widget>><<effects>>
<<if $phase is 1>>
You approach Alex, take <<childname>> into your arms, and start humming.
<br><br>
<<childHe>> soon starts to calm down and yawns.
<br><br>
Alex kisses your cheek. "Thanks," <<he>> says with a laugh. "I'm still not used to this."
<br><br>
"I'll take <<childhim>> back to the nursery," <<he>> says as you hand <<childname>> back to <<him>>.
<<else>>
Unsure what to do, Alex nervously starts to hum to distract <<childname>>. <<Hes>> off-key, but <<childname>> soon starts to calm down and laughs.
<br><br>
Alex sighs and takes <<childhim>> back to the nursery.
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><<set $daily.farmBabyInteraction to 1>><</link>><<effects>>
<<switch random(1,2)>>
<<case 1>>
"I dunno how such a little thing can drink so much!" <<He>> laughs.
<<case 2>>
"Never thought this would be so tiring," <<he>> sighs.
<</switch>>
You follow <<him>> as <<he>> takes <<childname>> back to the nursery and places <<childhim>> in the cradle, where <<childhe>> falls asleep.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<span class="lewd">A lewd idea strikes you.</span>
<br>
<<link [[Ask for a turn (0:15)|Alex Children Interactions Breastfeed 2]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Let Alex be (0:01)|Alex Children Interactions Breastfeed 2]]>><<set $phase to 2>><</link>>
<<else>>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<</if>><<effects>> <<set $alexBreasts to C.npc.Alex.breastsdesc>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"D-do you think I could have some too?"
<<elseif $speech_attitude is "bratty">>
"Is there any left for me?"
<<else>>
"Can I have some too?"
<</if>>
you ask Alex as <<he>> fixes <<his>> bra. <<His>> face goes red as <<he>> processes your words.
<br><br>
"You, uh, what?" <<he>> says, embarrassed by your request.
<br><br>
You only give <<him>> a smile in response.
"You're serious? I mean, I've been feeling kind of full these days, so I guess it wouldn't hurt to," <<he>> says.
<br><br>
<<He>> sits on the ground and gestures to you to get closer. Alex lays your head on <<his>> lap and brings your face closer to <<his>> $alexBreasts. You quickly envelope <<his>> nipple with your mouth and start to suck.<<ggarousal>><<arousal 600>>
<br><br>
<<He>> brushes your hair with <<his>> hand as <span class="lewd">sweet and creamy milk flows through your mouth.</span> You move to <<his>> other breast, making Alex moan.<<gglust>><<npcincr Alex lust 5>>
<br><br>
<<link [[다음|Alex Children Interactions Breastfeed 3]]>><<pass 15>><</link>>
<<else>>
Alex fixes <<his>> bra, pulls <<his>> shirt down, and leaves <<childname>> to sleep.
<br><br>
"Try not to wake <<childhim>>. It was a pain to get <<childhim>> to sleep," <<he>> says before leaving the nursery.
<br><br>
<<link [[다음|Farm Cottage]]>><<unset $alexBreasts>><<endevent>><<pass 1>><</link>>
<</if>><<effects>>
After a few minutes, the milk stops flowing and you move your mouth away from <<his>> $alexBreasts, leaving Alex panting.
<br><br>
"I think you're taking the term 'cow<<girl>>' too serious, pal," <<he>> laughs. <<He>> stands up and fixes <<his>> clothes before leaving the nursery.
<br><br>
<<link [[다음|Farm Cottage]]>><<unset $alexBreasts>><<endevent>><</link>><<effects>>
<<if $phase is 1>>
<<childSelectRandom "alex_cottage">>
You enter the hallway and head upstairs to the nursery. The door is slightly open, and you can see Alex standing by <<childname>>'s cot.
<br><br>
"Hey partner, sorry if I woke ya," Alex says, not looking away from the cot. "Thought I heard our little fella crying."
<br><br>
<<link [[다음|Farm Cottage Nighttime Nursery 2]]>><</link>>
<<else>>
You ignore the sound, assuming Alex has just gone to check up on the baby.
<br><br>
<<if $bus is "farm_alex_room">>
<<link [[다음|Farm Alex Bed]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Farm Bed]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
You step closer, and Alex immediately wraps <<his>> arm around your shoulder before bumping <<his>> head against yours. <<His>> gaze is fixated on <<childname>>'s sleeping form. Being this close lets you get a good smell of alcohol, more so than normal.
<br><br>
"Never thought I would settle down with a kid, with the farm and all. Still feels surreal," Alex says while brushing <<his>> finger against the baby's cheek.
<br><br>
You mimic the action on the other cheek. <<childname>> stirs but soon settles down into both your touches. Alex softly chuckles. <<He>> pulls <<his>> hand away before turning to face you.
<br><Br>
"Come on now, let's get you back to bed," <<he>> says, gently pushing you along.
<br><br>
<<link [["Ask if " + $NPCList[0].pronouns.he + " is okay"|Farm Cottage Nighttime Nursery 3]]>><<npcincr Alex love 2>><</link>><<gglove>>
<br>
<<link [[Stay silent|Farm Cottage Nighttime Nursery 4]]>><<set $phase to 3>><</link>><<effects>>
Alex looks slightly taken aback by the question. <<He>> freezes up before sighing. <<He>> turns away.
<br><br>
"I'm just nervous. Remy's breathing down our necks, and I got you, the little <<if childrenCountBetweenParents("Alex","pc") is 1 or childrenCountBetweenParents("pc","Alex") is 1>>fella<<else>>fellas<</if>>, and the farm to watch after."
<br><br>
<<link [[Supportive|Farm Cottage Nighttime Nursery 4]]>><<set $phase to 1>><<npcincr Alex dom -1>><<npcincr Alex love 1>><</link>><<glove>><<ldom>>
<br>
<<link [[Praise|Farm Cottage Nighttime Nursery 4]]>><<set $phase to 2>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<glove>><<gdom>><<effects>>
<<if $phase is 1>>
"You got me as your support, you know. We are in this together." You pat <<his>> back which brings a smile to <<his>> face.
<br><br>
Alex looks back up at you and places a kiss on your lips. "What did I do to deserve a <<if $player.gender_appearance is "f">>woman<<else>>man<</if>> like you?"
<br><br>
<<elseif $phase is 2>>
"And you do a damn good job taking care of everything." You lean down to place a kiss on <<his>> cheek, causing <<him>> to perk back up.
<br><br>
"Thanks partner. Good to know I got your approval of my work."
<<He>> locks arms with you before kissing your forehead.
<br><br>
<</if>>
Alex guides you back to bed, giving you one last goodnight kiss before going back to sleep.
<br><br>
<<if $bus is "farm_alex_room">>
<<link [[다음|Farm Alex Bed]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Farm Bed]]>><<endevent>><</link>>
<</if>><<widget "childrenSetup">>
<<if $children is undefined>>
<<set $children to {}>>
<</if>>
<</widget>>
<<widget "getUsedChildrenNames">>
<<set _usedChildrenNames to []>>
<<for $_label, $_value range $children>>
<<run _usedChildrenNames.pushUnique($_value.name)>>
<</for>>
<</widget>>
/*args[0] - filter in the form of an object, args[1] - "both" to include unrelated children or "only" to exclude the player children*/
<<widget "getChildrenIds">>
<<set _childrenIds to []>>
<<run Object.values($children).forEach(child => {
if ((child.mother === "pc" || child.father === "pc") && _args[1] === "only") {
return;
} else if ((child.mother !== "pc" && child.father !== "pc") and !_args[1]) {
return;
}
if (T.args[0] && !Object.entries(T.args[0]).every(([key, value]) => child[key] === value)) {
return;
}
if (child.childId) T.childrenIds.push(child.childId);
})>>
<</widget>>
/*args[0] - location, args[1] - min length requirement, args[2] - max length requirement,
args[3] - "both" to include unrelated children or "only" to exclude the player children*/
<<widget "getSameBirthChildrenIds">>
<<set _birthChildrenIds to {}>>
<<for $_label, $_value range $children>>
<<if $_value.mother isnot "pc" and $_value.father isnot "pc">>
<<if _args[3] isnot "both" and _args[3] isnot "only">>
<<continue>>
<</if>>
<<elseif _args[3] is "only">>
<<continue>>
<</if>>
<<if !$_value.eggTimer and (_args[0] is undefined or $_value.location is _args[0])>>
<<if _birthChildrenIds[$_value.birthId] is undefined>>
<<set _birthChildrenIds[$_value.birthId] to []>>
<</if>>
<<run _birthChildrenIds[$_value.birthId].push($_value.childId)>>
<</if>>
<</for>>
<<if _args[1]>>
<<for $_label, $_value range _birthChildrenIds>>
<<if $_value.length lt _args[1] or $_value.length gt _args[2]>>
<<run delete _birthChildrenIds[$_label]>>
<</if>>
<</for>>
<</if>>
<</widget>>
/*args[0] - location, args[1] - birthId, args[2] - new location*/
<<widget "moveChildren">>
<<if _args[0] and _args[1]>>
<<getSameBirthChildrenIds _args[0]>>
<<if _birthChildrenIds[_args[1]] isnot undefined>>
<<for $_i to 0; $_i lt _birthChildrenIds[_args[1]].length; $_i++>>
<<set $children[_birthChildrenIds[_args[1]][$_i]].location to _args[2]>>
<<if _args[2] is "home">>
<<run setKnowsAboutPregnancy($children[_birthChildrenIds[_args[1]][$_i]].mother, "Bailey", $children[_birthChildrenIds[_args[1]][$_i]].mother + $children[_birthChildrenIds[_args[1]][$_i]].birthId)>>
<</if>>
<</for>>
<</if>>
<</if>>
<</widget>>
/*args[0] - childId, args[1] - new name*/
<<widget "childRename">>
<<if _args[0]>>
<<set $children[_args[0]].name to generateBabyName(_args[1], $children[_args[0]].gender, _args[0])>>
<</if>>
<</widget>>
/*args[0] - childId, args[1] - set to display specific text output*/
<<widget "childAge">><<silently>> /* ToDo: 필요시 번역위젯 만들것 */
<<if _args[0]>>
<<set _date1 to $children[_args[0]].born.day + " " + $children[_args[0]].born.month + " " + $children[_args[0]].born.year>>
<<set _date2 to Time.monthDay + " " + Time.monthName + " " + Time.year>>
<<set $_calc to Math.abs(Date.parse(_date2) - Date.parse(_date1))>>
<<switch $children[_args[0]].type>>
<<case "human" "wolf" "hawk">><<set _childTotalDaysCap to 200>>
<<default>><<set _childTotalDaysCap to 0>>
<</switch>>
<<set _childTotalDays to Math.clamp(Math.ceil($_calc / (1000 * 60 * 60 * 24)), 0, _childTotalDaysCap)>>
<<set _childYears to Math.floor(_childTotalDays / 360)>>
<<set _childDays to Math.floor(_childTotalDays % 360)>>
<<switch _args[1]>>
<<case "full">>
<<set $_text_output to _childYears + " 살" + (_childYears isnot 1 ? ", " : ", ") + _childDays + " 일" + (_childDays isnot 1 ? " " : " ")>>
<<case "year">>
<<set $_text_output to _childYears + " 살" + (_childYears isnot 1 ? "" : "")>>
<<case "day">>
<<set $_text_output to _childDays + " 일" + (_childDays isnot 1 ? "" : " ")>>
<<case "totalDays">>
<<set $_text_output to _childTotalDays>>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><<if _childTotalDaysCap is _childTotalDays>> <mouse class="tooltip linkBlue">(Capped)<span>Reached end of current child activity content</span></mouse><</if>><</if>><</widget>>
/*:: Widgets children2 [widget]*/
/*args[0] - childId*/
<<widget "childSelect">>
<<if _args[0] isnot undefined>>
<<set $childSelected to $children[_args[0]]>>
<<if $children[_args[0]].type isnot "human" and $children[_args[0]].features.monster is "monster">>
<<set $cmonster to 1>>
<<else>>
<<set $cmonster to 0>>
<</if>>
<</if>>
<</widget>>
/*args[0] - childId*/
<<widget "childname">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<set $_text_output to $children[$_id].name>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId in an array*/
<<widget "childrenNames">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_text_output to "">>
<<for $_i to 0; $_i lt _args[0].length; $_i++>>
<<set $_text_output += $children[_args[0][$_i]].name>>
<<if $_i is _args[0].length - 1>>
<<elseif $_i is _args[0].length - 2>>
<<set $_text_output += " and ">>
<<else>>
<<set $_text_output += ", ">>
<</if>>
<</for>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId in an array*/
<<widget "childInteratedWith">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id>>
<<set $_localVariables to $children[$_id].localVariables>>
<<if $_localVariables.interactionsTotal is undefined>>
<<set $_localVariables.interactionsTotal to 0>>
<<set $_localVariables.interactions to 0>>
<</if>>
<<set $_localVariables.interactionsTotal++>>
<<if $daily.childInteractions is undefined>><<set $daily.childInteractions to []>><</if>>
<<if !$daily.childInteractions.includes($_id)>>
<<set $_localVariables.interactions++>>
<<run $daily.childInteractions.push($_id)>>
<</if>>
<<set $pregnancyStats.childInteractions++>>
<<if $location is "home">><<set $pregnancyStats.orphanageInteractions++>><</if>>
<</if>>
<</silently>><</widget>>
/*args[0] - childId*/
<<widget "childHe">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].gender>>
<<case "m">><<set $_text_output to "He">>
<<case "f" "h">><<set $_text_output to "She">>
<<case "h">><<set $_text_output to "They">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId*/
<<widget "childhe">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].gender>>
<<case "m">><<set $_text_output to "he">>
<<case "f" "h">><<set $_text_output to "she">>
<<case "h">><<set $_text_output to "they">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId*/
<<widget "childHis">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].gender>>
<<case "m">><<set $_text_output to "His">>
<<case "f" "h">><<set $_text_output to "Her">>
<<case "h">><<set $_text_output to "Their">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId*/
<<widget "childhis">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].gender>>
<<case "m">><<set $_text_output to "his">>
<<case "f" "h">><<set $_text_output to "her">>
<<case "h">><<set $_text_output to "their">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId*/
<<widget "childHim">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].gender>>
<<case "m">><<set $_text_output to "Him">>
<<case "f" "h">><<set $_text_output to "Her">>
<<case "h">><<set $_text_output to "Them">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId*/
<<widget "childhim">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].gender>>
<<case "m">><<set $_text_output to "him">>
<<case "f" "h">><<set $_text_output to "her">>
<<case "h">><<set $_text_output to "them">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
<<widget "childhimself">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].gender>>
<<case "m">><<set $_text_output to "himself">>
<<case "f" "h">><<set $_text_output to "herself">>
<<case "h">><<set $_text_output to "themselves">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId*/
<<widget "childHers">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].gender>>
<<case "m">><<set $_text_output to "His">>
<<case "f" "h">><<set $_text_output to "Hers">>
<<case "h">><<set $_text_output to "Theirs">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId*/
<<widget "childhers">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].gender>>
<<case "m">><<set $_text_output to "his">>
<<case "f" "h">><<set $_text_output to "hers">>
<<case "h">><<set $_text_output to "theirs">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId*/
<<widget "childherself">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].gender>>
<<case "m">><<set $_text_output to "himself">>
<<case "f" "h">><<set $_text_output to "herself">>
<<case "h">><<set $_text_output to "themself">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId*/
<<widget "childsibling">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].gender>>
<<case "m">><<set $_text_output to "brother">>
<<case "f">><<set $_text_output to "sister">>
<<case "h">><<set $_text_output to "sibling">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args - childId for each argument, OR one array argument with childIds */
<<widget "childsiblings">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_brothers to 0>><<set $_sisters to 0>>
<<if typeof _args[0] is "object">>
<<for $_i to 0; $_i lt _args[0].length; $_i++>>
<<switch $children[_args[0][$_i]].gender>>
<<case "m">><<set $_brothers++>>
<<case "f" "h">><<set $_sisters++>>
<</switch>>
<</for>>
<<else>>
<<for $_i to 0; $_i lt _args.length; $_i++>>
<<switch $children[_args[$_i]].gender>>
<<case "m">><<set $_brothers++>>
<<case "f" "h">><<set $_sisters++>>
<</switch>>
<</for>>
<</if>>
<<set $_text_output to "">>
<<if $_brothers gte 1>>
<<set $_text_output += "brother">>
<<if $_brothers gte 2>>
<<set $_text_output += "s">>
<</if>>
<</if>>
<<if $_brothers gte 1 and $_sisters gte 1>>
<<set $_text_output += " and ">>
<</if>>
<<if $_sisters gte 1>>
<<set $_text_output += "sister">>
<<if $_sisters gte 2>>
<<set $_text_output += "s">>
<</if>>
<</if>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId*/
<<widget "childson">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].gender>>
<<case "m">><<set $_text_output to "son">>
<<case "f">><<set $_text_output to "daughter">>
<<case "h">><<set $_text_output to "child">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args - childId for each argument, OR one array argument with childIds */
<<widget "childsons">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_sons to 0>><<set $_daughters to 0>>
<<if typeof _args[0] is "object">>
<<for $_i to 0; $_i lt _args[0].length; $_i++>>
<<switch $children[_args[0][$_i]].gender>>
<<case "m">><<set $_sons++>>
<<case "f" "h">><<set $_daughters++>>
<</switch>>
<</for>>
<<else>>
<<for $_i to 0; $_i lt _args.length; $_i++>>
<<switch $children[_args[$_i]].gender>>
<<case "m">><<set $_sons++>>
<<case "f" "h">><<set $_daughters++>>
<</switch>>
<</for>>
<</if>>
<<set $_text_output to "">>
<<if $_sons gte 1>>
<<set $_text_output += "son">>
<<if $_sons gte 2>>
<<set $_text_output += "s">>
<</if>>
<</if>>
<<if $_sons gte 1 and $_daughters gte 1>>
<<set $_text_output += " and ">>
<</if>>
<<if $_daughters gte 1>>
<<set $_text_output += "daughter">>
<<if $_daughters gte 2>>
<<set $_text_output += "s">>
<</if>>
<</if>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId*/
<<widget "childhand">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].type>>
<<case "human">><<set $_text_output to "hand">>
<<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "paw">>
<<case "hawk">><<set $_text_output to ($children[$_id].features.monster is "monster" ? "hand" : "wing")>>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId*/
<<widget "childhands">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].type>>
<<case "human">><<set $_text_output to "hands">>
<<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "paws">>
<<case "hawk">><<set $_text_output to ($children[$_id].features.monster is "monster" ? "hands" : "wings")>>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
<<widget "childfeet">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].type>>
<<case "human">><<set $_text_output to "feet">>
<<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "paws">>
<<case "hawk">><<set $_text_output to ($children[$_id].features.monster is "monster" ? "feet" : "legs")>>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
<<widget "childtoes">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].type>>
<<case "human">><<set $_text_output to "toes">>
<<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "pads">>
<<case "hawk">><<set $_text_output to ($children[$_id].features.monster is "monster" ? "toes" : "talons")>>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
<<widget "childfinger">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].type>>
<<case "human">><<set $_text_output to "finger">>
<<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "claw">>
<<case "hawk">><<set $_text_output to ($children[$_id].features.monster is "monster" ? "finger" : "wing")>>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId*/
<<widget "childgiggles">><<silently>>
<<if _args[0] isnot undefined>>
<<set _id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set _id to $childSelected.childId>>
<</if>>
<<if _id isnot undefined>>
<<switch $children[_id].type>>
<<case "human">><<set $_text_output to "킥킥댄다">>
<<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "<<childhis_ yi _id>> 꼬리를 흔든다">>
<<case "hawk">><<set $_text_output to ($children[_id].features.monster is "monster" ? "킥킥댄다" : "<<childhis_ yi _id>> 깃털을 곤두세운다")>>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId*/
<<widget "childhair">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].type>>
<<case "human">><<set $_text_output to "hair">>
<<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "fur">>
<<case "hawk">><<set $_text_output to "feathers">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - cry type, args[1] - childId */
<<widget "childcry">><<silently>>
<<if _args[1] isnot undefined>>
<<set $_id to _args[1]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<if between(_args[0], 1, 4)>>
<<set $_cry to _args[0]>>
<<else>>
<<set $_cry to 1>>
<</if>>
<<switch $children[$_id].type>>
<<case "human">>
<<switch $_cry>>
<<case 1>><<set $_text_output to "코를 훌쩍이고 있다">>
<<case 2>><<set $_text_output to "눈물을 흘리고 있다">>
<<case 3>><<set $_text_output to "흐느껴 울고 있다">>
<<case 4>><<set $_text_output to "울부짖고 있다">>
<</switch>>
<<case "wolf" "wolfboy" "wolfgirl">>
<<switch $_cry>>
<<case 1>><<set $_text_output to "끙끙거리고 있다">>
<<case 2>><<set $_text_output to "낑낑거리고 있다">>
<<case 3>><<set $_text_output to "울고 있다">>
<<case 4>><<set $_text_output to "울부짖고 있다">>
<</switch>>
<<case "hawk">>
<<switch $_cry>>
<<case 1>><<set $_text_output to "짹짹거리고 있다">>
<<case 2>><<set $_text_output to "재잘대고 있다">>
<<case 3>><<set $_text_output to "지저귀고 있다">>
<<case 4>><<set $_text_output to "노래하고 있다">>
<</switch>>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId*/
<<widget "childtype">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].type>>
<<case "human">><<set $_text_output to "아이">>
<<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "새끼 늑대">>
<<case "hawk">><<set $_text_output to ($children[$_id].features.monster is "monster" ? "매 아이" : "새끼 새")>>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - child object*/
<<widget "childTypeDisplay">><<silently>> /* ToDo: 필요시 번역위젯 만들것 */
<<if _args[0] and _args[0].childId>>
<<if _args[0].type isnot "human">>
<<if _args[0].features.monster>>
<<switch _args[0].type>>
<<case "wolf">>
<<set $_text_output to "늑대">>
<<switch _args[0].gender>>
<<case "m">><<set $_text_output += " 소년">>
<<case "f">><<set $_text_output += " 소녀">>
<<default>><<set $_text_output += " 아이">>
<</switch>>
<<case "hawk">>
<<set $_text_output to "하피">>
<</switch>>
<<else>>
<<trBeasttypeFun _args[0].type>><<set $_text_output to _trResult>>
<</if>>
<<else>>
<<set $_text_output to "인간 <<if _args[0].features.beastTransform or _args[0].features.divineTransform>> (<<childTransform _args[0]>>)<</if>>">>
<</if>>
<</if>>
<</silently>><<if $_text_output>>종류: <<print $_text_output>> |<</if>>
<</widget>>
<<widget "childTransform">><<silently>> /* ToDo: 필요시 번역위젯 만들것 */
<<if _args[0] and _args[0].childId>>
<<set $_child to _args[0]>>
<<elseif _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<set $_child to $children[$_id]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<<set $_child to $children[$_id]>>
<</if>>
<<if $_child isnot undefined>>
<<set $_text_output to "">>
<<switch $_child.features.divineTransform>>
<<case "angel">><<set $_text_output += "천사">>
<<case "demon">><<set $_text_output += "악마">>
<<case "fallen">><<set $_text_output += "타천사">>
<</switch>>
<<if $_child.features.divineTransform and $_child.features.beastTransform>><<set $_text_output += " ">><</if>>
<<switch $_child.features.beastTransform>>
<<case "cat">><<set $_text_output += "고양이" + ($_child.gender === "m" ? " 소년" : " 소녀")>>
<<case "cow">><<set $_text_output += ($_child.gender === "m" ? "황소 소년" : "암소 소녀")>>
<<case "wolf">><<set $_text_output += "늑대" + ($_child.gender === "m" ? " 소년" : " 소녀")>>
<<case "bird">><<set $_text_output += "새" + ($_child.gender === "m" ? " 소년" : " 소녀")>>
<<case "fox">><<set $_text_output += "여우" + ($_child.gender === "m" ? " 소년" : " 소녀")>>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - childId, args[1] - word*/
<<widget "childFirstWord">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<</if>>
<<if $_id isnot undefined and !$children[$_id].localVariables.firstWord>>
<<set $_text_output to $children[$_id].localVariables.firstWord.word>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - location, args[1] - toyid, toy set or toy name, args[2] - option of either "notext" or "lowercase"*/
<<widget "childtoy">><<silently>>
<<set _toys to $storedChildrenToys[_args[0]]>>
<<if _toys>>
<<if between(_args[1], 0, _toys.length - 1)>>
<<set _toy to _toys[_args[1]]>>
<<elseif _args[1]>>
<<set _toySelect to []>>
<<for $_i to 0; $_i lt _toys.length; $_i++>>
<<if _toys[$_i].set is _args[1] or _toys[$_i].name is _args[1]>>
<<run _toySelect.push($_i)>>
<</if>>
<</for>>
<<if _toySelect.length gt 0>>
<<set _toyid to _toySelect[random(0,_toySelect.length - 1)]>>
<<set _toy to _toys[_toyid]>>
<</if>>
<<else>>
<<set _toyid to random(0,_toys.length - 1)>>
<<set _toy to _toys[_toyid]>>
<</if>>
<<if _toy>>
<<switch _args[2]>>
<<case "notext">>
<<case "lowercase">>
<<set $_text_output to clone(_toy.name_lower)>>
<<set _toyName to clone(_toy.name_lower)>>
<<default>>
<<set $_text_output to clone(_toy.name)>>
<<set _toyName to clone(_toy.name)>>
<</switch>>
<</if>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>>
/*args[0] - location*/
<<widget "childSelectRandom">>
<<set $childSelected to Object.values($children).filter(child => !_args[0] or child.location === _args[0]).random()>>
<</widget>>
<<widget "childViewerDisplay">>
<<set _idList to _args[0]>>
<<set _listMaxItems to 10>>
<<set _listPage to 1>>
<<set _listPageMax to Math.ceil(_idList.length / _listMaxItems)>>
<<set _childStart to 0>>
<<set _childEnd to (_childStart + _listMaxItems gt _idList.length ? _idList.length : _childStart + _listMaxItems)>>
<div id="childViewer">
<<childViewerDisplayElements>>
</div>
<</widget>>
<<widget "childViewerPageUpdate">>
<<set _childStart to _listMaxItems * (_listPage - 1)>>
<<set _childEnd to (_childStart + _listMaxItems lte _idList.length ? _childStart + _listMaxItems : _idList.length)>>
<<replace '#childViewer'>>
<<childViewerDisplayElements>>
<</replace>>
<</widget>>
<<widget "childViewerDisplayElements">>
<div class="childrenUi">
<<for $_i to _childStart; $_i lt _childEnd; $_i++>>
<<set _childId to _childrenIds[$_i]>>
<<capture _childId>>
<div @id="'child-' + _childId">
<<childViewerElement `_childId`>>
</div>
<</capture>>
<</for>>
</div>
<br>
<div class="childrenUiControls">
<<set _disabled = _listPage > 1 ? "" : "disabled">>
<div @class="'div-link btn-pagination prev ' + _disabled">
<<link "이전">>
<<if _listPage > 1>>
<<set _listPage -= 1>>
<<childViewerPageUpdate>>
<</if>>
<</link>>
<div class="btn-pagination-arrow"><</div>
</div>
<div>
<<print (_listPage) + " / " + _listPageMax>>
</div>
<<set _disabled = _listPage < _listPageMax ? "" : "disabled">>
<div @class="'div-link btn-pagination next ' + _disabled">
<<link "다음">>
<<if _listPage < _listPageMax>>
<<set _listPage += 1>>
<<childViewerPageUpdate>>
<</if>>
<</link>>
<div class="btn-pagination-arrow">></div>
</div>
</div>
<<run linkifyDivs('#childViewer')>>
<</widget>>
<<widget "childViewerElement">>
<<if _children is undefined>>
<<set _children to {}>>
<</if>>
<<capture _args>>
<<childTypeDisplay $children[_args[0]]>>
성별:
<<switch $children[_args[0]].gender>>
<<case "m">>남성
<<case "f">>여성
<<case "h">>후타나리
<</switch>>
<br>
<label>이름: <<textbox "_children[_args[0]]" `$children[_args[0]].name`>></label>
<br>
<<childActivity _args[0]>>
<<childViewerHiddenElements _args[0] _args[1]>>
<</capture>>
<</widget>>
<<widget "childViewerHiddenElements">>
<<if _args[0]>>
<div @id="'childViewerHidden-'+_args[0]" @class="'childViewerHidden' + (_args[1] ? '' : ' hidden')">
어머니:
<<if $children[_args[0]].motherKnown>>
<<print pregnancyNameCorrection($children[_args[0]].mother, true)>>
<<else>>
????
<</if>>
| 아버지:
<<if $children[_args[0]].fatherKnown>>
<<print pregnancyNameCorrection($children[_args[0]].father, true)>>
<<else>>
????
<</if>>
<br>
<<if $children[_args[0]].laid>>
낳은 날: <<trMonth $children[_args[0]].laid.month>><<print $children[_args[0]].laid.year + "년 " + _trResult + " " + $children[_args[0]].laid.day + "일">> |
부화한 날: <<trMonth $children[_args[0]].born.month>><<print $children[_args[0]].born.year + "년 " + _trResult + " " + $children[_args[0]].born.day + "일">> |
<<else>>
태어난 날: <<trMonth $children[_args[0]].born.month>><<print $children[_args[0]].born.year + "년 " + _trResult + " " + $children[_args[0]].born.day + "일">> |
<</if>>
<<if $children[_args[0]].adopted>>
입양한 날: <<trMonth $children[_args[0]].adopted.month>><<print $children[_args[0]].adopted.year + "년 " + _trResult + " " + $children[_args[0]].adopted.day + "일">> |
<</if>>
<br>
나이: <<childAge _args[0] "full">>
<br>
몸집: <<trBodysize $children[_args[0]].features.size>><<print _trResult>> | 머리색: <<hairmapcolourtext $children[_args[0]].features.hairColour>>
<<if $children[_args[0]].features.skinColour>>
| 피부색: <<skinColourName $children[_args[0]].features.skinColour>>
<</if>>
<br>
<<if $children[_args[0]].features.identical>>
일란성 쌍둥이: <<print ($children[_args[0]].features.identical ? "네" : "아니오")>>
<br>
<</if>>
<<if $children[_args[0]].localVariables.interactionsTotal>>
총 의사소통 횟수: <<print $children[_args[0]].localVariables.interactionsTotal>>회
<br>
<</if>>
<span class="no-numberify">
<<link "이름 변경">>
<<set $children[_args[0]].name to generateBabyName(_children[_args[0]], $children[_args[0]].gender, _args[0])>>
<<replace `"#child-" + _args[0]`>><<childViewerElement _args[0] true>><</replace>>
<</link>> |
<<link "무작위 이름">>
<<set $children[_args[0]].name to generateBabyName(undefined, $children[_args[0]].gender, _args[0])>>
<<replace `"#child-" + _args[0]`>><<childViewerElement _args[0] true>><</replace>>
<</link>>
</span>
<br>
<small class="right">
아기 Id: <<print $children[_args[0]].childId>>.
세이브 Id: <<print $saveId>>.
<<if $saveName isnot "">>
| 세이브 이름: <<print $saveName>>.
<</if>>
</small>
</div>
<</if>>
<</widget>>
<<widget "childViewerHiddenElementsUnhide">>
<<capture _args>>
<<if _args[0]>>
<<toggleclass `'#childViewerHidden-' + _args[0]` "hidden">>
<</if>>
<</capture>>
<</widget>>
<<widget "childActivity">>
<<if _args[0]>>
<<childAge _args[0]>>
<<childSelect _args[0]>>
/*'updateChildActivity' Changes the current event if enough time has passed*/
<<updateChildActivity _args[0]>>
<<switch $children[_args[0]].type>>
<<case "human">><<humanChildActivity _args[0]>>
<<case "wolf" "wolfboy" "wolfgirl">><<wolfChildActivity _args[0]>>
<<case "hawk">><<hawkChildActivity _args[0]>>
<</switch>>
<span class="no-numberify">
<<link "추가 사항">><<childViewerHiddenElementsUnhide _args[0]>><</link>>
</span>
<</if>>
<</widget>>
/*ToDo: Pregnancy Story Content: Lacking events. Human children events which the place accesses by going to the childrens UI*/
<<widget "humanChildActivity">>
<<set _activityColour to !$daily.childInteractions or !$daily.childInteractions.includes(_args[0]) ? " childrensActivityGold" : "">>
<span @class="'no-numberify' + _activityColour">
<<switch $children[_args[0]].localVariables.activity>>
<<case "noEvent">>
<<childHe_ ga>> 고요하게 잠들어 있다.
<<case "sleeping">>
<<childHe_ ga>> 고요하게 잠들어 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<set _rng to random(1, 6)>>
<<switch _rng>>
<<case 1>>
<<link [[<<childhim_ ul>> 지켜본다 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"transfixed", childid:_args[0]}>><</link>> |
<<case 2>>
<<link [[<<childhim_ ul>> 지켜본다 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"stroke", childid:_args[0]}>><</link>> |
<<case 3>>
<<link [[<<childhim_ ul>> 지켜본다 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"yawn", childid:_args[0]}>><</link>> |
<<case 4>>
<<link [[<<childhim_ ul>> 지켜본다 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"murmur", childid:_args[0]}>><</link>> |
<<case 5>>
<<link [[잠시 눈을 붙인다 (0:30)|Children Activity Events]]>><<pass 30>><<set $childActivityEvent to {event:"cotNap", childid:_args[0]}>><</link>> |
<<default>>
<<link [[<<childhim_ ul>> 지켜본다 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"shiverInCot", childid:_args[0]}>><</link>> |
<</switch>>
<</if>>
<<case "restlessSleep">>
<<childHe_ ga>> 잠든 채로 계속 뒤척인다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[<<childhim_ ul>> 진정시킨다 (0:30)|Children Activity Events]]>><<pass 30>><<set $childActivityEvent to {event:"restlessSleep", childid:_args[0]}>><</link>> |
<</if>>
<<case "crying">>
<<childHe_ ga>> 괴로워하며 울고 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<set _rng to random(1, 6)>>
<<switch _rng>>
<<case 1>>
<<link [[안심시킨다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"holdToShoulder", childid:_args[0]}>><</link>> |
<<case 2>>
<<link [[안심시킨다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"melodicLullaby", childid:_args[0]}>><</link>> |
<<case 3>>
<<link [[안심시킨다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"foreheadKiss", childid:_args[0]}>><</link>> |
<<case 4>>
<<link [[안심시킨다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"objectShow", childid:_args[0]}>><</link>> |
<<case 5>>
<<link [[안심시킨다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"carryRevolt", childid:_args[0]}>><</link>> |
<<default>>
<<link [[안심시킨다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"rockToSleep", childid:_args[0]}>><</link>> |
<</switch>>
<</if>>
<<case "lonely">>
<<childHe_ ga>> 외로워 보인다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<set _rng to random(1, 10)>>
<<switch _rng>>
<<case 1>>
<<link [[달래준다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"nurseryRhymes", childid:_args[0]}>><</link>> |
<<case 2>>
<<link [[달래준다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"FeetCup", childid:_args[0]}>><</link>> |
<<case 3>>
<<link [[달래준다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"shareThoughts", childid:_args[0]}>><</link>> |
<<case 4>>
<<link [[달래준다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"speakCry", childid:_args[0]}>><</link>> |
<<case 5>>
<<link [[달래준다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"waveTongue", childid:_args[0]}>><</link>> |
<<case 6>>
<<link [[달래준다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"handsClap", childid:_args[0]}>><</link>> |
<<case 7>>
<<link [[달래준다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"peekaboo", childid:_args[0]}>><</link>> |
<<case 8>>
<<link [[달래준다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"blowRaspberriesHappy", childid:_args[0]}>><</link>> |
<<case 9>>
<<link [[달래준다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"blowRaspberriesUpset", childid:_args[0]}>><</link>> |
<<default>>
<<link [[달래준다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"faceStudy", childid:_args[0]}>><</link>> |
<</switch>>
<</if>>
<<case "happy">>
<<childHe_ ga>> 웃으며 행복하게 옹알거린다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[미소지으며 웃는다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"smilesAndLaughs", childid:_args[0]}>><</link>> |
<</if>>
<<case "talking">>
<<childHe_ ga>> 혼자 꺄르륵대며 재잘거린다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[함께 재잘댄다 (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"talking", childid:_args[0]}>><</link>> |
<</if>>
<<case "talking2">>
<<childHe_ ga>> 혼자 꺄르륵대며 목소리를 내려 시도한다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[함께 대화한다 (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"talking2", childid:_args[0]}>><</link>> |
<</if>>
<<case "nappyChange">>
<<childHe_ ga>> 불편해 보이고 냄새가 난다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[씻긴다 (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"nappyChange", childid:_args[0]}>><</link>> |
<</if>>
<<case "bathe">>
<<childHe_ ga>> 목욕할 준비가 되어 보인다.
<<if $children[_args[0]].localVariables.event>>
<<switch random(1, 4)>>
<<case 1>>
<<link [[목욕시킨다 (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"batheGentle", childid:_args[0]}>><</link>> |
<<case 2>>
<<link [[목욕시킨다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"batheShampoo", childid:_args[0]}>><</link>> |
<<case 3>>
<<link [[목욕시킨다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"BatheCalm", childid:_args[0]}>><</link>> |
<<case 4>>
<<link [[목욕시킨다 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"batheTantrum", childid:_args[0]}>><</link>> |
<<default>>
<</switch>>
<</if>>
<<case "thumbSucking">>
<<childHe_ ga>> 행복하게 <<childhis_ yi>> 손가락을 빨고 있다.
<<case "grumpyChild">>
<<childHe_ ga>> 짜증나 보인다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[간지럽힌다 (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"grumpyChild", childid:_args[0]}>><</link>> |
<</if>>
<<case "crawlingAttempt">>
<<childHe_ ga>> 바닥에 <<childhis_ yi>> 배를 대고 엎드려 팔다리를 버둥거리고 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[<<childhim_ ul>> 도와준다 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"crawlingAttempt", childid:_args[0]}>><</link>> |
<</if>>
<<case "crawlingAttempt2">>
<<childHe_ ga>> 방을 천천히 기어가고 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[<<childhim_ ul>> 도와준다 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"crawlingAttempt2", childid:_args[0]}>><</link>> |
<</if>>
<<case "readingAttempt">>
<<childHe_ ga>> 동화책을 거꾸로 든 채로 보고 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[책을 똑바로 뒤집는다 (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"readingAttempt", childid:_args[0]}>><</link>> |
<</if>>
<<case "readingCorrected">>
<<childHe_ ga>> 동화책을 보고 있다.
<<case "babyRattle">>
<<childtoy $location "baby rattles" "notext">>
<<if _toyid>>
<<childHe_ ga>> <<childtoy_ rul $location _toyid "lowercase">> 빤히 쳐다보고 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<capture _toyid>><<link [[그것을 흔든다 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"babyRattle", childid:_args[0], toyid:_toyid}>><</link>><</capture>> |
<</if>>
<<else>>
<<humanChildActivityNoToy _args[0]>>
<</if>>
<<case "teddyBear">>
<<childtoy $location "teddy bears" "notext">>
<<if _toyid>>
<<childHe_ ga>> 잠결에 몸을 뒤척이며 <<childtoy_ rul $location _toyid "lowercase">> 밀쳐낸다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<capture _toyid>><<trChildToyName _toyName "을">><<link [[_trResult + " 준다 (0:05)"|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"teddyBear", childid:_args[0], toyid:_toyid}>><</link>><</capture>> |
<</if>>
<<else>>
<<humanChildActivityNoToy _args[0]>>
<</if>>
<<case "teddyBear2">>
<<childHe_ ga>> <<childhis_ yi>> <<trChildToyName $children[_args[0]].localVariables.toy>><<print _trResult>> 곁에서 고요히 자고 있다.
<<case "toyCar">>
<<childtoy $location "toy cars" "notext">>
<<if _toyid>>
<<childHe_ ga>> <<childtoy_ rul $location _toyid "lowercase">> 공중에 휘적거리고 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<capture _toyid>><<link [[<<childhim_ gwa>> 같이 놀아준다 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"toyCar", childid:_args[0], toyid:_toyid}>><</link>><</capture>> |
<</if>>
<<else>>
<<humanChildActivityNoToy _args[0]>>
<</if>>
<<case "dummy">>
<<childtoy $location "dummies" "notext">>
<<if _toyid>>
<<set _rng to random(1,4)>>
<<childHe_ ga>> <<childcry _rng>>. <<childtoy_ ga $location _toyid "lowercase">> 근처 바닥에 떨어져 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<capture _toyid _rng>><<link [[진정시킨다 (0:15)|Children Activity Events]]>><<pass 15>><<set $childActivityEvent to {event:"dummy", childid:_args[0], toyid:_toyid, childCry:_rng}>><</link>><</capture>> |
<</if>>
<<else>>
<<humanChildActivityNoToy _args[0]>>
<</if>>
<<case "dummySucking">>
<<childHe_ ga>> 시끄럽게 <<childhis_ yi>> 인형을 빨고 있다.
<<case "clown">>
<<childtoy $location "clown" "notext">>
<<if _toyid>>
<<childHe_ ga>> <<childtoy_ rul $location _toyid "lowercase">> 뭐라 말할 수 없는 표정으로 보고 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<capture _toyid>><<link [[<<childhim_ gwa>> 같이 놀아준다 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"clown", childid:_args[0], toyid:_toyid}>><</link>><</capture>> |
<</if>>
<<else>>
<<humanChildActivityNoToy _args[0]>>
<</if>>
<<case "clownHappy">>
<<if _childTotalDays lt 199>>
<<childHe_ ga>> 당신과 광대 장난감 사이에서 행복한 얼굴로 놀고 있다.
<<else>>
<<childHe_ ga>> 광대 장난감에 달린 끈을 잡아당겨, 계속해 낄낄거리게 하면서 행복하게 놀고 있다.
<</if>>
<<case "Robin">>
<<if getRobinLocation() isnot "orphanage" or $location is "alex_cottage">>
<<childHe_ ga>> 행복하게 <<childhis_ yi>> 손가락을 빨고 있다.
<<else>>
로빈이 <<childhim_ ul>> 안아들고 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[안아든다 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"Robin", childid:_args[0]}>><</link>>
<</if>>
<</if>>
<<case "Wraith">>
<<childHe_ nun>> 웃으며 무언가 보이지 않는 것에 손을 뻗으려 하고 있다.
<br>
<<link [[<<childhim_ ul>> 지켜본다 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"Wraith", childid:_args[0]}>><</link>>
<<default>>
<<childHe_ ga>> 자신이 게임 속에 있다는 걸 알아차렸다. (이건 오류이므로 제보해 주세요)
<<print $children[_args[0]].localVariables.activity>>
<</switch>>
</span>
<</widget>>
<<widget "humanChildActivityNoToy">>
<<childHe_ ga>> 고요하게 잠들어 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[<<childhim_ ul>> 지켜본다 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"shiverInCot", childid:_args[0]}>><<set $child_played.pushUnique(_args[0])>><</link>> |
<</if>>
<</widget>>
/*ToDo: Pregnancy Story Content: Lacking events, no puppy toy events at all. Wolf pups events which the place accesses by going to the childrens UI*/
<<widget "wolfChildActivity">>
<span class="no-numberify">
<<switch $children[_args[0]].localVariables.activity>>
<<case "noEvent">>
<<childHe_ ga>> 고요하게 잠들어 있다.
<<case "sleeping">>
<<childHe_ ga>> 혼자 잠들어 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[머리를 쓰다듬는다 (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"sleepingStroke", childid:_args[0]}>><</link>> |
<</if>>
<<case "sleepingWithWolf">>
<<childHe_ ga>> 다른 <<if $monster is 1>>늑대 소녀<<else>>여성 늑대<</if>>에게 바싹 붙어 잠들어 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[바싹 다가가 눕는다 (0:30)|Children Activity Events]]>><<pass 30>><<set $childActivityEvent to {event:"cuddleAndNap", childid:_args[0]}>><</link>> |
<</if>>
<<case "crying">>
<<childHe_ ga>> 괴로워하며 <<childcry>>.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[<<childhim_ ul>> 안심시킨다 (0:15)|Children Activity Events]]>><<pass 15>><<set $childActivityEvent to {event:"cryingWolf", childid:_args[0]}>><</link>> |
<</if>>
<<case "playing">>
<<childHe_ ga>> 다른 새끼 늑대들과 놀고 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[함께 논다 (0:15)|Children Activity Events]]>><<pass 15>><<set $childActivityEvent to {event:"playing", childid:_args[0]}>><</link>> |
<</if>>
<<case "watchingCurious">>
<<childHe_ ga>> 호기심에 차 당신을 보고 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[호기심을 채워 준다 (0:30)|Children Activity Events]]>><<pass 30>><<set $childActivityEvent to {event:"curiousGaze", childid:_args[0]}>><</link>> |
<</if>>
<<case "watchingLonging">>
<<childHe_ ga>> 뭔가 애타게 원하는 게 있는 듯 당신을 보고 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[귀를 긁어준다 (0:30)|Children Activity Events]]>><<pass 30>><<set $childActivityEvent to {event:"longingGaze", childid:_args[0]}>><</link>> |
<</if>>
<<case "playFighting">>
<<childHe_ ga>> 다른 새끼 늑대와 싸우고 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[<<childhim_ ul>> 진정시킨다 (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"playFighting", childid:_args[0]}>><</link>> |
<</if>>
<<case "staringOutside">>
<<childHe_ ga>> 동굴 바깥을 빤히 쳐다본다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[산책하러 나간다 (0:30)|Children Activity Events]]>><<pass 30>><<set $childActivityEvent to {event:"fieldTrip", childid:_args[0]}>><</link>> |
<</if>>
<<case "grumpyWolf">>
<<childHe_ ga>> 혼자 앉아서 다가오는 것이면 뭐든 달려들어 물고 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[기운을 차리게 한다 (0:15)|Children Activity Events]]>><<pass 15>><<set $childActivityEvent to {event:"grumpyWolf", childid:_args[0]}>><</link>> |
<</if>>
<<case "hungryWolf">>
<<childHe_ ga>> 암컷 <<wolf_cave_singularPost "f">> 앞에서 북적거리는 늑대들 앞에서 <<childcry>>.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[젖꼭지를 찾는 것을 도와준다 (0:15)|Children Activity Events]]>><<pass 15>><<set $childActivityEvent to {event:"hungryWolf", childid:_args[0]}>><</link>> |
<</if>>
<<case "gnawing">>
<<childHe_ ga>>
<<switch random(1,4)>>
<<case 1>>떨어진 뿔을 물어뜯고 있다. <<set $pupToy to "antler">>
<<case 2>>사슴 뼈를 물어뜯고 있다. <<set $pupToy to "bone">>
<<case 3>>오래된 고무 장화를 물어뜯고 있다. <<set $pupToy to "boot">>
<<case 4>>마른 나뭇가지를 물어뜯고 있다. <<set $pupToy to "stick">>
<</switch>>
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[잡아당기기 놀이를 하면서 논다 (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"gnawing", childid:_args[0]}>><</link>> |
<</if>>
<<default>>
<<childHe_ ga>> 자신이 게임 속에 있다는 걸 알아차렸다. (이건 오류이므로 제보해 주세요)
<<print $children[_args[0]].localVariables.activity>>
<</switch>>
</span>
<</widget>>
<<widget "hawkChildActivity">>
<span class="no-numberify">
<<switch $children[_args[0]].localVariables.activity>>
<<case "noEvent">>
<<childHe_ ga>> 고요하게 잠들어 있다.
<<case "sleeping">>
<<childHe_ ga>> 혼자 잠들어 있다.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[Stroke head (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"sleepingStrokeHawk", childid:_args[0]}>><</link>> |
<</if>>
<<case "sleepingWithGreatHawk">>
<<npc "Great Hawk">>
<<childHe>>'s sound asleep while cuddled up against <<your_bird_text>>.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link [[Cuddle up to (0:30)|Children Activity Events]]>>
<<set _otherChildrenIds to []>>
<<run Object.values($children).forEach(child => {
if (child.location is $location and child.localVariables.activity is "sleepingWithGreatHawk" and child.childId isnot T.args[0]) {
T.otherChildrenIds.push(child.childId);
}
})>>
<<pass 30>><<set $childActivityEvent to {event:"cuddleAndNapHawk", childid:_args[0], otherChildrenIds:_otherChildrenIds}>>
<</link>> |
<</if>>
<<endevent>>
<<case "crying">>
<<childHe_ ga>> 괴로워하며 <<childcry>>.
<<if $children[_args[0]].localVariables.event>>
<br>
<<link "Comfort <<childhim>> (0:15)" "Children Activity Events">><<pass 15>><<set $childActivityEvent to {event:"cryingHawk", childid:_args[0]}>><</link>> |
<</if>>
<<case "reaching">>
<<childHe>>'s reaching for you.
<br>
<<link "Pick <<childhim>> up (0:15)" "Children Activity Events">><<pass 15>><<set $childActivityEvent to {event:"pickUpHawk", childid:_args[0]}>><</link>> |
<<case "flap">>
<<childHe>>'s flapping <<childhis>> little wings in short bursts.
<br>
<<link "Help <<childhim>> pretend to fly (0:15)" "Children Activity Events">><<pass 15>><<set $childActivityEvent to {event:"pretendFly", childid:_args[0]}>><</link>> |
<<case "preen">>
<<childHe>> seems agitated and pecks at <<childhis>> wings.
<br>
<<link "Help <<childhim>> preen (0:15)" "Children Activity Events">><<pass 15>><<set $childActivityEvent to {event:"preen", childid:_args[0]}>><</link>> |
<<case "perch">>
<<childHe>> stares out at the perch.
<br>
<<link "Take <<childhim>> to the perch (0:15)" "Children Activity Events">><<pass 15>><<set $childActivityEvent to {event:"perch", childid:_args[0]}>><</link>> |
<<case "bathe">>
<<childHe>> looks like <<childhe>> needs a bath.
<br>
<<link "Bathe <<childhim>> (0:15)" "Children Activity Events">><<pass 15>><<set $childActivityEvent to {event:"bathe", childid:_args[0]}>><</link>> |
<<case "batheSelf">>
<<childHe>>'s dipping <<childhis>> legs in the rainwater pool.
<br>
<<link "Help <<childhim>> bathe (0:15)" "Children Activity Events">><<pass 15>><<set $childActivityEvent to {event:"batheHelp", childid:_args[0]}>><</link>> |
<<case "lurkerEat">>
<<childHe>>'s
<<if _childDays lte 180>>
<<if $cmonster>>
gumming on a piece of lurker meat.
<<else>>
pecking at a piece of lurker meat.
<</if>>
<<else>>
<<if $cmonster>>
chewing on a lurker.
<<else>>
pecking at a lurker.
<</if>>
<</if>>
<<default>>
<<childHe_ ga>> 자신이 게임 속에 있다는 걸 알아차렸다. (이건 오류이므로 제보해 주세요)
<<print $children[_args[0]].localVariables.activity>>
<</switch>>
</span>
<</widget>>
<<widget "skinColourName">><<silently>> /* ToDo: 필요시 번역위젯 만들것 */
<<switch _args[0]>>
<<case "light" "ylight">><<set $_text_output to "옅음">>
<<case "medium" "ymedium">><<set $_text_output to "중간">>
<<case "dark" "ydark">><<set $_text_output to "짙음">>
<<case "ghostlyPale" "ghost">><<set $_text_output to "유령처럼 창백함">>
<<case "gyaru" "ygyaru">><<set $_text_output to "중간">>
<<default>><<trColour _args[0]>><<set $_text_output to _trResult>>
<</switch>>
<</silently>><<print $_text_output>>
<</widget>><<widget "creatureActivity">>
<!-- Activity is determined by parasite's speed stat -->
<<if _args[0]>>
<<if _args[0] lt 60>>
<span class="gold">완벽한 움직임</span>
<<earnFeat "Top Broodmother Host">>
<<elseif _args[0] lte 70>>
<span class="green">놀라운 움직임</span>
<<elseif _args[0] lte 100>>
<span class="teal">좋은 움직임</span>
<<elseif _args[0] lte 150>>
<span class="lblue">적절한 움직임</span>
<<elseif _args[0] lte 200>>
<span class="blue">그냥저냥한 움직임</span>
<<elseif _args[0] lte 250>>
<span class="purple">약한 움직임</span>
<<elseif _args[0] lte 300>>
<span class="pink">어쩌다 움직임</span>
<<else>>
<span class="red">거의 움직이지 않음</span>
<</if>>
<</if>>
<</widget>>
<<widget "creatureContainersProgressDay">>
<!-- Runs once per day -->
<<set _list to $container.list>>
<<for _i to 0; _i lt _list.length; _i++>>
<<set _container to $container[_list[_i]]>>
<<if _container.count is 0>>
<<set _container.daysSinceFed to 0>>
<<continue>>
<</if>>
<<if _list[_i] is "home">>
<!-- Kylar will help feed your home parasites at high love. This is told to the player with a note signed "K" -->
<<if C.npc.Kylar.love gte 75 and C.npc.Kylar.state is "active">>
<<set _container.kylarHelp to true>>
<<else>>
<<set _container.kylarHelp to false>>
<</if>>
<<if _container.kylarHelp is true and _container.kylarDelay is 0 and _container.daysSinceFed is _container.maxDaysWithoutFood>>
<<npcincr Kylar love -1>>
<<set _container.daysSinceFed -= 1>>
<<set _container.kylarFed to true>>
<<elseif _container.kylarHelp is true and _container.kylarDelay gt 0 and _container.daysSinceFed is 0>>
<<set _container.kylarDelay-->>
<<set _container.kylarFed to false>>
<</if>>
<</if>>
<<set _container.daysSinceFed += 1>>
<<if _container.daysSinceFed gt _container.maxDaysWithoutFood>>
<!-- Parasites die if they don't get fed enough. The max time you can leave them is determined by tank size/parasite barn quality -->
<<set _container.deadCreatures to _container.count>>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined or _container.creatures[_i] is null>>
<<continue>>
<</if>>
<<if _container.creatures[_i].creature.includes("Pale") and $wraith.state>>
<!-- If a pale parasite dies, the Ivory Wraith becomes angry, and encounters become more dangerous -->
<<set $wraith.offspring to "dead">>
<<set $wraithAngerCooldown to 30>>
<<set $wraithShow to true>>
<<if !$wraithAngerCount>>
<<set $wraithAngerCount to 0>>
<</if>>
<<set $wraithAngerCount ++>>
<</if>>
<</for>>
<<set _container.count to 0>>
<<set _container.creatures to {}>>
<</if>>
<<set _container.visited to false>>
<</for>>
<</widget>>
<<widget "creatureVisit">>
<!-- You can visit each location to get stat reductions once per day -->
<<set _container.visited to true>>
<<set _container.daysSinceFed to 0>>
<<if _args[0] is false>>
<<set $_notVisited to false>>
<<else>>
<<set $_notVisited to true>>
<</if>>
<<set $_creature to []>><<set _creatureTip to []>><<set _luxuryTip to []>>
/*stress, trauma, fatigue, purity, hallucinogens*/
<<set _boosts to {stress: 0, trauma: 0, tiredness: 0, purity: 0, hallucinogen: 0}>>
<<set _tenticles to 0>><<set _paleChance to 0>>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined or _container.creatures[_i] is null>>
<<continue>>
<</if>>
<<set $_creature[_i] to {tiredness: 0, purity: 0, hallucinogen: 0, tenticles: 0}>>
<<set _creatureTip[_i] to []>>
<!-- Higher tending increases stress and fatigue losses -->
<<set _tendingMulti to 1 + (currentSkillValue('tending') / 1000)>>
<<set _pregValue = Math.floor(5000 / _container.creatures[_i].stats.speed)>>
<<if _container.upgrades.luxury gt 0>>
<!-- Decorations/barn quality increase value -->
<<set _pregValue to Math.floor(_pregValue * (1 + (0.25 * _container.upgrades.luxury)))>>
<</if>>
<<if _pregValue gt 0>>
<!-- The decorations get a tooltip noting that stress is reduced -->
<<set _boosts.stress += Math.floor(_pregValue * _tendingMulti)>>
<<set _luxuryTip.pushUnique("- 스트레스")>>
<</if>>
<<if Math.floor(_pregValue / 8) gt 0>>
<!-- With high enough value, trauma is also reduced -->
<<set _boosts.trauma += Math.floor(_pregValue / 8)>>
<<set _luxuryTip.pushUnique("- 트라우마")>>
<</if>>
<<if _container.creatures[_i].creature is "Slime">>
<!-- Slimes innately raise purity -->
<<set _boosts.purity += 0.5>>
<<set $_creature[_i].purity += 0.5>>
<</if>>
<<if _container.creatures[_i].creature is "Pale Slime">>
<!-- Pale slimes raise purity more, and also raise hallucinogens -->
<<set _boosts.purity += 1.5>>
<<set _boosts.hallucinogen += 20>>
<<set $_creature[_i].purity += 1.5>>
<<set $_creature[_i].hallucinogen to 1>>
<<set _paleChance++>>
<</if>>
<<if _container.creatures[_i].creature is "Worm">>
<!-- Worms innately lower purity -->
<<set _boosts.purity -= 0.5>>
<<set $_creature[_i].purity -= 0.5>>
<</if>>
<<if _container.creatures[_i].creature is "Pale Tentacle">>
<!-- Pale tentacles lower fatigue, and impact purity based on other parasites -->
<<if Math.floor(_pregValue / 3) gt 0>>
<<set _boosts.tiredness += Math.floor((_pregValue / 3) * _tendingMulti)>>
<<set _boosts.hallucinogen += 30>>
<<set $_creature[_i].tiredness to 1>>
<<set $_creature[_i].hallucinogen to 1>>
<<set _paleChance++>>
<</if>>
<<set _tenticles += 1.5>><<set $_creature[_i].tenticles += 1.5>>
<<elseif _container.creatures[_i].creature.includes("Tentacle") or _container.creatures[_i].creature.includes("Vine")>>
<!-- Other tentacles and vines also impact fatigue and purity, but less than pale tentacles -->
<<if Math.floor(_pregValue / 4) gt 0>>
<<set _boosts.tiredness += Math.floor((_pregValue / 4) * _tendingMulti)>>
<<set $_creature[_i].tiredness to 1>>
<</if>>
<<set _tenticles += 0.5>><<set $_creature[_i].tenticles += 0.5>>
<</if>>
<<if Object.keys($_creature[_i]).length gte 1>>
<!-- Adding the tooltips -->
<<if $_creature[_i].tiredness is 1>>
<<set _creatureTip[_i].pushUnique("- 피로")>>
<</if>>
<<if $_creature[_i].purity gt 0>>
<<set _creatureTip[_i].pushUnique("+ 순결 (자연적)")>>
<<elseif $_creature[_i].purity lt 0>>
<<set _creatureTip[_i].pushUnique("- 순결 (자연적)")>>
<</if>>
<<if $_creature[_i].hallucinogen is 1>>
<<set _creatureTip[_i].pushUnique("+ 환각")>>
<</if>>
<</if>>
<</for>>
<!-- Tentacle purity calculation and tooltips -->
<<if _boosts.purity gt 0>>
<<set _boosts.purity += _tenticles>>
<<elseif _boosts.purity lt 0>>
<<set _boosts.purity -= _tenticles>>
<</if>>
<<set _boosts.purity to Math.ceil(_boosts.purity)>>
<<for _i to 0; _i lt _creatureTip.length; _i++>>
<<if _container.creatures[_i] is undefined or _container.creatures[_i] is null>>
<<continue>>
<</if>>
<<if $_creature[_i].tenticles isnot 0>>
<<if _boosts.purity gte 1>>
<<set _creatureTip[_i].pushUnique("+ 순결 (물려받음)")>>
<<elseif _boosts.purity lte -1>>
<<set _creatureTip[_i].pushUnique("- 순결 (물려받음)")>>
<</if>>
<</if>>
<</for>>
<<if $_notVisited>>
<!-- Stat changes only happen once per day -->
<<if _boosts.stress isnot 0>>
<<set $stress -= _boosts.stress>><<lstress>>
<</if>>
<<if _boosts.trauma isnot 0>>
<<set $trauma -= _boosts.trauma>><<traumaclamp>><<ltrauma>>
<</if>>
<<if _boosts.tiredness isnot 0>>
<<set $tiredness -= _boosts.tiredness>><<ltiredness>>
<</if>>
<<if _boosts.purity isnot 0>>
<<purity _boosts.purity>>
<<if _boosts.purity gt 0>><<gpurity>><<else>><<lpurity>><</if>>
<</if>>
<<if _boosts.hallucinogen isnot 0>>
<<hallucinogen _boosts.hallucinogen>><<ghallucinogens>>
<</if>>
<<if $wraith.state and (_paleChance gte random(1, 10) or _paleChance gte 1 and !$wraith.offspringWarning) and !$possessed>>
<!-- When you have pale parasites, the Ivory Wraith has a chance of appearing and warning you to keep them alive -->
<!-- It's guaranteed to appear if you're viewing pale parasites for the first time -->
<br><br>
당신은 창백한 형체가 당신 바로 옆에 서 있는 것을 언뜻 본다. 당신은 놀라 뒤로 펄쩍 뛴다. 그것은 천천히 당신에게로 몸을 돌린다.
<br><br>
"<span class="wraith">아름답군. <<if _container.count isnot 1>>그들을<<else>>그것을<</if>> 안전하게 보호해라.</span>" 그것은 눈부신 불빛과 함께 사라진다. <<stress 6>><<gstress>>
<<if !["dead","sold"].includes($wraith.offspring)>>
<<set $wraith.offspring to "alive">>
<</if>>
<<if !$wraith.offspringWarning>>
<br>
당신은 그 창백한 피조물이 죽으면 무슨 일이 일어날 지 상상해 본다. <span class="purple">두려움이 송곳처럼 당신을 뚫고 지나간다.</span>
<<set $wraith.offspringWarning to true>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "creatureTooltip">>
<<if _creatureTip[_i].length gte 1 and $pregnancyStats.parasiteBook is 3 and $statdisable is "f">>
<mouse class="tooltip"><<trCreature "all" _container.creatures[_i].creature>><<print _trResult>><span class="gold"><<print _creatureTip[_i].join("<br>")>></span></mouse>
<<else>>
<<trCreature "all" _container.creatures[_i].creature>><<print _trResult>>
<</if>>
<</widget>>
<<widget "luxuryTooltip">>
<span class="gold">
<<if $phase is "farm" and $farm.parasitebarn gte 2>>
<<if _luxuryTip.length gte 1 and $pregnancyStats.parasiteBook is 3 and $statdisable is "f">>
<mouse class="tooltip">가능한 최상<span><<print _luxuryTip.join("<br>")>></span></mouse>으로
<<else>>
가능한 최상으로
<</if>>
<<else>>
<<if _luxuryTip.length gte 1 and $pregnancyStats.parasiteBook is 3 and $statdisable is "f">>
<mouse class="tooltip"><<putpost _container.decorations "을" "sep">><span><<print _luxuryTip.join("<br>")>></span></mouse>_trPost
<<else>>
<<putpost_ rul _container.decorations>>
<</if>>
<</if>>
</span>
<</widget>>
<<widget "containersLink">>
<!-- Printing the initial link to the containers -->
<<if $location is "alex_farm">>
<<set $phase to "farm">>
<<else>>
<<set $phase to $location>>
<</if>>
<<if _args[0] is "ind">>
<<ind>>
<</if>>
<<set $container.lastLocation to $location>>
<<if $nextPassageCheck is "Containers">>
<span class="nextLink"><<silently>><<putpost_ rul $container[$phase].name>><</silently>><<link [[_trResult + " 확인한다 (0:05)"|Containers]]>><<pass 5>><</link>></span>
<<elseif $container[$phase].kylarFed is true>>
<<silently>><<putpost_ rul $container[$phase].name>><</silently>><<link [[_trResult + " 확인한다 (0:05)"|Kylar Parasites Feed]]>><<pass 5>><</link>>
<<else>>
<<silently>><<putpost_ rul $container[$phase].name>><</silently>><<link [[_trResult + " 확인한다 (0:05)"|Containers]]>><<pass 5>><</link>>
<</if>>
<br>
<</widget>>
<<widget "containerInfo">>
<<assignmenticon>><<wearProp "notebook">><<updatesidebarimg>>
<<link "공책을 덮는다">><<handheldon>><<updatesidebarimg>><<replace "#info">><<assignmenticon>><<link "공책을 펼친다">><<replace "#info">><<containerInfo>><</replace>><</link>><</replace>><</link>>
<br>
<<set _locCount to 0>>
<<for _locs range $container.list>>
<<if $container[_locs].count gte 1>>
<<set _locCount++>>
<</if>>
<</for>>
<<if _locCount gte 2>>
당신의 기생충을 확인하는 것은 하루에 한 번, 장소마다 한 번씩 능력치에 영향을 줍니다.
<<else>>
당신의 기생충을 확인하는 것은 하루에 한 번씩 능력치에 영향을 줍니다.
<</if>>
<<if $location is "alex_farm">>
기생충 목장의 질과, 존재하는 기생충의 움직임은
<<elseif $location is "home">>
당신이 가진 장식의 질과, 존재하는 기생충의 움직임은
<<else>>
존재하는 기생충의 움직임은
<</if>>
기생충을 확인할 때 회복되는 스트레스와 트라우마의 양을 결정합니다. 움직임은 <span class="red">거의 움직이지 않음</span>부터 <span class="gold">완벽한 움직임</span>까지 있습니다.
<br><br>
<<if $pregnancyStats.parasiteTypesSeen.includes("Slime")>>
<li>모든 종류의 <b>슬라임</b>은 확인할 때마다 순결을 소량 높여줍니다.</li>
<</if>>
<<if $pregnancyStats.parasiteTypesSeen.includes("Worm")>>
<li><b>벌레</b>는 확인할 때마다 순결을 소량 낮춰줍니다.</li>
<</if>>
<<if $pregnancyStats.parasiteTypesSeen.includes("Tentacle")>>
<li>모든 종류의 <b>촉수</b>는 확인할 때마다 피로를 낮춰줍니다. 또한 어떤 다른 기생충이 존재하는지에 따라, 순결을 높이기도 하고 낮추기도 합니다.
<<if _boosts and _boosts.purity gt 0>>
현재, 그것들은 순결을 높이고 있습니다.
<<elseif _boosts and _boosts.purity lt 0>>
현재, 그것들은 순결을 낮추고 있습니다.
<<else>>
현재, 그것들은 순결에 아무런 변화도 주지 않고 있습니다.
<</if>>
그것들은 다른 기생충들보다 더 활발한 움직임을 보일 가능성이 높습니다.</li>
<<if $pregnancyStats.parasiteTypesSeen.includes("Vine")>>
<li><b>덩굴</b>은 촉수와 같은 효과가 있습니다.</li>
<</if>>
<<elseif $pregnancyStats.parasiteTypesSeen.includes("Vine")>>
<li><b>덩굴</b>은 확인할 때마다 피로를 낮춰 줍니다. 또한 어떤 다른 기생충이 존재하는지에 따라, 순결을 높이기도 하고 낮추기도 합니다.
<<if _boosts and _boosts.purity gt 0>>
현재, 그것들은 순결을 높이고 있습니다.
<<elseif _boosts and _boosts.purity lt 0>>
현재, 그것들은 순결을 낮추고 있습니다.
<<else>>
현재, 그것들은 순결에 아무런 변화도 주지 않고 있습니다.
<</if>>
그것들은 다른 기생충들보다 더 활발한 움직임을 보일 가능성이 높습니다.</li>
<</if>>
<<if $pregnancyStats.parasiteTypesSeen.includes("Lurker")>>
<li><b>럴커</b>는 더 활발한 움직임을 보일 가능성이 높지만, 태어나는 데 오래 걸리고 파는 가격이 낮습니다. 그 외에는 주목할 만한 특성이 없습니다.</li>
<</if>>
<!-- Printing info for all remaining types seen, that don't have any special traits -->
<<set $_typesRemainder to clone($pregnancyStats.parasiteTypesSeen).filter(types => !["Lurker","Vine","Tentacle","Slime","Worm"].includes(types))>>
<<if $_typesRemainder.length gte 1>>
<<for _r to 0; _r lt $_typesRemainder.length; _r++>>
<<trCreature "all" $_typesRemainder[_r]>><<set $_typesRemainder[_r] to "<b>" + _trResult>>
<<if $_typesRemainder[_r].endsWith("s") or $_typesRemainder[_r].endsWith("sh")>>
<!-- Avoiding "Fishs". Most parasites have the s stripped off the end anyway, but best to be sure -->
<<set $_typesRemainder[_r] += "</b>">>
<<else>>
<<set $_typesRemainder[_r] += "</b>">>
<</if>>
<</for>>
<li><<set _trResult to formatList($_typesRemainder)>><<trPost _postNum "은">><<print _trResult>> 주목할 만한 특성이 없다.</li>
<</if>>
<!-- Pale parasites are down here because they're variants. It looks kinda awkward because there are very few parasite variants -->
<<if $pregnancyStats.parasiteVariantsSeen.includes("Pale")>>
<li><b><span class="wraith">창백한</span></b> 기생충은 다른 기생충보다 큰 보너스를 주지만, 당신을 환각에 빠트린다.</li>
<</if>>
<!-- Printing info for all remaining variants seen, that don't have any special traits -->
<<set $_variantsRemainder to clone($pregnancyStats.parasiteVariantsSeen).filter(types => !["Pale"].includes(types))>>
<<if $_variantsRemainder.length gte 1>>
<<for _r to 0; _r lt $_variantsRemainder.length; _r++>>
<<trCreature "all" $_variantsRemainder[_r]>><<set $_variantsRemainder[_r] to "<b>" + _trResult + "</b>">>
<</for>>
<li><<print formatList($_variantsRemainder)>> 기생충은 일반적인 기생충과 비교하여 주목할 만한 차이점이 없다.</li>
<</if>>
<</widget>><<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set $phase to $phase || $location>>
<<set _container to $container[$phase]>>
<<set _aPregnancy to $sexStats.anus.pregnancy>>
<<set _vPregnancy to $sexStats.vagina.pregnancy>>
<<set $checkboxResult to {}>>
<<if _container.count is 0>>
<<if _container.deadCreatures is 0>>
당신의 <span class="gold"><<putpost _container.name>></span> 안에 <<if $pregnancyStats.namesParasitesChild is true>>아기가<<else>>기생충이<</if>> 하나도 없다.
<<else>>
당신이 <<if $pregnancyStats.namesParasitesChild is true>>당신의 아기들을<<else>>기생충들을<</if>> 돌보고 먹이지 않아서, it looks like <span class="red">몇몇이 죽은</span> 것 같다. 당신은 그들을 묻어주는 데 시간을 보낸다.
<<ggtrauma>>
<br><br>
<<if $pregnancyStats.namesParasitesChild is true>>
<<set _traumaMulti to 2>>
<<else>>
<<set _traumaMulti to 1>>
<</if>>
<<trauma `30 * _traumaMulti * _container.deadCreatures`>>
<<if $wraith.state and $wraithShow>>
<<if !$wraithAngerCount>>
<<set $wraithAngerCount to 1>>
<</if>>
<<set _wraithRage to ($wraithAngerCount * 2)>>
<<unset $wraithShow>>
<<unset $wraithAngerCount>>
당신은 무언가가 당신 뒤에서 조심스럽게 당신의 목을 잡는 것을 느낀다.
<br><br>
"<span class="wraith">용서할 수 없어. 너도 곧 <<if _container.count isnot 1>>그들에게<<else>>그것에게<</if>> 동참할 것이다.</span>" <<stress 12>><<trauma 12>><<ggstress>><<ggtrauma>>
<br><br>
당신은 뒤로 돌았으나, 거기에는 아무것도 없다. <<gobsession _wraithRage>>
<br><br>
<</if>>
<<link [[다음 (1:00)|$passage]]>><<set _container.deadCreatures to 0>><<pass 60>><</link>>
<</if>>
<<else>>
<<if _container.visited is false>>
당신은 <<if $pregnancyStats.namesParasitesChild is true>>당신의 아기<<if _container.count isnot 1>>들을<<else>>를<</if>><<else>>기생충<<if _container.count isnot 1>>들<</if>>을<</if>> 확인하고, <span class="gold"><<putpost _container.name>></span> 안에서 <<if _container.count isnot 1>>그들이<<else>>그것이<</if>> 필요한 모든 것이 있는지 돌본다.
<br>
<<creatureVisit>>
<<else>>
<<creatureVisit false>>
당신은 <span class="gold"><<putpost _container.name>></span> 안에 있는 <<if $pregnancyStats.namesParasitesChild is true>>아기<<if _container.count isnot 1>>들을<<else>>를<</if>><<else>>기생충<<if _container.count isnot 1>>들<</if>>을<</if>> 쳐다본다.
<</if>>
<br><br>
거기에는 최대 <<trNumber _container.maxCount>> 자리가 있고<<if _container.feederName>>, <span class="gold"><<putpost _container.feederName>></span> 덕분에<</if>> <<if $pregnancyStats.namesParasitesChild is true>>당신의 아기<<if _container.count isnot 1>>들은<<else>>는<</if>><<else>>기생충<<if _container.count isnot 1>>들<</if>>은<</if>> <<trNumberHanja _container.maxDaysWithoutFood>> 일 동안 당신의 돌봄 없이 생존할 수 있다.
<<if _container.decorations>>당신은 수조 안에 <<luxuryTooltip>> 설치해 두었다.<</if>>
<<if $phase is "farm" and $farm.parasitebarn gte 2>>헛간 안의 설비는 <<luxuryTooltip>> 설치해 두었다.<</if>>
<!-- For players who had multiple parasite children before the tooltip update -->
<<if $pregnancyStats.parasiteTypesSeen.length gte 4 and (!$pregnancyStats.parasiteBook or $pregnancyStats.parasiteBook is 1)>>
<<set $pregnancyStats.parasiteBook to 1>>
<br><br>
<span class="gold">하퍼 의사 선생님이라면 당신의 <<if $pregnancyStats.namesParasitesChild is true>>아기<<if _container.count isnot 1>>들<</if>><<else>>기생충<<if _container.count isnot 1>>들<</if>><</if>>에 대해 더 알려줄 수 있을 지도 모른다.</span>
<<elseif $pregnancyStats.parasiteTypesSeen.length gte 4 and $pregnancyStats.parasiteBook is 2>>
<br><br>
<span class="gold">하이 가의 애완동물 가게에서 당신은 당신의 <<if $pregnancyStats.namesParasitesChild is true>>아기<<if _container.count isnot 1>>들<</if>><<else>>기생충<<if _container.count isnot 1>>들<</if>><</if>>에 대해 기록해 둘 수 있는 공책을 살 수 있다.</span>
<</if>>
<</if>>
<br><br>
<<if $pregnancyStats.parasiteBook is 3>>
<div id="info" class="no-numberify"><<assignmenticon>><<link "공책을 펼친다">><<replace "#info">><<containerInfo>><</replace>><</link>></div>
<</if>>
<<if _container.count gt 0>>
<ul>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined>>
<<continue>>
<</if>>
<<if _container.creatures[_i] isnot null>>
<li><label><<print '<<checkbox "$checkboxResult[' + clone(_i) + ']" false true>>'>> - <<creatureTooltip>> - <<putpost _container.creatures[_i].stats.gender>> - <<creatureActivity _container.creatures[_i].stats.speed>></label></li>
<</if>>
<</for>>
</ul>
<</if>>
<<if _container.deadCreatures is 0>>
<<if _aPregnancy.type !== "parasite">>
<<elseif _aPregnancy.parasiteFeltMovement>>
<<if playerChastity("anus")>>
당신은 애널 보호대를 하고 있는 동안에는 <<if $pregnancyStats.namesParasitesChild is true>>당신의 기생충 아기들을<<else>>기생충들을<</if>> 낳을 수가 없다.
<<else>>
<<if $pregnancyStats.namesParasitesChild is true>>
<<link [[항문 기생충 아기를 낳으려 시도한다 (1:00)|GiveBirth]]>><<pass 60>><<set $giveBirthLocation to "anus">><</link>>
<<else>>
<<link [[항문 기생충을 낳으려 시도한다 (1:00)|GiveBirth]]>><<pass 60>><<set $giveBirthLocation to "anus">><</link>>
<</if>>
<</if>>
<br><br>
<<elseif _aPregnancy.fetus.length - (_aPregnancy.motherStatus is 2 ? 1 : 0) gt 0>>
당신은 아직 당신의 항문 <<print ($pregnancyStats.namesParasitesChild is true ? "기생충 아기들을" : "기생충들을")>> 낳을 때가 되었다고 생각하지 않는다.
<br><br>
<</if>>
<<if _vPregnancy.type !== "parasite">>
<<elseif _vPregnancy.parasiteFeltMovement>>
<<if playerChastity("hidden")>>
당신은 정조대를 하고 있는 동안에는 <<if $pregnancyStats.namesParasitesChild is true>>당신의 기생충 아기들을<<else>>기생충들을<</if>> 낳을 수가 없다.
<<else>>
<<if $pregnancyStats.namesParasitesChild is true>>
<<link [[질 기생충 아기를 낳으려 시도한다 (1:00)|GiveBirth]]>><<pass 60>><<set $giveBirthLocation to "vagina">><</link>>
<<else>>
<<link [[질 기생충을 낳으려 시도한다 (1:00)|GiveBirth]]>><<pass 60>><<set $giveBirthLocation to "vagina">><</link>>
<</if>>
<</if>>
<br><br>
<<elseif _vPregnancy.fetus.length - (_aPregnancy.motherStatus is 2 ? 1 : 0) gt 0>>
당신은 아직 당신의 질 <<print ($pregnancyStats.namesParasitesChild is true ? "기생충 아기들을" : "기생충들을")>> 낳을 때가 되었다고 생각하지 않는다.
<br><br>
<</if>>
<<if _container.count gt 0>>
<<link [[팔기 위해 옮긴다|$passage]]>>
<<for _i to 0; _i lt _container.maxCount;_i++>>
<<if _container.creatures[_i] is undefined>>
<<continue>>
<</if>>
<<if _container[_i] isnot null>>
<<if $checkboxResult[_i] is true>>
<<set $number to clone(_i)>> /* unused */
<<moveCreature $phase "portable" _i>>
<</if>>
<</if>>
<</for>>
<</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|_container.leaveLink]]>><<handheldon>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $pregnancyStats.parasiteDoctorEvents to 2>>
<<harper_intro>>
"복부에서 이상한 느낌이 들고 있다고?" <<he_ ga>> 묻는다. 당신은 끄덕인다. <<He_ nun>> <<his_ yi>> 의자를 가까이 끌어와, <<his_ yi>> 청진기를 당신의 배에 댄다.
<br><br>
<<He_ nun>> 잠시 동안 듣더니, <<his_ yi>> 컴푸터 쪽으로 의자를 끌고 가 무언가를 입력한다. "너는 기생충 문제를 앓고 있구나," <<he_ ga>> 말한다. "그 녀석들은 너를 그들의 생식 주기의 일부로 사용하고 있는 거란다." <<He_ nun>> 당신의 얼굴 표정을 알아채고 싱긋 웃는다. "걱정하지 마라. 그 녀석들은 너를 해치지는 못해. 그 녀석들은 때가 되면 네게서 빠져나갈 거란다."
<br><br>
<<He_ nun>> 몇 분 동안 그 생물체의 "탄생"이 어떻게 되는지에 대해 설명한다. 무엇을 하고, 무엇을 하지 않는지를. 그것은 간단하게 들렸다. 네 발로 바닥에 엎드려서, 그리고 짜낸다.
<br><br>
<<He_ nun>> <<his_ yi>> 컴퓨터로 몸을 돌린다. "이런 생물종들은 과학적 연구 대상이란다," <<he_ ga>> 계속 말한다. "만약 네가 돈을 좀 버는 데 관심이 있다면, 그것들을 필요로 할 지역 업체를 대신해서 내가 그것들을 살 수도 있단다." <<He_ nun>> <<his_ yi>> 발로 일어선다. "다른 궁금한 점은?"
<br><br>
당신은 머리를 젓는다. <<He_ nun>> 당신을 위해 문을 잡아 열고, 당신은 진찰실을 나간다. "건강하거라," 당신이 지나가자 <<he_ ga>> 말한다.
<br><br>
<<link [[대기실로 돌아간다|Hospital Foyer]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $firstOption is undefined>><<set $firstOption to true>><</if>>
<<if $firstOption is true>>
<<npc Harper>><<person1>>당신은 오래 기다릴 필요가 없었다. 하퍼 선생님이 <<his_ yi>> 진찰실에서 모습을 드러내 당신에게 손짓한다. 당신은 <<his_ yi>> 진찰실에 들어가 의자에 앉는다.
<br><br>
"무슨 일로 왔니?" <<he_ ga>> 묻는다.
<br><br>
<<else>>
당신은 하퍼 선생님의 진찰실에 있다. "내가 도와줄 게 또 뭐가 있을까?" <<he_ ga>> 묻는다.
<br><br>
<</if>>
<<if $pregnancyStats.parasiteDoctorEvents gte 2 and $container.portable.value gt 0>>
<<if $pregnancyStats.namesParasitesChild is true>>
<<link [[당신이 데리고 온 아기들을 판다 (0:05)|Sell Children]]>><<pass 5>><<set $firstOption to false>><</link>>
<br>
<<else>>
<<link [[당신이 데리고 온 기생충들을 판다 (0:05)|Sell Children]]>><<pass 5>><<set $firstOption to false>><</link>>
<br>
<</if>>
<</if>>
<<if $pregnancyStats.parasiteDoctorEvents is 3>>
<<link [[당신 뱃속에 느껴지는 무언가 거대한 것에 대해 묻는다 (0:10)|Pregnancy Futa Introduction]]>><<pass 10>><<set $firstOption to false>><</link>>
<br>
<</if>>
<<if $pregnancyStats.parasiteDoctorEvents gte 4 and ($sexStats.anus.pregnancy.motherStatus is 2 or ($sexStats.vagina.pregnancy.motherStatus is 2 and !$worn.genitals.type.includes("hidden")))>>
<<link [[후타나리 기생충 제거에 대해 묻는다 (0:30)|Remove Futa Pregnancy]]>><<pass 30>><<set $futaCheck to true>><<set $firstOption to false>><</link>>
<br>
<</if>>
<<if $pregnancyStats.parasiteTypesSeen.length gte 4 and $pregnancyStats.parasiteBook is 1>>
<<link [[기생충들의 정보에 대해 묻는다 (0:05)|Harper Parasite Book]]>><<pass 5>><<set $firstOption to false>><</link>>
<br>
<</if>>
<<link [[대기실로 돌아간다|Hospital Foyer]]>><<endevent>><<unset $firstOption>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
하퍼 선생님은 <<his_ yi>> 진찰실 문으로 걸어가, 문을 잠근다. <<He_ nun>> 등을 대고 앉는다. "오늘은 무엇을 가지고 왔니?" <<he_ ga>> 묻는다.
<br><br>
당신은 <<he_ ga>> 당신에게 주었던 작은 상자를 꺼낸다. <<He_ nun>> 안을 쳐다본다. 만족한 듯이, <<he_ nun>> <<his_ yi>> 책상 아래에서 다른, 더 큰 상자를 꺼낸다. <<He_ nun>> 그 내용물을 옮기고 빈 상자를 당신 손에 돌려준다. <<He_ nun>> 서랍을 열고, <<moneyGain $container.portable.value>>를 센다. <<He_ nun>> 그것을 당신의 손에 쥐어준다.
<br><br>
"지역 사회는 고마워할 거다," <<he_ ga>> 말한다.
<br><br>
<<set _paleAmount to 0>>
<<for _i to 0; _i lt $container.portable.creatures.length; _i++>>
<<if $container.portable.creatures[_i].creature.includes("Pale")>>
<<set _wraithMessage to true>>
<<set _paleAmount++>>
<</if>>
<</for>>
<<if $wraith.state and _wraithMessage is true>>
<<set $wraith.offspring to "sold">>
<<set $wraithCompoundChance to ($wraithCompoundChance ? $wraithCompoundChance += 10 : 10)>>
<<if $wraithAngerCooldown>>
<<set $wraithAngerCooldown += (15 * _paleAmount)>>
<<else>>
<<set $wraithAngerCooldown to (15 * _paleAmount)>>
<</if>>
당신의 창백한 <<if _paleAmount gt 1>>아이들이<<else>>아이가<</if>> 손에서 빠져나가는 모습을 보자 당신은 순간적으로 공포와 후회가 느껴진다. <<gobsession _paleAmount>>
<br><br>
<</if>>
<<set $container.portable.value to 0>>
<<set $container.portable.creatures to []>>
<<link [[다음|Pregnancy Discussion]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $pregnancyStats.parasiteDoctorEvents to 4>>
"신기하군," <<he_ ga>> 말한다. "아-아무것도 불안해 할 필요는 없단다." <<He_ nun>> <<his_ yi>> 의자를 <<his_ yi>> 컴퓨터로 밀고 무언가를 입력한다.
<br><br>
당신은 <<he_ ga>> 화면을 읽고, 가끔 키보드를 치는 동안 기다린다. <<He_ nun>> 서랍에서 커다란 책을 꺼내, 먼지를 불어 날리고, 페이지를 넘긴다. 드디어, <<he_ nun>> 책을 밀어놓고 돌아 당신을 바라본다.
<br><br>
"네 복부에는 기생충이 있는데," <<he_ ga>> 말한다. "드문 종류야. 그건 두 생식기를 다 가지고 있고, 그 자신과 교미가 가능하단다. 그걸 꺼내기 위해서는 수술이 필요하겠구나. 그걸 빼낼 때 까지는, 너는 계속 그것의 새끼들을 낳게 될 거란다."
<br><br>
<<link [[다음|Pregnancy Discussion]]>><</link>><br><br>
<<link [[다음|Pregnancy Discussion]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set _aPregnancy to $sexStats.anus.pregnancy>>
<<if _aPregnancy.type is "parasite">>
<<for _i to 0; _i lt _aPregnancy.fetus.length; _i++>>
<<if _aPregnancy.fetus[_i] isnot undefined>>
<<if _aPregnancy.fetus[_i].stats.gender is "Hermaphrodite">>
<<set _analFuta to true>>
<<moveCreature _i "destroy" undefined "anus">>
<<set _aPregnancy.motherStatus to 1>>
<<break>>
<</if>>
<</if>>
<</for>>
<<clearToDeleteParasiteFetus>>
<<for _i to 0; _i lt _aPregnancy.fetus.length; _i++>>
<<if _aPregnancy.fetus[_i] isnot undefined and _i >= maxParasites("anus")>>
<<set _analFutaOther to true>>
<<moveCreature _i "destroy" undefined "anus">>
<</if>>
<</for>>
<<clearToDeleteParasiteFetus>>
<</if>>
<<set _vPregnancy to $sexStats.vagina.pregnancy>>
<<if _vPregnancy.type is "parasite" and !playerChastity("hidden")>>
<<for _i to 0; _i lt _vPregnancy.fetus.length; _i++>>
<<if _vPregnancy.fetus[_i] isnot undefined>>
<<if _vPregnancy.fetus[_i].stats.gender is "Hermaphrodite">>
<<set _vaginaFuta to true>>
<<moveCreature _i "destroy" undefined "vagina">>
<<set _vPregnancy.motherStatus to 1>>
<<break>>
<</if>>
<</if>>
<</for>>
<<clearToDeleteParasiteFetus>>
<<for _i to 0; _i lt _vPregnancy.fetus.length; _i++>>
<<if _vPregnancy.fetus[_i] isnot undefined and _i >= maxParasites("vagina")>>
<<set _vaginaFutaOther to true>>
<<moveCreature _i "destroy" undefined "vagina">>
<</if>>
<</for>>
<<clearToDeleteParasiteFetus>>
<</if>>
"옷을 벗고 수술대에 눕거라," 라텍스 장갑을 끼면서 <<he_ ga>> 말한다. "부끄러워 할 필요는 없어." <<He_ nun>> 뒤로 돌아 서랍을 뒤진다.
<br><br>
당신은 <<his_ yi>> 등이 돌아 있는 동안 <<nervously>> 당신의 옷을 벗는다. 당신은 수술대에 누워, 당신의 <<lewdness_ rul>> 의식한다. <<His_ yi>> 얼굴은 무표정인 채로, 의사는 당신의 다리를 잡아 당신의 어깨에 밀고, 끈으로 묶는다.
<br><br>
"네가 가만히 있으면 일이 쉬워질 거란다," <<he_ ga>> 당신의 손목을 묶으며 <<he_ nun>> 단언한다. 당신은 거의 움직일 수가 없다.
<br><br>
<<if _anusFuta && playerChastity("anus")>>
<<He_ nun>> 당신의 <<worn_under_lower_name_ ul>> 조사하더니, 이상한 금속 기기를 <<his_ yi>> 코트에서 꺼낸다. <<He_ ga>> 그 금속으로 톡톡 치니까, 당신의 애널 보호대가 떨어진다. "끝나면 다시 돌려놓을 거란다," <<he_ ga>> 말한다.
<br><br>
<</if>>
<<He_ nun>> 다른 서랍을 열고, 동그란 구슬이 끝에 달린 매끈한 하얀 막대를 꺼낸다. <<He_ nun>> 그것의 얇은 끝을 당신의 <<bottomPost>>에 밀어넣는다. "그냥 긴장을 풀고 있거라,<<if playerBellyVisible() and !_vaginaFuta>> 이건 아기를 해치지 않으니까,<</if>>" <<he_ ga>> 말한다. 그것은 마치 윤활제가 발린 듯이, 아픔 없이 미끄러져 들어온다. 하퍼가 반대쪽 끝을 이리저리 비틀자, 당신은 당신 안에서 그것이 고동치는 것을 느낀다.
<<garousal>><<arousal 1200 "bottom">>
<br><br>
그 고동의 세기가 점점 세지는 동안 하퍼는 눈도 깜박이지 않고 당신의 <<bottom_ ul>> 주시한다. 당신이 더 이상 참을 수 없다고 느끼려는 찰나, <<he_ ga>> 그것을 빼낸다. 그 <<if $pregnancyStats.namesParasitesChild is true>>아기 <</if>>기생충은<<if _analFutaOther or _vaginaFutaOther>> 더 작은 녀석과 함께<</if>> 그 끝에 감겨 있다. <<He_ nun>> 그것을 불투명한 상자 안에 넣고, 상자를 꽉 닫는다.
<<if _vaginaFuta and _anusFuta>>
<<He_ nun>> 그 작업을 당신 안의 다른 쪽의 기생충들에게도 반복했고 더 많은 기생충들이 상자에 담겨 봉해진다.
<</if>>
<br><br>
"다 됐다," <<he_ ga>> 끈을 풀며 말한다. <<He_ nun>> 당신이 옷을 다시 입을 동안 뒤로 몸을 돌린다.
<br><br>
<<link [[다음|Pregnancy Discussion]]>><<unset $futaCheck>><</link>><<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _pregnancy to $sexStats[$giveBirthLocation or "anus"].pregnancy>>
<<set _pregnancy.parasiteFeltMovement to false>>
<<set _container to $container[$phase]>>
<<set $pregResult to "notReady">>
<<set _stressMulti to 2 - _pregnancy.motherStatus>>
<<set $checkboxResult to {}>>
<<set $checkboxReplace to {}>>
<<set $parasiteSelectionCount to 0>>
<<set _newlyBirthed to {}>>
<<set _allSeen to $pregnancyStats.parasiteTypesSeen.length + $pregnancyStats.parasiteVariantsSeen.length>>
하퍼 선생님이 알려준 방법대로, 당신은 자세를 잡고 <<if $pregnancyStats.namesParasitesChild is true>>당신의 아기를<<else>>기생충들을<</if>> 낳으려 시도한다. <<if _stressMulti gt 0>><<gstress>><</if>><<set $stress += 250 * _stressMulti>>
<br><br>
<<for _i to 0; _i lt _pregnancy.fetus.length; _i++>>
<<if _pregnancy.fetus[_i].stats.gender isnot "Hermaphrodite" and _pregnancy.fetus[_i].fertilised>>
<<set _rand to random(0,100)>>
<<if (_rand lte 80 and _pregnancy.fetus[_i].daysLeft is 0) or (_rand lte 50 and _pregnancy.fetus[_i].daysLeft lte 1) or (_rand lte 30 and _pregnancy.fetus[_i].daysLeft lte 2) or (_rand lte 10 and _pregnancy.fetus[_i].daysLeft lte 3) or $parasiteBirthDebug>>
<<if $pregResult is "notReady">>
<<set $pregResult to [clone(_i)]>>
<<else>>
<<set $pregResult.push(clone(_i))>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $pregResult is "notReady">>
당신의 시도에도 불구하고, <<if $pregnancyStats.namesParasitesChild is true>>당신의 아기들<<else>>기생충들<</if>> 중 아무도 당신에게서 나올 준비가 되지 않은 듯 하다.
<br><br>
<<link [[다음|Containers]]>><<unset $pregResult>><<unset $giveBirthLocation>><</link>>
<<else>>
당신의 몸이 전율하며, 바닥에 <<if $pregnancyStats.namesParasitesChild is true>><<trNumber $pregResult.length>> 명의 <<print $pregResult.length gt 1 ? '아기들이' : '아기가'>><<else>><<trNumber $pregResult.length>> 마리의 <<print $pregResult.length gt 1 ? '기생충들이' : '기생충이'>><</if>> 떨어진다.
<ul>
<<for _i to 0; _i lt $pregResult.length; _i++>>
<<set _result to _pregnancy.fetus[$pregResult[_i]]>>
<!-- Printing the checkbox -->
<li><label><<print '<<checkbox "$checkboxResult[' + clone($pregResult[_i]) + ']" false true checked>>'>> - <<trCreature "all" _result.creature>><<print _trResult>> - <<creatureActivity _result.stats.speed>></label></li>
<<if _result.creature.includes(" ")>>
<!-- If the creature has a variant, like Pale. Currently does not account for creatures with more than one variant, because those don't yet exist -->
<!-- Possible task for the future: turn parasite variants into variables, so there can be multiple -->
<<set _split to _result.creature.split(" ")>>
<<if !$pregnancyStats.parasiteVariantsSeen.includes(_split[0]) and _split[0] isnot _split[1]>>
<<set $pregnancyStats.parasiteVariantsSeen.pushUnique(_split[0])>>
<!-- For Pale Tentacle, this will set _newlyBirthed.Pale to "tentacle" -->
<<set _newlyBirthed[_split[0]] to _split[1].toLowerCase()>>
<</if>>
<<if !$pregnancyStats.parasiteTypesSeen.includes(_split[1])>>
<<set $pregnancyStats.parasiteTypesSeen.pushUnique(_split[1])>>
<<set _newlyBirthed[_split[1]] to true>>
<</if>>
<<else>>
<!-- Creatures without variants -->
<<if !$pregnancyStats.parasiteTypesSeen.includes(_result.creature)>>
<<set $pregnancyStats.parasiteTypesSeen.pushUnique(_result.creature)>>
<<set _newlyBirthed[_result.creature] to true>>
<</if>>
<</if>>
<</for>>
</ul>
<<for _n to 0; _n lt Object.values(_newlyBirthed).length; _n++>>
<<switch Object.keys(_newlyBirthed)[_n]>>
<<case "Tentacle">>
당신은 넋을 잃고 촉수를 바라본다. 그것은 아무것도 보이지 않는 채로 몸을 뒤틀고 또아리를 틀어, 거의 뱀과 같아 보인다. 촉수는 너무 활기차게 움직여, 그저 바라보는 것만으로도 당신의 피로를 덜어 준다.
<<case "Slime">>
슬라임은 한동안 움직이지 않는다. 당신이 약간 걱정하며 찔러 보자, 슬라임이 움찔거린다. 그건 이루 말할 수 없이 일관된 모습을 지녔다. 슬라임은 거의 결점이 없어 보이며, 당신은 이런 생물체<<if $pregnancyStats.namesParasitesChild is true>>를 낳았다는 데 자부심을<<else>>의 숙주가 되었다는 데 거의 자부심을<</if>> 느낀다.
<<case "Worm">>
거의 즉각적으로, 벌레는 무언가 파고들 만한 것을 찾으려 시도한다. 그러한 시도는 성공을 거두지 못하고, 당신이 <<putpost _container.name>> 안으로 옮길 때까지 동요 속에서 꿈틀거린다. 당신은 이런 생물체<<if $pregnancyStats.namesParasitesChild is true>>를 낳았다는 데<<else>>의 숙주가 되었다는 데<</if>>에, 기이한 감정을 느낀다.
<<case "Lurker">>
럴커는 주로 기어서 이동하나, 가끔씩 놀라울 정도로 멀리 도약하기도 한다. 당신은 럴커를 잃어버리기 전에 서둘러 <<putpost _container.name>> 안으로 옮긴다.
<<case "Vine">>
당신은 식물아기가 더 나은 환경에 심어지지 않으면 살아남지 못할 거라 걱정했으나, 그것은 당신의 <<putpost _container.name>> 안에서 꿈틀거리는 모습이, 괜찮아 보인다. 당신은 그것이 엄밀하게는 식물이라고 할 수 없다고 의심한다.
<<case "Metal">>
더 자세히 검토해 보니, 금속 <<trCreature "all" _newlyBirthed.Metal "은">><<print _trResult>> 완전히 금속이 아니다. 그것은 금속 색상과 무늬가 있긴 하지만, 일반 금속이 할 수 없는 방법으로 구부러지고 꿈틀거린다. 당신은 그것이 특수한 먹이가 필요하지 않기를 바란다.
<<case "Pale">>
당신의 양손은 마치 그 자신의 의지가 있는 듯이 움직였고, 당신은 당신이 그 창백한 <<trCreature "all" _newlyBirthed.Pale "을">><<print _trResult>> 잡고 있다는 것을 알아챈다. 그것은 너무 창백해서 거의 투명하게 비쳐보인다. 당신은 두려움의 통증을 느꼈으나, 그것은 빠르게 이상한 만족감으로 대체된다.
<span class="blue">당신은 그것을 남겨둘지 말지에 대해 조심스럽게 결정하는 것이 좋다.</span>
<<default>>
<!-- This way, species like Wasp that don't have a unique line don't print <br>s for no reason -->
<<continue>>
<</switch>>
<br><br>
<</for>>
<<if $pregnancyStats.parasiteBook is 3 and $pregnancyStats.parasiteTypesSeen.length + $pregnancyStats.parasiteVariantsSeen.length gt _allSeen>>
당신은 공책에 <<if $pregnancyStats.namesParasitesChild is true>>당신의 새 아이들<<else>>새로운 기생충들<</if>>을 기록한다.
<br><br>
<<elseif $pregnancyStats.parasiteTypesSeen.length gte 4 and (!$pregnancyStats.parasiteBook or $pregnancyStats.parasiteBook is 1)>>
<<set $pregnancyStats.parasiteBook to 1>>
<br><br>
당신은 당신이 가진 생물체들의 정확한 가짓수와, 그에 대해 더 자세히 알 방도가 있는지 궁금해진다. <span class="gold">하퍼 의사 선생님이라면 도와줄 수 있을 지도 모른다.</span>
<</if>>
<<if $pregResult.length gt (_container.maxCount - _container.count)>>
대체할 생물체를 선택해 주세요. 위에서 아래로 대체됩니다:
<br>
<ul>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined>>
<<set $checkboxReplace[_i] to true>>
<<continue>>
<</if>>
<<if _container.creatures[_i] isnot null>>
<li><label><<print '<<checkbox "$checkboxReplace[' + clone(_i) + ']" false true `($checkboxReplace[' + clone(_i) + '] ? "checked" : "")`>>'>> - <<print _container.creatures[_i].creature>> - <<creatureActivity _container.creatures[_i].stats.speed>></label></li>
<</if>>
<</for>>
</ul>
<</if>>
<div id="pregResult"><<PregEventsResult>></div>
<</if>><<widget "PregEventsResult">>
<<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _pregnancy to $sexStats[$giveBirthLocation or "anus"].pregnancy>>
<<set _container to $container[$phase]>>
<<set $parasiteSelectionCount to 0>>
<<set $parasiteReplaceArray to []>>
<<set _availableStorage to (_container.maxCount - _container.count)>>
<<for _i to 0; _i lt $pregResult.length; _i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<set $parasiteSelectionCount += 1>>
<</if>>
<</for>>
<<for _i to 0; _i lt _container.count; _i++>>
<<if $checkboxReplace[_i] is true>>
<<set $parasiteReplaceArray.push(clone(_i))>>
<</if>>
<</for>>
<<if $debug is 1>>
디버그 - Keep selected babies result (ID - Checkbox - Result)
<br>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<print $pregResult[_i]>> - <<print $checkboxResult[$pregResult[_i]]>> - Keep
<br>
<<elseif $checkboxResult[$pregResult[_i]] is false>>
<<print $pregResult[_i]>> - <<print $checkboxResult[$pregResult[_i]]>> - Sell
<br>
<</if>>
<</for>>
<br>
<</if>>
<<if $parasiteSelectionCount lte _availableStorage>>
<<if $parasiteSelectionCount gt 0>>
<<if $pregnancyStats.namesParasitesChild is true>>
<<link [[선택한 아기들을 남겨둔다|PregEventsResult2]]>>
<<set $pregChoice to "KeepSelected">>
<</link>>
<<else>>
<<link [[선택한 기생충을 남겨둔다|PregEventsResult2]]>>
<<set $pregChoice to "KeepSelected">>
<</link>>
<</if>>
<</if>>
<<elseif $parasiteSelectionCount gt 0>>
Not enough storage for selected amount. Please replace <<number $parasiteSelectionCount-_availableStorage>> <<if $pregnancyStats.namesParasitesChild is true>><<print $parasiteSelectionCount - _availableStorage gt 1 ? 'babies' : 'baby'>><<else>><<print $parasiteSelectionCount - _availableStorage gt 1 ? 'parasites' : 'parasite'>><</if>>.
<br>
<<if ($parasiteSelectionCount - $parasiteReplaceArray.length) lte _availableStorage>>
<<if $pregnancyStats.namesParasitesChild is true>>
<<link [[선택한 아기들을 대체한다|PregEventsResult2]]>>
<<set $pregChoice to "ReplaceSelected">>
<</link>>
<<else>>
<<link [[선택한 기생충들을 대체한다|PregEventsResult2]]>>
<<set $pregChoice to "ReplaceSelected">>
<</link>>
<</if>>
<</if>>
<</if>>
<<if $pregResult.length lte _availableStorage>>
<br>
<<if $pregnancyStats.namesParasitesChild is true>>
<<link [[모든 아기들을 남겨둔다|PregEventsResult2]]>>
<<set $pregChoice to "keepAll">>
<</link>>
<<else>>
<<link [[모든 기생충들을 남겨둔다|PregEventsResult2]]>>
<<set $pregChoice to "keepAll">>
<</link>>
<</if>>
<</if>>
<br><br>
<<if $pregnancyStats.namesParasitesChild is true>>
<<link [[모든 아기들을 판다|PregEventsResult2]]>>
<<set $pregChoice to "sellAll">>
<</link>>
<<else>>
<<link [[모든 기생충들을 판다|PregEventsResult2]]>>
<<set $pregChoice to "sellAll">>
<</link>>
<</if>>
<</widget>>
<<widget "resetPregButtons">>
<<replace #pregResult>>
<<PregEventsResult>>
<</replace>>
<</widget>><<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _pregnancy to $sexStats[$giveBirthLocation or "anus"].pregnancy>>
<<switch $pregChoice>>
<<case "ReplaceSelected">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<if $parasiteReplaceArray.length gt 0>>
<<moveCreature $pregResult[_i] "replace" $parasiteReplaceArray[0] $giveBirthLocation>>
<<run $parasiteReplaceArray.deleteAt(0)>>
<<else>>
<<moveCreature $pregResult[_i] "container" undefined $giveBirthLocation>>
<</if>>
<<elseif $checkboxResult[$pregResult[_i]] is false>>
<<moveCreature $pregResult[_i] "portable" undefined $giveBirthLocation>>
<</if>>
<</for>>
당신은 <<trNumber $parasiteSelectionCount>> <<if $pregnancyStats.namesParasitesChild is true>>명의 당신 아기들을<<else>>마리의 기생충들을<</if>> 남겨두기로 결정하고, <<if $parasiteSelectionCount isnot 1>>그들을<<else>>그것을<</if>> <<putpost_ yi $container[$phase].name>> <<trNumber $parasiteReplaceArray.length>> <<if $parasiteReplaceArray.length gt 1>>녀석들과<<else>>녀석과<</if>> 바꾸어 보관하고 나머지는 하퍼 선생님에게 가져갈 준비를 한다.
<br><br>
<<case "KeepSelected">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<moveCreature $pregResult[_i] "container" undefined $giveBirthLocation>>
<<elseif $checkboxResult[$pregResult[_i]] is false>>
<<moveCreature $pregResult[_i] "portable" undefined $giveBirthLocation>>
<</if>>
<</for>>
당신은 <<trNumber $parasiteSelectionCount>> <<if $pregnancyStats.namesParasitesChild is true>>명의 당신 아기들을<<else>>마리의 기생충들을<</if>> 남겨두기로 결정하고, <<if $parasiteSelectionCount isnot 1>>그들을<<else>>그것을<</if>> <<putpost $container[$phase].name>>에 보관하고 나머지는 하퍼 선생님에게 가져갈 준비를 한다.
<br><br>
<<case "keepAll">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<moveCreature $pregResult[_i] "container" undefined $giveBirthLocation>>
<</for>>
당신은 <<if $pregnancyStats.namesParasitesChild is true>>당신 아기들을<<else>>기생충들을<</if>> 모두 남겨두기로 결정하고, <<putpost $container[$phase].name>>에 보관한다.
<br><br>
<<case "sellAll">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<moveCreature $pregResult[_i] "portable" undefined $giveBirthLocation>>
<</for>>
당신은 <<if $pregnancyStats.namesParasitesChild is true>>당신 아기들을<<else>>기생충들을<</if>> 모두 팔기로 결정하고, 그들을 하퍼 선생님에게 가져갈 준비를 한다.
<br><br>
<</switch>>
<<clearToDeleteParasiteFetus>>
<<link [[다음|Containers]]>>
<<unset $pregChoice>><<unset $pregResult>>
<<unset $checkboxResult>><<unset $checkboxReplace>>
<<unset $parasiteSelectionCount>><<unset $parasiteReplaceArray>>
<<unset $giveBirthLocation>>
<</link>><<effects>>
<<set $pregnancyStats.parasiteBook to 2>>
Harper nods approvingly. "It's good that you want to know more." <<He>> brings out a rather thick book and shows it to you. "This is a popular reference guide among scientists. It has a lot of information on this subject, but it's property of the hospital. I'm not authorised to lend it out."
<br><br>
<<He>> thinks for a few seconds. "<span class="gold">The pet shop on High Street may have something.</span> If nothing else, you could pick up a notebook and fill out info you gather yourself."
<br><br>
<<link [[다음|Pregnancy Discussion]]>><</link>>
/*Passing out without rescue*/<<set $outside to 0>><<effects>>
You collapse on the spot. The last thing you hear is a rush of footsteps.
<br><br>
<<switch $location>>
<<case "moor" "forest">><<set _time to 60>>
<<case "town">><<set _time to 15>>
<<default>><<set _time to 30>>
<</switch>>
<<set _hours to Math.floor(_time / 60)>>
<<set _minutes to _time % 60>>
<<link [["다음 ("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Hospital]]>><<pass _time>><<set $phase to 1>><</link>>
/*Rescued by someone*/<<set $outside to 0>><<effects>>
You feel yourself being lifted. You hear a voice, but the words don't make sense.
<br><br>
<<switch $location>>
<<case "moor" "forest">><<set _time to 60>>
<<case "bog">><<set _time to 90>>
<<case "town">><<set _time to 15>>
<<default>><<set _time to 30>>
<</switch>>
<<set _hours to Math.floor(_time / 60)>>
<<set _minutes to _time % 60>>
<<link [["다음 ("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Hospital]]>><<pass _time>><<set $phase to 1>><</link>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $first_birth to !$pregnancyStats.humanToysUnlocked>>
<<npc "Harper">><<person1>>
<<setKnowsAboutPregnancy "pc" "Harper">>
<<if $hospitalintro is 0>>
<<set $hospitalintro to 1>>
<<if $phase is 1>>
You awaken in a hospital bed. Several blurry figures move around. One leans closer, <<his>> features coalescing into those of a young <<personsimple>>. "I'm Doctor Harper," <<he>> says, brushing <<his>> blond fringe away from <<his>> eyes. "Please don't be alarmed, but your waters have broken. You're in the hospital." <<He>>'s young for a doctor, can't be older than 25.
<br><br>
<<else>>
The receptionist nods. "Please take a seat, the doctor will be right with you."
<br><br>
You don't need to wait long. A young <<personsimple>> dressed like a doctor arrives. "I'm Doctor Harper," <<he>> says, brushing <<his>> blond fringe from away from <<his>> eyes. "We've prepared a bed for you. This way."
<br><br>
<<He>> leads you through the hospital, to a room in the labour ward. A midwife adjusts a machine by the bed.
<br><br>
<</if>>
<<else>>
<<if $phase is 1>>
You awaken in a hospital bed. Several blurry figures move around. One leans closer, <<his>> features coalescing into those of Doctor Harper. "Please don't be alarmed, but your waters have broken. You're in the hospital."
<br><br>
<<else>>
The receptionist nods. "Please take a seat, the doctor will be right with you."
<br><br>
Doctor Harper soon arrives. "We've prepared a bed for you. This way."
<br><br>
<<He>> leads you through the hospital, to a room in the labour ward. A midwife adjusts a machine by the bed.
<br><br>
<</if>>
<</if>>
<<if $exposed lt 2 and $phase isnot 1>>
"Please undress," the doctor says.
<<else>>
"Please take a deep breath," the doctor says.
<</if>>
<<if playerChastity("hidden")>>
<<He>> notices your <<print $worn.genitals.name>>, and opens a chest-high cupboard. <<He>> retrieves a tool shaped like a pair of prongs, but bulkier. "We need to remove that device. <<if $phase isnot 1>>Please lie down.<</if>> This won't hurt."
<br><br>
<<if $phase isnot 1>>You lie down. The ceiling is plain white. There's a fan right above you. <</if>><<He>> grasps your <<print $worn.genitals.name>> with the prongs, and presses a button on the handle. You hear a whirring noise within the tool, <span class="pink">and they snap the metal.</span>
<<set $worn.genitals.type.push("broken")>>
<<elseif $phase isnot 1>>
"Then lie down." You do so. The ceiling is plain white. There's a fan right above you.
<</if>>
<br><br>
<<wash>><<undress "hospital_birth">><<upperwear 87 "teal">>
<<link [[다음|Pregnancy Birth Hospital 2]]>><</link>>
<br><<effects>>
The midwife places a mask over your face. You feel your consciousness fade. Several other figures appear around you, their forms ablur.
<br><br>
<<set $litter_potention_fathers to getPregnancyObject().potentialFathers.length>>
/*Alex variables*/
<<if (getPregnancyObject().potentialFathers.length is 1 or getPregnancyObject().potentialFathers.length is undefined) and getPregnancyObject().fetus[0].father is "Alex">>
<<set $alex_pregnancy to {}>>
<<set $alex_pregnancy.knows to knowsAboutPregnancy("pc","Alex")>>
<<set $alex_pregnancy.talked to talkedAboutPregnancy("pc","Alex")>>
<<set $alex_pregnancy.source to getPregnancyObject().fetus[0].father>>
<</if>>
<<set _pregnancy to getPregnancyObject()>>
<<if _pregnancy.totalBirthEvents gte 5>>
<<set _min to 15>>
<<set _max to 60>>
<<elseif _pregnancy.totalBirthEvents gte 3>>
<<set _min to 30>>
<<set _max to 120>>
<<else>>
<<set _min to 60>>
<<set _max to 180>>
<</if>>
<<set _max to Math.floor(_max * (1 + Math.floor(_pregnancy.fetus.length * 0.2)))>>
<<set _min to Math.floor(_min * (1 + Math.floor(_pregnancy.fetus.length * 0.2)))>>
<<set _timeCalc to random(_min, _max)>>
<<set _hours to Math.floor(_timeCalc / 60)>>
<<set _minutes to _timeCalc % 60>>
/* Note: Pregnancy species */
<<switch playerNormalPregnancyType()>>
<<case "human">>
<<setKnowsAboutPregnancy "pc" "Bailey">>
Harper's voice floats through the fog. "Normal human<<if !$player.vaginaExist>>, abnormal delivery<</if>>, but keep the others on the line, just in case..."
<br><br>
The pain grows as time seems to rapidly speed up and slow down. You hear the words "breathe" and "push" many times, and you do your best to comply.
<br><br>
<<if $dissociation gte 1>>
Everything slowly fades away once again. You stand in a black abyss. Your whole body feels fuzzy, and the pain is gone. You stand there, alone in the dark. In the distance, a bright white light hovers. It must be several kilometers away. You begin walking towards it, when you suddenly realize that you're stepping in shallow water. You step forward again to the sound of sloshing. Another step. Another. You need to get to the light. You aren't sure why, but you know you must. Something's waiting for you there, you can feel it.
<br><br>
You start to run. As you get closer, the darkness around you dissipates until only the light surrounds you. You continue running until you come to a wooden door with a golden handle. You grasp it and open it slowly. The light drowns you.
<br><br>
<</if>>
<<link [["다음 ("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Hospital 3]]>><<endevent>><<pass _timeCalc>><<playerPrebirth>><</link>>
<<case "wolf">>
Harper's voice floats through the fog. "Not human. This will be an abnormal delivery. Follow my instructions to the letter..."
<br><br>
<<link [["다음 ("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Hospital Wolf]]>><<endevent>><<pass _timeCalc>><</link>>
<</switch>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<endevent>>
<<generate1>><<person1>>
<<set $litter_size to getPregnancyObject().fetus.length>>
<<set _baby to $litter_size is 1 ? "baby" : "babies">>
<<if $dissociation gte 1>>
You awaken in another room. Your eyes open slowly. You're in a hospital bed. A smiling midwife stands beside you, holding <<= $litter_size is 3 ? "a trio of" : $litter_size is 2 ? "two" : "a">> bundled _baby in <<his>> arms.
<br><br>
"Looks like mummy's awake," <<he>> says, passing you the _baby.
<<switch $litter_size>>
<<case 3>> As you cradle one in each arm, the midwife places the third directly on your chest.
<<case 2>> You cradle one in each arm.
<<default>> You cradle your baby in your arms.
<</switch>>
You feel a rush of pure glee and maternal bliss. Your parental instinct kicks in, washing away your worries and trauma in a flood of joy. The precious gift in front of you is now your whole world, and at last, something feels real to you again.
Their eyes are shut, <<= _baby is "babies" ? "chests" : "chest">> rising and falling with gentle breaths. <<trauma -100>><<llltrauma>>
<<else>>
You awaken in another room. A smiling midwife stands beside your bed, holding <<= $litter_size is 3 ? "a trio of" : $litter_size is 2 ? "two" : "a">> bundled _baby in <<his>> arms.
<br><br>
"Looks like mummy's awake," <<he>> says, passing you the _baby.
<<switch $litter_size>>
<<case 3>> As you cradle one in each arm, the midwife places the third directly on your chest.
<<case 2>> You cradle one in each arm.
<<default>> You cradle your baby in your arms.
<</switch>>
Their eyes are shut, <<= _baby is "babies" ? "chests" : "chest">> rising and falling with gentle breaths.
<</if>>
<br><br>
"We've run all the tests," the midwife says. "There's not a single health problem. Have you thought of <<= _baby is "babies" ? "their names" : "a name">>?"
<br><br>
<<set $bornChildrenIds to []>>
<<run getPregnancyObject().fetus.forEach(child => $bornChildrenIds.push(child.childId))>>
<<birthUi "pc" "hospital" "home" "Pregnancy Birth Hospital 4" _time>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<getChildrenIds>><<childSelect _childrenIds.last()>>
<<set _pregFame to ($litter_size * 5)>>
<<famepregnancy _pregFame>>
<<if $litter_size is 1>>
You cradle your baby for a while longer, enjoying <<childhis>> tiny breaths and movements. <<childHe>> spends most of the time sleeping, but opens <<childhis>> eyes occasionally, and gazes into yours.
<br><br>
The midwife returns.
<<if $first_birth>>
<<He>> teaches you how to change <<childname>>'s nappy, and how to bathe <<childhim>>.
<<else>>
<<He>> assists you with changing <<childname>>'s nappy, and bathing <<childhim>>.
<</if>>
"Let me know when you're feeling sleepy," <<he>> says. "You need your rest as well, and we can take care of your baby in the meantime."
<br><br>
You want nothing more than to hold <<childname>>, but you find yourself dozing all the same.
<br><br>
<<elseif $litter_size is 2>>
You cradle your babies for a while longer, enjoying their tiny breaths and movements. They spend most of the time sleeping, but open their eyes occasionally, and gaze into yours.
<br><br>
The midwife returns.
<<if $first_birth>>
<<He>> teaches you how to change their nappies and how to bathe them.
<<else>>
<<He>> assists you with changing their nappies, and with bathing them.
<</if>>
"Let me know when you're feeling sleepy," <<he>> says. "You need your rest as well, and we can take care of your babies in the meantime."
<br><br>
You want nothing more than to hold the twins, but you find yourself dozing all the same.
<br><br>
<<elseif $litter_size is 3>>
You cradle your babies for a while longer, enjoying their tiny breaths and movements. They spend most of the time sleeping, but open their eyes occasionally, and gaze into yours.
<br><br>
The midwife returns.
<<if $first_birth>>
<<He>> teaches you how to change their nappies, and how to bathe them.
<<else>>
<<He>> assists you with changing their nappies, and with bathing them.
<</if>>
"Let me know when you're feeling sleepy," <<he>> says. "You need your rest as well, and we can take care of your babies in the meantime."
<br><br>
You want nothing more than to hold the triplets, but you find yourself dozing all the same.
<br><br>
<</if>>
<<link [[다음|Pregnancy Birth Hospital 5]]>><<storeon "hospital_birth">><<pass 24 hour>><<stress -40>><</link>>
<br><br><<effects>>
<<if $litter_size gte 2>><<childrenNames $bornChildrenIds>> lie<<else>><<childname>> lies<</if>> in a cradle while the midwife helps you stand.
<<if $first_birth or playerNormalPregnancyTotal() is 0>>
You feel your insides drop as you stand, but <<he>> assures you that's normal.
<br><br>
Despite the pain, you feel a lot more comfortable walking than you did before the birth. You'd forgotten how easy it is to move without people inside you.
<br><br>
The midwife helps you to dress. "You should be good to go," <<he>> says.
<<elseif between(playerNormalPregnancyTotal(), 1, 2)>>
You feel your insides drop as you stand. You remember this feeling from your last birth, and know it's normal.
<br><br>
Despite the pain, you feel a lot more comfortable walking than you did before the birth. You'd forgotten how easy it is to move without people inside you.
<br><br>
The midwife helps you to dress. "You should be good to go," <<he>> says.
<<elseif between(playerNormalPregnancyTotal(), 3, 7)>>
You feel your insides drop as you stand. You're still not used to the feeling.
<br><br>
You get walking again quite easily. It's a little awkward, but the transition isn't as bad as it used to be. It's still easier to move around when there isn't another human inside you.
<br><br>
The midwife still insists on helping you dress. "You should be good to go," <<he>> says.
<<elseif between(playerNormalPregnancyTotal(), 8, 49)>>
You stand up without a hitch. There's hardly any difference in feeling anymore, although you do feel much more nimble.
<br><br>
<<He>> looks impressed at your mobility, only keeping an arm around you for stability. "I don't see many people get back up that quickly. You must be hardy!"
<br><br>
The midwife still insists on helping you dress. "You should be good to go," <<he>> says.
<<elseif playerNormalPregnancyTotal() gte 50>>
You stand up without assistace, feeling empty inside. You already miss the feeling of being pregnant.
<br><br>
<<He>> stares at you, mouth agape, as you walk without any assistance. You throw your clothes back on quickly.
<br><br>
"Y-you should be good to go," <<he>> says.
<</if>>
"Someone's waiting for you.
<<if $alex_pregnancy isnot undefined and $litter_potention_fathers is 1 and $alex_pregnancy.source is "Alex">>
<<if C.npc.Alex.pregnancy.nursery is true>>
Your <<if C.npc.Alex.pronoun is "f">>girlfriend<<else>>boyfriend<</if>> I think."
<br><br>
<<link [[다음|Pregnancy Birth Hospital Alex]]>><</link>>
<<else>>
<<set C.npc.Alex.pregnancy.hospitalBirth to true>>
Your <<if C.npc.Bailey.pronoun is "f">>mum<<else>>dad<</if>> I think."
<br><br>
<<link [[다음|Pregnancy Birth Hospital 6]]>><<endevent>><</link>>
<</if>>
<<else>>
Your <<if C.npc.Bailey.pronoun is "f">>mum<<else>>dad<</if>> I think."
<br><br>
<<link [[다음|Pregnancy Birth Hospital 6]]>><<endevent>><</link>>
<</if>><<set $location to "town">><<effects>>
<<npc "Bailey">><<person1>>
<<getChildrenIds>><<childSelect _childrenIds.last()>>
Bailey waits for you in the hospital foyer. <<He>> smiles when <<he>> sees you. It almost looks real. "We've a place prepared," <<he>> says.
<<if $litter_size is 1>>
<<elseif $litter_size is 2>>
"For both of them."
<<else>>
"For all three of them."
<</if>>
<<He>> leads you outside, where <<his>> car waits. <<He>> holds open the passenger door for you, before climbing in the other side.
<br><br>
The engine comes to life.
<!-- Bailey may not know about all your pregnancies -->
<<set _knownPregnancyCount to knowsAboutPregnancyTotal("pc","Bailey","home")>>
<<if _knownPregnancyCount is 1>>
"You're responsible for your offspring's care," <<he>> says. "If I have to intervene, it'll cost you an extra <span class="red">£100</span> a week.<<if $litter_size gte 2>> Each.<</if>>"
<br><br>
"They don't leave the nursery," <<he>> adds as <<he>> drives from the hospital car park. "Ever."
<<elseif _knownPregnancyCount lte 4>>
"Remember that you're responsible for your offspring's care," <<he>> says. "If I have to intervene, it'll cost you an extra <span class="red">£100</span> a week.<<if $litter_size gte 2>> Each.<</if>>"
<br><br>
<<else>>
"You're an irresponsible slut," <<he>> says. "Remember that if I have to intervene in the care of your offspring, it'll cost you an extra <span class="red">£100</span> a week.<<if $litter_size gte 2>> Each.<</if>>"
<</if>>
<<if $baileydefeatedchain gte 3>>
You see <<him>> sneer, but only for a brief instant. "I'd rather not make someone else take care of your twerps, but if you keep being a difficult little shit, don't think you'll be allowed to see them again."
<</if>>
<br><br>
<<if $litter_size is 1>>
<<link [[Tell Bailey your baby's name|Pregnancy Birth Hospital 7]]>><<set $phase to 1>><</link>>
<br>
<<link [[Just hold the baby tight|Pregnancy Birth Hospital 7]]>><</link>>
<br>
<<else>>
<<link [[Tell Bailey your babies' names|Pregnancy Birth Hospital 7]]>><<set $phase to 1>><</link>>
<br>
<<link [[Just hold your babies tight|Pregnancy Birth Hospital 7]]>><</link>>
<br>
<</if>><<set $location to "town">><<effects>>
Bailey drives past the temple, onto Danube Street.
<<if $phase is 1>>
<<if $litter_size is 1>>
"This is <<childname>>," you begin, holding <<childhim>> closer to Bailey's arm.
<<else>>
"These are <<childrenNames $bornChildrenIds>>," you begin, holding them closer to Bailey's arms one by one.
<</if>>
You tell Bailey everything that happened from when you arrived at the hospital. <<He>> doesn't interrupt, but doesn't respond either.
<<else>>
<<if $litter_size gte 2>>
You hold your babies to your chest. <<childname>> yawns.
<<else>>
You hold your baby to your chest. <<childHe>> yawns.
<</if>>
<</if>>
<br><br>
<<pass 5>>
You arrive at Domus Street. Bailey holds open the car door for you.
<<if $first_birth>>
"I'll escort you inside," <<he>> says. <<His>> eyes dart to <<if $litter_size gte 2>>the babies in your arms<<else>><<childname>><</if>>. "For safety."
<br><br>
You walk through the orphanage, towards the youth ward.
<br><br>
<<else>>
"I'll escort you to the youth ward," <<he>> says. <<His>> eyes dart to <<if $litter_size gte 2>>the babies in your arms<<else>><<childname>><</if>>. "For safety."
<br><br>
<<He>> leads you through the orphanage, towards the youth ward.
<br><br>
<</if>>
<<link [[다음|Pregnancy Birth Hospital 8]]>><</link>>
<br><<set $location to "home">><<effects>>
<<generate2>><<person2>>
<<if $litter_size is 1>>
One of Bailey's goons, a <<person>> exits the youth ward, pushing a cradle. You place <<childname>> within. "My staff keep an eye on things here," Bailey says. "They'll make sure your brat doesn't starve or anything, <span class="gold">but make sure you spend some time with them every day.</span> Or I'll charge."
<br><br>
<<person1>>
"Later though," <<he>> adds. "You need to freshen up, and your brat is asleep anyway." The <<person2>><<person>> pushes <<childname>> through the ward doors. <<person1>>Bailey keeps <<his>> gaze fixed on <<childname>> until <<childhe>>'s safely within.
<br><br>
<<elseif $litter_size is 2>>
One of Bailey's goons, a <<person>> exits the youth ward, pushing a pair of cradles. You place the twins within. "My staff keep an eye on things here," Bailey says. "They'll make sure your brats don't starve or anything, <span class="gold">but make sure you spend some time with them every day.</span> Or I'll charge."
<br><br>
<<person1>>
"Later though," <<he>> adds. "You need to freshen up, and your brats are asleep anyway." The <<person2>><<person>> pushes the twins through the ward doors. <<person1>>Bailey keeps <<his>> gaze fixed on <<childrenNames $bornChildrenIds>> until they're safely within.
<br><br>
<<else>>
One of Bailey's goons, a <<person>> exits the youth ward, pushing a trio of cradles. You place the triplets within. "My staff keep an eye on things here," Bailey says. "They'll make sure your brats don't starve or anything, <span class="gold">but make sure you spend some time with them every day.</span> Or I'll charge."
<br><br>
<<person1>>
"Later though," <<he>> adds. "You need to freshen up, and your brats are asleep anyway." The <<person2>><<person>> pushes the triplets through the ward doors. <<person1>>Bailey keeps <<his>> gaze fixed on <<childrenNames $bornChildrenIds>> until they're safely within.
<br><br>
<</if>>
<<if $first_birth>>
<span class="gold">You can now access the youth ward, and the nursery.</span>
<br><br>
<</if>>
<<link [[다음|Orphanage]]>><<unset $litter_size>><<unset $first_birth>><<endevent>><<set $ward_unlocked to true>><<unset $bornChildrenIds>><</link>><<set $outside to 0>><<set $location to "hospital">><<effects>>
You feel a rumbling all around you. Then a pain in your abdomen. You're tied down, lying in the back of what looks like an ambulance.
<<if playerChastity("hidden")>>
There's a figure beside you, holding a blurry tool to your <<print $worn.genitals.name>>. You feel the metal snap as you lose consciousness once more.
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<br><br>
<<else>>
A figure beside you presses a mask to your face, and you lose consciousness once more.
<br><br>
<</if>>
<<link [[다음 (0:15)|Pregnancy Birth Hospital Wolf 2]]>><<pass 15>><<endevent>><</link>><<location "forest">><<effects>>
You awaken again. You hang limp between two figures. The branches of the forest hang overhead. You're being carried, but you're too weak to move. Your consciousness slips once more.
<br><br>
<<link [[다음 (0:15)|Pregnancy Birth Hospital Wolf 3]]>><<pass 15>><<endevent>><</link>>
/* From the hospital or dropped by non-wolf rescuers */<<location "forest">><<effects>>
You hit the ground. A pair of footsteps rush away from you.
<br><br>
<<if $syndromewolves is 1>>
You remember this smell. You're outside the wolf cave.
<<else>>
You're outside a cave. It's shelter, at least. You stumble inside.
<</if>>
<br><br>
<<link [[다음 (0:15)|Pregnancy Birth Wolf Cave 1]]>><<pass 15>><<endevent>><<set $phase to 3>><</link>>
/* Rescued by wolves */<<location "forest">><<effects>>
The movement stops. You feel yourself being lowered onto something soft.
<br><br>
<<if $syndromewolves is 1>>
You remember this smell. You're in the wolf cave.
<<else>>
You're in a cave. It's shelter, at least.
<</if>>
<br><br>
<<link [[다음 (0:15)|Pregnancy Birth Wolf Cave 1]]>><<pass 15>><<endevent>><<set $phase to 3>><</link>>
/* Note: Pregnancy - Unused passages */<<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
Player reaches the wolf cave, is guided to the inside of the cave to give birth.
<br><br>
<<strip>>
<<if playerChastity("vagina")>>
Chastity Belt is broken if equipped.
"The pack feels your distress" later "Most of the pack has injured mouths after chewing the belt so fiercely to free you"?
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<br><br>
<</if>>
<<link [[다음 (0:15)|Pregnancy Birth Wolf Cave 1]]>><<pass 15>><<endevent>><<set $phase to 3>><</link>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
The others wolves leave the player alone for them to give birth, sequence should follow similar to the normal birth, though alone this time.
<br><br>
<<link [[다음 (0:15)|Pregnancy Birth Hospital Wolf 6]]>><<pass 15>><<endevent>><</link>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
Player is finished with giving birth and spends some time to recover and start to have special time with their newborns. Option to name occurs here.
<br><br>
<<birthUi "pc" "wolf_cave" "wolf_cave" "Pregnancy Birth Hospital Wolf 7" 60>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
Player spends time looking after and feeding their children.
<br><br>
Player re-equips clothes.
<<clotheson>>
<br><br>
<<if $syndromewolves isnot 1>>
<<if $bestialitydisable is "f">>
<span class="red"><i>After giving birth to pups of your own, you see they're just cute animals.</i> You've gained the "Stockholm Syndrome: Wolves" trait.</span>
<br><br>
<<else>>
<span class="red"><i>After giving birth to pups of your own, you see they're just cute monsters.</i> You've gained the "Stockholm Syndrome: Wolf People" trait.</span>
<br><br>
<</if>>
<<set $syndromewolves to 1>>
<<set $wolfevent to 0>>
<<set $wolfstate to "cave">>
<<set $wolfpackferocity to 10>>
<<set $wolfpackharmony to 10>>
<</if>>
<<link [[다음 (24:00)|Wolf Cave]]>><<pass 15>><<endevent>><<set $wolfevent to 0>><</link>>
/*Player giving birth ends here*/
/*ToDo: Pregnancy Story Content: add in additional location*/<<effects>>
<<set $pregnancyTest-->>
<<switch $lastPassage>>
<<case "Bedroom">>
당신은 침실로 돌아가기 전, 임신 테스트를 한다. 테스트기를 침대에 올려둔 채, 당신은 테스트 결과가 나오기를 기다리며 앞뒤로 서성인다.
<<case "Eden Cabin">>
당신은 에덴의 화장실에서 안방으로 돌아가기 전, 임신 테스트를 한다. 당신은 테스트기를 손에 쥔 채, 눈을 돌릴 엄두도 내지 못하고 테스트 결과가 나오기를 기다린다.
<<case "Wolf Cave Clearing">>
당신은 늑대들의 시선에서 벗어나 임신 테스트를 한다. 당신은 테스트기를 손에 쥔 채, 눈을 돌릴 엄두도 내지 못하고 테스트 결과가 나오기를 기다린다.
<<case "Farm Shed">>
당신은 임신 테스트를 한다. 당신은 테스트기를 손에 쥔 채, 눈을 돌릴 엄두도 내지 못하고 테스트 결과가 나오기를 기다린다.
<<default>>
당신은 임신 테스트를 한다. 당신은 테스트기를 손에 쥔 채, 눈을 돌릴 엄두도 내지 못하고 테스트 결과가 나오기를 기다린다.
<</switch>>
포장에는 결과가 나오기까지 3분간 기다리라고 했지만, 당신에게 그 순간은 마치 영원처럼 느껴진다. <<gstress>><<stress 3>>
<br><br>
<<set $pregnancyStats.pregnancyTestsTaken++>>
<<if !$player.vaginaExist>>
<<set _pregnancyTest to $sexStats.anus.pregnancy>>
<<if _pregnancyTest.type is null or _pregnancyTest.type is "parasite" or _pregnancyTest.timer is 0 or (between(_pregnancyTest.timer, 0, 3) and random(0,100) gte 10) or (between(_pregnancyTest.timer, 3, 6) and random(0,100) gte 15)>>
<span class="green">음성이다.</span> 당신은 양성이 나올 수는 있는지 궁금해한다.
<<elseif _pregnancyTest.givenBirth >= 1>>
<span class="lewd">양성이다.</span> 많은 생각들이 당신의 머리를 스쳐지나가고, 당신은 생각을 가다듬으려 앉는다. <<gstress>><<stress 3>><<garousal>><<arousal 100>>
<br><br>
<<if _pregnancyTest.potentialFathers.length is 1>>
<<set _fatherName to pregnancyNameCorrection(_pregnancyTest.potentialFathers[0].source)>><<trPost _postNum "이">>
<span class="lewd">아기 아빠는 <<print _fatherName === "당신 자신" ? "당신이" : _trResult>> 확실하다.</span>
<<else>>
<span class="red">당신은 누가 아기 아빠일지 궁금해한다.</span>
<</if>>
<<set _pregnancyTest.awareOf to "pregnancyTest">>
<<else>>
<span class="lewd">It's positive.</span> You briefly wonder if you're seeing things or have gone crazy. Many thoughts rush through your head, and you sit to collect yourself. <<ggstress>><<stress 10>><<ggarousal>><<arousal 200>>
<br><br>
<<if _pregnancyTest.potentialFathers.length is 1>>
<<set _fatherName to pregnancyNameCorrection(_pregnancyTest.potentialFathers[0].source)>><<trPost _postNum "이">>
<span class="lewd">아기 아빠는 <<print _fatherName === "당신 자신" ? "당신이" : _trResult>> 확실하다.</span>
<<else>>
<span class="red">당신은 누가 아기 아빠일지 궁금해한다.</span>
<</if>>
<<set _pregnancyTest.awareOf to "pregnancyTest">>
<</if>>
<<else>>
<<set _pregnancyTest to $sexStats.vagina.pregnancy>>
<<if _pregnancyTest.type is null or _pregnancyTest.type is "parasite" or _pregnancyTest.timer is 0 or (between(_pregnancyTest.timer, 0, 3) and random(0,100) gte 10) or (between(_pregnancyTest.timer, 3, 6) and random(0,100) gte 15)>>
<span class="green">음성이다.</span>
<<else>>
<span class="lewd">양성이다.</span> 많은 생각들이 당신의 머리를 스쳐지나가고, 당신은 생각을 가다듬으려 앉는다. <<gstress>><<stress 3>><<garousal>><<arousal 100>>
<br><br>
<<if _pregnancyTest.potentialFathers.length is 1>>
<<set _fatherName to pregnancyNameCorrection(_pregnancyTest.potentialFathers[0].source)>><<trPost _postNum "이">>
<span class="lewd">아기 아빠는 <<print _fatherName === "당신 자신" ? "당신이" : _trResult>> 확실하다.</span>
<<else>>
<span class="red">당신은 누가 아기 아빠일지 궁금해한다.</span>
<</if>>
<<set _pregnancyTest.awareOf to "pregnancyTest">>
<</if>>
<</if>>
<br><br>
<<link [[다음|$lastPassage]]>><<unset $lastPassage>><<set $eventskip to 1>><</link>><<widget "pregnancyTest">>
<<if _args[0]>>
<<if $pregnancyTest gt 0>>
<<if !getPregnancyObject().awareOf>>
<<pregnancytesticon>><<link [[임신 테스트를 한다 (0:05)|pregnancyTest]]>><<pass 5>><<set $lastPassage to _args[0]>><</link>>
<br>
<<elseif getPregnancyObject().awareOf>>
<<pregnancytesticon>><span class="lewd"> 당신은 임신 테스트를 하지만, 당신은 임신했다는 걸 이미 알고 있다.</span>
<br>
<</if>>
<</if>>
<</if>>
<</widget>>
/*Note: Pregnancy *//* Ultrasounds not performed before 12 weeks in normal circumstances, or before 8 in high-risk. Prior to 12 weeks, ultrasounds are usually performed transvaginally. Future commit will address this.*/
<<set $outside to 0>><<set $location to "hospital">><<effects>>
<<harper_intro>>
<<setKnowsAboutPregnancy "pc" "Harper">>
<<if $ultrasoundIntro isnot 1>>
<<set $ultrasoundIntro to 1>>
/* player is introduced to what ultrasounds are, how it occurs and the reasons why they are done. */
"First of all," the doctor says. "Congratulations. An ultrasound is a wise request. Please follow me to radiology." <<He>> continues talking as you walk.
<br><br>
"If you're far enough along, we start by applying a gel to prevent air pockets, which could disrupt the sound waves we'll be pushing through your body. There's no risk. The gel is water-based and easy to remove, and the sound is harmless."
<<else>>
"An ultrasound is a wise request. Please follow me to radiology."
<</if>>
<br><br>
<<He>> leads you to a room in the hospital basement. Several machines blink, and make a soft pinging sound. There's a bed in one corner of the room, with a monitor next to it. A technician waits to assist.
<br><br>
"Please undress down to your underwear," the doctor says.
<br><br>
<<link [[다음|Pregnancy ultrasound 2]]>><<overupperstrip>><<upperstrip>><<underupperstrip>><</link>><<set $outside to 0>><<set $location to "hospital">><<effects>>
/*Alex variables*/
<<if getPregnancyObject().fetus[0].father is "Alex">>
<<set C.npc.Alex.pregnancy.ultraSoundPics to true>>
<</if>>
You strip and lie down.
<<set [_pregnancy, _pregnancyGenital] to getPregnancyObject("pc", true)>>
<<if _pregnancy.timer lte _pregnancy.timerEnd * 0.3>>
<<set _pregnancy.awareOfMultiple to true>>
"I'm afraid you're not far enough along for an abdominal ultrasound," Doctor Harper remarks. "But we can use the doppler to listen for cardiac activity."
<br><br>
<<He>> picks up a small handheld instrument, twists a dial, and presses a small circular wand against your lower abdomen. <<He>> moves it across your body. The instrument makes static-sounding hisses, punctuated by occasional thrums. <<He>> slows, and the thrums become a rhythmic staccato dance.
<br><br>
"There! Listen. A healthy child." A little more than two beats a second. The thrumming soothes you.<<lstress>>
<br><br>
<<stress -10>>
<<if _pregnancy.fetus.length gt 1>>
<<He>> moves the wand a little more, and fails to conceal surprise. "There's another one." You hear a second pulsing, slightly different in tempo.<<gstress>><<stress 6>>
<br><br>
<</if>>
<<if C.npc.Alex.pregnancy.ultraSound is "requested">>
<<set C.npc.Alex.pregnancy.ultraSound to "collected2">>
You ask <<him>> for a doctor's note affirming that you're pregnant. <<He>> taps away at <<his>> computer for a moment before printing out an official-looking letter. <<He>> signs it with a flourish and hands it to you.
<br><br>
<</if>>
<<else>>
<<if C.npc.Alex.pregnancy.ultraSound is "requested">><<set C.npc.Alex.pregnancy.ultraSound to "collected">><</if>>
/* Player has pictures of the babies */
<<set _pregnancy.ultrasoundDone to true>>
<<bodyliquid "vaginaoutside" "goo" 2>>
Doctor Harper prepares the gel and wand for the procedure. You find the gel to be comfortably warm as <<he>> slathers it on your abdomen.
<br><br>
<<if $cowbuild gte 20>>
You supress the urge to moo. Your teats tingle with anticipation.<<garousal>> <<arousal 3>> <br><br>
<<elseif $wolfbuild gte 20>>
/* Your wolf fur gets slightly matted by the gel.<br><br> */
<<elseif $catbuild gte 20>>
/* Your cat fur gets slightly matted by the gel. <br><br> */
<</if>>
<<He>> runs the wand left and right over your lower abdomen as the screen changes and flashes different shades of grey over <<his>> face.
<br>
<<if _pregnancy.type isnot "human">>
Harper is quiet for a while as <<he>> pours over the equipment, and the technician gives a look of concern. It's making you nervous. There's a lot of clicking and typing on the computer as the technician measures different parts. Femur, head, humerous, and amniotic fluid levels.
<<else>>
There's a lot of clicking and typing on the computer as the technician measures different parts.
<</if>>
<br><br>
<<if _pregnancy.fetus.length gt 1>>
<<set _multiple to true>>
<<else>>
<<set _multiple to false>>
<<switch _pregnancy.fetus[0].gender>>
<<case "m">>
<<set _he to "he">>
<<set _He to "He">>
<<set _his to "his">>
<<set _His to "His">>
<<set _him to "him">>
<<set _gender to "male">>
<<case "f">>
<<set _he to "she">>
<<set _He to "She">>
<<set _his to "her">>
<<set _His to "Her">>
<<set _him to "her">>
<<set _gender to "female">>
<<case "h">>
<<set _he to "she">>
<<set _He to "She">>
<<set _his to "her">>
<<set _His to "Her">>
<<set _him to "her">>
<<set _gender to "hermaphrodite">>
<</switch>>
<</if>>
<<if _pregnancy.type isnot "human" and _pregnancy.fetus[0].features.monster>>
<<if _pregnancy.type is "hawk">>
<<set _type to "harpy">>
<<else>>
<<set _type to _pregnancy.fetus[0].type + "person">>
<</if>>
<<else>>
<<set _type to _pregnancy.fetus[0].type>>
<</if>>
<<switch _pregnancy.type>>
<<case "human">>
<<He>> at last turns to you. "Would you like to see?"
<<He>> swings the monitor to face you.
<<if !_pregnancy.awareOfMultiple and _pregnancy.fetus.length gt 1>>
You're surprised by what you see.
<</if>>
<br><br>
You see <<if _multiple>><<if _pregnancy.fetus.length is 3>>three<<else>>two<</if>> sets<<else>>a pair<</if>> of eyes, arms, hands, legs, and feet as the doctor moves the wand across your belly. <<stress -5>><<lstress>>
<br><br>
"Perfect," the doctor says. "I'll print them out for you to take home."
<br><br>
<<if !_pregnancy.genderKnown>>
<<set _pregnancy.genderKnown to true>>
"It's time," the doctor announces.
<<if _multiple>>
"I hope you're excited to know your childrens' sex."
<br><br>
<<He>> glides the wand over your gently bulging belly. The pressure is uncomfortable.
<<pregnancyGendersText>>
<br><br>
<<else>>
"Are you excited for the gender reveal?" <<he>> asks.
<br><br>
<<He>> glides the wand over your rounded abdomen. The pressure is uncomfortable.
<<if _pregnancy.fetus[0].gender is "m">>
"It's a boy," <<he>> says. "Congratulations." You can't make out anything on the screen that would indicate this, but Harper seems confident.
<br><br>
<<elseif _pregnancy.fetus[0].gender is "f">>
"It's a girl," <<he>> says. "Congratulations." You can't make out anything on the screen that would indicate this, but Harper seems confident.
<br><br>
<<else>>
"I'm afraid I can't tell if it's a boy or a girl," <<he>> says. "<span class="blue">It almost looks like both.</span> Regardless, they're healthy. Congratulations."
<br><br>
<</if>>
<</if>>
<</if>>
<<if _pregnancy.timer gte _pregnancy.timerEnd * 0.9>>
/* 36-40 weeks, full term */
<<if ! _multiple>>
"Good news," <<he>> continues. "Your baby has dropped and is head-down. This should ease some of the pressure you feel."
<</if>>
It'll be time to deliver soon. The doctor hands you some literature about labour, and what to do when it begins. "Please come see us when your waters break. We will take good care of you."
<br><br>
<<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.8>>
/*32-36 weeks, preterm */
You feel several fluttery kicks as the doctor continues to probe. "Based on these measurements," the technician says, "You'll be full term in a few weeks. Have you made birth plans yet? Make sure you're getting rest and nutrition."
<br><br>
You know you'll need rest, and money.<<gstress>><<stress 6>>
<br><br>
<<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.7>>
/*28-32 weeks */
<<if !_multiple>>
"Look, <<print _he>> is moving around," the doctor says. "Can you see the fingers?" It almost appears <<print _his>> hand is waving at the screen. You feel movements inside at the same time.<<llstress>><<stress -7>>
<br><br>
"Your child looks healthy," Harper continues. "<<print _He>> just needs to keep growing, putting on weight and maturing <<print _his>> lungs.
It's very important that you make healthy choices right now, as your children depend on your body for everything."
<<else>>
"Look, they're moving around," the doctor says. "Can you see the fingers?" It almost appears one of their hands is waving at the screen. You feel movements inside at the same time.<<llstress>><<stress -7>>
<br><br>
Harper continues. "Your children look healthy. They just need to keep growing, putting on weight and maturing their lungs.
It's very important that you make healthy choices right now, as your children depend on your body for everything."
<</if>>
<br><br>
<<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.6>>
/* 24-28 weeks */
<<if _multiple>>
The doctor continues to probe your belly. As <<he>> does, you feel like there's a swarm of butterflies inside as your children turn back and forth in response to the prodding.
<br><br>
"Everything seems in order," Harper says. "Your babies are measuring <<print _pregnancy.fetus[0].features.size>>, and are perfectly healthy. Please come see us in a few months, when you're almost ready to give birth."
<br><br>
<<else>>
The doctor continues to probe your belly. As <<he>> does, you feel like there's a swarm of butterflies inside as your child turns back and forth in response to the prodding.
<br><br>
"Everything seems in order," Harper says. "Your baby is measuring <<print _pregnancy.fetus[0].features.size>>, and is perfectly healthy. Please come see us in a few months, when you're almost ready to give birth."
<br><br>
<</if>>
<<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.4>>
/* 16-24 weeks */
<<if _multiple>>
"Your babies are doing fine," the doctor says. "They're a little smaller than if you just had the one, but they are responsive and moving well. There's ample fluid as well, so it should be a normal pregnancy."
<<llstress>> <<stress -8>>
<br><br>
On the screen you can see them moving around, legs and arms switching places. One jerks. "Hiccups," Harper assures you.
<br><br>
<<else>>
"Your baby is doing great. <<print _He>> is responsive and moving well," the doctor says. "There's ample fluid as well, so it should be a normal pregnancy."
<<llstress>> <<stress -8>>
<br><br>
On the screen you can see <<print _him>> moving around, legs and arms switching places. <<print _He>> jerks. "Hiccups," Harper assures you.
<br><br>
<</if>>
<<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.3>>
/* 12-16 weeks */
<<if _multiple>>
"Your babies are healthy," the doctor says. "They are responsive, and moving well. There's ample fluid, so it should be a normal pregnancy."<<llstress>><<stress -8>>
<br><br>
You can see them moving around on the screen, legs and arms switching places. One jerks. "Hiccups," Harper assures you.
<<else>>
"Your baby is healthy," the doctor says. "<<print _He>> is responsive, and moving well. There's ample fluid, so it should be a normal pregnancy."<<llstress>><<stress -8>>
<br><br>
You can see <<print _him>> moving around on the screen, legs and arms switching places. <<print _He>> jerks. "Hiccups," Harper assures you.
<</if>>
<br><br>
<<else>>
/* Shouldn't get here. */
<</if>>
<<case "wolf">>
<<if !_pregnancy.awareOfDetails>>
"I'd like to congratulate you," <<he>> starts as <<he>> turns to you. "You're lucky to carry a very unusual pregnancy. Instead of a human child, <span class="lewd">you're pregnant with
<<if _multiple>>
a litter of _type pups.
<<else>>
a _type pup.
<</if>>
</span>Remarkable."
<br><br>
Harper smiles at you. "There's nothing to worry about, your <<if _multiple>>children are<<else>>child is<</if>> in perfectly good health. Would you like to see?"
<<else>>
<<He>> at last turns to you. "Would you like to see?"
<</if>>
<<He>> swings the monitor to face you.
<br><br>
You see <<if _multiple>><<number _pregnancy.fetus.length>> sets<<else>>a pair<</if>> of eyes, legs, and paws as the doctor moves the wand across your full belly. <<stress -5>><<lstress>>
<br><br>
"Perfect," the doctor says. "I'll print them out for you to take home."
<br><br>
<<if !_pregnancy.genderKnown>>
<<set _pregnancy.genderKnown to true>>
"It's time," the doctor announces.
<<if _multiple>>
"I hope you're excited to know your childrens' sex."
<br><br>
<<He>> glides the wand over your gently bulging belly. The pressure is uncomfortable.
<<pregnancyGendersText>>
<br><br>
<<else>>
"Are you excited for the gender reveal?" <<he>> asks.
<br><br>
<<He>> glides the wand over your rounded abdomen. The pressure is uncomfortable.
<<if _pregnancy.fetus[0].gender is "m">>
"It's a boy," <<he>> says. "Congratulations." You can't make out anything on the screen that would indicate this, but Harper seems confident.
<br><br>
<<elseif _pregnancy.fetus[0].gender is "f">>
"It's a girl," <<he>> says. "Congratulations." You can't make out anything on the screen that would indicate this, but Harper seems confident.
<br><br>
<<else>>
"I'm afraid I can't tell if it's a boy or a girl," <<he>> says. "<span class="blue">It almost looks like both.</span> Regardless, they're healthy. Congratulations."
<br><br>
<</if>>
<</if>>
<</if>>
<<if _pregnancy.timer gte _pregnancy.timerEnd * 0.9>>
/* 36-40 weeks, full term */
<<if ! _multiple>>
"Good news," <<he>> continues. "Your pup has dropped and is head-down. This should ease some of the pressure you feel."
<</if>>
It'll be time to deliver soon. The doctor hands you some literature about labour, and what to do when it begins. There's nothing in it about wolves, though. "Please come see us when your waters break. We will take good care of you."
<br><br>
<<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.8>>
/*32-36 weeks, preterm */
You feel several fluttery kicks as the doctor continues to probe. "Based on these measurements," the technician says, "You'll be full term very soon. We think. It's very hard to tell with a... non-human pregnancy. Have you made birth plans yet? Make sure you're getting rest and nutrition."
<br><br>
You know you'll need rest, and money. You wonder where you'll keep them.<<gstress>><<stress 6>>
<br><br>
<<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.7>>
/*28-32 weeks */
<<if !_multiple>>
"Look, <<print _he>> is moving around," the doctor says. "Can you see the toes?" It almost appears <<print _his>> paw is waving at the screen. You feel movements inside at the same time.<<llstress>><<stress -7>>
<br><br>
"Your pup looks healthy," Harper continues. "<<print _He>> just need to keep growing, putting on weight and maturing <<print _his>> lungs.
It's very important that you make healthy choices right now, as your children depend on your body for everything."
<<else>>
"Look, they're moving around," the doctor says. "Can you see the toes?" It almost appears one of their paws is waving at the screen. You feel movements inside at the same time.<<llstress>><<stress -7>>
<br><br>
Harper continues. "Your children look healthy. They just need to keep growing, putting on weight and maturing their lungs.
It's very important that you make healthy choices right now, as your children depend on your body for everything. It's especially important that you take care with such an unusual pregnancy."
<</if>>
<br><br>
<<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.6>>
/* 24-28 weeks */
<<if _multiple>>
The doctor continues to probe your belly. As <<he>> does, you feel like there's a swarm of butterflies inside as your litter turns back and forth in response to the prodding.
<br><br>
"Everything seems in order," Harper says. "Your pups are measuring <<print _pregnancy.fetus[0].features.size>>, and are perfectly healthy. Please come see us in a few weeks, when you're almost ready to give birth."
<br><br>
<<else>>
The doctor continues to probe your belly. As <<he>> does, you feel like there's a swarm of butterflies inside as your pup turns back and forth in response to the prodding.
<br><br>
"Everything seems in order," Harper says. "Your pup is measuring <<print _pregnancy.fetus[0].features.size>>, and is perfectly healthy. Please come see us in a few weeks, when you're almost ready to give birth."
<br><br>
<</if>>
<<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.4>>
/* 16-24 weeks */
<<if _multiple>>
"Your ba... litter, is doing fine," the doctor says. "They're a little smaller than if you just had the one, but they are responsive and moving well. There's ample fluid as well, so it should be a normal pregnancy. As normal as a pregnancy like this can be."
<<llstress>> <<stress -8>>
<br><br>
On the screen you can see them moving around, legs switching places. One jerks. "Hiccups," Harper assures you.
<br><br>
<<else>>
"Your pup is doing great. <<print _He>> is responsive and moving well," the doctor says. "There's ample fluid as well, so it should be a normal pregnancy. As normal as a pregnancy like this can be."
<<llstress>> <<stress -8>>
<br><br>
On the screen you can see <<print _him>> moving around, legs switching places. <<print _He>> jerks. "Hiccups," Harper assures you.
<br><br>
<</if>>
<<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.3>>
/* 12-16 weeks */
<<if _multiple>>
"Your pups are healthy," the doctor says. "They are responsive, and moving well. There's ample fluid, so it should be a normal pregnancy. As normal as a pregnancy like this can be."<<llstress>><<stress -8>>
<br><br>
You can see them moving around on the screen, legs switching places. One jerks. "Hiccups," Harper assures you.
<<else>>
"Your pup is healthy," the doctor says. "<<print _He>> is responsive, and moving well. There's ample fluid, so it should be a normal pregnancy. As normal as a pregnancy like this can be."<<llstress>><<stress -8>>
<br><br>
You can see <<print _him>> moving around on the screen, legs switching places. <<print _He>> jerks. "Hiccups," Harper assures you.
<</if>>
<br><br>
<<else>>
/* Shouldn't get here. */
<</if>>
<<case "hawk">>
<<if !_pregnancy.awareOfDetails>>
"I'd like to congratulate you," <<he>> starts as <<he>> turns to you. "You're lucky to carry a very unusual pregnancy. Instead of a human child, <span class="lewd">you're pregnant with
<<if _multiple>>
a... clutch of bird eggs.
<<else>>
a... bird egg.
<</if>>
</span>Remarkable."
<br><br>
<<if _pregnancyGenital is "vagina">>
<<He>> clears <<his>> throat. "It appears that, rather than releasing an egg cell, a runaway reaction within your ovaries has caused a cluster of cells to gel into a sort of membrane, becoming larger eggs. They've already passed through your oviduct, and sit within your uterus."
<br><br>
<</if>>
Harper smiles at you. "There's nothing to worry about, your <<if _multiple>>children are<<else>>child is<</if>> in perfectly good health. Would you like to see?"
<<else>>
<<He>> at last turns to you. "Would you like to see?"
<</if>>
<<He>> swings the monitor to face you.
<br><br>
You see <<if _multiple>><<number _pregnancy.fetus.length>> hard outlines, each containing a pair of eyes, legs,<<if _type is "harpy">> arms,<</if>> and tiny wings.<<else>>a hard outline, containing a pair of eyes, legs,<<if _type is "harpy">> arms,<</if>> and tiny wings.<</if>> It's a little hard to make out because of the egg shell, but you manage to see more as the doctor moves the wand across your full belly. <<stress -5>><<lstress>>
<br><br>
<<if !_pregnancy.genderKnown>>
"Unfortunately, the hardening shell is making it nearly impossible to tell the gender. I suspect you won't have to wait too long to find out for yourself, though." <<He>> continues moving the wand, trying to get a better angle, but the picture is too small and distorted.
<br><br>
<</if>>
<<if _pregnancy.timer gte _pregnancy.timerEnd * 0.8>>
<<if ! _multiple>>
"Good news," <<he>> continues. "Your <<if _pregnancyGenital is "vagina">>oviduct is expanding, in preparation for the egg<<if _multiple>>s<</if>> to pass through.<<else>>egg<<if _multiple>>s are<<else>> is<</if>> starting to move in preparation for laying.<</if>>"
<</if>>
It'll be time to deliver soon. The doctor hands you some literature about labour, and what to do when it begins. There's nothing in it about birds or eggs, though. "The laying process should be something you can do at home. However, don't hesitate to come see us if you have further questions."
<br><br>
<<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.6>>
You feel a low rumble from within yourself. "Based on these measurements," the technician says, "You'll be full term very soon. We think. It's very hard to tell with a... non-human pregnancy. Have you made birth plans yet? Make sure you're getting rest and nutrition."
<br><br>
You know you'll need rest. You think about where to keep them. A nest? <<if _pregnancy.fetus[0].father is "Great Hawk">>The castle's tower comes to mind.<</if>>
<br><br>
<<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.4>>
/* 16-24 weeks */
<<if _multiple>>
"Your ba... eggs, are doing fine," the doctor says. "They are responsive and moving well. There's ample fluid, so it should be a normal pregnancy. As normal as a pregnancy like this can be."
<<llstress>> <<stress -8>>
<br><br>
<<else>>
"Your egg is doing great. The baby inside is responsive and moving well," the doctor says. "There's ample fluid, so it should be a normal pregnancy. As normal as a pregnancy like this can be."
<<llstress>> <<stress -8>>
<br><br>
<</if>>
<<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.3>>
<<if _multiple>>
"Your eggs are healthy," the doctor says. "They are responsive, and moving well. There's ample fluid, so it should be a normal pregnancy. As normal as a pregnancy like this can be."<<llstress>><<stress -8>>
<br><br>
<<else>>
"Your egg is healthy," the doctor says. "It is responsive, and moving well. There's ample fluid, so it should be a normal pregnancy. As normal as a pregnancy like this can be."<<llstress>><<stress -8>>
<br><br>
<</if>>
<br><br>
<<else>>
/* Shouldn't get here. */
<</if>>
<<default>>
<</switch>>
<<makeAwareOfDetails>>
<<set _pregnancy.awareOfMultiple to true>>
<</if>>
<<link [[다음|Pregnancy ultrasound 3]]>><</link>><<set $outside to 0>><<set $location to "hospital">><<effects>>
You thank Doctor Harper for the scan as <<he>> hands you a warm towel. You wipe off the gel.
<br><br> <<bodyliquid "vaginaoutside" "goo" -1>>
<<clotheson>>
<<link [[대기실로 돌아간다|Hospital Foyer]]>><<endevent>><</link>><<effects>>
<<npc "Alex">>
<<getChildrenIds>><<childSelect _childrenIds.last()>>
<<if $alexRescued>>
Alex taps <<his>> foot as <<he>> waits for you in the hospital foyer. <<He>> runs over to you, very nearly knocking you over. "Partner! I'm so glad you're alright. You know how to scare a <<= C.npc.Alex.pronoun is "m" ? "farmboy" : "farmgirl">>."
<<unset $alexRescued>>
<<else>>
Alex waits for you in the hospital foyer. <<He>> smiles when <<he>> sees you. "Hey, I got a call from the hospital saying that you were in labour. I got here as fast as I could."
<</if>>
<br><br>
<<He>> looks at <<if $litter_size is 1>><<childname>><<else>><<childrenNames $bornChildrenIds>><</if>> and smiles. "So <<print $litter_size > 1 ? "these are our little fellas" : "this is our little fella">>."
<br><br>
<<if $litter_size is 1>>
<<link [[Let Alex hold <<childhim>>|Pregnancy Birth Hospital Alex 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[Keep holding your baby|Pregnancy Birth Hospital Alex 2]]>><<set $phase to 2>><</link>>
<<else>>
<<link [[Let Alex hold them|Pregnancy Birth Hospital Alex 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[Keep holding your babies|Pregnancy Birth Hospital Alex 2]]>><<set $phase to 2>><</link>>
<</if>><<effects>>
<<if $phase is 1>>
"Here, you should hold <<if $litter_size is 1>><<childhim>><<else>>them<</if>> too," you say, passing <<if $litter_size is 1>><<childname>><<else>><<childrenNames $bornChildrenIds>><</if>> to Alex.
<br><br>
<<He>> doesn't have a problem holding <<if $litter_size is 1>><<childhim>><<else>>them<</if>>. Actually, it looks like <<hes>> used to it. "So cute," <<he>> says with a giggle as <<he>> hands <<if $litter_size is 1>><<childname>><<else>>them<</if>> back to you.
<br><br>
<<else>>
<<if $litter_size gte 2>>
You hold your babies to your chest. <<childname>> yawns.
<<else>>
You hold your baby to your chest. <<childHe>> yawns.
<</if>>
<br><br>
<</if>>
"Did you already give <<if $litter_size is 1>><<childhim>> a name<<else>>them names<</if>>?"
<br>
You nod and tell Alex <<if $litter_size is 1>><<childhis>> name<<else>>their names<</if>>.
<br>
"<<if $litter_size is 1>><<childname>><<else>><<childrenNames $bornChildrenIds>><</if>>, huh? Let's get you home, shall we?" <<he>> says.
<br><br>
A confused expression crosses your face. "You know that we can't take <<if $litter_size is 1>><<childhim>><<else>>them<</if>> to the farm by horse, right?"
<br><br>
Alex laughs. "I know, dummy. You didn't really think I would do that, do you?" <<he>> asks.
<br>
"Okay," <<he>> concedes, "maybe I thought about it, but hey, guess what? Someone agreed to give us a ride. Come on, I'll show you," <<he>> says, guiding you to where the vehicle is parked.
<br><br>
<<if pregnancyCountBetweenParents("pc","Alex") gte 2 or pregnancyCountBetweenParents("Alex","pc") gte 2>>
<<link [[다음|Pregnancy Birth Hospital Alex 5]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Pregnancy Birth Hospital Alex 3]]>><</link>>
<</if>>/*This part may only happen if the player first birth was at the hospital*/
<<effects>>
<<set _alex to statusCheck("Alex")>>
"Hold on just a sec," a voice says from behind. <span class="red">It's Bailey.</span>
<br>
"Just where do you think you're going with my property?" <<nnpc_he "Bailey">> says.
<br><br>
Alex frowns. "Your 'property'? Just what are you trying to say, pal?"
<br><br>
Bailey ignores Alex's question and glares at you. "We've a place prepared at the orphanage. Now make my job easier and hand me the <<print $litter_size > 1 ? "brats" : "brat">>."
<br><br>
"What makes you think that we'll just give our <<print $litter_size > 1 ? "children" : "child">> to you?" Alex protests.
<br><br>
Bailey turns <<nnpc_his "Bailey">> gaze to Alex. "Look, 'cow<<if _alex.pronoun is "f">>girl<<else>>boy<</if>>', you could've fucked any whore and I wouldn't care, but you hitched yourself to MY ward."
<br>
Alex clenches <<his>> fists. "And who exactly said <<pshe>> is yours? <<pShe>>'s MY <<if $player.gender_appearance is "f">>woman<<else>>man<</if>>."
<br>
Bailey fixes Alex with a piercing gaze. "And how exactly do you plan on taking care of a kid on that shithole you call a farm?"
<br><br>
<<link [[다음|Pregnancy Birth Hospital Alex 4]]>><</link>><<effects>>
"We have our own nursery at the cottage; we don't need your help," Alex responds.
<br><br>
A long and deafening silence fills the environment. Bailey keeps staring at you and Alex.
<br><br>
"Tch." Bailey is the first to break the silence. "Do whatever you want; it's one less problem for me to deal with anyway." Shooting you one last glare, <<nnpc_he "Bailey">> turns and leaves the hospital.
<br><br>
"I'm glad that's over," Alex says. "Let's just get to where the vehicle is parked."
<br><br>
<<link [[다음|Pregnancy Birth Hospital Alex 5]]>><<endevent>><</link>><<effects>>
<<set _alex to statusCheck("Alex")>>
<<generate1>><<person1>>
<<if $NPCList[0].gender is "f">>
<<set $alex_parent to "mother">>
<<else>>
<<set $alex_parent to "father">>
<</if>>
<<run Object.values(V.children).filter(child => {
if (child.location === "home" && (child.father === "Alex" || child.mother === "Alex")) child.location = "alex_cottage";
})>>
Alex's $alex_parent waves at you two.
<br><br>
Alex opens the door for you. <<He>> helps you in before settling into the seat next to you.
<br><br>
<<if pregnancyCountBetweenParents("pc", "Alex") gte 2>>
"Again?" <<nnpc_His "Alex">> $alex_parent laughs. "My <<if _alex.pronoun is "f">>daughter<<else>>son<</if>> is sure keeping you busy, ain't <<nnpc_he "Alex">>?"
<br><br>
Alex blushes and looks away.
<br><br>
<<else>>
"My little <<if _alex.gender is "f">>girl<<else>>boy<</if>> is finally settling down," <<he>> says with a laugh.
<br>
Alex blushes and looks away.
<br><br>
"And with such a <<if $player.gender_appearance is "f">>beautiful woman<<else>>handsome man<</if>>!" <<he>> adds.
<br>
"<<if $alex_parent is "mother">>Mum<<else>>Pa<</if>>!" Alex protests.
<br>
"What? I'm telling the truth," <<he>> says. You don't think Alex's face can get any redder.
<br><br>
<</if>>
<<link [[다음|Pregnancy Birth Hospital Alex 6]]>><</link>><<effects>>
<<He>> drives to the farm, occasionally looking at <<his>> <<print $litter_size > 1 ? "grandchildren" : "grandchild">> and smiling.
<br><br>
It's not a long trip, and you soon arrive at the farm.
<br><br>
Alex helps you leave the vehicle and take your <<print $litter_size > 1 ? "children" : "child">> to the cottage's nursery.
<br><br>
<<if pregnancyCountBetweenParents("pc", "Alex") gte 2>>
Alex's $alex_parent turns to Alex. "Look, I'm happy you're settling down, but try using some protection, would you? Unless you want your kids to have more siblings than you do." <<He>> laughs before driving away.
<br><br>
<<else>>
Alex's $alex_parent turns to Alex. "I need to get back to work now, but listen, I'm proud of you. You're finally making this place look like a home," <<he>> says before driving away.
<br><br>
<</if>>
<<link [[다음|Farm Work]]>><<endevent>><<unset $litter_size>><<unset $alex_pregnancy>><<unset $alex_parent>><</link>><<widget "moveCreature">>
/*0 -> _pregnancy.fetus[_i] or location (any but portable)*/
/*1 -> Type*/
/*2 -> locationId*/
<<if _args[0] isnot null and _args[1]>>
<<set _portable to $container.portable>>
<<set _container to $container[$phase]>>
<<set $_pregnancy to $sexStats[_args[3] or "anus"].pregnancy>>
<<set _result to _args[1]>>
<<switch _args[0]>>
<<case 0 1 2 3>>
<!-- With a number as argument 0, it takes the parasite of that argument in your current pregnancy item -->
<<set _creature to clone($_pregnancy.fetus[_args[0]])>>
<<default>>
<!-- With a string as argument 0, it takes a parasite from the container matching the argument. Which parasite it takes corresponds to argument 2 -->
<!-- Currently only used when transferring parasites for selling in :: Containers, inside a for loop -->
<<if _args[2] isnot null>>
<<set _creature to clone($container[_args[0]].creatures[_args[2]])>>
<</if>>
<</switch>>
<<if _creature>>
<<if _result is "destroy">>
<!-- Simply gets rid of the parasite -->
<<set _creature to null>>
<<removeCreature _args[0] _args[2] _args[3]>>
<<elseif _result is "portable">>
<!-- Transfers the parasites for selling. The value of the parasite depends on its growth stat -->
<<set _portable.creatures.push(clone(_creature))>>
<<set _value to Math.floor(1000 / _creature.stats.growth)>>
<<set _portable.value += _value>>
<<removeCreature _args[0] _args[2] _args[3]>>
<<elseif _result is "replace" and _args[2] isnot null and _args[0] gte 0 and _args[0] lte 3>>
<!-- Replaces an existing parasite, for when you birth more than you can currently store -->
<!-- The replaced parasite gets transferred for selling -->
<<if _container.creatures[_i] isnot undefined>>
<<if _container.creatures[_i] isnot null>>
<<set _portable.creatures.push(clone(_container.creatures[_args[2]]))>>
<<set _value to Math.floor(1000 / _container.creatures[_args[2]].stats.growth)>>
<<set _portable.value += _value>>
<<set _container.creatures[_args[2]] to clone(_creature)>>
<<set _replaced to true>>
<</if>>
<</if>>
<<if _replaced isnot true>>
<<set _container.creatures[_args[2]] to clone(_creature)>>
<<set _container.count += 1>>
<</if>>
<<removeCreature _args[0] undefined _args[3]>>
<<elseif _result is "container">>
<!-- Keeps the parasite and moves it to the current container -->
<<set _moveTo to false>>
<<for _containerSlot to 0; _containerSlot lt _container.maxCount; _containerSlot++>>
<<if _container.creatures[_containerSlot] is undefined>>
<<set _moveTo to true>>
<<elseif _container.creatures[_containerSlot] is null>>
<<set _moveTo to true>>
<</if>>
<<if _moveTo is true>>
<<set $container[$phase].creatures[_containerSlot] to clone(_creature)>>
<<set $container[$phase].count += 1>>
<<removeCreature _args[0] _args[2] _args[3]>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "removeCreature">>
<<if _args[0] isnot null>>
<<set $_pregnancy to $sexStats[_args[2] or "anus"].pregnancy>>
<<switch _args[0]>>
<<case 0 1 2 3>>
<!-- With a number as argument 0, it removes the parasite of that argument in your current pregnancy item -->
<<set $_pregnancy.fetus[_args[0]].toDelete to true>>
<<set $_pregnancy.parasiteBirthEvents += 1>>
<<if $_pregnancy.motherStatus is 0 and $_pregnancy.parasiteBirthEvents gte 3>>
<<set $_pregnancy.motherStatus to 1>>
<</if>>
<<default>>
<!-- With a string as argument 0, it removes a parasite from the container matching the argument. Which parasite it takes corresponds to argument 1 -->
<<if _args[1] isnot null>>
<<set $container[_args[0]].creatures[_args[1]] to null>>
<<set $container[_args[0]].count -= 1>>
<</if>>
<</switch>>
<</if>>
<</widget>>
<<widget "clearToDeleteParasiteFetus">>
<<if $sexStats.anus.pregnancy.type is "parasite">>
<<run $sexStats.anus.pregnancy.fetus to $sexStats.anus.pregnancy.fetus.filter(child => child && !child.toDelete)>>
<<if $sexStats.anus.pregnancy.fetus.length is 0>>
<<set $sexStats.anus.pregnancy.type to null>>
<</if>>
<</if>>
<<if $sexStats.vagina.pregnancy.type is "parasite">>
<<run $sexStats.vagina.pregnancy.fetus to $sexStats.vagina.pregnancy.fetus.filter(child => child && !child.toDelete)>>
<<if $sexStats.vagina.pregnancy.fetus.length is 0>>
<<set $sexStats.vagina.pregnancy.type to null>>
<</if>>
<</if>>
<</widget>>
<<widget "menstruationCycleState">>
<<set $sexStats.vagina.menstruation.running to $player.vaginaExist or (!$player.vaginaExist and $skin and $skin.pubic.pen is "magic" and $skin.pubic.special is "pregnancy") or ($earSlime and $earSlime.growth gte 100 and ["pregnancy", "mixed"].includes($earSlime.focus))>>
<</widget>>
<<widget "menstruationCycle">>
<<set _menstruation to $sexStats.vagina.menstruation>>
<<if _args[0] is "daily">>/*Daily cycle*/
<<set _menstruation.nonCycleRng.push(random(0,6))>>
<<set _menstruation.nonCycleRng.deleteAt(0)>>
<<elseif _args[0] is "overdose">>/*Daily cycle*/
<<set _menstruation.nonCycleRng[0] to 0>>
<</if>>
<<menstruationCycleState>>
<<if _menstruation.running is true>>
<<set [$_pregnancy, $_pregLocation] to getPregnancyObject("pc", true)>>
<<set _pills to $sexStats.pills>>
<<switch _menstruation.currentState>>
<<case "normal">>
<<if $harpy gte 4 and $harpyEggs and $sexStats[$_pregLocation].sperm.find(source => source.type is "hawk")>>
<<playerPregnancyHawkAttempt $_pregLocation>>
<<if $_pregnancy.type is "hawk">><<exit>><</if>>
<</if>>
<<if $cycledisable is "t">>
<<if _menstruation.nonCycleRng[0] is 0>><<giveHarpyEggs>><</if>>
<<playerPregnancyAttempt `Math.pow(4,_menstruation.nonCycleRng[0])` $_pregLocation>>
<<elseif _menstruation.currentDay lt _menstruation.currentDaysMax>>
/*Continue the cycle again*/
<<if _menstruation.currentDay gte _menstruation.currentDaysMax / 2 and _menstruation.lastDaysMax isnot _menstruation.currentDaysMax>>
<</if>>
<<if _menstruation.currentDay lt _menstruation.stages[1]>>
/*Menstrual phase - period occurs right at the start of this part*/
<<if _pills.pills["fertility booster"].doseTaken gte 2>>
<<set _menstruation.currentDay += 0.5>>
<</if>>
<<if $skin.pubic.pen is "magic" and $skin.pubic.special is "pregnancy">>
<<set _menstruation.currentDay += 0.5>>
<</if>>
<<if (_pills.pills["contraceptive"].doseTaken gte 1 and random(0,100) gte 50) or _pills.pills["contraceptive"].doseTaken gte 2>>
<<else>>
<<set _menstruation.currentDay += 0.5>>
<</if>>
<<elseif _menstruation.currentDay lt _menstruation.stages[2]>>
/*Follicular phase*/
<<if _pills.pills["fertility booster"].doseTaken gte 2 and _menstruation.currentDay lt _menstruation.stages[2]>>
<<set _menstruation.currentDay += 0.5>>
<</if>>
<<if $skin.pubic.pen is "magic" and $skin.pubic.special is "pregnancy" and _menstruation.currentDay lt _menstruation.stages[2]>>
<<set _menstruation.currentDay += 0.5>>
<</if>>
<<if _menstruation.currentDay lt _menstruation.stages[2]>>
<<set _menstruation.currentDay += 0.5>>
<</if>>
/*Check for pregnancy at a reduced chance for a few days before*/
<<if _menstruation.currentDay gte _menstruation.stages[3] - 4>>
<<set $_multi = Math.clamp(Math.ceil(6 * (1 + _menstruation.stages[3] - _menstruation.currentDay)),6,30)>>
<<playerPregnancyAttempt $_multi $_pregLocation>>
<</if>>
<<elseif _menstruation.currentDay lt _menstruation.stages[3]>>
/*Ovulation phase*/
<<set _menstruation.currentDay += 0.5>>
<<set _menstruation.lastDaysMax to _menstruation.currentDaysMax>>
<<giveHarpyEggs>>
/*Check for pregnancy*/
<<playerPregnancyAttempt 3 $_pregLocation>>
<<else>>
/*Luteal phase*/
/*Check for pregnancy at a reduced chance for a few days after*/
<<if _menstruation.currentDay lte _menstruation.stages[3] + 4>>
<<set $_multi = Math.clamp(Math.ceil(6 * (1 + _menstruation.currentDay - _menstruation.stages[3])),6,30)>>
<<playerPregnancyAttempt $_multi $_pregLocation>>
<</if>>
<<if _pills.pills["fertility booster"].doseTaken gte 2>>
<<set _menstruation.currentDay += 0.5>>
<</if>>
<<if $skin.pubic.pen is "magic" and $skin.pubic.special is "pregnancy">>
<<set _menstruation.currentDay += 0.5>>
<</if>>
<<if (_pills.pills["contraceptive"].doseTaken gte 1 and random(0,100) gte 50) or _pills.pills["contraceptive"].doseTaken gte 2>>
<<else>>
<<set _menstruation.currentDay += 0.5>>
<</if>>
<</if>>
<<else>>
/*Start the cycle again*/
<<restartMenstruationCycle>>
<<set _menstruation.periodEnabled to true>>
<</if>>
<<case "pregnant">>
/*To progress as normal so that the heat cycle and pregnancy risk still works as normal, will be reset in the recovering stage*/
<<if _menstruation.currentDay lt _menstruation.currentDaysMax>>
<<if (_pills.pills["contraceptive"].doseTaken gte 1 and random(0,100) gte 50) or _pills.pills["contraceptive"].doseTaken gte 2>>
<<else>>
<<set _menstruation.currentDay += 0.5>>
<</if>>
<<if _menstruation.currentDay lt _menstruation.currentDaysMax>>
<<if $skin.pubic.pen is "magic" and $skin.pubic.special is "pregnancy">>
<<set _menstruation.currentDay += 0.5>>
<</if>>
<<if _pills.pills["fertility booster"].doseTaken gte 2>>
<<set _menstruation.currentDay += 0.5>>
<</if>>
<<if _menstruation.currentDay gt _menstruation.currentDaysMax>>
<<set _menstruation.currentDay to _menstruation.currentDaysMax>>
<</if>>
<</if>>
<</if>>
/*To deal with an issues that occured when players cheated with the bugged 'Clear current pregnancy'*/
<<if !getPregnancyObject().type is null or getPregnancyObject().type is "parasite">>
<<restartMenstruationCycle>>
<<set _menstruation.currentState to "normal">>
<<set _menstruation.recoveryTime to null>>
<<set _menstruation.recoveryTimeStart to null>>
<<set _menstruation.recoveryStage to null>>
<</if>>
<<case "recovering">>
<<set _menstruation.recoveryTime -= 0.5>>
<<switch _pills.pills["fertility booster"].doseTaken>>
<<case 1>><<set _menstruation.recoveryTime -= 0.5>>
<<case 2 3 4>><<set _menstruation.recoveryTime -= 1>>
<</switch>>
<<if $skin.pubic.pen is "magic" and $skin.pubic.special is "pregnancy">>
<<set _menstruation.recoveryTime -= 0.5>>
<</if>>
<<if $_pregnancy.totalBirthEvents gt 2>>
<<set _menstruation.recoveryTime -= 0.5>>
<</if>>
<<set _menstruation.recoveryStage to Math.floor((1 - (_menstruation.recoveryTime / _menstruation.recoveryTimeStart))*5)>>
<<if _menstruation.recoveryTime lte 0>>
<<set $effectsmessage to 1>>
<<set $recovered_from_pregnancy to 1>>
/*Ready to give birth again*/
<<restartMenstruationCycle>>
<<set _menstruation.currentState to "normal">>
<<set _menstruation.recoveryTime to null>>
<<set _menstruation.recoveryTimeStart to null>>
<<set _menstruation.recoveryStage to null>>
<</if>>
<</switch>>
<</if>>
<<updateRecordedSperm "vagina" "pc" 0.5>>
<<updateRecordedSperm "anus" "pc" 0.5>>
<</widget>>
<<widget "rutCycle">>
<<if $player.penisExist and ($wolfgirl gte 2 or $cat gte 2 or $cow gte 2 or $fox gte 2)>>
<<if !$player.beastRut>>
<<set $player.beastRut to 0>>
<</if>>
<<set $_pills = $sexStats.pills.pills>>
<<if $wolfgirl gte 2>>
<<set $_changeReduction to $wolfbuild>>
<<elseif $cat gte 2>>
<<set $_changeReduction to $catbuild>>
<<elseif $cow gte 2>>
<<set $_changeReduction to $cowbuild>>
<<elseif $fox gte 2>>
<<set $_changeReduction to $foxbuild>>
<</if>>
<<set $player.beastRut += 1 + $_pills["fertility booster"].doseTaken>>
<<if $player.beastRut gte random(30 - Math.ceil($_changeReduction / 5), 120 - Math.clamp($_changeReduction, 0, 100)) or _args[0] or $_pills["fertility booster"].doseTaken gt 2>>
<<set $player.beastRut to 0>>
<</if>>
<<else>>
<<run delete $player.beastRut>>
<</if>>
<</widget>><<widget "bodyPregCalc">>
<<switch $bodysize>>
<<case 0>><<set _bodySize to ["tiny","tiny","tiny","small","small","normal","large"]>>
<<case 1>><<set _bodySize to ["tiny","tiny","small","small","small","normal","normal","large"]>>
<<case 2>><<set _bodySize to ["tiny","small","small","normal","normal","normal","large","large"]>>
<<case 3>><<set _bodySize to ["tiny","small","normal","normal","large","large","large"]>>
<<default>>
<</switch>>
<<set _hairColour to [$naturalhaircolour, $naturalhaircolour, $naturalhaircolour, $naturalhaircolour,"red","jetblack","black","brown","burntorange","platinumblond","strawberryblond","ginger","ashyblond","blond"]>>
<</widget>>
/*Don't call outside of the menstruationCycle widget*/
<<widget "restartMenstruationCycle">>
<<set $_menstruation to $sexStats.vagina.menstruation>>
<<set $_menstruation.currentDay to 0.5>>
<<set $_menstruation.currentDaysMax to $_menstruation.baseDays + random(0, $_menstruation.baseDaysRng)>>
<<set _stage2 to Math.round($_menstruation.currentDaysMax * 0.17)>>
<<if _stage2 gte 4>>
<<set _stage2-->>
<</if>>
<<set _stage3 to Math.round($_menstruation.currentDaysMax * 0.5)>>
<<if _stage3 lt 13>>
<<set _stage3++>>
<<elseif _stage3 gte 18>>
<<set _stage3-->>
<</if>>
<<set $_menstruation.stages to [0, _stage2, _stage3, _stage3 + random(1,2) * 0.5]>>
<</widget>>
/* Used for the passage where the player has given birth in */
<<widget "playerPrebirth">>
<<set getPregnancyObject().gaveBirth to true>>
<</widget>>
/*args[0] - mother, args[1] - birth location, args[2] - location of where the clildren should go to, _args[3] - next passage, _args[4] - time passage*/
<<widget "birthUi">>
<<if _args[0] is "pc">>
<<makeAwareOfDetails>>
<<set _pregnancyBirth to getPregnancyObject()>>
<<elseif C.npc[_args[0]]>>
<<set _pregnancyBirth to getPregnancyObject(_args[0])>>
<</if>>
<<if _pregnancyBirth and _pregnancyBirth.fetus>>
<<pregnancyFeats _args[0]>>
<div id="birthUi">
<<for _i to 0; _i lt _pregnancyBirth.fetus.length; _i++>>
<<capture _i>>
<div @id="'child-' + _pregnancyBirth.fetus[_i].childId" class="childUi">
<<birthChildElement _pregnancyBirth.fetus[_i]>>
</div>
<</capture>>
<</for>>
</div>
<br>
<<if _args[4]>>
<<set _hours to Math.floor(_args[4] / 60)>>
<<set _minutes to _args[4] % 60>>
<<set _timeString to " (" + (_hours lt 10 ? "0": "") +_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")">>
<</if>>
<<link [["Next" + (_args[4] ? _timeString : "")|_args[3]]]>>
<<if _args[0] is "pc">>
<<run delete _pregnancyBirth.gaveBirth>>
<<endPlayerPregnancy _args[1] _args[2]>>
<<elseif $NPCNameList.includes(_args[0])>>
<<endNpcPregnancy _args[0] _args[1] _args[2]>>
<</if>>
<<pass _args[4]>>
<</link>>
<<else>>
Error Pregnancy Object not found in the passage '<<print $passage>>'. Please report the error with your save.
<</if>>
<</widget>>
/*args[0] - hatch location, _args[1] - next passage, _args[2] - time passage*/
<<widget "hatchUi">>
<<if Object.values($children).find(child => child.location is _args[0] and Time.date.timeStamp gte child.eggTimer)>>
<<set _childrenId to Object.keys($children).filter(id => $children[id].location is _args[0] and Time.date.timeStamp gte $children[id].eggTimer)>>
<<set $_date to { day: Time.monthDay, month: Time.monthName, year: Time.year }>>
<div id="birthUi">
<<for _childId range _childrenId>>
<<set $children[_childId].born to clone($_date)>>
<<set $children[_childId].birthLocation to $location>>
<<capture _childId>>
<div @id="'child-' + _childId" class="childUi">
<<birthChildElement $children[_childId]>>
</div>
<</capture>>
<</for>>
</div>
<br>
<<if _args[2]>>
<<set _hours to Math.floor(_args[2] / 60)>>
<<set _minutes to _args[2] % 60>>
<<set _timeString to " (" + (_hours lt 10 ? "0": "") +_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")">>
<</if>>
<<link [["Next" + (_args[2] ? _timeString : "")|_args[1]]]>>
<<run Object.values($children).forEach(child => {
if (child.location is _args[0] and Time.date.timeStamp gte child.eggTimer) {
if (!child.name) child.name = generateBabyName(undefined, child.gender);
delete child.eggTimer;
}
})>>
<<pass _args[2]>>
<</link>>
<<else>>
Error Children Objects not found in the passage '<<print $passage>>'. Please report the error with your save.
<</if>>
<</widget>>
<<widget "birthChildElement">>
<<if _args[0]?.childId>>
<<capture _args>>
<<if _args[0].type isnot "human">>
<<childTypeDisplay _args[0]>>
<</if>>
성별:
<<switch _args[0].gender>>
<<case "m">><<print (_args[0].type isnot "human" ? "수컷":"남성")>>
<<case "f">><<print (_args[0].type isnot "human" ? "암컷":"여성")>>
<<case "h">>후타나리
<</switch>>
<br>
어머니:
<<if _args[0].motherKnown>>
<<print pregnancyNameCorrection(_args[0].mother, true)>>
<<else>>
????
<</if>>
| 아버지:
<<if _args[0].fatherKnown>>
<<print pregnancyNameCorrection(_args[0].father, true)>>
<<else>>
????
<</if>>
<br>
몸집: <<trBodysize _args[0].features.size>><<print _trResult>> | 머리색: <<hairmapcolourtext _args[0].features.hairColour>>
<<if _args[0].features.skinColour>>
| 피부색: <<skinColourName _args[0].features.skinColour>>
<</if>>
<br>
<<if _args[0].features.identical>>
일란성 쌍둥이: <<print (_args[0].features.identical ? "네" : "아니오")>>
<br>
<</if>>
<label><<print '<<textbox "_args[0].name" `_args[0].name or ""`>>'>></label>
<br>
<span class="no-numberify">
<<link "무작위 이름">>
<<set _args[0].name to generateBabyName(undefined, _args[0].gender)>>
<<replace `"#child-" + _args[0].childId`>><<birthChildElement _args[0]>><</replace>>
<</link>>
</span>
<small class="right">
세이브 Id: <<print $saveId>>
<<if $saveName isnot "">>
| 세이브 이름: <<print $saveName>>
<</if>>
</small>
<</capture>>
<<else>>
Error Children Object not found in the passage '<<print $passage>>'. Please report the error with your save.
<</if>>
<</widget>>
<<widget "pregnancyFeats">>
<<if _args[0] is "pc">>
<<set $_pregnancy to getPregnancyObject()>>
<<earnFeat "Miracle of Life">>
<<if $_pregnancy.potentialFathers.filter(npc => npc.type === $_pregnancy.type).length gte 5>>
<<earnFeat "Bicycle Mother">>
<</if>>
<<if $_pregnancy.type is "human" and $_pregnancy.fetus.length is 3>>
<<earnFeat "Life Comes in Threes">>
<</if>>
<<if ($player.virginity.anal is true && !$player.vaginaExist) || ($player.virginity.vaginal is true && $player.vaginaExist)>>
<<earnFeat "Hail Mary">>
<</if>>
<<if !$player.vaginaExist>>
<<earnFeat "Life begins when you least expect">>
<</if>>
<</if>>
<<if _args[0] isnot "pc">>
<<set $_pregnancy to getPregnancyObject(_args[0])>>
<<if $_pregnancy.fetus[0].mother isnot "pc" && $_pregnancy.fetus[0].father is "pc">>
<<earnFeat "First Fatherhood">>
<</if>>
<</if>>
<</widget>>
<<widget "wakingEffects">><<silently>>
<<if !$sexStats.vagina.menstruation.running>>
<<elseif _args[0] and $sexStats.vagina.menstruation.currentState is "pregnant" or ($sexStats.vagina.menstruation.currentState is "normal" and ($playerPregnancyHumanDisable is "f" or $playerPregnancyBeastDisable is "f"))>>
<<set $_pregnancy to getPregnancyObject()>>
<<set _wakingEffect to wakingPregnancyEvent()>>
<<if Array.isArray(_wakingEffect)>>
<<set _wakingEffect to _wakingEffect[random(0,_wakingEffect.length - 1)]>>
<</if>>
<<switch _wakingEffect>>
<<case "tired">>
<<set $_text_output to "당신은 일어나며 피로가 풀리기보다는 오히려 더해진 것 같은 느낌을 받는다.<<tiredness 10>><<ggtiredness>>">>
<<case "crying">>
<<set $_text_output to "당신은 눈물을 흘리며 일어난다. 당신은 왜 당신이 울고 있는지도 확신하지 못하지만, 그 감정은 빠르게 사라진다.">>
<<case "angry">>
<<set $_text_output to "당신은 일어나며 화가 나 있음을 느낀다. 그 감정은 당신을 놀랍게 하지만, 곧 사라진다.">>
<<case "meatCraving">>
<<set $_text_output to `당신은 일어나며 무언가 고기${V.wolfgirl >= 2 ? "에 당신의 송곳니를 꽂아넣고" : "를 먹고"} 싶은 이상한 갈망을 느낀다.`>>
<<case "foodCraving">>
<<set $_text_output to `당신은 일어나며 무언가 ${["달콤한","맵싸한","신","자극적인","씁쓸한"][random(0,4)]} 것을 먹고 싶은 이상한 갈망을 느낀다.`>>
<<case "headache">>
<<set $_text_output to "당신은 일어나며 머리가 욱신거리는 것을 느낀다. 당신은 무엇 때문에 머리가 이렇게 아픈지 확신하지 못하지만, 그 아픔은 결국은 사라진다.">>
<<case "sensitiveBreasts">>
<<set $_text_output to "당신은 일어나며 당신의 <<breasts_ ga>> 평소보다 민감하다고 느낀다. 다행스럽게도, 그 느낌은 사라진다.">>
<<case "bloated">>
<<set $_text_output to "당신은 일어나며 배가 약간 더부룩한 느낌을 받는다.">>
<<set $daily.bloated to random(1,2)>>
<<case "lightHeaded">>
<<set $_text_output to "당신은 일어나며 잠시동안 약간 몽롱한 느낌을 받는다.">>
<<case "dizzy">>
<<set $_text_output to "당신은 일어나며 약간 어지러운 느낌을 받았으나, 금방 괜찮아진다.">>
<<case "mildNausea">>
<<set $_text_output to "당신은 일어나며 약간 메스꺼운 느낌을 받았으나, 금방 괜찮아진다.">>
<<case "nausea">>
<<set $_text_output to "당신은 일어나며 메스꺼운 느낌을 받았으나, 시간이 지나자 괜찮아진다.">>
<<case "dryheaving">>
<<if $location is "wolf_cave">>
<<set $_text_output to "당신은 메스꺼운 느낌을 받으며 일어나, 재빨리 침대에서 동굴 가장자리로 뛰쳐나간다. 당신은 그곳에다 어쩔 수 없이 헛구역질을 한다.<<stress 10>><<gstress>><<pain 1>><<gpain>>">>
<<elseif $location is "farm">>
<<set $_text_output to "당신은 메스꺼운 느낌을 받으며 일어나, 재빨리 침대에서 외양간 가장자리로 뛰쳐나간다. 당신은 그곳에다 어쩔 수 없이 헛구역질을 한다.<<stress 10>><<gstress>><<pain 1>><<gpain>>">>
<<elseif $location is "tower">>
<<set $_text_output to "당신은 메스꺼운 느낌을 받으며 일어나, 재빨리 침대에서 탑 가장자리로 뛰쳐나간다. 당신은 그 위에서 어쩔 수 없이 헛구역질을 한다.<<stress 10>><<gstress>><<pain 1>><<gpain>>">>
<<else>>
<<set $_text_output to "당신은 메스꺼운 느낌을 받으며 일어나, 재빨리 침대에서 근처 쓰레기통으로 뛰쳐나간다. 당신은 그 안에다 어쩔 수 없이 헛구역질을 한다.<<stress 10>><<gstress>><<pain 1>><<gpain>>">>
<</if>>
<<if $awareness gte 200 and $sciencetrait gte 4 and playerNormalPregnancyTotal() gte 1 and !$_pregnancy.awareOf>>
<<set $_text_output += " <span class='red'>어쩌면 임신테스트를 받아보는 것이 좋을 것 같다</span>.">>
<</if>>
<<case "lightBabyKick">>
<<set $_text_output to "당신은 당신의 <<pregnancyBabyText_ ga 'pc'>> 가볍게 발을 차는 것을 느끼며 일어난다.<<stress -10>><<lstress>>">>
<<case "babyKick">>
<<set $_text_output to "당신은 당신의 <<pregnancyBabyText_ ga 'pc'>> 발을 차는 것을 느끼며 일어난다.<<stress -10>><<lstress>><<pain 1>><<gpain>>">>
<<case "babyMovement">>
<<set $_text_output to "당신은 당신의 <<pregnancyBabyText_ ga 'pc'>> 몸을 뒤집는 것을 느끼며 일어난다.<<stress -10>><<lstress>>">>
<<case "babyHiccup">>
<<set $_text_output to "당신은 당신의 <<pregnancyBabyText_ ga 'pc'>> 딸꾹질하는 것을 느끼며 일어난다.<<stress -10>><<lstress>>">>
<<case "earlyContractions">>
<<set $_text_output to "당신은 잠시동안 간헐적인 진통을 느끼며 일어난다.<<stress 5>><<gstress>><<pain 1>><<gpain>>">>
<<case "bellySize">>
<<set $_text_output to "당신은 일어나 당신의 커진 배를 쳐다본다. 당신은 결국 그 사실을 실감한다; 당신은 임신했다.">>
<<if $_pregnancy.potentialFathers.length is 1>>
<<set $_fatherName to pregnancyNameCorrection($_pregnancy.potentialFathers[0].source)>><<trPost _postNum "이">>
<<set $_text_output += " <span class='lewd'>아기 아빠는 "+ ($_fatherName === "당신 자신" ? "당신이" : _trResult) +" 확실하다.</span>">>
<<else>>
<<set $_text_output += " <span class='red'>당신은 누가 아기 아빠일지 궁금해한다.</span>">>
<</if>>
<<set $_pregnancy.awareOf to "wakingUp">>
<<case "missedPeriod">>
<<set $_text_output to "당신은 일어나 자각한다. 당신의 이번 생리 주기가 늦다.">>
<<if $awareness gte 200 and $sciencetrait gte 4 and playerNormalPregnancyTotal() gte 1 and !$_pregnancy.awareOf>>
<<set $_text_output += "당신은 당신이 또다시 임신했는지 궁금해한다. <span class='red'>어쩌면 임신테스트를 받아보는 것이 좋을 것 같다</span>.">>
<</if>>
<<set $sexStats.vagina.awareOfPeriodDelay to true>>
<<case "clothesRemoval">>
<<set $_text_output to `<span class="red">당신은 당신의 몸에 묵직한 압력을 느끼며 일어난다.</span> `>>
<<set $_slots to ["genitals","under_upper","upper","under_lower","lower"]>>
<<set $_broken to []>>
<<set $_removed to []>>
<<for $_slot range $_slots>>
<<if $worn[$_slot].type.includes("constricting")>>
<<if $worn[$_slot].cursed>>
<<if $worn[$_slot].name is "gold chastity belt" and $worn[$_slot].integrity gt 0>>
<<set $_goldenCB to true>>
<<set $antiquemoney += Math.floor(2000 / ($worn.genitals.integrity / clothingData('genitals',$worn.genitals,'integrity_max')))>>
<<else>>
<<set $_broken.pushUnique($worn[$_slot].name)>>
<</if>>
<<set $worn[$_slot].type.push("broken")>>
<<generalRuined $_slot>>
<<else>>
<<set $_removed.pushUnique($worn[$_slot].name)>>
<<generalUndress "wardrobe" $_slot>>
<</if>>
<</if>>
<</for>>
<<if $_removed.length gte 1>>
<<set $_text_output += "당신은 재빨리 당신의 " + formatList($_removed, "그리고", true) + "?ul 벗는다. ">>
<</if>>
<<if $_broken.length gte 1>>
<<set $_text_output += "당신은 아래를 쳐다보고 당신의 " + formatList($_broken, "그리고", true) + "?i 부서져 있는 것을 본다. ">>
<</if>>
<<if $_goldenCB>>
<<set $_text_output += `당신의 커져가는 배에 의해 느슨해져서, 당신의 황금 정조대는 당신이 힘을 좀 주자마자 바닥에 덜그럭거리며 떨어진다. <span class="blue">수집가가 이것에 관심이 있을 지도 모른다.</span> `>>
<</if>>
<<set $_text_output += `<br><span class="red">당신의 임신한 몸으로는 더 이상 이런 옷은 입을 수 없다.</span> <<pain 2>><<gpain>>`>>
<<case "eggLaying">>
<<set $_text_output to `<<playerEggLayEvent>>`>>
<<case "nothing">>
<<unset _wakingEffect>>
<<default>>
<<unset _wakingEffect>> <!-- Error Case -->
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
<<widget "pregnancyDailyEvent">><<silently>>
<<if !["Asylum Sleep","Cabin Sleep","Wolf Cave Sleep","Bird Tower Sleep","Livestock Sleep","Farm Abduction wake 4","Sleep","Avery Hotel Morning","Avery Hotel Trauma Drink 2","Prison Sleep","Robin Trauma Visit Sleep","Pound Sleep","Robin Sleep"].includes($passage)>>
<<set _pregnancyDailyEvent to dailyPregnancyEvent(_rng)>>
<<if Array.isArray(_pregnancyDailyEvent)>>
<<set _pregnancyDailyEvent to _pregnancyDailyEvent[random(0,_pregnancyDailyEvent.length - 1)]>>
<</if>>
<<switch _pregnancyDailyEvent>>
<<case "tired">>
<<set $_text_output to "당신은 하품한다. 모든 일이 평소보다 더 힘이 드는 듯 한 느낌이 든다.<<tiredness 2>><<gtiredness>>">>
<<case "crying">>
<<set $_text_output to "당신은 갑자기 울음을 터뜨린다. 당신은 왜 당신이 울고 있는지도 확신하지 못하지만, 그 슬픔은 왔던 것 처럼 빠르게 사라진다.<<stress 5>><<gstress>>">>
<<case "angry">>
<<set $_text_output to "당신은 갑자기 이유없이 화가 치미는 것을 느낀다. 그 감정의 변화는 당신을 놀랍게 하지만, 곧 사라진다.<<stress 5>><<gstress>>">>
<<case "meatCraving">>
<<set $_text_output to `당신은 갑자기, 무언가 고기${V.wolfgirl >= 2 ? "에 당신의 송곳니를 꽂아넣고" : "를 먹고"} 싶은 이상한 갈망을 느낀다.`>>
<<case "foodCraving">>
<<set $_text_output to `당신은 갑자기, 무언가 ${["달콤한","맵싸한","신","자극적인","씁쓸한"][random(0,4)]} 것을 먹고 싶은 이상한 갈망을 느낀다.`>>
<<case "cramping">>
<<set $_text_output to `당신은 당신의 아랫배에서 경련이 약간 일어나는 것을 느낀다.<<stress 5>><<gstress>><<pain 5>><<gpain>>`>>
<<case "bloated">>
<<set $_text_output to "당신은 배가 약간 더부룩한 느낌을 받는다.<<stress 3>><<gstress>>">>
<<set $daily.bloated to random(1,2)>>
<<case "lightHeaded">>
<<set $_text_output to "당신은 잠시동안 약간 몽롱한 느낌을 받는다.">>
<<case "dizzy">>
<<set $_text_output to "당신은 약간 어지러운 느낌이 들기 시작했으나, 금방 괜찮아진다.">>
<<case "mildNausea">>
<<set $_text_output to "당신은 약간 메스꺼운 느낌이 들기 시작했으나, 금방 괜찮아진다.">>
<<case "nausea">>
<<set $_text_output to "당신은 메스꺼운 느낌이 들기 시작했으나, 시간이 지나자 괜찮아진다.">>
<<case "lightBabyKick">>
<<set $_text_output to "당신은 당신의 <<pregnancyBabyText_ ga 'pc'>> 가볍게 발을 차는 것을 느낀다.<<stress -10>><<lstress>>">>
<<case "babyKick">>
<<set $_text_output to "당신은 당신의 <<pregnancyBabyText_ ga 'pc'>> 발을 차는 것을 느낀다.<<stress -10>><<lstress>><<pain 1>><<gpain>>">>
<<case "babyMovement">>
<<set $_text_output to "당신은 당신의 <<pregnancyBabyText_ ga 'pc'>> 몸을 뒤집는 것을 느낀다.<<stress -10>><<lstress>>">>
<<case "babyHiccup">>
<<set $_text_output to "당신은 아기가 딸꾹질하는 것을 느낀다.<<stress -10>><<lstress>>">>
<<case "earlyContractions">>
<<set $_text_output to "당신은 잠시동안 간헐적인 진통을 느낀다.<<stress 5>><<gstress>>">>
<</switch>>
<<if _pregnancyDailyEvent>>
<<run delete $daily.pregnancyEvent>>
<<else>>
<<if !$daily.pregnancyEvent>>
<<set $daily.pregnancyEvent to 0>>
<</if>>
<<set $daily.pregnancyEvent += 15>>
<</if>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><br><</if>>
<</widget>>
/*ToDo: Pregnancy Story Content: Lacks content, small unique events for when the player's stress passes out due to their pregnancy*/
<<widget "pregnancyPassout">>
<<set $_pregnancy to getPregnancyObject()>>
<<if $_pregnancy.fetus>>
<<set $_pregnancy.waterBreaking to false>>
/*ToDo: Pregnancy - fill out for specific pregnancy passout events*/
/*Area specific passout text for alternative pregnancy birth events*/
<<switch _args[0]>>
<<case "asylum">>
<<if $asylumstate is "sleep">>
<<endevent>>
<<generate1>><<person1>>
Locked in for the night, you sit down on your bed. When you sit, it feels wet. Your thighs seem to be covered in a clear liquid. You're going into labour.
<br><br>
Clearing your throat, you waddle over to the door. Through the hole in the door you call out. Guards patrol the halls, it shouldn't take long.
<br><br>
Your calls are ignored long enough for a dull pain to begin to pang in your pelvis. "I said quiet after lights out!" The guard doesn't believe you.
<br><br>
Refusing to give up, you bang on the door until your hands hurt. This gets the guard to come over and look in.
<br><br>
"Lay down on your bed, I'll fetch Doctor Harper," <<he>> instructs you with a flat tone. You do as <<he>> says. You wince and shiver from the ache in your body as you try to stay awake.
<br><br>
Consciousness falls away from you.
<<else>>
You sit down on your bed, trying to stay stable. When you sit, it feels wet. Your thighs seem to be covered in a clear liquid. You're going into labour.
<br><br>
You waddle over to the door, stumbling as you exit. A nurse quickly rushes to your side. "Easy there, hon. I've got you. We're going to go down slowly, okay?"
<br><br>
The nurse helps you sit, and calls out for assistance. Your consciousness fades.
<</if>>
<<case "asylumOutside">>
<<endevent>>
<<generate1>><<person1>>
"You should have really gone to the toilet," A fellow patient sneers at you as <<he>> passes. Confused, <<if $worn.lower.type.includes("naked")>>you look down to see wetness drip down your thigh<<else>>you look down to find a wet patch forming on your $worn.lower.name<</if>>.
<br><br>
"The <<babyIs>> coming," you gasp. The sharp pain is unexpected as you clutch your stomach.
<br><br>
The passing patient halts, <<his>> eyes growing wide as <<he>> turns back. "Wait here, I'll find someone!"
<br><br>
Out of the corner of your eye you see the patient running up to some orderlies. You choose to focus on breathing through the pain.
<br><br>
You blink. People are surrounding you, a stretcher laid out on the ground. A gentle hand guides you forwards.
<br><br>
The same hand supports you as you pass out.
<<case "asylumCafe">>
<<endevent>>
<<generate1>><<person1>>
You groan as you hunch over, a hand pressed to your belly. It feels like pressure releases inside of you. Clear liquid drips down your thighs.
<br><br>
Patients turn to look at you, some coming close, some backing away. The commotion causes the guards to come closer.
<br><br>
"<<pShe>>'s 'avin a baby!" A <<person>> calls out. The guards scramble towards you now, pushing patients out of the way.
<br><br>
They help you to walk, keeping people out of the way as you are led somewhere. You quickly lose track of where you are, and your vision fades.
<<case "asylumLibrary">>
<<endevent>>
<<generate1>><<person1>>
The chair you sit on begins to feel wet. Reaching down, you find that the wetness is coming from you. You're going into labour.
<br><br>
A <<person>> notices your wet fingers. <<He>> jumps forward, pulling the book away from you. "Don't damage the books!"<br>
"I wasn't. My- my <<babyIs>> coming," you stutter, taking a deep breath to calm down.
<br><br>
The <<person>> doesn't seem to believe you. <<He>> continues to berate you until an orderly approaches to settle the dispute.
<br><br>
The orderly takes in your hunched over body before swearing. <<He>> calls over more to help. Some have to hold the <<person>> back as you are picked up and led away from the library.
<br><br>
Your consciousness fades.
<<case "asylumHarper">>
<<endevent>><<npc "Harper">><<person1>>
You feel uneasy as you step into the doctor's office. Harper takes notice, coming around <<his>> desk to feel your forehead. <<He>> examines you, looking over your body before taking notice of the gradual wetness between your legs.
<br><br>
"Oh dear. We'll have to delay today's session. It seems your bun is ready to leave the oven."
<br><br>
Harper calls in orderlies to assist you as you begin to breathe heavily. Pain gradually builds in your abdomen.
<br><br>
You can hear Harper speaking but words become jumbled as your mind focuses on the pain.
<br><br>
Someone moves you, supporting you by the arms as you are led... somewhere. Everything fades.
<<case "forest" "lake">>
You stumble, barely managing to stabilise yourself against a large tree trunk. You look down to see a clear liquid dripping down your leg. You're going into labour.
<br><br>
You involuntarily whimper. Even the effort of staying standing is causing a burning pain. A branch cracks to your left.
<<case "bog">>
<<pass 1 hour>>
<<if $bogwater is 1>>
You stumble, barely managing to make it back to the path. A horrible pressure shoots through you. You're going into labour.
<br><br>
You involuntarily whimper. You don't have the strength to pull yourself out of the water. Just staying above the surface takes everything you have.
<<else>>
You stumble, barely managing to stabilise yourself against a large tree trunk. You look down to see a clear liquid dripping down your leg. You're going into labour.
<br><br>
You involuntarily whimper. Even the effort of staying standing is causing a burning pain. You collapse onto the wooden walkway.
<</if>>
<br><br>
Time passes. You start to scream in pain. Adrenaline and fear shoot through you. You're so far away from anyone that can help. The thought of no one hearing you redoubles your fear. You've never felt so alone.
<br><br>
Shapes start to move amidst the trees. The sound of footsteps on wood. You can't look, but they're getting closer. You come face to face with a featureless white mask. A black hood sprouts antlers. The image sears itself into your mind as you black out.
<<case "tentacleworld" "tentacleforest">>
You hunch over in pain. All of the tentacles retreat away from you. You fall to your knees, gripping the ground as hard as you can.
<br><br>
The sky flickers. As you let out a pained scream, it fades away.
<<case "farmroad">>
Your body feels tired, and your legs give out underneath you. The road is only a few centimetres away from you. You attempt to stand, but your body won't move. Fluid drips down your leg. You're going into labour.
<br><br>
Managing to roll yourself over, you wave your hands in the air, hoping to flag down a car passing by. No one spares you a look, asides from an occasional honk. One comes so close that you have to roll back over to avoid getting hit.
<br><br>
Tears prick at your eyes. You fear having to deliver your baby in such a horrible place, and as time ticks by, that fear becomes more and more real.
<br><br>
<<if $location is "farm" and $_pregnancy.potentialFathers.find(father => father.source === "Alex") and talkedAboutPregnancy("pc","Alex")>>
<<npc Alex>><<person1>>
Your body starts to give into fatigue. You barely realise that someone has picked you up. They're yelling at you, but you can't make out the words. Your head spins.
<br><br>
It takes a moment for you to focus long enough to realise who it is. <span class="green">It's Alex</span>. Despite your blurry vision, you're able to make out the fear on <<his>> face. With you and your baby in good hands, you let go and fall unconscious.
<<else>>
<<generate1>><<person1>>
Your body borders on unconsciousness, but you hear the sounds of a car rolling up beside you and its door opening. A set of hands grabs at your face.
<br><br>
The stranger yells to <<his>> companion in the passenger's seat. <<His>> face is kind and soft, and your body finally gives way. Your vision fades, and you pass out.
<</if>>
<<case "remy">>
<<if $outside is 1>>
A
<<if ($monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<set $monster to 1>>
<<if maleChance() lt random(1, 100)>>cowgirl<<else>>bullboy<</if>>
<<else>>
cow
<</if>>
nudges at your thigh and moos. You look down to find a clear liquid dripping down your leg before a brief pain spreads in your lower abdomen. You're going into labour.
<br><br>
Gasping, you slowly sit down. More <<livestock_cows>> gather, curious to the commotion.
<<if $monster is 1>>
One yells. "Baby! <<pHer>> <<babyIs>> coming!"
<<else>>
"What the hell are they doing?" A farmhand calls out from the other side of the field.
<</if>>
<br><br>
A couple of farmhands notice the odd behaviour and make their way over. They find you breathing slowly as you cradle your stomach.
"Ah shit, this one's ready to pop! Go get Remy!" The pain increases and you slowly lie down as the farmhand crouches beside you.
<br><br>
You faintly hear boots crushing grass and more yelling as your vision fades.
<<else>>
<<endevent>>
<<generate1>><<person1>>
The hay you're sitting on feels uncomfortably wet. Looking down you find that more wetness is coming from you. You're going into labour.
<br><br>
You try to remain calm, breathing deeply and slowly, but soon the first contraction hits and you yell out.
<br><br>
"What's that?"<br>
"Ignore it, just a dumb cow looking for attention." The farmhands continue to ignore you.
<br><br>
Another contraction hits, you yell out once more. This time someone comes to check.
"You're meant to be quiet-" <<he>> grunts before <<his>> eyes widen. "Get Remy! Now! This one's ready to pop!"
You hear a commotion begin as the world slowly fades to black.
<</if>>
<<case "remyAbduction">>
<<generate1>> <<generate2>>
You groan in pain, slumping down against the dirt as your contractions strengthen. Shortly after, you hear the tent flaps shift as a <<person1>> <<person>> ducks <<his>> head in, clearly annoyed.
<br><br>
"Oi, what's the matter with you?" <<he>> says with a scowl. <<He>> takes in your crumpled form and swollen belly before swearing and ducking out the tent. You hear a clamour as the others are woken.
<br><br>
After a few long, painful minutes, the <<person1>> <<person>> ducks back into the tent, closely followed by a <<person2>> <<person>>. Together, they heft you up, carrying you out to an awaiting pickup truck. They heave you into the bed, the <<person1>> <<person>> climbing in after you. As the pickup peels out of the encampment, you lose consciousness.
<<case "remyHarperExam">>
<<npc Harper>> <<person1>>
As you move to sit on the table, your vision blurs, and you just barely manage to catch yourself on the edge. Doctor Harper lurches forward with an alarmed noise, grasping at your arms and helping you sit down.
<br><br>
With a serious face, Harper briefly examines your stomach before calling for Remy. You can barely make out the words "labour" and "hospital" and Remy's disgruntled face before everything goes black.
<<case "remyNiki">>
<<case "moor">>
<<generate1>><<generate2>>
Your thighs feel wet. A strong pain lurches in your stomach, making your legs weak. You're going into labour.
<br><br>
With a gasp, you sink to your knees, the heather cushioning your fall. You have no choice but to lay down on the ground. "Help!" you cry out. Your voice echoes across the plains.
<br><br>
Your surroundings become a blur as the pain overwhelms you. You hear vague voices and footsteps approach.
<br><br>
"It's gotta be that damned quicksand, getting someone again," a <<person1>><<person>> says.
<br><br>
"No, it's not. Look! <<pHer>> water's broken. <<pShes>> going to give birth out here if we don't do something!" the other <<person2>><<person>> points out, sounding somewhat panicked.
<br><br>
You feel hands lift you from the ground as the world fades to black.
<<case "castle">>
<<npc "Great Hawk">>
You double over in pain, and see a clear liquid dripping down your leg. You're going into labour. You look around in desperation and let out a pained yell, before stumbling to your side.
<br><br>
Your eyes close. When they open again, you're met with the face of the <<beasttype>>.
<<if $monster is 1>>
<<bHe>> says something to you, but the words sound like gibberish.
<<else>>
<<bHe>> eyes you with curiosity and concern.
<</if>>
<<bHis>> wings start to beat. You feel yourself being lifted onto something feathery. The next time you open your eyes, you're high in the air. You immediately black out from the shock.
<br><br>
You feel a rise in your stomach. You open your eyes again to see the hospital below you, and feathers in the corner of your vision.
You blink, and you're suddenly being lowered. Your feet meet the sidewalk. A rush of air follows, and the <<beasttype>> is gone.
<<case "wraith">>
You double over in pain, and see a clear liquid dripping down your leg. You're going into labour. You look around in desperation and let out a pained yell, before stumbling to your side. You feel hopelessly trapped. Your heart pounds in your ears.
<br><br>
Your eyes close. When they open again, a pair of <<wraithEyes>> eyes stare into yours. "<span class="wraith">Suffering. Life. Beautiful.</span>"
<br><br>
You're unable to resist as it enters your body. Your pain ceases at once. You let out a long sigh of relief, and stand up. Your consciousness slowly fades as your body trudges forwards.
<br><br>
You feel cold. Then warm again. Then there's nothing. Until you open your eyes, and see the hospital before you. The pain returns. A pale face meets yours. "<span class="wraith">Beautiful. Keep them safe.</span>"
<<case "dungeon">>
<<endevent>>
<<generate1>><<npc Robin 2>>
<<dungeonescape>>
Shifting on the floor, you wince when you feel a wetness gather below you. It seems to be coming from you. You're going into labour.
<br><br>
Panicked, you look around the barren room for an escape.
<<if $undergroundbrothel.robin>>
A particularly strong contraction hits, and you groan in pain as you crouch down on the cold floor.
<br><br>
You hear Robin's voice from the other side of the wall. "Are you okay? What's happening?" <<person2>><<he>> asks nervously.
<br><br>
<<if $speech_attitude is "meek">>
"I-I'm going into labour. What should I do?" you cry out.
<<elseif $speech_attitude is "bratty">>
"It's happening," you reply through gritted teeth. "I'm having my <<pregnancyBabyText "pc">>."
<<else>>
"Help me! My <<babyIs>> coming!" you cry out.
<</if>>
<br><br>
There's a moment's silence as Robin processes this, then <<he>> yelps, "You're in labour?! I-it's okay, stay calm, I'll get help!" You hear <<him>> stumble to <<his>> feet and rush to the door. <<He>> pounds on it, shouting for somebody to help.
<br><br>
You stagger toward the wall separating the two of you, faintly calling Robin's name. You stick your finger through the hole connecting your cells, reaching for <<him>> as best you can.
<br><br>
You hear footsteps and grumbling from the corridor outside. The last thing you feel before your consciousness slips away is Robin's finger desperately pressing against yours.
<<else>>
With no other option, you bang on the door. "H-help, please! My <<babyIs>> coming!" you yell out as you pound on the door. You aren't sure if anyone will hear you.
<br><br>
You keep calling out. You're not sure how long it takes before you hear the lock turn. A disgruntled <<person1>><<person>> walks through, ready to yell before <<he>> sees your predicament.
<br><br>
"Wait," <<he>> snarls, leaving you alone once more. The pain gets to be too much, and you crawl to the dirty mattress to lay down.
<</if>>
<br><br>
Your vision fades as the door screeches open <<= $undergroundbrothel.robin ? "at last" : "once more">>.
<<case "alley">>
<<generate1>><<person1>>
<<if $bus is "residential" and $town_projects.thicket gte 4 and random(1,2) is 1>>
You fall to your knees onto the grass, clutching your stomach.
<<elseif random(1,2) is 1>>
You stumble into the alleyway, stabilising yourself with a nearby ladder.
<<else>>
You collapse on the concrete of the alleyway, cradling your stomach.
<</if>>
A small puddle begins forming between your legs. You're going into labour.
<br><br>
<<if random(1,2) is 1>>
<<if $bus is "residential">>
<<if $town_projects.thicket gte 4 >>
A <<personsimple>> eating on a bench near the thicket stumbles to <<his>> feet, rushing over to you and dropping <<his>> sandwich in the process.
<br><br>
You can hear <<him>> dial something into a phone before you go unconscious.
<<else>>
Blurry figures walk past the alleyway, but some are drawn by your pained screams and rush down the alley to you.
<br><br>
The last thing you see are faces crowding above you as you fall into unconsciousness.
<</if>>
<<elseif $bus is "industrial">>
"Oi, ya can't be back here!" a <<person>> yells, quickly stomping towards you.
<br><br>
The <<personsimple>> gasps upon reaching your crumpled body. <<He>> swears for a minute before dialling something into a phone.
<br><br>
You can't make out <<his>> words, but you feel somewhat safe as you fall into unconsciousness.
<<else>>
"H-Help! Anyone?!" you cry out as you fall to your knees in pain.
<br><br>
Drawn by your cries, a few people rush over to help, looking shocked and panicked at your current state.
<br><br>
The last thing you see are hands reaching towards you as everything fades to black.
<</if>>
<<else>>
<<if $bus is "residential">>
"Aren't you a cute thing?" a voice whistles. "Don't mind if I- oh shit."
<br><br>
You can hear shouting, followed by more footsteps rushing towards you. They crowd over your body, pointing and looking frantic.
<br><br>
The last thing you feel are hands wrapping around your waist and legs as you go unconscious.
<<elseif $bus is "industrial">>
You scream out in pain, but the loud thrum of machinery overpowers your cries. Panicking, you begin to fear that no one will hear you in this alleyway.
<br><br>
Eventually your screaming pays off. Two people approach your crumpled body and quickly attend to you.
<br><br>
The last thing you feel is a hand grasping yours before you drift off into unconsciousness.
<<else>>
From behind you hear a door crash open, and a <<person>> yells, "Hey, you can't loiter back here, this isn't a-"
<br><br>
The <<personsimple>> gasps and rushes over to your crumpled body. <<He>> quickly dials something into a phone before turning back to you.
<br><br>
You can't make out <<his>> words, but you feel some comfort as everything fades to black.
<</if>>
<</if>>
<<case "arcade">>
You collapse on the dirty arcade floor, grabbing your stomach in pain. A small puddle begins seeping into the carpet. You're going into labour.
<br><br>
<<if Time.dayState is "night" or Time.dayState is "dawn">>
<<generateRole 0 0 "repairman/repairwoman">><<person1>>
"Hey!" someone shouts. "You're not supposed to be in here." You glance up at a <<person>>, apparently here to fix the machines before the arcade opens in the morning.
<<else>>
<<generateRole 0 0 "employee">><<person1>>
"Excuse me, are you alright?" A <<person>> approaches you, looking concerned.
<</if>>
<br><br>
You groan, feeling a sharp pain in your stomach, "M-My <<babyIs>> coming."
<br><br>
The <<personsimple>> looks horrified by your words and <<= Time.dayState is "night" or Time.dayState is "dawn" ? "quickly pulls out <<his>> phone" : "yells to someone at the counter">>.
<br><br>
You feel <<him>> grab your hands, but <<his>> words grow hazy as your vision slowly fades to black.
<<case "beach">>
<<generate1>><<person1>>
You stumble, suddenly feeling unsteady on the sand. You feel a strong pain in your stomach that makes it difficult to stand. You're going into labour. You look around for anybody to help you, but a contraction makes you cry out.
<br><br>
Just as you're about to fall over, a pair of hands grab you under your arms. Looking up, you can just barely make out the face of a <<person>>. "What's wrong, <<girl>>?" <<he>> asks.
<br><br>
"My b-baby," you manage to gasp.
<br><br>
The <<personsimple>>'s brow furrows with worry. "I'm gonna lay you down and call you an ambulance," <<he>> promises. <<He>> drags you to a beach towel, shaded by an umbrella. As soon as <<he>> puts you down, your consciousness fades.
<<case "bus">>
<<case "docksSneak">>
<<case "docks">>
<<case "home">>
You stumble to the ground as a contraction seizes you.
<<if ["Bedroom", "Bathroom"].includes($passage)>>
<<npc Bailey>><<person1>>
You hear the <<= $passage.toLowerCase()>> door slam open, followed by swearing and heavy footsteps. A rough hand turns you over on your back, and you clutch at the hand. It's Bailey.
<br><br>
"Goddammit. Couldn't have gone to the hospital, could you?" <<He>> clicks <<his>> tongue in annoyance as <<he>> dials a number on <<his>> phone. You just barely catch the words "ambulance" and "emergency" before your vision fades to black.
<<else>>
<<generatey1>><<person1>>
You clutch your belly and moan for help. Finally, you hear a gasp and a rush of footsteps. Moments later, a pair of faces appear in front of you. You can't understand them, but you can tell words are being exchanged. One of the orphans runs to get help while the other <<personsimple>> crouches down to your level. <<He>> tries to ask you questions, but you don't have the wherewithal to answer.
<</if>>
<br><br>
You don't know how much time passes, but you eventually hear sirens. The paramedics push you onto a gurney and usher you into an awaiting ambulance. As it lurches into motion, everything goes black.
<<case "hospital">>
You collapse before you can reach the receptionist, unable to take another step further. You hear an alarmed shout and a rush of footsteps. Multiple hands reach out, taking your pulse and checking your temperature.
<br><br>
"Don't worry," a faceless voice reassures you. "We're going to take good care of you." Unable to hold on any longer, you faint.
<<case "trash">>
You stumble in the trash, your legs suddenly too weak to carry on. You lean against a pile of rubbish and sink to the ground. Something warm and wet trickles down your leg. You're going into labour!
<br><br>
You look around the area, trying to keep your breathing even. The smell makes it hard. You can't give birth <i>here</i>!
<br><br>
<<if $speech_attitude is "meek">>
"H-help..." you whimper. There's no response. You take a shaky breath and raise your voice. "Help!!"
<<elseif $speech_attitude is "bratty">>
"Can... can anybody hear me!?" You curse and grit your teeth, trying and failing to keep your voice steady. "I need some help!"
<<else>>
"Hello...?" Your voice is faint, and there's no response. You take a deep breath and try again. "Hello!?"
<</if>>
<br><br>
You groan and curl up as
<<if $rng gte 86 and $hallucinations gte 2>>
the pile you were leaning against gives a shudder. You raise your head only to see a single eye staring at you. <<ghallucinogens>><<set $hallucinogen += 90>>
<br><br>
It looks your body over, and its dangerous look seems to soften some. The eye looks you in the face once more, and your mind feels numb and fuzzy at the sharpness of its gaze. Your worries melt away, and somehow you feel certain that you'll make it to safety as you black out amongst the rubbish.
<<elseif $rng gte 71 and Time.dayState is "night">>
<<if $tower_creature_intro gte 1>>
<<loadNPC 0 tower_creature>>
<<else>>
<<set $tower_creature_intro to 1>>
<<set _tower_creature to true>>
<<beastNEWinit 1 creature>>
<<if $NPCList[0].monster is "monster">>
<<set $NPCList[0].fullDescription to "horned " + ($NPCList[0].gender is "m" ? "boy" : "girl")>>
<<set $NPCList[0].type to "horned " + ($NPCList[0].gender is "m" ? "boy" : "girl")>>
<</if>>
<<saveNPC 0 tower_creature>>
<</if>>
the ground shakes from something heavy landing nearby. You shield your belly instinctively. <<gstress>><<stress 6>>
<br><br>
You feel and hear the massive thing sniffing your face, then your belly. You clutch your stomach tighter. When it pulls away, you glance up and are greeted by a great, scaly head topped with a pair of horns.
<<if $NPCList[0].monster is "monster">>
"With child," the <<tower_creature_text>> growls softly. "This place... bad for child."
<</if>>
Eyeing your pregnant belly, <<bhe>> <<= $NPCList[0].monster is "monster" ? "wraps" : "growls softly before wrapping">> a foreleg around you with surprising care.
<br><br>
<<bHe>> lifts you up, and you feel sick and dizzy as <<bhe>> leaps through the landfill towards Nightingale Street. You open your eyes as <<bhe>> gingerly places you down in front of the hospital. The <<tower_creature_text>>
<<if $beauty gte 6000 or if $tower_creature_intro gte 2>>
places a large, clawed hand on your <<= $NPCList[0].monster is "monster" ? "belly. \"Next time, mine.\"" : "belly and rumbles softly.">> You shudder and back away from <<bhim>> towards the hospital, and <<bhe>>
<</if>>
watches you waddle inside. You barely make it through the front door before you feel your consciousness slip, and you stumble to the floor. The last thing you see is a pair of glowing yellow eyes staring at you from the shadows.
<<else>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generatey6>>
a group of <<group>> approaches you.<<if $trauma gte ($traumamax / 5) * 2>> You hope they're not here to take advantage of you.<</if>>
<br><br>
"I told you I heard someone over here!" a <<person1>><<person>> says. "Hey, <<girl>>! Are you alright!?"
<br>
<<if $watersportsdisable is "f">>
One of <<his>> friends, a <<person2>><<person>>, laughs. "Did <<pshe>> fuckin' piss <<pherself>>?"
<<else>>
"Why's <<pshe>> all wet?" a <<person2>><<person>> asks.
<</if>>
<br>
<<if $speech_attitude is "bratty">>
"I'm going into labour, you idiot!" you snap. "So can you <i>please</i> help me out of here!?"
<br>
"Oh." The <<person2>><<person>> blinks. "Oh! Yeah, of course!" <<He>> turns to <<his>> friends. "I'll grab <<pher>> shoulders, you get <<pher>> feet." A <<person3>><<person>> and <<person4>><<person>> nod and move into place.
<<else>>
A <<person3>><<person>> rolls <<his>> eyes. "<<pShes>> pregnant, you moron!"
<br>
"Oh." The <<person2>><<person>> blinks. "Oh! We've gotta do something! Let's get <<phim>> out of here!"
<</if>>
<br><br>
You try and groan out a thanks to your helpers, but their group effort to lift you sends pain shooting through your body. You vaguely hear them coordinating an effort to the closest exit as you pass out.
<<famepregnancy 3>>
<</if>>
<<case "sea">>
As you're swimming, a contraction seizes you. You thrash around in the water, shouting for help. The pain worsens, and you struggle to stay afloat.
<<if $rng gte 71>>
<<generatedolphin1>>
You're on the verge of losing consciousness when something bumps into you, and you quickly glance down.
<br><br>
Your vision blurs, but you can make out the figure of a <<beasttype>>. <<bHes>> steadily pushing you to shore. You desperately clutch <<bhis>> fin.
<br><br>
The <<beasttype>> tows you to the shallows, depositing you on the sand. <<bHe>> clicks worriedly. You dimly hear shouts from a nearby beachgoer, and the <<beasttype>> quickly dives back into the water. You murmur your thanks as someone splashes into the surf after you. Your vision grows dark, and you pass out.
<<else>>
You hear the horn of a boat, and you spot a trawler edging closer. There's a commotion of voices on the dock, and a fishing net envelops you, hoisting you onto the deck. "You looked like you needed help," a <<generate1>><<person1>><<person>> says. "No one rides free, but- oh. <i>Oh!</i> You're pregnant!"
<br><br>
<<if $speech_attitude is "meek">>
"I'm in labour," you whimper, curling up and cradling your stomach. "P-please help me..."
<<elseif $speech_attitude is "bratty">>
"Not just pregnant. I'm-" A particularly strong contraction hits, and you grimace. "I'm in labour. Are you going to help me or what?"
<<else>>
"I'm in labour," you manage, curling up on the dock. "Help me, please!"
<</if>>
<br><br>
"We'll get you to shore, we promise," the <<person>> says, glancing worriedly at <<his>> crewmates. "Hold on, okay?" One of the fishers holds your hand as your vision grows dark, and you pass out.
<</if>>
<<case "shop">>
<<generate1>><<person1>>
You fall to your knees in the middle of the shopping centre, clutching your stomach. Liquid begins to run down your thighs. You're going into labour.
<br><br>
<<if Time.dayState isnot "night">>
People skirt around you, keeping their heads down and shooting you odd looks. The pain soon becomes unbearable, and you begin to scream.
<<else>>
No one is around at this time of night, but you scream desperately, hoping to attract the attention of a security guard.
<</if>>
"P-Please help! I need an ambulance!" you cry.
<br><br>
<<if Time.dayState is "night">>
"Hey!" someone shouts. "You're not supposed to be- oh. Oh, shit!" <<He>> kneels down next to you and grabs your hand.
<<else>>
An employee from one of the nearby stores rushes over to you and kneels down, grabbing your hand.
<</if>>
<br><br>
<<He>> pulls out a <<= Time.dayState is "night" ? "two-way radio" : "phone">> and speaks into it, but the pain is too much. You can't make out what <<hes>> saying.
<br><br>
<<He>> squeezes your hand, and you feel safe as you fade into unconsciousness.
<<case "roof">>
<<generate1>><<person1>>
You collapse on the rooftop. Warm liquid runs down your legs. You're going into labour.
<br><br>
You scream loudly, hoping to attract someone's attention. The door to the roof is shut, and you fear no one will hear you.
<br><br>
Painful contractions wrack your body, and you shriek even louder. Finally the door bursts open, and a disgruntled <<personsimple>> in a uniform emerges. "What the fuck are you- oh <i>shit</i>." <<He>> quickly rushes over to you.
<br><br>
You watch as <<he>> takes out a phone and starts calling someone. You feel some relief as everything fades to black.
<<case "monsterTower">>
<<case "street">>
<<case "compound">>
<<case "temple">>
You stumble, barely catching yourself on a pew. Your legs tremble. You're going into labour.
<br><br>
A pair of strong arms hoist you up, before gently laying you down on a pew.
<<if C.npc.Jordan.init is 1>>
Jordan's face hovers over you.
<<else>>
A robed figure hovers over you, their youthful face betraying concern. Locks of hair protrude from the sides of their cowl, betraying a golden shade.
<</if>>
You hear words being spoken to you, but they don't make any sense. Other robed figures start to surround you.
<<if _sydney_location is "temple" and C.npc.Sydney.init is 1>>
Sydney breaks through the crowd, but stops short of you.
<</if>>
<br><br>
You feel yourself being lifted.
<<case "cave">>
<<if $cave lt 50>>
You're wading through the water when a sudden contraction hits you, and you pitch forward into the cold embrace of the current. The weight of your belly, combined with the pain of contractions, makes it impossible to stand or swim.
<br><br>
The rushing water pushes against you as you struggle, your hands slipping helplessly on the wet ground. Each effort to resist only worsens the labour pains. Powerless, you surrender to the current.
<br><br>
You let the water carry you away as you sink into unconsciousness.
<<else>>
A sudden contraction grips you. Warm liquid trickles down your legs, and your knees buckle. Waves of intense pain follow, one after another, forcing heavy breaths from your lips. Clutching your swollen and heavy belly, you collapse weakly against the cold, damp wall.
<br><br>
<<if $pursuit gte 2>>
Faint sounds reach your ears. Your pursuer might be dangerous, but you need medical assistance. You call out for them.
<<else>>
The cave is silent, save for the sounds of dripping water. There's no one around to hear you scream, but you try anyway.
<</if>>
<<if $speech_attitude is "meek">>
"H-help... is anyone there? Please help me..." you groan. You tremble helplessly, tears welling in your eyes.
<<elseif $speech_attitude is "bratty">>
"<<= $pursuit gte 2 ? "Wh-who's there?" : "I-is anyone there?">> Help me! Hurry!" you shout. Your voice is high and loud, but it breaks as you grunt in pain.
<<else>>
"Help! I need some help! P-please?" You try to stay calm, but your trembling voice betrays you.
<</if>>
<br><br>
<<if ($pursuit gte 2 and $rng gte 61) or $pursuit lt 2>>
<<npc Wren>><<person1>>
<<if $pursuite gte 2>>
After you call for help, the sounds vanish. The cave is silent, save for the occasional drip of water, as if everything you just heard was an illusion.
<<else>>
There's no response, and the silence is stifling.
<</if>>
Bracing your hands against the wall, you force yourself to take a step, but the labour pains are too intense. You collapse to the cave floor.
<br><br>
The silence is broken by the sound of light footsteps. Someone scoops you up, lifting you into the air.
<<if $wrenSeen?.length>>
A <<nnpc_gender "Wren">> sighs. "Next time, you won't be so lucky, little thief," <<he>> says. <<His>> voice sounds familiar.
<<else>>
"Why did Bailey send a pregnant one here?" a <<nnpc_gender "Wren">> says, sounding amused.
<br><br>
<</if>>
<br><br>
You squint at the person through a haze of tears.
<<if $wrenSeen?.length>>
<span class="gold">It's Wren.</span>
<<else>>
It's a young <<if $pronoun is "m">>man with short<<else>>woman with shoulder-length<</if>> hair.
<</if>>
<<He>> covers your eyes with <<his>> palm, plunging you into darkness, and breaks into a run. <<He>> cradles you in <<his>> arms, and the slight lurching is vaguely comforting as you slip into unconsciousness.
<<set $wrenSeen.pushUnique("pregnancy")>>
<<set $wrenSeenLast to "pregnancy">>
<<else>>
<<generatey1>><<generatey2>>
Your cries for help soon turn into moans of pain. You hear footsteps approaching, then laughter. "Sounds like someone's having fun!" a <<person1>><<person>> says.
<br><br>
"<<pShes>> got a good set of pipes on <<pher>>," a <<person2>><<person>> adds. "I reckon we can make <<pher>> moan even more." <<He>> stops short when <<he>> sees your pregnant belly. "Oh, shit! Is <<pshe>> in labour?"
<br><br>
"There's no doctor down here!" The <<person1>><<person>> sounds panicked. "Here, help me carry <<pher>>."
<br><br>
You feel yourself being lifted, then darkness engulfs you.
<</if>>
<</if>>
<<case "photo">>
<<npc Niki>><<person1>>
You stumble, groping for a chair to stabilise yourself. A stream of liquid runs down your legs. You're going into labour.
<br><br>
Niki doesn't bat an eye. You shout for help as you stumble to your knees, and <<he>> finally glances up from the computer. <<His>> eyes widen slightly, and <<he>> quickly rushes to your side. <<He>> guides you to your feet and sits you down in the chair.
<br><br>
"Don't worry, you're going to be alright," <<he>> reassures you, already taking a phone from <<his>> pocket.
<br><br>
The last thing you can make out is Niki asking for an ambulance before everything fades to black.
<<case "prison">>
You stumble to your knees. There's no mistaking it; you're going into labour. You scream as the first contraction hits.
<br><br>
<<if $prison.schedule is "lockdown">>
You spot a pair of boots approaching. They stop right in front of you. You look up.
<br><br>
<<generate_anxious_guard 0>><<person1>>
It's <<anxious_guard 0>>. <<He>> frowns down at you.
<br><br>
"You're not supposed to be out of your cell." <<He>> looks around nervously. "Let's just get you back with no fuss, alright?"
<br><br>
<<He>> waits for you to get up, but the pain is far too much. <<anxious_guard 0>> takes a moment to realise that you're in pain. Your panic spreads to <<him>>.
<br><br>
"Oh no. Not here." <<He>> looks around again, as if praying for someone to swoop in and save <<him>>. "Look... D-Don't move! Stay right there!"
<br><br>
<<He>> hurries off, leaving you behind. You struggle to pull yourself upright, your vision swimming from the amount of pain coursing through your abdomen. The world fades away just as you hear someone yell.
<<else>>
Your heart pounds in your eardrums. Your vision starts to fade as pain rip through you over and over. You look up, to see yourself surrounded.
<br><br>
"Give <<phim>> some space, now!" A voice yells, just loud enough for it to cut through your haze. The world fades away as you feel yourself being lifted.
<</if>>
<<case "prisonCell">>
<<if $prison.schedule is "lockdown">>
You sit down on your bed in the dark cell. It feels wet. It takes you a moment to realise your legs are also wet. You're going into labour.
<br><br>
Panic grips you.
<br><br>
You stumble towards your cell door and start banging on it. "H-Help me!" You try to get a guard to notice you.
It takes a few seconds of your banging for prisoners to start waking up. Some shout at you to shut up, others ignore you. One calls out to ask if you're okay.
<br><br>
<<generate_veteran_guard 0>><<person1>>
<<veteran_guard 0 cap>> appears after a moment, banging on each cell door as <<he>> makes <<his>> way down. "Lights out! That means shut it!"
<br><br>
<<He>> eventually stops in front of your cell and scowls at you.
"Do you know the punishment for being unruly-" <<He>> cuts <<himself>> off as <<he>> notices the mess between your legs.
<br><br>
"P-Please help me." You whisper, your vision already becoming blurry.
<<veteran_guard 0 cap>> immediately gets <<his>> keys out and unlocks your door. Strong arms catch you as your knees buckle, pain shooting through your stomach. The world fades away as you are carried out of your cell.
<<else>>
The sound of something wet splattering against the stone floor of your cell catches your attention. Your legs are wet. You're going into labour.
<br><br>
You start to panic and try to make your way out of the cell to get help. A sharp pain in your stomach has you hunching over and hanging onto the bars.
<br><br>
<<generate1>><<person1>>
"Please help me!" You call down the hallway. A prisoner comes over, smirking, but stops at the sight of you.
"Shit." <<He>> backs up and runs back down the way <<he>> came, hopefully to get help.
<br><br>
The other prisoners walk past, ignoring you or stopping to watch for entertainment. Only a few try to help you. One is about to lean down to help you to your feet when <<he>> sees someone approaching and steps away again.
<<endevent>>
<<generate_methodical_guard 0>><<person1>>
<<methodical_guard 0 cap>> arrives with the prisoner in tow. The crowd thins out immediately as <<he>> frowns down at you. <<He>> crouches down and inspects you to see for <<himself>>.
<br><br>
"Incredibly inconvenient timing," <<He>> remarks. "We aren't equipped with a delivery room, so we'll have to make do."
<br><br>
<<methodical_guard 0 cap>> stands back up and orders two of the prisoners to help you walk. You are half carried, half dragged down the stairs. The guard begins to talk into <<his>> walkie talkie.
Your vision starts to blur as you're carried down another floor. You are not able to make out the shouts around you as you pass out.
<</if>>
<<case "prisonLaundry">>
<<if $prison.schedule is "work">>
<<generate1>><<person1>>
You can hear a prisoner snicker behind you.
"Good thing we're in the laundry room, huh?" <<He>> smirks at you. "Just need a helping hand to clean you up."
<br><br>
You tremble, and a sudden pain shoots through you. You're going into labour. The prisoner steps closer, leering at you.
<br><br>
"Hey, back up. Now," a voice orders.
<<generate_relaxed_guard 1>><<person2>>
<<relaxed_guard 1 cap>> comes up behind you, and the prisoner scowls but leaves to do <<person1>><<his>> work. <<person2>><<He>> looks down at your legs but doesn't get to ask anything. Pain shoots through your stomach again, and you hunch over.
<br><br>
"H-Help... My baby..." you whimper out.
<br><br>
<<relaxed_guard 1 cap>> takes your elbow, propping you up.
<br><br>
"The kid's a bit too young to start doing time, eh? C'mon. Specs will have my head if you pop the little squirt out in here." You can barely hear <<his>> voice. Pain makes your head throb and you struggle to keep upright. Everything fades away.
<<else>>
<<generate_relaxed_guard 0>><<person1>>
You look down. There's clear liquid running down your thighs. Pain lurches in your stomach. You're in labour.
<br><br>
"Someone?" you call out as you struggle to get to the door. "I n-need help!" You lean against the door frame.
<br><br>
"Work hours are over." <<relaxed_guard 0 cap>> walks over, still playing with <<his>> dice. "Not gonna turn on the machines unless you're prepared to entertain me-"
<br><br>
<<His>> eyes drop down to your legs. <<His>> grin starts to fade as <<he>> realises what's going on.
<br><br>
"Shit." <<relaxed_guard 0 cap>> looks around before putting an arm around your waist. "C'mon, we're not popping out Prisoner 144 junior out here."
<br><br>
You struggle not to black out, the pain in your stomach getting worse. <<relaxed_guard 0 cap>> says something to you but you're in too much pain to process it. The world fades away, and the last thing you hear is a panicked shout.
<</if>>
<<case "prisonCanteen">>
<<if ["wake", "lunch", "dinner"].includes($prison.schedule)>>
<<generate1>><<generate_methodical_guard 1>>
You stumble over to one of the tables, barely making it to an open seat. A couple prisoners leer at you. A small puddle begins to form between your legs and drips down the bench. You're going into labour.
<br><br>
A prisoner laughs as you hunch over, clutching your belly. "Someone must be starving." <<He>> grabs <<his>> crotch, grinning lasciviously. "I've got a meal right here for-"
<br><br>
You scream loudly in pain, and <<he>> flinches away from you.
<br><br>
Your screams alert <<person2>><<methodical_guard 1>>, who marches over. <<His>> face turns serious when <<he>> sees the liquid between your legs.
<br><br>
<<methodical_guard 1 cap>> helps you stand. You can hear <<him>> speak, but are unable to make out <<his>> words as everything fades to black.
<<elseif $prison.schedule is "lockdown">>
<<generate_anxious_guard 0>><<person1>>
You stumble over to one of the tables, collapsing onto a bench. "H-help me!" you cry out, your voice echoing through the empty canteen. There's no response. You hunch over and clutch your belly, screaming until you finally hear a pair of footsteps. Someone shines a torch on you, and you look up.
<br><br>
It's <<anxious_guard 0>>. <<He>> frowns down at you.
<br><br>
"You're not supposed to be out of your cell." <<He>> looks around nervously. "Let's just get you back with no fuss, alright?" <<He>> waits for you to get up, but the pain is far too much. It takes a moment for <<him>> to realise. "Oh no. Not here. Ah, right, you were shouting for help..." <<He>> looks around again, as if praying for someone to swoop in and save <<him>>. "Look... D-Don't move! Stay right there!"
<br><br>
<<He>> hurries off, leaving you alone in the dark and empty canteen. You struggle to pull yourself upright, your vision swimming from the amount of pain coursing through your abdomen. The world fades away just as you hear someone else yell.
<<else>>
<<generate1>><<person1>>
You stumble over to one of the tables, collapsing onto a bench. Liquid begins to drip down your legs. You're going into labour.
<br><br>
You scream, attracting the attention of a prisoner outside the canteen. <<He>> laughs as you hunch over and clutch your belly. "Didn't get enough to eat, eh?" <<He>> grabs <<his>> crotch, grinning lasciviously. "I'll give you something to-"
<br><br>
You scream even louder, and <<he>> flinches away from you. You slip off the bench and curl up on the ground.Others filter into the canteen, voices echoing around you. Everything grows dark and quiet as you fade into unconsciousness.
<</if>>
<<case "prisonMedical">>
<<generate_methodical_guard 0>><<person1>>
Pain begins to shoot through your stomach, and you grunt in pain. You're going into labour. It alerts <<methodical_guard 0>>, and <<he>> rushes over.
<br><br>
<<He>> wastes no time. <<methodical_guard 0 cap>> grips your bicep tightly and steers you towards one of the beds.
"You're in labour," <<He>> tells you. You barely get to sit down on the bed before another surge of pain has you hunching over.
<br><br>
You're thankful for the bed under you as you fall back, struggling to breathe in properly. While the prison was not where you wanted to have your baby, at least you're in the medical room.
<br><br>
You start feeling dizzy from the pain. You're gently lowered back into a laying position as your consciousness slips.
<<case "prisonYard">>
<<if $prison.schedule is "yard">>
<<generate_veteran_guard 0>><<person1>>
You collapse in the middle of the yard, clutching your stomach. Laughter echoes all around you as prisoners point and jeer. Liquid runs down your legs and onto the ground. You're going into labour.
<br><br>
"Quit causing a scene," <<veteran_guard 0>> yells, approaching you. <<He>> halts in <<his>> tracks when you scream out in pain. A few prisoners try to get closer to the two of you.
<br><br>
Another wave of pain hits you, and you can barely make out <<veteran_guard 0>> shouting before the world goes dark.
<<elseif $prison.schedule is "lockdown">>
<<generate_anxious_guard 0>><<person1>>
You collapse in the middle of the yard. "H-help me!" you cry out, not caring who hears. There's no response. You hunch over and clutch your belly, screaming until you finally hear a pair of footsteps. Someone shines a torch on you, and you look up.
<br><br>
It's <<anxious_guard 0>>. <<He>> frowns down at you.
<br><br>
"You're not supposed to be out of your cell." <<He>> looks around nervously. "Let's just get you back with no fuss, alright?" <<He>> waits for you to get up, but the pain is far too much. It takes a moment for <<him>> to realise. "Oh no. Not here. Ah, right, you were shouting for help..." <<He>> looks around again, as if praying for someone to swoop in and save <<him>>. "Look... D-Don't move! Stay right there!"
<br><br>
<<He>> hurries off, leaving you alone in the yard. You struggle to pull yourself upright, your vision swimming from the amount of pain coursing through your abdomen. The world fades away just as you hear someone else yell.
<<else>>
<<generate1>><<person1>>
You collapse in the middle of the yard, attracting the attention of some lingering prisoners. Liquid runs down your legs and onto the ground. You're going into labour.
<br><br>
"Did someone fall down?" a prisoner coos mockingly. "Looks like this bitch needs-"
<br><br>
You shriek and clutch your stomach, and the prisoner backs away. <<His>> friend points out the puddle forming beneath you, and <<his>> face grows pale. <<He>> almost sounds guilty as <<he>> says, "Someone pick <<phim>> up. We gotta get <<phim>> to the guards."
<br><br>
Their voices grow faint as darkness clouds the edges of your vision. The last thing you feel is your body being lifted into the air, then you slip into unconsciousness.
<</if>>
<<case "prisonBeach">>
You stumble and collapse onto the beach. Liquid runs down your legs, dampening the sand below. You're going into labour.
<br><br>
<<if (Time.hour is 12 or Time.hour is 14) and !$prison_wren_intro and Time.weekDay is 6>>
<<npc Wren>><<person1>>
Wren calls out to you from <<his>> boat. "Not very graceful, are we?" <<He>> laughs. "I didn't think the sand was that- oh, no."
<br><br>
You hear something heavy fall, then Wren crouches above you. <<He>> grabs your wrist and says something, but you're unable to make out <<his>> words.
<br><br>
You feel yourself being lifted up before everything goes dark.
<<else>>
You wonder if anyone will find you out here, and if it will be too late. Pain wracks your body as you bite back a scream.
<br><br>
The pain soon becomes unbearable, and you begin screaming loudly. Tears roll down your eyes and sink into the sand.
<br><br>
Faint shapes move in the water, and you try to focus on them instead of your pain. The shapes become blurry with time as your vision starts to go dark.
<br><br>
You shut your eyes and let yourself succumb to nothingness.
<</if>>
<<case "prisonShowers">>
<<if $prison.schedule is "wake">>
<<generate_veteran_guard 0>><<person1>>
You stumble past the other prisoners and lean against a wall for support. A distinct, warm fluid begins to run down your legs. You're going into labour.
<br><br>
"Oi, watch out, you dumb <<bitch>>!" a prisoner barks, shoving you to your knees.
<br><br>
You scream in pain, clutching your stomach as your contractions begin. The prisoner scoffs. "Stop being so dramatic over a little fall. Whiny little shit."
<br><br>
"Enough," <<veteran_guard 0>> says, approaching the two of you. "And you, get off the damn-" <<He>> pauses, then says something else. You can't process <<his>> words through the pain that overwhelms you.
<br><br>
You start to feel nauseated and disoriented as water pelts your skin. A hand grasps your shoulder and hauls you up just as you fade into unconsciousness.
<<else>>
<<generate_veteran_guard 0>><<person1>>
You stumble and collapse onto the tiled floor. Warm fluid runs down your thighs. You're going into labour. You scream loudly as your contractions begin, clutching your stomach in pain.
<br><br>
"Showers are over," <<veteran_guard 0>> says, stepping into the room "Go do something productive before-" Heavy footsteps march over to your crumpled body, and you look up to see <<veteran_guard 0>> looking down at you. <<His>> mouth moves, but you're in too much pain to make out the words.
<br><br>
A firm hand grabs your shoulder as your vision begins to blur, and you fade into unconsciousness.
<</if>>
<<case "pound">>
<<run delete $pound.door>>
<<endevent>>
Staring out from between the bars, you shift uncomfortably. Greater levels of wetness pool beneath you onto the concrete. You're going into labour.
<br><br>
You hear whines from the kennels next to yours. The other <<pound_text>> can smell what is happening.
<br><br>
"Hello?" You call out, clutching the bars of the kennel. You can't give birth here.
<br><br>
Minutes pass with no one coming to help. Your calls get more insistent as pain gradually spreads throughout your lower body.
The <<pound_text>> around you whine louder and louder until they begin to bark and growl in response to your pained gasps. The commotion is enough to make someone come and check.
<br><br>
<<generate1>><<person1>>
A <<person>> makes <<his>> way down the kennels. <<He>> yells and hits the bars while shining a torch inside. <<He>> pauses when <<he>> reaches you.
<br><br>
"Oh, fuck!" <<he>> shouts before dashing out of the kennels. You aren't sure if help is coming, and the pain is getting too much to stay lucid.
<br><br>
It all becomes too much. Your eyes flutter shut, commotion ringing in your ears.
<<case "edencabin">>
<!--
<<if $_pregnancy.potentialFathers.find(father => father.source === "Eden")>>
Eden thinks it's his child?
<<else>>
<</if>>
-->
<<endevent>>
Your thighs feel wet, and you start to feel a sharp pain. You're going into labour.
<<if $edenbed is 1>>
Eden is still sleeping soundly.
<<elseif Time.hour gte 11 and Time.hour lte 14>>
Eden is out hunting, <<nnpc_he "Eden">> can't help you right now.
<<else>>
Eden is busy with <<nnpc_his "Eden">> own chores and hasn't noticed your panic.
<</if>>
<<if $worn.neck.collared is 1 and $worn.neck.type.includes("leash")>>
<<detach_leash>>
You desperately tug at your leash, hoping it will break. A few last stubborn threads hold on. Panicked, you begin to gnaw at the threads. Relief floods you when it breaks.
<</if>>
<br><br>
You stumble into the forest as the pain of your contractions begins. You're not even sure where you're going.
<<if $syndromeeden is 1>>
You're about to turn back to the cabin, when a branch cracks to your left.
<<else>>
You walk an unknown distance before you pause, too exhausted to continue, the adrenaline fading from your body. A branch cracks to your left.
<</if>>
<<case "drain">>
<<case "school">>
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>>
<<switch $bus>>
<<case "schoolfrontcourtyard" "schoolrearcourtyard">>
<<generatey1>><<person1>>
You stumble, tripping over your feet and landing hard in the dirt. You roll over to your side but find yourself struggling to get up as another wave of contractions wash over you.
<br><br>
Your collapse draws the attention of others in the schoolyard. You faintly hear awkward laughter, as if they think you're playing some elaborate prank. Moments pass as you continue to lay on the ground clutching your stomach before a pair of sneakers enter your field of vision. The <<personsimple>> approaching you takes one look at your belly before swearing and yelling for help.
<br><br>
You hear a stampede of feet and what sounds like the concerned voice of a teacher before everything fades away.
<<case "schoollibrary">>
The world tilts as you stumble, landing hard against a bookshelf. Unable to hold up your own weight, you slide down to the ground, back pressed against the shelf. You think you make some sort of noise, because you hear footsteps approaching before a gasp fills your ears. Somebody rushes forward, kneeling at your side. Their words wash over you, but you can't make heads or tails of them as your vision fades to black.
<<default>>
<<pregnancyPassout "schoolJanitor">>
<</switch>>
<<else>>
<<pregnancyPassout "schoolJanitor">>
<</if>>
<<case "schoolCanteen">>
<<if Time.schoolDay and !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>>
Your vision blurs and you stumble, catching yourself against the edge of a lunch table.
<<= $schoolstate is "lunch" ? "Despite how busy the canteen is, you" : "You">> capture the attention of the nearby students. As your knees give out, you hear a rush of footsteps. One of the students shouts for a teacher, and it's not long before a faculty member hustles to your side.
<<if $schoolstate is "lunch" and C.npc.Robin.init is 1 and $daily.school.lunchEaten isnot 1>>
<br><br>
Robin's eyes are wide, and <<nnpc_he "Robin">> tries to reach you through the crowd.
<</if>>
The last thing you hear before passing out is the teacher yelling for an ambulance.
<<else>>
<<pregnancyPassout "schoolJanitor">>
<</if>>
<<case "schoolJanitor">>
<<generate1>><<person1>>
You stumble to the ground as your contractions overwhelm you. You cry out in pain, but no one's around to hear you. You curl up into a ball and grip your stomach, whimpering for help. After what feels like an eternity, you see a janitor <<= ["schoolfrontcourtyard", "schoolrearcourtyard"].includes($bus) ? "exit the school, wheeling a trashbin" : "enter, mopping the floor">> as <<he>> sings along to the music blaring through <<his>> headphones.
<br><br>
<<His>> eyes land on you, and <<he>> freezes. "Holy..." <<He>> rips off <<his>> headphones and fumbles for <<his>> cellphone to call for help. The last thing you hear is <<his>> panicked voice, swearing at the phone operator, before the world fades to black.
<<case "schoolPool">>
<<npc Mason>><<person1>>
You gasp as a contraction hits you, stealing the strength from your limbs. You briefly go under, and chlorinated water fills your mouth. You flail in a panic, struggling to keep your head above water. Suddenly, a pair of strong arms wrap around you, towing you out of the water and onto the slippery tile. Firm, unyielding hands turn you on your side as you hack up water.
<br><br>
"Whoa, what happened?" Mason asks, looking concerned as <<he>> leans over you. "You need to be more careful, what if..." <<His>> voice trails off as <<he>> notices the way you carefully hold your abdomen. "Are you going into labour? Now?" Panicked, <<he>> turns and yells at a nearby student to run to Leighton's office for help.
<br><br>
You watch the student dash out of the room with glazed eyes as Mason turns <<his>> attention back to you. "You're going to be alright. Just breathe with me, okay?" Mason tries to guide you through some breathing exercises, but you're unable to focus. As the world fades to black, you hear the sirens of an ambulance.
<<case "schoolHallways">>
<<if Time.schoolDay and !["early", "late"].includes($schoolstate)>>
As your vision swims, you stagger, stumbling straight into the lockers with a bang. The noise attracts the attention of the students around you. Knees weak, you slide to the ground, clutching your abdomen. One student bolts from the scene, yelling for a teacher. You hear a flurry of footsteps and several panicked voices before everything fades away.
<<else>>
<<pregnancyPassout "schoolJanitor">>
<</if>>
<<case "schoolLibrarian">>
You whimper as you clutch your stomach. "Whoa, whoa," the librarian says, giving your belly an alarmed look. "Just hang on, okay? I've got you. We'll get you to the hospital immediately." You give a weak, grateful smile and let your eyes drift shut. You pass out in the safety of the librarian's arms.
<<case "schoolScience">>
<<npc Sirris>><<person1>>
A powerful contraction grips you, and you cry out. The pain causes you to blackout for the briefest of seconds. When you open your eyes, you find yourself laying on the classroom floor, Sirris hovering over you. "You're going into labour," <<he>> says, holding your hand as <<he>> fishes a cellphone out of <<his>> pocket. "You're going to be okay, I promise." <<He>> presses the phone to <<his>> ear and calls for an ambulance.
<br><br>
As you wait for the ambulance, Sirris lectures on the miracle of childbirth. Some of your classmates look ill, while others can't tear their eyes away from you. The last thing you hear before passing out is <<his>> enthusiastic gushing about your ripened cervix.
<<case "schoolToilets">>
All of a sudden, your vision blurs, and you collapse onto the tile floor. You try to call out, but you're unsure if anybody can hear you.
<br><br>
You lay like that, carefully cradling your swollen belly, until
<<if Time.schoolDay and !["early", "late"].includes($schoolstate)>>
a group of students saunter out, chatting amongst themselves. One catches sight of you and freezes. They stare down at you, until you whimper out a plea for help. Snapping out of it, one student rushes to get help while the others crowd around you on the floor.
<br><br>
You catch sight of a teacher approaching before finally passing out.
<<else>>
<<generate1>><<person1>>
a janitor enters, trundling a mop bucket. <<He>> scowls at the puddle of fluid caused by your waters breaking. "You clean up one mess, then another one pops up. Kids these...days..." <<His>> eyes widen as they land on you. "Holy shit. Uh, hang on, um-" <<He>> fumbles for <<his>> cellphone and calls for an ambulance.
<br><br>
You croak out a 'thank you' before the last vestiges of consciousness slip away.
<</if>>
<<case "sewers">>
<<beastNEWinit 1 lizard>>
An awful pain shoots through your body, and liquid runs down your legs. You're going into labour. As you collapse, you see a shadow in the water move towards you. A giant <<beasttype>> emerges, bearing down on you. It looks like <<bhes>> about to strike, when all of a sudden, <<bhe>> pauses.
<br><br>
<<if $monster is 1>>
"You... have eggs?" <<bhe>> asks.
<br><br>
<<bHe>> stares at your stomach, watching as you curl up and whimper in pain. The <<beasttype>> looks conflicted, but <<bhe>> slowly approaches and places a hand on your stomach. <<bHis>> face scrunches up, then <<bhe>> suddenly bends down and lifts you up with relative ease.
<br><br>
"Not normal eggs," <<bhe>> hisses. "Other humans go to big building. I hear them talk in the bright-place below." The <<beasttype>> carries you to a ladder and hauls you up it. Once at the surface, <<bhe>> slithers out.
<<else>>
<<bHe>> eyes you curiously, staring at your stomach before slowly approaching and wrapping <<bhis>> tail around you. <<bHe>> drags you to the nearest ladder and, with some struggling, pulls you up it. When <<bhe>> reaches the top, <<bhe>> headbutts the manhole cover until it opens enough for <<bhim>> to wriggle out.
<</if>>
<<bHe>> dumps you next to the manhole before letting out a shrill, screeching hiss.
<br><br>
Somebody nearby yelps at the sound, and you hear footsteps coming your way. The <<beasttype>> retreats into the <<= $monster is 1 ? "sewers, glancing back at you briefly before pulling the manhole cover back into place" : "sewers">>.
<br><br>
Everything fades to black as someone crouches by you.
<<case "adultShop">>
You stumble, barely catching yourself on a shelf laden with dildos. You cradle your belly as you slide to the ground, groaning with pain.
<<if $adultshopstate is "closed">>
<<generate1>><<person1>>
Using what little strength you have, you try to crawl to the door. You weakly reach for the handle, but can't reach it from the floor. You whimper.
<br><br>
The door swings open, and a guard scowls down at you. "What do we have here? A little rat thief, trying to make off with some fuck toys?" <<he>> says. <<He>> shines a torch on you, and <<his>> eyes widen when <<he>> notices your state.
<br><br>
"Shit," <<he>> mutters as <<he>> takes out <<his>> phone. "I'll give you a pass this time, but next time you won't be so lucky." The last thing you hear is <<him>> calling for an ambulance, then the world fades to black.
<<else>>
You hear Sirris calling for you from the back room. After a few moments, you hear Sirris enter the shop proper, followed by a shout of surprise as <<nnpc_his "Sirris">> eyes land on you.
<br><br>
Within moments, Sirris is kneeling at your side, phone to <<nnpc_his "Sirris">> ear as <<nnpc_he "Sirris">> tries to hold your attention.
<<if $adultshopstate is "sydney">>
Behind <<nnpc_him "Sirris">>, you can see Sydney hovering in worry. You try to give <<nnpc_him "Sydney">> a reassuring smile, but you can't hold on any longer. You pass out.
<</if>>
<</if>>
<<case "office">>
<<case "island">>
<<endevent>>
A spasm of pain wracks your body, and you cry out. You're going into labour.
<br><br>
Figures emerge from the trees, weapons held ready. They lower them when they see your state, and their motions become panicked.
<br><br>
<<if $islander_language gte 100>>
"I think <<pshe>> going into labour," one of the islanders says.
<br>
"Fuck! You're right!"
<br>
"Get the druids, now!"
<<elseif $islander_language gte 50>>
They call for help. It's strange, but in your pain you can almost determine the meaning behind their words. It floats at the edge of awareness.<<gggcomprehension>><<islander_language 30>>
<<else>>
They shout something in their incomprehensible language. It's strange, but in your pain you feel the meaning behind them. They're calling for help.<<gggcomprehension>><<islander_language 30>>
<</if>>
<br><br>
The figures fade into fog as you pass out.
<<default>>
With your waters broken, you're too weak to continue.
<</switch>>
/*Links for alternative pregnancy birth events*/
<<if _args[0] isnot "schoolJanitor">>
<br><br>
<<switch _args[0]>>
<<case "asylum" "asylumOutside" "asylumCafe" "asylumLibrary" "asylumHarper">>
<<link [[다음|Pregnancy Birth Asylum]]>><<set $stress -= 5000>><<endevent>><</link>>
<<case "prison" "prisonCell" "prisonLaundry" "prisonSpire" "prisonCanteen" "prisonMedical" "prisonYard" "prisonBeach" "prisonShowers">>
<<link [[다음|Pregnancy Birth Prison]]>><<set $stress -= 5000>><<endevent>><</link>>
<<case "tentacleworld">>
<<if $tentacleEntrance is "mirror">>
You find yourself laying in front of your bedroom mirror. Everything fades to black.
<br><br>
<<link [[다음|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>>
<<else>>
You scream. You're met with your own echoing voice. Again and again, you scream until your throat is hoarse. <span class="red">No one comes for you.</span> <<trauma 50>><<gggtrauma>>
<br><br>
Overwhelmed by pain and fear, you black out.
<br><br>
<<link [[다음|Pregnancy Birth Asylum]]>><<set $stress -= 5000>><<endevent>><</link>>
<</if>>
<<case "tentacleforest" "hookah">>
<<if _noWake>>
You're caught off guard by a sudden pain. A contraction. You've gone into labour. You stumble to the floor.
<br><br>
Your vision quickly fades, and when it returns, you feel as though time has passed.
<br><br>
<<else>>
You snap awake in the parlour.
<</if>>
<<if $hookah_state is 1>>
<<loadNPC 0 "hookah">><<person1>>
The hookah <<hookah_master>>'s face is right above you, looking concerned. <<He>> barks orders around.
<br><br>
"...and open that window. Air it out in here for <<phim>>. Jiggle the lock. It's supposed to be hard to open! Yes, yes, you'll get a full refund..."
<br><br>
<<His>> voice becomes distant, and darkness creeps into the corners of your vision as the pain of a contraction hits you. Your own scream is the last thing you hear.
<<else>>
Someone is pounding on the door. Your vision starts to fade again to the sound of sirens.
<</if>>
<br><br>
<<link [[다음|Pregnancy Birth Hospital Rescue]]>><<set $stress -= 5000>><<endevent>><</link>>
<<case "forest" "edencabin">>
<<if $_pregnancy.type is "wolf">>
<<beastNEWinit 1 wolf>>
<<if $monster is 1>>
A <<beasttype>> approaches you, rushing to your side and putting <<bhis>> arms behind you for support.
<<if $syndromewolves is 1>>
You've seen <<bhim>> at the cave before. "<<pPackbrother>>'s pups are coming," <<bhe>> says. "Hurry." <<bHe>> lets you lean against <<bhim>> as you waddle your way home.
<<else>>
You don't know why, but you feel safe going with <<bhim>>. "Your pups are coming," <<bhe>> says. "You'll be safe with my pack." <<bHe>> lets you lean against <<bhim>> as you waddle your way towards what you hope is safety.
<</if>>
<<else>>
A <<beasttype>> approaches you, nuzzling your hand.
<<if $syndromewolves is 1>>
You've seen <<bhim>> at the cave before. You lean against <<bhis>> back as you limp home together.
<<else>>
You don't know why, but you feel safe going with <<bhim>>. You lean against <<bhis>> back as you limp towards what you hope is safety.
<</if>>
<</if>>
It's difficult to keep moving through the pain. Eventually your legs give out, your vision following soon after,
<<if $monster is 1>>but strong arms holding you keep you from harm.<<else>>but you fall gently onto soft fur.<</if>>
<br><br>
<<link [[다음|Pregnancy Birth Wolf Rescue]]>><<set $stress -= 5000>><<endevent>><</link>>
<<else>>
<<endevent>>
<<generate1>><<person1>>
You hear a <<personsimple>>'s voice. "Are you okay, there?" <<he>> asks as <<he>> approaches. <<He>> looks vaguely familiar. There's an axe along <<his>> back. You think you stopped and talked to <<him>> as <<he>> was chopping wood once.
<br><br>
You're barely able to talk as another contraction hits, more painful than the previous ones. The woods<<personsimple>> takes off <<his>> coat and gently puts it over your shoulders.
<br><br>
"Come on, lean on me. I'll take you to the hospital." Your vision fades before you can take the next step.
<br><br>
<<link [[다음|Pregnancy Birth Hospital Rescue]]>><<set $stress -= 5000>><<endevent>><</link>>
<</if>>
<<case "edencabin">>
<!--
<<if $_pregnancy.potentialFathers.find(father => father.source === "Eden")>>
Alternative place to give birth?
<<link [[다음|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>>
<<else>>
<<link [[다음|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>>
<</if>>
-->
<<case "remy" "remyAbduction" "remyHarperExam" "remyNiki">>
<<link [[다음|Pregnancy Birth Livestock]]>><<set $stress -= 5000>><<endevent>><</link>>
<<case "farmroad">>
<<if $location is "farm" and $_pregnancy.potentialFathers.find(father => father.source === "Alex") and talkedAboutPregnancy("pc","Alex")>>
<<link [[다음|Pregnancy Birth Hospital Rescue]]>><<set $stress -= 5000>><<endevent>><<set $alexRescued to 1>><</link>>
<<else>>
<<link [[다음|Pregnancy Birth Hospital Rescue]]>><<set $stress -= 5000>><<endevent>><</link>>
<</if>>
<<case "adultShop" "alley" "arcade" "bog" "dungeon" "photo" "pound" "roof" "sea" "shop" "sewers" "schoolJanitor" "school" "schoolCanteen" "schoolHallways" "schoolLibrarian" "schoolPool" "schoolScience" "schoolToilets" "temple">>
<<link [[다음|Pregnancy Birth Hospital Rescue]]>><<set $stress -= 5000>><<endevent>><</link>>
<<case "cave" "home" "hospital">>
<<link [[다음|Pregnancy Birth Hospital]]>><<set $stress -= 5000>><<endevent>><<set $phase to 1>><</link>>
<<case "trash">>
<<link [[다음|Pregnancy Birth Hospital]]>><<set $stress -= 5000>><<endevent>><</link>>
<<case "island">>
<<link [[다음|Pregnancy Island]]>><<set $stress -= 5000>><<endevent>><</link>>
<<default>>
<<link [[다음|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>>
<</switch>>
<</if>>
<<else>>
Error Pregnancy Object not found in the passage '<<print $passage>>'.
<</if>>
<</widget>>
<<widget "pregnancyMorningAfterPill">>
<<set $_menstruation to $sexStats.vagina.menstruation>>
<<set $_pregnancy to getPregnancyObject()>>
<<set _morningAfterPillResult to "no pregnant">> /* This variable returns the result of taking the pill */
<<if $_menstruation.currentState is "pregnant">>
<<if $_pregnancy.type is "human">>
<<set _currentDay to $_pregnancy.timer / (1 / ((1 / 9) * $humanPregnancyMonths))>>
<<elseif $_pregnancy.type is "wolf">>
<<set _currentDay to $_pregnancy.timer / (1 / ((1 / 12) * $wolfPregnancyWeeks))>>
<<else>>
<<set _currentDay to 1000>>
<<set _morningAfterPillResult to "unknown type">>
<</if>>
<<if _currentDay lte 2>> /* the first 2 days the pill clears the pregnancy and restarts the menstrual cycle */
<<set $_pregnancy.type to null>>
<<set $_pregnancy.fetus to []>>
<<set $_pregnancy.waterBreaking to false>>
<<set $_pregnancy.waterBreakingTimer to null>>
<<set $_pregnancy.timer to null>>
<<set $_pregnancy.timerEnd to null>>
<<set $_pregnancy.awareOf to null>>
<<set $_pregnancy.awareOfMultiple to null>>
<<set $_pregnancy.awareOfDetails to null>>
<<set $_pregnancy.potentialFathers to []>>
<<set $sexStats[($player.vaginaExist ? "vagina" : "anus")].sperm to []>>
<<restartMenstruationCycle>>
<<set $_menstruation.currentState to "normal">>
<<set _morningAfterPillResult to "successful">>
<<elseif _currentDay lte 3>>
<<set $_pregnancy.type to null>>
<<set $_pregnancy.fetus to []>>
<<set $_pregnancy.waterBreaking to false>>
<<set $_pregnancy.waterBreakingTimer to null>>
<<set $_pregnancy.timer to null>>
<<set $_pregnancy.timerEnd to null>>
<<set $_pregnancy.awareOf to null>>
<<set $_pregnancy.awareOfMultiple to null>>
<<set $_pregnancy.awareOfDetails to null>>
<<set $_pregnancy.potentialFathers to []>>
<<set $sexStats[($player.vaginaExist ? "vagina" : "anus")].sperm to []>>
<<set $_menstruation.currentDay to .5>>
<<restartMenstruationCycle>>
<<set $_menstruation.currentState to "normal">>
<<set _morningAfterPillResult to "a little late">>
<<elseif _currentDay lte 4>>
<<set $_pregnancy.type to null>>
<<set $_pregnancy.fetus to []>>
<<set $_pregnancy.waterBreaking to false>>
<<set $_pregnancy.waterBreakingTimer to null>>
<<set $_pregnancy.timer to null>>
<<set $_pregnancy.timerEnd to null>>
<<set $_pregnancy.awareOf to null>>
<<set $_pregnancy.awareOfMultiple to null>>
<<set $_pregnancy.awareOfDetails to null>>
<<set $_pregnancy.potentialFathers to []>>
<<set $sexStats[($player.vaginaExist ? "vagina" : "anus")].sperm to []>>
<<set $_menstruation.currentDay to .5>>
<<set $_menstruation.currentState to "recovering">>
<<set $_menstruation.recoveryTime to ($_pregnancy.type === "human" ? random(2, 3) * $humanPregnancyMonths : random(1, 2) * $wolfPregnancyWeeks)>>
<<set $_menstruation.recoveryTimeStart to $_menstruation.recoveryTime>>
<<set $_menstruation.recoveryStage to 0>>
<<set $_menstruation.periodEnabled to false>>
<<menstruationCycle>>
<<set _morningAfterPillResult to "late">>
<<else>>
<<set _morningAfterPillResult to "too late">> /* It's too late, the pill does nothing to the pregnancy */
<</if>>
<<else>>
<<set $sexStats[($player.vaginaExist ? "vagina" : "anus")].sperm to []>>
<<set $_menstruation.currentDay to .5>> /* If the player isn't pregnant the pill only restarts the menstrual cycle and clears sperm*/
<</if>>
<</widget>>
<<widget "pregnancyGendersText">><<silently>>
<<set $_pregnancy to getPregnancyObject()>>
<<set $_pregnancy.genderKnown to true>>
<<set $_genders to {m:0,f:0,h:0}>>
<<run $_pregnancy.fetus.forEach(b => $_genders[b.gender]++)>>
<<if $_pregnancy.fetus[0].features.identical is true>>
<<set $_text_output to `"나는 아기들이 모두 일란성 <<if $_pregnancy.fetus.length is 3>>세쌍둥이<<else>>쌍둥이<</if>>라고 생각한단다. 아기들은 전부 같은 성별이며 얼굴형도 비슷하지."`>>
<<elseif ($_genders.m is $_pregnancy.fetus.length or $_genders.f is $_pregnancy.fetus.length or $_genders.h is $_pregnancy.fetus.length) and $_pregnancy.fetus.length gt 1>>
<<set $_text_output to `"모두 같은 성별이긴 하지만, 아기들이 일란성 쌍둥이는 아니라고 생각한단다. 아기들이 서로 얼굴형이 약간 다르지."`>>
<<else>>
<<set $_text_output to "당신은">>
<<if $_genders.m gt 0>>
<<switch $_genders.m>>
<<case 1>><<set $_text_output += " 1명의">>
<<default>><<set $_text_output += " " + $_genders.m + "명의">>
<</switch>>
<<set $_text_output += " 남자아기">><<if $_genders.m gt 1>><<set $_text_output += "">><</if>>
<<if $_genders.f gt 0 and $_genders.h gt 0>>
<<set $_text_output += ",">>
<<elseif $_genders.f gt 0 or $_genders.h gt 0>>
<<set $_text_output += "와">>
<</if>>
<</if>>
<<if $_genders.f gt 0>>
<<switch $_genders.f>>
<<case 1>><<set $_text_output += " 1명의">>
<<default>><<set $_text_output += " " + $_genders.f + "명의">>
<</switch>>
<<set $_text_output += " 여자아기">>
<<if $_genders.f gt 1>><<set $_text_output += "">><</if>>
<<if $_genders.h gt 0>><<set $_text_output += "와">><</if>>
<</if>>
<<if $_genders.h gt 0>>
<<switch $_genders.h>>
<<case 1>><<set $_text_output += " 1명의">>
<<default>><<set $_text_output += " " + $_genders.h + "명의">>
<</switch>>
<<set $_text_output += " 후타나리 아기">>
<<if $_genders.h gt 1>><<set $_text_output += "">><</if>>
<</if>>
<<set $_text_output += "를 낳았다.">>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
<<widget "babyType">><<silently>> /* Todo: 사용하는 곳이 생기면 위젯을 제작할것 */
<<if $_pregnancy.awareOfDetails || ((!_args[0] || _args[0] is "pc") and $_pregnancy.potentialFathers.every((father, index, array) => father.type === array[0].type))>>
<<switch $_pregnancy.type>>
<<case "human">>
<<if $_pregnancy.fetus.length gt 1>>
<<set $_text_output to "아기들">>
<<else>>
<<set $_text_output to "아기">>
<</if>>
<<case "wolf">>
<<if $_pregnancy.fetus.length gt 1>>
<<set $_text_output to "강아지들">>
<<else>>
<<set $_text_output to "강아지">>
<</if>>
<</switch>>
<<elseif $_pregnancy.awareOfMultiple and $_pregnancy.fetus.length gt 1>>
<<set $_text_output to "아기들">>
<<else>>
<<set $_text_output to "아기">>
<</if>>
<</silently>><<print $_text_output>>
<</widget>>
<<widget "pregnancyBabyText">><<silently>>
<<if _args[0] isnot "pc" and C.npc[_args[0]] and C.npc[_args[0]].pregnancy.enabled isnot undefined>>
<<set $_pregnancy to C.npc[_args[0]].pregnancy>>
<<else>>
<<set $_pregnancy to getPregnancyObject()>>
<</if>>
<<if $_pregnancy.awareOfDetails || ((!_args[0] || _args[0] is "pc") and $_pregnancy.potentialFathers.every((father, index, array) => father.type === array[0].type))>>
<<set $_num to ($_pregnancy.awareOfDetails || $_pregnancy.awareOfMultiple ? $_pregnancy.fetus.length : 1)>>
<<if $_pregnancy.awareOfDetails>>
<<switch $_pregnancy.type>>
<<case "human">>
<<if $_num gt 1>>
<<set $_text_output to ($_num is 3 ? "triplets" : "twins")>>
<<else>>
<<set $_text_output to "baby">>
<</if>>
<<case "wolf">>
<<if $_num lte 3>>
<<set $_text_output to ($_num is 1 ? "pup" : "pups")>>
<<else>>
<<set $_text_output to "litter">>
<</if>>
<<default>>
<<set $_text_output to ($_num gt 1 ? "babies" : "baby")>>
<</switch>>
<<else>>
<<set $_text_output to ($_pregnancy.awareOfMultiple && $_pregnancy.fetus.length gt 1 ? "babies" : "baby")>>
<</if>>
<<else>>
<<set $_text_output to ($_pregnancy.awareOfMultiple && $_pregnancy.fetus.length gt 1 ? "babies" : "baby")>>
<</if>>
<</silently>><<print $_text_output>><</widget>>
<<widget "babyIs">>
<<silently>>
<<set $_spawn to `<<pregnancyBabyText ${_args[0] || "pc"}>>`>>
<<switch $_spawn>>
<<case "triplets" "twins" "pups" "babies" "chicks">><<set $_spawn += " are">>
<<default>><<set $_spawn += " is">>
<</switch>>
<</silently>>
<<print $_spawn>>
<</widget>>
<<widget "npcPregnancyUpdater">>
<<for $_i to 0; $_i lt $NPCNameList.length; $_i++>>
<<set $_name to $NPCNameList[$_i]>>
<<if C.npc[$_name].pregnancy is undefined>>
<<set C.npc[$_name].pregnancy to {}>>
<</if>>
<<set $_pregnancy to C.npc[$_name].pregnancy>>
<<if !setup.pregnancy.infertile.includes($_name) and setup.pregnancy.typesEnabled.includes(C.npc[$_name].type) and
(($incompletePregnancyDisable is "f" and C.npc[$_name].pregnancy.enabled is undefined and !setup.pregnancy.ignoresIncompleteCheck.includes($_name)) or
(setup.pregnancy.canBePregnant.includes($_name) and C.npc[$_name].pregnancy.enabled is undefined))>>
<<set $_pregnancy.fetus to []>>
<<set $_pregnancy.givenBirth to 0>>
<<set $_pregnancy.totalBirthEvents to 0>>
<<set $_pregnancy.timer to null>>
<<set $_pregnancy.timerEnd to null>>
<<set $_pregnancy.waterBreaking to null>>
<<set $_pregnancy.npcAwareOf to null>>
<<set $_pregnancy.pcAwareOf to null>>
<<set $_pregnancy.type to null>>
<<set $_pregnancy.enabled to true>>
<<set $_pregnancy.cycleDaysTotal to random(24,32)>>
<<set $_pregnancy.cycleDay to random(1,$_pregnancy.cycleDaysTotal)>>
<<set $_pregnancy.cycleDangerousDay to 10>>
<<set $_pregnancy.sperm to []>>
<<set $_pregnancy.potentialFathers to []>>
<<set $_pregnancy.nonCycleRng to [random(0,3),random(0,3)]>>
<<switch $_name>>
<<case "Kylar">><<set $_pregnancy.pills to "fertility">>
<<case "Alex" "Wren">><<set $_pregnancy.pills to "contraceptive">>
<<case "Great Hawk">>
/* Has a much shorter cycle, when cycleDay is 1, assume the hawk should lay eggs that have not been fertilised*/
<<set $_pregnancy.cycleDaysTotal to random(12,16)>>
<<set $_pregnancy.cycleDay to random(1,$_pregnancy.cycleDaysTotal)>>
<<set $_pregnancy.cycleDangerousDay to $_pregnancy.cycleDaysTotal - 4>>
<<set $_pregnancy.pills to null>>
<<default>><<set $_pregnancy.pills to null>>
<</switch>>
<<elseif setup.pregnancy.infertile.includes($_name) or (!setup.pregnancy.canBePregnant.includes($_name) and $incompletePregnancyDisable isnot "f")>>
/*For saves that have the variables set, but have no need to be there*/
<<set C.npc[$_name].pregnancy to {}>>
<</if>>
/* 0 = never uses a condom, Kylar has a special exception
* 50 = Will use a condom, but will refrain if asked
* 100 = Always uses a condom, will not remove it
*/
<<if !C.npc[$_name].pregnancyAvoidance or $objectVersion.pregnancyAvoidance is undefined>>
<<switch $_name>>
<<case "Kylar" "Black Wolf" "Great Hawk" "Eden" "Ivory Wraith">><<set C.npc[$_name].pregnancyAvoidance to 0>>
<<case "Robin" "Whitney" "Alex" "Wren" "Avery">><<set C.npc[$_name].pregnancyAvoidance to 50>>
<<default>><<set C.npc[$_name].pregnancyAvoidance to 100>>
<</switch>>
<</if>>
<</for>>
<<set $objectVersion.pregnancyAvoidance to 1>>
<</widget>>
/*ToDo: Pregnancy Story Content: Not used in events at the moment, add to appropriate story passages, when the player gives birth to their children*/
<<widget "earSlimePregnancy">>
<<if _args[0] and $earSlime.corruption gte 80>>
<<switch _args[0]>>
<<case "human">><<set $_type to _args[1]? '아기들을' : '아기를'>>
<<case "wolf">><<set $_type to _args[1] ? '늑대 강아지들을' : '늑대 강아지를'>>
<<default>><<set $_type to _args[1] ? '아기들을' : '아기를'>>
<</switch>>
<<set $_babiesText to _args[1] ? `몇몇의 멋진 ${$_type}` : `멋진 ${$_type}`>>
<<if numberOfEarSlime() gte 2>>
<span class="green">충족받은 따뜻함이 당신을 채운다.</span>
당신은 세상의 근심걱정을 거의 다 잊어버린다. 당신은 이것이 당신 귓속의 슬라임들이, <<print $_babiesText>> 낳은 것에 대한 보상을 주는 것이라 확신한다.
<<lllcorruption true>><<lltrauma>><<llstress>><<trauma -24>><<stress -24>><<corruption `Math.floor($earSlime.corruption * -0.4)`>>
<br><br>
<<elseif numberOfEarSlime()>>
<span class="green">충족받은 따뜻함이 당신을 채운다.</span>
당신은 세상의 근심걱정을 거의 다 잊어버린다. 당신은 이것이 당신 귓속의 슬라임이, <<print $_babiesText>> 낳은 것에 대한 보상을 주는 것이라 확신한다.
<<llcorruption true>><<ltrauma>><<lstress>><<trauma -12>><<stress -12>><<corruption `Math.floor($earSlime.corruption * -0.2)`>>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "fetishPregnancyImg">>
<<if _playerIsNowPregnant or _npcIsNowPregnant>>
<div class="impregnatedGrid">
<<if _playerIsNowPregnant>>
<div @class="$options.images is 1 ? 'impregnated' : ''">
<div>
<<if _playerIsNowPregnant is "pc">>
<span class="lewd">당신은 방금 당신 자신을 임신시켰다.</span>
<<else>>
<span class="lewd"><<print pregnancyNameCorrection(_playerIsNowPregnant, true)>>?i 방금 당신을 임신시켰다.</span>
<</if>>
</div>
<<if $options.images is 1>>
<<if $player.vaginaExist>>
<<set $_fCum to Math.clamp(setup.bodyliquid.combined("vagina"),1,5)>>
<<else>>
<<set $_fCum to Math.clamp(setup.bodyliquid.combined("anus"),1,5)>>
<</if>>
<img class="fertilization" @src="'img/sex/fertilization/fert' + $_fCum + '.gif'">
<</if>>
</div>
<<unset _playerIsNowPregnant>>
<</if>>
<<if _npcIsNowPregnant>>
<div @class="$options.images is 1 ? 'impregnated' : ''">
<div><span class="lewd">당신은 방금 <<print pregnancyNameCorrection(_npcIsNowPregnant)>>?ul 임신시켰다.</span></div>
<<if $options.images is 1>><img class="fertilization" src="img/sex/fertilization/fert6.gif"><</if>>
</div>
<<earnFeat "First Fatherhood">>
<<unset _npcIsNowPregnant>>
<</if>>
</div>
<</if>>
<</widget>>
<<widget "giveHarpyEggs">>
<<if !playerIsPregnant() and $harpy gte 4 and !$harpyEggs and !$harpyEggsPrevent>>
/* daysTillLaying only applies to unfertilised eggs */
<<set $harpyEggs to {
count: weightedRandom([1, 1], [2, 4], [3, 4], [4, 1]),
daysTillLaying: random(2, 3),
}>>
/* Minimum time to prevents eggs from being set */
<<set $harpyEggsPrevent to 14>>
<</if>>
<</widget>><<widget "promiscuity1">>
<<promiscuityN 1>>
<</widget>>
<<widget "promiscuity2">>
<<promiscuityN 2>>
<</widget>>
<<widget "promiscuity3">>
<<promiscuityN 3>>
<</widget>>
<<widget "promiscuity4">>
<<promiscuityN 4>>
<</widget>>
<<widget "promiscuity5">>
<<promiscuityN 5>>
<</widget>>
<<widget "promiscuity6">>
<<promiscuityN 6>>
<</widget>>
<<widget "promiscuityN">>
<<set $_n to _args[0]>>
<<set $_scaledPromiscuityMax to 20 * $_n>>
<<if $desperateaction is 1>>
당신은 혐오감을 느끼지만, 그래도 베일리가 당신에게 하려는 것 보다는 낫다.
<<elseif $desperateaction is 2>>
당신은 혐오감을 느끼지만, 그래도 다른 선택지보다는 낫다.
<<elseif typeof $desperateaction is "string">>
당신은 혐오감을 느끼지만, <<print $desperateaction>>.
<<else>>
<<if $control lt $controlmax>>
<<if $_n is 6>>
이런 미친 듯한 타락행위를 하자 <span class="green">통제감이 완전히 회복되지만</span>, <span class="red">정신 상태가 손상을 입는다</span>.
<<elseif $promiscuity lt $_scaledPromiscuityMax>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<else>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<</if>>
<<else>>
<<if $_n is 6>>
이미 자신감이 넘치고 있기 때문에, <span class="red">당신의 미친 듯한 타락행위가 쓸모없어져 당신은 충족감을 느끼지 못한다</span>.
<<elseif $promiscuity lt $_scaledPromiscuityMax>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<else>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만,</span> 흥분되기는 한다.
<</if>>
<</if>>
<</if>>
<!-- separating the code from the written text -->
<<if $desperateaction is 1 or $desperateaction is 2 or typeof $desperateaction is "string">>
<<control `$_n * -10`>>
<<switch $_n>>
<<case 1>><<lcontrol>>
<<case 2>><<llcontrol>>
<<case 3>><<llcontrol>>
<<case 4>><<llcontrol>>
<<case 5>><<lllcontrol>>
<</switch>>
<<gtrauma>><<trauma $_n>>
<<else>>
<<if $_n is 6>>
<<set $promiscuity += ($control lt $controlmax ? 2 : 1)>>
<<if $control lt $controlmax>><<set $control to $controlmax>><<gggcontrol>><</if>><<trauma 40>><<ggtrauma>>
<<elseif $promiscuity lt $_scaledPromiscuityMax>>
<<set $promiscuity += ($control lt $controlmax ? 2 : 1)>>
<<if $control lt $controlmax>>
<<ggcontrol>>
<</if>>
<<control 25>><<stress $_n -300>><<combattrauma `$_n * -30`>><<ltrauma>><<lstress>>
<<else>>
<<if V.daily["promiscuityStress" + $_n] isnot 1 and $statFreeze isnot true>>
<<set V.daily["promiscuityStress" + $_n] to 1>><<lstress>><<stress $_n -100>>
<</if>>
<</if>>
<<arousal `$_n * 100`>><<garousal>>
<</if>>
<<set $promiscuity to Math.clamp($promiscuity, 0, 100)>>
<<earSlimeSeenActions "promiscuity" $_n>>
<br><br>
<<unset $desperateaction>>
<</widget>>
<<widget "combatpromiscuity1">>
<<combatpromiscuityN 1>>
<</widget>>
<<widget "combatpromiscuity2">>
<<combatpromiscuityN 2>>
<</widget>>
<<widget "combatpromiscuity3">>
<<combatpromiscuityN 3>>
<</widget>>
<<widget "combatpromiscuity4">>
<<combatpromiscuityN 4>>
<</widget>>
<<widget "combatpromiscuity5">>
<<combatpromiscuityN 5>>
<</widget>>
<<widget "combatpromiscuity6">>
<<combatpromiscuityN 6>>
<</widget>>
<<widget "combatpromiscuityN">>
<<if !$promiscuityIgnore>>
<<set $_n to _args[0]>>
<<if $enemytype isnot "man">>
<<combatdeviancyN $_n>>
<<elseif $consensual is 1 or $_n is 6>>
<<set $_scaledPromiscuityMax to 20 * $_n>>
<<if $promiscuity lt $_scaledPromiscuityMax>>
<<set $promiscuity += ($control lt $controlmax ? 2 : 1)>>
<<if $control lt $controlmax>>
<<set _combat_promiscuity_success to (_combat_promiscuity_success gte $_n ? _combat_promiscuity_success : $_n)>>
<<if $_n is 6>><<set $control to $controlmax>><<else>><<control 25>><</if>>
<<else>>
<<set _combat_promiscuity_max_control to $_n>>
<</if>>
<<if $_n is 6>><<combattrauma 40>><<else>><<stress $_n -300>><<combattrauma `$_n * -30`>><</if>>
<<else>>
<<set _combat_promiscuity_failure to $_n>>
<<if V.daily["promiscuityStress" + $_n] isnot 1 and $statFreeze isnot true>>
<<set V.daily["promiscuityStress" + $_n] to 1>><<stress $_n -100>>
<</if>>
<</if>>
<<arousal `$_n * 100`>>
<</if>>
<</if>>
<<set $promiscuity to Math.clamp($promiscuity, 0, 100)>>
<<earSlimeSeenActions "promiscuity" $_n 5>>
<</widget>>
<<widget "combat_promiscuity_text">>
<<if _combat_promiscuity_success>>
<br>
<<if _combat_promiscuity_success is 6>>
이런 미친 듯한 음란행위를 하자 <span class="green">통제감이 완전히 회복되지만</span>, <span class="red">정신 상태가 손상을 입는다</span>.<<gggcontrol>><<ggtrauma>><<ggarousal>>
<<else>>
음란한 행동을 취하자 <span class="green">통제감이 회복된다.</span><<ggcontrol>><<ltrauma>><<lstress>><<garousal>>
<</if>>
<<elseif _combat_promiscuity_max_control>>
<br>
<<if _combat_promiscuity_max_control is 6>>
이미 자신감이 넘치고 있기 때문에, <span class="red">당신의 미친 듯한 타락행위가 쓸모없어져 당신은 충족감을 느끼지 못한다</span>.<<ggtrauma>><<ggarousal>>
<<else>>
음란한 행동을 취하자 <span class="green">진정되고 흥분된다.</span><<ltrauma>><<lstress>><<garousal>>
<</if>>
<<elseif _combat_promiscuity_failure>>
<br>
음란한 행동을 취했으나, <span class="pink">진정되기에는 너무 지루하다.</span><<lstress>><<garousal>>
<</if>>
<</widget>><<widget "pbhairinit">>
<!--PBHair extension START-->
<<if $pblevel lt 1 or !$pblevel>>
<<set $pblevel to 1>>
<</if>>
<<if $pbgrowth lt 1 or !$pbgrowth>>
<<set $pbgrowth to 1>>
<</if>>
<<if $pblevelballs lt 1 or !$pblevelballs>>
<<set $pblevelballs to 1>>
<</if>>
<<if $pbgrowthballs lt 1 or !$pbgrowthballs>>
<<set $pbgrowthballs to 1>>
<</if>>
<<if $pbstrip lt 0 or !$pbstrip>>
<<set $pbstrip to 0>>
<</if>>
<</widget>><<widget "initsettings">>
<<set $player.gender to "f">>
<<set $player.sex to "f">>
<<set $player.gender_body to "a">>
<<set $player.ballsExist to false>>
<<set $player.freckles to false>>
<<set $player.breastsize to 0>>
<<set $player.penissize to 1>>
<<set $bodysize to 2>>
<<set $mouthsensitivity to 1>>
<<set $breastsensitivity to 1>>
<<set $bottomsensitivity to 1>>
<<set $genitalsensitivity to 1>>
<<set $eyeselect to "purple">>
<<set $hairselect to "red">>
<<set $hairlength to 200>>
<<set $awareselect to "innocent">>
<<set $background to "waif">>
<<set $startingseason to "autumn">>
<<set $gamemode to "normal">>
<<set $blackchance to 10>>
<<set $bestialitydisable to "f">>
<<set $swarmdisable to "f">>
<<set $spiderdisable to "f">>
<<set $slugdisable to "f">>
<<set $waspdisable to "f">>
<<set $beedisable to "f">>
<<set $lurkerdisable to "f">>
<<set $horsedisable to "f">>
<<set $bodywritingLvl to 3>>
<<set $parasitedisable to "f">>
<<set $ruinedorgasmdisable to "f">>
<<set $bestialitydisable to "f">>
<<set $slimedisable to "f">>
<<set $voredisable to "f">>
<<set $tentacledisable to "f">>
<<set $plantdisable to "f">>
<<set $analdisable to "f">>
<<set $analdoubledisable to "f">>
<<set $analingusdisablegiving to "f">>
<<set $analingusdisablereceiving to "f">>
<<set $vaginaldoubledisable to "f">>
<<set $transformdisable to "f">>
<<set $transformdisabledivine to "f">>
/*<<set $hirsutedisable to "t">>*/
<<set $breastfeedingdisable to "f">>
<<set $parasitepregdisable to "f">>
<<set $asphyxiaLvl to 3>>
<<set $NudeGenderDC to 1>>
<<set $npcVirginityChance to 50>>
<<set $npcVirginityChanceAdult to 10>>
<<set $footdisable to "f">>
<<set $toywhipdisable to "f">>
<<set $toydildodisable to "f">>
<<set $toymultiplepenetration to "f">>
<<set $pregnancyspeechdisable to "f">>
<<set $hypnosisdisable to "f">>
<<set $statdisable to "f">>
<<set $cheatdisable to "t">>
<<set $watersportsdisable to "t">>
<<set $facesitdisable to "f">>
<<set $ruffledisable to "f">>
<<set $forcedcrossdressingdisable to "f">>
<<set $saveName to "">>
<<set $checkstyle to "words">>
<<set $blackwolfmonster to 1>>
<<set $greathawkmonster to 1>>
<<set $reducedLineHeight to false>>
<<set $clothesPrice to 1>>
<<set $clothesPriceUnderwear to 1>>
<<set $clothesPriceSchool to 1>>
<<set $clothesPriceLewd to 1>>
<<set $furniturePriceFactor to 1>>
<<set $basePlayerPregnancyChance to 80>>
<<set $baseNpcPregnancyChance to 8>>
<<set $humanPregnancyMonths to 3>>
<<set $wolfPregnancyWeeks to 4>>
<<set $playerPregnancyHumanDisable to "f">>
<<set $playerPregnancyBeastDisable to "f">>
<<set $playerPregnancyEggLayingDisable to "f">>
<<set $npcPregnancyDisable to "f">>
<<set $incompletePregnancyDisable to "t">>
<<set $cycledisable to "f">>
<<set $pregnancytype to "realistic">>
<<set $rentmod to 1>>
<<set $condomLvl to 3>>
<<set $condomChance to 60>>
<<set $condomUseChanceRape to 33>>
<<set $condomUseChanceCon to 83>>
<<set $multipleWardrobes to "isolated">>
<<set $tending_yield_factor to 5>>
<<set $notifyUpdate = true>>
<<set _tan to 0>>
<<startingPlayerImageReset>>
<<init_customSetting>><</widget>>
<<widget "displaySettings">>
<<if _args[0]>>
<<set $currentSettings to _args[0]>>
<</if>>
<<if $passage isnot "Start" and ["characterSettings", "featSettings"].includes($currentSettings)>>
<<set $currentSettings to "gameSettings">>
<</if>>
<<switch $currentSettings>>
<<case "quickStart" "tweak">><<replace #settingsDiv>><<quickStart>><</replace>>
<<case "presetConfirmDetails">><<replace #settingsDiv>><<presetConfirmDetails>><</replace>>
<<case "characterSettings" "character">>
<<replace #settingsDiv>><<characterSettings>><</replace>>
<<if StartConfig.enableImages and $passage is "Start">><<startingPlayerImageUpdate>><<removeclass #startingPlayerImage "hidden">><</if>>
<<case "featSettings" "feat">><<replace #settingsDiv>><<featSettings>><</replace>>
<<case "gameSettings" "game">><<replace #settingsDiv>><<gameSettings>><</replace>>
<<case "sizeLimitsSettings" "size">><<replace #settingsDiv>><<sizeLimitsSettings>><</replace>>
<<case "npcSettings" "npc">><<replace #settingsDiv>><<npcSettings>><</replace>>
<<case "exportsettings" "export">><<replace #settingsDiv>><<exportsettings>><</replace>>
<<case "gallerySettings" "gallery">><<replace #settingsDiv>><<gallerySettings>><</replace>>
<<case "importConfirmDetails">><<replace #settingsDiv>><<importConfirmDetails>><</replace>>
<<case "startDescriptions">><<startDescriptions>>
<<default>><<replace #settingsDiv>><<gameSettings>><</replace>>
<</switch>>
<<if $currentSettings isnot "importConfirmDetails">>
<<unset $importString>>
<</if>>
<<run settingsDisableElement()>>
<</widget>>
<<widget "displaySubsection">>
<<if _args[0]>>
<<set $currentSubsection to _args[0]>>
<</if>>
<<switch $currentSubsection>>
<<case "humanSettings">><<set _subsection to "human">><<replace #subsectionDiv>><<humanSettings>><</replace>>
<<case "npcSettings">><<set _subsection to "npc">><<replace #subsectionDiv>><<npcSettings>><</replace>>
<<case "beastSettings">><<set _subsection to "beast">><<replace #subsectionDiv>><<beastSettings>><</replace>>
<<case "fetishSettings">><<set _subsection to "fetish">><<replace #subsectionDiv>><<fetishSettings>><</replace>>
<<case "priceSettings">><<set _subsection to "price">><<replace #subsectionDiv>><<priceSettings>><</replace>>
<<case "pregnancySettings">><<set _subsection to "pregnancy">><<replace #subsectionDiv>><<pregnancySettings>><</replace>>
<<case "sizeLimitsSettings">><<set _subsection to "sizeLimits">><<replace #subsectionDiv>><div class="solidBorderContainer settings-container"><<sizeLimitsSettings>></div><</replace>>
<<default>><<set _subsection to "customSettings">><<replace #subsectionDiv>><<customSettings>><</replace>>
<</switch>>
<<run settingsDisableElement()>>
<</widget>>
<<widget "startOptionsComplexityButton">>
<div @class="_selectedStart is _args[1] ? 'gold buttonStartSelected' : 'buttonStart'" >
<<button _args[0]>>
<<set _selectedStart to _args[1]>>
<<set _settingsTab to "startDescriptions">>
<<replace #startOptions>><<startOptions>><</replace>>
<<replace #settingsExit>><<settingsExit>><</replace>>
<</button>>
</div>
<</widget>>
<<widget "settingsTabButton">>
<div @class="_settingsTab is _args[1] ? 'gold buttonSettingsSelected' : 'buttonSettings'" >
<<button _args[0]>>
<<set _settingsTab to _settingsTab is _args[1] ? "startDescriptions" : _args[1]>>
<<if _args[1] is "game">><<set _subsection to "human">><</if>>
<<replace #startOptions>><<startOptions>><</replace>>
<<displaySettings _settingsTab>>
<</button>>
</div>
<</widget>>
<<widget "startOptions">>
<div class="containerStart">
<div id="startSelectionDefault">
<<startOptionsComplexityButton "기본" "default">>
</div>
<div id="startSelectionAdjusted">
<<startOptionsComplexityButton "중급" "adjusted">>
</div>
<div id="startSelectionCustom">
<<startOptionsComplexityButton "고급" "custom">>
</div>
<div id="startSelectionRandom">
<<startOptionsComplexityButton "무작위" "random">>
</div>
</div>
<hr>
<<set _featTabName to "도전과제 부스트<span class='red'> *</span>"+ ($options.images is 1 ? " <img class='imgButton' src='img/ui/GoldCoin.gif'/>" : "")>>
<<switch _selectedStart>>
/*Basic Start is selected */
<<case "default">>
<div class="containerStart">
/*Character Creation*/
<<settingsTabButton "캐릭터 생성<span class='red'> *</span>" "character">>
/*Feat Boosts */
<<settingsTabButton _featTabName "feat">>
/*Gallery*/
<<settingsTabButton "갤러리" "gallery">>
</div>
/*Moderate Start is Selected */
<<case "adjusted">>
<div class="containerStart">
/*Character Creation*/
<<settingsTabButton "캐릭터 생성<span class='red'> *</span>" "character">>
/*Tweak Preferences, formerly Quick Start*/
<<settingsTabButton "취향 조정" "tweak">>
/*Feat Boosts */
<<settingsTabButton _featTabName "feat">>
/*Gallery*/
<<settingsTabButton "갤러리" "gallery">>
</div>
/*Custom Start is Selected */
<<case "custom">>
<div class="containerStart">
/*Character Creation*/
<<settingsTabButton "캐릭터 생성<span class='red'> *</span>" "character">>
/*Game Settings*/
<<settingsTabButton "게임 설정" "game">>
/*Feat Boosts*/
<<settingsTabButton _featTabName "feat">>
/*Gallery*/
<<settingsTabButton "갤러리" "gallery">>
/*Export/Import Settings*/
<<settingsTabButton "설정 내보내기/가져오기" "export">>
</div>
/*Random Start is Selected */
<<case "random">>
<div class="containerStart">
/*Feat Boosts*/
<<settingsTabButton _featTabName "feat">>
/*Gallery*/
<<settingsTabButton "갤러리" "gallery">>
</div>
<</switch>>
/*Container for different tabs*/
<div id="settingsDiv">
<<switch $currentSettings>>
<<case "featSettings" "feat">><<featSettings>>
<<default>><<startDescriptions _selectedStart>>
<</switch>>
</div>
<</widget>>
<<widget "settingsStart">>
<<updatehistorycontrols>><!-- hides controls on going back in history after enabling that option -->
<<set $cheatdisabletoggle to $cheatdisable>>
<<if _selectedStart is undefined>>
<<set _selectedStart to "default">>
<</if>>
설정 선택:
<br>
<div id="startOptions" class="no-numberify">
<<startOptions>>
</div>
<br>
<div id="settingsExit">
<<settingsExit>>
</div>
<</widget>>
<<widget "settingsOptions">>
<<if _selectedSettings is undefined>><<set _selectedSettings to "quick">><</if>>
<div class="containerStart">
<div @class="_selectedSettings is 'quick' ? 'gold buttonStartSelected' : 'buttonStart'" >
<<button "빠른 수정">>
<<set _selectedSettings to "quick">>
<<replace #settingsOptions>><<settingsOptions>><</replace>>
<<replace #settingsExit>><<settingsExit>><</replace>>
<<displaySettings "quickStart">>
<</button>>
</div>
<div @class="_selectedSettings is 'game' ? 'gold buttonStartSelected' : 'buttonStart'" >
<<button "게임 설정">>
<<set _selectedSettings to "game">>
<<set _subsection to "human">>
<<replace #settingsOptions>><<settingsOptions>><</replace>>
<<replace #settingsExit>><<settingsExit>><</replace>>
<<displaySettings "gameSettings">>
/* Resets Quick edit temporary values, to make them reflect current settings as closely as they can */
<<unset _malechance>>
<<unset _beastmalechance>>
<<unset _maleChanceSplit>>
<<unset _beastMaleChanceSplit>>
<<unset _pregnancytype>>
<<unset _incompletePregnancyDisable>>
<</button>>
</div>
<div @class="_selectedSettings is 'gallery' ? 'gold buttonStartSelected' : 'buttonStart'" >
<<button "갤러리">>
<<set _selectedSettings to "gallery">>
<<replace #settingsOptions>><<settingsOptions>><</replace>>
<<replace #settingsExit>><<settingsExit>><</replace>>
<<displaySettings "gallerySettings">>
<</button>>
</div>
<div @class="_selectedSettings is 'export' ? 'gold buttonStartSelected' : 'buttonStart'" >
<<button "설정 내보내기/가져오기">>
<<set _selectedSettings to "export">>
<<replace #settingsOptions>><<settingsOptions>><</replace>>
<<replace #settingsExit>><<settingsExit>><</replace>>
<<displaySettings "exportsettings">>
<</button>>
</div>
</div>
<</widget>>
<<widget "settings">>
<<updatehistorycontrols>><!-- hides controls on going back in history after enabling that option -->
<<set $cheatdisabletoggle to $cheatdisable>>
<div id="settingsOptions" class="no-numberify">
<<settingsOptions>>
</div>
<div id="settingsDiv" class="no-numberify">
<<quickStart>><<set $currentSettings to "quickStart">>
</div>
<br>
<div id="settingsExit">
<<settingsExit>>
</div>
<</widget>>
<<widget "settingsExit">>
<<saveNameSection>>
<div style="margin-top:15px">
<<if $passage is "Start">>
<<switch _selectedStart>>
<<case "default">>
<div><span class="gold bold">현재 설정:</span> <i style="color:var(--000);">기본</i></div>
<<button "게임을 시작하지!">>
/*If player changed any settings in Moderate/Advanced settings but then decided to just do Basic settings, resets settings back to default*/
<<set $gamemode to "normal">>
<<set $blackchance to 10>>
<<set $bestialitydisable to "f">>
<<set $swarmdisable to "f">>
<<set $spiderdisable to "f">>
<<set $slugdisable to "f">>
<<set $waspdisable to "f">>
<<set $beedisable to "f">>
<<set $lurkerdisable to "f">>
<<set $horsedisable to "f">>
<<set $bodywritingLvl to 3>>
<<set $parasitedisable to "f">>
<<set $bestialitydisable to "f">>
<<set $slimedisable to "f">>
<<set $voredisable to "f">>
<<set $tentacledisable to "f">>
<<set $plantdisable to "f">>
<<set $analdisable to "f">>
<<set $analdoubledisable to "f">>
<<set $analingusdisablegiving to "f">>
<<set $analingusdisablereceiving to "f">>
<<set $vaginaldoubledisable to "f">>
<<set $transformdisable to "f">>
<<set $transformdisabledivine to "f">>
<<set $breastfeedingdisable to "f">>
<<set $parasitepregdisable to "f">>
<<set $asphyxiaLvl to 3>>
<<set $NudeGenderDC to 1>>
<<set $npcVirginityChance to 50>>
<<set $npcVirginityChanceAdult to 10>>
<<set $footdisable to "f">>
<<set $toywhipdisable to "f">>
<<set $toydildodisable to "f">>
<<set $toymultiplepenetration to "f">>
<<set $pregnancyspeechdisable to "f">>
<<set $hypnosisdisable to "f">>
<<set $statdisable to "f">>
<<set $cheatdisable to "t">>
<<set $watersportsdisable to "t">>
<<set $facesitdisable to "f">>
<<set $ruffledisable to "f">>
<<set $forcedcrossdressingdisable to "f">>
<<set $checkstyle to "words">>
<<set $blackwolfmonster to 1>>
<<set $greathawkmonster to 1>>
<<set $reducedLineHeight to false>>
<<set $clothesPrice to 1>>
<<set $clothesPriceUnderwear to 1>>
<<set $clothesPriceSchool to 1>>
<<set $clothesPriceLewd to 1>>
<<set $furniturePriceFactor to 1>>
<<set $basePlayerPregnancyChance to 80>>
<<set $baseNpcPregnancyChance to 8>>
<<set $humanPregnancyMonths to 3>>
<<set $wolfPregnancyWeeks to 4>>
<<set $playerPregnancyHumanDisable to "f">>
<<set $playerPregnancyBeastDisable to "f">>
<<set $playerPregnancyEggLayingDisable to "f">>
<<set $npcPregnancyDisable to "f">>
<<set $incompletePregnancyDisable to "t">>
<<set $cycledisable to "f">>
<<set $pregnancytype to "realistic">>
<<set $rentmod to 1>>
<<set $condomLvl to 3>>
<<set $condomChance to 60>>
<<set $condomUseChanceRape to 33>>
<<set $condomUseChanceCon to 83>>
<<set $multipleWardrobes to "isolated">>
<<set $tending_yield_factor to 5>>
<<settingsExitFunction>>
<</button>>
<<case "adjusted">>
<div><span class="gold bold">현재 설정:</span> <i style="color:var(--000);">조정</i></div>
<<button "게임을 시작하지!">>
<<presets _kinkPreset "save">>
<<presets _namedNpcPreset "save">>
<<presets _monstersPreset "save">>
<<set $malechance to _malechance is undefined ? $malechance : _malechance>>
<<set $beastmalechance to _beastmalechance is undefined ? $beastmalechance : _beastmalechance>>
<<set $maleChanceSplit to _maleChanceSplit or "f">>
<<set $beastMaleChanceSplit to _beastMaleChanceSplit or "f">>
<<if _maleChanceSplit is "t">>
<<switch _malechance>>
<<case 100>> /* All opposite sex */
<<set $maleChanceMale to 0>>
<<set $maleChanceFemale to 100>>
<<case 75>> /* 75% opposite sex */
<<set $maleChanceMale to 25>>
<<set $maleChanceFemale to 75>>
<<case 25>> /* 75% same sex */
<<set $maleChanceMale to 75>>
<<set $maleChanceFemale to 25>>
<<case 0>> /* All same sex */
<<set $maleChanceMale to 100>>
<<set $maleChanceFemale to 0>>
<<default>> /* Random sex */
<<set $maleChanceMale to random(1, 99)>>
<<set $maleChanceFemale to random(1, 99)>>
<</switch>>
<</if>>
<<if _beastMaleChanceSplit is "t">>
<<switch _beastmalechance>>
<<case 100>> /* All opposite sex */
<<set $beastMaleChanceMale to 0>>
<<set $beastMaleChanceFemale to 100>>
<<case 75>> /* 75% opposite sex */
<<set $beastMaleChanceMale to 25>>
<<set $beastMaleChanceFemale to 75>>
<<case 25>> /* 75% same sex */
<<set $beastMaleChanceMale to 75>>
<<set $beastMaleChanceFemale to 25>>
<<case 0>> /* All same sex */
<<set $beastMaleChanceMale to 100>>
<<set $beastMaleChanceFemale to 0>>
<<default>> /* Random sex */
<<set $beastMaleChanceMale to random(1, 99)>>
<<set $beastMaleChanceFemale to random(1, 99)>>
<</switch>>
<</if>>
<<if _pregnancytype is "disabled">>
<<set $playerPregnancyHumanDisable to "t">>
<<set $playerPregnancyBeastDisable to "t">>
<<set $playerPregnancyEggLayingDisable to "t">>
<<set $npcPregnancyDisable to "t">>
<<else>>
<<set $pregnancytype to _pregnancytype or "realistic">>
<<set $playerPregnancyHumanDisable to "f">>
<<set $playerPregnancyBeastDisable to "f">>
<<set $playerPregnancyEggLayingDisable to "f">>
<<set $npcPregnancyDisable to "f">>
<</if>>
<<if _incompletePregnancyDisable is "t" or (_incompletePregnancyDisable is "f" and !_foundPregnancy)>>
<<set $incompletePregnancyDisable to _incompletePregnancyDisable>>
<<npcPregnancyUpdater>>
<</if>>
<<if ($feats.locked or ($cheatdisabletoggle is "t" and $rentmod gte 1)) and ($feats.soft or ($gamemode isnot "soft" and $alluremod gte 1)) and ($feats.pregnancyLocked or ($humanPregnancyMonths gte 3 and $wolfPregnancyWeeks gte 4)) and ($feats.pregnancySillyLocked or $pregnancytype isnot "silly")>>
<<settingsExitFunction>>
<<else>><!-- confirm cheats -->
<<replace #settingsExit>><<settingsExitConfirm>><</replace>>
<</if>>
<</button>>
<div><span class="red small-description">만약 <span class="gold">고급 시작</span> 안의 페티쉬 설정 토글을 변경한다면, 당신의 현재 선택한 설정에 덧씌워질 것입니다.</span></div>
<<case "custom">>
<div><span class="gold bold">현재 설정:</span> <i style="color:var(--000);">커스텀</i></div>
<<button "게임을 시작하지!">>
<<if ($feats.locked or ($cheatdisabletoggle is "t" and $rentmod gte 1)) and ($feats.soft or ($gamemode isnot "soft" and $alluremod gte 1)) and ($feats.pregnancyLocked or ($humanPregnancyMonths gte 3 and $wolfPregnancyWeeks gte 4)) and ($feats.pregnancySillyLocked or $pregnancytype isnot "silly")>>
<<settingsExitFunction>>
<<else>><!-- confirm cheats -->
<<replace #settingsExit>><<settingsExitConfirm>><</replace>>
<</if>>
<</button>>
<<case "random">>
<div><span class="gold bold">현재 설정:</span> <i style="color:var(--000);">무작위</i></div>
<<button "게임을 시작하지!">>
/*Rerolls all settings*/
<<presets "randomize" "characterSettings" `randomizeSettings()`>>
<<if ($feats.locked or ($cheatdisabletoggle is "t" and $rentmod gte 1)) and ($feats.soft or ($gamemode isnot "soft" and $alluremod gte 1)) and ($feats.pregnancyLocked or ($humanPregnancyMonths gte 3 and $wolfPregnancyWeeks gte 4)) and ($feats.pregnancySillyLocked or $pregnancytype isnot "silly")>>
<<settingsExitFunction>>
<<else>><!-- confirm cheats -->
<<replace #startOptions>><<startOptions>><</replace>>
<<replace #settingsExit>><<settingsExitConfirm>><</replace>>
<</if>>
<</button>>
<</switch>>
<<else>>
<<button "변경사항을 저장">>
<<if ($feats.locked or ($cheatdisabletoggle is "t" and $rentmod gte 1)) and ($feats.soft or ($gamemode isnot "soft" and $alluremod gte 1)) and ($feats.pregnancyLocked or ($humanPregnancyMonths gte 3 and $wolfPregnancyWeeks gte 4)) and ($feats.pregnancySillyLocked or $pregnancytype isnot "silly")>>
<<settingsExitFunction>>
<<else>><!-- confirm cheats -->
<<replace #settingsExit>><<settingsExitConfirm>><</replace>>
<</if>>
<</button>>
<</if>>
</div>
<</widget>>
<<widget "settingsExitConfirm">>
<<if _selectedStart is "random">>
<span class="red">무작위로 만들어진 설정으로 인해 특정 도전과제가 비활성화 되었습니다.</span>
<ul>
<<if $cheatdisabletoggle is "f">><li>활성화된 치트: 모든 도전과제 비활성화.</li><</if>>
<<if $rentmod lt 1>><li>낮은 방값: 모든 도전과제 비활성화.</li><</if>>
<<if !$feats.soft and $gamemode is "soft">><li>소프트 모드: 몇몇 도전과제 비활성화.</li><</if>>
<<if !$feats.soft and $alluremod lt 1>><li>낮은 색기: 몇몇 도전과제 비활성화.</li><</if>>
<<if !$feats.pregnancyLocked and $humanPregnancyMonths lt 3>><li>인간 임신기간을 3개월보다 짧게 설정: 몇몇 임신 도전과제 비활성화.</li><</if>>
<<if !$feats.pregnancyLocked and $wolfPregnancyWeeks lt 4>><li>늑대 임신기간을 4주보다 짧게 설정: 몇몇 임신 도전과제 비활성화.</li><</if>>
<<if !$feats.pregnancySillyLocked and $pregnancytype is "silly">><li>임신 유형이 "말도 안됨"으로 설정: 몇몇 임신 도전과제 비활성화.</li><</if>>
</ul>
이 변경사항을 유지하겠습니까?
<br>
<<button "아니오">>
<<set $cheatdisabletoggle to "t">>
<<if $gamemode is "soft">>
<<set $gamemode to "normal">>
<</if>>
<<if $alluremod lt 1>>
<<set $alluremod to 1>>
<</if>>
<<if $rentmod lt 1>>
<<set $rentmod to 1>>
<</if>>
<<if !$feats.pregnancyLocked and $humanPregnancyMonths lt 3>>
<<set $humanPregnancyMonths to 3>>
<</if>>
<<if !$feats.pregnancyLocked and $wolfPregnancyWeeks lt 4>>
<<set $wolfPregnancyWeeks to 4>>
<</if>>
<<if !$feats.pregnancySillyLocked and $pregnancytype is "silly">>
<<set $pregnancytype to "realistic">>
<</if>>
<<displaySettings "startDescriptions">>
<<replace #settingsExit>><<settingsExit>><</replace>>
<</button>>
<br>
<span class="gold small-description">(이 변경사항을 취소하면, 다시 무작위로 설정할 수 있습니다.)</span>
<br><br>
<<button "네">>
<<settingsExitFunction>>
<</button>>
<br>
<span class="red small-description">(이 게임 세이브에서는 도전과제가 비활성화될 것입니다.)</span>
<<else>>
<span class="red">선택한 설정으로 인해 도전과제 달성을 할 수 없습니다.</span>
<ul>
<<if $cheatdisabletoggle is "f">><li>활성화된 치트: 모든 도전과제 비활성화.</li><</if>>
<<if $rentmod lt 1>><li>낮은 방값: 모든 도전과제 비활성화.</li><</if>>
<<if !$feats.soft and $gamemode is "soft">><li>소프트 모드: 몇몇 도전과제 비활성화.</li><</if>>
<<if !$feats.soft and $alluremod lt 1>><li>낮은 색기: 몇몇 도전과제 비활성화.</li><</if>>
<<if !$feats.pregnancyLocked and $humanPregnancyMonths lt 3>><li>인간 임신기간을 3개월보다 짧게 설정: 몇몇 임신 도전과제 비활성화.</li><</if>>
<<if !$feats.pregnancyLocked and $wolfPregnancyWeeks lt 4>><li>늑대 임신기간을 4주보다 짧게 설정: 몇몇 임신 도전과제 비활성화.</li><</if>>
<<if !$feats.pregnancySillyLocked and $pregnancytype is "silly">><li>임신 유형이 "말도 안됨"으로 설정: 몇몇 임신 도전과제 비활성화.</li><</if>>
</ul>
이 변경사항을 유지하겠습니까?
<br>
<<button "아니오">>
<<set $cheatdisabletoggle to "t">>
<<if $gamemode is "soft">>
<<set $gamemode to "normal">>
<</if>>
<<if $alluremod lt 1>>
<<set $alluremod to 1>>
<</if>>
<<if $rentmod lt 1>>
<<set $rentmod to 1>>
<</if>>
<<if !$feats.pregnancyLocked and $humanPregnancyMonths lt 3>>
<<set $humanPregnancyMonths to 3>>
<</if>>
<<if !$feats.pregnancyLocked and $wolfPregnancyWeeks lt 4>>
<<set $wolfPregnancyWeeks to 4>>
<</if>>
<<if !$feats.pregnancySillyLocked and $pregnancytype is "silly">>
<<set $pregnancytype to "realistic">>
<</if>>
<<if _settingsTab is 'tweak'>>
<<replace #gameModeQuick>><<gameMode>><</replace>>
<<elseif _settingsTab is 'game'>>
<<replace #gameMode>><<gameMode>><</replace>>
<</if>>
<<replace #settingsExit>><<settingsExit>><</replace>>
<</button>>
<br>
<span class="gold small-description">(이 변경사항을 취소하면, 도전과제가 달성 가능하게 될 것입니다.)</span>
<br><br>
<<button "네">>
<<settingsExitFunction>>
<</button>>
<br>
<span class="red small-description">(이 게임 세이브에서는 도전과제가 비활성화될 것입니다.)</span>
<</if>>
<</widget>>
<<widget "settingsExitConfirmHistory">>
<span class="red"><b>주의! 당신의 이력 깊이 설정이 너무 높습니다!</b><br>
5보다 큰 설정은 새 세이브를 만들 때 에러를 낼 수 있습니다! 계속하기 전에 당신이 하려는 것을 확인하거나, 아니면 설정을 낮추세요!
</span>
<br>
<<link "이 기능을 끈다">>
<<set $options.maxStates to 1>>
<<replace #settingsExit>><<settingsExit>><</replace>>
<<displaySettings>>
<</link>>
<br>
<<link "설정을 안전한 깊이로 내린다">>
<<set $options.maxStates to 5>>
<<replace #settingsExit>><<settingsExit>><</replace>>
<<displaySettings>>
<</link>>
<br><br><br>
<<link "나는 내 발에 총 쏘는 게 좋아">>
<<settingsExitFunction>>
<</link>>
<</widget>>
<<widget "settingsExitFunction">>
<<if !$ironmanmode>>
<<set $cheatdisable to $cheatdisabletoggle>>
<</if>>
<<if $cheatdisable is "f" or $rentmod lt 1>>
<<set $feats.locked to true>>
<</if>>
<<unset $cheatdisabletoggle>>
<<if $gamemode is "soft" or $alluremod lt 1>>
<<set $feats.soft to true>>
<</if>>
<<if $humanPregnancyMonths lt 3 or $wolfPregnancyWeeks lt 4>>
<<set $feats.pregnancyLocked to true>>
<</if>>
<<if $pregnancytype is "silly">>
<<set $feats.pregnancySillyLocked to true>>
<</if>>
<<updatehistorycontrols>>
<<initnpcgender>>
<<updatePersistentNPCs>>
<<hirsuteHideCheck>>
<<generateTipsList>>
<<if $player.freckles is "random">>
<<set $player.freckles to (random(1, 5) is 1)>>
<</if>>
/* Updates the npc's in case $incompletePregnancyDisable has been changed by the player */
<<npcPregnancyUpdater>>
/* this never worked as intended
<!-- check if specified face style is installed -->
<img id="testImage" class="hidden" @src="'img/face/' + $facestyle + '/base.png'">
<<if $facestyle is "" or isImageOk("#testImage")>>
<<set $facestyle = "default">>
<</if>>
*/
<!-- Init shop mannequin gender -->
<<if $mannequinHasPenis is undefined>>
<<set $mannequinHasPenis to $player.penisExist>>
<<set $mannequinBreastsSize to ($mannequinHasPenis ? 0 : 3)>>
<</if>>
<<if $clothesPriceLewd lt Math.ceil(10 / $clothesPrice) * 0.1>>
<<set $clothesPriceLewd to parseFloat((Math.ceil(10 / $clothesPrice) * 0.1).toFixed(1))>>
<</if>>
<<set _settingsExitPassage to clone($settingsExitPassage)>>
<<unset $settingsExitPassage>>
<<run State.display(_settingsExitPassage)>>
<<set $saveName to $saveName.replace(/[^a-zA-Z가-힣\u4e00-\u9fa5 0-9]+/g,"")>>
<<unset $importString>>
/* Updates the penis max size for females so its never below 1 */
<<if $player.gender is "f" && $penissizemax < 0>>
<<set $penissizemax to 0>>
<</if>>
<</widget>>
/*complete:{"Vrelnir (Default)":"vrelDefault","Lollipop Scythe":"lollipopScythe","PurityGuy":"purityGuy","Fangi":"fangi"},*/
<<widget "quickStartOptions">>
<<if _quickStartOptions is undefined>>
<<set _quickStartOptions to {
player:{"고아 소녀":"femaleWaif","고아 소년":"maleWaif", "고아 후타나리":"hermaphroditeWaif", "Vrelnir PC":"vrel", "크로스드레서":"crossdresser","터프가이":"toughGuy"},
genericNpc:{
"일반적인 성비":"genericNpcDefaultGender",
"전부 남성":"genericNpcAllMaleGender",
"75% 남성":"genericNpc75MaleGender",
"전부 여성":"genericNpcAllFemaleGender",
"75% 여성":"genericNpc75FemaleGender",
"전부 이성 선호":"genericNpcAllOppositeGenders",
"90% 이성 선호":"genericNpc90OppositeGenders",
"75% 이성 선호":"genericNpc75OppositeGenders",
"전부 동성 선호":"genericNpcAllSameGenders",
"90% 동성 선호":"genericNpc90SameGenders",
"75% 동성 선호":"genericNpc75SameGenders",
},
namedNpc:{"일반적인 성비":"namedNpcDefaultGender", "전부 남성":"namedNpcAllMaleGender", "전부 여성":"namedNpcAllFemaleGender"},
beasts:{
"일반적인 성비":"beastDefaultGenders",
"전부 수컷":"beastMaleGenders",
"75% 수컷":"beast75MaleGenders",
"전부 암컷":"beastFemaleGenders",
"75% 암컷":"beast75FemaleGenders",
"전부 이성 선호":"beastOppositeGenders",
"90% 이성 선호":"beast90OppositeGenders",
"75% 이성 선호":"beast75OppositeGenders",
"전부 동성 선호":"beastSameGenders",
"90% 동성 선호":"beast90SameGenders",
"75% 동성 선호":"beast75SameGenders",
},
monsters:{"환각을 볼 때만":"monstersDefault", "몬스터 아님":"monstersNone", "항상 몬스터":"monstersAll"},
kink:{"합리적인 타락":"kinkDefault", "변태 아님":"kinkVanilla", "수간충 아님":"kinkNoBeasts", "전부 허용":"kinkEverything"},
game:{
"일반 ":"gameNormal","소프트 (도전과제 금지)":"gameSoft","하드":"gameHard","하드 (철인모드)":"gameHardIronman","마조히스트":"gameMasochist","소프트 + 치트 (도전과제 금지)":"gameSoftCheats","일반 + 치트 (도전과제 금지)":"gameNormalCheats","하드 + 치트 (도전과제 금지)":"gameHardCheats","마조히스트 + 치트 (도전과제 금지)":"gameMasochistCheats"
},
images:{"기본":"imagesdefault","고화질":"imagesHigh","저화질":"imagesLow","퍼포먼스 중시":"imagesPerformance","이미지 없음":"imagesDisable"},
settings:{"PC, 팁 있음":"settingPCTip","PC, 팁 없음":"settingPCNoTip","모바일, 팁 있음":"settingMobileTips","모바일, 팁 없음":"settingMobileNoTips"}
}>>
<</if>>
<</widget>>
<<widget "quickStart">>
<div class="solidBorderContainer settings-container">
<<quickStartOptions>>
<div class="settingsToggleIndent">
<<if $passage is "Start">>
<i>개괄적으로 게임 설정을 변경합니다. 더 미세한 설정 변경을 위해서는, <span class="gold">고급 시작</span>을 선택하세요.</i>
<<else>>
<i>빠르게 게임 설정을 변경합니다. 더 미세한 설정은, <span class="gold">게임 설정</span>탭에서 할 수 있습니다.</i>
<</if>>
</div>
<div class="settingsGrid">
<div id="gameModeQuick" class="settingsToggleItem">
<<gameMode>>
</div>
<<if $passage is "Start">>
<div class="settingsToggleItem">
<span class="gold">페티쉬 설정</span>
<br>
<<if _kinkPreset is undefined>><<set _kinkPreset to "kinkDefault">><</if>>
<label><mouse class="tooltip" style="border-bottom: 2px dotted var(--link)">합리적인 타락<span>기본 설정. 워터스포츠를 제외한, 모든 페티쉬가 활성화됩니다.</span></mouse>
<<radiobutton "_kinkPreset" "kinkDefault" autocheck>></label> |
<label><mouse class="tooltip" style="border-bottom: 2px dotted var(--link)">변태 아님<span>모든 짐승 관련 설정이 비활성화되며, 식물사람, 촉수, 슬라임, 젖 분비, 얼굴 앉기, 동시삽입, 최면 등도 포함됩니다.</span></mouse>
<<radiobutton "_kinkPreset" "kinkVanilla" autocheck>></label> |
<label><mouse class="tooltip" style="border-bottom: 2px dotted var(--link)">수간충 아님<span>모든 짐승 관련 설정이 비활성화되며, 수간, 떼, 몬스터 보어, 기생충, 거미, 민달팽이, 말벌, 럴커, 벌, 말 등도 포함됩니다.</span></mouse>
<<radiobutton "_kinkPreset" "kinkNoBeasts" autocheck>></label> |
<label><mouse class="tooltip" style="border-bottom: 2px dotted var(--link)">전부 허용<span>워터스포츠를 포함한, 모든 페티쉬가 활성화됩니다.</span></mouse>
<<radiobutton "_kinkPreset" "kinkEverything" autocheck>></label>
</div>
<</if>>
<div class="settingsToggleItem">
<<set _foundPregnancy to !!Object.values($NPCName).find(npc => npc.pregnancy && npc.pregnancy.enabled && npc.pregnancy.type && !setup.pregnancy.canBePregnant.includes(npc.fullDescription))>>
<label>
<span class="gold">임신 유형</span>
<br>
<<if $passage is "Start">>
<label><<radiobutton "_pregnancytype" "realistic" `_pregnancytype ? "autocheck" : ($pregnancytype is "realistic" ? "checked": "")`>> <mouse class="tooltip green">사실적<span>임신은 즉각적으로 일어나지 않으며, 임신이 되었을 경우 당신은 바로 알 수가 없습니다. 당신은 임신테스트를 해 볼 필요가 있을 수 있으며, 아기 아빠는 처음부터 알 수 없을 수 있습니다. 당신 질 밖에 사정한 정액은, 이후 몇 시간 내에 닦아내지 않는다면 당신을 임신시킬 수도 있습니다.</span></mouse></label> |
<label><<radiobutton "_pregnancytype" "fetish" `_pregnancytype ? "autocheck" : ($pregnancytype is "fetish" ? "checked": "")`>> <mouse class="tooltip pink">페티쉬<span>정액이 당신 안에 들어가자 마자 임신이 일어날 수 있습니다. 임신이 되자마자 당신은 알 수 있으며, 아기 아빠도 즉시 알 수 있습니다.</span></mouse></label> |
<label><<radiobutton "_pregnancytype" "silly" `_pregnancytype ? "autocheck" : ($pregnancytype is "silly" ? "checked": "")`>> <mouse class="tooltip gold">말도 안됨<span>임신은 당신이 손을 잡거나 키스하자마자 일어날 수 있습니다, 특히 당신이 사랑하는 사람과는요. <i class="red none">이 모드에서는 스토리 내용과 관련된 문제가 있을 수 있습니다. 이 모드에서는 몇몇 도전과제가 비활성화됩니다.</i></span></mouse></label> |
<label><<radiobutton "_pregnancytype" "disabled" autocheck>> <mouse class="tooltip red">비활성화<span>임신 기능을 비활성화합니다. 현재 진행중인 임신을 무효화하거나 플레이어가 아이들과 상호작용하는 것을 막지는 않습니다.</span></mouse></label>
<<else>>
<<pregnancyType>>
<</if>>
</label>
<br>
<label>
<<fertilityCycles>>
</label>
<br>
<label data-disabledif="T.foundPregnancy&&V.incompletePregnancyDisable==='f'">
<<incompletePregnancy>>
</label>
</div>
<div class="settingsToggleItem">
<<if $passage is "Start">>
<span class="gold">일반 NPC 성별</span>
<<numberslider "_malechance" `_malechance is undefined ? $malechance : _malechance` 0 100 25>>
<<run settingsNpcGenders()>>
<span id="humanSplitBy"><<humanSplitBy>></span>
<<else>>
<<npcAttractionSettings>>
<</if>>
</div>
<div class="settingsToggleItem">
<<if $passage is "Start">>
<span class="gold">짐승 성별</span>
<<numberslider "_beastmalechance" `_beastmalechance is undefined ? $beastmalechance : _beastmalechance` 0 100 25>>
<<run settingsBeastGenders()>>
<span id="beastSplitBy"><<beastSplitBy>></span>
<<else>>
<<beastAttractionSettings>>
<</if>>
</div>
<div class="settingsToggleItem">
<span class="gold">네임드 NPC 성별</span>
<br>
<<if _namedNpcPreset is undefined>><<set _namedNpcPreset to "namedNpcDefaultGender">><</if>>
<label>전부 남성 <<radiobutton "_namedNpcPreset" "namedNpcAllMaleGender" autocheck>></label> |
<label><<print $passage is "Start" ? "무작위 성별" : "현재 성별">> <<radiobutton "_namedNpcPreset" "namedNpcDefaultGender" autocheck>></label> |
<label>전부 여성 <<radiobutton "_namedNpcPreset" "namedNpcAllFemaleGender" autocheck>></label>
</div>
<div class="settingsToggleItem">
<<if $passage is "Start">>
<<if _monstersPreset is undefined>><<set _monstersPreset to "monstersDefault">><</if>>
<span class="gold">짐승을 몬스터 소년과 소녀로 대체</span>
<br>
<label>항상 <<radiobutton "_monstersPreset" "monstersAll" autocheck>></label> |
<label>환각을 볼 때만 <<radiobutton "_monstersPreset" "monstersDefault" autocheck>></label> |
<label>대체하지 않음 <<radiobutton "_monstersPreset" "monstersNone" autocheck>></label>
<<else>>
<<monsterSettings>>
<</if>>
</div>
</div>
</div>
<</widget>>
<<widget "humanSplitByFull">>
<<link `$maleChanceSplit is "t" ? "성적 선호 무시" : "성적 선호 설정"`>>
<<set $maleChanceSplit to $maleChanceSplit is "t" ? "f" : "t">>
<<toggleclass "#simpleGenders" "hidden">>
<<replace "#splitGenders">><<maleChanceSplitControls>><</replace>>
<<toggleclass "#splitGenders" "hidden">>
<<replace "#humanSplitByFull">><<humanSplitByFull>><</replace>>
<</link>>
<</widget>>
<<widget "beastSplitByFull">>
<<link `$beastMaleChanceSplit is "t" ? "성적 선호 무시" : "성적 선호 설정"`>>
<<set $beastMaleChanceSplit to $beastMaleChanceSplit is "t" ? "f" : "t">>
<<toggleclass "#simpleBeastGenders" "hidden">>
<<replace "#splitBeastGenders">><<beastMaleChanceSplitControls>><</replace>>
<<toggleclass "#splitBeastGenders" "hidden">>
<<replace "#beastSplitByFull">><<beastSplitByFull>><</replace>>
<</link>>
<</widget>>
<<widget "humanSplitBy">>
<<link `_maleChanceSplit is "t" ? "성적 선호 무시" : "성적 선호 설정"`>>
<<set _maleChanceSplit to _maleChanceSplit is "t" ? "f" : "t">>
<<replace "#humanSplitBy">><<humanSplitBy>><</replace>>
<<run settingsNpcGenders(true)>>
<</link>>
<</widget>>
<<widget "beastSplitBy">>
<<link `_beastMaleChanceSplit is "t" ? "성적 선호 무시" : "성적 선호 설정"`>>
<<set _beastMaleChanceSplit to _beastMaleChanceSplit is "t" ? "f" : "t">>
<<replace "#beastSplitBy">><<beastSplitBy>><</replace>>
<<run settingsBeastGenders(true)>>
<</link>>
<</widget>>
<<widget "characterSettings">>
<div class="solidBorderContainer settings-container">
<div class="settingsGrid">
<div class="settingsToggleItem">
<span class="gold">무작위화:</span><br>
<<link "플레이어 캐릭터 모습">><<presets "randomize" "characterSettings" `randomizeSettings('characterAppearance')`>><</link>>
<mouse class="tooltip linkBlue">(?)<span>플레이어 캐릭터의 모습을 무작위로 선택하며, 머리카락, 눈, 피부색, 성별과 몸 부위의 크기를 포함합니다. 신체 크기, 체형, 성기, 기본 피부색은 게임 시작 후에는 변경할 수 없습니다.</span></mouse>
<br>
</div>
<div class="settingsToggleItem">
<<if StartConfig.enableImages is true>>
<span class="gold">사이드바에서 캐릭터 미리보기:</span><br> <label>겉옷 숨김 <<checkbox "_showClothes" true false autocheck>></label> <label>속옷 숨김 <<checkbox "_showUnderwear" true false autocheck>></label>
<mouse class="tooltip linkBlue">(?)<span>'플레이어와 NPC의 피부색 시각적으로 표현' 기능을 옵션 메뉴의 성능 탭에서 활성화해야 정상적으로 게임 플레이 중에 피부색을 볼 수 있습니다.</span></mouse>
<br>
<<if $debug is 1>>
<span class="gold">이미지</span>
<label><div class="settingsToggleBig"><div style="display: inline-flex;">
얼굴 스타일
<div style="margin-left: 1em;"><<textbox "$facestyle" $facestyle>></div></div>
<div class="description">이 설정은 기본 얼굴 외의 다른 얼굴 스타일을 설치했을 때에만 작동합니다.</div>
<<script>>jQuery(document).ready(() => { jQuery('#textbox-facestyle').css('width', '100%').css('min-width', 'unset').css('height', '0.75em'); });<</script>>
</div></label>
<br>
<</if>>
<</if>>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader">
신체
</div>
<div class="settingsToggleItem">
<span class="gold">신체 크기:</span><br>
<label>조그마함 <<radiobutton "$bodysize" 0 autocheck>></label> |
<label>작음 <<radiobutton "$bodysize" 1 autocheck>></label> |
<label>평범함 <<radiobutton "$bodysize" 2 autocheck>></label> |
<label>큼 <<radiobutton "$bodysize" 3 autocheck>></label>
<mouse class="tooltip linkBlue">(?)<span>몸이 작을 수록 인카운터 중에 가할 수 있는 피해량이 적어져, 저항이 힘들어집니다.</span></mouse>
</div>
<div class="settingsToggleItem">
<div class="playergender">
<span class="gold">성별:</span><br>
<label>남성 <<radiobutton "$player.gender" "m" autocheck>></label> |
<label>여성 <<radiobutton "$player.gender" "f" autocheck>></label> |
<label>후타나리 <<radiobutton "$player.gender" "h" autocheck>></label>
</div>
</div>
<div class="settingsToggleItem">
<span class="gold">체형:</span><br>
<label>남성적 <<radiobutton "$player.gender_body" "m" autocheck>></label> |
<label>여성적 <<radiobutton "$player.gender_body" "f" autocheck>></label> |
<label>중성적 <<radiobutton "$player.gender_body" "a" autocheck>></label>
</div>
<<if $debug is 1>>
<div class="settingsToggleItem">
<span class="gold">성기:</span><br>
<label>자지 <<radiobutton "$player.sex" "m" autocheck>></label> |
<label>보지 <<radiobutton "$player.sex" "f" autocheck>></label>
</div>
<</if>>
<div class="settingsToggleItem">
<span data-target="player.gender" data-disabledif="V.player.gender==='f'">
<span class="gold">자지 크기 - 가능할 경우:</span><br>
<label>조그마함 <<radiobutton "$player.penissize" 0 autocheck>></label> |
<label>작음 <<radiobutton "$player.penissize" 1 autocheck>></label> |
<label>평범함 <<radiobutton "$player.penissize" 2 autocheck>></label>
</span>
</div>
<div class="settingsToggleItem">
<span class="gold">가슴 크기:</span><br>
<label>평평함 <<radiobutton "$player.breastsize" 0 autocheck>></label> |
<label>약간 솟아오름 <<radiobutton "$player.breastsize" 1 autocheck>></label> |
<label>조그마함 <<radiobutton "$player.breastsize" 2 autocheck>></label> |
<label>작음 <<radiobutton "$player.breastsize" 3 autocheck>></label> |
<label>앙증맞음 <<radiobutton "$player.breastsize" 4 autocheck>></label>
</div>
<div class="settingsToggleItem">
<span class="gold">엉덩이 크기:</span><br>
<label>호리호리함 <<radiobutton "$player.bottomsize" 0 autocheck>></label> |
<label>날씬함 <<radiobutton "$player.bottomsize" 1 autocheck>></label> |
<label>평범함 <<radiobutton "$player.bottomsize" 2 autocheck>></label> |
<label>푹신함 <<radiobutton "$player.bottomsize" 3 autocheck>></label>
</div>
<div class="settingsToggleItem">
<span data-target="player.gender" data-disabledif="V.player.gender!=='h'">
<span class="gold">고환 - 후타나리인 경우에만 적용:</span><br>
<label>있음 <<radiobutton "$player.ballsExist" true autocheck>></label> |
<label>없음 <<radiobutton "$player.ballsExist" false autocheck>></label>
</span>
</div>
</div>
<hr>
<<sizeLimitsSettings>>
<hr>
<div class="settingsGrid">
<div class="settingsHeader">
피부색
</div>
<div class="settingsToggleItem">
<span class="gold">붉게:</span><br>
<label>연하게 <<radiobutton "$player.skin.color" "light" autocheck>></label> |
<label>중간 <<radiobutton "$player.skin.color" "medium" autocheck>></label> |
<label>짙게 <<radiobutton "$player.skin.color" "dark" autocheck>></label> |
<label>갸루 <<radiobutton "$player.skin.color" "gyaru" autocheck>></label>
</div>
<div class="settingsToggleItem">
<span class="gold">노랗게:</span><br>
<label>연하게 <<radiobutton "$player.skin.color" "ylight" autocheck>></label> |
<label>중간 <<radiobutton "$player.skin.color" "ymedium" autocheck>></label> |
<label>짙게 <<radiobutton "$player.skin.color" "ydark" autocheck>></label> |
<label>갸루 <<radiobutton "$player.skin.color" "ygyaru" autocheck>></label>
</div>
<div class="settingsToggleItemWide">
<div class="numberslider-inline">
<label><span class="gold">초기 선탠 수치:</span>
<<numberslider "_tan" _tan 0 100 1 {
onInputChange: value => {
Skin.color.setTan(value);
Wikifier.wikifyEval("<<startingPlayerImageUpdate>>");
},
value: v => `${v}%`
}>>
</label>
</div>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader">
머리
</div>
<div class="settingsToggleItemWide">
<span class="gold">눈 색:</span><br>
<label><span class="purple">보라</span> <<radiobutton "$eyeselect" "purple" autocheck>></label> |
<label><span class="blue">짙은 파랑</span> <<radiobutton "$eyeselect" "dark blue" autocheck>></label> |
<label><span class="lblue">밝은 파랑</span> <<radiobutton "$eyeselect" "light blue" autocheck>></label> |
<label><span class="tangerine">호박색</span> <<radiobutton "$eyeselect" "amber" autocheck>></label> |
<label><span class="brown">적갈색</span> <<radiobutton "$eyeselect" "hazel" autocheck>></label> |
<label><span class="green">초록</span> <<radiobutton "$eyeselect" "green" autocheck>></label> |
<label><span class="lime-green">라임 초록</span> <<radiobutton "$eyeselect" "lime green" autocheck>></label> |
<label><span class="red">빨강</span> <<radiobutton "$eyeselect" "red" autocheck>></label> |
<label><span class="pink">분홍</span> <<radiobutton "$eyeselect" "pink" autocheck>></label> |
<label><span class="grey">회색</span> <<radiobutton "$eyeselect" "grey" autocheck>></label> |
<label><span class="light-grey">옅은 회색</span> <<radiobutton "$eyeselect" "light grey" autocheck>></label> |
<label><span>무작위</span> <<radiobutton "$eyeselect" "random" autocheck>></label>
</div>
<div class="settingsToggleItemWide">
<span class="gold">머리카락 색:</span><br>
<label><span class="red">빨강</span> <<radiobutton "$hairselect" "red" autocheck>></label> |
<label><span class="black">흑옥색</span> <<radiobutton "$hairselect" "jetblack" autocheck>></label> |
<label><span class="black">검정</span> <<radiobutton "$hairselect" "black" autocheck>></label> |
<label><span class="brown">갈색</span> <<radiobutton "$hairselect" "brown" autocheck>></label> |
<label><span class="softbrown">연한 갈색</span> <<radiobutton "$hairselect" "softbrown" autocheck>></label> |
<label><span class="lightbrown">밝은 갈색</span> <<radiobutton "$hairselect" "lightbrown" autocheck>></label> |
<label><span class="burntorange">번트 오렌지</span> <<radiobutton "$hairselect" "burntorange" autocheck>></label> |
<label><span class="gold">금발</span> <<radiobutton "$hairselect" "blond" autocheck>></label> |
<label><span class="softblond">연한 금색</span> <<radiobutton "$hairselect" "softblond" autocheck>></label> |
<label><span class="platinum">백금색</span> <<radiobutton "$hairselect" "platinumblond" autocheck>></label> |
<label><span class="ashy">애쉬 블론드</span> <<radiobutton "$hairselect" "ashyblond" autocheck>></label> |
<label><span class="strawberry">스트로베리 블론드</span> <<radiobutton "$hairselect" "strawberryblond" autocheck>></label> |
<label><span class="tangerine">생강색</span> <<radiobutton "$hairselect" "ginger" autocheck>></label> |
<label><span>무작위</span> <<radiobutton "$hairselect" "random" autocheck>></label>
</div>
<div class="settingsToggleItem">
<span class="gold">머리카락 길이:</span><br>
<label>귀까지 <<radiobutton "$hairlength" 0 autocheck>></label> |
<label>목까지 <<radiobutton "$hairlength" 200 autocheck>></label> |
<label>가슴까지 <<radiobutton "$hairlength" 400 autocheck>></label>
</div>
<div class="settingsToggleItem">
<span class="gold">주근깨:</span><br>
<label>있음 <<radiobutton "$player.freckles" true autocheck>></label> |
<label>없음 <<radiobutton "$player.freckles" false autocheck>></label> |
<label>무작위 <<radiobutton "$player.freckles" "random" autocheck>></label>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader">
감도
</div>
<div class="settingsToggleItem">
<span class="gold">입 감도:</span><br>
<label>평범함 <<radiobutton "$mouthsensitivity" 1 autocheck>></label> |
<label><span class="pink">민감함</span> <<radiobutton "$mouthsensitivity" 2 autocheck>></label> |
<label><span class="red">아주 민감함</span> <<radiobutton "$mouthsensitivity" 3 autocheck>></label>
</div>
<div class="settingsToggleItem">
<span class="gold">가슴 감도:</span><br>
<label>평범함 <<radiobutton "$breastsensitivity" 1 autocheck>></label> |
<label><span class="pink">민감함</span> <<radiobutton "$breastsensitivity" 2 autocheck>></label> |
<label><span class="red">아주 민감함</span> <<radiobutton "$breastsensitivity" 3 autocheck>></label>
</div>
<div class="settingsToggleItem">
<span class="gold">엉덩이 감도:</span><br>
<label>평범함 <<radiobutton "$bottomsensitivity" 1 autocheck>></label> |
<label><span class="pink">민감함</span> <<radiobutton "$bottomsensitivity" 2 autocheck>></label> |
<label><span class="red">아주 민감함</span> <<radiobutton "$bottomsensitivity" 3 autocheck>></label>
</div>
<div class="settingsToggleItem">
<span class="gold">성기 감도:</span><br>
<label>평범함 <<radiobutton "$genitalsensitivity" 1 autocheck>></label> |
<label><span class="pink">민감함</span> <<radiobutton "$genitalsensitivity" 2 autocheck>></label> |
<label><span class="red">아주 민감함</span> <<radiobutton "$genitalsensitivity" 3 autocheck>></label>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader">
성격
</div>
<div class="settingsToggleItemWide">
<span class="gold">무작위화:</span>
<br>
<<link "캐릭터 특성">><<presets "randomize" "characterSettings" `randomizeSettings('characterTrait')`>><</link>>
<mouse class="tooltip linkBlue">(?)<span>플레이어 캐릭터의 특성을 무작위로 선택하며, 배경, 성지식, 그리고 일반적인 감도를 포함합니다. 이 특성들은 게임 시작 후에는 변경할 수 없습니다.</span></mouse>
<br>
</div>
<div class="settingsToggleItemWide">
<span class="gold">성지식:</span> <mouse class="tooltip linkBlue">(?)<span>경험은 없지만 섹스에 대해 조금 알고는 있는지를 결정해주세요.</span></mouse>
<br>
<label>순수함 <<radiobutton "$awareselect" "innocent" autocheck>></label> |
<label>지식 있음 <<radiobutton "$awareselect" "knowledgeable" autocheck>></label>
</div>
<div class="settingsToggleItemWide">
<span class="gold">배경:</span><br>
<label><span class="green">고아</span> <<radiobutton "$background" "waif" autocheck>> - 특별한 장점이나 단점은 없습니다. <i>초심자에게 권장합니다.</i></label>
<br>
<label><span class="teal">공부벌레</span> <<radiobutton "$background" "nerd" autocheck>> - 성적이 좋습니다. 괴롭힘을 잘 당합니다. <span class="red">(이것을 선택하면 '비사회적 나방' 도전과제를 달성할 수 없게 됩니다)</span></label>
<br>
<label><span class="teal">운동선수</span> <<radiobutton "$background" "athlete" autocheck>> - 신체 능력이 좋습니다. 성적은 좋지 않습니다.</label>
<br>
<label><span class="teal">불량아</span> <<radiobutton "$background" "delinquent" autocheck>> - 당신의 불량한 행동은 다른 학생들 사이에서 인기가 있습니다. 선생님들에게는 반대지만요.</label>
<br>
<label><span class="blue">음란함</span> <<radiobutton "$background" "promiscuous" autocheck>> - 성적인 실험을 받았습니다.</label>
<br>
<label><span class="blue">노출 중독자</span> <<radiobutton "$background" "exhibitionist" autocheck>> - 당신은 공공장소에서 신체 부위를 드러내길 즐깁니다.</label>
<br>
<label><span class="blue">이상성욕자</span> <<radiobutton "$background" "deviant" autocheck>> - 당신은 짐승들을 <i>정말</i> 좋아합니다.</label>
<br>
<label><span class="lewd">미인</span> <<radiobutton "$background" "beautiful" autocheck>> - 당신은 시선을 끕니다. <i>초심자에게 권장하지 않습니다.</i></label>
<br>
<label data-target="player.gender" data-disabledif="V.player.gender==='h'"><span class="lewd">크로스드레서</span> <<radiobutton "$background" "crossdresser" autocheck>> - 당신은 반대되는 성별의 옷을 선호합니다. 후타나리인 경우 아무 효과도 없습니다.</label>
<br>
<label><span class="lewd">성욕 많음</span> <<radiobutton "$background" "lustful" autocheck>> - 흥분도가 시간에 따라 증가하고, 어떻게든 처리해줘야 합니다.</label>
/*<br>
<label>원예가 <<radiobutton "$background" "greenthumb" autocheck>> - 작물 수확량이 증가하고 비료를 사용하면 썩지 않습니다. 비료를 하나 가지고 시작합니다.</label>*/
<br>
<label><mouse class="tooltip"><span class="lewd">식물 애호가</span> <<radiobutton "$background" "plantlover" autocheck>> - 식물들은 당신에게는 전부입니다.<span class="green">당신은 꿀에 중독되어 있습니다. 당신은 미약과 술에 더 영향을 많이 받습니다. 식물사람들과 식물 기반 촉수를 만나기 위해 더 이상 환각이 필요하지 않습니다. 당신은 트라우마가 증가함에 따라, 관리 기술에 추가 보너스를 받습니다.</span></mouse>
</label>
/*<br>
Keep last, in 'widget "variablesStart2"' be sure to add any new traits to the array after if '$background is "random"'
Commenting out due to be ing redundant with the randomise character traits link
<label>무작위 <<radiobutton "$background" "random" autocheck>></label>
<br>*/
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader">
시작 계절 <mouse class="tooltip linkBlue">(?)<span style="font-size:16px;">선택한 계절의 첫번째 일요일부터 게임이 시작됩니다.</span></mouse>
</div>
<div class="settingsToggleItemWide">
<label><mouse class="tooltip tangerine">가을 <<radiobutton "$startingseason" "autumn" autocheck>><span class="green"><i>초보자들에게 추천.</i></span></mouse></label> |
<label><span class="teal">겨울</span> <<radiobutton "$startingseason" "winter" autocheck>></label> |
<label><span class="lime-green">봄</span> <<radiobutton "$startingseason" "spring" autocheck>></label> |
<label><span class="red">여름</span> <<radiobutton "$startingseason" "summer" autocheck>></label> |
<label>무작위 <<radiobutton "$startingseason" "random" autocheck>></label>
</div>
</div>
</div>
<br>
<<link "페이지 상단으로">>
<<script>>
document.body.scrollTop = 0;
document.documentElement.scrollTop = 0;
<</script>>
<</link>>
<</widget>>
<<widget "featExplanation">>
<<link "설명 숨기기...">>
<<replace #featExplanation>><</replace>>
<<toggleclass '#explain' 'hidden'>>
<</link>><br>
만약 당신이 여러 세이브 파일에서 얻은 도전과제들을 불러오지 않을 것을 선택하시면, <span class="gold">가장 최근에 로드한 세이브</span> 에서 달성되었다고 표시된 도전과제만이 다음 게임으로 가져갈 수 있습니다. 만약 당신이 100% 달성을 목표하고 있다면 이것을 반드시 명심하세요!
<br><br>
<span class="green">도전과제 부스트에 사용한 coin들은 영원히 사용되어 버리는 것이 아니고, 도전과제에서 얻은 coin들은 두번 다시 얻을 수 없습니다.</span> 사용된 coin들은 당신의 개인 은행에 남아있다가 다음 번에 당신이 새 게임을 시작할 때 사용가능하게 될 것입니다.
<br><br>
<span class="red">설정을 특정 방법으로 변경하면 현재 게임에서, 몇몇 도전과제 달성과, 코인 획득을 할 수 없게 될 수 있습니다.</span> 어떤 곳에서라도 치트를 활성화하면 당신의 현재 플레이하는 게임의 남은 도전과제들을 달성하지 못하게 됩니다. 그렇게 되는 설정들을 변경하려고 하면 당신은 경고를 보게 될 것입니다.
<br><br>
몇몇 도전과제들은 당신이 요구조건을 만족하자마자 달성했다고 표시되지만, 다른 것들은 게임 속의 다음 시각이까지 달성되지 않을 것입니다. 즐거운 사냥을 빕니다!
<</widget>>
<<widget "featSettings">>
<div class="solidBorderContainer settings-container">
<div class="settingsToggleIndent">
당신이 Degrees of Lewdity를 플레이하면서, 당신은 여러 임무를 수행하는 것으로 <span class="gold">도전과제</span>를 달성하게 됩니다. 도전과제를 더 많이 달성할수록, 당신은 더 많은 <span class="gold">VrelCoins</span>를 얻을 것입니다. 당신이 새 게임을 시작할 때, 당신의 가장 최근에 로드된 세이브의 VrelCoin을 사용하여 <span class="gold">도전과제 부스터</span>를 구입할 수 있습니다. 이 부스터들은 당신의 다음 게임에 추가 보너스를 줄 것입니다.
<br><br>
도전과제들은 한 게임을 진행하는 동안 순서대로 달성됩니다. 만약 예전 세이브를 로드하거나 여러 게임플레이들을 이리저리 바꿔가며 플레이하면, <span class="red">아래의 링크를 사용해 모든 도전과제를 불러오지 않는 경우, 이미 얻은 VrelCoin들과 달성한 도전과제들을 잃을 수 있습니다.</span> 이것은 모든 도전과제 부스터를 초기화시킬 것입니다.
<span id="explain">
<<link "더 읽어보기...">>
<<replace #featExplanation>><<featExplanation>><</replace>>
<<toggleclass '#explain' 'hidden'>>
<</link>>
</span>
<span id="featExplanation"></span>
</div>
<div class="settingsToggleIndent">
<<link "모든 도전과제 불러오기:">>
<<replace #settingsStart>>
<<loadAllFeats>>
<</replace>>
<</link>>
<span class="green"> 당신의 세이브 파일들 안의 모든 도전과제들을 확인하여, 얻은 Vrelcoins와 해금된 도전과제 부스터들을 병합합니다.</span>
</div>
<<if $feats.allSaves.points isnot undefined or $feats.allSaves.points isnot 0>>
<div class="settingsToggleIndent">
<<link "모든 도전과제 초기화:">>
<<set $feats to {
"locked":false,
"soft":false,
"allSaves":{},
"currentSave":{},
"filter":"All"
}>>
<<script>>
localStorage.removeItem("dolFeats");
<</script>>
<<setupFeats true>>
<<displaySettings "featSettings">>
<</link>>
<span class="red"> 이 경우 여태까지 달성한 모든 도전과제가 사라지고, 그 말인즉슨 처음부터 다시 도전해야 한다는 말입니다.</span>
</div>
<</if>>
<hr>
<<set _upgradeNames to Object.keys($featsBoosts.upgrades)>>
<<set _visibleUpgradeNames to []>>
<<set _visibleUpgradeIDs to []>>
<<for _i to 0; _i lt _upgradeNames.length; _i++>>
<<if $featsBoosts.upgradeDetails[_upgradeNames[_i]].count gte $featsBoosts.upgradeDetails[_upgradeNames[_i]].minCount>>
<<set _visibleUpgradeNames.push($featsBoosts.name[_upgradeNames[_i]])>>
<<set _visibleUpgradeIDs.push(clone(_i))>>
<<else>>
<<set _visibleUpgradeNames.push("?????")>>
<<set _visibleUpgradeIDs.push(clone(_i))>>
<</if>>
<</for>>
<div id="featsPointsMenu">
<<featsPointsMenu>>
</div>
<<featsPointsMenuReset>>
</div>
<</widget>>
<<widget "gameMode">>
<span class="gold">게임 모드</span>
<br>
<label><mouse class="tooltip green">일반 모드<span>이 위험한 세상에서 살아남으세요.</span></mouse>
<<if ($ironmanmode is true and $gamemode is "hard") and $passage != "Start">>
<input id="radiobutton-gamemode-8" name="radiobutton-gamemode" type="radio" tabindex="0" class="macro-radiobutton" disabled>
<<else>>
<<radiobutton "$gamemode" "normal" autocheck>>
<</if>>
</label>
<<ind>>
<label><mouse class = "tooltip blue">소프트 모드<span>가벼운 마음으로 야한 모험을 즐기고자 하는 이들을 위한 모드이지만, 그래도 게임에는 곳곳에 아직 어두움이 남아 있습니다.<br><i class="red normal">실험적인 기능으로, 게임 진행이 불가능할 정도의 버그가 존재할 수 있습니다. 이것은 미래에 수정되거나 빠질 예정입니다. 소프트 모드로 설정한다면 일반 모드로 설정하기 전까지는 도전과제를 달성할 수 없습니다. 이것을 하면 이 세이브에서 영구적으로 몇몇 도전과제를 달성할 수 없게 됩니다.</i></span></mouse>
<<if ($ironmanmode is true and ["hard","normal"].includes($gamemode) is true) and $passage != "Start">>
<input id="radiobutton-gamemode-8" name="radiobutton-gamemode" type="radio" tabindex="0" class="macro-radiobutton" disabled>
<<else>>
<<radiobutton "$gamemode" "soft" autocheck>>
<</if>>
</label>
<<ind>>
<<if $intro is 1 or $gamemode is "hard">>
<label><mouse class = "tooltip purple">하드 모드<span>야한 스텟 감소가 사라지며 (음란도, 노출도, 이상성욕), 트라우마와 통제력 관리가 점점 더 어려워집니다. 게임 시작에만 선택 가능하고, 정신병원에 감금되면 일반 모드로 바뀝니다. <br><i class="red normal">실험적인 기능으로, 미래에 수정되거나 빠질 예정입니다.</i></span></mouse>
<<if $ironmanmode is true and $passage != "Start">>
<input id="radiobutton-gamemode-8" name="radiobutton-gamemode" type="radio" tabindex="0" class="macro-radiobutton" disabled>
<<else>>
<<radiobutton "$gamemode" "hard" autocheck>>
<</if>>
</label>
<</if>>
<br>
<<if $ironmanmode and $passage isnot "Start">>
<span class="red">철인 모드에서는 치트를 활성화할 수 없습니다.</span>
<<else>>
<<if $passage is "Start">>
<label data-target="cheatdisabletoggle" data-disabledif="V.cheatdisabletoggle==='f'">
<input id="checkbox-ironmanmode" onclick="IronMan.UI.checkBox()" name="checkbox-ironmanmode" type="checkbox" tabindex="0" class="macro-checkbox"> <mouse class="tooltip white">철인 모드<span>세이브 노가다와 다른 시도들을 막기 위한 조치<br><br>당신은 게임을 저장할 수 있지만, 저장 후 시작 화면으로 돌아갑니다. 당신은 그 세이브를 로드할 수 있지만, 세이브는 자동으로 삭제됩니다.<br><br>또한 다른 세이브가 잘못되었을 경우를 위해 추가적으로 게임 내 매 4-8 일마다 자동 저장됩니다.</span></mouse> <i class="ironman-clarify">(게임 시작 후 비활성화 할 수 없습니다)</i>
<<run IronMan.UI.checkBox(`init`)>>
</label>
<br>
<</if>>
<label data-target="ironmanmode" data-disabledif="V.ironmanmode===true">
<<checkbox "$cheatdisabletoggle" "t" "f" autocheck>> <mouse class="tooltip red">치트 모드<span>치트가 활성화된 상태에서 설정을 마치면 세이브에서 도전과제를 달성할 수 없게 됩니다.</span></mouse> <i class="ironman-clarify">(치트 버튼이 사이드바에 표시됩니다)</i>
</label>
<</if>>
<</widget>>
<<widget "gameSettings">>
<div class="solidBorderContainer settings-container">
<div class="settingsGrid">
<div id="gameMode" class="settingsToggleItem">
<<gameMode>>
</div>
<div class="settingsToggleItem">
<span class="gold">조우 비율</span>
<div class="small-description">기본값은 1.0입니다. 색기에 의해 조우가 일어날 확률에 곱해집니다.</div>
<div class="small-description"><span class="red">이 설정을 1 미만으로 설정하면 세이브에서 일부 도전과제를 영구적으로 달성할 수 없게 되며, 다시 최소한 1 이상으로 설정하기 전까지 다른 도전과제를 달성할 수 없습니다.</span></div>
<div id="sliderAllureMode">
<<numberslider "$alluremod" $alluremod 0.2 2 0.1 $ironmanmode>>
</div>
</div>
<div class="settingsToggleItem">
<span class="gold">여러 개의 옷장</span> <mouse class="tooltip linkBlue">(?)<span class="red">이것은 실험적인 기능이며, 미래에 바뀌거나 삭제될 수 있습니다. 게임 플레이 도중에 설정을 바꿀 수는 있으나, 게임 중에 끄면 옷을 사용하지 못하거나 켜면 당신을 수건 외에는 입을 게 없는 상황에 처하게 할 수 있기 때문에 추천하지 않습니다.</span></mouse>
<br>
<label><<radiobutton "$multipleWardrobes" false autocheck>> 하나의 공유된 옷장만 사용한다</label> |
<label><<radiobutton "$multipleWardrobes" "isolated" autocheck>> 격리된 장소에서는 독립된 옷장을 사용한다</label>
<br>
<<if $debug is 1>>
<!--This setting will not be ready on initial release-->
<label><<radiobutton "$multipleWardrobes" "all" autocheck>> 모든 곳에서 독립된 옷장을 사용한다</label>
<br>
<</if>>
</div>
<div class="settingsToggleItem">
<span class="gold">기술 확인 표시</span> <mouse class = "tooltip linkBlue">(?)<span>당신이 게임과 상호작용할 때, 몇몇 행동은 어떤 기술이 특정 한계 이상이어야만 성공합니다. 당신은 어떤 행동을 취하기 전에 어떤 기술이 필요하고, 또 그 행동이 성공할 확률이 어느 정도인지 보는 것을 선택할 수 있습니다.</span></mouse>
<br>
<label>정확한 성공 확률 표시 <<radiobutton "$checkstyle" "percentage" autocheck>></label> |
<label>일반적인 성공 확률 표현으로만 표시 <<radiobutton "$checkstyle" "words" autocheck>></label> |
<label>기술 이름만 표시 <<radiobutton "$checkstyle" "skillname" autocheck>></label>
<br>
<label>
<<checkbox "$statdisable" "f" "t" autocheck>> <mouse class = "tooltip linkBlue">능력치 표시 않음<span>능력치 표시 않음 기능을 활성화한 채로 플레이하는 것은 당신의 능력치가 변화했을 때나, 특정 이벤트를 성공시키는 데 필요한 기술이 무엇인가에 대해 아무 알림도 받지 않겠다는 것을 의미합니다. 직감에 의지해 살아남으세요. <i class="red normal"><br>초심자에게는 추천하지 않습니다. 이것은 실험적인 기능이며, 미래에 바뀌거나 삭제될 수 있습니다.</i></span></mouse>
</label>
</div>
<div class="settingsToggleItemWide">
<span class="gold">무작위화:</span><br>
<<link "게임 플레이">><<presets "randomize" "gameSettings" `randomizeSettings('gameplay')`>><</link>>
<mouse class="tooltip linkBlue">(?)<span>일반적인 게임 플레이에 관련된 모든 설정을 무작위로 선택하며, 매력에 따른 이벤트 비율, 옷 가격, 작물 수확량과 베일리에게 줄 방값을 포함합니다.</span></mouse> |
<<link "조우 상대">><<presets "randomize" "gameSettings" `randomizeSettings('encounter')`>><</link>>
<mouse class="tooltip linkBlue">(?)<span>일반 NPC들과 관련된 모든 설정을 무작위로 선택합니다.</span></mouse>
<br>
</div>
</div>
</div>
<hr>
<div id="startTabSettings">
<<allSettings>>
</div>
<div id="subsectionDiv">
<<humanSettings>>
</div>
<br>
<<link "페이지 상단으로">>
<<script>>
document.body.scrollTop = 0;
document.documentElement.scrollTop = 0;
<</script>>
<</link>>
<div style="clear:both;">/*Keep at end of toggles*/</div>
<</widget>>
<<widget "subsectionSettingsTabButton">>
<div @class="_subsection is _args[1] ? 'gold buttonSettingsSelected' : 'buttonSettings'" >
<<button _args[0]>>
<<if _subsection isnot _args[1]>>
<<set _subsection to _args[1]>>
<<displaySubsection `_args[1] + "Settings"`>>
<<replace #startTabSettings>><<allSettings>><</replace>>
<</if>>
<</button>>
</div>
<</widget>>
<<widget "allSettings">>
<<if _subsection is undefined>><<set _subsection to "human">><</if>>
<div id="containerStart" class="containerWrap">
<div id="settingsHuman">
<<subsectionSettingsTabButton "일반 NPC 설정" "human">>
</div>
<div id="settingsNPC">
<<subsectionSettingsTabButton "네임드 NPC 설정" "npc">>
</div>
<div id="settingsBeast">
<<subsectionSettingsTabButton "짐승 설정" "beast">>
</div>
<div id="settingsFetish">
<<subsectionSettingsTabButton "페티쉬 설정" "fetish">>
</div>
<<customSettingButton>><div id="settingsPrice">
<<subsectionSettingsTabButton "비용과 이익 설정" "price">>
</div>
<div id="settingsPregnancy">
<<subsectionSettingsTabButton "임신 설정" "pregnancy">>
</div>
<<if $passage isnot "Start">>
<div id="settingsSizeLimits">
<<subsectionSettingsTabButton "신체 부위 크기 제한" "sizeLimits">>
</div>
<</if>>
</div>
<</widget>>
<<widget "genericGenders">>
<div class="numberslider-inline maleChance">
<<numberslider "$malechance" $malechance 0 100 1>>
<<run settingsGenericGenders("NPCs")>>
</div>
<</widget>>
<<widget "beastGenders">>
<div class="numberslider-inline beastmalechance">
<<numberslider "$beastmalechance" $beastmalechance 0 100 1>>
<<run settingsGenericGenders("beasts")>>
</div>
<</widget>>
<<widget "monsterSettings">>
<div class="numberslider-inline">
<span class="gold">몬스터 사람</span>
<<numberslider "$monsterchance" $monsterchance 0 100 1>>
<<run settingsMonsterChance()>>
</div>
<label>
<<checkbox "$monsterhallucinations" "f" "t" autocheck>> 환각을 볼 때만 몬스터 사람이 등장
</label>
<</widget>>
<<widget "npcAttractionSettings">>
<div id="simpleGenders" @class="(V.maleChanceSplit === 't' ? ' hidden' : '')">
<span class="gold">일반 NPC 성별</span>
<<genericGenders>>
</div>
<div id="splitGenders" @class="(V.maleChanceSplit === 'f' ? ' hidden' : '')">
<<maleChanceSplitControls>>
</div>
<span id="humanSplitByFull"><<humanSplitByFull>></span>
<</widget>>
<<widget "beastAttractionSettings">>
<div id="simpleBeastGenders" @class="(V.beastMaleChanceSplit === 't' ? ' hidden' : '')">
<span class="gold">짐승 성별</span>
<<beastGenders>>
</div>
<div id="splitBeastGenders" @class="(V.beastMaleChanceSplit === 'f' ? ' hidden' : '')">
<<beastMaleChanceSplitControls>>
</div>
<span id="beastSplitByFull"><<beastSplitByFull>></span>
<</widget>>
<<widget "humanSettings">>
<div class="solidBorderContainer settings-container">
<div class="settingsGrid">
<div class="settingsHeader">
NPC 성별
</div>
<div class="settingsToggleItem">
<<npcAttractionSettings>>
</div>
<div class="settingsToggleItem">
<div class="numberslider-inline malevictimchance">
<span class="gold">다른 희생자들
<mouse class="tooltip linkBlue">(?)<span>당신이 조우하는 위태롭거나 폭력적인 상황에 놓인 NPC들의 성별을 조정합니다.</span></mouse>
</span>
<<numberslider "$malevictimchance" $malevictimchance 0 100 1>>
<<run settingsGenericGenders("other victims you encounter")>>
</div>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader">
NPC 신체 부위
</div>
<div class="settingsToggleItem numberslider-inline">
<span class="gold">여성의 평균 유방 크기
<mouse class="tooltip linkBlue">(?)<span>숫자가 커질 수록 이 세상의 평균 유방 크기가 커짐을 뜻합니다. 12로 설정하면 모든 여성이 거대한 유방을 갖습니다. -12로 설정하면 모든 여성이 평평한 가슴을 갖습니다. 기본값은 0으로, 넓은 범위의 크기로 나타납니다.</span></mouse>
</span>
<<numberslider "$breast_mod" $breast_mod -12 12 1>>
</div>
<div class="settingsToggleItem numberslider-inline">
<span class="gold">NPC 평균 자지 크기
<mouse class="tooltip linkBlue">(?)<span>숫자가 커질 수록 이 세상의 평균 자지 크기가 커짐을 뜻합니다. 8로 설정하면 모두가 거대한 자지를 갖습니다. -8로 설정하면 모두가 조그마한 자지를 갖습니다. 기본값은 0으로, 넓은 범위의 크기로 나타납니다.</span></mouse>
</span>
<<numberslider "$penis_mod" $penis_mod -8 8 1>>
</div>
<div class="settingsToggleItem numberslider-inline">
<span class="gold">자지가 달린 여성 비율</span>
<<numberslider "$dgchance" $dgchance 0 100 1>>
</div>
<div class="settingsToggleItem numberslider-inline">
<span class="gold">보지가 달린 남성 비율</span>
<<numberslider "$cbchance" $cbchance 0 100 1>>
</div>
<div class="settingsToggleItemWide numberslider-inline">
<span class="gold">페니스 밴드를 가지고 있는 여성 비율
<mouse class="tooltip linkBlue">(?)<span>'플레이어와 NPC의 피부색 시각적으로 표현' 기능을 옵션 메뉴의 성능 탭에서 활성화해야 페니스 밴드 색상이 정상적으로 표시됩니다.</span></mouse>
</span>
<<numberslider "$straponchance" $straponchance 0 100 1>>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader">
NPC 특성
</div>
<div class="settingsToggleItem numberslider-inline">
<span class="gold">학생들이 동정/처녀인 비율
<mouse class="tooltip linkBlue">(?)<span>네임드 NPC들에게 영향을 주지 않습니다. 각각의 동정/처녀성은 별도로 만들어지며, 많은 조합이 가능하다는 것을 뜻합니다.</span></mouse>
</span>
<<numberslider "$npcVirginityChance" $npcVirginityChance 0 100 1>>
</div>
<div class="settingsToggleItem numberslider-inline">
<span class="gold">성인들이 동정/처녀인 비율
<mouse class="tooltip linkBlue">(?)<span>네임드 NPC들에게 영향을 주지 않습니다. 각각의 동정/처녀성은 별도로 만들어지며, 많은 조합이 가능하다는 것을 뜻합니다.</span></mouse>
</span>
<<numberslider "$npcVirginityChanceAdult" $npcVirginityChanceAdult 0 100 1>>
</div>
<div class="settingsToggleItemWide numberslider-inline">
<span class="gold">NPC들이 짙은 피부를 가질 가능성
<mouse class="tooltip linkBlue">(?)<span>'플레이어와 NPC의 피부색 시각적으로 표현' 기능을 옵션 메뉴의 성능 탭에서 활성화해야 합니다.</span></mouse>
</span>
<<numberslider "$blackchance" $blackchance 0 100 1>>
</div>
</div>
</div>
<</widget>>
<<widget "maleChanceSplitControls">>
<div class="numberslider-inline maleChanceMale">
<span class="gold">남성에게 끌리는 일반 NPC들 <mouse class="tooltip linkBlue">(?)<span>도시 주위에 보이는 남성/남성 NPC 커플의 숫자에 영향을 줍니다. <i class="blue none">만약 당신이 남성처럼 보인다면, 당신에게 끌리는 NPC들은 이 패턴을 따를 것입니다.</i></span></mouse></span>
<div class="numberSliderCompare">
<<numberslider "$maleChanceMale" $maleChanceMale 0 100 1>>
<<run settingsGenericGenders("mlm")>>
</div>
</div>
<div class="numberslider-inline maleChanceFemale">
<span class="gold">여성에게 끌리는 일반 NPC들 <mouse class="tooltip linkBlue">(?)<span>도시 주위에 보이는 여성/여성 NPC 커플의 숫자에 영향을 줍니다. <i class="pink none">만약 당신이 여성처럼 보인다면, 당신에게 끌리는 NPC들은 이 패턴을 따를 것입니다.</i></span></mouse></span>
<div class="numberSliderCompare">
<<numberslider "$maleChanceFemale" $maleChanceFemale 0 100 1>>
<<run settingsGenericGenders("wlw")>>
</div>
</div>
<</widget>>
<<widget "beastSettings">>
<div class="solidBorderContainer settings-container">
<div class="settingsGrid">
<div class="settingsHeader">
짐승 설정
</div>
<div class="settingsToggleItem">
<<beastAttractionSettings>>
</div>
<div class="settingsToggleItem">
<<monsterSettings>>
</div>
</div>
<hr>
<div class="settingsToggleIndent">
<span class="red">수간을 해제하면, 위의 설정과 관계 없이 모든 짐승이 몬스터 소녀,소년으로 대체됩니다.</span>
</div>
<div class="settingsGrid">
<div class="settingsHeader">
짐승 토글
</div>
<div class="settingsToggleButton" class="link-internal macro-button">
<<run beastTogglesCheck()>>
<<button `" 모든 토글을 " + (_anyBeastOn ? "끈다" : "켠다")`>>
<<script>>
let val = T.anyBeastOn ? 't' : 'f';
T.beastVars.forEach(x => V[x] = val);
<</script>>
<<displaySubsection "beastSettings">>
<</button>>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$bestialitydisable" "t" "f" autocheck>> 수간 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$swarmdisable" "t" "f" autocheck>> 떼 활성화 (장어 등등)
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$parasitedisable" "t" "f" autocheck>> 기생충 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$tentacledisable" "t" "f" autocheck>> 촉수 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$slimedisable" "t" "f" autocheck>> 슬라임 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$voredisable" "t" "f" autocheck>> 소프트한 몬스터 보어 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$spiderdisable" "t" "f" autocheck>> 거미 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$slugdisable" "t" "f" autocheck>> 민달팽이 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$waspdisable" "t" "f" autocheck>> 말벌 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$beedisable" "t" "f" autocheck>> 벌 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$lurkerdisable" "t" "f" autocheck>> 럴커 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$horsedisable" "t" "f" autocheck>> 말과 켄타우르스 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$plantdisable" "t" "f" autocheck>> 식물사람 활성화
</label>
</div>
</div>
<div style="clear:both;">/*Keep at end of toggles*/</div>
</div>
<</widget>>
<<widget "beastMaleChanceSplitControls">>
<div class="numberslider-inline beastMaleChanceMale">
<span class="gold">수컷에게 끌리는 짐승들 <mouse class="tooltip linkBlue">(?)<span>주변에 보이는 수컷/수컷 짐승 커플의 숫자에 영향을 줍니다. <i class="blue none">만약 당신이 남성처럼 보인다면, 당신에게 끌리는 NPC들은 이 패턴을 따를 것입니다.</i></span></mouse></span>
<div class="numberSliderCompare">
<<numberslider "$beastMaleChanceMale" $beastMaleChanceMale 0 100 1>>
<<run settingsGenericGenders("blm")>>
</div>
</div>
<div class="numberslider-inline beastMaleChanceFemale">
<span class="gold">암컷에게 끌리는 짐승들 <mouse class="tooltip linkBlue">(?)<span>주변에 보이는 암컷/암컷 짐승 커플의 숫자에 영향을 줍니다. <i class="pink none">만약 당신이 여성처럼 보인다면, 당신에게 끌리는 NPC들은 이 패턴을 따를 것입니다.</i></span></mouse></span>
<div class="numberSliderCompare">
<span class="control"><<numberslider "$beastMaleChanceFemale" $beastMaleChanceFemale 0 100 1>></span>
<<run settingsGenericGenders("blw")>>
</div>
</div>
<</widget>>
<<widget "fetishSettings">>
<div class="solidBorderContainer settings-container">
<div class="settingsGrid">
<div class="settingsToggleItem">
<label>
<<checkbox "$analdisable" "t" "f" autocheck>> 항문 활성화
</label>
</div>
<div class="settingsToggleItem" role="group" aria-labelledby="settingsAnalingusHead">
<span id="settingsAnalingusHead">항문 핥기:</span>
<label>
<<checkbox "$analingusdisablegiving" "t" "f" autocheck>> 해 주는 것
</label>
<label>
<<checkbox "$analingusdisablereceiving" "t" "f" autocheck>> 당하는 것
</label>
</div>
<div class="settingsToggleItem" role="group" aria-labelledby="settingsDoubleHead">
<span id="settingsAnalingusHead">동시삽입:</span>
<label>
<<checkbox "$vaginaldoubledisable" "t" "f" autocheck>> 보지
</label>
<label data-target="analdisable" data-disabledif="V.analdisable==='t'">
<<checkbox "$analdoubledisable" "t" "f" autocheck>> 항문
</label>
<mouse class="tooltip linkBlue">(?)<span>항문 동시삽입에는 항문 활성화가 필요합니다.
<br>여기의 "동시삽입"이란 두 남근이 플레이어의 같은 구멍안에 들어가는 것을 의미합니다.</span></mouse>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$pbdisable" "t" "f" autocheck>> 음모 성장 활성화
</label>
</div>
<div class="settingsToggleItem" role="group">
변신:
<label><<checkbox "$transformdisable" "t" "f" autocheck>> 짐승</label>
<label><<checkbox "$transformdisabledivine" "t" "f" autocheck>> 영적 존재</label>
<mouse class="tooltip linkBlue">(?)<span>당신은 하나의 영적 존재 변신과 하나의 짐승 변신을 동시에 할 수 있습니다.</span></mouse>
</div>
/*<label><div class="settingsToggleItem">
<<checkbox "$" "t" "f" autocheck>> Extra hirsute/hairy wolf transformation
</div></label>*/
<div class="settingsToggleItem">
<label>
<<checkbox "$breastfeedingdisable" "t" "f" autocheck>> 젖 분비 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$watersportsdisable" "t" "f" autocheck>> 워터스포츠 활성화
<mouse class="tooltip linkBlue">(?)<span>워터스포츠란 방뇨가 관련된 성적인 활동을 뜻합니다.</span></mouse>
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$footdisable" "t" "f" autocheck>> 발 활성화
<mouse class="tooltip linkBlue">(?)<span>플레이어의 발기술을 없애지 않습니다.</span></mouse>
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$facesitdisable" "t" "f" autocheck>> 얼굴앉기 활성화
<mouse class="tooltip linkBlue">(?)<span>커닐링구스를 막지 않습니다.</span></mouse>
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$hypnosisdisable" "t" "f" autocheck>> 최면 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$forcedcrossdressingdisable" "t" "f" autocheck>> 강제된 크로스드레싱 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$ruinedorgasmdisable" "t" "f" autocheck>> 루인드 오르가즘 활성화
<mouse class="tooltip linkBlue">(?)<span>귓속 슬라임 전용입니다.</span></mouse>
</label>
</div>
<div class="settingsToggleItem" role="group" aria-labelledby="settingsToysHead">
<span id="settingsSexToysHead">섹스 장난감들:</span>
<br>
<label>
<<checkbox "$toydildodisable" "t" "f" autocheck>> 딜도
</label>
<label>
<<checkbox "$toywhipdisable" "t" "f" autocheck>> 채찍
</label>
<label>
<<checkbox "$toymultiplepenetration" "t" "f" autocheck>> 동시삽입
</label>
/*<label>
<<checkbox "$toyvirginitydisable" "t" "f" autocheck>> 순결을 뺏을 수 있음
</label>*/
<mouse class="tooltip linkBlue">(?)<span>"딜도"는 딜도나, 항문 구슬같은, 그런 삽입 가능한 장난감들입니다. 페니스 밴드를 비활성화하지 않습니다.<br>"채찍"은 말채찍이나 채찍 등을 포함합니다. 스팽킹 장면에서 채찍을 없애지는 않습니다.<br>"동시삽입"은 장난감과 다른 종류의 삽입을 가능하게 합니다. 예를 들어, 자지와 딜도가 동시에 보지에 삽입 가능합니다.</span></mouse>
</div>
<div class="settingsToggleItem">
신체 낙서:
<<numberslider "$bodywritingLvl" $bodywritingLvl 0 3 1>>
<<run settingsBodywriting()>>
</div>
<div class="settingsToggleItem">
질식 강도:
<<numberslider "$asphyxiaLvl" $asphyxiaLvl 0 4 1>>
<<run settingsAsphyxiation()>>
</div>
<div class="settingsToggleItem">
나체 성별 파악:
<<numberslider "$NudeGenderDC" $NudeGenderDC -1 2 1>>
<<run settingsNudeGenderAppearance()>>
</div>
</div>
</div>
<</widget>>
<<widget "priceSettings">>
<div class="solidBorderContainer clothes-price-container">
<div class="settingsGrid">
<div class="settingsHeader">
베일리에게 줄 방값
</div>
<div class="settingsToggleItemWide">
<div class="small-description">
베일리가 매 주 요구하는 금액을 조정합니다. 100% 가 기본입니다. <br>
<span class="red">이 설정을 100% 이하로 설정 시 그 세이브에서는 도전과제를 달성할 수 없습니다.</span>
</div>
<div class="ironman-slider" id="sliderRentMode">
<<numberslider "$rentmod" $rentmod 0.1 3 0.1 $ironmanmode>>
</div>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader">
상점 가격
</div>
<div class="settingsToggleItem">
<div>
<span class="gold">옷 가격</span>
<div class="small-description">복장 아이템의 가격을 조정합니다. 이 설정은 구입 가격, 자동 재구입 가격과 수선 가격을 포함합니다. 수건은 항상 무료입니다.</div>
</div>
<hr style="border-top:1px solid var(--700)">
<div>
<span class="gold">옷 가격 (전체)</span>
<div class="small-description">하드모드에서는 200% 를 권장합니다.</div>
<<numberslider "$clothesPrice" $clothesPrice 1 10 0.5>>
</div>
</div>
<div>
<div class="settingsToggleItem">
<span class="gold">속옷 가격</span>
<<numberslider "$clothesPriceUnderwear" $clothesPriceUnderwear 1 2 0.1>>
</div>
<div class="settingsToggleItem">
<span class="gold">학생복 가격</span>
<<numberslider "$clothesPriceSchool" $clothesPriceSchool 1 2 0.1>>
</div>
<div class="settingsToggleItem">
<span class="gold">야한 옷 가격</span>
<<numberslider "$clothesPriceLewd" $clothesPriceLewd 0.1 2 0.1>>
</div>
</div>
<div class="settingsToggleItemWide">
<span class="gold">가구 가격</span>
<div class="small-description">가구의 가격을 조정합니다.</div>
<div class="ironman-slider" id="slider-furniture-price-factor">
<<numberslider "$furniturePriceFactor" $furniturePriceFactor 0.6 5 0.2 $ironmanmode>>
</div>
</div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader">
작물 수확량
</div>
<div class="settingsToggleItemWide">
<div class="small-description">수확되는 작물의 양을 조절합니다. 500%가 기본값입니다. 100%는 (예전의) 하드 모드입니다.</div>
<div class="ironman-slider" id="sliderTendingYieldFactor">
<<numberslider "$tending_yield_factor" $tending_yield_factor 1 10 1 $ironmanmode>>
</div>
</div>
</div>
</div>
<!-- Make it show % instead of fractions and add some colour -->
<<run $(() => { $('.clothes-price-container input').on('input change', e => {
let valSpan = $(e.currentTarget).siblings().first();
let value = valSpan.text();
valSpan.text((i, value) => Math.round(value * 100) + '%');
if (value > 1)
valSpan.css('color', 'gold');
else if (value < 1)
valSpan.css('color', 'green');
else
valSpan.css('color', 'unset');
}).trigger('change') })>>
<!-- Set the initial minimum -->
<<run $(() => {
let newmin = parseFloat((Math.ceil(10 / $('#numberslider-input-clothesprice').val()) * 0.1).toFixed(1));
let oldval = V.clothesPriceLewd;
$('#numberslider-input-clothespricelewd').attr('min', newmin).val(oldval).trigger('change');
})>>
<!-- Limit lewd slider so that all coef * lewd coef >= 100% -->
<<run $(() => {
$('#numberslider-input-clothesprice').on('input change', e => {
let newmin = parseFloat((Math.ceil(10 / $(e.currentTarget).val()) * 0.1).toFixed(1));
let oldval = V.clothesPriceLewd;
$('#numberslider-input-clothespricelewd').attr('min', newmin).val(oldval).trigger('change');
})
})>>
<</widget>>
<<widget "incompletePregnancy">>
<<checkbox "$incompletePregnancyDisable" "t" "f" autocheck>> 미완성된 임신 컨텐츠 활성화
<<if _foundPregnancy>>
<mouse class="tooltip linkBlue">(!!!)<span>네임드 NPC가 임신해 있는 동안에는 비활성화할 수 없습니다.</span></mouse>
<<else>>
<mouse class="tooltip linkBlue">(?)<span>
<div>활성화하면, 플레이어는 모든 임신 가능한 네임드 NPC를 임신시키거나 그들에게서 임신될 수 있습니다. 이것에는 임신 상호작용이 없는 NPC들도 포함됩니다.</div>
<div class="red">주의: 이 설정은 네임드 NPC들이 플레이어의 임신이나 그들의 임신에 대해 반응하지 않는 상황에 이르게 되어, 존재하는 세이브가 앞으로의 컨텐츠를 건너뛰게 되는 결과로 이어질 수 있습니다.</div>
</span></mouse>
<</if>>
<</widget>>
<<widget "fertilityCycles">>
<<checkbox "$cycledisable" "t" "f" autocheck>> 생리 주기 활성화
<mouse class="tooltip linkBlue">(?)<span>
<div>활성화하면, 플레이어의 생리 주기가 임신이 가능한지 여부를 결정하게 됩니다.</div>
<div>비활성화하면, 매일의 임신 확률은 무작위로 결정됩니다. 거기에, 임신 유형이 "사실적"으로 설정된 경우 플레이어 안의 정액은 그리 오래 남아있지 않을 것입니다.</div>
</span></mouse>
<</widget>>
<<widget "pregnancyType">>
<label><<radiobutton "$pregnancytype" "realistic" autocheck>> <mouse class="tooltip green">사실적<span>임신은 즉각적으로 일어나지 않으며, 임신이 되었을 경우 당신은 바로 알 수가 없습니다. 당신은 임신테스트를 해 볼 필요가 있을 수 있으며, 아기 아빠는 처음부터 알 수 없을 수 있습니다. 당신 질 밖에 사정한 정액은, 이후 몇 시간 내에 닦아내지 않는다면 당신을 임신시킬 수도 있습니다.</span></mouse></label> |
<label><<radiobutton "$pregnancytype" "fetish" autocheck>> <mouse class="tooltip pink">페티쉬<span>정액이 당신 안에 들어가자 마자 임신이 일어날 수 있습니다. 임신이 되자마자 당신은 알 수 있으며, 아기 아빠도 즉시 알 수 있습니다.</span></mouse></label> |
<label><<radiobutton "$pregnancytype" "silly" autocheck>> <mouse class="tooltip gold">말도 안됨<span>임신은 당신이 손을 잡거나 키스하자마자 일어날 수 있습니다, 특히 당신이 사랑하는 사람과는요. <i class="red none">이 모드와는 스토리의 내용에 관련된 문제가 있을 수 있습니다. 이 모드에서는 몇몇 도전과제가 비활성화됩니다.</i></span></mouse></label>
<</widget>>
<<widget "pregnancySettings">>
<div class="solidBorderContainer settings-container">
<div class="settingsGrid">
<div class="settingsHeader">
임신 확률
</div>
<div class="settingsToggleItemWide">
<div class="numberslider-inline basePlayerPregnancyChance-container">
<span class="gold">기본 플레이어 임신 확률</span>
<<numberslider "$basePlayerPregnancyChance" $basePlayerPregnancyChance 0 96 4>>
<div class="small-description">정확한 순간에 정액을 받아들였을 경우 당신이 임신할 확률입니다. 어떤 이벤트들은 당신에게 한 번 분량 이상의 정액을 남길 수 있습니다. 다른 효과들이 임신할 확률을 올리거나 내리면서, 기본 확률을 변경시킬 수 있습니다.</div>
</div>
</div>
<<run $(() => { $('.basePlayerPregnancyChance-container input').on('input change', e => {
let valSpan = $(e.currentTarget).siblings().first();
let value = valSpan.text();
valSpan.text((i, value) => (100 - value) + " 분의 1");
}).trigger('change') })>>
<div class="settingsToggleItemWide numberslider-inline basenpcpregnancychance-container">
<span class="gold">기본 NPC 임신 확률</span>
<<numberslider "$baseNpcPregnancyChance" $baseNpcPregnancyChance 0 16 4>>
<div class="small-description">정확한 순간에 정액을 받아들였을 경우 NPC가 임신할 확률입니다.</div>
</div>
<<run $(() => { $('.basenpcpregnancychance-container input').on('input change', e => {
let valSpan = $(e.currentTarget).siblings().first();
let value = valSpan.text();
valSpan.text((i, value) => (20 - value) + " 분의 1");
}).trigger('change') })>>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader">
임신 기간
</div>
<<if playerPregnancyProgress() gte 0.9>>
<span class="red">당신의 현재 임신 기간이 거의 끝나가기 때문에, 지금은 임신 기간 설정을 변경할 수 없습니다.</span>
<</if>>
<div class="settingsToggleItem numberslider-inline humanPregnancyMonths-container" data-target="humanPregnancyMonths" @data-disabledif="playerPregnancyProgress() gte 0.9">
<span class="gold">인간 임신 기간</span>
<<numberslider "$humanPregnancyMonths" $humanPregnancyMonths 1 9 1>>
</div>
<div class="settingsToggleItem numberslider-inline wolfPregnancyWeeks-container" data-target="wolfPregnancyWeeks" @data-disabledif="playerPregnancyProgress() gte 0.9">
<span class="gold">늑대 임신 기간</span>
<<numberslider "$wolfPregnancyWeeks" $wolfPregnancyWeeks 2 12 1>>
</div>
<<run $(() => { $('.humanPregnancyMonths-container input, .wolfPregnancyWeeks-container input').on('input change', e => {
if(V.feats.pregnancyLocked){
$('#pregnancyFeatsDisabled').text("몇몇 임신 도전과제들이 비활성화되어 있습니다.");
$('#pregnancyFeatsDisabled').css('display', 'block');
} else if(V.humanPregnancyMonths < 3 || V.wolfPregnancyWeeks < 4){
$('#pregnancyFeatsDisabled').text("몇몇 임신 도전과제들이 비활성화될 것입니다.");
$('#pregnancyFeatsDisabled').css('display', 'block');
} else{
$('#pregnancyFeatsDisabled').text("");
$('#pregnancyFeatsDisabled').css('display', 'none');
}
}).trigger('change') })>>
<div id="pregnancyFeatsDisabled" class="red"></div>
</div>
<hr>
<div class="settingsGrid">
<div class="settingsHeader">
임신 토글
</div>
<div class="settingsToggleItem">
<span class="red">이 토글을 변경하는 것은 이미 진행중인 임신을 멈추거나 이미 존재하는 아이들과 상호작용하는 것을 멈추지는 못합니다.</span>
</div>
<div class="settingsToggleItem">
콘돔
<<numberslider "$condomLvl" $condomLvl 0 3 1>>
<<run settingsCondoms()>>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$playerPregnancyHumanDisable" "t" "f" autocheck>> 플레이어의 인간 임신 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$playerPregnancyBeastDisable" "t" "f" autocheck>> 플레이어의 짐승 임신 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$npcPregnancyDisable" "t" "f" autocheck>> NPC의 임신 활성화
</label>
</div>
<<set _foundPregnancy to !!Object.values($NPCName).find(npc => npc.pregnancy && npc.pregnancy.enabled && npc.pregnancy.type && !setup.pregnancy.canBePregnant.includes(npc.fullDescription))>>
<span data-target="incompletePregnancyDisable" data-disabledif="T.foundPregnancy&&V.incompletePregnancyDisable==='f'">
<div class="settingsToggleItem humanPregnancyMonths-container">
<label>
<<incompletePregnancy>>
</label>
</div>
</span>
<div class="settingsToggleItem">
<label>
<<checkbox "$parasitepregdisable" "t" "f" autocheck>> 기생충 임신 활성화
</label>
</div>
<div class="settingsToggleItem">
<label>
<<fertilityCycles>>
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$playerPregnancyEggLayingDisable" "t" "f" autocheck>> 알 낳기 활성화
<mouse class="tooltip linkBlue">(?)<span>매와 하피 임신 설정의 활성화가 필요합니다.</span></mouse>
</label>
</div>
<div class="settingsToggleItem">
<label>
임신 유형:
<<pregnancyType>>
</label>
</div>
<div class="settingsToggleItem">
<label>
<<checkbox "$pregnancyspeechdisable" "t" "f" autocheck>> 임신 언급 활성화
<mouse class="tooltip linkBlue">(?)<span>플레이어의 임신, 혹은 다른 존재를 임신시키는 것에 대한 언급을 활성화합니다. 특히 다른 임신 관련 설정이 활성화되어 있는 경우, 비활성화하는 것이 임신에 대한 모든 언급을 막지는 않습니다.</span></mouse>
</label>
</div>
<<if $debug is 1>>
<div style="clear:both;">/*Keep at end of toggles*/</div>
디버그:
<br>
<span class="gold">NPC들이 콘돔을 가지고 다닐 가능성</span>
<br>
<<numberslider "$condomChance" $condomChance 0 100 1>>
<br><br>
<span class="gold">NPC들이 부탁받지 않아도 콘돔을 사용할 가능성...</span>
<br>
...강간 중에서
<<numberslider "$condomUseChanceRape" $condomUseChanceRape 0 100 1>>
<br>
...합의된 섹스 중에서
<<numberslider "$condomUseChanceCon" $condomUseChanceCon 0 100 1>>
<br>
<</if>>
</div>
<div style="clear:both;">/*Keep at end of toggles*/</div>
</div>
<</widget>>
<<widget "sizeLimitsSettings">>
<div class="settingsGrid">
<div class="settingsHeader">
신체 부위 크기 제한 <mouse class="tooltip linkBlue">(?)<span style="font-size:16px;">당신이 음란한 행동이나 경험에 참여함에 따라, 당신의 신체 부위는 커지거나 줄어들 수 있습니다. 수술, 약물, 그리고 기생충도 다른 상태들과 함께 성장에 영향을 줄 수 있습니다.</span></mouse>
</div>
<div class="settingsToggleItem">
<span class="gold">최소 가슴 크기:</span> <mouse class="tooltip linkBlue">(?)<span>이미 이 이하로 작아진 가슴은 자동으로 커지거나 하지 않습니다.</span></mouse>
<br>
<<set _name to ["평평함", "약간 솟아오름", "조그마함", "작음", "앙증맞음"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<span data-target="breastsizemax" @data-disabledif="_i + ' > V.breastsizemax'">
<label><<print _name[_i]>> <<radiobutton "$breastsizemin" _i autocheck>></label>
<<if _i lt _name.length - 1>>|<</if>>
</span>
<</for>>
</div>
<div class="settingsToggleItem">
<span class="gold">최대 가슴 크기:</span> <mouse class="tooltip linkBlue">(?)<span>이미 이 이상으로 커진 가슴은 자동으로 작아지거나 하지 않습니다.</span></mouse>
<br>
<<set _name to ["평평함", "약간 솟아오름", "조그마함", "작음", "앙증맞음", "평범함", "봉긋함", "큼", "풍만함", "커다람", "매우 큼", "엄청남", "거대함"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<span data-target="breastsizemin" @data-disabledif="'V.breastsizemin > ' + _i">
<label><<print _name[_i]>> <<radiobutton "$breastsizemax" `_i` autocheck>></label>
<<if _i lt _name.length - 1>>|<</if>>
</span>
<</for>>
</div>
<div class="settingsToggleItem">
<span class="gold">최소 엉덩이 크기:</span> <mouse class="tooltip linkBlue">(?)<span>이미 이 이하로 작아진 엉덩이는 자동으로 커지거나 하지 않습니다.</span></mouse>
<br>
<<set _name to ["호리호리함", "날씬함", "평범함", "푹신함"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<span data-target="bottomsizemax" @data-disabledif="_i + ' > V.bottomsizemax'">
<label><<print _name[_i]>> <<radiobutton "$bottomsizemin" _i autocheck>></label>
<<if _i lt _name.length - 1>>|<</if>>
</span>
<</for>>
</div>
<div class="settingsToggleItem">
<span class="gold">최대 엉덩이 크기:</span> <mouse class="tooltip linkBlue">(?)<span>이미 이 이상으로 커진 엉덩이는 자동으로 작아지거나 하지 않습니다.</span></mouse>
<br>
<<set _name to ["호리호리함", "날씬함", "평범함", "푹신함", "부드러움", "둥글음", "포동포동함", "큼", "거대함"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<span data-target="bottomsizemin" @data-disabledif="'V.bottomsizemin > ' + _i">
<label><<print _name[_i]>> <<radiobutton "$bottomsizemax" _i autocheck>></label>
<<if _i lt _name.length - 1>>|<</if>>
</span>
<</for>>
</div>
<<if $passage is "Start" or $player.penisExist>>
<div class="settingsToggleItem">
<!-- Not applicable to the parasite penis -->
<span class="gold" data-target="player.gender" data-disabledif="V.player.gender==='f'">최소 자지 크기 - 해당되는 경우:</span> <mouse class="tooltip linkBlue">(?)<span>이미 이 이하로 작아진 자지는 자동으로 커지거나 하지 않습니다.</span></mouse>
<br>
<<set _name to ["진짜 작음", "아주 작음", "조그마함"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<span data-target="penissizemax" @data-disabledif="_i - 2 + ` > V.penissizemax||V.player.gender==='f'`">
<label data-target="player.gender" data-disabledif="V.player.gender==='f'"><<print _name[_i]>> <<radiobutton "$penissizemin" `(_i - 2)` autocheck>></label>
<<if _i lt _name.length - 1>>|<</if>>
</span>
<</for>>
</div>
<</if>>
<div class="settingsToggleItem">
<!-- Not applicable to females without a parasite penis -->
<span class="gold" data-target="player.gender">최대 자지 크기 - 해당되는 경우:</span> <mouse class="tooltip linkBlue">(?)<span>이미 이 이상으로 커진 자지는 자동으로 작아지거나 하지 않습니다.</span></mouse>
<br>
<<set _name to ["진짜 작음", "아주 작음", "조그마함", "작음", "보통", "큼", "거대함"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<span data-target='["penissizemin", "player.gender"]' @data-disabledif="_i - 2 + ` < V.penissizemin||(` + _i + `<2&&V.player.gender==='f')`">
<label data-target="player.gender" @data-disabledif="`(` + _i + `<2&&V.player.gender==='f')`"><<print _name[_i]>> <<radiobutton "$penissizemax" `(_i - 2)` autocheck>></label>
<<if _i lt _name.length - 1>>|<</if>>
</span>
<</for>>
</div>
</div>
<</widget>>
<<widget "sizeLimitsSettingsOld">>
<div class="solidBorderContainer settings-container">
<div class="settingsToggleWide">
<span class="gold">플레이어 캐릭터 최대 가슴 크기</span> <mouse class="tooltip linkBlue">(?)<span>이미 이 이상으로 커진 가슴은 자동으로 작아지거나 하지 않습니다. 당신의 가슴은 성별 관계 없이 자라납니다. 남성이나 순결도가 높은 캐릭터는 성장 속도가 느려집니다. 수술, 약물과 기생충은 어느 방향으로든 성장에 영향을 줄 수 있습니다. 가슴을 갖고 놀아지거나 기생충이 기생하게 될 경우 성장이 빨라집니다.</span></mouse>
<br>
<<set _name to ["평평함", "약간 솟아오름", "조그마함", "작음", "앙증맞음", "평범함", "봉긋함", "큼", "풍만함", "커다람", "매우 큼", "엄청남", "거대함"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<span data-target="breastsizemin" @data-disabledif="'V.breastsizemin > ' + _i">
<label><<print _name[_i]>> <<radiobutton "$breastsizemax" `_i` autocheck>></label>
</span> |
<</for>>
</div>
<div class="settingsToggleWide">
<span class="gold">플레이어 캐릭터 최소 가슴 크기</span> <mouse class="tooltip linkBlue">(?)<span>이미 이 이하로 작아진 가슴은 자동으로 커지거나 하지 않습니다.</span></mouse>
<br>
<<for _i to 0; _i lt 5; _i++>>
<span data-target="breastsizemax" @data-disabledif="_i + ' > V.breastsizemax'">
<label><<print _name[_i]>> <<radiobutton "$breastsizemin" _i autocheck>></label> |
</span>
<</for>>
</div>
<div class="settingsToggleWide">
<span class="gold">플레이어 캐릭터 최대 엉덩이 크기</span> <mouse class="tooltip linkBlue">(?)<span>이미 이 이상으로 커진 엉덩이는 자동으로 작아지거나 하지 않습니다.</span></mouse>
<br>
<<set _name to ["호리호리함", "날씬함", "평범함", "푹신함", "부드러움", "둥글음", "포동포동함", "큼", "거대함"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<radiobutton "$bottomsizemax" _i autocheck>></label> |
<</for>>
</div>
<div class="settingsToggleWide">
<span class="gold">플레이어 캐릭터 최대 자지 크기</span> <mouse class="tooltip linkBlue">(?)<span>이미 이 이상으로 커진 자지는 자동으로 작아지거나 하지 않습니다. 수술, 약물과 기생충은 어느 방향으로든 성장에 영향을 줄 수 있습니다.</span></mouse>
<br>
<<set _name to ["진짜 작음", "아주 작음", "조그마함", "작음", "보통", "큼", "거대함"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<span data-target="penissizemin" @data-disabledif="_i - 2 + ' < V.penissizemin'">
<label><<print _name[_i]>> <<radiobutton "$penissizemax" `(_i - 2)` autocheck>></label> |
</span>
<</for>>
</div>
<div class="settingsToggleWide">
<span class="gold">플레이어 캐릭터 최소 자지 크기</span> <mouse class="tooltip linkBlue">(?)<span>이미 이 이하로 작아진 자지는 자동으로 커지거나 하지 않습니다. 더 작은 크기는 줄어들거나/커지려면 추가 요건이 필요합니다.</span></mouse>
<br>
<<set _name to ["진짜 작음", "아주 작음", "조그마함"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<span data-target="penissizemax" @data-disabledif="_i - 2 + ' > V.penissizemax'">
<label><<print _name[_i]>> <<radiobutton "$penissizemin" `(_i - 2)` autocheck>></label> |
</span>
<</for>>
</div>
<div style="clear:both;"></div>
</div>
<</widget>>
<<widget "gallerySettings">>
<div class="solidBorderContainer settings-container">
<div class="settings-intro">
갤러리 설정은 세이브 파일에는 어떤 식으로도 영향을 주지 않습니다.
<hr>
<<if version.major gt 2 or version.minor gt 29>>
<span class="bold">
<<link [[캐릭터 뷰어|Clothes Testing]]>>
<<set $lastPassage to $passage>>
<</link>>
</span>
- 캐릭터 스프라이트를 갖고 놀 수 있습니다.
<br>
<</if>>
<br>
<<if $passage isnot "Start">>
<span class="bold">
<<link [[씬 뷰어|Scene Viewer]]>>
<<set $lastPassage to $passage>>
<<seenPassageChecks>>
<</link>>
</span>
- 해제한 씬을 다시 볼 수 있습니다.
<br>
<<else>>
<span class=" red bold">씬 뷰어</span> - 시작 페이지에서는 사용할 수 없습니다. 당신이 게임을 플레이하는 동안, 특별한 씬들을 해금할 것입니다. 그런 씬들은 당신의 방에서 <span class="gold">설정</span>페이지에 있는 갤러리의 씬 뷰어에서 다시 볼 수 있습니다.
<br>
<</if>>
/*<br>
<span class="bold">
<<link [[렌더러 테스트|Renderer Test Page]]>>
<<set $lastPassage to $passage>>
<</link>>
</span>
- 여기에서 당신의 브라우저가 새 렌더러를 지원하는 지 확인할 수 있습니다.
<br>*/
<br>
<span class="bold">
<<link [[팁 갤러리|Tips]]>>
<<set $lastPassage to $passage>>
<</link>>
</span>
- Degrees of Lewdity에서 제공하는 모든 팁과 힌트를 볼 수 있습니다. <span class="gold">옵션</span>버튼에서 비활성화하지 않았다면, 당신이 게임을 플레이하는 동안, 이 팁들은 사이드바에 임의로 표시됩니다.
</div>
</div>
<</widget>>
<<widget "npcSettings">>
<div class="solidBorderContainer settings-container">
<div class="settingsToggleIndent">
<span class="gold">네임드 NPC들을 임의로 설정:</span> <mouse class="tooltip linkBlue">(?)<span>일반 NPC 설정을 기반으로 설정될 것입니다.</span></mouse>
<br>
<<link "성별">>
<<initnpcgender "genders">>
<<updatePersistentNPCs "genders">>
<<replace #npcSettingsMenu>><<npcSettingsMenu>><</replace>>
<</link>>
|
<<link "자지 크기">>
<<initnpcgender "penis">>
<<updatePersistentNPCs "penis">>
<<replace #npcSettingsMenu>><<npcSettingsMenu>><</replace>>
<</link>>
|
<<link "가슴 크기">>
<<initnpcgender "breasts">>
<<updatePersistentNPCs "breasts">>
<<replace #npcSettingsMenu>><<npcSettingsMenu>><</replace>>
<</link>>
|
<<link "피부색">>
<<initnpcskin "skincolour">>
<<updatePersistentNPCs "skincolour">>
<<replace #npcSettingsMenu>><<npcSettingsMenu>><</replace>>
<</link>>
<<if $debug is 1>>
|
<<link "머리카락과 눈 색 초기화 (기본 색상을 가진 NPC에게만 영향을 줍니다)">>
<<generateNPCNameHairAndEyeColors "default">>
<<displaySettings>>
<</link>>
<</if>>
</div>
<hr>
<<if _npcId is undefined>>
<<set _npcId to 0>>
<<set _breastDescription to ["Flat","Small","Pert","Modest","Full","Large"]>>
<<set _breastDescriptionNPC to ["nipple","small breast","pert breast","modest breast","full breast","large breast"]>>
<<set _breastsDescriptionNPC to ["nipples","small breast","pert breast","modest breast","full breast","large breast"]>>
<<set _hairColorNPC to ["Red","Black","Brown","Light Brown","Blond","Platinum blond","Strawberry blond","Ginger", "Mousy"]>>
<<set _hairColorNPCData to ["red","black","brown","lightbrown","blond","platinumblond","strawberryblond","ginger", "mousy"]>>
<<set _hairColorNPCText to ["red","black","brown","lightbrown","gold","platinum","strawberry","tangerine", "mousy"]>>
<<set _eyeColorNPC to ["Purple","Dark Blue","Light Blue","Amber","Hazel","Green","Lime Green","Red","Pink","Grey","Light Grey"]>>
<<set _eyeColorNPCData to ["purple","dark blue","light blue","amber","hazel","green", "lime green","red","pink","grey", "light grey"]>>
<<set _eyeColorNPCText to ["purple","blue","lblue","tangerine","brown","green","lime-green","red","pink","grey", "light-grey"]>>
<</if>>
<<if _npcList is undefined>>
<<set _npcList to {}>>
<<for $_i to 0; $_i lt $NPCNameList.length; $_i++>>
<<set $_name to $NPCNameList[$_i]>><<trNamedNPC $_name "name">><<set _npcList[_trResult] to clone($_i)>>
<</for>>
<<if $passage is "Start" or !$wraithIntro>>
<<run delete _npcList["상아 유령"]>>
<</if>>
<</if>>
/* Updates the npc's in case $incompletePregnancyDisable has been changed by the player */
<<npcPregnancyUpdater>>
<div id="npcSettingsMenu">
<<npcSettingsMenu>>
</div>
<<if $passage isnot "start" and $per_npc and Object.keys($per_npc).length gt 0>>
<<run
if (!T.perNPCLock) {
$(".passage").on('change', '#perNPCSettingsMenu .macro-listbox', function (e) {
new Wikifier(null, '<<replace #perNPCSettingsMenu>><<perNPCSettingsMenu>><</replace>>');
});
T.npcKeys = {};
T.npcKeyNames = [];
const allowed_npcs = ["steed", "guard", "inmate", "panty_thief", "school_nurse", "tower_creature", "pinch", "black_dog", "hacker", "bishop", "bishop_right_hand", "bishop_left_hand"];
Object.keys(V.per_npc).forEach(k => {
for (const j of allowed_npcs){
if (k.includes(j)){
T.npcKeyNames.push(k);
T.npcKeys[k.toUpperFirst().replace(/_/g, ' ')] = k;
break
}
}
});
T.perNPCLock = true;
}
>>
<<if T.npcKeyNames and T.npcKeyNames.length>>
<hr>
<div id="perNPCSettingsMenu">
<<perNPCSettingsMenu>>
</div>
<</if>>
<</if>>
<<if _listActive isnot true>>
<<NPCSettingsReset>>
<<set _listActive to true>>
<</if>>
</div>
<</widget>>
<<widget "exportsettings">>
<div class="solidBorderContainer settings-container">
<div class="settings-intro">
<span class="yellow">"저장/옵션" 오버레이의 설정도 불러오기/내보내기 하게 됩니다.</span>
<hr>
<h4 class="gold">설정 파일 불러오기/내보내기</h4>
<<if SugarCube.Browser.isMobile.any() is true>>
파일로부터 저장 및 불러오는 기능은 안드로이드 버전에서는 현재 작동하지 않습니다.
<<else>>
파일에서 불러오기: <input id="saveImport" type="file" value="파일에서 불러오기" onchange="importSettings(this.files, 'file')">
<br><br>
<<if $ironmanmode is true>>
<input type="button" value="파일로 저장" disabled>
<<else>>
<input type="button" value="파일로 저장" onclick="exportSettings(null,'file')">
<</if>>
<</if>>
<hr>
<h4 class="gold">설정 텍스트 불러오기/내보내기</h4>
<ul>
<li>현재 설정을 저장하려면, "설정 데이터 가져오기"를 누른 뒤, 세이브 데이터를 복사하여 요구된 곳에 붙여넣기 하세요.</li>
<li>현재 설정을 불러오려면, 설정 데이터를 붙여넣은 뒤 "설정 데이터 불러오기"를 누르세요.</li>
<li>안드로이드로부터 설정을 주고 받으려면, 이메일을 사용하거나 pastebin 같은 서비스를 이용하시는 걸 추천합니다. 문제가 생기는 것을 방지하기 위해 세이브의 시작과 끝이 동일한지 꼼꼼하게 점검하세요.</li>
<li>"텍스트 영역 복사"를 누르면 내용물을 클립보드에 복사합니다. 장치나 브라우저가 지원하지 않는다면 버튼의 이름이 "복사 에러"로 변할 겁니다.</li>
</ul>
<textarea id="settingsDataInput" rows="4" cols="40" onClick="if(V.disableAutoSelect == false)this.select();" onfocus="V.tempDisable = true;" onblur="V.tempDisable = false;"></textarea>
<br>
<input type="button" value="텍스트 상자 비우기" onclick="clearTextBox('settingsDataInput')"/>
<input type="button" value="텍스트 상자 최상단" onclick="topTextArea('settingsDataInput')"/>
<input type="button" value="텍스트 상자 최하단" onclick="bottomTextArea('settingsDataInput')"/>
<input type="button" value="설정 데이터 가져오기" onclick="exportSettings(null,'text')"/>
<input type="button" value="설정 데이터 불러오기" onclick="importSettings(null,'text')"/>
<input id="CopyTextArea" type="button" value="텍스트 영역 복사" onclick="copySavedata('settingsDataInput')">
<input id="LoadExternalExportFile" type="button" value="외부 파일 불러오기" onclick="loadExternalExportFile()">
<br><br>
<label>
<<checkbox "$disableAutoSelect" false true autocheck>>
자동 선택 비활성화.
</label>
</div>
</div>
<</widget>>
<<widget "startDescriptions">>
<div class="solidBorderContainer settings-container">
<div class="settings-intro">
<<switch _args[0]>>
<<case "default">><span class="gold bold">기본 시작:</span> 페티쉬 설정과 난이도 설정은 <span class="teal">기본값</span>으로 설정됩니다. NPC들은 <span class="teal">무작위</span>로 생성됩니다. <i class="teal">초심자에게 추천합니다.</i>
<<case "adjusted">><span class="gold bold">중급 시작:</span> 당신은 난이도, 페티쉬, 그리고 NPC 성별을 <span class="teal">개괄적으로 변경</span>할 수 있습니다. NPC들은 이 설정에 따라 <span class="teal">무작위로</span> 생성됩니다.
<<case "custom">><span class="gold bold">고급 시작:</span> 당신은 당신의 욕구에 맞춰서, 페티쉬, 난이도, 그리고 NPC 성별을 포함한 <span class="teal">모든 설정</span>을 조절할 수 있습니다.
<<case "random">><span class="gold bold">무작위 시작:</span> 캐릭터 모습, 캐릭터 특성, 그리고 난이도 설정을 포함한 <span class="teal">모든 설정</span>을 무작위로 설정하고 게임을 시작합니다. 완벽하게 예측할 수 없는 게임 진행을 위하여 당신의 캐릭터와 NPC들이 모두 <span class="teal">무작위</span>로 생성됩니다. <i><span class="teal">게임을 시작하기 전에 특정 설정만을 무작위화하기 위해서는, 이것 대신</span> <span class="gold">고급 시작</span><span class="teal">을 선택하세요.</span></i>
<</switch>>
<br>
<div class="small-description">대부분의 설정은 당신의 방에서 나중에 변경이 가능합니다. <span class="red">캐릭터의 성기나 도전과제 부스트는 게임 시작 이후에 변경할 수 없습니다.</span></div>
</div>
</div>
<</widget>>
<<widget "npcSettingsMenu">>
<div class="settingsToggleIndent">
<span class="gold">특정한 NPC 설정: </span>
<<listbox "_npcId" autoselect>>
<<optionsfrom _npcList>>
<</listbox>>
</div>
<div class="settingsGrid">
<div class="settingsHeader">
<span style="text-transform: capitalize;"><<trNamedNPC $NPCName[_npcId].title>>_trResult</span> <<trNamedNPC $NPCName[_npcId].nam>>_trResult
<span style="font-size:80%">
<br>
<<link "이전">>
<<if _npcId is 0>>
<<set _npcId to $NPCNameList.length - 1>>
<<else>>
<<set _npcId-->>
<</if>>
<<trNamedNPC $NPCName[_npcId].nam "name">><<if _npcList[_trResult] is undefined>>
<<set _npcId-->>
<</if>>
<<replace #npcSettingsMenu>><<npcSettingsMenu>><</replace>>
<</link>> <span style="color:white">|</span>
<<link "다음">>
<<if _npcId is $NPCNameList.length - 1>>
<<set _npcId to 0>>
<<else>>
<<set _npcId++>>
<</if>>
<<trNamedNPC $NPCName[_npcId].nam "name">><<if _npcList[_trResult] is undefined>>
<<set _npcId++>>
<</if>>
<<replace #npcSettingsMenu>><<npcSettingsMenu>><</replace>>
<</link>>
</span>
</div>
<<if V.NPCName[T.npcId].pregnancy.type>>
<div class="settingsToggleItemWide">
이 NPC는 현재 임신중입니다. 임신중에는 몇몇 설정은 변경할 수 없습니다.
</div>
<</if>>
<div class="settingsToggleItem">
<span class="gold">성별:</span>
<br>
<span data-target="npcname-npcidpronoun" data-disabledif="V.NPCName[T.npcId].pronoun==='i'">
<label><<radiobutton "$NPCName[_npcId].pronoun" "f" autocheck>> 여성</label> |
<label><<radiobutton "$NPCName[_npcId].pronoun" "m" autocheck>> 남성</label>
</span>
</div>
<div class="settingsToggleItem">
<span class="gold">성기:</span>
<br>
<span data-target="npcname-pregnancy" data-disabledif="V.NPCName[T.npcId].pregnancy.type">
<label><<radiobutton "$NPCName[_npcId].gender" "f" autocheck>> 보지</label> |
<label><<radiobutton "$NPCName[_npcId].gender" "m" autocheck>> 자지</label>
<<if $debug is 1>>| <label><<radiobutton "$NPCName[_npcId].gender" "h" autocheck>> 둘 다</label><</if>>
</span>
</div>
<div class="settingsToggleItem">
<span class="gold">자지 크기 - 가능할 경우:</span>
<br>
<<set _penisNames to ["", "조그마함", "평균", "두꺼움", "커다람"]>> /* the empty first element is necessary because _j starts at 1 */
<span data-target="npcname-npcidgender" data-disabledif="V.NPCName[T.npcId].gender==='f'">
<<for _j to 1; _j lt _penisNames.length; _j++>>
<label>
<<radiobutton "$NPCName[_npcId].penissize" _j autocheck>>
<<print _penisNames[_j]>>
</label>
<<if _j isnot _penisNames.length -1>>|<</if>>
<</for>>
</span>
</div>
<div class="settingsToggleItem">
<span data-target="npcname-pregnancy" data-disabledif="setup.pregnancy.infertile.includes(V.NPCName[T.npcId].nam)||V.NPCName[T.npcId].pregnancy.enabled===undefined||V.NPCName[T.npcId].pregnancy.type||!setup.pregnancy.typesEnabled.includes(V.NPCName[T.npcId].type)">
<span class="gold">NPC 임신 활성화 - 가능할 경우:</span>
<mouse class="tooltip linkBlue">(?)<span>'NPC의 임신 활성화' 설정이 활성화되어 있어야 합니다. 또한 "미완성된 임신 컨텐츠 활성화" 설정이 활성화되어 있어야 할 수도 있습니다. 이미 존재하는 임신을 멈추게 하지는 않습니다.</span></mouse>
<br>
<label><<radiobutton "$NPCName[_npcId].pregnancy.enabled" true autocheck>> 가능</label> |
<label><<radiobutton "$NPCName[_npcId].pregnancy.enabled" false autocheck>> 불가능</label>
</span>
</div>
<div class="settingsToggleItem">
<span class="gold">가슴 크기:</span>
<br>
<<numberslider "$NPCName[_npcId].breastsize" $NPCName[_npcId].breastsize 0 12 1>>
<<run settingsNamedNpcBreastSize(Util.slugify('$NPCName[_npcId].breastsize'), false)>>
</div>
<div class="settingsToggleItem">
<span class="gold">피부색:</span>
<br>
<<if $NPCName[_npcId].nam is "Black Wolf">>/*disable skin colour toggle when player has BW set to 'always a beast'*/
<span data-target="blackwolfmonster" data-disabledif="V.blackwolfmonster===0">
<label><<radiobutton "$NPCName[_npcId].skincolour" "white" autocheck>> 옅음</label> |
<label><<radiobutton "$NPCName[_npcId].skincolour" "black" autocheck>> 짙음</label>
</span>
<<elseif $NPCName[_npcId].nam is "Great Hawk">>/*disable skin colour toggle when player has BW set to 'always a beast'*/
<span data-target="greathawkmonster" data-disabledif="V.greathawkmonster===0">
<label><<radiobutton "$NPCName[_npcId].skincolour" "white" autocheck>> 옅음</label> |
<label><<radiobutton "$NPCName[_npcId].skincolour" "black" autocheck>> 짙음</label>
</span>
<<else>>
<span data-target="npcname-npcidskincolour" data-disabledif="V.NPCName[T.npcId].skincolour==='ghost'">
<label><<radiobutton "$NPCName[_npcId].skincolour" "white" autocheck>> 옅음</label> |
<label><<radiobutton "$NPCName[_npcId].skincolour" "black" autocheck>> 짙음</label>
</span>
<</if>>
</div>
<<if $NPCName[_npcId].nam is "Black Wolf">>
<div class="settingsToggleItemWide">
<span class="gold">짐승 종류:</span>
<br>
<label><<radiobutton "$blackwolfmonster" 0 autocheck>> 항상 짐승</label> |
<label><<radiobutton "$blackwolfmonster" 1 autocheck>> 조건이 맞는다면 몬스터 소녀나 소년</label> |
<label><<radiobutton "$blackwolfmonster" 2 autocheck>> 항상 몬스터 소녀나 소년</label>
</div>
<<elseif $NPCName[_npcId].nam is "Great Hawk">>
<div class="settingsToggleItemWide">
<span class="gold">짐승 종류:</span>
<br>
<label><<radiobutton "$greathawkmonster" 0 autocheck>> 항상 짐승</label> |
<label><<radiobutton "$greathawkmonster" 1 autocheck>> 조건이 맞는다면 몬스터 소녀나 소년</label> |
<label><<radiobutton "$greathawkmonster" 2 autocheck>> 항상 몬스터 소녀나 소년</label>
</div>
<</if>>
</div>
<div style="clear:both;"></div>
<<if $debug is 1>>
DEBUG:
<br>
<div class="settingsToggleItemWide">
<span class="gold">머리색:</span>
<br>
<<for _j to 0; _j lt _hairColorNPC.length; _j++>>
<label>
<<print '<<radiobutton "$NPCName['+_npcId+'].hairColour" "'+_hairColorNPCData[_j]+'" ' + ($NPCName[_npcId].hairColour is _hairColorNPCData[_j] ? "checked" : "") + '>>'>>
<span @class="_hairColorNPCText[_j]"><<trColour _hairColorNPC[_j]>>_trResult</span>
</label> |
<</for>>
</div>
<div class="settingsToggleItemWide">
<span class="gold">눈 색:</span>
<br>
<<for _j to 0; _j lt _eyeColorNPC.length; _j++>>
<label>
<<print '<<radiobutton "$NPCName['+_npcId+'].eyeColour" "'+_eyeColorNPCData[_j]+'" ' + ($NPCName[_npcId].eyeColour is _eyeColorNPCData[_j] ? "checked" : "") + '>>'>>
<span @class="_eyeColorNPCText[_j]"><<trColour _eyeColorNPC[_j]>>_trResult</span>
</label> |
<</for>>
</div>
<div style="clear:both;"></div>
<</if>>
<<run settingsDisableElement()>>
<</widget>>
<<widget "perNPCSettingsMenu">>
<span class="gold">지속성 NPC 설정 (Persistent; 더 나은 번역이 있으면 수정할 것):</span>
<br>
<<listbox "_pNPCId" autoselect>>
<<optionsfrom _npcKeys>>
<</listbox>>
<<switch _pNPCId>>
<<case "scarred_inmate">>
<<if $per_npc[_pNPCId].description isnot "scarred">>
<<generate_scarred_inmate 0>>
<<clearsinglenpc 0>>
<</if>>
<<case "veteran_guard">>
<<if $per_npc[_pNPCId].description isnot "veteran">>
<<generate_veteran_guard 0>>
<<clearsinglenpc 0>>
<</if>>
<</switch>>
<<set _npcIndex to _npcKeyNames.indexOf(_pNPCId)>>
| <<link "이전">>
<<set _npcIndex to (_npcIndex is 0 ? _npcKeyNames.length - 1 : --_npcIndex)>>
<<set _pNPCId to _npcKeyNames[_npcIndex]>>
<<replace #perNPCSettingsMenu>><<perNPCSettingsMenu>><</replace>>
<</link>> |
<<link "다음">>
<<set _npcIndex++>>
<<set _pNPCId to _npcKeyNames[_npcIndex]>>
<<replace #perNPCSettingsMenu>><<perNPCSettingsMenu>><</replace>>
<</link>>
<br><br>
<<if $per_npc[_pNPCId] eq null>>
<<error {
message : `The given ID for pNPCs failed to match any available pNPC: ${_pNPCId}.`,
source : _pNPCId
}>>
<<else>>
<<if $per_npc[_pNPCId].name_known>>
<span class="gold"><<print _pNPCId.replace(/_/g, ' ')>> <<trNPCname $per_npc[_pNPCId].name>>_trResult</span>
<<elseif _pNPCId is "tower_creature">>
<span class="gold">밤의 괴물</span>
<<elseif _pNPCId is "hacker">>
<span class="gold">해커 '미키'</span>
<<elseif _pNPCId is "bishop">>
<span class="gold">주교</span>
<<elseif _pNPCId is "bishop_right_hand">>
<span class="gold">주교의 오른손</span>
<<elseif _pNPCId is "bishop_left_hand">>
<span class="gold">주교의 왼손</span>
<<else>>
<span class="gold"><<print _pNPCId.toUpperFirst().replace(/_/g, ' ')>></span>
<</if>>
<<if $per_npc[_pNPCId].name_known and $debug is 1>>
| <<link "이름 변경">>
<<if $per_npc[_pNPCId].pronoun is "f">>
<<set $per_npc[_pNPCId].name to $NPC_names_f.random()>>
<<else>>
<<set $per_npc[_pNPCId].name to $NPC_names_m.random()>>
<</if>>
<<replace #perNPCSettingsMenu>><<perNPCSettingsMenu>><</replace>>
<</link>>
<</if>>
<br>
<div class="settingsToggle">
<span data-target="pernpc-npcidpronoun" data-disabledif="V.per_npc[T.pNPCId].pronoun==='i'||V.per_npc[T.pNPCId].pronoun==='t'">
<label><<radiobutton "$per_npc[_pNPCId].pronoun" "f" autocheck>> 여성</label> |
<label><<radiobutton "$per_npc[_pNPCId].pronoun" "m" autocheck>> 남성</label>
</span>
</div>
<div class="settingsToggle">
<label><<radiobutton "$per_npc[_pNPCId].gender" "f" autocheck>> 보지</label> |
<label><<radiobutton "$per_npc[_pNPCId].gender" "m" autocheck>> 자지</label>
</div>
<div class="settingsToggle">
자지 크기 - 가능할 경우:
<br>
<<set _penisNames to ["", "조그마함", "평균", "두꺼움", "커다람"]>> /* the empty first element is necessary because _j starts at 1 */
<span data-target="pernpc-npcidgender" data-disabledif="V.per_npc[T.pNPCId].gender==='f'">
<<for _j to 1; _j lt _penisNames.length; _j++>>
<label>
<<radiobutton "$per_npc[_pNPCId].penissize" _j autocheck>>
<<print _penisNames[_j]>>
</label>
<<if _j isnot _penisNames.length -1>>|<</if>>
<</for>>
</span>
</div>
<div class="settingsToggle" style="display: inline-flex;">
가슴 크기:
<<numberslider "$per_npc[_pNPCId].breastsize" $per_npc[_pNPCId].breastsize 0 12 1>>
<<run settingsNamedNpcBreastSize(Util.slugify('$per_npc[_pNPCId].breastsize'), true)>>
</div>
<div class="settingsToggle">
피부색:
<br>
<label><<radiobutton "$per_npc[_pNPCId].skincolour" "white" autocheck>> 옅음</label> |
<label><<radiobutton "$per_npc[_pNPCId].skincolour" "black" autocheck>> 짙음</label>
</div>
<</if>>
<div style="clear:both;"></div>
<<run settingsDisableElement()>>
<</widget>>
<<widget "saveNameSection">>
<span class="gold bold">세이브 이름:</span> <i>(optional)</i>
<br>
<<textbox "$saveName" $saveName>>
/*
<div class="description">세이브 메뉴에서 세이브 id 자리에 표시됩니다.</div>
<div class="description"><span class="red">현재 세이브 메뉴 상에서는 최대 10글자까지만 표시가 되고, 세이브 ID를 표시하려면 공란으로 남겨두세요</span></div>
*/
<br>
<</widget>>
<<widget "loadAllFeats">>
<div id="featsBeginLoadingText">
기본적인 조사를 실시합니다...
<br>
</div>
<div id="featsBeginButton" class="hidden">
<span id="featsBeginText"></span> "시작"을 누른 후에는, 게임을 새로고침하지 말아 주세요, 그렇지 않으면 이 과정을 다시 시행해야 할 것입니다.
<br><br>
먼저 내보내진 세이브들을 불러와 저장해놓지 않는다면, 내보내진 세이브들은 이 과정에서 제외됩니다.
<br>
<<link "시작">>
<<replace "#startCaption">><</replace>>
<<replace "#settingsStart">><<loadingAllFeats>><</replace>>
<</link>>
</div>
<<run $(() => {wikifier("featsMergePre")})>>
<br><br>
<<link "취소">>
<<replace "#settingsStart">><<settingsStart>><</replace>>
<</link>>
<</widget>>
<<widget "loadingAllFeats">>
<div id="featsLoadingMeter" class="meter">
<div class="greenbar" style="width:0%"></div>
<span id="featsLoadingText">0 / _saveDataImportCount 세이브 파일이 확인되었습니다.</span>
</div>
<br><br>
<div id="featsFinishButton" class="hidden">
<<link "다음">>
<<setupFeats true>>
<<replace "#startCaption">><<startCaption>><</replace>>
<<replace "#settingsStart">><<settingsStart>><</replace>>
<</link>>
</div>
<<run $(() => {wikifier("featsMerge")})>>
<</widget>><<settings>><<attitudes>>
<<set $attitudesControl.showGoldLink to "false">>
<br><br>
<<link [[확인|$attitudesExitPassage]]>>
<<unset $attitudesExitPassage>>
<<run DefaultActions.save(T.defaultActions)>>
<<if $LIChanged>>
<<unset $LIChanged>>
<<set $stress += 2000>><<set $trauma += 600>>
<</if>>
<</link>>
<br><<widget "chestdifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - currentSkillValue("chestskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - currentSkillValue("chestskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - currentSkillValue("chestskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - currentSkillValue("chestskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - currentSkillValue("chestskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - currentSkillValue("chestskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "seductiondifficulty">><<silently>>
<<if $statdisable is "t">>
<<set _text_output to "">>
<<elseif $combat is 1>>
<<if $checkstyle is "skillname">>
<<set _text_output to "">>
<<elseif _args[0] is true>>
<<if (990 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '(매우 쉬움)'>>
<<elseif (800 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '(쉬움)'>>
<<elseif (600 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '(보통)'>>
<<elseif (400 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '(까다로움)'>>
<<elseif (200 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '(어려움)'>>
<<elseif (1 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '(매우 어려움)'>>
<<else>>
<<set _text_output to '(불가능함)'>>
<</if>>
<<else>>
<<if (990 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '<span class="green">(매우 쉬움)</span>'>>
<<elseif (800 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '<span class="teal">(쉬움)</span>'>>
<<elseif (600 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '<span class="lblue">(보통)</span>'>>
<<elseif (400 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '<span class="blue">(까다로움)</span>'>>
<<elseif (200 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '<span class="purple">(어려움)</span>'>>
<<elseif (1 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '<span class="pink">(매우 어려움)</span>'>>
<<else>>
<<set _text_output to '<span class="red">(불가능함)</span>'>>
<</if>>
<</if>>
<<else>>
<<if $checkstyle is "skillname">>
<<set _text_output to ` | <span class="lewd">유혹</span>`>>
<<else>>
<<set _text_output to ` | <span class="lewd">유혹</span>: `>>
<<if 990 - currentSkillValue("seductionskill") - ($attractiveness / 10) lte -100>>
<<set _text_output += '<span class="green">(매우 쉬움)</span>'>>
<<elseif 800 - currentSkillValue("seductionskill") - ($attractiveness / 10) lte -100>>
<<set _text_output += '<span class="teal">(쉬움)</span>'>>
<<elseif 600 - currentSkillValue("seductionskill") - ($attractiveness / 10) lte -100>>
<<set _text_output += '<span class="lblue">(보통)</span>'>>
<<elseif 400 - currentSkillValue("seductionskill") - ($attractiveness / 10) lte -100>>
<<set _text_output += '<span class="blue">(까다로움)</span>'>>
<<elseif 200 - currentSkillValue("seductionskill") - ($attractiveness / 10) lte -100>>
<<set _text_output += '<span class="purple">(어려움)</span>'>>
<<elseif 1 - currentSkillValue("seductionskill") - ($attractiveness / 10) lte -100>>
<<set _text_output += '<span class="pink">(매우 어려움)</span>'>>
<<else>>
<<set _text_output += '<span class="red">(불가능함)</span>'>>
<</if>>
<</if>>
<</if>>
<</silently>><<if _text_output and _args[0] isnot true>><<print _text_output>><</if>>
<</widget>>
<<widget "oraldifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - currentSkillValue("oralskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - currentSkillValue("oralskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - currentSkillValue("oralskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - currentSkillValue("oralskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - currentSkillValue("oralskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - currentSkillValue("oralskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "vaginaldifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - currentSkillValue("vaginalskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - currentSkillValue("vaginalskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - currentSkillValue("vaginalskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - currentSkillValue("vaginalskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - currentSkillValue("vaginalskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - currentSkillValue("vaginalskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "analdifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - currentSkillValue("analskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - currentSkillValue("analskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - currentSkillValue("analskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - currentSkillValue("analskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - currentSkillValue("analskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - currentSkillValue("analskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "handdifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - currentSkillValue("handskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - currentSkillValue("handskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - currentSkillValue("handskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - currentSkillValue("handskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - currentSkillValue("handskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - currentSkillValue("handskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "feetdifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - currentSkillValue("feetskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - currentSkillValue("feetskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - currentSkillValue("feetskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - currentSkillValue("feetskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - currentSkillValue("feetskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - currentSkillValue("feetskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "bottomdifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - currentSkillValue("bottomskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - currentSkillValue("bottomskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - currentSkillValue("bottomskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - currentSkillValue("bottomskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - currentSkillValue("bottomskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - currentSkillValue("bottomskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "thighdifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - currentSkillValue("thighskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - currentSkillValue("thighskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - currentSkillValue("thighskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - currentSkillValue("thighskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - currentSkillValue("thighskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - currentSkillValue("thighskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "peniledifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - currentSkillValue("penileskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - currentSkillValue("penileskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - currentSkillValue("penileskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - currentSkillValue("penileskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - currentSkillValue("penileskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - currentSkillValue("penileskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "skulduggerycheck">>
<<set $skulduggeryroll to random(1, 1000)>>
<<set _skulduggery to currentSkillValue('skulduggery')>>
<<set $skulduggerysuccess to 0>>
<<if _skulduggery gte $skulduggerydifficulty>>
<<set $skulduggerysuccess to 1>>
<<elseif (_skulduggery + 100) gte $skulduggerydifficulty and $skulduggeryroll gte 100>>
<<set $skulduggerysuccess to 1>>
<<elseif (_skulduggery + 200) gte $skulduggerydifficulty and $skulduggeryroll gte 300>>
<<set $skulduggerysuccess to 1>>
<<elseif (_skulduggery + 300) gte $skulduggerydifficulty and $skulduggeryroll gte 500>>
<<set $skulduggerysuccess to 1>>
<<elseif (_skulduggery + 400) gte $skulduggerydifficulty and $skulduggeryroll gte 700>>
<<set $skulduggerysuccess to 1>>
<<elseif (_skulduggery + 500) gte $skulduggerydifficulty and $skulduggeryroll gte 900>>
<<set $skulduggerysuccess to 1>>
<</if>>
<<if $temple_burden gte random(1, 100)>>
<<set $skulduggerysuccess to 0>>
<</if>>
<<if _args[0] isnot "silent">>
<<if $skulduggerysuccess is 1>>
<span class="green">속임수를 쓰는데에 성공했다.</span>
<<else>>
<span class="red">속임수를 쓰는데에 실패했다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "skulduggerydifficulty">>
<<if $statdisable is "f">>
<<if $checkstyle is "skillname">>
| <span class="orange">속임수</span>
<<else>>
<<set _skulduggery to currentSkillValue('skulduggery')>>
| <span class="orange">속임수</span>:
<<if _skulduggery gte $skulduggerydifficulty>>
<span class="green">매우 쉬움</span>
<<elseif (_skulduggery + 100) gte $skulduggerydifficulty>>
<span class="teal">쉬움</span>
<<elseif (_skulduggery + 200) gte $skulduggerydifficulty>>
<span class="lblue">보통</span>
<<elseif (_skulduggery + 300) gte $skulduggerydifficulty>>
<span class="blue">까다로움</span>
<<elseif (_skulduggery + 400) gte $skulduggerydifficulty>>
<span class="purple">어려움</span>
<<elseif (_skulduggery + 500) gte $skulduggerydifficulty>>
<span class="pink">매우 어려움</span>
<<else>>
<span class="red">불가능함</span>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "skulduggeryrequired">>
/* this widget is only called after a failed attempt at picking a lock. if a player has their skulduggery at 198 (F+) and the lock level is 199 (also F+), it would be weird to show a requirement of skulduggery level that pc clearly already achieved according to stats. to combat that, the levels here are purposefully shown higher than they actually are */
<<if $statdisable is "f">>
필요 속임수 기술:
<<if $lock lt 0>>
<span class="red">못함</span>
<<elseif $lock is 0>>
<span class="pink">F</span>
<<elseif $lock lt 100>>
<span class="pink">F+</span>
<<elseif $lock lt 200>>
<span class="purple">D</span>
<<elseif $lock lt 300>>
<span class="purple">D+</span>
<<elseif $lock lt 400>>
<span class="blue">C</span>
<<elseif $lock lt 500>>
<span class="blue">C+</span>
<<elseif $lock lt 600>>
<span class="lblue">B</span>
<<elseif $lock lt 700>>
<span class="lblue">B+</span>
<<elseif $lock lt 800>>
<span class="teal">A</span>
<<elseif $lock lt 900>>
<span class="teal">A+</span>
<<else>>
<span class="green">S</span>
<</if>>
<</if>>
<</widget>>
<<widget "seductioncheck">>
<<if $statdisable is "f">>
매력 점수:
<<if $attractiveness gte 5000>>
<span class="green">S</span>
<<elseif $attractiveness gte 4000>>
<span class="teal">A</span>
<<elseif $attractiveness gte 3000>>
<span class="lblue">B</span>
<<elseif $attractiveness gte 2000>>
<span class="blue">C</span>
<<elseif $attractiveness gte 1000>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br>
유혹 기술:
<<if currentSkillValue("seductionskill") lte 0>>
<span class="red">못함</span>
<<elseif currentSkillValue("seductionskill") gte 1 and currentSkillValue("seductionskill") lt 200>>
<span class="pink">F</span>
<<elseif currentSkillValue("seductionskill") gte 200 and currentSkillValue("seductionskill") lt 400>>
<span class="purple">D</span>
<<elseif currentSkillValue("seductionskill") gte 400 and currentSkillValue("seductionskill") lt 600>>
<span class="blue">C</span>
<<elseif currentSkillValue("seductionskill") gte 600 and currentSkillValue("seductionskill") lt 800>>
<span class="lblue">B</span>
<<elseif currentSkillValue("seductionskill") gte 800 and currentSkillValue("seductionskill") lt 1000>>
<span class="teal">A</span>
<<elseif currentSkillValue("seductionskill") gte 1000>>
<span class="green">S</span>
<</if>>
<br>
전체 점수:
<<if $attractiveness + (currentSkillValue("seductionskill") * 5) gte 10000>>
<span class="green">S</span>
<<set $seductionrating to 6>>
<<elseif $attractiveness + (currentSkillValue("seductionskill") * 5) gte 8000>>
<span class="teal">A</span>
<<set $seductionrating to 5>>
<<elseif $attractiveness + (currentSkillValue("seductionskill") * 5) gte 6000>>
<span class="lblue">B</span>
<<set $seductionrating to 4>>
<<elseif $attractiveness + (currentSkillValue("seductionskill") * 5) gte 4000>>
<span class="blue">C</span>
<<set $seductionrating to 3>>
<<elseif $attractiveness + (currentSkillValue("seductionskill") * 5) gte 2000>>
<span class="purple">D</span>
<<set $seductionrating to 2>>
<<else>>
<span class="pink">F</span>
<<set $seductionrating to 1>>
<</if>>
<br>
필요 점수:
<<if $seductiondifficulty gte 10000>>
<span class="green">S</span>
<<set $seductionrequired to 6>>
<<elseif $seductiondifficulty gte 8000>>
<span class="teal">A</span>
<<set $seductionrequired to 5>>
<<elseif $seductiondifficulty gte 6000>>
<span class="lblue">B</span>
<<set $seductionrequired to 4>>
<<elseif $seductiondifficulty gte 4000>>
<span class="blue">C</span>
<<set $seductionrequired to 3>>
<<elseif $seductiondifficulty gte 2000>>
<span class="purple">D</span>
<<set $seductionrequired to 2>>
<<else>>
<span class="pink">F</span>
<<set $seductionrequired to 1>>
<</if>>
<<else>> <!-- Hidden stat checks -->
<<if $attractiveness + (currentSkillValue("seductionskill") * 5) gte 10000>>
<<set $seductionrating to 6>>
<<elseif $attractiveness + (currentSkillValue("seductionskill") * 5) gte 8000>>
<<set $seductionrating to 5>>
<<elseif $attractiveness + (currentSkillValue("seductionskill") * 5) gte 6000>>
<<set $seductionrating to 4>>
<<elseif $attractiveness + (currentSkillValue("seductionskill") * 5) gte 4000>>
<<set $seductionrating to 3>>
<<elseif $attractiveness + (currentSkillValue("seductionskill") * 5) gte 2000>>
<<set $seductionrating to 2>>
<<else>>
<<set $seductionrating to 1>>
<</if>>
<br>
<<if $seductiondifficulty gte 10000>>
<<set $seductionrequired to 6>>
<<elseif $seductiondifficulty gte 8000>>
<<set $seductionrequired to 5>>
<<elseif $seductiondifficulty gte 6000>>
<<set $seductionrequired to 4>>
<<elseif $seductiondifficulty gte 4000>>
<<set $seductionrequired to 3>>
<<elseif $seductiondifficulty gte 2000>>
<<set $seductionrequired to 2>>
<<else>>
<<set $seductionrequired to 1>>
<</if>>
<</if>>
<</widget>>
<<widget "physiquedifficulty">>
<<set _physiquedifficultymin to (_args[0] ? _args[0] : 1)>>
<<set _physiquedifficultymax to (_args[1] ? _args[1] : $physiquemax)>>
<<if _physiquedifficultymin gte _physiquedifficultymax>>
<<set _physiquedifficultymax to _physiquedifficultymin + 1>>
<</if>>
<<set _physique to currentSkillValue('physique')>>
<<if _args[2] is undefined and $statdisable is "f">>
<<if $checkstyle is "skillname">>
| <span class="orange">체격</span>
<<else>>
| <span class="orange">체격</span>:
<<set _difficulty to Math.round(Math.clamp(_physique - _physiquedifficultymin, 0, _physiquedifficultymax) / (_physiquedifficultymax - _physiquedifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<skillDifficultyText _difficulty>>
<</if>>
<</if>>
<<if $temple_burden gte random(1, 100)>>
<<set _physique to 0>>
<</if>>
<<if _physique gte random(_physiquedifficultymin, _physiquedifficultymax)>>
<<set $physiqueSuccess to 1>>
<<else>>
<<set $physiqueSuccess to 0>>
<</if>>
<</widget>>
<<widget "dancedifficulty">>
<<set _dancedifficultymin to (_args[0] ? _args[0] : 1)>>
<<set _dancedifficultymax to (_args[1] ? _args[1] : 1000)>>
<<if _dancedifficultymin gte _dancedifficultymax>>
<<set _dancedifficultymax to _dancedifficultymin + 1>>
<</if>>
<<set _danceskill to currentSkillValue('danceskill')>>
<<if _args[2] is undefined and $statdisable is "f">>
<<if $checkstyle is "skillname">>
| <span class="orange">춤</span>
<<else>>
| <span class="orange">춤</span>:
<<set _difficulty to Math.round(Math.clamp(_danceskill - _dancedifficultymin, 0, _dancedifficultymax) / (_dancedifficultymax - _dancedifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<skillDifficultyText _difficulty>>
<</if>>
<</if>>
<<if $temple_burden gte random(1, 100)>>
<<set _danceskill to 0>>
<</if>>
<<if _danceskill gte random(_dancedifficultymin, _dancedifficultymax)>>
<<set $danceSuccess to 1>>
<<else>>
<<set $danceSuccess to 0>>
<</if>>
<</widget>>
<<widget "swimmingdifficulty">>
<<set _swimmingdifficultymin to (_args[0] ? _args[0] : 1)>>
<<set _swimmingdifficultymax to (_args[1] ? _args[1] : 1000)>>
<<if _swimmingdifficultymin gte _swimmingdifficultymax>>
<<set _swimmingdifficultymax to _swimmingdifficultymin + 1>>
<</if>>
<<set _swimmingskill to currentSkillValue('swimmingskill')>>
<<if _args[2] is undefined and $statdisable is "f">>
<<if $checkstyle is "skillname">>
| <span class="orange">수영</span>
<<else>>
| <span class="orange">수영</span>:
<<set _difficulty to Math.round(Math.clamp(_swimmingskill - _swimmingdifficultymin, 0, _swimmingdifficultymax) / (_swimmingdifficultymax - _swimmingdifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<skillDifficultyText _difficulty>>
<</if>>
<</if>>
<<if $temple_burden gte random(1, 100)>>
<<set _swimmingskill to 0>>
<</if>>
<<if _swimmingskill gte random(_swimmingdifficultymin, _swimmingdifficultymax)>>
<<set $swimmingSuccess to 1>>
<<else>>
<<set $swimmingSuccess to 0>>
<</if>>
<</widget>>
<<widget "athleticsdifficulty">>
<<set _athleticsdifficultymin to (_args[0] ? _args[0] : 1)>>
<<set _athleticsdifficultymax to (_args[1] ? _args[1] : 1000)>>
<<if _athleticsdifficultymin gte _athleticsdifficultymax>>
<<set _athleticsdifficultymax to _athleticsdifficultymin + 1>>
<</if>>
<<set _athletics to currentSkillValue('athletics')>>
<<if _args[2] is undefined and $statdisable is "f">>
<<if $checkstyle is "skillname">>
| <span class="orange">운동</span>
<<else>>
| <span class="orange">운동</span>:
<<set _difficulty to Math.round(Math.clamp(_athletics - _athleticsdifficultymin, 0, _athleticsdifficultymax) / (_athleticsdifficultymax - _athleticsdifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<skillDifficultyText _difficulty>>
<</if>>
<</if>>
<<if $temple_burden gte random(1, 100)>>
<<set _athletics to 0>>
<</if>>
<<if _athletics gte random(_athleticsdifficultymin, _athleticsdifficultymax)>>
<<set $athleticsSuccess to 1>>
<<else>>
<<set $athleticsSuccess to 0>>
<</if>>
<</widget>>
<<widget "willpowerdifficulty">>
<<set _willpowerdifficultymin to (_args[0] ? _args[0] : 1)>>
<<set _willpowerdifficultymax to (_args[1] ? _args[1] : $willpowermax)>>
<<if _willpowerdifficultymin gte _willpowerdifficultymax>>
<<set _willpowerdifficultymax to _willpowerdifficultymin + 1>>
<</if>>
<<set _willpower to currentSkillValue('willpower')>>
<<if $statdisable is "f">>
<<if _args[2] is undefined>>
<<if $checkstyle is "skillname">>
| <span class="orange">의지력</span>
<<else>>
| <span class="orange">의지력</span>:
<<set _difficulty to Math.round(Math.clamp(_willpower - _willpowerdifficultymin, 0, _willpowerdifficultymax) / (_willpowerdifficultymax - _willpowerdifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<skillDifficultyText _difficulty>>
<</if>>
<<elseif _args[2] is "combat">>
<<if $checkstyle is "skillname">>
<<elseif _difficulty gte 100>>
<span class="green">(매우 쉬움)</span>
<<elseif _difficulty gte 80>>
<span class="teal">(쉬움)</span>
<<elseif _difficulty gte 60>>
<span class="lblue">(보통)</span>
<<elseif _difficulty gte 40>>
<span class="blue">(까다로움)</span>
<<elseif _difficulty gte 20>>
<span class="purple">(어려움)</span>
<<elseif _difficulty gte 1>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</if>>
<</if>>
<<if $temple_burden gte random(1, 100)>>
<<set _willpower to 0>>
<</if>>
<<if _willpower gte random(_willpowerdifficultymin, _willpowerdifficultymax)>>
<<set $willpowerSuccess to 1>>
<<else>>
<<set $willpowerSuccess to 0>>
<</if>>
<</widget>>
<<widget "tendingdifficulty">>
<<set _tendingdifficultymin to (_args[0] ? _args[0] : 1)>>
<<set _tendingdifficultymax to (_args[1] ? _args[1] : 1000)>>
<<if _tendingdifficultymin gte _tendingdifficultymax>>
<<set _tendingdifficultymax to _tendingdifficultymin + 1>>
<</if>>
<<set _tending to currentSkillValue('tending')>>
<<if _args[2] is undefined and $statdisable is "f">>
<<if $checkstyle is "skillname">>
| <span class="orange">관리</span>
<<else>>
| <span class="orange">관리</span>:
<<set _difficulty to Math.round(Math.clamp(_tending - _tendingdifficultymin, 0, _tendingdifficultymax) / (_tendingdifficultymax - _tendingdifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<skillDifficultyText _difficulty>>
<</if>>
<</if>>
<<if $temple_burden gte random(1, 100)>>
<<set _tending to 0>>
<</if>>
<<if _tending gte random(_tendingdifficultymin, _tendingdifficultymax)>>
<<set $tendingSuccess to 1>>
<<else>>
<<set $tendingSuccess to 0>>
<</if>>
<</widget>>
<<widget "housekeepingdifficulty">>
<<set _housekeepingdifficultymin to (_args[0] ? _args[0] : 1)>>
<<set _housekeepingdifficultymax to (_args[1] ? _args[1] : 1000)>>
<<if _housekeepingdifficultymin gte _housekeepingdifficultymax>>
<<set _housekeepingdifficultymax to _housekeepingdifficultymin + 1>>
<</if>>
<<set _housekeeping to currentSkillValue('housekeeping')>>
<<if _args[2] is undefined and $statdisable is "f">>
<<if $checkstyle is "skillname">>
| <span class="orange">정리정돈</span>
<<else>>
| <span class="orange">정리정돈</span>:
<<set _difficulty to Math.round(Math.clamp(_housekeeping - _housekeepingdifficultymin, 0, _housekeepingdifficultymax) / (_housekeepingdifficultymax - _housekeepingdifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<skillDifficultyText _difficulty>>
<</if>>
<</if>>
<<if $temple_burden gte random(1, 100)>>
<<set _housekeeping to 0>>
<</if>>
<<if _housekeeping gte random(_housekeepingdifficultymin, _housekeepingdifficultymax)>>
<<set $housekeepingSuccess to 1>>
<<else>>
<<set $housekeepingSuccess to 0>>
<</if>>
<</widget>>
<<widget "difficulty">>
<<if _args[0] and $statdisable is "f">>
| 성공 확률:
<<if _args[0] gte 100>>
<span class="green"><<print _args[0]>>%</span>
<<elseif _args[0] gte 80>>
<span class="teal"><<print _args[0]>>%</span>
<<elseif _args[0] gte 60>>
<span class="lblue"><<print _args[0]>>%</span>
<<elseif _args[0] gte 40>>
<span class="blue"><<print _args[0]>>%</span>
<<elseif _args[0] gte 20>>
<span class="purple"><<print _args[0]>>%</span>
<<elseif _args[0] gte 1>>
<span class="pink"><<print _args[0]>>%</span>
<<else>>
<span class="red"><<print _args[0]>>%</span>
<</if>>
<</if>>
<</widget>>
<<widget "englishdifficulty">>
<<set _englishdifficultymin to (_args[0] ? _args[0] : 1)>>
<<set _englishdifficultymax to (_args[1] ? _args[1] : 1000)>>
<<if _englishdifficultymin gte _englishdifficultymax>>
<<set _englishdifficultymax to _englishdifficultymin + 1>>
<</if>>
<<set _english to currentSkillValue('english')>>
<<if _args[2] is undefined and $statdisable is "f">>
<<if $checkstyle is "skillname">>
| <span class="orange">영어</span>
<<else>>
| <span class="orange">영어</span>:
<<set _difficulty to Math.round(Math.clamp(_english - _englishdifficultymin, 0, _englishdifficultymax) / (_englishdifficultymax - _englishdifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<skillDifficultyText _difficulty>>
<</if>>
<</if>>
<<if $temple_burden gte random(1, 100)>>
<<set _english to 0>>
<</if>>
<<if _english gte random(_englishdifficultymin, _englishdifficultymax)>>
<<set $englishSuccess to 1>>
<<else>>
<<set $englishSuccess to 0>>
<</if>>
<</widget>>
<!--
args[0]: skill to be checked.
args[1]: skill name to display.
args[2]: skill required to have a chance.
args[3]: skill required for 100% success rate
args[4]: hide the skill text.
-->
<<widget "skill_difficulty">>
<<set $_skill to _args[0]>>
<<if typeof $_skill is "number">>
<!-- Now we know $_skill is a valid number, we can perform our calculations safely. -->
<<set _skilldifficultymin to (_args[2] ? _args[2] : 1)>>
<<set _skilldifficultymax to (_args[3] ? _args[3] : 1000)>>
<<if _skilldifficultymin gte _skilldifficultymax>>
<<set _skilldifficultymax to _skilldifficultymin + 1>>
<</if>>
/* Note: willpower uses a different default value for skilldifficultymax */
<<if _args[4] is undefined and $statdisable is "f">>
<<if $checkstyle is "skillname">>
| <span class="orange"><<print _args[1]>></span>
<<else>>
| <span class="orange"><<print _args[1]>></span>:
<<set _difficulty to Math.round(Math.clamp($_skill - _skilldifficultymin, 0, _skilldifficultymax) / (_skilldifficultymax - _skilldifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<skillDifficultyText _difficulty>>
<</if>>
<</if>>
<<else>>
<<error {
message: '<<skill_difficulty>> widget was given an invalid skill name: Not a number.',
source: `Skill value: ${_args[0]}, skill display: ${_args[1]}, minimum: ${_args[2]}, max: ${_args[3]}, hide: ${_args[4]}`
}>>
<</if>>
<</widget>>
<<widget "historyrequired">>
/* args[0] = historyTrait required
*/
<<if $statdisable is "f">>
필요 역사 점수:
<<if _args[0] gte 1 and _args[0] lt 2>>
<span class="blue">C</span>
<<elseif _args[0] gte 2 and _args[0] lt 3>>
<span class="lblue">B</span>
<<elseif _args[0] gte 3 and _args[0] lt 4>>
<span class="teal">A</span>
<<elseif _args[0] gte 4>>
<span class="green">A*</span>
<</if>>
<</if>>
<</widget>>
<<widget "skillDifficultyText">>
<<set $_difficulty to _args[0]>>
<<if $statdisable is "f">>
<<if $_difficulty gte 100>>
<span class="green">간단함 <<if $checkstyle is "percentage">>$_difficulty%<</if>></span>
<<elseif $_difficulty gte 80>>
<span class="teal">쉬움 <<if $checkstyle is "percentage">>$_difficulty%<</if>></span>
<<elseif $_difficulty gte 60>>
<span class="lblue">적절함 <<if $checkstyle is "percentage">>$_difficulty%<</if>></span>
<<elseif $_difficulty gte 40>>
<span class="blue">까다로움 <<if $checkstyle is "percentage">>$_difficulty%<</if>></span>
<<elseif $_difficulty gte 20>>
<span class="purple">어려움 <<if $checkstyle is "percentage">>$_difficulty%<</if>></span>
<<elseif $_difficulty gte 1>>
<span class="pink">매우 어려움 <<if $checkstyle is "percentage">>$_difficulty%<</if>></span>
<<else>>
<span class="red">불가능함 <<if $checkstyle is "percentage">>$_difficulty%<</if>></span>
<</if>>
<</if>>
<</widget>><<widget "sleep">>
<<if numberOfEarSlime() gte 2 and $earSlime.corruption is 100 and $earSlime.growth gte 50 and $earSlime.focus is "none" and !$statFreeze and !_args[0]>>
/* Doing events this way, means that npc's may still be loaded, so endevent or loading new npc's should not be done */
<<earSlimeFocusChoice>>
<</if>>
<<sleephour>>
<<if _wakeEvent and !_args[0]>>
<<sleep_clamp>>
<<switch _wakeEvent>>
<<case "slimeWakeAlleyway">><<slimeWakeAlleyway>>
<<case "slimeWakeMasturbation">><<slimeWakeMasturbation>>
<</switch>>
<<exitAll>>
<</if>>
<<ruffleHairFromSleep>>
<</widget>>
<<widget "sleephour">>
<<if random(1, 2500) is 1>>
<<set _toast to 1>>
<</if>>
<<set $sleepHoursTotal to 0>>
<<set $_bonusFatigueLoss to 10>>
<!-- wearing sleep clothes -->
<<if $worn.upper.type.includes("sleep") or $worn.lower.type.includes("sleep")>>
<<set $_bonusFatigueLoss += 5>>
<</if>>
<!-- sleeping with others -->
<<if $bedGuest or $wolfbed is 1>>
<<set $_bonusFatigueLoss += 5>>
<</if>>
<!-- bonus for sleeping with Love Interests with the Mate For Life trait -->
<<if $bedGuest and $transformationParts.traits.mateForLife isnot "disabled" and isLoveInterest($bedGuest) and !$sleepWraith>>
<<set $_bonusFatigueLoss += 3>><<set $stress -= 10>><<set $trauma -= 1>><<set $arousal += 10>>
<</if>>
<!-- wearing any non-sleep clothing disables the sleep bonus (except under_upper and under_lower and anything else not listed here) -->
<<if !["over_upper", "over_lower", "upper", "lower", "over_head", "head", "face", "neck", "hands", "handheld", "legs", "feet"].every(slot => $worn[slot].type.includes("naked") || $worn[slot].type.includes("sleep") || $worn[slot].type.includes("eerie"))>>
<<set $_bonusFatigueLoss to 0>>
<</if>>
<!-- sleeping in a poor/regular/comfy bed at home provides a -10/0/+10 bonus regardless of clothing -->
<<if $location is "home">>
<<set $_bed to Furniture.get('bed')>>
<<if $_bed.type.includes('comfy')>>
<<set $_bonusFatigueLoss += 10>>
<<elseif $_bed.type.includes('starter')>>
<<set $_bonusFatigueLoss -= 10>>
<</if>>
<</if>>
<!-- note: every hour of sleep gives a standard 250 fatigue reduction, so this bonus may not be all that much. -->
<!-- sleephour repeats this until you have slept for the selected number of hours -->
<!-- if you select "just sleep", then you wake up when tiredness hits 0, or after 10 hours. -->
<<for $sleephour gte 1 or $sleephour lte -1>>
<<set $sleephour -= 1>>
<<customsleephour>><<switch $location>>
<<case "home">>
<<set _robin to statusCheck("Robin")>>
<<set _kylar to statusCheck("Kylar")>>
<<if $sleepWraith>>
<!-- Do nothing. Wraith mimicking Robin guarantees an uninterrupted sleep -->
<<elseif $kylarenglish gte 1 and _kylarStatus.includes("Love") and _kylarStatus.includes("Lust") and Time.dayState is "night" and $kylarbed is undefined and $robinbed is undefined and $rng gte 96 and C.npc.Kylar.state is "active">>
<<set _sleepinterrupt to 1>>
<<set _kylarWake to 1>>
<<set $kylarSleepEvent to 1>>
<<elseif ($kylarenglish isnot 1 or $syndromekylar isnot 1) and !playerIsPregnant() and C.npc.Kylar.love lte 49 and C.npc.Kylar.rage gte 70 and Time.dayState is "night" and $kylarbed is undefined and $robinbed is undefined and $weekly.kylarCreep isnot 1 and C.npc.Kylar.state is "active">>
<<set $weekly.kylarCreep to 1>>
<<set _sleepinterrupt to 1>>
<<set _kylarWake to 2>>
<<elseif (($robinromance is 1 and _robin.lust gte 20) or (_robin.trauma gte 50 and $rng gte 51)) and !$robinbed and $robinwakeday isnot 1 and $kylarbed isnot 1 and $robinmissing is 0 and $robin.timer.hurt is 0 /*and !$robin_kicked_out*/>>
<!-- Robin climbs into bed with you -->
<<if (Time.hour gte 18 and $robin.stayup isnot 1) or (Time.hour lte 6 and $robin.stayup isnot 2)>>
<<set _sleepinterrupt to 1>>
<<set _robin.lovewake to 1>>
<<set $robinwakeday to 1>>
<</if>>
<<elseif _robin.love gte 100 and $robinbed is undefined and $robindebtknown isnot 1 and $kylarbed isnot 1 and $robinmissing is 0>>
<<if Time.hour gte 18 or Time.hour lte 6>>
<<set _sleepinterrupt to 1>>
<<set $robindebtwake to 1>>
<</if>>
<<elseif wraithSleepEventCheck()>>
<<wraithEvent>>
<<elseif $baileydefeatedchain gte 1 and ($rng * 100) gte (9900 - ($allure / 5))>>
<<set _sleepinterrupt to 1>>
<<set $baileyrapewake to 1>>
<<elseif $christmas is 1 and Time.monthDay is 25 and Time.hour lte 6 and $christmas_kylar is undefined and C.npc.Kylar.state is "active">>
<<set _sleepinterrupt to 1>>
<<set $christmas_kylar to 1>>
<<elseif Time.schoolDay and Time.hour is 7 and !$daily.baileyWake>>
<<set _sleepinterrupt to 1>>
<<set $daily.baileyWake to true>>
<<elseif $earSlime.growth gte 25 and $earSlime.growth gte (currentSkillValue('willpower') / 20) and random(0,100) lt 4 and Time.dayState is "night" and $earSlime.eventTimer lte 0 and $kylarbed isnot 1 and !$bedGuest>>
<<set _wakeEvent to "slimeWakeAlleyway">>
<<break>>
<<elseif !$bedGuest and $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte (currentSkillValue('willpower') / 7) and random(0,100) lt 4 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set _wakeEvent to "slimeWakeMasturbation">>
<<break>>
<</if>>
<<case "temple">>
<<if $earSlime.growth gte 25 and $earSlime.growth gte (currentSkillValue('willpower') / 20) and random(0,100) lt 4 and Time.dayState is "night" and $earSlime.eventTimer lte 0 and $kylarbed isnot 1 and !$bedGuest>>
<<set _wakeEvent to "slimeWakeAlleyway">>
<<break>>
<<elseif !$bedGuest and $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte (currentSkillValue('willpower') / 7) and random(0,100) lt 4 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set _wakeEvent to "slimeWakeMasturbation">>
<<break>>
<</if>>
<<case "asylum">>
<<asylumeffects>>
<<if Time.hour is 6 or ($asylumstate is "firsttreatment" and $daily.asylumTreatment1 isnot 1) or ($asylumstate is "secondtreatment" and $daily.asylumTreatment2 isnot 1) or ($asylumstate is "assessment" and $daily.asylumAssessment isnot 1)>>
<<set _sleepinterrupt to 1>>
<<elseif Time.hour is 6 and $location is "asylum" or $asylumstate is "firsttreatment" and $daily.asylumTreatment1 isnot 1 and $location is "asylum" or $asylumstate is "secondtreatment" and $daily.asylumTreatment2 isnot 1 and $location is "asylum" or $asylumstate is "assessment" and $daily.asylumAssessment isnot 1 and $location is "asylum">>
<<set _sleepinterrupt to 1>>
<<elseif $suspicion gte 80 and random(1, 10) gte 10>>
<<set _sleepinterrupt to 1>>
<<set $rapewake to 1>>
<<elseif !$bedGuest and $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte (currentSkillValue('willpower') / 7) and random(0,100) lt 4 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set _wakeEvent to "slimeWakeMasturbation">>
<<break>>
<</if>>
<<case "prison">>
<<if Time.hour is 6>>
<<set _sleepinterrupt to 1>>
<<set $daily.prison.wake to true>>
<<elseif !$bedGuest and $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte (currentSkillValue('willpower') / 7) and random(0,100) lt 4 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set _wakeEvent to "slimeWakeMasturbation">>
<<break>>
<</if>>
<<case "alex_cottage">>
<<if wraithSleepEventCheck()>>
<<wraithEvent>>
<<elseif (Time.hour gte 21 or Time.hour lte 5) and C.npc.Alex.lust gte 10 and $alexwake isnot 1>>
<<set $alexwake to 1>>
<<set _sleepinterrupt to 1>>
<<elseif $farm_attack_timer is 0 and Time.hour gte 21>>
<<set $remywake to 1>>
<<set _sleepinterrupt to 1>>
<<elseif !$bedGuest and $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte (currentSkillValue('willpower') / 7) and random(0,100) lt 4 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set _wakeEvent to "slimeWakeMasturbation">>
<<break>>
<<elseif (Object.values($children).find(child => child.mother === "Alex" && child.location === "alex_cottage") or Object.values($children).find(child => child.father === "Alex" && child.location === "alex_cottage")) and Time.dayState is "night" and !$weekly.alexNightTimeNursery and $rng gte 56>>
<<set _sleepinterrupt to 1>>
<<set $weekly.alexNightTimeNursery to 1>>
<<set _alexWake to 1>>
<</if>>
<<case "cabin">>
<<if wraithSleepEventCheck()>>
<<wraithEvent>>
<<elseif Time.hour lte 6 and C.npc.Eden.lust gte 26 and $edenwake isnot 1>>
<<set $edenwake to 1>>
<<set _sleepinterrupt to 1>>
<</if>>
<<case "forest">>
<<if $location is "forest" and $wolfpackferocity gte 10 and $wolfwake isnot 1>>
<<set _sleepinterrupt to 1>>
<<set $wolfwake to 1>>
<<elseif !$bedGuest and !$wolfbed and $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte (currentSkillValue('willpower') / 7) and random(0,100) lt 4 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set _wakeEvent to "slimeWakeMasturbation">>
<<break>>
<</if>>
<<case "tower">>
<<if wraithSleepEventCheck() and $bird and $bird.upgrades and $bird.upgrades.mirror is 1>>
<<wraithEvent>>
<<elseif $bird.state is "hunting" and $bird.timer lte 0>>
<<set _sleepinterrupt to 1>>
<<elseif $bird.state is "home" and !$bird.satisfied and random(1, 10) is 10>>
<<set _sleepinterrupt to 1>>
<<elseif $bird.state is "hunting" and $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte (currentSkillValue('willpower') / 7) and random(0,100) lt 4 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set _wakeEvent to "slimeWakeMasturbation">>
<<break>>
<</if>>
<<case "wolf_cave">>
<<if wraithSleepEventCheck()>>
<<wraithEvent>>
<<elseif $wolfpackferocity gte 10 and $wolfwake isnot 1 and random(1,10) is 10 and $bedGuest isnot "Black Wolf">>
<<set _sleepinterrupt to 1>>
<<set $wolfwake to 1>>
<<elseif !$bedGuest and !$wolfbed and $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte (currentSkillValue('willpower') / 7) and random(0,100) lt 4 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set _wakeEvent to "slimeWakeMasturbation">>
<<break>>
<</if>>
<<case "pound">>
<<if Time.hour is 6 or Time.hour is 12 or Time.hour is 18>>
<<set _sleepinterrupt to 1>>
<<elseif !$bedGuest and !$wolfbed and $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte (currentSkillValue('willpower') / 7) and random(0,100) lt 4 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set _wakeEvent to "slimeWakeMasturbation">>
<<break>>
<</if>>
<<case "pirate_ship">>
<<if wraithSleepEventCheck()>>
<<wraithEvent>>
<<elseif !$bedGuest and $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte (currentSkillValue('willpower') / 7) and random(0,100) lt 4 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set _wakeEvent to "slimeWakeMasturbation">>
<<break>>
<</if>>
<<case "island">>
<<if $island[$island.home].camouflage is "simple">>
<<set _rng to random(1, 160)>>
<<elseif $island[$island.home].camouflage is "basic">>
<<set _rng to random(1, 140)>>
<<elseif $island[$island.home].camouflage is "advanced">>
<<set _rng to random(1, 120)>>
<<else>>
<<set _rng to random(1, 100)>>
<</if>>
<<if $island.home is "rocky_hillock">>
<<if _rng lte 5 and _sleepinterrupt isnot 1>>
<<set $island_wake_1 to 1>>
<<set _sleepinterrupt to 1>>
<<elseif $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte (currentSkillValue('willpower') / 7) and random(0,100) lt 4 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set _wakeEvent to "slimeWakeMasturbation">>
<<break>>
<</if>>
<<elseif $island.home is "waterfall">>
<<if _rng lte 5 and _sleepinterrupt isnot 1>>
<<set $island_wake_1 to 1>>
<<set _sleepinterrupt to 1>>
<<elseif _rng lte 10 and _sleepinterrupt isnot 1>>
<<set $island_wake_2 to 1>>
<<set _sleepinterrupt to 1>>
<<elseif $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte (currentSkillValue('willpower') / 7) and random(0,100) lt 4 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set _wakeEvent to "slimeWakeMasturbation">>
<<break>>
<</if>>
<<elseif $island.home is "gulch">>
<<if _rng lte 5 and _sleepinterrupt isnot 1>>
<<set $island_wake_1 to 1>>
<<set _sleepinterrupt to 1>>
<<elseif _rng lte 10 and _sleepinterrupt isnot 1>>
<<set $island_wake_2 to 1>>
<<set _sleepinterrupt to 1>>
<<elseif _rng lte 15 and _sleepinterrupt isnot 1>>
<<set $island_wake_3 to 1>>
<<set _sleepinterrupt to 1>>
<<elseif $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte (currentSkillValue('willpower') / 7) and random(0,100) lt 4 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set _wakeEvent to "slimeWakeMasturbation">>
<<break>>
<</if>>
<</if>>
<</switch>>
<!-- this will stop sleep from happening, meaning no fatigue reduction or time passing -->
<<if _sleepinterrupt>>
<<break>>
<</if>>
<<if _wraithinterrupt is 1>>
<<set _sleepinterrupt to 1>>
<<break>>
<</if>>
<!-- Keep events above this comment -->
<<set $sleepHoursTotal += 1>><<set $sleepStat++>>
<!-- for "just sleep" option, if sleep is no longer required OR the player has slept for 10 hours, interrupt it. -->
<<if $sleephour lte -1 and ($tiredness lte 0 or $sleephour lte -11)>>
<<break>>
<</if>>
<!-- fatigue is lowered by 200 for every hour slept, and another 50 more if the player has no trauma. -->
<<set $tiredness -= 200>>
<<if !($sleeptrouble is 1 and $controlled is 0)>>
<<set $tiredness -= 50>>
<</if>>
<<if $location is "island">>
<<if $island[$island.home].curtains is "simple">>
<<set $tiredness -= 15>>
<<elseif $island[$island.home].curtains is "basic">>
<<set $tiredness -= 30>>
<<elseif $island[$island.home].curtains is "advanced">>
<<set $tiredness -= 45>>
<</if>>
<<elseif $location is "tower" and $bedGuest isnot "alone">>
<<switch $bird.upgrades.nest>>
<<case 0>>
<<case 1>><<set $tiredness -= 15>>
<<case 2>><<set $tiredness -= 30>>
<<case 3>><<set $tiredness -= 45>>
<</switch>>
<</if>>
<<set $tiredness -= $_bonusFatigueLoss>>
<<set Weather.BodyTemperature.addActivity("sleep")>>
<<if $location is "tower">>
<<bird_pass 60>>
<<else>>
<<pass 1 hour>>
<</if>>
<<if $nightmares gte 1 and $controlled is 0>>
<<stress 6>>
<</if>>
<<sleep_clamp>>/*Prevents bugged out values affecting events in anyway, -2000 fatigue and -360 stress arnt helpful*/
<</for>>
<</widget>>
<<widget "sleepeffects">>
<<if $stress gte $stressmax>>
<<set $stress -= 2000>>
<<trauma 10>>
<span class="red">스트레스가 자는 동안 최고점을 찍었다가 가라앉았지만, 그 대신 정신 건강이 많이 상했다.</span>
<<lstress>><<gtrauma>>
<<ruffleHair>>
<<saveTempHairStyle>>
<br><br>
<</if>>
<<if !$sleepWraith and $bedGuest and $transformationParts.traits.mateForLife isnot "disabled" and isLoveInterest($bedGuest)>>
<span class="green">당신이 선택한 연인과 같이 잠을 자자 본능적인 욕구가 충족된다.</span> <<lstress>><<ltrauma>><<garousal>>
<br><br>
<</if>>
<<if $scienceproject is "ongoing" and $sciencephallusknown isnot 1 and hasSexStat("promiscuity", 3)>>
<<set $sciencephallusknown to 1>>
일어나자마자 야한 생각이 떠오른다. <span class="gold">과학 프로젝트 주제로 "지역 남근"을 선택할 수 있다.</span> 세부 사항은 관계 페이지의 일기 항목을 확인하라.
<br><br>
<</if>>
<<unset $bedGuest>>
<</widget>>
<<widget "bedclotheson">>
<<switch _args[0]>>
<<case "bed" "Bed">>
<<set $_storeLocation to "bed">>
<<set $wardrobe_location to "wardrobe">>
<<case "Farm Bed">>
<<set $_storeLocation to "Farm Bed">>
<<set $wardrobe_location to "alexFarm">>
<<case "prison bed">>
<<set $_storeLocation to "prison bed">>
<<set $wardrobe_location to "prison">>
<<case "Temple Bunk Bed">>
<<set $_storeLocation to "Temple Bunk Bed">>
<<set $wardrobe_location to "temple">>
<<case "Pirate Bed Lie">>
<<set $_storeLocation to "Pirate Bed Lie">>
<<set $wardrobe_location to "pirate">>
<<default>>
Something went wrong with the "bedclotheson" widget, please report
<<run console.log('Something went wrong with the "bedclotheson" widget, please report')>>
<</switch>>
<<wardrobeSelection true>>
<<updateWornClothingLocation $wardrobe_location>>
<<if $wear_outfit is "clotheson">>
/*Was causing some wierdness when getting out of bed*/
/*<<undress $wardrobe_location>>*/
<<loadTempHairStyle>>
<<storeon $_storeLocation>>
<<elseif $wear_outfit isnot "none">>
<<storeon $_storeLocation>>
<<undress $wardrobe_location>>
<<wearoutfit>>
<</if>>
<<updateWornClothingLocation $wardrobe_location>>
<<set $wear_outfit to "none">>
<</widget>>
<<widget "setSlimeSleepEvents">>
<<if $earSlime.eventTimer lt 0>>
<<set $earSlime.eventTimer to 0>>
<</if>>
<<set _eventsList to []>>
<<if $earSlime.forcedCommando is undefined and $earSlime.exhibitionism gte 1>>
<<set _eventsList.push("go commando")>>
<</if>>
<<if $earSlime.defyCooldown is 0 and Time.dayState is "night">>
<<set _eventsList.push("masturbate to orgasm")>>
<</if>>
<<if $earSlime.promiscuity gte 2 and $earSlime.deviancy gte 2>>
<<run _eventsList.push("have sex with someone or something")>>
<<elseif $earSlime.promiscuity gte 2>>
<<run _eventsList.push("have sex with someone")>>
<</if>>
<<if !$earSlime.alwaysSleepNaked and $earSlime.corruption gte 80 and $earSlime.exhibitionism gte 2>>
<<run _eventsList.push("only sleep naked from now on")>>
<</if>>
<<if ["home", "temple"].includes($location) and Time.dayState is "night" and between(Time.hour, 20, 24)>>
<<run _eventsList.push("go running or swimming for an hour")>>
<<if currentSkillValue("skulduggery") gt 200>>
<<set _eventsList.push("steal something")>>
<</if>>
<<if $earSlime.exhibitionism gte 3 and hasSexStat("exhibitionism", 3)>>
<<set _eventsList.push("go running or swimming naked for an hour")>>
<<set _eventsList.push("go running or swimming naked for two hours")>>
<</if>>
<<if $earSlime.exhibitionism gte 4 and hasSexStat("exhibitionism", 4)>>
<<set _eventsList.push("study at the school library while naked for an hour")>>
<<set _eventsList.push("study at the school library while naked for two hours")>>
<</if>>
<</if>>
<<if ["home", "temple", "alex_cottage"].includes($location) and $earSlime.knowsAboutPhotoShoot and $earSlime.exhibitionism gte 2 and $photo.shoot is 0 and random(0,100) gte 50>>
<<set _eventsList.push("fully expose yourself while working as a model in town")>>
<</if>>
<<if ["alex_cottage"].includes($location)>>
<<if $earSlime.deviancy gte 2 and $breastfeedingdisable is "f" and $lactating and $milk_amount gte 1000 and $earSlime.focus isnot "impregnation">>
<<set _eventsList.push("use the farm equipment to empty your breasts of milk")>>
<</if>>
<<if $earSlime.deviancy gte 2 and $player.penisExist and $player.penissize gte 0 and !playerChastity("penis") and $semen_amount gte 1000 and $earSlime.focus isnot "pregnancy" and $earSlime.defyCooldown is 0>>
<<set _eventsList.push("use the farm equipment to empty your penis of semen")>>
<</if>>
<</if>>
<<if $earSlime.growth gt 50>>
<<if $earSlime.focus is "pregnancy" and $forcedcrossdressingdisable is "f" and !$earSlime.forcedDressing>>
<<set _eventsList.push("only wear feminine clothes for a while")>>
<<if playerIsPregnant() and playerBellySize(true) gte 5>>
<<set _eventsList.push("only wear feminine clothes for a while")>>
<<set _eventsList.push("only wear feminine clothes for a while")>>
<</if>>
<</if>>
<<if $earSlime.focus is "impregnation" and $forcedcrossdressingdisable is "f" and !$earSlime.forcedDressing>>
<<set _eventsList.push("only wear masculine clothes for a while")>>
<<if !playerIsPregnant()>>
<<set _eventsList.push("only wear masculine clothes for a while")>>
<<set _eventsList.push("only wear masculine clothes for a while")>>
<</if>>
<</if>>
<<if ["pregnancy", "mixed"].includes($earSlime.focus) and ($player.vaginaExist or $analdisable is "f") and !playerIsPregnant()>>
<<if maleChance() gt 0 or beastMaleChance() gt 0 or $dgchance gt 0>>
<<set _task to `get sperm into your ${$player.vaginaExist ? "vagina" : "anus"}`>>
<<run _eventsList.push(_task)>>
<<run _eventsList.push(_task)>>
<<if random(0,100) gte 50>>
<<run _eventsList.push(_task)>>
<<run _eventsList.push(_task)>>
<<run _eventsList.push(_task)>>
<</if>>
<</if>>
<<if $player.penisExist and $player.penissize gte 0 and $semen_volume gte 300 and !$earSlime.defyCooldown and $awareness gte 200>>
<<set _task to `get your own sperm into your ${$player.vaginaExist ? "vagina" : "anus"}`>>
<<run _eventsList.push(_task)>>
<<run _eventsList.push(_task)>>
<<if random(0,100) gte 50>>
<<run _eventsList.push(_task)>>
<<run _eventsList.push(_task)>>
<<run _eventsList.push(_task)>>
<</if>>
<</if>>
<</if>>
<<if $player.penisExist and ["impregnation", "mixed"].includes($earSlime.focus)>>
<<if maleChance() lt 100 or beastMaleChance() lt 100 or $cbchance gt 0>>
<<run _eventsList.push("ejaculate into someone's vagina")>>
<<run _eventsList.push("ejaculate into someone's vagina")>>
<<if random(0,100) gte 50>>
<<run _eventsList.push("ejaculate into someone's vagina")>>
<<run _eventsList.push("ejaculate into someone's vagina")>>
<<run _eventsList.push("ejaculate into someone's vagina")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $earSlime.growth gte 100 and $earSlime.defyCooldown gte Math.clamp(30 - Math.floor($earSlime.growth / 9), 2, 20) + 4 and $ruinedorgasmdisable is "f">>
<<set $earSlimeEvent to "masturbate and orgasm at least ten times">>
<<elseif $earSlime.growth gte 100 and $earSlime.defyCooldown gte Math.clamp(30 - Math.floor($earSlime.growth / 9), 2, 20) - 4 and $ruinedorgasmdisable is "f">>
<<set $earSlimeEvent to "masturbate and orgasm at least five times">>
<<elseif _eventsList.length>>
<<set _maxEvents to _eventsList.length - 1>>
<<set $earSlimeEvent to _eventsList[random(0,_maxEvents)]>>
<</if>>
<</widget>>
<<widget "slimeSleepEvents">>
<<if $earSlimeEvent is "masturbate to orgasm" and ["pregnancy", "mixed"].includes($earSlime.focus) and ($player.vaginaExist or $analdisable is "f") and !playerIsPregnant() and $player.penisExist and $player.penissize gte 0 and $semen_volume gte 300 and !$earSlime.defyCooldown and $awareness gte 200>>
<<set $earSlimeEvent to `get your own sperm into your ${$player.vaginaExist ? "vagina" : "anus"}`>>
<</if>>
<<set _tempEventHide to true>>
<<set _noSleep to $earSlimeEvent.includes("go running or swimming") or $earSlimeEvent.includes("study at the school") or $earSlimeEvent.includes("masturbate")>>
<span @class="$earSlime.startedThreats ? 'lewd' : 'lblue'">머릿속의 슬라임이<<if _noSleep>> 잠을 자기 전에<</if>> <<trSlimeEvent $earSlimeEvent>> 명령을 내린다.</span> 녀석은 명령을 따른다면 보상을 해줄 것이<<if $earSlime.startedThreats>>고, 그렇지 않는다면 그에 걸맞는 결과를 맞이하게 될 것이라 협박한<</if>>다.
<br><br>
<<link [[순종한다|SleepSlimeEventObey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<if $earSlime.startedThreats>>
<<link [[거부한다|SleepSlimeEventDefy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<sub 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<<else>>
<<link [[무시한다|SleepSlimeEventDefy]]>><<set $phase to 1>><<unset $earSlimeEvent>><</link>>
<</if>>
<br>
<<exitAll>>
<</widget>>
<<widget "slimeEventResult">>
<<set $earSlime.event to $earSlimeEvent>>
<<unset $earSlimeEvent>>
<<set $earSlime.eventTimer to 4>>
<<if !$slimeBedExit>>
<<set $slimeBedExit to "Bed">>
<<set $slimeBedroomExit to "Bedroom">>
<</if>>
<<switch $earSlime.event>>
<<case "go running or swimming naked for an hour">><<set $earSlime.eventLength to 2>>
<<case "go running or swimming naked for two hours">><<set $earSlime.eventLength to 4>>
<<case "study at the school library while naked for an hour">><<set $earSlime.eventLength to 3>>
<<case "study at the school library while naked for two hours">><<set $earSlime.eventLength to 6>>
<</switch>>
<<if $earSlime.event.includes("masturbate and orgasm at least")>>
/* Gets set to 0 on it being completed */
<<set $earSlime.defyCooldown += 82>>
<</if>>
<<if $earSlime.event.includes("go running or swimming") or $earSlime.event.includes("study at the school") or $earSlime.event.includes("masturbate") or $earSlime.event.includes("use the farm equipment to empty")>>
<<set $earSlime.noSleep to true>>
<<else>>
<<set $earSlime.noSleep to false>>
<</if>>
<<set $_multiplier to $earSlime.growth lt 150 ? 1 : 2>>
<<if $earSlime.event is "only wear feminine clothes for a while">>
<<set $earSlime.event to "">>
<<if playerIsPregnant() and playerBellySize(true) gte 5>>
<<set $earSlime.forcedDressing to {type: "f", days: random(14 * $_multiplier, 31 * $_multiplier)}>>
<<else>>
<<set $earSlime.forcedDressing to {type: "f", days: random(3 * $_multiplier, 14 * $_multiplier)}>>
<</if>>
<<elseif $earSlime.event is "only wear masculine clothes for a while">>
<<set $earSlime.event to "">>
<<set $earSlime.forcedDressing to {type: "m", days: random(3 * $_multiplier, 14 * $_multiplier)}>>
<</if>>
<<if $earSlime.event is "only sleep naked from now on">>
<<strip>>
<<set $earSlime.alwaysSleepNaked to true>>
<<set $earSlime.event to "">>
당신은 침대에 들어가기 전에 옷을 벗는다.
<br><br>
<<link [[다음|$slimeBedExit]]>><<unset $slimeBedExit>><<unset $slimeBedroomExit>><</link>>
<<elseif $earSlime.event is "go commando">>
<<set $earSlime.event to "">>
<<if $earSlime.corruption lt 50 and $earSlime.growth is 0>>
<<set $earSlime.forcedCommando to random(2, 4)>>
<<elseif $earSlime.growth is 0>>
<<set $earSlime.forcedCommando to random(7, 21)>>
<<else>>
<<set $earSlime.forcedCommando to random(14, 31)>>
<</if>>
<<if !playerHasStrapon() and !$worn.under_lower.outfitSecondary and $worn.under_lower.name isnot "naked">>
당신은 침대에 들어가기 전에 <<worn_under_lower_name_ ul>> 벗는다.
<<generalUndress "wardrobe" "under_lower">>
<<else>>
당신은 침대에 눕는다.
<</if>>
<br><br>
<<link [[다음|$slimeBedExit]]>><<unset $slimeBedExit>><<unset $slimeBedroomExit>><</link>>
<<elseif !$earSlime.noSleep>>
당신은 침대에 눕는다.
<br><br>
<<link [[다음|$slimeBedExit]]>><<unset $slimeBedExit>><<unset $slimeBedroomExit>><</link>>
<<else>>
당신은 주어진 책무를 다하기 위해 침대에서 일어난다.
<<switch $slimeBedExit>>
<<case "Bed">><<storeon "bed" "return">>
<<case "Farm Bed">><<storeon "farm bed" "return">>
<<case "Farm Alex Bed">><<storeon "farm alex bed" "return">>
<<case "Temple Bunk Bed">><<storeon "Temple Bunk Bed" "return">>
<</switch>>
<br><br>
<<link [[다음|$slimeBedroomExit]]>><<unset $slimeBedExit>><<unset $slimeBedroomExit>><</link>>
<</if>>
<</widget>>
<<widget "slimeEventEnd">>
<<if _args[0]>>
<<if $earSlime.event.includes(_args[0]) and (!$earSlime.event.includes("naked") or $exposed is 2)>>
<<set $earSlime.eventLength -= 1>>
<<if $earSlime.eventLength lte 0>>
<<set $earSlime.event to "">>
<<set $earSlime.eventLength to 0>>
<<set $earSlime.noSleep to false>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "wraithEvent">>
<!-- this is because this event wakes the player up AFTER they have slept for an hour. -->
<<unset _sleepinterrupt>>
<<set _wraithinterrupt to 1>>
<<set $wraith.nightmare to 2>>
<<set $wraith.hunt to 0>>
<<set $foresthunt to 0>>
<</widget>>
<<widget "ruffleHairFromSleep">>
<!-- Roll a chance to wake up with ruffled hair -->
<!-- Chance is based on number of hours slept, with Trauma and Stress adding "calculated" hours -->
<!-- Trauma adds max 4.5, Stress 2 -->
<!-- Chances are ~5% at 8 hours, ~13% at 10 hours, 99% at 16.5 calculated hours -->
<!-- Math below uses rng of 1000, and calculates 75 instead of 750, for more granular probability -->
<!-- Use the below graph to calculate and demo -->
<!-- New Graph: https://www.desmos.com/calculator/xd73rdkx1v -->
<<if $ruffledisable is "f">>
<<set $_calcTrauma to ($trauma - $traumamax / 10) / 1000>>
<<if $_calcTrauma gte 0>>
<<set $_calcStress to $stress / 5000>>
<<set $_calcTotal to $_calcTrauma + $_calcStress + $sleepHoursTotal>>
<<set $_chance to $_calcTotal ** 4 / 75>>
<<rng 1000>>
<<if $_chance gt $rng>>
<span class="yellow">당신의 머리카락이 헝클어졌다.</span>
<<ruffleHair>>
<<saveTempHairStyle>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "ruffleHair">>
<!-- Find a style group of current hair (loose, braid, etc.) and pick a random one from a list of corresponding 'ruffled' styles. If none found then keep current hair -->
<<if $ruffledisable is "f">>
<<set $_hair to setup.hair.hairtype.find(x => x.list.includes($hairtype))>>
<<set $_fringe to setup.hair.fringetype.find(x => x.list.includes($fringetype))>>
<<if $_hair>>
<<set $_rndhair to $_hair.devolve.random()>>
<</if>>
<<if $_fringe>>
<<set $_rndfringe to $_fringe.devolve.random()>>
<</if>>
<<set $hairtype to $_rndhair || $hairtype>>
<<set $fringetype to $_rndfringe || $fringetype>>
<</if>>
<</widget>>
<<widget "earSlimeFocusChoice">>
/* This event cannot run endevent or make changes to loaded npc's in anyway */
<<set _prevLocation to $location>>
<<set $location to "tentworld">><<set $outside to 0>>
<<set _pregnancyEnabled to $playerPregnancyHumanDisable is "f" or $playerPregnancyBeastDisable is "f">>
<<if $earSlime.dreamRejected>>
당신은 익숙한 마비된 느낌을 받으며 깨어난다. 당신 몸에 가해지는 압박은 저번처럼 극심하지는 않지만, 아직 당신에게 불안감을 준다.
<<if $earSlime.dreamRejected gte 5>>
<span class="green">그럼에도 불구하고, 이제 당신은 그 감각이 해롭지 않다는 것을 안다.</span>
<</if>>
<<else>>
당신은 깜짝 놀라 깨어난다. 숨이 막힐 듯한 어둠이 당신을 감싸고 있다. 당신이 누워있는 표면은 당신의 등 아래에서 이리저리 바뀌거나 기어가는 것 같다. 당신은 거기에 보이지 않는 힘으로 고정되어 있다. <span class="red">당신은 움직일 수가 없다!</span><<gstress>><<stress 6>>
<</if>>
<br><br>
당신의 눈 조차도 그 자리에 굳어 있다. 당신은 두 형체가 방에, 당신의 양 옆에 하나씩 있다는 것을 어렴풋이 알아차린다. 어둠은 이상하고, 그 꿈틀거리는 움직임은 그곳에서 어떤 정보도 알아내기 불가능하게 한다. 당신이 무엇이 일어나고 있는지를 생각해보기도 전에, 그들이 말하기 시작한다.
그 형체들은 당신에게 당신은 어떤 선택을 해야 할 것이고, 그것은 <span class="sub">무시하거나 쉽게 취소할 수 없을</span> 것이라고 말한다.<<if $earSlime.dreamRejected gte 10>> 그들의 하나된 목소리의 크기는 그것이 제안이 아니라 요구처럼 들리게 한다.<</if>>
<br><br>
왼쪽의 목소리가 당신 귀에 속삭인다. 그 단어들이 서로 겹쳐지며, 많은 것을 즉시 약속한다. 그 목소리는 당신에게
<<if _pregnancyEnabled>>
생명으로 가득한 자궁<<if $breastfeedingdisable is "f">>과 모유로 가득한 젖가슴<</if>>을 제공해 당신에게 성취감을 가져다 줄 거라 주장한다.
<<if !$player.vaginaExist and !(playerIsPregnant() and playerAwareTheyArePregnant()) and Object.values($children).find(child => child.mother === "pc")>>
그 목소리는 또한 당신의 현재 몸의 한계가 당신을 막지 못할 것이라고 약속한다.
<</if>>
<<else>>
순수한 여성스러움을 제공해 당신에게 성취감을 가져다 줄 거라 주장한다.
<</if>>
<br>
첫번째 목소리는 오른쪽의 목소리에 의해 중단되며, 당신의 주의를 끈다. 당신의 마음은 더욱 많은 약속들로 공격받는다. 그 목소리는
<<if $npcPregnancyDisable is "f">>
다른 자들을 당신의 정액으로 채워주는 것으로 당신이 성취감을 느끼도록 도와줄 거라 말한다./*원문 filling others with your seed, 아마 뒤의 else 다음의 if가 빠져있는 듯 함*/
<<else>>
<</if>>
<<if $player.penisExist>>
충분한 자지 크기와 정력을 주는 것으로, 다른 자들의 구멍을 채워주어 당신이 성취감을 느끼도록 도와줄 거라 말한다.
<<else>>
당신에게 없는 자지를 주는 것으로, 다른 자들의 구멍을 채워주어 당신이 성취감을 느끼도록 도와줄 거라 말한다.
<</if>>
당신의 마음을 침범하는 목소리들이 잦아들기 시작한다. 그 평화는 그들이 서로 대화하기 시작하며 사라진다. 그들이 당신의 운명이 어떻게 되어야 하는지에 대해 논쟁하는 동안 당신 자신의 생각은 들리지 않게 된다. <<gstress>><<stress 6>>
<br><br>
<<link [[왼쪽의 목소리에 동의한다|$passage]]>><<set $location to _prevLocation>><<set $earSlime.focus to "pregnancy">><<set $earSlime.growth++>><</link>><<if $player.gender is "m" and $analdisable is "t" and _pregnancyEnabled>><<note "항문 페티쉬가 활성화되어 있지 않다면, 당신은 임신하지 않을 것입니다" "italic">><</if>>
<br>
<<link [[오른쪽의 목소리에 동의한다|$passage]]>><<set $location to _prevLocation>><<set $earSlime.focus to "impregnation">><<set $earSlime.growth++>><</link>><<if $whitneypantiescheck is 2>><<note "'강제된 크로스드레싱 활성화'를 비활성화하지 않으면 추천하지 않습니다">><</if>>
<br>
<<link [[양쪽의 목소리에 동의한다|$passage]]>><<set $location to _prevLocation>><<set $earSlime.focus to "mixed">><<set $earSlime.growth++>><</link>>
<br>
<<link [[양쪽의 목소리를 거부한다 |$passage]]>><<set $location to _prevLocation>><<set $earSlime.growth -= 5 + Math.clamp($earSlime.dreamRejected, 0, 20)>><<set $earSlime.dreamRejected++>><</link>>
<br>
<<exitAll>>
<</widget>><<effects>>
당신은 슬라임의 명령을 따른다.
<<slimeEventResult>><<effects>>
<<if !$slimeBedExit>>
<<set $slimeBedExit to "Bed">>
<<set $slimeBedroomExit to "Bedroom">>
<</if>>
<<if $phase is 1>>
당신은 슬라임의 명령을 무시하며 더 듣지 않고 침대에 눕는다.
<<set $earSlime.event to "">>
<br><br>
<<link [[다음|$slimeBedExit]]>><<unset $slimeBedExit>><<unset $slimeBedroomExit>><<endevent>><</link>>
<<elseif $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
당신은 슬라임의 명령을 거부하면서 더 듣지 않고 침대에 눕는다. 하지만, <span class="red">그것이 당신을 다른 방법으로 처벌할 수 있다는 것을 알기에, 그것은 당신을 제지하지 않는다.</span>
<<else>>
당신은 슬라임의 명령을 거부하면서 더 듣지 않고 침대에 누우려 한다. 하지만, <span class="teal">그것은 이전에 당신을 압도한 것 때문에 아직 지쳐 있다.</span> 당신은 그것이 당신의 발걸음을 반대 방향으로 강제로 돌리려 시도하는 것을 느끼지만, <span class="green">실패한다</span>.
<</if>>
<<set $earSlime.event to "">>
<br><br>
<<link [[다음|$slimeBedExit]]>><<unset $slimeBedExit>><<unset $slimeBedroomExit>><</link>>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
슬라임은 강제로 당신이 명령을 따르게 만들었다.
<<slimeEventResult>>
<<else>>
당신은 슬라임의 명령을 거부하는 데에 성공하여 더 듣지 않고 않고 침대로 들어갈 수 있었다.
<<set $earSlime.event to "">><<set $earSlime.defyCooldown += 4>>
<br><br>
<<link [[다음|$slimeBedExit]]>><<unset $slimeBedExit>><<unset $slimeBedroomExit>><</link>>
<</if>>/* Depricated widgets
<<widget "trauma">>
<<if _args[0] or _args[1]>>
<<if _args[0] gte 0>>
<<set _trauma_mod to 1>>
<<if $rapetrait gte 1>>
<<set _trauma_mod *= 0.7>>
<</if>>
<<if $bestialitytrait gte 1 and $enemytype is "beast">>
<<set _trauma_mod *= 0.7>>
<</if>>
<<if $tentacletrait gte 1 and $enemytype is "tentacles">>
<<set _trauma_mod *= 0.7>>
<</if>>
<<set $trauma += Math.trunc(((_args[0] * 3) - ((_args[0] * 1.5) * ($control / $controlmax))) * _trauma_mod)>>
<<else>>
<<set $trauma += Math.trunc((_args[0] * 3) + ((_args[0] * 1.5) * ($control / $controlmax)))>>
<</if>>
<</if>>
<<if $trauma gte 1>>
<<set $sleeptrouble to 1>>
<<else>>
<<set $sleeptrouble to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 1>>
<<set $nightmares to 1>>
<<else>>
<<set $nightmares to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 7>>
<<set $anxiety to 2>>
<<elseif $trauma gte ($traumamax / 10) * 2>>
<<set $anxiety to 1>>
<<else>>
<<set $anxiety to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 8>>
<<set $flashbacks to 1>>
<<else>>
<<set $flashbacks to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 6>>
<<set $panicattacks to 2>>
<<elseif $trauma gte ($traumamax / 10) * 4>>
<<set $panicattacks to 1>>
<<else>>
<<set $panicattacks to 0>>
<</if>>
<<updateHallucinations>>
<<if $trauma gte $traumamax>>
<<set $dissociation to 2>>
<<elseif $trauma gte ($traumamax / 10) * 9>>
<<set $dissociation to 1>>
<<else>>
<<set $dissociation to 0>>
<</if>>
<<traumaclamp>>
<</widget>>
<<widget "combattrauma">>
<<if _args[0]>>
<<if _args[0] gte 0>>
<<set _trauma_mod to 1>>
<<if $rapetrait gte 1>>
<<set _trauma_mod *= 0.7>>
<</if>>
<<if $bestialitytrait gte 1 and $enemytype is "beast">>
<<set _trauma_mod *= 0.7>>
<</if>>
<<if $tentacletrait gte 1 and $enemytype is "tentacles">>
<<set _trauma_mod *= 0.7>>
<</if>>
<<set $trauma += Math.trunc(((_args[0] * 1) - ((_args[0] * 0.5) * ($control / $controlmax))) * _trauma_mod)>>
<<else>>
<<set $trauma += Math.trunc((_args[0] * 1) + ((_args[0] * 0.5) * ($control / $controlmax)))>>
<</if>>
<<traumaclamp>>
<</if>>
<</widget>>
<<widget "straighttrauma">>
<<if _args[0]>>
<<set $trauma += (_args[0] * 1)>>
<<traumaclamp>>
<</if>>
<</widget>>
<<widget "updateHallucinations">>
<<if $trauma gte ($traumamax / 10) * 5 or $awareness gte 400 or $hallucinogen gt 0 or Time.isBloodMoon() or $worn.face.type.includes("esoteric")>>
<<set $hallucinations to 2>>
<<elseif $trauma gte ($traumamax / 10) * 3 or $awareness gte 300>>
<<set $hallucinations to 1>>
<<else>>
<<set $hallucinations to 0>>
<</if>>
<</widget>>
<<widget "control">>
<<if _args[0]>>
<<set $control += (_args[0] * 10)>>
<!--
<<if _args[0] gte 1>>
<<set $controlstart += (_args[0] * 10)>>
<</if>>
-->
<<if $control gte ($controlmax / 5) * 2>>
<<set $controlled to 1>>
<<else>>
<<set $controlled to 0>>
<</if>>
<</if>>
<<if $gamemode is "soft">>
<<set $control = Math.clamp($control, 1000, $controlmax)>>
<<else>>
<<set $control = Math.clamp($control, 0, $controlmax)>>
<</if>>
<</widget>>
<<widget "combatcontrol">>
<<if _args[0]>>
<<set $control += (_args[0] * 10)>>
<<if $control gte $controlstart>>
<<set $control to $controlstart>>
<</if>>
<<if $control gte ($controlmax / 5) * 2>>
<<set $controlled to 1>>
<<else>>
<<set $controlled to 0>>
<</if>>
<</if>>
<<if $gamemode is "soft">>
<<set $control = Math.clamp($control, 1000, $controlmax)>>
<<else>>
<<set $control = Math.clamp($control, 0, $controlmax)>>
<</if>>
<</widget>>
<<widget "corruption">>
<<if _args[0]>>
<<set $earSlime.corruption += _args[0]>>
<<if _args[0] gt 0 and $earSlime.growth gt 50 and !_args[1]>>
<<sub 1>>
<</if>>
<<set $earSlime.corruption = Math.clamp($earSlime.corruption, $earSlime.growth / 2, 100)>>
<<if $earSlime.corruption gte 60 and !$earSlime.startedThreats>><<set $earSlime.startedThreats to true>><</if>>
<</if>>
<</widget>>
<<widget "semenvolume">>
<<if isNaN(_args[0])>>
<<run throw new Error("The semenvolume widget was passed a non-numeric argument (or none at all)!")>>
<<elseif $player.penisExist>>
<<set $_volume_increase to _args[0] * 3>>
<<if $cow gte 6>>
<<set $_volume_increase *= 2>>
<</if>>
/*Prevents those who can only have "female climax" increase their cum volume*//*
<<if $player.penissize gt -2 or $_volume_increase <= 0>>
<<set $semen_volume += $_volume_increase>>
<</if>>
<<set $semen_volume to Math.clamp($semen_volume, 0, $semen_max)>>
<</if>>
<</widget>>
<<widget "semen_amount">>
<<if _args[0]>>
<<set $semen_amount += _args[0]>>
<<set $semen_amount = Math.clamp($semen_amount, 0, $semen_volume)>>
<</if>>
<</widget>>
<<widget "milkvolume">>
<<if isNaN(_args[0])>>
<<run throw new Error("The milkvolume widget was passed a non-numeric argument (or none at all)!")>>
<<else>>
<<if _args[0] gt 0>>
<<if $cow gte 6>>
<<lactation_pressure 2>>
<<else>>
<<lactation_pressure 1>>
<</if>>
<</if>>
<<if $lactating is 1>>
<<set $_volume_increase to (_args[0] * 2)>>
<<if $cow gte 6>>
<<set $_volume_increase *= 2>>
<</if>>
<<set $milk_volume += $_volume_increase>>
<<set $milk_volume to Math.clamp($milk_volume, 24, $milk_max)>>
<</if>>
<</if>>
<</widget>>
<<widget "milk_amount">>
<<if _args[0]>>
<<set $milk_amount += _args[0]>>
<<set $milk_amount = Math.clamp($milk_amount, 0, $milk_volume)>>
<</if>>
<<if !$milkFullPain>>
<<elseif $milkFullPain and between($milk_amount / $milk_volume, 0, 0.8)>>
<<set $milkFullPain to 0>>
<<elseif $milkFullPain gt 225 and between($milk_amount / $milk_volume, 0.85, 0.9)>>
<<set $milkFullPain to 225>>
<<elseif $milkFullPain gt 250 and between($milk_amount / $milk_volume, 0.9, 0.95)>>
<<set $milkFullPain to 250>>
<<elseif $milkFullPain gt 275 and between($milk_amount / $milk_volume, 0.95, 0.98)>>
<<set $milkFullPain to 275>>
<</if>>
<</widget>>
<<widget "lactation_pressure">>
<<if _args[0]>>
<<set $lactation_pressure += _args[0]>>
<<set $lactation_pressure = Math.clamp($lactation_pressure, 0, 100)>>
<</if>>
<</widget>>
<<widget "stress">>
<!-- args[0] is the "base" amount of stress, and is required. must be a non-zero number. -->
<!-- args[1] is optional, use it you want to override the calculated stress multiplier -->
<<if _args[0] and typeof _args[0] is "number">>
<<if _args[1] and typeof _args[1] is "number">>
<<set $stress += (_args[0] * _args[1])>>
<<elseif _args[0] lte 0>> <!-- if stress is being lowered, and a custom multiplier was not provided, multiply it by 80 -->
<<set $stress += (_args[0] * 80)>>
<<else>>
<<if $drunk lte 0>>
<<set _stress_mod to 40>>
<<else>>
<<set _drunk_mod to Math.clamp(Math.floor($drunk / 120), 0, 4)>>
<<set _stress_mod to 30 - _drunk_mod * 5>>
<</if>>
<<if $body_temperature is "cold">>
<<set _stress_mod *= 3.0>>
<<elseif $body_temperature is "chilly">>
<<set _stress_mod *= 1.5>>
<</if>>
<<set $stress += (_args[0] * _stress_mod)>>
<</if>>
<</if>>
<</widget>>
<<widget "arousal">>
<!-- args[0] must be a number indicating the base increase or decrease of the arousal. -->
<!-- args[1] indicates the source of the stimulus. -->
<!-- first check to protect against strings and nans -->
<<if Number.isFinite(_args[0])>>
<<set _gain to _args[0]>>
<<set _mod to 1>>
<!-- Trait checks & effects below -->
<<if $orgasmtrait gte 1 and _gain gt 0>>
<<set _mod *= 0.6>>
<</if>>
<<if $choketrait gte 1>>
<!-- adds up to +1 to the arousal modifier when suffocating -->
<<set _mod += ($oxygenmax - $oxygen) / $oxygenmax>>
<</if>>
<<if $drugged gt 0>>
<!-- Multiplies the modifier by up to 2x at full bar -->
<!-- Comment Akoz: I chose to make it multiply, rather than add to the modifier -->
<!-- so that the aphrodisiacs become quite threatening during nonconsensual use, -->
<!-- and more thrilling when used intentionally -->
<<set _mod *= 1 + ($drugged / 1000)>>
<</if>>
<!-- Apply effect according to args[1] -->
<<set _noSens to _mod>>
<<switch _args[1]>>
<<case undefined "masturbation">>
<!-- No modifier. The usual behaviour for this widget -->
<<case "mouth" "oral" "lips" "masturbationMouth" "masturbationOral">>
<<set $_arousalPart to $mouthsensitivity>>
<<case "breast" "breasts" "chest" "nipple" "nipples" "masturbationBreasts" "masturbationNipples">>
<<set $_arousalPart to $breastsensitivity>>
<<if playerIsPregnant()>>
<<set $_arousalPart += 0.5>>
<</if>>
<<case "bottom" "anus" "anal" "ass" "butt" "masturbationAnal" "masturbationAss">>
<<set $_arousalPart to $bottomsensitivity>>
<<case "genital" "genitals" "penis" "penile" "pussy" "vaginal" "vagina" "masturbationGenital" "masturbationPenis" "masturbationVagina">>
<<set $_arousalPart to $genitalsensitivity>>
<<if playerIsPregnant()>>
<<set $_arousalPart += 0.5>>
<</if>>
<<case "maso">>
<<set $arousalmasochism += _gain * _mod>>
<<case "time">>
<<set _arousal to Math.clamp($arousal + _gain * _mod, 0, $arousalmax)>>
<<if $trackedArousal.length gt 4>>
<<run $trackedArousal.deleteAt(0)>>
<!--add current arousal level to previous hour, low arousal level matters less-->
<<set $trackedArousal[$trackedArousal.length - 1] += (_arousal * _arousal / ($arousalmax * 0.8))>>
<</if>>
<<run $trackedArousal.push(0)>>
<<default>>
<!-- Unexpected modifier was received. Throw error/exception -->
<<error {
message : `Unexpected value \"${_args[1]}\" for second parameter`,
source : "Called from " + Utils.GetStack()
}>>
<</switch>>
<<if _args[1] and _args[1].includes('masturbation')>>
<<set $_masturbationReduction to 1 - (Math.clamp(playerHeatMinArousal() + playerRutMinArousal(),0,4000) / 5000)>>
<</if>>
<!-- Adjusts modifier for body part sensitivity, if applicable -->
<<if $_arousalPart gte 2>>
<<set _mod += (($_arousalPart - 1) * 0.5)>>
<<elseif $_arousalPart>>
<<set _mod += ($_arousalPart - 1)>>
<</if>>
<!-- do not apply sensitivity boosts during chef job -->
<!-- todo: rebalance chef job better -->
<<if $masturbation_bowl is 1>>
<<set _mod to _noSens>>
<</if>>
<!-- Now we apply the arousal gain -->
<<set $arousal to $arousal + _gain * _mod * ($_masturbationReduction or 1)>>
<!-- Now we apply the arousal clamp -->
<<arousalclamp>>
<!-- And add the increase to the tracker -->
<<if _args[0] gte 0>>
<!-- Adds the current increase to the latest tracked hour -->
<<set $trackedArousal[$trackedArousal.length - 1] += _gain * _mod * ($_masturbationReduction or 1)>>
<<if _args[0] gt 0>>
<<set $timeSinceArousal to 0>>
<</if>>
<</if>>
<<else>>
<<error {
message : `Unexpected value ${_args[0]} for first parameter`,
source : "Called from " + Utils.GetStack()
}>>
<</if>>
<</widget>>
<<widget "breast_sensitivity">>
<<if _args[0]>>
<<set $breastsensitivity += _args[0]>>
<<set $breastsensitivity to Math.clamp($breastsensitivity, 1, 4)>>
<</if>>
<</widget>>
<<widget "mouth_sensitivity">>
<<if _args[0]>>
<<set $mouthsensitivity += _args[0]>>
<<set $mouthsensitivity to Math.clamp($mouthsensitivity, 1, 4)>>
<</if>>
<</widget>>
<<widget "genital_sensitivity">>
<<if _args[0]>>
<<set $genitalsensitivity += _args[0]>>
<<set $genitalsensitivity to Math.clamp($genitalsensitivity, 1, 4)>>
<</if>>
<</widget>>
<<widget "bottom_sensitivity">>
<<if _args[0]>>
<<set $bottomsensitivity += _args[0]>>
<<set $bottomsensitivity to Math.clamp($bottomsensitivity, 1, 4)>>
<</if>>
<</widget>>
<<widget "arousalError">>
<<if $arousalError is undefined>>
<<set $arousalError to [[_args[0], _args[1]]]>>
<<elseif $arousalError.length gte 50>>
<<set $arousalError to [[_args[0], _args[1]]]>>
<<else>>
<<set $arousalError.push([_args[0], _args[1]])>>
<</if>>
<</widget>>
<<widget "breastarousal">>
<<arousal _args[0] "breasts">>
<</widget>>
<<widget "genitalarousal">>
<<arousal _args[0] "genitals">>
<</widget>>
<<widget "tiredness">>
<<set _tiredness_mod to 1>>
<<if $body_temperature is "hot">>
<<set _tiredness_mod += 2>>
<<elseif $body_temperature is "warm">>
<<set _tiredness_mod += 0.5>>
<</if>>
<<if _args[0]>>
<<if _args[1] is "pass">>
<<set $tiredness += (_args[0] * _tiredness_mod)>>
<<else>>
<<if _args[0] gt 0>>
<<set $tiredness += (_args[0] * 15 * _tiredness_mod)>>
<<else>>
<<set $tiredness += (_args[0] * 20 * _tiredness_mod)>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "pain">> <!-- _args[0] is value, _args[1] is optional modifier, default 4 -->
<<if _args[0] and typeof _args[0] is "number">>
<<set $_pain to _args[0]>>
<<set $_mod to 4>>
<<if _args[1] and typeof _args[1] is "number">>
<<set $_mod to _args[1]>>
<</if>>
<<set _pain to $_pain * $_mod>>
<!-- apply science reduction -->
<<if _pain gte 0>>
<<set _pain *= 1 - ($sciencetrait / 10)>>
<!-- Including masochism effect for all pain NG v2.7 -->
<<if $masochism gte 100>>
<<set _pain *= 1 - $masochism / 1200>>
<<set _arousal to _args[0] * $masochism / 6>>
<<if _arousal gte 0>>
<<arousal _arousal "maso">>
<</if>>
<</if>>
<</if>>
<<set $pain += _pain>>
<</if>>
<<painclamp>>
<</widget>>
<<widget "masopain">>
<<if _args[0]>>
<<set $pain += ((_args[0] * (1 - ($masochism / 1200))) * 4)>>
<<set _arousal to ((_args[0] * (0 + ($masochism / 18))) * 4)>>
<<arousal _arousal>>
<<painclamp>>
<</if>>
<</widget>>
<<widget "detention">>
<<if _args[0] and $statFreeze isnot true>>
<<if _args[0] gt 0>>
<<set $detention += (_args[0] * 10)>>
<</if>>
<<set $delinquency += (_args[0] * 4)>>
<<set $delinquency to Math.clamp($delinquency, 0, 1000)>>
<</if>>
<</widget>>
<<widget "delinquency">>
<<if _args[0] and $statFreeze isnot true>>
<<if _args[1] is "bonus">>
<!-- find how many visible, non-mandatory school clothes are equipped, and add 1 -->
<<set $_mult to getVisibleClothesList().reduce((mult, slot) => mult + (slot.type && slot.type.includes("school") && !["upper", "lower"].includes(slot.name)), 1)>>
<<set $delinquency += ($_mult gte 1) ? (_args[0] * $_mult) : 0>>
<<else>>
<<set $delinquency += (_args[0] * 4)>>
<</if>>
<<set $delinquency to Math.clamp($delinquency, 0, 1000)>>
<</if>>
<</widget>>
<<widget "status">>
<<if _args[0] and $statFreeze isnot true>>
<<if _args[0] gt 0>>
<<set $cool += (_args[0] * 1)>>
<!-- find how many visible clothes have "cool" in their type (if they have type), and add 1 -->
<<set $_mult to getVisibleClothesList().reduce((mult, slot) => mult + (slot.type && slot.type.includes("cool")), 1)>>
<<set $cool += (_args[0] * $_mult)>>
<<elseif _args[0] lt 0>>
<<set $cool *= (1 + (_args[0] / 100))>>
<<set $cool -= 1>>
<</if>>
<<set $cool to Math.clamp($cool, 0, $coolmax)>>
<</if>>
<</widget>>
<<widget "spray">>
<<if _args[0]>>
<<if _args[0] gte 0>>
<<set $spray += _args[0]>>
<<set $spray to Math.clamp($spray, 0, $spraymax)>>
<<else>>
<<if $infinitespray is 1>>
<<else>>
<<if $prof.spray gte random(1, 5000)>>
<<set $effectsmessage to 1>>
<<set $prof_spray_message to 1>>
<<else>>
<<set $spray += _args[0]>>
<<set $spray to Math.clamp($spray, 0, $spraymax)>>
<<prof spray `((_args[0] * -1) * 5)`>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "awareness">>
<<if _args[0] and $statFreeze isnot true>>
<<set $awareness += (_args[0])>>
<<for _active_clothes range Object.keys($worn)>>
<<if $worn[_active_clothes].type.includes("dark")>>
<<set $awareness += (_args[0])>>
<</if>>
<</for>>
<<set $awareness = Math.clamp($awareness, -200, 1000)>>
<</if>>
<</widget>>
<<widget "purity">>
<<if _args[0] and $statFreeze isnot true>>
<<set $purity += (_args[0])>>
<<for _active_clothes range Object.keys($worn)>>
<<if $worn[_active_clothes].type.includes("holy")>>
<<set $purity += (_args[0])>>
<</if>>
<</for>>
<<if $virginityProtected is true>>
<<set $purity = Math.clamp($purity, 0, 1000)>>
<<elseif $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<set $purity = Math.clamp($purity, 0, 1000)>>
<<else>>
<<set $purity = Math.clamp($purity, 0, 999)>>
<</if>>
<</if>>
<</widget>>
<<widget "suspicion">>
<<if _args[0] and $statFreeze isnot true>>
<<set $suspicion += (_args[0])>>
<</if>>
<</widget>>
<<widget "asylumstatus">>
<<if _args[0] and $statFreeze isnot true>>
<<set $asylumstatus += (_args[0] * 1)>>
<</if>>
<</widget>>
<<widget "humiliation10">>
<<set $stress += 40>>
<<trauma 1>>
<</widget>>
<<widget "wolfpacktrust">>
<<set $wolfpacktrust += 1>>
<<if $statdisable is "f">>
<span class="green">The pack trusts you a little more.</span>
<</if>>
<</widget>>
<<widget "wolfpackfear">>
<<set $wolfpackfear += 1>>
<<if $statdisable is "f">>
<span class="green">The pack fears you a little more.</span>
<</if>>
<</widget>>
<<widget "gferocity">>
<<set $wolfpackferocity += 1>>
<<if $statdisable is "f">> |
<span class="blue">+ Ferocity</span>
<</if>>
<</widget>>
<<widget "gharmony">>
<<set $wolfpackharmony += 1>>
<<if $statdisable is "f">> |
<span class="lblue">+ Harmony</span>
<</if>>
<</widget>>
<<widget "lferocity">>
<<set $wolfpackferocity -= 1>>
<<if $statdisable is "f">> |
<span class="purple">- Ferocity</span>
<</if>>
<</widget>>
<<widget "lharmony">>
<<set $wolfpackharmony -= 1>>
<<if $statdisable is "f">> |
<span class="pink">- Harmony</span>
<</if>>
<</widget>>
<<widget "sub">>
<<if _args[0] and $statFreeze isnot true>>
<<set $submissive += (_args[0] * 4)>>
<<set $submissive = Math.clamp($submissive, 0, 2000)>>
<<sub_check>>
<</if>>
<</widget>>
<<widget "def">>
<<if _args[0] and $statFreeze isnot true>>
<<set $submissive -= (_args[0] * 4)>>
<<set $submissive = Math.clamp($submissive, 0, 2000)>>
<<sub_check>>
<</if>>
<</widget>>
<<widget "sub_check">>
<<if $submissive gte 1150 and $speech_attitude is "bratty">>
<<set $speech_attitude to "neutral">>
<<set $effectsmessage to 1>>
<<set $speech_attitude_bratty_message to 1>>
<</if>>
<<if $submissive lte 850 and $speech_attitude is "meek">>
<<set $speech_attitude to "neutral">>
<<set $effectsmessage to 1>>
<<set $speech_attitude_meek_message to 1>>
<</if>>
<</widget>>
<<widget "incgpenisinsecurity">>
<<set _n to 10>>
<<if _args[0] and typeof(_args[0]) is "number">> <<set _n to _args[0]>> <</if>>
<<switch $player.penissize>>
<<case 4>>
<<insecurity "penis_big" _n>><<ginsecurity "penis_big">>
<<case 1>>
<<insecurity "penis_small" _n>><<ginsecurity "penis_small">>
<<case 0 -1 -2>>
<<insecurity "penis_tiny" _n>><<ginsecurity "penis_tiny">>
<</switch>>
<</widget>>
<<widget "incggpenisinsecurity">>
<<incgpenisinsecurity 20>>
<</widget>>
<<widget "insecurity">>
<<if _args[0] and _args[1] and !$statFreeze and ["penis_tiny", "penis_small", "penis_big", "breasts_tiny", "breasts_small", "breasts_big", "pregnancy"].includes(_args[0])>>
<<set
_type to _args[0];
_change to _args[1];
_acceptance = V["acceptance_" + _type];
_insecurity = V["insecurity_" + _type];
_stat_gain to _change * 10;
_insecurity_possible = {
"penis_tiny": $player.penisExist and $player.penissize lte 0,
"penis_small": $player.penisExist and $player.penissize is 1,
"penis_big": $player.penisExist and $player.penissize gte 4,
"breasts_tiny": $gender isnot "m",
"breasts_small": true,
"breasts_big": true,
"pregnancy": playerBellySize() gte 8,
}[_type];
>>
<<if _acceptance lt 1000 and _insecurity_possible>>
<<set _insecurity += _stat_gain>>
<<set _insecurity = Math.clamp(_insecurity, 0, 1000)>>
<<if _insecurity gte 1000>>
<<stress 3>><<control -3>>
<<elseif _insecurity gte 800>>
<<stress 3>><<control -2>>
<<elseif _insecurity gte 600>>
<<stress 2>><<control -2>>
<<elseif _insecurity gte 400>>
<<stress 2>><<control -1>>
<<elseif _insecurity gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<<set V["insecurity_" + _args[0]] to _insecurity>>
/* reduce acceptance by matching amount *//*
<<if _stat_gain gt 0>>
<<set _acceptance -= _stat_gain>>
<<set _acceptance = Math.clamp(_acceptance, 0, 1000)>>
<<set V["acceptance_" + _args[0]] to _acceptance>>
<</if>>
<</if>>
<<elseif !$statFreeze>>
<br><span class="red">IMPROPER INSECURITY CALL! args: <<print _args>></span><br>
<</if>>
<</widget>>
<<widget "acceptance">>
/*
args[0]: insecurity type
args[1]: amount to increase by
*/
/*<<if _args[0] and _args[1] and $statFreeze isnot true>>
/* note: this does not check if a player is capable of gaining acceptance, so don't use this widget without checking. *//*
<<if ["penis_tiny", "penis_small", "penis_big", "breasts_tiny", "breasts_small", "breasts_big", "pregnancy"].includes(_args[0])>>
<<set V["acceptance_"+_args[0]] += (_args[1] * 6)>>
<<set V["acceptance_"+_args[0]] = Math.clamp(V["acceptance_"+_args[0]], 0, 1000)>>
<<else>>
<span class="red">INVALID ACCEPTANCE TYPE SPECIFIED: <<print "acceptance_"+_args[0]>></span>
<</if>>
<</if>>
<</widget>>
<<widget "gpenisacceptance">>
<<if _args[0] isnot undefined and _args[0] gt 0>>
<<switch Math.clamp($player.penissize, 0, 4)>>
<<case 0>><<set $_type to "penis_tiny">>
<<case 1>><<set $_type to "penis_small">>
<<case 2 3>> <!-- nothing should happen -->
<<case 4>><<set $_type to "penis_big">>
<</switch>>
<<if $_type and V["insecurity_"+$_type] gt 0 and V["acceptance_"+$_type] lt 1000>>
<<acceptance $_type _args[0]>><<gacceptance>>
<<if V["acceptance_"+$_type] gte 1000>>
<<set _acceptanceAchieved to $_type>>
<</if>>
<</if>>
<<else>>
<<run throw new Error("gpenisacceptance called with no argument or an invalid argument")>>
<</if>>
<</widget>>
<<widget "willpower">>
<<if _args[0] and $statFreeze isnot true>>
<<set $willpower += (_args[0] * 2)>>
<</if>>
<<set $willpower = Math.clamp($willpower, 0, $willpowermax)>>
<</widget>>
<<widget "hope">>
<<if _args[0] and $statFreeze isnot true>>
<<set $orphan_hope += (_args[0] * 2)>>
<<set $orphan_hope = Math.clamp($orphan_hope, -50, 50)>>
<</if>>
<</widget>>
<<widget "reb">>
<<if _args[0] and $statFreeze isnot true>>
<<set $orphan_reb += (_args[0] * 2)>>
<<set $orphan_reb = Math.clamp($orphan_reb, -50, 50)>>
<</if>>
<</widget>>*/
/*<<widget "grace">>/*Optional second variable is the rank of the NPC giving the order. Grace changes won't apply if the player's rank equals or exceeds the NPC's.*//*
<<if _args[0] and $statFreeze isnot true and $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<if _args[1] is "monk">>
<<if $temple_rank is "initiate">>
<<set $grace += _args[0]>>
<<set $grace = Math.clamp($grace, -100, 100)>>
<<else>>
<</if>>
<<elseif _args[1] is "priest">>
<<if $temple_rank is "initiate" or $temple_rank is "monk">>
<<set $grace += _args[0]>>
<<set $grace = Math.clamp($grace, -100, 100)>>
<<else>>
<</if>>
<<elseif _args[1] is "bishop">>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
<<set $grace += _args[0]>>
<<set $grace = Math.clamp($grace, -100, 100)>>
<<else>>
<</if>>
<<else>>
<<set $grace += _args[0]>>
<<set $grace = Math.clamp($grace, -100, 100)>>
<</if>>
<<if _args[0] gt 0>>
<<set $daily.graceUp to true>>
<</if>>
<</if>>
<</widget>>
<<widget "livestock_obey">>
<<if _args[0] and $statFreeze isnot true>>
<<set $livestock_obey += _args[0]>>
<<set $livestock_obey = Math.clamp($livestock_obey, 0, 100)>>
<</if>>
<</widget>>
<<widget "shame">>
<<if _args[0] and $statFreeze isnot true>>
<<set $shame += _args[0]>>
<<set $shame = Math.clamp($shame, 0, 100)>>
<</if>>
<</widget>>
<<widget "farm_yield">>
<<if $farm_yield is undefined>>
<<set $farm_yield to 0>>
<</if>>
<<if _args[0] and $statFreeze isnot true>>
<<set $farm_yield += _args[0]>>
<</if>>
<</widget>>
<<widget "oralskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $oralskill += _args[0]>>
<<set $oralskill = Math.clamp($oralskill, 0, 1000)>>
<</if>>
<</widget>>
<<widget "vaginalskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $vaginalskill += _args[0]>>
<<set $vaginalskill = Math.clamp($vaginalskill, 0, 1000)>>
<</if>>
<</widget>>
<<widget "penileskill">>
<<if _args[0] and ($player.penisExist or playerHasStrapon()) and $statFreeze isnot true>>
<<set $penileskill += _args[0]>>
<<set $penileskill = Math.clamp($penileskill, 0, 1000)>>
<</if>>
<</widget>>
<<widget "handskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $handskill += _args[0]>>
<<set $handskill = Math.clamp($handskill, 0, 1000)>>
<</if>>
<</widget>>
<<widget "analskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $analskill += _args[0]>>
<<set $analskill = Math.clamp($analskill, 0, 1000)>>
<</if>>
<</widget>>
<<widget "feetskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $feetskill += _args[0]>>
<<set $feetskill = Math.clamp($feetskill, 0, 1000)>>
<</if>>
<</widget>>
<<widget "bottomskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $bottomskill += _args[0]>>
<<set $bottomskill = Math.clamp($bottomskill, 0, 1000)>>
<</if>>
<</widget>>
<<widget "thighskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $thighskill += _args[0]>>
<<set $thighskill = Math.clamp($thighskill, 0, 1000)>>
<</if>>
<</widget>>
<<widget "chestskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $chestskill += _args[0]>>
<<set $chestskill = Math.clamp($chestskill, 0, 1000)>>
<</if>>
<</widget>>
<<widget "beauty">>
<<if _args[0]>>
<<set $beauty += _args[0]>>
<<set $beauty = Math.clamp($beauty, 0, $beautymax)>>
<</if>>
<</widget>>
<<widget "seductionskill">>
<<if _args[0]>>
<<set $seductionskill += _args[0]>>
<<set $seductionskill = Math.clamp($seductionskill, 0, 1000)>>
<</if>>
<</widget>>
<<widget "skulduggery">>
<<if _args[0]>>
<<set $skulduggery += _args[0]>>
<<set $skulduggery to Math.clamp($skulduggery, 0, 1000)>>
<</if>>
<</widget>>
/*<<widget "prof">>
<<if _args[0] and _args[1]>>
<<set $prof[_args[0]] += (_args[1] * 5)>>
<<set $prof[_args[0]] to Math.clamp($prof[_args[0]], 0, 1000)>>
<</if>>
<</widget>>
<<widget "locker_suspicion">>
<<if _args[0]>>
<<set $locker_suspicion += _args[0]>>
<</if>>
<</widget>>
<<widget "alcohol">>
<<if _args[0] and $statFreeze isnot true>>
<<if $backgroundTraits.includes("plantlover") and _args[0] gt 0>>
<<set _drunk_mod to 1.5>>
<<else>>
<<set _drunk_mod to 1>>
<</if>>
<<set $drunk += Math.floor(_args[0] * _drunk_mod)>>
<<set $drunk to Math.clamp($drunk, 0, 1000)>>
<</if>>
<</widget>>
<<widget "drugs">>
<<if _args[0] and $statFreeze isnot true>>
<<if $backgroundTraits.includes("plantlover") and _args[0] gt 0>>
<<set _drugged_mod to 1.5>>
<<else>>
<<set _drugged_mod to 1>>
<</if>>
<<set $drugged += Math.floor(_args[0] * _drugged_mod)>>
<<set $drugged to Math.clamp($drugged, 0, 1000)>>
<</if>>
<</widget>>
<<widget "hallucinogen">>
<<if _args[0] and $statFreeze isnot true>>
<<set $hallucinogen += _args[0]>>
<<set $hallucinogen to Math.clamp($hallucinogen, 0, 1000)>>
<</if>>
<</widget>>
<<widget "upperwet">>
<<if _args[0]>>
<<set $upperwet += _args[0]>>
<<set $upperwet = Math.clamp($upperwet, 0, 200)>>
<</if>>
<</widget>>
<<widget "lowerwet">>
<<if _args[0]>>
<<set $lowerwet += _args[0]>>
<<set $lowerwet = Math.clamp($lowerwet, 0, 200)>>
<</if>>
<</widget>>
<<widget "underupperwet">>
<<if _args[0]>>
<<set $underupperwet += _args[0]>>
<<set $underupperwet = Math.clamp($underupperwet, 0, 200)>>
<</if>>
<</widget>>
<<widget "underlowerwet">>
<<if _args[0]>>
<<set $underlowerwet += _args[0]>>
<<set $underlowerwet = Math.clamp($underlowerwet, 0, 200)>>
<</if>>
<</widget>>
<<widget "world_corruption">>
<<if _args[0] and _args[1] and $statFreeze isnot true>>
<<set $_cor to _args[1]>>
<<if _args[0] is "hard">>
<<set $world_corruption_hard += $_cor>>
<<set $world_corruption_hard = Math.clamp($world_corruption_hard, -30, 30)>>
<<elseif _args[0] is "soft">>
<<set $world_corruption_soft += $_cor>>
<<if $world_corruption_soft lt 0>>
<<set $_overflowC to $world_corruption_soft>>
<</if>>
<!-- Unclamp or adjust upper limit once world corruption effects are added -->
<<set $world_corruption_soft = Math.clamp($world_corruption_soft, 0, 100)>>
<<if $_cor lt 0>>
<<if $_overflowC>>
<<set $_cor -= $_overflowC>>
<</if>>
<<set $world_corruption_reduced -= $_cor>>
<</if>>
<</if>>
<</if>>
<</widget>>*/<<widget "plots_init">>
/*
* First argument: location.
* Second argument: number of plots.
* Third argument: ground type (earth, water).
* Fourth argument: plot quality
* Fifth argument: plot size */
/* Note: if you plan to add a new plot size, make sure to update all the places where plot size is hardcoded. */
<<set $_plotsInLocation to []>>
<<for _i to 0; _i lt _args[1]; _i++>>
<<set $_plotsInLocation[_i] to clone(setup.tending.plot_base)>>
<<set $_plotsInLocation[_i].bed to _args[2]>>
<<set $_plotsInLocation[_i].quality to _args[3]>>
<<set $_plotsInLocation[_i].size to _args[4]>>
<</for>>
<<set $plots[_args[0]] to $_plotsInLocation>>
<</widget>>
<<widget "add_plot">>
/*Adds a plot to an existing location. Arguments are as in the plots_init widget, but the second argument and beyond are shifted down one.*/
<<set $_plotsInLocation to $plots[_args[0]]>>
<<set $_last to $_plotsInLocation.length>>
<<set $_plotsInLocation.push(clone(setup.tending.plot_base))>>
<<set $_plotsInLocation[$_last].bed to _args[1]>>
<<set $_plotsInLocation[$_last].quality to _args[2]>>
<<set $_plotsInLocation[$_last].size to _args[3]>>
<</widget>>
<<widget "clear_plot">>
/*Returns a plot to its default state.
First argument: location.
Second argument: index of plot to be reset.
OR
First argument: the plot to operate on.
*/
<<if _args[1] isnot undefined>>
<<set $_plot to $plots[_args[0]][_args[1]]>>
<<else>>
<<set $_plot to _args[0]>>
<</if>>
<<if $_plot.baseQuality isnot undefined and !$backgroundTraits.includes("greenthumb")>>
<<if $_plot.fertiliserDecay gt 0>>
<<set $_plot.fertiliserDecay-->>
<</if>>
<<if $_plot.fertiliserDecay is 0 and $_plot.quality gt $_plot.baseQuality>>
<<set $_plot.quality-->>
<<set $tendingvars.plotDecay to 2>>
<<if $_plot.quality gt $_plot.baseQuality>>
<<set $_plot.fertiliserDecay to 2>>
<<if $_plot.size isnot "large">>
<<set $_plot.fertiliserDecay to 3>>
<</if>>
<<set $tendingvars.plotDecay to 1>>
<</if>>
<</if>>
<</if>>
<<set $_plot.water to 0>>
<<set $_plot.days to 0>>
<<set $_plot.plant to "none">>
<<set $_plot.till to 0>>
<<set $_plot.stage to 0>>
<</widget>>
<<widget "display_quality">><<silently>>
<<set $_plot to _args[0]>>
<<switch $_plot.bed>>
<<case "water">><<set _bedType to "수질">>
<<case "earth">><<set _bedType to "토양">>
<<default>><<set _bedType to clone($_plot.bed)>>
<</switch>>
<<switch Math.clamp($_plot.quality, 0, 4)>>
<<case 1>> <<set $_result to `<span class="blue">척박한 `+_bedType+`</span>`>>
<<case 2>> <<set $_result to `<span class="lblue">적당한 `+_bedType+`</span>`>>
<<case 3>> <<set $_result to `<span class="teal">괜찮은 `+_bedType+`</span>`>>
<<case 4>> <<set $_result to `<span class="green">최상의 `+_bedType+`</span>`>>
<<default>> <<set $_result to `<span class="red">ERROR</span>`>>
<</switch>>
<</silently>><<print $_result>><</widget>>
<<widget "display_plot">>/*Argument is the plot location you want to display.*/
<<set _location to _args[0]>>
<<set $_plotsHere to $plots[_location]>>
<<set _water_needed to 0>>
여기에는 경작할 수 있는 <<trNumber $_plotsHere.length>> 개의
<<switch $_plotsHere[0].size>>
<<case "small">> <span class="lblue"><<print $_plotsHere.length is 1 ? "모판이" : "모판들이">></span>
<<case "medium">> <span class="teal"><<print $_plotsHere.length is 1 ? "터가" : "터들이">></span>
<<default>> <span class="green"><<print $_plotsHere.length is 1 ? "밭이" : "밭들이">></span>
<</switch>>
있다.
<<if $fertiliser.current + $fertiliser.used gt 0>>
당신은 비료를 <<trNumber $fertiliser.current>> 개 가지고 있다.
<</if>>
경작하는 시간은 관리 스킬에 따라 줄어든다.
<br><br>
<<set $_i to 0>>
<<for _plantbed range $_plotsHere>>
<<capture _plantbed>>
<span class="gold"><<wordify_i $_i true>> 터 (<<display_quality _plantbed>>):</span>
<<if _plantbed.stage gte 1>>
<<set $_plantedPlant to setup.plants[_plantbed.plant]>>
<<if $_plantedPlant is undefined>>
<<error {
message : `Could not access property from modded save. (${_plantbed.plant})`,
}>>
<<exitAll>>
<</if>>
<<if Weather.precipitation is "rain">>
<<set _plantbed.water to 1>>
<</if>>
<</if>>
<<if _plantbed.stage gte 5>>
<<trPlants $_plantedPlant.plural>><span class="green">_trResult에 꽃이 펴, 이제 딸 수 있을 것 같다.</span>
<br>
<<switch _plantbed.size>>
<<case "small">> <<set $_timeStr to "0:05">><<set _pass to 5>>
<<case "medium">> <<set $_timeStr to "0:15">><<set _pass to 15>>
<<default>> <<set $_timeStr to "1:00">><<set _pass to 60>>
<</switch>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="red">손이 묶인 상태로는 딸 수가 없다.</span>
<<else>>
<<if $options.images is 1 and $_plantedPlant.icon>>
<img class="tending_icon" @src="`img/misc/icon/tending/` + $_plantedPlant.icon">
<</if>>
<<link "딴다 ($_timeStr)" $passage>><<pass _pass>><<tending_harvest _plantbed>><<clear_plot _plantbed>><</link>>
<</if>>
<br>
<<elseif _plantbed.stage is 4>>
<<trPlants $_plantedPlant.plural>><span class="teal">_trResult의 꽃봉오리가 커지고 있다.</span>
<<elseif _plantbed.stage is 3>>
<<trPlants $_plantedPlant.plural "이">><span class="lblue">_trResult 묘목으로 자라나고 있다.</span>
<<elseif _plantbed.stage is 2>>
<<trPlants $_plantedPlant.plural "이">><span class="blue">가는 _trResult 흙에서 싹트고 있다.</span>
<<elseif _plantbed.stage is 1>>
<<trPlants $_plantedPlant.name>><span class="blue">당신은 이곳에 _trResult 씨앗을 심었다.</span>
<<else>>
<<if _plantbed.till gte 1>>
흙에 씨앗을 심을 준비가 되었다.
<<tendingPlantSeedsOptions _location _plantbed>>
<<else>>
토지를 경작할 수 있다.
<br>
<<tendingTillOptions _plantbed>>
<</if>>
<</if>>
<<if _plantbed.stage gte 1 and _plantbed.stage lt 5>>
<<if _plantbed.bed is "water">>
<br>
<<elseif _plantbed.water is 1>>
<span class="green"><<print (_plantbed.bed is "large" ? "밭이" : "터가")>> 물을 머금었다.</span>
<br>
<<else>>
<span class="purple"><<print (_plantbed.bed is "large" ? "밭이" : "터가")>> 말라 있다.</span>
<br>
<<tendingWaterPlot _plantbed>>
<br>
<</if>>
<</if>>
<br>
<</capture>>
<<set $_i++>>
<</for>>
<<if _water_needed gte 1>>
<<set _plotsToWater to $_plotsHere.filter(plot => plot.stage >= 1 && plot.stage < 5 && plot.bed !== "water" && plot.water === 0)>>
<<set _totalTimeToWater to 0>>
<<run _plotsToWater.forEach(plot => _totalTimeToWater += setup.tending.wateringTimes[plot.size])>>
<<set $_time to getTimeString(_totalTimeToWater)>>
<<if $farm_attack_timer is 0>>
<<set $_hoursUntilAttack to (24 - Time.hour)>>
<</if>>
<<if $location is "alex_farm" and _plotsToWater.length gte $_hoursUntilAttack>>
<span class="pink">당신은 레미가 오기 전에 모든 밭에 물을 줄 만한 충분한 시간이 없다.</span>
<<else>>
<<if !($leftarm is "bound" and $rightarm is "bound")>>
<<gardenicon "water">>
<<link "모든 마른 모판에 물을 준다 ($_time)" $passage>>
<<tendingWaterAllDryBeds _plotsToWater>><<tiredness _water_needed>><<physique _water_needed>><<tending _water_needed>>
<</link>><<gtiredness>><<gtending>>
<</if>>
<</if>>
<br>
<</if>>
<<if $debug is 1 and $_plotsHere.filter(plot => plot.stage > 0 && plot.stage < 5).length gte 1>>
<br>
<<link "DEBUG: Instagrow all plants here" $passage>><<run tendingInstaGrow(_location)>><</link>>
<br>
<</if>>
<</widget>>
<<widget "tendingWaterPlot">>
<<set _plantbed to _args[0]>>
<<set _water_needed += 1>>
<<switch _plantbed.size>>
<<case "small">><<set _tStatup to 1>><<set _tPass to 5>>
<<case "medium">><<set _tStatup to 2>><<set _tPass to 15>>
<<default>><<set _tStatup to 6>><<set _tPass to 60>>
<</switch>>
<<set $_time to getTimeString(_tPass)>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="red">손이 묶인 상태로는 물을 줄 수가 없다.</span>
<<else>>
<<wearProp "watering can">>
<<gardenicon "water">>
<<link "물을 준다 ($_time)" $passage>>
<<tending _tStatup>><<pass _tPass>><<set _plantbed.water to 1>><<set $tendingvars.plot_watered to true>>
<<tiredness _tStatup>><<physique _tStatup>><<event_trigger>>
<</link>><<gtiredness>><<gtending>>
<</if>>
<</widget>>
<<widget "tendingWaterAllDryBeds">>
<<wearProp "watering can">>
<<set $_plotsToWater to _args[0]>>
<<for $_plot range $_plotsToWater>>
<<set $_plot.water to 1>>
<<set _waterTime to setup.tending.wateringTimes[$_plot.size]>>
<<pass _waterTime>><<event_trigger>>
<</for>>
<<set $tendingvars.all_plots_watered to true>>
<</widget>>
<<widget "tendingPlantSeedsOptions">>
<<set _location to _args[0]>>
<<set _plantbed to _args[1]>>
<<if $plants_known.length is 0>>
심을 씨앗을 찾기 위해 이곳저곳 뒤져보자.
<</if>>
<<switch _location>>
<<case "farm">> <<set _irrigation to ($farm.irrigation ? $farm.irrigation : 0)>>
<<default>> <<set _irrigation to 0>>
<</switch>>
<<for _plantType range $plants_known>>
<br>
<<set $_plant to setup.plants[_plantType]>>
<<if !$_plant>>
<span class="red">Plant type '<<print _plantType>>' not found.</span>
<br><br>
Please report this.
<<elseif $_plant.season.includes(Time.season) or (_location is "garden" and $alex_greenhouse gte 3)>>
/* comparing soil types; check if target bed is compatible with the seed's soil type */
<<if $_plant.bed is _plantbed.bed>>
<<switch _plantbed.size>>
<<case "small">><<set _passTime to 30>>
<<case "medium">><<set _passTime to 90>>
<<default>><<set _passTime to 180>>
<</switch>>
<<set $_timeString to getTimeString(_passTime)>>
<<capture _passTime _plantbed _plantType>>
<<if $options.images is 1 and $_plant.icon>>
<img class="tending_icon" @src="`img/misc/icon/tending/` + $_plant.icon">
<</if>>
<<trPlants $_plant.plural "을">><<link "_trResult 심는다 ($_timeString)" $passage>><<pass _passTime>><<run plantSeedsInPlot(_plantbed, _plantType)>><</link>>
<</capture>>
<<if $statdisable is "f">>
<span class="orange">(<<print $_plant.days>> 일)</span>
<</if>>
<<else>>
<span class="blue"><<trPlants $_plant.plural "은">>_trResult <<putpost $_plant.bed>>에서만 자란다.</span>
<</if>>
<<else>>
<<tending_season_notice $_plant>>
<</if>>
<</for>>
<br>
<</widget>>
<<widget "tendingTillOptions">>
<<set _plantbed to _args[0]>>
<<if currentSkillValue('tending') gte 1500>>
<<set _baseTime to 3>>
<<set _baseTiredness to 1>>
<<else>>
<<set $_ti to Math.clamp(Math.floor(currentSkillValue('tending') / 200), 0, 6)>>
<<set _baseTime to [30,25,20,15,10,5,4][$_ti]>>
<<set _baseTiredness to [6,5,4,3,2,1,1][$_ti]>>
<</if>>
<<if _plantbed.size is "medium">>
<<set _baseTime *= 3>>
<<set _baseTiredness *= 2>>
<<elseif _plantbed.size is "large">>
<<set _baseTime *= 12>>
<<set _baseTiredness *= 6>>
<</if>>
<<set _timeString to getTimeString(_baseTime)>>
<<if $farm_attack_timer is 0>>
<<set $_timeUntilAttack to ((23 - Time.hour) * 60) + (60 - Time.minute)>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="red">손이 묶인 상태로는 경작할 수가 없다.</span>
<br>
<<else>>
<<if $location is "alex_farm" and _baseTime gte $_timeUntilAttack>>
<span class="pink">당신은 레미가 오기 전에 모든 밭을 경작할 만한 충분한 시간이 없다.</span>
<<else>>
<<capture _baseTiredness _baseTime _plantbed>>
<<gardenicon "till">>
<<link "경작한다 (_timeString)" $passage>>
<<set $tendingvars.plot_tilled to true>>
<<tiredness _baseTiredness>><<physique _baseTiredness>>
<<pass _baseTime>>
<<if $location is "farm">>
<<farm_count _baseTime>>
<</if>>
<<set _plantbed.till to 1>>
<</link>><<gtiredness>>
<</capture>>
<</if>>
<br>
<<if $fertiliser.current gte 1 and _plantbed.quality lt 4 and currentSkillValue('tending') gte 400>>
<<set _baseTimeFert to Math.floor(_baseTime * 1.5)>>
<<set _timeString to getTimeString(_baseTimeFert)>>
<<set _fertTiredness to Math.floor(_baseTiredness * 1.5)>>
<<capture _baseTimeFert _fertTiredness _plantbed>>
<<gardenicon "fertiliser">>
<<link "경작하고 비료를 뿌린다 (_timeString)" $passage>>
/* Till */
<<set $tendingvars.plot_tilled_fertiliser to true>>
<<tiredness _fertTiredness>><<physique _fertTiredness>>
<<pass _baseTimeFert>>
<<if $location is "farm">>
<<farm_count _baseTimeFert>>
<</if>>
<<set _plantbed.till to 1>>
/* Fertilise */
<<set $fertiliser.current-->><<set $fertiliser.used++>>
<<set _plantbed.quality++>>
<<if !$backgroundTraits.includes("greenthumb")>>
<<if _plantbed.baseQuality is undefined>>
<<set _plantbed.baseQuality to clone(_plantbed.quality - 1)>>
<</if>>
<<set _plantbed.fertiliserDecay to 2>>
<<if _plantbed.size isnot "large">>
<<set _plantbed.fertiliserDecay++>>
<</if>>
<</if>>
<</link>><<gtiredness>>
<</capture>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "plot_effects">>
<<if $tendingvars.plot_watered>>
당신은 터에 물을 준다. <span class="gold">좋은 운동이 되었다.</span>
<br>
<<elseif $tendingvars.all_plots_watered>>
당신은 터에 물을 준다. <span class="gold">좋은 운동이 되었다.</span>
<br>
<</if>>
<<if $tendingvars.harvest>>
당신은 <<trPlants $tendingvars.harvest_name "을">>_trResult <<trNumber $tendingvars.harvest_amount>> 개 수확한다.
<<if $tendingvars.plotDecay>>
비료의 효과가<<if $tendingvars.plotDecay is 2>> 완전히<</if>> 떨어졌다.
<</if>>
<br>
<</if>>
<<if $tendingvars.plot_tilled>>
당신은 잡초를 뽑고 흙을 경작한다. 힘든 작업이지만, 다 끝내고 나자 씨앗을 심을 준비가 끝난다.
<span class="gold">좋은 운동이 되었다.</span>
<br>
<</if>>
<<if $tendingvars.plot_tilled_fertiliser>>
당신은 잡초를 뽑고 비료를 섞어가며 흙을 경작한다. 힘든 작업이지만, 다 끝내고 나자 씨앗을 심을 준비가 끝난다.
<span class="gold">좋은 운동이 되었다.</span>
<</if>>
<<if $tendingvars.plot_planted>>
당신은 서늘한 흙 속에 씨앗을 심는다.
<br>
<</if>>
<<if Weather.precipitation is "rain">>
<span class="green">비가 흙을 흠뻑 적신다.</span>
<br>
<</if>>
<<run unsetTendingVars()>>
<</widget>>
<<widget "tending_day">>
<<for _location range Object.keys($plots)>>
<<switch _location>>
<<case "farm">> <<set _irrigation to ($farm.irrigation ? $farm.irrigation : 0)>>
<<default>> <<set _irrigation to 0>>
<</switch>>
<<for $_plot range $plots[_location]>>
/* growth check */
<<if $_plot.stage gte 1 and ($_plot.water is 1 or $_plot.bed is "water")>>
<<set $_plot.days += 1>>
<<if $_plot.days gte setup.plants[$_plot.plant].days * (($_plot.stage+1) / 5)>>
<<set $_plot.stage += 1>>
<</if>>
<</if>>
/* should this check really happen AFTER the growth check? */
<<if Weather.precipitation is "rain">>
<<set $_plot.water to 1>>
<<elseif _irrigation gte 1>>
<<set $_plot.water to 1>>
<<set _irrigation-->>
<<else>>
<<set $_plot.water to 0>>
<</if>>
<</for>>
<</for>>
<</widget>>
<<widget "tending_harvest">>
/* Argument is the plot you want to harvest */
<<set $_plot to _args[0]>>
<<set $_type to $_plot.plant>>
<<if $plants[$_type] is undefined>>
<<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": 0}>>
<<elseif $plants[$_type].name is undefined>>
<<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": $plants[$_type].amount}>>
<</if>>
<<switch $_plot.size>>
<<case "small">> <<set _tending_amount to random(10, (currentSkillValue('tending') / 20) + 10)>>
<<case "medium">> <<set _tending_amount to random(10, (currentSkillValue('tending') / 10) + 20)>>
<<default>> <<set _tending_amount to random(10, (currentSkillValue('tending') / 2) + 50)>>
<</switch>>
<<set _tending_amount *= setup.plants[$_type].multiplier>>
<<switch Math.clamp($_plot.quality, 1, 4)>>
<<case 4>> <<set _tending_amount *= 1.6>>
<<case 3>> <<set _tending_amount *= 1.4>>
<<case 2>> <<set _tending_amount *= 1.2>>
<</switch>>
<<if !$backgroundTraits.includes("greenthumb") and $tending is 1000 and $plants_known.length gte 16 and
($fertiliser.used gte 40 or ($fertiliser.used gte 25 and $farm_stage gte 6))>>
<<run $backgroundTraits.pushUnique("greenthumb")>>
<span class="gold">흙에서 오랜 시간을 보낸 결과 당신은 원예가의 재능을 얻게 되었다.</span>
<br>
<</if>>
<<if $backgroundTraits.includes("greenthumb")>>
<<set _tending_amount *= 1.2>>
<</if>>
<<set _tending_amount *= $tending_yield_factor>>
<<set _tending_amount to Math.trunc(_tending_amount)>>
<<set $plants[$_type].amount += _tending_amount>>
<<set $tendingvars.harvest to true>>
<<set $tendingvars.harvest_amount to _tending_amount>>
<<set $tendingvars.harvest_name to (_tending_amount is 1 ? setup.plants[$_type].name.replace(/_/g," ") : setup.plants[$_type].plural)>>
<</widget>>
<<widget "tending_pick">>
/*
* First argument: plant type.
* Second argument: minimum number picked.
* Third argument: maximum number picked.
*/
<<set $_type to _args[0]>>
<<if $plants[$_type] is undefined>>
<<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": 0}>>
<<elseif $plants[$_type].name is undefined>>
<<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": $plants[$_type].amount}>>
<</if>>
<<if _args[2] gte 1>>
<<set _tending_amount to random(_args[1], _args[2])>>
<<else>>
<<set _tending_amount to random(1, 5)>>
<</if>>
<<if !setup.plants[$_type].special.includes("large") and setup.plants[$_type].bed isnot "bird_nest">>
<<set _tending_amount *= (1 + (currentSkillValue('tending') / 1000))>>
<</if>>
<<if $backgroundTraits.includes("greenthumb")>>
<<set _tending_amount *= 1.2>>
<</if>>
<<set _tending_amount to Math.trunc(_tending_amount)>>
<<set $plants[$_type].amount += _tending_amount>>
<<set $wild_plant_stat += _tending_amount>>
당신은<<set $_verb to "수확한다">>
<<if $_type is "bird_egg">>
<<set $_verb to "가져온다">>
<</if>>
<<if _tending_amount is 1>>
<<if (["a","e","i","o","u","A","E","I","O","U"].some(letter => $_type.startsWith(letter)))>>
<<else>>
<</if>>
<<if $options.images is 1 and setup.plants[$_type].icon>>
<img class="tending_icon" @src="`img/misc/icon/tending/` + setup.plants[$_type].icon">
<</if>>
<<trPlants setup.plants[$_type].name "을">><<print _trResult>> 한 <<trPlants setup.plants[$_type].name "unit">>_trResult $_verb.
<<else>>
<<if $options.images is 1 and setup.plants[$_type].icon>>
<img class="tending_icon" @src="`img/misc/icon/tending/` + setup.plants[$_type].icon">
<</if>>
<<trPlants setup.plants[$_type].plural "을">><<print _trResult>> <<trNumber _tending_amount>> <<trPlants setup.plants[$_type].plural "unit">>_trResult $_verb.
<</if>>
<</widget>>
<<widget "tending_give">>
<<if _args[0]>>
<<set $_type to _args[0]>>
<<if $plants[$_type] is undefined>>
<<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": 0}>>
<<elseif $plants[$_type].name is undefined>>
<<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": $plants[$_type].amount}>>
<</if>>
<<set $plants[$_type].amount += (_args[1] ? _args[1] : 1)>>
<</if>>
<</widget>>
<<widget "tending_season_notice">>
<<set $_plant to _args[0]>><<set $_trSeason to []>><<for $_i, $_value range $_plant.season>><<trSeason $_value>><<set $_trSeason.push(_trResult)>><</for>>
<span class="blue">
<<set $_seasons to formatList($_trSeason)>>
<<trPlants $_plant.plural "은">><<print _trResult>> $_seasons에 심을 수 있다.
</span>
<</widget>><<widget "setLocalPronouns">>
<<run App.Utils.setLocalPronouns(_args[0], _args[1])>>
<</widget>>
<<widget "capitalise">><<silently>>
<<set _text_output to _text_output.toLocaleUpperFirst()>>
<</silently>>_text_output<</widget>>
<<widget "catcall">>
"<<print either("안녕 이쁜이.",
"안녕 멋쟁이.",
"멋진 모습인걸.",
"좋은 모습인걸.",
"<<girlPost>>, 호화로운 모습인걸.",
"<<girlPost>>, 매혹적인 모습인걸.",
"<<girlPost>>, 놀라운 모습인걸.",
"<<girlPost>>, 정말 멋진 모습인걸.",
"거기 <<girlPost>>, 이걸 원해?",
"멋진 엉덩이야.",
"널 한 번 맛보고 싶은걸.")>>"
<</widget>>
<<widget "lewdcatcall">>
"<<print either("강간당하고 싶은 사람이 있는 것 같군.",
"뭐 이런 걸레가 다 있담!",
"뭐 이런 <<whore_ ga>> 다 있담!",
"왜 그런 옷을 입은 거야?",
"그렇게도 관심을 받을 수가 있지.",
"그렇게 입고 다니면서 누가 다치게 한다고 불평할 순 없지.",
"벼-변태!")>>"
<</widget>>
<<widget "schoolcatcall">>
"<<print either("안녕 이쁜이.",
"안녕 <<girlPost>>.",
"좋아 보이는데.",
"괜찮아 보이는데.",
"귀염둥이잖아.",
"기막히게 멋진 모습이야.",
"황홀한 모습이야.",
"정말 멋진 모습이야.",
"이걸 원해?",
"멋진 엉덩이야.",
"맛있어 보이는걸.")>>"
<</widget>>
<<widget "anticatcall">>
"<<print either("가족한테도 그따위로 말해?",
"대체 뭐가 문제야?",
"그게 최선이야?",
"그래도 이 중 한 명은 못생기진 않았지.",
"날 내버려둬, 이 등신아.",
"이 멍청이가. 다신 내게 그따위로 말하지 마.",
"저리 가.",
"그 대사가 먹힌 적이 있긴 해?",
"딱하기도 하지.")>>"
<</widget>>
<<widget "hairmapcolourtext">>
<<if _args[0] in setup.colours.hair_map>>
<<trColour setup.colours.hair_map[_args[0]].name>><<print _trResult>>
<<elseif _args[0] and !_colour>>
<<trColour _args[0]>><<print _trResult>>
<<else>>
<<trColour _colour>><<print _trResult>>
<</if>>
<</widget>>
<<widget "haircolourtext">>
<<if $hairColourStyle == "gradient">>
<<print "투톤 색조">>
<<else>>
<<hairmapcolourtext $haircolour>>
<</if>>
<</widget>>
<<widget "hairfringecolourtext">>
<<if $hairFringeColourStyle == "gradient">>
<<print "투톤 색조">>
<<else>>
<<hairmapcolourtext $hairfringecolour>>
<</if>>
<</widget>>
<<widget "charles">><<silently>>
<<if $wraith.mimic is "Morgan" and $wraith.state is "haunt" and random(1,3) is 1>>
<<set _text_output to "graverobber">>
<<else>>
<<set _text_output to ($player.gender_appearance is "m" ? "Charles" : "Charlene")>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "npcexposetext">><<silently>>
<<personPost "이">><<set _person to _trResult>>
<<hisPost "의">><<set _his to _trResult>>
<<if $pronoun is "m">>
<<set _text_output to _person + _his + " 지퍼를 열자, ">>
<<else>>
<<set _text_output to _person + _his + " 치마를 들어올리자, ">>
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<set _text_output to _text_output + _his + " 꼿꼿이 세운 자지가 드러난다.">>
<<else>>
<<set _text_output to _text_output + _his + " 촉촉한 보지가 드러난다.">>
<</if>>
<</silently>>_text_output<</widget>>
<!-- Commented out for deprecation. Use: ?bodypart
See 03-JavaScript/Templates/..
<<widget "bodyparts">>
<<print either("hands", "feet", "thighs", "legs", "tummy", "cheek", "bottom", "chest", "face", "arms", "shoulder", "back")>>
<</widget>>
-->
<!-- Commented out for deprecation. Use: ?lowerbodypart
See 03-JavaScript/Templates/..
<<widget "lowerbodyparts">>
<<print either("hands", "feet", "thighs", "bottom")>>
<</widget>>
-->
<<widget "word">><<silently>>
/* usage example: <<word "upper">> */
<<set _text_output to "">>
<<if _args[0]>>
<<set $_result to setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].word>>
/*<<set _text_output to ($_result isnot "n" ? $_result : "")>> 한글에는 관사 같은 건 없음 */
<</if>>
<</silently>>_text_output<</widget>>
<<widget "genitalsword">><<word "genitals">><</widget>>
<<widget "plural">><<silently>>
<<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].plural is 1>>
<<set _text_output to "are">>
<<else>>
<<set _text_output to "is">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "is">><<silently>>
<<outfitChecks>>
<<if _args[0].plural is 1>>
<<set _text_output to "are">>
<<else>>
<<set _text_output to "is">>
<</if>>
<</silently>>_text_output
<</widget>>
<<widget "overupperplural">>
<<plural "over_upper">>
<</widget>>
<<widget "overlowerplural">>
<<plural "over_lower">>
<</widget>>
<<widget "upperplural">>
<<plural "upper">>
<</widget>>
<<widget "lowerplural">>
<<plural "lower">>
<</widget>>
<<widget "underupperplural">>
<<plural "under_upper">>
<</widget>>
<<widget "underlowerplural">>
<<plural "under_lower">>
<</widget>>
<<widget "genitalsplural">>
<<plural "genitals">>
<</widget>>
<<widget "itis">><<silently>>
<<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].plural is 1>>
<<set _text_output to "they are">>
<<else>>
<<set _text_output to "it is">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "overupperitis">>
<<itis "over_upper">>
<</widget>>
<<widget "overloweritis">>
<<itis "over_lower">>
<</widget>>
<<widget "upperitis">>
<<itis "upper">>
<</widget>>
<<widget "loweritis">>
<<itis "lower">>
<</widget>>
<<widget "underupperitis">>
<<itis "under_upper">>
<</widget>>
<<widget "underloweritis">>
<<itis "under_lower">>
<</widget>>
<<widget "it">><<silently>>
<<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].plural is 1>>
<<set _text_output to "them">>
<<else>>
<<set _text_output to "it">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "overupperit">>
<<it "over_upper">>
<</widget>>
<<widget "overlowerit">>
<<it "over_lower">>
<</widget>>
<<widget "upperit">>
<<if $worn.upper.name is "naked" and $worn.under_upper.type.includes("covered")>><<it "under_upper">><<else>><<it "upper">><</if>>
<</widget>>
<<widget "lowerit">>
<<if $worn.lower.name is "naked" and $worn.under_lower.type.includes("covered")>><<it "under_lower">><<else>><<it "lower">><</if>>
<</widget>>
<<widget "underupperit">>
<<it "under_upper">>
<</widget>>
<<widget "underlowerit">>
<<it "under_lower">>
<</widget>>
<<widget "feetit">>
<<it "feet">>
<</widget>>
<<widget "legsit">>
<<it "legs">>
<</widget>>
<<widget "handsit">>
<<it "hands">>
<</widget>>
<<widget "has">><<silently>>
<<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].plural is 1>>
<<set _text_output to "have">>
<<else>>
<<set _text_output to "has">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "overupperhas">>
<<has "over_upper">>
<</widget>>
<<widget "overlowerhas">>
<<has "over_lower">>
<</widget>>
<<widget "upperhas">>
<<if $worn.upper.name is "naked" and $worn.under_upper.type.includes("covered")>>
<<has "under_upper">>
<<else>>
<<has "upper">>
<</if>><</widget>>
<<widget "lowerhas">>
<<if $worn.lower.name is "naked" and $worn.under_lower.type.includes("covered")>>
<<has "under_lower">>
<<else>>
<<has "lower">>
<</if>>
<</widget>>
<<widget "underupperhas">>
<<has "under_upper">>
<</widget>>
<<widget "underlowerhas">>
<<has "under_lower">>
<</widget>>
<<widget "that">><<silently>>
<<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].plural is 1>>
<<set _text_output to "those">>
<<else>>
<<set _text_output to "that">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "overupperthat">>
<<that "over_upper">>
<</widget>>
<<widget "overlowerthat">>
<<that "over_lower">>
<</widget>>
<<widget "upperthat">>
<<that "upper">>
<</widget>>
<<widget "lowerthat">>
<<that "lower">>
<</widget>>
<<widget "underupperthat">>
<<that "under_upper">>
<</widget>>
<<widget "underlowerthat">>
<<that "under_lower">>
<</widget>>
<<widget "genitalsthat">>
<<that "genitals">>
<</widget>>
<<widget "feetthat">>
<<that "feet">>
<</widget>>
<<widget "legsthat">>
<<that "legs">>
<</widget>>
<<widget "handsthat">>
<<that "hands">>
<</widget>>
<<widget "generatePronouns">>
<<if _args[0]>>
<<set _args[0].pronouns to {}>>
<<switch _args[0].pronoun>>
<<case "m">>
<<set _args[0].pronouns.he = "그는">>
<<set _args[0].pronouns.his = "그의">>
<<set _args[0].pronouns.hers = "그의 것">>
<<set _args[0].pronouns.him = "그를">>
<<set _args[0].pronouns.himself = "그 자신">>
<<set _args[0].pronouns.man = "남자">>
<<set _args[0].pronouns.boy = "소년">>
<<set _args[0].pronouns.men = "남자들">>
<<case "f">>
<<set _args[0].pronouns.he = "그녀는">>
<<set _args[0].pronouns.his = "그녀의">>
<<set _args[0].pronouns.hers = "그녀의 것">>
<<set _args[0].pronouns.him = "그녀를">>
<<set _args[0].pronouns.himself = "그녀 자신">>
<<set _args[0].pronouns.man = "여자">>
<<set _args[0].pronouns.boy = "소녀">>
<<set _args[0].pronouns.men = "여자들">>
<<case "i">>
<<set _args[0].pronouns.he = "녀석은">>
<<set _args[0].pronouns.his = "녀석의">>
<<set _args[0].pronouns.hers = "녀석의 것">>
<<set _args[0].pronouns.him = "녀석을">>
<<set _args[0].pronouns.himself = "녀석 자신">>
<<set _args[0].pronouns.man = "어른">>
<<set _args[0].pronouns.boy = "소년">>
<<set _args[0].pronouns.men = "어른들">>
<<case "n">>
<<set _args[0].pronouns.he = "그자는">>
<<set _args[0].pronouns.his = "그자의">>
<<set _args[0].pronouns.hers = "그자의 것">>
<<set _args[0].pronouns.him = "그자를">>
<<set _args[0].pronouns.himself = "그자 자신">>
<<set _args[0].pronouns.man = "어른">>
<<set _args[0].pronouns.boy = "아이">>
<<set _args[0].pronouns.men = "어른들">>
<<case "t">>
<<set _args[0].pronouns.he = "그들이">>
<<set _args[0].pronouns.his = "그들의">>
<<set _args[0].pronouns.hers = "그들의 것">>
<<set _args[0].pronouns.him = "그들을">>
<<set _args[0].pronouns.himself = "그들 자신">>
<<set _args[0].pronouns.man = "어른">>
<<set _args[0].pronouns.boy = "소년">>
<<set _args[0].pronouns.men = "어른들">>
<</switch>>
<</if>>
<</widget>>
<!-- [0] - string
prints string [0] prepended with an indefinite article based on the [0]'s first character -->
<<widget "a">><<silently>>
<<if ["a","e","i","o","u","A","E","I","O","U"].includes(_args[0][0])>>
<<set _text_output to "an " + _args[0]>>
<<else>>
<<set _text_output to "a " + _args[0]>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "A">><<silently>>
<<a _args[0]>><<capitalise>>
<</silently>>_text_output<</widget>>
<<widget "theowner">><<silently>>
<<if $enemyno gte 2 and $enemytype is "man">>
<<set _text_output to "the owner">>
<<else>>
<<he>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "someones">>
<<if _args[0] is "two">>
their
<<elseif _args[0] isnot undefined>>
<<set $_target to _args[0]>>
<<hisselect $_target>>
<<else>>
<<his>>
<</if>>
<</widget>>
<<widget "someone">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_target to _args[0]>>
<<personselect $_target>><<him>>
<<else>>
<<him>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "their">>
<<if _args[0] isnot undefined>>
<<set $_target to _args[0]>>
<<hisselect $_target>>
<<elseif $enemyno gte 2 and $enemytype is "man">>
their
<<else>>
<<his>>
<</if>>
<</widget>>
<<widget "ohe">><<silently>>
<<if $enemytype is "beast">>
<<bhe>>
<<else>>
<<he>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "he">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to C.npc[_args[0]].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "he">>
<<elseif $pronoun is "f">>
<<set _text_output to "she">>
<<elseif $pronoun is "i">>
<<set _text_output to "it">>
<<elseif $pronoun is "n">>
<<set _text_output to "one">>
<<elseif $pronoun is "t">>
<<set _text_output to "they">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bHe">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _text_output to ($NPCList[_na].pronoun is "m" ? "He" : "She")>>
<<else>>
<<set _text_output to "It">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bhe">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _text_output to ($NPCList[_na].pronoun is "m" ? "he" : "she")>>
<<else>>
<<set _text_output to "it">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bHis">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _text_output to ($NPCList[_na].pronoun is "m" ? "His" : "Her")>>
<<else>>
<<set _text_output to "Its">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bhis">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _text_output to ($NPCList[_na].pronoun is "m" ? "his" : "her")>>
<<else>>
<<set _text_output to "its">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bhers">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _text_output to ($NPCList[_na].pronoun is "m" ? "his" : "hers")>>
<<else>>
<<set _text_output to "its">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bHim">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _text_output to ($NPCList[_na].pronoun is "m" ? "Him" : "Her")>>
<<else>>
<<set _text_output to "It">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bhim">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _text_output to ($NPCList[_na].pronoun is "m" ? "him" : "her")>>
<<else>>
<<set _text_output to "it">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bhimself">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _text_output to ($NPCList[_na].pronoun is "m" ? "himself" : "herself")>>
<<else>>
<<set _text_output to "itself">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "bHimself">><<silently>>
<<if typeof _args[0] is "number">>
<<bhimself _args[0]>>
<<else>>
<<bhimself>>
<</if>>
<<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "bhes">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _text_output to ($NPCList[_na].pronoun is "m" ? "he's" : "she's")>>
<<else>>
<<set _text_output to "it's">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bHes">><<silently>>
<<if typeof _args[0] is "number">>
<<bhes _args[0]>>
<<else>>
<<bhes>>
<</if>>
<<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "hes">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to C.npc[_args[0]].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "he's">>
<<elseif $pronoun is "f">>
<<set _text_output to "she's">>
<<elseif $pronoun is "i">>
<<set _text_output to "it's">>
<<elseif $pronoun is "n">>
<<set _text_output to "one is">>
<<elseif $pronoun is "t">>
<<set _text_output to "they are">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "his">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to C.npc[_args[0]].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "his">>
<<elseif $pronoun is "f">>
<<set _text_output to "her">>
<<elseif $pronoun is "i">>
<<set _text_output to "its">>
<<elseif $pronoun is "n">>
<<set _text_output to "the">>
<<elseif $pronoun is "t">>
<<set _text_output to "their">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "hers">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to C.npc[_args[0]].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "his">>
<<elseif $pronoun is "f">>
<<set _text_output to "hers">>
<<elseif $pronoun is "i">>
<<set _text_output to "its">>
<<elseif $pronoun is "n">>
<<set _text_output to "the">>
<<elseif $pronoun is "t">>
<<set _text_output to "theirs">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "He">><<silently>>
<<if _args[0]>>
<!-- Add the option to call for a named NPC's name -->
<<if $NPCNameList.includes(_args[0])>>
<<set $pronoun to C.npc[_args[0]].pronoun>>
<<else>>
<<if Number.isInteger(_args[0]) and between(_args[0],0,5)>>
<<personselect _args[0]>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[$index].intro is 1>>
<<set $NPCList[$index].intro to 0>>
<<if $npcrow.includes($index)>>
<<if $npc.includes("Black Wolf") or $npc.includes("Great Hawk")>>
<<set _text_output to "The " + $npc[$npcrow.indexOf($index)]>>
<<elseif $npc.includes("Ivory Wraith")>>
<<set _text_output to "The pale figure">>
<<else>>
<<set _text_output to $npc[$npcrow.indexOf($index)]>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
<<beasttype>><<set _text_output to "The " + _text_output>>
<<elseif $NPCList[$index].name_known is 1>>
<<set _text_output to $NPCList[$index].name>>
<<elseif $NPCList[$index].role is "normal">>
<<person>><<set _text_output to "The " + _text_output>>
<<else>>
<<set _text_output to "The " + $NPCList[$index].description + " " + $NPCList[$index].role>>
<</if>>
<</if>>
<<else>>
<<if $pronoun>>
<<he>><<capitalise>>
<<else>>
<<set _text_output to `<span class="red">[ERROR: undefined pronoun in "He"]</span>`>>
<</if>>
<</if>>
<</silently>>_text_output<</widget>>
<!-- Use when you want to force just the pronoun "He" and skip the .intro nonsense.-->
<<widget "He_Short">><<silently>>
<<if $pronoun>>
<<he>><<capitalise>>
<<else>>
<<set _text_output to `<span class="red">[ERROR: undefined pronoun in "He_Short"]</span>`>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "His">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to C.npc[_args[0]].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "His">>
<<elseif $pronoun is "f">>
<<set _text_output to "Her">>
<<elseif $pronoun is "i">>
<<set _text_output to "Its">>
<<elseif $pronoun is "n">>
<<set _text_output to "The">>
<<elseif $pronoun is "t">>
<<set _text_output to "Their">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "Hers">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to C.npc[_args[0]].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "His">>
<<elseif $pronoun is "f">>
<<set _text_output to "Hers">>
<<elseif $pronoun is "i">>
<<set _text_output to "Its">>
<<elseif $pronoun is "n">>
<<set _text_output to "The">>
<<elseif $pronoun is "t">>
<<set _text_output to "Theirs">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "Hes">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to C.npc[_args[0]].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "He's">>
<<elseif $pronoun is "f">>
<<set _text_output to "She's">>
<<elseif $pronoun is "i">>
<<set _text_output to "It's">>
<<elseif $pronoun is "n">>
<<set _text_output to "One is">>
<<elseif $pronoun is "t">>
<<set _text_output to "They are">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "him">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to C.npc[_args[0]].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "him">>
<<elseif $pronoun is "f">>
<<set _text_output to "her">>
<<elseif $pronoun is "i">>
<<set _text_output to "it">>
<<elseif $pronoun is "n">>
<<set _text_output to "them">>
<<elseif $pronoun is "t">>
<<set _text_output to "them">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "Him">><<silently>>
<<him>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "hisselect">>
<!-- Note calls range from 0-5 corresponding to NPCs 1-6. This was done to simplify FOR loops -->
<<set _n to _args[0]>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<personselect _n>>
<!-- NPC's name will only appear if they are selected -->
<<if $NPCList[_n].intro is 1>>
<<if $npcrow.includes(_n)>>
<<print $npc[$npcrow.indexOf(_n)]>>'s
<<else>>
the <<persons>>
<</if>>
<<set $NPCList[_n].intro to 0>>
<<else>>
<<his>>
<</if>>
<<elseif $enemytype is "beast">>
<<bhis>>
<<else>>
<<his>>
<</if>>
<</widget>>
<!-- Keeping his1-6 for legacy support as of v2.3 -->
<<widget "his1">>
<<person1>><<his>>
<</widget>>
<<widget "his2">>
<<person2>><<his>>
<</widget>>
<<widget "his3">>
<<person3>><<his>>
<</widget>>
<<widget "his4">>
<<person4>><<his>>
<</widget>>
<<widget "his5">>
<<person5>><<his>>
<</widget>>
<<widget "his6">>
<<person6>><<his>>
<</widget>>
<<widget "himself">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to C.npc[_args[0]].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "himself">>
<<elseif $pronoun is "i">>
<<set _text_output to "itself">>
<<else>>
<<set _text_output to "herself">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "people">><<silently>>
<<if maleChance() is 100>>
<<set _text_output to "men">>
<<elseif maleChance() is 0>>
<<set _text_output to "women">>
<<else>>
<<set _text_output to "men and women">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "peopley">><<silently>>
<<if maleChance() is 100>>
<<set _text_output to "boys">>
<<elseif maleChance() is 0>>
<<set _text_output to "girls">>
<<else>>
<<set _text_output to "boys and girls">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "peopleyv">><<silently>>
<<if $malevictimchance is 100>>
<<set _text_output to "boys">>
<<elseif $malevictimchance is 0>>
<<set _text_output to "girls">>
<<else>>
<<set _text_output to "boys and girls">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "persony">><<silently>>
<<rng>>
<<set _text_output to ($rng lte maleChance()? "boy" : "girl")>>
<</silently>><<print _text_output>><</widget>>
<<widget "group">><<silently>>
<<if $enemyno gte 3 or ($combat is 1 and $enemynomax gte 3)>>
<<for _g to 0; _g lt $NPCList.length; _g++>>
<<if $NPCList[_g].pronoun is "m">>
<<set $_group_man to true>>
<<elseif $NPCList[_g].pronoun is "f">>
<<set $_group_woman to true>>
<</if>>
<</for>>
<<if $_group_man and $_group_woman>>
<<set _text_output to ($NPCList[0].teen is 1? "girls and boys" : "men and women")>>
<<elseif $_group_man and !$_group_woman>>
<<set _text_output to ($NPCList[0].teen is 1? "boys" : "men")>>
<<elseif !$_group_man and $_group_woman>>
<<set _text_output to ($NPCList[0].teen is 1? "girls" : "women")>>
<</if>>
<<elseif $enemyno is 2 or ($combat is 1 and $enemynomax is 2)>>
<<if $NPCList[0].pronoun isnot $NPCList[1].pronoun>>
<<set _text_output to ($NPCList[0].teen is 1? "girl and boy" : "man and woman")>>
<<elseif $NPCList[0].pronoun is "m">>
<<set _text_output to ($NPCList[0].teen is 1? "boys" : "men")>>
<<elseif $NPCList[0].pronoun is "f">>
<<set _text_output to ($NPCList[0].teen is 1? "girls" : "women")>>
<</if>>
<<else>>
<<person>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "fullGroup">><<silently>>
<<set $_person to []>>
<<for _fg to 0; _fg lt $enemyno; _fg++>>
<<personselect _fg>><<person>>
<<set $_person.push(_text_output)>>
<</for>>
<<set _text_output to formatList($_person, "and", true)>>
<<if _args[0] is "cap">><<set _text_output to _text_output.toLocaleUpperFirst()>><</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "enumeratedGroup">><<silently>>
<<set $_menCount to $NPCList.countWith(npc => npc.pronoun is "m")>>
<<set $_womenCount to $NPCList.countWith(npc => npc.pronoun is "f")>>
<<silently>>
<<number $_menCount>><<set $_men to _text_output + " " + ($_menCount is 1 ? "man" : "men")>>
<<number $_womenCount>><<set $_women to _text_output + " " + ($_womenCount is 1 ? "woman" : "women")>>
<</silently>>
<<set [$_first, $_second, $_secondCount] to ($_menCount gte $_womenCount ? [$_men, $_women, $_womenCount] : [$_women, $_men, $_menCount])>>
<<set _text_output to $_first>>
<<if $_secondCount gt 0>>
<<set _text_output += " and " + $_second>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "EnumeratedGroup">><<silently>>
<<enumeratedGroup>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "gendercheck">>
<<if !["m", "f"].includes($player.gender_appearance)>><<set _text_output to "<span class=\"red\">ERROR: 잘못된 $$player.gender_appearance: [$player.gender_appearance]</span>">><<set _trResult to _text_output>><</if>>
<</widget>>
<<widget "pshe">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "he" : "she")>><<gendercheck>>
<</silently>>_text_output<</widget>>
<<widget "pShe">><<silently>>
<<pshe>><<capitalise>>
<</silently>>_text_output<</widget>>
<<widget "pshes">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "he's" : "she's")>><<gendercheck>>
<</silently>>_text_output<</widget>>
<<widget "pShes">><<silently>>
<<pshes>><<capitalise>>
<</silently>>_text_output<</widget>>
<<widget "pher">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "his" : "her")>><<gendercheck>>
<</silently>>_text_output<</widget>>
<<widget "phers">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "his" : "hers")>><<gendercheck>>
<</silently>>_text_output<</widget>>
<<widget "pHer">><<silently>>
<<pher>><<capitalise>>
<</silently>>_text_output<</widget>>
<<widget "phim">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "him" : "her")>><<gendercheck>>
<</silently>>_text_output<</widget>>
<<widget "pHim">><<silently>>
<<phim>><<capitalise>>
<</silently>>_text_output<</widget>>
<<widget "pherself">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "himself" : "herself")>><<gendercheck>>
<</silently>>_text_output<</widget>>
<<widget "pHerself">><<silently>>
<<pherself>><<capitalise>>
<</silently>>_text_output<</widget>>
<<widget "psir">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "sir" : "ma'am")>><<gendercheck>>
<</silently>>_text_output<</widget>>
<<widget "pSir">><<silently>>
<<psir>><<capitalise>>
<</silently>>_text_output<</widget>>
<<widget "pmother">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "father" : "mother")>><<gendercheck>>
<</silently>>_text_output<</widget>>
<<widget "pMother">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "Father" : "Mother")>><<gendercheck>>
<</silently>>_text_output<</widget>>
<!-- Commented out for deprecation. Use: ?animals
See 03-JavaScript/Templates/..
<<widget "animals">>
<<print either("꿀벌들의", "코끼리들의", "토끼들의", "문어들의", "침팬지들의", "오징어들의", "연체동물들의", "원숭이들의", "말벌들의", "개코원숭이들의", "늑대들의", "곰들의", "엘크들의", "물개들의", "돌고래들의", "고래들의", "해파리들의", "고양이들의", "사자들의", "호랑이들의", "치타들의", "들개들의", "흑표범들의", "두더지들의", "오소리들의", "라텔들의", "오리들의", "거위들의", "참새들의", "울새들의", "농어들의", "강꼬치고기들의", "연어들의", "철갑상어들의", "개구리들의", "도룡뇽들의", "악어들의", "두꺼비들의", "매들의", "독수리들의", "갑오징어들의", "비단뱀들의", "아나콘다들의", "살무사들의", "코브라들의cobras", "철갑상어들의", "송어들의", "연어들의", "참치들의", "사슴들의", "울새들의")>>
<</widget>>
-->
<!-- Commented out for deprecation. Use: ?garden
See 03-JavaScript/Templates/..
<<widget "garden">>
<<print either("prune flowers", "prune trees", "prune bushes", "water flowers", "remove weeds")>>
<</widget>>
-->
<!--_args[0] - uses "pc", the named npc's name, or a number-->
<!--_args[1] - forces the pregnancy description-->
<<widget "bellyDescription">><<silently>>
<<if !isNaN(_args[0])>>
<<set $_size to _args[0]>>
<<elseif _args[0] is "pc">>
<<set $_size to $bellySizeDebug || playerBellySize()>>
<<set $_pregnant to ($bellySizeDebug isnot undefined) || playerIsPregnant()>>
<<elseif C.npc[_args[0]]>>
<<set $_size to npcBellySize(_args[0])>>
<<set $_pregnant to npcIsPregnant(_args[0])>>
<</if>>
<<if $_pregnant or _args[1]>>
<<switch $_size>>
<<case 7 8 9 10 11>><<set $_text_output to "baby bump">>
<<case 12 13 14>><<set $_text_output to "growing baby bump">>
<<case 15 16 17 18>><<set $_text_output to "pregnant belly">>
<<case 19 20 21 22 23 24>><<set $_text_output to "heavily pregnant belly">>
<<default>><<set $_text_output to "belly">>
<</switch>>
<<else>>
<<switch $_size>>
<<case 7 8 9 10 11>><<set $_text_output to "belly bump">>
<<case 12 13 14>><<set $_text_output to "swollen belly">>
<<case 15 16 17 18>><<set $_text_output to "large belly">>
<<case 19 20 21 22 23 24>><<set $_text_output to "bulging belly">>
<<default>><<set $_text_output to "belly">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>>$_text_output<</if>><</widget>>
<<widget "semen">><<silently>>
<<if $player.penisExist>>
<<set _text_output to "semen">>
<<else>>
<<set _text_output to "lewd fluid">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "mouthsensitivity">><<silently>>
<<if $mouthsensitivity > 3.5>>
<<set _text_output2 to "예민한 ">>
<<elseif $mouthsensitivity >= 2.5>>
<<set _text_output2 to "민감한 ">>
<<elseif $mouthsensitivity >= 1.5>>
<<set _text_output2 to "섬세한 ">>
<<else>>
<<set _text_output2 to "">>
<</if>>
<<set _mouthSensitivityDescribed to true>>
<</silently>><<print _text_output2>><</widget>>
<<widget "breastsensitivity">><<silently>>
<<if $breastsensitivity > 3.5>>
<<set _text_output2 to "예민한 ">>
<<elseif $breastsensitivity >= 2.5>>
<<set _text_output2 to "민감한 ">>
<<elseif $breastsensitivity >= 1.5>>
<<set _text_output2 to "섬세한 ">>
<<else>>
<<set _text_output2 to "">>
<</if>>
<<set _breastSensitivityDescribed to true>>
<</silently>><<print _text_output2>><</widget>>
<<widget "bottomsensitivity">><<silently>>
<<if $bottomsensitivity > 3.5>>
<<set _text_output2 to "예민한 ">>
<<elseif $bottomsensitivity >= 2.5>>
<<set _text_output2 to "민감한 ">>
<<elseif $bottomsensitivity >= 1.5>>
<<set _text_output2 to "섬세한 ">>
<<else>>
<<set _text_output2 to "">>
<</if>>
<<set _bottomSensitivityDescribed to true>>
<</silently>><<print _text_output2>><</widget>>
<<widget "nipple">>
<<if !_breastSensitivityDescribed>><<breastsensitivity>><</if>><<print "nipple">>
<</widget>>
<<widget "nipples">>
<<nipple>>s
<</widget>>
<<widget "breastsizedesc">><<silently>>
<<set $_breastsize to (_args[0] isnot undefined ? _args[0] : $player.breastsize)>>
<<if Number.isInteger($_breastsize)>>
<<set _text_output to setup.breastsizes[$_breastsize]>>
<<elseif $options.debugdisable is "f">>
<<set _text_output to "<span class='red'>ERROR - breastsizedesc is not a number: _args[0]</span>">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "breasts">><<silently>>
<<if Number.isInteger($player.breastsize)>>
<<if $player.breastsize lte 0>>
<<set _text_output to "nipples">>
<<else>>
<<set _text_output to setup.breastsizes[$player.breastsize] + " breasts">>
<</if>>
<<elseif $options.debugdisable is "f">>
<<set _text_output to "ERROR - $$player.breastsize is not a number: $player.breastsize">>
<</if>>
<</silently>><<if !_breastSensitivityDescribed>><<breastsensitivity>><</if>><<print _text_output>><</widget>>
<<widget "breastssimple">><<silently>>
<<if Number.isInteger($player.breastsize)>>
<<if $player.breastsize lte 0>>
<<set _text_output to "nipples">>
<<else>>
<<set _text_output to "breasts">>
<</if>>
<<elseif $options.debugdisable is "f">>
<<set _text_output to "ERROR - $$player.breastsize is not a number: $player.breastsize">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "chest">><<silently>>
<<if Number.isInteger($player.breastsize)>>
<<if $player.breastsize lte 0>>
<<set _text_output to "chest">>
<<else>>
<<set _text_output to setup.breastsizes[$player.breastsize] + " breasts">>
<</if>>
<<elseif $options.debugdisable is "f">>
<<set _text_output to "ERROR - $$player.breastsize is not a number: $player.breastsize">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "chestsimple">><<silently>>
<<if Number.isInteger($player.breastsize)>>
<<if $player.breastsize lte 0>>
<<set _text_output to "chest">>
<<else>>
<<set _text_output to "breasts">>
<</if>>
<<elseif $options.debugdisable is "f">>
<<set _text_output to "ERROR - $$player.breastsize is not a number: $player.breastsize">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "mouth">><<silently>>
<<set _text_output to "lips">>
<</silently>><<if !_mouthSensitivityDescribed>><<mouthsensitivity>><</if>><<print _text_output>><</widget>>
<<widget "undertop">><<silently>>
<<if $worn.under_upper.exposed lte 0>>
<<set _text_output to $worn.under_upper.name>>
<<else>>
<<breasts>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "underoutfit">><<silently>>
<<outfitChecks>>
<<undies>><<set $_secondhalf to _text_output>>
<<undertop>>
<!-- _text_output now has top (either worn under_upper name, or breasts desc) -->
<<if !_underOutfit>> <!-- Two separate items, not an outfit -->
<<set _text_output += " and " + $_secondhalf>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "genitalstate">><<silently>>
<<set _text_output to "">>
<<if _args[0] is "penis" and $player.gender is "f" and $parasite.clit.name is "parasite">>
<<set _text_output to "기생충 ">>
<<elseif _args[0] is "penis" and $earSlime.focus is "impregnation" and $earSlime.growth gte 100>>
<<set _text_output to "액체가 뚝뚝 떨어지는 ">>
<<elseif _args[0] is "pussy" and $earSlime.focus is "pregnancy" and $earSlime.growth gte 100>>
<<set _text_output to "액체가 뚝뚝 떨어지는 ">>
<<elseif $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
<<set _text_output to "고문당한 ">>
<<else>>
<<set _text_output to "기진맥진한 ">>
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
<<set _text_output to "꿈틀거리는 ">>
<<else>>
<<set _text_output to "지친 ">>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<set _text_output to "움찔거리는 ">>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _text_output to "욱신거리는 ">>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<<set _text_output to "">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _text_output to "">>
<<elseif $arousal gte $arousalmax / 5>>
<<set _text_output to "">>
<<else>>
<<set _text_output to "">>
<</if>>
/* ^^^ placeholders for later if people want to fill them out */
<</if>>
<</if>>
<<if _args[0] is "penis">>
<<set _penisStateDescribed to true>>
<<elseif _args[0] is "pussy">>
<<set _pussyStateDescribed to true>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "bottom">><<silently>>
<<set _text_output to ["slender", "slim", "modest", "cushioned", "soft", "round", "plump", "large", "huge"][Math.clamp(0, 8, $player.bottomsize)]>>
/* _args[0] is a flag to prevent .pluck() from altering state random when calling from overlays */
<<set _text_output to _text_output + [" ass", " bum", " butt"].pluck(_args[0])>>
<</silently>><<if !_bottomSensitivityDescribed>><<bottomsensitivity>><</if>><<print _text_output>><</widget>>
<!-- Too small and too big outputs are intended as error messages
so that it's more obvious what's wrong when people report bugs -->
<<widget "penissize">><<silently>>
<<set $_size to $combat or $playerHasStraponOverride ? playerPenisSize() : $player.penissize>>
<<switch $_size>>
<<case -2>><<set _text_output to "진짜 작은">>
<<case -1>><<set _text_output to "아주 작은">>
<<case 0>><<set _text_output to "조그마한">>
<<case 1>><<set _text_output to "작은">>
<<case 2>><<set _text_output to "">>
<<case 3>><<set _text_output to "큰">>
<<case 4>><<set _text_output to "거대한">>
<<default>><<set _text_output to "[Widget 'penissize' - Invalid Penis Value of - " + $_size + ($playerHasStraponOverride ? " - $playerHasStraponOverride is set" : "") + "]">>
<</switch>>
<<set _penisSizeDescribed to true>>
<</silently>><<print _text_output>><</widget>>
<!-- [0] - if truthy, genital sensitivity is omitted -->
<<widget "pussy">><<silently>>
<<if !_pussyStateDescribed>>
<<genitalstate "pussy">><<set _genital_state_text to _text_output>>
<</if>>
<<set _text_output to "">>
<<if !_args[0] and !_genitalSensitivityDescribed>>
<<genitalsensitivity>>
<</if>>
/* _args[1] is a flag to prevent .pluck() from altering state random when calling from overlays */
<<set _text_output += _genital_state_text + pussyNames().pluck(_args[1])>>
<</silently>><<print _text_output>><</widget>>
<!-- [0] - if truthy, genital sensitivity is omitted -->
<<widget "clit">><<silently>>
<<if $player.penisExist>>
<<penis>>
<<else>>
<<set _text_output to "">>
<<if !_args[0] and !_genitalSensitivityDescribed>>
<<genitalsensitivity>>
<</if>>
<<set _text_output += "clit">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<!-- [0] - if truthy, genital sensitivity is omitted -->
<<widget "penis">><<silently>>
<!-- Size, skip if mentioned this passage already -->
<<if _penisSizeDescribed>>
<<set _penissize_text to "">>
<<else>>
<<penissize>><<set _penissize_text to _text_output>>
<<if _penissize_text isnot "">>
<<set _penissize_text to _penissize_text + " ">>
<</if>>
<</if>>
<!-- State, skip if mentioned this passage already -->
<<if _penisStateDescribed>>
<<set _genital_state_text to "">>
<<else>>
<<genitalstate "penis">><<set _genital_state_text to _text_output>>
<</if>>
<<set _text_output to "">>
<!-- Sensitivity, skip if mentioned this passage already -->
<<if !_args[0] and !_genitalSensitivityDescribed>>
<<genitalsensitivity>>
<</if>>
/* _args[1] is a flag to prevent .pluck() from altering state random when calling from overlays */
<<set _text_output += _penissize_text + _genital_state_text + penisNames().pluck(_args[1])>>
<<if playerHasStrapon()>>
<<if _args[0] isnot undefined and _args[0] is "strap-on" and $player.penisExist>>
<!-- Do nothing. This is an override for wacky cases such as player masturbation -->
<<else>>
<<set _text_output to _penissize_text + "strap-on">>
<</if>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "reveal">>
<<if _args[0]>>
<<if _args[0] gte 900>>
<span class="red">야한</span>
<<elseif _args[0] gte 700>>
<span class="pink">음란한</span>
<<elseif _args[0] gte 500>>
<span class="purple">유혹적인</span>
<<elseif _args[0] gte 300>>
<span class="blue">편안한</span>
<<elseif _args[0] gte 200>>
<span class="lblue">우아한</span>
<<elseif _args[0] gte 100>>
<span class="teal">지적인</span>
<<else>>
<span class="green">얌전한</span>
<</if>>
<</if>>
<</widget>>
<<widget "integrity">>
<<if _args[0]>>
<<if _args[1] is "cap">>
<<if _args[0] gte 900>>
<span class="green">튼튼하고</span>
<<elseif _args[0] gte 500>>
<span class="teal">견고하고</span>
<<elseif _args[0] gte 200>>
<span class="lblue">굳건하고</span>
<<elseif _args[0] gte 100>>
<span class="blue">적당하고</span>
<<elseif _args[0] gte 50>>
<span class="purple">섬세하고</span>
<<elseif _args[0] gte 20>>
<span class="pink">연약하고</span>
<<else>>
<span class="red">얇고</span>
<</if>>
<<else>>
<<if _args[0] gte 900>>
<span class="green">튼튼하고</span>
<<elseif _args[0] gte 500>>
<span class="teal">견고하고</span>
<<elseif _args[0] gte 200>>
<span class="lblue">굳건하고</span>
<<elseif _args[0] gte 100>>
<span class="blue">적당하고</span>
<<elseif _args[0] gte 50>>
<span class="purple">섬세하고</span>
<<elseif _args[0] gte 20>>
<span class="pink">연약하고</span>
<<else>>
<span class="red">얇고</span>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "strokes">>
<<if $enemyanger gte ($enemyangermax / 5) * 4>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
잔인하게 가지고 <<if _args[0] isnot undefined>>놀고<<else>>논다.<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
맹렬하게 가지고 <<if _args[0] isnot undefined>>놀고<<else>>논다.<</if>>
<<else>>
난폭하게 <<if _args[0] isnot undefined>>비벼대고<<else>>비벼댄다.<</if>>
<</if>>
<<elseif $enemyanger gte ($enemyangermax / 5) * 2>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
거칠게 <<if _args[0] isnot undefined>>비벼대고<<else>>비벼댄다.<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
강하게 <<if _args[0] isnot undefined>>쓰다듬고<<else>>쓰다듬는다.<</if>>
<<else>>
열렬히 <<if _args[0] isnot undefined>>쓰다듬고<<else>>쓰다듬는다.<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
활발하게 <<if _args[0] isnot undefined>>쓰다듬고<<else>>쓰다듬는다.<</if>>
<<else>>
부드럽게 <<if _args[0] isnot undefined>>애무하고<<else>>애무한다.<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "male">><<silently>>
<<set _text_output to ($pronoun is "m" ? "male" : "female")>>
<</silently>><<print _text_output>><</widget>>
<<widget "personsimple">><<silently>>
<<set _text_output to (!$NPCList[$index].type or $NPCList[$index].type is "human" or _args[0] is "normal" ? "" : $NPCList[$index].type)>>
<<if $role and $role isnot "normal" and _args[0] isnot "normal">>
<<set _text_output += $role>>
<<elseif $npcadult is 1>>
<<set _text_output += ($pronoun is "m" ? "man" : "woman")>>
<<else>>
<<set _text_output += ($pronoun is "m" ? "boy" : "girl")>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "personname">><<silently>>
<<set _text_output to $NPCList[$index].name>>
<</silently>><<print _text_output>><</widget>>
<<widget "person">><<silently>>
<<set _text_output to $description + " ">>
<<if ($NPCList[$index].type and $NPCList[$index].type isnot "human") and _args[0] isnot "normal">>
<<set _text_output += $NPCList[$index].type>>
<</if>>
<<if $npc_named is 1>>
<<set _text_output to $description>>
<<elseif $role and $role isnot "normal">>
<<set _text_output += $role>>
<<elseif $pronoun is "m">>
<<set _text_output += ($npcadult is 1 ? "man" : "boy")>>
<<elseif $pronoun is "f">>
<<set _text_output += ($npcadult is 1 ? "woman" : "girl")>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "persons">><<silently>>
<<person _args[0]>>
<<set _text_output to _text_output + "'s">>
<</silently>><<print _text_output>><</widget>>
<<widget "combatperson">><<silently>>
<<if $npc_named is 1 and $description isnot "pale figure">>
<<set _text_output to $NPCList[$index].fullDescription>>
<<elseif $NPCList[$index].name_known is 1>>
<<set _text_output to $NPCList[$index].name>>
<<elseif $enemytype is "beast">>
<<set _text_output to "the " + $NPCList[$index].type>>
<<elseif $role and $role isnot "normal">>
<<set _text_output to "the " + $description + " " + $role>>
<<elseif $npcadult is 1>>
<<if $pronoun is "m">>
<<set _text_output to "the " + $description+" man">>
<<elseif $pronoun is "f">>
<<set _text_output to "the " + $description+" woman">>
<<else>>
<<set _text_output to "the " + $description>>
<</if>>
<<else>>
<<set _text_output to "the " + $NPCList[$index].fullDescription>>
<</if>><</silently>><<print _text_output>><</widget>>
<<widget "combatpersons">><<silently>>
<<combatperson>>
<<set _text_output to _text_output + "'s">>
<</silently>><<print _text_output>><</widget>>
<<widget "combatPerson">><<silently>>
<<combatperson>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "genderswapPlayer">>
<!-- Note: You'll want to call this again when you're done, because its effects are visible on the sidebar caption if you leave it swapped, and we don't want that. -->
<!-- Note 2: gender_appearance is recalculated at the start of each passage, so don't expect the effects to stick around. -->
<<set $player.gender_appearance to ($player.gender_appearance is "f" ? "m" : "f")>>
<</widget>>
<<widget "genderswap">>
<!-- Changes the current pronoun, without modifying the NPC it's referencing. Useful for crossdressing NPC dialogue. -->
<!-- Usage: <<person1>><<genderswap>><<he>> -->
<!-- Cannot use genderswap when pronoun is anything other than "m" or "f". -->
<<switch $pronoun>>
<<case "m">> <<set $pronoun to "f">>
<<case "f">> <<set $pronoun to "m">>
<<default>> <<print `<span class="red">[ERROR: invalid pronoun in genderswap, `+ $pronoun +`]</span>`>>
<</switch>>
<</widget>>
<<widget "personselect">>
<!-- This replaces calls person1 person2 etc. Used for NPC object calls -->
<!-- Note calls are 0-5 corresponding to NPCs 1-6 -->
<<set _n to _args[0]>>
<<set $index to _n>>
<<if !$NPCList[_n] or !$NPCList[_n].pronoun>>
<<error {
message: "Undefined NPC in personselect " + _n + ".",
source: Utils.GetStack(),
depth: 0,
exportable: false,
}>>
<!-- <<print `<span class="red">[ERROR: undefined NPC in personselect `+ _n +`]</span>`>> -->
<<else>>
<<set $npcadult to $NPCList[_n].adult>>
<<set $pronoun to $NPCList[_n].pronoun>>
<<if $npcrow.includes(_n)>>
<<set $description to $NPCName[$npcnum[$npcrow.indexOf(_n)]].title>>
<<set $role to "normal">>
<<set $npc_named to 1>>
<<if $NPCName[$npcnum[$npcrow.indexOf(_n)]].nam is "Ivory Wraith">>
<<set $description to "pale figure">>
<</if>>
<<else>>
<<set $description to $NPCList[_n].description>>
<<set $role to $NPCList[_n].role>>
<<set $npc_named to 0>>
<</if>>
<</if>>
<</widget>>
<!-- Leaving person1-6 in place for legacy support as of v2.3-->
<<widget "person1">>
<<personselect 0>>
<</widget>>
<<widget "person2">>
<<personselect 1>>
<</widget>>
<<widget "person3">>
<<personselect 2>>
<</widget>>
<<widget "person4">>
<<personselect 3>>
<</widget>>
<<widget "person5">>
<<personselect 4>>
<</widget>>
<<widget "person6">>
<<personselect 5>>
<</widget>>
<<widget "personpenis">><<silently>>
<<if $NPCList[0].penis isnot "none">>
<<set _text_output to "penis">>
<<else>>
<<set _text_output to "clit">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "spouse">><<silently>>
<<if maleChance($pronoun) gte random(1,100)>>
<<set _text_output to ($pronoun is "m" ? "husband" : "wife")>>
<<else>>
<<set _text_output to ($pronoun is "m" ? "wife" : "husband")>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "father">><<silently>>
<<set _text_output to ($pronoun is "m" ? "father" : "mother")>>
<</silently>><<print _text_output>><</widget>>
<<widget "Father">><<silently>>
<<father>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "mummy">><<silently>>
<<set _text_output to ($pronoun is "m" ? "daddy" : "mummy")>>
<</silently>><<print _text_output>><</widget>>
<<widget "Mummy">><<silently>>
<<mummy>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "actor">><<silently>>
<<set _text_output to ($pronoun is "m" ? "actor" : "actress")>>
<</silently>><<print _text_output>><</widget>>
<<widget "actorAroused">><<silently>>
<<set $_npcGen to (_args[0] ? _args[0] : $index)>>
<<if $NPCList[$_npcGen].penis isnot "none">>
<<set _text_output to "너무나도 명백하게 발기한 모습을 과시하고 있어서">>
<<else>>
<<set _text_output to "너무나도 성적으로 흥분하고 있어서">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "girl">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "boy" : "girl")>>
<</silently>><<print _text_output>><</widget>>
<<widget "lady">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "man" : "lady")>>
<</silently>><<print _text_output>><</widget>>
<<widget "gentleman">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "man" : "lady")>>
<</silently>><<print _text_output>><</widget>>
<<widget "girlfriend">><<silently>>
<<girl>><<set _text_output to _text_output + "friend">>
<</silently>><<print _text_output>><</widget>>
<<widget "friend">><<silently>>
<<if $robinromance is 1>>
<<girl>><<set _text_output to _text_output + "friend">>
<<elseif _args[0] is "bff">>
<<set _text_output to "best friend">>
<<else>>
<<set _text_output to "friend">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "girls">><<silently>>
<<girl>><<set _text_output to _text_output + "s">>
<</silently>><<print _text_output>><</widget>>
<<widget "wife">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "husband" : "wife")>>
<</silently>><<print _text_output>><</widget>>
<<widget "Wife">><<silently>>
<<wife>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "sister">><<silently>>
<<set _text_output to ($player.gender_appearance is "m" ? "brother" : "sister")>>
<</silently>><<print _text_output>><</widget>>
<<widget "Sister">><<silently>>
<<sister>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "sister_npc">><<silently>>
<<set _text_output to ($pronoun is "m" ? "brother" : "sister")>>
<</silently>><<print _text_output>><</widget>>
<<widget "Sister_npc">><<silently>>
<<sister_npc>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "victimgirl">>
<<if $malevictimchance is 0>>
<<set _text_output to "girl">>
<<elseif $malevictimchance is 100>>
<<set _text_output to "boy">>
<<elseif $player.gender_appearance is "m">>
<<set _text_output to "boy">>
<<else>>
<<set _text_output to "girl">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "victimgirls">>
<<if $malevictimchance is 0>>
<<set _text_output to "girls">>
<<elseif $malevictimchance is 100>>
<<set _text_output to "boys">>
<<elseif $player.gender_appearance is "m">>
<<set _text_output to "boys">>
<<else>>
<<set _text_output to "girls">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "lass">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "lad" : "lass")>>
<</silently>><<print _text_output>><</widget>>
<<widget "gender">><<silently>>
<<switch $player.gender>>
<<case "f">><<set _text_output to "girl">>
<<case "m">><<set _text_output to "boy">>
<<case "h">><<set _text_output to "hermaphrodite">>
<</switch>>
<</silently>><<print _text_output>><</widget>>
<<widget "gender_posture">><<silently>>
<<switch $player.gender_posture>>
<<case "f">><<set _text_output to "girl">>
<<case "m">><<set _text_output to "boy">>
<<default>><<set _text_output to "orphan">>
<</switch>>
<</silently>><<print _text_output>><</widget>>
<<widget "genitals_are">><<silently>>
<<if _args[0] is undefined>>
<<genitals>>
<<else>>
<<genitals 1>>
<</if>>
<<if $player.penisExist and $player.vaginaExist and (!playerChastity() or _args[0] isnot undefined)>>
<<set _text_output += " are">>
<<else>>
<<set _text_output += " is">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "genitalsensitivity">><<silently>>
<<if $genitalsensitivity > 3.5>>
<<set _text_output to "예민한 ">>
<<elseif $genitalsensitivity >= 2.5>>
<<set _text_output to "민감한 ">>
<<elseif $genitalsensitivity >= 1.5>>
<<set _text_output to "섬세한 ">>
<<else>>
<<set _text_output to "">>
<</if>>
<<set _genitalSensitivityDescribed to true>>
<</silently>><<print _text_output>><</widget>>
<!--
Optional parameter [0] possible values:
0 or omitted or null - display chastity, virginity, arousal, and pubes
1 - omit chastity, display virginity, arousal, and pubes
2 - omit chastity, virginity, arousal, and pubes
-->
<<widget "genitals">><<silently>>
<<if playerChastity("hidden") and !_args[0] and _chastityBreak isnot 1>>
<<set _text_output to $worn.genitals.name>>
<<else>>
<<genitalsensitivity>>
<<if $player.penisExist>>
<<if $worn.genitals.name is "chastity parasite">>
<<set _text_output += "sealed ">>
<<elseif playerChastity("cage")>>
<<set _text_output += "caged ">>
<</if>>
<<if $player.virginity.penile is true and _args[0] isnot 2>>
<<set _text_output += "virgin ">>
<</if>>
<<if $player.gender is "f" and $parasite.clit.name is "parasite" and _args[0] isnot 2>>
<<set _text_output += "parasitic ">>
<</if>>
/* _args[0] is a flag to prevent .pluck() from altering state random when calling from overlays */
<<set _text_output += penisNames().pluck(_args[0])>>
<</if>>
<<if $player.vaginaExist>>
<<if $player.penisExist>>
<<set _text_output += " and ">>
<</if>>
<<if _args[0] isnot 2>>
<<if $player.virginity.vaginal is true>>
<<set _text_output += "virgin ">>
<</if>>
<<if $vaginaWetness gte 75 and $pbdisable is "f" and $pblevel gte 8>>
<<set _text_output += $player.penisExist ? "visibly aroused, bushy " : "visibly aroused and bushy ">>
<<elseif $vaginaWetness gte 75>>
<<set _text_output += "visibly aroused ">>
<<elseif $pbdisable is "f" and $pblevel gte 8>>
<<set _text_output += "bushy ">>
<</if>>
<</if>>
/* _args[0] is a flag to prevent .pluck() from altering state random when calling from overlays */
<<set _text_output += pussyNames().pluck(_args[0])>>
<</if>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<!-- optionally takes 2 parameters: what to add after the text for singular/plural -->
<<widget "genitalsandbreasts">>
<<genitals>> <<if $player.breastsize gte 1>>and <<breasts>><</if>>
<<if _args[0] isnot undefined and _args[1] isnot undefined>>
<<if ($player.penisExist and $player.vaginaExist) or $player.breastsize gte 1>>
_args[1]
<<else>>
_args[0]
<</if>>
<</if>>
<</widget>>
<<widget "sydneyWarning">>
<<if $statdisable is "f">>
<<if _args[0] is "corrupt" and $corruptionEvent is 1 and C.npc.Sydney.corruption is 0 and (C.npc.Sydney.purity - 10) lt 0>>
| <span class="purple">이 행동은 시드니의 타락도를 높일 수도 있습니다</span>
<<elseif _args[0] is "purify" and $purityEvent is 1 and C.npc.Sydney.purity is 0 and (C.npc.Sydney.corruption - 10) lt 0>>
| <span class="teal">이 행동은 시드니의 순결도를 높일 수도 있습니다</span>
<<else>>
<<switch _warnstate>>
<<case 1>>
<<if $purityEvent is 1 and C.npc.Sydney.purity is 0 and (C.npc.Sydney.corruption - 2) lt 0>>
| <span class="teal">이 행동은 시드니의 순결도를 높일 것입니다</span>
<</if>>
<<case 2>>
<<if $purityEvent is 1 and C.npc.Sydney.purity is 0 and (C.npc.Sydney.corruption - 5) lt 0>>
| <span class="teal">이 행동은 시드니의 순결도를 높일 것입니다</span>
<</if>>
<<case 3>>
<<if $purityEvent is 1 and C.npc.Sydney.purity is 0 and (C.npc.Sydney.corruption - 10) lt 0>>
| <span class="teal">이 행동은 시드니의 순결도를 높일 것입니다</span>
<</if>>
<<case -1>>
<<if $corruptionEvent is 1 and C.npc.Sydney.corruption is 0 and (C.npc.Sydney.purity - 2) lt 0>>
| <span class="purple">이 행동은 시드니의 타락도를 높일 것입니다</span>
<</if>>
<<case -2>>
<<if $corruptionEvent is 1 and C.npc.Sydney.corruption is 0 and (C.npc.Sydney.purity - 5) lt 0>>
| <span class="purple">이 행동은 시드니의 타락도를 높일 것입니다</span>
<</if>>
<<case -3>>
<<if $corruptionEvent is 1 and C.npc.Sydney.corruption is 0 and (C.npc.Sydney.purity - 10) lt 0>>
| <span class="purple">이 행동은 시드니의 타락도를 높일 것입니다</span>
<</if>>
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "gsydneytoy">>
<<if $sydney_toy is undefined>>
| <span class="purple">시드니는 다음에 사용하기 위해서 <<handtool_ ul _args[0]>> 보관할 것입니다</span>
<<elseif $sydney_toy isnot _args[0]>>
| <span class="purple">시드니는 <<handtool_ ul $sydney_toy>> 대신해, 다음에 사용하기 위해서 <<handtool_ ul _args[0]>> 보관할 것입니다</span>
<</if>>
<</widget>>
<<widget "flight_text">>
<<if $statdisable is "f">> |
<<if $harpy gte 6 and $birdFly gte 1>>
<span class="gold">튼튼한 날개</span>
<<elseif $angel gte 6 or $demon gte 6 or $fallenangel gte 2 or $harpy gte 6>>
<span class="gold">날개</span>
<</if>>
<</if>>
<</widget>>
<!-- Awareness -->
<<widget "combataware">>
<<if $statdisable is "f">>
<<set _color to ["","teal","lblue","blue","purple","pink"][_args[0]]>>
<span @class="_color">성지식 _args[0]</span>
<</if>>
<</widget>>
<!-- Exhibitionism -->
<<widget "exhibitionist">>
<<if $statdisable is "f">> |
<<set _color to ["","teal","lblue","blue","purple","pink","red"][_args[0]]>>
<span @class="_color">노출증 _args[0]</span>
<</if>>
<</widget>>
<<widget "exhibitionist1">>
<<if $statdisable is "f">> |
<span class="teal">노출증 1</span>
<</if>>
<</widget>>
<<widget "exhibitionist2">>
<<if $statdisable is "f">> |
<span class="lblue">노출증 2</span>
<</if>>
<</widget>>
<<widget "exhibitionist3">>
<<if $statdisable is "f">> |
<span class="blue">노출증 3</span>
<</if>>
<</widget>>
<<widget "exhibitionist4">>
<<if $statdisable is "f">> |
<span class="purple">노출증 4</span>
<</if>>
<</widget>>
<<widget "exhibitionist5">>
<<if $statdisable is "f">> |
<span class="pink">노출증 5</span>
<</if>>
<</widget>>
<<widget "exhibitionist6">>
<<if $statdisable is "f">> |
<span class="red">!노출증 6!</span>
<</if>>
<</widget>>
<<widget "combatexhibitionist">>
<<if $statdisable is "f">>
<<set _color to ["","teal","lblue","blue","purple","pink","red"][_args[0]]>>
<span @class="_color">노출증 _args[0]</span>
<</if>>
<</widget>>
<<widget "combatexhibitionist1">>
<<if $statdisable is "f">>
<span class="teal">노출증 1</span>
<</if>>
<</widget>>
<<widget "combatexhibitionist2">>
<<if $statdisable is "f">>
<span class="lblue">노출증 2</span>
<</if>>
<</widget>>
<<widget "combatexhibitionist3">>
<<if $statdisable is "f">>
<span class="blue">노출증 3</span>
<</if>>
<</widget>>
<<widget "combatexhibitionist4">>
<<if $statdisable is "f">>
<span class="purple">노출증 4</span>
<</if>>
<</widget>>
<<widget "combatexhibitionist5">>
<<if $statdisable is "f">>
<span class="pink">노출증 5</span>
<</if>>
<</widget>>
<<widget "combatexhibitionist6">>
<<if $statdisable is "f">>
<span class="red">!노출증 6!</span>
<</if>>
<</widget>>
<!-- Promiscuity -->
<<widget "promiscuous">>
<<if $statdisable is "f">> |
<<set _color to ["","teal","lblue","blue","purple","pink","red"][_args[0]]>>
<span @class="_color">음란도 _args[0]</span>
<</if>>
<</widget>>
<<widget "promiscuous1">>
<<if $statdisable is "f">> |
<span class="teal">음란도 1</span>
<</if>>
<</widget>>
<<widget "promiscuous2">>
<<if $statdisable is "f">> |
<span class="lblue">음란도 2</span>
<</if>>
<</widget>>
<<widget "promiscuous3">>
<<if $statdisable is "f">> |
<span class="blue">음란도 3</span>
<</if>>
<</widget>>
<<widget "promiscuous4">>
<<if $statdisable is "f">> |
<span class="purple">음란도 4</span>
<</if>>
<</widget>>
<<widget "promiscuous5">>
<<if $statdisable is "f">> |
<span class="pink">음란도 5</span>
<</if>>
<</widget>>
<<widget "promiscuous6">>
<<if $statdisable is "f">> |
<span class="red">!음란도 6!</span>
<</if>>
<</widget>>
<<widget "combatpromiscuous">>
<<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">>
<<set _color to ["","teal","lblue","blue","purple","pink","red"][_args[0]]>>
<span @class="_color"><<print ($enemytype is "man" ? "- 음란도" : "- 이상성욕")>> _args[0]</span>
<</if>>
<</widget>>
<<widget "combatpromiscuous1">>
<<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">>
<span class="teal"><<print ($enemytype is "man" ? "- 음란도" : "- 이상성욕")>> 1</span>
<</if>>
<</widget>>
<<widget "combatpromiscuous2">>
<<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">>
<span class="lblue"><<print ($enemytype is "man" ? "- 음란도" : "- 이상성욕")>> 2</span>
<</if>>
<</widget>>
<<widget "combatpromiscuous3">>
<<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">>
<span class="blue"><<print ($enemytype is "man" ? "- 음란도" : "- 이상성욕")>> 3</span>
<</if>>
<</widget>>
<<widget "combatpromiscuous4">>
<<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">>
<span class="purple"><<print ($enemytype is "man" ? "- 음란도" : "- 이상성욕")>> 4</span>
<</if>>
<</widget>>
<<widget "combatpromiscuous5">>
<<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">>
<span class="pink"><<print ($enemytype is "man" ? "- 음란도" : "- 이상성욕")>> 5</span>
<</if>>
<</widget>>
<<widget "combatpromiscuous6">>
<<if !$promiscuityIgnore and $statdisable is "f">>
<span class="red">!<<print ($enemytype is "man" ? "음란도" : "이상성욕")>> 6!</span>
<</if>>
<</widget>>
<!-- Deviancy -->
<<widget "deviant">> |
<<if $statdisable is "f">> |
<<set _color to ["","teal","lblue","blue","purple","pink","red"][_args[0]]>>
<span @class="_color">이상성욕 _args[0]</span>
<</if>>
<</widget>>
<<widget "deviant1">>
<<if $statdisable is "f">> |
<span class="teal">이상성욕 1</span>
<</if>>
<</widget>>
<<widget "deviant2">>
<<if $statdisable is "f">> |
<span class="lblue">이상성욕 2</span>
<</if>>
<</widget>>
<<widget "deviant3">>
<<if $statdisable is "f">> |
<span class="blue">이상성욕 3</span>
<</if>>
<</widget>>
<<widget "deviant4">>
<<if $statdisable is "f">> |
<span class="purple">이상성욕 4</span>
<</if>>
<</widget>>
<<widget "deviant5">>
<<if $statdisable is "f">> |
<span class="pink">이상성욕 5</span>
<</if>>
<</widget>>
<<widget "deviant6">>
<<if $statdisable is "f">> |
<span class="red">!이상성욕 6!</span>
<</if>>
<</widget>>
<<widget "crime">>
<<if $statdisable is "f">> |
<span class="red">범죄</span>
<<if _args[0]>>
<<crimeType _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "crimes">>
<<if $statdisable is "f">> |
<span class="red">범죄</span>
<<if _args[0]>>
<<set $_crimeTypes to _args>>
<<set $_crimeDisplay to []>>
<<for $_crimeKey range $_crimeTypes>>
<<if !setup.crimeNames[$_crimeKey]>>
<<run Errors.report("Extra-Illegal crimes displayed; " + $_crimeKey)>>
<<else>>
<<set $_crimeDisplay.push(toTitleCase(trCrimeName(setup.crimeNames[$_crimeKey])))>>
<</if>>
<</for>>
<span class="red">(<<print formatList($_crimeDisplay)>>)</span>
<</if>>
<</if>>
<</widget>>
<<widget "combatcrime">>
<<if $statdisable is "f">>
<span class="red">범죄</span>
<<if _args[0]>>
<<crimeType _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "gcrime">>
<<if $statdisable is "f">> |
<span class="red">+ 범죄</span>
<<if _args[0]>>
<<crimeType _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "ggcrime">>
<<if $statdisable is "f">> |
<span class="red">+ + 범죄</span>
<<if _args[0]>>
<<crimeType _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "gggcrime">>
<<if $statdisable is "f">> |
<span class="red">+ + + 범죄</span>
<<if _args[0]>>
<<crimeType _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "crimeType">>
<<if _args[0]>>
<<set $_crimeType to _args[0]>>
<<if !setup.crimeNames[$_crimeType] and $_crimeType isnot "???">>
<<run Errors.report("Extra-Illegal crime displayed; " + $_crimeType)>>
<<else>>
<<if $_crimeType isnot "???">>
<<trCrimeName setup.crimeNames[$_crimeType]>><<set $_crimeType to _trResult>>
<</if>>
<span class="red">($_crimeType)</span>
<</if>>
<</if>>
<</widget>>
<<widget "gspray">>
<<if $statdisable is "f">> |
<span class="green">+ 1 후추 스프레이</span>
<</if>>
<</widget>>
<<widget "gspraymax">>
<<if $statdisable is "f">> |
<span class="gold">+ 1 후추 스프레이 최대 소지수</span>
<</if>>
<</widget>>
<<widget "gcondoms">>
<<set $_condomGain to (_args[0] ? _args[0] : 1)>>
<<if $condoms eq undefined>><<set $condoms to 0>><</if>>
<<set $condoms += $_condomGain>>
<<if $statdisable is "f">> |
<span class="pink">+ $_condomGain 콘돔</span>
<</if>>
<</widget>>
<<widget "defianttext">>
<<if $statdisable is "f">> |
<span class="def">반항적</span>
<</if>>
<</widget>>
<<widget "submissivetext">>
<<if $statdisable is "f">> |
<span class="sub">순종적</span>
<</if>>
<</widget>>
<<widget "gdef">>
<<if $statdisable is "f">> |
<span class="def">+ 반항</span>
<</if>>
<</widget>>
<<widget "ggdef">>
<<if $statdisable is "f">> |
<span class="def">+ + 반항</span>
<</if>>
<</widget>>
<<widget "gggdef">>
<<if $statdisable is "f">> |
<span class="def">+ + + 반항</span>
<</if>>
<</widget>>
<<widget "ldef">>
<<if $statdisable is "f">> |
<span class="sub">- 반항</span>
<</if>>
<</widget>>
<<widget "lldef">>
<<if $statdisable is "f">> |
<span class="sub">- - 반항</span>
<</if>>
<</widget>>
<<widget "llldef">>
<<if $statdisable is "f">> |
<span class="sub">- - 반항</span>
<</if>>
<</widget>>
<<widget "heat">>
| <span class="pink">열기</span>
<</widget>>
<<widget "rut">>
| <span class="blue">발정</span>
<</widget>>
<<widget "openinghours">>
표지판에 "영업 시간: <<ampm 8 00>> - <<ampm 21 00>>"라고 쓰여있다
<br>
<</widget>>
<<widget "exposedupper">><<silently>>
<<if $worn.over_upper.exposed is 0>>
<<set _text_output to $worn.over_upper.name>>
<<elseif $worn.upper.exposed is 0>>
<<set _text_output to $worn.upper.name>>
<<elseif $worn.under_upper.exposed is 0>>
<<set _text_output to $worn.under_upper.name>>
<<else>>
<<breasts>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "exposedlower">><<silently>>
<<if $worn.over_lower.exposed is 0>>
<<set _text_output to $worn.over_lower.name>>
<<elseif $worn.lower.exposed is 0>>
<<set _text_output to $worn.lower.name>>
<<elseif $worn.under_lower.exposed is 0>>
<<set _text_output to $worn.under_lower.name>>
<<else>>
<<genitals>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "groin">><<silently>>
<<genitals>>
<<outfitChecks>>
<<if !_botomIsSkirt and _bottom>>
<<set _text_output to _text_output + " through your " + _bottom.name>>
<<else>>
<<set _text_output to _text_output>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "crotch">><<silently>>
<<outfitChecks>>
<<if _bottom>>
<<set _text_output to _bottom.name>>
<<else>>
<<genitals>>
<</if>>
<</silently>>_text_output<</widget>>
<!--
Optional parameter [0] possible values:
0 or omitted or null - display full name of undies or full genital description
1 - display simple name of undies or full genital description
2 - display simple name of undies or simple genital description
-->
<<widget "undies">><<silently>>
<<outfitChecks>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if _args[0] and _args[0] gte 1>>
<<set _text_output to $worn.under_lower.name_simple>>
<<else>>
<<set _text_output to $worn.under_lower.name>>
<</if>>
<<elseif !$worn.genitals.type.includes("naked")>>
<<set _text_output to $worn.genitals.name>>
<<else>>
<<genitals _args[0]>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "bottoms">><<silently>>
<<outfitChecks>>
<<set _text_output to _bottom.name>>
<</silently>>_text_output<</widget>>
<<widget "underbottoms">><<silently>>
<<outfitChecks>>
<<set _text_output to (_underOutfit ? $worn.under_upper.name : $worn.under_lower.name)>>
<</silently>>_text_output<</widget>>
<<widget "allTops">>
<<if $worn.over_upper.name isnot "naked">>
$worn.over_upper.name\
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.over_upper.name isnot "naked">>
and
<</if>>
$worn.upper.name\
<<elseif $worn.under_upper.type.includes("covered")>>
<<if $worn.over_upper.name isnot "naked">>
and
<</if>>
$worn.under_upper.name\
<</if>>
<</widget>>
<<widget "allBottoms">>
<<if $worn.over_lower.name isnot "naked" and $worn.over_lower.set isnot $worn.over_upper.set>>
$worn.over_lower.name\
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.over_lower.name isnot "naked">>
and
<</if>>
$worn.lower.name\
<<elseif $worn.under_lower.type.includes("covered")>>
<<if $worn.over_lower.name isnot "naked">>
and
<</if>>
$worn.under_lower.name\
<</if>>
<</widget>>
<<widget "allTopsUnderwear">><<silently>>
<<outfitChecks>>
<<set _tops to []>>
<<if $worn.over_upper.name isnot "naked">>
<<set _tops.push($worn.over_upper.name)>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<set _tops.push($worn.upper.name)>>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
<<set _tops.push($worn.under_upper.name)>>
<</if>>
<<if _tops.length is 0 and _top>><<set _tops.push(_top.name)>><</if>>
<<if _tops.length is 1>><<set _text_output to _tops[0]>><</if>>
<<if _tops.length is 2>><<set _text_output to _tops[0] + " and " + _tops[1]>><</if>>
<<if _tops.length is 3>><<set _text_output to _tops[0] + ", " + _tops[1] + " and " + _tops[2]>><</if>>
<</silently>>_text_output<</widget>>
<<widget "allBottomsUnderwear">><<silently>>
<<outfitChecks>>
<<set _bottoms to []>>
<<if $worn.over_lower.name isnot "naked">>
<<set _bottoms.push($worn.over_lower.name)>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<set _bottoms.push($worn.lower.name)>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<set _bottoms.push($worn.under_lower.name)>>
<</if>>
<<if _bottoms.length is 0 and _bottom>><<set _bottoms.push(_bottom.name)>><</if>>
<<if _bottoms.length is 1>><<set _text_output to _bottoms[0]>><</if>>
<<if _bottoms.length is 2>><<set _text_output to _bottoms[0] + " and " + _bottoms[1]>><</if>>
<<if _bottoms.length is 3>><<set _text_output to _bottoms[0] + ", " + _bottoms[1] + " and " + _bottoms[2]>><</if>>
<</silently>>_text_output<</widget>>
<<widget "top">><<silently>>
<<if !$worn.over_upper.type.includes("naked")>>
<<set _text_output to $worn.over_upper.name>>
<<elseif !$worn.upper.type.includes("naked")>>
<<set _text_output to $worn.upper.name>>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<set _text_output to $worn.under_upper.name>>
<<else>>
<<set _text_output to "top">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "topaside">><<silently>>
<<if $worn.over_upper.exposed lte 1>>
<<set _text_output to $worn.over_upper.name>>
<<elseif $worn.upper.exposed lte 1>>
<<set _text_output to $worn.upper.name>>
<<elseif $worn.under_upper.exposed is 0>>
<<set _text_output to $worn.under_upper.name>>
<<else>>
<<set _text_output to "top">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "breastsaside">><<silently>>
<<outfitChecks>>
<<set _text_output to _topUnder?.name || "<<breasts>>">>
<</silently>>_text_output<</widget>>
<<widget "bottomaside">><<silently>>
<<if $worn.over_lower.exposed lte 1>>
<<set _text_output to $worn.over_lower.name>>
<<elseif $worn.lower.exposed lte 1>>
<<set _text_output to $worn.lower.name>>
<<elseif $worn.under_lower.exposed is 0>>
<<set _text_output to $worn.under_lower.name>>
<<else>>
<<set _text_output to "bottom">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "outfit">><<silently>>
<<outfitChecks>>
<<if _middleOutfit>>
<<set _text_output to $worn.upper.name>>
<<set $stripset to 1>>
<<else>>
<<set $_clothes to [$worn.upper.name, $worn.lower.name].filter(a => a !== "naked")>>
<<set _text_output to $_clothes.formatList()>>
<<set $stripset to 0>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "nudity">><<silently>><<exposure>>
<<genitals>>
<<set _genitals to _text_output>>
<<breasts>>
<<outfitChecks>>
<<set _breasts to _text_output>>
<<if $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<if !$worn.upper.type.includes("naked")>>
<<set _text_output to "<span class=\"lewd\">exposed " + _genitals + "</span>. Your covered chest makes your bare lower half feel more conspicuous.">>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<undertop>>
<<set _undertop to _text_output>>
<<set _text_output to `<span class=\"lewd\">exposed ${_genitals}${!$worn.under_upper.type.includes("covered") ? " and " + _undertop : ""}</span>. Your somewhat covered chest makes your bare lower half feel more conspicuous`>>
<<else>>
<<set _text_output to "<span class=\"lewd\">exposed</span> ">>
<<if $player.breastsize gte 3>>
<<if $player.gender is "m">>
<<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + " and " + _breasts + "</span>">>
<<else>>
<<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + " and " + _breasts + "</span>">>
<</if>>
<<else>>
<<if $player.gender is "m">>
<<if $player.gender_appearance is "f">>
<<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + " and " + _breasts + ", made salacious by your feminine demeanour</span>">>
<<else>>
<<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + "</span>">>
<</if>>
<<else>>
<<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + " and " + _breasts + "</span>">>
<</if>>
<</if>>
<</if>>
<<elseif _shirtless and $player.gender_appearance is "f">>
<<if $worn.under_upper.type.includes("naked")>>
<<set _text_output to "<span class=\"lewd\">exposed " + _breasts + "</span>">>
<<if $worn.lower.type.includes("naked") and _underOutfit is false>>
<<set $_give to ($worn.under_lower.plural is 0 ? "gives" : "give")>>
<<set _text_output to _text_output + ". Only your " + $worn.under_lower.name + " " + $_give + " you a shred of decency">>
<</if>>
<<else>>
<<undertop>>
<<set _undertop to _text_output>>
<<if $worn.lower.type.includes("naked") and _underOutfit is false>>
<<undies>>
<<set _undies to _text_output>>
<<set _text_output to "<span class=\"lewd\">exposed " + _undies + " and " + _undertop + "</span>">>
<<else>>
<<set _text_output to "<span class=\"lewd\">exposed " + _undertop + "</span>">>
<</if>>
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<set _text_output to "<span class=\"lewd\">exposed " + $worn.under_lower.name + "</span>">>
<<else>>
<<set _text_output to "<span class=\"lewd\">lewd outfit</span>">>
<<if $worn.lower.type.includes("naked") and _underOutfit is false>>
<<set $_give to ($worn.under_lower.plural is 0 ? "gives" : "give")>>
<<set _text_output to _text_output + ". Only your " + $worn.under_lower.name + " " + $_give + " you a shred of decency">>
<</if>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound" and $position isnot "wall">>
<<set _text_output to _text_output + ". With your arms bound, you can't even cover yourself, leaving you feeling utterly helpless">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "boundBodyParts">><<silently>>
<<set _boundparts to ($rightarm is "bound" or $leftarm is "bound" ? "팔" : "")>>
<<set _boundparts += ($rightarm is "bound" and $leftarm is "bound" ? "" : "")>>
<<set _boundparts += ($feetuse is "bound" ? (_boundparts isnot "" ? "과 다리를" : "다리를") : "을")>>
<<set _text_output to _boundparts>>
<</silently>>_text_output<</widget>>
<<widget "stripobject">>
<<outfitChecks>>
<<set $_torn = []>>
<<set $_topIntegrity = _top ? _top.integrity -= $stripintegrity : 1>>
<<set $_bottomIntegrity = _bottom ? _bottom.integrity -= $stripintegrity : 1>>
<<set $_bottomUnderIntegrity = _bottomUnder ? _bottomUnder.integrity -= $stripintegrity : 1>>
<<if $_topIntegrity lte 0>>
<<run $_torn.push(topNamePost())>>
<<set $_plural = _top.plural || 0>>
<</if>>
<<if $_bottomIntegrity lte 0>>
<<if !_outfit>><<run $_torn.push(bottomNamePost())>><</if>>
<<set $_plural = $_plural || _bottom.plural || 0>>
<</if>>
<<if $_bottomUnderIntegrity lte 0>>
<<run $_torn.push(bottomUnderNamePost())>>
<<set $_plural = $_plural || _bottomUnder.plural || 0>>
<</if>>
<<set $_plural = $_torn.length gt 1 ? 1 : $_plural || 0>>
<<if $_torn.length gte 1>>
<span class="lewd">당신의 <<= $_torn.length gte 3 ? "옷이" : formatList($_torn)+"?i">> <<putpost $stripobject>>에 걸려서 당신의 몸에서 찢겨져 나간다.</span>
<<integritycheck no_text>>
<<exposure>>
<<if $exposed gte 1>>
당신은 <<nudityPost "을">> 의식하지 않을 수가 없다.<<nudityPostend>>
<</if>>
<</if>>
<</widget>>
<<widget "seductiontext">><<silently>>
<<set $_skillText to currentSkillValue("seductionskill")>>
<<if $_skillText lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">능숙히</span>'>>
<<else>><<set _text_output to '<span class="gold">수월하게</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "oraltext">><<silently>>
<<set $_skillText to currentSkillValue("oralskill")>>
<<if $_skillText lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">능숙히</span>'>>
<<else>><<set _text_output to '<span class="gold">수월하게</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "vaginaltext">><<silently>>
<<set $_skillText to currentSkillValue("vaginalskill")>>
<<if $_skillText lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">능숙히</span>'>>
<<else>><<set _text_output to '<span class="gold">수월하게</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "peniletext">><<silently>>
<<set $_skillText to currentSkillValue("penileskill")>>
<<if $_skillText lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">능숙히</span>'>>
<<else>><<set _text_output to '<span class="gold">수월하게</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "analtext">><<silently>>
<<set $_skillText to currentSkillValue("analskill")>>
<<if $_skillText lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">능숙히</span>'>>
<<else>><<set _text_output to '<span class="gold">수월하게</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "handtext">><<silently>>
<<set $_skillText to currentSkillValue("handskill")>>
<<if $_skillText lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">능숙히</span>'>>
<<else>><<set _text_output to '<span class="gold">수월하게</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "feettext">><<silently>>
<<set $_skillText to currentSkillValue("feetskill")>>
<<if $_skillText lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">능숙히</span>'>>
<<else>><<set _text_output to '<span class="gold">수월하게</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bottomtext">><<silently>>
<<set $_skillText to currentSkillValue("bottomskill")>>
<<if $_skillText lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">능숙히</span>'>>
<<else>><<set _text_output to '<span class="gold">수월하게</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "thightext">><<silently>>
<<set $_skillText to currentSkillValue("thighskill")>>
<<if $_skillText lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">능숙히</span>'>>
<<else>><<set _text_output to '<span class="gold">수월하게</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "chesttext">><<silently>>
<<set $_skillText to currentSkillValue("chestskill")>>
<<if $_skillText lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">능숙히</span>'>>
<<else>><<set _text_output to '<span class="gold">수월하게</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "swimmingtext">>
<<set $_swimmingskillText to currentSkillValue('swimmingskill')>>
<<if $_swimmingskillText lt 200>><span class="pink">되는대로</span>
<<elseif $_swimmingskillText lt 400>><span class="purple">서투르게</span>
<<elseif $_swimmingskillText lt 600>><span class="blue">요령껏</span>
<<elseif $_swimmingskillText lt 800>><span class="lblue">부드럽게</span>
<<elseif $_swimmingskillText lt 1000>><span class="teal">솜씨 좋게</span>
<<elseif $_swimmingskillText lt 1200>><span class="green">능숙히</span>
<<else>><span class="gold">수월하게</span>
<</if>>
<</widget>>
<<widget "tendingtext">>
<<set $_tendingText to currentSkillValue('tending')>>
<<if $_tendingText lt 200>><span class="pink">서투르게</span>
<<elseif $_tendingText lt 400>><span class="purple">살며시</span>
<<elseif $_tendingText lt 600>><span class="blue">리드미컬하게</span>
<<elseif $_tendingText lt 800>><span class="lblue">부드럽게</span>
<<elseif $_tendingText lt 1000>><span class="teal">솜씨 좋게</span>
<<elseif $_tendingText lt 1200>><span class="green">능숙히</span>
<<else>><span class="gold">수월하게</span><</if>>
<</widget>>
<<widget "dancetext">>
<<set $_danceskillText to currentSkillValue('danceskill')>>
<<if $_danceskillText lt 200>><span class="pink">서투르게</span>
<<elseif $_danceskillText lt 400>><span class="purple">살며시</span>
<<elseif $_danceskillText lt 600>><span class="blue">리드미컬하게</span>
<<elseif $_danceskillText lt 800>><span class="lblue">부드럽게</span>
<<elseif $_danceskillText lt 1000>><span class="teal">솜씨 좋게</span>
<<elseif $_danceskillText lt 1200>><span class="green">능숙히</span>
<<else>><span class="gold">수월하게</span><</if>>
<</widget>>
<<widget "housekeepingtext">>
<<set $_housekeepingText to currentSkillValue('housekeeping')>>
<<if $_housekeepingText lt 200>><span class="pink">서투르게</span>
<<elseif $_housekeepingText lt 400>><span class="purple">살며시</span>
<<elseif $_housekeepingText lt 600>><span class="blue">리드미컬하게</span>
<<elseif $_housekeepingText lt 800>><span class="lblue">부드럽게</span>
<<elseif $_housekeepingText lt 1000>><span class="teal">솜씨 좋게</span>
<<elseif $_housekeepingText lt 1200>><span class="green">능숙히</span>
<<else>><span class="gold">수월하게</span><</if>>
<</widget>>
<<widget "nervously">><<silently>>
<<if $exhibitionism lte 15>>
<<set _text_output to "초조하게">>
<<elseif $exhibitionism lte 35>>
<<set _text_output to "소극적으로">>
<<elseif $exhibitionism lte 55>>
<<set _text_output to "수줍게">>
<<elseif $exhibitionism lte 75>>
<<set _text_output to "대담하게">>
<<elseif $exhibitionism lte 95>>
<<set _text_output to "열심히">>
<<else>>
<<set _text_output to "헐떡이며">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "schoolday">>
<<if $location isnot "prison" and $location isnot "asylum" and !$statFreeze>>
<<if !Time.schoolDay && Time.isSchoolDay(Time.tomorrow)>>
내일은 학교에 가야 한다.
<<elseif Time.schoolDay>>
오늘은 학교에 가야 한다.
<<else>>
내일은 학교가 쉰다.
<</if>>
<br>
<</if>>
<</widget>>
<<widget "sir">><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "sir">>
<<else>>
<<set _text_output to "miss">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "Sir">><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "Sir">>
<<else>>
<<set _text_output to "Miss">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "lewdness">><<silently>>
/* consider refactoring */
<<exposure>>
<<genitals>>
<<set _genitals to _text_output>>
<<undertop>>
<<set _undertop to _text_output>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.over_lower.exposed gte 1 and $worn.upper.exposed lte 1>>
<<set _text_output to '<span class="lewd">exposed _genitals</span>'>>
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.over_lower.exposed gte 1 and $worn.upper.exposed lte 1 and !$worn.under_lower.type.includes("covered")>>
<<set _text_output to '<span class="lewd">exposed $worn.under_lower.name</span>'>>
<<elseif $worn.over_upper.exposed gte 1 and $worn.upper.exposed gte 2 and $worn.over_lower.exposed gte 1 and $worn.lower.exposed lte 1 and $player.gender_appearance is "m" and $player.gender is "m">>
<<set _text_output to '<span class="lewd">lewdness</span>'>>
<<elseif $worn.over_upper.exposed gte 1 and $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and !$worn.under_upper.type.includes("covered")>>
<<set _text_output to '<span class="lewd">exposed _undertop</span>'>>
<<elseif $worn.over_upper.exposed gte 1 and $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and !$worn.under_lower.type.includes("covered") and $player.gender_appearance is "m" and $player.gender is "m">>
<<set _text_output to '<span class="lewd">exposed $worn.under_lower.name</span>'>>
<<elseif $worn.over_upper.exposed gte 1 and $worn.upper.exposed gte 2 and $worn.over_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and !$worn.under_lower.type.includes("covered") and !$worn.under_upper.type.includes("covered")>>
<<set _text_output to '<span class="lewd">exposed _undertop and $worn.under_lower.name</span>'>>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.over_lower.exposed gte 1 and $player.gender_appearance is "m" and $player.gender is "m">>
<<set _text_output to '<span class="lewd">exposed _genitals</span>'>>
<<elseif $worn.over_upper.exposed gte 1 and $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 and !$worn.under_upper.type.includes("covered")>>
<<if $player.penisExist and $player.vaginaExist>>
<<set _text_output to '<span class="lewd">exposed _undertop, _genitals</span>'>>
<<else>>
<<set _text_output to '<span class="lewd">exposed _undertop and _genitals</span>'>>
<</if>>
<<else>>
<<set _text_output to '<span class="lewd">lewdness</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "flaunting">>
<<exposure>>/*Makes sure your clothing state is up to date*/
<<if $uncomfortable.nude is false>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
검은 덩굴손이 노출된 몸을 절정에 다다르게 만들겠다며 협박하는 동안
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
검은 덩굴손이 노출된 몸을 애무하는 동안
<<else>>
셀 수 없이 많은 시선을 느끼며
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
이 자리에서 절정에 다다를지 모른다는 공포를 느끼며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
셀 수 없이 많은 시선을 느끼며
<<else>>
위협을 느끼는 동시에 흥분하며
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
내면의 병든 부분이 사람들이 당신의 몸을 보며 자위하길 바라는 동안
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
취약하고 둘러싸인 느낌을 받으며
<<else>>
사람들이 이 광경을 즐기길 바라며
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
단순한 성욕 배출구가 되었음을 느끼며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
노출되고 취약한 상태로
<<else>>
스스로 몸을 노출시키면 아프게 되지 않길 바라며
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
사람들의 시선에 몸이 반응하며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
흥분된 동시에 공포를 느끼며
<<else>>
시선을 즐기며,
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
흥분에 몸을 떨며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
심장이 두근거리는 동안
<<else>>
사람들이 이 광경을 즐기길 바라며
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
긴장되고 흥분한 채로,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
긴장되나 들뜬 상태로,
<<else>>
이 상황을 즐기며,
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
짓궂은 기분이 들며,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
자신에게 고정된 시선을 즐기며
<<else>>
아드레날린이 뿜어져 나오는 것을 즐기며
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
이 정도로 노출하고 있다는 것에 스릴을 느끼며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
열락에 몸을 떨며,
<<else>>
자랑스럽고 해방된 기분에,
<</if>>
<</if>>
<</if>>
<<else>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
검은 덩굴손이 노출된 몸을 절정에 다다르게 만들겠다며 협박하는 동안
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
검은 덩굴손이 노출된 몸을 애무하는 동안
<<else>>
셀 수 없이 많은 시선을 느끼며
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
이 자리에서 절정에 다다를지 모른다는 공포를 느끼며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
셀 수 없이 많은 시선을 느끼며
<<else>>
위협을 느끼는 동시에 당황스러워하며
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
내면의 병든 부분이 사람들이 당신의 몸을 보며 자위하길 바라는 동안
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
취약하고 둘러싸인 느낌을 받으며
<<else>>
사람들이 이 광경을 즐기길 바라며
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
단순한 성욕 배출구가 되었음을 느끼며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
노출되고 취약한 상태로
<<else>>
스스로 몸을 노출시키면 아프게 되지 않길 바라며
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
사람들의 시선에 몸이 반응하며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
부끄러움과 무서움을 참으며
<<else>>
시선을 즐기며,
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
흥분에 몸을 떨며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
심장이 두근거리는 동안
<<else>>
사람들이 이 광경을 즐기길 바라며
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
긴장되고 흥분한 채로,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
긴장되나 들뜬 상태로,
<<else>>
이 상황을 즐기며,
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
짓궂은 기분이 들며,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
자신에게 고정된 시선을 즐기며
<<else>>
아드레날린이 뿜어져 나오는 것을 즐기며
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
이 정도로 노출하고 있다는 것에 스릴을 느끼며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
열락에 몸을 떨며,
<<else>>
얼굴을 붉히며,
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "embarrassment">>
<<if $arousal gte (($arousalmax / 10) * 9)>>
당황스러움이 정신을 지배하며 미쳐버리게 만들지도 모른다.
<<elseif $arousal gte (($arousalmax / 10) * 8)>>
당황스러움에도 불구하고 음란한 전율이 몸을 타고 퍼진다.
<<elseif $arousal gte (($arousalmax / 10) * 7)>>
당황스러움으로 인해 머리가 어지럽다.
<<elseif $arousal gte (($arousalmax / 10) * 6)>>
너무 당황스럽다. 숨이 턱 막힌다.
<<elseif $arousal gte (($arousalmax / 10) * 5)>>
너무 당황스럽다. 심장이 더욱 빠르게 뛴다.
<<elseif $arousal gte (($arousalmax / 10) * 4)>>
당황스러움에도 불구하고 온기가 커져가는 것이 느껴진다.
<<elseif $arousal gte (($arousalmax / 10) * 3)>>
너무 당황스럽다. 심장이 미친듯이 뛴다.
<<elseif $arousal gte (($arousalmax / 10) * 2)>>
당신은 당황스러움에 몸을 떤다.
<<elseif $arousal gte (($arousalmax / 10) * 1)>>
너무 당황스럽다. 얼굴에 피가 쏠린다.
<<else>>
당황스러움에 얼굴이 붉어진다.
<</if>>
<</widget>>
<<widget "covered">>
<<exposure>>
<<if $exposed gt 0>>
/* calculating section */
<<silently>>
<<genitalsPost "을" "sep">><<set _genitals_text to _trResult>><<set _genitals_post to _trPost>>
<<breastsPost "을" "sep">><<set _breasts_text to _trResult>><<set _breasts_post to _trPost>>
<</silently>>
<<set _parts to "">>
<<if $worn.upper.exposed gte 2>>
<<if $player.gender_appearance is "m" and $player.gender is "m" and $worn.lower.exposed lte 0>>
<<set _parts += "가슴">><<set _trPost to "을">>
<<else>>
<<trClothes "under_upper" $worn.under_upper.name "name" "을" "sep">><<set _parts += ($worn.under_upper.exposed gte 1 ? _breasts_text : _trResult)>><<set _trPost to ($worn.under_upper.exposed gte 1 ? _breasts_post : _trPost)>>
<</if>>
<</if>>
<<if $worn.lower.exposed gte 2>>
<<if _parts isnot "">>
<<getPostNum _parts>><<trPost _postNum "과" "sep">><<set _parts += _trPost + " ">>
<</if>>
<<trClothes "under_lower" $worn.under_lower.name "name" "을" "sep">><<set _parts += ($worn.under_lower.exposed gte 1 ? _genitals_text : _trResult)>><<set _trPost to ($worn.under_lower.exposed gte 1 ? _genitals_post : _trPost)>>
<</if>>
/* text output section */
<<if $leftarm is "bound" and $rightarm is "bound" and $exposed gte 1>>
양손이 묶여있기에, 누군가의 시선으로부터 당신의 <<lewdnessPost "을">> 가릴 방법은 없다.
<<if !$uncomfortable.nude and $exposed gte 2 and hasSexStat("exhibitionism", 6)>>
당신은 흥분에 몸을 떤다.
<<elseif !$uncomfortable.nude and $exposed is 1 and hasSexStat("exhibitionism", 4)>>
당신은 흥분에 몸을 떤다.
<</if>>
<<elseif ($exposed gte 2 and ($exhibitionism lt 95 or $uncomfortable.nude))
or ($exposed is 1 and ($exhibitionism lt 55 or $uncomfortable.nude))>>
<<if _parts isnot "">>
당신은 양손으로 <span class="lewd">노출된 _parts</span>_trPost 가린다.
<<else>>
당신은 양손으로 의상의 <span class="lewd">더 야한</span> 부분을 가린다.
<</if>>
<<else>>
<<if _parts isnot "">>
당신은 <span class="lewd">노출된 _parts</span> 때문에 흥분에 몸을 떤다.
<<else>>
당신은 의상의 <span class="lewd">야한</span> 부분 때문에 흥분에 몸을 떤다.
<</if>>
<</if>>
<<embarrassment>>
<</if>>
<</widget>>
<<widget "passagestrip">>
<<if $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_upper.exposed gte 1 and $worn.under_lower.exposed gte 1>>
<<else>>
<<outfitChecks>>
<<set _clothing_strip_sequence to 0>>
<<if !_overNaked>>
<<flaunting>> 당신은 <<= $worn.over_lower.name isnot "naked" and !_overOutfit ? "<<top_name_ gwa>> <<bottom_name_ ul>>" : "<<top_name_ ul>>">> 벗어, <<= topUnderName("을") || "<<breasts_ rul>>">> 노출시킨다.
<<overupperstrip>><<overlowerstrip>>
<<set _clothing_strip_sequence += 1>><<upperstrip>><<exposure>>
<</if>>
<<if $worn.upper.exposed lte 1>>
<<= _clothing_strip_sequence is 0 ? "<<flaunting>>" : "그 다음으로">>
<<if _middleOutfit is true>>
당신은 <<worn_upper_name_ ul>> 아무렇게나 벗어, <<undertop_ gwa>> <<undies_ rul>> 노출시킨다.
<<else>>
당신은 <<worn_upper_name_ ul>> 잡아당겨, <<undertop_ ul>> 노출시킨다.
<</if>>
<<set _clothing_strip_sequence += 1>><<upperstrip>><<exposure>>
<</if>>
<<if $worn.lower.exposed lte 1 and _args[0] isnot "topless">>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> 당신은 <<worn_lower_name_ ul>> 잡아당겨, <<undies_ rul>> 노출시킨다.
<<else>>
당신의 <<worn_lower_name_ i>> 그 다음으로, <<undies_ rul>> 노출시킨다.
<</if>>
<<set _clothing_strip_sequence += 1>><<lowerstrip>><<exposure>>
<</if>>
<<if $worn.under_upper.exposed lte 0 and _args[0] isnot "undies">>
<<if _underOutfit is true>>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> 당신은 <<worn_under_upper_name_ ul>> 아무렇게나 벗어, <<breasts_ wa>> <<genitals_ rul>> 드러낸다.
<<elseif _clothing_strip_sequence is 1>>
당신의 <<worn_under_upper_name_ i>> 그 다음으로, <<breasts_ wa>> <<genitals_ rul>> 드러낸다.
<<else>>
마지막으로, 당신은 <<worn_under_upper_name_ ul>> 벗어, <<breasts_ wa>> <<genitals_ rul>> 드러낸다.
<</if>>
<<else>>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> 당신은 <<worn_under_upper_ ul>> 잡아당겨, <<breasts_ rul>> 드러낸다.
<<elseif _clothing_strip_sequence is 1>>
당신의 <<worn_under_upper_name_ i>> 그 다음으로, <<breasts_ rul>> 드러낸다.
<<else>>
<<if $worn.under_lower.exposed lte 0>>
당신의 <<worn_under_upper_name_ i>> 그 뒤를 따라 떨어지며, <<breasts_ rul>> 드러낸다.
<<else>>
마지막으로, 당신은 <<worn_under_upper_name_ ul>> 벗어, <<breasts_ rul>> 드러낸다.
<</if>>
<</if>>
<</if>>
<<set _clothing_strip_sequence += 1>><<underupperstrip>><<exposure>>
<</if>>
<<if $worn.under_lower.exposed lte 0 and _args[0] isnot "undies" and _args[0] isnot "topless">>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> 당신은 <<worn_under_lower_ ul>> 잡아당겨, <<genitals_ rul>> 내보인다.
<<elseif _clothing_strip_sequence is 1>>
당신의 <<worn_under_lower_name_ i>> 그 다음으로, <<genitals_ rul>> 내보인다.
<<else>>
마지막으로, 당신은 <<worn_under_lower_name_ ul>> 벗어, <<genitals_ rul>> 내보인다.
<</if>>
<<set _clothing_strip_sequence += 1>><<underlowerstrip>><<exposure>>
<</if>>
<</if>>
<<if !$worn.legs.type.includes("naked") and _args[0] isnot "topless">>
당신은 아직 <<worn_legs_name_ ul>> 착용하고 있으나, 이것은 왠지 당신이 훨씬 더 노출된 것 처럼 느끼게 한다.
<<else>>
<</if>>
<</widget>>
<<widget "strippedtext">>
<!-- Unused widget -->
<<if $control gte (($controlmax / 5) * 4)>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 3)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 2)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<</if>>
<<elseif $control gte (($controlmax / 5) * 3)>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 3)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 2)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<</if>>
<<elseif $control gte (($controlmax / 5) * 2)>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 3)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 2)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<</if>>
<<elseif $control gte (($controlmax / 5) * 1)>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 3)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 2)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<</if>>
<<else>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 3)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 2)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "prostate">><<silently>>
<<if $player.vaginaExist>>
<<set _text_output to "womb">>
<<else>>
<<set _text_output to "prostate">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bitch">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "bitch">>
<<else>>
<<set _text_output to "bitch">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bitch_pirate">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "개">>
<<else>>
<<set _text_output to "bitch">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bastard">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "bastard">>
<<else>>
<<set _text_output to "whore">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "tearful">>
<<if $trauma gte $traumamax>>
눈이 게슴츠레하고 공허해진 채로,
<<elseif $trauma gte ($traumamax / 5) * 4>>
<<if $stress gte ($stressmax / 5) * 4>>
<<if $arousal gte ($arousalmax /5) * 4>>
<<if $pain gte 100>>
어둠의 덩굴손이 피부를 후려치고 비틀며,
<<elseif $pain gte 40>>
어둠의 덩굴손이 피부를 비틀며,
<<else>>
기이한 안개가 주변을 뒤덮고 가장 민감한 부위에 파고들며,
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
어두운 덩어리가 당신을 따라다니며, 엉덩이를 쿡쿡 찌르고 때린다.
<<elseif $pain gte 40>>
자신을 비웃는 상상 속의 목소리들을 들으며
<<else>>
그림자들에게 포위당하는 광경을 보며
<</if>>
<<else>>
<<if $pain gte 100>>
어둠의 덩굴손이 피부를 후려치고 베는 와중에
<<elseif $pain gte 40>>
어둠의 덩굴손이 찌르는 와중에
<<else>>
어둠 속에서 지켜보고 있는 눈을 보았다 생각하며
<</if>>
<</if>>
<<elseif $stress gte $stressmax / 5>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 100>>
고문당한 몸과 정신이 더 많은 처벌을 갈구하는 와중에
<<elseif $pain gte 40>>
난폭한 섹스에 대한 환상이 머릿속을 비집고 들어오는 와중에
<<else>>
고문당한 정신이 더 많은 처벌을 갈구하는 와중에
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
자신을 해치려 드는 것이 없다는 것에 놀라며,
<<elseif $pain gte 40>>
자신을 강간하려 드는 것이 없다는 것에 놀라며,
<<else>>
자신을 따먹으려 드는 것이 없다는 것에 놀라며,
<</if>>
<<else>>
<<if $pain gte 100>>
당장의 고통은 받아야 마땅한 것이라 느끼며,
<<elseif $pain gte 40>>
누군가 미행하고 있다는 상상을 하며
<<else>>
누군가 지켜보고 있다는 느낌을 받으며
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 100>>
성적으로 고문당하는 것에 대한 생각이 머릿속을 비집고 들어오는 와중에
<<elseif $pain gte 40>>
구속되어 채찍질 당하는 것에 대한 생각이 머릿속을 비집고 들어오는 와중에
<<else>>
성노예가 되는 것에 대한 생각이 머릿속을 비집고 들어오는 와중에
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
난폭하게 강간당하는 것에 대한 생각이 머릿속을 비집고 들어오는 와중에
<<elseif $pain gte 40>>
잔인하게 강간당하는 것에 대한 생각이 머릿속을 비집고 들어오는 와중에
<<else>>
강간당하는 것에 대한 생각이 머릿속을 비집고 들어오는 와중에
<</if>>
<<else>>
<<if $pain gte 100>>
당장의 고통은 온전히 받아야 마땅한 것이라 느끼며,
<<elseif $pain gte 40>>
정신적으로나 육체적으로나 고통을 받고 있긴 하나,
<<else>>
완전히 쓸모없는 존재라고 느끼며
<</if>>
<</if>>
<</if>>
<<elseif $trauma gte ($traumamax / 5) * 2>>
<<if $stress gte ($stressmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 100>>
부분적으로는 지금 느끼고 있는 고통을 만끽하며
<<elseif $pain gte 40>>
정신이 이상해져가는 것은 아닌가 걱정스런 마음에 울먹이며,
<<else>>
정신이 이상해져가는 것은 아닌가 걱정하며,
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
무언가 공격해오지는 않을까 두려워하며,
<<elseif $pain gte 40>>
무언가 달려들지는 않을까 두려워하며,
<<else>>
공황 발작의 언저리에 있음을 느끼며,
<</if>>
<<else>>
<<if $pain gte 100>>
다치고 취약해진 상태에서,
<<elseif $pain gte 40>>
얼굴에 흘러내린 눈물을 자각하며
<<else>>
뭔가 움직이기라도 하면 움찔거리며
<</if>>
<</if>>
<<elseif $stress gte $stressmax / 5>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 100>>
다치고 수치심을 느끼며,
<<elseif $pain gte 40>>
고통을 느끼고는 있으나, 원초적인 갈망이 스멀스멀 기어오르는 것을 느끼며
<<else>>
수치스러운 생각들이 머릿속을 비집고 들어오며
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
공격해오는 이가 없길 바라며
<<elseif $pain gte 40>>
혹시 누가 따라오는 것은 아닐까 두려워하며,
<<else>>
누군가 미행하는 것은 아닌지 두려워하며
<</if>>
<<else>>
<<if $pain gte 100>>
연약하고 취약해짐을 느끼며
<<elseif $pain gte 40>>
흐느껴 울며
<<else>>
어떻게든 침착함을 유지하려 하며
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 100>>
수치스러움과 고통을 느끼며,
<<elseif $pain gte 40>>
눈물이 수치스러워하는 얼굴을 타고 흐르며
<<else>>
수치심이 몸을 타고 오르는 것을 느끼며,
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
몸이 아프지만 수치스러운 시큰거림도 함께 느끼며
<<elseif $pain gte 40>>
모든 불의에 대해 흐느껴 울며
<<else>>
<<genitalsPost 1 "이">> 제멋대로 움찔거리며
<</if>>
<<else>>
<<if $pain gte 100>>
상실감과 고통을 느끼며,
<<elseif $pain gte 40>>
눈물을 어떻게든 참으려 들지만 실패하고는
<<else>>
몸을 덜덜 떨며,
<</if>>
<</if>>
<</if>>
<<else>>
<<if $stress gte ($stressmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 100>>
정신적으로 피폐해진 상태로
<<elseif $pain gte 40>>
감정적으로 또 육체적으로 연약해진 것을 느끼며,
<<else>>
몸이 따라주지 않을 것을 두려워하며,
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
다치고 두려움을 느끼며,
<<elseif $pain gte 40>>
범람해오는 수많은 감정에 어떻게든 대처하려 발버둥치며
<<else>>
기절할 것 같은 상태로
<</if>>
<<else>>
<<if $pain gte 100>>
완전히 엉망진창인 상태일 것이라 생각하며
<<elseif $pain gte 40>>
대체 이런 취급을 받을만한 짓을 했던가 생각하며
<<else>>
어쩔 줄을 모르며,
<</if>>
<</if>>
<<elseif $stress gte $stressmax / 5>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 100>>
고통 아래에서 원초적인 갈망을 느끼며
<<elseif $pain gte 40>>
몸이 흥분했다는 신호를 보내오는 것에 굴욕감을 느끼며,
<<else>>
몸이 흥분했다는 신호를 보내오는 것에 당황스러워하며,
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
다치고 몸이 덜덜 떨리며,
<<elseif $pain gte 40>>
몸이 고통스럽게 따끔따끔거리며
<<else>>
몸 안에서 음란한 따스함이 차오르는 것을 자각하며
<</if>>
<<else>>
<<if $pain gte 100>>
<<if $water is 1>>
눈물이 물 속으로 사라져가며,
<<else>>
얼굴이 눈물로 뒤덮힌 채로,
<</if>>
<<elseif $pain gte 40>>
흠씬 두들겨맞은 기분이나, 어떻게든 이겨나갈 의지로 가득찬 상태로,
<<else>>
어떻게든 이겨나갈 의지로 가득찬 상태로,
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 100>>
고문당한 몸이 흥분에 떨리며
<<elseif $pain gte 40>>
상기된 볼가에 눈물이 흐르며
<<else>>
몸이 흥분에 떨리며
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
몸이 다치고 따끔따끔거리며
<<elseif $pain gte 40>>
몸이 민감해진 것을 느끼며
<<else>>
꼴린 상태로
<</if>>
<<else>>
<<if $pain gte 100>>
몸 전체에서 고통이 느껴지며
<<elseif $pain gte 40>>
눈물을 닦으며
<<else>>
우물쭈물하지 않고
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "slithers">>
<<rng>>
<<if $rng gte 95>>
미끄러지듯 나아간다.
<<elseif $rng gte 90>>
온몸을 비튼다.
<<elseif $rng gte 85>>
꿈틀거린다.
<<elseif $rng gte 80>>
꼼지락거린다.
<<elseif $rng gte 75>>
기어간다.
<<elseif $rng gte 70>>
미끄러진다.
<<elseif $rng gte 65>>
천천히 움직인다.
<<elseif $rng gte 60>>
미끄러지듯 간다.
<<elseif $rng gte 55>>
스르르 움직인다.
<<elseif $rng gte 50>>
꿈틀댄다.
<<elseif $rng gte 45>>
꿈틀거리며 나아간다.
<<elseif $rng gte 40>>
휘어진다.
<<elseif $rng gte 35>>
경련한다.
<<elseif $rng gte 30>>
떤다.
<<elseif $rng gte 25>>
덜덜 떨린다.
<<elseif $rng gte 20>>
홱 움직인다.
<<elseif $rng gte 15>>
기어간다.
<<elseif $rng gte 10>>
가볍게 흔들린다.
<<elseif $rng gte 5>>
구불구불하게 움직인다.
<<elseif $rng gte 0>>
스르르 움직인다.
<</if>>
<</widget>>
<<widget "slithering">>
<<rng>>
<<if $rng gte 95>>
미끄러지듯 나아가며
<<elseif $rng gte 90>>
온몸을 비틀며
<<elseif $rng gte 85>>
꿈틀거리며
<<elseif $rng gte 80>>
꼼지락거리며
<<elseif $rng gte 75>>
기어가며
<<elseif $rng gte 70>>
미끄러지며
<<elseif $rng gte 65>>
천천히 움직이며
<<elseif $rng gte 60>>
미끄러지듯 가며
<<elseif $rng gte 55>>
스르르 움직이며
<<elseif $rng gte 50>>
꿈틀대며
<<elseif $rng gte 45>>
꿈틀거리며 나아가며
<<elseif $rng gte 40>>
휘어지며
<<elseif $rng gte 35>>
경련하며
<<elseif $rng gte 30>>
떨며
<<elseif $rng gte 25>>
덜덜 떨리며
<<elseif $rng gte 20>>
홱 움직이며
<<elseif $rng gte 15>>
기어가며
<<elseif $rng gte 10>>
가볍게 흔들리며
<<elseif $rng gte 5>>
구불구불하게 움직이며
<<elseif $rng gte 0>>
스르르 움직이며
<</if>>
<</widget>>
<<widget "wallet">><<silently>>
<<if !isNaN(_args[0]) and $NPCList[_args[0]] and $NPCList[_args[0]].clothes and $NPCList[_args[0]].clothes.set>>
<<set $_clothesSet to $NPCList[_args[0]].clothes.set>>
<</if>>
<<if $location is "island">>
<<set _text_output to "clothes">>
<<elseif ["maleSchoolSwim", "maleSchoolSwimShirt", "femaleSchoolSwim", "maleSwim1", "maleSwim2", "femaleSwim1", "femaleSwim2", "neutralSwim", "divingSuit"].includes($_clothesSet)>>
<<set _text_output to "swimsuit">>
<<set $_clothesType to setup.npcClothesSets.find(set => set.name is $_clothesSet)>>
<<if $_clothesType>>
<<set _stealType to $_clothesType.type>>
<</if>>
<<else>>
<<set _text_output to ($pronoun is "m" ? "wallet" : "purse")>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "pullupall">>
<<outfitChecks>>
<<set _openoverupper to $worn.over_upper.name isnot "naked" ? "<<worn_over_upper_name_ yi>> 앞자락을 연 후 " : "">>
<<if _middleOutfit>>
<<if _underOutfit>>
당신은 당신의 _openoverupper<<worn_upper_name_ gwa>> <<worn_under_upper_name_ ul>> 잡아내려, <span class="lewd">당신의 <<breasts_ rul>> 드러낸다.</span>
<<elseif !$worn.under_upper.type.includes("naked")>>
당신은 당신의 _openoverupper<<worn_upper_name_ ul>> 잡아내리고 <<worn_under_upper_name_ ul>> 잡아올려, <span class="lewd">당신의 <<breasts_ rul>> 드러낸다.</span>
<<else>>
당신은 당신의 _openoverupper<<worn_upper_name_ ul>> 잡아내려, <span class="lewd">당신의 <<breasts_ rul>> 드러낸다.</span>
<</if>>
<<elseif !$worn.upper.type.includes("naked")>>
<<if _underOutfit>>
당신은 당신의 <<worn_upper_name_ ul>> 잡아올리고 <<worn_under_upper_name_ ul>> 잡아내려, <span class="lewd">당신의 <<breasts_ rul>> 드러낸다.</span>
<<elseif !$worn.under_upper.type.includes("naked")>>
당신은 당신의 <<worn_upper_name_ gwa>> <<worn_under_upper_name_ ul>> 잡아올려, <span class="lewd">당신의 <<breasts_ rul>> 드러낸다.</span>
<<else>>
당신은 당신의 <<worn_upper_name_ ul>> 잡아올려, <span class="lewd">당신의 <<breasts_ rul>> 드러낸다.</span>
<</if>>
<<else>>
<<if _underOutfit>>
당신은 당신의 <<worn_under_upper_ ul>> 잡아내려, <span class="lewd">당신의 <<breasts_ rul>> 드러낸다.</span>
<<elseif !$worn.under_upper.type.includes("naked")>>
당신은 당신의 <<worn_under_upper_name_ ul>> 잡아올려, <span class="lewd">당신의 <<breasts_ rul>> 드러낸다.</span>
<<else>>
<span class="lewd">당신은 당신의 <<breasts_ rul>> 드러낸다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "pulldownall">>
<<outfitChecks>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>>
당신은 당신의 <<worn_lower_name_ gwa>> <<worn_under_lower_name_ yi>> 옷자락을 잡아올려, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<<elseif _underOutfit>>
당신은 당신의 <<worn_lower_name_ yi>> 옷자락을 잡아올리고 <<worn_under_lower_name_ ul>> 옆으로 잡아당겨, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<<elseif !$worn.under_lower.type.includes("naked")>>
당신은 당신의 <<worn_lower_name_ yi>> 옷자락을 잡아올리고 <<worn_under_lower_name_ ul>> 잡아내려, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<<else>>
당신은 당신의 <<worn_lower_name_ yi>> 옷자락을 잡아올려, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<</if>>
<<elseif _middleOutfit>>
<<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>>
당신은 당신의 <<worn_lower_name_ ul>> 옆으로 잡아당기고 <<worn_under_lower_name_ yi>> 옷자락을 잡아올려, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<<elseif _underOutfit>>
당신은 당신의 <<worn_lower_name_ gwa>> <<worn_under_lower_name_ ul>> 옆으로 잡아당겨, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<<elseif !$worn.under_lower.type.includes("naked")>>
당신은 당신의 <<worn_lower_name_ ul>> 옆으로 잡아당기고 <<worn_under_lower_name_ ul>> 잡아내려, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<<else>>
당신은 당신의 <<worn_lower_name_ ul>> 옆으로 잡아당겨, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<</if>>
<<elseif !$worn.lower.type.includes("naked")>>
<<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>>
당신은 당신의 <<worn_lower_name_ ul>> 잡아내리고 <<worn_under_lower_name_ yi>> 옷자락을 잡아올려, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<<elseif _middleOutfit>>
당신은 당신의 <<worn_lower_name_ ul>> 잡아내리고 <<worn_under_lower_name_ ul>> 옆으로 잡아당겨, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<<elseif !$worn.under_lower.type.includes("naked")>>
당신은 당신의 <<worn_lower_name_ gwa>> <<worn_under_lower_name_ ul>> 잡아내려, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<<else>>
당신은 당신의 <<worn_lower_name_ ul>> 잡아내려, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<</if>>
<<else>>
<<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>>
당신은 당신의 <<worn_under_lower_name_ yi>> 옷자락을 잡아올려, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<<elseif _underOutfit>>
당신은 당신의 <<worn_under_lower_name_ ul>> 옆으로 잡아당겨, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<<elseif !$worn.under_lower.type.includes("naked")>>
당신은 당신의 <<worn_under_lower_name_ ul>> 잡아내려, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<<else>>
<span class="lewd">당신은 <<genitalsPost "을">> 드러낸다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "pullup">>
<<outfitChecks>>
<<if _middleOutfit>>
내려
<<elseif !_top.type.includes("naked")>>
올려
<<else>>
벗어
<</if>>
<</widget>>
<<widget "pulldown">>
<<outfitChecks>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
들춰
<<elseif _middleOutfit is false>>
내려
<<else>>
벗어
<</if>>
<</widget>>
<<widget "pullsup">>
<<outfitChecks>>
<<if _middleOutfit>>
내려
<<elseif !_top.type.includes("naked")>>
올려
<<else>>
벗어
<</if>>
<</widget>>
<<widget "pullsdown">>
<<outfitChecks>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
올려
<<elseif _middleOutfit is false>>
내려
<<else>>
벗어
<</if>>
<</widget>>
<<widget "overpullup">>
<<outfitChecks>>
<<if _overOutfit>>
내려
<<elseif !$worn.over_upper.type.includes("naked")>>
올려
<<else>>
벗어
<</if>>
<</widget>>
<<widget "overpulldown">>
<<outfitChecks>>
<<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>>
올려
<<elseif _overOutfit is false>>
내려
<<else>>
벗어
<</if>>
<</widget>>
<<widget "overpullsup">>
<<outfitChecks>>
<<if _overOutfit>>
내려
<<elseif !$worn.over_upper.type.includes("naked")>>
올려
<<else>>
벗어
<</if>>
<</widget>>
<<widget "overpullsdown">>
<<outfitChecks>>
<<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>>
올려
<<elseif _overOutfit is false>>
내려
<<else>>
벗어
<</if>>
<</widget>>
<<widget "glans">><<silently>>
<<if $penisuse is 0>>
<<set _text_output to "glans">>
<<else>>
<<set _text_output to "shaft">>
<</if>>
<<if playerHasStrapon()>>
<<set _text_output to "strap-on">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "testicle">><<silently>>
<<if _args[0] is "clinical">>
<<set $_pool to ["testicle"]>>
<<else>>
<<set $_pool to ["ball", "nut", "testicle"]>>
<</if>>
<<set _text_output to $_pool.pluck()>>
<</silently>><<print _text_output>><</widget>>
<<widget "testicles">><<silently>>
<<if _args[0] is "clinical">>
<<set $_pool to ["testes", "testicles"]>>
<<else>>
<<set $_pool to ["balls", "nuts", "testicles", "testes"]>>
<</if>>
<<set _text_output to $_pool.pluck()>>
<</silently>><<print _text_output>><</widget>>
<<widget "ballsize">><<silently>>
<<switch $ballssize>>
<<case -2>><<set _text_output to ["안보이는"].pluck()>>
<<case -1>><<set _text_output to ["조그마한", "열등한", "콩 크기의"].pluck()>>
<<case 0>> <<set _text_output to ["조그마한", "열등한"].pluck()>>
<<case 1>> <<set _text_output to ["작은"].pluck()>>
<<case 2>> <<set _text_output to [""].pluck()>>
<<case 3>> <<set _text_output to ["큰", "무거운", "두툼한", "커다란"].pluck()>>
<<case 4>> <<set _text_output to ["매우 큰", "무거운", "두툼한", "거대한", "장대한"].pluck()>>
<<default>><<set _text_output to "Error: $ballssize is [" + $ballssize + "]">>
<</switch>>
<</silently>><<print _text_output>><</widget>>
<<widget "swimmingdifficultytext0">>
<<if $statdisable is "f">> |
<span class="green">이쪽 물은 안전해보인다</span>
<</if>>
<</widget>>
<<widget "nexttext">>
<!-- Unused widget, sort of -->
<</widget>>
<<widget "monk">><<silently>>
<<if _args[0] is "desc">>
<<set _text_output to $description + " ">>
<<set _text_output += ($pronoun is "m" ? "monk" : "nun")>>
<<else>>
<<set _text_output to ($pronoun is "m" ? "monk" : "nun")>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "monks">><<silently>>
<<set _text_output to ($pronoun is "m" ? "monks" : "nuns")>>
<</silently>><<print _text_output>><</widget>>
<<widget "monks_and_nuns">><<silently>>
<<if maleChance() is 100>>
<<set _text_output to "monks">>
<<elseif maleChance() is 0>>
<<set _text_output to "nuns">>
<<else>>
<<set _text_output to "monks and nuns">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "Monks_and_Nuns">><<silently>>
<<if maleChance() is 100>>
<<set _text_output to "monks">>
<<elseif maleChance() is 0>>
<<set _text_output to "nuns">>
<<else>>
<<set _text_output to "monks and nuns">>
<</if>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "brothers_and_sisters">><<silently>>
<<if maleChance() is 100>>
<<set _text_output to "brothers">>
<<elseif maleChance() is 0>>
<<set _text_output to "sisters">>
<<else>>
<<set _text_output to "brothers and sisters">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "monkapo">><<silently>>
<<set _text_output to ($pronoun is "m" ? "monk's" : "nun's")>>
<</silently>><<print _text_output>><</widget>>
<<widget "priest">><<silently>>
<<set _text_output to ($pronoun is "m" ? "priest" : "priestess")>>
<</silently>><<print _text_output>><</widget>>
<<widget "priests">><<silently>>
<<set _text_output to ($pronoun is "m" ? "priests" : "priestesses")>>
<</silently>><<print _text_output>><</widget>>
<<widget "priestapo">><<silently>>
<<set _text_output to ($pronoun is "m" ? "priest's" : "priestess'")>>
<</silently>><<print _text_output>><</widget>>
<<widget "bishop">><<silently>>
<<if $temple_confessor_intro>>
<<set _text_output to "bishop">>
<<else>>
<<set _text_output to ($pronoun is "m" ? "priest" : "priestess")>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "bishop_hands">><<silently>>
<<if $temple_confessor_intro and _args[0] isnot "long">>
<<set _text_output to "bishop's hands">>
<<elseif $per_npc.bishop_right_hand>>
<<if $per_npc.bishop_right_hand.pronoun is "m" and $per_npc.bishop_left_hand.pronoun is "m">>
<<set _text_output to "priests">>
<<elseif $per_npc.bishop_right_hand.pronoun is "f" and $per_npc.bishop_left_hand.pronoun is "f">>
<<set _text_output to "priestesses">>
<<else>>
<<set _text_output to "priest and priestess">>
<</if>>
<<else>>
<<set _text_output to "dark-robed pair">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "vaginalvirginitywarning">>
<<if $player.virginity.vaginal is true and $statdisable is "f">>
<<if !$combat>> | <</if>>
<span class="red">이 행동으로 인해 처녀를 상실하게 될 것입니다.</span>
<</if>>
<</widget>>
<<widget "penilevirginitywarning">>
<<if playerHasStrapon()>>
<!-- do nothing -->
<<elseif $player.virginity.penile is true and $statdisable is "f">>
<<if !$combat>> | <</if>>
<span class="red">이 행동으로 인해 동정을 상실하게 될 것입니다.</span>
<</if>>
<</widget>>
<<widget "analvirginitywarning">>
<<if $player.virginity.anal is true and $statdisable is "f">>
<<if !$combat>> | <</if>>
<span class="red">이 행동으로 인해 항문 처녀를 상실하게 될 것입니다.</span>
<</if>>
<</widget>>
<<widget "oralvirginitywarning">>
<<if $player.virginity.oral is true and $statdisable is "f">>
<<if !$combat>> | <</if>>
<span class="red">이 행동으로 인해 구강 처녀를 상실하게 될 것입니다.</span>
<</if>>
<</widget>>
<<widget "handholdingvirginitywarning">>
<<if $player.virginity.handholding is true and $statdisable is "f">>
<<if !$combat>> | <</if>>
<span class="red">이 행동으로 인해 손 순결성을 상실하게 될 것입니다.</span>
<</if>>
<</widget>>
<<widget "kissvirginitywarning">>
<<if $player.virginity.kiss is true and $statdisable is "f">>
<<if !$combat>> | <</if>>
<span class="red">이 행동으로 인해 첫 키스를 상실하게 될 것입니다.</span>
<</if>>
<</widget>>
/* Argument 0 is the npc, argument 1 is their virginity. */
<<widget "NPCvirginitywarning">>
<<if $NPCNameList.indexOf(_args[0]) >= 0 and C.npc[_args[0]].virginity[_args[1]] is true and $statdisable is "f">>
<<if $options.combatControls.includes("ists")>>
<br>
<</if>>
<<switch _args[1]>>
<<case "vaginal">>
<span class="red"> 이 행동으로 인해 <<his_ yi>> 처녀를 상실하게 될 것입니다.</span>
<<case "penile">>
<<if !npcHasStrapon(V.NPCList.findIndex(npc => npc.fullDescription === _args[0]))>>
<span class="red"> 이 행동으로 인해 <<his_ yi>> 동정을 상실하게 될 것입니다.</span>
<</if>>
<<case "anal">>
<span class="red"> 이 행동으로 인해 <<his_ yi>> 항문 처녀를 상실하게 될 것입니다.</span>
<<case "oral">>
<span class="red"> 이 행동으로 인해 <<his_ yi>> 구강 처녀를 상실하게 될 것입니다.</span>
<<case "kiss">>
<span class="red"> 이 행동으로 인해 <<his_ yi>> 첫 키스를 상실하게 될 것입니다.</span>
<<case "handholding">>
<span class="red"> 이 행동으로 인해 <<his_ yi>> 손 순결성을 상실하게 될 것입니다.</span>
<<default>>
<</switch>>
<</if>>
<</widget>>
<<widget "wolfgirl">>
<<if $statdisable is "f">> |
<span class="blue"><<print ($player.gender_appearance is "m" ? "늑대 소년" : "늑대 소녀")>></span>
<</if>>
<</widget>>
<<widget "cat">>
<<if $statdisable is "f">> |
<span class="blue">고양이</span>
<</if>>
<</widget>>
<<widget "cow">>
<<if $statdisable is "f">> |
<span class="blue">소</span>
<</if>>
<</widget>>
<<widget "harpy">>
<<if $statdisable is "f">> |
<<if $hallucinations gte 2 or $bestialitydisable is "t">>
<span class="gold">하피</span>
<<else>>
<span class="gold">새</span>
<</if>>
<</if>>
<</widget>>
<<widget "fox">>
<<if $statdisable is "f">> |
<span class="orange"><<print ($player.gender_appearance is "m" ? "여우 소년" : "여우 소녀")>></span>
<</if>>
<</widget>>
<<widget "angel">>
<<if $statdisable is "f">> |
<span class="gold">천사</span>
<</if>>
<</widget>>
<<widget "fallenangel">>
<<if $statdisable is "f">> |
<span class="black">타천사</span>
<</if>>
<</widget>>
<<widget "demon">>
<<if $statdisable is "f">> |
<span class="red">악마</span>
<</if>>
<</widget>>
<<widget "sharp_eyes">>
<<if $statdisable is "f">> |
<span class="gold">날카로운 눈</span>
<</if>>
<</widget>>
<<widget "laughs">><<silently>>
<<rng>>
<<if $npcadult isnot 1>>
<<set _text_output to either("키득거린다", "웃는다")>>
<<elseif $pronoun is "f">> <!-- female adult -->
<<set _text_output to either("키득거린다", "낄낄거린다", "웃는다")>>
<<else>> <!-- male adult -->
<<set _text_output to either("낄낄거린다", "웃는다")>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "cursedtext">>
<<if (_args[0] or _args[1]) is "collar">>
<span class="blue">경찰이 도와줄 수 있을지도 모른다.</span>
<<elseif (_args[0] or _args[1]) is "chastity belt">>
<span class="blue">사원에서 도와줄 수 있을지도 모른다.</span>
<</if>>
<</widget>>
<<widget "randomteacher">><<silently>>
<<set $_teacherNames to ["Sirris","River","Doren","Winter","Mason"].filter(name => C.npc[name].init is 1)>>
<<trNamedNPC $_teacherNames.random() "이">><<set _text_output to ($_teacherNames.length gte 1 ? _trResult : "한 선생님이")>>
<</silently>><<print _text_output>><</widget>>
<<widget "skincolourtext">>
<<switch Skin.color.natural>>
<<case "light" "ylight">>
연한
<<case "medium" "ymedium">>
중간
<<case "dark" "ydark">>
짙은
<<case "gyaru" "ygyaru">>
<<set _textOverride to true>>
<</switch>>
<<if _textOverride is true>>
<<if Skin.color.tan gte 66>>
어두운
<<elseif Skin.color.tan gte 33>>
보통의
<<else>>
연한
<</if>>
색이다.
<<elseif Skin.color.tan gte 80>> 색에 짙게 선탠을 했다.
<<elseif Skin.color.tan gte 60>> 색에 어느 정도 선탠을 했다.
<<elseif Skin.color.tan gte 30>> 색에 선탠을 했다.
<<elseif Skin.color.tan gte 10>> 색에 가볍게 선탠을 했다.
<<else>>색이다.
<</if>>
<</widget>>
<<widget "beasttype">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<else>>
<<set _na to 0>>
<</if>>
<<set _text_output to $NPCList[_na].type>>
<</silently>><<print _text_output>><</widget>>
<<widget "beasttypes">> <<beasttype>>'s<</widget>>
<<widget "beastsplural">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].type is "wolf" and $monster isnot 1>>
<<set _text_output to "wolves">>
<<elseif $NPCList[_na].type is "fox" and $monster isnot 1>>
<<set _text_output to "foxes">>
<<elseif $NPCList[_na].type is "harpy">>
<<set _text_output to "harpies">>
<<elseif $monster isnot 1 or $NPCList[_na].type is "centaur">>
<<set _text_output to "<<beasttype _na>>s">>
<<else>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].pronoun is "m">>
<<set _malespresent to true>>
<</if>>
<<if $NPCList[_i].pronoun is "f">>
<<set _femalespresent to true>>
<</if>>
<</for>>
<<if (_malespresent isnot true or _femalespresent isnot true)>>
<<set _text_output to "<<beasttype>>s">>
<<elseif !$NPCList[2].pronoun>>
<<set _text_output to "$NPCList[0].type and $NPCList[1].type">>
<<else>>
<<switch $NPCList[_na].type>>
<<case "lizardgirl" "lizardboy">><<set _text_output to "lizardgirls and lizardboys">>
<<case "wolfgirl" "wolfboy">><<set _text_output to "wolfgirls and wolfboys">>
<<case "doggirl" "dogboy">><<set _text_output to "doggirls and dogboys">>
<<case "dolphingirl" "dolphinboy">><<set _text_output to "dolphingirls and dolphinboys">>
<<case "beargirl" "bearboy">><<set _text_output to "beargirls and bearboys">>
<<case "catgirl" "catboy">><<set _text_output to "catgirls and catboys">>
<<case "piggirl" "pigboy">><<set _text_output to "piggirls and pigboys">>
<<case "boargirl" "boarboy">><<set _text_output to "boargirls and boarboys">>
<<case "cowgirl" "bullboy">><<set _text_output to "cowgirls and bullboys">>
<<case "foxgirl" "foxboy">><<set _text_output to "foxgirls and foxboys">>
<<case "spidergirl" "spiderboy">><<set _text_output to "spidergirls and spiderboys">>
<<default>><<set _text_output to "creatures">>
<</switch>>
<</if>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "slut">><<silently>>
<<set _text_output to ($player.gender_appearance is "m" ? "pervert" : "slut")>>
<</silently>><<print _text_output>><</widget>>
<<widget "tending_text">>
<<set $_tendingText to currentSkillValue('tending')>>
<<if $_tendingText gte 1200>>
<span class="gold">당신은 이 일을 믿기지 않을 정도로 잘한다.</span>
<<elseif $_tendingText gte 800>>
<span class="green">이젠 훌륭한 일꾼이 되었다.</span>
<<elseif $_tendingText gte 600>>
<span class="teal">일에 능숙해졌다.</span>
<<elseif $_tendingText gte 400>>
<span class="lblue">일이 손에 익어간다.</span>
<<elseif $_tendingText gte 200>>
<span class="blue">요령을 파악하게 된 것 같다.</span>
<<else>>
<span class="purple">당신은 그럭저럭 일을 해나간다.</span>
<</if>>
<</widget>>
<<widget "housekeeping_text">>
<<set $_housekeepingText to currentSkillValue('housekeeping')>>
<<if $_housekeepingText gte 1200>>
<span class="gold">당신은 이 일을 믿기지 않을 정도로 잘한다.</span>
<<elseif $_housekeepingText gte 800>>
<span class="green">이젠 훌륭한 일꾼이 되었다.</span>
<<elseif $_housekeepingText gte 600>>
<span class="teal">일에 능숙해졌다.</span>
<<elseif $_housekeepingText gte 400>>
<span class="lblue">일이 손에 익어간다.</span>
<<elseif $_housekeepingText gte 200>>
<span class="blue">요령을 파악하게 된 것 같다.</span>
<<else>>
<span class="purple">당신은 그럭저럭 일을 해나간다.</span>
<</if>>
<</widget>>
<<widget "wordify_i">>
<<switch _args[0]>>
<<case 0>>
<<set _text_output to "첫 번째">>
<<case 1>>
<<set _text_output to "두 번째">>
<<case 2>>
<<set _text_output to "세 번째">>
<<case 3>>
<<set _text_output to "네 번째">>
<<case 4>>
<<set _text_output to "다섯 번째">>
<<case 5>>
<<set _text_output to "여섯 번째">>
<<case 6>>
<<set _text_output to "일곱 번째">>
<<case 7>>
<<set _text_output to "여덟 번째">>
<<case 8>>
<<set _text_output to "아홉 번째">>
<<case 9>>
<<set _text_output to "열 번째">>
<</switch>>
<<if _text_output is undefined>>
<<set _text_output to "열한 번째">>
<</if>>
<<if _args[1]>>
<<capitalise>>
<<else>>
<<print _text_output>>
<</if>>
<</widget>>
<<widget "threaten">>
<<rng>>
<<if $NPCList[_n].pronoun is "m">>
<<if $NPCList[_n].penis isnot "none">>
<<if $player.gender_appearance is "m">>
<<if $rng gte 81>>
"비명지를 때까지 엉덩이를 쑤셔주마."
<<elseif $rng gte 61>>
"내 전용 암캐로 만들어주지."
<<elseif $rng gte 41>>
"다 끝나고 나면 내 자지를 숭배하게 될 거야."
<<elseif $rng gte 21>>
"내 새 좆집으로 만들어주지."
<<else>>
"네 엉덩이를 가득 채워줄게."
<</if>>
<<else>>
<<if $rng gte 81>>
"비명지를 때까지 보지를 쑤셔주마."
<<elseif $rng gte 61>>
"내 전용 암캐로 만들어주지."
<<elseif $rng gte 41>>
"다 끝나고 나면 내 자지를 숭배하게 될 거야."
<<elseif $rng gte 21>>
"모든 구멍을 다 쑤셔줄게."
<<else>>
"내 새 좆집으로 만들어주지."
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<if $rng gte 81>>
"정신을 잃을 때까지 따먹어줄게."
<<elseif $rng gte 61>>
"복종할 때까지 네 자지를 괴롭힐 거야."
<<elseif $rng gte 41>>
"텅 빌 때까지 뽑아줄게."
<<elseif $rng gte 21>>
"다 끝나고 나면 자지가 따끔거릴 거야."
<<else>>
"내가 원하는 대로 내 보지를 섬기도록 해."
<</if>>
<<else>>
<<if $rng gte 81>>
"비명지를 때까지 따먹어주마."
<<elseif $rng gte 61>>
"복종할 때까지 네 보지를 괴롭힐 거야."
<<elseif $rng gte 41>>
"내가 원하는 대로 내 보지를 섬기도록 해."
<<elseif $rng gte 21>>
"할 수 있는 최선을 다해서 즐겁게 해줘봐."
<<else>>
"네 몸 구석구석 빼놓지 않고 지배해주지."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $NPCList[_n].penis isnot "none">>
<<if $player.gender_appearance is "m">>
<<if $rng gte 81>>
"비명지를 때까지 엉덩이를 쑤셔주마."
<<elseif $rng gte 61>>
"내 전용 암캐로 만들어주지."
<<elseif $rng gte 41>>
"다 끝나고 나면 내 자지를 숭배하게 될 거야."
<<elseif $rng gte 21>>
"내 새 좆집으로 만들어주지."
<<else>>
"네 엉덩이를 가득 채워줄게."
<</if>>
<<else>>
<<if $rng gte 81>>
"비명지를 때까지 보지를 쑤셔주마."
<<elseif $rng gte 61>>
"내 전용 암캐로 만들어주지."
<<elseif $rng gte 41>>
"다 끝나고 나면 내 자지를 숭배하게 될 거야."
<<elseif $rng gte 21>>
"모든 구멍을 다 쑤셔줄게."
<<else>>
"내 새 좆집으로 만들어주지."
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<if $rng gte 81>>
"정신을 잃을 때까지 따먹어줄게."
<<elseif $rng gte 61>>
"복종할 때까지 네 자지를 괴롭힐 거야."
<<elseif $rng gte 41>>
"텅 빌 때까지 뽑아줄게."
<<elseif $rng gte 21>>
"다 끝나고 나면 자지가 따끔거릴 거야."
<<else>>
"네 정액을 원해. 전부 다."
<</if>>
<<else>>
<<if $rng gte 81>>
"비명지를 때까지 따먹어주마."
<<elseif $rng gte 61>>
"복종할 때까지 네 보지를 괴롭힐 거야."
<<elseif $rng gte 41>>
"내가 원하는 대로 내 보지를 섬기도록 해."
<<elseif $rng gte 21>>
"할 수 있는 최선을 다해서 즐겁게 해줘봐."
<<else>>
"네 몸 구석구석 빼놓지 않고 지배해주지."
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "voice">>
<<switch _args[0]>>
<<case "plead">>
<<if $pain lte 60>>
<<if $rng lte 33>>
<<set _text_output to "애원한다">>
<<elseif $rng lte 66>>
<<set _text_output to "간청한다">>
<<elseif $wolfgirl gte 4>>
<<set _text_output to "훌쩍인다">>
<<elseif $cat gte 4>>
<<set _text_output to "가냘프게 운다">>
<<elseif $cow gte 4>>
<<set _text_output to "음메 하고 운다">>
<<elseif $harpy gte 4>>
<<set _text_output to "짹짹거린다">>
<<elseif $fox gte 4>>
<<set _text_output to "훌쩍인다">>
<<else>>
<<set _text_output to "애원한다">>
<</if>>
<<else>>
<<if $rng lte 50>>
<<set _text_output to "울며 애원한다">>
<<else>>
<<set _text_output to "눈물을 흘리며 애원한다">>
<</if>>
<</if>>
<<case "moan">>
<<if $rng lte 25>>
<<if $arousal lte ($arousalmax / 5) * 3>>
<<set _text_output to "신음한다">>
<<else>>
<<set _text_output to "헐떡이며 신음한다">>
<</if>>
<<elseif $rng lte 50>>
<<set _text_output to "웅얼거린다">>
<<elseif $rng lte 75>>
<<if $arousal lte ($arousalmax / 5) * 3>>
<<set _text_output to "키득거린다">>
<<else>>
<<set _text_output to "헐떡이며 키득거린다">>
<</if>>
<<elseif $wolfgirl gte 4>>
<<set _text_output to "헐떡인다">>
<<elseif $cat gte 4>>
<<set _text_output to "가르랑거린다">>
<<elseif $cow gte 4>>
<<set _text_output to "음메 하고 운다">>
<<elseif $harpy gte 4>>
<<set _text_output to "짹짹거린다">>
<<elseif $fox gte 4>>
<<set _text_output to "캥캥거린다">>
<<else>>
<<set _text_output to "신음한다">>
<</if>>
<<case "demand">>
<<if $arousal lte ($arousalmax / 5) * 3>>
<<if $rng lte 33>>
<<set _text_output to "말한다">>
<<elseif $rng lte 66>>
<<set _text_output to "소리친다">>
<<elseif $wolfgirl gte 4>>
<<set _text_output to "짖는다">>
<<elseif $cat gte 4>>
<<set _text_output to "하악질한다">>
<<elseif $cow gte 4>>
<<set _text_output to "위협적으로 콧김을 내뿜는다">>
<<elseif $harpy gte 4>>
<<set _text_output to "꽤액 하는 소리를 낸다">>
<<elseif $fox gte 4>>
<<set _text_output to "비명을 지른다">>
<<else>>
<<set _text_output to "침을 뱉는다">>
<</if>>
<<elseif $rng lte 50>>
<<set _text_output to "허덕인다">>
<<else>>
<<set _text_output to "으르렁거린다">>
<</if>>
<<default>>
<<set _text_output to "말을 하려 하나, 그 대신 딸꾹질만이 나온다. 이건 버그이니, Vrelnir에게 보고하도록" + (_args[0] isnot undefined ? _args[0] : "undefined")>>
<</switch>>
<<print _text_output>>
<</widget>>
<<widget "vagina_lube_amount">>
<<if _vagina_lube_amount gte 12>>
<span class="red">엄청난</span> 양의
<<elseif _vagina_lube_amount gte 8>>
<span class="pink">상당한</span> 양의
<<elseif _vagina_lube_amount gte 5>>
<span class="pink">많은 양</span>의
<<elseif _vagina_lube_amount gte 3>>
<span class="purple">적당한</span> 양의
<<elseif _vagina_lube_amount gte 2>>
<span class="purple">변변찮은</span> 양의
<<else>>
<span class="purple">미미한</span> 양의
<</if>>
<</widget>>
<<widget "anus_lube_amount">>
<<if _anus_lube_amount gte 12>>
<span class="red">엄청난</span> 양의
<<elseif _anus_lube_amount gte 8>>
<span class="pink">상당한</span> 양의
<<elseif _anus_lube_amount gte 5>>
<span class="pink">많은 양</span>의
<<elseif _anus_lube_amount gte 3>>
<span class="purple">적당한</span> 양의
<<elseif _anus_lube_amount gte 2>>
<span class="purple">변변찮은</span> 양의
<<else>>
<span class="purple">미미한</span> 양의
<</if>>
<</widget>>
<<widget "penis_lube_amount">>
<<if _penis_lube_amount gte 10>>
<span class="red">엄청난</span> 양의
<<elseif _penis_lube_amount gte 6>>
<span class="pink">상당한</span> 양의
<<elseif _penis_lube_amount gte 4>>
<span class="pink">많은 양</span>의
<<elseif _penis_lube_amount gte 3>>
<span class="purple">적당한</span> 양의
<<elseif _penis_lube_amount gte 2>>
<span class="purple">변변찮은</span> 양의
<<else>>
<span class="purple">미미한</span> 양의
<</if>>
<</widget>>
<<widget "vagina_lube_text">>
<<set _vagina_lube_amount to setup.bodyliquid.combined("vagina") + setup.bodyliquid.combined("vaginaoutside") + Math.max(0, $vaginaArousalWetness - 60) / 5>>
<<if _vagina_lube_amount lte 0>>
상당히 말라있음에도 불구하고,
<<else>>
<<vagina_lube_amount>> 윤활액의 도움을 받아,
<</if>>
<</widget>>
<<widget "anus_lube_text">>
<<set _anus_lube_amount to setup.bodyliquid.combined("anus") + setup.bodyliquid.combined("bottom")>>
<<if _anus_lube_amount lte 0>>
윤활제 역할을 할 만한 것이 없음에도 불구하고,
<<else>>
<<anus_lube_amount>> 윤활액의 도움을 받아,
<</if>>
<</widget>>
<<widget "penis_lube_text">>
<<set _penis_lube_amount to setup.bodyliquid.combined("penis")>>
<<if _penis_lube_amount lte 0>>
윤활제 역할을 할 만한 것이 없음에도 불구하고,
<<else>>
<<penis_lube_amount>> 윤활액의 도움을 받아,
<</if>>
<</widget>>
<<widget "small_text">>
<<if $statdisable is "f">> |
<<if $physiquesize lte 6000>>
<span class="teal">조그마한 몸</span>
<<elseif $physiquesize lte 10000>>
<span class="teal">작은 몸</span>
<<elseif $physiquesize lte 12000>>
<span class="teal">그렇게 크지 않은 몸</span>
<<else>>
<span class="teal">그렇게 크지 않은 몸</span>
<</if>>
<</if>>
<</widget>>
<<widget "large_text">>
<<if $statdisable is "f">> |
<<if $physiquesize gte 16000>>
<span class="teal">커다란 몸</span>
<<elseif $physiquesize gte 12000>>
<span class="teal">평범한 몸</span>
<<elseif $physiquesize gte 10000>>
<span class="teal">그렇게 작지 않은 몸</span>
<<else>>
<span class="teal">그렇게 작지 않은 몸</span>
<</if>>
<</if>>
<</widget>>
<<widget "body_size_text">>/* bodyPost.twee */
<<switch $physiquesize>>
<<case lte 6000>>
<<set _text_output to either("tiny", "dainty", "petite", "minuscule", "delicate") + " ">>
<<case lte 10000>>
<<set _text_output to either("short", "small", "little", "smallish") + " ">>
<<case lte 12000>>
<<set _text_output to either("average", "normal", "regular") + " ">>
<<case lte 16000>>
<<set _text_output to either("tall", "strong", "powerful", "large") + " ">>
<<default>>
<</switch>>
<<set _text_output to _text_output + either("body","frame","anatomy", "torso")>>
<<print _text_output>>
<</widget>>
<<widget "monster_passage">>
<!-- Unused widget -->
<<if _monster_passage is undefined>>
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<if maleChance() gte 100>>
<<set _monster_passage to "m">>
<<elseif maleChance() lte 0>>
<<set _monster_passage to "f">>
<<else>>
<<set _monster_passage to "b">>
<</if>>
<<else>>
<<set _monster_passage to "n">>
<</if>>
<</if>>
<</widget>>
<<widget "farm_text_many">>
<<set $_bgender to $farm_work[_args[0]].gender_plural>>
<<set $_bperson to ($farm_work[_args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if _args[0] is "horse">>
<<if $_bperson>>
<<set _text_output to "centaurs">>
<<else>>
<<set _text_output to "horses">>
<</if>>
<<elseif _args[0] is "pig">>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _text_output to "pigboys">>
<<elseif $_bgender is "f">>
<<set _text_output to "piggirls">>
<<else>>
<<set _text_output to "piggirls and pigboys">>
<</if>>
<<else>>
<<set _text_output to "pigs">>
<</if>>
<<elseif _args[0] is "dog">>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _text_output to "dogboys">>
<<elseif $_bgender is "f">>
<<set _text_output to "doggirls">>
<<else>>
<<set _text_output to "doggirls and dogboys">>
<</if>>
<<else>>
<<set _text_output to "dogs">>
<</if>>
<<else>>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _text_output to "bullboys">>
<<elseif $_bgender is "f">>
<<set _text_output to "cowgirls">>
<<else>>
<<set _text_output to "cowgirls and bullboys">>
<</if>>
<<else>>
<<set _text_output to "cattle">>
<</if>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "farm_text">>
<<set $_bgender to $farm_work[_args[0]].gender>>
<<set $_bperson to ($farm_work[_args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if _args[0] is "horse">>
<<if $_bperson>>
<<set _text_output to "켄타우로스">>
<<else>>
<<set _text_output to "말">>
<</if>>
<<elseif _args[0] is "pig">>
<<if $_bperson>>
<<set _text_output to ($_bgender is "m" ? "pigboy" : "piggirl")>>
<<else>>
<<set _text_output to "돼지">>
<</if>>
<<elseif _args[0] is "dog">>
<<if $_bperson>>
<<set _text_output to ($_bgender is "m" ? "dogboy" : "doggirl")>>
<<else>>
<<set _text_output to "개">>
<</if>>
<<else>>
<<if $_bperson>>
<<set _text_output to ($_bgender is "m" ? "bullboy" : "cowgirl")>>
<<else>>
<<set _text_output to ($_bgender is "m" ? "bull" : "cow")>>
<</if>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "farm_he">>
<<if $farm_work[_args[0]].monster>>
<<if $farm_work[_args[0]].gender is "m">>
<<set _text_output to "he">>
<<else>>
<<set _text_output to "she">>
<</if>>
<<else>>
<<set _text_output to "it">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "farm_He">>
<<if $farm_work[_args[0]].monster>>
<<if $farm_work[_args[0]].gender is "m">>
<<set _text_output to "He">>
<<else>>
<<set _text_output to "She">>
<</if>>
<<else>>
<<set _text_output to "It">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "farm_him">>
<<if $farm_work[_args[0]].monster>>
<<if $farm_work[_args[0]].gender is "m">>
<<set _text_output to "him">>
<<else>>
<<set _text_output to "her">>
<</if>>
<<else>>
<<set _text_output to "it">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "farm_his">>
<<if $farm_work[_args[0]].monster>>
<<if $farm_work[_args[0]].gender is "m">>
<<set _text_output to "his">>
<<else>>
<<set _text_output to "her">>
<</if>>
<<else>>
<<set _text_output to "its">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "farm_His">>
<<if $farm_work[_args[0]].monster>>
<<if $farm_work[_args[0]].gender is "m">>
<<set _text_output to "His">>
<<else>>
<<set _text_output to "Her">>
<</if>>
<<else>>
<<set _text_output to "Its">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "master">><<silently>>
<<set _text_output to ($pronoun is "m" ? "master" : "mistress")>>
<</silently>>_text_output<</widget>>
<<widget "Master">><<silently>>
<<master>><<capitalise>>
<</silently>>_text_output<</widget>>
<<widget "daughter">><<silently>>
<<set _text_output to ($pronoun is "m" ? "son" : "daughter")>>
<</silently>>_text_output<</widget>>
<!-- Proper usage example: <<nnpc_he "Robin">> would return "he" or "she" based on Robin's pronoun. -->
<!-- Useful for needing to call a named NPC's pronoun in a scene that doesn't directly include them, or for more efficient usage in scenes with multiple named NPCs. -->
<<widget "nnpc_he">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "he" : "she")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_He">><<silently>>
<<nnpc_he _args[0]>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_him">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "him" : "her")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_Him">><<silently>>
<<nnpc_him _args[0]>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_his">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "his" : "her")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_His">><<silently>>
<<nnpc_his _args[0]>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_hers">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "his" : "hers")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_hes">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "he's" : "she's")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_Hes">><<silently>>
<<nnpc_hes _args[0]>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_himself">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "himself" : "herself")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_wife">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "husband" : "wife")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_lass">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "lad" : "lass")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_gender">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "man" : "woman")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_gendery">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "boy" : "girl")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_genitals">><<silently>>
<<set _npcGender to C.npc[_args[0]].gender>>
<<set _text_output to (_npcGender is "m" ? "penis" : "vagina")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_girlfriend">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "boyfriend" : "girlfriend")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_brother">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "brother" : "sister")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_Brother">><<silently>>
<<nnpc_brother _args[0]>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_title">><<silently>>
<<set _text_output to C.npc[_args[0]].title>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_Title">><<silently>>
<<nnpc_title _args[0]>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "daylight">>
<<if Weather.dayState is "day">>
<<set _text_output to "daylight">>
<<elseif Weather.dayState is "dawn">>
<<set _text_output to "dawn's light">>
<<elseif Weather.dayState is "dusk">>
<<set _text_output to "fading light">>
<<else>>
<<if Time.hour is 9 or Time.season is "summer">>
<<set _text_output to "twilight">>
<<else>>
<<set _text_output to "night breeze">>
<</if>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "printTo">>
to
<</widget>>
<<widget "printAnd">>
and
<</widget>>
<<widget "printChastity">>
<<trClothes "genitals" $worn.genitals.name "name" _args[0] _args[1]>>_trResult
<</widget>>
/* Replaced with js macro (timeMacros.js)
<<widget "timeAfterXHours">><<silently>>
<<if _args[0]>>
<<if $options.timestyle is "military">>
<<set $_hour to (Time.hour + _args[0]) % 24>>
<<print $_hour>>:<<print $minute + ($minute lt 10? "0":"")>>
<<set _text_output to ($_hour lt 10 ? "0":"") + $_hour + ":" + ($minute lt 10 ? "0":"") + $minute>>
<<else>>
<<set $_hour to (Time.hour + _args[0]) % 24>>
<<if $_hour gte 13>>
<<set _text_output to "오후 " + ($_hour - 12) + ":" + ($minute lt 10 ? "0":"") + $minute>>
<<else>>
<<set _text_output to ($_hour is 12? "오후 ": "오전 ") + ($_hour is 0 ? "12" : $_hour) + ":" + ($minute lt 10 ? "0":"") + $minute>>
<</if>>
<</if>>
<</if>>
<</silently>><<print _text_output>><</widget>> */
<<widget "beast_jaws_text">>
<<if $NPCList[_n].type is "hawk">>
<<set _text_output to "beak">>
<<else>>
<<set _text_output to "jaws">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "beast_Jaws_text">>
<<if $NPCList[_n].type is "hawk">>
<<set _text_output to "Beak">>
<<else>>
<<set _text_output to "Jaws">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "beast_teeth_text">>
<<if $NPCList[_n].type is "hawk">>
<<set _text_output to "beak">>
<<else>>
<<set _text_output to "teeth">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "beast_claws_text">>
<<if $NPCList[_n].type is "hawk">>
<<set _text_output to "talons">>
<<else>>
<<set _text_output to $NPCList[_n].claws>>
<!-- <<set _text_output to "claws">> -->
<</if>>
<<print _text_output>>
<</widget>>
<<widget "beast_growls_text">>
<<if $NPCList[_n].type is "hawk">>
<<set _text_output to "깍깍거린다">>
<<elseif $NPCList[_n].type is "pig">>
<<set _text_output to "꿀꿀거린다">>
<<elseif $NPCList[_n].type is "dolphin">>
<<set _text_output to "딸깍거린다">>
<<elseif $NPCList[_n].type is "spider">>
<<set _text_output to "칫칫거린다">>
<<else>>
<<set _text_output to "으르렁거린다">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "beast_growling_text">>
<<if $NPCList[_n].type is "hawk">>
<<set _text_output to "깍깍거리며">>
<<elseif $NPCList[_n].type is "pig">>
<<set _text_output to "꿀꿀거리며">>
<<elseif $NPCList[_n].type is "dolphin">>
<<set _text_output to "딸깍거리며">>
<<else>>
<<set _text_output to "으르렁거리며">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "dress">>
<<if $worn.upper.set is $worn.lower.set>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set _text_output to "dress">>
<<else>>
<<set _text_output to "clothes">>
<</if>>
<<else>>
<<set _text_output to "top">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "skirt">>
<<if $worn.upper.set is $worn.lower.set>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set _text_output to "dress">>
<<else>>
<<set _text_output to "clothes">>
<</if>>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set _text_output to "skirt">>
<<else>>
<<set _text_output to "bottoms">>
<</if>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "panties">>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set _text_output to "underclothes">>
<<else>>
<<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>>
<<set _text_output to "skirt">>
<<else>>
<<if $worn.under_lower.gender is "f">>
<<if random(1, 2) is 2>>
<<set _text_output to "panties">>
<<else>>
<<set _text_output to "knickers">>
<</if>>
<<else>>
<<set _text_output to "undies">>
<</if>>
<</if>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "bra">>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set _text_output to "underclothes">>
<<else>>
<<if $worn.under_upper.gender is "f" and setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base is "midriff">>
<<set _text_output to "bra">>
<<else>>
<<set _text_output to "top">>
<</if>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "npcPenis">><<silently>>
<<set $_npcGen to (_args[0] ? _args[0] : $index)>>
<<if !$NPCList[$_npcGen]>>
<<set _text_output to `<span class="red">error-npcPenis-${$_npcGen}</span>`>>
<<elseif $NPCList[$_npcGen].chastity.penis is "chastity cage">>
<<set _text_output to "caged penis">>
<<elseif $NPCList[$_npcGen].chastity.penis.includes("chastity")>>
<<set _text_output to $NPCList[$_npcGen].chastity.penis>>
<<else>>
<<set _text_output to $NPCList[$_npcGen].penisdesc>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "npcPenisSimple">><<silently>>
<<if $enemynomax is 1>>
<<set _args[0] to 0>>
<</if>>
<<set $_npcGen to (_args[0] ? _args[0] : $index)>>
<<if !$NPCList[$_npcGen]>>
<<set _text_output to `<span class="red">error-npcPenisSimple-${$_npcGen}</span>`>>
<<elseif $NPCList[$_npcGen].chastity.penis is "chastity cage">>
<<set _text_output to "caged penis">>
<<elseif $NPCList[$_npcGen].chastity.penis.includes("chastity")>>
<<set _text_output to $NPCList[$_npcGen].chastity.penis>>
<<elseif npcHasStrapon($_npcGen)>>
<<set _text_output to either("strap-on","strap-on cock")>>
<<else>>
<<set _text_output to either("penis","penis","cock","shaft")>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "npcPenisColored">>
<<set $_npcGen to (_args[0] ? _args[0] : $index)>>
<<set $_ppcolor to "tan">>
<<if !$NPCList[$_npcGen]>>
<<set _text_output to `<span class="red">error-npcPenisColored-${$_npcGen}</span>`>>
<<elseif $NPCList[$_npcGen].chastity.penis.includes("chastity")>>
<<set $_ppcolor to "gray">>
<<set _text_output to $NPCList[$_npcGen].chastity.penis>>
<<elseif npcHasStrapon($_npcGen)>>
/*<<set $_straponcolor to $NPCList[$_npcGen].penisdesc.split(" ")>>
<<set $_ppcolor to $_straponcolor[1]>>*/
<<set $_ppcolor to $NPCList[$_npcGen].strapon.color>>
<<if $_ppcolor is "fleshy">><<set $_ppcolor to "tan">><</if>>
<<set _text_output to $NPCList[$_npcGen].penisdesc>>
<<else>>
<<set _text_output to $NPCList[$_npcGen].penisdesc>>
<</if>>
<span @class=$_ppcolor><b><<print _text_output>></b></span>
<</widget>>
<<widget "npcVagina">><<silently>>
<<if !_args[0]>>
<<set _npcGen to $index>>
<<else>>
<<set _npcGen to _args[0]>>
<</if>>
<<if !$NPCList[_npcGen]>>
<<set _text_output to `<span class="red">error-npcVagina-${_npcGen}</span>`>>
<<elseif $NPCList[_npcGen].chastity.vagina.includes("chastity")>>
<<set _text_output to $NPCList[_npcGen].chastity.vagina>>
<<else>>
<<set _text_output to either("vagina","vagina","quim","pussy")>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "npcAnus">>
<<if !_args[0]>>
<<set _npcGen to $index>>
<<else>>
<<set _npcGen to _args[0]>>
<</if>>
<<if !$NPCList[_npcGen]>>
<<set _text_output to `<span class="red">error-npcAnus-${_npcGen}</span>`>>
<<elseif $NPCList[_npcGen].chastity.anus.includes("shield")>>
<<set _text_output to $NPCList[_npcGen].chastity.anus>>
<<else>>
<<set _text_output to "ass">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "npcGenitals">><<silently>>
<<if !_args[0]>>
<<set _npcGen to $index>>
<<else>>
<<set _npcGen to _args[0]>>
<</if>>
<<if !$NPCList[_npcGen]>>
<<set _text_output to `<span class="red">error-npcGenitals-${_npcGen}</span>`>>
<<elseif $NPCList[_npcGen].penis isnot "none" and $NPCList[_npcGen].vagina isnot "none">>
<<if _args[1] is "simple">>
<<set $_text_output to "<<npcPenisSimple _npcGen>> and <<npcVagina _npcGen>>">>
<<else>>
<<set $_text_output to "<<npcPenis _npcGen>> and <<npcVagina _npcGen>>">>
<</if>>
<<elseif $NPCList[_npcGen].penis isnot "none">>
<<if _args[1] is "simple">>
<<set $_text_output to "<<npcPenisSimple _npcGen>>">>
<<else>>
<<set $_text_output to "<<npcPenis _npcGen>>">>
<</if>>
<<else>>
<<set $_text_output to "<<npcVagina _npcGen>>">>
<</if>>
<</silently>><<print $_text_output>><</widget>>
<<widget "npcChest">><<silently>>
<<if !_args[0]>>
<<set _npcGen to $index>>
<<else>>
<<set _npcGen to _args[0]>>
<</if>>
<<if !$NPCList[_npcGen]>>
<<set _text_output to `<span class="red">error-npcChest-${_npcGen}</span>`>>
<<elseif $NPCList[_npcGen].pronoun is "m" or $NPCList[_npcGen].breastsize is 0>>
<<set _text_output to "chest">>
<<else>>
<<set _text_output to $NPCList[_npcGen].breastsdesc>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "npcHairColour">><<silently>>
<<if _args[0]>>
<<switch C.npc[_args[0]].hairColour>>
<<case "strawberryblond">>
<<set _text_output to "strawberry blond">><<trColour `C.npc[_args[0]].hairColour` _args[1] _args[2]>>/* _text_output을 확인하는 경우가 있으므로 원문을 _text_output에 저장할 것 */
<<case "platinumblond">>
<<set _text_output to "platinum blond">><<trColour `C.npc[_args[0]].hairColour` _args[1] _args[2]>>
<<case "lightbrown">>
<<set _text_output to "light brown">><<trColour `C.npc[_args[0]].hairColour` _args[1] _args[2]>>
<<default>>
<<set _text_output to C.npc[_args[0]].hairColour>><<trColour `C.npc[_args[0]].hairColour` _args[1] _args[2]>>
<</switch>>
<<else>>
<<set _trResult to "어떤 녀석이 npcHairColour 위젯에 NPC를 정의하는 것을 잊었기 때문에 판타스틱한 유령 색상이 나왔으니, Vrelnir에게 제보할 것">>
<</if>>
<</silently>><<print _trResult>><</widget>>
<!-- Argument 0 is the appropriate NPCName or NPCList object.
Argument 1 should be "upper", "lower", or "both"
Argument 2, where appropriate, determines whether it's the player undressing the NPC or the NPC undressing themselves-->
<<widget "npcClothesText">><<silently>> /* clothesPost.twee npcClothesTextPost */
<<if _args[0]>>
<<set $_npc to _args[0]>>
<<set $_part to (_args[1] ? _args[1] : "both")>>
<<switch $_part>>
<<case "both">>
<<set _text_output to setup.npcClothesSets.find(item => item.name === $_npc.clothes.set).desc>>
<<case "upper">>
<<set _text_output to $_npc.clothes.upper.name>>
<<case "lower">>
<<set _text_output to $_npc.clothes.lower.name>>
<<default>>
<<set _text_output to '<span class="red">ERROR: Invalid NPC clothing case. (NPC: $_npc.fullDescription, part called: $_part) Please inform PurityGuy</span>'>>
<</switch>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "npcUndressText">><<silently>>
<<if _args[0]>>
<<set $_npc to _args[0]>>
<<set $_part to (_args[1] ? _args[1] : "both")>>
<<set $_self to (_args[2] eq "self" ? true : false)>><<set $_and_but to ($_self ? _args[3] : _args[2])>>
<<set $_his to ($combat is 1 ? "<<hisselect_ yi $index>>" : "<<his_ yi>>")>>
<<set _text_output to "">>
<<if !$_npc.clothes>>
<<set _text_output += '<span class="red">ERROR: NPC ($_npc.fullDescription) clothes are undefined! Please inform PurityGuy</span>'>>
<<elseif $_part is "both">>
<<set $_npcClothesName to setup.npcClothesSets.find(item => item.name === $_npc.clothes.set).desc>><<trNpcClothes "set" $_npcClothesName "을">>
<<set _text_output += " $_his " + _trResult>>
<<else>>
<<set $_clothesAction to setup.npcClothesSets.find(item => item.name === $_npc.clothes.set).clothes[$_part].action>>
<<switch $_clothesAction>>
<<case "lift">><<set _actionText to ($_and_but ? ($_and_but eq "and" ? " 들어올리고" : " 들어올리려 하지만") : " 들어올린다")>>
<<case "pull">><<set _actionText to ($_and_but ? ($_and_but eq "and" ? " 내리고" : " 내리려 하지만") : " 내린다")>>
<<case "unbutton">><<set _actionText to ($_and_but ? ($_and_but eq "and" ? " 단추를 풀고" : " 단추를 풀려 하지만") : " 단추를 푼다")>><<set $_trPost to "의">>
<<case "unzip">><<set _actionText to ($_and_but ? ($_and_but eq "and" ? " 지퍼를 내리고" : " 지퍼를 내리려 하지만") : " 지퍼를 내린다")>><<set $_trPost to "의">>
<<case "aside">><<set _actionText to ($_and_but ? ($_and_but eq "and" ? " 옆으로 제치고" : " 옆으로 제치려 하지만") : " 옆으로 제친다")>>
<<case "open">><<set _actionText to ($_and_but ? ($_and_but eq "and" ? " 열고" : " 열려 하지만") : " 연다")>>
<<case "undo">><<set _actionText to ($_self ? ($_and_but ? ($_and_but eq "and" ? " 벗고": " 벗으려 하지만"):" 벗는다"):($_and_but ? ($_and_but eq "and" ? " 벗기고": " 벗기려 하지만"):" 벗긴다"))>>
<<case "unwrap">><<set _actionText to ($_and_but ? ($_and_but eq "and" ? " 풀고" : " 풀려 하지만") : " 푼다")>>
<<default>><<set _actionText to '<span class="red">ERROR: Invalid NPC clothing action. (NPC: $_npc.fullDescription, part called: $_part, action: $_clothesAction) Please inform PurityGuy</span>'>>
<</switch>>
<<trNpcClothes $_part $_npc.clothes[$_part].name "을" "sep">><<set _trPost to ($_trPost? $_trPost: _trPost)>><<set _text_output += " $_his " +_trResult + _trPost + _actionText>>
<</if>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "npcRevealText">><<silently>>
<<set $_npc to _args[0]>>
<<set $_part to _args[1]>> /* can be "upper" or "lower" */
<<set $_mod to _args[2]>>
<<set _text_output to "">><<set $_adjText to "">>
<<if $_mod is "name">>
<<if $NPCNameList.includes($_npc.fullDescription)>>
<<trNPCdesc $_npc.fullDescription "의">><<set _text_output += _trResult + " ">>
<<elseif $_npc.name_known is 1>>
<<trNPCname $_npc.name "의">><<set _text_output += _trResult + " ">>
<<else>>
<<trNPCdesc $_npc.fullDescription "의">><<set _text_output += _trResult + " ">>
<</if>>
<<elseif $_mod is "desc">>
<<if $NPCNameList.includes($_npc.fullDescription)>>
<<trNPCdesc $_npc.description "의">><<set _text_output += _trResult + " ">>
<<else>>
<<trNPCdesc $_npc.fullDescription "의">><<set _text_output += _trResult + " ">>
<</if>>
<<else>>
<<set _text_output += "<<his_ yi>> ">>
<</if>>
<<if $_part is "both">>
<<set $_chest to ($_npc.pronoun is "m" || $_npc.breastsize is 0 ? "가슴과" : "<<breastsdesc_ wa $_npc.breastsdesc>>")>>
<<set _text_output += "$_chest ">>
<</if>>
<<if ["both","lower"].includes($_part)>>
<<if $_npc.penis isnot "none" and $_npc.vagina isnot "none">>
<<set _text_output += "$_adjText<<penisdesc_ wa $_npc.penisdesc>> <<his_ yi>> ">>
<<set _text_output += $enemyarousal gte 40 ? "촉촉한 보지를 드러낸다" : "보지를 드러낸다">>
<<if $_npc.chastity.penis.includes("chastity")>>
<<trClothes "genitals" $_npc.chastity.penis "name">><<set $_adjText to _trResult + " 안에 있는 ">>
<</if>>
<<elseif $_npc.penis isnot "none">>
<<set _text_output += "$_adjText<<penisdesc_ rul $_npc.penisdesc>> 드러낸다">>
<<if $_npc.penisdesc.includes("strap-on")>>
<!-- placeholder -->
<<else>>
<<if $_npc.chastity.penis.includes("chastity")>>
<<trClothes "genitals" $_npc.chastity.penis "name">><<set $_adjText to _trResult + " 안에 있는 ">>
<<else>>
<<set $_adjText to "완전히 발기한 ">>
<</if>>
<</if>>
<<elseif $_npc.vagina isnot "none">>
<<set _text_output += $enemyarousal gte 40 ? "$_adjText촉촉한 보지를 드러낸다" : "$_adjText보지를 드러낸다">>
<<if $_npc.chastity.vagina.includes("chastity")>>
<<trClothes "genitals" $_npc.chastity.vagina "name">><<set $_adjText to _trResult + " 뒤에 있는 ">>
<</if>>
<</if>>
<<else>>
<<set $_chest to ($_npc.pronoun is "m" || $_npc.breastsize is 0 ? "가슴을" : "<<breastsdesc_ rul $_npc.breastsdesc>>")>>
<<set _text_output += "$_chest 드러낸다">>
<</if>>
<!-- intentionally omitting a period, for flexibility; do not forget to add one after you use this widget -->
<</silently>>_text_output<</widget>>
<<widget "npcGenitalReaction">>
<<set $_npc to _args[0]>>
<<if $_npc.penis isnot "none">>
<<switch $_npc.penissize>>
<<case 4>>
<span class="red"> <<print setup.npcPenisRemarks["big"].random()>></span>
<<case 1>>
<span class="green"> <<print setup.npcPenisRemarks["small"].random()>></span>
<<default>>
<</switch>>
<</if>>
<<if $_npc.vagina isnot "none">>
<!-- Placeholder -->
<</if>>
<</widget>>
<<widget "npcHurt">>
<<switch _args[0]>>
<<case "Robin">>
<<set _text_output to $robin.hurtReason+" 때문에 속이 상해 있다">>
<<default>>
<<set _text_output to either("기분이 상해 있다","속이 상해 있다")>>
<</switch>>
<<print _text_output>>
<</widget>>
<<widget "gbeauty">>
<<if $statdisable is "f">> |
<span class="green">+ 용모</span>
<</if>>
<</widget>>
<<widget "ggbeauty">>
<<if $statdisable is "f">> |
<span class="green">+ + 용모</span>
<</if>>
<</widget>>
<<widget "gggbeauty">>
<<if $statdisable is "f">> |
<span class="green">+ + + 용모</span>
<</if>>
<</widget>>
<<widget "gseduction">>
<<if $statdisable is "f">> |
<span class="green">+ 유혹</span>
<</if>>
<</widget>>
<<widget "ggseduction">>
<<if $statdisable is "f">> |
<span class="green">+ + 유혹</span>
<</if>>
<</widget>>
<<widget "gggseduction">>
<<if $statdisable is "f">> |
<span class="green">+ + + 유혹</span>
<</if>>
<</widget>>
<<widget "gskulduggery">>
<<if $statdisable is "f">> |
<span class="green">+ 속임수</span>
<</if>>
<</widget>>
<<widget "ggskulduggery">>
<<if $statdisable is "f">> |
<span class="green">+ + 속임수</span>
<</if>>
<</widget>>
<<widget "gggskulduggery">>
<<if $statdisable is "f">> |
<span class="green">+ + + 속임수</span>
<</if>>
<</widget>>
<!-- usage
<<number -69>> -> "negative sixty-nine"
<<number 69 silent>> -> _text_output = "sixty-nine"
-->
<<widget "number">><<silently>>
<<set $_x to _args[0]>>
<<if $_x lte -100 or $_x gte 100 or Math.floor($_x) isnot $_x>>
<<set _text_output to ""+$_x>>
<<else>>
<<if $_x lt 0>>
<<set _text_output to "negative ">>
<<set $_x to -$_x>>
<<else>>
<<set _text_output to "">>
<</if>>
<<if $_x is 0>>
<<set _text_output to "zero">>
<<elseif $_x gte 10 and $_x lte 20>>
<<set _text_output to ["ten", "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", "eighteen", "nineteen", "twenty"][$_x-10]>>
<<else>>
<<set $_ones to ($_x % 10)>>
<<set $_tens to ($_x - $_ones)/10>>
<<set $_tenword to ["", "", "twenty", "thirty", "forty", "fifty", "sixty", "seventy", "eighty", "ninety"][$_tens]>>
<<set $_oneword to ["", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine"][$_ones]>>
<<if $_tenword and $_oneword>>
<<set _text_output to $_tenword + "-" + $_oneword>>
<<else>>
<<set _text_output to $_tenword + "" + $_oneword>>
<</if>>
<</if>>
<</if>>
<</silently>><<if _args[1] isnot "silent">><<print _text_output>><</if>><</widget>>
<<widget "Number">><<number _args[0] silent>><<capitalise>><</widget>>
<<widget "location_text">>
<<switch $location>>
<<case alley>>
<<set _text_output to "골목길">>
<<case forest lake>>
<<set _text_output to "숲">>
<<case moor>>
<<set _text_output to "황무지">>
<<default>>
<<set _text_output to "거리">>
<</switch>>
<<print _text_output>>
<</widget>>
<<widget "nude_text">>
<<if $worn.under_upper.exposed gte 1 and $worn.upper.exposed gte 2 and $worn.over_upper.exposed gte 2>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.over_lower.exposed gte 2>>
<<set _text_output to "벌거벗은">>
<<else>>
<<set _text_output to "상반신을 드러낸">>
<</if>>
<<else>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.over_lower.exposed gte 2>>
<<set _text_output to "하반신을 드러낸">>
<<else>>
<<set _text_output to "속옷 차림의">>
<</if>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "cast_aside_clothes">>
<<if $combatgoal is "strip">>
<span class="purple"><<He_ nun>> <<his_ yi>> 팔 아래에 그 천조각을 대충 밀어넣는다.</span>
<<else>>
<span class="purple"><<He_ nun>> 그 천조각을 옆에 벗겨놓는다.</span>
<</if>>
<</widget>>
<<widget "plant_details">><<silently>>
<<if ($location is "moor" and _args[0] isnot "forest" and _args[0] isnot "bog") or _args[0] is "moor">>
<<switch Time.season>>
<<case "spring">>
<<set _text_output to "yellow willow leaves">>
<<case "summer">>
<<set _text_output to "small purple flowers">>
<<case "autumn">>
<<set _text_output to "large amber flowers">>
<<case "winter">>
<<set _text_output to "straw-coloured reeds">>
<</switch>>
<<elseif ($location is "bog" and _args[0] isnot "forest" and _args[0] isnot "moor") or _args[0] is "bog">>
<<switch Time.season>>
<<case "spring">>
<<set _text_output to "budding twigs">>
<<case "summer" "autimn">>
<<set _text_output to "braided bundles of wet leaves">>
<<case "winter">>
<<set _text_output to "briars and thorns">>
<</switch>>
<<else>>
<<switch Time.season>>
<<case "spring">>
<<set _text_output to "pink blossoms">>
<<case "summer">>
<<set _text_output to "leaves and flowers">>
<<case "autumn">>
<<set _text_output to "orange and red leaves">>
<<case "winter">>
<<set _text_output to "small red berries">>
<</switch>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "Plant_details">><<silently>>
<<plant_details _args[0]>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "seasonal_beverage">><<silently>>
<<switch Time.season>>
<<case "spring">>
<<set _text_output to "strawberry lemonade">>
<<case "summer">>
<<set _text_output to "lemonade">>
<<case "autumn">>
<<set _text_output to "mulled apple cider">>
<<case "winter">>
<<set _text_output to "hot chocolate">>
<</switch>>
<</silently>><<print _text_output>><</widget>>
<<widget "tower_creature_text">>
<<silently>>
<<if $NPCList[0].monster is "monster">>
<<set _text_output to "horned " + ($NPCList[0].gender is "m" ? "boy" : "girl")>>
<<else>>
<<set _text_output to either("creature","monster","beast")>>
<</if>>
<</silently>>
<<print _text_output>>
<</widget>>
<!-- Jimmy: Commented out for deprecation. Use: ?vulva
See 03-JavaScript/Templates/..
<<widget "vulva">>
<<print either("vulva","vulva","quim","flange","pussy")>>
<</widget>>
-->
<<widget "penisSimple">><<silently>>
<<set _text_output to (playerHasStrapon() ? "strap-on": "penis")>>
<</silently>><<print _text_output>><</widget>>
<<widget "gfabric">>
<<if $statdisable is "f">> |
<span class="green">+ 천조각</span>
<</if>>
<</widget>>
<<widget "passPercent">>
<<if $statdisable is "f">> |
<<if _args[0] gt 0>>
<span class="green">+ _args[0]% 합격 기회</span>
<<else>>
<span class="red">- _args[0]% 합격 기회</span>
<</if>>
<</if>>
<</widget>>
<<widget "galcohol">>
<<if $statdisable is "f">> |
<span class="purple">+ 술기운</span>
<</if>>
<</widget>>
<<widget "ggalcohol">>
<<if $statdisable is "f">> |
<span class="purple">+ + 술기운</span>
<</if>>
<</widget>>
<<widget "gggalcohol">>
<<if $statdisable is "f">> |
<span class="purple">+ + + 술기운</span>
<</if>>
<</widget>>
<<widget "gdrugged">>
<<if $statdisable is "f">> |
<span class="pink">+ 약기운</span>
<</if>>
<</widget>>
<<widget "ggdrugged">>
<<if $statdisable is "f">> |
<span class="pink">+ + 약기운</span>
<</if>>
<</widget>>
<<widget "gggdrugged">>
<<if $statdisable is "f">> |
<span class="pink">+ + + 약기운</span>
<</if>>
<</widget>>
<<widget "cute">><<silently>>
<<if $player.gender_appearance is "f">>
<<set _text_output to (random(1) is 0 ? "귀여워" : "예뻐")>>
<<else>>
<<set _text_output to (random(1) is 0 ? "귀여워" : "멋져")>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "a_role">><<silently>>
<<if $role and $role isnot "normal">>
<<if ["A","E","I","O","U"].some(role => $role.startsWith(role))>>
<<trRole $role _args[0] _args[1]>><<set _text_output to _trResult>>
<<else>>
<<trRole $role _args[0] _args[1]>><<set _text_output to _trResult>>
<</if>>
<<else>>
<<personsimplePost "normal" _args[0] _args[1]>>
<<set _text_output to _trResult>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "A_role">><<silently>>
<<a_role>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "bred">>
<<if $pregnancyspeechdisable is "f">>
<<if random(1, 10000) is 10000>>
<<set _text_output to "떡치게 될">>
<<else>>
<<set _text_output to "교미될">>
<</if>>
<<else>>
<<set _text_output to "범해질">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "dangerousText">>
<<if $statdisable is "f">> |
<span class="red">위험함</span>
<</if>>
<</widget>>
<<widget "orgasmTrait">>
<<if $statdisable is "f">> |
<<if $submissive lte 850>>
<span class="lewd">쾌락주의자</span>
<<else>>
<span class="lewd">절정 중독</span>
<</if>>
<</if>>
<</widget>>
<<widget "chokeTrait">>
<<if $statdisable is "f">> |
<span class="lewd">질식 기호증</span>
<</if>>
<</widget>>
<<widget "ejacTrait">>
<<if $statdisable is "f">> |
<<if $submissive lte 850>>
<span class="lewd">정액 성애자</span>
<<else>>
<span class="lewd">정액받이</span>
<</if>>
<</if>>
<</widget>>
<<widget "molestTrait">>
<<if $statdisable is "f">> |
<<if $submissive lte 850>>
<span class="lewd">품위있음</span>
<<else>>
<span class="lewd">노리개</span>
<</if>>
<</if>>
<</widget>>
<<widget "rapeTrait">>
<<if $statdisable is "f">> |
<<if $submissive lte 850>>
<span class="lewd">불굴</span>
<<else>>
<span class="lewd">육변기</span>
<</if>>
<</if>>
<</widget>>
<<widget "bestialityTrait">>
<<if $statdisable is "f">> |
<<if $submissive lte 850>>
<span class="lewd">조련사</span>
<<else>>
<span class="lewd"><<print ($player.gender_appearance isnot "m" ? "암캐" : "수캐")>></span>
<</if>>
<</if>>
<</widget>>
<<widget "tentacleTrait">>
<<if $statdisable is "f">> |
<<if $submissive lte 850>>
<span class="lewd">마술사</span>
<<else>>
<span class="lewd">먹잇감</span>
<</if>>
<</if>>
<</widget>>
<<widget "voreTrait">>
<<if $statdisable is "f">> |
<<if $submissive lte 850>>
<span class="lewd">무모함</span>
<<else>>
<span class="lewd">맛있음</span>
<</if>>
<</if>>
<</widget>>
<<widget "milkTrait">>
<<if $statdisable is "f">> |
<<if $submissive lte 850>>
<span class="lewd">모유 성애자</span>
<<else>>
<span class="lewd">모유 중독</span>
<</if>>
<</if>>
<</widget>>
<<widget "stockholmTrait">>
<<if $statdisable is "f">>
| <span class="gold">스톡홀름 증후군<<if _args[0]>>: <<print _args[0]>><</if>></span>
<</if>>
<</widget>>
<<widget "note">>
<<if $statdisable is "f" and _args[0]>> |
<span @class="_args[1]"><<print _args[0]>></span>
<</if>>
<</widget>>
<<widget "furnitureWarning">>
<<switch _args[0]>>
<<case "decoration">>
<<set $_furniture to Furniture.get('decoration')>>
<<case "windowsill">>
<<set $_furniture to Furniture.get('windowsill')>>
<<case "wallpaper">>
<<set $_furniture to $furniture.bedroom.wallpaper>><<set _trResult to "벽지를">>
<<case "poster">>
<<set $_furniture to $furniture.bedroom.poster>><<set _trResult to "포스터를">>
<</switch>>
<<if $statdisable is "f" and $_furniture>>
| <span class="blue">당신의 <<if _args[0] is "wallpaper" or _args[0] is "poster">>현재 <<print _trResult>><<else>><<trFurniture $_furniture.name "name" "을">><<print _trResult>><</if>> 대체합니다.</span>
<</if>>
<</widget>>
<<widget "horsegenitalsdesc">><<silently>> /* 용례: <<horsegenitalsdesc true>> genitals = "거대한" 성기, genitals is <<horsegenitalsdesc>> = 성기가 "충혈되어" 있다 */
<<if $NPCList[0].penis isnot "none">>
<<if _args[0]>> /* Size */
<<set _text_output to either("엄청난","커다란","거대한")>>
<<else>>
<<set _text_output to either("충혈되어","고동치고","부풀어올라")>>
<</if>>
<<else>>
<<if _args[0]>>
<<set _text_output to either("통통한", "부풀어오른", "부드러운")>>
<<else>>
<<set _text_output to either("번들거리고","물이 뚝뚝 떨어지고","흠뻑 젖어","떨리고")>>
<</if>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "fadeText">>
<span class="originalText fade-out">_args[0]</span>
<span class="changedText" hidden="">_args[1]</span>
<<set _delay to (_delay ? _delay : []).concat(_args[2] ? _args[2] : 1)>>
<<script>>
T.currentPassage = State.passage;
$(document).one(':passageend', function(ev) {
const originalTargets = [...document.getElementsByClassName('originalText')];
const changedTargets = [...document.getElementsByClassName('changedText')];
originalTargets.forEach((ele, index) => {
if (ele instanceof HTMLElement) {
setTimeout(() => {
if (State.passage === T.currentPassage) {
ele.remove();
changedTargets[index].hidden = false;
changedTargets[index].classList.add('fade-in')
}
}, T.delay[index] * 1000);
ele.addEventListener('animationend', function() {
ele.style.opacity = '0';
});
}
});
});
<</script>>
<</widget>><<widget "init_tips">>
<<if !setup.tips>>
<<set setup.tips to {}>>
<!-- General tips -->
<<set setup.tips.general to [
"흥분도는 음란한 행동시 증가하고, 시간이 지나거나 당신이 절정을 느끼면 감소합니다.",
"피로도는 시간이 흐를수록 증가합니다. '높은 피로도' 상태에서는 스트레스와 트라우마도 증가하나, 잠을 자면 제거됩니다.",
"공격받을 경우 스트레스가 증가합니다.",
"스트레스가 지나치게 높아지면 정신을 잃게 되고, 덮쳐지기 쉬운 상태가 됩니다.",
"스트레스는 보통 시간이 지나면 감소합니다. 즐겁거나 편안한 활동 또는 절정도 같은 작용을 합니다.",
"트라우마는 공격받거나, 괴롭힘 당하거나 창피당할 때 증가합니다. 트라우마는 시간이 지나면 감소합니다.",
"높은 트라우마는 정신적인 문제를 야기하지만, 새로운 선택지를 열어주기도 합니다.",
"자발적으로 음란한 행동을 한다면 통제감을 회복시켜주어, 정신적 트라우마의 효과를 완화시켜줍니다.",
"덮쳐진다면 통제감이 약화됩니다.",
"자주 음란한 행동을 한다면 단련되어 더 많은 선택지가 열리지만, 통제감을 얻기 위해서 더 극단적인 행동을 취해야 하게 됩니다.",
"음란한 행동은 음란함, 노출증, 이상성욕 총 세 가지 분류로 나뉩니다.",
"음란도가 높을 수록 합의된 인카운터 중에 더 음란한 행동을 할 수 있게 됩니다.",
"노출증이 높을 수록 춤추는 동안 더 음란한 행동을 할 수 있습니다.",
"음란한 행동, 노출중독적 행동, 이상성욕적 행동은 당신을 위험에 빠트릴 수 있습니다. 조심하세요.",
"중심가 쇼핑 센터에서 새 옷을 구매할 수 있습니다.",
"등교하기 위해서는 교복을 입어야 합니다. 교복 입는 것을 잊어먹는다면 어디선가 스페어를 빌리거나, 도서관의 매장에서 하나 살 수 있을 겁니다.",
"옷이 파괴되거나 도난당하다면, 새로 사야 합니다. 수건만 두르고 있을 수도 있지만, 이목이 집중될 수도 있습니다.",
"어두워지기 전에 집에 가도록 하세요. 근처에 고약한 사람들이 있습니다.",
"울프 가의 예배당에서 정조대를 구입할 수 있습니다. 처녀들에겐 공짜로 나눠줍니다.",
"숲은 위험합니다. 간혹 돌아오지 못하는 사람도 있습니다.",
"얼마나 상황이 나빠 보이던간에, 언제나 빠져나갈 길은 있습니다.",
"돈이 필요하다면, 클리프 가의 카페에는 항상 일자리가 있습니다. 상당히 안전한 직종이기도 하고요.",
"학교에서는 수영복이 필요합니다. 없어서 빌려야 하는 상황을 원하진 않을 겁니다.",
"운동을 충분히 하지 않는다면 신체 능력이 감소하게 될 겁니다.",
"해변 근처에서 헤엄치는 건 쉽습니다. 더 멀리 나가기 전에 안전한 지역에서 연습하도록 하세요.",
"속옷 없이 밖에 나가면 덮쳐지기 쉬워집니다. 특히 치마를 입고 있다면 말이죠.",
"낮은 순결도는 가슴과 음경 성장 속도를 높입니다.",
"평평한 가슴을 가진 소녀가 상의를 입지 않고 있다면 간혹 소년으로 착각되기도 합니다.",
"팔이 구속되었다면, 안전한 장소에서 풀 수 있습니다.",
"만약 상황이 위험해보인다면, 실제로 그럴 가능성이 큽니다.",
"정조대는 당신의 순결을 지키기 위한 좋은 방법입니다.",
"콘누다투스 가에는 야한 춤을 추는 댄서가 나오는 클럽이 있습니다. 일자리는 항상 열려있고요.",
"도시 어딘가에 지하 창관이 있다는 소문이 있습니다.",
"춤을 배우고 싶다면, 바브 가의 교습소에 가보세요.",
"빗물 배수관을 통해 도시를 빠르고 비밀스럽게 다닐 수 있습니다. 커다란 도마뱀에 대한 소문은 당연히 헛소문이겠지요.",
"골목길로 다니면 시간을 절약할 수 있습니다만, 썩 유쾌하지 않은 이들이 도사립니다.",
"숲에 있을 때 무언가 당신을 뒤쫓고 있다는 느낌이 든다면, 너무 늦기 전에 빠져나오세요.",
"학생들은 사악해질 수 있습니다. 평판이 낮은 이들에겐 특히나 더 그렇고요.",
"학교에서 유명해지는 동시에 선생님들에게 귀여움 받기란 쉽지 않습니다. 어느 한 쪽은 희생해야 합니다.",
"불량학생으로 유명세를 얻는다면, 선생님들은 당신이 도움을 요청할 때 들어주지 않을 겁니다.",
"순결을 잃게 된다면, 결코 완전히 순수해질 수 없습니다.",
"절정을 느끼는 동안에는 일시적으로 집중할 수 없게 됩니다.",
"단기간에 너무 많이 절정을 느끼는 건 정신 건강에 좋지 않습니다.",
"계속해서 불운이 작용하게 된다면, 맟서 싸울 경우 상황이 악화될 수 있습니다.",
"약간의 반항이 상황을 크게 개선할 수 있습니다.",
"완벽하게 통제할 수 없는 일부 정신 문제가 존재합니다.",
"신체 능력이 좋을 수록, 그 상태를 유지하고 발전하는 데에 더 많은 노력이 필요하게 됩니다.",
"당신의 신체 능력이 좋다면 <span class=\"def\">반항적인</span> 행동은 더 큰 고통을 가합니다.",
"<span class=\"brat\">건방진</span> 행동을 전략적으로 사용하면 아주 강력하게 작용할 수 있습니다.",
"사과하는 건 두 번째부터는 의미가 없습니다.",
"이성의 옷을 입고 다닐 때에는 조심하세요. 어떤 이들은 그걸 우호적으로 받아들이지 않습니다.",
"당신이 씻기 전까지 정액이나 다른 음란한 액체들은 계속해서 묻어있을 겁니다.",
"음란한 액체에 뒤덮힌 채로 돌아다니면 관심을 끌게 됩니다.",
"성기만이 당신의 순결을 앗아갈 수 있는 건 아닙니다.",
"치한이 화가 나면 날수록, 꼴리면 꼴릴 수록 그들의 행동을 제어하는 데에 성공할 확률이 낮아집니다.",
"<span class=\"sub\">순종적</span>이거나 <span class=\"meek\">온순한</span> 행동은 상대로 하여금 당신을 더욱 신뢰하게 만들어, 행동을 제어하기가 쉬워집니다.",
"<span class=\"def\">반항적</span> 행동을 통해 상대에게 충분한 고통을 안겨주는 것으로 대부분의 인카운터에서 도망칠 수 있습니다.",
"분노한 공격자는 분노를 당신에게 풀면서 점점 덜 공격적으로 변합니다.",
"너무 큰 고통을 받으면, 당신은 망가져버려서 회복하기 전까지는 행동할 수 없게 됩니다.",
"몸집이 작거나 신체 능력이 좋지 않을 경우 싸우려 드는 건 상황을 더 악화시키기만 할 수도 있습니다.",
"정조대에 방해받는 공격자는 분노가 증가하게 됩니다.",
"공격자가 당신을 더욱 신뢰하게 된다면 입을 자유롭게 해줄 수도 있습니다.",
"사회적 지위를 쌓는 건 잃는 것보다 더 어려운 일입니다.",
"춤출 때 받는 팁은 관중의 수, 흥분도와 얼마나 감명받는지에 따라 달라집니다.",
"다수의 흥분한 관중은 위험할 수 있습니다.",
"어떤 장소는 다른 장소보다 춤추기 안전합니다.",
"숙련된 무희는 더 쉽게 관심을 얻습니다.",
"숙달되지 않은 무희도 옷을 벗을 의지만 있다면 관심을 끌 수 있습니다.",
"음란하거나 난잡한 행동을 하면 이미 통제감을 느끼고 있어도 그러한 행동에 익숙해지게 됩니다.",
"게임 성능 또는 이미지가 올바르게 로드되지 않는 경우 설정에서 일부 이미지 또는 애니메이션을 비활성화해 보십시오.",
"지속적으로 <span class=\"sub\">순종적</span>이거나 <span class=\"def\">반항적</span>으로 굴면 당신의 성격이 변화하여 새로운 선택지가 제시될 수도 있습니다.",
"인카운터에서 각 턴이 끝날 때마다 10초가 흐릅니다.",
"불량도를 증가하는 행동은 벌로 이어집니다.",
"속임수 수치는 사람을 속이거나 자물쇠를 따는 등의 부정직한 행위를 수행할 능력을 나타냅니다.",
"하베스트 가의 술집에서 장물을 팔 수 있습니다.",
"범죄 행위는 더 큰 문제로 당신에게 되돌아올 수도 있습니다.",
"행위 중에 사람들이 당신의 사진을 찍는다면 당신의 음란함에 대한 소식은 빠르게 퍼져나갈 겁니다.",
"사진이 당신과 연결지어지는 일을 피하려면 행위 중에 얼굴을 가리도록 하세요.",
"당신의 음란함에 대한 말들은 확고한 증거가 없어도 천천히 퍼져나가게 됩니다.",
"당신이 팁으로 받은 금액에 따라 색기가 증가합니다.",
"<span class=\"def\">반항적인</span> 행동은 스트레스와 트라우마를 감소시킵니다.",
"<span class=\"brat\">건방진</span> 행동은 트라우마를 감소시키지만 스트레스를 증가시킵니다.",
"<span class=\"sub\">순종적인</span> 행동은 트라우마를 감소시키지만 스트레스를 증가시킵니다.",
"<span class=\"meek\">온순한</span> 행동은 스트레스나 트라우마에 영향을 주지 않습니다.",
"엔터키뿐만 아니라, z나 n키를 눌러 턴을 끝낼 수 있습니다.",
"단순히 추행당하는 것보다 강간당하는 게 더 큰 트라우마로 작용합니다.",
"무언가 당신 안에 사정하거나, 당신이 다른 존재 안에 사정할 경우 순결도가 감소합니다.",
"성지식은 자위 중에 더 많은 행위를 할 수 있게 합니다.",
"용모는 시간이 흐를수록 증가하지만, 과한 트라우마는 용모를 감소시킵니다.",
"경찰서에서 개목걸이를 제거할 수 있습니다.",
"얼마나 어렵든간에 베일리의 요구를 충족시키는 건 가능한 일입니다.",
"높은 이상성욕은 <<if $bestialitydisable is \"t\">>짐승인간들과의<<else>>짐승들과의<</if>> 합의된 섹스에서 더 음란한 행동을 할 수 있게 해 줍니다.",
"당신이 충분히 음란하다면 밤에 공원에서 알몸으로 운동할 수 있습니다.",
"알몸으로 운동하면 신체 능력이 더 빠르게 상승합니다.",
"비가 오는 중의 하수도는 더 위험합니다.",
"낡은 하수도는 어둡습니다. 그곳에서 덮쳐질 확률은 색기와 관계가 없습니다.",
"인카운터에서 양손을 이용해 절도하는 건 더 빠른만큼 눈에도 더 잘 띕니다.",
"통제되고 있는 상황이라도 모든 환각을 방지할 수 있는 건 아닙니다.",
"취한 상태에서는 스트레스에 면역이 생기지만 피로도를 증가시킵니다.",
"불량도를 증가시키는 행동은 벌로 이어집니다.",
"마스크는 당신의 신원을 감추고, 범죄를 제외한 유명세가 상승하는 걸 막습니다.",
"학교는 방학에 쉽니다.",
"낮은 순결도는 음란한 액체의 양과 생성되는 정도를 늘립니다.",
"색기에 영향을 주는 요인들은 거울을 통해 볼 수 있습니다.",
"매력적이거나 유혹적인 캐릭터는 타인으로 하여금 더 많은 돈을 주도록 납득시킬 수 있습니다.",
"몇몇 변화는 한밤중에만 나타납니다.",
"사이드바의 \"돈/시간/날짜\" 표기를 눌러보세요.",
"업데이트 떄마다 \"저장/옵션\" 메뉴를 확인해보세요. 새로운 옵션이 추가되었을 수도 있습니다.",
"\"저장/옵션\" 메뉴에서 세이브를 내보내는 것으로 백업하는 걸 잊지 마세요. 이젠 안드로이드에서도 할 수 있습니다.",
"점액과 정액은 강력한 윤활제입니다.",
"도시 밖으로 나가는 유일한 도로는 하베스트 가에서 찾을 수 있습니다.",
"다뉴브 가에는 온천이 있습니다. 거기서 일하면 도시의 엘리트들에게 자신을 알릴 수 있습니다.",
"어떤 보물은 일주일에 한번 회수할 수 있습니다.",
"춤 실력은 신체능력도 향상시킵니다.",
"추위에 대비해서 따뜻하게 감싸는 것을 잊지 마세요.",
"밤에는 기온이 떨어집니다.",
"너무 더우면 가벼운 옷을 입으세요.",
"맑은 하늘은 더욱 뜨거운 낮과 더욱 차가운 밤을 뜻합니다.",
"지상의 민물은 겨울에 매우 차가워집니다.",
"음식에 대한 접근은 보통 문제가 아닙니다. 굶주림은 당신의 체격을 약화시킬 수 있습니다.",
"경작지는 관리 스킬이 낮으면 경작하는데 시간이 오래 걸립니다.",
"어떤 NPC들은 그들의 <span class=\"lewd\">욕망</span>이 증가함에 따라 더욱 적극적이 됩니다.",
"잘 때 벌거벗거나 속옷만 입거나, 파자마나 으스스한 악세사리를 하면 잠을 더 푹 잘 수 있습니다.",
"다리가 묶이면 춤과 수영은 아주 힘들어지고, 운동은 불가능해집니다.",
"당신은 학교 도서관에서 책을 빌려, 당신의 성적 중 하나를 천천히 올릴 수 있습니다.",
"학교 도서관의 매장에서는 학교 규칙에 맞는 옷을 비싼 가격에 팔고 있습니다.",
"붉은 달은 이상한 행동과 환각을 일으킨다고 말해지고 있습니다. 그것은 매 달 말일에 일어납니다.",
"붉은 달이 떴을 때 자고 있는 것은 위험할 수 있습니다.",
"미끄러운 정도는 위험한 정도와 같습니다.",
"당신이 좋아하는 것에 너무 유명해지면, 술집의 누군가가 사람들의 관심을 돌리도록 도와줄 지도 모릅니다.",
"같은 범죄를 단시간에 너무 자주 저지르면 경찰이 당신에게 더 관심을 빨리 가질 것입니다.",
"당신이 충분한 기술을 갖추고 있다면 작은 범죄는 완전히 들키지 않을지도 모릅니다.",
"경찰에 자수하면 당신의 처벌이 가벼워질 것입니다.",
]>>
<!-- Weather tips -->
<<set setup.tips.weather to [
"더운 날씨에 너무 많은 옷을 껴입으면 기절할 수 있습니다.",
"바깥이 얼어죽을 만큼 추울 때 너무 옷을 가볍게 입지 않도록 주의하세요, 그렇지 않으면 저체온증에 걸릴 수 있습니다.",
"젖은 상태로 있으면 몸의 열기가 빠르게 사라집니다.",
"육체적 운동, 달리기 같은 것, 을 하면 일시적으로 몸의 온도가 올라갑니다.",
"너무 더우면 피로와 스트레스가 빠르게 상승합니다.",
"너무 추우면 당신이 받는 고통의 양이 상승하며, 흥분이 올라가는 속도가 줄어듭니다.",
]>>
<!-- Tentacle tips -->
<<set setup.tips.tentacles to [
"촉수는 사정을 다량으로 하지만, 그만큼 빠르게 지칩니다.",
"괴물의 촉수가 절반 이상 지쳐버리면, 괴물은 물러날 겁니다.",
"촉수는 개별적으로는 상대하기 쉽습니다.",
"사용하려는 신체 부위가 능숙하다면 촉수를 짜내는 건 더 쉬워집니다.",
]>>
<!-- Animal TF tips -->
<<set setup.tips.animalTFs to [
"늑대<<if $bestialitydisable is \"t\">>인간이<</if>>나 여우<<if $bestialitydisable is \"t\">>인간<</if>>의 정액을 삼키면 당신의 신체에 이상한 효과가 나타날 수 있습니다.",
"절대 여우<<if $bestialitydisable is \"t\">>인간<</if>>에게 소리치려 하지 마세요.",
]>>
<!-- Lactation tips -->
<<set setup.tips.lactation to [
"모유를 마시면 순결도가 감소합니다.",
"유두를 핥아지거나 빨리거나, 갖고 놀아진다면 모유 생성이 촉진됩니다.",
]>>
<!-- Bodywriting tips -->
<<set setup.tips.bodywriting to [
"유성펜 자국은 씻기지 않지만, 시간이 지나면 희미해집니다.",
]>>
<!-- Parasite tips -->
<<set setup.tips.parasite to [
"나이팅게일 가의 병원에는 커다란 기생충을 다루는 시설이 있습니다.",
"성게형 기생충은 붙어있는 부위의 크기를 키웁니다.",
"슬라임 기생충은 붙어있는 부위의 크기를 줄입니다.",
"구더기 기생충은 시간이 지날수록 당신의 흥분도를 올리지만, 그것들을 씻어낼 수 있습니다.",
"나이팅게일 가의 병원에서는 기생충을 쫓아낼 수 있는 상품을 판매하고 있습니다.",
]>>
<!-- Slime tips -->
<<set setup.tips.slime to [
"기이한 슬라임들은 배수관 밑의 버려진 하수관에 산다고들 합니다.",
]>>
<!-- Plantpeople tips -->
<<set setup.tips.plantpeople to [
"숲과 황무지에는 식물 같은 사람들이 있다는 소문이 있습니다. 듣기로는, 그들의 꿀은 강력한 미약이라고 합니다.",
"어떤 야생 식물군의 꿀은 위험할 정도로 중독성이 강합니다."
]>>
<!-- Struggle tips -->
<<set setup.tips.struggle to [
"솜씨좋게 발을 바닥에 묻으면 손아귀 힘을 더 주는 데 도움이 됩니다.",
"생물체를 잡고 있는 손아귀에 힘을 더 세게 주면 그것을 뜯어낼 가능성이 높아집니다.",
"힘이 센 신체를 가지고 있다면 생물체를 잡을 때 기술이나 자세에 연연할 필요가 없습니다."
]>>
<!-- Hair tips -->
<<set setup.tips.hairRuffle to [
"너무 오래 자면 머리가 헝클어질 수 있습니다. 7-8 시간을 자는 것으로 그 확률을 최소화시키고 충분한 휴식을 취하세요.",
"머리 모양과 옷 설정을 연동시켜 한방에 빠르게 옷을 입고 머리 모양을 바꿀 수 있습니다.",
]>>
<!-- Pregnancy tips -->
<<set setup.tips.pregnancy to [
"만약 임신하게 되는 상황에 처하고 싶지 않다면 피임도구를 사용하거나 피임약을 투여하세요.",
"병원 약국에서 임신테스트기, 배란 촉진약, 혹은 피임약을 구입할 수 있습니다.",
]>>
<</if>>
<<generateTipsList>>
<</widget>>
<<widget "tips">>
<<set _customtipchance = 5>><<set _customtipdifficulty = 100>><<if $custom.tipsActive is true and random(1,_customtipdifficulty) lte _customtipchance>><<customTips>><<else>><<print setup.tipsList.random(true)>><</if>>
<</widget>>
<<widget "generateTipsList">>
<<set setup.tipsList to setup.tips.general>>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.weather)>>
<<if $tentacledisable is "f">>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.tentacles)>>
<</if>>
<<if $transformdisable is "f">>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.animalTFs)>>
<</if>>
<<if $breastfeedingdisable is "f">>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.lactation)>>
<</if>>
<<if $bodywritingLvl gte 1>>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.bodywriting)>>
<</if>>
<<if $parasitedisable is "f">>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.parasite)>>
<</if>>
<<if $slimedisable is "f">>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.slime)>>
<</if>>
<<if $plantdisable is "f">>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.plantpeople)>>
<</if>>
<<if [$bestialitydisable, $plantdisable, $slimedisable, $lurkerdisable, $beedisable, $waspdisable, $slugdisable].includes("f")>>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.struggle)>>
<</if>>
<<if $ruffledisable is "f">>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.hairRuffle)>>
<</if>>
<<if ($playerPregnancyHumanDisable is "f" or $playerPregnancyBeastDisable is "f") and ($player.vaginaExist or canBeMPregnant())>>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.pregnancy)>>
<</if>>
<</widget>>
<<widget "printTipsList">>
<<set _tipListOutput to "">>
<<run setup.tipsList.forEach((tip, index) => {
T.tipListOutput += `${(index+1)}. ${tip} <br>`
})>>
<<print _tipListOutput>>
<</widget>><!-- the return link is placed at both the top and bottom of page for player convenience. -->
<<link [[돌아간다|$lastPassage]]>><<unset $lastPassage>><</link>>
<br><br>
<h3>모든 팁</h3>
<<generateTipsList>>
<<printTipsList>><<print_customTipsList>>
<br>
<<link [[돌아간다|$lastPassage]]>><<unset $lastPassage>><</link>>
<<unset _maxTipCount>>/**
* Renders the given widget (arg0), and registers it as a dynamic widget, which will be re-rendered dynamically
* @param 0: the name of the widget to be rendered
* @param 1: (optional) the specific `id` value to be used for this widget container (useful for CSS). Must be unique.
* @param 2+: (optional) arguments to be passed to the given widget
*/
<<widget "dynamic">>
<div @id="Dynamic.bind('<<' + _args[0] + ' ' + _args.slice(2).map(a => '\'' + a + '\'').join(' ') + '>>', _args[1])">
</div>
<</widget>><<widget "setupTransformationPiecesObject">>
<<if $transformationParts is undefined>>
<<set $transformationParts to {
traits: {fangs:"disabled", sharpEyes:"disabled", mateForLife:"disabled", flaunting:"disabled"},
angel: {halo:"disabled", wings:"disabled"},
fallenAngel: {halo:"disabled", wings:"disabled"},
demon: {horns:"disabled", wings:"disabled", tail: "disabled"},
cat: {ears:"disabled", tail:"disabled", heterochromia:"disabled"},
cow: {horns:"disabled", ears:"disabled", tail:"disabled"},
wolf: {ears:"disabled", tail:"disabled", pubes:"disabled", pits:"disabled"},
bird: {tail:"disabled", wings:"disabled", eyes:"disabled", malar:"disabled", plumage:"disabled", pubes:"disabled"},
fox: {ears:"disabled", tail:"disabled", cheeks:"disabled"},
}>>
<<if $specialTransform is 1>>
<<if $angel gte 4>>
<<set $transformationParts.angel.halo to "default">>
<</if>>
<<if $angel gte 6>>
<<set $transformationParts.angel.wings to "default">>
<</if>>
<<if $fallenangel gte 2>>
<<set $transformationParts.fallenAngel.halo to "default">>
<<set $transformationParts.fallenAngel.wings to "default">>
<</if>>
<<if $demon gte 2>>
<<set $transformationParts.demon.horns to "default">>
<</if>>
<<if $demon gte 4>>
<<set $transformationParts.demon.tail to "default">>
<</if>>
<<if $demon gte 6>>
<<set $transformationParts.demon.wings to "default">>
<</if>>
<</if>>
<<if $physicalTransform is 1>>
<<if $wolfgirl gte 2>>
<<set $transformationParts.traits.fangs to "default">>
<</if>>
<<if $wolfgirl gte 4>>
<<set $transformationParts.wolf.ears to "default">>
<<set $transformationParts.wolf.pubes to "default">>
<<set $transformationParts.wolf.pits to "default">>
<</if>>
<<if $wolfgirl gte 6>>
<<set $transformationParts.wolf.tail to "default">>
<</if>>
<<if $cat gte 2>>
<<set $transformationParts.traits.fangs to "default">>
<</if>>
<<if $cat gte 4>>
<<set $transformationParts.cat.ears to "default">>
<</if>>
<<if $cat gte 6>>
<<set $transformationParts.cat.tail to "default">>
<</if>>
<<if $cat gte 7>>
<<set $transformationParts.cat.heterochromia to "default">>
<</if>>
<<if $cow gte 2>>
<<set $transformationParts.cow.horns to "default">>
<</if>>
<<if $cow gte 4>>
<<set $transformationParts.cow.ears to "default">>
<</if>>
<<if $cow gte 6>>
<<set $transformationParts.cow.tail to "default">>
<</if>>
<</if>>
<</if>>
<<if $transformationParts.fallenAngel.halo is 1>>
<<set $transformationParts.fallenAngel.halo to "default">>
<<set $transformationParts.fallenAngel.wings to "default">>
<</if>>
<<if $transformationParts.demon.horns is 1>>
<<set $transformationParts.demon.horns to "default">>
<<set $transformationParts.demon.tail to "default">>
<<set $transformationParts.demon.wings to "default">>
<</if>>
<<if $angel lt 4>>
<<set $transformationParts.angel.halo to "disabled">>
<</if>>
<<if $angel lt 6>>
<<set $transformationParts.angel.wings to "disabled">>
<</if>>
<<if $fallenangel is 1>>
<<set $transformationParts.fallenAngel.halo to "disabled">>
<<set $transformationParts.fallenAngel.wings to "disabled">>
<</if>>
<<if $transformationParts.wolf.cheeks is undefined>>
<<if $wolfgirl gte 6>>
<<set $transformationParts.wolf.cheeks to "hidden">>
<<else>>
<<set $transformationParts.wolf.cheeks to "disabled">>
<</if>>
<</if>>
<<if $transformationParts.bird is undefined>>
<<set $transformationParts.bird to {tail:"disabled", wings:"disabled", eyes:"disabled", malar:"disabled", plumage:"disabled"}>>
<</if>>
<<if $transformationParts.bird.pubes is undefined>>
<<if $harpy gte 6>>
<<set $transformationParts.bird.pubes to "hidden">>
<<else>>
<<set $transformationParts.bird.pubes to "disabled">>
<</if>>
<</if>>
<<if $transformationParts.fox is undefined>>
<<set $transformationParts.fox to {ears:"disabled", tail:"disabled", cheeks:"disabled"}>>
<</if>>
<<if $transformationParts.traits is undefined>>
<<set $transformationParts.traits to {fangs:"disabled", sharpEyes:"disabled", mateForLife:"disabled", flaunting:"disabled"}>>
<<if $wolfgirl gte 2 or $cat gte 2 or $fox gte 2>>
<<set $transformationParts.traits.fangs to "default">>
<</if>>
<<if $cat gte 2 or $harpy gte 2 or $fox gte 2>>
<<set $transformationParts.traits.sharpEyes to "default">>
<</if>>
<</if>>
/* Setup chimera's config */
<<set _defaultChimeraConfig to {
demoncat: {
tail: true
},
demoncow: {
horns: true
},
demonharpy: {
wings: true
},
}>>
/* Convert chimera obj back to an object if it was something else. Necessary for object.assign next. */
<<if typeof $chimera !== 'object'>>
<<set $chimera to {}>>
<</if>>
/* Takes default object, and transposes chimera config ontop of it, assigning the result to chimera config. */
<<set $chimera to Object.assign(_defaultChimeraConfig, $chimera || {})>>
<</widget>>
<<widget "transform">>/*First arg is transformation, second is the intensity of change.*/
<<if _args[1]>>
<<switch _args[0]>>
<<case "wolf">> <<set $wolfbuild = Math.clamp($wolfbuild + _args[1], 0, 100)>>
<<case "cat">> <<set $catbuild = Math.clamp($catbuild + _args[1], 0, 100)>>
<<case "cow">> <<set $cowbuild = Math.clamp($cowbuild + _args[1], 0, 100)>>
<<case "bird">> <<set $birdbuild = Math.clamp($birdbuild + _args[1], 0, 100)>>
<<case "fox">> <<set $foxbuild = Math.clamp($foxbuild + _args[1], 0, 100)>>
<<case "angel">> <<set $angelbuild = Math.clamp($angelbuild + _args[1], 0, 100)>>
<<case "fallen">> <<set $fallenbuild = Math.clamp($fallenbuild + _args[1], 0, 100)>>
<<case "demon">> <<set $demonbuild = Math.clamp($demonbuild + _args[1], 0, 100)>>
<</switch>>
<</if>>
<<if !["angel", "fallen", "demon"].includes(_args[0]) and _args[1] gte 1>>
<<if _args[0] isnot "wolf" and $worn.neck.name isnot "spiked collar" and $worn.neck.name isnot "spiked collar with leash">>
<<set $wolfbuild = Math.clamp($wolfbuild - _args[1], 0, 100)>>
<</if>>
<<if _args[0] isnot "cat" and $worn.neck.name isnot "cat bell collar">>
<<set $catbuild = Math.clamp($catbuild - _args[1], 0, 100)>>
<</if>>
<<if _args[0] isnot "cow" and $worn.neck.name isnot "cow bell">>
<<set $cowbuild = Math.clamp($cowbuild - _args[1], 0, 100)>>
<</if>>
<<if _args[0] isnot "bird" and $worn.head.name isnot "feathered hair clip">>
<<set $birdbuild = Math.clamp($birdbuild - _args[1], 0, 100)>>
<</if>>
<<if _args[0] isnot "fox" and $worn.head.name isnot "spirit mask">>
<<set $foxbuild = Math.clamp($foxbuild - _args[1], 0, 100)>>
<</if>>
<</if>>
<</widget>>
<<widget "transformationStateUpdate">>
<<if $wolfbuild gte 1 and $worn.neck.name isnot "spiked collar" and $worn.neck.name isnot "spiked collar with leash" and playerNormalPregnancyType() isnot "wolf">>
<<transform wolf -1>>
<</if>>
<<if $catbuild gte 1 and $worn.neck.name isnot "cat bell collar" and playerNormalPregnancyType() isnot "cat">>
<<transform cat -1>>
<</if>>
<<if $cowbuild gte 1 and $worn.neck.name isnot "cow bell" and playerNormalPregnancyType() isnot "cow">>
<<transform cow -1>>
<</if>>
<<if $birdbuild gte 1 and $worn.head.name isnot "feathered hair clip" and playerNormalPregnancyType() isnot "hawk">>
<<transform bird -1>>
<</if>>
<<if $foxbuild gte 1 and $worn.head.name isnot "spirit mask" and playerNormalPregnancyType() isnot "fox">>
<<transform fox -1>>
<</if>>
<<if $wolfgirl gte 6>>
<<def 5>>
<</if>>
<<transformationAlteration>>
<<if $cat gt 0 or $wolfgirl gt 0 or $cow gt 0 or $harpy gt 0 or $fox gt 0>>
<<set $physicalTransform to 1>>
<<else>>
<<set $physicalTransform to 0>>
<</if>>
<<if $physicalTransform is 1 or $specialTransform is 1>>
<<if $harpy gte 6 and ($angel gte 6 or $fallenangel gte 2 or $demon gte 6)>>
<<if $transformationParts.bird.wings is "hidden" and ($transformationParts.demon.wings is "hidden" or $transformationParts.angel.wings is "hidden" or $transformationParts.fallenAngel.wings is "hidden")>>
<<else>>
<<set _excludeWings to true>>
<</if>>
<</if>>
<<set _keys to Object.keys($transformationParts)>>
<<if $panicattacks gte 2>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<set _key to _keys[_i]>>
<<for _label, _value range $transformationParts[_key]>>
<<if _value is "hidden" and !["pubes", "pits", "cheeks", "flaunting"].includes(_label) and !(_label is "wings" and _excludeWings is true)>>
<<set $transformationParts[clone(_key)][clone(_label)] to "default">>
<<set _hidingFailed to true>>
<<set $effectsmessage to 1>>
<<set $hiddenTransformMessage to 1>>
<</if>>
<</for>>
<</for>>
<<else>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<set _key to _keys[_i]>>
<<for _label, _value range $transformationParts[_key]>>
<<if _value is "hidden" and !["pubes", "pits", "cheeks", "flaunting"].includes(_label) and !(_label is "wings" and _excludeWings is true)>>
<<trauma 15>>
<<set $effectsmessage to 1>>
<<set $hiddenTransformMessage to 2>>
<</if>>
<</for>>
<</for>>
<</if>>
<</if>>
<</widget>>
<<widget "transformationAlteration">>
<<if $transformdisabledivine is "f">>
<<if ($demonbuild gte 5 and $specialTransform isnot 1) or ($demon gte 1 and $specialTransform is 1)>>
<<demonTransform $demon>>
<<elseif ($angelbuild gte 5 and $specialTransform isnot 1) or ($angel gte 1 and $specialTransform is 1)>>
<<angelTransform $angel>>
<<elseif $fallenangel gte 2>>
<<fallenButNotOut $fallenangel>>
<</if>>
<</if>>
<<if $transformdisable is "f">>
<<if ($wolfbuild gte 5 and $physicalTransform isnot 1) or ($wolfgirl gte 1 and $physicalTransform is 1)>>
<<wolfTransform $wolfgirl>>
<<elseif ($catbuild gte 5 and $physicalTransform isnot 1) or ($cat gte 1 and $physicalTransform is 1)>>
<<catTransform $cat>>
<<elseif ($cowbuild gte 5 and $physicalTransform isnot 1) or ($cow gte 1 and $physicalTransform is 1)>>
<<cowTransform $cow>>
<<elseif ($birdbuild gte 5 and $physicalTransform isnot 1) or ($harpy gte 1 and $physicalTransform is 1)>>
<<harpyTransform $harpy>>
<<elseif ($foxbuild gte 5 and $physicalTransform isnot 1) or ($fox gte 1 and $physicalTransform is 1)>>
<<foxTransform $fox>>
<</if>>
<</if>>
<</widget>>
<<widget "hirsuteHideCheck">>
<<if $pbdisable is "t" and !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
<<set $transformationParts.wolf.pubes to "hidden">>
<</if>>
<<if $pbdisable is "t" and !["hidden", "disabled"].includes($transformationParts.wolf.pits)>>
<<set $transformationParts.wolf.pits to "hidden">>
<</if>>
<<if $pbdisable is "t" and !["hidden", "disabled"].includes($transformationParts.bird.pubes)>>
<<set $transformationParts.bird.pubes to "hidden">>
<</if>>
<</widget>>
/* Used to temporarily hide all transformation parts, such as when needing to turn the player into Janet. showTransformations will bring back all parts this widget hid. */
<<widget "hideTransformations">>
<<set $saveTransformations to clone($transformationParts)>>
<<for _transformation, _parts range $transformationParts>>
<<for _part, _value range _parts>>
<<if _value isnot "disabled" and _value isnot "hidden">>
<<set $transformationParts[_transformation][_part] to "hidden">>
<</if>>
<</for>>
<</for>>
<</widget>>
<<widget "showTransformations">>
<<if $saveTransformations isnot undefined>>
<<set $transformationParts to clone($saveTransformations)>>
<<unset $saveTransformations>>
<</if>>
<</widget>>
<<widget "fallenTransform">>
<<if $angel gte 6>>
<span class="red">당신의 광륜이 산산조각나고 날개가 검게 변한다. 압도적인 상실감이 당신을 덮쳐든다.</span>
<<set $trauma to $traumamax>>
<<set $fallenangel to 2>>
<<set $transformationParts.fallenAngel.halo to ($transformationParts.angel.halo is "hidden" ? "default" : $transformationParts.angel.halo)>>
<<set $transformationParts.fallenAngel.wings to ($transformationParts.angel.wings is "classic" ? "classic" : "default")>>
<<earnFeat "Fallen Angel">>
<<elseif $angel gte 4>>
<span class="red">당신의 광륜이 산산조각나더니 사라진다.</span>
<</if>>
<<if $angel gt 0>>
<<angelTransform 99>>
<</if>>
<<if $fallenangel is 2>>
<<set $specialTransform to 1>>
<</if>>
<</widget>>
<<widget "fallenButNotOut">>
<<if _args[0] gte 0>>
<<switch _args[0]>>
<<case 2>>
<<if $fallenbuild gte 20>>
<<set $fallenangel to 3>>
<span class="gold">당신의 날개에 새로운 깃털들이 조금 자랐다.</span>
<</if>>
<<case 3>>
<<if $fallenbuild gte 30>>
<<set $fallenangel to 4>>
<span class="gold">부드러운 깃털의 익숙한 느낌이 당신을 희망으로 채워준다.</span>
<<set $transformationParts.fallenAngel.wings to "fallenplus">>
<<if $transformationParts.bird.wings is "default">>
<<set $transformationParts.fallenAngel.wings to "hidden">>
<</if>>
<</if>>
<<case 99>>
<<set $specialTransform to 0>>
<<set $fallenangel to 0>>
<<set $transformationParts.fallenAngel.halo to "disabled">>
<<set $transformationParts.fallenAngel.wings to "disabled">>
<</switch>>
<</if>>
<</widget>>
<<widget "fallenDescend">>
<<set $demonbuild to 30>>
<<set $demon to 6>>
<<set $fallenangel to 1>>
<<set $specialTransform to 1>>
<span class="gold">검게 변한 당신의 날개가 더욱 어두워져간다. 산산조각난 광륜이 희미해진다. 머리에서 뿔이 솟아오르고 엉덩이 쪽에서 꼬리가 자라난다. 당신이 느끼고 있던 상실감이 복수심으로 바뀌었다.</span>
<<set $transformationParts.fallenAngel.halo to "disabled">>
<<set $transformationParts.fallenAngel.wings to "disabled">>
<<set $transformationParts.demon.horns to "default">>
<<set $transformationParts.demon.tail to "default">>
<<set $transformationParts.demon.wings to "default">>
<<earnFeat "Demon">>
<<garousal>><<arousal 600>>
<</widget>>
/* <<angelTransform step>> If neither is provided, force full transformation */
<<widget "angelTransform">>
<<if _args[0] gte 0>>
<<switch _args[0]>>
<<case 0>>
<<if $angelbuild gte 25>>
<<set $angel to 1>>
<<set $specialTransform to 1>>
<span class="gold">여태까지 여러 일들을 겪었음에도 불구하고, 당신은 순수한 <<genderPost "으로">> 남아있다. 그 생각에 당신은 행복하다.</span>
<br><br>
<</if>>
<<case 1>>
<<if $angelbuild gte 30>>
<<set $angel to 2>>
<span class="gold">당신은 순수하며 그 상태 그대로 있고자 최선을 다하기로 한다.</span>
<br><br>
<<elseif $angelbuild lt 25>>
<<set $angel to 0>><<set $specialTransform to 0>>
<span class="gold">때묻은 느낌이다.</span>
<br><br>
<</if>>
<<case 2>>
<<if $angelbuild gte 35>>
<<set $angel to 3>>
<span class="gold">어깨에서 짐이 덜어진 느낌이다.</span>
<br><br>
<<elseif $angelbuild lt 30>>
<<set $angel to 1>>
<span class="gold">더럽혀진 느낌이다.</span>
<br><br>
<</if>>
<<case 3>>
<<if $angelbuild gte 40>>
<<set $angel to 4>>
<span class="gold">황금색 빛이 당신을 비추고 있다.</span>
<<set $transformationParts.angel.halo to "default">>
<br><br>
<<elseif $angelbuild lt 35>>
<<set $angel to 2>>
<span class="gold">어깨를 내리누르는 무게가 느껴진다.</span>
<br><br>
<</if>>
<<case 4>>
<<if $angelbuild gte 45 and $transformdisabledivine is "f">>
<<set $angel to 5>>
<span class="gold">마음이 진정되는 온기가 등에 퍼진다.</span>
<br><br>
<<elseif $angelbuild lt 40>>
<<set $angel to 3>>
<span class="gold">머리 위의 빛이 희미해져간다.</span>
<<set $transformationParts.angel.halo to "disabled">>
<br><br>
<</if>>
<<case 5>>
<<if $angelbuild gte 50 and $transformdisabledivine is "f">>
<<set $angel to 6>>
<span class="gold">몸이 조금 더 가벼워진 느낌이다. 새로이 돋아난 날개가 당신의 얼굴을 어루만진다.</span>
<<set $transformationParts.angel.wings to "default">>
<<if $transformationParts.bird.wings is "default">>
<<set $transformationParts.angel.wings to "hidden">>
<</if>>
<<earnFeat "Angel">>
<br><br>
<<elseif $angelbuild lt 45>>
<<set $angel to 4>>
<span class="gold">등에서 느껴지던 마음이 진정되는 온기가 사라진다.</span>
<br><br>
<</if>>
<<case 6>>
<<if $angelbuild lt 50>>
<span class="gold">날개가 희미해져간다.</span>
<<set $angel to 5>>
<<set $transformationParts.angel.wings to "disabled">>
<br><br>
<</if>>
<<case 99>>
<<set $specialTransform to 0>>
<<set $angel to 0>>
<<set $angelbuild to 0>>
<<set $transformationParts.angel.halo to "disabled">>
<<set $transformationParts.angel.wings to "disabled">>
<</switch>>
<<else>>
<<clearDivineTransformations>>
<<set $specialTransform to 1>>
<<set $angel to 6>>
<<set $angelbuild to 50>>
<<set $transformationParts.angel.halo to "default">>
<<set $transformationParts.angel.wings to "default">>
<<if $transformationParts.bird.wings is "default">>
<<set $transformationParts.angel.wings to "hidden">>
<</if>>
<</if>>
<</widget>>
/* <<demonTransform step>> If neither is provided, force full transformation */
<<widget "demonTransform">>
<<if _args[0] gte 0>>
<<switch _args[0]>>
<<case 0>>
<<if $demonbuild gte 5 and $transformdisabledivine is "f" and $specialTransform isnot 1>>
<<set $demon to 1>><<set $specialTransform to 1>>
<span class="gold">머리가 가렵다.</span>
<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<case 1>>
<<if $demonbuild gte 10 and $transformdisabledivine is "f">>
<<set $demon to 2>>
<span class="gold">머리에서 뿔이 솟아오른다.</span>
<<garousal>><<arousal 600>>
<<set $transformationParts.demon.horns to "default">>
<br><br>
<<elseif $demonbuild lt 5>>
<<set $demon to 0>><<set $specialTransform to 0>>
<span class="gold">보이지 않는 빛이 당신의 더러움을 불태우는 느낌이다.</span>
<<if $demonFeat is true>>
<<unset $demonFeat>>
<<earnFeat "The Path to Redemption">>
<</if>>
<br><br>
<</if>>
<<case 2>>
<<if $demonbuild gte 15 and $transformdisabledivine is "f">>
<<set $demon to 3>>
<span class="gold"><<bottomPost "이">> 가렵다.</span>
<br><br>
<<elseif $demonbuild lt 10>>
<<set $demon to 1>>
<<set $transformationParts.demon.horns to "disabled">>
<span class="gold">뿔이 희미해져간다.</span>
<br><br>
<</if>>
<<case 3>>
<<if $demonbuild gte 20 and $transformdisabledivine is "f">>
<<set $demon to 4>>
<span class="gold">엉덩이에서 꼬리가 자라난다.</span>
<<set $transformationParts.demon.tail to "default">>
<br><br>
<<elseif $demonbuild lt 15>>
<<set $demon to 2>>
<span class="gold"><<bottomPost "에서">> 느껴지던 가려움이 사라진다.</span>
<br><br>
<</if>>
<<case 4>>
<<if $demonbuild gte 25 and $transformdisabledivine is "f">>
<<set $demon to 5>>
<span class="gold">등에서 불이 타오르는 듯한 느낌이 난다.</span>
<<garousal>><<arousal 600>>
<br><br>
<<elseif $demonbuild lt 20>>
<<set $demon to 3>>
<span class="gold">꼬리가 희미해져간다.</span>
<<set $transformationParts.demon.tail to "disabled">>
<<set $transformationParts.traits.flaunting to "disabled">>
<br><br>
<</if>>
<<case 5>>
<<if $demonbuild gte 30 and $transformdisabledivine is "f">>
<<set $demon to 6>><<set $demonFeat to true>>
<span class="gold">몸이 조금 더 가벼워진 느낌이다. 새로이 돋아난 날개가 당신의 얼굴을 어루만진다.</span>
<<garousal>><<arousal 600>>
<<set $transformationParts.demon.wings to "default">>
<<if $transformationParts.bird.wings is "default">>
<<set $transformationParts.demon.wings to "hidden">>
<</if>>
<<earnFeat "Demon">>
<br><br>
<<elseif $demonbuild lt 25>>
<<set $demon to 4>>
<span class="gold">등에서 느껴지던 불타는 듯한 느낌이 멎는다.</span>
<br><br>
<</if>>
<<case 6>>
<<if $demonbuild lt 30>>
<span class="gold">날개가 희미해져간다.</span>
<<set $demon to 5>>
<<set $transformationParts.demon.wings to "disabled">>
<br><br>
<<else>>
<<set $demonFeat to true>>
<</if>>
<<case 99>>
<<set $specialTransform to 0>>
<<set $demon to 0>>
<<set $demonbuild to 0>>
<<set $transformationParts.demon.horns to "disabled">>
<<set $transformationParts.demon.tail to "disabled">>
<<set $transformationParts.demon.wings to "disabled">>
<<set $transformationParts.traits.flaunting to "disabled">>
<</switch>>
<<else>>
<<clearDivineTransformations>>
<<set $specialTransform to 1>>
<<set $demon to 6>>
<<set $demonbuild to 30>>
<<set $transformationParts.demon.horns to "default">>
<<set $transformationParts.demon.tail to "default">>
<<set $transformationParts.demon.wings to "default">>
<<if $transformationParts.bird.wings is "default">>
<<set $transformationParts.demon.wings to "hidden">>
<</if>>
<</if>>
<</widget>>
/* <<wolfTransform step>> If neither is provided, force full transformation */
<<widget "wolfTransform">>
<<if _args[0] gte 0>>
<<switch _args[0]>>
<<case 0>>
<<if $wolfbuild gte 5>>
<<set $wolfgirl to 1>>
<<set $physicalTransform to 1>>
<span class="gold">이상하게 이가 아프다.</span>
<br><br>
<</if>>
<<case 1>>
<<if $wolfbuild gte 10>>
<<set $wolfgirl to 2>>
<span class="gold">입이 뭔가 이상한 느낌이다. 당신은 혀로 입 안을 살펴보다가 새로 자라난 송곳니에 놀라 몸을 움찔거린다.</span>
<<set $transformationParts.traits.fangs to "default">>
<<set $transformationParts.wolf.cheeks to "hidden">>
<br><br>
<<elseif $wolfbuild lt 5>>
<<set $wolfgirl to 0>>
<<set $physicalTransform to 0>>
<span class="gold">치통이 사라졌다.</span>
<br><br>
<</if>>
<<case 2>>
<<if $wolfbuild gte 15>>
<<set $wolfgirl to 3>>
<span class="gold">머리<<print ($pbdisable is "f" ? "와 사타구니가 가렵다" : "가 가렵다")>>.</span>
<br><br>
<<elseif $wolfbuild lt 10>>
<<set $wolfgirl to 1>>
<span class="gold">당신의 송곳니가 일반 이빨로 돌아왔다.</span>
<<set $transformationParts.traits.fangs to "disabled">>
<<set $transformationParts.wolf.cheeks to "disabled">>
<br><br>
<</if>>
<<case 3>>
<<if $wolfbuild gte 20>>
<<set $wolfgirl to 4>>
<span class="gold">머리에 무언가 붙은 것 같다. 당신은 머리 위로 손을 뻗어 잡아당겨보지만, 아프기만 하다.
한 쌍의 늑대 귀를 얻었다.
<<print ($pbdisable is "f" ? " 또한 사타구니에 길고 북슬북슬한 털이 났다.":"")>></span>
<<set $transformationParts.wolf.ears to "default">>
<<set $transformationParts.wolf.pubes to ($pbdisable is "f"? "default" : "hidden")>>
<<set $transformationParts.wolf.pits to ($pbdisable is "f"? "default" : "hidden")>>
<br><br>
<<elseif $wolfbuild lt 15>>
<<set $wolfgirl to 2>>
<span class="gold">머리<<print ($pbdisable is "f" ? "와 사타구니가 더는 가렵지 않다" : "가 더는 가렵지 않다")>>.</span>
<br><br>
<</if>>
<<case 4>>
<<if $wolfbuild gte 25>>
<<set $wolfgirl to 5>>
<span class="gold">엉덩이 쪽이 가렵다.</span>
<br><br>
<<elseif $wolfbuild lt 20>>
<<set $wolfgirl to 3>>
<span class="gold">늑대 귀<<print ($pbdisable is "f" ? "와 새로 자라난 체모":"")>>가 사라졌다.</span>
<<set $transformationParts.wolf.ears to "disabled">>
<<set $transformationParts.wolf.pubes to "disabled">>
<<set $transformationParts.wolf.pits to "disabled">>
<br><br>
<</if>>
<<case 5>>
<<if $wolfbuild gte 30>>
<<set $wolfgirl to 6>>
<span class="gold">엉덩이가 평소보다 무거운 느낌이다. 뒤쪽으로 손을 뻗어보니 새로 자라난 늑대 꼬리가 만져진다.</span>
<<set $transformationParts.wolf.tail to "default">>
<<earnFeat "Wolf">>
<br><br>
<<elseif $wolfbuild lt 25>>
<<set $wolfgirl to 4>>
<span class="gold">엉덩이가 더는 가렵지 않다.</span>
<br><br>
<</if>>
<<case 6>>
<<if $wolfbuild lt 30>>
<span class="gold">무게중심이 달라진 느낌이다. 늑대 꼬리가 사라졌다.</span>
<<set $wolfgirl to 5>>
<<set $transformationParts.wolf.tail to "disabled">>
<br><br>
<</if>>
<<case 99>>
<<set $physicalTransform to 0>>
<<set $wolfgirl to 0>>
<<set $wolfbuild to 0>>
<<set $transformationParts.traits.fangs to "disabled">>
<<set $transformationParts.wolf.cheeks to "disabled">>
<<set $transformationParts.wolf.ears to "disabled">>
<<set $transformationParts.wolf.pubes to "disabled">>
<<set $transformationParts.wolf.pits to "disabled">>
<<set $transformationParts.wolf.tail to "disabled">>
<</switch>>
<<else>>
<<clearAnimalTransformations>>
<<set $physicalTransform to 1>>
<<set $wolfgirl to 6>>
<<set $wolfbuild to 100>>
<<set $transformationParts.traits.fangs to "default">>
<<set $transformationParts.wolf.cheeks to "hidden">>
<<set $transformationParts.wolf.ears to "default">>
<<set $transformationParts.wolf.pubes to ($pbdisable is "f"? "default" : "hidden")>>
<<set $transformationParts.wolf.pits to ($pbdisable is "f"? "default" : "hidden")>>
<<set $transformationParts.wolf.tail to "default">>
<</if>>
<</widget>>
/* <<catTransform step>> If neither is provided, force full transformation */
<<widget "catTransform">>
<<if _args[0] gte 0>>
<<switch _args[0]>>
<<case 0>>
<<if $catbuild gte 25>>
<<set $cat to 1>>
<<set $physicalTransform to 1>>
<span class="gold">이상하게 이가 아프다. 딱정벌레 한 마리가 근처를 기어간다. 당신은 벌레를 덮치려는 욕구를 억누른다.</span>
<br><br>
<</if>>
<<case 1>>
<<if $catbuild gte 30 and $transformdisable is "f">>
<<set $cat to 2>>
<span class="gold">입이 뭔가 이상한 느낌이다. 당신은 혀로 입 안을 살펴보다가 새로 자라난 송곳니에 놀라 몸을 움찔거린다.</span>
<<set $transformationParts.traits.fangs to "default">>
<<set $transformationParts.traits.sharpEyes to "default">>
<br><br>
<<elseif $catbuild lt 25>>
<<set $cat to 0>><<set $physicalTransform to 0>>
<span class="gold">치통이 사라졌다.</span>
<br><br>
<</if>>
<<case 2>>
<<if $catbuild gte 35 and $transformdisable is "f">>
<<set $cat to 3>>
<span class="gold">머리가 가렵다.</span>
<br><br>
<<elseif $catbuild lt 30>>
<<set $cat to 1>>
<span class="gold">송곳니가 평범한 이로 변했다.</span>
<<set $transformationParts.traits.fangs to "disabled">>
<<set $transformationParts.traits.sharpEyes to "disabled">>
<br><br>
<</if>>
<<case 3>>
<<if $catbuild gte 40 and $transformdisable is "f">>
<<set $cat to 4>>
<span class="gold">두피가 씰룩거린다. 머리 위로 손을 뻗자 한 쌍의 고양이 귀가 돋아나있다.</span>
<<set $transformationParts.cat.ears to "default">>
<br><br>
<<elseif $catbuild lt 35>>
<<set $cat to 2>>
<span class="gold">머리가 더는 가렵지 않다.</span>
<br><br>
<</if>>
<<case 4>>
<<if $catbuild gte 45 and $transformdisable is "f">>
<<set $cat to 5>>
<span class="gold">엉덩이가 가렵다.</span>
<br><br>
<<elseif $catbuild lt 40>>
<<set $cat to 3>>
<span class="gold">고양이 귀가 사라졌다.</span>
<<set $transformationParts.cat.ears to "disabled">>
<br><br>
<</if>>
<<case 5>>
<<if $catbuild gte 50 and $transformdisable is "f">>
<<set $cat to 6>>
<span class="gold">엉덩이가 조금 더 무거워진 느낌이나, 균형은 완벽하게 잡을 수 있다. 당신이 뒤로 손을 뻗자 새로운 고양이 꼬리가 만져진다.</span>
<<set $transformationParts.cat.tail to "default">>
<<earnFeat "Neko">>
<br><br>
<<elseif $catbuild lt 45>>
<<set $cat to 4>>
<span class="gold">엉덩이가 더는 가렵지 않다.</span>
<br><br>
<</if>>
<<case 6>>
<<if $catbuild gte 55>>
<<set $cat to 7>>
<<run window.determineCatEyeStages()>>
<<set $original_colour = [$leftEyeColour, $rightEyeColour]>>
<<set $transformationParts.cat.heterochromia to "default">>
<<catHeterochromiaTF 0>>
<span class="gold">당신의 눈이 가렵다.</span>
<br><br>
<<elseif $catbuild lt 50>>
<<set $cat to 5>>
<span class="gold">고양이 꼬리가 사라진다.</span>
<<set $transformationParts.cat.tail to "disabled">>
<<set $transformationParts.cat.heterochromia to "disabled">>
<br><br>
<</if>>
<<case 7>>
<<if $catbuild gte 60>>
<<set $cat to 8>>
<<catHeterochromiaTF 1>>
<span class="gold">눈동자 주위의 불타는 듯한 느낌에 당신은 눈물이 난다.</span>
<br><br>
<<elseif $catbuild lt 55>>
<<set $leftEyeColour to $original_colour[0]>>
<<set $rightEyeColour to $original_colour[1]>>
<span class="gold">당신의 눈은 더이상 가렵지 않다; 아마도 알레르기였던 것 같다.</span>
<br><br>
<<set $cat to 6>>
<</if>>
<<case 8>>
<<if $catbuild gte 65>>
<<set $cat to 9>>
<<catHeterochromiaTF 2>>
<span class="gold">어떤 종류의 알레르기 때문인지, 당신의 눈이 불타는 듯이 뜨거워서, 당신은 거의 눈을 뜨고 있지 못한다.</span>
<br><br>
<<elseif $catbuild lt 60>>
<<catHeterochromiaTF 0>>
<span class="gold">당신의 눈은 주변의 세부적인 것들을 잘 알아보지 못한다.</span>
<<set $cat to 7>>
<</if>>
<<case 9>>
<<if $catbuild gte 70>>
<<set $cat to 10>>
<<catHeterochromiaTF 3>>
<span class="gold">당신의 눈은 더이상 뜨겁지 않고, 이른 아침의 어둠 속에서도, 당신 주변의 모든 세부적인 것들을 알아볼 수 있다.</span>
<br><br>
<<elseif $catbuild lt 65>>
<<catHeterochromiaTF 1>>
<<set $cat to 8>>
<</if>>
<<case 10>>
<<if $catbuild lt 70>>
<<catHeterochromiaTF 2>>
<span class="gold">당신의 주변이 예전보다 어둡게 보인다. </span>
<<set $cat to 9>>
<</if>>
<<case 99>>
<<set $physicalTransform to 0>>
<<set $cat to 0>>
<<set $catbuild to 0>>
<<set $transformationParts.traits.fangs to "disabled">>
<<set $transformationParts.traits.sharpEyes to "disabled">>
<<set $transformationParts.cat.ears to "disabled">>
<<set $transformationParts.cat.tail to "disabled">>
<</switch>>
<<else>>
<<clearAnimalTransformations>>
<<set $physicalTransform to 1>>
<<set $cat to 6>>
<<set $catbuild to 100>>
<<set $transformationParts.traits.fangs to "default">>
<<set $transformationParts.traits.sharpEyes to "default">>
<<set $transformationParts.cat.ears to "default">>
<<set $transformationParts.cat.tail to "default">>
<</if>>
<</widget>>
<<widget "catHeterochromiaTF">>
<<if _args[0] gte 0 or _args[0] == "hide">>
<<if $transformationParts.cat.heterochromia isnot "hidden" and _args[0] isnot "hide">>
<<set $leftEyeColour to "cat_tf_stage_" + _args[0] + "_left">>
<<set $rightEyeColour to "cat_tf_stage_" + _args[0] + "_right">>
<<if _args[0] >= 3>>
<<set $heterochromia to 1>>
<<else>>
<<set $heterochromia to 0>>
<</if>>
<<else>>
<<if V.original_colour isnot undefined>>
<<set $leftEyeColour to $original_colour[0]>>
<<set $rightEyeColour to $original_colour[1]>>
<</if>>
<<set $heterochromia to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "cowTransform">>
<<if _args[0] gte 0>>
<<switch _args[0]>>
<<case 0>>
<<if $cowbuild gte 5>>
<<set $cow to 1>>
<<set $physicalTransform to 1>>
<span class="gold">이상하게 풀을 뜯어먹고 싶다.</span>
<br><br>
<</if>>
<<case 1>>
<<if $cowbuild gte 10>>
<<set $cow to 2>>
<<set $transformationParts.cow.horns to "default">>
<span class="gold">머리가 가렵다. 머리 위로 손을 뻗자, 작은 뿔 한 쌍이 돋아난 것이 만져진다.</span>
<br><br>
<<elseif $cowbuild lt 5>>
<<set $cow to 0>><<set $physicalTransform to 0>>
<span class="gold">풀이 더는 전처럼 맛있어 보이지 않는다.</span>
<br><br>
<</if>>
<<case 2>>
<<if $cowbuild gte 15>>
<<set $cow to 3>>
<span class="gold">귀가 따끔거린다.</span>
<br><br>
<<elseif $cowbuild lt 10>>
<<set $cow to 1>>
<<set $transformationParts.cow.horns to "disabled">>
<span class="gold">작은 뿔이 사라졌다.</span>
<br><br>
<</if>>
<<case 3>>
<<if $cowbuild gte 20>>
<<set $cow to 4>>
<<set $transformationParts.cow.ears to "default">>
<span class="gold">귀가 가렵다. 긁으려 손을 뻗자, 이전보다 훨씬 커진 것을 알아차린다. 당신은 한 쌍의 소 귀를 가지게 되었다.</span>
<br><br>
<<elseif $cowbuild lt 15>>
<<set $cow to 2>>
<span class="gold">귀가 더는 따끔거리지 않는다.</span>
<br><br>
<</if>>
<<case 4>>
<<if $cowbuild gte 25>>
<<set $cow to 5>>
<span class="gold">엉덩이가 따끔거린다</span>
<br><br>
<<elseif $cowbuild lt 20>>
<<set $cow to 3>>
<<set $transformationParts.cow.ears to "disabled">>
<span class="gold">소 귀가 사라졌다.</span>
<br><br>
<</if>>
<<case 5>>
<<if $cowbuild gte 30>>
<<set $cow to 6>>
<<set $semen_max to 6000>>
<<set $milk_max to 6000>>
<<set $transformationParts.cow.tail to "default">>
<<earnFeat "Cattle">>
<span class="gold">엉덩이가 전보다 무겁다. 엉덩이로 손을 뻗자 새로 돋아난 소 꼬리가 만져진다. 당신은 음머 하고 울고 싶은 욕구를 억누른다.</span>
<br><br>
<<elseif $cowbuild lt 25>>
<<set $cow to 4>>
<span class="gold">엉덩이가 더는 따끔거리지 않는다.</span>
<br><br>
<</if>>
<<case 6>>
<<if $cowbuild lt 30>>
<<set $semen_max to 3000>>
<<set $milk_max to 3000>>
<span class="gold">무게중심이 달라진 느낌이다. 소 꼬리가 사라졌다.</span>
<<set $cow to 5>>
<<set $transformationParts.cow.tail to "disabled">>
<br><br>
<</if>>
<<case 99>>
<<set $physicalTransform to 0>>
<<set $cow to 0>>
<<set $cowbuild to 0>>
<<set $semen_max to 3000>>
<<set $milk_max to 3000>>
<<set $transformationParts.cow.tail to "disabled">>
<<set $transformationParts.cow.ears to "disabled">>
<<set $transformationParts.cow.horns to "disabled">>
<</switch>>
<<else>>
<<clearAnimalTransformations>>
<<set $physicalTransform to 1>>
<<set $cow to 6>>
<<set $cowbuild to 100>>
<<set $semen_max to 6000>>
<<set $milk_max to 6000>>
<<set $transformationParts.cow.horns to "default">>
<<set $transformationParts.cow.ears to "default">>
<<set $transformationParts.cow.tail to "default">>
<</if>>
<<semenvolume 0>>
<<milkvolume 0>>
<</widget>>
/* <<harpyTransform step>> If neither is provided, force full transformation */
<<widget "harpyTransform">>
<<if _args[0] gte 0>>
<<switch _args[0]>>
<<case 0>>
<<if $birdbuild gte 5 and $physicalTransform isnot 1>>
<<set $harpy to 1>>
<<set $physicalTransform to 1>>
<span class="gold">당신의 시력이 예리해짐을 느낀다.</span><br><br>
<</if>>
<<case 1>>
<<if $birdbuild gte 10>>
<<set $harpy to 2>>
<span class="gold">눈이 이상하게 느껴진다. 시력이 향상되었다.</span>
<<set $transformationParts.bird.eyes to "default">>
<<set $transformationParts.bird.malar to "default">>
<<set $transformationParts.traits.sharpEyes to "default">>
<br><br>
<<elseif $birdbuild lt 5>>
<<set $harpy to 0>><<set $physicalTransform to 0>>
<span class="gold">당신의 시력은 정상으로 돌아왔다.</span>
<br><br>
<</if>>
<<case 2>>
<<if $birdbuild gte 15>>
<<set $harpy to 3>>
<span class="gold">등 아래쪽과 목이 가렵다.
<<if $loveInterest.primary isnot "None">>
당신의 생각이
<<if $loveInterest.primary is "Black Wolf" or $loveInterest.primary is "Great Hawk">>
<<trNamedNPC $loveInterest.primary>>_trResult에게 미치고,
<<else>>
<<trNamedNPC $loveInterest.primary>>_trResult에게 미치고,
<</if>>
당신은 <<print C.npc[$loveInterest.primary].pronouns.him>> 향한 근본적인, 거의 동물적인, 함께 있고 싶다는 욕구를 느낀다.
<<else>>
당신은 갑자기 같이 있고 싶은 진정한 연인을 갈망한다.
<</if>>
</span>
<<set $transformationParts.traits.mateForLife to "default">>
<br><br>
<<elseif $birdbuild lt 10>>
<<set $harpy to 1>>
<span class="gold">당신의 시력이 예리하지 않다.</span>
<<set $transformationParts.bird.eyes to "disabled">>
<<set $transformationParts.bird.malar to "disabled">>
<<set $transformationParts.traits.sharpEyes to "disabled">>
<br><br>
<</if>>
<<case 3>>
<<if $birdbuild gte 20>>
<<set $harpy to 4>>
<span class="gold">아랫도리가 가벼워진다. 당신은 뒤에 손을 뻗어 깃털로 장식된 꼬리를 잡는다. 작은 깃털이 목을 뒤덮는다.</span>
<<set $transformationParts.bird.tail to "default">>
<<set $transformationParts.bird.plumage to "default">>
<br><br>
<<elseif $birdbuild lt 15>>
<<set $harpy to 2>>
<span class="gold">등 아래와 목의 가려움증이 멈추고, 당신은 더이상 연인을 그렇게 열광적으로 갈망하지 않는다.</span>
<<set $transformationParts.traits.mateForLife to "disabled">>
<br><br>
<</if>>
<<case 4>>
<<if $birdbuild gte 25>>
<<set $harpy to 5>>
<span class="gold">등<<print ($pbdisable is "f" ? "과 사타구니가 가렵다" : "이 가렵다")>>.</span>
<br><br>
<<elseif $birdbuild lt 20>>
<<set $harpy to 3>>
<span class="gold">깃털 달린 꼬리가 사라졌고, 목의 깃털도 사라졌다.</span>
<<set $transformationParts.bird.tail to "disabled">>
<<set $transformationParts.bird.plumage to "disabled">>
<br><br>
<</if>>
<<case 5>>
<<if $birdbuild gte 30>>
<<set $harpy to 6>>
<span class="gold">몸이 깃털처럼 가볍게 느껴진다. 날개가 얼굴을 쓰다듬는다.
<<print ($pbdisable is "f" ? " 당신은 또한 짧고, 깃털 같은 털이 사타구니에 돋아난 것을 본다.":"")>></span>
<<earnFeat "Harpy">>
<<set $transformationParts.bird.wings to "default">>
<<if $transformationParts.angel.wings is "default">>
<<set $transformationParts.angel.wings to "hidden">>
<<elseif $transformationParts.fallenAngel.wings is "default">>
<<set $transformationParts.fallenAngel.wings to "hidden">>
<<elseif $transformationParts.demon.wings is "default">>
<<set $transformationParts.demon.wings to "hidden">>
<</if>>
<<if $pbdisable is "f">>
<<set $transformationParts.bird.pubes to "default">>
<<else>>
<<set $transformationParts.bird.pubes to "hidden">>
<</if>>
<br><br>
<<elseif $birdbuild lt 25>>
<<set $harpy to 4>>
<span class="gold">당신은 더 무겁게 느껴진다<<print ($pbdisable is "f" ? ". 그리고 사타구니가 더이상 가렵지 않다" : "")>>.</span>
<br><br>
<</if>>
<<case 6>>
<<if $birdbuild lt 30>>
<span class="gold">당신은 더 무겁게 느껴진다. 당신의 깃털 달린 날개<<print ($pbdisable is "f" ? "와 깃털같은 음모":"")>>가 사라졌다.</span>
<<set $harpy to 5>>
<<set $transformationParts.bird.wings to "disabled">>
<<set $transformationParts.bird.pubes to "disabled">>
<<if $angel gte 6>>
<<set $transformationParts.angel.wings to "default">>
<</if>>
<<if $demon gte 6>>
<<set $transformationParts.demon.wings to "default">>
<</if>>
<<if $fallenangel gte 2>>
<<set $transformationParts.fallenAngel.wings to "default">>
<</if>>
<br><br>
<</if>>
<<case 99>>
<<set $physicalTransform to 0>>
<<set $harpy to 0>>
<<set $birdbuild to 0>>
<<set $transformationParts.bird.eyes to "disabled">>
<<set $transformationParts.bird.malar to "disabled">>
<<set $transformationParts.bird.tail to "disabled">>
<<set $transformationParts.bird.plumage to "disabled">>
<<set $transformationParts.bird.pubes to "disabled">>
<<set $transformationParts.traits.sharpEyes to "disabled">>
<<set $transformationParts.traits.mateForLife to "disabled">>
<<if !["hidden", "disabled"].includes($transformationParts.bird.wings)>>
<<if $angel gte 6>>
<<set $transformationParts.angel.wings to "default">>
<</if>>
<<if $demon gte 6>>
<<set $transformationParts.demon.wings to "default">>
<</if>>
<<if $fallenangel gte 2>>
<<set $transformationParts.fallenAngel.wings to "default">>
<</if>>
<<set $transformationParts.bird.wings to "disabled">>
<</if>>
<</switch>>
<<else>>
<<clearAnimalTransformations>>
<<set $physicalTransform to 1>>
<<set $harpy to 6>>
<<set $birdbuild to 100>>
<<set $transformationParts.bird.eyes to "default">>
<<set $transformationParts.bird.malar to "default">>
<<set $transformationParts.bird.tail to "default">>
<<set $transformationParts.bird.plumage to "default">>
<<set $transformationParts.bird.wings to "default">>
<<set $transformationParts.traits.sharpEyes to "default">>
<<set $transformationParts.traits.mateForLife to "default">>
<<if !["hidden", "disabled"].includes($transformationParts.angel.wings)>>
<<set $transformationParts.angel.wings to "hidden">>
<<elseif !["hidden", "disabled"].includes($transformationParts.fallenAngel.wings)>>
<<set $transformationParts.fallenAngel.wings to "hidden">>
<<elseif !["hidden", "disabled"].includes($transformationParts.demon.wings)>>
<<set $transformationParts.demon.wings to "hidden">>
<</if>>
<<if $pbdisable is "f">>
<<set $transformationParts.bird.pubes to "default">>
<<else>>
<<set $transformationParts.bird.pubes to "hidden">>
<</if>>
<</if>>
<</widget>>
/* <<foxTransform step>> If neither is provided, force full transformation */
<<widget "foxTransform">>
<<if _args[0] gte 0>>
<<switch _args[0]>>
<<case 0>>
<<if $foxbuild gte 5>>
<<set $fox to 1>>
<<set $physicalTransform to 1>>
<span class="gold">당신은 이상하게 이가 아프고, 당신의 눈이 약간 날카로워졌다고 느낀다. 당신은 무언가를 훔치고 싶은 충동을 느낀다.</span>
<br><br>
<</if>>
<<case 1>>
<<if $foxbuild gte 10>>
<<set $fox to 2>>
<span class="gold">당신의 입과 눈이 다르게 느껴진다. 당신은 혀로 입 안을 살펴보다가 새로 자라난 송곳니를 누르고는 낑낑거리는 소리를 낸다.</span>
<<set $transformationParts.traits.fangs to "default">>
<<set $transformationParts.traits.sharpEyes to "default">>
<br><br>
<<elseif $foxbuild lt 5>>
<<set $fox to 0>>
<<set $physicalTransform to 0>>
<span class="gold">치통이 사라졌다.</span>
<br><br>
<</if>>
<<case 2>>
<<if $foxbuild gte 15>>
<<set $fox to 3>>
<span class="gold">머리가 가렵다.
<<if $loveInterest.primary isnot "None">>
당신의 생각이
<<if $loveInterest.primary is "Black Wolf" or $loveInterest.primary is "Great Hawk">>
<<trNamedNPC $loveInterest.primary>>_trResult에게 미치고,
<<else>>
<<trNamedNPC $loveInterest.primary>>_trResult에게 미치고,
<</if>>
당신은 <<print C.npc[$loveInterest.primary].pronouns.him>> 향한 근본적인, 거의 동물적인, 함께 있고 싶다는 욕구를 느낀다.
<<else>>
당신은 갑자기 같이 있고 싶은 진정한 연인을 갈망한다.
<</if>>
</span>
<<set $transformationParts.traits.mateForLife to "default">>
<br><br>
<<elseif $foxbuild lt 10>>
<<set $fox to 1>>
<span class="gold">당신의 송곳니가 일반 이빨로 돌아왔고, 당신은 시력이 둔해졌다고 느낀다.</span>
<<set $transformationParts.traits.fangs to "disabled">>
<<set $transformationParts.traits.sharpEyes to "disabled">>
<br><br>
<</if>>
<<case 3>>
<<if $foxbuild gte 20>>
<<set $fox to 4>>
<span class="gold">당신은 머리에 무언가 있다고 느낀다. 당신은 손을 뻗어 당신의 새로운 여우 귀를 만졌고, 그 귀는 그 반응으로 씰룩거린다.</span>
<<set $transformationParts.fox.ears to "default">>
<br><br>
<<elseif $foxbuild lt 15>>
<<set $fox to 2>>
<span class="gold">당신은 머리가 더는 가렵지 않고, 더이상 연인을 그렇게 열광적으로 갈망하지 않는다.</span>
<<set $transformationParts.traits.mateForLife to "disabled">>
<br><br>
<</if>>
<<case 4>>
<<if $foxbuild gte 25>>
<<set $fox to 5>>
<span class="gold">당신의 등 아래가 가렵다. 당신은 누군가에게 그곳을 긁어달라고 하고 싶은 욕구를 느낀다. 당신은 또한 당신의 눈 주위가 이상하게 변색된 것을 알아차린다.</span>
<<set $transformationParts.fox.cheeks to "default">>
<br><br>
<<elseif $foxbuild lt 20>>
<<set $fox to 3>>
<span class="gold">당신의 여우 귀가 사라졌다.</span>
<<set $transformationParts.fox.ears to "disabled">>
<br><br>
<</if>>
<<case 5>>
<<if $foxbuild gte 30>>
<<set $fox to 6>>
<span class="gold">당신의 엉덩이가 평소보다 무겁게 느껴진다. 당신은 엉덩이를 한번 흔들어보고 당신의 새로운 여우 꼬리를 느낀다. 그것은 만지자 매우 안락한 느낌이 든다.</span>
<<set $transformationParts.fox.tail to "default">>
<<earnFeat "Fox">>
<br><br>
<<elseif $foxbuild lt 25>>
<<set $fox to 4>>
<span class="gold">등 아래의 가려움증이 멈추고, 당신의 눈 주위의 변색이 사라졌다.</span>
<<set $transformationParts.fox.cheeks to "disabled">>
<br><br>
<</if>>
<<case 6>>
<<if $foxbuild lt 30>>
<span class="gold">당신의 균형이 다르게 느껴진다. 당신의 여우 꼬리가 사라졌다.</span>
<<set $fox to 5>>
<<set $transformationParts.fox.tail to "disabled">>
<br><br>
<</if>>
<<case 99>>
<<set $physicalTransform to 0>>
<<set $fox to 0>>
<<set $foxbuild to 0>>
<<set $transformationParts.traits.fangs to "disabled">>
<<set $transformationParts.traits.sharpEyes to "disabled">>
<<set $transformationParts.traits.mateForLife to "disabled">>
<<set $transformationParts.fox.cheeks to "disabled">>
<<set $transformationParts.fox.ears to "disabled">>
<<set $transformationParts.fox.tail to "disabled">>
<</switch>>
<<else>>
<<clearAnimalTransformations>>
<<set $physicalTransform to 1>>
<<set $fox to 6>>
<<set $foxbuild to 100>>
<<set $transformationParts.traits.fangs to "default">>
<<set $transformationParts.traits.sharpEyes to "default">>
<<set $transformationParts.traits.mateForLife to "default">>
<<set $transformationParts.fox.cheeks to "default">>
<<set $transformationParts.fox.ears to "default">>
<<set $transformationParts.fox.tail to "default">>
<</if>>
<</widget>>
<<widget "clearAnimalTransformations">>
<<harpyTransform 99>>
<<cowTransform 99>>
<<catTransform 99>>
<<wolfTransform 99>>
<<foxTransform 99>>
<</widget>>
<<widget "clearDivineTransformations">>
<<demonTransform 99>>
<<angelTransform 99>>
<<fallenButNotOut 99>>
<</widget>><<widget "trClothesType">><<silently>>
<<if _clothesType is undefined>>
<<set _clothesType to {
"over_head":"외투 머리",
"over_upper":"외투 상의",
"over_lower":"외투 하의",
"head":"머리",
"face":"얼굴",
"neck":"목",
"upper":"상의",
"lower":"하의",
"under_upper":"속옷 상의",
"under_lower":"속옷 하의",
"hands":"손",
"handheld":"들고다니는 물건",
"legs":"다리",
"feet":"발",
"genitals":"생식기",
}>>
<</if>>
<<set _trResult to _clothesType[_args[0]]>>
<<if _trResult isnot undefined>>
<<if _args[1] isnot undefined>>
<<getPostNum _trResult>>
<<trPost _postNum _args[1] _args[2]>>
<</if>>
<<else>>
<<set _trResult to "<span class='red'> 에러: trClothesType: clothesType에 없음(" + _args[0] + ")</span>">>
<</if>>
<</silently>><</widget>><<widget "trClothingTrait">><<silently>> /* 0.4.6.x 현재 clothingtrait 의 변경으로 머리카락 trait에만 사용되고 있음. 이후 위젯 삭제/변경이 필요할듯 */
<<if def _args[0]>>
<<if setup.trClothingtraitList is undefined>>
<<run trinit_clothingtraitList()>>
<</if>>
<<set $_trait to _args[0].toLowerCase()>>
<<set _trResult to setup.trClothingtraitList[$_trait]>>
<<if _trResult is undefined>>
<<set _trResult to "clothingtraitList에 정의되어 있지 않음: "+_args[0]>>
<</if>>
<</if>>
<</silently>><</widget>>/* 조사 매크로를 쉽게 사용하기 위한 메타-매크로 */
/*
대부분 EasyPost.js 로 넘어감
여기 남은 것들은 추가로 인수가 필요한 경우 사용되는 wrapper 및 조사가 필요없는 매크로들임.
*/
/*
구버전 체크 RegEx
<<([a-zA-Z0-9_]+)_(un|nun|i|ga|ul|rul|gwa|wa|irang|rang|a|ya|iyo|yo|iya|uro|ro|uroseo|roseo|urosseo|rosseo|urobuter|robuter|ira|ra|iut|yeot|irago|rago|ina|na|iran|ran|idunga|dunga|idonga|donga|idunji|dunji|idonji|donji|iyamalro|yamalro|iguna|guna|ida|da|iji|ji|yi)([ >])
<<\1_ \2\3
*/
/* 테스트 */
<<widget "testEasyPost">><<print `testEasyPost: args[0]= ${_args[0]}, args[1]= ${_args[1]}, args[2]= ${_args[2]}, args[3]= ${_args[3]}`>><</widget>>
/* wordify_i workaround
구버전 체크시 wordify_i 위젯 (사용처 base-system/tending.twee)까지 걸리는 바람에 추가한 workaround 위젯
가급적 체크 후 해당 부분을 찾아 원래대로 돌려놓는게 좋다.
*/
<<widget "wordify_">><<wordify_i _args[1] _args[2]>><</widget>>
/* trClothes */
<<widget "worn_butt_plug_name">><<trClothes "butt_plug" $worn.butt_plug.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_face_name">><<trClothes "face" $worn.face.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_feet_name">><<trClothes "feet" $worn.feet.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name">><<trClothes "genitals" $worn.genitals.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_handheld_name">><<trClothes "handheld" $worn.handheld.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_hands_name">><<trClothes "hands" $worn.hands.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_head_name">><<trClothes "head" $worn.head.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_legs_name">><<trClothes "legs" $worn.legs.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_lower_name">><<trClothes "lower" $worn.lower.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_neck_name">><<trClothes "neck" $worn.neck.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name">><<trClothes "over_head" $worn.over_head.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name">><<trClothes "over_lower" $worn.over_lower.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name">><<trClothes "over_upper" $worn.over_upper.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name">><<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_simple">><<trClothes "under_lower" $worn.under_lower.name_simple "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name">><<trClothes "under_upper" $worn.under_upper.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_upper_name">><<trClothes "upper" $worn.upper.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
/* trVore */
<<widget "vorecreature">><<trVore $vorecreature _args[0] _args[1]>><<print _trResult>><</widget>>
/* trStruggle */
<<widget "struggle_mouth_creature">><<trStruggle $struggle.mouth.creature _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature">><<trStruggle $struggle.vagina.creature _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature">><<trStruggle $struggle.penis.creature _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature">><<trStruggle $struggle.anus.creature _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature">><<trStruggle $struggle.chest.creature _args[0] _args[1]>><<print _trResult>><</widget>>
/* swarm */
<<widget "swarmtype">><<trSwarm $swarm.type _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "swarmname">><<trSwarm $swarm.name _args[0] _args[1] _args[2]>><<print _trResult>><</widget>>
/* swarm actions */
<<widget "swarmmove">><<trSwarmAction $swarm.move>><<print _trResult>><</widget>>
<<widget "swarmspill">><<trSwarmAction $swarm.spill>><<print _trResult>><</widget>>
<<widget "swarmsteady">><<trSwarmAction $swarm.steady>><<print _trResult>><</widget>>/* 조사 매크로를 쉽게 사용하기 위한 메타-매크로 */
/* 구버전 */
/*
<<widget "worn_butt_plug_name_un">><<trClothes "butt_plug" $worn.butt_plug.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_i">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_ul">><<trClothes "butt_plug" $worn.butt_plug.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_gwa">><<trClothes "butt_plug" $worn.butt_plug.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_irang">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_a">><<trClothes "butt_plug" $worn.butt_plug.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_iyo">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_iya">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_uro">><<trClothes "butt_plug" $worn.butt_plug.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_uroseo">><<trClothes "butt_plug" $worn.butt_plug.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_urosseo">><<trClothes "butt_plug" $worn.butt_plug.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_urobuter">><<trClothes "butt_plug" $worn.butt_plug.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_ira">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_irago">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_ina">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_iran">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_idunga">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_idonga">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_idunji">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_idonji">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_iyamalro">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_iguna">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_ida">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_iji">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_yi">><<trClothes "butt_plug" $worn.butt_plug.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_un">><<trClothes "face" $worn.face.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_i">><<trClothes "face" $worn.face.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_ul">><<trClothes "face" $worn.face.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_gwa">><<trClothes "face" $worn.face.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_irang">><<trClothes "face" $worn.face.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_a">><<trClothes "face" $worn.face.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_iyo">><<trClothes "face" $worn.face.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_iya">><<trClothes "face" $worn.face.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_uro">><<trClothes "face" $worn.face.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_uroseo">><<trClothes "face" $worn.face.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_urosseo">><<trClothes "face" $worn.face.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_urobuter">><<trClothes "face" $worn.face.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_ira">><<trClothes "face" $worn.face.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_irago">><<trClothes "face" $worn.face.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_ina">><<trClothes "face" $worn.face.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_iran">><<trClothes "face" $worn.face.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_idunga">><<trClothes "face" $worn.face.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_idonga">><<trClothes "face" $worn.face.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_idunji">><<trClothes "face" $worn.face.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_idonji">><<trClothes "face" $worn.face.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_iyamalro">><<trClothes "face" $worn.face.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_iguna">><<trClothes "face" $worn.face.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_ida">><<trClothes "face" $worn.face.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_iji">><<trClothes "face" $worn.face.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_yi">><<trClothes "face" $worn.face.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_un">><<trClothes "feet" $worn.feet.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_i">><<trClothes "feet" $worn.feet.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_ul">><<trClothes "feet" $worn.feet.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_gwa">><<trClothes "feet" $worn.feet.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_irang">><<trClothes "feet" $worn.feet.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_a">><<trClothes "feet" $worn.feet.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_iyo">><<trClothes "feet" $worn.feet.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_iya">><<trClothes "feet" $worn.feet.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_uro">><<trClothes "feet" $worn.feet.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_uroseo">><<trClothes "feet" $worn.feet.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_urosseo">><<trClothes "feet" $worn.feet.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_urobuter">><<trClothes "feet" $worn.feet.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_ira">><<trClothes "feet" $worn.feet.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_irago">><<trClothes "feet" $worn.feet.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_ina">><<trClothes "feet" $worn.feet.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_iran">><<trClothes "feet" $worn.feet.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_idunga">><<trClothes "feet" $worn.feet.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_idonga">><<trClothes "feet" $worn.feet.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_idunji">><<trClothes "feet" $worn.feet.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_idonji">><<trClothes "feet" $worn.feet.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_iyamalro">><<trClothes "feet" $worn.feet.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_iguna">><<trClothes "feet" $worn.feet.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_ida">><<trClothes "feet" $worn.feet.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_iji">><<trClothes "feet" $worn.feet.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_yi">><<trClothes "feet" $worn.feet.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_un">><<trClothes "genitals" $worn.genitals.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_i">><<trClothes "genitals" $worn.genitals.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_ul">><<trClothes "genitals" $worn.genitals.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_gwa">><<trClothes "genitals" $worn.genitals.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_irang">><<trClothes "genitals" $worn.genitals.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_a">><<trClothes "genitals" $worn.genitals.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_iyo">><<trClothes "genitals" $worn.genitals.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_iya">><<trClothes "genitals" $worn.genitals.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_uro">><<trClothes "genitals" $worn.genitals.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_uroseo">><<trClothes "genitals" $worn.genitals.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_urosseo">><<trClothes "genitals" $worn.genitals.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_urobuter">><<trClothes "genitals" $worn.genitals.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_ira">><<trClothes "genitals" $worn.genitals.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_irago">><<trClothes "genitals" $worn.genitals.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_ina">><<trClothes "genitals" $worn.genitals.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_iran">><<trClothes "genitals" $worn.genitals.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_idunga">><<trClothes "genitals" $worn.genitals.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_idonga">><<trClothes "genitals" $worn.genitals.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_idunji">><<trClothes "genitals" $worn.genitals.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_idonji">><<trClothes "genitals" $worn.genitals.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_iyamalro">><<trClothes "genitals" $worn.genitals.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_iguna">><<trClothes "genitals" $worn.genitals.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_ida">><<trClothes "genitals" $worn.genitals.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_iji">><<trClothes "genitals" $worn.genitals.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_yi">><<trClothes "genitals" $worn.genitals.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_un">><<trClothes "hands" $worn.hands.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_i">><<trClothes "hands" $worn.hands.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_ul">><<trClothes "hands" $worn.hands.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_gwa">><<trClothes "hands" $worn.hands.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_irang">><<trClothes "hands" $worn.hands.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_a">><<trClothes "hands" $worn.hands.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_iyo">><<trClothes "hands" $worn.hands.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_iya">><<trClothes "hands" $worn.hands.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_uro">><<trClothes "hands" $worn.hands.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_uroseo">><<trClothes "hands" $worn.hands.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_urosseo">><<trClothes "hands" $worn.hands.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_urobuter">><<trClothes "hands" $worn.hands.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_ira">><<trClothes "hands" $worn.hands.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_irago">><<trClothes "hands" $worn.hands.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_ina">><<trClothes "hands" $worn.hands.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_iran">><<trClothes "hands" $worn.hands.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_idunga">><<trClothes "hands" $worn.hands.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_idonga">><<trClothes "hands" $worn.hands.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_idunji">><<trClothes "hands" $worn.hands.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_idonji">><<trClothes "hands" $worn.hands.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_iyamalro">><<trClothes "hands" $worn.hands.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_iguna">><<trClothes "hands" $worn.hands.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_ida">><<trClothes "hands" $worn.hands.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_iji">><<trClothes "hands" $worn.hands.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_yi">><<trClothes "hands" $worn.hands.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_un">><<trClothes "head" $worn.head.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_i">><<trClothes "head" $worn.head.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_ul">><<trClothes "head" $worn.head.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_gwa">><<trClothes "head" $worn.head.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_irang">><<trClothes "head" $worn.head.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_a">><<trClothes "head" $worn.head.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_iyo">><<trClothes "head" $worn.head.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_iya">><<trClothes "head" $worn.head.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_uro">><<trClothes "head" $worn.head.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_uroseo">><<trClothes "head" $worn.head.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_urosseo">><<trClothes "head" $worn.head.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_urobuter">><<trClothes "head" $worn.head.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_ira">><<trClothes "head" $worn.head.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_irago">><<trClothes "head" $worn.head.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_ina">><<trClothes "head" $worn.head.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_iran">><<trClothes "head" $worn.head.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_idunga">><<trClothes "head" $worn.head.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_idonga">><<trClothes "head" $worn.head.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_idunji">><<trClothes "head" $worn.head.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_idonji">><<trClothes "head" $worn.head.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_iyamalro">><<trClothes "head" $worn.head.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_iguna">><<trClothes "head" $worn.head.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_ida">><<trClothes "head" $worn.head.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_iji">><<trClothes "head" $worn.head.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_yi">><<trClothes "head" $worn.head.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_un">><<trClothes "legs" $worn.legs.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_i">><<trClothes "legs" $worn.legs.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_ul">><<trClothes "legs" $worn.legs.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_gwa">><<trClothes "legs" $worn.legs.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_irang">><<trClothes "legs" $worn.legs.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_a">><<trClothes "legs" $worn.legs.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_iyo">><<trClothes "legs" $worn.legs.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_iya">><<trClothes "legs" $worn.legs.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_uro">><<trClothes "legs" $worn.legs.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_uroseo">><<trClothes "legs" $worn.legs.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_urosseo">><<trClothes "legs" $worn.legs.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_urobuter">><<trClothes "legs" $worn.legs.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_ira">><<trClothes "legs" $worn.legs.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_irago">><<trClothes "legs" $worn.legs.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_ina">><<trClothes "legs" $worn.legs.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_iran">><<trClothes "legs" $worn.legs.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_idunga">><<trClothes "legs" $worn.legs.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_idonga">><<trClothes "legs" $worn.legs.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_idunji">><<trClothes "legs" $worn.legs.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_idonji">><<trClothes "legs" $worn.legs.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_iyamalro">><<trClothes "legs" $worn.legs.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_iguna">><<trClothes "legs" $worn.legs.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_ida">><<trClothes "legs" $worn.legs.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_iji">><<trClothes "legs" $worn.legs.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_yi">><<trClothes "legs" $worn.legs.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_un">><<trClothes "lower" $worn.lower.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_i">><<trClothes "lower" $worn.lower.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_ul">><<trClothes "lower" $worn.lower.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_gwa">><<trClothes "lower" $worn.lower.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_irang">><<trClothes "lower" $worn.lower.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_a">><<trClothes "lower" $worn.lower.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_iyo">><<trClothes "lower" $worn.lower.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_iya">><<trClothes "lower" $worn.lower.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_uro">><<trClothes "lower" $worn.lower.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_uroseo">><<trClothes "lower" $worn.lower.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_urosseo">><<trClothes "lower" $worn.lower.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_urobuter">><<trClothes "lower" $worn.lower.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_ira">><<trClothes "lower" $worn.lower.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_irago">><<trClothes "lower" $worn.lower.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_ina">><<trClothes "lower" $worn.lower.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_iran">><<trClothes "lower" $worn.lower.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_idunga">><<trClothes "lower" $worn.lower.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_idonga">><<trClothes "lower" $worn.lower.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_idunji">><<trClothes "lower" $worn.lower.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_idonji">><<trClothes "lower" $worn.lower.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_iyamalro">><<trClothes "lower" $worn.lower.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_iguna">><<trClothes "lower" $worn.lower.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_ida">><<trClothes "lower" $worn.lower.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_iji">><<trClothes "lower" $worn.lower.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_yi">><<trClothes "lower" $worn.lower.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_un">><<trClothes "neck" $worn.neck.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_i">><<trClothes "neck" $worn.neck.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_ul">><<trClothes "neck" $worn.neck.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_gwa">><<trClothes "neck" $worn.neck.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_irang">><<trClothes "neck" $worn.neck.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_a">><<trClothes "neck" $worn.neck.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_iyo">><<trClothes "neck" $worn.neck.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_iya">><<trClothes "neck" $worn.neck.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_uro">><<trClothes "neck" $worn.neck.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_uroseo">><<trClothes "neck" $worn.neck.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_urosseo">><<trClothes "neck" $worn.neck.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_urobuter">><<trClothes "neck" $worn.neck.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_ira">><<trClothes "neck" $worn.neck.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_irago">><<trClothes "neck" $worn.neck.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_ina">><<trClothes "neck" $worn.neck.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_iran">><<trClothes "neck" $worn.neck.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_idunga">><<trClothes "neck" $worn.neck.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_idonga">><<trClothes "neck" $worn.neck.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_idunji">><<trClothes "neck" $worn.neck.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_idonji">><<trClothes "neck" $worn.neck.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_iyamalro">><<trClothes "neck" $worn.neck.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_iguna">><<trClothes "neck" $worn.neck.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_ida">><<trClothes "neck" $worn.neck.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_iji">><<trClothes "neck" $worn.neck.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_yi">><<trClothes "neck" $worn.neck.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_un">><<trClothes "over_head" $worn.over_head.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_i">><<trClothes "over_head" $worn.over_head.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_ul">><<trClothes "over_head" $worn.over_head.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_gwa">><<trClothes "over_head" $worn.over_head.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_irang">><<trClothes "over_head" $worn.over_head.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_a">><<trClothes "over_head" $worn.over_head.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_iyo">><<trClothes "over_head" $worn.over_head.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_iya">><<trClothes "over_head" $worn.over_head.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_uro">><<trClothes "over_head" $worn.over_head.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_uroseo">><<trClothes "over_head" $worn.over_head.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_urosseo">><<trClothes "over_head" $worn.over_head.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_urobuter">><<trClothes "over_head" $worn.over_head.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_ira">><<trClothes "over_head" $worn.over_head.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_irago">><<trClothes "over_head" $worn.over_head.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_ina">><<trClothes "over_head" $worn.over_head.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_iran">><<trClothes "over_head" $worn.over_head.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_idunga">><<trClothes "over_head" $worn.over_head.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_idonga">><<trClothes "over_head" $worn.over_head.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_idunji">><<trClothes "over_head" $worn.over_head.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_idonji">><<trClothes "over_head" $worn.over_head.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_iyamalro">><<trClothes "over_head" $worn.over_head.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_iguna">><<trClothes "over_head" $worn.over_head.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_ida">><<trClothes "over_head" $worn.over_head.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_iji">><<trClothes "over_head" $worn.over_head.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_yi">><<trClothes "over_head" $worn.over_head.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_un">><<trClothes "over_lower" $worn.over_lower.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_i">><<trClothes "over_lower" $worn.over_lower.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_ul">><<trClothes "over_lower" $worn.over_lower.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_gwa">><<trClothes "over_lower" $worn.over_lower.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_irang">><<trClothes "over_lower" $worn.over_lower.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_a">><<trClothes "over_lower" $worn.over_lower.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_iyo">><<trClothes "over_lower" $worn.over_lower.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_iya">><<trClothes "over_lower" $worn.over_lower.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_uro">><<trClothes "over_lower" $worn.over_lower.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_uroseo">><<trClothes "over_lower" $worn.over_lower.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_urosseo">><<trClothes "over_lower" $worn.over_lower.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_urobuter">><<trClothes "over_lower" $worn.over_lower.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_ira">><<trClothes "over_lower" $worn.over_lower.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_irago">><<trClothes "over_lower" $worn.over_lower.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_ina">><<trClothes "over_lower" $worn.over_lower.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_iran">><<trClothes "over_lower" $worn.over_lower.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_idunga">><<trClothes "over_lower" $worn.over_lower.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_idonga">><<trClothes "over_lower" $worn.over_lower.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_idunji">><<trClothes "over_lower" $worn.over_lower.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_idonji">><<trClothes "over_lower" $worn.over_lower.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_iyamalro">><<trClothes "over_lower" $worn.over_lower.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_iguna">><<trClothes "over_lower" $worn.over_lower.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_ida">><<trClothes "over_lower" $worn.over_lower.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_iji">><<trClothes "over_lower" $worn.over_lower.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_yi">><<trClothes "over_lower" $worn.over_lower.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_un">><<trClothes "over_upper" $worn.over_upper.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_i">><<trClothes "over_upper" $worn.over_upper.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_ul">><<trClothes "over_upper" $worn.over_upper.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_gwa">><<trClothes "over_upper" $worn.over_upper.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_irang">><<trClothes "over_upper" $worn.over_upper.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_a">><<trClothes "over_upper" $worn.over_upper.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_iyo">><<trClothes "over_upper" $worn.over_upper.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_iya">><<trClothes "over_upper" $worn.over_upper.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_uro">><<trClothes "over_upper" $worn.over_upper.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_uroseo">><<trClothes "over_upper" $worn.over_upper.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_urosseo">><<trClothes "over_upper" $worn.over_upper.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_urobuter">><<trClothes "over_upper" $worn.over_upper.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_ira">><<trClothes "over_upper" $worn.over_upper.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_irago">><<trClothes "over_upper" $worn.over_upper.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_ina">><<trClothes "over_upper" $worn.over_upper.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_iran">><<trClothes "over_upper" $worn.over_upper.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_idunga">><<trClothes "over_upper" $worn.over_upper.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_idonga">><<trClothes "over_upper" $worn.over_upper.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_idunji">><<trClothes "over_upper" $worn.over_upper.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_idonji">><<trClothes "over_upper" $worn.over_upper.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_iyamalro">><<trClothes "over_upper" $worn.over_upper.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_iguna">><<trClothes "over_upper" $worn.over_upper.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_ida">><<trClothes "over_upper" $worn.over_upper.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_iji">><<trClothes "over_upper" $worn.over_upper.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_yi">><<trClothes "over_upper" $worn.over_upper.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_un">><<trClothes "under_lower" $worn.under_lower.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_i">><<trClothes "under_lower" $worn.under_lower.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_ul">><<trClothes "under_lower" $worn.under_lower.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_gwa">><<trClothes "under_lower" $worn.under_lower.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_irang">><<trClothes "under_lower" $worn.under_lower.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_a">><<trClothes "under_lower" $worn.under_lower.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_iyo">><<trClothes "under_lower" $worn.under_lower.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_iya">><<trClothes "under_lower" $worn.under_lower.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_uro">><<trClothes "under_lower" $worn.under_lower.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_uroseo">><<trClothes "under_lower" $worn.under_lower.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_urosseo">><<trClothes "under_lower" $worn.under_lower.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_urobuter">><<trClothes "under_lower" $worn.under_lower.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_ira">><<trClothes "under_lower" $worn.under_lower.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_irago">><<trClothes "under_lower" $worn.under_lower.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_ina">><<trClothes "under_lower" $worn.under_lower.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_iran">><<trClothes "under_lower" $worn.under_lower.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_idunga">><<trClothes "under_lower" $worn.under_lower.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_idonga">><<trClothes "under_lower" $worn.under_lower.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_idunji">><<trClothes "under_lower" $worn.under_lower.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_idonji">><<trClothes "under_lower" $worn.under_lower.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_iyamalro">><<trClothes "under_lower" $worn.under_lower.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_iguna">><<trClothes "under_lower" $worn.under_lower.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_ida">><<trClothes "under_lower" $worn.under_lower.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_iji">><<trClothes "under_lower" $worn.under_lower.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_yi">><<trClothes "under_lower" $worn.under_lower.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_un">><<trClothes "under_upper" $worn.under_upper.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_i">><<trClothes "under_upper" $worn.under_upper.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_ul">><<trClothes "under_upper" $worn.under_upper.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_gwa">><<trClothes "under_upper" $worn.under_upper.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_irang">><<trClothes "under_upper" $worn.under_upper.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_a">><<trClothes "under_upper" $worn.under_upper.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_iyo">><<trClothes "under_upper" $worn.under_upper.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_iya">><<trClothes "under_upper" $worn.under_upper.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_uro">><<trClothes "under_upper" $worn.under_upper.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_uroseo">><<trClothes "under_upper" $worn.under_upper.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_urosseo">><<trClothes "under_upper" $worn.under_upper.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_urobuter">><<trClothes "under_upper" $worn.under_upper.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_ira">><<trClothes "under_upper" $worn.under_upper.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_irago">><<trClothes "under_upper" $worn.under_upper.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_ina">><<trClothes "under_upper" $worn.under_upper.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_iran">><<trClothes "under_upper" $worn.under_upper.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_idunga">><<trClothes "under_upper" $worn.under_upper.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_idonga">><<trClothes "under_upper" $worn.under_upper.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_idunji">><<trClothes "under_upper" $worn.under_upper.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_idonji">><<trClothes "under_upper" $worn.under_upper.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_iyamalro">><<trClothes "under_upper" $worn.under_upper.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_iguna">><<trClothes "under_upper" $worn.under_upper.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_ida">><<trClothes "under_upper" $worn.under_upper.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_iji">><<trClothes "under_upper" $worn.under_upper.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_yi">><<trClothes "under_upper" $worn.under_upper.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_un">><<trClothes "upper" $worn.upper.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_i">><<trClothes "upper" $worn.upper.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_ul">><<trClothes "upper" $worn.upper.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_gwa">><<trClothes "upper" $worn.upper.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_irang">><<trClothes "upper" $worn.upper.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_a">><<trClothes "upper" $worn.upper.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_iyo">><<trClothes "upper" $worn.upper.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_iya">><<trClothes "upper" $worn.upper.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_uro">><<trClothes "upper" $worn.upper.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_uroseo">><<trClothes "upper" $worn.upper.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_urosseo">><<trClothes "upper" $worn.upper.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_urobuter">><<trClothes "upper" $worn.upper.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_ira">><<trClothes "upper" $worn.upper.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_irago">><<trClothes "upper" $worn.upper.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_ina">><<trClothes "upper" $worn.upper.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_iran">><<trClothes "upper" $worn.upper.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_idunga">><<trClothes "upper" $worn.upper.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_idonga">><<trClothes "upper" $worn.upper.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_idunji">><<trClothes "upper" $worn.upper.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_idonji">><<trClothes "upper" $worn.upper.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_iyamalro">><<trClothes "upper" $worn.upper.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_iguna">><<trClothes "upper" $worn.upper.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_ida">><<trClothes "upper" $worn.upper.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_iji">><<trClothes "upper" $worn.upper.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_yi">><<trClothes "upper" $worn.upper.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "beasttype_un">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "은" _args[1]>><<else>><<beasttypePost "은" _args[0]>><</if>><</widget>>
<<widget "beasttype_i">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "이" _args[1]>><<else>><<beasttypePost "이" _args[0]>><</if>><</widget>>
<<widget "beasttype_ul">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "을" _args[1]>><<else>><<beasttypePost "을" _args[0]>><</if>><</widget>>
<<widget "beasttype_gwa">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "과" _args[1]>><<else>><<beasttypePost "과" _args[0]>><</if>><</widget>>
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<<widget "breasts_ran">><<breastsPost "이란" _args[0]>><</widget>>
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<<widget "nipple_un">><<nipplePost "은" _args[0]>><</widget>>
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<<widget "nipple_iran">><<nipplePost "이란" _args[0]>><</widget>>
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<<widget "nipple_idonga">><<nipplePost "이던가" _args[0]>><</widget>>
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<<widget "nipple_idonji">><<nipplePost "이던지" _args[0]>><</widget>>
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<<widget "nipples_donga">><<nipplesPost "이던가" _args[0]>><</widget>>
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<<widget "bottom_ina">><<bottomPost "이나" _args[0]>><</widget>>
<<widget "bottom_iran">><<bottomPost "이란" _args[0]>><</widget>>
<<widget "bottom_idunga">><<bottomPost "이든가" _args[0]>><</widget>>
<<widget "bottom_idonga">><<bottomPost "이던가" _args[0]>><</widget>>
<<widget "bottom_idunji">><<bottomPost "이든지" _args[0]>><</widget>>
<<widget "bottom_idonji">><<bottomPost "이던지" _args[0]>><</widget>>
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<<widget "pussy_ran">><<pussyPost "이란" _args[0]>><</widget>>
<<widget "pussy_dunga">><<pussyPost "이든가" _args[0]>><</widget>>
<<widget "pussy_donga">><<pussyPost "이던가" _args[0]>><</widget>>
<<widget "pussy_dunji">><<pussyPost "이든지" _args[0]>><</widget>>
<<widget "pussy_donji">><<pussyPost "이던지" _args[0]>><</widget>>
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<<widget "pussy_guna">><<pussyPost "이구나" _args[0]>><</widget>>
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<<widget "pussy_yi">><<pussyPost "의" _args[0]>><</widget>>
<<widget "genitals_nun">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "은" _args[1]>><<else>><<genitalsPost "은" _args[0]>><</if>><</widget>>
<<widget "genitals_ga">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이" _args[1]>><<else>><<genitalsPost "이" _args[0]>><</if>><</widget>>
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<<widget "genitals_rang">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이랑" _args[1]>><<else>><<genitalsPost "이랑" _args[0]>><</if>><</widget>>
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<<widget "genitals_yo">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이여" _args[1]>><<else>><<genitalsPost "이여" _args[0]>><</if>><</widget>>
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<<widget "genitals_rosseo">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "으로써" _args[1]>><<else>><<genitalsPost "으로써" _args[0]>><</if>><</widget>>
<<widget "genitals_robuter">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "으로부터" _args[1]>><<else>><<genitalsPost "으로부터" _args[0]>><</if>><</widget>>
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<<widget "genitals_rago">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이라고" _args[1]>><<else>><<genitalsPost "이라고" _args[0]>><</if>><</widget>>
<<widget "genitals_na">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이나" _args[1]>><<else>><<genitalsPost "이나" _args[0]>><</if>><</widget>>
<<widget "genitals_ran">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이란" _args[1]>><<else>><<genitalsPost "이란" _args[0]>><</if>><</widget>>
<<widget "genitals_dunga">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이든가" _args[1]>><<else>><<genitalsPost "이든가" _args[0]>><</if>><</widget>>
<<widget "genitals_donga">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이던가" _args[1]>><<else>><<genitalsPost "이던가" _args[0]>><</if>><</widget>>
<<widget "genitals_dunji">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이든지" _args[1]>><<else>><<genitalsPost "이든지" _args[0]>><</if>><</widget>>
<<widget "genitals_donji">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이던지" _args[1]>><<else>><<genitalsPost "이던지" _args[0]>><</if>><</widget>>
<<widget "genitals_yamalro">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이야말로" _args[1]>><<else>><<genitalsPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "genitals_guna">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이구나" _args[1]>><<else>><<genitalsPost "이구나" _args[0]>><</if>><</widget>>
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<<widget "hand_wa">><<if _args[0] isnot undefined>><<handPost _args[0] "과">><<else>><<handPost "과">><</if>><</widget>>
<<widget "hand_rang">><<if _args[0] isnot undefined>><<handPost _args[0] "이랑">><<else>><<handPost "이랑">><</if>><</widget>>
<<widget "hand_ya">><<if _args[0] isnot undefined>><<handPost _args[0] "아">><<else>><<handPost "아">><</if>><</widget>>
<<widget "hand_yo">><<if _args[0] isnot undefined>><<handPost _args[0] "이여">><<else>><<handPost "이여">><</if>><</widget>>
<<widget "hand_iya">><<if _args[0] isnot undefined>><<handPost _args[0] "이야">><<else>><<handPost "이야">><</if>><</widget>>
<<widget "hand_ro">><<if _args[0] isnot undefined>><<handPost _args[0] "으로">><<else>><<handPost "으로">><</if>><</widget>>
<<widget "hand_roseo">><<if _args[0] isnot undefined>><<handPost _args[0] "으로서">><<else>><<handPost "으로서">><</if>><</widget>>
<<widget "hand_rosseo">><<if _args[0] isnot undefined>><<handPost _args[0] "으로써">><<else>><<handPost "으로써">><</if>><</widget>>
<<widget "hand_robuter">><<if _args[0] isnot undefined>><<handPost _args[0] "으로부터">><<else>><<handPost "으로부터">><</if>><</widget>>
<<widget "hand_ra">><<if _args[0] isnot undefined>><<handPost _args[0] "이라">><<else>><<handPost "이라">><</if>><</widget>>
<<widget "hand_rago">><<if _args[0] isnot undefined>><<handPost _args[0] "이라고">><<else>><<handPost "이라고">><</if>><</widget>>
<<widget "hand_na">><<if _args[0] isnot undefined>><<handPost _args[0] "이나">><<else>><<handPost "이나">><</if>><</widget>>
<<widget "hand_ran">><<if _args[0] isnot undefined>><<handPost _args[0] "이란">><<else>><<handPost "이란">><</if>><</widget>>
<<widget "hand_dunga">><<if _args[0] isnot undefined>><<handPost _args[0] "이든가">><<else>><<handPost "이든가">><</if>><</widget>>
<<widget "hand_donga">><<if _args[0] isnot undefined>><<handPost _args[0] "이던가">><<else>><<handPost "이던가">><</if>><</widget>>
<<widget "hand_dunji">><<if _args[0] isnot undefined>><<handPost _args[0] "이든지">><<else>><<handPost "이든지">><</if>><</widget>>
<<widget "hand_donji">><<if _args[0] isnot undefined>><<handPost _args[0] "이던지">><<else>><<handPost "이던지">><</if>><</widget>>
<<widget "hand_yamalro">><<if _args[0] isnot undefined>><<handPost _args[0] "이야말로">><<else>><<handPost "이야말로">><</if>><</widget>>
<<widget "hand_guna">><<if _args[0] isnot undefined>><<handPost _args[0] "이구나">><<else>><<handPost "이구나">><</if>><</widget>>
<<widget "hand_da">><<if _args[0] isnot undefined>><<handPost _args[0] "이다">><<else>><<handPost "이다">><</if>><</widget>>
<<widget "hand_ji">><<if _args[0] isnot undefined>><<handPost _args[0] "이지">><<else>><<handPost "이지">><</if>><</widget>>
<<widget "hand_yi">><<if _args[0] isnot undefined>><<handPost _args[0] "의">><<else>><<handPost "의">><</if>><</widget>>
<<widget "npcPenis_nun">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "은">><<else>><<npcPenisPost "은">><</if>><</widget>>
<<widget "npcPenis_ga">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이">><<else>><<npcPenisPost "이">><</if>><</widget>>
<<widget "npcPenis_rul">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "을">><<else>><<npcPenisPost "을">><</if>><</widget>>
<<widget "npcPenis_wa">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "과">><<else>><<npcPenisPost "과">><</if>><</widget>>
<<widget "npcPenis_rang">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이랑">><<else>><<npcPenisPost "이랑">><</if>><</widget>>
<<widget "npcPenis_ya">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "아">><<else>><<npcPenisPost "아">><</if>><</widget>>
<<widget "npcPenis_yo">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이여">><<else>><<npcPenisPost "이여">><</if>><</widget>>
<<widget "npcPenis_iya">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이야">><<else>><<npcPenisPost "이야">><</if>><</widget>>
<<widget "npcPenis_ro">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "으로">><<else>><<npcPenisPost "으로">><</if>><</widget>>
<<widget "npcPenis_roseo">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "으로서">><<else>><<npcPenisPost "으로서">><</if>><</widget>>
<<widget "npcPenis_rosseo">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "으로써">><<else>><<npcPenisPost "으로써">><</if>><</widget>>
<<widget "npcPenis_robuter">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "으로부터">><<else>><<npcPenisPost "으로부터">><</if>><</widget>>
<<widget "npcPenis_ra">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이라">><<else>><<npcPenisPost "이라">><</if>><</widget>>
<<widget "npcPenis_rago">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이라고">><<else>><<npcPenisPost "이라고">><</if>><</widget>>
<<widget "npcPenis_na">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이나">><<else>><<npcPenisPost "이나">><</if>><</widget>>
<<widget "npcPenis_ran">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이란">><<else>><<npcPenisPost "이란">><</if>><</widget>>
<<widget "npcPenis_dunga">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이든가">><<else>><<npcPenisPost "이든가">><</if>><</widget>>
<<widget "npcPenis_donga">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이던가">><<else>><<npcPenisPost "이던가">><</if>><</widget>>
<<widget "npcPenis_dunji">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이든지">><<else>><<npcPenisPost "이든지">><</if>><</widget>>
<<widget "npcPenis_donji">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이던지">><<else>><<npcPenisPost "이던지">><</if>><</widget>>
<<widget "npcPenis_yamalro">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이야말로">><<else>><<npcPenisPost "이야말로">><</if>><</widget>>
<<widget "npcPenis_guna">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이구나">><<else>><<npcPenisPost "이구나">><</if>><</widget>>
<<widget "npcPenis_da">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이다">><<else>><<npcPenisPost "이다">><</if>><</widget>>
<<widget "npcPenis_ji">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이지">><<else>><<npcPenisPost "이지">><</if>><</widget>>
<<widget "npcPenis_yi">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "의">><<else>><<npcPenisPost "의">><</if>><</widget>>
<<widget "npcPenisSimple_un">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "은">><<else>><<npcPenisSimplePost "은">><</if>><</widget>>
<<widget "npcPenisSimple_i">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이">><<else>><<npcPenisSimplePost "이">><</if>><</widget>>
<<widget "npcPenisSimple_ul">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "을">><<else>><<npcPenisSimplePost "을">><</if>><</widget>>
<<widget "npcPenisSimple_gwa">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "과">><<else>><<npcPenisSimplePost "과">><</if>><</widget>>
<<widget "npcPenisSimple_irang">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이랑">><<else>><<npcPenisSimplePost "이랑">><</if>><</widget>>
<<widget "npcPenisSimple_a">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "아">><<else>><<npcPenisSimplePost "아">><</if>><</widget>>
<<widget "npcPenisSimple_iyo">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이여">><<else>><<npcPenisSimplePost "이여">><</if>><</widget>>
<<widget "npcPenisSimple_iya">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이야">><<else>><<npcPenisSimplePost "이야">><</if>><</widget>>
<<widget "npcPenisSimple_ro">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "으로">><<else>><<npcPenisSimplePost "으로">><</if>><</widget>>
<<widget "npcPenisSimple_roseo">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "으로서">><<else>><<npcPenisSimplePost "으로서">><</if>><</widget>>
<<widget "npcPenisSimple_rosseo">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "으로써">><<else>><<npcPenisSimplePost "으로써">><</if>><</widget>>
<<widget "npcPenisSimple_robuter">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "으로부터">><<else>><<npcPenisSimplePost "으로부터">><</if>><</widget>>
<<widget "npcPenisSimple_ira">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이라">><<else>><<npcPenisSimplePost "이라">><</if>><</widget>>
<<widget "npcPenisSimple_irago">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이라고">><<else>><<npcPenisSimplePost "이라고">><</if>><</widget>>
<<widget "npcPenisSimple_ina">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이나">><<else>><<npcPenisSimplePost "이나">><</if>><</widget>>
<<widget "npcPenisSimple_iran">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이란">><<else>><<npcPenisSimplePost "이란">><</if>><</widget>>
<<widget "npcPenisSimple_idunga">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이든가">><<else>><<npcPenisSimplePost "이든가">><</if>><</widget>>
<<widget "npcPenisSimple_idonga">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이던가">><<else>><<npcPenisSimplePost "이던가">><</if>><</widget>>
<<widget "npcPenisSimple_idunji">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이든지">><<else>><<npcPenisSimplePost "이든지">><</if>><</widget>>
<<widget "npcPenisSimple_idonji">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이던지">><<else>><<npcPenisSimplePost "이던지">><</if>><</widget>>
<<widget "npcPenisSimple_iyamalro">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이야말로">><<else>><<npcPenisSimplePost "이야말로">><</if>><</widget>>
<<widget "npcPenisSimple_iguna">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이구나">><<else>><<npcPenisSimplePost "이구나">><</if>><</widget>>
<<widget "npcPenisSimple_ida">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이다">><<else>><<npcPenisSimplePost "이다">><</if>><</widget>>
<<widget "npcPenisSimple_iji">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이지">><<else>><<npcPenisSimplePost "이지">><</if>><</widget>>
<<widget "npcPenisSimple_yi">><<if _args[0] isnot undefined>><<npcPenisSimplesPost _args[0] "의">><</if>><</widget>>
<<widget "npcVagina_nun">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "은">><<else>><<npcVaginaPost "은">><</if>><</widget>>
<<widget "npcVagina_ga">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이">><<else>><<npcVaginaPost "이">><</if>><</widget>>
<<widget "npcVagina_rul">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "을">><<else>><<npcVaginaPost "을">><</if>><</widget>>
<<widget "npcVagina_wa">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "과">><<else>><<npcVaginaPost "과">><</if>><</widget>>
<<widget "npcVagina_rang">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이랑">><<else>><<npcVaginaPost "이랑">><</if>><</widget>>
<<widget "npcVagina_ya">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "아">><<else>><<npcVaginaPost "아">><</if>><</widget>>
<<widget "npcVagina_yo">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이여">><<else>><<npcVaginaPost "이여">><</if>><</widget>>
<<widget "npcVagina_iya">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이야">><<else>><<npcVaginaPost "이야">><</if>><</widget>>
<<widget "npcVagina_ro">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "으로">><<else>><<npcVaginaPost "으로">><</if>><</widget>>
<<widget "npcVagina_roseo">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "으로서">><<else>><<npcVaginaPost "으로서">><</if>><</widget>>
<<widget "npcVagina_rosseo">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "으로써">><<else>><<npcVaginaPost "으로써">><</if>><</widget>>
<<widget "npcVagina_robuter">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "으로부터">><<else>><<npcVaginaPost "으로부터">><</if>><</widget>>
<<widget "npcVagina_ra">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이라">><<else>><<npcVaginaPost "이라">><</if>><</widget>>
<<widget "npcVagina_rago">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이라고">><<else>><<npcVaginaPost "이라고">><</if>><</widget>>
<<widget "npcVagina_na">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이나">><<else>><<npcVaginaPost "이나">><</if>><</widget>>
<<widget "npcVagina_ran">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이란">><<else>><<npcVaginaPost "이란">><</if>><</widget>>
<<widget "npcVagina_dunga">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이든가">><<else>><<npcVaginaPost "이든가">><</if>><</widget>>
<<widget "npcVagina_donga">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이던가">><<else>><<npcVaginaPost "이던가">><</if>><</widget>>
<<widget "npcVagina_dunji">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이든지">><<else>><<npcVaginaPost "이든지">><</if>><</widget>>
<<widget "npcVagina_donji">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이던지">><<else>><<npcVaginaPost "이던지">><</if>><</widget>>
<<widget "npcVagina_yamalro">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이야말로">><<else>><<npcVaginaPost "이야말로">><</if>><</widget>>
<<widget "npcVagina_guna">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이구나">><<else>><<npcVaginaPost "이구나">><</if>><</widget>>
<<widget "npcVagina_da">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이다">><<else>><<npcVaginaPost "이다">><</if>><</widget>>
<<widget "npcVagina_ji">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이지">><<else>><<npcVaginaPost "이지">><</if>><</widget>>
<<widget "npcVagina_yi">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "의">><<else>><<npcVaginaPost "의">><</if>><</widget>>
<<widget "npcAnus_nun">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "은">><<else>><<npcAnusPost "은">><</if>><</widget>>
<<widget "npcAnus_ga">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이">><<else>><<npcAnusPost "이">><</if>><</widget>>
<<widget "npcAnus_rul">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "을">><<else>><<npcAnusPost "을">><</if>><</widget>>
<<widget "npcAnus_wa">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "과">><<else>><<npcAnusPost "과">><</if>><</widget>>
<<widget "npcAnus_rang">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이랑">><<else>><<npcAnusPost "이랑">><</if>><</widget>>
<<widget "npcAnus_ya">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "아">><<else>><<npcAnusPost "아">><</if>><</widget>>
<<widget "npcAnus_yo">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이여">><<else>><<npcAnusPost "이여">><</if>><</widget>>
<<widget "npcAnus_iya">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이야">><<else>><<npcAnusPost "이야">><</if>><</widget>>
<<widget "npcAnus_ro">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "으로">><<else>><<npcAnusPost "으로">><</if>><</widget>>
<<widget "npcAnus_roseo">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "으로서">><<else>><<npcAnusPost "으로서">><</if>><</widget>>
<<widget "npcAnus_rosseo">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "으로써">><<else>><<npcAnusPost "으로써">><</if>><</widget>>
<<widget "npcAnus_robuter">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "으로부터">><<else>><<npcAnusPost "으로부터">><</if>><</widget>>
<<widget "npcAnus_ra">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이라">><<else>><<npcAnusPost "이라">><</if>><</widget>>
<<widget "npcAnus_rago">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이라고">><<else>><<npcAnusPost "이라고">><</if>><</widget>>
<<widget "npcAnus_na">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이나">><<else>><<npcAnusPost "이나">><</if>><</widget>>
<<widget "npcAnus_ran">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이란">><<else>><<npcAnusPost "이란">><</if>><</widget>>
<<widget "npcAnus_dunga">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이든가">><<else>><<npcAnusPost "이든가">><</if>><</widget>>
<<widget "npcAnus_donga">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이던가">><<else>><<npcAnusPost "이던가">><</if>><</widget>>
<<widget "npcAnus_dunji">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이든지">><<else>><<npcAnusPost "이든지">><</if>><</widget>>
<<widget "npcAnus_donji">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이던지">><<else>><<npcAnusPost "이던지">><</if>><</widget>>
<<widget "npcAnus_yamalro">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이야말로">><<else>><<npcAnusPost "이야말로">><</if>><</widget>>
<<widget "npcAnus_guna">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이구나">><<else>><<npcAnusPost "이구나">><</if>><</widget>>
<<widget "npcAnus_da">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이다">><<else>><<npcAnusPost "이다">><</if>><</widget>>
<<widget "npcAnus_ji">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이지">><<else>><<npcAnusPost "이지">><</if>><</widget>>
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<<widget "He_iya">><<if _args[0] isnot undefined>><<HePost _args[0] "이야" _args[1]>><<else>><<HePost "이야" _args[0]>><</if>><</widget>>
<<widget "He_ro">><<if _args[0] isnot undefined>><<HePost _args[0] "으로" _args[1]>><<else>><<HePost "으로" _args[0]>><</if>><</widget>>
<<widget "He_roseo">><<if _args[0] isnot undefined>><<HePost _args[0] "으로서" _args[1]>><<else>><<HePost "으로서" _args[0]>><</if>><</widget>>
<<widget "He_rosseo">><<if _args[0] isnot undefined>><<HePost _args[0] "으로써" _args[1]>><<else>><<HePost "으로써" _args[0]>><</if>><</widget>>
<<widget "He_robuter">><<if _args[0] isnot undefined>><<HePost _args[0] "으로부터" _args[1]>><<else>><<HePost "으로부터" _args[0]>><</if>><</widget>>
<<widget "He_ra">><<if _args[0] isnot undefined>><<HePost _args[0] "이라" _args[1]>><<else>><<HePost "이라" _args[0]>><</if>><</widget>>
<<widget "He_rago">><<if _args[0] isnot undefined>><<HePost _args[0] "이라고" _args[1]>><<else>><<HePost "이라고" _args[0]>><</if>><</widget>>
<<widget "He_na">><<if _args[0] isnot undefined>><<HePost _args[0] "이나" _args[1]>><<else>><<HePost "이나" _args[0]>><</if>><</widget>>
<<widget "He_ran">><<if _args[0] isnot undefined>><<HePost _args[0] "이란" _args[1]>><<else>><<HePost "이란" _args[0]>><</if>><</widget>>
<<widget "He_dunga">><<if _args[0] isnot undefined>><<HePost _args[0] "이든가" _args[1]>><<else>><<HePost "이든가" _args[0]>><</if>><</widget>>
<<widget "He_donga">><<if _args[0] isnot undefined>><<HePost _args[0] "이던가" _args[1]>><<else>><<HePost "이던가" _args[0]>><</if>><</widget>>
<<widget "He_dunji">><<if _args[0] isnot undefined>><<HePost _args[0] "이든지" _args[1]>><<else>><<HePost "이든지" _args[0]>><</if>><</widget>>
<<widget "He_donji">><<if _args[0] isnot undefined>><<HePost _args[0] "이던지" _args[1]>><<else>><<HePost "이던지" _args[0]>><</if>><</widget>>
<<widget "He_yamalro">><<if _args[0] isnot undefined>><<HePost _args[0] "이야말로" _args[1]>><<else>><<HePost "이야말로" _args[0]>><</if>><</widget>>
<<widget "He_guna">><<if _args[0] isnot undefined>><<HePost _args[0] "이구나" _args[1]>><<else>><<HePost "이구나" _args[0]>><</if>><</widget>>
<<widget "He_da">><<if _args[0] isnot undefined>><<HePost _args[0] "이다" _args[1]>><<else>><<HePost "이다" _args[0]>><</if>><</widget>>
<<widget "He_ji">><<if _args[0] isnot undefined>><<HePost _args[0] "이지" _args[1]>><<else>><<HePost "이지" _args[0]>><</if>><</widget>>
<<widget "he_nun">><<if _args[0] isnot undefined>><<hePost _args[0] "은" _args[1]>><<else>><<hePost "은" _args[0]>><</if>><</widget>>
<<widget "he_ga">><<if _args[0] isnot undefined>><<hePost _args[0] "이" _args[1]>><<else>><<hePost "이" _args[0]>><</if>><</widget>>
<<widget "he_rul">><<if _args[0] isnot undefined>><<hePost _args[0] "을" _args[1]>><<else>><<hePost "을" _args[0]>><</if>><</widget>>
<<widget "he_wa">><<if _args[0] isnot undefined>><<hePost _args[0] "과" _args[1]>><<else>><<hePost "과" _args[0]>><</if>><</widget>>
<<widget "he_rang">><<if _args[0] isnot undefined>><<hePost _args[0] "이랑" _args[1]>><<else>><<hePost "이랑" _args[0]>><</if>><</widget>>
<<widget "he_ya">><<if _args[0] isnot undefined>><<hePost _args[0] "아" _args[1]>><<else>><<hePost "아" _args[0]>><</if>><</widget>>
<<widget "he_yo">><<if _args[0] isnot undefined>><<hePost _args[0] "이여" _args[1]>><<else>><<hePost "이여" _args[0]>><</if>><</widget>>
<<widget "he_iya">><<if _args[0] isnot undefined>><<hePost _args[0] "이야" _args[1]>><<else>><<hePost "이야" _args[0]>><</if>><</widget>>
<<widget "he_ro">><<if _args[0] isnot undefined>><<hePost _args[0] "으로" _args[1]>><<else>><<hePost "으로" _args[0]>><</if>><</widget>>
<<widget "he_roseo">><<if _args[0] isnot undefined>><<hePost _args[0] "으로서" _args[1]>><<else>><<hePost "으로서" _args[0]>><</if>><</widget>>
<<widget "he_rosseo">><<if _args[0] isnot undefined>><<hePost _args[0] "으로써" _args[1]>><<else>><<hePost "으로써" _args[0]>><</if>><</widget>>
<<widget "he_robuter">><<if _args[0] isnot undefined>><<hePost _args[0] "으로부터" _args[1]>><<else>><<hePost "으로부터" _args[0]>><</if>><</widget>>
<<widget "he_ra">><<if _args[0] isnot undefined>><<hePost _args[0] "이라" _args[1]>><<else>><<hePost "이라" _args[0]>><</if>><</widget>>
<<widget "he_rago">><<if _args[0] isnot undefined>><<hePost _args[0] "이라고" _args[1]>><<else>><<hePost "이라고" _args[0]>><</if>><</widget>>
<<widget "he_na">><<if _args[0] isnot undefined>><<hePost _args[0] "이나" _args[1]>><<else>><<hePost "이나" _args[0]>><</if>><</widget>>
<<widget "he_ran">><<if _args[0] isnot undefined>><<hePost _args[0] "이란" _args[1]>><<else>><<hePost "이란" _args[0]>><</if>><</widget>>
<<widget "he_dunga">><<if _args[0] isnot undefined>><<hePost _args[0] "이든가" _args[1]>><<else>><<hePost "이든가" _args[0]>><</if>><</widget>>
<<widget "he_donga">><<if _args[0] isnot undefined>><<hePost _args[0] "이던가" _args[1]>><<else>><<hePost "이던가" _args[0]>><</if>><</widget>>
<<widget "he_dunji">><<if _args[0] isnot undefined>><<hePost _args[0] "이든지" _args[1]>><<else>><<hePost "이든지" _args[0]>><</if>><</widget>>
<<widget "he_donji">><<if _args[0] isnot undefined>><<hePost _args[0] "이던지" _args[1]>><<else>><<hePost "이던지" _args[0]>><</if>><</widget>>
<<widget "he_yamalro">><<if _args[0] isnot undefined>><<hePost _args[0] "이야말로" _args[1]>><<else>><<hePost "이야말로" _args[0]>><</if>><</widget>>
<<widget "he_guna">><<if _args[0] isnot undefined>><<hePost _args[0] "이구나" _args[1]>><<else>><<hePost "이구나" _args[0]>><</if>><</widget>>
<<widget "he_da">><<if _args[0] isnot undefined>><<hePost _args[0] "이다" _args[1]>><<else>><<hePost "이다" _args[0]>><</if>><</widget>>
<<widget "he_ji">><<if _args[0] isnot undefined>><<hePost _args[0] "이지" _args[1]>><<else>><<hePost "이지" _args[0]>><</if>><</widget>>
<<widget "Him_un">><<if _args[0] isnot undefined>><<HimPost _args[0] "은" _args[1]>><<else>><<HimPost "은" _args[0]>><</if>><</widget>>
<<widget "Him_i">><<if _args[0] isnot undefined>><<HimPost _args[0] "이" _args[1]>><<else>><<HimPost "이" _args[0]>><</if>><</widget>>
<<widget "Him_ul">><<if _args[0] isnot undefined>><<HimPost _args[0] "을" _args[1]>><<else>><<HimPost "을" _args[0]>><</if>><</widget>>
<<widget "Him_gwa">><<if _args[0] isnot undefined>><<HimPost _args[0] "과" _args[1]>><<else>><<HimPost "과" _args[0]>><</if>><</widget>>
<<widget "Him_irang">><<if _args[0] isnot undefined>><<HimPost _args[0] "이랑" _args[1]>><<else>><<HimPost "이랑" _args[0]>><</if>><</widget>>
<<widget "Him_a">><<if _args[0] isnot undefined>><<HimPost _args[0] "아" _args[1]>><<else>><<HimPost "아" _args[0]>><</if>><</widget>>
<<widget "Him_iyo">><<if _args[0] isnot undefined>><<HimPost _args[0] "이여" _args[1]>><<else>><<HimPost "이여" _args[0]>><</if>><</widget>>
<<widget "Him_iya">><<if _args[0] isnot undefined>><<HimPost _args[0] "이야" _args[1]>><<else>><<HimPost "이야" _args[0]>><</if>><</widget>>
<<widget "Him_uro">><<if _args[0] isnot undefined>><<HimPost _args[0] "으로" _args[1]>><<else>><<HimPost "으로" _args[0]>><</if>><</widget>>
<<widget "Him_uroseo">><<if _args[0] isnot undefined>><<HimPost _args[0] "으로서" _args[1]>><<else>><<HimPost "으로서" _args[0]>><</if>><</widget>>
<<widget "Him_urosseo">><<if _args[0] isnot undefined>><<HimPost _args[0] "으로써" _args[1]>><<else>><<HimPost "으로써" _args[0]>><</if>><</widget>>
<<widget "Him_urobuter">><<if _args[0] isnot undefined>><<HimPost _args[0] "으로부터" _args[1]>><<else>><<HimPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "Him_ira">><<if _args[0] isnot undefined>><<HimPost _args[0] "이라" _args[1]>><<else>><<HimPost "이라" _args[0]>><</if>><</widget>>
<<widget "Him_irago">><<if _args[0] isnot undefined>><<HimPost _args[0] "이라고" _args[1]>><<else>><<HimPost "이라고" _args[0]>><</if>><</widget>>
<<widget "Him_ina">><<if _args[0] isnot undefined>><<HimPost _args[0] "이나" _args[1]>><<else>><<HimPost "이나" _args[0]>><</if>><</widget>>
<<widget "Him_iran">><<if _args[0] isnot undefined>><<HimPost _args[0] "이란" _args[1]>><<else>><<HimPost "이란" _args[0]>><</if>><</widget>>
<<widget "Him_idunga">><<if _args[0] isnot undefined>><<HimPost _args[0] "이든가" _args[1]>><<else>><<HimPost "이든가" _args[0]>><</if>><</widget>>
<<widget "Him_idonga">><<if _args[0] isnot undefined>><<HimPost _args[0] "이던가" _args[1]>><<else>><<HimPost "이던가" _args[0]>><</if>><</widget>>
<<widget "Him_idunji">><<if _args[0] isnot undefined>><<HimPost _args[0] "이든지" _args[1]>><<else>><<HimPost "이든지" _args[0]>><</if>><</widget>>
<<widget "Him_idonji">><<if _args[0] isnot undefined>><<HimPost _args[0] "이던지" _args[1]>><<else>><<HimPost "이던지" _args[0]>><</if>><</widget>>
<<widget "Him_iyamalro">><<if _args[0] isnot undefined>><<HimPost _args[0] "이야말로" _args[1]>><<else>><<HimPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "Him_iguna">><<if _args[0] isnot undefined>><<HimPost _args[0] "이구나" _args[1]>><<else>><<HimPost "이구나" _args[0]>><</if>><</widget>>
<<widget "Him_ida">><<if _args[0] isnot undefined>><<HimPost _args[0] "이다" _args[1]>><<else>><<HimPost "이다" _args[0]>><</if>><</widget>>
<<widget "Him_iji">><<if _args[0] isnot undefined>><<HimPost _args[0] "이지" _args[1]>><<else>><<HimPost "이지" _args[0]>><</if>><</widget>>
<<widget "him_un">><<if _args[0] isnot undefined>><<himPost _args[0] "은" _args[1]>><<else>><<himPost "은" _args[0]>><</if>><</widget>>
<<widget "him_i">><<if _args[0] isnot undefined>><<himPost _args[0] "이" _args[1]>><<else>><<himPost "이" _args[0]>><</if>><</widget>>
<<widget "him_ul">><<if _args[0] isnot undefined>><<himPost _args[0] "을" _args[1]>><<else>><<himPost "을" _args[0]>><</if>><</widget>>
<<widget "him_gwa">><<if _args[0] isnot undefined>><<himPost _args[0] "과" _args[1]>><<else>><<himPost "과" _args[0]>><</if>><</widget>>
<<widget "him_irang">><<if _args[0] isnot undefined>><<himPost _args[0] "이랑" _args[1]>><<else>><<himPost "이랑" _args[0]>><</if>><</widget>>
<<widget "him_a">><<if _args[0] isnot undefined>><<himPost _args[0] "아" _args[1]>><<else>><<himPost "아" _args[0]>><</if>><</widget>>
<<widget "him_iyo">><<if _args[0] isnot undefined>><<himPost _args[0] "이여" _args[1]>><<else>><<himPost "이여" _args[0]>><</if>><</widget>>
<<widget "him_iya">><<if _args[0] isnot undefined>><<himPost _args[0] "이야" _args[1]>><<else>><<himPost "이야" _args[0]>><</if>><</widget>>
<<widget "him_uro">><<if _args[0] isnot undefined>><<himPost _args[0] "으로" _args[1]>><<else>><<himPost "으로" _args[0]>><</if>><</widget>>
<<widget "him_uroseo">><<if _args[0] isnot undefined>><<himPost _args[0] "으로서" _args[1]>><<else>><<himPost "으로서" _args[0]>><</if>><</widget>>
<<widget "him_urosseo">><<if _args[0] isnot undefined>><<himPost _args[0] "으로써" _args[1]>><<else>><<himPost "으로써" _args[0]>><</if>><</widget>>
<<widget "him_urobuter">><<if _args[0] isnot undefined>><<himPost _args[0] "으로부터" _args[1]>><<else>><<himPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "him_ira">><<if _args[0] isnot undefined>><<himPost _args[0] "이라" _args[1]>><<else>><<himPost "이라" _args[0]>><</if>><</widget>>
<<widget "him_irago">><<if _args[0] isnot undefined>><<himPost _args[0] "이라고" _args[1]>><<else>><<himPost "이라고" _args[0]>><</if>><</widget>>
<<widget "him_ina">><<if _args[0] isnot undefined>><<himPost _args[0] "이나" _args[1]>><<else>><<himPost "이나" _args[0]>><</if>><</widget>>
<<widget "him_iran">><<if _args[0] isnot undefined>><<himPost _args[0] "이란" _args[1]>><<else>><<himPost "이란" _args[0]>><</if>><</widget>>
<<widget "him_idunga">><<if _args[0] isnot undefined>><<himPost _args[0] "이든가" _args[1]>><<else>><<himPost "이든가" _args[0]>><</if>><</widget>>
<<widget "him_idonga">><<if _args[0] isnot undefined>><<himPost _args[0] "이던가" _args[1]>><<else>><<himPost "이던가" _args[0]>><</if>><</widget>>
<<widget "him_idunji">><<if _args[0] isnot undefined>><<himPost _args[0] "이든지" _args[1]>><<else>><<himPost "이든지" _args[0]>><</if>><</widget>>
<<widget "him_idonji">><<if _args[0] isnot undefined>><<himPost _args[0] "이던지" _args[1]>><<else>><<himPost "이던지" _args[0]>><</if>><</widget>>
<<widget "him_iyamalro">><<if _args[0] isnot undefined>><<himPost _args[0] "이야말로" _args[1]>><<else>><<himPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "him_iguna">><<if _args[0] isnot undefined>><<himPost _args[0] "이구나" _args[1]>><<else>><<himPost "이구나" _args[0]>><</if>><</widget>>
<<widget "him_ida">><<if _args[0] isnot undefined>><<himPost _args[0] "이다" _args[1]>><<else>><<himPost "이다" _args[0]>><</if>><</widget>>
<<widget "him_iji">><<if _args[0] isnot undefined>><<himPost _args[0] "이지" _args[1]>><<else>><<himPost "이지" _args[0]>><</if>><</widget>>
<<widget "Hers_nun">><<if _args[0] isnot undefined>><<HersPost _args[0] "은" _args[1]>><<else>><<HersPost "은" _args[0]>><</if>><</widget>>
<<widget "Hers_ga">><<if _args[0] isnot undefined>><<HersPost _args[0] "이" _args[1]>><<else>><<HersPost "이" _args[0]>><</if>><</widget>>
<<widget "Hers_rul">><<if _args[0] isnot undefined>><<HersPost _args[0] "을" _args[1]>><<else>><<HersPost "을" _args[0]>><</if>><</widget>>
<<widget "Hers_wa">><<if _args[0] isnot undefined>><<HersPost _args[0] "과" _args[1]>><<else>><<HersPost "과" _args[0]>><</if>><</widget>>
<<widget "Hers_rang">><<if _args[0] isnot undefined>><<HersPost _args[0] "이랑" _args[1]>><<else>><<HersPost "이랑" _args[0]>><</if>><</widget>>
<<widget "Hers_ya">><<if _args[0] isnot undefined>><<HersPost _args[0] "아" _args[1]>><<else>><<HersPost "아" _args[0]>><</if>><</widget>>
<<widget "Hers_yo">><<if _args[0] isnot undefined>><<HersPost _args[0] "이여" _args[1]>><<else>><<HersPost "이여" _args[0]>><</if>><</widget>>
<<widget "Hers_iya">><<if _args[0] isnot undefined>><<HersPost _args[0] "이야" _args[1]>><<else>><<HersPost "이야" _args[0]>><</if>><</widget>>
<<widget "Hers_ro">><<if _args[0] isnot undefined>><<HersPost _args[0] "으로" _args[1]>><<else>><<HersPost "으로" _args[0]>><</if>><</widget>>
<<widget "Hers_roseo">><<if _args[0] isnot undefined>><<HersPost _args[0] "으로서" _args[1]>><<else>><<HersPost "으로서" _args[0]>><</if>><</widget>>
<<widget "Hers_rosseo">><<if _args[0] isnot undefined>><<HersPost _args[0] "으로써" _args[1]>><<else>><<HersPost "으로써" _args[0]>><</if>><</widget>>
<<widget "Hers_robuter">><<if _args[0] isnot undefined>><<HersPost _args[0] "으로부터" _args[1]>><<else>><<HersPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "Hers_ra">><<if _args[0] isnot undefined>><<HersPost _args[0] "이라" _args[1]>><<else>><<HersPost "이라" _args[0]>><</if>><</widget>>
<<widget "Hers_rago">><<if _args[0] isnot undefined>><<HersPost _args[0] "이라고" _args[1]>><<else>><<HersPost "이라고" _args[0]>><</if>><</widget>>
<<widget "Hers_na">><<if _args[0] isnot undefined>><<HersPost _args[0] "이나" _args[1]>><<else>><<HersPost "이나" _args[0]>><</if>><</widget>>
<<widget "Hers_ran">><<if _args[0] isnot undefined>><<HersPost _args[0] "이란" _args[1]>><<else>><<HersPost "이란" _args[0]>><</if>><</widget>>
<<widget "Hers_dunga">><<if _args[0] isnot undefined>><<HersPost _args[0] "이든가" _args[1]>><<else>><<HersPost "이든가" _args[0]>><</if>><</widget>>
<<widget "Hers_donga">><<if _args[0] isnot undefined>><<HersPost _args[0] "이던가" _args[1]>><<else>><<HersPost "이던가" _args[0]>><</if>><</widget>>
<<widget "Hers_dunji">><<if _args[0] isnot undefined>><<HersPost _args[0] "이든지" _args[1]>><<else>><<HersPost "이든지" _args[0]>><</if>><</widget>>
<<widget "Hers_donji">><<if _args[0] isnot undefined>><<HersPost _args[0] "이던지" _args[1]>><<else>><<HersPost "이던지" _args[0]>><</if>><</widget>>
<<widget "Hers_yamalro">><<if _args[0] isnot undefined>><<HersPost _args[0] "이야말로" _args[1]>><<else>><<HersPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "Hers_guna">><<if _args[0] isnot undefined>><<HersPost _args[0] "이구나" _args[1]>><<else>><<HersPost "이구나" _args[0]>><</if>><</widget>>
<<widget "Hers_da">><<if _args[0] isnot undefined>><<HersPost _args[0] "이다" _args[1]>><<else>><<HersPost "이다" _args[0]>><</if>><</widget>>
<<widget "Hers_ji">><<if _args[0] isnot undefined>><<HersPost _args[0] "이지" _args[1]>><<else>><<HersPost "이지" _args[0]>><</if>><</widget>>
<<widget "hers_nun">><<if _args[0] isnot undefined>><<hersPost _args[0] "은" _args[1]>><<else>><<hersPost "은" _args[0]>><</if>><</widget>>
<<widget "hers_ga">><<if _args[0] isnot undefined>><<hersPost _args[0] "이" _args[1]>><<else>><<hersPost "이" _args[0]>><</if>><</widget>>
<<widget "hers_rul">><<if _args[0] isnot undefined>><<hersPost _args[0] "을" _args[1]>><<else>><<hersPost "을" _args[0]>><</if>><</widget>>
<<widget "hers_wa">><<if _args[0] isnot undefined>><<hersPost _args[0] "과" _args[1]>><<else>><<hersPost "과" _args[0]>><</if>><</widget>>
<<widget "hers_rang">><<if _args[0] isnot undefined>><<hersPost _args[0] "이랑" _args[1]>><<else>><<hersPost "이랑" _args[0]>><</if>><</widget>>
<<widget "hers_ya">><<if _args[0] isnot undefined>><<hersPost _args[0] "아" _args[1]>><<else>><<hersPost "아" _args[0]>><</if>><</widget>>
<<widget "hers_yo">><<if _args[0] isnot undefined>><<hersPost _args[0] "이여" _args[1]>><<else>><<hersPost "이여" _args[0]>><</if>><</widget>>
<<widget "hers_iya">><<if _args[0] isnot undefined>><<hersPost _args[0] "이야" _args[1]>><<else>><<hersPost "이야" _args[0]>><</if>><</widget>>
<<widget "hers_ro">><<if _args[0] isnot undefined>><<hersPost _args[0] "으로" _args[1]>><<else>><<hersPost "으로" _args[0]>><</if>><</widget>>
<<widget "hers_roseo">><<if _args[0] isnot undefined>><<hersPost _args[0] "으로서" _args[1]>><<else>><<hersPost "으로서" _args[0]>><</if>><</widget>>
<<widget "hers_rosseo">><<if _args[0] isnot undefined>><<hersPost _args[0] "으로써" _args[1]>><<else>><<hersPost "으로써" _args[0]>><</if>><</widget>>
<<widget "hers_robuter">><<if _args[0] isnot undefined>><<hersPost _args[0] "으로부터" _args[1]>><<else>><<hersPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "hers_ra">><<if _args[0] isnot undefined>><<hersPost _args[0] "이라" _args[1]>><<else>><<hersPost "이라" _args[0]>><</if>><</widget>>
<<widget "hers_rago">><<if _args[0] isnot undefined>><<hersPost _args[0] "이라고" _args[1]>><<else>><<hersPost "이라고" _args[0]>><</if>><</widget>>
<<widget "hers_na">><<if _args[0] isnot undefined>><<hersPost _args[0] "이나" _args[1]>><<else>><<hersPost "이나" _args[0]>><</if>><</widget>>
<<widget "hers_ran">><<if _args[0] isnot undefined>><<hersPost _args[0] "이란" _args[1]>><<else>><<hersPost "이란" _args[0]>><</if>><</widget>>
<<widget "hers_dunga">><<if _args[0] isnot undefined>><<hersPost _args[0] "이든가" _args[1]>><<else>><<hersPost "이든가" _args[0]>><</if>><</widget>>
<<widget "hers_donga">><<if _args[0] isnot undefined>><<hersPost _args[0] "이던가" _args[1]>><<else>><<hersPost "이던가" _args[0]>><</if>><</widget>>
<<widget "hers_dunji">><<if _args[0] isnot undefined>><<hersPost _args[0] "이든지" _args[1]>><<else>><<hersPost "이든지" _args[0]>><</if>><</widget>>
<<widget "hers_donji">><<if _args[0] isnot undefined>><<hersPost _args[0] "이던지" _args[1]>><<else>><<hersPost "이던지" _args[0]>><</if>><</widget>>
<<widget "hers_yamalro">><<if _args[0] isnot undefined>><<hersPost _args[0] "이야말로" _args[1]>><<else>><<hersPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "hers_guna">><<if _args[0] isnot undefined>><<hersPost _args[0] "이구나" _args[1]>><<else>><<hersPost "이구나" _args[0]>><</if>><</widget>>
<<widget "hers_da">><<if _args[0] isnot undefined>><<hersPost _args[0] "이다" _args[1]>><<else>><<hersPost "이다" _args[0]>><</if>><</widget>>
<<widget "hers_ji">><<if _args[0] isnot undefined>><<hersPost _args[0] "이지" _args[1]>><<else>><<hersPost "이지" _args[0]>><</if>><</widget>>
<<widget "His_yi">><<if _args[0] isnot undefined>><<HisPost _args[0] "의" _args[1]>><<else>><<HisPost "의" _args[0]>><</if>><</widget>>
<<widget "his_yi">><<if _args[0] isnot undefined>><<hisPost _args[0] "의" _args[1]>><<else>><<hisPost "의" _args[0]>><</if>><</widget>>
<<widget "Himself_nun">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "은" _args[1]>><<else>><<HimselfPost "은" _args[0]>><</if>><</widget>>
<<widget "Himself_ga">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이" _args[1]>><<else>><<HimselfPost "이" _args[0]>><</if>><</widget>>
<<widget "Himself_rul">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "을" _args[1]>><<else>><<HimselfPost "을" _args[0]>><</if>><</widget>>
<<widget "Himself_wa">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "과" _args[1]>><<else>><<HimselfPost "과" _args[0]>><</if>><</widget>>
<<widget "Himself_rang">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이랑" _args[1]>><<else>><<HimselfPost "이랑" _args[0]>><</if>><</widget>>
<<widget "Himself_ya">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "아" _args[1]>><<else>><<HimselfPost "아" _args[0]>><</if>><</widget>>
<<widget "Himself_yo">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이여" _args[1]>><<else>><<HimselfPost "이여" _args[0]>><</if>><</widget>>
<<widget "Himself_iya">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이야" _args[1]>><<else>><<HimselfPost "이야" _args[0]>><</if>><</widget>>
<<widget "Himself_ro">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "으로" _args[1]>><<else>><<HimselfPost "으로" _args[0]>><</if>><</widget>>
<<widget "Himself_roseo">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "으로서" _args[1]>><<else>><<HimselfPost "으로서" _args[0]>><</if>><</widget>>
<<widget "Himself_rosseo">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "으로써" _args[1]>><<else>><<HimselfPost "으로써" _args[0]>><</if>><</widget>>
<<widget "Himself_robuter">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "으로부터" _args[1]>><<else>><<HimselfPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "Himself_ra">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이라" _args[1]>><<else>><<HimselfPost "이라" _args[0]>><</if>><</widget>>
<<widget "Himself_rago">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이라고" _args[1]>><<else>><<HimselfPost "이라고" _args[0]>><</if>><</widget>>
<<widget "Himself_na">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이나" _args[1]>><<else>><<HimselfPost "이나" _args[0]>><</if>><</widget>>
<<widget "Himself_ran">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이란" _args[1]>><<else>><<HimselfPost "이란" _args[0]>><</if>><</widget>>
<<widget "Himself_dunga">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이든가" _args[1]>><<else>><<HimselfPost "이든가" _args[0]>><</if>><</widget>>
<<widget "Himself_donga">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이던가" _args[1]>><<else>><<HimselfPost "이던가" _args[0]>><</if>><</widget>>
<<widget "Himself_dunji">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이든지" _args[1]>><<else>><<HimselfPost "이든지" _args[0]>><</if>><</widget>>
<<widget "Himself_donji">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이던지" _args[1]>><<else>><<HimselfPost "이던지" _args[0]>><</if>><</widget>>
<<widget "Himself_yamalro">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이야말로" _args[1]>><<else>><<HimselfPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "Himself_guna">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이구나" _args[1]>><<else>><<HimselfPost "이구나" _args[0]>><</if>><</widget>>
<<widget "Himself_da">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이다" _args[1]>><<else>><<HimselfPost "이다" _args[0]>><</if>><</widget>>
<<widget "Himself_ji">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이지" _args[1]>><<else>><<HimselfPost "이지" _args[0]>><</if>><</widget>>
<<widget "Himself_yi">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "의" _args[1]>><<else>><<HimselfPost "의" _args[0]>><</if>><</widget>>
<<widget "himself_nun">><<if _args[0] isnot undefined>><<himselfPost _args[0] "은" _args[1]>><<else>><<himselfPost "은" _args[0]>><</if>><</widget>>
<<widget "himself_ga">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이" _args[1]>><<else>><<himselfPost "이" _args[0]>><</if>><</widget>>
<<widget "himself_rul">><<if _args[0] isnot undefined>><<himselfPost _args[0] "을" _args[1]>><<else>><<himselfPost "을" _args[0]>><</if>><</widget>>
<<widget "himself_wa">><<if _args[0] isnot undefined>><<himselfPost _args[0] "과" _args[1]>><<else>><<himselfPost "과" _args[0]>><</if>><</widget>>
<<widget "himself_rang">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이랑" _args[1]>><<else>><<himselfPost "이랑" _args[0]>><</if>><</widget>>
<<widget "himself_ya">><<if _args[0] isnot undefined>><<himselfPost _args[0] "아" _args[1]>><<else>><<himselfPost "아" _args[0]>><</if>><</widget>>
<<widget "himself_yo">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이여" _args[1]>><<else>><<himselfPost "이여" _args[0]>><</if>><</widget>>
<<widget "himself_iya">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이야" _args[1]>><<else>><<himselfPost "이야" _args[0]>><</if>><</widget>>
<<widget "himself_ro">><<if _args[0] isnot undefined>><<himselfPost _args[0] "으로" _args[1]>><<else>><<himselfPost "으로" _args[0]>><</if>><</widget>>
<<widget "himself_roseo">><<if _args[0] isnot undefined>><<himselfPost _args[0] "으로서" _args[1]>><<else>><<himselfPost "으로서" _args[0]>><</if>><</widget>>
<<widget "himself_rosseo">><<if _args[0] isnot undefined>><<himselfPost _args[0] "으로써" _args[1]>><<else>><<himselfPost "으로써" _args[0]>><</if>><</widget>>
<<widget "himself_robuter">><<if _args[0] isnot undefined>><<himselfPost _args[0] "으로부터" _args[1]>><<else>><<himselfPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "himself_ra">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이라" _args[1]>><<else>><<himselfPost "이라" _args[0]>><</if>><</widget>>
<<widget "himself_rago">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이라고" _args[1]>><<else>><<himselfPost "이라고" _args[0]>><</if>><</widget>>
<<widget "himself_na">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이나" _args[1]>><<else>><<himselfPost "이나" _args[0]>><</if>><</widget>>
<<widget "himself_ran">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이란" _args[1]>><<else>><<himselfPost "이란" _args[0]>><</if>><</widget>>
<<widget "himself_dunga">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이든가" _args[1]>><<else>><<himselfPost "이든가" _args[0]>><</if>><</widget>>
<<widget "himself_donga">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이던가" _args[1]>><<else>><<himselfPost "이던가" _args[0]>><</if>><</widget>>
<<widget "himself_dunji">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이든지" _args[1]>><<else>><<himselfPost "이든지" _args[0]>><</if>><</widget>>
<<widget "himself_donji">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이던지" _args[1]>><<else>><<himselfPost "이던지" _args[0]>><</if>><</widget>>
<<widget "himself_yamalro">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이야말로" _args[1]>><<else>><<himselfPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "himself_guna">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이구나" _args[1]>><<else>><<himselfPost "이구나" _args[0]>><</if>><</widget>>
<<widget "himself_da">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이다" _args[1]>><<else>><<himselfPost "이다" _args[0]>><</if>><</widget>>
<<widget "himself_ji">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이지" _args[1]>><<else>><<himselfPost "이지" _args[0]>><</if>><</widget>>
<<widget "himself_yi">><<if _args[0] isnot undefined>><<himselfPost _args[0] "의" _args[1]>><<else>><<himselfPost "의" _args[0]>><</if>><</widget>>
<<widget "bHe_nun">><<if _args[0] isnot undefined>><<bHePost _args[0] "은" _args[1]>><<else>><<bHePost "은" _args[0]>><</if>><</widget>>
<<widget "bHe_ga">><<if _args[0] isnot undefined>><<bHePost _args[0] "이" _args[1]>><<else>><<bHePost "이" _args[0]>><</if>><</widget>>
<<widget "bHe_rul">><<if _args[0] isnot undefined>><<bHePost _args[0] "을" _args[1]>><<else>><<bHePost "을" _args[0]>><</if>><</widget>>
<<widget "bHe_wa">><<if _args[0] isnot undefined>><<bHePost _args[0] "과" _args[1]>><<else>><<bHePost "과" _args[0]>><</if>><</widget>>
<<widget "bHe_rang">><<if _args[0] isnot undefined>><<bHePost _args[0] "이랑" _args[1]>><<else>><<bHePost "이랑" _args[0]>><</if>><</widget>>
<<widget "bHe_ya">><<if _args[0] isnot undefined>><<bHePost _args[0] "아" _args[1]>><<else>><<bHePost "아" _args[0]>><</if>><</widget>>
<<widget "bHe_yo">><<if _args[0] isnot undefined>><<bHePost _args[0] "이여" _args[1]>><<else>><<bHePost "이여" _args[0]>><</if>><</widget>>
<<widget "bHe_iya">><<if _args[0] isnot undefined>><<bHePost _args[0] "이야" _args[1]>><<else>><<bHePost "이야" _args[0]>><</if>><</widget>>
<<widget "bHe_ro">><<if _args[0] isnot undefined>><<bHePost _args[0] "으로" _args[1]>><<else>><<bHePost "으로" _args[0]>><</if>><</widget>>
<<widget "bHe_roseo">><<if _args[0] isnot undefined>><<bHePost _args[0] "으로서" _args[1]>><<else>><<bHePost "으로서" _args[0]>><</if>><</widget>>
<<widget "bHe_rosseo">><<if _args[0] isnot undefined>><<bHePost _args[0] "으로써" _args[1]>><<else>><<bHePost "으로써" _args[0]>><</if>><</widget>>
<<widget "bHe_robuter">><<if _args[0] isnot undefined>><<bHePost _args[0] "으로부터" _args[1]>><<else>><<bHePost "으로부터" _args[0]>><</if>><</widget>>
<<widget "bHe_ra">><<if _args[0] isnot undefined>><<bHePost _args[0] "이라" _args[1]>><<else>><<bHePost "이라" _args[0]>><</if>><</widget>>
<<widget "bHe_rago">><<if _args[0] isnot undefined>><<bHePost _args[0] "이라고" _args[1]>><<else>><<bHePost "이라고" _args[0]>><</if>><</widget>>
<<widget "bHe_na">><<if _args[0] isnot undefined>><<bHePost _args[0] "이나" _args[1]>><<else>><<bHePost "이나" _args[0]>><</if>><</widget>>
<<widget "bHe_ran">><<if _args[0] isnot undefined>><<bHePost _args[0] "이란" _args[1]>><<else>><<bHePost "이란" _args[0]>><</if>><</widget>>
<<widget "bHe_dunga">><<if _args[0] isnot undefined>><<bHePost _args[0] "이든가" _args[1]>><<else>><<bHePost "이든가" _args[0]>><</if>><</widget>>
<<widget "bHe_donga">><<if _args[0] isnot undefined>><<bHePost _args[0] "이던가" _args[1]>><<else>><<bHePost "이던가" _args[0]>><</if>><</widget>>
<<widget "bHe_dunji">><<if _args[0] isnot undefined>><<bHePost _args[0] "이든지" _args[1]>><<else>><<bHePost "이든지" _args[0]>><</if>><</widget>>
<<widget "bHe_donji">><<if _args[0] isnot undefined>><<bHePost _args[0] "이던지" _args[1]>><<else>><<bHePost "이던지" _args[0]>><</if>><</widget>>
<<widget "bHe_yamalro">><<if _args[0] isnot undefined>><<bHePost _args[0] "이야말로" _args[1]>><<else>><<bHePost "이야말로" _args[0]>><</if>><</widget>>
<<widget "bHe_guna">><<if _args[0] isnot undefined>><<bHePost _args[0] "이구나" _args[1]>><<else>><<bHePost "이구나" _args[0]>><</if>><</widget>>
<<widget "bHe_da">><<if _args[0] isnot undefined>><<bHePost _args[0] "이다" _args[1]>><<else>><<bHePost "이다" _args[0]>><</if>><</widget>>
<<widget "bHe_ji">><<if _args[0] isnot undefined>><<bHePost _args[0] "이지" _args[1]>><<else>><<bHePost "이지" _args[0]>><</if>><</widget>>
<<widget "bhe_nun">><<if _args[0] isnot undefined>><<bhePost _args[0] "은" _args[1]>><<else>><<bhePost "은" _args[0]>><</if>><</widget>>
<<widget "bhe_ga">><<if _args[0] isnot undefined>><<bhePost _args[0] "이" _args[1]>><<else>><<bhePost "이" _args[0]>><</if>><</widget>>
<<widget "bhe_rul">><<if _args[0] isnot undefined>><<bhePost _args[0] "을" _args[1]>><<else>><<bhePost "을" _args[0]>><</if>><</widget>>
<<widget "bhe_wa">><<if _args[0] isnot undefined>><<bhePost _args[0] "과" _args[1]>><<else>><<bhePost "과" _args[0]>><</if>><</widget>>
<<widget "bhe_rang">><<if _args[0] isnot undefined>><<bhePost _args[0] "이랑" _args[1]>><<else>><<bhePost "이랑" _args[0]>><</if>><</widget>>
<<widget "bhe_ya">><<if _args[0] isnot undefined>><<bhePost _args[0] "아" _args[1]>><<else>><<bhePost "아" _args[0]>><</if>><</widget>>
<<widget "bhe_yo">><<if _args[0] isnot undefined>><<bhePost _args[0] "이여" _args[1]>><<else>><<bhePost "이여" _args[0]>><</if>><</widget>>
<<widget "bhe_iya">><<if _args[0] isnot undefined>><<bhePost _args[0] "이야" _args[1]>><<else>><<bhePost "이야" _args[0]>><</if>><</widget>>
<<widget "bhe_ro">><<if _args[0] isnot undefined>><<bhePost _args[0] "으로" _args[1]>><<else>><<bhePost "으로" _args[0]>><</if>><</widget>>
<<widget "bhe_roseo">><<if _args[0] isnot undefined>><<bhePost _args[0] "으로서" _args[1]>><<else>><<bhePost "으로서" _args[0]>><</if>><</widget>>
<<widget "bhe_rosseo">><<if _args[0] isnot undefined>><<bhePost _args[0] "으로써" _args[1]>><<else>><<bhePost "으로써" _args[0]>><</if>><</widget>>
<<widget "bhe_robuter">><<if _args[0] isnot undefined>><<bhePost _args[0] "으로부터" _args[1]>><<else>><<bhePost "으로부터" _args[0]>><</if>><</widget>>
<<widget "bhe_ra">><<if _args[0] isnot undefined>><<bhePost _args[0] "이라" _args[1]>><<else>><<bhePost "이라" _args[0]>><</if>><</widget>>
<<widget "bhe_rago">><<if _args[0] isnot undefined>><<bhePost _args[0] "이라고" _args[1]>><<else>><<bhePost "이라고" _args[0]>><</if>><</widget>>
<<widget "bhe_na">><<if _args[0] isnot undefined>><<bhePost _args[0] "이나" _args[1]>><<else>><<bhePost "이나" _args[0]>><</if>><</widget>>
<<widget "bhe_ran">><<if _args[0] isnot undefined>><<bhePost _args[0] "이란" _args[1]>><<else>><<bhePost "이란" _args[0]>><</if>><</widget>>
<<widget "bhe_dunga">><<if _args[0] isnot undefined>><<bhePost _args[0] "이든가" _args[1]>><<else>><<bhePost "이든가" _args[0]>><</if>><</widget>>
<<widget "bhe_donga">><<if _args[0] isnot undefined>><<bhePost _args[0] "이던가" _args[1]>><<else>><<bhePost "이던가" _args[0]>><</if>><</widget>>
<<widget "bhe_dunji">><<if _args[0] isnot undefined>><<bhePost _args[0] "이든지" _args[1]>><<else>><<bhePost "이든지" _args[0]>><</if>><</widget>>
<<widget "bhe_donji">><<if _args[0] isnot undefined>><<bhePost _args[0] "이던지" _args[1]>><<else>><<bhePost "이던지" _args[0]>><</if>><</widget>>
<<widget "bhe_yamalro">><<if _args[0] isnot undefined>><<bhePost _args[0] "이야말로" _args[1]>><<else>><<bhePost "이야말로" _args[0]>><</if>><</widget>>
<<widget "bhe_guna">><<if _args[0] isnot undefined>><<bhePost _args[0] "이구나" _args[1]>><<else>><<bhePost "이구나" _args[0]>><</if>><</widget>>
<<widget "bhe_da">><<if _args[0] isnot undefined>><<bhePost _args[0] "이다" _args[1]>><<else>><<bhePost "이다" _args[0]>><</if>><</widget>>
<<widget "bhe_ji">><<if _args[0] isnot undefined>><<bhePost _args[0] "이지" _args[1]>><<else>><<bhePost "이지" _args[0]>><</if>><</widget>>
<<widget "bHimself_nun">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "은" _args[1]>><<else>><<bHimselfPost "은" _args[0]>><</if>><</widget>>
<<widget "bHimself_ga">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이" _args[1]>><<else>><<bHimselfPost "이" _args[0]>><</if>><</widget>>
<<widget "bHimself_rul">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "을" _args[1]>><<else>><<bHimselfPost "을" _args[0]>><</if>><</widget>>
<<widget "bHimself_wa">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "과" _args[1]>><<else>><<bHimselfPost "과" _args[0]>><</if>><</widget>>
<<widget "bHimself_rang">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이랑" _args[1]>><<else>><<bHimselfPost "이랑" _args[0]>><</if>><</widget>>
<<widget "bHimself_ya">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "아" _args[1]>><<else>><<bHimselfPost "아" _args[0]>><</if>><</widget>>
<<widget "bHimself_yo">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이여" _args[1]>><<else>><<bHimselfPost "이여" _args[0]>><</if>><</widget>>
<<widget "bHimself_iya">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이야" _args[1]>><<else>><<bHimselfPost "이야" _args[0]>><</if>><</widget>>
<<widget "bHimself_ro">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "으로" _args[1]>><<else>><<bHimselfPost "으로" _args[0]>><</if>><</widget>>
<<widget "bHimself_roseo">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "으로서" _args[1]>><<else>><<bHimselfPost "으로서" _args[0]>><</if>><</widget>>
<<widget "bHimself_rosseo">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "으로써" _args[1]>><<else>><<bHimselfPost "으로써" _args[0]>><</if>><</widget>>
<<widget "bHimself_robuter">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "으로부터" _args[1]>><<else>><<bHimselfPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "bHimself_ra">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이라" _args[1]>><<else>><<bHimselfPost "이라" _args[0]>><</if>><</widget>>
<<widget "bHimself_rago">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이라고" _args[1]>><<else>><<bHimselfPost "이라고" _args[0]>><</if>><</widget>>
<<widget "bHimself_na">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이나" _args[1]>><<else>><<bHimselfPost "이나" _args[0]>><</if>><</widget>>
<<widget "bHimself_ran">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이란" _args[1]>><<else>><<bHimselfPost "이란" _args[0]>><</if>><</widget>>
<<widget "bHimself_dunga">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이든가" _args[1]>><<else>><<bHimselfPost "이든가" _args[0]>><</if>><</widget>>
<<widget "bHimself_donga">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이던가" _args[1]>><<else>><<bHimselfPost "이던가" _args[0]>><</if>><</widget>>
<<widget "bHimself_dunji">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이든지" _args[1]>><<else>><<bHimselfPost "이든지" _args[0]>><</if>><</widget>>
<<widget "bHimself_donji">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이던지" _args[1]>><<else>><<bHimselfPost "이던지" _args[0]>><</if>><</widget>>
<<widget "bHimself_yamalro">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이야말로" _args[1]>><<else>><<bHimselfPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "bHimself_guna">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이구나" _args[1]>><<else>><<bHimselfPost "이구나" _args[0]>><</if>><</widget>>
<<widget "bHimself_da">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이다" _args[1]>><<else>><<bHimselfPost "이다" _args[0]>><</if>><</widget>>
<<widget "bHimself_ji">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이지" _args[1]>><<else>><<bHimselfPost "이지" _args[0]>><</if>><</widget>>
<<widget "bHimself_yi">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "의" _args[1]>><<else>><<bHimselfPost "의" _args[0]>><</if>><</widget>>
<<widget "bhimself_nun">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "은" _args[1]>><<else>><<bhimselfPost "은" _args[0]>><</if>><</widget>>
<<widget "bhimself_ga">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이" _args[1]>><<else>><<bhimselfPost "이" _args[0]>><</if>><</widget>>
<<widget "bhimself_rul">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "을" _args[1]>><<else>><<bhimselfPost "을" _args[0]>><</if>><</widget>>
<<widget "bhimself_wa">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "과" _args[1]>><<else>><<bhimselfPost "과" _args[0]>><</if>><</widget>>
<<widget "bhimself_rang">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이랑" _args[1]>><<else>><<bhimselfPost "이랑" _args[0]>><</if>><</widget>>
<<widget "bhimself_ya">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "아" _args[1]>><<else>><<bhimselfPost "아" _args[0]>><</if>><</widget>>
<<widget "bhimself_yo">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이여" _args[1]>><<else>><<bhimselfPost "이여" _args[0]>><</if>><</widget>>
<<widget "bhimself_iya">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이야" _args[1]>><<else>><<bhimselfPost "이야" _args[0]>><</if>><</widget>>
<<widget "bhimself_ro">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "으로" _args[1]>><<else>><<bhimselfPost "으로" _args[0]>><</if>><</widget>>
<<widget "bhimself_roseo">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "으로서" _args[1]>><<else>><<bhimselfPost "으로서" _args[0]>><</if>><</widget>>
<<widget "bhimself_rosseo">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "으로써" _args[1]>><<else>><<bhimselfPost "으로써" _args[0]>><</if>><</widget>>
<<widget "bhimself_robuter">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "으로부터" _args[1]>><<else>><<bhimselfPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "bhimself_ra">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이라" _args[1]>><<else>><<bhimselfPost "이라" _args[0]>><</if>><</widget>>
<<widget "bhimself_rago">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이라고" _args[1]>><<else>><<bhimselfPost "이라고" _args[0]>><</if>><</widget>>
<<widget "bhimself_na">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이나" _args[1]>><<else>><<bhimselfPost "이나" _args[0]>><</if>><</widget>>
<<widget "bhimself_ran">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이란" _args[1]>><<else>><<bhimselfPost "이란" _args[0]>><</if>><</widget>>
<<widget "bhimself_dunga">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이든가" _args[1]>><<else>><<bhimselfPost "이든가" _args[0]>><</if>><</widget>>
<<widget "bhimself_donga">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이던가" _args[1]>><<else>><<bhimselfPost "이던가" _args[0]>><</if>><</widget>>
<<widget "bhimself_dunji">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이든지" _args[1]>><<else>><<bhimselfPost "이든지" _args[0]>><</if>><</widget>>
<<widget "bhimself_donji">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이던지" _args[1]>><<else>><<bhimselfPost "이던지" _args[0]>><</if>><</widget>>
<<widget "bhimself_yamalro">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이야말로" _args[1]>><<else>><<bhimselfPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "bhimself_guna">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이구나" _args[1]>><<else>><<bhimselfPost "이구나" _args[0]>><</if>><</widget>>
<<widget "bhimself_da">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이다" _args[1]>><<else>><<bhimselfPost "이다" _args[0]>><</if>><</widget>>
<<widget "bhimself_ji">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이지" _args[1]>><<else>><<bhimselfPost "이지" _args[0]>><</if>><</widget>>
<<widget "bhimself_yi">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "의" _args[1]>><<else>><<bhimselfPost "의" _args[0]>><</if>><</widget>>
<<widget "bHim_un">><<if _args[0] isnot undefined>><<bHimPost _args[0] "은" _args[1]>><<else>><<bHimPost "은" _args[0]>><</if>><</widget>>
<<widget "bHim_i">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이" _args[1]>><<else>><<bHimPost "이" _args[0]>><</if>><</widget>>
<<widget "bHim_ul">><<if _args[0] isnot undefined>><<bHimPost _args[0] "을" _args[1]>><<else>><<bHimPost "을" _args[0]>><</if>><</widget>>
<<widget "bHim_gwa">><<if _args[0] isnot undefined>><<bHimPost _args[0] "과" _args[1]>><<else>><<bHimPost "과" _args[0]>><</if>><</widget>>
<<widget "bHim_irang">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이랑" _args[1]>><<else>><<bHimPost "이랑" _args[0]>><</if>><</widget>>
<<widget "bHim_a">><<if _args[0] isnot undefined>><<bHimPost _args[0] "아" _args[1]>><<else>><<bHimPost "아" _args[0]>><</if>><</widget>>
<<widget "bHim_iyo">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이여" _args[1]>><<else>><<bHimPost "이여" _args[0]>><</if>><</widget>>
<<widget "bHim_iya">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이야" _args[1]>><<else>><<bHimPost "이야" _args[0]>><</if>><</widget>>
<<widget "bHim_uro">><<if _args[0] isnot undefined>><<bHimPost _args[0] "으로" _args[1]>><<else>><<bHimPost "으로" _args[0]>><</if>><</widget>>
<<widget "bHim_uroseo">><<if _args[0] isnot undefined>><<bHimPost _args[0] "으로서" _args[1]>><<else>><<bHimPost "으로서" _args[0]>><</if>><</widget>>
<<widget "bHim_urosseo">><<if _args[0] isnot undefined>><<bHimPost _args[0] "으로써" _args[1]>><<else>><<bHimPost "으로써" _args[0]>><</if>><</widget>>
<<widget "bHim_urobuter">><<if _args[0] isnot undefined>><<bHimPost _args[0] "으로부터" _args[1]>><<else>><<bHimPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "bHim_ira">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이라" _args[1]>><<else>><<bHimPost "이라" _args[0]>><</if>><</widget>>
<<widget "bHim_irago">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이라고" _args[1]>><<else>><<bHimPost "이라고" _args[0]>><</if>><</widget>>
<<widget "bHim_ina">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이나" _args[1]>><<else>><<bHimPost "이나" _args[0]>><</if>><</widget>>
<<widget "bHim_iran">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이란" _args[1]>><<else>><<bHimPost "이란" _args[0]>><</if>><</widget>>
<<widget "bHim_idunga">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이든가" _args[1]>><<else>><<bHimPost "이든가" _args[0]>><</if>><</widget>>
<<widget "bHim_idonga">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이던가" _args[1]>><<else>><<bHimPost "이던가" _args[0]>><</if>><</widget>>
<<widget "bHim_idunji">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이든지" _args[1]>><<else>><<bHimPost "이든지" _args[0]>><</if>><</widget>>
<<widget "bHim_idonji">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이던지" _args[1]>><<else>><<bHimPost "이던지" _args[0]>><</if>><</widget>>
<<widget "bHim_iyamalro">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이야말로" _args[1]>><<else>><<bHimPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "bHim_iguna">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이구나" _args[1]>><<else>><<bHimPost "이구나" _args[0]>><</if>><</widget>>
<<widget "bHim_ida">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이다" _args[1]>><<else>><<bHimPost "이다" _args[0]>><</if>><</widget>>
<<widget "bHim_iji">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이지" _args[1]>><<else>><<bHimPost "이지" _args[0]>><</if>><</widget>>
<<widget "bhim_un">><<if _args[0] isnot undefined>><<bhimPost _args[0] "은" _args[1]>><<else>><<bhimPost "은" _args[0]>><</if>><</widget>>
<<widget "bhim_i">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이" _args[1]>><<else>><<bhimPost "이" _args[0]>><</if>><</widget>>
<<widget "bhim_ul">><<if _args[0] isnot undefined>><<bhimPost _args[0] "을" _args[1]>><<else>><<bhimPost "을" _args[0]>><</if>><</widget>>
<<widget "bhim_gwa">><<if _args[0] isnot undefined>><<bhimPost _args[0] "과" _args[1]>><<else>><<bhimPost "과" _args[0]>><</if>><</widget>>
<<widget "bhim_irang">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이랑" _args[1]>><<else>><<bhimPost "이랑" _args[0]>><</if>><</widget>>
<<widget "bhim_a">><<if _args[0] isnot undefined>><<bhimPost _args[0] "아" _args[1]>><<else>><<bhimPost "아" _args[0]>><</if>><</widget>>
<<widget "bhim_iyo">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이여" _args[1]>><<else>><<bhimPost "이여" _args[0]>><</if>><</widget>>
<<widget "bhim_iya">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이야" _args[1]>><<else>><<bhimPost "이야" _args[0]>><</if>><</widget>>
<<widget "bhim_uro">><<if _args[0] isnot undefined>><<bhimPost _args[0] "으로" _args[1]>><<else>><<bhimPost "으로" _args[0]>><</if>><</widget>>
<<widget "bhim_uroseo">><<if _args[0] isnot undefined>><<bhimPost _args[0] "으로서" _args[1]>><<else>><<bhimPost "으로서" _args[0]>><</if>><</widget>>
<<widget "bhim_urosseo">><<if _args[0] isnot undefined>><<bhimPost _args[0] "으로써" _args[1]>><<else>><<bhimPost "으로써" _args[0]>><</if>><</widget>>
<<widget "bhim_urobuter">><<if _args[0] isnot undefined>><<bhimPost _args[0] "으로부터" _args[1]>><<else>><<bhimPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "bhim_ira">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이라" _args[1]>><<else>><<bhimPost "이라" _args[0]>><</if>><</widget>>
<<widget "bhim_irago">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이라고" _args[1]>><<else>><<bhimPost "이라고" _args[0]>><</if>><</widget>>
<<widget "bhim_ina">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이나" _args[1]>><<else>><<bhimPost "이나" _args[0]>><</if>><</widget>>
<<widget "bhim_iran">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이란" _args[1]>><<else>><<bhimPost "이란" _args[0]>><</if>><</widget>>
<<widget "bhim_idunga">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이든가" _args[1]>><<else>><<bhimPost "이든가" _args[0]>><</if>><</widget>>
<<widget "bhim_idonga">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이던가" _args[1]>><<else>><<bhimPost "이던가" _args[0]>><</if>><</widget>>
<<widget "bhim_idunji">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이든지" _args[1]>><<else>><<bhimPost "이든지" _args[0]>><</if>><</widget>>
<<widget "bhim_idonji">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이던지" _args[1]>><<else>><<bhimPost "이던지" _args[0]>><</if>><</widget>>
<<widget "bhim_iyamalro">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이야말로" _args[1]>><<else>><<bhimPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "bhim_iguna">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이구나" _args[1]>><<else>><<bhimPost "이구나" _args[0]>><</if>><</widget>>
<<widget "bhim_ida">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이다" _args[1]>><<else>><<bhimPost "이다" _args[0]>><</if>><</widget>>
<<widget "bhim_iji">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이지" _args[1]>><<else>><<bhimPost "이지" _args[0]>><</if>><</widget>>
<<widget "bHers_nun">><<if _args[0] isnot undefined>><<bHersPost _args[0] "은" _args[1]>><<else>><<bHersPost "은" _args[0]>><</if>><</widget>>
<<widget "bHers_ga">><<if _args[0] isnot undefined>><<bHersPost _args[0] "이" _args[1]>><<else>><<bHersPost "이" _args[0]>><</if>><</widget>>
<<widget "bHers_rul">><<if _args[0] isnot undefined>><<bHersPost _args[0] "을" _args[1]>><<else>><<bHersPost "을" _args[0]>><</if>><</widget>>
<<widget "bHers_wa">><<if _args[0] isnot undefined>><<bHersPost _args[0] "과" _args[1]>><<else>><<bHersPost "과" _args[0]>><</if>><</widget>>
<<widget "bHers_rang">><<if _args[0] isnot undefined>><<bHersPost _args[0] "이랑" _args[1]>><<else>><<bHersPost "이랑" _args[0]>><</if>><</widget>>
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<<widget "pShe_nun">><<pShePost "은" _args[0]>><</widget>>
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<<widget "Master_donji">><<MasterPost "이던지" _args[0]>><</widget>>
<<widget "Master_yamalro">><<MasterPost "이야말로" _args[0]>><</widget>>
<<widget "Master_guna">><<MasterPost "이구나" _args[0]>><</widget>>
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<<widget "master_yi">><<masterPost "의" _args[0]>><</widget>>
<<widget "daughter_nun">><<daughterPost "은" _args[0]>><</widget>>
<<widget "daughter_ga">><<daughterPost "이" _args[0]>><</widget>>
<<widget "daughter_rul">><<daughterPost "을" _args[0]>><</widget>>
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<<widget "daughter_rang">><<daughterPost "이랑" _args[0]>><</widget>>
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<<widget "daughter_rosseo">><<daughterPost "으로써" _args[0]>><</widget>>
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<<widget "daughter_rago">><<daughterPost "이라고" _args[0]>><</widget>>
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<<widget "daughter_donga">><<daughterPost "이던가" _args[0]>><</widget>>
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<<widget "daughter_donji">><<daughterPost "이던지" _args[0]>><</widget>>
<<widget "daughter_yamalro">><<daughterPost "이야말로" _args[0]>><</widget>>
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<<widget "daughter_yi">><<daughterPost "의" _args[0]>><</widget>>
<<widget "daylight_nun">><<daylightPost "은" _args[0]>><</widget>>
<<widget "daylight_ga">><<daylightPost "이" _args[0]>><</widget>>
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<<widget "daylight_rang">><<daylightPost "이랑" _args[0]>><</widget>>
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<<widget "daylight_rago">><<daylightPost "이라고" _args[0]>><</widget>>
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<<widget "daylight_ran">><<daylightPost "이란" _args[0]>><</widget>>
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<<widget "daylight_donga">><<daylightPost "이던가" _args[0]>><</widget>>
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<<widget "daylight_guna">><<daylightPost "이구나" _args[0]>><</widget>>
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<<widget "daylight_ji">><<daylightPost "이지" _args[0]>><</widget>>
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<<widget "ppackbrother_nun">><<ppackbrotherPost "은" _args[0]>><</widget>>
<<widget "ppackbrother_ga">><<ppackbrotherPost "이" _args[0]>><</widget>>
<<widget "ppackbrother_rul">><<ppackbrotherPost "을" _args[0]>><</widget>>
<<widget "ppackbrother_wa">><<ppackbrotherPost "과" _args[0]>><</widget>>
<<widget "ppackbrother_rang">><<ppackbrotherPost "이랑" _args[0]>><</widget>>
<<widget "ppackbrother_ya">><<ppackbrotherPost "아" _args[0]>><</widget>>
<<widget "ppackbrother_yo">><<ppackbrotherPost "이여" _args[0]>><</widget>>
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<<widget "ppackbrother_ro">><<ppackbrotherPost "으로" _args[0]>><</widget>>
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<<widget "ppackbrother_rosseo">><<ppackbrotherPost "으로써" _args[0]>><</widget>>
<<widget "ppackbrother_robuter">><<ppackbrotherPost "으로부터" _args[0]>><</widget>>
<<widget "ppackbrother_ra">><<ppackbrotherPost "이라" _args[0]>><</widget>>
<<widget "ppackbrother_rago">><<ppackbrotherPost "이라고" _args[0]>><</widget>>
<<widget "ppackbrother_na">><<ppackbrotherPost "이나" _args[0]>><</widget>>
<<widget "ppackbrother_ran">><<ppackbrotherPost "이란" _args[0]>><</widget>>
<<widget "ppackbrother_dunga">><<ppackbrotherPost "이든가" _args[0]>><</widget>>
<<widget "ppackbrother_donga">><<ppackbrotherPost "이던가" _args[0]>><</widget>>
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<<widget "ppackbrother_donji">><<ppackbrotherPost "이던지" _args[0]>><</widget>>
<<widget "ppackbrother_yamalro">><<ppackbrotherPost "이야말로" _args[0]>><</widget>>
<<widget "ppackbrother_guna">><<ppackbrotherPost "이구나" _args[0]>><</widget>>
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<<widget "pPackbrother_nun">><<pPackbrotherPost "은" _args[0]>><</widget>>
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<<widget "pPackbrother_ra">><<pPackbrotherPost "이라" _args[0]>><</widget>>
<<widget "pPackbrother_rago">><<pPackbrotherPost "이라고" _args[0]>><</widget>>
<<widget "pPackbrother_na">><<pPackbrotherPost "이나" _args[0]>><</widget>>
<<widget "pPackbrother_ran">><<pPackbrotherPost "이란" _args[0]>><</widget>>
<<widget "pPackbrother_dunga">><<pPackbrotherPost "이든가" _args[0]>><</widget>>
<<widget "pPackbrother_donga">><<pPackbrotherPost "이던가" _args[0]>><</widget>>
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<<widget "pheat_nun">><<pheatPost "은" _args[0]>><</widget>>
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<<widget "pheat_rago">><<pheatPost "이라고" _args[0]>><</widget>>
<<widget "pheat_na">><<pheatPost "이나" _args[0]>><</widget>>
<<widget "pheat_ran">><<pheatPost "이란" _args[0]>><</widget>>
<<widget "pheat_dunga">><<pheatPost "이든가" _args[0]>><</widget>>
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<<widget "tentacle_iran">><<trTentacle _args[0] "이란" _args[1]>><</widget>>
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<<widget "vorecreature_rang">><<trVore $vorecreature "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_ya">><<trVore $vorecreature "아" _args[0]>><<print _trResult>><</widget>>
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<<widget "vorecreature_iya">><<trVore $vorecreature "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_ro">><<trVore $vorecreature "으로" _args[0]>><<print _trResult>><</widget>>
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<<widget "vorecreature_robuter">><<trVore $vorecreature "으로부터" _args[0]>><<print _trResult>><</widget>>
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<<widget "vorecreature_rago">><<trVore $vorecreature "이라고" _args[0]>><<print _trResult>><</widget>>
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<<widget "vorecreature_ran">><<trVore $vorecreature "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_dunga">><<trVore $vorecreature "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_donga">><<trVore $vorecreature "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_dunji">><<trVore $vorecreature "이든지" _args[0]>><<print _trResult>><</widget>>
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<<widget "vorecreature_yamalro">><<trVore $vorecreature "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_guna">><<trVore $vorecreature "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_da">><<trVore $vorecreature "이다" _args[0]>><<print _trResult>><</widget>>
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<<widget "vorecreature_yi">><<trVore $vorecreature "의" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_creature_nun">><<trStruggle _args[0] "은" _args[1]>><<print _trResult>><</widget>>
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<<widget "struggle_creature_rang">><<trStruggle _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_ya">><<trStruggle _args[0] "아" _args[1]>><<print _trResult>><</widget>>
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<<widget "struggle_creature_iya">><<trStruggle _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_ro">><<trStruggle _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_roseo">><<trStruggle _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_rosseo">><<trStruggle _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_robuter">><<trStruggle _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_ra">><<trStruggle _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_rago">><<trStruggle _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_na">><<trStruggle _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_ran">><<trStruggle _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_dunga">><<trStruggle _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_donga">><<trStruggle _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_dunji">><<trStruggle _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_donji">><<trStruggle _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_yamalro">><<trStruggle _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_guna">><<trStruggle _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
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<<widget "struggle_creature_ji">><<trStruggle _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_yi">><<trStruggle _args[0] "의" _args[1]>><<print _trResult>><</widget>>
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<<widget "struggle_mouth_creature_wa">><<trStruggle $struggle.mouth.creature "과" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_rang">><<trStruggle $struggle.mouth.creature "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_ya">><<trStruggle $struggle.mouth.creature "아" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_yo">><<trStruggle $struggle.mouth.creature "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_iya">><<trStruggle $struggle.mouth.creature "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_ro">><<trStruggle $struggle.mouth.creature "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_roseo">><<trStruggle $struggle.mouth.creature "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_rosseo">><<trStruggle $struggle.mouth.creature "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_robuter">><<trStruggle $struggle.mouth.creature "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_ra">><<trStruggle $struggle.mouth.creature "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_rago">><<trStruggle $struggle.mouth.creature "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_na">><<trStruggle $struggle.mouth.creature "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_ran">><<trStruggle $struggle.mouth.creature "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_dunga">><<trStruggle $struggle.mouth.creature "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_donga">><<trStruggle $struggle.mouth.creature "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_dunji">><<trStruggle $struggle.mouth.creature "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_donji">><<trStruggle $struggle.mouth.creature "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_yamalro">><<trStruggle $struggle.mouth.creature "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_guna">><<trStruggle $struggle.mouth.creature "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_da">><<trStruggle $struggle.mouth.creature "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_ji">><<trStruggle $struggle.mouth.creature "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_yi">><<trStruggle $struggle.mouth.creature "의" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_nun">><<trStruggle $struggle.vagina.creature "은" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_ga">><<trStruggle $struggle.vagina.creature "이" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_rul">><<trStruggle $struggle.vagina.creature "을" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_wa">><<trStruggle $struggle.vagina.creature "과" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_rang">><<trStruggle $struggle.vagina.creature "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_ya">><<trStruggle $struggle.vagina.creature "아" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_yo">><<trStruggle $struggle.vagina.creature "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_iya">><<trStruggle $struggle.vagina.creature "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_ro">><<trStruggle $struggle.vagina.creature "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_roseo">><<trStruggle $struggle.vagina.creature "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_rosseo">><<trStruggle $struggle.vagina.creature "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_robuter">><<trStruggle $struggle.vagina.creature "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_ra">><<trStruggle $struggle.vagina.creature "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_rago">><<trStruggle $struggle.vagina.creature "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_na">><<trStruggle $struggle.vagina.creature "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_ran">><<trStruggle $struggle.vagina.creature "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_dunga">><<trStruggle $struggle.vagina.creature "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_donga">><<trStruggle $struggle.vagina.creature "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_dunji">><<trStruggle $struggle.vagina.creature "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_donji">><<trStruggle $struggle.vagina.creature "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_yamalro">><<trStruggle $struggle.vagina.creature "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_guna">><<trStruggle $struggle.vagina.creature "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_da">><<trStruggle $struggle.vagina.creature "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_ji">><<trStruggle $struggle.vagina.creature "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_yi">><<trStruggle $struggle.vagina.creature "의" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_nun">><<trStruggle $struggle.penis.creature "은" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_ga">><<trStruggle $struggle.penis.creature "이" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_rul">><<trStruggle $struggle.penis.creature "을" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_wa">><<trStruggle $struggle.penis.creature "과" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_rang">><<trStruggle $struggle.penis.creature "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_ya">><<trStruggle $struggle.penis.creature "아" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_yo">><<trStruggle $struggle.penis.creature "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_iya">><<trStruggle $struggle.penis.creature "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_ro">><<trStruggle $struggle.penis.creature "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_roseo">><<trStruggle $struggle.penis.creature "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_rosseo">><<trStruggle $struggle.penis.creature "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_robuter">><<trStruggle $struggle.penis.creature "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_ra">><<trStruggle $struggle.penis.creature "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_rago">><<trStruggle $struggle.penis.creature "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_na">><<trStruggle $struggle.penis.creature "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_ran">><<trStruggle $struggle.penis.creature "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_dunga">><<trStruggle $struggle.penis.creature "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_donga">><<trStruggle $struggle.penis.creature "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_dunji">><<trStruggle $struggle.penis.creature "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_donji">><<trStruggle $struggle.penis.creature "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_yamalro">><<trStruggle $struggle.penis.creature "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_guna">><<trStruggle $struggle.penis.creature "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_da">><<trStruggle $struggle.penis.creature "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_ji">><<trStruggle $struggle.penis.creature "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_yi">><<trStruggle $struggle.penis.creature "의" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_nun">><<trStruggle $struggle.anus.creature "은" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_ga">><<trStruggle $struggle.anus.creature "이" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_rul">><<trStruggle $struggle.anus.creature "을" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_wa">><<trStruggle $struggle.anus.creature "과" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_rang">><<trStruggle $struggle.anus.creature "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_ya">><<trStruggle $struggle.anus.creature "아" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_yo">><<trStruggle $struggle.anus.creature "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_iya">><<trStruggle $struggle.anus.creature "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_ro">><<trStruggle $struggle.anus.creature "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_roseo">><<trStruggle $struggle.anus.creature "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_rosseo">><<trStruggle $struggle.anus.creature "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_robuter">><<trStruggle $struggle.anus.creature "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_ra">><<trStruggle $struggle.anus.creature "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_rago">><<trStruggle $struggle.anus.creature "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_na">><<trStruggle $struggle.anus.creature "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_ran">><<trStruggle $struggle.anus.creature "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_dunga">><<trStruggle $struggle.anus.creature "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_donga">><<trStruggle $struggle.anus.creature "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_dunji">><<trStruggle $struggle.anus.creature "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_donji">><<trStruggle $struggle.anus.creature "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_yamalro">><<trStruggle $struggle.anus.creature "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_guna">><<trStruggle $struggle.anus.creature "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_da">><<trStruggle $struggle.anus.creature "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_ji">><<trStruggle $struggle.anus.creature "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_yi">><<trStruggle $struggle.anus.creature "의" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_nun">><<trStruggle $struggle.chest.creature "은" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_ga">><<trStruggle $struggle.chest.creature "이" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_rul">><<trStruggle $struggle.chest.creature "을" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_wa">><<trStruggle $struggle.chest.creature "과" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_rang">><<trStruggle $struggle.chest.creature "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_ya">><<trStruggle $struggle.chest.creature "아" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_yo">><<trStruggle $struggle.chest.creature "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_iya">><<trStruggle $struggle.chest.creature "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_ro">><<trStruggle $struggle.chest.creature "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_roseo">><<trStruggle $struggle.chest.creature "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_rosseo">><<trStruggle $struggle.chest.creature "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_robuter">><<trStruggle $struggle.chest.creature "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_ra">><<trStruggle $struggle.chest.creature "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_rago">><<trStruggle $struggle.chest.creature "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_na">><<trStruggle $struggle.chest.creature "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_ran">><<trStruggle $struggle.chest.creature "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_dunga">><<trStruggle $struggle.chest.creature "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_donga">><<trStruggle $struggle.chest.creature "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_dunji">><<trStruggle $struggle.chest.creature "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_donji">><<trStruggle $struggle.chest.creature "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_yamalro">><<trStruggle $struggle.chest.creature "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_guna">><<trStruggle $struggle.chest.creature "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_da">><<trStruggle $struggle.chest.creature "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_ji">><<trStruggle $struggle.chest.creature "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_yi">><<trStruggle $struggle.chest.creature "의" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_un">><<trSwarm $swarm.type "은" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_i">><<trSwarm $swarm.type "이" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_ul">><<trSwarm $swarm.type "을" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_gwa">><<trSwarm $swarm.type "과" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_irang">><<trSwarm $swarm.type "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_a">><<trSwarm $swarm.type "아" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_iyo">><<trSwarm $swarm.type "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_iya">><<trSwarm $swarm.type "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_uro">><<trSwarm $swarm.type "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_uroseo">><<trSwarm $swarm.type "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_urosseo">><<trSwarm $swarm.type "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_urobuter">><<trSwarm $swarm.type "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_ira">><<trSwarm $swarm.type "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_irago">><<trSwarm $swarm.type "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_ina">><<trSwarm $swarm.type "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_iran">><<trSwarm $swarm.type "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_idunga">><<trSwarm $swarm.type "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_idonga">><<trSwarm $swarm.type "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_idunji">><<trSwarm $swarm.type "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_idonji">><<trSwarm $swarm.type "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_iyamalro">><<trSwarm $swarm.type "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_iguna">><<trSwarm $swarm.type "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_ida">><<trSwarm $swarm.type "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_iji">><<trSwarm $swarm.type "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_yi">><<trSwarm $swarm.type "의" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmname_un">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "은">><<else>><<trSwarm $swarm.name "은">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_i">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이">><<else>><<trSwarm $swarm.name "이">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_ul">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "을">><<else>><<trSwarm $swarm.name "을">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_gwa">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "과">><<else>><<trSwarm $swarm.name "과">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_irang">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이랑">><<else>><<trSwarm $swarm.name "이랑">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_a">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "아">><<else>><<trSwarm $swarm.name "아">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_iyo">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이여">><<else>><<trSwarm $swarm.name "이여">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_iya">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이야">><<else>><<trSwarm $swarm.name "이야">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_uro">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "으로">><<else>><<trSwarm $swarm.name "으로">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_uroseo">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "으로서">><<else>><<trSwarm $swarm.name "으로서">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_urosseo">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "으로써">><<else>><<trSwarm $swarm.name "으로써">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_urobuter">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "으로부터">><<else>><<trSwarm $swarm.name "으로부터">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_ira">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이라">><<else>><<trSwarm $swarm.name "이라">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_irago">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이라고">><<else>><<trSwarm $swarm.name "이라고">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_ina">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이나">><<else>><<trSwarm $swarm.name "이나">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_iran">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이란">><<else>><<trSwarm $swarm.name "이란">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_idunga">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이든가">><<else>><<trSwarm $swarm.name "이든가">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_idonga">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이던가">><<else>><<trSwarm $swarm.name "이던가">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_idunji">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이든지">><<else>><<trSwarm $swarm.name "이든지">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_idonji">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이던지">><<else>><<trSwarm $swarm.name "이던지">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_iyamalro">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이야말로">><<else>><<trSwarm $swarm.name "이야말로">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_iguna">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이구나">><<else>><<trSwarm $swarm.name "이구나">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_ida">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이다">><<else>><<trSwarm $swarm.name "이다">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_iji">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이지">><<else>><<trSwarm $swarm.name "이지">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_yi">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "의">><<else>><<trSwarm $swarm.name "의">><</if>><<print _trResult>><</widget>>
<<widget "swarm_un">><<trSwarm _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_i">><<trSwarm _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_ul">><<trSwarm _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_gwa">><<trSwarm _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_irang">><<trSwarm _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_a">><<trSwarm _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_iyo">><<trSwarm _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_iya">><<trSwarm _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_uro">><<trSwarm _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_uroseo">><<trSwarm _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_urosseo">><<trSwarm _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_urobuter">><<trSwarm _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_ira">><<trSwarm _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_irago">><<trSwarm _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_ina">><<trSwarm _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_iran">><<trSwarm _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_idunga">><<trSwarm _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_idonga">><<trSwarm _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_idunji">><<trSwarm _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_idonji">><<trSwarm _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_iyamalro">><<trSwarm _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_iguna">><<trSwarm _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_ida">><<trSwarm _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_iji">><<trSwarm _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_yi">><<trSwarm _args[0] "의" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_nun">><<trBeastdesc _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_ga">><<trBeastdesc _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_rul">><<trBeastdesc _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_wa">><<trBeastdesc _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_rang">><<trBeastdesc _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_ya">><<trBeastdesc _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_yo">><<trBeastdesc _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_iya">><<trBeastdesc _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_ro">><<trBeastdesc _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_roseo">><<trBeastdesc _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_rosseo">><<trBeastdesc _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_robuter">><<trBeastdesc _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_ra">><<trBeastdesc _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_rago">><<trBeastdesc _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_na">><<trBeastdesc _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_ran">><<trBeastdesc _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_dunga">><<trBeastdesc _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_donga">><<trBeastdesc _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_dunji">><<trBeastdesc _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_donji">><<trBeastdesc _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_yamalro">><<trBeastdesc _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_guna">><<trBeastdesc _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_da">><<trBeastdesc _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_ji">><<trBeastdesc _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_yi">><<trBeastdesc _args[0] "의" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_nun">><<trBodypart _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_ga">><<trBodypart _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_rul">><<trBodypart _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_wa">><<trBodypart _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_rang">><<trBodypart _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_ya">><<trBodypart _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_yo">><<trBodypart _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_iya">><<trBodypart _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_ro">><<trBodypart _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_roseo">><<trBodypart _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_rosseo">><<trBodypart _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_robuter">><<trBodypart _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_ra">><<trBodypart _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_rago">><<trBodypart _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_na">><<trBodypart _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_ran">><<trBodypart _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_dunga">><<trBodypart _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_donga">><<trBodypart _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_dunji">><<trBodypart _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_donji">><<trBodypart _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_yamalro">><<trBodypart _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_guna">><<trBodypart _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_da">><<trBodypart _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_ji">><<trBodypart _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_yi">><<trBodypart _args[0] "의" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_un">><<trBodyWriting _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_i">><<trBodyWriting _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_ul">><<trBodyWriting _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_gwa">><<trBodyWriting _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_irang">><<trBodyWriting _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_a">><<trBodyWriting _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_iyo">><<trBodyWriting _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_iya">><<trBodyWriting _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_uro">><<trBodyWriting _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_uroseo">><<trBodyWriting _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_urosseo">><<trBodyWriting _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_urobuter">><<trBodyWriting _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_ira">><<trBodyWriting _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_irago">><<trBodyWriting _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_ina">><<trBodyWriting _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_iran">><<trBodyWriting _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_idunga">><<trBodyWriting _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_idonga">><<trBodyWriting _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_idunji">><<trBodyWriting _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_idonji">><<trBodyWriting _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_iyamalro">><<trBodyWriting _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_iguna">><<trBodyWriting _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_ida">><<trBodyWriting _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_iji">><<trBodyWriting _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_yi">><<trBodyWriting _args[0] "의" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_nun">><<trBreastsdesc _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_ga">><<trBreastsdesc _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_rul">><<trBreastsdesc _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_wa">><<trBreastsdesc _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_rang">><<trBreastsdesc _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_ya">><<trBreastsdesc _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_yo">><<trBreastsdesc _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_iya">><<trBreastsdesc _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_ro">><<trBreastsdesc _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_roseo">><<trBreastsdesc _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_rosseo">><<trBreastsdesc _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_robuter">><<trBreastsdesc _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_ra">><<trBreastsdesc _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_rago">><<trBreastsdesc _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_na">><<trBreastsdesc _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_ran">><<trBreastsdesc _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_dunga">><<trBreastsdesc _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_donga">><<trBreastsdesc _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_dunji">><<trBreastsdesc _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_donji">><<trBreastsdesc _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_yamalro">><<trBreastsdesc _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_guna">><<trBreastsdesc _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_da">><<trBreastsdesc _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_ji">><<trBreastsdesc _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_yi">><<trBreastsdesc _args[0] "의" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_nun">><<trNamedNPC _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_ga">><<trNamedNPC _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_rul">><<trNamedNPC _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_wa">><<trNamedNPC _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_rang">><<trNamedNPC _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_ya">><<trNamedNPC _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_yo">><<trNamedNPC _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_iya">><<trNamedNPC _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_ro">><<trNamedNPC _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_roseo">><<trNamedNPC _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_rosseo">><<trNamedNPC _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_robuter">><<trNamedNPC _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_ra">><<trNamedNPC _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_rago">><<trNamedNPC _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_na">><<trNamedNPC _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_ran">><<trNamedNPC _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_dunga">><<trNamedNPC _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_donga">><<trNamedNPC _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_dunji">><<trNamedNPC _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_donji">><<trNamedNPC _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_yamalro">><<trNamedNPC _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_guna">><<trNamedNPC _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_da">><<trNamedNPC _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_ji">><<trNamedNPC _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_yi">><<trNamedNPC _args[0] "의" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_nun">><<trNPCdesc _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_ga">><<trNPCdesc _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_rul">><<trNPCdesc _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_wa">><<trNPCdesc _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_rang">><<trNPCdesc _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_ya">><<trNPCdesc _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_yo">><<trNPCdesc _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_iya">><<trNPCdesc _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_ro">><<trNPCdesc _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_roseo">><<trNPCdesc _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_rosseo">><<trNPCdesc _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_robuter">><<trNPCdesc _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_ra">><<trNPCdesc _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_rago">><<trNPCdesc _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_na">><<trNPCdesc _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_ran">><<trNPCdesc _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_dunga">><<trNPCdesc _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_donga">><<trNPCdesc _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_dunji">><<trNPCdesc _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_donji">><<trNPCdesc _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_yamalro">><<trNPCdesc _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_guna">><<trNPCdesc _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_da">><<trNPCdesc _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_ji">><<trNPCdesc _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_yi">><<trNPCdesc _args[0] "의" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCname_un">><<if _args[0] isnot undefined>><<trNPCname _args[0] "은" _args[1]>><<else>><<trNPCname 0 "은" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_i">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이" _args[1]>><<else>><<trNPCname 0 "이" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_ul">><<if _args[0] isnot undefined>><<trNPCname _args[0] "을" _args[1]>><<else>><<trNPCname 0 "을" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_gwa">><<if _args[0] isnot undefined>><<trNPCname _args[0] "과" _args[1]>><<else>><<trNPCname 0 "과" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_irang">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이랑" _args[1]>><<else>><<trNPCname 0 "이랑" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_a">><<if _args[0] isnot undefined>><<trNPCname _args[0] "아" _args[1]>><<else>><<trNPCname 0 "아" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_iyo">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이여" _args[1]>><<else>><<trNPCname 0 "이여" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_iya">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이야" _args[1]>><<else>><<trNPCname 0 "이야" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_uro">><<if _args[0] isnot undefined>><<trNPCname _args[0] "으로" _args[1]>><<else>><<trNPCname 0 "으로" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_uroseo">><<if _args[0] isnot undefined>><<trNPCname _args[0] "으로서" _args[1]>><<else>><<trNPCname 0 "으로서" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_urosseo">><<if _args[0] isnot undefined>><<trNPCname _args[0] "으로써" _args[1]>><<else>><<trNPCname 0 "으로써" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_urobuter">><<if _args[0] isnot undefined>><<trNPCname _args[0] "으로부터" _args[1]>><<else>><<trNPCname 0 "으로부터" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_ira">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이라" _args[1]>><<else>><<trNPCname 0 "이라" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_irago">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이라고" _args[1]>><<else>><<trNPCname 0 "이라고" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_ina">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이나" _args[1]>><<else>><<trNPCname 0 "이나" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_iran">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이란" _args[1]>><<else>><<trNPCname 0 "이란" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_idunga">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이든가" _args[1]>><<else>><<trNPCname 0 "이든가" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_idonga">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이던가" _args[1]>><<else>><<trNPCname 0 "이던가" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_idunji">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이든지" _args[1]>><<else>><<trNPCname 0 "이든지" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_idonji">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이던지" _args[1]>><<else>><<trNPCname 0 "이던지" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_iyamalro">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이야말로" _args[1]>><<else>><<trNPCname 0 "이야말로" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_iguna">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이구나" _args[1]>><<else>><<trNPCname 0 "이구나" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_ida">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이다" _args[1]>><<else>><<trNPCname 0 "이다" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_iji">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이지" _args[1]>><<else>><<trNPCname 0 "이지" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_yi">><<if _args[0] isnot undefined>><<trNPCname _args[0] "의" _args[1]>><<else>><<trNPCname 0 "의" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "penisdesc_nun">><<trPenisdesc _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_ga">><<trPenisdesc _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_rul">><<trPenisdesc _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_wa">><<trPenisdesc _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_rang">><<trPenisdesc _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_ya">><<trPenisdesc _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_yo">><<trPenisdesc _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_iya">><<trPenisdesc _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_ro">><<trPenisdesc _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_roseo">><<trPenisdesc _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_rosseo">><<trPenisdesc _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_robuter">><<trPenisdesc _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_ra">><<trPenisdesc _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_rago">><<trPenisdesc _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_na">><<trPenisdesc _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_ran">><<trPenisdesc _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_dunga">><<trPenisdesc _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_donga">><<trPenisdesc _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_dunji">><<trPenisdesc _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_donji">><<trPenisdesc _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_yamalro">><<trPenisdesc _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_guna">><<trPenisdesc _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_da">><<trPenisdesc _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_ji">><<trPenisdesc _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_yi">><<trPenisdesc _args[0] "의" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_nun">><<trPlants _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_ga">><<trPlants _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_rul">><<trPlants _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_wa">><<trPlants _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_rang">><<trPlants _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_ya">><<trPlants _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_yo">><<trPlants _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_iya">><<trPlants _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_ro">><<trPlants _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_roseo">><<trPlants _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_rosseo">><<trPlants _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_robuter">><<trPlants _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_ra">><<trPlants _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_rago">><<trPlants _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_na">><<trPlants _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_ran">><<trPlants _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_dunga">><<trPlants _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_donga">><<trPlants _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_dunji">><<trPlants _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_donji">><<trPlants _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_yamalro">><<trPlants _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_guna">><<trPlants _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_da">><<trPlants _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_ji">><<trPlants _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_yi">><<trPlants _args[0] "의" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_un">><<trPlants _args[0] "plural" "은" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_i">><<trPlants _args[0] "plural" "이" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_ul">><<trPlants _args[0] "plural" "을" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_gwa">><<trPlants _args[0] "plural" "과" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_irang">><<trPlants _args[0] "plural" "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_a">><<trPlants _args[0] "plural" "아" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_iyo">><<trPlants _args[0] "plural" "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_iya">><<trPlants _args[0] "plural" "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_ro">><<trPlants _args[0] "plural" "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_roseo">><<trPlants _args[0] "plural" "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_rosseo">><<trPlants _args[0] "plural" "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_robuter">><<trPlants _args[0] "plural" "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_ira">><<trPlants _args[0] "plural" "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_irago">><<trPlants _args[0] "plural" "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_ina">><<trPlants _args[0] "plural" "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_iran">><<trPlants _args[0] "plural" "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_idunga">><<trPlants _args[0] "plural" "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_idonga">><<trPlants _args[0] "plural" "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_idunji">><<trPlants _args[0] "plural" "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_idonji">><<trPlants _args[0] "plural" "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_iyamalro">><<trPlants _args[0] "plural" "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_iguna">><<trPlants _args[0] "plural" "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_ida">><<trPlants _args[0] "plural" "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_iji">><<trPlants _args[0] "plural" "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_yi">><<trPlants _args[0] "plural" "의" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_nun">><<trWeather _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_ga">><<trWeather _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_rul">><<trWeather _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_wa">><<trWeather _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_rang">><<trWeather _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_ya">><<trWeather _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_yo">><<trWeather _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_iya">><<trWeather _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_ro">><<trWeather _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_roseo">><<trWeather _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_rosseo">><<trWeather _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_robuter">><<trWeather _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_ra">><<trWeather _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_rago">><<trWeather _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_na">><<trWeather _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_ran">><<trWeather _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_dunga">><<trWeather _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_donga">><<trWeather _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_dunji">><<trWeather _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_donji">><<trWeather _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_yamalro">><<trWeather _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_guna">><<trWeather _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_da">><<trWeather _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_ji">><<trWeather _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_yi">><<trWeather _args[0] "의" _args[1]>><<print _trResult>><</widget>>
<<widget "sextoy_nun">><<sextoyPost _args[0] "name" "은" _args[1]>><</widget>>
<<widget "sextoy_ga">><<sextoyPost _args[0] "name" "이" _args[1]>><</widget>>
<<widget "sextoy_rul">><<sextoyPost _args[0] "name" "을" _args[1]>><</widget>>
<<widget "sextoy_wa">><<sextoyPost _args[0] "name" "과" _args[1]>><</widget>>
<<widget "sextoy_rang">><<sextoyPost _args[0] "name" "이랑" _args[1]>><</widget>>
<<widget "sextoy_ya">><<sextoyPost _args[0] "name" "아" _args[1]>><</widget>>
<<widget "sextoy_yo">><<sextoyPost _args[0] "name" "이여" _args[1]>><</widget>>
<<widget "sextoy_iya">><<sextoyPost _args[0] "name" "이야" _args[1]>><</widget>>
<<widget "sextoy_ro">><<sextoyPost _args[0] "name" "으로" _args[1]>><</widget>>
<<widget "sextoy_roseo">><<sextoyPost _args[0] "name" "으로서" _args[1]>><</widget>>
<<widget "sextoy_rosseo">><<sextoyPost _args[0] "name" "으로써" _args[1]>><</widget>>
<<widget "sextoy_robuter">><<sextoyPost _args[0] "name" "으로부터" _args[1]>><</widget>>
<<widget "sextoy_ra">><<sextoyPost _args[0] "name" "이라" _args[1]>><</widget>>
<<widget "sextoy_rago">><<sextoyPost _args[0] "name" "이라고" _args[1]>><</widget>>
<<widget "sextoy_na">><<sextoyPost _args[0] "name" "이나" _args[1]>><</widget>>
<<widget "sextoy_ran">><<sextoyPost _args[0] "name" "이란" _args[1]>><</widget>>
<<widget "sextoy_dunga">><<sextoyPost _args[0] "name" "이든가" _args[1]>><</widget>>
<<widget "sextoy_donga">><<sextoyPost _args[0] "name" "이던가" _args[1]>><</widget>>
<<widget "sextoy_dunji">><<sextoyPost _args[0] "name" "이든지" _args[1]>><</widget>>
<<widget "sextoy_donji">><<sextoyPost _args[0] "name" "이던지" _args[1]>><</widget>>
<<widget "sextoy_yamalro">><<sextoyPost _args[0] "name" "이야말로" _args[1]>><</widget>>
<<widget "sextoy_guna">><<sextoyPost _args[0] "name" "이구나" _args[1]>><</widget>>
<<widget "sextoy_da">><<sextoyPost _args[0] "name" "이다" _args[1]>><</widget>>
<<widget "sextoy_ji">><<sextoyPost _args[0] "name" "이지" _args[1]>><</widget>>
<<widget "sextoy_yi">><<sextoyPost _args[0] "name" "의" _args[1]>><</widget>>
<<widget "relaxed_guard_nun">><<relaxed_guardPost _args[0] _args[1] "은">><</widget>>
<<widget "relaxed_guard_ga">><<relaxed_guardPost _args[0] _args[1] "이">><</widget>>
<<widget "relaxed_guard_rul">><<relaxed_guardPost _args[0] _args[1] "을">><</widget>>
<<widget "relaxed_guard_wa">><<relaxed_guardPost _args[0] _args[1] "과">><</widget>>
<<widget "relaxed_guard_rang">><<relaxed_guardPost _args[0] _args[1] "이랑">><</widget>>
<<widget "relaxed_guard_ya">><<relaxed_guardPost _args[0] _args[1] "아">><</widget>>
<<widget "relaxed_guard_yo">><<relaxed_guardPost _args[0] _args[1] "이여">><</widget>>
<<widget "relaxed_guard_iya">><<relaxed_guardPost _args[0] _args[1] "이야">><</widget>>
<<widget "relaxed_guard_ro">><<relaxed_guardPost _args[0] _args[1] "으로">><</widget>>
<<widget "relaxed_guard_roseo">><<relaxed_guardPost _args[0] _args[1] "으로서">><</widget>>
<<widget "relaxed_guard_rosseo">><<relaxed_guardPost _args[0] _args[1] "으로써">><</widget>>
<<widget "relaxed_guard_robuter">><<relaxed_guardPost _args[0] _args[1] "으로부터">><</widget>>
<<widget "relaxed_guard_ra">><<relaxed_guardPost _args[0] _args[1] "이라">><</widget>>
<<widget "relaxed_guard_rago">><<relaxed_guardPost _args[0] _args[1] "이라고">><</widget>>
<<widget "relaxed_guard_na">><<relaxed_guardPost _args[0] _args[1] "이나">><</widget>>
<<widget "relaxed_guard_ran">><<relaxed_guardPost _args[0] _args[1] "이란">><</widget>>
<<widget "relaxed_guard_dunga">><<relaxed_guardPost _args[0] _args[1] "이든가">><</widget>>
<<widget "relaxed_guard_donga">><<relaxed_guardPost _args[0] _args[1] "이던가">><</widget>>
<<widget "relaxed_guard_dunji">><<relaxed_guardPost _args[0] _args[1] "이든지">><</widget>>
<<widget "relaxed_guard_donji">><<relaxed_guardPost _args[0] _args[1] "이던지">><</widget>>
<<widget "relaxed_guard_yamalro">><<relaxed_guardPost _args[0] _args[1] "이야말로">><</widget>>
<<widget "relaxed_guard_guna">><<relaxed_guardPost _args[0] _args[1] "이구나">><</widget>>
<<widget "relaxed_guard_da">><<relaxed_guardPost _args[0] _args[1] "이다">><</widget>>
<<widget "relaxed_guard_ji">><<relaxed_guardPost _args[0] _args[1] "이지">><</widget>>
<<widget "relaxed_guard_yi">><<relaxed_guardPost _args[0] _args[1] "의">><</widget>>
<<widget "anxious_guard_nun">><<anxious_guardPost _args[0] _args[1] "은">><</widget>>
<<widget "anxious_guard_ga">><<anxious_guardPost _args[0] _args[1] "이">><</widget>>
<<widget "anxious_guard_rul">><<anxious_guardPost _args[0] _args[1] "을">><</widget>>
<<widget "anxious_guard_wa">><<anxious_guardPost _args[0] _args[1] "과">><</widget>>
<<widget "anxious_guard_rang">><<anxious_guardPost _args[0] _args[1] "이랑">><</widget>>
<<widget "anxious_guard_ya">><<anxious_guardPost _args[0] _args[1] "아">><</widget>>
<<widget "anxious_guard_yo">><<anxious_guardPost _args[0] _args[1] "이여">><</widget>>
<<widget "anxious_guard_iya">><<anxious_guardPost _args[0] _args[1] "이야">><</widget>>
<<widget "anxious_guard_ro">><<anxious_guardPost _args[0] _args[1] "으로">><</widget>>
<<widget "anxious_guard_roseo">><<anxious_guardPost _args[0] _args[1] "으로서">><</widget>>
<<widget "anxious_guard_rosseo">><<anxious_guardPost _args[0] _args[1] "으로써">><</widget>>
<<widget "anxious_guard_robuter">><<anxious_guardPost _args[0] _args[1] "으로부터">><</widget>>
<<widget "anxious_guard_ra">><<anxious_guardPost _args[0] _args[1] "이라">><</widget>>
<<widget "anxious_guard_rago">><<anxious_guardPost _args[0] _args[1] "이라고">><</widget>>
<<widget "anxious_guard_na">><<anxious_guardPost _args[0] _args[1] "이나">><</widget>>
<<widget "anxious_guard_ran">><<anxious_guardPost _args[0] _args[1] "이란">><</widget>>
<<widget "anxious_guard_dunga">><<anxious_guardPost _args[0] _args[1] "이든가">><</widget>>
<<widget "anxious_guard_donga">><<anxious_guardPost _args[0] _args[1] "이던가">><</widget>>
<<widget "anxious_guard_dunji">><<anxious_guardPost _args[0] _args[1] "이든지">><</widget>>
<<widget "anxious_guard_donji">><<anxious_guardPost _args[0] _args[1] "이던지">><</widget>>
<<widget "anxious_guard_yamalro">><<anxious_guardPost _args[0] _args[1] "이야말로">><</widget>>
<<widget "anxious_guard_guna">><<anxious_guardPost _args[0] _args[1] "이구나">><</widget>>
<<widget "anxious_guard_da">><<anxious_guardPost _args[0] _args[1] "이다">><</widget>>
<<widget "anxious_guard_ji">><<anxious_guardPost _args[0] _args[1] "이지">><</widget>>
<<widget "anxious_guard_yi">><<anxious_guardPost _args[0] _args[1] "의">><</widget>>
<<widget "veteran_guard_nun">><<veteran_guardPost _args[0] _args[1] "은">><</widget>>
<<widget "veteran_guard_ga">><<veteran_guardPost _args[0] _args[1] "이">><</widget>>
<<widget "veteran_guard_rul">><<veteran_guardPost _args[0] _args[1] "을">><</widget>>
<<widget "veteran_guard_wa">><<veteran_guardPost _args[0] _args[1] "과">><</widget>>
<<widget "veteran_guard_rang">><<veteran_guardPost _args[0] _args[1] "이랑">><</widget>>
<<widget "veteran_guard_ya">><<veteran_guardPost _args[0] _args[1] "아">><</widget>>
<<widget "veteran_guard_yo">><<veteran_guardPost _args[0] _args[1] "이여">><</widget>>
<<widget "veteran_guard_iya">><<veteran_guardPost _args[0] _args[1] "이야">><</widget>>
<<widget "veteran_guard_ro">><<veteran_guardPost _args[0] _args[1] "으로">><</widget>>
<<widget "veteran_guard_roseo">><<veteran_guardPost _args[0] _args[1] "으로서">><</widget>>
<<widget "veteran_guard_rosseo">><<veteran_guardPost _args[0] _args[1] "으로써">><</widget>>
<<widget "veteran_guard_robuter">><<veteran_guardPost _args[0] _args[1] "으로부터">><</widget>>
<<widget "veteran_guard_ra">><<veteran_guardPost _args[0] _args[1] "이라">><</widget>>
<<widget "veteran_guard_rago">><<veteran_guardPost _args[0] _args[1] "이라고">><</widget>>
<<widget "veteran_guard_na">><<veteran_guardPost _args[0] _args[1] "이나">><</widget>>
<<widget "veteran_guard_ran">><<veteran_guardPost _args[0] _args[1] "이란">><</widget>>
<<widget "veteran_guard_dunga">><<veteran_guardPost _args[0] _args[1] "이든가">><</widget>>
<<widget "veteran_guard_donga">><<veteran_guardPost _args[0] _args[1] "이던가">><</widget>>
<<widget "veteran_guard_dunji">><<veteran_guardPost _args[0] _args[1] "이든지">><</widget>>
<<widget "veteran_guard_donji">><<veteran_guardPost _args[0] _args[1] "이던지">><</widget>>
<<widget "veteran_guard_yamalro">><<veteran_guardPost _args[0] _args[1] "이야말로">><</widget>>
<<widget "veteran_guard_guna">><<veteran_guardPost _args[0] _args[1] "이구나">><</widget>>
<<widget "veteran_guard_da">><<veteran_guardPost _args[0] _args[1] "이다">><</widget>>
<<widget "veteran_guard_ji">><<veteran_guardPost _args[0] _args[1] "이지">><</widget>>
<<widget "veteran_guard_yi">><<veteran_guardPost _args[0] _args[1] "의">><</widget>>
<<widget "methodical_guard_nun">><<methodical_guardPost _args[0] _args[1] "은">><</widget>>
<<widget "methodical_guard_ga">><<methodical_guardPost _args[0] _args[1] "이">><</widget>>
<<widget "methodical_guard_rul">><<methodical_guardPost _args[0] _args[1] "을">><</widget>>
<<widget "methodical_guard_wa">><<methodical_guardPost _args[0] _args[1] "과">><</widget>>
<<widget "methodical_guard_rang">><<methodical_guardPost _args[0] _args[1] "이랑">><</widget>>
<<widget "methodical_guard_ya">><<methodical_guardPost _args[0] _args[1] "아">><</widget>>
<<widget "methodical_guard_yo">><<methodical_guardPost _args[0] _args[1] "이여">><</widget>>
<<widget "methodical_guard_iya">><<methodical_guardPost _args[0] _args[1] "이야">><</widget>>
<<widget "methodical_guard_ro">><<methodical_guardPost _args[0] _args[1] "으로">><</widget>>
<<widget "methodical_guard_roseo">><<methodical_guardPost _args[0] _args[1] "으로서">><</widget>>
<<widget "methodical_guard_rosseo">><<methodical_guardPost _args[0] _args[1] "으로써">><</widget>>
<<widget "methodical_guard_robuter">><<methodical_guardPost _args[0] _args[1] "으로부터">><</widget>>
<<widget "methodical_guard_ra">><<methodical_guardPost _args[0] _args[1] "이라">><</widget>>
<<widget "methodical_guard_rago">><<methodical_guardPost _args[0] _args[1] "이라고">><</widget>>
<<widget "methodical_guard_na">><<methodical_guardPost _args[0] _args[1] "이나">><</widget>>
<<widget "methodical_guard_ran">><<methodical_guardPost _args[0] _args[1] "이란">><</widget>>
<<widget "methodical_guard_dunga">><<methodical_guardPost _args[0] _args[1] "이든가">><</widget>>
<<widget "methodical_guard_donga">><<methodical_guardPost _args[0] _args[1] "이던가">><</widget>>
<<widget "methodical_guard_dunji">><<methodical_guardPost _args[0] _args[1] "이든지">><</widget>>
<<widget "methodical_guard_donji">><<methodical_guardPost _args[0] _args[1] "이던지">><</widget>>
<<widget "methodical_guard_yamalro">><<methodical_guardPost _args[0] _args[1] "이야말로">><</widget>>
<<widget "methodical_guard_guna">><<methodical_guardPost _args[0] _args[1] "이구나">><</widget>>
<<widget "methodical_guard_da">><<methodical_guardPost _args[0] _args[1] "이다">><</widget>>
<<widget "methodical_guard_ji">><<methodical_guardPost _args[0] _args[1] "이지">><</widget>>
<<widget "methodical_guard_yi">><<methodical_guardPost _args[0] _args[1] "의">><</widget>>
<<widget "tattooed_inmate_nun">><<tattooed_inmatePost _args[0] _args[1] "은">><</widget>>
<<widget "tattooed_inmate_ga">><<tattooed_inmatePost _args[0] _args[1] "이">><</widget>>
<<widget "tattooed_inmate_rul">><<tattooed_inmatePost _args[0] _args[1] "을">><</widget>>
<<widget "tattooed_inmate_wa">><<tattooed_inmatePost _args[0] _args[1] "과">><</widget>>
<<widget "tattooed_inmate_rang">><<tattooed_inmatePost _args[0] _args[1] "이랑">><</widget>>
<<widget "tattooed_inmate_ya">><<tattooed_inmatePost _args[0] _args[1] "아">><</widget>>
<<widget "tattooed_inmate_yo">><<tattooed_inmatePost _args[0] _args[1] "이여">><</widget>>
<<widget "tattooed_inmate_iya">><<tattooed_inmatePost _args[0] _args[1] "이야">><</widget>>
<<widget "tattooed_inmate_ro">><<tattooed_inmatePost _args[0] _args[1] "으로">><</widget>>
<<widget "tattooed_inmate_roseo">><<tattooed_inmatePost _args[0] _args[1] "으로서">><</widget>>
<<widget "tattooed_inmate_rosseo">><<tattooed_inmatePost _args[0] _args[1] "으로써">><</widget>>
<<widget "tattooed_inmate_robuter">><<tattooed_inmatePost _args[0] _args[1] "으로부터">><</widget>>
<<widget "tattooed_inmate_ra">><<tattooed_inmatePost _args[0] _args[1] "이라">><</widget>>
<<widget "tattooed_inmate_rago">><<tattooed_inmatePost _args[0] _args[1] "이라고">><</widget>>
<<widget "tattooed_inmate_na">><<tattooed_inmatePost _args[0] _args[1] "이나">><</widget>>
<<widget "tattooed_inmate_ran">><<tattooed_inmatePost _args[0] _args[1] "이란">><</widget>>
<<widget "tattooed_inmate_dunga">><<tattooed_inmatePost _args[0] _args[1] "이든가">><</widget>>
<<widget "tattooed_inmate_donga">><<tattooed_inmatePost _args[0] _args[1] "이던가">><</widget>>
<<widget "tattooed_inmate_dunji">><<tattooed_inmatePost _args[0] _args[1] "이든지">><</widget>>
<<widget "tattooed_inmate_donji">><<tattooed_inmatePost _args[0] _args[1] "이던지">><</widget>>
<<widget "tattooed_inmate_yamalro">><<tattooed_inmatePost _args[0] _args[1] "이야말로">><</widget>>
<<widget "tattooed_inmate_guna">><<tattooed_inmatePost _args[0] _args[1] "이구나">><</widget>>
<<widget "tattooed_inmate_da">><<tattooed_inmatePost _args[0] _args[1] "이다">><</widget>>
<<widget "tattooed_inmate_ji">><<tattooed_inmatePost _args[0] _args[1] "이지">><</widget>>
<<widget "tattooed_inmate_yi">><<tattooed_inmatePost _args[0] _args[1] "의">><</widget>>
<<widget "scarred_inmate_nun">><<scarred_inmatePost _args[0] _args[1] "은">><</widget>>
<<widget "scarred_inmate_ga">><<scarred_inmatePost _args[0] _args[1] "이">><</widget>>
<<widget "scarred_inmate_rul">><<scarred_inmatePost _args[0] _args[1] "을">><</widget>>
<<widget "scarred_inmate_wa">><<scarred_inmatePost _args[0] _args[1] "과">><</widget>>
<<widget "scarred_inmate_rang">><<scarred_inmatePost _args[0] _args[1] "이랑">><</widget>>
<<widget "scarred_inmate_ya">><<scarred_inmatePost _args[0] _args[1] "아">><</widget>>
<<widget "scarred_inmate_yo">><<scarred_inmatePost _args[0] _args[1] "이여">><</widget>>
<<widget "scarred_inmate_iya">><<scarred_inmatePost _args[0] _args[1] "이야">><</widget>>
<<widget "scarred_inmate_ro">><<scarred_inmatePost _args[0] _args[1] "으로">><</widget>>
<<widget "scarred_inmate_roseo">><<scarred_inmatePost _args[0] _args[1] "으로서">><</widget>>
<<widget "scarred_inmate_rosseo">><<scarred_inmatePost _args[0] _args[1] "으로써">><</widget>>
<<widget "scarred_inmate_robuter">><<scarred_inmatePost _args[0] _args[1] "으로부터">><</widget>>
<<widget "scarred_inmate_ra">><<scarred_inmatePost _args[0] _args[1] "이라">><</widget>>
<<widget "scarred_inmate_rago">><<scarred_inmatePost _args[0] _args[1] "이라고">><</widget>>
<<widget "scarred_inmate_na">><<scarred_inmatePost _args[0] _args[1] "이나">><</widget>>
<<widget "scarred_inmate_ran">><<scarred_inmatePost _args[0] _args[1] "이란">><</widget>>
<<widget "scarred_inmate_dunga">><<scarred_inmatePost _args[0] _args[1] "이든가">><</widget>>
<<widget "scarred_inmate_donga">><<scarred_inmatePost _args[0] _args[1] "이던가">><</widget>>
<<widget "scarred_inmate_dunji">><<scarred_inmatePost _args[0] _args[1] "이든지">><</widget>>
<<widget "scarred_inmate_donji">><<scarred_inmatePost _args[0] _args[1] "이던지">><</widget>>
<<widget "scarred_inmate_yamalro">><<scarred_inmatePost _args[0] _args[1] "이야말로">><</widget>>
<<widget "scarred_inmate_guna">><<scarred_inmatePost _args[0] _args[1] "이구나">><</widget>>
<<widget "scarred_inmate_da">><<scarred_inmatePost _args[0] _args[1] "이다">><</widget>>
<<widget "scarred_inmate_ji">><<scarred_inmatePost _args[0] _args[1] "이지">><</widget>>
<<widget "scarred_inmate_yi">><<scarred_inmatePost _args[0] _args[1] "의">><</widget>>
*/<<widget "HePost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>> /* 첫번째 옵션이 한글 - 조사 */
<<unset $_optionHe>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>> /* 첫번째 옵션이 영문 혹은 숫자 - He 매크로의 옵션 */
<<set $_optionHe to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<</if>>
<<if $_optionHe>>
<!-- Add the option to call for a named NPC's name -->
<<if $NPCNameList.includes($_optionHe)>>
<<set $pronoun to C.npc[$_optionHe].pronoun>>
<<else>>
<<if Number.isInteger($_optionHe) and between($_optionHe,0,5)>>
<<personselect $_optionHe>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[$index].intro is 1>>
<<set $NPCList[$index].intro to 0>>
<<if $npcrow.includes($index)>>
<<if $npc.includes("Black Wolf") or $npc.includes("Great Hawk")>>
<<trNamedNPC $npc[$npcrow.indexOf($index)] $_post $_sep>>
<<elseif $npc.includes("Ivory Wraith")>>
<<set _trResult to "창백한 형체">><<trPost 1 $_post $_sep>>
<<else>>
<<trNamedNPC $npc[$npcrow.indexOf($index)] $_post $_sep>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
<<beasttypePost $_post $_sep>>
<<elseif $NPCList[$index].name_known is 1>>
<<trNPCname $NPCList[$index].name $_post $_sep>>
<<elseif $NPCList[$index].role is "normal">>
<<personPost $_post $_sep>>
<<else>>
<<trNPCdesc $NPCList[$index].description>><<set $_desc to _trResult>><<trRole $NPCList[$index].role $_post $_sep>><<set _trResult to $_desc + " " + _trResult>>
<</if>>
<</if>>
<<else>>
<<if $pronoun>>
<<simpleHePost $_post $_sep>>
<<else>>
<<set _trResult to `<span class="red">에러: HePost: 알려지지 않은 대명사 {$pronoun}</span>`>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "simpleHePost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>> /* 첫번째 옵션이 한글 - 조사 */
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>> /* 첫번째 옵션이 영문 혹은 숫자 - He 매크로의 옵션 */
<<if $NPCNameList.includes(_args[0])>>
<<set $pronoun to C.npc[_args[0]].pronoun>>
<<elseif Number.isInteger(_args[0]) and between(_args[0],0,5)>>
<<personselect _args[0]>>
<<else>>
<<set _trResult to "<span class='red'>에러: simpleHePost: 잘못된 인수: " + _args[0] + "</span>">>
<</if>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<</if>>
<<if $pronoun is "m">>
<<set _trResult to "그">><<trPost 1 $_post $_sep>>
<<elseif $pronoun is "f">>
<<set _trResult to "그녀">><<trPost 1 $_post $_sep>>
<<elseif $pronoun is "i">>
<<set _trResult to "녀석">><<trPost 0 $_post $_sep>>
<<elseif $pronoun is "n">>
<<set _trResult to "그자">><<trPost 1 $_post $_sep>>
<<elseif $pronoun is "t">>
<<set _trResult to "그들">><<trPost 2 $_post $_sep>>
<<else>>
<<set _trResult to `<span class="red">에러: simpleHePost: 알려지지 않은 대명사 {$pronoun}</span>`>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "He_ShortPost">><<silently>>
<<if $pronoun>>
<<simpleHePost _args[0] _args[1] _args[2]>>
<<else>>
<<set _trResult to `<span class="red">[에러: "He_ShortPost"에서 pronoun 이 정의되지 않음]</span>`>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "hePost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "ShePost">><<HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "shePost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "hisPost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "HisPost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "HerPost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "herPost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "himPost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "HimPost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "HesPost">><<HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "hesPost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "HimselfPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>> /* 첫번째 옵션이 한글 - 조사 */
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>> /* 첫번째 옵션이 영문 혹은 숫자 - He 매크로의 옵션 */
<<if $NPCNameList.includes(_args[0])>>
<<set $pronoun to C.npc[_args[0]].pronoun>>
<<elseif Number.isInteger(_args[0]) and between(_args[0],0,5)>>
<<personselect _args[0]>>
<<else>>
<<set _trResult to "<span class='red'>에러: simpleHePost: 잘못된 인수: " + _args[0] + "</span>">>
<</if>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<</if>>
<<if $pronoun is "m">>
<<set _trResult to "그 자신">>
<<elseif $pronoun is "i">>
<<set _trResult to "녀석 자신">>
<<else>>
<<set _trResult to "그녀 자신">>
<</if>>
<<trPost 0 $_post $_sep>>
<</silently>><<print _trResult>><</widget>>
<<widget "himselfPost">><<HimselfPost _args[0] _args[1] _args[2]>><</widget>>
<<widget "hersPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>> /* 첫번째 옵션이 한글 - 조사 */
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>> /* 첫번째 옵션이 영문 혹은 숫자 - He 매크로의 옵션 */
<<if $NPCNameList.includes(_args[0])>>
<<set $pronoun to C.npc[_args[0]].pronoun>>
<<elseif Number.isInteger(_args[0]) and between(_args[0],0,5)>>
<<personselect _args[0]>>
<<else>>
<<set _trResult to "<span class='red'>에러: simpleHePost: 잘못된 인수: " + _args[0] + "</span>">>
<</if>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<</if>>
<<if $pronoun is "m">>
<<set _trResult to "그의 것">>
<<elseif $pronoun is "f">>
<<set _trResult to "그녀의 것">>
<<elseif $pronoun is "i">>
<<set _trResult to "녀석의 것">>
<<elseif $pronoun is "n">>
<<set _trResult to "그자의 것">>
<<elseif $pronoun is "t">>
<<set _trResult to "그들의 것">>
<</if>>
<<if _args[0] isnot undefined>>
<<trPost 0 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "HersPost">><<hersPost _args[0] _args[1]>><</widget>>
<<widget "bHePost">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set _na to 0>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<if $NPCList[_na].pronoun is "m">>
<<set _trResult to "그">><<trPost 1 $_post $_sep>>
<<else>>
<<set _trResult to "그녀">><<trPost 1 $_post $_sep>>
<</if>>
<<else>>
<<set _trResult to "녀석">><<trPost 0 $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "bhePost">><<bHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "bHisPost">><<bHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "bhisPost">><<bHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "bHimPost">><<bHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "bhimPost">><<bHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "bHimselfPost">><<silently>><<bHePost>><<set _trResult += " 자신">><<trPost 0 _args[0] _args[1]>><</silently>><<print _trResult>><</widget>>
<<widget "bhimselfPost">><<silently>><<bHePost>><<set _trResult += " 자신">><<trPost 0 _args[0] _args[1]>><</silently>><<print _trResult>><</widget>>
<<widget "bhersPost">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set _na to 0>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _trResult to ($NPCList[_na].pronoun is "m" ? "그의 것" : "그녀의 것")>>
<<else>>
<<set _trResult to "녀석의 것">>
<</if>>
<<trPost 0 $_post $_sep>>
<</silently>><<print _trResult>><</widget>>
<<widget "bHersPost">><<bhersPost _args[0] _args[1]>><</widget>>
<<widget "pShePost">><<silently>>
<<set _trResult to ($player.gender_appearance is "m"? "그" : "그녀")>><<gendercheck>>
<<if _args[0] isnot undefined>>
<<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "pshePost">><<pShePost _args[0] _args[1]>><</widget>>
<<widget "pHerPost">><<pShePost _args[0] _args[1]>><</widget>>
<<widget "pherPost">><<pShePost _args[0] _args[1]>><</widget>>
<<widget "phimPost">><<pShePost _args[0] _args[1]>><</widget>>
<<widget "pHimPost">><<pShePost _args[0] _args[1]>><</widget>>
<<widget "pshesPost">><<pShePost _args[0] _args[1]>><</widget>>
<<widget "pShesPost">><<pShePost _args[0] _args[1]>><</widget>>
<<widget "pHerselfPost">><<silently>>
<<set _trResult to ($player.gender_appearance is "m"? "그 자신" : "그녀 자신")>><<trPost 0 _args[0] _args[1]>><<gendercheck>>
<</silently>><<print _trResult>><</widget>>
<<widget "pherselfPost">><<pHerselfPost _args[0] _args[1]>><</widget>>
<<widget "phersPost">><<silently>>
<<set _trResult to ($player.gender_appearance is "m"? "그의 것" : "그녀의 것")>><<trPost 0 _args[0] _args[1]>><<gendercheck>>
<</silently>><<print _trResult>><</widget>>
<<widget "ohePost">><<silently>>
<<if $enemytype is "beast">>
<<bhePost _args[0] _args[1]>>
<<else>>
<<hePost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "hisselectPost">><<silently>>
<!-- Note calls range from 0-5 corresponding to NPCs 1-6. This was done to simplify FOR loops -->
<<if isNaN(_args[0]) and _args[2] is undefined>>
<<set $_hisnum to 0>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_hisnum to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<set _n to $_hisnum>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<personselect _n>>
<!-- NPC's name will only appear if they are selected -->
<<if $NPCList[_n].intro is 1>>
<<if $npcrow.includes(_n)>>
<<trNamedNPC $npc[$npcrow.indexOf(_n)] $_post $_sep>>
<<else>>
<<personsPost $_post $_sep>>
<</if>>
<<set $NPCList[_n].intro to 0>>
<<else>>
<<hisPost $_post $_sep>>
<</if>>
<<elseif $enemytype is "beast">>
<<bhisPost $_post $_sep>>
<<else>>
<<hisPost $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<!-- Keeping his1-6 for legacy support as of v2.3 -->
<<widget "his1Post">><<person1>><<hisPost _args[0] _args[1]>><</widget>>
<<widget "his2Post">><<person2>><<hisPost _args[0] _args[1]>><</widget>>
<<widget "his3Post">><<person3>><<hisPost _args[0] _args[1]>><</widget>>
<<widget "his4Post">><<person4>><<hisPost _args[0] _args[1]>><</widget>>
<<widget "his5Post">><<person5>><<hisPost _args[0] _args[1]>><</widget>>
<<widget "his6Post">><<person6>><<hisPost _args[0] _args[1]>><</widget>>
<<widget "farm_hePost">><<silently>>
<<if $farm_work[_args[0]].monster>>
<<if $farm_work[_args[0]].gender is "m">>
<<set _trResult to "그">><<trPost 1 _args[1] _args[2]>>
<<else>>
<<set _trResult to "그녀">><<trPost 1 _args[1] _args[2]>>
<</if>>
<<else>>
<<set _trResult to "녀석">><<trPost 0 _args[1] _args[2]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "farm_HePost">><<farm_hePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "farm_himPost">><<farm_hePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "farm_HisPost">><<farm_hePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "farm_hisPost">><<farm_hePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_HePost">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<set _trResult to (_npcPronoun is "m" ? "그" : "그녀")>>
<<trPost 1 _args[1] _args[2]>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_hePost">><<nnpc_HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_HimPost">><<nnpc_HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_himPost">><<nnpc_HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_HisPost">><<nnpc_HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_hisPost">><<nnpc_HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_HersPost">><<nnpc_HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_hersPost">><<nnpc_HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_HesPost">><<nnpc_HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_hesPost">><<nnpc_HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_himselfPost">><<silently>><<nnpc_HePost _args[0]>><<set _trResult += " 자신">><<trPost 0 _args[1] _args[2]>><</silently>><<print _trResult>><</widget>>
<<widget "nnpc_wifePost">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<if _npcPronoun is "m">>
<<set _trResult to "남편">><<trPost 0 _args[1] _args[2]>>
<<else>>
<<set _trResult to "아내">><<trPost 1 _args[1] _args[2]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_lassPost">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<if _npcPronoun is "m">>
<<set _trResult to "청년">><<trPost 0 _args[1] _args[2]>>
<<else>>
<<set _trResult to "아가씨">><<trPost 1 _args[1] _args[2]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_genderPost">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<set _trResult to (_npcPronoun is "m" ? "남자" : "여자")>>
<<trPost 1 _args[1] _args[2]>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_genderyPost">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<if _npcPronoun is "m">>
<<set _trResult to "소년">><<trPost 0 _args[1] _args[2]>>
<<else>>
<<set _trResult to "소녀">><<trPost 1 _args[1] _args[2]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_genitalsPost">><<silently>>
<<set _npcGender to C.npc[_args[0]].gender>>
<<set _trResult to (_npcGender is "m" ? "자지" : "보지")>>
<<trPost 1 _args[1] _args[2]>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_girlfriendPost">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<set _trResult to (_npcPronoun is "m" ? "남자친구" : "여자친구")>>
<<trPost 1 _args[1] _args[2]>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_brotherPost">><<silently>>
<<set _npcPronoun to C.npc[_args[0]].pronoun>>
<<set _trResult to (_npcPronoun is "m" ? "형제" : "자매")>><<trPost 1 _args[1] _args[2]>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_BrotherPost">><<nnpc_brotherPost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_titlePost">><<silently>>
<<trNamedNPC `C.npc[_args[0]].title` "title" _args[1] _args[2]>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_TitlePost">><<nnpc_titlePost _args[0] _args[1] _args[2]>><</widget>><<widget "trBeasttypeFun">><<silently>>
<<if _args[0].slice(-3) is "boy">>
<<set _trgender to " 소년">>
<<set _trType to _args[0].slice(0,-3)>>
<<elseif _args[0].slice(-4) is "girl">>
<<set _trgender to " 소녀">>
<<set _trType to _args[0].slice(0,-4)>>
<<else>>
<<set _trgender to "">>
<<set _trType to _args[0]>>
<</if>>
<<if setup.trBeasttypeList is undefined>>
<<run trinit_beastsList()>>
<<run trinit_beastAdjList()>>
<</if>>
<<set _trType to _trType.trim()>>
<<if setup.trBeasttypeList[_trType] is undefined>>
<<if setup.trBeastAdjList[_trType] is undefined>>
<<set _trResult to "trBeasttypeList/AdjList에 정의되지 않음: "+_trType>>
<<else>>
<<set _trResult to setup.trBeastAdjList[_trType] + _trgender>>
<</if>>
<<else>>
<<set _trResult to setup.trBeasttypeList[_trType].ko + _trgender>>
<</if>>
<<if _args[1] isnot undefined>>
<<if _args[0].slice(-3) is "boy">>
<<trPost 0 _args[1] _args[2]>>
<<elseif _args[0].slice(-4) is "girl">>
<<trPost 1 _args[1] _args[2]>>
<<else>>
<<if setup.trBeasttypeList[_trType] isnot undefined>>
<<trPost setup.trBeasttypeList[_trType].post _args[1] _args[2]>>
<</if>>
<</if>>
<</if>>
<</silently>><</widget>>
<<widget "beasttypePost">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<trBeasttypeFun $NPCList[_na].type _args[1] _args[2]>>
<<else>>
<<set _na to 0>>
<<trBeasttypeFun $NPCList[_na].type _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "beasttypesPost">><<beasttypePost _args[0] _args[1]>><</widget>>
<<widget "beastspluralPost">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set _na to 0>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<if $NPCList[_na].type is "wolf" and $monster isnot 1>>
<<set _trResult to "늑대들">><<trPost 2 $_post $_sep>>
<<elseif $NPCList[_na].type is "fox" and $monster isnot 1>>
<<set _trResult to "여우들">><<trPost 2 $_post $_sep>>
<<elseif $NPCList[_na].type is "harpy">>
<<set _trResult to "하피들">><<trPost 2 $_post $_sep>>
<<elseif $monster isnot 1 or $NPCList[_na].type is "centaur">>
<<trBeasttypeFun $NPCList[_na].type>> <<set _trResult += "들">><<trPost 2 $_post $_sep>>
<<else>>
<<for $_i = 0; $_i < $NPCList.length; $_i++>>
<<if $NPCList[$_i].pronoun is "m">>
<<set _malespresent to true>>
<</if>>
<<if $NPCList[$_i].pronoun is "f">>
<<set _femalespresent to true>>
<</if>>
<</for>>
<<if (_malespresent isnot true or _femalespresent isnot true)>>
<<trBeasttypeFun $NPCList[0].type>> <<set _trResult += "들">>
<<elseif !$NPCList[2].pronoun>>
<<trBeasttypeFun $NPCList[0].type "과">> <<set _trTemp to _trResult>>
<<trBeasttypeFun $NPCList[1].type _args[0] _args[1]>>
<<set _trResult to _trTemp + _trResult>>
<<else>>
<<switch $NPCList[0].type>>
<<case "lizardgirl" "lizardboy">><<set _trResult to "도마뱀 소년소녀들">>
<<case "wolfgirl" "wolfboy">><<set _trResult to "늑대 소년소녀들">>
<<case "doggirl" "dogboy">><<set _trResult to "개 소년소녀들">>
<<case "dolphingirl" "dolphinboy">><<set _trResult to "돌고래 소년소녀들">>
<<case "beargirl" "bearboy">><<set _trResult to "곰 소년소녀들">>
<<case "catgirl" "catboy">><<set _trResult to "고양이 소년소녀들">>
<<case "piggirl" "pigboy">><<set _trResult to "돼지 소년소녀들">>
<<case "boargirl" "boarboy">><<set _trResult to "멧돼지 소년소녀들">>
<<case "foxgirl" "foxboy">><<set _trResult to "여우 소년소녀들">>
<<case "cowgirl" "bullboy">><<set _trResult to "숫소 소년들과 암소 소녀들">>
<<case "spidergirl" "spiderboy">><<set _trResult to "거미 소년소녀들">>
<<default>><<set _trResult to $NPCList[0].type + " 생물체들">>
<</switch>>
<<trPost 2 $_post $_sep>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>><<widget "breastsPost">><<silently>>
<<if Number.isInteger($player.breastsize)>>
<<if $player.breastsize lte 0>>
<<set _trResult to "유두">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to setup.breastsizes[$player.breastsize] + " 젖가슴">><<trPost 0 _args[0] _args[1]>>
<</if>>
<<elseif $debugdisable is "f">>
<<set _trResult to "ERROR - $$player.breastsize 가 숫자가 아님: $player.breastsize">>
<</if>>
<</silently>><<if !_breastSensitivityDescribed>><<breastsensitivity>><</if>><<print _trResult>><</widget>>
<<widget "breastssimplePost">><<silently>>
<<if Number.isInteger($player.breastsize)>>
<<if $player.breastsize lte 0>>
<<set _trResult to "유두">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "젖가슴">><<trPost 0 _args[0] _args[1]>>
<</if>>
<<elseif $options.debugdisable is "f">>
<<set _trResult to "ERROR - $$player.breastsize 가 숫자가 아님: $player.breastsize">>
<</if>>
<</silently>><<print _trResult>><</widget>>
<!--_args[0] - uses "pc", the named npc's name, or a number-->
<!--_args[1] - forces the pregnancy description-->
<<widget "bellyDescriptionPost">><<silently>>
<<if !isNaN(_args[0])>>
<<set $_size to _args[0]>>
<<elseif _args[0] is "pc">>
<<set $_size to $bellySizeDebug || playerBellySize()>>
<<set $_pregnant to ($bellySizeDebug isnot undefined) || playerIsPregnant()>>
<<elseif C.npc[_args[0]]>>
<<set $_size to npcBellySize(_args[0])>>
<<set $_pregnant to npcIsPregnant(_args[0])>>
<</if>>
<<if _args[1] isnot undefined and typeof _args[1] is "string" and _args[1].substring(0,1).search("[가-힣]") gte 0>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_force to _args[1]>><<set $_post to _args[2]>><<set $_sep to _args[3]>>
<</if>>
<<unset _trResult>>
<<if $_pregnant or $_force>>
<<switch $_size>>
<<case 7 8 9 10 11>><<set _trResult to "살짝 튀어나온 임신한 배">>
<<case 12 13 14>><<set _trResult to "커져가는 임신한 배">>
<<case 15 16 17 18>><<set _trResult to "임신한 배">>
<<case 19 20 21 22 23 24>><<set _trResult to "크게 튀어나온 임신한 배">>
<<default>><<set _trResult to "배">>
<</switch>>
<<else>>
<<switch $_size>>
<<case 7 8 9 10 11>><<set _trResult to "살짝 튀어나온 배">>
<<case 12 13 14>><<set _trResult to "불룩한 배">>
<<case 15 16 17 18>><<set _trResult to "커다란 배">>
<<case 19 20 21 22 23 24>><<set _trResult to "툭 튀어나온 배">>
<<default>><<set _trResult to "배">>
<</switch>>
<</if>>
<<trPost 1 $_post $_sep>>
<</silently>><<if _trResult>>_trResult<</if>><</widget>>
<<widget "chestPost">><<silently>>
<<if Number.isInteger($player.breastsize)>>
<<if $player.breastsize lte 0>>
<<set _trResult to "가슴">>
<<else>>
<<set _trResult to setup.breastsizes[$player.breastsize] + " 젖가슴">>
<</if>>
<<trPost 0 _args[0] _args[1]>>
<<elseif $options.debugdisable is "f">>
<<set _trResult to "ERROR - $$player.breastsize is not a number: $player.breastsize">>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "chestsimplePost">><<silently>>
<<if Number.isInteger($player.breastsize)>>
<<if $player.breastsize lte 0>>
<<set _trResult to "가슴">>
<<else>>
<<set _trResult to "젖가슴">>
<</if>>
<<trPost 0 _args[0] _args[1]>>
<<elseif $options.debugdisable is "f">>
<<set _trResult to "ERROR - $$player.breastsize is not a number: $player.breastsize">>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "nipplePost">><<silently>>
<<set _trResult to "젖꼭지">><<if _args[0] isnot undefined>><<trPost 1 _args[0] _args[1]>><</if>>
<</silently>><<if !_breastSensitivityDescribed>><<breastsensitivity>><</if>><<print _trResult>><</widget>>
<<widget "nipplesPost">><<nipplePost _args[0] _args[1]>><</widget>>
<<widget "bottomPost">><<silently>>
<<if _args[0] isnot undefined and typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>>
<<set $_pluck to false>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_pluck to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<set _trResult to ["호리호리한", "날씬한", "평범한", "푹신한", "부드러운", "둥근", "포동포동한", "큰", "거대한"][Math.clamp(0, 8, $player.bottomsize)]>>
<<set _trResult to _trResult + [" 엉덩이", " 둔부", " 엉덩이"].pluck($_pluck)>>
<<trPost 1 $_post $_sep>>
<</silently>><<if !_bottomSensitivityDescribed>><<bottomsensitivity>><</if>><<print _trResult>><</widget>>
<<widget "pussyPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>>
<<unset $_nosens>><<unset $_pluck>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<elseif _args[1] isnot undefined and typeof _args[1] is "string" and _args[1].substring(0,1).search("[가-힣]") gte 0>>
<<set $_nosens to _args[0]>><<unset $_pluck>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_nosens to _args[0]>><<set $_pluck to _args[1]>><<set $_post to _args[2]>><<set $_sep to _args[3]>>
<</if>>
<<else>>
<<set $_nosens to _args[0]>><<set $_pluck to _args[1]>><<set $_post to _args[2]>><<set $_sep to _args[3]>>
<</if>>
<<if !_pussyStateDescribed>>
<<genitalstate "pussy">><<set _genital_state_text to _text_output>>
<</if>>
<<set _trResult to "">>
<<if !$_nosens and !_genitalSensitivityDescribed>>
<<genitalsensitivity>><<set _trResult += _text_output>>
<</if>>
/*<<set _trResult += _genital_state_text + ["보지","보지","보지","보지"].pluck($_pluck)>><<set _postNum to 1>><<set _trResult += _genital_state_text + ["보지","보지","보지","씹"].pluck($_pluck)>>*/
<<set _trResult += _genital_state_text + pussyNames().pluck($_pluck)>>
<<if $_post isnot undefined>>
<<getPostNum _trResult>><<trPost _postNum $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "genitalsPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>>
<<unset $_num>><<unset $_pluck>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<elseif _args[1] isnot undefined and typeof _args[1] is "string" and _args[1].substring(0,1).search("[가-힣]") gte 0>>
<<set $_num to _args[0]>><<unset $_pluck>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_num to _args[0]>><<set $_pluck to _args[1]>><<set $_post to _args[2]>><<set $_sep to _args[3]>>
<</if>>
<<else>>
<<if _args[1] isnot undefined and typeof _args[1] is "string" and _args[1].substring(0,1).search("[가-힣]") gte 0>>
<<set $_num to _args[0]>><<unset $_pluck>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_num to _args[0]>><<set $_pluck to _args[1]>><<set $_post to _args[2]>><<set $_sep to _args[3]>>
<</if>>
<</if>>
<<set $_virgin to "">>
<<if playerChastity("hidden") and !$_num and _chastityBreak isnot 1>>
<<trClothes "genitals" $worn.genitals.name "name" $_post $_sep>>
<<else>>
<<genitalsensitivity>><<set _trResult to _text_output>>
<<if $player.penisExist>>
<<if $worn.genitals.name is "chastity parasite">>
<<set _trResult += "봉인된 ">>
<<elseif playerChastity("cage")>>
<<set _trResult += "갇혀있는 ">>
<</if>>
<<if $player.virginity.penile is true and $_num isnot 2>>
<<set $_virgin to "동정 ">>
<</if>>
<<if $player.gender is "f" and $parasite.clit.name is "parasite" and _args[0] isnot 2>>
<<set _trResult += "기생충 ">>
<</if>>
<<set _trResult += $_virgin + penisNames().pluck($_num)>><<getPostNum _trResult>>
<</if>>
<<if $player.vaginaExist>>
<<if $player.penisExist>>
<<trPost _postNum "와">><<set _trResult += " ">>
<</if>>
<<if $_num isnot 2>>
<<if $player.virginity.vaginal is true>>
<<set $_virgin to "처녀 ">>
<</if>>
<<if $vaginaWetness gte 75 and $pbdisable is "f" and $pblevel gte 8>>
<<set _trResult += $player.penisExist ? "흥분한 것이 보이고, 털이 무성한 " : "흥분한 것이 보이며 털이 무성한 ">>
<<elseif $vaginaWetness gte 75>>
<<set _trResult += "흥분한 것이 눈에 보이는 ">>
<<elseif $pbdisable is "f" and $pblevel gte 8>>
<<set _trResult += "털이 무성한 ">>
<</if>>
<</if>>
<<set _trResult += $_virgin + pussyNames().pluck($_num)>>
<</if>>
<<if $_post isnot undefined>>
<<getPostNum _trResult>><<trPost _postNum $_post $_sep>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "genitals_arePost">><<genitalsPost _args[0] _args[1] _args[2]>><</widget>>
<<widget "genitalsandbreastsPost">><<silently>>
<<set $_args to []>>
<<for $_i, $_arg range _args>>
<<if $_arg.substring(0,1).search("[가-힣]") gte 0 or $_arg eq "sep">>/* ignore singular/plural */
<<set $_args.push($_arg)>>
<</if>>
<</for>>
<<if $player.breastsize gte 1>><<genitalsPost "과">> <<breastsPost $_args[0] $_args[1]>><<else>><<genitalsPost $_args[0] $_args[1]>><</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "clitPost">><<silently>>
<<if _args[0] isnot undefined and typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>>
<<unset $_arg>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_arg to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<if $player.penisExist>>
<<penisPost $_post $_sep>>
<<else>>
<<set _trResult to "">>
<<if !$_arg and !_genitalSensitivityDescribed>>
<<genitalsensitivity>><<set _trResult += _text_output>>
<</if>>
<<set _trResult += "클리토리스">>
<<if $_post isnot undefined>>
<<trPost 1 $_post $_sep>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "penisPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>>
<<unset $_nosens>><<unset $_pluck>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<elseif _args[1] isnot undefined and typeof _args[1] is "string" and _args[1].substring(0,1).search("[가-힣]") gte 0>>
<<set $_nosens to _args[0]>><<unset $_pluck>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_nosens to _args[0]>><<set $_pluck to _args[1]>><<set $_post to _args[2]>><<set $_sep to _args[3]>>
<</if>>
<<else>>
<<set $_nosens to _args[0]>><<set $_pluck to _args[1]>><<set $_post to _args[2]>><<set $_sep to _args[3]>>
<</if>>
<!-- Size, skip if mentioned this passage already -->
<<if _penisSizeDescribed>>
<<set _penissize_text to "">>
<<else>>
<<penissize>><<set _penissize_text to _text_output>>
<<if _penissize_text isnot "">>
<<set _penissize_text to _penissize_text + " ">>
<</if>>
<</if>>
<!-- State, skip if mentioned this passage already -->
<<if _penisStateDescribed>>
<<set _genital_state_text to "">>
<<else>>
<<genitalstate "penis">><<set _genital_state_text to _text_output>>
<</if>>
<<set _trResult to "">>
<!-- Sensitivity, skip if mentioned this passage already -->
<<if !$_nosens and !_genitalSensitivityDescribed>>
<<genitalsensitivity>><<set _trResult += _text_output>>
<</if>>
<<set _trResult += _penissize_text + _genital_state_text + penisNames().pluck($_pluck)>>
<<if playerHasStrapon()>>
<<if $_nosens isnot undefined and $_nosens is "strap-on" and $player.penisExist>>
<!-- Do nothing. This is an override for wacky cases such as player masturbation -->
<<else>>
<<set _trResult to _penissize_text + "페니스 밴드 자지">>
<</if>>
<</if>>
<<if $_post isnot undefined>>
<<getPostNum _trResult>><<trPost _postNum $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "penisSimplePost">><<silently>>
<<set _trResult to (playerHasStrapon() ? "페니스 밴드 자지": "자지")>><<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "glansPost">><<silently>>
<<if $penisuse is 0>>
<<set _trResult to "귀두">>
<<if _args[0] isnot undefined>>
<<trPost 1 _args[0] _args[1]>>
<</if>>
<<else>>
<<set _trResult to "기둥">>
<<if _args[0] isnot undefined>>
<<trPost 0 _args[0] _args[1]>>
<</if>>
<</if>>
<<if playerHasStrapon()>>
<<set _trResult to "페니스 밴드 자지">>
<<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "testiclesPost">><<silently>>
<<if _args[0] isnot undefined and typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>>
<<unset $_type>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_type to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<if $_type is "clinical">>
<<set $_pool to ["고환", "음낭", "정소"]>>
<<else>>
<<set $_pool to ["불알", "붕알", "고환"]>>
<</if>>
<<set _trResult to $_pool.pluck()>>
<<if $_post isnot undefined>>
<<getPostNum _trResult>><<trPost _postNum $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "testiclePost">><<testiclesPost _args[0] _args[1] _args[2]>><</widget>>
/* <<widget "handPost">> - bodyPost.twee 맨 아래로 */
<<widget "mouthPost">><<silently>>
<<set _trResult to "입술">><<trPost 2 _args[0] _args[1]>>
<</silently>><<if !_mouthSensitivityDescribed>><<mouthsensitivity>><</if>><<print _trResult>><</widget>>
<<widget "npcPenisPost">><<silently>>
<<if _args[0] is undefined>>/* !_args[0] 이라고 하지 말것 */
<<set $_npcGen to $index>><<unset $_post>><<unset $_sep>>
<<else>>
<<if typeof _args[0] is "number">>
<<set $_npcGen to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_npcGen to $index>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<</if>>
<<if !$NPCList[$_npcGen]>>
<<set _trResult to `<span class="red">error-npcPenis-${$_npcGen}</span>`>>
<<elseif $NPCList[$_npcGen].chastity.penis is "chastity cage">>
<<set _trResult to "갇혀있는 자지">><<trPost 1 $_post $_sep>>
<<elseif $NPCList[$_npcGen].chastity.penis.includes("chastity")>>
<<trClothes "genitals" $NPCList[$_npcGen].chastity.penis "name" $_post $_sep>>
<<else>>
<<trPenisdesc $NPCList[$_npcGen].penisdesc $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "npcPenisSimplePost">><<silently>>
<<if _args[0] is undefined>>
<<set $_npcGen to $index>><<unset $_post>><<unset $_sep>>
<<else>>
<<if typeof _args[0] is "number">>
<<if $enemynomax is 1>>
<<set _args[0] to 0>>
<</if>>
<<set $_npcGen to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_npcGen to $index>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<</if>>
<<if !$NPCList[$_npcGen]>>
<<set _trResult to `<span class="red">error-npcPenisSimple-${$_npcGen}</span>`>>
<<elseif $NPCList[$_npcGen].chastity.penis is "chastity cage">>
<<set _trResult to "갇혀있는 자지">><<trPost 1 $_post $_sep>>
<<elseif $NPCList[$_npcGen].chastity.penis.includes("chastity")>>
<<trClothes "genitals" $NPCList[$_npcGen].chastity.penis "name" $_post $_sep>>
<<elseif npcHasStrapon($_npcGen)>>
<<set _trResult to either("페니스 밴드","페니스 밴드 자지")>><<trPost 1 $_post $_sep>>
<<else>>
<<set _trResult to either("자지","음경","육봉")>><<if _trResult is "자지">><<trPost 1 $_post $_sep>><<else>><<trPost 0 $_post $_sep>><</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "npcPenisColoredPost">><<silently>>
<<if _args[0] is undefined>>
<<set $_npcGen to $index>><<unset $_post>><<unset $_sep>>
<<else>>
<<if typeof _args[0] is "number">>
<<if $enemynomax is 1>>
<<set _args[0] to 0>>
<</if>>
<<set $_npcGen to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_npcGen to $index>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<</if>>
<<set $_ppcolor to "tan">>
<<if !$NPCList[$_npcGen]>>
<<set _trResult to `<span class="red">error-npcPenisColored-${$_npcGen}</span>`>>
<<elseif $NPCList[$_npcGen].chastity.penis.includes("chastity")>>
<<set $_ppcolor to "gray">>
<<trClothes "genitals" $NPCList[$_npcGen].chastity.penis "name" $_post "sep">>
<<elseif npcHasStrapon($_npcGen)>>
/*<<set $_straponcolor to $NPCList[$_npcGen].penisdesc.split(" ")>>
<<set $_ppcolor to $_straponcolor[1]>>*/
<<set $_ppcolor to $NPCList[$_npcGen].strapon.color>>
<<if $_ppcolor is "fleshy">><<set $_ppcolor to "tan">><</if>>
<<trPenisdesc $NPCList[$_npcGen].penisdesc $_post "sep">>
<<else>>
<<trPenisdesc $NPCList[$_npcGen].penisdesc $_post "sep">>
<</if>>
<</silently>><span @class=$_ppcolor><b><<print _trResult>></b></span><<if $_sep is undefined>><<print _trPost>><</if>><</widget>>
<<widget "npcVaginaPost">><<silently>>
<<if _args[0] is undefined>>
<<set _npcGen to $index>><<unset $_post>><<unset $_sep>>
<<else>>
<<if typeof _args[0] is "number">>
<<set _npcGen to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set _npcGen to $index>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<</if>>
<<if !$NPCList[_npcGen]>>
<<set _trResult to `<span class="red">error-npcVagina-${_npcGen}</span>`>>
<<elseif $NPCList[_npcGen].chastity.vagina.includes("chastity")>>
<<trClothes "genitals" $NPCList[_npcGen].chastity.vagina "name" $_post $_sep>>
<<else>>
<<set _trResult to either("보지","보지","보지","보지")>><<trPost 1 $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "npcAnusPost">><<silently>>
<<if _args[0] is undefined>>
<<set _npcGen to $index>><<unset $_post>><<unset $_sep>>
<<else>>
<<if typeof _args[0] is "number">>
<<set _npcGen to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set _npcGen to $index>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<</if>>
<<if !$NPCList[_npcGen]>>
<<set _trResult to `<span class="red">error-npcAnus-${_npcGen}</span>`>>
<<elseif $NPCList[_npcGen].chastity.anus.includes("shield")>>
<<trClothes "genitals" $NPCList[_npcGen].chastity.anus "name" $_post $_sep>>
<<else>>
<<set _trResult to "엉덩이">><<trPost 1 $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "npcGenitalsPost">>/* 주의: silently 사용하지 말 것 */
<<set _npcGen to $index>>
<<for $_i to 0; $_i lt _args.length; $_i++>>
<<if typeof _args[$_i] is "number">>
<<set _npcGen to _args[$_i]>>
<<elseif _args[$_i] is "simple">>
<<set $_simple to _args[$_i]>>
<<elseif ndef _args[$_i]>>
<<continue>>
<<else>>
<<set $_post to _args[$_i]>><<set $_sep to _args[$_i+1]>>
<<break>>
<</if>>
<</for>>
<<if !$NPCList[_npcGen]>>
<<set _trResult to `<span class="red">error-npcGenitals-${_npcGen}</span>`>>
<<elseif $NPCList[_npcGen].penis isnot "none" and $NPCList[_npcGen].vagina isnot "none">>
<<if $_simple is "simple">>
<<npcPenisSimplePost _npcGen "과">> <<npcVaginaPost _npcGen $_post $_sep>>
<<else>>
<<npcPenisPost _npcGen "과">> <<npcVaginaPost _npcGen $_post $_sep>>
<</if>>
<<elseif $NPCList[_npcGen].penis isnot "none">>
<<if $_simple is "simple">>
<<npcPenisSimplePost _npcGen $_post $_sep>>
<<else>>
<<npcPenisPost _npcGen $_post $_sep>>
<</if>>
<<else>>
<<npcVaginaPost _npcGen $_post $_sep>>
<</if>>
<</widget>>
<<widget "npcChestPost">><<silently>>
<<if _args[0] is undefined>>
<<set _npcGen to $index>><<unset $_post>><<unset $_sep>>
<<else>>
<<if typeof _args[0] is "number">>
<<set _npcGen to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set _npcGen to $index>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<</if>>
<<if !$NPCList[_npcGen]>>
<<set _trResult to `<span class="red">error-npcChest-${_npcGen}</span>`>>
<<elseif $NPCList[_npcGen].pronoun is "m" or $NPCList[_npcGen].breastsize is 0>>
<<set _trResult to "가슴">><<trPost 0 $_post $_sep>>
<<else>>
<<trBreastsdesc $NPCList[_npcGen].breastsdesc $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "body_size_textPost">><<silently>>
<<switch $physiquesize>>
<<case lte 6000>>
<<set _trResult to either("조그마한", "앙증맞은", "자그마한", "연약한", "여린") + " ">>
<<case lte 10000>>
<<set _trResult to either("키 작은", "작은", "가는", "여리여리한") + " ">>
<<case lte 12000>>
<<set _trResult to either("평균 크기의", "일반적인 크기의", "균형잡힌") + " ">>
<<case lte 16000>>
<<set _trResult to either("키 큰", "튼튼한", "힘이 넘치는", "커다란") + " ">>
<<default>>
<</switch>>
<<set _trResult to _trResult + either("신체","몸매","몸", "몸통")>>
<<getPostNum _trResult>>
<<trPost _postNum _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>/* base-system/pregnancy/children.twee */
<<widget "childnamePost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0 and $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_id to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<unset _trResult>>
<<if $_id isnot undefined>>
<<trNPCname $children[$_id].name $_post $_sep>>
<</if>>
<</silently>><<if _trResult>><<print _trResult>><</if>><</widget>>
<<widget "childrenNamesPost">><<silently>>
<<unset _trResult>>
<<if _args[0] isnot undefined>>
<<set $_trResult to "">>
<<for $_i to 0; $_i lt _args[0].length; $_i++>>
<<trNPCname $children[_args[0][$_i]].name _args[1] "sep">><<set $_trResult += _trResult>>
<<if $_i is _args[0].length - 1>>
<<elseif $_i is _args[0].length - 2>>
<<getPostNum _trResult>><<trPost _postNum "과" "sep">>
<<set $_trResult += _trPost + " ">>
<<else>>
<<set $_trResult += ", ">>
<</if>>
<</for>>
<<if _args[2] isnot "sep">>
<<set $_trResult += _trPost>>
<</if>>
<<set _trResult to $_trResult>>
<</if>>
<</silently>><<if _trResult>><<print _trResult>><</if>><</widget>>
<<widget "childHePost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0 and $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_id to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<<if _args[1] is undefined>>
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<</if>>
<<unset _trResult>>
<<if $_id isnot undefined>>
<<switch $children[$_id].gender>>
<<case "m">><<set _trResult to "그">><<trPost 1 $_post $_sep>>
<<case "f" "h">><<set _trResult to "그녀">><<trPost 1 $_post $_sep>>
<<case "t">><<set _trResult to "그들">><<trPost 2 $_post $_sep>>
<</switch>>
<</if>>
<</silently>><<if _trResult>><<print _trResult>><</if>><</widget>>
<<widget "childhePost">><<childHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "childHisPost">><<childHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "childhisPost">><<childHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "childHimPost">><<childHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "childhimPost">><<childHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "childhimselfPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0 and $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_id to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<<if _args[1] is undefined>>
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].gender>>
<<case "m">><<set _trResult to "그 자신">>
<<case "f" "h">><<set _trResult to "그녀 자신">>
<<case "t">><<set _trResult to "그들 자신">>
<</switch>>
<</if>>
<<trPost 0 $_post $_sep>>
<</silently>><<if _trResult>><<print _trResult>><</if>><</widget>>
<<widget "childHersPost">><<silently>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>>
<<childHePost "의">><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<childHePost _args[0] "의">><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<if _trResult>>
<<set _trResult += " 것">><<trPost 0 $_post $_sep>>
<</if>>
<</silently>><<if _trResult>><<print _trResult>><</if>><</widget>>
<<widget "childhersPost">><<childHersPost _args[0] _args[1] _args[2]>><</widget>>
<<widget "childherselfPost">><<childhimselfPost _args[0] _args[1] _args[2]>><</widget>>
/*args[0] - childId*/
<<widget "childsiblingPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0 and $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_id to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<<if _args[1] is undefined>>
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].gender>>
<<case "m">><<set _trResult to "형제">>
<<case "f">><<set _trResult to "자매">>
<<case "h">><<set _trResult to "형제자매">>
<</switch>>
<<trPost 1 $_post $_sep>>
<</if>>
<</silently>><<if _trResult>><<print _trResult>><</if>><</widget>>
/*args - childId for each argument, OR one array argument with childIds */
<<widget "childsiblingsPost">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_brothers to 0>><<set $_sisters to 0>>
<<if typeof _args[0] is "object">> /* childIds array */
<<for $_i to 0; $_i lt _args[0].length; $_i++>>
<<switch $children[_args[0][$_i]].gender>>
<<case "m">><<set $_brothers++>>
<<case "f" "h">><<set $_sisters++>>
<</switch>>
<</for>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<for $_i to 0; $_i lt _args.length; $_i++>> /* childId, childId, childId... */
<<if typeof _args[$_i] is "string" and _args[$_i].substring(0,1).search("[가-힣]") gte 0>>
<<set $_post to _args[$_i]>><<set $_sep to _args[$_i+1]>>
<<break>> /* no more childId */
<</if>>
<<switch $children[_args[$_i]].gender>>
<<case "m">><<set $_brothers++>>
<<case "f" "h">><<set $_sisters++>>
<</switch>>
<</for>>
<</if>>
<<set _trResult to "">>
<<if $_brothers gte 1>>
<<set _trResult += "형제">><<set _postNum to 1>>
<<if $_brothers gte 2>>
<<set _trResult += "들">><<set _postNum to 2>>
<</if>>
<</if>>
<<if $_brothers gte 1 and $_sisters gte 1>>
<<set _trResult += (_postNum eq 1 ? "와 ":"과 ")>>
<</if>>
<<if $_sisters gte 1>>
<<set _trResult += "자매">><<set _postNum to 1>>
<<if $_sisters gte 2>>
<<set _trResult += "들">><<set _postNum to 2>>
<</if>>
<</if>>
<<trPost _postNum $_post $_sep>>
<</if>>
<</silently>><<if _trResult>><<print _trResult>><</if>><</widget>>
/*args[0] - childId*/
<<widget "childsonPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0 and $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_id to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>>
<<if _args[1] is undefined>>
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<</if>>
<<if $_id isnot undefined>>
<<switch $children[$_id].gender>>
<<case "m">><<set _trResult to "아들">><<trPost 2 $_post $_sep>>
<<case "f">><<set _trResult to "딸">><<trPost 2 $_post $_sep>>
<<case "h">><<set _trResult to "아이">><<trPost 1 $_post $_sep>>
<</switch>>
<</if>>
<</silently>><<if _trResult>><<print _trResult>><</if>><</widget>>
/*args - childId for each argument, OR one array argument with childIds */
<<widget "childsonsPost">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_sons to 0>><<set $_daughters to 0>>
<<if typeof _args[0] is "object">> /* childIds array */
<<for $_i to 0; $_i lt _args[0].length; $_i++>>
<<switch $children[_args[0][$_i]].gender>>
<<case "m">><<set $_sons++>>
<<case "f" "h">><<set $_daughters++>>
<</switch>>
<</for>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<for $_i to 0; $_i lt _args.length; $_i++>> /* childId, childId, childId... */
<<if typeof _args[$_i] is "string" and _args[$_i].substring(0,1).search("[가-힣]") gte 0>>
<<set $_post to _args[$_i]>><<set $_sep to _args[$_i+1]>>
<<break>> /* no more childId */
<</if>>
<<switch $children[_args[$_i]].gender>>
<<case "m">><<set $_sons++>>
<<case "f" "h">><<set $_daughters++>>
<</switch>>
<</for>>
<</if>>
<<set _trResult to "">>
<<if $_sons gte 1>>
<<set _trResult += "아들">>
<<if $_sons gte 2>>
<<set _trResult += "들">>
<</if>>
<</if>>
<<if $_sons gte 1 and $_daughters gte 1>>
<<set _trResult += "과 ">>
<</if>>
<<if $_daughters gte 1>>
<<set _trResult += "딸">>
<<if $_daughters gte 2>>
<<set _trResult += "들">>
<</if>>
<</if>>
<<trPost 2 $_post $_sep>>
<</if>>
<</silently>><<if _trResult>><<print _trResult>><</if>><</widget>>
<<widget "childhandPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0 and $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_id to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<unset _trResult>>
<<if $_id isnot undefined>>
<<switch $children[$_id].type>>
<<case "human">><<set _trResult to "손">><<trPost 0 $_post $_sep>>
<<case "wolf" "wolfboy" "wolfgirl">><<set _trResult to "앞발">><<trPost 2 $_post $_sep>>
<<case "hawk">>
<<if $children[$_id].features.monster is "monster">>
<<set _trResult to "손">><<trPost 0 $_post $_sep>>
<<else>>
<<set _trResult to "날개">><<trPost 1 $_post $_sep>>
<</if>>
<</switch>>
<</if>>
<</silently>><<if _trResult>><<print _trResult>><</if>><</widget>>
<<widget "childfeetPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0 and $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_id to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<unset _trResult>>
<<if $_id isnot undefined>>
<<switch $children[$_id].type>>
<<case "human">><<set _trResult to "발">><<trPost 2 $_post $_sep>>
<<case "wolf" "wolfboy" "wolfgirl">><<set _trResult to "뒷발">><<trPost 2 $_post $_sep>>
<<case "hawk">>
<<if $children[$_id].features.monster is "monster">>
<<set _trResult to "발">><<trPost 2 $_post $_sep>>
<<else>>
<<set _trResult to "다리">><<trPost 1 $_post $_sep>>
<</if>>
<</switch>>
<</if>>
<</silently>><<if _trResult>><<print _trResult>><</if>><</widget>>
<<widget "childtoesPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0 and $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_id to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<unset _trResult>>
<<if $_id isnot undefined>>
<<switch $children[$_id].type>>
<<case "human">><<set _trResult to "발가락">><<trPost 0 $_post $_sep>>
<<case "wolf" "wolfboy" "wolfgirl">><<set _trResult to "발바닥">><<trPost 0 $_post $_sep>>
<<case "hawk">>
<<if $children[$_id].features.monster is "monster">>
<<set _trResult to "발가락">><<trPost 0 $_post $_sep>>
<<else>>
<<set _trResult to "발톱">><<trPost 0 $_post $_sep>>
<</if>>
<</switch>>
<</if>>
<</silently>><<if _trResult>><<print _trResult>><</if>><</widget>>
<<widget "childfingerPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0 and $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_id to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<unset _trResult>>
<<if $_id isnot undefined>>
<<switch $children[$_id].type>>
<<case "human">><<set _trResult to "손가락">><<trPost 0 $_post $_sep>>
<<case "wolf" "wolfboy" "wolfgirl">><<set _trResult to "발톱">><<trPost 0 $_post $_sep>>
<<case "hawk">>
<<if $children[$_id].features.monster is "monster">>
<<set _trResult to "손가락">><<trPost 0 $_post $_sep>>
<<else>>
<<set _trResult to "날개">><<trPost 1 $_post $_sep>>
<</if>>
<</switch>>
<</if>>
<</silently>><<if _trResult>><<print _trResult>><</if>><</widget>>
<<widget "childhandsPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0 and $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_id to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<childhandPost _args[0] $_id>>
<<if _trResult>>
<<set _trResult += "들">><<trPost 2 $_post $_sep>>
<</if>>
<</silently>><<if _trResult>><<print _trResult>><</if>><</widget>>
<<widget "childhairPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0 and $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_id to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<unset _trResult>>
<<if $_id isnot undefined>>
<<switch $children[$_id].type>>
<<case "human">><<set _trResult to "머리카락">><<trPost 0 $_post $_sep>>
<<case "wolf" "wolfboy" "wolfgirl">><<set _trResult to "털">><<trPost 2 $_post $_sep>>
<<case "hawk">><<set _trResult to "깃털">><<trPost 2 $_post $_sep>>
<</switch>>
<</if>>
<</silently>><<if _trResult>><<print _trResult>><</if>><</widget>>
<<widget "childtypePost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0 and $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_id to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<elseif $childSelected isnot undefined>>
<<set $_id to $childSelected.childId>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<unset _trResult>>
<<if $_id isnot undefined>>
<<switch $children[$_id].type>>
<<case "human">><<set _trResult to "아이">><<trPost 1 $_post $_sep>>
<<case "wolf" "wolfboy" "wolfgirl">><<set _trResult to "새끼 늑대">><<trPost 1 $_post $_sep>>
<<case "hawk">><<set _trResult to ($children[$_id].features.monster is "monster" ? "매 아이" : "새끼 새")>><<trPost 1 $_post $_sep>>
<</switch>>
<</if>>
<</silently>><<if _trResult>><<print _trResult>><</if>><</widget>>
<<widget "childtoyPost">><<silently>>
<<unset _trResult>>
<<if _args[2] isnot undefined and typeof _args[2] is "string" and _args[2].substring(0,1).search("[가-힣]") gte 0>>
<<unset $_option>><<set $_post to _args[2]>><<set $_sep to _args[3]>>
<<else>>
<<set $_option to _args[2]>><<set $_post to _args[3]>><<set $_sep to _args[4]>>
<</if>>
<<set _toys to $storedChildrenToys[_args[0]]>>
<<if _toys>>
<<if between(_args[1], 0, _toys.length - 1)>>
<<set _toy to _toys[_args[1]]>>
<<elseif _args[1]>>
<<set _toySelect to []>>
<<for $_i to 0; $_i lt _toys.length; $_i++>>
<<if _toys[$_i].set is _args[1] or _toys[$_i].name is _args[1]>>
<<run _toySelect.push($_i)>>
<</if>>
<</for>>
<<if _toySelect.length gt 0>>
<<set _toyid to _toySelect[random(0,_toySelect.length - 1)]>>
<<set _toy to _toys[_toyid]>>
<</if>>
<<else>>
<<set _toyid to random(0,_toys.length - 1)>>
<<set _toy to _toys[_toyid]>>
<</if>>
<<if _toy>>
<<switch $_option>>
<<case "notext">>
<<case "lowercase">>
<<trChildToyName _toy.name_lower $_post $_sep>>
<<set _toyName to clone(_toy.name_lower)>>
<<default>>
<<trChildToyName _toy.name $_post $_sep>>
<<set _toyName to clone(_toy.name)>>
<</switch>>
<</if>>
<</if>>
<</silently>><<if _trResult>><<print _trResult>><</if>><</widget>>
/* base-system/pregnancy/pregnancy.twee */
<<widget "pregnancyBabyTextPost">><<silently>>
<<if def _args[0]>>
<<if _args[0].substring(0,1).search("[가-힣]") gte 0>>
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_arg to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<else>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<if $_arg isnot "pc" and C.npc[$_arg] and C.npc[$_arg].pregnancy.enabled isnot undefined>>
<<set $_pregnancy to C.npc[$_arg].pregnancy>>
<<else>>
<<set $_pregnancy to getPregnancyObject()>>
<</if>>
<<if $_pregnancy.awareOfDetails || ((!$_arg || $_arg is "pc") and $_pregnancy.potentialFathers.every((father, index, array) => father.type === array[0].type))>>
<<set $_num to ($_pregnancy.awareOfDetails || $_pregnancy.awareOfMultiple ? $_pregnancy.fetus.length : 1)>>
<<if $_pregnancy.awareOfDetails>>
<<switch $_pregnancy.type>>
<<case "human">>
<<if $_num gt 1>>
<<set _trResult to ($_num is 3 ? "세쌍둥이" : "쌍둥이")>><<set _postNum to 1>>
<<else>>
<<set _trResult to "아기">><<set _postNum to 1>>
<</if>>
<<case "wolf">>
<<if $_num lte 3>>
<<set _trResult to ($_num is 1 ? "강아지" : "강아지들")>><<set _postNum to ($_num is 1 ? 1 : 2)>>
<<else>>
<<set _trResult to "새끼들">><<set _postNum to 2>>
<</if>>
<<default>>
<<set _trResult to ($_num gt 1 ? "아기들" : "아기")>><<set _postNum to ($_num gt 1 ? 2 : 1)>>
<</switch>>
<<else>>
<<set _trResult to ($_pregnancy.awareOfMultiple && $_pregnancy.fetus.length gt 1 ? "아기들" : "아기")>><<set _postNum to ($_pregnancy.awareOfMultiple && $_pregnancy.fetus.length gt 1 ? 2 : 1)>>
<</if>>
<<else>>
<<set _trResult to ($_pregnancy.awareOfMultiple && $_pregnancy.fetus.length gt 1 ? "아기들" : "아기")>><<set _postNum to ($_pregnancy.awareOfMultiple && $_pregnancy.fetus.length gt 1 ? 2 : 1)>>
<</if>>
<<trPost _postNum $_post $_sep>>
<</silently>><<print _trResult>><</widget>><<widget "undertopPost">><<silently>>
<<if $worn.under_upper.exposed lte 0>>
<<trClothes "under_upper" $worn.under_upper.name "name" _args[0] _args[1]>>
<<else>>
<<breastsPost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "groinPost">><<silently>>
<<genitalsPost _args[0] _args[1]>><<set $_genitals to _trResult>>
<<outfitChecks>>
<<if !_botomIsSkirt and _bottom>>
<<bottomNamePost>>
<<set _trResult to _trResult + " 너머로 " + $_genitals>>
<<else>>
<<set _trResult to $_genitals>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "crotchPost">><<silently>>
<<outfitChecks>>
<<if _bottom>>
<<bottomNamePost _args[0] _args[1]>>
<<else>>
<<genitalsPost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "undiesPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>>
<<unset $_num>><<unset $_pluck>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<elseif _args[1] isnot undefined and typeof _args[1] is "string" and _args[1].substring(0,1).search("[가-힣]") gte 0>>
<<set $_num to _args[0]>><<unset $_pluck>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_num to _args[0]>><<set $_pluck to _args[1]>><<set $_post to _args[2]>><<set $_sep to _args[3]>>
<</if>>
<<else>>
<<set $_num to _args[0]>><<set $_pluck to _args[1]>><<set $_post to _args[2]>><<set $_sep to _args[3]>>
<</if>>
<<outfitChecks>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $_num and $_num gte 1>>
<<trClothes "under_lower" $worn.under_lower.name_simple "name" $_post $_sep>>
<<else>>
<<trClothes "under_lower" $worn.under_lower.name "name" $_post $_sep>>
<</if>>
<<elseif !$worn.genitals.type.includes("naked")>>
<<trClothes "genitals" $worn.genitals.name "name" $_post $_sep>>
<<else>>
<<genitalsPost $_num $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "bottomsPost">><<silently>>
<<outfitChecks>>
<<set _trResult to bottomNamePost(_args[0], _args[1])>>
<</silently>><<print _trResult>><</widget>>
<<widget "underbottomsPost">><<silently>>
<<outfitChecks>>
<<if _underOutfit>>
<<trClothes "under_upper" $worn.under_upper.name "name" _args[0] _args[1]>>
<<else>>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "topPost">><<silently>>
<<if !$worn.over_upper.type.includes("naked")>>
<<trClothes "over_upper" $worn.over_upper.name "name" _args[0] _args[1]>>
<<elseif !$worn.upper.type.includes("naked")>>
<<trClothes "upper" $worn.upper.name "name" _args[0] _args[1]>>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<trClothes "under_upper" $worn.under_upper.name "name" _args[0] _args[1]>>
<<else>>
<<set _trResult to "상의">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "topasidePost">><<silently>>
<<if $worn.over_upper.exposed lte 1>>
<<trClothes "over_upper" $worn.over_upper.name "name" _args[0] _args[1]>>
<<elseif $worn.upper.exposed lte 1>>
<<trClothes "upper" $worn.upper.name "name" _args[0] _args[1]>>
<<elseif $worn.under_upper.exposed is 0>>
<<trClothes "under_upper" $worn.under_upper.name "name" _args[0] _args[1]>>
<<else>>
<<set _trResult to "상의">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "breastsasidePost">><<silently>>
<<outfitChecks>>
/*<<set _text_output to _topUnder?.name || "<<breasts>>">>*/
<<set $_topUnder to _topUnder?.name>>
<<if $_topUnder>>
<<trSearchClothes $_topUnder "name" _args[0] _args[1]>> /* 특정 다중 레이어 (ex. ["over_lower", "lower", "under_lower"]) 검색이 가능해지면 변경할 것 */
<<else>>
<<breastsPost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "bottomasidePost">><<silently>>
<<if $worn.over_lower.exposed lte 1>>
<<trClothes "over_lower" $worn.over_lower.name "name" _args[0] _args[1]>>
<<elseif $worn.lower.exposed lte 1>>
<<trClothes "lower" $worn.lower.name "name" _args[0] _args[1]>>
<<elseif $worn.under_lower.exposed is 0>>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>>
<<else>>
<<bottomPost _args[0] _args[1]>>
<</if>>
<</silently>>_trResult<</widget>>
<<widget "outfitPost">><<silently>>
<<outfitChecks>>
<<if _middleOutfit>>
<<trClothes "upper" $worn.upper.name "name" _args[0] _args[1]>>
<<set $stripset to 1>>
<<else>>
/* text.twee의 outfit 위젯은 다음과 같이 바뀌었는데 현 번역 시스템상에서 이 방법을 적용하기 어려움.
만약 더 좋은 방법이 있다면 그에 맞게 수정할 것.
<<set $_clothes to [$worn.upper.name, $worn.lower.name].filter(a => a !== "naked")>>
<<set _text_output to $_clothes.formatList()>>
*/
<<set $_clothes to []>>
<<if $worn.upper.name neq "naked">>
<<trClothes "upper" $worn.upper.name "name">>
<<set $_clothes.push(_trResult)>>
<</if>>
<<if $worn.lower.name neq "naked">>
<<trClothes "lower" $worn.lower.name "name">>
<<set $_clothes.push(_trResult)>>
<</if>>
<<set _trResult to $_clothes.formatList()>>
<<if _args[0]>>
<<trPost _postNum _args[0] _args[1]>>
<</if>>
<<set $stripset to 0>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "underoutfitPost">><<silently>>
<<outfitChecks>>
<<undiesPost _args[0] "sep">><<set $_secondhalf to _trResult>><<set $_secondhalfPost to _trPost>>
<<undertopPost _args[0] "sep">>
<!-- _text_output now has top (either worn under_upper name, or breasts desc) -->
<<if !_underOutfit>> <!-- Two separate items, not an outfit -->
<<getPostNum _trResult>><<trPost _postNum "과">><<set _trResult += " " + $_secondhalf>>
<<if _args[1] eq "sep">>
<<set _trPost to $_secondhalfPost>>
<<else>>
<<set _trResult += $_secondhalfPost>>
<</if>>
<<elseif _args[1] neq "sep">>
<<set _trResult += _trPost>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "lewdnessPost">><<silently>>
<<exposure>>
<<genitalsPost _args[0] _args[1]>>
<<set _genitals to _trResult>><<set _genitalsPost to _trPost>>
<<undertopPost "과">><<set _undertop_and to _trResult>>
<<undertopPost _args[0] _args[1]>>
<<set _undertop to _trResult>><<set _undertopPost to _trPost>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.over_lower.exposed gte 1 and $worn.upper.exposed lte 1>>
<<set _trResult to '<span class="lewd">노출된 _genitals</span>'>><<set _trPost to _genitalsPost>>
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.over_lower.exposed gte 1 and $worn.upper.exposed lte 1 and !$worn.under_lower.type.includes("covered")>>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>><<set $_clothes to _trResult>>
<<set _trResult to '<span class="lewd">노출된 $_clothes</span>'>>
<<elseif $worn.over_upper.exposed gte 1 and $worn.upper.exposed gte 2 and $worn.over_lower.exposed gte 1 and $worn.lower.exposed lte 1 and $player.gender_appearance is "m" and $player.gender is "m">>
<<set _trResult to '<span class="lewd">음탕함</span>'>><<trPost 0 _args[0] _args[1]>>
<<elseif $worn.over_upper.exposed gte 1 and $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and !$worn.under_upper.type.includes("covered")>>
<<set _trResult to '<span class="lewd">노출된 _undertop</span>'>><<set _trPost to _undertopPost>>
<<elseif $worn.over_upper.exposed gte 1 and $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and !$worn.under_lower.type.includes("covered") and $player.gender_appearance is "m" and $player.gender is "m">>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>><<set $_clothes to _trResult>>
<<set _trResult to '<span class="lewd">노출된 $_clothes</span>'>>
<<elseif $worn.over_upper.exposed gte 1 and $worn.upper.exposed gte 2 and $worn.over_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and !$worn.under_lower.type.includes("covered") and !$worn.under_upper.type.includes("covered")>>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>><<set $_clothes to _trResult>>
<<set _trResult to '<span class="lewd">노출된 _undertop_and $_clothes</span>'>>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.over_lower.exposed gte 1 and $player.gender_appearance is "m" and $player.gender is "m">>
<<set _trResult to '<span class="lewd">노출된 _genitals</span>'>><<set _trPost to _genitalsPost>>
<<elseif $worn.over_upper.exposed gte 1 and $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 and !$worn.under_upper.type.includes("covered")>>
<<if $player.penisExist and $player.vaginaExist>>
<<set _trResult to '<span class="lewd">노출된 _undertop, _genitals</span>'>><<set _trPost to _genitalsPost>>
<<else>>
<<set _trResult to '<span class="lewd">노출된 _undertop_and _genitals</span>'>><<set _trPost to _genitalsPost>>
<</if>>
<<else>>
<<set _trResult to '<span class="lewd">음탕함</span>'>><<trPost 0 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "nudityPost">><<silently>><<exposure>>
<<genitalsPost _args[0] _args[1]>><<set _genitals to _trResult>><<set _genitalsPost to _trPost>>
<<genitalsPost "과">><<set _genitals_and to _trResult>>
<<breastsPost _args[0] _args[1]>><<set _breasts to _trResult>><<set _breastsPost to _trPost>>
<<outfitChecks>>
<<set _nudityPost to "">><<set _nudityPostend to "">>
<<if $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<if !$worn.upper.type.includes("naked")>>
<<set _nudityPost to "<span class=\"lewd\">노출된 " + _genitals + "</span>">><<set _trPost to _genitalsPost>><<set _nudityPostend to " 덮인 가슴이 벌거벗은 아랫부위를 더욱 돋보이게 한다.">>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<undertopPost _args[0] _args[1]>>
<<set _undertop to _trResult>>
<<set _nudityPost to `<span class=\"lewd\">노출된 ${!$worn.under_upper.type.includes("covered") ? _genitals_and + " " + _undertop : _genitals}</span>`>><<set _nudityPostend to " 조금 덮인 가슴이 벌거벗은 아랫부위를 더욱 돋보이게 한다.">>
<<else>>
<<set _nudityPost to "<span class=\"lewd\">노출된</span> ">>
<<if $player.breastsize gte 3>>
<<if $player.gender is "m">>
<<set _nudityPost to _nudityPost + "<span class=\"lewd\">" + _genitals_and + " " + _breasts + "</span>">><<set _trPost to _breastsPost>>
<<else>>
<<set _nudityPost to _nudityPost + "<span class=\"lewd\">" + _genitals_and + " " + _breasts + "</span>">><<set _trPost to _breastsPost>>
<</if>>
<<else>>
<<if $player.gender is "m">>
<<if $player.gender_appearance is "f">>
<<set _nudityPost to _nudityPost + "<span class=\"lewd\">" + _genitals_and + " " + _breasts + "</span>">><<set _trPost to _breastsPost>><<set _nudityPostend to " <span class=\"lewd\"> 여성스러운 행동이 당신을 외설스럽게 만든다</span>.">>
<<else>>
<<set _nudityPost to _nudityPost + "<span class=\"lewd\">" + _genitals + "</span>">><<set _trPost to _genitalsPost>>
<</if>>
<<else>>
<<set _nudityPost to _nudityPost + "<span class=\"lewd\">" + _genitals_and + " " + _breasts + "</span>">><<set _trPost to _breastsPost>>
<</if>>
<</if>>
<</if>>
<<elseif _shirtless and $player.gender_appearance is "f">>
<<if $worn.under_upper.type.includes("naked")>>
<<set _nudityPost to "<span class=\"lewd\">노출된 " + _breasts + "</span>">><<set _trPost to _breastsPost>>
<<if $worn.lower.type.includes("naked") and _underOutfit is false>>
<<trClothes "under_lower" $worn.under_lower.name>><<set _nudityPostend to " 오직 " + _trResult + "만이 일말의 체면을 지켜주고 있다.">>
<</if>>
<<else>>
<<undertopPost _args[0] _args[1]>>
<<set _undertop to _trResult>>
<<if $worn.lower.type.includes("naked") and _underOutfit is false>>
<<undiesPost "과">>
<<set _undies_and to _trResult>>
<<set _nudityPost to "<span class=\"lewd\">노출된 " + _undies_and + " " + _undertop + "</span>">>
<<else>>
<<set _nudityPost to "<span class=\"lewd\">노출된 " + _undertop + "</span>">>
<</if>>
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>><<set _nudityPost to "<span class=\"lewd\">노출된 " + _trResult + "</span>">>
<<else>>
<<set _trResult to "야한 옷">><<trPost 0 _args[0] _args[1]>><<set _nudityPost to "<span class=\"lewd\">" + _trResult + "</span>">>
<<if $worn.lower.type.includes("naked") and _underOutfit is false>>
<<trClothes "under_lower" $worn.under_lower.name>><<set _nudityPostend to " 오직 " + _trResult + "만이 일말의 체면을 지켜주고 있다.">>
<</if>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound" and $position isnot "wall">>
<<set _nudityPostend to " 팔이 묶여 몸을 가릴 수도 없고, 당신에게 무력감을 느끼게 한다.">>
<</if>>
<<set _trResult to _nudityPost>>
<</silently>><<print _trResult>><</widget>>
<<widget "nudityPostend">><<print _nudityPostend>><</widget>>
<<widget "allTopsPost">><<silently>>
<<set $_clothesArray to []>>
<<if $worn.over_upper.name isnot "naked">>
<<trClothes "over_upper" $worn.over_upper.name "name">><<set $_clothesArray.push(_trResult)>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.over_upper.name isnot "naked">>
/*and*/
<</if>>
<<trClothes "upper" $worn.upper.name "name">><<set $_clothesArray.push(_trResult)>>
<<elseif $worn.under_upper.type.includes("covered")>>
<<if $worn.over_upper.name isnot "naked">>
/*and*/
<</if>>
<<trClothes "under_upper" $worn.under_upper.name "name">><<set $_clothesArray.push(_trResult)>>
<</if>>
<<set _trResult to formatList($_clothesArray)>>
<<if def _args[0]>>
<<trPost _postNum _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "allBottomsPost">><<silently>>
<<set $_clothesArray to []>>
<<if $worn.over_lower.name isnot "naked" and $worn.over_lower.set isnot $worn.over_upper.set>>
<<trClothes "over_lower" $worn.over_lower.name "name">><<set $_clothesArray.push(_trResult)>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.over_lower.name isnot "naked">>
/*and*/
<</if>>
<<trClothes "lower" $worn.lower.name "name">><<set $_clothesArray.push(_trResult)>>
<<elseif $worn.under_lower.type.includes("covered")>>
<<if $worn.over_lower.name isnot "naked">>
/*and*/
<</if>>
<<trClothes "under_lower" $worn.under_lower.name "name">><<set $_clothesArray.push(_trResult)>>
<</if>>
<<set _trResult to formatList($_clothesArray)>>
<<if def _args[0]>>
<<trPost _postNum _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "allTopsUnderwearPost">><<silently>>
<<outfitChecks>>
<<set _tops to []>>
<<if $worn.over_upper.name isnot "naked">>
<<trClothes "over_upper" $worn.over_upper.name "name">><<set _tops.push(_trResult)>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<trClothes "upper" $worn.upper.name "name">><<set _tops.push(_trResult)>>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
<<trClothes "under_upper" $worn.under_upper.name "name">><<set _tops.push(_trResult)>>
<</if>>
<<if _tops.length is 0 and _top>><<set _tops.push(topNamePost())>><</if>>
<<set _trResult to formatList(_tops, "그리고")>>
<<trPost _postNum _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "allBottomsUnderwearPost">><<silently>>
<<outfitChecks>>
<<set _bottoms to []>>
<<if $worn.over_lower.name isnot "naked">>
<<trClothes "over_lower" $worn.over_lower.name "name">><<set _bottoms.push(_trResult)>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<trClothes "lower" $worn.lower.name "name">><<set _bottoms.push(_trResult)>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<trClothes "under_lower" $worn.under_lower.name "name">><<set _bottoms.push(_trResult)>>
<</if>>
<<if _bottoms.length is 0 and _bottom>><<set _bottoms.push(bottomNamePost())>><</if>>
<<set _trResult to formatList(_bottoms, "그리고")>>
<<trPost _postNum _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "exposedupperPost">><<silently>>
<<if $worn.over_upper.exposed is 0>>
<<trClothes "over_upper" $worn.over_upper.name "name" _args[0] _args[1]>>
<<elseif $worn.upper.exposed is 0>>
<<trClothes "upper" $worn.upper.name "name" _args[0] _args[1]>>
<<elseif $worn.under_upper.exposed is 0>>
<<trClothes "under_upper" $worn.under_upper.name "name" _args[0] _args[1]>>
<<else>>
<<breastsPost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "exposedlowerPost">><<silently>>
<<if $worn.over_lower.exposed is 0>>
<<trClothes "over_lower" $worn.over_lower.name "name" _args[0] _args[1]>>
<<elseif $worn.lower.exposed is 0>>
<<trClothes "lower" $worn.lower.name "name" _args[0] _args[1]>>
<<elseif $worn.under_lower.exposed is 0>>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>>
<<else>>
<<genitalsPost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "dressPost">><<silently>>
<<if $worn.upper.set is $worn.lower.set>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set _trResult to "드레스">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "옷">><<trPost 0 _args[0] _args[1]>>
<</if>>
<<else>>
<<set _trResult to "상의">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "skirtPost">><<silently>>
<<if $worn.upper.set is $worn.lower.set>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set _trResult to "드레스">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "옷">><<trPost 0 _args[0] _args[1]>>
<</if>>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set _trResult to "스커트">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "하의">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "pantiesPost">><<silently>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set _trResult to "속옷">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>>
<<set _trResult to "스커트">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<if $worn.under_lower.gender is "f">>
<<if random(1, 2) is 2>>
<<set _trResult to "팬티">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "속바지">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<else>>
<<set _trResult to "속옷">><<trPost 0 _args[0] _args[1]>>
<</if>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "braPost">><<silently>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set _trResult to "속옷">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<if $worn.under_upper.gender is "f" and setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base is "midriff">>
<<set _trResult to "브라">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "상의">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
/* <<npcClothesTextPost *NpcObject *part post sep>> */
<<widget "npcClothesTextPost">><<silently>>
<<if _args[0]>>
<<set $_npc to _args[0]>>
<<set $_part to (_args[1] ? _args[1] : "both")>>
<<switch $_part>>
<<case "both">>
<<set $_npcClothesName to setup.npcClothesSets.find(item => item.name === $_npc.clothes.set).desc>><<trNpcClothes "set" $_npcClothesName _args[2] _args[3]>>
<<case "upper">>
<<trNpcClothes "upper" $_npc.clothes.upper.name _args[2] _args[3]>>
<<case "lower">>
<<trNpcClothes "lower" $_npc.clothes.lower.name _args[2] _args[3]>>
<<default>>
<<set _trResult to '<span class="red">ERROR: Invalid NPC clothing case. (NPC: $_npc.fullDescription, part called: $_part) Please inform PurityGuy</span>'>>
<</switch>>
<</if>>
<</silently>><<print _trResult>><</widget>>/* 카일라 관련 Post 시리즈 */
/* kylar_pet_namePost : <<kylar_pet_name>> 의 대용 버전 (overworld-town/special-kylar/main.twee) */
<<widget "kylar_pet_namePost">><<silently>>
<<if def _args[0]>>
<<if _args[0] is "cap">>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<</if>>
<<set _kylar to statusCheck("Kylar")>>
/*
<<set $_dom to Math.floor(_kylar.dom/40)>>
<<set $_rage to Math.floor(_kylar.rage/40)>>
<<set $_petNames to [
[ "my love", "my love", "my love" ],
[ "my blossom", "my cherry", "my lover" ],
[ "my gaoler", "my flame", "my little tease" ]
]>>
<<set _trResult to $_petNames[$_rage][$_dom]>>
*/
<<if _kylar.dom gte 80>>
<<if _kylar.rage gte 80>>
<<set _trResult to "내 작은 희롱꾼">><<set _postNum to 0>>
<<elseif _kylar.rage gte 40>>
<<set _trResult to "내 연인">><<set _postNum to 0>>
<<else>>
<<set _trResult to "내 사랑">><<set _postNum to 0>>
<</if>>
<<elseif _kylar.dom gte 40>>
<<if _kylar.rage gte 80>>
<<set _trResult to "내 불꽃">><<set _postNum to 0>>
<<elseif _kylar.rage gte 40>>
<<set _trResult to "내 체리">><<set _postNum to 1>>
<<else>>
<<set _trResult to "내 사랑">><<set _postNum to 0>>
<</if>>
<<else>>
<<if _kylar.rage gte 80>>
<<set _trResult to "내 간수">><<set _postNum to 1>>
<<elseif _kylar.rage gte 40>>
<<set _trResult to "내 꽃">><<set _postNum to 0>>
<<else>>
<<set _trResult to "내 사랑">><<set _postNum to 0>>
<</if>>
<</if>>
<<if def $_post>>
<<trPost _postNum $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
/* kylarClothesPost : <<trNpcClothes>>에 카일라의 속옷 번역을 추가한 버전. 카일라 속옷은 (overworld-town/special-kylar/main.twee)의 <<kylarRandomUnderwear>> 에서 생성됨 */
<<widget "kylarClothesPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if ["all", "set", "upper", "lower", "underwear", "undies", "under_lower"].includes(_args[0])>>
<<set $_clothesType to _args[0]>><<set $_clothesName to _args[1]>>
<<set $_post to _args[2]>><<set $_sep to _args[3]>>
<<else>>
<<set $_clothesType to "all">><<set $_clothesName to _args[0]>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<set $_clothesNameArray to $_clothesName.split(' ')>>
<<if $_clothesType is "all" and $_clothesNameArray.includesAny("panties", "briefs", "underwear")>>
<<set $_clothesType to "underwear">>
<</if>>
<<if $_clothesType.substring(0,2) eq "un">> /* 속옷만 골라냄 */
<<set $_undiesName to $_clothesNameArray.delete("panties", "briefs")>>
<<if $_undiesName.length gt 0>>
/* (panties) with XX and YY stripes | XX (panties) | XX and YY striped (panties) | (panties) */
<<set $_trClothesNameArray to []>>
<<for $_i, $_adj range $_clothesNameArray>>
<<if ["with", "and"].includes($_adj)>>
<<continue>> /* 무시 */
<<elseif ["stripes", "striped"].includes($_adj)>>
<<set $_stripe to true>> /* 줄무늬 */
<<else>>
<<if $_clothesNameArray[$_i + 1] eq "and">>
<<trColour $_adj "과">> /* 2색 줄무늬 */
<<else>>
<<trColour $_adj>>
<</if>>
<<set $_trClothesNameArray.push(_trResult)>>
<</if>>
<</for>>
<<if $_stripe>>
<<set $_trClothesNameArray.push("줄무늬")>>
<</if>>
<<set $_trClothesNameArray.push($_undiesName[0] eq "panties"? "팬티" : "삼각팬티")>>
<<set _trResult to $_trClothesNameArray.join(' ')>>
<<trPost 1 $_post $_sep>>
<<elseif $_clothesNameArray[0] eq "underwear">>
<<set _trResult to "속옷">>
<<trPost 0 $_post $_sep>>
<<else>>
/* not found */
<<set _trResult to "<span class= 'red'>에러: kylarClothesPost: 알려지지 않은 속옷: " + $_clothesName + "</span>">>
<</if>>
<<else>>
<<trNpcClothes $_clothesType $_clothesName $_post $_sep>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>><<widget "charlesPost">><<silently>>
<<if $wraith.mimic is "Morgan" and $wraith.state is "haunt" and random(1,3) is 1>>
<<set _trResult to "묘지털이범">>
<<trPost 0 _args[0] _args[1]>>
<<else>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "찰스">>
<<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "샬린">>
<<trPost 0 _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "aPost">><<silently>>
<<if $enemyno gte 2 and $enemytype is "man">>
<<set _trResult to "한 ">>
<<else>>
<<hisPost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "theownerPost">><<silently>>
<<if $enemyno gte 2 and $enemytype is "man">>
<<set _trResult to "그 주인">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<hePost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "someonesPost">><<silently>>
<<if _args[0] is "two">>
<<set _trResult to "그들">><<trPost 2 _args[1] _args[2]>>
<<elseif _args[0] isnot undefined and typeof _args[0] eq 'number'>>
<<set $_target to _args[0]>>
<<hisselectPost $_target _args[1] _args[2]>>
<<else>>
<<hisPost _args[0] _args[1] _args[2]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "someonePost">><<silently>>
<<if _args[0] isnot undefined and typeof _args[0] eq 'number'>>
<<set $_target to _args[0]>>
<<personselect $_target>><<himPost _args[1] _args[2]>>
<<else>>
<<himPost _args[0] _args[1] _args[2]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "theirPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] eq 'number'>>
<<hisselectPost _args[0] _args[1] _args[2]>>
<<elseif $enemyno gte 2 and $enemytype is "man">>
<<set _trResult to "그들">><<trPost 2 _args[0] _args[1]>>
<<else>>
<<hisPost _args[0] _args[1]>>
<</if>>
<<else>>
<<hisPost _args[0] _args[1] _args[2]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "spousePost">><<silently>>
<<if maleChance($pronoun) gte random(1,100)>>
<<if $pronoun is "m">>
<<set _trResult to "남편">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<set _trResult to "아내">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<else>>
<<if $pronoun is "m">>
<<set _trResult to "아내">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "남편">><<trPost 0 _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "fatherPost">><<silently>>
<<set _trResult to ($pronoun is "m" ? "아버지" : "어머니")>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "FatherPost">><<fatherPost _args[0] _args[1]>><</widget>>
<<widget "mummyPost">><<silently>>
<<set _trResult to ($pronoun is "m" ? "아빠" : "엄마")>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "MummyPost">><<mummyPost _args[0] _args[1]>><</widget>>
<<widget "actorPost">><<silently>>
<<set _trResult to ($pronoun is "m" ? "남배우" : "여배우")>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "girlPost">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "소년">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<set _trResult to "소녀">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "ladyPost">><<silently>>
<<set _trResult to ($player.gender_appearance is "m"? "신사분" : "숙녀분")>><<trPost 0 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "gentlemanPost">><<ladyPost _args[0] _args[1]>><</widget>>
<<widget "girlsPost">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "소년들">>
<<else>>
<<set _trResult to "소녀들">>
<</if>>
<<trPost 2 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "girlfriendPost">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "남자친구">>
<<else>>
<<set _trResult to "여자친구">>
<</if>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "friendPost">><<silently>>
<<if $robinromance is 1>>
<<girlfriendPost _args[0] _args[1]>>
<<elseif _args[0] is "bff">>
<<set _trResult to "절친">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<set _trResult to "친구">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "wifePost">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "남편">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<set _trResult to "아내">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "WifePost">><<wifePost _args[0] _args[1]>><</widget>>
<<widget "sisterPost">><<silently>>
<<set _trResult to ($player.gender_appearance is "m" ? "형제" : "자매")>><<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "SisterPost">><<sisterPost _args[0] _args[1]>><</widget>>
<<widget "sister_npcPost">><<silently>>
<<set _trResult to ($pronoun is "m" ? "형제" : "자매")>><<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "Sister_npcPost">><<sister_npcPost _args[0] _args[1]>><</widget>>
<<widget "victimgirlPost">><<silently>>
<<if $malevictimchance is 0>>
<<set _trResult to "소녀">>
<<elseif $malevictimchance is 100>>
<<set _trResult to "소년">>
<<elseif $player.gender_appearance is "m">>
<<set _trResult to "소년">>
<<else>>
<<set _trResult to "소녀">>
<</if>>
<<set _trResult to _trResult>>
<<if _args[0] isnot undefined>>
<<if $malevictimchance is 100 or $player.gender_appearance is "m">>
<<trPost 1 _args[0] _args[1]>>
<<else>>
<<trPost 0 _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "victimgirlsPost">><<silently>>
<<if $malevictimchance is 0>>
<<set _trResult to "소녀들">>
<<elseif $malevictimchance is 100>>
<<set _trResult to "소년들">>
<<elseif $player.gender_appearance is "m">>
<<set _trResult to "소년들">>
<<else>>
<<set _trResult to "소녀들">>
<</if>>
<<set _trResult to _trResult>>
<<if _args[0] isnot undefined>>
<<trPost 2 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "lassPost">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "청년">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<set _trResult to "아가씨">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<set _trResult to _trResult>>
<</silently>><<print _trResult>><</widget>>
<<widget "genderPost">><<silently>>
<<switch $player.gender>>
<<case "f">><<set _trResult to "소녀">>
<<case "m">><<set _trResult to "소년">>
<<case "h">><<set _trResult to "후타나리">>
<</switch>>
<<set _trResult to _trResult>>
<<if _args[0] isnot undefined>>
<<if $player.gender is "m">>
<<trPost 0 _args[0] _args[1]>>
<<else>>
<<trPost 1 _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "gender_posturePost">><<silently>>
<<switch $player.gender_posture>>
<<case "f">><<set _trResult to "소녀">><<trPost 1 _args[0] _args[1]>>
<<case "m">><<set _trResult to "소년">><<trPost 0 _args[0] _args[1]>>
<<default>><<set _trResult to "고아">><<trPost 1 _args[0] _args[1]>>
<</switch>>
<</silently>><<print _trResult>><</widget>>
<<widget "bitchPost">><<silently>>
<<if _args[0] and _args[0].substring(0,1).search("[가-힣]") lt 0>>
<<if _args[0] is "dog">>
<<set $_dog to true>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_dog to false>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<else>>
<<set $_dog to false>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<if $_dog is true>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "수캐">><<trPost 1 $_post $_sep>>
<<else>>
<<set _trResult to "암캐">><<trPost 1 $_post $_sep>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "남창">><<trPost 0 $_post $_sep>>
<<else>>
<<set _trResult to "창녀">><<trPost 1 $_post $_sep>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "bitch_piratePost">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "개새끼">>
<<else>>
<<set _trResult to "암캐">>
<</if>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "whorePost">><<bitchPost _args[0] _args[1]>><</widget>>
<<widget "slutPost">><<silently>>
<<if $enemytype is "beast">>
<<set _trResult to ($player.gender_appearance is "m" ? "수캐" : "암캐")>>
<<else>>
<<set _trResult to ($player.gender_appearance is "m" ? "변태" : "걸레")>>
<</if>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "semenPost">><<silently>>
<<if $player.penisExist>>
<<set _trResult to "정액">>
<<else>>
<<set _trResult to "애액">>
<</if>>
<<trPost 0 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "prostatePost">><<silently>>
<<if $player.vaginaExist>>
<<set _trResult to "자궁">>
<<else>>
<<set _trResult to "전립선">>
<</if>>
<<trPost 0 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "personpenisPost">><<silently>>
<<if $NPCList[0].penis isnot "none">>
<<set _trResult to "자지">>
<<else>>
<<set _trResult to "클리토리스">>
<</if>>
<<if _args[0] isnot undefined>>
<<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "walletPost">><<silently>>
<<if !isNaN(_args[0]) and $NPCList[_args[0]] and $NPCList[_args[0]].clothes and $NPCList[_args[0]].clothes.set>>
<<set $_clothesSet to $NPCList[_args[0]].clothes.set>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<if $location is "island">>
<<set _trResult to "옷">>
<<elseif ["maleSchoolSwim", "maleSchoolSwimShirt", "femaleSchoolSwim", "maleSwim1", "maleSwim2", "femaleSwim1", "femaleSwim2", "neutralSwim", "divingSuit"].includes($_clothesSet)>>
<<set _trResult to "수영복">>
<<set $_clothesType to setup.npcClothesSets.find(set => set.name is $_clothesSet)>>
<<if $_clothesType>>
<<set _stealType to $_clothesType.type>>
<</if>>
<<else>>
<<set _trResult to ($pronoun is "m" ? "지갑" : "핸드백")>>
<</if>>
<<trPost 0 $_post $_sep>>
<</silently>><<print _trResult>><</widget>>
<<widget "sirPost">><<silently>>
<<if $pronoun is "m">>
<<set _trResult to "선생님">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<set _trResult to "아씨">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "SirPost">><<sirPost _args[0] _args[1]>><</widget>>
<<widget "psirPost">><<silently>>
<<set _trResult to ($player.gender_appearance is "m"? "선생님" : "마님")>><<trPost 0 _args[0] _args[1]>><<gendercheck>>
<</silently>>_trResult<</widget>>
<<widget "pSirPost">><<psirPost _args[0] _args[1]>><</widget>>
<<widget "pmotherPost">><<silently>>
<<set _trResult to ($player.gender_appearance is "m"? "아빠" : "엄마")>><<trPost 1 _args[0] _args[1]>><<gendercheck>>
<</silently>>_trResult<</widget>>
<<widget "pMotherPost">><<pmotherPost _args[0] _args[1]>><</widget>>
<<widget "monkPost">><<silently>>
<<if _args[0] is "desc">>
<<trNPCdesc $description>><<set _trResult += " ">><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set _trResult to "">><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<set _trResult += ($pronoun is "m" ? "수도자" : "수녀")>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "monksPost">><<silently>><<monkPost>><<set _trResult += "들">><<trPost 2 _args[0] _args[1]>><</silently>><<print _trResult>><</widget>>
<<widget "monks_and_nunsPost">><<silently>>
<<if maleChance() is 100>>
<<set _trResult to "수도자들">>
<<elseif maleChance() is 0>>
<<set _trResult to "수녀들">>
<<else>>
<<set _trResult to "수도자들과 수녀들">>
<</if>>
<<trPost 2 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "Monks_and_NunsPost">><<monks_and_nunsPost _args[0] _args[1]>><</widget>>
<<widget "brothers_and_sistersPost">><<silently>>
<<if maleChance() is 100>>
<<set _trResult to "형제들">>
<<elseif maleChance() is 0>>
<<set _trResult to "자매들">>
<<else>>
<<set _trResult to "형제자매들">>
<</if>>
<<trPost 2 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "priestPost">><<silently>>
<<set _trResult to ($pronoun is "m" ? "사제" : "여사제")>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "priestsPost">><<silently>><<priestPost>><<set _trResult += "들">><<trPost 2 _args[0] _args[1]>><</silently>><</widget>>
<<widget "bishopPost">><<silently>>
<<if $temple_confessor_intro>>
<<set _trResult to "주교">>
<<else>>
<<set _trResult to ($pronoun is "m" ? "사제" : "여사제")>>
<</if>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "bishop_handsPost">><<silently>>
<<if $temple_confessor_intro and _args[0] isnot "long">>
<<set _trResult to "주교의 양손">><<trPost 0 _args[0] _args[1]>>
<<elseif $per_npc.bishop_right_hand>>
<<if $per_npc.bishop_right_hand.pronoun is "m" and $per_npc.bishop_left_hand.pronoun is "m">>
<<set _trResult to "사제들">><<trPost 2 _args[0] _args[1]>>
<<elseif $per_npc.bishop_right_hand.pronoun is "f" and $per_npc.bishop_left_hand.pronoun is "f">>
<<set _trResult to "여사제들">><<trPost 2 _args[0] _args[1]>>
<<else>>
<<set _trResult to "사제와 여사제">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<else>>
<<set _trResult to "어두운 예복을 입은 두 사람">><<trPost 0 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "farm_text_manyPost">><<silently>>
<<set $_bgender to $farm_work[_args[0]].gender_plural>>
<<set $_bperson to ($farm_work[_args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if _args[0] is "horse">>
<<if $_bperson>>
<<set _trResult to "켄타우로스들">>
<<else>>
<<set _trResult to "말들">>
<</if>>
<<elseif _args[0] is "pig">>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _trResult to "돼지 소년들">>
<<elseif $_bgender is "f">>
<<set _trResult to "돼지 소녀들">>
<<else>>
<<set _trResult to "돼지 소년 소녀들">>
<</if>>
<<else>>
<<set _trResult to "돼지들">>
<</if>>
<<elseif _args[0] is "dog">>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _trResult to "개 소년들">>
<<elseif $_bgender is "f">>
<<set _trResult to "개 소녀들">>
<<else>>
<<set _trResult to "개 소년 소녀들">>
<</if>>
<<else>>
<<set _trResult to "개들">>
<</if>>
<<else>>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _trResult to "황소 소년들">>
<<elseif $_bgender is "f">>
<<set _trResult to "젖소 소녀들">>
<<else>>
<<set _trResult to "젖소 소녀들과 황소 소년들">>
<</if>>
<<else>>
<<set _trResult to "소들">>
<</if>>
<</if>>
<<trPost 2 _args[1] _args[2]>>
<</silently>><<print _trResult>><</widget>>
<<widget "farm_textPost">><<silently>>
<<set $_bgender to $farm_work[_args[0]].gender>>
<<set $_bperson to ($farm_work[_args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if _args[0] is "horse">>
<<if $_bperson>>
<<set _trResult to "켄타우로스">><<trPost 1 _args[1] _args[2]>>
<<else>>
<<set _trResult to "말">><<trPost 2 _args[1] _args[2]>>
<</if>>
<<elseif _args[0] is "pig">>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _trResult to "돼지 소년">><<trPost 0 _args[1] _args[2]>>
<<else>>
<<set _trResult to "돼지 소녀">><<trPost 1 _args[1] _args[2]>>
<</if>>
<<else>>
<<set _trResult to "돼지">><<trPost 1 _args[1] _args[2]>>
<</if>>
<<elseif _args[0] is "dog">>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _trResult to "개 소년">><<trPost 0 _args[1] _args[2]>>
<<else>>
<<set _trResult to "개 소녀">><<trPost 1 _args[1] _args[2]>>
<</if>>
<<else>>
<<set _trResult to "개">><<trPost 1 _args[1] _args[2]>>
<</if>>
<<else>>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _trResult to "황소 소년">><<trPost 0 _args[1] _args[2]>>
<<else>>
<<set _trResult to "젖소 소녀">><<trPost 1 _args[1] _args[2]>>
<</if>>
<<else>>
<<set _trResult to ($_bgender is "m" ? "황소" : "젖소")>><<trPost 1 _args[1] _args[2]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "MasterPost">><<silently>>
<<set _trResult to ($pronoun is "m" ? "주인님" : "여주인님")>><<trPost 0 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "masterPost">><<MasterPost _args[0] _args[1]>><</widget>>
<<widget "daughterPost">><<silently>>
<<set _trResult to ($pronoun is "m" ? "아들" : "딸")>><<trPost 2 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "malePost">><<silently>>
<<set _trResult to ($pronoun is "m" ? "남자" : "여자")>><<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "daylightPost">><<silently>>
<<if Weather.dayState is "day">>
<<set _trResult to "햇빛">>
<<elseif Weather.dayState is "dawn">>
<<set _trResult to "새벽 빛">>
<<elseif Weather.dayState is "dusk">>
<<set _trResult to "해질녘 노을 빛">>
<<else>>
<<if Time.hour is 9 or Time.season is "summer">>
<<set _trResult to "황혼">>
<<else>>
<<set _trResult to "밤바람">>
<</if>>
<</if>>
<<trPost 0 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
/*game\overworld-forest\loc-wolfpack\widgets.twee*/
<<widget "ppackbrotherPost">><<silently>>
<<if $wolfpackleader gte 1>>
<<set _trResult to "무리 우두머리">><<trPost 1 _args[0] _args[1]>>
<<elseif $player.gender_appearance is "m">>
<<set _trResult to "무리 형제">><<trPost 0 _args[0] _args[1]>>
<<elseif $player.gender_appearance is "f">>
<<set _trResult to "무리 자매">><<trPost 0 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "pPackbrotherPost">><<ppackbrotherPost _args[0] _args[1]>><</widget>>
<<widget "ppackbrothersPost">><<ppackbrotherPost _args[0] _args[1]>><</widget>>
<<widget "pPackbrothersPost">><<ppackbrotherPost _args[0] _args[1]>><</widget>>
<<widget "pheatPost">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "발정기">>
<<elseif $player.gender_appearance is "f">>
<<set _trResult to "가임기">>
<</if>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "wolf_cave_pluralPost">><<silently>>
<<if $beastmalechance gte 100>>
<<set _wolves_plural to "m">>
<<elseif $beastmalechance gte 1>>
<<set _wolves_plural to "b">>
<<else>>
<<set _wolves_plural to "f">>
<</if>>
<<if $bestialitydisable is "t" or $wolfcave_monster_roll is true or ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if _wolves_plural is "m">>
<<set _trResult to "늑대 소년들">>
<<elseif _wolves_plural is "f">>
<<set _trResult to "늑대 소녀들">>
<<else>>
<<set _trResult to "늑대 소년 소녀들">>
<</if>>
<<else>>
<<set _trResult to "늑대들">>
<</if>>
<<trPost 2 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "wolf_cave_singularPost">><<silently>>
<<if _args[0] and _args[0].substring(0,1).search("[가-힣]") lt 0>>
<<set _wolves_singular to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<elseif $beastmalechance gte 100 or ($beastmalechance gte 1 and $beastmalechance gte random(0,100))>>
<<set _wolves_singular to "m">><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set _wolves_singular to "f">><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<if $bestialitydisable is "t" or $wolfcave_monster_roll is true or ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if _wolves_singular is "m">>
<<set _trResult to "늑대 소년">><<trPost 0 $_post $_sep>>
<<else>>
<<set _trResult to "늑대 소녀">><<trPost 1 $_post $_sep>>
<</if>>
<<else>>
<<set _trResult to "늑대">><<trPost 1 $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "beast_jaws_textPost">><<silently>>
<<if $NPCList[_n].type is "hawk">>
<<set _trResult to "부리">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "턱">><<trPost 0 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "beast_Jaws_textPost">><<beast_jaws_textPost _args[0] _args[1]>><</widget>>
<<widget "beast_teeth_textPost">><<silently>>
<<if $NPCList[_n].type is "hawk">>
<<set _trResult to "부리">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "이빨">><<trPost 2 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
/* <<handtoolPost toolname post sep>> */
<<widget "handtoolPost">><<silently>>
<<if setup.trHandtoolList is undefined>>
<<run trinit_handtoolList()>>
<</if>>
<<if _args[0] is undefined>>
<<set _trResult to "Err: handtoolPost: no toolname">>
<<else>>
<<set $_tool to setup.trHandtoolList[_args[0]]>>
<<if $_tool is undefined>>
<<set _trResult to "<span class='red'>에러: handtoolPost: trHandtoolList에 없음: " + _args[0] + "</span>">>
<<else>>
<<set _trResult to $_tool.ko>>
<<if _args[1] isnot undefined>>
<<trPost $_tool.post _args[1] _args[2]>>
<</if>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
/* <<lefttoolPost [num] post sep>> = <<handtoolPost $NPCList[num].lefttool post sep>> */
<<widget "lefttoolPost">><<silently>>
<<set $_args to []>>
<<if _args[0] is undefined>>
<<set $_args[0] to $NPCList[0].lefttool>>
<<elseif isNaN(_args[0])>>
<<set $_args[0] to $NPCList[0].lefttool>><<set $_args[1] to _args[0]>><<set $_args[2] to _args[1]>>
<<else>>
<<set $_args[0] to $NPCList[_args[0]].lefttool>><<set $_args[1] to _args[1]>><<set $_args[2] to _args[2]>>
<</if>>
<<handtoolPost $_args[0] $_args[1] $_args[2]>>
<</silently>><<print _trResult>><</widget>>
<<widget "righttoolPost">><<silently>>
<<set $_args to []>>
<<if _args[0] is undefined>>
<<set $_args[0] to $NPCList[0].righttool>>
<<elseif isNaN(_args[0])>>
<<set $_args[0] to $NPCList[0].righttool>><<set $_args[1] to _args[0]>><<set $_args[2] to _args[1]>>
<<else>>
<<set $_args[0] to $NPCList[_args[0]].righttool>><<set $_args[1] to _args[1]>><<set $_args[2] to _args[2]>>
<</if>>
<<handtoolPost $_args[0] $_args[1] $_args[2]>>
<</silently>><<print _trResult>><</widget>>
/* base-system/nicknames.twee */
<<widget "underworld_nicknamePost">><<silently>>
<<underworld_nickname>>
<<if _args[0] isnot undefined>>
<<getPostNum _trResult>>
<<trPost _postNum _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "overworld_nicknamePost">><<silently>>
<<overworld_nickname>>
<<if _args[0] isnot undefined>>
<<getPostNum _trResult>>
<<trPost _postNum _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "pcpetnamePost">><<silently>>
<<if _args[0] is undefined or _args[0].substring(0,1).search("[가-힣]") gte 0>>
<<pcpetname>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<elseif _args[1] is undefined or _args[1].substring(0,1).search("[가-힣]") gte 0>>
<<pcpetname _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<pcpetname _args[0] _args[1]>><<set $_post to _args[2]>><<set $_sep to _args[3]>>
<</if>>
<<if $_post isnot undefined>>
<<getPostNum _trResult>>
<<trPost _postNum $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "pcPetnamePost">><<pcpetnamePost _args[0] _args[1] _args[2] _args[3]>><</widget>>
<<widget "foxnicknamePost">><<silently>>
<<foxnickname>>
<<if _args[0] isnot undefined>>
<<getPostNum _trResult>>
<<trPost _postNum _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "tattooPost">><<silently>>
<span class="lewd"><<trBodyWriting $skin[_args[0]].writing>>"<<print _trResult>>"</span>
<<switch $skin[_args[0]].pen>>
<<case "tattoo">><<set _trResult to "문신">><<trPost 0 _args[1] _args[2]>>
<<case "brand">><<set _trResult to "낙인">><<trPost 0 _args[1] _args[2]>>
<<case "magic">><<set _trResult to "문양">><<trPost 0 _args[1] _args[2]>>
<<default>>
<<if $skin[_args[0]].type is "text">>
<<set _trResult to "글씨">><<trPost 1 _args[1] _args[2]>>
<<else>>
<<set _trResult to "그림">><<trPost 0 _args[1] _args[2]>>
<</if>>
<</switch>>
<</silently>><<print _trResult>><</widget>>
<<widget "plant_detailsPost">><<silently>>
<<if _args[0] is undefined or _args[0].substring(0,1).search("[가-힣]") gte 0>>
<<unset $_arg>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_arg to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<if ($location is "moor" and $_arg isnot "forest" and $_arg isnot "bog") or $_arg is "moor">>
<<switch Time.season>>
<<case "spring">>
<<set _trResult to "노란 버드나무 이파리들">>
<<case "summer">>
<<set _trResult to "작은 보라색 꽃들">>
<<case "autumn">>
<<set _trResult to "커다란 호박색 꽃들">>
<<case "winter">>
<<set _trResult to "지푸라기 색의 갈대들">>
<</switch>>
<<elseif ($location is "bog" and $_arg isnot "forest" and $_arg isnot "moor") or $_arg is "bog">>
<<switch Time.season>>
<<case "spring">>
<<set _trResult to "싹트기 시작하는 잔가지들">>
<<case "summer" "autimn">>
<<set _trResult to "땋여져 묶여있는 축축한 아파리들">>
<<case "winter">>
<<set _trResult to "찔레 줄기와 가시들">>
<</switch>>
<<else>>
<<switch Time.season>>
<<case "spring">>
<<set _trResult to "분홍색 꽃들">>
<<case "summer">>
<<set _trResult to "이파리와 꽃들">>
<<case "autumn">>
<<set _trResult to "주황색과 빨강색의 이파리들">>
<<case "winter">>
<<set _trResult to "작은 빨간 산딸기들">>
<</switch>>
<</if>>
<<trPost 2 $_post $_sep>>
<</silently>><<print _trResult>><</widget>>
<<widget "Plant_detailsPost">><<plant_detailsPost _args[0]>><</widget>>
<<widget "seasonal_beveragePost">><<silently>>
<<switch Time.season>>
<<case "spring">>
<<set _trResult to "딸기 레모네이드">>
<<case "summer">>
<<set _trResult to "레모네이드">>
<<case "autumn">>
<<set _trResult to "향신료가 들어간 사과 사이다">>
<<case "winter">>
<<set _trResult to "핫초코">>
<</switch>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "tower_creature_textPost">><<silently>>
<<if $NPCList[0].monster is "monster">>
<<set _trResult to "뿔이 난 ">>
<<if $NPCList[0].gender is "m">>
<<set _trResult += "소년">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<set _trResult += "소녀">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<else>>
<<set _trResult to either("생물체","괴물","짐승")>>
<<if _args[0] isnot undefined>>
<<getPostNum _trResult>>
<<trPost _postNum _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>> <<print _trResult>><</widget>>
/* anusandButtPlugPost : anus<<andButtPlug>> 의 대용 버전 (base-combat/widget.twee)*/
<<widget "anusandButtPlugPost">><<silently>>
<<if playerHasButtPlug()>>
<<trClothes "butt_plug" $worn.butt_plug.name "name" _args[0] _args[1]>>
<<set _trResult to "항문과 " + _trResult>>
<<else>>
<<set _trResult to "항문">><<trPost 0 _args[0] _args[1]>>
<</if>>
<</silently>> <<print _trResult>><</widget>>
/* bottomandButtPlugPost : <<bottom>><<andButtPlug>> 의 대용 버전 (base-combat/widget.twee)*/
<<widget "bottomandButtPlugPost">><<silently>>
<<if playerHasButtPlug()>>
<<bottomPost "과">><<set $_trBottom to _trResult>>
<<trClothes "butt_plug" $worn.butt_plug.name "name" _args[0] _args[1]>>
<<set _trResult to $_trBottom + " " + _trResult>>
<<else>>
<<bottomPost _args[0] _args[1]>>
<</if>>
<</silently>> <<print _trResult>><</widget>>
/* pound_textPost : <<pound_text>> 의 대용 버전 (overworld-town/loc-pound/widget.twee)*/
<<widget "pound_textPost">><<silently>>
<<if ($monsterchance gte $rng and $hallucinations gte 1) or ($monsterchance gte $rng and $monsterhallucinations is "f")>>
<<if $monsterchance gte 100 or $bestialitydisable is "f">>
<<if maleChance() is 100>>
<<set _trResult to "개 소년들">>
<<elseif maleChance() is 0>>
<<set _trResult to "개 소녀들">>
<<else>>
<<set _trResult to "개 인간들">>
<</if>>
<<else>>
<<set _trResult to "사냥개들">>
<</if>>
<<else>>
<<set _trResult to "개들">>
<</if>>
<<if _args[0] is "cap">>
<<trPost 2 _args[1] _args[2]>>
<<else>>
<<trPost 2 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "virginPost">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "동정">>
<<trPost 0 _args[0] _args[1]>>
<<else>>
<<set _trResult to "처녀">>
<<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "getfluidsfromgroupPost">><<silently>>
<<set _trResult to General.getFluidsFromGroup(_args[0])>>
<<getPostNum _trResult>>
<<trPost _postNum _args[1] _args[2]>>
<</silently>><<print _trResult>><</widget>>
<<widget "bastardPost">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "개자식">>
<<else>>
<<set _trResult to "갈보년">>
<</if>>
<<trPost 0 _args[0] _args[1]>>
<</silently>>_trResult<</widget>>
/* condomDesc (base-combat/widgets.twee) */
/* args[0] - 0-5 for npc, or "player", args[1] fo article (the, it, etc)*/
<<widget "condomDescPost">><<silently>>
<<if _args[1] is "it">>
<<set _trResult to "그것">><<trPost 0 _args[2] _args[3]>>
<<elseif _args[0] isnot "player" and !between(_args[0], 0, 5)>>
<<run Errors.report("Bad arguments for <<condomDesc>> ", "args: " + JSON.stringify(_args) + "; stack: " + Utils.GetStack())>>
<span class="error"><<print "Bad arguments for condomDesc. args: " + JSON.stringify(_args) + "; stack: " + Utils.GetStack()>></span>
<<else>>
<<if typeof _args[1] is "string" and _args[1].substring(0,1).search("[가-힣]") gte 0>>
<<set $_condomArticle to "a">><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_condomArticle to (_args[1] ? _args[1] : "a")>><<set $_post to _args[2]>><<set $_sep to _args[3]>>
<</if>>
<<set $_condom to (_args[0] ? _args[0] : 0)>>
<<set $_trResult to "">>
<<if $_condom is "player" and $player.condom>>
<<set $_condomDesc to clone($player.condom)>>
<<elseif $NPCList[$_condom].condom>>
<<set $_condomDesc to clone($NPCList[$_condom].condom)>>
<<else>>
<<set $_trResult to "ERROR: Condom $_condom invalid">>
<</if>>
<<if $_condomDesc.colour is "lblue">>
<<set $_colourName to "연한 파란색">>
<<else>>
<<trColour $_condomDesc.colour>><<set $_colourName to _trResult>>
<</if>>
<<if $_condomArticle is "a">>
<<set $_trResult += $_colourName + " ">>
<<elseif $_condomArticle is "the">>
<<set $_trResult += "그 ">>
<<else>>
<<set $_trResult += $_colourName + " ">>
<</if>>
<<if $_condomDesc.type isnot "plain">>/* TODO: 콘돔 타입이 plain이 아닌 경우 type별 번역 필요 */
<<set $_trResult += $_condomDesc.type + " ">>
<</if>>
<<set $_trResult += "콘돔">>
<<set _trResult to $_trResult>><<trPost 0 $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "office_managerPost">><<silently>> /* overworld-town/loc-office/main.twee */
<<trNPCname $per_npc.manager.name _args[0] _args[1]>>
<</silently>><span class="manager"><<print _trResult>></span><</widget>>
<<widget "temple_titlePost">><<silently>> /* overworld-town/loc-temple/widgets.twee */
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>>
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_arg to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<if _args[0] is "Sydney">>
<<switch $sydney.rank>>
<<case "initiate">><<set _trResult to "수련생">><<trPost 0 $_post $_sep>>
<<case "monk">><<set _trResult to (C.npc.Sydney.pronoun is "m" ? "수도자" : "수녀")>><<trPost 1 $_post $_sep>>
<<case "priest">><<set _trResult to "사제">><<trPost 1 $_post $_sep>>
<<default>><<set _trResult to "수련생">><<trPost 0 $_post $_sep>>
<</switch>>
<<elseif $_arg is "dark">>
<<switch $temple_rank>>
<<case "initiate">><<set _trResult to "신생아">><<trPost 1 $_post $_sep>>
<<case "monk">>
<<if $temple_confessor_intro>>
<<set _trResult to "그릇">><<trPost 0 $_post $_sep>>
<<else>>
<<set _trResult to "사도">><<trPost 1 $_post $_sep>>
<</if>>
<<case "priest">><<set _trResult to "어둠의 사제">><<trPost 1 $_post $_sep>>
<<default>><<set _trResult to "신생아">><<trPost 1 $_post $_sep>>
<</switch>>
<<else>>
<<switch $temple_rank>>
<<case "initiate">><<set _trResult to "수련생">><<trPost 0 $_post $_sep>>
<<case "monk">><<set _trResult to ($player.gender_appearance is "m" ? "수도자" : "수녀")>><<trPost 1 $_post $_sep>>
<<case "priest">><<set _trResult to "사제">><<trPost 1 $_post $_sep>>
<<default>><<set _trResult to "수련생">><<trPost 0 $_post $_sep>>
<</switch>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "temple_TitlePost">><<temple_titlePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "changingRoomGenderPost">><<silently>>
<<if _args[0] is undefined or _args[0].substring(0,1).search("[가-힣]") gte 0>>
<<set $_changingRoomGender to $changingRoomGender>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_changingRoomGender to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<if ndef setup.trChangingRoomGender>>
<<set setup.trChangingRoomGender to {
"boy":{koname : "남학생", post : 0},
"boys":{koname : "남학생들", post : 2},
"girl":{koname : "여학생", post : 0},
"girls":{koname : "여학생들", post : 2},
}>>
<</if>>
<<set $_found to setup.trChangingRoomGender[$_changingRoomGender]>>
<<if def $_found>>
<<set _trResult to $_found.koname>>
<<trPost $_found.post $_post $_sep>>
<<else>>
<<set _trResult to "<span class='red'>에러: changingRoomGenderPost: 정의되지 않음: " + $_changingRoomGender + "</span>">>
<</if>>
<</silently>><<print _trResult>><</widget>><<widget "personPost">><<silently>>
<<if $combat is 0>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>> /* 첫번째 옵션이 한글 - 조사 */
<<unset $_optionPerson>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_optionPerson to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<</if>>
<<trNPCdesc $description>><<set $_text_output to _trResult + " ">>
<<if ($NPCList[$index].type and $NPCList[$index].type isnot "human") and $_optionPerson isnot "normal">> /* beast */
<<if $pronoun is "m" or $pronoun is "f">> /* monster boy/girl */
<<trBeasttypeFun $NPCList[$index].type>>
<<else>>
<<trBeasttypeFun $NPCList[$index].type $_post $_sep>>
<</if>>
<<set $_text_output += _trResult>>
<</if>>
<<if $npc_named is 1>>
<<trNPCdesc $description $_post $_sep>><<set $_text_output to _trResult>>
<<elseif $role and $role isnot "normal">>
<<trRole $role $_post $_sep>><<set $_text_output += _trResult>>
<<elseif $pronoun is "m">>
<<set _trResult to ($npcadult is 1 ? "남자" : "소년")>>
<<if $npcadult is 0>>
<<trPost 0 $_post $_sep>>
<<else>>
<<trPost 1 $_post $_sep>>
<</if>>
<<set $_text_output += _trResult>>
<<elseif $pronoun is "f">>
<<set _trResult to ($npcadult is 1 ? "여자" : "소녀")>>
<<trPost 1 $_post $_sep>>
<<set $_text_output += _trResult>>
<</if>>
<<set _trResult to $_text_output>>
<<else>>
<<combatpersonPost _args[0] _args[1] _args[2]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "personsPost">><<personPost _args[0] _args[1] _args[2]>><</widget>>
<<widget "personsimplePost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>> /* 첫번째 옵션이 한글 - 조사 */
<<unset $_optionPerson>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_optionPerson to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<</if>>
<<if !$NPCList[$index].type or $NPCList[$index].type is "human" or $_optionPerson is "normal">>
<<set $_text_output to "">>
<<else>>
<<if $pronoun is "m" or $pronoun is "f">>
<<trBeasttypeFun $NPCList[$index].type>>
<<else>>
<<trBeasttypeFun $NPCList[$index].type $_post $_sep>>
<</if>>
<<set $_text_output to _trResult>>
<</if>>
<<if $role and $role isnot "normal" and $_optionPerson isnot "normal">>
<<trRole $role $_post $_sep>><<set $_text_output += _trResult>>
<<elseif $npcadult is 1>>
<<set _trResult to ($pronoun is "m" ? "남자" : "여자")>>
<<trPost 1 $_post $_sep>>
<<set $_text_output += _trResult>>
<<else>>
<<set _trResult to ($pronoun is "m" ? "소년" : "소녀")>>
<<if $pronoun is "m">>
<<trPost 0 $_post $_sep>>
<<else>>
<<trPost 1 $_post $_sep>>
<</if>>
<<set $_text_output += _trResult>>
<</if>>
<<set _trResult to $_text_output>>
<</silently>><<print _trResult>><</widget>>
<<widget "personnamePost">><<silently>>
<<trNPCname $NPCList[$index].name _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "combatpersonPost">><<silently>>
<<if $npc_named is 1 and $description isnot "pale figure">>
<<trNPCdesc $NPCList[$index].fullDescription _args[0] _args[1]>>
<<elseif $NPCList[$index].name_known is 1>>
<<trNPCname $NPCList[$index].name _args[0] _args[1]>>
<<elseif $enemytype is "beast">>
<<trBeasttypeFun $NPCList[$index].type _args[0] _args[1]>>
<<elseif $role and $role isnot "normal">>
<<trNPCdesc $description>><<set $_desc to _trResult>>
<<trRole $role _args[0] _args[1]>><<set _trResult to $_desc + " " + _trResult>>
<<elseif $npcadult is 1>>
<<trNPCdesc $description>><<set $_desc to _trResult>>
<<if $pronoun is "m">>
<<set _trResult to $_desc+" 남자">><<trPost 1 _args[0] _args[1]>>
<<elseif $pronoun is "f">>
<<set _trResult to $_desc+" 여자">><<trPost 1 _args[0] _args[1]>>
<<elseif $description is "pale figure">>
<<set _trResult to $_desc>><<trPost 1 _args[0] _args[1]>> /* "창백한 형체" 한정. 필요시 변경할것 */
<<else>>
<<set _trResult to $_desc+" 녀석">><<trPost 0 _args[0] _args[1]>>
<</if>>
<<else>>
<<trNPCdesc $NPCList[$index].fullDescription _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "combatpersonsPost">><<combatpersonPost _args[0] _args[1]>><</widget>>
<<widget "combatPersonPost">><<combatpersonPost _args[0] _args[1]>><</widget>>
<<widget "peoplePost">><<silently>>
<<if maleChance() is 100>>
<<set _trResult to "남자들">>
<<elseif maleChance() is 0>>
<<set _trResult to "여자들">>
<<else>>
<<set _trResult to "남자 여자들">>
<</if>>
<<if _args[0] isnot undefined>><<trPost 2 _args[0] _args[1]>><</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "peopleyPost">><<silently>>
<<if maleChance() is 100>>
<<set _trResult to "소년들">>
<<elseif maleChance() is 0>>
<<set _trResult to "소녀들">>
<<else>>
<<set _trResult to "소년 소녀들">>
<</if>>
<<if _args[0] isnot undefined>><<trPost 2 _args[0] _args[1]>><</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "peopleyvPost">><<silently>>
<<if $malevictimchance is 100>>
<<set _trResult to "소년들">>
<<elseif $malevictimchance is 0>>
<<set _trResult to "소녀들">>
<<else>>
<<set _trResult to "소년 소녀들">>
<</if>>
<<if _args[0] isnot undefined>><<trPost 2 _args[0] _args[1]>><</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "personyPost">><<silently>>
<<rng>>
<<if $rng lte maleChance()>>
<<set _trResult to "소년">><<if _args[0] isnot undefined>><<trPost 0 _args[0] _args[1]>><</if>>
<<else>>
<<set _trResult to "소녀">><<if _args[0] isnot undefined>><<trPost 1 _args[0] _args[1]>><</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "groupPost">><<silently>>
<<if $enemyno gte 3 or ($combat is 1 and $enemynomax gte 3)>>
<<for _g to 0; _g lt $NPCList.length; _g++>>
<<if $NPCList[_g].pronoun is "m">>
<<set $_group_man to true>>
<<elseif $NPCList[_g].pronoun is "f">>
<<set $_group_woman to true>>
<</if>>
<</for>>
<<if $_group_man and $_group_woman>>
<<set _trResult to ($NPCList[0].teen is 1? "소년 소녀들" : "남자 여자들")>>
<<elseif $_group_man and !$_group_woman>>
<<set _trResult to ($NPCList[0].teen is 1? "소년들" : "남자들")>>
<<elseif !$_group_man and $_group_woman>>
<<set _trResult to ($NPCList[0].teen is 1? "소녀들" : "여자들")>>
<</if>>
<<trPost 2 _args[0] _args[1]>>
<<elseif $enemyno is 2 or ($combat is 1 and $enemynomax is 2)>>
<<if $NPCList[0].pronoun isnot $NPCList[1].pronoun>>
<<set _trResult to ($NPCList[0].teen is 1? "소년과 소녀" : "남자와 여자")>><<set $_postNum to 1>>
<<elseif $NPCList[0].pronoun is "m">>
<<set _trResult to ($NPCList[0].teen is 1? "소년들" : "남자들")>><<set $_postNum to 2>>
<<elseif $NPCList[0].pronoun is "f">>
<<set _trResult to ($NPCList[0].teen is 1? "소녀들" : "여자들")>><<set $_postNum to 2>>
<</if>>
<<trPost $_postNum _args[0] _args[1]>>
<<else>>
<<personPost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "fullGroupPost">><<silently>>
<<if _args[0] is "cap">>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<set $_person to []>>
<<for _fg to 0; _fg lt $enemyno; _fg++>>
<<personselect _fg>><<personPost>>
<<set $_person.push(_trResult)>>
<</for>>
<<set _trResult to formatList($_person, "그리고", true)>>
<<if def $_post>>
<<trPost _postNum $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "enumeratedGroupPost">><<silently>>
<<set $_menCount to $NPCList.countWith(npc => npc.pronoun is "m")>>
<<set $_womenCount to $NPCList.countWith(npc => npc.pronoun is "f")>>
<<silently>>
<<trNumber $_menCount>><<set $_men to _trResult + " 명의 " + ($_menCount is 1 ? "남자" : "남자들")>>
<<trNumber $_womenCount>><<set $_women to _trResult + " 명의 " + ($_womenCount is 1 ? "여자" : "여자들")>>
<</silently>>
<<set [$_first, $_second, $_firstCount, $_secondCount] to ($_menCount gte $_womenCount ? [$_men, $_women, $_menCount, $_womenCount] : [$_women, $_men, $_womenCount, $_menCount])>>
<<set _trResult to $_first>>
<<set $_and to ($_firstCount is 1 ?"와 ":"과 ")>>
<<set _postNum to ($_firstCount is 1 ?1:2)>>
<<if $_secondCount gt 0>>
<<set _trResult += $_and + $_second>>
<<set _postNum to ($_secondCount is 1 ?1:2)>>
<</if>>
<<if def _args[0]>>
<<trPost _postNum _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "EnumeratedGroupPost">><<enumeratedGroupPost _args[0] _args[1]>><</widget>>/* 교도소 관련 Post 시리즈. 위젯 원본은 overworld-town/loc-prison/widgets.twee 에 있으므로 해당 파일이 변경되면 확인할 것 */
<<widget "trPrisonPerson">><<silently>>
<<if def _args[0]>>
<<if ndef _args[1]>>
<<set _args[1] to $NPCList[_args[0]].description + " " + $NPCList[_args[0]].role>>
<</if>>
<<for $_i to 2; $_i lt _args.length; $_i++>>
<<if def _args[$_i] and _args[$_i].substring(0,1).search("[가-힣]") gte 0>>
<<set $_post to _args[$_i]>><<set $_sep to _args[$_i+1]>>
<<break>>
<</if>>
<</for>>
<<if $NPCList[_args[0]].name_known is 1>>
<<trNPCname $NPCList[_args[0]].name $_post $_sep>>
<<else>>
<<if ndef setup.trNPCdescAdjList>>
<<run trinit_NPCdescAdj()>>
<</if>>
<<if ndef setup.trRoleList>>
<<run trinit_roleList()>>
<</if>>
<<set $_roleArray to _args[1].split(' ')>>
<<set $_trArray to []>>
<<for $_i to 0; $_i lt $_roleArray.length; $_i++>>
<<if $_roleArray[$_i] eq "the">>
<<continue>>
<</if>>
<<set $_found to setup.trNPCdescAdjList[$_roleArray[$_i]]>>
<<if def $_found>>
<<set $_trArray.push($_found)>>
<<continue>>
<</if>>
<<set $_found to setup.trRoleList[$_roleArray[$_i]]>>
<<if def $_found>>
<<set $_trArray.push($_found.ko)>>
<<set _postNum to $_found.post>>
<<else>>
<<set $_trArray.push("<span class='red'>에러: trPrisonPerson: 정의되지 않음: " + $_roleArray[$_i] + "</span>")>>
<</if>>
<</for>>
<<set _trResult to $_trArray.join(' ')>>
<<if def _postNum and def $_post>>
<<trPost _postNum $_post $_sep>>
<</if>>
<</if>>
<</if>>
<</silently>><</widget>>
<<widget "relaxed_guardPost">><<trPrisonPerson _args[0] "relaxed guard" _args[1] _args[2] _args[3]>><span class="relaxed"><<print _trResult>></span><</widget>>
<<widget "anxious_guardPost">><<trPrisonPerson _args[0] "anxious guard" _args[1] _args[2] _args[3]>><span class="anxious"><<print _trResult>></span><</widget>>
<<widget "veteran_guardPost">><<trPrisonPerson _args[0] "veteran guard" _args[1] _args[2] _args[3]>><span class="veteran"><<print _trResult>></span><</widget>>
<<widget "methodical_guardPost">><<trPrisonPerson _args[0] "methodical guard" _args[1] _args[2] _args[3]>><span class="methodical"><<print _trResult>></span><</widget>>
<<widget "tattooed_inmatePost">><<trPrisonPerson _args[0] "tattooed inmate" _args[1] _args[2] _args[3]>><span class="tattooed"><<print _trResult>></span><</widget>>
<<widget "scarred_inmatePost">><<trPrisonPerson _args[0] "scarred inmate" _args[1] _args[2] _args[3]>><span class="scarred"><<print _trResult>></span><</widget>><<widget "trinit_putpostList">>
<<if _putpostList is undefined>> /* TODO: 너무 커지면 전용 위젯을 만들 것을 고려할것 */
<<set _putpostList to {
"man":{koname : "남자", post : 1},
"men":{koname : "남자들", post : 2},
"woman":{koname : "여자", post : 1},
"women":{koname : "여자들", post : 2},
/* $changingRoomGender는 <<changingRoomGender>> 에서 처리 */
"boy":{koname : "소년", post : 0},
"boys":{koname : "소년들", post : 2},
"girl":{koname : "소녀", post : 1},
"girls":{koname : "소녀들", post : 2},
/* 구속대 */
"wall":{koname : "벽", post : 0},
"pillory":{koname : "구속대", post : 1},
"cleanpillory":{koname : "구속대", post : 1},
"horse_pillory":{koname : "말 구속대", post : 1},
/* stripobject */
"jutting rock":{koname : "튀어나온 돌", post : 2},
"tree branch":{koname : "나뭇가지", post : 1},
"steel wire":{koname : "철사", post : 1},
"broken brick":{koname : "깨진 벽돌", post : 2},
/* featsUI */
"skulduggery":{koname : "속임수", post : 1},
"dancing":{koname : "춤", post : 0},
"swimming":{koname : "수영", post : 0},
"athletics":{koname : "운동", post : 0},
"tending":{koname : "관리", post : 1},
"housekeeping":{koname : "정리정돈", post : 1},
"seduction":{koname : "유혹", post : 0},
"purity":{koname : "순결도 상승", post : 0},
"impurity":{koname : "순결도 하락", post : 0},
/* creature.stats.gender */
"male":{koname : "수컷", post : 0},
"female":{koname : "암컷", post : 0},
"futa":{koname : "자웅동체", post : 1},
"hermaphrodite":{koname : "자웅동체", post : 1},
/* plots.location.bed */
"earth":{koname : "땅", post : 0},
"water":{koname : "물", post : 2},
/* _fluid (tentacle-adv.twee) */
"nectar":{koname : "꿀", post : 2},
"fizzy nectar":{koname : "거품나는 꿀", post : 2},
"unwanted nectar":{koname : "원하지 않는 꿀", post : 2},
"unwanted fizzy nectar":{koname : "원하지 않는 거품나는 꿀", post : 2},
"fluid":{koname : "액체", post : 1},
/* _liq (special-dance/effects.twee) */
/* "nectar":{koname : "꿀", post : 2}, */
"slime":{koname : "점액", post : 0},
"semen":{koname : "정액", post : 0},
/* NPCList.role */
"normal":{koname : "일반인", post : 0},
"guard":{koname : "간수", post : 1},
"inmate":{koname : "수감자", post : 1},
/* studyBooks.rented, _lesson(overworld-underground/loc-sewers/morgan.twee) */
"science":{koname : "과학", post : 0},
"maths":{koname : "수학", post : 0},
"english":{koname : "영어", post : 1},
"history":{koname : "역사", post : 1},
"raul and janet":{koname : "라울과 재닛", post : 0},
"pinch":{koname : "핀치", post : 1},
/* $pubtask */
"forest":{koname : "숲", post : 0},
"moor":{koname : "황무지", post : 1},
/* mirrorMenu (base-system/mirror.twee) */
"mirror":{koname : "거울", post : 2},
"reflection":{koname : "반영", post : 0},
/* $daystate */
"night":{koname : "밤", post : 0},
"dawn":{koname : "새벽", post : 0},
"day":{koname : "낮", post : 0},
"dusk":{koname : "황혼", post : 0},
/* $pubfame.compound.cameras */
"the courtyard":{koname : "안마당", post : 0},
"the building with storage tanks":{koname : "저장 탱크들이 있는 건물", post : 0},
"the building with smokestacks":{koname : "높은 굴뚝들이 있는 건물", post : 0}, /* smokestacks, smoke stacks 두 개가 있는데 원본 버그인듯? */
"the building with smoke stacks":{koname : "높은 굴뚝들이 있는 건물", post : 0},
"the central building":{koname : "중앙 건물", post : 0},
/* $dyedHairPart */
"hair":{koname : "머리", post : 1},
"fringe":{koname : "앞머리", post : 1},
"sides":{koname : "옆머리", post : 1},
/* $_number */
"more than one":{koname : "하나 이상의", post : 1},
"an unknown number of":{koname : "몇인지 모르는", post : 1},
/* _container */
"small fish tank":{koname : "작은 수조", post : 1},
"fish tank":{koname : "일반 수조", post : 1},
"large fish tank":{koname : "커다란 수조", post : 1},
"huge fish tank":{koname : "거대한 수조", post : 1},
"small automatic feeder":{koname : "작은 자동 먹이 공급기", post : 1},
"automatic feeder":{koname : "자동 먹이 공급기", post : 1},
"large automatic feeder":{koname : "큰 자동 먹이 공급기", post : 1},
"standard decorations":{koname : "일반적인 장식", post : 0},
"exotic decorations":{koname : "이국적인 장식", post : 0},
/* _newLocation */
"residential alleyways":{koname : "거주 지구 골목길", post : 2},
"commercial alleyways":{koname : "상업 지구 골목길", post : 2},
"park":{koname : "공원", post : 0},
"industrial alleyways":{koname : "공업 지구 골목길", post : 2},
/* altDamage (base-clothing/clothing-genitals.js) */
"metal":{koname : "금속", post : 0},
"plastic":{koname : "플라스틱", post : 0},
"parasite":{koname : "기생충", post : 0},
/* _costume (vampire/witch만) */
"vampire":{koname : "뱀파이어", post : 1},
"witch":{koname : "마녀", post : 1},
/* _pubfameOptions (overworld-town/loc-pub/fame.twee) */
"sex":{koname : "섹스", post : 1},
"prostitution":{koname : "매춘", post : 0},
"rape":{koname : "강간", post : 0},
"bestiality":{koname : "수간", post : 0},
"exhibitionism":{koname : "노출", post : 2},
"scrap":{koname : "전투", post : 1},
"good":{koname : "친절", post : 2},
"business":{koname : "비즈니스", post : 1},
"social":{koname : "사교", post : 1},
"pimp":{koname : "포주", post : 1},
/* $passoutReason */
"hypothermia":{koname : "저체온증", post : 0},
"heatstroke":{koname : "열사병", post : 0},
/* $bird.materials.valuables 혹은 _valuables */
"antique bullet":{koname : "골동품 총알", post : 2},
"watch":{koname : "시계", post : 1},
"ring":{koname : "반지", post : 1},
"necklace":{koname : "목걸이", post : 1},
"bracelet":{koname : "팔찌", post : 1},
"wallet":{koname : "지갑", post : 0},
/* _tf (transformation)*/
"angel":{koname : "천사", post : 1},
"fallen":{koname : "타천사", post : 1},
"fallen angel":{koname : "타천사", post : 1},
"demon":{koname : "악마", post : 1},
"wolf":{koname : "늑대", post : 1},
"cat":{koname : "고양이", post : 1},
"cow":{koname : "소", post : 1},
"bird":{koname : "새", post : 1},
"fox":{koname : "여우", post : 1},
}>>
<</if>>
<</widget>>
<<widget "putpost">><<silently>>
<<if def _args[0]>>
<<if _putpostList is undefined>>
<<trinit_putpostList>>
<</if>>
<<if typeof(_args[0]) isnot "string">>
<<set $_key to _args[0].toString()>>
<<else>>
<<set $_key to _args[0].toLowerCase()>>
<</if>>
<<if _putpostList.hasOwnProperty($_key)>>
<<set _trResult to _putpostList[$_key].koname>>
<<if _args[1] isnot undefined>>
<<trPost _putpostList[$_key].post _args[1] _args[2]>>
<</if>>
<<else>>
<<set _trResult to $_key>>
<<if _args[1] isnot undefined>>
<<getPostNum $_key>>
<<trPost _postNum _args[1] _args[2]>>
<</if>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>/* 시드니 관련 Post 시리즈. 위젯 원본은 overworld-town/special-sydney/widgets.twee 에 있으므로 해당 파일이 변경되면 확인할 것 */
<<widget "sydneyGenitalsPost">><<silently>>
<<set _trResult to "">>
<<if _args[0] is undefined or typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>> /* 첫번째 옵션이 한글 - 조사 */
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<if (C.npc.Sydney.chastity.penis.includes("chastity") or C.npc.Sydney.chastity.vagina.includes("chastity")) and _args[0] isnot 'short' and $sydneyChastityKnown>>
<<set _trResult += "보호된 ">>
<</if>>
<<if _args[0] isnot 'short' and ((C.npc.Sydney.virginity.penile is true and C.npc.Sydney.gender is "m") or (C.npc.Sydney.virginity.vaginal is true and C.npc.Sydney.gender is "f"))>>
<<if C.npc.Sydney.gender is "m">>
<<set _trResult += "동정 ">>
<<else>>
<<set _trResult += "처녀 ">>
<</if>>
<</if>>
<<if C.npc.Sydney.gender is "m">>
<<set _trResult += "자지">>
<<else>>
<<set _trResult += "보지">>
<</if>>
<<trPost 1 $_post $_sep>>
<</silently>><<print _trResult>><</widget>>
<<widget "sydneymumPost">><<silently>>
<<if C.npc.Sirris.pronoun is "m">>
<<set _trResult to "아빠">>
<<else>>
<<set _trResult to "엄마">>
<</if>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "sydneyMumPost">><<sydneymumPost _args[0] _args[1]>><</widget>>
<<widget "sydneymotherPost">><<silently>>
<<if C.npc.Sirris.pronoun is "m">>
<<set _trResult to "아버지">>
<<else>>
<<set _trResult to "어머니">>
<</if>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "sydneyMotherPost">><<sydneymotherPost _args[0] _args[1]>><</widget>>
<<widget "sydneyOtherParentPost">><<silently>>
<<if C.npc.Sirris.pronoun is "m">>
<<set _trResult to "어머니">>
<<else>>
<<set _trResult to "아버지">>
<</if>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "sydneyGlassesPost">><<silently>>
<<switch $sydney.glasses>>
<<case "glasses" "playerbought">>
<<set _trResult to "안경">><<trPost 0 _args[0] _args[1]>>
<<case "broken" "playerbroken">>
<<set _trResult to "부서진 안경">><<trPost 0 _args[0] _args[1]>>
<<case "contacts">>
<<set _trResult to "콘택트 렌즈">><<trPost 1 _args[0] _args[1]>>
<<default>>
<<set _trResult to "안경">><<trPost 0 _args[0] _args[1]>>
<</switch>>
<</silently>><<print _trResult>><</widget>>
<<widget "sydneySwimwearPost">><<silently>>
<<switch $sydney.swim>>
<<case "school">>
<<if $pronoun is "m">>
<<set _trResult to "학교 수영복 바지와 수영복 셔츠">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "학교 수영복">><<trPost 0 _args[0] _args[1]>>
<</if>>
<<case "normal">>
<<if $pronoun is "m">>
<<set _trResult to "보드쇼츠">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "비키니">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<case "lewd">>
<<if $pronoun is "m">>
<<set _trResult to "스피도">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "마이크로비키니">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<case "crossdress">>
<<if $pronoun is "m">>
<<set _trResult to "비키니">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "보드쇼츠">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</switch>>
<</silently>><<print _trResult>><</widget>>
<<widget "sydneyBeachGenderPost">><<silently>>
<<if C.npc.Sydney.pronoun is "m">>
<<set _trResult to ($sydney.swim is "crossdress" ? "소녀" : "소년")>><<set _postNum to ($sydney.swim is "crossdress" ? 1 : 0)>>
<<else>>
<<set _trResult to ($sydney.swim is "crossdress" ? "소년" : "소녀")>><<set _postNum to ($sydney.swim is "crossdress" ? 0 : 1)>>
<</if>>
<<trPost _postNum _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>/* widget "slimeNoSleep" in base-system/sleep.twee */
<<widget "trinit_SlimeEvent">>
<<if _koslimeEvents is undefined>>
<<set _koslimeEvents to {
"go commando" : "속옷을 입지 말라고",
"have sex with someone or something" : "다른 사람이나 짐승과 섹스를 하라고",
"only sleep naked from now on" : "이제부턴 알몸으로 잠을 자라고",
"have sex with someone" : "다른 사람과 섹스를 하라고",
"go running or swimming for an hour" : "한 시간 동안 뛰거나 수영을 하러 가라고",
"steal something" : "무언가를 훔치라고",
"go running or swimming naked for an hour" : "한 시간 동안 알몸으로 뛰거나 수영을 하러 가라고",
"go running or swimming naked for two hours" : "두 시간 동안 알몸으로 뛰거나 수영을 하러 가라고",
"study at the school library while naked for an hour" : "한 시간 동안 알몸으로 학교 도서관에서 공부하라고",
"study at the school library while naked for two hours" : "두 시간 동안 알몸으로 학교 도서관에서 공부하라고",
"only wear feminine clothes for a while" : "당분간 여성스러운 옷만 입으라고",
"only wear masculine clothes for a while" : "당분간 남성스러운 옷만 입으라고",
"get sperm into your vagina" : "당신의 질 안에 정액을 넣으라고",
"get sperm into your anus" : "당신의 항문 안에 정액을 넣으라고",
"get your own sperm into your vagina" : "당신의 질 안에 당신 자신의 정액을 넣으라고",
"get your own sperm into your anus" : "당신의 항문 안에 당신 자신의 정액을 넣으라고",
"ejaculate into someones vagina" : "다른 사람의 질 안에 사정하라고",
"ejaculate into someone's vagina" : "다른 사람의 질 안에 사정하라고",
"masturbate and orgasm at least ten times" : "자위해서 최소한 열 번 절정하라고",
"masturbate and orgasm at least five times" : "자위해서 최소한 다섯 번 절정하라고",
"go running or swimming" : "뛰거나 수영을 하러 가라고",
"study at the school" : "학교에서 공부하라고",
"masturbate" : "자위하라고",
"masturbate to orgasm" : "절정에 이를 때 까지 자위하라고",
"fully expose yourself while working as a model in town" : "모델로 일하는 동안 당신의 몸을 완전히 노출하라고",
"use the farm equipment to empty your breasts of milk" : "농장 기기를 사용하여 당신의 모유를 전부 짜내라고",
"use the farm equipment to empty your penis of semen" : "농장 기기를 사용하여 당신의 정액을 전부 짜내라고",
}>>
<</if>>
<</widget>>
<<widget "trSlimeEvent">><<silently>>
<<if _koslimeEvents is undefined>>
<<trinit_SlimeEvent>>
<</if>>
<<if _args[0]>>
<<set $_event to _args[0]>>
<<else>>
<<set $_event to $earSlime.event>>
<</if>>
<<set _trResult to _koslimeEvents[$_event]>>
<<if ndef _trResult>>
<<set _trResult to "<span class='red'>trSlimeEvent: 이벤트를 찾을 수 없음: " + $_event + "</span>">>
<</if>>
<</silently>><<print _trResult>><</widget>>/* js화 보류 - 반드시 필요하지 않으면 js화 시키지 말 것 */
<<widget "trListboxItemsInit">>
<<set _trListboxItemsCollection to {
/* 번역표 */
"_options" :
{
"Everyone":"모두",
"Strangers":"낯선 사람",
"Animals":"짐승",
"Tentacles":"촉수",
"Acquaintances":"아는 사람",
"Robin":"로빈",
"Bailey":"베일리",
"Whitney":"휘트니",
"Kylar":"카일라",
"Eden":"에덴",
"Avery":"에이버리",
"Leighton":"레이턴",
"Sydney":"시드니",
"Alex":"알렉스",
"Ivory Wraith":"상아 유령",
"Black Wolf":"검은 늑대",
"Great Hawk":"거대 매",
"Alternative":"대안 행동",
"Defiant":"반항적 행동",
"Submissive":"순종적 행동"
},
"_potentialLoveInterests" :
{
"None":"없음",
"Robin":"로빈",
"Whitney":"휘트니",
"Kylar":"카일라",
"Sydney":"시드니",
"Eden":"에덴",
"Avery":"에이버리",
"Black Wolf":"검은 늑대",
"Great Hawk":"거대 매",
"Alex":"알렉스",
},
"_penOptions" :
{
"Tattoo":"문신",
"Brand":"낙인",
},
/* 번역 매크로 */
"_bodyPartOptions" : "trBodypart",
"_featsTattooOptions" : "trBodyWriting",
"_trTempColours" : "trColour",
"$NPCNameList" : "trNamedNPC",
"_pregnantNPC" : "trNamedNPC",
"setup.clothingLayer.body" : "trClothesType",
}>>
<</widget>>
<<widget "trListboxItemsFromArray">><<silently>>
<<if _args[0] isnot undefined>>
<<if _trListboxItemsCollection is undefined>>
<<trListboxItemsInit>>
<</if>>
<<if def _args[1]>>
<<set $_options to _args[1]>>
<<else>>
<<set $_options to "">>
<</if>>
<<print `<<set $_listboxarray to ${_args[0]}>>`>>
<<set $_listboxitems to _trListboxItemsCollection[_args[0]]>>
<<if $_listboxitems is undefined>>
<<set _trListboxItems to $_listboxarray>>
<<elseif typeof $_listboxitems is "string">>
<<set _trListboxItems to {}>>
<<for $_item range $_listboxarray>>
<<print `<<${$_listboxitems} "${$_item}" ${$_options}>>`>> /* e.g. <<trBodypart "Forehead">> */
<<set $_tritem to _trResult>>
<<if $_tritem isnot undefined>>
<<set _trListboxItems[$_tritem] to $_item>>
<<else>>
<<set _trListboxItems[$_item] to $_item>>
<</if>>
<</for>>
<<else>>
<<set _trListboxItems to {}>>
<<for $_item range $_listboxarray>>
<<set $_tritem to $_listboxitems[$_item]>>
<<if $_tritem isnot undefined>>
<<set _trListboxItems[$_tritem] to $_item>>
<<else>>
<<set _trListboxItems[$_item] to $_item>>
<</if>>
<</for>>
<</if>>
<<else>>
<<set _trListboxItems to {" / trListboxItemsFromArrayErr: No args" : ""}>>
<</if>>
<</silently>><</widget>>/* 이 위젯은 js화 시키지 말 것 */
<!-- usage
<<trNumber -69>> -> "마이너스 예순 아홉"
<<trNumber 69 silent>> -> _trResult = "예순 아홉"
이 번역 매크로는 뒤에 단위가 붙는 것을 전제로 만들어졌으므로 단위가 없이 사용할 경우 (열셋) 조심할 것. e.g. <<trNumber 13>> 명 // 열세 명
순한글 버전은 <<trNumber>>, 한자식 버전은 <<trNumberHanja>>.
조사를 붙인다거나 다른 버전이 필요하다면 새로운 위젯/옵션을 생각해 볼 것.
-->
<<widget "trNumber">><<silently>>
<<set $_x to _args[0]>>
<<if $_x lte -100 or $_x gte 100 or Math.floor($_x) isnot $_x>>
<<putpost $_x>> /* 숫자가 100 이상이거나 문자일 때는 putpost로 번역 시도 */
<<else>>
<<if $_x lt 0>>
<<set _trResult to "마이너스 ">> /* 음의? 빼기? -? */
<<set $_x to -$_x>>
<<else>>
<<set _trResult to "">>
<</if>>
<<if $_x is 0>>
<<set _trResult to "0">>
<<else>>
<<set $_ones to ($_x % 10)>>
<<set $_tens to ($_x - $_ones)/10>>
<<set $_tenword to ["", "열", "스물", "서른", "마흔", "쉰", "예순", "일흔", "여든", "아흔"][$_tens]>>
<<set $_oneword to ["", "한", "두", "세", "네", "다섯", "여섯", "일곱", "여덟", "아홉"][$_ones]>>
<<if $_tenword and $_oneword>>
<<set _trResult to $_tenword + $_oneword>>
<<else>>
<<set _trResult to $_tenword + $_oneword>>
<</if>>
<</if>>
<</if>>
<</silently>><<if _args[1] isnot "silent">><<print _trResult>><</if>><</widget>>
<<widget "trNumberHanja">><<silently>>
<<set $_x to _args[0]>>
<<if $_x lte -100 or $_x gte 100 or Math.floor($_x) isnot $_x>>
<<putpost $_x>> /* 숫자가 100 이상이거나 문자일 때는 putpost로 번역 시도 */
<<else>>
<<if $_x lt 0>>
<<set _trResult to "마이너스 ">> /* 음의? 빼기? -? */
<<set $_x to -$_x>>
<<else>>
<<set _trResult to "">>
<</if>>
<<if $_x is 0>>
<<set _trResult to "0">>
<<else>>
<<set $_ones to ($_x % 10)>>
<<set $_tens to ($_x - $_ones)/10>>
<<set $_tenword to ["", "십", "이십", "삼십", "사십", "오십", "육십", "칠십", "팔십", "구십"][$_tens]>>
<<set $_oneword to ["", "일", "이", "삼", "사", "오", "육", "칠", "팔", "구"][$_ones]>>
<<if $_tenword and $_oneword>>
<<set _trResult to $_tenword + $_oneword>>
<<else>>
<<set _trResult to $_tenword + $_oneword>>
<</if>>
<</if>>
<</if>>
<</silently>><<if _args[1] isnot "silent">><<print _trResult>><</if>><</widget>>/* This widget is run on its own after passout */
<<widget "passouttemperature">>
<<cleareventpool>>
<<outfitChecks>>
<<set $passoutstat += 1>>
<<set $passoutTimeStat to Time.date.timeStamp>>
<<pass 60>>
/* FROSTBITE */
<<if _passout is "cold">>
<<set Weather.bodyTemperature to Weather.tempSettings.minTemperature + 1.5>>
<<if !["beach", "estate", "forest", "lake", "moor", "park", "sea"].includes($location)>>
You pass out from the cold.
<br><br>
<</if>>
<<switch $location>>
<<case "asylum">>
<<addinlineevent "default" 1>>
<<link [[Everything fades to black...|Passout Asylum]]>><</link>>
<</addinlineevent>>
<<case "beach">>
You collapse on the <<= Weather.precipitation is "rain" ? "damp sand. Rain pelts your back as you" : Weather.precipitation is "snow" ? "cold sand. Snow falls on your body as you" : "sand. You">> curl into a ball to preserve what little body heat you have left.
<br><br>
<<if ["rain", "snow"].includes(Weather.precipitation)>>
You do your best to <<= $worn.handheld.type.includes("rainproof") ? "cover yourself with your umbrella" : "shield yourself from the " + Weather.precipitation>>, but your fingers are numb with cold, and your arm falls to your side.
<<silently>><<water>><</silently>>
<br><br>
<</if>>
You pass out from the cold.
<br><br>
<<if getRobinLocation() is "beach">>
<<addinlineevent "beach" 1.25>>
<<link [[Everything fades to black...|Passout Beach Hypothermia Robin]]>><</link>>
<</addinlineevent>>
<</if>>
<<addinlineevent "beach" 1>>
<<link [[Everything fades to black...|Passout Beach Hypothermia]]>><</link>>
<</addinlineevent>>
<<if $fame.good gte 400 or $fame.social gte 400>>
<<addinlineevent "fame" 0.2>>
<<link [[Everything fades to black...|Passout Hypothermia Fame]]>><</link>>
<</addinlineevent>>
<</if>>
<<if $danger gte (9900 - $allure) and !_fullyNaked>>
<<addinlineevent "beach" 1>>
<<link [[Everything fades to black...|Passout Beach Hypothermia Molest]]>><<set $molestationstart to 1>><</link>>
<</addinlineevent>>
<</if>>
<<case "estate">>
<<if !$estate>><<estate_init>><</if>> /* It's possible to trigger the $estate location passout on the link that unsets $estate */
Your breath mists in the winter air. The <<= Weather.precipitation is "snow" ? "pristine snow looks soft and inviting" : "ground looks inviting">>. You take a few faltering steps. You sink down next to a car and close your eyes.
<br><br>
Just before you pass out, you
<<if $farm.aggro gte 60>>
<<addinlineevent "remy" 1>>
<span class="red">hear the sound of spurs approaching.</span>
<br><br>
<<link [[Everything fades to black...|Passout Estate Remy Hot Cold]]>><</link>>
<</addinlineevent>>
<<elseif $wren_intro isnot undefined>>
<<addinlineevent "wren" 1>>
<span class="green">hear the sound of boots approaching.</span>
<br><br>
<<link [[Everything fades to black...|Passout Estate Wren Hot Cold]]>><<set $passoutReason to "hypothermia">><</link>>
<</addinlineevent>>
<<else>>
<<addinlineevent "generic" 1>>
hear the sound of someone approaching.
<br><br>
<<link [[Everything fades to black...|Passout Hypothermia Rescue]]>><</link>>
<</addinlineevent>>
<</if>>
<<case "farm">>
<<if $bus.includes("farm")>>/* If not the Underground Farm */
<<addinlineevent "molest" 1>>
<<link [[Everything fades to black...|Passout Hypothermia Molest]]>><<set $molestationstart to 1>><</link>>
<</addinlineevent>>
<<else>>
<<addinlineevent "livestock" 1>>
<<link [[Everything fades to black...|Passout Livestock Hot Cold]]>><<set $passoutReason to "hypothermia">><</link>>
<</addinlineevent>>
<</if>>
<<case "forest">>
You trek through the dense forest, shivering as the relentless cold seeps into your bones with each step. Your body trembles, <<if Weather.isFreezing>>your breath fogs in the frigid air, <</if>>and your heart races as you struggle to push on. <<if Weather.isSnow>>The snow crunches underfoot.<</if>>
<br><br>
The weight of exhaustion bears down on you, the world blurring as darkness creeps into your vision. Overwhelmed by the cold and fatigue, you collapse onto the forest floor. The ground rushes up to meet you as your consciousness slips away.
<br><br>
You pass out from the cold.
<br><br>
<<if $forest lte 20>>
<<addinlineevent "gwylan" .2>>
<<link [[Everything fades to black...|Passout Gwylan Hot Cold]]>><<set $passoutReason to "hypothermia">><</link>>
<</addinlineevent>>
<</if>>
<<addinlineevent "wolf" 1>>
<<link [[Everything fades to black...|Passout Wolves Hot Cold]]>><<set $passoutReason to "hypothermia">><</link>>
<</addinlineevent>>
<<addinlineevent "rescue" 1>>
<<link [[Everything fades to black...|Passout Hypothermia Rescue]]>><</link>>
<</addinlineevent>>
<<case "tower">>
<<addinlineevent "birdRescue" 1>>
You pass out from the cold.
<br><br>
<<link [[Everything fades to black...|Passout Bird Hypothermia]]>><</link>>
<</addinlineevent>>
<<case "moor">>
<<addinlineevent "birdRescue" 1.5>>
<<if $syndromebird gte 1>>
<<npc "Great Hawk">><<person1>>
You trudge through the moor, shivering uncontrollably<<if Weather.temperature lte 4>> as the biting cold seeps into your bones<</if>>. Each step feels like a struggle. Your body grows weaker, your movements more sluggish, with every passing moment.
<br><br>
As you collapse to the <<= Weather.isSnow ? "snowy" : "cold">> ground, your limbs feel heavy and unresponsive. The world around you fades into darkness, the chill of the air enveloping you completely.
<br><br>
You pass out from the cold.
<br><br>
<<link [[Everything fades to black...|Passout Bird Hypothermia]]>><</link>>
<<else>>
<<npc "Great Hawk">><<person1>>
You stumble to the <<= Weather.isSnow ? "snowy ground" : "ground">>, too weak to go on. Your lips are cracked from <<= Weather.temperature lte 4 ? "the frigid air" : "your laboured breathing">>, but you manage to croak out a desperate plea for help.
<br><br>
Your cry is answered. A <<hawkScreechDesc>> pierces the air. <<hawkRescueApproachSentence>>
<br><br>
You tip your head back, and your mouth grows even drier as you gape at the enormous shadow flying towards you.
<br><br>
<<link [[다음|Bird Rescue No Syndrome]]>><</link>>
<</if>>
<</addinlineevent>>
<<addinlineevent "rescue" 1>>
You pass out from the cold.
<br><br>
<<link [[Everything fades to black...|Passout Hypothermia Rescue]]>><</link>>
<</addinlineevent>>
<<case "prison">>
<<addinlineevent "default" 1>>
<<link [[Everything fades to black...|Passout Prison 2]]>><</link>>
<</addinlineevent>>
<<case "lake">>
Your vision blurs. You hold yourself tight to keep warm, but it's no use.
<br><br>
<<if $town_projects.diving gte 4 and (Time.schoolDay and Time.hour gte 16 and Time.hour lte 20 or !Time.schoolDay and Time.hour gte 6 and Time.hour lte 20)>>
<<addinlineevent "winter" 0.75>>
<<link [[Everything fades to black...|Passout Hot Cold Lake Office]]>><<set $passoutReason to "hypothermia">><</link>>
<</addinlineevent>>
<</if>>
<<if !Time.schoolDay and ["snow", "rain"].includes(Weather.precipitation) and Time.dayState is "day">>
<<addinlineevent "mason" 0.25>>
<<link [[Everything fades to black...|Passout Mason Hypothermia]]>><<set $phase to ["lakeunderwater", "lake_ruin", "lake_ruin_deep"].includes($bus) ? "underwater" : 1>><</link>>
<</addinlineevent>>
<</if>>
<<addinlineevent "danger" 1.25>>
<<link [[Everything fades to black...|Passout Hypothermia Lake Gangbang]]>><</link>>
<</addinlineevent>>
<<case "school">>
<<addinlineevent "default" 1>>
<<link [[Everything fades to black...|School Passout]]>><<set $passoutReason to "hypothermia">><</link>>
<</addinlineevent>>
<<case "sea">>
The cold water robs you of the last of your body heat. Your limbs become too heavy to keep swimming, and you pass out as your body starts to sink.
<br><br>
<<addinlineevent "pirates" 1>>
<<link [[Everything fades to black...|Passout Pirates Hot Cold]]>><<set $passoutReason to "hypothermia">><</link>>
<</addinlineevent>>
<<case "tentworld">>
<<addinlineevent "default" 1>>
<<link [[Everything fades to black...|Passout Tentacle World]]>><</link>>
<</addinlineevent>>
<<case "park">>
You stumble forward, and slump to the cold ground, too battered to keep going.
<br><br>
/* Park events needed - adding default ones now to prevent empty passages */
<<if getRobinLocation() is "park" and !$daily.robin.passout>>
<<addinlineevent "park" 1.25>>
<<link [[Everything fades to black...|Passout Robin Hypothermia Park]]>><</link>>
<</addinlineevent>>
<</if>>
<<addinlineevent "rescue" 1>>
<<link [[Everything fades to black...|Passout Hypothermia Rescue]]>><</link>>
<</addinlineevent>>
<<default>>
/* Generic events */
<<addinlineevent "ambulance" 0.1>>
<<link [[Everything fades to black...|Ambulance rescue]]>><<set $passoutReason to "hypothermia">><</link>>
<</addinlineevent>>
<<addinlineevent "molest" 1>>
<<link [[Everything fades to black...|Passout Hypothermia Molest]]>><<set $molestationstart to 1>><</link>>
<</addinlineevent>>
<<addinlineevent "rescue" 1.1>>
<<link [[Everything fades to black...|Passout Hypothermia Rescue]]>><</link>>
<</addinlineevent>>
<<if $fame.good gte 400 or $fame.social gte 400>>
<<addinlineevent "fame" 0.2>>
<<link [[Everything fades to black...|Passout Hypothermia Fame]]>><</link>>
<</addinlineevent>>
<</if>>
<</switch>>
/* HEATSTROKE */
<<elseif _passout is "heat">>
<<set Weather.bodyTemperature to Weather.tempSettings.maxTemperature - 1>>
<<if !["beach", "estate", "forest", "lake", "moor", "sea"].includes($location)>>
You pass out from the heat.
<br><br>
<</if>>
<<switch $location>>
<<case "alley">>
<<if Weather.temperature gte 27 and _top and !Time.schoolDay and $bullytimer gte $rng and C.npc.Whitney.init is 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state) and $daily.whitney.park is undefined>>
<<addinlineevent "default" 1>>
<<link [[Everything fades to black...|Passout Alley Heatstroke Whitney]]>><</link>>
<</addinlineevent>>
<</if>>
<<if _underwear>>
<<addinlineevent "icecube" 1>>
<<link [[Everything fades to black...|Passout Heatstroke Ice Cube]]>><</link>>
<</addinlineevent>>
<</if>>
<<if !_fullyNaked>>
<<addinlineevent "strip" .5>>
<<link [[Everything fades to black...|Passout Heatstroke Strip]]>><<set $molestationstart to 1>><</link>>
<</addinlineevent>>
<</if>>
<<addinlineevent "rescue" .5>>
<<link [[Everything fades to black...|Passout Heatstroke Rescue]]>><</link>>
<</addinlineevent>>
<<addinlineevent "kiss" 1>>
<<link [[Everything fades to black...|Passout Heatstroke Kiss]]>><</link>>
<</addinlineevent>>
<<case "asylum">>
<<addinlineevent "default" 1>>
<<link [[Everything fades to black...|Passout Asylum]]>><</link>>
<</addinlineevent>>
<<case "beach" "seabeach">>
<<if $location is "seabeach">>
Even in the cold water, the heat has still caught up with you. You feel dizzy, and you collapse, falling to your knees in the shallow water. Your body feels tired. You close your eyes.
<<else>>
You collapse on the hot sand, chest heaving. The heat is too much, and your vision grows dark.
<</if>>
<br><br>
<<addinlineevent "waves" 1>>
<<link [[Everything fades to black...|Passout Beach Heatstroke]]>><</link>>
<</addinlineevent>>
<<if getRobinLocation() is "beach" and $location isnot "seabeach" and !$daily.robin.passout and $robin.timer.hurt lt 1>>
<<addinlineevent "lemonade" 1.25>>
<<link [[Everything fades to black...|Passout Beach Heatstroke Lemonade]]>><</link>>
<</addinlineevent>>
<</if>>
<<if $danger gte (9900 - ($allure)) and !Weather.overcast>>
<<addinlineevent "students" 1>>
<<link [[Everything fades to black...|Passout Beach Heatstroke Students]]>><</link>>
<</addinlineevent>>
<<if !_fullyNaked and Weather.precipitation is "none">>
<<addinlineevent "wetShirt" 1>>
<<link [[Everything fades to black...|Passout Beach Heatstroke Wet Shirt]]>><</link>>
<</addinlineevent>>
<</if>>
<<else>>
<<addinlineevent "rescue" 1>>
<<link [[Everything fades to black...|Passout Beach Heatstroke Rescue]]>><</link>>
<</addinlineevent>>
<</if>>
<<case "estate">>
You can see heat radiating off the tops of the cars. Sweat pours down your forehead, stinging your eyes. You stagger to a patch of shade and collapse in a heap.
<br><br>
Just before you pass out, you
<<if $farm.aggro gte 60>>
<<addinlineevent "remy" 1>>
<span class="red">hear the sound of spurs approaching.</span>
<br><br>
<<link [[Everything fades to black...|Passout Estate Remy Hot Cold]]>><<estate_end>><</link>>
<</addinlineevent>>
<<elseif $wren_intro isnot undefined>>
<<addinlineevent "wren" 1>>
<span class="green">hear the sound of boots approaching.</span>
<br><br>
<<link [[Everything fades to black...|Passout Estate Wren Hot Cold]]>><<set $passoutReason to "hyperthermia">><</link>>
<</addinlineevent>>
<<else>>
<<addinlineevent "generic" 1>>
hear the sound of someone approaching.
<br><br>
<<link [[Everything fades to black...|Passout Heatstroke Rescue]]>><</link>>
<</addinlineevent>>
<</if>>
<<case "farm">>
<<if $bus.includes("farm")>>/* If not the Underground Farm */
<<addinlineevent "generic" 1>>
<<link [[Everything fades to black...|Passout Heatstroke Rescue]]>><</link>>
<</addinlineevent>>
<<if !_fullyNaked>>
<<addinlineevent "strip" 1>>
<<link [[Everything fades to black...|Passout Heatstroke Strip]]>><<set $molestationstart to 1>><</link>>
<</addinlineevent>>
<</if>>
<<else>>
<<addinlineevent "livestock" 1>>
<<link [[Everything fades to black...|Passout Livestock Hot Cold]]>><<set $passoutReason to "hyperthermia">><</link>>
<</addinlineevent>>
<</if>>
<<case "forest">>
You trek through the dense forest, a throbbing headache piercing your skull with each step. <<if !Weather.overcast>>The relentless sunlight filters through the canopy above.<</if>> Sweat drips from your brow, and your heart races as you struggle to push forward through the thick underbrush.
<br><br>
The weight of exhaustion bears down on you, the world blurring as darkness creeps into your vision. Overwhelmed by the heat and fatigue, you collapse onto the forest floor. The ground rushes up to meet you as your consciousness slips away.
<br><br>
You pass out from the heat.
<br><br>
<<if $forest lte 20>>
<<addinlineevent "gwylan" .2>>
<<link [[Everything fades to black...|Passout Gwylan Hot Cold]]>><<set $passoutReason to "hyperthermia">><</link>>
<</addinlineevent>>
<</if>>
<<addinlineevent "mud" 1>>
<<link [[Everything fades to black...|Passout Heatstroke Mud]]>><</link>>
<</addinlineevent>>
<<addinlineevent "wolf" 1>>
<<link [[Everything fades to black...|Passout Wolves Hot Cold]]>><<set $passoutReason to "hyperthermia">><</link>>
<</addinlineevent>>
<<addinlineevent "rescue" 1>>
<<link [[Everything fades to black...|Passout Heatstroke Rescue]]>><</link>>
<</addinlineevent>>
<<case "lake">>
Waves of heat engulf you. Your head spins and your vision blurs.
<br><br>
<<if $town_projects.diving gte 4 and (Time.schoolDay and Time.hour gte 16 and Time.hour lte 20 or !Time.schoolDay and Time.hour gte 6 and Time.hour lte 20)>>
<<addinlineevent "winter" 0.75>>
<<link [[Everything fades to black...|Passout Hot Cold Lake Office]]>><<set $passoutReason to "hyperthermia">><</link>>
<</addinlineevent>>
<</if>>
<<if !Time.schoolDay and ["snow", "rain"].includes(Weather.precipitation) and Time.dayState is "day">>
<<addinlineevent "mason" 0.25>>
<<link [[Everything fades to black...|Passout Mason Hyperthermia]]>><<set $phase to ["lakeunderwater", "lake_ruin", "lake_ruin_deep"].includes($bus) ? "underwater" : 1>><</link>>
<</addinlineevent>>
<</if>>
<<addinlineevent "mud" 1>>
<<link [[Everything fades to black...|Passout Heatstroke Mud]]>><</link>>
<</addinlineevent>>
<<case "tower">>
<<addinlineevent "birdRescue" 1.5>>
You pass out from the heat.
<br><br>
<<link [[Everything fades to black...|Passout Bird Heatstroke]]>><</link>>
<</addinlineevent>>
<<case "moor">>
<<addinlineevent "birdRescue" 1.5>>
<<if $syndromebird gte 1>>
<<npc "Great Hawk">><<person1>>
The relentless sun beats down on you as you trudge through the moor, a throbbing headache pounding in your skull. Waves of nausea churn in your stomach, your pulse racing uncontrollably as you succumb to the heat.
<br><br>
In a desperate attempt to find relief, you sink to your knees, clutching at the parched earth. The ground feels distant, the world spinning as darkness closes in.
<br><br>
You pass out from the heat.
<br><br>
<<link [[Everything fades to black...|Passout Bird Heatstroke]]>><</link>>
<<else>>
<<npc "Great Hawk">><<person1>>
You stumble to the ground, too weak to go on. Your lips are parched from the heat, but you manage to croak out a desperate plea for help.
<br><br>
Your cry is answered. A <<hawkScreechDesc>> pierces the air. <<hawkRescueApproachSentence>>
<br><br>
You tip your head back, and your mouth grows even drier as you gape at the enormous shadow flying towards you.
<br><br>
<<link [[다음|Bird Rescue No Syndrome]]>><</link>>
<</if>>
<</addinlineevent>>
<<addinlineevent "rescue" 1>>
You pass out from the heat.
<br><br>
<<link [[Everything fades to black...|Passout Heatstroke Rescue]]>><</link>>
<</addinlineevent>>
<<case "prison">>
<<addinlineevent "default" 1>>
<<link [[Everything fades to black...|Passout Prison 2]]>><</link>>
<</addinlineevent>>
<<case "sea">>
Despite the water around you, the heat is too much. Your limbs become too heavy to keep swimming, and you pass out as your body starts to sink.
<br><br>
<<addinlineevent "pirates" 1>>
<<link [[Everything fades to black...|Passout Pirates Hot Cold]]>><<set $passoutReason to "hyperthermia">><</link>>
<</addinlineevent>>
<<case "school">>
<<addinlineevent "default" 1>>
<<link [[Everything fades to black...|School Passout]]>><<set $passoutReason to "hyperthermia">><</link>>
<</addinlineevent>>
<<case "tentworld">>
<<addinlineevent "default" 1>>
<<link [[Everything fades to black...|Passout Tentacle World]]>><</link>>
<</addinlineevent>>
<<default>>
/* Generic events */
<<addinlineevent "ambulance" 0.1>>
<<link [[Everything fades to black...|Ambulance rescue]]>><<set $passoutReason to "hyperthermia">><</link>>
<</addinlineevent>>
<<if !_fullyNaked>>
<<addinlineevent "strip" 1>>
<<link [[Everything fades to black...|Passout Heatstroke Strip]]>><<set $molestationstart to 1>><</link>>
<</addinlineevent>>
<</if>>
<<addinlineevent "kiss" 1>>
<<link [[Everything fades to black...|Passout Heatstroke Kiss]]>><</link>>
<</addinlineevent>>
<<addinlineevent "rescue" 1.1>>
<<link [[Everything fades to black...|Passout Heatstroke Rescue]]>><</link>>
<</addinlineevent>>
<</switch>>
<</if>>
<<runeventpool>>
<</widget>>
/* Determines clothes player may be given after passing out of cold */
<<widget "hypothermiaClothes">>
<<outfitChecks>><<set _wet to $upperwetstage gte 3 or $lowerwetstage gte 3 or $underupperwetstage gte 3 or $underlowerwetstage gte 3>>
<<set _gender to $player.gender_appearance>>
<<set _clothes to []>>
<<set _warmClothes to []>>
<<if _fullyNaked>>
<<set _warmClothes to "clothes">>
<<elseif _wet>>
<<dry_full>><<upperstrip>><<lowerstrip>>
<<set _warmClothes to "dry clothes">>
<<elseif !_bottom>>
<<set _warmClothes to "bottoms">>
<<elseif $debug is 1 and $worn.over_upper.name is "naked" and $rng gte 45>>
<<set _warmClothes to "a jacket">>
<<elseif $worn.upper.warmth lt 6>>
<<set _warmClothes to _shirtless ? "a shirt" : "something warmer">>
<<elseif !$worn.neck.cursed>>
<<set _warmClothes to "a scarf">>
<<elseif $worn.head.warmth lt 3>>
<<set _warmClothes to "a hat">>
<</if>>
<<if $debug is 1 and $worn.over_upper.name is "naked" and $rng gt 100>>
/* outerwearToDo: Give players a jacket that's suitably warm. Not the froggy coat. Rng to allow for the possibility that they'll get another article of clothing instead -- rng should normally be gte 45, I just wanted to make this impossible to get. */
<<set _slot to "over_upper">>
<<set _index to 1>>
<<overupperwear _index>>
<<elseif $worn.upper.warmth lt 6>>
/* neutral: puffer jacket, winter jacket, turtleneck jumper, cable-knit turtleneck, ghost jumper */
<<set _slot to "upper">>
<<set _upper to [71, 103, 45, 43, 133]>>
<<if $player.gender_appearance is "m" or $forcedcrossdressingdisable is "f">>
/* masc: punk leather, leather, letterman jackets, skull jumper */
<<set _upper.push(40, 41, 62, 135)>>
<</if>>
<<if $player.gender_appearance is "f" or $forcedcrossdressingdisable is "f">>
/* femme: heart jumper, girl's sweater */
<<set _upper.push(134, 28)>>
<</if>>
<<set _index to _upper.random()>>
<<upperstrip>>
<<switch _index>>
<<case 133>><<upperwear _index "white" "neon blue">>
<<case 134>><<upperwear _index "lilac" "pink">>
<<case 135>><<upperwear _index "black" "red">>
<<default>><<upperwear _index>>
<</switch>>
<<set _crossdress to ($worn.upper.gender is "f" and $player.gender_appearance is "m") or ($worn.upper.gender is "m" and $player.gender_appearance is "f")>>
<<elseif !$worn.neck.cursed>>
<<set _slot to "neck">>
<<set _index to 16>>
<<neckwear _index>>
<<elseif $worn.head.warmth lt 3>>
<<set _costume to $christmas is 1 or $halloween is 1>>
<<set _slot to "head">>
<<set _index to $christmas is 1 ? 8 : $halloween is 1 ? 53 : 2>>
<<headwear _index>>
<</if>>
<<set _text_output to setup.clothes[_slot][_index].word is "n" ? `a pair of ${$worn[_slot].name}` : setup.clothes[_slot][_index].word + " " + $worn[_slot].name >>
<<set _clothes.push(_text_output)>>
<<outfitChecks>>
<<if _bottomExposed>>
<<set _slot to "lower">>
<<set _index to either(22, 23, 39, 67)>>
<<lowerwear _index>>
<<set _text_output to setup.clothes[_slot][_index].word is "n" ? `a pair of ${$worn[_slot].name}` : setup.clothes[_slot][_index].word + " " + $worn[_slot].name >>
<<set _clothes.push(_text_output)>>
<</if>>
<</widget>>
/*
To get the previous major area passage, use: $safePassage (for links in the last passage, unless we want to link the player elsewhere)
*/
/* Generic passouts */<<if $molestationstart is 1>>
You awaken to find a <<generate1>><<person1>><<person>> on top of you. "Hey there, baby," <<he>> croons. "You were shivering something awful, so I figured I'd help you warm up. I know a good way to generate some body heat..." <<He>> leers down at you, rubbing lewdly against your body.
<br><br>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger to 0>>
<<set $encounterDialogue to "cold">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Passout Hypothermia Molest Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Passout Hypothermia Molest]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<set Weather.bodyTemperature++>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> pushes <<himself>> off you with a satisfied groan, grinning at you. "There, all warmed up. You're lucky a good Samaritan like me was here to help." <<He>> gives your cheek a condescending pat before walking off with a chuckle. <<tearful>> you stand up and rub your hands together, teeth chattering.
<<endcombat>>
<<clotheson>>
<<elseif $enemyhealth lte 0>>
The <<person>> grunts as you manage to push <<him>> off of you with one last <<= $submissive lte 850 ? "vicious" : "desperate">> shove. "You fuckin' <<bitch>>!" <<he>> shouts after you as you scramble away. "If you didn't want someone to help you warm up, you shouldn't've been walking around like that!" <<tearful>> you sprint away from <<him>>. The exercise gets your blood pumping and distracts you from the cold, at least. <<athletics 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|$safePassage]]>><<endevent>><<set $eventskip to 1>><</link>>
/* Generic heatstroke passout: dangerous */<<if $molestationstart is 1>>
You awaken to find a <<generate1>><<person1>><<person>> on top of you. "Hey there, hot stuff," <<he>> purrs. "Heatstroke got to you, huh? Let me give you a hand with that." <<He>> starts tugging at your clothes.
<br><br>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $enemyno to 1>><<set $enemynomax to 1>>
<<maninit>>
<<npcstripall>>
<<npcidlegenitals>>
<<set $encounterDialogue to "hotStrip">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<br><br>
<<stateman>>
<<actionsman>>
<<outfitChecks>>
<<if _fullyNaked or $enemyarousal gte $enemyarousalmax or $enemyhealth lte 0>>
<span id="next"><<link [[다음|Passout Heatstroke Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Passout Heatstroke Strip]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<outfitChecks>>
<<set Weather.bodyTemperature-->>
<<if _fullyNaked>>
With one last tug, the <<person>> rips the last of your clothes off. <<He>> rakes <<his>> eyes down your nude body. "Nice," <<he>> says appreciatively. <<He>> climbs to <<his>> feet, tucking your clothes under <<his>> arm. "There, you should be plenty cool now."
<br><br>
<<tearful>> you struggle to sit up, still weak and overheated. You give <<him>> a <<= $submissive lte 850 ? "dirty" : "pleading">> look.
<br><br>
"What, no thank you?" The <<person>> clicks <<his>> tongue and shakes <<his>> head. "Well, I guess I'll just have to keep these as compensation for my good deed. Stay cool, <<girl>>."
<<if $beauty gte ($beautymax / 7) * 4>>
<<He>> pauses. "If you can, anyway. That might be hard to do, you <i>are</i> pretty hot." <<He>> leaves, chuckling at <<his>> own pun.
<<else>>
<<He>> winks at you. "Cute <<girls>> like you shouldn't be walking around with clothes on, anyway."
<</if>>
<<set $stealtextskip to 1>>
<<stealclothes "strip">>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> falters as <<he>> convulses in orgasmic bliss, and you take advantage of the opportunity to tug free from <<his>> grasp. "Fine, alright, keep your clothes," <<he>> pants. "But don't go crying if the next person to help your overheated arse isn't as kind as me."
<<elseif $enemyhealth lte 0>>
The <<person>> grunts as you manage to push <<him>> off of you with one last <<= $submissive lte 850 ? "vicious" : "desperate">> shove. "You fuckin' <<bitch>>!" <<he>> shouts after you as you scramble away. "I was just trying to help you cool down!"
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|$safePassage]]>><<endevent>><<set $eventskip to 1>><</link>>
/* Generic frostbite passout: safe */<<effects>><<generate1>><<person1>><<outfitChecks>><<rng>>
<<hypothermiaClothes>><<set $outside to 0>>
You wake up, feeling a little better than you remember. <<if _clothes.length gte 1>>You're wearing <<= _clothes.join(" and ")>><</if>>. <<if _wet>>Your wet clothes are folded neatly beside you.<</if>> You sit up and get a look at your surroundings. It looks like you're in
<<if $location is "forest">>
a camping tent.
<<else>>
<<switch $bus>>
<<case "domus" "danube" "barb" "residential" "wolf">>a living room.
<<case "high" "commercial">>some sort of breakroom.
<<case "farm">>a barn.
<<default>>
<<if $bus.includes("lake")>>
near the lake.
<<else>>
the backseat of a stranger's car.
<</if>>
<</switch>>
<</if>>
<br><br>
"Oh, thank god you're awake!" a <<person>> says with a sigh of relief. "Your body was so cold, you had me worried.
<<if _warmClothes>>
You know, you really shouldn't be walking around without _warmClothes." <<He>> gestures to your clothes. "All yours, by the way."
<</if>>
<<if _wet>>
<<He>> gives you an apologetic smile. "I hope you don't mind that I took your clothes off to dry. I had a change of clothes on me and figured you could use it."
<</if>>
<<if _crossdress or _costume>>
<<He>> looks sheepish. "Sorry, it's all I had. <<if _crossdress and ($worn.upper.gender is "m" and $pronoun is "f") or ($worn.upper.gender is "f" and $pronoun is "m")>> It belonged to my ex, so I'm happy to be rid of it.<</if>><<if _costume>> T'is the season, am I right?<</if>>"
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
"T-thank you," you stammer, still trembling from the cold.
<<elseif $speech_attitude is "bratty">>
"Thanks," you say. "I'd say I owe you one, but I'll probably never see you again."
<<else>>
"Thank you so much," you say, hugging your arms close to your body.
<</if>>
<br><br>
The <<person>> smiles at you. "It's the least I can do. You go careful now, love." <<= _wet ? "You gather up your clothes" : "You bid <<him>> farewell">> and continue on your way.
<br><br>
<<link [[다음|$safePassage]]>><<endevent>><<set $eventskip to 1>><</link>>
/* Generic heatstroke passout: safe */<<set $outside to 0>><<effects>>
<<generate1>><<person1>>
<<set _exposed to $exposed gte 2>>
<<returnCarried>>
<<strip>>
<<upperwear 14 "white">>/* replace with a thin sheet, should a spriter make a proper bedsheet */
You wake up, feeling a little better than you remember. A thin towel covers your body, keeping you modest but cool. You <<if $player.perceived_breastsize gte 2 or $player.gender_appearance is "f">>hold it to your chest as you <</if>>sit up and get a look at your surroundings. It looks like you're in
<<switch $bus>>
<<case "domus" "danube" "barb" "residential" "wolf">>a living room.
<<case "high" "commercial">>some sort of breakroom.
<<case "farm">>a barn.
<<case "forest">>an unfamiliar cabin.
<<default>>
<<if $bus.includes("lake")>>
a shady area near the lake.
<<else>>
the backseat of a stranger's car.
<</if>>
<</switch>>
<br><br>
"You're awake! I'm so glad, I was about to call an ambulance!" a <<person>> cries, rushing to your side. <<He>> offers you a bottle of water, which you take <<if $trauma gte ($traumamax / 5) * 2>>with some hesitation <</if>>and pop open to drink. You find it gone much faster than you expected.
<br><br>
<<if $speech_attitude is "meek">>
"Did you...save me? Thank you..."
<<elseif $speech_attitude is "bratty">>
"<<if !_exposed>>Where are my clothes? <</if>>What did you do to me?"
<<else>>
"Thank you! I don't even remember what happened..."
<</if>>
<br><br>
<<He>> takes the empty bottle and <<= _exposed ? "smiles at you" : "fetches your clothes">>.
<<if _exposed>>
"It seems like you collapsed from the heat. An impressive feat, given your state of undress.
<<switch Time.season>>
<<case "summer">>
I don't blame you for stripping down this time of the year though. Just be careful, it's not safe for <<girls>> like you to be so exposed around here."<<if $molesttrait gte 1 or $rapetrait gte 1>> <<He>> doesn't even know the half of it.<</if>>
<<case "autumn">>
The weather's getting cooler, but that's no excuse to overexert yourself. Even with no clothes on."
<<case "winter">>
I don't think that should even be possible in the winter. <span class="red">Maybe you should report this to the developers</span>?"
<<default>>
It feels like every year gets hotter sooner, doesn't it? But you should probably be more careful walking around like that."
<</switch>>
<<else>>
"Sorry about stripping you. It seemed like you collapsed from the heat, so I thought it'd be a good idea to take everything off to help you out." <<He>> offers the bundle of clothing to you. "You may want to choose what you put on a little more carefully.
<<switch Time.season>>
<<case "summer">>
The heat is killer this time of year." <<He>> grimaces sympathetically.
<<case "autumn">>
The weather's cooling down, but you don't need to bundle up quite so much yet!" <<He>> chuckles lightly.
<<case "winter">>
I'm not sure how you managed to get heatstroke in the winter, but a few less layers may do you some good." <<He>> gives you a wry smile.
<<default>>
The weather's warming up, after all." <<He>> smiles.
<</switch>>
<</if>>
<br><br>
The <<person>> backs away. "I'll give you some <<= _exposed ? "space" : "privacy">>."
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[`Offer to thank ${$NPCList[0].pronouns.him} with your body`|Passout Heatstroke Rescue Thank]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<if !_exposed>>
<<link [[Get dressed|Passout Heatstroke Rescue Dress]]>><<set $phase to 1>><</link>>
<<else>>
<<link [[Wear the towel|Passout Heatstroke Rescue End]]>><</link>>
<</if>><<effects>>
You put a hand on the <<persons>> thigh.
<<if $speech_attitude is "meek">>
"Th-that was really...<i>really</i> sweet of you to help me... Is there s-some way I can return the favor...?"
<<elseif $speech_attitude is "bratty">>
"You really got me out of a bad situation. I don't wanna owe you anything, so how about you let me thank you properly?"
<<else>>
"You really saved <<if $cow gte 6>>my hide<<else>>me<</if>>. There must be some way I could thank you."
<</if>>
<br><br>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<seductionskilluptext>>
<<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
The <<person>> is caught off-guard for a moment, but soon laughs and returns to your side. "Well, someone's got <<pher>> energy back! I wouldn't say no to a little appreciation..."
<br><br>
<<link [[다음|Passout Heatstroke Rescue Thank Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
The <<person>> gives an awkward laugh. "I, uh, appreciate your offer. But I don't think that would be a good idea, especially while you're recovering."
<br><br>
<<He>> smiles and walks out of sight, giving you space to <<= _exposed ? "collect yourself" : "get dressed">>.
<br><br>
<<if !_exposed>>
<<link [[Get dressed|Passout Heatstroke Rescue Dress]]>><<set $phase to 1>><</link>>
<<else>>
<<link [[Wear the towel|Passout Heatstroke Rescue End]]>><</link>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $encounterDialogue to "hot">>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Passout Heatstroke Rescue Thank Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Passout Heatstroke Rescue Thank Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> laughs again as <<he>> fans himself, face flushed. "Now <i>I'm</i> feeling a little hot! Glad to see you've healed so much, <<girl>>. Take as much time as you need, alright?"
<br><br>
The <<person>> pulls away from you, giving you some space.
<br><br>
<<elseif $enemyhealth lte ($enemyhealthmax / 2)>>
The <<person>> pulls away from you, hands up. "Woah, woah, take it easy! If you didn't want it you shouldn't've offered in the first place! Hurry up and get yourself together."
<br><br>
<<tearful>> you pull yourself together. <<He>> gives you some space.
<br><br>
<<else>>
The <<person>> pulls away from you, hands up. "Alright. Take as much time as you need."
<br><br>
<</if>>
<<if !_exposed>>
<<link [[Get dressed|Passout Heatstroke Rescue Dress]]>><<set $phase to 1>><</link>>
<<else>>
<<link [[Wear the towel|Passout Heatstroke Rescue End]]>><</link>>
<</if>><<effects>>
It occurs to you that it might be best to put on fewer clothes for right now. Anything else can be sent to your wardrobe.
<br>
<<getDressedList>>
<<link [[Just wear the towel|Passout Heatstroke Rescue End]]>><<strip>><<returnCarried>><<if $worn.upper.name isnot "large towel">><<upperwear 14 "white">><</if>><</link>>
<br>
<<link [[Finish dressing|Passout Heatstroke Rescue End]]>><</link>><<effects>>
You thank your rescuer, and <<he>> nods. "Try and be more mindful of the heat from now on," <<he>> replies with a wave. You wave back and resume your journey.
<br><br>
<<link [[다음|$safePassage]]>><<endevent>><<set $eventskip to 1>><</link>>
/* Location passouts */<<set $outside to 0>><<set $location to "farm">><<effects>>
<<npc Remy>><<generate2>><<generate3>>
<<set _cow to $player.gender_appearance is "m" ? "bull" : "cow">>
You awaken in a dingy windowless room, the stone walls lit only by a flaming torch held by a <<person2>><<person>>. <<He>> and a <<person3>><<person>> stand, looking down at you. You're lying on a bed of straw.
<br><br>
<<person1>>"Awake I see," says a voice. It's Remy. <<He>> walks down a set of stone steps leading into the room, and kneels beside you.
<br><br>
<<if $passoutReason is "hyperthermia">>
"We found you passed out. You caused quite the worry, but my examination found no problems. You simply overheated." <<He>> strokes your hair. "<<= $farmGateCD is 0 ? "One of my men said you were acting up tonight. Maybe next time you'll be a good _cow and behave, hmm?" : "I'm proud you're being such a hard worker, but we can't have such a valuable member of our herd fainting, now can we?">> All that exercise must have gotten to you. Here, <<girl>>."
<br><br>
Remy holds up a bowl of water, and you realise just how parched you are. <<He>> lifts the bowl to your lips, and you gulp down the cool water greedily. Your desperation to slake your thirst causes some to spill on your <<chest>> and <<he>> chuckles. When the last drop of water is gone, you sigh with relief.
<br><br>
Remy sets down the bowl and <<= $cow gte 2 and $transformationParts.cow.horns isnot "hidden" ? "rubs the base of your horns" : "pets your head">>. "That's a good <<girl>>. You'll take care next time, won't you?"
<br><br>
<<set Weather.bodyTemperature-->>
<<link [[Listen|Livestock Passout 2]]>><<set $phase to 0>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<link [[Push away|Livestock Passout 2]]>><<set $phase to 1>><<livestock_obey -1>><<trauma -6>><</link>><<lobey>><<ltrauma>>
<<else>>
"We found you passed out and shivering. You caused quite the worry, but my examination found no problems. You simply got too cold." <<He>> strokes your hair.
<br><br>
<<set Weather.bodyTemperature++>>
<<if $speech_attitude is "meek">>
"Um... maybe if I had some clothes, that would help?" you whisper.
<<elseif $speech_attitude is "bratty">>
"Yeah, well, maybe I wouldn't freeze to death if you'd give me some clothes," you say.
<<else>>
"Can I get some clothes?" you ask. "It's too cold to go around naked like this."
<</if>>
<br><br>
Remy purses <<his>> lips. "Now, now, <<girl>>, don't be silly. Cattle don't wear clothes." <<He>> strokes your hair. "You just need to get your blood pumping, that's all. I'm sure we can find a job that'll keep you plenty active. You'll warm right up, you'll see."
<</if>>
<br><br>
<<link [[Listen|Livestock Passout 2]]>><<set $phase to 0>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<link [[Push away|Livestock Passout 2]]>><<set $phase to 1>><<livestock_obey -1>><<trauma -6>><</link>><<lobey>><<ltrauma>><<set $location to "pirate_ship">><<effects>>
<<outfitChecks>>
<<if $pirate_rank gte 1>>
<<if $passoutReason is "hyperthermia">>
<<set Weather.bodyTemperature-->>
You wake up <<= _fullyNaked ? "cool and dry" : "naked and cool, but dry">>, save the water being poured on you. You <<= $speech_attitude is "meek" ? "whimper" : $speech_attitude is "bratty" ? "groan" : "gasp">> and wipe at your face to clear your airways, much to the <<= $pirate_status gte 70 ? "cheers" : $pirate_status gte 50 ? "pleased chatter" : "amusement">> of your mates.
<<else>>
<<set Weather.bodyTemperature++>>
You wake up dry and bundled in blankets, nestled between two large bodies. You <<= $speech_attitude is "meek" ? "whimper" : $speech_attitude is "bratty" ? "groan" : "gasp">> as a shiver runs through you, shaking off the last of your frostbite. The pirates on either side of you <<= $pirate_status gte 50 ? "rub your back and sides" : "roughly pat you on the back">> with a laugh at your recovery.
<</if>>
<br><br>
Another pirate fetches Captain Zephyr when you awake. "Welcome back from the brink, mate. Tis good fortune we found ye. <<print either ("Nature is no kinder mistress out at sea", "Raw nor cooked makes no difference to the mer. You're asking' for trouble swimming alone like that")>>."
<br><br>
<<= !_fullyNaked ? "<<dry_full>>Your dry clothes are returned to you and a towel" : "A towel">> is dropped onto your head.<<if $pirate_status gte 50>> A pirate ruffles your hair dry<<ruffleHair>>.<</if>>
<br><br>
Once you're dry and on your feet again, Captain Zephyr commands <<nnpc_his "Zephyr">> crew. "Alright, ye dogs! Back to work!"
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<<else>>
<<ruined>>
<<if $passoutReason is "hyperthermia">>
You wake up naked and bound, wind whipping at you and sea mist spraying you. You've cooled down a lot, but that doesn't protect you much from the realisation that you're suspended off the ground! <<gstress>><<stress 6>>
<<set Weather.bodyTemperature-->>
<<else>>
<<towelup>> <!-- replace with a thin sheet if a spriter makes one -->
You wake up bound, bare of anything but what feels like a cocoon of sheets. The wind <<if ["rain", "snow"].includes(Weather.precipitation)>>and <<= Weather.precipitation>> whip<<else>>whips<</if>> at your face, and the sea mist sprays you. You feel a lot warmer, but that doesn't provide much relief from the realisation that you're suspended off the ground! <<gstress>><<stress 6>>
<<set Weather.bodyTemperature++>>
<</if>>
<br><br>
"Captain! The <<lass>> is awake!" you hear someone call from below you. The bindings holding you upright loosen, sending you sliding down the mast. You <<= $feetskill gte 600 ? "manage to keep upright when your feet hit the ground, before the motion of the boat sends you to the floor" : "crumple to the ground on wobbly legs">>. <<gpain>><<pain 4>> The pirates surrounding you part as <<= $pirateintro is 1 ? "Captain Zephyr" : "someone you presume to be the captain">> approaches.
<br><br>
<<link [[다음|Pirate Intro]]>><</link>>
<</if>><<effects>><<outfitChecks>>
<<silently>><<water>><</silently>>
You sit straight up, coughing water out of your lungs as the ocean waves surge over your prone body. It looks like the tide has come in.
<<if !_fullyNaked and !_swimwear>>
<span class="red">Your clothes are soaked.</span> <<= hasSexStat("exhibitionism", 5) ? "You shiver with excitement, your <<lewdness>> on full display" : "You quickly cover up and look for the nearest changing room">>. <<gstress>><<stress 6>>
<br><br>
<<link [[Changing room|Changing Room]]>><<endevent>><</link>>
<<else>>
<br><br>
You remain seated in the surf, letting the water rush over your legs until you feel cool enough to stand up.
<r><br>
<<link [[다음|$safePassage]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>><<effects>><<npc Robin>><<person1>>
<<set Weather.bodyTemperature-->>
You feel a pair of hands on your body, trying to shake you awake. "Wake up!" a familiar voice says. There's a splash of cold water on your face, and you blink, looking around. Your vision is fuzzy, but you can make out most of the features of the person standing in front of you. It's Robin.
<br><br>
You give <<him>> a smile, and manage to mumble a thank you. <<He>> sighs, shaking <<his>> head. "You could've been seriously hurt. Why didn't you just go in the water?" <<he>> asks. You don't have a good response for <<him>>.
<br><br>
<<He>> stands up, then runs back to <<his>> lemonade stand, where <<he>> fiddles with the pitcher of lemonade. "Here. You should drink some. It'll help you cool down." <<He>> holds out a cup of lemonade.
<br><br>
<<link [[Take the lemonade|Passout Beach Heatstroke Lemonade Take]]>><</link>>
<br>
<<link [[Ask for help|Passout Beach Heatstroke Lemonade Help]]>><</link>><<effects>><<wearProp "lemonade">>
You grab the lemonade from Robin's hands and bring it to your lips. It tastes slightly salty, and your nose wrinkles at the unfamiliar taste.
<br><br>
"Sorry, I know it tastes kinda gross. But you need electrolytes," <<he>> says, sitting next to you. You down the lemonade as quickly as you can. "The ice, too," Robin adds.
<br><br>
You take a few small cubes into your mouth and let them sit on your tongue. It feels nice, and it takes your attention away from the rest of your body.
<br><br>
<<if C.npc.Robin.trauma gte 40>>
<<He>> sighs. You can tell <<he>> was worried for you. You wrap an arm around <<his>> shoulder and lean your head against <<him>>.
<<elseif C.npc.Robin.dom gte 50>>
<<He>> sighs and leans <<his>> head against your shoulder. "You should be more careful. Next time,<<= Weather.temperature gte 20 ? "take some layers off or" : $bus isnot "seabeach" ? "go in the water or" : "">> go inside. Don't neglect yourself," <<he>> says, brushing <<his>> hand against your knee.
<<else>>
<<He>> sighs. "You're lucky. You should be more careful. Next time, I might not be here to help you... And we both know what this town can be like. Take care of yourself," <<he>> tells you, resting a hand on your knee.
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
"I'm sorry I made you nervous. I'll be safer, I promise," you tell <<him>>.
<<elseif $speech_attitude is "bratty">>
"Well, I ended up okay, right? That's what really matters," you say, patting <<his>> shoulder.
<<else>>
"I'll be more careful. Don't worry about me," you reassure <<him>>.
<</if>>
<br><br>
<<He>> takes the cup from your hands and smiles at you, but <<he>> still looks concerned.
<br><br>
<<link [[다음|Passout Beach Heatstroke Lemonade End]]>><<handheldon>><</link>><<effects>>
<<if $speech_attitude is "meek">>
"Can you help me?" you ask, trying and failing to move your arms.
<<elseif $speech_attitude is "bratty">>
"My arms aren't working right now. Lend me a hand?" you ask.
<<else>>
"I don't think my body wants to move," you say with a weak laugh.
<</if>>
<<He>> looks confused for a moment, then blushes.
<br><br>
<<if C.npc.Robin.trauma gte 40>>
<<He>> presses the cup against your lips, <<his>> hands shaking. Slowly, <<he>> tilts the cup back, and you sip from it. It tastes salty. <<He>> keeps the cup pressed to your lips, and some of it spills on you. You drink until it's gone, and Robin finally takes the cup back. You gasp, taking a moment to catch your breath. "Oh... I didn't realize you couldn't breathe well. Sorry," <<he>> mumbles.
<<elseif C.npc.Robin.dom gte 50>>
<<He>> pushes the cup to your lips, and you nod to signal that you're ready. <<He>> tilts the cup back, and you choke on the drink. "Oh. I added some salt for some electrolytes. Sorry that it tastes gross," <<he>> says with a small laugh.
<br><br>
You laugh as well before dutifully opening your mouth for more of the weird lemonade. When you finish, <<he>> pulls it away from your mouth.
<<else>>
<<He>> brings the cup to your lips, holding it gently. You nod, and <<he>> begins to tilt it back, letting you slowly drink the lemonade. You sputter when it first touches your tongue. "Oh, sorry. I added salt for some electrolytes. I know it tastes gross, but I know you can drink it," <<he>> says.
<br><br>
You take a deep breath, preparing for more of the weird lemonade. When you finish, <<he>> pulls it away from your mouth.
<</if>>
<br><br>
<<link [[다음|Robin Lemonade Help End]]>><</link>><<effects>>
Robin stands up. "I should get back to my stand now," <<he>> says, glancing over at it. <<= $balloonStand.robin.status is "helped" ? "A customer munches on popcorn while waiting patiently for Robin to return." : "No one is there. It doesn't look like <<he>> missed any customers while taking care of you.">> "Be safe. I'll see you around, okay?" <<He>> rubs your shoulder, and you watch <<him>> head back to the lemonade stand.
<<set $daily.robin.passout to 1>>
<br><br>
<<link [[다음|$safePassage]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
<<generateRole 0 "popular" "boy/girl">>
You feel a pair of arms hook under you and lift you off the sand.
<<if $cool gte 240>>
<<set Weather.bodyTemperature-->>
Someone splashes water over your face. Some of your friends are standing over you, a concerned look on their faces. "We found you on the sand. What happened?" one of them asks.
<br><br>
"Hot..." you mumble, feeling ready to go back to sleep. They pull you closer to the surf, dragging you across the rough sand. The cool water laps over your feet.
<br><br>
"Stay in the water for a while, okay?" one of them says, patting your shoulder. You nod and allow yourself to enjoy the sensation of water on your skin. They soon leave you alone, and you occupy yourself with watching the waves.
<br><br>
<<link [[다음|$safePassage]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
They heave you up. You feel as if you're floating, and it's almost pleasant, until they unceremoniously throw you into the water. Your eyes snap open, and you thrash about, disoriented. <<water>>
<br><br>
You hear laughter, and look to find a <<person1>><<person>> from school, as well as some of <<his>> friends. <<He>> smirks at you. "You should count yourself lucky that I found you. Care to pay me back for my kindness?" <<he>> asks. <<He>> makes a lewd gesture, and <<his>> friends snicker.
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[응한다|Passout Beach Heatstroke Students Sex]]>><<set $phase to 1>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<if $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<link [[Reluctantly comply|Passout Beach Heatstroke Students Sex]]>><<set $desperateaction to 2>><<set $phase to 1>><<set $sexstart to 1>><</link>>
<br>
<</if>>
<<link [[거절한다|Passout Beach Heatstroke Students Sex]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<</if>><<location "beach">>
<<if $phase is 0>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcoral>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Passout Beach Heatstroke Students End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Passout Beach Heatstroke Students Sex]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $phase is 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Passout Beach Heatstroke Students End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Passout Beach Heatstroke Students Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
The <<person>> stumbles back, glaring at you. "That's how you show gratitude? What a <<bitch>>," <<he>> spits. One of <<his>> friends kicks you in the <<= playerBellyVisible() ? "shin" : "stomach">> before leaving. <<gpain>><<pain 6>>
<<elseif $enemyarousal gte $enemyarousalmax>>
The <<person>> leans back, letting a moan escape <<his>> lips. "Not half bad, <<girl>>. Maybe I'll rescue you more often. Thanks for the fuck," <<he>> says before leaving.
<<elseif $finish is 1>>
"Not even a 'thank you'? Unbelievable," the <<person>> mutters, standing up. <<He>> kicks you kicks you in the <<= playerBellyVisible() ? "shin" : "stomach">> as <<he>> leaves with <<his>> friends. <<gpain>><<pain 6>>
<</if>>
<br><br>
<<tearful>> you collect yourself, sitting in the water until you feel comfortable enough to stand.
<<clotheson>>
<<endcombat>>
<<link [[다음|$safePassage]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
<<generate1>><<person1>>
You feel someone's hands on your skin. You want to squirm, but your body doesn't move.
<br><br>
You feel someone's hands on your skin. You want to squirm, but your body doesn't move. "God, your skin is blistering hot!" <<he>> gasps. <<He>> hoists you from the sand and hurries you to the water. Your entire body is dunked under, then pulled up. <<silently>><<water>><</silently>>
<br><br>
You cough, and your eyes flutter open to see a <<person1>><<person>> in front of you. When <<he>> makes eye contact with you, <<he>> exhales in relief.
<br><br>
<<He>> stands up, letting you rest in the water. "It's dangerous to be outside in this. You should be careful," <<he>> says, running a hand through <<his>> hair. <<He>> stays with you for a few more minutes before sighing. "I should head back to my kids. Stay safe," <<he>> says. You wave a goodbye, and <<he>> leaves to a more crowded section of the beach.
<br><br>
<<link [[다음|$safePassage]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
<<generate1>> <<person1>>
<<outfitChecks>>
<<set $outside to 0>><<set $location to "arcade">>
<<hypothermiaClothes>>
You awake to a hand on your forehead. Your senses are flooded with the flashing lights and loud noises of arcade games. You quickly shut your eyes again and concentrate on your breathing.
<br><br>
<<if _wet>>
Hands tear at your clothes. Someone rubs a towel across your body before dressing you in something warm. Heavy blankets are piled on top of you.
<<elseif _clothes.length gte 1>>
Someone dresses you in something warm, and you feel heavy blankets being piled on top of you.
<<else>>
Someone piles heavy blankets on you.
<</if>>
<br><br>
"Hey, <<girl>>, are you awake?" someone asks, nudging you until you open your eyes. A <<person>> stares down at you, nodding when you make eye contact. <<if _clothes.length gte 1>>You realise that you're wearing <<= _clothes.join(" and ")>><</if>>. <<if _wet>>Your wet clothes are folded neatly beside you.<</if>>
<br><br>
"You looked like you could use _warmClothes," the <<person>> says by way of explanation. <<He>> props you up against an arcade machine, and brings a cup of what smells like hot chocolate to your lips. You automatically take a sip. It reminds you of Robin.<<if $robinmissing isnot 0>><<gtrauma>><<trauma 6>><<else>><<ltrauma>><<trauma -6>><</if>>
<br><br>
You stay there for a while, listening as the <<person>> talks about <<his>> life. After some time, <<he>> stands up. "You should be good for now, but make sure you warm up," <<he>> says. <<He>> stands up, waves you goodbye, and walks out of the arcade.
<br><br>
<<link [[다음|Arcade]]>><<endevent>><</link>><<effects>><<generate1>> <<person1>>
<<set $outside to 0>><<set $location to "hospital">>
The last thing you hear is a <<personsimple>>'s voice. "Wait, I know that face... people call <<phim>> `<<overworld_nickname>>`, right? We should get <<phim>> to a hospital." <<He>> scoops you up and places you in the backseat of a car. The car is warm, and you drift off.
<br><br>
<<link [[Wake up|Hospital Bed]]>><<set $passoutReason to "hypothermia">><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
You wake up to someone ripping your clothes from you. You open your eyes and see your assailant, a <<generate1>><<person1>><<person>>. "Sharing body heat is important when you're cold," <<he>> says. "I'll warm you right up." <<He>> flashes you a smirk before rubbing against your body.
<br><br>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<<set $enemyanger to 0>>
<<set $encounterDialogue to "cold">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Passout Beach Hypothermia Molest Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Passout Beach Hypothermia Molest]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> stands up, and tosses a beach towel at you. "There, you've gotta be good and warm now. In fact, I don't think you need these anymore." <<stealclothes "strip">> <<He>> leaves, taking your clothes with <<him>>.
<br><br>
You shiver, but at least you're warm enough to move now.
<<clotheson>>
<<endcombat>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Unable to cover yourself, you sprint to the safety of a changing room as fast as you can.
<<garousal>><<gstress>><<gtrauma>><<stress 6>><<trauma 6>><<arousal 600>><<fameexhibitionism 30>>
<br><br>
<<link [[Changing room|Changing Room]]>><<endevent>><</link>>
<<else>>
<<if $exposed gte 2>>
You cover your body with your hands and sprint to the safety of a changing room.
<<fameexhibitionism 20>><<garousal>><<arousal 600>>
<br><br>
<<link [[Changing room|Changing Room]]>><<endevent>><</link>>
<<else>>
You sprint to the safety of a changing room as fast as you can.
<<garousal>><<arousal 300>><<fameexhibitionism 10>>
<br><br>
<<link [[Changing room|Changing Room]]>><<endevent>><</link>>
<</if>>
<</if>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> lets out a cry of pain and releases you. <<stealclothes "strip">> <<He>> stands up, bunching your clothes under <<his>> arm, and kicks you as <<he>> leaves. <<gpain>><<pain 3>>
<br><br>
You shiver, but you're warm enough to move now.
<<clotheson>>
<<endcombat>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Unable to cover yourself, you sprint to the safety of a changing room as fast as you can.
<<garousal>><<gstress>><<gtrauma>><<stress 6>><<trauma 6>><<arousal 600>><<fameexhibitionism 30>>
<br><br>
<<link [[Changing room|Changing Room]]>><<endevent>><</link>>
<<else>>
<<if $exposed gte 2>>
You cover your body with your hands and sprint to the safety of a changing room.
<<fameexhibitionism 20>><<garousal>><<arousal 600>>
<br><br>
<<link [[Changing room|Changing Room]]>><<endevent>><</link>>
<<else>>
You sprint to the safety of a changing room as fast as you can.
<<garousal>><<arousal 300>><<fameexhibitionism 10>>
<br><br>
<<link [[Changing room|Changing Room]]>><<endevent>><</link>>
<</if>>
<</if>>
<<else>>
The lifeguard shouts at the <<person1>><<person>>, and <<he>> quickly flees. Thankfully, <<he>> leaves your clothes on you.
<<clotheson>>
<<endcombat>>
<<link [[다음|$safePassage]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<br><br><<effects>>
<<outfitChecks>>
<<set $outside to 0>>
<<npc Robin>><<person1>>
Someone is shaking you. You open your eyes, your vision swimming. Robin kneels over you, and <<his>> voice is panicked. "I saw you just keel over, and I thought you had been drugged or something!" <<he>> says. "But you're freezing..."
<br><br>
You apologise, but your words come out slurred. <<He>> looks even more worried. <<He>> glances once at <<his>> lemonade stand, then sighs."I guess it'll be fine if I leave it for a few minutes. I'd rather make sure you're okay."
<br><br>
<<He>> helps you to your feet, then guides you to the changing rooms. <<He>> checks that it's empty before tugging you inside. <<He>> sets you down on the bench and grabs a towel from the stacks on the high shelves.
<<if _fullyNaked>>
"I don't know what you were thinking, running around naked like this..." <<He>> frowns as <<he>> wraps a towel around you. <<He>> grabs a few more to cover you with.
<br><br>
<<link [[다음|Passout Beach Hypothermia Robin End]]>><</link>>
<<elseif $upperwetstage gte 3 or $lowerwetstage gte 3 or $underlowerwetstage gte 3 or $underupperwetstage gte 3>>
<<He>> rubs the towel across your damp skin. You get the sense that <<hes>> working hard to keep <<his>> movements gentle despite <<his>> panic.
<br><br>
<<if isLoveInterest("Robin")>>
"I need to get these clothes off you... I won't look if you don't want me to, okay? But this is necessary." <<He>> quickly undresses you. <<He>> averts <<his>> eyes and holds out a towel.
<br><br>
<<link [[Take the towel|Passout Beach Hypothermia Robin Towel]]>><<towelup>><</link>>
<br>
<<link [[Ask for help|Passout Beach Hypothermia Robin Help]]>><</link>><<glust>>
<<else>>
<<His>> fingers rest on your _top.name. "Your clothes are wet...I'll be outside. Can you put a towel on? Call for me when you're done." <<He>> puts a towel next to you and steps outside.
<br><br>
<<link [[Take the towel|Passout Beach Hypothermia Robin Towel]]>><<towelup>><</link>>
<</if>>
<<else>>
"Wrap this around yourself, it should help you warm up a bit." It's tough moving your frigid fingers, so <<he>> wraps it around your shoulders before grabbing a few more to cover you with.
<br><br>
<<link [[다음|Passout Beach Hypothermia Robin End]]>><</link>>
<</if>><<effects>><<set $outside to 0>>
You take the towel with some difficulty, your fingers still stiff and numb. You wrap it around your body and call for Robin.
<br><br>
<<link [[다음|Passout Beach Hypothermia Robin End]]>><</link>><<effects>><<set $outside to 0>>
<<towelup>>
<<if $speech_attitude is "meek">>
You try to reach out and grab the towel, but you don't get very far. "Robin... could you wrap it around me?"
<<elseif $speech_attitude is "bratty">>
You try to grab the towel, but your arms feel heavy. You try again before giving up. "A little help here, Robin?"
<<else>>
You reach out to grab the towel, but your arms fail to move. "I think I'm too cold to move."
<</if>>
<br><br>
<<He>> looks at you, staring at your nude body for a moment before returning to <<his>> senses. <<He>> carefully wraps the towel around you. <<His>> fingers on your skin send shivers down your body. <<He>> takes notice and gives you a worried look, but you assure <<him>> it's okay.
<br><br>
<<link [[다음|Passout Beach Hypothermia Robin End]]>><</link>><<effects>><<set $outside to 0>>
<<if C.npc.Robin.trauma gte 40>>
<<He>> pulls you into a hug, and you can tell <<hes>> working hard to keep <<his>> breathing steady.
<<elseif C.npc.Robin.dom gte 50>>
"What were you thinking?" <<he>> says, shaking <<his>> head. "What if I wasn't here?" You don't have a satisfactory answer for <<him>>. <<He>> sighs and wraps one arm around you.
<<else>>
"You should be more careful. This kind of stuff is serious." <<He>> wraps an arm around your shoulders, rubbing your cold skin.
<</if>>
<br><br>
You stay like this for some time, then <<he>> stands back up.
<<if C.npc.Robin.trauma gte 40>>
<<His>> mouth hangs open for a moment, as if <<he>> wants to say something else. <<He>> quickly wraps <<his>> arms around you, squeezing tight. "I... I need to get back to it. Stay dry and warm. I'll see you soon, right?" <<he>> asks. You give <<him>> a smile and nod.
<<else>>
"I need to get back to my stand now," <<he>> says, though <<he>> sounds like <<he>>'d rather stay with you. "I'm glad you're not hurt. Stay safe, okay? Go put something warm and dry on!"
<</if>>
<br><br>
<<link [[다음|$safePassage]]>><<endevent>><<set $eventskip to 1>><</link>><<set $location to "tower">><<setTowerTemp>><<effects>>
<<npc "Great Hawk">><<person1>>
<<outfitChecks>>
<<if !_fullyNaked>>
<<if _bottom>><<set _bottom.integrity -= 5>><</if>>
<<if _top>><<set _top.integrity -=5>><</if>>
<br><br>
You realise you're half naked, and your clothes are being pulled off by <<your_bird_text>>. <<bHe>> uses <<bhis>> <<if $monster is 0>>beak and<</if>> talons to pull at the fabric of your clothes, attempting to undress you.
<br><br>
<<if $monster is 1>>
"<<Wife>>'s awake! Helping <<wife>> cool down."
<<else>>
<<your_bird_text "cap">> seems relieved when <<bhe>> notices you're awake.
<</if>>
Soon, <<bhe>> succeeds in taking the last garment off of your body.
<<if _top.integrity lte 0 or _bottom.integrity lte 0>>
<<integritycheck>><<exposure>>
You're too fatigued from the heat to even be mad at <<bhim>>.
<br><br>
<</if>>
<br><br>
<<bHe>> seems proud of <<bhimself>>, despite the damage <<bhes>> caused to your clothes.
<</if>>
<br><br>
<<if $monster is 1>>
"Come." <<your_bird_text "cap">> tilts <<bhis>> head towards the rainwater pool. "Bath helps."
<<else>>
<<your_bird_text "cap">> tilts <<bhis>> head towards the rainwater pool, beckoning you to join <<bhim>>.
<</if>>
<br><br>
As you both submerge in the cool water, <<if Weather.temperature gte 20>>finding relief from the warm air<<else>>and your body temperature starts to lower<</if>>, <<bhe>> dips <<bhis>> <<= $monster is 1 ? "mouth" : "beak">> into the pool, taking in refreshing sips of water.
<<if $monster is 1>>
"Drink water," <<bhe>> encourages, "you will feel better."
<<else>>
<<bHe>> pauses, glancing at you expectantly.
<</if>>
You're suddenly acutely aware of your dry mouth, and you cup your hands and bring the cool liquid to your lips. The refreshing taste of water soothes your parched throat, providing much-needed hydration after the ordeal of the heatstroke. <<stress -3>><<lstress>>
<br><br>
The Great Hawk opens <<bhis>> <<= $monster is 1 ? "mouth" : "beak">> slightly and takes quick, shallow breaths.
<<if understandsBirdBehaviour()>>
Understanding <<bhis>> cue, you follow suit.
<<else>>
You stare at <<bhim>> blankly, confused, until <<bhe>> gives a frustrated chirp, and it clicks. "Oh!" You try panting too.
<</if>>
You're not sure how effective panting is to cool off, but it seems to please <<bhim>>.
<br><br>
<<link [[다음|Passout Bird Heatstroke Fluff]]>><<pass 5>><</link>><<effects>>
Following <<your_bird_text>>'s lead, you mimic <<bhis>> panting technique, taking quick, shallow breaths to cool off. The rhythm of your panting matches <<bhis>> as you both continue to soak in the refreshing water of the rainwater pool, though you feel quite silly doing so. <<bHe>> flaps <<bhis>> wings conscientiously in an attempt to blow cool air on you.
<br><br>
After the refreshing bath, <<bhe>> guides you out and to the perch. <<bHe>> shakes off the excess water from <<bhis>> sleek feathers, and they poof up. <<if $harpy gte 6>>Following <<bhis>> lead, you do the same.<</if>> In one fluid motion, <<bhe>> spreads <<bhis>> wings wide, catching a gentle breeze that rustles through the moor.
<br><br>
<<if $monster is 1>>
"Feel the breeze," <<bhe>> says softly, turning to you. "Soothing after the heat."
<<else>>
<<bHe>> turns to you and trills softly.
<</if>>
<br><br>
You spread your <<= $harpy gte 6 ? "wings" : "arms">> wide, feeling the cool wind against your skin. The rustling leaves and the distant sound of flowing water create a tranquil atmosphere, allowing you to relax fully in the embrace of nature. <<ltrauma>><<trauma -3>>
<br><br>
<<link [[다음|Passout Bird Heatstroke End]]>><<pass 5>><</link>><<effects>>
<<if $harpy gte 6>>
<<your_bird_text "cap">> delicately preens your feathers with precision and care. With gentle strokes, <<bhe>> runs <<bhis>> talons over your skin, smoothing down each feather and removing any debris or tangles. <<bHis>> touch is soothing as <<bhe>> tends to your plumage.
<<else>>
<<your_bird_text "cap">> preens you despite your lack of feathers. With gentle strokes, <<bhe>> runs <<bhis>> talons over your skin, applying just the right amount of pressure to stimulate circulation. Though unconventional, <<bhis>> gesture is soothing, even without feathers to groom.
<</if>>
<br><br>
<<if $monster is 1>>
<<bHe>> looks you over and nods. "Glad <<wife>> is well now," <<bhe>> proclaims. "Well is good! Sun can be very hot. <<Wife>> should be careful next time. Come to nest when tired."
<<else>>
<<bHe>> looks you over and chirps, eyes brightening with apparent relief as <<bhe>> sees you well again.
<</if>>
<br><br>
<<bHe>> draws you closer, <<bhis>> wings tightening around you for a moment before releasing you, giving you space to recover at your own pace. <<if $monster is 1>>"Rest well, <<wife>>. I will return with a gift." <</if>><<bHe>> spreads <<bhis>> wings, and launches from the tower.
<br><br>
<<set $bird.timer to random(30, 60)>>
<<set $bird.state to "hunting">>
<<link [[다음|Bird Tower Perch]]>><<endevent>><</link>><<set $location to "tower">><<setTowerTemp>>
<<npc "Great Hawk">><<person1>>
<<set _eggs to Object.values($children).find(child => (child.type is "hawk" and child.location is "tower" and child.eggTimer))>>
<<outfitChecks>>
<<if _bottom>><<set _bottom.integrity -=5>><<set _damagedClothes to _bottom.name>><</if>>
<<if _top>><<set _top.integrity -= 5>><<set _damagedClothes to _top.name>><</if>>
<<integritycheck "no_text">><<strip>><<exposure>>
<<if $harpy gte 6 and (($transformationParts.bird.wings isnot "hidden") or ($transformationParts.bird.plumage isnot "hidden"))>><<set _feathered to true>><</if>>
<<set Weather.Temperature.override.increase.outside(5, "Feathers and fabric warm your body.")>>
You awaken in the Great Hawk's nest, naked but warm. You stir, <<= _eggs ? "careful not to disturb the actual eggs in the nest" : "letting <<bhim>> know you're awake">>.
<br><br>
<<if $monster is 1>>
"<<Wife>>'s awake!" <<your_bird_text>> says, sounding relieved. "Helping <<wife>> get warm. Stay close to me. Must keep warm," <<bhe>> says firmly, pressing <<bhis>> body against yours. <<bHe>> wraps <<bhis>> arms and wings around you, holding you securely. <<bHis>> body and soft feathers radiate warmth.
<<else>>
<<your_bird_text "cap">> seems relieved when <<bhe>> notices you, but <<bhe>> doesn't move, save for wrapping <<bhis>> wings around you. Perhaps <<bhe>> wants to keep you warm.
<</if>>
You allow your breathing to still, relaxing into the comfort of <<bhis>> warm body.
<br><br>
After a few minutes, <<bhe>> gets off of you. <<if $monster is 1>>"Wait here," <<bhe>> says.<</if>>
<<if $bird.materials.fabric gte 1>>
<<bHe>> quickly fetches some of the fabric you've collected so far and dumps it on your lap.
<<else>>
<<bHe>> quickly flies outside and returns with some fabric, dumping it on your lap.
<</if>>
<<if _damagedClothes>>
<span class="purple">You're pretty sure the scraps of fabric are from your _damagedClothes.</span> You spot the remainder of your clothes in a pile. You're still too numb from the cold to even get mad about it.
<<elseif !_fullyNaked>>
You allow the Great Hawk to pull the fabric over your body. You spot a pile of your clothes, which are looking worse for the wear. Fortunately, it looks like they're still intact.
<</if>>
<<if $monster is 1>>
<<if _feathered>>
<<your_bird_text "cap">> gives you a once-over. "<<Wife>> seems to have summer plumage, too thin and fragile for cold weather. Perhaps I should provide a substitute."
<br><br>
<<if C.npc["Great Hawk"].dom gte 50>>
<<bHe>> suddenly pulls you into <<bhis>> arms, offering you <<bhis>> warmth. "Maybe <<wife>> should stay beneath my wings until shivering has passed," <<bhe>> suggests lightly, <<bhis>> voice playful.
<<else>>
"May I hug <<wife>>? <<Wife>> should stay close to me until shivering has passed." <<bHe>> gently takes you into <<bhis>> arms, offering you <<bhis>> warmth.
<</if>>
<<else>>
<<if C.npc["Great Hawk"].dom gte 50>>
"<<= either("Featherless", "Landbound", "Wingless")>> little thing like you is bound to get cold. Come, let me help you keep warm," <<bhe>> remarks.
<<else>>
"<<Wife>> doesn't have feathers to keep <<pher>> warm, now does <<pshe>>?" <<bhe>> remarks with an amused smile. "I'll simply hug <<pher>> until <<pshes>> all warmed up." <<bHe>> gently takes you into <<bhis>> arms, offering you <<bhis>> warmth.
<</if>>
<</if>>
<<else>>
<<your_bird_text "cap">> hops towards you and gives you a once-over. <<bHe>><<= _feathered ? "pecks at your plumage" : "pokes around you with <<bhis>> beak">> before <<= C.npc["Great Hawk"].dom gte 50 ? "suddenly" : "gently">> wrapping <<bhis>> wings around you and nuzzling close.
<</if>>
<br><br>
<<bHe>> puffs out <<bhis>> plumage, allowing them to settle into a fluffier silhouette.
<<if understandsBirdBehaviour()>>You realise that <<bhe>> must be trapping air in the feathers. <<if $monster is 1>>You smile when <<bhe>> confirms it by saying, "<</if>><<= _feathered ? "<<Wife>> should do the same. Keep air in feathers for warmth." : "Poor landbound <<wife>>, can't keep air in feathers for warmth.">>"<</if>>
<<if _feathered>>
You follow suit, fluffing up your plumage.
<<elseif !understandsBirdBehaviour()>>
<<gscience>><<scienceskill>>
<</if>>
<br><br>
<<link [[다음|Passout Bird Hypothermia 2]]>><</link>><<effects>>
<<set Weather.Temperature.override.increase.outside(5, "The nearby fire warms you up.")>>
<<if $bird.upgrades.firepit gte 1>>
As <<bhe>> holds you close, <<bhe>> guides you closer to the firepit.
<<if !getBirdBurnTime()>>
<<bHe>> looks apologetically at you, then casts <<bhis>> gaze on the unlit firepit. <<if $monster is 1>>"Don't know how to make wood burn. Sorry, <<wife>>."<</if>> You crouch down in front of the firepit and start a fire. It warms you up.
<<else>>
The fire's lit, and it warms you.
<</if>>
<<if $monster is 1>>"Still cold?" <<bhe>> asks, pulling you onto <<bhis>> lap.<</if>>
<br><br>
<<= $monster is 1 ? "You reply by touching <<bhis>> bare skin" : "You snuggle close to <<your_bird_text>> and touch <<bhis>> face">> with your cold hands. It gets a "squawk" out of <<bhim>>, and you <<if $speech_attitude is "meek">>giggle<<elseif $speech_attitude is "bratty">>laugh<<else>>chuckle<</if>>.
<<if $monster is 1>>
<<if C.npc["Great Hawk"].dom gte 50>>
"<<Wife>> is a mischievous one." <<bHe>> chuckles, hugging you tighter.
<<else>>
"<<Wife>> sure likes to jest. I don't mind." <<bhe>> chuckles, hugging you tighter.
<</if>>
You card your fingers through <<bhis>> soft plumage to warm them up.
<<else>>
<<bHe>> stirs slightly and folds <<bhis>> wings around you.
<</if>>
<<else>>
As <<bhe>> holds you close, <<bhe>> guides you back to the nest. You wish there was a firepit to warm you up.
<</if>>
<br><br>
<<link [[키스한다|Passout Bird Hypothermia Thank]]>><<set $phase to 1>><</link>><<kissvirginitywarning>>
<br>
<<link [[Thank|Passout Bird Hypothermia Thank]]>><<set $phase to 0>><</link>><<effects>>
<<set Weather.Temperature.override.increase.outside(2, "The nearby fire warms you up.")>>
<<if $phase is 1>>
You lean in close to <<your_bird_text>>. <<bHe>> turns <<bhis>> head towards you and nuzzles against your cheek. <<He>> <<= $monster is 1 ? "presses <<bhis>> lips to yours" : "pecks <<bhis>> beak against your lips">>. You return the <<= $monster is 1 ? "kiss, twining your arms around <<bhis>> neck" : "peck, peppering <<bhis>> face with small kisses">>. <<takeKissVirginity "Great Hawk" "loveInterest">>
<<else>>
<<if $speech_attitude is "meek">>
"Th-thank you for saving me," you say, giving <<bhim>> a shy smile.
<<elseif $speech_attitude is "bratty">>
"Thanks for saving my ass, featherhead." You grin at <<bhim>>.
<<else>>
"Thank you," you say, smiling at <<bhim>>.
<</if>>
<</if>>
The Great Hawk <<= $monster is 1 ? "beams" : "perks up">> at that, and <<bhe>> releases you.
<<if $monster is 1>>
"Glad <<wife>> is well now," <<bhe>> proclaims. "Well is good! <<Wife>> should be careful next time. Come to nest when cold."
<br><br>
<<bHe>> stands up, giving you space to recover at your own pace. "Rest well, <<wife>>. Will return soon with food. Food keeps belly full and warm!" <<bHe>> spreads <<bhis>> wings, and launches from the tower.
<<else>>
<<bHe>> looks you over and chirps, eyes bright and shiny. <<bHe>> hops away, then spreads <<bhis>> wings and launches from the tower.
<</if>>
<br><br>
<<link [[다음 (0:30)|Passout Bird Hypothermia End]]>><<pass 30>><</link>><<effects>>
You rest in the nest, conserving your strength while the Great Hawk hunts. By the time <<bhe>> returns, you're feeling better, and significantly warmer. <<your_bird_text "cap">> carries a <<if $bird.hunts.lurkers is true>>lurker<<else>>strange, leathery and many-limbed creature<</if>> in <<bhis>> <<if $monster is 1>>talons<<else>>mouth<</if>>.
<<if $monster is 1>>
<<if playerIsPregnant() and getPregnancyObject().fetus[0].type is "hawk" and talkedAboutPregnancy("pc","Great Hawk") and !$daily.birdPregFeed>>
<<set $daily.birdPregFeed to true>>
<<bHe>> doesn't take a bite for <<bhimself>>, instead offering the whole thing to you.
"<<print either(
"For you and children.",
"Children must be nourished too.",
"Keep your strength up.",
"They eat eggs, but now they nourish our children.",
"Food for you, food for growing hawks in belly.",
"Great Hawk hunts well.",
"Fresh kill. Should go down easy."
)>>"
<<else>>
<<bHe>> dumps it at your feet, then tears out a chunk of flesh. <<bHe>> hungrily rips into the meat with <<bhis>> teeth.
"<<print either(
"Common prey here. Their meat is soft.",
"It won't bite. Promise.",
"You can eat by yourself, yes? I don't need to feed you like baby bird?",
"Nasty creatures, but nourishing.",
"Keep your strength up.",
"They're egg eaters, don't feel bad for them.",
"Food for you.",
"Great Hawk hunts well.",
"Fresh kill. Should go down easy."
)>>"
<</if>>
<<else>>
<<bHe>> dumps it at your feet, then tears out a chunk of flesh. <<bHe>> holds <<bhis>> head back as <<bhe>> swallows the meat whole.
<</if>>
<<bHe>> looks at you, waiting for a response.
<<if $bird.hunts.lurkers is true and $bird.upgrades.rack gte 1>>
<span class="blue">Its hide is too damaged to use it for anything.</span> It looks the Great Hawk would rather you eat it to regain your strength, anyway.
<</if>>
<br><br>
<<link [[Eat|Bird Tower Lurker]]>><<hunger -2000>><<bird_loot lurker 5>><<trauma -6>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<ltrauma>>
<br>
<<link [[Scold|Bird Tower Lurker Scold]]>><<bird_loot lurker -20>><<transform bird 1>><<npcincr "Great Hawk" dom -1>><<def 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<ldom>>
<br>
<<link [[Do nothing|Bird Tower Lurker Nothing]]>><<bird_loot lurker -10>><<npcincr "Great Hawk" love -1>><</link>><<llove>>
<br><<effects>><<outfitChecks>>
<<npc Whitney>><<generatey2>><<person1>>
You wake up to cold water drenching your face. Whitney stands above you, holding an empty water bottle. <<set Weather.bodyTemperature-->>
<<if $whitneyrescued>>
You feel a strange sense of deja vu. You meet Whitney's eyes and see the sentiment reflected in them for the briefest of seconds. It dissipates at the sound of hushed snickers from <<his>> friends.
<<else>>
The friends surrounding <<him>> snicker quietly.
<</if>>
<br><br>
"Hey, slut." <<He>> smirks, crouching down. <<His>> fringe clings to <<his>> temple with sweat, and <<his>> loose tank top leaves nothing to the imagination. "You look like shit. Did the heat get to you, or did you just pass out on my turf for fun?"
<br><br>
<<if $whitneyromance is 1 or C.npc.Whitney.love gte 12>>
<<if _top.warmth gte 7>>
<<He>> pinches your _top.name. "What the hell are you wearing this for? Fucking idiot." <<He>> takes it off and tosses it in a pile of rubbish. <<if _top is $worn.over_upper>><<overupperstrip>><<else>><<upperstrip>><</if>> "Stick to the slut dress code, and maybe this wouldn't happen."
<br><br>
<</if>>
Whitney drags you to your feet and snatches something from <<his>> friend. It's a full bottle of water. "Hey, that's mine!" the <<person2>><<personsimple>> protests. Whitney ignores <<him>>.
<br><br>
<<if C.npc.Whitney.dom gte 15>>
<<person1>><<He>> tips the bottle against your lips, forcing you to down the whole thing in several desperate gulps.
<<else>>
"Here," <<person1>><<he>> says, thrusting it into your hands. "Drink it. All of it." You down it all in several desperate gulps.
<</if>>
Some of it dribbles down your neck and chest. It's ice cold.
<br><br>
Whitney looks satisfied. "If I catch you overheating like that again, I'll make you drink it out of a fucking <<if $fame.bestiality gte 100>>dog bowl<<else>>toilet<</if>>. Now fuck off and stay out of this heat." <<He>> smacks your rear before sauntering off with <<his>> friends in tow.
<<else>>
Whitney snatches something from <<his>> friend. It's a bright <<= either ("red","blue")>> slush drink. "Hey, that's mine!" the <<person2>><<personsimple>> protests, but Whitney ignores <<him>>. <span class="red"><<person1>><<He>> upends the entire cup over you, soaking your hair.<<if $ruffledisable is "t">> Your hairgel is no match for the sticky drink.<<set $ruffledisable to "f">><<ruffleHair>><</if>></span> It seeps down your torso, <<if waterproofCheck(_top)>> and runs off the slick surface of your _top.name<<else>>and soaks through your _top.name<</if>>. <<His>> friends whistle and jeer. <<npcincr Whitney dom 2>><<gdom>><<gstress>><<stress 3>>
<br><br>
<<if C.npc.Whitney.lust gte 60>>
"Oops," Whitney says. "Let me help you with that." <<He>> removes your <<allTops>> and drops it on the ground. You're too dazed to stop <<him>>. <<overupperstrip>><<upperstrip>>
<<else>>
<<wet_upper>>
<</if>>
Whitney stands back to appreciate the view. "Feeling better? I know I am. Consider this your toll for passing through. Later, slut." <<He>> flicks your <<= $worn.under_upper.type.includes("naked") ? "nipple" : $worn.under_upper.name>> before sauntering off with <<his>> friends in tow. <<garousal>><<glust>><<arousal 100>><<npcincr Whitney lust 2>>
<br><br>
You hastily <<= C.npc.Whitney.lust gte 60 ? "put your clothes back on" : "wipe off what you can of the drink">>. Maybe you should find something better to wear.
<</if>>
<br><br>
<<link [[다음|$safePassage]]>><<endevent>><<set $eventskip to 1>><</link>><<set $outside to 0>><<set $location to "forest_shop">><<effects>><<outfitChecks>>
<<npc Gwylan>><<person1>>
As you slowly come to, you realise that you're in <<= $forest_shop_intro ? "the forest shop." : "a strange shop you've seen on the outskirts of the forest.">>
<<if $forest_shop_intro is 1 or $gwylan_rescue gte 1>>
Gwylan beams at you. "Phew! Are you alright?
<<else>>
A <<personsimple>> beams at you. <<He>> looks about your age, with mousy hair and a hint of freckles. "I'm older than I look," <<he>> says, as if reading your mind. "I'm Gwylan." <<He>> reaches forward, lifts your hand, and shakes it in both <<his>> own. "Pleased to meet you. I sell-" <<he>> pauses. "My grand<<father>> sells-" another pause. "I sell knick-knacks here. Things you won't find in normal shops. Even I don't know what I have in stock!" <<He>> sounds proud.
<br><br>
"But enough of that," <<he>> continues. "More importantly, are you alright?
<</if>>
I found you fainted outside while I was picking berries. You had me worried! <<= $forest_shop_intro is 1 ? "You're my best customer," : $gwylan_rescue gte 1 ? "We're friends," : "These woods can be dangerous,">> after all."
<br><br>
<<He>> quickly gives you a once-over.
<<if $passoutReason is "hyperthermia">>
<<if Weather.BodyTemperature.getWarmth() gte 20>>
"You might want to take some clothing items off," <<he>> observes, "if you want to avoid hyperthermia."
<<else>>
"You shouldn't exert yourself so much," <<he>> says. "Hyperthermia's serious!"
<</if>>
<<else>>
<<if Weather.BodyTemperature.getWarmth() lt 20>>
"You might want to wear some more clothes," <<he>> observes, "if you want to avoid hypothermia."
<<else>>
"You shouldn't spend so much time out in the cold," <<he>> says. "Hypothermia's serious!"
<</if>>
<</if>>
<<if $upperwetstage gte 3 or $lowerwetstage gte 3 or $underupperwetstage gte 3 or $underlowerwetstage gte 3>>
<<He>> suddenly seems to realise that your clothes are wet. <<He>> insists on drying them by the fire. Thankfully, they dry quickly. <<dry_full>>
<<elseif _shirtless or _bottomExposed>>
<<He>> suddenly seems to realise the implications of your state of dress. "Oh, clothes! You need clothes." <<He>> quickly rummages through an antique wardrobe nearby and hands you
<<if $gender_appearance is "f">>
a sundress. <<upperwear 5 "white">>
<<elseif _shirtless>>
<<upperwear 4 "tangerine">>
an orange shirt<<if _bottomExposed>> and blue shorts<<lowerwear 5 "blue">><</if>>.
<<else>>
a pair of blue shorts.<<lowerwear 5 "blue">>
<</if>>
It feels strangely nostalgic. You change into the provided clothes.
<<if $passoutReason is "hypothermia">>
"Sorry I don't have anything warmer," <<he>> says apologetically. There's a pause as you glance around the shop. "That I can give for free," <<he>> clarifies with a smile.
<</if>>
<</if>>
<br><br>
<<if $passoutReason is "hyperthermia">>
<<set Weather.Temperature.override.increase.inside(-5, "The fan keeps you cool.")>>
Fetching a wooden chair, Gwylan guides you to sit down next to a running fan. "Rest here for a bit. I'll make you some tea. Cold tea, of course," <<he>> declares. <<He>> hesitates, then adds, "Unless you want hot tea instead." The thought of drinking something warm right now makes you queasy, so you agree to the iced beverage.
<<else>>
<<set Weather.Temperature.override.increase.inside(5, "The thick blanket keeps you warm.")>>
Fetching a big cushion, <<he>> guides you to sit down before the fireplace. <<He>> drapes a thick blanket over your shoulders.
<</if>>
<br><br>
Once you're settled, <<he>> disappears into the back of the shop. You can still faintly hear some loud clinking sounds coming from that direction, which you assume is <<his>> way of brewing the tea. Perhaps <<hes>> simply a tad clumsy?
<br><br>
<<link [[다음|Passout Gwylan Hot Cold Tea]]>><</link>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $passoutReason is "hyperthermia">>
<<set Weather.Temperature.override.increase.inside(-5, "The fan keeps you cool.")>>
<<else>>
<<set Weather.Temperature.override.increase.inside(5, "The thick blanket keeps you warm.")>>
<</if>>
<<He>> returns, balancing a tray laden with a variety of ingredients: several herbs, a basket of freshly washed berries and lemons, and a honey jar. Alongside them rest a knife, a ladle, a patterned tea set, and some biscuits. <<He>> carries a glass pot of hot water<<if $passoutReason is "hyperthermia">> and a container of ice cubes as well<</if>>, ready to prepare the tea.
<br><br>
"I realised I didn't ask what kind of tea you wanted<<if $gwylanTea gte 1>> again<</if>>." <<He>> sets the tray down in front of you with an apologetic smile. "Sorry about that. Do you want berry herbal tea or lemon honey tea? <<if $passoutReason is "hyperthermia">>With or without ice?<</if>> Honey or no honey?<<if $gwylanTea gte 2>> Or Perhaps butterfly pea flower tea?<</if>>" <<He>> tilts <<his>> head to the side with each question asked.
<br><br>
<<link [[Berry herbal tea|Passout Gwylan Hot Cold Order]]>><<set $phase to 0>><</link>>
<br>
<<link [[Lemon honey tea|Passout Gwylan Hot Cold Order]]>><<set $phase to 1>><</link>>
<br>
<<if $gwylanTea gte 1>><<link [[Butterfly pea flower tea|Passout Gwylan Hot Cold Order]]>><<set $phase to 2>><<set $gwylanTea++>><</link>><</if>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<set $gwylanTea to $gwylanTea || 0>>
<<if $passoutReason is "hyperthermia">>
<<set Weather.Temperature.override.increase.inside(-5, "The fan keeps you cool.")>>
<<else>>
<<set Weather.Temperature.override.increase.inside(5, "The thick blanket keeps you warm.")>>
<</if>>
Humming cheerfully, <<he>> begins preparing the tea to your specifications.
<<switch $phase>>
<<case 2>><<He>> steeps the delicate butterfly pea flowers in the hot water, turning it a rich shade of blue.
<<case 1>><<He>> slices the lemons, squeezing their juice into the pitcher before adding the honey.
<<default>><<He>> chops the herbs and adds them to the pot of hot water. <<He>> allows them to steep before adding a handful of fresh berries.
<</switch>>
<<if $passoutReason is "hyperthermia">><<He>> finishes by chilling the drink.<</if>>
"Here you go!" <<he>> exclaims with a smile, presenting you with your teacup and saucer.
<br><br>
<<if $phase is 2>>
<<He>> pours <<himself>> a cup of butterfly pea flower tea as well
.<<else>>
<<He>> pours <<himself>> a cup of bright blue tea.
<</if>>
<br><br>
<<link [[Take a sip|Passout Gwylan Hot Cold Sip]]>><</link>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $passoutReason is "hyperthermia">>
<<set Weather.Temperature.override.increase.inside(-5, "The fan keeps you cool.")>>
<<else>>
<<set Weather.Temperature.override.increase.inside(5, "The thick blanket keeps you warm.")>>
<</if>>
You take a sip.
<<if $gwylanTea is 0>>
It's delicious. You ask about the flavour of <<his>> tea. "Oh, this? It's rather insipid. Honestly, it tastes like grass." <<He>> chuckles, sipping some more. "Unless I add other things to enhance it, like lemon or berries. It's called butterfly pea flower tea." <<He>> cocks <<his>> head at you. "You should try some next time!"
<<set $gwylanTea to 1>>
<<elseif $phase isnot 2>>
It's delicious.
<<elseif $gwylanTea is 2>>
It's different than any other kind of tea you've had before. Gwylan asks what you think of it.
<<if $speech_attitude is "meek">>
"It's a bit earthy," you mumble, timidly adding some berries to try to improve the flavour.
<<elseif $speech_attitude is "bratty">>
"It's like drinking lawn clippings," you say bluntly. You toss in a handful of berries, hoping to salvage the flavour.
<<else>>
"It tastes like grass," you remark with a shrug, adding some berries to balance the taste out.
<</if>>
<br><br>
"I'm aware it's an acquired taste," Gwylan acknowledges with a nod, sipping <<his>> tea. "I've just had enough time to get used to it, that's all. The berries should help."
<br><br>
You give <<him>> a quizzical look, and <<he>> responds with an inscrutable smile. You shrug and take another sip. <<Hes>> right; the berries help.
<<elseif $gwylanTea is 3>>
<<if $speech_attitude is "meek">>
You take a tentative sip, trying to hide your distaste behind a forced smile. You quickly add some berries, hoping it will improve the taste. "Um, maybe this will help," you mumble softly, not wanting to offend.
<<elseif $speech_attitude is "bratty">>
"Just as bland as ever," you mutter, tossing in a handful of berries with an exaggerated sigh.
<<else>>
You nod knowingly as you take a sip. "Yep, just like I remembered," you say with a wry smile, adding some berries to temper the grassy flavour.
<</if>>
<br><br>
"I told you, didn't I? It's an acquired taste!" A chuckle escapes <<his>> lips, "The berries should help." <<Hes>> right; it tastes better this time around.
<br><br>
"How did you learn how to make this in the first place?" you ask.
<br><br>
Gwylan shrugs. "Oh, it was a long time ago. My grand<<father>> taught me how to grow and dry herbs for tea when I was young."
<<elseif $gwylanTea gte 4>>
<<if $speech_attitude is "meek">>
Even though you're well aware of its earthy flavour, you opt for the butterfly pea flower tea once again. "I-it's not exactly my favourite," you mumble. You add more berries, hoping to offset its distinct taste.
<<elseif $speech_attitude is "bratty">>
Despite knowing its taste well, you opt for the butterfly pea flower tea again, giving a dramatic roll of the eyes. "Ugh, I don't know how you can drink this stuff," you groan, begrudgingly adding some berries to temper the flavour.
<<else>>
Despite knowing its taste well, you opt for the butterfly pea flower tea again. "Yeah, it's still earthy," you say with a wry smile, adding some berries to temper the flavour.
<</if>>
<</if>>
You both enjoy the refreshing tea and biscuits. It's a peaceful moment, one that you find yourself pleasantly lost in. <<lstress>><<ltrauma>><<trauma -6>><<stress -6>>
<br><br>
"How are you feeling? Better?" <<he>> asks.
<br><br>
<<if $speech_attitude is "meek">>
Your nod is accompanied by a shy smile. You take another sip, hiding your embarrassment behind the teacup. "Yes... T-thank you, Gwylan."
<<elseif $speech_attitude is "bratty">>
"Could be better. Thanks, I guess." You're somewhat mortified at needing to be rescued, and you feign nonchalance by taking another sip of tea.
<<else>>
"Yes, a bit. Thank you, Gwylan." You take another sip, hiding your embarrassment behind the teacup.
<</if>>
<br><br>
"Aw, it's no big deal!" <<He>> waves <<his>> hand dismissively. "Of course I'd help you, and I'd do it again."
<br><br>
<<link [[다음|Passout Gwylan Hot Cold End]]>><</link>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
You finish your tea, and Gwylan looks out the window. "Hopefully you'll fare a little better out there now. You know, <<= $passoutReason>> can be fatal, so don't die on me, alright?"
<br><br>
You nod and wave goodbye to Gwylan before leaving the shop.
<br><br>
<<link [[다음|Forest]]>><<set $forest to 0>><<unset $passoutReason>><</link>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<beastNEWinit 1 wolf>>
Fur tickles your cheek as something warm and heavy settles on your chest.
<<if $passoutReason is "hyperthermia">>
It only takes a few moments for the heat to become unbearable, and you whimper for relief. You open your eyes.
<<else>>
<<set Weather.Temperature.override.increase.inside(5, "Thick fur warms your frozen body.")>>
Your body tingles, every nerve ending on fire as the warmth starts to return to your frozen extremities. You open your eyes.
<</if>>
<br><br>
A <<beasttype>> looks down at you, <<bhis>> eyes <<= Time.dayState is "night" ? "glowing bright in the dark" : "sharp and alert">>.
<<if $syndromewolves is 1 and $caveHumanPregnancyDiscovered is 1>>
<<if $wolfpackharmony gte 12>>
<<if $monster is 1>>
<<if $passoutReason is "hyperthermia">>
"No fur coat, yet <<ppackbrother>> still hot? Can't return with human cub, but stream will cool you off."
<<else>>
"<<pPackbrother>> needs fur coat. Woods cold and dark. Should come home, but can't return with human cub..." <<bHe>> gives your belly a reproachful look. "Will stay until warmer, though."
<</if>>
<<else>>
<<bHe>> looks at your belly and whimpers. You can't go back to the cave while carrying a human cub, but still, <<bhe>> seems sympathetic to your plight.
<</if>>
<<if $passoutReason is "hyperthermia">>
The <<beasttype>> climbs off you and you nudges you towards the nearby river. <<bHe>> circles you with worry, padding alongside you until you finally stumble into the running water. It's cool and refreshing. <<silently>><<water>><</silently>> <<bHe>> splashes in the water beside you until <<bhes>> sure you won't pass out again, then shakes <<bhimself>> dry.
<<else>>
<<bHe>> stays snuggled against you, sharing <<bhis>> body heat until you can finally move again. <<bHe>> climbs off you, giving your face a parting lick.
<</if>>
<<= $monster is 1 ? "\"Stay safe, <<ppackbrother>>. We miss you,\" <<bhe>> says, giving your belly one last look" : "<<bHe>> gives your face a parting lick">> before bounding off into the woods once more.
<<else>>
<<bHe>> looks at your belly and growls.
<<if $monster is 1>>
"Still with human cub? <<= $passoutReason is "hyperthermia" ? "Cool off in stream first" : "Will help warm up">>, then <<ppackbrother>> must leave."
<<else>>
You can't go back to the cave while carrying a human cub, but despite <<bhis>> clear displeasure, <<bhe>> seems sympathetic to your plight.
<</if>>
<<if $passoutReason is "hyperthermia">>
The <<beasttype>> climbs off you and you roughly nudges you towards the nearby river, until you finally stumble into the running water. It's cool and refreshing. <<silently>><<water>><</silently>>
<<else>>
The <<beasttype>> bears <<bhis>> weight down on you to the point of discomfort, but <<bhe>> succeeds in warming you up. When you can finally move again, <<bhe>> climbs off you and turns tail.
<</if>>
<<bHe>> bounds off into the woods without another word.
<</if>>
<br><br>
<<link [[다음|$safePassage]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $syndromewolves is 1 and $wolfpacktrust gte 24 and ($monster is 1 or $bestialitydisable is "f")>>
<<if $monster is 1>>
<<if $passoutReason is "hyperthermia">>
"No fur coat, yet <<ppackbrother>> still hot? Come home, stream will cool you off."
<<else>>
"<<pPackbrother>> needs fur coat. Woods cold and dark. Come home, where cave is warm." <<bHe>> stays snuggled against you, sharing <<bhis>> body heat until you can finally move again.
<</if>>
<<else>>
<<bHe>> licks your face and whimpers with concern.
<<if $passoutReason is "hyperthermia">>
<<bHe>> bathes you with <<bhis>> tongue, diligently cleaning the sweat off your face.
<<else>>
<<bHe>> wiggles in close, enveloping you with soft fur as <<bhe>> shares <<bhis>> body heat with you.
<</if>>
<</if>>
<br><br>
<<bHe>> climbs off you and nudges you upright. Your <<= $passoutReason is "hyperthermia" ? "overheated" : "frozen">> body is weak with fatigue, and your <<= $passoutReason is "hyperthermia" ? "stomach churns with nausea" : "stiff joints ache">> as the <<beasttype>> circles you with worry. Slowly, but surely, <<bhe>> leads you through the woods to the safety of the wolf cave.
<<if $passoutReason is "hyperthermia">>
<<bHe>> urges you into the stream, where the water is cool and refreshing. <<bHe>> joins you in the water, splashing beside you, until you're done rinsing yourself. You collapse onto the bank. <<bHe>> shakes <<bhimself>> dry and lays down next to you. <<silently>><<wash>><<water>><</silently>>
<<else>>
<<bHe>> urges you into the warmth of the cave. <<bHe>> fusses over you until you sit down, and <<bhe>> shifts a pile of thatch over you in a makeshift blanket. <<bHe>> lays down next to you.
<</if>>
<br><br>
You murmur your thanks to the <<beasttype>>, and <<bhis>> tail wags at your acknowledgement. <<if $monster is 1>>"Wolf cave always open for <<ppackbrother>>," <<bhe>> replies. "Next time, come here."<</if>>
<br><br>
<<if $passoutReason is "hyperthermia">>
<<link [[다음|Wolf Cave Clearing]]>><<endevent>><<set $eventskip to 1>><<set $wolfevent to 0>><</link>>
<<else>>
<<link [[다음|Wolf Cave]]>><<endevent>><<set $eventskip to 1>><<set $wolfevent to 0>><</link>>
<</if>>
<<elseif $syndromewolves is 1 and ($monster is 1 or $bestialitydisable is "f")>>
<<if $monster is 1>>
"Runaway, no good," <<bhe>> says. "Should have stayed in cave. <<= $passoutReason is "hyperthermia" ? "Stream is cool there, helps with heat" : "Squishy human could use fur for warmth">>." <<bHe>> begins to drag you through the woods.
<<else>>
<<bHe>> growls with displeasure at you, grabs you by the scruff of the neck like you're an errant puppy, and begins to drag you through the woods.
<</if>>
<br><br>
<<link [[다음|Wolf Cave Returned]]>><</link>>
<<elseif $monster is 1 or $bestialitydisable is "f">>
<<if $monster is 1>>
"Prey is helpless," <<bhe>> says. "Alpha will be pleased." <<bHe>> begins to drag you through the woods.
<<else>>
<<bHe>> growls lowly, grabs you by the scruff of the neck like you're an errant puppy, and begins to drag you through the woods.
<</if>>
<br><br>
<<link [[다음|Forest Wolf Cave Intro]]>><</link>>
<<else>>
<<bHe>> climbs off you and tries to grab you by the scruff of the neck. Despite your state, you manage to twist out of <<bhis>> reach at the last second. You run away from <<bhim>> as fast as you can.
<<if $passoutReason is "hyperthermia">>
You splash through a stream in your haste, which cools you off, at least. <<silently>><<water>><</silently>>
<<else>>
The physical exertion warms you slightly, at least.<<athletics 1>>
<</if>>
<<beastescape>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><</link>>
<br>
<</if>><<effects>><<generate1>><<generate2>><<person1>>
You come to when you feel someone patting your cheek to rouse you. "Hey, wake up, <<girl>>," a <<person1>><<person>> says. You can only groan weakly, eyes fluttering but unable to remain open.
<br><br>
"<<pShe>> looks flushed," a <<person2>><<person>> says. "Think the heat got to <<phim>>?"
<br><br>
<<if Weather.BodyTemperature.getWarmth() gte 25>>
"Maybe. Look how much <<pshes>> wearing."
<<else>>
"Maybe, yeah."
<</if>>
The <<person1>><<person>> takes out an informational pamphlet meant for tourists and begins fanning you with it. "Should I give <<phim>> mouth to mouth?"
<br><br>
"You don't give mouth to mouth for heatstroke, idiot."
<br><br>
"So? <<pShes>> cute as fuck. Besides, when in Rome..." <<He>> leans down to kiss you.
<br><br>
<<link [[Stop <<him>>|Passout Heatstroke Kiss End]]>><<set $phase to 0>><</link>>
<br>
<<link [[Let it happen|Passout Heatstroke Kiss End]]>><<set $phase to 1>><<trauma 6>><<stress 6>><</link>><<kissvirginitywarning>><<gtrauma>><<gstress>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[Make out|Passout Heatstroke Kiss End]]>><<set $phase to 2>><</link>><<promiscuous2>><<kissvirginitywarning>>
<</if>><<effects>>
<<set Weather.Temperature.override.increase.inside(-3, "The impromptu fan brings some relief.")>>
<<if $phase is 0>>
<<if $speech_attitude is "meek">>
You find the strength to scramble out from underneath the <<person>>. "H-hey, wait, I-I'm awake!" The <<personsimple>> seems defeated, but backs off.
<<elseif $speech_attitude is "bratty">>
You find the strength to slap the <<person>> and scramble out from under <<him>>. "Get off of me, pervert!" The <<personsimple>> rubs <<his>> cheek, scowling.
<<else>>
"Whoa, hang on," you say, finding the strength to scramble out from under the <<person>>. "I'm not okay with that." The <<personsimple>> seems defeated, but backs off.
<</if>>
<br><br>
"<<= $NPCList[0].pronoun is "m" ? "Man" : "Girl">>, even in this town, you just can't catch a break, huh?" the <<person2>><<person>> laughs to <<his>> friend.
<br><br>
"<<= $NPCList[1].pronoun is "m" ? "Dude" : "Girl">>, shut up." <<person1>><<He>> gives you a scornful look before standing up. "Come on, let's go." They walk off together, leaving you be.
<<elseif $phase is 1>>
You lie still, and the <<person1>><<person>> presses <<his>> lips to yours. <<= either("<<His>> tongue tries to worm its way unpleasantly into your mouth.", "They're chapped and rough, the sensation not unlike kissing sandpaper.")>><<takeKissVirginity $NPCList[0] rape>> <br><br>
<<He>> pulls away after a few moments. "Wow, the <<girls>> in this town are amazing. That was the best kiss I've ever had."
<br><br>
"<<pShes>> barely conscious, mate."
<br><br>
"I said what I said." <<He>> hesitates, but rejoins <<his>> friend. "Come on, let's go before <<pshe>> wakes up all the way." They walk off together, leaving you mostly unscathed.
<<else>>
You wait until you feel <<his>> weight over you to throw your arms around <<his>> neck, drawing <<him>> into a deep kiss. Your enthusiasm startles the <<person>>, but <<he>> responds in kind. You moan softly and allow your hands to roam along <<his>> body.<<takeKissVirginity $NPCList[0] "consensual">>
<br><br>
"Woo, get it, mate!" the <<person2>><<person>> hoots.
<br><br>
<<person1>><<He>> pulls away after a few moments, breathless and bewildered. "Holy shit," <<he>> says.
<br><br>
<<if $speech_attitude is "meek">>
"Th-thank you for finding me," you say with a coy twirl of your hair. "I feel much better."
<<elseif $speech_attitude is "bratty">>
"Yeah? Not bad yourself, lover<<= $NPCList[0].pronoun is "m" ? "boy" : "girl">>," you tease. "I'm feeling much better now."
<<else>>
"That was nice," you say sweetly. "I feel a lot better. Thank you."
<</if>>
<br><br>
Now overcome with nerves, the <<person>> stumbles over <<his>> words. "O-of course! Yeah, uh, n-no problem." <<He>> scrambles over to <<his>> friend. "Did you see that? They weren't kidding about this town," <<he>> whispers as <<he>> drags <<his>> friend off, leaving you be.
<</if>>
<br><br>
Soaked in sweat and still somewhat weak, you climb to your feet. Maybe you should try finding a way to cool down.
<br><br>
<<link [[다음|$safePassage]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>><<npc Robin>><<person1>>
You wake up to the smell of hot chocolate. Robin kneels next to you, looking worried. "Are you okay?" <<He>> takes a look at what you're wearing<<if $exposed gte 1>>, or rather what you're not wearing<</if>>.
<br><br>
<<if C.npc.Robin.dom gte 50>>
<<upperundress "Robin_upper">>
<<upperwear 71>>
"What in the world are you wearing? In this weather?" <<he>> tuts. <<He>> drapes <<his>> puffer jacket over your shoulders and then places a warm thermos in your hands. "Here, drink this. It'll help you warm up."
<<set Weather.Temperature.override.increase.outside(-5, "Robin's puffer jacket making you warm.")>>
<<else>>
"Erm... A-aren't you cold, dressed like that?" <<he>> asks anxiously. <<He>> helps you sit up and places a warm thermos in your hands. "Here, this should help."
<<set Weather.Temperature.override.increase.outside(-3, "Robin's hot chocolate warming you up.")>>
<</if>>
<br><br>
The hot chocolate is warm and sweet as it goes down, and the radiant heat of the thermos eases the stiffness in your fingers.
<br><br>
"Th-thanks," you say, teeth chattering. Robin helps you stand to your feet <<if $exposed gte 1>>while trying to avoid looking directly at your <<lewdness>>,<</if>> but stops you when you start to walk away.
<br><br>
<<if C.npc.Robin.dom gte 50>>
"Hey, no way," <<he>> says firmly. "I'm taking you home to change into something else."
<<else>>
"H-hey, erm... M-maybe you should go home and change. I can come with you?"
<</if>>
<br><br>
<<link [[받아들인다|Passout Robin Hypothermia Park 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[거절한다|Passout Robin Hypothermia Park 2]]>><<set $phase to 1>><</link>><<effects>>
<<if $phase is 0>>
Robin places an away sign at <<his>> stand and walks you to the Orphanage.
<<if C.npc.Robin.trauma gte 50>>
<<He>> doesn't say much along the way.
<<elseif C.npc.Robin.dom gte 50 and $robinromance is 1>>
<<He>> holds your hand the whole way.
<<else>>
<<He>> doesn't seem to mind taking a break to help you.
<</if>>
<<He>> escorts you to your bedroom, pausing at the door. "I have to get back. Please be careful."
<<storeon "Robin_upper">>
<br><br>
"I will," you assure <<him>>. "Thanks for walking me home."
<br><br>
<<if $robinromance is 1>>
<<if C.npc.Robin.dom gte 50>>
<<He>> places a firm smooch on your cheek.
<<else>>
<<He>> hesitates, but plants a small kiss on your cheek.
<</if>>
<</if>>
You give <<him>> a placating smile and see <<him>> off.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><<set $daily.robin.passout to 1>><</link>>
<<else>>
<<if C.npc.Robin.dom gte 50>>
"...Okay." <<He>> nods after a terse huff. "As long as you know what you're doing..."
<br><br>
You give <<his>> jacket back.
<<storeon "Robin_upper">>
<<if $worn.hands.name is "naked">>
<<He>> removes <<his>> fingerless gloves and gives them to you. "I don't need them back, just... be safe, you know?"
<<handswear 1 "purple">>
<</if>>
<<else>>
"I... O-okay, if you know what you're doing..." <<He>> looks to <<his>> feet. "Just... promise me you'll be careful."
<</if>>
<br><br>
"I'll be fine," you say.
<br><br>
<<if $robinromance is 1>>
<<if C.npc.Robin.dom gte 50>>
<<He>> places a firm smooch on your cheek. "You know where to find me if you need anything."
<<else>>
<<He>> hesitates, but plants a small kiss on your cheek. "Okay. If you say so..."
<</if>>
<</if>>
<br><br>
You give <<him>> a reassuring smile and carry on as you are.
<br><br>
<<link [[다음|Park]]>><<endevent>><<set $daily.robin.passout to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "lake">><<effects>>
<<npc Winter>><<person1>>
<<outfitChecks>>
<<returnCarried>>
You wake up to the sound of pen scribbling on paper. You look around and see green tent walls surrounding a spacious interior. You realise you are in the archaeological office by the lake.
<br><br>
<<if $passoutReason is "hyperthermia">>
<<set Weather.Temperature.override.increase.inside(-5, "The ice bag cools you down.")>>
You find yourself wrapped solely in a towel. You sit up, and an ice bag slides down from your neck.
<br><br>
"Good to see you up." You turn around to find Winter mixing a spoonful of salt into a cup of water. "<<if !_fullyNaked>>I apologise, but I had to remove your clothes. <</if>>It seems like you were overheated." <<He>> hands you the cup and sits down next to you.
<br><br>
<<if $exposed gte 1>>
<<if Time.season is "summer">>
"The weather is severe around this time," <<he>> says. "You should be more cautious."
<<elseif Time.season is "spring">>
"The weather's getting warmer," <<he>> says. "Perhaps a bit too warm."
<<elseif Time.season is "autumn">>
"The weather's getting colder," <<he>> says. "But it seems like the remainder of summer is still there."
<<else>>
"I'm astonished you managed to pass out of heatstroke at this time of year." <<He>> examines you closely. "Especially in that state of dress."
<</if>>
<<else>>
<<if Time.season is "summer" and _top.warmth gte 7>>
<<He>> sighs. "Why would you dress like that during this time of the year?" <<He>> gives you a stern look. "I expected better from you." <<npcincr Winter love -1>><<llove>>
<<elseif Time.season is "spring">>
"The weather's getting warmer," <<he>> says. "You should be wiser in your choice of clothes."
<<elseif Time.season is "autumn">>
"The weather gets colder at this time of year," <<he>> says. "But you still need to watch how you dress."
<<elseif Weather.isFreezing>>
"Glacial temperatures, indeed." <<He>> looks outside the tent, then glances back at you. "But don't suffocate yourself."
<</if>>
<</if>>
<<if !_fullyNaked>>
<<strip>><<towelup>>
Winter hands you a pile of neatly-folded clothing. "Here are your belongings."
<br><br>
<<link [[Get dressed|Passout Lake Office Dress]]>><</link>>
<br>
<<link [[Insist on wearing the towel|Passout Lake Office Dress End]]>><<set $phase to "towel">><<returnCarried>><</link>>
<<else>>
<<towelup>>
Winter spends a few moments to ensure you're okay before sending you on your way.
<br><br>
<<link [[다음|Lake Office]]>><<endevent>><<pass 10>><</link>>
<</if>>
<<else>>
<<set Weather.Temperature.override.increase.inside(5, "The comforter warms you up.")>>
You try to sit up, and a heavy comforter slides down from your body.
<br><br>
"Good to see you up." You turn to find Winter holding a tray with two cups of hot tea on top of it. "I found you lying on the bank. Have some tea, you need it."
<br><br>
You reach for a cup, but your fingers are numb and trembling, and you struggle to wrap them around the handle. Winter notices. <<He>> sighs and sets the tray on the table, then takes a cup in <<his>> hand and sits beside you. <<He>> holds your hand and presses it to the cup, warming it up. <<wearProp "tea">>
<br><br>
<<if $exposed gte 1>>
<<if Time.season is "summer">>
"I don't blame you for dressing like that during this time of the year," <<he>> says. "But perhaps you should be more careful."
<<elseif Time.season is "spring">>
"The weather's getting warmer," <<he>> says. "But that's no excuse to dress inappropriately."
<<elseif Time.season is "autumn">>
"The weather's getting colder," <<he>> says. "You should be wiser in your choice of clothes."
<<else>>
<<He>> squints upon seeing your state of dress. "Dressing like that in this weather?" <<He>> rubs <<his>> temples. "I expected better from you." <<npcincr Winter love -1>><<llove>>
<</if>>
<br><br>
<<He>> fetches a jacket from the back of the tent. "Here, take this," <<he>> says, wrapping it around your shoulders. "I have a few spares." <<upperwear 49 "grey" "blue steel">>
<br><br>
<<He>> stays by your side and spends a few minutes lecturing you.
<<elseif _top.warmth gte 7>>
<<if Time.season is "summer">>
"Magnificent," <<he>> muses. "It's a wonder how you managed to get hypothermia at this time of year." <<He>> pauses, then adds, "And with your state of dress, too."
<<elseif Time.season is "spring">>
"The weather's getting warmer," <<he>> says. "But you shouldn't underestimate its impact."
<<elseif Time.season is "autumn">>
"The weather's getting colder," <<he>> says. "I can see you are well prepared. But perhaps you should be more careful."
<<else>>
"You are prudent in your choice of clothes," <<he>> says. "Still, when the weather's exceptionally frigid, I'd suggest staying indoors."
<</if>>
<br><br>
<<He>> insists on keeping you around until you finish your tea, lecturing you the whole while.
<</if>>
You endure Winter's mild scolding and promise to take better care of yourself.
<br><br>
<<link [[다음|Lake Office]]>><<unset $passoutReason>><<endevent>><<pass 10>><</link>>
<</if>><<effects>>
It occurs to you that it might be best to put on fewer clothes for right now. Anything else can be sent to your wardrobe.
<br>
<<getDressedList>>
<<link [[Finish dressing|Passout Lake Office Dress End]]>><</link>><<effects>>
<<if $phase is "towel">>
Winter frowns, but doesn't argue. "Very well then." <<He>> pauses, then concedes, "I suppose it will keep you cool."
<<else>>
Winter keeps <<his>> back to you, respecting your privacy as you get dressed.
<</if>>
<<He>> spends a few moments to ensure you're okay before sending you on your way.
<br><br>
<<link [[다음|Lake Office]]>><<unset $passoutReason>><<endevent>><<pass 10>><</link>><<set $outside to 1>><<set $location to "lake">><<effects>>
<<npc Mason>><<person1>><<outfitChecks>>
<<if $phase is "underwater">>
You feel someone's arms wrap around you, dragging you to the surface.
<</if>>
<<if !Weather.isFreezing and Time.season isnot "winter">>
<<set Weather.Temperature.override.increase.outside(-5, "The cool water causes the heat from your body to dissipate quickly.")>>
You wake up in a pair of toned arms. Half of your body is immersed in the cool lake water.
<br><br>
"You're awake!" the person holding you cheers. <span class="green">It's Mason.</span> <<He>> sounds relieved. "You didn't wake up for quite a while, so I called an ambulance, just in case," <<he>> says. "They'll arrive soon."
<br><br>
<<He>> examines your state of dress.
<<if _fullyNaked>>
<<His>> cheeks are bright red, and <<he>> quickly looks away. "I'm not sure how you managed to get heatstroke, but you should be more careful. Too much physical exertion can cause you to overheat."
<<elseif _swimwear>>
"It's always nice to go swimming every now and then," <<he>> says. "But you shouldn't go overboard with it. Too much physical exertion can cause heatstroke, after all."
<<else>>
"Sorry for soaking your clothes," <<he>> says awkwardly. "I figured the water would be the best way to help cool you down."
<</if>>
<br><br>
<<He>> helps you stand, and escorts you to the shore. <<if !_fullyNaked and !_swimwear>><<He>> does <<his>> best to help you dry your clothes.<</if>><<dry>>
<<else>>
<<set Weather.Temperature.override.increase.outside(-5, "The chilly air caresses your skin.")>>
You wake up beneath the shade of a tall tree near the lake.
<br><br>
"You're awake!" a voice exclaims. You turn and see Mason sitting beside you. "You didn't wake up for quite a while, so I called an ambulance, just in case," <<he>> says. "They'll arrive soon."
<<if $exposed gte 1>>
<<He>> examines you with concern. "Why would you dress so poorly at this time of year?" <<He>> rubs <<his>> head, looking confused. "And how did you manage to get heatstroke? You need to be more careful. Too much physical exertion can cause you to pass out."
<<else>>
<<He>> gives you a concerned glance. "It gets cold out this time of year, but you need to take care with how you dress."
<</if>>
<</if>>
<br><br>
Mason stays with you until the ambulance arrives, and the two of you chat idly.
<br><br>
<<link [[다음|Passout Mason Ambulance]]>><<set $passoutReason to "hyperthermia">><</link>><<set $outside to 1>><<set $location to "lake">><<effects>>
<<npc Mason>><<person1>>
<<set Weather.Temperature.override.increase.outside(5, "The towel and Mason's body heat warm you up.")>>
<<if $phase is "underwater">>
You feel someone's arms wrap around you, dragging you to the surface.
<</if>>
You wake up to a pair of arms and a thick towel wrapped around you. A toned chest presses against your back. You try to move.
<br><br>
Your rescuer squeezes you. "You're awake!" <span class="green">It's Mason.</span> <<He>> sounds relieved. "You didn't wake up for quite a while, so I called an ambulance, just in case," <<he>> says. "They'll arrive soon."
<br><br>
<<He>> examines your state of dress.
<<if $worn.upper.type.includes("diving") and $worn.lower.type.includes("diving")>>
<<if Time.season is "summer">>
"How did you manage this?" <<he>> asks in disbelief. "The suit itself is already warm, not to mention, it's summer."
<<elseif Time.season is "spring">>
"How strange," <<he>> muses. "It's getting warmer this time of year, and you're wearing a diving suit."
<<elseif Time.season is "autumn">>
"It gets chilly this time of year," <<he>> says. "You should be more cautious."
<<else>>
"Diving in the winter?" Mason shakes <<his>> head. "You might be dressed for it," <<he>> says. "But <<= Weather.isFrozen("lake") ? "the ice is treacherous" : "you should know better">>."<<npcincr Mason love -1>><<llove>>
<</if>>
<<elseif $exposed gte 1>>
<<if _fullyNaked>>
<<His>> cheeks are bright red, and <<he>> quickly looks away.
<</if>>
<<if Time.season is "summer">>
"I know it's tempting to wear nothing when it's summertime," <<he>> says. "But you still need to be careful."
<<elseif Time.season is "spring">>
"It gets warmer this time of year, but still, you need to mind how you dress."
<<elseif Time.season is "autumn">>
"It gets chilly this time of year," <<he>> says. "You should wear more clothes."
<<else>>
"You should know better than to walk around like that in the winter." <<He>> shakes <<his>> head, but doesn't take it further.<<npcincr Mason love -1>><<llove>>
<</if>>
<<else>>
<<if Time.season is "summer">>
"H-How did you?" <<he>> stammers, and shakes <<his>> head. "Perhaps you should report this to the developer team."
<<elseif Time.season is "spring">>
"The weather's starting to warm up, but it can still get chilly out." <<He>> frowns. "You should be more careful."
<<elseif Time.season is "autumn">>
"The weather's getting colder," <<he>> says. "It's never bad to wear a little extra."
<<else>>
"It can get pretty frigid in the winter." <<He>> gives you a reassuring smile. "If it gets to be too cold, I recommend staying indoors."
<</if>>
<</if>>
<br><br>
Realising that <<hes>> still wrapped around you, Mason quickly lets go and sheepishly helps you up. <<He>> stays with you until the ambulance arrives, and the two of you chat idly.
<br><br>
<<link [[다음|Passout Mason Ambulance]]>><<set $passoutReason to "hypothermia">><</link>><<effects>>
The paramedics insist on wheeling you onboard in a gurney, despite being alert and responsive. You give Mason an awkward wave goodbye as the ambulance doors shut. The paramedics ask questions about your health on the journey to the hospital. Thankfully, you're discharged soon after arriving, though the nurse gives you a stern lecture on the dangers of <<= $passoutReason>>.
<br><br>
<<if $exposed gte 1>>
<<if $backgroundTraits.includes("crossdresser")>>
<<set $clothingselector to $player.gender is "m" ? "f" : "m">>
<<else>>
<<set $clothingselector to $player.gender_appearance>>
<</if>>
<<if $clothingselector is "m">>
<<underlowerwear 4>>
<<upperwear 4>>
<<lowerwear 5>>
<<else>>
<<upperwear 1>>
<<underlowerwear 1>>
<</if>>
<</if>>
<<link [[다음|Hospital Foyer]]>><<unset $passoutReason>><<endevent>><<pass 20>><</link>><<set $outside to 1>><<set $location to "lake">><<effects>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>
You wake up to hands groping your body.
<br><br>
"You're awake," says a <<person1>><<person>>. <<Hes>> not alone. "You looked so cold, we just want to help you warm up." You recognise them from school.
<br><br>
<<if $speech_attitude is "meek">>
"P-please don't," you plead.
<<elseif $speech_attitude is "bratty">>
"Don't you dare touch me," you scowl. Your fingers are numb, but you still manage to curl them into fists.
<<else>>
"Don't you dare," you say.
<</if>>
<br><br>
Your voice falls on deaf ears as they close in.
<br><br>
<<link [[다음|Passout Hypothermia Lake Rape]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Passout Hypothermia Lake Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Passout Hypothermia Lake Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks for getting us off, slut. Bet you're nice and warmed up now, eh?" Laughter and cheers erupt from the <<fullGroup>> as the <<person1>><<person>> sends you off with a smack on your <<bottom>>.
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> shoves you away with a yelp of pain, and the others swear. "Fine, be like that, <<bitch>>! See if anyone saves your ass ever again!" They collect themselves and stalk off, shooting you dirty looks.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set Weather.Temperature.override.increase.outside(5, "The intense exertion has warmed your body up.")>>
<<link [[다음|Lake Shore]]>><<endevent>><</link>><<effects>><<generate1>><<generate2>><<leash 21>>
You awaken on a wooden floor, a cold heavy weight around your neck. Two figures loom over you.
<br><br>
"You weren't lying," a <<person1>><<person>> says. "Good stock.<<if $pregnancyspeechdisable is "f">> Would make a fine breeder.<</if>>"
<br><br>
"<<= $pregnancyspeechdisable is "f" ? "Breeder?" : "Personally,">>" the <<person2>><<person>> replies, "I'm more interested in the produce. Gonna make a killing." <<He>> grasps the leash attached to your collar, and forces you to your feet. You're in a small barn. The <<person>> tugs you behind <<him>>.
<br><br>
<<link [[다음|Livestock Intro]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
<<outfitChecks>>
<<npc Wren>><<person1>>
You wake up in an unfamiliar room.
<<if $passoutReason is "hypothermia">>
You're wearing a stranger's jacket and jeans.
<<if !_fullyNaked>>
<<if _underwear>>Your underwear is conspicuously missing.<</if>>
<span class="red">Your old clothes are nowhere to be found.</span>
<<upperruined>><<lowerruined>><<underlowerruined>><<underupperruined>>
<</if>>
At least you're not freezing anymore.
<br><br>
"This cold weather's dangerous, you know," a voice says. "You're lucky that we had some clothes lying around, but we are going to need them back."
<<upperwear 41 "tan">><<lowerwear 22 "denim">>
<<else>>
<<set Weather.Temperature.override.increase.outside(-5, "The fan cools you.")>>
A standing fan is blowing on your face. There's a glass of water next to you. You take it and drink the entire glass in one breath.
<br><br>
<<if !_fullyNaked>>
"I'm surprised," a voice says. "I don't think I've ever seen you wearing so many clothes. You could stand to lose a few."
<<else>>
"I'm not surprised that I found you wearing so little," a voice says. "But I <i>am</i> surprised you managed to get heatstroke like this."
<</if>>
<</if>>
<br><br>
You turn your head. <span class="gold">It's Wren.</span>
<<outfitChecks>>
<<if !_fullyNaked>>
<<He>> holds up a deck of cards. "Fancy a game?"
<br><br>
<<link [[받아들인다|Passout Estate Wren Cards Accept]]>><<npcincr Wren love 1>><</link>><<glove>>
<br>
<<link [[거절한다|Passout Estate Wren Cards Refuse]]>><<npcincr Wren love -1>><</link>><<llove>>
<<else>>
<<He>> smiles. "I'd invite you to play cards while you cool down, but well... not much point." <<He>> nods at your naked body.
<br><br>
You blush profusely, but thank Wren for rescuing you. <<He>> gives a dismissive wave, and you turn to leave. "Come back when there's something you want," <<he>> says. "And maybe consider staying indoors, if the heat gets to you that much."
<br><br>
<<link [[다음|Estate]]>><<unset $passoutReason>><<endevent>><</link>>
<</if>><<effects>>
"If you're sure," Wren says.
<<if $passoutReason is "hypothermia">>
"That'll be <<printmoney 15000>>." <<He>> holds out <<his>> hand.
<br><br>
<<if $money gte 15000>>
<<link [[Pay|Passout Estate Wren Pay]]>><<set $money -= 15000>><</link>>
<<else>>
<span class="blue">You can't afford it.</span>
<</if>>
<br>
<<link[[Return clothes|Passout Estate Wren Return]]>><</link>>
<<else>>
"Stay cool out there," <<he>> says. "I'm not sticking my neck out for you a second time."
<br><br>
You leave the cottage.
<br><br>
<<link [[다음|Estate]]>><<unset $passoutReason>><<endevent>><</link>>
<</if>><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
"Good," Wren says. "Through here."
<br><br>
<<He>> gestures for you to follow and leads you into the familiar card room, where <<his>> goons are waiting. <<He>> sits at the table and nods at the chair opposite <<him>>.
<br><br>
<<link [[다음|Estate Cards Intro 2]]>><</link>><<effects>>
You hand Wren the money. <<He>> pockets it without looking. "So long," <<he>> says.
<br><br>
You leave the cottage.
<br><br>
<<link [[다음|Estate]]>><<unset $passoutReason>><<endevent>><</link>><<effects>><<upperruined true>><<lowerruined true>>
You strip and drop the clothes at Wren's feet. <<He>> lifts <<his>> eyebrows as if surprised. You fold your arms, smirking at <<him>>. <<His>> expression soon smooths as <<he>> takes in the sight.
<br><br>
"If that's what you want," <<he>> says. "Just keep warm. I'm not sticking my neck out for you a second time."
<br><br>
You leave the cottage, well aware of <<his>> eyes following you.
<br><br>
<<link [[다음|Estate]]>><<unset $passoutReason>><<endevent>><</link>><<effects>><<set $location to "lake">><<set $outside to 1>><<outfitChecks>>
<<set Weather.Temperature.override.increase.outside(-5, "The mud is cool against your skin.")>>
<<generates1>>
You wake up to a cold and wet sensation all over your body. Getting your bearings, you see that you are lying on your back next to the lake. A <<person1>><<person>> massages mud from the bank across your skin sensually while a small crowd of your classmates watch. <<if !_overNaked or !_middleNaked>>You notice immediately that you <<= _underwear ? "must have been stripped down to your underwear while you were unconscious" : "are not wearing anything beneath the mud">>!<</if>> You sit upright with a start, drawing a few gasps from the crowd.
<br><br>
"Sorry, you passed out, so we figured we needed to cool you down somehow," the <<personsimple>> explains, clearly feigning innocence. The other students laugh. Some film your reaction on their cell phones.
<br><br>
"Now that you're feeling better, you ought to wash off, you dirty, dirty, <<girl>>," <<he>> says with a mocking tone.
<br><br>
<<overupperruined>><<overlowerruined>><<upperruined>><<lowerruined>>
<<if _bottom and _bottom is $worn.under_lower>>
<<underlowerruined>>
<</if>>
<<if _top and _top is $worn.under_upper>>
<<underupperruined>>
<</if>>
<<fameexhibitionism 5 "vid">>
<<if hasSexStat("exhibitionism", 4) and $uncomfortable.nude is false>>
<<link[[Wash|Passout Heatstroke Mud Wash]]>><<water>><<status 1>><</link>><<exhibitionist4>><<gcool>>
<<else>>
<<link[[Wash|Passout Heatstroke Mud Wash]]>><<set $desperateaction to "it's better than being covered in mud">><<stress 12>><<status 1>><<water>><</link>><<ggstress>><<gcool>>
<</if>>
<br>
<<link[[Run|Passout Heatstroke Mud Run]]>><<stress 6>><</link>><<gstress>><<silently>><<effects>><</silently>>
/* Yes this is intentional, because water effects are janky as hell. */
<<if hasSexStat("exhibitionism", 4)>>
You confidently stride over to the lake and submerge yourself in the water. You rub as much of the mud off as possible while your audience snickers and giggles. As you emerge from the lake, the other students bolt before you have a chance to ask what happened to your clothing.
<<else>>
Embarrassed, you cover yourself up as best you can and move to the lake. Slipping beneath the surface, you clean the mud off the best you can while trying to keep your classmates from seeing you undressed.
<br><br>
When you are as clean as you can get, you walk awkwardly back to the shore. Your peers point and laugh as your face burns with shame. Before you have a chance to ask what happened to your clothing, the other students bolt.
<</if>>
<br><br>
<<exhibitionism4>>
<<fameexhibitionism 10 "vid">>
<<link[[다음|Lake Shore]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>><<set $location to "forest">><<set $outside to 1>>
You get up and flee into the woods, hoping to get out of sight of your peers and their cameras. A few students chase you and shout lewd remarks, but you lose them relatively quickly in the trees. Once you feel you are far enough away, you finally stop to catch your breath. Using sticks and leaves, you clean off as much of the mud as possible and take a look at your surroundings.
<br><br>
<<link[[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>><<upperstrip>><<lowerstrip>><<facestrip>><<bindtemp>><<facewear 4>>
<<generatey1>><<generatey2>>
As you come to, you realise that you have been stripped down to your <<undies>>, gagged, and tied to a chair in the alley. Before you can get your bearings, you hear the voice of one of your classmates, a <<person1>><<person>>. "Shush! <<pShes>> waking up. Start recording."
<br><br>
"Ready, set, action," a <<person2>><<person>> whispers.
<br><br>
"Remember, folks: the best way to prevent heatstroke is to take lots of cool water with you and dress appropriately in hot weather!" the <<person1>><<person>> instructs in a cheesy tone. <<He>> addresses a small camera on a cheap tripod.
<br><br>
<<He>> brandishes a water bottle filled with more ice cubes than water, stretches the waistband of your <<undies>>, and pours half of its freezing contents down the front! You yelp into your gag and squirm to try and get the ice away from your <<= $player.penisExist ? "penis" : "clit">>. While you're otherwise occupied, the rest of the ice water is dumped down the back of your <<undies 1>>. The <<person>> takes an ice cube in each hand, and massages your nipples with them. You yelp at the frigid sensation. <<gpain>><<pain 6>>
<br><br>
<<He>> grins at the camera as <<he>> signs off, "Check out our other videos for more health tips. We'll see you next time!"
<br><br>
"Alright, let's go," the <<person2>><<person>> says, packing up the camera. The pair remove your gag and untie your hands, leaving you to free yourself from the remainder of your binds. <<if $carried.face.name isnot "naked">>They take your <<= $carried.face.name>> as a souvenir.<</if>> By the time you remove the ice from your soaked <<undies>> and locate your clothes, they're long gone. <<gstress>><<stress 6>>
<br><br>
<<fameexhibitionism 10 "vid">>
<<link [[다음|$safePassage]]>><<unbindtemp>><<set $worn.face.type.push("broken")>><<faceruined>><<set $underlowerwet to 200>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>><<effects>><<set $location to "beach">><<set $outside to 1>>
<<upperstrip>><<lowerstrip>><<underupperstrip>><<underlowerstrip>><<upperwear 148 "white">>
<<generate1>><<person1>>
You wake up under a small awning on the beach. Sitting up on the beach towel, you realise your clothing is gone. You're wearing nothing but a white oversized button-down shirt. Before you can speak, a <<person>> explains, "Hey, glad to see you're awake. I saw you passed out and decided to keep an eye on you while you recovered."
<br><br>
When you ask where your clothes are, <<he>> responds, "Well... I'm not entirely sure. I bet I could find them though, if you were willing to do something for me. A buddy of mine is starting up a wet t-shirt contest, and we want a few new contestants. What do you say? I bet the water could do you some good in your condition."
<br><br>
<<link[[Agree reluctantly|Passout Beach Heatstroke Wet Shirt 2]]>><<set $phase to 0>><<stress 6>><</link>><<gstress>>
<br>
<<if hasSexStat("exhibitionism", 3)>>
<<link[[Agree enthusiastically|Passout Beach Heatstroke Wet Shirt 2]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link[[거절한다|Passout Beach Heatstroke Wet Shirt 2]]>><<set $phase to 2>><</link>><<effects>>
<<if $phase is 2>>
You refuse to go along with the request, and the <<person>> shrugs. "Suit yourself," <<he>> says, walking away. You look around for your clothes but turn up empty-handed. The button-down will have to do.
<br><br>
<<link[[다음|Beach]]>><<upperruined>><<lowerruined>><<underupperruined>><<underlowerruined>><<upperwear 148 "white">><</link>>
<<else>>
<<generate2>><<generate3>><<fameexhibitionism 5>><<set $upperwetstage to 2>><<set $lowerwetstage to 2>>
You agree to take part in the show, much to the pleasure of the <<person1>><<person>>. <<He>> leads you to a nearby pier where a small crowd is gathering, and has you line up with a <<person2>><<person>> and <<person3>><<person>>. You stand there <<= hasSexStat("exhibitionism", 3) ? "confidently" : hasSexStat("exhibitionism", 2) ? "patiently" : "nervously">>, waiting for your turn.
<br><br>
The <<person2>><<person>> goes first, doing a seductive dance while members of the crowd pour pitchers of water over <<his>> chest. The sounds of whistling and catcalling follow <<him>> as <<he>> walks down the pier. The <<person3>><<person>> goes next, standing with <<his>> hands raised stiffly while <<he>> is drenched. <<He>> fakes a smile while a few people in the crowd make crude remarks, before hurrying to find a place to change.
<br><br>
The <<person1>><<person>> leads you to the center of the transfixed crowd.
<<if $phase is 1>>
You do a sexy little dance as the water is poured down your front. Your audience cheers as the oversized button-down becomes transparent, revealing your <<chest>>. <<exhibitionism3>>
You twirl on the spot and give a bow before returning to the <<person1>><<person>>. <<He>> returns your clothes to you with a big smile on <<his>> face.
<<else>>
You go rigid, but manage to lift your arms up like the person before you. Despite some disappointed murmurs, the audience still enjoys watching the button-down turn transparent, revealing your <<chest>>.
<br><br>
As soon as you are able, you return to the <<person1>><<person>>. <<He>> returns your clothes to you with a neutral expression. "A deal's a deal, I guess. Here you go."
<</if>>
<br><br>
<<link[[다음|Beach]]>><<clotheson>><<dry_full>><<endevent>><<set $eventskip to 1>><</link>>
<</if>><<widget "toggledebug">>
<<if $debug>>
<<set $debug to 1>>
<<else>>
<<set $debug to 0>>
<</if>>
<</widget>>
/* min, current, max, rightMeter */
<<widget "statbar">>
<div @class="(_args[3] is true ? 'rightMeter' : 'meter')">
<<if _args[1] is 0>>
<<else>>
<<set _percent to Math.floor((_args[1]/_args[2])*100)>>
<<set _minPercent to Math.clamp(Math.floor((_args[0]/_args[2])*100), 0, _percent)>>
<<set _pin to Math.clamp(Math.floor((_args[4]/_args[2])*100), 0, _args[2])>>
<<switch Math.floor(_percent/10)>>
<<case 8 9>><<set _statColor to "pinkbar">>
<<case 6 7>><<set _statColor to "purplebar">>
<<case 4 5>><<set _statColor to "bluebar">>
<<case 2 3>><<set _statColor to "lbluebar">>
<<case 0 1>><<set _statColor to "tealbar">>
<<default>><<set _statColor to "redbar">>
<</switch>>
<div @class="_statColor" @style="'width:' + _percent + '%'"></div>
<<if _minPercent>>
<div @class="_statColor + ' meterMin'" @style="'width:' + _minPercent + '%'"></div>
<<elseif _pin>>
<div class="meterPin" @style="'width:' + _pin + '%'"></div>
<</if>>
<</if>>
</div>
<</widget>>
<<widget "statbarinverted">>
<<set _now to _args[0]>><<set _max to _args[1]>>
<div @class="(_args[2] is true ? 'rightMeter' : 'meter')">
<<if _args[0] is 0>>
<<else>>
<<set _percent to Math.floor((_args[0]/_args[1])*100)>>
<<switch Math.floor(_percent/10)>>
<<case 8 9>><<set _statColor to "tealbar">>
<<case 6 7>><<set _statColor to "lbluebar">>
<<case 4 5>><<set _statColor to "bluebar">>
<<case 2 3>><<set _statColor to "purplebar">>
<<case 0 1>><<set _statColor to "pinkbar">>
<<default>><<set _statColor to "greenbar">>
<</switch>>
<div @class="_statColor" @style="'width:' + _percent + '%'"></div>
<</if>>
</div>
<</widget>>
<<widget "wateraction">>
<<if currentSkillValue('swimmingskill') lt 100>>
<<pass 18 sec>>
<<set $oxygen -= 180>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 18>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 200>>
<<pass 15 sec>>
<<set $oxygen -= 150>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 15>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 300>>
<<pass 12 sec>>
<<set $oxygen -= 120>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 12>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 400>>
<<pass 10 sec>>
<<set $oxygen -= 100>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 10>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 500>>
<<pass 8 sec>>
<<set $oxygen -= 80>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 8>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 600>>
<<pass 8 sec>>
<<set $oxygen -= 80>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 8>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 700>>
<<pass 7 sec>>
<<set $oxygen -= 70>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 7>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 800>>
<<pass 7 sec>>
<<set $oxygen -= 70>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 7>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 900>>
<<pass 6 sec>>
<<set $oxygen -= 60>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 6>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 1000>>
<<pass 6 sec>>
<<set $oxygen -= 60>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 6>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 1100>>
<<pass 5 sec>>
<<set $oxygen -= 50>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 5>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 1200>>
<<pass 4 sec>>
<<set $oxygen -= 40>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 4>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<else>>
<<pass 3 sec>>
<<set $oxygen -= 30>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 3>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "underwater">>
<<water>><<set $underwater to 1>><<set $underwatercheck to 1>>
<<if $combat isnot 1>>
<<if $oxygen lt 0 and $nooxygen is 1>>
<<set $stress += 1000>>
<<elseif $oxygen lt 0 and $nooxygen isnot 1>>
<<set $nooxygen to 1>>
<<else>>
<<set $nooxygen to 0>>
<</if>>
<span class="lblue">공기:</span>
<<if $oxygen lt 0>>
<span class="red">숨을 쉴 수 없다! 숨을 쉬지 못하게 된다면 스트레스가 상승하고 곧 정신을 잃게 될 것이다.</span>
<</if>>
<<oxygencaption>>
<<if $underwaterintro isnot 1 and $combat isnot 1 and !$possessed>>
<<set $underwaterintro to 1>>
<i>언제까지고 숨을 참을 수는 없다. 수영 스킬이 높을수록 행동마다 시간과 공기를 더 적게 소비할 것이다.</i>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "oxygenrefresh">>
<<set $oxygen to $oxygenmax>>
<</widget>>
<<widget "oxygen">>
<<if _args[0]>>
<<set $oxygen += _args[0]>>
<</if>>
<<if _args[0] lt 0>>
<<set _strangle to 1>>
<</if>>
<<set $oxygen = Math.clamp($oxygen, 0, $oxygenmax)>>
<</widget>>
<<widget "virginitylosttext">>
<<if $templePromised is _args[0]>>
<span class="lblue">그럼에도 불구하고 당신은 순결하게 남아있다.</span>
<<else>>
<span class="red">영원히 당신의 순결을 빼앗겨 버린다.</span>
<</if>>
<</widget>>
<<widget "neutral">> <!-- This widget's names ('neutral') is awful. Maybe 'molest' might better describe its use? -->
<!-- args[1] now modifies the arousal applied to the PC -->
<!-- Consult the 'arousal' widget to see how -->
<<if _args[0] and (typeof _args[0]) is "number">>
<<if $consensual isnot 1>>
<<if $drunk gt 0>>
<<set $_drunk_level to Math.clamp(Math.floor($drunk / 120), 0, 4)>>
<<set $_stress_multiplier to [9,8,6,4,3][$_drunk_level]>>
<<else>>
<<set $_stress_multiplier to 10>>
<</if>>
<<stress _args[0] $_stress_multiplier>>
<<combattrauma _args[0]>>
<</if>>
<<set _arousal to 20 * _args[0]>>
<<if _args[1] and _args[2] and (typeof _args[1]) is "string" and (typeof _args[2]) is "number">>
<<arousal _arousal _args[1]>>
<<enemyarousal _args[0] _args[2]>>
<<elseif _args[1] and (typeof _args[1]) is "string">>
<<arousal _arousal _args[1]>>
<<enemyarousal _args[0]>>
<<elseif _args[1] and (typeof _args[1]) is "number">>
<<arousal _arousal>>
<<enemyarousal _args[0] _args[1]>>
<</if>>
<</if>>
<</widget>>
<<widget "neutralbreast">>
<<neutral _args[0] "breasts">>
<</widget>>
<<widget "neutralgenitals">>
<<neutral _args[0] "genitals">>
<</widget>>
<<widget "enemyarousal">>
<<set $enemyarousal += _args[0]>>
<</widget>>
<<widget "sex">>
<!-- args[1] - indicates target: "genitals" if penile or vaginal, "anus" if anal, "mouth" if oral -->
<!-- Comment Akoz: args[2] was used at some places to show double penetration and at others -->
<!-- to pass which enemy NPC is doing the fucking. I'd leave it to mean the later, but -->
<!-- I didn't want to make a decision about a system I'm not working on. -->
<!-- So I chose to leave args[2] unused -->
<!-- Comment Purity: args[2] is now used to check which NPC is causing it. -->
<!-- For double penetration, the widget is now called twice. Once for each NPC. -->
<<if _args[0] and (typeof _args[0]) is "number">>
<<if $consensual isnot 1>>
<<if $drunk gt 0>>
<<set $_drunk_level to Math.clamp(Math.floor($drunk / 120), 0, 4)>>
<<set $_stress_multiplier to [9,8,6,4,3][$_drunk_level]>>
<<else>>
<<set $_stress_multiplier to 10>>
<</if>>
<<stress _args[0] $_stress_multiplier>>
<<combattrauma _args[0]>>
<<else>>
<<stress _args[0] -10>>
<</if>>
<<set _arousal to 20 * _args[0]>>
<<set _enemyarousal to 2 * _args[0]>>
<<if _args[1] is undefined>>
<<error {
message : `Expected a second parameter, but none was provided.`,
source : "Called from " + Utils.GetStack()
}>>
<<elseif _args[2] and (typeof _args[2]) is "number">>
<<if wearingCondom(_args[2]) and ["genital","genitals","anal"].includes(_args[1])>>
<<switch $NPCList[_args[2]].condom.type>>
<<case "plain">>
<<set _arousal to Math.floor(_arousal * 0.9)>>
<<set _enemyarousal to Math.floor(_enemyarousal * 0.9)>>
<<default>>
<</switch>>
<</if>>
<<if wearingCondom("player") and ["genital","genitals"].includes(_args[1])>>
<<switch $player.condom.type>>
<<case "plain">>
<<set _arousal to Math.floor(_arousal * 0.9)>>
<<set _enemyarousal to Math.floor(_enemyarousal * 0.9)>>
<<default>>
<</switch>>
<</if>>
<</if>>
<<arousal _arousal _args[1]>>
<<enemyarousal _enemyarousal>>
<</if>>
<</widget>>
<!--_args[0] is the base value, _args[1] is the skill-->
<<widget "sexControl">>
<<if _args[0] and _args[1] gte 800>>
<<set _loss to _args[1] / 180 * _args[0]>>
<<if _args[1] gte 1200>>
<<set _loss += 1>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax * 0.7>>
<<set _loss *= 2>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax * 0.9>>
<<set _loss *= 2>>
<</if>>
<<set _loss *= $enemyArousalLossReduction>>
<<if $enemyArousalLossReduction gt 0.2>>
<<set $enemyArousalLossReduction -= (_args[1] gte 1200 ? 0.03 : 0.04)>>
<</if>>
<<set $enemyarousal to Math.clamp($enemyarousal - Math.round(_loss), Math.min($enemyarousal, $enemyarousalmax / 5), $enemyarousalmax)>>
<</if>>
<</widget>>
<<widget "violence">>
<!-- NG tuning v2.7 $arousal from $masochism/50 to /7. PC now orgasms at least once during spanking encounter at 50% masocism level and twice at 100% masoohism. /10 at max is required to orgasm once at 100% masochism. -->
<!-- NG added stress reduction for masochists. Trauma left same -->
<<if _args.length gte 1>>
<<set _violence = _args[0]>>
<<set _stressMod = _args[1] || 1>>
<<set _traumaMod = _args[2] || 1>>
<<set _painMod = _args[3] || 1>>
<!-- args[4] - indicates NPC id (but is currently unused) -->
<<if _violence gt 0 or _violence lt 0>>
<<if $drunk gt 0>>
<<set $_drunk_level to Math.clamp(Math.floor($drunk / 120), 0, 4)>>
<<set _drunkMod to [9,8,6,4,3][$_drunk_level]>>
<<else>>
<<set _drunkMod to 10>>
<</if>>
<<if $possessed is true and _violence gte 0>>
<<set $_controlMod to (10 * $enemyno)>>
<<control `_violence / $_controlMod`>>
<<set $wraith.will -= _violence>>
<<set _possessMod to 3>>
<<else>>
<<set _possessMod to 1>>
<</if>>
<<set $stress += (_violence * _drunkMod * _stressMod) * (1 - ($masochism / 1200))>>
<<combattrauma `_violence * _traumaMod`>>
<<set $pain += (_violence * _painMod * (1 - ($masochism / 1200)) * (1 - ($sciencetrait / 10)) / _possessMod)>>
<<set _arousal to (_violence * (0 + ($masochism / 18)))>>
<<arousal _arousal/_possessMod "maso">>
<<if $orgasmdown gte 1>>
<<if $masochism gte 800>>
<<masochism `(_violence / 20)`>>
<<elseif $masochism gte 500>>
<<masochism `(_violence / 10)`>>
<<elseif $masochism gte 300>>
<<masochism `(_violence / 6)`>>
<<elseif $masochism gte 100>>
<<masochism `(_violence / 2)`>>
<<else>>
<<masochism _violence>>
<</if>>
<</if>>
<<if _violence gte 6>>
<<set $enemyanger -= 5>>
<<else>>
<<set $enemyanger -= _violence>>
<</if>>
<<set $enemyarousal += 1>>
<<painclamp>>
<</if>>
<</if>>
<</widget>>
<<widget "violence_noncombat">>
<<if _args.length gte 1>>
<<set _violence = _args[0]>>
<<set _stressMod = _args[1] || 1>>
<<set _traumaMod = _args[2] || 1>>
<<set _painMod = _args[3] || 1>>
<<set _arousalMod = _args[4] || 1>>
<<if _violence gt 0 or _violence lt 0>>
<<if $drunk gt 0>>
<<set $_drunk_level to Math.clamp(Math.floor($drunk / 120), 0, 4)>>
<<set _drunkMod to [9,8,6,4,3][$_drunk_level]>>
<<else>>
<<set _drunkMod to 10>>
<</if>>
<<set $stress += (_violence * _drunkMod * _stressMod) * (1 - ($masochism / 1200))>>
<<trauma `_violence * _traumaMod`>>
<<set $pain += (_violence * _painMod * (1 - ($masochism / 1200)) * (1 - ($sciencetrait / 10)))>>
<<set _arousal to (_violence * _arousalMod * (0 + ($masochism / 18)))>>
<<arousal _arousal "maso">>
<<set $arousalmasochism += (_violence * (0 + ($masochism / 7)))>>
<<if $orgasmdown gte 1>>
<<if $masochism gte 800>>
<<masochism `(_violence / 20)`>>
<<elseif $masochism gte 500>>
<<masochism `(_violence / 10)`>>
<<elseif $masochism gte 300>>
<<masochism `(_violence / 6)`>>
<<elseif $masochism gte 100>>
<<masochism `(_violence / 2)`>>
<<else>>
<<masochism _violence>>
<</if>>
<</if>>
<<painclamp>>
<</if>>
<</if>>
<</widget>>
<<widget "submission">>
<!-- Comment Akoz: this won't use sensitivities as I reckon this arousal source is -->
<!-- entirely psychological. -->
<!-- args[0] - the submission value -->
<!-- args[1] - the NPC to whom PC is submitting (currently unused) -->
<<if _args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gt 0>>
<<set $_drunk_level to Math.clamp(Math.floor($drunk / 120), 0, 4)>>
<<set $_stress_multiplier to [9,8,6,4,3][$_drunk_level]>>
<<else>>
<<set $_stress_multiplier to 10>>
<</if>>
<<stress _args[0] $_stress_multiplier>>
<<sub `_args[0] / 4`>>
<<else>>
<<set $stress -= 10 * _args[0]>>
<<set $assertive += 1>>
<</if>>
<<set _arousal to 20 * _args[0]>>
<<arousal _arousal>>
<<set $enemyarousal += 3 * _args[0]>>
<<set $enemytrust += 2>>
<</if>>
<</widget>>
<<widget "defiance">>
<<if _args[0]>>
<<set _defiance to (_args[0] * (1 + ($sadism / 1000)))>>
<<set $stress -= 10 * _defiance>>
<<combattrauma `-_defiance`>>
<<set $enemyanger += 5 * _defiance>>
<<def `_args[0] / 4`>>
<<set $enemytrust -= 4>>
<<set _defiance_arousal to (_defiance * ($sadism / 40))>>
<<arousal _defiance_arousal>>
<<if $arousal gte ($arousalmax * 0.8)>>
<<sadism _args[0]>>
<</if>>
<<set _thedamage to (2 * _defiance * ($physique / 4000))>>
<<if $enemyno gte 2>>
<<npcdamage _args[1]>>
<</if>>
<<set $enemyhealth -= _thedamage>>
<</if>>
<</widget>>
<<widget "brat">>
<<if _args[0]>>
<<if $drunk gt 0>>
<<set $_drunk_level to Math.clamp(Math.floor($drunk / 120), 0, 4)>>
<<set $_stress_multiplier to [9,8,6,4,3][$_drunk_level]>>
<<else>>
<<set $_stress_multiplier to 10>>
<</if>>
<<stress _args[0] $_stress_multiplier>>
<<combattrauma `-1 * _args[0]`>>
<<if _args[1] is "demanding">>
<<set $enemyanger += 20 * _args[0]>>
<<elseif $NPCList[0].legs isnot "walk">>
<<set $enemyanger += 5 * _args[0]>>
<</if>>
<<def `_args[0] / 4`>>
<<set $enemytrust -= 2>>
<<set $NPCList[0].bold to ($NPCList[0].bold gte _args[0] * 10 ? $NPCList[0].bold - _args[0] * 10 : 0)>>
<</if>>
<</widget>>
<<widget "meek">>
<!-- Comment Akoz: this won't use sensitivities as I reckon this arousal source is -->
<!-- entirely psychological. -->
<!-- args[0] - the meek value -->
<!-- args[1] - the NPC for whom PC is acting meekly (currently unused) -->
<<if _args[0]>>
<<if $consensual isnot 1>>
<<sub `_args[0] / 4`>>
<<else>>
<<set $assertive += 1>>
<</if>>
<<set _arousal to 20 * _args[0]>>
<<arousal _arousal>>
<<set $enemyarousal += _args[0]>>
<<set $enemytrust += 1>>
<<set $enemyanger -= _args[0]>>
<</if>>
<</widget>>
<<widget "crimeUp">><<silently>>
<<if $statFreeze isnot true>>
<<if _args[0] eq null>>
<<set _crimeError to `No input found for crimeUp widget!`>>
<<elseif isNaN(_args[0])>>
<<set _crimeError to `NaN input found for crimeUp widget: '${_args[0]}'`>>
<<elseif _args[0] lt 0>>
<<set _crimeError to `Negative input found for crimeUp widget: '${_args[0]}'`>>
<<elseif _args[0] gt 0>>
<<set _crimeType to _args[1] || "thievery">>
<<if !setup.crimeNames[_crimeType]>>
<<run Errors.report("Extra-Illegal crime committed of type; " + _crimeType + " defaulted to thievery")>>
<<set _crimeType to "thievery">>
<</if>>
<<set $_crimemod to Number(_args[0])>>
<<set $_crimeMult to 1>>
<<if !["coercion", "resisting"].includes(_crimeType)>>
<!-- ignore stealth (or concealed identity) for crimes where it is irrelevant; -->
<!-- resisting arrest where the player's identity is explicitly known, and coercion where the player's force of personality is needed -->
/* The following commented code contains experimental factors for calculating stealth */
/*
<<set $_crime1 to Math.clamp($crime, C.crime.min, C.crime.max / 10)>>
<<set $_crime2 to $crime - $_crime1>>
<<set $_crime2 to Math.clamp($crime - $_crime1, C.crime.min, C.crime.max / 10)>>
<!-- crime1 = first 5k of crime, crime2 = next 5k of crime -->
<<set $_normCrime1 to normalise($_crime1, C.crime.max / 10)>>
<<set $_normCrime2 to normalise($_crime2, C.crime.max / 10)>>
<!-- Both normalized to percentage of max/10 (currently 5k) -->
<<set $_stealthReduce1 to expCurve($_normcrime1, 3.0)>>
<!-- First 5k of crime at a curve to 5000 -->
*/
<<set $_stealthfactor to ( 0.15 * ( 1 - normalise($crime[_crimeType].current, C.crime.max / 5 ) ) )>>
<!-- Stealth gives 15%, but reduced by existing crime stat down to 0 at C.crime.max / 5 -->
<!-- At 10k crime of the current type, stealthy equipment is effectively useless - too much evidence -->
<!-- Filter to all items with type "stealthy" and count them -->
<<set $_stealthMult to Object.values($worn).filter(item => item.type.includes("stealthy")).length>>
<<set $_crimeMult -= $_stealthfactor * $_stealthMult>>
<!-- Filter to all items with type "unstealthy" and count them -->
<<set $_unstealthMult to Object.values($worn).filter(item => item.type.includes("unstealthy")).length>>
<<set $_crimeMult += 0.15 * $_unstealthMult>>
<<if ["thievery", "petty", "trespassing"].includes(_crimeType)>>
<!-- For stealthy crimes, player skulduggery skill gives further reduction up to another 15%. 1000 is max skulduggery clamp, replace as needed -->
<<set $_skillMult to ( 0.15 * normalise($skulduggery, 1000) )>>
<<set $_crimeMult -= $_skillMult>>
<</if>>
<<set $_crimemod to Math.ceil($_crimemod * $_crimeMult)>>
<<if ["petty"].includes(_crimeType) and $skulduggery gte 500>>
<!-- Petty thievery has extra flat reduction if skulduggery skill above 500 (C+), possibly negating the crime gain entirely -->
<<set $_crimemod -= Math.floor($skulduggery / 10)>>
<</if>>
<</if>>
<<set $_crimemod to Math.clamp($_crimemod, 0, C.crime.max)>>
<<if $_crimemod gt 0>>
<!-- If crime gain is still greater than 0, add to crime daily, history, count, and Avery crimetracker-->
<!-- crimemod lte 0 represents a crime the player completely got away with, so nothing is recorded-->
<<set C.crime[_crimeType] += $_crimemod>>
<<set C.crime[_crimeType + "History"] += $_crimemod>>
<<set C.crime[_crimeType + "Daily"] += $_crimemod>>
<<set C.crime[_crimeType + "Count"] += 1>>
<<set C.crime[_crimeType + "CountHistory"] += 1>>
<<if $averyCrimeTracker neq null>>
<<set $averyCrimeTracker += $_crimemod>>
<</if>>
<<if $exposed gte 1 and _crimeType isnot "exposure">>
<<set C.crime.exposure += $_crimemod>>
<<set C.crime.exposureHistory += $_crimemod>>
<<set C.crime.exposureDaily += $_crimemod>>
<<set C.crime.exposureCount += 1>>
<<set C.crime.exposureCountHistory += 1>>
<</if>>
<<if ["thievery", "petty"].includes(_crimeType) and
$foxbuild gte 1 and
Math.max($wolfbuild, $catbuild, $cowbuild, $birdbuild, $foxbuild) is $foxbuild>>
<!-- If the player steals enough, and fox is their highest beast TF (and above 0), apply fox TF pressure -->
<<if !$foxCrimeProgress>>
<!-- Resets daily at 6AM, in dawnCheck, time.js -->
<<set $foxCrimeProgress to 0>>
<</if>>
<<set $foxCrimeProgress += $_crimemod>>
<<set $_foxCrimeRequired = Math.floor(50 * (1 + $foxbuild))>>
<<if $foxCrimeProgress gte $_foxCrimeRequired>>
<<transform fox 1>>
<<set $effectsmessage to true>>
<<set $foxCrimeMessage to true>>
<<set $foxCrimeProgress to Math.clamp($foxCrimeProgress, 0, ($foxCrimeProgress - $_foxCrimeRequired))>>
<</if>>
<</if>>
<<if _args[2]>>
<!-- Optional argument to record more specific crimes with description. Does not work yet, unused.-->
<<set _description to _args[2]>>
<<if !setup.crimeDescs[_description]>>
<<run Errors.report("Extra-Illegal crime committed of description; " + _description + " crime event not logged")>>
<<else>>
<<run C.crime.logEvent($_crimemod, _crimeType, _description)>>
<</if>>
<</if>>
<</if>>
<<if $earSlime.event is "steal something" and ["thievery", "petty"].includes(_crimeType)>>
<<set $earSlime.event to "">><<set $earSlime.noSleep to false>>
<</if>>
<</if>>
<</if>>
<</silently>><<if _crimeError>><<error {message:T.crimeError}>><</if>><</widget>>
<<widget "crimeUpFlat">><<silently>>
<!-- stripped down widget with no extra effects, modifiers, or optional arguments, ideally used for cheats and debugging -->
<<if $statFreeze isnot true>>
<<if _args[0] eq null>>
<<set _crimeError to `No input found for crimeUpFlat widget!`>>
<<elseif isNaN(_args[0])>>
<<set _crimeError to `NaN input found for crimeUpFlat widget: '${_args[0]}'`>>
<<elseif _args[0] lt 0>>
<<set _crimeError to `Negative input found for crimeUpFlat widget: '${_args[0]}'`>>
<<elseif _args[0] gt 0>>
<<set _crimeType to _args[1] || "thievery">>
<<if !setup.crimeNames[_crimeType]>>
<<run Errors.report("Extra-Illegal crime (flat) committed of type; " + _crimeType + " defaulted to thievery")>>
<<set _crimeType to "thievery">>
<</if>>
<<set $_crimemod to Number(_args[0])>>
<<if _args[0] gt 0>>
<<set C.crime[_crimeType] += $_crimemod>>
<<set C.crime[_crimeType + "History"] += $_crimemod>>
<<set C.crime[_crimeType + "Daily"] += $_crimemod>>
<<set C.crime[_crimeType + "Count"] += 1>>
<<set C.crime[_crimeType + "CountHistory"] += 1>>
<</if>>
<</if>>
<</if>>
<</silently>><<if _crimeError>><<error {message:T.crimeError}>><</if>><</widget>>
<<widget "crimeDown">><<silently>>
<<if $statFreeze isnot true>>
<<if _args[0] eq null>>
<<set _crimeError to `No input found for crimeDown widget!`>>
<<elseif isNaN(_args[0])>>
<<set _crimeError to `NaN input found for crimeDown widget: '${_args[0]}'`>>
<<elseif _args[0] lt 0>>
<<set _crimeError to `Negative input found for crimeDown widget: '${_args[0]}'`>>
<<elseif _args[0] gt 0>>
<<set _crimeDown to _args[0]>>
<<if _args[1] and _args[1] isnot "all">>
<<set _crimeType to _args[1]>>
<<if !setup.crimeNames[_crimeType]>>
<<run Errors.report("Extra-Illegal crime reduced of type; " + _crimeType + " defaulted to thievery")>>
<<set _crimeType to "thievery">>
<</if>>
<<if C.crime[_crimeType] gt 0>>
<<if _crimeDown lte 1>>
<!-- Reduce crime by percent -->
<<set C.crime[_crimeType] to Math.ceil(C.crime[_crimeType] * _crimeDown)>>
<<set C.crime[_crimeType + "Daily"] to Math.ceil(C.crime[_crimeType + "Daily"] * _crimeDown)>>
<<set C.crime[_crimeType + "Count"] to Math.ceil(C.crime[_crimeType + "Count"] * _crimeDown)>>
<<else>>
<!-- Reduce crime by value -->
<<set $_crimeDiv to normalise(C.crime[_crimeType] - _crimeDown, C.crime[_crimeType], C.crime.min)>>
<<set C.crime[_crimeType] -= _crimeDown>>
<<set C.crime[_crimeType + "Daily"] -= _crimeDown>>
<!-- Reduce crime type count by same percentile as total crime loss-->
<<set C.crime[_crimeType + "Count"] to Math.ceil(C.crime[_crimeType + "Count"] * $_crimeDiv)>>
<</if>>
<</if>>
<<else>>
<!-- If no crime type specified, apply to all -->
<<for _crimeType range Object.keys(setup.crimeNames)>>
<<if C.crime[_crimeType] gt 0>>
<<if _crimeDown lte 1>>
<!-- Reduce crime by percent -->
<<set C.crime[_crimeType] to Math.ceil(C.crime[_crimeType] * _crimeDown)>>
<<set C.crime[_crimeType + "Daily"] to Math.ceil(C.crime[_crimeType + "Daily"] * _crimeDown)>>
<<set C.crime[_crimeType + "Count"] to Math.ceil(C.crime[_crimeType + "Count"] * _crimeDown)>>
<<else>>
<<set $_crimeDiv to normalise(C.crime[_crimeType] - _crimeDown, C.crime[_crimeType], C.crime.min)>>
<<set C.crime[_crimeType] -= _crimeDown>>
<<set C.crime[_crimeType + "Daily"] -= _crimeDown>>
<<set C.crime[_crimeType + "Count"] to Math.ceil(C.crime[_crimeType + "Count"] * $_crimeDiv)>>
<<unset $_crimeDiv>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</silently>><<if _crimeError>><<error {message:T.crimeError}>><</if>><</widget>>
<<widget "crimeClear">>
<<if $statFreeze isnot true>>
<<if _args[0] and _args[0] isnot "all">>
<<set _crimeClearType to _args[0]>>
<<if !setup.crimeNames[_crimeClearType]>>
<<run Errors.report("Extra-Illegal crime cleared of type; " + _crimeClearType)>>
<<else>>
<<set C.crime[_crimeClearType] = 0>>
<<set C.crime[_crimeClearType + "Count"] = 0>>
<<set C.crime[_crimeClearType + "Daily"] = 0>>
<<run C.crime.clearEvents(_crimeClearType)>>
<</if>>
<<else>>
<!-- If no crime type specified, zero all categories -->
<<for _crimeClearType range Object.keys(setup.crimeNames)>>
<<set C.crime[_crimeClearType] = 0>>
<<set C.crime[_crimeClearType + "Count"] = 0>>
<<set C.crime[_crimeClearType + "Daily"] = 0>>
<<run C.crime.clearEvents()>>
<</for>>
<</if>>
<</if>>
<</widget>>
<<widget "crimeClearEvent">>
<<if $statFreeze isnot true>>
<<if _args[0] and _args[0] isnot "all">>
<<set _crimeClearEvent to _args[0]>>
<<if !setup.crimeDescs[_crimeClearEvent]>>
<<run Errors.report("Extra-Illegal crime event cleared of description; " + _crimeClearEvent)>>
<<else>>
<<run C.crime.clearEvents(null, _crimeClearEvent)>>
<</if>>
<<else>>
<<run C.crime.clearEvents()>>
<</if>>
<</if>>
<</widget>>
<<widget "listCrimeCheats">>
<<if Object.keys(V.crime.events).length isnot 0>>
<<for $_ce range Object.keys(V.crime.events)>>
<<print $_ce + ": " + setup.crimeDescs[$_ce].toUpperFirst() + ", " + $crime.events[$_ce].length + " 번">>
<br>
<</for>>
<<else>>
<span class="red">특별한 범죄 이벤트가 없음</span>
<br>
<</if>>
<</widget>>
<<widget "crimeParade">>
<<for $_crimeType range Object.keys(setup.crimeNames)>>
<<if C.crime[$_crimeType + "Count"] gte 1>>
<<set $_crimes_output to "">>
<<trNumber `C.crime[$_crimeType + "Count"]` "silent">>
<<set $_crimes_output += "- " + _trResult + " 번의">>
<<if C.crime[$_crimeType + "Count"] isnot 1>>
<<set $_crimes_output += "">>
<</if>>
<<set $_crimes_output += " " + toTitleCase(trCrimeName(setup.crimeNames[$_crimeType]))>>
<<unset _trResult>>
<<set $_crimes_event_list to []>>
<<for $_ce range Object.keys($crime.events)>>
<<set $_crDescLen to $crime.events[$_ce].filter(e => e.type is $_crimeType).length>>
<<if $_crDescLen gte 1>>
<<trNumber $_crDescLen "silent">>
<<set $_crDescStr to _trResult + " 번의">>
<<if $_crDescLen gt 1>>
<<set $_crDescStr += "">>
<</if>>
<<set $_crDescStr += " " + setup.crimeDescs[$_ce]>>
<<unset _trResult>>
<<set $_crimes_event_list.push($_crDescStr)>>
<</if>>
<</for>>
<<if $_crimes_event_list.length isnot 0>>
<<set $_crimes_output += ", ">>
<<set $_crimes_output += formatList($_crimes_event_list, "그리고", true)+ " 포함">>
<</if>>
<<set $_crimes_output += ".">><span class="red"><<print $_crimes_output>></span>
<br>
<</if>>
<</for>>
<</widget>>
<<widget "seductionskilluse">>
<<set $enemyarousal += (currentSkillValue("seductionskill") / 100)>><<seductionskill 5>>
<</widget>>
<<widget "seductionskilluptext">>
<<if $seductionskill lt 1000>>
<span class="gold">유혹 기술에 좀 더 자신감이 생겼다.</span>
<br><br>
<</if>>
<</widget>>
<<widget "seductionskillusecombat">>
<<set $enemyarousal += (currentSkillValue("seductionskill") / 100)>><<seductionskill 5>><<set $seductionskillup to 1>>
<</widget>>
<<widget "oralskilluse">>
<<set $enemyarousal += (currentSkillValue("oralskill") / 100)>><<oralskill 5>><<set $oralskillup to 1>>
<</widget>>
<<widget "vaginalskilluse">>
<<set $enemyarousal += (currentSkillValue("vaginalskill") / 100)>><<vaginalskill 5>><<set $vaginalskillup to 1>>
<</widget>>
<<widget "analskilluse">>
<<set $enemyarousal += (currentSkillValue("analskill") / 100)>><<analskill 5>><<set $analskillup to 1>>
<</widget>>
<<widget "handskilluse">>
<<set $enemyarousal += (currentSkillValue("handskill") / 100)>><<handskill 5>><<set $handskillup to 1>>
<</widget>>
<<widget "feetskilluse">>
<<set $enemyarousal += (currentSkillValue("feetskill") / 100)>><<feetskill 5>><<set $feetskillup to 1>>
<</widget>>
<<widget "bottomskilluse">>
<<set $enemyarousal += (currentSkillValue("bottomskill") / 100)>><<bottomskill 5>><<set $bottomskillup to 1>>
<</widget>>
<<widget "thighskilluse">>
<<set $enemyarousal += (currentSkillValue("thighskill") / 100)>><<thighskill 5>><<set $thighskillup to 1>>
<</widget>>
<<widget "chestskilluse">>
<<set $enemyarousal += (currentSkillValue("chestskill") / 100)>><<chestskill 5>><<set $chestskillup to 1>>
<</widget>>
<<widget "penileskilluse">>
<<set $enemyarousal += (currentSkillValue("penileskill") / 100)>><<penileskill 5>><<set $penileskillup to 1>>
<</widget>>
<<widget "skulduggeryskilluse">>
<<if $statFreeze isnot true>>
<<set $skulduggery += 3>>
<<if $skulduggery lt 1000>>
<span class="gold"> 당신은 도둑질에 대해 조금 깨우쳤다.</span>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "combatskulduggeryskilluse">>
<<if $statFreeze isnot true>>
<<set $skulduggery += 3>>
<<set $skulduggery to Math.clamp($skulduggery, 0, 1000)>>
<<if $skulduggery lt 1000>>
<span class="gold"> 당신은 도둑질에 대해 조금 깨우쳤다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "swimmingskilluse">>
<<if $statFreeze isnot true>>
<<set $swimmingskill += 9>>
<<if $swimmingskill lt 1000>>
<span class="gold"> 수영에 좀 더 자신감이 생겼다.</span>
<</if>>
<<set $swimmingskill to Math.clamp($swimmingskill, 0, 1000)>>
<</if>>
<</widget>>
<<widget "danceskilluse">>
<<if $statFreeze isnot true>>
<<danceskill 1>>
<<if $danceskill lt 1000>>
<span class="gold"> 춤 실력에 대해 좀 더 자신감이 생겼다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "schoolskillgeneral">>
<<if $statFreeze isnot true>>
<<set $_subject to _args[0]>>
<<set $_gain to _args[1] || 1>>
<<set _skill_mod to [2.4, 1.2, 0.6, 0.3][Math.clamp(V[$_subject + "trait"], 0, 3)]>>
<<if _args[2] isnot "no_star">>
<<if V[$_subject + "_star"] lt 3>>
<<set V[$_subject + "_star"] += 1>>
<</if>>
<<if $worn.face.type.includes("glasses")>>
<<set _skill_mod *= 1.2>>
<</if>>
<<if $exposed gte 1>>
<<set _skill_mod *= 1.2>>
<</if>>
<</if>>
<<set V[$_subject + "_exam"] to Math.clamp(V[$_subject + "_exam"] + ($_gain * _skill_mod), -107, 200)>>
<</if>>
<</widget>>
<<widget "scienceskill">>
<<schoolskillgeneral "science" _args[0] _args[1]>>
<</widget>>
<<widget "mathsskill">>
<<schoolskillgeneral "maths" _args[0] _args[1]>>
<</widget>>
<<widget "englishskill">>
<<schoolskillgeneral "english" _args[0] _args[1]>>
<</widget>>
<<widget "historyskill">>
<<schoolskillgeneral "history" _args[0] _args[1]>>
<</widget>>
<<widget "passiveStudy">>
<<if $statFreeze isnot true>>
<<switch $studyBooks.rented>>
<<case "science">>
<<scienceskill 6 "no_star">>
<<case "maths">>
<<mathsskill 6 "no_star">>
<<case "English">>
<<englishskill 6 "no_star">>
<<case "history">>
<<historyskill 6 "no_star">>
<<default>>
<</switch>>
<<switch $studyBooks.stolen>>
<<case "science">>
<<scienceskill 6 "no_star">>
<<case "maths">>
<<mathsskill 6 "no_star">>
<<case "English">>
<<englishskill 6 "no_star">>
<<case "history">>
<<historyskill 6 "no_star">>
<<default>>
<</switch>>
<</if>>
<</widget>>
<<widget "schoolskill">>
<<if _args[0]>>
<<historyskill _args[0]>>
<<mathsskill _args[0]>>
<<scienceskill _args[0]>>
<<englishskill _args[0]>>
<<else>>
<<historyskill>>
<<mathsskill>>
<<scienceskill>>
<<englishskill>>
<</if>>
<</widget>>
<<widget "athletics">>
<<if !_args[0] or $statFreeze is true>>
<<exit>>
<</if>>
<<set _temp to _args[0] || 1>>
<<set _temp *= ($exposed gte 2 ? 1.2 : $exposed is 1 ? 1.1 : 1)>>
<<for _slot range ["upper", "lower", "feet", "legs"]>>
<<if $worn[_slot].type.includes("athletic")>>
<<set _temp *= 1.1>>
<</if>>
<</for>>
<<if $worn.under_upper.type.includes("athletic") and $player.breastsize gte 6>>
<<set _temp *= 1.1>>
<<elseif $player.breastsize gte 6>>
<<set _temp /= 1.1>>
<</if>>
<<set $athletics += Math.trunc(_temp * 1.3)>>
<<set $athletics to Math.clamp($athletics, 0, 1000)>>
<<set Weather.BodyTemperature.addActivity("athletics")>>
<</widget>>
<<widget "tending">>
<<if _args[0] and $statFreeze isnot true>>
<<set $tending += (_args[0] * 2)>>
<<set $tending to Math.clamp($tending, 0, 1000)>>
<</if>>
<</widget>>
<<widget "housekeeping">>
<<if _args[0] and $statFreeze isnot true and $housekeeping lt _args[1]>>
<<set $housekeeping += (_args[0] * 2)>>
<<set $housekeeping to Math.clamp($housekeeping, 0, 1000)>>
<</if>>
<</widget>>
<<widget "danceskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $danceskill += _args[0]>>
<<set $danceskill to Math.clamp($danceskill, 0, 1000)>>
<</if>>
<</widget>>
<<widget "physique">>
<<if $statFreeze is true>>
<<exit>>
<</if>>
<<if _args[0]>><<set _temp to _args[0]>><<set $workouts += _args[0]>><<else>><<set _temp to 1>><<set $workouts += 1>><</if>>
<<if $exposed gte 2>>
<<set _temp *= 1.2>>
<<elseif $exposed is 1>>
<<set _temp *= 1.1>>
<</if>>
<<set $physique += 10 * _temp>><<set $physiqueuse += _temp>>
<<if _args[1]>>
<<if _args[1] isnot "noMessage">>
<<if ($combat is 1 and _args[1] isnot "workout") or _args[1] is "invig">>
<span class="gold"> 기운이 넘친다.</span>
<<else>>
<span class="gold"> 좋은 운동이 되었다.</span>
<</if>>
<</if>>
<<elseif $combat is 1>>
<span class="gold"> 기운이 넘친다.</span>
<<else>>
<span class="gold"> 좋은 운동이 되었다.</span>
<</if>>
<<set $physique = Math.clamp($physique, 0, $physiquesize)>>
<<set Weather.BodyTemperature.addActivity("physique")>>
<</widget>>
<<widget "physique_loss">>
<<if _args[0] and $statFreeze isnot true>>
<<set $physique -= 10 * _args[0]>>
<</if>>
<</widget>>
<<widget "bruise">>
<<if _args[0] and $statFreeze isnot true>>
<<switch _args[0]>>
<<case "face">>
<<set $facebruise += 1>>
<<set $facebruise to Math.clamp($facebruise, 0, 100)>>
<<case "neck">>
<<set $neckbruise += 1>>
<<set $neckbruise to Math.clamp($neckbruise, 0, 100)>>
<<case "chest">>
<<set $chestbruise += 1>>
<<set $chestbruise to Math.clamp($chestbruise, 0, 100)>>
<<case "rightarm">>
<<set $rightarmbruise += 1>>
<<set $rightarmbruise to Math.clamp($rightarmbruise, 0, 100)>>
<<case "leftarm">>
<<set $leftarmbruise += 1>>
<<set $leftarmbruise to Math.clamp($leftarmbruise, 0, 100)>>
<<case "tummy">>
<<set $tummybruise += 1>>
<<set $tummybruise to Math.clamp($tummybruise, 0, 100)>>
<<case "bottom">>
<<set $bottombruise += 1>>
<<set $bottombruise to Math.clamp($bottombruise, 0, 100)>>
<<case "thigh">>
<<set $thighbruise += 1>>
<<set $thighbruise to Math.clamp($thighbruise, 0, 100)>>
<<case "anus">>
<<set $anusbruise += 1>>
<<set $anusbruise to Math.clamp($anusbruise, 0, 100)>>
<<case "vagina">>
<<set $vaginabruise += 1>>
<<set $vaginabruise to Math.clamp($vaginabruise, 0, 100)>>
<<case "penis">>
<<set $penisbruise += 1>>
<<set $penisbruise to Math.clamp($penisbruise, 0, 100)>>
<<case "full">>
<<set $facebruise += 1>>
<<set $neckbruise += 1>>
<<set $chestbruise += 1>>
<<set $rightarmbruise += 1>>
<<set $leftarmbruise += 1>>
<<set $tummybruise += 1>>
<<set $bottombruise += 1>>
<<set $thighbruise += 1>>
<<set $facebruise to Math.clamp($facebruise, 0, 100)>>
<<set $chestbruise to Math.clamp($chestbruise, 0, 100)>>
<<set $tummybruise to Math.clamp($tummybruise, 0, 100)>>
<<set $vaginabruise to Math.clamp($vaginabruise, 0, 100)>>
<<set $penisbruise to Math.clamp($penisbruise, 0, 100)>>
<<set $anusbruise to Math.clamp($anusbruise, 0, 100)>>
<<set $bottombruise to Math.clamp($bottombruise, 0, 100)>>
<<set $thighbruise to Math.clamp($thighbruise, 0, 100)>>
<<set $leftarmbruise to Math.clamp($leftarmbruise, 0, 100)>>
<<set $rightarmbruise to Math.clamp($rightarmbruise, 0, 100)>>
<<set $neckbruise to Math.clamp($neckbruise, 0, 100)>>
<</switch>>
<</if>>
<</widget>>
<<widget "rapestat">><<if $statFreeze isnot true>><<set $rapestat += 1>><<set $rapeTimeStat to Time.date.timeStamp>><</if>><</widget>>
<<widget "moleststat">><<if $statFreeze isnot true>><<set $moleststat += 1>><<set $molestTimeStat to Time.date.timeStamp>><</if>><</widget>>
<<widget "vaginalstat">><<if $statFreeze isnot true>><<set $vaginalstat += 1>><<set $vaginalTimeStat to Time.date.timeStamp>><</if>><</widget>>
<<widget "vaginalejacstat">><<if $statFreeze isnot true>><<set $vaginalejacstat += 1>><<purity -1>><<internalejac>><<fertiliseParasites "vagina">><<creampie "self" "vagina">><<set $vaginalEjacTimeStat to Time.date.timeStamp>><</if>><</widget>>
<<widget "analstat">><<if $statFreeze isnot true>><<set $analstat += 1>><<set $analTimeStat to Time.date.timeStamp>><</if>><</widget>>
<<widget "analejacstat">><<if $statFreeze isnot true>><<set $analejacstat += 1>><<purity -1>><<internalejac>><<fertiliseParasites>><<creampie "self" "anus">><<set $analEjacTimeStat to Time.date.timeStamp>><</if>><</widget>>
<<widget "oralstat">><<if $statFreeze isnot true>><<set $oralstat += 1>><</if>><</widget>>
<<widget "oralejacstat">><<if $statFreeze isnot true>><<set $oralejacstat += 1>><<purity -1>><<internalejac>><<creampie "self" "mouth">><</if>><</widget>>
<<widget "cunnilingusstat">><<if $statFreeze isnot true>><<set $cunnilingusstat += 1>><</if>><</widget>>
<<widget "cunnilingusejacstat">><<if $statFreeze isnot true>><<set $cunnilingusejacstat += 1>><</if>><</widget>>
<<widget "handstat">><<if $statFreeze isnot true>><<set $handstat += 1>><</if>><</widget>>
<<widget "handejacstat">><<if $statFreeze isnot true>><<set $handejacstat += 1>><</if>><</widget>>
<<widget "feetstat">><<if $statFreeze isnot true>><<set $feetstat += 1>><</if>><</widget>>
<<widget "feetejacstat">><<if $statFreeze isnot true>><<set $feetejacstat += 1>><</if>><</widget>>
<<widget "thighstat">><<if $statFreeze isnot true>><<set $thighstat += 1>><</if>><</widget>>
<<widget "thighejacstat">><<if $statFreeze isnot true>><<set $thighejacstat += 1>><</if>><</widget>>
<<widget "cheststat">><<if $statFreeze isnot true>><<set $cheststat += 1>><</if>><</widget>>
<<widget "chestejacstat">><<if $statFreeze isnot true>><<set $chestejacstat += 1>><</if>><</widget>>
<<widget "bottomstat">><<if $statFreeze isnot true>><<set $bottomstat += 1>><</if>><</widget>>
<<widget "bottomejacstat">><<if $statFreeze isnot true>><<set $bottomejacstat += 1>><</if>><</widget>>
<<widget "penilestat">><<silently>>
<<if $statFreeze isnot true>>
<<if $player.penisExist and !playerHasStrapon()>>
<<set $penilestat += 1>>
<<set $penileTimeStat to Time.date.timeStamp>>
<<elseif playerHasStrapon()>>
<<set $straponstat += 1>>
<</if>>
<</if>><</silently>><</widget>>
<<widget "penileejacstat">><<if $statFreeze isnot true>><<set $penileejacstat += 1>><<set $penileEjacTimeStat to Time.date.timeStamp>><</if>><</widget>>
<<widget "clothesstripstat">><<if $statFreeze isnot true>><<set $clothesstripstat += 1>><</if>><</widget>>
<<widget "clothesruinstat">><<if $statFreeze isnot true>><<set $clothesruinstat += 1>><</if>><</widget>>
<<widget "orgasmstat">><<if $statFreeze isnot true>><<set $orgasmstat += 1>><<set $orgasmTimeStat to Time.date.timeStamp>><</if>><</widget>>
<<widget "ejacstat">><<if $statFreeze isnot true>><<set $ejacstat += 1>><</if>><</widget>>
<<widget "hitstat">><<if $statFreeze isnot true>><<set $hitstat += 1>><</if>><</widget>>
<<widget "attackstat">><<if $statFreeze isnot true>><<set $attackstat += 1>><</if>><</widget>>
<<widget "vaginalentranceejacstat">><<if $statFreeze isnot true>><<set $vaginalentranceejacstat += 1>><</if>><</widget>>
<<widget "faceejacstat">><<if $statFreeze isnot true>><<set $faceejacstat += 1>><</if>><</widget>>
<<widget "hairejacstat">><<if $statFreeze isnot true>><<set $hairejacstat += 1>><</if>><</widget>>
<<widget "tummyejacstat">><<if $statFreeze isnot true>><<set $tummyejacstat += 1>><</if>><</widget>>
<<widget "neckejacstat">><<if $statFreeze isnot true>><<set $neckejacstat += 1>><</if>><</widget>>
<<widget "dancestat">><<if $statFreeze isnot true>><<set $dancestat += 1>><</if>><</widget>>
<<widget "analdoublestat">><<if $statFreeze isnot true>><<set $analdoublestat += 1>><</if>><</widget>>
<<widget "vaginaldoublestat">><<if $statFreeze isnot true>><<set $vaginaldoublestat += 1>><</if>><</widget>>
<<widget "sextoystat">><<if $statFreeze isnot true>><<set $sextoystat += 1>><</if>><</widget>>
<<widget "urinestat">><<if $statFreeze isnot true>><<if _args[0]>><<set $urinestat += _args[0]>><<else>><<set $urinestat += 1>><</if>><</if>><</widget>>
<<widget "distinction_stat">>
<<if $statFreeze isnot true>>
<<set $distinction_stat += 1>>
<<if $distinction_stat gte 15>>
<<earnFeat "Distinguished">>
<<elseif $distinction_stat gte 5>>
<<earnFeat "Distinctive">>
<<else>>
<<earnFeat "Distinction">>
<</if>>
<</if>>
<</widget>>
<<widget "knot_stat">>
<<if $statFreeze isnot true>>
<<if $knot_stat is undefined>>
<<set $knot_stat to 0>>
<</if>>
<<set $knot_stat += 1>>
<</if>>
<</widget>>
<<widget "hunger">>
<<if _args[0] and $statFreeze isnot true>>
<<set $hunger += _args[0]>>
<<set $hunger = Math.clamp($hunger, 0, 2000)>>
<</if>>
<</widget>>
<<widget "hunger_description">>
<<if $hunger gte 2000>><span class="red">뱃가죽이 등에 붙을 정도다!</span>
<<elseif $hunger gte 1600>><span class="pink">배가 고파 죽을 것만 같다.</span>
<<elseif $hunger gte 1200>><span class="purple">굶주렸다.</span>
<<elseif $hunger gte 800>><span class="blue">배가 고프다.</span>
<<elseif $hunger gte 400>><span class="lblue">약간 허기가 졌다.</span>
<<elseif $hunger gte 1>><span class="teal">만족스럽다.</span>
<<else>><span class="green">배가 부르다.</span>
<</if>>
<</widget>>
<<widget "thirst">>
<<if $thirst gte 2000>><span class="red">탈수 상태다!</span>
<<elseif $thirst gte 1600>><span class="pink">정말로 목이 마르다.</span>
<<elseif $thirst gte 1200>><span class="purple">목이 마르다.</span>
<<elseif $thirst gte 800>><span class="blue">목이 좀 칼칼하다.</span>
<<elseif $thirst gte 400>><span class="lblue">만족스럽다.</span>
<<elseif $thirst gte 1>><span class="teal">많이 마셨다.</span>
<<elseif $thirst lte 0>><span class="green">배가 터지도록 마셨다.</span>
<</if>>
<</widget>>
<<widget "tirednesscaption">>
<<if Number.isFinite($tiredness)>>
<div id="tirednesscaption" @title="'Fatigue: ' + $tiredness.toFixed(2)">
<div @class="($options.showCaptionText is true ? '' : 'rightMeterText')">
피로:
<<if $options.showCaptionText is true>>
<<if $tiredness gte C.tiredness.max>>
<span class="red">기진맥진하다.</span>
<<elseif $tiredness gte (C.tiredness.max / 5) * 4>>
<span class="pink">피로하다.</span>
<<elseif $tiredness gte (C.tiredness.max / 5) * 3>>
<span class="purple">피곤하다.</span>
<<elseif $tiredness gte (C.tiredness.max / 5) * 2>>
<span class="blue">지쳤다.</span>
<<elseif $tiredness gte C.tiredness.max / 5>>
<span class="lblue">정신이 말짱하다.</span>
<<elseif $tiredness gte 1>>
<span class="teal">완전히 정신이 또렷하다.</span>
<<else>>
<span class="green">상쾌한 기분이다.</span>
<</if>>
<</if>>
</div>
<<if $tiredness gte C.tiredness.max>>
<<set $stress += (($tiredness - C.tiredness.max) * 16)>><<set $trauma += (($tiredness - C.tiredness.max) / 3)>>
<</if>>
<<set $tiredness = Math.clamp($tiredness, 0, C.tiredness.max)>>
<<set _showCaptionText to !$options.showCaptionText>>
<<statbar 0 $tiredness `C.tiredness.max` _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</if>>
<</widget>>
<<widget "hygiene">>
<<if $hygiene gte 2000>>
<span class="red">더럽다.</span>
<<elseif $hygiene gte 1600>>
<span class="pink">때가 좀 탔다.</span>
<<elseif $hygiene gte 1200>>
<span class="purple">악취가 난다.</span>
<<elseif $hygiene gte 800>>
<span class="blue">지저분하다.</span>
<<elseif $hygiene gte 400>>
<span class="lblue">깔끔하다.</span>
<<elseif $hygiene gte 1>>
<span class="teal">깨끗하다.</span>
<<elseif $hygiene lte 0>>
<span class="green">먼지 하나 묻지 않았다.</span>
<</if>>
<</widget>>
<<widget "stresscaption">>
<<if Number.isFinite($stress)>>
<div id="stresscaption" @title="'Stress: ' + $stress.toFixed(2)">
<div @class="($options.showCaptionText is true ? '' : 'rightMeterText')">
스트레스:
<<if $options.showCaptionText is true>>
<<if $stress gte $stressmax>>
<span class="red">정신을 차릴 수가 없다!</span>
<<elseif $stress gte ($stressmax / 5) * 4>>
<span class="pink">정신적으로 괴롭다.</span>
<<elseif $stress gte ($stressmax / 5) * 3>>
<span class="purple">정신을 혹사하고 있다.</span>
<<elseif $stress gte ($stressmax / 5) * 2>>
<span class="blue">긴장하고 있다.</span>
<<elseif $stress gte $stressmax / 5>>
<span class="lblue">침착하다.</span>
<<elseif $stress gte 1>>
<span class="teal">차분하다.</span>
<<else>>
<span class="green">마음이 고요하다.</span>
<</if>>
<</if>>
</div>
<<set $stress = Math.clamp($stress, 0, $stressmax)>>
<<set _showCaptionText to !$options.showCaptionText>>
<<statbar 0 $stress $stressmax _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</if>>
<</widget>>
<<widget "traumacaption">>
<<if Number.isFinite($trauma)>>
<div id="traumacaption" @title="'Trauma: ' + $trauma.toFixed(2)">
<div @class="($options.showCaptionText is true ? '' : 'rightMeterText')">
트라우마:
<<if $options.showCaptionText is true>>
<<if $trauma gte $traumamax>>
<span class="red">정신이 멍하다.</span>
<<elseif $trauma gte ($traumamax / 5) * 4>>
<span class="pink">고통을 받고 있다.</span>
<<elseif $trauma gte ($traumamax / 5) * 3>>
<span class="purple">불편하다.</span>
<<elseif $trauma gte ($traumamax / 5) * 2>>
<span class="blue">걱정스럽다.</span>
<<elseif $trauma gte ($traumamax / 5) * 1>>
<span class="lblue">불안하다.</span>
<<elseif $trauma gte 1>>
<span class="teal">마음이 뒤숭숭하다.</span>
<<else>>
<span class="green">건강하다.</span>
<</if>>
<</if>>
</div>
<<set _showCaptionText to !$options.showCaptionText>>
<<statbar 0 $trauma $traumamax _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</if>>
<</widget>>
<<widget "innocencecaption">>
<div id="innocencecaption">
<div @class="($options.showCaptionText is true ? '' : 'rightMeterText')">
순수함:
<<if $options.showCaptionText is true>>
<<if $awareness gte 0>>
<span class="red">모두 이해하고 있다.</span>
<<elseif $awareness gt -40>>
<span class="pink">확신이 없다.</span>
<<elseif $awareness gt -80>>
<span class="purple">이해하기 힘들어 한다.</span>
<<elseif $awareness gt -120>>
<span class="blue">호기심을 갖고 있다.</span>
<<elseif $awareness gt -160>>
<span class="lblue">의심할 줄을 모른다.</span>
<<elseif $awareness gt -200>>
<span class="teal">순진하다.</span>
<<else>>
<span class="green">아무 것도 모른다.</span>
<</if>>
<</if>>
</div>
<<set _showCaptionText to !$options.showCaptionText>>
<<statbarinverted $awareness -200 _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</widget>>
<<widget "controlcaption">>
<<if Number.isFinite($control)>>
<div id="controlcaption" @title="'Control: ' + $control.toFixed(2)">
<div @class="($options.showCaptionText is true ? '' : 'rightMeterText')">
통제력:
<<if $options.showCaptionText is true>>
<<if $possessed>>
<<if $control gte $controlmax>>
<span class="green">통제하고 있다.</span>
<<elseif $control gte ($controlmax / 5) * 4>>
<span class="teal">거의 통제하고 있다.</span>
<<elseif $control gte ($controlmax / 5) * 3>>
<span class="lblue">분투하고 있다.</span>
<<elseif $control gte ($controlmax / 5) * 2>>
<span class="blue">몸이 공허하게 느껴진다.</span>
<<elseif $control gte ($controlmax / 5) * 1>>
<span class="purple">정신이 멍하다.</span>
<<elseif $control gte 1>>
<span class="pink">조종당하고 있다.</span>
<<else>>
<span class="red">무력하다.</span>
<</if>>
<<else>>
<<if $control gte $controlmax>>
<span class="green">확신에 차있다.</span>
<<elseif $control gte ($controlmax / 5) * 4>>
<span class="teal">자신이 없다.</span>
<<elseif $control gte ($controlmax / 5) * 3>>
<span class="lblue">걱정에 차있다.</span>
<<elseif $control gte ($controlmax / 5) * 2>>
<span class="blue">불안하다.</span>
<<elseif $control gte ($controlmax / 5) * 1>>
<span class="purple">무서워 하고 있다.</span>
<<elseif $control gte 1>>
<span class="pink">겁에 질렸다.</span>
<<else>>
<span class="red">공포에 빠져 있다.</span>
<</if>>
<</if>>
<</if>>
</div>
<<set _showCaptionText to !$options.showCaptionText>>
<<statbarinverted $control $controlmax _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</if>>
<</widget>>
<<widget "arousalcaption">>
<<if Number.isFinite($arousal)>>
<div id="arousalcaption" @title="'Arousal: ' + $arousal.toFixed(2)">
<div @class="($options.showCaptionText is true ? '' : 'rightMeterText')">
흥분:
<<if $options.showCaptionText is true>>
<<if $arousal gte $arousalmax>>
<span class="red">흥분에 몸을 떤다.</span>
<<elseif $arousal gte ($arousalmax / 5) * 4>>
<span class="pink">열기가 솟아오른다.</span>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<span class="purple">꼴려있다.</span>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<span class="blue">욕정으로 가득 찼다.</span>
<<elseif $arousal gte $arousalmax / 5>>
<span class="lblue">흥분해있다.</span>
<<elseif $arousal gte 1>>
<span class="teal">성적 욕망이 일어난다.</span>
<<else>>
<span class="green">마음이 차갑게 가라앉아 있다.</span>
<</if>>
<</if>>
</div>
<<set _showCaptionText to !$options.showCaptionText>>
<<statbar `statChange.minArousal()` $arousal $arousalmax _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</if>>
<</widget>>
<<widget "lewditycaption">>
<<if Number.isFinite($lewdity)>>
<div id="lewditycaption" @title="'lewdity: ' + $lewdity.toFixed(2)">
<div @class="($options.showCaptionText is true ? '' : 'rightMeterText')">
음란도:
<<if $options.showCaptionText is true>>
<<if $lewdity gte $lewditymax>>
<span class="red">당신은 정력이 넘쳐 몸이 떨린다.</span>
<<elseif $lewdity gte ($lewditymax / 5) * 4>>
<span class="pink">당신은 전율을 느낀다.</span>
<<elseif $lewdity gte ($lewditymax / 5) * 3>>
<span class="purple">당신은 기분이 들뜬 것을 느낀다.</span>
<<elseif $lewdity gte ($lewditymax / 5) * 2>>
<span class="blue">당신은 육욕을 느낀다.</span>
<<elseif $lewdity gte $lewditymax / 5>>
<span class="lblue">당신은 흥분감을 느낀다.</span>
<<elseif $lewdity gte 1>>
<span class="teal">당신은 설레임을 느낀다.</span>
<<else>>
<span class="green">당신은 진정되어 있다.</span>
<</if>>
<</if>>
</div>
<<set _showCaptionText to !$options.showCaptionText>>
<<statbar 0 $lewdity $lewditymax _showCaptionText `restLewdity)`>>
<div style="clear:both;"></div>
</div>
<</if>>
<</widget>>
<<widget "allurecaption">>
<<if Number.isFinite($allure)>>
<div id="allurecaption" @title="'Allure: ' + $allure.toFixed(2)">
<div @class="($options.showCaptionText is true ? '' : 'rightMeterText')">
색기:
<<if $options.showCaptionText is true>>
<<if $allure gte (6000 * $alluremod)>><span class="red">금방이라도 유린당할 것처럼 보인다.</span>
<<elseif $allure gte (4000 * $alluremod)>><span class="pink">변태같다.</span>
<<elseif $allure gte (3000 * $alluremod)>><span class="purple">음란한 모습이다.</span>
<<elseif $allure gte (2000 * $alluremod)>><span class="blue">돋보인다.</span>
<<elseif $allure gte (1500 * $alluremod)>><span class="lblue">이목을 끈다.</span>
<<elseif $allure gte (1000 * $alluremod)>><span class="teal">사람들이 시선을 던지곤 한다.</span>
<<else>><span class="green">지극히 평범하다.</span>
<</if>>
<</if>>
</div>
<div @class="($options.showCaptionText is true ? 'meter' : 'rightMeter')">
<<set _percent=Math.floor(($allure/(8000 * $alluremod))*100)>>
<<if $allure gte (6000 * $alluremod)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
<<elseif $allure gte (4000 * $alluremod)>>
<<print '<div class="pinkbar" style="width:' + _percent + '%"></div>'>>
<<elseif $allure gte (3000 * $alluremod)>>
<<print '<div class="purplebar" style="width:' + _percent + '%"></div>'>>
<<elseif $allure gte (2000 * $alluremod)>>
<<print '<div class="bluebar" style="width:' + _percent + '%"></div>'>>
<<elseif $allure gte (1500 * $alluremod)>>
<<print '<div class="lbluebar" style="width:' + _percent + '%"></div>'>>
<<elseif $allure gte (1000 * $alluremod)>>
<<print '<div class="tealbar" style="width:' + _percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
<</if>>
</div>
<<if $allure gte 8000 * $alluremod>><<set $allure to 8000 * $alluremod>><</if>>
<<if $alluretest is 1>>
<<set $allure += 100000>>
<<elseif $alluretest is 2>>
<<set $allure -= 100000>>
<</if>>
<div style="clear:both;"></div>
</div>
<</if>>
<</widget>>
<<widget "updateallure">>
<<run new Wikifier(null, '<<calculateallure>>')>>
<<run $('#allurecaption').replaceWith(new Wikifier(null, '<<allurecaption>>').output)>>
<</widget>>
<<widget "oxygencaption">>
<div id="oxygencaption">
<<if _args[0] is true>>
<div @class="($options.showCaptionText is true ? '' : 'rightMeterText')">
공기:
</div>
<<set _showCaptionText to !$options.showCaptionText>>
<<else>>
<<unset _showCaptionText>>
<</if>>
<<statbarinverted $oxygen $oxygenmax _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</widget>>
<<widget "flashbacktown">>
<span class="red">당신은 저멀리 어디선가 자동차 경적소리가 요란하게 울리는 것을 듣고는 겁에 질려 어쩔 줄을 모른다. 보이지 않는 덩굴 같은 것이 몸을 타고 올라와 팔다리를 구속하고, 소리 없는 목소리가 조소하며 끝없는 타락을 약속한다. 아주 잠깐 동안 일어난 일이었지만, 폭력의 기억은 남아있다.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 12>><<trauma 6>>
<br><br>
<</widget>>
<<widget "flashbackhome">>
<span class="red">당신은 자동차가 지나가는 소리를 듣고는 겁에 질려 어쩔 줄을 모른다. 보이지 않는 덩굴 같은 것이 몸을 타고 올라와 팔다리를 구속하고, 소리 없는 목소리가 조소하며 끝없는 타락을 약속한다. 아주 잠깐 동안 일어난 일이었지만, 폭력의 기억은 남아있다.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>>
<br><br>
<</widget>>
<<widget "flashbackbeach">>
<span class="red">당신은 갈매기가 우는 소리를 듣고는 겁에 질려 어쩔 줄을 모른다. 보이지 않는 덩굴 같은 것이 몸을 타고 올라와 팔다리를 구속하고, 소리 없는 목소리가 조소하며 끝없는 타락을 약속한다. 아주 잠깐 동안 일어난 일이었지만, 폭력의 기억은 남아있다.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>>
<br><br>
<</widget>>
<<widget "flashbackunderground">>
<span class="red">당신은 땅을 타고 울리는 진동을 느끼고는 겁에 질려 어쩔 줄을 모른다. 보이지 않는 덩굴 같은 것이 몸을 타고 올라와 팔다리를 구속하고, 소리 없는 목소리가 조소하며 끝없는 타락을 약속한다. 아주 잠깐 동안 일어난 일이었지만, 폭력의 기억은 남아있다.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>>
<br><br>
<</widget>>
<<widget "flashbackschool">>
<span class="red">당신은 마지막으로 학교에서 추행당한 것을 떠올리고는 겁에 질려 어쩔 줄을 모른다. 보이지 않는 덩굴 같은 것이 몸을 타고 올라와 팔다리를 구속하고, 소리 없는 목소리가 조소하며 끝없는 타락을 약속한다. 아주 잠깐 동안 일어난 일이었지만, 폭력의 기억은 남아있다.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>>
<br><br>
<</widget>>
<<widget "drunkcaption">>
<<if $drunk gt 0>>
<<set $_colour to getColourClassFromPercentage($drunk * (100 / 480), "drunk")>>
<<set $_barColour to $_colour + "bar">>
<<set $_percent to Math.floor(($drunk/1000)*100)>>
<<set $_barWidth to `width:${$_percent}%`>>
<div id="drunkcaption" @title="'Drunk: ' + $drunk.toFixed(2)">
<div @class="($options.showCaptionText is true ? '' : 'rightMeterText')">
<<if $options.showCaptionText is true>>
<<set $_drunk_level to Math.clamp(Math.floor($drunk / 120), 0, 4) * 120>>
<<switch $_drunk_level>>
<<case 0>><span @class="$_colour">정신이 멍하다.</span>
<<case 120>><span @class="$_colour">약간 취했다.</span>
<<case 240>><span @class="$_colour">취했다.</span>
<<case 360>><span @class="$_colour">고주망태가 되었다.</span>
<<case 480>><span @class="$_colour">완전히 맛이 갔다.</span>
<</switch>>
<<else>>
취기:
<</if>>
</div>
<div @class="($options.showCaptionText is true ? 'meter' : 'rightMeter')">
<div @class="$_barColour" @style="$_barWidth"></div>
</div>
<div style="clear:both;"></div>
</div>
<</if>>
<</widget>>
<<widget "druggedcaption">>
<<if $drugged gt 0>>
<<set $_colour to getColourClassFromPercentage($drugged / 5, "drugged")>>
<<set $_barColour to $_colour + "bar">>
<<set $_percent to Math.floor(($drugged/1000)*100)>>
<<set $_barWidth to `width:${$_percent}%`>>
<div id="druggedcaption" @title="'Drugged: ' + $drugged.toFixed(2)">
<div @class="($options.showCaptionText is true ? '' : 'rightMeterText')">
<<if $options.showCaptionText is true>>
<span class="pink">음란한 온기가 몸을 가득 채운다.</span>
<<else>>
약물:
<</if>>
</div>
<div @class="($options.showCaptionText is true ? 'meter' : 'rightMeter')">
<div @class="$_barColour" @style="$_barWidth"></div>
</div>
<div style="clear:both;"></div>
</div>
<</if>>
<</widget>>
<<widget "hallucinogencaption">>
<<if $hallucinogen gt 0>>
<<set $_colour to getColourClassFromPercentage($hallucinogen / 5, "hallucinogen")>>
<<set $_barColour to $_colour + "bar">>
<<set $_percent to Math.floor(($hallucinogen/1000)*100)>>
<<set $_barWidth to `width:${$_percent}%`>>
<div id="hallucinogencaption" @title="'Hallucinogens: ' + $hallucinogen.toFixed(2)">
<div @class="($options.showCaptionText is true ? '' : 'rightMeterText')">
<<if $options.showCaptionText is true>>
<span class="purple">당신의 인지 능력이 뒤틀려 있다.</span>
<<else>>
환각:
<</if>>
</div>
<div @class="($options.showCaptionText is true ? 'meter' : 'rightMeter')">
<div @class="$_barColour" @style="$_barWidth"></div>
</div>
<div style="clear:both;"></div>
</div>
<</if>>
<</widget>>
<<widget "paincaption">>
<<if Number.isFinite($pain)>>
<div id="paincaption" @title="'Pain: ' + $pain.toFixed(2)">
<div @class="($options.showCaptionText is true ? '' : 'rightMeterText')">
고통:
<<if $options.showCaptionText is true>>
<<if $pain gte 100 and $willpowerpain is 0>><span class="red">겉잡을 수 없이 흐느끼고 있다.</span>
<<elseif $pain gte 80>><span class="pink">울며 훌쩍이고 있다.</span>
<<elseif $pain gte 60>><span class="purple">울고 있다.</span>
<<elseif $pain gte 40>><span class="blue">눈물이 얼굴을 타고 흐른다.</span>
<<elseif $pain gte 20>><span class="lblue">눈에 눈물이 고인다.</span>
<<elseif $pain gte 1>><span class="teal">마음이 상했다.</span>
<<else>><span class="green">괜찮다.</span>
<</if>>
<</if>>
</div>
<div @class="($options.showCaptionText is true ? 'meter' : 'rightMeter')">
<<set _percent to Math.floor(($pain/100)*100)>>
<<set _minPercent to Math.clamp(Math.floor((statChange.minPain() / 100)*100), 0, _percent)>>
<<if $pain gte 100 and $willpowerpain is 0>>
<<set _statColor to "redbar">>
<<elseif $pain gte 80>>
<<set _statColor to "pinkbar">>
<<elseif $pain gte 60>>
<<set _statColor to "purplebar">>
<<elseif $pain gte 40>>
<<set _statColor to "bluebar">>
<<elseif $pain gte 20>>
<<set _statColor to "lbluebar">>
<<elseif $pain gte 1>>
<<set _statColor to "tealbar">>
<<else>>
<<set _statColor to "greenbar">>
<</if>>
<div @class="_statColor" @style="'width:' + _percent + '%'"></div>
<<if statChange.minPain()>>
<<if _minPercent>>
<div @class="_statColor + ' meterMin'" @style="'width:' + _minPercent + '%'"></div>
<</if>>
<</if>>
</div>
<div style="clear:both;"></div>
</div>
<</if>>
<</widget>>
<<widget "raped">>
<<if $rapeavoid is 1 and $consensual is 0 and $gamemode isnot "soft">>
<<set $rapeavoid to 0>><<rapestat>>
<<if $enemytype is "man" and !($npc.length is 1 and $npc[0] is "Eden")>>
<<famerape $enemynomax>>
<</if>>
<<if $awareness lte 200>>
<<awareness 5>>
<<elseif $awareness lte 400>>
<<awareness 1>>
<</if>>
<<if $enemytype is "beast" or $enemytype is "struggle">>
<<set $beastrapestat += 1>>
<<if $awareness lte 300>>
<<awareness 1>>
<</if>>
<</if>>
<<if $enemytype is "tentacles">>
<<set $tentaclerapestat += 1>>
<</if>>
<<if $enemytype is "tentacles" or $enemytype is "struggle">>
<<if $awareness lte 400>>
<<awareness 1>>
<</if>>
<</if>>
<<controlloss>>
<<elseif $sexavoid is 1 and $consensual is 1>>
<<set $sexavoid to 0>>
<<if $enemytype is "man" and !($npc.length is 1 and $npc[0] is "Eden")>>
<<famesex $enemynomax>>
<</if>>
<<controlloss>>
<</if>>
<</widget>>
<<widget "molested">>
<<if $gamemode is "soft">>
<<set $consensual to 1>>
<<elseif $molestavoid is 1 and $consensual is 0>>
<<set $molestavoid to 0>>
<<moleststat>>
<<if $flashbacks gte 1>>
<<switch $location>>
<<case "town">><<if $flashbacktown is 0>><<set $flashbacktown to 14>><</if>>
<<case "home">><<if $flashbackhome is 0>><<set $flashbackhome to 14>><</if>>
<<case "beach">><<if $flashbackbeach is 0>><<set $flashbackbeach to 14>><</if>>
<<case "school">><<if $flashbackschool is 0>><<set $flashbackschool to 14>><</if>>
<<case "underground">><<if $flashbackunderground is 0>><<set $flashbackunderground to 14>><</if>>
<</switch>>
<</if>>
<<if $awareness lte 200>>
<<awareness 5>>
<<elseif $awareness lte 400>>
<<awareness 1>>
<</if>>
<<if $enemytype is "beast" or $enemytype is "struggle">>
<<if $awareness lte 300>>
<<awareness 1>>
<</if>>
<</if>>
<<if $enemytype is "tentacles" or $enemytype is "struggle">>
<<if $awareness lte 400>>
<<awareness 1>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "consensual">>
<<if $awareness lte 200>>
<<awareness 5>>
<<elseif $awareness lte 400>>
<<awareness 1>>
<</if>>
<<if $enemytype is "beast" or $enemytype is "struggle">>
<<if $awareness lte 300>>
<<awareness 1>>
<</if>>
<</if>>
<<if $enemytype is "tentacles">>
<<if $awareness lte 400>>
<<awareness 1>>
<</if>>
<</if>>
<<set $trueconsensual to 1>>
<<if _args[0]>>
<<set $consensualGuaranteed to 1>>
<</if>>
<<if $npc.length is 1 and ($npc[0] is "Robin" and C.npc.Robin.dom lte 10 and $debug is 1) or ($npc[0] is "Sydney" and C.npc.Sydney.purity gte 50)>>
<<npc_submissive>>
<</if>>
<</widget>>
<<widget "controlloss">>
<<if $gamemode is "soft">>
<<elseif $consensual is 0>>
<<set $pullaway to 0>>
<<set $novaginal to 0>>
<<set $noanal to 0>>
<<set $nopenile to 0>>
<<if $control gt 1>>
<<if $molesttrait gte 1 and $rapeavoid is 1>>
<<else>>
<<set $controlstart to $control>><<control -25>>
<<if $control gte ($controlmax * 0.74)>>
<span class="purple">통제감이 약해진다.</span>
<<elseif $control gte ($controlmax * 0.49)>>
<span class="purple">통제감이 흔들린다.</span>
<<elseif $control gte ($controlmax * 0.24)>>
<span class="pink">통제감에 금이 간다.</span>
<<elseif $control gte 1>>
<span class="pink">통제감이 부서져내린다.</span>
<<else>>
<span class="red">통제감이 산산조각난다.</span>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "beastescape">>
<<trauma 12>><<pain 6>><<stress 12>>
<<set $worn.over_lower.integrity -= 20>>
<<set $worn.over_upper.integrity -= 20>>
<<set $worn.lower.integrity -= 20>>
<<set $worn.upper.integrity -= 20>>
<<set $worn.under_lower.integrity -= 20>>
<<set $worn.under_upper.integrity -= 20>>
<<bruise full>>
<<gtrauma>><<gpain>><<gstress>>
<</widget>>
<<widget "weatherdisplay">>
<<set _season to (Time.season == "winter" ? "_winter" : "")>>
<<set _weather_display to (Time.season == "winter" ? "winter" : "normal")>>
<<if $options.images is 1>>
<<if Time.dayState is "night" and (Time.isBloodMoon() or $forcedBloodmoon)>>
<<set _dayStateWithBloodMoon to "_bloodmoon">>
<<else>>
<<set _dayStateWithBloodMoon to "_"+Time.dayState>>
<</if>>
<<set _dayState to "_"+Time.dayState>>
<<set _imgLoc to 'img/misc/'>>
<<set _imgSky to 'img/misc/old/'>>
/* sky (upmost part) */
<<if $location is "tentworld">>
<<set _skybox to "skybox" + _dayState + "_tentacle">>
<<else>>
<<set _skybox to "skybox" + _dayStateWithBloodMoon>>
<<if $location is "bog">><<set _skybox += "_haze">><</if>>
<img id="daystate" @src="_imgSky + 'sun' + _dayState + '.png'">
<img id="daystate" @src="_imgSky + 'moon' + _dayStateWithBloodMoon + '.png'">
<</if>>
<div @class="_skybox">
</div>
/* weather (middle part) */
<<if $location isnot "tentworld">>
<<if Weather.precipitation is "rain">>
<img id="weather" @src="_imgSky + 'rain' + _dayState + '.gif'">
<<elseif Weather.precipitation is "snow">>
<img id="weather" @src="_imgSky + 'snow' + _dayState + '.gif'">
<<elseif Weather.isOvercast>>
<img id="weather" @src="_imgSky + 'overcast' + _dayState + _season + '.png'">
<</if>>
<</if>>
/* location (bottom part) */
/* For backward compatibility during transition period */
<<script>>
const path = "img/misc/locations/";
const location = setup.Locations.get();
const loc = setup.LocationImages[location];
T.images = [];
const imagesToCheck = loc.base ? Object.values(loc.base) : Object.entries(loc.reflective).filter(([key]) => key !== "mask").map(([key, value]) => value);
imagesToCheck.forEach(item => {
if (item.condition && !item.condition()) return;
const imagePath = typeof item === "string" ? item : item.image;
T.images.push(imagePath instanceof Image ? imagePath.src : `${path}${loc.folder}/${imagePath}`);
});
<</script>>
<div id="oldlocation">
<<for _img range _images>>
<img id="oldlocationimg" @src="_img">
<</for>>
</div>
<<else>>
<<switch Time.dayState>>
<<case "day">>
<<switch Weather.name>>
<<case "clear" "lightClouds">>밝고 화창한 날이다.
<<case "lightPrecipitation" "heavyPrecipitation" "thunderStorm">>
<<if Weather.precipitation is "rain">>
비가 오는 날이다.
<<else>>
눈이 오는 날이다.
<</if>>
<<case "heavyClouds">>구름이 태양을 가리고 있다.
<</switch>>
<<case "night">>
<<switch Weather.name>>
<<case "clear" "lightClouds">>별들이 반짝이고 있다.
<<case "lightPrecipitation" "heavyPrecipitation" "thunderStorm">>
<<if Weather.precipitation is "rain">>
비가 오는 밤이다.
<<else>>
눈이 오는 밤이다.
<</if>>
<<case "heavyClouds">>모든 별빛이 구름에 가려져 있다.
<</switch>>
<<case "dawn">>
<<switch Weather.name>>
<<case "clear" "lightClouds">>태양이 떠오르고 있다.
<<case "lightPrecipitation" "heavyPrecipitation" "thunderStorm">>
<<if Weather.precipitation is "rain">>
비가 오는 아침이다.
<<else>>
눈이 오는 아침이다.
<</if>>
<<case "heavyClouds">>구름 낀 아침이다.
<</switch>>
<<case "dusk">>
<<switch Weather.name>>
<<case "clear" "lightClouds">>태양이 지고 있다.
<<case "lightPrecipitation" "heavyPrecipitation" "thunderStorm">>
<<if Weather.precipitation is "rain">>
비가 오는 저녁이다.
<<else>>
눈이 오는 저녁이다.
<</if>>
<<case "heavyClouds">>구름 낀 저녁이다.
<</switch>>
<</switch>>
<br>
<</if>>
<</widget>>
<<widget "wearandtear">>
<<if _args[0] is "dance">>
<<if !$worn.over_upper.type.includes("dance")>>
<<set $worn.over_upper.integrity -= 1>>
<</if>>
<<if !$worn.over_lower.type.includes("dance")>>
<<set $worn.over_lower.integrity -= 1>>
<</if>>
<<if !$worn.upper.type.includes("dance")>>
<<set $worn.upper.integrity -= 1>>
<</if>>
<<if !$worn.lower.type.includes("dance")>>
<<set $worn.lower.integrity -= 1>>
<</if>>
<<if !$worn.under_lower.type.includes("dance")>>
<<set $worn.under_lower.integrity -= 1>>
<</if>>
<<if !$worn.under_upper.type.includes("dance")>>
<<set $worn.under_upper.integrity -= 1>>
<</if>>
<<else>>
<<set $worn.over_upper.integrity -= 1>><<set $worn.over_lower.integrity -= 1>><<set $worn.upper.integrity -= 1>><<set $worn.lower.integrity -= 1>><<set $worn.under_lower.integrity -= 1>><<set $worn.under_upper.integrity -= 1>>
<</if>>
<</widget>>
<<widget "dry_towel">>
<<dry_full>>
<<exposure>>
<<if $exposed gte 1>>
<<towelup>>
<</if>>
<</widget>>
<<widget "towelup">>
<<if $exposed gte 1>>
<<if $upperwetstage gte 3 and !$worn.under_upper.type.includes("covered") or $underupperwetstage gte 3 and $worn.under_upper.type.includes("covered")>>
<<upperwear 3>>
<</if>>
<<if $lowerwetstage gte 3 and !$worn.under_lower.type.includes("covered") or $underlowerwetstage gte 3 and $worn.under_lower.type.includes("covered")>>
<<lowerwear 3>>
<</if>>
<<if $worn.upper.exposed gte 1 and !$worn.under_upper.type.includes("covered")>>
<<upperwear 14>>
<<elseif $worn.lower.exposed gte 1 and !$worn.under_lower.type.includes("covered")>>
<<lowerwear 3>>
<</if>>
<</if>>
<</widget>>
<<widget "towelupm">>
<<if $exposed gte 1>>
<<if $lowerwetstage gte 3 and !$worn.under_lower.type.includes("covered")>>
<<lowerwear 3>>
<</if>>
<<if $worn.lower.exposed gte 1 and !$worn.under_lower.type.includes("covered")>>
<<lowerwear 3>>
<</if>>
<</if>>
<</widget>>
<<widget "ragup">>
<<if $worn.upper.exposed gte 2>>
<<upperwear 79>>
<</if>>
<<if $worn.lower.exposed gte 2>>
<<lowerwear 71>>
<</if>>
<</widget>>
<<widget "plantupper">>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3
or _args[0] is "force">>
<<upperwear 6>>
<</if>>
<</widget>>
<<widget "plantlower">>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3
or _args[0] is "force">>
<<lowerwear 8>>
<</if>>
<</widget>>
<<widget "plantup">>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<upperwear 6>>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1>>
<<lowerwear 8>>
<</if>>
<</widget>>
<<widget "schoolspareclothes">>
<<if !$worn.upper.type.includes("school") or !$worn.lower.type.includes("school") and $worn.upper.set is $worn.lower.set>>
<<upperwear 5>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.upper.integrity /= 2>>
<</if>>
<<if !$worn.lower.type.includes("school")>>
<<if $clothingselector is "m">>
<<lowerwear 6>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<<else>>
<<lowerwear 7>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<</if>>
<</if>>
<</widget>>
<<widget "spareschoolswimsuit">>
<<underupperwear 2>><<set $worn.under_upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.under_upper.integrity /= 2>>
<<set $worn.under_lower.colour to clone($worn.under_upper.colour)>><<set $worn.under_lower.integrity /= 2>>
<</widget>>
<<widget "spareschoolswimshorts">>
<<underlowerwear 7>><<set $worn.under_lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.under_lower.integrity /= 2>>
<</widget>>
<<widget "exposure">>
<!-- In safe locations, while alone, the player won't cover up. Love interest check is likely not hitting everywhere it should be due to NPCs generating after this check. -->
<<if ["Wardrobe", "Bedroom", "Sleep", "Bird Tower", "Bird Hunt", "Spa Tan Underwear", "Spa Tan Curtains", "Spa Tan Naked"].some(keyword => V.passage.includes(keyword)) and !($NPCList.some(obj => Object.hasOwn(obj, "type")) and !$NPCList.find(({fullDescription:fd}) => fd && Object.values($loveInterest).includes(fd)))>>
<<set $libertine to 2>>
<<else>>
<<set $libertine to 0>>
<<if !["beach","pool","sea","lake","lake_ruin"].includes($location)>>
<<set $libertine to 0>>
<<else>>
<<set $libertine to 1>>
<</if>>
<<if $location is "dance_studio" and $worn.under_lower.type.includes("dance") and $worn.under_upper.type.includes("dance")>>
<<set $libertine to 1>>
<</if>>
<</if>>
<<set $worn.over_upper.exposedcarry to $worn.over_upper.exposed>>
<<set $worn.over_lower.exposedcarry to $worn.over_lower.exposed>>
<<set $worn.upper.exposedcarry to $worn.upper.exposed>>
<<set $worn.lower.exposedcarry to $worn.lower.exposed>>
<<set $worn.under_lower.exposedcarry to $worn.under_lower.exposed>>
<<set $worn.under_upper.exposedcarry to $worn.under_upper.exposed>>
<<if $upperwetstage gte 3>>
<<set $worn.upper.exposed to 2>>
<</if>>
<<if $lowerwetstage gte 3>>
<<set $worn.lower.exposed to 2>>
<</if>>
<<if $underlowerwetstage gte 3>>
<<set $worn.under_lower.exposed to 1>>
<</if>>
<<if $underupperwetstage gte 3>>
<<set $worn.under_upper.exposed to 1>>
<</if>>
<<exposedcheck>>
<<set $exposed to 0>>
<<if $worn.upper.exposed gte 1 and $worn.over_upper.exposed gte 1>>
<<if $player.gender_appearance is "m">>
<<elseif $libertine gte 1 or $possessed or $worn.under_upper.type.includes("covered") or $worn.lower.type.includes("covered")>>
<<else>>
<<set $exposed to 1>>
<</if>>
<</if>>
<<if $worn.upper.exposed gte 2 and $worn.over_upper.exposed gte 2 and $player.gender_appearance isnot "m">>
<<if $possessed>>
<<elseif $worn.under_upper.type.includes("covered") or $worn.lower.type.includes("covered")>>
<<elseif $libertine is 1>>
<<set $topless to 1>>
<<else>>
<<set $exposed to 1>>
<</if>>
<<else>>
<<set $topless to 0>>
<</if>>
<<if $worn.lower.exposed gte 1 and $worn.over_lower.exposed gte 1>>
<<if $libertine gte 1 or $possessed or $worn.under_lower.type.includes("covered")>>
<<else>>
<<set $exposed to 1>>
<</if>>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.over_lower.exposed gte 2>>
<<if $possessed>>
<<elseif $worn.under_lower.exposed gte 1>>
<<set $exposed to 2>>
<<elseif $libertine gte 1 or $worn.under_lower.type.includes("covered")>>
<<else>>
<<set $exposed to 1>>
<</if>>
<</if>>
<<set $worn.over_upper.exposed to $worn.over_upper.exposedcarry>>
<<set $worn.over_lower.exposed to $worn.over_lower.exposedcarry>>
<<set $worn.upper.exposed to $worn.upper.exposedcarry>>
<<set $worn.lower.exposed to $worn.lower.exposedcarry>>
<<set $worn.under_lower.exposed to $worn.under_lower.exposedcarry>>
<<set $worn.under_upper.exposed to $worn.under_upper.exposedcarry>>
<</widget>>
<<widget "integritycheck">>
<<outfitChecks>>
<<if $worn.over_upper.name isnot "naked">>
<<if $worn.over_upper.integrity lte 0>>
<<set $worn.over_upper.type.push("broken")>>
<<if _args[0] isnot "no_text">>
<span class="lewd">당신의 <<trClothes "over_upper" $worn.over_upper.name "name" "이">>_trResult 조각조각 찢어<<if $worn.upper.exposed gte 2>>지며, <<undertop_ ul>> 노출시킨다<<else>>진다<</if>>.</span>
<br>
<</if>>
<<overupperruined>><<clothesruinstat>><<if $worn.upper.exposed gte 2>><<set $upperoff to 0>><</if>>
<</if>>
<</if>>
<<if $worn.over_lower.name isnot "naked">>
<<if $worn.over_lower.integrity lte 0>>
<<set $worn.over_lower.type.push("broken")>>
<<if _args[0] isnot "no_text">>
<span class="lewd">당신의 <<trClothes "over_lower" $worn.over_lower.name "name" "이">>_trResult 조각조각 찢어<<if $worn.lower.exposed gte 2>>지며, <<undiesPost "을">> 노출시킨다<<else>>진다<</if>>.</span>
<br>
<</if>>
<<overlowerruined>><<clothesruinstat>><<if $worn.lower.exposed gte 2>><<set $upperoff to 0>><</if>>
<</if>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.integrity lte 0>>
<<set $worn.upper.type.push("broken")>>
<<if _args[0] isnot "no_text">>
<span class="lewd">당신의 <<trClothes "upper" $worn.upper.name "name" "이">>_trResult 조각조각 찢어지며, <<undertop_ ul>> 노출시킨다.</span>
<br>
<</if>>
<<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.lower.integrity lte 0>>
<<set $worn.lower.type.push("broken")>>
<<if _args[0] isnot "no_text">>
<span class="lewd">당신의 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 조각조각 찢어지며, <<undiesPost "을">> 노출시킨다.</span>
<br>
<</if>>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<</if>>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
<<if $worn.under_upper.integrity lte 0>>
<<set $worn.under_upper.type.push("broken")>>
<<if _args[0] isnot "no_text">>
<span class="lewd"><<trClothes "under_upper" $worn.under_upper.name "name" "이">>_trResult 조각조각 찢어지며, <<breastsPost "을">> 노출시킨다.</span>
<br>
<</if>>
<<underupperruined>><<clothesruinstat>><<set $underupperoff to 0>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.integrity lte 0>>
<<set $worn.under_lower.type.push("broken")>>
<<if _args[0] isnot "no_text">>
<span class="lewd"><<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 조각조각 찢어지며, <<if $worn.genitals.name isnot "naked">><<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult<<else>><<genitalsPost "을">><</if>> 노출시킨다.</span>
<br>
<</if>>
<<underlowerruined>><<clothesruinstat>><<set $underloweroff to 0>>
<</if>>
<</if>>
<<if $worn.genitals.name isnot "naked">>
<<if $worn.genitals.integrity lte 0>>
<<set _chastityBreak to 1>>
<<if _args[0] isnot "no_text">>
<span class="lewd"><<trClothes "genitals" $worn.genitals.name "name" "이">>_trResult 부서지며, <<if $penisexist is 1>><<penisPost "을">><<else>><<pussyPost "을">><</if>> 노출시킨다.</span>
<br>
<</if>>
<<if playerChastity()>>
<<set $worn.genitals.type.push("broken")>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink"><<worn_genitals_name_ i>> 사라지자, <<trParasite $vaginalchastityparasite "이">>_trResult 당신의 보지에서 떨어진다.</span>
<br>
<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink"><<worn_genitals_name_ i>> 사라지자, <<trParasite $penilechastityparasite "이">>_trResult 당신의 자지에서 떨어진다.</span>
<br>
<<set $penilechastityparasite to 0>>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink"><<worn_genitals_name_ i>> 사라지자, <<trParasite $analchastityparasite "이">>_trResult 당신의 항문에서 떨어진다.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<if playerChastity("anus")>>
<<set $worn.genitals.anal_shield to 0>>
<</if>>
<</if>>
<<genitalsruined>><<clothesruinstat>>
<</if>>
<</if>>
<</widget>>
<<widget "arm_unbind">>
<<set $rightboundcarry to 0>>
<<set $leftboundcarry to 0>>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<<if $worn.upper.type.includes("binding")>>
<<set _unbind_check to 1>>
<<if $worn.upper.set is $worn.lower.set>>
<<set $worn.lower.type.push("broken")>>
<<lowerruined>>
<</if>>
<<set $worn.upper.type.push("broken")>>
<<upperruined>>
<</if>>
<</widget>>
<<widget "unbind">>
/*<<unbind>> is only used for the player unbinding their arms after they've been tied with rope. it will destroy handheld items. do not use it for unbinding arms after they've been temporarily restrained; use <<unbindtemp>> instead*/
<<if $rightarm is "bound" and $worn.handheld.name isnot "naked">>
<<handheldruined>>
<</if>>
<<set $rightboundcarry to 0>>
<<set $leftboundcarry to 0>>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<<remove_shackle>>
<<leg_unbind>>
<<if $head is "bound">>
<<set $head to 0>>
<</if>>
<<if $worn.upper.type.includes("binding")>>
<<set _unbind_check to 1>>
<<if $worn.upper.set is $worn.lower.set>>
<<set $worn.lower.type.push("broken")>>
<<lowerruined>>
<</if>>
<<set $worn.upper.type.push("broken")>>
<<upperruined>>
<</if>>
<</widget>>
<<widget "unbindtemp">>
<<set $rightboundcarry to 0>>
<<set $leftboundcarry to 0>>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<<remove_shackle>>
<<leg_unbind>>
<<if $head is "bound">>
<<set $head to 0>>
<</if>>
<</widget>>
<<widget "bind">>
/*<<bind>> and <<unbind>> are only used for binding the player's arms with rope. they are only meant to be used for scenes where the player is left helpless and must undo their bindings elsewhere, forcing them to leave behind their handheld items. Use <<bindtemp>> and <<unbindtemp>> for temporarily binding arms.*/
<<if _args[0]>>
<<set _args[0] to "bound">>
<<if $rightarm is "bound" and $worn.handheld.name isnot "naked">>
<<handheldruined>>
<</if>>
<<else>>
<<set $leftarm to "bound">>
<<set $rightarm to "bound">>
<<if $worn.handheld.name isnot "naked">>
<<handheldruined>>
<</if>>
<</if>>
<</widget>>
<<widget "bindtemp">>
<<set $leftarm to "bound">>
<<set $rightarm to "bound">>
<</widget>>
<<widget "legbind">>
<<set $leftleg to "bound">>
<<set $rightleg to "bound">>
<<set $feetuse to "bound">>
<</widget>>
<<widget "leg_unbind">>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $feetuse to 0>>
<</widget>>
<<widget "remove_shackle">>
<<if $worn.feet.type.includes("shackle")>>
<<set $worn.feet.type.push("broken")>>
<<feetruined>>
<<leg_unbind>>
<</if>>
<</widget>>
<<widget "shackle_feet">>
<<feetwear 3>>
<<legbind>>
<</widget>>
<<widget "headbind">>
<<set $head to "bound">>
<</widget>>
<<widget "bindings">>
<<if $leftarm is "bound" and $position isnot "wall">><<set $leftboundcarry to 1>><</if>>
<<if $rightarm is "bound" and $position isnot "wall">><<set $rightboundcarry to 1>><</if>>
<<if $rightboundcarry is 1 and $rightarm isnot "bound">>
<<set $rightarm to "bound">>
<</if>>
<<if $leftboundcarry is 1 and $leftarm isnot "bound">>
<<set $leftarm to "bound">>
<</if>>
<</widget>>
<<widget "water">>
<<set _inWater to true>>
<<if !waterproofCheck($worn.over_upper) and !$worn.over_upper.type.includes("naked") and _args[0] isnot "waist">>
<<set $upperwet to 200>>
<</if>>
<<if !waterproofCheck($worn.upper) and !$worn.upper.type.includes("naked") and _args[0] isnot "waist">>
<<set $upperwet to 200>>
<</if>>
<<if !waterproofCheck($worn.lower) and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<if !waterproofCheck($worn.upper) and !waterproofCheck($worn.under_upper) and !$worn.under_upper.type.includes("naked") and _args[0] isnot "waist">>
<<set $underupperwet to 200>>
<</if>>
<<if !waterproofCheck($worn.lower) and !waterproofCheck($worn.under_lower) and !$worn.under_lower.type.includes("naked")>>
<<set $underlowerwet to 200>>
<</if>>
<<waterwash>>
<</widget>>
<<widget "wet_all">>
<<wet_upper>>
<<wet_lower>>
<</widget>>
<<widget "wet_upper">>
<<for _slot range ["over_upper", "upper", "under_upper"]>>
<<if waterproofCheck($worn[_slot])>>
/* if the clothing is waterproof, protect it and layers below from getting wet */
<<break>>
<<elseif !$worn[_slot].type.includes("naked")>>
/* skin wetness system is not implemented... yet? */
<<set V[_slot + "wet"] to 200>>
<<set V[_slot + "wetstage"] to 3>>
<</if>>
<</for>>
<</widget>>
<<widget "wet_lower">>
<<for _slot range ["over_lower", "lower", "under_lower"]>>
<<if waterproofCheck($worn[_slot])>>
<<break>>
<<elseif !$worn[_slot].type.includes("naked")>>
<<set V[_slot + "wet"] to 200>>
<<set V[_slot + "wetstage"] to 3>>
<</if>>
<</for>>
<</widget>>
<<widget "storecleanup">>
<<unset $action_unclad_over_outfit>>
<<unset $action_unclad_over_upper>>
<<unset $action_unclad_over_lower>>
<<unset $action_unclad_outfit>>
<<unset $action_unclad_upper>>
<<unset $action_unclad_lower>>
<<unset $action_unclad_under_outfit>>
<<unset $action_unclad_under_lower>>
<<unset $action_unclad_under_upper>>
<<unset $action_unclad_legs>>
<<unset $action_unclad_feet>>
<<unset $action_unclad_neck>>
<<unset $action_unclad_head>>
<<unset $action_unclad_face>>
<<unset $action_unclad_hands>>
<</widget>>
<<widget "undiestrauma">>
<<if !$worn.under_lower.type.includes("naked")>>
<<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<<else>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<</if>>
<</widget>>
<<widget "goo">>
<<goocount>>
<<if $liquidoutsidecount gte 1>>
<!-- Variables constructed: $semenoutsidecount, $goooutsidecount, $nectaroutsidecount -->
<<set _liquid to formatList(
["semen", "goo", "nectar"].filter(stuff => V[stuff + "outsidecount"] gte 1)
.join(',').replace(/([^,]+)(,|$)/g, (match, p1, p2) => {return {"semen": "정액", "goo": "점액", "nectar": "꿀"}[p1] + p2}).split(','))
>><<set _trResult to _liquid>><<trPost _postNum "으로">><<set _liquid_ro to _trResult>>
<<if $liquidoutsidecount gte 100>>
<span class="red">머리부터 발 끝까지 음란한 액체로 흠뻑 젖었다.</span>
<br>
<<elseif $liquidoutsidecount gte 25>>
<span class="pink">몸이 _liquid_ro 흠뻑 젖었다.</span>
<br>
<<elseif $liquidoutsidecount gte 20>>
<span class="purple">몸이 _liquid 투성이다.</span>
<br>
<<elseif $liquidoutsidecount gte 15>>
<span class="purple">피부가 _liquid_ro 미끌미끌하다.</span>
<br>
<<elseif $liquidoutsidecount gte 10>>
<span class="purple">몸이 _liquid_ro 젖었다.</span>
<br>
<<elseif $liquidoutsidecount gte 5>>
<span class="purple">피부가 _liquid_ro 축축하다.</span>
<br>
<<elseif $liquidoutsidecount gte 1>>
<span class="blue">피부에 _liquid이 묻은 느낌이 든다.</span>
<br>
<</if>>
<</if>>
<<if $player.bodyliquid.vagina.goo gte 1 or $player.bodyliquid.vagina.semen gte 1 or $player.bodyliquid.vagina.nectar>>
<!-- Variables constructed: $player.bodyliquid.vagina.semen, $player.bodyliquid.vagina.goo, $player.bodyliquid.vagina.nectar -->
<<set _liquid to formatList(
["semen", "goo", "nectar"].filter(stuff => V.player.bodyliquid.vagina[stuff] gte 1)
.join(',').replace(/([^,]+)(,|$)/g, (match, p1, p2) => {return {"semen": "정액", "goo": "점액", "nectar": "꿀"}[p1] + p2}).split(','))
>><<set _trResult to _liquid>><<trPost _postNum "으로">><<set _liquid_ro to _trResult>>
<<set _liquidUpper to _liquid.toUpperFirst()>>
<<if _liquid.includes(" ")>>
<<set _s to "">>
<<else>>
<<set _s to "s">>
<</if>>
<<switch Math.clamp(setup.bodyliquid.combined("vagina"), 1, 5)>>
<<case 5>>
<span class="red">자궁에서 _liquid이 흘러넘친다.</span>
<br>
<<case 4>>
<span class="pink"><<pussyPost "에서">> _liquid이 흘러넘친다.</span>
<br>
<<case 3>>
<span class="pink"><<pussyPost "에서">> _liquid이 흘러나온다.</span>
<br>
<<case 2>>
<span class="pink"><<pussyPost "에서">> _liquid이 새어나온다.</span>
<br>
<<case 1>>
<span class="pink"><<pussyPost "에서">> _liquid이 방울방울 떨어진다.</span>
<br>
<</switch>>
<</if>>
<<if $player.bodyliquid.anus.goo gte 1 or $player.bodyliquid.anus.semen gte 1 or $player.bodyliquid.anus.nectar>>
<!-- Variables constructed: $player.bodyliquid.anus.semen, $player.bodyliquid.anus.goo, $player.bodyliquid.anus.nectar -->
<<set _liquid to formatList(
["semen", "goo", "nectar"].filter(stuff => V.player.bodyliquid.anus[stuff] gte 1)
.join(',').replace(/([^,]+)(,|$)/g, (match, p1, p2) => {return {"semen": "정액", "goo": "점액", "nectar": "꿀"}[p1] + p2}).split(','))
>><<set _trResult to _liquid>><<trPost _postNum "으로">><<set _liquid_ro to _trResult>>
<<set _liquidUpper to _liquid.toUpperFirst()>>
<<if _liquid.includes(" ")>>
<<set _s to "">>
<<else>>
<<set _s to "s">>
<</if>>
<<switch Math.clamp(setup.bodyliquid.combined("anus"), 1, 5)>>
<<case 5>>
<span class="red">장에서 _liquid이 흘러넘친다.</span>
<br>
<<case 4>>
<span class="pink"><<bottomPost "에서">> _liquid이 흘러넘친다.</span>
<br>
<<case 3>>
<span class="pink"><<bottomPost "에서">> _liquid이 흘러나온다.</span>
<br>
<<case 2>>
<span class="pink"><<bottomPost "에서">> _liquid이 새어나온다.</span>
<br>
<<case 1>>
<span class="pink"><<bottomPost "에서">> _liquidUpper이 방울방울 떨어진다.</span>
<br>
<</switch>>
<</if>>
<<if $player.bodyliquid.mouth.goo gte 1 or $player.bodyliquid.mouth.semen gte 1 or $player.bodyliquid.mouth.nectar>>
<!-- Variables constructed: $player.bodyliquid.mouth.semen, $player.bodyliquid.mouth.goo, $player.bodyliquid.mouth.nectar -->
<<set _liquid to formatList(
["semen", "goo", "nectar"].filter(stuff => V.player.bodyliquid.mouth[stuff] gte 1)
.join(',').replace(/([^,]+)(,|$)/g, (match, p1, p2) => {return {"semen": "정액", "goo": "점액", "nectar": "꿀"}[p1] + p2}).split(','))
>><<set _trResult to _liquid>><<trPost _postNum "으로">><<set _liquid_ro to _trResult>>
<<set _liquidUpper to _liquid.toUpperFirst()>>
<<if _liquid.includes(" ")>>
<<set _s to "">>
<<else>>
<<set _s to "s">>
<</if>>
<<set _liquidUpper to _liquid.toUpperFirst()>>
<<switch Math.clamp(setup.bodyliquid.combined("mouth"), 1, 5)>>
<<case 5>>
<span class="red">기침할 때마다 _liquid이 터져 나온다.</span>
<br>
<<case 4>>
<span class="pink">_liquid이 턱을 타고 흘러내린다.</span>
<br>
<<case 3>>
<span class="pink">_liquid이 목구멍 벽을 타고 흘러내린다.</span>
<br>
<<case 2>>
<span class="pink">_liquid이 목구멍 뒤쪽에 켜켜히 쌓인다.</span>
<br>
<<case 1>>
<span class="pink">_liquid의 맛이 입 속에 퍼진다.</span>
<br>
<</switch>>
<</if>>
<</widget>>
<<widget "clampgoo">>
<<for _bodypart range setup.bodyliquid.bodyparts>>
<<set $player.bodyliquid[_bodypart]["goo"] to Math.clamp($player.bodyliquid[_bodypart]["goo"], 0, 5)>>
<<set $player.bodyliquid[_bodypart]["semen"] to Math.clamp($player.bodyliquid[_bodypart]["semen"], 0, 5)>>
<<set $player.bodyliquid[_bodypart]["nectar"] to Math.clamp($player.bodyliquid[_bodypart]["nectar"], 0, 5)>>
<</for>>
<</widget>>
<<widget "goocount">>
<<clampgoo>>
<<set $goocount to $player.bodyliquid.neck.goo + $player.bodyliquid.rightarm.goo + $player.bodyliquid.leftarm.goo + $player.bodyliquid.thigh.goo + $player.bodyliquid.bottom.goo + $player.bodyliquid.tummy.goo + $player.bodyliquid.chest.goo + $player.bodyliquid.face.goo + $player.bodyliquid.hair.goo + $player.bodyliquid.feet.goo + $player.bodyliquid.vaginaoutside.goo + ($player.bodyliquid.vagina.goo * 3) + ($player.bodyliquid.penis.goo * 3) + ($player.bodyliquid.anus.goo * 3) + ($player.bodyliquid.mouth.goo * 3)>>
<<set $semencount to $player.bodyliquid.neck.semen + $player.bodyliquid.rightarm.semen + $player.bodyliquid.leftarm.semen + $player.bodyliquid.thigh.semen + $player.bodyliquid.bottom.semen + $player.bodyliquid.tummy.semen + $player.bodyliquid.chest.semen + $player.bodyliquid.face.semen + $player.bodyliquid.hair.semen + $player.bodyliquid.feet.semen + $player.bodyliquid.vaginaoutside.semen + ($player.bodyliquid.vagina.semen * 3) + ($player.bodyliquid.penis.semen * 3) + ($player.bodyliquid.anus.semen * 3) + ($player.bodyliquid.mouth.semen * 3)>>
<<set $nectarcount to $player.bodyliquid.neck.nectar + $player.bodyliquid.rightarm.nectar + $player.bodyliquid.leftarm.nectar + $player.bodyliquid.thigh.nectar + $player.bodyliquid.bottom.nectar + $player.bodyliquid.tummy.nectar + $player.bodyliquid.chest.nectar + $player.bodyliquid.face.nectar + $player.bodyliquid.hair.nectar + $player.bodyliquid.feet.nectar + $player.bodyliquid.vaginaoutside.nectar + ($player.bodyliquid.vagina.nectar * 3) + ($player.bodyliquid.penis.nectar * 3) + ($player.bodyliquid.anus.nectar * 3) + ($player.bodyliquid.mouth.nectar * 3)>>
<<set $liquidcount to $goocount + $semencount + $nectarcount>>
<<set $goooutsidecount to $player.bodyliquid.neck.goo + $player.bodyliquid.rightarm.goo + $player.bodyliquid.leftarm.goo + $player.bodyliquid.thigh.goo + $player.bodyliquid.bottom.goo + $player.bodyliquid.tummy.goo + $player.bodyliquid.chest.goo + $player.bodyliquid.face.goo + $player.bodyliquid.hair.goo + $player.bodyliquid.feet.goo + $player.bodyliquid.vaginaoutside.goo + ($player.bodyliquid.penis.goo * 3)>>
<<set $semenoutsidecount to $player.bodyliquid.neck.semen + $player.bodyliquid.rightarm.semen + $player.bodyliquid.leftarm.semen + $player.bodyliquid.thigh.semen + $player.bodyliquid.bottom.semen + $player.bodyliquid.tummy.semen + $player.bodyliquid.chest.semen + $player.bodyliquid.face.semen + $player.bodyliquid.hair.semen + $player.bodyliquid.feet.semen + $player.bodyliquid.vaginaoutside.semen + ($player.bodyliquid.penis.semen * 3)>>
<<set $nectaroutsidecount to $player.bodyliquid.neck.nectar + $player.bodyliquid.rightarm.nectar + $player.bodyliquid.leftarm.nectar + $player.bodyliquid.thigh.nectar + $player.bodyliquid.bottom.nectar + $player.bodyliquid.tummy.nectar + $player.bodyliquid.chest.nectar + $player.bodyliquid.face.nectar + $player.bodyliquid.hair.nectar + $player.bodyliquid.feet.nectar + $player.bodyliquid.vaginaoutside.nectar + ($player.bodyliquid.penis.nectar * 3)>>
<<set $liquidoutsidecount to $goooutsidecount + $semenoutsidecount + $nectaroutsidecount>>
<<set $goobodycount to $player.bodyliquid.thigh.goo + $player.bodyliquid.bottom.goo + $player.bodyliquid.tummy.goo + $player.bodyliquid.chest.goo + $player.bodyliquid.vaginaoutside.goo + ($player.bodyliquid.vagina.goo * 3) + ($player.bodyliquid.penis.goo * 3) + ($player.bodyliquid.anus.goo * 3)>>
<<set $semenbodycount to $player.bodyliquid.thigh.semen + $player.bodyliquid.bottom.semen + $player.bodyliquid.tummy.semen + $player.bodyliquid.chest.semen + $player.bodyliquid.vaginaoutside.semen + ($player.bodyliquid.vagina.semen * 3) + ($player.bodyliquid.penis.semen * 3) + ($player.bodyliquid.anus.semen * 3)>>
<<set $nectarbodycount to $player.bodyliquid.thigh.nectar + $player.bodyliquid.bottom.nectar + $player.bodyliquid.tummy.nectar + $player.bodyliquid.chest.nectar + $player.bodyliquid.vaginaoutside.nectar + ($player.bodyliquid.vagina.nectar * 3) + ($player.bodyliquid.penis.nectar * 3) + ($player.bodyliquid.anus.nectar * 3)>>
<<set $liquidbodycount to $goobodycount + $semenbodycount + $nectarbodycount>>
<</widget>>
<<widget "outergoo">>
<<bodyliquid "neck" "goo">>
<<bodyliquid "rightarm" "goo">>
<<bodyliquid "leftarm" "goo">>
<<bodyliquid "thigh" "goo">>
<<bodyliquid "bottom" "goo">>
<<bodyliquid "tummy" "goo">>
<<bodyliquid "chest" "goo">>
<<bodyliquid "face" "goo">>
<<bodyliquid "hair" "goo">>
<<bodyliquid "feet" "goo">>
<</widget>>
<<widget "waist_goo">>
<<bodyliquid "feet" "goo" 5>>
<<bodyliquid "bottom" "goo" 5>>
<<bodyliquid "thigh" "goo" 5>>
<<if $player.penisExist>>
<<bodyliquid "penis" "goo" 5>>
<</if>>
<<if $player.vaginaExist>>
<<bodyliquid "vaginaoutside" "goo" 5>>
<</if>>
<</widget>>
<<widget "random_goo">>
<<set $_rng to random (0, 9)>> <!-- 1-10 but 0 indexed -->
<<set $_part_text to [
"neck", "right arm", "left arm", "thigh", "bottom",
"tummy", "chest", "face", "hair", "feet"
].select($_rng)>>
<<set $_part to $_part_text.replace(" ","")>>
<<set $player.bodyliquid[$_part].goo += 1>>
그것이 당신의
<span class="purple"><<trBodypart $_part>>_trResult</span> <<print either("위로 후두둑 떨어진다", "위를 뒤덮는다", "위에 떨어진다", "위에 철벅 떨어진다")>>.
<</widget>>
<<widget "random_semen">>
<<set $_rng to random (0, 9)>> <!-- 1-10 but 0 indexed -->
<<set $_part_text to [
"neck", "right arm", "left arm", "thigh", "bottom",
"tummy", "chest", "face", "hair", "feet"
].select($_rng)>>
<<set $_part to $_part_text.replace(" ","")>>
<<set $player.bodyliquid[$_part].semen += 1>>
그것이 당신의
<span class="purple"><<trBodypart $_part>>_trResult</span> <<print either("위로 후두둑 떨어진다", "위를 뒤덮는다", "위에 떨어진다", "위에 철벅 떨어진다")>>.
<</widget>>
<<widget "random_goo_head">>
<<set $_rng to random (0, 3)>> <!-- 1-10 but 0 indexed -->
<<set $_part_text to [
"neck", "chest", "face", "hair"
].select($_rng)>>
<<set $_part to $_part_text.replace(" ","")>>
<<set $player.bodyliquid[$_part].goo += 1>>
그것이 당신의
<span class="purple"><<trBodypart $_part>>_trResult</span> <<print either("위로 후두둑 떨어진다", "위를 뒤덮는다", "위에 떨어진다", "위에 철벅 떨어진다")>>.
<</widget>>
<<widget "random_semen_head">>
<<set $_rng to random (0, 3)>> <!-- 1-10 but 0 indexed -->
<<set $_part_text to [
"neck", "chest", "face", "hair"
].select($_rng)>>
<<set $_part to $_part_text.replace(" ","")>>
<<set $player.bodyliquid[$_part].semen += 1>>
그것이 당신의
<span class="purple"><<trBodypart $_part>>_trResult</span> <<print either("위로 후두둑 떨어진다", "위를 뒤덮는다", "위에 떨어진다", "위에 철벅 떨어진다")>>.
<</widget>>
<<widget "washmakeup">>
<<if $makeup.lipstick != 0 or $makeup.eyeshadow != 0 or ($makeup.mascara != 0 and !$makeup.mascara.includes('waterproof')) or $makeup.concealer != 0>>
<<set $makeupWashed = 1>>
<<set $makeup.lipstick = 0>>
<<set $makeup.eyeshadow = 0>>
<<if $makeup.mascara and !$makeup.mascara.includes('waterproof')>>
<<set $makeup.mascara = 0>>
<<set $makeup.mascara_running = 0>>
<</if>>
<<set $makeup.concealer = 0>>
<</if>>
<</widget>>
<<widget "waterwash">>
<<if $combat isnot 1>>
<<for _bodypart range setup.bodyliquid.bodyparts>>
<<if $player.bodyliquid[_bodypart]["goo"] gte 1>><<set $waterwash += 1>><<set $allure += 500>><<bodyliquid _bodypart "goo" -1>><</if>>
<<if $player.bodyliquid[_bodypart]["semen"] gte 1>><<set $waterwash += 1>><<set $allure += 500>><<bodyliquid _bodypart "semen" -1>><</if>>
<<if $player.bodyliquid[_bodypart]["nectar"] gte 1>><<set $waterwash += 1>><<set $allure += 500>><<bodyliquid _bodypart "nectar" -1>><</if>>
<</for>>
<<washRecordedSperm "vagina" "pc">>
<<washRecordedSperm "anus" "pc">>
<</if>>
<<if $waterwash gte 10>>
<span class="lewd">엄청난 양의 음란한 액체가 물에 씻겨나간다. 이목을 끌지 않길 바랄 뿐이다.</span><br>
<<elseif $waterwash gte 5>>
<span class="lewd">많은 양의 음란한 액체가 물에 씻겨나간다. 이목을 끌지 않길 바랄 뿐이다.</span><br>
<<elseif $waterwash gte 2>>
<span class="lewd">음란한 액체가 물에 씻겨나간다. 이목을 끌지 않길 바랄 뿐이다.</span><br>
<<elseif $waterwash is 1>>
<span class="lewd">약간의 음란한 액체가 물에 씻겨나간다. 이목을 끌지 않길 바랄 뿐이다.</span><br>
<</if>>
<<set $waterwash to 0>>
<<washmakeup>>
<</widget>>
<<widget "wash">>
<<washRecordedSperm "vagina" "pc">>
<<washRecordedSperm "anus" "pc">>
<<bodyliquid "clear">>
<<if $parasite.right_thigh.name is "maggot">>
<<removeparasite right_thigh>>
<</if>>
<<if $parasite.left_thigh.name is "maggot">>
<<removeparasite left_thigh>>
<</if>>
<<if $parasite.right_arm.name is "maggot">>
<<removeparasite right_arm>>
<</if>>
<<if $parasite.left_arm.name is "maggot">>
<<removeparasite left_arm>>
<</if>>
<<if $parasite.tummy.name is "maggot">>
<<removeparasite tummy>>
<</if>>
<<if $parasite.bottom.name is "maggot">>
<<removeparasite bottom>>
<</if>>
<<for _active_bodypart range setup.bodyparts>>
<<if $skin[_active_bodypart].pen is "pen" or $skin[_active_bodypart].pen is "lipstick" or $skin[_active_bodypart].pen is "mud">>
<<bodywriting_clear _active_bodypart>>
<</if>>
<</for>>
<<washmakeup>>
<</widget>>
<<widget "wash_face">>
<<bodyliquid "face" "semen" -5>>
<<bodyliquid "face" "goo" -5>>
<<bodyliquid "face" "nectar" -5>>
<<if $skin.left_cheek.pen is "pen" or $skin.left_cheek.pen is "lipstick" or $skin.left_cheek.pen is "mud">>
<<bodywriting_clear left_cheek>>
<</if>>
<<if $skin.right_cheek.pen is "pen" or $skin.right_cheek.pen is "lipstick" or $skin.right_cheek.pen is "mud">>
<<bodywriting_clear right_cheek>>
<</if>>
<<if $skin.forehead.pen is "pen" or $skin.forehead.pen is "lipstick" or $skin.forehead.pen is "mud">>
<<bodywriting_clear forehead>>
<</if>>
<<washmakeup>>
<</widget>>
<<widget "wash_mouth">>
<<bodyliquid "mouth" "semen" -5>>
<<bodyliquid "mouth" "goo" -5>>
<<bodyliquid "mouth" "nectar" -5>>
<</widget>>
<<widget "tipset">>
<<set $tip to random(1000, 3000)>>
<<if $tip lte 2000>>
<<set $tipreaction to "low">>
<<else>>
<<set $tipreaction to "mid">>
<</if>>
<<if _args[0] is "serving">>
<!-- +20% for every visible clothing item with 'serving' tag -->
<<set $_servingClothesCount to getVisibleClothesList().countWith(item => item.type.includes("serving"))>>
<<set $tip += $tip * 0.2 * $_servingClothesCount>>
<</if>>
<<set $tip to $tipmod * $tip>>
<<set $tip *= (1 + ($attractiveness / 10000))>>
<<if $mathstrait gte 1>>
<<set $tip *= (1 + ($mathstrait / 4))>>
<</if>>
<<set $tip to Math.trunc($tip)>>
<<if $tip lt $tip_add>>
<<set $tip to $tip_add>>
<</if>>
<<if $tip gte 10000 and _args[0] isnot "body">>
<<set $tip to 2000 * Math.round( $tip / 2000.0 )>>
<<elseif $tip gte 1000>>
<<set $tip to 500 * Math.round( $tip / 500.0 )>>
<<else>>
<<set $tip to 50 * Math.round( $tip / 50.0 )>>
<</if>>
<<set $tip to Math.max( $tip, 50 )>>
<</widget>>
<<widget "tipreceive">>
<span class="gold"><<if random(1, 10000) is 10000>>당신은 브로조프<<else>>당신은<</if>> <<printmoney $tip>>를 얻었다.</span>
<<set $money += $tip>>
<<if $tip gte 50000>>
<<earnFeat "Negotiator">>
<</if>>
<<set $tip to 0>>
<</widget>>
<<widget "tip_neg">>
당신은
<<if $tipreaction is "low">>
생각했던 것보다 적은 가격으로,
<<else>>
적절한 가격으로,
<</if>><<printmoney $tip>>에 협상을 마친다.
<</widget>>
<<widget "tip_up">>
<<He_ nun>> 팁을 <<printmoney $tip>>로 올려 제안한다.
<</widget>>
<<widget "passout">>
<<set $stress -= 5000>>
<<set $passoutstat += 1>>
<<set $passoutTimeStat to Time.date.timeStamp>>
<<ruffleHair>>
<</widget>>
<<widget "vaginaraped">>
<<if $NPCList[$vaginatarget] isnot undefined>>
<<if $templePromised isnot $NPCList[$vaginatarget].fullDescription>>
<<fallenTransform>> /*transformations.twee*/
<</if>>
<<else>>
<<fallenTransform>>
<</if>>
<<set $vaginafucked to 1>>
<</widget>>
<<widget "penisraped">>
<<if $NPCList[$penistarget] isnot undefined>>
<<if $templePromised isnot $NPCList[$penistarget].fullDescription>>
<<fallenTransform>> /*transformations.twee*/
<</if>>
<<else>>
<<fallenTransform>>
<</if>>
<<set $penisfucked to 1>>
<</widget>>
<<widget "anusraped">>
<<set $anusfucked to 1>>
<</widget>>
<<widget "internalejac">>
<<if $demon gte 6>>
<<set $demonabsorb += 1>>
<</if>>
<</widget>>
<<widget "sexcheck">>/*Sets variable to 1 if the PC is penetrated, penetrating, or similar.*/
<<if $vaginastate is "penetrated" or
$anusstate is "penetrated" or
$mouthstate is "penetrated" or
$penisstate is "otheranus" or
$penisstate is "penetrated" or
$anusstate is "othermouth" or
$vaginastate is "othermouth" or
$penisstate is "othermouth" or
$penisstate is "tentacle" or
$penisstate is "tentacledeep" or
$vaginastate is "tentacle" or
$vaginastate is "tentacledeep" or
$anusstate is "tentacle" or
$anusstate is "tentacledeep" or
$mouthstate is "tentacle" or
$mouthstate is "tentacledeep">>
<<set $current_sex to 1>>
<<else>>
<<set $current_sex to 0>>
<</if>>
<</widget>>
<<widget "textmap">>
<<if $options.mapMovement is true and !$possessed>>
__Map__<br>
|.....<a class="no-numberify mapmove" onclick="mapMove('Barb Street')" title="Barb Street">Ba</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Cliff Street')" title="Cliff Street">Cl</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Starfish Street')" title="Starfish Street">St</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Mer Street')" title="Mer Street">Me</a><br>
|..╱ ╲ ╱ ╲ ╱ ╲ ╱ ╲<br>
|<a class="no⚊numberify mapmove" onclick="mapMove('Domus Street')" title="Domus Street">Do</a> <a class="no⚊numberify mapmove" onclick="mapMove('Residential alleyways')" title="ResidentialAlley">⚊</a> <a class="no⚊numberify mapmove" onclick="mapMove('Connudatus Street')" title="Connudatus Street">Co</a> <a class="no⚊numberify mapmove" onclick="mapMove('Commercial alleyways')" title="CommercialAlley">⚊ </a><a class="no⚊numberify mapmove" onclick="mapMove('High Street')" title="High Street">Hi</a> <a class="no⚊numberify mapmove" onclick="mapMove('Park')" title="Park">⚊</a> <a class="no⚊numberify mapmove" onclick="mapMove('Oxford Street')" title="Oxford Street">Ox</a> <a class="no⚊numberify mapmove" onclick="mapMove('Industrial alleyways')" title="IndustrialAlley">⚊</a> <a class="no⚊numberify mapmove" onclick="mapMove('Harvest Street')" title="Harvest Street">Ha</a><br>
|..╲ ╱ ╲ ╱ ╲ ╱ ╲ ╱<br>
|.....<a class="no⚊numberify mapmove" onclick="mapMove('Danube Street')" title="Danube Street">Da</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Wolf Street')" title="Wolf Street">Wo</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Nightingale Street')" title="Nightingale Street">Ni</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Elk Street')" title="Elk Street">El</a><br>
<<else>>
__Map__<br>
|.....Ba ⚊ Cl ⚊ St ⚊ Me<br>
|..╱ ╲ ╱ ╲ ╱ ╲ ╱ ╲<br>
|Do ⚊ Co ⚊ Hi ⚊ Ox ⚊ Ha<br>
|..╲ ╱ ╲ ╱ ╲ ╱ ╲ ╱<br>
|.....Da ⚊ Wo ⚊ Ni ⚊ El<br>
<</if>>
<br>
<</widget>>
<<widget "map">>
<<set $map.location to _args[0]>>
<<if $options.images is 1 and $options.mapMovement is true and $options.mapLegacy isnot true and !$possessed>>
<<set _boxLocations to [
{ x: 1, y: 46}, /*Domus */
{ x: 38, y: 9}, /*Barb */
{ x: 38, y: 83}, /*Danube */
{ x: 63, y: 46}, /*Connudatus */
{ x: 88, y: 9}, /*Cliff */
{ x: 88, y: 83}, /*Wolf */
{ x: 114, y: 46}, /*High */
{ x: 146, y: 9}, /*Starfish */
{ x: 146, y: 83}, /*Nightingale */
{ x: 176, y: 46}, /*Oxford */
{ x: 204, y: 9}, /*Mer */
{ x: 204, y: 83}, /*Elk */
{ x: 230, y: 46}, /*Harvest */
{ x: 38, y: 46}, /*Residential Alley */
{ x: 88, y: 46}, /*Commercial Alley */
{ x: 146, y: 46}, /*Park */
{ x: 204, y: 46} /*Industrial Alley */
]>>
/*This version of sugarcube doesn't perform any processing inside of SVG elements, so we need to perform those actions ourselves inside a custom macro */
<<svg 260 130>>
<image x="2" xlink:href="img/misc/map.png"> </image>
<image x="2" @xlink:href="'img/misc/maparrow' + $map.location + '.png'"> </image>
<<for _i to 0; _i lt $map.arrayList.length; _i++>>
<<set _canMoveTo = $debug || $map.available[$passage].includes($map.arrayList[_i])>>
<<set _showMarker = $debug || ($options.mapMarkers && (_canMoveTo || $passage is $map.arrayList[_i]))>>
<a class="mapmove"
@onclick="'mapMove(V.map.arrayList[' + _i + ']);'"
@alt="$map.arrayList[_i] + (_canMoveTo ? ' (0:05)' : '')"
@title="$map.arrayList[_i] + (_canMoveTo ? ' (0:05)' : '')">
<rect @x="_boxLocations[_i].x"
@y="_boxLocations[_i].y"
height="34"
width="30"
@style="'stroke:cyan;fill-opacity:0;stroke-opacity:' + (_showMarker ? '0.6' : '0') + ';'">
</rect>
</a>
<</for>>
<</svg>>
<<elseif $options.images is 1 and $options.mapLegacy isnot true>>
<svg width="260" height="130">
<image x="2" xlink:href="img/misc/map.png"/>
<image x="2" @xlink:href="'img/misc/maparrow'+$map.location+'.png'"/>
</svg>
<<elseif $options.images is 1>>
<<if $options.mapMovement is true and !$possessed>>
<!-- Image Map Generated by http://www.image-map.net/ -->
<map id="town-image-map" name="town-image-map">
<area class="no-numberify" alt="Barb Street" title="Barb Street" coords="62,20,39,42" shape="rect" onclick="mapMove('Barb Street')">
<area class="no-numberify" alt="Domus Street" title="Domus Street" coords="2,75,26,49" shape="rect" onclick="mapMove('Domus Street')">
<area class="no-numberify" alt="Danube Street" title="Danube Street" coords="33,110,70,84" shape="rect" onclick="mapMove('Danube Street')">
<area class="no-numberify" alt="Wolf Street" title="Wolf Street" coords="86,117,114,86" shape="rect" onclick="mapMove('Wolf Street')">
<area class="no-numberify" alt="High Street" title="High Street" coords="116,77,139,46" shape="rect" onclick="mapMove('High Street')">
<area class="no-numberify" alt="Connudatus Street" title="Connudatus Street" coords="64,77,88,49" shape="rect" onclick="mapMove('Connudatus Street')">
<area class="no-numberify" alt="Cliff Street" title="Cliff Street" coords="88,40,117,-1" shape="rect" onclick="mapMove('Cliff Street')">
<area class="no-numberify" alt="Starfish Street" title="Starfish Street" coords="147,41,172,12" shape="rect" onclick="mapMove('Starfish Street')">
<area class="no-numberify" alt="Nightingale Street" title="Nightingale Street" coords="143,115,170,82" shape="rect" onclick="mapMove('Nightingale Street')">
<area class="no-numberify" alt="Oxford Street" title="Oxford Street" coords="170,73,203,45" shape="rect" onclick="mapMove('Oxford Street')">
<area class="no-numberify" alt="Mer Street" title="Mer Street" coords="202,42,229,14" shape="rect" onclick="mapMove('Mer Street')">
<area class="no-numberify" alt="Elk Street" title="Elk Street" coords="197,111,238,77" shape="rect" onclick="mapMove('Elk Street')">
<area class="no-numberify" alt="Harvest Street" title="Harvest Street" coords="252,46,228,76" shape="rect" onclick="mapMove('Harvest Street')">
<area class="no-numberify" alt="Industrial Alley" title="Industrial Alley" coords="225,73,209,53" shape="rect" onclick="mapMove('Industrial alleyways')">
<area class="no-numberify" alt="Park" title="Park" coords="154,65,170,52" shape="rect" onclick="mapMove('Park')">
<area class="no-numberify" alt="Commercial Alley" title="Commercial Alley" coords="94,69,110,56" shape="rect" onclick="mapMove('Commercial alleyways')">
<area class="no-numberify" alt="Residential Alley" title="Residential Alley" coords="38,70,57,56" shape="rect" onclick="mapMove('Residential alleyways')">
</map>
<</if>>
<div id="divmap"><img id="map" src="img/misc/map.png"><img id="maparrow" usemap="#town-image-map" @src="'img/misc/maparrow' + _args[0] + '.png'"></div>
<<else>>
<<textmap>>
<</if>>
<</widget>>
<<widget "rentday">>
<<set $_text_output to ["일요일","월요일","화요일","수요일","목요일","금요일","토요일"][$rentday-1]>>
<<print $_text_output>>
<</widget>>
<<widget "tearup">>
<<if $pain lte 20>>
<<set $pain to 20>>
<</if>>
<</widget>>
<<widget "roomoptions">>
<<if $sexStats.pills.boughtOnce is true or $sexStats.pills["pills"]["Dr Harper\'s prescription"].owned gte 1 or $sexStats.pills["pills"]["asylum\'s prescription"].owned gte 1>>
<<pillicon>><<link [[약 서랍을 확인한다|PillCollection]]>><<set $pillsExitPassage to $passage>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "christmas_options">>
<<if $christmas_wrap is 1>>
<<switch $christmas_gift_robin>>
<<case "shirt_unwrapped">>
<<gifticon "shirt">><<link [[로빈의 셔츠와 반바지를 포장한다 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "shirt">><<set $christmas_gift_robin_wrapped to 1>><</link>>
<br>
<<case "sundress_unwrapped">>
<<gifticon "sundress">><<link [[로빈의 선드레스를 포장한다 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "sundress">><<set $christmas_gift_robin_wrapped to 1>><</link>>
<br>
<<case "kimono_unwrapped">>
<<gifticon "kimono">><<link [[로빈의 기모노를 포장한다 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "kimono">><<set $christmas_gift_robin_wrapped to 1>><</link>>
<br>
<<case "tuxedo_set_unwrapped">>
<<gifticon "tuxedo">><<link [[로빈의 턱시도를 포장한다 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "tuxedo">><<set $christmas_gift_robin_wrapped to 1>><</link>>
<br>
<<case "gothic_gown_unwrapped">>
<<gifticon "gothic">><<link [[로빈의 고딕 드레스를 포장한다 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "gothic gown">><<set $christmas_gift_robin_wrapped to 1>><</link>>
<br>
<<case "christmas_unwrapped">>
<<gifticon "christmas hat">><<link [[로빈의 크리스마스 옷을 포장한다 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "christmas">><<set $christmas_gift_robin_wrapped to 1>><</link>>
<br>
<</switch>>
<<if $christmas_gift is "clothes_unwrapped">>
<<gifticon "christmas">><<link [[고아들을 위한 선물을 포장한다 (3:00)|Bedroom Orphans Clothes Wrap]]>><<pass 180>><<set $christmas_gift to "clothes">><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "encountersteal">>
<<rng>>
<<if isPubfameTaskAccepted("morgan") and $npc.includes("Morgan")>>
<<pubfameComplete "morgan" "steal">>
<<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>>
<<elseif isPubfameTaskAccepted("hospital") and $pubfame.hospital.active is 1>>
<<pubfameComplete "hospital" "steal">>
<<crimeUp 20 "petty">><<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>>
<<elseif $location is "prison">>
<<set _teeth to random(3,10)>>
당신은 하얗고, 반투명한 보석들을 훔친다.
<<prison_teeth _teeth>> <<prison_teeth_text _teeth>>
<<elseif $location is "island">>
/* Steal a specific antique like a wooden carving? */
<<if currentSkillValue("skulduggery") gte 800 and $rng gte 95>>
<span class="green">당신은 막대기를 하나 훔친다.</span><<set $island.wood += 1>>
<<elseif (currentSkillValue("skulduggery") gte 800 and $rng gte 80) or $rng gte 90>>
<span class="green">당신은 호두 한 웅큼을 훔친다.</span><<set $island.walnut += 1>>
<<else>>
<span class="red">당신은 훔칠 것을 아무것도 찾지 못한다.</span>
<</if>>
<<elseif $location is "farm">>
<<if $rng gte 90 and !$farm_key>>
<<set $farm_key to true>>
<<set $farmCellUnlk to false>>
당신은 <span class="green">열쇠 꾸러미</span>를 그 <<persons_ yi>> 호주머니에서 꺼내 지푸라기 속에 숨긴다.<<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>>
<<else>>
<span class="red">당신은 훔칠 것을 아무것도 찾지 못한다.</span>
<</if>>
<<elseif ["naked", "schoolSwim"].includes(_stealType)>>
<span class="red">당신은 훔칠 것을 아무것도 찾지 못한다.</span>
<<elseif $rng gte 96 and $spray lt $spraymax>>
<<spray 1>>
<span class="green">당신은 후추 스프레이 충전제를 훔친다.</span>
<<crimeUp 50 "petty">><<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>>
<<elseif $rng gte 90 and !$compoundcard>>
<<set $compoundcard to 1>>
당신은 기이한 카드를 훔친다. 거기엔 주소가 하나 쓰여있다. <span class="gold">엘크 가</span>에 위치한 장소다.
<<else>>
<<rng 5 100>>
당신은 <<moneyGain $rng>>를 훔친다.
<<crimeUp $rng "petty">><<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>>
<</if>>
<</widget>>
<<widget "statbaricons">>
<<if $options.images is 1 and _args[0]>>
<<if _args[1] gte 1>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 1>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 2>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 2>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 3>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 3>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 4>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 4>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 5>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 5>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 6>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 6>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 7>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 7>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 8>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 8>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 9>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 9>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 10>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 10>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<</if>>
<</widget>>
<<widget "characteristic-text">>
<<set _config = _args[0]>>
<<if _config.states and _config.states.length gt 0>>
<<set _config.currentLevel = 0>>
/* Loop through the provided states to find the one we are currently at*/
<<for _i to 0; _i lt _config.states.length; _i++>>
<<if _config.currentValue gte _config.states[_i].requiredValue>>
<<set _config.currentLevel = _i>>
<</if>>
<</for>>
/* Set the details to show from the current state */
<<set _config.preText = _config.states[_config.currentLevel].preText || _config.preText>>
<<set _config.description = _config.states[_config.currentLevel].description>>
<<set _config.postText = _config.states[_config.currentLevel].postText || _config.postText>>
<<set _config.color = _config.states[_config.currentLevel].color>>
<</if>>
<<if _config.preText>>
_config.preText
<</if>>
<span @class="_config.color">_config.description</span>
<<if _config.postText>>
_config.postText
<</if>>
<</widget>>
<<widget "characteristic-box">>
<<set _config = _args[0]>>
<<if _config.states and _config.states.length gt 0>>
<<set _config.currentLevel = 0>>
/* Loop through the provided states to find the one we are currently at*/
<<for _i to 0; _i lt _config.states.length; _i++>>
<<if _config.currentValue gte _config.states[_i].requiredValue>>
<<set _config.currentLevel = _i>>
<</if>>
<</for>>
/* Set the details to show from the current state */
<<set _config.level = _config.states[_config.currentLevel].level>>
<<set _config.description = _config.states[_config.currentLevel].description>>
<<set _config.color = _config.states[_config.currentLevel].color>>
/* Determine the colour of the bottom bar based on a few types, default is to match the level colour */
<<if _config.meterColorType eq 'next'>>
<<if _config.currentLevel lt _config.states.length - 1>>
<<set _config.meterColor = _config.states[_config.currentLevel + 1].color>>
<<else>>
<<set _config.meterColor = _config.states[_config.currentLevel].color>>
<</if>>
<<elseif _config.meterColorType eq 'prev'>>
<<if _config.currentLevel gt 0>>
<<set _config.meterColor = _config.states[_config.currentLevel - 1].color>>
<<else>>
<<set _config.meterColor = _config.states[_config.currentLevel].color>>
<</if>>
<<elseif _config.meterColorType eq 'max'>>
<<if _config.currentLevel eq _config.states.length - 1>>
<<set _config.meterColor = _config.states[_config.currentLevel].color>>
<</if>>
<<else>>
<<if _config.meterColor eq undefined>>
<<set _config.meterColor = _config.states[_config.currentLevel].color>>
<</if>>
<</if>>
/* Calculate the percent to the next level based on the gap between the nearest two states */
<<if _config.percent isnot undefined>>
<<set _config.percent = Math.floor(_config.percent)>>
<<else>>
<<if _config.currentLevel eq (_config.states.length - 1)>>
/* Calculate percentage above highest state if max value is specified */
<<if _config.maxValue>>
<<set _config.percent = Math.floor(100*(_config.currentValue - _config.states[_config.currentLevel].requiredValue) / (_config.maxValue - _config.states[_config.currentLevel].requiredValue))>>
<<else>>
<<set _config.percent = 100>>
<</if>>
<<else>>
<<set _config.percent = Math.floor(100*(_config.currentValue - _config.states[_config.currentLevel].requiredValue) / (_config.states[_config.currentLevel + 1].requiredValue - _config.states[_config.currentLevel].requiredValue))>>
<</if>>
<</if>>
<<else>>
<<set _config.percent= Math.floor(_config.currentValue)>>
<</if>>
<<set _config.barWidth = Math.clamp(_config.percent, 0, 100)>>
<<if _config.secondValue>>
<<set _config.secondPercent= Math.floor(_config.secondValue)>>
<<set _config.secondBarWidth= Math.clamp(_config.secondPercent, 0, 100)>>
<</if>>
<div class="characteristic-box">
<div class="characteristic-top-line">
<<if $options.images is 1 and _config.icon>>
<img class="characteristic-icon" @src="'img/' + _config.icon + '.png'" />
<</if>>
<span class="characteristic-title">
_config.name<<characteristic-box-modifier `clone(_config.modifier)` `clone(_config.modTypes)` `clone(_config.name)`>>
<<if _config.sensitivity gte 4>>
<mouse class = "pink tooltip-small">
!!!
<span class="pink"><i>민감도: <<print _config.sensitivity>></i></span>
</mouse>
<<elseif _config.sensitivity gte 3>>
<mouse class = "purple tooltip-small">
!!
<span class="purple"><i>민감도: <<print _config.sensitivity>></i></span>
</mouse>
<<elseif _config.sensitivity gte 2>>
<mouse class = "blue tooltip-small">
!
<span class="blue"><i>민감도: <<print _config.sensitivity>></i></span>
</mouse>
<</if>>
</span>
<<if _config.states>>
<<if _config.displayType eq "level">>
<span @class="'characteristic-level ' + _config.color">
<big>_config.level</big><small>/<<print (_config.states.length - 1)>></small>
</span>
<<elseif _config.displayType eq "grade">>
<span class="characteristic-level">
<span @class="_config.color">_config.level</span> <<if _config.level neq '없음'>><small class="grade-percent black">_config.percent%</small><</if>>
</span>
<</if>>
<</if>>
</div>
<<if _config.description>>
<span @class="'characteristic-description ' + _config.color">_config.description</span>
<</if>>
<<if _config.showStars>>
<span class="characteristic-description grade-progress">일일 성취도</span>
<div class="progress-stars">
<img class="icon" @src="'img/ui/' + (_config.starLevel > 0 ? 'bronze_star' : 'empty_star') + '.png'" />
<img class="icon" @src="'img/ui/' + (_config.starLevel > 1 ? 'silver_star' : 'empty_star') + '.png'" />
<img class="icon" @src="'img/ui/' + (_config.starLevel > 2 ? 'gold_star' : 'empty_star') + '.png'" />
</div>
<</if>>
<div class="meter">
<div @class="(_config.meterColor ? _config.meterColor + 'bar' : 'goldbar')" @style="'width:' + _config.barWidth + '%'"></div>
<<if _config.secondBarWidth>>
<div @class="(_config.secondMeterColor ? _config.secondMeterColor + 'bar' : 'goldbar')" @style="'width:' + _config.secondBarWidth + '%'"></div>
<</if>>
</div>
</div>
<</widget>>
<<widget "characteristic-box-modifier">><<silently>>
<<if _args[0] isnot undefined or _args[0] isnot 100>>
<<set $_modifier to _args[0] - 100>>
<<if $_modifier gt 0>>
<<set $_result to " <small class='green characteristic-modifier'>(+"+$_modifier+"%)</small>">>
<<elseif $_modifier lt 0>>
<<set $_result to " <small class='red characteristic-modifier'>("+$_modifier+"%)</small>">>
<</if>>
<</if>>
<</silently>>
<<if $_result>>
<<set $_good to _args[1].good>>
<<set $_bad to _args[1].bad>>
<<set $_stat to _args[2].toLowerCase()>>
<span @class="$_modifier gt 0 ? 'green' : 'red'"><mouse class = "tooltip-small">
$_result
<<if $_good.length gt 0 and $_bad.length gt 0>>
<span class="green"><<putpost_ rul $_stat>> 높임: <<print $_good>> <span class="red"><<putpost_ rul $_stat>> 낮춤: <<print $_bad>></span></span>
<<elseif $_good.length gt 0>>
<span class="green"><<putpost_ rul $_stat>> 높임: <<print $_good>></span>
<<elseif $_bad.length gt 0>>
<span class="red"><<putpost_ rul $_stat>> 낮춤: <<print $_bad>></span>
<</if>>
</mouse></span>
<</if>>
<</widget>>
<<widget "relation-text">>
<<set _config = _args[0]>>
<<if _config.states and _config.states.length gt 0>>
<<set _config.currentLevel = _config.states[0]>>
<<if _config.currentLevel.secondaryStates>>
<<set _config.currentLevel = _config.currentLevel.secondaryStates[0]>>
<</if>>
/* Loop through the provided states to find the one we are currently at*/
<<script>>
for(let i = 0; i < T.config.states.length; i++) {
if(T.config.currentValue >= T.config.states[i].requiredValue) {
if(T.config.states[i].secondaryStates) {
for(let j = 0; j < T.config.states[i].secondaryStates.length; j++) {
if(T.config.secondaryValue >= T.config.states[i].secondaryStates[j].requiredValue) {
T.config.currentLevel = T.config.states[i].secondaryStates[j];
}
}
} else {
T.config.currentLevel = T.config.states[i];
}
}
}
<</script>>
/* Set the details to show from the current state */
<<set _config.preText = _config.currentLevel.preText || _config.preText>>
<<set _config.description = _config.currentLevel.description>>
<<set _config.postText = _config.currentLevel.postText || _config.postText>>
<<set _config.color = _config.currentLevel.color>>
<</if>>
<<if _config.preText>>
_config.preText
<</if>>
<span @class="_config.color">_config.description</span>
<<if _config.postText>>
_config.postText
<</if>>
<</widget>>
<<widget "relation-box-simple">>
<<set _boxConfig = _args[0]>>
<div class="relation-box" @style="(_boxConfig.style || '')">
<<if _boxConfig.name>>
<div class="relation-top-line">
<<if $options.images and _boxConfig.icon>>
<img class="relation-icon" @src="_boxConfig.icon" />
<</if>>
<span class="relation-name">_boxConfig.name</span>
</div>
<</if>>
<div class="relation-description">
_boxConfig.description
</div>
</div>
<</widget>>
<<widget "relation-box-wolves">>
<<if $wolfpackfear gte 1 || $wolfpacktrust gte 1 || $syndromewolves gte 1 || $wolfpackleader gte 1>>
<div class="relation-box" @style="(_boxConfig.style || '')">
<div class="relation-top-line">
<<if $options.images>>
<img class="relation-icon" src="img/misc/icon/wolfpup.png" />
<</if>>
<span class="relation-name">늑대 무리</span>
</div>
<div class="relation-description">
늑대들은
<<if $wolfpackleader gte 1>> 당신을 <span class="green">무리 우두머리로 본다.</span>
<<elseif $syndromewolves gte 1>> 당신을 <span class="green">그들의 <<ppackbrother_ ro>> 본다.</span>
<<elseif $wolfpacktrust gte 12>> <span class="green">당신을 믿고 있다.</span>
<<elseif $wolfpacktrust gte 6>> <span class="teal">당신을 받아들이기 시작했다.</span>
<<elseif $wolfpackfear gte 12>> <span class="red">당신을 무서워하고 있다.</span>
<<elseif $wolfpackfear gte 6>> <span class="purple">당신을 무서워하기 시작했다.</span>
<<else>><span class="pink"> 당신을 사냥감으로 본다.</span>
<</if>>
</div>
</div>
<</if>>
<</widget>>
<<widget "relation-box">>
<<silently>>
<<set _npcData = _args[0]>>
<<set _npcOverrides = _args[1] || {}>>
<<script>>
/* Returns true/false based on whether the requirements to display a stat are met, automatically true if no requirement specified */
T.checkRequirements = function (stat) {
let statOverrides = T.npcOverrides[stat];
if(statOverrides)
return !statOverrides.hasOwnProperty("requirements") || statOverrides.requirements;
else
return true;
};
T.importantNpcStats = ["love", "lust", "dom", "trauma", "rage", "purity", "corruption", "harmony", "ferocity"];
T.otherNpcStats = ["love", "lust"];
let statDefaults = {
"love" : {
name : "사랑",
value : T.npcData.love,
activeIcon : 'img/ui/sym_love.png',
inactiveIcon: 'img/ui/emptyheart.png',
color: 'red'
},
"lust" : {
name : "욕정",
value : T.npcData.lust,
iconOrientation : 'vertical',
activeIcon : 'img/ui/sym_lust.png',
inactiveIcon : 'img/ui/emptyvial.png',
color: 'pink'
},
"dom" : {
name : "지배",
value : T.npcData.dom,
activeIcon : "img/ui/sym_dominance.png",
color: 'purple'
},
"trauma" : {
name : "트라우마",
value : T.npcData.trauma,
activeIcon : "img/ui/sym_trauma.png",
color: 'teal'
},
"rage" : {
name : "분노",
value : T.npcData.rage,
activeIcon : "img/ui/sym_rage.png",
color: 'gold'
},
"purity" : {
name: "순결",
value: T.npcData.purity,
activeIcon: (T.npcData.virginity.vaginal == false || T.npcData.virginity.penile == false ? "img/misc/icon/tf_fallen.png" : "img/misc/icon/tf_angel.png"),
color: 'white'
},
"corruption" : {
name: "타락",
value: T.npcData.corruption,
iconOrientation : 'horizontal-inverted',
activeIcon: "img/misc/icon/tf_demon.png",
color: 'purple'
},
"harmony" : {
name: "화합",
value: V.wolfpackharmony,
iconOrientation : 'vertical',
activeIcon: "img/ui/wolfharmony.png",
color: 'purple'
},
"ferocity" : {
name: "흉폭성",
value: V.wolfpackferocity,
iconOrientation : 'vertical',
activeIcon: "img/ui/wolfferocity.png",
color: 'purple'
}
};
T.getStatConfig = function(stat) {
let baseConfig = statDefaults[stat] || {};
return Object.assign({}, baseConfig, T.npcOverrides[stat]);
};
if(V.loveInterest){
/* Check if this is a main love interest */
if (V.loveInterest.primary == T.npcData.nam) {
T.loveInterest = true;
} else if (V.loveInterest.secondary == T.npcData.nam) {
T.loveInterest = true;
} else if (V.loveInterest.tertiary == T.npcData.nam) {
T.loveInterest = true;
} else {
T.loveInterest = false;
}
}
<</script>>
<</silently>>
<<if _npcData and _npcData.init is 1>>
<<if (_npcData.nam is ("Ivory Wraith") or ($wraith.mimic is _npcData.nam and $wraith.revealed))>>
<<rngWraithSocial>>
<<if _npcData.nam is ("Ivory Wraith") and ($wraith.mimic is "" and (_wraithEventSocial or $wraith.type)) and $wraithIntro>>
<div class="relation-box">
<div class="relation-top-line">
<span class="relation-name">
<<trNamedNPC _npcData.nam>>_trResult<small> _npcData.nam</small>
<small class="relation-title black"><i><<trNamedNPC _wraithTitle>>_trResult</i></small>
</span>
<div class="quick-stats">
<<for _j = 0; _j lt _otherNpcStats.length; _j++>>
<<if _npcData[_otherNpcStats[_j]] gt 0 and _checkRequirements(_otherNpcStats[_j])>>
<<relation-box-stat _getStatConfig(_otherNpcStats[_j])>>
<</if>>
<</for>>
</div>
</div>
<div class="relation-description">
<<if $options.images is 1 and (_rngWraithFace is 1 or $possessed)>>
<img id="wraith" @src="'img/misc/icon/wraith' + V.wraith.state + '.png'">
<<else>>
<<npcrelationship _npcData.nam>>
<</if>>
</div>
</div>
<<elseif $wraithIntro and $wraith.mimic is _npcData.nam and $wraith.revealed and _npcOverrides and _npcOverrides.important>>
<div class="relation-box">
<div class="relation-top-line">
<span class="relation-name">
<<trNamedNPC _npcData.nam>><<print _trResult>>?
<small class="relation-title black"><i><<trNamedNPC _wraithTitle>>_trResult</i></small>
</span>
<<if _loveInterest>>
<img class="love-interest-icon" src="img/ui/love_interest.png" alt="연애 상대" title="연애 상대"/>
<</if>>
</div>
<div class="relation-description">
<<set _rngWraithLineChance to 1>>
<<npcrelationship "Ivory Wraith">>
</div>
<div @class="'relation-stat-list' + ($options.images ? '' : ' no-images')">
<<set $_statCount to 0>>
<<for _j = 0; _j lt _importantNpcStats.length-2; _j++>>
<<if _npcData[_importantNpcStats[_j]] gt 0 and _checkRequirements(_importantNpcStats[_j])>>
<<set $_statCount++>>
<<relation-box-stat _getStatConfig(_importantNpcStats[_j]) true>>
<</if>>
<</for>>
<<for _j to $_statCount; _j lt 3; _j++>>
<div class="relation-stat-block"></div>
<</for>>
</div>
</div>
<<else>>
/* Do not display anything */
<</if>>
<<elseif _npcOverrides and _npcOverrides.important>>
<div class="relation-box">
<div class="relation-top-line">
<span class="relation-name">
<<trNamedNPC _npcData.nam>>_trResult
<small class="relation-title black"><i><<trNamedNPC _npcData.title>>_trResult</i></small>
</span>
<<if _loveInterest>>
<img class="love-interest-icon" src="img/ui/love_interest.png" alt="연애 상대" title="연애 상대"/>
<</if>>
</div>
<div class="relation-description">
<<npcrelationship _npcData.nam>>
</div>
<div @class="'relation-stat-list' + ($options.images ? '' : ' no-images')">
<<set $_statCount to 0>>
<<if _importantNPCs[_k].nam is "Black Wolf">><<set _npcStats to _importantNpcStats.length>>
<<else>><<set _npcStats to _importantNpcStats.length-2>>
<</if>>
<<for _j = 0; _j lt _npcStats; _j++>>
<<if _npcData[_importantNpcStats[_j]] gt 0 and _checkRequirements(_importantNpcStats[_j])>>
<<set $_statCount++>>
<<relation-box-stat _getStatConfig(_importantNpcStats[_j]) true>>
<</if>>
<</for>>
<<for _j to $_statCount; _j lt 3; _j++>>
<div class="relation-stat-block"></div>
<</for>>
</div>
</div>
<<else>>
<div class="relation-box">
<div class="relation-top-line">
<span class="relation-name">
<<trNamedNPC _npcData.nam>>_trResult
<small class="relation-title black"><i><<trNamedNPC _npcData.title>>_trResult</i></small>
</span>
<div class="quick-stats">
<<for _j = 0; _j lt _otherNpcStats.length; _j++>>
<<if _npcData[_otherNpcStats[_j]] gt 0 and _checkRequirements(_otherNpcStats[_j])>>
<<relation-box-stat _getStatConfig(_importantNpcStats[_j])>>
<</if>>
<</for>>
</div>
</div>
<div class="relation-description">
<<npcrelationship _npcData.nam>>
</div>
</div>
<</if>>
<</if>>
<</widget>>
<<widget "relation-box-stat">>
<<silently>>
<<set _config = _args[0]>>
<<set _important = _args[1]>>
<<set _config.progress = Math.floor(Math.clamp(100*((_config.value - (_config.minValue || 0)) / (_config.maxValue || 100)), 0, 100))>>
<</silently>>
<div class="relation-stat-block" @style="'--progress: ' + _config.progress + '%;'">
<<if _important>>
<label>_config.name</label>
<</if>>
<<if $options.images>>
<div class="relation-stat">
<span @class="'relation-stat-icon ' + (_config.iconOrientation || 'horizontal')">
<img class="active-icon-img" @src="_config.activeIcon">
<<if _config.inactiveIcon>>
<img class="inactive-icon-img" @src="_config.inactiveIcon">
<<else>>
<img class="inactive-icon-img outlined" @src="_config.activeIcon">
<</if>>
</span>
<span class="relation-stat-percent black">_config.progress<small>%</small></span>
</div>
<<else>>
<<if _important>>
<span class="relation-stat-percent black"> _config.progress<small>%</small></span>
<div @class="'progress-bar ' + _config.color + 'bar'"></div>
<</if>>
<</if>>
</div>
<</widget>>
<<widget "connector-box">>
<div @class="'connector-box ' + (_args[3] ? 'invert' : '')" @style="'--connector-height: ' + _args[0] + 'px; --center-offset: ' + (_args[1] || 50) + '%; --end-offset: ' + (_args[2] || 0) + 'px;'">
<div class="connector-box-top"></div>
<div class="connector-box-bottom"></div>
</div>
<</widget>>
<<widget "oralpassage">>
<<takeVirginity _args[0] "oral">><<oralstat>><<oralejacstat>><<ejacstat>><<cumswallow 'human'>>
<</widget>>
<<widget "relationshipclamp">>
<<set _i to $NPCNameList.indexOf("Robin")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].trauma = Math.clamp($NPCName[_i].trauma, 0, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Whitney")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 30)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 20)>>
<<set _i to $NPCNameList.indexOf("Eden")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 200)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 150)>>
<<set _i to $NPCNameList.indexOf("Kylar")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Avery")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Great Hawk")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 100)>>
<<alexclamp>>
<<set _i to $NPCNameList.indexOf("Sydney")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 150)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].purity = Math.clamp($NPCName[_i].purity, 0, 100)>>
<<set $NPCName[_i].corruption = Math.clamp($NPCName[_i].corruption, 0, 50)>>
<<set _i to $NPCNameList.indexOf("Black Wolf")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 150)>>
<<set $NPCName[_i].harmony = Math.clamp($wolfpackharmony || 0, 0, 100)>>
<<set $NPCName[_i].ferocity = Math.clamp($wolfpackferocity || 0, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Darryl")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -50, 50)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("River")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -50, 50)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Mason")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -50, 50)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, -50, 50)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Sam")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -50, 50)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Wren")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -50, 50)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Charlie")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -50, 50)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Bailey")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Briar")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Doren")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Gwylan")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Harper")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Jordan")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Landry")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Leighton")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Morgan")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Winter")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Niki")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Quinn")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Remy")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Zephyr")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Sirris")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>>
<<set _i to $NPCNameList.indexOf("Ivory Wraith")>>
<<if $wraith.state is "haunt">>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 10)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 10, 20)>>
<<else>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 20)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 20)>>
<</if>>
<</widget>>
<<widget "haircheck">>
<<if $hairtype is "default">>
<<set $hairtype to "messy">>
<</if>>
<</widget>>
<<widget "fringedescription">>
<<if $haircolour isnot $hairfringecolour>>
<<if $hairFringeColourStyle is "gradient">>
<<set _colour to "two-toned">>
<<else>>
<<set _colour to $hairfringecolour>>
<</if>>
<<trColour _colour>><<set $_fringe to _trResult + " 앞머리">>
<<else>>
<<set $_fringe to "앞머리">>
<</if>>
<<if $fringelength gte 980>>
당신의 <<print $_fringe>>는 매우 길다.
<<elseif $fringelength gte 800>>
당신의 <<print $_fringe>>는 길다.
<<elseif $fringelength gte 600>>
당신의 <<print $_fringe>>는 조금 길다.
<<elseif $fringelength gte 400>>
당신의 <<print $_fringe>>는 보통의 길이다.
<<elseif $fringelength gte 200>>
당신의 <<print $_fringe>>는 짧다.
<<else>>
당신의 <<print $_fringe>>는 매우 짧다.
<</if>>
<</widget>>
<<widget "willpowerpain">>
<<if $pain gte 100 and $willpowerpain is undefined and _willpowerpainchecked isnot true>>
<<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">고통에 정신이 압도당할 뻔하나, 당신은 견뎌낸다.</span>
<<gwillpower>><<willpower 1>>
<br>
<<else>>
<span class="red">고통에 정신이 압도당한다.</span>
<<if $position is "stalk">>
당신은 무릎을 꿇으며 쓰러진다.
<</if>>
<<ggwillpower>><<willpower 5>><<set $willpowerpain to 0>>
<br>
<</if>>
<<set _willpowerpainchecked to true>>
<</if>>
<</widget>>
<<widget "willpowerorgasm">>
<<if $orgasmdown gte 1 and _willpowerorgasmchecked isnot true>>
<<if (currentSkillValue('willpower') / 10) gte (($orgasmdown * 30) + random(1, 80))>>
<span class="green">당신은 오르가즘에 몸을 타고 퍼지는 전율을 견뎌낸다.</span>
<<gwillpower>><<willpower 1>><<set $orgasmdown to 0>>
<br>
<<else>>
<span class="red">당신은 오르가즘으로 인한 경련에 저항한다.</span>
<<if $position is "stalk">>
당신은 무릎을 꿇으며 쓰러진다.
<</if>>
<<gwillpower>><<willpower 1>>
<br>
<</if>>
<<set _willpowerorgasmchecked to true>>
<</if>>
<</widget>>
<<widget "clothescolour">><<silently>>
<<set _slot to _args[0]>>
<<if $worn[_slot].colour isnot 0 and $worn[_slot].colour isnot undefined>>
<<if $worn[_slot].colour.substring(0, 3) is "wet">>
<<trColour $worn[_slot].colour.substring(3)>><<set _text_output to _trResult>>
<<elseif $worn[_slot].colour_sidebar is 1>>
<<if $worn[_slot].colour == "custom">>
<<set _col to getCustomColourName($worn[_slot].colourCustom)>><<trColour _col>><<set _text_output to _trResult>>
<<else>>
<<trColour $worn[_slot].colour>><<set _text_output to _trResult>>
<</if>>
<</if>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "nounderwearcheck">>
/*Checks if the PC is pantiless, but otherwise decent. Results in low level exhibitionism increases.*/
/*
Feature was disabled previously, has been re-enabled after meeting the below requirement
Vrelnir: Exhibitionism should only rise when the player directly choses certain actions. The PC could have their underwear stolen, which would result in exhibitionism rising without a direct decision to do so.
*/
<<if (!$worn.over_lower.type.includes("naked") or !$worn.lower.type.includes("naked")) and $worn.under_lower.type.includes("naked") and ["notWorn", "notBought", "sold", "given"].includes($worn.under_lower.exposedType) and $exposed lte 0 and $exhibitionism lt 19 and !$daily.no_underwear>>
<<set $no_underwear += 1>>
<</if>>
<<if $no_underwear gte 8>>
<<set $daily.no_underwear to true>>
<<set $no_underwear to 0>>
<<set $effectsmessage to 1>>
<<set $exhibitionism_message to 1>>
<</if>>
<</widget>>
<<widget "breastfed">>
<<set $milk_drank_stat += _args[0] or random(1, 5)>>
<<if random(1, 100) gte 70>>
<<if $NPCList[0].type and $NPCList[0].type is "wolfgirl">>
<<transform wolf 1>>
<<elseif $NPCList[0].type and $NPCList[0].type is "foxgirl">>
<<transform fox 1>>
<<else>>
<<transform cat 1>>
<</if>>
<</if>>
<<if $milkdranktrait is 1>><<physique 1>><</if>>
<<purity -1>>
<<set $hunger -= 200>><<set $thirst -= 200>>
<</widget>>
<<widget "nectarfed">>
<<set _nectarGain to 0>>
<<set _nectarGain += (Math.ceil(_args[0] / 10) + random(0,2))>>
<<set $nectar_drank_stat += _nectarGain>>
<<set $nectar_addiction += _nectarGain>>
<<if _args[0] gte 11>>
<<purity -1>>
<</if>>
<<set $hunger -= (_args[0] * 5)>><<set $thirst -= (_args[0] * 5)>>
<<drugs _args[0]>><<set $arousal += _args[0]>>
<<if $ejaculating is 1>>
<<alcohol `(_args[0] * 3)`>>
<<bodyliquid "mouth" "nectar">>
<</if>>
<<if $backgroundTraits.includes("plantlover")>>
<<if $nectar_timer lte 14>>
<span class="green">당신은 힘이 넘치는 감각을 느낀다.</span> <<stress -12>><<llstress>><<pain -4>><<lpain>>
<<else>>
<<set _nectarStress to (-1 * _nectarGain)>>
<<physique 1 "invig">><<stress _nectarStress>><<lstress>>
<</if>>
<<set $nectar_timer to 21>>
<</if>>
<<set $nectar_addiction = Math.clamp($nectar_addiction, 0, 200)>>
<</widget>>
<<widget "setup_pillory">>
<<set $pillory.tenant to {person : clone($baseNPC), exists : 0, duration : 0, served : 0, startTime: 0, endTime : 0,
crowd : 0, wet : 0, upperexposed : 0 , lowerexposed : 0, fruit : 0, fruitstock: 0, face : 0, ass : 0, genital : 0, broken : 0,
lastviewed : 0, special : {name : "", desc : ""}}>>
<</widget>>
<<widget "new_npc_pillory">>
<<if not _args[0]>>
<<if $rng gte 20>><<generate1>><<else>><<generatey1>><</if>>
<<set $_already_served to random(0,2)>>
<<else>>
<<set $_already_served to 0>>
<</if>>
<<set $pillory.tenant.exists to 1>>
<<set $pillory.tenant.person to clone($NPCList[0])>>
<<set $pillory.tenant.duration to random(4,27)>>
<<set $_duration to random(4,27)>>
<<set $_endTime to new DateTime(Time.date).addHours($_duration)>>
<<set $pillory.tenant.startTime to Time.date.timeStamp>>
<<set $pillory.tenant.endTime to $_endTime.timeStamp>>
<<set $pillory.tenant.crowd to 1>>
<<set $pillory.tenant.wet to 0>>
<<set $pillory.tenant.upperexposed to 0>>
<<set $pillory.tenant.lowerexposed to 0>>
<<set $pillory.tenant.fruit to 0>>
<<set $pillory.tenant.fruitstock to 3>>
<<set $pillory.tenant.spank to 0>>
<<set $pillory.tenant.face to 0>>
<<set $pillory.tenant.ass to 0>>
<<set $pillory.tenant.genital to 0>>
<<set $pillory.tenant.broken to 0>>
<<set $pillory.tenant.lastViewed to Time.date.timeStamp>>
<<person1>>
<<if $pillory.tenant.special.name is "">>
한 <<personPost "이">> <<if $_already_served is 0>>현재 구속대에 갇혀있다.<<else>>최근에 구속대에 갇혀있었다.<</if>>
<<endevent>>
<<npc_pillory_release_schedule>>
<br><br>
<<else>>
소문에 의하면 <<hePost "이">> 공개굴욕형에 처해질 것이라고 한다.
<br>
<<endevent>>
<</if>>
<</widget>>
<<widget "imprison_whitney">>
<<clear_pillory>>
<<npc Whitney>>
<<set C.npc.Whitney.state to "pillory">>
<<set $pillory.tenant.special.name to "Whitney">>
<<set $pillory.tenant.special.desc to C.npc.Whitney.title>>
<<new_npc_pillory $NPCList[0]>>
<<endevent>>
<<set $framed to 0>>
<</widget>>
<<widget "imprison_leighton">>
<<clear_pillory>>
<<npc Leighton>>
<<set $pillory.tenant.special.name to "Leighton">>
<<set $pillory.tenant.special.desc to C.npc.Leighton.title>>
<<new_npc_pillory $NPCList[0]>>
<<endevent>>
<<set $framed to 0>>
<</widget>>
<<widget "imprison_npc">> /* number as argument to select npc 0-5. Only use at end of scene. */
<<clear_pillory>>
<<if not _args[0]>>
<<set _id to 0>>
<<else>>
<<set _id to _args[0]>>
<</if>>
<<if _args[1]>>
<<set $pillory.tenant.special.desc to _args[1]>>
<</if>>
<<new_npc_pillory $NPCList[_id]>>
<<endevent>>
<</widget>>
<<widget "get_pillory_npc">>
<<set $NPCList[0] to clone($pillory.tenant.person)>><<person1>>
<</widget>>
<<widget "A_pillory_person">> /* Can't simplify to <<pillory_person>> because: 'a thin man', but not 'a Whitney') */
<<silently>><<set _out to "">>
<<get_pillory_npc>>
<<if $pillory.tenant.special.name is "">>
<<personPost _args[0]>><<set _out += "어떤 " + _trResult>>
<<else>>
<<trNamedNPC $pillory.tenant.special.name "name" _args[0]>><<set _out += _trResult>>
<</if>>
<</silently>><<print _out>>
<</widget>>
<<widget "The_pillory_person">>
<<silently>><<set _out to "">>
<<get_pillory_npc>>
<<if $pillory.tenant.special.name is "">>
<<personPost _args[0]>><<set _out += "그 " + _trResult>>
<<else>>
<<trNamedNPC $pillory.tenant.special.name "name" _args[0]>><<set _out += _trResult>>
<</if>>
<</silently>><<print _out>>
<</widget>>
<<widget "a_pillory_person">>
<<silently>><<set _out to "">>
<<get_pillory_npc>>
<<if $pillory.tenant.special.name is "">>
<<personPost _args[0]>><<set _out += "어떤 " + _trResult>>
<<else>>
<<trNamedNPC $pillory.tenant.special.name "name" _args[0]>><<set _out += _trResult>>
<</if>>
<</silently>><<print _out>>
<</widget>>
<<widget "the_pillory_person">>
<<silently>><<set _out to "">>
<<get_pillory_npc>>
<<if $pillory.tenant.special.name is "">>
<<personPost _args[0]>><<set _out += "그 " + _trResult>>
<<else>>
<<trNamedNPC $pillory.tenant.special.name "name" _args[0]>><<set _out += _trResult>>
<</if>>
<</silently>><<print _out>>
<</widget>>
<<widget "pillory_type">>
<<silently>><<set _out to "">>
<<get_pillory_npc>>
<<if $pillory.tenant.special.name is "">>
<<personPost _args[0]>><<set _out += _trResult>>
<<else>>
<<trNamedNPC $pillory.tenant.special.desc 'title' _args[0]>><<set _out += _trResult>>
<</if>>
<</silently>><<print _out>>
<</widget>>
<<widget "npc_pillory">>
<<A_pillory_person "이">> 도시 구속대에 갇혀있다.
<<npc_pillory_release_schedule>>
<br><br>
<<endevent>>
<</widget>>
<<widget "npc_pillory_detail">>
<<get_pillory_npc>>
<<A_pillory_person "이">> 도시 구속대에 갇혀있다.
<<npc_pillory_appearance>>
<<npc_pillory_abuse>>
<<npc_pillory_release_schedule>>
<br><br>
<<endevent>>
<</widget>>
<<widget "npc_pillory_appearance">>
<<update_npc_pillory_appearance>>
/*Desc*/
<<if Time.dayState is "night">>
<<if $pillory.tenant.crowd gte 10>>술에 취한, 엄청난 수의 군중들이,
<<elseif $pillory.tenant.crowd gte 6>>떠들썩한, 많은 수의 군중들이,
<<elseif $pillory.tenant.crowd gte 4>>불길한 느낌의 군중들이,
<<else>>작긴 하지만 불길한 느낌의 군중들이,
<</if>>
<<else>>
<<if $pillory.tenant.crowd gte 10>>흥분해서, 야유하고 있는 군중들이,
<<elseif $pillory.tenant.crowd gte 6>>많은 수의 군중들이,
<<elseif $pillory.tenant.crowd gte 4>>주변을 돌아다니던 호기심에 찬 무리들이,
<<else>>작은 무리가,
<</if>>
<</if>>엎드린 상태로 구속대에 갇힌 <<pillory_type "을">> 둘러싸고 있다.
<<if $pillory.tenant.broken gte 32>><<HePost "은">> 엄청난 충격을 받은 것 같고, 어쩌면 <<hes_ ga>> 이미 겪은 학대로 영구히 망가졌을지도 모른다.
<<elseif $pillory.tenant.broken gte 16>><<HePost "은">> 이미 겪은 학대로 인해 눈물을 흘리고 있다.
<<elseif $pillory.tenant.broken gte 8>><<HePost "은">> 학대로 인해 흐느끼고 있다.
<<elseif $pillory.tenant.broken gte 4>><<hePost "이">> 속상하다는 것은 눈에 보이지만, 어떻게든 숨기려고 하고 있다.
<<else>><<HePost "은">> 반항적인 태도로, 태연한 척을 하고 있다.
<</if>>
<br>
/*describe exposure*/
<<if $pillory.tenant.upperexposed gte 3>>
<<His_ yi>> <<trBreastsdesc $pillory.tenant.person.breastsdesc "이">>_trResult 군중에게 완전히 노출되어 있다.
<<if $pillory.tenant.spank gte 8>><<His_ yi>> 유두는 잔뜩 꼬집히고, 얻어맞고, 빨리고, 물리고 당겨진 탓에 붉게 부었다.
<<elseif $pillory.tenant.spank gte 4>><<His_ yi>> 유두는 학대당해 아파 보인다.
<</if>>
<<elseif $pillory.tenant.upperexposed gte 2>>
<<if $pronoun is "f">>
<<His_ yi>> 상의가 벗겨져, 오직 브라만이 군중으로부터 <<trBreastsdesc $pillory.tenant.person.breastsdesc "을">>_trResult 가려주고 있다.
<<else>>
<<His_ yi>> 상의가 벗겨져, 군중에게 <<trBreastsdesc $pillory.tenant.person.breastsdesc "이">>_trResult 완전히 노출되었다.
<<if $pillory.tenant.spank gte 8>><<His_ yi>> 유두는 잔뜩 꼬집히고, 얻어맞고, 물리고 당겨진 탓에 붉게 부었다.
<<elseif $pillory.tenant.spank gte 4>><<His_ yi>> 유두는 학대당해 아파 보인다.
<</if>>
<</if>>
<<elseif $pillory.tenant.upperexposed gte 1>><<His_ yi>> 상의가 찢어져, 군중에게 <<if $pronoun is "f">>브라가<<else>><<trBreastsdesc $pillory.tenant.person.breastsdesc "이">>_trResult<</if>> 부분적으로 노출되어 있다.
<</if>>
<<if $pillory.tenant.lowerexposed gte 2>><<His_ yi>> <<if $pillory.tenant.upperexposed gte 1>>엉덩이 또한 <<else>>엉덩이가<</if>>노출되어,
<<if $pillory.tenant.person.gender is "f">><<his_ yi>> 보지가
<<else>><<his_ yi>> <<penisdesc_ ga $pillory.tenant.person.penisdesc>>
<</if>>모두에게 보인다.
<<if $pillory.tenant.spank gte 5>><<His_ yi>> 엉덩이는 거칠게
<<if $pillory.tenant.fruit gte 5>>얻어맞은 것으로 보이고, <<his_ yi>> <<if $pillory.tenant.face gte 2>>정액<<if $pillory.tenant.face gte 4>> 범벅인<<else>>이 묻은<</if>><</if>> 얼굴은 멍과 으깨진 과일로 엉망진창이다.
<<else>>얻어맞은 것으로 보인다.
<</if>>
<<elseif $pillory.tenant.fruit gte 6>><<His_ yi>> <<if $pillory.tenant.face gte 2>>정액<<if $pillory.tenant.face gte 4>> 범벅인<<else>>이 묻은<</if>><</if>> 얼굴은 멍과 으깨진 과일로 엉망진창이다.
<<elseif $pillory.tenant.fruit gte 2>><<His_ yi>> <<if $pillory.tenant.face gte 2>>정액<<if $pillory.tenant.face gte 4>> 범벅인<<else>>이 묻은<</if>><</if>> 얼굴은 멍과 으깨진 과일 때문에 바로 눈에 들어온다.
<</if>>
<<if $pillory.tenant.ass gte 2>><<His_ yi>> 엉덩이는 여러 번
<<if $pillory.tenant.genital gte 2>>강간당했고,
<<if $pillory.tenant.person.gender is "m">><<print either("노출된","학대당한","비참한")>> 자지는 점액으로 뒤덮혀 있다.
<<else>><<print either("노출된","붉어진","학대당한")>> 보지에서는 정액이 <<if $pillory.tenant.genital gte 4>>흘러나온다<<else>>방울방울 떨어진다<</if>>.
<</if>>
<<else>>한 번 강간당했다.
<</if>>
<<elseif $pillory.tenant.genital gte 5>><<His_ yi>> <<if $pillory.tenant.person.gender is "m">>자지<<else>>보지<</if>>는 생으로 강간당했다.
<<elseif $pillory.tenant.genital gte 2>><<HePost "은">> 여러 번 강간당했다.
<</if>>
<<elseif $pillory.tenant.lowerexposed gte 1>>
<<His_ yi>> <<if $pronoun is "f">>드레스는 허리 위로 들춰져,<<else>>바지는 내려져,<</if>>
군중에게 속옷을 노출하고 있다.
<<elseif $pillory.tenant.wet is 2>>비로 인해 <<his_ yi>> 옷은 속이 다 비친다.
<<elseif $pillory.tenant.wet is 1>><<His_ yi>> 옷은 축축해서 반투명해진 상태이나, 점차 말라가고 있다.
<</if>>
<<if $pillory.tenant.upperexposed is 0 and $pillory.tenant.lowerexposed is 0 and $pillory.tenant.face is 0 and $pillory.tenant.fruit gte 1>>
<<if $pillory.tenant.fruit gte 6>><<His_ yi>> 얼굴은 멍과 으깨진 과일로 엉망진창이다.
<<elseif $pillory.tenant.fruit gte 2>><<His_ yi>> 얼굴은 멍과 으깨진 과일 때문에 바로 눈에 들어온다.
<</if>>
<</if>>
<</widget>>
<<widget "update_npc_pillory_appearance">>
<<set $_lastViewed to new DateTime($pillory.tenant.lastViewed)>>
<<set $_timeLeft to Time.date.compareWith($_lastViewed, true)>>
<<if $_timeLeft / TimeConstants.secondsPerHour lte -2>>
/* last viewed time tracked to avoid this firing on every viewing */
<<set $pillory.tenant.lastViewed to Time.date.timeStamp>>
/*Weather effects*/
<<if Weather.precipitation is "rain">>
<<set $pillory.tenant.wet to 2>>
<<elseif $pillory.tenant.wet is 2>>
<<set $pillory.tenant.wet to 1>>
<<else>>
<<set $pillory.tenant.wet to 0>>
<</if>>
/*Chance of abuse based on crowd and time passed*/
<<set _totalSeconds to Time.date.compareWith(new DateTime($pillory.tenant.startTime), true) / TimeConstants.secondsPerHour>>
<<set $_chance to Math.clamp(_totalSeconds / TimeConstants.secondsPerHour, 0, 24)>>
<<set $_chance *= $pillory.tenant.crowd>>
/*increased by spectacle*/
<<set $_factor to ($pillory.tenant.upperexposed + $pillory.tenant.lowerexposed + $pillory.tenant.fruit
+ $pillory.tenant.spank + $pillory.tenant.face + $pillory.tenant.ass + $pillory.tenant.genital)>>
<<if Time.dayState is "night">>
<<set $_factor += 3>>
<</if>>
<<if $pillory.tenant.wet is 2>>
<<set $_factor += 4>>
<</if>>
<<set $_prob to ($_chance * $_factor)>>
/*Out of sight changes to tenant */
<<rng>>
<<if $rng gte (40 - $_prob)>><<set $pillory.tenant.fruit += 1>><</if>>
<<rng>>
<<if $rng gte (60 - $_prob)>><<set $pillory.tenant.crowd += 2>><</if>>
<<rng>>
<<if $rng gte (60 - $_prob)>><<set $pillory.tenant.upperexposed += 1>><</if>>
<<rng>>
<<if $rng gte (80 - $_prob)>><<set $pillory.tenant.lowerexposed += 1>><</if>>
<<rng>>
<<if $rng gte (100 - $_prob)>><<set $pillory.tenant.crowd += 2>><</if>>
<<rng>>
<<if $rng gte (100 - $_prob)>><<set $pillory.tenant.fruit += 2>><<set $pillory.tenant.face += 1>><</if>>
<<rng>>
<<if $rng gte (100 - $_prob) and $pillory.tenant.lowerexposed gte 2>><<set $pillory.tenant.spank += 2>><<else>><<set $pillory.tenant.spank += 1>><</if>>
<<rng>>
<<if $rng gte (100 - $_prob) and $pillory.tenant.lowerexposed gte 2>><<set $pillory.tenant.genital += 1>><</if>>
<<rng>>
<<if $rng gte (100 - $_prob) and $pillory.tenant.lowerexposed gte 2>><<set $pillory.tenant.ass += 1>><</if>>
/*lock down exposure and replenish fruit */
<<if $pillory.tenant.upperexposed gte 3>><<if $pillory.tenant.person.gender is "f" or $pillory.tenant.person.pronoun is "f">><<set $pillory.tenant.upperexposed to 3>><<else>><<set $pillory.tenant.upperexposed to 2>><</if>><</if>>
<<if $pillory.tenant.lowerexposed gt 2>><<set $pillory.tenant.lowerexposed to 2>><</if>>
<<set $pillory.tenant.fruitstock to 3>>
<<set $pillory.tenant.broken += ($pillory.tenant.ass + $pillory.tenant.genital + $pillory.tenant.face + $pillory.tenant.fruit + $pillory.tenant.spank)>>
<</if>>
<</widget>>
<<widget "npc_pillory_abuse">>
<<set $_lastViewed to new DateTime($pillory.tenant.lastViewed)>>
<<set $_timeLeft to Time.date.compareWith($_lastViewed, true)>>
<<if $_timeLeft / TimeConstants.secondsPerHour lte -2>>
<<set $pillory.tenant.lastViewed to Time.date.timeStamp>>
<<rng>><<generate2>><<person2>>
<<set $_ly to either("난폭하게","대놓고","화난듯이","맹렬히","뻔뻔하게","계속해서","서투르게","거칠게","과장되게","예의 바르게","즐겁게","신난듯이","취한듯이","솜씨 없이")>>
<<if Time.dayState isnot "night">>
<<if $rng gte 56>> /* 45% chance of jeer and shout only, 55% chance of something active */
여러 사람들이 <<personPost "이">> 필두로 죄수를 조롱하며 욕설을 퍼붓는다.
<<elseif $rng gte 41>> /* 15% */
<<rng>>
<<if $pillory.tenant.person.pronoun is "f" and $rng gte 40>> /* 60% if upper-exposed F */
거친 농부 복장을 한 <<personPost "이">> 양동이를 들고 구속대로 다가간다.
그러고는 <<pillory_type>>의 가슴 아래에 양동이를 놓더니, <<person2>><<hePost "은">>
<<if $pillory.tenant.upperexposed lte 1>>죄수의 상의를 벗기고는,<</if>>
<<if $pillory.tenant.upperexposed lte 2>><<set $pillory.tenant.upperexposed to 3>> 그녀의 브라를 풀고,<</if>>
<<pillory_type>>의 <<trBreastsdesc $pillory.tenant.person.breastsdesc "을">>_trResult 잡고는 양동이에 우유를 짜는듯한 행동을 취한다.
<br><br>
<<if $rng % 3 is 0>>
<<if $rng % 2>>
곧 가슴에서 모유가 터져나온다. 농부는 미소를 짓더니, 곧 일정한 박자를 타면서 능숙하게 두 가슴에서 모유를 짜낸다.
<br>
"착한 소로군." 농부는 <<the_pillory_person>>의 머리를 헝클어트리고는 거의 다 찬 양동이를 들고 떠난다.
<<else>><<set $pillory.tenant.spank += 1>>
곧 <<pillory_type>>의 가슴에서 모유가 똑똑 떨어진다. 집요하게 유두를 쥐어짜고 당기고 한 뒤에야 농부는 죄수로부터 상당한 양의 모유를 짜낼 수 있었다.
그녀의 <<trBreastsdesc $pillory.tenant.person.breastsdesc "은">>_trResult 피부가 벗겨져 아파 보인다.
<br>
농부는 죄수의 머리를 쓰다듬고는 반쯤 찬 양동이를 들고 떠난다.
<</if>>
<<else>><<set $pillory.tenant.spank += 1>>
점차 유두를 거칠게 꼬집고 당겨봐도, 모유는 나오지 않는다.
<<if $rng % 2>>
결국 포기한 채로, <<person2>><<personPost "은">> <<his_ yi>> 머리를 쓰다듬는다. "가엽기도 하지. 텅 비어버렸구나."
<br>
<<HePost "은">> <<pillory_type>>의 뒤로 걸어가서는
<<if $pillory.tenant.lowerexposed lte 1>><<his_ yi>> <<print either("실크 팬티를","평범한 팬티를","망가진 속옷을","보이쇼츠를")>> 벗기고는,
<<else>>엉덩이를 양 옆으로 벌린 뒤<</if>> 모두에게 <<if $pillory.tenant.person.gender is "f">><<his_ yi>> 보지를 <<else>><<his_ yi>> 엉덩이를 <</if>>보여준다.
<br>
"이 소는 다 말랐어," <<person2>><<hePost "이">> 군중을 향해 외친다. <<if $pillory.tenant.person.gender is "f">>"누가 송아지 한 마리쯤 임신하게 해보지 그래."<<else>>"누가 속 좀 채워주지 그래."<</if>>
<br>
<<HePost "은">> 텅 빈 양동이를 들고 떠난다.
<<set $pillory.tenant.lowerexposed to 2>>
<<else>>
결국 포기한 채로, 농부는 텅 빈 양동이를 들고 떠난다.
<</if>>
<br>
<</if>>
<<elseif $pillory.tenant.person.gender is "m" and $rng gte 40>>
거친 농부 복장을 한 <<personPost "이">> 투명한 잔을 들고 구속대로 다가간다.
<br>
그러고는 <<pillory_type>>의 가랑이 밑에 잔을 놓더니, <<person2>><<hePost "은">>
<<if $pillory.tenant.lowerexposed lte 0>><<if $pillory.tenant.person.pronoun is "m">>죄수의 바지를 내리고는,<<else>>죄수의 스커트를 끌어올리고는,<</if>><</if>>
<<if $pillory.tenant.lowerexposed lte 1>><<set $pillory.tenant.lowerexposed to 2>><<if $pillory.tenant.person.pronoun is "m">> 속바지도 벗긴 뒤, <<else>> 팬티도 내린 뒤, <</if>><</if>>
죄수의 <<trPenisdesc $pillory.tenant.person.penisdesc "을">>_trResult 잡고는 문지르기 시작한다.
죄수는 충격을 받은 듯한 얼굴을 하더니, 곧 분노에 찬 표정으로 바뀌고, 곧 갈등하는 듯한 표정을 짓더니, 곧 다시 충격받은 얼굴을 한 채로 조롱하는 군중 앞에서 잔에다가 사정을 한다.
<<person2>>
<<if $rng % 3>>
농부는 잔을 물끄러미 바라보더니 다시 시작한다. 숙련가인지, <<HePost "은">> 한 손으로는 핸드폰을 조작하고,
다른 한 손으로는 <<pillory_type>>에게 절정을 몇 번 더 안겨준다.
<br>
10분 뒤, 농부는 정액으로 가득 찬 잔을 들고 떠나고, <<the_pillory_person "은">>
충격, 수치심, 고통과 만족감이 뒤섞인 표정을 지은 채로 구속대에 매달려있다.
<<else>><<set $pillory.tenant.spank += 1>>
농부는 한 손으로는 <<his_ yi>> 핸드폰을 조작하고, 다른 한 손으로는 <<pillory_type "을">> 절정시키려 한다.
<br>
몇 분쯤 지난 뒤, 농부는 혼란스러운 듯한 표정을 짓더니, 곧 <<the_pillory_person "이">> 별다른 반응을 보이지 않는다는 것에 짜증을 낸다.
<<person2>><<personPost "은">> <<his_ yi>> 주머니에서 장치 하나를 꺼내든다. <<HePost "은">> 장치의 한쪽 끝부분을 <<pillory_type>>의 자지 뿌리 쪽에 붙이고,
다른 한쪽을 죄수의 항문 깊숙히 밀어넣는다.
<br>
농부가 버튼을 누르자 전기가 타닥거리는 소리가 크게 울려퍼지더니, <<the_pillory_person "은">> 비명을 내지르고는, 경련하며 계속해서 가버린다.
<br>
20초 정도 핸드폰을 들여다보던 <<person2>><<personPost "은">> 장치를 끄더니, 잔을 물끄러미 쳐다보고는 고개를 끄덕인다.
<br>
군중은 농부가 이 과정을 몇 번 반복하는 광경에 몰두한다. 마침내 농부는 정액으로 가득 찬 잔을 들고 떠나고,
<<the_pillory_person "은">> 고통, 수치심과 기이한 만족감에 얼굴을 움찔거리며 축 처진 채로 구속대에 매달려있다.
<</if>>
<br>
<<elseif $pillory.tenant.person.gender is "f" and $rng gte 20>>
거친 농부 복장을 한 <<personPost "이">> 유리 비커를 들고 구속대로 다가간다.
<br>
그러고는 <<pillory_type>>의 가랑이 밑에 비커를 놓더니, <<person2>><<hePost "은">>
<<if $pillory.tenant.lowerexposed lte 0>><<if $pillory.tenant.person.pronoun is "f">>죄수의 스커트를 끌어올리고는,<<else>>죄수의 바지를 내리고는,<</if>><</if>>
<<if $pillory.tenant.lowerexposed lte 1>><<set $pillory.tenant.lowerexposed to 2>><<if $pillory.tenant.person.pronoun is "f">> 팬티도 내린 뒤,<<else>> 속바지도 벗긴 뒤,<</if>><</if>>
죄수의 보지를 붙잡고는 문지르기 시작한다.
잠시 충격에 빠져있다가, <<the_pillory_person "은">> 입술을 비죽 내민 채로 이 수치스러운 상황을 받아들이기로 한다. 그 직후에 <<his_ yi>> 보지에 차가운 금속이 쑤셔박힌다.
곧 <<his_ yi>> 얼굴이 공포로 물들려는 순간 무언가 클리토리스를 꽉 물고, 곧바로 전기의 물결이 <<his_ yi>> 몸에 밀려든다.
<br>
군중은 <<the_pillory_person "이">> 반복해서 휘몰아치는 절정에 몸을 비트는 과정에 몰두한다.
농부는 거의 신경을 쓰지 않으며, <<the_pillory_person>>의 액체를 놓치지 않기 위해 비커를 가까이 댄 상태에서, <<person2>><<his_ yi>> 핸드폰만 들여다본다.
마침내, 농부는 장치의 전원을 끈 뒤 빼낸다.
<<HePost "은">> 핸드폰에서 시선을 돌리지 않은 채로 액체로 가득 찬 비커를 든 채 떠난다.
<br>
<<The_pillory_person "은">> 굴욕감에 가득 차서, 충격과 수치심, 성적 탈진감이 뒤섞인 표정을 짓는다.
<<else>>
<<if Time.month > 4 && Time.month < 9 and $rng % 4>>
<<set _bug to either("벌","말벌","호박벌")>>
<<The_pillory_person "은">> _bug이 주변에서 원을 그리는 모습에 비명을 지르며 어쩔 줄을 모르고 몸을 꿈틀거리고 퍼덕거리기만 한다.
<br>
<<if $rng % 3 is 0>>
상냥한 관중이 _bug을 손으로 쫓아낸다.
<<elseif $rng % 3 is 1>>
군중은 조롱하며 웃음을 터트린다. 결국 _bug은 흥미를 잃고는 다른 곳으로 날아간다.
<<else>>
<<if $pillory.tenant.lowerexposed is 2 and $rng % 2>>
<<if $pronoun is "m">><<set _part to either("엉덩이","다리 위쪽","허벅지 안쪽","자지","불알","허리")>>
<<else>><<set _part to either("엉덩이","다리","허벅지 안쪽","보지","허리")>>
<</if>>
<<elseif $pillory.tenant.upperexposed gte 3 and $pronoun is "f">>
<<set _part to either("가슴","유두","겨드랑이","늑골","몸통","등")>>
<<elseif $pillory.tenant.upperexposed gte 2>>
<<set _part to either("가슴","겨드랑이","늑골","배꼽","등")>>
<<else>>
<<set _part to either("팔","어깨","볼","다리","허리","손목","팔꿈치")>>
<</if>>
<<HePost "은">> _bug이 _part에 앉더니 침을 쏘자 <<print either("고함을 친다","비명을 지른다","칭얼거린다","엉엉 운다")>>.
<</if>>
<<else>>
화난 사원의 <<monk_ ga>> 도덕적으로 병든 이를 착취한다며 군중을 꾸짖는다.
많은 사람들이 부끄러워하고, 몇몇은 자리를 떠난다.
<<set $pillory.tenant.crowd -= 1>>
<<if $pillory.tenant.upperexposed + $pillory.tenant.lowerexposed gte 1>>
<<set $pillory.tenant.upperexposed to 0>><<set $pillory.tenant.lowerexposed to 0>>
마침내 <<monk_ ga>> <<pillory_type>>의 옷을 다시 입혀주어 <<his_ yi>> 존엄성을 회복시켜준다.
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 36>> /* 5% */
어떤 <<personPost "이">> <<pillory_type>>에게 과일을 던진다. 움직이거나 막을 방법이 없기에, 과일이 <<himPost>>의 얼굴에 정통으로 맞는다.
과일의 산성기를 눈에서 닦아낼 수가 없기에 더더욱 아파 보인다.
<<set $pillory.tenant.fruit += 1>>
<<elseif $rng gte 26>> /* 10% */
어떤 <<personPost "이">> <<pillory_type>>에게 과일을 던지나 완전히 빗나간다.
<<elseif $rng gte 16>> /* 10% */
어떤 <<personPost "이">> 구속대로 가더니 <<pillory_type>>의 <<if $pronoun is "f">>젖가슴<<else>>불알<</if>>을 $_ly 애무한다.
<<elseif $rng gte 11 and $pillory.tenant.upperexposed lt 3>>/* 5% */
어떤 <<personPost "이">> <<pillory_type>>에게로 다가가더니
<<if $pillory.tenant.upperexposed is 2>>
<<if $pronoun is "f">>
$_ly 브라를 벗겨, 조롱하는 군중을 향해 <<his_ yi>> <<trBreastsdesc $pillory.tenant.person.breastsdesc "을">>_trResult 노출시킨다.
<<else>>
$_ly <<his_ yi>> 유두를 비튼다.
<<set $pillory.tenant.spank += 1>>
<</if>>
<<elseif $pillory.tenant.upperexposed is 1>>
<<if $pronoun is "f">>
완전히 상의를 벗기고는, 조롱하는 군중을 향해 <<his_ yi>> 브라를 노출시킨다.
<<else>>
완전히 상의를 벗기고는, 조롱하는 군중을 향해 <<his_ yi>> <<trBreastsdesc $pillory.tenant.person.breastsdesc "을">>_trResult 노출시킨다.
<</if>>
<<else>>
<<if $pronoun is "f">>
상의를 들춰, 조롱하는 군중을 향해 <<his_ yi>> 브라를 일부분 노출시킨다.
<<else>>
상의를 들춰, 조롱하는 군중을 향해 <<his_ yi>> 가슴 대부분을 노출시킨다.
<</if>>
<</if>><<set $pillory.tenant.upperexposed += 1>>
<<elseif $rng gte 6 and $pillory.tenant.lowerexposed lt 2>>/* 5% */
<<personPost "이">> <<the_pillory_person>>에게로 다가가더니
<<if $pillory.tenant.lowerexposed is 1>>
<<if $pillory.tenant.person.gender is "f">><<pillory_type>>의 속옷을 벗기고는, 조롱하는 군중을 향해 <<his_ yi>> 엉덩이와 보지를 완전히 노출시킨다.
<<else>><<pillory_type>>의 속옷을 완전히 벗기고는, 조롱하는 군중을 향해 <<his_ yi>> 엉덩이와 <<trPenisdesc $pillory.tenant.person.penisdesc "을">>_trResult 노출시킨다.
<</if>>
<<else>>
<<if $pronoun is "f">><<pillory_type>>의 치마를 들추고는,<<else>>바지를 내리고는,<</if>> 조롱하는 군중을 향해 속옷을 노출시킨다.
<</if>><<set $pillory.tenant.lowerexposed += 1>>
<<else>><<set $pillory.tenant.spank += 1>>/* 5% */
어떤 <<personPost "이">> <<pillory_type>>에게로 다가가더니 <<his_ yi>> 엉덩이를 세게 때린다. 철썩 하는 소리가 거리에 울려퍼진다.
<</if>>
<<else>> /*night*/
<<if $rng gte 86>> /* 15% chance of jeer and shout only, 85% chance of something active */
여러 사람들이 <<personPost "이">> 필두로 죄수를 조롱하며 고함을 친다.
<<elseif $rng gte 81>> /* 5% */
어떤 <<personPost "이">> <<pillory_type>>에게 과일을 던진다. 움직이거나 막을 방법이 없기에, 과일이 <<the_pillory_person>>의 얼굴에 정통으로 맞는다. 커다란 환호성이 울려퍼진다.
과일의 산성기를 눈에서 닦아낼 수가 없기에 더더욱 아파 보인다.
<<set $pillory.tenant.fruit += 1>>
<<elseif $rng gte 76>> /* 5% */
어떤 <<personPost "이">> <<pillory_type>>에게 과일을 던지나 완전히 빗나간다.
<<elseif $pillory.tenant.person.pronoun is "f" and $pillory.tenant.upperexposed lt 3>>
<<set $pillory.tenant.upperexposed to 3>>
<<personPost "이">> 무력한 <<pillory_type>>에게로 다가가더니 상의를 전부 벗겨, <<his_ yi>> <<if $pronoun is "f">><<trBreastsdesc $pillory.tenant.person.breastsdesc "을">>_trResult<<else>>가슴을<</if>> 군중에게 완전히 드러낸다.
<<elseif $pillory.tenant.person.pronoun is "m" and $pillory.tenant.upperexposed lt 2>>
<<set $pillory.tenant.upperexposed to 2>>
<<personPost "이">> 무력한 <<pillory_type>>에게로 다가가더니 상의를 전부 벗겨, <<his_ yi>> <<if $pronoun is "f">><<trBreastsdesc $pillory.tenant.person.breastsdesc "을">>_trResult<<else>>가슴을<</if>> 군중에게 완전히 드러낸다.
<<elseif $pillory.tenant.lowerexposed lt 2>>
<<set $pillory.tenant.lowerexposed to 2>>
<<personPost "이">> 무력한 <<pillory_type>>에게로 다가가더니 하의를 전부 벗겨, <<his_ yi>> <<if $pillory.tenant.person.gender is "f">>보지를<<else>><<penisdesc_ rul $pillory.tenant.person.penisdesc>><</if>> 군중에게 완전히 드러낸다. 커다란 환호성이 울려퍼진다.
<<elseif $rng gte 66>> /* 10% */
<<personPost "이">> 근처에 돌아다니던 개로 하여금 죄수의 헐벗은 엉덩이에 올라타도록 유도한다. 녀석은
<<if $rng % 2>>머뭇거리며 <<the_pillory_person>>의 엉덩이를 몇 번 킁킁거리나,
<</if>>별 흥미를 보이지 않는다.
<<elseif $rng gte 58>> /* 8% */
<<set $pillory.tenant.spank += 1>>
어떤 <<personPost "이">> 구속대 뒤로 몰래 다가가서는 <<pillory_type>>의 노출된 <<if $pillory.tenant.person.gender is "f">>보지를<<else>>고환을<</if>> $_ly 후려친다. <<hePost "이">> 고통에 울부짖는 동안 군중은 조롱하고 웃음을 터트린다.
<<elseif $rng gte 51>> /* 7% */
<<set $pillory.tenant.spank += 2>><br>
당신이 학교 주위에서 본 적이 있지만 수업을 들어본 적은 없는 어떤 선생이, 술취한 발걸음으로 구속대 앞으로 걸어간다.
<<if $pillory.tenant.special.name is "Whitney">>
<br><<set $pillory.tenant.spank += 1>>
"이런, 안녕, 휘트니! <<print either("여기서 보다니 반갑구나!","이게 누구야!","여기에서 움직일 수 없는 거니? 불행하게도!","이거 입장이 상당히 바뀐 것 같지 않니!?","너를 여기서 보다니 멋진 놀라움이구나!")>>" <<he_ ga>> 싱긋 웃으며, 혀 꼬부라진 소리로 말한다.
"<<print either("우리 둘 다 네가 이걸 벌어놨다는 것을 알고 있지.","우리 둘 다 네가 이걸 받기에 충분히 마땅하다는 것을 알고 있지.","그리고 오늘의 수업은 인과관계에 대한 것이란다.","네가 내게 지어준 못된 조그만 별명을 기억하니?","저번날에 네가 내 수업에서 무엇을 했는지 기억하니?")>>"
<<elseif $pillory.tenant.special.name is "Leighton">>
<br><<set $pillory.tenant.spank += 1>>
"이런, 안녕하세요. 당신이세요, 교장님?" <<he_ ga>> 구속대 뒤에서, 시야에 들어가지 않도록 서서 말한다.
"<<print either("제 생각에는 지금이 어떤 '익명 직원 평가' 시간인 것 같네요.","교장님이 '친절하기 위한 잔인함'에 대해 뭐라고 말씀하셨는지 기억하시죠?","그러니까 제가 추측하기에는 지금이 교장님에 대한 '솔직담백한 평가'를 할 차례 같은데요?","그래서 여기가 직원 불만사항을 발표할 '적절한 토론장'인 거죠?")>>"
<<else>><br>
"이런, 안녕하신가 거기," <<he_ ga>> 싱긋 웃으며, 혀 꼬부라진 소리로 말한다.
"<<print either("보아하니 자네가 꽤 무례하게 굴었나 보군 그래.","징계라. 아주 중요하지.","좋은 저녁이지 않은가? 그렇게 생각하지 않나? 저 보름달 좀 보게나!")>>"
<</if>><br>
<<He_ nun>> <<pillory_type>>의 엉덩이를 <<person2>><<his_ yi>> 팔이 아플 때 까지 후려친다. 군중들은 <<person1>><<person_ i>> 아픔에 울부짖자 야유하며 웃는다.
<<elseif $rng gte 41>> /* 10% */
<<set $pillory.tenant.face += 1>>
어떤 <<personPost "이">> 구속대 앞으로 가서는 <<pillory_type>> 앞에서 $_ly 자위하기 시작한다.
<<person2>><<if $pronoun is "m">>곧 <<the_pillory_person>>의 얼굴에 정액이 튄다.
<<else>><<HePost "은">> <<the_pillory_person>>의 얼굴에 <<person2>><<his_ yi>> 보지를 문지르며 가버린다.
<</if>> 군중은 조롱하며 웃음을 터트린다.
<<elseif $rng gte 31>> /* 10% */
<<set $pillory.tenant.ass += 1>>
어떤 <<personPost "이">> 구속대 뒤로 가서는 <<pillory_type>>의 항문을 $_ly <<if $pronoun is "m">>강간한다<<else>>손가락으로 쑤신다<</if>>. 군중은 <<person2>><<himPost "을">> 응원한다.
<<elseif $rng gte 21>> /* 10% */
<<set $pillory.tenant.genital += 1>>
어떤 <<personPost "이">> 구속대 뒤로 가서는 <<if $pronoun is "m">><<the_pillory_person "을">><<else>><<the_pillory_person "을">> 페니스 밴드로<</if>> $_ly 강간한다. <<person2>>군중은 사진을 찍으며 <<himPost "을">> 응원한다.
<<elseif $rng gte 11>> /* 10% */
<<set $pillory.tenant.genital += 1>><<set $pillory.tenant.ass += 1>>
들개가 _ly <<the_pillory_person "을">> 강간하는 동안 군중은 그걸 지켜보며 사진을 찍는다. 어떤 <<person2>><<personPost "이">> 보상으로 <<print either("개에게 비스킷을 준다.","개의 머리를 쓰다듬어준다.","개에게 단 것을 준다.","개에게 크림빵을 준다.")>>
<br>
군중은 이 변태적인 구경거리를 즐긴다.
<<elseif $rng gte 6 and maleChance() gt 0 and (maleChance() lt 100 or $pillory.tenant.person.gender isnot "m")>> /* 5% - with men allowed */
<<set $pillory.tenant.ass += 1>><<set $pillory.tenant.face += 1>>
<<if $rng % 3 is 0>>비번인 남자 경찰 두 명이 다가온다. 그들은 어떤 <<personPost>> 에게 동영상을 찍게 하고 그들은<<else>>두 남자가 다가온다. 그들은 함께<</if>>
<<if $pillory.tenant.person.gender is "m">>항문을 써서 <<else>>$_ly <</if>>위와 아래로 <<the_pillory_person "을">> 범한다. 군중들은 이 구경거리를 즐긴다.
<<elseif $rng gte 6 and maleChance() lt 100 and (maleChance() gt 0 or $pillory.tenant.person.gender isnot "f")>> /* 5% - with women allowed */
<<set $pillory.tenant.ass += 1>><<set $pillory.tenant.face += 1>>
<<if $rng % 3 is 0>>비번인 여자 경찰 두 명이 다가온다. 그들은 어떤 <<personPost>> 에게 동영상을 찍게 하고 그들은<<else>>두 여자가 다가온다. 그들은 함께<</if>>
<<if $pillory.tenant.person.gender is "m">>항문을 써서 <<else>>$_ly <</if>>위와 아래로 <<the_pillory_person "을">> 페니스 밴드를 찬 채로 범한다. 군중들은 이 구경거리를 즐긴다.
<<else>> /* 5% */
<<set $pillory.tenant.spank += 1>>
어떤 <<personPost "이">> <<pillory_type>>에게 다가와서는 엉덩이를 세게 때린다. 철썩 하는 소리가 거리에 울려퍼진다.
<</if>>
<</if>>
<<else>>/* already abused this hour - no action, don't want spamming this scene to accelerate things ridiculously */
사람들이
<<if Time.schoolDay and ((Time.hour gte 7 and Time.hour lte 8) or Time.hour is 15) and $rng lte 34>>
<<pillory_type "을">> 둘러싸고는 <<print either("야유한다","웃는다","손가락질 한다","욕설을 내뱉는다","놀린다","조롱한다","흘겨본다")>>. 인근 학교의 학생 무리가 지나가며, 넋을 놓고
<<if $pillory.tenant.lowerexposed gte 2 or $pillory.tenant.upperexposed gte 3>>음란하게 노출하고 있는 죄수를 쳐다본다.
<<if $rng % 3 is 0>>
격분한 구경꾼이 구속대로 달려가서는 <<pillory_type>>의 옷을 다시 입혀준다.
<<set $pillory.tenant.lowerexposed to 0>><<set $pillory.tenant.upperexposed to 0>><</if>>
<<else>>죄수를 쳐다본다.
<</if>>
<<elseif Time.dayState isnot "night">>
<<if $rng lte 80>>
<<pillory_type "을">> 둘러싸고는 <<print either("야유하며","웃으며","손가락질 하며","욕설을 내뱉으며","놀리며","조롱하며","흘겨보며")>> <<print either("서로 뭔가를 중얼거린다.","사진을 찍는다.","흥겨워한다.")>>
<<elseif $rng lte 93>>
<<pillory_type "을">> 둘러싸고는 <<print either("야유한다","웃는다","손가락질 한다","욕설을 내뱉는다","놀린다","조롱한다","흘겨본다")>>. 몇몇은 질렸는지 떠나간다.
<<set $pillory.tenant.crowd -= 1>>
<<else>>
<<pillory_type "을">> 둘러싸고는 <<print either("야유한다","웃는다","손가락질 한다","욕설을 내뱉는다","놀린다","조롱한다","흘겨본다")>>. 버스 한 대가 근처에서 사람들을 내려준다. 몇몇이 구속대에 몰린 군중에 합류한다.
<<set $pillory.tenant.crowd += 1>>
<</if>>
<<else>>
<<if $rng lte 67>>
<<if $pillory.tenant.lowerexposed gte 2 and $rng % 4 is 0>><<pillory_type "을">> 둘러싸고는 <<print either("야유하며","웃으며","손가락질 하며","욕설을 내뱉으며","놀리며","조롱하며","흘겨보며")>> <<his_ yi>> 노출된, 맨엉덩이 앞에서 포즈를 취하고는 셀카를 찍는다.
<<else>><<pillory_type "을">> 둘러싸고는 <<print either("야유하며","웃으며","손가락질 하며","욕설을 내뱉으며","놀리며","조롱하며","흘겨보며")>> <<print either("험악한 말들을 중얼거린다.","술을 마신다.","빈 맥주 캔을 던진다.","험악한 위협을 가한다.","죄수와 함께 셀카를 찍는다.","지저분한 농담을 던진다.")>>
<</if>>
<<elseif $rng lte 85>>
<<pillory_type "을">> 둘러싸고는 <<print either("야유한다","웃는다","손가락질 한다","욕설을 내뱉는다","놀린다","조롱한다","흘겨본다")>>. 몇몇은 질렸는지 떠나간다.
<<set $pillory.tenant.crowd -= 1>>
<<else>>
<<pillory_type "을">> 둘러싸고는 <<print either("야유한다","웃는다","손가락질 한다","욕설을 내뱉는다","놀린다","조롱한다","흘겨본다")>>. 지나가던 몇 사람이 구속대에 몰린 군중에 합류한다.
<<set $pillory.tenant.crowd += 1>>
<</if>>
<</if>>
<</if>>
<<if $pillory.tenant.upperexposed gte 3>><<if $pillory.tenant.person.gender is "f" or $pillory.tenant.person.pronoun is "f">><<set $pillory.tenant.upperexposed to 3>><<else>><<set $pillory.tenant.upperexposed to 2>><</if>><</if>>
<<if $pillory.tenant.lowerexposed gt 2>><<set $pillory.tenant.lowerexposed to 2>><</if>>
<</widget>>
<<widget "npc_pillory_release_schedule">>
<<get_pillory_npc>>
<br>
<<set $_endTime to new DateTime($pillory.tenant.endTime)>>
<<set $_timeLeft to Time.date.compareWith($_endTime)>>
<<if $_timeLeft.days lt 1>>
<<HePost "은">>
<<if $_timeLeft.hours gt 0>>
$_timeLeft.hours 시간 뒤에 풀려날 예정이다.
<<else>>
즉시 풀려날 예정이다.
<</if>>
<<else>>
<<He_ nun>> <<if $_timeLeft.days is 1>>내일<<else>>이틀 후<</if>>
<<switch $_endTime.hour>>
<<case 0>>자정에 풀려날 예정이다.
<<case 12>>정오에 풀려날 예정이다.
<<default>><<ampm $_endTime.hour>>에 풀려날 예정이다.
<</switch>>
<</if>>
<<endevent>>
<</widget>>
<<widget "end_npc_pillory">>
<<get_pillory_npc>>
<<if Time.minute lte 15>>
경찰관 한 사람이 <<print either("지금","바로","끙끙거리며","이제")>>
<<the_pillory_person "을">> 구속대에서 풀어준다. <<if Weather.precipitation is "rain">><<His_ yi>> 옷은 비에 젖어 속이 비쳐보인다.<<elseif Weather.isFreezing>><<He_ nun>> 추위에 몸을 떤다.<</if>>
<<elseif Time.minute lte 30>>
<<The_pillory_person "은">> <<print either("글썽이는","반항적인","트라우마의 징조가 보이는","격분한")>> 눈으로 비틀거리며 구속대에서 멀어져가고 있다.
<<if Weather.precipitation is "rain">><<His_ yi>> 옷은 비에 젖어 속이 비쳐보인다.<</if>>
<<else>>
<<The_pillory_person "은">> 풀려나 돌아갔다. 몇몇 공무원들이 구속대를 청소하고 있다.
<</if>>
<<set _totalSeconds to Time.date.compareWith(new DateTime($pillory.tenant.startTime), true) / TimeConstants.secondsPerHour>>
<<set $_hours to _totalSeconds / TimeConstants.secondsPerHour>>
<<set $rng += $_hours>>
<<if $rng gte 67 or $rng gte 33 and Weather.precipitation is "rain">>많은 군중들이 야유하며 소리지르고 있다.<</if>>
<br><br>
<<clear_pillory>>
<<endevent>>
<</widget>>
<<widget "clear_pillory">>
<<if $pillory.tenant and $pillory.tenant.special.name is "Whitney">>
<<set C.npc.Whitney.state to "active">>
<</if>>
<<setup_pillory>>
<</widget>>
<<widget "drench">>
<!-- Drench PC in lewd liquid(s). First arguments set filth type: semen(default), goo, nectar or multiple. Last argument sets level 1-5 (default 1). Body interiors will be ignored if "outside" is specified as any of the arguments. -->
<!-- valid examples: <<drench>> <<drench goo nectar 3 outside>><<drench outside 2>> -->
<!-- invalid example: <<drench 3 semen>> -->
<<set $_outside to _args.includes("outside") ? "outside" : "all">>
<!-- "outside" can appear as the last argument, if so - delete it so the $_amount will be properly detected -->
<<run _args.delete("outside")>>
<<set $_amount to Number.isInteger(_args.last()) ? Math.clamp(_args.last(), 1, 5) : 1>>
<<set $_goo to _args.includesAny("goo", "slime", "liquid") ? "goo" : "">>
<<set $_nectar to _args.includes("nectar") ? "nectar" : "">>
<<set $_semen to (_args.includesAny("semen","cum") || ($_goo + $_nectar).length === 0) ? "semen" : "">>
<<set $hygiene to 3000>>
<<bodyliquid $_outside $_semen $_goo $_nectar $_amount>>
<</widget>>
<<widget "awarenessup">>
<<set _awareness to _args[1]>>
<<if $awareness gte _args[0]>>
<span class="pink">이미 다 알고 있던 것이다.</span>
<<else>>
<<gawareness>><<awareness _awareness>>
<</if>>
<</widget>>
<<widget "linkradiogroup">>
<<set _receiver_name to _args[0]>>
<<set _options to _args[1]>>
<<set _set_value to State.getVar(_receiver_name)>>
<span class="no-numberify">
<<for _label, _value range _options>>
<<capture _receiver_name, _value>>
<span @class="(_set_value is _value ? 'goldLink' : '')">
<<link _label>>
<<run State.setVar(_receiver_name, _value)>>
<<run Engine.show()>> <!-- refresh the page without leaving it -->
<</link>>
</span>
<</capture>>
|
<</for>>
</span>
<</widget>>
<<widget "deskText">>
<<if $studyBooks is undefined>>
<<set $studyBooks to {}>>
<<set $studyBooks.rented to "none">>
<<set $studyBooks.stolen to "none">>
<</if>>
<<set _desk to Furniture.get('desk')>>
<<set _chair to Furniture.get('chair')>>
<<set _projectOptions to [$scienceproject, $mathsproject].includes("ongoing")>>
<<set _bookOptions to ($studyBooks.stolen is 'Raul and Janet' or $studyBooks.rented is 'Raul and Janet' or $studyBooks.stolen is 'Pinch' or $studyBooks.rented is 'Pinch')>>
<<set _wardrobe to Furniture.get('wardrobe')>>
<<set _playOptions to ($englishPlay is 'ongoing' and $englishPlayRoles.Player isnot 'none')>>
<<if _projectOptions || _playOptions || _bookOptions || ($christmas_wrap is 1 && $christmas_gift_robin_wrapped isnot 1) || ($christmas_wrap is 1 && $christmas_gift is "clothes_unwrapped")>>
<<if _args[0] is "noicon">>
당신의 <<trFurniture _desk.name "name" "과">>_trResult <<trFurniture _chair.name "name" "이">>_trResult 옷장 옆에 끼워 넣어져 있다.
<br>
<<projectoptions>>
<<homeStudyOptions>>
<<christmas_options>>
<br>
<</if>>
<<else>>
<<if _args[0] is "icon">>
<br>
<<deskchairicon>>당신의 <<trFurniture _desk.name "name" "과">>_trResult <<trFurniture _chair.name "name" "이">>_trResult 옷장 옆에 끼워 넣어져 있다.
<</if>>
<</if>>
<</widget>>
<<widget "tableText">>
<<set _table to Furniture.get('table')>>
<<set _chair to Furniture.get('chair')>>
<<if $pregnancyStats.parasiteDoctorEvents gte 2>>
<<if _args[0] is "noicon">>
<<if _table>>
<br>
당신의 <<if _chair and _chair.name isnot "chair">><<trFurniture _table.name "name" "과">>_trResult <<trFurniture _chair.name "name">>_trResult 하나가<<else>><<trFurniture _table.name "name" "이">>_trResult<</if>> 벽 옆에 놓여 있다.
<br>
<<elseif _chair and _chair.name isnot "chair">>
<br>
당신의 <<trFurniture _chair.name "name">>_trResult 하나가 벽 옆에 놓여 있다.
<br>
<<else>>
<br>
당신의 수조가 바닥에 놓여 있다.
<br>
<</if>>
<<fishtankicon>><<containersLink>>
<</if>>
<<else>>
<<if _args[0] is "icon">>
<<if _table>>
<br>
<<bedroomtablechairicon>> 당신의 <<if _chair and _chair.name isnot "chair">><<trFurniture _table.name "name" "과">>_trResult <<trFurniture _chair.nameSolo "name" "이">>_trResult<<else>><<trFurniture _table.name "name" "이">>_trResult<</if>> 벽 옆에 놓여 있다.
<<elseif _chair and _chair.name isnot "chair">>
<br>
<<bedroomtablechairicon>> 두번째 <<trFurniture _chair.name "name" "이">>_trResult 벽 옆에 놓여 있다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "radiogroup">>
<<set _receiver_name to _args[0]>>
<<set _possible_values_by_label to _args[1]>>
<<set _set_value to State.getVar(_receiver_name)>>
<<for _label, _value range _possible_values_by_label>>
<label>
<<if _set_value is _value>>
<<radiobutton _receiver_name _value checked>>
<<else>>
<<radiobutton _receiver_name _value>>
<</if>>
_label
</label>
<</for>>
<</widget>>
<<widget "settextcolorfromfemininity">>
<<if _args[0] gt 0>>
<<set _text_color to "pink">>
<<elseif _args[0] lt 0>>
<<set _text_color to "lblue">>
<<else>>
<<set _text_color to "">>
<</if>>
<</widget>>
<<widget "settextcolorfromgender">>
<<if _args[0] is "f">>
<<set _text_color to "pink">>
<<elseif _args[0] is "m">>
<<set _text_color to "lblue">>
<<else>>
<<set _text_color to "">>
<</if>>
<</widget>>
<<widget "cheatStart">>
<<set $cheatdisable to "f">><<set $money to 500000>>
<<set $rentmoney to 10000>><<rentmod>>
<<set $renttime to 7>><<set $rentday to Time.weekDay>>
<<set $rentstage to 1>>
<</widget>>
<<widget "swim_check">>
<<if ($worn.upper.type.includes("naked") or $worn.upper.type.includes("swim")) and
($worn.lower.type.includes("naked") or $worn.lower.type.includes("swim")) and
($worn.under_upper.type.includes("naked") or $worn.under_upper.type.includes("swim")) and
($worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("swim"))>>
<<set _swim_check to 1>>
<</if>>
<</widget>>
<<widget "pantsable">>
<!-- check if lowerwear allows for player to be pantsed or upskirted
_pantsable: lowerwear can be pulled down; _upskirt: skirt can be flipped up -->
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and ($worn.lower.set is $worn.upper.set)>>
<<set _upskirt to 1>>
<<set _pantsable to 0>>
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set _upskirt to 1>>
<<set _pantsable to 1>>
<<elseif ["shortalls"].includes($worn.lower.name) or ($worn.lower.set is $worn.upper.set)>>
<<set _upskirt to 0>>
<<set _pantsable to 0>>
<<else>>
<<set _upskirt to 0>>
<<set _pantsable to 1>>
<</if>>
<</widget>>
<<widget "skulduggeryuse">>
<<if _args[0] is true>>
<!-- This argument lets us use skulduggery without adding extra linebreaks that make formatting things a nightmare. -->
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<combatskulduggeryskilluse>>
<<else>>
<span class="blue">너무 쉬웠다. 아무 것도 배우지 못했다.</span>
<</if>>
<<else>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">너무 쉬웠다. 아무 것도 배우지 못했다.</span>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "wetness_init">>
<<if $objectVersion.vaginaWetness lt 3 or $objectVersion.vaginaWetness is undefined>>
<<set $vaginaWetness to 0>>
<<set $trackedArousal to [0]>>
<<set $masturbation_vaginaFluid to 0>>
<<set $vaginaArousalWetness to 0>>
<<set $timeSinceArousal to 0>>
<<set $objectVersion.vaginaWetness to 3>>
<</if>>
<</widget>>
<<widget "hand_gag">>/*First arg the NPC index. Second arg the hand used.*/
<<if !$worn.face.type.includes("gag") and _args[0] isnot undefined>>
<<if _args[1] is "left">>
<<set $mouthuse to "lefthand">><<set $NPCList[_args[0]].lefthand to "mouth">>
<<else>>
<<set $mouthuse to "righthand">><<set $NPCList[_args[0]].righthand to "mouth">>
<</if>>
<</if>>
<</widget>>
<<widget "prop">>
<<for _i = 0; _i < _args.length; _i++>>
<<set $prop.push(_args[_i])>>
<</for>>
<</widget>>
<<widget "schoolrep">>
<<if _args[0] and _args[1] and (!$worn.face.type.includes("mask") or _args[1] lt 0)>>
<<if $schoolrep[_args[0]] lt 5 or _args[1] lt 0>>
<<if _args[0] is "crossdress" and ($daily.school.crossdress is undefined or _args[1] lt 0)>>
<<set $daily.school.crossdress to 1>>
<<set $schoolrep[_args[0]] += _args[1]>>
<<if $schoolrep.crossdress gte 5>>
<<set $genderknown.pushUnique("Kylar")>>
<<set $genderknown.pushUnique("Whitney")>>
<<set $genderknown.pushUnique("Sydney")>>
<<set $genderknown.pushUnique("Sirris")>>
<<set $genderknown.pushUnique("River")>>
<<set $genderknown.pushUnique("Doren")>>
<<set $genderknown.pushUnique("Winter")>>
<<set $genderknown.pushUnique("Mason")>>
<<set $genderknown.pushUnique("Leighton")>>
<<set $school_crossdress_message to 5>>
<<elseif $schoolrep.crossdress gte 1 and _args[1] gte 1>>
<<set $school_crossdress_message to $schoolrep.crossdress>>
<</if>>
<<set $schoolrep.crossdress to Math.clamp($schoolrep.crossdress, 0, 5)>>
<<if _args[1] gt 0>><<set $weekly.crossdressingFameReduction to true>><</if>>
<<set $schoolrep.herm to 0>> /* Reset for females that lose a "penis" */
<<elseif _args[0] is "herm" and ($daily.school.herm is undefined or _args[1] lt 0)>>
<<set $daily.school.herm to 1>>
<<set $schoolrep[_args[0]] += _args[1]>>
<<if $schoolrep.herm gte 5>>
<<set $genderknown.pushUnique("Kylar")>>
<<set $genderknown.pushUnique("Whitney")>>
<<set $genderknown.pushUnique("Sydney")>>
<<set $genderknown.pushUnique("Sirris")>>
<<set $genderknown.pushUnique("River")>>
<<set $genderknown.pushUnique("Doren")>>
<<set $genderknown.pushUnique("Winter")>>
<<set $genderknown.pushUnique("Mason")>>
<<set $genderknown.pushUnique("Leighton")>>
<<set $school_herm_message to 5>>
<<elseif $schoolrep.herm gte 1 and _args[1] gte 1>>
<<set $school_herm_message to $schoolrep.herm>>
<</if>>
<<set $schoolrep.herm to Math.clamp($schoolrep.herm, 0, 5)>>
<<set $schoolrep.crossdress to 0>> /* Reset for females that gain a "penis" */
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "schoolrep_naked">>
<<if !playerChastity("hidden")>>
<<if $player.penisExist and $player.vaginaExist>>
<<schoolrep herm 1>>
<<elseif $player.gender isnot $player.gender_appearance and $NudeGenderDC gt 0>>
/*increases crossdressing fame if NPCs judge gender based on genitals*/
<<schoolrep crossdress 1>>
<<elseif $player.gender is $player.gender_appearance and $schoolrep.crossdress gt 0 and !$daily.crossdressingFameReduction and !$weekly.crossdressingFameReduction and random(0,100) gte 100 - ($schoolrep.crossdress * 3)>>
<<schoolrep crossdress -1>>
<<set $daily.crossdressingFameReduction to true>>
<</if>>
<</if>>
<</widget>>
<<widget "event_trigger">>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<set $event_trigger to 1>>
<</if>>
<</widget>>
<<widget "combat_lewdity_text">>
<<combat_promiscuity_text>>
<<combat_deviancy_text>>
<</widget>>
<<widget "adjust_school_traits">>
<<if $science gte 1000>>
<<set $sciencetrait to 4>>
<<elseif $science gte 700>>
<<set $sciencetrait to 3>>
<<elseif $science gte 400>>
<<set $sciencetrait to 2>>
<<elseif $science gte 200>>
<<set $sciencetrait to 1>>
<<else>>
<<set $sciencetrait to 0>>
<</if>>
<<if $maths gte 1000>>
<<set $mathstrait to 4>>
<<elseif $maths gte 700>>
<<set $mathstrait to 3>>
<<elseif $maths gte 400>>
<<set $mathstrait to 2>>
<<elseif $maths gte 200>>
<<set $mathstrait to 1>>
<<else>>
<<set $mathstrait to 0>>
<</if>>
<<if $english gte 1000>>
<<set $englishtrait to 4>>
<<elseif $english gte 700>>
<<set $englishtrait to 3>>
<<elseif $english gte 400>>
<<set $englishtrait to 2>>
<<elseif $english gte 200>>
<<set $englishtrait to 1>>
<<else>>
<<set $englishtrait to 0>>
<</if>>
<<if $history gte 1000>>
<<set $historytrait to 4>>
<<elseif $history gte 700>>
<<set $historytrait to 3>>
<<elseif $history gte 400>>
<<set $historytrait to 2>>
<<elseif $history gte 200>>
<<set $historytrait to 1>>
<<else>>
<<set $historytrait to 0>>
<</if>>
<<set $english to Math.clamp($english, 0, 1000)>>
<<set $maths to Math.clamp($maths, 0, 1000)>>
<<set $science to Math.clamp($science, 0, 1000)>>
<<set $history to Math.clamp($history, 0, 1000)>>
<</widget>>
/*
Argument 1 is base amount. You can also use decimals.
Argument 2 is variation.
Argument 3 is crime.
<<moneyGain 1>> will give £1.00 which is not stolen.
<<moneyGain 1 false false>> will give £1.00 which is not stolen.
<<moneyGain 1 true>> will give between £0.80 and £1.20 which is not stolen.
<<moneyGain 1 true true>> will give between £0.80 and £1.20 which is stolen, and can scale further with skulduggery.
<<moneyGain 1 false true>> will give £1.00 which is stolen, and can scale with skulduggery.
*/
<<widget "moneyGain">><<silently>>
<<if _args[0]>>
<<set _base_amount to _args[0] * 100>>
<<else>>
<<set _base_amount to 100>>
<</if>>
<<if _args[1]>>
<<set _variation to Math.floor(random(Math.floor(_base_amount / 5 * -1), Math.floor(_base_amount / 5)))>>
<<else>>
<<set _variation to 0>>
<</if>>
<<if _args[2]>>
<<set _skulduggeryMulti to (1 + (currentSkillValue('skulduggery') / 2000))>>
<<else>>
<<set _skulduggeryMulti to 1>>
<</if>>
<<set _money_gain to Math.floor((_base_amount + _variation) * _skulduggeryMulti)>>
<<if _args[2]>>
<<crimeUp `_money_gain / 100` "thievery">>
<</if>>
<<set $money += _money_gain>>
<</silently>><<printmoney _money_gain>><</widget>>
/*
Used like above, but only shows the money amount, doesn't add money or crime.
Use <<crimeUp `_money_gain / 100`>> and <<set $money += _money_gain>> where necessary in links, etc.
*/
<<widget "moneyGainDisplay">><<silently>>
<<if _args[0]>>
<<set _base_amount to _args[0] * 100>>
<<else>>
<<set _base_amount to 100>>
<</if>>
<<if _args[1]>>
<<set _variation to Math.floor(random(Math.floor(_base_amount / 5 * -1), Math.floor(_base_amount / 5)))>>
<<else>>
<<set _variation to 0>>
<</if>>
<<if _args[2]>>
<<set _skulduggeryMulti to (1 + (currentSkillValue('skulduggery') / 2000))>>
<<else>>
<<set _skulduggeryMulti to 1>>
<</if>>
<<set _money_gain to Math.floor((_base_amount + _variation) * _skulduggeryMulti)>>
<</silently>><<printmoney _money_gain>><</widget>>
<<widget "printmoney">><<silently>><!-- (amount in pennies, highlight toggle) -->
<<if _args.length gt 2 or typeof(_args[0]) isnot "number">><!-- sanity checks -->
<<set $_printmoney to '<span class="red">printmoney error: invalid arguments: _args</span>'>>
<<else>>
<<set $_printmoney to formatMoney(_args[0])>>
<</if>>
<<set $_text_output to `<span @class='_args[1]?_args[1]:"gold"'>` + $_printmoney + '</span>'>>
<</silently>><<print $_text_output>><</widget>>
<<widget "sadism">>
<<if _args[0]>>
<<set $sadism += _args[0]>>
<<set $sadism to Math.clamp($sadism, 0, 1000)>>
<</if>>
<</widget>>
<<widget "masochism">>
<<if _args[0]>>
<<set $masochism += _args[0]>>
<<set $masochism to Math.clamp($masochism, 0, 1000)>>
<</if>>
<</widget>>
<<widget "enable_rescue">>
<<set $rescue to 1>>
<</widget>>
<<widget "hypnotised">>
<<if _args[0]>>
<<set $hypnotised += _args[0]>>
<</if>>
<</widget>>
<<widget "giftSexToys">>
<!-- _args[0] is the named NPC. -->
<!-- Currently only works for strap-ons. Will need a refactor when other toy scenes are written. -->
<<run window.handSextoysGiftToNPC(_args[0])>>
<<set _strapons to checkIfNPCHasCategorySextoy(_args[0],"strap-on")>>
<<if _strapons.length > 0>>
<<for _i = 0; _i lt _strapons.length; _i++>>
<<if _strapons[_i].shape is undefined>>
<<set _strapons[_i].shape to "dildo">>
<</if>>
<<if _strapons[_i].prefixdescriptor is undefined>>
<<set _strapons[_i].prefixdescriptor to "">>
<</if>>
<<generateNewStrapon _strapons[_i].size _strapons[_i].colour _strapons[_i].shape>>
<<giveNNPCnewstrapon _args[0]>>
<</for>>
<</if>>
<</widget>>
<<widget "bodyliquid">><<silently>>
<!-- first argument is either bodypart, all, outside, inside, or clear (required) -->
<!-- second and later arguments are liquid types (semen, goo, nectar, or all; at least one required) -->
<!-- last argument is optional and if numeric - specifies the amount (default: 1) -->
<!-- process first argument and delete it so <<bodyliquid all all>> will work as expected -->
<<set $_bodypart to _args[0]>>
<<run _args.deleteAt(0)>>
<<set $_clear to $_bodypart is "clear">>
<<switch $_bodypart>>
<<case "all" "clear">>
<!-- use clone() to make sure we're not modifying setup -->
<<set $_bodypart to clone(setup.bodyliquid.bodyparts)>>
<<case "outside">>
<<set $_bodypart to clone(setup.bodyliquid.bodyparts)>>
<<run $_bodypart.delete(setup.bodyliquid.innerbodyparts)>>
<<case "inside">>
<<set $_bodypart to clone(setup.bodyliquid.innerbodyparts)>>
<<default>>
<<if setup.bodyliquid.bodyparts.includes($_bodypart)>>
<<set $_bodypart to [$_bodypart]>>
<<else>>
<<set $_fail to true>>
<</if>>
<!--/case -->
<</switch>>
<<if !$_fail and (!$_clear or _args.last() lte -5)>>
<<if !V.player.penisExist>>
<<run $_bodypart.delete("penis")>>
<</if>>
<<if !V.player.vaginaExist>>
<<run $_bodypart.delete("vagina", "vaginaoutside")>>
<</if>>
<<if $_bodypart.length is 0 and $options.debugdisable is "f">>
<<run console.log(Utils.GetStack(), "- attempt to slap bodyliquid on nonexistent genitals failed successfully")>>
<</if>>
<</if>>
<!-- select which liquids to modify, fail if none -->
<<if $_clear or _args.includes("all")>>
<<set $_liquids to clone(setup.bodyliquid.liquidtype)>>
<<else>>
<<set $_liquids to []>>
<<if _args.includesAny("goo", "slime", "fluid")>>
<!-- "slime" alternative because slime is a common descriptor -->
<!-- "fluid" alternative for <<tentacleadv>> -->
<<set $_liquids.push("goo")>>
<</if>>
<<if _args.includes("nectar")>>
<<set $_liquids.push("nectar")>>
<</if>>
<</if>>
<<if _args.includesAny("cum", "semen")>>
<!-- "cum" alternative because cum is a common descriptor -->
<<set $_liquids.push("semen")>>
<</if>>
<<if $_liquids.length is 0>>
<<set $_fail to true>>
<</if>>
<!-- process The Final Argument, if integer - assume amount, else default to 1 -->
<<if $_clear>>
<<set $_amount to -10>>
<<elseif Number.isInteger(_args.last())>>
<<set $_amount to _args.last()>>
<<else>>
<<set $_amount to 1>>
<</if>>
<<if $_fail is true>>
<<else>>
<<for $_part range $_bodypart>>
<<for $_type range $_liquids>>
<<set $player.bodyliquid[$_part][$_type] to Math.clamp($player.bodyliquid[$_part][$_type] + $_amount, 0, 5)>>
<</for>>
<</for>>
<</if>>
<</silently>>
<<if $options.debugdisable is "f" and $_fail is true>>
<<error {
message : `bodyliquid widget on ${Utils.GetStack()} failed, please report`,
source : `Arguments: ${$_bodypart} | ${_args[0]} | ${_args[1]} | ${_args[2]} | ${_args[3]}.`
}>>
<</if>>
<</widget>>
<<widget "semenswallowedstat">>
<<if $statFreeze isnot true and _args[0] isnot undefined>>
<<set $semenswallowedstat += _args[0]>>
<</if>>
<</widget>>
<<widget "animalsemenswallowedstat">>
<<if $statFreeze isnot true and _args[0] isnot undefined>>
<<set $animalsemenswallowedstat += _args[0]>>
<</if>>
<</widget>>
<<widget "visionPrepMorph">>
/*
!!!!! Should be used after <<freezePlayerStats>> !!!!!!
Resets stats to a default state in preparation to transform player into another character.
*/
<<if !$frozenValues>>
<<error {message:"<<visionPrepMorph>> was called, but player stats are not frozen!"}>>
<<exitAll>>
<</if>>
<<set $worn.genitals to clone(setup.clothes.genitals[0])>>
<<run delete V.worn.butt_plug>>
<<set $clothingrebuy to 0>>
<<for _bodypart range $parasite.bodyparts>>
<<set $parasite[_bodypart] to {}>>
<</for>>
<<bodyliquid "clear">>
<<bodywriting_init>>
<<set $player.virginity to {anal:true,oral:true,penile:true,vaginal:true,temple:false,handholding:true,kiss:true}>>
<<set $pain to 0>>
<<set $arousal to 0>>
<<set $tiredness to 0>>
<<set $stress to 0>>
<<set $trauma to 0>>
<<set $control to 500>>
<<set $angel to 0>>
<<set $angelbuild to 0>>
<<set $fallenangel to 0>>
<<set $fallenbuild to 0>>
<<set $demon to 0>>
<<set $demonbuild to 0>>
<<set $wolfgirl to 0>>
<<set $wolfbuild to 0>>
<<set $cat to 0>>
<<set $catbuild to 0>>
<<set $cow to 0>>
<<set $cowbuild to 0>>
<<set $harpy to 0>>
<<set $birdbuild to 0>>
<<set $fox to 0>>
<<set $foxbuild to 0>>
<<run Object.keys(V.transformationParts).forEach((tf) => {
Object.entries(V.transformationParts[tf]).forEach(([part, value]) => {
if (value !== 'disabled' && value !== 'hidden') {
V.transformationParts[tf][part] = 'hidden';
}
});
})>>
<<set $skulduggery to 0>>
<<set $spray to 0>>
<<set Skin.color.natural to "light">>
<<set Skin.color.tan to 0>>
<</widget>>/*
This is special passage to avoid false positive error in sanityCheck build script. Do not uncomment anything!
$dancestudioanger
$wolfpackrob
$torturesurvivor
$winterlakeknown
$robinrescued
$sleeptransform
$diagnosis
$passage
$tags
C.npc.Avery.lust
$hairtest
$initnpccompatibility
$averydom
$futureupdate
*//* We have lists of remarks separated based on contextual relevance to let the user determine what's needed and offer variety without repeating ourselves.
* It also allows us to separate our data depending on what would and wouldn't make sense to hear in a given situation, there's no sense in rejecting someone
* for their penis size if the actual agent is about to sit on their dick.
*/
<<widget "bodycommentsetdata">>
/*
* penis size
* I've grouped things into categories to make them easier to fit to specific uses, questioning and asserting that a penis is useless is inappropriate
* in some cases but in other cases affection is inappropriate
*
* the current groupings I've chosen for what I've come up with are as follows:
* affection: all comments expressing affection towards the persons size
* size_remarks: plain descriptions of lack of size
* surprise: all comments expressing surprise or incredulity at their size or lack of size (think comments with "how" in them)
* insult: all derisive comments intended to hurt the persons feelings
* question_use: all questions suggesting the penis is unfit for purpose
* assert_useless: flat out assert the penis is useless
*/
/*
* sod it, ugly messy shit with 0 regard for scope it is, because twine hates us all
* this is how were going to output text, were going to modify this thing wherever we like
* may god have mercy upon my soul
*/
<<set _output_line to "">>
/* big pp */
<<set _big_penis_affection to [
"완전히 말이잖아.",
"맙소사, 말 같아.",
"너무 커. 날 망가트릴 셈이야?",
"정말 큰걸.",
"분명 커다랄수록 맛도 더 좋겠지."
]>>
<<set _big_penis_size_remarks to [
"조랑말들도 저것보단 작더라.",
"진짜 어마어마하네.",
"장난 아닌 크기야.",
"엄청 크네."
]>>
<<set _big_penis_surprise to [
"도대체 뭘 먹고 자랐길래 그렇게 큰 거야?",
"맙소사, 어마어마하잖아.",
"저렇게 큰 좆은 본 적이 없어.",
"세상에, 엄청 크네.",
"맙소사, 존나 크잖아.",
"우와, 말 같은 크기야.",
"엄청 커!"
]>>
<<set _big_penis_question_use to [
"저렇게 큰 게 어디 들어가기는 해?",
"저렇게 큰 걸 시발 어떻게 집어넣어?",
"저렇게 좆이 크면 정신을 잃지 않고 발기할 수 있긴 해?"
]>>
/* normal pp */
<<set _normal_penis_size_remarks to [
"개인적으로는 더 큰 걸 선호해.",
"더 큰 것도 본 적 있어.",
"너무 작진 않아서 다행이네.",
"빨기 딱 좋은 크기야.",
"딱 완벽한 크기야."
]>>
<<set _normal_penis_affection to [
"저 좆은 완벽한 장식이야.",
"저 자지 사진 찍어둘래.",
"귀여운 자지인걸.",
"맛있어 보이는 좆이야.",
"저렇게 귀여운 좆은 처음 봐."
]>>
/* smol pp */
<<set _small_penis_affection to [
"정말 귀여운 작은 자지야.",
"정말 귀여운 작은 고추야.",
"어쩜 이리 작고 귀여운 자지일까.",
"정말 작고 귀여워.",
"참 사랑스러운 자지기도 하지."
]>>
<<set _small_penis_size_remarks to [
"작아.",
"내 손가락보다도 작아.",
"정말 작네.",
"저거보다 큰 플래시 드라이브도 봤어.",
"저거보다 큰 건전지도 봤어."
]>>
<<set _small_penis_surprise to [
"어떻게 시발 그렇게 작은 거야?",
"더 클 줄 알았는데.",
"맙소사, 정말 작잖아.",
"맙소사, 내 손가락보다 작아.",
"얘 너무 작아!"
]>>
<<set _small_penis_insult to [
"정말이지 한심할 정도로 작은 새우좆이야.",
"멋진 좆이네, 찌질아."
]>>
<<set _small_penis_question_use to [
"그 아래쪽은 그렇게 훌륭하진 않네, 안 그래?",
"대체 그 작은 걸로 누굴 따먹으려고 하는 거야?"
]>>
<<set _small_penis_assert_useless to [
"그 정도로 작은 좆은 정조대에 집어넣어도 되겠어. 어쨌거나 쓸 일은 없을테니까 말이야.",
"맙소사, 그렇게 작은 건 가려둬야해."
]>>
/* micro pp */
<<set _micropenis_size_remarks to [
"이거 좆보다는 부푼 클리토리스 같이 생겼는데.",
"저거보다 큰 동전도 봤어.",
"정말 귀엽고 조그마해."
]>>
<<set _micropenis_surprise to [
"어떻게 시발 그렇게 조그마한 거야?",
"얘 정말 조그마해!",
"너무 조그마해!",
"맙소사, 도토리 같이 생겼어.",
"이렇게 조그마한 게 있다니."
]>>
<<set _micropenis_insult to [
"아무리 오럴 섹스를 잘해도 저걸 커버치진 못해.",
"거 참 멋지고 조그마한 물건을 가졌네. 누구 한 명 다치게 하진 않도록 해봐.",
"이렇게 한심한 자지는 본 적이 없어."
]>>
<<set _micropenis_question_use to [
"그렇게 자그마한 좆이 여자 안에 들어갈 일이 있긴 해?"
]>>
<<set _micropenis_assert_useless to [
"그렇게 작은 좆이 누군가를 기쁘게 만들 수 있을리가 없어.",
"세상에, 그게 누군가의 입술을 통과해 들어가기라도 한다면 놀랄 거야."
]>>
<<set _big_penis_all to []>>
<<set _big_penis_all to _big_penis_all.concat(_big_penis_affection)>>
<<set _big_penis_all to _big_penis_all.concat(_big_penis_size_remarks)>>
<<set _big_penis_all to _big_penis_all.concat(_big_penis_surprise)>>
<<set _big_penis_all to _big_penis_all.concat(_big_penis_question_use)>>
<<set _normal_penis_all to []>>
<<set _normal_penis_all to _normal_penis_all.concat(_normal_penis_size_remarks)>>
<<set _normal_penis_all to _normal_penis_all.concat(_normal_penis_affection)>>
<<set _small_penis_all to []>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_affection)>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_size_remarks)>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_surprise)>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_insult)>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_question_use)>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_assert_useless)>>
<<set _micropenis_all to []>>
<<set _micropenis_all to _micropenis_all.concat(_micropenis_size_remarks)>>
<<set _micropenis_all to _micropenis_all.concat(_micropenis_surprise)>>
<<set _micropenis_all to _micropenis_all.concat(_micropenis_insult)>>
<<set _micropenis_all to _micropenis_all.concat(_micropenis_question_use)>>
<<set _micropenis_all to _micropenis_all.concat(_micropenis_assert_useless)>>
<</widget>>
<<widget "generatepenisremark">>
/* if we haven't set our data yet */
<<if !_big_penis_all or !_small_penis_all or !_micropenis_all or !_normal_penis_all>>
<<bodycommentsetdata>>
<</if>>
<<set _output_line to "">>
<<set _possibilities to []>>
/* do we have anything notable downstairs */
<<if $player.penissize is 4>>
/* big pp */
<<set _possibilities to _big_penis_all>>
<<set _output_line to _possibilities.pluck()>>
<<elseif $player.penissize <=1 and $player.penissize > -1>>
/* smol pp */
<<set _possibilities to _small_penis_all>>
<<set _output_line to _possibilities.pluck()>>
<<if _args[0] is "capitalise">>
<<set _output_line to _output_line[0].toUpperCase() + _output_line.substring(1)>>
<</if>>
<<elseif $player.penissize lte -1>>
/* micro pp */
<<set _possibilities to _micropenis_all>>
<<set _output_line to _possibilities.pluck()>>
<<else>>
/* normal pp */
<<set _possibilities to _normal_penis_all>>
<<set _output_line to _possibilities.pluck()>>
<</if>>
<</widget>>
/* modifier widgets because boy do i love bad practises */
<<widget "bodyremarkcapitalise">>
<<set _output_line to _output_line[0].toUpperCase() + _output_line.substring(1)>>
<</widget>>
<<widget "bodyremarkcomma">>
<<if !_output_line[_output_line.length - 1].match(/[.,:;!?]/)>>
<<set _output_line to _output_line + ",">>
<</if>>
<</widget>>
<<widget "bodyremarkstop">>
<<if !_output_line[_output_line.length - 1].match(/[.,:;!?]/)>>
<<set _output_line to _output_line + ".">>
<</if>>
<</widget>>
/* hellish mess of output widget defitions */
<<widget "penisremark">>
<<generatepenisremark>>
<<print _output_line>>
<</widget>>
<<widget "Penisremark">>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
<<print _output_line>>
<</widget>>
<<widget "penisremarkquote">>
<<generatepenisremark>>
"<<print _output_line>>"
<</widget>>
<<widget "Penisremarkquote">>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
"<<print _output_line>>"
<</widget>>
<<widget "penisremarkstop">>
<<generatepenisremark>>
<<bodyremarkstop>>
<<print _output_line>>
<</widget>>
<<widget "Penisremarkstop">>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
<<bodyremarkstop>>
<<print _output_line>>
<</widget>>
<<widget "penisremarkstopquote">>
<<generatepenisremark>>
<<bodyremarkstop>>
"<<print _output_line>>"
<</widget>>
<<widget "Penisremarkstopquote">>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
<<bodyremarkstop>>
"<<print _output_line>>"
<</widget>>
<<widget "penisremarkcomma">>
<<generatepenisremark>>
<<bodyremarkcomma>>
<<print _output_line>>
<</widget>>
<<widget "Penisremarkcomma">>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
<<bodyremarkcomma>>
<<print _output_line>>
<</widget>>
<<widget "penisremarkcommaquote">>
<<generatepenisremark>>
<<bodyremarkcomma>>
"<<print _output_line>>"
<</widget>>
<<widget "Penisremarkcommaquote">>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
<<bodyremarkcomma>>
"<<print _output_line>>"
<</widget>>
<<widget "pillorypeniscomment">>
<<Penisremarkquote>> 구경꾼들 중 한 사람이 소리친다.
<<trauma 5>><<gtrauma>>
<<incgpenisinsecurity>>
<</widget>><<widget "exhibitionismsetdata">>
<<set _output_line to "">>
/* big pp */
<<set _seatedflashcrotchunderskirtlines to [
"당신은 다리를 쭉 펴고, 허공으로 들어올린 뒤 발을 꼼지락 거리며 조금이라도 더 오랫동안 노출하려 한다",
"당신은 스트레칭을 하는 동안 무릎을 때고, 발을 조금 더 가까이 모으며 틈을 더 벌린다",
"당신은 스트레칭을 하는 동안 발을 들고는, 앉은 자세에서 약간 앞뒤로 몸을 흔들면서 발을 약간 꼼지락대며 \"실수로\" 다리를 벌린다",
"당신은 발을 약간 옆으로 옮기고는 몸을 숙여, 뭔가 가려운 부분을 긁는 척을 하면서 다른쪽 다리를 더 옆으로 옮기겨 균형을 잡는다",
"당신은 발 밑에 뭔가 조각 같은 것이 불편하게 박힌 척을 하며, 발을 몸쪽으로 들어 돌이 낀 걸 찾는 척을 한다"
]>>
<<set _exhibitionismdata_isinit to 1>>
<</widget>>
/* generic output modification */
<<widget "exhibitionismoutputlinecapitalise">>
<<set _output_line to _output_line[0].toUpperCase() + _output_line.substring(1)>>
<</widget>>
<<widget "exhibitionismoutputlinecomma">>
<<if !_output_line[_output_line.length - 1].match(/[.,:;!?]/)>>
<<set _output_line to _output_line + ",">>
<</if>>
<</widget>>
<<widget "exhibitionismoutputlinestop">>
<<if !_output_line[_output_line.length - 1].match(/[.,:;!?]/)>>
<<set _output_line to _output_line + ".">>
<</if>>
<</widget>>
/* seated crotch flash under skirt */
<<widget "seatedflashcrotchunderskirtline">>
<<if ndef _exhibitionismdata_isinit>> <<exhibitionismsetdata>> <</if>>
<<set _output_line to _seatedflashcrotchunderskirtlines.pluck()>>
<</widget>>
<<widget "seatedflashcrotchunderskirt">>
<<seatedflashcrotchunderskirtline>>
<<print _output_line>>
<</widget>>
<<widget "Seatedflashcrotchunderskirt">>
<<seatedflashcrotchunderskirtline>>
<<exhibitionismoutputlinecapitalise>>
<<print _output_line>>
<</widget>>
<<widget "seatedflashcrotchunderskirtcomma">>
<<seatedflashcrotchunderskirtline>>
<<exhibitionismoutputlinecomma>>
<<print _output_line>>
<</widget>>
<<widget "Seatedflashcrotchunderskirtcomma">>
<<seatedflashcrotchunderskirtline>>
<<exhibitionismoutputlinecapitalise>>
<<exhibitionismoutputlinecomma>>
<<print _output_line>>
<</widget>>
<<widget "seatedflashcrotchunderskirtstop">>
<<seatedflashcrotchunderskirtline>>
<<exhibitionismoutputlinestop>>
<<print _output_line>>
<</widget>>
<<widget "Seatedflashcrotchunderskirtstop">>
<<seatedflashcrotchunderskirtline>>
<<exhibitionismoutputlinecapitalise>>
<<exhibitionismoutputlinestop>>
<<print _output_line>>
<</widget>><<widget "EZdisgusting">>
<<set _possibilities to [
"구역질나는",
"더러운",
"혐오스러운",
"형편없는",
"천한",
"불쾌한",
"토나오는",
"역겨운",
"끔찍한"
]>>
<<print _possibilities.pluck()>>
<</widget>>
<<widget "EZsmall">>
<<set _possibilities to [
"자그마한",
"조그마한",
"작은",
"미니어처",
"아주 작은"
]>>
<<print _possibilities.pluck()>>
<</widget>>
<<widget "EZbig">>
<<set _possibilities to [
"큰",
"커다란",
"큼지막한",
"거대한"
]>>
<<print _possibilities.pluck()>>
<</widget>>
<<widget "EZpenis">>
<<set _possibilities to [
"자지",
"육봉",
"좆",
"고추"
]>>
<<print _possibilities.pluck()>>
<</widget>>/* Bite-sized events based on the current season and weather. Made to be easily expandable, and using the new event pool system.
* These are all treated as their own event passages, except for the lake, where they happen in addition to any other event. Other locations can be made to follow this behaviour in the future.
* Exit passage depends on location. Town uses destinationeventend, forest uses the normal forest passage, etc. Called separately from the eventAmbient widget. Further control may be needed in the future, should any of these scenes expand into player choices.
* Winter events and Snow events are not mutually exclusive. Rain, however, overrides other seasonal event pools. In the future, every season and weather combination could have a unique pool.
* Future-proofed for snow outside of the Winter season.
* -Puri
*/
<<widget "eventAmbient">>
<<cleareventpool>>
<<set $_weatherFlag to Weather.isSnow && Time.season === "winter" || Weather.precipitation is "snow" ? "snow" : Weather.precipitation === "rain" ? "rain" : Time.season>>
<<switch ($_weatherFlag)>>
<<case "snow">>
<<if Time.season is "winter">>
<<if Weather.isFreezing>>
<<addinlineevent "winter_anywhere_1">>
잔혹하게 차가운 바람이 밀려온다. 당신은 그 바람이 잦을 때 까지 따뜻함을 유지하려 당신 자신을 감싸안는다. <<stress 3>><<gstress>>
<</addinlineevent>>
<</if>>
<<addinlineevent "winter_anywhere_2" 0.5>>
<<dancedifficulty 1 1000 true>>
당신은 눈 속으로 발을 디뎠지만 그 눈은 당신 생각보다 깊었다.
<<if $danceSuccess>>
<span class="green">하지만 당신은 어떻게든 미끄러지지 않을 수 있었다.</span>
<<else>>
<span class="red">그리고 당신은 미끄러졌다.</span>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
부드럽고, 차가운 눈이 당신의 엉덩이가 땅에 부딪힐 때의 충격을 흡수했다. 당신은 두 발로 일어서며, 눈이 당신의 <<bellyDescription_ ul "pc">> 다치지 않게 쿠션 역할을 해 준 것에 대해 감사한다.
<<else>>
당신은 다시 두 발로 일어설 때 까지 차가운 눈 속에 당신의 엉덩이를 처박고 있어야만 했다.
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<lowerwet 75>><<elseif $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>><<underlowerwet 75>><</if>><<stress 6>><<pain 4>><<gstress>><<gpain>>
<br><br>
<<covered>>
<</if>>
<</addinlineevent>>
<<if Time.hour gte 6 and Time.hour lt 21>>
<<addinlineevent "winter_anywhere_3">>
당신은 짧은 햇빛을 받고 따뜻함을 느낀다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<if ["town", "park"].includes($location) and Time.hour gte 7 and Time.hour lt 21 and playerIsPregnant() and playerAwareTheyArePregnant()>>
<<addinlineevent "winter_pregnant_watch">>
당신은 한 무리의 아이들이 놀고 있는 것을 본다. 그들은 눈으로 요새를 지어놓고 눈덩이를 서로에게 던져대고 있다.
당신은 <<bellyDescription_ ul "pc">> 문지르며 당신의 <<pregnancyBabyText_ ga "pc">> 그들처럼 활기 넘치게 될 지 궁금해한다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<switch $location>>
<<case "town">>
<<addinlineevent "winter_anystreet_1" 0.5>>
<<athleticsdifficulty 0 800 true>>
자동차 한 대가 옆으로 질주하며, 진창이 된 눈을 보도 위로 흩뿌린다.
<<if $athleticsSuccess>>
<span class="green">당신은 어떻게든 타이밍 맞춰 펄쩍 뛰어 피할 수 있었다.</span>
<<else>>
<span class="red">그것은 당신이 반응하기 전에 당신을 완전히 흠뻑 적셔, 당신을 추위에 떨게 한다.</span>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet to 200>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet to 200>>
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>>
<<set $underlowerwet to 200>>
<</if>>
<<effectswater>>
<<covered>>
<</if>>
<</addinlineevent>>
<<addinlineevent "winter_anystreet_2">>
<<beastNEWinit 1 dog>>
<<beasttypePost>> 한 마리가 눈 위에서 흥분해서 앞뒤로 펄쩍펄쩍 뛰며, 눈을 굴복시키려고 하는 듯 허우적거리고 있다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<if Time.hour gte 6 and Time.hour lt 21>>
<<addinlineevent "winter_anystreet_3">>
제설차가 우르릉거리면서 지나가며 운전자가 빵빵대고 당신에게 손을 흔들어준다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<case "alley">>
<<addinlineevent "winter_anyalley_1">>
<<set Weather.Temperature.override.increase.outside(5, "근처의 불이 당신을 조금 따뜻하게 해 준다.")>>
당신은 버려진 쓰레기통 난로에 불이 아직 타오르고 있는 것을 보았다. 당신은 잠시 동안 거기서 불을 쬔다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "winter_anyalley_2">>
<<beastNEWinit 3 cat>>
당신은 몇 마리의 길<<beastsplural_ i>> 눈에서 놀고 있는 옆을 지나간다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "winter_anyalley_3" 0.5>>
<<athleticsdifficulty 0 1000 true>>
당신이 골목길을 지나가며, 당신은 위에서 날카로운 쩌억 소리를 듣는다. 위의 창틀에서 눈덩이가 떨어져 내려온다.
<<if $athleticsSuccess>>
<span class="green">하지만 당신은 어떻게든 타이밍 맞춰 펄쩍 뛰어 피할 수 있었다.</span>
<<else>>
<span class="red">그리고 그것은 당신의 머리에 맞고 부서진다.</span> <<upperwet 75>><<stress 6>><<pain 4>><<gstress>><<gpain>>
<br><br>
<<covered>>
<</if>>
<</addinlineevent>>
<<case "park">>
<<addinlineevent "winter_park_1">>
<<if Time.hour gte 6 and Time.hour lt 21>>
당신은 사람들이 눈 위에서 눈천사를 만드는 옆을 지나간다. 그들은 근심걱정 없어 보인다. <<stress -3>><<lstress>>
<<else>>
당신은 눈천사 옆을 지난다.
<<if $angel gte 6>>
당신은 당신의 날개를 비비며 싱긋 웃는다.
<<elseif $fallenangel gte 2>>
당신은 아픈 기억을 억누르며, 화난 발길질로 그 위의 눈을 찬다.
<<elseif $demon gte 6>>
당신은 발로 거기에 뿔과 꼬리를 만들며, 당신 자신을 비웃는다.
<</if>>
<<stress -3>><<lstress>>
<</if>>
<</addinlineevent>>
<<if Time.hour gte 6 and Time.hour lt 21>>
<<addinlineevent "winter_park_2">>
당신은 몇몇 고아들이 협력하여 눈사람을 만들며 웃는 것을 본다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "winter_park_3" 0.33>>
당신은 갑자기 축축한 눈뭉치로 공격을 받는다. 당신은 돌아서서
<<if isInPark("whitney")>>
휘트니가, 빠르게 <<nnpc_his_ yi "Whitney">> 양손에서 눈을 털어내는 것을 본다. <<if isLoveInterest("Whitney")>><<stress -3>><<lstress>><<else>><<stress 12>><<ggstress>><</if>>
<<else>>
몇몇 비행 청소년들이 당신을 보며 웃어대는 것을 본다. <<stress 12>><<ggstress>>
<</if>>
<</addinlineevent>>
<</if>>
<<case "forest">>
<<addinlineevent "winter_forest_1" 0.33>>
당신은 천둥치는 듯한 쩌억 소리가 근처에서 나는 것을 듣는다. 당신은 재빨리 뒤로 돌았고, 조각들이 만든 큰 원 안으로 나무의 잔해가 땅에 쓰러지는 것을 본다. <<stress 12>><<ggstress>>
<</addinlineevent>>
<<addinlineevent "winter_forest_2">>
당신은 눈 위의 늑대 발자국을 찾는다. <<if $wolfgirl gte 3>><<garousal>><<arousal 600>><<else>><<gstress>><<stress 1>><</if>>
<</addinlineevent>>
<<addinlineevent "winter_forest_3">>
당신은 잘 만들어진 눈사람이 나무에 기대고 있는 것을 찾는다. 그 자세를 만든 작업은 인상적이다. 누군가가 이것을 만드느라 엄청난 시간을 보낸 것이 틀림없다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addinlineevent "winter_forest_4" 0.5>>
<<generatePlant1>><<person1>>
당신은 한 <<personsimple_ i>> 눈 사이로 걸어가는 것을 본다. <<He_ nun>> 당신에게 몸을 돌려 손을 흔들다가, <<he_ ga>> 알아채지 못한 나무에 부딪힌다. <<Plant_details_ ga>> <<his_ yi>> 머리에서 떨어져 내리고, <<he_ nun>> 입술을 불룩 내민다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<</if>>
<<case "bog">>
<<addinlineevent "winter_bog_1">>
습지대는 아주 조용하다.
<<if $bogwater gte 1>>
물을 헤치는 당신의 움직임 소리만이 유일한 소리다.
<<else>>
길을 걷는 당신의 발자국 소리만이 조용함을 깨고 있다.
<</if>>
평화롭고, 거의 마음이 느긋해진다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "winter_bog_2">>
습지대 일부가 군데군데 얼어있다. 뚫고 지나가는 빛 같은 것들이 반사하여 눈을 부시게 한다.
<</addinlineevent>>
<<case "moor">>
<<addinlineevent "winter_moor_1" 0.33>>
당신은 흉측한 눈사람이 얼음 기둥으로 만들어진 원 안에 서 있는 것을 찾는다. <<if $hallucinations gte 2>>갑자기 당신의 뒤에서 커다란 딱 소리가 나서 당신은 뒤돌아 봤다. 당신은 다시 뒤를 보았고, 그것은 사라졌다. <<stress 24>><<gggstress>><<else>><<stress 6>><<gstress>><</if>>
<</addinlineevent>>
<<addinlineevent "winter_moor_2" 0.5>>
당신은 얼어붙은 웅덩이를 가로질러 가며, 당신의 반사된 모습을 내려다본다.
<<if $hallucinations gte 2>>
<span class="red">무언가 인간이 아닌 것이 그 아래에서 얼음을 긁어대고 있다.</span> 당신은 거의 미끄러지며, 재빨리 도망간다. <<stress 24>><<gggstress>>
<<elseif $hallucinations gte 1>>
그 표면은 마치 얼지 않은 것처럼 뒤틀리며 휘어졌고, 당신은 그 반사된 모습이 당신의 것이 아니었다고 거의 확신한다. <<stress 12>><<ggstress>>
<<elseif $hallucinogen gt 0>>
그 표면은 당신이 다가가자 파문이 일었고, 어쩐지 친숙한 <<girl_ i>> 얼음을 통해 마주본다. 당신이 눈을 돌리기로 결정하기까지의 잠시 동안, 당신은 숨 쉬는 것도 잊고 있었다. <<stress 12>><<ggstress>>
<<elseif $trauma gte $traumamax>>
멍한 눈의 <<girl_ i>> 마주본다.
<<elseif $pain gte 100>>
울고 있는 <<girl_ i>> 마주본다.
<<elseif $pain gte 40>>
눈물 어린 <<girl_ i>> 마주본다.
<<elseif $pain gte 1>>
찡그린 얼굴의 <<girl_ i>> 마주본다.
<<else>>
쾌활한 얼굴의 <<girl_ i>> 마주본다. <<stress -3>><<lstress>>
<</if>>
<</addinlineevent>>
<<if Time.hour gte 6 and Time.hour lt 21>>
<<addinlineevent "winter_moor_3">>
당신은 늦은 철새가 겨울을 대비해 남쪽으로 날아가는 것을 본다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<default>>
<</switch>>
<</if>>
<<if Weather.precipitation is "snow">>
<<addinlineevent "snow_anywhere_1">>
눈송이 하나가 당신의 코 끝에 살짝 내려앉는다. 당신은 잠시 동안 멈춰서 경이로운 눈빛으로 그것을 쳐다본다. <<stress -1>><<lstress>>
<</addinlineevent>>
<<addinlineevent "snow_anywhere_2">>
바람이 한바탕 불어와 당신의 얼굴로 눈보라를 날려보낸다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<addinlineevent "snow_anywhere_3">>
바람이 갑자기 밀려들어 눈송이가 당신 주위에 원을 그리며 소용돌이친다. 바람이 다시 잦아들기 전에 당신은 그 소용돌이의 눈 안에 서서 평온함을 느낀다. <<stress -6>><<lstress>>
<</addinlineevent>>
<<switch $location>>
<<case "town">>
<<addinlineevent "snow_anystreet_1">>
<<beastNEWinit 1 dog>>
<<beasttypePost>> 한 마리가 떨어지는 눈송이를 보며 짖는다. <<bHe_ nun>> 눈송이가 <<bhis_ yi>> 코에 내려앉자 재채기를 한다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "snow_anystreet_2">>
<<generate1>><<person1>>우산을 든 한 <<person_ i>> 한동안 <<him_ gwa>> 우산을 같이 쓰고 가도록 해 준다. <<He_ nun>> 같이 걸으며 당신과 잡담을 한다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<if ($bus is "domus" or $bus is "danube" or $bus is "barb") and Time.hour gte 6 and Time.hour lt 21>>
<<addinlineevent "snow_residentialstreet_1">>
당신은 고아원의 누군가가 떨어지는 눈 가운데에서 즐겁게 노는 것을 알아챈다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<case "alley">>
<<addinlineevent "snow_anyalley_1">>
<<beastNEWinit 1 cat>>
한 길<<beasttype_ i>> 골목길을 가로질러 떨어지는 눈송이를 뒤쫓는다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "snow_anyalley_2">>
<<beastNEWinit 1 dog>>
<<generate2>><<person2>>
한 노숙자 <<personsimple_ i>> 눈을 피할 곳을 찾아, 지저분한 <<person1>><<beasttype_ gwa>> 골판지 상자 안에서 같이 웅크리고 앉아있다. <<person2>><<He_ nun>> 당신이 지나가자 따뜻한 미소를 짓는다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "snow_anyalley_3">>
당신이 골목길을 지나가자, 갑자기 바람이 엄청난 양의 떨어지는 눈을 잡아 당신 방향으로 쏟아붓는다. 차갑고 축축한 눈송이에 공격당하며 당신은 당신 자신을 가린다. 드디어 바람이 잦아들었을 때, 당신은 축축해진 옷을 입은 채 얼어붙고 있다.
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<upperwet 75>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<underupperwet 75>>
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<lowerwet 75>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>>
<<underlowerwet 75>>
<</if>>
<</addinlineevent>>
<<case "park">>
<<addinlineevent "snow_park_1" 0.5>>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
당신은 블랙 아이스 한 조각 위에서 미끄러진다. 당신의 양 손은 본능적으로 당신의 <<bellyDescription_ ul "pc">> 감싸 당신이 넘어지며 엉덩이를 바닥에 부딪힐 때 다치지 않게 보호한다. 당신은 근처의 벤치를 사용해 안전하게 당신 자신을 끌어올려 일어나면서, 다시 미끄러지지 않게 조심한다. 당신의 엉덩이가 축축하고 차갑다.
<<else>>
당신은 블랙 아이스 한 조각 위에서 미끄러져, 발을 헛디디고 넘어진다. 당신은 땅바닥을 가로질러 미끄러지며, 당신의 옷을 적시고 엉덩이에서 한기를 느낀다.
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<lowerwet 75>><<elseif $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>><<underlowerwet 75>><</if>><<stress 6>><<pain 4>><<gstress>><<gpain>>
<</addinlineevent>>
<<if Time.hour gte 6 and Time.hour lt 21>>
<<addinlineevent "snow_park_2">>
아이들이 공원에서 놀면서 떨어지는 눈에 환호성을 울리며 축하하고 있다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "snow_park_3">>
근처에서 놀고 있는 몇몇 사람들이 눈뭉치를 만들어 서로에게 던져대기 위해 눈을 모으고 있다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<case "forest">>
<<addinlineevent "snow_forest_1">>
당신은 사슴 한 마리가 좀 떨어진 곳에서 새끼들과 옹기종기 가까이 모여, 몸을 따뜻하게 하면서 눈을 피하고 있는 것을 알아채고 멈춘다. 당신은 그들을 방해하지 않도록, 약간 돌아서 가기로 결정한다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "snow_forest_2">>
나무의 가지들이 떨어지는 눈을 어느 정도 막아주고 있다. <<stress -1>><<lstress>>
<</addinlineevent>>
<<addinlineevent "snow_forest_wolfmeet">>
<<beastNEWinit 1 wolf>>
<<if $syndromewolves is 1>>
당신은 방심하다가 당신 앞의 눈더미에서 <<beasttypePost>> 하나가 튀어나와 놀란다. 당신은 녀석이 당신의 무리 중 하나인 것을 보고 안심한다.
<<if $monster is 1>>
"항상 경계를 풀지 말게나, <<ppackbrother_ yo>>," <<bhe_ nun>> 눈을 흔들어 털며 말한다. "집에 빨리. 추운 날은 무리와 함께이면 더 따뜻하다네." <<bHe_ nun>> 늑대 동굴 쪽으로 달려가 버린다.
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 모피에서 눈을 흔들어 털기 전에 당신에게 다가와 코를 비비고 늑대 동굴 쪽으로 달려가 버린다.
<</if>>
<<stress -6>><<llstress>>
<<else>>
당신은 <<beasttypePost>> 하나가 당신 앞의 눈더미에서, 당신을 응시하는 것을 보고 몸이 굳는다.
<<if $monster is 1>>
<<bHe_ nun>> 당신을 진지한 눈으로 보면서, 천천히 몸을 드러낸다.
<br><br>
"추운 날, 인간에게는 힘들어. 집으로 달려가," <<bhe_ nun>> 눈을 흔들어 털며 말한다. <<bHe_ nun>> 장난스럽게 <<bhis_ yi>> 송곳니를 드러내더니, 나무들 사이로 달려가 버린다.
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 모피에서 눈을 흔들어 털기 전에 멈춰 당신을 응시하다가 나무들 사이로 달려가 버린다.
<</if>>
<<stress -3>><<lstress>>
<</if>>
<<endevent>>
<</addinlineevent>>
<<case "bog">>
<<addinlineevent "snow_bog_1">>
슾지대 일부가 눈의 담요에 완전히 덮여 있다. 길들여지지 않은 야생의 풍경에 빛의 반짝임이 멋지다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "snow_bog_2">>
위의 두꺼운 나뭇잎들이 눈이 떨어져 내리는 것을 막아준다. <<stress -1>><<lstress>>
<</addinlineevent>>
<<if $bogwater is 0>>
<<addinlineevent "snow_bog_3">>
<<dancedifficulty 1 1000 true>>
당신은 앞으로 걸어나가고, 길의 일부가 다른 부분보다 더 미끄럽다는 것을 알아차린다.
<<if $danceSuccess>>
당신은 잠시 미끄러지지만, <span class="green">어떻게든 넘어지지 않고 서 있을 수 있었다.</span>
<<else>>
<<set $bogwater to 1>><<water>>
당신은 멈추려고 하지만, <span class="red">미끄러져 물 속으로 곧바로 빠진다.</span>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<lowerwet 75>><<elseif $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>><<underlowerwet 75>><</if>><<stress 6>><<pain 4>><<gstress>><<gpain>>
<br><br>
<<covered>>
<</if>>
<</addinlineevent>>
<</if>>
<<case "moor">>
<<addinlineevent "snow_moor_1">>
떨어지는 눈송이들이 당신의 시야를 가리자, 당신은 이상한 소리를 듣는다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<addinlineevent "snow_moor_2">>
<<set Weather.Temperature.override.increase.outside(2, "햇빛이 당신의 피부를 따뜻하게 해 준다.")>>
잠시 동안, 눈이 가라앉고 당신은 따뜻한 햇빛을 받는다. 그것은 오래 가지 않았지만, 당신은 기분이 약간 좋아지는 것을 느낀다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "snow_moor_3">>
<<if Time.hour gte 6 and Time.hour lt 21>>
눈은 평소에도 위험한 황무지 지역을 더욱 위험하게 한다. 당신은 안정적인 발디딤을 찾으려 몸부림치면서 자주 미끄러지기도 하며 나아간다.
<<else>>
눈이 내려 황무지의 어두운 밤을 더욱 어둡게 하고 있다. 당신은 당신이 어디로 나아가는지 가까스로 볼 수가 있었다. <<stress 6>><<gstress>>
<</if>>
<</addinlineevent>>
<<default>>
<</switch>>
<</if>>
<<case "rain">>
<<addinlineevent "rain_anywhere_1">>
멀리서 천둥이 우르릉거린다. <<stress 1>><<gstress>>
<</addinlineevent>>
<<addinlineevent "rain_anywhere_2">>
<<if $trauma gte ($traumamax / 5) * 4>>
양보없는 비의 맹폭이 당신을 괴롭히며 조롱한다. <<stress 6>><<gstress>>
<<else>>
부드러운 빗소리가 당신을 진정시킨다. <<stress -3>><<lstress>>
<</if>>
<</addinlineevent>>
<<addinlineevent "rain_anywhere_3" 0.33>>
그 비는 잠시 동안 우박에 그 자리를 내준다. 당신은 한동안 가차없이 그것에 공격당한다. <<pain 4>><<stress 6>><<gpain>><<gstress>>
<</addinlineevent>>
<<switch $location>>
<<case "town">>
<<addinlineevent "rain_anystreet_1" 0.33>>
<<athleticsdifficulty 0 500 true>>
자동차 한 대가 옆으로 질주하며, 빗물을 보도 위로 흩뿌린다.
<<if $athleticsSuccess>>
<span class="green">당신은 어떻게든 타이밍 맞춰 물러날 수 있었다.</span>
<<else>>
<span class="red">그것은 당신이 반응하기 전에 당신을 완전히 흠뻑 적신다.</span>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet to 200>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet to 200>>
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>>
<<set $underlowerwet to 200>>
<</if>>
<<effectswater>>
<<covered>>
<</if>>
<</addinlineevent>>
<<addinlineevent "rain_anystreet_2" 0.33>>
<<dancedifficulty 1 500 true>>
비로 미끄러워진 보도 위에서 당신은 미끄러진다.
<<if $danceSuccess>>
<span class="green">하지만 당신은 어떻게든 스스로를 바로잡고 발을 디딜 수 있었다.</span>
<<else>>
<span class="red">그리고 당신은 미끄러졌다.</span> 당신은 큰 물웅덩이에 정확히 엉덩이를 처박는다. <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<set $lowerwet to 200>><<elseif $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>><<set $underlowerwet to 200>><</if>><<stress 6>><<pain 4>><<gstress>><<gpain>>
<br><br>
<<covered>>
<</if>>
<</addinlineevent>>
<<addinlineevent "rain_anystreet_3">>
<<generate1>><<person1>>우산을 든 한 <<person_ i>> 한동안 <<him_ gwa>> 우산을 같이 쓰고 가도록 해 준다. <<He_ nun>> 같이 걸으며 당신과 잡담을 한다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<if Time.hour gte 7 and Time.hour lt 21 and playerIsPregnant() and playerAwareTheyArePregnant() and playerBellyVisible()>>
<<addinlineevent "rain_pregnant_talk" 0.8>>
<<generate1>><<person1>>
비가 폭우로 바뀌고, 당신은 근처의 차양 아래에서 비를 피한다. 유모차를 끌고 있는 <<personsimple_ i>> 이미 그곳에서, <<his_ yi>> 칭얼거리는 갓난아기를 달래려고 속삭이고 있다. <<He_ ga>> 미소지으며 당신의 <<bellyDescription_ ul "pc">> 보며 끄덕인다. "예정일이 언제에요?" <<he_ ga>> 묻는다. 당신 둘은 폭우가 뜸해지는 것을 기다리며 한가로이 수다를 떤다.
<br><br>
비가 드디어 뜸해지자, 그 <<father_ ga>> 자신이 <<print either("도무스 가", "다뉴브 가")>>에 살고 있다고 언급하며 당신에게 아기를 낳으면 한번 놀이 약속을 잡자고 제안한다. <<he_ ga>> 당신에게 어디에 사느냐고 묻자, 당신은 고아원에서 살고 있다고 고백한다. 그 <<persons_ yi>> 얼굴은 연민과 불쾌감이 섞여 일그러지고, <<he_ nun>> 서둘러 작별인사를 중얼거리더니 다시 한번 빗속으로 걸어나간다. 당신은 유모차가 멀리 사라지는 것을 보면서, 이상한 상실감을 느낀다. <<trauma 6>><<gtrauma>>
<<endevent>>
<</addinlineevent>>
<</if>>
<<case "alley">>
<<addinlineevent "rain_anyalley_1">>
<<beastNEWinit 1 dog>>
<<beasttypePost>> 한 마리가 쓰레기통 옆에서 옹송거리며 앉아 폭우를 피하고 있다. 당신은 녀석을 측은히 여긴다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "rain_anyalley_2" 0.33>>
당신이 홈통 아래를 걷고 있을 때 배수관에서 갑자기 물이 쏟아진다. 빗물의 급류가 당신을 흠뻑 적신다.
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<upperwet 75>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<underupperwet 75>>
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<lowerwet 75>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>>
<<underlowerwet 75>>
<</if>>
<</addinlineevent>>
<<addinlineevent "rain_anyalley_3">>
아이들 한 무리가 골목길에서 놀고 있다. 그들은 펄쩍 뛰어, 물웅덩이에 철벅 떨어지며 킥킥거린다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<case "park">>
<<addinlineevent "rain_park_1">>
<<beastNEWinit 1 dog>>
<<generate2>><<person2>>한 <<person_ i>> 공원을 가로질러 도망친 <<beasttype_ ul>> 쫓아가며, 빗물이 <<him_ ul>> 적시자 계속 악담을 퍼붓는다. 당신은 나오려는 웃음을 참는다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "rain_park_2">>
당신은 한 커플이 빗속에서 키스하는 장면을 흘끗 본다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "rain_park_3" 0.5>>
당신은 미끄러져 젖은 잔디 위로 넘어진다.
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
당신의 양 손은 본능적으로 당신의 <<bellyDescription_ ul "pc">> 감싸 당신이 넘어지며 엉덩이를 바닥에 부딪힐 때 다치지 않게 보호한다. 당신은 근처의 벤치를 사용해 안전하게 당신 자신을 끌어올려 일어나면서, 다시 미끄러지지 않게 조심한다.
<</if>>
당신의 엉덩이가 축축하고 쓰라린다. <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<lowerwet 75>><<elseif $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>><<underlowerwet 75>><</if>><<stress 6>><<pain 4>><<gstress>><<gpain>>
<</addinlineevent>>
<<case "forest">>
<<addinlineevent "rain_forest_1">>
비가 나무들 사이로 쏟아져 내려와, 숲을 평온한 냄새와 소리로 채우고 있다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "rain_forest_2" 0.33>>
벼락이 근처의 나무를 때려, 조각들을 모든 방향으로 날린다. 그 나무는 땅으로 쓰러진다. 그 불타는 나무는 비에 의해 빠르게 꺼져가지만, 그 사건으로 당신은 아직 신경이 곤두서 있다. <<stress 24>><<gggstress>>
<</addinlineevent>>
<<addinlineevent "rain_forest_3">>
당신은 사슴 한 마리가 새끼들을 비에서 보호해 주는 것을 본다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<case "bog">>
<<addinlineevent "rain_bog_1">>
비가 위의 나뭇잎 덩이 때문에 고르지 않은 폭포처럼 쏟아져내린다. 당신은 빠르게 하나를 지나쳐간다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "rain_bog_2" 0.33>>
번개가 근처의 나무를 때려, 조각들이 온 방향으로 튀어 날아간다. 나무는 진흙탕으로 쓰러진다. 불타는 나무는 슾지대에 삼켜지며, 곧바로 꺼지지만, 그 사건은 당신의 신경을 곤두서게 한다. <<stress 24>><<gggstress>>
<</addinlineevent>>
<<addinlineevent "rain_bog_3">>
당신은 연꽃잎 위의 개구리를 발견한다. 녀석은 개골대면서, 빗소리를 따라 노래부른다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if $bogwater is 0>>
<<addinlineevent "rain_bog_4">>
<<dancedifficulty 1 1000 true>>
당신은 앞으로 걸어나가고, 길의 일부가 다른 부분보다 더 미끄럽다는 것을 알아차린다.
<<if $danceSuccess>>
당신은 잠시 미끄러지지만, <span class="green">어떻게든 넘어지지 않고 서 있을 수 있었다.</span>
<<else>>
<<set $bogwater to 1>><<water>>
당신은 멈추려고 하지만, <span class="red">미끄러져 물 속으로 곧바로 빠진다.</span>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<lowerwet 75>><<elseif $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>><<underlowerwet 75>><</if>><<stress 6>><<pain 4>><<gstress>><<gpain>>
<br><br>
<<covered>>
<</if>>
<</addinlineevent>>
<</if>>
<<case "moor">>
<<addinlineevent "rain_moor_1">>
빗줄기가 당신의 시야를 가리자, 당신은 이상한 소리를 듣는다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<addinlineevent "rain_moor_2">>
번개의 번쩍임이 멀리서 움직이는 어두운 형체를 비춘다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<addinlineevent "rain_moor_3">>
당신은 근처의 잔디에서 무슨 소리가 들려와 몸이 굳는다. 당신은 젖은 토끼가 비에서 더 좋은 피난처를 찾기 위해 덤불에서 깡충 튀어나오는 것을 보고, 안도감에 한숨을 쉰다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addinlineevent "rain_moor_4" 0.5>>
<<generatePlant1>><<person1>>
당신은 <<personsimplePost>> 하나가 빗속에서 빙그르르 돌면서, <<his_ yi>> 팔을 내밀고 있는 것을 본다. <<He_ nun>> 거의 미끄러질 뻔 하면서 <<his_ yi>> 중심을 몇 번 잃지만, <<he_ nun>> 미소 짓는 것을 멈추지 않는다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<</if>>
<<default>>
<</switch>>
<<case "autumn" "winter">>
<<addinlineevent "autumn_anywhere_1">>
바람이 갑자기 밀려들어 당신 주위에 원을 그리며 소용돌이친다. 바람이 다시 잦아들기 전에 당신은 그 소용돌이의 눈 안에 서서 평온함을 느낀다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "autumn_anywhere_2">>
바람이 낙엽을 당신 얼굴로 날려보<<if !$worn.face.type.includes("covered")>>내, 당신은 푸푸 하며 침을 뱉는다<<else>>낸다<</if>>. <<stress 1>><<gstress>>
<</addinlineevent>>
<<addinlineevent "autumn_anywhere_3" 0.33>>
<<dancedifficulty 1 500 true>>
당신은 떨어진 나뭇가지를 밟고 발을 헛디딘다.
<<if $danceSuccess>>
<span class="green">하지만 당신은 어떻게든 발을 잘 디딜 수 있었다.</span>
<<covered>>
<<else>>
<span class="red">그리고 당신은 축축한 낙엽 더미 위로 넘어진다.</span>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
당신의 손은 자동적으로 당신의 <<bellyDescription_ ul "pc">> 감싼다. 당신은 그 낙엽들이 당신이 넘어질 때 쿠션 역할을 해 준 것에 감사한다. 당신은 재빠르게 일어나, 낙엽을 털어내고 당신의 이제 축축하고 쓰라린 엉덩이를 비빈다.
<<else>>
당신은 재빠르게 일어나, 낙엽을 털어내고 당신의 이제 축축하고 쓰라린 엉덩이를 비빈다.
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<lowerwet 75>><<elseif $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>><<underlowerwet 75>><</if>><<stress 6>><<pain 4>><<gstress>><<gpain>>
<<covered>>
<</if>>
<</addinlineevent>>
<<if ["town", "park"].includes($location) and Time.hour gte 7 and Time.hour lt 21 and playerIsPregnant() and playerAwareTheyArePregnant()>>
<<addinlineevent "autumn_pregnant_watch">>
<<generatey1>><<person1>>
당신은 한 무리의 아이들이 놀고 있는 것을 본다. 어떤 어린 <<personsimple_ i>> 낙엽 더미 뒤에 숨어 있다가 갑자기 튀어나와 <<his_ yi>> 친구를 놀래킨다. 그 다른 아이는 곧바로 울음보가 터진다.
당신은 <<bellyDescription_ ul "pc">> 문지르며 당신의 <<pregnancyBabyText_ ga "pc">> 그들처럼 골칫덩이가 될 지 궁금해한다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<</if>>
<<switch $location>>
<<case "town">>
<<addinlineevent "autumn_anystreet_1">>
<<beastNEWinit 1 dog>>
바람이 낙엽을 이쪽저쪽으로 날리자 <<beasttypePost>> 한 마리가 달려가 그것을 덥석 문다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<if Time.hour gte 6 and Time.hour lte 21>>
<<addinlineevent "autumn_anystreet_2">>
<<generate1>><<person1>>한 <<person_ i>> 보도의 낙엽들을 갈퀴로 더미에 긁어모은다. <<he_ ga>> 끝마치자마자, 바람이 그것들을 또 다시 보도에 흩어뜨려, <<him_ i>> 큰 소리로 욕을 한다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "autumn_anystreet_3">>
<<generate1>><<person1>>한 <<person_ i>> 보도 위에 서서 나뭇잎 날리는 기계로 보도를 청소하고 있다. 당신이 <<himPost>> 근처에 가자, <<he_ ga>> 갑자기 돌아섰고, 기계에서 나오는 강력한 바람이 당신의 옷을 난잡하게 날려, 근처의 모든 사람들에게 구경거리를 선사한다. 그 <<person_ un>> 당신이 옷을 다시 원래대로 돌려놓으려 끙끙대며 지나가자 웃어댄다. <<stress 3>><<arousal 10>><<gstress>><<garousal>>
<<endevent>>
<</addinlineevent>>
<</if>>
<<case "alley">>
<<addinlineevent "autumn_anyalley_1">>
<<beastNEWinit 1 cat>>
들<<beasttypePost>> 한 마리가 골목길을 가로질러 낙엽을 뒤쫓는다. 당신은 잠시 동안 멈춰 그것을 바라본다.<<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "autumn_anyalley_2">>
당신이 골목길을 지나가자, 갑자기 바람이 근처의 낙엽들을 잡아 당신 방향으로 쏟아붓는다. 당신은 가능한 한 당신 자신을 가렸고, 젖고 지저분한 낙엽이 곧 당신을 지나쳐간다. <<stress 1>><<gstress>>
<</addinlineevent>>
<<if Time.hour gte 21 or Time.hour lt 6>>
<<addinlineevent "autumn_anyalley_3" 0.33>>
여러 큰 낙엽더미들이 골목길에 버려져 있다. 미국너구리들이 더미들 사이에서 뛰어놀고 있다. <<if currentSkillValue('science') gte 500>>미국너구리들은 확실이 토종이 아닐 테니, 당신은 왜 여기에 녀석들이 있는지 궁금해한다.<</if>> <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<case "park">>
<<if Time.season is "autumn">>
<<addinlineevent "autumn_park_1">>
당신은 공원을 둘러보고 가을이 펼치는 형형색색에 경이로워한다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<if Time.hour gte 6 and Time.hour lt 21>>
<<addinlineevent "autumn_park_2">>
당신은 한 커플이 교대로 낙엽 더미에 뛰어드는 것을 쳐다본다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "autumn_park_3">>
<<generate1>><<person1>>
당신은 실수로 낙엽 더미를 통해 지나간다. 근처에서 낙엽을 긁어모으던 <<person_ i>> 쳐다보고 당신에서 소리지른다. 당신은 서둘러 지나간다. <<stress 3>><<gstress>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "autumn_park_4">>
바람에 나뭇잎 하나가 날려 <<if $worn.face.name is "naked">> 당신의 뺨에 떨어진다. <<else>> <<worn_face_name>>에 달라붙는다.<</if>> 당신은 그것을 뜯어낸다.<<if currentSkillValue('science') gte 500>> 그것은 단풍나무 잎이다. 그 줄기는 씨가 들어있는 독특한 모양의 <<print either("열매들", "단풍나무 시과들", "헬리콥터처럼 생긴 것들", "빙글빙글 도는 것들", "코 모양의 것들")>>에 연결되어 있다.<<else>>당신은 그게 무언지 확신하지 못하지만, 그것은 거대해서 당신의 얼굴을 거의 덮을 수 있을 정도다.<</if>>
<</addinlineevent>>
<</if>>
<<case "forest">>
<<addinlineevent "autumn_forest_1">>
다람쥐 한 마리가 겨울을 대비해 저장하려는 나무열매를 들고, 당신을 지나쳐 달려간다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "autumn_forest_2">>
당신은 숲속을 지나가며 숲으로 만들어진 천장을 뚫고 내려오는 주황색, 갈색, 그리고 노란색에 감탄하지 않을 수가 없다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "autumn_forest_3" 0.33>>
당신은 위험한 으르렁거리는 소리를 듣고 가던 길을 멈춘다. 아래를 쳐다보고, 당신은 오소리 한 마리가 근처 나무 발치에 있는 것을 발견한다. 그것은 흩뿌려져 있는 흙에 둘러싸여 있다. 당신이 녀석이 겨울 잠자리를 파고 있는 것을 방해한 듯 하다. 당신은 녀석이 다시 땅을 파기 시작할 때까지 천천히 뒤로 물러선다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addinlineevent "autumn_forest_4" 0.5>>
<<generatePlant1>><<person1>>
<<personsimplePost>> 하나가 <<his_ yi>> 손가락으로 머리를 빗질한다. <<He_ nun>> 죽은 이파리들을 떼어내, 버리기 전에 <<his_ yi>> 손으로 으스러뜨린다.
<<endevent>>
<</addinlineevent>>
<</if>>
<<case "bog">>
<<addinlineevent "autumn_bog_1">>
습지대는 반복되는 쿵쿵거리는 소리로 가득 차 있다. 당신은 그 소리의 진원지를 발견한다. 딱따구리 하나가 수면 위 높이 솟은 나무를 파고 있다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "autumn_bog_2">>
당신은 걸어가며, 모든 것이 이상하게 보인다는 것을 알아차리지 않을 수가 없다. 숲이 여러가지 색으로 가득 차 있는 동안, 여기에 있는 모든 것들은 똑같은, 탁한 녹색이거나 갈색이다.
<</addinlineevent>>
<<case "moor">>
<<addinlineevent "autumn_moor_1">>
썩어가는 식물의 냄새가 황무지를 매캐한 악취로 채우고 있다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<addinlineevent "autumn_moor_2">>
당신은 철새 떼가 겨울을 나기 위해 당신의 머리 위를 자나 남쪽으로 날아가는 것을 본다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "autumn_moor_3" 0.33>>
당신은 이상한 공터에서 멈춘다. 당신은 무언가 잔가지로 만든 인형 같은 것을 알아챈다. 당신은 그것을 쳐다보며, 이 장면이 점점 더 잘못되어 있다는 것을 깨닫는다. 그것의 눈은 다 탄 양초로 채워져 있다. 그것 주위의 바위 배치는 자연적이지 않고, 어떤 종류의 돌무덤이 확실하다. 어두운 뿌리들이 땅에서 솟아나와 그 인형을 꽉 잡고 있다. 당신은 부자연스러운 안개처럼 느껴지는 것에서 재빨리 빠져나와, 그곳을 가능한 빨리 벗어나려고 노력한다. <<stress 12>><<ggstress>>
<</addinlineevent>>
<<default>>
<</switch>>
<<case "summer">>
<<addinlineevent "summer_anywhere_1">>
<<if Time.hour gte 6 and Time.hour lt 21>>
잔혹한 여름 더위가 당신을 짓누른다. <<stress 3>><<gstress>>
<<else>>
시원한 밤 공기가 지독히 더운 낮의 고통을 경감시켜 준다. <<stress -3>><<lstress>>
<</if>>
<</addinlineevent>>
<<addinlineevent "summer_anywhere_2">>
시원한 산들바람이 불어와 당신에게 새로운 활력을 준다. <<stress -1>><<lstress>>
<</addinlineevent>>
<<addinlineevent "summer_anywhere_3" 0.5>>
잔혹한 더위의 파도가 당신에게 밀려온다. 당신은 잠시 머리에서 땀을 닦아낸다. <<stress 1>><<gstress>>
<</addinlineevent>>
<<addinlineevent "summer_anywhere_4">>
<<generate1>><<person1>>
당신은 한 <<person_ i>> 휴대전화로 다가올 <<his_ yi>> 휴가여행에 대해 대화하는 것을 엿듣는다. <<if $trauma lte ($traumamax / 5) * 3>> <<his_ yi>> 여행에 대한 확실하게 열정적인 태도 때문에 당신은 미소짓는다. <<stress -1>><<lstress>><<else>>당신은 당신처럼 이 도시에 묶여, 절대 떠나볼 수 없는 여행에 대해 들으며 분함을 느낀다. <<stress 1>><<gstress>><</if>>
<</addinlineevent>>
<<if ["town", "park"].includes($location) and Time.hour gte 7 and Time.hour lt 21 and playerIsPregnant() and playerAwareTheyArePregnant()>>
<<addinlineevent "summer_pregnant_watch">>
당신은 한 무리의 아이들이 놀고 있는 것을 본다. 대부분은 서로에게 물총을 쏴대면서 달리며 꺄악대고 있지만, 몇몇은 잔디 위에 느긋하게 앉아 있다. 가끔, 그들의 친구가 그들에게 물총을 쏴 그들을 식혀주고, 그들을 킥킥대게 한다.
당신은 <<bellyDescription_ ul "pc">> 문지르며 당신의 <<pregnancyBabyText_ ga "pc">> 그들처럼 태평스럽게 될 지 궁금해한다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<switch $location>>
<<case "town">>
<<if Time.hour gte 6 and Time.hour lt 21>>
<<addinlineevent "summer_anystreet_1" 0.5>>
<<generate1>><<person1>>
당신은 한 <<person_ i>> 더위에 대처하고자 <<his_ yi>> 웃도리로 <<himselfPost>>에게 부채질한다. <<He_ nun>> 갑자기 그것을 위로 완전히 들어올려 당신에게 몸을 휙 내보인다. <<arousal 5>><<garousal>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "summer_anystreet_2" 0.5>>
아이스크림 트럭이 옆을 지나가며, 고아들 한 무리가 그 뒤를 쫒는다. 그것이 틀어주는 음악은 즐겁고 귀에 쏙쏙 들어온다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if ($bus is "domus" or $bus is "danube" or $bus is "barb")>>
<<addinlineevent "summer_residentialstreet_1" 0.5>>
<<generate1>><<person1>>
당신이 한 <<person_ i>> <<his_ yi>> 잔디밭에 물을 주는 옆으로 지나가자, <<he_ ga>> 실수로 당신에게 호스를 향해 물을 흩뿌린다. 차가운 물은 상쾌했지만, 당신의 옷을 축축하게 한다.
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<upperwet 75>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<underupperwet 75>>
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<lowerwet 75>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>>
<<underlowerwet 75>>
<</if>>
<<stress -6>><<arousal 5>><<lstress>><<garousal>>
<<endevent>>
<</addinlineevent>>
<</if>>
<</if>>
<<case "alley">>
<<if Time.hour gte 6 and Time.hour lt 21>>
<<addinlineevent "summer_anyalley_1">>
물총을 든 두 학생들이 골목길을 통해 달려가며 서로에게 물총을 쏘아대고 있다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "summer_anyalley_2">>
<<beastNEWinit 1 dog>>
골목길을 지나가며, 당신은 <<beasttypePost>> 한 마리가 더위를 식히려고 노력하며 골판지 상자 안에서 팔다리를 쭉 펴고 드러누워 있는 것을 본다. 당신은 동정심을 금할 수가 없었다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<else>>
<<addinlineevent "summer_anyalley_3">>
<<generate1>><<person1>>
한 <<person_ i>> 뒷문 현관에 앉아, 담배를 피우며 여름 밤 공기의 시원함을 즐기고 있다. <<He_ nun>> 당신을 알아채고 손을 흔든다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<case "park">>
<<addinlineevent "summer_park_1">>
당신은 근처의 몇몇 아이들이 서로에게 물풍선을 던져대는 것을 알아챈다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "summer_park_2">>
더위에도 불구하고, 당신은 많은 사람들이 여기에서 놀거나 쉬고 있는 것을 알아챈다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "summer_park_3">>
공원을 걸어 지나가며, 당신은 몇 개의 물풍선을 간신히 피한다. 웃음소리를 듣고, 당신은 뒤로 돌아 몇몇 비행 청소년들이 도망가는 것을 본다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addinlineevent "summer_park_4" 0.5>>
<<generatePlant1>><<person1>>
<<plant_details_ ga "forest">> <<his_ yi>> 머리에 있는 <<personsimple_ i "normal">> 덤불 밖을 엿본다. <<He_ nun>> 불안해 보인다. <<he_ ga>> 당신을 알아채자, <<he_ nun>> 덤불 안으로 황급히 뛰어든다.
<<endevent>>
<</addinlineevent>>
<</if>>
<<case "forest">>
<<addinlineevent "summer_forest_1">>
숲은 숨이 막히게 덥고, 산들바람은 나무들에 가로막힌다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<addinlineevent "summer_forest_2">>
당신은 숲을 지나가며, 한 가족이 캠핑 장비를 풀어놓는 것을 알아챈다. 그들은 당신을 알아채고 손을 흔든다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if Time.hour lt 6 or Time.hour gte 21>>
<<addinlineevent "summer_forest_3">>
당신은 근처에서 귀뚜라미가 울어대는 것을 듣기 시작했고, 곧 벌레들의 오케스트라 연주가 당신 주위의 밤공기를 채운다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addinlineevent "summer_forest_4" 0.5>>
<<generatePlant1>><<person1>>
<<personsimplePost>> 하나가 나뭇가지들을 움직이지 않고, 완전히 가만히 서 있다. <<He_ nun>> 나무인 척 하고 있지만, <<he_ nun>> 다른 사람을 속일 만큼 <<his_ yi>> 균형을 잘 잡지 못한다.
<<endevent>>
<</addinlineevent>>
<</if>>
<<case "bog">>
<<addinlineevent "summer_bog_1">>
습도가 숨이 막힐 듯 하다. 당신은 약간 몽롱함을 느낀다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<addinlineevent "summer_bog_2">>
길 외에도, 여기에는 인간이 남긴 흔적들이 몇몇 있다. <<stress -3>><<gstress>>
<</addinlineevent>>
<<if Time.hour lt 6 or Time.hour gte 21>>
<<addinlineevent "summer_bog_3">>
당신은 근처에서 귀뚜라미가 울어대는 것을 듣기 시작했고, 곧 벌레들의 오케스트라 연주가 당신 주위의 밤공기를 채운다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<case "moor">>
<<if Time.hour gte 6 and Time.hour lt 21>>
<<addinlineevent "summer_moor_1">>
찌는듯 한 더위가 지평선에 무언지 모를 모습을 만들어낸다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<else>>
<<addinlineevent "summer_moor_2">>
당신은 무언가가 당신의 발을 가로질러 가는 것을 느낀다. 어떤 종류의 생물체가 해가 떨어진 뒤의 뜨거운 황무지를 돌아다니는지 누가 알겠는가? 당신은 발걸음을 서두른다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<addinlineevent "summer_moor_3" 0.33>>
당신은 불빛이 앞쪽에서 깜박이는 것을 보고 갑자기 멈춘다. 잔가지로 만든 인형이, 눈이 있어야 할 곳에 양초가 타고 있는 채로, 돌무덤으로 만든 원 안에 서 있다. 불안해하며, 당신은 그곳을 벗어나기 시작한다.
<br><br>
당신이 그 인형의 곁을 지나치자 그것이 당신을 보려고 몸을 돌리는 것을 느끼고, 당신은 다른 생각 없이 전력질주를 하기 시작한다. <<stress 24>><<awareness 10>><<gggstress>><<gawareness>>
<</addinlineevent>>
<</if>>
<<default>>
<</switch>>
<<case "spring">>
<<addinlineevent "spring_anywhere_1">>
부드러운 봄바람이 당신의 얼굴을 어루만진다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "spring_anywhere_2">>
<<if Time.dayState is "day" or Time.dayState is "dawn">>나비<<else>>나방<</if>> 한 마리가 당신의 코에 앉아 더듬이를 비벼대며 잠시 멈춰있다가 다시 날아간다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if Time.hour gte 6 and Time.hour lt 21>>
<<addinlineevent "spring_anywhere_3">>
철새들이 겨울을 나고 돌아오며 머리 위에서 짹짹거린다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<if ["town", "park"].includes($location) and Time.hour gte 7 and Time.hour lt 21 and playerIsPregnant() and playerAwareTheyArePregnant()>>
<<addinlineevent "spring_pregnant_watch">>
<<generatey1>><<person1>>
당신은 한 무리의 아이들이 놀고 있는 것을 본다. 한 <<personsimple_ i>> 그들과 멀리 떨어져 앉아, 데이지로 화관을 만들고 있다. 다른 아이들이 <<himPost>>에게 진흙으로 케이크클 만드는 것을 도와달라고 하지만, <<he_ nun>> 조용히 <<his_ yi>> 머리를 좌우로 흔든다.
당신은 <<bellyDescription_ ul "pc">> 문지르며 당신의 <<pregnancyBabyText_ ga "pc">> <<hePost>>처럼 내성적이 될 지 궁금해한다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<</if>>
<<switch $location>>
<<case "town">>
<<addinlineevent "spring_anystreet_1">>
당신이 지나가자 꽃을 파는 한 노점상이 무료 꽃을 하나 당신에게 쥐어준다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if ($bus is "domus" or $bus is "danube" or $bus is "barb") and Time.hour gte 6 and Time.hour lt 21>>
<<addinlineevent "spring_residentialstreet_1">>
<<generate1>><<person1>>
당신은 한 <<person_ i>> <<his_ yi>> 무릎을 꿇고 <<his_ yi>> 정원을 손질하는 것을 본다. 당신이 지나가자, <<he_ ga>> 당신에게 뒷걸음쳐, <<his_ yi>> 어깨 너머로 당신을 돌아보기 전에 <<his_ yi>> 엉덩이를 당신의 다리에 대고 문질러댄다. "미안," 당신이 허둥지둥 걸어가자 <<he_ ga>> 당신에게 말한다. <<stress 1>><<arousal 5>><<gstress>><<garousal>>
<<endevent>>
<</addinlineevent>>
<</if>>
<<if ($bus is "connudatus" or $bus is "cliff" or $bus is "wolf" or $bus is "high")>>
<<addinlineevent "spring_commercialstreet_1">>
여기에는 한 작은 꽃 노점상이 판을 벌려놓았다. 당신은 계속 가기 전에 잠시 멈춰 꽃들의 향기를 맡는다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<case "alley">>
<<addinlineevent "spring_anyalley_1">>
당신은 누군가가 이곳의 창문들중 하나 아래에 정원을 만들어 놓아, 쓰레기들에도 불구하고 꽃들이 싹이 나기 시작했다는 것을 알아챈다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if Time.hour lt 6 or Time.hour gte 21>>
<<addinlineevent "spring_anyalley_2">>
<<beastNEWinit 3 cat>>
당신은 <<beastsplural_ i>> 교미하려고 울어대며 쉬익 하는 소리를 내는 것을 듣는다. <<if $cat gte 6>><<arousal 10>><<garousal>><</if>>
<<endevent>>
<</addinlineevent>>
<<if $hallucinogen gt 0>>
<<addinlineevent "spring_anyalley_3" 0.1>>
<<beastNEWinit 2 dog>>
당신은 <<if $monster is 1>>개 인간 둘이<<else>>개 두 마리가<</if>> 쓰레기통 옆에서 같이 스파게티 한 무더기를 먹고 있는 것을 본다. 로맨틱한 이탈리아 음악이 근처 빌딩에서 들려온다. 당신은 머리를 가로젓고 그곳을 떠난다. <<stress -24>><<lllstress>>
<<endevent>>
<</addinlineevent>>
<</if>>
<</if>>
<<case "park">>
<<addinlineevent "spring_park_1">>
당신은 공원의 꽃들이 다시 한 번 꽃을 피우기 시작했다는 것을 알아챈다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if Time.hour gte 6 and Time.hour lt 21>>
<<addinlineevent "spring_park_2">>
벌새 한 마리가 핑 하고 지나가 꽃에 앉아 다시 날아가기 전에 꿀을 빨아 마신다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "spring_park_3" 0.5>>
<<generate1>><<generatep2>><<person1>>
당신은 한 <<person_ i>> 새로 핀 꽃을 하나 꺾어 다른 <<person2>><<personPost>>에게 주더니 그들은 포옹하며 키스한다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<case "forest">>
<<addinlineevent "spring_forest_1" 0.5>>
당신은 천둥같은 쩌억 소리가 위에서 나는 것을 듣는다. 커다란 나뭇가지 하나가 커다란 나무에서 굴러, 단 몇 센티미터 옆에 떨어진다. <<stress 12>><<ggstress>>
<</addinlineevent>>
<<addinlineevent "spring_forest_2">>
당신은 토끼 두 마리가 서로를 쫓아가며 뒹구는 것을 본다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if Time.hour gte 6 and Time.hour lt 21>>
<<addinlineevent "spring_forest_3">>
새들이 서로에게 노래하며 둥지를 짓고 짝을 찾는다. <<if $syndromebird is 1>>당신은 황무지에 있는 자신의 짝을 갈망하는 당신 스스로를 느낀다.<</if>> <<stress -6>><<lstress>>
<</addinlineevent>>
<</if>>
<<case "bog">>
<<addinlineevent "spring_bog_1">>
당신은 근처에서 풍덩 하는 소리를 듣는다. 다른 소리가 그 뒤를 따른다. 개구리 한 무리가 식물들 사이에서 폴짝폴짝 뛰고 있다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "spring_bog_2">>
당신 주위에서, 여러 작은 곤충들과 생물들의 소리가 공간을 채운다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<case "moor">>
<<addinlineevent "spring_moor_1">>
당신은 멈춰 주위를 둘러본다. 황무지마저도 일년 중 이 시기에는 활기찬 것 처럼 보인다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "spring_moor_2">>
당신은 어두운 물이 더 어두운 형체가 안에서 수영하는 것을 감추고 있는 연못을 우연히 마주친다. <<stress 6>><<gstress>>
<</addinlineevent>>
<<addinlineevent "spring_moor_3">>
당신은 돌이 원을 그리고 그 한 가운데에 그을린 자국이 있는 이상하게 깨끗한 공터를 우연히 마주친다. 당신은 갑자기 누군가 보고 있는 듯한 느낌을 받고, 망설임 없이 그곳을 떠난다. <<stress 12>><<ggstress>>
<</addinlineevent>>
<<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addinlineevent "spring_moor_4" 0.5>>
<<generatePlant1>><<person1>>
<<personsimplePost>> 하나가 벌새 한 마리가 내려앉도록 덩굴손을 움직이지 않고 있다.
<<if $rng gte 51>>
그것은 <<his_ yi>> 덩굴손 주위를 스쳐 지나가다가, 내려앉는다. 그 <<personsimple_ un>> 기뻐서 헉 하는 소리를 낸다. <<stress -3>><<lstress>>
<<else>>
그것은 <<his_ yi>> 덩굴손 주위를 잠시 맴돌다가, 휘익 날아가 버린다. 그 <<personsimple_ un>> 한숨을 쉰다.
<</if>>
<<endevent>>
<</addinlineevent>>
<</if>>
<<default>>
<</switch>>
<<default>>
<span class="red">ERROR: You have somehow managed to pass beyond the concepts of time and weather. Please inform Vrelnir unless you just used a cheat.</span>
<</switch>>
<<runeventpool>>
<br><br>
<</widget>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 의자에 묶인 채로 잠에서 깬다. 방 안은 한쪽 벽을 가득 채운 창문을 제외하고는 비어 있다.
<<if $player.penisExist>>
당신의 자지에서 어떤 물체가 느껴진다.
<<else>>
당신의 보지에서 어떤 물체가 느껴진다.
<</if>>
그것은 윙윙대며 켜져서, 당신의 <<genitals_ rul>> 직접적으로 자극한다.
<<garousal>>
<br><br>
그것은 당신이 가버리기 직전에 멈추지만, 잠시 뿐이다.
<br><br>
<<set $arousal to 10000>><<orgasm>>
<br><br>
당신은 당신을 붙들고 있는 구속에서 벗어나려 하지만, 너무 단단하다. 당신은 그것을 멈출 수 없다.
<br><br>
<<set $arousal to 10000>><<orgasm>>
<br>
<<set $arousal to 10000>><<orgasm>>
<br>
<<set $arousal to 10000>><<orgasm>>
<br><br>
윙윙거리는 소리가 멈추고 구속이 풀리자, 당신은 숨을 헐떡인다. <<tearful>> 당신은 힘겹게 일어나 출구로 향한다.
<br><br>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $phase is 0>>
<<set $phase to 1>>
당신은 버튼을 누른다. <<person2>><<person_ i>> 움찔거린다. 당신은 <<his_ yi>> 두 팔이 의자 옆에 묶여있는 것을 알아차린다. "고맙구나," 하퍼 선생님이 말한다.
<<if $NPCList[1].penis isnot "none">>
"우리는 <<his_ yi>> 자지에 기구를 붙여놓았단다.
<<else>>
"우리는 <<his_ yi>> 보지에 기구를 넣어놓았단다.
<</if>>
<<his_ yi>> 치료에 도움이 되도록 말이야." 당신은 바닥을 가로질러 <<persons_ yi>> 옷 속으로 들어가 있는 전선을 발견한다.
<br><br>
"버튼을 다시 누르렴," 선생님이 말한다.
<br><br>
<<person1>>
<<link [[누른다|Asylum Button Press]]>><<awareness -1>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[거절한다|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $phase is 1>>
<<set $phase to 2>>
<<person2>>
당신은 버튼을 누른다. <<person_ i>> 한 번 더 움찔거린다. <<He_ nun>> 구속을 벗어나려 안간힘을 쓴다. 당신은 유리 너머로 윙윙거리는 소리를 듣는다. "아주 좋아." 선생님이 말한다. "지금이야."
<br><br>
하퍼의 신호에 따라, <<person_ un>> 의자 위에 쓰러져 경련한다. 윙윙거리는 소리가 멈춘다. "<<He_ nun>> 그것을 즐기는 방법을 알게 될 거야," 선생님이 말한다. "버튼을 다시 누르렴."
<br><br>
<<person1>>
<<link [[누른다|Asylum Button Press]]>><<awareness -10>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<llawareness>><<gstress>><<garousal>>
<br>
<<link [[거절한다|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<else>>
<<person2>>
다시 윙윙거리는 소리가 들리고 <<persons_ yi>> 눈이 커진다. 이번에는 더 큰 소리가 난다. <<He_ nun>> 의자를 넘어뜨리려는 듯이, <<his_ yi>> 머리를 앞 뒤로 흔든다. 얼마 지나지 않아 <<he_ nun>> 다시 경련한다. 그리고 또 다시. 당신 앞의 선반조차도 함께 진동한다.
<br><br>
<<person1>>하퍼 선생님은 <<his_ yi>> 얼굴에 작은 미소를 띄며, <<his_ yi>> 클립보드에 무언가를 쓴다. "고맙구나." <<he_ ga>> 말한다. "정말 도움이 많이 되었어. 이만 되었다. 조심히 가렴." <<person2>> 하퍼가 말을 끝내자마자 <<person_ un>> 휘청거리며 쓰러지고, 윙윙거리는 소리가 멈춘다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 버튼을 누르는 것을 거절한다. "이건 <<person2>><<his_ wa>>,<<person1>> 너 모두에게 도움을 주려는 거란다," <<he_ ga>> 말한다. "버튼을 누르렴."
<br><br>
<<if $phase is 0>>
<<link [[누른다|Asylum Button Press]]>><</link>>
<br>
<<else>>
<<link [[누른다|Asylum Button Press]]>><<awareness -1>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<</if>>
<<link [[거절한다|Asylum Button Refuse 2]]>><<def 1>><<suspicion 5>><</link>><<ggsuspicion>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
하퍼가 <<his_ yi>> 고개를 젓는다. "실망스럽구나. 가 보렴."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $phase is 0>>
<<set $phase to 1>>
당신은 버튼을 누른다. 긴 머리의 소녀가 경련한다. 당신은 그녀가 등을 대고 누운 채, 발목과 손목이 묶여있음을 알아챈다.
그녀의 손목은 그녀의 얼굴 양쪽 바닥에 제멋대로 묶여있고, 그녀의 발목은 금속 기둥에 묶여있다.
그녀는 투피스 수영복을 입고 있다.
<br>
"잘했어," 하퍼 선생님이 말한다. "고맙다. 그녀에게 도움이 될 거야. 우리는 기구를 그녀의 보지 속에 하나 넣고, 클리토리스에 한 개,
젖꼭지에 두 개를 붙여놓았단다. 이 모든 것은 그녀의 치료에 도움이 될 거다."
<br>
당신은 바닥을 가로질러 그녀의 수영복 안으로 들어가 있는 전선을 발견한다.
<br><br>
"내가 널 가리킬 때마다 버튼을 누르렴," 선생님이 지시한다.
<br>
하퍼가 당신을 가리킨다.
<br><br>
<<link [[누른다|Asylum Button Long Hair Press]]>><<awareness -1>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[거절한다|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $phase is 1>>
<<set $phase to 2>>
당신은 버튼을 누른다. 소녀는 이번에는 더 크게 움찔하고, 입술에서는 신음소리를 흘린다. 그녀는 결박을 잡아당긴다.
<br>
선생님이 고개를 끄덕인다. "좋아."
<br><br>
하퍼의 목소리가 점점 낮아지고, <<person1>><<he_ nun>> 최면을 걸듯 긴 머리의 소녀에게 말한다.
<br>
"너는 해변에서 그들을 위해 춤을 추고 있었어," <<he_ ga>> 말한다. "수영복을 입고 말이야. 너는 그들의 시선을 좋아하고, 관심을 즐겼지만 충분하지는 않았지.
너는 더 많은 것을 원했어."
<br>
하퍼는 그녀의 수영복을 잘라내어, 그녀의 가슴을 노출시키고, 그 다음엔 보지를 드러나게 한다.
<br><br>
"그들은 너의 수영복을 벗기지 않았어. 네가 그랬지. 너는 그들을 위해 옷을 벗었어. 너의 가장 은밀한 부분에 그들의 시선이 닿는 것을 짜릿하다고 느꼈지. 바로 지금처럼 말이야."
<br>
하퍼가 당신을 가리킨다.
<br><br>
<<link [[누른다|Asylum Button Long Hair Press]]>><<awareness -2>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[거절한다|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $phase is 2>>
<<set $phase to 3>>
당신은 버튼을 누른다. 소녀는 비명을 지르며 몸을 뒤튼다. 그녀의 저항이 약해진다.
<br><br>
"너는 그들의 굶주린 눈빛을 즐겼어." 하퍼가 말한다. "너는 그들이 만져주길 원했어. 너는 손길이 필요했지. 사실, 너는 그들이 너를 <b>건드릴 때까지</b> 계속 춤을 췄어."
<br><br>
소녀는 힘없이 몸부림친다. 하퍼는 천천히 <<his_ yi>> 손가락 끝으로 그녀의 배에서, 음모까지 쓸어내린다.
<br>
"네가 시작했어. 네가 일을 키우고. 마음속 깊은 곳의 네가 그것을 원했기 때문에, 네가 그들을 그렇게 만든거야."
<br><br>
하퍼가 당신을 가리킨다.
<br><br>
<<link [[누른다|Asylum Button Long Hair Press]]>><<awareness -2>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[거절한다|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $phase is 3>>
<<set $phase to 4>>
당신은 버튼을 누른다. 소녀는 절정에 가까워지고, 몸부림치며 신음한다.
<br><br>
"너는 즐겼어," 하퍼가 말한다. "너는 그들이 넣어주길 원했어. 그들 모두가. 너를 느끼게 하기 위해서. 강간이 아니라, 네가 원해서 그런거야.
너는 깨달았어. 네가 너 자신을 찾은거지. 너를 화나게 하는 것은 네가 즐겼다는 사실인 거야."
<br><br>
소녀는 완전히 움직임을 멈춘다. 하퍼는 순간적으로 혼란스러운 표정을 짓더니, 어깨를 으쓱하고는, 당신을 가리킨다.
<br><br>
<<link [[누른다|Asylum Button Long Hair Press]]>><<awareness -2>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[거절한다|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $phase is 4>>
<<set $phase to 5>>
당신은 버튼을 누른다. 소녀는 울부짖으며 격렬히 구속에 저항하기 시작한다.
<br><br>
"그건... " 하퍼가 말한다. "네가 그들을 꼬신건 괜찮아. 네가 좋아했던 것도 괜찮아. 그건 너를 나쁜 사람으로 만들지 않아.
그건 자연스러우니까. 자신을 용서하는 것이 나아질 수 있는 유일한 방법이야."
<br><br>
하퍼가 또 다시 당신을 가리킨다. "그걸 누르고 있어."
<br><br>
<<link [[버튼을 누르고 있는다|Asylum Button Long Hair Press]]>><<awareness -2>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[거절한다|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<else>>
당신은 버튼을 누르고 있는다. 소녀는 몸부림치고 몸을 비틀지만, 오르가즘을 참아낸다.
하퍼 선생님은 기가 죽은 것 같다.
<br>
"좋아, 그만해."
<br><br>
당신은 버튼에서 손을 뗀다. 소녀의 몸부림이 가라앉는다.
<br><br>
하퍼 선생님은 <<his_ yi>> 얼굴에 슬픈 미소를 띄며, <<his_ yi>> 클립보드에 무언가를 쓴다.
<br>
"고맙구나," <<he_ ga>> 말한다. "큰 도움이 되었어. 잘 있으렴."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 버튼 누르는 것을 거부한다.
<br>
"그녀와,<<person1>> 너에게 도움을 주기 위해서란다." <<he_ ga>> 말한다. "버튼을 누르렴."
<br><br>
<<if $phase is 0>>
<<link [[누른다|Asylum Button Long Hair Press]]>><</link>>
<br>
<<else>>
<<link [[누른다|Asylum Button Long Hair Press]]>><<awareness -1>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<</if>>
<<link [[거절한다|Asylum Button Long Hair Refuse 2]]>><<def 1>><<suspicion 5>><</link>><<ggsuspicion>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
하퍼가 <<his_ yi>> 고개를 젓는다. "실망스럽구나. 가 보렴."
<br><br>
당신이 자리를 뜨자 긴 머리의 소녀의 시선이 따라오는 것 같다.<<if $o_long_and_beautiful lt 9>><<set $o_long_and_beautiful += 1>><</if>>
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 책상에 앉는다. 하퍼가 얼굴을 찌푸린다. "그렇게 앉는건 무례한 행동이란다," <<he_ ga>> 말한다. "여기에는 의자가 하나 뿐이구나. 우리가 같이 앉을 수도 있겠지."
<br><br>
<<link [[무릎에 앉는다|Asylum Sit Lap]]>><<suspicion -1>><</link>><<promiscuous1>><<lsuspicion>><<lawareness -1>>
<br>
<<link [[거절한다|Asylum Sit Stand]]>><<suspicion 1>><</link>><<gsuspicion>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 선생님의 무릎에 앉는다. <<He_ ga>> 당신의 허리에 팔을 감는다.
<<promiscuity1>>
"오늘은 키스에 대해 이야기하려고 해," <<he_ ga>> 말한다. "그건 정상적이고 건강한 활동이지. 네가 누구와 언제 키스하던 행복을 느껴야 한단다." <<He_ ga>> 몸을 가까이 기울인다. "나에게 키스해 보렴."
<br><br>
<<link [[볼에 키스한다|Asylum Sit Kiss]]>><<suspicion -1>><<awareness -1>><</link>><<promiscuous1>><<lsuspicion>><<lawareness>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[입에 키스한다|Asylum Sit Kiss Mouth]]>><<suspicion -5>><<awareness -10>><<npcincr Harper love 1>><</link>><<promiscuous2>><<llsuspicion>><<llawareness>>
<br>
<<set $skulduggerydifficulty to (700 + ($suspicion * 6))>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<elseif $asylumkeycard isnot 1>>
<<link [[키 카드를 훔친다|Asylum Sit Steal]]>><</link>><<promiscuous2>><<skulduggerydifficulty>> <<note "의심을 적게 받을 수록 성공확률이 높아집니다" "italic">>
<br>
<</if>>
<</if>>
<<link [[거절한다|Asylum Sit Refuse]]>><<suspicion 1>><<stress 3>><</link>><<gsuspicion>><<gstress>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
하퍼의 제안을 거절한 채, 당신은 방 한가운데에 서 있는다. 하퍼가 <<his_ yi>> 고개를 젓는다. "말을 듣지 않으면 우린 너를 도울 수 없단다." <<he_ ga>> 말한다. "가 보렴."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
하퍼가 <<his_ yi>> 고개를 젓는다. "실망스럽지만, 다음 기회가 있으니까. 가도 좋아."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 <<him_>>에게 키스하며 혀를 농밀하게 굴린다. <<His_ yi>> 눈이 커졌다가, 곧 눈을 감는다. <<He_ ga>> 키스에 응한다.
<<promiscuity2>>
<<takeKissVirginity "Harper" "consensual">>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 혈관에 흐르는 열기에 자극받아, 당신의 두 손은 <<his_ yi>> 몸을 더듬는다. <<He_ nun>> 당신의 입 속에서 숨을 헐떡이며, 당신의 손목을 잡아 떼어놓는다. 망설임이 <<his_ yi>> 얼굴에 스치지만, 이내 평상시 <<his_ yi>> 평온한 미소로 돌아온다.
<br><br>
"여-열정적이구나, 그렇지?" <<He_ ga>> 목청을 가다듬고 목소리를 가라앉힌다. "내가 요청한 것은 키스뿐이었어. 내 생각에는 네가 다음 단계로 나아갈 준비가 된 것 같군."
<br><br>
당신은 집중하려 하지만, <<his_ yi>> 손이 당신의 옷 아래에서 움직이고 있어 생각을 흩뜨려 놓는다. 손은 당신의 가슴에서 멈춘다. <<his_ yi>> 손가락이 교묘하게 당신의 젖꼭지를 꼬집고 괴롭히자, 당신은 움찔거린다. 헐떡이는 신음이 당신의 입술로 새어나간다. 당신은 선생님 앞에서 그런 소리를 낸 것에, 부끄러움을 느낀다.<<stress 2>><<gstress>>
<br><br>
<<He_ ga>> <<his_ yi>> 손을 뺀다. "보다시피, 다른 사람을 만지는 것은 지극히 자연스러운 일이야. 이런 행동은 서로를 기분좋게 만든단다. 이제, 나랑 함께 연습해보자."
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[열정적인 자세로 따른다|Asylum Sit Kiss Aroused]]>><<set $phase to 2>><<suspicion -1>><</link>><<promiscuous2>><<lsuspicion>>
<br>
<</if>>
<<link [[수동적인 자세로 따른다|Asylum Sit Kiss Aroused]]>><<set $phase to 1>><<suspicion -1>><</link>><<promiscuous1>><<lsuspicion>>
<br>
<<link [[거절한다|Asylum Sit Kiss Aroused]]>><<set $phase to 0>><<suspicion 1>><</link>><<gsuspicion>>
<br>
<<else>>
"아-아주 좋아." <<he_ ga>> 당신을 밀어내며 말한다. "오늘 아주 잘했어. 이만 가 보렴."
<br><br>
당신은 <<his_ yi>> 무릎에서 내려와 문으로 걸어간다.
<<lsuspicion>><<suspicion -5>>
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $phase gte 1>>
당신은 고개를 끄덕이고 당신의 손을 다시 <<his_ yi>> 몸으로 가져간다.
<<promiscuity2>>
<<if currentSkillValue("handskill") gte 400>>
당신이 이런 식으로 손을 사용하는 것은 처음이 아니다. 당신은 <<his_ yi>> 배를 쓰다듬다가, 천천히 <<his_ yi>> 가슴으로 올라간다. 당신이 <<if $NPCList[0].breastsize gt 1>><<his_ yi>> <<breastsdesc_ rul $NPCList[0].breastdesc>> 애무하자<<else>> <<his_ yi>> 젖꼭지 주위에 원을 그리자<</if>> <<His_ yi>> 숨이 멈춘다.
<<else>>
당신은 해본 적 없지만, <<him_ ul>> 만족시키기 위해 최선을 다한다. 당신은 긴장했지만, 섬세한 손길로 <<his_ yi>> 옆구리와 배를 쓸어올린다. <<him_>>에게 약간의 자극을 준 것 같다. 당신의 손길이 <<him_ ul>> 약간 떨게 한다.
<</if>>
<<handskilluse>>
<br><br>
<<if $phase is 2>>
당신은 손을 더 아래로 가져가, 선생님의 사타구니를 쓸어올린다. <<He_ ga>> 숨을 거칠게 내쉬고 당신의 손 위에 그의 손을 얹는다. "이런, 이런. 나는 네가 준비가 되어있지 않을 거라 생각했어. 내 기대를 넘어서는구나." <<He_ nun>> 억제되지 않은 정욕으로 번들거리는 눈으로, 당신을 뚫어져라 쳐다본다. "다-다음 단계로 넘어가볼까?"
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[더 나아간다|Asylum Sit Kiss Further]]>><<set $phase to 2>><<suspicion -5>><</link>><<promiscuous3>><<llsuspicion>>
<<else>>
<span class="blue">당신은 더 나아갈만큼 문란하지 않다.</span>
<</if>>
<br>
<<link [[밀친다|Asylum Sit Kiss Further]]>><<set $phase to 0>><<suspicion 5>><</link>><<ggsuspicion>>
<br>
<<else>>
"추-충분해. 잘했다." <<He_ nun>> 코트 안으로 손을 넣어 고무장갑을 꺼낸다. <<He_ nun>> 전문가답게 빠른 속도로 장갑을 낀다. "자, 문제가 하나 있는 것 같네." <<He_ nun>> 장갑 낀 손 하나를 당신의 허벅지에 얹는다. "해도 될까?"
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[허락한다|Asylum Sit Kiss Further]]>><<set $phase to 1>><<suspicion -1>><</link>><<promiscuous2>><<lsuspicion>>
<<else>>
<span class="blue">당신은 더 나아갈만큼 문란하지 않다.</span>
<</if>>
<br>
<<link [[거절한다|Asylum Sit Kiss Further]]>><<set $phase to 0>><<suspicion 1>><</link>><<gsuspicion>>
<br>
<</if>>
<<else>>
당신의 몸은 흥분으로 떨리지만, 당신은 고개를 젓는다.하퍼 선생님이 눈살을 찌푸린다. "나중에 해도 될 것 같군."
<br><br>
당신은 옷을 고쳐입고 책상과 하퍼의 무뤂에서 내려온다. "잘 있으렴." <<he_ ga>> 당신의 뒤에서 말한다. 당신은 문이 닫히며 <<him_ i>> 한숨쉬는 소리를 듣는다.
<br><br>
<<link [[다음|Asylum]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $phase is 2>>
당신은 힘을 실어 쓰다듬는다. 이러한 행동은 하퍼에게 충분한 대답이 된다.
<<promiscuity3>>
"아주 좋아." <<His_ yi>> 입술이 억눌린 미소를 짓는다. "자, 일어나렴."
<br><br>
당신은 지시대로 <<his_ yi>> 무릎에서 내려온다. <<he_ ga>> 당신의 새로운 위치를 이용해 당신을 <<His_ yi>> 책상 위로 밀어, 등을 대고 눕힌다.
<br><br>
선생님이 당신의 팔을 <<his_ yi>> 손가락으로 더듬으며, 당신 위로 다가온다. "네 치료가 얼마나 진행되었는지를 먼저 확인할 시간인 것 같구나."
<br><br>
<<link [[$NPCList[0].pronouns.his + " 손을 잡는다"|Asylum Sit Kiss Sex]]>><<set $phase to 1>><<set $sexstart to 1>><</link>><<handholdingvirginitywarning>>
<br>
<<link [[가만히 있는다|Asylum Sit Kiss Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 1>>
당신은 이 상황을 벗어나기 위해, 고개를 끄덕인다.
<<switch $player.gender>>
<<case "f">>
<<His_ yi>> 손이 당신의 옷 안을 파고든다. <span class="lewd">손가락이 당신의 아랫입술을 쓰다듬는 것을 느끼며,</span> 당신은 기분좋은 느낌에 몸을 떤다. 당신의 애액은 탐색하는 <<his_ yi>> 손가락들 중 하나가 당신의 안으로 들어오자 그것을 빠른 속도로 적신다. <<he_ nun>> 당신을 기분좋게 하기 위해 무엇을 해야 하는지 정확히 알고 있는 것이 분명하다. <<He_ nun>> 두 번째 손가락을 밀어넣어 움직이기 시작하고, <<his_ yi>> 엄지손가락으로 당신의 클리토리스를 문지르며 자극한다.
<<arousal 10000 "genitals">>
<<orgasm>>
<<He_ nun>> 당신의 경련이 가라앉을 때까지 엉덩이에 손을 얹고 진정시킨다. "즐거웠니?" <<he_ ga>> 헐떡이며 묻는다. "이렇게 만져지는 것이 좋지, 그렇지 않아?"
<br><br>
당신은 <<he_ ga>> 당신의 안에서 <<his_ yi>> 손가락을 꺼내자 몸을 떤다. "오늘은 치료가 진전이 많이 된 것 같구나." <<He_ ga>> 웃으며 당신을 사무실 밖으로 안내한다. "잘 있으렴."
<<case "m">>
<<He_ ga>> 당신의 옷을 벗기고, <span class="lewd">당신의 <<penis_ rul>> 드러나게 한다</span>. 시원한 공기가 당신의 몸에 오른 열기를 부드럽게 식힌다. <<He_ ga>> 웃으며 <<his_ yi>> 엄지손가락으로 끝부분을 문지르자, 당신의 몸이 떨린다. <<He_ ga>> 새어나오는 쿠퍼액으로 <<his_ yi>> 장갑을 적시고, <<his_ yi>> 손가락으로 당신의 기둥을 잡아, 앞 뒤로 꾸준하게 흔든다.
<<arousal 10000 "genitals">>
<<orgasm>>
<<He_ nun>> 더욱 세게 쥐고 <<his_ yi>> 속도를 늦추며, 마지막 정액 방울까지 짜낸다. "즐거웠니?" <<he_ ga>> 헐떡이며 묻는다. "이렇게 만져지는 것이 좋지, 그렇지 않아?"
<br><br>
당신은 <<he_ ga>> 당신에게서 <<his_ yi>> 손가락을 떼어내자 몸을 떤다. "오늘은 치료가 진전이 많이 된 것 같구나." <<He_ ga>> 웃으며 당신을 사무실 밖으로 안내한다. "잘 있으렴."
<<case "h">>
<<He_ ga>> 당신의 옷을 벗기고, <span class="lewd">당신의 <<genitals_ rul>> 드러나게 한다</span>. 눈 앞의 광경에 <<His_ yi>> 눈썹이 올라간다. "아주 멋진 몸이구나. 너 같은 사람은 드물어."
<br><br>
<<He_ nun>> 두 손을 모두 쓰기 시작한다. <<He_ nun>> 당신의 자지를 <<his_ yi>> 왼손으로 잡고, <<his_ yi>> 엄지손가락으로 끝부분을 문지르며 쿠퍼액을 윤활제삼아 당신의 기둥을 쓰다듬는다. <<his_ yi>> 오른손으로, <<He_ nun>> 당신의 임상적인 보지를 문지른다. <<He_ nun>> 손가락 두개를 삽입하여 내벽을 문지른다. 양쪽에서 오는 자극이 당신을 압도한다.
<<arousal 10000 "genitals">>
<<orgasm>>
<<He_ ga>> <<his_ yi>> 손을 떼어내고, 장갑을 벗어 가까운 쓰레기통에 버린다. "궁금하군, 너는 두 성기 모두 자극받으면 쾌락도 두 배로 느끼니?" <<He_ nun>> 생각에 잠겨 눈을 가늘게 뜬다. "아무래도, 나중에 실험해 봐야겠어." <<He_ ga>> 웃으며 당신을 사무실 밖으로 안내한다. "오늘은 치료가 진전이 많이 된 것 같구나. 잘 있으렴."
<<default>>
<<His_ yi>> 손이 당신의 옷 속으로 들어가지만, <<he_ nun>> 당신의 성기쪽에 손이 닿자 얼굴을 찌푸린다. 아니면 그것이 없다는 것 때문일지도.
<br><br>
"이건... 특이한데." <<He_ nun>> <<his_ yi>> 손을 빼고 클립보드에 메모한다. "전화 좀 해야겠는걸. 끝났단다, 일단은." <<He_ ga>> 황급히 당신을 문 밖으로 안내한다. "잘 있으렴."
<</switch>>
<br><br>
<<link [[다음|Asylum]]>><<endevent>><</link>>
<br>
<<else>>
당신은 욕망의 아지랑이를 떨쳐내고 손을 떼어낸다. 하퍼 선생님은 얼굴을 찌푸리며 헛기침을 한다. "네 치료의 진도를 잘못 판단한 것 같군."
<br><br>
<<He_ ga>> 한숨을 쉬며 책상에서 내려온다. "치료를 거부하는 것은 스스로에게 해로울 뿐이란다." <<He_ ga>> 당신을 사무실 밖으로 안내하며 말한다. "잘 있으렴."
<br><br>
<<link [[다음|Asylum]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase is 1>>
당신은 손을 뻗어 당신의 손가락을 <<hers_ wa>> 얽는다.
<<takeHandholdingVirginity "Harper">>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Asylum Sit Kiss Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Asylum Sit Kiss Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
하퍼는 만족스러운 한숨을 쉬며 당신에게서 떨어진다. "훌륭해. 치료에 네가 빠르게 적응하고 있다는 것이 자랑스럽구나."<<suspicion -10>><<lllsuspicion>>
<br><br>
<<He_ nun>> 일어서서 <<his_ yi>> 옷매무새를 가다듬는다. "이제 가도 좋단다," <<He_ ga>> 말한다. "잘 있으렴."
<<elseif $enemyhealth lte 0>>
당신은 하퍼를 책상으로 밀쳐내고 허겁지겁 방 구석으로 달아난다. <<He_ ga>> <<his_ yi>> 책상의 버튼으로 손을 가져가지만, 그만두기로 한다.<<suspicion 5>><<ggsuspicion>>
<br><br>
"치료를 거부해서 다치는 것은 바로 너 자신 뿐이란다." <<He_ nun>> <<his_ yi>> 책상에 앉는다. "가 봐도 좋단다," <<he_ ga>> 한숨을 쉰다. "잘 있으렴."
<<elseif $finish is 1>>
하퍼는 고개를 젓고 책상에서 몸을 뗀다. "치료는 너를 위한 거야. 이 사실을 빨리 이해할 수록, 우리는 너를 더 빨리 도와줄 수 있단다."<<suspicion 1>><<gsuspicion>>
<br><br>
<<He_ nun>> <<his_ yi>> 책상에 앉는다. "가 봐도 좋단다." <<he_ ga>> 한숨을 쉰다. "잘 있으렴."
<<else>>
당신은 바깥에서 목소리를 듣는다. 소란을 확인하러 온 잡역부다. 하퍼는 책상에서 빠르게 일어나 서둘러 <<his_ yi>> 옷매무새를 바로한다. "여-여긴 괜찮습니다," <<he_ ga>> 밖으로 소리친다. "제가 처리할 수 있어요."
<br><br>
선생님의 대답에 만족한 잡역부는 당신을 내버려둔다. 하퍼는 당신을 경계하며 바라본다.<<suspicion 5>><<ggsuspicion>>
<br><br>
"치료를 거부해서 다치는 것은 바로 너 자신 뿐이란다." <<He_ nun>> <<his_ yi>> 책상에 앉는다. "가 봐도 좋단다." <<he_ ga>> 한숨을 쉰다. "잘 있으렴."
<</if>>
<<tearful>> 당신은 방에서 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Asylum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 선생님의 뺨에 가벼운 키스를 한다. <<He_ ga>> 클립보드에 무언가 적는다. "만족스럽구나," <<he_ ga>> 말한다. "가 봐도 좋아. 잘 있으렴."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 <<him_>>에게 키스하며 혀를 농밀하게 굴린다. <<His_ yi>> 눈이 커졌다가, 곧 눈을 감는다. <<He_ ga>> 키스에 응한다.
<<promiscuity2>>
당신은 당신의 손으로 <<his_ yi>> 가슴을 더듬으며, <<his_ yi>> 주머니 안에 손을 넣는다.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">당신은 키 카드를 꺼내서 숨긴다.</span>
<<set $asylumkeycard to 1>>
<br><br>
<<skulduggeryuse>>
"아-아주 좋아." <<he_ ga>> 당신을 떼어내며 말한다. "오늘 아주 잘 했단다. 가 보렴."
<br><br>
당신은 <<his_ yi>> 무릎에서 내려와 문으로 걸어간다. 당신은 웃음이 새어나오는 것을 그만둘 수가 없다.
<<lsuspicion>><<suspicion -5>><<npcincr Harper love 1>>
<br><br>
<<pubfameComplete "hospital" "asylum">>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br>
<<else>>
<span class="red"><<He_ ga>> 당신의 손목을 잡는다.</span>
<<gggsuspicion>><<suspicion 20>>
<br><br>
<<skulduggeryuse>>
"너에게 매우 실망했단다." <<he_ ga>> 말한다. <<He_ ga>> 책상 아래로 손을 뻗자, 문이 활짝 열린다. 잡역부 몇 명이 들어온다.
<br><br>
<<asylumpunish2>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $hallucinations gte 1 and $tentacledisable is "f">>
희미한 보라색 불빛이 눈에 띈다. 당신이 그것을 향해 손을 뻗자, 문이 만져진다. 약간 열려있다.
<br><br>
<<link [[열어본다|Tentacle World Intro]]>><<endevent>><<arousal 600>><</link>><<garousal>>
<br>
<<link [[멀리 떨어진다|Asylum Room 2]]>><<stress 3>><<awareness -10>><</link>><<llawareness>><<gstress>>
<br>
<<else>>
<<pass 180>>
몇 시간이 지나자, 당신은 스스로의 생각으로 혼란스러워진다. 당신은 하퍼 선생님이 문을 열고 들어오자 안심한다.
<br><br>
<<He_ ga>> 당신에게 미소 짓는다. "미안해," <<he_ ga>> 말한다. "다 너를 위해서야.
<<if $asylumstate is "sleep">>
침대로 데려가줄게. 잠을 자야지."
<br><br>
잡역부들과 함께 하퍼 선생님은 당신을 방으로 데려간다. 문은 찰칵소리와 함께 잠긴다.
<br><br>
<<endevent>>
<<link [[다음|Asylum Cell]]>><</link>>
<br>
<<else>>
동료 환자들에게 돌아가자. 너를 그리워하고 있어."
<br><br>
잡역부들과 함께 하퍼 선생님은 당신을 정신병동으로 데려간다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br>
<</if>>
<</if>><<pass 180>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
몇 시간이 지나자, 당신은 스스로의 생각으로 혼란스러워진다. 당신은 하퍼 선생님이 문을 열고 들어오자 안심한다.
<<llawareness>><<gstress>><<stress 3>><<awareness -10>>
<br><br>
<<He_ ga>> 당신에게 미소 짓는다. "미안해," <<he_ ga>> 말한다. "다 너를 위해서야.
<<if $asylumstate is "sleep">>
침대로 데려가줄게. 잠을 자야지."
<br><br>
잡역부들과 함께 하퍼 선생님은 당신을 방으로 데려간다. 문은 찰칵소리와 함께 잠긴다.
<br><br>
<<endevent>>
<<link [[다음|Asylum Cell]]>><</link>>
<br>
<<else>>
동료 환자들에게 돌아가자. 너를 그리워하고 있어."
<br><br>
잡역부들과 함께 하퍼 선생님은 당신을 정신병동으로 데려간다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<strip>>
"내가 벗을게요," 당신이 말한다. 잡역부들이 도와주기 위해 다가오려 하지만, 그럴 필요가 없다. 당신은 <<nervously>> 당신의 옷을 벗고 창가로 걸어간다. 당신은 모두가 당신을 볼 수 있도록, 창문을 두드린다. 당신은 유리 너머에서 휘파람 소리를 듣는다. <<covered>> <<flaunting>> 당신은 모두가 잘 볼 수 있도록 빙글 돈다.
<<exhibitionism5>>
"아주 좋아," 하퍼 선생님이 웃으며 말한다. <<person2>><<person_ un>> 입을 벌리고 있다. "옷을 입어도 좋단다. 너는 이미 이 치료의 의미를 알고 있는 것 같구나."
<br><br>
<<clotheson>>
당신은 옷을 입고 방을 나간다. 하퍼는 추가적으로 치료하기 위해 <<person2>><<person_ ul>> 남게한다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<strip>>
"내가 벗을게요," 당신이 말한다. 당신은 <<nervously>> 옷을 벗지만, 당신을 돕기 위해 다가오는 잡역부들이 만족할만큼 빠르게 벗지는 않는다. 잡역부들은 욕정을 가지고 당신의 옷을 찢듯이 벗긴다. <<person_ un>> 시선을 돌린다. <<covered>> "아주 좋아," 하퍼가 말한다. "자, 창문으로 가. 모두에게 보여주렴."
<br><br>
당신은 창가로 간다. 밖에 있는 모두가 당신을 볼 때까지, 잡역부 하나가 창문을 두드린다. <<covered>> 당신은 유리 너머에서 휘파람 소리를 듣는다.
<br><br>
"즐겁지 않니?" 선생님이 말한다. "저 많은 사람들이 너에게서 눈을 떼지 못하고 있어. 이걸로 충분해. 옷을 입어도 좋단다."
<br><br>
<<clotheson>>
당신은 옷을 입고 방을 나간다. 하퍼는 추가적으로 치료하기 위해 <<person2>><<person_ ul>> 남게한다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"제발," <<person_ i>> 흐느낀다. 잡역부들은 거칠게 <<his_ yi>> 옷을 찢고 <<his_ yi>> 맨몸을 창가로 밀어넣는다. 바깥의 모두가 쳐다볼 때까지, 잡역부 하나가 창문을 두드린다. 당신은 유리 너머에서 휘파람 소리를 듣는다.
<br><br>
"<<He_ ga>> 고통받을 필요는 없어," 선생님이 당신에게 속삭인다. "<<He_ ga>> 선택한 거지. <<He_ nun>> 위험하지 않아. 하지만 너는 할 일을 다 했어. 가도 된단다."
<br><br>
당신은 방을 나온다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>>
<<set $enemytrust += 100>>
당신은 <<personPost>> 앞에 웅크려 앉는다.<<npcexposetext>> 하퍼 선생님은 자세히 보기 위해 몸을 기울인다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Asylum Hypnosis Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Asylum Hypnosis Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"아주 좋아," 선생님이 말한다. "둘 다 말이야. 내가 이 펜을 떨어뜨리면, 깨어나렴." <<nnpc_HePost "Harper" "가">> 펜을 떨어뜨린다.
<br><br>
<<person_ un>> 눈을 깜빡이더니, 얼굴을 붉히며 <<his_ yi>> 성기를 가린다. "가도 된단다." 선생님이 말한다. "잘 있으렴."
<br><br>
<<tearful>> 당신은 사무실을 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<person_ un>> 최면상태에서 빠져나온다. <<He_ nun>> 얼굴을 붉히며 <<his_ yi>> 성기를 가린다. "갈 길이 멀구나," 선생님이 말한다. "가도 된단다. 잘 있으렴."
<br><br>
<<tearful>> 당신은 사무실을 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<person_ un>> 최면상태에서 빠져나온다. <<He_ nun>> 얼굴을 붉히며 <<his_ yi>> 성기를 가린다. "갈 길이 멀구나," 선생님이 말한다. "가도 된단다. 잘 있으렴."
<br><br>
<<tearful>> 당신은 사무실을 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 최면에서 빠져나오기 위해 몸을 흔든다.<<endevent>><<npc Harper>><<person1>> 선생님이 <<his_ yi>> 고개를 젓는다. "오늘은 이만 됐다. 기억해 두거라, 긴장을 푸는 것을 두려워하지 마렴. 잘 있으렴."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<underlowerstrip>><<underupperstrip>><<lowerstrip>><<upperstrip>>
<<fameexhibitionism 10>>
당신은 기계처럼 옷을 벗는다. 선생님이 미소 짓는다. "좋아," <<he_ nun>> 일어서며 말한다. "산책하러 가자."
<br><br>
당신은 사무실을 나가, 바깥 복도로 간다. 지나가던 간호사가 당신에게 추파를 던지며, 하퍼에게 눈짓한다. "너는 공공장소에서 노출하는 것에 흥분하고 있어," 선생님이 말한다. <<He_ ga>> 옳다. "너는 모두에게 네 몸을 보여주고 싶어해." 당신은 고개를 끄덕인다. 당신은 함께 레크리에이션 룸으로 걸어간다.
<br><br>
목적지에 도착하자 모두가 고개를 돌려, 하퍼 선생님과 함께 있는 벌거벗은 <<girl_ ul>> 본다. "자." <<He_ ga>> 당신에게 먼지털이를 준다. "방이 더럽구나. 청소하렴."
<br><br>
당신은 일을 시작한다. 방은 매우 더럽다. 당신은 테이블의 먼지를 턴다. 당신은 의자를 청소하기 위해 몸을 굽힌다. 당신은 바닥을 청소하기 위해 무릎을 꿇는다. 누군가가 당신을 만지려고 하면, 가까이에 있던 선생님이 주의를 준다. "이건 너희들이 생각하는 그런 게 아니야," <<he_ ga>> 말한다. "보기만 하고, 만지지 마."
<br><br>
<<pass 30>>
당신은 당신의 <<lewdnessPost>>에 대한 시선에 전혀 신경쓰지 않고, 방을 계속 청소한다. "충분해," 하퍼가 얼마 후 말한다. "방이 깨끗하구나." <<He_ nun>> 당신에게서 먼지털이를 가져간다. 환자들은 하퍼에게 계속하게 두라며 항의하지만, <<he_ nun>> 무시한다.
<br><br>
"오늘은 아주 잘했다," 선생님은 <<his_ yi>> 사무실로 돌아온 뒤 말한다. "옷을 입으렴."
<br><br>
<<clotheson>>
"내가 이 펜을 떨어뜨리면, 깨어나렴." <<He_ ga>> 펜을 떨어뜨리자, 당신은 몽롱한 상태에서 깨어난다. "꽤 진전이 있었다. 자랑스러워 해도 된단다. 잘 있으렴." 당신은 <<his_ yi>> 사무실을 나온다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>><<rngWraith 2>>
기계가 철컹 하고 닫힌다. 보이는 것은 없지만, 희미한 빛이 내부를 채우고 있다. "안은 괜찮니?" 희미한 하퍼의 목소리가 묻는다. "작동시킬게." 빛이 더 강해진다. 방의 천장과 벽에서 작은 구멍이 열린다. 분홍색 안개가 흘러나온다. 달콤한 냄새가 난다. 당신은 몸이 따뜻해지는 것을 느낀다.
<br><br>
<<drugs 180>>
그 다음 수 십개의 덩굴손이 나타난다. 그것들은 당신의 몸을 휘감고, 당신의 피부를 타고,
<<if $worn.upper.name isnot "naked">>
<<worn_upper_name>> 아래로 들어가,
<</if>>
당신의 <<breasts_ rul>> 희롱한다.
<<if $worn.under_lower.name isnot "naked">>
당신의 <<worn_under_lower_name>> 마저도 소용없다.
<</if>>
그들은 당신의 <<genitals_ rul>> 자비없이 자극한다.
<br><br>
<<pass 5>>
한동안 희롱이 계속된다. 분홍색 안개는 덩굴손과 함께 계속해서 나온다. 당신의 호흡이 깊어지고 맥박이 빨라진다.
<br><br>
<<if $wraith.state is "haunt" and _wraithEvent>>
<<arousal 5000>>
<<endevent>>
<<generateWraith 1 true>><<rainWraith>>
갑자기, 불이 탁탁거리는 소리를 내며 꺼지고, 당신은 칠흑같은 어둠속에 남겨진다. 기계 밖에서 웅성거리는 소리가 들리더니, 미친듯한 발소리가 들린다. 무언가가 당신을 짓누르고 있는 것 같다. 소리는 점점 커져, 빗방울이 기계를 때리는 듯한 소리가 난다.
<br><br>
희미한 붉은 빛이 당신을 비추기 시작하고,<span class="red"><<if $wraith.seen gte 3>> 익숙한<</if>> 창백한 얼굴이 당신 바로 위에 나타난다.</span> 당신은 소리지르려 하지만, 이미 무언가가 당신의 입을 막고있다.
<<if $wraith.seen gte 1>>
<<person_ i>> 웃는다. "<span class="wraith">우리 또 만났네, <<pcpetnamePost "Wraith">>.</span>"
<<else>>
"<span class="wraith">도둑이여. 그걸 돌려줘.</span>"
<</if>>
<br><br>
<<initWraith "abomination">>
<<if $wraith.gen is "abomination">>
창백한 덩굴손이 당신에게 몰려들어, 당신을 짓누른다.
<<else>>
몇 개의 팔이 벽에서 나타나, 당신을 짓누른다.
<</if>>
하퍼의 목소리가 간신히 들린다. "기계에 무언가 문제가 생겼어! <<phim_ ul>> 저기서 꺼내!"
<br><br>
<<link [[다음|Asylum Machine Wraith]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<arousal 10000>>
<<orgasm>>
당신은 기계 밖에서 박수치는 소리를 듣는다. 당신이 그 정도로 시끄럽게 했나? "아주 좋아," 하퍼가 말한다.
"그걸로 됐어. 이게 올바른 버튼이야." 덩굴손이 빠져나간 구멍이 닫힌다. 기계가 열리고 여러 쌍의 팔이 당신을 일으킨다. "오늘 아주 잘했다," 선생님이 말한다. "네가 편안함을 찾았기를 바란다. 잘 있으렴."
<br><br>
당신은 여전히 떨리는 몸으로 방에서 나간다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
하퍼가 당신의 어깨너머를 보더니, 끄덕인다.
<<if currentSkillValue('athletics') gte random(1, 1000)>>
당신은 당신을 뒤에서 잡으려하는 잡역부들을 <span class="green">성공적으로 피한다.</span> 하퍼가 <<his_ yi>> 머리를 젓는다. "네가 허락하지 않는다면 우리는 너를 도울 수 없어," <<he_ ga>> 말한다. "가도 된단다."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br>
<<else>>
당신은 당신 뒤에서 다가오는 잡역부들을 <span class="red">피하는데 실패한다.</span> 그들은 당신을 들어올려 강제로 기계안에 집어넣는다.
<<stress 6>><<gstress>>
<br><br>
<<link [[다음|Asylum Machine]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
당신은 땅에 엎드려 짝짓기 자세를 취한다. 하퍼 선생님이 메모하기 시작한다.
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Asylum Hypnosis Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Asylum Hypnosis Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
잡역부가 <<beasttype_ ul>> 당신에게서 떼어놓는다.
<br><br>
"오늘 아주 잘했다," 하퍼가 말한다. "옷 입으렴."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Harper>><<person1>>
"내가 펜을 떨어뜨리면, 깨어나렴." <<He_ ga>> 펜을 떨어뜨리고, 당신은 깜빡이며 무의식에서 깨어난다. "아주 좋은 진전이 있었어. 자랑스러워해도 좋다. 잘 있으렴." 당신은 <<his_ yi>> 사무실에서 나온다. 잡역부들이 그들의 핸드폰을 보며 웃고있다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<beasttype_ i>> 낑낑거리며 잡역부들 뒤로 숨는다.
<br><br>
하퍼가 한숨을 쉰다. "옷 입으렴."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Harper>><<person1>>
"내가 펜을 떨어뜨리면, 깨어나렴." <<He_ ga>> 펜을 떨어뜨리고, 당신은 깜빡이며 무의식에서 깨어난다. "오늘은 됐다. 잘 있으렴." 당신은 <<his_ yi>> 사무실에서 나온다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<<else>>
<<beasttype_ i>> 낑낑거리며 당신에게서 물러난다.
<br><br>
하퍼가 한숨을 쉰다. "옷 입으렴."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Harper>><<person1>>
"내가 펜을 떨어뜨리면, 깨어나렴." <<He_ ga>> 펜을 떨어뜨리고, 당신은 깜빡이며 무의식에서 깨어난다. "오늘은 됐다. 잘 있으렴." 당신은 <<his_ yi>> 사무실에서 나온다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 최면에서 빠져나오기 위해 몸을 흔든다. 선생님은 <<nnpc_hisPost "Harper" "의">> 머리를 젓는다. "오늘은 이만 됐다. 기억해 두거라, 긴장을 푸는 것을 두려워하지 마렴. 잘 있으렴."
<br><br>
당신은 나가는 길에 <<beasttype_ ul>> 쓰다듬는다.
<<endevent>>
<<lstress>><<stress -12>>
<br><br>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $phase is 1>>
<<person_ i>> 당신을 의자에 앉히고 당신의 팔다리를 묶는다. "자," <<he_ ga>> 말한다. "치료제를 투여해."
<<else>>
당신은 자리에 앉는다. 하퍼가 당신의 팔다리를 묶는다. "그저 예방책일 뿐이란다." <<he_ ga>> 당신을 안심시킨다.
<</if>>
<br><br>
<<person1>>
하퍼는 <<his_ yi>> 머리에 마스크를 착용한다. 다른 사람들은 <<he_ ga>> 금고를 여는 사이 <<he_ rul>> 따라 마스크를 착용한다. <<He_ ga>> 통을 하나 꺼내, 당신 앞에서 팔이 닿을 수 있을 거리에서, 그것을 잡고 연다. 안에서 보라색 연기가 피어오른다. 달콤한 냄새가 난다.
<br><br>
<<pass 5>>
<<if $wraith.state and $rng gte 50>>
당신은 몇 분간 앉아있는다. 당신 위의 불빛이 잠시 깜빡거리지만, 아무도 눈치채지 못한 것 같다.
<<if Weather.precipitation is "none">>
당신은 빗방울이 창문을 두드리는 소리가 들렸다고 생각하지만, 창문에는 빗방울이 묻어있지 않다.
<<else>>
멀리서 천둥소리가 희미하게 들리고, 당신의 눈은 반사적으로 창문을 향한다.
<</if>>
의사들은 당신의 시선이 어디를 향하는지를 기록하며 당신을 쳐다본다.
<br><br>
<<if ["haunt", "despair"].includes($wraith.state)>>
당신이 뒤돌아보자, <<if $wraith.seen gte 1>>당신의 피가 차갑게 식는다. 익숙하고 창백한 형체가 방구석에서 당신을 노려보며, 이글거리는 <<wraithEyes>> 눈으로 당신에게 미소 짓는다. <<stress 24>><<gggstress>><<trauma 6>><<gtrauma>><<else>>당신은 숨을 멈춘다. 당신은 창백한 형체가 방 구석에서 깜빡이며, 빛나는 <<wraithEyes>> 눈으로 당신을 똑바로 노려보는 것이 보인다. <<stress 12>><<ggstress>><</if>>
<<else>>
당신이 뒤돌아보자, 방 구석의 또 다른 불이 깜빡이고, 무언가가 사라진다. 귀가 울리기 시작한다. 당신은 분명히 무언가를 보았다... 누군가... 있다. 그것은 키가 크고 창백하며, 진청색 원석이 박힌 상아 목걸이를 하고 있다. 당신이 생각하기에 그것은 당신에게 손을 흔들거나, 가까이 오라고 손짓하고 있었다. <<stress 12>><<ggstress>>
<</if>>
<br><br>
하퍼는 당신의 불안감을 알아챈다. "무슨 일이니? 이상한 거라도 봤니?" <<he_ ga>> 말하자 모든 것이 정상으로 돌아온다.
<br><br>
<<link [[말한다|Asylum Pill Tell]]>><<awareness -5>><<stress -3>><</link>><<lawareness>><<lstress>>
<br>
<<link [[조용히 있는다|Asylum Pill Quiet]]>><<suspicion 1>><<awareness 5>><<stress 3>><</link>><<gsuspicion>><<gawareness>><<stress 3>>
<br>
<<else>>
당신은 몇 분간 앉아있는다. 선생님은 무언가 일어나기를 바라며 당신을 보고 있다. "어때?" <<person2>><<person_ i>> 말한다. "뭔가 이상한게 보이니?" 당신은 고개를 가로젓는다.
<br><br>
"<<phim_ ul>> 계속 지켜봐," 하퍼가 말한다. "다음 환자를 부를게." <<He_ ga>> 의자의 끈을 풀어준다. "협조해줘서 고맙다. 잘 있으렴."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br>
<</if>>당신은 그들에게 당신이 본 것에 대해 이야기 하지만, 당신은 이미 자세한 것을 기억하지 못하는 것을 깨닫는다. <<He_ ga>> 의자의 끈을 풀고 다른 의사들은 웅성거린다.
<br><br>
"멋지구나. 협조해줘서 고맙다. 가도 된단다," <<he_ ga>> 말한다. "잘 있으렴."
<<endevent>>
<br><br>
<<link [[다음|Asylum]]>><</link>>
<br>당신은 고개를 가로젓는다. 그들은 모두 회의적인 것처럼 보이지만, 하퍼가 당신에게 참을성 있는 미소를 보여준다.
<br><br>
"<<phim_ ul>> 계속 지켜봐," 하퍼가 말한다. "다음 환자를 부를게." <<He_ ga>> 의자의 끈을 풀어준다. "협조해줘서 고맙다. 잘 있으렴."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"실망스럽구나," 하퍼가 한숨을 쉰다. "하지만 괜찮아. 이제-"
<br><br>
"나는 왜 이 미친 <<girl_ i>> 선택권을 가진건지 모르겠군," <<person2>><<person_ i>> 끼어든다. <<He_ ga>> 일어나 당신의 팔을 붙잡는다. <<He_ nun>> 당신을 의자에 앉히려한다.
<br><br>
<<link [[내버려둔다|Asylum Pill Sit]]>><<awareness -10>><<suspicion -5>><<set $phase to 1>><<hallucinogen 180>><</link>><<llsuspicion>><<llawareness>>
<br>
<<link [[뺨을 때린다|Asylum Pill Slap]]>><<suspicion 5>><<trauma -6>><<stress -6>><</link>><<ggsuspicion>><<ltrauma>><<lstress>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 <<persons_ yi>> 뺨을 때린다. <<He_ nun>> 충격에 움츠러든다. "무례하군," <<he_ ga>> 말한다. 하퍼가 앞으로 나서 <<his_ yi>> 팔을 잡는다.
<br><br>
<<person1>>"충분해," <<he_ ga>> 말한다. "내 환자야. 내가 알아서 하지." <<person2>><<person_ un>> 비웃지만, 계속하지는 않는다. <<person3>><<person_ i>> 재미있어 하는 미소를 지으며 지켜본다.
<br><br>
"가도 된단다," 하퍼 선생님이 말한다. "잘 있으렴."
<<endevent>>
<br><br>
<<link [[다음|Asylum]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
당신은 하퍼의 책상을 가로질러 뛴다. <<He_ ga>> 알람을 누르지만, 아무도 오지 않는다. 주의를 분산시킨 것이 효과가 있다.
<<set $asylumdistracted to 0>><<set $enemyhealth *= 0.6>><<set $enemyhealthmax *= 0.6>>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Asylum Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Asylum Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> <<his_ yi>> 의자에 털썩 주저앉아 <<his_ yi>> 눈을 감는다. 당신은 눈에 띄지 않게 <<his_ yi>> 주머니에서 키 카드를 쉽게 낚아챈다. <<tearful>> 당신은 사무실을 나온다. 잡역부들은 당신이 키 카드를 훔친 것을 눈치채치 못한 채, 밖에서 당신을 기다린다.
<<set $asylumkeycard to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<pubfameComplete "hospital" "asylum">>
<<asylumpunish2>>
<<elseif $enemyhealth lte 0>>
하퍼가 움찔하며 방에서 도망치려 하지만, 당신은 <<his_ yi>> 코트를 잡는다. <<He_ nun>> 코트를 벗어버리고 도망친다. 주머니에 키 카드가 있다. <<tearful>> 당신은 사무실을 나온다. 잡역부들은 밖에서 당신을 기다린다.
<<set $asylumkeycard to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<pubfameComplete "hospital" "asylum">>
<<asylumpunish2>>
<<else>>
<<tearful>> 당신은 바닥으로 넘어진다. 하퍼가 숨을 헐떡인다. "이래서 네가 여기에 있는거야," <<he_ ga>> 말한다. "너는 네 감정을 통제하지 못해." 잡역부들이 다가온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<asylumpunish2>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 책상 위로 뛰어올라 하퍼를 잡으려고 한다. <<He_ nun>> 의자를 넘어뜨리며, 뒤로 물러선다. 몇 명의 잡역부가 방으로 들어와 당신을 제압한다.
<br><br>
<<asylumpunish2>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 책상을 가로질러 두 손으로 <<his_ yi>> 코트를 움켜쥔다. "당신이 틀렸어요," 당신이 소리친다. 당신은 <<his_ yi>> 주머니에 손을 넣는다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">당신은 키 카드를 꺼내 그것을 숨긴다.</span>
<<set $asylumkeycard to 1>>
<<skulduggeryuse>>
<<He_ ga>> 당신을 밀쳐 다시 의자에 앉히고 몇 명의 잡역부들이 다가온다.
<br><br>
<<pubfameComplete "hospital" "asylum">>
<<asylumpunish2>>
<<else>>
<span class="red"><<He_ ga>> 당신의 손목을 붙잡는다.</span>
<<gggsuspicion>><<suspicion 20>>
<br><br>
<<skulduggeryuse>>
"너에게 매우 실망했다." <<he_ ga>> 말한다. <<He_ ga>> 책상 아래에 손을 뻗자, 문이 빠르게 열린다. 몇 명의 잡역부들이 다가온다.
<br><br>
<<asylumpunish2>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"당신이 틀렸어요," 당신이 말한다. "사람들이 나를 억지로 범했어요."
<br><br>
<<He_ nun>> <<his_ yi>> 고개를 젓더니 <<his_ yi>> 클립보드에 무언가를 적는다. "그만 됐다," <<he_ ga>> 말한다. "네가 무슨 일을 했는지 인정할 준비가 된다면 돌아올게." <<He_ ga>> 시계를 흘끗 본다. "오늘은 이걸로 끝이란다. 잘 있으렴."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"그-그개 전부 저 때문이라고요?" 당신이 묻는다. "전부 제 잘못이라고요?"
<br><br>
<<He_ nun>> <<his_ yi>> 고개를 젓는다. "잘못은 없단다," <<he_ ga>> 말한다. "하지만 너도 이해하겠지. 사람들은 너의 도발에 반응한거야. 네 옷차림이나 행동거지 말이야. 대부분의 사람들은 그렇게 다니지 않는단다." <<He_ ga>> 시계를 흘끗 본다. "오늘은 이걸로 끝이란다. 잘 있으렴."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"그건 사실이 아니에요," 당신이 말한다. "사람들이 나를 강제로 벗겼어요."
<br><br>
<<He_ nun>> <<his_ yi>> 고개를 젓더니 <<his_ yi>> 클립보드에 무언가를 적는다. "그만 됐다," <<he_ ga>> 말한다. "하지만 언젠가는 네 음란함을 인정해야 할 거야." <<He_ ga>> 시계를 흘끗 본다. "오늘은 이걸로 끝이란다. 잘 있으렴."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"짜-짜릿해요," 당신이 말한다. "사람들 앞에서 벗는거 말이에요."
<br><br>
<<He_ ga>> 고개를 끄덕인다. "아주 좋아," <<he_ ga>> 말한다. "많은 사람들이 너를 보고 싶어하는 것에 대해 기뻐하렴." <<He_ ga>> 시계를 흘끗 본다. "오늘은 이걸로 끝이란다. 잘 있으렴."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"나는 그런 사람이 아니에요," 당신이 말한다. "나는 그런 짓을 하지 않아요."
<br><br>
<<He_ nun>> <<his_ yi>> 고개를 젓더니 <<his_ yi>> 클립보드에 무언가를 적는다. "너에겐 어려운 일이겠지," <<he_ ga>> 말한다. "그런 일탈을 받아들이는 것 말이야. 하지만 치료를 위해서는 받아들여야 한단다." <<He_ ga>> 시계를 흘끗 본다. "오늘은 이걸로 끝이란다. 잘 있으렴."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"제 잘못인가요?" 당신이 묻는다. "제가 짐승들이 공격하게 만든다고요?"
<br><br>
<<He_ nun>> <<his_ yi>> 고개를 젓는다. "네가 그들을 공격했지," <<he_ ga>> 말한다. "하지만 올바른 행동을 한거야." <<He_ ga>> 시계를 흘끗 본다. "오늘은 이걸로 끝이란다. 잘 있으렴."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"그 촉수들은 진짜에요," 당신이 말한다. "온 몸으로 그것들이 느껴졌어요. 그것들이 내 몸에 흔적과 찐득찐득한 것도 남겼어요..."
<br><br>
"그런 것들은 존재하지 않는단다," <<he_ ga>> 끼어든다. "너는 네 문란한 행동을 정당화하기 위해 환상을 꾸며낸 거야. 그 찐득한 것들이 진짜로는 어디에서 왔는지는 생각해볼 필요도 없지." <<He_ ga>> 시계를 흘끗 본다. "오늘은 이걸로 끝이란다. 잘 있으렴."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"진짜가 아니였다고요?" 당신이 묻는다. "하지만 왜 기분이 좋았을까요?"
<br><br>
"네가 누군가와 같이 잤거나, 자위했거나," <<he_ ga>> 말한다. "아마 전자겠지." <<He_ ga>> 시계를 흘끗 본다. "오늘은 이걸로 끝이란다. 잘 있으렴."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"아니에요," 당신이 말한다. "내 스스로 한 적 없어요, 다른 사람들이 한 거예요."
<br><br>
<<He_ nun>> <<his_ yi>> 고개를 젓는다. "그건 도와달라는 외침이잖니," <<he_ ga>> 말한다. "하지만 너는 안전한 장소에 있단다. 더는 네가 자해하게 두지 않을 거란다." <<He_ ga>> 시계를 흘끗 본다. "오늘은 이걸로 끝이란다. 잘 있으렴."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"제가 이걸 제 자신에게 했다고요?" 당신이 묻는다. "하지만 왜요?"
<br><br>
"맞아," <<he_ ga>> 말한다. "너 스스로 한 거란다. 죄책감을 느끼고 있었기 때문이지." <<He_ ga>> 시계를 흘끗 본다. "오늘은 이걸로 끝이란다. 잘 있으렴."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<asylumeffects>><<effects>>
<<if $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<set $earSlime.defyCooldown += 2>>
The slime tries to assert control. <span class="red">It overpowers your will,</span> forcing you to <<print $asylumEarSlimeEvent[0]>> as you are.
<<ggwillpower>><<willpower 1>>
<br><br>
<<set _nextPassage to $asylumEarSlimeEvent[1]>>
<<link [[다음|_nextPassage]]>>
<<if ($exposed is 1 and $exhibitionism lt 35) or ($exposed is 2 and $exhibitionism lt 75)>>
<<set $desperateaction to "귓속 슬라임이 그렇게 하라고 명령하고 있다">>
<</if>>
<<switch $asylumEarSlimeEvent[1]>>
<<case "Asylum Breakfast">><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>>
<<case "Asylum Exercise">><<tiredness 3>><<stress -6>><<pass 30>>
<<case "Asylum Socialise">><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>>
<<case "Asylum Study">><<pass 50>><<schoolskill>>
<</switch>>
<<unset $asylumEarSlimeEvent>>
<</link>>
<<else>>
You try to ignore the command from the slime and continue on. You feel it try, <span class="green">but fail,</span> to force you to <<print $asylumEarSlimeEvent[0]>>.
<br><br>
<<link [[다음|Asylum]]>><<unset $asylumEarSlimeEvent>><</link>>
<</if>><<asylumeffects>><<effects>>
You act on the slime's urging and approach the <<person>>.
<br>
<<promiscuity4>>
"Take me!" you say.
<br><br>
<<if $worn.over_lower.name isnot "naked" or $worn.lower.name isnot "naked">>
<<if $worn.over_lower.name isnot "naked">>
<<set $worn.over_lower.vagina_exposed to 1>><<set $worn.over_lower.anus_exposed to 1>><<set $worn.over_lower.exposed to 2>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<</if>>
<<if $worn.under_lower.name is "naked">>
<<if $worn.over_lower.name isnot "naked">>
<<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>>
You lift up your $worn.over_lower.name, <span class="lewd">exposing your <<if $worn.lower.name isnot "naked">>$worn.lower.name<<else>><<undies>><</if>>.</span>
<<else>><<set $worn.lower.state to "thighs">>
You pull down your $worn.over_lower.name, <span class="lewd">exposing your <<if $worn.lower.name isnot "naked">>$worn.lower.name<<else>><<undies>><</if>>.</span>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<<else>><<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>>
<<set $worn.under_lower.state to "thighs">><<set $worn.under_lower.exposed to 2>>
<<if $worn.lower.name is "naked">>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitals>>.</span>
<<else>>
<<outfitChecks>>
<<if _skirtExposed>>
<<if $worn.over_lower.name isnot "naked">><<set $worn.over_lower.skirt_down to 0>><</if>>
<<if $worn.lower.name isnot "naked">><<set $worn.lower.skirt_down to 0>><</if>>
You lift up your <<allBottoms>> with one hand while lowering you $worn.under_lower.name with the other <span class="lewd">exposing your <<genitals>>.</span>
<<else>><<set $worn.lower.state to "thighs">>
You pull down your <<allBottomsUnderwear>>, <span class="lewd">exposing your <<genitals>>.</span>
<</if>>
<</if>>
<</if>>
<br><br>
The <<person>> is taken aback, but recovers quickly. <<He>> glances around, then grabs your arm. <<He>> pulls you somewhere where you have a little privacy.
<br><br>
<<link [[다음|Asylum Slime Rape]]>><<set $sexstart to 1>><</link>>
<br><<asylumeffects>><<effects>>
You follow the slime's urging and approach the <<person>>.
<br><br>
"T-take me!" you say.
<br><br>
The <<person>> is taken aback, but recovers quickly. <<He>> glances around, then grabs your arm. <<He>> pulls you somewhere where you have a little privacy.
<br><br>
<<link [[다음|Asylum Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br><<asylumeffects>><<effects>>
<<if $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
You turn away from the <<person>> and feel a jolt of pain as the slime punishes you for your defiance. However, <span class="red">it doesn't stop you, knowing that it can punish you in other ways.</span>
<<else>>
You turn away from the <<person>> and feel a jolt of pain as the slime punishes you for your defiance. However, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force your steps in the opposite direction.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<if hasSexStat("promiscuity", 4) and $earSlime.growth lt 100>>
<<set $earSlime.defyCooldown += 4>>
<<else>>
<<set $earSlime.defyCooldown += 8>>
<</if>>
You turn away from the <<person>> and feel a jolt of pain as the slime punishes you for your defiance. It tries to force you to stay still, <span class="red">and you fail</span> to resist its influence.
<<ggwillpower>><<willpower 3>>
<br><br>
Forced by the slime's urging, you approach the <<person>>.
<br><br>
"T-take me!" you say.
<br><br>
The <<person>> is taken aback, but recovers quickly. <<He>> glances around, then grabs your arm. <<He>> pulls you somewhere where you have a little privacy.
<br><br>
<<link [[다음|Asylum Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You turn away from the <<person>> and feel a jolt of pain as the slime punishes you for your defiance. You feel it try, <span class="green">but fail,</span> to force your steps in the opposite direction.
<<gwillpower>><<willpower 1>>
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $noFinish to 1>>
<<maninit>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $noFinish to 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Asylum Slime Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Asylum Slime Rape]]>><</link>></span><<nexttext>>
<</if>><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks, I needed that," the <<person>> says. "See you around."
<br><br>
<<tearful>> you return to where you were before the slime's demand.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Asylum]]>><</link>>
<<else>>
You shove the <<person>> against a dumpster, where <<he>> falls to the ground.
<br><br>
<<tearful>> you wince as the slime punishes you for your defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Asylum]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $gamemode is "hard" and $asylumintro is 0>>
<<set $asylumintro to 1>>
<<if $ironmanmode isnot true>><<set $gamemode to "normal">><</if>>
<span class="gold">당신은 <<print Time.days>>일 동안 살아남았다. <<if $ironmanmode isnot true>>하드 모드가 해제되었다.<</if>></span>
<<set $hardmodedays to Time.days>>
<br><br>
<</if>>
<<if $asylumescaped is 1>>
<<set $asylumescaped to 0>>
<<set $suspicion to 80>><<set $asylumstatus to 40>><<set $asylumbound to 3>>
<<else>>
<<set $suspicion to 20>><<set $asylumstatus to 0>><<set $asylumbound to 1>>
<</if>>
<<set $asylumkeycard to 0>>
<<set $asylumdistracted to 0>>
<<wash>>
<<set $wardrobe_location to "asylum">>
<<wardrobeSelection true>>
<<if $asylumintro is 1>>
<<npc Harper>><<person1>>
<<bind>><<upperwear 35>>
당신은 사방이 흰 방의 침대 위에서 깨어났다. 벽과 바닥은 모두 완충재가 덧대어져 있다. 하퍼 선생님이 당신을 지켜본다.
"일어났구나." <<hePost "이">> 말한다. <<HePost "은">> <<hisPost "의">> 서류철에 뭔가를 적어내려간다. "다시 돌아온 걸 환영한단다." 당신의 두 팔은 묶여 있다. "안타깝게도, 지난 번에는 널 제대로 치료하지 못했다는 사실을 인정해야겠구나. 이번엔 그런 일 없을 거다."
<br><br>
<<HePost "은">> <<hisPost "의">> 메모를 다시 본다. "일정표는 기억나니? <<ampm 22>>에 취침. <<ampm 6>>에 아침 식사. 하루에 두 번, <<ampm 10>>와 <<ampm 15>>에 치료를 받게 된다. 매일 저녁, <<ampm 20>>에는 상태를 체크받을 거란다. 만약 잊어버려도 걱정하지 마라. 누군가는 다시 알려줄 테니까."
<br><br>
<<HePost "은">> 일어서서 출구를 향해 걷는다. "낮에는 건물을 자유롭게 돌아다녀도 된단다. 직원 전용이라 적힌 문에는 들어가지 말고, 지시를 잘 따르렴. 직원들이 하는 일은 모두 널 위한 행동이니까 말야.
<<if $asylumstate is "sleep">>
일단 지금은 아침이 될 때까지 네 방에 있어야 한단다." 문이 쾅 하고 닫히고, 잠금쇠가 걸리는 소리가 난다.
<<else>>
" <<HePost "은">> 방문을 열어 둔 채로 떠난다.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Asylum Cell]]>><</link>>
<br>
<<else>>
<<set $asylumintro to 1>>
<<npc Harper>><<person1>>
<<bind>><<upperwear 35>>
당신은 사방이 흰 방의 침대 위에서 깨어났다. 벽과 바닥은 모두 완충재가 덧대어져 있다. 하퍼 선생님이 당신을 지켜본다.
<br><br>
"일어났구나." <<hePost "이">> 말한다. <<HePost "은">> <<hisPost "의">> 서류철에 뭔가를 적어내려간다. "불안해할 것 없단다. 넌 여기에 괜찮아지려고 온 거야." <<HePost "은">> 당신 곁으로 다가온다. "우린 숲속에 있는 다른 병원에 있단다." 당신의 두 팔은 몸통 앞으로 단단히 묶여 있어, 움직일 수 없다. "그건 네 스스로의 안전을 위해서란다. 말을 잘 들으면, 내일이나 모레 쯤에는 풀어줄 거야."
<br><br>
<<HePost "은">> <<hisPost "의">> 메모를 다시 본다. "우린 일정표에 따라 생활한단다. <<ampm 22>>에 취침. <<ampm 6>>에 아침 식사. 하루에 두 번, <<ampm 10>>와 <<ampm 15>>에 치료를 받게 된다. 매일 저녁, <<ampm 20>>에는 상태를 체크받을 거란다. 만약 잊어버려도 걱정하지 마라; 누군가는 다시 알려줄 테니까."
<br><br>
<<HePost "은">> 일어서서 출구를 향해 걷는다. "낮에는 건물을 자유롭게 돌아다녀도 된단다. 직원 전용이라 적힌 문에는 들어가지 말고, 지시를 잘 따르렴. 직원들이 하는 일은 모두 널 위한 행동이니까 말야.
<<if $asylumstate is "sleep">>
일단 지금은 아침이 될 때까지 네 방에 있어야 한단다." 문이 쾅 하고 닫히고, 잠금쇠가 걸리는 소리가 난다.
<<else>>
" <<HePost "은">> 방문을 열어 둔 채로 떠난다.
<</if>>
<br><br>
<<endevent>>
<i>당신의 트라우마와 성지식이 아주 낮아지면 이곳에서 풀려날 것입니다. 하지만 다른 탈출 수단들도 존재합니다.</i>
<br><br>
<<link [[다음|Asylum Cell]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "asylum">>
<<elseif $daily.eden.distract gte 1 and Time.hour is 21 and $daily.eden.distract isnot 4>>
<<npc Eden>><<person1>>
어딘가 먼 곳으로부터 귀를 찢는 폭발음이 들려온다. 그 소리는 환자들을 겁에 질려 반쯤 제정신이 아닌 상태로 만들었고, 경비들은 폭발의 정체를 조사하기 위해 달려간다.
<br><br>
당신은 기회를 놓치지 않고 건물을 둘러싼 울타리로 기어오른다. 반쯤 올라왔을 때, 당신은 어깨 너머를 슬쩍 돌아본다.
<<if $daily.eden.distract is 2>>
경비들은 이 주변에 없고, <span class="green">감시탑의 탐조등은 작동하지 않는 것으로 보인다.</span> 당신은 울타리를 마저 기어올라 곧장 에덴의 품으로 달려든다. <<HePost "은">> 당신의 손을 붙잡고 오두막으로 데려간다.
<br><br>
<<link [[다음|Eden Asylum Rescue]]>><</link>>
<<else>>
경비들은 이 주변에 없지만, <span class="red">감시탑의 탐조등이 켜져 있다.</span> 빛줄기가 당신을 비추자, 당신은 반사적으로 두 팔로 얼굴을 가린다. 호루라기 소리가 들리고, 어깨에 따끔한 통증이 느껴진다. 당신은 미처 땅에 쓰러지기도 전에 정신을 잃었다.
<br><br>
<<link [[다음 (0:30)|Eden Asylum Fail]]>><<pass 30>><</link>>
<</if>>
<<elseif $asylumstate is "sleep">>
문은 잠겨 있고, 당신은 침대에 있어야 하는 것으로 되어 있다.
<br><br>
<<roomoptions>>
<<if Time.hour isnot 6>>
<<asylumicon "bed">><<link [[침대로 간다|Asylum Bed]]>><</link>>
<br><br>
<<else>>
알람이 켜져 있는 상태에서는 잘 수 없다.
<br><br>
<</if>>
<<if $eden_asylum_window is 1 and Time.hour gte 22>>
에덴이 분명 보고 있을 것이다.
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 창문으로 수건을 던져 당신의 위치를 알릴 수 있겠지만, 먼저 당신의 묶인 양팔을 풀 필요가 있다.
<br>
<<else>>
당신은 창문으로 수건을 던져 당신의 위치를 알릴 수 있다.
<br>
<<towelicon>><<link [[수건을 던진다|Eden Towel Throw]]>><</link>>
<br>
<</if>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신의 옷가지가 든, 완충재로 덧대어진 장롱이 벽에서 돌출되어 있다. 하지만 두 팔이 묶인 채로는 사용할 수 없다.
<br>
<<else>>
당신의 옷가지가 든, 완충재로 덧대어진 장롱이 벽에서 돌출되어 있다.
<br>
<<asylumicon "wardrobe">><<link [[연다|Asylum Wardrobe]]>><</link>>
<br>
<</if>>
<br>
<<if $asylumstate isnot "sleep">>
<<getouticon>><<link [[나간다|Asylum]]>><</link>>
<br>
<</if>>
<br>
<<link [[게임 설정|Asylum Settings]]>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><br>
<<elseif Time.hour is 6>>
알람이 온 건물 전체에 시끄럽게 울린다.
<br><br>
<<roomoptions>>
<<if Time.hour isnot 6>>
<<asylumicon "bed">><<link [[침대로 간다|Asylum Bed]]>><</link>>
<br><br>
<<else>>
알람이 켜져 있는 상태에서는 잘 수 없다.
<br><br>
<</if>>
<<if $eden_asylum_window is 1 and Time.hour gte 22>>
에덴이 분명 보고 있을 것이다.
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 창문으로 수건을 던져 당신의 위치를 알릴 수 있겠지만, 먼저 당신의 묶인 양팔을 풀 필요가 있다.
<br>
<<else>>
당신은 창문으로 수건을 던져 당신의 위치를 알릴 수 있다.
<br>
<<towelicon>><<link [[수건을 던진다|Eden Towel Throw]]>><</link>>
<br>
<</if>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신의 옷가지가 든, 완충재로 덧대어진 장롱이 벽에서 돌출되어 있다. 하지만 두 팔이 묶인 채로는 사용할 수 없다.
<br>
<<else>>
당신의 옷가지가 든, 완충재로 덧대어진 장롱이 벽에서 돌출되어 있다.
<br>
<<asylumicon "wardrobe">><<link [[연다|Asylum Wardrobe]]>><</link>>
<br>
<</if>>
<br>
<<if $asylumstate isnot "sleep">>
<<getouticon>><<link [[나간다|Asylum]]>><</link>>
<br>
<</if>>
<br>
<<link [[게임 설정|Asylum Settings]]>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><br>
<<else>>
당신은 정신병원의 당신 방 안에 있다. 벽과 바닥은 모두 완충재가 덧대어져 있으며, 한참 높은 곳에 창문이 하나 나 있다.
<br><br>
<<roomoptions>>
<<if Time.hour isnot 6>>
<<asylumicon "bed">><<link [[침대로 간다|Asylum Bed]]>><</link>>
<br><br>
<<else>>
알람이 켜져 있는 상태에서는 잘 수 없다.
<br><br>
<</if>>
<<if $eden_asylum_window is 1 and Time.hour gte 22>>
에덴이 분명 보고 있을 것이다.
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 창문으로 수건을 던져 당신의 위치를 알릴 수 있겠지만, 먼저 당신의 묶인 양팔을 풀 필요가 있다.
<br>
<<else>>
당신은 창문으로 수건을 던져 당신의 위치를 알릴 수 있다.
<br>
<<towelicon>><<link [[수건을 던진다|Eden Towel Throw]]>><</link>>
<br>
<</if>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신의 옷가지가 든, 완충재로 덧대어진 장롱이 벽에서 돌출되어 있다. 하지만 두 팔이 묶인 채로는 사용할 수 없다.
<br>
<<else>>
당신의 옷가지가 든, 완충재로 덧대어진 장롱이 벽에서 돌출되어 있다.
<br>
<<asylumicon "wardrobe">><<link [[연다|Asylum Wardrobe]]>><</link>>
<br>
<</if>>
<br>
<<if Time.weekDay is 1 and $daily.massAttended isnot 1>>
<<if $fallenangel gte 2>>
<<link [[기도한다 (1:00)|Asylum Pray Fallen Angel]]>><<purity 63>><<pass 60>><<stress 10>><<set $daily.massAttended to 1>><</link>><<gggpurity>><<gstress>>
<<elseif $angel gte 6>>
<<link [[기도한다 (1:00)|Asylum Pray Angel]]>><<purity 10>><<pass 60>><<stress -10>><<set $daily.massAttended to 1>><</link>><<gpurity>><<lstress>>
<<elseif $demon gte 6>>
<<link [[비춘다 (1:00)|Asylum Pray Demon]]>><<purity -10>><<pass 60>><<stress 10>><<set $daily.massAttended to 1>><</link>><<lpurity>><<gstress>>
<<else>>
<<link [[기도한다 (1:00)|Asylum Pray]]>><<purity 10>><<pass 60>><<stress -10>><<set $daily.massAttended to 1>><</link>><<gpurity>><<lstress>>
<</if>>
<</if>>
<br>
<<if $asylumstate isnot "sleep">>
<<getouticon>><<link [[나간다|Asylum]]>><</link>>
<br>
<</if>>
<br>
<<link [[게임 설정|Asylum Settings]]>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><br>
<</if>>당신은 머리를 숙이고 당신을 여기로 데려다놓은 사건을 곱씹는다. 멀리서 다른 환자들이 울부짖고 비명지르는 소리가 종종 기도를 방해하지만, 당신의 노력이 헛되지 않았음이 느껴진다.
<br><br>
<<link [[다음|Asylum Cell]]>><</link>>
<br>당신은 머리를 숙이고 눈을 감은 채로 기도한다. 멀리서 다른 환자들이 울부짖는 소리가 점차 흐려져가며, 당신에게 절실히 필요한 평화를 가져다준다.
<br><br>
<<link [[다음|Asylum Cell]]>><</link>>
<br>당신은 무릎을 꿇고 눈을 감는다. 다른 환자들이 울부짖는 소리 때문에 침묵이 깨진다. 그 소리를 무시하려 할수록, 소리는 점점 더 부자연스럽게 느껴진다. 당신은 그들이 겪고 있을 트라우마를 상상하는 걸 그만둘 수 없다.
<br><br>
<<link [[다음|Asylum Cell]]>><</link>>
<br>당신은 머리를 숙이고 눈을 감은 채로 기도한다. 멀리서 울부짖는 소리가 종종 명상을 방해한다.
<br><br>
<<link [[다음|Asylum Cell]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<npc Eden>><<person1>>
<<set $eden_asylum_window to 2>>
당신은 장롱에서 수건을 가져와 창살이 쳐진 창문에 어떻게든 던져넣는다. 수건이 밤공기를 맞아 덜렁거린다.
<br><br>
몇 분 기다리자, 밧줄이 날아와 창살 사이로 들어온다. 당신은 문손잡이에 밧줄 끝을 묶고, 가볍게 한 번 잡아당긴다. 밧줄이 팽팽해진다. 에덴이 밧줄을 타고 벽을 기어오르고 있는 것 같다.
<br><br>
창살 사이로 걱정어린 얼굴이 나타난다. 에덴은 당신을 바라본다. <<HePost "은">> 가져온 가방에서 톱을 꺼내더니, 금속으로 된 창살에 가져다 댄다.
<br><br>
<<if $daily.eden.asylumDisarm is 2>>
<<unset $eden_asylum_window>>
<span class="green">알람은 울리지 않는다.</span> 벽을 내려가기 전, 에덴은 창살을 톱질해 자른다. 당신은 문 손잡이에 걸린 밧줄을 다시 풀어 창문으로 기어오르는 데 쓴다. 당신은 에덴의 팔로 뛰어든다. <<HePost "은">> 밧줄과 톱을 다시 가방에 집어넣고, 당신을 다시 오두막으로 데려간다.
<br><br>
<<link [[다음|Eden Asylum Rescue]]>><</link>>
<<else>>
<<set $eden_asylum_window to 2>>
<span class="red">방이 붉은 빛으로 가득 채워지며, 알람이 시끄럽게 울린다.</span> 창살 앞으로 금속 차폐문이 내려오며, 걸려 있던 밧줄을 잘라버렸다.
<br><br>
<<link [[다음|Eden Towel Throw 2]]>><<endevent>><</link>>
<</if>>
<br><<effects>>
<<npc Harper>><<generate2>><<person2>>
<<bind>><<upperwear 35>>
복도에 발걸음 소리가 울리고, 경비들이 문을 밀치고 들어온다. <<personPost "이">> 당신을 침대에 누르고, 다른 한 사람이 밧줄을 살핀다.
<br><br>
하퍼 선생님이 들어온다. "안심하렴." <<person1>><<hePost "은">> 당신의 침대 위에 앉으며 말한다. <<person2>><<personPost "은">> 당신을 계속 붙잡고 있다. <<person1>> "누군가가 너를 납치하려고 시도했지만, 이젠 안전해." <<HePost "은">> 문 방향을 바라보며 고갯짓한다.
<br><br>
경비가 더 들어오고, 그들은 당신에게 구속복을 입히려고 애쓴다. "널 확실히 안전하게 하려고 그러는 거란다." 하퍼가 말한다. 알람이 그치고, 전등은 흰색으로 돌아온다. 당신은 저 아래 땅에서 개들이 짖는 소리를 들었다.
<br><br>
하퍼 선생님과 경비들은 방에 당신을 남겨두고 나간다. 차폐문은 그대로 닫혀 있는 상태다.
<br><br>
<<link [[다음|Asylum Cell]]>><<endevent>><</link>><<effects>>
당신은 이불 밑으로 파고들어간다.
<br><br>
<<generateSleepLinks "Asylum Sleep">>
<<link [[침대에서 나온다|Asylum Cell]]>><<loadTempHairStyle>><</link>>
<br><br><<set _autosavehere to true>>
<<sleep>>
<<effects>>
<<wakingEffects $sleepHoursTotal>>
<<if ["dryheaving","nausea"].includes(_wakingEffect)>>
<br><br>
당신은 깊이 잠들었으나, 지금은 약간 몸이 좋지 않은 기분이 든다.
<br><br>
<<elseif $nightmares gte 1 and $controlled is 0>>
당신은 <<if _wakingEffect>>뭔가<<else>>자신이 뭔가<</if>> <<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 뒤를 쫓기는 꿈을 꾼다.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>>
당신은 자는 동안 <<if _wakingEffect>>꿨던<<else>>계속 해서<</if>> 추잡한 꿈 때문에 괴로워한다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그러한 꿈들로 인해 한계까지 내몰린다.
<<orgasm>>
<<else>>
<br><br>
<</if>>
<<elseif !_wakingEffect>>
당신은 편안히 잠을 잤고, 상쾌한 기분으로 일어난다.
<br><br>
<<else>>
<br><br>
<</if>>
<</if>>
<<sleepeffects>>
<<if isPregnancyEnding()>>
<<asylumeffects>>
<<pregnancyPassout "asylum">>
<<elseif _sleepinterrupt>>
<<asylumeffects>>
<<if $rapewake is 1>>
<<set $rapewake to 0>>
<<generate1>><<generate2>><<person1>>
<<if _wakingEffect is "dryheaving">>
한 <<person_ i>> 당신의 등을 문지른다. "이제 좀 나아졌어?" <<hePost "이">> 말한다. "나랑 여기 내 친구는 너희 정신병자들을 안전하게 지키느라 항상 죽어라 고생하는데, 약간의 보답을 해주는 건 어떠려나?" <<HePost "은">> 당신을 붙잡는다.
<<else>>
<<personPost "이">> 당신을 흔들어 깨운다. "어이, 일어나!" <<hePost "이">> 말한다. "나랑 여기 내 친구는 너희 정신병자들을 안전하게 지키느라 항상 죽어라 고생하는데, 약간의 보답을 해주는 건 어떠려나?" <<HePost "은">> 당신을 붙잡는다.
<</if>>
<br><br>
<<link [[다음|Asylum Cell Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $asylumstate is "firsttreatment" and $daily.asylumTreatment1 isnot 1>>
<<set $daily.asylumTreatment1 to 1>>
<<generate1>><<person1>>
<<if _wakingEffect is "dryheaving">>
한 <<person_ i>> 당신의 등을 문지른다. <<He_ nun>> 간호사다.
<br><br>
<<else>>
<<personPost "이">> 당신을 흔들어 깨운다. <<He_ nun>> 간호사다.
<br><br>
<</if>>
<<asylumoptions>>
"의사 선생님께서 치료 받을 시간이라고 하셨다." <<hePost "이">> 말한다. "따라와."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "secondtreatment" and $daily.asylumTreatment2 isnot 1>>
<<set $daily.asylumTreatment2 to 1>>
<<generate1>><<person1>>
<<if _wakingEffect is "dryheaving">>
한 <<person_ i>> 당신의 등을 문지른다. <<He_ nun>> 간호사다.
<br><br>
<<else>>
<<personPost "이">> 당신을 흔들어 깨운다. <<He_ nun>> 간호사다.
<br><br>
<</if>>
<<asylumoptions>>
"의사 선생님께서 치료 받을 시간이라고 하셨다." <<hePost "이">> 말한다. "따라와."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "assessment" and $daily.asylumAssessment isnot 1>>
<<set $daily.asylumAssessment to 1>>
<<generate1>><<person1>>
<<if _wakingEffect is "dryheaving">>
한 <<person_ i>> 당신의 등을 문지른다. <<He_ nun>> 간호사다.
<br><br>
<<else>>
<<personPost "이">> 당신을 흔들어 깨운다. <<He_ nun>> 간호사다.
<br><br>
<</if>>
<<asylumoptions>>
"의사 선생님께서 상태를 보신다고 하셨다." <<hePost "이">> 말한다. "따라와."
<br><br>
<<endevent>>
<<asylumassessment>>
<<else>>
<<if _wakingEffect is "dryheaving">>
시끄러운 버저 소리가 어깨 너머에서 계속되고 있다.
<br><br>
<<else>>
시끄러운 버저 소리가 당신을 깨운다.
<br><br>
<</if>>
<br><br>
<<getouticon>><<link [[침대에서 나온다|Asylum Cell]]>><</link>>
<br><br>
<</if>>
<<else>>
<br><br>
<<getouticon>><<link [[침대에서 나온다|Asylum Cell]]>><</link>>
<br><br>
<</if>>
<<set $phase to 0>><<set $settingsExitPassage to "Asylum Cell">>
<<settings>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 숲속 깊은 곳에 있는 정신병원에 있다. 건물은 한 100년은 넘은 것 같고, 곳곳을 현대적인 디자인에 맞게 개수한 흔적이 있다. 경비들은 건물과 건물을 둘러싼 울타리 사이의 공터를 순찰하고 있다.
<<if $asylumstate is "sleep">>
당신은 당신의 방에 있어야 하는 것으로 되어 있다.
<br><br>
<<else>>
다른 환자들은 휴게실에서 쉬거나 바깥에서 운동을 하고 있다. 대다수가 혼자 있다.
<<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7 and $rng % 4 == 0>>
아주 긴 산발머리를 한 날씬한 소녀가 멀리서 <<print either("복도를","개인실을","환자들의 방을","정원을")>> 배회하고 있다.
<</if>>
<br><br>
<<asylumstats>>
<</if>>
<<if $stress gte $stressmax>>
<<passoutasylum>>
<<elseif $daily.eden.distract gte 1 and Time.hour gte 21 and $daily.eden.distract isnot 4>>
어딘가 먼 곳으로부터 귀를 찢는 폭발음이 들려온다. 그 소리는 환자들을 겁에 질려 반쯤 제정신이 아닌 상태로 만들었고, 경비들은 폭발의 정체를 조사하기 위해 달려간다.
<br><br>
당신은 기회를 놓치지 않고 건물을 둘러싼 울타리로 기어오른다. 반쯤 올라왔을 때, 당신은 어깨 너머를 슬쩍 돌아본다.
<<if $daily.eden.distract is 2>>
<<npc Eden>><<person1>>
<<unset $eden_asylum_fence>>
경비들은 이 주변에 없고, <span class="green">감시탑의 탐조등은 작동하지 않는 것으로 보인다.</span> 당신은 울타리를 마저 기어올라 곧장 에덴의 품으로 달려든다. <<HePost "은">> 당신의 손을 붙잡고 오두막으로 데려간다.
<br><br>
<<link [[다음|Eden Asylum Rescue]]>><<pass 10>><</link>>
<<else>>
경비들은 이 주변에 없지만, <span class="red">감시탑의 탐조등이 켜져 있다.</span> 빛줄기가 당신을 비추자, 당신은 반사적으로 두 팔로 얼굴을 가린다. 호루라기 소리가 들리고, 어깨에 따끔한 통증이 느껴진다. 당신은 미처 땅에 쓰러지기도 전에 정신을 잃었다.
<br><br>
<<link [[다음 (0:30)|Eden Asylum Fail]]>><<pass 30>><</link>>
<</if>>
<<elseif $asylumstate is "firsttreatment" and $daily.asylumTreatment1 isnot 1>>
<<set $daily.asylumTreatment1 to 1>>
<<generateDoctor 1>><<person1>><<personPost "이">> 당신을 흔들어 깨운다. <<HesPost "은">> 간호사다.
<br><br>
<<asylumoptions>>
"의사 선생님께서 치료 받을 시간이라고 하셨다." <<hePost "이">> 말한다. "따라와."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "secondtreatment" and $daily.asylumTreatment2 isnot 1>>
<<set $daily.asylumTreatment2 to 1>>
<<generateDoctor 1>><<person1>><<personPost "이">> 당신을 흔들어 깨운다. <<HesPost "은">> 간호사다.
<br><br>
<<asylumoptions>>
"의사 선생님께서 치료 받을 시간이라고 하셨다." <<hePost "이">> 말한다. "따라와."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "assessment" and $daily.asylumAssessment isnot 1>>
<<set $daily.asylumAssessment to 1>>
<<generateDoctor 1>><<person1>><<personPost "이">> 당신을 흔들어 깨운다. <<HesPost "은">> 간호사다.
<br><br>
<<asylumoptions>>
"의사 선생님께서 상태를 보신다고 하셨다." <<hePost "이">> 말한다. "따라와."
<br><br>
<<endevent>>
<<asylumassessment>>
<<elseif $asylumstate is "exercise" and $daily.asylumExcercise isnot 1>>
<<set $daily.asylumExcercise to 1>>
<<generateDoctor 1>><<person1>><<personPost "이">> 다가온다. <<HesPost "은">> 잡역부다.
<br><br>
<<asylumoptions>>
"운동할 시간이다." <<hePost "이">> 말한다. "의사 선생님이 기다리고 계신다."
<br><br>
<<endevent>>
<<npc Harper>><<person1>>
하퍼는 건물 바깥 공터에서 기다리고 있다. 환자들이 <<himPost "의">> 근처에 일렬로 서자, <<HesPost "이">> 호루라기를 쥔다. "일일 운동 시간입니다!" <<hePost "이">> 말한다. "호루라기를 불면, 공터를 따라 원 모양으로 도세요. 다시 호루라기를 불기 전까지는 그대로 쭉 달리세요!"
<br><br>
<<HePost "이">> 호루라기를 불고, 당신은 달린다. 따라가기 힘든 속도는 아니지만, 잡역부들이 환자들 뒤를 따라오며 낙오된 이들을 매질하고 있다.
<<gathletics>><<athletics 2>><<pass 30>>
<br><br>
<<HePost "이">> 호루라기를 다시 불자, 달리던 이들이 멈춘다. 몇몇은 땅바닥에 주저앉는다. "아직 다 끝난 게 아니에요!" <<hePost "이">> 말한다.
<br><br>
<<link [[다음|Asylum Shower]]>><</link>>
<br>
<<elseif Time.hour is 22>>
<<generateDoctor 1>><<person1>>"취침 시간입니다." 간호사가 말한다. "모두 각자 방으로 돌아가 주십시오."
<br><br>
<<asylumicon "cell">><<link [[방으로 들어간다 (0:02)|Asylum Cell]]>><<pass 2>><<endevent>><</link>>
<br>
<<refuseicon>><<link [[숨는다 (1:00)|Asylum Hide]]>><<pass 60>><</link>>
<br>
<<elseif $asylumstate is "sleep">>
<<asylumicon "door">><<link [[직원 전용 문으로 들어간다|Asylum Staff]]>><</link>>
<br>
<<asylumicon "cell">><<link [[방으로 들어간다|Asylum Cell]]>><</link>>
<br>
<<elseif numberOfEarSlime() and !$daily.earSlimeAsylum and random(0,100) gte 92>>
<<set $daily.earSlimeAsylum to true>>
<<if earSlimeMakingMundaneRequests()>>
<<set _asylumEvents to [
["바깥에 나가 운동을","Asylum Exercise"],
["사교 활동을","Asylum Socialise"],
["공부를","Asylum Study"],
]>>
<<if Time.hour is 6>>
<<run _asylumEvents.push(["have breakfast","Asylum Breakfast"])>>
<</if>>
<<set $asylumEarSlimeEvent to _asylumEvents.random()>>
<span @class="$earSlime.startedThreats ? 'lewd' : 'lblue'">당신은 머릿속의 슬라임이 <<print $asylumEarSlimeEvent[0]>> 하라고 명령하는 것을 느낀다.</span> 응한다면 보답을 할거라 약속<<if $earSlime.startedThreats>>하지만, 따르지 않는다면 어떤 일이 벌어질지 모른다며 협박<</if>>한다.
<br><br>
<<set _nextPassage to $asylumEarSlimeEvent[1]>>
<<link [[복종한다|_nextPassage]]>>
<<if ($exposed is 1 and $exhibitionism lt 35) or ($exposed is 2 and $exhibitionism lt 75)>>
<<set $desperateaction to "귓속 슬라임이 그렇게 하라고 명령하고 있다">>
<</if>>
<<switch $asylumEarSlimeEvent[1]>>
<<case "Asylum Breakfast">><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>>
<<case "Asylum Exercise">><<tiredness 3>><<stress -6>><<pass 30>>
<<case "Asylum Socialise">><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>>
<<case "Asylum Study">><<pass 50>><<schoolskill>>
<</switch>>
<<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>>
<<unset $asylumEarSlimeEvent>>
<</link>><<gcorruption>><<lpain>><<lltrauma>><<llstress>>
<br>
<<if $earSlime.startedThreats>>
<<link [[반항한다|Asylum Mundane Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<<else>>
<<link [[무시한다|Asylum]]>><<unset $asylumEarSlimeEvent>><</link>>
<</if>>
<<else>>
<<generate1>><<person1>>근처의 환자 한 명이 당신 옆으로 지나간다. <<He_ nun>> 당신에게 고개를 끄덕여 인사하고는 다시 가던 길을 간다.
<br><br>
<span class="lewd">당신은 머릿속의 슬라임이 <<himPost "에게">> 몸을 주라고 명령하는 것을 느낀다.</span> 응한다면 보답을 할거라 약속하지만, 따르지 않는다면 어떤 일이 벌어질지 모른다며 협박한다.
<br><br>
<<if hasSexStat("promiscuity", 4) and $submissive gte 1900>>
<<link [[기꺼이 굴복한다|Asylum Patient Slime Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[복종한다|Asylum Patient Slime Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Asylum Patient Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<dressasyouwereicon>><<link [[옷을 달라고 요청한다|Asylum Towels]]>><<trauma 6>><<stress 3>><<suspicion 1>><</link>><<gsuspicion>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $daily.eden.distract is 1>>
<<investigateicon>><<link [[통제실을 찾는다|Asylum Breaker]]>><</link>>
<br>
<</if>>
<<if $daily.eden.asylumDisarm is 1>>
<<investigateicon>><<link [[알람 장치를 찾는다|Asylum Alarm]]>><</link>>
<br>
<</if>>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 5)>>
<<if Time.hour is 6>>
<<foodicon "pancakes">><<link [[아침 식사를 한다 (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<exhibitionist5>><<gcool>><<llawareness>><<ltrauma>><<lstress>>
<br>
<</if>>
<<exerciseicon>><<link [[바깥에서 운동한다 (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><</link>><<exhibitionist5>><<gtiredness>><<lstress>><<gathletics>>
<br>
<<socialiseicon>><<link [[환자들과 대화한다 (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<exhibitionist5>><<gcool>><<ltrauma>><<lstress>>
<br>
<<schoolicon "library">><<link [[공부한다 (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<exhibitionist5>><<gschool>>
<br>
<<gardenicon>><<link [[정원으로 간다 (0:02)|Asylum Garden]]>><<pass 2>><</link>>
<br>
<<elseif $exposed gte 1 and hasSexStat("exhibitionism", 3)>>
<<if Time.hour is 6>>
<<foodicon "pancakes">><<link [[아침 식사를 한다 (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<exhibitionist3>><<gcool>><<llawareness>><<ltrauma>><<lstress>>
<br>
<</if>>
<<exerciseicon>><<link [[바깥에서 운동한다 (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><</link>><<exhibitionist3>><<gtiredness>><<lstress>><<gathletics>>
<br>
<<socialiseicon>><<link [[환자들과 대화한다 (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<exhibitionist3>><<gcool>><<ltrauma>><<lstress>>
<br>
<<schoolicon "library">><<link [[공부한다 (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<exhibitionist3>><<gschool>>
<br>
<<gardenicon>><<link [[정원으로 간다 (0:02)|Asylum Garden]]>><<pass 2>><</link>>
<br>
<<elseif $exposed is 0>>
<<if Time.hour is 6>>
<<foodicon "pancakes">><<link [[아침 식사를 한다 (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<gcool>><<llawareness>><<ltrauma>><<lstress>>
<br>
<</if>>
<<exerciseicon>><<link [[바깥에서 운동한다 (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><</link>><<gtiredness>><<lstress>><<gathletics>>
<br>
<<socialiseicon>><<link [[환자들과 대화한다 (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<gcool>><<ltrauma>><<lstress>>
<br>
<<schoolicon "library">><<link [[공부한다 (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<gschool>>
<br>
<<gardenicon>><<link [[정원으로 간다 (0:02)|Asylum Garden]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $asylumstatus gte 80 and $asylumdistracted isnot 1>>
<<askicon>><<link [[다른 환자들에게 병원 잡역부들의 주의를 끌어 달라고 부탁한다|Asylum Distract]]>><<set $asylumdistracted to 1>><<asylumstatus -30>><</link>><<lllcool>>
<br>
<</if>>
<br>
<<asylumicon "cell">><<link [[방으로 들어간다 (0:02)|Asylum Cell]]>><<pass 2>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 정신병원을 돌아다니며, 통제실을 찾는다. 운 좋게도, 당신은 눈에 잘 띄지 않는 장소에 숨겨진 길을 발견했다.
<br><br>
에덴이 당신에게 준 자물쇠따개로 통제실 문을 열고, 문을 안쪽에서 잠근 후 제어장치 앞에 선다.
<br><br>
<<link [[감시탑의 탐조등에 연결된 전원을 끊으려 시도한다 (0:30)|Asylum Disable]]>><<pass 30>><</link>> <<note "과학 실력이 높을수록 성공할 가능성이 높아집니다" "italic">>
<br>
<<link [[통제실을 나간다|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if random(1, 200) lte (currentSkillValue('science') + 100)>>
<<set $daily.eden.distract to 2>>
당신은 감시탑의 탐조등에 연결된 전원을 끊는 데 성공했다. 이 행동이 탈출하는 데 시간을 벌어 주길 기대해 보자.
<br><br>
<<link [[다음|Asylum]]>><</link>>
<<else>>
당신은 실수로 휴게실 전원 스위치를 꺼버리고 말았다. 빠르게 실수를 알아채자마자, 당신은 누군가가 당신을 잡으러 오기 전에 스위치를 다시 켜놓고 숨는다. 아무래도 다시 시도해 봐야 할 듯하다.
<br><br>
<<link [[다음|Asylum]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
정신병원을 돌아다니다 보니, 당신은 구석진 곳 벽에 붙어 있는 무선 알람 장치를 발견했다. 당신은 식당에서 가져온 버터 나이프를 꽉 쥐고 제어 장치의 덮개를 벗겨낸다. 그 안에는 주 전원 장치와 알람 시스템을 연결하는 수많은 전선이 들어 있다.
<br><br>
<<link [[알람을 해제하려 시도한다 (0:30)|Asylum Disconnect]]>><<pass 30>><</link>> <<note "과학 실력이 높을수록 성공할 가능성이 높아집니다" "italic">>
<br>
<<link [[그만두고 떠난다|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if random(1, 200) lte (currentSkillValue('science') + 100)>>
<<set $daily.eden.asylumDisarm to 2>>
당신은 주 전원 장치와 알람 시스템 간의 연결을 해제하는 데 성공했다. 탈출할 때까지 아무도 신경쓰지 않았으면 좋겠다.
<br><br>
<<link [[다음|Asylum]]>><</link>>
<<else>>
당신은 멀리서 다가오는 발소리를 듣고, 빠르게 덮개를 다시 덮은 후 잡히기 전에 빠져나왔다. 아무래도 다시 시도해 봐야 할 듯하다.
<br><br>
<<link [[다음|Asylum]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 잡역부들의 주의를 분산시키는 것을 도와줄 사람을 찾아본다. 당신은 이를 수락할 사람을 찾는 데 어려움을 겪다가, 한 <<generate1>><<person1>><<person_ ga>> 수락한다. <<He_ ga>> <<his_ yi>> 친구들을 바라보다가, 다시 당신을 바라본다. "알겠어," <<he_ ga>> 말한다. "그 훌륭한 의사와 오붓한 시간 충분히 가질 수 있도록 도와줄게." <i>다음 번 하퍼를 공격할 때 <<nnpc_him_ un "Harper">> 도움을 받지 못할 것이다.</i>
<br><br>
<<link [[다음|Asylum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<generateDoctor 1>><<person1>><<set _towel to random(0,4)>>
당신은 간호사에게 살금살금 다가간다. "실례합니다," 당신이 말한다.
<<if $worn.upper.name is "straightjacket" or $worn.lower.name is "straightjacket bottom">>
<<He_ ga>> 돌아서서, 당신의 망가진 구속복을 보고
<<if ($beauty gte ($beautymax / 3) * 2) and _towel lte 1>>
히죽히죽 웃는다. <<covered>> "옷 좀 주시겠어요?"
<br><br>
"안 돼, 네 모습이 섹시하잖아." <<He_ ga>> 휴대폰을 꺼낸다. "난 네가 가서 다른 사람에게 부탁하는 것을 보고 싶어."
<<fameexhibitionism 2 "pic">>
<<else>>
얼굴을 찌푸린다. <<covered>> "옷 좀 주시겠어요?"
<br><br>
"어떻게 그 꼴로 만든 거야? 아니, 신경 쓰지 마. 알고 싶지 않아." <<He_ ga>> 클립보드에 메모를 한다. "의사 선생님께 알려야겠어."<<set $suspicion += 1>><<gsuspicion>>
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>당신의 팔을 옆으로 내리도록 해 주면서, <</if>><<He_ ga>> 남아있는 구속복 잔해를 제거한다. 자유를 만끽하는 것도 오래지 않아 <<he_ ga>> 당신에게 새로운 구속복을 강제로 입힌다.
<<bind>><<upperwear 35>><<lowerwear 38>><<fameexhibitionism 1>>
<</if>>
<<elseif ($beauty gte ($beautymax / 3) * 2) and _towel lte 3>> /* 1 in 5 to skip beauty*/
<<if _towel is 0>> /*1 in 4 chance*/
<<He_ ga>> 돌아서서, 당신을 보고 욕망에 가득 찬 미소를 짓는다. <<covered>> "옷 좀 주시겠어요?"
<br><br>
"안 돼, 네 모습이 섹시하잖아." <<He_ ga>> 휴대폰을 꺼낸다. "난 네가 가서 다른 사람에게 부탁하는 것을 보고 싶어."
<<fameexhibitionism 2 "pic">>
<<else>>
<<He_ ga>> 돌아서서, 당신을 보고 욕망에 가득 찬 미소를 짓는다. <<covered>> "옷 좀 주시겠어요?"
<br><br>
"그 모습을 볼 수 없게 돼서 아쉽지만, 물론이지," <<he_ ga>> 고개를 끄덕이며, 당신에게 옷을 둘러준다.
<<unbind>><<upperwear 87>><<fameexhibitionism 1>>
<</if>>
<<elseif $player.penissize gte 3>>
<<He_ ga>> 돌아서서, 당신을 보고 미소짓는다. <<covered>> "옷 좀 주시겠어요?"
<br><br>
"잠시만," <<he_ ga>> 말한다. <<He_ ga>> 휴대폰을 꺼내서 재빨리 당신의 <<genitals_ rul>> 찍는다.
<<He_ ga>> 화면을 보며 고개를 끄덕이더니, 당신에게 옷을 던진다. "이걸 감춘다는 건 정말 아쉽네."
<<unbind>><<upperwear 87>><<fameexhibitionism 2 "pic">>
<<elseif $player.breastsize gte 7>>
<<He_ ga>> 돌아서서, 당신을 보고 미소짓는다. <<covered>> "옷 좀 주시겠어요?"
<br><br>
"잠시만," <<he_ ga>> 말한다. <<He_ ga>> 휴대폰을 꺼내서 재빨리 당신의 <<breasts_ ul>> 찍는다.
<<He_ ga>> 화면을 보며 고개를 끄덕이더니, 당신에게 옷을 던진다. "이걸 감춘다는 건 너무 아쉽네."
<<unbind>><<upperwear 87>><<fameexhibitionism 2 "pic">>
<<elseif _towel gte 2>>
<<He_ ga>> 돌아서서, 당신을 보지만 전혀 동요하지 않는 듯 하다. <<covered>> "옷 좀 주시겠어요?"
<br><br>
<<He_ ga>> 고개를 끄덕이며, 당신에게 환자복 가운을 건네준다.
<<unbind>><<upperwear 87>><<fameexhibitionism 1>>
<<else>>
<<He_ ga>> 돌아서서, 당신을 보자 웃음을 감추기 위해 손으로 입을 가린다. <<covered>> "옷 좀 주시겠어요?"
<br><br>
<<He_ ga>> 고개를 끄덕이며, 당신에게 환자복 가운을 건네준다.
<<unbind>><<upperwear 87>><<fameexhibitionism 1>>
<</if>><br><br><<unset _towel>>
<<link [[다음|Asylum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "asylumOutside">>
<<elseif C.npc.Eden.love gte 100 and ($edenfreedom is 1 and $edendays gte 2 and !$daily.eden.asylumRescue and $eden_asylum_fence isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound" and $trauma lte $traumamax / 2) or ($edenfreedom gte 2 and $edendays gte 8 and !$daily.eden.asylumRescue and $eden_asylum_fence isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound" and $trauma lte $traumamax / 2)>>
<<set $eden_asylum_fence to 1>>
<<set $daily.eden.asylumRescue to 1>>
당신은 나무 사이에 숨어 있는 형체가 움직이는 것을 본다. 형체가 점점 가까이 다가온다. <span class="green">에덴이다.</span>
<br><br>
<<npc Eden>><<person1>>
당신은 울타리까지 뛰어가서, 울타리에 기대어 숨을 고른다. 에덴이 당신을 보고 대담해져, 시야가 탁 트인 곳으로 달려온다.
<br><br>
<<He_ ga>> 창살 사이로 손을 뻗어 당신의 손을 잡는다. "내가 주의를 분산시킬게," <<he_ ga>> 말한다. "몇 분 후면 건물 반대편에서 폭발음이 들릴 거야. 그 때 울타리를 뛰어넘으면, 내가 오두막으로 데려다줄게. 알겠지?"<<takeHandholdingVirginity "Eden" "romantic">>
<br><br>
<<getinicon>><<link [[동의한다|Eden Distraction Plan]]>><</link>>
<br>
<<refuseicon>><<link [[거절한다|Eden Distraction Refuse]]>><</link>>
<br>
<<elseif $exposed is 2>>
<<flaunting>> 당신은 정신병원 운동장을 뛰어다닌다. 경비원들이 당신을 예의주시하고 있으며, 당신이 주변의 울타리에 너무 가까이 가면 경고를 보낸다.
<<athletics 2>><<pass 30>>
<br><br>
당신의 <<lewdness_ ga>> 드러나자 사람들의 이목이 집중된다.
<<exhibitionism5>>
<<asylumevents>>
<<elseif $exposed is 1>>
<<flaunting>> 당신은 정신병원 운동장을 뛰어다닌다. 경비원들이 당신을 예의주시하고 있으며, 당신이 주변의 울타리에 너무 가까이 가면 경고를 보낸다.
<<athletics 2>><<pass 30>>
<br><br>
당신의 <<lewdness_ ga>> 드러나자 사람들의 이목이 집중된다.
<<exhibitionism3>>
<<asylumevents>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound" and $worn.upper.name is "straightjacket">>
당신은 구속복을 입었음에도 불구하고, 정신병원 운동장을 계속 뛰어다닌다.
<<if currentSkillValue('danceskill') + currentSkillValue('athletics') gte 1600>>
당신의 민첩하고 탄탄한 동작으로, 훌륭한 운동을 해낸다.
<<athletics 2>><<physique 4>><<pass 30>>
<<elseif currentSkillValue('danceskill') + currentSkillValue('athletics') gte 1100>>
당신의 숙련된 움직임으로, 적절한 운동을 해낸다.
<<athletics 2>><<physique 3>><<pass 30>>
<<elseif currentSkillValue('danceskill') + currentSkillValue('athletics') gte 650>>
힘들지만 적당한 민첩성과 움직임 덕분에 어느 정도 운동을 해낸다.
<<athletics 2>><<physique 2>><<pass 30>>
<<else>>
당신은 <<print either("거의 곧바로","곧")>>
<<if random(0,1)>>나무뿌리에 걸려 넘어져 바닥을 향해 얼굴을 묻듯이 미끄러져 엎어진다.
<<else>>돌에 걸려, 균형을 잃고, 넘어지면서 나무에 얼굴을 들이받는다. 당신은 기절하여, 바닥에 쓰러진다.
<</if>>
여러 사람들이 박수를 친다.<<gpain>><<pain 6>><br>
마침내 누군가가 당신을 일으켜 준다. 별로 운동이 되지는 못했다.
<<athletics 2>><<pass 30>>
<</if>><br><br>
경비원들이 당신을 보고 즐거워하면서도, 당신이 주변의 울타리에 너무 가까이 뛰어가면 경고를 보낸다.
<br><br>
<<asylumevents>>
<<else>>
당신은 정신병원 운동장을 뛰어다닌다. 경비원들이 당신을 예의주시하고 있으며, 당신이 주변의 울타리에 너무 가까이 가면 경고를 보낸다.
<<athletics 2>><<pass 30>>
<br><br>
<<asylumevents>>
<</if>>
<br><br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 형체를 무시하고 운동에 집중하기로 결정한다.
<br><br>
<<link [[다음|Asylum Exercise]]>><</link>><<effects>>
당신은 고개를 가로젓는다. "너무 위험해요," 당신이 말한다.
<br><br>
"난 저놈들이 널 가두고 있게 놔두지 않을 거야," 에덴이 으르렁거린다. "하지만 네가 원한다면 더 안전한 방법을 찾아볼게." <<He_ ga>> 당신의 손을 꽉 쥐었다가, 돌아서서 숲으로 성큼성큼 걸어 들어간다.
<br><br>
당신은 운동을 재개한다.
<br><br>
<<link [[다음|Asylum Exercise]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<set $daily.eden.distract to 1>>
<<npc Eden>><<person1>>
에덴의 계획에 동의하려던 순간, 당신은 무언가를 떠올리며 멈칫한다. "감시탑," 당신이 말한다. "제가 울타리를 오르는 걸 그들이 보게 될 거예요."
<br><br>
그것을 깨닫고 에덴의 얼굴이 굳어진다. "주의를 분산시키는 것을 <<ampm 21>>로 미룰게," <<he_ ga>> 말한다. "그럼 네 모습을 보지 못할 거야."
<br><br>
"탐조등은 어쩌죠?" 당신이 묻는다.
<br><br>
"어딘가에 전력을 공급하는 배전실이 있을 거야. 폭발이 일어나기 전에, 차단기를 내리고 숲에서 만나자," <<he_ ga>> 말하며, 자물쇠따개를 당신의 손에 쥐어주고 몰래 빠져나간다.
<br><br>
<<link [[다음|Asylum Exercise]]>><</link>>
<br><<effects>>
<<set $daily.eden.distract to 4>>
<<npc Harper>><<generate2>><<person2>>
<<bind>><<upperwear 35>>
당신은 침대에 묶인 채로 깨어난다. 빛이 환하게 당신의 눈을 비춘다. 빛이 희미해지자 흰 가운을 입은 늙은 <<person_ i>> 보인다. 하퍼 선생님이 <<him_ yi>> 옆에 서있다.
<br><br>
"장기적인 효과는 없군," <<person_ ga>> 물러서며 말한다.
<br>
"잘 됐네요," 하퍼가 말한다. "넌 울타리를 오르려고 했어. 그 너머의 숲이 얼마나 위험한지 알고 있니? 우리는 널 도와주려고 여기 온 거야. 너의 안전을 위해서."
<br><br>
당신은 일어서려고 하지만, 팔을 움직일 수 없다. "좀 나아질 때까지 구속복을 입도록 하렴." <<he_ ga>> 말을 이으며, 당신의 어깨를 잡는다. <<He_ ga>> 당신을 일으켜 세워준다. 당신은 작고, 어두운 방에 있다.
<br><br>
<<He_ ga>> 당신을 문 쪽으로 안내한 다음, 밖으로 내보낸다. 당신은 또 다른 문을 지나, 환자 공용 구역으로 보내진다.
<br><br>
"잘 지내렴," 하퍼가 문을 닫으며 말한다.
<br><br>
<<link [[다음|Asylum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 다른 환자들과 대화를 나눈다.
<<if $exposed is 2>>
당신의 <<lewdness_ ga>> 드러나자 사람들의 이목이 집중된다.
<<exhibitionism5>>
<<elseif $exposed is 1>>
당신의 <<lewdness_ ga>> 드러나자 사람들의 이목이 집중된다.
<<exhibitionism3>>
<<else>>
<</if>>
<<if $asylumstatus gte 80>>
그들은 당신과 이야기하게 되어 기뻐한다.
<<elseif $asylumstatus gte 20>>
<<else>>
대부분은 당신을 피하지만, 몇몇은 기꺼이 당신의 이야기를 들어주려 한다.
<</if>>
<<generate1>><<person1>><br>
<<if C.npc.Eden.love gte 100 and ($edenfreedom is 1 and $edendays gte 2 and !$daily.eden.asylumRescue and !$eden_asylum_window and $leftarm isnot "bound" and $rightarm isnot "bound" and $trauma lte $traumamax / 2) or ($edenfreedom gte 2 and $edendays gte 8 and !$daily.eden.asylumRescue and !$eden_asylum_window and $leftarm isnot "bound" and $rightarm isnot "bound" and $trauma lte $traumamax / 2)>>
<<set $daily.eden.asylumRescue to 1>>
<<set $eden_asylum_window to 1>>
<<set $daily.eden.asylumDisarm to 1>>
<br>
창 밖으로, 당신은 울타리 너머의 나무들을 바라본다. 당신은 어둠 속에 숨어 있는 형체가 움직이는 것을 본다. <span class="green">그 형체는 에덴을 닮았다.</span>
<br><br>
<<endevent>>
<<npc Eden>><<person1>>
당신은 더 자세히 보기 위해 창문을 연다. 오른쪽에서 쿵 하는 소리가 들린다. 화살 하나가 벽돌 벽에 박혀있다. 화살대에는 종이가 감겨있다.
<br><br>
당신은 혹시 감시당하고 있지는 않은지 확인하기 위해 뒤를 힐끗 쳐다본다. 모두들 정신이 팔려있는 듯 하다. 당신은 화살을 뽑고, 종이를 펼친다. 필체는 조잡하지만, 읽을 수 있다.
<br><br>
<i>"널 데리러 갈게. <<ampm 22>>에 수건으로 창문에 표시해. - 에덴"</i>
<br><br>
당신은 숲을 돌아보지만, 그 형체는 이미 사라졌다.
<br><br>
<<link [[다음|Asylum Eden Towel]]>><<endevent>><</link>>
<<elseif $rng gte 95>>
<<if $rng % 2>>
"말썽 피우지 말고 점잖게 행동해," <<person_ ga>> 말한다. "만약 직원들이 널 의심하게 되면 몰래 뭔가 하기가 어려울 거야."
<<else>>
"미리 경고하지: 여기선 그들과 우리가 대치하고 있어," <<person_ ga>> 당신에게 말한다. "만약 네가 경비원, 간호사, 의사, 그리고 다른 모든 쓰레기들과 친하게 지낸다면,
우리한테서 아무것도 기대하지 마."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 90>>
오늘은 방이 흥분으로 들썩이고 있다. 인기가 많던 환자가 완치되어 퇴원하기 때문이다. 환자들이 창가에 모여
환하게 웃고 있는 <<personPost "에게">> 손을 흔들고, <<he_ ga>> 하퍼 선생님과 함께 찻길 옆에 서 있다.
<br><br>
잠시 후, 정문이 열리고 차 한 대가 들어온다. 차는 진입로를 한 바퀴 돌고 웃고 있는 환자 옆에 정차한다.
<<if $rng % 2>>
이상하게도 이 차는 택시나 미니버스가 아니다. 동물 운반용 차량처럼 보인다. 운전사가 나와서 승객들을 맞이한다.
<<if $fluid_forced_stat gte 100>>당신은 운전사를 어디선가 본 것 같다는 생각이 든다.<</if>>
마지막으로 손을 흔들고는, <<person_ un>> 차량 뒷쪽으로 안내된다. <<he_ ga>> 닫히는 문 너머로 사라지는 순간
<<his_ yi>> 얼굴이 마지막에 당혹감으로 휩싸인다.
<br>
운전사가 차 문을 닫고 자물쇠를 건다.
<<if $fluid_forced_stat gte 100>>
운전사가 하퍼 선생님과 이야기를 나누는 동안, 당신은 갑작스레 <<him_ ga>> 레미의 농장 일꾼 중 한 명임을 기억해 낸다.
당신이 무언가를 말하기도 전에
<<else>>
하퍼 선생님과의 짧은 대화가 끝나기 무섭게
<</if>>
운전사가 차에 올라타더니 차를 몰고 떠나버린다.
<<else>>
<<person_ ga>> 대기 중인 택시에 올라타더니, 창문 너머로 손을 흔든다. 엔진 소리가 커지고 택시가
<<person_ rul>> 태우고 마을로 출발한다.
<</if>>
<br><br>
"잘 지내렴," 당신은 하퍼 선생님이 떠나는 차 뒤로 외치는 것을 듣는다.
<br>
지켜보던 사람들이 흩어진다.
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 85>><<generate2>><<generate3>>
<br>
"조심해, 친구!" <<person_ ga>> 당신의 시선을 사로잡는다. "살짝 통과할 수 있는 문을 조심해!"
<br>
"뭐라고, 형씨?" 근처에 있던 <<person2>><<person_ ga>> <<person1>><<him_ rul>> 돌아본다. "너 머리가 텅 비었냐? 어떻게 문이 통일 수 있겠어?"
<br>
"어떻게...? 그냥 그렇다는 거지. 그들은 문을 제대로 닫지 않는다고. 마치 부주의한 사람들이-"
<br>
"진짜라니까, 나 참!" 근처에 있던 <<person3>><<person_ ga>> 끼어든다. "문은 정말로 통이 될 수 있어. 마치 거대한 통처럼 말이야. 내 말은, 난 그런 식으로
생각한 적은 없지만, 이 건물은 마치, 찬장 같아. 통으로 가득 찬 찬장. 그게 문이야. 말 그대로, 문이 통이라는 거지.
그리고 우리는... 도시로 나가려는 잼이고, 도시는 그러니까 토스트야... 이... ...이 비유에서는?
내 말은, 그래 - 문은 통이야 - 이해했어. 완전히 이해했어." <<He_ nun>> <<himselfPost>>에 대해 상당히 확신하는 것 같다.
/*Disabled due to feedback
<<person1>><<person_ ga>> 그들 사이에서 혼란스러워 하며, 눈을 가늘게 뜬다. <<his_ ga>> 당신을 바라보며 생각의 궤도를 되돌린다.
<br>
"그래, 그 문을 조심해, 친구. 그 매혹적인 시들지 않는 광채를 조심해; 그 유혹적인 향기를 조심해; 그 너머에서 자유를 속삭이는 감미로운 바람을 조심해.
그 문을 통과하면, 그 자유는 그냥 신기루 - 끝이 없이, 계속 변화하는 평원에서의 환영에 불과하다는 것을 알게 될 거야."
<br>
<<person2>><<person_ wa>> <<person3>><<person_ ga>> 넋을 잃고 <<person1>><<person_ rul>> 바라본다.
<br>
"뭐 없이?"
<br>
"지도가 없어," <<he_ ga>> 계속 말한다. "네가 배울 수 있는 '올바른 길'은 없어. 오직 굶주림만이 있을 뿐이야. 저 생명체들의 끝없는, 탐욕스러운 굶주림.
그 생명체들이 저 밖에 있어. 만약 네가 저 길을 지나가면, <<if $player.gender_appearance is "f">>얘야,<<else>>얘야,<</if>> 그들이 널 가질거야. 내가 아는 건 이 정도야."
<br><br>
<<He_ ga>> <<his_ yi>> 이야기를 듣는 사람들을 번갈아 바라본다.
<br>
"저 문을 통과한 대부분의 영혼들은, 깨어나면 부서지고 학대당한 채로, 여기로 돌아오게 돼. 뭔가 잃어버린 채로. 몇몇은 아예 돌아오지 않아. 그들은 어디로 갔을까? 소문에 의하면 탈출했다고 해.
하! 아니. 아니야. 내 생각은 뭔지 알아? 그들도 이젠 그놈들이 되었을 거야. 내 생각에, 평원에서 길을 잃고, 그들은 결국 그 탐욕스러운 굶주림에 굴복하고 그것이 그들을 변화시켰겠지.
그들의 존재 자체가, 욕망의 촉수로 변해버렸어. 그들은 여전히 평원을 배회하면서, 지금도, 널 찾아 헤매는 것 같아."*/
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 80>>
"그들은 밤에 우리 방에 가스를 주입해, 맹세하지," <<person_ ga>> 말한다. "우리를 고분고분하게 만든다고."
<<if $rng % 2>>
<br>
"<<print either("가스 따위가 없어도 널 고분고분하게 만들 수 있어!","네가 가스를 만드는 것에 대해 논할 자격이 있냐!")>>" 누군가 비꼬는 듯한 목소리로 중얼거린다.
<br>
<<person_ ga>> 그들을 향해 욕을 한다.
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 75>>
<<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7>><<set $o_long_and_beautiful += 1>>
매우 길고, 지저분하고, 헝클어진 머리카락을 가진 마른 소녀가 창가에 서서 정원 건너편 나무를 바라보고 있다.
<br>
당신은 그녀 옆에 서서 대화를 시도해 보지만, 그녀는 전혀 반응하지 않는다. 그녀는 얼굴의 대부분을
길고, 헝클어진 머리카락으로 가리고 있어서 당신의 말을 듣고 있는지 조차 알 수 없다.
<br><br>
창문을 통해 당신은 작은 비행기가 숲, 아니 어쩌면 그 너머에 있는 마을 위를 낮게 지나가는 것을 본다.
<br>
당신이 다시 옆을 쳐다보니 긴 머리 소녀는 어느새 사라져 있다.
<<else>>
<<person_ ga>> 창가에 서서 정원과 그 너머의 숲을 내려다보고 있다. <<He_ ga>> 비행기를 가리킨다.
<br>
"정말 많은 비행기가 저기를 날아다녀," <<he_ ga>> 말한다. "매일."
<br><br>
아니나 다를까, 창밖으로 작은 비행기가 수목선 위로 아주 낮게 지나가는 것이 보인다.
<br>
"어떻게 생각해? 숲을 지나가는 걸까 아니면 도시를 지나가는 걸까?"
<br>
<<if currentSkillValue('science') gte 400 and currentSkillValue('maths') gte 600>>
당신은 좌우로 몇 발자국씩 걸으며 머릿속으로 대략적인 계산을 한다.
"시차로 미루어 보건대, 아마 도시일 거예요," 당신이 말한다.
<<else>>
당신은 어깨를 으쓱한다.
<</if>>
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 70>>
<<if $rng %2>>
"난 여기 환자가 아니야, 그거 알아? 난 의사야," <<person_ ga>> 말한다. "난 정말- 난 정말 공부를-
공부를- 많은 것을 공부했어. 정말 많은 것들을. 하지만 더 이상 아무도 날 믿지 않아. 난 의사로 여기 왔지만 지금은-
심지어 다른 의사들도- 그들도 날 환자 취급해. 내 말을 듣지 않아. 아무도 듣지 않아. 난..."
<<He_ ga>> 당신의 팔을 잡는다. "난 미치지 않았어."
<<else>>
"내가 왜 여기 있는지 모르겠어," <<person_ ga>> 말한다. "내가 도시로 가는 버스를 타려고 했다는 것을 기억해. 나는 버스 정류장에 도착했어. 그리고 나에게
택시나 버스를 타고 집으로 돌아갈 잔돈이 없었던 게 기억나. 난 다뉴브 거리의 사원 근처에 살고 있어서, 그리 멀지 않았어. 공원 옆을 꽤 즐겁게 걷고 있었지만, 그렇지만... 그리 멀리 가지는 못했어.
내가 정류장에서 나와 엘크 가로 갔던 기억이 나... 그러고 나서...
<<print either("","소리가 났고...","뭔가가... 울타리를 넘어와서...","유니폼을 입은 경비병들이, 무언가를 쫓고 있었어, 그리고...")>>
여기서 깨어났어. 내가 끔찍한 일을 저질렀다고 하더라."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 65>>
"나는 학교에서 일한 적이 있어," <<person_ ga>> 말한다.
<<if $rng %2>>
"그 교장에 대한 역겨운 소문을 들었어.
<<print either("그럴 리가 없어. 학생들이 문제를 일으키려는 것일 수도 있어.","말하지만, 아니 땐 굴뚝에서 연기 날 리가 없지.","누군가 조사해 봐야 해.")>>"
<<else>>
"넌 그 역사 선생이 <<nnpc_his_ yi "Winter">> 찬장에 보관하고 있는 역겨운 물건들을 봐야 해. 한 번은 한 학생이- 음, 만약 사람들이 진실을 알았다면, <<nnpc_he_ nun "Winter">> 아마 우리와 여기에 함께 앉아 있을 거라고만 말해두지."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 60>>
<<if $rng % 2>>
"경비가 삼엄해," <<person_ ga>> 말한다. "경비원들 몰래 빠져나갈 수 있는 방법이 없어. 주의를 분산시키지 않고는 말이야."
<<else>>
"가끔은 그들이 내게 구속복을 입혀," <<person_ ga>> 말한다. "난 너무 무력해. 놈들이 내게 원하는 건 뭐든지 할 수 있어."
<br>
<<He_ ga>> 미소짓는다.
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 55>>
<<if $rng % 2>>
"작년에 환자들이 여기서 비디오 게임기를 설치해 달라고 시위를 했어," <<person_ ga>> 말한다.
"<<print either("그게 무슨 의미가 있을까? 다행히 의사들은 안 된다고 말했어.","의사 말로는 건강에 지장을 줄 수도 있대. 하지만 여기서 우리가 할 수 있는 더 나은 일이 있는 것 같지는 않아.")>>"
<<else>>
"가끔씩," <<person_ ga>> 당신에게 말하듯 혼잣말을 중얼거린다. "이 도시의 경찰들은 진짜로는 우리를 보호하지 않는 것 같아."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 50>>
"넌 아프지 않아," <<person_ ga>> 당신에게 속삭인다. "우리 중 아무도. 저놈들이 아픈 거야. 저놈들이.
<<if $rng % 2>>
저놈들은 우리에게 약을 테스트하기 위해 우리가 아프다고 말하는 거라고. 그리고 아무도 저놈들을 막지 않지. 이건 큰 제약회사야. 그 제약회사가 맨 꼭대기에 있는 거라고."
<<else>>
저놈들은 우리가 제정신이기 때문에 우리 같은 사람들을 가둔 거야. 우리가 저놈들의 권력에게 위협이 되니까."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 45>>
<<if $rng % 2>>
"여기 있는 정신 나간 놈들 중 일부는 너에게 직원들이 모두 세계 정복에 혈안이 된 도마뱀 인간들이라고 말할 거야."
<<person_ ga>> <<his_ yi>> 고개를 절레절레 흔든다. "무슨 개소리야. 저놈들은 분명히 외계인이야."
<<else>>
"여기 미친놈들 중 일부는 너에게 직원들이 모두 은하 연방에 가입할 준비를 하는 외계인이라고 말할 거야."
<<person_ ga>> <<his_ yi>> 눈을 굴린다. "어림없는 소리: 저놈들은 확실히 도마뱀 인간이야."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 40>>
<<if $rng % 2>>
"이 안은 상황이 좋지 않아," <<person_ ga>> 말한다. "하지만 밖은 더 나빠."
<<else>>
<<generate2>><<generate3>>
<<person1>><<person_ wa>>, <<person2>><<personPost>> 그리고 <<person3>><<person_ ga>> 탈출을 모의한다.
<br><br>
"어떻게?" <<person_ ga>> 묻는다. "어떻게 나갈 거야?"
<br>
<<person1>><<person_ ga>> 방 안을 정신없이 둘러본다. "저걸로!" <<he_ ga>>
<<print either("커피 자판기를 가리킨다.","수상한 기계를 가리킨다.","식수대를 가리킨다.","무거운 목제 책상을 가리킨다.")>>
"이걸로 좆같은 창문으로 박살 낼 거야, 그게 방법이야!"
<br>
"저걸 들어서 창문으로 던지겠다고?"
<br>
"씨발, 그래!" <<person_ ga>> 말한다.
<br>
"혼자서?" <<person2>><<person_ ga>> 묻는다. "저걸?"
<br>
"방금 내가 그러겠다고 말했잖아?"
<br>
"말도 안돼."
<br>
"개소리," <<person3>><<person_ ga>> 말한다. "네가 실패한다에 내 입을 건다!"
<br>
"뭐라고?"
<br>
"그래!"
<br>
"뭐?"
<br>
"간단해. 만약 네가 해낸다면 내가 여기서 바로 <<person1>><<if $NPCList[0].penis isnot "none">>네 자지를 빨아줄게<<else>>네 보지를 빨아줄게<</if>>," <<person3>><<person_ ga>> 말한다.
"아무 조건 없이. 만약 네가 해내지 못한다면 나에게 <<if $NPCList[0].pronoun is $NPCList[2].pronoun>>똑같은 걸<<else>>동등한 걸<</if>> 해줘."
<br>
"좋아," <<person1>><<person_ ga>> 말한다. "해보자."
<br>
"나도," <<person2>><<person_ ga>> 말한다. "나도 할래!"
<br>
"존나 많을수록 좋지," <<person1>><<person_ ga>> 말한다. "이 새끼들아 얼굴에 숱 많은 <<if $NPCList[0].penis isnot "none">>자지<<else>>보지<</if>> 맞이할 준비나 해라!"
<br><br>
근처에 있던 두 경비들이 즐거워하며 지켜보고 있다.
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 35>>
<<if $rng % 2>>
"거기 안녕," <<person_ ga>> 말한다. "잘 들어, 뭔가 애매하거나 어려운 말을 쓰면서 너에게 뭔가를 계속 경고하는 환자를 보면,
나 대신 주먹을 한 방 날려 줘. 오늘 아침에 너무 바빠서 시간이 없었거든."
<<else>>
"어느 것도 <<print either("중요하지 않아,","진짜가 아냐,","달라지는 것은 없어,")>>" <<person_ ga>> 말한다. "우리는 모두
<<print either("미래의 슈퍼컴퓨터가 만들어낸 가상 현실에 살고 있을 뿐이야","누군가의 게임 속 NPC 들일 뿐이야","책 속의 등장인물일 뿐이야","죽었다는 사실을 모르는 유령일 뿐이야","죽음과 재생의 영겁의 굴레를 겪는 한갖 물방울일 뿐이야")>>
- 하지만 아무도 진실을 깨닫지 못해."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $o_long_and_beautiful gte 8 and $o_long_and_beautiful lte 9 and $hy_sibling and $hy_parent>> /* approx. 1/3 chance once right stage is reached. */
<<generate2>><<set $NPCList[0] to clone($hy_sibling)>><<set $NPCList[1] to clone($hy_parent)>><<person1>>
오늘은 모두가 기운이 빠져 보인다. 그 누구도 입을 열지 않는다. 당신이 의자에 털썩 주저앉아 다음으로 뭘 해야 할지 한창 고민하던 찰나,
뒤에서 누군가가 1년쯤 전 유행했던 경쾌한 팝송을 부르기 시작한다. <span class="teal">익숙한 노래다.</span>
뒤돌아보니 <<person_ ga>> 당신을 향해 미소짓고 있다.
<br><br>
"너일 줄 알았어," <<he_ ga>> 말한다.
<<if $hairlength gte 500>>
"그 길고, 아름다운 머리카락을 본 순간 알아봤어."
<<else>>
"네 머리카락 정말 길고 아름다웠는데. 왜 잘랐어?"
<</if>>
<br>
잠시 후, 당신은 <<him_ ga>> 얼마 전 도무스 가에서 당신의 머리를 땋아준 수줍은 <<person_ rago>> 생각한다.
근처 어딘가에서 고성이 들린다.
<br>
"여기가 네가 그동안 숨어있던 곳이구나?" <<he_ ga>> 말한다.
<<if $chef_state gte 7 and ($chef_rework is undefined or $chef_rework is 0)>>
<<if C.npc.Sam.gender>>"그 남자,<<else>>"그 여자,<</if>>
오션 브리즈의 주인인 샘이 고아들에게 널 찾아달라며 돈을 줬어.
고객들이 크림 빵이 부족하다고 화를 내고 있어.
<<elseif $orphan_hope gte 25>>
"고아들이 널 찾고 있었어. 해변을 따라 수색대를 만들어서.
<<elseif $orphan_hope lte -10>>
"널 비난하는 건 아냐. 요새 그 고아들 비참해 보였거든.
<<elseif C.npc.Kylar.love gte 30 and C.npc.Kylar.state is "active">>
"너와 같이 놀던 그 수줍음이 많은 <<nnpc_gendery_ ga "Kylar">> 널 찾으러 길거리를 서성이고 있더라.
<<elseif $fame.exhibitionism gte 500>>
"동네 변태들이 널 그리워하는 것 같더라. 차에 탄 어떤 얼간이는 나한테 돈을 줄 테니 옷을 벗으라 했어!
<<else>>
한동안 널 못 본 것 같은데.
<</if>>
그래서 내 여동생은 만나봤어? 걘 지금 여기 있어. 아주 마르고 긴 머리. 내가 걔에 대해 말했잖아. 해변 파티에서 공격당했다고.
걘 이제 영원히 여기 있을 거야. 그 애의 긴 머리는 정말 아름다웠는데 지금은 아무도-"
<br>
뒤에서 날카로운 고성이 들린다. <<person2>><<person_ ga>> 한 잡역부와 실랑이를 벌이고 있다.
<br><br>
"저 사람은 <<if $NPCList[0].pronoun is "m">>아빠야. 아빠는<<else>>엄마야. 엄마는<</if>> 그들에게 내 여동생을 더 잘 돌보라고 말하는 중이야.
그 애의 상태가 다시 나빠지고 있는 것 같거든. 걘 이제 자책하며 스스로 '자초한 일'이라고 생각해. 의사 중 한 명도
걔한테 계속 그런 말을 하더라. 그 애를 정말 화나게 했지. 그 애는 이제 누구와도 이야기하지 않아. 더 이상 우릴 만나려고 하지도 않아. 머리도 지저분해졌어.
그들은 빗질조차 해주지 않아. 내가 해주고 싶지만, 그 애는 날 보지 않으려 해. 이건 정말-"
<br><br>
"이제 가야 해," 한 손이 <<person1>><<persons_ yi>> 어깨를 잡는다. "이 쓸모없는-" <<person2>><<person_ ga>> 당신과 눈이 마주치자 말을 잇지 못한다.
넌? 나 너 기억해. 머리가 길었지. 일거리를 찾으러 우리 집 문을 두드렸잖아. 그때 도와준 적 있었지. 그래서 이제는 여기에 온 거야?!
네가 무사했으면 좋겠어. 그리고 이... 사람들이 널 잘 대해줬으면 좋겠어. 우린 이제 떠나야 해. 좋은 하루 보내."
<br>
<<He_ ga>> 손을 흔드는 <<person1>><<person_ rul>> 출구 쪽으로 끌고 간다.
<br><br>
당신은 떠나는 그들의 모습을 보면서, 치료실 문 앞에서 길고, 지저분한 머리를 한 마른 소녀가 지켜보고 있는 것을 발견한다.
요란한 소리와 함께, <<fullGroup_ i>> 방범문을 통해 빠져나온다.
치료실을 되돌아보니, 그 긴 머리의 소녀는 어디에도 보이지 않는다.
<br><br>
<span class="teal">여동생인 걸까?</span><<set $o_long_and_beautiful to 10>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 30>>
<<if $rng % 2>>
"건물의 비어 있는 구역에는 접근하지 마," <<person_ ga>> 말한다. "한 번은 누군가 거기 갔다가, 사라졌어."
<<else>>
<<person_ ga>> 당신을 위아래로 훑어본다.
<br>
"누가 널 공격하면, 나한테 알려줘," <<he_ ga>> 미소짓는다. "난 구경하는 거 좋아하거든."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 25>>
<<if $chef_state gte 3>>
<<if $chef_state gte 7 and $rng gte 27>>
<<person_ ga>> 입을 쩍 벌리고 당신을 바라본다.
<br>
"샘의 오션 브리즈에 새로 부임한 셰프지, 그렇지 않아?" <<he_ ga>> 묻는다. "세상에, 네가 여기 있다니 믿을 수가 없어.
난 그 빵이 너무 그리워! 혹시 여기서 만들어 줄 수 있어? 응?!"
<<lstress>><<stress -2>><<asylumstatus 2>><<gcool>>
<<else>>
"이런 곳에서 그리운 것들이 있다는 게 참 우습지," <<person_ ga>> 당신에게 말한다. "클리프 가에 있는 오션 브리즈 카페가 너무 그리워.
샘이 새로 고용한 셰프가 정말 끝내주는 크림 빵을 만들었거든."
<</if>>
<<else>>
"내가 그리워하는 게 딱 하나 있어," <<person_ ga>> 당신에게 말한다. "해변에 앉아 수영하는 사람들을 구경하는 거.
거기에 오션 브리즈라는 카페가 있어. 기회가 된다면 꼭 한번 가봐. 맛있는 크림 빵을 팔거든. 샘에게 부탁해 봐."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 20>>
<<if $rng % 2>>
"아무에게도 말하지 마," <<person_ ga>> 은밀히 말한다. "난 아프지 않아. 정말로. 그냥 여기 있는 게 좋아서 아픈 척하고 있는 거야. 여긴 참 좋거든. 미친 놈들이나 저기 밖으로 돌아갈 거야."
<<else>>
"여기 있는 모두가 그렇게 말하는 것을 알아," <<person_ ga>> 말한다. "하지만 난 사실 미치지 않았어. 나는 경찰 소속
<<print either("형사야","수사관이야","경감이야", "경관이야")>>
경찰청에서 난 거물이었어. 몇 개의 큰 사건을 해결했지. 신문에도 자주 실렸어. 사건을 해결하기 위해 여기로 전출된 거야."
<br>
<<He_ ga>> 씁쓸하게 웃는다.
<br>
"믿을 수 있겠어? 진짜야. 우린 이곳에 대한 소문을 들었어. 끔찍한 것들. 그래서 난 백마 탄 왕자님이
되어, 악당들을 쫓아내라고 여기로 보내진 거야. 대신에 그들이 날 쫓아냈지. 난 표면상으론 'PTSD'를 갖고 있어."
<br>
<<He_ ga>> 침묵한다.
<br><br>
"이봐!" 당신이 떠나려고 하자 <<he_ ga>> 말한다. "부탁 하나만 들어줘. 만약 네가 다시 밖으로 나가게 된다면: 이 도시의 경찰은 절대 믿지 마. 좋은 사람들도 있지만,
대부분은 범죄자들과 한통속이야 - 네가 그걸 확실하게 알게 됐을 때는 이미 너무 늦은 거야. 내가 그랬던 것처럼. 일부 의사들도 범죄에 가담하고 있어.
사람들이 사라지고 있어."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 15>>
<<if $rng % 2>>
"의사가 더 이상 날 부르지 않아," <<person_ ga>> 투덜댄다. "몇 주 동안 치료를 받지 못했어.
<<if $beauty gte ($beautymax / 3) * 2>>
의사들은 항상 너처럼 작고 귀여운 사람들과 있느라 바쁘니까 난 절대 나아질 수 없을 거야."
<<gstress>><<stress 1>>
<<else>>
우리는 항의해야 해! 의사들은 매력적인 사람들만 돕는 게 아니라, 우리 모두를 도와야 해."
<</if>>
<<else>>
"며칠 전 오후에 그 젊은 의사에게서 소 배설물 냄새가 났어," <<person_ ga>> 속삭인다. "혹시 <<nnpc_he_ ga "Harper">> 농장 같은 데서 사나!?"
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 10>>
<<if $rng % 2>>/*11 13*/
"의사가 내게 야한 짓을 시켰어," <<person_ ga>> 말한다. "예전에는 싫었지만, 이제는 다음 치료가 기다려져."
<<else>>
모든 사람들이 현재 각자 활동하느라 바쁘다.
<br><br>
당신이 창문 옆에 서자, 하퍼 선생님이 벌거벗은 <<personsimple_ rul>> 데리고 레크리에이션 구역으로 향한다.
완전히 벌거벗은 채,
<<if $rng gte 14>>/*14*/
<<person_ nun>> 자신이 의사라고 믿는 것 같다. 체계적으로, 하퍼는 <<him_ rul>> 방의 다른 환자들에게 데려가
의학적 소견을 묻는다. <<person_ nun>> 가상의 클립보드를 참조하면서
<<if currentSkillValue('science') gte 500>>
환자들에게 성실하지만 아무런 의미가 없는 허위 '진단'을 내린다.
<<else>>
각 환자마다 의학적인 진단을 내린다.
<</if>>
<br>
<<he_ ga>> 무슨 말을 하든 하퍼는 진지하게 고개를 끄덕이며 말한다, "그렇군요. 감사합니다, 선생님." 그러고는 <<him_ rul>> 다른 환자에게 데려간다.
<br><br>
일곱 또는 여덟 명의 환자를 본 후, 그들은 함께 떠난다.
<<else>>/*10 12*/
하퍼의 손에 들고있는 목줄 달린 개 목걸이만 착용하고서, <<person_ nun>> 자신이 개라고 믿는 듯, <<his_ yi>> 손과 무릎을 꿇고
기어 다니고 있다. 하퍼가 <<him_ rul>> 데리고 방으로 들어가자 <<he_ nun>> 책상 밑을 기어 다니며 환자들의
다리 냄새를 맡으려고 한다.
<br><br>
방 중앙에서, 하퍼는 <<persons_ yi>> 목줄을 풀고, 하퍼가 멈춰서서 잡역부 중 한 명과 대화를 나누는 동안 <<him_ ga>> 방 안을 마음껏
방 안을 마음껏 돌아다닐 수 있도록 한다. 하퍼가 대화를 나누는 동안, <<person_ nun>> 환자들 사이를 기어 다니며, 그들이 <<his_ yi>> 머리를 쓰다듬게 하고,
그들의 사타구니 냄새를 맡거나, 몸을 뒤집어 <<his_ yi>> 배를 문지르게 한다.
<br>
갑자기
<<if $NPCList[0].penis isnot "none">> <<he_ ga>> <<his_ yi>> 다리를 들고 오줌 싸려고 하자
<<else>> <<he_ ga>> 책상 옆에 쪼그리고 앉아 오줌을 싸려고 하자
<</if>>
하퍼가 달려와 <<his_ yi>> 목줄을 잡는다. "이제 그만 하렴."
<br>
하퍼가 재빨리 <<him_ rul>> 방에서 데리고 나간다.
<</if>>
<br><br>
많은 사람들이 흥미롭게 지켜본다. 일부는 음흉하게. 일부는 당황스럽게.
<br>
확실히 아무도 놀라지 않는 것 같다.
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 5>>
<<if $rng % 2>>
"그 하퍼는 의사가 아니야," <<person_ ga>> 중얼거린다. "그렇지 않아. 내가 처음 이곳에 왔을 때 하퍼는 우리와 같은 환자였어.
하지만 이젠 갑자기 하퍼가 우리의 의사래. 그들은 모두 한통속이고, 그 사실을 기억할 만한 사람들은 모두 편리하게도 잊혀졌지. 혹은 사라졌거나."
<br>
<<He_ ga>> 매섭게 주변을 둘러본다.
<<else>>
한 <<person_ ga>> 당신을 향해 미소짓고 있다. 당신이 <<him_ yi>> 근처에 앉아있을 때 <<his_ ga>> 한 손을 옷 속에 넣고, 리드미컬하게
<<if $NPCList[0].penis isnot "none">><<his_ yi>> 좆을 문지르는 걸 알아차린다.<<else>><<his_ yi>> 보지를 문지르는 걸 알아차린다.<</if>>
<br><br>
"거기 가만히 있어," <<he_ ga>> 숨을 내쉰다.
<<if $beauty gte ($beautymax / 3) * 2 and $rng % 3>>"널 보고 있는 것만으로도 많은 도움이 돼."
<<elseif $player.perceived_breastsize gte 6>><<He_ ga>> 손을 더 빠르게 움직이면서 당신의 <<breasts_ ul>> 뚫어져라 쳐다본다.
<<elseif $physique gte ($physiquesize / 7) * 6>>"그 근육으로 날 마치 <<if $NPCList[0].penis isnot "none">>암캐처럼<<else>>창녀처럼<</if>> 지배할 수 있을 텐데."
<<elseif $purity lte 400 or $awareness gte 500>>"나한테 추잡한 말 좀 해봐. 잘 아는 것처럼 보이는데."
<<elseif $beauty lte ($beautymax / 3)>>"네 못생긴 얼굴이 내가 더 오래 버티게 해줄 거야."
<<else>>움직임이 더 빨라진다.
<</if>>
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<else>>
"저놈들이 우리의 팔을 너무 꽉 묶었어," <<person_ ga>> 말한다.
<<if $rng % 2>>
"이러고선 할 수 있는 게 별로 없어. 심지어 찬장도 제대로 열지 못해."
<<else>>
"자위조차 제대로 할 수 없어. 가끔씩 경비원을 불러 가려운 곳을 긁어달라고 해야 해."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 방 위의 창문에 대해 생각한다. 창문은 평범해 보이지만 보이지만, 의심할 여지없이 경보 시스템과 연결되어 있을 것이다.
<br><br>
이 계획을 실행하려면, 해당 경보 시스템을 찾아서 비활성화해야만 한다.
<br><br>
<<link [[다음|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set _prop to either("bookenglish", "bookhistory", "bookscience", "bookmaths")>>
<<wearProp _prop>>
<</if>>
당신은 먼지가 많은 도서관에서 오래된 교과서를 읽는다. 대부분의 내용이 여전히 유효한 것이다.
<<if $leftarm is "bound" and $rightarm is "bound">>
당신의 팔은 묶여있기에,
<<if $asylumstatus gte 60>>
가까운 환자가 책장을 념겨준다.
<<else>>
코로 대신 책장을 넘긴다.
<</if>>
<<elseif $asylumstatus gte 80>>
다른 환자들이 당신을 반갑게 맞아주며 자리를 마련해 준다.
<<elseif $asylumstatus gte 60>>
주변 몇몇 환자들이 미소를 짓거나 고개를 끄덕이며 반갑게 맞이한다.
<</if>>
<br><br>
<<if isPregnancyEnding()>>
<<pregnancyPassout "asylumLibrary">>
<<else>>
<<if $exposed is 2>>
당신의 <<lewdness_ ga>> 드러나자 사람들의 이목이 집중된다.
<<exhibitionism5>>
<<elseif $exposed is 1>>
당신의 <<lewdness_ ga>> 드러나자 사람들의 이목이 집중된다.
<<exhibitionism3>>
<<else>>
<</if>>
<<if $rng gte 81>>
<<generateDoctor 1>><<person1>>잡역부 복장을 한 <<person_ ga>> 당신 옆에 멈춰 선다. "도움이 필요하니?" <<he_ ga>> 묻는다.
<br><br>
<<link [[받아들인다|Asylum Study Help]]>><<schoolskill>><</link>><<gschool>>
<br>
<<link [[거절한다|Asylum]]>><<endevent>><</link>>
<br>
<<else>>
<<asylumevents>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 고개를 끄덕인다. 잡역부가 의자를 가져와 앉는다.
<br><br>
<<He_ ga>> 교재를 가지고 당신을 도와준다. <<Hes_ nun>> 꽤 박식하다.
<br><br>
<<link [[감사를 표한다|Asylum Study Thank]]>><<set $suspicion -= 1>><</link>><<lsuspicion>>
<br>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<link [[한쪽 손을 그 사람의 허벅지 위에 올린다|Asylum Study Thigh]]>><<handheldon>><</link>><<promiscuous1>>
<</if>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $speech_attitude is "meek">>
"도움을 주셔서 감사해요," 당신이 말한다. "당신이 없었다면 이해할 수 없었을 거예요."
<<elseif $speech_attitude is "bratty">>
"도와줘서 고마워요," 당신이 말한다.
<<else>>
"고마워요," 당신이 말한다. "정말 친절하시네요."
<</if>>
<br><br>
<<person_ ga>> 미소짓는다. "언제든 물어봐," <<he_ ga>> 말한다. "난 다시 일하러 갈게. 이제 스스로 해봐."
<br><br>
<<link [[다음|Asylum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 <<he_ ga>> 무언가를 설명하는 동안 <<his_ yi>> 허벅지에 손을 얹는다. <<His_ yi>> 목소리가 흔들린다. 당신은 당신을 향한 <<his_ yi>> 시선을 무시한다. 아무 일도 없었다는 듯이, 당신은 눈앞의 책에 몰두한다.
<<promiscuity1>>
<<link [[감사한다|Asylum Study Thank]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<if $NPCList[0].penis isnot "none">>
<<link [[지퍼를 내린다|Asylum Study Hand]]>><<set $phase to 0>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[치마를 올린다|Asylum Study Hand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<famesex 1>>
<<if $phase is 0>>
당신은 <<his_ yi>> 바지 지퍼를 내린다.
<<else>>
당신은 <<his_ yi>> 치마를 들춘다.
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<bodyliquid "rightarm" "semen">>
<<Hes_ yi>> 아래쪽은 벌써 단단해져 있다. 당신은 손가락을 <<his_ yi>> 육봉을 따라 움직이며, <<him_ ga>> 당신의 손길에 몸을 부들부들 떠는 것을 느낀다. <<He_ ga>> 도서관 주변을 슬쩍 훑어보지만, 환자나 직원 중 누구도 눈치채지 못했다.
<br><br>
당신의 손가락이 <<his_ yi>> 귀두에 닿자, <<his_ yi>> 입술에서 신음 소리가 흘러나온다. <<He_ ga>> 손으로 <<his_ yi>> 입을 막는다. 쾌락의 물결이 <<He_ yi>> 몸에 휘몰아치더니 얼마 지나지 않아 <<him_ nun>> 당신의 손에 사정한다.
<br><br>
<<else>>
<<bodyliquid "rightarm" "goo">>
<<Hes_ yi>> 아래쪽은 벌써 젖어 있다. 당신은 손가락을 <<his_ yi>> 갈라진 틈을 따라 움직이며, <<him_ ga>> 당신의 손길에 몸을 부들부들 떠는 것을 느낀다. <<He_ ga>> 도서관 주변을 슬쩍 훑어보지만, 환자나 직원 중 누구도 눈치채지 못했다.
<br><br>
당신의 손가락이 <<his_ yi>> 클리토리스에 닿자, <<his_ yi>> 입술에서 신음 소리가 흘러나온다. <<He_ ga>> 손으로 <<his_ yi>> 입을 막는다. 쾌락의 물결이 <<He_ yi>> 몸에 휘몰아치더니 얼마 지나지 않아 <<him_ nun>> 당신의 손으로 절정한다.
<br><br>
<</if>>
<<if $phase is 0>>
당신은 <<his_ yi>> 바지 지퍼를 올리고 손을 뺀다.
<<else>>
당신은 <<his_ yi>> 치마를 내리고 손을 뺀다.
<</if>>
<<if $speech_attitude is "meek">>
"제게 친절하시네요," 당신이 속삭인다. "저도 친절하게 굴어야 공평하죠."
<<elseif $speech_attitude is "bratty">>
"도와줘서 고마워요," 당신이 속삭인다.
<<else>>
"도움이 됐어요," 당신이 속삭인다. "그게 감사의 표시가 되었기를 바라요."
<</if>>
<br><br>
<<He_ ga>> 여전히 얼굴을 붉힌 채 고개를 끄덕인다. "나-난 다시 일하러 가야 겠어," <<he_ ga>> 말한다. <<He_ ga>> 비틀거리며 방을 빠져나간다.
<br><br>
<<link [[다음|Asylum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 자리에 앉아 다른 환자들과 함께 아침 식사를 즐긴다.
<<if $leftarm is "bound" and $rightarm is "bound">>
당신의 팔은 묶여있기에,
<<if $asylumstatus gte 66>>
주변의 환자가 당신의 식사를 돕는다.
<br>
"여기선 서로 돌봐야 해."
<br>
<<elseif $asylumstatus gte 33>>
접시에 얼굴을 바짝 갖다 대고 식사를 한다.
<<else>>
접시에 얼굴을 바짝 갖다 대고 식사를 한다.
근처에 있던 사람이 <<print either("당신의 머리를 잡고 음식에 얼굴을 쑤셔 박는다.","바보 같은 표정을 지으며 당신이 먹는 모습을 흉내낸다.","당신을 가리키며 웃어댄다.","당신이 소시지를 먹는 방식에 대해 음란한 말을 한다.")>>
많은 사람들이 웃는다.
<</if>>
<</if>>
음식은 맛있고, 당신은 따스하고 행복한 기분을 느낀다. 비단 당신뿐만이 아니다. 다른 환자들은 더 사교적으로 보인다.
<br><br>
<<if isPregnancyEnding()>>
<<pregnancyPassout "asylumCafe">>
<<elseif $exposed is 2>>
당신의 <<lewdness_ ga>> 드러나자 사람들의 이목이 집중된다.
<<exhibitionism5>>
<<elseif $exposed is 1>>
당신의 <<lewdness_ ga>> 드러나자 사람들의 이목이 집중된다.
<<exhibitionism3>>
<<elseif $asylumstatus gte 80>>
다른 환자들은 당신과 대화하기를 열망하는 것 같다.
<<elseif $asylumstatus gte 60>>
주변의 여러 환자들이 아침 식사를 하며 당신과 대화를 나눈다.
<<elseif $asylumstatus gte 40>>
가까이에 있던 환자들이 마지못해 대화에 응한다.
<<else>>
하지만, 당신이 어떤 말을 하든 싸늘한 침묵만이 돌아온다.
<</if>>
<br><br>
<<asylumevents>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 키 카드 잠금장치가 있는 직원 출입문에 접근한다.
<<if $asylumkeycard is 1>>
<<if $leftarm is "bound" and $rightarm is "bound">>
키 카드를 가지고 있지만, 팔이 묶여 있어서 사용할 수 없다.
<<else>>
원한다면 키 카드로 문을 열 수 있다.
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
팔이 묶여 있어, 키 카드가 있다 하더라도 손을 뻗을 수 없다.
<<else>>
키 카드가 있다면 문을 열 수 있을 것이다.
<</if>>
<</if>>
<br><br>
<<if $asylumkeycard is 1>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
<<link [[연다|Asylum Open]]>><</link>>
<br>
<</if>>
<</if>>
<<link [[돌아간다|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 문을 열고 안을 들여다본다.
<<if $asylumstate is "sleep">>
복도 너머는 어둡고 텅 비어 있다. 당신은 발끝으로 조심스럽게 지나간다.
<br><br>
당신은 가끔씩 순찰하는 직원을 피해, 정신병원의 직원 구역을 탐색한다. 당신은 화면으로 가득 찬 방에 다다른다. 카메라들이 각 감방 내부를 비추고 있다. 두 명의 환자가 자위를 하고 있다.
<br><br>
화면 하나에 "<span class="red">공기 중 최음제 살포량: 3%</span>" 이라고 적혀 있다. 그 아래엔 아무것도 쓰여 있지 않은 버튼들과 다이얼들이 많이 붙어 있다.
<br><br>
<<link [[작동시키려 시도한다 (1:00)|Asylum Cameras]]>><<pass 60>><</link>> <<note "과학 실력이 높을수록 성공할 가능성이 높아집니다. 성공한다면 탈출 단계를 시작합니다." "italic">>
<br>
<<link [[그만둔다|Asylum]]>><</link>>
<br>
<<else>>
복도 너머는 업무를 처리하느라 분주한 직원들로 붐빈다. 이곳에 계속 머물러 있다면 눈에 띌 것이다. 아마 밤이라면 한산해질 것이다.
<br><br>
<<link [[다음|Asylum]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if random(1, 1000) lte (currentSkillValue('science') + 100)>>
<<if currentSkillValue('science') gte 400>>
당신은 기계를 작동시키는 방법을 알아내려 한다. 기계에는 일정한 규칙이 있고, 여러 시행착오를 거쳐 최음제를 켜는 방법을 알아낸다. 아무런 조짐도 없이, 경보가 울려 퍼진다. 이제 화면엔 "<span class="red">''경고'' 최음제 투여 활성화: 2000%</span>" 라고 표시된다. 고함소리가 들려온다.
<br><br>
<<else>>
당신은 기계를 작동시키는 방법을 알아내려 한다. 당신은 무작위로 버튼을 누르고 다이얼을 돌리는 데 의존한다. 아무런 조짐도 없이, 경보가 울려 퍼진다. 이제 화면엔 "<span class="red">''경고'' 최음제 투여 활성화: 2000%</span>" 라고 표시된다. 고함소리가 들려온다.
<br><br>
<</if>>
<<link [[다음|Asylum Escape]]>><</link>>
<br>
<<else>>
당신은 기계를 작동시키는 방법을 알아내려고 하지만, 어떻게 해도 아무런 반응이 없다.
<br><br>
<<if $asylumstate is "sleep">>
<<link [[다시 시도한다 (1:00)|Asylum Cameras]]>><<pass 60>><</link>>
<br>
<<link [[그만둔다|Asylum]]>><</link>>
<br>
<<else>>
방 밖에서 목소리가 들려온다. 그들은 지나쳐 가지만, 여기에 계속 머물러 있다가는 금방 발각될 것이다. 당신은 몰래 빠져나온다.
<br><br>
<<link [[다음|Asylum]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 정신없이 뛰어다니는 경비원들을 피해, 벽감을 통해 몸을 숨겨가며 환자 구역으로 돌아간다. 당신이 도착했을 때는, 이미 모든 것이 아수라장이 되어 있었다. 감방 문은 열려 있고, 갇혀 있던 환자들은 모두 풀려나 있다. 일부 경비원들은, 이미 유니폼이 벗겨진 채 쓰러져 있다. 여러 명의 환자들이 서로를 공격하고 있다. 경비원들이 동료들을 구출하려 하지만, 그들의 곤봉으로는 환자들의 숫자와 욕망을 감당할 수 없다. 대다수의 환자들은 쓰러진 보안 요원을 보며 만족하지만, 다른 환자들은 탁자나 의자 또는 바닥에서 서로 섹스를 하고 있다.
<br><br>
당신은 창 밖을 쳐다본다. 위협을 막기 위해 모든 인력이 출동하면서 감시탑은 비어 있으며 순찰대도 보이지 않는다. 하퍼 선생님이 경비병들에 둘러싸인 채, 반대편 문으로 들어온다. 지금이 절호의 찬스다.
<br><br>
당신은 아무런 방해도 받지 않고 앞문으로 달려나가, 운동장을 가로지른다. 당신은 울타리를 넘어 숲으로 탈출한다.
<br><br>
<<endevent>>
<<asylumescape>>
<<link [[다음|Forest]]>><<set $forest to 100>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 레크리에이션 실의 의자 밑에 몸을 웅크리고 기다린다. 불이 꺼지고, 어둠 속에 홀로 남겨진다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $rng gte 71>>
하퍼가 당신과 다른 환자들을 실내의 샤워실로 안내한다. "물이 이제 나올 겁니다," <<he_ ga>> 말한다. "위생은 중요합니다. 전 여러분이 씻는 모습을 보고 싶어요."
<br><br>
다른 환자들이 옷을 벗자 <<he_ ga>> 당신의 어깨에 손을 얹는다. "아까도 말했지만, 위생은 중요하단다. 내가 직접 너의 위생상태가 규칙에 맞는지 확인해도 괜찮겠니?"
<br><br>
<<link [[샤워한다|Asylum Shower Accept]]>><<strip>><<wash>><<stress 6>><<arousal 1800>><<set $suspicion -= 1>><<npcincr Harper love 1>><</link>><<exhibitionist1>><<gstress>><<garousal>><<lsuspicion>>
<br>
<<link [[거부한다|Asylum Shower Refuse]]>><<set $suspicion += 1>><<npcincr Harper love -1>><</link>><<gsuspicion>>
<br>
<<else>>
하퍼가 당신과 다른 환자들을 실내의 샤워실로 안내한다. "물이 이제 나올 겁니다," <<he_ ga>> 말한다. "위생은 중요합니다. 전 여러분이 씻는 모습을 보고 싶어요."
<br><br>
대부분의 환자들은 이에 익숙해져서, 아무런 문제 없이 옷을 벗는다. 일부는 머뭇거린다. 하퍼가 잡역부를 보내 환자들이 옷을 벗는 것을 돕도록 한다.
<br><br>
<<link [[옷을 벗고 눈에 띄지 않는 곳을 찾는다|Asylum Shower Secluded]]>><<strip>><<wash>><</link>><<exhibitionist1>>
<br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[옷을 벗고 다른 사람들 근처에서 씻는다|Asylum Shower Wash]]>><<strip>><<wash>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[슬쩍 빠져나간다|Asylum]]>><<endevent>><<suspicion 5>><</link>><<ggsuspicion>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 고개를 가로젓는다. 하퍼가 인상을 찌푸리지만, 강요하지는 않는다. <<He_ nun>> 몇몇 다른 환자들이 옷을 벗는 것을 망설이는 것을 발견한다. <<He_ ga>> 잡역부를 보내 환자들이 옷을 벗는 것을 돕도록 한다.
<br><br>
<<link [[옷을 벗고 눈에 띄지 않는 곳을 찾는다|Asylum Shower Secluded]]>><<strip>><<wash>><</link>><<exhibitionist1>>
<br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[옷을 벗고 다른 사람들 근처에서 씻는다|Asylum Shower Wash]]>><<strip>><<wash>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[슬쩍 빠져나간다|Asylum]]>><<endevent>><<suspicion 5>><</link>><<ggsuspicion>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 고개를 끄덕인다. 하퍼가 미소를 지으며 당신의 옷을 벗기기 시작한다. <<His_ yi>> 움직임은 무미건조하다. <<covered>> <<He_ nun>> 당신의 옷을 깔끔하게 개어 놓고 당신이 샤워기 아래 서자 스펀지를 집어 든다.
<<exhibitionism1>>
<<he_ ga>> 당신의 몸을 위에서 아래로 문지르며, 먼저 목에 집중하고, 팔, 몸통, 배, 등, 다리, 엉덩이까지 닦을 동안 당신은 가만히 서 있는다. <<He_ ga>> 좀 더 부드럽게 문지른다. 당신은 평소와 같이 호흡하려 애쓴다.
<br><br>
<<He_ ga>> 스펀지를 당신의 <<genitalsPost "에">> 대고 누른다. 당신은 비명을 지르려는 것을 억누른다. <<He_ ga>> 당신 바로 뒤에 서서, 다른 사람들이 무슨 일이 일어나고 있는지 보지 못하게 한다. <<he_ ga>> 스펀지로 당신을 쓰다듬고 마사지하며, 쾌락의 파도를 당신의 등줄기에 흘려보낸다.
<br><br>
힘이 빠지는 순간 당신은 야릇한 한숨을 내쉰다. <<He_ ga>> 두 손가락을 당신의 입 위에 얹으며, 조용히 하라는 신호를 보낸다.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
당신이 <<his_ yi>> 손에 허리를 굽히고, 신음을 억누르며 절정하는 동안 <<he_ ga>> 계속해서 당신을 부드럽게 마사지한다.
<br><br>
<</if>>
<<he_ ga>> 멈출 때 쯤, 당신의 다리에 힘이 풀리는 것이 느껴진다. 목욕이 끝나자 <<He_ ga>> 당신의 뺨에 살짝 키스를 한다.
<br><br>
<<link [[다음|Asylum]]>><<clotheson>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 잡역부들이 문제삼지 않을 정도의 속도로, 천천히 옷을 벗는다. 당신의 <<lewdness_ ga>> 노출될 때 쯤엔 다른 환자들은 이미 샤워실에 들어가있다. 당신은 그들을 따라가되, 감시를 받지 않는 한적한 곳을 찾는다. 당신은 다른 환자들이 샤워를 마치기 전에, 신속하게 씻고 옷을 입는다.
<<exhibitionism1>>
<<endevent>>
<<link [[다음|Asylum]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<generate2>><<generate3>>
<<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7 and $rng % 3 == 0>><<set $o_long_and_beautiful += 1>>
당신이 옷을 벗자, 두 명의 잡역부 <<person2>><<person_ wa>> <<person3>><<person_ ga>> 당신 근처에 앉아 있는 길고, 헝클어지고, 엉겨붙은 머리카락을 가진 날씬한 소녀를 향해 다가간다.
<br>
"벗어," <<person_ ga>> 소리친다. "당장."
<br>
그녀는 움직이지 않는다. <<person2>><<person_ ga>> 그녀의 어깨를 잡고 윗도리를 잡아당기자, 소녀는 갑자기 비명을 지르며 <<persons_ yi>> 얼굴을 할퀸다.
<<person3>><<person_ ga>> 재빨리 소녀의 머리채를 잡고, 머리를 뒤로 힘껏 잡아당겨 등쪽으로 바닥에 쓰러뜨린다. 긴 머리의 소녀가 바닥에 세게 부딪히지만,
그녀는 바닥에서 미친 듯이 발버둥을 치고, 비명을 지르며 사방으로 할퀴어대어 그들이 그녀를 붙잡기 위해 고군분투한다.
<br>
당신은 이쪽을 보지 않으려 하면서 다른 곳을 바라보고 있는 하퍼 선생님을 힐끗 쳐다본다.
<br>
소녀를 고정시킨 채, 잡역부들이 그녀의 옷을 벗기기 시작한다. 그러자마자 소녀가 갑자기 조용해진다. 그녀를 내려다보니, 그들이 그녀의 옷을 벗기는 동안,
그녀의 몸이 축 늘어지고 그녀의 눈에서는 눈물이 흘러내린다.
<br>
하퍼 선생님은 여전히 의도적으로 다른 곳을 주시하고 있다.
<br>
"왜 매번 이런 일을 하게 만드는 건지," <<person2>><<person_ ga>> 소녀의 마지막 속옷을 벗기면서 내뱉는다. "우리가 이런 것에 흥분한다고 생각해?"
<br>
"그리고 그 망할 머리도 좀 감아," <<person3>><<person_ ga>> 덧붙여 말한다. 그들은 고개를 가로젓는다.
<br>
소녀는 완전히 벌거벗은 채 누워 꼼짝도 하지 않고, 텅 빈 눈으로 눈물을 흘리고 있다.
<br><br>
"뭘 봐?" <<person2>><<person_ ga>> 당신을 노려본다. "너도 우리의 도움이 필요해?"
<br>
<<if $speech_attitude is "meek">>
"죄송해요," 당신은 재빨리 옷을 벗으며 말한다. 당신은 하퍼에게 달려간다. "선생님, 호- 혹시 제가 여기 남아서 저 여자애를 도와줘도 될까요. 저- 저 여자애를 아는 것 같아요."
<br>
하퍼가 당신을 보며 잠시 어리둥절한 표정을 짓는다. "그래. 그래, 괜찮아. 씻는 것만 잊지 말렴. 위생은 중요하니까."
<<elseif $speech_attitude is "bratty">>
"''하퍼 선생님''," 당신이 소리친다. 하퍼가 돌아본다. "여기 있는 두 천재들이
<<if currentSkillValue('science') gte 600>>
외상 후 유발 반응을 인식하지 못하는 것 같아요.
<<else>>
상황을 더 악화시키고 있는 것 같아요.
<</if>>
여기 남아서 제 친구를 돌봐줘도 될까요?"
<br>
하퍼가 당신을 보며 잠시 어리둥절한 표정을 짓는다. "그래. 그래, 괜찮아. 둘 다 씻는 것만 잊지 말렴. 위생은 중요하니까."
<<else>>
당신은 재빨리 옷을 벗고 하퍼에게 달려간다.
<br>
"선생님, 부탁이에요. 저 여자애 좀 봐주세요.
<<if currentSkillValue('science') gte 600>>외상 후 유발 반응처럼 보이고 <</if>>저 둘이 상황을 더 악화시키는 것 같아요.
제가 그녀를 돕기 위해 여기 남아 있어도 되나요. 저- 저 그녀를 좀 아는 것 같아요."
<br>
하퍼가 잠시 호기심 어린 표정을 짓는다. "그래. 그래, 그러렴. 씻는 것만 잊지 말렴. 위생은 중요하니까."
<</if>>
<br>
하퍼가 잡역부들에게 당신을 내버려 두라는 신호를 보낸다.
<<exhibitionism2>>
<<endevent>>
<<link [[다음|Asylum Shower Wash Hair]]>><</link>>
<<else>>
당신은 옷을 벗고 샤워실에 들어간다. 당신은 커다란 방 한가운데 서서 다른 환자들과 함께 씻는다.
당신은 <<person2>><<person_ wa>> <<person3>><<person_ ga>> 당신을 살펴보고 있다는 것을 알아챘지만, 대부분은 당신에게 관심을 기울이지 않는다.
당신은 다시 옷가지가 있는 곳으로 돌아와 몸을 말리고 옷을 입는다.
<<exhibitionism2>>
<<endevent>>
<<link [[다음|Asylum]]>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<pass 25>>
완전히 벗은 채로, 당신은 날씬하고, 긴 머리의 소녀와 한참 동안 앉아 있는다. 당신은 그녀를 만지지 않고, 그저 조용히 그녀에게 말을 건다.
<<if currentSkillValue('english') gte 500>>
잠시 후, 그녀가 당신을 쳐다보고 있는 것을 알아차린다. 당신의 설득력이 빛을 발하는 것 같다.
<<if $o_long_and_beautiful lt 9>>
<<set $o_long_and_beautiful += 1>>
<</if>>
<<else>>
한참 후, 그녀는 정신을 차린 것 같다.
<</if>>
<br><br>
마침내, 그녀가 속삭인다: "알았어." 당신 둘은 함께 샤워실로 가서 씻는다. 거기에는 당신들 둘만 있고, 나머지 사람들은 모두 한참 전에 샤워를 마쳤다. 긴 머리 소녀는
<<if $o_long_and_beautiful gte 6>>
씻으면서 정신병원에서의 삶에 대해 조금 이야기를 한다.
<<elseif $o_long_and_beautiful gte 4>>
적절히 씻는다. 당신은 그녀가 당신을 향해 방긋 웃은 것 같다고 몇 차례 생각한다.
<<else>>
재빨리 몸을 씻느라 더 이상 당신을 주목하지 않는 것 같다.
<</if>>
당신은 다시 옷가지가 있는 곳으로 돌아와 몸을 말리고 옷을 입는다.
<br><br>
<<link [[다음|Asylum]]>><<clotheson>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Asylum Harper Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Asylum Harper Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyhealth lte 0>>
당신은 <<him_ rul>> 밀어낸다. <<He_ nun>> 화가 난 듯 하지만, 곧 평정심을 되찾는다. "넌 여전히 분노 조절에 문제가 있구나," <<he_ ga>> 말한다. "하지만 그 점 때문에 여기 온 건 아니지. 매주 금요일마다, 병원에서 계속 만났으면 좋겠구나. 도시로 데려다줄 차가 기다리고 있단다. 잘 지내렴."
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ ga>> 잠시 당신 위에 누워, 숨을 깊게 내쉰다. <<He_ ga>> 한 발짝 물러서서 <<his_ yi>> 옷을 고쳐 입는다. "너-널 도시로 데려다 줄 차가 기다리고 있단다. 매주 금요일마다, 병원에서 계속 만났으면 좋겠구나. 잘 지내렴."
<<else>>
<<He_ nun>> 화가 난 듯 하지만, 곧 평정심을 되찾는다. "치료가 끝날 때까지 널 데리고 있을 수만 있다면," <<he_ ga>> 한숨을 내쉰다. "널 도시로 데려다 줄 차가 기다리고 있단다. 매주 금요일마다, 병원에서 계속 만났으면 좋겠구나. 잘 지내렴."
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<if $suspicion gte 80>>
잡역부 한 무리가 당신을 하퍼의 사무실에서 데리고 나와, 정신병원의 주요 구역으로 데려간다.
<<elseif $suspicion gte 20>>
두 잡역부가 당신을 하퍼의 사무실에서 데리고 나와, 정신병원의 주요 구역으로 데려간다.
<<else>>
한 간호사가 당신을 하퍼의 사무실에서 데리고 나와, 정신병원의 주요 구역으로 데려간다.
<</if>>
<<if $asylumstatus gte 80>>
다른 환자들이 당신에게 작별 인사를 한다.
<<elseif $asylumstatus gte 20>>
다른 환자들이 당신을 무시한다.
<<else>>
다른 환자들은 당신을 비웃는다.
<</if>>
당신은 직원용 문과, 더 큰 이중문을 지나 대기 중인 차에 올라탄다.
<br><br>
차가 움직이기 시작하고, 철문을 지나 숲으로 들어간다. 도로는 어둡고, 수풀이 무성하게 자라 있다. 당신은 빠르게 이동하지 못한다. 운전자는 아무 말도 하지 않는다.
<br><br>
<<pass 60>>
당신은 도시에서 멀리 떨어진 숲을 빠져나왔지만, 도로는 황무지와 농지를 지나 북쪽으로 굽어 있다. 당신은 곧 문명 사회로 다시 돌아온다. 북적이는 하베스트 가가 당신을 맞이한다. 당신은 고아원이 시야에 들어올 때까지 계속 걷는다.
<br><br>
<<asylumend>>
<<endevent>>
<<link [[다음|Asylum Return]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 의사를 밀어낸다. <<He_ nun>> 화가 난 듯 하지만, 곧 평정심을 되찾는다. "넌 여전히 분노 조절에 문제가 있구나," <<he_ ga>> 말한다. "하지만 그 점 때문에 여기 온 건 아니지. 매주 금요일마다 병원에서 계속 만났으면 좋겠구나. 도시로 데려다줄 차가 기다리고 있단다. 잘 지내렴."
<br><br>
<<if $suspicion gte 80>>
잡역부 한 무리가 당신을 하퍼의 사무실에서 데리고 나와, 정신병원의 주요 구역으로 데려간다.
<<elseif $suspicion gte 20>>
두 잡역부가 당신을 하퍼의 사무실에서 데리고 나와, 정신병원의 주요 구역으로 데려간다.
<<else>>
한 간호사가 당신을 하퍼의 사무실에서 데리고 나와, 정신병원의 주요 구역으로 데려간다.
<</if>>
<<if $asylumstatus gte 80>>
다른 환자들이 당신에게 작별 인사를 한다.
<<elseif $asylumstatus gte 20>>
다른 환자들이 당신을 무시한다.
<<else>>
다른 환자들은 당신을 비웃는다.
<</if>>
당신은 이중문을 지나 대기 중인 차에 올라탄다.
<br><br>
차가 움직이기 시작하고, 철문을 지나 숲으로 들어간다. 도로는 어둡고, 수풀이 무성하게 자라 있다. 당신은 빠르게 이동하지 못한다. 운전자는 아무 말도 하지 않는다.
<br><br>
<<pass 60>>
당신은 도시에서 멀리 떨어진 숲을 빠져나왔지만, 도로는 황무지와 농지를 지나 북쪽으로 굽어 있다. 당신은 곧 문명 사회로 다시 돌아온다. 북적이는 하베스트 가가 당신을 맞이한다. 당신은 고아원이 시야에 들어올 때까지 계속 걷는다.
<br><br>
<<asylumend>>
<<endevent>>
<<link [[다음|Asylum Return]]>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if C.npc.Robin.init is 1 and $robinmissing is 0>>
<<if C.npc.Robin.trauma gte 80>>
당신은 고아원에 들어가서 당신의 방으로 향한다. 당신은 누구와도 마주치지 못한다. 쪽지가 붙어 있는 작은 케이크가 창틀에 놓여 있다.
<br><br>
"돌아온 걸 환영해!
<br>
- 로빈"
<br><br>
<<elseif C.npc.Robin.trauma gte 20>>
당신은 고아원에 들어가서 당신의 방으로 향한다. 당신은 <<npc Robin>><<person1>>로빈이 당신을 기다리고 있는 것을 발견한다. <<He_ ga>> 자리에서 벌떡 일어나 당신을 안는다. "베일리가 병원에서 연락이 왔었다고 했어," <<he_ ga>> 말한다. "네가 곧 돌아올 거라고 했어." <<He_ ga>> 뒤로 물러서며 미소를 짓는다. "병원에서 면회를 허락해주지 않더라. 네게 줄 게 있어." <<He_ ga>> 무릎을 꿇고 침대 밑에서 무언가를 꺼낸다. 작은 케이크다.
<br><br>
"숨겨둘 수밖에 없었어." <<He_ ga>> 다시 당신을 껴안는다. "돌아온 걸 환영해. 보고 싶었어."
<br><br>
당신은 <<him_ wa>> 잠시 대화를 나눈다. <<He_ ga>> 당신이 어디에 있었는지 묻는다. 당신의 방은 어땠는지, 음식은 맛있었는지, 사람들은 친절했는지 묻는다. 당신은 <<himPost "에게">> 어디까지 말해야 할지 확신하지 못한다. "난 가봐야겠어," <<he_ ga>> 한참 뒤 말한다. "베일리가 집안일을 시켰거든." <<He_ ga>> 떠나면서 손을 흔든다.
<<ltrauma>><<lstress>><<trauma -12>><<stress -12>>
<br><br>
<<else>>
고아원에 가까워지자 창문에 익숙한 얼굴이 보인다. 로빈이다. 당신이 안으로 들어서자 <<npc Robin>><<person1>><<He_ ga>> 달려들어, 포옹을 하다가 거의 당신을 넘어뜨릴 뻔 한다. "베일리가 병원에서 연락이 왔었다고 했어," <<he_ ga>> 말한다. "네가 곧 돌아올 거라고 했어." <<He_ ga>> 뒤로 물러서며 미소를 짓는다. "병원에서 면회를 허락해주지 않더라. 네게 줄 게 있어. 날 따라와." <<He_ ga>> 당신의 손을 잡고 <<him_ yi>> 뒤로 잡아당긴다.
<br><br>
<<He_ ga>> 당신의 방에 무릎을 꿇더니, 당신의 침대 밑에서 무언가를 꺼낸다. 작은 케이크다. "숨겨둘 수밖에 없었어." <<He_ ga>> 다시 당신을 껴안는다. "돌아온 걸 환영해. 보고 싶었어."
<br><br>
당신은 <<him_ wa>> 잠시 대화를 나눈다. <<He_ ga>> 당신이 어디에 있었는지 묻는다. 당신의 방은 어땠는지, 음식은 맛있었는지, 사람들은 친절했는지 묻는다. 당신은 <<himPost "에게">> 어디까지 말해야 할지 확신하지 못한다. "난 가봐야겠어," <<he_ ga>> 한참 뒤 말한다. "베일리가 집안일을 시켰거든." <<He_ ga>> 떠나면서 손을 흔든다.
<<ltrauma>><<lstress>><<trauma -12>><<stress -12>>
<br><br>
<</if>>
<<else>>
당신은 고아원에 들어가서 당신의 방으로 향한다. 당신은 누구와도 마주치지 못한다.
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 <<persons_ ga>> 숨은 곳을 가리킨다. <<person2>><<person_ ga>> 그 옆에서 몸을 숙이고 손을 뻗어, 몸부림치는 <<person1>><<person_ yi>> 팔을 잡아당긴다. "하퍼 선생님이 당신은 여기에 머물러야 한다고 하셨어요," <<person2>><<he_ ga>><<person1>><<he_ rul>> 끌고 가면서 말한다. "당신을 위한 거예요."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<person2>><<person_ nun>> 눈살을 찌푸리지만, 더 이상 문제 삼지 않고 지나간다. 그러자 <<person1>><<person_ ga>> 나타나 당신에게 고개를 숙여 감사의 인사를 건넨다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 <<person1>><<persons_ yi>> 팔을 <<person2>><<personPost "에게서">> 떼어낸다. 둘 다 충격받은 듯하다. "만지지 마," <<person1>><<person_ ga>> 말한다. "네가 뭐라도 되는 줄 알아?" <<person2>><<person_ ga>> 당신에게 감사의 미소를 짓는다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 <<personPost "에게">> 미소로 화답한다. <<He_ ga>> 다가와서 당신과 즐거운 대화를 나눈다.
<<promiscuity1>>
<<link [[작별 인사를 한다|Asylum]]>><<endevent>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Asylum Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
당신은 <<personPost "에게">> 몸을 더 가까이 기댄다. "여긴 조용한 장소가 많아요," 당신이 속삭인다. "어떤 일이 벌어질지 누가 알까요."
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<<He_ ga>> 주위를 둘러보더니 당신의 손을 잡는다. <<He_ ga>> 당신을 빈 방으로 이끌더니, 돌아서서 당신을 껴안는다.
<br><br>
<<link [[다음|Asylum Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"마-만나서 반가웠어," <<he_ ga>> 말한다. <<He_ ga>> 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Asylum Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Asylum Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "asylum">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"의사가 내게 사람들에게 다가가는 것을 좀 더 받아들이라고 말했어," <<he_ ga>> 말한다. "그동안 좋은 기회를 놓치고 있었던 셈이지."
<br><br>
<<He_ ga>> 당신의 뺨에 키스하고 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 <<person_ rul>> 밀치고 복도로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"의사가 내게 사람들에게 다가가는 것을 좀 더 받아들이라고 말했어," <<he_ ga>> 말한다. "그동안 좋은 기회를 놓치고 있었던 셈이지."
<br><br>
<<He_ ga>> 당신의 뺨에 키스하고 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Asylum]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Asylum Cell Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Asylum Cell Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"누구에게도 징징대며 말하지 마," <<person1>><<person_ ga>> 말한다. "아무도 믿지 않겠지만." 두 사람이 웃으며 감방 문을 찰칵하고 잠근다. <<tearful>> 당신은 다시 침대에 눕는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Asylum Cell]]>><</link>>
<<else>>
<<group_ i>> 고통스러워하며 몸을 움츠린다. "그냥 가자," <<person2>><<person_ ga>> 말한다. "얘 보다 더 쉬운 <<girlsPost "들">>도 많아." 감방 문이 찰칵하고 잠긴다. <<tearful>> 당신은 다시 침대에 눕는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Asylum Cell]]>><</link>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"아-알겠어요," 당신이 말한다. "보여주셔도 돼요."
<<elseif $speech_attitude is "bratty">>
"물론이죠," 당신이 말한다. "제가 확인해 드릴게요."
<<else>>
"알겠어요," 당신이 말한다. "보여주셔도 돼요."
<</if>>
<br><br>
<<person_ nun>> 망설이다가, 가운을 펼쳐서, <<his_ yi>>
<<if $pronoun is "m">>
<<if $NPCList[0].penis isnot "none">>
<<penisdesc_ rul $NPCList[0].penisdesc>> 드러낸다.
<<else>>
보지를 드러낸다.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<<breastsdesc_ wa $NPCList[0].breastsdesc>> <<penisdesc_ rul $NPCList[0].penisdesc>> 드러낸다.
<<else>>
<<breastsdesc_ ul $NPCList[0].breastsdesc>> 드러낸다.
<</if>>
<</if>>
<<He_ nun>> 눈을 감고, 양손을 <<his_ yi>> 옆구리에 붙이고 가만히 서 있다. <<He_ ga>> 숨죽여 숫자를 센다.
<br><br>
한숨과 함께, <<he_ ga>> 몸을 숙여 <<his_ yi>> 가운을 집어들고, 황급히 <<him_ yi>> 몸을 감싼다. "고-고마워," <<he_ ga>> 서둘러 자리를 뜨며 말한다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<effects>>
당신은 고개를 가로젓는다. <<person_ nun>> 잠시 안도하는 듯 보이지만, <<his_ yi>> 시련은 끝나지 않았다. <<He_ ga>> 자신의 몸을 보여줄 다른 사람을 찾기 위해 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"아-알겠어요," 당신은 직원들이 들을 만큼 큰 소리로 말한다. "보여주셔도 돼요."
<<elseif $speech_attitude is "bratty">>
"물론이죠," 당신은 직원들이 들을 만큼 큰 소리로 말한다. "제가 확인해 드릴게요."
<<else>>
"알겠어요," 당신은 직원들이 들을 만큼 큰 소리로 말한다. "보여주셔도 돼요."
<</if>>
당신은 눈을 감는다.
<br><br>
<<persons_ yi>> 가운이 바닥에 떨어지는 소리가 난다. <<He_ nun>> 숨죽여 숫자를 세기 시작한다. <<He_ ga>> 열까지 세자, 또 다른 소음이 들려온다.
<br><br>
"고마워!" <<he_ ga>> 말한다. 당신은 눈을 뜬다. <<person_ ga>> 안도한 표정으로 미소짓는다. "고마워." <<He_ ga>> 서둘러 자리를 뜬다.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"아-알겠어요," 당신이 말한다. "보여주셔도 돼요."
<<elseif $speech_attitude is "bratty">>
"물론이죠," 당신이 말한다. "제가 확인해 드릴게요."
<<else>>
"알겠어요" 당신이 말한다. "보여주셔도 돼요."
<</if>>
당신은 눈을 감은 시늉을 하지만, 실제로는 눈을 약간 뜬다. 충분히 볼 수 있을 만큼.
<br><br>
<<person_ nun>> 망설이다가, 가운을 펼쳐서, <<his_ yi>>
<<if $pronoun is "m">>
<<if $NPCList[0].penis isnot "none">>
<<penisdesc_ rul print $NPCList[0].penisdesc>> 드러낸다.
<<else>>
보지를 드러낸다.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<<breastsdesc_ wa $NPCList[0].breastsdesc>> <<penisdesc_ rul $NPCList[0].penisdesc>> 드러낸다.
<<else>>
<<breastsdesc_ ul $NPCList[0].breastsdesc>> 드러낸다.
<</if>>
<</if>>
<<He_ nun>> 눈을 감고, 양손을 <<his_ yi>> 옆구리에 붙이고 가만히 서 있다. <<He_ ga>> 숨죽여 숫자를 센다.
<br><br>
한숨과 함께, <<he_ ga>> 몸을 숙여 <<his_ yi>> 가운을 집어들고, 황급히 <<him_ yi>> 몸을 감싼다. "고마워!" <<he_ ga>> 말한다. 당신은 눈을 뜨는 시늉을 한다. <<person_ ga>> 안도한 표정으로 미소짓는다. "고마워." <<He_ ga>> 서둘러 자리를 뜬다.
<br><br>
<<link [[다음|Asylum]]>><<endevent>><</link>>
<br><<set $outside to 1>>
<<effects>>
각각의 환자들에게 자유롭게 가꿀 수 있는 텃밭이 제공되어 있다. 대부분은 관리되지 않은 상태이지만, 일부는 작고, 근사한 모습으로 꾸며져 있다.
<br><br>
<<plot_effects>>
<<if $asylum_plot_intro is 1>><<unset $asylum_plot_intro>>
<<plots_init asylum 1 earth 3 small>>
<</if>>
<<display_plot asylum>>
<<if !$plants_known.includes("poppy")>>
<<icon "tending/poppy.png">> <<link [[씨앗을 찾는다 (0:30)|Asylum Garden Seeds]]>><<set $plants_known.push("poppy")>><<pass 30>><</link>>
<br>
<<elseif $rng % 4 == 0 and $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7>>/*1 in 4 chance if in right stage*/
<<if $o_long_and_beautiful lt 9>><<set $o_long_and_beautiful += 1>><</if>>
<br>
지저분하고, 헝클어진, 긴 머리를 한 소녀가 근처 밭에서 지켜보고 있는 것 같다.
<<if currentSkillValue('tending') gte 600>>그녀는 당신의 관리 스킬에 감명받은 것 같다. 뭐라 딱 잘라 말하긴 힘들다.<<if $o_long_and_beautiful lt 9>><<set $o_long_and_beautiful += 1>><</if>><</if>>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Asylum]]>><<handheldon>><</link>>
<br>
<<unset $event_trigger>><<effects>>
대부분의 땅은 관리되지 않은 채, 야생 양귀비가 외부 울타리에서 건물까지 자라고 있다. 당신은 씨앗을 채집한다.
<br><br>
<span class="gold">당신은 이제 <<icon "tending/poppy.png">> 양귀비를 재배할 수 있다.</span>
<br><br>
<<link [[다음|Asylum Garden]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<set $phase to 0>>
당신은 그들과 함께 가는 데 동의한다. 두 사람이 당신을 많은 잡역부들이 기다리고 있는 '직원 전용,'이라고 표시된 문으로 데려간다.
<br>
그들이 문을 열고, 당신을 밝지만 텅 빈 감방에 넣는다. 한쪽 벽을 커다란 거울이 덮고 있다.
<br><br>
<<link [[다음|Asylum Fake Treatment]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<set $phase to 1>>
당신은 그들과 함께 가기를 거부하고, 자리를 뜨기 시작한다.
<<if $physiqueSuccess>>
<<person2>><<person_ ga>> 당신을 붙잡으려 하지만, <span class="green">당신은 <<him_ rul>> 밀치고 환자들 사이로 도망친다.</span>
<br><br>
잡역부들은 다른 사람들 앞에서 소란을 피울 준비가 되지 않은 것
<<if $asylumstatus gte 20>>
<<if $asylumstatus gte 75>>
같고, 다른 환자들이 당신을 중심으로 모여 보호막을 형성한다.<<suspicion 2>> 잡역부들이
<<else>>
같다. 그들은 <<suspicion 1>>
<</if>>
눈살을 찌푸리며 자리를 뜬다.<<gsuspicion>>
<br><br>
<<link [[다음|Asylum]]>><</link>>
<<else>>
같지만, <span class="red">다른 환자들이 모두 당신에게서 멀어진다.</span>
<<if $speech_attitude is "bratty">>
당신은 군중 속에서 움직이려다, 다른 환자가 발을 걸어 당신은 바닥에 나뒹군다.
<</if>>
<<person2>><<person_ wa>> <<person1>><<person_ ga>> 당신을 붙잡고 더 많은 잡역부들이 기다리고 있는 '직원 전용' 이라고 적힌
문으로 데려간다.
<br>
그들이 문을 열고, 당신을 밝지만 텅 빈 감방에 넣는다. 한쪽 벽을 커다란 거울이 덮고 있다.
<br><br>
<<link [[다음|Asylum Fake Treatment]]>><</link>>
<</if>>
<br>
<<elseif $asylumstatus gte 75>>
<span class="red"><<person2>><<person_ ga>> 당신을 붙잡고 바닥에 패대기친다.</span>
<<person_ ga>> 당신의 팔을 붙잡고 비틀려고 할 때, <span class="green">비명과 함께, <<he_ ga>> 공중으로 들어올려져 방안으로 내던져진다.</span>
당신 주위에 많은 환자가 모이면서 <<person1>><<person_ ga>> 뒷걸음질 친다.
<br>
잠시 후, <<person_ nun>> 눈살을 찌푸리며 자리를 뜬다. <<suspicion 2>><<gsuspicion>>
<br><br>
다른 환자들이 고개를 끄덕이고, 미소를 지으며 당신의 어깨를 토닥인 후 하던 일로 되돌아간다.
<br><br>
<<link [[다음|Asylum]]>><</link>>
<br>
<<else>>
<span class="red"><<person2>><<person_ ga>> 당신을 붙잡고 바닥에 패대기친다.</span>
당신이 몸을 추스르기도 전에 <<he_ ga>> 당신의 팔을 고통스럽게 비틀어 쥐고는, 함께 더 많은 잡역부들이 기다리고 있는 '직원 전용'이라고 적힌
문으로 데려간다.<<gpain>><<pain 2>>
<br>
그들이 문을 열고, 당신을 밝지만 텅 빈 감방에 넣는다. 한쪽 벽을 커다란 거울이 덮고 있다.
<br><br>
<<link [[다음|Asylum Fake Treatment]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"하퍼 선생님이 저 반투명 거울 뒤에 있어," <<person1>><<person_ ga>> 말하며, 거울을 가리킨다.
"여기서 일어나는 모든 일을 관찰하고 완벽하게 기록하고 있어. 하퍼 선생님은 이게
네 평가의 중요한 부분이니 최선을 다해 행동해야 한다고 강조했어.
<<if $phase is 1>>조금 전에 네가 행동했던 것 이후에는 특히 말이야.<</if>> 알아들었어?"
<br>
<<if $speech_attitude is "meek">>
"네, <<sirPost>>," 당신이 말한다. "이해했어요."
<<elseif $speech_attitude is "bratty">>
당신은 아무 말도 하지 않고, 그들을 노려본다.
<<else>>
당신은 고개를 끄덕인다.
<</if>>
<br><br>
<<set $ft_count to 5>>
<<if $rng gte 66 and $lactating gte 1 and $breastfeedingdisable is "f" and $milk_amount gte 500>>
<<set $ft_event to "milk">><<person2>>
<<if $worn.upper.name isnot "straightjacket">>
<<bind>><<upperwear 35>>
<<person_ ga>> 당신에게 의료용 구속복을 입히고, 팔을 묶는다.
<</if>>
<br><br>
당신은 거울 맞은편 벽으로 인도된다 - 당신은 벽에 수많은 쇠사슬 고리가 다양한 높이로 박혀 있는 것을 발견한다.
<<person1>><<person_ ga>> 당신을 돌려서 방을 바라보게 한다. 수많은 잡역부들이 문 근처에 모인다.
<<person_ ga>> 당신을 벽에 밀착시키는 동안, <<person2>><<person_ nun>> 당신의 구속복 뒷면을 벽의 고리에 걸고
- 허리에 한 번 그리고 목에 한 번 - 당신을 제자리에 선 채로 고정시킨다. <<person_ ga>> 당신의 구속복 옆쪽의 무언가를 풀더니,
<<person1>><<person_ ga>> 앞에서 잡아당긴다. 옷의 일부가 떨어져 나가면서, 당신의 팔은 묶여 있지만 당신의
<<if !$worn.under_upper.type.includes("naked")>>
<<undertop_ ga>> 노출된다. <<person_ ga>> 당신의 <<worn_under_upper_name_ rul>> 잡고 위로 당겨서, 당신의 <<breasts_ rul>> 완전히 노출시킨다.
<<else>>
<<breasts_ i>> 완전히 노출된다.
<</if>>
<<He_ ga>> 당신의 유방 한 쪽을 꽉 쥐자 모유가 뿜어져 나온다.
<br><br>
"많은 환자들이 섭식 장애를 앓고 있어," <<person_ ga>> 말한다. "그들의 치료의 일환이자 네 치료의 일환으로,
잠시 동안, 환자들을 데려와서 네게서 모유을 마시게 할 거야. 하퍼 선생님은 네가 긴장을 풀고
다른 사람들에게 영양을 공급하고 삶을 유지하는 데 얼마나 도움을 주고 있는지 생각하는게 매우 중요하다고 말했어. 이 두건이 네 얼굴을 가려서 네 존엄성을 지켜줄 거야."
<br><br>
머리 위로 두건이 씌워지면서, 당신을 어둠 속에 빠뜨린다.
<br>
거의 즉각적으로, 입술이 당신의 <<nipples_ rul>> 문다.
<br><br>
<<link [[다음|Asylum Fake Treatment Milked]]>><<set $ft_count to 8>><</link>>
<<elseif $rng gte 33 and !playerChastity()>>
<<set $ft_event to "masturbation">>
<<person2>><<person_ ga>>
<<if $worn.upper.name isnot "straightjacket">>
<<bind>><<upperwear 35>>
당신에게 팔을 묶는 의료용 구속복을 입히고,
<<else>>
당신의 구속복을 확인하고,
<</if>>
<<if $worn.under_lower.type.includes("naked") and $worn.genitals.type.includes("naked")>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<trClothes "under_lower" $worn.under_lower.name "name" "을">><<set _undies to _trResult>>
<<elseif !$worn.genitals.type.includes("naked")>>
<<trClothes "genitals" $worn.genitals.name "name" "을">><<set _undies to _trResult>>
<</if>>
<<underlowerstrip>>당신의 _undies 벗긴 뒤
<</if>>
당신을 거울 앞으로 데려간다. 의자 하나가 당신 뒤에 놓여진다.
<br>
"앉아," the <<person1>><<person_ ga>> 당신을 아래로 끌어내리며 말한다. <<person2>><<person_ ga>> 당신의 구속복을 의자에 부착하고
<<person1>><<person_ ga>> 당신의 종아리와 발목을 의자 다리에 묶어, 당신의 무릎을 강제로 벌린다.
<br><br>
<<generate3>><<generate4>><<generate5>>
<<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7>><<set $o_long_and_beautiful += 1>> /*Modifies person 4 enough */
<<set $NPCList[3].description to "long-haired">><<set $NPCList[3].adult to 0>><<set $NPCList[3].gender = "f">><<set $NPCList[3].pronoun = "f">>
<</if>>
잠시 후 <<person4>><<person_ ga>> 안으로 들어와서 당신 옆에 비슷한 자세로 배치된다. 마침내
<<person5>><<personPost "도">> <<person4>><<him_ yi>> 옆에 비슷한 자세로 배치된다.
<br><br>
<<person1>>"이건 신뢰를 쌓는 훈련이야. 넌 명백하게 취약하지만, 세상은 너를 해치려 하지 않는다는 사실을 배워야 한다.
대부분 그저 널 기분 좋게 해주고 싶을 뿐이야. 너희 모두가 스스로를 피해자라고 믿고 있지. 그 대신 접근을... 기회로 받아들이는 법을 배워야 해."
<br>
옆에 있는 <<person4>><<person_ ga>> <<his_ yi>> 구속에 맞서 몸부림치고 있다.
<br>
<<person3>><<person_ ga>> 의자에 묶인 <<person5>><<person_ yi>> 뒤로 이동한다. <<person2>><<person_ ga>> 당신 옆에 있는 의자에 묶인
<<person4>><<person_ yi>> 뒤로 이동한다. 마지막으로 <<person1>><<person_ ga>> 당신 뒤로 이동한다.
<br><br>
"시작해."
<br><br>
<<link [[다음|Asylum Fake Treatment Masturbation]]>><<set $ft_count to 20>><<set $ft_five to random(11,15)>><<set $ft_four to random(5,10)>><</link>>
<<else>>
<<set $ft_event to "bukkake">>
<<if $worn.upper.name isnot "straightjacket">>
<<bind>><<upperwear 35>>
<<person_ ga>> 당신에게 의료용 구속복을 입히고, 팔을 묶는다.
<</if>>
당신은 거울 맞은편 벽으로 인도된다 - 당신은 벽에 수많은 쇠사슬 고리가 다양한 높이로 박혀 있는 것을 발견한다.
<<person_ ga>> 당신을 돌려서 방을 바라보게 한다. 수많은 잡역부들이 문 근처에 모인다.
<<person_ ga>> 당신을 무릎 꿇린 채 벽에 밀착시키는 동안, <<person2>><<person_ nun>> 당신의 구속복 뒷면을
벽의 고리에 걸고 당신의 발을 묶어, 제자리에 고정시킨다.
<br><br>
"의사 선생님들은 성적 체액에 대한 비이성적인 공포증이 네 상태를 악화시킨다고 믿고 있어," <<person1>><<person_ ga>> 당신에게 말한다.
"우리 직원들은 친절하게도 노출 치료 접근법을 돕기로 동의했어."
<br>
<<if maleChance() gte 1 and $cbchance lt 100 or maleChance() lt 100 and $dgchance gte 1>>
뒤를 돌아보니 이미 많은 잡역부들이 자지를 꺼내고 있는 것이 보인다.
<</if>>
<br><br>
<<person_ ga>> <<if $NPCList[0].penis isnot "none">>지퍼를 내려 <<his_ yi>> 발기한 자지를 꺼내고,<<else>><<his_ yi>> 잡역부 유니폼을 끌어내려, <<his_ yi>> 벌써 젖어있는 보지를 드러내고,<</if>>
"시작하자."
<br><br>
<<link [[다음|Asylum Fake Treatment Bukkake]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<pass 5>>
<<set _they_drink to either("누군지 모르는 입들이 당신의 모유를 게걸스럽게 빨아댄다.","굶주린 입들이 당신의 유두를 덥석 문다.","입들이 당신의 유두에서 모유를 빨고 마사지한다.","입들이 당신의 유방에 달라붙고 보이지 않는 사람들이 당신의 모유를 마신다.","그들이 끊임없이 당신의 모유를 빨아들인다.")>>
<<if $ft_count is 8>>
그들은 당신의 유방에서 목을 축인다. 잠시 후, <<print either("왼쪽","오른쪽")>> 입이 다 마신후 떠난다.
다른 입이 재빨리 그 자리를 차지한다. 1분 정도 지나자, 반대편에서도 같은 일이 벌어진다.
<<garousal>><<arousal 200 "breasts">>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<br><br>
<<milk_amount -200>>
<<link [[다음|Asylum Fake Treatment Milked]]>><<set $ft_count -= 1>><</link>>
<<elseif $ft_count gte 1>>
<<if $milk_amount gte 300>>
_they_drink <<garousal>><<arousal 250 "breasts">>
<<set _rand to random(1,10)>>
<br>
<<if _rand is 1>>
누군지 모르는 손이 당신의 <<genitals_ rul>> <<print either("부드럽게","거칠게","리드미컬하게","고집스럽게","감각적으로")>> <<print either("애무한다","문지른다","애태운다")>>.
<<garousal>><<arousal 200 "genitals">>
<<elseif _rand is 2>>
그들 중 한명이 당신의 <<nipple_ rul>> 문다.
<<ggpain>><<pain 8>>
<<elseif _rand is 3>>
혀 하나가 당신의 <<nipple_ rul>> 빨면서 장난스럽게 원을 그리며 애태운다.
<<ggarousal>><<arousal 400 "breasts">>
<<elseif _rand is 4>>
누군가 당신의 <<nipple_ rul>> 튕긴다.
<<gpain>><<pain 3>>
<<elseif _rand is 5>>
당신의 좌우에 있는 사람들이 완벽한 리듬으로 당신의 <<nipples_ rul>> 입으로 빨고 쥐어짜면서 함께 움직인다.
<<ggarousal>><<arousal 400 "breasts">>
<<elseif _rand is 6>>
한 입은 거의 마시지 않고, 당신의 <<nipple_ rul>> 불고 핥기에 집중한다.
<<ggarousal>><<arousal 500 "breasts">>
<<elseif _rand is 7>>
손이 당신의 가슴을 고통스럽게 때린다.
<<ggpain>><<pain 8>>
<br>
"이봐! 진정해," 한 목소리가 말한다.
<br>
"미안."
<br>
<<elseif _rand is 8>>
<<set _random_milk to random(50, 100)>>
한 명이 빠는 동안, 손으로 당신의 <<breasts_ rul>> 쥐어짜서 더 많은 모유가 나오게 한다.<<milk_amount `-_random_milk`>>
<</if>>
<br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
입들이 당신의 <<nipplesPost "에">> 고정된 채로, 당신이 사정할 때 힘껏 빨아댄다.
<</if>>
<br>
<<set _random_milk to random(200,300)>>
<<link [[다음|Asylum Fake Treatment Milked]]>><<milk_amount `-_random_milk`>><<set $ft_count -= 1>><</link>>
<<elseif $milk_amount gte 50>>
아직 욕심이 많은 또 다른 입이 당신의 유방을 <<print either("빨려고","빨고 쥐어짜려고")>> 하지만
당신의 모유가 마르기 시작한다. 곧 양쪽 모유가 거의 다 마르기 시작한다. 손들과 입들이 더 힘차게 모유를 짜내며 빨아댄다.
<<ggarousal>><<arousal 400 "breasts">><<gpain>><<pain 3>>
<br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<br><br>
<<set _random_milk to random(200,300)>>
<<link [[다음|Asylum Fake Treatment Milked]]>><<milk_amount `-_random_milk`>><<set $ft_count -= 1>><</link>>
<<else>>
거의 마르다시피 했는데도, 목마른 입들이 집요하게 당신의 <<breasts_ rul>> <<print either("빨아댄다","잡아당긴다","빨려고 애쓴다")>>.
그들이 마지막 남은 모유를 빨아들이자 당신의 유두가 아프고 따끔거린다.
<<ggarousal>><<arousal 500 "breasts">><<gpain>><<pain 8>>
<br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<br><br>
<<link [[다음|Asylum Fake Treatment Milked]]>><<set $milk_amount to 0>><<set $ft_count to 0>><</link>>
<</if>>
<<else>>
<<if $milk_amount gt 0>>마침내 한 입이 떠나고 누구도 그 자리를 차지하지 않는다. 반대쪽 입이 1분 정도 더 마신 다음, 역시 자리를 떠난다.
<<ggarousal>><<arousal 400 "breasts">>
<<else>>
아무도 당신에게 오지 않는다.
<</if>>
<br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<elseif $arousal gte ($arousalmax / 5) * 4>>
허공에 노출된 젖꼭지가 따끔거린다.
<br>
<<if $speech_attitude is "meek">>
"조금만 더," 당신이 속삭인다. "제발, 조금만 더."
<br>
<</if>>
<</if>>
가슴이 훨씬 가벼워진 느낌이다. <<llstress>><<stress 18>>
<br><br>
"음... 좋아," <<person_ ga>> 큰 소리로 말한다. "환자들 내보내."
<br>
문이 열리고 <<if currentSkillValue('science') gte 600 or currentSkillValue('skulduggery') gte 600>>의심스러울 정도로 빠르게 닫힌다.<<else>>닫힌다.<</if>>
<br><br>
두건이 벗겨지고 구속복이 조여지며 당신의 <<breasts_ rul>> 가린다.
<<person2>><<person_ ga>> 벽에서 당신을 풀어주자, <<person1>><<person_ ga>> 당신에게 말한다.
<br><br><br>
<<link [[다음|Asylum Fake Treatment Finish]]>><<unset $ft_count>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<pass 5>>
<<set _respond to either("끙끙거리는","헉 하는 소리를 내는","신음소리를 내는","날카롭게 숨을 들이쉬는","헐떡이는","신음하는")>>
<<set _ly to either("바쁘게","열정적으로","미친 듯이","단호하게","광적으로","빠르게","격렬하게","가차없이")>>
<<set _ly2 to either("바쁘게","열정적으로","미친 듯이","단호하게","광적으로","빠르게","격렬하게","가차없이")>>
<<set _stimulates_him to either("<<persons_ yi>> 자지를 착유하자","<<persons_ yi>> 자지를 문지르자","<<persons_ yi>> 자지를 애무하자","<<persons_ yi>> 좆을 만지작 거리자","<<persons_ yi>> 좆을 짜내자")>>
<<set _stimulates_her to either("<<persons_ yi>> 보지에 손가락을 넣자","<<persons_ yi>> 질을 문지르자","<<persons_ yi>> 질을 애무하자","<<persons_ yi>> 성기에 손가락을 넣자","<<persons_ yi>> 질에 손가락을 넣자")>>
<<set _is_done to either("부드럽게 훌쩍거린다.","계속 숨을 헐떡인다.","여전히 숨을 가쁘게 쉬고 있다.","조용히 훌쩍거린다.")>>
<<if $ft_count lte ($ft_four - 2)>><<set _crowd = "몇몇 잡역부들이 여전히 지켜보고 있다. 다른 이들은 대놓고 돈을 교환하고 있다. 몇 명은 떠났다.">>
<<elseif $ft_count lt $ft_four>><<set _crowd="일부 잡역부들이 환호하고 있다. 그들은 다시 돈을 교환한다. 그들은 이걸로 도박을 하는 걸까?">>
<<elseif $ft_count is $ft_four>><<set _crowd="몇몇 잡역부들이 불신에 가득 차 <<person4>><<personPost>>에게 소리를 지른다. 다른 이들은 환호한다.">>
<<elseif $ft_count lt ($ft_five - 2)>><<set _crowd="잡역부들 중 일부가 당신에게 격려의 함성을 지른다. 다른 사람들은 <<person4>><<person_ rul>> 향해 소리를 지른다.">>
<<elseif $ft_count lt $ft_five>><<set _crowd="몇몇 잡역부들은 실망한 기색이 역력하고, 몇몇은 즐거워 보인다. 당신은 돈을 주고받는 것을 본 것 같다.">>
<<elseif $ft_count is $ft_five>><<set _crowd="몇몇 잡역부들이 실망한 듯 탄식하거나 소리를 지른다. 더 많은 환호와 웃음이 쏟아진다.">>
<<elseif $ft_count gt 18>><<set _crowd="잡역부들이 당신과 <<person4>><<personPost>>, 그리고 <<person5>><<personPost>>에게 격려의 함성을 지른다.<br>'좀만 더 참아!'<br>'넌 할 수 있어.'<br>">>
<<elseif $ft_count is 0>>
<<person1>><<person_ ga>> 당신을 떠나자 아쉬워하는 분위기가 감돈다.
<<elseif $ft_count%2>><<set _crowd = either("잡역부들이 지켜보고 있다.","관중들이 더 잘 보기 위해 서로 뒤엉켜 있다.","관중들이 격려의 함성을 지른다.")>>
<<else>><<set _crowd = "">>
<</if>>
<br>
<<if $ft_count is 20>>
<<person1>><<person_ ga>> 당신을 붙잡고, 한 손으로 당신의 가슴을 문지르면서, 다른 한 손은 당신의 <<genitalsPost "에">> 손을 뻗는다. <<arousal 100 "breasts">><<arousal 100 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<set $ft_count to -10>>
<</if>>
<br>
_crowd
<br><br>
<<link [[마음껏 즐긴다|Asylum Fake Treatment Masturbation]]>><<arousal 200>><<set $ft_count -=1>><</link>><<garousal>>
<br>
<<link [[저항한다|Asylum Fake Treatment Masturbation]]>><<arousal -100>><<set $ft_count -=1>><</link>>
<br>
<<elseif $ft_count gte 1>>
<<if $ft_count is 19>>
<<person1>><<person_ ga>> 한 손을 구속복 아래로 미끄러뜨려 당신의 <<nipple_ rul>> 희롱하고, 다른 한 손으로 당신의 <<genitals_ rul>> 잡는다. <<arousal 200 "breasts">><<arousal 100 "genitals">>
<<elseif $ft_count gt $ft_five>>
<<if $rng>>
당신은 <<person2>><<person_ i>>
<<person4>><<if $NPCList[3].penis isnot "none">>_stimulates_him<<else>>_stimulates_her<</if>> <<person4>><<he_ ga>> _respond 것을 듣는다.
<<else>>
당신은 <<person3>><<person_ i>>
<<person5>><<if $NPCList[4].penis isnot "none">>_stimulates_him<<else>>_stimulates_her<</if>> <<person5>><<he_ ga>> _respond 것을 듣는다.
<</if>>
<<person1>><<persons_ yi>> 양손이 계속해서 당신의 <<genitals_ wa>> <<breasts_ ul>> 계속해서 자극한다.<<arousal 200 "breasts">><<arousal 200 "genitals">>
<<elseif $ft_count is $ft_five>>
<<person5>><<person_ ga>> 큰 소리로 신음을 내는 소리가 들리고, 당신은 <<if $NPCList[0].penis isnot "none">>정액이 거울을 향해 날아가<<else>>여성의 애액이 내뿜어져<</if>> 바닥에 흩뿌려지는 것을 본다.
<br>
일부 잡역부들이 환호한다. 당신은 그들이 신나게 서로 돈을 주고받는 것을 본다.
<br>
<<person2>><<person_ ga>> 양손으로 당신의 <<genitalsPost "에">> 초점을 맞추고 새로운 격렬함으로 희롱을 이어간다.<<arousal 600 "genitals">>
<<elseif $ft_count gt $ft_four>>
<<if $rng>>
당신은 <<person2>><<person_ i>>
<<person4>>_ly <<if $NPCList[3].penis isnot "none">>_stimulates_him<<else>>_stimulates_her<</if>> <<person4>><<he_ ga>> _respond 것을 듣는다.
<</if>>
<<person1>><<persons_ yi>> 양손이 _ly2 당신의 <<genitals_ rul>> 계속 희롱한다. <<arousal 600 "genitals">>
<<elseif $ft_count is $ft_four>>
옆에 있던 <<person4>><<person_ ga>> 몸을 부르르 떨기 시작하더니, 조용히, <<he_ ga>>
<<if $NPCList[3].penis isnot "none">>거울을 향해 커다란 정액 덩어리를 내뿜으며
<<else>>힘차게 내뿜으며
<</if>><<him_ yi>> 앞쪽 바닥을 난장판으로 만든다.
<br>
더 많은 잡역부들이 환호한다. 당신은 그들이 신나게 서로 돈을 주고받는 것을 본다.
<br>
한숨과 함께, <<person1>><<person_ ga>> 당신의 <<genitalsPost "을">> 희롱하는 속도를 줄인다. <<arousal 300 "genitals">>
<<else>>/*last one standing*/
<<person1>><<person_ ga>> 양손으로 당신의 <<genitals_ rul>> 계속 자극한다.
<<set $ft_count to -20>>
<<if $arousal gte $arousalmax>><<set $arousal to 9900>><</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<set $ft_count to -10>>
<</if>>
<br>
_crowd
<br><br>
<<if $ft_count gte 0 or $ft_count is -20>>
<<link [[마음껏 즐긴다|Asylum Fake Treatment Masturbation]]>><<arousal 200>><<set $ft_count -=1>><</link>><<garousal>>
<br>
<<link [[저항한다|Asylum Fake Treatment Masturbation]]>><<arousal -100>><<set $ft_count -=1>><</link>>
<br>
<<else>>
<<link [[진정한다|Asylum Fake Treatment Masturbation]]>><</link>>
<br>
<</if>>
<<else>>
<<if $ft_count is 0>>
<<person1>><<person_ ga>> 마침내 포기한다.
<br>
"못하겠어," <<he_ ga>> 말한다. "<<pShe_ ga>> 가버리지를 않아."
<<elseif $ft_count lte -20>> /* you won */
<<person1>><<person_ ga>> 마침내 포기한다.
<br>
"못하겠어," <<he_ ga>> 말한다. "<<pShe_ ga>> 가버리지를 않아."
<<elseif $ft_count lte -10>> /*someone else won*/
당신의 절정이 다가오자 환호성이 들려온다. 당신은 잡역부들이 무언가를 주고받고 있다는 것을 알아차린다.
<br>
<<person1>><<person_ ga>> 잡역부들 사이로 걸어 들어가자, 그들이 <<himPost "에게">> 뭔가를 건넨다. <<He_ ga>> 당신을 돌아보며 미소짓는다.
잠시 후, 옆에 있던 <<person4>><<person_ ga>> 몸을 부르르 떨기 시작하더니, 조용하게, <<he_ ga>>
<<if $NPCList[3].penis isnot "none">>거울을 향해 커다란 정액 덩어리를 내뿜으며 <<else>>힘차게 내뿜으며<</if>>
<<him_ yi>> 앞쪽 바닥을 난장판으로 만든다.
<br>
더 많은 잡역부들이 환호한다. 당신은 그들이 신나게 서로 무언가를 주고받는 것을 본다.
<</if>>
<br><br>
마침내, 당신은 의자에서 풀려난다. <<person1>><<person_ ga>> 말하기 시작한다.
<br><br>
<<link [[듣는다|Asylum Fake Treatment Finish]]>><<unset $ft_count>><<unset $ft_five>><<unset $ft_four>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<pass 5>>
<<if $ft_count is 5>>
<<fullGroup_ i>> 당신 앞에서 자위하기 시작한다.
곧 <<person_ ga>> 가버리며, 당신의 얼굴에 <<if $NPCList[0].penis isnot "none">><<bodyliquid "face" "semen">>정액을<<else>><<bodyliquid "face" "goo">>대고 갑작스럽게<</if>> 내뿜는다.
다른 잡역부가 <<his_ yi>> 자리를 차지하자 <<person1>><<person_ ga>> 절정에 달한다. <<person_ i>> 가버리면서
당신의 눈을 응시하고, <<his_ yi>> 체액이 당신의 뺨에 튀면서 당신의 구속복 옷깃을 타고 흘러내린다.
<br>
두 잡역부들이 <<his_ yi>> 자리를 차지한다.<<if $NPCList[0].penis isnot "none">><<bodyliquid "neck" "semen">><<else>><<bodyliquid "neck" "goo">><</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<br><br>
<<link [[다음|Asylum Fake Treatment Bukkake]]>><<set $ft_count -= 1>><</link>>
<<elseif $ft_count gte 1>>
<<if $NPCList[0].penis isnot "none">>
<<print either("그들은 계속해서 다가와 사정한다.","당신은 입을 다물려고 노력하지만, 코로 숨을 쉬면 정액 냄새를 맡아야 한다.","당신은 끙끙거리는 소리와 고동치는 성기에 둘러싸인다.","당신은 정액이 눈에 들어가지 않도록 눈을 감는다.")>>
<<set _goo to "semen">>
<<else>>
<<print either("그들은 계속해서 다가와 사정한다.","당신은 최대한 입을 다물려고 애쓰지만, 그럼에도 불구하고 애액이 입술 사이로 스며든다.","당신은 끙끙거리는 소리와 미끈미끈한 성기에 둘러싸인다.","당신은 애액이 눈에 들어가지 않도록 눈을 감는다.")>>
<<set _goo to "goo">>
<</if>>
<br>
<<set _rand to random(1,9)>>
<<if _rand lte 6>>
<<if _rand is 1>>
두 잡역부가 동시에 당신의 얼굴에 사정을 한다.
<<faceejacstat>><<ejacstat>><<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" _goo>>
<<elseif _rand is 2>>
한 잡역부가 당신의 다리 사이로 손을 밀어넣고 당신의 <<genitals_ rul>> 거칠게 더듬는다.
<<arousal 200 "genitals">><<pain 5>>
<<elseif _rand is 3>>
<<if $NPCList[0].penis isnot "none">>
한 잡역부가 당신의 머리를 벽에 밀치고 <<his_ ga>> 사정할 때까지 당신의 얼굴에 <<he_ yi>> 자지를 마구 비벼댄다.
<<else>>
한 잡역부가 당신의 머리를 벽에 밀치고 <<his_ yi>> 체액이 당신을 뒤덮을 때까지 당신의 얼굴에 <<his_ yi>> 보지를 마구 비벼댄다.
<</if>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" _goo>>
<<elseif _rand is 4>>
두 잡역부들이 당신의 양옆에서 절정에 이르기 위해 자위를 한다.
<<hairejacstat>><<ejacstat>><<bodyliquid "hair" _goo>><<neckejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "neck" _goo>>
<<elseif _rand is 5>>
한 잡역부가 당신의 머리채를 잡아당겨 당신의 구속복 앞쪽에 <<if $NPCList[0].penis isnot "none">>사정한다<<else>>내뿜는다<</if>>.
<<pain 5>><<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" _goo>>
<<else>>
한 잡역부가 일부러 당신의 눈에 <<if $NPCList[0].penis isnot "none">><<his_ yi>> 정액을 발사한다<<else>><<his_ yi>> 애액을 내뿜는다<</if>>.
<<pain 5>><<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" _goo>>
<</if>>
<<if _rand % 3 ==2>>
당신은 숨을 쉬려다가, 결국 다른 잡역부에게 애액을 한 입 가득 마시게 된다.
<<oralejacstat>><<ejacstat>><<if $NPCList[0].penis isnot "none">><<cumswallow "human">><</if>>
<<elseif _rand % 3 == 1>>
애액이 당신의 목구멍으로 쏟아질 때 끙끙대는 소리가 들린다.
<<neckejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "neck" _goo>>
<<else>>
잠시 후 당신은 뜨거운 애액이 당신의 머리카락을 흠뻑 적시는 것을 느낀다.
<<hairejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "hair" _goo>>
<</if>>
<<elseif _rand is 7 and (maleChance() gte 1 and $cbchance lt 100 or maleChance() lt 100 and $dgchance gte 1)>>
한 잡역부가 당신의 입에 자신의 자지를 밀어 넣으려고 한다. 그 자가 다른 사람에게 홱 끌려간다.
<br>
"어떤 식으로든 삽입을 시도하면 제거될 거라는 걸 모두에게 다시 상기시켜 줘야겠어." <<lstress>><<stress -2>>
<br>
<</if>><<unset _rand>>
<br>
<<if $speech_attitude is "meek">>
<span class="sub">당신은 이런 식으로 모욕을 당하게 되자 흥분을 느낀다.</span><<ggarousal>><<arousal 666>>
<<elseif $speech_attitude is "bratty">>
<span class="brat">당신은 이 '치료'가 굴욕적이라고 생각한다.</span><<garousal>><<arousal 200>><<gstress>><<stress 2>>
<<else>>
<<garousal>><<arousal 200>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<br><br>
<<link [[다음|Asylum Fake Treatment Bukkake]]>><<set $ft_count -= 1>><</link>>
<<else>>
마침내, 더 이상 아무도 오지 않는다.
<br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<elseif $arousal gte ($arousalmax / 4) * 3 and $submissive gte 1150>>
"조금만 더," 당신이 속삭인다.
<br>
<</if>>
액체가 당신의 몸 아래로 흘러내리자 당신은 흠뻑 젖은 듯한 느낌을 받는다.
<br><br>
<<link [[다음|Asylum Fake Treatment Finish]]>><<unset $ft_count>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"훌륭해. 하퍼 선생님께서 네 치료가 진척된 것에 매우 만족하셨어. 선생님께서 나한테 이 치료법에 대해 아무에게도 말하지 말라고 네게 전해 달라고 하셨어.
이건 네 치료에 매우 중요해. 이건 네 치료에 매우 중요해. 만약 네가 다른 사람에게 - 심지어 하퍼 선생님 <<nnpc_himselfPost "Harper">> 에게도 이 사실을 얘기한다면 - <<nnpc_he_ nun "Harper">>
분명 불같이 화를 낼 거고 네 치료에도 차질이 생길 거야. 이건 비밀로 유지돼야 해. 알겠어?"
<br>
<<if $speech_attitude is "meek">>
당신은 온순하게 고개를 끄덕인다.
<<elseif $speech_attitude is "bratty">>
당신은 <<him_ ga>> 요점을 말할 때까지 기다린다.
<<else>>
당신은 고개를 한 번 끄덕인다.
<</if>>
<br><br>
<<if $phase is 1 and ($ft_event is "bukkake" or $ft_event is "milk" or $ft_event is "masturbation")>>
"이거 벗겨줘야 하나?" <<person2>><<person_ ga>> 구속복을 잡아당기며 묻는다.
<br>
<<if $ft_event is "bukkake">>
"<<pshe_ ga>> 여기 오자마자 난리를 친 꼴을 보고도?" <<person1>><<he_ ga>> 고개를 절레절레 흔든다.
"한동안 <<phim_ rul>> 저런 꼴로 돌아다니게 하면서 <<pher_ yi>> 주제를 깨닫게 해주자."
<br>
<<person2>><<person_ ga>> 웃는다.
<<else>>
"<<pshe_ ga>> 여기 오자마자 난리를 친 꼴을 보고도?" <<person1>><<he_ ga>> 고개를 절레절레 흔든다. "이 녀석은 복종하는 법을 배워야 해."
<</if>>
<<else>>
<<person2>><<person_ ga>> 구속복을 벗긴다.
<<unbind>><<exposure>><<upperwear 87>>
<</if>>
<br><br>
<<if $NPCList[3].description is "long-haired">>
<<person4>><<person_ ga>> 당신 앞을 지나가면서 - 당신과 눈이 마주친 것 같지만, 그녀의 얼굴이 길고, 엉겨붙고, 지저분한 머리카락에 가려져 있어서 잘 보이지 않는다.
<</if>>
<<if $ft_event is "milk">>
당신이 떠날 때, 많은 잡역부들이 입술이나 턱 주위에 흰 무언가를 묻힌 채로 있는 것을 알아차린다.
<br><br>
<<elseif $ft_event is "masturbation">>
당신이 떠날 때, 많은 잡역부들이 함께 모여서 서로 돈을 주고받는 모습이 보인다. 행복해 보이는 사람도 있고 그렇지 않은 사람도 있다.
<<print either("한 명이","여러 명이","한 명이 힐끔")>> <<print either("비난하듯","뿌루퉁하게","쾌활하게","음탕하게","굶주린 듯")>> 당신을 바라본다.
<br><br>
<</if>>
<<endevent>><<unset $ft_event>>
<<link [[떠난다|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<set $first_birth to !$pregnancyStats.humanToysUnlocked>>
<<npc "Harper">><<person1>>
<<setKnowsAboutPregnancy "pc" "Harper">>
당신은 병원 침대에서 깨어난다. 흐릿한 형체들이 이리저리 움직인다. 한 형체가 가까이 다가오더니, <<his_ yi>> 모습이 하퍼 선생님의 모습으로 바뀌었다. "놀라지 말렴, 네 양수가 터졌단다. 넌 아직 정신병원에 있어."
<br><br>
<<if $exposed lt 2>>
"옷을 벗으렴," 의사가 말한다.
<<else>>
"심호흡 하렴," 의사가 말한다.
<</if>>
<<if playerChastity("hidden")>>
<<He_ ga>> 당신의 <<worn_genitals_name_ ul>> 발견하고는, 가슴 높이의 찬장을 연다. <<He_ ga>> 갈고리처럼 생겼지만, 더 커다란 도구를 꺼낸다. "그 장치를 제거해야 해. 아프지 않을 거란다."
<br><br>
<<He_ ga>> 갈고리로 당신의 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 잡고, 손잡이에 있는 버튼을 누른다. 도구에서 윙윙 거리는 소리가 들리더니, <span class="pink">금속이 끊어지는 소리가 난다.</span>
<<set $worn.genitals.type.push("broken")>>
<</if>>
<br><br>
<<wash>><<undress "asylum_birth">><<upperwear 87 "pink">>
<<link [[다음|Pregnancy Birth Asylum 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
조산사가 당신의 얼굴에 마스크를 씌운다. 당신의 의식이 희미해져 간다. 주변에 다른 여러 인물들이 나타나고, 그들의 모습이 흐려진다.
<br><br>
<<set _pregnancy to getPregnancyObject()>>
<<if _pregnancy.totalBirthEvents gte 5>>
<<set _min to 15>>
<<set _max to 60>>
<<elseif _pregnancy.totalBirthEvents gte 3>>
<<set _min to 30>>
<<set _max to 120>>
<<else>>
<<set _min to 60>>
<<set _max to 180>>
<</if>>
<<set _max to Math.floor(_max * (1 + Math.floor(_pregnancy.fetus.length * 0.2)))>>
<<set _min to Math.floor(_min * (1 + Math.floor(_pregnancy.fetus.length * 0.2)))>>
<<set _timeCalc to random(_min, _max)>>
<<set _hours to Math.floor(_timeCalc / 60)>>
<<set _minutes to _timeCalc % 60>>
<<switch playerNormalPregnancyType()>>
<<case "human">>
하퍼의 목소리가 안개 속을 떠다닌다. "평범한 인간이지만<<if !$player.vaginaExist>>, 비정상적인 출산이니까<</if>>, 만일을 대비해 다른 사람들을 대기시켜 주도록..."
<br><br>
시간이 급격히 빨라지거나 느려지는 것처럼 느껴지면서 통증이 점점 심해진다. 당신은 "숨을 쉬어"와 "힘을 줘"라는 말을 수차례 들으며, 최선을 다해 따른다.
<br><br>
<<link [["다음 ("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Asylum 3]]>><<endevent>><<pass _timeCalc>><<playerPrebirth>><</link>>
<<case "wolf">>
하퍼의 목소리가 안개 속을 떠다닌다. "인간이 아니에요. 이것은 비정상적인 출산이 될 겁니다. 제 지시를 철저히 따르세요..."
<br><br>
시간이 급격히 빨라지거나 느려지는 것처럼 느껴지면서 통증이 점점 심해진다. 당신은 "숨을 쉬어"와 "힘을 줘"라는 말을 수차례 들으며, 최선을 다해 따른다.
<br><br>
<<link [["다음 ("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Asylum Wolf]]>><<endevent>><<pass _timeCalc>><<playerPrebirth>><</link>>
<</switch>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<endevent>>
<<generate1>><<person1>>
<<set $litter_size to getPregnancyObject().fetus.length>>
당신은 다른 방에서 깨어난다. 미소 띤 조산사가 당신의 침대 옆에 서서,
<<if $litter_size is 1>>
포대기에 싸여 있는 아기를 <<his_ yi>> 품에 안고 있다.
<br><br>
"엄마가 깨어난 것 같네," <<he_ ga>> 당신에게 아기를 건네며 말한다. 아기는 당신의 팔에 앉아서, 눈을 감은 채, 가슴을 오르내리며 부드럽게 숨을 쉰다.
<br><br>
"모든 검사를 다 했어요," 조산사가 말한다. "건강상 문제는 전혀 없어요. 이름은 생각해 보셨나요?"
<br><br>
<<elseif $litter_size is 2>>
포대기에 싸여 있는 두 명의 아기를 <<his_ yi>> 품에 안고 있다.
<br><br>
"엄마가 깨어난 것 같네," <<he_ ga>> 당신에게 한 명, 그리고 또 한 명을 건네며 말한다. 당신의 양 팔에 한 명씩 앉아서, 눈을 감은 채, 가슴을 오르내리며 부드럽게 숨을 쉰다.
<br><br>
"모든 검사를 다 했어요," 조산사가 말한다. "건강상 문제는 전혀 없어요. 그들의 이름은 생각해 보셨나요?" 조산사가 묻는다.
<br><br>
<<else>>
포대기에 싸여 있는 세 아기를 <<his_ yi>> 품에 안고 있다.
<br><br>
"엄마가 깨어난 것 같네," <<he_ ga>> 당신에게 한 명, 그리고 또 한 명을 건네며 말한다. 당신의 양 팔에 한 명씩 앉아 있다. 조산사가 세 번째 아기를 당신의 가슴 바로 앞쪽에서 잡아준다. 아기들이 눈을 감은 채, 가슴을 오르내리며 부드럽게 숨을 쉰다.
<br><br>
"모든 검사를 다 했어요," 조산사가 말한다. "건강상 문제는 전혀 없어요. 그들의 이름은 생각해 보셨나요?" 조산사가 묻는다.
<br><br>
<</if>>
<<set $bornChildrenIds to []>>
<<run getPregnancyObject().fetus.forEach(child => $bornChildrenIds.push(child.childId))>>
<<set $recentBirthId to getPregnancyObject().fetus[0].birthId>>
<<birthUi "pc" "asylum" "home" "Pregnancy Birth Asylum 4" 120>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<getChildrenIds>><<childSelect _childrenIds.last()>>
<<set _pregFame to ($litter_size * 5)>>
<<famepregnancy _pregFame>>
<<if $litter_size is 1>>
당신은 한참 동안 아기를 안고, <<childhis_ yi>> 작은 숨소리와 움직임을 즐긴다. <<childHe_ nun>> 대부분의 시간을 자면서 보내지만, 가끔 <<childhis_ yi>> 눈을 뜨고, 당신의 눈을 바라본다.
<br><br>
조산사가 돌아온다.
<<if $first_birth>>
<<He_ ga>> <<childname_ yi>> 기저귀를 갈아주는 방법과, <<childhim_ rul>> 목욕시키는 방법을 알려준다.
<<else>>
<<He_ ga>> 당신이 <<childname_ yi>> 기저귀를 갈아주는 것과, <<childhim_ ul>> 목욕시키는 것을 도와준다.
<</if>>
"졸리면 언제든 말해주세요," <<he_ ga>> 말한다. "당신도 휴식이 필요하고, 그 동안 아기는 저희가 대신 돌봐드릴게요."
<br><br>
당신은 <<childname_ rul>> 계속 안아주고 싶은 마음은 굴뚝같지만, 자꾸만 졸고 있는 자신을 발견한다.
<br><br>
<<elseif $litter_size is 2>>
당신은 한참 동안 아기들을 안고, 아기들의 작은 숨소리와 움직임을 즐긴다. 아기들은 대부분의 시간을 잠을 자면서 보내지만, 가끔 눈을 뜨고, 당신의 눈을 바라본다.
<br><br>
조산사가 돌아온다.
<<if $first_birth>>
<<He_ ga>> 아기들의 기저귀를 갈아주는 방법과, 아기들을 목욕시키는 방법을 알려준다.
<<else>>
<<He_ ga>> 아기들의 기저귀를 갈아주고, 목욕시키는 것을 도와준다.
<</if>>
"졸리면 언제든 말해주세요," <<he_ ga>> 말한다. "당신도 휴식이 필요하고, 그 동안 아기들은 저희가 대신 돌봐드릴게요."
<br><br>
당신은 쌍둥이를 계속 안아주고 싶은 마음은 굴뚝같지만, 자꾸만 졸고 있는 자신을 발견한다.
<br><br>
<<elseif $litter_size is 3>>
당신은 한참 동안 아기들을 안고, 아기들의 작은 숨소리와 움직임을 즐긴다. 아기들은 대부분의 시간을 잠을 자면서 보내지만, 가끔 눈을 뜨고, 당신의 눈을 바라본다.
<br><br>
조산사가 돌아온다.
<<if $first_birth>>
<<He_ ga>> 아기들의 기저귀를 갈아주는 방법과, 아기들을 목욕시키는 방법을 알려준다.
<<else>>
<<He_ ga>> 아기들의 기저귀를 갈아주고, 목욕시키는 것을 도와준다.
<</if>>
"졸리면 언제든 말해주세요," <<he_ ga>> 말한다. "당신도 휴식이 필요하고, 그 동안 아기들은 저희가 대신 돌봐드릴게요."
<br><br>
당신은 세쌍둥이를 계속 안아주고 싶은 마음은 굴뚝같지만, 자꾸만 졸고 있는 자신을 발견한다.
<br><br>
<</if>>
<<link [[다음|Pregnancy Birth Asylum 5]]>><<storeon "asylum_birth">><<pass 24 hour>><<stress -40>><</link>>
<br><br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $litter_size gte 2>><<childrenNamesPost $bornChildrenIds "가">><<else>><<childname_ ga>><</if>> 요람에 누워 있는 동안 조산사가 당신을 일으켜 세워 준다.
<<if $first_birth or playerNormalPregnancyTotal() is 0>>
당신은 일어서자 내장이 떨어지는 듯한 느낌을 받지만, <<he_ ga>> 정상적인 현상이라고 단언한다.
<br><br>
통증에도 불구하고, 당신은 출산 전보다 훨씬 더 편안하게 걷고 있다고 느낀다. 뱃속에 사람이 없다면 얼마나 쉽게 움직일 수 있는지 당신은 까맣게 잊고 있었다.
<br><br>
조산사가 당신이 옷을 입는 것을 도와준다.
<<elseif between(playerNormalPregnancyTotal(), 1, 2)>>
당신은 일어서자 내장이 떨어지는 듯한 느낌을 받는다. 당신은 지난번 출산할 때 느꼈던 이 느낌을 기억하고 있으며, 이것이 정상적인 현상이라는 것을 알고 있다.
<br><br>
통증에도 불구하고, 당신은 출산 전보다 훨씬 더 편안하게 걷고 있다고 느낀다. 뱃속에 사람이 없다면 얼마나 쉽게 움직일 수 있는지 당신은 까맣게 잊고 있었다.
<br><br>
조산사가 당신이 옷을 입는 것을 도와준다.
<<elseif between(playerNormalPregnancyTotal(), 3, 7)>>
당신은 일어서자 내장이 떨어지는 듯한 느낌을 받는다. 당신은 여전히 그 느낌이 익숙하지 않다.
<br><br>
당신은 다시 꽤 쉽게 걸을 수 있게 된다. 조금 어색하지만, 변화가 예전처럼 심하지는 않다. 몸 안에 다른 사람이 없을 때 움직이기가 여전히 더 쉬운 것 같다.
<br><br>
조산사가 여전히 당신이 옷을 입는 것을 돕겠다고 고집한다.
<<elseif between(playerNormalPregnancyTotal(), 8, 49)>>
당신은 아무런 어려움 없이 일어선다. 훨씬 더 민첩해진 느낌은 있지만, 더 이상 느낌의 차이는 거의 없다.
<br><br>
<<He_ ga>> 당신의 움직임에 감탄하며, 당신의 안정을 위해 팔로 당신을 감싼다. "많은 사람들을 봐 왔지만 이렇게 빨리 회복하는 사람은 별로 없었어요. 정말 강인하시네요!"
<br><br>
조산사가 여전히 당신이 옷을 입는 것을 돕겠다고 고집한다.
<<elseif playerNormalPregnancyTotal() gte 50>>
당신은 누군가의 도움 없이 일어서면서, 속이 텅 빈 느낌을 받는다. 당신은 임신했을 때의 느낌이 벌써 그리워진다.
<br><br>
<<He_ ga>> 아무런 도움 없이 걷는 당신을 바라보며, 입을 쩍 벌린다. 당신은 재빨리 옷을 다시 입는다.
<br><br>
"이-이제 가셔도 돼요" <<he_ ga>> 말한다.
<</if>>
<<if $innocencestate is 1 or $trauma lte $traumamax / 10>>
"하퍼 선생님께서 퇴원 서류를 작성하셨으니, 당신은 이제 퇴원하실 수 있어요. 누군가 밖에서 당신을 기다리고 있어요. 제 생각엔 당신의 <<if C.npc.Bailey.pronoun is "f">>엄마<<else>>아빠<</if>> 같아요."
<br><br>
<<removeBabyIntro "pc" "Bailey" $recentBirthId>>
<<link [[다음|Pregnancy Birth Asylum End]]>><<endevent>><<unset $recentBirthId>><</link>>
<<else>>
"당신의 자녀들은 당신이 퇴원할 때까지 임시 보호를 위해 고아원으로 보내질 거고, 그 후 당신이 정신적으로 건강하다고 판단되면, 당신의 품으로 돌아가게 될 거예요."
<br><br>
<<setBabyIntro "pc" "Bailey" $recentBirthId>>
<<link [[다음|Pregnancy Birth Asylum 6]]>><<endevent>><<unset $recentBirthId>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 감방으로 돌아온다. 당신은 벌써 <<childrenNamesPost $bornChildrenIds "의">> 포옹이 그리워진다. 당신은 여길 떠나야겠다는 새로운 결심을 한다. <<stress -10>><<llstress>><<trauma -10>><<lltrauma>>
<br><br>
<<link [[다음|Asylum Cell]]>><<unset $litter_size>><<unset $first_birth>><<endevent>><<unset $bornChildrenIds>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<effects>>
<<asylumend>>
<<npc "Bailey">><<person1>>
<<getChildrenIds>><<childSelect _childrenIds.last()>>
베일리가 정신병원 앞에서 당신을 기다리고 있다. <<He_ ga>> 당신을 보며 미소짓는다. 그것은 거의 진짜처럼 보인다. "장소를 마련해 뒀어," <<he_ ga>> 말한다.
<<if $litter_size is 1>>
<<elseif $litter_size is 2>>
"아기 둘을 위한 장소를 말야."
<<else>>
"아기 셋 모두를 위한 장소를 말야."
<</if>>
<<He_ ga>> 당신을 <<his_ yi>> 바깥으로 데려가자, <<his_ yi>> 자동차가 서 있다. <<He_ ga>> 당신에게 조수석 문을 열어준 다음, 반대쪽에서 올라탄다.
<br><br>
엔진이 움직이기 시작한다.
<!-- Bailey may not know about all your pregnancies -->
<<set _knownPregnancyCount to knowsAboutPregnancyTotal("pc","Bailey","home")>>
<<if _knownPregnancyCount is 1>>
"넌 네 자식들을 보살필 의무가 있어," <<he_ ga>> 말한다. "만약 내가 돌봐야 한다면, 추가 비용 <span class="red">£100</span>를 매주 지불해야 할 거야.<<if $litter_size gte 2>> 한 명당 말야.<</if>>"
<br><br>
"아기들은 보육원을 벗어나지 못할 거야," <<he_ ga>> 정신병원 주차장에서 숲으로 차를 몰고 가면서 덧붙인다. "영원히."
<<elseif _knownPregnancyCount lte 4>>
"넌 네 자식들을 보살필 의무가 있다는 것을 기억해라," <<he_ ga>> 말한다. "만약 내가 돌봐야 한다면, 추가 비용 <span class="red">£100</span>를 매주 지불해야 할 거야.<<if $litter_size gte 2>> 한 명당 말야.<</if>>"
<br><br>
<<else>>
"넌 무책임한 <<slut_ iya>>," <<he_ ga>> 말한다. "만약 내가 네 자식들 돌보는 데 개입해야 한다면, 추가 비용 <span class="red">£100</span>를 매주 지불해야 하는 것을 잊지 마.<<if $litter_size gte 2>> 한 명당 말야.<</if>>"
<</if>>
<<if $baileydefeatedchain gte 3>>
<<him_ ga>> 비웃는 것이 보이지만, 아주 잠깐 동안만이다. "다른 사람에게 네 애새끼들을 돌보라고 하고 싶지 않지만, 만약 네가 계속 까다롭게 굴면, 다시는 볼 수 없을 줄 알아라."
<</if>>
<br><br>
<<if $litter_size is 1>>
<<link [[베일리에게 아기의 이름을 알려준다|Pregnancy Birth Hospital 7]]>><<set $phase to 1>><</link>>
<br>
<<link [[아기를 꽉 안아준다|Pregnancy Birth Hospital 7]]>><</link>>
<br>
<<else>>
<<link [[베일리에게 아기들의 이름을 알려준다|Pregnancy Birth Hospital 7]]>><<set $phase to 1>><</link>>
<br>
<<link [[아기들을 꽉 안아준다|Pregnancy Birth Hospital 7]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<endevent>>
<<generate1>><<person1>>
<<set $litter_size to getPregnancyObject().fetus.length>>
<<trBeasttypeFun `getPregnancyObject().fetus[0].type`>><<set _baby_type to _trResult>>
당신은 다른 방에서 깨어난다. 희미하게 낑낑거리는 소리가 들린다. 미소 띤 조산사가 당신의 침대 옆에 서서,
<<if $litter_size is 1>>
포대기에 싸여 있는 _baby_type 강아지를 <<his_ yi>> 품에 안고 있다.
<br><br>
"엄마가 깨어난 것 같네," <<he_ ga>> 강아지를 건네며 말한다. 강아지는 당신의 품에 안겨, 눈을 감은 채, 가슴을 오르락내리락하며 부드럽게 호흡한다.
<br><br>
"모든 검사를 다 했어요," 조산사가 말한다. "건강상 문제는 전혀 없어요. 이름은 생각해 봤나요?"
<br><br>
<<else>>
<<trNumber $litter_size>> 마리의 _baby_type 강아지가 안에 있는 유아용 침대를 밀고 있다.
<br><br>
"엄마가 깨어난 것 같네," <<he_ ga>> 유아용 침대를 당신의 손이 닿는 곳으로 밀면서 말한다. 당신이 강아지들을 하나하나 안아주자, 강아지들은 눈을 감고, 가슴을 오르내리며 부드럽게 숨을 내쉰다.
<br><br>
"모든 검사를 다 했어요," 조산사가 말한다. "건강상 문제는 전혀 없어요. 그들의 이름은 생각해 보셨나요?" 조산사가 묻는다.
<br><br>
<</if>>
<<set $bornChildrenIds to []>>
<<run getPregnancyObject().fetus.forEach(child => $bornChildrenIds.push(child.childId))>>
<<birthUi "pc" "asylum" "wolf_cave" "Pregnancy Birth Asylum Wolf 2" 180>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<getChildrenIds>><<childSelect _childrenIds.last()>>
<<famebestiality $litter_size>>
<<if $litter_size is 1>>
당신은 한참 동안 <<childtype_ rul>> 안고, <<childhis_ yi>> 작은 숨소리와 움직임을 즐긴다. <<childHe_ nun>> 대부분의 시간을 자면서 보내지만, 가끔 <<childhis_ yi>> 눈을 뜨고, 당신의 눈을 바라본다.
<br><br>
조산사가 돌아온다.
"졸리면 언제든 말해주세요," <<he_ ga>> 말한다. "당신도 휴식이 필요하고, 그 동안 강아지는 저희가 대신 돌봐드릴게요."
<br><br>
당신은 <<childname_ rul>> 계속 안아주고 싶은 마음은 굴뚝같지만, 자꾸만 졸고 있는 자신을 발견한다.
<br><br>
<<else>>
당신은 한참 동안 강아지들을 안고, 그들의 작은 숨소리와 움직임을 즐긴다. 강아지들은 대부분의 시간을 잠을 자면서 보내지만, 가끔 눈을 뜨고, 당신의 눈을 바라본다.
<br><br>
조산사가 돌아온다.
"졸리면 언제든 말해주세요," <<he_ ga>> 말한다. "당신도 휴식이 필요하고, 그 동안 강아지들은 저희가 대신 돌봐드릴게요."
<br><br>
당신은 강아지들을 계속 안아주고 싶은 마음은 굴뚝같지만, 자꾸만 졸고 있는 자신을 발견한다.
<br><br>
<</if>>
<<link [[다음|Pregnancy Birth Asylum Wolf 3]]>><<storeon "asylum_birth">><<pass 24 hour>><<stress -40>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $litter_size gte 2>><<childrenNamesPost $bornChildrenIds "가">><<else>><<childname_ ga>><</if>> 요람에 누워 있는 동안 조산사가 당신을 일으켜 세워 준다.
<<if $first_birth or playerNormalPregnancyTotal() is 0>>
당신은 일어서자 내장이 떨어지는 듯한 느낌을 받지만, <<he_ ga>> 정상적인 현상이라고 단언한다.
<br><br>
통증에도 불구하고, 당신은 출산 전보다 훨씬 더 편안하게 걷고 있다고 느낀다. 뱃속에 늑대들이 없다면 얼마나 쉽게 움직일 수 있는지 당신은 까맣게 잊고 있었다.
<br><br>
조산사가 당신이 옷을 입는 것을 도와준다.
<<elseif between(playerNormalPregnancyTotal(), 1, 2)>>
당신은 일어서자 내장이 떨어지는 듯한 느낌을 받는다. 당신은 지난번 출산할 때 느꼈던 이 느낌을 기억하고 있으며, 이것이 정상적인 현상이라는 것을 알고 있다.
<br><br>
통증에도 불구하고, 당신은 출산 전보다 훨씬 더 편안하게 걷고 있다고 느낀다. 뱃속에 늑대들이 없다면 얼마나 쉽게 움직일 수 있는지 당신은 까맣게 잊고 있었다.
<br><br>
조산사가 당신이 옷을 입는 것을 도와준다.
<<elseif between(playerNormalPregnancyTotal(), 3, 7)>>
당신은 일어서자 내장이 떨어지는 듯한 느낌을 받는다. 당신은 여전히 그 느낌이 익숙하지 않다.
<br><br>
당신은 다시 꽤 쉽게 걸을 수 있게 된다. 조금 어색하지만, 변화가 예전처럼 심하지는 않다. 몸 안에 다른 늑대들이 없을 때 움직이기가 여전히 더 쉬운 것 같다.
<br><br>
조산사가 여전히 당신이 옷을 입는 것을 돕겠다고 고집한다.
<<elseif between(playerNormalPregnancyTotal(), 8, 49)>>
당신은 아무런 어려움 없이 일어선다. 훨씬 더 민첩해진 느낌은 있지만, 더 이상 느낌의 차이는 거의 없다.
<br><br>
<<He_ ga>> 당신의 움직임에 감탄하며, 당신의 안정을 위해 팔로 당신을 감싼다. "많은 사람들을 봐 왔지만 이렇게 빨리 회복하는 사람은 별로 없었어요. 정말 강인하시네요!"
<br><br>
조산사가 여전히 당신이 옷을 입는 것을 돕겠다고 고집한다.
<<elseif playerNormalPregnancyTotal() gte 50>>
당신은 누군가의 도움 없이 일어서면서, 속이 텅 빈 느낌을 받는다. 당신은 임신했을 때의 느낌이 벌써 그리워진다.
<br><br>
<<He_ ga>> 아무런 도움 없이 걷는 당신을 바라보며, 입을 쩍 벌린다. 당신은 재빨리 옷을 다시 입는다.
<br><br>
"이-이제 가셔도 돼요" <<he_ ga>> 말한다.
<</if>>
"강아지들은 스스로를 보호할 수 있게 되면 숲으로 방생될 거예요."
<br><br>
<<link [[다음|Pregnancy Birth Asylum 6]]>><<endevent>><</link>>
<br><<widget "asylumeffects">>
<<if Time.hour lte 5>>
<<set $asylumstate to "sleep">>
<<elseif Time.hour lte 8>>
<<set $asylumstate to "free">>
<<elseif Time.hour is 9>>
<<set $asylumstate to "exercise">>
<<elseif Time.hour is 10>>
<<set $asylumstate to "firsttreatment">>
<<elseif Time.hour lte 14>>
<<set $asylumstate to "free">>
<<elseif Time.hour is 15>>
<<set $asylumstate to "secondtreatment">>
<<elseif Time.hour lte 19>>
<<set $asylumstate to "free">>
<<elseif Time.hour is 20>>
<<set $asylumstate to "assessment">>
<<elseif Time.hour is 21>>
<<set $asylumstate to "free">>
<<else>>
<<set $asylumstate to "sleep">>
<</if>>
<<set $suspicion = Math.clamp($suspicion, 0, 100)>>
<<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>>
<</widget>>
<<widget "asylumstats">>
<<if $suspicion gte 80>>
<span class="red">경비들은 당신을 면밀히 주시하고 있다. 간호사들도 당신이 지나가면 슬쩍 쳐다보곤 한다.</span>
<<elseif $suspicion gte 20>>
<span class="blue">당신은 가끔씩 경비가 당신을 감시한다는 걸 눈치챘다.</span>
<<else>>
<span class="green">직원들은 당신을 전혀 신경쓰지 않는다.</span>
<</if>>
<br>
<<if $asylumstatus gte 80>>
<span class="green">다른 환자들은 당신을 보면 미소 짓는다.</span>
<<elseif $asylumstatus gte 20>>
<span class="blue">다른 환자들은 당신을 신경쓰지 않는다.</span>
<<else>>
<span class="red">다른 환자들은 당신을 피한다.</span>
<</if>>
<br><br>
<</widget>>
<<widget "asylumtreatments">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "asylumHarper">>
<<else>>
<<cleareventpool>>
<<addinlineevent "asylum_treatment_1" 1>>
<<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7 and $rng % 2 and maleChance() lt 100>>
<<set $phase to 0>><<set $o_long_and_beautiful += 1>>
<<npc Harper>><<person1>>
당신은 한 쪽 벽에 커튼이 쳐져 있는 좁은 방에 들어왔다.
<br>
"안녕." 하퍼 선생님이 말한다. "와 줘서 기쁘구나. 거기 잠시 서 있어 주겠니?"
<<HePost "이">> 출입문 옆 벽의 버튼을 누르자, 커튼이 젖혀지며 방의 나머지 반이 드러난다. 그곳엔 환자 한 명이 바닥에 누워 있다.
<br>
길고 헝클어진 머리가 그녀의 얼굴 대부분을 덮고 있어 이쪽에선 표정 변화를 전혀 볼 수 없다.
<br><br>
<<person1>>"이번 치료는 널 위한 게 아니란다." 하퍼가 말한다. "다른 환자를 위한 거지. 도와줄 사람이 필요해서 불렀단다."
<<HePost "은">> 당신 옆 탁자에 있는 버튼을 가리킨다. "난 이 환자를 돕는 데 열중할 테니, 내가 누르라고 할 때 버튼을 눌러주면 된단다. 지금, 눌러라."
<br><br>
<<link [[버튼을 누른다|Asylum Button Long Hair Press]]>><</link>>
<br>
<<link [[거절한다|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<else>>
<<set $phase to 0>>
<<npc Harper>><<person1>><<generate2>>
당신은 한 쪽 벽에 가림막이 드리워져 있는 좁은 방에 들어왔다. "안녕." 하퍼 선생님이 말한다. "와 줘서 기쁘구나. 거기 앉으렴." <<HePost "이">> 자신 쪽 책상의 버튼을 누르자, 가림막이 올라가며 유리창이 드러난다. 그곳엔 환자 한 명이 앉아 있다. <<person2>><<HePost "은">> 긴장한 것처럼 보이지만, 가림막이 올라간 데는 반응하지 않는다.
<br><br>
<<person1>>"이번 치료는 널 위한 게 아니란다." 하퍼가 말한다. "다른 환자를 위한 거지. 도와줄 사람이 필요해서 불렀단다." <<HePost "은">> 당신 앞에 있는 버튼을 가리킨다. "난 기록을 좀 할테니, 내가 누르라고 할 때 버튼을 눌러주면 된단다. 지금, 눌러라."
<br><br>
<<link [[버튼을 누른다|Asylum Button Press]]>><</link>>
<br>
<<link [[거절한다|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "asylum_treatment_2" 1>>
<<npc Harper>><<person1>>당신은 하퍼 선생님의 사무실에 들어왔다. <<HePost "은">> <<hisPost "의">> 책상 뒤편에서 당신을 기다리고 있었다. "앉으렴." <<hePost "이">> 말한다. 하지만 이 방에 의자는 보이지 않는다.
<br><br>
<<link [[책상에 앉는다|Asylum Sit Desk]]>><</link>>
<br>
<<link [[무릎에 앉는다|Asylum Sit Lap]]>><</link>><<promiscuous1>><<lsuspicion>><<lawareness -1>>
<br>
<<link [[가만히 서 있는다|Asylum Sit Stand]]>><<suspicion 1>><</link>><<gsuspicion>>
<br>
<</addinlineevent>>
<<addinlineevent "asylum_treatment_3" 1>>
<<npc Harper>><<person1>><<generate2>>당신은 숲으로 이어지는 공터가 보이는, 큰 창문이 있는 방에 들어왔다. 하퍼 선생님은 다른 환자로 보이는 <<person2>><<person_ yi>> 옆에 서서 기다리고 있다. 잡역부 몇 명이 벽 옆에서 기다리고 있다.
<br><br>
"둘 다 와줘서 고맙구나." 하퍼가 말한다. "오늘은 겸손에 대한 이야기를 해볼까 해. 맨살이 노출되는 건 부끄러워 할 일이 아니란다. 오히려 기분 좋은 일이어야 하지. 자, 한 명이 옷을 벗어보렴." <<person_ un>> 그런 행동을 생각하는 것만으로도 겁에 질린 듯하다. "그리고 저기 창문 앞에 서 봐라."
<br><br>
당신은 많은 환자들이 바깥에서 운동을 하고 있는 모습을 볼 수 있다. 직원들이 환자들을 감시하고 있는 것도 보인다. <<person_ un>> 이제 겁에 질린 걸 넘어 공황 상태에 이른 것으로 보인다. <<he_ ga>> 말한다. "제- 제발, 나는 하고 싶지 않아."
<br><br>
<<person1>> 하퍼 선생님이 당신을 본다. "네가 둘 중 누가 옷을 벗을지 결정해주렴." <<he_ ga>> 말한다. <<person2>><<person_ un>> 눈물이 그렁그렁한 눈으로 당신을 바라본다.
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[옷을 벗고 추파를 던진다|Asylum You Flaunt]]>><<suspicion -5>><<asylumstatus 5>><<awareness -10>><<fameexhibitionism 10>><</link>><<exhibitionist5>><<llawareness>><<llsuspicion>><<ggcool>>
<br>
<<else>>
<<link [[마지못해 옷을 벗는다|Asylum You Strip]]>><<suspicion -5>><<asylumstatus 5>><<awareness -10>><<stress 3>><<fameexhibitionism 10>><</link>><<llawareness>><<llsuspicion>><<ggcool>><<gstress>>
<br>
<</if>>
<<link [[다른 환자가 옷을 벗게 한다|Asylum They Strip]]>><<suspicion 5>><<asylumstatus -5>><</link>><<ggsuspicion>><<llcool>>
<br>
<</addinlineevent>>
<<if $hypnosisdisable is "f">>
<<addinlineevent "asylum_treatment_4" 1>>
<<npc Harper>><<person1>>
당신은 하퍼 선생님의 사무실에 들어왔다. <<He_ nun>> 사무실 안에서 당신을 기다리고 있다. <<endevent>><<generate1>> 맞은편에는 다른 환자로 보이는 <<person1>><<person_ i>> 앉아 있다. "와 줘서 고맙구나." 하퍼가 말한다. "자, 앉으렴."
<br><br>
당신은 <<person_ yi>> 옆에 앉는다. 하퍼 선생님은 책상에서 펜을 하나 집더니 말한다. "둘 모두 이 펜에 집중해주렴. 그리고 숨을 깊게 들이마시고... 세상에 이 펜과 내 목소리, 너희 숨소리밖에 없는 거야."
<br><br>
<<pass 5>>
이런 과정이 수 분간 이어진다. 하퍼 선생님은 당신의 정신이 흐트러지는 순간들을 어떻게인지 집어내어 그때마다 다시 집중하도록 돌려놓는다. 당신은 최면 상태에 들어가면서 의식에 뭔가 변화가 생기는 걸 느낀다.
<br><br>
하퍼 선생님이 당신을 보며 말한다. "좋아, 이제 무릎을 꿇고 <<his_ yi>> 성기를 빨아보렴. <<He_ nun>> 좋아할 거란다. 알겠지?"
<br><br>
"네," <<person_ i>> 말한다. "저는 좋아할 거예요."
<br><br>
<<link [[그대로 따른다|Asylum Hypnosis Oral]]>><<hypnotised 1>><<set $sexstart to 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>>
<br>
<<link [[거부한다|Asylum Hypnosis Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<</addinlineevent>>
<</if>>
<<if $hypnosisdisable is "f">>
<<addinlineevent "asylum_treatment_5" 2>>
<<npc Harper>><<person1>>
당신은 하퍼 선생님의 사무실에 들어왔다. <<He_ nun>> <<his_ yi>> 책상에 앉아 당신을 기다리고 있다. "와 줘서 고맙구나." 하퍼가 말한다. "자, 앉으렴."
<br><br>
자리에 앉자, 하퍼 선생님은 책상에서 펜을 하나 집더니 말한다. "이 펜에 집중해주렴. 그리고 숨을 깊게 들이마시고... 세상에 이 펜과 내 목소리, 네 숨소리밖에 없는 거야."
<br><br>
<<pass 5>>
이런 과정이 수 분간 이어진다. 하퍼 선생님은 당신의 정신이 흐트러지는 순간마다 어떻게인지 집어내어 그때마다 다시 집중하도록 돌려놓는다. 당신은 최면 상태에 들어가면서 의식에 뭔가 변화가 생기는 걸 느낀다.
<br><br>
하퍼 선생님이 말한다. "좋아, 이제 옷을 벗어보렴. 같이 산책을 나갈 거란다."
<br><br>
<<link [[그대로 따른다|Asylum Hypnosis Exhibitionism]]>><<hypnotised 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>>
<br>
<<link [[거부한다|Asylum Hypnosis Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "asylum_treatment_6" 1.5>>
<<npc Harper>><<person1>>
당신은 창문이 없는 방에 들어왔다. 하퍼 선생님은 커다란 기계 옆에서 기다리고 있다. "와 줘서 고맙구나." 하퍼가 말한다. <<He_ ga>> 버튼을 누르자, 기계가 열리고는 당신이 들어갈 수 있을 만큼 큰 내부가 드러난다. "자, 안에 들어가서 누워 주렴."
<br><br>
<<getinicon>><<link [[들어간다|Asylum Machine]]>><<awareness -10>><<suspicion -5>><</link>><<llsuspicion>><<llawareness>>
<br>
<<refuseicon>><<link [[거부한다|Asylum Machine Refuse]]>><<suspicion 5>><</link>><<athleticsdifficulty 1 1000>><<ggsuspicion>><<ggstress>>
<br>
<</addinlineevent>>
<<if $hypnosisdisable is "f">>
<<addinlineevent "asylum_treatment_7" 1.5>>
<<npc Harper>><<person1>>
당신은 하퍼 선생님의 사무실에 들어왔다. <<He_ nun>> <<his_ yi>> 책상에 앉아 당신을 기다리고 있다. "와 줘서 고맙구나." 하퍼가 말한다. "자, 앉으렴."
<br><br>
자리에 앉자, 하퍼 선생님은 책상에서 펜을 하나 집더니 말한다. "이 펜에 집중해주렴. 그리고 숨을 깊게 들이마시고... 세상에 이 펜과 내 목소리, 네 숨소리밖에 없는 거야."
<br><br>
<<pass 5>>
<<endevent>>
이런 과정이 수 분간 이어진다. 하퍼 선생님은 당신의 정신이 흐트러지는 순간마다 어떻게인지 집어내어 그때마다 다시 집중하도록 돌려놓는다. 당신은 최면 상태에 들어가면서 의식에 뭔가 변화가 생기는 걸 느낀다.
<br><br>
<<beastNEWinit 1 dog>>
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $monster is 1>>
하퍼 선생님이 말한다. "좋아, 이제 <<bhim_ ul>> 데려오세요." 잡역부 몇 명이 방으로 들어온다. 그중 한 명은 <<beasttypePost "의">> 목줄을 붙잡고 있고, 그건 숨을 심하게 헐떡거린다. <<bHis_ yi>> 벌거벗은 몸이 적나라하게 드러나 있다. <<bHe_ nun>> 당신에게 다가가려고 안간힘을 쓴다. 하퍼 선생님이 당신을 돌아본다. "가까운 농장에서 <<bhim_ ul>> 데려왔지." <<nnpc_he_ ga "Harper">> 말한다. "이 녀석은 행실이 바르지 않아. 어쩌면 '개인적인' 관심을 받길 바라는 걸지도 모르지. 보다 구체적으로 말하면, 너처럼 성욕에 달아오른 걸레한테서 말이야. 이제 너는 <<bred>> 것을 기다릴 수 없을 거야." 당신은 짖고 싶은 충동을 느낀다.
<br><br>
<<else>>
하퍼 선생님이 말한다. "좋아, 이제 그 녀석을 데려오세요." 잡역부 몇 명이 방으로 들어온다. 그중 한 명은 개의 목줄을 붙잡고 있고, 그 개는 당신에게 다가가려고 안간힘을 쓴다. 하퍼 선생님이 당신을 돌아본다. "이제 너는 성욕에 달아오른 걸레가 될 거야. 이제 너는 <<bred>> 것을 기다릴 수 없을 거야." 당신은 짖고 싶은 충동을 느낀다.
<br><br>
<</if>>
<<link [[몸을 내민다|Asylum Hypnosis Dog]]>><<hypnotised 1>><<set $sexstart to 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>>
<br>
<<link [[거부한다|Asylum Hypnosis Dog Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<<else>>
<<endevent>>
<<npc Harper>><<person1>>
하퍼 선생님이 말한다. "좋아, 이제 옷을 벗어보렴. 같이 산책을 나갈 거란다."
<br><br>
<<link [[그대로 따른다|Asylum Hypnosis Exhibitionism]]>><<hypnotised 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>>
<br>
<<link [[거부한다|Asylum Hypnosis Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<</if>>
<</addinlineevent>>
<</if>>
<<addinlineevent "asylum_treatment_8" 1>>
<<npc Harper>><<generate2>><<generate3>>
당신은 하퍼 선생님의 사무실에 들어간다. <<person1>><<He_ nun>> <<his_ yi>> 책상 뒤편에서 당신을 기다리고 있다. <<person2>><<person_ gwa>> <<person3>><<person_ i>> 둘 다 하얀 코트를 입고, <<his_ yi>> 앞에 앉아 있다. 그들은 당신을 돌아본다.
<br><br>
"와 줘서 고맙구나." 하퍼 선생님이 말한다. "오늘은 아주 특별한 걸 준비했단다. 새로운 약 말이야. 여기 내 동료들이 약물의 효과를 관찰할 거란다." <<person1>><<He_ ga>> 일어나 근처의 의자에 드리워진 천을 벗겨낸다. 의자에는 팔과 다리를 묶는 끈이 달려 있다. "앉아라."
<<person3>>
<br><br>
<<link [[앉는다|Asylum Pill Sit]]>><<awareness -10>><<suspicion -5>><<hallucinogen 80>><</link>><<llsuspicion>><<llawareness>>
<br>
<<link [[거부한다|Asylum Pill Refuse]]>><<suspicion 5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<</addinlineevent>>
<<runeventpool>>
<</if>>
<</widget>>
<<widget "asylumassessment">>
당신은 진찰실로 들어간다.<<npc Harper>><<person1>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "asylumHarper">>
<<elseif $innocencestate is 1>>
<<npcincr Harper love 5>><<npcincr Harper dom 5>><<set $asyluminnocence to 1>>
<<He_ nun>> <<his_ yi>> 서류철을 내려놓고 미소 짓는다. "치료가 끝났단다." 하퍼 선생님이 말한다. "이제 사회의 일원으로써 제 기능을 할 준비가 되었구나. 집으로 특별한 알약들을 보내 줄 거란다."
<<set $sexStats.pills["pills"]["asylum\'s prescription"].owned to 14>><<set $asylummedicated to 0>>
<<He_ nun>> 자리에서 일어나 창문에 커튼을 친다. "일어서렴."
<br><br>
당신이 일어서자, <<he_ ga>> 당신을 책상 위로 밀친다.
<<if $NPCList[0].penis isnot "none">>
그러고는 당신의 두 다리 사이에 고간을 대고 앞으로 무게를 싣는다.
<<else>>
그러고는 당신의 몸 위로 기어올라 다리를 벌리고 올라앉는다.
<</if>>
<<he_ nun>> 떨리는 손가락으로 당신의 옷을 붙잡고, 벗기려 한다. 의사로써 풍기던 전문적인 분위기는 이제 느껴지지 않는다. <<He_ ga>> 킬킬대며 웃는다. "내, 내겐 내 작품에게 처음으로 손댈 권리가 있어! 지극히 정당한 거라고."
<br><br>
<<link [[다음|Asylum Harper Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $trauma lte $traumamax / 10>>
<<set $asylumtrauma to 1>> /* unused */
<<He_ nun>> <<his_ yi>> 서류철을 내려놓으며 찡그린다. "치료가 아직 끝나지 않았단다." 하퍼 선생님이 말한다. "하지만 나아지고는 있는 것 같구나. 계속 입원해 있을 필요는 없을 정도로." <<He_ nun>> 자리에서 일어나 창문에 커튼을 친다.
<br><br>
"이제 한결 나아졌으니," <<he_ nun>> 책상을 돌아 걸어나온다. "어쩌면 우리가 만날 기회는 이번이 마지막일지도 모르겠구나." <<he_ nun>> 손가락으로 당신의 옷을 붙잡는다. 의사로써 풍기던 전문적인 분위기는 이제 느껴지지 않는다. <<He_ nun>> 웃으며 당신에게 키스하려고 한다.
<br><br>
<<link [[범하게 둔다|Asylum Harper Sex]]>><<npcincr Harper love 5>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[밀쳐낸다|Asylum Harper Shove]]>><<npcincr Harper love -1>><</link>>
<br>
<<elseif $asylumassessmentprogress lte 0>>
<<set $asylumassessmentprogress += 1>>
하퍼 선생님이 당신을 책상 너머로 쳐다본다. "네 노출 도착증에 대해 말해 보자." <<he_ ga>> 말한다. "너는 네 몸을 굉장히 부적절한 방식으로 드러내 왔어. 그러고는 다른 사람들이 네 옷을 벗겼다고 주장했지. 너는 그저 네 스스로가 부끄러웠던 거란다."
<br><br>
<<if $asylumdistracted is 1>>
<<link [[공격한다|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[공격한다|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[키카드를 훔친다|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <<note "의심을 적게 받는다면 더 쉬워질 것이다" "italic">>
<br>
<</if>>
<<link [[사실이 아니라고 주장한다|Asylum Exhibit Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[그럴지도 모른다고 대답한다|Asylum Exhibit Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<elseif $asylumassessmentprogress lte 1 and $tentaclerapestat gte 1>>
<<set $asylumassessmentprogress += 1>>
하퍼 선생님이 당신을 책상 너머로 쳐다본다. "촉수가 달린 괴물들에게 공격당했다고 잠꼬대를 하더구나." <<he_ ga>> 말한다. "하지만 그런 생물은 존재하지 않는단다. 만약 어떤 사람이 다른 누구에게도 보이지 않는 괴물에게 강간당했다고 주장한다면, 누구도 믿지 못하겠지?"
<br><br>
<<if $asylumdistracted is 1>>
<<link [[Attack|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[공격한다|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[키카드를 훔친다|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <<note "의심을 적게 받는다면 더 쉬워질 것이다" "italic">>
<br>
<</if>>
<<link [[사실이라고 주장한다|Asylum Tentacles Meek]]>><<awareness 1>><<stress 3>><</link>><<gawareness>><<gstress>>
<br>
<<link [[그럴지도 모른다고 대답한다|Asylum Tentacles Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<elseif $asylumassessmentprogress lte 2 and $beastrapestat gte 1>>
<<set $asylumassessmentprogress += 1>>
<!-- Modified for monster people -->
하퍼 선생님이 당신을 책상 너머로 쳐다본다.
<<if $bestialitydisable is "f">>
"짐승들에게 공격당했다고 잠꼬대를 하더구나. 성적으로 말이야." <<he_ ga>> 말한다. "하지만 짐승들은 그런 행동을 하지 않는단다. 너는 무고한 짐승들을 학대해온 거야. 그렇지 않니?"
<<else>>
"짐승을 닮은 사람들에게 공격당했다고 잠꼬대를 하더구나. 성적으로 말이야." <<he_ ga>> 말한다. "하지만 그런 건 세상에 존재하지 않는단다. 너는 짐승들이 인간의 모습을 띄고 있다고 자기암시를 걸었지만, 실제로는 네 쾌락을 위해 무고한 짐승들을 성적으로 학대하고 있었던 거야. 그렇지 않니?"
<</if>>
<br><br>
<<if $asylumdistracted is 1>>
<<link [[공격한다|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[공격한다|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[키카드를 훔친다|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <<note "의심을 적게 받는다면 더 쉬워질 것이다" "italic">>
<br>
<</if>>
<<link [[사실이 아니라고 주장한다|Asylum Beast Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[그럴지도 모른다고 대답한다|Asylum Beast Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<elseif $asylumassessmentprogress lte 3>>
<<set $asylumassessmentprogress += 1>>
하퍼 선생님이 당신을 책상 너머로 쳐다본다. "몸에 음란한 글자들이 적혀 있더구나." <<he_ ga>> 말한다. "네가 직접 한 거지?"
<br><br>
<<if $asylumdistracted is 1>>
<<link [[공격한다|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[공격한다|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[키카드를 훔친다|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <<note "의심을 적게 받는다면 더 쉬워질 것이다" "italic">>
<br>
<</if>>
<<link [[사실이 아니라고 주장한다|Asylum Hurt Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[그럴지도 모른다고 대답한다|Asylum Hurt Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<else>>
<<set $asylumassessmentprogress to 0>>
하퍼 선생님이 당신을 책상 너머로 쳐다본다. "사람들에게 강간당하고 능욕당했다고 잠꼬대를 하더구나. 하지만 그건 사실이 아니지?" <<he_ ga>> 말한다. "너는 사람들에게 자발적으로 접근해서 유혹했어. 너는 그런 스스로의 행동이 부끄러웠기 때문에 강간당했다고 주장한 거란다."
<br><br>
<<if $asylumdistracted is 1>>
<<link [[공격한다|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[공격한다|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[키카드를 훔친다|Asylum Keycard]]>><</link>><<skulduggerydifficulty>><<note "의심을 적게 받는다면 더 쉬워질 것이다" "italic">>
<br>
<</if>>
<<link [[사실이 아니라고 주장한다|Asylum Rape Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[그럴지도 모른다고 대답한다|Asylum Rape Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<</if>>
<</widget>>
<<widget "asylumend">>
<<set $asylum to 0>>
<</widget>>
<<widget "asylumpunish">>
<<endevent>><<npc Harper>><<person1>><<set $asylumbound to 2>>
<<if $leftarm is "bound" and $rightarm is "bound">>
"<<phim_ ul>> 방으로 데려가세요." 하퍼 선생님이 말한다. "<<pher_ yi>> 팔은 확실히 묶어주시고."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
그들은 '직원 전용'이라고 적힌 문을 지나 당신을 정신병원의 텅 빈 복도로 끌고 간다.
<<else>>
그들은 당신에게 구속복을 억지로 입히고 정신병원의 텅 빈 복도로 끌고 간다.
<<bind>><<upperwear 35>>
<</if>>
여기 복도의 전등 대부분은 고장나 있고, 기묘한 박자로 깜빡인다.
<br><br>
당신은 커다란 금속 문 앞으로 끌려온다. 직원들이 문을 열자, 그 너머로 빛 한줄기 들어오지 않는 새까만 방이 보인다. 그들은 당신을 방에 밀어넣고, 문이 쾅 하는 소리를 내며 등 뒤에서 닫힌다.
<br><br>
방 안은 굉장히 비좁아서, 딱 앉아 있을 수 있는 정도의 공간밖에 없다. 당신은 완전한 고요 속에서 기다린다.
<br><br>
<<link [[기다린다 (1:00)|Asylum Room]]>><<pass 60>><</link>>
<br>
<<else>>
<<bind>><<upperwear 35>>
"<<pher_ yi>> 팔을 묶으세요." 하퍼 선생님이 말한다. "단단히."
<br><br>
직원들이 당신의 팔을 억지로 앞으로 내밀게 하고, 단단히 묶는다. 그러자 하퍼 선생님이 웃는다. "
<<if $asylumstate is "sleep">>
<<phim_ ul>> <<pher_ yi>> 방으로 데려가세요. <<pShe_ nun>> 수면을 취해야 해요."
<br><br>
당신은 잡역부들에게 둘러쌓여 방으로 돌아온다. 자물쇠가 찰칵 하는 소리를 내며 잠긴다.
<br><br>
<<endevent>>
<<link [[다음|Asylum Cell]]>><</link>>
<br>
<<else>>
<<phim_ ul>> 데려가서, 다른 사람들이 감상할 수 있게 하세요."
<br><br>
당신은 사람들이 많은 곳으로 끌려간다. 환자들 대다수는 당신을 못 본 척 하지만, 몇몇은 조롱한다. 직원들은 당신을 방 근처에 두고 떠난다.
<<gstress>><<stress 3>>
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "asylumpunish2">>
<<endevent>><<npc Harper>><<person1>><<set $asylumbound to 2>>
"<<phim_ ul>> 방으로 데려가세요." 하퍼 선생님이 말한다. "<<pher_ yi>> 팔은 확실히 묶어주시고."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
그들은 '직원 전용'이라고 적힌 문을 지나 당신을 정신병원의 텅 빈 복도로 끌고 간다.
<<else>>
그들은 당신에게 구속복을 억지로 입히고 정신병원의 텅 빈 복도로 끌고 간다.
<<bind>><<upperwear 35>>
<</if>>
여기 복도의 전등 대부분은 고장나 있고, 기묘한 박자로 깜빡인다.
<br><br>
당신은 커다란 금속 문 앞으로 끌려온다. 직원들이 문을 열자, 그 너머로 빛 한줄기 들어오지 않는 새까만 방이 보인다. 그들은 당신을 방에 밀어넣고, 문이 쾅 하는 소리를 내며 등 뒤에서 닫힌다.
<br><br>
방 안은 굉장히 비좁아서, 딱 앉아 있을 수 있는 정도의 공간밖에 없다. 당신은 완전한 고요 속에서 기다린다.
<br><br>
<<link [[기다린다 (1:00)|Asylum Room]]>><<pass 60>><</link>>
<br>
<</widget>>
<<widget "asylumoptions">>
<<if ($leftarm is "bound" or $rightarm is "bound") and $asylumbound lte 0>>
<<HePost "은">> 당신의 구속구를 바라본다. "풀어줘도 괜찮을 것 같군." <<hePost "은">> 쭈그려 앉아 구속구를 풀어주면서, 그것을 완전히 풀기 직전에, <<hePost "이">> 말한다.<<unbind>><<exposure>> <<HePost "은">> 환자복으로 당신을 감싸 준다.
<<unbind>><<upperwear 87>><<exposure>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<HePost "은">> 당신을 보려고 몇 걸음 물러난다. <<covered>> "그렇게 입고선 의사 선생님을 볼 수 없다." <<hePost "이">> 말한다. <<HePost "은">> 환자복으로 당신을 감싸 준다.
<<unbind>><<upperwear 87>><<exposure>>
<br><br>
<</if>>
<</widget>>
<<widget "asylumevents">>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 91>>
<<generate1>><<person1>>
"실례합니다." 옆에서 목소리가 들린다. 목소리의 주인은 환자복을 입고 있는 <<personPost "이다.">> "하퍼 선생님이 과제를 주셨어요. 저는..." <<hePost "은">> 시선을 돌린다. "저는 다음 상태 확인 시간 전까지 열두 명의 사람들에게 제 알, 알몸을 보여줘야 해요. 그, 그러니까... 보여줘도 괜, 괜찮을까요?" <<HePost "은">> 내켜하는 것 같지 않다.
<br><br>
<<link [[허락한다|Asylum Exposure Accept]]>><<handheldon>><<arousal 600>><</link>><<garousal>>
<br>
<<link [[허락은 하지만 두 눈을 감는다|Asylum Exposure Shut]]>><<famegood 1>><<handheldon>><</link>>
<br>
<<link [[허락하고 두 눈을 감는 척 한다|Asylum Exposure Peek]]>><<arousal 600>><<famegood 1>><<handheldon>><</link>><<garousal>>
<br>
<<link [[거절한다|Asylum Exposure Refuse]]>><<handheldon>><</link>>
<br>
<<elseif $rng gte 81 and (random(1,100) lte $suspicion)>>
<<generateDoctor 1>><<generate2>><<person1>>
잡역부 복장을 한 <<personPost "이">> 당신에게 다가온다.
"의사 선생님께서 시간이 나서 추가적인 치료를 하신다고 하신다." <<hePost "이">> 말한다. "따라와."<br>
<<person2>><<personPost "이">> 당신 뒤에 선다.
<br><br>
<<link [[따라간다|Asylum Fake Treatment Accept]]>><<handheldon>><</link>>
<br>
<<link [[따라가지 않는다lum Fake Treatment Refuse]]>><<handheldon>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<elseif $rng gte 61>>
<<generate1>><<person1>><<npcClothesType $NPCList[0] "patient">>당신은 환자로 보이는 <<personPost "을">> 마주쳤다. <<HePost "은">> 당신을 보고 미소 짓는다.
<br><br>
<<link [[추파를 던진다 (0:02)|Asylum Flirt]]>><<handheldon>><<asylumstatus 1>><<pass 2>><</link>><<promiscuous1>><<gcool>>
<br>
<<link [[무시한다|Asylum]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<generatev2>><<person1>> 환자로 보이는 <<personPost "이">> 간호사로 보이는 <<person2>><<personPost "을">> 더듬고 있다. 간호사는 저항하지는 않고 있지만, 거의 체념한 표정이다.
<br><br>
<<link [[개입한다 (0:02)|Asylum Intervene]]>><<handheldon>><<pass 2>><<suspicion -5>><<asylumstatus -5>><</link>><<llsuspicion>><<llcool>>
<br>
<<link [[무시한다|Asylum]]>><<endevent>><</link>>
<br>
<<else>>
<<generate1>><<person1>><<generate2>> 환자로 보이는 <<personPost "이">> 당신을 지나쳐 시선이 닿지 않는 곳으로 숨자마자 <<person2>><<personPost "이">> 복도 모서리에서 나타난다. <<HesPost "은">> 간호사다. <<HePost "은">> 주변을 슥 둘러보더니, 당신을 쳐다본다. "<<person1>><<personPost "을">> 보신 적 없습니까?"
<br><br>
<<link [[사실대로 말한다|Asylum Truth]]>><<handheldon>><<suspicion -5>><<asylumstatus -5>><</link>><<llsuspicion>><<llcool>>
<br>
<<link [[거짓말한다|Asylum Lie]]>><<handheldon>><<suspicion 5>><<asylumstatus 5>><</link>><<ggsuspicion>><<ggcool>>
<br>
<</if>>
<<else>>
<<link [[다음|Asylum]]>><<handheldon>><</link>>
<br>
<</if>>
<</widget>>
<<widget "passoutasylum">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "asylum">>
<<else>>
<<passout>>
<<link [[모든 게 깜깜해진다...->Passout Asylum]]>><</link>>
<</if>>
<</widget>>
<<widget "asylumescape">>
<<set $asylumescaped to 1>>
<<if $location is "tentworld">>
<<set $asylumtentacleescape to 1>> /* unused */
<</if>>
<<if C.npc.Robin.init is 1>>
<<set $robinReunionScene to "asylum">>
<</if>>
<</widget>><<set $location to "bog">><<set $outside to 1>><<effects>>
<<if !$bogProgress>>
<<set $bogProgress to 1>>
You follow the brook downstream until you come to the edge of a rocky outcrop. A wall of drenched leaves obscures the horizon ahead.
<br><br>
You carefully peer over the edge. You see a rickety wooden walkway at the bottom off to the right, worn by the trickle of water from the end of the brook. The water beyond is stagnant, but looks deep enough to jump into.
<br><br>
<span class="gold">You've discovered the bog.</span>
<<else>>
You follow the brook downstream, to the edge of the bog.
<</if>>
<br><br>
<<if $harpy gte 6 or $angel gte 6 or $demon gte 6 or $fallenangel gte 2>>
<<link [[Glide down (0:01)|Bog Intro Glide]]>><<pass 1>><</link>><<flight_text>>
<br>
<</if>>
<<link [[Climb down (0:05)|Bog Intro Climb]]>><<pass 5>><</link>><<athleticsdifficulty 200 800>>
<br>
<<link [[Jump into the water (0:01)|Bog Intro Jump]]>><<pass 1>><</link>>
<br><<effects>>
You jump, falling several feet before the stagnant air catches your wings. You land hard, but unharmed, on the wooden walkway.
<br><br>
<<link [[다음|Bog]]>><<set $bogdepth to 4>><<set $bogwater to 0>><</link>>
<br><<effects>>
You clamber over the ledge and find purchase against the rock wall.
<<if $athleticsSuccess>>
<<unset $athleticsSuccess>>
You take your time, slowly working your way down until <span class="green"> your feet touch the wooden walkway.</span>
<br><br>
<<if $worn.lower.name isnot "naked">>
You dust off your hands on your $worn.lower.name.
<<elseif $worn.upper.name isnot "naked">>
You dust off your hands on your $worn.upper.name.
<<else>>
You dust off your hands.
<</if>>
<br><br>
<<link [[다음|Bog]]>><<set $bogdepth to 4>><<set $bogwater to 0>><</link>>
<br>
<<else>>
You take your time, slowly working your way down until <span class="red">you slip about half way</span>. You fall, plunging into the mire. <<pain 4>><<stress 12>><<trauma 6>><<gpain>><<gstress>><<gtrauma>>
<br><br>
<<water>>
<<if Time.season is "winter">>
The frigid water steals the breath from your lungs. You nearly gasp for breath on instinct, but manage to surface before doing so.
<<else>>
The water is murky and unpleasant. You surface, covered in stray plant matter.
<</if>>
<br><br>
<<link [[다음|Bog]]>><<set $bogdepth to 4>><<set $bogwater to 1>><</link>>
<br>
<</if>><<effects>>
You take a deep breath, a step back, and a moment to collect yourself.
<br><br>
With a running start, you leap over the precipice, clearing the walkway and plunging into the murky water.
<br><br>
<<water>>
<<if Time.season is "winter">>
The frigid mire steals the breath from your lungs. You nearly gasp for breath on instinct, but manage to surface before doing so.
<<else>>
You surface, covered in stray plant matter.
<</if>>
<br><br>
<<link [[다음|Bog]]>><<set $bogdepth to 4>><<set $bogwater to 1>><</link>>
<br><<set $location to "bog">><<set $outside to 1>><<effects>>
You're in the bog between the forest and moor.
<<if $bogwater gte 1>>
<<water>><<set _bogmod to 1.5>>
The water here is just shallow enough to stand in.
<<else>>
<<set _bogmod to 1>>
A wooden pathway spares you from traversing the mire.
<</if>>
<<switch Weather.precipitation>>
<<case "none">>
<<switch Time.dayState>>
<<case "dawn">>
The low morning sun casts an enchanting light through the trees.
<<case "day">>
The sun's rays fight to pierce the canopy.
<<case "dusk">>
Strange shapes of light dance against the walkway and reflect from the water.
<<case "night">>
<<if Weather.bloodMoon>>
The stagnant water reflects red light back into the canopy.
<<else>>
The stagnant water reflects just enough moonlight to allow you to see.
<</if>>
<</switch>>
A stone tower is visible far in the distance, to the east.
<<case "rain">>
Rain drips in patches through the thick canopy, creating a percussive rhythm as it assails the path.
<<case "snow">>
The canopy catches most of the snow, creating a surreal <<if Weather.bloodMoon>>red<<else>>white<</if>> blanket above.
<</switch>>
<<if $bogdepth is 4>>
A rocky cliff face blocks the way back to the forest. <span class="red">There's no way up.</span>
<<elseif $bogdepth is 1>>
The treeline is thin, and you can see the moor from here.
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmbog>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutbog>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<rng>>
<<if $danger gte (9900 - ($allure * _bogmod))>>
<<eventbog>>
<<else>>
<<eventbogsafe>>
<</if>>
<<else>>
<<if $bogwater gte 1>>
<<link [[Pull yourself back onto the walkway|Bog]]>><<set $bogwater to 0>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Follow the walkway
<br>
<<if $bogdepth lte 3>>
<<foresticon>><<link [[West, towards the forest (0:10)|Bog]]>><<set $bogdepth += 1>><<pass 10>><</link>>
<br>
<</if>>
<<if $bogdepth gte 2>>
<<mooricon>><<link [[East, towards the moor (0:10)|Bog]]>><<set $bogdepth -= 1>><<pass 10>><</link>>
<br>
<<elseif $bogdepth lte 1>>
<<mooricon>><<link [[East, into the moor (0:05)|Moor]]>><<set $bogdepth to 0>><<set $bogwater to 0>><<set $moor to 85>><<set $eventskip to 1>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
You widen your posture and shoot a glare at the <<beasttype>>.
<<if $physiqueSuccess>>
<<bHe>> hisses and takes a few steps forward, <<bhis>> footfalls shaking the wooden slats. <span class="green"><<bHe>> stops short, seemingly deciding that you're more trouble than you're worth.</span>
<br><br>
<<link [[다음|Bog]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<span class="red"><<bHe>> charges you.</span> You turn to run, but <<bhe>> catches you almost immediately, dragging you into the water.
<br><br>
<<link [[다음|Bog Lizard Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You sprint away from the <<beasttype>>. <<bHis>> claws dig into the wood, and <<bhe>> charges.
<<if $athleticsSuccess>>
<span class="green">You run fast enough that the <<beasttype>> gives up.</span> You turn and see <<bhim>> slinking back into the mire.
<br><br>
<<link [[다음|Bog]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<water>>
<span class="red">You're not fast enough.</span> The <<beasttype>> easily knocks you down, dragging you into the water.
<br><br>
<<link [[다음|Bog Lizard Rape]]>><<set $molestationstart to 1>><<set $bogwater to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $water to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bog Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bog Lizard Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> hisses <<bhis>> satisfaction, and dives back into the stagnant water.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> hisses in pain and dives back into the stagnant water.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 10 15 "root" "vine" true>>
<<elseif $molestationstart is 2>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<consensual>>
<<set $consensual to 1>>
You draw them closer through the water.
<<deviancy5>>
<<set _randomtentacles to (6 + random(1, 10))>>
<<tentaclestart _randomtentacles 15 "root" "vine" true>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Bog Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bog Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The vines lose interest in you, and retreat back into the canopy. <<tearful>> you untangle yourself from the plants and vines surrounding you.
<<clotheson>>
<<endcombat>>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You travel along the
<<switch $phase>>
<<case 0>>last
<<case 1>>first
<<case 2>>second
<<case 3>>third
<<case 4>>fourth
<<case 5>>fifth
<<case 6>>sixth
<<case 7>>seventh
<<case 8>>eighth
<<case 9>>ninth
<</switch>>
path.
<<rng>>
<<if $boglost gte 5>>
<<pass 1 hour>><<pain 2>>
You run. And run. More and more pathways sprout from the one you're on, almost like branches or the prongs of an impossibly large set of antlers.
<br><br>
<<link [[Stay the course (?:??)|Bog Lost Follow]]>><</link>><<willpowerdifficulty 600 1000>>
<br>
<<link [[Block everything out|Bog Lost Block]]>><<trauma 30>><</link>><<gggtrauma>>
<br>
<<elseif $rng lte 15>>
The path begins to look familiar, even as the one behind you looks entirely different. You think you've found the correct way.
<br><br>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<switch $boglost>>
<<case 0>>You see no sign of your original route.
<<case 1>>You don't recognise any landmarks. <<stress 6>><<gstress>>
<<case 2>>Your heart begins to race. <<stress 12>><<ggstress>>
<<case 3>>The trees themselves seem to change behind you as you walk. You double back, trying to find anything that will guide you. <<stress 12>><<ggstress>>
<<case 4>>You run, directionless and lost. Nothing seems real. <<stress 12>><<ggstress>><<trauma 12>><<ggtrauma>>
<</switch>>
<<set $boglost++>>
<br><br>
More paths branch off ahead.
<br><br>
<<link [[Try to backtrack (0:10)|Bog Lost]]>><<pass 10>><<set $phase to 0>><</link>>
<br>
<<link [[Follow the first path (0:10)|Bog Lost]]>><<pass 10>><<set $phase to 1>><</link>>
<br>
<<link [[Follow the second path (0:10)|Bog Lost]]>><<pass 10>><<set $phase to 2>><</link>>
<br>
<<link [[Follow the third path (0:10)|Bog Lost]]>><<pass 10>><<set $phase to 3>><</link>>
<br>
<<link [[Follow the fourth path (0:10)|Bog Lost]]>><<pass 10>><<set $phase to 4>><</link>>
<br>
<<link [[Follow the fifth path (0:10)|Bog Lost]]>><<pass 10>><<set $phase to 5>><</link>>
<br>
<<if $boglost gte 2>>
<<link [[Follow the sixth path (0:10)|Bog Lost]]>><<pass 10>><<set $phase to 6>><</link>>
<br>
<<if $boglost gte 3>>
<<link [[Follow the seventh path (0:10)|Bog Lost]]>><<pass 10>><<set $phase to 7>><</link>>
<br>
<<if $boglost gte 4>>
<<link [[Follow the eighth path (0:10)|Bog Lost]]>><<pass 10>><<set $phase to 8>><</link>>
<br>
<<link [[Follow the ninth path (0:10)|Bog Lost]]>><<pass 10>><<set $phase to 9>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</if>><<effects>>
<<set _lost to random(80, 240)>>
<<pass _lost>>
<<if $willpowerSuccess>>
You stay the course, and decide to follow this path to its end no matter what. You'll find a way out eventually, so long as you continue straight ahead.
<br><br>
Each side path splits into two more, and each of those into four. <span class="green">You ignore them.</span> Each one spirals into the unknown depths of the bog, tempting you. Each one looks more like salvation. <span class="green">You ignore them.</span>
<br><br>
The path ends ahead. You don't care. You continue to walk forward. <span class="green">Planks rise from the depths of the mire to meet your determined stride.</span> There is only one path, and it's ahead of you.
<br><br>
The trees begin to part. The moor spreads out before you. The path behind you is normal and unbroken. You won't fall prey to it again.
<br><br>
<<link [[다음|Bog]]>><<endevent>><<set $bogdepth to 1>><<set $eventskip to 1>><<set $boglost to 10>><</link>>
<br>
<<else>>
You keep moving forward. Each side path splits into three more, and each of those into six. Each one spirals into the unknown depths of the bog, tempting you. Each one looks more like salvation. <span class="red">It's too much.</span>
<br><br>
Your mind tries to map each path, to make some rational sense of what's happening to you. It can't. Each pathway fights for your attention, forcing its way into your mind. There are too many. A lifetime isn't long enough to tread them all. One mind can't map their destinations.
<br><br>
You collapse in a heap, clutching your head. The path doesn't catch you.
<br><br>
<<water>>
The water brings you back to your senses. You surface and gasp for breath, clinging to the side desperately. You pant, looking around. There is only one path.
<br><br>
You hoist yourself back up.
<br><br>
<<link [[다음|Bog]]>><<endevent>><<set $eventskip to 1>><<unset $boglost>><</link>>
<br>
<</if>><<effects>>
Hundreds of pathways extend in every direction, twisting into utter darkness. Your ears ring. You cover them.
<br><br>
You collapse to your knees. The pathway isn't just below you anymore. Pathways extend in a spiral up thick tree trunks, down below the surface of the water, and upside-down above you in the canopy.
<br><br>
All at once, they begin to collapse. Planks of wood rain down, splashing into the water. Trees reclaim the treated wood into their bark, crushing them. The water swallows what remains, spreading rot and algae across their surfaces until they are nothing.
<br><br>
Your eyes lie. You shut them.
<br><br>
You steady your breathing. You don't know how long you kneel for. When you open your eyes, all that remains is the path ahead of you.
<br><br>
<<link [[다음|Bog]]>><<endevent>><<set $eventskip to 1>><<unset $boglost>><</link>>
<br><<effects>>
You know the bog's tricks. You step into the water ahead. The path reveals itself to you. You stay the course.
<br><br>
<<link [[다음|Bog]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You grab the vine with both hands and take a step back, ready to make a running jump.
<<if $rng gte 71 and $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<generatePlant1>><<person1>>
<span class="green">You clear the distance and make it to the other side</span>, <span class="red">but your hands stick to the vine.</span> You swing back, unable to let go.
<br><br>
You gradually lose speed until you're hanging over the broken section. <span class="red">The vine begins to pull itself upwards into the canopy.</span>
<br><br>
"I've caught such a pretty little flower this time," you hear from above you. You look to the source. A <<person>> hangs upside-down from the canopy, with <<plant_details>> braided into <<his>> hair. "You're such a rare treat. Let me enjoy you for a while. Or I could drop you. Your choice." Countless vines shoot down and encircle you!
<br><br>
<<link [[다음|Bog Plant Suspended Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $athleticsSuccess>>
You clear the distance and make it to the other side, <span class="green">landing without issue.</span>
<br><br>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You can't hold on, and <span class="red">slip from it.</span> You plunge into the mire.
<br><br>
<<water>>
<<link [[다음|Bog]]>><<set $bogwater to 1>><</link>>
<br>
<</if>><<effects>><<set $location to "bog">>
<<generatePlant1>><<person1>>
You wake up with a lurch forward and feel like you're falling. You move to arrest your fall, but find yourself completely entangled by vines. You're suspended in the air. You look down and see no solid ground below. It's a long drop into the water.
<br><br>
"Never thought I'd find such a pretty flower out here of all places," you hear from above you. You struggle against your bindings and manage to look to the source. A <<person>> hangs upside-down from the canopy, with <<plant_details>> braided into <<his>> hair.
<<if $exposed lte 1>>
Your $worn.lower.name <<lowerhas>> been <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>lifted up<<else>>pulled down<</if>>, <<if !$worn.under_lower.type.includes("naked")>> and your $worn.under_lower.name <<underlowerhas>> been pulled aside,<</if>> <span class="pink">revealing your <<genitals>>.</span>
<</if>>
<<if $bogwater is 1>>
"You exhausted yourself to the point of collapse, right in the middle of the bog. If not for me, you could have drowned!
<<else>>
"You exhausted yourself to the point of collapse. If not for me, you could have rolled right into the water and drowned!
<</if>>
<<set $bogwater to 0>>
Naturally, I had to secure you to make sure you were safe." The vines around you tighten, as if by command. <<He>> moves through the canopy with ease, encircling you. It's hard to tell where <<he>> ends and the trees begin.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>><<else>><<set $worn.lower.state to "thighs">><</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $worn.under_lower.state to "thighs">>
<br><br>
"You're such a rare treat. Let me enjoy you for a while. Or I could drop you. Your choice."
<br><br>
<<link [[다음|Bog Plant Suspended Sex]]>><<set $molestationstart to 1>><</link>>
<br><<if $sexstart is 1 or $molestationstart is 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>><<set $consensual to 1>>
<<neutral 1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<</if>>
<<maninit "plant">><<npcexpose>>
<<set $enemyarousalmax to 800>>
<<set _randomtentacles to random(10, 12)>>
<<makeAbomination _randomtentacles 8 "vine" "vine" true>>
<<set $tentacles[0].shaft to "tummy">>
<<if $player.breastsize gte 2 and $chestuse is 0>>
<<set $tentacles[1].shaft to "breasts">><<set $chestuse to "squeezed">>
<<else>>
<<set $tentacles[1].shaft to "chest">>
<</if>>
<<set $tentacles[2].shaft to "waist">>
<<set $tentacles[3].shaft to "neck">><<set $head to "grappled">>
<<set $tentacles[4].shaft to "leftleg">><<set $leftleg to "grappled">>
<<set $tentacles[5].shaft to "rightleg">><<set $rightleg to "grappled">><<set $feettarget to "tentacles">>
<</if>>
<<effects>>
<<effectsabomination>>
<<abomination>>
<<stateabomination>>
<br><br>
<<actionsabomination>>
<<if _combatend or $tentacles.active lte 3>>
<span id="next"><<link [[다음|Bog Plant Suspended Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bog Plant Suspended Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $tentacles.active lte 4>>
The remaining tentacles aren't strong enough to hold you through <<his>> orgasmic spasms, and you drop into the water.
<<water>>
<br><br>
"Oh dear, I've lost my catch!" A few more vines slither down and lift you from the water, gingerly placing you on the nearby walkway. "So sorry, little flower, I got carried away! I'll be more careful next time, come back soon!"
<<else>>
The <<if $tentacles.active lte $tentacles.max>>remaining <</if>>vines loosen, gently lowering you down and around the tree, onto the walkway.
"Thanks for indulging me, little flower," the <<person>> chirps. "Come back soon!"
<</if>>
<br><br>
<<He>> vanishes into the canopy, <<his>> vines following.
<br><br>
<<tearful>> you gather yourself.
<<clotheson>>
<<endcombat>>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
As you fight back, the <<persons>> tentacles all suddenly retract, letting you drop into the water. <<stress 12>><<pain 6>><<ggstress>><<gpain>>
<<water>>
<br><br>
"This little flower is covered in thorns." <<He>> disappears into the canopy, nursing some new bruises. You pull yourself back up onto the walkway.
<<tearful>> you gather yourself.
<<clotheson>>
<<endcombat>>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<<elseif $tentacles.active lte 3>>
The remaining tentacles can't hold up your weight, and you're dropped into the water. <<stress 12>><<pain 6>><<ggstress>><<gpain>>
<<water>>
<br><br>
"Oh dear, I've lost my catch!" A few more vines slither down and lift you from the water, gingerly placing you on the nearby walkway. "So sorry, little flower, I got carried away! I'll be more careful next time, come back soon!"
<br><br>
<<He>> vanishes into the canopy, <<his>> vines following.
<br><br>
<<tearful>> you gather yourself.
<<clotheson>>
<<endcombat>>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<<else>>
The <<if $tentacles.active lte $tentacles.max>>remaining <</if>>vines loosen, gently lowering you down onto the walkway.
"Thanks for indulging me, little flower," the <<person>> chirps. "Come back soon!"
<br><br>
<<He>> vanishes into the canopy, <<his>> vines following.
<br><br>
<<tearful>> you gather yourself.
<<clotheson>>
<<endcombat>>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>><<hallucinogen 40>>
You awaken to the sound of wet sloshing. You shoot up straight, looking around.
<<if Time.dayState is "night">>
It's too dark to see anything.
<<else>>
You don't see the source.
<</if>>
<br><br>
A shiver runs up your spine. You're not sure why, but you feel like you need to move.
<<if $bogwater gte 1>>
You wade through the water, pulling yourself up onto the walkway.
<<else>>
You scramble to your feet, trusting your instincts.
<</if>>
<br><br>
You take a step back. Just in time. A muddy black appendage shoots up from the murky water, grasping at where your leg just was. <<stress 12>><<ggstress>>
<br><br>
From the darkness between the trees, dim pairs of yellow light flicker into existence. Dozens. Hundreds of limbs shoot up, grasping the walkway as if to make it one with the swamp. The wood creaks and groans. Masses of mud rise from the depths. A chorus of howling shrieks fills the dead air. <<trauma 30>><<gggtrauma>>
<br><br>
Adrenaline finally unfreezes your paralysed muscles, and you run.
<br><br>
<<link [[다음|Bog Passout 2]]>><</link>>
<br><<effects>>
You keep running. You don't know which way you're going. More shapes appear from the water ahead. More eyes peer from every direction. Your lungs burn.
<br><br>
You push onwards. The sounds are almost unbearable. Stars creep into your vision. The walkway pushes back against your feet, seemingly trying to wear you down.
<br><br>
You run until you throw yourself off the end of the walkway, tumbling into the moor. You look back into the bog, but see nothing pursuing you.
<br><br>
You collapse onto your back, exhaustion finally overtaking you. It takes some time to catch your breath and steady your nerves. <<gtiredness>><<tiredness 8>>
<br><br>
<<link [[다음|Moor]]>><<set $bogdepth to 0>><<set $bogwater to 0>><<set $moor to 85>><<set $eventskip to 1>><</link>>
<br><<widget "passoutbog">>
<<if isPregnancyEnding()>>
<<set $bogdepth to 0>><<set $bogwater to 0>>
<<pregnancyPassout "bog">>
<<else>>
You've pushed yourself too much.
<<if $bogwater gte 1>>
You barely manage to slump against a tree, saving yourself from sinking.
<</if>>
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 71 and $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<link [[Everything fades to black...|Bog Plant Tentacle Passout]]>><</link>>
<<else>>
<<link [[Everything fades to black...|Bog Passout]]>><</link>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>
<</widget>>
<<widget "eventbog">>
<<cleareventpool>>
<<if $bogwater gte 1>>
<<addinlineevent "bog_water_lizard">>
The water bubbles. You're suddenly splashed as something big emerges right in front of you!
<<if $monster is 1 or $bestialitydisable is "f">>
<<beastNEWinit 1 lizard>>
The scaled face of a <<beasttype>> eyes you hungrily. <<bHe>> leaps at you, dragging you under the surface.
<br><br>
<<link [[다음|Bog Lizard Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
A large lizard grabs you in its maw. You manage to struggle free, but not unscathed. <<beastescape>>
<br><br>
you pull yourself back onto the walkway.
<br><br>
<<link [[다음|Bog]]>><<set $bogwater to 0>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "bog_water_tentacles">>
<<if $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
Something grabs your ankle from under the water. Vines slither down from trees and across the surface.
<br><br>
<<link [[Struggle|Bog Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<if hasSexStat("deviancy", 5)>>
<<link [[Draw them closer|Bog Tentacles]]>><<set $molestationstart to 2>><</link>><<deviant5>>
<</if>>
<<else>>
Something grabs your ankle from under the water. You try to push it off, but are quickly dragged under.
<br><br>
You continue to struggle, and eventually break free of whatever it is. You wade through the water to get away. <<stress 12>><<ggstress>><<trauma 6>><<ggtrauma>>
<br><br>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "bog_water_noise">>
As you wade through the water, you hear a light splashing in the distance. You try to look, but there's nothing. You walk into a tangle of hanging vines in your distraction and panic for a brief moment. <<stress 12>><<ggstress>>
<br><br>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "bog_water_tangle">>
As you wade through the water, something snags on your foot. You pull, but it does not yield. Your other foot becomes tangled as you try to break free. <<stress 6>><<gstress>>
<br><br>
It takes some time, but you eventually manage to free yourself. <<pass 10>>
<br><br>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<if $parasitedisable is "f" and ($parasite.tummy.name is undefined or $parasite.bottom.name is undefined)>>
<<addinlineevent "bog_water_parasite" 0.33>>
<<if $parasite.tummy.name is undefined>>
<<parasite tummy urchin>>
You feel something stick to your stomach.
<<else>>
<<parasite bottom urchin>>
You feel something stick to your bottom.
<</if>>
<span class="lewd">It starts to feel warm.</span> You try to pull it off, but it won't budge.
<br><br>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<else>>
<<addinlineevent "bog_lizard">>
The water bubbles. You hear a loud splash as something big jumps onto the walkway.
<<if $monster is 1 or $bestialitydisable is "f">>
<<beastNEWinit 1 lizard>>
The scaled face of a <<beasttype>> eyes you hungrily.
<br><br>
<<link [[Make yourself look bigger|Bog Lizard Stand]]>><</link>><<physiquedifficulty 6000 16000>>
<br>
<<link [[Run|Bog Lizard Run]]>><</link>><<athleticsdifficulty 0 700>>
<br>
<<else>>
You flee, but not unscathed. <<beastescape>>
<br><br>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "bog_noise">>
As you walk, you hear a light splashing some distance behind you. You try to look, but there's nothing. You walk into a tangle of hanging vines in your distraction and panic for a brief moment. <<stress 12>><<ggstress>>
<br><br>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "bog_gap">>
You come to a broken section of the walkway. It's too far to jump, but there's a thick vine hanging down over the gap.
<br><br>
<<link [[Swing across|Bog Swing]]>><</link>><<athleticsdifficulty 100 600>>
<br>
<<link [[Swim|Bog]]>><<set $bogwater to 1>><</link>>
<br>
<</addinlineevent>>
<<if $hallucinations gte 1>>
<<addinlineevent "bog_lost">>
Something's wrong with the path ahead. As you get closer, you notice that the wooden walkway abruptly ends. It doesn't look broken. It's as if this was the natural endpoint, with nothing but water beyond.
<br><br>
You turn around. <span class="red">The walkway branches off in several directions.</span> You can't even tell which way you came from.
<br><br>
<<if $boglost gte 10>>
<<link [[Stay the course (0:05)|Bog Lost Stay]]>><<pass 5>><</link>>
<br>
<</if>>
<<link [[Follow the first path (0:10)|Bog Lost]]>><<set $boglost to 0>><<pass 10>><<set $phase to 1>><</link>>
<br>
<<link [[Follow the second path (0:10)|Bog Lost]]>><<set $boglost to 0>><<pass 10>><<set $phase to 2>><</link>>
<br>
<<link [[Follow the third path (0:10)|Bog Lost]]>><<set $boglost to 0>><<pass 10>><<set $phase to 3>><</link>>
<br>
<<link [[Follow the fourth path (0:10)|Bog Lost]]>><<set $boglost to 0>><<pass 10>><<set $phase to 4>><</link>>
<br>
<</addinlineevent>>
<</if>>
<</if>>
<<runeventpool>>
<</widget>>
<<widget "eventbogsafe">>
<<cleareventpool>>
<<addinlineevent "event_ambient">>
<<eventAmbient>>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<if $bogwater gte 1>>
<<addinlineevent "safebog_water_1">>
Something brushes against your leg under the surface before darting away. <<stress 6>><<gstress>>
<br><br>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "safebog_water_2">>
A frog sits on a lilypad in front of you. It eyes you curiously before croaking.
<br><br>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<else>>
<<addinlineevent "safebog_spores">>
A cluster of strange fungal pods cover a tree ahead. As you pass by, one of them releases a faint pink mist. You feel strange. <<hallucinogen 60>><<ghallucinogens>>
<br><br>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "safebog_splash">>
A loud splashing comes from your left. You look, but only see ripples in the water. <<stress 6>><<gstress>>
<br><br>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "safebog_walk">>
The wooden path makes the journey easy.
<br><br>
<<link [[다음|Bog]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<runeventpool>>
<</widget>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if Weather.isSnow>>오두막 주변으로 눈이 내려, 풍경을 순백으로 만든다. <</if>>
독특한 겨울 추위가 당신 안에 자리잡고, 당신을 떨게 만든다. 당신이 에덴을 찾았을 때, <<he_ nun>> 평소처럼 바빠보였다.
당신은 <<him_ ul>> 불러 사냥용 재킷을 건네준다. "메리 크리스마스." 당신이 말한다.
<br><br>
에덴이 당황한 표정을 보인다. "벌써 크리스마스야?" <<he_ ga>> 묻는다. <<he_ nun>> 사냥용 재킷을 잡고, 재킷을 뒤집어서 본다음 오두막에 있는 거울로 가서 한번 입어본다. 사이즈가 잘 맞는 걸로 구매한 듯 하다.
<br><br>
"고마워." <<he_ ga>> 말한다. "뭘 기대하지도 않았는데."
<br>
<<if $speech_attitude is "meek">>
"그, 다-당신이 크리스마스인 줄 모른다고 말하셨으니까요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"당연하죠. 크리스마스 같은 날인 줄도 몰랐으니까요." 당신이 말한다.
<<else>>
"그게, 크리스마스인 줄 몰랐다고 했으니까요." 당신이 말한다.
<</if>>
<br><br>
에덴은 당신을 쳐다봤지만, 당신의 요점을 반박할 수 없었다. "널 위해 준비해둔게 없는데." <<he_ ga>> 말한다.
당신은 <<himPost>>에게 아무것도 할 필요가 하지 않아도 된다고 말하려던 찰나, <<he_ ga>> 당신을 막는다. "잠깐만."
<br><br>
<<if Time.hour lte 17>>
"좋은 생각이 있어. <span class="green">저녁 6시에 저녁먹으러 여기로 와줘.</span> 그때까지 준비해 놓을게."
<br><br>
<<link [[다음|Eden Cabin]]>><<set $edenmeal to 1>><<endevent>><</link>>
<<else>>
"좋은 생각이 있어." <<He_ ga>> 오븐으로 걸어간다.
<br><br>
<<link [[다음|Eden Christmas Meal]]>><<endevent>><</link>>
<</if>><<effects>>
<<npc Eden>><<person1>>에덴은 재료를 모으고 무언가를 준비하느라 바쁘다. 당신은 <<his_ yi>> 어깨 너머를 엿보거나 최소한 <<him_ ul>> 도우려 오두막을 돌아다니지만, 당신의 노력은 소용이 없었다. <<he_ ga>> 오늘 밤의 모든 일은 자기 스스로하게 해달라 말했기 때문이다. <<he_ ga>> 요리를 시작하자 군침이 도는 향이 오두막을 가득채우며 기대감을 더 해준다.
<br><br>
<<He_ ga>> 오랜 시간 끝에 식탁에서 당신을 부른다. 아름다운 두 식사가 차려져 나온다. 보는 것 만큼 좋은 냄새가 풍겨져온다. 당신은 살짝 지쳐 보이지만, 스스로 우쭐해하는 에덴을 본다. 당신은 지금까지 에덴이 만든 요리 중에서 가장 정성을 기울인 것이라고 생각한다.
<br><br>
<<link [[다음|Eden Christmas Meal 2]]>><<pass 20>><</link>><<effects>><<set $eden_christmas_dinner to 1>><<set $daily.eden.dinner to 1>>
에덴과 당신은 자리에 앉고 음식을 한 입 먹어본다. 이것은 아주 맛있고 향이 터져나온다. 당신이 한 입 더 먹으려 하지만 에덴이 먹지 않는다는 것을 눈치채자 그만한다. 사실, <<he_ nun>> 당신과 음식을 두고 힐끗거리며 긴장한 표정을 짓고 있다.
<br><br>
<<him_ i>> 긴장하는 것은 여간 보기힘든 상황이다. <<him_ ul>> 안심시키기 위해 미소를 지으며 그의 작품을 칭찬한다. <<He_ nun>> 당신의 말에 안심한 된 듯 밥을 먹기 시작했다. <<He_ nun>> 여전히 의심스러워하는 눈치다.
<br><br>
당신은 에덴과 식사하면서, 분위기를 띄우려 수다를 떤다. <<He_ nun>> 평소처럼 조용하지만, 왠지 모르게 오늘은 더 조심스러워 보인다. 반쯤 먹자, 마치 뭔가 생각난 듯, <<he_ ga>> 고개를 든다. 근처 캐비넷으로 가서, <<he_ nun>> 화려하게 생긴 버번 병을 꺼낸다. 당신은 이전에는 오두막에서 이것을 왜 못 봤는지 궁금해한다.
<br><br>
<<He_ nun>> 테이블로 돌아가서 두 개의 잔을 준비한다. "같이 할까?" <<he_ ga>> 묻는다.
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[수락한다|Eden Christmas Meal 3]]>><<set $phase to 1>><</link>>
<</if>>
<br>
<<link [[거절한다|Eden Christmas Meal 3]]>><<set $phase to 2>><</link>><<effects>>
<<if $phase is 1>>
당신은 긍정적인 반응을 보였고, <<he_ nun>> 당신의 잔에 따른다. 부드러운 술의 맛이 당신의 음식에 찰떡궁합으로 어울려진다.
<<alcohol 120>>
<<elseif $phase is 2>>
당신은 거절하고, <<he_ nun>> 어깨를 으쓱한다. "네 몫까지 마시지 뭐." <<he_ ga>> 잔에 술을 따르며 말한다.
<</if>>
<br><br>
당신이 다 먹고나자, <<he_ ga>> 식탁을 정리하고 당신을 벽난로로 데려온다. 한겨울 서릿발 추위에, 불이 한층 더 따뜻하게 느껴지는 것 같다.
<<if $phase is 1>>
아니면 술기운에 취해 더 따뜻하게 느껴지는 것일지도 모르겠다.
<</if>>
당신이 에덴을 향해 돌리자 <<he_ nun>> 당신을 보고 웃으며, 옆구리에 <<his_ yi>> 손을 얹는다. <<He_ nun>> 손가락으로 당신의 턱을 받치고 <<his_ yi>> 얼굴을 가까이 한다.
<br><br>
<<link [[키스한다|Eden Christmas Sex]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[돌아선다|Eden Christmas Turn]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Christmas Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Christmas Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<himPost>>에게서 얼굴을 돌린다. <<He_ nun>> 잠시 놀란 듯 하지만, 밀지 않고 다시 당신을 안아준다.
<br><br>
<<link [[다음|Eden Christmas Meal 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
에덴은 당신을 <<his_ yi>> 가슴쪽으로 끌어당기며 포옹한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"정말? 하필이면, 오늘?" <<he_ ga>> 화난 채로 묻는다. <<He_ nun>> 아픔 때문에 주춤하며 <<his_ yi>> 옆구리를 잡는다. "이것 때문에 뭔가를 가져와야겠어."
<br><br>
<<He_ nun>> 당신을 벽난로에 두고 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"알았어." <<he_ ga>> 말한다. <<He_ nun>> 당신을 밀지 않고 다시 당신을 끌어안는다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|Eden Christmas Meal 4]]>><</link>><<effects>>
<<npc Eden>><<person1>>
당신과 에덴은 서로 평화로운 밤의 고요를 만끽하고 있다. 타고 있는 벽난로 앞에서 에덴은 거의 천상의 모습을 하고 있다. 당신은 <<he_ ga>> 침묵을 깰 때까지 넋을 잃은 채 <<him_ ul>> 쳐다본다. "난 항상 크리스마스를 홀로 지내왔어." <<he_ ga>> 말한다, "네가 여기에 있어줘서 정말 기뻐."
당신은 미소로 대신 대답하고, <<he_ nun>> 당신의 머리를 손으로 부드럽게 쓰다듬으며 당신의 시선을 <<his_ yi>> 눈으로 향하도록 돌린다.
<br><br>
"너는 내게 일어난 일 중에서 가장 최고의 일이야," <<he_ ga>> 속삭이며, 당신의 이마에 입맞춤을 한다.
<<if Weather.isSnow>>오두막 주변에는 계속 눈이 내리지만, 당신은 더 이상 살을 째는 추위를 느끼지 않는다.
<<else>>당신은 더 이상 살을 째는 추위를 느끼지 않는다.<</if>>
그 대신, 에덴의 사랑의 온기가 <<his_ yi>> 가슴에 누워있는 채로 있는 당신을 감싼다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if C.npc.Eden.lust gte 26 and $daily.eden.breakfastLust isnot 1 and $phase lte 2>><<set $daily.eden.breakfastLust to 1>>
<<if C.npc.Eden.dom gte 75>>
부엌에서 재료를 모으는 동안, 당신은 에덴의 손이 당신의 <<genitalsPost "로">> 미끄러져 내려가는 것을 느낀다. 에덴이 당신의 목에 진한 키스를 하며, 당신의 귓가에 <<his_ yi>> 입술을 갖다 댄다.
"생각이 바뀌었어," <<he_ ga>> 말한다. "대신 널 원해."
<<else>>
부엌에서 재료를 모으는 동안, 당신은 손 한 쌍이 당신의 허리로 미끄러져 올라오는 것을 느낀다. 에덴은 당신의 귓가에 <<his_ yi>> 입술을 갖다 댄다. "생각이 바뀌었어," <<he_ ga>> 말한다.
"대신 널 원해."
<</if>>
<br><br>
<<link [[에덴을 껴안는다|Eden Breakfast Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>
<br>
<<link [[에덴을 밀어낸다|Eden Breakfast Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>>
<br>
<<elseif $phase is 0>>
당신은 계란 요리를 <<he_ ga>> 좋아하는 방식으로 만든다. <<He_ ga>> 탁자에 앉자, 당신은 음식을 <<him_ yi>> 앞에 내려놓는다.
<<if Time.monthName is "November" and !$edenprepare>>
<<set $edenprepare to 1>>
<<set $edenwall to 0>>
<<set $edenchimney to 0>>
<<set $edenroof to 0>>
<<he_ nun>> 접시로 손을 뻗다가, 당신을 돌아본다. "나는 오두막이 겨울을 나기 위한 준비를 할 거야." 어쩌면 당신이 도와줄 수 있을지도 모른다.<<glove>><<npcincr Eden love 1>>
<<else>>
<<if $housekeepingSuccess>>
<span class="green"><<He_ nun>> 아무 말 없이 먹는다.</span><<glove>><<npcincr Eden love 1>>
<<else>>
<<He_ nun>> 첫 입에 잠시 <span class="red">인상을 찌푸렸지만,</span> 아무 말 없이 먹어 치운다.<<ghousekeeping 100>><<housekeeping 1 100>>
<</if>>
<</if>>
<br><br>
<<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>>
당신은 에덴과 함께 앉으며, 발렌타인 데이가 곧 다가오고 있음을 기억한다. 당신은 에덴과 함께하기 위한 무언가를 살 수 있을 것이다.
<br><br>
<<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>>
당신은 오두막 창밖을 내다보며 가을 풍경을 바라본다. 할로윈이 곧 다가오는 것 같다. 당신은 에덴과 함께하기 위한 사탕을 살 수 있을 것이다.
<br><br>
<</if>>
<<link [[감사 인사를 요구한다|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<def 1>><<set $phase to 1>><</link>><<ldom>>
<br>
<<link [[대화한다|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[조용히 앉는다|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[탁자 밑으로 기어 들어간다|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 81>>
당신은 <<he_ ga>> 좋아하는 방식과 조금 다르게 계란을 요리하고, 이런 변화가 묘미를 더하길 바란다.
<<elseif $rng gte 61>>
당신은 말린 고기를 발견하며, 디저트로 딸기와 함께 먹으면 좋을 것 같다고 생각한다.
<<elseif $rng gte 41>>
당신은 푸짐한 뿌리채소를 삶는다.
<<elseif $rng gte 21>>
당신은 버섯을 발견하고 오믈렛을 만들기로 결정한다.
<<else>>
당신은 딸기로 맛있는 식사를 만들 수 있겠다고 생각한다.
<</if>>
<<He_ ga>> 탁자에 앉자, 당신은 음식을 <<him_ yi>> 앞에 내려놓는다.
<<if Time.monthName is "November" and !$edenprepare>>
<<set $edenprepare to 1>>
<<set $edenwall to 0>>
<<set $edenchimney to 0>>
<<set $edenroof to 0>>
<<he_ nun>> 접시로 손을 뻗다가, 당신을 돌아본다. "나는 오두막에 겨울을 나기 위한 준비를 할 거야." 어쩌면 당신이 도와줄 수 있을지도 모른다.
<<else>>
<<he_ nun>> "나는 매일 같은 것을 먹는 게 더 좋아," 라고 말하지만, <<he_ nun>> 개의치 않고 먹는다.
<</if>>
<br><br>
<<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>>
당신은 에덴과 함께 앉으며, 발렌타인 데이가 곧 다가오고 있음을 기억한다. 당신은 에덴과 함께하기 위한 무언가를 살 수 있을 것이다.
<br><br>
<<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>>
당신은 오두막 창밖을 내다보며 가을 풍경을 바라본다. 할로윈이 곧 다가오는 것 같다. 당신은 에덴과 함께하기 위한 사탕을 살 수 있을 것이다.
<br><br>
<</if>>
<<link [[감사 인사를 요구한다|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<def 1>><<set $phase to 1>><</link>><<ldom>>
<br>
<<link [[대화한다|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[조용히 앉는다|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[탁자 밑으로 기어 들어간다|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if C.npc.Eden.love gte 1>>
"좋아," <<he_ ga>> 말한다. "난 배가 고파지겠지. 내가 굶주리면 그건 네 잘못이 될 거야."
<<if Time.monthName is "November" and !$edenprepare>>
<<set $edenprepare to 1>>
<<set $edenwall to 0>>
<<set $edenchimney to 0>>
<<set $edenroof to 0>>
<<He_ ga>> 당신을 돌아본다. "그나저나, 나는 오두막에 겨울을 나기 위한 준비를 할 거야." 어쩌면 당신이 도와줄 수 있을지도 모른다.
<<else>>
<<He_ nun>> 한동안 투덜거린다.
<</if>>
<br><br>
<<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>>
당신은 에덴과 함께 앉으며, 발렌타인 데이가 곧 다가오고 있음을 기억한다. 당신은 에덴과 함께하기 위한 무언가를 살 수 있을 것이다.
<br><br>
<<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>>
당신은 오두막 창밖을 내다보며 가을 풍경을 바라본다. 할로윈이 곧 다가오는 것 같다. 당신은 에덴과 함께하기 위한 사탕을 살 수 있을 것이다.
<br><br>
<</if>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
"그건 부탁이 아니였어," <<he_ ga>> 당신에게 서서히 걸어오면서 말한다. "네 처지를 상기시켜 줄 필요가 있다고 생각해." <<He_ nun>> 당신을 붙잡아 <<his_ yi>> 무릎 위로 쓰러뜨린다.
<br><br>
<<link [[다음|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>
정원의 잡초를 정리하며, 당신은 맛있어 보이는 채소들을 수확할 수 있었다. <<He_ ga>> 탁자에 앉자, 당신은 음식을 <<him_ yi>> 앞에 내려놓는다.
<<if Time.monthName is "November" and !$edenprepare>>
<<set $edenprepare to 1>>
<<set $edenwall to 0>>
<<set $edenchimney to 0>>
<<set $edenroof to 0>>
<<he_ nun>> 접시로 손을 뻗다가, 당신을 돌아본다. "나는 오두막에 겨울을 나기 위한 준비를 할 거야." 어쩌면 당신이 도와줄 수 있을지도 모른다.
<<else>>
<<He_ ga>> 한 입 베어 물더니, <<his_ yi>> 눈이 휘둥그레진다. "이거 좋네!" <<he_ ga>> 말한다. "이것들 정원에서 난 거야? 잡초투성이인 땅에 이런 게 있을 줄은 생각도 못 했어."
<</if>>
<br><br>
<<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>>
당신은 에덴과 함께 앉으며, 발렌타인 데이가 곧 다가오고 있음을 기억한다. 당신은 에덴과 함께하기 위한 무언가를 살 수 있을 것이다.
<br><br>
<<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>>
당신은 오두막 창밖을 내다보며 가을 풍경을 바라본다. 할로윈이 곧 다가오는 것 같다. 당신은 에덴과 함께하기 위한 사탕을 살 수 있을 것이다.
<br><br>
<</if>>
<<link [[감사 인사를 요구한다|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<def 1>><<set $phase to 1>><</link>><<ldom>>
<br>
<<link [[대화한다|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[조용히 앉는다|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[탁자 밑으로 기어 들어간다|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 4>>
많은 버섯들이 저장되어 있기 때문에, 당신은 아침 식사로 조금 먹어도 괜찮을 것 같다고 생각한다. 당신은 그것들을 오믈렛으로 요리한다. <<He_ ga>> 탁자에 앉자, 당신은 음식을 <<him_ yi>> 앞에 내려놓는다.
<<if Time.monthName is "November" and !$edenprepare>>
<<set $edenprepare to 1>>
<<set $edenwall to 0>>
<<set $edenchimney to 0>>
<<set $edenroof to 0>>
<<he_ nun>> 접시로 손을 뻗다가, 당신을 돌아본다. "나는 오두막에 겨울을 나기 위한 준비를 할 거야." 어쩌면 당신이 도와줄 수 있을지도 모른다.
<<else>>
<<he_ nun>> "나는 매일 같은 것을 먹는 게 더 좋아," 라고 말하지만, <<he_ nun>> 개의치 않고 먹는다.
<</if>>
<br><br>
잠시 후, <span class="lewd"><<his_ yi>> 얼굴이 붉어지기 시작한다.</span> "넌 요리에 사용하는 버섯의 종류를 주의해야 할 필요가 있어," <<he_ ga>> 말한다. "일부는 재미있는 효과를 가지고 있거든. 네가 잘못했다는 건 아냐, 맛은 괜찮아."
<br><br>
<<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>>
당신은 에덴과 함께 앉으며, 발렌타인 데이가 곧 다가오고 있음을 기억한다. 당신은 에덴과 함께하기 위한 무언가를 살 수 있을 것이다.
<br><br>
<<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>>
당신은 오두막 창밖을 내다보며 가을 풍경을 바라본다. 할로윈이 곧 다가오는 것 같다. 당신은 에덴과 함께하기 위한 사탕을 살 수 있을 것이다.
<br><br>
<</if>>
<<link [[감사 인사를 요구한다|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<def 1>><<set $phase to 1>><</link>><<ldom>>
<br>
<<link [[대화한다|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[조용히 앉는다|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[탁자 밑으로 기어 들어간다|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 1>>
당신은 헛기침을 한다. <<He_ nun>> 잠시 어리둥절한 표정으로 당신을 바라보다가 당신이 무엇을 요구하는지 깨닫는다. "아, 고마워." <<He_ nun>> 다시 먹기 시작한다.
<br><br>
<<link [[머리를 쓰다듬어 달라 한다|Eden Breakfast 2]]>><<npcincr Eden love 1>><<set $phase to 4>><<trauma -6>><<stress -12>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<link [[대화한다|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[조용히 앉는다|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[탁자 밑으로 기어 들어간다|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 2>>
당신은 에덴과 대화를 나누려 하지만, <<he_ nun>> 음식에 더 관심이 있는 것 같다. 그래도 <<hes_ ga>> 듣고 있다는 것을 알 수 있다. "남은 거 먹어도 돼," <<he_ ga>> 접시를 당신 쪽으로 밀면서 말한다. "나는 준비를 해야 해."
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
당신은 에덴이 먹는 동안 가만히 앉아있는다. <<He_ nun>> <<he_ ga>> 당신을 흘끔 보기 전까지는, 식사에 몰두한 것 처럼 보인다. "남은 거 먹어도 돼," <<he_ ga>> 접시를 당신 쪽으로 밀면서 말한다. "나는 준비를 해야 해."
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
당신은 <<his_ yi>> 어깨에 머리를 기댄다. <<He_ ga>> 눈치를 채고 머리를 쓰다듬기 시작한다.
<<if $wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden">>
<<His_ yi>> 손가락이 당신의 늑대 귀를 쓸자, 당신의 입술에서 작은 신음 소리가 새어 나온다. 당신의 약한 부분에 이끌려, <<he_ ga>> 당신의 귀 뒤를 긁는다. 쾌락의 물결이 두피를 타고, 목 아래로 내려와 척추를 뚫는 듯한 충격을 준다. 당신의 다리가 경련을 일으킨다. "거기가 좋구나, 그렇지?"
<<garousal>><<lstress>><<arousal 600>><<stress -12>><<arousal 1000>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
경련은 가라앉지만, 당신은 강아지처럼 지치고 허약해진다. "내 잘못이야," <<he_ ga>> 멍하니 말한다, "내가 너무 심했어." <<He_ nun>> 당신의 이마에 입을 맞추며 꽉 껴안는다.
<br><br>
<<else>>
당신에게 부담이 된다고 느낄 때, <<he_ ga>> 멈춘다. <<He_ nun>> 당신을 <<his_ yi>> 팔로 감싸고 몇 분 동안 당신을 안고 있는다.
<</if>>
<</if>>
"난 준비를 해야겠어," 잠시 후 <<he_ ga>> 말한다. "넌 마저 먹어도 돼."
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if C.npc.Eden.love - (C.npc.Eden.lust * 2) gte 1>>
당신은 에덴을 밀어낸다. <<He_ ga>> 눈살을 찌푸리지만, 한숨을 쉬며 당신을 홀로 내버려 둔다.
<br><br>
<<link [[다음|Eden Breakfast]]>><</link>>
<<else>>
당신은 에덴을 밀어낸다. <<He_ ga>> 당신의 팔을 잡고 끌어당긴다.
<br><br>
<<link [[다음|Eden Breakfast Sex]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Breakfast Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Breakfast Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
에덴은 <<his_ yi>> 손으로 당신의 머리카락을 훑으며, 감사의 표시로 희미하게 미소 짓는다.<<lllust>>
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slutPost>> 새끼가," <<he_ ga>> 말한다. "아무래도 널 내쫓고 늑대들에게 던져야겠어!" <<He_ nun>> 고통에 움찔거리며 <<his_ yi>> 옆구리를 붙잡는다. "치료를 해야겠어."
<br><br>
<<He_ nun>> 당신을 난로 옆에 홀로 내버려 두고, 가버린다.
<<elseif $finish is 1>>
<<He_ ga>> 눈살을 찌푸리지만, 한숨을 쉬며 당신을 홀로 내버려 둔다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<foodicon "pancakes">><<link [[평소대로 아침식사를 만든다 (0:20)|Eden Breakfast]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 0>><<housekeeping 1 100>><</link>><<housekeepingdifficulty 1 100>><<gdom>>
<br>
<<if $housekeeping gte 100>>
<<foodicon "eat">><<link [[무언가 새로운 걸 만든다 (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<<if $edengarden gte 3>>
<<tendingicon "carrots">><<link [[밭에 있는 채소를 사용한다 (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 3>><<npcincr Eden love 3>><</link>><<gglove>>
<br>
<</if>>
<<if $edenshrooms gte 3>>
<<tendingicon "mushrooms">><<link [[통에 있는 버섯을 사용한다 (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 4>><<npcincr Eden lust 30>><</link>><<ggglust>>
<br>
<</if>>
<<else>>
<span class="blue">당신은 상상력을 발휘해 볼만큼 정리정돈을 잘 하는 편이 아니다.</span>
<br>
<</if>>
<<refuseicon>><<link [[거절한다|Eden Breakfast]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>><<ldom>><<llove>><<effects>>
<<set $seductiondifficulty to (10000 - (C.npc.Eden.lust * 200))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><br><br><</if>><<seductionskilluse>>
<<if $pronoun is "f">>
당신은 손을 <<his_ yi>> 무릎에 올리고 <<his_ yi>> 치마를 들어올려, 성기를 살짝 쳐다본다.
<<promiscuity4>>
<<else>>
당신은 손을 <<his_ yi>> 무릎에 올리고 <<his_ yi>> 지퍼를 내려, 성기를 살짝 쳐다본다.
<<promiscuity4>>
<</if>>
<<if $seductionrating gte $seductionrequired>>
"난 네 방식이 맘에 들어," <<he_ ga>> 손을 뒤통수에 대고 더 가까이 끌어당기며 말한다.
<br><br>
<<link [[다음|Eden Table Oral]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"밑에서 뭐하고 있는 거야?" <<he_ ga>> 말한다. "지금은 그럴 때가 아니야 이 추잡한 <<girl_ a>>, 난 준비를 해야 해." 당신은 자리로 돌아간다. "나머지는 네가 마무리하면 돼. 난 준비를 해야 겠어." <<He_ ga>> 당신 쪽으로 접시를 민다.
<br><br>
<i><<He_ ga>> 섹스 없이 오래 지낼 수록, <<He_ nun>> 더욱 욕정적이 되고, 유혹하기 쉬워질 것이다.</i>
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Table Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Table Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>
"내가 너를 곁에 두는 데는 이유가 있다니까," <<he_ ga>> 숨을 헐떡인다.<<glove>><<lllust>>
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slutPost>> 새끼가," <<he_ ga>> 말한다. "아무래도 널 내쫓고 늑대들에게 던져야겠어!" <<He_ nun>> 고통에 움찔거리며 <<his_ yi>> 옆구리를 붙잡는다. "치료를 해야겠어."
<br><br>
<<tearful>> 당신은 탁자 밑에서 기어 나온다.
<<elseif $finish is 1>>
"애태우기는," <<he_ ga>> 말한다. "끝까지 할 생각이 없다면 날 흥분시키지 마."
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Cabin]]>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
에덴을 위해 점심을 만들기로 결정하고, 당신은 서둘러서
<<if $rng gte 81>>
딸기를 얹은 과일 샐러드를 만든다.
<<elseif $rng gte 61>>
계란 프리타타를 만든다.
<<elseif $rng gte 41>>
삶은 토끼에 딸기를 곁들인 요리를 만든다.
<<elseif $rng gte 21>>
사슴고기 스테이크를 만든다.
<<else>>
구운 당근 요리를 만든다.
<</if>>
<br><br>
당신은 밖으로 나가 에덴이 <<his_ ga>> 잡은 사냥감의 가죽을 벗기는 것을 본다. <<He_ nun>> 당신이 <<him_ yi>> 어깨를 두드리고 <<himPost "에게">> 음식을 건넬 때 까지, <<his_ yi>> 작업에 몰두한 것 같다.
<br><br>
<<He_ nun>> 놀란 표정을 짓지만, 당신에게 고마운 미소를 지으며 이마에 키스한다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $speech_attitude is "meek">>
"가-같이 씻어도 될까요?" 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"같이 씻어도 될까요?" 당신이 말한다.
<<else>>
"들어가도 돼요?" 당신이 말한다.
<</if>>
에덴은 당신의 변심에 <<his_ yi>> 눈썹을 치켜올리지만, 당신에게 들어올 자리를 주기 위해 움직인다.
<br><br>
<<link [[다음|Eden Bath]]>><<set $phase to 0>><<strip>><<set $edenClothes to true>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $phase is 0>><<water>>
<<if $edenClothes>>
<<if $edenjoin is 1>>
당신은 에덴이 욕조 안에서 <<himselfPost "의">> 몸을 녹이는 동안 옷을 벗는다.
<<else>>
당신은 옷을 벗고 욕조에 들어간다.
<</if>>
<<unset $edenClothes>>
<</if>>
<<if hasSexStat("exhibitionism", 4)>>
당신은 벌거벗었다는 것에 편안함을 느끼면서, <<him_ wa>> 함께 욕조에 들어간다.
<<else>>
<<covered>> 당신은 <<him_ wa>> 함께 욕조에 들어간다. 당신은 옆을 잡을 수 없어서, 거의 미끄러질 뻔 한다.
<</if>>
<br><br>
<<He_ nun>> 당신의 맞은편에 몸을 기대고, 온기를 즐기며 당신의 몸을 살핀다.
<<wash>>
<br><br>
<<link [[에덴을 마주 살핀다|Eden Bath 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[에덴을 씻긴다|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[휴식한다|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Eden Bath Seduction]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if C.npc.Eden.love gte 1>>
"마음대로 해," <<he_ nun>> 물 속에서 <<himselfPost "의">> 몸을 녹이며 말한다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
"내가 들어오라고 말했지," <<he_ ga>> 당신을 향해 걸어오며 말한다. "너는 또 다른 교훈이 필요하겠어." <<He_ ga>> 당신을 <<his_ yi>> 무릎 위로 쓰러뜨린다.
<br><br>
<<link [[다음|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<water>><<effects>>
<<if $phase is 0>>
당신은 에덴의 몸을 확인한다 <<His_ yi>> 근육은 매우 뚜렷해 보인다. <<He_ nun>> 당신의 시선을 눈치챈다. "나처럼 살면 이런 몸을 피할 수 없어," <<he_ ga>> 마치 부끄러워하는 것 처럼 들린다.
<br><br>
<<link [[안심시킨다|Eden Bath 2]]>><<set $phase to 3>><<npcincr Eden love 1>><<npcincr Eden dom -1>><</link>><<ldom>><<glove>>
<br>
<<link [[시선을 돌려 스펀지를 집어든다|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[시선을 돌리고 휴식한다|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<<elseif $phase is 1>>
<<if $soap gte 1>>
<<set $soap -= 1>>
당신은 스펀지와 비누를 들고 흔든다. 에덴이 당신에게 <<his_ yi>> 등을 돌리자 당신은 문지르기 시작한다.
<<else>>
당신은 스펀지를 들고 흔든다. 에덴이 당신에게 <<his_ yi>> 등을 돌리자 당신은 문지르기 시작한다.
<</if>>
<<if $exhibitionism lt 55>>
<<his_ ga>> 등을 돌리자 당신은 벌거벗었다는 것에 더 편안함을 느낀다.
<</if>>
<br><br>
<<if C.npc.Eden.love gte 150>>
<<if $soap gte 1>>
당신이 스펀지와 비누를 한쪽으로 치우려는 찰나, 에덴이 당신의 손목을 단단하지만 부드럽게 움켜쥔다.
<<else>>
당신이 스펀지를 한쪽으로 치우려는 찰나, 에덴이 당신의 손목을 단단하지만 부드럽게 움켜쥔다.
<</if>>
"너도 씻겨줄까?" <<he_ ga>> 말한다.
<br><br>
<<if !$edenbathintro>>
<<link [[수락한다|Eden Bath Wash Intro]]>><<set $edenbathintro to 1>><</link>>
<<else>>
<<link [[수락한다|Eden Bath Wash]]>><</link>>
<</if>>
<br>
<<link [[거절한다|Eden Bath Wash No]]>><</link>>
<<else>>
잠시 후 물이 차가워지기 시작한다. "넌 이제 나가도 돼, 난 몸 좀 펴야겠어." 당신은 불평할 이유가 없다.
<br><br>
<<link [[다음|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>>
<</if>>
<<elseif $phase is 2>>
당신은 뒤로 몸을 뒤로 젖히고 긴장을 풀면서, 근육에 온기가 스며들게 한다.
<br><br>
잠시 후 물이 차가워지기 시작한다. "넌 이제 나가도 돼, 난 몸 좀 펴야겠어." 당신은 불평할 이유가 없다.
<br><br>
<<link [[다음|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>>
<<elseif $phase is 3>>
<<if $speech_attitude is "meek">>
"정말 멋져 보여요," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"바보같이 굴지 마요," 당신이 말한다. "사람들은 당신 같은 몸을 위해 살인도 할걸요."
<<else>>
"멋져 보여요," 당신이 말한다.
<</if>>
<br><br>
<<He_ ga>> 미소 짓는다, "고마워."
<br><br>
<<link [[에덴을 씻긴다|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[휴식한다|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<</if>><<water>><<effects>>
당신은 에덴의 갑작스런 제안에 약간 놀라 눈을 깜빡이지만, 고개를 끄덕이며
<<if $soap gte 1>>
스펀지와 비누를
<<else>>
스펀지를
<</if>>
<<himPost "에게">> 건넨다.
<br><br>
몸을 돌려, <<he_ ga>> 당신의 몸을 문지르기 시작하자 당신은 한숨을 쉰다. <<his_ yi>> 단단한 손이 당신의 근육 위를 미끄러지는 감각은 놀라울 정도로 편안해서,
당신은 <<his_ yi>> 팔에 안기며 눈을 감는다.
<br><br>
<<himPost "에게">> 기대어, 당신은 에덴이 당신의 몸 위로 스펀지를 문지르는 것을 느낀다. <<His_ yi>> 손이 당신의 등에서 가슴으로, 그리고 다리 아래로 움직인다.
<br><br>
<<his_ yi>> 손길이 닿을 때마다 당신은 하루의 스트레스가 녹아내리는 것을 느끼며, 이에 무의식적으로 신음 소리를 낸다. 에덴은 그 소리에 부드럽게 웃으며, <<his_ nun>> 부드러운 눈길로 당신의 모습을 따라가며 응시한다.
<<stress -1>><<lstress>>
<br><br>
<<link [[다음|Eden Bath Wash Intro 2]]>><<pass 30>><</link>><<water>><<effects>>
당신은 잠시 후에, 에덴의 가슴에 기댄 채 깨어난다. 이제 물이 훨씬 차갑게 느껴지지만, 당신은 왜 <<he_ ga>> 왜 아직 욕조에서 나오지 않았는지 의아해하지 않을 수 없었다.
이윽고 다시, <<his_ yi>> 팔이 당신을 감싸는 감각에, 당신은 더 이상 개의치 않는다.
<br><br>
당신이 움직이는 것을 느끼자, 에덴은 당신을 내려다보며, 천천히 허벅지를 쓰다듬는다. "네가 잠든 줄 알았어," <<he_ ga>> 말한다. <<he_ ga>> 당신의 마음을 읽은 것 같다.
<br><br>
하늘이 어두워지고도, 당신은 <<his_ yi>> 품에 잠겨있는 것을 그만 둘 수가 없고, 둘 다 아직 서로를 떠나기를 원하지 않는다. <<him_ yi>> 품에 안겨, 간간이 물이 출렁이는 소리와
에덴의 심장이 쿵쾅쿵쾅 뛰는 소리가 들릴 뿐이다.
<br><br>
"고마워요," 당신은 에덴에게 더 가까이 붙으며 말한다. 당신의 목소리가 오두막의 평화로운 고요함 속에서 선명하게 울린다.
<<Hes_ nun>> 아무 말도 없지만, 당신은 <<his_ yi>> 손이 허벅지에서 올라와, 당신의 손가락을 엮는 것을 느낀다. 잠시 동안이지만, <<he_ ga>> 당신의 손을 부드럽게 쥔다.
<<his_ yi>> 가슴에 귀가 눌려져, 당신은 <<his_ yi>> 심장이 더 빨리 뛰는 것을 들었다고 확신하고는, 미소를 짓는다. 침묵 속에서, <<hes_ nun>> 방금 당신에게 수천 마디의 말을 전했다.
<br><br>
<<link [[다음|Eden Bath Wash Intro 3]]>><</link>><<water>><<effects>>
두 사람 모두 만족하는 이 순간에도, 하루는 아직 끝나지 않았다. 떨어지면서, 에덴은 당신이 물 밖으로 나오는 것을 도와주고, 당신은 떨리는 발이 바닥에 닿을 때 잠시동안 몸을 안정시킨다.
수건을 집어든 후, <<he_ ga>> 당신이 몸을 닦는 것을 도와주고는, 재빨리 당신의 이마에 가볍게 입을 맞추고 부엌으로 걸어간다.
<br><br>
<span class = "gold">에덴은 이제 사랑이 높을 때 당신을 씻겨주려 할 것이다.</span>
<br><br>
<<link [[다음|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>><<water>><<effects>>
당신은 에덴에게 등을 돌리고, <<himPost "에게">>
<<if $soap gte 1>>
스펀지와 비누를 건넨다.
<<else>>
스펀지를 건넨다.
<</if>>
<<if $rng gte 81>>
에덴이 <<his_ yi>> 단단한 손으로 몸을 문지르자 당신은 한숨을 쉰다.
<<elseif $rng gte 61>>
당신은 <<his_ yi>> 손이 간지러운 부분을 건들때 키득거리는 웃음을 참는다. 당신은 확신할 수 없지만, <<hes_ ga>> 웃고 있다고 생각한다.
<<elseif $rng gte 41>>
당신이 <<his_ ga>> 당신을 만지는 느낌에 집중하자 그를 제외한 온 세상이 사라져 간다.
<<elseif $rng gte 21>>
<<his_ ga>> 당신을 문지르는 느낌에 집중하면서 당신은 잠시 눈을 감는다.
<<else>>
물의 온기와 에덴의 손의 감촉에 당신은 잠들 뻔 한다.
<</if>>
<<stress -1>><<lstress>>
<br><br>
잠시 후 물이 차가워지기 시작한다. "넌 이제 나가도 돼, 난 몸 좀 펴야겠어." 당신은 불평할 이유가 없다.
<br><br>
<<link [[다음|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>><<water>><<effects>>
당신이 고개를 젓자, 에덴이 손을 놓는다.
<br><br>
잠시 후 물이 차가워지기 시작한다. "넌 이제 나가도 돼, 난 몸 좀 펴야겠어." 당신은 불평할 이유가 없다.
<br><br>
<<link [[다음|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>><<water>><<effects>>
<<set $seductiondifficulty to (10000 - (C.npc.Eden.lust * 200))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><br><br><</if>><<seductionskilluse>>
당신은 <<himPost "에게">> 물을 차며, 당신의 <<genitalsPost "를">> 거의 내보인다.
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<<He_ ga>> 눈치를 채고, 당신의 다리를 붙잡고 가까이 끌어당긴다.
<br><br>
<<link [[다음|Eden Bath Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"지금은 아냐," <<he_ ga>> 말한다. "난 그냥 쉬고 싶어."
<br><br>
<i><<He_ ga>> 섹스 없이 오래 지낼 수록, <<He_ nun>> 더욱 욕정적이 되고, 유혹하기 쉬워질 것이다.</i>
<br><br>
<<link [[에덴을 씻긴다|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[휴식한다|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<</if>><<water>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcexpose>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<if $NPCList[0].penis is "clothed">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "clothed">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Bath Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Bath Sex]]>><</link>></span><<nexttext>>
<</if>><<water>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>
"넌 정말 추잡한 <<girl_ iya>>, 난 그게 맘에 들어," <<he_ ga>> 말한다.<<glove>><<lllust>>
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slutPost>> 새끼가," <<he_ ga>> 말한다. "아무래도 널 내쫓고 늑대들에게 던져야겠어!" <<He_ nun>> 고통에 움찔거리며 <<his_ yi>> 옆구리를 붙잡는다. "따뜻한 물이 도움이 될지도 모르겠어."
<br><br>
<<tearful>>당신은 욕조에 몸을 기댄다. 에덴은 더는 당신을 괴롭히지도 않고, 말을 하지도 않는다.
<<elseif $finish is 1>>
"애태우기는," <<he_ ga>> 말한다. "끝까지 할 생각이 없다면 날 흥분시키지 마."
<</if>>
<br><br>
<<wash>>
잠시 후 물이 차가워지기 시작한다. "넌 이제 나가도 돼, 난 몸 좀 펴야겠어." 당신은 불평할 이유가 없다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Cabin]]>><<unset $edenjoin>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 1>>
당신은 식탁으로 걸어간다. 당신은 오늘 밤
<<if $rng gte 81>>
밤을 곁들인 사슴고기를
<<elseif $rng gte 61>>
토끼 파이를
<<elseif $rng gte 41>>
구운 뿌리채소를
<<elseif $rng gte 21>>
마늘을 곁들인 버섯 볶음을
<<else>>
토끼 스튜를
<</if>>
먹게 될 것 같다.
<br><br>
당신은 에덴의 옆에 앉아, 감사의 뜻으로 <<himPost "에게">> 미소를 짓는다.
<br><br>
<<He_ ga>> 희미하게 미소를 짓는다. <<he_ nun>> 함께 있는 것을 고마워하는 것 같다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
당신은 에덴에게 나중에 먹겠다고 말한다. <<He_ nun>> 실망한 것 같지만, 강요하지 않고 홀로 먹는다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>> */
<<if $trauma gte 4500 and $edentraumaintro isnot 1>>
<<set $edentraumaintro to 1>>
벽난로에서 불꽃이 탁탁 소리를 내며, 에덴의 위에 주황색 빛을 드리운다. 당신이 <<himPost "에게">> 다가갈 때마다 나무바닥이 삐걱거리고, <<he_ nun>> 기대에 차 당신의 팔을 잡는다.
당신이 <<his_ yi>> 품에 파고들자, <<he_ nun>> 당신을 향해 <<his_ yi>> 머리를 돌리고 긴장을 한다. <<He_ nun>> 잠시 시선을 돌리며, 뭔가 할 말을 찾으려는 듯한다.
몇 초 후에, <<he_ ga>> 당신을 마주본다.
<br><br>
"괜찮아?" <<he_ ga>> 묻는다.
<br><br>
<<link [[끄덕인다|Eden Cuddle Trauma Nod]]>><</link>>
<br>
<<link [[솔직하게 말한다|Eden Cuddle Trauma Honest]]>><<set $edentraumaagree to 1>><<npcincr Eden dom 3>><</link>><<ggdom>>
<<else>>
<<if $edencushions is 2 and $edenloveseat is 9>>
당신과 에덴은 안락의자 위에서 껴안은 채, 불을 지켜본다.
<<trauma -5>><<stress -6>><<lltrauma>><<llstress>>
<<elseif $edenpillow is 2>>
당신과 에덴은 베개에 함께 몸을 기대고, 불을 지켜본다.
<<trauma -3>><<stress -3>><<ltrauma>><<lstress>>
<<else>>
당신이 에덴을 껴안자 <<he_ ga>> 당신을 꼭 끌어 안아준다. 당신 둘은 함께 불을 지켜본다.
<</if>>
<br><br>
<<if Time.hour isnot 0>>
<<if $trauma gte 500 and $edentraumaagree is 1>>
<<socialiseicon>><<link [[당신의 트라우마에 대해 말한다 (0:30)|Eden Cuddle Trauma Talk]]>><<trauma -6>><<stress -6>><<pass 30>><<npcincr Eden dom 1>><</link>><<ltrauma>><<lstress>><<gdom>>
<br>
<</if>>
<<socialiseicon>><<link [[에덴과 대화한다|Eden Cuddle Talk]]>><<npcincr Eden love 1>><</link>>
<br>
<<couchicon>><<link [[계속 껴안고 있는다 (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<if Time.days % 2 is 0>>
<<if $eden_shoot gte 1>>
<<edenicon "target">><<link [[사격 연습을 한다 (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>
<br>
<<else>>
<<edenicon "target">><<link [[어떻게 쏘아야 하는지 배우고 싶다고 한다 (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<schoolicon "library">><<link [[에덴에게 읽어달라고 한다 (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<<getouticon>><<link [[일어난다|Cabin Eden Actions]]>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
당신은 에덴에게 당신이 마주했던 충격적인 사건들을 이야기한다. <<He_ nun>> 이야기하는 내내 <<his_ yi>> 팔로 당신을 품에 안고 있는다.
<br><br>
<<if Time.hour isnot 0>>
<<if $trauma gte 500 and $edentraumaagree is 1>>
<<ind>><<link [[계속 당신의 트라우마에 대해 말한다 (0:30)|Eden Cuddle Trauma Talk]]>><<trauma -6>><<stress -6>><<pass 30>><<npcincr Eden dom 1>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<ind>><<link [[에덴과 대화한다|Eden Cuddle Talk]]>><<npcincr Eden love 1>><</link>>
<br>
<<ind>><<link [[껴안는다 (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<if Time.days % 2 is 0>>
<<if $eden_shoot gte 1>>
<<edenicon "target">><<link [[사격 연습을 한다 (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>
<br>
<<else>>
<<edenicon "target">><<link [[어떻게 쏘아야 하는지 배우고 싶다고 한다 (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<schoolicon "library">><<link [[에덴에게 읽어달라고 한다 (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<<getouticon>><<link [[일어난다|Cabin Eden Actions]]>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 살짝 고개를 끄덕인다. 에덴은 걱정스러운 표정이지만, 당신을 몰아붙이지 않는다. <<His_ nun>> 평소보다 더 꽉 끌어안는 것 같다.
<br><br>
<<link [[계속 껴안고 있는다 (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 에덴에게 당신의 불평거리들을 이야기한다. 처음에는 작은 것부터 시작한다. 당신이 어떻게 줄곧 추행 당해 왔는지 묘사한다. 왜인지 모르지만, 몇 분이 지나자, 대화는 당신이 겪어와야 했던 고통에 대한 것으로 수렴한다.
그리고 그 모든 것에 당신이 어떻게 압도되어 왔는가도. 당신은 자신이 어느새 울고 있다는 것을 어렴풋이 깨닫는다.
<br><br>
에덴의 손길이 당신을 현실로 돌아오게 한다. <<He_ nun>> 엄지손가락으로 당신의 뺨을 부드럽게 문지르며 눈물을 닦아준다. 당신은 흐느끼며 <<him_ rul>> 올려다본다. 눈물로 흐렸지만, <<his_ yi>> 얼굴은 알아볼 수 있다. 감정의 폭풍이 <<his_ yi>> 눈에서 소용돌이친다.
<<He_ nun>> 당신의 울음이 잦아들자 당신을 <<his_ yi>> 가슴으로 끌어당긴다. 당신은 <<his_ yi>> 체취를 들이마신다. 그것은 위로가 된다.
<br><br>
<<link [[다음|Eden Cuddle Trauma Honest 2]]>><<npcincr Eden dom 1>><</link>><<gdom>><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신과 에덴은 얼마 동안 불 앞에서 웅크리고 있는다. 침묵은 불씨의 탁탁 거리는 소리와 당신의 훌쩍거림으로 깨진다. 드디어, 에덴이 말을 하려고 한다. <<He_ nun>> 말을 시작했다 끊었다 하며, 버벅거린다.
몇 번의 시도 끝에, <<he_ nun>> 어떻게든 말을 꺼낸다.
<br><br>
"무슨 말을 해야 할지 모르겠어." <<His_ yi>> 목소리에서 의구심과, 슬픔과, 분노가 묻어난다. 당신은 <<his_ yi>> 분노가 당신의 공격자들을 향한 것인지, 아니면 <<himself_ rul>> 향한 것인지 알 수 없다. "내가 거기 있었어야 했어," <<he_ ga>> 당신을 더 꽉 끌어안으며 말한다. "내가 널 보호했어야 했어." 끌어안은 힘이 더 세진다.
"널 만지려고 한 새끼가 누구든 내가 쐈어야 했어." <<His_ nun>> 이제 아플 정도로 세게 끌어안는다. "내가-" 당신은 <<his_ ga>> 끌어안은 힘에 움찔거리며 고통스러워한다. 에덴은 즉시 안은 것을 풀어주고 다시 조용해진다.
<br><br>
약간의 시간이 걸렸지만, 당신은 마침내 무언가 말 할 힘을 끌어낸다. 속삭이는 소리로, 당신은 <<himPost "에게">> 괜찮다고 한다. <<hePost "에게">> 당신이 겪은 어떤 일에 대해서 <<himself_ rul>> 비난할 필요가 없다고 말이다. 에덴은 당신의 말에 갈등이 섞인 표정을 짓는다. "널 어떻게 도와줘야 할지 모르겠어," <<he_ ga>> 말한다.
"내가 뭔가를 할 수 있었으면 좋았을 텐데, 무슨 일이든." <<He_ ga>> 당신을 다시 쥐어 짜기 시작하지만, <<him_ nun>> 스스로 자제한다. 당신의 상상일 수도 있지만, <<he_ yi>> 팔이 떨리는 느낌이다.
<br><br>
<<if $speech_attitude is "meek">>
"지-지금 나한테 말하고 있잖아요," 당신이 말한다. "그게 중요해요."
<<elseif $speech_attitude is "bratty">>
"지금 나한테 말하고 있잖아요," 당신이 말한다. "그거면 됐어요."
<<else>>
"적어도 지금 나한테 말하고 있잖아요," 당신이 말한다.
<</if>>
<br><br>
에덴이 웃는다. <<He_ nun>> 좌절한 것 처럼 들린다.
<br><br>
<<link [[다음|Eden Cuddle Trauma Honest 3]]>><<npcincr Eden dom 1>><</link>><<gdom>><<set $outside to 0>><<set $location to "cabin">><<effects>>
"난 네가 다시 떠나는 것을 원치 않아," <<he_ ga>> 말한다. 당신은 <<him_ rul>> 올려다 본다. "너무 위험해." 당신은 <<his_ yi>> 말에 눈살을 찌푸린다.
<br><br>
<<if $speech_attitude is "meek">>
"그-그럴 수 없어요," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"그럴 수 없다는 거 알잖아요," 당신이 말한다.
<<else>>
"그럴 수 없어요," 당신이 말한다.
<</if>>
<br>
"왜 안돼?" <<he_ ga>> 묻는다. "여기에 너한테 필요한 건 다 있잖아."
<br>
<<if $speech_attitude is "meek">>
"나-나한텐 의무가 있어요." 당신은 <<his_ yi>> 시선을 피한다. "당신은 이기적이에요."
<<elseif $speech_attitude is "bratty">>
"난 마을에 의무가 있어요. 날 여기에 머무르게 하는 것은 이기적이에요."
<<else>>
"난 의무가 있어요. 날 여기에 머무르게 하는 것은 이기적이에요."
<</if>>
<br>
"내가 이기적이라고?" <<He_ yi>> 목소리가 화난 것 처럼 들린다. "널 보호하려는 거야!"
<br>
<<if $speech_attitude is "meek">>
"나-나도 알아요," 당신이 속삭인다. "하지만, 전 결국 돌아가야 해요."
<<elseif $speech_attitude is "bratty">>
"나도 알아요, 하지만 그렇다고 달라지는 건 없어요. 전 여전히 돌아가야 해요."
<<else>>
"나도 알아요, 하지만 전 여전히 돌아가야 해요."
<</if>>
<br><br>
에덴은 말대꾸를 하려다가, 고개를 돌리고 한숨을 쉰다. "좋아," <<he_ ga>> 말한다. "난 널 막지 않을 거야." 당신은 <<himPost "에게">> 살짝 미소를 짓고 <<his_ yi>> 가슴에 얼굴을 묻는다. 이에 <<He_ ga>> 당신의 머리를 쓰다듬는다.
잠시 동안, 두 사람은 서로의 품에 얽혀 있는 것에 만족하며, 침묵을 지킨다. 그 평화는 잠시 후 에덴의 목소리에 의해 깨진다. "네가 날 필요로 한다면 난 여기 있을 거야," <<he_ ga>> 말한다.
당신은 고개를 끄덕인다. 두 사람은 밤중에 장작이 탁탁 타오르는 것을 지켜본다.
<br><br>
<i>당신은 이제 트라우마가 너무 높은 경우 에덴에게 말할 수 있다.</i>
<br><br>
<<link [[다음|Eden Cuddle]]>><<npcincr Eden dom 1>><</link>><<gdom>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
<<if $rng gte 95>>
당신은 에덴에게 마을에 대해 묻는다. <<He_ nun>> 긴장한다. "거긴 위험해. 진심이야." <<He_ ga>> 당신을 더 끌어당긴다. "가까이 가지 마."
<<elseif $rng gte 90>>
당신은 에덴에게 숲에 대해 묻는다. "여긴 꽤 좋아," <<he_ ga>> 말한다, "하지만 외로워." 당신은 에덴에게 지금은 <<him_ wa>> 함께 있다고 말한다. <<He_ ga>> 미소를 짓는다.
<<elseif $rng gte 85>>
당신은 에덴에게 불에 대해 이야기한다. <<He_ nun>> 당신이 말하는 동안 불씨를 돋운다. "숲에서는 추운 밤이 될 수 있어," <<he_ ga>> 말한다. "그래서 충분한 장작은 필수야."
<<elseif $rng gte 80>>
당신은 에덴에게 <<his_ yi>> 가족에 대해 묻는다. "할 말 없어." <<He_ nun>> 당신의 시선을 피한다.
<<elseif $rng gte 75>>
당신은 에덴에게 <<he_ ga>> 어디서 <<his_ yi>> 오래된 낚시 잡지를 어디서 얻었는지 묻는다. "옛 친구," <<he_ ga>> 말한다.
<br><br>
<<if $speech_attitude is "meek">>
"누-누구인가요?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"당신의 친구는 누구였나요?" 당신이 묻는다.
<<else>>
"누구였어요?" 당신이 묻는다.
<</if>>
<br><br>
에덴은 아무 말도 하지 않고, 낄낄거리며 당신을 더 가까이 끌어당긴다.
<<elseif $rng gte 70>>
당신은 에덴에게 <<his_ yi>> 이름에 대해 묻는다. "낙원을 뜻해," <<he_ nun>> 당신을 껴안으며 말한다. <span class="green">당신은 <<his_ yi>> 품에서 안전함과 평화로움을 느낀다.</span><<trauma -1>><<stress -1>><<lstress>><<ltrauma>>
<<elseif $rng gte 65>>
당신은 에덴에게 <<his_ yi>> 오두막에 대해 묻는다. "좀 낡았지만, 여긴 집이야," <<he_ ga>> 말한다.
<<elseif $rng gte 60>>
당신은 에덴에게 <<his_ yi>> 작물에 대해 묻는다. "어려울 수 있어," <<he_ ga>> 인정한다, "하지만 나름대로 보상은 있어."
<<elseif $rng gte 55>>
당신은 에덴에게 버섯에 대해 묻는다. "버섯을 찾기 위해 멀리 가지 않아도 돼서 좋아," <<he_ ga>> 말한다.
<<elseif $rng gte 50>>
당신은 에덴에게 <<him_ ga>> 사냥감의 가죽을 벗길 때 나는 냄새가 메스껍다고 말한다. <<He_ ga>> 킥킥 웃는다. "너도 시간이 지나면 익숙해질 거야."
<<elseif $rng gte 45>>
당신은 에덴에게 숲의 동물들에 대해 묻는다. "야생동물은 위험해." <<He_ ga>> 당신을 더 끌어당긴다. "오두막 근처에 있어."
<<elseif $rng gte 40>>
당신은 에덴에게 책읽기에 대해 묻는다. "시간 때우기 좋아," <<he_ ga>> 말한다.
<<elseif $rng gte 35>>
당신은 에덴에게 <<hes_ ga>> 얼마나 오래 숲에서 살았는지에 대해 묻는다. "좀 됐어," <<he_ ga>> 말한다. <<He_ nun>> 자세히 설명하지 않는다.
<<elseif $rng gte 30>>
당신은 에덴에게 학교에 대해 묻는다. <<He_ ga>> 어깨를 으쓱한다. "나는 항상 몸으로 직접 배우는 쪽에 가까웠어."
<<elseif $rng gte 25>>
당신은 에덴에게 <<his_ yi>> 총에 대해 묻는다. "가지고 있은지 좀 됐어," <<he_ ga>> 말한다.
<<elseif $rng gte 20>>
당신은 에덴에게 사냥에 대해 묻는다. "여기선 필수야," <<he_ ga>> 말한다.
<<elseif $rng gte 15>>
<<if $edenradiointro is 2>>
당신은 에덴에게 라디오에 대해 묻는다. "내가 춤을 출 거라고는 생각해 본 적 없었지," <<he_ ga>> 킥킥 웃는다.
<<else>>
당신은 에덴에게 춤에 대해 묻는다. <<He_ ga>> 당신의 질문에 <<his_ nun>> 눈썹을 치켜올린다. "경험이 많지는 않아," <<he_ ga>> 말한다.
<</if>>
<<elseif $rng gte 10>>
당신은 에덴에게 <<his_ yi>> 여분의 정원 땅에 대해 묻는다. "필요하진 않았어," <<he_ ga>> 말한다. "원한다면 맘껏 써."
<<elseif $rng gte 5>>
당신은 에덴에게 샘에 대해 묻는다. "유지하기 어려워서, 전혀 신경 안 썼어," <<he_ ga>> 말한다.
<<else>>
당신은 에덴에게 보급품 사는 것에 대해 묻는다. <<He_ ga>> 한숨을 쉰다. "할 수만 있다면 안 할 거야."
<</if>>
<br><br>
<<if Time.hour isnot 0>>
<<couchicon>><<link [[계속 껴안고 있는다 (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<if Time.days % 2 is 0>>
<<if $eden_shoot gte 1>>
<<edenicon "target">><<link [[사격 연습을 한다 (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>
<br>
<<else>>
<<edenicon "target">><<link [[어떻게 쏘아야 하는지 배우고 싶다고 한다 (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<schoolicon "library">><<link [[에덴에게 읽어달라고 한다 (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<<getouticon>><<link [[일어난다|Cabin Eden Actions]]>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<set $edenBook to 1>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
<<if $phase is 0>>
당신이 에덴에게 파고들자, <<he_ ga>> 당신을 끌어안는다. <<He_ nun>> 불빛 속에서 당신에게,
<<else>>
에덴은 불빛 속에서 당신에게,
<</if>>
<<if $rng gte 81>>
숲에 대한 낡은 책을 읽어준다. 책은 여전히 고대 유적에서 행해지는 의식에 대해 묘사한다.<<ghistory>><<historyskill>><<genglish>><<englishskill>>
<<elseif $rng gte 61>>
<<set _eden_romance_novel to true>>
로맨스 소설을 읽어준다. 당신은 <<he_ ga>> 외설적인 구절들을 건너뛰는 것을 알아차린다. <<he_ ga>> 부끄러워하는 걸까?<<genglish>><<englishskill>><<glust>><<npcincr Eden lust 1>>
<<elseif $rng gte 41>>
야생에서 생존하기에 대한 책을 읽어준다. <<He_ nun>> <<himselfPost "의">> 경험을 말하느라 옆길로 빠지며 때때로 읽는 것을 멈춘다. <<his_ yi>> 얘기 중 일부는 흥미롭다.<<genglish>><<englishskill>><<gscience>><<scienceskill>>
<<elseif $rng gte 21>>
낡은 낚시 잡지를 읽어준다. 당신은 <<he_ ga>> 이것을 어디서 났는지 궁금해한다.
<<else>>
빅토리아 시대 소설을 읽어준다. 이야기가 늘어지지만, 에덴은 좋아하는 것 처럼 보인다. 당신은 깜빡 졸았을지도 모른다.<<genglish>><<englishskill>><<ltiredness>><<tiredness -3>>
<</if>>
<br><br>
<<if Time.hour isnot 0>>
<<if _eden_romance_novel is true>>
<<link [[희롱한다|Eden Read Tease]]>><<npcincr Eden lust 1>><<npcincr Eden love 1>><</link>><<glust>><<glove>>
<br>
<<link [[전부 읽어달라고 고집한다 (0:30)|Eden Read Insist]]>><<pass 30>><<def 1>><<npcincr Eden lust 5>><</link>><<gglust>>
<br>
<<link [[그냥 계속 듣는다 (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><<set $phase to 1>><</link>><<glove>><<ltrauma>>
<br>
<<else>>
<<link [[계속 듣는다 (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><<set $phase to 1>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<<link [[일어난다|Cabin Eden Actions]]>><</link>>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<br><<effects>>
당신은 에덴을 희롱하며, <<his_ ga>> 수줍어하는 게 귀엽다고 한다.
<br><br>
"난 이 책들이 이렇게 추잡한지 몰랐다고," <<he_ ga>> 항의한다.
<br><br>
<<if Time.hour isnot 0>>
<<link [[계속 듣는다 (0:30)|Eden Read]]>><<pass 30>><<set $phase to 1>><</link>><<glove>><<ltrauma>>
<br>
<<link [[일어난다|Cabin Eden Actions]]>><</link>>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $awareness gte 1>>
<<if $speech_attitude is "meek">>
"나 때문에 부끄러워할 필요 없어요," 당신이 말한다. "전부 읽어도 돼요."
<<elseif $speech_attitude is "bratty">>
"좋은 부분을 계속 건너뛰고 있잖아요," 당신이 말한다. "전부 들을래요."
<<else>>
"건너뛸 필요 없어요," 당신이 말한다. "전 듣고싶어요."
<</if>>
<<else>>
"왜 건너뛰어요?" 당신이 묻는다. "이야기가 이렇게 지루할 리 없잖아요. 저도 듣게 해주세요."
<</if>>
<br><br>
에덴은 동의하지만, 마치 너무 음탕하지 않은지 확인하는 것 처럼, 외설적인 구절마다 망설인다. 아니면 아마 <<hes_ ga>> 용기를 높이는 중일 지도 모른다. <<His_ ga>> 읽을수록 <<he_ yi>> 얼굴이 붉어진다.
<br><br>
<<if Time.hour isnot 0>>
<<link [[계속 듣는다 (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><<set $phase to 1>><</link>><<glove>><<ltrauma>>
<br>
<<link [[일어난다|Cabin Eden Actions]]>><</link>>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
<<if $phase is 0>>
당신은 라디오에 다가가 다이얼을 돌려가며, 신호를 찾는다. 음악이 흘러나오기 시작하자, 당신은 에덴을 당신 쪽으로 끌어당겨 <<him_ wa>> 춤을 춘다.
<<else>>
서로의 눈을 바라보자 시간이 쏜살같이 지나가는 것 같다.
<</if>>
<<if $rng gte 81>>
<<He_ nun>> 당신의 허리를 들어올려 공중에서 회전시킨 후, 땅에 내려놓는다.
<<elseif $rng gte 61>>
당신은 에덴의 가슴에 기대고, <<he_ nun>> 당신을 가까이 끌어당긴다. <span class="green"><<his_ yi>> 단호하고 든든한 포옹 속에서, 당신은 안전하다고 느낀다.</span><<stress -1>><<trauma -1>><<lstress>><<ltrauma>>
<<elseif $rng gte 41>>
<<He_ nun>> 몇 번 당신의 발을 밟을 뻔 하며, <<himselfPost "을">> 저주한다. 당신은 격려의 의미로 <<himPost "에게">> 미소를 짓고, <<he_ nun>> 미소로 화답한다.
<<elseif $rng gte 21>>
과감한 동작으로, <<he_ ga>> 당신을 쓰러질 정도로 뒤로 밀어젖힌다. 당신은 순간 깜짝 놀라 <<him_ rul>> 응시하지만, <<he_ nun>> 아무 일도 없었던 것 처럼 당신의 몸을 다시 일으키며 춤을 계속 춘다.
<<else>>
<<he_ ga>> 당신의 주위를 빙글빙글 돌자 당신은 낄낄 웃는다. <<Hes_ nun>> 아직 서투르지만, 미소 짓는다.
<</if>>
<br><br>
<<if Time.hour isnot 0>>
<<edenicon "radio">><<link [[계속 춤춘다 (0:30)|Eden Dance]]>><<trauma -3>><<stress -3>><<danceskill 5>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><<set $phase to 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>><<gdanceskill>>
<br>
<<ind>><<link [[에덴을 유혹한다|Eden Dance Seduce]]>><<npcincr Eden lust 5>><<arousal 600>><</link>><<glust>><<garousal>>
<br>
<<if Time.days % 2 is 0>>
<<if $eden_shoot gte 1>>
<<edenicon "target">><<link [[사격 연습을 한다 (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>
<br>
<<else>>
<<edenicon "target">><<link [[어떻게 쏘아야 하는지 배우고 싶다고 한다 (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<schoolicon "library">><<link [[에덴에게 읽어달라고 한다 (0:30)|Eden Read]]>><<trauma -3>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<<getouticon>><<link [[춤을 멈춘다|Cabin Eden Actions]]>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 에덴에게 몸을 더 가까이 눌러대며, 당신의 손을 <<his_ yi>> 배로 쓸어내린다.
<br><br>
<<if C.npc.Eden.lust gte 20>>
<<His_ yi>> 눈이 어두워지며, 당신의 손을 잡고 당신을 바닥에 눕힌다.
<br><br>
<<link [[다음|Eden Dance Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"지금은 아냐," <<he_ ga>> 낄낄 웃으며, 당신의 팔을 잡고 <<his_ yi>> 목에 두른다.
<br><br>
<i><<He_ ga>> 섹스 없이 오래 지낼 수록, <<He_ nun>> 더욱 욕정적이 되고, 유혹하기 쉬워질 것이다.</i>
<br><br>
<<link [[다음|Eden Dance]]>><<trauma -3>><<stress -3>><<danceskill 5>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><<set $phase to 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>><<gdanceskill>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Dance Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Dance Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>
에덴은 당신의 이마에 키스하고 당신이 일어나도록 돕는다.<<glove>><<lllust>>
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slutPost>> 새끼가," <<he_ ga>> 말한다. "아무래도 널 내쫓고 늑대들에게 던져야겠어!" <<He_ nun>> 고통에 움찔거리며 <<his_ yi>> 옆구리를 붙잡는다. "치료할 것들을 가져와야겠어."
<br><br>
<<He_ nun>> 당신을 라디오 옆에 남겨두고, 가버린다.
<<elseif $finish is 1>>
<<His_ yi>> 눈썹이 좌절감에 찡그려지지만, <<he_ nun>> 당신에게서 떨어지며, 당신이 일어나는 것을 돕는다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br><<effects>>
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<wearProp "salve">>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
<<if !$daily.eden.salveUse and $salve gte 1 and Time.hour isnot 0>>
<<set $daily.eden.salveUse to 1>>
<<set $salve -= 1>>
당신은 연고 한 병을 벽난로에 가지고 와 당신의 손에 문지른다.
<</if>>
<<switch $daily.eden.massage>>
<<case 0>>
당신은 에덴의 종아리에 집중한다. 종아리는 혹사당해 뭉쳐있어, 당신은 뭉친 근육의 긴장을 풀어주려 한다.
<<case 1>>
에덴의 어깨는 긴장으로 움츠러들여있고, 당신은 거기에 집중하기로 결정한다.
<<case 2>>
점점 아래로 내려가면서, 당신은 <<his_ yi>> 견갑골이 <<his_ yi>> 어깨만큼이나 긴장되어 있다는 것에 주목한다. 당신은 조심스럽게 뭉치고 비틀린 근육을 풀기 위해 노력한다.
<<case 3>>
당신은 에덴의 큰 팔의 뭉친 근육 쪽으로 손을 굴린다. 당신은 <<his_ yi>> 일상적인 업무로 혹사당한 부분을 돌보자, 근육이 안도감에 풀리는 것이 느껴진다.
<<case 4>>
당신은 에덴의 튼튼한 팔을 따라 뒤로 움직이며, <<his_ yi>> 등 위쪽에 다다른다. 여기서 당신의 손가락 마디로 단단하고 거친 근육을 따라 부지런히 마사지한다.
<<case 5>>
마침내, 당신은 에덴의 허리 중심에 도착한다. <<his_ ga>> 들어 올리는 힘의 상당 부분은 여기에서 비롯되며, 빠르고 부드러운 탐색에서 알 수 있듯이, <<his_ yi>> 근육의 상당수가 긴장으로 뭉치고 얽혀있다.
<<his_ yi>> 피부 아래의 뭉친 근육은 <<hePost>>만큼 완고하고, 당신은 이를 풀어주기 위해 치열하게 싸운다.
당신의 손가락이 깊이 파고들어 <<his_ yi>> 근육이 가볍게 툭 풀어지는 소리가 들릴 때까지 문지르고, 에덴은 이에 만족하며 낮고 탁한 신음을 내뱉는다.
<<default>>
/* something went wrong, probably the var got unset in the middle of event, happens at midnight */
당신이 뭔가를 하기 전에, <<if currentSkillValue("handskill") gte 800>>당신의 놀라운 기술에도 불구하고,<</if>> 당신의 손이 피곤해지는 것을 느낀다. <<tiredness 12>><<ggtiredness>>
<<set $daily.eden.massage to 5>>
<</switch>>
<br><br>
<<if Time.hour isnot 0>>
<<if $daily.eden.massage isnot 5>>
<<edenicon "salve">><<link [[계속 마사지한다 (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $daily.eden.massage += 1>><</link>><<glove>><<gglust>>
<</if>>
<br>
<<if Time.days % 2 is 0>>
<<if $eden_shoot gte 1>>
<<edenicon "target">><<link [[사격 연습을 한다 (0:30)|Eden Shoot]]>><<handheldon>><<pass 30>><<stress -3>><</link>><<lstress>>
<br>
<<else>>
<<edenicon "target">><<link [[어떻게 쏘아야 하는지 배우고 싶다고 한다 (0:05)|Eden Shoot Ask]]>><<handheldon>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<schoolicon "library">><<link [[에덴에게 읽어달라고 한다 (0:30)|Eden Read]]>><<handheldon>><<trauma -3>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<<getouticon>><<link [[마사지를 멈춘다|Cabin Eden Actions]]>><<handheldon>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Firewood Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Firewood Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if C.npc.Eden.love - (C.npc.Eden.lust * 2) gte 1>>
당신은 <<him_ robuter>> 돌아서서, <<his_ yi>> 행동을 받아들이지 않을 것임을 분명히 한다. "난 여기서 힘들게 일하고 있어," <<he_ ga>> 말한다. "넌 좀 더 배려할 줄 알아야 해."
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
당신은 <<him_ robuter>> 돌아서서, <<his_ yi>> 행동을 받아들이지 않을 것임을 분명히 한다. <<He_ ga>> 당신의 목을 잡고 머리를 돌려 <<him_ rul>> 마주 보게 한다. "난 여기서 힘들게 일하고 있어," <<he_ ga>> 말한다. "네가 최소한으로 할 수 있는 것은 감사함을 보여주는 거야."
<br><br>
<<link [[다음|Eden Firewood Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<npc Eden>><<person1>>
<<effects>>
<<if Time.hour gte 0 and Time.hour lte 6>>
당신은 식탁에 앉아, 에덴이 이불 속에서 코를 골고 자는 것을 지켜본다. 타들어가는 불씨가 <<hisPost "에게">> 멀리 빛을 드리운다.
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>>
<<elseif Time.hour lte 8>>
당신은 식탁에 앉아, 에덴이 하루를 준비하는 것을 지켜본다. <<He_ nun>> 한동안 싱크대에서 설겆이를 한다.
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>>
<<elseif Time.hour lte 16>>
당신은 식탁에 앉아, 창밖을 바라본다. 숲의 나무들이 부드럽게 흔들린다.
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>>
<<elseif Time.hour lte 17>>
<<if $daily.eden.bath isnot 1>>
당신은 식탁에 앉아, 에덴이 현관으로 들어오는 것을 지켜본다. <<He_ nun>> 욕실로 걸어가며, 목욕할 준비를 한다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<<else>>
당신은 식탁에 앉아, 욕실 쪽을 쳐다본다. 에덴은 욕조에서 몸을 펴고 쉬고 있다.
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>>
<</if>>
<<elseif Time.hour lte 18 and $daily.eden.dinner isnot 1 and C.npc.Eden.love gte 100>>
당신은 창가에서 쉬면서, 에덴이 저녁 준비하는 것을 바라본다. <<he_ ga>> 저녁을 다 만들자, 식탁으로 음식을 가져온다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<<else>>
<<if Time.days % 2 is 0>>
당신은 식탁에 앉아, 에덴이 불 옆에서 <<his_ yi>> 총을 닦는 것을 지켜본다. 그 광경은 이상하게도 차분해 보인다.<<stress -1>><<lstress>>
<<else>>
당신은 식탁에 앉아, 에덴이 불 옆에서 책을 읽는 것을 지켜본다. 그 광경은 이상하게도 차분해 보인다.<<stress -1>><<lstress>>
<</if>>
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>>
<</if>><<effects>>
<<if Time.hour gte 9 and Time.hour lte 10>>
당신은 베란다 아래에서 쉬며, 에덴이 작물을 가꾸는 것을 지켜본다. 이따금씩, <<him_ ga>> 얼굴로 흘러내린 잔머리 몇 가닥을 쓸어낸다.
<<elseif Time.hour is 15>>
당신은 에덴의 옆에 자리 잡고, <<he_ ga>> 사냥감의 가죽을 벗겨내는 것을 지켜본다. 당신이 가까이 다가가니 냄새가 훨씬 더 강해졌고, 당신은 그 냄새를 신경쓰지 않으려고 에덴에게 주의를 돌린다.
<<elseif Time.hour is 16>>
당신은 베란다 아래에서 쉬며, 에덴이 장작을 패는 것을 바라본다. <<his_ yi>> 땀방울이 <<he_ yi>> 탄탄한 몸을 타고 뚝뚝 떨어진다.
<<else>>
당신은 베란다 아래에서 쉬며, 숲의 부드러운 소리를 듣는다. 마음이 차분해진다.<<stress -1>><<lstress>>
<</if>>
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
"네가 곁에 있어서 다행이야" <<he_ ga>> 말한다. <<He_ nun>> 도끼를 집어 들고 장작을 패러 돌아간다.<<lllust>>
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slutPost>> 새끼가," <<he_ ga>> 말한다. "아무래도 널 내쫓고 늑대들에게 던져야겠어!" <<He_ nun>> 고통에 움찔거리며 <<his_ yi>> 옆구리를 붙잡는다. "치료할 것들을 가져와야겠어."
<br><br>
<<tearful>> 당신은 나무 뒤에 숨는다.
<<elseif $finish is 1>>
"다시 일하러 가야겠어," <<he_ ga>> 말한다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Clearing]]>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
당신은 무릎을 꿇고 잡초 뿌리를 잡아당기기 시작한다. 몇몇은 뿌리가 깊다.
<<physique 6>><<set $edengarden += 1>>
<<pass 3 hours>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51 and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
당신 주위의 덩굴이 활기를 띠고 움직인다. 당신이 일어서려 해도, 덩굴이 당신의 손목을 감싸 계속 무릎을 꿇고 있게 한다.
<br><br>
<<link [[몸부림친다|Clearing Weeding Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[달랜다|Clearing Weeding Soothe]]>><</link>><<tendingdifficulty 1 1200>>
<br>
<<elseif (Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14>>
<!-- eden is already generated on passages that lead here <<npc Eden>><<person1>> -->에덴이 당신의 뒤로 살금살금 다가와, 당신을 놀라게 한다. <<He_ nun>> 당신의 뒤에 기대어, 일어서지 못하게 한다. "거기 그대로 있는 건 어때?" 당신의 <<groinPost "를">> 애무하며, <<he_ ga>> 말한다.
<br><br>
<<link [[에덴이 계속하게 둔다|Clearing Fondle]]>><<npcincr Eden love 1>><<sub 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>><<garousal>>
<br>
<<link [[에덴을 밀어낸다|Clearing Shove]]>><<npcincr Eden love -3>><<def 1>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>>
<br>
<<else>>
당신은 몇 시간 동안 일한다. 당신은 그 결과를 보기 위해 뒤로 물러선다. 시작했을 때보다 훨씬 좋아 보인다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
당신은 몇 시간 동안 일한다. 당신은 그 결과를 보기 위해 뒤로 물러선다. 시작했을 때보다 훨씬 좋아 보인다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 부드럽게 콧노래를 흥얼거린다.
<<if $tendingSuccess>>
<span class="green">덩굴들이 느슨해지며,</span> 당신의 팔다리를 풀어준다. 그것들은 토양 속으로 사라진다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">소용이 없다.</span> 당신의 주위를 둘러싼 덩굴이 더욱 조인다.
<br><br>
<<link [[다음|Clearing Weeding Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "cabin">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 4 15 "vine" "vine" true>>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $lefttarget to "tentacles">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $righttarget to "tentacles">>
<<set $timer to 50>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Clearing Weeding Tentacles Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[다음|Clearing Weeding Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Clearing Weeding Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
뿌리는 당신에게 흥미를 잃고 땅 속으로 사라진다. <<tearful>> 당신은 스스로 몸을 둘러싼 덩굴과 식물을 푼다.
<<clotheson>>
<<endcombat>>
당신은 뒤로 물러서 결과물을 본다. 적어도, 토지가 훨씬 더 나아졌다.
<br><br>
<<link [[다음|Eden Clearing]]>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if !$worn.lower.type.includes("naked")>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if playerChastity()>>
<<He_ ga>> 당신의 <<worn_lower_name>> 아래로 손을 뻗어 <<worn_genitals_name_ rul>> 조사하기 시작한다. "너는 정말 추잡한 <<slut_ iya>>, 네가 이걸 입고 있다 해도 싸게 만들 수 있어."
<<else>>
<<He_ nun>> <<worn_lower_name>> 아래로 손을 뻗어 당신을 직접 만지기 시작한다.
<</if>>
<<else>>
<<if playerChastity()>>
<<He_ ga>> 당신의 <<worn_lower_name>> 안으로 손을 뻗어 <<worn_genitals_name_ rul>> 조사하기 시작한다. "너는 정말 추잡한 <<slut_ iya>>, 네가 이걸 입고 있다 해도 싸게 만들 수 있어."
<<else>>
<<He_ nun>> <<worn_lower_name>> 안으로 손을 뻗어 당신을 직접 만지기 시작한다.
<</if>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked") and !playerChastity()>>
<<He_ nun>> <<worn_under_lower_name>> 안으로 손을 뻗어 당신을 직접 만지기 시작한다.
<<elseif playerChastity()>>
<<He_ ga>> 당신의 <<worn_genitals_name_ ul>> 조사하기 시작한다. "너는 정말 추잡한 <<slut_ iya>>, 네가 이걸 입고 있다 해도 싸게 만들 수 있어."
<<else>>
<<He_ nun>> 계속해서 당신의 <<genitalsPost "를">> 쓰다듬고 애무한다.
<</if>>
<br><br>
"성적인 액체가 식물에 좋다고 들었어," <<he_ ga>> 말한다. "어쨌든 난 그 생각이 맘에 들어. 시험해 보자.
<<if $arousal gte ($arousalmax / 5) * 4>>
이미 젖어있으니 오래 걸리진 않을 거야."
<<else>>
긴장하지 말고 나에게 맡겨."
<</if>>
<br><br>
<<if $player.penisExist>>
<<He_ nun>> <<his_ yi>> 손으로 당신의 <<penis_ rul>> 쥐고 위아래로 엄지손가락을 문지른다. <<He_ nun>> 가끔 귀두쪽을 빠르게, 원을 그리듯 문지르기도 한다.
<<if $player.virginity.penile is true>>
"난 특별한 날을 위해 네 자지 동정을 남겨두는 거야." <<He_ ga>> 당신의 포피도 애태운다. "하지만 그전에 내가 받아 갈 거야. 네가 맛있어 보이는 건 내 잘못이 아니야."
<</if>>
<</if>>
<<if $player.vaginaExist>>
<<He_ ga>> 손가락을 당신의 <<pussy_ ro>> 밀어 넣지만, 너무 깊게 넣지는 않는다. <<His_ ga>> 엄지손가락으로 원을 그리며, 당신의 <<clit_ rul>> 빠르게 문지른다.
<<if $player.virginity.vaginal is true>>
"난 특별한 날을 위해 네 보지 처녀를 남겨두는 거야."
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<<He_ nun>> 당신의 처녀막이 있어야 할 곳을 찌르더니, 당신을 이상하다는 듯이 쳐다본다.
<<else>>
<<He_ ga>> 당신의 처녀막을 찌른다. "하지만 그전에 내가 받아 갈 거야. 네가 맛있어 보이는 건 내 잘못이 아니야."
<</if>>
<</if>>
<</if>>
<br><br>
<<arousal 10000>>
<<orgasm>>
"착한 <<girl_ iya>>, 이 식물들에게 좋은 음료를 줬잖아," 당신의 몸이 경련을 일으키자 <<he_ ga>> 말한다. <<He_ nun>> 당신의 체액이 확실히 땅에 떨어지도록, 당신을 단단히 잡는다. 당신의 오르가즘이 잦아들자, <<He_ ga>> 당신의 뺨에 키스한다. "그렇게 나쁘진 않았지?" <<tearful>> 당신은 몸을 일으킨다. 에덴은 떠났다.
<br><br>
적어도 땅이 더 정갈해 보인다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
당신은 에덴을 밀어내고 일어선다. "왜 그래?" <<he_ ga>> 웃는다. "난 네가 한 일에 대한 보상을 주려 했을 뿐이야." <<He_ ga>> 당신의 머리를 쓰다듬는다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<switch $edenwall>>
<<case 0>>
당신은 벽의 갈라진 틈 몇 개를 메꿨지만, 아직 할 일이 많다.
<<case 1>>
갈라진 틈 몇 개를 메꿔 벽이 견고해졌지만, 여전히 할 일이 많다.
<<case 2>>
당신이 조금 더 갈라진 틈을 메꾸자, 벽은 대부분 고쳐진 것 처럼 보이지만, 약간의 틈은 아직 남아 있다.
<<case 3>>
당신은 갈라진 틈을 계속 메꾼다. 벽은 거의 다 수리되었다.
<<default>>
당신은 마지막으로 남은 틈을 메꾼다. 당신은 벽이 견고한지 확인하기 위해 몇 번 두드린다.
<</switch>>
<<physique 3>>
<<pass 3 hours>>
<br><br>
<<set $edenwall += 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and C.npc.Eden.lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>>
당신이 당신의 작업물을 확인하기 위해 뒤로 물러서자, 양손이 당신의 어깨를 잡는 걸 느끼고, 뒤돌아보기도 전에 당신은 벽으로 밀어붙여진다.
에덴은 당신의 허벅지 사이에 <<him_ yi>> 몸을 밀어붙이며, 당신의 목을 따라 키스한다.
<br><br>
<<link [[에덴에게 키스한다|Eden Wall Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[에덴을 밀어낸다|Eden Wall Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>>
<<else>>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<</if>>
<br><<effects>>
당신은 에덴을 밀어낸다. <<His_ yi>> 눈이 좌절감에 굳어지지만, <<he_ nun>> 당신을 홀로 내버려 둔다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Wall Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Wall Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
에덴은 당신의 목에 머리를 묻고, 재빨리 키스한다. "고마워," <<he_ ga>> 나가며 말한다.
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slutPost>> 새끼가," <<he_ ga>> 말한다. "아무래도 널 내쫓고 늑대들에게 던져야겠어!" <<He_ nun>> 고통에 움찔거리며 <<his_ yi>> 옆구리를 붙잡는다. "치료할 것들을 가져와야겠어."
<br><br>
<<He_ ga>> 오두막 벽 옆에, 당신을 남겨두고 가버린다.
<<elseif $finish is 1>>
<<He_ ga>> 당신에게 몸을 떼면서, 당신을 일으켜 세워준다. "도움이 필요하면 불러," <<he_ ga>> 나가며 말한다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<switch $edenchimney>>
<<case 0>>
당신은 굴뚝을 문지르며, 그을음을 벗겨낸다. 지칠 때까지 작업한 뒤, 당신의 노력을 확인한다.
굴뚝은 여전히 무척 더럽지만, 이전보다 좋아 보인다.
<<case 1>>
당신은 굴뚝의 벽돌을 문지르며, 몇 달 동안의 그을음을 씻어낸다.
당신은 몇 분마다 신선한 공기를 마시기 위해 휴식한다. 청소는 끝났지만, 굴뚝은 여전히 더럽다.
<<case 2>>
당신은 계속 굴뚝을 문질러 닦는다. 힘든 작업이지만, 최소한 눈에 띄게 진전되고 있다.
<<case 3>>
당신은 굴뚝을 계속 문지른다. 대체로 깨끗해 보이지만, 아직 그을음이 조금 남아 있다.
<<default>>
당신은 굴뚝이 완전히 깨끗해질 때까지 조금 더 문지른다.
<</switch>>
<<physique 4>>
<<pass 3 hours>>
<br><br>
<<set $edenchimney += 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and C.npc.Eden.lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>>
굴뚝에서 비집고 나오려다, 당신의 팔이 옆구리에 끼여, 꼼짝 못 하게 된다. 당황하며, 당신은 에덴에게 소리쳐 도움을 청한다.
발소리가 다가오는 것이 들리고, 힘센 두 손이 당신의 허리를 잡고 당긴다. 몸부림치다, 당신은 무심코 에덴에게 여러 번 몸을 비비게 되고,
<<if $NPCList[0].penis isnot "none">>
<<his_ yi>> <<penisdesc_ ga $NPCList[0].penisdesc>> 딱딱해지는 것을 느낀다.
<<else>>
<<his_ yi>> 숨소리가 거칠어지는 것을 듣는다.
<</if>>
당신이 빠져나왔을 때, 두 사람은 바닥 위로 넘어지고, 에덴은 지체하지 않고 당신을 꼼짝 못하게 붙잡는다.
<br><br>
<<link [[에덴에게 키스한다|Eden Chimney Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[에덴을 밀어낸다|Eden Chimney Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<</if>>
<br><<effects>>
당신은 에덴을 밀어낸다. <<His_ yi>> 눈이 좌절감에 굳어지지만, <<he_ nun>> 당신을 내버려 둔다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Chimney Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Chimney Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
에덴은 당신의 목에 머리를 묻고, 재빨리 키스한다. "고마워," <<he_ ga>> 나가며 말한다.
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slutPost>> 새끼가," <<he_ ga>> 말한다. "아무래도 널 내쫓고 늑대들에게 던져야겠어!" <<He_ nun>> 고통에 움찔거리며 <<his_ yi>> 옆구리를 붙잡는다. "치료할 것들을 가져와야겠어."
<br><br>
<<He_ ga>> 당신을 굴뚝 옆에 홀로 내버려 두고, 가버린다.
<<elseif $finish is 1>>
<<He_ ga>> 당신에게 몸을 떼면서, 당신을 일으켜 세워준다. "도움이 필요하면 불러," <<he_ ga>> 나가며 말한다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<switch $edenroof>>
<<case 0>>
오두막의 지붕은 썩거나, 완전히 교체해야 하는 지붕널들이 꽤 있는 상태로 방치되어 있다.
당신은 에덴이 가져온 사다리를 보고, 오를 준비를 한다. 당신은 꼭대기에 올라서, 느슨한 지붕널을 뽑아 땅에 던진다.
<<case 1>>
당신은 느슨해진 지붕널을 더 뽑아내고 새 지붕널로 교체한다. 교체한 부분이 눈에 띄지만, 적어도 비와 눈은 막아줄 것이다. 아직 할 일이 더 남았다.
<<case 2>>
당신은 장도리를 집어 든다. 커다란 나뭇가지가 떨어져 손상된 지붕널 부분이 있다. 당신은 장도리를 끼워, 당긴다.
마침내, 당신은 함몰된 마지막 지붕널을 뽑고, 당신의 업적을 자랑스럽게 바라본다.
<<case 3>>
당신은 무너진 지붕널로 인한 구멍을 덧대는 일을 시작한다. 간단한 일이지만, 시간이 많이 걸린다.
<<default>>
당신은 덧댄 지붕널 위에 새로운 지붕널을 배치하고, 이윽고 당신의 작업이 끝난다. 당신은 지붕을 훑어 보며, 당신 혼자서 그것을 다 끝냈다는 사실에 놀란다.
<</switch>>
<<physique 4>>
<<pass 3 hours>>
<br><br>
<<set $edenroof += 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and C.npc.Eden.lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>>
당신이 사다리 아래로 내려가기 시작할 때, 사다리가 살짝 흔들리는 것을 느낀다. 아래를 내려다보자, 에덴이 사다리를 잡고 고정시켜주고 있다. <<He_ nun>> 당신이 내려오는 것을 보며, 고개를 끄덕인다.
당신의 발이 땅에 닿자, 에덴은 <<his_ yi>> 팔을 당신의 허리에 감고, <<his_ yi>> 가슴으로 당신을 끌어당긴다. "잠시 쉬는 게 어때?" <<he_ ga>> 묻는다.
<br><br>
<<link [[에덴에게 키스한다|Eden Roof Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[에덴을 밀어낸다|Eden Roof Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>>
<<else>>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<</if>>
<br><<effects>>
당신은 에덴을 밀어낸다. <<His_ yi>> 눈이 좌절감에 굳어지지만, <<he_ nun>> 당신을 홀로 내버려 둔다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Roof Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Roof Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
에덴은 당신의 목에 머리를 묻고, 재빨리 키스한다. "고마워," <<he_ ga>> 나가며 말한다.
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slutPost>> 새끼가," <<he_ ga>> 말한다. "아무래도 널 내쫓고 늑대들에게 던져야겠어!" <<He_ nun>> 고통에 움찔거리며 <<his_ yi>> 옆구리를 붙잡는다. "치료할 것들을 가져와야겠어."
<br><br>
<<He_ nun>> 당신을 사다리 옆에 홀로 내버려 두고, 가버린다.
<<elseif $finish is 1>>
<<He_ ga>> 당신에게 몸을 떼면서, 당신을 일으켜 세워준다. "도움이 필요하면 불러," <<he_ ga>> 나가며 말한다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
숲에서 버섯을 찾을 기회가 더 많다는데 의심할 여지가 없지만, 이곳의 공터에도 버섯류가 자랄 만한 공간이 있다. 당신은 나무 그루터기 아래와 공터 변두리에 자라는 커다란 나무를 살핀다.
<br><br>
<<set $edenshrooms += 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 81>>
<<transform wolf 3>>
한 시간 후, 당신은 당신이 꽤 많은 버섯을 모았다는 것을 깨닫는다. 에덴은 행복해 할 테지만, 당신은 알 수 없는 이유로 화가 난다. 당신은 당신이 모은 버섯들이 모두 안전하기를 바란다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<drugs 120>>
한 시간 후, 당신은 당신이 꽤 많은 버섯을 모았다는 것을 깨닫는다. 에덴은 행복해 할 테지만, 당신은 어지러움을 느낀다. 당신은 당신이 모은 버섯들이 모두 안전하기를 바란다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<alcohol 120>>
한 시간 후, 당신은 당신이 꽤 많은 버섯을 모았다는 것을 깨닫는다. 에덴은 행복해 할 테지만, 당신은 이상한 열기를 느낀다. 당신은 당신이 모은 버섯들이 모두 안전하기를 바란다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
한 시간 후, 당신은 당신이 꽤 많은 버섯을 모았다는 것을 깨닫는다. 에덴이 행복해 할 것이다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $edenspring is 0>>
당신은 여기에 쓰는 것 같은 그물을 집어 들어 샘에서 잔해를 건지기 시작한다. 너무 지저분해서 어디서부터 시작해야 할지 알 수가 없지만, 당신은 샘을 발견했을 때보다 약간 더 깨끗하게 만든다.
<<elseif $edenspring is 1>>
당신은 샘의 바닥으로 가라앉은 더 큰 가지들을 끌어낸다.
<<elseif $edenspring is 2>>
당신은 그물을 사용하여, 가장자리 떠다니는 가지들을 쉽게 제거할 수 있는 곳까지 끌어온다.
<<else>>
당신은 그물로 잔가지들을 퍼낸다. 작업을 끝냈을 때 샘은 수정같이 맑아졌다.
<</if>>
<<physique 2>>
<<pass 30>>
<br><br>
<<set $edenspring += 1>>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<strip>>
<<if $phase lte 0>>
절벽의 전면이 샘을 중심으로 곡선을 이루어, 공터로부터 당신을 가려준다. 당신은 옷을 벗고 시원한 물 속으로 미끄러져 들어간다. 당신은 뒤로 누워서, 눈을 감고, 휴식을 취한다.
<<else>>
당신은 뒤로 누워서, 눈을 감고, 휴식을 취한다.
<</if>>
<<wash>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and C.npc.Eden.lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>>
<<npc Eden>><<person1>>
당신은 휘파람 소리에 놀라 눈을 뜬다. 에덴이 샘 가장자리에 서 있다.<<covered>>"난 더 이상 이곳을 깨끗하게 유지하려고 애쓰지 않아," <<he_ ga>> 옷을 벗으면서 말한다. "그러기에는 손이 너무 많이 가거든. 네가 그렇지 않다고 생각해줘서 기뻐." <<He_ ga>> 샘에 뛰어들어, 당신에게 물을 튀긴다.
<<npcexpose>>
<br><br>
<<if C.npc.Eden.dom gte 75>>
<<He_ ga>> 당신 뒤에서 떠올라 당신을 <<his_ yi>> 가슴으로 끌어당긴다. "날 위해 해줄 수 있는 일이 또 있어." <<He_ nun>> 손을 아래로 뻗으며, 당신의 <<genitals_ rul>> 애태운다.
<<else>>
<<He_ ga>> 당신 뒤에서 떠올라 <<his_ yi>> 팔로 당신을 끌어안는다. "날 위해 해줄 수 있는 일이 또 있어." <<He_ ga>> 당신의 뺨을 핥는다.
<</if>>
<br><br>
<<set $edenFluidsCheck to "clean">>
<<link [[밀어낸다|Clearing Spring Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>>
<br>
<<link [[에덴이 당신을 취하게 한다|Clearing Spring Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>><<gdom>><<glove>>
<br>
<<else>>
<<ind>><<link [[샘에 머무른다 (0:30)|Clearing Spring]]>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<skinicon "masturbate">><<link [[자위한다|Clearing Spring Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<getouticon>><<link [[떠난다|Eden Clearing]]>><<endevent>><<clotheson>><</link>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
당신은 <<his_ yi>> 얼굴에 손을 대고 <<him_ rul>> 밀어낸다.
<<if C.npc.Eden.love - (C.npc.Eden.lust * 2) gte 1>>
"그렇게 하고 싶어?" <<he_ ga>> 말한다. "좋아, 누가 널 돌봐주는지 잊지 마. 넌 좀 더 존중할 줄 알아야 해." <<He_ nun>> 물가로 헤엄쳐 나온다. <<He_ nun>> 옷을 입을 생각도 하지 않고 오두막으로 걸어간다.
<br><br>
<<ind>><<link [[샘에 머무른다 (0:30)|Clearing Spring]]>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<getouticon>><<link [[떠난다|Eden Clearing]]>><<endevent>><<clotheson>><</link>>
<<else>>
<<He_ nun>> 당신의 팔을 철싹 때려 밀어내며 당신을 <<him_ yi>> 품으로 끌어당긴다.
<br><br>
<<link [[다음|Clearing Spring Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<if $NPCList[0].penis is "clothed">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "clothed">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Clearing Spring Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Clearing Spring Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
"너는 이제 흠뻑 젖었네," <<he_ ga>> 웃는다. <<He_ nun>> 물가로 헤엄쳐 나온다. <<He_ nun>> 옷을 입을 생각도 하지 않고 오두막으로 걸어간다.<<lllust>>
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slutPost>> 새끼가," <<he_ ga>> 말한다. "그냥 널 익사 시켜야겠어!" <<He_ nun>> 고통에 움찔거리며 <<his_ yi>> 옆구리를 붙잡는다. "치료할 것들을 가져와야겠어."
<br><br>
<<He_ nun>> 물가로 헤엄쳐 나온다. <<He_ nun>> 비틀거리며 옷을 입을 생각도 하지 않고 오두막으로 걸어간다.
<<elseif $finish is 1>>
"내가 목욕을 방해했나?" <<he_ ga>> 말한다. "넌 정말 귀여워." <<He_ nun>> 물가로 헤엄쳐 나온다. <<He_ nun>> 옷을 입을 생각도 하지 않고 오두막으로 걸어간다.
<</if>>
<br><br>
<<endcombat>>
<<wash>>
<<ind>><<link [[샘에 머무른다 (0:30)|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<getouticon>><<link [[떠난다|Eden Clearing]]>><<endevent>><<clotheson>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Clearing Spring Masturbation Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Clearing Spring Masturbation Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
"직접 하는 것보다 더 좋았기를 바라," 에덴이 당신의 목에 <<he_ yi>> 코를 비비며 중얼거린다.
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slutPost>> 새끼가," <<he_ ga>> 말한다. "그냥 널 익사 시켜야겠어!" <<He_ nun>> 고통에 움찔거리며 <<his_ yi>> 옆구리를 붙잡는다. "치료할 것들을 가져와야겠어."
<br><br>
<<He_ nun>> 샘에 당신을 내버려 두고 비틀거리며 오두막으로 돌아간다.
<<elseif $finish is 1>>
에덴은 당신에게서 떨어지며, <<his_ yi>> 눈썹을 찡그리며 믿을 수 없다는 표정을 짓는다. <<He_ nun>> 샘에 당신을 내버려 두고, 비틀거리며 오두막으로 돌아간다.
<</if>>
<br><br>
<<endcombat>>
<<ind>><<link [[샘에 머무른다 (0:30)|Clearing Spring]]>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<getouticon>><<link [[떠난다|Eden Clearing]]>><<endevent>><<clotheson>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<strip>>
햇빛에 반짝이는 샘물 위로, 나뭇잎이 둥둥 떠다닌다. 당신은 샘 가장자리로 다가가, 옷을 벗어두고, 시원한 물 속에 들어갈 준비를 한다.
<br><br>
뒤에서 들려오는 소리가 당신의 주의를 끈다. 당신은 고개를 돌려, 당신의 시선을 에덴에게 향한다. <<He_ nun>>
<<if Time.hour gte 9 and Time.hour lte 10>>
작물을 가꾸고 있으며,
<<elseif Time.hour is 15>>
사냥감의 가죽을 벗기고 있으며,
<<elseif Time.hour is 16>>
장작을 패고 있으며,
<</if>>
<<his_ yi>> 목에 땀이 흐르고 있다. <<he_ nun>> 일에 집중하고는 있지만, 오늘은 <<he_ ga>> 좀 피곤해 보인다는 생각을 떨칠 수가 없다. 잠깐 쉬는 게 도움이 되지 않을까?
<br><br>
<<link [[에덴에게 함께하자고 말한다|Eden Spring Intro 2]]>><<set $edenspringintro to 1>><<set $edenFluidsCheck to "clean">><</link>>
<br>
<<link [[$NPCList[0].pronouns.him + " 일하게 내버려 둔다"|Clearing Spring]]>><<endevent>><<set $phase to 1>><</link>><<effects>>
<<wash>>
당신은 손을 흔들며 에덴을 부른다. <<He_ nun>> 의아한 표정을 지으며, 당신에게 고개를 돌린다. 멀리서, 당신은 <<hePost "에게">> 샘에 들어오지 않겠냐고 물어본다.
잠시 동안, <<his_ yi>> 시선이 빠르게
<<if Time.hour gte 9 and Time.hour lte 10>>
작물을 쳐다보지만,
<<elseif Time.hour is 15>>
<<his_ yi>> 사냥감을 쳐다보지만,
<<elseif Time.hour is 16>>
<<his_ yi>> 도끼를 쳐다보지만,
<</if>>
<<his_ nun>> 지쳐있던 탓인지, <<he_ ga>> 샘으로 걸어온다.
<br><br>
<<he_ ga>> 옷을 벗은 뒤, 당신과 함께 물 속으로 들어간다. 시원한 물이 피부에 닿으니 기분이 상쾌해지며, 당신은 편안해지는 것을 느끼며 안도의 한숨을 내쉰다.
에덴도 똑같이, 가장자리에 등을 기대고 <<his_ yi>> 눈을 감는다.
<br><br>
<<link [[껴안는다|Eden Spring Intro Cuddle]]>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[에덴에게 물을 튀긴다|Eden Spring Splash]]>><</link>><<effects>>
당신은 에덴에게 헤엄쳐, <<his_ yi>> 가슴에 몸을 파묻는다. <<he_ nun>> 당신의 뜻을 알아채고선, <<his_ yi>> 팔을 당신에게 두르며, <<his_ yi>> 무릎에 앉을 수 있게 해준다.
함께, 두 사람은 새 소리와 부드러운 바람에 둘러싸인 숲의 고요함을 만끽한다.
<br><br>
<<link [[에덴을 유혹한다|Eden Spring Intro Seduce]]>><</link>>
<br>
<<link [[그저 껴안는다|Eden Spring Intro Cuddle 2]]>><</link>><<effects>>
당신과 에덴은 서로 껴안고 웅크린 채, 물 속에서 시간을 보낸다. 잠시 후, 에덴은 전보다 훨씬 덜 지친 모습으로 몸을 일으킨다.
<<he_ nun>> 당신과 함께 있고 싶어하는 것은 분명하지만, <<he_ nun>> 다시 공터를 힐끗 돌아본다. "나는 다시 일하러 가야겠어," <<he_ ga>> 말하며,
<<if Time.hour gte 9 and Time.hour lte 10>>
작물을 바라본다.
<<elseif Time.hour is 15>>
<<his_ yi>> 사냥감을 바라본다.
<<elseif Time.hour is 16>>
<<his_ yi>> 도끼를 바라본다.
<</if>>
<<He_ nun>> 당신의 이마에 입을 맞추고, 물 밖으로 나온다.
<br><br>
<span class = "gold">당신은 이제 에덴을 샘으로 초대할 수 있다.</span>
<br><br>
<<link [[다음|Clearing Spring]]>><<pass 30>><<set $daily.eden.springJoin>><<endevent>><<set $phase to 1>><</link>><<effects>>
천천히, 당신은 에덴의 가슴을 쓸어내린다. 갑작스러운 손길에, <<he_ nun>> 눈을 뜨고, 낄낄 웃으며 당신에게 키스 하기 위해 끌어당긴다.
<br><br>
<<link [[다음|Eden Spring Intro Sex]]>><<set $sexstart to 1>><</link>><<effects>>
<<hes_ ga>> 다른 곳을 보고 있을 때, 당신은 에덴에게 물을 튀기고, 물살이 <<him_ yi>> 얼굴에 정확히 부딪히자 웃는다. 깜짝 놀라, <<he_ nun>> 장난기로 가득한 위험한 눈빛으로 일어나 앉는다.
당신이 달아나기 전에, <<he_ nun>> 당신의 팔을 잡고, <<himPost "에게">> 끌어당기며, 당신을 샘의 가장자리에서 움직이지 못하게 한다.
<br><br>
<<link [[다음|Eden Spring Intro Sex]]>><<set $sexstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<if $NPCList[0].penis is "clothed">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "clothed">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Spring Intro Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Spring Intro Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
에덴은 당신의 축축한 머리카락 사이로 <<his_ yi>> 손가락을 움직이며, 당신을 끌어안는다.<<lllust>>
<br><br>
<<endcombat>>
<<link [[다음|Eden Spring Intro 3]]>><</link>>
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slutPost>> 새끼가," <<he_ ga>> 말한다. "그냥 널 익사 시켜야겠어!" <<He_ nun>> 고통에 움찔거리며 <<his_ yi>> 옆구리를 붙잡는다. "치료할 것들을 가져와야겠어."
<br><br>
<<He_ nun>> 물가로 헤엄쳐 나온다. <<He_ nun>> 비틀거리며 옷을 입을 생각도 하지 않고 오두막으로 걸어간다.
<br><br>
<<endcombat>>
<<link [[다음|Clearing Spring]]>><<set $phase to 1>><</link>>
<<elseif $finish is 1>>
에덴은 당신에게서 떨어져, 당신을 끌어안은 채로 샘의 가장자리에서 휴식한다.
<br><br>
<<endcombat>>
<<link [[그저 껴안는다 (0:30)|Eden Spring Intro Cuddle 2]]>><<pass 30>><</link>>
<</if>>
<br><br><<effects>>
<<npc Eden>><<person1>>
<<wash>>
당신의 헐떡이는 소리가 메아리처럼 울려 퍼지며, 둘 다 잠시 숨을 고른다. 잠시 후, 에덴은 전보다 훨씬 덜 지친 모습으로 몸을 일으킨다.
<<he_ nun>> 당신과 함께 있고 싶어하는 것은 분명하지만, <<he_ nun>> 다시 공터를 힐끗 돌아본다. "나는 다시 일하러 가야겠어," <<he_ ga>> 말하며,
<<if Time.hour gte 9 and Time.hour lte 10>>
작물을 바라본다.
<<elseif Time.hour is 15>>
<<his_ yi>> 사냥감을 바라본다.
<<elseif Time.hour is 16>>
<<his_ yi>> 도끼를 바라본다.
<</if>>
<<He_ nun>> 당신의 이마에 입을 맞추고, 물 밖으로 나온다.
<br><br>
<span class = "gold">당신은 이제 에덴을 샘으로 초대할 수 있다.</span>
<br><br>
<<link [[다음|Clearing Spring]]>><<pass 30>><<endevent>><<set $daily.eden.springJoin to 1>><<set $phase to 1>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<strip>>
<<wash>>
당신과 에덴은 샘으로 걸어가, 옷을 벗고 시원한 물 속으로 미끄러져 들어간다. <<He_ nun>> 당신을 끌어안고 함께 뒤로 누워 휴식한다. 주변에서는,
<<if $rng gte 61>>
나뭇잎들이 바람에 춤을 추며, 물가에 살랑살랑 떨어진다.
<<elseif $rng gte 31>>
새소리가 공터에 울려 퍼진다.
<<else>>
햇빛이 나무들 사이로 비쳐, 수면 위에서 반짝인다.
<</if>>
<br><br>
<<link [[에덴을 유혹한다|Eden Spring Seduce]]>><</link>>
<br>
<<link [[그저 껴안는다 (0:30)|Eden Spring 2]]>><<pass 30>><</link>><<effects>>
<<set $seductiondifficulty to (10000 - (C.npc.Eden.lust * 200))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><br><br><</if>><<seductionskilluse>>
당신의 손으로 에덴의 배를 쓸어내리며, 입술을 <<his_ yi>> 목으로 가져간다.
<<if $seductionrating gte $seductionrequired>>
<<he_ nun>> 당신의 뺨에 손을 대고, 키스하기 위해 당신을 끌어당긴다.
<br><br>
<<link [[다음|Eden Spring Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
부드럽게, <<he_ ga>> 당신의 머리를 밀어내고, 허리에 팔을 두른다.
<br><br>
<i><<He_ ga>> 섹스 없이 오래 지낼 수록, <<He_ nun>> 더욱 욕정적이 되고, 유혹하기 쉬워질 것이다.</i>
<br><br>
<<link [[다음|Eden Spring 2]]>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<if $NPCList[0].penis is "clothed">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "clothed">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Spring Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Spring Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
에덴은 당신의 축축한 머리카락 사이로 <<his_ yi>> 손가락을 움직이며, 당신을 끌어안는다.<<lllust>>
<br><br>
<<endcombat>>
<<link [[다음|Eden Spring 2]]>><</link>>
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slutPost>> 새끼가," <<he_ ga>> 말한다. "그냥 널 익사 시켜야겠어!" <<He_ nun>> 고통에 움찔거리며 <<his_ yi>> 옆구리를 붙잡는다. "치료할 것들을 가져와야겠어."
<br><br>
<<He_ nun>> 물가로 헤엄쳐 나온다. <<He_ nun>> 비틀거리며 옷을 입을 생각도 하지 않고 오두막으로 걸어간다.
<br><br>
<<endcombat>>
<<link [[다음|Clearing Spring]]>><<set $phase to 1>><</link>>
<<elseif $finish is 1>>
에덴은 당신에게서 떨어져, 당신을 끌어안은 채로 샘의 가장자리에서 휴식한다.
<br><br>
<<endcombat>>
<<link [[그저 껴안는다 (0:30)|Eden Spring 2]]>><<pass 30>><</link>>
<</if>><<effects>>
잠시 후, 에덴은 당신의 이마에 입을 맞추며, 물 밖으로 나온다.
<br><br>
<<link [[다음|Clearing Spring]]>><<set $phase to 1>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
당신은 샘에서 에덴의 옷을 세탁하며, 먼지와 때를 모두 제거한다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and C.npc.Eden.lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>>
/* eden is already generated on passages that lead here <<npc Eden>><<person1>>*/당신은 한 쌍의 팔이 뒤에서 당신을 감싸는 것을 느낀다. 에덴은 <<his_ yi>> 머리를 당신의 목에 묻고 키스한다.
<br><br>
<<if C.npc.Eden.dom gte 75>>
"넌 정말 좋은 <<wife_ iya>>, 날 위해 이렇게 하다니," <<he_ ga>> 말한다. "내가 은혜를 갚게 해줘." 당신은 <<his_ ga>> 몸을 밀착하며 <<he_ yi>> 손이 당신의 <<genitals_ rul>> 향해 내려가는 것을 느낀다.
<<else>>
"넌 정말 좋은 <<wife_ iya>>, 날 위해 이렇게 하다니," <<he_ ga>> 말한다. "내가 은혜를 갚을 수 있을 거 같은데." 당신은 <<his_ yi>> 손이 허벅지를 향해 내려가는 것을 느낀다.
<</if>>
<br><br>
<<link [[밀어낸다|Wash Spring Push]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>>
<br>
<<link [[에덴을 껴안는다|Wash Spring Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>>
<br>
<<else>>
시간은 좀 걸리지만, 세탁이 끝나자 옷이 훨씬 좋아 보인다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<</if>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
당신은 에덴을 밀어낸다. "알겠어," <<he_ ga>> 항복의 뜻으로, <<his_ yi>> 손을 들며 말한다. "다른 게 더 필요하면 불러." <<He_ nun>> 떠나기 전에 감사의 의미로 당신의 이마에 키스한다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wash Spring Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wash Spring Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
에덴이 잠시 당신을 꼭 껴안고 이마에 키스한다. "고마워," 옷을 갈아입고 떠나기 전에, <<he_ ga>> 말한다.
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slutPost>> 새끼가," <<he_ ga>> 말한다. "그냥 널 익사 시켜야겠어!" <<He_ nun>> 고통에 움찔거리며 <<his_ yi>> 옆구리를 붙잡는다. "치료할 것들을 가져와야겠어."
<br><br>
<<He_ nun>> 샘에 당신을 홀로 내버려 두고 가버린다.
<<elseif $finish is 1>>
"알겠어," <<he_ ga>> 항복의 뜻으로, <<his_ yi>> 손을 들며 말한다. "다른 게 더 필요하면 불러." <<He_ nun>> 떠나기 전에 감사의 의미로 당신의 이마에 키스한다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eden_shoot is 1>>
<<set $eden_shoot to 2>>
에덴은 당신을 밖으로 데리고 나가며, 등잔에 불을 켠다. <<He_ nun>> 베란다 아래에서 기다리라는 몸짓을 한 다음, 오두막 뒤로 사라진다. 잠시후 <<He_ ga>> 사슴 모양의 과녁을 들고, 다시 나타난다. <<He_ nun>> 수십 걸음 떨어진 곳의 사용하지 않는 흙더미에 그것을 설치한다.
<br><br>
<<He_ nun>> 당신에게 총을 만지게 하기 전에 그것을 작동시키는 방법을 알려준다. 당신은 요점을 잡았다고 생각한다. <<He_ nun>> 총을 건네고, 당신은 목표물을 향해 조준한다. "그렇게 하는 거 아냐," <<he_ ga>> 당신의 뒤로 바짝 붙어 서서 말한다, <<His_ yi>> 팔이 당신의 어깨를 감싸고, <<he_ ga>> 더 나은 자세를 위해 당신의 손을 잡는다. "이렇게 잡아."
<br><br>
<<edenicon "target">><<link [[집중한다|Eden Shoot First Focus]]>><</link>>
<br>
<<ind>><<link [[에덴의 사타구니에 엉덩이를 문지른다|Eden Shoot Rub]]>><<npcincr Eden lust 5>><<arousal 600 "bottom">><</link>><<glust>><<garousal>>
<br>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
당신은 에덴의 지시에 따라 밖에서 사격 연습을 한다. <<He_ nun>> 직접적인 접근법을 취한다. "그렇게 하는 거 아냐," <<he_ ga>> 당신의 뒤로 바짝 붙어 서서 말한다, <<His_ yi>> 팔이 당신의 어깨를 감싸고, <<he_ ga>> 더 나은 자세를 위해 당신의 손을 잡는다. "이렇게 잡아."
<br><br>
<<edenicon "target">><<link [[집중한다|Eden Shoot Focus]]>><</link>>
<br>
<<ind>><<link [[에덴의 사타구니에 엉덩이를 문지른다|Eden Shoot Rub]]>><<npcincr Eden lust 5>><<arousal 600 "bottom">><</link>><<glust>><<garousal>>
<br>
<<else>>
<<set $stat_shoot += random(20, 40)>>
당신은 에덴의 지시에 따라 밖에서 사격 연습을 한다. 끝나기 전에 사슴 모양의 과녁에는 새로운 구멍이 몇 개 생겼다.
<br><br>
<<if Time.hour isnot 0>>
<<edenicon "target">><<link [[계속 연습한다 (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<<getouticon>><<link [[안으로 들어간다|Eden Cabin]]>><<endevent>><</link>>
<</if>><<effects>>
<<set $stat_shoot += random(15, 25)>>
당신은 총 쏘는 것에 집중한다. 방아쇠를 당기자, 총알이 과녁에 박힌다. "잘했어," 에덴이 당신의 팔을 더 풀어주며 말한다. "다시." 다시 방아쇠를 당기지만, 이번엔 총알이 어둠 속을 뚫고 지나간다.
<br><br>
당신은 에덴의 조언을 들으며 계속 연습한다. 당신은 많은 것을 배우고, 과녁을 빗맞추는 것보다 맞출 때가 많다는 걸 느낀다.
<br><br>
<<if Time.hour isnot 0>>
<<edenicon "target">><<link [[계속 연습한다 (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<<getouticon>><<link [[안으로 들어간다|Eden Cabin]]>><<endevent>><</link>><<effects>>
<<set $stat_shoot += random(20, 40)>>
당신은 총 쏘는 것에 집중한다. 방아쇠를 당기자, 총알이 과녁에 박힌다. "잘했어," 에덴이 당신의 팔을 더 풀어주며 말한다. "다시." 다시 방아쇠를 당기고, 한 번 더 과녁에 박힌다.
<br><br>
에덴이 지켜보는 가운데 계속 연습한다. 당신은 <<he_ ga>> 괜찮아 한다고 생각한다.
<br><br>
<<if Time.hour isnot 0>>
<<edenicon "target">><<link [[계속 연습한다 (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<<getouticon>><<link [[안으로 들어간다|Eden Cabin]]>><<endevent>><</link>><<effects>>
<<set $stat_shoot += random(5, 15)>>
당신은 <<bottom_ ul>> 에덴에게 문지른다. <<He_ nun>> 당신의 행동에 말을 더듬으며, 평정심을 유지하려 한다. 당신은 <<him_ rul>> 돌아보며 천진난만한 표정을 짓는다.
<<if $NPCList[0].penis isnot "none">>
당신은 <<his_ yi>> <<penisdesc_ ga $NPCList[0].penisdesc>> <<his_ yi>> 옷 속에서 딱딱해지는 걸 느낀다.
<<else>>
<</if>>
<br><br>
<<if C.npc.Eden.lust gte 20>>
<<He_ nun>> 당신의 손에서 총을 빼내 잔디 위에 던지고 당신을 땅에 넘어뜨린다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<ind>><<link [[따른다|Eden Shoot Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><</link>><<promiscuous2>><<glove>>
<br>
<</if>>
<<refuseicon>><<link [[거절한다|Eden Shoot Sex Refuse]]>><<npcincr Eden love -3>><</link>><<lllove>>
<br>
<<else>>
<<He_ nun>> 당신을 막기 위해 아무 행동도 하지 않지만, 마치 아무 일도 없었던 것 처럼 수업을 계속한다. <<Hes_ nun>> 아무렇지 않은 척 하지만, <<he_ yi>> 주의가 산만하다.
<br><br>
<<if Time.hour isnot 0>>
<<edenicon "target">><<link [[계속 연습한다 (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<<getouticon>><<link [[안으로 들어간다|Eden Cabin]]>><<endevent>><</link>>
<</if>><<effects>>
당신은 에덴을 밀어낸다. <<He_ nun>> 포기하지 않고 계속해서 당신에게 손을 대지만, 당신은 끈기 있게 <<him_ rul>> 밀어낸다.
<br><br>
그가 발을 쿵쿵 구르며 오두막으로 돌아간다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
에덴의 손길이 더욱 공격적으로 변한다.
<<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Shoot Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Shoot Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
에덴은 <<his_ yi>> 발밑에 떨어진 <<his_ yi>> 총을 회수한다. <<He_ ga>> 오두막으로 들어간다.
<<npcincr Eden lust -20>><<lllust>>
<br><br>
<<tearful>> 당신은 <<him_ rul>> 따라 안으로 들어간다.
<<elseif $enemyhealth lte 0>>
에덴이 뒤로 물러서서, 당신에게 거리를 둔다. <<He_ nun>> 화가 난 표정으로 <<he_ yi>> 총을 회수한다. <<He_ ga>> 오두막으로 들어간다.
<br><br>
<<tearful>> 당신도 따라간다.
<<else>>
에덴이 뒤로 물러서서, 당신에게 거리를 둔다. <<He_ nun>> 화가 난 표정으로 <<he_ yi>> 총을 회수한다. <<He_ ga>> 오두막으로 들어간다.
<br><br>
<<tearful>> 당신도 따라간다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Cabin]]>><</link>>/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
<<effects>>
<<if $speech_attitude is "meek">>
"제-제가 총 쏘는 걸 배울 수 있을까요?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"총 쏘는 걸 배우고 싶어요," 당신이 말한다.
<<else>>
"제게 총 쏘는 걸 가르쳐 줄래요?" 당신이 묻는다.
<</if>>
<br><br>
<<if C.npc.Eden.love gte 60>>
<<set $eden_shoot to 1>>
<<He_ nun>> <<his_ yi>> 고개를 가로젓지만, 당신의 눈빛 속의 무언가가 <<him_ rul>> 멈추게 한다. "이게 널 행복하게 해준다면," <<he_ ga>> 말한다. "내가 가르쳐 줄게."
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<He_ nun>> <<his_ yi>> 고개를 가로젓는다. "총은 너같은 <<girls_ rul>> 위한게 아냐," <<he_ ga>> 말한다. "너한텐 필요 없어. 내가 지켜줄게."
<br><br>
<i>만약 <<he_ ga>> 당신을 더 좋아한다면 <<he_ nun>> 당신의 요구를 들어줄지도 모른다.</i>
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<location "forest">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
당신과 에덴은 숲을 거닐며, 값나갈 만한 것을 찾는다.
<br><br>
<<rng>>
<<if $rng gte 71>>
당신과 에덴은 썩어가는 나무 밑에서 자라고 있는 버섯들을 발견한다.
<br><br>
"늑대버섯이야," 에덴이 말한다. "난 이것 때문에 여기까지 오지 않지만, 어쨌든 여기 왔으니까."
<br><br>
<span class="green">에덴은 당신이 <<icon "tending/wolfshroom.png">> 늑대버섯을 따는 걸 돕는다.</span>
<<tending_pick wolfshroom>>
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<<elseif $rng gte 51>>
당신은 공터로 걸어 들어간다. 에덴이 <<his_ yi>> 팔을 내민다. 잠시 후 사슴 한 마리가 나무 사이에서 나타난다.
<br><br>
에덴은 <<his_ yi>> 소총을 풀지만, 사슴은 이미 사라졌다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<<elseif $rng gte 31>>
당신은 앞쪽에서 윙윙거리는 소리를 듣는다. 커다란 벌집이 나무에 매달려 있다. 일벌들이 꽃가루를 찾아 벌집을 들락날락한다. 그 꿀은 값어치가 있을 것이다.
<br><br>
당신은 벌집을 수확하려고 손을 뻗지만, 에덴이 저지한다.
<br><br>
"안돼," <<he_ ga>> 말한다. "내가 할게."
<br><br>
에덴은 나무에 올라 <<icon "tending/wild_honeycomb.png">> 큰 벌집 덩어리를 떼어낸다. <span class="green"><<his_ yi>> 숙련된 손길 덕에, 벌들은 반응하지 않는다.</span> <<He_ ga>> 내려온다.
<<silently>><<tending_pick wild_honeycomb 1 1>><</silently>>
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<<else>>
당신과 에덴은 공터로 간다. 산들바람이 당신의 얼굴을 스치고, 작고 부드러운 식물들이 발에 밟힌다.
<br><br>
레몬이 키가 작은 나무들 사이에서 자라고 있다.
<br><br>
<<if Time.isBloodMoon()>>
에덴이 <<icon "tending/blood_lemon.gif">> 레몬을 찾아 키가 작은 나무들을 살핀다. <span class="green"><<He_ nun>> 노란 껍질에 붉은 줄기가 섞여있는 레몬 한 무더기를 발견한다.</span>
<<tending_pick blood_lemon 6 18>>
<br><br>
<<if $edenbloodmoon isnot 1>>
<<link [[다음|Eden Blood Moon]]>><<set $edenbloodmoon to 1>><</link>>
<<else>>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<</if>>
<<else>>
에덴이 <<icon "tending/lemon.png">> 레몬을 찾아 키가 작은 나무들을 살핀다. <span class="green"><<He_ nun>> 샛노란 레몬 한 무더기를 발견한다.</span>
<<tending_pick lemon 6 18>>
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<</if>>
<</if>><<location "forest">><<effects>><<wearProp "blood lemon">>
<<if $speech_attitude is "meek">>
"부-붉은 레몬?" <<he_ ga>> 당신에게 레몬을 건네자 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"이상하게 생긴 레몬이네요," <<he_ ga>> 당신에게 레몬을 건네자 당신이 말한다.
<<else>>
"이 레몬 이상하게 생겼어요," <<he_ ga>> 당신에게 레몬을 건네자 당신이 말한다.
<</if>>
"블러드 레몬이야," <<he_ ga>> 대답하며, 하늘을 가리킨다. 핏빛 붉은 달이 불길하게 떠있다.
<br><br>
<<if $speech_attitude is "meek">>
"왜-왜 달이 빨갛죠?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"달이 왜 저렇죠?" 당신이 묻는다.
<<else>>
"왜 달이 빨갛죠?" 당신이 묻는다.
<</if>>
<br>
"자연 현상이야," <<he_ ga>> 당신과 오두막으로 돌아가면서 말한다.
<br>
<<if $speech_attitude is "meek">>
"무-무슨 말이에요?"
<<elseif $speech_attitude is "bratty">>
"좀 더 자세히 설명해 줄래요?"
<<else>>
"그게 다에요?"
<</if>>
<br>
"저건 사람들을 이상하게 만들어. 늑대들도 마찬가지야," <<he_ ga>> 말한다. "하지만 아마, 과잉반응을 하는 것이겠지. 그걸 핑계로 자기들의 충동을 만족시킬 뿐이야."
<br><br>
몇 분의 침묵 흐른 후 에덴이 입을 연다.
<br><br>
"난 이런 밤중에 숲에 들어가는 사람들을 본 적 있어. 항상 무리를 지어 다녀." <<He_ ga>> 걸으며 당신의 팔을 잡아 <<he_ yi>> 옆으로 더 끌어당긴다. "쉽게 피할 수 있긴 해."
<br><br>
오두막이 시야에 들어오자 에덴은 조용해진다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>><<set $outside to 1>><<set $location to "lake">><<effects>>
호수에 도착한 후, 당신과 에덴은 호숫가에서 고무보트 안으로 바람을 불어넣으며 몇 분의 시간을 보낸다. 보트가 부풀어 오르자, 두 사람은 보트를 물 위에 띄우고, 서로 마주 앉는다.
보트 위에 공기펌프를 올려두고, 에덴이 노를 잡고 젓기 시작한다.
<br><br>
<<link [[다음|Eden Raft Intro 2]]>><</link>><<set $outside to 1>><<effects>>
<<if Time.season is "autumn">>
보트가 호수 위를 떠다니자, 당신은 풍경을 감상하는 시간을 보낸다. 잔잔하게 흐르는 물소리에 마음이 편안해지고, 단풍이 떨어지며 주위를 둘러싸자 당신은 넋을 놓고 바라본다.
주위를 둘러보니, 단풍잎 하나가 당신의 머리카락으로 떨어진다. 당신은 키득키득 웃으며 단풍을 털어낸다.
<<elseif Time.hour gte 6 and Time.hour lte 8>>
보트가 호수 위를 떠다니자, 당신은 풍경을 감상하는 시간을 보낸다. 잔잔하게 흐르는 물소리에 마음이 편안해지고, 주황빛의 태양에 넋을 놓고 바라본다.
주위를 둘러보니, 근처에서 헤엄치는 백조가 보인다. 자세히 보면, 백조 한 쌍이 서로 마주 보고, 하트 모양을 하고 있는 것을 알아챈다. 당신은 그 광경을 보고 웃는다.
<<else>>
보트가 호수 위를 떠다니자, 당신은 풍경을 감상하는 시간을 보낸다. 잔잔하게 흐르는 물소리에 마음이 편안해지고, 황홀한 하늘의 경치를 바라본다.
주위를 둘러보니, 나비 한 마리가 날아와 당신의 코 위에 앉는다. 당신은 간지러운 느낌에 키득키득 웃으며 털어낸다.
<</if>>
<br><br>
<<link [[다음|Eden Raft Intro 3]]>><</link>><<set $outside to 1>><<effects>>
갑자기, 당신은 먼 곳에서 들리던 수다 소리가 사라졌다는 것을 알아차린다. 주위를 둘러보니, 나무 외에는 아무것도 보이지 않고 에덴이 두 사람을 호수의 은밀한 곳으로 데려온 것이라고 추측한다.
당신은 <<himPost "에게">> 관심을 돌리고, 이 순간, 당신과 에덴, 그리고 아름다운 <<if Time.season is "autumn">>낙엽<<elseif Time.hour gte 6 and Time.hour lte 8>>저녁노을<<else>>하늘<</if>>뿐이라는 사실을 깨닫는다.
<br><br>
<<link [[에덴에게 키스한다|Eden Raft Intro Kiss]]>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[그냥 경치에 감탄한다|Eden Raft Intro Admire]]>><</link>><<set $outside to 1>><<effects>>
천천히, 당신은 에덴에게 가까이 다가간다. <<He_ nun>> 혼란스러워 보였지만, 당신은 <<him_ ul>> 기습적으로 잡아 달콤한 키스로 <<his_ yi>> 입술을 포획한다. 잠시동안, <<he_ nun>> 당신의 대담한 행동에 충격을 받고 뻣뻣해졌다가, 당신이 했던 것과 같은 기세로 <<he_ ga>> 당신에게 마주 키스한다.
두 사람이 떨어지자, <<he_ ga>> 웃으며, <<his_ yi>> 머리를 가로젓다가 고개를 돌려 <<if Time.season is "autumn">>떨어지는 단풍을<<elseif Time.hour gte 6 and Time.hour lte 8>>저녁노을을<<else>>하늘을<</if>> 바라본다. 정말 멋진 광경이고, 당신은 에덴도 동의할 거라고 생각한다.
<br><br>
<<link [[다음|Eden Raft Intro 4]]>><</link>><<set $outside to 1>><<effects>>
당신은 시선을 <<if Time.season is "autumn">>떨어지는 단풍으로<<elseif Time.hour gte 6 and Time.hour lte 8>>저녁노을로<<else>>하늘로<</if>> 돌려, 그 아름다움을 감탄하며 바라본다. 당신은 에덴을 힐끗 쳐다보며, <<hePost>>도 동의할 거라고 생각한다.
<br><br>
<<link [[다음|Eden Raft Intro 4]]>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>><<set $bus to "edenclearing">><<set $edenraftintro to 2>>
물 위에서 시간을 보낸 후, 당신과 에덴은 호숫가로 돌아와, 고무보트의 바람을 빼고 오두막으로 돌아간다. 당신은 <<him_ ga>> 보트를 널어 말리는 것을 도우면서, 그 순간을 함께 나눌 수 있었다는 것에 행복을 느끼며, 혼자 미소 짓는다.
<br><br>
<i>당신은 이제 에덴과 호수를 방문할 때 고무보트를 사용할 수 있다.</i>
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>><<set $outside to 1>><<set $location to "lake">><<effects>>
두 사람은 잔잔한 숲의 풍경과 소리를 들으며, 호수로 걸어간다.
<br><br>
당신은 에덴의 손을 본다. 잡을 수 있을 만큼 가깝다.
<br><br>
<<link [[에덴의 손을 잡는다|Eden Forest Lake 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>><<handholdingvirginitywarning>><<NPCvirginitywarning "Eden" "handholding">>
<br>
<<link [[그냥 계속 걷는다|Eden Forest Lake 2]]>><</link>>
<br><<set $outside to 1>><<effects>>
<<if $phase is 1>>
당신은 <<his_ yi>> 손을 잡고 손깍지를 낀다. 당신은 <<his_ yi>> 얼굴이 빠르게 달아오르는 걸 눈치챘지만, <<he_ ga>> 홍조를 떨쳐내고 당신을 끌어당긴다.
<<takeHandholdingVirginity "Eden" "romantic">>
<br><br>
<</if>>
얼마 지나지 않아, 두 사람은 호수에 도착한다. <<if Weather.dayState is "night">>달빛<<else>>햇빛<</if>>이 <<if Weather.isFrozen("lake")>>얼음<<else>>물<</if>> 위에서 희미하게 빛난다.
<br><br>
<<link [[호수 주변을 산책한다|Eden Lake Walk]]>><</link>>
<br>
<<link [[그냥 경치를 본다|Eden View]]>><</link>>
<br>
<<if $edenraftintro is 2 and Time.season isnot "winter">>
<<link [[보트를 탄다|Eden Lake Raft]]>><</link>>
<</if>><<set $outside to 1>><<effects>><<rngWraith 1>>
당신과 에덴은 보트에 바람을 넣고 물 위로 민다. 당신은 호수의 평화로운 풍경을 감상하며 시간을 보낸다. <<stress -6>><<lstress>>
<br><br>
<<if _wraithEvent>>
당신은 호수 한가운데에 누군가가 서 있는 것을 본다. 은빛 머리카락이 바람에 휘날리고 있으며,<<if ["haunt", "despair"].includes($wraith.state)>> 한 쌍의 빨간 눈이 당신을 응시한다<<else>> 화려한 상아 목걸이가 그 자의 목에 걸려 있다<</if>>. 그 자가 당신을 향해 천천히 돌아서자 귀가 울리기 시작한다.
<br><br>
당신은 에덴을 바라보지만, <<nnpc_hePost "Eden" "은">> 반응이 없다. 당신은 다시 돌아보았고, 그 모습은 사라졌다. <<stress 12>><<ggstress>><<trauma 4>><<gtrauma>>
<br><br>
<</if>>
<<link [[오두막으로 돌아간다|Eden Clearing]]>><<endevent>><</link>><<set $outside to 1>><<effects>>
당신은 에덴과 함께 호숫가에 앉는다. 당신이 경치를 감상할 때 <<He_ ga>> 당신을 끌어안는다. 지금 이 자리에 <<hes_ wa>> 함께 있으니, 더욱 안정된다. <<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
잠시 후, <<he_ ga>> 일어서서 당신에게 손을 내민다. "오늘의 휴식은 이 정도면 충분한 것 같아," <<he_ ga>> 말한다.
<br><br>
<<link [[에덴의 손을 잡는다|Eden Take Hand]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<handholdingvirginitywarning>><<NPCvirginitywarning "Eden" "handholding">>
<br>
<<link [[그냥 일어선다|Eden Stand]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>><br>
<br><<set $outside to 1>><<effects>>
당신이 에덴의 손을 잡자 <<he_ ga>> 당신을 일으켜준다. 당신은 에덴과 함께 오두막으로 돌아온다.<<takeHandholdingVirginity "Eden" "romantic">>
<br><br>
<<link [[오두막으로 돌아간다|Eden Clearing]]>><<endevent>><</link>><<set $outside to 1>><<effects>>
당신은 에덴의 손을 무시하고 일어선다. <<He_ nun>> 살짝 상처받아 보이지만, 더 권하지 않는다. 당신은 에덴과 함께 오두막으로 돌아온다.
<br><br>
<<link [[오두막으로 돌아간다|Eden Clearing]]>><<endevent>><</link>><<set $outside to 1>><<effects>>
<<if C.npc.Eden.dom gte 75>>
당신과 에덴은 호수 주변을 걷다가, <<he_ ga>> 당신을 인적이 없는 곳으로 이끌어 나무에 밀어붙인다. "이제 우리뿐이야," <<he_ ga>> 속삭이며, 당신에게 몸을 비빈다. <<His_ yi>> 숨결이 도발적일 정도로 당신의 입술에 가깝다.
<<else>>
당신과 에덴은 호수 주변을 걷다가, <<he_ ga>> 당신을 나무들 안으로 끌어당기며 당신의 허리에 <<his_ yi>> 손을 얹는다. "이제 우리뿐이야," <<he_ ga>> 속삭이며, 당신의 귀를 깨문다.
<</if>>
<br><br>
<<link [[에덴에게 키스한다|Eden Lake Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>>
<br>
<<link [[에덴을 밀어낸다|Eden Lake Push]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Lake Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Lake Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "lake">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
"여기 자주 와야겠어," <<he_ ga>> 웃는다. <<He_ ga>> 당신을 끌어당기고 함께 오두막으로 돌아간다.
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slutPost>> 새끼가," <<he_ ga>> 말한다. "아무래도 널 호수에 익사시켜야겠어!" <<He_ nun>> 고통에 움찔거리며 <<his_ yi>> 옆구리를 붙잡는다. "치료할 것들을 가져와야겠어."
<br><br>
<<He_ ga>> 당신의 팔을 잡아당겨 <<him_ yi>> 오두막으로 끌고 간다.
<<elseif $finish is 1>>
"누가 우릴 볼까 봐 무서워?" <<He_ ga>> 웃으며 멀어진다. <<He_ ga>> 당신을 끌어안고 함께 오두막으로 돌아간다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[오두막으로 돌아간다|Eden Clearing]]>><</link>><<set $outside to 1>><<effects>>
당신은 <<his_ yi>> 가슴에 손을 얹고 <<him_ rul>> 밀어낸다.
<<if C.npc.Eden.love - C.npc.Eden.lust gte 1>>
에덴은 실망하며 한숨을 쉬지만 받아들인다.
<br><br>
잠시 후, 당신은 에덴과 함께 오두막으로 돌아간다.
<br><br>
<<link [[오두막으로 돌아간다|Eden Clearing]]>><<endevent>><</link>>
<<else>>
<<He_ ga>> 당신의 팔을 밀어내리고 당신을 가까이 끌어당긴다.
<br><br>
<<link [[다음|Eden Lake Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
당신은 고개를 끄덕이며, <<He_ ga>> 오두막으로 들어가는 것을 본다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $speech_attitude is "meek">>
"제발 제가 돕게 해주세요. 당신은 오늘 이미 충분히 고생했잖아요," 당신은 애원한다.
<<elseif $speech_attitude is "bratty">>
"제가 상처를 치료해 줄게요. 안에 들어가요."
<<else>>
"당신이 원한다면, 상처를 치료하는 걸 도와줄게요."
<</if>>
<br>
당신의 말에 에덴의 표정이 부드러워진다. <<He_ nun>> 숲을 잠깐 훑어본 다음, 당신을 따라 오두막 안으로 들어간다.
<br><br>
<<if $speech_attitude is "meek">>
당신은 식탁으로 걸어가서 의자를 빼며, <<himPost "에게">> 자리에 앉으라고 손짓한다.
<<elseif $speech_attitude is "bratty">>
당신은 조심스럽게 <<his_ yi>> 팔을 잡고, 에덴을 식탁으로 데려가 의자를 빼고, <<himPost "에게">> 자리에 앉으라고 손짓한다.
<<else>>
당신은 식탁으로 걸어가서 의자를 빼며, <<himPost "에게">> 자리에 앉으라고 손짓한다.
<</if>>
<br>
<<He_ ga>> 오늘 한 일들과, 늑대들과의 몸싸움 때문에 지친 것이 분명한 모습으로, <<he_ nun>> 기진맥진한 신음과 함께 자리에 앉는다. 당신은 수건과 붕대를 들고, 오두막을 허둥지둥 돌아다닌다.
<br><br>
조심스럽게, 당신은 에덴의 셔츠를 <<his_ yi>> 머리 위로 들어올려, 축축한 옷을 벗긴다. <<His_ yi>> 몸이 흙과 땀으로 뒤범벅이다. 젖은 수건으로, 당신은 <<his_ yi>> 피부를 부드럽게 닦는다.
자세히 살펴보니, <<his_ yi>> 상처는 다행히 얕은 편이다. 그럼에도, 당신이 처치할 때 당신의 손이 긴장으로 떨린다.
당신은 수건을 한쪽으로 치우고, 탁자 위에 놓인 붕대에 손을 뻗는다. 당신의 손이 붕대 위를 맴돌 때, 에덴이 당신의 팔을 잡아 멈춘다. <<His_ yi>> 손아귀는 단단하지만, 부드럽다.
<br><br>
"내가 직접 할게."
<br><br>
<<link [[고집한다|Eden Wounds Insist]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>
<br>
<<link [[물러난다|Eden Wounds Relent]]>><</link>><<effects>>
<<if $speech_attitude is "meek">>
"아, 알겠어요." 당신이 고개를 숙이며 말한다. "당신이 괜찮다면요."
<<elseif $speech_attitude is "bratty">>
"좋아요," 당신이 손을 뒤로 빼며 말한다. "그래도 필요한 게 있으면 알려주세요."
<<else>>
"그래요," 당신이 손을 뒤로 빼며 말한다.
<</if>>
<br><br>
에덴은 당신에게 부드러운 미소를 지어주고, 빠르게 <<his_ yi>> 상처를 감싼다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
<<if $speech_attitude is "meek">>
"제발, 제가 치료할 수 있게 해주세요," 당신은 <<his_ yi>> 눈을 바라보며 애원한다.
<<elseif $speech_attitude is "bratty">>
"아니요." 손목을 <<his_ yi>> 손아귀에서 빼낸다. "당신은 다쳤고, 지친게 확실해요. 제가 치료해 줄 거예요."
<<else>>
"제발, 제가 돕게 해주세요."
<</if>>
<br><br>
에덴은 당신의 고집에 즐거워하며, 킥킥대는 듯한 숨을 내쉰다.
"네가 고집한다면야." <<He_ ga>> 뒤로 기대며 당신이 계속할 수 있게 한다.
<br><br>
<<if $salve gte 1>>
<<link [[연고를 사용한다|Eden Wounds Salve]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>
<br>
<</if>>
<<link [[마무리한다|Eden Wounds Finish]]>><</link>><<effects>>
<<if currentSkillValue('tending') gte 150>>
당신은 능숙하게 <<his_ yi>> 상처를 감싼다. 에덴은 당신의 솜씨에 감명을 받은 것 같다.
<<else>>
당신은 조심스럽게 <<his_ yi>> 상처를 감싸지만, 어떤 곳은 느슨하고 또 어떤 곳은 꽉 조인다. 에덴은 개의치 않고 당신의 노력에 고마워하는 거 같다.
<</if>>
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
<<set $salve -= 1>>
<<his_ yi>> 상처를 감싸는 도중에, 당신이 만들었던 연고에 대해 떠올린다. 당신이 재빨리 붕대를 풀자, 에덴은 혼란스러운 표정을 짓는다.
<br><br>
<<if $speech_attitude is "meek">>
"바-방금 생각났어요. 제가 연고를 만들어 놨어요."
<<elseif $speech_attitude is "bratty">>
"잠깐만요, 방금 제가 만든 연고가 생각났어요."
<<else>>
"방금 제가 만든 연고가 생각났어요."
<</if>>
<br><br>
근처 찬장으로 달려가, 항아리 중 하나를 들고 에덴에게 돌아간다. 손가락으로 약간 떠서, 조심스럽게 <<his_ yi>> 깊은 상처에 연고를 바른다. 에덴은 고통에 작게 신음을 내뱉지만, 당신을 막지 않는다.
그것을 눈치채고, 당신은 계속해서, 최대한 부드럽게 연고를 바른다. 시간이 지나면서, 에덴은 당신의 부드러운 손길에 긴장을 풀기 시작한다. 사실, 당신이 처지를 끝냈을 때에는, <<hes_ nun>> 거의 졸고 있다.
<br><br>
<<link [[에덴의 상처에 키스한다|Eden Wounds Kiss]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>
<br>
<<link [[키스하지 않는다|Eden Wounds No Kiss]]>><</link>><<effects>>
에덴의 의식이 거의 잠에 빠졌지만, 당신은 몸을 숙여 <<his_ yi>> 가슴에 감긴 붕대에 가벼운 키스를 한다. 에덴은 눈을 뜨고 당신을 바라본다.
<br><br>
"그게 필요한 거였어?" <<he_ ga>> 묻는다.
<br>
"네," 당신이 웃는다.
<br>
당신의 행복한 표정을 보고, <<he_ nun>> 희미한 미소로 화답한다. <<He_ nun>> 의자에 기대어 다시 눈을 감는다. <<He_ nun>> 틀림없이 지쳤을 것이다.
<br><br>
<<link [[다음|Eden Wounds No Kiss]]>><</link>><<effects>><<wearProp "solo cup">>
부엌에서 물 한 컵을 들고, 당신은 에덴에게 걸어가 부드럽게 <<him_ rul>> 흔들어 깨운다. <<He_ nun>> 깜짝 놀라서 움찔하지만, <<he_ nun>> 당신을 보고 긴장을 푼다. 당신은 <<himPost "에게">> 컵을 건네고, <<he_ ga>> 마시는 것을 지켜본다.
<br><br>
<<if $speech_attitude is "meek">>
"제-제 생각엔 당신은 오늘 더 쉬어야 해요," <<he_ ga>> 테이블 위에 컵을 놓는 것을 보면서, 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"당신은 오늘 편히 쉬어야 해요," <<he_ ga>> 테이블 위에 컵을 놓는 것을 보면서, 당신이 말한다.
<<else>>
"오늘은 무리하지 않는게 좋을 것 같아요," <<he_ ga>> 테이블 위에 컵을 놓는 것을 보면서, 당신이 말한다.
<</if>>
<br>
"약속은 못 하겠지만," <<he_ ga>> 일어서며 대답한다. <<he_ ga>> 당신을 지나칠 때, <<he_ nun>> 당신을 끌어당기고 이마에 재빨리 키스한다. "고마워," <<he_ ga>> 당신을 식탁 옆에 두고 가며 말한다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
Eden takes notice. "Storm making you jumpy?" <<he>> asks with a belittling grin.
<br><br>
<<if $speech_attitude is "meek">>
"Um, well, maybe a bit actually." You twist your hands together. "There's nothing to worry about out here, r-right?"
<<elseif $speech_attitude is "bratty">>
"Of course not, I was just startled, that's all," you scoff. "Wait, has nothing ever scared you out here?"
<<else>>
"The forest is scary enough without a storm blowing through," you reply. "Doesn't anything ever bother you out here, Eden?"
<</if>>
<br><br>
<<He>> grunts in acknowledgement, though <<he>> still takes <<his>> time to answer. "Well, I'm not afraid of much," Eden says. "Especially not storms." <<He>> pauses to regard your disappointed pout before wiping <<his>> hands on a clean rag. "But since you're curious," <<he>> says again. "There is something that comes to mind."
<br><br>
<<link [[Ask to hear the story|Eden Story Begins]]>><<pass 10>><</link>>
<br>
<<link [[거절한다|Eden Story Decline]]>><</link>><<effects>>
Your eyes light up with piqued interest. "Alright, let's hear it."
<br><br>
Eden offers you a smile, then begins. "I tried a new trail one day to look for firewood. Eventually I came into a clearing that overlooked the lake. Once I started working, I got hit by a real odd feeling that just lingered."
<br><br>
<<if $speech_attitude is "meek">>
A shiver rolls down your spine. "A f-feeling? Wh-what kind of feeling?"
<<elseif $speech_attitude is "bratty">>
"A feeling?" You roll your eyes. "You got spooked by some random thing you couldn't even see?"
<<else>>
"What sort of feeling?" you ask, inching closer.
<</if>>
<br><br>
"It wasn't just any feeling." <<His>> voice is low. "It was foreboding, like... like I had entered the home of something filled with hate. Hate for me, and others like me."
<br>
"Like the Black Wolf?" you ask.
<br>
"No. Something much, much more dangerous."
<br><br>
You sink into your chair.
<br><br>
"Just as I was about to shrug it off, out the corner of my eye, I caught a shadow scurrying across the clearing."
<br><br>
You stare at Eden with wide eyes.<<stress 10>><<gstress>>
<br><br>
"I never could focus on it long enough to take a good look, but it was tall, person-sized. At least it was, before it dropped to all fours and started crawling."
<br><br>
<<if $speech_attitude is "meek">>
You cover your ears with your hands. "No more! You're gonna give me bad dreams!"
<<else>>
"What happened next?" You try to hide your fear. "What did you do?"
<</if>>
<br><br>
Thunder rips through the cabin, causing you to wince.
<br><br>
<<link [[다음|Eden Story Continues]]>><</link>><<effects>>
Eden smirks at your obvious discomfort. "I left immediately. It wasn't very long before I realised it was following me. That thing breathed down my neck the entire time. Sometimes I heard a voice that almost sounded familiar in the distance. Other times, it whispered in my ear."
<br><br>
"It wanted a reaction. Every fibre of my being told me to ignore it, don't look at it, so I didn't. That continued until I got far enough from the clearing, maybe a few kilometres. All at once, the odd feeling stopped, and that thing was gone."
<br>
"Have you been back since?" you ask.
<br>
"Nope," Eden says, settling back into <<his>> work. "Don't reckon I will be, either."
<br><br>
You listen to the storm outside, mind racing. "Did that really happen, or did you just make it up to scare me?"
<br><br>
Eden walks over to the fireplace to hang <<his>> gun above the mantel. In two long strides <<he>> stands before you. You step back, but <<he>> catches you around your waist.
<<if $worn.neck.collared is 1>>
Your cheeks burn as Eden roughly grabs your collar between his fingers.
<<else>>
Your cheeks burn as Eden roughly captures your chin between two fingers.
<</if>>
<br><br>
<<He>> slowly rubs your bottom lip with <<his>> calloused thumb. The cabin is dark save for the embers in the fire and the occasional flashes of distant lightning. You can't see <<his>> eyes, even this close, but you can still feel the weight of <<his>> gaze. "Best to stay close to me while we're out there together, little <<girl>>. Remember that there are worse things than me in this world."
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
You continue watching the storm through the window. "Maybe some other time."
<br><br>
"Suit yourself." Eden returns to his work without another word.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>><<wearProp "halloween">>
주황색 단풍잎이 숲의 나무를 장식하고, 땅을 덮어 당신이 사탕 바구니를 손에 들고 에덴에게 다가가자, 바닥에서 바삭거리는 소리가 들려온다. <<He_ nun>> 일을 하면서 당신을 바라보기 위해 잠깐 고개를 들지만, 당신이 들고 있는 걸 보고 일을 멈춘다.
<br><br>
<<if $speech_attitude is "meek">>
"해-해피 할로윈." 당신이 <<himPost>>에게 바구니를 쥐어주면서 말한다.
<<elseif $speech_attitude is "bratty">>
"해피 할로윈." 당신이 <<his_ yi>> 손에 바구니를 쥐어주며 말한다.
<<else>>
"해피 할로윈." <<himPost>>에게 바구니를 건네주면서 말한다.
<</if>>
<br><br>
"사탕?" <<he_ ga>> 당신의 선물을 바라보며 말한다. "이건 예상 못했어."
<br>
<<if $speech_attitude is "meek">>
"그게, 당신이 트릭-오어-트릿을 하지 않으니, 제가 사탕을 가져다줄까 해서요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"트릭-오어-트릿을 하러 가지 않아도 사탕을 안 먹을 이유는 없잖아요." 당신이 말한다.
<<else>>
"트릭-오어-트릿을 하러 가지 않아도 되니까 당신이 고마워 할 줄 알았어요." 당신이 말한다.
<</if>>
<br><br>
에덴은 확신은 없지만 고마운 눈빛으로 다시 바구니를 바라본다. "고마워." <<he_ ga>> 말한다. "멋지네, 내가 사탕을 많이 먹지는 않지만 말야."
<<he_ ga>> 바구니를 보관하기 위해 부엌으로 걸어가고 있을 때, 당신은 식탁위에 칼과, 두드러진 오렌지 색상이 단풍의 계절을 생각나게 하는 호박 몇 개가 있는 것을 눈치챈다.
<br><br>
에덴은 당신의 시선을 눈치채고 멈춰서 바구니를 내려놓는다. "난 호박 파이를 만들 계획이었어." <<he_ ga>> 탁자 위에 놓여져 있는 것들을 눈여겨보며 말한다.
<br><br>
<<link [[호박을 조각해 달라고 한다|Eden Carve]]>><</link>>
<br>
<<link [[끄덕인다|Eden Nod]]>><</link>><<effects>>
당신은 대답으로 고개를 끄덕인다. 에덴은 사탕을 보관하기 위해 근처의 캐비넷을 열지만 갑자기 마음이 바뀌었는지 당신을 바라본다.
<br><br>
"우리 이것들을 나누는게 어때?" <<he_ ga>> 묻는다.
<br><br>
<<link [[받아들인다|Eden Sweets]]>><</link>>
<br>
<<link [[거절한다|Eden Sweets Refuse]]>><</link>><<effects>>
당신은 머리를 좌우로 흔든다.
<<if $speech_attitude is "meek">>
"저-저는 당신을 위해 사탕을 산 거예요"
<<elseif $speech_attitude is "bratty">>
"당신을 위해 사탕을 샀어요. 이건 당신 거예요."
<<else>>
"전 당신을 위해 사탕을 산 거예요."
<</if>>
<br><br>
에덴은 어깨를 한번 으쓱하고 바구니를 캐비넷에 보관한다. <<He_ ga>> 당신에게 다가가 이마에 입맞춤을 한다.
<br>
"다시 고마워." <<he_ ga>> 떠나기 전에 말한다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
"호박을 조각할 수 있을까요?" 당신이 묻는다.
<br><br>
"뭐?" <<he_ ga>> 믿기지 않는 표정으로 질문한다. "이건 파이로 만들거야. 조각하는 게 아니라고."
<br>
<<if $speech_attitude is "meek">>
"제발요?" 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"아 정말, 오늘 할로윈이잖아요!" 당신이 말한다.
<<else>>
"하지만 오늘은 할로윈인데." 당신이 말한다.
<</if>>
<br><br>
에덴은 한숨을 쉬고 시선을 돌린 뒤 잠시 생각하다가 당신을 돌아본다. "알았어." <<he_ ga>> 말한다. "하지만 우린 딱 두개만 사용할거야."
<br><br>
당신은 <<himPost>>에게 감사의 미소를 지으며 걸어간다.
<br><br>
<<link [[다음|Eden Carve 2]]>><<pass 20>><</link>><<effects>>
칼을 움켜쥐고, 당신과 에덴은 식탁의 양 끝에 앉는다. 당신은 조각하기로 결심한다
<br><br>
<<link [[무섭게 만든다|Eden Carve 3]]>><<set $phase to 0>><</link>>
<br>
<<link [[귀엽게 만든다|Eden Carve 3]]>><<set $phase to 1>><</link>>
<br>
<<link [[에덴|Eden Carve 3]]>><<set $phase to 2>><</link>><<effects>>
당신을 칼을 이용하여 호박의 표면을 조각한다.
<<if currentSkillValue('tending') gte 150>>
<<if $phase is 0>>
시간이 좀 걸리지만 완성된 결과물은 좀 무서워 보인다.
<<elseif $phase is 1>>
시간이 좀 걸리지만 완성된 결과물은 좀 귀여워 보인다.
<<elseif $phase is 2>>
시간이 좀 걸리지만 완성된 결과물은 에덴과 상대적으로 비슷하게 보인다.
<</if>>
<<else>>
<<if $phase is 0>>
최선을 다해보았지만 아주 무섭게 조각되지는 않은 것 같다.
<<elseif $phase is 1>>
최선을 다해보았지만 아주 귀엽게 조각되지는 않은 것 같다.
<<elseif $phase is 2>>
최선을 다해보았지만 에덴과 아주 비슷하게 조각되지는 않은 것 같다.
<</if>>
<</if>>
<br><br>
당신의 작품에서 잠시 물러나, 당신은 에덴에게 다가가 <<his_ yi>> 창작물을 본다. <<he_ nun>> 호박에 사슴 그림을 새긴 것 같다. <<his_ yi>> 손재주가 얼마나 좋은지 의심할 여지도 없이, 그것은 아주 능숙하게 완성된 것처럼 보인다.
<br><br>
<<if $speech_attitude is "meek">>
"다-당신의 호박이 귀여워 보여요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"귀여운 호박이네요." 당신이 말한다.
<<else>>
"호박이 귀여워 보이네요." 당신이 말한다.
<</if>>
<br><br>
에덴이 당신에게 고개를 돌린다. "호박이 귀엽다고 하면 나도 널 호박이라고 불러야 할 것 같네." <<he_ ga>> 웃으며 장난스럽게 당신의 엉덩이를 툭 친다.
<br><br>
<<link [[다음|Eden Carve 4]]>><</link>><<effects>>
잠시 뒤 에덴은 칼을 놓고 당신 곁으로 걸어가 당신이 조각한 것을 평가한다.
<br><br>
<<if currentSkillValue('tending') gte 150>>
<<if $phase is 0>>
"우와, 무섭네," <<he_ ga>> 말한다. <<He_ nun>> 감명받은 것 같다.
<<elseif $phase is 1>>
"우와, 귀엽네," <<he_ ga>> 말한다. <<He_ nun>> 감명받은 것 같다.
<<elseif $phase is 2>>
<<He_ nun>> 당신의 작품을 보며, <<he_ ga>> 본 것을 거의 믿지 못한다는 듯이, 숨을 삼키면서 놀란 표정을 <<his_ yi>> 얼굴에 띄운다.
"이게 나야?" <<he_ ga>> 당신을 보며 묻는다.
<br>
<<if $speech_attitude is "meek">>
당신은 고개를 끄덕였다.
<<elseif $speech_attitude is "bratty">>
"맞아요." 당신이 말한다.
<<else>>
"네." 당신이 말한다.
<</if>>
<br><br>
"괜찮은데." <<he_ ga>> 고개를 살짝 끄덕이며 말한다.
<</if>>
<<else>>
<<He_ nun>> 그것이 무엇인가를 알아내려 애쓰며 잠시 응시한다.
<br>
<<if $phase is 0>>
"한번 무섭게 만들어봤어요." 당신이 말한다.
<<elseif $phase is 1>>
"한번 귀엽게 만들어봤어요." 당신이 말한다.
<<elseif $phase is 2>>
"한번 당신처럼 만들어봤어요." 당신이 말한다.
<</if>>
<br><br>
당신은 히죽 웃는다. "노력한게 중요한거지." <<he_ ga>> 당신의 머리를 쓰다듬으며 말한다.
<</if>>
<br><br>
<<link [[다음|Eden Carve 5]]>><</link>><<effects>>
짧은 숙고 끝에, 두 사람 모두 당신의 작품으로 오두막을 장식하기로 결정한다. 에덴은 나무 문을 열고 당신은 시원한 가을 공기가 당신의 얼굴을 스치는 것을 느낀다.
<br><br>
<<He_ nun>> 입구 근처에 호박들을 놓았다. 그것들은 오두막의 엄숙한 분위기와 대조적으로 약간의 축제적인 느낌을 더한다.
<br><br>
작품 감상을 마치고, 에덴과 함께 안으로 들어간다. 다시 테이블을 바라보자, 당신의 눈은 과자 바구니에 끌린다.
<br><br>
<<if $speech_attitude is "meek">>
"ㅇ-아직 사탕을 안 드셨잖아요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"저기 아직 사탕을 안 드셨네요." 당신이 말한다.
<<else>>
"아직 사탕을 먹어보지 않으셨네요." 당신이 말한다.
<</if>>
<br><br>
에덴은 무언가를 생각하고 있는 듯 탁자를 바라본다. "이것들을 같이 나누는게 어때?" <<he_ ga>> 묻는다.
<br><br>
<<link [[받아들인다|Eden Sweets]]>><</link>>
<br>
<<link [[거절한다|Eden Sweets Refuse]]>><</link>><<effects>>
당신은 에덴의 제안을 받아들이고 식탁으로 걸어간다. 칼 중 하나를 들어 보호용 플라스틱을 자르고 중앙에 있는 작은 상자에 손을 뻗는다.
<br><br>
개봉하자 크림이 채워져 있는 초콜릿으로 가득차 있는 걸 발견한다. 맛있는 향기가 코를 타고 올라오고 군침을 돌게 한다.
<br><br>
한 조각을 꺼내고 에덴이 입속으로 넣으려 한다.
<br><br>
<<link [[에덴에게서 낚아챈다|Eden Sweets 2]]>><<set $phase2 to 1>><</link>>
<br>
<<link [[에덴이 먹게 놔둔다|Eden Sweets 2]]>><</link>><<effects>>
<<if $phase2 is 1>>
에덴이 입속으로 넣으려던 순간 당신이 가로챈다.
<br><br>
"야!" 에덴이 당신을 향해 소리를 지른다.
<br>
<<if $speech_attitude is "meek">>
"ㄱ- 같이 나누자고 했잖아요." 당신은 놀린다.
<<elseif $speech_attitude is "bratty">>
"뭐라고요? 우리 나눈다고 했잖아요."당신은 놀린다.
<<else>>
"당신이 우린 나눈다고 말했잖아요." 당신은 놀린다.
<</if>>
<br><br>
에덴은 응수하기 위해 입을 벌리지만 이내 멈춘다. <<His_ yi>> 눈이 반짝이고 짓궂은 웃음이 <<his_ yi>> 얼굴에 번진다. "그래. 우린 서로 나누고 있지." <<he_ ga>> 초콜릿 중 하나에 <<his_ yi>> 손가락을 천천히 그리고 감질나게 쓸며 말한다.
<br><br>
<<He_ nun>> 뜨거운 눈빛으로 당신을 바라보며 초콜릿이 묻은 손가락을 당신의 입으로 가져다댄다.
<br><br>
"어서," <<he_ ga>> 말한다. "내가 뭘 원하는지 알잖아"."
<<else>>
당신은 에덴이 초콜릿 한 조각을 먹는 것을 본다. <<He_ nun>> 그것의 달콤함을 즐기는 것 같다.
<br><br>
"초콜릿을 먹어본지도 꽤 오래됐네." <<he_ ga>> 말한다. 당신을 향해 돌아선 <<He_ ga>> 당신에게 제안한다 "하나 줄까?"
<br><br>
당신이 대답하려 하기 전에, 에덴이 몸을 뒤로 젖힌다. <<His_ yi>> 눈이 반짝이고 짓궂은 웃음이 <<his_ yi>> 얼굴에 번진다. "내가 이걸 더 흥미롭게 만들 수 있을 것 같아" <<he_ ga>> 초콜릿 중 하나에 <<his_ yi>> 손가락을 천천히 그리고 감질나게 쓸며 말한다.
<br><br>
<<He_ nun>> 뜨거운 눈빛으로 당신을 바라보며 초콜릿이 묻은 손가락을 당신의 입으로 가져다댄다.
<br><br>
"어서," <<he_ ga>> 말한다. "내가 뭘 원하는지 알잖아"."
<</if>>
<br><br>
<<link [[에덴의 손가락을 핥는다|Eden Sweets Lick]]>><</link>>
<br>
<<link [[거절한다|Eden Sweets Lick Refuse]]>><</link>><<effects>>
당신은 얼굴을 돌린다. 에덴은 낄낄 웃으며 손가락에 묻은 초콜릿을 핥고 당신의 이마에 입맞춤을 한다.
<br><br>
"사탕 고마워." <<he_ ga>> 말한다. 바구니를 움켜쥐고, <<he_ nun>> 그것을 근처 캐비넷에 보관한 뒤 떠난다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
당신은 천천히 입을 그의 손가락에 감는다. 혀로 초콜릿을 핥고 빨아낸다. 에덴은 당신을 굶주린 듯 바라보며, 당신의 시선을 붙들고 있다.
<br><br>
좋은 <<girl_ iya>>," <<he_ ga>> <<his_ yi>> 손가락을 당신의 혀에 밀어넣었다가 입밖으로 빼내면서 말한다. <<He_ nun>> 상자 안으로 손을 뻗는다.
<br><br>
"일을 아주 잘해냈으니까," <<he_ ga>> 하나를 집어 <<his_ yi>> 치아 위에 가져다 놓으며 말한다. <<He_ nun>> 당신을 더 가까이 끌어당긴다.
<br><br>
<<link [[에덴과 키스한다|Eden Sweets Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[밀쳐버린다|Eden Sweets Pull Away]]>><</link>><<effects>>
당신은 에덴을 밀쳐낸다. <<He_ nun>> 낄낄 웃으며 초콜릿을 다 먹고 당신의 이마에 입맞춤을 한다.
<br><br>
"사탕 고마워." <<he_ ga>> 말한다. 바구니를 움켜쥐고, <<he_ nun>> 그것을 근처 캐비넷에 보관한 뒤 떠난다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $enemyhealth to 600>>
<<set $enemyhealthmax to 600>>
<<takeKissVirginity "Eden" "romantic">>
당신은 에덴과 키스한다. <<his_ yi>> 혀가 당신의 혀와 맞닿을 때 초콜릿 향이 당신의 입안에 퍼진다. <<He_ nun>> 당신에게서 떨어져, 당신을 오두막 바닥에 내려놓고 숨을 거칠게 쉰다.
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<span id="next">
<<if _combatend>>
<<link [[다음|Eden Sweets Sex Finish]]>><</link>>
<<else>>
<<link [[다음|Eden Sweets Sex]]>><</link>>
<</if>>
</span><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<npcincr Eden lust -20>><<npcincr Eden love 1>>
"넌 초콜릿보다 더 달콤해." 당신을 가슴에 꼭 껴안고 머리를 쓰다듬으며 속삭인다.<<glove>><<llust>>
<<elseif $enemyhealth lte 0>>
"너는 그냥 싫다고 말할 수도 있었어," 에덴은 당신을 밀쳐내면서 말한다.
<<llove>><<npcincr Eden love -1>>
<<elseif $finish is 1 or $phase is 1>>
에덴은 물러난다. 좌절의 표정이 <<his_ yi>> 얼굴을 장식하지만, 당신을 강요하지는 않는다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[다음|Eden Sweets 6]]>><</link>><<effects>>
오두막은 조용하다. 에덴이 바닥을 질질 끄는 소리를 제외하면. <<He_ nun>> 당신을 향해 손을 뻗고 당신이 일어나는 것을 돕는다. 근처의 의자에 앉아, <<he_ nun>> 부드럽게 당신의 턱을 들어올리고 당신의 입술에 부드러운 키스를 한다.
<br><br>
"사탕 고마워." <<he_ ga>> 말한다. <<He_ nun>> 테이블에서 바구니를 집는다. "그리고 할로윈을 함께 축하하자."
<br><br>
<<He_ nun>> 사탕을 가까운 캐비넷에 보관하고는, 당신에게 <<his_ yi>> 손길의 느낌과 초콜릿의 희미한 맛을 혀에 남겨두고 가버린다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $phase is 0 and $exposed gte 1 and !$daily.eden.exposed>>
<<His_ yi>> 시선이 당신의 <<lewdness_>>에 머물러 있다. "난 네가 그런 옷차림으로 혼자 있는 걸 원하지 않아."
<br><br>
<<link [[안으로 들어간다|Eden Cabin]]>><<endevent>><</link>>
<br>
<<link [[밖에 머문다|Eden Clearing]]>><<endevent>><<set $daily.eden.exposed to 1>><</link>>
<<elseif $phase is 0>>
<<He_ ga>> 나무들 사이로 사라진다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1 and $exposed gte 1 and !$daily.eden.exposed>>
<<He_ nun>> 고개를 끄덕이지만, <<his_ yi>> 시선은 당신의 <<lewdness_>>에 머물러 있다. "난 네가 그런 옷차림으로 혼자 있는 걸 원하지 않아."
<br><br>
<<link [[안으로 들어간다|Eden Cabin]]>><<endevent>><</link>>
<br>
<<link [[밖에 머문다|Eden Clearing]]>><<endevent>><<set $daily.eden.exposed to 1>><</link>>
<<elseif $phase is 1>>
<<He_ nun>> 고개를 끄덕이며, 나무들 사이로 사라진다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
"바보같이 굴지 마." <<he_ ga>> 말한다. "포식자들에게는 이 오두막에서 멀리 떨어져 있어야 한다는 것을 알려줬지. 여기 있으면 안전할 거야."
<br><br>
<<if $speech_attitude is "meek">>
"난 당신하고 있을 때만 안전하다고 느껴요," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"아마도 당신이 여기에 총을 놓고 가면 그렇겠죠," 당신이 말한다.
<<else>>
"정말 제가 여기 혼자 있어도 안전해요?" 당신이 말한다.
<</if>>
<br><br>
<<if C.npc.Eden.love gte 50>>
"알았어," <<he_ ga>> 말한다. "하지만 조용히 하고 내 곁에서 떨어지지 마. 바구니 하나도 가져 와서, 나무딸기들을 잘 찾아봐."
<br><br>
<<if $exposed gte 1>>
당신이 <<him_ gwa>> 함께 걸어가는 동안, 에덴은 <<his_ yi>> 두 눈으로 당신의 몸을 훑으며, 당신의 노출된 모습을 넋을 잃고 바라본다. "다음에는 옷 좀 입어라," <<he_ ga>> 당신을 가까이 잡아당기며 말한다.
<br><br>
<</if>>
<<link [[다음|Eden Hunt]]>><</link>>
<<else>>
"사냥을 하면서 널 감시할 수는 없어," <<he_ ga>> 말한다. "이게 마지막이야."
<br><br>
<i>만약 <<he_ ga>> 당신을 더 좋아하게 만들면 <<he_ nun>> 당신의 요청에 응해줄 지도 모릅니다.</i>
<br><br>
<<link [[다음|Eden Hunting]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>><<location "forest">><<effects>>
당신은 에덴의 뒤를 바짝 따라가며, 숲으로 걸음을 내딛는다.
<<if $worn.neck.collared is 1>>
<<He_ ga>> 당신의 목줄을 잡고 끌어당긴다.
<<if $speech_attitude is "meek">>
"당신이 제 목을 아프게 하네요," 당신이 속삭인다. "앞으로 잘 하겠다고 약속할게요."
<<elseif $speech_attitude is "bratty">>
"날 이렇게 끌고 다니면 나무딸기를 찾을 수 없을 걸," 당신이 속삭인다.
<<else>>
"목줄은 놓아도 돼요. 가까이 있겠다고 약속할게요," 당신이 속삭인다.
<</if>>
<<He_ nun>> 당신을 보고 잠시 고민하더니, 목줄을 놓는다.
<</if>>
<br><br>
<<He_ nun>> 자신이 어디로 가는 지 아는 것 같지만, 당신은 곧 방향감각을 잃는다.
<<pass 1 hour>>
<<He_ ga>> 작은 덫을 확인하기 위해 멈춘다. 대부분 비어 있지만 하나는 죽은 토끼 한 마리가 잡혀 있어, <<he_ nun>> 그걸 <<his_ yi>> 벨트에 묶는다.
<br><br>
<<pass 1 hour>><<he_ ga>> 갑자기 멈출 때까지, 더욱 많은 시간이 지나간다. "이제야 잡았다," <<he_ ga>> 속삭이며, 걷는 속도를 기어가는 정도로 낮춘다. <<He_ nun>> 당신을 쳐다본다. "여기서 기다려. 한 발짝도 움직이지 마." <<He_ nun>> 나무들 사이로 사라진다. 당신은 주위를 둘러보았지만, <<him_ ul>> 흥분시킬 만한 그 어떤 단서도 보이지 않는다. 그러나, 당신은 잘 익은 나무딸기로 가득한 덤불은 찾을 수 있었다. 에덴은 이걸 눈치채지 못했던 모양이다.
<br><br>
<<icon "tending/blackberry.png">><<link [[나무딸기를 딴다|Eden Hunt 2]]>><<set $phase to 0>><<endevent>><</link>>
<br>
<<refuseicon>><<link [[에덴과 계속 가까이 있는다|Eden Hunt 2]]>><<set $phase to 1>><</link>>
<br><<location "forest">><<effects>>
<<if $phase is 0>>
당신은 나뭇가지 하나도 건들지 않도록 조심하며, 덤불로 몰래 다가간다. 덤불에 다다르자 당신은 열매들을 따서 바구니를 채운다. 만족한 채로, 당신은 은밀하게 에덴에게로 다시 돌아가기 시작한다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure))>>
<<set $daily.eden.huntCaught to 1>>
<<if $rng gte 81 and $bestialitydisable is "f" and $voredisable is "f">>
당신은 나무를 돌아가다가, 당신의 얼굴에서 불과 몇 인치 떨어진 곳에서 한 쌍의 눈과 대면한다. 당신의 근육에서 모든 힘이 빠져나가고, 당신은 땅바닥에 무너지듯 주저앉는다. 뱀이 숲 바닥으로 미끄러져온다.
<<set $trance to 1>>
<br><br>
<<link [[다음|Eden Hunt Snake]]>><<set $molestationstart to 1>><</link>>
<br>
<!-- Modified for monster people -->
<<elseif $rng gte 41>>
<<beastNEWinit 1 wolf>>
<<if $monster is 1 or $bestialitydisable is "f">>
나무 사이에서 한 <<beasttype_ i>> 이빨을 드러낸다.
<<if $monster is 1>>
<<bHis_ yi>> 시선이 당시과 마주한다. "쉿 쉿, 사냥감. 사냥꾼 널 구하지 않을거다."
<</if>>
여기에서라면 에덴이 당신의 비명을 들을 수 있겠지만, 기꺼워하지는 않을 것이다.
<br><br>
<<link [[다음|Eden Hunt Wolf]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<generate1>><<generate2>>무엇인가가 당신의 등을 누른다. "여기 뭐가 있지?" <<person1>><<person_ i>> 말한다. <<He_ nun>> 당신의 등에 총을 겨누고 있다.
<br><br>
<<person2>><<person_ i>> 당신의 어깨에 손을 얹는다, "뒤로 돌아, <<girl_>>. 자, 너처럼 쬐끄만 애가 숲속에서 혼자 뭘 하고 있었을까?"
<br><br>
<<person1>>"여기서 나다니면 위험해." <<person_ i>> 끼어든다. "하지만 괜찮아, 우리가 널 안전하게 지켜줄게." <<He_ ga>> 당신의 <<bottom_ ul>> 잡고 끌어당기면서 말한다.
<br><br>
여기에서라면 에덴이 당신의 비명을 들을 수 있겠지만, 기꺼워하지는 않을 것이다.
<br><br>
<<link [[다음|Eden Hunt Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<generate2>>무엇인가가 당신의 등을 누른다. "여기 뭐가 있지?" <<person1>><<person_ i>> 말한다. <<He_ nun>> 당신의 등에 총을 겨누고 있다.
<br><br>
<<person2>><<person_ i>> 당신의 어깨에 손을 얹는다, "뒤로 돌아, <<girl_>>. 자, 너처럼 쬐끄만 애가 숲속에서 혼자 뭘 하고 있었을까?"
<br><br>
<<person1>>"여기서 나다니면 위험해." <<person_ i>> 끼어든다. "하지만 괜찮아, 우리가 널 안전하게 지켜줄게." <<He_ ga>> 당신의 <<bottom_ ul>> 잡고 끌어당기면서 말한다.
<br><br>
여기에서라면 에덴이 당신의 비명을 들을 수 있겠지만, 기꺼워하지는 않을 것이다.
<br><br>
<<link [[다음|Eden Hunt Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<npc Eden>><<person1>>
<<link [[다음|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
가만히 있으라니까, 당신은 그렇게 하기로 했다. 당신은 숲속에서 총소리가 날때까지 몇 분 간 기다린다.
<br><br>
<<link [[다음|Eden Hunt 3]]>><<set $phase to 2>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "vore">>
<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<set $timer to 15>>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<if $timer is 12>>
<<set $trance to 0>>
당신이 무아지경에서 벗어나자, 뱀이 당신을 잡아먹으려 한다는 것을 깨닫는다!
<</if>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<<if $timer lte 0 or $vorestomach gte 5>>
<span id="next"><<link [[다음|Eden Hunt Snake Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[다음|Eden Hunt Snake Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Hunt Snake]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<set $trance to 0>>
<<if $timer lte 0 or $vorestomach gte 5>>
<<if $vorestage gte 5>>
뱀의 내장 벽이 찢어져서 열린다. 에덴은 칼을 들고 그 자리에 서서, 당신이 풀려날 때까지 뱀을 조각내 연다.
<<else>>
뱀은 쉬익 하고 당신을 뱉어낸다. 뱀은 핏자국을 길게 이어가며, 덤불 속으로 달아난다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>에덴은 <<his_ yi>> 칼을 땅에 꽂고 당신의 팔을 움켜잡는다.
<<if C.npc.Eden.love gte 80>>
<<He_ nun>> 당신을 나무에 고정시킨다. "어딜 좆같은 뱀이 내 걸 건드리려고 하다니."
<<else>>
<<He_ ga>> 당신을 <<his_ yi>> 무릎 위로 엎드리게 한다. "사슴을 거의 잡을 수 있었는데." <<he_ ga>> 말한다. "네가 존나 망쳐버렸어."<<llove>><<npcincr Eden love -1>>
<</if>>
<br><br>
<<link [[다음|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<tearful>> 당신은 <<vorecreature_ yi>> 목구멍에서 빠져나온다. 당신이 적절한 먹잇감이 아니라고 판단하고, 그것은 덤불 속으로 사라진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[다음|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 0>>
<span id="next"><<link [[다음|Eden Hunt Punishment Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Hunt Punishment]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $phase is 0>>
<<if $rng gte 91>>
당신은 에덴이 사슴을 <<his_ yi>> 어깨에 메고 오는 것을 발견한다. <<He_ nun>> 당신의 손에 열매로 가득한 바구니가 들려 있는 것을 보고 미소 짓는다. "우리 오늘은 아주 잘 한 것 같아." <<he_ ga>> 말한다. "어쩌면 네가 행운일지도 모르겠어."<<gglove>>
<<else>>
당신은 에덴이 웅크리고 얼굴을 찌푸리고 있는 것을 발견한다. "놓쳐버렸어." <<he_ ga>> 말한다. <<He_ nun>> 당신의 손에 열매로 가득한 바구니가 들려 있는 것을 보고 미소 짓는다. "적어도 뭔가는 있네."<<gglove>>
<</if>>
<<npcincr Eden love 5>>
<<elseif $phase is 1>>
당신은 열매가 든 바구니를 집어든다. "적어도 뭔가는 있네," 에덴이 말한다.
<<elseif $phase is 2>>
<<if $rng gte 91>>
나무들 사이에서 에덴이 <<his_ yi>> 어깨에 사슴을 메고 나타난다. "내가 잡을 거라는 것을 알았다니까. 넌 행운의 부적일지도 모르겠다."
<br><br>
<<if $speech_attitude is "meek">>
"열매 몇 개를 찾았는데, 놓쳐버렸어요," 당신이 말한다. "죄송해요."
<<elseif $speech_attitude is "bratty">>
"여기 어딘가 열매로 가득찬 덤불이 있었는데," 당신이 말한다.
<<else>>
"열매로 가득찬 덤불을 봤어요," 당신이 말한다. "하지만 이젠 찾을 수 없네요."
<</if>>
<br><br>
<<He_ ga>> 어깨를 으쓱하며 말한다. "난 열매를 잘 못따. 게다가, 오늘은 충분하고."
<<else>>
나무들 사이에서, 에덴이 얼굴을 찌푸린 채 나타난다. "놓쳐버렸어." <<he_ ga>> 말한다.
<br><br>
<<if $speech_attitude is "meek">>
"열매 몇 개를 찾았는데 놓쳐버렸어요," 당신이 말한다. "죄송해요."
<<elseif $speech_attitude is "bratty">>
"여기 어딘가 열매로 가득찬 덤불이 있었는데," 당신이 말한다.
<<else>>
"열매로 가득찬 덤불을 봤어요," 당신이 말한다. "하지만 이젠 찾을 수 없네요."
<</if>>
<br><br>
<<He_ ga>> 어깨를 으쓱하며 말한다. "난 열매를 잘 못따. 그리고 적어도 뭔가는 있네." <<He_ nun>> <<his_ yi>> 허리띠에 매달린 토끼를 툭 친다.
<</if>>
<</if>>
<br><br>
<<pass 2 hours>>당신은 에덴을 따라 숲을 지나, 안전한 <<his_ yi>> 오두막에 들어간다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He_ nun>> 격심한 움직임 때문에 헐떡거린다. "네가 교훈을 얻었길 바란다."
<br><br>
<<tearful>> 당신은 <<his_ yi>> 시선을 피한다.
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slut_ i>>," <<he_ ga>> 말한다. "널 확 내팽개쳐서 늑대에게 보내버릴까보다!" <<He_ nun>> 아픔 때문에 주춤하며 <<his_ yi>> 옆구리를 잡는다. "무언가를 좀 구해야겠어."
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<<else>>
<<He_ nun>> 진정된 것 처럼 보이며, 당신을 풀어준다. "네가 교훈을 얻었길 바란다."
<br><br>
<<tearful>> 당신은 <<his_ yi>> 시선을 피한다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[다음|Eden Hunt 3]]>><<set $phase to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Hunt Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Hunt Wolf]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttype_ un>> 만족스럽게 으르렁대며, 나무들 사이에 널부러진 당신을 두고 떠난다.
<br><br>
<<tearful>> 당신은 에덴에게 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[다음|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<<elseif $enemyhealth lte 0>>
<<beasttype_ un>> 깽깽거리며 숲속으로 도망친다.
<br><br>
<<tearful>> 당신은 에덴에게 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[다음|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<<else>>
근처에서 총소리가 나자, <<beasttype_ i>> 놀라 달아난다. 에덴이 당신에게 걸어온다.
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<if C.npc.Eden.love gte 80>>
<<He_ nun>> 당신을 나무에 고정시킨다. "좆같은 동물이 내 거에 발을 올려놓다니."
<<else>>
<<He_ ga>> 당신의 팔을 붙잡아 <<his_ yi>> 무릎 위로 엎드리게 한다. "멍청한 <<bitch_>>, 사슴을 거의 잡기 직전이었단 말야."
<</if>>
<br><br>
<<link [[다음|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Hunt Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
다 끝냈을 때, 그들은 당신을 땅바닥에 밀쳐버린다. "이따 보자, <<slut_ a>>."
<br><br>
<<tearful>> 당신은 간신히 두 발로 일어서서 에덴에게로 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[다음|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"이 <<bitch_ ga>> 미쳤나." <<person1>><<person_ i>>, <<his_ yi>> 팔을 움켜쥐면서 말한다. "의사에게 이것 좀 봐달래야겠어."
<br><br>
다른 이가 고개를 끄덕여 동의한다, "<<pShe_ nun>> 그만한 가치가 없어." 그들은 비틀거리며 숲속으로 후퇴한다.
<br><br>
<<tearful>> 당신은 에덴에게 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[다음|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<else>>
총성이 울리고 총알이 근처 나무에 박히며, 두 사람을 놀라게 한다. 두 사람은 자신들의 총을 향해 질주한다. 그들은 나무를 응시한다. "거기 누구야?" <<person1>><<person_ i>> 소리친다. <<He_ nun>> 또 한 발의 총성으로 화답받고, 이번에는 총알이 더 가까이에 박힌다. 그들의 눈이 주변을 살피지만, 여전히 총을 쏜 사람은 보이지 않는다. 총성이 다시 들려오고, 이번에는 총알이 <<person2>><<person_ yi>> 발밑에 박힌다. "씨발! 미친," <<he_ ga>> 눈을 크게 뜨고, 뒤로 물러나면서 말한다. "여기서 존나 튀어야 할 것 같아. 이 <<girl_ un>> 그만한 가치가 없어."
<br><br>
그들이 나무 사이로 사라지자, 에덴이 모습을 드러내 당신에게 걸어온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<if C.npc.Eden.love gte 80>>
<<He_ nun>> 당신의 두 팔을 붙잡아 나무에 고정시킨다. "좆같은 멍청이들이 내 거에 손을 대다니."
<<else>>
<<He_ ga>> 당신의 팔을 붙잡아 <<his_ yi>> 무릎 위로 엎드리게 한다. "멍청한 <<bitch_>>, 사슴을 거의 잡기 직전이었단 말야."
<</if>>
<br><br>
<<link [[다음|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $edenPrey is undefined>>
자세한 내용이 부족하지만, 당신은 에덴의 제안을 승낙한다.
<br><br>
<</if>>
"좋아." <<he_ nun>> 그렇게 말하고는 <<if $phase is 0>>당신을 문 밖으로 밀어낸다<<else>>당신을 안내한다<</if>>.
<<if $edenPrey gte 1>>
<<He_ ga>> 당신을 공터 가장자리로 안내한다.
<br><br>
"방법은 이미 알겠지."
<<else>>
당신이 뒤돌아보자 에덴이 <<his_ yi>> 총을 잡으려 손을 뻗는 게 보인다. 공포가 당신의 몸을 가득 채우고, <<he_ ga>> 밀쳐내는 걸 저항하게끔 한다.
<br>
"진정해," 에덴이 재차 당신을 안심시킨다. "널 해치진 않아." 당신은 <<him_ i>> 당신을 공터 가장자리로 데려가도록 조심스럽게 허락한다.
<br><br>
"넌 사냥감이야,"
<</if>>
<<he_ ga>> 말문을 연다. "내가 총을 쏘기 시작하면, 네 목숨이 달린 것처럼 뛰어줬으면 좋겠어. 만약 네가 잡히게 되면..." <<He_ nun>> 말을 잠시 멈추고, 낄낄거린다. "너랑 재미 좀 봐야겠지." 당신은 <<him_ ul>> 흘끗 본다. <<He_ nun>> <<his_ yi>> 등 뒤에 뭔가를 숨기고 있다.
<br>
"뒤로 돌아," <<he_ ga>> 명령한다.
<br><br>
당신은 명령받은 대로, 뒤로 돈다. 커다란 파열음이 당신의 뒤에서 터져나와, 숲의 고요를 깨트리고 당신에게 달리라는 신호를 보낸다.
<br><br>
<<if !$edenPrey>><<set $edenPrey to 1>><</if>>
<<link [[뛰어!|Eden Prey Chase]]>><<set $phase to 0>><</link>><<athleticsdifficulty 200 1200>>
<br>
<<link [[고의적으로 잡힌다|Eden Prey Chase]]>><<set $phase to 1>><<control 25>><<npcincr Eden lust 1>><<npcincr Eden dom 5>><</link>><<ggcontrol>><<glust>><<ggdom>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $speech_attitude is "meek">>
"자-잘 모르겠어요..." 당신이 에덴에게서 눈을 돌리며, 중얼거린다. "어쩌면 다음 번에...?"
<<elseif $speech_attitude is "bratty">>
"절대 안 돼요," 당신은 팔짱을 끼며 <<him_>>에게 말한다. "전 섹스 장난감이 아니예요."
<<else>>
"지금 당장은 하고 싶지 않아요," 당신이 말한다.
<</if>>
<br><br>
<<if (C.npc.Eden.lust + C.npc.Eden.dom) gte random(70, 170)>>
<<set $edenPreyForced to true>>
에덴은 <<his_ yi>> 주먹을 꽉 쥐고 고개를 흔든다. "말도 안되는 소리. 넌 즐기게 될 거야." 에덴이 당신의 등에 손을 대고 밀자, 당신은 <<if $phase is 0>>문 바깥으로<<else>>오두막에서<</if>> 밀려난다. 당신이 뒤돌아보자 에덴이 <<his_ yi>> 총을 잡으려 손을 뻗는 게 보인다. 공포가 당신의 몸을 가득 채우고, 당신은 에덴에게서 멀어지려고 애쓴다.
<br>
에덴은 좌절감 섞인 한숨을 내뱉으며 <<his_ yi>> 부츠로 당신의 <<bottom_ ul>> 재빠르게 걷어차, 당신이 <<if $phase is 0>>문 바깥으로<<else>>무릎으로<</if>> 넘어지게 한다. "움직여," <<he_ ga>> 당신의 등에 총구를 겨눈 채로 명령한다. 당신은 명령받은 대로, 공터의 가장자리에 와서 멈춘다.
<br><br>
"<<if !$edenPrey>>너는 사냥감이야<<else>>방법은 이미 알겠지<</if>>," <<he_ ga>> 말문을 연다. "내가 총을 쏘기 시작하면, 네 목숨이 달린 것처럼 뛰어줬으면 좋겠어. 만약 네가 잡히게 되면..." <<He_ nun>> 말을 잠시 멈추고, 낄낄거린다. "너랑 재미 좀 봐야겠지." 당신은 <<him_ ul>> 흘끗 본다. <<He_ nun>> <<his_ yi>> 등 뒤에 뭔가를 숨기고 있다.
<br>
"뒤로 돌아," <<he_ ga>> 명령한다.
<br><br>
당신은 명령받은 대로, 뒤로 돈다. 커다란 파열음이 당신의 뒤에서 터져나와, 숲의 고요를 깨트리고 당신에게 달리라는 신호를 보낸다.
<br><br>
<<if !$edenPrey>><<set $edenPrey to 1>><</if>>
<<link [[뛰어!|Eden Prey Chase]]>><<set $phase to 0>><</link>><<athleticsdifficulty 200 1200>>
<br>
<<link [[고의적으로 잡힌다|Eden Prey Chase]]>><<set $phase to 1>><<control 25>><<npcincr Eden lust 1>><<npcincr Eden dom 5>><</link>><<ggcontrol>><<glust>><<ggdom>>
<br>
<<else>>
에덴은 <<his_ yi>> 주먹을 꽉 쥐지만, 곧 진정한다. "좋아." <<he_ ga>> 말한다. "난 어떤 식으로든 <<if $player.virginity.penile is true and $player.virginity.vaginal is true>>내 걸 가져갈거야.<<else>>널 사용할거야.<</if>> 여기에서 누가 널 돌봐주는 지 기억하라고."
<br>
<<He_ nun>> 당신으로부터 물러나, <<if $phase is 1>>씩씩거리며 숲속으로 쿵쿵 걸어나간다<<else>>바깥으로 뛰쳐나가며 <<his_ yi>> 등 뒤로 문을 쾅 닫는다<</if>>.
<br><br>
<<if $phase is 0>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<</if>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 1>>
에덴이 추격을 시작함과 동시에 당신은 수풀 속으로 달려나간다. 당신은 호기심을 주체하지 못하고, 사냥을 끝낼 그럴듯한 핑계를 찾는다. 나무뿌리를 발견하자 당신의 머릿속에 아이디어가 떠오른다. 당신은 나무뿌리에 발을 걸고 숲 바닥에 넘어진다. 에덴이 단번에 유리해진다.
<br><br>
당신은 손목에 밧줄이 감겨, 강제로 등 뒤로 묶이는 것을 느낀다. 당신은 재빨리 주위를 둘러보지만, <span class="meek">반짝이는 빨간 볼개그가 강제로 입에 물려진다.</span> 당신에게서 <<if $speech_attitude is "meek">>훌쩍임이<<elseif $speech_attitude is "bratty">>으르렁거림이<<else>>한숨이<</if>> 새어나온다. 천이 당신의 머리에 빙 둘러매여져, 눈을 가린다. 에덴이 당신을 꼼짝 못하게 하는 동안, 당신은 무기력하게 몸부림치는 것 외엔 아무것도 할 수 없다.
<<bind>><<facewear 6>>
<br><br>
"이런, 이런, 난 무기력한 사냥감을 찾은 것 같네," 에덴이 당신을 도발한다. "널 여기에 두고 갈 수는 없지." <<He_ nun>> 당신을 번쩍 들어올려 <<his_ yi>> 어깨에 멘다.
<br>
밧줄에 묶이고 감각을 차단당한 상태에서, 당신은 그저 에덴이 뭘 준비해 두었을지 예상하면서 기다리는 수밖에 없다.
<br><br>
<<link [[다음|Eden Prey Caught]]>><</link>>
<br>
<<else>>
<<if $athleticsSuccess>>
에덴이 추격을 시작함과 동시에 당신은 수풀 속으로 달려나간다. 솦의 구불구불한 길은 당신으로 하여금 <<him_>>에게서 벗어날 자유를 준다. <<nnpc_title_ un "Eden">> 엄청난 추적 능력을 지녔음에도 불구하고, <span class="green">당신의 빠른 발과 끈기는 <<him_ i>> 긴장의 끈을 놓지 못하게 한다.</span> 당신은 에덴이 당신에게 손을 뻗어 <<his_ yi>> 손가락이 당신의 피부를 간신히 스치는 것을 느낄 수 있다.<<stress 2>><<gstress>>
<br><br>
영원과도 같은 순간이 끝나고, 당신은 <<him_ ul>> 크게 앞지른다. 당신의 노력으로 인해 근육이 불타오르는 듯하다.<<physique 2>><<tiredness 12>><<npcincr Eden dom -5>><<gtiredness>><<lldom>>
<br><br>
<<set $forest to random(50, 100)>>
<<set $edenPreyEscaped to true>>
<<unset $edenPreyForced>>
<<link [[다음|Forest]]>><<endevent>><</link>>
<<else>>
에덴이 추격을 시작함과 동시에 당신은 수풀 속으로 달려나간다. 솦의 구불구불한 길은 당신으로 하여금 <<him_>>에게서 벗어날 자유를 준다. 그러나, <span class="red">당신은 <<nnpc_title_ ul "Eden">> 떨쳐낼 수 없었다.</span> 당신이 젖 먹던 힘까지 짜냈음에도 불구하고, 당신은 <<his_ yi>> 거친 숨소리를 당신의 바로 뒤에서 들을 수 있다. 마지막 기력이 소진되자, 당신은 땅바닥에 쓰러진다.<<pain 1>><<tiredness 12>><<npcincr Eden dom 5>><<gpain>><<ggtiredness>><<ggdom>>
<br><br>
당신은 손목에 밧줄이 감겨, 강제로 등 뒤로 묶이는 것을 느낀다. 당신은 재빨리 주위를 둘러보지만, <span class="meek">반짝이는 빨간 볼개그가 강제로 입에 물려진다.</span> 당신에게서 <<if $speech_attitude is "meek">>훌쩍임이<<elseif $speech_attitude is "bratty">>으르렁거림이<<else>>한숨이<</if>> 새어나온다. 천이 당신의 머리에 빙 둘러매여져, 눈을 가린다. 에덴이 당신을 꼼짝 못하게 하는 동안, 당신은 무기력하게 몸부림치는 것 외엔 아무것도 할 수 없다.
<<bind>><<facewear 6>>
<br><br>
"이런, 이런, 난 무기력한 사냥감을 찾은 것 같네," 에덴이 당신을 도발한다. "널 여기에 두고 갈 수는 없지." <<He_ nun>> 당신을 번쩍 들어올려 <<his_ yi>> 어깨에 멘다.
<br>
밧줄에 묶이고 감각을 차단당한 상태에서, 당신은 그저 에덴이 뭘 준비해 두었을지 예상하면서 기다리는 수밖에 없다.
<br><br>
<<link [[다음|Eden Prey Caught]]>><</link>>
<br>
<</if>>
<</if>>
<<pass 10>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<pass 10>>
당신은 에덴의 손아귀에 붙잡혀 움직일 수 없는 채, 숲을 가로질러 이동한다. 얼마 지나지 않아, 문이 열리는 소리가 들려온다. 아마 오두막에 돌아온 것이리라.
<br>
일말의 경고도 없이, 당신은 침대에 떨어진다. 강한 팔이 당신을 꼼짝 못하게 누른다. 에덴의 뜨거운 입김이 뺨에 닫는 것이 느껴진다.
<br><br>
"잡았다," <<he_ nun>> 관능적인 목소리로 속삭인다. 한 손은 당신의 머리카락을 쓰다듬으며 반대쪽 손은 당신의 <<breasts_ ro>> 미끄러져 들어가, 손가락으로 당신의 가슴을 두드린다. "자 이제, <<nnpc_title_ i "Eden">> 이 무력한 사냥감을 어떻게 할까요...?"
<br><br>
<<His_ yi>> 손이 아래로 뻗어, 당신의 <<genitals_>>까지 내려간다.
<br><br>
<<link [[다음|Eden Prey Sex]]>><<if $edenPreyForced>><<set $molestationstart to 1>><<else>><<set $sexstart to 1>><</if>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Prey Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Prey Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<if ($player.penisExist and $player.virginity.penile is true and ($NPCList[0].vagina isnot "none" or $analdisable is "f")) and ($player.vaginaExist and $player.virginity.vaginal is true and $NPCList[0].penis isnot "none")>>
당신은 당신의 뺨을 부드럽게 때리는 게 느껴진다.
<br>
"다음 번에는 제대로 떡을 칠 거야," 에덴이 <<if C.npc.Eden.lust gte 70>>당신의 뺨을 핥으며<<else>>당신의 뺨에 키스하며<</if>> 말한다.
<br><br>
<</if>>
<<if $orgasmcurrent is 0>>
당신은 볼개그를 문 채, 당신의 <<genitals_>>에서 좌절된 갈망을 느끼며 심하게 숨을 헐떡인다. 그러자, 에덴이 당신을 불쌍하다는 듯 보고, 당신은 곧 <<his_ yi>> 손이 당신의 사타구니 쪽으로 미끄러지는 것을 느낀다.
<br><br>
<<if $player.penisExist and $player.vaginaExist and !playerChastity()>>
<<He_ nun>> <<his_ yi>> 엄지로 당신의 <<pussy_ rul>> 부드럽게 비비며 <<his_ yi>> 손가락으로 당신의 <<penis_ rul>> 따라 신중하게 움직인다. "자, 둘 중 뭘 가지고 놀아볼까?"
<<set _edenHermChoice to random(0, 1)>>
<br>
<</if>>
<<if $worn.genitals.name is "chastity parasite">>
<<His_ yi>> 거친 손이 당신의 정조대 기생충을 쥐어짠다.
<br>
"가만히 있어," <<he_ ga>> 당신의 엉덩이를 움직이지 않게 하려 애쓰며 속삭인다. "금방 끝날 거야."
<br>
자극의 물결이 당신을 당신을 극한으로 몰아넣는다. 당신은 볼개그 사이로 비명을 지른다.
<<set $arousal to 10000>>
<<orgasm>>
당신의 오르가즘이 가라앉으면서 만족스러운 웃음소리가 들린다.
<<elseif playerChastity()>>
<<He_ ga>> 당신의 <<worn_genitals_name>> 위로 손가락을 미끄러뜨린다.
<br><br>
"언젠가는 이걸 떼어버리고 말 거야," <<he_ ga>> 속삭인다. "걱정 말라고."
<<elseif _edenHermChoice is 1 or !$player.vaginaExist>>
<<His_ yi>> 거친 손이 당신의 자지를 가볍게 잡고 위아래로 쓰다듬기 시작한다. 당신의 귀두가 희롱당하자, 당신의 엉덩이가 휘어진다. 당신이 그렇게 하자 에덴이 당신을 짓누른다.
<br>
"가만히 있어," <<he_ ga>> 속삭인다. "곧 끝날 거니까."
<br>
놀라운 감각이 당신을 극한으로 몰아넣는다. 당신은 볼개그 사이로 비명을 지른다.
<<set $arousal to 10000>>
<<orgasm>>
당신의 오르가즘이 가라앉으면서 만족스러운 웃음소리가 들린다.
<<else>>
<<His_ yi>> 거친 손이 당신의 대음순을 쓰다듬다 갑자기 당신의 <<pussy_>> 안에 <<his_ yi>> 손가락을 집어넣는다. 당신의 숨소리가 조금 더 거칠어진다. 당신이 흥분하는 소리에, 대담해진 <<he_ nun>> 당신의 클리토리스를 어루만지기 시작한다. 쾌락에 당신의 다리가 경련한다. 당신은 몸부림치지 않을 수가 없었다. 당신이 그렇게 하자 에덴이 당신을 짓누른다.
<br>
"가만히 있어," <<he_ ga>> 속삭인다. "곧 끝날 거니까."
<br>
놀라운 감각이 당신을 극한으로 몰아넣는다. 당신은 볼개그 사이로 비명을 지른다.
<<set $arousal to 10000>>
<<orgasm>>
당신의 오르가즘이 가라앉으면서 만족스러운 웃음소리가 들린다.
<</if>>
<br><br>
<</if>>
에덴의 입술이 당신의 이마에 닿는 것이 느껴지고, 당신을 묶어둔 상태 그대로 <<he_ ga>> 일어나며, 침대가 삐걱이는 소리가 들린다.
<br><br>
<<link [[다음|Eden Prey End]]>><<set $phase to 0>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<npcincr Eden love -1>><<npcincr Eden dom -1>>
당신의 취약한 상태에도 불구하고, 당신은 에덴을 발로 차 밀어낸다. <<he_ ga>> 침대에서 굴러떨어지는 소리가 들린다.
<br>
"이런 찌끄레기가!" 에덴이 소리지른다. "멍이 들지 않아야 하는데."<<llove>><<ldom>>
<br><br>
화가 난 채로, <<he_ ga>> 걸어나간다. 당신은 앞이 안 보이고 재갈이 물려진 채, 홀로 남겨진다.
<br><br>
<<link [[다음|Eden Prey End]]>><<set $phase to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 움직이려고 안간힘을 쓰며, 녹초가 된 것을 느낀다. 당신은 그 자리에 오래 방치되지는 않았다. 에덴이 당신을 앉히고 재갈을 풀어준다. 컵이 당신의 입술에 닿는다.
<br>
"물이야," 에덴이 말한다. <<He_ ga>> 컵을 당신의 입 더 가까이에 댄다. "마셔."
<br><br>
당신은 거리낌없이 몇 모금을 마신다. 시원하다. 에덴은 컵을 당신의 입술에 다시 대기 전에 당신이 잠시 숨을 돌릴 수 있게 해 준다.
<br>
<<He_ nun>> 컵을 치우고, 당신의 몸을 돌린다. 당신을 구속하던 밧줄과 눈가리개가 차례로 풀어진다.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<unbind>>
<br><br>
<<if $phase is 0>>
"넌 정말 착한 <<girl_ iguna>>," 에덴이 당신의 이마에 다시금 키스하며 말한다. "푹 쉬도록 해."
<<else>>
"혈기왕성한 날이었지, 그렇지 않아?" 에덴이 쿡쿡대며 웃는다. <<He_ nun>> 진정한 듯해 보인다. "푹 쉬도록 해."
<</if>>
<br><br>
<<He_ nun>> 당신을 침대에 두고 떠난다. <<tearful>> 당신은 방금 일어난 일에 대해,
<<if $edenPreyForced>><<unset $edenPreyForced>>
불안감을 느끼며 일어선다.
<<else>>
살짝 숨막히는 것 이상의 감정을 느끼며 일어선다.
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[다음|Eden Cabin]]>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<HePost "은">> 미소 짓는다. "좋아, 아직 목줄을 풀어줄 수는 없어. 조교를 받기 전까지는 말이야." <<HePost "은">> 나무 기둥에 목줄의 끝을 묶는다. "오두막 전체를 돌아다닐 정도의 충분한 여유는 있을거야."
<br><br>
<<link [[다음|Forest Cabin]]>><<set $forestleashed to 1>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
"그렇게 사납게 굴지 말라고." <<hePost "이">> 말한다. "이건 나보다 너에게 훨씬 더 이득이 되거든." <<HePost "은">> 당신을 붇잡고 <<hisPost "의">> 몸을 무릎 위로 굽힌다. "하지만 네가 그렇게 무례하게 군다면 넘어갈 수 없어."
<br><br>
<<link [[다음|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<<if $phase is 1>>
<<npcoral>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 0>>
<span id="next"><<link [[다음|Forest Hunter Punishment Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Hunter Punishment]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<HePost "은">> 격심하게 움직인 여파로 헉헉거린다. "네가 교훈을 얻었길 바라."
<br><br>
<<tearful>> 당신은 <<hisPost "의">> 시선을 피한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Cabin]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 년이" <<hePost "이">> 말한다. "어쩌면 널 내던져서 늑대에게 보내버려야 할 것 같군." <<HePost "은">> 아픔 때문에 주춤하며 <<hisPost "의">> 옆구리를 잡는다. "이것 때문에 뭔가를 가져와야겠어."
<br><br>
<<tearful>> 당신은 마음을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Cabin]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyanger lte 0>>
<<HePost "은">> 진정된 것 같고, 곧 당신을 풀어준다. "네가 교훈을 얻길 바라마."
<br><br>
<<tearful>> 당신은 <<hisPost "의">> 시선을 피한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Cabin]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
<<if $exposed gte 1>>
<<towelup>>
<</if>>
<<if $forestleashed is 1>>
<<if C.npc.Eden.trust gte 200>>
<span class="green">에덴은 나무 기둥에서 끈을 푼다.</span> "너는 좋은 <<girl_ iya>>, 그러니 조금 더 자유를 주겠어. 그래도 절대 나에게서 도망치지 마. 오두막과 밖의 개간지에만 붙어있도록 해."
<<set $forestleashed to 0>>
<<else>>
당신은 탈출을 방지하기 위해 나무 기둥에 단단히 묶여 있다.
<</if>>
<br><br>
<<else>>
<<if C.npc.Eden.trust lt 100>>
<span class="red">에덴은 목줄을 나무 기둥이 묶는다.</span> "너는 나쁜 <<girl_ iguna>>, 그러니 아무데도 못 가게 할거야."
<br><br>
<<set $forestleashed to 1>>
<</if>>
<</if>>
<<if $forestleashed isnot 1>>
<<if $syndromeeden is undefined>>
<<set $syndromeeden to 1>><<set C.npc.Eden.lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><<set $wardrobes.edensCabin.unlocked to true>>
<span class="red"><i>에덴도 그리 나쁘지는 않아. <<hesPost "은">> 그저 외로울 뿐이야. 여기 숲에서 혼자 살기 힘들겠다.</i>
<br>
당신은 "스톡홀롬 신드롬:에덴" 특성을 얻었다.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Eden">>
<span class = "gold">에덴은 이제 당신의 연애 상대입니다! 위험의 느낌은 지나갔고, 당신은 여기가 더 안전하다고 느낍니다.</span>
<<else>>
<span class = "gold">에덴은 이제 당신의 연애 상대라고 주장할 수 있습니다! 위험의 느낌은 지나갔고, 당신은 여기가 더 안전하다고 느낍니다. <br>"태도" 메뉴에서 연애 상대를 바꿀 수 있습니다.</span>
<</if>>
<br><br>
<</if>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<if Time.hour lte 6>>
에덴이 당신을 침대까지 바래다준다.
<<if $forestleashed is 1>>
<<HePost "은">> 머리맡의 창살에 목줄을 묶어 제자리에 고정시킨다.
<</if>>
<<HePost "이">> <<hisPost "의">> 굶주린 듯한 눈으로 당신을 음흉하게 보고 있다. "넌 정말 섹시해. 난 이걸 즐기고 싶고."
<br><br>
<<link [[다음|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif Time.hour lte 8>>
에덴은 당신에게 <<hisPost "의">> 아침식사를 어떻게 만들어야 하는지 알려준다.
<br><br>
<<link [[지시에 따라 음식을 준비한다 (2:00)|Forest Cabin Food]]>><<npcincr Eden trust 10>><<sub 1>><<pass 2 hours>><</link>><<gtrust>><<gstockholm>>
<br>
<<link [[달걀에 침을 뱉는다 (2:00)|Forest Cabin Spit]]>><<npcincr Eden trust -10>><<def 1>><<pass 2 hours>><</link>><<ltrust>><<lstockholm>>
<br>
<<elseif Time.hour lte 16>>
에덴이 당신을 밖으로 안내하고, <<hisPost "이">> 가 매일 하던 일을 하러 간다.
<<if $forestleashed is 1>>
<<HePost "이">> 두 손을 사용해야 할 때는, <<hePost "은">> 나무에 목줄을 묶고, 당신을 가까이 둔다.
<<else>>
<<HePost "은">> 항상 당신을 가까이 둔다.
<</if>>
<br><br>
<<if $forestleashed is 1>>
<<link [[목줄을 약하게 만든다|Forest Cabin Weaken]]>><<def 1>><</link>>
<br>
<</if>>
<<link [[착하게 있는다|Forest Cabin Good]]>><<sub 1>><</link>>
<br>
<<elseif Time.hour lte 18>>
에덴이 목욕을 하고 있다. <<HePost "은">> <<hisPost "의">> 몸을 물 속에 집어넣고, 당신을 바라본다. "뭘 망설이는 거야? 옷 벗고, 들어와서 나를 씻겨라."
<br><br>
<<link [[씻긴다 (2:00)|Cabin Bath]]>><<pass 2 hours>><<npcincr Eden trust 10>><<sub 1>><</link>><<gtrust>><<gstockholm>>
<br>
<<link [[거부한다 (2:00)|Cabin Bath Refuse]]>><<pass 2 hours>><<npcincr Eden trust -10>><<def 1>><</link>><<ltrust>><<lstockholm>>
<br>
<<elseif Time.hour lte 22>>
에덴이 책을 읽기 위해 자리를 잡고 벽난로에 불을 지핀다.
<br><br>
<<link [[껴안는다 (4:00)|Cabin Cuddle]]>><<sub 1>><<npcincr Eden trust 20>><<npcincr Eden love 1>><<pass 4 hours>><</link>><<glove>><<gtrust>><<ggstockholm>>
<br>
<<link [[잔다 (4:00)|Forest Cabin]]>><<def 1>><<tiredness -12>><<tiredness -12>><<pass 4 hours>><<endevent>><</link>><<ltiredness>>
<br>
<<else>>
에덴은 당신을 침대로 데려온다.
<<if $forestleashed is 1>>
<<HePost "은">> 머리맡의 창살에 목줄을 묶어 제자리에 고정시킨다.
<</if>>
<<HePost "이">> <<hisPost "의">> 굶주린 듯한 눈으로 당신을 음흉하게 보고 있다. "넌 정말 섹시해. 난 이걸 즐기고 싶고."
<br><br>
<<link [[다음|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Cabin Night Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Cabin Night Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
에덴은 한숨을 쉬며 <<hisPost "의">> 등을 돌린다. 당신은 곧 <<hisPost "의">> 코고는 소리를 듣는다.
<<elseif $enemyhealth lte 0>>
에덴은 눈치를 채고, <<hisPost "의">> 몸을 돌려, 당신에게 등을 보인다. 당신은 곧 <<hisPost "의">> 코고는 소리를 듣는다.
<</if>>
<br><br>
<<tearful>> 당신은 어떻게 해야 할지 고민한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Cabin Night]]>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $forestleashed is 1>>
에덴은 자고 있지만, 당신의 목이 침대에 단단히 묶인 상태라 멀리 이동할 수 없다.
<br><br>
<<link [[잔다|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>>
<br>
<<link [[목줄을 약하게 만든다|Cabin Night Leash]]>><<cabintime>><</link>>
<br>
<<else>>
에덴은 잠들어 있다. 원한다면 탈출할 수 있다.
<br><br>
<<link [[잔다|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>>
<br>
<<link [[탈출한다|Cabin Night Escape]]>><<set $stress -= 2000>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
당신은 자리를 잡고 잠들려고 한다.
<br><br>
당신은 에덴이 뺨에 키스를 하고 잠시 후 깨어난다. "좋은 아침." <<HePost "은">> 하품을 하고 기지개를 편다. "아침 먹을 시간이야."
<br><br>
<<link [[다음|Forest Cabin]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $forestleashedwear gte 1>>
<<set $forestleashedwear += 1>>
<<else>>
<<set $forestleashedwear to 1>>
<</if>>
당신은 가죽 끈을 침대머리의 판에 대고 문지르며, 끈이 끊어지기를 바란다. 당신은 끈이 더 얇아진 것을 느낀다.
<br><br>
<<if $forestleashedwear gte 3>>
햇빛이 얼굴을 어루만질 즈음, 가죽끈이 풀리고 당신은 자유로워진다. 에덴은 여전히 잠들어 있고, 당신의 탈출을 막는 것은 아무것도 없다.
<<detach_leash>>
<<set $forestleashed to 0>><<set $forestleashedwear to 0>>
<br><br>
<<link [[이곳에 머무른다|Cabin Leash Broken]]>><</link>><<gtrust>><<gggstockholm>>
<br>
<<link [[탈출한다|Cabin Night Escape]]>><<set $stress -= 2000>><</link>><<lllstockholm>>
<br>
<<else>>
<<npc Eden>><<person1>>
잠시 후 에덴이 뒤척이는 소리가 들린다. <<HePost "은">> 몸을 굴려와 당신의 볼에 키스한다. "좋은 아침." <<HePost "은">> 하품을 하고 기지개를 편다. "아침 먹을 시간이야."
<br><br>
<<link [[다음|Forest Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 오두막 입구로 몰래 다가가 문 손잡이를 시험삼아 열어본다. 문이 열리자 당신은 숲으로 탈출한다.
<br><br>
<<link [[다음|Forest]]>><<npcincr Eden trust -200>><<set $forest to 80>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
잠시 후 에덴이 뒤척이는 소리가 들린다. <<HePost "은">> 몸을 굴려와 당신의 볼에 키스한다. "좋은 아침." <<HePost "은">> 하품을 하고 기지개를 편다. "아침 먹을 시간이야." <<HePost "은">> 당신의 목줄이 풀린 걸 알아챈다. "어라, 난 이게 좀 더 튼튼할 줄 알았는데. 도망치지 않다니, 너는 좋은 <<girlPost "이구나">>." <<HePost "은">> 몸을 숙여 당신의 이마에 입을 맞춘 다음, 끊어진 끈의 잔해를 생각에 잠긴 듯이 바라본다.
<<npcincr Eden trust 200>>
<br><br>
<<if C.npc.Eden.trust gte 100>>
"더 이상 너를 묶어둘 필요가 없겠어. 그저 나에게서 도망치지 마. 오두막과 밖의 개간지에만 있도록 해, 안전하니까."
<<if $syndromeeden is undefined>>
<<set $syndromeeden to 1>><<set C.npc.Eden.lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><<set $wardrobes.edensCabin.unlocked to true>>
<br><br>
<span class="red"><i>에덴은 나쁘지 않아. <<hesPost "은">> 그저 외로울 뿐이야. 이 숲에서 혼자 살기 힘들겠다.</i>
<br>
당신은 "스톡홀롬 신드롬:에덴" 특성을 얻었다.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Eden">>
<span class = "gold">에덴은 이제 당신의 연애 상대입니다! 위험의 느낌은 지나갔고, 당신은 여기가 더 안전하다고 느낍니다.</span>
<<else>>
<span class = "gold">에덴은 이제 당신의 연애 상대라고 주장할 수 있습니다! 위험의 느낌은 지나갔고, 당신은 여기가 더 안전하다고 느낍니다. <br>"태도" 메뉴에서 연애 상대를 바꿀 수 있습니다.</span>
<</if>>
<</if>>
<</if>>
<br><br>
<<if C.npc.Eden.trust gte 100>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Forest Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 음식을 준비해서 <<himPost "의">> 앞 테이블에 내려놓는다. <<HePost "은">> 한입 베어물고, 웃으며 머리를 쓰다듬는다. <<HePost "은">> 당신에게 약간 나누어주며 같이 먹는다. 에덴은 이곳에서의 삶의 사소한 것들에 대해 많은 이야기를 했고, 당신의 대답을 듣기 위해 잠시 멈칫한다. 당신은 <<himPost "이">> 만족할 만 하도록, 매번 고개를 끄덕인다.
<br><br>
<<HisPost "의">> 접시가 비자, <<hePost "은">> 서서 창 밖을 내다본다.
<<if Weather.precipitation is "none">>
"날씨 좋네! 많은 일들을 할 수 있겠어."
<<elseif Weather.precipitation is "rain">>
"우린 오늘 할 일이 많아. 이런 약간의 비 정도로는 우리를 멈출 순 없지."
<<elseif Weather.is("heavyClouds")>>
"구름이 궁시렁대고 있네. 하루 일과가 끝나기 전에 쏟아지지 않았으면 좋겠어."
<<elseif Weather.isFreezing>>
"춥네. 몸을 계속 움직이는게 좋겠어."
<</if>>
<br><br>
<<link [[다음|Forest Cabin]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 음식을 준비해서 <<himPost "의">> 테이블 앞에 내려놓는다. <<HePost "은">> 한입 베어문다. "너 뭔가 했지, 그렇지?" 당신은 반항적인 미소를 억누르려고 노력하지만, 입술 한 귀퉁이를 씰룩거리는 것을 보이고 만다. <<HePost "은">> 당신을 붙잡고 <<hisPost "의">> 무릎 위로 당신의 몸을 구부린다.
<br><br>
<<link [[다음|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 에덴에게 다가간다. <<HePost "은">> 당황했지만, 곧 <<hisPost "의">> 얼굴이 부드러워지고 <<hePost "이">> 당신을 감싼다.
<br><br>
<<link [[다음|Forest Cabin]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 옷을 벗고 욕조에 들어간다. 스폰지를 사용해, 당신은 <<hisPost "의">> 등을 씻겨준다. <<HePost "은">> 당신 쪽으로 몸을 돌린다. "넌 정말 예의바른 짓을 하는구나. 이제 내 가슴을 닦아줘." <<hisPost "의">> 얼굴을 볼 떄 창피함이 느껴지지만, 당신은 씻는 것을 계속한다.
<<wash>><<garousal>><<arousal 1000>>
<br><br>
<<link [[다음|Forest Cabin]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<HePost "은">> 목줄을 잡아당겨, 당신을 욕탕으로 끌고 들어가, 당신을 <<his_ yi>> 무릎 위로 끌어당긴다.
<br><br>
<<link [[다음|Forest Hunter Punishment]]>><<set $molestationstart to 1>><<npcexpose>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 눈에 띄지 않도록 조심하면서 목줄을 간다. 당신은 목줄이 더 앏아진 것을 느낀다.
<br><br>
얼마 후, 에덴은 지는 해를 바라보고서 숨을 헐떡이며 기지개를 켠다. "씻어야겠어. 이리로 와, 집에 가자."
<<if $forestleashedwear gte 1>>
<<set $forestleashedwear += 1>>
<<else>>
<<set $forestleashedwear to 1>>
<</if>>
<br><br>
<<link [[다음|Forest Cabin]]>><<pass 8 hours>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
얼마 후, 에덴은 지는 해를 바라보고서 숨을 헐떡이며 기지개를 켠다. "씻어야겠어. 이리로 와, 집에 가자."
<br><br>
<<link [[다음|Forest Cabin]]>><<pass 8 hours>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>><<set $bus to "edencabin">><<getTarget true>><<edenFluidsCheck>>
/* make sure that all links that lead here have <<endevent>> */ /* 파일 2번 날라가서 3번 번역하는 바보 병신 나 */
<<npc Eden>><<person1>>
당신은 에덴의 오두막에 있다.
<<if $edenpillow is 2>>
이불과 베개 몇 개가 벽난로 앞에 있다.
<</if>>
<<if $edencushions is 2 and $edenloveseat is 9>>
안락의자가 근처에 있다.
<</if>>
<<if $edencurtains is 2>>
부드러운 커튼이 창문에 매달려 있다.
<</if>>
<<if $edencoat is 2>>
코트 스탠드가 구석에 놓여져 있다.
<<if $edencoatjacket is 1 and $edenscarf is 1 and !(Time.hour gte 11 and Time.hour lte 14 and $daily.eden.hunting is 1)>>
사냥 코트와 스카프가 걸려 있다.
<<elseif ($edenscarf is 1 and !(Time.hour gte 11 and Time.hour lte 14 and Time.season is "winter" and $daily.eden.hunting is 1))>>
스카프가 걸려 있다.
<<elseif $edencoatjacket is 1 and !(Time.hour gte 11 and Time.hour lte 14 and $daily.eden.hunting is 1)>>
사냥 코트가 걸려 있다.
<</if>>
<</if>>
창문 밖에 온도계가 걸려 있다. 그것은 <span class="teal"><<print Weather.toSelectedString(Weather.temperature, 0)>></span>를 가리키고 있다.
<<print setup.WeatherDescriptions.extremeTemperature()>>
<br><br>
<<if isPregnancyEnding() and !$possessed>>
<<pregnancyPassout "edencabin">>
<<elseif $stress gte $stressmax and !$possessed>>
<br><br>
<<link [[모든 게 깜깜해진다...|Eden Cabin Passout]]>><</link>>
<<elseif $edenCagedEscape and Time.hour gte 0 and Time.hour lte 6 and !$possessed>>
당신은 오두막 문을 통해 안으로 걸어들어가며, 다음에 일어날 일을 예상하면서 숨을 멈춘다.. 에덴은 곧바로 <<his_ yi>> 침대에서 일어나며, 격노에 차서 이불을 던져버린다. "그래서 이제 다시 여기로 기어들어오시겠다, 그거야? 이런 좆같은 시간에."
<br><br>
<<He_ nun>> 당신이 말 한마디 꺼내기도 전에 당신을 잡는다. 그리고 다음에 당신이 본 것은 구석에 있는 우리였다.
<br><br>
<<link [[다음|Eden Caged Intro]]>><<set $phase to 2>><</link>>
<br>
<<elseif ($edenfreedom is 2 and $edendays gte 8 and Time.hour gte 0 and Time.hour lte 6) or ($edenfreedom is 1 and $edendays gte 2 and Time.hour gte 0 and Time.hour lte 6) and !$possessed>>
<<set $edendays to 0>>
<<npcincr Eden love -2>>
당신은 안으로 들어가 에덴이 잠들어 있는 걸 확인한다. <<He_ nun>> 잠자는 도중 문여는 소리에 재빨리 침대에서 일어났으나, 이내 <<he_ ga>> 당신을 보고 살짝 안심한다.
<<He_ nun>> 이불을 집어 던지고, 당신을 향해 달려나간다.
<<if $edenPreyEscaped>><<unset $edenPreyEscaped>>
"내가 우리의 게임을 잊을 거라고 생각하지마. 넌 내게서 탈출하면 안된다고." <<he_ ga>> 투덜거린다. "넌 오래 자리를 비워있으면 안돼. 대체 어디에 있었던 거야?"
<<else>>
"대체 어디에 있었던거야?" <<he_ ga>> 당신의 어깨를 붙잡으며 말한다. "널 진심으로 걱정했어."
<</if>>
<br><br>
<<link [[사과한다|Eden Return Apologize]]>><<npcincr Eden love 1>><<set $phase to 0>><</link>>
<br>
<<link [[설명한다|Eden Return Apologize]]>><<set $phase to 1>><</link>>
<<elseif $edenPreyEscaped and Time.hour gte 0 and Time.hour lte 6 and !$possessed>><<unset $edenPreyEscaped>>
당신은 안으로 들어가 에덴이 잠들어 있는 걸 확인한다. <<he_ nun>> 문여는 소리에 깨어나, 눈을 비비며 재빨리 일어선다. <<he_ ga>> 당신을 보자 <<his_ yi>> 눈빛이 변한다.
<br><br>
"넌 내게서 탈출하면 안되었어." <<he_ ga>> 위아래를 훑어보며 말한다. "해야 한다면 널 생으로 마음껏 따먹어주지, 그 다음은 넌 내거야."
<br>
<<if $worn.neck.collared isnot 1 and $edenaskcollar isnot 1>>
<<He_ nun>> 하품을 하며 다시 잠에 빠지려던 찰나, 무언갈 깨달은 듯 <<his_ yi>> 눈을 부릅뜬다.
<br>
"목걸이는 어디갔어?" <<his_ yi>> 우려하는 목소리가 점점 커져가며 묻는다. <<He_ nun>> 이불을 집어던지고 당신을 향해 쿵쿵거리며 다가온다.
<br><br>
<<if $edencollarremove is 1>>
<<link [[거짓말하고 새로운 걸 요청한다|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<<else>>
<<link [[설명하고 새로운 걸 요청한다|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<</if>>
<br>
<<link [[그냥 벗어버렸다고 말한다|Eden Collar Remove]]>><</link>>
<br>
<<else>>
<<He_ nun>> 하품을 하더니, 뒤돌아서 다시 잠에 빠진다. <<his_ yi>> 코고는 소리가 오두막을 가득 채운다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $worn.neck.collared isnot 1 and $edenaskcollar isnot 1 and Time.hour gte 0 and Time.hour lte 6 and !$possessed>>
당신은 안으로 들어가 에덴이 잠들어 있는 걸 확인한다. <<he_ nun>> 문여는 소리에 깨어나, 눈을 비비며 재빨리 일어선다. <<he_ ga>> 이내 당신을 보고 살짝 안심한다.
<<He_ ga>> 뒤돌아 누우려던 찰나, <<his_ yi>> 눈이 당신의 목에 고정된다.
<br><br>
"목걸이는 어디갔어?" <<he_ ga>> 침대에서 나와 당신을 향해 걸어가며 말한다.
<br><br>
<<if $edencollarremove is 1>>
<<link [[거짓말하고 새로운 걸 요청한다|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<<else>>
<<link [[설명하고 새로운 걸 요청한다|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<</if>>
<br>
<<link [[그냥 벗어버렸다고 말한다|Eden Collar Remove]]>><</link>>
<br>
<<elseif ($exposed gte 2 and $exhibitionism lte 74 or $exposed gte 1 and $exhibitionism lte 54) and !isLoveInterest("Eden")>>
당신은 이런 모습을 보이고 싶어하지 않는다! 당신은 서둘러 옷을 입는다.
<br><br>
<<link [[다음|Eden Wardrobe]]>><<endevent>><</link>>
<br><br>
<<else>>
<<if $exposed is 1 and hasSexStat("exhibitionism", 4) or $exposed is 2 and hasSexStat("exhibitionism", 5)>>
<span class="lewd">당신은 당신의 <<lewdnessPost>>에 원초적인 스릴을 느낀다.</span>
<<elseif $exposed is 1 or $exposed is 2>>
<span class="lewd">당신의 <<lewdness_ ga>> 당신을 부끄럽게 하지만, 여기엔 에덴 말고 볼 사람이 없다.</span>
<</if>>
<<if Time.dayState is "night">>
난로에서 불씨가 타오른다.
<</if>>
<<if Weather.precipitation is "rain">>
<<if $edenroof gte 5>>
빗방울이 오두막 천장에 쏟아지며 마음을 진정시키는 소리를 낸다.
<<else>>
빗방울이 나무 천장에 스며들어 땅바닥을 툭툭 친다.
<</if>>
<<elseif Weather.precipitation is "snow">>
창틀에 눈이 소복히 쌓였다.
<</if>>
<br><br>
<<if ($edenfreedom is 2 and $edendays lt 8) or ($edenfreedom is 1 and $edendays lt 2)>>
<<set $edendays to 0>>
<</if>>
<<if $possessed>>
<<if $nextPassageCheck is "Eden Clearing" and $worn.neck.collared is 1>>
당신은 당신을 옥죄고 있는 목줄에 의해 멈췄다. 당신은 에덴의 잠자는 모습을 보고 비웃는다.
<br><br>
당신은 목걸이를 잡고, 잡아 당긴다. 당신은 팔이나 손을 느낄 순 없지만, 불가능한 힘으로 당기고 있다는 걸 알고 있다.
<br><br>
더 많은 손들이 목걸이를 잡고, 모든 방향으로 잡아 당긴다. 잠시 후, 그것은 산산조각난다. 그 손들은 금속 조각들이 땅에 떨어지기도 전에 잡아서, 에덴의 옆에 있는 더미 속에 묻는다. 당신은 히죽 웃는다.
<<set $forestleashed to 0>><<set $forestleashedwear to 0>><<set $worn.neck.cursed to 0>><<neckruined>>
<<else>>
에덴은 깊이 잠들어 있다.
<</if>>
<br><br>
<<if Time.monthName is "November" and $edenprepare is 1>>
<<edenicon "fix">><<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<investigateicon>><<link [[오두막을 둘러본다|Cabin House Actions]]>><</link>>
<br><br>
<<if $nextPassageCheck is "Cabin Actions">>
<<bedicon "eden">><span class="nextLink"><<link [[잠잘 곳을 조사한다|Cabin Actions]]>><</link>></span>
<<else>>
<<bedicon "eden">><<link [[잠잘 곳을 조사한다|Cabin Actions]]>><</link>>
<</if>>
<br><br>
<<cabinothers>>
<<elseif Time.hour gte 0 and Time.hour lte 6>>
<<if $edenbed isnot 1 and Time.hour lte 2>><<set $edenbed to 1>>
에덴은 당신에게서 떨어져, 스트레칭을 한다. "시간이 늦었어." <<he_ ga>> 침대로 걸어가며 말한다. <<He_ nun>> 기대에 찬 눈으로 당신을 본다.
<br><br>
<<bedicon "eden">><<link [[에덴과 함께 간다|Eden Cabin Bed]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>
<br>
<<wardrobeicon>><<link [[잠옷으로 갈아입는다|Eden Night Wardrobe]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>
<br>
<<refuseicon>><<link [[그대로 있는다|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<set $edenbed to 1>>
에덴은 깊이 잠들어 있다.
<br><br>
<<if Time.monthName is "November" and $edenprepare is 1>>
<<edenicon "fix">><<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<investigateicon>><<link [[오두막을 둘러본다|Cabin House Actions]]>><</link>>
<br><br>
<<bedicon "eden">><<link [[잠잘 곳을 조사한다|Cabin Actions]]>><</link>>
<br><br>
<<cabinothers>>
<</if>>
<<elseif Time.hour lte 8>>
<<if $valentines is 1 and Time.monthDay is 14 and $daily.eden.breakfast isnot 1>>
<<if $daily.eden.breakfast isnot 1>>
<<set $daily.eden.breakfast to 1>>
<</if>>
<<set $valentines_eden_breakfast to 1>>
부엌 기구 소리가 오두막에서 요란하게 울려, 당신을 잠에서 깨게 한다. 눈을 깜빡이고, 아침 햇살이 창문을 통해 작은 빛으로 나오는 것을 본다. 잠시 주의를 뺏겨, 당신은 풍경을 주시하지만 음식 냄새가 당신의 집중을 깬다.
어리둥절해 하며, 당신은 돌아서서 에덴에게 물어보려 하나, <<he_ ga>> 침대에 없다는 것을 깨닫는다. 당신은 일어나 앉고 <<him_ i>> 마침 아침 식사를 차리는 것을 본다. 당신이 움직이는 소리에, <<he_ nun>> 고개를 돌려 당신을 쳐다본다.
<br><br>
"좋은 아침." <<he_ ga>> 계란 두 접시를 들고 인사한다.
<br>
당신은 이불을 집어던기고 비틀거리며 일어나, <<himPost>>에게 궁금해하는 눈초리를 던진다. 에덴은 당신의 헝클어진 모습에 낄낄 웃는다.
<br>
"오늘은 발렌타인 데이잖아." <<he_ ga>> 설명한다. "그래서 내가 도와줄까 해서."
<br><br>
당신은 음식을 향해 빤히 쳐다보았다. <<himPost>>에게 아침 식사를 차려주지 않고, 식사를 나누지 않는 것이 이상했지만, 어쨌든 당신은 그 행동이 달콤하다는 걸 알아차린다. 당신을 <<himPost>>에게 감사의 미소를 짓고 <<him_ gwa>> 함께 식탁에 앉는다.
둘이 함께 식사를 하면서, 당신은 <<himPost>>에게 대화를 시도한다. <<He_ nun>> 대부분 조용했지만, 가능한 한 반응하려 노력한다.
<br><br>
<<if $valentines_eden_bought isnot 1>>
당신은 <<himPost>>에게 보답할 방법이 무엇이 있을까 고민한다.
<<elseif $valentines_eden_bought is 1>>
당신은 에덴을 위해 쇼핑몰에서 산 선물들을 생각한다. 아마 나중에 이걸로 <<himPost>>에게 보답할 수 있을 것이다.
<</if>>
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<<elseif $daily.eden.breakfast isnot 1>>
<<if $daily.eden.breakfast isnot 1>>
<<set $daily.eden.breakfast to 1>>
<</if>>
에덴은 침대에 누워있다. "아침 식사 만들어줘." <<he_ ga>> 말한다.
<br><br>
<<foodicon "pancakes">><<link [[평소대로 아침식사를 만든다 (0:20)|Eden Breakfast]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 0>><<housekeeping 1 100>><</link>><<housekeepingdifficulty 1 100>><<gdom>>
<br>
<<if $housekeeping gte 100>>
<<foodicon "eat">><<link [[무언가 새로운 걸 만든다 (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<<if $edengarden gte 3>>
<<tendingicon "carrots">><<link [[밭에 있는 채소를 사용한다 (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 3>><<npcincr Eden love 3>><</link>><<gglove>>
<br>
<</if>>
<<if $edenshrooms gte 3>>
<<tendingicon "mushrooms">><<link [[통에 있는 버섯을 사용한다 (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 4>><<npcincr Eden lust 30>><</link>><<ggglust>>
<br>
<</if>>
<<else>>
<span class="blue">당신은 상상력을 발휘해 볼만큼 정리정돈을 잘 하는 편이 아니다.</span>
<br>
<</if>>
<<refuseicon>><<link [[거절한다|Eden Breakfast]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>><<ldom>><<llove>>
<<else>>
에덴은 하루를 준비하고 있다.
<br><br>
<<edenlust>>
<<if Time.monthName is "November" and $edenprepare is 1>>
<<edenicon "fix">><<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<getinicon>><<link [[에덴에게 다가간다|Cabin Eden Actions]]>><</link>>
<br><br>
<<investigateicon>><<link [[오두막을 둘러본다|Cabin House Actions]]>><</link>>
<br><br>
<<bedicon "eden">><<link [[잠잘 곳을 조사한다|Cabin Actions]]>><</link>>
<br><br>
<<cabinothers>>
<</if>>
<<elseif Time.hour lte 16>>
에덴은 밖에서 열심히 일하고 있다.
<br><br>
<<if Time.hour is 15 and $daily.eden.lunch isnot 1>>
<<if $housekeeping gte 100>>
에덴은 사냥 때문에 배고플 것이다. 아마 점심을 차리면 <<he_ ga>> 고마워할 것 같다.
<br>
<<foodicon "eat">><<link [[에덴을 위해 점심을 만든다 (0:30)|Eden Lunch]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $daily.eden.lunch to 1>><</link>>
<<else>>
에덴은 사냥 때문에 배고플 것이다. <<himPost>>에게 점심을 차려주고 싶지만, <span class="blue">뭐든 요리할 자신이 없다.</span>
<</if>>
<br><br>
<</if>>
<<if Time.monthName is "November" and $edenprepare is 1>>
<<edenicon "fix">><<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<investigateicon>><<link [[오두막을 둘러본다|Cabin House Actions]]>><</link>>
<br><br>
<<bedicon "eden">><<link [[잠잘 곳을 조사한다|Cabin Actions]]>><</link>>
<br><br>
<<cabinothers>>
<<elseif Time.hour lte 17>>
<<if $valentines is 1 and Time.monthDay is 14 and $valentines_eden_bought is 1 and $daily.eden.bath isnot 1 and $valentines_eden_bath isnot 1>>
에덴은 여전히 밖에서 바빠보인다. 지금이 <<him_ ul>> 위해 목욕물을 준비할 기회다.
<br><br>
<<link [[목욕물을 준비한다|Eden Valentines Bath]]>><</link>>
<br>
<<link [[목욕물을 준비한지 않는다|Eden Cabin]]>><<endevent>><<set $valentines_eden_bath to 1>><</link>>
<<elseif ($valentines isnot 1 and $daily.eden.bath isnot 1) or ($valentines is 1 and Time.monthDay isnot 14 and $daily.eden.bath isnot 1) or ($valentines is 1 and Time.monthDay is 14 and !$valentines_eden_bought and $daily.eden.bath isnot 1) or ($valentines is 1 and Time.monthDay is 14 and $valentines_eden_bath is 1 and $daily.eden.bath isnot 1)>>
<<if $daily.eden.bath isnot 1>>
<<set $daily.eden.bath to 1>>
<</if>>
에덴이 목욕탕에 물을 다 받고 옷을 벗기 시작한다. "목욕 시간." <<he_ ga>> 말한다. "어서, 아직 뜨거울 때 들어가야지."
<br><br>
<<noClothingCheck>>
<<if _nude is false>>
<<link [[옷을 벗고 들어간다 (0:30)|Eden Bath]]>><<pass 30>><<npcincr Eden dom 1>><<npcincr Eden love 1>><<set $phase to 0>><<strip>><<set $edenClothes to true>><<set $edenFluidsCheck to "clean">><</link>><<gdom>><<glove>>
<<else>>
<<link [[들어간다 (0:30)|Eden Bath]]>><<pass 30>><<npcincr Eden dom 1>><<npcincr Eden love 1>><<set $phase to 0>><<strip>><</link>><<gdom>><<glove>>
<</if>>
<br>
<<link [[거절한다|Eden Bath]]>><<npcincr Eden dom -1>><<npcincr Eden love -1>><<set $phase to 1>><<set $edenjoin to 1>><</link>><<llove>><<ldom>>
<br>
<<else>>
에덴은 욕조에서 쉬는 중이다.
<br><br>
<<edenlust>>
<<if Time.monthName is "November" and $edenprepare is 1>>
<<edenicon "fix">><<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<getinicon>><<link [[에덴에게 다가간다|Cabin Eden Actions]]>><</link>>
<br><br>
<<investigateicon>><<link [[오두막을 둘러본다|Cabin House Actions]]>><</link>>
<br><br>
<<bedicon "eden">><<link [[잠잘 곳을 조사한다|Cabin Actions]]>><</link>>
<br><br>
<<cabinothers>>
<</if>>
<<elseif Time.hour lte 18 and Time.monthDay is 25 and $christmas_gift_eden_given is 1 and $eden_christmas_dinner isnot 1>>
에덴은 무언가를 준비하기 위해, 재료를 모으느라 바빠보인다. 당신은 오두막을 돌아다니며, <<his_ yi>> 어깨 너머로 엿보거나 도와주려고 한다. 하지만 당신의 노력은 소용이 없어진다. 오늘 밤 모든 일을 자신에게 맡기라고 고집을 부리기 때문이다. <<he_ ga>> 요리를 시작하자, 군침이 도는 냄새가 오두막을 메우며, 기대감을 채운다.
<br><br>
오랜 시간이 지나고 <<He_ nun>> 당신을 식탁으로 부른다. 눈에도 보기 좋고 냄새도 좋은 아름다운 두 개의 음식이 나온다. 당신이 에덴을 보니 <<he_ nun>> 살짝 지치지만 스스로 자랑스워하는 것 같다. 당신은 에덴이 지금까지 요리한 것 중에 가장 정성을 쏟아 부은 것이라 생각한다.
<br><br>
<<link [[다음|Eden Christmas Meal 2]]>><<pass 20>><</link>>
<<elseif Time.hour lte 18 and $daily.eden.dinner isnot 1 and C.npc.Eden.love gte 100>>
<<set $daily.eden.dinner to 1>>
에덴이 요리를 끝내고 저녁식사를 차린다. "내가 너에게 맨날 아침식사를 만들라고 했지," <<he_ ga>> 말한다. "그럼 내가 저녁식사를 만드는게 공평하잖아."
<br><br>
<<link [[에덴과 저녁식사를 함께 한다 (0:20)|Eden Dinner]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 1>><</link>><<glove>><<gdom>>
<br>
<<link [[에덴과 함께하지 않는다|Eden Dinner]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>><<llove>><<ldom>>
<br>
<<else>>
<<if $rng gte 11 and $syndromeeden is 1 and C.npc.Eden.love gte 100 and C.npc.Eden.dom gte 75 and Weather.dayState is "night" and (Weather.precipitation is "rain" or Weather.name is "thunderStorm") and !$weekly.edenStory>>
<<set $weekly.edenStory to true>>
The weather's getting harsher, beating down against the roof. Bolts of lightning periodically illuminate the cabin. You find Eden at the kitchen table, cleaning <<his>> gun.
<br><br>
A clap of thunder rings out, causing you to flinch involuntarily.
<br><br>
<<link [[다음|Eden Story]]>><</link>>
<<elseif Time.days % 2 is 0>>
에덴은 <<his_ yi>> 총을 손질하고 있다. <span class="blue"> <<He_ nun>> 살짝 외로워 보인다.</span>
<br><br>
<<edenlust>>
<<if Time.monthName is "November" and $edenprepare is 1>>
<<edenicon "fix">><<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<getinicon>><<link [[에덴에게 다가간다|Cabin Eden Actions]]>><</link>>
<br><br>
<<if checkSextoysGift("Eden") and C.npc.Eden.penis is "none" and checkIfNPCHasCategorySextoy("Eden","strap-on").length <= 5>>
<<sextoysicon "strap-on">><<link [[에덴에게 페니스 밴드를 선물한다|Eden Gift Strap-on]]>><</link>>
<br><br>
<</if>>
<<investigateicon>><<link [[오두막을 둘러본다|Cabin House Actions]]>><</link>>
<br><br>
<<bedicon "eden">><<link [[잠잘 곳을 조사한다|Cabin Actions]]>><</link>>
<br><br>
<<cabinothers>>
<<else>>
에덴은 난로 옆에서 책을 읽고 있다. <span class="blue"> <<He_ nun>> 살짝 외로워 보인다.</span>
<br><br>
<<edenlust>>
<<if Time.monthName is "November" and $edenprepare is 1>>
<<edenicon "fix">><<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<getinicon>><<link [[에덴에게 다가간다|Cabin Eden Actions]]>><</link>>
<br><br>
<<if checkSextoysGift("Eden") and C.npc.Eden.penis is "none" and checkIfNPCHasCategorySextoy("Eden","strap-on").length <= 5>>
<<sextoysicon "strap-on">><<link [[에덴에게 페니스 밴드를 선물한다|Eden Gift Strap-on]]>><</link>>
<br><br>
<</if>>
<<investigateicon>><<link [[오두막을 둘러본다|Cabin House Actions]]>><</link>>
<br><br>
<<bedicon "eden">><<link [[잠잘 곳을 조사한다|Cabin Actions]]>><</link>>
<br><br>
<<cabinothers>>
<</if>>
<</if>>
<</if>><<effects>>
<<if Time.hour lte 20>>/* if hour >= 21 and it's the last day of october, passing 3h will make it november, which unsets the variables, making nans */
<<if $edenwall lt 5>>
<<edenicon "fix">><<link [[벽의 금 간 곳들을 고친다 (3:00)|Eden Wall]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<housekeeping 1 1000>><</link>><<glove>><<gdom "Eden">><<ghousekeeping 1000>>
<<else>>
<span class="green">벽은 완전히 고쳐져 있다.</span>
<</if>>
<br>
<<if $edenchimney lt 5>>
<<edenicon "broom">><<link [[굴뚝을 청소한다 (3:00)|Eden Chimney]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<housekeeping 1 1000>><</link>><<glove>><<gdom "Eden">><<ghousekeeping 1000>>
<<else>>
<span class="green">굴뚝은 깨끗하다.</span>
<</if>>
<br>
<<if $edenroof lt 5>>
<<edenicon "fix">><<link [[옥상을 고친다 (3:00)|Eden Roof]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<housekeeping 1 1000>><</link>><<glove>><<gdom "Eden">><<ghousekeeping 1000>>
<<else>>
<span class="green">옥상은 고쳐져 있다.</span>
<</if>>
<br>
<<else>>
수리하기에는 시간이 너무 늦었다.
<br>
<</if>>
<br>
<<if $outside is 0>>
<<getouticon>><<link [[돌아간다|Eden Cabin]]>><<endevent>><</link>>
<<else>>
<<getouticon>><<link [[돌아간다|Eden Clearing]]>><<endevent>><</link>>
<</if>>
<br><<effects>>
에덴이 당신을 쳐다본다.
<br><br>
<<edenFluidsCheck>>
<<if Time.hour gte 18 and Time.hour lte 23>>
<<if $edencushions is 2 and $edenloveseat is 9>>
<<couchicon>><<link [[안락의자 위에서 껴안는다 (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -3>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>>
<br>
<<else>>
<<couchicon>><<link [[껴안는다 (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -3>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if Time.days % 2 is 0>>
<<if $eden_shoot gte 1>>
<<edenicon "target">><<link [[사격 연습을 한다 (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>
<br>
<<else>>
<<edenicon "target">><<link [[어떻게 쏘아야 하는지 배우고 싶다고 한다 (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<schoolicon "library">><<link [[에덴에게 읽어달라고 한다 (0:30)|Eden Read]]>><<trauma -3>><<pass 30>><<npcincr Eden love 1>><<set $phase to 0>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<<if $edenradiointro is 2>>
<<edenicon "radio">><<link [[에덴에게 춤추자고 한다 (0:30)|Eden Dance]]>><<trauma -3>><<stress -3>><<danceskill 5>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><<set $phase to 0>><</link>><<glove>><<glust>><<ltrauma>><<lstress>><<gdanceskill>>
<br>
<</if>>
<<if $edenpillow is 2 and !$daily.eden.massage>>
<<edenicon "salve">><<link [[에덴에게 마사지를 해준다 (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $daily.eden.massage to 1>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $edenpillow is 2 and $daily.eden.massage is 1>>
<<edenicon "salve">><<link [[에덴에게 마사지를 해준다 (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $daily.eden.massage to 2>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $edenpillow is 2 and $daily.eden.massage is 2>>
<<edenicon "salve">><<link [[에덴에게 마사지를 해준다 (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $daily.eden.massage to 3>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $edenpillow is 2 and $daily.eden.massage is 3>>
<<edenicon "salve">><<link [[에덴에게 마사지를 해준다 (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $daily.eden.massage to 4>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $edenpillow is 2 and $daily.eden.massage is 4>>
<<edenicon "salve">><<link [[에덴에게 마사지를 해준다 (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $daily.eden.massage to 5>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>>
<br>
<</if>>
<br>
<</if>>
<<if !$edenfurniture>>
<<edenicon "rug">><<link [[에덴에게 깔개와 베개를 사도 되는지 묻는다|Eden Pillows]]>><</link>>
<br>
<<elseif $edenfurniture is 1 and $edenpillow is 2>>
<<edenicon "curtains">><<link [[에덴에게 코트걸이와 커튼을 사도 되는지 묻는다|Eden Curtains]]>><</link>>
<br>
<<elseif $edenfurniture gte 2 and !$edencoat and $edencurtains is 2>>
<<edenicon "coat stand">><<link [[코트걸이를 만들자고 한다 (3:00)|Eden Coat Stand]]>><<set $edencoat to 1>><<pass 3 hours>><</link>>
<br>
<<elseif $edenfurniture is 2 and $edencurtains is 2 and $edencoat>>
<<couchicon>><<link [[안락의자를 만들자고 한다|Eden Loveseat]]>><</link>>
<br>
<<elseif $edenfurniture is 3 and $edenloveseat lt 7>>
<<couchicon>><<link [[안락의자를 만든다 (3:00)|Eden Loveseat Work]]>><<pass 3 hours>><</link>>
<br>
<</if>>
<<if Time.hour is 17 and $edenjoin is 1>>
<<bathroomicon>><<link [[에덴에게 같이 목욕해도 되는지 묻는다 (0:30)|Eden Bath Join]]>><<npcincr Eden love 1>><<pass 30>><</link>><<glove>>
<br>
<</if>>
<<if $worn.neck.collared isnot 1 and C.npc.Eden.dom gte 100>>
<<edenicon "collar">><<link [[에덴에게 개목걸이를 줄 수 있는지 묻는다|Eden Collar]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<br>
<</if>>
<<if $daily.eden.walk isnot 1>>
<<lakeicon>><<link [[에덴에게 함께 호수에 가자고 한다|Eden Lake]]>><</link>>
<br>
<</if>>
<<if $daily.eden.search is undefined or $daily.eden.search lt (C.npc.Eden.love / 40)>>
<<foresticon>><<link [[에덴에게 숲을 수색하는 걸 도와달라고 한다 (0:30)|Eden Search]]>><<if $daily.eden.search is undefined>><<set $daily.eden.search to 1>><<else>><<set $daily.eden.search += 1>><</if>><</link>>
<br>
<</if>>
<<if Time.monthDay is 31 and $halloween_eden is 1 and $halloween_eden_bought is 1 and !$halloween_eden_candy_given>>
<<foodicon "sweets">><<link [[에덴에게 바구니를 건넨다|Eden Halloween]]>><<npcincr Eden love 5>><<npcincr Eden dom 1>><<set $halloween_eden_candy_given to 1>><</link>>
<br>
<</if>>
<<if Time.monthDay is 25 and $christmas_gift_eden is 1 and $christmas_gift_eden_given isnot 1>>
<<gifticon "hunting">><<link [[에덴에게 사냥용 조끼를 선물한다|Eden Jacket]]>><<npcincr Eden love 5>><<npcincr Eden dom 1>><<set $christmas_gift_eden_given to 1>><<set $edencoatjacket to 1>><</link>>
<br>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound" or $worn.feet.name is "ankle cuffs">>
<<undobindingsicon>><<link [[에덴에게 구속을 풀어달라고 한다 (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><</link>>
<br>
<</if>>
<<if $edenfreedom is undefined>>
<<askicon>><<link [[마을로 돌아갈 자유를 달라고 한다|Eden Freedom]]>><</link>>
<br>
<</if>>
<<if $edenfreedom is 1>>
<<askicon>><<link [[마을에서 계속 살 자유를 달라고 한다|Eden Freedom 3]]>><</link>>
<br>
<</if>>
<<if $edenshopping is 1>>
<<edenicon "supplies">><<link [[에덴에게 저장품을 준다|Eden Supplied]]>><</link>>
<br>
<</if>>
<<if $edenradiointro is 1>>
<<edenicon "radio">><<link [[에덴에게 라디오를 준다|Eden Radio Intro]]>><</link>>
<br>
<</if>>
<br>
<<getouticon>><<link [[돌아간다|Eden Cabin]]>><<endevent>><</link>><<effects>>
당신은 잠시 오두막을 둘러본다.
<<if $daily.eden.salve is 1 and $daily.eden.soap is 1>>
연고가 든 병과 비누가 조리대 위에 놓여 있다.
<<elseif $daily.eden.salve is 1>>
연고가 든 병이 조리대 위에 놓여 있다.
<<elseif $daily.eden.soap is 1>>
비누가 조리대 위에 놓여 있다.
<</if>>
<<if $daily.eden.sweep is 1>>
바닥이 깨끗하다.
<</if>>
<br><br>
<<if $edenpillow is 1>>
<<edenicon "rug">><<link [[깔개와 베개를 설치한다|Eden Pillow Set]]>><<set $edenpillow to 2>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">>
<br><br>
<</if>>
<<if $edencurtains is 1>>
<<edenicon "curtains">><<link [[커튼을 설치한다|Eden Curtains Set]]>><<set $edencurtains to 2>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">>
<br><br>
<</if>>
<<if $daily.eden.sew isnot 1 or $edencushions is 1 or $edendesign lt 9 or (Time.season is "winter" and !$edenscarf and $edencoat is 2)>>
반짇고리가 찬장 꼭대기에 놓여 있다.
<br>
<</if>>
<<if $daily.eden.sew isnot 1>>
<<shopicon "tailor">><<link [[에덴의 옷을 고친다 (0:30)|Eden Fix]]>><<pass 30>><<npcincr Eden love 1>><<set $daily.eden.sew to 1>><<endevent>><</link>><<glove>>
<br>
<</if>>
<<if $edencushions is 1>>
<<shopicon "tailor">><<link [[쿠션을 만든다 (3:00)|Eden Loveseat Work]]>><<pass 3 hours>><<set $edencushions to 2>><</link>>
<br>
<<elseif $edenloveseat is 7>>
<i>당신은 쇼핑 센터에서 안락의자를 만드는 데 쓸 쿠션 재료를 구입할 수 있습니다</i>
<br>
<</if>>
<<if $edencushions is 2 and $edenloveseat is 9 and !$edenblanket>>
<<shopicon "tailor">><<link [[털 담요를 꿰맨다 (0:30)|Eden Blanket One]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenblanket to 1>><</link>><<glove>><<gdom "Eden">>
<br>
<</if>>
<<if $edencushions is 2 and $edenloveseat is 9 and $edenblanket is 1>>
<<shopicon "tailor">><<link [[털 담요를 꿰맨다 (0:30)|Eden Blanket Two]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenblanket to 2>><</link>><<glove>><<gdom "Eden">>
<br>
<</if>>
<<if $edencushions is 2 and $edenloveseat is 9 and $edenblanket is 2>>
<<shopicon "tailor">><<link [[털 담요를 꿰맨다 (0:30)|Eden Blanket Three]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenblanket to 3>><</link>><<glove>><<gdom "Eden">>
<br>
<</if>>
<<if $edenpillow is 2 and ($edendesign lt 9 or !$edendesign)>>
<<if !$edendesign>><<set $edendesign to 0>><</if>>
<<shopicon "tailor">><<link [[베개에 자수를 놓는다 (0:30)|Eden Design]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edendesign += 1>><</link>><<glove>><<gdom "Eden">>
<br>
<</if>>
<<if Time.season is "winter" and !$edenscarf and $edencoat is 2>>
<<edenicon "scarf">><<link [[에덴을 위해 목도리를 짠다 (0:30)|Eden Scarf]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenscarf to 1>><</link>><<glove>><<gdom "Eden">>
<br>
<</if>>
<<if $daily.eden.supplies isnot 1>>
벽장에 에덴의 저장품이 보관되어 있다.
<br>
<<edenicon "supplies">><<link [[저장품을 더 채운다 (0:30)|Eden Stock]]>><<pass 30>><<npcincr Eden love 1>><<set $daily.eden.supplies to 1>><</link>><<glove>>
<br>
<</if>>
<<if $daily.eden.sweep isnot 1>>
빗자루와 먼지떨이가 구석에 놓여 있다.
<br>
<<edenicon "broom">><<link [[바닥을 쓴다 (0:30)|Eden Sweep]]>><<pass 30>><<npcincr Eden love 1>><<set $daily.eden.sweep to 1>><</link>><<glove>>
<br>
<</if>>
<<if $daily.eden.salve isnot 1 or $daily.eden.soap isnot 1>>
주방에 화덕이 있다.
<br>
<</if>>
<<if $daily.eden.salve isnot 1>>
<<edenicon "salve">><<link [[연고를 만든다 (0:30)|Eden Salve]]>><<pass 30>><<if !$salve>><<set $salve to 1>><<else>><<set $salve += 1>><</if>><<npcincr Eden love 1>><<set $daily.eden.salve to 1>><</link>><<glove>>
<br>
<</if>>
<<if $daily.eden.soap isnot 1>>
<<edenicon "soap">><<link [[비누를 만든다 (0:30)|Eden Soap]]>><<pass 30>><<if !$soap>><<set $soap to 1>><<else>><<set $soap += 1>><</if>><<npcincr Eden love 1>><<set $daily.eden.soap to 1>><</link>><<glove>>
<br>
<</if>>
<br>
<<furnitureicon "chair.png">><<link [[휴식한다 (0:15)|Eden Table]]>><<stress -2>><<endevent>><<pass 15>><</link>><<lstress>>
<br><br>
<<getouticon>><<link [[돌아간다|Eden Cabin]]>><<endevent>><</link>>
<br><br><<effects>><<getTarget true>>
동물 가죽이 덮인 커다란 매트리스가 있다.
<<if Time.hour gte 0 and Time.hour lte 6>>
에덴이 침대 시트 사이에서 자고 있다.
<</if>>
<br>
<<if $nextPassageCheck is "Eden Cabin Bed">>
<span class="nextLink"><<bedicon "eden">><<link [[에덴.|Eden Cabin Bed]]>><<endevent>><</link>></span>
<<else>>
<<bedicon "eden">><<link [[잔다|Eden Cabin Bed]]>><<endevent>><</link>>
<</if>>
<br>
<<roomoptions>>
<<pregnancyTest "Eden Cabin">>
<br>
당신의 옷이 구석에 보관되어 있다.
<br>
<<wardrobeicon>><<link [[옷장|Eden Wardrobe]]>><<endevent>><</link>>
<br>
<<if playerHasSexToys()>>
<<sextoysicon>><<link [[섹스 장난감들|Sextoys Inventory]]>><<set $sextoyInvReturnLink to $passage>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Eden Mirror">>
<span class="nextLink"><<mirroricon>><<link [[거울|Eden Mirror]]>><<preMirror>><<endevent>><</link>></span>
<<else>>
<<mirroricon>><<link [[거울|Eden Mirror]]>><<preMirror>><<endevent>><</link>>
<</if>>
<br><br>
<<if $nextPassageCheck is "Eden Cabin">>
<<getouticon>><span class="nextLink"><<link [[돌아간다|Eden Cabin]]>><<endevent>><</link>></span>
<<else>>
<<getouticon>><<link [[돌아간다|Eden Cabin]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 0>>
<span id="next"><<link [[다음|Eden Cabin Punishment Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Cabin Punishment]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He_ nun>> 격심한 움직임 때문에 헐떡거린다. "네가 교훈을 얻었길 바란다."<<lllust>>
<br><br>
<<tearful>> 당신은 <<his_ yi>> 시선을 피한다.
<<elseif $enemyhealth lte 0>>
"이런 배은망덕한 <<slut_ i>>," <<he_ ga>> 말한다. "확 던져서 늑대들에게 보내줄까보다!" <<He_ nun>> 움찔하며 옆구리를 부여잡는다. "뭘 좀 가져와야겠어."
<br><br>
<<tearful>> 당신은 마음을 다잡는다.
<<elseif $enemyanger lte 0>>
<<He_ nun>> 진정된 것 처럼 보이고, 당신을 풀어준다. "네가 교훈을 얻었길 바란다."
<br><br>
<<tearful>> 당신은 <<his_ yi>> 시선을 피한다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Cabin]]>><</link>><<endevent>>
<<effects>>
<<if Time.hour gte 0 and Time.hour lte 6>>
당신은 에덴 곁에 안겨 있다. <<set $bedGuest to "Eden">>
<<else>>
당신은 이불을 덮고 있다.
<</if>>
<<if $wraith.state and $wraithPrison and ($moonstate is "evening" or $moonstate is _nightstate)>>
당신은 불안을 느끼고, 당신의 눈이 거울로 향한다.
<</if>>
<br><br>
<<nightmareCheck "Cabin Sleep">>
<<generateSleepLinks "Cabin Sleep">>
<<link [[침대에서 나온다|Eden Cabin]]>><<unset $bedGuest>><<endevent>><<loadTempHairStyle>><</link>>
<br><br><<set _autosavehere to true>>
<<sleep>>
<<effects>>
<<if $wraith.nightmare is 2 and Time.isBloodMoon()>>
<<sleepeffects>>
당신은 흰 옷을 입은 아름다운 인물이 붉은 달 아래에 서 있는 꿈을 꾼다. 그것이 환영의 몸집으로 당신을 향해 팔을 벌리고 있다. 가까이 다가갈수록 그 시선이 당신의 마음을 꿰뚫는 것 처럼 느껴진다.
<br><br>
그것은 모두 안쪽으로 휘어진 나무들에 둘러싸여, 호수 위에 떠 있다. 모든 것이 당신을 중심으로 움직이고, 당신은 큰 폐허 위에 떠 있는 자신을 발견한다. 숨을 쉴 수가 없다.
<br><br>
당신은 천천히 눈을 뜨고, 느릿느릿 침대에서 일어난다. 당신은 에덴을 깨우지 않도록 한다. 당신의 귀가 울린다.
<br><br>
<<wraithPossess "cabin">>
<span class="nextLink"><<link [[걸어라.|Eden Cabin]]>><<rainWraith>><</link>></span>
<br>
<<else>>
<<wakingEffects $sleepHoursTotal>>
<<if ["dryheaving","nausea"].includes(_wakingEffect)>>
<br><br>
당신은 깊이 잠들었으나, 지금은 약간 몸이 좋지 않은 기분이 든다.
<br><br>
<<elseif $nightmares gte 1 and $controlled is 0>>
당신은 뭔가 <<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 쫓기는 꿈을 <<if _wakingEffect>>꿨다<<else>>꾼다<</if>>.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>>
당신은 자는 동안 <<if _wakingEffect>>꿨던<<else>>꾼<</if>> 추잡한 꿈 때문에 괴로워한다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그러한 꿈들로 인해 한계까지 내몰린다.
<<orgasm>><<set _orgasm to true>>
<<else>>
<br><br>
<</if>>
<<elseif !_wakingEffect>>
당신은 편안히 잠을 잤고, 상쾌한 기분으로 일어난다.
<br><br>
<<else>>
<br><br>
<</if>>
<</if>>
<<sleepeffects>>
<<if _dryheaving is true>>
"네가 병에 걸리지 않았으면 좋겠는데. 넌 침대에 있어," 에덴이 걱정스런 표정으로 말한다. "아침은 내가 만들게." <<set $daily.eden.breakfast to 1>>
<br><br>
<<getouticon>><<link [[침대에서 나온다|Eden Cabin]]>><</link>>
<<elseif _sleepinterrupt>>
<<npc Eden>><<person1>>
<<if _orgasm is true>>
에덴이 당신을 더듬기 시작한다. <<He_ nun>> 당신 사타구니가 축축한 것을 느낀다. "내가 소홀했나봐." <<he_ ga>> 당신을 문지르며 말한다.
<<else>>
당신은 에덴이 더듬는 걸 보고 일어난다. <<He_ nun>> 다시 당신을 문지르기 시작한다.
<</if>>
<br><br>
<<link [[하도록 놔둔다|Eden Sleep Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[밀쳐낸다|Eden Sleep Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>>
<br>
<<else>>
<br><br>
<<getouticon>><<link [[침대에서 나온다|Eden Cabin]]>><<endevent>><</link>>
<br><br>
<</if>>
<</if>>
<<set $phase to 0>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Sleep Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신을 <<him_ ul>> 밀친다.
<<if C.npc.Eden.love - (C.npc.Eden.lust * 2) gte 1>>
<<He_ nun>> 뭔가를 궁시렁대며 몸을 돌린다. <<He_ nun>> 금방 잠들어 버린다.
<br><br>
<<link [[다시 잠을 잔다|Eden Cabin Bed]]>><</link>>
<br>
<<link [[일어난다|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<He_ nun>> 더 힘차게 더듬는다.
<br><br>
<<link [[다음|Eden Sleep Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He_ nun>> 당신의 목에 키스를 하고, 몸을 돌려, 다시 잠에 빠진다.<<lllust>>
<<elseif $enemyhealth lte 0>>
"이런 배은망덕한 <<slut_ i>>," <<he_ ga>> 말한다. "확 던져서 늑대들에게 보내줄까보다!" <<He_ nun>> 움찔하며 옆구리를 부여잡는다. "뭘 좀 가져와야겠어."
<br><br>
<<tearful>> 당신은 이불 속에 숨는다.
<<elseif $finish is 1>>
<<He_ ga>> 몸을 돌린다. 잠시뒤 <<him_ i>> 코고는 소리를 듣는다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Cabin Bed]]>><</link>><<effects>>
당신은 에덴의 옷장을 뒤진다.
<br><br>
<<set $wardrobe_location to "edensCabin">>
<<wardrobeSelection>>
<<wardrobewear>>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>>
당신은 문을 향해 손을 뻗지만 에덴의 목소리가 당신을 멈추게 한다.
<br><br>
"잠깐," <<nnpc_he_ ga "Eden">> 말한다. "너 그렇게 나가면 안될텐데."
<br><br>
<<getinicon>><<link [[안에 그대로 있는다|Eden Cabin]]>><<endevent>><</link>>
<br>
<<getouticon>><<link [[떠난다|Eden Clearing]]>><<set $daily.eden.exposed to 1>><</link>><<effects>>
<<if $speech_attitude is "meek">>
"ㄱ-그렇게 문제 될 건 없잖아요, 저 좀 풀어 주실 수 있나요?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"눈치채지 못했겠지만, 저는 묶여있어요. 도와주실래요?" 당신이 묻는다.
<<else>>
"절 풀어주실래요?" 당신이 묻는다.
<</if>>
말 한마디도 없이 에덴은 칼을 꺼내 당신의 끈을 잘라주었다.
<br><br>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 벽난로 옆에 새 깔개를 놓고 그 주위에 베개를 배치한다. 일을 끝내고, 당신은 뒤로 몇 발짝 물러나서 당신의 결과물을 본다.
배치가 상당히 아늑해 보이고, 당신은 성취감을 느낀다. 에덴도 당신의 선택에 만족해 할 것이라 확신한다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
당신은 현재의 낡은 커튼을 철거하고 새 것으로 교체하는 데에 시간을 보낸다. 일을 끝내고, 당신은 뒤로 몇 발짝 물러나서 당신 노력의 결과를 본다.
확실히 오두막에 매력을 더해주고, 당신은 그 성과에 미소를 짓는다.
<br><br>
이제 남은 해야 할 것은 에덴과 같이 코트 스탠드를 만드는 것 뿐이다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
<<if $bus is "edenclearing">>
에덴은 다양한 크기의 나무 막대를 가져온다.
<<else>>
에덴은 당신을 밖으로 이끈 다음 다양한 크기의 나무 막대를 가져온다.
<</if>>
"우린 이걸 사포질 할거야." <<he_ ga>> 사포를 건네주며 말한다. 당신은 현관에 앉아 나무 막대 중에 하나를 꺼내들고, 나무의 질감에 집중한다.
<br><br>
약간의 힘든 노동이 필요했지만, 결국 당신 둘은 모든 막대기를 매끈하게 갈아 놓는다. 그 작업을 마치고, 당신은 지지대를 만드는 것 부터, 코트 걸이를 고정시키기 위해 윗부분에 구멍을 뚫는 것까지, 코트 스탠드의 나머지 부분을 만드는 것을 도와준다.
<br><br>
마지막 손질을 끝내고, 에덴은 스탠드를 칠하고 밤새 건조되도록 놔둔다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated
<<npc Eden>><<person1>>*/
<<if $speech_attitude is "meek">>
"혹시 호숫가까지 같이 따라와 주실 수 있나요?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"호숫가까지 걸어가고 싶어요. 같이 오실래요?" 당신이 묻는다.
<<else>>
"호숫가까지 걷는데 같이 가주실 수 있나요?" 당신이 묻는다.
<</if>>
<<if $exposed gte 1>>
에덴의 눈이 당신의 노출된 모습을 훑어본다. "그렇게 떠나게 할 순 없어. 옷 좀 입어라."
<br><br>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<set $daily.eden.walk to 1>>
에덴은 잠시 고민하더니, 어깨를 으쓱한다. "뭐 내가 더 좋은 계획도 있는 게 아니니까 말이야."
<br><br>
<<if $edenraftintro is 1>>
<<if $speech_attitude is "meek">>
"아-아차, 잠깐만요. 방금 생각났어요," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"오, 거의 잊을 뻔 했다" 당신이 말한다.
<<else>>
"잠깐만요, 뭔가 떠올랐어요." 당신이 말한다.
<</if>>
<br>
당신은 쇼핑몰에서 사온 고무보트를 에덴에게 건네준다.
<br>
<<He_ nun>> 그것을 보고, 상자 겉표지를 읽는다. "고무보트?" <<he_ ga>> 묻는다.
<br><br>
<<if $speech_attitude is "meek">>
"마-맞아요. 우린 이걸 호수에서 쓸 수 있어요. 물 위<<if Time.season is "autumn">>로 낙엽이 지는<<elseif Time.hour gte 6 and Time.hour lte 8>>로 해가 지는<<else>>의 하늘<</if>> 풍경이 아름다울 거예요."
<<elseif $speech_attitude is "bratty">>
"넵. 아마 호수에서 쓸 수 있을 것 같아요. 한편으로는 우린 물 위<<if Time.season is "autumn">>로 떨어지는 낙엽을<<elseif Time.hour gte 6 and Time.hour lte 8>>로 일몰을<<else>>의 하늘을<</if>> 감상할 수 있어요."
<<else>>
"예. 아마 호수에서 쓸 수 있을 것 같아요. 한편으로는 우린 물 위<<if Time.season is "autumn">>로 떨어지는 낙엽을<<elseif Time.hour gte 6 and Time.hour lte 8>>로 일몰을<<else>>의 하늘을<</if>> 감상할 수 있어요."
<</if>>
<<He_ nun>> 몇 초동안 상자를 바라보다 고개를 대신 끄덕여 대답을 대신한다. 당신은 <<himPost>>에게 감사의 미소를 지으며 호수로 걸어가기 시작한다.
<br><br>
<</if>>
<<if $edenraftintro is 1>>
<<link [[숲의 호수 (0:30)|Eden Raft Intro]]>><<pass 30>><<set $edenlake to 1>><</link>>
<<else>>
<<link [[숲의 호수 (0:30)|Eden Forest Lake]]>><<pass 30>><<set $edenlake to 1>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated
<<npc Eden>><<person1>>*/
<<if $speech_attitude is "meek">>
"숲을 수색하는 것을 도와 주실 수 있나요?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"숲을 수색하고 싶어요. 같이 하실래요?" 당신이 묻는다.
<<else>>
"숲을 수색하는 것 좀 도와주실래요?" 당신이 묻는다.
<</if>>
<br><br>
에덴은 몇 초동안 생각하더니, 고개를 끄덕인다. "네가 반드시 그래야 한다면, 동행해 줄게."
<br><br>
<<link [[숲을 수색한다 (0:30)|Eden Forest Search]]>><<pass 30>><</link>>
<br><br><<set $outside to 1>><<set $location to "cabin">><<effects>><<set $bus to "edenclearing">>
<<npc Eden>><<person1>>
당신은 에덴의 오두막 바깥에 있는 공터에 있다. 둘러싸고 있는 나무는 너무 커서 목을 뒤로 젖혀야 하늘이 간신히 보인다. 에덴이 채소를 재배하는 작은 텃밭이 있다. 오두막 뒤편 절벽 아래에는 샘이 있다.
<br><br>
<<if $foresthunt gte 1>>
<span class="lblue">당신은 에덴의 오두막에선 안전하다. 당신을 쫓는 것이 무엇이든 포기해야 할 것이다.</span>
<br><br>
<<set $foresthunt to 0>>
<</if>>
<<if Time.hour gte 7>>
<<edenFluidsCheck>>
<</if>>
<<if $edenCagedEscape and Time.hour gte 7>>
에덴은 당신이 오두막에 다가가자 당신을 올려다본다. <<He_ nun>> 당신을 멍하니 쳐다보다가 갑자기 깜짝 놀란다. "거기 너!" <<he_ ga>> 소리치며, 빠르게 당신에게 다가온다. "너 엄청 큰 일 난 거야, 말 안 듣는 <<whorePost>> 같으니."
<br><br>
에덴은 당신이 항의하기 전에 당신을 데리고 안으로 들어간다. 우리 하나가 구석에 불길하게 놓여있다.
<br><br>
<<link [[다음|Eden Caged Intro]]>><<set $phase to 2>><</link>>
<br>
<<elseif ($edenfreedom is 2 and $edendays gte 8 and Time.hour gte 6) or ($edenfreedom is 1 and $edendays gte 2 and Time.hour gte 6)>>
<<set $edendays to 0>>
<<npcincr Eden love -1>>
당신이 오두막에 다가가자 에덴이 당신을 올려다 본다. <<He_ nun>> 하던 일을 멈추고 당신에게로 달려온다.
<<if $edenPreyEscaped>><<unset $edenPreyEscaped>>
"내가 우리의 게임을 잊을 거라고 생각하지마. 넌 내게서 탈출하면 안된다고." <<he_ ga>> 투덜거린다. "넌 오래 자리를 비워있으면 안돼. 대체 어디에 있었던 거야?"
<<else>>
"대체 어디에 있었던거야?" <<he_ ga>> 당신의 어깨를 붙잡으며 묻는다. "널 진심으로 걱정했어."
<</if>>
<br><br>
<<link [[사과한다|Eden Return Apologize]]>><<npcincr Eden love 1>><<set $phase to 0>><</link>>
<br>
<<link [[설명한다|Eden Return Apologize]]>><<set $phase to 1>><</link>>
<<elseif $edenPreyEscaped and Time.hour gte 6>><<unset $edenPreyEscaped>>
당신은 에덴이 총을 닦고 있는걸 본다. 당신이 도착하자 <<him_ un>> 눈을 부릅뜬다.
<br>
"넌 내게서 탈출하면 안되었어." <<he_ ga>> 위아래를 훑어보며 말한다. "해야 한다면 널 생으로 마음껏 따먹어주지, 그 다음은 넌 내거야."
<br>
<<if $worn.neck.collared isnot 1 and $edenaskcollar isnot 1>>
<<He_ nun>> 무언가를 중얼거리며 다시 본연의 일로 돌아가려다가, 무언가를 깨달았는지 이마를 찡그린다.
<br>
"목걸이는 어디갔어?" <<his_ yi>> 우려하는 목소리가 점점 커져가며 묻는다. <<He_ nun>> 총을 내려놓고 당신을 향해 걸어간다.
<br><br>
<<if $edencollarremove is 1>>
<<link [[거짓말하고 새로운 걸 요청한다|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<<else>>
<<link [[설명하고 새로운 걸 요청한다|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<</if>>
<br>
<<link [[그냥 벗어버렸다고 말한다|Eden Collar Remove]]>><</link>>
<br>
<<else>>
<<He_ nun>> 잠시 더 당신을 쳐다보더니, <<his_ yi>> 일로 돌아간다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $worn.neck.collared isnot 1 and $edenaskcollar isnot 1 and Time.hour gte 6>>
당신이 에덴을 지나치자, 그는 잠시 일을 멈추고 당신을 쳐다본다. 그의 시선이 당신의 목을 향한다.
<br><br>
"목걸이는 어디갔어?" <<he_ ga>> 묻는다.
<br><br>
<<if $edencollarremove is 1>>
<<link [[거짓말하고 새로운 걸 요청한다|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<<else>>
<<link [[설명하고 새로운 걸 요청한다|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<</if>>
<br>
<<link [[그냥 벗어버렸다고 말한다|Eden Collar Remove]]>><</link>>
<<elseif $stress gte $stressmax>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "edencabin">>
<<else>>
<<link [[모든 게 깜깜해진다...|Eden Cabin Passout]]>><</link>>
<</if>>
<<elseif Time.hour is 17 and $exposed gte 1 and !$daily.eden.exposed>>
에덴은 오두막 문에 걸어가, 들어가기 전에 당신을 향해 돌아선다. <<He_ nun>> 당신의 <<lewdness_ rul>> 바라본다. "넌 안으로 들어가야해."
<br><br>
<<link [[에덴을 따라간다|Eden Cabin]]>><<endevent>><</link>>
<br>
<<link [[계속 바깥에 있는다|Eden Clearing]]>><<set $daily.eden.exposed to 1>><<endevent>><</link>>
<<elseif ($exposed gte 2 and $exhibitionism lte 74 or $exposed gte 1 and $exhibitionism lte 54) and isLoveInterest("Eden") and (Time.hour lte 8 or $daily.eden.hunting is 1 or Time.hour gte 17)>>
당신은 에덴이 없을 때 이런 모습을 보이고 싶어하지 않습니다! 당신은 서둘러 옷을 입습니다.
<br><br>
<<link [[다음|Eden Wardrobe]]>><<endevent>><</link>>
<<else>>
<<if $exposed is 1 and hasSexStat("exhibitionism", 4) or $exposed is 2 and hasSexStat("exhibitionism", 5)>>
<span class="lewd">당신의 <<lewdness_ rul>> 드러내면, 당신은 원초적인 스릴을 느끼지 않을 수가 없다.</span>
<br><br>
<<elseif $exposed gte 1>>
<span class="lewd">당신의 <<lewdness_ ga>> 당신을 부끄럽게 하지만,
<<if Time.hour lte 10 or (Time.hour gte 11 and Time.hour lte 14 and $daily.eden.hunting isnot 1) or Time.hour gte 15>>
에덴이 여기 있으니 괜찮다.
<<else>>
혼자 있으니 괜찮다.
<</if>>
</span>
<br><br>
<</if>>
<<if Weather.precipitation is "rain">>
빗방울이 위의 나뭇가지에서 뚝뚝 떨어진다.
<<elseif Weather.precipitation is "snow">>
눈송이가 나뭇가지 위에서부터 내려온다.
<</if>>
<br><br>
<<if ($edenfreedom is 2 and $edendays lt 8) or ($edenfreedom is 1 and $edendays lt 2)>>
<<set $edendays to 0>>
<</if>>
<<if Time.hour gte 9 and Time.hour lte 10>>
에덴은 농작물을 손질하고 있다.
<br><br>
<<edenlust>>
<<if Time.monthName is "November" and $edenprepare is 1>>
<<edenicon "fix">><<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<getinicon>><<link [[에덴에게 다가간다|Clearing Eden Actions]]>><</link>>
<br><br>
<<clearingactions>>
<<elseif Time.hour gte 11 and Time.hour lte 14>>
<<if $daily.eden.hunting isnot 1>><<set $daily.eden.hunting to 1>>
<<edenpreystart>>
<<if _edenPreyEvent>>
에덴이 당신에게 다가온다.
<<if $edenPrey gte 1>>
"어서," <<he_ ga>> 말한다. "우린 또 다른 '사냥' 여행을 떠난다." <<his_ yi>> 외설적인 말투가 <<he_ ga>> 무슨 생각을 하는지 정확히 말해준다.
<<if _virginityPresent>>
<br><br>
요점을 더 명확하게 하기 위해, 에덴이 <<his_ yi>> 비어있는 손을 당신의 허리 아래로 미끄러지듯이 내려, 당신의 사타구니를 움켜잡는다. "이번에는," <<he_ ga>> 허스키한 목소리로 속삭이며 말한다. "내가 널 삼켜줄게."<<arousal 100>><<garousal>>
<</if>>
<<else>>
<<He_ nun>> <<if _virginityPresent>>당신의 사타구니에 집중하면서,<</if>> 당신을 위아래로 쳐다본다. <<his_ yi>> 음흉한 시선과 함께하는 침묵이 당신을 불안하게 한다.
<br>
<<if _virginityPresent>>
"내 생각엔 너의 순결에 대해 뭔가 조치를 취해야 할 때가 온 것 같아." <<he_ ga>> 말한다. "내가 특별한 계획을 생각해 냈거든. 어때?"
<<else>>
"이제 약간의 긴장을 풀 때가 된 것 같아" <<he_ ga>> 말한다. "우리 둘을 위한 좋은 생각이 있어. 어때?"
<</if>>
<</if>>
<br>
<<He_ nun>> 당신의 답변을 기다려 주지 않은채 당신의 등에 <<his_ yi>> 손을 얹는다. <<He_ ga>> 당신을 오두막에서 밀어내려 시도한다.
<br><br>
<<link [[동조한다|Eden Prey Yes]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[저항한다|Eden Prey No]]>><<set $phase to 1>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
<<if Time.season is "winter" and $edenscarf is 1>>
에덴은 <<his_ yi>> 목에 목도리를 두르고, 손에 총을 들고 오두막을 나간다. "난 사냥하러 갈 거야. 내가 없는 동안 오두막 근처에 있어."
<<else>>
에덴은 손에 총을 들고, 오두막을 나간다. "난 사냥하러 갈 거야. 내가 없는 동안 오두막 근처에 있어."
<</if>>
<br><br>
<<link [[끄덕인다|Eden Hunting]]>><<set $phase to 0>><</link>>
<br>
<<link [[안전하게 다녀오라 말한다|Eden Hunting]]>><<set $phase to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>
<br>
<<link [[함께 가자고 부탁한다|Eden Hunting]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<else>>
에덴은 사냥하러 나가 있다.
<br><br>
<<if Time.monthName is "November" and $edenprepare is 1>>
<<edenicon "fix">><<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<clearingactions>>
<</if>>
<<elseif Time.hour is 15>>
<<if $rng gte 91 and !$edenhurt>>
<<set $edenhurt to 1>>
<<person1>>
갑자기 나뭇가지가 꺾이는 소리에 숲 경계선으로 당신의 시선이 집중된다. 숲 속에서 에덴이 나타나고, <<his_ yi>> 옷은 너덜너덜하고 여기저기 찢어져 보인다.
<<His_ yi>> 라이플은, 평소에는 <<his_ yi>> 어깨에 걸치고 있지만, 이번엔 <<his_ yi>> 손으로 단단히 움켜쥐고 있다. 당신은 <<his_ yi>> 상태에 기겁을 하고, <<his_ yi>> 팔과 가슴을 덮고 있는 발톱 모양의 흔적을 보자 움찔한다.
<br><br>
<<if $speech_attitude is "meek">>
"당신 다쳤잖아요! ㅁ-무슨 일이죠?" 당신은 <<his_ yi>> 상처를 확인하러 달려나가고, 당신의 눈에 눈물이 글썽인다.
<<elseif $speech_attitude is "bratty">>
"당신 다쳤잖아요! 어쩜 이렇게 무모할 수 있죠?" 당신은 <<his_ yi>> 상처를 확인하기 위해 쿵쿵대며 달려간다.
<<else>>
"당신 다쳤잖아요!" 당신은 소리치면서, <<his_ yi>> 상처를 확인하러 달려나간다.
<</if>>
<br><br>
에덴은 손사래를 치며 당신의 걱정을 덜어준다. "난 괜찮아." <<he_ ga>> 말한다. "늑대들이랑 마주쳤는데, 내가 겁줘서 쫓아냈지."
<<He_ nun>> 얼굴에 솟아난 땀을 닦고 바지에 묻은 흙을 털어낸다. "내가 알아서 치료하겠어" 오두막 문으로 가면서, <<he_ nun>> 손잡이를 잡으려고 손을 뻗다가 순간 멈추었다.
<<he_ nun>> 당신을 향해 돌아 조심스러운 표정을 짓는다. "들어가는게 낫겠어. 너도 다치게 하는 건 싫어."
<br><br>
<<link [[상처를 치료해 주겠다 제안한다 (0:20)|Eden Wounds]]>><<pass 20>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>
<br>
<<link [[끄덕인다|Eden Wounds Nod]]>><</link>>
<<else>>
에덴은 사냥감의 가죽을 벗기고 있다. 냄새가 당신을 메스껍게 한다.
<br><br>
<<edenlust>>
<<if Time.hour is 15 and $daily.eden.lunch isnot 1>>
<<if $housekeeping gte 100>>
에덴은 사냥 때문에 배고플 것이다. 아마 점심을 차리면 <<he_ ga>> 고마워할 것 같다.
<br>
<<foodicon "eat">><<link [[에덴을 위해 점심을 만든다 (0:30)|Eden Lunch]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $daily.eden.lunch to 1>><</link>>
<br><br>
<<else>>
에덴은 사냥 때문에 배고플 것이다. <<himPost>>에게 점심을 차려주고 싶지만, <span class="blue">아무것도 요리할 자신이 없다.</span>
<br><br>
<</if>>
<</if>>
<<if Time.monthName is "November" and $edenprepare is 1>>
<<edenicon "fix">><<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<getinicon>><<link [[에덴에게 다가간다|Clearing Eden Actions]]>><</link>>
<br><br>
<<clearingactions>>
<</if>>
<<elseif Time.hour is 16>>
<<if C.npc.Eden.lust gte 26 and $daily.eden.chopLust isnot 1>><<set $daily.eden.chopLust to 1>>
<!-- <<npc Eden>><<person1>> -->에덴은 장작을 패고 있다. <<He_ ga>> 뒤로 몸을 쭉 뻗을 때 당신이 <<him_ ul>> 보고 있는 것을 발견한다. "휴식이 필요해." <<he_ ga>> 말한다. <<He_ nun>> 아직도 손에 땀에 뒤덮인 채, 도끼를 들고 당신을 향해 다가온다. <<He_ nun>> 그것이 얼마나 위협적으로 보이는 지 모르는 것 같다.
<<if C.npc.Eden.dom gte 75>>
<<He_ nun>> 도끼를 떨어뜨리고 당신에게 딥 키스를 한다. <<takeKissVirginity "Eden" `($syndromeeden gte 1?"loveInterest":"romantic")`>>
<<else>>
<<He_ nun>> 도끼를 떨어뜨리고 당신을 가까이 끌어당기려 한다.
<</if>>
<br><br>
<<link [[받아들인다|Eden Firewood Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>>
<br>
<<link [[거절한다|Eden Firewood Refuse]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>>
<br>
<<else>>
에덴은 장작을 패고 있다.
<br><br>
<<edenlust>>
<<if Time.monthName is "November" and $edenprepare is 1>>
<<edenicon "fix">><<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<getinicon>><<link [[에덴에게 다가간다|Clearing Eden Actions]]>><</link>>
<br><br>
<<clearingactions>>
<</if>>
<<else>>
에덴은 실내에 있다.
<br><br>
<<if Time.monthName is "November" and $edenprepare is 1>>
<<edenicon "fix">><<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<clearingactions>>
<</if>>
<</if>><<effects>>
<<clearingedenactions>><<effects>>
<<if $phase is 0>>
<<if $speech_attitude is "meek">>
"ㅈ-죄송합니다." 당신이 말한다. "제가 살짝 바빠가지고요."
<<elseif $speech_attitude is "bratty">>
"제가 바빠가지고요." 당신이 말한다. "걱정 끼치려던건 아니였어요."
<<else>>
"죄송해요." 당신이 말한다. "제가 바빠서요."
<</if>>
<<elseif $phase is 1>>
<<if $speech_attitude is "meek">>
"ㅈ-제가 살짝 바빠가지고요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"놀라게 하지마요," 당신이 말한다. "살짝 바쁜 일이 있어가지고요."
<<else>>
"제가 좀 바빴어요." 당신이 말한다.
<</if>>
<</if>>
<br><br>
에덴은 한숨을 쉬며 당신을 안아준다. <<He_ nun>> 잠시 당신을 붙잡고 놓아준다. "여긴 네가 필요해." <<he_ ga>> 말한다. "그러니까 다음에는 늦지마."
<br><br>
당신은 고개를 끄덕이고 <<he_ nun>> 걸어나가기 전에 당신을 마지막으로 한번 쳐다본다.
<br><br>
<<if $bus is "edencabin">>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<<elseif $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<</if>><<effects>>
<!-- <<npc Eden>><<person1>> --> "왜 여길 나가고 싶어 하는거야?" <<he_ ga>> 묻는다. "네게 필요한건 여기 다 있잖아."
<br><br>
<<if $speech_attitude is "meek">>
"ㅎ-하지만 제가 너무 오래 떠나있으면 사람들이 여기로 절 찾으러 올 거예요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"제가 없어졌다는 걸 눈치 못 챌 것 같나요?" 당신이 말한다. "사람들이 곧 여길 찾아다니길 시작할 거예요."
<<else>>
"제가 계속 학교를 빼먹으면 사람들이 절 찾아다니기 시작할 거예요." 당신이 말한다.
<</if>>
<br><br>
<<if C.npc.Eden.love gte 20>><<set $edenfreedom to 1>><<set $edenshopping to 0>><<set $edendays to 0>>
<<He_ nun>> 혼란스러워 보인다. "네가 여기 계속 있으면서 만족하길 바라는 건 무리였던 것 같네. 좋아, 마을로 돌아가도 돼. 그래도 여기 돌아오는 것을 잊지 마. <span class="gold">네가 하루 이상 자리를 비우면 너를 걱정하느라 병이 날 지도 몰라.</span> 그렇게 되면 널 찾으러 갈거야."
<br><br>
<<link [[껴안는다|Eden Freedom 2]]>><<set $phase to 0>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[끄덕인다|Eden Freedom 2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<He_ nun>> 머리를 흔든다. "걔네들은 우릴 못찾아. 난 이 숲을 알지, 그리고 필요하다면 내 것을 지킬거야."
<br><br>
<i>만약 <<he_ ga>> 당신을 더 좋아하게 만들면 <<he_ nun>> 당신의 요청에 응해줄 수 있습니다.</i>
<br><br>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $phase is 0>>
당신은 에덴을 껴안아, <<him_ ul>> 놀래켜서 거의 넘어뜨릴뻔 했다.
<br><br>
<<if $speech_attitude is "meek">>
"고마워요." 당신의 얼굴을 들이밀면서 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"이건 허락이 필요한게 아니에요" 당신이 말한다. "이게 더 쉬운 방법일 뿐이에요."
<<else>>
"고마워요." 당신이 말한다.
<</if>>
<br><br>
<<He_ ga>> 당신을 붙잡는다. "한 가지만 더. 나는 매주 필요한 것들을 도시에 가서 사오거든. 날 위해 대신 사왔으면 해. 난 거기가 싫거든. 좋아, 이제 가도 돼."
<<elseif $phase is 1>>
"하나만 더," <<he_ ga>> 말한다. "나는 매주 필요한 것들을 도시에 가서 사오거든. 어차피 갈 거면 날 위해 대신 사왔으면 해. 난 거기가 싫거든."
<<else>>
당신은 에덴을 껴안는다. <<He_ nun>> 그것을 예상하고 당신을 붙잡는다.
<<if $speech_attitude is "meek">>
"고마워요." 당신의 얼굴을 들이밀면서 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"이건 허락이 필요한게 아니에요" 당신이 말한다. "이게 더 쉬운 방법일 뿐이에요."
<<else>>
"고마워요." 당신이 말한다.
<</if>>
<<He_ ga>> 당신을 꼬옥 껴안는다.
<</if>>
<br><br>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<</if>><<location "forest">><<effects>>
당신은 개간지 가장자리로 걸어가 숲의 어둠을 바라보고 있다. 정말로 탈출하시겠습니까?
<br><br>
<<link [[예|Forest]]>><<endevent>><<if $edenFluidsCheck is "clean">><<set $edenFluidsCheck to "cleanLeave">><</if>><</link>>
<br>
<<link [[아니요|Eden Clearing]]>><<endevent>><</link>>
<br><<effects>>
<!-- <<npc Eden>><<person1>> -->"하루 정도 여유를 줬잖아." <<he_ ga>> 말한다. "다른 사람이랑 자고 싶은거지? 그치?"
<br><br>
<<if $speech_attitude is "meek">>
"아-아니요." 당신이 말한다. "저는 오직 당신만을 원해요."
<<elseif $speech_attitude is "bratty">>
"전 <<slut_ i>> 아니에요." 당신이 말한다. "하지만 가끔은 오래 떨어져있어야 해요."
<<else>>
"아니야!" 당신이 말한다. "그저 학교를 가기 위해 숲을 해메는 게 위험할 것 같아서 그랬는데."
<</if>>
<br><br>
<<if C.npc.Eden.love gte 100>><<set $edenfreedom to 2>><<set $edendays to 0>>
<<He_ nun>> 언쟁을 하려는 듯 보였지만, 체념한 듯 한숨을 쉰다. "그래, 혼자 있는 건 익숙하니까. <span class="gold">일주일 동안 나가 있어도 돼.</span> 그 이상으로 오래 있으면, 내가 잡으러 갈거다."
<br><br>
<<link [[껴안는다|Eden Freedom 2]]>><<set $phase to 2>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<if $bus is "edenclearing">>
<<link [[끄덕인다|Eden Clearing]]>><<endevent>><</link>>
<<else>>
<<link [[끄덕인다|Eden Cabin]]>><<endevent>><</link>>
<</if>>
<<else>>
<<He_ ga>> 머리를 휘젓는다. "마을은 위험해. 거기서 보내는 시간이 적을 수록 좋아."
<br><br>
<i><<he_ ga>> 당신을 좀 더 좋아하고 있다면 <<he_ nun>> 당신의 요구에 더욱 순순히 응해줄 수 있을 것입니다.</i>
<br><br>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
에덴이 당신을 안전한 <<his_ yi>> 오두막으로 안내한다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"ㅇ-양탄자를 구할 수 있을까봐요, 그리고 베개도요." 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"집이 좀 헐렁한 것 같은데, 양탄자와 베개 몇 개를 사는게 어떨까요?" 당신이 묻는다.
<<else>>
"양탄자와 베개 좀 받을 수 있을까요?" 당신이 묻는다.
<</if>>
<br><br>
<<if C.npc.Eden.love gte 60>><<set $edenfurniture to 1>>
/* eden is already generated
<<npc Eden>><<person1>> */
에덴은 당신의 질문에 미간을 찡그린다. "난 마을엔 안 내려갈거야." <<he_ ga>> 당신에게 돌아서면서 말한다.
<br>
"당신이 안가겠으면, 제가 갈게요." 당신이 말한다.
<br><br>
<<He_ nun>> 당신의 말에 한숨을 쉬며 고개를 돌린다. "알았어." <<he_ ga>> 말한다, "하지만 선은 넘지마."
<br>
당신은 <<himPost>>에게 미소를 짓고는 <<him_ ul>> 두고 간다.
<br><br>
<<else>>
/* eden is already generated
<<npc Eden>><<person1>>*/
에덴은 귀찮은 듯 눈을 가늘게 뜨고 있다. "내 오두막에는 아무런 문제가 없어."
<br><br>
<<He_ nun>> 대화가 끝났다는 신호를 보내며 당신을 외면한다.
<br><br>
<i><<he_ ga>> 당신을 좀 더 좋아하고 있다면 <<he_ nun>> 당신의 요구에 더욱 순순히 응해줄 수 있을 것입니다.</i>
<br><br>
<</if>>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"ㅋ-커튼을 새로 구해야 할까봐요. 코트 스탠드도요" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"오두막이 허전해 보여요. 새 커튼과 코트 스탠드는 어때요?" 당신이 묻는다.
<<else>>
"커튼과 코트 받침대를 새로 바꿀 수 있을까요?" 당신이 묻는다.
<</if>>
<br><br>
<<if C.npc.Eden.love gte 120>><<set $edenfurniture to 2>>
/* eden is already generated
<<npc Eden>><<person1>>*/
에덴이 한숨을 쉰다. "이미 쇼핑하러 갔잖아."
<br>
"하지만 단 두 가지만 구하면 되는데." 당신이 말한다.
<br><br>
몇 초 동안, 에덴은 오두막 창문에 매달린 낡아빠진 커튼으로 <<his_ yi>> 시선을 옮겼다가, 다시 당신에게로 돌린다.
"좋아," <<he_ nun>> 지난번에 비해 더 마지못한 듯이 말한다. "하지만 우린 코트 스탠드를 만들거다."
<br>
당신은 <<himPost>>에게 감사의 미소를 짓고는 <<him_ ul>> 두고 간다.
<br><br>
<<else>>
<!-- <<npc Eden>><<person1>> -->
에덴은 고개를 저으며 당신을 외면한다. "가구는 충분히 많아."
<br><br>
대화는 끝난 것 같다.
<br><br>
<i><<he_ ga>> 당신을 좀 더 좋아하고 있다면 <<he_ nun>> 당신의 요구에 더욱 순순히 응해줄 수 있을 것입니다.</i>
<br><br>
<</if>>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"ㅇ-안락의자를 만들면 좋을까 해서요." 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"여기는 마지막 손길이 필요할 것 같아요. 안락의자를 만드는 게 어때요?" 당신이 묻는다.
<<else>>
"오두막에 안락의자를 만들면 안될까요?" 당신이 묻는다.
<</if>>
<br><br>
<<if C.npc.Eden.love gte 180>><<set $edenfurniture to 3>><<set $edenloveseat to 1>>
/* eden is already generated
<<npc Eden>><<person1>>*/
에덴은 잠시 침묵을 지킨다. "힘이 많이 들거야." <<he_ ga>> 경고한다.
<br>
<<if $speech_attitude is "meek">>
"괘-괜찮아요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"그래서요?" 당신이 묻는다.
<<else>>
"괜찮아요." 당신이 말한다.
<</if>>
<br><br>
"알았어." <<he_ ga>> 말한다. "언제 시작할지 말해."
<br>
당신은 <<himPost>>에게 감사의 미소를 짓는다.
<br><br>
<i>안락의자가 완성되려면 시간이 좀 걸릴 것이다.</i>
<br><br>
<<else>>
/* eden is already generated
<<npc Eden>><<person1>>*/
에덴은 고개를 저으며 당신을 외면한다. "가구는 충분히 많아."
<br><br>
대화는 끝난 것 같다.
<br><br>
<i><<he_ ga>> 당신을 좀 더 좋아하고 있다면 <<he_ nun>> 당신의 요구에 더욱 순순히 응해줄 수 있을 것입니다.</i>
<br><br>
<</if>>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<</if>><<effects>>
<<switch $edenloveseat>>
<<case 1>>
당신은 남은 나무를 집어, 에덴과 함께 팔걸이를 만들기 위해 자르고, 구멍을 뚫고 나사로 고정한다. 다음으로 팔걸이를 지지할 기반 틀을 만들기 위해, 앞판과 뒤판을 만든다.
<br>
작업이 끝나자, 팔걸이를 틀에 부착해서, 프로젝트의 첫 부분을 완료한다.
<<case 2>>
이번에는, 두 사람이 의자 바닥을 만들기 위해 내부 지지대에 홈을 만든다. 그 다음으로, 의자 바닥판을 만들고 판을 홈에 끼워 함께 조립하기 시작한다.
<br>
마무리 작업으로 강력 접착제와 몇 개의 나사로 외부 프레임을 결합한다.
<<case 3>>
이제 에덴과 함께 안쪽 지지대를 놓고 나사를 끼우고, 보강재로 위치를 맞추고 나사로 고정한다.
<br>
당신은 마찬가지로 홈에 판을 부착한다. 안락의자 틀 작업은 반쯤 완료되었다.
<<case 4>>
당신과 에덴은 안락의자의 수직 등받이를 만드는 데에 관심을 돌린다.
<br>
다행히도 홈을 만들고 지지 판을 끼워넣는 것과 과정이 유사하다.
<<case 5>>
안락의자의 틀이 대부분 완성되었으니, 당신과 에덴은 개간지에서 의자의 나무부분을 사포질하며 시간을 보낸다.
<br>
비록 이것이 세상에서 가장 쉬운 과정은 아니지만, 당신은 틀이 조립되기 전에 사포질을 하는 것이 장기적으로 많은 시간을 절약할 수 있다는 것을 알고 있다.
<<case 6>>
이제 의자 틀을 사포질했으니 에덴과 함께 모든 걸 조립하기 시작한다. 당신은 의자 바닥 부분의 위치를 맞추고, 구석에 나사못을 박아 고정시킨다.
<br>
그런 다음, 등받이를 붙이고, 다시 한 번 나사로 고정시킨다. 당신과 에덴은 한 발짝 물러서서 당신의 작업을 살펴본다. 이제 빠진 것은 쿠션 몇 개 뿐이다.
<br><br>
<i>쇼핑 센터에서 재료를 구입할 수 있습니다.</i>
<<case 7>>
폼 쿠션을 견본으로 사용하여, 안솜을 자르고 접착제로 쿠션에 부착한다. 다음으로 천을 잘라 함께 꿰메어 쿠션 커버를 만들기 시작한다.
<br>
작업이 완료되자, 폼 베이스를 커버로 씌워 쿠션을 완성한다.
<<case 8>>
마지막 단계로, 의자 틀 위에 쿠션을 올려놓자, 안락의자가 완성된다. 이것이 쉬운 프로젝트가 아니라는 것을 알기에, 당신은 당신의 작품을 보며 뿌듯함을 느낀다.
<br>
당신은 오두막을 한번 더 둘러본다. 새로 들여놓은 것들 덕분에, 오두막은 그 어느 때보다 좋아 보이고, 당신은 만족감에 자신에게 미소를 짓는다.
<</switch>>
<br><br>
<<if $edenloveseat isnot 7>>
<<link [[다음|Eden Cabin]]>><<endevent>><<set $edenloveseat += 1>><</link>>
<<else>>
<<link [[안락의자 작업 끝내기|Eden Loveseat Work]]>><<set $edenloveseat += 1>><</link>>
<</if>><<effects>>
당신은 몇몇 동물가죽을 잡고 바느질을 시작한다. 작업은 느리지만, 이불을 어느 정도 만들 수 있을 것 같다.
<br><br>
<<link [[다음|Cabin House Actions]]>><</link>><<effects>>
당신은 가죽을 더 집어 꿰맨다. 이불이 점점 넓어지고 있다.
<br><br>
<<link [[다음|Cabin House Actions]]>><</link>><<effects>>
/* eden is already generated
<<npc Eden>><<person1>>*/
남은 가죽을 꿰메고 당신의 작업물을 살펴본다. 부드러운 모피 위에 손을 대고, 어디에 둘지 생각한다.
당신은 오두막을 둘러보다, 안락의자에 시선이 멈춘다. 당신은 거기에 이불을 덮고, 뒤로 물러나 당신이 한 일에 대한 만족감으로 고개를 끄덕인다. 에덴이 이것을 보면 기뻐할 것이다.
<br><br>
<<link [[다음|Cabin House Actions]]>><</link>><<effects>>
<<endevent>><<npc "Eden">><<person1>>
<<switch $edendesign>>
<<case 1>>
당신은 베개 하나를 집어서 천에 무늬를 꿰매기 시작한다.
호수 위의 일몰을 완성된 디자인으로 원하면서, 당신은 오렌지색의 태양 그림을 바느질하기 시작한다.
<<case 2>>
베개를 움켜쥐고, 이번에는 물에 집중해서, 반짝이는 주황색 색조를 더한다. 디테일을 위해 백조도 추가한다.
<<case 3>>
베개를 다시 잡고, 이번엔 하늘에 집중한다. 프로젝트가 완료 될 때까지 노란색 실과 주황색 실을 번갈아 사용한다.
에덴이 이걸 보면 기뻐할 것이다.
<<case 4>>
이번에는 어떤 디자인을 할지 생각하면서, 베개를 하나 더 가져간다. 결국, 당신은 숲의 나무를 바느질 하는 걸로 결정한다.
갈색 실을 잡고, 나무 기둥들을 만드는 작업을 시작하며, 그것들이 서로 빽빽하게 모여있도록 만든다.
<<case 5>>
베개를 다시 잡고, 초록색 실을 이용해, 나뭇잎을 바느질하기 시작한다. 디자인에 더 많은 디테일을 넣기 위해 다른 색조를 번갈아 사용한다.
<<case 6>>
베개를 잡고, 땅을 바느질하여 풍경을 완성한다. 다 되었을 때, 그것을 전에 작업했던 다른 베개 옆에 올려놓는다.
일이 잘 된 모습에 당신은 만족하고, 에덴도 이 것을 보면 기뻐할 것이다.
<<case 7>>
당신은 또다른 베개를 잡고 다음 디자인은 무엇으로 할지 고민하며 시간을 보낸다. 주위를 둘러보자, 영감이 떠오른다. 당신은 오두막의 빈터를 바느질하기로 결정한다.
실을 가지고, 오두막을 바느질하며, 모든 세세한 부분까지 꼼꼼히 표현한다.
<<case 8>>
다시 베개를 잡고, 당신은 정원 터와 샘을 바느질하기 시작한다. 참고를 하느라 가끔씩 창밖을 내다보고 있는 자신을 의식한다.
<<case 9>>
베개를 잡고, 하늘에 집중하여 장면을 마무리한다. 시간이 좀 걸렸지만, 작업이 끝나자, 다른 작업한 베개들과 함께 놓는다.
당신은 베개들을 보며 성취감으로 가득차고, 에덴도 이걸 보면 기뻐할 것이다.
<</switch>>
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>><<effects>>
양털을 잡고, 반으로 접은 다음, 함께 꿰매기 시작한다. 느린 작업이지만, 완료될 때까지 꾸준히 진행한다.
다 끝나자, 에덴이 볼 수 있는 코트 스탠드에 스카프를 걸어놓는다.
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
에덴은 당신의 팔을 잡고 <<his_ yi>> 앞으로 밀친다. <<he_ nun>> 당신을 숲을 지나 <<his_ yi>> 오두막으로 밀어낸다. 일단 안으로 들어가자 <<he_ nun>> 당신을 바닥으로 밀친다.
<br><br>
"난 널 믿고 있어," <<he_ ga>> 말한다. "그러니 이런 식으로 내 말을 듣지 않는다면, 마음이 아파."
<br><br>
<<link [[유혹한다|Eden Recaptured Seduction]]>><</link>><<promiscuous1>>
<br>
<<link [[사과한다|Eden Recaptured Apologise]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[아무것도 안한다|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<set $seductiondifficulty to (10000 - (C.npc.Eden.lust * 50))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><br><br><</if>><<seductionskilluse>>
당신은 무릎을 꿇는다.
<<if $speech_attitude is "meek">>
"제가 보상해줄게요!" 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"당신이 뭘 원하는지 알 것 같네요." 당신이 말한다.
<<else>>
"제가 보상하게 해 줘요." 당신이 말한다.
<</if>>
당신은 <<npcUndressText `C.npc.Eden` "lower">>.
<<if $seductionrating gte $seductionrequired>>
"이건 나랑 화해를 시작하는 좋은 방법이야." <<he_ ga>> 손을 당신의 머리 위에 대고 자신쪽으로 더 가까이 밀면서 말한다.
<br><br>
<<link [[다음|Eden Recaptured Oral]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He_ ga>> 당신을 땅바닥으로 밀쳐낸다. "오 안돼, 이렇게 쉽게 빠져나갈려고 하지마."
<br><br>
<<link [[다음|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 무릎을 꿇고 <<him_ ul>> 올려다본다.
<<if $speech_attitude is "meek">>
"정말 정말 죄송해요." 당신이 말한다. "제가 나쁜 짓을 한 걸 알아요." 당신은 고개를 숙인다.
<<elseif $speech_attitude is "bratty">>
"당신을 걱정시키려던 건 아니였어요." 당신이 말한다.
<<else>>
"미안해요, 제가 나쁜 짓을 한 걸 알아요." 당신이 말한다.
<</if>>
<br><br>
"그래도 난 널 벌해줘야해." 에덴히 말한다. "아니면 교훈을 잊어버릴거야."
<br><br>
<<link [[다음|Eden Recaptured Spank]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<<if $phase is 1>>
<<set $enemyanger -= 75>>
<</if>>
<<He_ nun>> 당신을 붙잡고 <<his_ yi>> 무릎 위로 당신의 몸을 구부린다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 0>>
<span id="next"><<link [[다음|Eden Recaptured Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Recaptured Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He_ nun>> 격심하게 움직인 여파로 헉헉거린다. "네가 교훈을 얻었길 바라."<<lllust>>
<br><br>
<<tearful>> 당신은 <<his_ yi>> 시선을 피한다.
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slut_ i>>" <<he_ ga>> 말한다. "널 확 내팽개쳐서 늑대에게 보내버릴까보다!" <<He_ nun>> 아픔 때문에 주춤하며 <<his_ yi>> 옆구리를 잡는다. "무언가를 좀 구해야겠어."
<br><br>
<<tearful>> 당신은 마음을 다잡는다.
<<elseif $enemyanger lte 0>>
<<He_ nun>> 진정된 것 처럼 보이며 당신을 풀어준다. "난 네가 교훈을 얻었을 거라 믿어. 다시는 내 말을 거역하지마."
<br><br>
<<tearful>> 당신은 <<his_ yi>> 시선을 피한다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Cabin]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>>
<<set $enemytrust -= 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 80>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Recaptured Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Recaptured Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>
"너한테 계속 화내고 있을 순 없어." <<he_ ga>> 숨을 헐떡이며 말한다. "하지만 다신 내게서 도망가지마."<<lllust>><<glove>>
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slut_ i>>" <<he_ ga>> 말한다. "널 확 내팽개쳐서 늑대에게 보내버릴까보다!" <<He_ nun>> 아픔 때문에 주춤하며 <<his_ yi>> 옆구리를 잡는다. "무언가를 좀 구해야겠어."
<br><br>
<<tearful>> 당신은 테이블 밑에서 나온다.
<<elseif $finish is 1>>
"기억해." <<he_ ga>> 말한다. "난 널 계속 지켜보고 있어."
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Cabin]]>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<set $edendays to 0>><<asylumescape>>
당신이 오두막에 들어간 후, 에덴은 문을 닫고 당신을 안아준다. <<he_ ga>> 떨고 있나요?
<br><br>
"난 정말, 정말로 걱정했어." <<he_ ga>> 말한다. 당신은 어깨에 눈물이 떨어지는 것을 느꼈다고 생각하지만, 에덴은 당신이 그것을 말하기도 전에 마음을 가라앉힌다.
<br><br>
<<if $pain gte 10>>
에덴의 꽉 조여진 손길이 당신의 상처를 자극하고, 당신은 <<his_ yi>> 어깨를 두드리며 <<himPost>>에게 알린다.
<br>
"너 다쳤구나." <<he_ ga>> 알아채고, 당신을 끌어당겨 위아래로 훑어본다.
<br><br>
에덴은 당신을 식탁으로 인도하고 응급처치 상자로 <<he_ ga>> 할 수 있는 한 최선을 다해 치료해준다. 당신은 당신을 대하는 <<his_ yi>> 표정에서 죄책감을 느낄 수 있었다, 마치 <<he_ ga>> 당신의 상처에 대해 자신의 탓으로 돌리고 있는 것 처럼.
모든 일이 다 끝나자, <<he_ nun>> 물 한잔과 진통제를 가져다 주고, 당신은 한번에 삼킨다. 그리고 <<he_ nun>> 당신 앞에 의자를 당겨 빼 준다.
<<lllpain>><<lltrauma>><<llstress>><<trauma -20>><<pain -200>><<stress -20>>
<br><br>
<</if>>
"무슨 일이 일어난 거야?" <<he_ ga>> 더 많은 것을 묻는다. 당신은 <<himPost>>에게 당신이 겪었던 트라우마와, 어떻게 "치료"를 위해 정신병원에 강제로 들어갔고, 어떻게 떠날 수 없었는지에 대해 말한다. 하퍼, 정신병원 직원들, 그리고 다른 환자들이 당신이 그곳에 있는 동안 당신을 어떻게 대했는지 자세히 말한다.
<br><br>
당신의 이야기를 듣고 에덴의 얼굴은 분노와, 죄책감과 공포로 일그러진다. 당신이 말을 끝마치자, <<he_ nun>> 주먹으로 탁자를 쾅 내리쳤다.
<br><br>
"망할 자식들." <<he_ ga>> 말한다. "지금 당장 쏴버리고 싶은 기분이야!"
<br>
당신은 <<him_ ul>> 진정시키기 위해 <<his_ yi>> 어깨 위에 손을 얹는다. "지금 전 안전해요." 당신이 말한다. "그게 중요한거죠."
<br>
<<He_ nun>> 당신의 손을 잡고 훨씬 부드럽게 끌어당겨 안는다. "네 말이 맞아." <<he_ ga>> 말한다. "넌 지금 안전해."
<br><br>
잠시 후, 당신은 <<himPost>>에게서 떨어지려 하지만, <<he_ nun>> 당신을 조금 더 안는다. "제발 다음에는 더 조심해 줘, 난 네가 위험에 빠지는 걸 원하지 않아." <<he_ nun>> 애원한다.
<br><br>
당신은 <<himPost>>에게 약속할 수는 없지만, 앞으로는 더 안전해지도록 노력하겠다고 말한다. 에덴은 고개를 끄덕이며, 조심스럽지만 온화한 표정을 지으며 일어선다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<set $edendays to 0>>
일단 숲 속에 들어오자 당신은 안전하다고 느끼지만, 오두막에 도달할 때까지 멈추지 않는다. 안에 들어가자마자 에덴이 당신을 껴안는다.
<br><br>
"온 동네를 다 찾아봤어." <<he_ ga>> 말한다. "널 찾을 수가 없더라. 진심으로 걱정했어."
<br><br>
<<if $worn.face.type.includes("gag")>>
<<He_ nun>> 당신의 머리 뒤에 손을 뻗고 당신의 <<worn_face_name_ ul>> 푸는 것을 돕는다.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<if $pain gte 10 or $edenwhip is 1>>
에덴이 상처를 만지자 당신은 움찔거린다. "너 다쳤구나." <<he_ ga>> 알아채고, 당신을 끌어당겨 위아래로 훑어본다.
<br><br>
<<if $edenwhip is 1>>
<<He_ nun>> 채찍 자국에 놀란 듯 하다.
<</if>>
<<if $skin.left_bottom.special is "cattle">>
<<he_ ga>> 당신의 소 낙인을 보자 눈썹을 찡그린다.
<</if>>
<<He_ nun>> 당신을 식탁으로 안내하고 누우라고 한다. <<he_ ga>> 당신을 대하며 죄책감을 느끼는 것 처럼 보인다. <<He_ ga>> 당신의 부상에 대해 자책하는 것일지도 모르겠다.
<<if $skin.left_bottom.special is "cattle">>
<<He_ nun>> 소 낙인에 이상한 액체를 바른다. 잉크는 당신의 피부에서 흘러내린다.
<<bodywriting_clear left_bottom>>
<</if>>
모든 일이 다 끝나자, <<he_ nun>> 물 한잔과 진통제를 가져다 주고, 당신은 한번에 삼킨다. 그리고 <<he_ nun>> 당신 앞에 의자를 당겨 빼 준다.
<<lllpain>><<lltrauma>><<llstress>><<trauma -20>><<pain -200>><<stress -20>>
<br><br>
<</if>>
<<if $skin.left_bottom.special is "cattle">>
<<he_ ga>> 당신의 소 낙인을 보자 눈썹을 찡그린다. 에덴은 당신을 식탁에 앉히고 소 낙인에 이상한 액체를 바른다. 잉크는 당신의 피부에서 흘러내린다.
<<bodywriting_clear left_bottom>>
<</if>>
<<if ($edenwhip is 1 or $skin.left_bottom.special is "cattle")>>
"누가 너한테 이런 짓을 한거야?" 에덴이 묻는다.
<br>
"레미." 당신이 말한다.
<<if $edenshoutrescue is 1>>
"당신이 얼굴에 죽빵을 날려줬던 사람이요."
<br>
"그 자식?" <<he_ ga>> 묻는다. "죽빵보다 더한 걸 했어야 했는데."
<</if>>
<<else>>
"무슨 일이 일어난 거야?" <<he_ ga>> 묻는다.
<</if>>
<br><br>
당신은 <<himPost>>에게 레미의 농장으로 오게 된 경위에 대해 말하고, 당신이 견뎌야 했던 굴욕에 대해 말한다.
<<if ($edenwhip is 1)>>
그리고 당신이 요구를 거절할때 레미가 당신에게 가한 고문에 대해서도 상세히 설명한다.
<</if>>
당신의 이야기를 듣고 에덴의 얼굴은 분노와, 죄책감과 공포로 일그러진다. 당신이 말을 끝마치자, <<he_ nun>> 주먹으로 탁자를 쾅 내리쳤다.
<br><br>
"개자식들." <<he_ ga>> 소리쳤다. "더 많은 총알이 필요하겠어."
<br>
당신은 진정시키기 위해 <<his_ yi>> 어깨 위에 손을 얹는다. "지금 전 안전해요." 당신이 말한다. "그게 중요한거죠."
<br>
<<He_ nun>> 당신의 손을 잡고 훨씬 부드럽게 끌어당겨 안는다. "네 말이 맞아." <<he_ ga>> 말한다. "넌 지금 안전해."
<br><br>
잠시 후, 당신은 <<himPost>>에게서 떨어지려 하지만, <<he_ nun>> 당신을 조금 더 안는다. "제발 다음에는 더 조심해 줘, 난 네가 위험에 빠지는 걸 원하지 않아." <<he_ nun>> 애원한다.
<br><br>
당신은 <<himPost>>에게 약속할 수는 없지만, 앞으로는 더 안전해지도록 노력하겠다고 말한다. 에덴은 고개를 끄덕이며, 조심스럽지만 온화한 표정을 지으며 일어선다.
<br><br>
<<if $edenshoutrescue is 1>>
"잠깐만요." 당신이 말한다. 당신은 헛간을 떠나기 전에 훔친 모자를 꺼내서 에덴에게 주었다. <<He_ ga>> 잠시 놀란 표정을 짓다가, 낄낄 웃는다.
<br>
"내가 너를 충분히 신용하지 않았나 봐. 네가 쇼핑 할 시간을 절약해 줬어!" <<He_ nun>> 감사의 표시로 당신의 뺨에 키스하고 테이블에서 걸어간다.
<</if>>
<<set $edenshoutrescue to 0>>
<<set $edenwhip to 0>>
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
<<set $edenshopping to 1>>
당신은 에덴이 만들 수 없는 것이나 그것 없이는 할 수 없는 물건을 쇼핑 할 수 있다. 대부분 도구와 의약품들이다.
<br><br>
<<if !$edenradio and $money gte 2500>>
쇼핑을 하다 보니, 간단한 탁상용 라디오에 눈이 닿는다. 오두막에는 별로 할 일이 없으니, 아마도 <<nnpc_he_ ga "Eden">> 좋아 할 것이다.
<br><br>
<<edenicon "radio">><<link [[산다 (£25)|Eden Radio Buy]]>><<set $money -= 2500>><</link>>
<br>
<<refuseicon>><<link [[사지 않는다|Eden Radio Don't Buy]]>><</link>>
<<elseif $edenradio isnot 0 and !$edenraft and $money gte 4000>>
쇼핑을 하는 도중, 공기로 부풀어 오르는 고무보트에 눈이 닿는다. 이것은 에덴을 생각나게 한다. 호숫가에서 같이 쓰면 될 것 같다.
<br><br>
<<ind>><<link [[산다 (£40)|Eden Raft Buy]]>><<set $money -= 4000>><</link>>
<br>
<<refuseicon>><<link [[사지 않는다|Eden Raft Don't Buy]]>><</link>>
<<else>>
<<link [[다음|Shopping Centre]]>><</link>>
<</if>>
<br><<effects>>
<<set $edenraft to 1>>
<<set $edenraftintro to 1>>
당신은 보트를 사기로 결정한다.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
당신은 보트를 사지 않기로 결정한다. 다음번에 다시 보자.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
<<set $edenradio to 1>>
<<set $edenradiointro to 1>>
당신은 이 기회에 라디오를 사기로 결심한다. 누가 알겠는가? 에덴이 좋아할지도.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
당신은 라디오를 사지 않기로 결정한다. 다음번에 다시 보자.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
<!-- <<npc Eden>><<person1>> -->
<<set $edenradiointro to 2>><<npcincr Eden love 10>>
당신은 에덴을 부르고 에덴이 보기 전에 라디오를 탁자 위에 올려 놓는다.
<br><br>
"라디오?" <<he_ ga>> 머리를 긁으며 말한다. "이게 마음에 들지 않는다는 건 아닌데, 갑자기 왜 산거야?"
<br><br>
<<if $speech_attitude is "meek">>
"ㄱ-그냥 당신이 좋아할 것 같아서요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"아 진짜, 너무 소박하게 사는거 아니에요," 당신이 말한다. "혹시 충동구매를 하신 적이 없나요?"
<<else>>
"배경 잡음을 좋아하실 것 같아서요." 당신이 말한다.
<</if>>
<br><br>
당신은 라디오의 다이얼을 돌려 신호를 맞추려 한다. 몇 번 시도하자, 음악이 들려온다. 그것은 러브송인 것 같다.
<br><br>
<<link [[에덴을 쳐다본다|Eden Radio Intro 2]]>><</link>>
<br><<effects>>
당신이 에덴을 쳐다보자, <<he_ nun>> 얼굴을 붉히며 당신의 시선을 피한다. 당신은 <<himPost>>처럼 터프한 사람이 수줍어하는 모습에 놀랐지만 당신은 오두막에 긴장감이 감돌고 있다는 것을 알고 있다.
<br><br>
두 사람다 어떻게 해야 할지 모르는 상황에서 러브송은 계속해서 나오고 있다. 에덴은 당신의 허리를 힐끗 쳐다보면서, 무언가를 위해 용기를 내려 노력한다. <<He_ nun>> <<himselfPost>>에게 불만스러운 듯 보인다.
<br><br>
솔선수범하여, 당신은 에덴의 손을 잡고 허리에 갖다 댄다. <<he_ nun>> 망설이다 당신을 감싸 안는다. 당신은 <<his_ yi>> 목에 당신의 손을 감는다.
<br><br>
<<link [[다음|Eden Radio Intro 3]]>><<npcincr Eden love 1>><</link>>
<br><<effects>>
그 노래는 당신 둘을 느린 왈츠로 이끈다. 당신은 에덴의 눈을 응시하고 당신 안에 평온한 온기가 자리잡는 것을 느낀다.
<br><br>
에덴은 당신의 시선을 어떻게 처리해야 할 지 어려움을 겪는 것처럼 보이지만, 그럼에도 불구하고 당신을 꼭 붙잡고 있다. 당신은 <<his_ yi>> 어깨가 긴장해, 당신의 손길에 뻣뻣한 느낌을 받는다.
사실, 순간적인 취약함이 <<him_ ul>> 어떻게든 노출 시킨 것 같다. <<he_ ga>> 세상에게서 숨기기 위해 그렇게 힘들게 노력하는 <<his_ yi>> 일부분을 당신이 볼 수 있도록 말이다.
<br><br>
비록 불확실하고 어색한 움직임일지라도, <<He_ ga>> 이것을 지금 당신에게 보여주고 있다는 사실에 당신은 기뻐한다. 아마, 그 움직임이 이것을 특별하게 하는 것인지도 모르겠다.
<br><br>
<<He_ nun>> 춤도 잘 못 추고 몇 번 이상 비틀거리기도 하지만, 그래도 괜찮다. 당신은 에덴과의 삶이 완벽하지 않다고 해도, <<He_ ga>> 당신을 위해 노력하고 있다는 것을 깨닫는다.
<br><br>
마치 <<he_ ga>> 지금 여기서 노력하고 있는 것처럼.
<br><br>
<<link [[다음|Eden Radio Intro 4]]>><<npcincr Eden love 1>><</link>>
<br><<effects>>
너무나도 빨리, 노래가 끝난다. 에덴은 실망한 것처럼 보이지만, 움직이지 않는다. 당신은 <<He_ ga>> 무언가를 할 지 보면서 기다리지만, <<he_ nun>> 단지 당신을 외면하면서, 갈등하는 표정을 짓는다.
실망하여, 당신은 <<himPost>>에게서 떨어지려는 찰나, <<he_ ga>> 당신을 막아세운다.
<br><br>
"잠깐만," <<he_ ga>> 말한다. 당신은 <<himPost>>에게 무엇이 잘못됐는지 물어보기 위해 돌아섰지만, 키스로 방해를 받는다. 이건 좀 다른 것 같다.
이것은 에덴이 당신에게 느끼는 모든 것들로 가득하다. 이건 가공되지 않은, 진짜이다.
<br><br>
"라디오 고마워." <<he_ ga>> 당신을 안아주며 말한다.
<br><br>
<span class = "gold">당신은 이제 밤에 오두막에서 에덴과 춤을 추기 위해 라디오를 사용할 수 있습니다!</span>
<br><br>
<<link [[다음|Eden Cabin]]>><<npcincr Eden love 1>><<endevent>><</link>>
<br><<effects>>
<<set $edenshopping to 2>><<npcincr Eden love 5>>
<<if $speech_attitude is "meek">>
"당신을 위해 준비했어요."라고 당신은 말하면서, 저장품을 탁자에 올려놓는다.
<<elseif $speech_attitude is "bratty">>
"심부름 다녀왔어요."라고 당신은 말하면서, 저장품을 탁자에 올려놓는다.
<<else>>
"마을에서 당신 물건을 가져왔어요."라고 당신은 말하면서, 저장품을 탁자에 올려놓는다.
<</if>>
<br><br>
"잘했어." 에덴이 말한다. "이거 얼마나 해? 내가 돈 대줄게."
<br><br>
<<link [[돈은 필요 없다고 한다|Eden Supplied 2]]>><<set $phase to 0>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[£50|Eden Supplied 2]]>><<set $phase to 1>><</link>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[£200|Eden Supplied 2]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br><<effects>>
<!-- <<npc Eden>><<person1>> -->
<<if $phase is 0>>
"어쨌든 네 거는 내 거야." 에덴은 말한다. "그래도 고마워."
<br><br>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<</if>>
<<elseif $phase is 1>>
"대략 맞는 것 같네." <<He_ nun>> <<his_ yi>> 파우치 안으로 손을 뻗는다. "자 여기."
<br><br>
당신은 <<moneyGain 50>>를 얻었다.
<br><br>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<</if>>
<<else>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
"200씩이나?" 에덴이 짜증나 보인다. "너 바가지 쓴거야." <<He_ nun>> <<his_ yi>> 파우치 안으로 손을 뻗는다. "그래도 가치는 없진 않지. 자 여기."
<br><br>
당신은 <<moneyGain 200>>를 얻었다.
<br><br>
<<skulduggeryuse>>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<</if>>
<<else>>
"난 거기에 안 속을거야," 에덴이 말한다. "네 주머니에서 지불 할 수 있을거야."
<br><br>
<<skulduggeryuse>>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<</if>>
<</if>>
<</if>><<set $settingsExitPassage to "Eden Cabin">>
<<settings>><<effects>>
<<npc Eden>><<person1>>
당신은 <<his_ yi>> 사냥 여행에서, 찢어지고 구멍이 뚫린 에덴의 옷을 고쳐준다.
<<if Time.hour lte 6>>
당신은 <<his_ yi>> 잠을 방해하지 않기 위해 탁자 위에 놓아두기로 결정한다.
<<elseif Time.hour gte 11 and Time.hour lte 14 and $daily.eden.hunting is 1>>
당신은 <<he_ ga>> 돌아올 때까지 그들을 탁자 위에 놓아두기로 결정한다.
<<else>>
당신이 <<himPost>>에게 옷을 돌려주자 <<He_ ga>> 고마워하는 듯 하다.
<</if>>
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>><<effects>>
<!-- <<npc Eden>><<person1>> -->
빗자루와 쓰레받이를 사용하여, 오두막집이 깨끗이 될 때까지 객실 바닥을 청소한다.
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>><<effects>><<wearProp "salve">>
<!-- <<npc Eden>><<person1>> -->
당신은 연고를 만들기 위한 재료를 모아서 혼합물을 난로 위에 녹인다. 다 되었을 때, 식고 마르도록 탁자 위에 연고를 놔둔다.
<br><br>
<<if $salve is 1>>
연고가 1병 있다.
<<elseif $salve gte 2>>
연고가 $salve병 있다.
<</if>>
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>><<effects>><<wearProp "soap">>
<!-- <<npc Eden>><<person1>> -->
당신은 비누를 만들기 위한 재료를 모아서 혼합물을 난로 위에 녹인다. 다 되었을때, 식고 굳어지도록 탁자 위에 비누를 놔둔다.
<br><br>
<<if $soap is 1>>
비누가 1개 있다
<<elseif $soap gte 2>>
비누가 $soap개 있다.
<</if>>
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>><<effects>>
<!-- <<npc Eden>><<person1>> -->
당신은 에덴의 저장품을 넣고, 보충해야 할 것과 비용이 얼마나 드는지를 계산한다.<<gmaths>><<mathsskill>>
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>><<effects>>
<<edenicon>><<link [[물러난다|Eden Cabin]]>><<handheldon>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
<<plot_effects>>
<<if $eden_plot_intro is 1>><<unset $eden_plot_intro>>
<<plots_init eden 3 earth 2 medium>>
<</if>>
<<display_plot eden>>
<<if !$plants_known.includes("poppy")>>
<<icon "tending/poppy.png">> <<link [[씨앗을 찾는다 (0:30)|Eden Plots Seeds]]>><<set $plants_known.push("poppy")>><<pass 30>><<handheldon>><</link>>
<br>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Eden Clearing]]>><<endevent>><</link>>
<br>
<<unset $event_trigger>><<effects>>
당신은 들꽃을 찾기 위해 개간지를 뒤지고, 풀 사이에서 자라고 있는 많은 양귀비들을 발견한다. 당신은 씨앗을 모은다.
<br><br>
<span class="gold">당신은 이제 <<icon "tending/poppy.png">> 양귀비를 키울 수 있습니다.</span>
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyhealth to 600>>
<<set $enemyhealthmax to 600>>
<<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1>>
<<gwylanRescueFail "hunter">>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Recaptured Resist Normal Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Recaptured Resist Normal]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>>
<<ejaculation "short">>
에덴은 근처 나무에 기대어 쓰러진다.
<<elseif $enemyhealth lte 0>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>>
에덴은 근처 나무에 부딪혀 쓰러진다.
<</if>>
<<tearful>> 당신은 이때의 기회를 잡아, 숲으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $NPCList[0].righthand to "throat">><<set $NPCList[0].lefthand to "throat">><<set $neckuse to "hand">>
"난 이러고 싶지 않아." 에덴이 손을 당신의 목 위로 옮기면서 말한다. <span class="red">당신은 지금 목을 졸리고 있습니다!</span>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1>>
<<gwylanRescueFail "hunter">>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Eden Recaptured Resist Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Recaptured Resist]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>>
<<ejaculation "short">>
에덴은 근처 나무에 기대어 쓰러진다.
<br><br>
<<tearful>> 당신은 이때의 기회를 잡아, 숲으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>>
에덴은 근처 나무에 부딪혀 쓰러진다.
<br><br>
<<tearful>> 당신은 이때의 기회를 잡아, 숲으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
에덴은 당신의 의식이 사라질 때까지 당신을 질식시킨다.
<br><br>
<<endcombat>>
<<link [[다음|Eden Recaptured 2]]>><<clotheson>><</link>>
<br>
<</if>><<effects>>
<<npc Eden>><<person1>>
<<if $rng gte 51>>
당신은 깨어나 보니 에덴의 어깨위에 꼬꾸라져 있다. 당신은 지금 <<his_ yi>> 오두막집 밖에 있는 빈터에 있다. <<He_ nun>> 당신을 땅바닥으로 던져버린다.
<br><br>
"난 널 믿고 있어," <<he_ ga>> 말한다. "그러니 이런 식으로 내 말을 듣지 않는다면, 마음이 아파."
<br><br>
<<else>>
당신은 에덴이 부츠로 당신을 찌르자 깜작 놀란다. 당신은 오두막 바닥에 내팽개져있다.
<br><br>
"난 널 믿고 있어," <<he_ ga>> 말한다. "그러니 이런 식으로 내 말을 듣지 않는다면, 마음이 아파."
<br><br>
<</if>>
<<link [[유혹한다|Eden Recaptured Seduction]]>><</link>><<promiscuous1>>
<br>
<<link [[사과한다|Eden Recaptured Apologise]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[아무것도 안한다|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is not actually generated on passages that lead here */
<<set $edendays to 0>>
<<npc Eden>><<person1>>
당신은 의식을 잃고 스르륵 쓰러진다. 당신은 무엇인가가 당신을 데리고 가는 것을 느끼고 숲의 소리를 듣는다.
<br><br>
어느정도 시간이 지나고 당신은 침대에서 일어난다. 어딘가 익숙해보인다. 주위를 둘러보니, 숲 속 오두막에 있다는 것을 깨닫는다. 에덴은 당신 옆에 앉아서, 머그잔을 마시고 있다. <<He_ nun>> 당신을 힐끗 쳐다보더니 <<his_ yi>> 음료를 내려놓는다.
<br><br>
"일어났구나. 걱정했잖아," <<he_ ga>> 안도의 표정을 짓고 당신에게 다가와, 당신을 안아주며 말한다.
<<if isLoveInterest("Eden")>>
아직 힘이 없지만, 당신은 <<him_ ul>> 마주 안아준다.
<br><br>
<<if $speech_attitude is "meek">>
"고마워요!" 당신이 말한다. "당신이 날 구해주지 않았다면 나에게 무슨 일이 일어났을지 모르겠어요."
<<elseif $speech_attitude is "bratty">>
"도와주셔서 감사해요" 당신이 말한다. "하나 빚졌네요."
<<else>>
"고마워요!" 당신이 말한다. "절 살려줘서 고마워요."
<</if>>
<br><br>
<<else>>
<br><br>
<</if>>
"넌 이제 안전해. 넌 집에 있잖아. 괜찮을거야." 에덴은 당신을 몇 분 더 붙잡고 있다가, 풀어주고 당신을 훑어본다. "다친 곳은 없어. 넌 계속 살아있을 거라고 생각해." <<He_ nun>> 일어서서 기지개를 피며 웃는다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<set $stress -= 2000>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>> */
당신은 오두막 침대에서 일어난다. 고개를 옆으로 돌리자, 옆에 앉아 있는 에덴이 보인다. <<he_ nun>> 당신이 동요하고 있다는 것을 알아챈다.
<br><br>
"일어났구나, 걱정했어." <<he_ ga>> 말한다. <<His_ yi>> 목소리는 안심한 듯 들린다.
<br><br>
<<if $pain gte 10>>
당신이 잠든 동안 <<he_ ga>> 당신의 부상을 고친 것 같다. <<He_ ga>> 당신을 일어서게 도와주고 걸어나가기 전에 마지막으로 한 번 더 본다.
<<lllpain>><<pain -200>>
<<else>>
"상처를 찾을 수 없었어, 아마 스트레스로 기절했을거야." <<He_ ga>> 당신을 일어서게 도와주고 걸어나가기 전에 마지막으로 한 번 더 본다.
<</if>>
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
<<set $edendays to 0>>
당신은 자신이 공중으로 들리고 누군가 당신의 허리를 팔로 감싸는 것을 느낀다.
<br><br>
<<if isLoveInterest("Eden")>>
당신은 얼굴을 구조자의 가슴에 묻는다. 친숙하고 편안한 냄새가 난다.
<br><br>
<</if>>
당신은 또 기절했다.
<br><br>
<<link [[다음|Eden Cabin Rescued]]>><<pass 30>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>><<set $edenaskcollar to 1>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>> */
<<if $speech_attitude is "meek">>
"ㅈ-제가 벗어버렸어요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"제가 떼어냈어요." 당신이 말한다.
<<else>>
"제가 벗었어요." 당신이 말한다.
<</if>>
<br><br>
"뭐? 왜?" <<he_ ga>> 실망하듯이 말한다.
<br>
<<if $speech_attitude is "meek">>
"당신이 없었다면 사람들이 그걸 사용해서 나를 이용할 수 있었을 거예요."
<<elseif $speech_attitude is "bratty">>
"이건 절 위험에 빠지게 만들어요." 당신이 말한다. "사람들이 나를 이용하기 위해 그걸 사용할 수 있어요."
<<else>>
"이건 위험해요." 당신이 말한다. "사람들이 나를 이용하기 위해 그걸 사용할 수 있어요."
<</if>>
<br><br>
<<He_ nun>> 시선을 돌리고 당신의 말을 고려하다가, 결국 패배의 한숨을 내쉰다. "알았어." <<he_ ga>> 돌아서며 말한다. <<He_ nun>> 더 이상 그 주제를 고집하지 않는다.
<br><br>
<<if $bus is "edencabin">>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<<elseif $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $speech_attitude is "meek">>
"모-목걸이 하나 더 주시겠어요?" 당신은 얼굴이 빨개지며 획 돌린다.
<<elseif $speech_attitude is "bratty">>
"목걸이를 하나 더 주시겠어요?" 당신은 말을 할 때 눈을 마주치려고 노력하지만, 볼에 홍조가 생기는 것을 느낀다.
<<else>>
"목걸이 하나 더 주시겠어요?" 당신은 당신의 말에 얼굴이 달아오르는 것을 느낀다.
<</if>>
<br><br>
<<if $bus is "edenclearing">>
당신의 질문에 에덴은 눈썹을 치켜올린다. "마음이 바뀌었니?" <<he_ nun>> 당신의 빨갛게 상기된 얼굴을 보며 웃는다. 당신은 반응으로 심장이 뛰는 것을 느낀다. "이리 와." <<he_ ga>> 손을 잡고 오두막으로 안내하며 말한다.
<br><br>
<<else>>
당신의 질문에 에덴은 눈썹을 치켜올린다. "마음이 바뀌었니?" <<he_ nun>> 당신의 빨갛게 상기된 얼굴을 보며 웃는다. 당신은 반응으로 심장이 뛰는 것을 느낀다. "이리 와." <<he_ ga>> 손을 잡으며 말한다.
<br><br>
<</if>>
<<link [[다음|Eden Collar Ask 2]]>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>> */
<<if $speech_attitude is "meek">>
"ㄴ-누군가 떼갔어요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"누가 떼갔어요." 당신이 말한다.
<<else>>
"누군가 제게서 떼갔어요." 당신이 말한다.
<</if>>
<br>
"뭐라고?" <<He_ nun>> 화난 듯 하다.
<br>
<<if $speech_attitude is "meek">>
"ㅈ-죄송해요." 당신이 말한다. "하지만 화는 도움이 되질 못해요"
<<elseif $speech_attitude is "bratty">>
"누군가 가져갔다고 했어요. 당신이 화를 낸다고 달라질 건 없어요."
<<else>>
"누군가 가져갔다고 했어요. 당신의 분노는 아무것도 바꾸지 못해요."
<</if>>
<br><br>
<<He_ ga>> 대답하려고 입을 벌리지만, 한숨을 쉬며 눈길을 돌린다. "됐어." <<He_ ga>> 돌아서며 말한다.
<br><br>
<<if $speech_attitude is "meek">>
당신은 자리에서 움직이지 않고, 땅을 보고 손을 만지작거린다. 잠시 후, 에덴이 당신을 올려다 본다.
<<elseif $speech_attitude is "bratty">>
"잠깐만." 당신이 말한다. 에덴이 당신을 올려다 본다.
<<else>>
잠시동안 서서, 용기를 내다가, 에덴에게 다가가서 어깨를 두드린다. <<He_ nun>> 당신을 올려다본다.
<</if>>
<br>
<<if $speech_attitude is "meek">>
"ㅎ-하나 더 주실 수 있나요?" 당신은 얼굴이 빨개지며 획 돌린다.
<<elseif $speech_attitude is "bratty">>
"하나 더 주시겠어요?" 당신은 말을 할 때 눈을 마주치려고 노력하지만, 볼에 홍조가 생기는 것을 느낀다.
<<else>>
"하나 더 주시겠어요?" 당신은 당신이 꺼낸 말에 얼굴이 달아오르는 것을 느낀다.
<</if>>
<br><br>
<<if $bus is "edenclearing">>
당신의 질문에 에덴은 눈썹을 치켜 올린다. <<he_ nun>> 당신의 얼굴을 살펴보고, 붉게 상기된 얼굴을 쳐다보고, 미소를 짓는다. "이리 와." <<He_ ga>> 손을 잡고 오두막으로 안내하며 말한다.
<<else>>
당신의 질문에 에덴은 눈썹을 치켜 올린다. <<he_ nun>> 당신의 얼굴을 살펴보고, 붉게 상기된 얼굴을 쳐다보고, 미소를 짓는다. "이리 와." <<He_ ga>> 당신의 손을 잡고 말한다.
<</if>>
<br><br>
<<link [[다음|Eden Collar Ask 2]]>><</link>><<leash 21>>
<<set $outside to 1>><<set $location to "cabin">><<effects>>
<<He_ nun>> 당신을 근처 서랍으로 안내한다. 서랍을 당겨 열고, 목걸이를 잡으려고 <<his_ yi>> 손을 뻗는다. 긴 쇠사슬이 빛을 받아 반짝이며 달랑거리고 있다.
<<He_ ga>> 고개를 돌려, 다가오라는 턱짓을 한다.
<br><br>
당신은 더듬거리는 숨을 내쉬며 걸어가다가, <<himPost>> 앞에 멈춰 섰다.
<<if $hairlength gte 200>>
"머리카락 들어올려." <<he_ ga>> 말한다. 당신은 순응하며, 머리 뒤로 손을 뻗고 머리카락을 치운다.
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
얼굴을 땅으로 계속 향하고, <<his_ yi>> 시선의 강렬함에 뺨은 여전히 강하게 타오르고 있다.
<<elseif $speech_attitude is "bratty">>
아무리 노력해도, <<him_ ul>> 똑바로 쳐다볼 수가 없다. <<his_ yi>> 강렬한 시선에 당신의 뺨은 당황스러울 정도로 빨갛게 달아오른다.
<<else>>
당신의 눈은 땅에 고정되어 있고, <<his_ yi>> 시선의 강렬함에 볼은 여전히 타오르고 있다.
<</if>>
<br><br>
천천히, <<he_ nun>> 당신의 목에 목걸이를 올리고, 당신의 피부에 <<his_ yi>> 손이 스친다. 당신의 숨결이 무의식적으로 멎자, 에덴이 낄낄대며 웃는다.
특유의 딸깍거리는 소리가 오두막 안에 울려 퍼진다.
<br><br>
에덴은 뒤로 물러서서 당신을 위아래로 훑어본다. 당신은 용감하게 <<his_ yi>> 얼굴을 쳐다본다. <<his_ yi>> 눈은 어둡고 굶주려 있다. <<npcincr Eden lust 5>><<gglust>>
<br><br>
<<link [[다음|Eden Collar Ask 3]]>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
목줄을 움켜쥐고, 에덴은 오두막에 있는 거울로 안내해 당신의 고개를 위로 기울인다. 목걸이가 목에 둘러져 아늑하게 감싸져 있다.
<<He_ nun>> 당신 뒤에 서서 당신의 어깨에 <<his_ yi>> 손을 얹고, 당신의 귀 높이까지 <<his_ yi>> 얼굴을 낮춘다.
<br><br>
"어때?" <<He_ ga>> 속삭인다. <<his_ yi>> 뜨거운 숨결에 미칠 것 같다.
<br><br>
<<if $speech_attitude is "meek">>
"저-저는," 당신은 말을 더듬다가 포기하고 두 손으로 얼굴을 가린다. 에덴이 히죽 웃는다.
<<elseif $speech_attitude is "bratty">>
"괜찮...네요." 얼굴을 붉히며 거울을 바라보면서 말한다. 에덴이 히죽 웃는다.
<<else>>
"좋...네요." 얼굴을 붉히고 거울에 비친 자신의 모습을 피하면서 말한다. 에덴이 히죽 웃는다.
<</if>>
<br><br>
<<He_ nun>> 당신을 <<his_ yi>> 가슴쪽으로 끌어당기고 새 목걸이를 <<his_ yi>> 손가락으로 쓰다듬는다. "잘 어울리네," <<he_ ga>> 당신의 턱을 움켜쥐고 입술에 가볍게 입맞춤하며 말한다.
끈을 풀고, <<he_ nun>> 당신이 거울을 쳐다보도록 놔둔 채 가버린다. 무릎에 힘이 빠진 느낌이 든다.
<<takeKissVirginity "Eden" "romantic">>
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<stalk_init>>
<<set $combatgoal to "confront">>
<<set $NPCList[0].bold to 10000>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $stalk_end>>
<span id="next"><<link [[다음|Street Stalk Eden Finish]]>><<if $feetaction is "confront">><<set $phase to 1>><<else>><<set $phase to 0>><</if>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Stalk Eden]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<person1>>
<<if $stalk_end is "confront">>
<<if $phase is 1>>
에덴이 당신의 팔을 고통스러울 정도로 꽉 잡는다. <<He_ nun>> 머리 끝까지 화가 나 보인다.
<<else>>
<<if $stalk_assess>>
에덴의 손아귀가 당신의 팔을 고통스러울 정도로 꽉 잡으며 <<he_ ga>> 당신을 돌려 <<him_ yi>> 얼굴을 마주 보게 한다. <<He_ nun>> 머리 끝까지 화가 나 보인다.
<<else>>
당신은 빙글 돌려져, 커다란 형체를 마주하게 된다. 에덴이다. <<He_ nun>> 머리 끝까지 화가 나 보인다.
<</if>>
<</if>>
<br><br>
<<endcombat>>
<<npc Eden>><<person1>>
<<if $edenCagedEscape>>
"내가 널 다시 찾을 거라 했지, 그렇지 않아?" <<he_ ga>> 으르렁거리며, 당신을 잡아당긴다. "아직도 네 분수를 모르는 거 같군. 따라와."
<<else>>
"씨발 도대체 어디 있었어?" <<he_ ga>> 으르렁거리며, 당신을 잡아당긴다.
<<if $allure gte (3000 * $alluremod)>>
"널 많이 걱정했는데, 넌 <<slutPost>>처럼 마을을 활보하고 다니다니!"
<<else>>
"널 걱정하느라 죽을 뻔 했는데, 넌 그냥 마을을 활보하고 다니다니!"
<</if>>
<<if C.npc.Eden.love gte 70>>
<<set C.npc.Eden.love to 70>>
<<llllove>>
<</if>>
<br><br>
당신이 말을 꺼내기도 전에, 에덴은 당신을 끌고 가기 시작한다. "네 변명도 듣고 싶지 않아." <<He_ nun>> 불안한 듯이, 걸어가며 이리저리 시선을 옮긴다 . <<his_ yi>> 입술이 혐오감으로 비죽거린다. "그리고 널 잡으러 여기까지 나오게 만들다니. 집에 도착하면 쉽게 넘어가지 않을 줄 알아."
<</if>>
<br><br>
<<link [[싸운다|Eden Caged Caught Resist]]>><<set $fightstart to 1>><<def 1>><</link>>
<br>
<<link [[떼어내려 시도한다|Eden Caged Caught Pull]]>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[굴복한다 (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<<elseif $stalk_end is "hide">>
당신은 숨어있던 곳에서 나온다. <<if $stalk_assess>>에덴은<<else>>당신을 따라온 사람이 누구이든 간에<</if>> 어디에서도 보이지 않는다. <<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<if $stalk_assess>>에덴의<<else>>익숙한<</if>> 목소리 외침이 당신이 <<if Time.dayState is "night">>어둠속으로<<else>>군중들 사이로<</if>> 빠져나가는 뒤로 들리지만, 당신은 멈추지 않고 달린다. 마침내, 그 소리는 저 멀리 희미해진다. <<tearful>> 당신은 속도를 줄여 걸으며, 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
에덴이 당신을 위해 준비한 것이 뭐든 간에 두려워, 당신은 손을 힘껏 당긴다.
<<if $physiqueSuccess>><<set $edenCagedEscape to true>>
<<He_ nun>> 저항하며, 당신을 향해 몸을 돌리며 경고하는 눈빛으로 바라본다. 몇 번의 실랑이 끝에, <span class="green"><<his_ yi>> 손이 충분히 느슨해지자 당신은 전력질주하기 시작한다.</span> 팔이 따끔거리지만, 당신은 무시하기로 한다.<<pain 2>><<gpain>>
<br><br>
에덴은 몇 분 동안, 아슬아슬하게 당신의 뒤를 쫓는다. 당신이 앞서 달려나가자 <<He_ ga>> 당신을 부르고, 그 소리에서 <<his_ yi>> 분노가 느껴진다.
<br><br>
얼마 후, <<his_ yi>> 목소리가 희미해지더니, 완전히 사라진다.
<br><br>
<<if $location is "forest">>
당신은 안전하지만, 에덴이 당신의 뒤를 쫓는 걸 알고 있다. <span class="red">무언가 당신을 쫓고 있다.</span>
<<set $foresthunt to 1>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<else>>
<<His_ yi>> 손아귀 힘이 뼈를 으스러뜨릴 정도로 강하다. <span class="red">당신은 손을 떼어낼 수가 없다.</span> 에덴이 당신을 끌어당기며 조용히 노려본다.<<pain 4>><<gpain>>
<br><br>
<<link [[싸운다|Eden Caged Caught Resist]]>><<set $fightstart to 1>><<def 1>><</link>>
<br>
<<link [[굴복한다 (0:30)|Eden Caged Caught]]>><<set $phase to 0>><<pass 30>><<stress 6>><<sub 1>><<npcincr Eden dom 1>><</link>><<gstress>><<gdom>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 1>>
에덴의 말이 맞다. 당신은 너무 오래 자리를 비웠다. 어쨌든, 당신은 아마도 도망칠 수 없었을 것이다.
<br><br>
<<He_ nun>> 당신의 손을 놓지 않지만, <<he_ rul>> 따라 숲으로 이동하자 <<his_ nun>> 손에 힘을 푼다.
<<else>>
에덴이 당신을 위해 준비한 것이 뭐든 간에 두려워, 당신은 손을 힘껏 당긴다.
<<if $physiqueSuccess>>
<<He_ nun>> 저항하며, 당신을 향해 몸을 돌리며 경고하는 눈빛으로 바라본다. 몇 번의 실랑이 끝에, <span class="green"><<his_ yi>> 손이 충분히 느슨해지자 당신은 전력질주하기 시작한다.</span> 팔이 따끔거리지만, 당신은 무시하기로 한다.<<pain 2>><<gpain>>
<br><br>
에덴은 몇 분 동안, 아슬아슬하게 당신의 뒤를 쫓는다. 당신이 앞서 달려나가자 <<He_ ga>> 당신을 부르고, 그 소리에서 <<his_ yi>> 분노가 느껴진다.
<br><br>
얼마 후, <<his_ yi>> 목소리가 희미해지더니, 완전히 사라진다.
<br>
당신은 안전하지만, 에덴이 당신의 뒤를 쫓는 걸 알고 있다. <span class="red">무언가 당신을 쫓고 있다.</span>
<<set $foresthunt to 1>>
<<set $edenCagedEscape to true>>
<<else>>
<<His_ yi>> 손아귀 힘이 뼈를 으스러뜨릴 정도로 강하다. <span class="red">당신은 손을 떼어낼 수가 없다.</span> 에덴이 당신을 끌어당기며 조용히 노려본다.
<br><br>
<<He_ nun>> 당신을 오두막 쪽으로 끌고 간다. 당신은 도와달라며 울부짖는다. 아무도 대답하지 않는다.<<trauma 3>><<gtrauma>>
<<set $phase to 1>>
<</if>>
<</if>>
<br><br>
<<if $phase is 1>>
<<set $outside to 0>><<set $location to "cabin">>
당신은 오두막 안으로 끌려간다. 에덴이 문을 쾅 닫는다. 모든 게 당신이 떠나기 전과 그대로다. 침실 근처의 우리를 제외하고 말이다.
<br><br>
<<link [[몸부림친다|Eden Caged Intro]]>><<set $phase to 0>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[굴복한다|Eden Caged Intro]]>><<set $phase to 1>><<sub 1>><<stress 6>><<npcincr Eden dom 1>><</link>><<gstress>><<gdom>>
<br>
<<else>>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<npcidlegenitals>>
<<set $enemytrust -= 100>>
<<set $enemyhealth to 600>>
<<set $enemyhealthmax to 600>>
<<set $enemyanger += 200>>
<<if $asphyxiaLvl gte 3>>
<<set $NPCList[0].righthand to "throat">><<set $NPCList[0].lefthand to "throat">><<set $neckuse to "hand">>
"이러고 싶지 않지 않았어," 에덴은 당신의 목 위로 <<he_ yi>> 손을 옮기며 말한다. <span class="red">당신의 목이 졸리고 있다!</span>
<<else>>
<span class="red">에덴이 당신의 얼굴을 때린다.</span> "이건 네가 자초한 거야," <<he_ ga>> 으르렁거린다.
<<violence 6>>
<</if>>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<if $location is "forest">>
<<if $alarm is 1 and $rescue is 0>>
<<if $forest lte 20 and $gwylan_aborted isnot 1>>
<<set $alarm to 0>>
<<set $gwylan_aborted to 1>>
당신은 당신의 고함소리에 놀란 <<if $forest_shop_intro is 1 or $gwylan_rescue is 1>>그윌란이<<else>>한 <<nnpc_gendery_ ga "Gwylan">><</if>> 나무줄기를 헤치고 뛰어 나오는 것을 본다.
<<nnpc_He_ nun "Gwylan">> 가해자를 한 번 보고는, <span class="red">돌아서서 도망친다.</span>
<br><br>
<<elseif $forest gt 20>>
<<forestRescueFail "hunter">>
<br><br>
<</if>>
<</if>>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Eden Caged Caught Resist Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Caged Caught Resist]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>>
<<ejaculation "short">>
에덴은 근처의 <<if $location is "forest">>나무<<else>>가로등<</if>>에 기대어 쓰러진다.
<br><br>
<<tearful>> 당신은 기회를 잡아, <<if $location is "forest">>숲속으로<<else>>거리로<</if>> 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $edenCagedEscape to true>>
<<if $location is "forest">>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<destinationeventend>>
<</if>>
<<elseif $enemyhealth lte 0>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>>
에덴은 근처의 <<if $location is "forest">>나무<<else>>가로등<</if>>에 부딪혀 쓰러진다.
<br><br>
<<tearful>> 당신은 기회를 잡아, <<if $location is "forest">>숲속으로<<else>>거리로<</if>> 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $edenCagedEscape to true>>
<<if $location is "forest">>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<destinationeventend>>
<</if>>
<<else>>
더이상 계속할 수 없을 정도로 다쳐서, 당신은 땅에 쓰러진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[다음|Eden Caged Caught]]>><<set $phase to 0>><<pass 30>><</link>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
에덴의 말이 맞다. 당신은 너무 오래 자리를 비웠다. 어쨌든, 당신은 아마도 도망칠 수 없었을 것이다.
<br><br>
<<if $location is "forest">>
<<He_ nun>> 당신의 손을 놓지 않지만, <<he_ rul>> 따라 숲으로 이동하자 <<his_ nun>> 손에 힘을 푼다.
<<else>>
<<He_ ga>> 당신을 숲으로 끌고 간다. 대부분의 사람들은 당신을 무시한다. <<his_ yi>> 빠른 걸음에 맞춰 걷기 힘들다.
<</if>>
<br><br>
당신은 오두막 안으로 끌려간다. 에덴이 문을 쾅 닫는다. 모든 게 당신이 떠나기 전과 그대로다. 침실 근처의 우리를 제외하고 말이다.
<br><br>
<<else>>
<<if $location is "forest">>
에덴은 당신의 손목을 거칠게 잡아 당기며, 비틀거리는 당신을 강제로 끌고 <<his_ yi>> 집으로 돌아간다.
<<else>>
에덴이 뼈가 으스러질 정도로 손에 힘을 주며 <<he_ ga>> 당신을 숲으로 끌고 간다. 사람들이 지나가며 당신을 쳐다보지만, 도움을 청하는 당신의 외침에도 불구하고, 아무도 개입하지 않는다.<<trauma 3>><<gtrauma>>
<br><br>
에덴은 마을 외곽을 지나 당신을 숲으로 끌고 가면서도, <<he_ nun>> 한 번도 긴장을 풀지 않는다. 문명의 소리는 점차 자연의 쥐 죽은 듯한 정적으로 바뀐다.
<</if>>
<br><br>
평소와 같은 오두막의 친근함과 편안함에도 속이 메스꺼운 느낌이 든다. 구석에 있는 우리를 보자 두려움이 커진다.
<</if>>
<<set $outside to 0>><<set $location to "cabin">>
<br><br>
<<link [[몸부림친다|Eden Caged Intro]]>><<set $phase to 0>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[굴복한다|Eden Caged Intro]]>><<set $phase to 1>><<sub 1>><<stress 6>><<npcincr Eden dom 1>><</link>><<gstress>><<gdom>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
As <<he>> carries you through the forest, <<he>> doesn't loosen <<his>> grip. <<He>> doesn't even ease up on <<his>> handling of you as you're pulled into the cabin. <<He>> drops you in a heap on the floor.
<br><br>
Eden slams the door shut behind <<him>>. The usual familiarity and comfort of the cabin is disrupted by a foreboding feeling in your stomach. Your dread is reinforced when you see the cage in the corner.
<br><br>
<<link [[다음|Eden Caged Intro]]>><<set $phase to 2>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $phase is 1>>
에덴의 말이 맞다. 당신은 너무 오래 자리를 비웠다. 어쨌든, 당신은 아마도 도망칠 수 없었을 것이다.
<br><br>
<<He_ ga>> 당신을 숲으로 끌고 간다. 대부분의 사람들은 당신을 무시한다. <<his_ yi>> 빠른 걸음에 맞춰 걷기 힘들다.
<<else>>
에덴이 당신을 위해 준비한 것이 뭐든 간에 두려워, 당신은 손을 힘껏 당긴다.
<<if $physiqueSuccess>>
<<He_ nun>> 저항하며, 당신을 향해 몸을 돌리며 경고하는 눈빛으로 바라본다. 몇 번의 실랑이 끝에, <span class="green"><<his_ yi>> 손이 충분히 느슨해지자 당신은 전력질주하기 시작한다.</span> 팔이 따끔거리지만, 당신은 무시하기로 한다.<<pain 2>><<gpain>>
<br><br>
에덴은 몇 분 동안, 아슬아슬하게 당신의 뒤를 쫓는다. 당신이 앞서 달려나가자 <<He_ ga>> 당신을 부르고, 그 소리에서 <<his_ yi>> 분노가 느껴진다.
<br><br>
얼마 후, <<his_ yi>> 목소리가 희미해지더니, 완전히 사라진다. 지금 당장은 안전하다.
<br>
<i><span class="red">에덴이 이렇게 화난 상태에서 오두막으로 돌아가는 것은 위험할지도 모른다.</span></i>
<<set $edenCagedEscape to true>>
<<else>>
에덴의 손아귀 힘이 뼈를 으스러뜨릴 정도로 강하다. <span class="red">당신은 손을 떼어낼 수가 없다.</span> 에덴이 당신을 끌어당기며 조용히 노려본다.
<br><br>
<<he_ ga>> 당신을 숲으로 끌고 간다. 사람들이 지나가며 당신을 쳐다보지만, 도움을 청하는 당신의 외침에도 불구하고, 아무도 개입하지 않는다.<<trauma 3>><<gtrauma>>
<br><br>
에덴은 마을 외곽을 지나 당신을 숲으로 끌고 가면서도, <<he_ nun>> 한 번도 긴장을 풀지 않는다. 문명의 소리는 점차 자연의 쥐 죽은 듯한 정적으로 바뀐다.
<<set $phase to 1>>
<</if>>
<</if>>
<br><br>
<<if $phase is 1>>
<<set $outside to 0>><<set $location to "cabin">>
당신은 오두막 안으로 끌려간다. 에덴이 문을 쾅 닫는다. 모든 게 당신이 떠나기 전과 그대로다. 침실 근처의 우리를 제외하고 말이다.
<br><br>
<<link [[몸부림친다|Eden Caged Intro]]>><<set $phase to 0>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[굴복한다|Eden Caged Intro]]>><<set $phase to 1>><<sub 1>><<stress 6>><<npcincr Eden dom 1>><</link>><<gstress>><<gdom>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 1>>
좋지 않은 일이 일어날 것을 알고는 있지만, 당신은 굴복한다.
<br><br>
"아, 이젠 말 잘 들으시겠다?" 에덴이 침을 뱉는다. "씨발 타이밍도 참 좋아, 안 그래? 도망갈 수 없는걸 아니까 얌전하게 구네."
<br><br>
<<elseif $phase is 0>>
<<if $physiqueSuccess>>
곧 펼쳐질 처벌을 알기에, 당신은 발에 힘을 주고 버티며 팔을 당긴다. 에덴은, 집에 돌아오자 자신만만해졌는지, <<his_ yi>> 손에 힘을 풀었고, 당신에게 몸을 뺄 기회를 준다.
<br><br>
<<he_ ga>> 몸을 돌려 달려들기 전에, 당신은 문으로 달려, 경첩을 사실상 뜯어내고 다시 숲으로 질주한다. 에덴이 당신의 바로 뒤에서, <<he_ yi>> 무거운 발소리를 울리며 쫓아온다.
<br><br>
당신은 나무 사이로 달리며, 에덴의 당신을 향한 시선에서 벗어날 수 있었고, 얼마 후 <<him_ rul>> 완전히 따돌린다.<<pass 10>>
<br><br>
"씨발 널 다시 잡을 거야! 언제나처럼!" 에덴이 뒤에서 소리친다. 당신은 신경 쓰지 않고, 숨이 찰 때까지 달린다. 마침내, 당신은 더 이상 움직일 수 없어 멈춰 선다.<<stress 6>><<tiredness 3>><<gstress>><<gtiredness>>
<br>
당신은 혼자인데도 불구하고, 익숙한 오한이 등골을 타고 올라온다. <span class="red">무언가 당신을 쫓고 있다.</span>
<<set $edenCagedEscape to true>>
<<set $edenforesthunt to 1>>
<<set $foresthunt to 1>>
<br><br>
<<else>>
곧 펼쳐질 처벌을 알기에, 당신은 발에 힘을 주고 버티며 팔을 당긴다. 당신의 반항에 지친 에덴은, 뒤돌아 손등으로 당신을 후려친다. <<pain 4>><<gpain>>
<br><br>
"네가 애새끼처럼 구는 게 진절머리가 나. 네 의무를 상기시켜 줄 필요가 있겠어," <<he_ ga>> 으르렁거린다.
<<set $phase to 1>>
<br><br>
<</if>>
<</if>>
<<if $phase gte 1>>
당신의 목덜미를 붙잡고, <<nnpc_titlePost "Eden" "은">> 당신을 우리 안으로 밀어 넣기 전에 당신의 옷을 벗긴다. 무거운 자물쇠가 문에 걸린다.
<<ruined>>
<br><br>
"얌전하게 굴면 그때 꺼내줄게," 에덴이 경고한다. <<He_ nun>> 당신을 혼자 내버려 두고
<<if Time.hour lte 6>>/* bedtime */
침대에 걸터앉는다. <<Hes_ nun>> 머지않아 곯아떨어진다.
<<elseif Time.hour lte 8>>/* breakfast */
아침 식사를 준비하기 위해 부엌으로 걸어간다.
<<elseif Time.hour lte 16>>/* out hunting */
쿵쿵거리며 밖으로 나간다.
<<elseif Time.hour lte 18>>/* bathtime */
목욕을 하러 간다.
<<elseif Time.hour lte 22>>/* dinnertime */
저녁 식사를 준비하기 위해 부엌으로 걸어간다.
<<else>>/* bedtime */
침대에 걸터앉는다. <<Hes_ nun>> 머지않아 곯아떨어진다.
<</if>>
<<unset $edenCagedEscape>>
<<set C.npc.Eden.trust to 0>>
<<set $edenCaged to {}>>
<<set $edenCaged.escape to 0>>
<<set $edenCaged.days to 0>>
<br><br>
<<link [[다음|Eden Caged]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<<set $forest to random(50, 75)>>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 에덴의 오두막에 있는 우리에 갇혀 있다. 그곳은 작고 좁아서, 똑바로 서 있을 수가 없다. 모피 담요가 바닥에 깔려있다.
<br><br>
<<if Time.hour lte 6>>/* bedtime */
<<if $phase is 2>>
불편한 자세지만, 당신은 담요 위에 몸을 웅크리고 눈을 감는다. 머지 않아, 당신은 잠이 든다.
<<elseif $phase is 1>>
에덴이 평화롭게 코를 골자, 당신은 다시 발로 찰 자세를 잡는다.
<<if $edenCaged.escape gte 9>>
우리 전체가 덜컹거린다. <span class="green">당신의 거듭된 공격에 문이 부서지는 것을 느낀다.</span> 에덴이 잠결에 뒤척이고, 그 순간 당신은 <<his_ ga>> 깨어날까 봐 두려워한다. <<his_ yi>> 코 고는 소리가 들리자 당신은 안도의 한숨을 내쉰다.<<stress 2>><<gstress>>
<br><br>
<span class="blue">문이 많이 헐거워져서 한 번 더 차면 자유로워질 것이다. 하지만, 에덴이 주의를 다른 곳으로 돌릴 때까지 기다려야 한다.</span>
<br><br>
할 수 있는 것을 다 했으니, 당신은 옆으로 누워 잠에 들려 최선을 다한다.
<<else>>
그러나, 한 번 발로 찬 뒤 당신은 순간 얼어붙는다. 당신이 기억하는 것보다 소리가 훨씬 더 컸다. 모피가 덮인 매트리스 위에서, <<nnpc_titlePost "Eden" "은">> 잠시 뒤척이다가, 다시 잠에 든다.
<br><br>
너무 위험하다. 에덴이 주의를 다른 곳으로 돌릴 때 다시 시도해 봐야 한다.
<br><br>
패배감에 한숨을 쉬며, 당신은 옆으로 누워 잠에 들려 최선을 다한다.<<stress 6>><<gstress>>
<</if>>
<<else>>
에덴의 코 고는 소리만 들리는 가운데 혼자서, 당신은 앞으로 어떻게 해야 할지 고민한다.
<</if>>
<br><br>
<<if $phase gte 1>>
<<link [[잔다|Eden Caged]]>><<set $phase to 1>><<cabintime>><<set $edenCaged.days += 1>><</link>><<ltiredness>>
<br>
<<else>>
<<if $edenCaged.escape gte 9>>
<span class="purple">문은 헐거워졌지만, 에덴이 너무 가까이 있으면 멀리 가지 못할 것이다.</span> <<hes_ ga>> 주의를 다른 곳으로 돌릴 때까지 기다려야 한다.
<br>
<<else>>
<<link [[탈출을 시도한다|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><</link>>
<</if>>
<br>
<<link [[하룻밤 잔다|Eden Caged]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<elseif Time.hour lte 8>>/* breakfast */
<<if C.npc.Eden.trust gte 100 or $edenCaged.days gte 5>>
우리가 삐걱거리며 열리는 소리에 당신은 잠에서 깨어난다. 에덴이 입구에 쭈그리고 앉아있다. "나와. 벌은 끝났어."
<br><br>
<<He_ nun>> 옆으로 비켜, 당신이 기어 나와 일어서서 기지개 켜는 것을 지켜본다. 당신이 다른 것을 하기 전에, <<nnpc_titlePost "Eden" "이">> 당신의 턱을 잡아, <<him_ yi>> 눈을 마주 보도록 한다.
<br><br>
"이제부터 얌전하게 구는 게 좋을 거야. 이건 내가 친절하게 대해준 거야." <<His_ yi>> 얼굴에 엄한 표정을 지으며 <<he_ nun>> 손을 떼어내고, 당신은 홀로 서서 경고의 말을 심사숙고한다.
<br>
<i><span class="gold">에덴이 당신을 용서했다, 지금은.</span>
<<if $edenfreedom gte 1>>
<<unset $edenfreedom>>
<<his_ ga>> 당신을 다시 오두막 밖으로 내보내 주게 하려면 당신은 <<hes_ yi>> 신뢰를 되찾아야 할 것이다.
<</if>>
</i>
<br><br>
<<link [[다음|Eden Cabin]]>><<unset $edenCaged>><<endevent>><</link>>
<br>
<<else>>
<<if $phase gte 1>>
아침 식사 냄새가 당신을 깨운다. 당신은 일어나 앉아 멍한 눈을 비비자, 우리가 덜컹거린다. 에덴이 우리 앞에 앉아, <<his_ yi>> 무릎에 계란 한 접시를 올려놓고 인사한다.
<br>
"아침이야. 솔직히, 네가 이걸 요리하고 있었으면 좋았을 테지. 하지만, 나는 아직 널 충분히 믿지 않아."
<<else>>
에덴이 부엌에서 계란 한 접시와 의자를 들고 돌아온다. <<He_ nun>> 우리 앞에 자리를 잡는다.
<br>
"솔직히, 네가 이걸 요리하고 있었으면 좋았을 테지. 하지만, 나는 아직 널 충분히 믿지 않아."
<</if>>
<br><br>
<<He_ nun>> 천천히, 과장된 동작으로 씹어 먹으며, 당신을 무시한다. 당신은 <<he_ ga>> 항상 요리하던 방식으로 조리되어 있는 계란을 쳐다보자, 당신의 뱃속이 꼬르륵거린다.
<br><br>
에덴이 식기를 내려놨을 땐 약간의 음식이 남았고, 그때 <<he_ ga>> 마침내 당신을 바라본다. "배고파?"
<br><br>
<<He_ nun>> 접시를 내려놓고 우리를 연다. 당신은 음식을 향해 손을 뻗지만, <<he_ ga>> 손목을 꽉 잡는다. "손은 안돼. 입으로만 먹어."
<br><br>
<<link [[시키는 대로 한다|Eden Caged Breakfast]]>><<set $phase to 1>><<sub 1>><<npcincr Eden trust 5>><<npcincr Eden dom 1>><</link>><<gtrust>><<gdom>>
<br>
<<link [[먹기 거절한다|Eden Caged Breakfast]]>><<set $phase to 0>><<def 1>><<npcincr Eden trust -5>><<npcincr Eden dom -1>><</link>><<ltrust>><<ldom>>
<br>
<</if>>
<<elseif Time.hour lte 16>>/* out hunting */
에덴이 밖으로 나가자, 당신은 우리 안에 홀로 남겨진다. 당신은 폐소공포증이 느껴질만한 공간에서, <<he_ ga>> 얼마나 멀리 있는지, 아니면 <<hes_ ga>> 오두막에 있는지조차 알 수 없다.
<br><br>
<<switch Time.hour>>
<<case 9>>
<<set _edenCagedPass to 8>>
<<case 10>>
<<set _edenCagedPass to 7>>
<<case 11>>
<<set _edenCagedPass to 6>>
<<case 12>>
<<set _edenCagedPass to 5>>
<<case 13>>
<<set _edenCagedPass to 4>>
<<case 14>>
<<set _edenCagedPass to 3>>
<<case 15>>
<<set _edenCagedPass to 2>>
<<default>>
<<set _edenCagedPass to 1>>
<</switch>>
<<capture _edenCagedPass>>
<<if $edenCaged.escape gte 9>>
<span class="purple">문은 헐거워졌지만, 에덴이 너무 가까이 있으면 멀리 가지 못할 것이다.</span> <<hes_ ga>> 주의를 다른 곳으로 돌릴 때까지 기다려야 한다.
<br>
<<else>>
<<link [[탈출을 시도한다|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass _edenCagedPass hours>><</link>>
<</if>>
<br>
<<link [[휴식한다|Eden Caged]]>><<set $phase to 2>><<pass _edenCagedPass hours>><</link>>
<br>
<</capture>>
<<elseif Time.hour lte 18>>/* bathtime */
<<if $phase is 2>>
<<if random(1)>>
같이 하며 즐길만한 것이 당신의 생각밖에 없기에, 당신은 뒤로 누워 공상에 잠기며 시간을 보낸다.
<<else>>
하루의 스트레스로 지친 당신은, 최대한 편안하게 몸을 웅크리고 눈을 감는다. 몇 분 후, 당신은 불편한 잠에 빠진다.
<</if>>
<<elseif $phase is 1>>
혼자만의 시간을 이용해, 경첩을 집중적으로 발로 찬다. 처음 몇 번의 시도 후에도 에덴은 돌아오지 않는다. <<He_ nun>> 당신의 소리를 들을 수 없다, 지금은.
<br><br>
<<if $edenCaged.escape gte 9>>
우리 전체가 덜컹거린다. <span class="green">당신의 거듭된 공격에 문이 부서지는 것을 느낀다.</span> 밖에서 에덴이 장작을 패는 소리가 갑자기 멈추고, 잠시 동안 당신은 <<he_ ga>> 확인하러 올까 봐 두려워한다. <<his_ yi>> 도끼가 휘둘러지는 소리에 당신은 안도의 한숨을 쉰다.<<stress 2>><<gstress>>
<br><br>
<span class="blue">문이 많이 헐거워져서 한 번 더 차면 자유로워질 것이다. 하지만, 에덴이 주의를 다른 곳으로 돌릴 때까지 기다려야 한다.</span>
<<else>>
수십번을 찬 끝에,
<<if $edenCaged.escape gte 5>>
문이 헐거워지지만, 당신의 공격에도 유지하고 있다.
<<else>>
문이 약간 구부러졌다.
<</if>>
당신은 에덴이 밖에서 일하는 소리에 더 이상 하기 주저한다.
<</if>>
<<else>>
당신은 혼자 오래 있지 못한다. <<he_ ga>> 떠나자마자, 에덴은 반쯤 옷을 벗은 채 욕실에서 돌아온다.
<</if>>
<br><br>
<<if $edenCaged.days gte 1>>
에덴이 <<his_ yi>> 소매로 <<his_ yi>> 이마의 땀을 훔치며 다시 들어온다. <<He_ nun>> 당신의 우리로 직행한다. "다시 네 일을 해야지."
<<else>>
<<if $phase is 2>>
얼마 후, 에덴이 자물쇠를 풀고 문을 여는 소리가 당신을 깨운다.
<<elseif $phase is 1>>
오두막의 문이 열린다. 에덴이 쿵쿵거리며 다가와 자물쇠를 푼다.
<</if>>
"넌 해야 할 일이 있어."
<<He_ ga>> <<npcUndressText `C.npc.Eden` "lower" "self">>.
<</if>>
<br><br>
<<link [[저항한다|Eden Caged Sex]]>><<set $molestationstart to 1>><<def 1>><<npcincr Eden trust -10>><<npcincr Eden dom -1>><</link>><<ltrust>><<ldom>>
<br>
<<link [[얌전히 있는다|Eden Caged Sex]]>><<set $sexstart to 1>><<sub 1>><<npcincr Eden trust 10>><<npcincr Eden dom 1>><</link>><<gtrust>><<gdom>>
<br>
<<elseif Time.hour lte 22>>/* dinnertime */
<<if $phase is 2>>
우리 안에서 포기한 채로 다른 할 일이 없어, 당신은 잠을 자기로 한다. 자고 일어나니, 옆구리가 불편한 자세 때문에 아프다.
<br><br>
에덴이 저녁을 만드는 소리가 당신을 깨운다. <<He_ nun>> 당신에게 아무것도 주지 않고, 그 후에 책을 읽을 때도 당신을 무시한다.
<<elseif $phase is 1>>
흐르는 물소리를 이용해 당신의 발버둥치는 소리를 가리며, 당신은 뒤로 누워 우리의 문을 발로 찬다.
<br><br>
<<if $edenCaged.escape gte 9>>
우리 전체가 덜컹거린다. <span class="green">당신의 거듭된 공격에 문이 부서지는 것을 느낀다.</span> 젖은 발소리와 함께 에덴이 수건으로 <<himself_ yi>> 몸을 가리지도 않고 확인을 하러 욕조에서 쿵쿵거리며 나온다.
<br>
"무슨 소리지?" <<he_ ga>> 따진다. 당신은 천진난만 표정을 지으며 어깨를 으쓱한다. <<He_ nun>> 당신을 자세히 살펴본 다음, <<his_ yi>> 욕조로 돌아간다. 당신은 안도의 한숨을 쉰다.<<stress 2>><<gstress>>
<br><br>
<span class="blue">문이 많이 헐거워져서 한 번 더 차면 자유로워질 것이다. 하지만, 에덴이 주의를 다른 곳으로 돌릴 때까지 기다려야 한다.</span>
<<elseif $edenCaged.escape gte 5>>
더 많은 손상을 입혔지만, 탈출하기엔 충분하지 않다. 당신은 에덴이 눈치 못 채길 바란다.
<<else>>
간신히 문이 움푹 파였다. 당신의 다리가 아파와 당신은 문에 충분한 손상을 입히지 못하고 그만 둘 수밖에 없다.
<</if>>
<br><br>
<<his_ ga>> 목욕을 마치고, 에덴은 평소 <<his_ ga>> 책을 읽던 곳에 앉아, 식사를 할 때도 <<he_ nun>> 당신을 무시하며 음식을 주지 않는다.
<<else>>
에덴은 <<his_ yi>> 저녁을 조용히 먹는다. <<He_ nun>> 당신에게 아무것도 주지 않고, 그 후에 책을 읽을 때도 당신을 무시한다.
<</if>>
<br><br>
<<link [[나가게 해달라고 부탁한다|Eden Caged Evening]]>><<set $phase to 1>><</link>>
<br>
<<link [[조용히 있는다|Eden Caged Evening]]>><<npcincr Eden trust 5>><<set $phase to 0>><</link>><<gtrust>>
<br>
<<else>>/* bedtime */
<<if $phase is 2>>
불편한 자세지만, 당신은 담요 위에 몸을 웅크리고 눈을 감는다. 머지 않아, 당신은 잠이 든다.
<<elseif $phase is 1>>
에덴이 평화롭게 코를 골자, 당신은 발로 찰 자세를 잡는다.
<<if $edenCaged.escape gte 9>>
우리 전체가 덜컹거린다. <span class="green">당신의 거듭된 공격에 문이 부서지는 것을 느낀다.</span> 에덴이 잠결에 뒤척이는 순간, 당신은 <<his_ ga>> 깨어날까 봐 두려워한다. <<his_ yi>> 코 고는 소리가 들리자 당신은 안도의 한숨을 내쉰다.<<stress 2>><<gstress>>
<br><br>
<span class="blue">문이 많이 헐거워져서 한 번 더 차면 자유로워질 것이다. 하지만, 에덴이 주의를 다른 곳으로 돌릴 때까지 기다려야 한다.</span>
<br><br>
할 수 있는 것을 다 했으니, 당신은 옆으로 누워 잠에 들려 최선을 다한다.
<<else>>
그러나, 한 번 발로 찬 뒤 당신은 순간 얼어붙는다. 당신이 기억하는 것보다 소리가 훨씬 더 컸다. 모피가 덮인 매트리스 위에서, <<nnpc_titlePost "Eden" "은">> 잠시 뒤척이다가, 다시 잠에 든다.
<br><br>
너무 위험하다. 에덴이 주의를 다른 곳으로 돌릴 때 다시 시도해 봐야 한다.
<br><br>
패배감에 한숨을 쉬며, 당신은 옆으로 누워 잠에 들려 최선을 다한다.<<stress 6>><<gstress>>
<</if>>
<<else>>
에덴의 코 고는 소리만 들리는 가운데 혼자서, 당신은 앞으로 어떻게 해야 할지 고민한다.
<</if>>
<br><br>
<<if $phase gte 1>>
<<link [[잔다|Eden Caged]]>><<set $phase to 1>><<cabintime>><<set $edenCaged.days += 1>><</link>>
<br>
<<else>>
<<if $edenCaged.escape gte 9>>
<span class="purple">문은 헐거워졌지만, 에덴이 너무 가까이 있으면 멀리 가지 못할 것이다.</span> <<hes_ ga>> 주의를 다른 곳으로 돌릴 때까지 기다려야 한다.
<br>
<<else>>
<<link [[탈출을 시도한다|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><</link>>
<</if>>
<br>
<<link [[하룻밤 잔다|Eden Caged]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>><<set $enemytrust to -200>>
당신이 밀어내자 에덴의 얼굴이 일그러지기 시작한다. <<He_ ga>> 당신의 머리채를 잡고 끌어당긴다. "시키는 대로 해," <<he_ ga>> 으르렁거린다.
<<controlloss>>
<br><br>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>><<set $enemytrust to -200>>
당신이 밀어내지 않는 것에 기뻐하며, 에덴이 다가온다. "착한 <<girl_ iya>>," <<he_ ga>> 속삭인다. "봐, 별로 어렵지 않지, 그렇지?"
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Caged Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Caged Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
만족한 에덴이 뒤로 물러서며 머리를 쓰다듬는다. "네가 날 위해 이걸 해줬으면 해. 그게 네가 오래 자리를 비우는 것을 내가 싫어하는 이유야."<<npcincr Eden trust 10>><<gtrust>>
<br><br>
<<He_ nun>> 당신을 우리 안으로 다시 밀어 넣어 가두지만, <<he_ ga>> 목욕을 하러 가기 전에 당신에게 미소를 짓는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<tearful>> 당신은 우리 안에 앉아 앞으로 어떻게 해야 할지 고민한다.
<br><br>
<<if $edenCaged.escape gte 9>>
<span class="teal">문이 많이 헐거워졌다. 한 번 더 차면 자유로워질 것이다.</span>
<br>
<<link [[탈출한다|Eden Caged Escape]]>><</link>>
<<else>>
<<link [[탈출을 시도한다 (2:00)|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 2 hours>><</link>>
<</if>>
<br>
<<link [[휴식한다 (2:00)|Eden Caged]]>><<set $phase to 2>><<pass 2 hours>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"이 빌어먹을 <<whore_ ga>>!" 에덴이 <<his_ yi>> 옆구리를 문지르며 소리친다. <<He_ nun>> 당신을 다시 우리 안으로 차 넣고, 재빨리 문을 잠근다.<<pain 10>><<npcincr Eden trust -10>><<ggpain>><<ltrust>>
<br><br>
"내가 왜 널 나무에 묶어서 아무나 쓰게 내버려 두지 않는지 모르겠네," <<he_ ga>> 위협하며 당신을 홀로 두고 나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<tearful>> 당신은 우리 안에 앉아 앞으로 어떻게 해야 할지 고민한다.
<br><br>
<<if $edenCaged.escape gte 9>>
<span class="teal">문이 많이 헐거워졌다. 한 번 더 차면 자유로워질 것이다.</span>
<br>
<<link [[탈출한다|Eden Caged Escape]]>><</link>>
<<else>>
<<link [[탈출을 시도한다 (2:00)|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 2 hours>><</link>>
<</if>>
<br>
<<link [[휴식한다 (2:00)|Eden Caged]]>><<set $phase to 2>><<pass 2 hours>><</link>>
<br>
<<else>>
에덴은 당신을 우리로 데려가다, 갑자기 멈춰 선다. <<He_ ga>> 비웃으며 당신을 끌어당긴다.
<br><br>
"아니," <<he_ ga>> 으르렁거린다. "언제 끝낼지는 내가 결정해."
<<set $consensual to 0>><<molested>><<controlloss>>
<<trauma 3>><<npcincr Eden trust -5>><<gtrauma>><<ltrust>>
<br><br>
<<link [[다음|Eden Caged Sex]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"에-에덴?" 당신은 웅얼거린다. "다리가 아파요. 자-잠깐 걸어도 될까요?"
<<elseif $speech_attitude is "bratty">>
"에덴, 저 여기가 아파요," 당신이 외친다. "잠깐만 절 내보내 주시겠어요?"
<<else>>
"에덴, 다리가 아파요," 당신이 말한다. "기지개 좀 켤 수 있을까요?"
<</if>>
<br><br>
에덴은 당신의 요청에 눈썹을 찌푸리며, <<his_ yi>> 책을 내려놓고 우리로 걸어온다. 눈을 마주치려 쪼그려앉으며, <<he_ ga>> 히죽거린다. "그 대가로 내가 얻는 건?"
<br><br>
<<link [[$NPCList[0].pronouns.his + " 몸을 풀어주겠다고 한다"|Eden Caged Evening 2]]>><<set $phase to 0>><<npcincr Eden trust 5>><<npcincr Eden dom 1>><</link>><<gtrust>><<gdom>>
<br>
<<link [[신경쓰지 말라고 한다|Eden Caged Evening 2]]>><<set $phase to 1>><<npcincr Eden trust -5>><<npcincr Eden dom -1>><</link>><<ltrust>><<ldom>>
<br>
<<else>>
남은 밤 시간은 조용하게, 불이 타닥거리는 소리와 에덴이 책을 넘기는 소리만 들린다. 몇 시간 뒤 <<nnpc_titlePost "Eden" "이">> 잠자리에 들 준비를 한다.
<br><br>
"얌전하게 굴면 언젠가 침대로 돌아오게 해줄게," <<he_ ga>> 모피가 덮인 매트리스 위에 올라 잠들기 전에 말한다.
<br><br>
에덴의 코 고는 소리만 들리는 가운데 혼자서, 당신은 앞으로 어떻게 해야 할지 고민한다.
<br><br>
<<if $edenCaged.escape gte 9>>
<span class="purple">문은 헐거워졌지만, 에덴이 너무 가까이 있으면 멀리 가지 못할 것이다.</span> <<hes_ ga>> 주의를 다른 곳으로 돌릴 때까지 기다려야 한다.
<br>
<<else>>
<<link [[탈출을 시도한다 (5:00)|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 5 hours>><</link>>
<</if>>
<br>
<<link [[하룻밤 잔다 (5:00)|Eden Caged]]>><<set $phase to 2>><<pass 5 hours>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 1>>
"사실, 전 괜찮아요," 당신이 주장한다.
<br><br>
에덴이 얼굴을 떨구며 <<he_ yi>> 이를 간다. 자물쇠를 풀고, <<he_ ga>> 손을 뻗어 당신의 머리채를 잡는다. <<He_ nun>> 당신을 우리 밖으로 끌어내고 당신의 다리를 벌리기 시작한다.
<br><br>
"날 그렇게 놀리면 안 되지, 알아? 넌 철 좀 들어야 해."
<br><br>
<<link [[다음|Eden Caged Evening Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $speech_attitude is "meek">>
"제-제가 "배우자의 의무"를 할 수 있어요, 원하신다면 말이지만요?" 당신은 추가적인 효과를 노리고 눈을 몇 번 깜빡이며 말한다.
<<elseif $speech_attitude is "bratty">>
"절 내보내고 직접 알아보는 게 어때요." 당신은 <<himPost "에게">> 윙크한다.
<<else>>
"네, 할게요." 당신은 <<him_ ga>> 만족하길 바라며, <<hesPost "에게">> 미소 짓는다.
<</if>>
<br><br>
에덴은 열성적으로 자물쇠를 푼다, <<he_ nun>> 당신이 기어 나오는데도 당신을 끌어내기 위해 손을 뻗는다.
<br><br>
"잘하고 있어," <<he_ ga>> 껄껄 웃는다. "나도 몸 푸는 거 도와줄까?"
<br><br>
<<link [[다음|Eden Caged Evening Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>><<set $enemytrust to -200>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>><<set $enemytrust to -200>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Caged Evening Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Caged Evening Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $consensual is 1>>
잠시 동안, 에덴은 이전처럼 친절하게 당신의 뺨을 어루만진다.<<npcincr Eden trust 10>><<gtrust>>
<br>
<<he_ nun>> 당신의 이마에 키스를 하고, 뒤로 물러선다. "나와. 5분 정도는 밖에 있어도 돼."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[다음|Eden Caged Evening Stretch]]>><</link>>
<br>
<<else>>
에덴의 얼굴에서 분노가 사라지고, <<he_ ga>> 당신을 놓아준다.<<npcincr Eden trust 10>><<gtrust>>
<br>
"착한 애완동물이네. 거래 때문에 마음을 바꾼 것은 유감이지만. 자기 전에 목줄을 매고 걷게 해줄 수도 있어."
<br><br>
에덴은 당신에게서 일어나, <<his_ yi>> 옷을 고쳐 입고, 당신을 우리 안에 집어넣고, 문을 다시 단단히 잠근다. <<He_ nun>> 불 옆의 <<his_ yi>> 자리로 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[다음|Eden Caged Evening]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
좌절감에 으르렁거리며, <<nnpc_titlePost "Eden" "은">> 당신을 다시 우리 안으로 밀어 넣는다. 당신이 균형을 되찾기 전에 문이 단단히 잠긴다.
<br>
"정말이지 내 인내심을 시험하네," <<he_ ga>> 투덜거린다. "난 지금 부드럽게 대해주고 있어, 두고 봐."<<npcincr Eden trust -10>><<ltrust>>
<br><br>
에덴은 바닥에서 일어나, <<his_ yi>> 옷을 고쳐입는다. 그런 다음, <<he_ nun>> 살짝 절뚝거리는 걸음으로, 불 옆의 <<his_ yi>> 자리로 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[다음|Eden Caged Evening]]>><<set $phase to 0>><</link>>
<br>
<<else>>
에덴은 당신을 우리로 데려가다, 갑자기 멈춰 선다. <<He_ ga>> 비웃으며 당신을 끌어당긴다.
<br><br>
"아니," <<he_ ga>> 으르렁거린다. "언제 끝낼지는 내가 결정해."
<<set $consensual to 0>><<molested>><<controlloss>>
<<trauma 3>><<npcincr Eden trust -5>><<gtrauma>><<ltrust>>
<br><br>
<<link [[다음|Eden Caged Evening Sex]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<tearful>> 당신은 우리에서 기어 나온다. 몸을 일으키자 뻣뻣함이 천천히 가신다.
<br><br>
<<if $worn.neck.collared isnot 1>>
일어서서 기지개를 켜는 동안, 익숙한 찰칵 소리와 함께, 차가운 무언가가 목을 감싼다. 새 목줄이다.
<<leash 21>>
<</if>>
"이리 와." 에덴은 당신의 목줄을 잡아당기며 문으로 향한다. 당신은 <<him_ rul>> 따라 밖으로 나가, 신선한 공기를 들이마신다. <<nnpc_titlePost "Eden" "은">> 당신이 공터 주위를 걷는 동안 당신의 목줄을 <<his_ yi>> 손에 꽉 쥐고 있는다. <<He_ nun>> 당신의 일거수일투족을 감시한다.<<stress -6>><<lstress>>
<br><br>
몇 분 후, <<he_ ga>> 다시 당신을 부른다. "이 정도면 충분해. 이리 와, 이제 잘 시간이야"
<br><br>
당신은 안으로 끌려가 현재 집이라고 부르는 철제 감옥 안으로 돌아간다. 에덴은 침대로 올라간다.
<br>
"계속 얌전히 굴면 다시 침대에 눕게 해줄게."
<br><br>
에덴의 코 고는 소리만 들리는 가운데 혼자서, 당신은 앞으로 어떻게 해야 할지 고민한다.
<br><br>
<<if $edenCaged.escape gte 9>>
<span class="purple">문은 헐거워졌지만, 에덴이 너무 가까이 있으면 멀리 가지 못할 것이다.</span> <<hes_ ga>> 주의를 다른 곳으로 돌릴 때까지 기다려야 한다.
<br>
<<else>>
<<link [[탈출을 시도한다 (5:00)|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 5 hours>><</link>>
<</if>>
<br>
<<link [[하룻밤 잔다 (5:00)|Eden Caged]]>><<set $phase to 2>><<pass 5 hours>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
당신은 배고픔에, 열심히 접시를 핥는다. 에덴은 그 광경을 보고 작게 웃음을 터뜨린다. 당신은 얼굴을 붉히지만, <<him_ rul>> 신경 쓰지 않는다.
<<elseif $speech_attitude is "bratty">>
수치심에 뺨이 붉어지지만, 배고픔이 당신을 괴롭힌다. 자존심을 집어삼키고 에덴이 남긴 음식을 쪼아먹는다.
<<else>>
굴욕적이지만, 배가 너무 고파서 신경 쓸 수 없다. 고개를 숙이고, 에덴이 남긴 아침식사를 먹는다.
<</if>>
<br><br>
지저분해진 데다가, 얼굴 전체에 음식이 묻어 있다. 에덴은 격려하듯 당신의 머리를 부드럽게 쓰다듬는다. 다 먹고 나니, <<he_ ga>> 접시를 치우고 수건을 가지고 돌아와 당신의 얼굴을 닦는다. <<his_ ga>> 당신을 가두는 동안 <<he_ yi>> 열띤 시선이 느껴진다. "이따 운동할 때 데리러 올게. 쉬어."
<br><br>
에덴이 옷을 입고 나가자, 당신은 우리 안에 홀로 남겨진다. 당신은 우리 안에 앉아 앞으로 어떻게 해야 할지 고민한다.
<br><br>
<<if $edenCaged.escape gte 9>>
<span class="purple">문은 헐거워졌지만, 당신은 폐소공포증이 느껴질만한 공간에서, 에덴이 얼마나 멀리 갔는지 알 수 없다.</span> 아직은 탈출의 위험을 감수할 수 없다.
<br>
<<else>>
<<link [[탈출을 시도한다 (10:00)|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 10 hours>><</link>>
<</if>>
<br>
<<link [[휴식한다 (10:00)|Eden Caged]]>><<set $phase to 2>><<pass 10 hours>><</link>>
<br>
<<else>>
<<if $speech_attitude is "meek">>
"저-전 별로 배고프지 않아요, 괜찮아요," 당신은 바닥을 보며 말을 더듬는다.
<<elseif $speech_attitude is "bratty">>
"사실, 전 괜찮아요," 당신은 이를 악물며 말한다. "나중에 먹을게요."
<<else>>
"괜찮아요," 고개를 저으며 말한다. "배고프지 않아요."
<</if>>
<br><br>
에덴이 접시를 들어 싱크대 옆에 두러 가면서, 무방비 상태의 문이 잠깐 엿보이지만, 당신이 자세히 보기도 전에 <<he_ ga>> 돌아온다. <<he_ nun>> 화난 것처럼 보인다.
<br><br>
"뭐야, 내 요리가 너한텐 부족하다는 거야? 좋아. 그렇다면 다른 걸 줄게."
<br><br>
<<link [[다음|Eden Caged Breakfast Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<He_ ga>> 당신의 얼굴을 <<his_ yi>> 고간 쪽으로 당긴다.
<<controlloss>>
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>><<set $enemytrust to -200>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Eden Caged Breakfast Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Caged Breakfast Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<nnpc_titlePost "Eden" "이">> 당신을 놓아주며 <<he_ ga>> 헉헉댄다. "맛있었지? 분명 맛있었을 거야," <<he_ ga>> 웃는다.<<npcincr Eden trust 10>><<gtrust>>
<br><br>
<<He_ ga>> 당신을 뒤로 밀고, 강한 힘은 아니지만 예상치 못한 일에 우리 안으로 넘어진다. 당신은 다시 갇힌다. "나중에 데리러 올게." <<He_ ga>> 히죽 웃는다. "멀리 가지 마."
<<else>>
분노하여, 에덴은 당신을 손등으로 후려치고는 감옥 안으로 차 넣는다. "거기서 왜 그렇게 버릇없이 굴고 있는지 곰곰이 생각해 봐. 이번엔 마음을 고쳐먹는 게 좋을 거야."<<npcincr Eden trust -10>><<ltrust>>
<br><br>
<<He_ nun>> 밖으로 나갈 준비를 하러 쿵쿵거리며 칸막이로 향한다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<tearful>> 당신은 우리 안에 앉아 앞으로 어떻게 해야 할지 고민한다.
<br><br>
<<if $edenCaged.escape gte 9>>
<span class="purple">문은 헐거워졌지만, 당신은 폐소공포증이 느껴질만한 공간에서, 에덴이 얼마나 멀리 갔는지 알 수 없다.</span> 아직은 탈출의 위험을 감수할 수 없다.
<br>
<<else>>
<<link [[탈출을 시도한다 (10:00)|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 10 hours>><</link>>
<</if>>
<br>
<<link [[휴식한다 (10:00)|Eden Caged]]>><<set $phase to 2>><<pass 10 hours>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
물 흐르는 소리는 다시 문을 차는 소리를 감추기에 적절하다. 온 힘을 다해, 당신은 경첩이 풀릴 때까지 강하게 - 한 번, 두 번, 세 번 발로 찬다.
<br><br>
아드레날린이 혈관을 타고 솟구친다. 탈출하려면 지금이 기회다.
<br><br>
<<link [[도망친다|Eden Caged Freedom]]>><<set $phase to 1>><<set $stress -= 1000>><<npcincr Eden dom -1>><</link>><<llltrust>><<ldom>>
<br>
<<link [[머무른다|Eden Caged Freedom]]>><<set $phase to 0>><<npcincr Eden trust 200>><<npcincr Eden dom 1>><</link>><<gggtrust>><<gdom>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 1>>
탈출하기로 결심하고, 당신은 철제 감옥에서 기어 나와, 일어서자 무릎이 우두둑 거린다. 당신은 수건을 낚아채서 몸을 감싸고 문으로 살금살금 걸어가며, 한 걸음 한 걸음 내디딜 때마다 심장이 두근거린다. 에덴은 아직 눈치채지 못했다.
<<towelup>>
<br><br>
문을 살짝 열고 빠져나오자, 생각하기도 전에 발이 먼저 움직인다. 숲속으로 전속력으로 달리자, 나무 뒤로 오두막이 점점 희미해진다.
<br><br>
에덴이 당신을 다시 찾으면 <<he_ nun>> 미친 듯이 화낼 것이다.
<br><br>
<<link [[다음|Forest]]>><<unset $edenCaged>><<set $edenCagedEscape to true>><<endevent>><<set $eventskip to 1>><<set $forest to 80>><</link>>
<br>
<<else>>
경첩이 뜯어지며 우리의 문이 열리자, 순간 탈출할 수 있다는 희망이 가슴에 피어오른다. 그러나 에덴이 당신을 집으로 데려왔을 때 얼마나 상처받았는지 기억하자 희망은 곧 죄책감으로 변한다.
<br><br>
마른침을 삼키며, 당신은 다시 주저앉아 다리를 가슴께로 끌어안는다. 곧, 에덴이 욕실에서 나와, 수건으로 <<his_ yi>> 머리를 말린다. <<He_ ga>> 우리의 상태를 보더니 잠시 멈칫한다.
<br><br>
"갇혀 있는 게 지긋지긋했나 봐, 응?" <<he_ ga>> 말한다. "뭐, 그것 때문에 널 탓할 수는 없지. 나와, 넌 나올 자격이 있어. 다신 날 화나게만 하지 마." 당신이 기어 나올 때 에덴은 당신의 얼굴에 <<his_ yi>> 손가락을 들이민다.
<br><br>
당신은 <<he_ ga>> 우리를 접어서 치우는 걸 본다. 당신은 그것을 다시는 보지 않기 바란다.
<br>
<i><span class="gold">에덴이 당신을 용서했다, 지금은.</span>
<<if $edenfreedom gte 1>>
<<unset $edenfreedom>>
<<his_ ga>> 당신을 다시 오두막 밖으로 내보내 주게 하려면 당신은 <<hes_ yi>> 신뢰를 되찾아야 할 것이다.
<</if>>
</i>
<br><br>
<<link [[다음|Eden Cabin]]>><<unset $edenCaged>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>><<set $bus to "edenclearing">>
<<npc Eden>><<person1>>
<<if $edenFluidsCheck is "run">> /* after run, return to the cabin */
Nervous, you walk into the clearing. Eden may still be mad.
<br><br>
You don't see <<him>> at first, not until you hear a twig snap behind you.
<<if $goocount gt 0 or $semencount gt 0>> /* with fluids on you */
"You're still covered in all of that. It's disgusting."<<npcincr Eden love -20>><<llllove>>
<br><br>
You see Eden reaching for you in the corner of your eye.
<<else>> /* clean */
"Just because you washed, doesn't mean I forgot."
<br><br>
You see Eden reaching for you from the corner of your eye.
<<set $edenFluidsCheck to "clean">>
<</if>>
<<else>>
<<for _bodyPart, _fluids range $player.bodyliquid>>
<<if _fluids.goo gte 1 or _fluids.semen gte 1>>
<<set _bodyFluids to _bodyPart>>
<<break>>
<</if>>
<</for>>
You burst through the trees into the clearing. Eden pauses <<his>> task to look at you. <<He>> does a double take, and <<his>> face screws up when <<he>> sees the fluids on your <<bodypart _bodyFluids>>. <<stress 6>><<gstress>>
<br><br>
Eden marches towards you, snarling. "Who touched you?"<<npcincr Eden love -30>><<llllove>>
<</if>>
<br><br>
<<link [[Run|Eden Fluids Punishment 2]]>><<set $phase to 1>><<def 1>><<npcincr Eden love -10>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>><<athleticsdifficulty 650 900>>
<br>
<<link [[Stay still|Eden Fluids Punishment 2]]>><<set $phase to 0>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>><<set $outside to 1>><<set $location to "cabin">><<effects>><<set $bus to "edenclearing">>
<<if $phase is 0>> /* Stay still */
<<if $edenFluidsCheck is "run" or $edenFluidsCheck is "clean">>
Eden's hand is rough as <<he>> grabs your arm, the <<nnpc_title "Eden">> grasping so hard <<his>> nails dig into your skin. <<pain 2>><<gpain>>
<<else>>
You shiver as Eden comes closer, jumping when <<his>> hand grabs your arm. <<He>> examines you closer, <<his>> lip curling in disgust.
<br><br>
"I've been too gentle with you."
<</if>>
<br><br>
<<link [[다음|Eden Fluids Punishment 3]]>><</link>>
<<else>> /* Run */
<<if $edenFluidsCheck is "run">>
Not wanting to be hurt again, you turn and begin sprinting into the forest.
<<else>>
Scared of what Eden may do, you turn and begin sprinting into the forest.
<</if>>
<<He>> yells after you, insisting that you come back. You can hear <<him>> running after you. <<stress 6>><<gstress>>
<br><br>
<<if $athleticsSuccess>>
You run for a while, getting scratched as you push past branches. <<gpain>><<pain 2>>
<br><br>
Eventually, Eden's yelling gets quieter until it stops completely. <span class="green">You've lost <<him>>.</span>
<br><br>
It takes a while to catch your breath as the adrenaline runs through you. <span class="red">Returning to the cabin may be dangerous.</span>
<br><br>
<<link [[다음|Forest]]>><<set $edenFluidsCheck to "run">><<endevent>><<set $eventskip to 1>><<set $forest to random(50, 75)>><</link>>
<<else>>
You push yourself as hard as you can, <span class="red">but Eden catches up.</span> <<He>> tackles you to the ground and the air leaves your lungs as you crash into the dirt. <<pain 4>><<gpain>>
<br><br>
<<if $edenFluidsCheck is "clean">>
"You're such an ungrateful brat," <<he>> growls as <<he>> punches you in the back of the head. <<pain 4>><<gpain>>
<<else>>
"<<if $edenFluidsCheck is "run">>I never thought that you'd be a cheat,<<else>>After all I've done, this is the thanks I get?<</if>>" Eden growls as <<he>> punches you. <<pain 8>><<ggpain>>
<</if>>
<br><br>
Dizzy from the punch, you can't fight <<him>> as <<he>> hauls you onto <<his>> shoulder. When you come back to your senses, Eden spanks you every time you attempt to struggle. Soon enough you return to the cabin.
<br><br>
<<link [[다음|Eden Fluids Punishment 3]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>><<set $bus to "edencabin">>
<<if $edenFluidsCheck is "clean">>
<<if $phase is 0>> /* Stay still */
Eden grasps your hand and pulls you back into the cabin. <<He>> flings you to the floor as <<he>> reaches behind a wardrobe to get something. It's the cage. <<stress 6>><<gstress>>
<<else>> /* Run */
You're led inside and dropped onto the hardwood floor as Eden reaches behind a wardrobe. <<He>> brings out the cage. <<stress 6>><<pain 4>><<gstress>><<gpain>>
<</if>>
<<else>>
<<if $phase is 0>> /* Stay still */
Eden pulls you towards the spring behind the cabin, <<his>> grip never loosening. When you get to the edge, <<he>> pushes you in before you can ask <<him>> what <<he>> is doing.
<br><br>
<<else>> /* Run */
Eden doesn't stop as <<he>> walks up to the cabin, instead walking past to the spring behind. "<<if $edenFluidsCheck is "run">>I hate how you smell right now.<<else>>You're not coming inside until you're clean.<</if>>"
<br><br>
There is no warning when Eden throws you into the spring.
<</if>>
<<if $edenspring gte 4>> /* spring is clean */
The water is a shock, and panic sets in as Eden grabs your hair and keeps you under for a few seconds.
<<else>>
The water is a shock, and the debris hurts as a hand grasps the back of your neck, keeping you down for a few seconds. <<pain 2>><<gpain>>
<</if>>
<br><br>
Eden pulls you back up, letting you gasp for air as <<he>> begins to strip you of your clothes.
<<wash>><<ruined>>
<br><br>
<<Hes>> quiet as <<he>> roughly washes you with a rag from <<his>> belt. It smells like <<him>>, you think it's the towel <<he>> used to wipe sweat away after working. <<npcincr Eden lust 5>><<glust>>
<br><br>
"I'm hurt," <<he>> finally says. <<His>> tone is still angry.
<br><br>
When you're clean, Eden grasps your hand and pulls you back into the cabin. <<He>> flings you to the floor as <<he>> reaches behind a wardrobe to get something. It's the cage. <<stress 6>><<gstress>>
<br><br>
"You obviously need more time to think about what you've done."
<</if>>
<<set $edenFluidsCheck to "Eden">>
<br><br>
<<link [[Run|Eden Fluids Punishment 4]]>><<set $phase to 1>><<def 1>><<npcincr Eden love -10>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>><<athleticsdifficulty 650 900>>
<br>
<<link [[Accept your punishment|Eden Fluids Punishment 4]]>><<set $phase to 0>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>><<effects>>
<<if $phase is 0>> /* Accept your punishment */
Eden is right. You betrayed <<his>> trust. You should accept your punishment.
<br><br>
You crawl into the cage as Eden holds the gate open, flinching as <<he>> slams it shut.
<br><br>
"Don't go thinking that I'll be kinder just because you're behaving now."
<<ruined>>
<<unset $edenCagedEscape>>
<<set $NPCName[$NPCNameList.indexOf("Eden")].trust to 0>>
<<set $edenCaged to {}>>
<<set $edenCaged.escape to 0>>
<<set $edenCaged.days to 0>>
<br><br>
<<link [[다음|Eden Caged]]>><<set $phase to 0>><</link>>
<<else>> /* Run */
<<if $athleticsSuccess>>
Not wanting to be locked away, you bolt out of the door. Eden curses before giving chase. You keep going into the forest, not looking back.
<br><br>
You run for a while, getting scratched as you push past branches. <<gpain>><<pain 2>>
<br><br>
Eventually, Eden's yelling gets quieter until it stops completely. <span class="green">You've lost <<him>>.</span>
<br><br>
It takes a while to catch your breath as the adrenaline runs through you. <span class="red">Returning to the cabin may be dangerous.</span>
<br><br>
<<link [[다음|Forest]]>><<set $edenCagedEscape to true>><<endevent>><<set $eventskip to 1>><<set $forest to random(50, 75)>><</link>>
<<else>>
Not wanting to be locked away, you try to bolt for the door. <span class="red">Eden is quicker than you are.</span> <<He>> grips your hair, pulling you back towards the cage.
<br><br>
"You better learn well from this."
<br><br>
Eden throws you into the cage, locking it with a padlock.
<<ruined>>
<<unset $edenCagedEscape>>
<<set $NPCName[$NPCNameList.indexOf("Eden")].trust to 0>>
<<set $edenCaged to {}>>
<<set $edenCaged.escape to 0>>
<<set $edenCaged.days to 0>>
<br><br>
<<link [[다음|Eden Caged]]>><<set $phase to 0>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>><<seenPassage>>
<<noClothingCheck>>
<<if _nude is false>>
<<strip>><<set $edenClothes to true>>
<<else>>
<<strip>>
<</if>>
<<if $edenradiointro is 2>>
당신은 로맨스 책을 숨길 적당한 자리를 찾으며 근처 캐비넷에 자리를 잡는다. 욕실에 가는 길에 영감이 떠올려지고, 라디오를 켜 분위기를 잡는다.
<<else>>
욕실에 가는 동안 로맨스 책을 숨길 적당한 자리를 찾으며 근처에 있는 캐비넷에 자리를 잡는다.
<</if>>
안에서, 당신은 목욕물을 틀고, 목욕통에 물이 차오르자 목욕 오일을 물에 붓는다; 기분 좋은 향기가 오두막 전체의 공기에 스며든다. 에덴이 들어가는 소리가 들리자 당신은 옷을 전부 벗고, 마음을 차분하게 하는 뜨거운 물에 들어간다.
<br><br>
<<link [[다음|Eden Valentines Bath 2]]>><<npcincr Eden love 1>><<pass 30>><<wash>><</link>><<effects>>
망설이는 듯한 에덴의 발자국 소리가, 문 앞에서 잠시 멈춘다. <<he_ ga>> 들어와 벌거벗은 채로 욕조 안에서 다리를 벌리고 <<him_ ul>> 기다리고 있는 당신에게 시선을 옮기자, <<his_ yi>> 얼굴이 놀라움으로 변한다.
당신은 <<his_ yi>> 표정을 보고, <<himPost>>에게 수줍은 미소를 지으며 손짓한다. <<his_ yi>> 충격에 빠진 얼굴은 금새 사랑으로 녹아버리고, <<he_ nun>> 웃으며 옷을 벗고 당신에게 다가간다.
<br><br>
"이건 예상 못했는데." <<he_ ga>> 욕조에 들어오면서 말한다.
<br>
<<if $valentines_eden_breakfast is 1>>
<<if $speech_attitude is "meek">>
"아-아침 식사에 감사를 드리고 싶었어요." 당신은 대답하며,
<<elseif $speech_attitude is "bratty">>
"아침 식사에 대한 보답해야겠다고 생각해서요." 당신은 대답하며,
<<else>>
"아침 식사에 대해서 보답해야겠다고 생각했어요." 당신은 대답하며,
<</if>>
<<else>>
당신은 킥킥대며,
<</if>>
다리를 접어 <<himPost>>에게 공간을 만들어 준다.
<br><br>
<<if $valentines_eden_breakfast is 1>>
에덴은 당신의 말에 희미한 웃음을 지으며 물에 몸을 맡긴다.
<<else>>
에덴은 당신의 웃음소리에 희미하게 웃으며 물에 몸을 맡긴다.
<</if>>
<<if $edenradiointro is 2>>
음악, 따뜻함, 그리고 오일의 향기가 두 사람의 긴장을 풀어준다.
<<else>>
따뜻함과 오일의 향기가 두 사람의 긴장을 풀어준다.
<</if>>
<br><br>
<<link [[에덴을 씻겨준다 (0:30)|Eden Valentines Wash]]>><<npcincr Eden love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[그냥 쉰다 (0:30)|Eden Valentines Relax]]>><<stress -12>><<pass 30>><</link>><<lstress>><<effects>>
당신과 에덴은 욕조에서 쉬고 있다. 당신은 <<his_ yi>> 시선이 당신의 몸 위쪽으로 미끄러지듯 올라오고 있다는 걸 느끼고, <<hePost>>에게 눈길을 마주친다. 당신은 <<him_ ul>> 향해 미소를 짓고 <<hePost>>도 희미한 웃음을 짓는다.
<br><br>
당신 둘은 애정 어린 갈망으로 서로를 쳐다보고 있다. 당신을 바라보는 <<his_ yi>> 표정은 유난히 부드러워 보인다.
<br><br>
<<link [[다음|Eden Valentines Bath 3]]>><<clotheson>><</link>><<effects>>
당신은 스펀지를 잡아 위로 든다. 에덴이 <<his_ yi>> 등을 보여주자 당신은 문질러 씻겨주기 시작한다. 끝난 뒤 당신은 스펀지를 내려놓으려 했지만, 에덴이 막는다.
<br><br>
"너도 씻겨줄까?" <<he_ ga>> 묻는다.
<br><br>
<<link [[끄덕인다|Eden Valentines Wash Nod]]>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<<link [[거절한다|Eden Valentines Bath 3]]>><<clotheson>><</link>><<effects>>
당신이 에덴에게 돌아서자, <<he_ ga>> 온 몸을 문질러주기 시작한다. 계속 씻겨주다가, <<he_ nun>> 특별히 간지럼을 잘 타는 곳을 발견한다. 새어나오는 웃음을 손으로 막아보았지만, 이미 에덴은 다 알아챈 듯 하다.
<br><br>
<<He_ nun>> 당신의 웃음소리에 미소를 짓고 당신에 목에 부드럽게 키스를 한다.
<br><br>
<<link [[다음|Eden Valentines Bath 3]]>><<clotheson>><</link>><<effects>>
잠시후, 물이 차가워지기 시작한다. 에덴은 천천히 일어나기 시작한다.
<br><br>
"이제 일어서야 할 시간인 것 같은데." <<he_ ga>> 물 위에서 일어서며 말한다.
<br>
<<if $speech_attitude is "meek">>
"저-저는 당신이 평소처럼 오래 있는 줄 알았어요." 당신은 <<he_ ga>> 욕조에서 나오는 모습을 보면서 말한다.
<<elseif $speech_attitude is "bratty">>
"평소에는 더 오래 있지 않나요?" 당신이 <<he_ ga>> 욕조에서 나오는 모습에 의아한 시선을 던지며 묻는다.
<<else>>
"평소처럼 좀 더 있을 줄 알았는데." 당신은 <<he_ ga>> 욕조에서 나오는 모습을 보면서 말한다.
<</if>>
<br>
에덴은 얼굴을 약간 붉히면서 당신에게서 시선을 돌린다. "난 우리가 더 많은 시간을 함께 보낼 수 있다고 생각하는데." 당신은 <<his_ yi>> 보기 힘든 수줍은 모습에 웃음을 짓지 않을 수가 없었다.
<br><br>
<<He_ ga>> 당신이 욕조에서 나오도록 도와주고, 손을 잡고 함께 욕실을 떠나기 전에 물기를 말린다.
<<takeHandholdingVirginity "Eden" "romantic">>
<br><br>
<<if $edenradiointro is 2>>
<<link [[다음|Eden Valentines Dance]]>><</link>>
<<else>>
<<link [[다음|Eden Valentines Book]]>><</link>>
<</if>><<effects>>
당신이 오두막으로 들어서자, 라디오에서 흘러나오는 멜로디가 당신의 관심을 끈다. 어딘가 익숙한 음악이다. 그리고 그것이 당신의 머릿속에 떠오른다. 그것은 바로 에덴과 처음으로 춤을 출 때 썼던 음악이다.
<br><br>
당신은 에덴을 바라본다. <<his_ yi>> 얼굴을 보니 <<HePost>>도 같은 것을 깨달은 듯이 보인다. <<his_ yi>> 결의에 찬 눈빛이 번쩍이며 <<he_ nun>> 당신을 향해 돌아선다. 이번에는 망설이지 않는다. 먼저 움직이며, <<he_ nun>> 당신의 허리에 손을 감싸고 당신을 <<himPost>>에게 끌어당긴다. 당신은 <<his_ yi>> 목에 당신의 손을 감싸고, 그리고 또 다시, 오두막 주위를 돌며 천천히 왈츠를 춘다.
<br><br>
<<link [[다음|Eden Valentines Dance 2]]>><<npcincr Eden love 1>><</link>><<effects>>
에덴이 당신을 <<his_ yi>> 품에 안자, 세상이 사라지는 것 같았다. 저번에 춤춰본 적이 있지만, 이 순간 만큼은 다르게 느껴진다. 그것은 다정함과, 향수를 불러일으키는 취약함의 친숙한 조합이다. 에덴 또한 그렇게 느끼는 것 같고, 비록 <<he_ ga>> 나아지긴 했지만, 눈에 띄는, 하지만 덜 사랑스럽지는 않은 서투른 <<his_ yi>> 움직임이 새어나온다. 사실, <<his_ yi>> 옅은 홍조와 어색한 실수가 <<he_ ga>> 당신과 함께한 첫 번째 춤에서 <<his_ yi>> 마음을 드러낸 때로 당신을 데려다 준다.
<br><br>
당신은 당신의 기억을 되돌아보고 이것이 에덴이 어떤 사람인지를 보여준다는 것을 알아챈다. <<his_ yi>> 겉보기의 경솔함을 통해 <<he_ nun>> 부드러움을 마음 속 깊이 감추고 있지만, 에덴이 당신을 위해 얼마나 노력했는지, 그 결과로, 당신이 얼마나 함께 해왔는지 당신은 알 수 있다.
비록 <<he_ ga>> 어떻게 말해야 할지 모르더라도, 이런 순간들, 서투른 웃음과 잡음이 가득한 러브송의 순간들, 둘과 함께 지내온 순간들을 통해 <<his_ yi>> 진심어린 사랑의 깊이를 진정으로 보여주고 있다는 것을 깨닫는다.
<br><br>
<<link [[다음|Eden Valentines Dance 3]]>><<npcincr Eden love 1>><</link>><<effects>>
노래가 끝나고, 잠시동안, 당신과 에덴은 가만히 서 있는다. 시간이 멈추고, 당신은 그 순간의 영원함의 한 조각을 함께 한다. 몇 초만에 지나가 버렸지만, 둘에게는 너무나도 빨리 끝나버린 영원이었다.
세상이 다시 다가오자, 에덴은 달콤한 키스로 당신의 입술을 사로잡는다. 그것은 당신이 기억하는 것처럼 진심이 어렸지만, 당신의 마음 역시 따뜻하게 해 준다.
<br><br>
<<link [[다음|Eden Valentines Book]]>><</link>><<effects>>
에덴에게서 한 발 떨어져, 로맨스 책을 숨겨둔 캐비넷으로 걸어가 그것을 꺼낸다. 당신이 <<himPost>>에게 책을 건네주자 <<his_ yi>> 눈썹이 올라간다. "와우." <<he_ ga>> 웃으며, 손에 든 책을 펼친다.
"너는 하루종일 놀라움만 주네" <<He_ ga>> 무언가를 생각하는 듯, 잠시 멈춘다.
<br><br>
"저녁식사 전에 시간이 좀 남아 있는데, 지금 읽고 싶어?" <<he_ ga>> 당신을 바라보며 묻는다.
<br><br>
<<link [[대신 에덴에게 읽어주겠다고 한다 (0:20)|Eden Valentines Read]]>><<pass 20>><</link>>
<br>
<<link [[끄덕인다 (0:20)|Eden Valentines Book 2]]>><<pass 20>><</link>>
<br>
<<link [[거절한다|Eden Valentines Book Refuse]]>><</link>><<effects>>
당신은 머리를 흔든다. 에덴은 어깨를 한번 으쓱하고는, 당신의 이마에 입맞춤을 한다. "오늘은 고마웠어." <<he_ ga>> 말한다, 저녁 식사를 준비하기 위해 책을 치우고 부엌으로 걸어간다.
<br><br>
<<link [[다음|Eden Cabin]]>><</link>><<effects>>
<<if $speech_attitude is "meek">>
"ㅇ-이번에는 제가 읽어봐도 될까요?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"이번에는 내가 읽어볼까?" 당신이 묻는다.
<<else>>
"이번엔 제가 읽어볼까요?" 당신이 묻는다.
<</if>>
에덴은 당신을 의아하게 쳐다보지만, 어깨를 으쓱한다. "물론이지." <<he_ ga>> 당신에게 책을 건네주며 말한다. 당신은 에덴을 따라 벽난로까지 걸어가고 <<he_ nun>> 책을 내려놓고 불을 피우기 시작한다. 불길이 높게 타오르자, <<he_ nun>> 앉아서 책을 잡고, <<him_ ul>> 따라 바닥에 앉으라 손짓한다.
<br><br>
<<his_ yi>> 가슴에 편안하게 안기고서, 당신은 책을 펴고 읽기 시작한다.
<br><br>
첫 번째 장의 반까지 읽는 동안, 에덴이 당신의 목에 입맞춤을 하고 있는 것을 느낀다. 당신은 읽는 것을 멈추고 <<him_ ul>> 마주보려 시도하지만, <<he_ nun>> 멈추지 않는다. 에덴이 <<his_ yi>> 입술을 당신의 귀에 가져다 댄다. "계속 읽어봐." <<he_ ga>> 당신의 배에 <<his_ yi>> 손을 얹으며 속삭인다.
<br><br>
에덴이 당신을 산만하게 하는 동안 책 읽기는 점점 힘들어진다.
<br><br>
<<link [[에덴을 품는다|Eden Valentines Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[에덴을 민다|Eden Valentines Push]]>><</link>>
<br><<effects>>
당신은 에덴을 따라 벽난로까지 걸어가고 <<he_ nun>> 책을 내려놓고 불을 피우기 시작한다. 불길이 높게 타오르자, <<he_ nun>> 앉아서 책을 잡고, <<him_ ul>> 따라 바닥에 앉으라 손짓한다.
<br><br>
당신은 <<his_ yi>> 가슴에 파고들어 깊게 숨을 쉬면서 <<he_ ga>> 첫 페이지를 열고 읽기 시작하는 것을 지켜본다.
<br><br>
<<link [[에덴을 산만하게 한다|Eden Valentines Distract]]>><</link>>
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<<link [[그저 듣는다|Eden Valentines Listen]]>><</link>><<effects>>
에덴은 잠시동안 책을 읽어주다가, 멈춰서 창밖을 본다. 당신은 바깥 풍경으로 시선을 옮기고 날이 어두워지고 있다는 것을 본다. "저녁을 준비해야 할 것 같네." <<he_ ga>> 지적한다.
<br><br>
당신에게서 멀어지기 전에 에덴은 당신의 이마에 입맞춤을 한다. "오늘은 고마웠어." <<he_ ga>> 말한다, "그리고 해피 발렌타인."
<br><br>
<<he_ ga>> 책을 치워두고 부엌으로 걸어가는 동안 두 사람은 마지막 미소를 나눈다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
첫 장을 반쯤 읽는 동안, 당신은 <<his_ yi>> 목에 부드럽게 키스한다. <<He_ nun>> 갑자기 읽는 것을 멈추고 당신을 힐끗 쳐다본다.
한 걸음 더 나아가기로 결정한 당신은, <<his_ yi>> 목에 키스를 퍼붓고 <<his_ yi>> 셔츠 아래로 손을 밀어넣고, 장난스럽게 <<his_ yi>> 배를 쓰다듬어준다.
에덴의 숨결이 거칠어지기 시작한다.
<br><br>
<<his_ yi>> 주의를 당신에게 돌리며, <<he_ nun>> 책을 한쪽으로 치워놓고 부드럽게 당신을 오두막 바닥으로 옮긴다.
<br><br>
<<link [[에덴을 품는다|Eden Valentines Sex]]>><<set $sexstart to 1>><</link>>
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<<link [[에덴을 민다|Eden Valentines Push]]>><</link>><<effects>>
당신은 에덴을 밀어낸다. <<He_ nun>> 좌절감을 감추지 못하고 약간 강하게 당신을 쳐다보지만, 결국 진정하고 일어나, 저녁을 준비하기 위해 부엌으로 걸어간다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
당신은 에덴을 밀어낸다. 낄낄대며 <<he_ nun>> 당신의 목에 머리를 묻은 채로 마지막 입맞춤을 한다. 당신은 <<he_ ga>> 저녁을 준비하러 일어나기 전까지 계속 읽어준다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $enemyhealth to 600>>
<<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<span id="next">
<<if _combatend>>
<<link [[다음|Eden Valentines Sex Finish]]>><</link>>
<<else>>
<<link [[다음|Eden Valentines Sex]]>><</link>>
<</if>>
</span><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<npcincr Eden lust -20>><<npcincr Eden love 1>>
에덴은 당신을 <<his_ yi>> 가슴에 꼭 껴안고 머리를 쓰다듬는다.<<glove>><<llust>>
<<elseif $enemyhealth lte 0>>
"발렌타인 데이에?" 에덴이 화난 채로 묻는다. <<He_ nun>> 아픔 때문에 주춤하며 <<his_ yi>> 옆구리를 잡는다. "이것 때문에 뭔가를 가져와야겠어."
<<llove>><<npcincr Eden love -1>>
<br><br>
<<He_ nun>> 당신을 벽난로에 두고 간다.
<<elseif $finish is 1 or $phase is 1>>
"알았어." <<he_ ga>> 말하며, 당신에게서 떨어진다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[다음|Eden Valentines Book 3]]>><</link>><<effects>>
두 사람은 오랫동안 잊혀진 로맨스 이야기처럼, 오두막 바닥에 누워있다. 잠시 후, 에덴이 몸을 일으켜 당신이 앉는 것을 도와준다. 둘 다 벽난로 옆에 조금 오래 웅크리고 있다. 불길을 바라보면서, 당신의 마음 한구석은 낙심하는 걸 느끼며,
이러한 순간이 영원히 지속되기를 바란다. 서서히 어두워지는 하늘로 <<his_ yi>> 시선을 돌리는 에덴을 보니 <<hePost>>도 같은 마음일 것이다.
<br><br>
<<if $edenradiointro is 2>>
잠시 후 에덴이 침묵을 깬다. "오늘은 고마웠어," <<he_ ga>> 말한다, "그리고 해피 발렌타인." <<he_ ga>> 당신의 이마에 부드럽게 키스할 때 당신은 또다른 깨달음을 얻는다. 이러한 순간은 에덴의 사랑 때문에 특별해진다는 것을.
그것은 <<he_ ga>> 당신을 위해 항상 가지고 다니는 것이며, 그것은 <<his_ yi>> 서투른 춤 시도부터 <<he_ ga>> 지금 당신을 안고있는 방식까지 <<him_ gwa>> 함께하는 모든 순간이 특별하다는 것을 의미한다. 그리고 에덴이 거의 들리지 않을 정도로 부드럽게 특별한 세 음절을 속삭이자,
당신은 미소를 짓는다, 왜냐하면 당신이 에덴과 함께 있는 동안에는, 이런 순간들이 절대로 진정으로 끝나지 않다는 걸 알기에.
<<else>>
잠시 후 에덴이 침묵을 깬다. "오늘은 고마웠어," <<he_ ga>> 말한다, "그리고 해피 발렌타인." <<he_ ga>> 당신의 이마에 부드럽게 키스할 때 당신은 또다른 깨달음을 얻는다. 이러한 순간은 에덴의 사랑 때문에 특별해진다는 것을.
그것은 <<he_ ga>> 당신을 위해 항상 가지고 다니는 것이며, 그것은 목욕을 함께 하는 것부터 <<he_ ga>> 지금 당신을 안고있는 방식까지 <<him_ gwa>> 함께하는 모든 순간이 특별하다는 것을 의미한다. 그리고 에덴이 거의 들리지 않을 정도로 부드럽게 특별한 세 음절을 속삭이자,
당신은 미소를 짓는다, 왜냐하면 당신이 에덴과 함께 있는 동안에는, 이런 순간들이 절대로 진정으로 끝나지 않다는 걸 알기에.
<</if>>
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<widget "cabinothers">>
<<if $nextPassageCheck is "Eden Clearing">>
<<getouticon>><span class="nextLink"><<link [[밖으로 나간다|Eden Clearing]]>><</link>></span>
<<elseif ($exposed gte 1 and !$daily.eden.exposed and Time.hour is 7) or ($exposed gte 1 and !$daily.eden.exposed and Time.hour is 8)>>
<<getouticon>><<link [[밖으로 나간다|Eden Exposed]]>><<endevent>><</link>>
<<elseif $exposed gte 1 and !$daily.eden.exposed and Time.hour gte 17>>
<<getouticon>><<link [[밖으로 나간다|Eden Exposed]]>><<endevent>><</link>>
<<else>>
<<getouticon>><<link [[밖으로 나간다|Eden Clearing]]>><<endevent>><</link>>
<</if>>
<br><br>
<<link [[게임 설정|Cabin Settings]]>><<endevent>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[태도|Attitudes]]>><<endevent>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[태도|Attitudes]]>><<endevent>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br>
<</widget>>
<<widget "edenlust">>
<<if $exposed gte 1>>
<span class="lewd">에덴이 자꾸 당신을 훔쳐본다.</span><<glust>>
<<npcincr Eden lust 1>>
<br><br>
<</if>>
<</widget>>
<<widget "clearingactions">>
<<edenicon>><<link [[오두막에 들어간다|Eden Cabin]]>><<endevent>><</link>>
<br><br>
<<furnitureicon "chair.png">><<link [[베란다 아래에서 휴식한다 (0:15)|Eden Porch]]>><<stress -2>><<pass 15>><</link>><<lstress>>
<br><br>
<<if $edengarden is 0>>
<span class="purple">에덴의 작물들이 잡초에 휘감겨 있다.</span>
<br>
<<gardenicon "strangled">><<link [[잡초를 제거한다 (3:00)|Clearing Weeding]]>><<tending 1>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>><<gtending>>
<br><br>
<<elseif $edengarden is 1>>
<span class="blue">에덴의 작물들이 잡초에 엮여 있다.</span>
<br>
<<gardenicon "tangled">><<link [[잡초를 제거한다 (3:00)|Clearing Weeding]]>><<tending 1>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>><<gtending>>
<br><br>
<<elseif $edengarden is 2>>
<span class="lblue">에덴의 밭에는 야채가 있는 만큼 잡초도 자라나 있다.</span>
<br>
<<gardenicon "tangled">><<link [[잡초를 제거한다 (3:00)|Clearing Weeding]]>><<tending 1>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>><<gtending>>
<br><br>
<<elseif $edengarden is 3>>
<span class="teal">에덴의 작물에 잡초는 거의 없지만, 이것보다 깔끔하게 할 수는 있다.</span>
<br>
<<gardenicon "weeds">><<link [[잡초를 제거한다 (3:00)|Clearing Weeding]]>><<tending 1>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>><<gtending>>
<br><br>
<<elseif $edengarden is 4>>
<span class="green">에덴의 작물에 잡초가 하나도 없다.</span>
<br><br>
<</if>>
밭에 에덴이 현재 사용하고 있지 않은 흙이 있다.
<br>
<<gardenicon "plot">><<link [[살펴본다|Eden Plots]]>><</link>>
<br><br>
<<if $edenshrooms is 0>>
<span class="purple">에덴의 버섯 통은 거의 비어 있다.</span>
<br>
<<tendingicon "mushrooms">><<link [[버섯을 찾는다 (1:00)|Clearing Mushrooms]]>><<pass 1 hour>><<npcincr Eden love 1>><</link>><<glove>>
<br><br>
<<elseif $edenshrooms is 1>>
<span class="blue">에덴의 버섯 통은 거의 비어 있다.</span>
<br>
<<tendingicon "mushrooms">><<link [[버섯을 찾는다 (1:00)|Clearing Mushrooms]]>><<pass 1 hour>><<npcincr Eden love 1>><</link>><<glove>>
<br><br>
<<elseif $edenshrooms is 2>>
<span class="lblue">에덴의 버섯 통은 반쯤 차 있다.</span>
<br>
<<tendingicon "mushrooms">><<link [[버섯을 찾는다 (1:00)|Clearing Mushrooms]]>><<pass 1 hour>><<npcincr Eden love 1>><</link>><<glove>>
<br><br>
<<elseif $edenshrooms is 3>>
<span class="teal">에덴의 버섯 통은 거의 차 있다.</span>
<br>
<<tendingicon "mushrooms">><<link [[버섯을 찾는다 (1:00)|Clearing Mushrooms]]>><<pass 1 hour>><<npcincr Eden love 1>><</link>><<glove>>
<br><br>
<<elseif $edenshrooms is 4>>
<span class="green">에덴의 버섯 통은 각종 버섯으로 가득 차 있다.</span>
<br><br>
<</if>>
<<if $edenspring is 0>>
<span class="purple">샘은 부러진 나뭇가지와 잔가지로 가득하다.</span>
<br>
<<lakeicon "pond">><<link [[쓰레기를 치운다 (0:30)|Clearing Debris]]>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>>
<br><br>
<<elseif $edenspring is 1>>
<span class="blue">샘의 바닥 부분에 나뭇가지가 잔뜩 가라앉아 있다.</span>
<br>
<<lakeicon "pond">><<link [[쓰레기를 치운다 (0:30)|Clearing Debris]]>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>>
<br><br>
<<elseif $edenspring is 2>>
<span class="lblue">나뭇가지와 잔가지가 수면에 떠 있긴 하지만, 샘의 바닥을 볼 수 있다.</span>
<br>
<<lakeicon "pond">><<link [[쓰레기를 치운다 (0:30)|Clearing Debris]]>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>>
<br><br>
<<elseif $edenspring is 3>>
<span class="teal">잔가지들의 샘의 수면에 떠 있다.</span>
<br>
<<lakeicon "pond">><<link [[쓰레기를 치운다 (0:30)|Clearing Debris]]>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>>
<br><br>
<<elseif $edenspring is 4>>
<span class="green">샘은 깨끗하고 맑다.</span>
<br>
<<if !$edenspringintro and ((Time.hour gte 9 and Time.hour lte 10) or (Time.hour is 15) or (Time.hour is 16))>>
<<lakeicon "pond">><<link [[샘에서 휴식을 취한다 (0:30)|Eden Spring Intro]]>><</link>><<lstress>>
<<else>>
<<lakeicon "pond">><<link [[샘에서 휴식을 취한다 (0:30)|Clearing Spring]]>><<unset $edenpush>><<endevent>><<pass 30>><<stress -6>><</link>><<lstress>>
<</if>>
<br>
<<if $daily.eden.wash is undefined>>
<<lakeicon "pond">><<link [["샘에서 에덴의 옷을 세탁한다 (0:30)"|Wash Spring]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $daily.eden.wash to 1>><</link>>
<br>
<</if>>
<br>
<</if>>
<<if $edenfreedom gte 1>>
<<foresticon>><<link [[숲에 들어간다 (0:10)|Forest]]>><<endevent>><<pass 10>><<set $forest to 60>><<if $edenFluidsCheck is "clean">><<set $edenFluidsCheck to "cleanLeave">><</if>><</link>>
<br>
<<else>>
<<foresticon>><<link [[도망친다|Eden Cabin Escape]]>><<set $forest to 80>><</link>>
<br>
<</if>>
<br>
<</widget>>
<<widget "clearingedenactions">>
에덴이 당신을 쳐다본다.
<br><br>
<<if !$edenfurniture>>
<<edenicon "rug">><<link [[에덴에게 깔개와 베개를 사도 되는지 묻는다|Eden Pillows]]>><</link>>
<br>
<<elseif $edenfurniture is 1 and $edenpillow is 2>>
<<edenicon "curtains">><<link [[에덴에게 코트걸이와 커튼을 사도 되는지 묻는다|Eden Curtains]]>><</link>>
<br>
<<elseif $edenfurniture gte 2 and !$edencoat and $edencurtains is 2>>
<<edenicon "coat stand">><<link [[코트걸이를 만들자고 한다 (3:00)|Eden Coat Stand]]>><<set $edencoat to 1>><<pass 3 hours>><</link>>
<br>
<<elseif $edenfurniture is 2 and $edencurtains is 2 and $edencoat>>
<<couchicon>><<link [[안락의자를 만들자고 한다|Eden Loveseat]]>><</link>>
<br>
<<elseif $edenfurniture is 3 and $edenloveseat lt 7>>
<<couchicon>><<link [[안락의자를 만든다 (3:00)|Eden Loveseat Work]]>><<pass 3 hours>><</link>>
<br>
<</if>>
<<if $worn.neck.collared isnot 1 and C.npc.Eden.dom gte 100>>
<<edenicon "collar">><<link [[에덴에게 개목걸이를 줄 수 있는지 묻는다|Eden Collar]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<br>
<</if>>
<<if $edenspringintro is 1 and $daily.eden.springJoin isnot 1 and $edenspring is 4>>
<<lakeicon "pond">><<link [[에덴에게 샘에 같이 갈 수 있는지 묻는다|Eden Spring]]>><<set $daily.eden.springJoin to 1>><<stress -6>><<npcincr Eden love 1>><</link>><<lstress>><<glove>>
<br>
<</if>>
<<if $daily.eden.walk isnot 1>>
<<lakeicon>><<link [[에덴에게 함께 호수에 가자고 한다|Eden Lake]]>><</link>>
<br>
<</if>>
<<if !$daily.eden.search or $daily.eden.search lt C.npc.Eden.love / 40>>
<<foresticon>><<link [[에덴에게 숲을 수색하는 걸 도와달라고 한다 (0:30)|Eden Search]]>><<set $daily.eden.search to ($daily.eden.search || 0) + 1>><</link>>
<br>
<</if>>
<br>
<<if Time.monthDay is 31 and $halloween_eden is 1 and $halloween_eden_bought is 1 and !$halloween_eden_candy_given>>
<<foodicon "sweets">><<link [[에덴에게 바구니를 건넨다|Eden Halloween]]>><<npcincr Eden love 5>><<npcincr Eden dom 1>><<set $halloween_eden_candy_given to 1>><</link>>
<br>
<</if>>
<<if Time.monthDay is 25 and $christmas_gift_eden is 1 and $christmas_gift_eden_given isnot 1>>
<<gifticon "christmas">><<link [[에덴에게 사냥용 조끼를 선물한다|Eden Jacket]]>><<npcincr Eden love 5>><<npcincr Eden dom 1>><<set $christmas_gift_eden_given to 1>><<set $edencoatjacket to 1>><</link>>
<br><br>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound" or $worn.feet.name is "ankle cuffs">>
<<undobindingsicon>><<link [[에덴에게 구속을 풀어달라고 한다 (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><</link>>
<br><br>
<</if>>
<<if $edenfreedom is undefined>>
<<askicon>><<link [[마을로 돌아갈 자유를 달라고 한다|Eden Freedom]]>><</link>>
<br>
<</if>>
<<if $edenfreedom is 1>>
<<askicon>><<link [[마을에서 계속 살 자유를 달라고 한다|Eden Freedom 3]]>><</link>>
<br>
<</if>>
<<if $edenshopping is 1>>
<<edenicon "supplies">><<link [[에덴에게 저장품을 넘긴다|Eden Supplied]]>><</link>>
<br>
<</if>>
<<if $edenradiointro is 1>>
<<ind>><<link [[에덴에게 라디오를 준다|Eden Radio Intro]]>><</link>>
<br>
<</if>>
<<getouticon>><<link [[돌아간다|Eden Clearing]]>><<endevent>><</link>>
<br><br>
<</widget>>
<<widget "edenpreystart">>
<<if $weekly.edenPrey or random(1, 3) gte 2>>
/* do nothing */
<<else>>
/* Checks to see if the player has one of the main virginities intact, and if Eden can take it */
<<if ($player.penisExist and $player.virginity.penile is true and ($NPCList[0].vagina isnot "none" or $analdisable is "f")) or ($player.vaginaExist and $player.virginity.vaginal is true and $NPCList[0].penis isnot "none")>>
<<set _virginityPresent to true>>
<</if>>
/* Lowers amount of love and lust required if player is not a virgin or hasnt seen the event before */
<<if $edenPrey gte 1 and _virginityPresent>>
<<set _edenPreyPhase to 3>>
<<elseif $edenPrey gte 1>>
<<set _edenPreyPhase to 2>>
<<elseif _virginityPresent>>
<<set _edenPreyPhase to 1>>
<<else>>
<<set _edenPreyPhase to 0>>
<</if>>
<<switch _edenPreyPhase>>
<<case 0>>
/* no virginity, first time */
<<if C.npc.Eden.love gte 85 and C.npc.Eden.lust gte 50>>
<<set _edenPreyEvent to true>>
<</if>>
<<case 1>>
/* virginity intact, first time */
<<if C.npc.Eden.love gte 75 and C.npc.Eden.lust gte 40>>
<<set _edenPreyEvent to true>>
<</if>>
<<case 2>>
/* non-virgin, repeat event */
<<if C.npc.Eden.love gte 125 and C.npc.Eden.lust gte 70>>
<<set _edenPreyEvent to true>>
<</if>>
<<case 3>>
/* virgin, repeat event */
<<if C.npc.Eden.love gte 100 and C.npc.Eden.lust gte 60>>
<<set _edenPreyEvent to true>>
<</if>>
<</switch>>
<<if _edenPreyEvent>>
<<set $weekly.edenPrey to true>>
<</if>>
<</if>>
<</widget>>
<<widget "edenCagedSave">>
<<npc Eden>><<person1>>
당신이 다시 떠올려내기 전에, 당신은 누군가 당신의 어깨에 손을 얹은 것을 느낀다. 당신은 뒤로 돌려져, 분노로 가득한 눈동자를 한 에덴과 마주한다.
<br><br>
"뻔뻔하기도 하지," <<he_ ga>> 으르렁거린다. "날 버리고, 좆같은 애새끼처럼 굴다가, 너의 위험에서 벗어나기 위해 여전히 나에게 의지하는구나."
<br><br>
<<He_ nun>> 당신의 손목을 단단히 잡고 숲 속으로 나아가기 시작한다. "이리 와. 벌 받을 시간이 지났어."
<br><br>
<<link [[저항한다|Forest Eden Rage]]>><<set $phase to 0>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[항복한다 (0:30)|Forest Eden Rage]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<</widget>>
<<widget "edenCagedCoopSave">>
<<npc Eden>><<person1>>
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
칙칙한 갈색머리의 <<nnpc_gendery_ ga "Gwylan">>
<<else>>
그윌란이
<</if>>
나무줄기를 헤치고 뛰어 나와 당신 곁으로 다가온다. "이봐! 너 괜찮-"
<br><br>
<<if $gwylan_eden_coop gte 4>>
누군가가 <<nnpc_him_ yi "Gwylan">> 팔을 잡고 <<nnpc_him_ ul "Gwylan">> 옆으로 끌어내려서, <<nnpc_He_ nun "Gwylan">> 말을 멈췄다. <span class="red">에덴이다.</span> <<He_ nun>> 당신을 만난 것이 기쁘지 않아 보인다.
<br>
"뻔뻔하기도 하지," 에덴이 으르렁거린다. "날 버리고, 좆같은 애새끼처럼 굴다가, 너의 위험에서 벗어나기 위해 여전히 나에게 의지하는구나."
<br><br>
그윌란은 초조하게 침을 꿀꺽 삼키고 에덴의 어깨에 한 손을 얹는다. "이-이봐, 진정해. 그냥-"
<br><br>
에덴은 몸을 돌려 그윌란의 턱을 주먹으로 때린다. <<nnpc_He_ nun "Gwylan">> 고통 속에서 비명을 지르며, 비틀거리며 뒤로 물러나, 흙 위에 쓰러진다.<<trauma 12>><<ggtrauma>>
<br>
"내 몸에 손대지 마," 에덴이 침을 뱉는다. "나는 네 도움 같은 건 필요 없어. 그리고 그건 <<pshePost>>도 마찬가지고." <<He_ nun>> 눈을 부릅뜨고 당신을 돌아본다. "<<pShePost>>에게 필요한 것은 <<pher_ yi>> 분수를 배우는 것뿐이야."
<br><br>
<<He_ nun>> 당신의 손목을 잡고, 그윌란을 남겨둔 채, 당신을 숲으로 끌고 가기 시작한다.
<<elseif $gwylan_eden_coop gte 1>>
에덴이 분노로 가득 찬 눈으로 <<nnpc_him_ ul "Gwylan">> 밀쳐내서, <<nnpc_He_ nun "Gwylan">> 중간에 말을 멈추었다. <<nnpc_he_ nun "Gwylan">> 흙바닥에 쓰러지면서 비명을 지른다.
<br>
"뻔뻔하기도 하지," 에덴이 으르렁거린다. "날 버리고, 좆같은 애새끼처럼 굴다가, 너의 위험에서 벗어나기 위해 여전히 나에게 의지하는구나."
<br><br>
그윌란은 입을 벌리고, 이쪽을 바라보고 있다. 에덴은 <<nnpc_him_ ul "Gwylan">> 노려본다. "가. 이건 나와 <<phimPost>> 사이의 문제야."
<br>
그윌란은 <<nnpc_his_ yi "Gwylan">> 얼굴에 걱정과 두려움이 뒤섞인 표정을 띄우고, 두 사람 사이를 흘끗 바라보다가, 일어서서 허둥지둥 달아난다.<<trauma 6>><<gtrauma>>
<br><br>
에덴이 당신을 돌아본다. "나는 널 다시 찾을 거라고 했잖아," <<he_ nun>> 침을 뱉는다. "그리고 아무도 날 방해하지 않지." <<He_ nun>> 당신을 숲으로 끌고 가기 시작한다.
<<else>>
한 손이 <<nnpc_him_ yi "Gwylan">> 팔을 잡고 <<nnpc_him_ ul "Gwylan">> 근처 관목에 내던져서, <<nnpc_He_ nun "Gwylan">> 말을 멈춘다.
<br><br>
<span class="red">에덴이다.</span> "나는 널 다시 찾을 거라고 했잖아," <<he_ ga>> 으르렁거린다. "그리고 아무도 날 방해하지 않지."
<br><br>
<<He_ nun>> 당신을 숲으로 끌고 가기 시작하고
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
<<nnpc_gendery_ nun "Gwylan">>
<<else>>
가게 주인은
<</if>>
남겨진 곳에서 신음을 내뱉는다.
<</if>>
<<set $gwylan_aborted to 1>>
<br><br>
<<link [[싸운다|Eden Caged Caught Resist]]>><<set $fightstart to 1>><<def 1>><</link>>
<br>
<<link [[밀쳐내려 시도한다|Eden Caged Caught Pull]]>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[항복한다 (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<</widget>>
<<widget "edenFluidsCheck">>
<<if $edenFluidsCheck is undefined>>
<<set $edenFluidsCheck to "Eden">>
<<elseif $edenFluidsCheck is "clean" and ($goocount + $semencount gt 0)>>
<<set $edenFluidsCheck to "Eden">>
<<elseif $edenFluidsCheck is "cleanLeave">>
<<set $edenFluidsCheck to "clean">>
<</if>>
<</widget>><<location "catacombs">><<set $bus to "catacombs">><<set $outside to 0>><<effects>>
당신은 숲 아래 지하묘지에 있다. 계단은 위쪽으로, 교회 마당으로 통한다. 여섯 팔의 천사 조각상이 당신을 내려다보면서 미소 지으며, 불이 붙은 화로를 가장 아래쪽 손들로 소중히 안고 있다.
<br><br>
<<if $museumAntiques.antiques.antiqueivorystatuette isnot "found" and $museumAntiques.antiques.antiqueivorystatuette isnot "talk" and $museumAntiques.antiques.antiqueivorystatuette isnot "museum">>
작은 조각상이 천사 조각상의 어깨에 앉아 있다. 손에 닿는 거리다.
<br><br>
<</if>>
<<if $worn.face.type.includes("blindfold")>>
따뜻한 바람의 당신의 얼굴을 스치고, <span class="green">눈가리개가 떨어지며,</span> 해진 천 조각만 남긴다. 조금 전 까지만 해도 꽉 묶여있었다는 것이 믿기 어렵다.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<br><br>
<</if>>
<<if $worn.upper.name is "cocoon" or $worn.lower.name is "cocoon bottom">>
조각상의 눈이 반짝인다. 당신에게 묶여있던 거미줄이 느슨해지고, 풀어지며, <span class="green">떨어져 나간다.</span>
<br><br>
<<if $worn.upper.name is "cocoon">>
<<upperruined>><<handheldruined>>
<</if>>
<<if $worn.lower.name is "cocoon bottom">>
<<lowerruined>>
<</if>>
<</if>>
<<catacombs_torch_text>><<wearProp "torch">><br><br>
<i>횃불이 꺼지면서 함정과 다른 기분 나쁜 것들을 피하는 것은 더욱 어려워질 것이다.</i>
<br><br>
<<set $eventskip to 1>>
<<if $stress gte $stressmax>>
<<passoutcatacombs>>
<<elseif $eventskip isnot 1>>
<<events_catacombs normal>>
<<else>>
<<if $museumAntiques.antiques.antiqueivorystatuette isnot "found" and $museumAntiques.antiques.antiqueivorystatuette isnot "talk" and $museumAntiques.antiques.antiqueivorystatuette isnot "museum">>
<<antiqueicon "ivory_statuette">><<link [[작은 조각상을 가져간다|Catacombs Statuette]]>><</link>><<crime "thievery">>
<br>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<undobindingsicon>><<link [[구속구를 태운다|Catacombs Unbind]]>><<pain 1>><</link>><<gpain>>
<br>
<</if>>
<<if $catacombs_torch lt 100>>
<<caveicon "torch">><<link [[횃불을 밝힌다|Catacombs Light]]>><</link>><<gtorch>>
<br>
<</if>>
<<caveicon "east">><<link [[동쪽으로 걷는다 (0:10)|Catacombs Sarcophagi]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>>
<br>
<<caveicon "west">><<link [[서쪽으로 걷는다 (0:10)|Catacombs Prison]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>>
<br><br>
<<getouticon>><<link [[나간다|Churchyard]]>><<catacombs_end>><</link>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>>
당신은 조각상을 향해 등을 돌리고, 불 위에 당신을 묶고 있는 구속구를 댄다. 점점 뜨거워지면서, 당신은 찌르는 듯한 느낌이 든다. 구속구가 불타 느슨해지자 당신은 몸을 당신은 몸을 치운다. 당신은 구속구를 뜯어내어 푼다.
<<unbind>>
<br><br>
<<link [[다음|Catacombs]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<catacombs_torch 100>>
당신은 횃불을 화로에 댄다. 횃불이 새롭게 타오른다. 조각상의 눈이 반사된 불빛에 잠시 반짝인다.
<br><br>
<<link [[다음|Catacombs]]>><<set $eventskip to 1>><</link>>
<br><<effects>><<wearProp "ivory statuette">>
당신은 그 팔과 날개를 지지대 삼아, 여섯 팔의 조각상 위로 타고 올라간다. 발 아래 단단함을 느끼며, 당신은 작은 조각상과 마주 본다. 작은 조각상은 큰 천사 조각상과 닮았지만, 큰 조각상과 다르게, 손과 얼굴을 올려 간절히 기도하며, 환한 미소를 짓고 있다.
<br><br>
당신은 큰 천사의 손에서 작은 천사 조각상을 가지고, 다시 아래로 내려온다. 이건 박물관으로 가야 해.
<br><br>
<<set $antiquemoney += 500>><<museumAntiqueStatus "antiqueivorystatuette" "found">><<crimeUp 500 "thievery">>
<<link [[다음|Catacombs]]>><<set $eventskip to 1>><<handheldon>><</link>>
<br><<effects>><<set $bus to "sarcophagi">>
당신은 숲 아래 지하묘지에 있다. 마치 원래 자리에서 강력한 힘으로 밀어진 것처럼, 석관이 벽으로부터 격렬한 각도로 튀어나와 있다.
<br><br>
<<catacombs_torch_text>><<wearProp "torch">><br><br>
<<if $stress gte $stressmax>>
<<passoutcatacombs>>
<<elseif $eventskip isnot 1>>
<<events_catacombs normal>>
<<else>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $lock to 500>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이곳에는 보화가 묻혀 있다.</span>
<br>
<<crimeicon "plunder">><<link [[약탈한다 (0:30)|Catacombs Normal Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>>
<br>
<<else>>
<span class="red">당신은 여기서 보화를 슬쩍하기엔 실력이 모자라다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<caveicon "east">><<link [[동쪽으로 걷는다 (0:10)|Catacombs Chasm]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>>
<br>
<<caveicon "west">><<link [[서쪽으로 걷는다 (0:10)|Catacombs]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>><<set $bus to "prison">>
당신은 숲 아래 지하묘지에 있다. 벽과 바닥은 구멍으로 가득 차 있고, 그 자체는 철창으로 막혀 있다.
<br><br>
<<catacombs_torch_text>><<wearProp "torch">><br><br>
<<if $stress gte $stressmax>>
<<passoutcatacombs>>
<<elseif $eventskip isnot 1>>
<<events_catacombs normal>>
<<else>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $lock to 500>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이곳에는 보화가 묻혀 있다.</span>
<br>
<<crimeicon "plunder">><<link [[약탈한다 (0:30)|Catacombs Normal Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>>
<br>
<<else>>
<span class="red">당신은 여기서 보화를 슬쩍하기엔 실력이 모자라다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<caveicon "east">><<link [[동쪽으로 걷는다 (0:10)|Catacombs]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>>
<br>
<<caveicon "west">><<link [[서쪽으로 걷는다 (0:10)|Catacombs Ridge]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>><<set $bus to "chasm">>
당신은 숲 아래 지하묘지에 있다. 마치 어떤 커다란 짐승이 남긴 흔적처럼, 한쪽 벽이 무너져, 떡 벌어진 검은 틈을 드러내고 있다.
거대한 종유석들이 천장에 매달려 있다.
<<if $spiderdisable is "f">>
<span class="blue">그 어두운 곳에서 당신은 움직임을 보았다.</span> 그곳에 무언가가 있다. 당신을 주시하면서.
<<else>>
<span class="blue">거기에 희미한 반짝임이 있다.</span> 그곳에 무언가가 있다.
<</if>>
<br><br>
<<catacombs_torch_text>><<wearProp "torch">><br><br>
<<if $stress gte $stressmax>>
<<passoutcatacombs>>
<<elseif $eventskip isnot 1>>
<<events_catacombs normal>>
<<else>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $lock to 500>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이곳에는 보화가 묻혀 있다.</span>
<br>
<<crimeicon "plunder">><<link [[약탈한다 (0:30)|Catacombs Normal Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>>
<br>
<<else>>
<span class="red">당신은 여기서 보화를 슬쩍하기엔 실력이 모자라다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<if $tending gte 500>>
<<askicon>><<link [[구슬린다|Catacombs Chasm Coax]]>><</link>><<note "관리" "green">>
<br>
<<else>>
<span class="blue">당신은 그곳에 있는 무언가를 구슬리기엔 관리 능력이 부족하다.</span>
<br>
<</if>>
<<caveicon "west">><<link [[서쪽으로 걷는다 (0:10)|Catacombs Sarcophagi]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>>
당신은 종유석을 향해, 부드러운 목소리로 부른다. 처음엔 작은 메아리만 들리더니,
<<beastNEWinit 1 spider>>
<<if $spiderdisable is "t">>
곧 빛나는 구가 내려온다. 그것은 잠시 당신 앞에 떠다니다가, 틈 끄트머리로 날아간다.
<br><br>
그것은 벽에 도달해, 마치 당신을 인도하듯이 잠시간 떠다니며, 통로를 비춘다. 그러더니 곧 안으로 날아간다. 틈 사이에 숨겨진 통로가 있는 듯하다.
<<elseif $monster is 1>>
곧 머리에 이어, 여덟개의 사지가 당신의 시야에 들어온다. 녀석은 <<beasttypePost "이지">>만, <<bhisPost "의">> 행동에 위협은 없다. <<bHePost "는">> 종유석을 기어내려온 후, 남은 거리를 거미줄을 늘어뜨리며 내려와, 당신 앞에 착지한다.
<br><br>
"이 앞은 위험해," <<bhePost "가">> 말한다. "네가 원한다면 난 너를 틈 건너로 데려다 줄 수 있어. 난 보기보다 강해. 아주 강하지."
<<else>>
곧 여덟 개의 다리가 당신의 시야에 들어온다. 그것은 커다란 <<beasttypePost "이지">>만, <<bhisPost "의">> 행동에 위협은 없다. <<bHePost "는">> 종유석을 기어내려온 후, 남은 거리를 거미줄을 늘어뜨리며 내려와, 당신 앞에 착지한다.
<br><br>
<<bHePost "는">> 뒤로 돌아 틈으로 걸어가더니, <<bhisPost "의">> 배 부분을 내린다. <<bHePost "는">> 당신을 태우고 싶은 것 같다.
<</if>>
<br><br>
<<link [[틈 사이로 건너간다 (0:10)|Catacombs Chasm Coax 2]]>><<pass 10>><</link>>
<br>
<<link [[남는다|Catacombs Chasm]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $spiderdisable is "t">>
당신은 빛을 따라간다. 그것은 틈의 반대편에 있는 지하묘지로 나올 때까지, 당신을 돌로 된 좁은 미로를 통해 안내한다. 벽과 바닥에 이상한 구멍들이 뚫려 있다. 뒤에 있는 통로는 어둠 속에서 사라져 간다.
<br><br>
장난스러운 반짝임과 함께, 빛나는 구는 천장으로 날아가, 뚫려있는 구멍 안쪽으로 사라진다.
<<elseif $monster is 1>>
<<beasttypePost "는">> 당신 주위를 돈다. 당신이 반응하기 전에, <<bhePost "의">> 거미줄이 당신 허리를 감는다. <<bHePost "는">> 자신이 타고 내려온 거미줄로 올라가, 당신을 공중으로 잡아당긴다. "너를 데려다 주기에 가장 좋은 방법이지," <<bhePost "는">> 미안한 듯한 미소로 말한다.
<br><br>
<<bHePost "는">> 천장으로 기어 올라가, 틈 위로 달리기 시작한다. 당신은 <<bhimPost "의">> 아래 대롱대롱 매달려, 건너편에 도착하기 전까지, 아래의 심연을 의식한다. 부드럽게, <<bHePost "는">> 당신을 내리고, 곧 <<bhimselfPost "도">> 내려와 당신 허리에 감긴 거미줄을 풀어준다.
<br><br>
"봤지?" <<bHePost "는">> 씩 웃는다. "강하지!" 한번 펄쩍 뛰어, <<bhePost "는">> 벽을 기어 올라가 다시 한번 어둠 속으로 사라진다. 당신은 지하묘지의 다른 곳에 있다. 벽과 바닥에 이상한 구멍들이 뚫려 있다.
<<else>>
당신은 <<beasttypePost "의">> 배 부분에 타고 올라가, <<bhePost "가">> 움직이려고 요동치자 가슴과 배 사이의 마디를 팔로 휘감는다. <<bHePost "는">> 거미줄을 타고, 아래에서는 보지 못한 수평으로 뻗은 거미줄 위로 올라간다. <<bHe_ nun>> 틈 위로 걸쳐져 있는 거의 보이지 않는 거미줄 망을 타고 달린다. 당신은 당신 아래의 심연을 의식하며, 단단히 달라붙어 있는다.
<br><br>
<<bHePost "는">> 반대편에 도착한 다음, 다른 거미줄을 타고 아래로 내려온다. 당신이 내리자, 거미는 다시 걸려있는 거미줄을 타고 올라가, 어둠 속으로 사라진다. 당신은 지하묘지 다른 곳에 있다. 벽과 바닥에 이상한 구멍들이 뚫려 있다.
<</if>>
<br><br>
<<link [[다음|Catacombs Bores]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>><<set $bus to "ridge">>
당신은 숲 아래 지하묘지에 있다. 마치 어떤 커다란 짐승이 남긴 흔적처럼, 한쪽 벽이 무너져, 검은 틈을 드러내고 있다. 절벽은 가파르지만, 깎아지른 듯하지는 않다. 조심하면 아래로 기어 내려갈 수 있을 것이다.
<br><br>
<<catacombs_torch_text>><<wearProp "torch">><br><br>
<<if $stress gte $stressmax>>
<<passoutcatacombs>>
<<elseif $eventskip isnot 1>>
<<events_catacombs normal>>
<<else>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $lock to 500>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이곳에는 보화가 묻혀 있다.</span>
<br>
<<crimeicon "plunder">><<link [[약탈한다 (0:30)|Catacombs Normal Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>>
<br>
<<else>>
<span class="red">당신은 여기서 보화를 슬쩍하기엔 실력이 모자라다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<caveicon "south">><<link [[내려간다 (0:01)|Catacombs Mud Climb]]>><<pass 1>><</link>>
<br>
<<caveicon "east">><<link [[동쪽으로 걷는다 (0:10)|Catacombs Prison]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>>
한 발짝씩, 발을 지지하기 전에 확인을 해 가면서, 당신은 틈 안으로 내려간다. 산산이 부서진 벽돌과 바위들은 단단해서, 어렵지 않게 바닥에 도달한다.
<br><br>
어둠이 당신을 감싼다. 당신은 좀 떨어진 곳에서, 흐르는 물소리를 듣는다.
<br><br>
<<link [[다음|Catacombs Mud]]>><</link>>
<br><<effects>><<set $bus to "mud">>
당신은 숲 아래 지하묘지에 있다. 돌 사이로 커다란 고랑이 파여져, 어둠 속으로 펼쳐진 진흙 지역으로 이어지고 있다.
<br><br>
<<catacombs_torch_text>><<wearProp "torch">><br><br>
<<if $stress gte $stressmax>>
<<passoutcatacombs>>
<<elseif $eventskip isnot 1>>
<<events_catacombs barrow>>
<<else>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $lock to 500>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이곳에는 보화가 묻혀 있다.</span>
<br>
<<crimeicon "plunder">><<link [[약탈한다 (0:30)|Catacombs Barrow Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>>
<br>
<<else>>
<span class="red">당신은 여기서 보화를 슬쩍하기엔 실력이 모자라다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<caveicon "east">><<link [[동쪽으로 걷는다 (0:10)|Catacombs Masonry]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>>
<br>
<<caveicon "north">><<link [[올라간다 (0:01)|Catacombs Ridge Climb]]>><<pass 1>><</link>><<catacombs_exit_indicator>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>>
당신은 단단한 돌들이 당신의 무게를 충분히 지지하는 것을 느끼며, 등반하는 것보단 기어가는 것처럼, 경사를 가로지른다. 당신은 지하묘지 정상에 도달한다.
<br><br>
<<link [[다음|Catacombs Ridge]]>><</link>>
<br><<effects>><<set $bus to "masonry">>
당신은 숲 아래 지하묘지에 있다. 커다란 고랑들이 돌 사이로 파여져 있고, 그 대부분은 무너진 커다란 벽돌들로 막혀있다.
<br><br>
<<catacombs_torch_text>><<wearProp "torch">><br><br>
<<if $stress gte $stressmax>>
<<passoutcatacombs>>
<<elseif $eventskip isnot 1>>
<<events_catacombs barrow>>
<<else>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $lock to 500>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이곳에는 보화가 묻혀 있다.</span>
<br>
<<crimeicon "plunder">><<link [[약탈한다 (0:30)|Catacombs Barrow Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>>
<br>
<<else>>
<span class="red">당신은 여기서 보화를 슬쩍하기엔 실력이 모자라다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<caveicon "east">><<link [[동쪽으로 걷는다 (0:10)|Catacombs Barrow]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>>
<br>
<<caveicon "west">><<link [[서쪽으로 걷는다 (0:10)|Catacombs Mud]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>><<set $bus to "barrow">>
당신은 숲 아래 지하묘지에 있다. 커다란 고랑들이 돌 사이로 파여져 있다. 거대한 언덕이 그들 위에 우뚝 솟아 있다.
<br><br>
<<if $museumAntiques.antiques.antiquesilvercrown isnot "found" and $museumAntiques.antiques.antiquesilvercrown isnot "talk" and $museumAntiques.antiques.antiquesilvercrown isnot "museum">>
언덕 안으로 이어진 작은 동굴이 있다.
<br><br>
<</if>>
<<catacombs_torch_text>><<wearProp "torch">><br><br>
<<if $stress gte $stressmax>>
<<passoutcatacombs>>
<<elseif $eventskip isnot 1>>
<<events_catacombs barrow>>
<<else>>
<<if $museumAntiques.antiques.antiquesilvercrown isnot "found" and $museumAntiques.antiques.antiquesilvercrown isnot "talk" and $museumAntiques.antiques.antiquesilvercrown isnot "museum">>
<<link [[언덕 안으로 들어간다|Catacombs Crown]]>><</link>>
<br>
<</if>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $lock to 500>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이곳에는 보화가 묻혀 있다.</span>
<br>
<<crimeicon "plunder">><<link [[약탈한다 (0:30)|Catacombs Barrow Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>>
<br>
<<else>>
<span class="red">당신은 여기서 보화를 슬쩍하기엔 실력이 모자라다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<caveicon "east">><<link [[동쪽으로 걷는다 (0:10)|Catacombs Stream]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>>
<br>
<<caveicon "west">><<link [[서쪽으로 걷는다 (0:10)|Catacombs Masonry]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>>
당신은 동굴로 들어간다. 천장이 너무 낮아서 웅크려야 하지만, 곧 둥근 방으로 나온다. 바닥에 솟아오른 부분에는, 가운데 돌탑 하나가 쌓여져 있다. 돌판 하나가 그 앞에 있는 바닥에 서 있고, 그 위에는 은색 왕관이 놓여 있다.
<br><br>
<<ind>><<link [[가져간다|Catacombs Crown 2]]>><</link>><<crime "thievery">>
<br>
<<getouticon>><<link [[떠난다|Catacombs Barrow]]>><<set $eventskip to 1>><</link>>
<br><<effects>><<wearProp "silver crown">>
당신은 왕관을 가져간다. 바닥이 흔들리며, 당신을 거의 쓰러뜨린 뻔 한다. 흙 부스러기들이 천장으로부터 떨어진다. 당신은 산사태에 매장되기 전에, 급하게 동굴 밖으로 탈출하는데 성공한다.
<br><br>
당신은 왕관을 검사한다. 앞쪽에는 한때 무언가로 채워져 있었을 구멍이 있고, 오랜 시간에 따라 부식되어 있지만, 그걸 제외하면 상태는 양호하다. 이건 박물관으로 가야 해.
<br><br>
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquesilvercrown" "found">><<crimeUp 1200 "thievery">>
<<link [[다음|Catacombs Barrow]]>><<handheldon>><<set $eventskip to 1>><</link>>
<br><<effects>><<set $bus to "stream">>
당신은 숲 아래 지하묘지에 있다. 커다란 고랑들 안에 있는 돌 사이로 물이 흐른다.
<br><br>
<<catacombs_torch_text>><<wearProp "torch">><br><br>
<<if $stress gte $stressmax>>
<<passoutcatacombs>>
<<elseif $eventskip isnot 1>>
<<events_catacombs barrow>>
<<else>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $lock to 500>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이곳에는 보화가 묻혀 있다.</span>
<br>
<<crimeicon "plunder">><<link [[약탈한다 (0:30)|Catacombs Barrow Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>>
<br>
<<else>>
<span class="red">당신은 여기서 보화를 슬쩍하기엔 실력이 모자라다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<caveicon "east">><<link [[동쪽으로 걷는다 (0:10)|Catacombs Stalagmites]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>>
<br>
<<caveicon "west">><<link [[서쪽으로 걷는다 (0:10)|Catacombs Barrow]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>><<set $bus to "stalagmites">>
당신은 숲 아래 지하묘지에 있다. 바위투성이의 바다가 동쪽으로 가는 것을 막고 있지만, 북쪽으로는 가파른 비탈이 솟아 있다. 기어오를 수 있을 것 같다.
<br><br>
<<catacombs_torch_text>><<wearProp "torch">><br><br>
<<if $stress gte $stressmax>>
<<passoutcatacombs>>
<<elseif $eventskip isnot 1>>
<<events_catacombs barrow>>
<<else>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $lock to 500>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이곳에는 보화가 묻혀 있다.</span>
<br>
<<crimeicon "plunder">><<link [[약탈한다 (0:30)|Catacombs Barrow Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>>
<br>
<<else>>
<span class="red">당신은 여기서 보화를 슬쩍하기엔 실력이 모자라다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<caveicon "north">><<link [[올라간다 (0:01)|Catacombs Bores Climb]]>><<pass 1>><</link>>
<br>
<<caveicon "west">><<link [[서쪽으로 걷는다 (0:10)|Catacombs Stream]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>>
당신은 돌 비탈길을 올라간다. 뚫려있는 이상한 구멍들이, 특히 꼭대기 근처에서 잡기 좋은 발판을 마련해 준다.
<br><br>
당신은 화려한 홀의 폐허로 나온다. 바닥에는 산산조각이 난 석기와 도자기들이 널려서, 발 밑에서 바삭거리는 소리를 낸다.
<br><br>
<<link [[다음|Catacombs Bores]]>><</link>>
<br><<effects>><<set $bus to "bores">>
당신은 숲 아래 지하묘지에 있다. 파이프와 케이블들이 이상한 구멍들을 따라, 머리 위로 교차하고 있다.
<<if $spiderdisable is "f">>
<span class="blue">그 어두운 곳에서 당신은 움직임을 보았다.</span> 그곳에 무언가가 있다. 당신을 주시하면서.
<<else>>
<span class="blue">거기에 희미한 반짝임이 있다.</span> 그곳에 무언가가 있다.
<</if>>
<br><br>
<<catacombs_torch_text>><<wearProp "torch">><br><br>
<<if $stress gte $stressmax>>
<<passoutcatacombs>>
<<elseif $eventskip isnot 1>>
<<events_catacombs compound>>
<<else>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $lock to 500>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이곳에는 보화가 묻혀 있다.</span>
<br>
<<crimeicon "plunder">><<link [[약탈한다 (0:30)|Catacombs Compound Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>>
<br>
<<else>>
<span class="red">당신은 여기서 보화를 슬쩍하기엔 실력이 모자라다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<if $tending gte 500>>
<<askicon>><<link [[구슬린다|Catacombs Bores Coax]]>><</link>><<note "관리" "green">>
<br>
<<else>>
<span class="blue">당신은 그곳에 있는 무언가를 구슬리기엔 관리 능력이 부족하다.</span>
<br>
<</if>>
<<caveicon "north">><<link [[북쪽으로 걷는다 (0:10)|Catacombs Engravings]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>>
<br>
<<caveicon "south">><<link [[내려간다 (0:01)|Catacombs Stalagmites Climb]]>><<pass 1>><</link>><<catacombs_exit_indicator>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>>
당신은 종유석을 향해, 부드러운 목소리로 부른다. 처음엔 작은 메아리만 들리더니,
<<beastNEWinit 1 spider>>
<<if $spiderdisable is "f">>
곧 빛나는 구가 내려온다. 그것은 잠시 당신 앞에 떠다니다가, 틈 끄트머리로 날아간다.
<br><br>
그것은 벽에 도달해, 마치 당신을 인도하듯이 잠시간 떠다니며, 통로를 비춘다. 그러더니 곧 안으로 날아간다. 틈 사이에 숨겨진 통로가 있는 듯하다.
<<elseif $monster is 1>>
곧 머리에 이어, 여덟개의 사지가 당신의 시야에 들어온다. 녀석은 <<beasttypePost "이지">>만, <<bhisPost "의">> 행동에 위협은 없다. <<bHePost "는">> 종유석을 기어내려온 후, 남은 거리를 거미줄을 늘어뜨리며 내려와, 당신 앞에 착지한다.
<br><br>
"다른 인간들과 친구는 아니지만," <<bhePost "가">> 말한다. "네가 원한다면 난 너를 틈 다른 쪽으로 데려다 줄 수 있어. 난 보기보다 강해. 아주 강하지."
<<else>>
곧 여덟 개의 다리가 당신의 시야에 들어온다. 그것은 커다란 <<beasttypePost "이지">>만, <<bhisPost "의">> 행동에 위협은 없다. <<bHePost "는">> 종유석을 기어내려온 후, 남은 거리를 거미줄을 늘어뜨리며 내려와, 당신 앞에 착지한다.
<br><br>
<<bHePost "는">> 뒤로 돌아 틈으로 걸어가더니, <<bhisPost "의">> 배 부분을 내린다. <<bHePost "는">> 당신을 태우고 싶은 것 같다.
<</if>>
<br><br>
<<link [[틈 사이로 건너간다 (0:10)|Catacombs Bores Coax 2]]>><<pass 10>><</link>>
<br>
<<link [[남는다|Catacombs Bores]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $spiderdisable is "f">>
당신은 빛을 따라간다. 그것은 틈의 반대편에 있는 지하묘지로 나올 때까지, 당신을 돌로 된 좁은 미로를 통해 안내한다. 종유석들이 어둠 속에 매달려 있다. 뒤에 있는 통로는 어둠 속에서 사라져 간다.
<br><br>
장난스러운 반짝임과 함께, 빛나는 구는 천장으로 날아가 종유석 사이로 숨는다.
<<elseif $monster is 1>>
<<beasttypePost "는">> 당신 주위를 돈다. 당신이 반응하기 전에, <<bhePost "의">> 거미줄이 당신 허리를 감는다. <<bHePost "는">> 자신이 타고 내려온 거미줄로 올라가, 당신을 공중으로 잡아당긴다. "너를 데려다 주기에 가장 좋은 방법이지," <<bhePost "는">> 미안한 듯한 미소로 말한다.
<br><br>
<<bHePost "는">> 천장으로 기어 올라가, 틈 위로 달리기 시작한다. 당신은 <<bhimPost "의">> 아래 대롱대롱 매달려, 건너편에 도착하기 전까지, 아래의 심연을 의식한다. 부드럽게, <<bHePost "는">> 당신을 내리고, 곧 <<bhimselfPost "도">> 내려와 당신 허리에 감긴 거미줄을 풀어준다.
<br><br>
"봤지?" <<bHePost "는">> 씩 웃는다. "강하지!" 한번 펄쩍 뛰어, <<bhePost "는">> 벽을 기어 올라가 다시 한번 어둠 속으로 사라진다. 당신은 지하묘지의 다른 곳에 있다. 종유석들이 어둠 속에 매달려 있다.
<<else>>
당신은 <<beasttypePost "의">> 배 부분에 타고 올라가, <<bhePost "가">> 움직이려고 요동치자 가슴과 배 사이의 마디를 팔로 휘감는다. <<bHePost "는">> 거미줄을 타고, 아래에서는 보지 못한 수평으로 뻗은 거미줄 위로 올라간다. <<bHe_ nun>> 틈 위로 걸쳐져 있는 거의 보이지 않는 거미줄 망을 타고 달린다. 당신은 당신 아래의 심연을 의식하며, 단단히 달라붙어 있는다.
<br><br>
<<bHePost "는">> 반대편에 도착한 다음, 다른 거미줄을 타고 아래로 내려온다. 당신이 내리자, 거미는 다시 걸려있는 거미줄을 타고 올라가, 어둠 속으로 사라진다. 당신은 지하묘지 다른 곳에 있다. 종유석들이 어둠 속에 매달려 있다.
<</if>>
<br><br>
<<link [[다음|Catacombs Chasm]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 틈 아래로 내려간다. 뚫려있는 구멍들이 좋은 발판이 되어, 당신은 어렵지 않게 바닥에 도착한다.
<br><br>
어둠이 당신을 감싼다. 물이 당신 발 아래로 흐른다.
<br><br>
<<link [[다음|Catacombs Stalagmites]]>><</link>>
<br><<effects>><<set $bus to "engravings">>
당신은 숲 아래 지하묘지에 있다. 파이프와 케이블들이 머리 위로 교차하고 있다. 벽은 해골 조각으로 장식되어 있다.
<br><br>
<<catacombs_torch_text>><<wearProp "torch">><br><br>
<<if $stress gte $stressmax>>
<<passoutcatacombs>>
<<elseif $eventskip isnot 1>>
<<events_catacombs compound>>
<<else>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $lock to 500>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이곳에는 보화가 묻혀 있다.</span>
<br>
<<crimeicon "plunder">><<link [[약탈한다 (0:30)|Catacombs Compound Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>>
<br>
<<else>>
<span class="red">당신은 여기서 보화를 슬쩍하기엔 실력이 모자라다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<caveicon "north">><<link [[북쪽으로 걷는다 (0:10)|Catacombs Museum]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>>
<br>
<<caveicon "south">><<link [[남쪽으로 걷는다 (0:10)|Catacombs Bores]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>><<set $bus to "museum">>
당신은 숲 아래 지하묘지에 있다. 파이프와 케이블들이 머리 위로 교차하고 있다. 부서진 유리조각들이 바닥에 널려 있다.
<br><br>
<<catacombs_torch_text>><<wearProp "torch">><br><br>
<<if $stress gte $stressmax>>
<<passoutcatacombs>>
<<elseif $eventskip isnot 1>>
<<events_catacombs compound>>
<<else>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $lock to 500>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이곳에는 보화가 묻혀 있다.</span>
<br>
<<crimeicon "plunder">><<link [[약탈한다 (0:30)|Catacombs Compound Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>>
<br>
<<else>>
<span class="red">당신은 여기서 보화를 슬쩍하기엔 실력이 모자라다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<caveicon "north">><<link [[북쪽으로 걷는다 (0:10)|Catacombs Statues]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>>
<br>
<<caveicon "south">><<link [[남쪽으로 걷는다 (0:10)|Catacombs Engravings]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>><<set $bus to "statues">>
당신은 숲 아래 지하묘지에 있다. 파이프와 케이블들이 머리 위로 교차하고 있다. 오래된 조각상들이 무너진 문을 지키고 있다.
<br><br>
<<catacombs_torch_text>><<wearProp "torch">><br><br>
<<if $stress gte $stressmax>>
<<passoutcatacombs>>
<<elseif $eventskip isnot 1>>
<<events_catacombs compound>>
<<else>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $lock to 500>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이곳에는 보화가 묻혀 있다.</span>
<br>
<<crimeicon "plunder">><<link [[약탈한다 (0:30)|Catacombs Compound Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>>
<br>
<<else>>
<span class="red">당신은 여기서 보화를 슬쩍하기엔 실력이 모자라다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<caveicon "north">><<link [[북쪽으로 걷는다 (0:10)|Catacombs Compound]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>>
<br>
<<caveicon "south">><<link [[남쪽으로 걷는다 (0:10)|Catacombs Museum]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>><<set $bus to "compound">>
당신은 숲 아래 지하묘지에 있다. 파이프와 케이블들이 반쯤 무너진 기둥들에 휘감겨, 머리 위에서 진동한다.
<<if $museumAntiques.antiques.antiquewhitecrystal isnot "found" and $museumAntiques.antiques.antiquewhitecrystal isnot "talk" and $museumAntiques.antiques.antiquewhitecrystal isnot "museum">>
그것들은 모두 윙윙거리는 기계를 향해, 같은 방향으로 뻗어있다. 그 중심에는 빛나는 하얀 수정이 매달려 있다. 희미한 빛이 긴 그림자를 드리운다.
<</if>>
<br><br>
<<catacombs_torch_text>><<wearProp "torch">><br><br>
<<if $stress gte $stressmax>>
<<passoutcatacombs>>
<<elseif $eventskip isnot 1>>
<<events_catacombs compound>>
<<else>>
<<if $museumAntiques.antiques.antiquewhitecrystal isnot "found" and $museumAntiques.antiques.antiquewhitecrystal isnot "talk" and $museumAntiques.antiques.antiquewhitecrystal isnot "museum">>
<<link [[수정에 다가간다|Catacombs Crystal]]>><</link>>
<br>
<</if>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $lock to 500>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이곳에는 보화가 묻혀 있다.</span>
<br>
<<crimeicon "plunder">><<link [[약탈한다 (0:30)|Catacombs Compound Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>>
<br>
<<else>>
<span class="red">당신은 여기서 보화를 슬쩍하기엔 실력이 모자라다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<caveicon "south">><<link [[남쪽으로 걷는다 (0:10)|Catacombs Statues]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>>
당신은 기계에 다가간다. 가까이 다가갈수록 바닥이 진동하는 것이 느껴지고, 당신은 수정을 제자리에 고정시키고 있는 금속 갈퀴를 본다. 이게 무엇이든 간에, 이것은 중요하고, 꽤 가치가 있어 보인다.
<br><br>
<<antiqueicon "crystal">><<link [[가져간다|Catacombs Crystal 2]]>><</link>><<gcrime "thievery">>
<br>
<<getouticon>><<link [[물러난다|Catacombs Compound]]>><<set $eventskip to 1>><</link>>
<br><<effects>><<wearProp "crystal">>
<<earnFeat "Dark Delvings">>
당신은 수정을 가져간다. 갈퀴들은 저항 없이 수정을 내준다. 당신은 수정 내부에 무언가가 조각된 걸 본 것 같다.
<br><br>
당신이 더 조사해 보기 전에, <span class="red">경보가 울린다.</span> 당신은 돌아서서 기둥을 지나, 이리저리 구부러진 통로들 중 하나를 따라 달아난다. 뒤에서 발자국 소리가 들리지만, 곧 미로 안에서 발자국 소리가 사라진다.
<br><br>
<<set $antiquemoney += 2000>><<museumAntiqueStatus "antiquewhitecrystal" "found">><<crimeUp 1000 "destruction">><<crimeUp 1000 "thievery">>
<<link [[다음|Catacombs Compound]]>><<handheldon>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 팔을 틈새로 밀어 넣고, 잡을 수 있는 것을 찾을 때까지 주위를 더듬거린 후, 틈으로 몸을 밀어넣는다.
<br><br>
<<if $physiquesize lte random(6000, 16000)>>
약간의 꿈틀거림이 필요했지만, <span class="green">당신은 틈새로 들어갈 수 있었고,</span> 잔해 반대편으로 기어내려가며 간신히 몸을 빼낸다.
<<else>>
<span class="red">틈새는 당신이 생각한 것만큼 넓지 않다.</span> 당신은 다른 방향으로 지나가려고 하지만,
<<if $worn.upper.name isnot "naked">>
<<set $worn.upper.integrity -= 20>>
<<set _clothes_torn to true>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<set $worn.lower.integrity -= 20>>
<<set _clothes_torn to true>>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
<<set $worn.under_upper.integrity -= 20>>
<<set _clothes_torn to true>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<set $worn.under_lower.integrity -= 20>>
<<set _clothes_torn to true>>
<</if>>
<<if _clothes_torn is true>>
옷이 찢어지는 소리가 들린다.
<<integritycheck>>
<<exposure>>
<<else>>
몇 군데 긁힌 상처가 생긴다.<<gpain>><<pain 6>><<gstress>><<stress 6>>
<</if>>
<</if>>
<br><br>
<<destination_catacombs skip>><<effects>>
당신은 왔던 곳으로 되돌아가서, 다른 길을 시도해본다. 당신이 잔해 반대쪽으로 빠져나오는 동안, 동굴은 뒤틀리고 이리저리 굽어 있다.
<br><br>
<<destination_catacombs skip>><<effects>>
<<if $physiqueSuccess>>
<span class="green">당신은 몸에 붙은 거미줄을 거칠게 떼어 뜯어버린다.</span> 몇 가닥은 몸에 그대로 붙어있지만, 문제는 없을 것이다.
<<else>>
당신은 몸에 붙은 거미줄을 떼어내려 하지만, 당신이 몸부림칠수록, <span class="red">거미줄은 더 강하게 조여오고,</span> 아예 팔이 묶여버린다. 여기서는 제거할 수 없다. 최소한 아직 다리는 자유롭다.
<<bind>>
<</if>>
<br><br>
<<destination_catacombs skip>><<effects>>
당신은 호흡을 안정시킨다. 당장 거미줄에서 벗어날 수는 없지만, 적어도 지금 위험한 것은 아니다.
<br><br>
<<bind>>
<<destination_catacombs skip>><<effects>>
당신은 보화를 약탈하기 위해 구석구석 구멍들을 살펴보고, 튼튼한 박스를 발로 차 열어보며, 먼지가 많은 내부를 뒤지면서 지하 묘지를 수색한다.
<<if $rng gte 81>>
당신은 운이 좋진 않았지만, 오래된 헝겊 조각을 찾을 수 있었다.
<<if $worn.face.type.includes("blindfold")>>
그것은 횃불을 밝히는 데 도움이 될 수 있겠지만, <span class="pink">어쨌든 지금은 앞을 볼 수가 없다.</span>
<<else>>
당신은 헝겊 조각을 횃불에 사용한다.<<gtorch>><<catacombs_torch 10>>
<</if>>
<<elseif $rng gte 61>>
당신은 운이 좋진 않았지만, 이내 튼튼한 상자를 발견하고, 그 상자의 자물쇠는 아직 붙어있다. 당신은 재빨리 그 구식 자물쇠를 연다. 안에는 변색된 은 칼날이 있다. 그것이 붙어 있던 칼자루나 손잡이가 무엇이든 간에 오래 전에 썩어 버렸다. 뭔가 가치가 있을 지도 모른다.
<<wearProp "silver blade">>
<<set $antiquemoney += 60>><<museumAntiqueStatus "antiquesilverblade" "found">><<crimeUp 60 "thievery">>
<<else>>
<<wearProp "copper coin">>
당신은 부식되고, 글자가 흐려진 구리 동전을 발견한다. 그래도, 수집가에게는 가치가 있을지도 모른다.
<<set $antiquemoney += 10>><<museumAntiqueStatus "antiquecoppercoin" "found">><<crimeUp 10 "thievery">>
<</if>>
<br><br>
<<if $skulduggery lte 600>>
<<skulduggeryskilluse>>
<</if>>
<<destination_catacombs>><<effects>>
당신은 무릎을 꿇고, 부서진 금고들이 남긴 잔해들을 뒤지며 가치 있는 것들을 찾아본다.
<<if $rng gte 81>>
당신은 운이 좋진 않았지만, 오래된 헝겊 조각을 찾을 수 있었다.
<<if $worn.face.type.includes("blindfold")>>
그것은 횃불을 밝히는 데 도움이 될 수 있겠지만, <span class="pink">어쨌든 지금은 앞을 볼 수가 없다.</span>
<<else>>
당신은 헝겊 조각을 횃불에 사용한다.<<gtorch>><<catacombs_torch 10>>
<</if>>
<<elseif $rng gte 61>>
<<wearProp "silver goblet">>
당신의 손가락은 무언가 차갑고, 단단한 것을 발견한다. 당신은 땅에서 그것을 잡아당긴다. 부식된 은 잔이다. 복잡한 무늬로 조각된 선들이, 남아있는 표면을 덮고 있다. 수집가에게는 가치가 있을지도 모른다.
<<set $antiquemoney += 60>><<museumAntiqueStatus "antiquesilvergoblet" "found">><<crimeUp 60 "thievery">>
<<else>>
<<wearProp "fetish">>
당신은 고무 같은 질감을 느끼며, 진흙에서 이상한 신상을 꺼낸다. 노쇠한 몸에 인간의 것이 아닌 팔들이 매달려 있다. 그래도 수집가에게는 가치가 있을지도 모른다.
<<set $antiquemoney += 15>><<museumAntiqueStatus "antiquestrangefetish" "found">><<crimeUp 15 "thievery">>
<</if>>
<br><br>
<<if $skulduggery lte 600>>
<<skulduggeryskilluse>>
<</if>>
<<destination_catacombs>><<effects>>
당신은 오래된 금고를 부수고, 그 결과로 생긴 먼지를 피한다.
<<if $rng gte 81>>
<<if $worn.face.type.includes("blindfold")>>
당신은 운이 좋진 않았지만, 오래된 헝겊 조각을 찾을 수 있었다. 그것은 횃불을 밝히는 데 도움이 될 수 있겠지만, <span class="pink">어쨌든 지금은 앞을 볼 수가 없다.</span>
<<else>>
당신은 운이 좋진 않았지만, 오래된 헝겊 조각을 찾을 수 있었다. 당신은 헝겊 조각을 횃불에 사용한다.<<gtorch>><<catacombs_torch 10>>
<</if>>
<<elseif $rng gte 61>>
<<wearProp "gold coin">>
금고들을 차례로 뒤져봐도 아무것도 나오지 않다가, 당신은 반짝이는 노란 금속을 발견한다. 시간에 의해 부식되었지만, 의심할 여지 없이, 여전히 가치가 있는 금화다. 오래 전에 이미 죽은 군주의 얼굴이 당신을 응시하고 있다.
<<set $antiquemoney += 100>><<museumAntiqueStatus "antiquegoldcoin" "found">><<crimeUp 100 "thievery">>
<<else>>
<<wearProp "silver coin">>
당신은 폐허가 된 고철 밑에서, 묻혀 있는 은화를 발견한다.
<<set $antiquemoney += 20>><<museumAntiqueStatus "antiquesilvercoin" "found">><<crimeUp 20 "thievery">>
<</if>>
<br><br>
<<if $skulduggery lte 600>>
<<skulduggeryskilluse>>
<</if>>
<<destination_catacombs>><<effects>>
당신은 횃불로 길을 비추며, 어둠 속을 수색했으나, 어떤 사악한 것도 발견하지 못한다. 당신의 머리는 괜찮다고 생각하지만, 몸은 여전히 긴장하고 있다.
<br><br>
<<destination_catacombs skip>><<effects>>
당신은 치솟는 공포를 무시하고 계속 걸으며, 당신이 무언가를 상상하고 있다는 것을 스스로에게 상기시킨다. 그 소리들은 진짜가 아니다.
<br><br>
<<if $willpowerSuccess>>
<span class="green">당신의 불안은 가라앉고,</span> 당신은 안도의 한숨을 내쉰다.
<<else>>
바로 뒤에서, 당신은 탁 하는 소리를 듣고, <span class="red">다리가 전속력으로 움직이는 것을 느낀다.</span> 당신은 바로 뒤에서, 당신의 속도에 맞춰 따라오는 무언가를, 무언가 괴물 같은 것을 감지한다.
<br><br>
당신은 어둠 속에서 발을 헛디뎌, 땅에 쓰러진다. 계속해서 본능에 의지해, 당신은 최대한 몸을 웅크린다. 그러나 아무 일도 일어나지 않는다. 당신을 쫓던 게 뭐든 간에 그것은 사라졌다.<<gpain>><<gtrauma>><<gstress>><<ltorch>><<pain 4>><<trauma 6>><<stress 6>><<catacombs_torch -5>>
<</if>>
<br><br>
<<destination_catacombs skip>><<effects>>
당신은 눈을 감고 동굴을 이리저리 갈팡질팡하며 내려가다가, 벽에 부딪혀 거의 <<bottom_ uro>> 바닥에 넘어질 뻔 한다. 최소한, 그 석관은 당신 뒤에 멀리 떨어져 있다.
<br><br>
<<destination_catacombs skip>><<effects>>
당신은 왔던 길로 되돌아가서, 어쩐지 무서운 석관과 관련되지 않은 더 긴 경로를 찾는다.
<<if $catacombs_torch gte 1>>
당신의 횃불이 깜빡거린다.
<<else>>
어둠이 당신을 짓누른다.
<</if>>
<br><br>
<<destination_catacombs skip>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 3 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Catacombs Struggle End]]>><</link>></span>
<<else>>
<span id="next"><<link [[다음|Catacombs Struggle]]>><</link>></span>
<</if>><<effects>>
그 생물체들은 어두운 은신처로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_catacombs skip>><<effects>>
당신은 당신이 온 길로 되돌아가서, 지나갈 다른 통로를 찾는다. 마침내, 하나의 통로를 찾는다. 그림자가 드리운다.
<br><br>
<<destination_catacombs skip>><<effects>>
당신은 하얗고 끈적끈적한 점액에 발을 넣는다. 그것은 불투명하고, 두껍고, 달라붙고, 주변 공기보다 따뜻하다. 바닥이 깊게 내려앉고, 당신은 표면이 허리에 닿을 때까지 아래로 내려간다.
<br><br>
당신은 웅덩이를 가로질러, 건너편으로 나온다. 끈적끈적한 가닥들이 당신에게 매달리고, 당신은 당신이 가는 길 뒤에 흔적을 남긴다.
<<waist_goo>>
<br><br>
<<destination_catacombs skip>><<effects>>
<<if $athleticsSuccess>>
당신은 어둠 속으로 뛰어들어, 왼쪽으로, 오른쪽으로, 다시 오른쪽으로 달린다. <span class="green">당신은 곧 어두운 동굴에서 그들을 따돌린다.</span>
<br><br>
<<endevent>>
<<destination_catacombs skip>>
<<else>>
당신은 어둠 속으로 뛰어들어, 왼쪽으로, 오른쪽으로, 다시 오른쪽으로, <span class="red">그리고 바로 <<persons_ yi>> 팔 안으로 뛰어들어 버린다.</span>
<br><br>
"네가 우리를 따돌릴 수 있을 줄 알았어?" <<he_ ga>> 혀를 찬다. "이제 가만 있는게 좋을거야."
<br><br>
<<link [[싸운다|Catacombs Caught Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[가만히 있는다|Catacombs Caught Still]]>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Catacombs Caught Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Catacombs Caught Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그 두 사람은 절정으로 인해 기진맥진해, 땅바닥에 누워 있다. 당신은 기회를 잡는다. <<tearful>> 당신은 어둠 속으로 도망친다. 그들은 이 어두운 미로에서 당신을 추적할 수 없을 것이다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_catacombs skip>>
<<elseif $enemyhealth lte 0>>
그 두 사람은 부상을 치료하며, 땅바닥에 누워 있다. 당신은 기회를 잡는다. <<tearful>> 당신은 어둠 속으로 도망친다. 그들은 이 어두운 미로에서 당신을 추적할 수 없을 것이다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_catacombs skip>>
<<else>>
<<tearful>> 당신은 바닥으로 쓰러진다. 당신은 저항하기에는 너무 많이 다쳤다.
<br><br>
<<link [[다음|Catacombs Caught Still]]>><</link>>
<</if>><<effects>>
<<if $worn.face.type.includes("blindfold")>>
"이 눈가리개를 하고 뛰어다니다니," <<person2>><<person_ i>> 중얼거린다. "별로 똑똑하지는 않은가 보군, 그렇지?"
<br><br>
"우리는 <<phim_ ul>>-"
<br><br>
"아니. 너는 우리가 해야 할 서류 작업을 상상-"
<br><br>
그것이 당신이 들은 마지막 말이다. 당신은 누더기가 당신의 얼굴을 덮는 것을 느끼고, 모든 것이 어두워진다.
<br><br>
<<endevent>>
<<passoutcatacombs>>
<br>
<<else>>
"<<phim_ rul>> 가만히 둬라," <<person_ i>> 말하며, 주머니에서 긴 천을 꺼낸다. <<He_ nun>> 그것을 당신의 머리에 묶어, 시야를 차단한다.
<br><br>
"이제는 큰 위협이 되지 않을 거야," <<person1>><<person_ i>> 웃는다. "그렇지?" 한 쌍의 팔이 당신을 여러 번 빙글빙글 돌리더니, 앞으로 밀쳐낸다. 당신은 어지러움 때문에 거의 넘어질 뻔한다.
<br><br>
당신이 방향을 잡지 못할 때마다 그들의 웃음소리가 뒤따른다.
<br><br>
<<facewear 5>>
<<clotheson>><<endcombat>>
<<destination_catacombs skip>>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 5 12 "tendril" "metal">>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Catacombs Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Catacombs Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
금속 덩굴손이 비활성화되며 바닥에 떨어지고, 붉은 빛이 깜빡거린다.
<br><br>
<<tearful>> 당신은 계속 미로를 나아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_catacombs skip>><<effects>>
<<beastNEWinit 1 spider>>
<<if $spiderdisable is "f">>
당신은 두꺼운 거미줄에 의해 발목이 묶인 채 천장에 매달려, 거꾸로 된 채로 깨어난다. 당신은 몸부림치고 발버둥친다.
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $monster is 1>>
"이런 이런," 어둠 속에서 목소리가 울려 퍼진다. <span class="red"> <<beasttype_ nun>> 갈증어린 눈으로 당신의 몸을 검사하며, 시야에 들어온다.</span>
<br><br>
"나는 방문자를 별로 받지 않는데," <<bhe_ ga>> 말한다. <<bHe_ nun>> 큭큭 웃으며 덧붙인다. "내가 엄청 배고파지거든." <<bHe_ nun>> 능숙하게 거미줄을 타고 올라와, <<bhe_ ga>> 당신의 위에 자리잡는다. <<bHe_ nun>> 앞으로 몸을 숙여, <<bhis_ yi>> 혀로 당신의 뺨을 핥는다.<<ggstress>><<stress 12>>
<br><br>
"그렇게 겁먹지는 마," <<bhe_ ga>> 말한다. "나는 다른 식사를 염두에 두고 있거든. 그렇지만 먼저, 네가 몸부림치지 않도록 해 둬야지."
<<else>>
<span class="red">어둠 속에서 치르륵거리는 소리가 들리고, 여덟 개의 눈이 보인다.</span> 거대한 거미가 돌을 가로질러, 벽을 타고, 섬세하고 쉽게 거미줄 위로 기어온다.<<ggstress>><<stress 12>>
<</if>>
<br><br>
<<link [[다음|Catacombs Passout 2]]>><</link>>
<br>
<<else>>
<<bind>>
<<upperwear 104>>
<<facewear 5>>
<span class="red">당신은 어둠 속에서 치르륵대는 소리를 듣는다.</span>
<br><br>
<<endevent>>
당신은 공황 상태로 미친듯이 팔다리를 허우적거린다. 거미줄은 돌고 돌아, 당신의 머리에서 발 끝을 덮을때까지 빙빙 돌다가, 마침내 끊어진다. 당신은 어둠 속으로 도망친다.<<beastescape>>
<br><br>
<<link [[다음|Catacombs Ridge]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<bind>>
<<upperwear 104>>
<<facewear 5>>
당신은 두꺼운 거미줄에 의해 발목이 묶인 채 천장에 매달려, 거꾸로 된 채로 깨어난다. 당신은 몸부림치고 발버둥쳐, 마침내 자유로워질 때까지 거미줄을 느슨하게 한다.<<pass 20>><<beastescape>>
<br><br>
<<endevent>>
<<destination_catacombs skip>>
<</if>><<effects>>
<<bind>>
<<upperwear 104>>
<<facewear 5>>
<<beasttype_ un>> 당신을 계속 빙빙 돌려, 당신의 다리를 거미줄로 뒤덮는다. <<bHe_ nun>> 당신의 골반, 허리, 어깨까지 거미줄에 묶이도록, 당신의 몸 전체를 회전시킨다. 당신은 어지러움을 느낀다.
<br><br>
<<if $monster is 1>>
"하나 더," <<bhe_ ga>> 말하며, 마지막으로 당신의 눈 위에 거미줄을 뿜어낸다. "됐다. 넌 보관해 둘 거야. 그렇지만 먼저-" <<bHe_ ga>> 거미줄을 찢어, 당신의 <<genitals_ rul>> 드러낸다.
<br><br>
<<if playerChastity()>>
<<set $worn.genitals.integrity -= 100>>
<<if $worn.genitals.integrity lte 0>>
<<bHe_ nun>> 금속을 잡고, 비틀어, <span class="pink">뜯어내 버린다.</span> "잔치할 시간이네," <<bhe_ nun>> <<bhis_ yi>> 입술을 핥는다.
<<genitalsruined>>
<br><br>
<<link [[다음|Catacombs Passout 3]]>><</link>>
<br>
<<else>>
<<bHe_ nun>> 금속을 할퀸다. "너무 힘드네," <<bhe_ nun>> 인정한다. "지금은 말이지만."
<br><br>
<<link [[다음|Catacombs Passout End]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Catacombs Passout 3]]>><</link>>
<br>
<</if>>
<<else>>
<<bHe_ nun>> 당신의 눈에 마지막으로 거미줄을 뿜어낸다.
<br><br>
<<link [[다음|Catacombs Passout End]]>><</link>>
<br>
<</if>>
<br><br><<effects>>
당신은 <<beasttype_ yi>> 숨결을 당신의 <<genitalsPost>> 위에서 느끼며, 뒤따라 길고 따뜻한 혀도 느낀다.
<<if $player.penisExist>>
그것은 당신의 육봉에 원을 그리고는, 혀 끝이 당신의 귀두를 톡톡 튀기면서 부드럽게 위아래로 펌프질을 한다.
<<else>>
그것은 당신의 클리토리스에 원을 그리고는, 혀 끝이 당신의 음순을 느슨하게 풀면서 부드럽게 누른다.
<</if>>
<br><br>
<<bHis_ yi>> 호흡은 <<bhe_ ga>> 당신을 괴롭히면서 점점 빨라져, <<bhe_ nun>> 기대로 인해 숨이 가쁜 것처럼 들린다. 그 감각들은 당신의 머리카락을 견디기 힘들 때까지 곤두서게 한다.
<br><br>
<<orgasm>>
"맛있네." <<bHe_ ga>> 웃는다. 메아리가 당신 주위를 맴돌고 있다. "메인 요리는 남겨두도록 할게."
<br><br>
<<link [[다음|Catacombs Passout End]]>><</link>>
<br><<effects>>
<<bhim_ i>> 서둘러 멀어지는 소리가 들리고, 그러고는 조용해진다.
<br><br>
당신은 당신의 몸무게를 사용해 당신을 매달고 있는 거미줄을 잡아당기며, <<beasttype_ i>> 짜놓은 것을 느슨하게 하려고 한다. 그것은 조금 느슨해지다가, 탁 끊어져, 당신을 바닥 위로 떨어뜨린다.
<br><br>
<<link [[다음|Catacombs Ridge]]>><<endevent>><</link>>
<br><<effects>>
<<if $rng gte 71>>
당신은 몸을 뒤틀며 거미줄을 구부려, <span class="green">어떻게든 당신 자신을 풀어내는 데 성공했고,</span> 바닥에 엉덩방아를 찧으며 떨어진다. 끈적거리는 거미줄이 아직 당신에게 붙어 있지만, 당신은 바닥에서 몸을 잡아당겨 뜯어낼 수 있었다.
<br><br>
<<destination_catacombs skip>>
<<else>>
<<if $stress gte $stressmax>>
<<passoutcatacombs>>
<<else>>
당신은 몸을 뒤틀며 거미줄을 구부리지만, <span class="red">소용이 없다.</span> 주위가 어두워진다.
<br><br>
<<link [[몸부림친다|Catacombs Struggle Web]]>><<pass 5>><<tiredness 1>><<stress 20>><<catacombs_torch -5>><</link>><<difficulty 30>><<gtiredness>><<gggstress>><<ltorch>>
<br>
<</if>>
<</if>><<effects>>
<<if $willpowerSuccess>>
당신은 몸을 돌려, 커다란 거미가 당신 어깨에 내려앉아 있는 것을 본다. 그것은 당신의 주먹만큼이나 크다. <span class="green">침착한 상태를 유지하며,</span> 당신은 엄자와 검지로 그것을 잡아, 멀리 집어던진다.
<<else>>
당신은 몸을 돌린다. 당신이 그 여덟 개의 다리가 달린 생물체가 그곳에 내려앉은 것을 의식적으로 알아차리기도 전에 <span class="red">당신의 몸은 공포로 경련한다</span>. 당신은 펄쩍 뛰고, 어깨를 흔들면서 세게 치느라, 거의 쓰러질 뻔 한다.<<lcontrol>><<control -10>><<ggstress>><<stress 12>>
<br><br>
당신이 감히 그곳을 다시 볼 용기를 짜내었을 때에는, 그 생물체는 사라져 버렸다.
<</if>>
<br><br>
<<destination_catacombs skip>><<effects>>
당신은 어깨를 털면서, 소름끼치는 무게를 느낀다. 그것은 좀 떨어진 곳의 바닥에 쿵 하며 떨어진다. 당신은 녀석의 다리가 녀석을 멀리 옮기느라 다다닥거리는 소리를 듣는다.
<br><br>
<<destination_catacombs skip>><<location "churchyard">><<set $outside to 1>><<effects>><<handheldon>>
당신은 옛 교회 유적에 있다. 돌 유적으로 둘러싸인 언덕에서 오래된 저택이 우뚝 솟아 있다.
<<if Time.dayState is "night">>
<<if Weather.bloodMoon>>
무덤은 붉은 달빛에 불안한 그림자를 드리운다.
<<else>>
<<if Weather.precipitation is "none">>
달빛이 드리운 그림자가 움직이는 것 같다
<<elseif Weather.precipitation is "rain">>
돌에 쏟아지는 빗방울이 다른 모든 것을 젖게 한다.
<<elseif Weather.precipitation is "snow">>
눈이 비석에 쌓인다.
<<else>>
당신은 어둠 속에서 발을 헛디디지 않도록 조심한다.
<</if>>
<</if>>
<<elseif Time.dayState is "day">>
새들은 석상 위에 둥지를 틀고, 무덤의 아치형 입구 위에 늘어서 있다.
<<elseif Time.dayState is "dawn">>
아침 햇살이 나무들 위로 비친다.
<<else>>
해가 저물자 그림자가 길어진다.
<</if>>
<br><br>
<<foresticon "churchyard">><<link [[무덤|Churchyard Catacombs Lock]]>><</link>>
<br>
<<foresticon>><<link [[숲으로 들어간다|Forest]]>><<endevent>><<set $forest to 10>><</link>>
<br><<location "sepulchre">><<set $outside to 0>><<effects>>
당신은 무덤에 다가간다. 가고일이 양쪽에 앉은 채 지켜본다. 무덤의 문은 오래된 석재와는 맞지 않게 현대적인 장치로 잠겨 있다.
<br><br>
<<set $lock to 500>>
<<if currentSkillValue('skulduggery') gte $lock>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 <span class="blue">당신의 팔이 묶여 있지 않았다면</span> 자물쇠를 딸 수 있었으리라고 생각한다.
<br><br>
<<else>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Churchyard Catacombs Sneak]]>><<pass 10>><<crimeUp 1 "trespassing">><</link>><<crime "trespassing">>
<br>
<</if>>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥에 있는 것으로 보인다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Churchyard]]>><</link>>
<br><<effects>>
<<if $crypt_intro is 1>>
당신은 무덤에 들어선다. 또 다른 횃불이 돌출된 횃불걸이에서 타오른다. 당신은 그걸 집어들고 지하묘지 아래로 내려간다.
<br><br>
<<link [[다음|Catacombs]]>><<catacombs_init>><<set $eventskip to 1>><</link>>
<br>
<<else>>
자물쇠가 없어졌음에도, 석재 문 하나가 단단히 끼어 있다. 그러나 당신은 사이로 들어가기에 충분할 만큼 밀어낼 수 있었다.
<br><br>
내부는 횃불 하나로 밝혀져 있다. 불빛은 방의 먼 구석까진 도달하지 못한다.
<br><br>
당신은 횃불걸이에서 횃불을 꺼내 당신의 길을 밝히는 데 쓴다. 방은 열린 석관을 제외하고는 비어 있다.
<br><br>
<<ind>><<link [[천천히 안을 훑어본다|Churchyard Catacombs Peer Slow]]>><<set $crypt_intro to 1>><</link>>
<br>
<<ind>><<link [[재빨리 안을 훑어본다|Churchyard Catacombs Peer Quick]]>><<set $crypt_intro to 1>><</link>>
<br>
<<getouticon>><<link [[떠난다|Churchyard Catacombs Leave]]>><<stress 6>><</link>><<gstress>>
<br>
<</if>><<effects>>
당신은 당신이 보고 싶지 않은 무언가를 찾았을 때 재빨리 횃불을 거둘 준비를 한 채, 횃불을 앞으로 내밀며 석관의 내부를 조금씩 비춰나간다. 당신은 아래로 내려가는 계단을 발견한다.
<br><br>
<<link [[내려간다|Churchyard Catacombs Intro]]>><</link>>
<br><<effects>>
당신은 횃불을 앞으로 쑥 내밀며, 석관의 내부를 단번에 비춘다. 당신은 아래로 내려가는 계단을 발견한다.
<br><br>
<<link [[내려간다|Churchyard Catacombs Intro]]>><</link>>
<br><<effects>>
계단을 따라 내려가니 좁은 통로가 이어져 있고, 당신의 횃불이 팔이 여섯 개 달린 천사의 상을 비춘다. 석상은 돌로 된 해골들로 둘러싸인 벽에 설치되어 있다.
<br><br>
길은 쭉 안쪽으로 이어져 있다. 당신의 횃불에서 나오는 빛은 여기보다 조금 먼 곳까지 닿아, 두 갈래로 갈라지는 길을 드러낸다.
<br><br>
<<link [[다음|Catacombs]]>><<catacombs_init>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 횃불을 횃불걸이에 돌려놓을 때 잠시 멈춘 걸 빼고는 지체없이 몸을 돌려 입구 쪽으로 걸어나간다. 문에 도달하기 전 당신은 발걸음을 서두른다.
<br><br>
<<link [[다음|Churchyard]]>><</link>>
<br><<widget "catacombs_init">>
<<set $catacombs_torch to 100>>
<</widget>>
<<widget "catacombs_end">>
<<unset $catacombs_torch>>
<</widget>>
<<widget "catacombs_torch_text">>
<<if $catacombs_torch gte 100>>
당신의 횃불이 <span class="green">밝게 빛난다.</span> <<set Weather.Temperature.override.increase.inside(5, "불타오르는 횃불이 뜨겁다.")>>
<<elseif $catacombs_torch gte 80>>
당신의 횃불이 <span class="teal">활활 타오른다.</span> <<set Weather.Temperature.override.increase.inside(5, "불타오르는 횃불이 뜨겁다.")>>
<<elseif $catacombs_torch gte 60>>
당신의 횃불 불꽃이 <span class="lblue">약간 활기를 잃었다.</span> <<set Weather.Temperature.override.increase.inside(3, "횃불의 점점 작아지는 불길이 따뜻하다.")>>
<<elseif $catacombs_torch gte 40>>
당신의 횃불이 <span class="blue">약하게 타오른다.</span><<set Weather.Temperature.override.increase.inside(1, "횃불의 약해진 불길이 살짝 따뜻하다.")>>
<<elseif $catacombs_torch gte 20>>
당신의 횃불이 <span class="purple">오래 유지될 것 같지 않다.</span>
<<elseif $catacombs_torch gte 1>>
간신히 <span class="pink">깜빡거리는</span> 불빛만이 당신의 횃불에 남아있다.
<<else>>
당신의 횃불은 <span class="black">꺼져 있다.</span>
<</if>>
<</widget>>
<<widget "gtorch">>
<<if $statdisable is "f">> |
<span class="green">+ 불빛</span>
<</if>>
<</widget>>
<<widget "ltorch">>
<<if $catacombs_torch gte 1 and $statdisable is "f">> |
<span class="red">- 불빛</span>
<</if>>
<</widget>>
<<widget "catacombs_torch">>
<<if _args[0]>>
<<set $catacombs_torch += _args[0]>>
<</if>>
<<set $catacombs_torch to Math.clamp($catacombs_torch, 0, 100)>>
<</widget>>
<<widget "events_catacombs">>
<<cleareventpool>>
<<if _args[0] is "normal">>
<<addinlineevent "catacombs_normal_1" 1>>
<<if $catacombs_torch gte random(1, 100)>>
앞쪽에는 무릎 높이로 밧줄이 설치되어 있다. <span class="green">당신은 그것을 밟는다.</span>
<br><br>
<<destination_catacombs skip>>
<<else>>
당신은 무언가가 무릎에 스치는 것을 느낀다. 해치가 쿵 하고 열리고, 어둠 속에서 다트가 날아온다. <span class="red">그것은 당신의 팔에 맞는다.</span> 당신은 바로 다트를 제거하지만, <span class="lewd">맞은 지점에서부터 온기가 퍼진다.</span>
<br><br>
당신은 다트를 조사한다.
<<if currentSkillValue("history") gte 1000 and ($leftarm isnot "bound" or $rightarm isnot "bound")>>
그것은 중세의 것 처럼 보이고, 당신은 위쪽을 더 자세히 살펴본다. 그것은 강철로 만들어졌다. 당신은 그것을 흔들어본다. 액체가 안에 있다. 그렇게 많이 남지는 않았지만, 범죄와 관련 있는 사람들에게는 약간의 가치가 있을지도 모른다.<<set $blackmoney += 10>>
<<else>>
그것은 오래된 것 처럼 보인다.
<</if>>
<br><br>
<<destination_catacombs skip>>
<</if>>
<</addinlineevent>>
<<addinlineevent "catacombs_normal_2" 1>>
<<if $catacombs_torch gte random(1, 100)>>
앞쪽에 있는 석판이 다른 석판보다 더 높이 솟아 있다. <span class="green">당신은 그것을 밟는다.</span>
<br><br>
<<destination_catacombs skip>>
<<else>>
<<if random(1, 4) is 4 and !$worn.feet.type.includes("shackle")>>
당신은 석판이 발 밑에서 무너지는 것을 느낀다. 지면이 떨리고, <span class="red">철제 족쇄 한 쌍이 당신의 발목을 감싼다.</span> 그것은 쇠사슬로 지면에 연결되어 있지만, 금속이 녹슬어 약간의 힘으로도 부서진다. 그것들을 연결하는 사슬이 더 튼튼하다는 것이 확실하다.
<<shackle_feet>>
<br><br>
<<destination_catacombs skip>>
<<else>>
당신은 석판이 발밑에서 무너지는 것을 느낀다. 먼지가 당신을 뒤덮고, 패들이 천장의 오목한 곳에서 아래로 휘둘러져, <span class="red"> 당신의 <<bottom_ ul>> 때린다.</span><<gpain>><<pain 4>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<<destination_catacombs skip>>
<</if>>
<</if>>
<</addinlineevent>>
<</if>>
<<if _args[0] is "barrow">>
<<addinlineevent "catacombs_barrow_1" 1>>
당신은 어둠 속에서 움직이는 소리를 듣는다. 앞에 무언가가 있고, 점점 가까워진다. 당신 뒤에도 무언가가 있다. 그리고 측면에도. 모든 것이 가까워지고 있다.
<br><br>
<<if $catacombs_torch gte random(1, 100)>>
당신은 빙글빙글 돌면서, 당신의 횃불을 생물체들에게 휘두른다. <span class="green">횃불의 빛과 열은 그들을 물러나게 한다.</span> 그들은 깊숙한 곳으로 도망친다.
<br><br>
<<destination_catacombs skip>>
<<else>>
<<if $lurkerdisable is "f">>
<<link [[다음|Catacombs Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
당신은 어둠 속을 뚫고, 한 번 이상 비틀거리면서, 이상한 생물체들에게서 멀어질때까지 달린다. 당신은 도망쳤지만, 상처 없이 도망치지는 못했다.<<beastescape>>
<br><br>
<<destination_catacombs skip>>
<</if>>
<</if>>
<</addinlineevent>>
<<addinlineevent "catacombs_barrow_2" 1>>
당신은 하얀 액체가 담긴 웅덩이에 다다른다. 그것이 통로를 막고 있어, 다른 길을 찾는 것은 힘들 수도 있다.
<br><br>
<<if $catacombs_torch gte random(1, 100)>>
당신은 횃불을 들어 올리고, <span class="green">액체에서 튀어나온 벽돌 덩어리 몇 개를 발견한다.</span> 가장 가까운 곳에 올라가서, 떨어지지 않도록 조심하면서, 튀어나온 벽돌들을 이용해서 웅덩이를 횡단한다.
<br><br>
<<destination_catacombs skip>>
<<else>>
당신은 유심히 들여다보지만, <span class="red">도움이 될만한 것을 발견할 수 없었다.</span>
<br><br>
<<link [[다른 길을 찾는다|Catacombs Goop Find]]>><<catacombs_torch -5>><<pass 10>><</link>><<ltorch>>
<br>
<<link [[웅덩이를 헤치며 건넌다|Catacombs Goop Wade]]>><</link>><<note "끈적거림" "pink">>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "catacombs_barrow_3" 1>>
<<if $catacombs_torch gte random(1, 100)>>
저 멀리, 보석들이 동굴 천장에서 반짝인다. 방향을 잡는 데 도움이 된다.<<lstress>><<stress -6>>
<<else>>
당신 주위의 벽은 저 위의 동굴로 쭉 뻗어 있다.
<</if>>
<br><br>
<<destination_catacombs skip>>
<</addinlineevent>>
<</if>>
<<if _args[0] is "compound">>
<<addinlineevent "catacombs_compound_1" 1>>
<<generate1>><<generate2>>
<<person1>>
앞쪽에서 한 쌍의 목소리가 들린다.
<br><br>
<<rng 5>>
<<if $rng is 5>>
"나는 다른 데서 일하고 싶다고 했는데," <<person_ ga>> 말한다.
<br>
"이 아래에서 일하기엔 좀 으스스하지, 안그래?" <<person2>><<person_ i>> 웃는다.
<br>
"윽! 거미다. 저건 좋아할 수가 없어."
<<elseif $rng is 4>>
"등 뒤에!" <<person_ ga>> 소리친다.
<br>
"씨발!" <<person2>><<person_ i>> 깜짝 놀라 비명지르며, 놀라서 돌아선다.
<br>
"장난삼아 놀린건데." <<person1>><<Hes_ nun>> 한대 맞는다.
<<elseif $rng is 3>>
"도대체 그들은 왜 이 모든 케이블들이 필요한건데?" <<person_ i>> 묻는다.
<br>
"몰라, 그리고 신경 안 써." <<person2>><<person_ i>> 대답한다.
<br>
"내 생각엔, 아는게 적을수록 좋을걸."
<<elseif $rng is 2>>
"여기 아래에 무언가 가치 있는게 있을 거 같아?" <<person_ ga>> 묻는다.
<br>
"아니," <<person2>><<person_ i>> 대답한다. "우리가 넣은 것들 외엔 없을 것 같은데. 그리고 우린 그것들을 훔쳐갈 수도 없고."
<br>
"있었어도 아마 오래 전에 약탈당했을 거야."
<<else>>
"쓸데없이 돌아다니지 마," <<person_ ga>> 말한다.
<br>
"왜 안되는데?" <<person2>><<person_ i>> 반문한다. "어둠은 나를 겁주지 못해."
<br>
"어둠을 말하는 게 아니야. 그 안에 있는 것을 말하는 거지."
<</if>>
<br><br>
<<if $catacombs_torch gte 1>>
그들은 제복을 입고 있지만, 어둠 속에서는 세세한 것을 알 수 없다.
<br><br>
<</if>>
<<if $catacombs_torch gte random(1, 100)>>
그들은 당신을 눈치채지 못한다. <span class="green">당신은 몰래 빠져나간다.</span>
<br><br>
<<endevent>>
<<destination_catacombs skip>>
<<else>>
그들은 당신을 눈치채지 못했지만, 당신을 바로 다음 발걸음이 <span class="red">발 밑의 부서진 그릇을 밟는다.</span> 그들의 고개가 당신 쪽으로 돌아간다.
<br><br>
"살아 있는 사람이네." <<person1>><<person_ i>> 말한다. 그들이 가까이 다가온다. "가만히 있어, <<girl_ a>>."
<br><br>
<<link [[도망친다|Catacombs Caught Run]]>><</link>><<athleticsdifficulty 1 800>>
<br>
<<link [[싸운다|Catacombs Caught Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[가만히 있는다|Catacombs Caught Still]]>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "catacombs_compound_2" 0.5>>
<<if $catacombs_torch gte random(1, 100)>>
당신은 어둠 속에서 거의 보이지 않지만, <span class="green">앞쪽에 카메라가 있는 것을 발견한다.</span> 당신은 하마터면 카메라의 감시 경로 위를 걸어갈 뻔 했다. 그것이 어떤 용도인지는 확실하지 않지만, 카메라의 시야를 피해 지나간다.
<br><br>
<<destination_catacombs skip>>
<<else>>
빨간 불이 깜빡거린다. 그것은 카메라의 일부로, <span class="red">당신 쪽을 가리키고 있다.</span>
<<if $tentacledisable is "f">>
금속으로 된 덩굴같은 것이 어둠 속에서 솟아올라, 당신 주위를 휘감는다.
<br><br>
<<link [[다음|Catacombs Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
빛이 강렬해지고, 윙윙거리는 굉음이 동굴을 가득 채운다. 당신은 간신히 도망치지만, 서두르다가 몇 번이나 비틀거리기도 한다.<<beastescape>>
<br><br>
<<destination_catacombs skip>>
<</if>>
<</if>>
<</addinlineevent>>
<</if>>
<<addinlineevent "catacombs_1" 1>>
<<if $worn.face.type.includes("blindfold")>>
당신은 앞이 보이지 않아서, 어떤 것과도 충돌하거나 발을 헛디디지 않도록 조심하며, 한 걸음 한 걸음 신중하게 내딛어 걷는다. 당신은 여전히 이상하게 딱딱한 구석을 스치고 지나간다. 발 밑의 깨진 도자기 조각들이, 발 아래에서 더 깨지며 부스러진다.<<gpain>><<pain 4>><<gstress>><<stress 6>>
<br><br>
<<destination_catacombs skip>>
<<else>>
길 한가운데에 똑바로 세워져, 열린 석관이 있다. 내부는 어둠에 가려져 있지만, 당신은 그 안에서 형체가 보인다고 생각한다.
<br><br>
<<if $catacombs_torch gte random(1, 100)>>
당신은 숨을 들이쉬고, 횃불로 내부를 밝힌다. <span class="green">그 안에는 시체가 없다.</span>
<<if random(1, 4) is 4>>
그러나, 당신은 너덜너덜한 천 조각들은 발견한다. 당신은 그것으로 횃불을 밝힌다.<<gtorch>><<catacombs_torch 15>>
<</if>>
<br><br>
<<destination_catacombs skip>>
<<else>>
<<link [[눈을 감고 옆을 지나간다|Catacombs Sarcophagus Close]]>><<trauma 6>><<pain 4>><</link>><<gpain>><<gtrauma>>
<br>
<<link [[다른 길을 찾는다|Catacombs Sarcophagus Find]]>><<pass 5>><<catacombs_torch -5>><</link>><<ltorch>>
<br>
<</if>>
<</if>>
<</addinlineevent>>
<<addinlineevent "catacombs_2" 1>>
당신은 어둠 속에서 속삭이는 소리를 듣는다. 당신을 부르는 소리다. 당신은 숨이 가빠지는 것을 느낀다.
<br><br>
<<if $catacombs_torch gte 1>>
당신은 그것을 조사해서, 거기에는 두려워할 것이 없다는 것을 증명할 수도 있다.
<br><br>
<<link [[조사한다|Catacombs Whispers Investigate]]>><<trauma -6>><<catacombs_torch -5>><</link>><<ltorch>><<gtrauma>>
<br>
<</if>>
<<link [[무시한다|Catacombs Whispers Ignore]]>><</link>><<willpowerdifficulty 1 1000>>
<br>
<</addinlineevent>>
<<addinlineevent "catacombs_3" 1>>
<<if $catacombs_torch gte random(1, 100)>>
통로를 완전히 덮고 있는, 커다란 거미줄이 보인다. 당신은 횃불을 들고, <span class="green">불태워버린다.</span>
<br><br>
<<destination_catacombs skip>>
<<elseif $leftarm is "bound" and $rightarm is "bound">>
당신은 거미줄 한가운데로 걸어 들어간다. 이미 묶인 팔에 거미줄이 달라붙는다. 당신은 할 수 있는 유일한 방법인, 몸 전체로 거미줄을 잡아당겨 끊어내는 방법으로 벗어나려 한다. 거미줄은 점점 더 팽팽해지다가, 갑자기 격렬하게 튀어오른다. 그 탄성은 당신을 거미줄 안으로 끌어올려, <span class="red">당신을 무력하게 매달리게 만든다.</span>
<br><br>
<<link [[몸부림친다|Catacombs Struggle Web]]>><<pass 5>><<tiredness 1>><<stress 20>><<catacombs_torch -5>><</link>><<difficulty 30>><<gtiredness>><<gggstress>><<ltorch>>
<br>
<<else>>
<span class="red">당신은 거미줄 한가운데로 걸어 들어간다.</span> 당신은 거미줄을 당신의 얼굴에서 뜯어내지만, 이제는 당신의 손에 달라붙었고, 그리고 다른 손에도, 그리고 당신은 다리도 뒤덮였다는 것을 알아차린다. 틀림없이 큰 거미였을 거다.
<br><br>
<<link [[뜯어 풀어낸다|Catacombs Tear]]>><</link>><<physiquedifficulty 1 20000>>
<br>
<<link [[힘을 아낀다|Catacombs Save]]>><<stress -6>><</link>><<lstress>>
<</if>>
<</addinlineevent>>
<<addinlineevent "catacombs_4" 1>>
당신은 돌무더기 더미, 석조 건물과 약간의 흙도 없는 곳까지 온다. 여기 동굴은 무너졌지만, 틈이 곳곳에 있다.
<br><br>
<<if $catacombs_torch gte random(1, 100)>>
당신은 틈들에 횃불을 밀어 넣어보며 가장 넓은 것을 고른다. <span class="green">당신은 통과할 수 있다는 확신이 있다.</span>
<br><br>
약간의 꿈틀거림이 필요하지만, <span class="green">어떻게든 틈새로 들어갈 수 있었고,</span> 잔해 반대편으로 나올 수 있었다.
<br><br>
<<destination_catacombs skip>>
<<else>>
당신은 통과할 수 있을 만큼 충분히 넓은 틈을 찾는다. 당신은 당신이 찾은 틈이 가장 넓을 거라 생각하지만, <span class="red">확신할 수는 없다.</span>
<br><br>
<<link [[틈 사이로 몸을 우겨넣는다|Catacombs Squeeze]]>><</link>><<small_text>>
<br>
<<link [[우회한다 (0:10)|Catacombs Detour]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>>
<br>
<</if>>
<</addinlineevent>>
<<if $spiderdisable is "f">>
<<addinlineevent "catacombs_5" 1>>
<<if $catacombs_torch gte random(1, 100)>>
그림자 위에서 뭔가가 움직인다. 당신은 횃불을 들어 올린다. 그것이 뭐든 간에, <span class="green">그것은 불을 무서워한다.</span>
<br><br>
<<destination_catacombs skip>>
<<else>>
무언가가 <span class="red">당신의 어깨 위에 떨어진다.</span>
<br><br>
<<link [[쳐다본다|Catacombs Spider Look]]>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<link [[털어낸다|Catacombs Spider Brush]]>><<stress 12>><</link>><<ggstress>>
<br>
<</if>>
<</addinlineevent>>
<</if>>
<<addinlineevent "catacombs_6" 1>>
<<if $catacombs_torch gte random(1, 100)>>
<span class="green">당신의 횃불이 쓰러진 기둥을 비추고 있다.</span> 당신은 발을 딛고 올라가 넘어간다.
<<else>>
어둠 속에 숨겨져 있는 단단한 돌에, 당신의 무릎이 부딪힌다. 쓰러진 기둥이 당신의 앞을 가로막고 있다. 당신은 발을 딛고 올라가 넘어간다.<<gpain>><<pain 4>>
<</if>>
<br><br>
<<destination_catacombs skip>>
<</addinlineevent>>
<<addinlineevent "catacombs_7" 1>>
<<if $worn.feet.type.includes("naked")>>
<<if $catacombs_torch gte random(1, 100)>>
당신의 횃불은 <span class="green">앞쪽에 부서진 도자기 파편들을 비춘다.</span> 당신은 파편들을 피해 걸어간다.
<<else>>
당신은 <span class="red">어둠 속에서 보이지 않는</span>, 깨진 도자기 조각들을 밟는다.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<</if>>
<<else>>
부서진 도자기가 발 밑에서 <span class="green">바스락거린다</span>.
<</if>>
<br><br>
<<destination_catacombs skip>>
<</addinlineevent>>
<<runeventpool>>
<</widget>>
<<widget "catacombs_skip">>
<<if _args[0] is "skip">>
<<set $eventskip to 1>>
<</if>>
<</widget>>
<<widget "destination_catacombs">>
<<switch $bus>>
<<case "sarcophagi">>
<<link [[다음|Catacombs Sarcophagi]]>><<catacombs_skip _args[0]>><</link>>
<<case "chasm">>
<<link [[다음|Catacombs Chasm]]>><<catacombs_skip _args[0]>><</link>>
<<case "prison">>
<<link [[다음|Catacombs Prison]]>><<catacombs_skip _args[0]>><</link>>
<<case "ridge">>
<<link [[다음|Catacombs Ridge]]>><<catacombs_skip _args[0]>><</link>>
<<case "mud">>
<<link [[다음|Catacombs Mud]]>><<catacombs_skip _args[0]>><</link>>
<<case "masonry">>
<<link [[다음|Catacombs Masonry]]>><<catacombs_skip _args[0]>><</link>>
<<case "barrow">>
<<link [[다음|Catacombs Barrow]]>><<catacombs_skip _args[0]>><</link>>
<<case "stream">>
<<link [[다음|Catacombs Stream]]>><<catacombs_skip _args[0]>><</link>>
<<case "stalagmites">>
<<link [[다음|Catacombs Stalagmites]]>><<catacombs_skip _args[0]>><</link>>
<<case "bores">>
<<link [[다음|Catacombs Bores]]>><<catacombs_skip _args[0]>><</link>>
<<case "engravings">>
<<link [[다음|Catacombs Engravings]]>><<catacombs_skip _args[0]>><</link>>
<<case "museum">>
<<link [[다음|Catacombs Museum]]>><<catacombs_skip _args[0]>><</link>>
<<case "statues">>
<<link [[다음|Catacombs Statues]]>><<catacombs_skip _args[0]>><</link>>
<<case "compound">>
<<link [[다음|Catacombs Compound]]>><<catacombs_skip _args[0]>><</link>>
<<default>>
<<link [[다음|Catacombs]]>><<catacombs_skip _args[0]>><</link>>
<</switch>>
<</widget>>
<<widget "catacombs_exit_indicator">>
<<if $statdisable is "f">> |
<span class="teal">출구에 더 가까움</span>
<</if>>
<</widget>>
<<widget "passoutcatacombs">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "catacombs">>
<<if $worn.face.type.includes("blindfold")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<if $worn.upper.name is "cocoon">>
<<upperruined>><<handheldruined>>
<</if>>
<<if $worn.lower.name is "cocoon bottom">>
<<lowerruined>>
<</if>>
<<catacombs_end>>
<<elseif $worn.upper.name is "cocoon" or $worn.lower.name is "cocoon bottom">>
<<if $worn.face.type.includes("blindfold")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<if $worn.upper.name is "cocoon">>
<<upperruined>><<handheldruined>>
<</if>>
<<if $worn.lower.name is "cocoon bottom">>
<<lowerruined>>
<</if>>
<<catacombs_end>>
<<ambulance>>
<<else>>
<<passout>>
<<pass 60>>
당신은 너무 무리했다.
<br><br>
<<link [[다음|Catacombs Passout]]>><</link>>
<br>
<</if>>
<</widget>><<location "forest">><<effects>>
<!-- Make sure $phase is non-zero when you write a link here -->
<<if $foresthunt gte 1>>
<<set $foresthunt += 1>>
<</if>>
당신은 당장 의상을 만들 수 있을 만큼 튼튼하고 긴 식물들을 찾는다. 당신은 몇 개의 쓸만한 식물 표본들을 찾아 그것들을 전부
<<if $phase is 1>>
가슴 주변에 묶는다.
<<plantupper>>
<<elseif $phase is 2>>
허리 주변에 묶는다.
<<plantlower>>
<</if>>
그것들은 허술한 데다 노출이 심하고, 찢어버리지 않고는 벗을 수 없을 것이라고 당신은 생각하지만, 아무것도 없는 것 보단 낫다.
<br><br>
<<set $phase to 0>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<location "forest">><<effects>><<wearProp "mushroom">>
당신은 버섯 중 하나를 먹는다. 쓴 맛이 나지만, 원기가 솟아오른다.
<br><br>
<<link [[다음|Forest]]>><<handheldon>><<set $eventskip to 1>><</link>><<location "forest">><<effects>><<wearProp "wolfshroom">>
당신은 버섯 중 하나를 먹는다. 달콤한 맛이 난다. 당신은 조금 진정됨과 동시에 이상한 열이 오르는 것을 느낀다.
<br><br>
<<link [[다음|Forest]]>><<handheldon>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 무릎을 꿇고, 썩어가는 뿌리 밑을 훑는다.
<<if $tendingSuccess>>
<<wearProp "mushroom">>
<span class="green">당신은 시장에서 꽤나 비싸게 팔릴 만한 맛있는 <<icon "tending/mushroom.png">> 버섯을 찾았다.</span>
<<tending_pick mushroom>>
<<else>>
<span class="red">어떤 버섯도 좋아 보이진 않는다.</span><<gtending>><<tending 2>>
<</if>>
<br><br>
<<link [[다음|Forest]]>><<handheldon>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 무릎을 꿇고, 썩어가는 뿌리 밑을 훑는다.
<<if $tendingSuccess>>
<<wearProp "wolfshroom">>
<span class="green">당신은 좋은 가격에 팔릴만한 두툼한 <<icon "tending/wolfshroom.png">> 버섯을 발견한다.</span>
<<tending_pick wolfshroom>>
<<else>>
<span class="red">어떤 버섯도 좋아 보이진 않는다.</span><<gtending>><<tending 2>>
<</if>>
<br><br>
<<link [[다음|Forest]]>><<handheldon>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1>>
<<gwylanRescueFail "wolf">>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Forest Wolf Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Wolf Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $syndromewolves gte 1>>
<<if $monster is 1>>
<<bHe_ nun>> 거의 힘을 들이지 않고 당신의 목덜미를 움켜잡은 다음, 당신을 한쪽 어깨 위로 끌어당긴다. 당신은 당신이 끌려가는 동안 무력한 강아지가 된 것 같다고 느낀다.
<<else>>
<<bHePost "은">> 마치 당신이 잘못한 강아지인 것 마냥 당신의 목덜미를 잡는다.
<</if>>
<br><br>
<<link [[원하는대로 하게 내버려둔다|Wolf Cave Returned]]>><<endcombat>><</link>>
<br>
<<link [[몸부림친다|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
검은 늑대는 만족스러워 보이지만, 완전히 끝난 건 아니다.
<<if $monster is 1>>
"너. 나와 함께," <<bhe_ ga>> 짖는다. 당신은 당신에게 선택의 여지가 있는지 확신할 수 없다. <<bHe_ nun>> 힘을 과시하며, 당신을 한쪽 어깨 위로 끌어 당긴다.
<<else>>
<<bHePost "은">> 당신의 목덜미를 잡는다.
<</if>>
<<bHePost "은">> 당신을 어딘가로 데려가고 싶어 한다.
<br><br>
<<link [[원하는대로 하게 내버려둔다|Forest Wolf Cave Intro]]>><<endcombat>><</link>>
<br>
<<link [[몸부림친다|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
<<if $monster is 1>>
<<bhis_ yi>> 힘에도 불구하고, 당신은 그것을 가까스로 물리친다. 당신은 검은 늑대의 손에서 몸부림쳐 벗어난다. "문제가 생겼군," <<bhe_ nun>> 으르렁거린다. "쉬운 사냥감이 아니었어." <<bHe_ nun>> <<bhis_ yi>> 다리 사이에 꼬리를 넣고, 숲 속으로 도망간다. 당신은 당신의 거의 두 배나 되는 무언가를 물리치는 것이 쉽지 않은 일이라는 것을 깨닫고, 자부심을 느낀다.
<<else>>
녀석의 힘에도 불구하고, 당신은 <<bhePost "을">> 가까스로 물리친다. <<bHePost "은">> 다리 사이에 꼬리를 넣고, 숲 속으로 도망간다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $passoutReason>>
<<npc "Black Wolf" 2>>
<<putpost $passoutReason "의">> 격통으로, 당신은 <<beasttype_ i 0>> 숲을 통해 당신을 동굴로 끌고 오는 동안 반항을 하지 못한다. <<bHe_ nun 0>> 당신을 우두머리인, 무시무시하게 커다란 검은 <<beasttypePost 1>>에게 데려간다.
<<if $monster is 1>>
두껍고 검은 털 다발들이 벌거벗은, 커다란 몸을 머리부터 발끝까지 덮고 있다. <<bHe_ ga 1>> 당신을 보며 으르렁거린다. "내 집. 너의 집, 무리가 받아들인다면." <<bHe_ ga 1>> 당신을 짚더미 위에 두고, 뒤로 물러선다.
<<else>>
<<bHe_ ga 1>> 아직 <<= $passoutReason is "hypothermia" ? "추위로 얼어있는" : "열기 때문에 땀으로 푹 젖어 있는">> 당신의 몸 주위를 킁킁대다가, 뒤로 물러선다.
<</if>>
<<elseif $monster is 1>>
<<npc "Black Wolf">>
<<bHePost "은">> 힘들이지 않고 쉽사리 숲 속을 통과해 뛰어간다. 녀석은 속도를 늦추지 않고, 얼마 지나지 않아 동굴에 도착한다. <<bHePost "은">> 당신을 마치 쓰레기처럼 차가운 돌 위에 던진다. 어둑한 빛 사이로 여섯 쌍의 눈이 당신을 응시한다. 무리는 당신을 향해 다가간다.
<<else>>
<<npc "Black Wolf">>
늑대는 힘들이지 않고 숲을 지나, 오래지 않아 동굴에 도착하고, <<bhe_ nun>> 속도를 늦추지 않고 들어간다. <<bHe_ nun>> 당신을 차가운 돌 위에 던진다.
<</if>>
여섯 쌍의 눈이 희미한 불빛을 통해 당신을 응시한다. 무리가 당신에게 다가온다.
<br><br>
<<endevent>>
<<beastNEWinit 6 wolf>>
<<link [[다음|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1>>
<<gwylanRescueFail "hunter">>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Forest Hunter Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Hunter Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $hunterintro is 1>>
에덴은 <<if $enemyanger gte ($enemyangermax / 5) * 2>>당신을 노려보며 으르렁거린다,<<else>>히죽거리며 말한다,<</if>> "너를 다시 잡을 수 있을 줄 알았어. 자, 집에 데려가 주지."
<<else>>
<<if $enemyanger gte 20>>
그 사냥꾼은 히죽거린다. "너는 참 기운찬 녀석이야. 나는 그게 좋아."
<<else>>
그 사냥꾼은 미소 짓는다. "너는 점잖은 녀석이야, 그렇지 않아? 너를 나와 함께 데려가는 게 좋을 것 같아, 너를 여기 밖에 홀로 두고 갈 수 없어."
<</if>>
<</if>>
<<HePost "은">> <<hisPost "의">> 가방에서 밧줄을 길게 뽑는다. <<hePost "은">> 당신을 묶을 것이다!
<br><br>
<<link [[저항하지 않는다|Forest Hunter Intro]]>><<clotheson>><<endcombat>><</link>>
<br>
<<link [[저항한다|Forest Hunter Resist Molestation]]>><<set $enemyanger += 200>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
<<hisPost "의">> 힘에도 불구하고, 당신은 간신히 사냥꾼을 동요시킨다. 당신은 노리고 있던 기회를 얻는다. <<tearful>> 당신은 숲 속으로 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<br>
<</if>><<leash 21>>
<<location "cabin">><<effects>>
<<clothesruined>>
<<npc Eden>><<initnpc Eden>><<person1>>
<<if $hunterintro is 1>>에덴은<<else>>사냥꾼은<</if>> 능숙한 솜씨로 당신의 팔과 다리를 묶은 다음, 당신을 <<his_ yi>> 어깨 위로 들어올려, 당신을 숲으로 옮긴다.
<br><br>
<<if $hunterintro is 1>>
당신은 곧 오두막에 도착하고, 에덴은 당신을 안으로 들고 간다.
<<else>>
당신은 곧 오두막에 도착한다. 안에는 검소한 방 하나가 있다.
<</if>>
<<He_ nun>> 당신을 딱딱한 바닥에 떨어뜨리고 목에 개목걸이를 채운다. 그것은 찰칵 소리와 함께 잠긴다. <<He_ nun>> 당신 위에 서서, 목줄을 개목걸이에 연결한다. <<He_ nun>> 그러더니 밧줄을 풀어, 당신의 팔과 다리를 풀어준다.
<br><br>
<<if $hunterintro isnot 1>>
<<set $hunterintro to 1>>
"내가 너를 찾아서 다행이야," <<he_ ga>> 말한다. "숲은 위험해, 너는 다칠 수도 있었어. 내 이름은 에덴이야." <<He_ nun>> 마치 무언가 불확실하다는 듯이, 잠시 말을 멈춘다. 당신이 지금 <<his_ yi>> 발 밑에서 묶여서 개목걸이를 차고 있음에도 불구하고, <<He_ nun>> <<he_ ga>> 당신을 잡았을 때와는 다르게, 더 부드럽게, 보인다.
<br><br>
<<He_ ga>> 계속 말한다. "나는 여기에서 자급자족하고 있지. 하지만 가끔, 외로울 때가 있어. 만약 내가 너를 보호해주고 부양해 준다면, 너는 내게 위로와 말상대가 되어 주겠어?" 당신은 정말로 당신에게 선택의 여지가 있는지 확신하지 못한다.
<br><br>
<<link [[끄덕인다|Forest Hunter Nod]]>><</link>>
<br>
<<link [[거절한다|Forest Hunter Refuse]]>><</link>>
<br>
<<else>>
"집에 온 걸 환영해. 이제, 벌 받을 시간이야." <<HePost "은">> 무릎 위에 당신을 엎드리게 한다.
<br><br>
<<link [[다음|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $enemyarousal to 0>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1>>
<<gwylanRescueFail "hunter">>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Forest Hunter Resist Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Hunter Resist Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
사냥꾼은 헐떡인다. 빨리 사정할 것으로는 생각되지 않는다. <<hePost "이">> 제어할 수 있는 범주를 뛰어넘은 것처럼 보이고, 당신은 노리고 있던 기회를 얻는다. <<tearful>> 당신은 숲 속으로 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<set $foresthunt to 0>>
<<hisPost "의">> 힘에도 불구하고, 당신은 간신히 사냥꾼을 동요시킨다. 당신은 노리고 있던 기회를 얻는다. <<tearful>> 당신은 숲 속으로 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<his_ yi>> 폭행에 당신은 구타당하고 상처를 입는다. <<hePost "이">> 바닥에서 <<hisPost "의">> 로프를 찾아낼 때, 당신은 무력해진다.
<br><br>
<<link [[다음|Forest Hunter Intro]]>><<clotheson>><<endcombat>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<npc "Black Wolf">>
<<beastCombatInit>>
/*<<beastNNPCinit>>*/<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>><<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1>>
<<gwylanRescueFail "wolf">>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Forest Wolf Molestation Resist Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Wolf Molestation Resist]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
두 번째에는 짐승이 너무 많아 벅찼고, 당신은 의식을 잃고 잠에 빠져들었다.
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<set $foresthunt to 0>>
<<bhisPost "의">> 힘에도 불구하고, 당신은 간신히 검은 늑대를 이기는 데 성공했다. <<bHePost "은">> 숲 속으로 도망친다.
<<if $monster is 1>>
"문제가 생겼군," <<bhe_ nun>> 으르렁거린다. "쉬운 사냥감이 아니었어."
<</if>>
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<else>>
검은 늑대의 공격으로 멍들고 상처 입은 당신은, <<bhe_ ga>>
<<if $monster is 1>>
당신을 <<bhis_ yi>> 어깨 너머로 던지고 당신과 함께 숲 속 더 깊은 곳으로 달려갈 때 흐느껴 우는 것 외에는 아무것도 할 수 없다.
<<else>>
당신의 목을 잡고 숲으로 뛰어드는 동안 흐느껴 우는 것 외에는 아무것도 할 수 없다.
<</if>>
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<if $syndromewolves gte 1>>
<<link [[다음|Wolf Cave Returned]]>><<endcombat>><</link>>
<br>
<<else>>
<<link [[다음|Forest Wolf Cave Intro]]>><<endcombat>><</link>>
<br>
<</if>>
<</if>><<location "forest">><<effects>>
<<if $phase is 0>>
당신은 오솔길을 따라 숲 속으로 들어간다. 당신은 두 사람을 피해 가나, 당신의 여정은 조금 느려진다.
<br><br>
<<elseif $phase is 1>>
<<generate1>><<generate2>><<fullGroupPost "이">> 시야에 들어온다. 그들은 지나가는 동안 당신을 올려다본다.
<<gstress>><<stress 1>>
<br><br>
<<endevent>>
<<elseif $phase is 2>>
<<generate1>><<generate2>><<fullGroupPost "이">> 시야에 들어온다. 그들은 지나가는 동안 당신을 올려다보면서 분명히 경치를 즐기는 것 같다.
<<exhibitionism3>>
<<endevent>>
<<elseif $phase is 3>>
<<generate1>><<generate2>><<fullGroupPost "이">> 시야에 들어온다. 그들은 지나가는 동안 당신을 올려다보면서, 숲 한가운데서 벌거벗은 <<girlPost "을">> 보고 분명히 충격받았겠지만, 별 말은 하지 않는다. <<flaunting>> 당신은 그들이 지나갈 때 윙크를 한다.
<<exhibitionism5>>
<<endevent>>
<</if>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<maninit>>
<<fullGroupPost "이">> 시야에 들어온다. <<person1>> 그들이 지나갈 때, 그들은 손을 뻗어 당신을 붙잡는다!
<br><br>
<<forestRescueSetup>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<forestRescueFail>>
<br><br>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 2>>
<span id="next"><<link [[다음|Forest Coop Rescue]]>><<set $phase to 0>><</link>></span><<nexttext>>
<<elseif _combatend>>
<span id="next"><<link [[다음|Forest Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
끝났을 때, 그들은 인정사정없이 당신을 도랑에 버린다.
<br><br>
<<tearful>> 당신은 발버둥친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<tearful>> 당신은 가까스로 그들의 손아귀에서 벗어나 숲 속으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rescue is 1 and $forest lte 20>>
<<gwylanForestRescue "man">>
<<elseif $rescue is 1 and $forest gte 21>>
가까이서 총소리가 들리고, 총알이 두 사람의 발치에 떨어진다. 그들은 두려움에 떨며 숲으로 도망친다.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
에덴이 나타나서 당신이 마음을 가다듬는 것을 돕는다. "빌어먹을 등산객들," <<nnpc_he_ ga "Eden">> 중얼거린다. "괜찮니?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
에덴은 잠시 주위를 둘러본다. "그 가게주인에게는 너무 숲 속 깊은 곳이겠지,"라고 <<nnpc_he_ nun "Eden">> 말한다.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
에덴은 당신의 어깨를 토닥인다. "내가 우연히 이 구역에 있었기 때문에 네 소리를 들을 수 있었어," 라고 <<nnpc_he_ nun "Eden">> 말한다. "<span class="gold">내가 항상 곁에 있지는 않겠지만, 네가 숲 속 어디에 있던지 나는 널 구할 수 있을거야.</span> 네게 곤란한 일이 생긴다면, 소리를 질러서 나를 불러줘."
<br><br>
<</if>>
<<forestCabinReturnLinks>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<forestRescueSetup>>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<forestRescueFail>>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 2>>
<span id="next"><<link [[다음|Forest Coop Rescue]]>><<set $phase to 1>><</link>></span><<nexttext>>
<<elseif _combatend>>
<span id="next"><<link [[다음|Forest Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Wolf]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>><<set $enemytrust -= 40>>
<<if isLoveInterest("Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<forestRescueFail>>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Forest Wolf2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Wolf2]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttypePost "은">> 흡족해하며 그르렁거린다. 그리고 나무 사이에 당신을 눕힌 뒤에 떠난다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 비명을 내지르며 숲 속으로 도망친다.
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rescue is 1 and $forest lte 20>>
<<gwylanForestRescue "beast">>
<<elseif $rescue is 1 and $forest gte 21>>
가까이서 총소리가 들리고, 총알이 <<beasttypePost>> 근처에 떨어진다. <<bHe_ nun>> 겁에 질려 뒤로 물러서서 숲으로 도망친다.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
에덴이 나타나서 당신이 마음을 가다듬는 것을 돕는다. "빌어먹을 늑대들," <<nnpc_he_ ga "Eden">> 중얼거린다. "괜찮니?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
에덴은 잠시 주위를 둘러본다. "그 가게주인에게는 너무 숲 속 깊은 곳이겠지,"라고 <<nnpc_he_ nun "Eden">> 말한다.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
에덴은 당신의 어깨를 토닥인다. "내가 우연히 이 구역에 있었기 때문에 네 소리를 들을 수 있었어," 라고 <<nnpc_he_ nun "Eden">> 말한다. "<span class="gold">내가 항상 곁에 있지는 않겠지만, 네가 숲 속 어디에 있던지 나는 널 구할 수 있을거야.</span> 네게 곤란한 일이 생긴다면, 소리를 질러서 나를 불러줘."
<br><br>
<</if>>
<<forestCabinReturnLinks>>
<</if>>
<<else>>
<<beasttypePost "은">> 비명을 내지르며 숲 속으로 도망친다.
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
<<beasttype_ un>> 고통과 두려움에 몸을 움츠리지만, 다른 녀석이 갈망하며 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf2]]>><</link>>
<<else>>
<<beasttype_ un>> 고통과 두려움에 몸을 움츠린다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf2 Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족하여, <<beasttype_ un>> 떠나고 <<trBeasttypeFun $combatTrain.beastTypes[1] "이">>_trResult 다가온다.
<<wolfpacktrust>>
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf2]]>><</link>>
<<else>>
만족하여, <<beasttype_ un>> 당신에게서 멀어진다.
<<wolfpacktrust>>
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf2 Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $rescue is 1 and $alarm is 1>>
가까이서 총소리가 들리고, 총알이 <<beasttypePost>> 근처에 떨어진다. <<bHe_ nun>> 겁에 질려 뒤로 물러서서 숲으로 도망가고, 다른 하나는 그 뒤를 바짝 따라간다.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
에덴이 나타나서 당신이 마음을 가다듬는 것을 돕는다. "빌어먹을 늑대들," <<nnpc_he_ ga "Eden">> 중얼거린다. "괜찮니?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
에덴은 잠시 주위를 둘러본다. "그 가게주인에게는 너무 숲 속 깊은 곳이겠지,"라고 <<nnpc_he_ nun "Eden">> 말한다.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
에덴은 당신의 어깨를 토닥인다. "내가 우연히 이 구역에 있었기 때문에 너를 구할 수 있었어," 라고 <<nnpc_he_ nun "Eden">> 말한다. "<span class="gold">내가 항상 곁에 있지는 않겠지만, 네가 숲 속 어디에 있던지 나는 널 구할 수 있을거야.</span> 네게 곤란한 일이 생긴다면, 소리쳐서 나를 불러줘."
<br><br>
<</if>>
<<forestCabinReturnLinks>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
<<beasttypePost "은">> 낑낑거리다 숲 속으로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
<<beasttypePost "은">> 당신을 풀밭 위에 눕혀두고 떠난다.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
<<beastspluralPost "은">> 당신의 가치에 비해 당신은 훨씬 골칫거리라고 느끼면서, 숲 속으로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
<<beastspluralPost "은">> 풀밭 위에서 기진맥진한 채로 몸을 떠는 당신을 두고 떠난다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
<<beastspluralPost "은">> 풀밭 위에서 기진맥진한 채로 몸을 떠는 당신을 두고 떠난다.
<</if>>
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<location "forest">><<water>><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure * $forestmod)) and $eventskip is 0>>
<!-- Modified for monster people -->
<<beastNEWinit 1 lizard>>
<<if $monster is 1 or $bestialitydisable is "f">>
물 속의 거대한 <<beasttypePost "이">> 물 속에서 튀어나왔다!
<br><br>
<<link [[다음|Forest Swim Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
커다란 도마뱀 하나가 물 속에서 튀어나와 입으로 당신을 잡는다! 당신은 어떻게든 몸부림쳐서 풀어내는데 성공하지만, 상처가 없지는 않다.<<beastescape>>
<br><br>
<<link [[다음|Forest Swim]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<swimmingdifficulty 1 600 true>>
<<if $swimmingSuccess>>
세찬 물이 당신을 당신을 덮친다.
<<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>>
그럼에도 불구하고, 당신은 <span class="green">성공적으로</span> 수영해 강을 가로지른다.
<br><br>
<<rng>>
<<if $wraith.hunt and Time.isBloodMoon() and $danger gte (7900 - ($allure * $forestmod))>>
둑을 올라갈 때 당신은 당신의 발이 무언가에 걸린 것을 느낀다.
<<if $slimedisable is "f">>
당신은 아래를 쳐다보고 창백한 하얀 슬라임이 당신에게 붙어 있는 것을 보았고, 강에서 더 많이 나오는 것을 알아차린다. <<rainWraith true>>
<br><br>
강 저 아래에서, 당신은 창백한 로브를 입은 형체가 걸어 다가오는 것을 본다. 그것은 손을 들었고, 슬라임들이 당신에게 달려든다!
<br><br>
<<link [[다음|Forest Pale Slime Struggle]]>><<set $struggle_start to 1>><<set $phase to 1>><</link>>
<<else>>
그것은 격렬하게 당신의 다리를 잡아당겨, 당신을 강으로 도로 집어넣으려 하고 있다! 당신은 어떻게든 그것을 밀어낸다. 당신은 뒤를 쳐다보고 창백한 형체가 나무 뒤로 사라지는 것을 본다. <<trauma 12>><<pain 6>><<stress 12>><<gtrauma>><<gpain>><<gstress>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
<<if $rng gte 71 and $parasitedisable is "f" and !$parasite.bottom.name>>
<<if $worn.lower.type.includes("naked") or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
둑을 올라갈 때 당신은 당신의 <<bottomPost "에">> 바늘로 찌르는 듯한 아픔을 느낀다. 뒤돌아보니, 낯설고 매끄러워 보이는 생명체가 그곳에 있는 것을 발견한다. 그것은 당신의 피부를 빨고, 따뜻하게 만든다.
<<garousal>><<arousal 600 "bottom">>
<br><br>
당신은 잡아당기지만 그것은 꿈쩍도 하지 않는다. 제거하는 데에는 도움이 필요하다.
<<parasite bottom urchin>>
<br><br>
<</if>>
<</if>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>
<br>
<<else>>
세찬 물이 당신을 당신을 덮친다.
<<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>>
물은 굉장히 잔인하고, 당신은 강을 지나는데 <span class="red">실패한다</span>. 당신은 하류로 쓸려 들어가 깊은 숲 속으로 간다.
<br><br>
<<rng>>
<<if $forest gte 40 and !$brookIntro>>
<<set $brookIntro to 1>>
둑을 올라갈 때 당신은 이곳의 물살은 훨씬 느리다는 것을 알아차린다. 이건 갈라져나온 개울로 보인다. 이걸 따라가면 큰 위험 없이 상류로 돌아갈 수 있을 것이다.
<br><br>
<span class="gold">You've discovered the brook.</span>
<br><br>
<<link [[다음|Forest Brook]]>><<endevent>><<set $forest to 80>><</link>>
<<elseif $wraith.hunt and Time.isBloodMoon()>>
둑을 올라갈 때 당신은 당신의 발이 무언가에 걸린 것을 느낀다.
<<if $slimedisable is "f">>
당신은 아래를 쳐다보고 창백한 하얀 슬라임이 당신에게 붙어 있는 것을 보았고, 강에서 더 많이 나오는 것을 알아차린다. <<rainWraith true>>
<br><br>
강 저 아래에서, 당신은 창백한 로브를 입은 형체가 걸어 다가오는 것을 본다. 그것은 손을 들었고, 슬라임들이 당신에게 달려든다!
<br><br>
<<link [[다음|Forest Pale Slime Struggle]]>><<set $forest += 20>><<set $struggle_start to 1>><<set $phase to 2>><</link>>
<<else>>
그것은 격렬하게 당신의 다리를 잡아당겨, 당신을 강으로 도로 집어넣으려 하고 있다! 당신은 어떻게든 그것을 밀어낸다. 당신은 뒤를 쳐다보고 창백한 형체가 나무 뒤로 사라지는 것을 본다. <<trauma 12>><<pain 6>><<stress 12>><<gtrauma>><<gpain>><<gstress>>
<br><br>
<<link [[다음|Forest]]>><<set $forest += 20>><</link>>
<</if>>
<<else>>
<<if $rng gte 71 and $parasitedisable is "f" and !$parasite.bottom.name>>
<<if $worn.lower.type.includes("naked") or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
둑을 올라갈 때 당신은 당신의 <<bottomPost "에">> 바늘로 찌르는 듯한 아픔을 느낀다. 뒤돌아보니, 낯설고 매끄러워 보이는 생명체가 그곳에 있는 것을 발견한다. 그것은 당신의 피부를 빨고, 따뜻하게 만든다.
<<garousal>><<arousal 600 "bottom">>
<br><br>
당신은 잡아당기지만 그것은 꿈쩍도 하지 않는다. 제거하는 데에는 도움이 필요하다.
<<parasite bottom urchin>>
<br><br>
<</if>>
<</if>>
<<link [[다음|Forest]]>><<set $forest += 20>><</link>>
<</if>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<forestRescueSetup>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<forestRescueFail>>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 2>>
<span id="next"><<link [[다음|Forest Coop Rescue]]>><<set $phase to 4>><</link>></span><<nexttext>>
<<elseif _combatend>>
<span id="next"><<link [[다음|Forest Swim Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Swim Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
도마뱀은 만족감에 쉬익거리는 소리를 내고는 흐르는 물속으로 뛰어든다.
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Swim]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
도마뱀은 고통에 쉬익거리는 소리를 내다 흐르는 물속으로 뛰어든다.
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Swim]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rescue is 1 and $forest lte 20>>
<<gwylanForestRescue "river">>
<<elseif $rescue is 1 and $forest gte 21>>
가까이서 총소리가 들리고, 총알이 <<beasttypePost>> 근처에 떨어진다. <<bHe_ nun>> 겁에 질려 뒤로 물러서서 숲으로 도망친다.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
에덴이 나타나 당신을 물 밖으로 끌어낸다. "빌어먹을 도마뱀," <<nnpc_he_ ga "Eden">> 중얼거린다. "괜찮니?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
에덴은 잠시 주위를 둘러본다. "그 가게주인에게는 너무 숲 속 깊은 곳이겠지,"라고 <<nnpc_he_ nun "Eden">> 말한다.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
에덴은 당신의 어깨를 토닥인다. "내가 우연히 이 구역에 있었기 때문에 네 소리를 들을 수 있었어," 라고 <<nnpc_he_ nun "Eden">> 말한다. "<span class="gold">내가 항상 곁에 있지는 않겠지만, 네가 숲 속 어디에 있던지 나는 널 구할 수 있을거야.</span> 네게 곤란한 일이 생긴다면, 소리를 질러서 나를 불러줘."
<br><br>
<</if>>
<<forestCabinReturnLinks>>
<</if>>
<</if>><<location "forest">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 10 15 "root" "vine" true>>
<<elseif $molestationstart is 2>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<consensual>>
<<set $consensual to 1>>
당신은 그들을 더 가까이 오도록 작게 씰룩씰룩 댄다.
<<deviancy5>>
<<set _randomtentacles to 6+random(1, 10)>>
<<tentaclestart _randomtentacles 15 "root" "vine" true>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Forest Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
뿌리는 당신에게 흥미를 잃고 땅 속으로 사라진다. <<tearful>> 당신은 스스로 몸을 둘러싼 덩굴과 식물을 푼다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<location "forest">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "vore">>
<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<set $timer to 4>>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<if $timer is 1>>
<<set $trance to 0>>
당신은 최면에서 벗어남과 동시에 뱀이 당신을 먹으려고 한다는 것을 깨닫는다!
<</if>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<<if $vorestage gte 7>>
<span id="next"><<link [[다음|Forest Snake Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[다음|Forest Snake Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Snake]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<set $trance to 0>>
<<if $vorestage gte 7>>
<<tearful>> 뱀이 움직이기 시작하자 당신은 몸부림친다. 뱀이 몇 분 동안 움직인 후 다시 한번 식도를 통해 당신을 끌어올려, 당신을 게워낸다.
<br><br>
<<endcombat>>
<<if $swarmdisable is "f">>
당신은 수천 마리의 작은 뱀들이 있는 구덩이에 떨어진다.
<br><br>
<<link [[다음|Forest Snake Swarm]]>><<pass 10>><<set $molestationstart to 1>><</link>>
<<else>>
뱀이 슬금슬금 도망친다. 당신은 더 깊은 숲속으로 끌려 들어와 있다.
<br><br>
<<clotheson>>
<<link [[다음|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest += 20>><</link>>
<br>
<</if>>
<<else>>
<<tearful>> 당신은 뱀의 입에서 빠져나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "snakes" "swarm" "slithering" "slither" "keep back" 10 0>>
<<set $timer to 20>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[다음|Forest Snake Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Snake Swarm]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
뱀은 구덩이 주변의 구석진 곳과 갈라진 곳을 통해 탈출하면서 당신에게서 미끄러져 나간다.
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[다음|Forest]]>><<set $stress -= 500>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
당신은 길을 계속 간다. 멀리 가지 않아, 뒤에서 포효하는 소리가 들려온다.
<<if $monster is 1>>
"작고, 말랑말랑한 쪼끄만 한입거리로군!"
<</if>>
<br><br>
<<if isLoveInterest("Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<forestRescueFail>>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Forest Bear Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Bear Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
만족스러워하는 <<beasttypePost "은">> 거처로 돌아간다.
<<if $monster is 1>>
"다음에 내가 널 데리고 갈지도 몰라, 말랑말랑한 녀석아," 하고 <<bhe_ ga>> 쿡쿡 웃는다.
<</if>>
<br><br>
<<tearful>> 당신은 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 강력한 <<beasttype_ ul>> 겁먹게 만든다. <<bhe_ nun>> 숲 속 깊은 곳으로 도망친다.
<<if $monster is 1>>
"작지도 않아! 말랑말랑하지도 않고!" <<bhe_ nun>> 도망치며 소리친다.
<</if>>
<br><br>
<<tearful>> 당신은 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rescue is 1 and $alarm is 1>>
가까이서 총소리가 들리고, 총알이 <<beasttypePost>> 근처에 떨어진다. <<bHe_ nun>> 겁에 질려 뒤로 물러서서 숲으로 도망친다.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
에덴이 나타나서 당신이 마음을 가다듬는 것을 돕는다. "빌어먹을 곰," <<nnpc_he_ ga "Eden">> 중얼거린다. "괜찮니?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
에덴은 잠시 주위를 둘러본다. "그 가게주인에게는 너무 숲 속 깊은 곳이겠지,"라고 <<nnpc_he_ nun "Eden">> 말한다.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
에덴은 당신의 어깨를 토닥인다. "내가 우연히 이 구역에 있었기 때문에 네 소리를 들을 수 있었어," 라고 <<nnpc_he_ nun "Eden">> 말한다. "<span class="gold">내가 항상 곁에 있지는 않겠지만, 네가 숲 속 어디에 있던지 나는 널 구할 수 있을거야.</span> 네게 곤란한 일이 생긴다면, 소리를 질러서 나를 불러줘."
<br><br>
<</if>>
<<forestCabinReturnLinks>>
<</if>>
<</if>><<location "forest">><<effects>>
당신은 땅에 대고 짝짓기 자세를 취한다.
<<deviancy2>>
<<beasttypePost "은">> 당신 쪽으로 걸어와서 냄새를 맡는다.
<<if $monster is 1>>
"궁금하다. 좋은 냄새야."
<</if>>
<<bHe_ nun>> 당신의 자세를 이용해 당신의 등에 올라탄다.
<br><br>
<<link [[다음|Forest Wolf Sex]]>><<set $sexstart to 1>><</link>>
<br><<location "forest">><<effects>>
당신은 땅에 대고 짝짓기 자세를 취한다.
<<deviancy3>>
<<beastspluralPost "이">> 당신 쪽으로 걸어와서 냄새를 맡는다.
<<if $monster is 1>>
<br><br>
"신선한 냄새가 나는군. 나부터!"<br>
"안 돼! 내가 먼저야!"<br>
"내가 먼저 봤어!"<br>
"내가 먼저 냄새를 맡았어!"<br><br>
<</if>>
그들은 서로에게 으르렁거린다. 짧은 몸싸움 후에, 승자가 당신의 몸 위에 올라탄다.
<br><br>
<<link [[다음|Forest Wolf Sex2]]>><<set $sexstart to 1>><</link>>
<br><<location "forest">><<effects>>
<<if $syndromewolves gte 1>>
당신은 머리를 뒤로 젖히고 지붕 모양으로 우거진 나뭇가지 속으로 울부짖는다. <<if $phase is 1>><<beastNEWinit 2 wolf>><<beastsplural_ i>> 합세하고<<else>><<beastNEWinit 1 wolf>><<beasttype_ i>> 합세하고<</if>>, 당신은 멀리 있는 다른 녀석들의 응답을 듣는다. 몇 분 후 울부짖는 소리가 잦아들고, <<if $phase is 1>><<beastsplural_ i>><<else>><<beasttype_ i>><</if>> 시야에 들어온다.
<br><br>
<<if $monster is 1>>
"<<pPackbrotherPost>>. 반가워."
<br><br>
<</if>>
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $phase is 1>>
<<if hasSexStat("deviancy", 3)>>
<<link [[짝짓기를 한다|Forest Wolf Sex2]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant3>>
<br>
<</if>>
<<else>>
<<if hasSexStat("deviancy", 2)>>
<<link [[짝짓기를 한다|Forest Wolf Sex]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<</if>>
<</if>>
<<link [[쓰다듬고 떠난다|Forest Pat]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
당신은 머리를 뒤로 젖히고 지붕 모양으로 우거진 나뭇가지 속으로 울부짖는다. <<if $phase is 1>>늑대들이<<else>>늑대가<</if>> 합세하고, 당신은 멀리 있는 다른 녀석들의 응답을 듣는다. 몇 분 후 울부짖는 소리가 잦아든다. <<if $phase is 1>>늑대들은 떠난다.<<else>>늑대는 떠난다.<</if>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<if $monster is 1 and $phase is 2>>
"<<pPackbrotherPost "이">> <<pheatPost "이야">>? 도와줄게!"
<</if>>
<<set $NPCList[0].stance to "top">><<set $enemytrust -= 20>><<deviancy3>>
<<if isLoveInterest("Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<forestRescueFail>>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Forest Wolf Sex2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Wolf Sex2]]>><</link>></span><<nexttext>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<forestRescueSetup>>
<<if $monster is 1 and $phase is 2>>
"<<pPackbrotherPost "이">> <<pheatPost "이야">>? 도와줄게!"
<</if>>
<<set $NPCList[0].stance to "top">><<set $enemytrust -= 20>><<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<forestRescueFail>>
<br><br>
<</if>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 2>>
<span id="next"><<link [[다음|Forest Coop Rescue]]>><<set $phase to 1>><</link>></span><<nexttext>>
<<elseif _combatend>>
<span id="next"><<link [[다음|Forest Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Wolf Sex]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $phase is 1>>
당신은 <<beastspluralPost>>의 머리를 쓰다듬고 가볍게 두드린다. 그들은 당신의 손에 머리를 문지르지만, 오래 그러지는 않는다.
<br><br>
<<if $monster is 1>>
"몸 조심해, <<ppackbrotherPost>>."
<br><br>
<</if>>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 <<beasttypePost>>의 머리를 쓰다듬고 가볍게 두드린다. <<bHe_ nun>> 당신의 손에 머리를 문지르지만, 오래 그러지는 않는다.
<br><br>
<<if $monster is 1>>
"몸 조심해, <<ppackbrotherPost>>."
<br><br>
<</if>>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttypePost "은">> 당신의 <<undies_ rul>> 핥는다. 그러곤 나무 사이로 살금살금 걸어간다.
<<if $monster is 1>>
"맛있군."
<</if>>
<<wolfpacktrust>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<beasttype_ un>> 나무들 사이로 낑낑거리며 달아난다.
<<if $monster is 1>>
"너무 강해!"
<</if>>
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rescue is 1 and $forest lte 20>>
<<gwylanForestRescue "beast">>
<<elseif $rescue is 1 and $forest gte 21>>
가까이서 총소리가 들리고, 총알이 <<beasttypePost>> 근처에 떨어진다. <<bHe_ nun>> 겁에 질려 뒤로 물러서서 숲으로 도망친다.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
에덴이 나타나서 당신이 마음을 가다듬는 것을 돕는다. "빌어먹을 늑대들," <<nnpc_he_ ga "Eden">> 중얼거린다. "괜찮니?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
에덴은 잠시 주위를 둘러본다. "그 가게주인에게는 너무 숲 속 깊은 곳이겠지,"라고 <<nnpc_he_ nun "Eden">> 말한다.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
에덴은 당신의 어깨를 토닥인다. "내가 우연히 이 구역에 있었기 때문에 네 소리를 들을 수 있었어," 라고 <<nnpc_he_ nun "Eden">> 말한다. "<span class="gold">내가 항상 곁에 있지는 않겠지만, 네가 숲 속 어디에 있던지 나는 널 구할 수 있을거야.</span> 네게 곤란한 일이 생긴다면, 소리를 질러서 나를 불러줘."
<br><br>
<</if>>
<<forestCabinReturnLinks>>
<</if>>
<<else>>
<<beasttype_ un>> 당신을 외면하고 나무들 사이로 사라진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
<<beasttype_ un>> 고통과 두려움에 몸을 움츠리지만, 다른 녀석이 갈망하며 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf Sex2]]>><</link>>
<<else>>
<<beasttype_ un>> 고통과 두려움에 몸을 움츠린다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족하여, <<beasttype_ un>> 떠나고 <<trBeasttypeFun $combatTrain.beastTypes[1] "이">>_trResult 다가온다.
<<wolfpacktrust>>
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf Sex2]]>><</link>>
<<else>>
만족하여, <<beasttype_ un>> 당신에게서 멀어진다.
<<wolfpacktrust>>
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $rescue is 1 and $alarm is 1>>
가까이서 총소리가 들리고, 총알이 <<beasttypePost>> 근처에 떨어진다. <<bHe_ nun>> 겁에 질려 뒤로 물러서서 숲으로 도망가고, 다른 하나는 그 뒤를 바짝 따라간다.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
에덴이 나타나서 당신이 마음을 가다듬는 것을 돕는다. "빌어먹을 늑대들," <<nnpc_he_ ga "Eden">> 중얼거린다. "괜찮니?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
에덴은 잠시 주위를 둘러본다. "그 가게주인에게는 너무 숲 속 깊은 곳이겠지,"라고 <<nnpc_he_ nun "Eden">> 말한다.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
에덴은 당신의 어깨를 토닥인다. "내가 우연히 이 구역에 있었기 때문에 네 소리를 들을 수 있었어," 라고 <<nnpc_he_ nun "Eden">> 말한다. "<span class="gold">내가 항상 곁에 있지는 않겠지만, 네가 숲 속 어디에 있던지 나는 널 구할 수 있을거야.</span> 네게 곤란한 일이 생긴다면, 소리를 질러서 나를 불러줘."
<br><br>
<</if>>
<<forestCabinReturnLinks>>
<</if>>
<<elseif $finish is 1>>
<<if $consensual is 1>>
<<beastsplural_ i>> 나무 사이를 살금살금 지나간다.
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
<<beasttypePost "은">> 낑낑거리다 숲 속으로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
<<beasttypePost "은">> 풀밭 위에 쓰러져 있는 당신을 두고 떠난다.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
<<beastspluralPost "은">> 당신의 가치에 비해 당신은 훨씬 골칫거리라고 느끼면서, 숲 속으로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
<<beastspluralPost "은">> 풀밭 위에서 기진맥진한 채로 몸을 떠는 당신을 두고 떠난다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
<<beastspluralPost "은">> 풀밭 위에서 기진맥진한 채로 몸을 떠는 당신을 두고 떠난다.
<</if>>
<</if>>
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<flaunting>> 당신은 은신처를 떠나 <<personPost>>에게로 걸어간다. 당신의 <<lewdness_ nun>> 자랑스럽게 드러나 있다. <<He_ nun>> 당신을 보면서, <<his_ yi>> 도끼를 떨어트리고 입을 벌리면서, <<his_ yi>> 눈을 비빈다. "내가 그 버섯들을 너무 세게 쳤나 봐," <<he_ ga>> 중얼거린다.
<<if $exposed gte 2>>
<<exhibitionism5>>
<<else>>
<<exhibitionism3>>
<</if>>
<br><br>
<<link [[과시한다|Forest Cutter Flaunt]]>><<arousal 600>><<trauma -6>><<stress -12>><</link>><<garousal>><<ltrauma>><<lstress>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹하다|Forest Cutter Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>><<location "forest">><<effects>>
<<person_ un>> <<his_ yi>> 도끼를 나무에 박고 그것에 기대어 있다. "여기까지 무슨 일로 왔지?"라고 <<he_ ga>> 묻는다.
<br><br>
<<link [[대화한다 (0:30)|Forest Cutter Chat]]>><<stress -6>><<trauma -3>><<pass 30>><</link>><<ltrauma>><<lstress>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹하다|Forest Cutter Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>><<location "forest">><<effects>>
당신은 <<person_ gwa>> 함께 있으며 대화를 나눈다. <<He_ nun>> 대화 상대에 만족하는 것 같다.
<br><br>
<<if $pain gte 40>>
<<He_ nun>> 당신의 눈물에 대해 언급하지 않지만, 당신에게 휴지를 내민다. 당신은 코를 푼다.
<<lpain>><<pain -5>>
<br><br>
<</if>>
<<if $rng gte 81>>
"만약 네가 낯선 친구들을 본다면," <<he_ ga>> 어느 순간 말한다. "멀리 떨어지도록 해. 범죄자들이 때때로 이 숲을 통과하거든. 마을로 가져가면 안되는 물건들을 가져가는 거야."
<<elseif $rng gte 61>>
"사원에서 온 사람들이 의식을 위해 이곳에 나오기도 하지," <<he_ ga>> 어느 순간 말한다. "나는 그놈들을 피하고는 하지. 소름끼치는 놈들."
<<elseif $rng gte 41>>
"여기의 동물들 중 일부는 인간을 사냥하기도 하지," <<he_ ga>> 어느 순간 말한다. "나는 항상 놈들을 겁주어 쫓아낸단다. 그래도 더 문제가 생길지도 몰라. 조심하도록 해."
<<elseif $rng gte 21>>
"여기 있는 뱀들이 널 최면에 빠뜨릴 수 있다던데," <<he_ ga>> 어느 순간 말한다. "믿기지는 않지만. 애초에 왜 위험을 감수하면서까지 그렇게 깊게 들어가려는지 모르겠어"
<<else>>
"이 숲 속 깊은 곳에 미친 놈이 살고 있다고 하지," <<he_ ga>> 어느 순간 말한다. "아마 여기서 가장 위험한 존재겠지, 그리고 그건 뭔가 의미가 있을 거야. 분별력 있는 사람들이 들어가 본 곳보다 더 깊은 곳에서 살고 있다는 거니까."
<</if>>
<br><br>
잠시 후 <<he_ nun>> 하늘을 바라본다. "나는 다시 일하러 가야 해," 라고 <<he_ ga>> <<his_ yi>> 도끼를 들어올리며 말한다. "만나서 반가웠어. 이제 조심하도록 해."
<br><br>
<<endevent>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<location "forest">><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><br><br><</if>><<seductionskilluse>>
당신은 잔디 위에 앉아서 <<him_ ul>> 올려다 본다. "그냥 같이 있을 사람을 찾고 있을 뿐이에요," 당신은 옆에 있는 잔디를 쓰다듬으며 말한다.
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<<He_ nun>> 망설인다. 당신은 손을 뻗어, <<his_ yi>> 팔을 잡고 부드럽게 <<him_ ul>> 당신 위로 끌어 당긴다.
<br><br>
<<link [[다음|Forest Cutter Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He_ nun>> 망설인다. 당신이 손을 뻗어 <<his_ yi>> 팔을 잡아당기지만 <<he_ nun>> 당신에게서 멀어진다. "아니, 난 정말 일하러 가야 해,"라고 <<he_ nun>> 말한다. "몸 조심해."
<br><br>
<<endevent>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
당신은 <<he_ ga>> 다른 각도에서 당신을 볼 수 있도록, 천천히 빙그르르 돌며 <<him_ ul>> 향해 걸어간다. <<He_ nun>> 얼굴을 붉히며, <<his_ yi>> 시선을 돌린다. "부끄러워 하지 마요," 당신은 속삭인다. "당신은 원하는 모든 걸 볼 수 있어요." 당신은 지금 <<him_ gwa>> 가까이 있어서, <<he_ nun>> 당신을 시야에서 피하기 위해서 위를 올려다 본다. <<He_ nun>> 돌아선다.
<<he_ nun>> 나무 그루터기 위에 놓인 가방에서 수건 몇 장을 꺼내며, "너-너는 몸을 가리기 위해 이걸 가져가야 해," 라고 말한다. "그렇게 옷을 입고 있다면 나쁜 녀석들을 끌어들일지도 모른단다." <<He_ nun>> 여전히 당신을 외면한 채, 나무 사이를 바라보며, "제발 내가 일하러 돌아가게 해주렴. 사람들이 우릴 본다면 이상하게 생각할 거다." 라 말한다.
<br><br>
<<endevent>>
<<link [[타월을 두른다|Forest]]>><<set $eventskip to 1>><<towelup>><</link>>
<br>
<<link [[그냥 떠난다|Forest]]>><<set $eventskip to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<if isLoveInterest("Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>>
<<enable_rescue>>
<</if>>
<<maninit>>
<<set $enemytrust += 50>>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<forestRescueFail>>
<br><br>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Forest Cutter Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Cutter Sex]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 잔디 위에서 잠든다. <<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 <<person_ ul>> 때려 물러서게 한다. <<He_ nun>> 그루터기에 걸려 넘어진다. <<tearful>> 당신은 숲으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rescue is 1 and $alarm is 1>>
가까이서 총소리가 들리고, 총알이 <<personPost>>의 발치에 떨어진다. "미친 놈," <<he_ ga>> 중얼거린다. <<He_ nun>> 두려움에 떨며 숲으로 도망친다.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
에덴이 나타나서 당신이 마음을 가다듬는 것을 돕는다. "빌어먹을 새끼," <<nnpc_he_ ga "Eden">> 중얼거린다. "괜찮니?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
에덴은 잠시 주위를 둘러본다. "그 가게주인에게는 너무 숲 속 깊은 곳이겠지,"라고 <<nnpc_he_ nun "Eden">> 말한다.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
에덴은 당신의 어깨를 토닥인다. "내가 우연히 이 구역에 있었기 때문에 네 소리를 들을 수 있었어," 라고 <<nnpc_he_ nun "Eden">> 말한다. "<span class="gold">내가 항상 곁에 있지는 않겠지만, 네가 숲 속 어디에 있던지 나는 널 구할 수 있을거야.</span> 네게 곤란한 일이 생긴다면, 소리를 질러서 나를 불러줘."
<br><br>
<</if>>
<<forestCabinReturnLinks>>
<</if>>
<<else>>
<<He_ nun>> 자리에서 일어선다. "나는 일하러 돌아 가야한단다," 고 <<he_ ga>> 말한다. "사람들이 우리를 본다면, 나쁘게 생각할거다."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</if>><<location "forest">><<effects>>
<<if $rng gte 51>>
당신은 앞으로 살금살금 나아간다. 사슴은 여전히 그 자리에 있다. 당신은 팔이 닿을 거리까지 다가가서 손을 내민다. 사슴은 당신의 냄새를 맡아보고는, 다시 풀을 뜯는다.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 앞으로 살금살금 나아간다. 불행하게도, 그 사슴은 돌아서서 다른 방향으로 달린다. 그것은 나무들 속으로 사라진다.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<generate1>><<generate2>>
당신은 오솔길 한가운데서 멈춰서서, 기다린다. <<fullGroup_ i>> 걸어오는 것이 보인다. 그들은 낯선 <<girl_ i>> 가만히 서서 그들을 응시하는 것을 보고, 걷던 속도를 늦춘다.
<br><br>
"길을 잃어버린거니?" <<person1>><<person_ i>> 묻는다.
<br><br>
"당신이 나랑 해줬으면 해요." 라고 당신은 말한다.
<<if $worn.lower.name isnot "naked">>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.under_lower.name is "naked">>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>>
당신은 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 들어올리고, <span class="lewd">당신의 <<undies_ rul>> 드러낸다.</span>
<<else>><<set $worn.lower.state to "thighs">>
당신은 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 끌어내리고, <span class="lewd">당신의 <<undies_ rul>> 드러낸다.</span>
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>>
<<set $worn.under_lower.state to "thighs">><<set $worn.under_lower.exposed to 2>>
<<if $worn.lower.name is "naked">>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitals>>.</span>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>>
당신은 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 들어올리고, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<<else>><<set $worn.lower.state to "thighs">>
당신은 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 끌어내리고, <span class="lewd">당신의 <<genitals_ rul>> 드러낸다.</span>
<</if>>
<</if>>
<</if>>
<<promiscuity4>>
두 사람은 씩 웃는다. "기꺼이 도와주고 말고," <<he_ ga>> 가까이 다가오며 말한다.
<br><br>
<<link [[다음|Forest Slime Rape]]>><<set $sexstart to 1>><</link>>
<br><<location "forest">><<effects>>
<<generate1>><<generate2>>
당신은 오솔길 한가운데서 멈춰서서, 기다린다. <<fullGroup_ i>> 걸어오는 것이 보인다. 그들은 낯선 <<girl_ i>> 가만히 서서 그들을 응시하는 것을 보고, 걷던 속도를 늦춘다.
<br><br>
"길을 잃어버린거니?" <<person1>><<person_ i>> 묻는다.
<br><br>
"나- 나는," 당신은 말한다. "나랑 해줬으면 해요."
<br><br>
두 사람은 씩 웃는다. "기꺼이 도와주고 말고," <<he_ ga>> 가까이 다가오며 말한다.
<br><br>
<<link [[다음|Forest Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br><<location "forest">><<effects>>
<<if $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
당신이 돌아서서 숲으로 달려가, 그 두 사람과 슬라임이 당신에게 하길 원하는 것으로부터 멀어지자, 슬라임이 당신의 반항에 벌을 주는 듯 약간의 고통을 느낀다. 그렇지만, <span class="red">그것은 당신을 다른 방법으로 처벌할 수 있다는 것을 알기에, 당신을 멈추지 않는다.</span>
<<else>>
당신이 돌아서서 숲으로 달려가, 그 두 사람과 슬라임이 당신에게 하길 원하는 것으로부터 멀어지자, 슬라임이 당신의 반항에 벌을 주는 듯 약간의 고통을 느낀다. 그렇지만, <span class="teal">그것은 아까 당신을 지배했던 터라, 아직 지쳐있는 상태다.</span> 당신은 그것이 당신의 걸음을 반대 방향으로 바꾸려고 시도하지만, <span class="green">실패한 것을 느낀다.</span>
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<if hasSexStat("promiscuity", 4) and $earSlime.growth lt 100>>
<<set $earSlime.defyCooldown += 4>>
<<else>>
<<set $earSlime.defyCooldown += 8>>
<</if>>
<<generate1>><<generate2>>
당신은 몸을 돌려 숲으로 달려가서, 그 두 사람과 슬라임이 당신에게 하길 원하는 것으로부터 멀어진다. 슬라임이 당신이 반항한 것에 대해 벌을 줄 때, 당신은 약간의 고통을 느낀다. 그것은 당신의 걸음을 반대 방향으로 바꾸려고 시도하고, <span class="red">당신의 의지를 지배한다.</span>
<<ggwillpower>><<willpower 3>>
<br><br>
당신은 오솔길 한가운데서 멈춰서서, 기다린다. <<fullGroup_ i>> 걸어오는 것이 보인다. 그들은 낯선 <<girl_ i>> 가만히 서서 그들을 응시하는 것을 보고, 걷던 속도를 늦춘다.
<br><br>
"길을 잃어버린거니?" <<person1>><<person_ i>> 묻는다.
<br><br>
"나- 나는," 당신은 말한다. "나랑 해줬으면 해요."
<br><br>
두 사람은 씩 웃는다. "기꺼이 도와주고 말고," <<he_ ga>> 가까이 다가오며 말한다.
<br><br>
<<link [[다음|Forest Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 몸을 돌려 숲으로 달려가서, 그 두 사람과 슬라임이 당신에게 하길 원하는 것으로부터 멀어진다. 슬라임이 당신이 반항한 것에 대해 벌을 줄 때, 당신은 약간의 고통을 느낀다. 그것은 당신의 걸음을 반대 방향으로 바꾸려고 시도하나, <span class="green">실패한다.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<endevent>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $noFinish to 1>>
<<maninit>>
<<forestRescueSetup>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $noFinish to 1>>
<<maninit>>
<<forestRescueSetup>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<forestRescueFail>>
<br><br>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 2>>
<span id="next"><<link [[다음|Forest Coop Rescue]]>><<set $phase to 2>><</link>></span><<nexttext>>
<<elseif _combatend>>
<span id="next"><<link [[다음|Forest Slime Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Slime Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그들은 미소를 지으며 당신에게서 멀어진다. "여기에 요정이 산다는 이야기를 들은 적은 있는데 말야," <<person1>><<person_ i>> 말한다. "그래도 그게 <<whore_ ga>> 되어 있을 줄은 상상도 못했어." 그들은 웃으며, 여행을 계속한다.
<br><br>
슬라임의 영향이 사라지면서 당신의 무릎이 구부러진다. <<tearful>> 당신은 스스로를 안정시킨다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rescue is 1 and $forest lte 20>>
<<gwylanForestRescue "man" "slime">>
<<elseif $rescue is 1 and $forest gte 21>>
가까이서 총소리가 들리고, 총알이 두 사람의 발치에 떨어진다. 그들은 두려움에 떨며 숲으로 도망친다.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<slimePunishmentForest>>
<br><br>
<<edenCagedSave>>
<<else>>
에덴이 나타나서 당신이 마음을 가다듬는 것을 돕는다. "빌어먹을 등산객들," <<nnpc_he_ ga "Eden">> 중얼거린다. "괜찮니?"
<br><br>
<<clotheson>>
<<endcombat>>
<<slimePunishmentForest>>
<br><br>
<<if $gwylan_eden_coop gte 1>>
에덴은 잠시 주위를 둘러본다. "그 가게주인에게는 너무 숲 속 깊은 곳이겠지,"라고 <<nnpc_he_ nun "Eden">> 말한다.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
에덴은 당신의 어깨를 토닥인다. "내가 우연히 이 구역에 있었기 때문에 네 소리를 들을 수 있었어," 라고 <<nnpc_he_ nun "Eden">> 말한다. "<span class="gold">내가 항상 곁에 있지는 않겠지만, 네가 숲 속 어디에 있던지 나는 널 구할 수 있을거야.</span> 네게 곤란한 일이 생긴다면, 소리를 질러서 나를 불러줘."
<br><br>
<</if>>
<<forestCabinReturnLinks>>
<</if>>
<<else>>
당신은 그 두사람을 당신에게서 밀어낸다. <<tearful>> 당신은 달린다.
<br><br>
슬라임이 당신이 반항한 것에 대해 벌을 줄 때, 당신은 약간의 고통을 느낀다. 그것은 당신의 다리를 통제하려고 시도하지만 실패힌다.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</if>><<location "forest">><<effects>>
당신은 한번의 움직임으로, 몸을 돌려서 당신의 손과 무릎을 바닥에 대고 엎드린다. 당신은 도발적으로 몸을 흔들고, 으르렁거린다.
<<deviancy4>>
<<beasttype_ i>> 숲에서 나와, 당신의 냄새를 맡고는, 당신 위에 올라탄다.
<br><br>
<<link [[다음|Forest Slime Wolf Rape]]>><<set $sexstart to 1>><</link>>
<br><<location "forest">><<effects>>
당신은 한번의 움직임으로, 몸을 돌려서 당신의 손과 무릎을 바닥에 대고 엎드린다. 당신은 도발적으로 몸을 흔들고, 으르렁거린다.
<br><br>
<<beasttype_ i>> 숲에서 나와, 당신의 냄새를 맡고는, 당신 위에 올라탄다.
<br><br>
<<link [[다음|Forest Slime Wolf Rape]]>><<set $molestationstart to 1>><</link>>
<br><<location "forest">><<effects>>
<<if $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
당신이 돌아서서 숲으로 달려가자 슬라임이 당신의 반항에 벌을 주는 듯 당신은 약간의 고통을 느낀다. 그렇지만, <span class="red">그것은 당신을 다른 방법으로 처벌할 수 있다는 것을 알기에, 당신을 멈추지 않는다.</span>
<<else>>
당신은 돌아서서 숲으로 달려간다. 슬라임은 당신의 의지를 지배하려 하고, 당신의 반항에 벌을 주는 듯 당신은 약간의 고통을 느낀다. 그렇지만, <span class="teal">그것은 아까 당신을 지배했던 터라, 아직 지쳐있는 상태다.</span> 당신은 그것이 당신의 걸음을 반대 방향으로 바꾸려고 시도하지만, <span class="green">실패한 것을 느낀다.</span>
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<if hasSexStat("deviancy", 4) and $earSlime.growth lt 100>>
<<set $earSlime.defyCooldown += 4>>
<<else>>
<<set $earSlime.defyCooldown += 8>>
<</if>>
당신은 돌아서서 숲으로 달려가려고 하지만, <span class="red">슬리임이 당신의 의지를 지배한다.</span> 그것은 당신이 돌아서서 손과 무릎으로 떨어지도록 만든다. 당신은 도발적으로 몸을 흔들고, 으르렁거린다.
<<ggwillpower>><<willpower 3>>
<br><br>
<<beasttype_ i>> 숲에서 나와, 당신의 냄새를 맡고는, 당신 위에 올라탄다.
<br><br>
<<link [[다음|Forest Slime Wolf Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 돌아서서 숲으로 달려간다. 슬라임이 당신의 의지를 지배하려고 시도하나, <span class="green">당신은 그것의 영향에 저항한다.</span> 그 짐승은 쫓아오지 않는다.
<<gwillpower>><<willpower 1>>
<br><br>
슬라임은 고통을 느끼게 하는 것으로 보복한다.
<br><br>
<<endevent>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $noFinish to 1>>
<<forestRescueSetup>>
<<set $NPCList[0].stance to "top">>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<set $noFinish to 1>>
<<forestRescueSetup>>
<<set $NPCList[0].stance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<forestRescueFail>>
<br><br>
<</if>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 2>>
<span id="next"><<link [[다음|Forest Coop Rescue]]>><<set $phase to 3>><</link>></span><<nexttext>>
<<elseif _combatend>>
<span id="next"><<link [[다음|Forest Slime Wolf Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Slime Wolf Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttype_ un>> 당신의 몸에서 내려와, 숲 속으로 사라진다.
<br><br>
슬라임의 영향이 사라지면서 당신의 무릎이 구부러진다. <<tearful>> 당신은 스스로를 안정시킨다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rescue is 1 and $forest lte 20>>
<<gwylanForestRescue "beast" "slime">>
<<elseif $rescue is 1 and $forest gte 21>>
가까이서 총소리가 들리고, 총알이 두 사람의 발치에 떨어진다. 그들은 두려움에 떨며 숲으로 도망친다.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<slimePunishmentForest>>
<br><br>
<<edenCagedSave>>
<<else>>
에덴이 나타나서 당신이 마음을 가다듬는 것을 돕는다. "빌어먹을 늑대들," <<nnpc_he_ ga "Eden">> 중얼거린다. "괜찮니?"
<br><br>
<<clotheson>>
<<endcombat>>
<<slimePunishmentForest>>
<br><br>
<<if $gwylan_eden_coop gte 1>>
에덴은 잠시 주위를 둘러본다. "그 가게주인에게는 너무 숲 속 깊은 곳이겠지,"라고 <<nnpc_he_ nun "Eden">> 말한다.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
에덴은 당신의 어깨를 토닥인다. "내가 우연히 이 구역에 있었기 때문에 네 소리를 들을 수 있었어," 라고 <<nnpc_he_ nun "Eden">> 말한다. "<span class="gold">내가 항상 곁에 있지는 않겠지만, 네가 숲 속 어디에 있던지 나는 널 구할 수 있을거야.</span> 네게 곤란한 일이 생긴다면, 소리를 질러서 나를 불러줘."
<br><br>
<</if>>
<<forestCabinReturnLinks>>
<</if>>
<<else>>
<<beasttype_ un>> 낑낑거리며, 숲으로 달려간다.
<br><br>
<<tearful>> 당신은 일어서려고 노력하지만, 고통으로 인해 나자빠진다. 슬라임은 반항한 것에 대해 벌을 준다.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
당신은 개간지의 가장자리에 있는 나무들 사이에서 난초 씨앗을 찾아본다. 당신은 나뭇가지 밑에 가려져 있던 몇 개를 발견한다.
<br><br>
<span class="gold">당신은 이제 <<icon "tending/orchid.png">> 난초를 키울 수 있다.</span>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 오래된 나무 아래를 둘러보며, 꽃을 피운 <<icon "tending/orchid.png">> 난초를 찾는다.
<<if $tendingSuccess>>
<span class="green">당신은 큰 참나무 아래에서 몇가지를 찾을 수 있었다.</span>
<<tending_pick orchid>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">시장에 팔릴만한 것은 없었다.</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 장미 덤불 속에 손을 뻗어서, 꽃의 종자를 찾는다. 당신은 최대한 가시덤불을 피하지만, 그럼에도 조금은 찔리고 만다.
<br><br>
<span class="gold">당신은 이제 <<icon "tending/red_rose.png">> 붉은 장미를 키울 수 있다.</span>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 장미 덤불 속에 손을 뻗어서, 개화한 꽃을 찾는다. 가시에 찔리지 않도록 조심한다.
<<if $tendingSuccess>>
<span class="green">한 덤불에서 <<icon "tending/red_rose.png">> 빨간 장미가 피어 있다.</span>
<<tending_pick red_rose>>
<<else>>
<span class="red">어떤 꽃도 시장에 내기에 적합하지 않다.</span><<gtending>><<tending 2>>
<</if>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>><<effects>>
당신은 무릎을 꿇고 풀밭을 기어다니며, 더 큰 식물의 그늘에서 백합 씨앗을 찾는다.
<br><br>
<span class="gold">당신은 이제 <<icon "tending/lily.png">> 백합을 키울 수 있다.</span>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 무릎을 꿇고 풀밭을 기어다니며, 꽃을 피운 <<icon "tending/lily.png">> 백합을 찾는다.
<<if $tendingSuccess>>
<span class="green">당신은 양치식물 아래에 숨어있는, 판매할 만한 것들을 발견한다.</span><<tending_pick lily>>
<<else>>
<span class="red">시장에 팔 만한 건 없다..</span><<gtending>><<tending 2>>
<</if>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>><<effects>>
당신은 산들 바람이 방향을 바꾸고 안개가 걷힐 때까지 나무에 기대어 선다. 당신은 넘어지지 않을 것 같은 감각을 느끼기 시작하고, 곧 계속 갈 수 있다고 확신하게 된다.
<br><br>
<<if $foresthunt gte 1>><<set $foresthunt += 1.5>><</if>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $willpowerSuccess>>
당신은 계속 걸어간다. 당신은 잘못된 길로 가고 있다는 두려움에 시달린다. 우거진 나뭇가지들로 하늘이 가려져 있어서 구별하기 어렵다. <span class="green">당신이 당신의 길에 계속 집중하자,</span> 곧 안개가 옅어지는 것을 발견한다. 현기증이 가라앉는다.<<willpower 1>><<gwillpower>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 계속 걸어가지만, 현기증은 가라 앉지 않는다. 당신은 잘못된 길로 가고 있다는 두려움에 시달린다. 우거진 나뭇가지들로 하늘이 가려져 있어서 구별하기 어렵다. 안개에서 벗어나길 바라며 <span class="red">방향을 바꾸지만,</span> 도움이 되지 않는다. 당신은 다시 한번 시도하고, 또 시도해본다. 현기증이 더 심해지고, 당신은 생각하는 것이 더 어려워진다. 당신은 길을 잃었다.<<ggwillpower>><<willpower 3>>
<br><br>
당신이 계속 걸어가자, 아지랑이는 더 달콤해져, 공기 중에서 그것을 맛볼 수도 있다.
<br><br>
당신은 당신보다 커다랗고, 두꺼우며 길다란 식물을 발견한다.그것은 덩굴과 꽃으로 둘러싸여 있다. 꼭대기의 구멍에서 하얀 먼지 구름이 나온다.
<br><br>
<<link [[다음|Forest Pitcher]]>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<if $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown++>>
당신은 계속 걷지만, 슬라임의 지시를 무시하자, 슬라임이 반항한 것에 대해 벌을 주는 듯 고통의 충격을 느낀다. 그렇지만, <span class="red">그것은 당신을 다른 방법으로 처벌할 수 있다는 것을 알기에, 당신을 멈추지 않는다.</span>
<<else>>
당신은 계속 걷지만, 슬라임의 지시를 무시하자, 슬라임이 반항한 것에 대해 벌을 주는 듯 고통의 충격을 느낀다. 그렇지만, <span class="teal">그것은 아까 당신을 지배했던 터라, 아직 지쳐있는 상태다.</span> 당신은 잘못된 길로 가고 있다는 두려움에 시달린다. 우거진 나뭇가지들로 하늘이 가려져 있어서 구별하기 어렵다. <span class="green">당신이 당신의 길에 계속 집중하자,</span> 곧 안개가 옅어지는 것을 발견한다. 현기증이 가라앉는다.<<willpower 1>><<gwillpower>>
<</if>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 11)>><<set $earSlime.defyCooldown += 4>>
당신은 슬라임의 지시를 무시하고 걸으려 하지만, <span class = "red">그것은 당신의 의지를 지배한다.</span> 현기증이 가라앉지 않는다. 당신은 잘못된 길로 가고 있다는 두려움에 시달린다. 우거진 나뭇가지들로 하늘이 가려져 있어서 구별하기 어렵다. 현기증이 더 심해지고, 당신은 생각하는 것이 더 어려워진다.<<willpower 3>><<gwillpower>>
<br><br>
당신이 계속 걸어가자, 아지랑이는 더 달콤해져, 공기 중에서 그것을 맛볼 수도 있다.
<br><br>
당신은 당신보다 커다랗고, 두꺼우며 길다란 식물을 발견한다.그것은 덩굴과 꽃으로 둘러싸여 있다. 꼭대기의 구멍에서 하얀 먼지 구름이 나온다.
<br><br>
<<link [[다음|Forest Pitcher]]>><</link>>
<<else>>
당신은 계속 걸으면서도, 슬라임의 지시를 무시한다. 당신은 잘못된 길로 가고 있다는 두려움에 시달린다. 우거진 나뭇가지들로 하늘이 가려져 있어서 구별하기 어렵다. <span class="green">당신이 당신의 길에 계속 집중하자,</span> 곧 안개가 옅어지는 것을 발견한다. 현기증이 가라앉는다.<<willpower 1>><<gwillpower>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
슬라임의 지시를 따르는 동안, 현기증은 가라앉지 않는다. 우거진 나뭇가지들로 하늘이 가려져 있어서 슬라임이 당신을 어디로 데려가려 하는지 알 수 없다. 현기증이 더 심해지고, 당신은 생각하는 것이 더 어려워진다.
<br><br>
당신이 계속 걸어가자, 아지랑이는 더 달콤해져, 공기 중에서 그것을 맛볼 수도 있다.
<br><br>
당신은 당신보다 커다랗고, 두꺼우며 길다란 식물을 발견한다.그것은 덩굴과 꽃으로 둘러싸여 있다. 꼭대기의 구멍에서 하얀 먼지 구름이 나온다.
<br><br>
<<link [[다음|Forest Pitcher]]>><</link>>
<br><<effects>>
현기증이 더욱 심해진다. 세상이 돌고, 당신은 넘어진다. 당신이 덩굴을 밟자 덩굴이 살아 움직이며, 당신의 사지를 감싸고 공중으로 끌어당<<if $worn.handheld.name isnot "naked">>겨, 강제로 당신의 <<worn_handheld_name_ ul>> 떨어뜨린다.<<handheldruined>><<else>>긴다.<</if>> 그것들이 당신을 그 식물의 구멍 위로 들어올려, 안으로 집어넣을 때, 당신은 매달린 채로, 축 처져 있다.<<if $slimeObey isnot true>><<gtrauma>><<ggstress>><<trauma 6>><<stress 12>><</if>>
<br><br>
낙하의 충격이 당신의 감각을 달린다. 당신은 피부에 달라붙어 흥분시키는, 두꺼운 점액 위에 착지한다.
<<bodyliquid "feet" "nectar">>
<<bodyliquid "thigh" "nectar">>
<<bodyliquid "bottom" "nectar">>
<br><br>
<<if $parasite.left_ear.name isnot "slime" and $parasite.right_ear.name isnot "slime">>
<<link [[탈출을 시도한다|Forest Pitcher Struggle Start]]>><</link>><<willpowerdifficulty 1 700>>
<br>
<</if>>
<<link [[견딘다|Forest Pitcher Endure]]>><</link>><<gggarousal>>
<br><<effects>>
<<if $willpowerSuccess>>
당신은 이상한 현기증이 다시 한 번 몰려오는 것을 느끼지만, <span class="green">당신은 고개를 흔들며 그 영향에서 벗어난다.</span> 당신은 곤경에 처해 있고, 움직여야 한다.<<gwillpower>><<willpower 1>>
<br><br>
당신은 끈적끈적한 점액에서 몸을 빼내며, 일어선다. 그것은 여전히 무릎까지 올라오지만, 당신은 스스로를 빼낼 수 있을 것이라고 생각한다. 당신은 주위를 둘러본다. 식물 벽이 너무 두꺼워 보이지는 않는다. 당신은 또한 위의 구멍에 도달할 수 있을지도 모른다.
<br><br>
<<link [[벽을 뚫고 지나간다|Forest Pitcher Break]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[기어오른다|Forest Pitcher Climb]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<else>>
당신은 이상한 현기증이 다시 한 번 몰려오는 것을 느끼고, <span class="red">문제에 대해 생각할 때 재채기를 해버린다.</span> 당신은 따뜻하고 편안한 액체 속으로, 다시 미끄러져 들어간다.<<gggarousal>><<ggwillpower>><<willpower 3>>
<br><br>
<<link [[다음|Forest Pitcher Endure]]>><</link>>
<br>
<</if>><<effects>>
<<bodyliquid "thigh" "nectar">>
<<bodyliquid "feet" "nectar">>
<<bodyliquid "chest" "nectar">>
<<bodyliquid "bottom" "nectar">>
<<bodyliquid "tummy" "nectar">>
<<if $physiqueSuccess>>
당신은 단단한 발판을 찾아 주위를 더듬은 다음, 식물의 벽을 주먹으로 친다. <span class="green">당신은 그것이 굴복하는 것을 느꼈다.</span> 당신은 때리고, 또 때린다. 더 많은 점액이 위에서 떨어지지만, 당신은 공격을 계속한다.
<br><br>
<<if !$worn.over_upper.type.includes("naked") or !$worn.over_lower.type.includes("naked") or!$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
<span class="pink">점액이 옷을 녹여서 옷이 헐렁하게 느껴진다.</span>
<<set $worn.over_upper.integrity -= 50>>
<<set $worn.over_lower.integrity -= 50>>
<<set $worn.upper.integrity -= 50>>
<<set $worn.lower.integrity -= 50>>
<<set $worn.under_upper.integrity -= 50>>
<<set $worn.under_lower.integrity -= 50>>
<<integritycheck>><<exposure>>
<br><br>
<</if>>
당신의 주먹으로 벽을 뚫을 때, 뭔가가 발목을 감싼다. 당신은 몸을 흔들어 풀어내고, 당신의 몸이 지나가기 충분할 정도로 틈새를 넓게 벌린다. 더 많은 덩굴이 살아 움직이지만, 너무 느리다. 당신은 나무들 속으로 도망친다.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 식물의 벽을 주먹으로 치지만, <span class="red">그것은 꿈쩍도 하지 않는다.</span> 당신은 약점을 찾기 위해 다시 시도하지만, 점액에서 굵은 덩굴이 솟아올라 당신의 허리를 낚아채서, 당신을 다시 액체 속으로 끌어당긴다.
<br><br>
<<link [[다음|Forest Pitcher Resist]]>><</link>>
<br>
<</if>><<effects>>
<<bodyliquid "thigh" "nectar">>
<<bodyliquid "feet" "nectar">>
<<if $athleticsSuccess>>
당신은 뛰어올라 <span class="green">당신의 손으로 식물의 가장자리를 붙잡는데 성공한다.</span> 당신은 자신의 몸을 끌어올려, 덩굴로 뒤덮인 땅으로 떨어진 뒤 먼지가 다시 한 번 당신에게 영향을 미치기 전에 나무 사이로 빠져나간다.<<lstress>><<stress -6>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<else>>
당신은 식물의 가장자리를 향해 뛰어올랐지만, <span class="red">당신의 손가락은 미끄러진다</span>. 당신은 몇 번 더 시도해보다, 당신의 다리 주변에 무언가 꿈틀거리는 것을 느낀다. 그것이 잡아당겨서, 당신은 점액 속으로 다시 떨어진다.
<br><br>
<<link [[다음|Forest Pitcher Resist]]>><</link>>
<</if>><<effects>>
<<drench "nectar" 2 "outside">><<drugs 180>>
여러 개의 촉수가 당신의 손목과 발목을 감싸, 당신을 찐득찐득한 것 위로 눕힐 때, 당신은 어지럼증을 느낀다. 당신은 몸부림치지만, 공중으로 들어올려져서 제대로 싸울 수 없다.
<br><br>
<<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
더 많은 점액이 위에서 떨어지면서, <span class="pink">당신의 옷을 뒤덮으며 녹인다.</span>
<<upperruined>><<lowerruined>><<underruined>><<underupperruined>>
<<exposure>>
<br><br>
<</if>>
더 많은 덩굴이 나타나고, 그들의 끝은 달콤한 액체가 더 많이 흘러내리고 있다. 그들은 당신의 맨살과, 당신의 <<breasts_ wa>> <<genitalsPost>> 위에서 꿈틀거린다.<<ggtrauma>><<gggstress>><<trauma 12>><<stress 48>><<gggarousal>><<arousal 10000>>
<br><br>
피부에서 느껴지는 욱신거림이 점점 참기 어려워지고 있다.
<<orgasm>>
당신은 축 처진 채로 매달려 있지만, 덩굴은 공격을 멈추지 않는다.
<<if $player.breastsize gte 3>>
두 개가 당신의 <<breasts_ rul>> 쥐어짜는 동안, 더 얇은 덩굴손 두 개의 끝부분이 열린다. 그들은 당신의 유두에 달라붙고, 빨아들인다.
<<else>>
얇은 덩굴손 두 개의 끝부분이 열린다. 그들은 당신의 <<nipplesPost>>에 달라붙고, 빨아들인다.
<</if>>
<<if $milk_amount gte 1 and $breastfeedingdisable is "f" and $lactating gte 1>>
당신은 가슴이 감각에 반응하고, 우유가 가슴 끝에서 흘러나오는 것을 느낀다. 식물이 젖을 빠는 동안, 당신은 무기력하게 매달려 있다.
<<breastfeed 5>>
<<elseif $breastfeedingdisable is "f">>
<<milkvolume 5>>
<</if>>
<<arousal 10000>>
<<orgasm>>
<<link [[다음|Forest Pitcher Resist 2]]>><</link>>
<br><<effects>>
벽이 좁아지면서, 당신을 꽉 조이고 있다. 당신은 압력에 의해 위쪽으로 밀린다. 당신은 식물에서 미끄러져 나와 덩굴들 위로 철퍼덕 떨어진다.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>><<effects>>
<<drench "nectar" 2 "outside">><<drugs 180>>
따뜻한 슬라임이 당신을 감싸자 위험에 대한 어떤 생각도 사라진다.
<<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
<span class="pink">당신은 그것이 옷을 녹이는 것도 거의 알아차리지 못한다.</span>
<<upperruined>><<lowerruined>><<underruined>><<underupperruined>>
<<exposure>>
<</if>>
<br><br>
당신은 당신의 팔다리와 허리를 끈적끈적한 덩굴이 감싸고, 당신의 축 늘어진 몸을 공중으로 들어올리는 것을 느낀다. 더 많은 덩굴들이 나타나고, 그들의 끝에서 뜨거운 액체가 뚝뚝 떨어진다. 그들은 당신의 맨살과, 당신의 <<breasts_ wa>> <<genitalsPost>> 위에서 꿈틀거린다.
<<if $slimeObey is true>>
슬라임은 당신이 명령대로 해 준 것에 대한 보상을 준다. <<ltrauma>><<lstress>><<trauma -6>><<stress -24>><<unset $slimeObey>>
<<else>>
<<ggtrauma>><<gggstress>><<trauma 12>><<stress 48>>
<</if>>
<<gggarousal>><<arousal 10000>>
<br><br>
피부에서 느껴지는 욱신거림이 점점 참기 어려워지고 있다.
<<orgasm>>
당신은 축 처진 채로 매달려 있지만, 덩굴은 공격을 멈추지 않는다.
<<if $player.breastsize gte 3>>
두 개가 당신의 <<breasts_ rul>> 쥐어짜는 동안, 더 얇은 덩굴손 두 개의 끝부분이 열린다. 그들은 당신의 유두에 달라붙고, 빨아들인다.
<<else>>
얇은 덩굴손 두 개의 끝부분이 열린다. 그들은 당신의 <<nipplesPost>>에 달라붙고, 빨아들인다.
<</if>>
<<if $milk_amount gte 1 and $breastfeedingdisable is "f" and $lactating gte 1>>
당신은 가슴이 감각에 반응하고, 우유가 가슴 끝에서 흘러나오는 것을 느낀다. 식물이 젖을 빠는 동안, 당신은 무기력하게 매달려 있다.
<<breastfeed 5>>
<<elseif $breastfeedingdisable is "f">>
<<milkvolume 5>>
<</if>>
<<arousal 10000>>
<<orgasm>>
<<link [[다음|Forest Pitcher Endure 2]]>><</link>><<effects>>
벽이 좁아지면서, 당신을 꽉 조이고 있다. 당신은 압력에 의해 위쪽으로 밀린다. 당신은 식물에서 미끄러져 나와 덩굴들 위로 철퍼덕 떨어진다.
<br><br>
당신은 벌거벗은 채 점액으로 끈적거리는 땅바닥에 누워, 흥분으로 경련한다.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<clothesstrip>>
말벌들은<<if $analdisable is "f">>, 당신의 엉덩이에 붙어있는 녀석을 포함해서,<</if>> 당신이 옷을 벗는 동안 주위를 둘러싸고, 쇼를 즐기는 것처럼 보인다. <<deviancy4>>
당신이 옷을 다 벗는 순간, 그것들이 더 느긋한 속도로 당신에게 다가온다.
<br><br>
<<link [[다음|Forest Wasps]]>><<set $struggle_start to 2>><</link>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "wasp">>
<<struggle_creatures 2 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $analdisable is "f">>
<<set $struggle.anus.creature to "wasp">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
<</if>>
<<unset $struggle_start>>
<<elseif $struggle_start is 2>>
<<struggle_init>>
<<set $struggle.creature to "wasp">>
<<struggle_creatures 2 2>>
<<set $combat to 1>>
<<neutral 1>>
<<consensual>>
<<set $consensual to 1>>
<<if $analdisable is "f">>
<<set $struggle.anus.creature to "wasp">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
<</if>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Forest Wasps End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Forest Wasps]]>><</link>></span>
<br>
<</if>><<effects>>
윙윙거리는 소리가 나무 속으로 사라진다. <<tearful>> 당신은 숲을 계속 지나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 과일이 몇 개 떨어지기를 바라며, <<icon "tending/apple.png">> 사과나무를 흔든다.
<<if $tendingSuccess>>
<<wearProp "apple">>
<span class="green">당신은 그 중 반짝이는 것들을 몇 개 잡는다.</span>
<<tending_pick apple 6 18>>
<<else>>
<span class="red">하나도 떨어지지 않는다.</span> 땅에 떨어진 것은 너무 멍들었다.<<gtending>><<tending 2>>
<</if>>
<br><br>
<<link [[다음|Forest]]>><<handheldon>><<set $eventskip to 1>><</link>><<effects>>
당신은 발 끝으로 서서, <<icon "tending/pear.png">> 배를 딸 수 있는지 시험해본다.
<<if $tendingSuccess>>
<<wearProp "pear">>
<span class="green">당신은 잘 익은 것들을 몇 개 찾아낸다.</span>
<<tending_pick pear 6 18>>
<<else>>
<span class="red">당신 손에 닿는 것들은 전부 너무 물렁물렁하다.</span><<gtending>><<tending 2>>
<</if>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>><<effects>>
당신은 팔 수 있는 <<icon "tending/lemon.png">> 레몬을 찾기 위해 키가 작은 나무들을 살펴본다.
<<if $tendingSuccess>>
<<wearProp "lemon">>
<span class="green">당신은 모양이 좋고, 샛노란 레몬들을 한아름 찾아낸다.</span>
<<tending_pick lemon 6 18>>
<<else>>
<span class="red">그것들은 전부 너무 파랗다.</span><<gtending>><<tending 2>>
<</if>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>><<effects>>
당신은 팔 수 있는 <<icon "tending/blood_lemon.gif">> 레몬을 찾기 위해 키가 작은 나무들을 살펴본다.
<<if $tendingSuccess>>
<<wearProp "blood lemon">>
<span class="green">당신은 레몬들을 찾았는데,</span> 그것들의 노란 껍질에 붉은 줄기가 섞여있다.
<<tending_pick blood_lemon 6 18>>
<<earnFeat "In Red Light">>
<br><br>
당신은 이상하게 뜨거워지는 것을 느낀다.<<drugs 60>><<arousal 600>><<garousal>>
<<else>>
<span class="red">그것들은 전부 너무 파랗다.</span><<gtending>><<tending 2>>
<</if>>
<br><br>
<<link [[다음|Forest]]>><<handheldon>><<set $eventskip to 1>><</link>><<effects>><<wearProp "honeycomb">>
당신은 벌집이 있는 높이까지 나무를 오른다. <<icon "tending/wild_honeycomb.png">> 벌집을 잡으려고 손을 뻗어, 큰 덩어리 하나를 따낸다.
<<silently>><<tending_pick wild_honeycomb 1 1>><</silently>>
<<earnFeat "Oh Bother">>
<<if $tendingSuccess>>
<span class="green">벌들은 반응하지 않는다.</span>
<br><br>
운명을 시험하고 싶은 생각은 없으므로, 당신은 성과물을 손에 들고, 나무를 타고 내려간다.
<br><br>
<<link [[다음|Forest]]>><<handheldon>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">윙윙거리는 소리가 점점 강해진다.</span>
<br><br>
당신은 성과물을 손에 들고, 나무를 타고 내려간다. 네 마리의 거대한 벌들이 벌집에서 나와, 당신을 쫓아 날아온다.
<br><br>
<<link [[다음|Forest Honey Struggle]]>><<handheldon>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "bee">>/*Creature species*/
<<struggle_creatures 4 2>>/*How many creatures will be involved, and their health.*/
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Forest Honey Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Forest Honey Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
당신은 숲으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>><<set $rescued++>>
<<if $phase is 0 or $phase is 2>>
가까이서 총소리가 들리고, 총알이 두 사람의 발치에 떨어진다. 동시에, ?gwylanItem?i <<person1>><<persons_ yi>> 얼굴에 부딪힌다. 그들은 두려움에 떨며 숲으로 도망친다.
<<elseif $phase is 1 or $phase is 3>>
가까이서 총소리가 들리고, 총알이 <<beasttypePost>> 근처에 떨어진다. 동시에, ?gwylanItem?i <<beasttype_ yi>> 옆구리에 부딪친다. <<bHe_ nun>> 겁에 질려 뒤로 물러서서 숲으로 도망친다.
<<else>>
가까이서 총소리가 들리고, 총알이 <<beasttypePost>>에게 물보라를 튀긴다. 동시에, ?gwylanItem?i <<beasttype_ yi>> 옆구리에 부딪친다. <<bHe_ nun>> 겁에 질려 뒤로 물러나 물속으로 도망친다.
<</if>>
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedCoopSave>>
<<elseif $gwylan_eden_coop gte 4>>
<<set $gwylan_eden_coop++>>
"조준이 좋군," 에덴이 숲에서 나오면서 말한다.
<br><br>
"나도 그렇게 말할 수 있었으면 좋겠네," 그윌란은 맞은편의 나무줄기를 밟으며, 대답한다. "당신이 <<if $phase is 4>>물을<<else>>흙을<</if>> 노린 게 아니라면 말야." 에덴은 코웃음치며, 거의 미소를 지었다.
<br><br>
<<if $gwylan_eden_coop is 5>>
당신은 미소 짓는다. 에덴은 그윌란을 너무 의심하고 있었고, 그윌란은 에덴을 너무 두려워하고 있었다. 그들이 사이좋게 지내는 것을 보니 기쁘다.
<<trauma -12>><<ltrauma>>
<br><br>
<</if>>
<<if $gwylan_aborted is 1>>
<<set $gwylan_aborted to 0>>
그윌란은 잠시 눈살을 찌푸린다. "이봐, 왜 전에는 <<phim_ ul>> 공격했던거야? 사이가 나빠지기라도 했어?"
<br><br>
에덴은 한숨을 쉬며, <<nnpc_his_ yi "Eden">> 팔을 들어 팔짱을 꼈다. "<<pShe_ nun>> 나에게 복종하는 법을 배울 필요가 있었어." 그윌란은 그 대답에 만족하지 않는 것 같지만, 더이상 물어보지는 않는다.
<br><br>
<<elseif $gwylan_aborted is 2>>
<<set $gwylan_aborted to 0>>
<<nnpc_He_ nun "Gwylan">> 당신의 시선을 피한다. "전에 너를 구해주지 못한 건 미안하지만, 난 우두머리를 건드리지는 않을 거야. 나는 무리 전체가 내 가게의 문을 부수는 건 바라지 않거든."
<br><br>
"잠깐, 우두머리한테 공격당했다고? 검은 녀석이었나?" 에덴이 으르렁거린다. "만약 그 자식이 지저분한 발가락 하나 너에게 닿게 한다면, 나는 멋진 검은 양탄자를 사냥해야겠군."
<br><br>
<</if>>
"그럼, 안녕," 그윌란은,<<if $phase isnot 4>> <<nnpc_his_ yi "Gwylan">> 물건들을 모으고,<</if>> <<nnpc_his_ yi "Gwylan">> 가게 방향으로 걸어가며 말한다. 에덴은 남아서, 당신이 괜찮은지 확인하고 있다.
<<if $phase is 2 or $phase is 3>>
<br>
<<slimePunishmentForest>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<forestCabinReturnLinks>>
<<elseif $gwylan_eden_coop gte 1>>
<<set $gwylan_eden_coop++>>
에덴과 그윌란은 서로 숲의 정 반대측에서 나타난다. 에덴은 그윌란을 의심스럽게 바라보지만, <<nnpc_he_ nun "Eden">> <<nnpc_him_ ul "Gwylan">> 위협적이라고 생각하지는 않는다.
<br><br>
"우리가 이 근처에 있어서 다행이었네," 그윌란이 발을 내딛으며 말한다. 에덴은 반응하지 않는다.
<<if $gwylan_aborted is 1>>
<<set $gwylan_aborted to 0>>
그윌란이 얼굴을 찌푸린다. "이봐, 왜 전에는 <<phim_ ul>> 공격했던거야? 사이가 나빠지기라도 했어?"
<br><br>
에덴은 한숨을 쉬며, <<nnpc_his_ yi "Eden">> 팔을 들어 팔짱을 꼈다. "<<pShe_ nun>> 나에게 복종하는 법을 배울 필요가 있었어." 그윌란은 그 대답에 만족하지 않는 것 같지만, 더이상 물어보지는 않는다.
<<elseif $gwylan_aborted is 2>>
<<set $gwylan_aborted to 0>>
<<nnpc_He_ nun "Gwylan">> 당신쪽으로 돌아서서 <<nnpc_his_ yi "Gwylan">> 목덜미를 문지른다. "전에 너를 구해주지 못한 건 미안하지만, 난 우두머리를 건드리지는 않을 거야. 나는 무리 전체가 내 가게의 문을 부수는 건 바라지 않거든."
<br><br>
"잠깐, 우두머리한테 공격당했다고? 검은 녀석이었나?" 에덴이 으르렁거린다. "만약 그 자식이 지저분한 발가락 하나 너에게 닿게 한다면, 나는 멋진 검은 양탄자를 사냥해야겠군."
<</if>>
<br><br>
잠시 침묵이 흐른 뒤, 그윌란은<<if $phase isnot 4>> <<nnpc_his_ yi "Gwylan">> 물건을 챙기고는, then<</if>> 아무 말 없이 돌아서서 <<nnpc_his_ yi "Gwylan">> 가게 쪽으로 걸어간다. 에덴은 남아서, 당신이 괜찮은지 확인하고 있다.
<<if $phase is 2 or $phase is 3>>
<br>
<<slimePunishmentForest>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<forestCabinReturnLinks>>
<<else>>
<<set $gwylan_aborted to 0>><<set $gwylan_eden_coop to 1>><<silently>><<nnpc_gendery_ nun "Gwylan">><</silently>>
<<set _Gwylan to ($forest_shop_intro is 1 or $gwylan_rescue is 1 ? "그윌란은" : "그 " + _trResult)>>
에덴이 나무들 사이에서 모습을 드러낸다. "괜찮아?" <<nnpc_he_ ga "Eden">> 묻는다. "내가 근처에 있어서 다행-"
<br><br>
<<if _Gwylan is "그윌란은">>
<<nnpc_He_ nun "Eden">> 나무 줄기를 뚫고 튀어나온 그윌란 때문에 말을 멈춘다.
<<else>>
<<nnpc_He_ nun "Eden">> 나무 줄기를 뚫고 튀어나온 칙칙한 갈색머리의 <<nnpc_genderyPost "Gwylan">> 때문에 말을 멈춘다.
<</if>>
에덴은 <<nnpc_his_ yi "Eden">> 소총을 어깨에서 풀어 <<nnpc_him_ ul "Gwylan">> 겨냥한다.
<br><br>
"자- 잠깐만!" _Gwylan <<nnpc_he_ ga "Gwylan">> 들고 있던 ?gwylanItem?ul 떨어트리며, <<nnpc_his_ yi "Gwylan">> 팔을 들어올린다. "난 당신 편이야! 나는 <<phim_ ul>> 구하러 온 거야."
<br><br>
에덴은 <<nnpc_his_ yi "Eden">> 총을 내려놓지 않는다. "내가 널 어떻게 믿지?" <<nnpc_He_ nun "Eden">> <<nnpc_his_ yi "Eden">> 방아쇠에 손가락을 건다.
<<stress 3>><<gstress>>
<br><br>
"사실이야, 정말로!" _Gwylan 당신을 힐끗 쳐다보고 나서, 다시 에덴에게 시선을 돌린다. "나는 마을 입구에서 가게를 운영하고 있는데, 내가 재고를 살펴보고 있던 도중에 <<phim_ i>> 비명지르는 소리를 들었어.
<<if $gwylan_rescue is 1>>전에도 <<phim_ ul>> 구해준 적이 있어, <<pshe_ nun>> 내 친구거든.<<else>><<if $forest_shop_intro is 1>><<pShe_ nun>> 내 고객들 중 한명이거든.<</if>> 나는 <<phim_ ul>> 구해주고 싶었어."<</if>>"
<br><br>
<<if _Gwylan is "그윌란은">>
에덴은 확인을 위해 당신을 바라본다. 당신이 고개를 끄덕이자, <span class="green"><<nnpc_he_ nun "Eden">> <<nnpc_his_ yi "Eden">> 총을 내린다</span>. "좋아. 하지만 아무짓도 하지마."
<br><br>
"안 할거야," 그윌란은 말한다. "어차피 이제 <<pshe_ ga>> 안전하다는 걸 알았으니까, 난 가게로 돌아가야 해."
<<else>>
에덴은 눈살을 찌푸리더니, <span class="green"><<nnpc_his_ yi "Eden">> 총을 내린다</span>.
"좋아. 하지만 아무짓도 하지마."
<br><br>
_Gwylan 안도의 한숨을 쉬고, <<nnpc_his_ yi "Gwylan">> 팔을 내린다. <<nnpc_He_ ga "Gwylan">> 당신을 돌아본다. <<nnpc_He_ nun "Gwylan">> 당신 나이쯤 되어 보이고, 칙칙한 갈색 머리에 주근깨가 있다. "나는 보기보다 나이가 많단다," <<nnpc_he_ nun "Gwylan">> 마치 당신의 마음을 읽는 것처럼 말한다. "나는 그윌란이라고 해. 만나서 반가워!"
<br><br>
"나는 숲 변두리에 가게를 하나 가지고 있는데," <<nnpc_he_ ga "Gwylan">> 말한다. "너도 쉽게 찾을거야. 나는 장사를 하고 있는데-" <<nnpc_he_ nun "Gwylan">> 잠시 멈칫한다. "우리 <<if $pronoun is "m">>할아버지가<<else>>할머니가<</if>> 장사를 하고 있는데-" 다시 한번 말을 멈춘다. "나는 거기서 잡동사니를 팔고 있어. 일반적인 상점에서는 찾아볼 수 없는 물건들이지. 심지어 나조차도 어떤 재고가 있는지 모른단다!" <<nnpc_He_ nun "Gwylan">> 자랑스러운 듯 말한다. 에덴은 코웃음 친다.
<</if>>
<br><br>
<<if $gwylan_rescue isnot 1>>
<<set $gwylan_rescue to 1>>
<<nnpc_He_ nun "Gwylan">> 걸어가기 시작했지만, 멈추고 돌아섰다. "그건 그렇고," <<nnpc_he_ ga "Gwylan">> 말한다. "네가 내 가게와 충분히 가까이 있었기 때문에 내가 네 소리를 들을 수 있었어. <span class="gold">네가 호수의 시작점보다 더 멀리 간다면, 나는 네 소리를 들을 수 없을거야.</span> 명심해."
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
<br><br>
"내 얘기를 하자면," 에덴이 말한다, "나는 우연히 여기 있었지. <span class="gold">내가 항상 곁에 있지는 않겠지만, 네가 숲 속 어디에 있던지 나는 널 구할 수 있을거야.</span> 위험한 상황에 처한다면 소리를 질러서 나를 불러. 호수 너머에서도 말야."
<</if>>
<<elseif $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
그윌란이 떠날 때, 에덴은 당신의 어깨를 토닥인다. "내가 우연히 이 구역에 있었기 때문에 네 소리를 들을 수 있었어," 라고 <<nnpc_he_ nun "Eden">> 말한다. "<span class="gold">내가 항상 곁에 있지는 않겠지만, 네가 숲 속 어디에 있던지 나는 널 구할 수 있을거야.</span> 네게 곤란한 일이 생긴다면, 소리를 질러서 나를 불러줘."
<br><br>
<</if>>
그렇게 말하고, 그윌란은 던졌던 <<nnpc_his_ yi "Gwylan">> 상품들은 잊어버린 채, <<nnpc_his_ yi "Gwylan">> 가게 방향으로 걸어 간다. 에덴은 남아서, 당신이 괜찮은지 확인한다.
<<if $phase is 2 or $phase is 3>>
<br>
<<slimePunishmentForest>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<forestCabinReturnLinks>>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "pale slime">>
<<if $wraith.state is "haunt">>
<<struggle_creatures 3 2>>
<<else>>
<<struggle_creatures 2 1>>
<</if>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Forest Pale Slime Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Forest Pale Slime Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
슬라임은 강으로 사라진다. <<tearful>> 당신은 정신없이 주위를 둘러본다.
<<if $phase is 1>>
창백한 형체는 어디에도 보이지 않는다. 당신은 안도의 한숨을 내쉬지만, 이동하는 시간을 낭비하지는 않는다. <<endRainWraith true>>
<<set $wraith.hunt -= 3>>
<<if $wraith.hunt lte 0>>
당신은 그것이 당신을 놓쳤을 거라 생각하지만, 당신은 방심하지 않는다.
<<set $wraith.hunt to 0>><<set $wraith.timer += 5>>
<<else>>
그것은 여전히 당신을 향해 오고 있겠지만, 당신은 당신과 그것 사이에 의미있을 정도로 거리를 벌렸다.
<</if>>
<<else>>
창백한 형체는 어디에도 보이지 않는다. 당신은 안도의 한숨을 쉬려던 찰나, 나무줄기에서 웃음소리가 들린다. 당신은 달리기 시작한다. <<endRainWraith>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<if $sexstart is 1 or $molestationstart is 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>><<set $consensual to 1>>
<<neutral 1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<</if>>
<<if isLoveInterest("Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>>
<<enable_rescue>>
<</if>>
<<maninit "plant">><<npcexpose>>
<<set $enemyarousalmax to 800>>
<<if $phase is 2>>
<<set _randomtentacles to random(10, 12)>>
<<else>>
<<set _randomtentacles to random(6, 10)>>
<</if>>
<<makeAbomination _randomtentacles 8 "vine" "vine" true>>
<<if $phase is 1>>
<<if $player.penisExist>>
<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>>
<<else>>
<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>>
<</if>>
<<set $NPCList[0].location.head to "genitals">>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $leftarmstate to 0>><<set $righttarget to "tentacles">>
<<elseif $phase is 0 and !$consensual>>
<<npckiss>>
<</if>>
<</if>>
<<effects>>
<<effectsabomination>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<forestRescueFail>>
<br><br>
<</if>>
<<abomination>>
<<stateabomination>>
<br><br>
<<actionsabomination>>
<<if _combatend>>
<span id="next"><<link [[다음|Forest Plant Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Plant Sex]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $phase is 1>>
<<ejaculation "short">>
<<else>>
<<ejaculation>>
<</if>>
"재미있었어!" <<person_ i>> 재잘거린다. "더 많은 인간들이 너 같았으면 좋을텐데."
<br><br>
<<He_ nun>> 땅에서 <<Himself_ yi>> 몸을 일으켜 <<his_ yi>> 덩굴의 먼지를 털어낸다. "만약 이곳에 다시 오게 되면, 날 불러줘! 난 이거 또 하고 싶거든!" <<He_ nun>> 걸어가고, <<his_ yi>> 덩굴은 <<his_ yi>> 뒤에서 흔들리고 있다.
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
<<person_ un>> 당신을 경계하며, 뒷걸음질친다. "저기, 좀 부적절한 거 같지 않아? 난 그저 함께 기분 좋은 걸 하고 싶었을 뿐이야." <<His_ yi>> 덩굴이 모두 당신에게서 멀어진다.
<br><br>
<<He_ nun>> 얼굴을 찌푸리며, <<his_ yi>> 덩굴 중 하나를 문지른다. "음, 만약 이곳에 다시 오게 되면, 날 불러줘. 당신이 기분이 더 좋다면, 우리가 그만둔 곳에서 다시 시작할 수 있을지도 모르겠네!" <<He_ nun>> 걸어가고, <<his_ yi>> 덩굴은 <<his_ yi>> 뒤에서 힘없이 끌려간다.
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
가까이서 총소리가 들리고, 총알이 <<persons_ yi>> 발치에 떨어진다. "빌어먹을," <<he_ ga>> 씩씩거린다. "<<nnpc_title_ iya "Eden">>. 젠장. 좆같네. 음." <<He_ nun>> 당신의 얼굴을 잡고 당신에게서 멀어지기 전에, 당신의 양쪽 뺨에 끈적한 키스를 한다. "나중에 보자! 난 갈게!"
<<bodyliquid "face" "goo">>
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
<<person_ un>> 에덴이 나타나자마자 <<his_ yi>> 덩굴을 수습하고 숲으로 도망친다. <<nnpc_He_ nun "Eden">> 당신이 정신을 차리는 것을 돕는다. "빌어먹을 등산객들," <<nnpc_he_ ga "Eden">> 중얼거린다. "괜찮니?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
에덴은 잠시 주위를 둘러본다. "그 가게주인에게는 너무 숲 속 깊은 곳이겠지,"라고 <<nnpc_he_ nun "Eden">> 말한다.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
에덴은 당신의 어깨를 토닥인다. "내가 우연히 이 구역에 있었기 때문에 네 소리를 들을 수 있었어," 라고 <<nnpc_he_ nun "Eden">> 말한다. "<span class="gold">내가 항상 곁에 있지는 않겠지만, 네가 숲 속 어디에 있던지 나는 널 구할 수 있을거야.</span> 네게 곤란한 일이 생긴다면, 소리를 질러서 나를 불러줘."
<br><br>
<</if>>
<<forestCabinReturnLinks>>
<</if>>
<</if>><<location "forest">><<effects>>
<<if $backgroundTraits.includes("plantlover") and $nectar_timer lte 14>>
당신은 거의 몸을 앞으로 숙이고 당신의 입술로 <<persons_ yi>> 입술을 사로잡는다. <<He_ nun>> 당신의 입 속에서 헉 하는 소리를 내고, 당신은 모든 자제력을 버리고선, <<his_ yi>> 입에 혀를 들이민다.
<span class="green">달콤한 꿀이 입안을 가득 채운다.</span>
<<nectarfed 10>><<takeKissVirginity $NPCList[0] "addiction">>
<<promiscuity1>>
<<person_ un>> 정신을 차리고, <<his_ yi>> 덩굴을 당신 주위에 감싼다. 부드럽게, 거의 희롱하는 듯한 힘으로, <<he_ nun>> 당신을 숲 바닥에 밀어넘어트리고 당신 위에 눕기 위해 <<himself_ yi>> 몸을 낮춘다.
"네가 이걸 이렇게 좋아한다고 알고 있었더라면," <<he_ nun>> 속삭인다, "키스 이상을 제공했을거야. 훨씬 더 많이."
<br><br>
<<link [[다음|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<<else>>
당신이 몸을 앞으로 숙이고 <<personPost "normal">>에게 키스하자, <<he_ nun>> 당신의 입에 대고 미소를 짓는다. <span class="lewd"><<His_ yi>> 입술은 끈적끈적하고, 매우 달콤하다.</span>
<<takeKissVirginity $NPCList[0] "consensual">><<promiscuity1>>
<<if $rng gte 81>>
<<He_ nun>> 갑자기 당신의 입에 <<his_ yi>> 혀를 찔러 넣는다. 무언가가 당신의 입안으로 떨어지고, 당신의 미뢰는 아찔할 정도로 달콤한 맛에 공격당한다.
<<nectarfed 10>>
<br>
당신의 정신이 몽롱해지고, 당신은 <<him_ i>> 당신을 땅바닥에 밀어넣는 것을 거의 눈치채지 못한다. <span class="purple"><<his_ yi>> 등 뒤에 있는 덩굴이 생기를 얻은 듯 꿈틀거리더니, <<his_ yi>> 등 뒤에서 미끄러지듯 움직인다.</span>
<br><br>
"고마워," <<person_ un>> 당신 위에 눕기 위해 <<himself_ yi>> 몸을 낮추며, 속삭인다. "이제 키스보다 조금 더 많이 가져가려고 생각해."
<br><br>
<<link [[다음|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<<else>>
<<He_ nun>> 당신의 윗입술을 깨물고, 몸이 떨어지기 전 몇 초 정도 키스를 한다. 당신은 당신의 입술을 핥는다. 끈적거리는 꿀이 입 주위에 남아 있다.
<br><br>
<<his_ yi>> 뒤에서, <span class="purple">덩굴이 생기를 얻은 듯 꿈틀거리며</span>, 만족하고 있다. "어땠어?" <<person_ i>> 윙크를 하며, 묻는다. "꽤 멋진 키스였지, 응? 음, 나는 그렇게 생각했는데."
<br><br>
<<He_ nun>> 돌아서서 가버린다. "음, 그럼 행운이 있기를 빌게! 또 보자, <<girlPost>>!"
<br><br>
<<if hasSexStat("deviancy", 3) or $backgroundTraits.includes("plantlover")>>
<<link [[유혹하다|Forest Plant Seduce]]>><</link>><<deviant3>>
<br>
<<link [[작별인사를 한다|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</if>>
<</if>><<location "forest">><<effects>>
"그렇게 빨리 떠나는 거야?" 당신은 당신의 눈을 올려뜨며, 물어본다. <<person_ un>> 돌아본다. "나는 너에게 키스보다 더 많은 걸 줄 수 있어. <<if $tentacledisable is "f">>저 덩굴들이 뭘 할 수 있는지 보여줘<<else>>이리와서 날 가져<</if>>."
<br><br>
<<set $seductiondifficulty to 0>>
<<seductioncheck>>
<br><br>
<<His_ yi>> 눈이 반짝인다. "오, 씨발 그래!" <<He_ nun>> 당신에게 달려와 <<his_ yi>> 팔로 당신을 껴안고, 숲 바닥을 뒹군다. <<His_ yi>> 덩굴들이 <<his_ yi>> 옆으로 와서, 당신 주위에서 꿈틀거린다. "나는 자연을 사랑하는 인간을 만나는 게 좋아."
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다... 비록 당신은 <<he_ ga>> 무슨 일이 있어도 승낙했을 거라 의심하기는 했지만 말이다.</span><br><br><</if>><<seductionskilluse>>
<<link [[다음|Forest Plant Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<location "forest">><<effects>>
"어?" <<persons_ yi "normal">> 얼굴이 일그러진다. "왜 안된다는 거야?"
<br><br>
<<He_ nun>> 몇 초 동안 생각하다가,
<<if $rng gte 51>>
헉 하는 소리를 낸다. "아, 알겠어! 그냥 전희를 생략하고 싶은 거구나! 난 네 스타일이 좋아."
<<stress 6>><<gstress>>
<br><br>
<span class="purple"><<his_ yi>> 등 뒤에 있는 덩굴이 생기를 얻은 듯 꿈틀거리더니, <<his_ yi>> 등 뒤에서 미끄러지듯 움직인다.</span> <<person_ un>> <<his_ yi>> 입술을 핥는다. "걱정 마. 기다리게 하지 않을게."
<br><br>
<<link [[다음|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<<else>>
어깨를 으쓱인다. "뭐, 상관없지. 나는 이 숲에 있는 누군가가 귀여운 <<personsimple_ ul>> 기꺼이 껴안으며 키스하고 싶어할 것이라고 확신해." <span class="purple"><<his_ yi>> 등 뒤에 있는 덩굴이 생기를 얻은 듯 꿈틀거리더니, <<his_ yi>> 등 뒤에서 미끄러지듯 움직인다.</span> "나중에 봐!"
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>><<effects>><<location "forest">>
<<set $forest += random(-3,3)*5>><<set $forest = Math.clamp($forest, 21, 100)>>
<<generatePlant1>><<person1>>
<<orgasm>>
당신은 갑자기 밀려드는 쾌락과, 당신의 <<genitalsPost 1 "이">> 젖은 감각에 눈을 뜬다. 당신은 일어나 앉으려고 노력하지만, <span class="red">덩굴이 당신의 팔을 땅에 묶어놓은 것을 발견한다</span>. 당신은 잠시 몸부림치지만, 그것들은 더 단단하게 꼬인다.
<br><br>
"오, 안녕!" 당신이 목을 길게 빼자, 당신의 다리 사이에, <<plant_details_ rul>> 땋아 <<his_ yi>> 머리에 꽂은 <<person_ i>> 앉아 있는 것이 보인다.
<<if $exposed lte 1>>
당신의 <<worn_lower_name_ ga>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>위로 들춰<<else>>아래로 잡아내려<</if>><<if !$worn.under_lower.type.includes("naked")>>지고, 당신의 <<worn_under_lower_name_ un>> 옆으로 제껴<</if>>져, <span class="pink"> 당신의 <<genitals_ ga>> 드러나 있다.</span>
<</if>>
<<He_ nun>> <<his_ yi>> 입술을 핥는다. "네가 숲에서 쓰러져 있는 걸 발견해서, 내가 직접 너를 안전한 곳까지 끌고 온 거야."
<<if playerChastity()>>
<<He_ nun>> 당신의 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 쿡쿡 찌른다. "적어도, 내가 할 수 있는 최선을 다했어. 누가 너한테 이걸 씌웠니? 잔인하기도 하지.
<<else>>
<<He_ ga>> 씩 웃는다. "그냥 맛만 조금 본 거야, 나는 네가 진짜 가버리기 전에 일어나는 걸 기다리고 싶었거든.
<</if>>
내가 네 팔을 너무 세게 조이고 있니? 그렇다면 사과할게."
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>><<else>><<set $worn.lower.state to "thighs">><</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $worn.under_lower.state to "thighs">>
<br><br>
당신은 다시 일어나 앉으려고 시도하나, 덩굴은 당신을 다시 끌어내린다. "아 잠깐잠깐," <<person_ i>> 나무란다. "그냥 내가 널 돌볼 수 있게 해줘. 그래서, 내가 어디까지 했더라...?" <<He_ nun>> <<his_ yi>> 입을 다시 당신의 <<genitals_ ro>> 옮긴다.
<br><br>
<<link [[다음|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>><<effects>>
<<if $phase is 0>>
당신은 그것을 무시하고 당신이 가던 길을 계속 나아간다. 당신은 당신이 떠날 때 덤불 속의 <<personsimple_ i>> 칭얼거리는 소리를 듣는다.
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
심호흡을 하고, 당신은 일부러 올가미 덫에 발을 들여놓는다. 그것은 즉시 조여지고, 당신의 다리를 함께 잡아당겨 당신을 숲 바닥에 쓰러지게 한다. 덫이 다리를 벌리기 위해 갈라진다.
<br><br>
덤불에서 머리에 <<plant_details_ rul>> 꽂고 <span class="purple"><<his_ yi>> 뒤에 구불거리는 덩굴을 끌고다니는</span> <<person_ i "normal">> 나와서 당신에게 달려온다. "하나 잡았다!" <<person_ i>> 소리친다. "겨우 6시간 밖에 안 걸렸어. 난 어쩌면 덫을 놓는 데에 천재일지도 몰라." <<He_ nun>> <<his_ yi>> 입술을 핥고, 음탕하게 <<his_ yi>> 손가락을 꼼지락거리며 당신을 향해 다가온다.
<br><br>
<<link [[다음|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $leftleg to "bound">><<set $rightleg to "bound">><</link>>
<</if>><<effects>>
당신은 발을 바닥에 박고 충돌에 대비한다. <<beasttype_ un>> 놀란 듯이, 마지막 순간에 방향을 홱 틀더니, 당신을 향해 방향을 바꾼다.
<br><br>
<<link [[다음|Forest Boar Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
당신은 마지막 순간에 옆으로 펄쩍 뛰어, <<beasttype_ yi>> 진로에서 벗어나려
<<if $danceSuccess>>
<span class="green">하고, 우아하게 균형을 잡으며 착지한다.</span>
<<if $monster is 1>>
"이건 경고야!" <<bhe_ ga>> 외치며, 나무 사이로 사라진다. "다음 번에는, 들이박을 거야."
<<else>>
<<beasttype_ un>> 속도를 늦추지 않고, 한번 더 킁킁거리며 나무 사이로 사라진다.
<</if>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<span class="red">하지만, 비틀거리며 바닥에 쓰러진다.</span> <<beasttype_ un>> 방향을 바꿔 다시 한번 당신을 향하고, 다가오며 속도를 줄인다.
<<if $monster is 1>>
"네게 무슨 일이 일어나는지 보여주지," <<bhe_ ga>> 코웃음을 친다. "무단침입자들에게 말야."
<<else>>
<<bHe_ ga>> 킁킁거린다.
<</if>>
<<gpain>><<pain 4>>
<br><br>
<<link [[다음|Forest Boar Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Forest Boar Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Boar Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttype_ un>> 숲 속으로 쿵쿵거리며 달려간다.
<br><br>
<<tearful>> 당신은 일어선다.
<<else>>
<<beasttype_ un>> 뒤로 돌아 도망가다가, 서두르는 바람에 나무 하나와 거의 정면으로 충돌할 뻔 한다.
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 둥지를 향해 나무를 오르기 시작한다. 당신은 절반 쯤 오르다가, 미끄러질 뻔 한다.
<<if $athleticsSuccess>>
<<unset $athleticsSuccess>>
<span class="green">그래도, 어떻게든 잘 버틸 수 있었다.</span>
<br><br>
당신은 큰 나뭇가지 위에 잠깐 앉아 다시 균형을 잡고, 둥지를 향해 마저 올라간다.
<<if currentSkillValue('tending') gte 150>>
빠르게 세어본 바로는, 당신은 판매할 수 있는 새 알<<if $forest_nest.eggs gt 1>>들<</if>> <span class="blue"><<trNumber $forest_nest.eggs>></span> 개가 보이지만, 확실히 확인하려면 일일이 세어봐야 한다.
<br><br>
<<link [[아래로 내려가서 알을 가져간다|Forest Nest Search Eggs]]>><</link>><<tendingdifficulty 100 500>>
<br>
<<link [[아래로 내려가서 여우를 유인한다 (0:05)|Forest Nest Bait]]>><<set $forest_nest.eggs -= 3>><<pass 5>><</link>><<note "알을 적게 얻음" "red">>
<br>
<<else>>
<span class="blue">판매 가능한 알을 식별하려면 더 높은 관리 기술이 필요하다. 기술을 올리기 전까진, 여우를 유인하여 대신 알을 찾도록 한 뒤, 이후에 가져가는 방법이 있다... </span>
<br><br>
<<link [[아래로 내려가서 여우를 유인한다 (0:05)|Forest Nest Bait]]>><<set $forest_nest.eggs -= 3>><<pass 5>><</link>><<note "알을 적게 얻음" "red">>
<br>
<</if>>
<<link [[나무에서 떠난다|Forest]]>><<endevent>><<unset $forest_nest>><</link>>
<br>
<<else>>
<<if $rng gte 50>>
<<set $forest_nest.eggs -= 4>>
당신은 어떻게든 균형을 잡았지만, 그러는 도중 많은 소동을 벌였다. 나무가 흔들려, <span class="red">둥지가 아래로 떨어졌다.</span> 나뭇가지 사이로 달걀 흰자가 쏟아진다.
<br><br>
당신은 다시 아래로 내려와 떨어진 둥지를 살펴본다.
<<if $forest_nest.eggs lte 0>>
<span class="red">당신은 무언가 뭉쳐진 웅덩이를 발견한다.</span> 조심성이 부족했던 것 같다.
<br><br>
<<if $forest_nest.fox isnot 3>>
여우가 냄새를 맡고 확실하게 이끌려 올 것이다.
<br><br>
<</if>>
<<if $forest_nest.fox is 2 and !$NPCList[0].traits.includesAny("cowardly","clumsy")>>
<<link [[여우를 기다린다|Forest Nest Ambushed]]>><</link>>
<br>
<<else>>
<<link [[여우를 기다린다|Forest Nest Hide]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<elseif currentSkillValue('tending') gte 150>>
빠르게 세어본 바로는, 당신은 판매할 수 있는 새 알<<if $forest_nest.eggs gt 1>>들<</if>> <span class="blue"><<trNumber $forest_nest.eggs>></span> 개가 보이지만, 확실히 확인하려면 일일이 세어봐야 한다.
<br><br>
<<link [[새 알을 가져간다|Forest Nest Search Eggs]]>><</link>><<tendingdifficulty 100 500>>
<br>
<<link [[여우를 유인한다 (0:05)|Forest Nest Bait]]>><<set $forest_nest.eggs -= 3>><<pass 5>><</link>><<note "알을 적게 얻음" "red">>
<br>
<<else>>
<span class="blue">판매 가능한 알을 식별하려면 더 높은 관리 기술이 필요하다. 기술을 올리기 전까진, 여우를 유인하여 대신 알을 찾도록 한 뒤, 이후에 가져가는 방법이 있다...</span>
<br><br>
<<link [[여우를 유인한다 (0:05)|Forest Nest Bait]]>><<set $forest_nest.eggs -= 3>><<pass 5>><</link>><<note "알을 적게 얻음" "red">>
<br>
<</if>>
<<link [[떠난다|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<<else>>
체중으로 인해 나뭇가지가 부러지고, <span class="red">당신은 바닥으로 추락한다.</span>.
<<if $forest_nest.fox is 2 and $NPCList[0].traits.includes("friendly")>>
<<if $monster is 1>>
땅에 부딪히는 충격을 대비해 몸을 움츠렸지만, 예상보다 훨씬 부드럽게 착지한다. 당신은 눈을 뜬다.
<br><br>
당신은 <<beasttype_ yi>> 품에 안겨있다. <<bhe_ ga>> 당신을 붙잡아, 씨익 웃는다.
<br><br>
"그러면 위험해. 자, 이렇게 하는거야." <<bHe_ nun>> 조심스럽게 당신을 내려놓더니, 나무 위로 손쉽게 뛰어오른다. <<He_ ga>> 둥지를 통째로 움켜쥐고 다시 뛰어내린다.
<br><br>
"자! 좀 나눠줄까?" <<bHis_ yi>> 꼬리가 붕붕 흔들린다.
<<else>>
땅바닥은 딱딱했다. <<gstress>><<stress 6>><<gpain>><<pain 8>>
<br><br>
당신은 얼굴에 닿는 따뜻한 숨결에, 천천히 눈을 뜬다. <<beasttype_ i>> 당신의 위에 올라타 있다. <<bHe_ nun>> 호기심에 고개를 갸웃한다.
<br><br>
잠시 후, <<bhe_ ga>> 나무를 타고 올라가서, 새 알을 입에 물고는, 다시 내려와, 당신의 옆에 놓는다.
<<if $forest_nest.eggs gt 1>>
<<bHe_ nun>> 이 작업을 몇 번 더 반복하며, 여러 개를 쌓아올린다.
<</if>>
<br><br>
<<bHe_ ga>> 새 알 더미 옆에 앉아, 기대에 찬 눈빛으로 당신을 바라보며, 당신에게 머리를 비빈다.
<</if>>
<br><br>
<<if $fox gte 6>>
<<link [[하나 먹는다|Forest Nest Share]]>><<transform fox 1>><<stress -4>><</link>><<lstress>>
<br>
<<else>>
<<link [[하나 먹는다|Forest Nest Share]]>><<transform fox 1>><<stress 2>><</link>><<gstress>>
<br>
<</if>>
<<link [[떠난다|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<<else>>
떨어지면서 나뭇가지 몇 개에 부딪혔고, 땅바닥이 딱딱하다.<<gstress>><<stress 6>><<gpain>><<pain 8>>
<br><br>
나뭇가지가 너무 많이 부러져 다시 나무를 오를 수 없을 것 같다.
<br><br>
<<link [[둥지를 떨어뜨린다|Forest Nest Throw]]>><<set $forest_nest.eggs -= 4>><<set $forest_nest.type to 3>><</link>><<note "알을 적게 얻음" "red">>
<br>
<<if $forest_nest.fox is 3>>
<<link [[숨어서 기다린다 (0:05)|Forest Nest Hide]]>><<unset $athleticsSuccess>><<set $forest_nest.eggs -= 2>><<pass 5>><</link>><<note "알을 적게 얻음" "red">>
<br>
<</if>>
<<link [[떠난다|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
당신은 돌멩이를 집어 와 둥지를 향해 집어 던진다. 둥지가 튕겨져 나오며, 지저분한 더미 위로 떨어진다. 나뭇가지 사이로 찐득한 것과 노른자가 새어 나온다.
<<if $harpy gte 6>><<stress 6>><<ggstress>><</if>>
<br><br>
<<if $forest_nest.fox isnot 3>>
근처에 너무 오래 있으면 여우가 확실히 나타날 것이다.
<br><br>
<</if>>
<<link [[둥지를 수색한다|Forest Nest Search]]>><</link>>
<br>
<<if $forest_nest.fox is 2 and !$NPCList[0].traits.includesAny("cowardly","clumsy")>>
<<link [[여우를 기다린다 (0:20)|Forest Nest Ambushed]]>><</link>><<note "알을 적게 얻음" "red">>
<<else>>
<<link [[여우를 기다린다 (0:20)|Forest Nest Hide]]>><<set $phase to 1>><<set $forest_nest.eggs -= 2>><<pass 20>><</link>><<note "알을 적게 얻음" "red">>
<</if>>
<br><<effects>>
당신은 둥지로 다가가 그 안을 살펴본다.
<<if $forest_nest.eggs lte 0>>
<span class="red">당신은 무언가 끈적한 웅덩이를 발견한다.</span> 조심성이 부족했던 것 같다.
<br><br>
<<if $forest_nest.fox is 2 and !$NPCList[0].traits.includesAny("cowardly","clumsy")>>
<<link [[여우를 기다린다|Forest Nest Ambushed]]>><</link>>
<br>
<<else>>
<<link [[여우를 기다린다|Forest Nest Hide]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<elseif currentSkillValue('tending') gte 150>>
빠르게 세어본 바로는, 당신은 판매할 수 있는 새 알<<if $forest_nest.eggs gt 1>>들<</if>> <span class="blue"><<trNumber $forest_nest.eggs>></span> 개가 보이지만, 확실히 확인하려면 일일이 세어봐야 한다.
<br><br>
<<link [[새 알을 가져간다|Forest Nest Search Eggs]]>><</link>><<tendingdifficulty 100 500>>
<br>
<<link [[여우를 유인한다 (0:05)|Forest Nest Bait]]>><<set $forest_nest.eggs -= 3>><<pass 5>><</link>><<note "알을 적게 얻음" "red">>
<br>
<<else>>
<span class="blue">판매 가능한 알을 식별하려면 더 높은 관리 기술이 필요하다. 기술을 올리기 전까진, 여우를 유인하여 대신 알을 찾도록 한 뒤, 이후에 가져가는 방법이 있다...</span>
<br><br>
<<link [[여우를 유인한다 (0:05)|Forest Nest Bait]]>><<set $forest_nest.eggs -= 3>><<pass 5>><</link>><<note "알을 적게 얻음" "red">>
<br>
<</if>>
<<link [[떠난다|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $tendingSuccess>>
<span class="green">당신은 쓸만해 보이는 새 알을 찾는다.</span> <<tending_bird_eggs $forest_nest.eggs>>
<br><br>
<<if $forest.fox gte 2 and $NPCList[0].traits.includesAny("territorial","clever","clumsy")>>
뒤에서 들리는 바스락거리는 소리에, 당신은 고개를 든다. 나무 사이로 <<beasttype_ i>> 모습을 드러낸다.
<<if $monster is 1>>
<<if $NPCList[0].traits.includes("territorial")>>
"여긴 내 구역이야. 함부로 들어온 값을 치르게 해주지."
<<else>>
"내가 더 먼저 찾았어!"
<</if>>
<<bHe_ ga>> 알을 차지하기 위해 당신에게 덤벼든다!
<</if>>
<br><br>
<<link [[다음|Forest Fox Nest Rape]]>><<set $phase2 to 1>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $forest.fox gte 2>>
뒤에서 들리는 바스락거리는 소리에, 당신은 고개를 든다. 나무 사이로 <<beasttype_ i>> 모습을 드러낸다.
<<bHe_ nun>> 온순해 보이며, 당신에게 알을 노려 덤벼들 생각이 없어 보인다.
<br><br>
<<link [[새 알 한 개를 건넨다|Forest Nest Search Offer]]>><<set $plants.bird_egg.amount -= 1>><</link>><<note "- 새 알" "red">>
<br>
<<link [[떠난다|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[새 알 한 개를 묻는다|Forest Nest Bury]]>><<trauma -3>><<transform fox 1>><<set $plants.bird_egg.amount -= 1>><</link>><<ltrauma>><<note "- 새 알" "red">>
<br>
<<link [[떠난다|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<span class="red">시장에 팔 수 있을만한 새 알은 하나도 없어 보인다.</span><<gtending>><<tending 2>>
<br><br>
<<link [[떠난다|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 <<beasttypePost>>에게 새 알 중 하나를 건넨다. <<bHe_ nun>> 머뭇거리며 다가와,
<<if $monster is 1>>
손으로 그것을 받아든다. <<bHe_ ga>> 재빨리 알을 입으로 넣는다.
<<else>>
입으로 그것을 문다.
<</if>>
<<bHe_ nun>> 도망치진 않았지만, 황급히 몇 발자국 뒤로 물러난다.
<br><br>
<<link [[쓰다듬는다|Forest Fox Nest Pet]]>><<set $tendingSuccess to true>><<set $phase2 to 1>><</link>><<llstress>>
<br>
<<link [[떠난다|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $fox gte 2>>
당신은 새 알을 입에 물고 구멍을 파기 시작한다. 이상하게도 흥분되는 기분이다.
<br><br>
충분히 깊게 파내고는, 당신은 물고있던 새 알을 구멍으로 떨어트린다. 당신은 서둘러 알을 묻고, 흙을 가볍게 두드려 덮는다. 원초적인 만족감이 느껴진다.
<<else>>
당신은 손으로 구멍을 파기 시작한다. 스스로도 왜 이런 일을 하는지 이해하지 못한다.
<br><br>
충분히 깊게 파내고는, 당신은 새 알을 조심스럽게 그 안으로 넣는다. 당신은 작은 흙더미를 그 위로 올려 두드려준다. 알 수 없는 만족감이 느껴진다.
<</if>>
<br><br>
<<link [[떠난다|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 둥지로 빠르게 다가간다. 이미 균열이 간 새 알들을 발견하곤, 엄지로 알을 부숴 깨뜨린다.
<br><br>
이제 기다리면 여우가 냄새에 이끌려 올 것이다.
<br><br>
<<if $forest_nest.fox is 2 and !$NPCList[0].traits.includesAny("cowardly","clumsy")>>
<<link [[여우를 기다린다|Forest Nest Ambushed]]>><</link>><<note "알을 적게 얻음" "red">>
<<else>>
<<link [[여우를 기다린다|Forest Nest Hide]]>><</link>><<note "알을 적게 얻음" "red">>
<</if>><<effects>>
당신은 한참을 기다렸으나, 어떤 것도 다가올 기미가 보이지 않았다.
<br><br>
그 때, 당신의 뒤에서 재빠른 발걸음 소리가 들린다. 당신이 고개를 돌리는 순간
<<if $monster is 1>>
벌거벗은 <<beasttype_ i>> 달려든다.
<<else>>
오렌지색 털뭉치가 날아와 당신을 쓰러뜨린다.
<</if>>
<span class="red">주변에 <<beasttype_ i>> 다가온 것이 확실하다.</span> 거기다 당신의 터무니없는 행동으로 당신의 위치가 노출 되었을 것이다!
<br><br>
<<if $NPCList[0].traits.includesAny("territorial","clever")>>
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $monster is 1>>
<<bHe_ ga>> 팔짱을 끼고, 으스대며 선다. "어설프군. 그렇게 쉽게 자신을 내주다니, <<foxnicknamePost "아">>."
<br><br>
<<bHe_ ga>> 몸을 완전히 드러낸 채로, 쭉 뻗는다. "넌 교묘하게 움직이는 법을 좀 배워야겠어,"
<<else>>
<<bHe_ ga>> 캥킹거리며, 당신을 고정시킨다.
<</if>>
<br><br>
<<link [[다음|Forest Fox Nest Rape]]>><<set $molestationstart to 1>><<set $position to "missionary">><<set $NPCList[0].stance to "top">><</link>>
<br>
<<else>>
당신은 <<bhis_ yi>> 아래에서 빠져나와 도망친다.<<beastescape>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><<unset $forest_nest>><</link>>
<br>
<</if>>
<<else>>
<<if $monster is 1>>
<<bHe_ nun>> 잠시 당신의 냄새를 맡고, <span class="green">당신의 머리를 쓰다듬으며</span> 킥킥댄다. "뭘 하려고 한거야? 재밌는 녀석이네."
<br><br>
<<bHe_ nun>> 당신에게서 떨어져 나와, 둥지로 걸어간다. <<bHe_ ga>> 둥지를 자세히 살펴본다.
<<if $forest_nest.eggs lte 0>>
"전부 망가졌네. 지금 바로 다 먹어야겠어. 나눠줄까?" <<bHe_ ga>> 자신의 옆자리를 두드린다.
<<else>>
"괜찮은 것들이 좀 남았어. 나눠줄까?" <<bHe_ nun>> 한 알을 <<bhis_ yi>> 입에 넣고는 옆자리를 두드린다.
<</if>>
<<else>>
<<bHe_ nun>> 잠시 당신의 냄새를 맡고, <span class="green">혀를 내밀어 당신의 얼굴을 핥는다.</span> 혀가 간지럽다.
<br><br>
<<bHe_ nun>> 당신에게서 떨어져 나와, 둥지로 걸어간다. <<bHe_ ga>> 둥지를 자세히 살펴보더니,
<<if $forest_nest.eggs lte 0>>
<<bhis_ yi>> 주둥이에 노른자를 슬쩍 묻히곤 돌아본다.
<<else>>
새 알을 입에 물고는 돌아본다.
<</if>>
<<bHe_ nun>> 당신과 이것을 나누고 싶어하는 것 같다.
<</if>>
<br><br>
<<if $fox gte 6>>
<<link [[하나 먹는다|Forest Nest Share]]>><<transform fox 1>><<stress -4>><</link>><<lstress>>
<br>
<<else>>
<<link [[하나 먹는다|Forest Nest Share]]>><<transform fox 1>><<stress 2>><</link>><<gstress>>
<br>
<</if>>
<<link [[떠난다|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $forest_nest.eggs lte 0>>
당신은 깨진 새 알을 집어 들고 <<if $fox gte 6>>열심히 노른자를 핥아먹는다<<else>>주저하며 입 안으로 흰자와 노른자를 털어 넣는다. 생각만큼 나쁘지 않다<</if>>.
<<else>>
당신은 새 알을 집어 들고 <<if $fox gte 6>>그것을 깨서 열심히 노른자를 핥아먹는다<<else>>그것을 깨서 주저하며 입 안으로 털어 넣는다. 생각만큼 나쁘지 않다<</if>>.
<</if>>
<br><br>
<<if $monster is 1>>
당신은 드디어 대화 상대가 생겨 기뻐하는 <<beasttype_ gwa>> 이야기를 나누며, 시간을 보낸다.
<<else>>
당신은 관심받고 싶어하는 것 같은 <<beasttype_ ul>> 쓰다듬으며, 시간을 보낸다.
<</if>>
<br><br>
<<if $forest_nest.eggs gte 2>>
<<set $forest_nest.eggs to Math.floor($forest_nest.eggs / 2)>>
<<bHe_ ga>> 남의 알의 절반을 준다. <<tending_bird_eggs $forest_nest.eggs>>
<<else>>
새 알이 더 이상 남아있지 않다.
<</if>>
당신은 마지막으로 작별인사를 나눈다.
<br><br>
<<link [[떠난다|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 숨어서 기다리며, 둥지를 열심히 지켜본다.
<<if $forest_nest.fox is 3>>
<<if $fox gte 6>>
냄새가 점점 가까워지고 있다. 얼마 지나지 않아, 바스락거리는 소리가 들린다.
<<else>>
얼마 지나지 않아, 바스락거리는 소리가 계속된다.
<</if>>
<<else>>
<<if $forest_nest.fox is 1>>
<<beastNEWinit 1 fox>>
<</if>>
얼마 지나지 않아, 근처에서 바스락거리는 소리가 들리기 시작한다.
<</if>>
<<if $forest_nest.type lte 3>>
<<if $forest_nest.type lte 2>>
주황색과 흰색이 밝게 번쩍하고 나무 그루터기 위로 솟아오른다. <<beasttype_ ida>>.
<br><br>
<<bHe_ nun>> 잠시 나무 꼭대기에 매달리더니 둥지를 향해 다가간다. <<bHe_ ga>> 거리를 좁히며 서서히 파고든다. 얼마 지나지 않아,
<<if $monster is 1>>
손에 알을 든 채로 고개를 내민다. <<bHe_ nun>> 능숙하게 나무에서 뛰어내린다.
<<else>>
입에 알을 문 채로 고개를 내민다. <<bHe_ nun>> 능숙하게 나무에서 뛰어내려, 알 무더기를 만들기 시작한다.
<</if>>
<<else>>
<<beasttype_ i>> 시야에 살짝 들어와, 둥지를 뚫어져라 쳐다본다.
<br><br>
<<bHe_ nun>> 주위를 둘러보며, 망설이듯 한 발짝 앞으로 내딛는다. <<bHe_ ga>> 앞으로 돌진해 땅을 파기 시작한다.
<<if $phase is 1>>
<<set $phase to 0>>
<<if $monster is 1>>
<<bHe_ nun>> 손가락에 남은 알을 탐욕스럽게 핥은 다음,
<<else>>
<<bHe_ nun>> 탐욕스럽게 알의 잔해를 핥은 다음,
<</if>>
손상되지 않은 다른 알을 먹기 시작한다.
<<if $forest_nest.eggs lte 0>><span class="purple">남은 것이 별로 없을 것 같다.</span><</if>>
<<else>>
<<if $monster is 1>>
<<bHe_ nun>> 한 움큼 집어 들어, 하나를 <<bhis_ yi>> 입에 넣고, 몇 미터 떨어진 곳으로 뛰어가 무더기를 쌓아놓는다.
<<else>>
<<bHe_ nun>> 입에 하나를 물고 몇 미터 떨어진 곳으로 뛰어가 무더기를 쌓아놓는다.
<</if>>
<</if>>
<</if>>
<<if $forest_nest.eggs gt 0>>
<<if $NPCList[0].type.includes("clever")>>
<<set $forest_nest.eggs += 2>><span class="green">둥지의 크기에 비하면, <<bHe_ ga>> 찾은 양은 꽤 많은 것 같다.</span>
<<elseif $NPCList[0].type.includes("clumsy")>>
<<set $forest_nest.eggs -= 1>><span class="purple"><<bHe_ nun>> 실수로 알을 떨어뜨려 밟아 깨곤,</span> 곧장 굴러 넘어진다.
<</if>>
<</if>>
<<set $_athlDiffMin to ($NPCList[0].traits.includesAny("terrirorial","cowardly") ? 200 : 1)>>
<<set $skulduggerydifficulty to $NPCList[0].skills.security>>
<br><br>
<<link [[그냥 구경한다 (0:05)|Forest Fox Nest Watch]]>><<pass 5>><<stress -3>><</link>><<lstress>>
<br>
<<if $harpy gte 6>>
<<link [[덤빈다|Forest Fox Nest Challenge]]>><</link>><<harpy>>
<br>
<<else>>
<<link [[덤빈다|Forest Fox Nest Challenge]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<</if>>
<<link [[몰래 접근한다|Forest Fox Nest Sneak]]>><</link>><<skulduggerydifficulty>>
<br>
<<if $fox gte 6>>
<<link [[쫓는다!|Forest Fox Nest Chase]]>><<set $phase2 to 1>><<stress -6>><<transform fox 1>><</link>><<llstress>><<fox>><<note "알을 얻지 못함" "red">>
<br>
<<else>>
<<link [[쫓는다|Forest Fox Nest Chase]]>><<set $phase2 to 1>><<tiredness 6>><</link>><<gtiredness>><<athleticsdifficulty $_athlDiffMin $NPCList[0].skills.athletics>><<note "알을 얻지 못함" "red">>
<br>
<</if>>
<<else>>
<<beasttype_ i>> 시야에 살짝 들어와, 둥지를 뚫어져라 쳐다본다.
<br><br>
<<bHe_ nun>> 주위를 둘러보며, 망설이듯 한 발짝 앞으로 내딛는다. <<bHe_ ga>> 앞으로 돌진해 땅을 파기 시작한다.
<br><br>
쉿쉿거리는 소리와 함께 무언가 미끄러지는 듯한 소리가 들린다. <<bHePost>>도 그 소리를 눈치챈다. <<if currentSkillValue('tending') lt 800>><span class="red">이 곳은 새 둥지가 아니었다.</span><</if>>
<br><br>
거대한 뱀이 덤불 속에서 기어 나와, <<beasttype_ ul>> 노려본다.
<<if $NPCList[0].traits.includesAny("cowardly","clever")>>
<<bHe_ nun>> 빠르게 뒤돌아 나와, 한 번의 주저함도 없이 그 지역을 빠져나간다.
<br><br>
당신도 뱀의 분노를 사고 싶지 않았으므로, 그 곳을 떠난다.
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<<else>>
<<if $NPCList[0].traits.includes("territorial")>>
<<bHe_ ga>> 공격적인 자세를 취하자 <<bhis_ yi>> 꼬리가 부풀고 등이 둥글게 굽는다. 뱀이 돌진한다. <<beasttype_ un>> 옆으로 피하며 반격하지만, 뱀의 꼬리에 걸려 넘어진다.
<<bHe_ nun>> 재빨리 회복하여,
<<if $monster is 1>>
양손으로 뱀의 꼬리를 잡고는 옆으로 구른다.
<<else>>
뱀의 꼬리를 물어뜯으며 옆으로 구른다.
<</if>>
<br><br>
<<bHis_ yi>> 힘은 충분히 강하지 않았다. <<bHe_ nun>> 잘 싸웠으나, 뱀이 빠르게 <<bHe_ rul>> 몸으로 칭칭 감는다.
<<else>>
<<bHe_ nun>> 완전히 넋이 나가 얼어붙은 표정이다. <<bHe_ nun>> 돌진하는 뱀에게 약하게 주먹을 휘둘렀으나, 금방 몸이 묶인다.
<</if>>
<<if $voredisable is "f">>
<span class="red">뱀의 턱이 쩍하고 벌어진다.</span>
<</if>>
<br><br>
<<link [[계속 지켜본다|Forest Nest Snake Watch]]>><<trauma 12>><<if $voretrait gte 1>><<arousal 20>><</if>><</link>><<ggtrauma>><<if $voretrait gte 1>><<garousal>><</if>>
<br>
<<link [[개입한다!|Forest Nest Snake Intervene]]>><<stress 12>><</link>><<ggstress>><<physiquedifficulty 1 $physiquemax>>
<br>
<</if>>
<</if>><<effects>>
<<beasttype_ i>> 덤불 너머로 뛰어 들어 구멍을 파더니, 알을 떨어뜨려 그 안에 묻는다.
<<if $monster is 1>>
"나중에 먹어야지," <<bHe_ nun>> 혼잣말을 한 뒤 만족스러운 한숨을 내쉬며 흙을 몇 번 두드린다.
<<else>>
<<bHe_ nun>> 만족스러운 듯 헉헉거리며, 흙을 몇 번 두드린다.
<</if>>
<<bHe_ nun>> 곧장 사라져 버린다.
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br><<effects>>
<<beasttype_ i>> 덤불 너머로 뛰어 들어 구멍을 파기 시작한다. 당신은 천천히 나와서, <<beasttype_ yi>> 뒤로 서서히 접근한다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $NPCList[0].traits.includes("friendly")>>
<<set _tendingMin to 1>><<set _tendingMax to 300>>
<<elseif $NPCList[0].traits.includes("territorial")>>
<<set _tendingMin to 200>><<set _tendingMax to 700>>
<<else>>
<<set _tendingMin to 100>><<set _tendingMax to 600>>
<</if>>
당신은 돌멩이와 나뭇가지를 조심스럽게 피하면서, <span class="green">아무 소리도 내지 않고 <<bhim_ yi>> 바로 뒤까지 다가간다.</span>
<<skulduggeryuse>>
<<link [[쓰다듬는다|Forest Fox Nest Pet]]>><</link>><<tendingdifficulty _tendingMin _tendingMax>><<llstress>>
<br>
<<link [[놀래킨다|Forest Fox Nest Scare]]>><<trauma -10>><</link>><<lltrauma>>
<br>
<<else>>
당신은 절반 정도 가다가, <span class="red">나뭇가지를 밟고 만다. 그것이 부러지며 큰 소리가 난다.</span>
<br><br>
<<if $NPCList[0].traits.includes("cowardly")>>
<<beasttype_ ga>> 꼬리를 하늘을 향해 부풀리며 빠르게 당신 쪽으로 돌아서는 바람에, 알이 바닥에 떨어진다.
<<if $monster is 1>>
<<bHe_ nun>> 뒤로 주춤거리다가, 몸을 바로 세우고는 휙 도망친다. "못 잡지롱!" <<bHe_ ga>> 지르는 소리가 점점 멀어진다.
<<else>>
<<bHe_ nun>> 높은 소리로 짖어대며 뒤로 주춤거리다가, 몸을 바로 세우고는 휙 도망친다.
<</if>>
<br><br>
새 알 몇 개가 깨어졌다. <<set $forest_nest.eggs -= 2>><<tending_bird_eggs $forest_nest.eggs>>
<br><br>
<<if $forest_nest.eggs gte 1>>
<<link [[하나 묻는다|Forest Nest Bury]]>><<trauma -3>><<transform fox 1>><<set $plants.bird_egg.amount -= 1>><</link>><<ltrauma>><<note "- 새 알" "red">>
<br>
<</if>>
<<link [[떠난다|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<<elseif $NPCList[0].traits.includes("territorial")>>
<<beasttype_ yi>> 귀가 쫑긋한다. <<bHe_ nun>> 잠깐동안 완전히 멈춰선다. 그러더니, 빠르게 한 동작으로, 주위를 껑충껑충 돌며 달려든다!
<br><br>
<<bHis_ yi>> 상대적으로 작은 몸집에도 불구하고 <<bHe_ nun>> 쉽게 당신을 쓰러뜨린다.
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $monster is 1>>
<<bHe_ ga>> 당신의 두 팔을 결박한다.
<<if $fox gte 6>>
"뭐하는 거야? 쉬운 짝짓기 상대를 구하는 거야, 아기 여우야?"
<<elseif $cat gte 6>>
<<if $NPCList[0].pronoun is "f" and $NPCList[0].breastsize gte 4 and $NPCList[0].lactation is 1>>
"우유가 필요하니, 도둑고양이 친구?" <<bHis_ yi>> 얼굴은 당신과 불과 몇 센치 떨어져, <<bhis_ yi>> <<breastsdesc_ ga $NPCList[0].breastsdesc>> 당신의 몸을 짓누른다.
<<else>>
"여긴 집에서 좀 멀지 않니, 야옹아?"
<</if>>
<<elseif $wolf gte 6>>
"손 쉬운 먹잇감을 찾고 있나보지, 멍멍아? 이곳에서 넌 포식자가 못 돼."
<<else>>
"나한테 몰래 다가올 수 있을거라 생각했어, 이 고깃덩이야?"
<</if>>
<<bHe_ ga>> 몸을 낮게 펴고, 엉덩이를 세운다. "운이 좋네. 지금은 내가 딱 하고 싶은 기분이거든."
<<else>>
<<bHe_ ga>> 캥캥거리며, 당신을 붙잡아 바닥에 고정시킨다.
<</if>>
<br><br>
<<link [[다음|Forest Fox Nest Rape]]>><<set $molestationstart to 1>><<set $position to "missionary">><<set $NPCList[0].stance to "top">><</link>>
<br>
<<else>>
당신은 몸을 뒤로 물러 달아난다.<<beastescape>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><<unset $forest_nest>><</link>>
<br>
<</if>>
<<elseif $NPCList[0].traits.includes("clever")>>
<<beasttype_ yi>> 귀가 쫑긋한다. <<bHe_ nun>> 잠깐동안 완전히 멈춰선다.
<<if $monster is 1>>
그러더니, 단 한 번의 빠르고 정확한 움직임으로, <<bHe_ ga>> 돌아서서 당신에게 새 알을 던진다!
<br><br>
<<bHe_ ga>> 던진 알은 당신의 얼굴에 맞고, 노른자가 온몸으로 튀긴다. <<bHe_ nun>> 몸을 몇 번 구르면서 그런 당신을 비웃고는, 도망가 버린다. <<bodyliquid "face" "goo">><<stress 6>><<pain 2>><<gstress>><<gpain>>
<<else>>
그러더니, 단 한번의 빠르고 정확한 움직임으로, <<bHe_ ga>> 주위를 돌아 덤벼든다!
<br><br>
<<bHis_ yi>> 상대적으로 작은 몸집에도 불구하고 <<bHe_ nun>> 쉽게 당신을 쓰러뜨린다. <<bHe_ nun>> 당신의 얼굴 바로 위에서 알을 물어, 당신의 온몸으로 노른자를 흩뿌린다. <<bHe_ nun>> 웃음소리같은 높은 음으로 연달아 짖으며 몇 번 몸을 구르더니 도망가버린다. <<bodyliquid "face" "goo">><<stress 6>><<pain 2>><<gstress>><<gpain>>
<</if>>
<br><br>
<<set $forest_nest.eggs -= 3>><<tending_bird_eggs $forest_nest.eggs>>
<br><br>
<<if $forest_nest.eggs gte 1>>
<<link [[하나 묻는다|Forest Nest Bury]]>><<trauma -3>><<transform fox 1>><<set $plants.bird_egg.amount -= 1>><</link>><<ltrauma>><<note "- 새 알" "red">>
<br>
<</if>>
<<link [[떠난다|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<<elseif $NPCList[0].traits.includes("clumsy")>>
<<beasttype_ yi>> 꼬리가 부풀며 휙 치켜세워지며 <<bhe_ nun>> 당신을 향해 빠르게 돌아본다.
<<if $monster is 1>>
<<bHe_ nun>> 주춤거리며 뒤로 물러나다가, <span class="red">새 알들을 밟고만다.</span> <<bHe_ nun>> 재빨리 오른쪽으로 돌려서 공격 자세를 취한다. "놀랐잖아! 그런 짓 하지마!" <<bHe_ ga>> 소리친다. <<bHe_ nun>> 짜증난 얼굴을 하면서도, <<bhis_ yi>> 꼬리에 묻은 깨진 알들을 핥기 시작한다. <<bHe_ nun>> 금세 당신이 거기 있었다는 사실을 잊어버린다.
<<else>>
<<bHe_ nun>> 굴러서 피하다가, <span class="red">새 알들을 깨트리고 만다</span>. <<bHe_ nun>> 곧 튀어오를 것처럼 경계태세를 취하며, 당신을 내려다본다. 잠시 후, <<bhe_ nun>> 긴장을 풀고, 털에 묻은 깨진 알들을 핥기 시작한다. <<bHe_ nun>> 금세 당신이 거기 있었다는 사실을 잊어버린다.
<</if>>
<<set $forest_nest.eggs to 0>>
<br><br>
<<link [[쓰다듬는다|Forest Fox Nest Pet]]>><<set $phase2 to 1>><</link>><<tendingdifficulty 1 200>><<llstress>>
<br>
<<if $fox gte 6 and $monster is 1>>
<<link [[$NPCList[0].pronouns.him + " 핥아 깨끗하게 한다"|Forest Fox Nest Lick]]>><<set $phase2 to 1>><</link>><<deviant1>><<fox>>
<br>
<</if>>
<<link [[떠난다|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<<else>>
<<beasttype_ yi>> 꼬리가 휙 치켜세워져 부풀어 오른다. <<bHe_ nun>> 곧장 도망치다가, 새 알 하나를 깨트려 버린다. <<bHe_ nun>> 충분히 멀어진 후에야 잠시 멈춰서서, 당신을 힐끗 보고는 떠나버린다.
<<set $forest_nest.eggs -= 2>><<tending_bird_eggs $forest_nest.eggs>>
<br><br>
<<if $forest_nest.eggs gte 1>>
<<link [[하나 묻는다|Forest Nest Bury]]>><<trauma -3>><<transform fox 1>><<set $plants.bird_egg.amount -= 1>><</link>><<ltrauma>><<note "- 새 알" "red">>
<br>
<</if>>
<<link [[떠난다|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<beasttype_ i>> 덤불 너머로 뛰어 들어 구멍을 파기 시작한다. 당신은 이 틈에 앞으로 돌격한다.
<br><br>
<<bHe_ nun>> 당신이 가까이 다가가고서야 눈치챈다. <<bHe_ ga>> 도망가기 시작한다.
<<if $fox gte 6 or $athleticsSuccess>>
<<if $athleticsSuccess>>
<span class="green">하지만 당신이 훨씬 빨랐다.</span> 당신은 <<bhimPost>>에게로 뛰어들어, <<bhes_ rul>> 잡고 당신의 밑에 깔릴 때까지 구른다.
<<else>>
당신은 나무 사이를 쏜살같이 가르며 <<bhis_ yi>> 뒤를 달려간다. <<bHe_ nun>> 이 행위를 즐기는 듯 보인다. 끝내 당신은 <<bHePost>> 달려들어, 거리를 좁히고 <<bHe_ rul>> 밑에 깔아뭉갠다.
<</if>>
<br><br>
<<if $NPCList[0].traits.includes("cowardly")>>
<<set _tendingMin to 1>>
<<set _tendingMax to 500>>
<<if $monster is 1>>
<<bHe_ ga>> 당신의 아래에서 가쁜 숨을 몰아쉰다. "워...원하는 게 뭐야?"
<<else>>
<<bHe_ ga>> 당신의 아래에서 헥헥거린다. <<bHe_ nun>> 겁먹은 것 같다.
<</if>>
<<elseif $NPCList[0].traits.includes("territorial")>>
<<set _tendingMin to 100>>
<<set _tendingMax to 600>>
<<if $monster is 1>>
<<bHe_ nun>> 낮게 으르렁거리면서, 입을 삐죽인다. "서...서둘러서 하려는 걸 해, 빨리."
<<else>>
<<bHe_ ga>> 낮게 으르렁거린다.
<</if>>
<<elseif $NPCList[0].traits.includes("friendly")>>
<<set _tendingMin to 1>>
<<set _tendingMax to 2>>
<<if $monster is 1>>
<<bHe_ ga>> 당신의 아래에 깔려 웃는다. "재밌었어! 운동시켜준 거 고마워."
<<else>>
<<bHe_ ga>> 웃음소리같은 높은 음으로 엄청나게 짖는다.
<</if>>
<<else>>
<<set _tendingMin to 1>>
<<set _tendingMax to 300>>
<<if $monster is 1>>
<<bHe_ ga>> 당신의 아래에서 가쁜 숨을 몰아순다. "진짜 빠르네."
<<else>>
<<bHe_ ga>> 당신의 아래에서 헥헥거린다.
<</if>>
<</if>>
<br><br>
<<link [[쓰다듬는다|Forest Fox Chase Pet]]>><</link>><<tendingdifficulty _tendingMin _tendingMax>><<llstress>>
<br>
<<if hasSexStat("deviancy", 2) and ($bestialitydisable is "f" or $monster is 1)>>
<<link [[짝짓기 자세를 취한다|Forest Fox Nest Mate]]>><<set $phase to 1>><</link>><<deviant2>>
<br>
<<else>>
<span class="blue">당신은 이런 행위를 할만큼 이상성욕이 높지 않다.</span>
<br>
<</if>>
<<link [[$NPCList[0].pronouns.him + " 가게 내버려 둔다" |Forest Fox Let Go]]>><</link>>
<br>
<<else>>
거리 차를 좁히는 것에는 성공했으나, <span class="red"><<bHe_ ga>> 훨씬 더 빨랐다.</span>
<br><br>
<<if $NPCList[0].traits.includes("territorial")>>
당신은 넓은 수풀 사이에서 <<bHe_ rul>> 놓친다. 주위를 둘라보자, 날랜 발소리가 들린다. 순간 비친 주황색 섬광에 고개를 돌렸지만 당신은 이미 쓰러뜨려지고 있다.
<br><br>
그 <<beasttype_ un>> 이제 당신의 위에 올라타 있다.
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $monster is 1>>
<<bHe_ ga>> 당신의 두 팔을 결박한다.
<<if $fox gte 6>>
"뭐하는 거야? 쉬운 짝짓기 상대를 구하는 거야, 아기 여우야?"
<<elseif $cat gte 6>>
<<if $NPCList[0].pronoun is "f" and $NPCList[0].breastsize gte 4 and $NPCList[0].lactation is 1>>
"우유가 필요하니, 도둑고양이 친구?" <<bHis_ yi>> 얼굴은 당신과 불과 몇 센치 떨어져, <<bhis_ yi>> <<breastsdesc_ ga $NPCList[0].breastsdesc>> 당신의 몸을 짓누른다.
<<else>>
"여긴 집에서 좀 멀지 않니, 야옹아?"
<</if>>
<<elseif $wolf gte 6>>
"손 쉬운 먹잇감을 찾고 있나보지, 멍멍아? 이곳에서 넌 포식자가 못 돼."
<<else>>
"날 잡을 수 있을거라 생각했어, 이 고깃덩이야?"
<</if>>
<<bHe_ ga>> 몸을 낮게 펴고, 엉덩이를 세운다. "운이 좋네. 지금은 내가 딱 하고 싶은 기분이거든."
<<else>>
<<bHe_ ga>> 으르렁거리며, 당신을 붙잡아 바닥에 고정시킨다.
<</if>>
<br><br>
<<link [[다음|Forest Fox Nest Rape]]>><<set $molestationstart to 1>><<set $position to "missionary">><<set $NPCList[0].stance to "top">><</link>>
<br>
<<else>>
당신은 몸을 뒤로 물러 달아난다.<<beastescape>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><<unset $forest_nest>><</link>>
<br>
<</if>>
<<elseif $NPCList[0].traits.includes("clever")>>
당신은 <<bHe_ rul>> 잠시 시야에서 놓쳤다가, 몇 바퀴 돌고난 이후, 수풀 사이에 앉아있는 <<bHe_ rul>> 발견한다. 당신이 <<bHePost>>에게 다가가자, <<bHe_ ga>> 천천히 뒤로 물러난다.
<br><br>
당신은 계속 앞으로 나아가다가, 나뭇가지를 밟는다. 방심한 순간, 밧줄이 당신의 오른쪽 다리를 감고 공중으로 높이 들어올린다. 그것은 당신을 거꾸로 뒤집어, 근처 나무에 매달아 버린다.<<gstress>><<stress 6>>
<br><br>
<<if $monster is 1>>
<<beasttype_ i>> 당신을 비웃으며, 이리저리 구른다. "사냥꾼과 좋은 시간 보내라구!" <<bHe_ ga>> 멀리 도망친다.
<<else>>
<<beasttype_ i>> 당신을 조롱하며 짖는다. <<bHe_ ga>> 멀리 도망친다.
<</if>>
<<endevent>>
<br><br>
<<link [[다음|Forest Fox Chase Eden]]>><<unset $forest_nest>><</link>>
<br>
<<else>>
<<set $forest += 15>><<set $forest = Math.clamp($forest, 21, 100)>>
당신은 거대한 수풀 사이에서 <<bHe_ rul>> 놓친다. <<bHis_ yi>> 흔적은 보이지 않고, 당신은 생각보다 더 깊은 숲속으로 들어오게 된 것 같다.
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<npc Eden>><<person1>>
당신은 한동안 그 자리에 매달려 있는다. 벗어나기 위한 모든 시도는 다양한 실패로 돌아갔다. 곧, 누군가 다가오는 소리가 들린다.
<br><br>
경고 없이, 밧줄이 풀리면서, 당신은 다시 바닥으로 추락한다. 당신은 비틀거리며 선다.
<<if $edenCagedEscape>>
누군가의 손이 당신의 뒷목을 낚아챈다. "내가 널 되찾을 거라고 했지, 그렇지 않아?" 손의 주인은 에덴이었다.
<br><br>
<<bhis_ yi>> 눈이 분노로 번뜩이며, 당신을 나무에 밀어붙인다.
<br><br>
<<link [[싸운다|Eden Caged Caught Resist]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[밀어내려고 시도한다|Eden Caged Caught Pull]]>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[굴복한다 (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<<elseif $syndromeeden is 1 and (($edenfreedom isnot 2 and $edendays gte 7) or ($edenfreedom gte 2 and $edendays gte 21))>>
누군가의 손이 당신의 뒷목을 낚아챈다. "씨발 대체 어디 갔었던 거야?" <<personsimple_ i>> 으르렁거린다. 에덴이다. "걱정하다 죽는 줄 알았어!"
<br><br>
당신이 입을 열기도 전에, 에덴이 당신을 끌어내기 시작한다. "거기에, 변명조차도 듣기 싫어." <<He_ ga>> 마을 쪽을 경멸섞인 눈으로 바라본다. "어쨌든, 네가 뭔 짓을 하고 다녔는지 알아낼 방법은 있으니까. 집으로 돌아가면 아주 좋지 않은 일이 벌어질거야."
<br><br>
<<link [[싸운다|Eden Caged Caught Resist]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[밀어내려고 시도한다|Eden Caged Caught Pull]]>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[굴복한다 (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<<elseif $edenfreedom gte 2 and $edendays gte 8>>
누군가의 팔이 뒤에서 당신의 목을 조르듯 감고, 다른 손으로는 당신의 뒷머리를 눌러 압박한다. 당신은 <<personsimple_ yi>> 목소리를 듣는다. "계속 널 찾아다녔어." 에덴이다. "자 어서, 이제 집으로 가자."
<br><br>
<<if $asphyxiaLvl gte 3>>
<<link [[저항한다|Eden Recaptured Resist]]>><<set $fightstart to 1>><</link>>
<<else>>
<<link [[저항한다|Eden Recaptured Resist Normal]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br>
<<link [[오두막으로 돌아간다 (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom is 1 and $edendays gte 2>>
누군가의 팔이 뒤에서 당신의 목을 조르듯 감고, 다른 손으로는 당신의 뒷머리를 눌러 압박한다. 당신은 <<personsimple_ yi>> 목소리를 듣는다. "계속 널 찾아다녔어." 에덴이다. "자 어서, 이제 집으로 가자."
<br><br>
<<link [[저항한다|Eden Recaptured Resist]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[오두막으로 돌아간다 (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1>>
<<rng>>
<<if Time.dayState isnot "night">>
"동물을 잡으려고 놔둔 덫인데," 당신은 누군가의 목소리를 듣는다. 에덴이다. "여우 자식을 잡은 줄 알았더니. 그 녀석이 가는 길을 잘 살펴야해."
<<else>>
<<if $rng gte 51>>
눈 앞에 빛이 번쩍하여, 당신의 시야가 점멸한다. 당신은 팔을 들어 얼굴을 가린다. "여기선 아무것도 안 보이는군," 누군가 말한다. 에덴이다. <<bHe_ ga>> 당신을 향해 횃불을 겨눈다. "이 시간에 밖에서 뭘 하는 거야?"
<<else>>
누군가의 팔이 뒤에서 당신의 목을 조르듯 감고, 다른 손으로는 당신의 뒷머리를 눌러 압박한다. 당신이 몸부림치자, 괴한이 당신을 놓아준다. "미안," 목소리가 들려온다. 에덴이다. "여우가 덫에 잡혔고, 그걸 누군가 훔쳐가려는 줄 알았어."
<</if>>
<</if>>
<br><br>
<<forestCabinReturnLinks>>
<<else>>
총알이 당신의 눈 앞을 스쳐 나무에 박힌다. 당신은 팔로 얼굴을 보호하며 뒤로 비틀비틀 물러난다. <<personsimple_ yi>> 목소리가 들린다. "드디어 잡았다, 이 여우 자식-" <<bHe_ ga>> 당신을 보고 멈칫한다.
<br><br>
"보다 더 좋은 게 잡혔군. 꼼짝 마." 차갑고 딱딱한 무언가가 당신의 등을 짓누른다.
<br><br>
<<link [[다음|Forest Hunter Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $harpy gte 6>>
당신은 날카로운 포효와 함께, 날개를 활짝 펼친다.
<<else>>
당신은 <<beasttype_ yi>> 주의를 끌기 위해, 소리를 질러 자신의 존재를 알린다.
<</if>>
<br><br>
<<if $NPCList[0].traits.includes("clumsy")>>
하지만, 당신이 따라잡기도 전에, <<bHe_ nun>> 깜짝 놀라 비틀거리다, <span class="red">남은 알들을 부숴버린다.</span> 이 <<beasttype_ un>> 효과적으로 맞서기엔 너무 허술한 것 같다.
<br><br>
<<if $monster is 1>>
<<bHe_ ga>> 재빨리 공격 자세를 취한다. "놀랐잖아! 그런 짓 하지마!" <<bHe_ ga>> 소리친다. <<bHe_ nun>> 짜증난 얼굴을 하면서도, <<bhis_ yi>> 꼬리에 묻은 깨진 알들을 핥기 시작한다. <<bHe_ nun>> 금세 당신이 거기 있었다는 사실을 잊어버린다.
<<else>>
<<bHe_ nun>> 곧 튀어오를 것처럼 경계태세를 취하며, 당신을 내려다본다. 잠시 후, <<bhe_ nun>> 긴장을 풀고, 털에 묻은 깨진 알들을 핥기 시작한다. <<bHe_ nun>> 금세 당신이 거기 있었다는 사실을 잊어버린다.
<</if>>
<<set $forest_nest.eggs to 0>>
<br><br>
<<link [[쓰다듬는다|Forest Fox Nest Pet]]>><<set $phase2 to 1>><</link>><<tendingdifficulty 1 200>><<llstress>>
<br>
<<if $fox gte 6 and $monster is 1>>
<<link [[$NPCList[0].pronouns.him + " 핥아 깨끗하게 한다"|Forest Fox Nest Lick]]>><<set $phase2 to 1>><</link>><<deviant1>><<fox>>
<br>
<</if>>
<<link [[떠난다|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<<elseif $NPCList[0].traits.includes("cowardly")>>
Before you can follow through, however, <<bhis>> tail puffs up and <<bhe>> flees. <<bHe>> took some of the eggs with <<bhim>>. This particular <<beasttype>> seemed especially cowardly.
<<set $forest_nest.eggs -= 2>>
<br><br>
<<tending_bird_eggs $forest_nest.eggs>>
<br><br>
<<if $forest_nest.eggs gte 1>>
<<link [[Bury one|Forest Nest Bury]]>><<trauma -3>><<transform fox 1>><<set $plants.bird_egg.amount -= 1>><</link>><<ltrauma>><<note "- 새 알" "red">>
<br>
<</if>>
<<link [[떠난다|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<<else>>
You make yourself appear as large as possible,
<<if $physiqueSuccess or $harpy gte 6>>
<span class="green">and <<bhis>> tail puffs out.</span>
<<if $NPCList[0].traits.includes("territorial")>>
<<if $monster is 1>>
"Damn it! Fine, take the eggs!" <<bHe>> hastily backs off.
<<else>>
<<bHe>> growls in frustration, but hastily backs off.
<</if>>
<<else>>
<<bHe>> yelps and flees without looking back.
<</if>>
<br><br>
<<tending_bird_eggs $forest_nest.eggs>>
<br><br>
<<if $forest_nest.eggs gte 1>>
<<link [[Bury one|Forest Nest Bury]]>><<trauma -3>><<transform fox 1>><<set $plants.bird_egg.amount -= 1>><</link>><<ltrauma>><<note "- 새 알" "red">>
<br>
<</if>>
<<link [[떠난다|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<<else>>
<<if $NPCList[0].traits.includes("territorial")>>
but <<bhe>> <span class="red">merely looks at you</span>.
<<if $monster is 1>>
"Challenging me in my own territory?" <<bHe>> scoffs. "You need to be taught a lesson."
<</if>>
The <<beasttype>> charges at you!
<br><br>
<<link [[다음|Forest Fox Nest Rape]]>><<set $molestationstart to 1>><<set $position to "missionary">><<set $NPCList[0].stance to "top">><</link>>
<br>
<<elseif $NPCList[0].traits.includes("clever")>>
but <<bhis>> ear <span class="red">merely twitches</span>.
<<if $monster is 1>>
Then, in one swift movement, <<bhe>> picks up and throws an egg at you!
<br><br>
It gets you right in the face, splattering yolk all over. <<bHe>> laughs at you, rolling over <<bhimself>> a few times before scampering away. <<bodyliquid "face" "goo">><<stress 6>><<pain 2>><<gstress>><<gpain>>
<<else>>
Then, in one swift movement, <<bhe>> bounds around and pounces!
<br><br>
<<bHe>> knocks you over easily despite <<bhis>> relatively small size. <<bHe>> then chomps on the egg right above your face, splattering yolk all over you. <<bHe>> lets out a series of high-pitched barks that sound a bit like laughter, rolling over <<bhimself>> a few times before scampering away. <<bodyliquid "face" "goo">><<stress 6>><<pain 2>><<gstress>><<gpain>>
<</if>>
<br><br>
<<set $forest_nest.eggs -= 3>><<tending_bird_eggs $forest_nest.eggs>>
<br><br>
<<if $forest_nest.eggs gte 1>>
<<link [[Bury one|Forest Nest Bury]]>><<trauma -3>><<transform fox 1>><<set $plants.bird_egg.amount -= 1>><</link>><<ltrauma>><<note "- 새 알" "red">>
<br>
<</if>>
<<link [[떠난다|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<<elseif $NPCList[0].traits.includes("friendly")>>
but <<bhe>> <span class="red">merely tilts <<bhis>> head at you.</span> Unwavering, <<bhe>> approaches you and sniffs you.
<<if $monster is 1>>
<<bHe>> giggles before <span class="green">petting your head.</span> "Were you trying to scare me? You're too cute for that."
<br><br>
<<bHe>> returns to the egg pile and sits.
<<if $forest_nest.eggs lte 0>>
"They're all broken. No saving any for later. Wanna share?" <<bHe>> pats the ground next to <<bhim>>.
<<else>>
"There's still some left. Wanna share?" <<bHe>> pops one into <<bhis>> mouth and pats the ground next to <<bhim>>.
<</if>>
<<else>>
After a moment, <span class="green">gives your leg a lick.</span> <<bHis>> tongue tickles.
<br><br>
<<bHe>> returns to the egg pile and sits, putting <<bhis>> face into it and
<<if $forest_nest.eggs lte 0>>
peeking back up with some yolk on <<bhis>> snout.
<<else>>
peeking back up with an egg in <<bhis>> mouth.
<</if>>
<<bHe>> seems to want to share with you.
<</if>>
<br><br>
<<if $fox gte 6>>
<<link [[Eat one|Forest Nest Share]]>><<transform fox 1>><<stress -4>><</link>><<lstress>>
<br>
<<else>>
<<link [[Eat one|Forest Nest Share]]>><<transform fox 1>><<stress 2>><</link>><<gstress>>
<br>
<</if>>
<<link [[떠난다|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
You gently touch the <<beasttypes>> tail. It is incredibly soft. You start to pet it. <<stress -8>><<llstress>>
<br><br>
<<if $tendingSuccess>>
<<if $NPCList[0].traits.includes("territorial")>>
<<set $phase to 2>>
<<bHe>> freezes up for a moment, <span class="green">before helplessly falling over, belly up</span>.
<<if $monster is 1>>
"Wh-what are you doing? Stop that this instant! Ahh-" <<bhe>> seems annoyed, but <<bhis>> signs of arousal betray <<bhim>> as you move on to rubbing <<bhis>> belly.
<<else>>
<<bHe>> tries to growl, but it quickly changes to a low purr as you rub <<bhis>> belly.
<</if>>
<br><br>
<<bHis>> leg kicks in contentment.
<<if $monster is 1>>
"Damn you... don't... you... dare... stop..."
<</if>>
<<elseif $NPCList[0].traits.includes("friendly")>>
<span class="green"><<bHe>> immediately rolls over</span>, exposing <<bhis>> belly to you.
<<if $monster is 1>>
<<bHe>> pauses for a moment, staring at you. "S-sorry. Couldn't help it. Please keep going."
<<else>>
<<bHe>> lets out a low squeak, as if asking you to continue.
<</if>>
You give <<bhis>> belly a rub, and <<bhis>> tail wags in happiness.
<<elseif $NPCList[0].traits.includes("clumsy")>>
<<set $phase to 2>>
<<bHe>> flinches, turning towards you in a defensive posture. <<bHe>> attempts to pounce, <span class="green">but ends up stumbling and rolling over instead</span>.
<br><br>
<<if $monster is 1>>
"N-no! Don't!"
<<else>>
<<bHe>> yipps in despair.
<</if>>
You take the opportunity to rub <<bhis>> belly. <<bHe>> immediately relaxes, and <<bhis>> leg starts to kick.
<<else>>
<<bHe>> flinches, <span class="green">but quickly relaxes at your touch</span>.
<<if $monster is 1>>
<<bHe>> blushes. "What are you doing?"
<<else>>
<<bHe>> turns to you with curiosity in <<bhis>> eyes.
<</if>>
You give <<bhis>> tail more attention, gently petting it and smoothing it out. <<bHe>> rolls over onto <<bhis>> belly.
<<if $monster is 1>>
"H-hey, quit it!" <<bHe>> tries to look upset, but <<bhes>> smiling.
<<else>>
Your attention is making <<bhim>> purr.
<</if>>
<</if>>
<br><br>
<<if $phase isnot 1 and $phase2 isnot 1>>
You move to take the eggs from the hole while <<bhes>> distracted. <<tending_bird_eggs $forest_nest.eggs>><<set $phase2 to 1>>
<br><br>
<</if>>
<<if hasSexStat("deviancy", 2) and ($bestialitydisable is "f" or $monster is 1)>>
<<link [[Adopt mating posture|Forest Fox Nest Mate]]>><<set $phase to 2>><</link>><<deviant2>>
<br>
<<else>>
<span class="blue">You aren't deviant enough to take things further.</span>
<br>
<</if>>
<<link [[$NPCList[0].pronouns.him + " 가게 내버려 둔다"|Forest Fox Let Go]]>><</link>>
<br>
<<else>>
<<if $NPCList[0].traits.includes("territorial")>>
<<bHe>> freezes up for a moment, <span class="red">before turning around and growling</span>.
<<bHe>> immediately pounces on you, pinning you down.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $monster is 1>>
<<bHe>> smugly straddles you, arms crossed over <<bhis>> bare <<print $NPCList[0].breastsdesc>>.
<<if $fox gte 6>>
"This is my territory, kit. I will not share." <<bHe>> lowers <<bhimself>> down until your faces are nearly touching. "Of course... if you were my mate, things would be different."
<<elseif $cat gte 6>>
"Haughty little stray. I should teach you a lesson."
<<elseif $wolf gte 6>>
"This is my territory, insolent pup. Let this be a warning to your pack."
<<else>>
"This is my territory. But... you're cute."
<</if>>
<<bHe>> stretches low, <<bhis>> posterior in the air. "I'm feeling generous."
<br><br>
<</if>>
<<link [[다음|Forest Fox Nest Rape]]>><<set $molestationstart to 1>><<set $position to "missionary">><<set $NPCList[0].stance to "top">><</link>>
<br>
<<else>>
You push yourself out from under <<bhim>> and flee.<<beastescape>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><<unset $forest_nest>><</link>>
<br>
<</if>>
<<elseif $NPCList[0].traits.includes("friendly")>>
<<bHe>> immediately tumbles over, <span class="red">taking a defensive stance</span>.
<<if $monster is 1>>
<<bHe>> pauses for a moment, staring at you. "You scared me. Go away please. Any other fox would not be so kind."
<<else>>
<<bHe>> lets out a growl, although it's not very intimidating.
<</if>>
<<bHe>> continues kicking dirt over the bird eggs, but doesn't break eye contact with you.
<br><br>
You decide not to push your luck.
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<<elseif $NPCList[0].traits.includes("clumsy")>>
<<bHe>> flinches, <span class="red">turning towards you in a defensive posture</span>.
<br><br>
<<if $monster is 1>>
"Don't touch!" <<bHe>> barks threateningly.
<<else>>
<<bHe>> barks threateningly.
<</if>>
<<if $phase2 is 1>>
However, <<bhe>> seems to, once again, forget you're there. <<bHe>> continues to lick <<bhis>> yolk-stained tail.
<</if>>
<br><br>
You decide not to push your luck.
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<<else>>
<span class="red">The <<beasttypes>> tail stands on end and puffs out</span>. <<bHe>> takes a defensive stance and growls at you.
<br><br>
<<if $monster is 1>>
"These are mine. This is your only warning. Back off."
<<else>>
<<bHe>> slowly approaches, letting out threatening barks.
<</if>>
You slowly back away. It's clear <<bhe>> just wants to be left alone, and you oblige, returning to the trail.
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<</if>>
<</if>><<effects>>
You gently touch the <<beasttypes>> <<if $monster is 1>>hair<<else>>fur<</if>>. It is incredibly soft. You start to pet <<bhim>>. <<stress -8>><<llstress>>
<br><br>
<<if $tendingSuccess>>
<<if $NPCList[0].traits.includes("territorial")>>
<<set $phase to 2>>
<<bHe>> freezes up, but after a moment, <span class="green"><<bhis>> leg starts to kick</span>.
<<if $monster is 1>>
<<bHe>> starts to whine. "Th...this is so humiliating... please..." <<bhis>> tail is wagging rapidly. You start to pet that instead. <<bHe>> moans in pleasure, unable to stifle it any longer.
<<else>>
<<bHe>> starts to whine, but <<bhis>> tail starts to wag, too.
<</if>>
<<if $monster is 1>>
<br><br>
"Damn you... don't... you... dare... stop..."
<</if>>
<<elseif $NPCList[0].traits.includes("friendly")>>
<<set $phase to 2>>
<span class="green"><<bHe>> immediately starts to purr</span>.
<<if $monster is 1>>
<<bHe>> pauses for a moment, staring at you. "You're nice. I like you."
<<else>>
<<bHe>> lets out a low squeak, as if asking you to continue.
<</if>>
You give <<bhis>> belly a rub, and <<bhis>> tail wags in happiness.
<<elseif $NPCList[0].traits.includes("clumsy")>>
<<set $phase to 2>>
<<bHe>> flinches, <span class="green">but also starts to purr</span>.
<br><br>
<<if $monster is 1>>
"Did you... really just want to pet me?"
<<else>>
<<bHe>> yipps in contentment.
<</if>>
You take the opportunity to rub <<bhis>> belly. <<bHe>> immediately relaxes, and <<bhis>> leg starts to kick.
<<else>>
<<bHe>> flinches, <span class="green">but quickly relaxes at your touch</span>.
<<if $monster is 1>>
<<bHe>> blushes. "Is this all you wanted? I... don't mind..."
<<else>>
<<bHe>> looks at you with curiosity in <<bhis>> eyes.
<</if>>
You give <<bhis>> tail more attention, gently petting it and smoothing it out.
<<if $monster is 1>>
"H-hey, quit it!" <<bHe>> tries to look upset, but <<bhes>> smiling.
<<else>>
Your attention is making <<bhim>> purr.
<</if>>
<</if>>
<br><br>
<<if hasSexStat("deviancy", 2) and ($bestialitydisable is "f" or $monster is 1)>>
<<link [[Adopt mating posture|Forest Fox Nest Mate]]>><<set $phase to 3>><</link>><<deviant2>>
<br>
<<else>>
<span class="blue">You aren't deviant enough to take things further.</span>
<br>
<</if>>
<<link [["Let "+ $NPCList[0].pronouns.him +" go"|Forest Fox Let Go]]>><</link>>
<br>
<<else>>
<<if $NPCList[0].traits.includes("territorial")>>
<<bHe>> freezes up for a moment, <span class="red">before biting your arm</span>. You pull away. <<stress 8>><<pain 8>><<ggstress>><<ggpain>>
<br><br>
<<bHe>> frees <<bhimself>> from your grasp as you recoil, and <<bhe>> darts away.
<<if $monster is 1>>
"I was expecting more. You're so boring," <<bhe>> mocks as <<bhe>> runs.
<</if>>
<<else>>
<span class="red">The <<beasttypes>> tail puffs out</span>. <<bHe>> growls. <<stress 4>><<gstress>>
<br><br>
You release <<bhim>>, not wanting to be bitten. <<bHe>> wastes no time rolling over and darting away.
<</if>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<</if>><<effects>>
You crawl up to the <<beasttype>>, and give <<bhim>> a gentle lick. <<bHe>> pauses to stare at you.
<br><br>
You run your tongue up <<bhis>> arm, savouring the taste of <<bhis>> skin. <<bHe>> lets out a soft moan once you reach <<bhis>> neck. You don't stop.
You gently grab <<bhis>> cheeks, and lick <<bhis>> face and the very edge of <<bhis>> lips.
<<deviancy1>>
By the time you're done, <<bhes>> already panting.
<br><br>
<<if hasSexStat("deviancy", 2)>>
<<link [[Adopt mating posture|Forest Fox Nest Mate]]>><<set $phase to 1>><</link>><<deviant2>>
<br>
<<else>>
<span class="blue">You aren't deviant enough to take it further.</span> You leave <<bhim>> panting in the clearing.
<br>
<</if>>
<<link [[$NPCList[0].pronouns.him + " 가게 내버려 둔다"|Forest Fox Let Go]]>><</link>>
<br><<effects>>
You let the <<beasttype>> go.
<<if $NPCList[0].traits.includes("territorial")>>
<<if $phase is 2>>
<<if $monster is 1>>
<<bHe>> stays completely still. <<bHes>> staring at you... longingly?
<br><br>
Before you can react, <<bhe>> lunges at you. You both tumble, until <<bhes>> on top of you, straddling you. "You think you can just... work me up like that..." <<bhe>> pushes <<bhis>> hands down into your chest, and starts to grind against you.
<br><br>
"...and not follow through?"
<br><br>
<<link [[다음|Forest Fox Nest Rape]]>><<set $molestationstart to 1>><<set $position to "missionary">><<set $NPCList[0].stance to "top">><</link>>
<br>
<<elseif $bestialitydisable is "f">>
<span class="red"><<bHe>> takes the opportunity to lunge back at you</span>. It seems you've worked <<bhim>> up. <<bHe>> topples you, pinning you down.
<br><br>
<<link [[다음|Forest Fox Nest Rape]]>><<set $molestationstart to 1>><<set $position to "missionary">><<set $NPCList[0].stance to "top">><</link>>
<br>
<<else>>
<span class="red"><<bHe>> takes the opportunity to lunge back at you</span>. It seems you've worked <<bhim>> up. You narrowly avoid <<bhis>> snapping jaws and make your escape.<<beastescape>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<</if>>
<<else>>
<<if $monster is 1>>
<<bHe>> stares at you in confusion for a moment, before hastily fleeing from you. "I was hoping for more," <<bhe>> yells at you.
<<else>>
<<bHe>> flees from you without looking back.
<</if>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<</if>>
<<elseif $NPCList[0].traits.includes("friendly")>>
<<bHis>> ears wiggle happily.
<<if $monster is 1>>
"Thanks for<<if $phase is 2>> playing with me and<</if>> petting me," <<bhe>> says. "I wish all people were like you."
<</if>>
<<bHe>> nuzzles against you, before scampering off into the forest. <<stress -3>><<lstress>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<<elseif $NPCList[0].traits.includes("clumsy")>>
<<bHe>> clumsily gets to <<bhis>> feet.
<br><br>
<<if $monster is 1>>
"You're... <<if $phase is 2>>nice<<else>>strange<</if>>."
<</if>>
<<if $phase is 2>>
<<bHe>> nuzzles against you, before scampering off into the forest. <<stress -3>><<lstress>>
<<else>>
<<bHe>> scampers off into the forest.
<</if>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<<else>>
<<bHe>> hesitantly gets to <<bhis>> feet, before quickly fleeing from you.
<<bHe>> stops some distance away, looking back at you, before continuing to run.
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<</if>><<effects>>
You put your head right next to the <<beasttype>>.
<br><br>
<<if $fox gte 6>>
You let out a high-pitched scream, and <<bhe>> jumps and lets a similar one out in response. You both stare each other down, screaming, before <<bhe>> scrambles away.
<<elseif $harpy gte 6>>
You let out a piercing screech, and <<bhe>> jumps and screams in response. You both stare each other down, screaming, before <<bhe>> scrambles away.
<<elseif $wolf gte 6>>
"Woof." <<bHe>> jumps, tail puffed out, and lets out a high-pitched scream before scrambling away.
<<elseif $cat gte 6>>
"Meow." <<bHe>> jumps, tail puffed out, and lets out a high-pitched scream before scrambling away.
<<elseif $cow gte 6>>
"Moo." <<bHe>> jumps, tail puffed out, and lets out a high-pitched scream before scrambling away.
<<else>>
"Caught you." <<bHe>> jumps, tail puffed out, and lets out a high-pitched scream before scrambling away.
<</if>>
<<if $NPCList[0].traits.includes("clumsy")>>
<<bHe>> stumbles, crushing some of the eggs underfoot.<<set $forest_nest.eggs -= 2>>
<</if>>
<br><br>
<<if $NPCList[0].traits.includesAny("territorial", "clever")>>
<<bHe>> stops a distance away from you, before turning around and sitting down. <<bHe>> looks profoundly annoyed.
<<if $foresthunt gte 1>>
<<set $foresthunt += 3>>
<<bHe>> puffs <<bhis>> chest out, before letting an even louder scream into the air.
<br><br>
<span class="red">You feel whatever's hunting you draw closer.</span>
<<if $monster is 1>>
<<bHe>> smugly smiles at you before darting away.
<<else>>
<<bHe>> yipps at you a few times before darting away.
<</if>>
<<else>>
<<saveNPC 0 "fox_grudge">>
<<set $fox_grudge to 1>>
<<if $monster is 1>>
"Dick," <<bhe>> barks. "<span class="red">I'll remember this</span>."
<<else>>
<span class="red">And angry</span>.
<</if>>
<</if>>
<br><br>
You decide not to linger. <<tending_bird_eggs $forest_nest.eggs>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<<else>>
<<bHe>> stops to look back at you once, before continuing to run away. <<tending_bird_eggs $forest_nest.eggs>>
<br><br>
<<if $forest_nest.eggs gte 1>>
<<link [[Bury one|Forest Nest Bury]]>><<trauma -3>><<transform fox 1>><<set $plants.bird_egg.amount -= 1>><</link>><<ltrauma>><<note "- 새 알" "red">>
<br>
<</if>>
<<link [[떠난다|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<if $phase is 1>>
You rub up against the <<beasttype>>. <<bHe>> couldn't get out from under you if <<bhe>> wanted to, but you don't think <<bhe>> wants to anymore.
<<elseif $phase is 2>>
You start to pet lower. The <<beasttype>> leans into you.
<<elseif $phase is 3>>
You start to pet lower, leaning into the <<beasttype>>. <<bHe>> suddenly seems very eager.
<<else>>
You show your appreciation, getting on all fours.
<</if>>
<<if $monster is 1>>
<<if $NPCList[0].traits.includes("territorial")>>
<<if $phase is 3>>
<<bHe>> clings to you, already panting. You must have really worked <<bhim>> up.
<<else>>
Despite <<bhis>> previous comments, it seems like <<bhe>> wanted this too.
<</if>>
<<else>>
"I don't have a mate, so... this should be okay..."
<</if>>
<<else>>
Most foxes mate for life. <<bHe>> must not have one.
<</if>>
<<deviancy2>>
<<link [[다음|Forest Fox Nest Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate '<span class="red"><<bHe>> screams right back in your face, drowning out your own screams.</span>'>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Forest Fox Nest Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Fox Nest Sex]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $NPCList[0].traits.includes("territorial")>>
<<if $monster is 1>>
<<if $phase is 3>>
<<bHe>> pants, clinging to you. <<bHe>> lets out a long breath, and nuzzles into you, eyes closed. After a moment, <<bhe>> seems to realise what <<bhes>> doing, and quickly gets to <<bhis>> feet. "Th...thanks."
<<else>>
<<bHe>> gets to <<bhis>> feet, and looks at you smugly. "Consider that a gift."
<</if>>
<<else>>
<<bHe>> huffs in triumph.
<</if>>
<<elseif $NPCList[0].traits.includes("friendly")>>
<<if $monster is 1>>
<<bHe>> nuzzles you. "That was fun!"
<<else>>
<<bHe>> nuzzles your face.
<</if>>
<<stress -3>><<lstress>><br>
<<else>>
<<if $monster is 1>>
<<bHe>> gets to <<bhis>> feet. "Thank you. Maybe I can find a real partner, now."
<<else>>
<<bHe>> licks your face.
<</if>>
<</if>>
<<bHe>> slinks away between the trees.
<br><br>
<<tearful>> you rise to your feet. <<if $phase2 isnot 1>><<tending_bird_eggs $forest_nest.eggs>><</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<if $NPCList[0].traits.includes("territorial")>>
<<if $monster is 1>>
<<if $phase is 3>>
<<bHe>> stumbles away from you, trembling. "You... you'll regret this."
<<else>>
<<bHe>> recoils, baring <<bhis>> teeth at you. "You'll regret this."
<</if>>
<<else>>
<<bHe>> rolls away from you, and huffs in frustration.
<</if>>
<<elseif $NPCList[0].traits.includes("friendly")>>
<<if $monster is 1>>
"Ow! Ow! Stop that!"
<<else>>
<<bHe>> rolls away from you.
<</if>>
<<else>>
<<if $monster is 1>>
<<bHe>> recoils from you. "Maybe I'm not good enough for a mate after all..."
<<else>>
<<bHe>> rolls away from you.
<</if>>
<</if>>
<<beasttype_ un>> 나무들 사이로 낑낑거리며 달아난다.
<br><br>
<<tearful>> you gather yourself. <<if $phase2 isnot 1>><<tending_bird_eggs $forest_nest.eggs>><</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The <<beasttype>> turns away from you and slinks between the trees. <<if $phase2 isnot 1>><<tending_bird_eggs $forest_nest.eggs>><</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate '<span class="red"><<bHe>> screams right back in your face, drowning out your own screams.</span>'>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Forest Fox Nest Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Fox Nest Rape]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $NPCList[0].traits.includes("territorial")>>
<<if $monster is 1>>
<<if $phase is 3>>
<<bHe>> pants, clinging to you. <<bHe>> lets out a long breath, and nuzzles into you, eyes closed. After a moment, <<bhe>> seems to realise what <<bhes>> doing, and quickly gets to <<bhis>> feet. "T-take that as a lesson!"
<<else>>
<<bHe>> gets to <<bhis>> feet, and looks at you smugly. "Remember your place."
<</if>>
<<else>>
<<bHe>> huffs in triumph.
<</if>>
<<else>>
<<if $monster is 1>>
<<bHe>> gets to <<bhis>> feet. "Thank you. Maybe I can find a real partner, now."
<<else>>
<<bHe>> licks your face.
<</if>>
<</if>>
<<bHe>> slinks away between the trees, looking satisfied.
<br><br>
<<tearful>> you rise to your feet. <<if $phase2 isnot 1>><<tending_bird_eggs $forest_nest.eggs>><</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<if $NPCList[0].traits.includes("territorial")>>
<<if $monster is 1>>
<<if $phase is 3>>
<<bHe>> stumbles away from you, trembling. "You... you'll regret this, <<foxnickname>>."
<<else>>
<<bHe>> recoils, baring <<bhis>> teeth at you. "Not bad, <<foxnickname>>."
<</if>>
<<else>>
<<bHe>> rolls away from you, and huffs in frustration.
<</if>>
<<elseif $NPCList[0].traits.includes("friendly")>>
<<if $monster is 1>>
"Ow! Ow! Stop that!"
<<else>>
<<bHe>> rolls away from you.
<</if>>
<<else>>
<<if $monster is 1>>
<<bHe>> recoils from you. "No eggs. Have to find another nest."
<<else>>
<<bHe>> rolls away from you.
<</if>>
<</if>>
The <<beasttype>> flees between the trees.
<br><br>
<<tearful>> you gather yourself. <<if $phase2 isnot 1>><<tending_bird_eggs $forest_nest.eggs>><</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The <<beasttype>> turns away from you and slinks between the trees. <<if $phase2 isnot 1>><<tending_bird_eggs $forest_nest.eggs>><</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $forest_nest.fox gte 2 and $NPCList[0].traits.includes("friendly")>>
You start to approach the nest,
<<if $monster is 1>>
but you're suddenly stopped as something grabs your arm. You jump in surprise, but are pulled back before you can retaliate.
<br><br>
You end up on the ground, back in the underbrush. A naked <<beasttype>> sits over of you, panting.
<br><br>
"What are you doing?! That's a <span class="red">snake nest</span>! Looks similar to a bird nest, used as bait!" <<bHe>> starts to fuss over you, seemingly unbothered by <<bhis>> own nudity. "Reckless <<foxnickname>>..."
<br><br>
You let <<bhim>> help you to your feet. "Be more careful.<<if $voredisable is "f">> The snakes here will gobble you up whole.<</if>>"
<br><br>
You ask <<bhim>> why <<bhe>> helped you. <<bHe>> blinks at you. "Why wouldn't I?"
<br><br>
<<if hasSexStat("deviancy", 2)>>
<<link [[Show your appreciation|Forest Fox Nest Sex]]>><<set $sexstart to 1>><<set $phase2 to 1>><</link>><<deviant2>>
<br>
<<else>>
<span class="blue">You aren't deviant enough to show your appreciation.</span>
<br>
<</if>>
<<link [[Thank and leave|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><<stress -3>><</link>><<lstress>>
<br>
<<else>>
but you suddenly feel a tug on your <<if $worn.lower.type.includes("naked")>>leg<<else>>$worn.lower.name<</if>>. You look down to see a <<beasttype>> grabbing you with <<bhis>> mouth, trying to pull you back.
<br><br>
You suspect it wants the eggs, but you see a primal desperation in <<bhis>> eyes. <<bHe>> lets out a few muffled barks. You let <<bhim>> pull you away.
<br><br>
Once you're back in the underbrush, you hear a faint hiss. Looking back to the nest, you see a <span class="red">massive snake</span> investigating the area. That wasn't a bird's nest at all, and this <<beasttype>> just saved you. <<bHe>> yipps at you once before turning to leave.
<br><br>
<<if $bestialitydisable is "f" and hasSexStat("deviancy", 2)>>
<<link [[Show your appreciation|Forest Fox Nest Sex]]>><<set $sexstart to 1>><<set $phase2 to 1>><</link>><<deviant2>>
<br>
<<else>>
<span class="blue">You aren't deviant enough to show your appreciation.</span>
<br>
<</if>>
<<link [[떠난다|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><<stress -3>><</link>><<lstress>>
<br>
<</if>>
<<else>>
You approach the nest, and look around for eggs. The ones you find look nothing like the bird eggs you're used to.
<br><br>
You hear a slither and a hiss. Your hair stands on end. <span class="red">This isn't a bird's nest</span>.
<br><br>
You feel a breath on your legs.
<br><br>
<<if $voredisable is "f">>
<<link [[다음|Forest Nest Snake Vore 2]]>><<endevent>><<unset $forest_nest>><<set $molestationstart to 1>><</link>>
<<else>>
You get to your feet and run as fast as you can.<<beastescape>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<br>
<</if>><<effects>>
You lay down in the nest, completely still. You don't have to wait long. You hear the slithering first, and soon feel breath on your legs.
<<deviancy4>>
<<link [[다음|Forest Nest Snake Vore 2]]>><<endevent>><<unset $forest_nest>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You decide it's too dangerous to intervene.
<br><br>
<<if $voredisable is "f">>
<<if $monster is 1>>
<<if $NPCList[0].traits.includes("territorial")>>
The <<beasttype>> looks up in terror. <<bHe>> tries to hold the snake's jaws open, but it's no use. You watch as the snake lunges once more, and the <<beasttype>> is swallowed whole.
<br><br>
...and then immediately and violently regurgitated. The <<beasttype>> lays stunned for a moment, before standing and limping off into the forest, looking traumatised. The snake returns to its nest.
<<else>>
The <<beasttype>> looks up in terror. <<bHe>> covers <<bhis>> face with <<bhis>> arms and cowers. You watch as the snake lunges once more, and the <<beasttype>> is swallowed whole.
<br><br>
...and then immediately and violently regurgitated. The <<beasttype>> lays stunned for a moment, before standing and limping off into the forest, looking traumatised. The snake returns to its nest.
<</if>>
<<else>>
The <<beasttype>> flinches and curls up on itself. You watch as the snake lunges once more, and the <<beasttype>> is swallowed whole.
<br><br>
...and then immediately and violently regurgitated. The <<beasttype>> lays stunned for a moment, before limping off into the forest. The snake returns to its nest.
<</if>>
<<else>>
The <<beasttype>> flinches and tries to curl up defensively. The snake looks like it's about to lunge one last time.
<br><br>
Instead, however, it slowly curls up around <<bhim>>. <<bHe>> doesn't dare move, but after some time, it almost seems like the snake... falls sleep?
<br><br>
The <<beasttype>> very slowly and carefully pulls itself out from the snake's grasp, and slinks away into the trees, looking quite confused all the while.
<</if>>
<br><br>
It's a good time to leave.
<br><br>
<<link [[다음|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br><<effects>>
You waste no time. You dash out from the brush. The snake turns to you, the much more appealing target, and lunges.
<br><br>
<<if $physiqueSuccess>>
<span class="green">You catch its jaws with your hands, keeping it from closing them around you.</span> You manage to take a step forward, pushing it back as it starts to fold back on itself.
<br><br>
You feel it trying to get away from you. You move with it, tossing it far off course. It quickly recognises that you're more trouble than you're worth, and retreats back into the underbrush.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $monster is 1>>
You feel something grab onto your arm. It's the <<beasttype>>, and <<bhe>> nuzzles against you, blushing.
<<if $NPCList[0].traits.includes("territorial")>>
"Th...thanks. You, uhm..." <<bHe>> shifts in place for a moment. "Alright, I'll cut to the chase. <span class="lewd">That was hot. Please fuck me senseless. Right now.</span>"
<<else>>
"You saved me!" <<bHe>> pulls you closer. "You're brave. And nice. You'd make a good mate."
<</if>>
<<else>>
You feel something brush up against you and nuzzle you. It's the <<beasttype>>. It seems to be very thankful. So thankful, that <<bhe>> takes on a mating posture.
<</if>>
<br><br>
<<link [[받아들인다|Forest Nest Snake Fox Sex]]>><<unset $forest_nest>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<link [[거절한다|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<<else>>
There's no sign of the <<beasttype>>. <<bHe>> wisely fled during the commotion.
<br><br>
<<link [[다음|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
You try to hold its jaws open, <span class="red">but you're not strong enough.</span> They close violently, and you're just quick enough to avoid being swallowed, instead being knocked to the ground. <<gpain>><<pain 4>>
<br><br>
<<if $NPCList[0].traits.includes("territorial")>>
It slowly slithers up to you, hissing. It moves to lunge at you, but stops just short. You look behind it, to see the <<beasttype>>
<<if $monster is 1>>
holding the snake's tail with both arms and pulling with all <<bhis>> might.
<<else>>
biting down on the snake's tail and pulling with all <<bhis>> might.
<</if>>
<<bHe>> tosses the snake to the side with one final, mighty pull. It retreats back into the underbrush.
<br><br>
<<if $monster is 1>>
The <<beasttype>> stares you down, arms crossed. "That was stupid. That thing could have swallowed you whole." <<bHis>> stance softens. "But... thanks." <<bHe>>
<<else>>
The <<beasttype>>
<</if>>
gives you an appreciative glance, before leaving the way <<bhe>> came.
<br><br>
<<link [[다음|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You see the <<beasttype>> darting off into the forest. You bought it enough time to escape, at least.
<<if $voredisable is "f">>
The snake seems irritated at losing its meal, and slithers up to you mouth agape once more.
<br><br>
<<link [[다음|Forest Nest Snake Vore 2]]>><<endevent>><<unset $forest_nest>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You get to your feet and run as fast as you can.<<beastescape>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<location "forest">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "vore">>
<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<<if $vorestage gte 7>>
<span id="next"><<link [[다음|Forest Nest Snake Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[다음|Forest Nest Snake Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Nest Snake Vore 2]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $vorestage gte 7>>
<<tearful>> you struggle as the snake starts to move. It journeys for several minutes until with a great heave the snake pushes you up and through its gullet once more, expelling you from its body.
<br><br>
<<endcombat>>
The snake slithers away. It took you deeper into the forest.
<br><br>
<<clotheson>>
<<link [[다음|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest += 20>><<set $forest = Math.clamp($forest, 21, 100)>><</link>>
<br>
<<else>>
<<tearful>> 당신은 뱀의 입에서 빠져나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate '<span class="red"><<bHe>> screams right back in your face, drowning out your own screams.</span>'>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Forest Nest Snake Fox Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Nest Snake Fox Sex]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $NPCList[0].traits.includes("territorial")>>
<<if $monster is 1>>
<<bHe>> pants, clinging to you. <<bHe>> lets out a long breath, and nuzzles into you, eyes closed. After a moment, <<bhe>> seems to realise what <<bhes>> doing, and quickly gets to <<bhis>> feet. "Th...thanks."
<<else>>
<<bHe>> huffs in triumph.
<</if>>
<<elseif $NPCList[0].traits.includes("friendly")>>
<<if $monster is 1>>
<<bHe>> nuzzles you. "That was fun!"
<<else>>
<<bHe>> nuzzles your face.
<</if>>
<<stress -3>><<lstress>><br>
<<else>>
<<if $monster is 1>>
<<bHe>> gets to <<bhis>> feet. "Thank you. Maybe I can find a real partner, now."
<<else>>
<<bHe>> licks your face.
<</if>>
<</if>>
<<bHe>> slinks away between the trees.
<br><br>
<<tearful>> 당신은 일어선다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<if $NPCList[0].traits.includes("territorial")>>
<<if $monster is 1>>
<<bHe>> recoils, baring <<bhis>> teeth at you. "You'll regret this."
<<else>>
<<bHe>> rolls away from you, and huffs in frustration.
<</if>>
<<elseif $NPCList[0].traits.includes("friendly")>>
<<if $monster is 1>>
"Ow! Ow! Stop that!"
<<else>>
<<bHe>> rolls away from you.
<</if>>
<<else>>
<<if $monster is 1>>
<<bHe>> recoils from you. "Maybe I'm not good enough for a mate after all..."
<<else>>
<<bHe>> rolls away from you.
<</if>>
<</if>>
<<beasttype_ un>> 나무들 사이로 낑낑거리며 달아난다.
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<beasttype_ un>> 당신을 외면하고 나무들 사이로 사라진다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate '<span class="red"><<bHe>> screams right back in your face, drowning out your own screams.</span>'>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Forest Fox Revenge Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Fox Revenge]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
<<beasttype_ un>> 고통과 두려움에 몸을 움츠리지만, 다른 녀석이 갈망하며 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Fox Revenge]]>><</link>>
<<else>>
<<beasttype_ un>> 고통과 두려움에 몸을 움츠린다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Fox Revenge Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족하여, <<beasttype_ un>> 떠나고 <<trBeasttypeFun $combatTrain.beastTypes[1] "이">>_trResult 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Fox Revenge]]>><</link>>
<<else>>
만족하여, <<beasttype_ un>> 당신에게서 멀어진다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Fox Revenge Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded gte 1 and $enemyejaculated is 0>>
The <<beastsplural>> flee between the trees in defeat. They won't be bothering you again.
<<elseif $enemywounded is 0 and $enemyejaculated gte 1>>
You're left lying on the grass.
<<if $monster is 1>>
The lead <<beasttype>> cradles up to you, and whispers into your ear. "Don't forget this." <<bHe>> holds you for some time, before seemingly growing bored and leaving with <<bhis>> companions.
<</if>>
<<else>>
The <<beastsplural>> surround you, panting.
<<if $monster is 1>>
The lead one steps forward. "You put up a good fight. Consider us... even," <<bhe>> says between breaths.
<</if>>
They leave one by one, feeling that you're more trouble than you're worth.
<</if>>
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<generatey1>><<person1>>
<<if $cool gte 240>>
As you walk by, the other teens notice you and excitedly emerge to chat. After a few moments, they go back to their place off the path and let you go about your day. <<stress -5>><<trauma -2>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><<endevent>><</link>>
<<else>>
You try to ignore them as you walk along the trail. The leader, a <<person>>, moves to block you. "What's the hurry? You should hang around a while!" <<he>> says through a menacing grin.
<br><br>
<<if $worn.under_lower.integrity gte 1>>
Several students move behind you and force you to the ground while the other teens grab your arms. You expect them to try stripping you, or worse, but instead you feel two pairs of hands <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>reach up your skirt <<else>>dive down your waistband<</if>> and clamp something metallic to the sides of your $worn.under_lower.name before letting go of you.
<br><br>
You stand back up, but before you have time to react, some of the students begin pulling on ropes that loop over branches above you and connect to your $worn.under_lower.name. They start to tear slightly as your classmates hoist you a metre off the ground, pulling the fabric tightly between your ass cheeks and against your <<genitals>>. It hurts but is slightly arousing as well. <<ggstress>><<stress 12>><<garousal>><<arousal 100>><<gpain>><<pain 10>>
<br><br>
<<if $worn.lower.name isnot 'naked'>>
The teens gather in a circle around you to admire their handiwork. "I think something is missing," the <<person>> says and approaches you.
<br><br>
<<if $speech_attitude is "bratty">>
<<link [[Kick|Forest Bully Kick]]>><</link>><<physiquedifficulty 1 16650>>
<<elseif $submissive gte 1150>>
<<link [[Beg|Forest Bully Beg]]>><</link>><<englishdifficulty 1 1055>>
<</if>>
<br>
<<link [[Stay still|Forest Bully Still]]>><</link>>
<<else>>
<<link [[다음|Forest Bully Skip Lower]]>><</link>>
<</if>>
<<else>>
Several students move behind you and force you to the ground while the other teens grab your arms. You expect them to try stripping you, or worse, but instead you feel two pairs of hands <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>reach up your skirt <<else>>dive down your waistband<</if>> before pausing. "Uh, <<pshe>> isn't wearing underwear," one of them states.
<br><br>
"Seriously?" the <<person>> asks in disbelief, then commands, "Fine, let <<phim>> go. We'll grab the next loser who walks by."
<br><br>
Turning to you, <<he>> says, "You got lucky this time. Now get out of here before I change my mind."
<br><br>
You waste no time continuing on your way.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><<endevent>><</link>>
<</if>>
<</if>>They step back and admire their handiwork triumphantly, while the other students giggle and take pictures.<<fameexhibitionism 50>>
<br><br>
"Have fun up there, loser!" the <<person>> shouts as the group walks away. <<ggstress>><<stress 25>>
<<forestBullyLeaves>><<if $physiqueSuccess>>
You wait for the opportune moment and deliver a solid kick to the bully approaching you. <<He>> lands flat on <<his>> ass, much to the delight of the crowd. "Shut the fuck up!" <<he>> growls. <<He>> gets up and motions the group to leave. "Have fun up there, loser!"
<<else>>
You wait for the opportune moment and kick out with all your strength. The <<person>> staggers back for a moment before scowling in rage. "Oh, that's how you want to play, bitch? You two, come here and hold <<phim>>. I'm going to have fun with you."
<br><br>
Held in place, you are powerless to resist as the <<person>> systematically tears and cuts off your clothing, leaving only the $worn.under_lower.name that suspend<<if $worn.under_lower.plural isnot 1>>s<</if>> you in the air. They step back and admire their handiwork triumphantly, while the other students giggle and take pictures.<<fameexhibitionism 50>>
<br><br>
"Have fun up there, loser!" the <<person>> shouts as the group walks away. <<overheadruined>> <<overupperruined>> <<overlowerruined>> <<upperruined>> <<lowerruined>> <<underupperruined>> <<headruined>> <<faceruined>> <<legsruined>> <<feetruined>> <<handsruined>><<handheldruined>><<ggstress>><<stress 50>>
<</if>>
<<forestBullyLeaves>>"P-p-please stop. Haven't you done enough?" you beg.
<br><br>
<<if $englishSuccess>>
<<He>> continues towards you before being interrupted by another student, "C'mon, I think we had our fun, right?" Some of the more empathetic students nod in agreement and start walking away.
<br><br>
"Have fun up there, loser!" the <<person>> says, visibly frustrated as <<he>> jogs to catch up with the others.
<<else>>
<<He>> continues towards you with renewed dominance. "Aw, are we making your day hard? Are you not having fun up there?" <<he>> mocks, "Shut up, you dumb slut, I'm going to have my fun!"
<br><br>
The <<person>> then begins to systematically tear and cut off your clothing, leaving only the $worn.under_lower.name that suspend<<if $worn.under_lower.plural isnot 1>>s<</if>> you in the air. <<He>> steps back and admires <<his>> handiwork triumphantly, while the other students giggle and take pictures.<<fameexhibitionism 50>>
<br><br>
"Have fun up there, loser!" the <<person>> shouts as they walk away. <<overheadruined>> <<overupperruined>> <<overlowerruined>> <<upperruined>> <<lowerruined>> <<underupperruined>> <<headruined>> <<faceruined>> <<legsruined>> <<feetruined>> <<handsruined>> <<handheldruined>><<ggstress>><<stress 50>>
<</if>>
<<forestBullyLeaves>>You remain still as the <<person>> removes your $worn.lower.name, further exposing you. <<He>> steps back and admires <<his>> handiwork triumphantly, while the other students giggle and take pictures.<<fameexhibitionism 50>>
<br><br>
"Have fun up there, loser!" the <<person>> shouts as they walk away. <<lowerruined>> <<ggstress>><<stress 25>>
<<forestBullyLeaves>>You grip two of the ropes the best you can and start pulling yourself up towards the branches above. There is an instant feeling of relief as the pressure of your body weight is removed from your crotch.
<br><br>
<<if $athleticsSuccess>>
Your arm muscles are sore by the time you pull yourself up to the canopy, but your grip holds. With your bodyweight now being supported by the branches, you are able to free yourself from the trap your classmates put you in. You waste no time climbing back down to the trail.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><<endevent>><</link>>
<<elseif $worn.under_lower.integrity gte 21>>
You start climbing, but only make it about halfway up before your arms start to shake and your grip fails. You fall a short distance before being caught by your $worn.under_lower.name. The material from your $worn.under_lower.name pulls even tighter <<print ($player.ballsExist ? " against your testes" : "in between your labia")>> than before, causing a new wave of agony. <<gpain>><<ggstress>><<pain 25>><<stress 50>>
<br><br>
You hear threads snap and pop as the jerking motion comes to a stop, leaving your underwear worse for wear. <<set $worn.under_lower.integrity -= 20>>
<br><br>
Still stuck in the air, you will need to either try again or call out for help.
<br><br>
<<link [[Climb|Forest Bully Climb]]>><</link>>
<br>
<<link [[Call for Help|Forest Bully Help]]>><</link>>
<<else>>
You start climbing, but only make it about halfway up before your arms start to shake and your grip fails. You fall a short distance before being caught by your $worn.under_lower.name. The material from your $worn.under_lower.name pulls even tighter <<print ($player.ballsExist ? " against your testes" : "in between your labia")>> than before, causing a new wave of agony. <<gpain>><<ggstress>><<pain 25>><<stress 50>>
<br><br>
You hear threads snap and pop before finally yielding and sending you falling the remaining distance to the trail below. After taking a moment, you stand up and keep moving, leaving the tattered remains of your $worn.under_lower.name tied to the ropes behind. <<underlowerruined>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><<endevent>><</link>>
<</if>>You shout for help out the top of your lungs, hoping for the best. Besides some startled birds, the forest seems still.<br><br>
<<rng>>
<<if $rng lte 20 >>
After a few minutes of waiting, you see one of the students from earlier quietly sneak back to you. They move over to where the ropes are secured and gently lower you back to the ground before running back into the woods to catch up with their friends. You breathe a sigh of relief when your feet finally reach the ground, taking the pressure off your crotch.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><<endevent>><</link>>
<<elseif $rng lte 40 >>
<<generate2>><<person2>>
After a few minutes of waiting, you see a <<person>> jogging up the path, attracted by the noise. Seeing your state, <<he>> quickly gets to work, freeing you from your predicament. You breathe a sigh of relief when your feet finally reach the ground, taking the pressure off your crotch. <<He>> takes a moment to make sure you are ok, before moving along.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><<endevent>><</link>>
<<elseif $rng lte 60>>
<<generate2>><<person2>>
After a few minutes of waiting, you see a <<person>> jogging up the path, attracted by the noise. Seeing your state, an evil smile spreads across <<his>> face. <<He>> grabs onto your ankles and pulls down with all <<his>> strength. The extra force pulls your $worn.under_lower.name painfully <<print ($player.ballsExist ? " against your testes" : "between your labia")>> until your underwear finally tears off your body. <<gpain>><<ggstress>><<pain 25>><<stress 50>><<set $worn.under_lower.integrity to 0>>
<br><br>
You fall to the ground, clutching your crotch in agony, as <<he>> walks away laughing.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><<endevent>><</link>>
<<elseif $rng lte 80 and $bestialitydisable is "f">>
After a few minutes of waiting, you see a lone wolf emerge from the trees, attracted by the noise. It snarls before biting onto your ankle! The extra weight pulls your $worn.under_lower.name painfully <<print ($player.ballsExist ? " against your testes" : "between your labia")>> until your underwear finally tears off your body. <<gpain>><<ggstress>><<pain 25>><<stress 50>><<set $worn.under_lower.integrity to 0>>.
<br><br>
You fall to the ground, clutching your crotch in agony. The wolf, seeing your vulnerability, leaps on top of you!
<br><br><<beastNEWinit 1 wolf>>
<<link [[다음|Forest Wolf]]>><<set $molestationstart to 1>><</link>>
<<else>>
You wait for a few minutes, but no one comes. You gently swing back and forth due to the breeze, which forces you to occasionally shift your weight, adding to your discomfort.
<br><br>
<<if $worn.under_lower.integrity gte 11>>
The silence is only broken by the occasional tearing sounds coming from your $worn.under_lower.name, which <<underlowerplural>> starting to look worse for wear. <<set $worn.under_lower.integrity -= 10>>
<br><br>
Still stuck in the air, you will need to either try again or call out for help.
<br><br>
<<link [[Climb|Forest Bully Climb]]>><</link>>
<br>
<<link [[Call for Help|Forest Bully Help]]>><</link>>
<<else>>
The silence is only broken by the occasional tearing sounds coming from your $worn.under_lower.name. Finally, the material gives way, dropping you to the ground!
<br><br>
After taking a moment, you stand up and keep moving, leaving the tattered remains of your $worn.under_lower.name tied to the ropes behind. <<set $worn.under_lower.integrity -= 10>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><<endevent>><</link>>
<</if>>
<</if>><<if $phase is 0>> /* Help Eden pull pants down */
<<set $edenFluidsCheck to "Eden">>
<<if $NPCList[0].penis isnot "none">>
Eden releases <<his>> <<print $NPCList[0].penisdesc>> from <<his>> torn pants. It's already hard.
<br><br>
"You know what I want from you," <<he>> mutters as <<he>> cradles your head.
<br><br>
You take <<his>> penis into your mouth, licking and sucking while the <<nnpc_title "Eden">> grunts in approval.<<if $player.virginity.oral is true>><<takeVirginity "Eden" "oral">><</if>>
<br><br>
<<He>> gets bored after a while and grabs you by the back of the head. It gets harder to breathe as <<he>> uses your throat to get off.<<stress 6>><<gstress>>
<br><br>
After a while Eden finishes, filling your mouth with <<his>> semen until it spills down your face.<<bodyliquid "mouth" "semen">><<bodyliquid "face" "semen">>
<<else>>
Eden pulls <<his>> pants down as to <<his>> ankles, revealing <<his>> wet pussy.
<br><br>
"I need this," <<he>> says as <<he>> cradles your head.
<br><br>
You strain your neck to lick at <<his>> pussy, tasting the wetness as you do. Eden sighs in approval.
<br><br>
You begin to suckle <<his>> clit, but Eden seems to get impatient and presses your face closer. It's hard to breathe with <<him>> smothering you like this.<<stress 6>><<gstress>>
<br><br>
After a while, Eden finishes. <<His>> juices cover your mouth as <<he>> pulls away.<<bodyliquid "mouth" "goo">>
<</if>>
You're dizzy now from the blood rushing to your head and the lack of air. "Good <<girl>>."
<br><br>
Eden takes a moment to fix <<himself>> up before returning to you. This time, <<he>> lets you down from the snare.
<<else>> /* Push Eden away */
"I don't want to," you say as you push at Eden's thighs.
<br><br>
<<if C.npc.Eden.love gte 150>>
<<He>> considers your words for a moment before fixing <<his>> pants. A scowl remains on <<his>> face.
<br><br>
"You better make it up to me later," Eden huffs as <<he>> undoes the bindings. <<He>> isn't gentle as <<he>> helps you down.<<pain 4>><<gpain>>
<<else>>
<<set $edenFluidsCheck to "Eden">>
"Of course you do; you don't need to lie to me." Your protests don't seem to matter. The <<nnpc_title "Eden">> continues to reveal <<himself>> to you.
<br><br>
Eden tries to force <<= $NPCList[0].penis isnot "none" ? "<<his>> cock into your mouth" : " your mouth onto <<his>> pussy">> even as you try to writhe away. <<He>> gets fed up after one too many times and slaps your face.<<pain 4>><<gpain>>
<br><br>
You cry out before realising your mistake. Eden forces <<his>> <<= $NPCList[0].penis isnot "none" ? "cock" : "wet cunt">> into your mouth. <<He>> is not gentle, <<= $NPCList[0].penis isnot "none" ? "making" : "smushing your face as close as can be. It makes">> it hard to keep breathing.<<stress 6>><<gstress>><<if $NPCList[0].penis isnot "none" and $player.virginity.oral is true>><<takeVirginity "Eden" "oral">><</if>>
<br><br>
It takes a while for Eden to finish. By then, you've almost passed out. Luckily, <<he>> cums before you can. <<= $NPCList[0].penis isnot "none" ? "The semen drips out of the corners of your mouth and onto" : "<<His>> juices cover">> your face.<<if $NPCList[0].penis isnot "none">><<bodyliquid "mouth" "semen">><<bodyliquid "face" "semen">><<else>><<bodyliquid "mouth" "goo">><</if>>
<br><br>
Eden takes a moment to fix <<himself>> up. When <<he>> does return, <<he>> isn't gentle when <<he>> releases you.<<pain 2>><<gpain>>
<</if>>
<</if>>
<br><br>
<<forestCabinReturnLinks>><<location "forest">><<effects>><<wPersist "forest">><<getTarget true>>
<<if $foresthunt gte 1>>
<<if $edenforesthunt is 1>>
<<print either(
`<span class="red">당신은 쫓기고 있다. 쓰고 남은 탄피들이 바닥에 떨어져 있는 것이 보인다.</span>`,
`<span class="red">당신은 쫓기고 있다. 땅바닥에 부츠자국이 보인다.</span>`,
`<span class="red">당신은 쫓기고 있다. 멀리서 총소리가 들린다.</span>`
)>>
<<elseif $blackwolfhunt is 1>>
<<print either(
`<span class="red">당신은 쫓기고 있다. 나무에 늑대 털이 엉켜 있는 것이 보인다.</span>`,
`<span class="red">당신은 쫓기고 있다. 땅바닥에 늑대의 발자국이 보인다.</span>`,
`<span class="red">당신은 쫓기고 있다. 멀리서 으르렁거리는 소리가 들린다.</span>`
)>>
<<elseif $wraith.hunt>>
<<if $moonstate is "morning" and Time.hour gte 6>>
태양이 떠오르자, 당신은 안도감을 느낀다. 공포가 사라진다. <span class="blue"><i>당신은 다음 붉은 달이 뜨기까지는 안전하다.</i></span>
<<clearWraith>>
<<else>>
<<print either(
`<span class="red">당신은 쫓기고 있다. 붉은 달빛이 사방에 무서운 그림자를 드리우고 있다.</span><<stress 6>><<gstress>>`,
`<span class="red">당신은 쫓기고 있다. 멀리서 웃음소리가 들린다.</span> <<trauma 6>><<gtrauma>>`,
`<span class="red">당신은 쫓기고 있다. 숨쉬기가 점점 힘들어지고 있다.</span> <<stress 6>><<gstress>><<trauma 6>><<gtrauma>>`
)>>
<</if>>
<<else>>
<!-- generic text for when a hunt is happening but we haven't written a more specific version of the text. -->
<span class="red">당신은 쫓기고 있다.</span>
<</if>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmforest>>
<</if>>
<<if $forest lte 0>>
<<set $forest to 0>>
<<forestmove>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutforest>>
<<elseif $foresthunt gte 10 and !$possessed>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<rng>>
<<if $rng gte 81 or ($forest_search is true and $rng gte 61)>>
<<eventforestitem>>
<<elseif $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestoutskirts>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $town_projects.road is 1>>
<<set $town_projects.road to 2>>
당신은 숲 외곽에 있다. 나무 사이로 마을이 보인다.
<br><br>
당신은 오래된 벽돌에 걸려 넘어질 뻔 한다. 그 벽돌로 인해 당신은 그것과 같은 다른 벽돌들에 관심을 가진다. 예전에는 이곳에 도로가 있어서, 마을과 호수를 연결하고 있었다. <span class="teal">좋은 생각이 떠오른다.</span> 만약 도로가 복원된다면, 당신과 다른 학생들이 안전하게 다닐 수 있게 될 것이다.
<br><br>
<i>시청에서 도로에 대해 건의할 수 있다.</i>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $town_projects.road is 3>>
<<set $town_projects.road to 4>>
당신은 숲 외곽에 있다. 나무 사이로 마을이 보인다.
<br><br>
시장실은 재빨리 행동에 나섰다. 도로가 시야 저 멀리로 방향을 틀어, 숲 속까지 뻗게 되었다. <span class="green">이제 호수를 오가는 것이 훨씬 더 쉬워질 것이다.</span>
<br><br>
<<earnFeat "Safe Trail">>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $eventskip gte 1>>
당신은 숲 외곽에 있다. 나무 사이로 마을이 보인다.
<br><br>
<<if $exposed lte 1>>
<<if $forest_shop_intro is 1>>
<<shopicon "forest">><<link [[숲속 가게|Forest Shop]]>><</link>>
<br><br>
<<else>>
<<shopicon "forest">><<link [[이상한 가게|Forest Shop]]>><</link>>
<br><br>
<</if>>
<</if>>
<<forestdeeper>>
<br><br>
<<forestsearch>>
<br><br>
숲을 떠난다.
<br>
<<danubeicon>><<link [[다뉴브 가 (0:10)|Danube Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br>
<<wolficon>><<link [[울프 가 (0:10)|Wolf Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br>
<<nightingaleicon>><<link [[나이팅게일 가 (0:10)|Nightingale Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<wolficon>><<link [[사원 (0:10)|Temple Garden]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br>
<</if>>
<br><br>
<<if $historytrait gte 2 and $thicket_tunnel_intro is 1>>
<<link [[비밀 터널로 거주 지구 골목길로 간다 (0:05)|Residential Thicket]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $historytrait gte 3>>
<<forestroadicon "secret">>
<<link [[비밀의 길을 통해 숲 속 깊이 들어간다 (0:10)|Forest]]>>
<<set $forestmod to 1.5>><<set $forest += 50>><<set $forestmove to "secretin">><<pass 10>>
<<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>>
<</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $forest lte 20>>
<<forestmove>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutforest>>
<<elseif $foresthunt gte 10 and !$possessed>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<rng>>
<<if $rng gte 81 or ($forest_search is true and $rng gte 61)>>
<<eventforestitem>>
<<elseif $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestoutskirts>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
당신은 숲에 있다. 나무들이 많이 있진 않다. 마을에서 너무 멀리 떨어지지는 않았다.
<br><br>
<<if $forest gte 10 and $forest lte 14>>
<<foresticon "churchyard">><<link [[옛 교회 유적|Churchyard]]>><</link>>
<br><br>
<</if>>
<<if $smuggler_location is "forest" and $smuggler_timer is 0 and Time.dayState is "night" and Time.hour gte 18>>
<span class="gold">당신은 나무 사이로 무언가 깜박 거리는 것을 본다. 불꽃 같다.</span>
<br><br>
<</if>>
<<if $smuggler_location is "forest" and $smuggler_timer is 0 and Time.dayState is "night" and Time.hour gte 18>>
<<link [[불꽃에 가까이 간다|Smuggler Forest]]>><</link>>
<br><br>
<</if>>
<<forestdeeper>>
<br><br>
<<forestsearch>>
<br><br>
<<forestlessdeep>>
<</if>>
<</if>>
<<elseif $forest lte 50>>
<<forestmove>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutforest>>
<<elseif $foresthunt gte 10 and !$possessed>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<rng>>
<<if $rng gte 81 or ($forest_search is true and $rng gte 61)>>
<<eventforestitem>>
<<elseif $danger gte (9900 - ($allure * $forestmod))>>
<<eventforest>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
당신은 숲 안에서 자연에 둘러싸여 있다.
<br><br>
<<if $forest lte 30>>
<<if $nextPassageCheck is "Lake Shore">>
<span class="nextLink"><<lakeicon>><<link [[호수.|Lake Shore]]>><<pass 10>><</link>></span>
<<else>>
<<lakeicon>><<link [[호수 (0:10)|Lake Shore]]>><<pass 10>><</link>>
<</if>>
<<elseif $forest lte 40>>
<<lakeicon>><<link [[호수 (0:10)|Lake Waterfall]]>><<pass 10>><</link>>
<<else>>
<<if $nextPassageCheck is "Lake Fishing Rock">>
<span class="nextLink"><<lakeicon>><<link [[호수.|Lake Fishing Rock]]>><<pass 10>><</link>></span>
<<else>>
<<lakeicon>><<link [[호수 (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>
<</if>>
<</if>>
<br><br>
<<forestdeeper>>
<br><br>
<<forestsearch>>
<br><br>
<<forestlessdeep>>
<br><br>
<<if $historytrait gte 3>>
<<forestroadicon "secret">>
<<link [[비밀의 길을 통해 숲을 빠져나간다 (0:10)|Forest]]>>
<<set $forestmod to 1.5>><<set $forest -= 50>><<set $forestmove to "secretout">><<pass 10>>
<<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>>
<</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $forest lte 99>>
<<forestmove>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutforest>>
<<elseif $foresthunt gte 10 and !$possessed>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<rng>>
<<if $rng gte 81 or ($forest_search is true and $rng gte 61)>>
<<eventforestitem>>
<<elseif $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestdeep>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
당신은 깊은 숲 속에 들어와 있다. 나무들은 크고 어두운 색을 띄고 있다. 나무의 가지들은 지붕의 형태를 형성하며 꼬여 있다.
<br><br>
<<if $edenfreedom gte 1>>
<<if $edenFluidsCheck is "cleanLeave" and ($goocount + $semencount gte 10) and Time.hour gte 7 or $edenFluidsCheck is "run">>
<<edenicon>><<link [[에덴의 오두막 (0:10)|Eden Fluids Punishment]]>><<pass 10>><</link>>
<<else>>
<<edenicon>><<link [[에덴의 오두막 (0:10)|Eden Clearing]]>><<pass 10>><</link>>
<</if>>
<br>
<<elseif $syndromeeden gte 1>>
<<if $edenFluidsCheck is "cleanLeave" and ($goocount + $semencount gte 10) and Time.hour gte 7 or $edenFluidsCheck is "run">>
<<edenicon>><<link [[에덴의 오두막 (0:10)|Eden Fluids Punishment]]>><<pass 10>><</link>>
<<else>>
<<edenicon>><<link [[에덴의 오두막 (0:10)|Eden Clearing]]>><<pass 10>><</link>>
<</if>>
<br>
<</if>>
<<if $syndromewolves gte 1 and $caveHumanPregnancyDiscovered isnot 1>>
<<wolfcaveicon>><<link [[늑대 동굴 (0:10)|Wolf Cave Clearing]]>><<pass 10>><</link>>
<br>
<<elseif $syndromewolves gte 1 and $caveHumanPregnancyDiscovered is 1>>
<span class="blue">당신은 임신중일 때에는 늑대들이 당신이 늑대 동굴로 돌아오는 것을 허락하지 않으리라 생각한다.</span>
<br>
<</if>>
<<if $pubtask is "forest" and $pubtask2 isnot 1>>
<<rng>>
<!-- Modified for Monster People -->
<<if $pubtasksetting is "bear" and $bestialitydisable is "f">>
<<crimeicon "black box">><<link [[랜드리의 블랙박스를 찾는다|Forest Bear Box]]>><</link>>
<<elseif $pubtasksetting is "pair">>
<<crimeicon "black box">><<link [[랜드리의 블랙박스를 찾는다|Forest Box]]>><</link>>
<<elseif $rng gte 51 and $bestialitydisable is "f">>
<<crimeicon "black box">><<link [[랜드리의 블랙박스를 찾는다|Forest Bear Box]]>><</link>>
<<else>>
<<crimeicon "black box">><<link [[랜드리의 블랙박스를 찾는다|Forest Box]]>><</link>>
<</if>>
<br>
<</if>>
<<if $forest gte 80 and $forest lte 90 and $brookIntro gte 1>>
<<if $worn.feet.type.includes("heels")>>
<span class="red">하이힐을 신고 개울을 건너는 것은 불가능하다.</span>
<<else>>
<<foresticon "river">><<link [[개울을 따라간다 (0:20)|Forest Brook]]>><<pass 20>><</link>>
<</if>>
<br>
<</if>>
<br>
<<forestdeeper>>
<br><br>
<<forestsearch>>
<br><br>
<<forestlessdeep>>
<</if>>
<</if>>
<<elseif $forest gte 100>>
<<set $forest to 100>>
<<forestmove>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutforest>>
<<elseif $foresthunt gte 10 and !$possessed>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<rng>>
<<if $rng gte 81 or ($forest_search is true and $rng gte 61)>>
<<eventforestitem>>
<<elseif $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestdeep>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
당신은 깊은 숲 속에 있다. 당신은 나무를 통해 정신병원의 위치를 확인한다.
<br><br>
<<forestsearch>>
<br><br>
<<forestlessdeep>>
<</if>>
<</if>>
<</if>>
<<unset $forest_search>>
<<set $eventskip to 0>><<location "forest">><<effects>>
<<if $pubtasksetting is "bear">>
당신은 랜드리의 블랙박스를 찾을 수 있는 동굴로 돌아온다. 내부에서 무언가의 큰 숨소리가 들린다.
<<else>>
<<set $pubtasksetting to "bear">>
당신은 동굴로 들어온다. 이 장소는 랜드리가 블랙박스를 찾을 수 있다고 말한 곳이다. 아마 안에 있을 것이다.
<br><br>
낮은 으르렁 소리를 들은 당신은 겨우 두 발자국 앞으로 나아긴다. 저 안에 뭔가 큰 게 있다.
<</if>>
<br><br>
<<getinicon>><<link [[들어간다|Forest Bear Box Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<getouticon>><<link [[떠난다|Forest]]>><</link>><<location "forest">><<effects>>
<<if $pubtasksetting is "pair">>
<<generate1>><<generate2>>
당신은 낡은 오두막이 있는 공터로 돌아간다. <<fullGroupPost "은">> 여전히 그곳에 있다.
"생각이 바뀌었나?" 라고 <<person1>><<person_ i>> 말한다. "널 우리 마음대로 하게 해주면 블랙박스를 줄께."
<<else>>
<<set $pubtasksetting to "pair">>
<<generate1>><<generate2>>
당신은 블랙박스가 있을 것으로 추정되는 공터에 왔다. 한가운데에 나무로 지어진 낡은 오두막이 있다.
<<fullGroupPost "이">> 불 옆에 앉아 있다. 당신이 다가가자 그들은 고개를 들었다.
"뜻밖의 일이군," 이라고 <<person1>><<person_ i>> 말한다. "무슨 일로 여기까지 왔지?"
<br><br>
당신은 그들에게 작은 블랙 박스를 찾고 있다고 말한다. "오," <<he_ ga>> 말한다. "이거 말이야?" <<He_ nun>> 일어서서 <<his_ yi>> 주머니에서 블랙박스를 꺼낸다.
"우리가 설득 당해서 이걸 넘겨줄 수도 있겠지. 하지만 우리는 댓가로 뭔가를 좀 받고 싶은데." <<He_ nun>> 당신에게 더 가까이 다가온다.
"넌 참 귀엽네, 랜드리는 확실히 어떻게 사람을 고를지 알고 있는 모양이야. 네가 섹스하게 해주면 상자를 줄게." <<person2>><<person_ un>> 싱긋 웃는다.
<</if>>
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[수락한다|Forest Box Molestation]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[그들을 공격한다|Forest Box Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[거절한다|Forest Box Refuse]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 bear>>
<<beastCombatInit>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>>
당신은 동굴로 살금살금 들어간다. 어둠 속에서 좀 더듬거린 후에 당신은 무언가 반짝이는 것을 발견한다. 블랙박스다.
당신은 상자를 손에 들고, 동굴을 떠나려고 몸을 돌리지만, 어둠 속에서 뭔가가 나타난다. 당신이 돌아선 순간, <<bhe_ ga>> 당신을 덮친다.
<<set $pubtask2 to 1>>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Forest Bear Box Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Bear Box Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
만족한 곰은 은신처로 돌아간다.
<<if $monster is 1>>
<<bHe_ nun>> 하품을 하면서 <<bhis_ yi>> 털이 무성한 가슴을 마지막으로 한 번 긁은 다음 <<bhis_ yi>> 잠자리로 돌아간다.
<</if>>
<<elseif $enemyhealth lte 0>>
<<if $monster is 1>>
<<beasttypePost "은">> 고통에 몸을 움츠리고, 당신에게서 등을 돌린다. <<bHe_ nun>> 손으로 <<bhis_ yi>> 손목을 가리고, 더 깊은 곳에 있는 <<bhis_ yi>> 은신처로 도망친다.
<<else>>
<<beasttypePost "은">> 당신에게서 떨어져 은신처로 도망친다.
<</if>>
<</if>>
<br><br>
<<tearful>> 당신은 동굴을 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $enemytrust -= 40>>
<<elseif $phase is 2>>
<<set $enemyanger += 40>><<set $enemytrust -= 100>><<set $enemyhealth -= 100>>
당신은 가만히 서서 그들이 가까이 올 때까지 기다린다.
그들이 방심한 틈을 타, 당신은 <<person2>><<persons_ yi>> 발을 밟고 <<his_ yi>> 얼굴을 때려서, <<him_ ul>> 휘청거리게 한다.
<<person1>><<person_ un>> 즐겁지 않다. "멍청한 쌍년이. 대가를 치르게 해주지."
<br><br>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 40>>
<<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Forest Box Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Box Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
"네가 처한 상황을 잘 이해하지 못하나 본데." <<person1>><<personPost "이">> 말하며, 그들이 가까이 다가온다. "우리는 원하는 걸 얻을 거거든."
<br><br>
<<link [[다음|Forest Box Molestation]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $finish is 1>>
"그렇게 쉽게 도망가지 못할거야." <<person1>><<personPost "이">> 말한다.
<br><br>
<<controlloss>><<set $consensual to 0>><<molested>><<set $finish to 0>>
<<link [[다음|Forest Box Molestation]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"여기 있어." 한 <<person1>><<personPost "이">> 당신 옆에 상자를 떨어뜨리며 말한다 "랜드리에게 안부 전해줘." <<tearful>> 당신은 박스를 주워 공터를 떠난다.
<<set $pubtask2 to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<wearProp "black box">>
<<link [[다음|Forest]]>><<handheldon>><</link>>
<<elseif $enemyhealth lte 0>>
두 명은 고통에 몸부림치며 풀 위에 박스를 떨어뜨린다. <<tearful>> 당신은 박스를 붙잡고 공터에서 도망친다. 성난 고함이 뒤에서 쫓아온다.
<<set $pubtask2 to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<wearProp "black box">>
<<link [[다음|Forest]]>><<handheldon>><</link>>
<</if>><<location "forest">><<effects>>
<<if $scienceshroomknown isnot 1>>
<<set $scienceshroomknown to 1>>
<span class="gold">새로운 과학 프로젝트를 발견했다.</span>
<br><br>
<</if>>
<<if $phase is 0>>
<<wearProp "mushroom">>
<<set $scienceshroomheart += 1>>
당신은 무릎을 꿇고 버섯을 모은다. 신선한 냄새가 난다.
<<ltiredness>><<tiredness -6>>
<br><br>
<span class="gold">당신은 방이나 학교 도서관에서 과학 프로젝트에 버섯을 추가할 수 있습니다.</span>
<br><br>
<<else>>
<<wearProp "wolfshroom">>
<<set $scienceshroomwolf += 1>>
당신은 무릎을 꿇고 버섯을 모은다. 달콤한 냄새가 난다.
<<garousal>><<arousal 600>>
<br><br>
<span class="gold">당신은 방이나 학교 도서관에서 과학 프로젝트에 버섯을 추가할 수 있습니다.</span>
<br><br>
<</if>>
<<link [[다음|Forest]]>><<handheldon>><<set $eventskip to 1>><</link>>
<br><<location "forest">><<effects>>
당신은 연못에서 갈라져나온 개울을 조심스레 따라간다. 강변은 울창한 나뭇잎으로 뒤덮여 있어, 당신은 가파른 둑을 따라 미끄러지듯 걸어야만 한다.
<br><br>
그곳엔 급격한 경사와 하류 쪽을 향해 있는 날카로운 바위가 있다. 더 나아간다면 돌아올 수 없을 것이다.
<br><br>
<<lakeicon "waterfall">><<link [[상류를 따라 호수로 간다 (0:30)|Lake Waterfall]]>><<pass 30>><<tiredness 6>><</link>><<gtiredness>>
<br>
<<if $earSlime.forcedCommando isnot undefined and !$worn.under_lower.type.includes("naked") and hasSexStat("exhibitionism", 3)>>
<span class="red">귓속의 슬라임이 <<underwearTypeText "을">> 입은 채 나가는 것을 허락하지 않는다.</span>
<<else>>
<<if $bogProgress gte 1>>
<<foresticon "bog">><<link [[하류를 따라 늪으로 간다 (0:20)|Bog Intro]]>><<set $foresthunt to 0>><<pass 20>><<tiredness 6>><<set $forest to 0>><</link>><<note "One-way" "red">><<gtiredness>>
<<else>>
<<askicon>><<link [[하류를 탐사한다 (0:20)|Bog Intro]]>><<set $foresthunt to 0>><<pass 20>><<tiredness 6>><<set $forest to 0>><</link>><<note "One-way" "red">><<gtiredness>>
<</if>>
<</if>>
<br><br>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<pass 10>><<set $forest to 80>><</link>>
<br><<widget "forestmove">>
<<if $possessed>>
당신은 비틀거리며 숲을 지나간다. 당신은 당신이 어디로 가는지 알고 있다.
<<elseif $forestmove is "quickly">>
당신은 거칠고 나무가 우거진 지형에서도 가능한 빠르게 움직인다. 발 아래서 잔가지와 떨어진 나뭇가지들이 부러진다.
<<elseif $forestmove is "normally">>
당신은 나무 사이로 걸어 간다. 조용한 소리와 부드러운 향기가 이 여정을 즐겁게 만든다.
<<elseif $forestmove is "carefully">>
당신은 덤불 사이로 살금살금 걸어가며 가능한 작은 방해도 받지 않으려 한다.
<<elseif $forestmove is "hobble">>
당신은 넘어지지 않도록 조심하며, 덤불 사이로 절뚝거리며 걸어나간다.
<<elseif $forestmove is "secretin">>
어디를 봐야 할 지 몰랐다면, 당신은 길을 찾을 수 없을 것이다. 나무들이 당신 주위에 가까이 있다. 당신은 숲 속에 훨씬 깊이 들어와 있다.
<<elseif $forestmove is "secretout">>
어디를 봐야 할 지 몰랐다면, 당신은 길을 찾을 수 없을 것이다. 당신은 곧 도시의 소리를 전방에서 듣는다. 당신은 숲 가장자리 근처에 있다.
<<elseif $forestmove is "quick_search">>
당신은 거칠고 숲이 우거진 지형에서도 가능한 빠르게 수색하면서, 나뭇가지와 쓰러진 가지를 들어 그 아래를 관찰한다.
<<elseif $forestmove is "normal_search">>
당신은 나무 사이에 숨겨진 가치 있는 것을 찾아다닌다.
<<elseif $forestmove is "careful_search">>
<<if $forest gte 50>>
당신은 덤불을 뚫고 돌아다니며, 두터운 양치식물들 사이에서 가치 있는 것을 찾아본다.
<<else>>
당신은 덤불을 뚫고 돌아다니며, 땅바닥을 훑어보면서 가치 있는 것을 찾아본다.
<</if>>
<<elseif $forestmove is "road">>
당신은 야생의 위험에서 안전하게 떨어진, 잘 닦인 길을 통해 걸어간다.
<</if>>
<<if Weather.precipitation is "rain">>
두꺼운 빗방울들이 지붕처럼 우거진 나무들에 의해 모아져, 당신 주위에 떨어진다.
<</if>>
<<if $forestmove or $possessed>>
<br><br>
<</if>>
<<set $forestmove to 0>>
<</widget>>
<<widget "forestdeeper">>
깊은 숲속으로 들어간다.
<br>
<<if $worn.feet.type.includes("heels") and !$possessed>>
<<heelsicon "hobble">><<link [[하이힐로 절뚝거리며 걷는다 (0:30)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 30>><<set $forestmove to "hobble">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<gharass>>
<<if $town_projects.road gte 4 and $forest lte 24>>
<br>
<<forestroadicon "deep">><<link [[길을 따라간다 (0:10)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<set $forestmove to "road">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>><<noharass>>
<</if>>
<<else>>
<<if !$worn.feet.type.includes("shackle")>>
<<runicon>><<link [[빠르게 걷는다 (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<</if>>
<<if $nextPassageCheck is "Forest Blood Deeper">>
<span class="nextLink"><<walkicon>><<link [[호수.|Forest Blood Deeper]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><</link>></span>
<<else>>
<<walkicon>><<link [[평범하게 걷는다 (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<</if>>
<br>
<<sneakicon>><<link [[조심히 걷는다 (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<<if $town_projects.road gte 4 and $forest lte 24>>
<br>
<<forestroadicon "deep">><<link [[길을 따라간다 (0:05)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<set $forestmove to "road">><<pass 5>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>><<noharass>>
<</if>>
<</if>>
<</widget>>
<<widget "forestsearch">>
지역 수색 <<gtreasure>>
<br>
<<if !$worn.feet.type.includes("shackle")>>
<<runicon>><<link [[빠르게 걷는다 (0:05)|Forest]]>><<set $forest_search to true>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quick_search">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<</if>>
<<walkicon>><<link [[평범하게 걷는다 (0:10)|Forest]]>><<set $forest_search to true>><<set $forestmod to 1.5>><<set $forestmove to "normal_search">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<sneakicon>><<link [[조심히 걷는다 (0:30)|Forest]]>><<set $forest_search to true>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "careful_search">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<</widget>>
<<widget "forestlessdeep">>
마을로 향한다.
<br>
<<if $worn.feet.type.includes("heels") and !$possessed>>
<<heelsicon "hobble">><<link [[하이힐로 절뚝거리며 걷는다 (0:30)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 30>><<set $forestmove to "hobble">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<gharass>>
<<if $town_projects.road gte 4 and $forest lte 25 and $forest gte 1>>
<br>
<<forestroadicon "town">><<link [[길을 따라간다 (0:10)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<set $forestmove to "road">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>><<noharass>>
<</if>>
<<else>>
<<if !$worn.feet.type.includes("shackle")>>
<<runicon>><<link [[빠르게 걷는다 (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<</if>>
<<if $nextPassageCheck is "Forest Blood Less Deep">>
<span class="nextLink"><<walkicon>><<link [[호수.|Forest Blood Less Deep]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><</link>></span>
<<else>>
<<walkicon>><<link [[평범하게 걷는다 (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<</if>>
<br>
<<sneakicon>><<link [[조심히 걷는다 (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<<if $town_projects.road gte 4 and $forest lte 25 and $forest gte 1>>
<br>
<<forestroadicon "town">><<link [[길을 따라간다 (0:05)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<set $forestmove to "road">><<pass 5>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>><<noharass>>
<</if>>
<</if>>
<</widget>>
<<widget "eventforestoutskirts">>
<<cleareventpool>>
<<addinlineevent "forestoutskirts_hikers">>
<<if numberOfEarSlime() and $earSlime.growth gte 80 - ($earSlime.promiscuity * 10)>>
당신은 가던 길의 앞에 두 사람의 소리를 듣는다.
<br><br>
<span class="lewd">당신은 머릿속의 슬라임이 앞의 두 사람에게 몸을 주도록 명령하는 것을 느낀다.</span> 응한다면 보답을 할거라 약속하지만, 따르지 않는다면 어떤 일이 벌어질지 모른다며 협박한다.
<br><br>
<<if hasSexStat("promiscuity", 4) and $submissive gte 1900>>
<<link [[기꺼이 응한다|Forest Slime Pair Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[복종한다|Forest Slime Pair Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Forest Slime Pair Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<<if $exposed is 1>>
당신은 가던 길의 앞에 두 사람의 소리를 듣는다.
<<if hasSexStat("exhibitionism", 3)>>
당신은 당신의<<lewdnessPost "을">> 내려다보며, 음란한 스릴을 느낀다. 만약 그들이 당신을 발견한다 해도 그렇게 나쁘지 않을 것 같다.
<br><br>
<<rng>>
<<if $rng gte 61>>
<<link [[계속 길을 따라 간다|Forest Molestation]]>><<set $molestationstart to 1>><</link>><<exhibitionist3>>
<br>
<<else>>
<<link [[계속 길을 따라 간다|Forest Avoid]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[그들을 피한다 (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<<else>>
당신은 당신의 <<lewdnessPost "을">> 내려다보며 불안감을 느낀다. 몸을 보이거나 아니면 이 길을 떠나야 한다.
<br><br>
<<link [[그들을 피한다 (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<</if>>
<<elseif $exposed gte 2>>
당신은 가던 길의 앞에 두 사람의 소리를 듣는다.
<<rng>>
<<if hasSexStat("exhibitionism", 5)>>
당신은 당신의<<lewdnessPost "을">> 내려다보며, 음란한 스릴을 느낀다. 만약 그들이 당신을 발견한다 해도 그렇게 나쁘지 않을 것 같다.
<br><br>
<<if $rng gte 41>>
<<link [[계속 길을 따라 간다|Forest Molestation]]>><<set $molestationstart to 1>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[계속 길을 따라 간다|Forest Avoid]]>><<set $phase to 3>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[그들을 피한다 (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<<else>>
당신은 당신의 <<lewdnessPost "을">> 내려다보며 불안감을 느낀다. 몸을 보이거나 아니면 이 길을 떠나야 한다.
<br><br>
<<link [[그들을 피한다 (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<</if>>
<<else>>
당신은 가던 길의 앞에 두 사람의 소리를 듣는다. 그들의 무언가가 당신을 불안하게 만든다.
<br><br>
<<link [[그들을 피한다 (0:20)|Forest Avoid]]>><<set $phase to 0>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<br>
<<rng>>
<<if $rng gte 81>>
<<link [[계속 길을 따라 간다|Forest Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[계속 길을 따라 간다|Forest Avoid]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</addinlineevent>>
<<addevent "forestwolfspy">>
<<addinlineevent "forest_wolf" 0.33>>
<<beastNEWinit 1 wolf>>
<!-- Modified for monster people -->
이빨을 드러낸 한 마리의 <<beasttype_ i>> 나무 사이에서 모습을 드러낸다.
<<if $monster is 1>>
"찾았다." <<bhePost "이">> 짖는다. "나의 것."
<</if>>
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|Forest Wolf]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
녀석은 나무들 사이로 당신을 쫓아온다. 당신은 녀석이 당신 뒤에 따라오는 소리가 들리지 않을 때까지 도망간다. 당신은 녀석을 따돌렸는지 녀석이 쫓아오는 게 지겨워졌는지 확신하지 못한다.
<<beastescape>><<gtiredness>><<tiredness 4>><<gathletics>><<athletics 2>><<physique 1>>
<br><br>
<<link [[다음 (0:20)|Forest]]>><<pass 20>><<set $eventskip to 1>><<endevent>><</link>>
<</if>>
<</addinlineevent>>
<<addinlineevent "forestoutskirts_safeperson">>
<<if Time.dayState is "night">>
<<generate1>><<person1>>
당신은 나무 사이로 몸을 기대고 담배를 피우는 <<personPost "을">> 본다.
<<if $exposed gte 1>>
당신은 <<lewdnessPost "이">> 보이지 않기를 바라며, 다른 길로 간다.
<<gstress>><<stress 6>>
<<else>>
<<HePost "이">> 지나가는 당신을 흘끗 쳐다보지만 아무런 말도 하지 않는다.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<else>>
<<generate1>><<person1>>
당신은 나무 사이로 블랙베리 나무에 손을 뻗은 <<personPost "을">> 본다. <<hisPost "의">> 다른 손에 딸기 가득한 바구니를 들고 있다.
<<if $exposed gte 1>>
당신은 당신의 <<lewdnessPost "이">> 보이지 않길 바라며 더 깊은 길로 향한다.
<<gstress>><<stress 6>>
<<else>>
<<He_ ga>> 손을 흔든다. <<he_ nun>> 당신을 보았다. 당신도 마주 인사한다.
<<ltrauma>><<trauma -6>>
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addevent "forestrock" 0.33>>
<<addinlineevent>>
당신은 덤불 사이를 간신히 지나간다.
<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</addinlineevent>>
<<runeventpool>>
<</widget>>
<<widget "eventforest">>
<<if $foresthunt lte 0 and wraithCanHunt() and $wraith.state and ($wraith.hunt or $wraith.timer gte random(0, 40))>>
<<wHunt "forest">>
<<else>>
<<cleareventpool>>
<<outfitChecks>>
<<if $foresthunt lte 0>>
<<addinlineevent "forest_hunted" 0.5>>
오한이 척추를 타고 올라오며, 원초적인 본능이 경고한다. <span class="red">당신은 쫓기고 있다.</span>
<<set $rng2 to random(1, 2)>>
<<if $rng2 is 1>>
<<set $edenforesthunt to 1>>
<<set $blackwolfhunt to 0>>
<<elseif $rng2 is 2>>
<<set $edenforesthunt to 0>>
<<set $blackwolfhunt to 1>>
<</if>>
<<set $foresthunt to 1>>
<<endevent>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</addinlineevent>>
<</if>>
<<addevent "forestwolfspy" 0.25>>
<<addevent "forestboar" 0.20>>
<<if _bottomless is false>>
<<addevent "ForestBullies" 0.20>>
<</if>>
<<addinlineevent "forest_wolf" 0.33>>
<<beastNEWinit 1 wolf>>
<!-- Modified for monster people -->
이빨을 드러낸 한 마리의 <<beasttype_ i>> 나무 사이에서 모습을 드러낸다.
<<if $monster is 1>>
"먹잇감. 몸부림치지 마."
<</if>>
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|Forest Wolf]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
녀석은 나무들 사이로 당신을 쫓아온다. 당신은 녀석이 당신 뒤에 따라오는 소리가 들리지 않을 때까지 도망간다. 당신은 녀석을 따돌렸는지 녀석이 쫓아오는 게 지겨워졌는지 확신하지 못한다.
<<beastescape>><<gtiredness>><<tiredness 4>><<gathletics>><<athletics 2>><<physique 1>>
<br><br>
<<link [[다음 (0:20)|Forest]]>><<endevent>><<pass 20>><<set $eventskip to 1>><</link>>
<</if>>
<</addinlineevent>>
<<addevent "forestbear" 0.15>>
<<addevent "forestrock" 0.25>>
<<addinlineevent "forest_clothingdamage">>
당신은 덤불 사이를 간신히 지나간다.
<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</addinlineevent>>
<<addevent "forestcutter" 0.15>>
<<set _forestNestUnsafe to true>>
<<addevent "forest_nest" 0.15>>
<<if $fox_grudge>>
<<addevent "fox_grudge" 0.33>>
<</if>>
<<runeventpool>>
<</if>>
<</widget>>
<<widget "eventforestdeep">>
<<if $foresthunt lte 0 and wraithCanHunt() and $wraith.state and ($wraith.hunt or $wraith.timer gte random(0, 20))>>
<<wHunt "forest">>
<<else>>
<<cleareventpool>>
<<if $foresthunt lte 0>>
<<addinlineevent "deepforest_hunted">>
오한이 척추를 타고 올라오며, 원초적인 본능이 경고한다. <span class="red">당신은 쫓기고 있다.</span>
<<set $rng2 to random(1, 2)>>
<<if $rng2 is 1>>
<<set $edenforesthunt to 1>>
<<set $blackwolfhunt to 0>>
<<elseif $rng2 is 2>>
<<set $edenforesthunt to 0>>
<<set $blackwolfhunt to 1>>
<</if>>
<<set $foresthunt to 1>>
<<endevent>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</addinlineevent>>
<</if>>
<<addevent "forestwolfspy2">>
<<addinlineevent "deepforest_wolf2">>
<<beastNEWinit 2 wolf>>
한 쌍의 늑대,
<<if ($monster isnot 1) or ($NPCList[0].pronoun is "m" and $NPCList[1].pronoun is "m") or ($NPCList[0].pronoun is "f" and $NPCList[1].pronoun is "f")>>
<<beastsplural_ i>>
<<else>>
아니 늑대인간 수컷 한 마리와 암컷 한 마리가,
<</if>>
나무 사이에서 튀어나온다. 이빨을 드러낸 채이다.
<<if $monster is 1>>
"찾았다." 그 중 하나가 짖는다. "포위됐다. 이제 넌 우리 거다."
<</if>>
<br><br>
<!-- Modified for monster people -->
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|Forest Wolf2]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
그들은 나무들 사이로 당신을 쫓아온다. 당신은 그들이 당신 뒤에 따라오는 소리가 들리지 않을 때까지 도망간다. 당신은 그들을 따돌렸는지 녀석이 쫓아오는 게 지겨워졌는지 확신하지 못한다.
<<beastescape>><<gtiredness>><<tiredness 8>><<gathletics>><<athletics 4>><<physique 2>>
<br><br>
<<link [[다음 (0:40)|Forest]]>><<pass 40>><<set $eventskip to 1>><</link>>
<</if>>
<</addinlineevent>>
<<if $voredisable is "f" and $bestialitydisable is "f">>
<<addevent "forestsnake" 0.33>>
<</if>>
<<addevent "forestbear">>
<<if $tentacledisable is "f" and $voredisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addinlineevent "deepforest_slimecontrol">>
당신은 빽빽한 덤불 사이로 걸어간다. 공기는 꽃가루로 가득 차 있지만, 이상하게도 꽃은 보이지 않는다. 당신은 현기증을 느끼며, 나무에 기대 균형을 잡는다. 하얀 안개가 오래 지속된다.
<br><br>
<<if numberOfEarSlime() and $earSlime.growth gte 50>>
<span class="lewd">당신은 머릿속의 슬라임이 특정한 방향으로 계속 걸어가라고 명령하는 것을 느낀다.</span> 응한다면 보답을 할거라 약속하지만, 따르지 않는다면 어떤 일이 벌어질지 모른다며 협박한다.
<br><br>
<<link [[복종한다|Forest Pitcher Slime Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><<set $slimeObey to true>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Forest Pitcher Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<<link [[마음이 진정될 때까지 기다린다 (0:30)|Forest Pitcher Wait]]>><<pass 30>><<arousal 1200>><<drugs 30>><</link>><<ggarousal>>
<br>
<<link [[계속 걷는다|Forest Pitcher Ignore]]>><</link>><<willpowerdifficulty 1 $willpowermax>>
<br>
<</if>>
<</addinlineevent>>
<</if>>
<<if $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addinlineevent>>
무언가가 당신의 발목을 잡고, 당신은 발을 헛디디며 쓰러진다. 뒤를 돌아보니, 나무뿌리가 당신을 둥글게 휘감고 있다. 다른 몇 개의 뿌리는 덤불 사이로 꿈틀거린다.
<br><br>
<<link [[저항한다|Forest Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<if hasSexStat("deviancy", 5)>>
<<link [[당신을 휘감도록 허락한다|Forest Tentacles]]>><<set $molestationstart to 2>><</link>><<deviant5>>
<</if>>
<</addinlineevent>>
<</if>>
<<addevent "forestrock">>
<<if $bestialitydisable is "f" and $waspdisable is "f">>
<<addevent "forestwasps">>
<</if>>
<<addinlineevent "deepforest_clothingdamage">>
당신은 덤불 사이를 간신히 지나간다.
<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</addinlineevent>>
<<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addevent "forestplant_kiss">>
<<addevent "forestplant_snare">>
<</if>>
<<addevent "forestrock">>
<<if $bestialitydisable is "f" and $waspdisable is "f">>
<<addevent "forestwasps">>
<</if>>
<<addinlineevent "deepforest_clothingdamage">>
당신은 덤불 사이를 간신히 지나간다.
<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</addinlineevent>>
<<set _forestNestUnsafe to true>>
<<addevent "forest_nest">>
<<if $fox_grudge>>
<<addevent "fox_grudge" 0.33>>
<</if>>
<<runeventpool>>
<</if>>
<</widget>>
<<widget "eventforestsafe">>
<<cleareventpool>>
<<if playerRutMinArousal()>>
<<addinlineevent "safeforest_wolfhowl_rut">>
당신은 늑대 하나가 멀리서 울부짖는 소리를 듣는다. 그 소리는 깊고 웅웅거린다.
<<if $wolfgirl gte 3>>
그것은 당신 몸속의 무언가 원시적인 것을 동요시킨다. 당신은 그 부름에 답해야 할 것 같은 절박함을 느낀다.
<<garousal>><<arousal 1000>>
<<elseif $sciencetrait gte 3 and $awareness gte 100>>
당신은 시리스에게서 지역 늑대종들이 발정과 발정기에 대해 배운 것을 기억해낸다. 오래 머물지 않는 것이 좋을 것 같다.
<<gstress>><<stress 10>>
<<else>>
당신은 왜인지 모르지만 오늘 밤 늑대들의 소리가 다르게 들린다고 생각한다.
<<gstress>><<stress 1>>
<</if>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<else>>
<<addinlineevent "safeforest_wolfhowl">>
멀리서 늑대가 울부짖는 소리가 들린다.
<<if $wolfgirl gte 3>>
<<garousal>><<arousal 600>>
<<else>>
<<gstress>><<stress 1>>
<</if>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "safeforest_easytrail" 0.33>>
당신은 조금 더 편하게 갈 수 있는 길을 찾았다.
<<lstress>><<stress -2>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "event_ambient">>
<<eventAmbient>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<if $forest lte 60>>
<<addevent "forestriver" 0.33>>
<<else>>
<<addinlineevent "safeforest_deer" 0.33>>
공터에 들어서자 바람이 당신의 얼굴을 쓰다듬는다. 공터 한가운데에 사슴이 서 있다. 사슴은 당신을 눈치채고선 풀 뜯는 것을 멈추지만, 움직이진 않는다.
<br><br>
<<link [[다가간다|Forest Deer]]>><</link>>
<br>
<<link [[무시한다|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<if $halloween is 1 and Time.monthDay is 31 and !$halloween_lake>>
<<addevent "halloween_lake_invite" 1000>>
<</if>>
<<runeventpool>>
<</widget>>
<<widget "eventforestitem">>
<<cleareventpool>>
<<addevent "forestgather">>
<<addevent "mushroompick" 0.33>>
<<addevent "forest_nest" 0.25>>
<<if $forest lte 20>>
<<addevent "forestarrow" 0.5>>
<<elseif $forest lte 50>>
<<addevent "forestdagger" 0.5>>
<<else>>
<<addevent "forestgem" 0.5>>
<<if $beedisable is "f">>
<<addinlineevent>>
저 앞에서 부드럽게 웅웅거리는 소리가 들린다. 커다란 벌집이 나무에 걸려 있다. 일벌들이 꽃가루를 찾아 벌집에 드나든다. 꿀에는 꽤 가치가 있을 것이다.
<br><br>
<<if currentSkillValue('tending') gte 800>>
<<ind>><<link [[벌집을 수확한다 (0:20)|Forest Honey Pick]]>><<pass 20>><</link>><<tendingdifficulty 800 1100>>
<br>
<<else>>
<span class="blue">야생의 벌집을 수확하려면 관리 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<</if>>
<</if>>
<<runeventpool>>
<</widget>>
<<widget "forestwolfspy">>
양치류 아래 쪽의 어둠에서 한 쌍의 눈이 당신을 응시한다.
<<gstress>><<stress 6>>
<br><br>
<<beastNEWinit 1 wolf>>
<!-- Modified for monster people -->
<<if numberOfEarSlime() and ($bestialitydisable is "f" or $monster is 1) and ($earSlime.growth gte 80 - ($earSlime.deviancy * 10))>>
<span class="lewd">당신은 머릿속의 슬라임이 네 발 모두를 바닥에 대고 짝짓기 자세를 취하라고 명령하는 것을 느낀다. </span>응한다면 보답을 할 거라 약속하지만, 따르지 않는다면 어떤 일이 벌어질지 모른다며 협박한다.
<br><br>
<<if hasSexStat("deviancy", 4) and $submissive gte 1900>>
<<link [[기꺼이 응한다|Forest Slime Wolf Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<deviant4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[복종한다|Forest Slime Wolf Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Forest Slime Wolf Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<<if hasSexStat("deviancy", 2) and ($bestialitydisable is "f" or $monster is 1)>>
<<link [[짝짓기 자세를 취한다|Forest Wolf Mate]]>><</link>><<deviant2>>
<br>
<</if>>
<<if $wolfgirl gte 6>>
<<link [[늑대처럼 울부짖는다|Forest Howl]]>><<endevent>><<stress -12>><<trauma -6>><<set $phase to 0>><</link>><<ltrauma>><<lstress>><<wolfgirl>>
<br>
<</if>>
<<link [[계속 걸어간다|Forest]]>><<endevent>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "forestwolfspy2">>
나무 사이의 어둠에서 두 쌍의 눈이 당신을 응시한다.
<<gstress>><<stress 6>>
<br><br>
<<beastNEWinit 2 wolf>>
<<if hasSexStat("deviancy", 3) and ($bestialitydisable is "f" or $monster is 1)>>
<<link [[짝짓기 자세를 취한다|Forest Wolf Mate2]]>><</link>><<deviant3>>
<br>
<</if>>
<<if $wolfgirl gte 6>>
<<link [[늑대처럼 울부짖는다|Forest Howl]]>><<endevent>><<stress -12>><<trauma -6>><<set $phase to 1>><</link>><<ltrauma>><<lstress>><<wolfgirl>>
<br>
<</if>>
<<link [[계속 걸어간다|Forest]]>><<endevent>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>>
<br>
<</widget>>
<<widget "forestcutter">>
<<generate1>><<person1>>
전방에서 계속 소음이 들린다. 가까이 다가가니, 나무를 베는 <<personPost "이">> 보인다.
<<if $exposed gte 1>>
당신은 덤불 뒤에 쭈그리고 앉아 <<nudity_ rul>> 감추려고 한다.<<nudityPostend>>
<br><br>
<<if $exposed gte 2>>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[몸을 보여준다|Forest Cutter Exhibitionism]]>><<set $phase to 2>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[몸을 보여준다|Forest Cutter Exhibitionism]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>>
<<link [[몰래 빠져나간다|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He_ ga>> 당신에게 손을 흔든다.
<br><br>
<<link [[다가간다|Forest Cutter]]>><</link>>
<br>
<<link [[손을 흔들고 계속 걸어간다|Forest]]>><<stress -12>><<set $eventskip to 1>><<endevent>><</link>><<lstress>>
<br>
<</if>>
<</widget>>
<<widget "forestsnake">>
당신은 나무 주위를 돌다가, 한 쌍의 눈과 얼굴을 마주친다. 모든 힘이 근육에서 빠져나가고, 당신은 땅에 쓰러진다. 뱀은 숲 바닥에서 미끄러져 온다.
<<set $trance to 1>>
<br><br>
<<link [[다음|Forest Snake]]>><<set $molestationstart to 1>><</link>>
<br>
<</widget>>
<<widget "ForestBullies">>
당신은 길 앞쪽에 당신의 학교 친구들 한 무리가 길에 살짝 숨어 있는 것을 발견한다. 그들은 못된 것을 꾸미고 있는 것 처럼 보인다.
<br><br>
<<link [[다른 길로 간다 (0:20)|Forest]]>><<pass 20>><<set $eventskip to 1>><</link>>
<br>
<<link [[그들 옆을 지나친다|Forest Bully Walk]]>><</link>>
<br>
<</widget>>
<<widget "forestboar">>
<<beastNEWinit 1 boar>><<person1>>
당신은 나뭇가지가 부러지는 소리, 그 다음에는 나뭇잎이 바스락거리는 소리, 그리고 킁킁대는 소리를 듣는다. <<beasttypePost>> 하나가 빠르게 다가온다.
<br><br>
<<if $monster is 1>>
<<bHe_ ga>> 양치식물을 흐트러뜨리며, 속도를 줄이지 않고 달려온다. "내 영역," <<bhe_ ga>> 꿀꿀거리며, 궤도를 바꿔 속도를 올린다. "무단침입자!" <<bHe_ ga>> 당신을 향해 똑바로 돌진해 온다!
<<else>>
<<bHe_ ga>> 양치식물을 흐트러뜨리며, 속도를 줄이지 않고 달려온다. <<bHe_ ga>> 궤도를 바꿔 속도를 올리며, 당신을 향해 똑바로 돌진해 온다!
<</if>>
<br><br>
<<if $bestialitydisable is "f" or $monster is 1>>
<<link [[대비한다|Forest Boar Brace]]>><</link>>
<br>
<<link [[피한다|Forest Boar Dodge]]>><</link>><<dancedifficulty 1 600>>
<br>
<<else>>
당신은 그 생물의 진로에서 펄쩍 뛰어, 피해보지만 가시덩굴 안에 착지한다. 그 생물은 당신을 개의치 않고, 숲 속으로 달려간다.<<beastescape>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "forestbear">>
당신은 흙 속에서 얼마 되지 않은 곰의 발자국을 발견한다.
<br><br>
<<beastNEWinit 1 bear>>
<<if $foresthunt gte 1>>
당신은 당신을 사냥하는 무언가가 가까이 온 것을 느낀다.
<br><br>
<</if>>
<<link [[다른 길로 간다 (0:30)|Forest]]>><<endevent>><<pass 30>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><<set $eventskip to 1>><</link>>
<br>
<!-- Modified for Monster People -->
<<if random(1, 5) is 5 and ($bestialitydisable is "f" or $monster is 1)>>
<<link [[무시한다|Forest Bear Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[무시한다|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "forestspider">>
당신이 골짜기를 가로지를 때, 땅이 무너진다. 경사면이 무너질 때 당신의 속이 공포로 떨린다.
<<if $rng gte 71 and $spiderdisable is "f">>
당신은 갑작스럽게 멈춘다. 공중에 매달려 있는 느낌 때문에 방향을 잡으려면 잠시 시간이 걸린다. 움직이려 시도하지만 할 수 없다. 당신은 주위를 훑어보다 이윽고 자신이 <span class="red">거대한 거미줄에 잡혔다는 것을 깨닫는다.</span>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
당신은 거미줄 위에 다른 곳이 움직인다는 걸 느낀다. 당신의 위다. 올려다보니 많은 눈이 당신을 쳐다본다. 거대한 거미가 살금살금 다가온다.
<br><br>
<<else>>
상처 없이 당신은 바닥에서 휴식을 취한다. 만약 그렇게 무섭지만 않았다면 즐겼을지도 모른다.
<<gstress>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "forestrock">>
<<if $worn.feet.type.includes("naked")>>
맨발로 딱딱하고 거친 바위를 밟는다. 그다지 아프지는 않지만 충격으로 인해 당신은 발을 헛디디고, 양치류 사이로 굴러 떨어진다.
<<gstress>><<gpain>><<stress 6>><<pain 6>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
이 곳의 땅은 딱딱하고 거친 바위로 덮여 있다. 풀밭에 가려져 구분하기 힘들지만, 당신의 <<trClothes "feet" $worn.feet.name "name" "은">>_trResult 견뎌낸다.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "forestwasps">>
당신은 주변 나무에서 윙윙 거리는 소리를 듣는다.
<<if $analdisable is "f">>
뒤에서 매우 큰 소리가 난다. 그러나 당신이 뒤를 돌아보기도 전에, 어두운 형체가 덩굴에서 튀어나와 당신의 <<bottomPost "에">> 내려앉는다.
<<else>>
두 개의 무언가가 덩굴에서 떨어져 당신을 향해 날아간다.
<</if>>
<br><br>
<<if hasSexStat("deviancy", 4) and $exposed lt 2>>
<<link [[옷을 벗는다|Forest Wasps Strip]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[가만히 있는다|Forest Wasps]]>><<set $struggle_start to 1>><</link>>
<br>
<</widget>>
<<widget "forestplant_kiss">>
<<generatePlant1>><<person1>>
"안녕!" 당신 옆에서 목소리가 들린다. <<person_ i "normal">> 엉킨 덩굴 덤불 옆에 서서, 당신을 향해 유쾌하게 손을 흔들고 있다. <<He_ nun>> <<his_ yi>> 머리 전체에 <<plant_details_ rul>> 흩트려 놓았고, 완전히 벌거벗은 상태다.
<<arousal 600>><<garousal>>
<br><br>
"너처럼 귀여운 애는 보통 이렇게 먼 숲에 오지 않는데," <<he_ ga>> 말한다. "이렇게 깊은 곳은 위험해.
<<if $liquidoutsidecount gte 25>>
네가 괜찮은지 물어보겠려 했는데..." <<He_ nun>> 당신의 몸을 뒤덮고 있는 음란한 액체들을 주시한다. "그래, 너 재미 좀 본 모양이네."
<<else>>
무슨 문제라도 일어나지 않았으면 좋겠는데 말이지. 꽤나 끔찍할 거야."
<</if>>
<br><br>
<<person_ un "normal">> 잠시 생각하다가, 미소 짓는다. "이봐, 가기 전에 키스하는 건 어때? 너도 알겠지만, 행운을 빌어주는 의미로 말야." <<He_ nun>> <<his_ yi>>눈을 감고 <<his_ yi>> 손가락을 <<his_ yi>> 입술에 대고 두드리며 앞으로 몸을 숙인다.
<br><br>
<<if $backgroundTraits.includes("plantlover") and $nectar_timer lte 14>>
<span class="pink">당신은 <<he_ ga>> <<personsimple_ ira>>는 것을 알고 있다. 당신은 여기서도 <<his_ yi>> 입술에 묻은 꿀의 냄새를 맡을 수 있다.</span> 심장이 쿵쾅쿵쾅 뛰고, 생각도 거의 할 수 없게 된다. 당신은 <<his_ yi>> 꿀이 필요하다. 당신은 달콤하고 중독성 있는 꿀이, 더 필요하다.
<br><br>
<<link [[$NPCList[0].pronouns.his + "입술에 키스한다"|Forest Plant Kiss]]>><</link>><<promiscuous1>><<kissvirginitywarning>>
<br>
<<link [[거절한다|Forest Plant Kiss Refuse]]>><<stress 12>><</link>><<ggstress>>
<<else>>
<<link [[$NPCList[0].pronouns.his + "입술에 키스한다"|Forest Plant Kiss]]>><</link>><<promiscuous1>><<kissvirginitywarning>>
<br>
<<link [[거절한다|Forest Plant Kiss Refuse]]>><</link>>
<</if>>
<</widget>>
<<widget "forestplant_snare">>
<<generatePlant1>><<person1>>
<<if currentSkillValue('skulduggery') gte random(200,700)>>
당신은 <span class="green">시야 한쪽에서 무언가를 발견하고</span>, 아래를 내려다본다. 덩굴로 만든 올가미 덫이 땅속에 숨겨져 있다. 덩굴이 땅을 가로질러 근처의 덤불로 이어진다.
<br><br>
<<link [[덫을 넘어선다|Forest Plant Snare]]>><<set $phase to 0>><</link>>
<br>
<<link [[일부러 덫 안에 들어간다|Forest Plant Snare]]>><<set $phase to 1>><<control 10>><</link>><<gcontrol>>
<<else>>
당신이 숲을 거닐던 중 <span class="red">올가미 덫이 당신 다리 주위에 빙글 감긴다</span>. 그것은 조여지고, 당신을 땅으로 끌어당긴 뒤, 당신의 다리를 벌리기 위해 갈라진다. 그것은 덩굴로 만들어진 것처럼 보인다.
<br><br>
덤불에서 머리에 <<plant_details_ rul>> 꽂고 <span class="purple"><<his_ yi>> 뒤에 구불거리는 덩굴을 끌고다니는</span> <<person_ i "normal">> 나와서 당신에게 달려온다. "하나 잡았다!" <<person_ i>> 소리친다. "겨우 6시간 밖에 안 걸렸어. 난 어쩌면 덫을 놓는 데에 천재일지도 몰라." <<He_ nun>> <<his_ yi>> 입술을 핥고, 음탕하게 <<his_ yi>> 손가락을 꼼지락거리며 당신을 향해 다가온다.
<br><br>
<<link [[다음|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $leftleg to "bound">><<set $rightleg to "bound">><</link>>
<</if>>
<</widget>>
<<widget "forestdagger">>
<<wearProp "dagger">>
당신은 딱딱한 무언가를 밟는다. 무릎을 꿇고 숲에 잔해에서 그것을 잡아당긴다. 사용할 수 없을 만큼 낡은 고대 단검이 나왔다. 수집가들은 단검을 사기 위해 비용을 지불할 것이다.
<br><br>
<<set $antiquemoney += 40>><<museumAntiqueStatus "antiqueforestdagger" "found">>
<<link [[다음|Forest]]>><<handheldon>><<set $eventskip to 1>><</link>>
<br>
<</widget>>
<<widget "forestgem">>
<<wearProp "forest gem">>
나무 그루터기의 바닥에서 무언가 반짝인다. 당신은 그것을 잡아당긴다. 갑자기 당신은 평온한 느낌을 받는다.
<<lstress>><<stress -3>>
<br><br>
반투명한 녹색 보석이다. 수집가에게 대가를 받고 팔 수 있다.
<br><br>
<<set $antiquemoney += 100>><<museumAntiqueStatus "antiqueforestgem" "found">>
<<link [[다음|Forest]]>><<handheldon>><<set $eventskip to 1>><</link>>
<br>
<</widget>>
<<widget "forestarrow">>
<<wearProp "arrow">>
발치에 떨어진 나무껍질 사이에서 당신은 썩어가는 금속 조각을 발견한다. 화살촉이다. 수집가가 비용을 지불할 것이다.
<br><br>
<<set $antiquemoney += 20>><<museumAntiqueStatus "antiqueforestarrow" "found">>
<<link [[다음|Forest]]>><<handheldon>><<set $eventskip to 1>><</link>>
<br>
<</widget>>
<<widget "foresthunt">>
<<set $foresthunt to 0>>
<<if $wraith.hunt>>
<<set $wraith.hunt to 0>>
<<if $location is "forest">>
<<set $wraith.exit to "forest">>
<<elseif $location is "lake_ruin">>
<<set $wraith.exit to "lake_ruin">>
<<else>>
<<set $wraith.exit to "lake">>
<</if>>
<<wraithCaught>>
<<elseif $blackwolfhunt is 1>>
<!-- Modified for monster people -->
<<npc "Black Wolf">>/*<<beastNNPCinit>>*/
<<if playerNormalPregnancyType() isnot "wolf" and isPregnancyEnding()>>
검은 늑대가 당신 쪽으로 달려온다! <<bHe_ nun>> 당신을 잠시 관찰하더니,
<<if $monster is 1>>
울부짖는다. "인간이 태어나기 좋은 곳은 아냐," <<bhe_ ga>> <<bhis_ yi>> 목소리에 공포가 어린 채로 말한다. "와라. 내 털을 잡아. 내가 데려다주지."
<<else>>
울부짖는다. 녀석은 숲을 향하지만, <<bhis_ yi>> 시선을 당신에게서 떼지 않는다.
<</if>>
<br><br>
<<link [[다음|Pregnancy Birth Black Wolf Hospital 1]]>><</link>>
<br>
<<elseif $syndromewolves is 1 and $caveHumanPregnancyDiscovered is 1>>
<<if $wolfpackharmony gte 12>>
검은 늑대가 당신 쪽으로 달려온다! <<bHe_ nun>> 흥분해서 위로 도약해 당신을 쓰러뜨린 다음 당신의 얼굴을 핥는다. 그리고 몇 걸음 떨어져 걷는다. <<bHe_ nun>> 어깨너머로 돌아본다.
<br><br>
<<if $monster is 1>>
"만나서 반갑다," <<bhe_ ga>> 말한다. <<bHe_ nun>> 당신의 배를 쳐다보고, "하지만 <<ppackbrother_ nun>> 인간 새끼를 임신한 채로 돌아올 수는 없어," <<bhe_ ga>> 실망한 듯 말한다. "우리는 너를 그리워한다."
<<else>>
<<bHe_ nun>> 당신의 배를 쳐다보고 낑낑거린다. 당신은 인간 아기를 임신한 채로는 동굴로 돌아갈 수 없다.
<</if>>
<<else>>
검은 늑대가 당신 쪽으로 달려온다!
<<if $monster is 1>>
"<<pPackbrother_ nun>> 아직 인간 새끼를 임신하고 있어!" <<bhe_ ga>> 짖는다. "떠나, 당장!"
<<else>>
<<bHe_ nun>> 당신에게 으르렁거린다. 당신은 <<bhe_ ga>> 당신에게 <<bhis_ yi>> 영역에서 떠나기를 원한다고 생각한다.
<</if>>
<</if>>
<br><br>
<<link [[계속 걸어간다|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $syndromewolves is 1 and $wolfpacktrust gte 24 and ($monster is 1 or $bestialitydisable is "f")>>
검은 늑대가 당신 쪽으로 달려온다! <<bHe_ nun>> 흥분해서 위로 도약해 당신을 쓰러뜨린 다음 당신의 얼굴을 핥는다. 그리고 몇 걸음 떨어져 걷는다. <<bHe_ nun>> 어깨너머로 돌아본다.
<<if $monster is 1>>
"다시 만나서 반갑다." <<bhe_ ga>> 말한다. "여기 안전하지 않다. 춥다. 어둡다. 집에 돌아가자."
<</if>>
<br><br>
<<link [[늑대 동굴로 돌아간다 (0:30)|Wolf Cave Clearing]]>><<endevent>><<pass 30>><</link>>
<br>
<<link [[계속 걸어간다|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $syndromewolves is 1 and ($monster is 1 or $bestialitydisable is "f")>>
검은 늑대가 당신 쪽으로 달려온다!
<<if $monster is 1>>
"도망자, 좋지 않아," <<bhe_ ga>> 말한다.
<</if>>
<br><br>
<<link [[다음|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</link>>
<<elseif $monster is 1 or $bestialitydisable is "f">>
근처에서 바스락거리는 소리가 들린다. 무성한 나뭇가지 아래서 빛나는 노란 눈 한 쌍이 당신을 노려보고 있다.
<<if $monster is 1>>
두꺼운 검은 털뭉치가 머리부터 발끝까지 벌거벗은 몸을 가린다. 원초적인 울음소리와 함께, <<bhe_ ga>> 당신에게 달려든다!
<<else>>
무시무시한 검은 늑대가 당신에게 달려든다!
<</if>>
<br><br>
<<link [[다음|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
당신은 근처에서 바스락거리는 소리를 듣는다. 빛나는 노란 눈 한 쌍이 나무 위에서 당신을 쳐다본다. 거대한 검은 늑대가 당신에게 달려든다! 당신은 공포에 차 도망쳤고, 어떻게 해서든 도망치는데 성공한다.<<beastescape>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<rngWraith 2 "night">>
<<if _wraithEvent and (["haunt", "despair"].includes($wraith.state) or $wraith.offspring is "dead") and $syndromeeden is 1>>
<<set $wraith.mimic to "Eden">><<npc Eden>><<person1>>무언가가 휙 지나가선 당신 앞에 있는 나무에 부딪힌다. 당신은 당신의 팔로 당신의 얼굴을 가리고 뒤로 비틀거린다. 무언가가 당신의 등을 누르고, 당신은 <<personsimple_ yi>> 목소리를 듣는다. "지금 내가 널 잡았어. 저항하지마."
<br><br>
<<link [[다음|Wraith Mimic Fight]]>><<set $wraith.exit to "forest">><<set $molestationstart to 1>><</link>>
<br>
<<elseif $edenCagedEscape>>
<<npc Eden>><<person1>>
당신이 숲을 내려다볼 때 손 하나가 당신의 목덜미를 움켜잡는다. "내가 널 다시 찾을 거라고 했지, 안 그래?" 에덴이다.
<br><br>
<<He_ nun>> 당신을 나무에 고정시키고, <<his_ yi>> 눈을 분노로 번뜩인다.
<br><br>
<<link [[싸운다|Eden Caged Caught Resist]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[밀쳐내려 해본다|Eden Caged Caught Pull]]>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[항복한다 (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<<elseif $syndromeeden is 1 and (($edenfreedom isnot 2 and $edendays gte 7) or ($edenfreedom gte 2 and $edendays gte 21))>>
<<npc Eden>><<person1>>
당신이 숲을 내려다볼 때 손 하나가 당신의 목덜미를 움켜잡는다. "도대체 어디 있었던 거야?" <<personsimple_ i>> 으르렁거린다. 에덴이다. "내가 얼마나 걱정했는지 알아!"
<br><br>
당신이 말을 하기도 전에, 에덴은 당신을 끌고 가기 시작한다. "나도 네 변명은 듣고 싶지 않아." <<He_ nun>> 경멸하듯 마을 쪽을 힐끗 쳐다본다. "어쨌든 난 네가 뭘 하고 있었는지 알 수 있어. 우리가 집에 도착하면 상황이 좋지는 않을거야."
<br><br>
<<link [[싸운다|Eden Caged Caught Resist]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[밀쳐내려 해본다|Eden Caged Caught Pull]]>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[항복한다 (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<<elseif $edenfreedom gte 2 and $edendays gte 8>>
<<npc Eden>><<person1>>팔이 뒤에서 당신의 목을 감싼다. 동시에 손이 당신의 뒷머리를 누른다. 당신은 <<personsimple_ yi>> 목소리를 듣는다. "내내 너를 찾았어." 에덴이다. "이리 와, 어서 집에 가자."
<br><br>
<<if $asphyxiaLvl gte 3>>
<<link [[저항한다|Eden Recaptured Resist]]>><<set $fightstart to 1>><</link>>
<<else>>
<<link [[저항한다|Eden Recaptured Resist Normal]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br>
<<link [[오두막으로 간다 (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom is 1 and $edendays gte 2>>
<<npc Eden>><<person1>>팔이 뒤에서 당신의 목을 감싼다. 동시에 손이 당신의 뒷머리를 누른다. 당신은 <<personsimple_ yi>> 목소리를 듣는다. "내내 너를 찾았어." 에덴이다. "이리 와, 어서 집에 가자."
<br><br>
<<link [[저항한다|Eden Recaptured Resist]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[오두막으로 간다 (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1>>
<<rng>>
<<if Time.dayState isnot "night">>
<<if $rng gte 51>>
<<if currentSkillValue("feetskill") gte 800>>
<<npc Eden>><<person1>>
당신은 나뭇가지를 밟는다. 당신이 거의 방심한 순간 로프가 당신의 다리를 옭아매기 시작한다. <span class="green">당신은 그곳에서 뛰처나온다.</span> 그러나 얼마 지나지 않아 당신은 나무에 매달린다.
<br><br>
"너무 가까워." 외치는 목소리가 들린다. 에덴이다. "그 덫은 짐승을 잡기 위한 거야. 가는 길을 잘 살펴봐야지."
<<else>>
<<npc Eden>><<person1>>
당신은 나뭇가지를 밟는다. 당신이 거의 방심한 순간 로프가 당신의 다리를 옭아매, 공중으로 들어올린다. 밧줄은 당신을 거꾸로 뒤집고, 나무에 매단다.<<gstress>><<stress 6>>
<br><br>
당신은 스스로 밧줄을 풀기 위해 손을 뻗으나, 누군가 지켜보는 걸 알아차린다. 에덴이다.
<br><br>
"그 덫은 짐승을 잡기 위한거야," <<hePost "이">> 말한다. "가는 길을 잘 살펴봐야지." <<HePost "은">> 당신의 몸을 <<his_ yi>> 팔에 올려두고
<<if C.npc.Eden.lust gte 60>>
매듭을 풀기 시작한. <<HePost "은">> 그러다가 잠시 멈춘다.
<br><br>
“그나저나, 우리 먼저 재미 좀 봤으면 하는데, 너도 괜찮겠지?” <<He_ ga>> 당신에게 미소지으며 <<his_ yi>> 바지 지퍼를 내린다.
<br><br>
<<link [[에덴이 <<his_ yi>> 바지를 내리는 것을 도와준다|Forest Eden Snare Oral]]>><<set $phase to 0>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<sub 1>><</link>><<glove>><<gdom>>
<br>
<<link [[에덴을 밀쳐낸다|Forest Eden Snare Oral]]>><<set $phase to 1>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<def 1>><</link>><<llove>><<ldom>>
<<exit>>
<<else>>
매듭을 풀고는, 조심스럽게 당신을 땅에 내려놓는다.
<</if>>
<</if>>
<<else>>
<<npc Eden>><<person1>>
당신은 나뭇잎이 바스락거리는 소리를 듣는다. 사슴이 근처의 덤불에서 뛰어오르고, 그 뒤에 에덴이 있다. 그러나 <<he_ nun>> 추적을 멈추고 당신을 본다.
<br><br>
"난 거의 널 못 봤어." <<hePost "이">> 말한다. "넌 오두막으로 돌아가야 해. 거긴 안전하잖아."
<</if>>
<<else>>
<<if $rng gte 51>>
<<npc Eden>><<person1>>
빛이 당신의 눈에서 번쩍이고, 시야를 차단한다. 당신은 팔을 올려 얼굴을 가린다. "젠장, 아무것도 안 보여." 한 목소리가 말한다. 에덴이다. <<HePost "이">> 횃불로 당신을 가리키고 있다. "이 시간에 밖에서 뭐하는 거야?"
<<else>>
<<npc Eden>><<person1>>팔이 뒤에서 당신의 목을 감싼다. 동시에 손이 당신의 뒷머리를 누른다. 당신이 몸부림치자, 범인이 당신을 풀어준다. "미안" 한 목소리가 말한다. 에덴이다. "단지 널 확인하고 싶었어. 왜 그렇게 무서워하는 거야?"
<</if>>
<</if>>
<br><br>
<<forestCabinReturnLinks>>
<<else>>
<<npc Eden>><<person1>>총알이 휙하고 지나, 당신 앞의 나무에 박힌다. 당신은 팔로 얼굴을 가리며 비틀거린다. 차갑고 딱딱한 물체가 당신의 등에 닿는다. 당신은 <<personsimple_ yi>> 목소리를 듣는다. "내가 지금 널 잡은 거야. 저항하지 마."
<br><br>
<<link [[다음|Forest Hunter Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<</widget>>
<<widget "eventwolfcave">>
<<if $wolfpacktrust gte 12>>
<<npc "Black Wolf">>/*<<beastNNPCinit>>*/
검은 늑대는 당신에게 다가가, <<bhis_ yi>> <<if C.npc["Black Wolf"].gender is "m">>발기한 자지<<else>>젖은 보지<</if>>가 당신에게서 몇 센티 떨어진 곳에 있도록 <<if $monster is 1>>무릎을 굽힌다<<else>>몸을 돌린다<</if>>. <<bHe_ nun>> 기다린다. 다른 <<wolf_cave_plural_ un>> 그 광경을 지켜본다.
<<if $monster is 1>>
"받아들여라, 그리고 <<ppackbrother_ ga>> 되어라."
<</if>>
<br><br>
<<link [[손으로 잡는다|Wolf Cave Hand]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<link [[거절한다|Wolf Cave Hand Refuse]]>><</link>>
<br>
<<else>>
<<if $rng gte 81>>
무리의 대부분은 사냥하러 나가고, 당신을 지키기 위한 한 쌍만 남아있다. 지금이 당신이 탈출할 기회다.
<br><br>
<<link [[도망친다|Forest Wolf Cave Pair]]>><</link>>
<br>
<<link [[가만히 있는다 (0:30)|Forest Wolf Cave Hunt]]>><<pass 30>><</link>><<gstockholm>>
<br>
<<else>>
<<beastNEWinit 1 wolf>>
<<beastspluralPost>> 중 한 마리가 당신에게 다가온다.
<br><br>
<<link [[다음|Forest Wolf Cave Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "cabintime">>
<<switch Time.hour>>
<<case 6>>
<<pass 1 hour>><<tiredness -12>>
<<case 5>>
<<pass 2 hours>><<tiredness -24>>
<<case 4>>
<<pass 3 hours>><<tiredness -36>>
<<case 3>>
<<pass 4 hours>><<tiredness -48>>
<<case 2>>
<<pass 5 hours>><<tiredness -60>>
<<case 1>>
<<pass 6 hours>><<tiredness -72>>
<<case 0>>
<<pass 7 hours>><<tiredness -84>>
<<case 23>>
<<pass 8 hours>><<tiredness -96>>
<</switch>>
<</widget>>
<<widget "passoutforest">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "forest">>
<<else>>
당신은 너무 무리했다.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 71 and $forest gte 21 and $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<link [[모든 것이 암흑 속으로 사라져간다...|Forest Plant Passout]]>><</link>>
<<else>>
<<foresthunt>>
<</if>>
<<else>>
<<set $foresthunt to 0>>
<<ambulance>>
<</if>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>
<</widget>>
<<widget "forestriver">>
당신은 물살이 빠르게 흐르는 강에 왔다.
<<if $foresthunt gte 1>>
당신은 이것을 추적자를 따돌리고 방해하는 데 사용할 수 있을지도 모르지만, 꽤 위험해 보인다.
<</if>>
<br><br>
<<link [[헤엄쳐 건넌다|Forest Swim]]>><<set $foresthunt to 0>><</link>><<swimmingdifficulty 1 600>>
<br>
<<link [[무시한다|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</widget>>
<<widget "mushroompick">>
<<if $forest lte 50>>
<<set _forest_shrooms to 1>>
<<else>>
<<set _forest_shrooms to 2>>
<</if>>
당신은 <<if _forest_shrooms is 2>>썩어가는 <</if>> 나무둥치에서 먹을 수 있는 버섯 한 꾸러미를 찾았다.
<br><br>
<<if _forest_shrooms is 2>>
<<if currentSkillValue('science') gte 200>>
당신은 학교에서 그것이 <<tendingicon "wolfshrooms">> 늑대 버섯이라고 불리며, 고대 전사들에게 소중히 여겨졌다고 배웠던 걸 기억해 낸다.
<br><br>
<</if>>
<</if>>
<<if _forest_shrooms is 1>>
<<if $scienceshroomheart lt 5>>
<<tendingicon "mushrooms">><<link [[과학 프로젝트를 위해 가져간다 (0:02)|Forest Science Shroom]]>><<pass 2>><<set $phase to 0>><</link>>
<br>
<</if>>
<<tendingicon "mushrooms">><<link [[팔 수 있을만한 버섯을 찾는다 (0:20)|Forest Mushrooms Pick]]>><<pass 20>><</link>><<tendingdifficulty 1 300>>
<br>
<<tendingicon "mushrooms">><<link [[하나 먹는다 (0:01)|Forest Mushrooms]]>><<stress 3>><<pass 1>><<tiredness -6>><</link>><<gstress>><<ltiredness>>
<<else>>
<<if $scienceshroomwolf lt 5>>
<<tendingicon "wolfshrooms">><<link [[과학 프로젝트를 위해 가져간다 (0:02)|Forest Science Shroom]]>><<pass 2>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if currentSkillValue('tending') gte 300>>
<<tendingicon "wolfshrooms">><<link [[팔 수 있을만한 버섯을 찾는다 (0:20)|Forest Mushrooms2 Pick]]>><<pass 20>><</link>><<tendingdifficulty 300 600>>
<br>
<<else>>
<span class="blue">팔 수 있을만한 버섯을 채집하려면 관리 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<<tendingicon "wolfshrooms">><<link [[하나 먹는다 (0:01)|Forest Mushrooms2]]>><<pass 1>><<alcohol 60>><<arousal 3000>><<trauma -3>><<transform wolf 3>><</link>><<garousal>><<ltrauma>>
<br>
<</if>>
<br>
<<getouticon>><<link [[내버려 두는 게 좋을 것 같다|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</widget>>
<<widget "forest_nest">>
<<if !$forest_nest_intro>>
<<set $forest_nest_intro to true>>
<<set $forest_nest to {type: 2, fox: 3, eggs: 7}>>
<<beastNEWinit 1 fox>>
머리 위 나무에서 부스럭대는 소리가 들린다. <<if $anxiety gte 1>>당신은 본능적으로 가장 가까이에 있는 나무 뒤에 숨는다.<<else>>당신은 무엇인지 확인하려 조심스레 다가간다.<</if>>
<br><br>
당신은 우거진 나뭇잎 속 가지 다발 사이로 튀어나온 북슬거리는 주황색 꼬리를 발견한다. <<beasttype_ yi>> 보드라운 얼굴이 갑자기 올려다본다. <<bhis_ yi>> 입에 알 한 개가 물려 있다.
<br><br>
<<bHe_ nun>> 잠깐 주변을 둘러보더니, 시끄러운 소리를 내며 알을 깨문다. 노른자 일부가 <<bhis_ yi>> 턱을 타고 흘러내린다. <<bHe_ nun>> 알을 더 가지러 둥지에 다가가,
<<if $monster is 1>>
여러 개를 쥐더니 나무에서 폴짝 뛰어내린다. <<bHe_ nun>> 바닥에 알을 무더기로 쌓아 놓는다.
<<else>>
<<bhis_ yi>> 입에 하나를 넣더니 나무에서 폴짝 뛰어내린다. <<bHe_ nun>> 바닥에 알을 무더기로 쌓기 시작한다.
<</if>>
<br><br>
<i><span class="blue">당신도 저렇게 둥지를 오갈 수 있다면, 찾아낸 <<icon "tending/bird_egg.png">> 새알을 가져다 팔 수 있을지도 모릅니다.</span></i>
<br><br>
<<ind>><<link [[그냥 지켜본다 (0:05)|Forest Fox Nest Watch]]>><<pass 5>><<stress -3>><</link>><<lstress>>
<br>
<<if $harpy gte 6>>
<<ind>><<link [[도전한다|Forest Fox Nest Challenge]]>><</link>><<harpy>>
<br>
<<else>>
<<ind>><<link [[도전한다|Forest Fox Nest Challenge]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<</if>>
<<set $skulduggerydifficulty to 300>>
<<ind>><<link [[몰래 다가간다|Forest Fox Nest Sneak]]>><</link>><<skulduggerydifficulty>>
<br>
<<if $fox gte 6>>
<<ind>><<link [[쫓아가!|Forest Fox Nest Chase]]>><<set $phase2 to 1>><<stress -6>><<transform fox 1>><</link>><<llstress>><<fox>><<note "알을 얻지 못함" "red">>
<br>
<<else>>
<<ind>><<link [[쫓아간다|Forest Fox Nest Chase]]>><<set $phase2 to 1>><<tiredness 6>><</link>><<gtiredness>><<athleticsdifficulty 1 300>><<note "알을 얻지 못함" "red">>
<br>
<</if>>
<<else>>
<<set $forest_nest to {type: 0, fox: 0, bird: 0, eggs: 0}>>
<!-- 1 = abandoned nest, 2 = active nest, 3 = fallen nest, 4 = snake nest -->
<<rng 4>><<set $forest_nest.type to ($forest lte 50 ? Math.clamp($rng, 1, 3) : Math.clamp($rng, 2, 4))>>
<!-- 1 = no fox, 2 = fox, 3 = player aware of fox -->
<<if _forestNestUnsafe>>
<<set $forest_nest.fox to 2>>
<<else>>
<<rng 2>><<set $forest_nest.fox to $rng>>
<</if>>
<<rng>>
<<switch $forest_nest.type>>
<<case 1>>
<<set $forest_nest.eggs to random(1, 3)>>
당신은 근처 나무에서 <span class="purple">버려진</span> 새 둥지를 발견했다.
<<case 2>>
<<set $forest_nest.eggs to ($forest gte 50 ? random(7, 14) : random(5, 10))>>
당신은 근처 나무에서 <span class="teal">잘 관리되고 있는</span> 새 둥지를 발견했다. <<if $forest gt 50>>둥지는 썩어가는 나뭇가지에 달라붙어 있다.<</if>>
<<case 3>>
<<set $forest_nest.eggs to random(3, 8)>>
당신은 땅바닥에서 <<if $forest gt 50>>진흙과<<else>>잔가지와<</if>> 나뭇잎의 큰 덩어리를 발견했다. <span class="teal">떨어진 새 둥지</span>로 보인다.
<<case 4>>
<<set $forest_nest.eggs to 0>>
당신은 땅바닥에서 <<if $forest gt 50>>진흙과<<else>>잔가지와<</if>> 나뭇잎의 큰 덩어리를 발견했다. <span class="teal">떨어진 새 둥지</span>로 보인다.
<<if currentSkillValue('tending') gte 800>>
<<set _snakeKnown to true>>
그러나 당신의 관리 실력에 의해, 당신은 근처의 흔적들과 땅바닥에 난 구멍을 바탕으로 <span class="red">그것이 뱀 둥지임을</span> 깨닫는다.
<</if>>
<</switch>>
<br>
<<if $forest_nest.fox is 2>>
<<beastNEWinit 1 fox>>
<<if $fox gte 6>>
<<set $forest_nest.fox to 3>>
<span class="orange">당신은 근처의 <<beasttype_ yi>> 냄새를 맡는다.</span> 당신은 <<bhe_ ga>>
<<if $NPCList[0].traits.includes("cowardly")>><span class="teal">겁먹었다는 것을</span> 알아챈다.
<<elseif $NPCList[0].traits.includes("territorial")>><span class="red">영역을 지키려 한다는 것을</span> 알아챈다.
<<elseif $NPCList[0].traits.includes("clever")>><span class="purple">영리하다는 것을</span> 알아챈다.
<<elseif $NPCList[0].traits.includes("friendly")>><span class="green">친절하다는 것을</span> 알아챈다.
<<elseif $NPCList[0].traits.includes("clumsy")>><span class="blue">서투르다는 것을</span> 알아챈다.
<</if>>
<br>
<<elseif currentSkillValue('skulduggery') gte $NPCList[0].skills.security>>
<<set $forest_nest.fox to 3>>
<span class="blue">바스락대는 소리가 들린다.</span> 다른 무언가도 둥지를 지켜보고 있다.
<br>
<</if>>
<</if>>
<br>
<<if $forest_nest.type lte 2>>
<<ind>><<link [[둥지로 올라간다|Forest Nest Climb]]>><</link>><<athleticsdifficulty 0 800>>
<br>
<<ind>><<link [[둥지를 떨어트린다|Forest Nest Throw]]>><<set $forest_nest.eggs -= 4>><<set $forest_nest.type to 3>><</link>><<note "알을 적게 얻음" "red">>
<br>
<<elseif $forest_nest.type is 3>>
<<ind>><<link [[둥지를 수색한다|Forest Nest Search]]>><</link>>
<br>
<<elseif !_snakeKnown>>
<<ind>><<link [[둥지를 수색한다|Forest Nest Snake]]>><</link>>
<br>
<<elseif _snakeKnown and hasSexStat("deviancy", 4) and $voredisable is "f">>
<<ind>><<link [[당신 자신을 먹이로 제시한다|Forest Nest Snake Vore 1]]>><</link>><<deviant4>>
<br>
<</if>>
<<if $forest_nest.fox is 3>>
<<ind>><<link [[숨어서 기다린다 (0:05)|Forest Nest Hide]]>><<unset $athleticsSuccess>><<set $forest_nest.eggs -= 2>><<pass 5>><</link>><<note "알을 적게 얻음" "red">>
<br>
<</if>>
<</if>>
<<getouticon>><<link [[떠난다|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>>
<br>
<</widget>>
<<widget "fox_grudge">>
<<loadNPC 0 "fox_grudge">>
<<loadNPC 1 "fox_grudge">>
<<loadNPC 2 "fox_grudge">>
<<clearNPC "fox_grudge">>
<<unset $fox_grudge>>
<<beasttype_ i>> 나무들 사이에서 튀어나온다. 다른 한 마리가 당신 뒤편에서 튀어나오고, 마지막으로 더욱 커다란 개체가 당신의 코앞에 나타난다. <span class="red">당신은 <<bhim_ i>> 누구인지 알아차린다.</span> 당신이 둥지에서 겁주어 쫓아냈던 바로 그 여우다.
<<if $monster is 1>>
"가만히 있어, <<foxnicknamePost "아">>. 이걸 갖고 놀 참이니까."
<</if>>
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|Forest Fox Revenge]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
그들은 숲을 가로질러 당신을 쫓아온다. 당신은 등 뒤에서 그들의 울음소리가 들리지 않을 때까지 달려나간다. 당신이 그것을 따돌린 건지 아니면 단지 지루해진 건지는 확실치 않다.
<<beastescape>><<gtiredness>><<tiredness 4>><<gathletics>><<athletics 2>><<physique 1>>
<br><br>
<<link [[다음 (0:20)|Forest]]>><<endevent>><<pass 20>><<set $eventskip to 1>><</link>>
<</if>>
<</widget>>
<<widget "forestgather">>
<<set _forest_item to random(1, 2)>>
당신은 공터에 도착한다. 부드러운 바람이 얼굴을 간지럽히고, 작고 부드러운 식물들이 당신의 발에 눌린다.
<<if $forest lte 20>>
<<if _forest_item is 1>>
키 큰 식물의 그림자 속에 백합이 잔디와 함께 자라나 있다.
<<else>>
잘 익은 사과가 가지에 달려 있다.
<</if>>
<<elseif $forest lte 50>>
<<if _forest_item is 1>>
야생의 빨간 장미가 곳곳이 피어 있다.
<<else>>
야생의 배가 나무에 자라나 있다.
<</if>>
<<else>>
<<if _forest_item is 1>>
당신은 공터 끝자락, 아주 오래된 나무의 둥치에서 난초를 발견했다.
<<else>>
<<if Time.isBloodMoon()>>
<span class="red">붉은 줄무늬가 있는</span> 레몬이 작은 나무들에서 자라나 있다.
<<else>>
레몬이 작은 나무들에서 자라나 있다.
<</if>>
<</if>>
<</if>>
<<lstress>><<stress -2>>
<br><br>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<foresticon "bush">><<link [[식물과 나뭇가지로 상의를 만든다 (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3>>
<<foresticon "bush">><<link [[식물과 나뭇가지로 스커트를 만든다 (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass 20>><</link>>
<br>
<</if>>
<<if $forest lte 20>>
<<if _forest_item is 1>>
<<if !$plants_known.includes("lily")>>
<<if $sciencetrait gte 1>>
<<icon "tending/lily.png">> <<link [[씨앗을 찾는다 (0:30)|Forest Lily]]>><<pass 30>><<tending 6>><<set $plants_known.push("lily")>><</link>><<gtending>>
<br>
<<else>>
<span class="blue">백합 씨앗을 수확하려면 과학 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<</if>>
<<if currentSkillValue('tending') gte 100>>
<<icon "tending/lily.png">> <<link [[백합을 꺾는다 (0:20)|Forest Lily Pick]]>><<pass 20>><</link>><<tendingdifficulty 100 400>>
<br>
<<else>>
<span class="blue">팔 수 있을만한 백합을 고르려면 관리 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<<else>>
<<icon "tending/apple.png">> <<link [[사과를 딴다 (0:20)|Forest Apple Pick]]>><<pass 20>><</link>><<tendingdifficulty 1 300>>
<br>
<</if>>
<<elseif $forest lte 50>>
<<if _forest_item is 1>>
<<if !$plants_known.includes("red_rose")>>
<<if $sciencetrait gte 2>>
<<icon "tending/red_rose.png">> <<link [[씨앗을 찾는다 (0:30)|Forest Red Rose]]>><<pass 30>><<tending 6>><<set $plants_known.push("red_rose")>><<pain 6>><</link>><<gpain>><<gtending>>
<br>
<<else>>
<span class="blue">붉은 장미 씨앗을 수확하려면 과학 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<</if>>
<<if currentSkillValue('tending') gte 200>>
<<icon "tending/red_rose.png">> <<link [[붉은 장미를 꺾는다 (0:20)|Forest Red Rose Pick]]>><<pass 20>><</link>><<tendingdifficulty 200 500>>
<br>
<<else>>
<span class="blue">팔 수 있을만한 장미를 고르려면 관리 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<br>
<<else>>
<<if currentSkillValue('tending') gte 100>>
<<icon "tending/pear.png">> <<link [[배를 딴다 (0:20)|Forest Pear Pick]]>><<pass 20>><</link>><<tendingdifficulty 100 400>>
<br>
<<else>>
<span class="blue">팔 수 있을만한 배를 고르려면 관리 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<</if>>
<<else>>
<<if _forest_item is 1>>
<<if !$plants_known.includes("orchid")>>
<<if $sciencetrait gte 3>>
<<icon "tending/orchid.png">> <<link [[씨앗을 찾는다 (0:30)|Forest Orchid]]>><<pass 30>><<tending 6>><<set $plants_known.push("orchid")>><</link>><<gtending>>
<br>
<<else>>
<span class="blue">난초 씨앗을 수확하려면 과학 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<</if>>
<<if currentSkillValue('tending') gte 300>>
<<icon "tending/orchid.png">> <<link [[난초를 꺾는다 (0:20)|Forest Orchid Pick]]>><<pass 20>><</link>><<tendingdifficulty 300 600>>
<br>
<<else>>
<span class="blue">팔 수 있을만한 난을 고르려면 관리 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<<else>>
<<if currentSkillValue('tending') gte 200>>
<<if Time.isBloodMoon()>>
<<icon "tending/lemon.png">> <<link [[레몬을 딴다 (0:20)|Forest Blood Lemon Pick]]>><<pass 20>><</link>><<tendingdifficulty 200 500>>
<br>
<<else>>
<<icon "tending/lemon.png">> <<link [[레몬을 딴다 (0:20)|Forest Lemon Pick]]>><<pass 20>><</link>><<tendingdifficulty 200 500>>
<br>
<</if>>
<<else>>
<span class="blue">팔 수 있을만한 레몬을 고르려면 관리 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<</if>>
<</if>>
<<foresticon>><<link [[계속 걸어간다|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</widget>>
<<widget "gwylanitem">>
<<print either("트로피","야구공","야구 방망이","스노우 글로브","마법의 8번 당구공","탁구채","체스 세트","돼지저금통","머그컵","쿠키 상자","프라이팬","효자손","연필통","도시락 상자","용암 램프","손전등","뻐꾸기 시계","루빅스 큐브","지구본","물총","사전","손거울","싸구려 카메라","조개껍데기가 꽉찬 집락 비닐백","작은 발판사다리","어디 쓰이는지 모를 골동품")>> <<set _trResult to "하나">><<trPost 1 _args[0]>>_trResult
<</widget>>
<<widget "slimePunishmentForest">>
슬라임이 당신이 반항한 것에 대해 벌을 주며 당신은 강한 고통을 느낀다.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<</widget>>
<<widget "forestRescueSetup">>
<<set $_eden_available to (isLoveInterest("Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1))>>
<<if $_eden_available or $forest lte 20>>
<<if $_eden_available and $forest lte 20>>
<<set $rescue to 2>>
<<else>>
<<enable_rescue>>
<</if>>
<</if>>
<</widget>>
<<widget "forestRescueFail">>
<<if $gwylan_rescue is 1>>
<span class="red">당신이 너무 깊은 숲 속에 있어서 그윌란은 당신의 소리를 들을 수 없<<if _args[0] isnot "hunter" and isLoveInterest("Eden")>>고, 에덴은 이 구역에 올 수 없<</if>>다.</span>
<<else>>
<span class="red">당신이 마을에서 너무 멀리 떨어진 곳에 있어서 누구도 당신의 소리를 들을 수 없<<if _args[0] isnot "hunter" and isLoveInterest("Eden")>>고, 에덴은 이 구역에 올 수 없<</if>>다.</span>
<</if>>
<</widget>>
<<widget "gwylanRescueFail">>
<!-- Note: This widget was initially designed to expect ONE argument which is ONLY either "wolf" or "hunter"; If you want to use it for other animals, you will need to edit this widget. -->
<<set $_gwylan_abort_value to (_args[0] is "wolf" ? 2 : 1)>>
<<if $forest lte 20 and $gwylan_aborted isnot $_gwylan_abort_value>>
<<set $gwylan_aborted to $_gwylan_abort_value>>
<<set $rescue to 0>>
<<set $_assailant to (_args[0] is "wolf" ? "늑대" : "가해자")>> <!-- If you want to use this widget for other animals, change this -->
당신은 당신의 고함소리에 놀란 <<if $forest_shop_intro is 1 or $gwylan_rescue is 1>>그윌란이<<else>>칙칙한 갈색머리의 <<nnpc_gendery_ ga "Gwylan">><</if>> 나무줄기를 헤치고 뛰어 나오는 것을 본다.
<<nnpc_He_ nun "Gwylan">> 그 $_assailant를 한번 보고는, <span class="red">돌아서서 도망친다.</span>
<br><br>
<<elseif $forest gt 20>>
<<forestRescueFail _args[0]>>
<br><br>
<</if>>
<</widget>>
<<widget "gwylanRescueApology">>
<<if $gwylan_aborted is 3>>
<<nnpc_He_ nun "Gwylan">> 걱정스럽게 당신을 훑어본다. "괜찮아? 너는 조금 창백해 보이고, 내가 저번 밤에 네 비명소리를 들었던 것 같은데..."
<<else>>
<<nnpc_He_ nun "Gwylan">> 당신의 시선을 피한다. <<gwylanRescueApologySpeech>>
<</if>>
<</widget>>
<<widget "gwylanRescueApologyShop">>
<<if $gwylan_aborted is 3>>
<<if _args[0] is "Intro">>
<<nnpc_He_ nun "Gwylan">> 걱정스럽게 당신을 훑어본다.
<<else>>
"어이," 당신이 들어오자 그윌란이 말한다. <<nnpc_He_ nun "Gwylan">> 걱정스러워 보인다.
<</if>>
"괜찮아? 너는 조금 창백해 보이고, 내가 저번 밤에 네 비명소리를 들었던 것 같은데..."
<<else>>
<<if _args[0] is "Robin">>
<<nnpc_He_ nun "Gwylan">> 미안해하는 웃음을 지으며 당신에게 돌아선다. <<gwylanRescueApologySpeech "btw">>
<<elseif _args[0] is "Intro">>
<<nnpc_He_ nun "Gwylan">> <<nnpc_his_ yi "Gwylan">> 목 뒤를 문지른다. <<gwylanRescueApologySpeech "btw">>
<<else>>
"어이," 당신이 들어오자 그윌란이 말한다. <<gwylanRescueApologySpeech>>
<</if>>
<</if>>
<<if _args[0] is "Robin">>
로빈은 눈을 깜박이지만, 그것에 대해 물어보지 않는다.
<</if>>
<</widget>>
<<widget "gwylanRescueApologySpeech">>
<<if _args[0] is "btw">>
"그나저나, 전에 너를 구해주지 못한 건 미안하지만, 나는
<<else>>
"전에 너를 구해주지 못한 건 미안하지만, 나는
<</if>>
<<if $gwylan_aborted is 1 and $gwylan_eden_coop gte 1>>
에덴을 건드리지는 않을 거야. <<nnpc_He_ nun "Eden">> 여전히 날 두렵게 하거든.."
<<elseif $gwylan_aborted is 1>>
그 <<nnpc_title_ ul "Eden">> 건드리지는 않을 거야. <<nnpc_He_ nun "Eden">> 숲에서 가장 무서운 존재거든."
<<elseif $gwylan_aborted is 2>>
난 우두머리를 건드리지는 않을 거야. 나는 무리 전체가 내 가게의 문을 부수는 건 바라지 않거든."
<</if>>
<</widget>>
<<widget "gwylanForestRescue">>
<<set _gwylanKnown to ($forest_shop_intro is 1 or $gwylan_rescue is 1)>>
<<switch _args[0]>>
<<case "beast">> <<beasttype_ un>> 으르렁거리지만, 날아온 ?gwylanItem에 얼굴을 맞는다. <<bHe_ nun>> 낑낑거리며, 놀라서 주위를 둘러본다. <<if $monster is 1>>"인간의 공격! 인간 어디?!"<</if>>
<<case "river">> <<beasttype_ un>> 쉬익거리지만, 날아온 ?gwylanItem에 얼굴을 맞는다. <<bHe_ nun>> 놀라서 주위를 둘러본다.
<<case "man">> <<person1>><<person_ i>> 당신에게 달려들려 하지만, 그 순간 ?gwylanItem?i <<his_ yi>> 얼굴에 날아와 멈춘다. <<person2>><<person_ i>> 흘깃 쳐다보지만, <<his_ yi>> 얼굴에도 ?gwylanItem?i 날아온다.
<</switch>>
<br><br>
"어이!" <<if _gwylanKnown>>그윌란이<<else>>한 <<nnpc_gendery_ ga "Gwylan">><</if>> 나무 줄기 너머에서 소리를 지른다.
<<set $_theboy to (_gwylanKnown ? "그윌란이" : "그 " + _trResult)>> <!-- This _text_output comes from the nnpc_gendery call one line above. Do not move this line without accounting for that. -->
<<switch _args[0]>>
<<case "beast">> "훠이!" <<nnpc_He_ nun "Gwylan">> ?gwylanItem?ul 던져, 옆에 있는 <<beasttype_ ul>> 맞춘다. <<bHe_ nun>> <<bhis_ yi>> 꼬리를 <<bhis_ yi>> 다리 사이에 말고, 허둥지둥 달아난다.
<<case "river">> "훠이!" <<nnpc_He_ nun "Gwylan">> ?gwylanItem?ul 던져, 옆에 있는 <<beasttype_ ul>> 맞춘다. <<bHe_ nun>> 거품이 이는 물 속으로 다시 잠수한다.
<<case "man">> "<<phimPost>>에게서 떨어져. 나는 던질 만한 것을 더 가지고 있어." 그 말을 증명이라도 하려는 듯, <<nnpc_he_ nun "Gwylan">> 다시 ?gwylanItem?ul 던져, 다시 <<person1>><<person_ yi>> 얼굴에 맞춘다. 두 사람은 서로를 힐끗 쳐다보고는, 돌아서서 도망간다.
<</switch>>
<br><br>
<<set $pronoun to C.npc.Gwylan.pronoun>>
<<switch _args[0]>>
<<case "beast">> "맹세하건대 녀석들은 매일 더 공격적으로 변할 거야."," $_theboy 중얼거린다.
<<case "river">> "강은 점점 더 위험해질 거야," $_theboy 중얼거린다.
<<case "man">> "저들이 내 손님이 아니었으면 좋겠군," $_theboy 중얼거린다. "뭐, 어쨌든 나도 저들의 돈은 원하지 않아."
<</switch>>
<<He_ ga>> 나무 줄기에서 나와, 당신을 향해 다가온다. "괜찮니? 내가 근처에 있어서 다행이었구나."
<<if _args[0] is "river">><<He_ ga>> 당신의 팔을 잡고 당신을 물 밖으로 끌어낸다.<</if>>
<<if !_gwylanKnown>>
<br><br>
<<He_ nun>> 당신 나이쯤 되어 보이고, 칙칙한 갈색 머리에 주근깨가 있다. "나는 보기보다 나이가 많단다," <<he_ nun>> 마치 당신의 마음을 읽는 것처럼 말한다. "나는 그윌란이라고 해. 만나서 반가워."
<br><br>
"나는 숲 변두리에 가게를 하나 가지고 있는데," <<he_ ga>> 말한다. "너도 쉽게 찾을거야. 나는 장사를 하고 있는데-" <<he_ nun>> 잠시 멈칫한다. "우리 <<if $pronoun is "m">>할아버지가<<else>>할머니가<</if>> 장사를 하고 있는데-" 다시 한번 말을 멈춘다. "나는 거기서 잡동사니를 팔고 있어. 일반적인 상점에서는 찾아볼 수 없는 물건들이지. 심지어 나조차도 어떤 재고가 있는지 모른단다!" <<He_ nun>> 자랑스러운 듯 말한다.
<<elseif $gwylan_aborted gte 1>>
<<gwylanRescueApology>>
<</if>>
<br><br>
<<if $gwylan_eden_coop gte 1 and $gwylan_aborted is 0>>
<<He_ nun>> 무언가를 기다리는 듯, 잠시 주위를 둘러본다. "이상하네," 하고 <<he_ nun>> 혼잣말처럼 말한다. "<<nnpc_titlePost "Eden">>도 여기에 있을 줄 알았는데. 바쁜가 보네. 뭐 어때."
<br><br>
<</if>>
<<if $gwylan_rescue isnot 1>>
<<set $gwylan_rescue to 1>>
<<He_ nun>> 걸어가기 시작하다가, 걸음을 멈추고 돌아선다. "그건 그렇고," <<he_ ga>> 말한다. "네가 내 가게와 충분히 가까이 있었기 때문에 너를 구할 수 있었어. <span class="gold">네가 호수의 시작점보다 더 멀리 간다면, 나는 네 소리를 들을 수 없을거야.</span> 명심해."
<br><br>
<</if>>
<<He_ nun>> <<his_ yi>> 물건들을 챙긴 다음, <<his_ yi>> 가게 쪽으로 걸어간다.
<br><br>
<<clotheson>><<set $gwylan_aborted to 0>>
<<endcombat>>
<<if _args[1] is "slime">>
<<slimePunishmentForest>>
<br><br>
<</if>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</widget>>
<<widget "forestCabinReturnLinks">>
<<link [[오두막으로 돌아간다 (0:30)|Forest Cabin Return]]>><<pass 30>><<endevent>><</link>>
<br>
<<link [[작별인사를 한다|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</widget>>
<!-- Argument one is minimum -->
<<widget "tending_bird_eggs">>
<<if _args[0] gt 0>>
<<set $_min to _args[0]>>
<<if _args[1]>>
<<set $_max to _args[0]>>
<<else>>
<<if $forest_nest and $forest_nest.type>>
<<switch $forest_nest.type>>
<<case 1>><<set $_max to (_args[0] + 2)>>
<<case 2>><<set $_max to (_args[0] + 7)>>
<<case 3>><<set $_max to (_args[0] + 4)>>
<</switch>>
<<else>>
<<set $_max to (_args[0] + 4)>>
<</if>>
<</if>>
<<wearProp "bird egg">>
<span class="green"><<tending_pick bird_egg $_min $_max>></span>
<<else>>
<span class="red">There's no intact eggs left.</span>
<</if>>
<</widget>>
<<widget "forestBullyLeaves">>
<br><br>
After they leave, you try looking for a way to escape. You could try climbing the ropes to the branches, but the canopy is a long way up. It doesn't seem like there is any other way out without help, but drawing attention to yourself might make the situation worse.
<br><br>
<<link[[Climb|Forest Bully Climb]]>><</link>><<athleticsdifficulty 0 1055>>
<br>
<<link[[Call for Help|Forest Bully Help]]>><</link>>
<</widget>><<effects>><<lakeeffects>>
<<if $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
당신은 슬라임의 명령을 무시한다. 그러자 슬라임이 당신이 반항한 것에 대해 벌을 주듯 당신에게 고통의 충격이 느껴진다. 하지만, <span class="red">그것이 당신을 다른 방법으로 처벌할 수 있다는 것을 알기에, 그것은 당신을 제지하지 않는다.</span>
<<else>>
당신은 슬라임의 명령을 무시한다. 그러자 슬라임이 당신이 반항한 것에 대해 벌을 주듯 당신에게 고통의 충격이 느껴지고, 슬라임은 당신의 의지를 꺾으려 한다. 그렇지만, <span class="teal">그것은 이전에 당신을 압도한 것 때문에 아직 지쳐 있다.</span> 그것은 당신의 발걸음을 돌리려 시도하나, <span class="green">실패한다.</span>
<</if>>
<br><br>
<<link [[다음|Lake Shore]]>><<endevent>><</link>>
<br>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<if hasSexStat("deviancy", 4) and $earSlime.growth lt 100>>
<<set $earSlime.defyCooldown += 4>>
<<else>>
<<set $earSlime.defyCooldown += 8>>
<</if>>
슬라임이 주도권을 가로채려 시도한다. <span class="red">그것은 당신의 의지를 압도하여,</span> 당신을 강제로 호수 쪽으로 걸어가게 한다.
<<ggwillpower>><<willpower 3>>
<br><br>
<<link [[다음|Lake Stroll]]>>
<<pass 60>><<set $earSlimeLakeStroll to true>>
<<if $exposed gte 2>>
<<arousal 1000>><<rng>>
<<if $laketeenspresent is 1>>
<<set $phase to 2>>
<<else>>
<<set $phase to 3>>
<</if>>
<<else>>
<<set $phase to 1>>
<</if>>
<</link>><<if $exposed gte 2>><<garousal>><</if>>
<<else>>
슬라임이 주도권을 가로채려 시도하지만, <span class="green">당신은 그것에 맞서 싸웠고</span> 간신히 그것이 당신에게 걸어가길 바랐던 방향에서 몸을 돌릴 수 있었다.
<<gwillpower>><<willpower 1>>
<br><br>
<<link [[다음|Lake Shore]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 40>><<set $bus to "lakewaterfall">>
<<if $earSlimeLakeStroll>>당신은 슬라임의 명령을 따른다.<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
당신은 호수 주변을 산책한다.
물은 <<= Weather.precipitation is "rain" ? "비가 수면을 치면서 생동감 있게 움직인다" : "잔잔하다">>.
<<if $laketeenspresent is 1>>
<<set _in to Time.season is "winter" ? "근처" : "안">>
학생들이 폭포 _in에서 놀거나 저 위의 연못 _in에 앉아있는 것이 보인다.
<<elseif Weather.dayState is "night">>
달빛이 당신 주변을 밝히고 폭포수를 은의 장막으로 만든다.
<<else>>
잔잔한 바람이 당신을 부드럽게 어루만진다.
<</if>>
<br>
당신은 최근 일어난 일들에 대해 생각해 본다. 주변의 고요함이 그 일들을 소화할 수 있게 도와 준다.
<br><br>
기분이 상쾌해진다.
<<set $eventskip to 0>>
<br><br>
<<link [[돌아간다|Lake Shore]]>><<clotheson>><</link>>
<<elseif $phase is 2>>
<<flaunting>> 당신은 호수 가장자리를 따라 걷는다. 주변에 사람들이 몇몇 있지만, 그들은 당신이 얼마나 노출되어 있는지 알지 못할 것 같다.
<<if !$earSlimeLakeStroll>><<exhibitionism5>><</if>>
<<if $player.bodyliquid.vagina.semen gte 2>> 정액 몇 방울이 당신의 <<pussyPost>>에서 떨어져 땅에 떨어진다.<</if>>
<<if $beauty gte (($beautymax / 7) * 3)>>
<<generate1>>걸어가던 도중 <<person1>><<personPost "이">> <<hisPost "의">> 돗자리에 누워 당신의 <<genitalsPost "을">> 훔쳐보려고 하는 것을 알아챘다. 당신은 <<himPost "을">> 향해 손을 흔들었다. <<HePost "은">> 얼굴을 붉히곤 고개를 돌렸다.
<br><br>
<<hisPost "의">> 반응에 즐거워하며 계속 걸어갔다.
<br><br>
<<endevent>>
<</if>>
<<if $rng gte 70 and $lakestealgold is 0>>
당신은<<if Time.season is "winter">> 잠수복을 입고,<</if>> 함께 수영하고 있는 연인을 발견했다. 한 사람이 물가를 가리키자, 그들은 함께 잠수한다.
<br>
그들이 가리킨 곳을 유심히 바라보니, 나무 사이의 작은 캠프가 있다.
<br><br>
<<link [[확인한다|Lake CampGold]]>><<set $phase to 1>><</link>>
<br>
<<link [[산책을 계속한다|Lake CampGold]]>><<set $phase to 2>><</link>>
<br>
<<else>>
당신은 산책을 끝냈다. 기분이 상쾌해진다.
<br><br>
<<endevent>>
<<set $eventskip to 0>>
<<link [[돌아간다|Lake Shore]]>><<clotheson>><</link>>
<</if>>
<<elseif $phase is 3>>
<<flaunting>> 당신은 호수 가장자리를 따라 걷는다. 주변에 다른 사람은 보이지 않지만, 이렇게 노출되는 것은 흥분된다.
<<if !$earSlimeLakeStroll>><<exhibitionism4>><</if>>
<<if $player.bodyliquid.vagina.semen gte 2>>
당신이 걷자 정액 몇 방울이 당신의 <<pussyPost>>에서 떨어져 땅에 떨어진다.
<</if>>
<<if $rng gte 80 and hasSexStat("deviancy", 2) and ($player.vaginaExist or ($lactating and $milk_amount gte 250 and $breastfeedingdisable is "f")) and $swarmdisable is "f">>
몇 분 후 당신은 멋진 공터를 발견했다. 부드러운 바람에 기분이 좋아진다. 당신은 눕기로 했다.
<br><br>
당신은 눈을 감고 숲의 소리를 듣는다.
<br><br>
<<if ($player.vaginaExist and ($lactating and $milk_amount gte 250 and $breastfeedingdisable is "f"))>>
<<set _part1 to "사타구니와 젖가슴이 근질거린다">>
<<set _part2 to "<<genitals_ wa>> 젖꼭지">>
<<elseif $player.vaginaExist>>
<<set _part1 to "사타구니가 근질거린다">>
<<set _part2 to "<<genitalsPost>>">>
<<else>>
<<set _part1 to "젖가슴이 근질거린다">>
<<set _part2 to "젖꼭지">>
<</if>>
당신의 <<print _part1>>. 당신이 아래를 내려다보자
<<if $arousal gte ($arousalmax / 5) * 2>>
당신의 <<print _part2>> 주위에 벌레와 곤충들이 몰려들어, 흘러나오는 체액에 취해 있다.
<<else>>
당신의 <<print _part2>> 주위에 벌레와 곤충들이 기어다니고 있다.
<</if>>
<br><br>
<<if hasSexStat("deviancy", 3)>>
<<link [[돌아다니도록 둔다|Lake Insect]]>><<set $phase to 1>><</link>><<deviant3>>
<br>
<</if>>
<<if hasSexStat("deviancy", 4)>>
<<link [[자위한다|Lake Insect]]>><<set $phase to 2>><</link>><<deviant4>>
<br>
<</if>>
<br>
<<link [[털어낸다|Lake Insect]]>><<set $phase to 3>><</link>>
<br>
<<else>>
당신은 산책을 끝냈다. 기분이 상쾌해진다.
<br><br>
<<endevent>>
<<set $eventskip to 0>>
<<link [[돌아간다|Lake Shore]]>><<clotheson>><</link>>
<</if>>
<</if>>
<<unset $earSlimeLakeStroll>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 40>><<set $bus to "lakewaterfall">>
<<if ($player.vaginaExist and ($lactating and $milk_amount gte 250))>>
<<set _part to "<<genitals_ wa>> 젖꼭지">>
<<elseif $player.vaginaExist>>
<<set _part to "<<genitalsPost>>">>
<<else>>
<<set _part to "젖꼭지">>
<</if>>
<<if $phase is 1>>
당신은 뒤로 누워 벌레들이 돌아다니게 둔다.
<<deviancy3>>
<<if $arousal gte ($arousalmax / 5) * 2>>
벌레와 곤충들은 맛있는 "꿀"이 나오는 곳이 어디인지 찾아다니고 있다.
<<else>>
벌레와 곤충들은 당신의 구석구석을 탐험한다.
<</if>>
간질거리는 느낌이 난다. <<print _part>>에 따뜻한 느낌이 퍼져나간다.
<br><br>
몇 분 뒤 당신은 벌레를 모두 털어냈다. 당신은 일어나 산책을 마친다. 기분이 상쾌해진다.
<br><br>
<<endevent>>
<<set $eventskip to 0>>
<<link [[돌아간다|Lake Shore]]>><<clotheson>><</link>>
<<elseif $phase is 2>>
당신은 뒤로 누워 벌레들이 돌아다니게 둔다.
<<deviancy3>>
<<if $arousal gte ($arousalmax / 5) * 2>>
벌레와 곤충들은 맛있는 "꿀"이 나오는 곳이 어디인지 찾아다니고 있다.
<<else>>
벌레와 곤충들은 당신의 구석구석을 탐험한다.
<</if>>
간질거리는 느낌이 난다. <<print _part>>에 따뜻한 느낌이 퍼져나간다.
<<if $player.vaginaExist>>
벌레가 안으로 기어들어오는 것을 느끼면서 당신은 자위하기 시작했다.
<<else>>
벌레가 당신의 모유를 빠는 것을 느끼면서 당신은 자위하기 시작했다.
<</if>>
<<deviancy4>>
<<link [[다음|Lake Masturbation]]>><<set $bugsinside to 1>><<set $masturbationstart to 1>><</link>>
<<elseif $phase is 3>>
당신은 벌레를 모두 털어내고 처음 출발했던 곳까지 산책한다. 기분이 상쾌해진다.
<br><br>
<<endevent>>
<<set $eventskip to 0>>
<<link [[돌아간다|Lake Shore]]>><<clotheson>><</link>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 40>><<set $bus to "lakewaterfall">>
<<if $phase is 1>>
당신은 캠프로 가서 주변을 둘러본다. 뭔가 빛나는 것이 당신의 주의를 끈다.
<br><br>
그것은 작은 금괴이다. 두 사람이 다이빙 도중 행운을 만난 모양이다. 당신은 그들이 수면 위로 올라오는 소리를 들었다. 그들이 돌아오고 있다.
<br><br>
<<link [[훔친다|Lake StealGold]]>><<crimeUp 30 "thievery">><<set $phase to 3>><<arousal 1500>><</link>><<gcrime "thievery">><<garousal>><<deviant3>>
<br>
<<link [[훔치지 않는다|Lake StealGold]]>><<endevent>><<set $phase to 4>><</link>>
<<else>>
<br>
충분히 재미를 보고 나서, 당신은 돌아가기로 결정했다. 당신은 산책을 끝냈다. 기분이 상쾌해진다.
<br><br>
<<set $eventskip to 0>>
<<link [[돌아간다|Lake Shore]]>><<clotheson>><</link>>
<</if>><<if $phase is 3>>
<br>
당신은 재빠르게 생각한다. 당신은 완전히 나체이고, 뭔가 들고 있다면 그들이 바로 눈치챌 것이다.
<br><br>
엄청나게 음란하고 말도 안 되는 생각이 머리에 떠오른다.
<br>
당신은 '보관함' 하나를 가지고 있다. 날 때부터 가지고 있던 그것 말이다. 바로 당신의 <<print ($player.vaginaExist ? "보지" : "항문")>>!
<br>
지체 없이 당신은 금괴 하나를 집어든다. 심장이 큰 소리로 뛴다.
<<if $arousal gte ($arousalmax / 5) * 3>>
<<if $player.vaginaExist>>
<br><br>
당신은 완전히 흥분했고 당신의 <<pussyPost "는">> 완전히 젖어 있다. 보지에 금괴 끝을 집어넣는 데엔 별 힘이 들지 않는다.
<br>
당신은 온 힘을 다해 금괴를 집어넣는다. 보지가 금괴를 빨아들이면서 벌어진다.
<br>
<<if $player.bodyliquid.vagina.semen gte 3>> 또, 자궁에서 흘러나오는 정액이 금괴를 넣기 훨씬 편하게 해 주는 윤활액 역할을 한다.<</if>>
<br>
금괴가 자궁 입구에 맞닿는 것이 느껴지고, 마지막으로 힘을 주자 금괴가 완전히 당신의 안에 들어온다.
<<else>>
<br><br>
당신은 완전히 흥분해서 엉덩이에 금괴 끝을 집어넣는 데엔 별 힘이 들지 않는다.
<br>
당신은 온 힘을 다해 금괴를 집어넣는다. 항문이 금괴를 빨아들이면서 벌어진다.
<br>
얼마 지나지 않아 금괴가 완전히 당신의 안에 들어온다.
<</if>>
<<elseif $arousal gte ($arousalmax / 10) * 3>>
<<if $player.vaginaExist>>
<br><br>
당신은 흥분했고 당신의 <<pussyPost "는">> 약간 젖어 있다. 보지에 금괴 끝을 집어넣는 데에 크게 노력할 필요는 없다.
<br>
당신은 온 힘을 다해 금괴를 집어넣는다. 보지가 금괴를 받아들이면서 벌어진다. 약간 아프지만, 참을 만 하다.
<br>
<<if $player.bodyliquid.vagina.semen gte 3>> 또, 자궁에서 흘러나오는 정액이 금괴를 넣기 편하게 해 주는 윤활액 역할을 한다.<</if>>
<br>
금괴가 자궁 입구에 맞닿는 것이 느껴지고, 마지막으로 힘을 주자 금괴가 완전히 당신의 안으로 들어온다.
<<else>>
<br><br>
당신은 흥분했지만, 항문에 금괴 끝을 집어넣는 데엔 약간의 노력이 필요할 것이다.
<br>
당신은 온 힘을 다해 금괴를 집어넣는다. 항문이 금괴를 받아들이면서 벌어진다. 약간 아프지만, 참을 만 하다.
<br>
얼마 지나지 않아 금괴가 완전히 당신의 안에 들어온다.
<</if>>
<<elseif $arousal gte $arousalmax / 10>>
<<if $player.vaginaExist>>
<br><br>
당신의 <<pussyPost "는">> 젖어있지는 않다. 보지에 금괴 끝을 집어넣는 데에 큰 힘이 들 것이다.
<br>
당신은 온 힘을 다해 금괴를 집어넣는다. 당신의 보지가 금괴를 받아들이려 하면서 고통스럽게 벌어진다. 아프지만, 겨우 참아낸다.
<br>
<<if $player.bodyliquid.vagina.semen gte 3>> 자궁에서 흘러나오는 정액이 금괴를 넣기 편하게 해 주는 윤활액 역할을 한다.<</if>>
<br>
금괴가 자궁 입구에 맞닿는 것이 느껴지고, 마지막으로 힘을 주자 금괴가 완전히 당신의 안으로 들어온다.
<<else>>
<br><br>
당신은 흥분하지 않았고 항문에 금괴 끝을 집어넣는 데엔 굉장한 노력이 필요할 것이다.
<br>
당신은 온 힘을 다해 금괴를 집어넣는다. 당신의 엉덩이가 금괴를 받아들이려 하면서 고통스럽게 벌어진다. 아프지만, 겨우 참아낸다.
<br>
얼마 지나지 않아 금괴가 완전히 당신의 안에 들어온다.
<</if>>
<</if>>
<br><br>
<<link [[다음|Lake GoldCheck]]>><</link>>
<<else>>
당신의 생각이 머릿속에서 쿵쿵 울렸지만, 결국 훔치지 않기로 결정한다. 당신은 최대한 빠르게 자리를 떠나고 옷을 회수한다.
<br>
모험은 충분히 했다.
<<endevent>>
<<set $eventskip to 0>>
<br><br>
<<link [[돌아간다|Lake Shore]]>><<clotheson>><</link>>
<</if>>당신은 정확히 시간에 맞춰서 끝냈고, 연인은 막 뭍으로 수영해 오느라 당신의 음란한 행동을 보지 못했다. 당신은 빠르게 노출된 <<genitalsPost "을">> 가린다.
<br>
이제 와서 달리는 것은 수상하게 보일 것 같아 당신은 털끝도 움직이지 않고, "아무것도" 하지 않은 것처럼 위장하려고 한다.
<br>
연인은 재빨리 도착했고 여자의 눈이 달라진 것을 찾아 움직인다.
<br><br>
"여기서 다 벗고 뭘 하는 거야?!" 남자가 당신에게 시선을 고정한 채로 여자가 묻는다.
<br>
"바...방금 도착해서, 그...그냥 산책 중이었어요." 당신은 노출된 <<genitalsPost "이">> 부끄러운 척 하며 거짓말한다.
<br>
당신은 증명을 위해 빈 손을 들어올리지만, 오히려 당신을 더 흥분시킨다.
<br>
<<arousal 1000>>
<<if $arousal gte ($arousalmax / 5) * 3>>
<br>
연인은 당신의 <<if $player.penisExist>>완전히 발기한 자지<<else>>애액이 꿀처럼 뚝뚝 떨어지는 젖은 보지<</if>>를 보지 않으려 최대한 노력한다.
<br>
오랜 시간 뒤에 그들은 당신의 손을 바라본다.
<br>
<<else>>
<br>
연인은 당신의 <<genitalsPost "을">> 확인한다. 잠시 후에 그들은 당신의 손을 바라본다.
<br>
<</if>>
<br>
"<<pher_ yi>> 손엔 아무 것도 없는 것 같아, <<pshe_ nun>> 그냥 변태야."라고 남자가 말한다.
<br>
"저...저는 아무것도 훔치지 않았어요. 그냥 보...보내 주실 순 없나요?"
<br>
연인은 서로를 쳐다보곤 당신을 돌아본다.
<br><br>
여자가 "가."라고 말한다, "그리고 다신 돌아오지 마. 이건 우리 거야!"
<br>
당신은 고개를 끄덕이고는 금괴가 안에 든 채로 옷을 향해 걸어간다. 당신의 심장은 전에 없던 속도로 빠르게 뛴다.
<br><br>
이게 먹힐 거라고는 생각치도 못했다. 이 금괴는 비싼 값에 팔 수 있을 것이다...물론 씻어낸 뒤에.
<br><br>
<<endevent>>
<<set $lakestealgold to 1>>
<<set $eventskip to 0>>
<<set $antiquemoney += 1500>>
<<link [[돌아간다|Lake Shore]]>><<clotheson>><</link>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<generatey1>><<person1>>
당신은 움직일 수 없는 상태로 일어난다. 당신의 몸은 목까지 모래로 덮여 있다.
<br><br>
"일어났군," <<personPost "이">> 말한다. <<HesPost "은">> 혼자가 아니다. "모래사장에 잠들어 있는 모습이 너무 아름다워서 말이야. 널 인어로 만들어 주기로 했지. 거의 다 끝났어, 사진만 찍으면 돼." 그들은 그들의 완성품을 보기 위해 한 발짝 물러선다. <<personPost "이">> 고개를 들고, 공포가 <<hisPost "의">> 얼굴에 비친다. <<HePost "와">> <<hisPost "의">> 친구들이 달린다.
<br><br>
<<endevent>><<generatey1>><<generatey2>><<generatey3>> 잠시 뒤에 그림자가 위에 드리운다. 한 무리의 <<fullGroupPost "이다">>. 당신은 그들을 학교에서 본 적이 있다. "이게 누구야?" <<person1>><<personPost "이">> 말한다. <<HePost "이">> 당신의 앞에 무릎을 꿇는다.
<br><br>
<<if $speech_attitude is "meek">>
"제..제발 하지 마," 당신은 애원한다.
<<elseif $speech_attitude is "bratty">>
"내가 아무것도 못 할 거라고 생각하지 마," 당신이 말한다. "가까이 오면 찢어버릴 거야."
<<else>>
"어딜 감히," 당신이 말한다.
<</if>>
<br><br>
"걱정하지 마," <<hePost "이">> 말한다. "널 만지진 않을 거야, 다만," <<hePost "이">> <<hisPost "의">> 친구들을 향해 씨익 웃는다. "이 인어한테 화장이 필요할 거 같은데." <<hisPost "의">> 친구들이 <<himPost>>의 옆에 무릎꿇는다.
<br><br>
<<if isLoveInterest("Eden")>>
<<link [[에덴에게 들리도록 비명을 지른다|Lake Mermaid Eden]]>><</link>>
<br>
<<link [[비명을 지르지 않는다|Lake Mermaid 2]]>><</link>>
<<else>>
<<link [[다음|Lake Mermaid 2]]>><</link>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
숲에서 총성이 들린다. 총알이 근처에 떨어지자, 학생들은 공포에 질려 소리를 지르며 당신에게서 떨어진다. "뭐-뭐야 그거?" 학생 중 하나가 주저하는 목소리로 묻는다.
<br><br>
두 번째 총성이 허공을 가르며 울린다. 이번에는 총알이 더 가까운 곳에 떨어졌고, 학생들은 펄쩍 뛴다. 세 번째 총성이 뒤따르고, 학생들은 패닉에 빠져 도망친다.
<br><br>
해안가에 있는 다른 사람들도, 역시 총성을 듣고, 모래에 묶인 당신을 두고 도망친다. 갑자기, 당신은 당신에게 다가오는 발소리를 듣는다.
<br><br>
<<endevent>><<npc Eden>>
"이게 누구야?" 익숙한 목소리가 들린다. 에덴이다.
<<if $edenCagedEscape>>
"내가 다시 너를 잡을거라고 했지." <<He_ nun>> 모래를 파내 당신을 꺼내고 허리를 붙잡는다. 당신이 일어서는 순간, <<he_ nun>> 당신을 숲으로 끌고가기 시작한다.
<br><br>
"너는 계속 나를 실망시키면서도, 너의 위험에서 벗어나기 위해 여전히 나에게 의지하는구나." <<He_ nun>> 눈을 가늘게 뜨고, 어깨 너머를 노려본다."벌 받을 시간이 지났어."
<<set $location to "forest">>
<br><br>
<<link [[싸운다|Eden Caged Caught Resist]]>><<set $fightstart to 1>><<def 1>><</link>>
<br>
<<link [[밀쳐내려 시도한다 (0:01)|Eden Caged Caught Pull]]>><<pass 1>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[받아들인다 (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<<elseif ($edenfreedom gte 2 and $edendays lt 8) or ($edenfreedom is 1 and $edendays lt 2)>>
"난 네가 이렇게 될줄 알았어. 여긴 위험해." <<he_ nun>> 당신을 파내고 당신이 일어서게 도와주며 말한다. "집으로 가자."
<br><br>
<<He_ nun>> 당신을 <<his_ yi>> 오두막집으로 다시 데려간다.
<br><br>
<<link [[다음 (0:30)|Eden Cabin]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
"난 너를 믿어." <<he_ ga>> 말한다. "내 말을 듣지 않으면 이렇게 되는거야. 너를 위해서 하는 말이야." <<he_ nun>> 당신을 파내고 당신이 일어서게 도와준다. "집으로 가자."
<br><br>
<<link [[다음 (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $NPCList[0].penis isnot "none">>
그들은 자지를 꺼내 당신의 얼굴 바로 앞에서 문지르기 시작한다. 당신은 모래 너머로 저항하려고 하지만, 손끝 하나 움직일 수 없다. 한 <<personPost "이">> 가장 먼저 싼다. 정액이 이마에 흩뿌려지고 눈가로 흘러내린다. 나머지도 따라서 싸기 시작하고, 곧 당신의 목 위는 완전히 정액으로 뒤덮인다.
<<bodyliquid "face" "semen" 5>>
<<else>>
그들은 보지를 드러내고 당신의 얼굴 바로 앞에서 문지르기 시작한다. 당신은 모래 너머로 저항하려고 하지만, 손끝 하나 움직일 수 없다. 한 <<personPost "이">> 가장 먼저 싸고, 애액을 이마에 흩뿌린다. 애액은 눈가로 흘러내린다. 나머지도 따라서 싸기 시작하고, 곧 당신의 목 위는 완전히 보지즙으로 뒤덮인다.
<<bodyliquid "face" "goo" 5>>
<</if>>
<br><br>
"솜씨 좋지 않아?" <<personPost "이">> 말한다. 그들은 우선 사진을 찍은 뒤에, 일어나서 떠난다. 모래사장의 다른 사람들은 구경하고 있다.
<<gtrauma>><<trauma 6>><<famerape 30>><<status -30>><<llcool>>
<br><br>
<<endevent>>
<<link [[저항한다 (0:30)|Lake Mershame]]>><<pass 30>><</link>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<generatey1>>
당신은 모래를 떨쳐내려 계속 저항한다. 몇몇 사람들은 가까이 보기 위해 다가와서, 웃거나 사진을 찍는다. 아니면 둘 다. <<person1>><<personPost "이">> 당신 옆에 무릎을 꿇고 당신은 파내기 전까지 계속된다. <<HePost "은">> 적어도 웃음을 참고 있다.
<br><br>
<<endevent>>
<<link [[다음|Lake Shore]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $daily.lakeCouple to 1>>
<<generate1>><<generatep2>>
당신은 불길 가까이 다가간다. 이제 <<fullGroupPost "이">> 더 가까이 보인다. "어이," <<person1>><<personPost "이">> 말한다. "혼자 거기서 뭐 해? 이리 와서 같이 앉아."
<br><br>
<<link [[함께한다 (0:10)|Lake Couple 2]]>><<pass 10>><</link>>
<br>
<<link [[거절하고 갈 길을 간다|Lake Campsite]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 그들 사이에 앉는다. "우리는 도시에서 떨어져 있는 시간을 즐기고 있어," <<person2>><<hisPost "의">> 어깨에 <<person1>><<personsPost>>의 머리를 기댄 상태에서 <<person2>><<personPost "이">> 말한다. 당신은 그들에게 당신에 대해 조금 말해 준다.
<<lstress>><<stress -2>>
<br><br>
잠시 잡담을 난 뒤에, <<person1>><<personPost "이">> 몸을 떤다. "오늘 밤은 서늘한데," <<hePost "이">> 말한다. <<HePost "이">> <<hisPost "의">> 무릎을 쓰다듬는다. "자, 서로 따뜻하게 해 줘야지."
<br><br>
<<link [[무릎 위에 앉는다 (0:10)|Lake Couple 3]]>><<pass 10>><</link>>
<br>
<<link [[거절하고 갈 길을 간다|Lake Campsite]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 <<person1>><<personsPost>>의 무릎에 앉는다. 두 사람이 서로 키스하는 소리가 들린다. 당신은 그들과 몇 분동안 같이 앉아, 모닥불이 타닥거리는 소리와 잔잔하게 흐르는 물소리를 듣는다.
<<stress -2>><<trauma -1>><<lstress>><<ltrauma>>
<br><br>
<<person2>><<personPost "이">> 몸을 기울여 당신의 뺨에 키스한다. <<HePost "이">> <<person1>><<personPost>>에게 동의를 구하듯 쳐다본다. <<personPost>>도 몸을 기울여 당신에게 키스한다.
<br><br>
<<link [[같이 키스한다|Lake Couple 4]]>><</link>><<promiscuous1>>
<br>
<<link [[밀어내고 떠난다|Lake Campsite]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 그들에게 키스를 돌려 준다. 한 명씩, 다른 한 명이 당신의 뺨에 키스하는 동안. 가끔 그들은 서로에게 키스를 하기도 한다. <<takeKissVirginity "Lake couple" "romantic" "human">>
<<promiscuity1>>
"미안해," <<person2>><<personPost "이">> 숨을 헐떡인다. "먼저 물어봤어야 했는데." <<hesPost "이">> 누구에게 말하는 것인지 확실치 않다.
<br><br>
<<person1>>"늦어지고 있어," <<personPost "이">> 말한다. "텐트가 기다리고 있다고."
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[함께한다|Lake Couple 5]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[옷을 벗고 함께한다|Lake Couple 5]]>><<strip>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[헤어진다|Lake Campsite]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
The <<person1>><<personPost "이">> 텐트에 다가가면서 당신의 손을 잡는다. <<takeHandholdingVirginity "Lake couple" "romantic" "human">><<HePost "이">> 들어가고 <<person2>><<personPost "이">> <<person1>><<himPost "을">> 뒤따라 들어간다.
<<if $phase is 1>>
당신은 옷을 벗고 그들을 따라 들어간다. 당신은 시트 사이를 비집고 들어가 두 낯선 사람 사이에 눕는다.
<<exhibitionism3>>
<<else>>
당신은 그들을 따라 들어가, 시트 사이를 비집고 두 낯선 사람 사이에 눕는다.
<<promiscuity2>>
<</if>>
<<link [[껴안는다 (0:30)|Lake Couple Cuddle]]>><<trauma -3>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[끌어안고 키스한다|Lake Couple Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[비집고 나와 갈 길을 간다|Lake Campsite]]>><<clotheson>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 그들의 품에 몸을 파묻고 그들은 당신을 껴안는다. 당신은 그들의 따뜻한 몸을 느끼며 잠시 누워 있는다. 그것은 편안하지만, 작은 텐트 때문에 곧 갑갑해진다. 당신은 그들이 잠을 잘 수 있도록 나온다.
<br><br>
<<link [[다음|Lake Campsite]]>><<clotheson>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 200>>
당신은 몸을 돌려 <<person1>><<personPost "을">> 끌어안는다. 당신은 <<himPost>>에게 키스한다. 당신은 <<person2>><<personPost "이">> 몸을 당신 뒤쪽으로 움직이는 것을 느낀다.
<<promiscuity3>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Lake Couple Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Couple Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
당신은 그들의 따뜻한 몸을 느끼며 좀 더 누워 있는다. 그것은 편안하지만, 작은 텐트 때문에 곧 갑갑해진다. 당신은 그들이 잠을 잘 수 있도록 나온다.
<<elseif $enemyhealth lte 0>>
당신은 그들을 밀어내고 텐트 밖으로 나온다.
<<elseif $finish is 1>>
그들은 당신에게 더 이상 손대지 않고, 당신이 텐트 밖으로 나가게 해 준다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Campsite]]>><</link>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $cool gte 160>>
그들은 당신과 함께 가고 싶어 한다. 그들은 당신을 둘러싸고 당신의 관심을 얻기 위해 다툰다. 숲이 위험하다는 것은 모두 알고 있지만, 사람들과 함께 있다면 안전할 것이다.
<<status 1>><<gcool>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<lakejourney>>
<<else>>
당신은 별 일 없이 호수에 도착했다.
<br><br>
<<link [[다음|Lake Shore]]>><</link>>
<br>
<</if>>
<<elseif $cool gte 40>>
그들은 당신과 함께 갈 수 있어서 기쁘다. 당신은 다른 사람과 붙어 가면서 잡담을 한다. 숲이 위험하다는 것은 모두 알고 있지만, 사람들과 함께 있다면 안전할 것이다.
<<status 1>><<gcool>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<lakejourney>>
<<else>>
당신은 별 일 없이 호수에 도착했다.
<br><br>
<<link [[다음|Lake Shore]]>><</link>>
<br>
<</if>>
<<else>>
그들은 서로를 쳐다보고는 당신의 요청을 비웃지만, 당신을 쳐내진 않는다. 숲이 위험하다는 것은 모두 알고 있지만, 사람들과 함께 있다면 안전할 것이다.
<<status 1>><<gcool>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<lakejourney>>
<<else>>
호수에 가까워졌을 때 누군가 당신을 밀친다. 당신은 땅바닥에 넘어진다. 아이들은 웃으며, 당신을 숲 속에 홀로 남겨둔다.
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<link [[다음|Forest]]>><<set $forest to 30>><</link>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $cool gte 160>>
그들은 당신과 함께 가고 싶어 한다. 그들은 당신을 둘러싸고 당신의 관심을 얻기 위해 다툰다. 당신은 숲의 위험한 것들로부터 안전한 길을 벗어나지 않는다.
<<status 1>><<gcool>>
<br><br>
당신은 별 일 없이 호수에 도착했다.
<br><br>
<<link [[새로운 길을 개척하자고 제안한다|Lake Journey Road Dare]]>><<status 1>><</link>><<gcool>>
<br>
<<link [[길에서 벗어나지 않는다|Lake Shore]]>><</link>>
<br>
<<elseif $cool gte 40>>
그들은 당신과 함께 갈 수 있어서 기쁘다. 당신은 다른 사람과 붙어 가면서 잡담을 한다. 당신은 숲의 위험한 것들로부터 안전한 길을 벗어나지 않는다.
<<status 1>><<gcool>>
<br><br>
<<link [[새로운 길을 개척하자고 제안한다|Lake Journey Road Dare]]>><<status 1>><</link>><<gcool>>
<br>
<<link [[길에서 벗어나지 않는다|Lake Shore]]>><</link>>
<br>
<<else>>
그들은 서로를 쳐다보고는 당신의 요청을 비웃지만, 당신을 쳐내진 않는다. 당신은 숲의 위험한 것들로부터 안전한 길을 벗어나지 않는다.
<<status 1>><<gcool>>
<br><br>
호수에 가까워졌을 때 누군가 당신을 밀친다. 당신은 땅바닥에 넘어진다. 아이들은 웃으며, 당신을 숲 속에 홀로 남겨둔다.
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<link [[다음|Forest]]>><<set $forest to 15>><</link>>
<br>
<</if>><<effects>>
당신은 학생들이 안전한 길에서 벗어나게끔 충동질한다. 누구도 겁쟁이처럼 보이고 싶지 않아 하므로, 그렇게 하기는 쉽다.
<br><br>
<<lakejourney>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 호수로 가는 길까지 달려 다른 사람들과 합류한다. <<beasttypePost "이">> 당신을 추격했는지는 모르지만, 안전하게 도착했다.
<br><br>
<<link [[호수|Lake Shore]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
당신은 <<beasttypePost "을">> 향해 한 발 내딛는다. "가," 당신이 다른 학생들에게 말한다. "여긴 안전하지 않아, 내가 처리할게." 그들은 당신이 미쳤다고 생각할 것이다. 당신은 과장된 전투 자세를 취한다. "가!" 당신이 반복한다. 그들은 호수를 향해 뛰어간다. 혼자만 남게 되자, 당신은 바닥에 누워 자세를 잡는다.
<<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Lake Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Wolf Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
만족한 채로, <<beasttypePost "은">> 숲 깊은 곳으로 어슬렁거리며 사라진다.
<br><br>
<<tearful>> 당신은 호수로 나아간다.
<<elseif $enemyhealth lte 0>>
<<tearful>> 당신은 <<beasttypePost "이">> 숲 깊은 곳으로 도망치는 것을 바라본다.
<<else>>
<<beasttypePost "은">> 숲 깊은 곳으로 어슬렁거리며 사라진다.
<br><br>
<<tearful>> 당신은 호수로 나아간다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Shore]]>><</link>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $rng gte 81>>
당신은 다른 사람들과 물수제비를 뜬다. 어떤 사람은 여섯 번이나 띄운다.
<<elseif $rng gte 61>>
당신은 모래성 짓는 것을 돕다가, 모래성이 자기 무게에 무너진다. 그래도 당신은 좋은 시간을 보냈다.
<<elseif $rng gte 41>>
당신은 프리스비를 던지며 놀았다.
<<gathletics>><<athletics 3>><<physique 1>>
<<elseif $rng gte 21>>
<<if $cool gte 160>>
당신은 학교에서 본 몇몇 학생과 이야기를 한다. <<generates1>><<person1>><<personPost "은">> 숲에 혼자 들어가며 당신에게 깊은 인상을 주려고 한다. 무서운 소리가 <<himPost "을">> 무섭게 해서 <<hePost "은">> 멀리 가지 못한다.
<<ltrauma>><<trauma -3>><<endevent>>
<<elseif $cool gte 40>>
당신은 학교에서 본 몇몇 학생과 이야기를 한다.
<<else>>
당신은 학교에서 본 몇몇 학생과 이야기하려고 한다. 당신은 거의 무시당한다.
<<gtrauma>><<trauma 3>>
<</if>>
<<else>>
즉흥적으로 술래잡기가 시작된다.
<<if currentSkillValue('athletics') gte 800>>
아무도 당신을 잡을 수 없다.
<<gcool>><<status 1>><<gathletics>><<athletics 3>><<physique 1>>
<<elseif currentSkillValue('athletics') gte 400>>
당신은 할 수 있는 대로 최대한 노력한다.
<<gathletics>><<athletics 3>><<physique 1>>
<<else>>
술래가 되었을 때, 당신은 한 명도 잡지 못하고 고전한다.
<<lcool>><<status -10>><<gathletics>><<athletics 3>><<physique 1>>
<</if>>
<</if>>
<<pass 30>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if Time.hour is 20>>
날이 늦어지고, 숲의 그림자가 길어지고 있다. 사람들은 마을로 돌아갈 준비를 하고 있다. 혼자 남길 바라는 사람은 없다.
<br><br>
<<if $exposed lte 0>>
<<link [[사람들과 같이 간다 (0:30)|Lake Return Journey]]>><<set $foresthunt to 0>><<pass 30>><</link>>
<br>
<</if>>
<<link [[남는다|Lake Shore]]>><</link>>
<br>
<<elseif $danger gte (9900 - $allure)>>
<<if $cool gte 160>>
<<generates1>><<person1>><<personPost "이">> 다가온다. "아-안녕," <<hePost "이">> 말한다. "어, 뭐-뭐 하나 부탁해도 될까?" <<HePost "은">> 숨을 깊게 들이쉰다. "나한테 키스해 줄래? 쟤들이 너한테 키스 받으면 날 내버려 둘 거래." <<HePost "이">> 고개를 숙이고 얼굴을 붉힌다. <<hesPost "이">> 말하는 "쟤들"은 얼마 떨어지지 않은 곳의 바위에서 지켜보고 있다. 당신도 <<personPost "이">> 괴롭힘당하는 것을 전에 본 적이 있다.
<br><br>
<<link [[키스한다|Lake Kiss]]>><<status -10>><</link>><<promiscuous1>><<lcool>>
<br>
<<link [[거절한다|Lake Refuse]]>><</link>>
<br>
<<link [[웃는다|Lake Laugh]]>><<status 1>><</link>><<gcool>>
<br>
<<else>>
<<generatey1>><<person1>><<personPost "이">> 돌 뒤에서 당신을 넘어뜨리고 몸을 더듬는다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[같이 더듬는다|Lake Hang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[밀어낸다|Lake Hang Shove]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[어울려 논다 (0:30)|Lake Hang]]>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[그만둔다|Lake Shore]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 <<hisPost "의">> 옷깃을 잡고 <<himPost "을">> 끌어당긴다. 놀란 <<hisPost "의">> 눈이 커지지만, 곧 감긴다. <<himPost "이">> 떠는 것이 느껴진다. 불량배들은 멍청한 얼굴로 쳐다보고 있다. 한 명이 역겨움에 빈 물병을 집어던진다. 그들은 돌에서 내려와 걸어간다.
<<promiscuity1>><<takeKissVirginity `($pronoun is "m"?"shy boy":"shy girl")` "consensual">>
당신은 <<personPost "을">> 놔 준다. <<HesPost "은">> 얼굴을 붉히며 눈물짓는다. "고...고마워." <<HePost "은">> 뒤돌아서 달려간다.
<<famegood 20>>
<br><br>
<<endevent>>
<<link [[어울려 논다 (0:30)|Lake Hang]]>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[그만둔다|Lake Shore]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 고개를 젓는다. <<HePost "은">> 미소를 짓는다. "나도 알아. 내가 부탁하는 건 말도 안 되는 거겠지. 어쨌든 고마워." <<HePost "이">> 걸어간다. 바위에 있던 불량배들이 <<himPost "을">> 야유하고 놀린다.
<br><br>
<<endevent>>
<<link [[어울려 논다 (0:30)|Lake Hang]]>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[그만둔다|Lake Shore]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 웃음을 터뜨린다. 바위에 있던 불량배들도 따라 웃는다. <<personPost "은">> 고개를 숙이고는 숲으로 달려간다.
<br><br>
<<endevent>>
<<link [[어울려 논다 (0:30)|Lake Hang]]>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[그만둔다|Lake Shore]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $rng gte 81>>
당신은 <<himPost "을">> 밀쳐낸다. <<HePost "은">> 당신을 비웃고는 다시 올라타서, <<hisPost "의">> 손으로 당신의 입을 막는다. "다시는 수 쓰지 마라, <<bitchPost "아">>," <<hePost "이">> 말한다. "이게 현실이다."
<br><br>
<<link [[다음|Lake Hang Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 <<himPost "을">> 밀쳐낸다. <<HePost "은">> 으쓱하고는 괴롭힐 사람을 찾아 다른 곳으로 간다.
<br><br>
<<endevent>>
<<link [[어울려 논다 (0:30)|Lake Hang]]>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[그만둔다|Lake Shore]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<promiscuity2>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<controlloss>>
<<molested>>
<<maninit>>
<<hand_gag 0 left>>
<<if isLoveInterest("Eden") and !$edenCagedEscape and $location is "lake" and random(1,2) is 2>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Lake Hang Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Hang Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $enemyhealth lte 0>>
<<HePost "이">> 고통에 몸부림친다. <<tearful>> 당신은 <<hePost "이">> 함부로 손댈 수 없도록 공개된 곳으로 도망간다.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<HePost "은">> 누운 채로 숨을 고른다. <<tearful>> 당신은 일어선다.
<<elseif $rescue is 1 and $alarm is 1>>
숲에서 총성이 들리고, 총알이 <<person_ yi>> 발치에 떨어진다. <<He_ nun>> 공포에 질려 뒤로 물러나더니 도망친다.
<br><br>
<<endevent>><<npc Eden>>
당신은 나무들 사이로 당신을 구해준 사람을 찾아보지만, 당신은 <<him_ ul>> 볼 수 없다. <<tearful>> 당신은 일어선다.
<<else>>
<<HePost "은">> 망설이면서도, 당신을 놔 준다. <<tearful>> <<hePost "이">> 떠나는 것을 보고 당신은 겨우 일어선다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Shore]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 다른 사람들과 함께 어두운 숲 속으로 들어간다. 사람들은 나무 사이로 마을의 불빛이 보일 때까지 말을 줄인다.
<br><br>
<<link [[다음|Wolf Street]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>><<rngWraith 1>>
당신은 <<personPost>>에게 손을 흔든다. <<HePost>>도 당신에게 손을 흔들어 준다. <<HesPost "은">> 멀리 떨어져 있지만, 당신은 <<hesPost "이">> 미소 짓고 있을 것이라고 생각한다.
<br><br>
<<if _wraithEvent>>
<<if ["haunt", "despair"].includes($wraith.state)>>
<<His_ yi>> 고개가 옆으로 기울어지더니, 얼굴이 창백해짐과 동시에 미소가 옅어진다. 순간, 당신은 <<he_ ga>> <<his_ yi>> 목을 움켜잡은 채 당신에게로 다가오는 모습을 본다. 당신이 눈을 깜빡이자, <<he_ nun>> 온데간데 없이 사라진다. <<trauma 6>><<gtrauma>>
<<else>>
자세히 들여다보니, 당신은 상아 목걸이가 <<his_ yi>> 목에 감겨 있는 게 보인다. 당신이 눈을 깜빡이자, <<he_ nun>> 갑자기 사라진다. <<trauma 3>><<gtrauma>>
<</if>>
<br><br>
<</if>>
<<link [[다음|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $worn.upper.exposed gte 2>>
당신은 당신의 <<breastsPost "을">> 수면 위로 내놓고 손을 흔든다. <<personPost "은">> 당신에게 휘파람을 분다.
<<else>>
당신은 당신의 <<allTops_ rul>> <<pullup>>, 당신의 <<breastsPost "을">> <<personPost>>에게 보여준다. <<HePost "은">> 당신에게 휘파람을 분다.
<</if>>
<<exhibitionism3>>
<<link [[다음|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "vore">>
<<set $vorestage to 1>>
<<set $vorecreature to "frog">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<water>><<effects>><<voreeffects>>
<<vore>>
<<voreactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Lake Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[다음|Lake Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[다음|Lake Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Vore]]>><</link>></span><<nexttext>>
<</if>><<water>><<effects>>
<<if $stress gte $stressmax or $vorestomach gte 5>>
상황이 당신에겐 너무 벅차다. 당신은 정신을 잃는다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passoutlake>>
<<else>>
<<tearful>> 당신은 <<trVore $vorecreature "의">>_trResult 배 안에서 몸을 빼낸다. 그것은 깊은 곳으로 사라진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Depths]]>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<set $forest to 10>>
<<set $leftarm to "bound">><<set $rightarm to "bound">><<handheldruined>>
<<upperruined>><<lowerruined>><<underruined>>
<<generateCultist 1>><<person1>>
<<if $pronoun is "m">>
<<generatem2>><<generatem3>><<generatem4>><<generatem5>><<generatem6>>
<<else>>
<<generatef2>><<generatef3>><<generatef4>><<generatef5>><<generatef6>>
<</if>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<npcClothesType $NPCList[_i] "temple">>
<</for>>
당신은 석판 위에 팔이 묶인 상태로 깨어난다. 당신 주변엔 의식용 예복을 입은 <<monks_ ga>> 어렴풋이 보인다. 그들은 당신이 알아들을 수 없는 언어로 노래한다. 순간 그들이 고요해지고, 당신을 향해 다가온다.
<br><br>
<<link [[다음|Lake Ritual Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<controlloss>>
<<molested>>
<<maninit>>
<<npcidlegenitals>>
<<set $enemyarousalmax /= 2>>
<<set $enemyarousal /= 2>>
<<if isLoveInterest("Eden") and !$edenCagedEscape and (random(1, 2) is 2 or $eden_rescue isnot 1)>>
<<enable_rescue>>
<<set $phase2 to 1>>
<<elseif $wraith.state and $wraithIntro and $hallucinations gte 2>>
<<enable_rescue>>
<<set $phase2 to 2>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Lake Ritual Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Ritual Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
그들은 다음 타겟이 되고 싶지 않은지 당신으로부터 물러난다. 그들은 자기들끼리 뭔가를 속삭이더니, 숲 속으로 사라진다.
<br><br>
당신은 당신을 결박하고 있는 장치를 흔든다. 장치는 점점 헐거워지더니, 곧 끊어진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<pass 20>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rescue is 1 and $alarm is 1>>
<<if $phase2 is 2>>
<<set $wraith.seen++>>
당신은 당신의 비명소리가 나무 사이로 메아리치는 것을 듣는다. 그들은 물러서더니, 소리의 출처를 찾는다. 그들은 모두 조용해진다. 잠시 후, 당신은 어둠 속에서 <<wraithEyes>> 불빛을 본다. <<rainWraith true>>
<br><br>
<<person1>><<monksPost>> 중 한명이 보이지 않는 힘으로 뒤로 던져져, 나무에 부딪힌다. <<he_ ga>> 바닥에 부딪치며 나무껍질 조각이 <<his_ yi>> 뒤를 따라 떨어진다. 나머지는 모두 고통으로 머리를 움켜쥐고, 귀를 막으려 한다. 당신은 아무것도 듣지 못한다.
<br><br>
다른 <<monk_ nun>> 도망가려 한다. 당신은 길고 반투명한 팔이 <<his_ yi>> 다리를 잡고, 무력한 <<him_ ul>> 허공으로 들어올리는 것을 본다. 흐릿한 형태가 허공에서 춤추다가, 천천히 창백한 인간의 모습으로 변한다.
<br><br>
"<span class="wraith">고요의 자비가 너를 떠날 것이다.</span>"
<br><br>
그 형상이 입을 열자 요란한 비명소리가 당신의 귀를 가득 채운다. 당신이 묶여있는 채로는, 그 소리를 막을 방법이 없다. <<stress 24>><<trauma 24>><<gggstress>><<gggtrauma>>
<br><br>
<<link [[다음|Lake Ritual Molestation Finish 2]]>><</link>>
<<else>>
당신의 근처에서 총소리가 들리고, 총알이 무리의 발에 떨어진다. 그들은 물러서서 그들끼리 잠시 속삭이다, 숲속으로 사라진다.
<br><br>
<<clotheson>>
<<unbind>>
<<endcombat>>
에덴이 나타나 당신의 구속을 풀고, 당신이 정신차리게 도와준다. "빌어먹을 놈들," <<nnpc_hePost "Eden" "이">> 중얼거린다. "괜찮아?"
<br><br>
<<if $gwylan_eden_coop gte 1>>
에덴은 주변을 둘러본다. "그 가게주인에게는 너무 숲 속 깊은 곳이겠지," <<nnpc_hePost "Eden" "이">> 말한다.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
에덴이 당신의 어깨를 두드린다. "우연히 여기에 와서 너를 구할 수 있었어." <<nnpc_hePost "Eden" "이">> 말한다. "<span class="gold">내가 항상 주변에 있지 않을지는 모르지만, 숲 어디에서든 너를 구할 수 있어.</span> 네가 곤란해졌을 때는 소리를 질러"
<br><br>
<</if>>
<<link [[오두막으로 돌아간다 (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[작별인사를 한다|Lake Shore]]>><<endevent>><</link>>
<</if>>
<<else>>
<<ejaculation>>
"의식이 완료되었다," <<person1>><<personPost "이">> 더듬거린다. "이제 사원으로 돌아가자." 그들은 숲으로 사라진다. 당신을 풀어주지는 않는다.
<br><br>
당신은 당신을 결박하고 있는 장치를 흔든다. 장치는 점점 헐거워지더니, 곧 끊어진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<pass 20>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>
<br>
<<set $stress -= 1000>><<effects>>
<<monk_ nun>> 허공에 높이 들어올려진 후 땅에 부딪힌다. 당신은 <<he_ ga>> 비명을 지른다고 생각하지만, 너무 시끄러워 들리지 않는다. 흙과 바위가 그 충격으로 튀어오른다. 다른 두 명의 <<monks_ ga>> 반투명한 손에 붙잡힌다. 남은 <<monks_ ga>> 도망가고, 당신은 뒤따라갈 기회를 잡는다.
당신은 제자리에서 속박을 벗어나기 위해 저항한다. 당신은 속박이 느슨해지는 것을 느끼고, 곧 끊어진다. 시간이 아슬아슬했다.
<br><br>
<<if C.npc["Ivory Wraith"].lust gte 10>>
당신은 가능한 빠르게 도망치지만, 당신이 어디론가 가고 있는 것 처럼 느껴지지가 않는다. 당신이 나무들을 달려 지나치며 그것들을 보지만, 그 창백한 형체는 더 멀리 떨어지지 않는다. 그것은 당신이 어느 곳을 보든지 항상 당신의 시야 한구석에 있으면서, 서서히 당신에게 다가온다. 그것의 입은 닫혀 있지만, 비명소리는 아직 계속된다.
<br><br>
당신은 잠시 비틀거리고, 그 형체는 조용히 웃으며 사라지지만, 비명소리 위로 어떻게인지 모르지만 소리가 들린다. "<span class="wraith">네가 어디로도 가지 못한다는 것을 잊고. 네 죄악에서 도망치는구나.</span>"
<<stress 12>><<ggstress>>
<<else>>
당신은 비명소리가 멀어질 때까지, 최선을 다해 도망친다. 잠시 후, 당신은 다시 그것이 말하는 것을 듣는다.
<br><br>
"<span class="wraith">드디어... 조용하군...</span>"
<</if>>
<br><br>
당신은 걸음을 서두른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<pass 20>>
<<link [[다음|Forest]]>><<endRainWraith>><<set $eventskip to 1>><</link>><<set $outside to 1>><<effects>><<lakeeffects>>
당신은 굳건히 선다. <<beasttypePost "은">> 곧 당신에게 달려든다.
<<if $rng gte 51>>
하지만 <<bhe_ ga>> 당신에게까지 다다르기도 전에, <<bhePost "은">> 반원을 그리더니 숲으로 되돌아간다. 당신의 뒤에서 <<= Weather.isFrozen("lake") ? "얼음이 부서지는 소리가" : "물이 첨벙이는 소리가">> 나지만, 뒤를 돌아봤을 땐 아무것도 없다.
<br><br>
<<endevent>>
<<set $eventskip to 1>>
<<destinationlake>>
<<else>>
<<bhePost "은">> 단숨에 당신을 바닥으로 쓰러뜨리고는, 당신 위에 올라탄다.
<br><br>
<<link [[다음|Lake Boar Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>><<lakeeffects>>
당신은 <<bhePost "으로부터">> 도망친다. 뒤에서 멧돼지의 발이 땅을 구르는 소리가 들린다.
<<if $athleticsSuccess>>
<span class="green">당신은 멧돼지가 포기할 정도로 빠르게 달린다.</span> 당신은 돌아서서 멧돼지가 나무 틈으로 돌아가는 것을 본다.
<br><br>
<<endevent>>
<<set $eventskip to 1>>
<<destinationlake>>
<<else>>
<span class="red">당신은 충분히 빠르지 않다.</span> <<beasttypePost "은">> 당신을 바닥으로 쓰러뜨리고 당신 위에 올라탄다.
<br><br>
<<link [[다음|Lake Boar Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<<if isLoveInterest("Eden") and !$edenCagedEscape and (random(1, 2) is 2 or $eden_rescue isnot 1)>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Lake Boar Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Boar Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
만족한 채로, <<beasttypePost "은">> 나무 틈 사이로 돌아간다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationlake>>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 꽥 소리를 지르고는 나무 사이로 도망간다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationlake>>
<<elseif $rescue is 1 and $alarm is 1>>
당신의 근처에서 총소리가 들리고, 총알이 <<beasttypePost "의">> 발에 떨어진다. 그것은 두려움에 뒤로 물러선 뒤 나무쪽으로 도망친다.
<br><br>
에덴이 나타나 당신의 구속을 풀고, 당신이 정신차리게 도와준다. "빌어먹을 멧돼지들," <<nnpc_hePost "Eden" "이">> 중얼거린다. "괜찮아?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
에덴은 주변을 둘러본다. "그 가게주인에게는 너무 숲 속 깊은 곳이겠지," <<nnpc_hePost "Eden" "이">> 말한다.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
에덴이 당신의 어깨를 두드린다. "우연히 여기에 와서 너를 구할 수 있었어." <<nnpc_hePost "Eden" "이">> 말한다. "<span class="gold">내가 항상 주변에 있지 않을지는 모르지만, 숲 어디에서든 너를 구할 수 있어.</span> 네가 곤란해졌을 때는 소리를 질러."
<br><br>
<</if>>
<<link [[오두막으로 돌아간다 (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[작별인사를 한다|Lake Shore]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls>><<effects>>
<<endmasturbation>>
<<endcombat>>
당신은 일어난다, 당신의 <<genitalsPost "은">> 아직 얼얼하다.
<br><br>
당신은 벗어 놓은 옷을 주워 입는다. 엄청난 산책이었다.
<<unset $bugsinside>>
<<set $eventskip to 0>>
<br><br>
<<link [[다음|Lake Shore]]>><<clotheson>><</link>>
<br><<effects>>
당신은 보고 싶지 않았고,
<<if $willpowerSuccess>>
<span class="green">그래서 보지 않는다.</span> 공포는 생겨나자마자 없어진다.<<lstress>><<stress -6>>
<br><br>
<<destination_lake_ice>>
<<else>>
그것이 두려웠다, <span class="red">하지만 참을 수가 없었다.</span> 당신은 얼음 아래를 본다.
<br><br>
<<if $rng gte 95>>
단 하나의, 엄청난 눈동자가 당신을 뚫어지게 쳐다본다. 별들이 당신의 시야를 채운다.
<br><br>
당신은 얼음 위에 눕는다.<<ggtrauma>><<gstress>><<gpain>><<gawareness>><<trauma 18>><<stress 6>><<pain 4>><<awareness 1>>
<br><br>
<<destination_lake_ice>>
<<else>>
거기엔 아무것도 없다. 당연하다.<<gstress>><<stress 6>><<gwillpower>><<willpower 1>>
<br><br>
<<destination_lake_ice>>
<</if>>
<</if>><<effects>>
<<if $rng gte 95>>
단 하나의, 엄청난 눈동자가 당신을 뚫어지게 쳐다본다. 별들이 당신의 시야를 채운다.
<br><br>
당신은 얼음 위에 눕는다.<<ggtrauma>><<gstress>><<gpain>><<gawareness>><<trauma 18>><<stress 6>><<pain 4>><<awareness 1>>
<br><br>
<<destination_lake_ice>>
<<else>>
거기엔 아무것도 없다. 당연하다.<<gstress>><<stress 6>>
<br><br>
<<destination_lake_ice>>
<</if>><<effects>>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
당신은, <<bellyDescriptionPost "pc">>에 주의하며, 가능한 배로 누워 무게를 분산시킨다. 당신은 더 안전한 부분을 찾아 움직인다.
<<else>>
당신은 배로 누워 무게를 분산시킨다. 당신은 더 안전한 부분을 찾아 움직인다.
<</if>>
<br><br>
<<destination_lake_ice>><<effects>>
<<if $rng gte 91>>
당신은 소리가 멈출 때까지 걸어간다.
<br><br>
<<destination_lake_ice>>
<<else>>
당신은 계속 걷는다. 얼음은 괜찮아 보였지만, <span class="red">갑자기 산산조각이 난다.</span> 당신은 얼음물에 빠진다.<<ggstress>><<stress 18>>
<br><br>
<<link [[다음|Lake Underwater]]>><</link>>
<br>
<</if>><<effects>>
당신은 넘어지면서 몸을 숙이고 팔을 뻗는다. 당신은 최악의 상황으로부터 당신을 보호하고자 한다.
<br><br>
<<if $laketeenspresent is 1 and $bus is "lakeshallows">>
당신은 웃음소리를 듣는다. 누군가 당신이 우스꽝스럽게 넘어졌다고 생각하는 모양이다.
<br><br>
<</if>>
<<tearful>> 당신은 일어선다.
<br><br>
<<destination_lake_ice>><<effects>>
당신은 무게중심을 조절하고, 돌면서,
<<if $danceSuccess>>
<span class="green">똑바로 선 자세를 유지했다.</span> 위험한 순간은 끝나고, 사실 꽤 멋지게 느껴졌다.<<lstress>><<stress -6>>
<<else>>
<span class="red">다리를 하늘에 쭉 뻗고 등으로 넘어진다.</span><<ggstress>><<gpain>><<stress 6>><<pain 4>>
<<if $laketeenspresent is 1 and $bus is "lakeshallows">>
<br><br>
당신은 웃음소리를 듣는다. 누군가 당신이 우스꽝스럽게 넘어졌다고 생각하는 모양이다.<<lcool>><<status -10>>
<</if>>
<</if>>
<br><br>
<<destination_lake_ice>><<effects>>
<<if $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $player.penisExist>>
<<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
<<else>>
<<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
<</if>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<</if>>
<<underwater>><<effectsWraith>>
<<switch $wraith.type>>
<<case "man">>
<<if _combatend>>
<span id="next"><<link [[다음|Wraith Underwater Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Underwater Rape]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Wraith Underwater Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Underwater Rape]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Wraith Underwater Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Underwater Rape]]>><</link>></span><<nexttext>>
<</if>>
<</switch>><<underwater>><<effects>>
<<if $enemyhealth lte 0 and $wraith.type is "man">>
그 형체는 뒤로 비틀거리며 충격에 휩싸인 표정으로 당신을 내려다본다.
<<if $wraith.gen is "abomination">>
촉수들은 힘없이 어둠 속으로 곤두박질치더니, 분홍색 연기로 승화된다.
<<elseif $wraith.gen is "arms">>
<<His_ yi>> 수많은 팔이 물러난다.
<</if>>
<<His_ yi>> 머리가 뒤로 젖혀지고, 당신의 마음에 울려퍼지는 짧은 비명과 함께 <<he_ ga>> 허공으로 사라진다. 물이 텅 빈 공간을 채우기 위해 밀려들어오며, 충격파를 내보내 당신을 물 속에서 요동치게 한다. 당신의 귀가 울리며, 당신은 웃음소리가 들린다고 생각한다. "<span class="wraith">넌 나한테서 영원히 벗어날 수 없어, <<pcpetnamePost "Wraith">>.</span>"
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<<set $wraith.defeated++>>
<<else>>
<<ejacW>>
밝은 섬광과 함께, <<he_ nun>> 사라진다. 당신은 물 속에 음란한 기운이 남아있다는 것을 느끼며, <<his_ yi>> 웃음소리가 귓속에 울려 퍼진다. "<span class="wraith">걱정 마, 곧 다시 만날 거야.</span>"
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Ruin]]>><<endWraith>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<<set $timer to 15>>
<</if>>
<<effectsWraith>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Asylum Machine Wraith Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Asylum Machine Wraith]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
두 발로, 당신은 최대한 세게 찬다. 기계의 뚜껑이 열린다.
<<set $wraith.defeated++>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejacW>>
마침내 뚜껑이 열리자 기계 안으로 빛이 쏟아져 들어온다. 웃음소리가 귓속에 울려 퍼진다. "<span class="wraith">또 보자.</span>"
<br><br>
<<else>>
<<person_ ga>> 당신의 얼굴을 어루만진다. "<span class="wraith">시간은 순식간에 지나가지, 손가락 사이로 모래가 빠져나가는 것 처럼. 또 보자.</span>" <<kissWraith>>
<br><br>
마침내 뚜껑이 열리자 기계 안으로 빛이 쏟아져 들어온다.
<</if>>
당신은 끌어당겨지는 걸 느끼며, 여러 목소리를 듣는다. 고개를 들어보니 방독면을 쓴 직원들이 여럿 보인다. 어디에도 <<person_ yi>> 흔적은 보이지 않는다.
<br><br>
누군가가 당신에게 달려든다. 마찬가지로 방독면을 쓰고 있는 하퍼다. "정말 다행이야. 기계가 오동작을 시작했고, 그것을 열 수 없었단다. 내 진심 어린 사과를 받아주렴." <<suspicion -10>><<lllsuspicion>>
<<tearful>> 그들은 당신을 훑어보며 일어설 수 있도록 도와준다.
<<clotheson>>
"오늘 잘 해줬구나," 의사가 말한다. "네가 너무 고통스럽지 않았기를 바란다. 잘 지내렴."
<<if C.npc["Ivory Wraith"].lust gte 16>>
<<He_ nun>> 창백해 보인다. 당신은 그것이 조명 때문이길 빈다.
<<stress 6>><<gstress>>
<</if>>
<br><br>
당신은 아직 떨리는 몸으로 방을 나간다.
<br><br>
<<endcombat>>
<<link [[다음|Asylum]]>><<endWraith>><</link>>
<br><<location "forest">><<effects>>
당신은 알약을 삼킨다. 어지러운 기운이 당신을 덮치고 당신의 배 안에서 비뚤어진 온기가 자라난다. 모든 것이 빙빙 돌기 시작한다. 뭔가 이상한 맛이 나고, 방금 삼킨 게 알약이 아닌 것 같은 기분이 든다.
<br><br>
당신은 <<him_ rul>> 돌아본다. <<His_ yi>> 피부가 새하얗게 변했다.
<<if $wraith.seen gte 3>>
당신은 즉시 그것이 당신을 따라다니던 창백한 존재라는 걸 깨닫는다.
<<elseif $wraith.seen gte 1>>
<<His_ yi>> 창백한 얼굴이 익숙해 보이고, 당신은 공포에 질려야 한다고 느끼지만, 방금 먹은 것이 아무것도 허락하지 않는다.
<</if>>
<<He_ ga>> 웃는다. "<span class="wraith">네 심장이 뛰는 게 느껴져. 포기해.</span>"
<<endevent>><<generateWraith 1 true>>
<<initWraith>><<rainWraith true>>
<br><br>
<<switch $wraith.gen>>
<<case "man">>
<<He_ ga>> 손을 허공으로 치켜들자, 보이지 않는 힘이 당신을 바닥으로 밀친다.
<<case "tentacles" "abomination" "slimetentacles">>
당신은 무언가가 당신의 다리 위를 기어 다니는 것을 느낀다. 아래를 내려다보니 수많은 창백한 촉수가 당신을 둘러싸고 있다!
<<case "slime">>
<<He_ ga>> 손을 허공으로 치켜들자, 희미하게 빛나는 보라색 덩어리가 당신 위에 나타난다. 창백하고, 물결치는 슬라임 떼가 달려든다!
<<case "arms">>
<<his_ yi>> 얼굴에 광기어린 미소가 번지고, <<his_ yi>> 등에서 수많은 팔이 튀어나와, 각각 이상한 형태로 몸짓한다.
<</switch>>
<br><br>
<<if Time.isBloodMoon()>>
<<link [[다음|Wraith Caught]]>><<set $wraith.exit to "forest">><</link>>
<<else>>
<<link [[다음|Pub Wraith Mimic Attack]]>><</link>>
<</if>>
<br><<location "forest">><<effects>>
당신은 고개를 가로젓는다. <<He_ nun>> 부자연스러운 자세로 얼어붙더니, 빙그레 웃는다. 맥박이 빨라진다. <<His_ yi>> 피부가 점점 더 창백해진다.
<br><br>
<<if Time.isBloodMoon()>>
"<span class="wraith"><<pcpetnamePost "Wraith">>. 넌 선택권이 없어.</span>"
<<if $wraith.seen gte 3>>
당신은 즉시 그것이 당신을 따라다니던 창백한 존재라는 걸 깨닫는다.
<<elseif $wraith.seen gte 1>>
<<His_ yi>> 창백한 얼굴이 익숙해 보인다.
<</if>>
<<He_ ga>> 웃는다. "<span class="wraith">네 심장이 뛰는 게 느껴져. 포기해.</span>"
<<endevent>><<generateWraith 1 true>>
<<initWraith>><<rainWraith true>>
<br><br>
<<switch $wraith.gen>>
<<case "man">>
<<He_ ga>> 손을 허공으로 치켜들자, 보이지 않는 힘이 당신을 바닥으로 밀친다.
<<case "tentacles" "abomination" "slimetentacles">>
당신은 무언가가 당신의 다리 위를 기어 다니는 것을 느낀다. 아래를 내려다보니 수많은 창백한 촉수가 당신을 둘러싸고 있다!
<<case "slime">>
<<He_ ga>> 손을 허공으로 치켜들자, 희미하게 빛나는 보라색 덩어리가 당신 위에 나타난다. 창백하고, 물결치는 슬라임 떼가 달려든다!
<<case "arms">>
<<his_ yi>> 얼굴에 광기어린 미소가 번지고, <<his_ yi>> 등에서 수많은 팔이 튀어나와, 각각 이상한 형태로 몸짓한다.
<</switch>>
<br><br>
<<link [[다음|Wraith Caught]]>><<set $wraith.exit to "forest">><</link>>
<br>
<<else>>
"<span class="wraith">영리해.</span>" 목소리가 사방에서 들려오는 것 같다. 잠시 시야가 흐릿해지다가 맑아지자, <<hes_ nun>> 사라졌다. 당신은 공포에 질려 주위를 둘러본다. <<stress 6>><<gstress>><<trauma 12>><<ggtrauma>>
<br><br>
당신은 그림자를 볼 때마다 펄쩍 뛴다. 호흡이 점점 거칠어진다. 당신은 공터를 뒤로하고 도망을 친다.
<br><br>
<<link [[다음|Forest]]>><<set $forest to 0>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<</if>>
<<set $rescue to 0>>
<<effectsWraith>>
<<switch $wraith.type>>
<<case "man">>
<<if _combatend>>
<span id="next"><<link [[다음|Pub Wraith Mimic Attack Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pub Wraith Mimic Attack]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Pub Wraith Mimic Attack Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pub Wraith Mimic Attack]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Pub Wraith Mimic Attack Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pub Wraith Mimic Attack]]>><</link>></span><<nexttext>>
<</if>>
<</switch>>
<br><<set $outside to 0>><<effects>>
<<if $enemyhealth lte 0 and $wraith.type is "man">>
<<person_ nun>> 뒤로 비틀거리며 충격에 휩싸인 표정으로 당신을 내려다본다.
<<if $wraith.gen is "abomination">>
촉수들은 힘없이 어둠 속으로 곤두박질치더니, 분홍색 연기로 승화된다.
<<elseif $wraith.gen is "arms">>
<<His_ yi>> 수많은 팔이 물러난다.
<</if>>
<<His_ yi>> 머리가 뒤로 젖혀지고, 당신의 마음에 울려퍼지는 짧은 비명과 함께 <<he_ ga>> 허공으로 사라진다. 당신의 귀가 울리며, 당신은 웃음소리가 들린다고 생각한다. "<span class="wraith">난 어디에나 있어. 넌 절대 벗어날 수 없어.</span>"
<br><br>
<<tearful>> 당신은 감히 뒤를 돌아볼 생각도 하지 않고, 공터에서 도망친다.
<<set $wraith.defeated++>>
<<else>>
<<ejacW>>
<<kissWraith>>
<br><br>
<<He_ nun>> 장엄하게 허리를 굽혀 당신에게 인사하고선 급류 속으로 사라지며, <<his_ yi>> 웃음소리가 귓속에 울려 퍼진다. "<span class="wraith">난 누구나 될 수 있어. 난 누구든이지. 또 보자.</span>"
<br><br>
<<tearful>> 당신은 주위를 둘러보며, <<hes_ ga>> 정말로 사라졌는지 확인한다.
<</if>>
<<endRainWraith true>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $forest to 0>><<endWraith>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<</if>>
<<set $rescue to 0>>
<<effectsWraith>>
<<switch $wraith.type>>
<<case "man">>
<<if _combatend>>
<span id="next"><<link [[다음|Wraith Moor Ring Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Moor Ring]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Wraith Moor Ring Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Moor Ring]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Wraith Moor Ring Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Moor Ring]]>><</link>></span><<nexttext>>
<</if>>
<</switch>>
<br><<set $outside to 0>><<effects>>
<<if $enemyhealth lte 0 and $wraith.type is "man">>
<<person_ nun>> 뒤로 비틀거리며 충격에 휩싸인 표정으로 당신을 내려다본다.
<<if $wraith.gen is "abomination">>
촉수들은 힘없이 어둠 속으로 곤두박질치더니, 분홍색 연기로 승화된다.
<<elseif $wraith.gen is "arms">>
<<His_ yi>> 수많은 팔이 물러난다.
<</if>>
<<His_ yi>> 머리가 뒤로 젖혀지고, 당신의 마음에 울려퍼지는 짧은 비명과 함께 <<he_ ga>> 허공으로 사라진다. 당신의 귀가 울리며, 당신은 웃음소리가 들린다고 생각한다. "<span class="wraith">난 어디에나 있어. 넌 절대 벗어날 수 없어.</span>"
<br><br>
<<tearful>> 당신은 감히 뒤를 돌아볼 생각도 하지 않고, 빛나는 해안에서 도망친다.
<<set $wraith.defeated++>>
<<else>>
<<ejacW>>
<<kissWraith>>
<br><br>
<<He_ nun>> 장엄하게 허리를 굽혀 당신에게 인사하고선 급류 속으로 사라지며, <<his_ yi>> 웃음소리가 귓속에 울려 퍼진다. "<span class="wraith">죽은 자들을 깨우지 마, 도둑.</span>"
<br><br>
<<tearful>> 당신은 주위를 둘러보며, <<hes_ ga>> 정말로 사라졌는지 확인한다.
<</if>>
<<endRainWraith true>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<endWraith>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<set $wraith.exit to "town">>
<<if $speech_attitude is "meek">>
당신은 카일라를 외면한다. "미-미안해," 당신이 말한다. "오늘은 아냐."
<<elseif $speech_attitude is "bratty">>
당신은 골반에 손을 얹는다. "저런 소름 끼치는 골목에 가자니," 당신이 말한다. "진심이야? 싫어."
<<else>>
당신은 고개를 가로젓는다.
<</if>>
<br><br>
카일라는 땅을 쳐다보며 고개를 끄덕인다. <<Hes_ ga>> 활짝 웃고 있다. <<He_ nun>> 떠나려는 듯 몸을 돌렸다가, 앞으로 달려들며 <<his_ ga>> 손으로 당신을 벽에 밀어붙인다.
<br><br>
하지만 손이 아니다. 수많은 길고, 반투명한 팔이 당신을 벽에 고정시키고 있다.
<br><br>
<<his_ yi>> 피부가, 녹아내리는 촛농처럼 물결친다. <<His_ yi>> 팔이 부자연스러운 상아색을 띈다. <<endevent>><<generateWraith 1 true>><<initWraith "abomination">>
<br><br>
이건 카일라가 아니다. <<trauma 12>><<ggtrauma>><<set $wraith.revealed to true>>
<br><br>
<<if $wraith.offspring is "dead">>
"<span class="wraith">이 자는 그들을 구할 수 없었어,</span>" <<he_ ga>> 숨죽여 말한다. "<span class="wraith">넌 그들을 죽게 내버려 뒀어.</span>" 반투명한 팔이 당신에게 모여든다.
<<elseif $wraith.offspring is "sold">>
"<span class="wraith">이 자는 그들을 구할 수 없었어,</span>" <<he_ ga>> 숨죽여 말한다. "<span class="wraith">넌 그들을 버렸어.</span>" 반투명한 팔이 당신에게 모여든다.
<<elseif $wraith.state is "despair">>
"<span class="wraith">어디 갔지? 넌 본 적 있니? 내 목걸이를...</span>" <<he_ ga>> 애원한다. 반투명한 팔이 당신에게 모여든다.
<<else>>
"<span class="wraith">넌 그것을 내게서 훔쳤어,</span>" <<he_ ga>> 숨죽여 말한다. "<span class="wraith">돌려줘.</span>" 반투명한 팔이 당신에게 모여든다.
<</if>>
<br><br>
<<if Time.isBloodMoon()>>
<<link [[다음|Wraith Caught]]>><</link>>
<<else>>
<<link [[다음|Wraith Mimic Fight]]>><</link>>
<</if>>
<br><<effects>>
당신은 로빈을 껴안지만, <<his_ yi>> 손은 계속 방황하고 더듬는다. <<He_ ga>> 당신을 끌어당긴다.
<br><br>
<<link [[계속 껴안고 있으려 한다|Wraith Mimic Robin Bed]]>><<trauma -6>><<stress -12>><</link>><<llove>><<ldom>><<ltrauma>><<lstress>>
<br>
<<link [[굴복한다|Wraith Mimic Fight]]>><<set $sexstart to 1>><</link>><<gdom>>
<br><<effects>><<set $sleepWraith to true>>
<<wearoutfit>>
당신은 로빈과 함께 이불 속으로 파고든다.
<br><br>
<<generateSleepLinks "Sleep">>
<<link [[침대에서 나온다|Wraith Mimic Robin Refuse]]>><<storeon "bed">><<set $wardrobe_location to "wardrobe">><<loadTempHairStyle>><<unset $sleepWraith>><</link>><<effects>><<unset $robinbed>>
당신은 침대 밖으로 나오려 하지만, 손이 당신을 붙잡는다. 로빈은 한 손으로 당신을 침대로 끌어당기고 다른 손으로 당신을 꼼짝 못 하게 한다. <<He_ nun>> 세 번째 손으로 당신의 뺨을 쓰다듬는다.
<br><br>
하지만 이건 손이 아니다. 수많은 길고, 반투명한 팔이 당신을 침대에 고정시키고 있다.
<br><br>
<<his_ yi>> 피부가, 녹아내리는 촛농처럼 물결친다. <<His_ yi>> 팔이 부자연스러운 상아색을 띈다. <<endevent>><<generateWraith 1 true>><<initWraith "abomination">>
<br><br>
이건 로빈이 아니다. <<trauma 12>><<ggtrauma>><<set $wraith.revealed to true>>
<br><br>
"<span class="wraith">네가 네 새장을 지었으니, 이제 그 안에 누워라,</span>" <<he_ ga>> 숨죽여 말한다. "<span class="wraith">진실을 잊을 때까지 누워 있어라.</span>" 반투명한 팔이 당신에게 모여든다.
<br><br>
<<link [[다음|Wraith Mimic Fight]]>><</link>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $wraith.type to "man">><<set $wraith.gen to "man">>
<<switch $wraith.mimic>>
<<case "Kylar">>
<<He_ nun>> 주위 시선을 피해, 당신을 골목으로 끌어당기고, 그러고는 또 다른 모퉁이를 돈다. 여기엔 이미 매트리스가 있다. 카일라는 그 위에 쓰러지며, 당신을 <<him_ yi>> 위로 끌어당긴다.
<<case "Robin">>
<<npckiss>><<unset $robinbed>>
<</switch>>
<<set $speechdisable to 1>>
<<elseif $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $player.penisExist>>
<<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
<<else>>
<<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
<</if>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $wraith.revealed>>
<<set $enemytype to $wraith.type>>
<<else>>
<<set $wraith.type to "man">><<set $wraith.gen to "man">>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<set $speechdisable to 1>>
<</if>>
<<effectsWraith>>
<<if $wraith.revealed>>
<<switch $wraith.type>>
<<case "man">>
<<if _combatend>>
<span id="next"><<link [[다음|Wraith Mimic Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Mimic Fight]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Wraith Mimic Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Mimic Fight]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Wraith Mimic Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Mimic Fight]]>><</link>></span><<nexttext>>
<</if>>
<</switch>>
<<else>>
<<if $enemyhealth lte ($enemyhealthmax / 2)>>
<span id="next"><<link [[다음|Wraith Mimic Fight Revealed]]>><<set $phase to 1>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Wraith Mimic Fight Revealed]]>><<set $phase to 2>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Mimic Fight]]>><</link>></span><<nexttext>>
<</if>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
<<His_ yi>> 머리가 부자연스러운 각도로 뒤로 꺾인다. 당신은 움찔한다. <<His_ yi>> 팔이 축 늘어진다.
<br><br>
쳐다볼수록 <<His_ yi>> 피부가 점점 더 창백해지고 있다. 천천히, <<he_ nun>> 광기어린 미소를 지으며 고개를 들고 당신을 바라본다.
<<else>>
<<hes_ ga>> 절정에 도달하려 한다고 생각할 때, <<he_ ga>> <<hers_ yi>> 아닌 목소리로 웃는다.
<<if $wraith.seen gte 3>>
그 목소리는 당신을 두려움으로 가득 채운다. 당신은 본능적으로 당신 자신을 밀어낸다.
<<else>>
당신은 얼어붙는다.
<</if>>
<br><br>
<<His_ yi>> 피부가 창백해지기 시작한다. <<His_ yi>> 눈이 <<wraithEyes>>색으로 빛나며, 사악한 하얀 빛이 <<him_ rul>> 둘러싼다. <<rainWraith true>>
<</if>>
<br><br>
이건 <<namedNPC_ ga $wraith.mimic>> 아니다. <<trauma 24>><<gggtrauma>><<set $wraith.revealed to true>>
<br><br>
<<silently>><<endcombat>><</silently>>
<<generateWraith 1 true>><<initWraith "abomination">>
<<if $phase is 1>>
<<set $enemyhealth -= 200>>
<<else>>
<<set $enemyarousal += 200>>
<</if>>
<<if $wraith.state is "haunt">>
<<if $wraith.mimic is "Eden">>
"<span class="wraith">욕심쟁이.</span>"
<<elseif $wraith.mimic is "Robin">>
"<span class="wraith">우린 모두 지켜야 할 게 있어.</span>"
<<else>>
"<span class="wraith">그걸 돌려줘.</span>"
<</if>>
<<elseif $wraith.state is "despair">>
<<if C.npc["Ivory Wraith"].lust gte 12>>
"<span class="wraith"><<pcPetnamePost "Wraith" "아">>. 그게 없으면 너무 추워... 나를 따뜻하게 해줘.</span>"
<<else>>
"<span class="wraith">어디 갔지? 넌 본 적 있니? 내 목걸이를...</span>"
<</if>>
<<elseif $wraith.offspring is "dead" and $tentacledisable is "f">>
"<span class="wraith">넌 그들을 죽게 내버려 뒀어. 우리는 더 많이 만들 거야.</span>"
<<elseif $wraith.offspring is "sold" and $tentacledisable is "f">>
"<span class="wraith">넌 그들을 버렸어. 우리는 더 많이 만들 거야.</span>"
<<else>>
"<span class="wraith">육욕. 정욕. 아름다움. <<pcpetnamePost "Wraith">>.</span>"
<</if>>
<br><br>
<<startWraith>>
<br><br>
<<if Time.isBloodMoon()>>
<<link [[다음|Wraith Caught]]>><</link>>
<<else>>
<<link [[다음|Wraith Mimic Fight]]>><</link>>
<</if>>
<br><<effects>>
<<if $wraith.type is "man" and $enemyhealth lte 0>>
<<person_ nun>> 뒤로 비틀거리며 충격에 휩싸인 표정으로 당신을 내려다본다.
<<if $wraith.gen is "abomination">>
촉수들은 힘없이 어둠 속으로 곤두박질치더니, 분홍색 연기로 승화된다.
<<elseif $wraith.gen is "arms">>
<<His_ yi>> 수많은 팔이 물러난다.
<</if>>
<<His_ yi>> 머리가 뒤로 젖혀지고, 당신의 마음에 울려퍼지는 짧은 비명과 함께 <<he_ ga>> 허공으로 사라진다. 당신의 귀가 울리며, 당신은 웃음소리가 들린다고 생각한다. "<span class="wraith">난 어디에나 있어. 넌 절대 벗어날 수 없어, <<pcpetnamePost "Wraith">>.</span>"
<br><br>
<<tearful>> 당신은 주위를 둘러보며, <<hes_ ga>> 정말로 사라졌는지 확인한다.
<<set $wraith.defeated++>>
<<else>>
<<ejacW>>
<<kissWraith>>
<br><br>
<<He_ nun>> 장엄하게 허리를 굽혀 당신에게 인사하고선 급류 속으로 사라지며, <<his_ yi>> 웃음소리가 귓속에 울려 퍼진다. "<span class="wraith">정말 아름다운 욕정이야. 다음에도 <<nnpc_himPost $wraith.mimic "를">> 찾아가야겠어.</span>"
<br><br>
<<tearful>> 당신은 주위를 둘러보며, <<hes_ ga>> 정말로 사라졌는지 확인한다.
<</if>>
<<clotheson>>
<<endcombat>>
<<exitWraith>><<effects>>
두 번 생각할 겨를도 없이, 당신은<<if $phase is 1>> 뛰쳐나와<</if>> 달리기 시작한다. 뒤에서 끔찍한 비명 소리가 들리고, 점점 더 가까워지고 있다.
<br><br>
매서운 찰싹 하는 소리가 들린다. 창백한 촉수가 배수구 쇠격자에서 솟아올라, 당신의 다리를 후려친다.
<<if $athleticsSuccess>>
<span class="green">당신은 마지막 촉수를 뛰어넘고, 계속 달린다.</span> 소음이 점점 멀어진다.
<br><br>
당신은 헐떡이며, 모퉁이를 돈다. 아마 그것은 쉽게 포기하지 않을 것이다.
<br><br>
<<set $wraith.hunt -= 2>>
<<exitWraith>>
<<else>>
당신은 촉수를 뛰어넘으려고 하지만, <span class="red">촉수는 당신을 붙잡는다.</span> 바닥이 당신의 얼굴을 향해 솟아오른다. 당신이 거꾸로 뒤집히자 당신의 위장이 목구멍까지 치켜올라온다.
<br><br>
창백한 얼굴이 눈앞에 어른거린다.
<<generateWraith>><<initWraith "abomination">>
<<startWraith>>
<br><br>
<<link [[다음|Wraith Caught]]>><<set $wraith.exit to "town">><</link>>
<br>
<</if>><<effects>>
녀석은 아직 당신을 보지 못했다. 당신은 미친 듯이 숨을 곳을 찾는다. 당신의 눈이 <<if $location is "park">>큰 덤불로<<else>>빈 쓰레기통으로<</if>> 향한다.
<br><br>
당신은 가능한 조용히 그 안으로 뛰어든다. <<weather_ ga `Weather.precipitation`>> 점점 거세진다. 당신은 앉아 기다리면서, 몇 분마다 밖을 엿본다.
<br><br>
귀가 울리기 시작한다. 작은 틈새로, 길고 하얀 예복이 땅에 끌리는 것이 보인다.
<br><br>
<<if $rng gte 51 or $slimedisable is "t">>
<<if numberOfEarSlime()>>
<span class="red">당신은 머릿속 슬라임이, 뭔가를 부르는 것 처럼 이상한 소리를 내는 것을 느낀다.</span>
<br><br>
<</if>>
<<link [[숨을 참고 침착한다|Wraith Hide Hold]]>><</link>><<willpowerdifficulty 1 $willpowermax>>
<br>
<<else>>
당신은 무언가가 당신의 뒤를 찌르는 것을 느낀다. 당신은 최대한 조용히, 뒤를 천천히 돌아본다. 작고 창백한 슬라임이 당신 위로 기어오르기 시작한다.
<br><br>
<<link [[조용히 한다|Wraith Hide Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>>
<<link [[뛰쳐나가 도망간다|Wraith Run]]>><<set $phase to 1>><</link>><<athleticsdifficulty 800 1500>>
<br><<effects>>
당신은 천천히 숨을 들이쉬고는, 참는다. 녀석이 당신의 소리를 못 들었길 바란다.
<<if $willpowerSuccess>>
그 하얀 천이 질질 끌리며 <<if $location is "park">>덤불을<<else>>쓰레기통을<</if>> 지나치지만 아무 소리도 들리지 않는다. 그 속도가 줄지도 않는다.
<br><br>
당신은 한동안 감히 움직일 생각도 하지 못한다. 당신은 계속 기다리지만, 얼마나 오래 기다려야 할지 모른다. 결국, 당신은 위험을 무릅쓰고 살짝 엿본다.
<br><br>
<<if $rng lte 15>>
<span class="red">불과 몇 센티 앞에서, 당신은 한 쌍의 빛나는 <<wraithEyes>> 눈이 당신의 눈을 똑바로 응시하고 있는 것 외에는 아무것도 보지 못한다.</span>
당신은 거칠게 끌려 나와, 바닥으로 밀쳐진다. <<pain 4>><<gpain>>
<br><br>
<<generateWraith 1 true>><<initWraith "abomination">>
<<startWraith>>
<br><br>
<<link [[다음|Wraith Caught]]>><</link>>
<br>
<<else>>
<span class="green">아무것도 보이지 않는다.</span> 당신은 마지막으로 한 번 둘러보고는, 빠져나온다. 지금 이 순간 만큼은 안전하다. <<stress -3>><<lstress>>
<<set $wraith.hunt -= 2>>
<br><br>
<<exitWraith>>
<</if>>
<<else>>
당신은 녀석이 당신을 찾을 수 있는 다른 방법들에 대해 생각하지 않으려 한다.
<span class="red">마치 머릿속의 <<if numberOfEarSlime()>>슬라임<<else>>환상<</if>>처럼 말이다.</span>
당신의 호흡이 거칠어진다. 당신은 공포에 질리기 시작한다. <<stress 6>><<gstress>>
<br><br>
시야가 흐려지기 시작한다. 당신은 눈물을 흘리며, 흐느낌을 참는다. 당신의 숨소리는 귀청이 터질 것 같고, 당신을 더 공포에 빠뜨릴 뿐이다. <<stress 12>><<ggstress>>
<br><br>
손으로 입을 막아도, 숨소리가 너무 시끄럽다. 당신은 급히 숨을 들이마시고, 참는다.
<br><br>
여전히 거친 숨소리가 들린다. 그 소리는 낮고, 까르륵 거리는 것 같다. 바로 옆에서 말이다.
<br><br>
당신의 온몸이 공포로 마비된다. 당신은 간신히 고개를 돌리고, 창백한 얼굴과 마주친다. 당신에게는 비명 지를 기회조차 없다.
<br><br>
당신은 거칠게 던져진다. 녀석이 당신을 쫓아 떠오른다.
<<generateWraith 1 true>><<initWraith "abomination">>
<<startWraith>>
<br><br>
<<link [[다음|Wraith Caught]]>><</link>>
<br>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "pale slime">>
<<struggle_creatures 1 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $analdisable is "f">>
<<set $struggle.anus.creature to "pale slime">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
<</if>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Wraith Hide Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Wraith Hide Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
슬라임이 소리 없이 빠져 나간다. <<tearful>> 당신은 밖을 엿본다.
<br><br>
아무것도 보이지 않는다. 지금 이 순간 만큼은 안전하다. <<stress -3>><<lstress>>
<<set $wraith.hunt -= 2>>
<br><br>
<<clotheson>>
<<endcombat>>
<<exitWraith>><<effects>>
<<physiquedifficulty 5000 16000 true>>
당신은 촉수를 잡고 진정시키려 한다. <<deviancy1>>
<<if $physiqueSuccess>>
그것이 몸부림치다가, <span class="green">천천히 리드미컬한, 찔러대는 움직임으로 바뀐다.</span> 그것이 뭘 하고 있는지 깨닫기 전에, 촉수는 당신의 손에 온통 점액을 사정한다.
<<bodyliquid "leftarm" "goo">><<bodyliquid "rightarm" "goo">>
<br><br>
<<if $location is "sewers">>
<<water>>
기진맥진해서, 창백한 촉수가 후퇴하지만, 수로에서 수많은 촉수가 튀어나와 당신의 팔다리와 허리를 감싸 물속으로 끌어당긴다. 촉수들은 당신의 무게를 쉽게 지탱한다.
<<else>>
기진맥진해서, 창백한 촉수가 후퇴하지만, 맨홀에서 수많은 촉수가 튀어나와 당신의 팔다리와 허리를 감싸 지하로 끌어당긴다. 촉수들은 당신의 무게를 쉽게 지탱한다.
<</if>>
<br><br>
<<link [[다음|Wraith Tentacle Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
촉수가 당신의 손에서 몸부림치며, <span class="red">당신의 다리 밑으로 들어가 발을 걸어 넘어뜨린다.</span>
<<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
당신은 공포가 엄습하는 것을 느끼며, 당신을 사냥하는 것이 당신이 지금 어디에 있는지 정확히 알 것이란 생각을 떨칠 수 없다.
<<set $wraith.hunt++>>
<<exitWraith>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 8 20 "tentacle" "pale">>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Wraith Tentacle Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Tentacle Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $location is "sewers">>
창백한 촉수가 당신에게서 물러나 수로 속으로 사라진다. <<tearful>> 당신은 물 밖으로 나온다.
<<else>>
창백한 촉수가 당신에게서 물러나 하수구로 사라진다.
<</if>>
이유는 모르겠지만, 당신은 당신을 사냥하는 것이 당신을 찾기 어려워졌다는 느낌이 든다.
<<set $wraith.hunt -= 2>>
<<clotheson>>
<<endcombat>>
<<exitWraith>><<effects>>
당신은 창백한 촉수를 뿌리치기를 바라며, 그것을 밀어낸다. <span class="red">꿈쩍도 하지 않는다.</span>
<br><br>
머릿속의 창백한 형체의 환상이 점점 더 강렬해지며, 당신은 온기가 몸에 퍼지는 것을 느낀다. 촉수는 당신의 다리에 점액을 온통 사정하고, 빠르게 물러난다. 점액에서 이상한 냄새가 난다. <<ghallucinogens>>
<br><br>
당신은 공포가 엄습하는 것을 느끼며, 당신을 사냥하는 것이 당신이 지금 어디에 있는지 정확히 알 것이란 생각을 떨칠 수 없다.
<<set $wraith.hunt++>>
<br><br>
<<exitWraith>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "pale slime">>
<<struggle_creatures 1 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<<set $timer to 7>>
<</if>>
<<if $timer is 1>>
<<struggle_add 2 1>>
<span class="pink">천장에서 슬라임 두 마리가 더 떨어진다!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Wraith Sewers Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Wraith Sewers Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
슬라임이 소리 없이 빠져 나간다. <<tearful>> 당신은 밖을 엿본다.
<br><br>
아무것도 보이지 않는다. 지금 이 순간 만큼은 안전하다. <<stress -3>><<lstress>>
<<set $wraith.hunt -= 2>>
<br><br>
<<clotheson>>
<<endcombat>>
<<exitWraith>><<effects>>
그것은 최면을 걸듯 움직이며, 허공에 환영을 남긴다. 머릿속에 온기가 퍼진다. 당신은 저항없이 무릎을 꿇는다.
<br><br>
<<generateWraith 1 true>>
<<initWraith "arms" "abomination">>
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
창백한 손이 당신의 머리를 움켜잡는다.
<<if $wraith.gen is "arms">>
더 많은 손이 잡는다. 고개를 드니 <<his_ yi>> 등에서 수많은 팔과 손이 튀어나오는 것이 보인다.
<<else>>
무언가 당신의 팔과 다리 주위로 미끄러진다.
<</if>>
"<span class="wraith">나와 함께 가라앉아.</span>"
<<else>>
창백한 손이 당신의 턱을 들어올린다. <<his_ yi>> 눈을 바라보자 머릿속이 하얘진다.
<<if $wraith.gen is "arms">>
<<his_ yi>> 등에서 수많은 팔이 나타난다.
<<else>>
무언가 당신의 팔과 다리 주위로 미끄러진다.
<</if>>
"<span class="wraith">줄에 매달린 꼭두각시처럼.</span>"
<</if>>
<br><br>
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
<<set $enemyanger -= 20>>
<<link [[다음|Wraith Caught]]>><</link>>
<<else>>
그 형체는 밑에서부터 하얀 안개 속으로 빠르게 사라지기 시작한다. 당신은 당신의 입이 떡 벌어져 있다는 것을 알아챈다. 아무 것도 느껴지지 않는다.
<br><br>
안개가 입 안으로 흘러들어가자, 몸이 차갑고 경직된다. 그 형체는 사라졌다.
<<if $location is "lake_ruin">>
당신은 물속에서 몸을 똑바로 세우지만, 팔에 감각이 없다.
<<else>>
당신은 일어서지만, 다리에 감각이 없다.
<</if>>
<br><br>
<<link [[다음|Wraith Snatched Intro]]>><<endcombat>><<endWraith>><<wraithPossess>><</link>>
<</if>>
<br><<effects>>
<<if $willpowerSuccess is 1>>
당신은 창백한 형체에서 눈을 떼려고 한다. 엄청난 노력으로, 당신은 뒤로 돈다. <span class="green">울림이 멈추고, 당신은 다리의 감각을 되찾는다.</span> 등을 돌리고 있음에도, 당신은 아직 당신 뒤의 그것을 보고 있는 것 처럼 느껴진다.
<br><br>
다시 돌아보니, 그 형체는 사라졌다. 웃음소리가 귓가에 울려 퍼진다.
<<switch $location>>
<<case "town" "park" "alley">>
거리는 여전히 텅 비어 있고, 불길한 붉은 빛이 당신을 비추고 있다. 아직 끝난게 아니다.
<br><br>
<<case "forest" "lake">>
숲이 조용해진다. 나무들 사이로 형체들이 보이고, 붉은 달빛이 모든 것을 붉은 빛으로 뒤덮는다. 아직 끝난게 아니다.
<<case "sewers">>
하수구는 여전히 텅 비어 있고, 공기는 불편할 정도로 쌀쌀하다. 아직 끝난게 아니다.
<</switch>>
<br><br>
<<set $wraith.hunt to 6>>
<<set $wraith.evaded++>>
<<exitWraith>>
<<else>>
눈을 감고 있어도, <span class="red">당신은 그것이 여전히 보인다.</span> 그것의 팔은 최면을 걸듯 움직이며, 허공에 환영을 남긴다. 당신의 온몸이 마비된다. <<willpower 3>><<gwillpower>>
<br><br>
<<generateWraith 1 true>>
<<initWraith "abomination">>
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
창백한 손이 당신의 머리를 움켜잡는다.
<<if $wraith.gen is "arms">>
더 많은 손이 잡는다. 고개를 드니 <<his_ yi>> 등에서 수많은 팔과 손이 튀어나오는 것이 보인다.
<<else>>
무언가 당신의 팔과 다리 주위로 미끄러진다.
<</if>>
"<span class="wraith">몸부림쳐봐야, 더 빨리 가라앉을 뿐이야.</span>"
<br><br>
<<link [[다음|Wraith Caught]]>><</link>>
<br>
<<else>>
창백한 손이 당신의 턱을 들어올린다. <<his_ yi>> 눈을 바라보자 머릿속이 하얘진다.
<<if $wraith.gen is "arms">>
<<his_ yi>> 등에서 수많은 팔이 나타난다.
<<else>>
무언가 당신의 팔과 다리 주위로 미끄러진다. 창백한 촉수가 당신을 완전히 에워싼다.
<</if>>
"<span class="wraith">너도 알게 될 거야.</span>"
<br><br>
<<link [[다음|Wraith Caught]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
당신은 눈을 감고 기도문을 속삭인다. <span class="red">감은 눈꺼풀을 통과해 여전히 그 형체가 보인다.</span>
<br><br>
그 형체는 당신에게 눈살을 찌푸린다. "<span class="wraith">아무도 대답하지 않을 거야. 자비로운 침묵이지.</span>"
<br><br>
당신의 눈이 번쩍 뜨인다. 그 형체는 사라졌지만, 당신의 머릿속에서 웃음소리가 울려 퍼진다.
<<switch $location>>
<<case "town" "park" "alley">>
거리는 여전히 텅 비어 있고, 불길한 붉은 빛이 당신을 비추고 있다. 아직 끝난게 아니다.
<<case "forest" "lake">>
숲이 조용해진다. 나무들 사이로 형체들이 보이고, 붉은 달빛이 모든 것을 붉은 빛으로 뒤덮는다. 아직 끝난게 아니다.
<<case "sewers">>
하수구는 여전히 텅 비어 있고, 공기는 불편할 정도로 쌀쌀하다. 아직 끝난게 아니다.
<</switch>>
<br><br>
<<set $wraith.hunt to 8>>
<<set $wraith.evaded++>>
<<exitWraith>><<effects>>
<<if $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $player.penisExist>>
<<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
<<else>>
<<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
<</if>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<</if>>
<<set $rescue to 0>>
<<if $location is "lake_ruin">>
<<underwater>>
<</if>>
<<effectsWraith>>
<<switch $wraith.type>>
<<case "man">>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Wraith Caught Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Caught]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Wraith Caught Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Caught]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Wraith Caught Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Caught]]>><</link>></span><<nexttext>>
<</if>>
<</switch>>
<br><<effects>>
<<if !$wraithCount>>
<<if C.npc["Ivory Wraith"].lust lte 10>>
<<set $wraithCount to 1>><<set $wraithMax to 1>>
<<else>>
<<set $wraithCount to 0>>
<<set $wraithMax to 3>>
<<if $wraith.offspring is "dead">>
<<set $wraithMax++>>
<</if>>
<<if $tentacledisable is "t">>
<<set $wraithMax -->>
<</if>>
<</if>>
<</if>>
<<if $wraith.type is "man" and $enemyhealth lte 0>>
<<if $location is "lake_ruin">>
그 형체는 뒤로 비틀거리며 충격에 휩싸인 표정으로 당신을 내려다본다.
<<if $wraith.gen is "abomination">>
촉수들은 힘없이 어두운 물속으로 곤두박질친다.
<<elseif $wraith.gen is "arms">>
<<His_ yi>> 수많은 팔이 물러난다.
<</if>>
<<His_ yi>> 머리가 뒤로 젖혀지고, 당신의 마음에 울려퍼지는 짧은 비명과 함께 <<he_ ga>> 허공으로 사라진다. 물이 텅 빈 공간을 채우기 위해 밀려들어오며, 충격파를 내보내 당신을 물 속에서 요동치게 한다. 당신의 귀가 울리며, 당신은 웃음소리가 들린다고 생각한다. "<span class="wraith">그냥 숨 쉬어.</span>"
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<<else>>
<<person_ nun>> 뒤로 비틀거리며 충격에 휩싸인 표정으로 당신을 내려다본다.
<<if $wraith.gen is "abomination">>
촉수들은 힘없이 어둠 속으로 곤두박질치더니, 분홍색 연기로 승화된다.
<<elseif $wraith.gen is "arms">>
<<His_ yi>> 수많은 팔이 물러난다.
<</if>>
<<His_ yi>> 머리가 뒤로 젖혀지고, 당신의 마음에 울려퍼지는 짧은 비명과 함께 <<he_ ga>> 허공으로 사라진다. 당신의 귀가 울리며, 당신은 웃음소리가 들린다고 생각한다. "<span class="wraith">난 어디에나 있어. 넌 절대 벗어날 수 없어.</span>"
<br><br>
<<tearful>> 당신은 주위를 둘러보며, <<hes_ ga>> 정말로 사라졌는지 확인한다.
<</if>>
<<set $wraith.defeated++>>
<<set $wraith.timer to -30>>
<<set $wraith.hunt to 0>>
<<clotheson>>
<<endcombat>>
<<exitWraith>>
<<elseif $enemyarousal gte $enemyarousalmax or $pain gte 100 and $willpowerpain is 0 or ($wraith.type is "tentacles" and $tentacles.active lte ($tentacles.max / 2)) or ($wraith.type is "slime" and $struggle.done gte $struggle.number)>>
<<set $wraithCount++>>
<<ejacW>>
<<if $wraithCount gte $wraithMax>>
<<kissWraith "stress">>
<br><br>
<<if $moonstate is "morning" and Time.hour gte 6>>
<<He_ nun>> 태양이 떠오르는 하늘을 바라보며, 당신에게서 떨어진다. <<He_ ga>> 비웃는다. "<span class="wraith">아아, 시간은 순식간에 지나가지. 걱정하지 마, <<pcpetnamePost "Wraith">>, 우린 곧 다시 만날 거야.</span>"
<br><br>
<<His_ yi>> 빛이 희미해지기 시작하고, <<he_ nun>> 급류 속으로 서서히 녹아내린다.
공포가 서서히 사라진다. <span class="blue"><i>당신은 다음 붉은 달이 뜨기까지는 안전하다.</i></span>
<br><br>
<<tearful>> 당신은 정말로 끝난 것인지 의아해하며 일어선다.
<<set $wraith.hunt to 0>>
<<clotheson>>
<<endcombat>>
<<exitWraith>>
<<clearWraith>>
<<elseif $pain gte 100 or $stress gte $stressmax>>
<<set $wraith.hunt to 0>>
<<if $pain gte 100>>
<span class="red">당신은 부상이 심해 더 이상 저항할 수 없다.</span>
<<else>>
당신은 몸을 너무 혹사시켰다. 의식이 멀어진다.
<</if>>
그 형체는 밑에서부터 하얀 안개 속으로 빠르게 사라지기 시작한다. 당신은 당신의 입이 떡 벌어져 있다는 것을 알아챈다. 아무 것도 느껴지지 않는다.
<br><br>
안개가 입 안으로 흘러들어가자, 온몸이 차갑고 경직된다. 그 형체는 사라졌다.
<<if $location is "lake_ruin">>
당신은 물속에서 몸을 똑바로 세우지만, 팔에 감각이 없다.
<<else>>
당신은 일어서지만, 다리에 감각이 없다.
<</if>>
<br><br>
<<link [[다음|Wraith Snatched Intro]]>><<endWraith>><<clotheson>><<endcombat>><<wraithPossess>><</link>>
<br>
<<elseif $wraith.state is "haunt" or $wraith.offspring is "dead">>
"<span class="wraith">넌 의지가 강해. 하지만 너는 굴복하거나, 망가지겠지.</span>"
<br><br>
<<if $location is "lake_ruin">>
밝은 섬광과 함께, <<he_ nun>> 사라진다. 물속엔 음란한 기운이 배회하고, <<his_ yi>> 웃음소리가 귓속에 울려 퍼진다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<<else>>
<<He_ nun>> 장엄하게 허리를 굽혀 당신에게 인사하고선 급류 속으로 사라지며, <<his_ yi>> 웃음소리가 귓속에 울려 퍼진다.
<br><br>
<<tearful>> 당신은 주위를 둘러보며, <<hes_ ga>> 정말로 사라졌는지 확인한다.
<</if>>
<<set $wraith.timer -= 20>>
<<set $wraith.hunt to 0>>
<<clotheson>>
<<endcombat>>
<<exitWraith>>
<<else>>
<<if $location is "lake_ruin">>
밝은 섬광과 함께, <<he_ nun>> 사라진다. 물속엔 음란한 기운이 배회하고, <<his_ yi>> 웃음소리가 귓속에 울려 퍼진다. "<span class="wraith">정말 아름다운 욕정이야. 네가 맘에 들어.</span>"
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<<else>>
<<He_ nun>> 장엄하게 허리를 굽혀 당신에게 인사하고선 급류 속으로 사라지며, <<his_ yi>> 웃음소리가 귓속에 울려 퍼진다. "<span class="wraith">정말 아름다운 욕정이야. 네가 맘에 들어.</span>"
<br><br>
<<tearful>> 당신은 주위를 둘러보며, <<hes_ ga>> 정말로 사라졌는지 확인한다.
<</if>>
<<set $wraith.timer -= 20>>
<<set $wraith.hunt to 0>>
<<clotheson>>
<<endcombat>>
<<exitWraith>>
<</if>>
<<else>>
<<continueWraith>>
<br><br>
<<link [[다음|Wraith Caught]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>><<seenPassage>>
당신은 거울에 다가가서 그 안을 들여다 본다. 거울은 더 이상 주변을 반사하지 않는 대신, 기이한 빛을 발한다. 그 빛은 밝은 흰색이다. 눈처럼.
<br><br>
빛이 형태를 갖추기 시작한다. 창백한 손이 반대편에서 표면을 부드럽게 누른다. 창백한 모습이 미소를 지으며 응시한다. 그 형체의 <<wraithEyes>> 눈이 당신의 시선을 사로잡는다.
<<if $wraith.seen gte 3 or $wraithPrison>>
<span class="blue">당신은 그 형체를 알아본다.</span> 당신은 공포에 질려야 한다고 느끼지만, 그렇지 않는다.
<<else>>
당신은 겁을 먹어야 한다고 느끼지만, 그렇지 않는다.
<</if>>
<br><br>
<<link [[손을 뻗는다|Christmas Mirror Reach]]>><</link>><<handholdingvirginitywarning>>
<br>
<<link [[본다|Christmas Mirror Watch]]>><</link>>
<br>
<<link [[물러선다|Christmas Mirror Leave]]>><</link>>
<br>당신은 거울에서 물러난다. 당신이 눈을 깜빡한 다음 순간, 모든 것이 정상으로 돌아온다.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>당신은 계속 그 손을 주시한다. 그 형체의 손가락이 천천히 표면을 기어오르고, 조심스럽게 거울 틀을 움켜잡으며 울퉁불퉁한 손톱을 드러낸다.
<br><br>
거울 뒤에 있는 형체가 깜박인다. 손톱이 사라지고, 부드러운 피부로 바뀐다. 당신은 당신을 향해 아직 따뜻하게 웃고 있는 그 모습을 올려다본다. 녀석은 아무 말 없이 다른 손을 내민다.
<br><br>
<<link [[손을 잡는다|Christmas Mirror Reach]]>><</link>><<handholdingvirginitywarning>>
<br>
<<link [[물러선다|Christmas Mirror Leave]]>><</link>>
<br><<effects>>
<<generateWraith 1 true>>
<<set $pronoun to C.npc["Ivory Wraith"].gender>>
당신은 손을 뻗어, 녀석의 손을 잡는다. <<takeHandholdingVirginity "Ivory Wraith" "consensual">>
<br><br>
피부가 물결치며, 소름 끼치게 창백한 피부색과 정상적인 피부색 사이를 오간다.
<br><br>
<span class="teal"><<He_ ga>> 익숙한 곡조를 흥얼거린다.</span>
<br><br>
<<Hes_ nun>> 흰 예복을 걸치고, 붉은 달 아래 서 있다. <<He_ nun>> 환영의 표시로 당신에게 <<his_ yi>> 팔을 벌리고 있다. 한 걸음 앞으로 나아가며 당신은 깊은 평온함을 느낀다.
<br><br>
<<set $christmas_wraith to true>>
<<freezePlayerStats>>
<<set Weather.Temperature.set(-15)>>
<<rainWraith>>
<<link [[걸어 들어간다 (0:05)|Christmas Mirror 2]]>><<pass 5>><</link>>
<br><<effects>><<set $location to "old_temple">><<set $outside to 0>>
당신은 온통 눈으로 뒤덮인 나무들에 둘러싸여 있다. 당신은 발치에 있는 석탄층을 내려다본다. 붉은 달이 사라진다. 당신의 발이 타오른다. 당신은 앞으로 쓰러지며, <<his_ yi>> 팔에 안긴다.
<<He_ nun>> 당신을 껴안는다. <<Hes_ ga>> 당신을 축하하며, 크게 미소 지으며 웃는다. 당신은 울고 있다.
<br><br>
"해냈어! 네가 해낼 줄 알았어!" <<He_ nun>> 당신이 모르는 언어로 말하지만, 그럼에도 불구하고, 당신은 그 말을 이해할 수 있다. 다른 목소리가 겹쳐 말한다.
<br><br>
"<span class="wraith">우리는 영원히 바닥에 도달하지 못할 수도 있어. 그저 희망할 뿐이야.</span>"
<br><br>
창백한 형체가 당신을 가까이 끌어안는다.
<<if ["haunt", "despair"].includes($wraith.state)>>
<<His_ yi>> 눈이 잠시 붉게 깜박이다가, 고요한 푸른색으로 돌아온다.
<<else>>
<<His_ yi>> 깊고 푸른 눈이 당신을 내면의 평화로 가득 채운다.
<</if>>
"<span class="wraith">아무도 우리에서 죽을 자격은 없어.</span>"
<br><br>
당신을 둘러싼 세상이 변하기 시작한다.
<br><br>
<<link [[다음|Christmas Mirror 3]]>><<pass 5>><</link>>
<br><<effects>>
당신은 대성당 한가운데에 있다. 성대한 잔치를 위해 식탁이 차려져 있다.
사방에서,
<<if $wraithPrison and $wraithPrison.vision is true>>
어렴풋이 알 수 있는
<<else>>
모르는
<</if>>
얼굴들이 미소 지으며 흥겹게 떠들고 있다.
그들은 모두 창백한 빛에 둘러싸여 있다. 당신이 오래 보면 볼수록, 그들은 더 반투명해진다.
<br><br>
"<span class="wraith">하지만 지금 이 순간, 우리는 다시 완전해졌어. 그것을 즐겨라. 손가락 사이로 모래가 빠져나가는 것 처럼.</span>"
<br><br>
당신은 당신이 그를 마주 안고 있다는 것을 알아챈다. 아직 놓아주고 싶지 않다. 내면의 따뜻함이 희미해지기 시작하고, 주위의 얼굴들을 알아볼 수 없게 된다. 그들은 부자연스러운 모양으로 왜곡되기 시작한다. 당신은 즉시 공포로 가득찬다. 창백한 형체가 뒤로 물러나며, 당신의 손이 닿지 않는 곳으로 사라진다.
<br><br>
벽에 붙어 있던 태피스트리들이 떨어져 나가고, 텅 빈 공간을 드러내며, 그 형체들이 그들의 머리 옆에 귀가 있던 부분을 움켜쥐며 바닥에 쓰러진다. 종이 울린다.
<br><br>
<<His_ yi>> 피부가 다시 대리석처럼 하얗게 변하고, <<he_ ga>> 희미해지기 시작한다. 빠르게 팽창하는 어둠 속에서 <<his_ yi>> 희미한 <<wraithEyes>>빛 눈이 깜빡인다.
<br><br>
"<span class="wraith">우릴 기억해줘, <<pcpetnamePost "Wraith" "nice">>, 지금의 우리가 아니라, 우리가 어땠는지를.</span>"
<br><br>
빛이 사라지면서, 당신은 떨어지기 시작한다. 당신은 귀를 울리는 바람소리나, 피부에 부딪히는 바람소리가 들리지는 않지만, 어쩐지 당신은 떨어지고 있다는 것을 안다. 눈송이와 유리 파편들이 스치고 지나가면서, 뒤섞여 녹아내린다.
<br><br>
<<link [[팔을 뻗는다|Christmas Mirror 4]]>><</link>>
<br>
<<link [[떨어진다|Christmas Mirror Fall]]>><</link>><<effects>>
당신은 팔을 뻗는다. 무엇을 향해 팔을 뻗는지는 확실치 않지만, 당신은 누군가가 다가오는 것을 느낀다. 그 존재는 당신에게 손짓해 가까이 오라고 하지도, 밀어내지도 않는다.
<br><br>
<<if $wraithPrison and $wraithPrison.vision is true>>
<<link [[사과한다|Christmas Mirror 5]]>><<set $phase to 1>><</link>>
<<else>>
<<link [[묻는다|Christmas Mirror 5]]>><</link>>
<</if>>
<br>
<<link [[떨어진다|Christmas Mirror Fall]]>><<set $phase to 1>><</link>>
<br><<effects>>
당신은 입을 연다.
<<if $phase is 1>>
그리고 그것이 겪은 일, 그것이 살아온 일, 그것이 겪은 모든 고통들에 대해 사과하려 한다. 당신이 한 모든 일들에 대해 사과하려 한다.
<<else>>
그리고 왜 당신을 따라오는지, 왜 당신을 괴롭히는지, 왜 특별히 당신을 찾는지, 왜 당신을 여기로 데려왔는지를 묻는다.
<</if>>
<br><br>
그 말은 형체를 이루지 못한다. 하지만 그래도, 반응이 온다.
<br><br>
"<span class="wraith">난 대답할 수 없어,</span>" <<he_ ga>> 중얼거린다. <<He_ nun>> 한참을 침묵한다. "<span class="wraith">내가 틀렸을 거야.</span>" <<lobsession 2>>
<br><br>
<<link [[떨어진다|Christmas Mirror Fall]]>><<set $phase to 1>><</link>>
<br><<effects>>
<<if $phase is 1>>
당신은 팔을 당신 옆으로 떨어트린다.
<</if>>
당신은 떨어지고, 떨어지고, 여전히 계속 떨어진다. 당신은 더 이상 떨어지고 있는지 확신할 수 없다. 어디가 아래인지 잘 모르겠다.
<br><br>
당신의 추락은 아름답다.
<br><br>
<<link [[일어난다|Christmas Mirror End]]>><</link>>
<br><<set $location to "home">><<set $outside to 0>><<effects>>
<<unfreezePlayerStats>>
당신은 비명을 지르며, 벌떡 일어난다. 당신은 침대에 누워, 땀을 흘리며, 심하게 숨을 헐떡인다.
<br><br>
당신은 피곤함에 눈을 문지른다. 당신은 거울에 비친 자신의 모습을 힐끗 본다. 창백해 보인다. <<trauma 4>><<gtrauma>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><<endWraith>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<stalk_init>>
<<set $combatgoal to "confront">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $stalk_end>>
<span id="next"><<link [[다음|Wraith Stalk Finish]]>><<if $feetaction is "confront">><<set $phase to 1>><<else>><<set $phase to 0>><</if>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Stalk]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stalk_end is "escaped">>
당신은 천천히 걷는다. 주위에서 희미한 웃음소리가 들리지만, 근처에는 아무도 없다. <<tearful>> 당신은 갈 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $stalk_end is "passed">>
안개가 서서히 시야에서 사라진다. <<tearful>> 당신은 갈 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $stalk_end is "hide">>
안개가 서서히 시야에서 사라진다. <<covered>> <<tearful>> 당신은 숨어있던 장소에서 나온다. 당신은 갈 길을 계속 간다.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<br>
<<elseif $stalk_end is "confront">>
<<silently>><<endcombat>><</silently>>
<<generateWraith 1 true>><<person1>>
<<initWraith>><<set $wraith.exit to "town">>
창백한 형체가 웃으며, 부자연스러운 각도로 앞으로 몸을 숙인다. <<rainWraith true>>
<<switch $wraith.gen>>
<<case "man">>
<<He_ ga>> 손을 허공으로 치켜들자, 보이지 않는 힘이 당신을 바닥으로 밀친다.
<<case "tentacles" "abomination" "slimetentacles">>
당신은 무언가가 당신의 다리 위를 기어 다니는 것을 느낀다. 아래를 내려다보니 수많은 창백한 촉수가 당신을 둘러싸고 있다!
<<case "slime">>
<<He_ ga>> 손을 허공으로 치켜들자, 희미하게 빛나는 보라색 덩어리가 당신 위에 나타난다. 창백하고, 물결치는 슬라임 떼가 달려든다!
<<case "arms">>
<<his_ yi>> 얼굴에 광기어린 미소가 번지고, <<his_ yi>> 등에서 수많은 팔이 튀어나와, 각각 이상한 형태로 몸짓한다.
<</switch>>
<br><br>
<<if Time.isBloodMoon()>>
<<link [[다음|Wraith Caught]]>><</link>>
<<else>>
<<link [[다음|Wraith Stalk Attack]]>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<</if>>
<<set $rescue to 0>>
<<effectsWraith>>
<<switch $wraith.type>>
<<case "man">>
<<if _combatend>>
<span id="next"><<link [[다음|Wraith Stalk Attack Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Stalk Attack]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Wraith Stalk Attack Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Stalk Attack]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Wraith Stalk Attack Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wraith Stalk Attack]]>><</link>></span><<nexttext>>
<</if>>
<</switch>>
<br><<set $outside to 0>><<effects>>
<<if $enemyhealth lte 0 and $wraith.type is "man">>
<<person_ nun>> 뒤로 비틀거리며 충격에 휩싸인 표정으로 당신을 내려다본다.
<<if $wraith.gen is "abomination">>
촉수들은 힘없이 어둠 속으로 곤두박질치더니, 분홍색 연기로 승화된다.
<<elseif $wraith.gen is "arms">>
<<His_ yi>> 수많은 팔이 물러난다.
<</if>>
<<His_ yi>> 머리가 뒤로 젖혀지고, 당신의 마음에 울려퍼지는 짧은 비명과 함께 <<he_ ga>> 허공으로 사라진다. 당신의 귀가 울리며, 당신은 웃음소리가 들린다고 생각한다. "<span class="wraith">곧 나를 만나게 될 거야. 나는 너를 더 일찍 만나게 될 거야.</span>"
<br><br>
<<tearful>> 당신은 감히 뒤를 돌아볼 생각도 하지 않고, 도망친다.
<<set $wraith.defeated++>>
<<else>>
<<ejacW>>
<<kissWraith>>
<br><br>
<<He_ nun>> 장엄하게 허리를 굽혀 당신에게 인사하고선 급류 속으로 사라지며, <<his_ yi>> 웃음소리가 귓속에 울려 퍼진다. "<span class="wraith">우린 다시 만날 거야. 우린 다시 만날 거야. 우린 만날 거야.</span>"
<br><br>
<<tearful>> 당신은 주위를 둘러보며, <<hes_ ga>> 정말로 사라졌는지 확인한다.
<</if>>
<<endRainWraith true>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $forest to 0>><<endWraith>><<set $eventskip to 1>><</link>>
<br><<schismStart>>
<<set _thermoDisable to true>><<effects>>
<<set Weather.set("clear", true, 1000)>>
당신은 다리를 묶고 있는 족쇄를 풀어내려고 한다. 이것이 오늘 밤, 대부분의 시간을 보낸 방법이다. 어떻게 잠을 잘 수 있을까? 조잡한 이불은 안락하지도 않고, 당신의 생각은 다른 곳에 계속 팔려있다.
<br><br>
다른 곳에서 사람들의 소리가 들린다. 방이 꽤 넓은 것이 틀림없다. 너무 어두워서 아무것도 보이지 않는다. 하지만, 채찍질 소리나, 웃음 소리가 들리지 않을 정도로 어둡진 않다. <<gtrauma>><<trauma 6>>
<br><br>
당신이 지금 할 수 있는 것은 기다리고, 기도하는 것이다.
<br><br>
<<link [[기다린다 (?:??)|Schism 2]]>><<set $phase to 1>><<trauma 18>><</link>><<gtrauma>>
<br>
<<link [[기도한다 (?:??)|Schism 2]]>><<set $phase to 2>><<control 10>><<stress 18>><</link>><<gcontrol>><<gstress>>
<br><<set _thermoDisable to true>><<effects>>
<<set $phaseWraith to 0>>
<<set Time.setTime(5, 22)>>
<<if $phase is 1>>
당신은 앉아서 기다리며, 계속 족쇄를 풀어내려 한다. 손톱이 하나 더 부러진다. 다음 손가락으로 넘어간다.
<br><br>
당신은 무슨 일이 있었는지 생각한다. 기억이 흐릿하다. 당신은 의식을 준비하고 있던 것과, 그리고 비명소리를 기억해낸다. 검은 예복을 입은 <<peoplePost>>도. 사슴 뿔이 달린 마스크들도.
<br><br>
결국에는, 당신은 너무 많은 생각을 하지 않기로 결정한다. 당신은 당신의 목걸이를 잡는다.
<<else>>
당신은 감방에 무릎을 꿇는다. 감방은 넓다. 왜 각 감방에 여러 사람들을 넣지 않는지 문득 궁금해진다.
<br><br>
당신은 두 손을 모으고, 교단의 다른 성직자들을 위해 기도한다. 운이 좋게도, 당신과 몇몇 다른 사람들만 붙잡혀왔다. 당신은 당신의 목걸이를 잡는다.
<</if>>
<<canvas-model-override "arm_right" "hold">>
<br><br>
당신은 이것을 몸부림치다 잃어버리지 않아 다행이라 생각한다. 가장 큰 사파이어를 문지르고, 자신이 침착해지는 것을 느낀다.<<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<<generatev1>><<generatev2>><<person1>>
엄지 손가락을 움직이자, 그 안에서 빛이 반사되는 것이 보인다. 당신은 광원 쪽을 쳐다본다. 누군가가 횃불을 들고 방으로 들어오고 있다. 그들은 커다란 계단에서 올라오는 것 같고, 검은 옷을 입은 많은 사람들이 그 뒤를 따라오고 있다. 당신은 봉지를 머리에 뒤집어쓰고 위로 이끌려 올라오던 것을 기억해낸다. 저기가 입구일 것이다. 혹은 운이 좋다면, 출구일 수도 있다.
<br><br>
그 형체가 벽을 따라 있는 촛대에 불을 밝히기 시작하고, 방 안을 빛으로 가득 채운다. 당신은 철창의 창살을 잡고, 일어선다. 당신은 다시 방 안을 둘러본다. 다른 철창에 있는 아는 성직자들이 보인다. 당신은 그들 중 몇 명이 수련생임을 눈치채고 움찔한다. 당신은 그들이 그저 더 선배인 사람들만을 목표로 삼길 바랐었다.
<br><br>
당신은 당신처럼 주위를 둘러보고 있는, 멀리 있는 철창에 갇힌 추기경을 발견한다. <<HePost "가">> 다른 성직자들을 지키기 위해 얼마나 열심히 싸웠는지 기억난다. <<HePost "가">> 일어설 수 있다는 것에 당신은 놀라워한다.
<<HimPost "의">> 옆에는 어디서나 쉽게 알아볼 수 있는 수련생이 있다. 당신은 <<person2>><<hisPost "의">> 첫 번째 순결 시련을 받을 때 거기에 있었던 것을 기억해낸다. <<HePost "가">> 통과했을 때 <<HePost "가">> 얼마나 행복해했는지, <<HePost "가">> 달려와 당신을 안아주었던 것을 기억한다.
<br><br>
<<link [[추기경을 부른다|Schism 3]]>><<set $phase to 1>><</link>>
<br>
<<link [[수련생을 부른다|Schism 3]]>><<set $phase to 2>><</link>>
<br><<set _thermoDisable to true>><<effects>>
<<pass 30>><<pain 3>>
<<canvas-model-override "eyes_half" false>>
<<if $phase is 1>>
당신은 추기경을 부른다. <<person1>><<HePost "가">> 즉시 당신과 눈을 맞추고, 지친 미소를 짓는다. <<HePost "은">> 괜찮다고 당신을 안심시킨다. <<HePost "은">> 갇힌 다른 <<peoplePost "에게">> 안심하라고 외치며, 지시를 내리지만, 검은 옷을 입은 인물이 쇠창살에 횃불을 내리치며 그만두게 한다.
<br><br>
그 형체가 이해할 수 없는 언어로 고함을 지르고는, 철창을 열고 들이닥친다. 옆 철창에 갇힌 수련생은 비명을 지르며, 추기경이 구타당하고, 더 나쁜 꼴을 당하는 것을 무력하게 지켜보는 것 외엔 아무것도 하지 못한다. <<stress 18>><<trauma 12>><<ggstress>><<gtrauma>>
<br><br>
<<HePost "은">> 양손이 묶인 채로, 옷이 찢어지고, 멍든 채로 끌려나온다. <<HePost "은">> 마지막으로 당신을 돌아보며, "의식"이라는 단어를 입모양으로만 전하고 계단으로 끌려 내려간다.
<<else>>
당신은 수련생을 부른다. <<person2>><<HePost "가">> 당신을 보자마자 <<hisPost "의">> 얼굴이 밝아진다. <<HePost "가">> 당신의 이름을 부르고, 당신은 <<hisPost "의">> 눈에서 눈물을 본다. 당신은 방 건너편에서 <<HePost "에게">> 안심하라고 외치며, 손바닥을 철창에 댄다. <<HePost "도">> 똑같이 한다.
<br><br>
검은 옷을 입은 인물 중 하나가 횃불로 <<hisPost "의">> 철창을 내리친다. <<HePost "은">> 즉시 뒤로 비틀거리며 물러나다가, 바닥에 엉덩방아를 찧는다. 그 형체가 이해할 수 없는 언어로 고함을 지르고는, 철창을 열고 들이닥친다. 옆 철창에 있던 추기경이 그 형체에게 비명을 지르며, 위협적인 말을 내뱉고 창살을 통해 손을 뻗으려 한다. 하지만 <<person1>><<HePost "가">> 할 수 있는 일은 아무것도 없다.
<br><br>
당신은 더 크게 소리지른다. 당신은 그 형체에게 자신을 대신 데려가 달라고 애원한다. 당신의 간청은 묵살된다. <<pain 10>><<stress 40>><<trauma 24>><<gggstress>><<ggtrauma>>
<br><br>
<<person2>><<HePost "은">> 양손이 묶인 채로, 옷이 찢어지고, 멍든 채로 끌려나온다. <<HePost "의">> 눈은 공허하다. 당신은 <<HePost "의">> 이름을 외쳤지만, 아무런 반응이 없다. 당신은 <<HePost "가">> 계단으로 끌려가자 창살을 쾅 친다.
<br><br>
눈물이 순식간에 쏟아지지만, 추기경이 당신의 이름을 부르자 당신은 눈물을 닦아낸다. 흥분한 목소리 가운데에서, 당신은 "의식"이라는 단어를 알아듣는다.
<</if>>
<br><br>
의식.
<br><br>
당신은 기억해낸다.
<br><br>
당신은 목걸이를 문지른다. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<<link [[기억해본다|Schism 4]]>><<endevent>><</link>>
<br><<set _thermoDisable to true>><<effects>>
<<canvas-model-override "clear">>
<<generate1>><<person1>>
당신은 그 일이 터졌을 때 의식을 돕고 있었다. 더 정확히 말하자면, 그것은 대항 의식이었다. 교단의 한 분파가 타락했고, 그들만의 의식을 통해 신성모독을 저지르러 했다. 일종의, 소환 의식이었다. 찬송가가 마음속에서 울려퍼진다.
<br><br>
당신은 당신이 없는 동안 의식이 끝났기를 간절히 바란다. 이 이단자들이 자신들만의 의식을 마치면...
<br><br>
당신은 생각에서 벗어난다. 가면을 쓴 사람이 커다란 막대기로 당신의 철창을 때린다. 당신은 시간이 얼마나 흘렀는지 모르지만, 많은 철창들은 지금 비어있다. <<stress 6>><<trauma 12>><<awareness 5>><<gstress>><<gtrauma>><<gawareness>>
<br><br>
<<HePost "가">> 이상한 보라색 식물 덩어리를 던진다. 당신은 그것이 무엇인지 즉시 알아챈다. 그것은 신성한 약초로, 신자들에게 환각을 주는 데 사용된다. <<HePost "가">> 고함을 지르며, 그 약초를 먹으라고 요구한다.
<br><br>
<<link [[먹는다|Schism Lichen Eat]]>><<pain 2>><<hallucinogen 120>><<trauma 50>><</link>><<ggtrauma>><<gghallucinogens>>
<br>
<<link [[거절한다|Schism Lichen Refuse]]>><<pain 4>><</link>>
<br><<set _thermoDisable to true>><<effects>>
<<set Time.setTime(11, 11)>>
<<canvas-model-override "arm_right" "hold">>
당신은 천천히 식물을 섭취한다. 그 검은 형체는 만족스러운 소리를 내고, 다음 철창으로 이동해 이 과정을 반복한다.
<br><br>
당신은 다른 형체들이 모두 방을 돌아다니며, 똑같은 행동을 하는 것들을 지켜본다. 고함소리가 들리고, 검은 옷을 입은 인물이 약초를 먹지 않으려는 수련생에게 달려드는 것을 목격한다. <<stress 24>><<trauma 24>><<ggstress>><<ggtrauma>>
<br><br>
당신은 기도문을 올리고, 목걸이를 문지른다. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<<link [[휴식한다|Schism 5]]>><<endevent>><</link>>
<br><<set _thermoDisable to true>><<effects>>
<<set Time.setTime(21, 43)>>
그 형체는 다시금 소리지르고, 서둘러 철창의 문을 연다. 당신은 뒤로 물러서 벽에 몸을 기대고, 당신 자신을 위해 기도문을 중얼거리며 목걸이를 잡는다.
<br><br>
<<HePost "가">> 당신의 가운을 들고, 당신의 <span class="lewd">황금 정조대</span>를 드러낸다. <<HePost "은">> 욕을 내뱉지만, <<hisPost "의">> 마스크 아래에서 웃는 모습을 당신은 언뜻 보았다. 그것에 반응하기도 전에, 당신은 막대기로 얻어맞는다.
<br><br>
<<link [[모든 게 깜깜해진다...|Schism Lichen Refuse 2]]>><<trauma 60>><<stress 60>><</link>>
<br><<set _thermoDisable to true>><<effects>>
<<pain 6>>
당신은 팔이 위로 올려져 묶여진 채 깨어난다. 고개를 들자, 바닥이 보인다.
<br><br>
당신은 족쇄에 묶여 거꾸로 매달려 있다. 공포가 치밀어 오르는 것을 느끼면서, 당신은 빠르게 목을 매만진다.
<br><br>
...아니, 그건 아직 거기에 있다.
<br><br>
당신은 목걸이를 잡는다. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
가면을 쓴 인물 여러 명이 방에 들어온다. 당신은 이제야 가운이 당신의 배 위로 거꾸로 내려와, 허리 아래로 완전히 노출된 것을 눈치챈다. 혹은, 이 경우, 허리 위쪽이라 표현해야 할지도 모른다.
<br><br>
당신은 서둘러 몸을 가린다. 앞에 있는 형체가 웃는다. <<HePost "은">> 목걸이를 잡으려고 손을 뻗어, 당신은 본능적으로 목걸이를 움켜쥐다 몸을 드러내 버린다. <<HePost "가">> 다른 형체에게 고개를 끄덕인다.
<br><br>
<<link [[다음|Schism Lichen Refuse 3]]>><</link>>
<br><<set _thermoDisable to true>><<effects>>
그 형체들 중 한 명이 당신의 예복에 불이 붙지 않도록 조심하며, 당신의 사타구니까지 횃불을 들어올린다. 당신은 겁에 질려 올려다본다.
<br><br>
<span class="red">당신의 황금 정조대가 금새 뜨거워지기 시작한다.</span>
<br><br>
당신은 그들에게 그만하라 애원한다. 그들 모두 당신을 비웃는다. 당신은 흐느끼기 시작한다. 지금은 그저 따듯하기만 하지만, 이렇게 오래 버티지 못할 것이란 걸 당신은 안다.
<br><br>
당신은 소리를 지르고 애원하고 울부짖는다. 마침내, 앞에 있는 형체가 당신의 눈높이에 맞춰 무릎을 꿇는다. <<HePost "가">> 당신의 뺨을 잡고 입을 벌리게 해, 보라색 약초를 한 덩어리 우겨넣는다. 그걸 억지로 씹어 삼키는 동안 가면 너머에서 <<hisPost "의">> 시선이 느껴진다. <<trauma 50>><<gggtrauma>><<hallucinogen 180>><<gghallucinogens>>
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당신은 갑작스레 아래로 떨어져, 바닥에 주저앉는다. 그들은 당신의 철창을 빠져나가며 또 한 번 웃는다. 당신은 당신의 옷을 고쳐입고, 기침을 한다.
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당신은 목걸이를 쥐고, 휴식을 위해 바닥에 눕는다. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
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<<link [[휴식한다|Schism 5]]>><<endevent>><</link>>
<br><<set _thermoDisable to true>><<effects>>
<<set Time.setDate(new DateTime(Time.year, Time.month, 29, 6, 56))>>
<<canvas-model-override "clear">>
<<pass 1 hour>><<pain 1>><<set $tiredness to 1000>>
<<generate1>><<person1>>
당신은 금방 잠이 들었지만, 철창을 쾅 내리치는 소리에 깨어난다. 또 다른 가면을 쓴 형체가, 한 팔을 철창에 기대고, 한 손은 <<hisPost "의">> 턱 밑에 대고 당신을 노려보고 있다. <<himPost "에게서">> 순수한 악의가 뿜어져 나오는 것이 느껴진다.
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<<HePost "은">> 당신의 헤어핀, 금팔찌와 발찌를 요구한다. 당신은 진작 그것들이 도난당했을 거라고 생각해, 아직도 그것들을 착용하고 있다는 것을 깨닫지 못했다. 당신은 아래를 내려다본다. 그것들이 빛을 받아 반짝인다. 그것들은 전 주교가 당신이 교단에서 현재 지위에 오른 것에 대한 선물이었다.
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<<link [[그것들을 준다|Schism Gold Give]]>><</link>>
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<<link [[거절한다|Schism Gold Refuse]]>><</link>>
<br><<set _thermoDisable to true>><<effects>><<handsruined>><<legsruined>><<headruined>>
<<canvas-model-override "arm_right" "hold">>
당신은 족쇄 근처에서 발찌를 풀려 애쓰며, 떨리는 손으로 먼저 발찌를 벗는다. 그 형체는 참을성 있게 지켜본다.
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당신은 팔찌와 헤어핀을 벗고, 철창 가장자리로 밀어넣는다. <<HePost "가">> 철창 사이로 팔찌를 집어들고, 지나치게 공손한 어조로 감사를 표한 뒤 떠난다.
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당신은 목걸이를 움켜쥔다. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
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<<link [[휴식한다|Schism 6]]>><<endevent>><</link>>
<br><<set _thermoDisable to true>><<effects>><<handsruined>><<legsruined>><<headruined>>
<<canvas-model-override "arm_right" "hold">>
<<generatev2>>
당신은 고개를 젓고, 그것들이 당신에게 너무나도 중요한 것이라 말한다. 그 형체는 이해한다는 듯 고개를 끄덕이고는, 시야에서 벗어나 다음 철창으로 걸어간다.
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당신은 <<person1>><<HePost "가">> 정말로 가 버렸는지 궁금해하며, 천천히 앞으로 기어간다. 옆방에서 고함소리가 들리고, 문이 쾅 닫히는 소리가 들린다. 그 형체는 몸부림치는 수련생을 잡은 채로, 다시 당신의 시야 속으로 들어온다. 그 형체가 사악해 보이는 칼날을 꺼내 <<person2>><<hisPost "의">> 목에 들이대자 수련생은 즉시 굳어버린다. <<stress 50>><<trauma 50>><<gggstress>><<ggtrauma>>
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<<HePost "은">> 애원하는 눈으로 당신을 바라본다.
당신은 다급하게 장신구들을 벗어, 창살 밖으로 던진다. 그 형체는 곧바로 수련생을 풀어주고, 그 수련생은 도망친다. 또 다른 검은 옷을 입은 형체가 <<himPost "을">> 쫓지만, 당신 앞에 있는 형체는 태평스럽게 <<person1>><<hisPost "의">> 전리품을 조사한다.
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당신은 수련생이 계단 아래로 내려가는 사라지는 것을 본다. 당신은 <<person2>><<hisPost "의">> 안전을 위해 기도하고, 목걸이를 문지른다. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
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<<link [[휴식한다|Schism 6]]>><<endevent>><</link>>
<br><<set _thermoDisable to true>><<effects>>
<<canvas-model-override "clear">>
<<set Time.setDate(new DateTime(Time.year, Time.month, 30, 18, 46))>>
<<pass 30>><<pain 1>>
<<generateCultist 1>><<person1>>
철창들이 텅 비기 시작했다. 당신은 여기에 얼마나 오래 있었는지 감조차 잡히지 않는다. 분명히 며칠은 지났을 것이다. 이제 남은 사람은 당신과 대여섯 명 뿐이고, 나머지는 어두운 계단으로 하나하나 이끌려갔다.
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미세한 분홍색 안개가 감옥 안을 채운다. 당신은 이것의 출처를 알 수 없지만, 달콤한 냄새가 난다. <<hallucinogen 80>><<ghallucinogens>>
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당신이 다음이 될 때까지 오래 걸리지 않을 것 같다. 한 사람이 누더기와 허리끈을 들고 와, 당신의 수도복을 요구한다.
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<<link [[수도복을 넘겨준다|Schism Robes Accept]]>><<stress 24>><<trauma 24>><</link>><<gstress>><<gtrauma>>
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<<link [[거절한다|Schism Robes Refuse]]>><<set $molestationstart to 1>><</link>>
<br><<set _thermoDisable to true>><<effects>>
<<canvas-model-override "arm_right" "hold">>
<<upperruined>><<lowerruined>>
<<upperwear 156>>
당신은 몸을 떨며 옷을 벗는다. 당신은 방 전체에서 형체들의 굶주린 눈을 느낀다. 수도복으로 몸을 가린 채, 흐느낌을 참아가며 문을 향해 걸어가 <<himPost "에게">> 옷을 건넨다.
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<<HePost "가">> 철창 너머로, 당신의 어깨를 잡아 당겨온다. 당신이 비명을 지르자 <<he_ nun>> 당신을 그곳에 붙잡은 채, 당신이 필요해지지 않게 되면 바로 그 곳에서 데려갈 것이라 협박한다. <<HePost "은">> 당신을 거칠게 풀어주고, 당신의 옷을 가지고 떠나며 당신의 몸을 가리기 위한 누더기를 던져준다.
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당신은 황급하게 누더기로 몸을 가능한 잘 가리고, 허리끈으로 그것을 잘 여맨다. 당신은 구석에 앉아, 긴 한숨을 내쉰다.
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당신은 목걸이를 움켜쥔다. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
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<<link [[휴식한다|Schism 7]]>><<endevent>><</link>><<set _thermoDisable to true>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>>
당신은 약하게 머리를 흔든다. <<HePost "은">> 창살을 쾅 치고는, 잠긴 문을 열고 들이닥친다. <<stress 24>><<ggstress>>
<br><br>
<<set $speechdisable to 1>>
<</if>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked"))>>
<span id="next"><<link [[다음|Schism Robes Refuse Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Schism Robes Refuse]]>><</link>></span><<nexttext>>
<</if>><<set _thermoDisable to true>><<effects>>
<<if $enemyhealth lte 0>>
<<HePost "은">> 쇠창살에 부딪힌 후 바닥에 주저앉는다. 다른 사람들이 <<HePost "을">> 빼내기 위해 방 안으로 들어오면서, 당신에게서 거리를 두며 경계하는 시선을 보낸다. 당신은 이 작은 복수에 만족한다. <<stress -24>><<trauma -24>><<control 15>><<lstress>><<ltrauma>><<ggcontrol>>
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<<tearful>> 당신은 일어서서, 목걸이를 움켜쥔다. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<</if>>
<<HePost "은">> 누더기를 남겨두고, 당신의 옷을 가지고 떠난다. 당신은 황급히 누더기로 몸을 가린다.
<<stealclothes>>
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<<tearful>> 당신은 일어서서, 목걸이를 움켜쥔다. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
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<<upperwear 156>>
<</if>>
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<<clotheson>>
<<endcombat>>
<<link [[휴식한다|Schism 7]]>><</link>><<set _thermoDisable to true>><<effects>>
<<canvas-model-override "clear">>
<<set Time.setDate(new DateTime(Time.year, Time.month, 31, 21, 40))>>
<<pass 1 hour>>
<<pain 10>>
<<set $moonstate to "evening">>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
당신은 잠들었던 곳과 다른 방에서 깨어난다. 그곳은 훨씬 작았지만, 철창이 달린 창문이 있다.
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당신은 달을 가로지르는 창살에 의해 조롱당하는 것처럼, 밖을 바라본다. 오늘 밤은, 달이 붉다.
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당신은 뒤에서 문이 열리는 소리를 듣는다. 드디어 때가 됐다. 네 명의 <<monksPost "가">> 방 안으로 들어와, 당신을 잡는다. 당신은 당신이 밖으로 끌려가도록 둔다.
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<<monksPost>> 중 한 명이 목걸이를 잡으며, 그것의 분명한 가치를 말한다. 당신은 그 즉시 첫 번째 <<monkPost "의">> 손을 잡고 물어뜯으며, 잡힌 것을 풀어낸다. 그것도 강하게.
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<<HePost "은">> 다른 <<monksPost "에게">> 소리지르며 재빨리 당신을 억누른다. 가면을 쓴 자는 <<HePost "을">> 좀도둑이라 꾸짖으며, <<HePost "이">> 당신이 처음 여기에 끌려왔을 때 당신을 붙잡았던 <<monkPost "에게서">> 배웠어야 했다고 말한다.
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그 <<monkPost "은">> <<hisPost "의">> 손을 잡고 무언가를 중얼거리고, 당신은 어두운 계단으로 끌려온다. 이 시점에서, 각 <<monksPost "이">> 당신의 팔다리를 잡은 채로, 그들은 지금 당신을 사실상 들고 가고 있다.
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<<link [[다음|Schism 8]]>><</link>>
<br><<set _thermoDisable to true>><<effects>>
계단에는 횃불들이 희미하게 켜져 있다. 당신은 저 아래 맨 끝에서, 빛나는 룬 문자들을 발견한다.
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선두에 선 <<monkPost "가">> 거기에 손을 대자, 벽이 열린다.
<<if $tentacledisable is "t">>
당신이 밖으로 나가자...
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...사원? 마치 모든 것이 잘못된 것 같다. 향로들은 어디에도 걸려있지 않은 채 떠다니고 있고, 창문들은 끝없는 하얀색으로 열려 있다. 당신은 당신의 마음 가장자리에서 무언가 끔찍한 것을 느낀다.
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당신이 아래를 내려다보자, 당신의 피부가 물결치는 것이 보인다. 환영이 무너지기 시작한다.
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당신은 길고 뼈가 없는 사지와, 몸부림치는 보라색 덩굴손 덩어리의 환영을 본다. <span class="red">당신은 그들에게 겁을 먹고,</span> 억지로 깨어나려 애쓰며, 정신을 밀어붙이기 시작한다. 하지만, 잠깐 정신이 맑아졌을 때, <span class="lewd">당신은 당신이 그들에게 마음을 열면 어찌 될지 궁금해한다.</span>
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<<link [[환영을 이어가려 노력한다|Schism Continue]]>><</link>><<willpowerdifficulty 1 1>> | <span class="pink">이것은 촉수를 활성화시킬 것입니다.</span> <!-- Appears even with blind stats enabled. Intentional -->
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<<link [[일어난다|Schism Failure]]>><<endevent>><</link>>
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<<else>>
당신은 사원으로 나온다. 종교 그림의 상당수가 훼손되어 있다. 이런 상태에서 보자니 속이 메스꺼워진다.
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당신은 사원의 더 깊숙한 곳으로 끌려간다. 당신의 맥박이 올라간다. 그들은 당신을 대좌가 있는 방으로 데려가고, 당신은 그것을 느낀다.
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당신의 팔다리가 마치 점점 약해지는 것처럼 느껴진다. <<monksPost "에">> 대한 당신의 몸부림은 이제 거의 눈에 띄지 않는다.
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오래지 않아, 당신은 화려하게 장식된 문에 다다른다. 가면을 쓴 <<monkPost "은">> 청동 열쇠를 꺼내고, <<himPost "보다">> 앞에 있는 다른 두 사람이 문을 연다.
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<<link [[다음|Schism 9]]>><</link>>
<br>
<</if>><<set _thermoDisable to true>><<effects>>
<<set $tentacledisable to "f">>
<span class="green">당신은 마음을 굳건히 먹고, 환영에 집중한다.</span> 환영이 거꾸로 돌아가기 시작하며, 사원이 시야에 들어온다.
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<i><span class="lewd">촉수가 활성화되었습니다.</span></i>
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<<link [[다음|Schism 8]]>><</link>>
<br><<set _thermoDisable to true>><<effects>>
보라색 연기가 쉬익 하는 소리를 내며 문에서 흘러나오고, 나머지 <<monksPost>>도 가면을 쓴다. 당신은 연기에 감싸인다. 안개가 당신의 의식에 공격을 가하고, 당신은 그림자들이 움직이고, 몸을 비틀고, 당신을 가리키는 것을 본다. <<hallucinogen 400>><<ggghallucinogens>>
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당신은 기도한다.
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당신은 목걸이를 움켜쥔다. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
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당신은 큰 대좌 위에, 얼굴을 위로 하고 놓여 있다. 천장은 순수한 허공으로 뻗어 있고, 바닥에서 희미한 붉은 빛이 뿜어져나온다. 주변에서 속삭이는 소리가 들린다. 어떤 것이 검은 옷을 입은 형체들에게서 나오는 것인지 알 수 없다.
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당신은 구속되는 것을 예상하고, 양손으로 목걸이를 가슴에 움켜쥐려 한다. 하지만, 그 대신 당신은 보이지 않는 힘에 의해 팔다리가 모두 고정되어 있단 것을 알게 된다. 당신의 주위에는 양초가 켜져 있다.
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당신은 그 형체들이 점점 더 크게 주문을 읊는 것을 듣는다. 당신의 시선은 저 위 넓은 어둠에 고정되어, 눈을 뗄 수가 없다. 당신은 겨우 의식을 유지하고 있다. 눈에서 눈물이 흐르기 시작한다. 당신은 다른 사람들이 탈출해서, 이 운명을 맞이하지 않았는지, 궁금해하고, 기도한다.
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<<link [[기도한다|Schism 10]]>><</link>>
<br><<set _thermoDisable to true>><<effects>>
<<set Weather.set("heavyPrecipitation", true)>>
당신이 유일하게 느낄 수 있는 것은 양손 사이에 있는 목걸이의 펜던트 뿐이다. 당신은 두려움에 떨며, 그것을 움켜잡는다. 당신은 무언가가 당신 위에 형체를 갖추기 시작하는 것을 본다.
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시선을 돌릴 수가 없다. 눈을 감는 것조차도 되지 않는다; 그것은 눈꺼풀의 어둠 속에서 형태를 잡는다. 당신의 마음은 무감각해지지만, 두려움을 억누르는 자비는 베풀지 않는다. <<set $pain to 0>>
<br><br>
보라색 안개가 소용돌이치며, 형체들이 승리감에 손을 들자 점점 더 커진다. 소용돌이 속에서 꿈틀거리는 보라색 덩굴손들이 서서히 모습을 드러내며, 공허를 움켜쥐고 물리적으로 그 자신을 세상 속으로 끌어당긴다.
당신은 그것들이 얼마나 많은지 세다가 도중에 잊어버린다. 공기 자체가 그 존재로 인해 탁탁 소리를 낸다. 천둥소리와 함께, 그것은 멈춘다.
<br><br>
<<unbind>>
선두에 선 <<monkPost "은">> 제물을 바치라고 명령한다. 당신의 두 발이 자유로워진다. 그것은 당신을 바라본다. 덩굴손들이 위에서 아래로 내려온다.
몇 개의 촉수가 당신의 다리와 옷 속으로 파고든다.
그것들은 당신의 황금 정조대 속으로 미끄러져 들어가, 그것을 잡아당기기 시작한다.
그들은 빛나는 금속과 씨름하며 당신에게 엄청난 고통을 준다. 지글거리는 소리가 들리며, 그것이 그것들에게도 해를 입히는 것 같다. <<pain 6>><<gpain>>
<br><br>
마지막으로 한 번 당기자, 금속에 금이 가면서 조각이 나고, 당신의 벨트가 부서지며 밝은 섬광을 내면서 산산조각이 나 금 조각들이 바닥에 떨어지며 덜거덕거리는 소리가 난다. 형체들은 다시 주문을 외우고, 당신의 옷 역시 비슷한 운명을 맞이한다.
<<set $worn.genitals.type.push("broken")>><<genitalsruined>><<upperruined>><<lowerruined>><<underupperruined>>
<br><br>
당신은 기도를 끝내고, 목걸이를 움켜쥔다. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<<link [[다음|Schism Awakening]]>><<endevent>><<set $molestationstart to 1>><</link>>
<br><<set _thermoDisable to true>>
<<if $molestationstart is 1>>
<<canvas-model-override "clear">>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 18 15>>
<<set $timer to 20>>
<</if>>
보라색 안개가 방 안에서 소용돌이친다. <<hallucinogen 10>><<ghallucinogens>>
<br>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2) or $timer lte 0>>
<span id="next"><<link [[다음|Schism Awake]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0 or $stress gte $stressmax or $trauma gte $traumamax>>
<span id="next"><<link [[다음|Schism Failure]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Schism Awakening]]>><</link>></span><<nexttext>>
<</if>><<set _thermoDisable to true>><<effects>>
<<if $timer lte 0>>
당신이 무력히 누워있는 동안, 촉수는 계속 당신을 좋을 대로 이용한다.
<<else>>
마지막 촉수를 밀어내자, 나머지가 멈춘다.
<</if>>
위에서 소용돌이치는 덩어리가 커지기 시작한다. 그 생명체는, 당신의 몸으로 힘을 얻어, 계속 그 자신을 세상으로 끌어당긴다. 당신의 귀가 울리기 시작하고, 시야에 파편이 보인다. 무언가가 당신의 몸을 빼앗았다.
<br><br>
당신은 그것이 눈을 뜬 것을 보았다고 생각한다. 당신은 그 눈이 이미 열린 채로, 당신을 지켜보고 있다고 생각한다. 당신은 더 이상 생각할 수 없다. 이단자들은 당신을 대좌에서 차가운 바닥 위로 끌어당긴다. 그들은 당신의 다리와 허리를 무릎꿇은 자세로 묶고, 강제로 다시 앉힌다. 당신의 손은 여전히 목걸이를 쥐고 있다. 당신이 그것을 놓는 것을 거부하기 때문에, 당신의 팔은 앞으로 묶인다. <<legbind>>
<br><br>
더 많은 덩굴손이 당신을 향해 내려온다.
<br><br>
<<link [[기도한다|Schism Battle]]>><<clotheson>><<endcombat>><</link>>
<br><<set _thermoDisable to true>><<effects>>
<<canvas-model-override "arm_right" "hold">>
밝은 섬광이 방을 비추고, 당신을 향한 촉수는 빛 덩어리에 의해 썰려나간다. 그들은 안개 속으로 사라진다.
<br><br>
검은 옷을 입은 형체들은 공포에 질려 소리를 지르기 시작하고, 그들의 시선은 커다란 문간으로 쏠린다. 그것은 당신의 모든 노력을 기울여야 했지만, 당신은 어떻게든 고개를 들어 바라본다. 찬란한 황금빛이 밀려온다. 한 쌍의 커다란 팔이 문간을 붙잡는다. 그리고 또 하나. 그리고 또 하나.
<br><br>
빛나는 머리카락으로 가려진 머리가, 눈을 감은 채로 안을 들여다보고 있다. 그 뒤에는, 날개 덩어리가 따라온다. 두 팔이 거대한 창을 움켜쥐고 있다. 그자는 문을 통해 몸을 끌어당기고, 머리를 움직여 그 생명체를 올려다본다.
<br><br>
순간, 당신은 당신의 기도가 응답되었다고 생각한다; 천사가 당신을 악에서 구원하러 왔다. 그리고, 당신은 의식을 떠올려낸다. 그것이 결국 효과를 내었던 것이 틀림없다.
<br><br>
당신은 어떻게든 힘없는 미소를 짓는다. 당신이 미쳐버린 가능성이 훨씬 더 높고, 환각을 보고 있는 것이다. 당신은 이것을 깨닫지만, 당신은 망상이 당신을 앗아가는 것을 냅둔다. 이것이 차라리 덜 고통스럽다.
<br><br>
적어도 이단자들은 그들의 공포심을 바탕으로, 똑같이 무서운 것을 본다. 당신은 그들이 절망을 즐기도록 둔다.
<br><br>
<<link [[본다|Schism Battle 2]]>><</link>>
<br><<set _thermoDisable to true>><<effects>>
천사 같은 모습이 완전히 몸을 끌어당긴다. 그 이상은 아니더라도, 4명의 성인 남자 정도 되는 크기다. 당신은 여섯 개의 팔을 세지만, 날개의 갯수는 셀 수가 없다. 그것의 몸은 벌거벗고 있고 대부분 특징이 없지만, 당신은 다리에서 많은 눈들을 보았다고 생각한다. 그것이 검은 로브를 입은 사람들을 볼 때마다, 그들은 쓰러진다.
<br><br>
당신은 기도를 속삭인다. 대답이 들린다.
<br><br>
보랏빛 덩굴손들이 천사를 후려갈기려 든다. 대부분은, 당신이 좇는 것 보다 빠르게 움직이는 창에 의해 잘려나간다. 몇몇은 성공해서 그것을 찌른다. 그것은 무릎을 꿇지만, 빠르게 응수한다. 그것은 날개를 치며, 위의 넓은 공간으로 치솟는다.
<br><br>
당신의 시야가 흐려진다. 당신은 당신이 보고 있는 것이 진짜라고 믿기를 바란다. 무엇보다도, 당신은 평생 믿음이 힘이란 것을 배웠다.
<br><br>
이단자들이 의식을 되찾기 시작하고, 가라앉는 것에 대해 무언가 말하기 시작한다. 공황이 시작된다.
<br><br>
위에서 벌어지는 전투는 황금빛과 보랏빛이 번쩍이는 장관이 되어간다. 토대의 일부가 뜯겨나가, 위로 떠오른다. 잘린 보라색 덩굴손들이 흩어지고 소멸되는 동안, 흠잡을 데 없는 하얀 깃털은 눈처럼 떨어진다. 그것들 중 하나는 당신의 가슴에 떨어져, 생경한 차가움을 퍼뜨린다. 당신은 그것을 목걸이와 함께 움켜쥔다.
<br><br>
방이 흔들리기 시작하고 우르릉거린다. 당신은 폭포와 그리 다르지 않은 소리가 점점 커지는 것을 듣는다.
<br><br>
이단자들은 당신 혼자 대좌에 묶어 둔 채로, 모두 방에서 도망친다.
<br><br>
<<link [[다음|Schism Battle 3]]>><</link>>
<br><<set _thermoDisable to true>><<effects>>
<<canvas-model-override "clear">>
천사가 쏜살같이 내려온다. 그것은 거의 당신을 짓눌러버릴 뻔 한다. 땅이 갈라지고, 물이 솟아오른다.
<br><br>
그것은 창을 들고, 위를 겨냥한다. 그것은 당신의 머릿속을 가득 채우는 듯한 무언가를 말하고, 이륙하기 전에 네 개의 자유로운 손으로 이상한 몸짓을 한다. 그것은 목표물에 도달하고, 보라색 소용돌이 속으로 사라지며, 생명체를 밀어낸다. 그것 뒤의 문이 탁 소리를 내며 닫힌다.
<br><br>
석재 벽돌 사이에서 물이 분출된다. 당신은 묶여 있는 것을 풀려고 몸부림치지만, 소용이 없다. 물이 차오르기 시작하자 심장이 세차게 뛰기 시작한다.
<br><br>
<<link [[몸부림친다|Schism Struggle]]>><</link>>
<br><<set _thermoDisable to true>><<effects>>
<<if !$schismStruggle>>
<<set $schismStruggle to 0>>
<</if>>
<<switch $schismStruggle>>
<<case 0>>
당신은 묶여 있는 것을 풀려고 몸부림친다.
<br><br>
<span class="red">물이 무릎까지 차오른다.</span>
<<case 1>>
당신은 묶여 있는 것을 풀려고 몸부림친다.
<br><br>
<span class="red">물이 사타구니까지 차오른다.</span>
<<case 2>>
당신은 묶여 있는 것을 풀려고 몸부림치며, 약하게 도와달라고 비명을 지른다.
<br><br>
<span class="red">물이 배까지 차오른다.</span>
<<case 3>>
<<silently>><<water>><</silently>>
<<set $hairtype to "ruffled">><<set $fringetype to "sideswept braid">>
당신은 흐느낌을 억지로 억누르며, 필사적으로 몸부림친다.
<br><br>
<span class="red">물이 가슴까지 차오른다.</span>
<<case 4>>
<<water>><<canvas-model-override "arm_right" "hold">>
당신은 목걸이를 움켜쥔다. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<span class="red">물이 목까지 차오른다.</span>
<</switch>>
<br><br>
<<if $schismStruggle lt 4>>
<<link [[몸부림친다!|Schism Struggle]]>><<stress 24>><</link>><<gggstress>>
<br>
<</if>>
<<set $schismStruggle ++>>
<<link [[눈을 감는다.|Schism Drown]]>><</link>>
<br><<set _thermoDisable to true>><<effects>>
<<silently>><<wash>><</silently>>
<<set $hairtype to "ruffled">><<set $fringetype to "sideswept braid">><<canvas-model-override "arm_right" "hold">>
<<if $schismStruggle gte 2>>
당신의 몸부림은 무의미하다.
<</if>>
<<unset $schismStruggle>>
당신은 눈을 감는다. 심박수가 느려진다. 귀에서 심장이 쿵쾅거리는 소리가 울리지만, 점차 조용해진다.
<br><br>
숨을 깊게 들이마신다. 당신은 물소리에 집중한다. 당신은 그것이 당신을 무아지경에 빠지게 둔다.
<br><br>
당신은 마지막 기도를 한다.
<br><br>
물이 턱까지 차오른다.
<br><br>
당신은 마지막 숨을 내뱉는다.
<br><br>
당신은 목걸이를 움켜쥔다.
<br><br>
마지막으로.
<br><br>
<<link [[잔다|Schism Drowned]]>><<set $wraithSkin to 1>><</link>>
<br><<silently>><<dry>><</silently>><<set _thermoDisable to true>><<effects>><<set $location to "lake_ruin">><<set $possessed to true>><<canvas-model-override "clear">><<set $wraith.state to "active">><<canvas-model-override "blink" false>>
<<neckruined>><<upperruined>><<lowerruined>><<underupperruined>><<headruined>><<unbind>><<set $arousal to 0>>
<<upperwear 156>><<handswear 12>><<legswear 35>><<set $worn.upper.integrity to 10>><<set $worn.lower.integrity to 10>>
<<set Weather.set("clear", true)>>
<<if $trauma lte ($traumamax / 5) and $stress lte $stressmax / 5>>
<<set $pain to 0>>
<<else>>
<<set $pain to 5>>
<</if>>
<<set Time.setTime(11, 0)>>
<<set $moonstate to 0>>
당신은 눈을 뜬다.
<br><br>
당신은 물속에 있다. 숨을 쉴 수 없지만, 괜찮다. 당신은 더 이상 그럴 필요가 없다는 기분이 든다.
<br><br>
당신은 모든 것을 볼 수 있다. 벽을 통해 볼 수도 있고, 당신 주위의 모든 것을 볼 수 있다. 침수된 이곳엔 조용한 아름다움이 있다.
<br><br>
당신은 당신의...
<br><br>
...
<br><br>
그것이 어디로 간 거지?
<br><br>
당신은 텅 빈 폐허를 표류한다. 당신은 그것이 당신을 끌어당기는 것을 느낄 수 있다. 그것은 아직 대좌 위에 있다.
<br><br>
<<link [[들어간다|Schism Necklace]]>><</link>>
<br><<set _thermoDisable to true>><<effects>>
당신은 할 수 없다. 당신은 들어갈 수 없다. 방에는 벽 뿐이고, 문은 없다. 하지만 괜찮다. 보기만 하면 충분하다.
<br><br>
당신은 손바닥을 벽에 댄다. 당신은 그것이 목 주위에 있다고 느낀다. 당신은 목걸이를 움켜쥔다.
<br><br>
그게 당신에게 필요한 전부다. 하지만 당신 외에는 아무도 이곳에 있을 수 없다. 이것은 당신의 것이다. 그 누구도 앗아갈 수 없다.
<br><br>
<<link [[본다|Schism Ghost]]>><</link>>
<br><<set _thermoDisable to true>><<effects>>
<<set Time.setDate(new DateTime(Time.year, 10, 24, 21, 3))>>
<<canvas-model-override "mouth" "smile">><<canvas-model-override "arm_right" "hold">>
<<neckwear 23>>
당신은 달을 쳐다본다. 당신은 당신이 영원히 아름다운 상태를 유지하는 동안, 주변의 것들이 무너지는 것을 지켜본다. 그것을 당신이 가지고 있는 한.
<br><br>
당신은 당신이 인생에서 알았다고 생각하는 사람들이 재건되는 것을 본다. 그들은 아름다운 예배당을 만들고 그들의 신앙을 실천한다. 그들은 당신을 기억하지 못하지만, 괜찮다. 그것을 당신이 가지고 있는 한.
<br><br>
당신은 시간이 지나가는 것을 지켜본다. 당신은 계절이 바뀌는 것을 지켜본다. 당신은 근처의 새로 생긴 마을의 사람들이 당신의 호수를 쓰며 수영하는 것을 본다. 괜찮다. 그들이 그곳에 머무르는 한.
<br><br>
때때로, 당신은 그들에게 나타나보려 시도한다. 때때로, 당신은 그들과 함께 논다. 괜찮다. 그들이 여기로 내려오지 않는 한.
<br><br>
당신은 지켜본다.
<br><br>
당신은 웃는다.
<br><br>
당신은 운다.
<br><br>
당신은 목걸이를 움켜쥔다.
<br><br>
<<link [[움켜쥔다|Schism Wraith]]>><</link>>
<br><<set _thermoDisable to true>><<effects>><<canvas-model-override "mouth" "neutral">>
누군가가 내려오고 있다.
<<if $necklaceThief is "player">>
<<set _isPGenderM to $frozenValues.player.gender is "m">>
<<set _hcolour to $frozenValues.haircolour>>
<<if $frozenValues.hairColourStyle is "gradient">>
투톤 색조의
<<elseif _hcolour in setup.colours.hair_map>>
<<trColour setup.colours.hair_map[_hcolour].name "의">><<print _trResult>>
<<else>>
<<trColour _hcolour "의">>_trResult
<</if>>
머리카락과
<<print ($frozenValues.leftEyeColour is $frozenValues.rightEyeColour ? `${trColour($frozenValues.leftEyeColour, '의')}` : "서로 다른 색의")>>
<<if $frozenValues.angel gte 4>>
눈을 가졌으며, 자랑스럽게 <<if _isPGenderM>>그의<<else>>그녀의<</if>> 머리 위에서 돌고 있는 빛의 고리를 가진 한 <<if _isPGenderM>>소년이<<else>>소녀가<</if>>.
<<elseif $frozenValues.fallenangel gte 2>>
눈을 가졌으며, 산산조각 난 채 <<if _isPGenderM>>그의<<else>>그녀의<</if>> 머리 위에서 돌고 있는 빛의 고리를 가진 한 <<if _isPGenderM>>소년이<<else>>소녀가<</if>>.
<<elseif $frozenValues.demon gte 2>>
눈을 가졌으며, <<if _isPGenderM>>그의<<else>>그녀의<</if>> 머리 위에서 불길하게 돋아난 뿔을 가진 한 <<if _isPGenderM>>소년이<<else>>소녀가<</if>>.
<<else>>
눈을 가진 한 <<if _isPGenderM>>소년이<<else>>소녀가<</if>>.
<</if>>
당신은 <<if _isPGenderM>>그를<<else>>그녀를<</if>> 막으려 한다. 당신은 할 수 없다.
<br><br>
당신은 소리지른다. 당신은 비명지른다. 당신은 운다.
<br><br>
<<if _isPGenderM>>그가<<else>>그녀가<</if>> 대좌가 있는 방으로 들어간다. 당신은 따라갈 수 없다. 당신은 울부짖는다. 당신은 벽을 긁어댄다. 당신은 파도를 휘젓는다.
<br><br>
<<if _isPGenderM>>그가<<else>>그녀가<</if>> 그것을 가져간다. 그것은 당신의 목에서 사라져 버린다.
<<else>>
등과 얼굴에 눈에 거슬리는 금속 무게추가 묶여있는, 사람 모양을 한 부드럽고, 특징이 없는 덩어리가. 그것은 도둑질을 하려고 한다.
당신은 그것을 막으려 한다. 당신은 할 수 없다.
<br><br>
당신은 소리지른다. 당신은 비명지른다. 당신은 운다.
<br><br>
그것은 대좌가 있는 방으로 들어간다. 당신은 따라갈 수 없다. 당신은 울부짖는다. 당신은 벽을 긁어댄다. 당신은 파도를 휘젓는다.
<br><br>
그것이 목걸이를 가져간다. 그것은 당신의 목에서 사라져 버린다.
<</if>>
<br><br>
<<link [[밉다.|Schism Wraith 2]]>><</link>>
<br><<set _thermoDisable to true>><<effects>><<set $moonstate to "evening">><<set $wraith.state to "haunt">>
<<canvas-model-override "mouth" "cry">><<canvas-model-override "arm_right" "hold">><<canvas-model-override "scars" true>>
<<set Time.setDate(new DateTime(Time.year, Time.month, 31, 22, 56))>>
<<set Weather.set("heavyPrecipitation", true)>>
<<neckruined>><<set $pain to 80>>
당신은 운다.
<br><br>
당신은 비명지른다.
<br><br>
당신은 목을 긁고, 흐느끼고, 찡그리고, 갈망하며, 끝없이 떠다닌다.
<br><br>
<<if $necklaceThief is "player">>
<<set _isPGenderM to $frozenValues.player.gender is "m">>
당신은 <<if _isPGenderM>>그가<else>>그녀가<</if>> 밉다. <<if _isPGenderM>>그가<<else>>그녀가<</if>> 당신에게서 마지막 남은 것을 뺏어갔다.
<br><br>
하지만 괜찮다.
<br><br>
당신이 <<if _isPGenderM>>그<<else>>그녀<</if>>에게서 모든 것을 빼앗아 오기만 한다면.
<<else>>
당신은 그들이 전부 밉다. 그들이 당신에게서 남은 마지막 것을 뺏어갔다.
<br><br>
하지만 괜찮다.
<br><br>
당신이 그들에게서 모든 것을 빼앗아 오기만 한다면.
<</if>>
<br><br>
<<link [[일어난다|Schism End]]>><<unset $wraithSkin>><</link>>
<br><<schismEnd>><<effects>>
<<earnFeat "Schism">>
<<set $pain to 30>>
당신은 숨을 헐떡이고, 몸을 똑바로 세운다. 당신은 즉시 고개를 돌려 구역질을 시작해, 물을 토해낸다.
<br><br>
당신은 토할 것 같고, 어지럽고 혼란스럽다. 그것은 아마 당신이 꾸었던 것들 중 가장 강렬한 악몽일지도 모른다. 당신은 주변을 둘러보지만, 창백한 형체는 사라진 것 같다. 당신은 나갈 곳을 찾는다.
<br><br>
당신의 시야가 흐릿하다. 당신은 눈에서 눈물을 닦지만, 언제 울기 시작했는지, 왜 울었는지 기억이 나지 않는다. <span class="blue"><i>당신은 다음 붉은 달까지 안전하다.</i></span>
<<if $wraithPrison>>
<<set $wraithPrison.state to "gone">>
<<if !$wraithPrison.vision>>
<<set $wraithPrison.vision to true>><<lobsession 5>>
<</if>>
<</if>>
<<endWraith>>
<<clearWraith>>
<br><br>
<<link [[다음|Lake Ruin Prison]]>><</link>>
<br><<schismEnd>><<effects>>
<span class="red">당신의 정신은 그 환상을 더 이상 견딜 수가 없다. 모든 것이 어두워진다.</span>
<br><br>
당신은 숨을 헐떡이며, 당신이 물 속 감옥에 돌아와 있다는 것을 깨닫는다. 당신은 정신없이 주변을 둘러보지만, 창백한 형체는 어디에도 보이지 않는다.
<br><br>
두려운 느낌이 급속도로 사라져간다. <span class="blue"><i>당신은 다음 붉은 달까지 안전하다.</i></span>
<<endcombat>>
<<clotheson>>
<<if $wraithPrison>>
<<set $wraithPrison.state to "gone">>
<</if>>
<<unset _wraithEvent>>
<<endWraith>>
<<clearWraith>>
<<if $wraithPrison and !$wraithPrison.vision>>
<span class="blue">당신은 당신이 깨어나지 않았다면, 그 이후에 어떤 일이 일어났을지 궁금해한다.</span>
<br><br>
<</if>>
<<link [[다음|Lake Ruin Prison]]>><</link>>
<br><<widget "schismStart">>
/*Store player stats*/
<<if !$frozenValues>>
<<freezePlayerStats>>
<</if>>
/*morph player into Clánha*/
<<visionPrepMorph>>
<<set $condomLvl to 0>>
<<unset $condoms>>
<<set $player.gender to C.npc["Ivory Wraith"].gender>>
<<set $player.sex to C.npc["Ivory Wraith"].gender>>
<<set $player.breastsize to C.npc["Ivory Wraith"].breastsize>>
<<if $player.sex is "f">>
<<set $vaginastate to 0>>
<<set $vaginause to 0>>
<<set $penisstate to "none">>
<<set $penisuse to "none">>
<<set $player.vaginaExist to true>>
<<set $player.penisExist to false>>
<<set $player.ballsExist to false>>
<<elseif $player.sex is "m">>
<<set $penisstate to 0>>
<<set $penisuse to 0>>
<<set $vaginastate to "none">>
<<set $vaginause to "none">>
<<set $player.vaginaExist to false>>
<<set $player.penisExist to true>>
<<set $player.ballsExist to true>>
<<else>>
<<set $vaginastate to 0>>
<<set $vaginause to 0>>
<<set $penisstate to 0>>
<<set $penisuse to 0>>
<<set $player.vaginaExist to true>>
<<set $player.penisExist to true>>
<<set $player.ballsExist to false>>
<</if>>
<<if $player.penisExist is true>>
<<set $player.penissize to C.npc["Ivory Wraith"].penissize>>
<<set $semen_volume to 300>>
<<set $semen_amount to 300>>
<</if>>
<<set $player.virginity.temple to true>>
<<set $vaginaWetness to 0>>
<<set $penisWetness to 0>>
<<set $anusWetness to 0>>
<<set $haircolour to "white">>
<<set $hairColourStyle to "simple">>
<<set $hairfringecolour to "white">>
<<set $hairFringeColourStyle to "simple">>
<<set $hairlength to 800>>
<<set $hairlengthstage to "thighs">>
<<set $hairtype to "defined curl">>
<<set $fringelength to 200>>
<<set $fringelengthstage to "shoulder">>
<<set $fringetype to "loose">>
<<set $rightEyeColour to "dark blue">>
<<set $leftEyeColour to "dark blue">>
<<set $naturalhaircolour = "white">>
<<set $makeup.lipstick = 0>>
<<set $makeup.eyeshadow = 0>>
<<set $makeup.eyelenses = {"left":0, "right":0}>>
<<set $makeup.mascara = 0>>
<<set $makeup.mascara_running = 0>>
<<set $makeup.pbcolour = 0>>
<<set $makeup.browscolour = 0>>
<<set $makeup.concealer = 0>>
<<set $pbgrowth to 0>>
<<set $pblevel to 0>>
<<set $pain to 10>>
<<set $tiredness to 1500>>
<<set $stress to 500>>
<<set $trauma to 200>>
<<set $submissive to 1000>>
<<set $awareness to 100>>
<<set $awarelevel to 1>>
<<set $spraymax to 0>>
<<set $angel to 3>>
<<set $angelbuild to 100>>
<<set $purity to 1000>>
<<set $beauty to 10000>>
<<set $drugged to 0>>
<<set $hallucinogen to 0>>
<<set $promiscuity to 0>>
<<set $exhibitionism to 0>>
<<set $deviancy to 0>>
<<set $tending to 800>>
<<set $loveInterest to {
primary: "None",
secondary: "None",
tertiary: "None"
}>>
/*change location and time*/
<<set $moonstate to 0>>
<<set Time.setDate(new DateTime(361, 1, 28, 5, 16))>>
<<set $location to "old_temple">>
/*give player clothes*/
<<feetwear 3>>
<<upperwear 32>>
<<underupperwear 17>>
<<handswear 7>>
<<legswear 10>>
<<genitalswear 3>>
<<headwear 64>>
<<generalRuined "under_lower">>
<<generalRuined "face">>
<<generalRuined "handheld">>
<<neckwear 23>>
<</widget>>
<<widget "schismEnd">>
<<if !$frozenValues>>
<<exit>>
<</if>>
<<if !$replayScene>>
<<unfreezePlayerStats>>
<<endcombat>> /* legacy support for old saves updated in the event mid combat */
<<passTimeUntil 6>>
<<else>>
/* Restore the players looks in the sidebar during the sciene viewer */
<<set $player to clone($frozenValues.player)>>
<<set $worn to clone($frozenValues.worn)>>
<<set $fringetype to clone($frozenValues.fringetype)>>
<<set $fringelength to clone($frozenValues.fringelength)>>
<<set $fringelengthstage to clone($frozenValues.fringelengthstage)>>
<<set $hairtype to clone($frozenValues.hairtype)>>
<<set $hairlength to clone($frozenValues.hairlength)>>
<<set $hairlengthstage to clone($frozenValues.hairlengthstage)>>
<<set $haircolour to clone($frozenValues.haircolour)>>
<<set $hairColourGradient to clone($frozenValues.hairColourGradient)>>
<<set $hairfringecolour to clone($frozenValues.hairfringecolour)>>
<<set $hairFringeColourGradient to clone($frozenValues.hairFringeColourGradient)>>
<<set $skin to clone($frozenValues.skin)>>
<<set $parasite to clone($frozenValues.parasite)>>
<</if>>
<<canvas-model-override "clear">>
<<set $wraith.init to 1>>
<</widget>><<effects>>
당신은 비틀거리며 거울로 향한다. <<wraithEyes>> 눈을 한 창백한 <<girl_ ga>> 비친다.
<br><br>
<<link [[물러난다 (0:01)|Wraith Snatched Home Mirror 2]]>><<pass 1>><</link>>
<br>
<span class="nextLink"><<link [[응시한다 (0:01)|Wraith Snatched Home Mirror 2]]>><<pass 1>><</link>></span>
<br><<effects>>
당신은 마치 테스트하듯, 손가락을 하나씩 움직여본다.
<br><br>
당신은 거울에 손을 갖다 댄다.
<<if Time.hour is 3 and $hallucinations gte 2 and $daily.mirrorTentacles isnot 1 and $tentacledisable is "f">>
표면이 소름 끼치는 붉은색으로 빛난다. 반대편에 빈 공간이 보이지만, 순식간에 사라져 버린다.
<<else>>
표면이 느껴지지 않는다.
<</if>>
<br><br>
머리가 한쪽으로 휙 기울어지더니, 소름 끼치는 뚝 소리가 들려온다. 당신은 두 손을 벌렸다가 꽉 쥔다.
<br><br>
<<set $wraithWillMessage to true>>
<i><span class="red">몸을 되찾기 위해서는 </span><span class="green">통제력을</span><span class="red"> 완전히 회복해야 한다.</span></i>
<br><br>
<span class="nextLink"><<link [[물러난다 (0:01)|Bedroom]]>><<pass 1>><<set $phase2 to 1>><</link>></span>
<br><<pass 10>><<effects>><<getTarget>>
당신은 벽에 몸을 기대고 창문으로 몸을 밀어 넣는다.
<br><br>
<<if Time.hour gte 6 and $moonstate is "morning">>
해가 떠오르기 시작했다. 당신은 한참 동안 수평선을 바라본다. 집중력이 회복되는 것이 느껴진다. 팔을 움직여 본다. <span class="green">경련이 일어난다.</span>
<br><br>
당신은 한숨을 쉬며, 유리에 비친 모습을 바라본다. 더 이상 창백해 보이지 않는다. 당신은 킥킥 웃는다.
<br><br>
"<span class="nextLink">또 보자,</span>" 거울에 비친 모습이 말한다. <<trauma 50>><<gggtrauma>>
<br><br>
당신은 비틀거리며 침대로 돌아가, 이불 속으로 기어 들어간다. 피부, 손, 다리, 자기 자신을 다시 느낄 수 있게 되면서 천천히 제자리로 돌아가는 자신을 느낀다. <<control 50>><<ggcontrol>>
<br><br>
<span class="blue"><i>당신은 다음 붉은 달이 뜨기까지는 안전하다.</i></span>
<br><br>
<<endWraith>>
<<clearWraith>>
<<link [[떨어진다|Sleep]]>><<set $sleephour to 1>><<unset $possessed>><<canvas-model-override "clear">><</link>><<ltiredness>>
<br>
<<else>>
<<set $nextPassage to "Wraith Snatched Home Leave">>
<<set $nextPassageCheck to "Wraith Snatched Home Leave">>
붉은 달이 당신을 소름 끼치는 한기로 가득 채운다. 반투명한 창백한 팔이 조용히 창문을 연다. 당신은 창틀에 손을 얹는다.
<br><br>
<span class="nextLink"><<link [[가라.|Wraith Snatched Home Leave]]>><</link>></span>
<br>
<<link [[창틀을 잡는다|Bedroom]]>><</link>>
<br>
<</if>><<pass 10>><<effects>><<getTarget>><<rainWraith>>
당신은 창문 밖으로 몸을 내밀어 밤공기를 마신다.
<br><br>
바닥이 당신을 향해 돌진한다. 그러나 당신은 절대 부딪히지 않는다.
<br><br>
부딪히기 직전, 당신은 공중에서 속도를 늦추고 몸을 바로 세운다. 어떠한 흔들림도 소음도 없이 발끝이 지면에 부드럽게 닿는다. 피부에 닿는 <<weather_ ga `Weather.precipitation`>> 느껴지지 않는다.
<br><br>
길고 반투명한 팔이 고아원 벽을 슬금슬금 기어올라 창문을 닫는다.
<br><br>
<span class="nextLink"><<link [[걸어라.|Domus Street]]>><<set $location to "town">><<set $wraith.exit to "town">><<set $bus to "domus">><<set $phase2 to 1>><<set $phaseWraith to 0>><</link>></span>
<br><<effects>>
당신은 비틀거리며 거울로 향한다. <<wraithEyes>> 눈을 한 창백한 <<girl_ ga>> 비친다.
<br><br>
<<link [[물러난다 (0:01)|Wraith Snatched Cabin Mirror 2]]>><<pass 1>><</link>>
<br>
<span class="nextLink"><<link [[응시한다 (0:01)|Wraith Snatched Cabin Mirror 2]]>><<pass 1>><</link>></span>
<br><<effects>>
당신은 마치 테스트하듯, 손가락을 하나씩 움직여본다.
<br><br>
당신은 거울에 손을 갖다 댄다.
표면이 느껴지지 않는다.
<br><br>
머리가 한쪽으로 휙 기울어지더니, 소름 끼치는 뚝 소리가 들려온다. 당신은 두 손을 벌렸다가 꽉 쥔다.
<br><br>
<<set $wraithWillMessage to true>>
<i><span class="red">몸을 되찾기 위해서는 </span><span class="green">통제력을</span><span class="red"> 완전히 회복해야 한다.</span></i>
<br><br>
<span class="nextLink"><<link [[물러난다 (0:01)|Cabin Actions]]>><<pass 1>><<set $phase2 to 1>><</link>></span>
<br><<effects>><<getTarget>><<rainWraith>>
당신의 시선이 마지막으로 에덴에게 향한다. 당신은 문을 열고, <<trWeather `Weather.precipitation`>>_trResult 속으로 걸어 들어가 숲으로 달아난다.
<br><br>
<span class="nextLink"><<link [[걸어라.|Forest]]>><<endevent>><<set $location to "forest">><<set $wraith.exit to "forest">><<set $forest to 90>><<set $phase2 to 1>><<set $phaseWraith to 0>><</link>></span><<effects>>
당신은 개울에 다가간다. 손을 뻗자 수면이 완전히 잔잔해진다.
<br><br>
물에 당신의 모습이 비친다. <<wraithEyes>> 눈을 한 창백한 <<girl_ ga>> 비친다.
<br><br>
<<link [[물러난다 (0:01)|Wraith Snatched Cave Reflection 2]]>><<pass 1>><</link>>
<br>
<span class="nextLink"><<link [[응시한다 (0:01)|Wraith Snatched Cave Reflection 2]]>><<pass 1>><</link>></span>
<br><<effects>>
당신은 마치 테스트하듯, 손가락을 하나씩 움직여본다.
<br><br>
머리가 한쪽으로 휙 기울어지더니, 소름 끼치는 뚝 소리가 들려온다. 당신은 두 손을 벌렸다가 꽉 쥔다. <<wolf_cave_plural_ ga>> 꼬리를 길게 늘어뜨린 채 짖고 울부짖기 시작한다.
<br><br>
<<set $wraithWillMessage to true>>
<i><span class="red">몸을 되찾기 위해서는 </span><span class="green">통제력을</span><span class="red"> 완전히 회복해야 한다.</span></i>
<br><br>
<span class="nextLink"><<link [[물러난다 (0:01)|Wolf Cave Clearing]]>><<pass 1>><<set $phase2 to 1>><</link>></span>
<br><<pass 10>><<effects>><<getTarget>>
당신이 손가락으로 가리킨다. 반투명한 팔이 <<beastNEWinit 1 wolf>><<beasttype_ rul>> 가격하자, 녀석이 낑낑거리더니 비틀거리며 도망친다. <<endevent>>
<br><br>
다른 녀석들도 뒤로 물러난다. 당신은 숲으로 걸어 들어가지만, 몇 마리가 당신을 따라오려고 하는 것이 보인다.
<br><br>
<span class="nextLink"><<link [[걸어라.|Forest]]>><<set $location to "forest">><<set $wraith.exit to "forest">><<set $forest to 90>><<set $phase2 to 1>><<set $phaseWraith to 0>><</link>></span><<effects>><<endevent>>
당신은 비틀거리며 거울로 향한다. <<wraithEyes>> 눈을 한 창백한 <<girl_ ga>> 비친다.
<br><br>
<<link [[물러난다 (0:01)|Wraith Snatched Far Mirror 2]]>><<pass 1>><</link>>
<br>
<span class="nextLink"><<link [[응시한다 (0:01)|Wraith Snatched Far Mirror 2]]>><<pass 1>><</link>></span>
<br><<effects>>
당신은 마치 테스트하듯, 손가락을 하나씩 움직여본다.
<br><br>
당신은 거울에 손을 갖다 댄다. 손이 그대로 통과한다. 표면이 소름 끼치는 붉은색으로 빛난다.
<br><br>
머리가 한쪽으로 휙 기울어지더니, 소름 끼치는 뚝 소리가 들려온다. 당신은 자유로운 두 손을 벌렸다가 꽉 쥔다.
<br><br>
<span class="nextLink"><<link [[안으로 들어간다 (0:01)|Wraith Snatched Far Mirror 3]]>><<pass 1>><</link>></span>
<br><<effects>><<set $location to "tentworld">><<set $outside to 0>>
당신은 발을 앞으로 내딛는다. 발이 그대로 통과한다. 나머지 손도 넣는다.
<br><br>
당신이 앞으로 넘어지자, 모든 것이 화려한 보라색으로 변한다. 하늘을 뒤덮고 있는 꿈틀대는 덩어리들과 끝없이 늘어선 촉수가 보인다. 오래 지속되지는 않는다.
<br><br>
당신은 소용돌이치는 보라색 원반을 지나 숲으로 빠져나온다. 도시 근교의 숲인 것 같다. 뒤를 돌아보니 정신병원이 보인다.
<br><br>
머리가 다시 빠르게 돌아가면서 더 많은 뚝 소리가 들려온다. 더 이상 아무것도 느껴지지 않는다.
<br><br>
<<set $wraithWillMessage to true>>
<i><span class="red">몸을 되찾기 위해서는 </span><span class="green">통제력을</span><span class="red"> 완전히 회복해야 한다.</span></i>
<br><br>
<span class="nextLink"><<link [[걸어라.|Forest]]>><<set $location to "forest">><<set $wraith.exit to "forest">><<set $forest to 90>><<set $phase2 to 1>><<set $phaseWraith to 0>><</link>></span>
<br><<effects>>
You shamble over to an empty bottle on the floor. You pick it up. Against the tinted glass, a pale <<girl>> with <<wraithEyes>> eyes stares back.
<br><br>
<<link [[Drop it (0:01)|Wraith Snatched Pirate Mirror 2]]>><<pass 1>><</link>>
<br>
<span class="nextLink"><<link [[Stare (0:01)|Wraith Snatched Pirate Mirror 2]]>><<pass 1>><</link>></span>
<br><<effects>><<getTarget>><<rainWraith>>
당신은 마치 테스트하듯, 손가락을 하나씩 움직여본다.
<br><br>
You place your finger against the bottle. The surface flashes a terrible red, and you see an glimpse of an open space on the other side. You hold it up to you, as if judging the size.
<br><br>
You drop the bottle to your feet, shattering it. Your head quickly tilts to the side, making sickening cracks. Your hands open and clench.
<br><br>
<<set $wraithWillMessage to true>>
<i><span class="red">몸을 되찾기 위해서는 </span><span class="green">통제력을</span><span class="red"> 완전히 회복해야 한다.</span></i>
<br><br>
<span class="nextLink"><<link [[Step away (0:01)|Pirate Bilge]]>><<pass 1>><<set $phase2 to 1>><</link>></span>
<br><<effects>><<getTarget>>
You grip the railing and look down. The waves, reflecting a red light, churn beneath you.
<br><br>
You stare at the water below. Slowly, the area directly below you begins to calm, until a perfect circle of still water floats amidst the waves, undisturbed even by the <<print Weather.precipitation>>.
<br><br>
You reach down toward the circle, and it flashes purple, the water beginning to swirl. You grip the railing, preparing to heft yourself over the side.
<br><br>
<span class="nextLink"><<link [[Dive (0:01)|Wraith Snatched Pirate Railing 2]]>><<pass 1>><</link>></span>
<br><<effects>><<npc "Zephyr">><<person1>>
"What you be doing out here?" a voice calls behind you. It's Captain Zephyr, blinking wearily. "Thought I heard a bottle break. It's awful late to be admiring the view, <<if $pirate_rank is 0>><<girl>><<else>><<lass>><</if>>. Especially on the night of the blood sea."
<<outfitChecks>>
<<if _fullyNaked>>
<<He>> takes in your nudity. "Your rags better not be overboard."
<</if>>
<br><br>
You turn to look at Zephyr, stepping away from the railing. The circle stills once more. Words spill from your mouth.
<<if $spear_holder is "Zephyr">>
"<span class="wraith">You found warmth and locked it in a cage.</span>"
<<elseif $wraith.state is "despair">>
"<span class="wraith">A thief, proud. Did you take it? No, no...</span>"
<<else>>
"<span class="wraith">A nuisance. You'll try to keep <<phim>>, won't you?</span>"
<</if>>
Your head tilts at an unnatural angle.
<br><br>
Zephyr frowns. On a whim, <<he>> takes <<his>> spyglass from <<his>> side and peers at you. <<He>> clicks <<his>> tongue. "Ah. That'd do it." With a silent glare, <<he>> strides toward you.
<br><br>
<span class="nextLink"><<link [[Fight.|Wraith Snatched Pirate Fight]]>><<set $fightstart to 1>><</link>></span><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust to -100>>
<<set $enemyanger to 200>>
<<npcidlegenitals>>
<<set $noAdmire to true>><<set $noBodyWriting to true>>
Your body is made to laugh. "<span class="wraith">Maybe this time you'll finally drown.</span>"
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or _controlRegain is 1>>
<span id="next" class="nextWraith"><<link [[Next.|Wraith Snatched Pirate Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next" class="nextWraith"><<link [[Next.|Wraith Snatched Pirate Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>><<getTarget true>>
<<if $control gte $controlmax>>
<<wraithExorcise true true>><<clearWraith>><<endWraith>>
<span class="gold">You stop.</span> You can feel it pushing you to keep going, to keep fighting, but you dig your heels in and focus. You have your body back, and you don't plan on giving it up.
<br><br>
당신은 고통에 몸부림친다. 그것이 자신이 패배했다는 것을 깨닫고 당신의 몸에서 빠져나온다. 가슴에서 창백하고 반투명한 팔 한 쌍이 튀어나온다. 막대한 노력을 쏟아붙자 그것이 당신 몸에서 빠져나간다.
<br><br>
Its head snaps back, and it dissipates into nothingness with a brief shriek that echoes in your mind. Your ears ring, and you hear its voice all around you. "<span class="wraith">It's a great misfortune, learning to swim.</span>" Below you, the circle of still water returns to crashing waves.
<br><br>
<<npc "Zephyr">><<person1>>
<<if Weather.precipitation isnot "none">>
Zephyr scowls as the figure disappears.
<<else>>
Zephyr scowls as the <<print Weather.precipitation>> begins to clear up.
<</if>>
"And stay gone, dredgie." <<He>> looks you over. "I don't know what ye did to earn that thing's ire. You'd best keep its business out of me ship." <<He>> slaps you in the face twice, shocking you out of your stupor, before trudging back to <<his>> cabin.
<<pain 2>><<gpain>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<link [[다음|Pirate Deck]]>><<clotheson>><<set $eventskip to 1>><</link>>
<<else>>
<<set $zephyr_seen to "wraith">>
<<if $enemyarousal gte $enemyarousalmax>><<ejaculation "short">><</if>>
Zephyr is shoved away from you, falling over <<himself>>. <<He>> slowly stands <<himself>> up, a grim look on <<his>> face.
<br><br>
You turn away from <<him>>, gripping the railing and lifting yourself up. Below you, the circle of undisturbed water ripples, becoming an angry purple whirlpool. You look over your shoulder at <<him>>. "<span class="wraith">Someday, captain mine, the waves will chew you too.</span>"
<br><br>
"No!" <<he>> bellows, already back on <<his>> feet. <<He>> charges at you, stretching out <<his>> arm. <<Hes>> too late. You slip off the railing and through the whirlpool. Everything goes a brilliant purple. You see writhing masses blotting out the sky, and an endless expanse of tendrils. It doesn't last.
<br><br>
당신은 소용돌이치는 보라색 원반을 지나 숲으로 빠져나온다. 도시 근교의 숲인 것 같다. 뒤를 돌아보니 정신병원이 보인다.
<br><br>
머리가 다시 빠르게 돌아가면서 더 많은 뚝 소리가 들려온다. 더 이상 아무것도 느껴지지 않는다.
<br><br>
<<endcombat>>
<span class="nextLink"><<link [[Walk.|Forest]]>><<clotheson>><<set $location to "forest">><<set $wraith.exit to "forest">><<set $forest to 90>><<set $phase2 to 1>><<set $phaseWraith to 0>><</link>></span>
<</if>><<pass 10>><<effects>><<getTarget>>
<<set $nextPassage to "Wraith Snatched Guest 2">>
<<if $location is "home">>
<<if $robinbed is "yours" or $robinbed is "theirs">>
<<set _bedGuest to "Robin">>
<<else>>
<<set _bedGuest to "Kylar">>
<</if>>
<<elseif $location is "cabin">>
<<set _bedGuest to "Eden">>
<</if>>
당신은 조용히 침대로 다가간다. 당신은 가만히 <<namedNPC_ rul _bedGuest>> 바라본다.
<br><br>
당신은 오로지 <<nnpc_himPost _bedGuest>>에게만 집중한다. 당신은 팔을 들어 <<nnpc_him_ ul _bedGuest>> 향해 뻗는다.
<br><br>
<<link [[비명을 지른다|Bedroom]]>><</link>>
<br>
<<if C.npc["Ivory Wraith"].lust gte random(12, 16) or !$wraithIntro>>
<span class="nextLink"><<link [[잡아라.|Wraith Snatched Guest 2]]>><</link>></span>
<<else>>
<<set $wraithBedSpeech to true>>
<span class="nextLink"><<link [[만져라.|Wraith Snatched Guest 2]]>><</link>></span>
<</if>>
<br><<pass 5>><<effects>><<getTarget>><<set $phase2 to 1>>
<<if $willpowerSuccess>>
<span class="green">당신은 힘겹게 짧은 숨을 내쉰다.</span>
<br><br>
<</if>>
<<if $location is "home">>
<<if $robinbed is "yours" or $robinbed is "theirs">>
<<set _bedGuest to "Robin">>
<<else>>
<<set _bedGuest to "Kylar">>
<</if>>
<<elseif $location is "cabin">>
<<set _bedGuest to "Eden">>
<</if>>
당신은 <<nnpc_his_ yi _bedGuest>> 뺨에 손을 얹는다. 촉감이 느껴지지 않는다. 당신은 조심스럽게 쓰다듬는다.
<br><br>
<<if $wraithBedSpeech>>
<<silently>><<speechWraith _bedGuest>><</silently>>
당신은 아무런 소리도 내지 않고 말한다. "<span class="wraith">_line1<<if $rng lte 10>> _line2<</if>></span>"
<br><br>
당신은 천천히 돌아선다.
<<else>>
<<if $tentacledisable is "f" and random(0, 1)>>
희미하게 미끄러지는 소리가 들린다. 이불이 움직인다. 창백한 촉수가 꿈틀거리며 침대 위와 <<nnpc_him_ yi _bedGuest>> 몸 위로 기어오르기 시작하는 것이 시야에 들어온다.
<br><br>
<<nnpc_He_ ga _bedGuest>> 살짝 몸을 움직이자, 모든 촉수들이 일제히 소리도 없이 시야 밖으로 사라진다.
<<else>>
다른 손이 부드럽게 <<nnpc_him_ ul _bedGuest>> 만진다. 그리고, 또 다른 손이 <<nnpc_his_ yi _bedGuest>> 가슴을 만진다. 또 다른 손은 <<nnpc_his_ yi _bedGuest>> 배를 따라 내려가기 시작한다.
<br><br>
<<nnpc_He_ ga _bedGuest>> 살짝 몸을 움직이자, 모든 팔들이 일제히 소리도 없이 시야 밖으로 사라진다.
<</if>>
<br><br>
<<nnpc_He_ nun _bedGuest>> 가만히 누워있다. 당신은 자신이 숨 쉬는 게 느껴지지 않는다.
<</if>>
<br><br>
<<switch $wraith.exit>>
<<case "home">>
<span class="nextLink"><<link [[물러난다|Bedroom]]>><</link>></span>
<<case "cabin">>
<span class="nextLink"><<link [[물러난다|Cabin Actions]]>><</link>></span>
<</switch>>
<br><<control 20>><<effects>><<getTarget>>
당신은 어설프게 <<putpost $container[$location].name "으로">> 걸어간다.
<<set $outside to 0>>
<<set _container to $container[$location]>>
<<set $checkboxResult to {}>><<set _paleCount to 0>>
<<for _i to 0; _i lt Object.keys(_container.creatures).length; _i++>>
<<if _container.creatures[_i] isnot null and _container.creatures[_i].creature.includes("Pale")>>
<<set _paleCount ++>>
<</if>>
<</for>>
당신은 창백한 <<if _paleCount isnot 1>>아이들을<<else>>아이를<</if>> 열성적으로 살펴보면서, <<if _paleCount isnot 1>>아이들을<<else>>아이를<</if>> 꺼내 품에 안는다.
<br>
<<creatureVisit>>
<br><br>
당신은 <<if _paleCount isnot 1>>아이들을<<else>>아이를<</if>> 가까이 들어보인다. 몸속에서 이상한 온기가 느껴지고 시야가 흐릿해지기 시작한다.
<br><br>
당신은 울고 있다. <<set $pain to 100>><<set $phase2 to 2>>
<br><br>
얼마나 오래 거기에 앉아 있었는지 모른다. 아무것도 느껴지지 않는다. 당신의 얼굴은 여전히 차갑고 무표정하다. <<set _palePass to (45 + (15 * _paleCount))>><<pass _palePass>><<ggcontrol>>
<br><br>
마침내, 당신의 시선이 <<if $wraith.exit is "home" and ($robinbed is "yours" or $robinbed is "theirs" or $kylarbed is 1)>><<if $robinbed is "yours" or $robinbed is "theirs">>로빈에게로 향한다.<<else>>카일라에게로 향한다.<</if>><<else>>호수로 향한다.<</if>>
<br><br>
<<switch $wraith.exit>>
<<case "home">>
<<set $nextPassage to "Bedroom">>
<<set $nextPassageCheck to "Bedroom">>
<span class="nextLink"><<link [[물러난다|Bedroom]]>><</link>></span>
<br>
<<link [[가만히 있으려 한다|Containers]]>><</link>>
<<case "lake">>
<<set $nextPassage to "Lake Waterfall">>
<<set $nextPassageCheck to "Lake Waterfall">>
<span class="nextLink"><<link [[호수.|Lake Waterfall]]>><</link>></span>
<br>
<<link [[가만히 있으려 한다|Containers]]>><</link>>
<<case "alex_farm">>
<<set $nextPassage to "Bedroom">>
<span class="nextLink"><<link [[물러난다|Bedroom]]>><</link>></span>
<br>
<<link [[가만히 있으려 한다|Containers]]>><</link>>
<</switch>>
<br><<effects>>
<<set $wraithWillMessage to true>>
<<if $location is "park">>
당신은 비틀거리며 분수대에 다가가,
<<elseif $location is "forest" or $location is "moor">>
당신은 비틀거리며 <<if Weather.isSnow>>얼어붙은 <</if>>물웅덩이에 다가가,
<<elseif $bus is "lakeshore">>
당신은 비틀거리며 호숫가에 다가가,
<<elseif $location is "lake_ruin">>
당신은 벽에 반사되는 곳으로 헤엄쳐가,
<<elseif $location is "drain">>
당신은 통로 끝을 들여다보며,
<<elseif $location is "sewers">>
당신은 비틀거리며 근처의 깨진 유리조각에 다가가,
<<else>>
당신은 비틀거리며 창문으로 다가가,
<</if>>
자신의 모습을 비춰본다. <<wraithEyes>> 눈을 한 창백한 <<girl_ ga>> 비친다.
<br><br>
당신은 마치 테스트하듯, 손가락을 하나씩 움직여본다.
<br><br>
머리가 한쪽으로 휙 기울어지더니, 소름 끼치는 뚝 소리가 들려온다. 당신은 두 손을 벌렸다가 꽉 쥔다.
<br><br>
<i><span class="red">몸을 되찾기 위해서는</span> <span class="green">통제력을</span> <span class="red"> 완전히 회복해야 한다.</span></i>
<br><br>
<span class="nextLink"><<exitWraith true>></span><<rainWraith>><<set $phase2 to 1>>
<br><<effects>>
<<if Time.hour gte 6 and $moonstate is "morning">>
수평선 위로 햇빛이 쏟아져 내리자 몸이 무거워지기 시작한다. 당신은 팔을 움직여본다. <span class="green">경련이 일어난다.</span>
<br><br>
당신의 무릎이 꿇어지고 시야가 점점 뿌옇게 흐려진다. 당신의 몸에서 창백하고 반투명한 팔이 튀어나온다. 몸이 굳어지면서 뒤로 젖혀지기 시작한다.
<br><br>
<<if $wraithIntro>>
창백한 형체가 당신의 몸에서 빠져나와,
<<if $wraith.state is "haunt">>
상처가 난 자신의 목을 할퀴며 경멸하는 듯한 눈빛으로 당신을 바라본다.
<br><br>
"<span class="wraith">넌 내 거야, 도둑.</span>"
<<elseif $wraith.state is "despair">>
상처가 난 자신의 목을 할퀴며 애처롭게 당신을 바라본다.
<br><br>
"<span class="wraith">제발... 찾을 수 있도록 도와줘...</span>"
<<else>>
상아로 만든 목걸이에 엄지손가락으로 장난스럽게 만지작거린다.
<br><br>
"<span class="wraith">넌 내 거야.</span>"
<</if>>
<<trauma 50>><<gggtrauma>>
<br><br>
<<else>>
아름답고 창백한 형체가 당신의 몸에서 빠져나와 당신 위에 우뚝 선다.
<<if $wraith.state is "haunt">>
그것은 자신의 목을 손톱으로 할퀴며 분노에 찬 눈으로 당신을 내려다본다. 그것이 당신의 턱 밑에 손을 갖다 댄다.
<br><br>
"<span class="wraith">끊겼네. 다음에 하자. 또 보자, <<pcpetnamePost "Wraith">>.</span>"
<<elseif $wraith.state is "despair">>
그것이 상처투성이인 자신의 목을 애처롭게 할퀴며 당신을 내려다본다.
<br><br>
"<span class="wraith">내 목걸이 봤어? 난...</span>"
<<else>>
그것은 목에 걸고 있는 화려한 상아 목걸이를 제외하곤 벌거벗고 있다. 그것이 당신의 턱 밑에 손을 갖다 댄다.
<br><br>
"<span class="wraith">끊겼네. 다음에 하자. 또 보자, <<pcpetnamePost "Wraith">>.</span>"
<</if>>
<<trauma 50>><<gggtrauma>>
<br><br>
<</if>>
그것이 급류 속으로 사라진다. 몸의 감각이 차츰 돌아오자 당신은 일어나려 한다. 몇 번의 시도 끝에 당신은 마침내 몸을 일으켜 세운다.
<br><br>
<<tearful>> 당신은 당신에게 무슨 일이 일어난 건지 이해해 보려 한다.
<br><br>
<<else>>
<span class="gold">당신은 멈춘다.</span>
<br><br>
그것이 한 걸음 더 나아가라고 당신을 밀어붙인다. 그것이 우위를 점하려고 당신의 몸과 마음을 밀어내며 당신과 맞서 싸운다. 당신은 현재 우위를 점하고 있기에 포기하지 않는다.
<br><br>
당신은 고통에 몸부림친다. 그것이 자신이 패배했다는 것을 깨닫고 당신의 몸에서 빠져나온다. 가슴에서 창백하고 반투명한 팔 한 쌍이 튀어나온다. 막대한 노력을 쏟아붙자 그것이 당신 몸에서 빠져나간다.
<br><br>
<<if $wraithIntro>>
창백한 형체가 앞에서 둥둥 떠다니며,
<<if $wraith.state is "haunt">>
경멸하는 듯한 눈빛으로 당신을 바라본다.
<br><br>
"<span class="wraith">넌 내 거야. 넌 영원히 나를 대적할 수 없어, 도둑.</span>"
<<elseif $wraith.state is "despair">>
상처투성이인 목을 할퀴면서 애절하게 울부짖는다.
<br><br>
"<span class="wraith">제발... 찾을 수 있도록 도와줘...</span>"
<<else>>
상아로 만든 목걸이에 엄지손가락으로 장난스럽게 만지작거린다.
<br><br>
"<span class="wraith">넌 내 거야. 넌 영원히 나를 대적하지 못해.</span>"
<</if>>
<<trauma 50>><<gggtrauma>>
<br><br>
<<else>>
아름다운 창백한 형체가 앞에서 둥둥 떠다닌다.
<<if $wraith.state is "haunt">>
그것은 화가 난 듯 자신의 목을 할퀴며 당신을 내려다본다. 그것이 당신의 턱 밑에 손을 갖다 댄다.
<br><br>
"<span class="wraith">머지않아 널 가질 거야, 도굴꾼. 곧.</span>"
<<elseif $wraith.state is "despair">>
그것이 상처투성이인 자신의 목을 애처롭게 할퀴며 당신을 내려다본다.
<br><br>
"<span class="wraith">내 목걸이 봤어? 난...</span>"
<<else>>
그것은 목에 걸고 있는 화려한 상아 목걸이를 제외하곤 벌거벗고 있다. 그것이 당신의 턱 밑에 손을 갖다 댄다.
<br><br>
"<span class="wraith">네 의지는 강해. 네가 맘에 들어.</span>"
<</if>>
<<trauma 50>><<gggtrauma>>
<br><br>
<</if>>
아래에서 어마어마한 양의 급류가 솟구쳐 오르더니 그것을 완전히 집어삼킨다. 물속에서 빛나는 <<wraithEyes>> 눈동자만 보인다. 급류가 지나가자 형체가 사라졌다. <<tearful>> 당신은 방금 겪은 일을 이해해 보려 한다.
<br><br>
<</if>>
<<exposure>>
<<clotheson>>
<<exitWraith>>
<<clearWraith>><<effects>>
<<if Time.hour gte 6 and $moonstate is "morning">>
깊은 곳까지 햇빛이 비추자 몸이 무거워지기 시작한다. 당신은 팔을 움직여본다. <span class="green">경련이 일어난다.</span>
<br><br>
당신은 물속을 정처 없이 떠다니고, 시야가 점점 뿌옇게 흐려진다. 당신의 몸에서 창백하고 반투명한 팔이 튀어나온다. 몸이 굳어지면서 뒤로 젖혀지기 시작한다.
<br><br>
<<if $wraithIntro>>
창백한 형체가 당신의 몸에서 빠져나와,
<<if $wraith.state is "haunt">>
경멸하는 듯한 눈빛으로 당신을 바라본다.
<br><br>
"<span class="wraith">넌 내 거야, 도둑.</span>"
<<elseif $wraith.state is "despair">>
상처가 난 목을 할퀴며 당신을 바라본다.
<br><br>
"<span class="wraith">어디에 있어?</span>"
<<else>>
상아로 만든 목걸이에 엄지손가락으로 장난스럽게 만지작거린다.
<br><br>
"<span class="wraith">넌 내 거야.</span>"
<</if>>
<<trauma 50>><<gggtrauma>>
<br><br>
<<else>>
아름답고 창백한 형체가 당신의 몸에서 빠져나와 당신 위에 우뚝 선다.
<<if $wraith.state is "haunt">>
그것은 화가 난 듯 자신의 목을 할퀴며 당신을 내려다본다. 그것이 당신의 턱 밑에 손을 갖다 댄다.
<br><br>
"<span class="wraith">끊겼네. 다음에 하자. 또 보자, <<pcpetnamePost "Wraith">>.</span>"
<<elseif $wraith.state is "despair">>
그것이 상처투성이인 자신의 목을 애처롭게 할퀴며 당신을 내려다본다.
<br><br>
"<span class="wraith">내 목걸이 봤어? 난...</span>"
<<else>>
그것은 목에 걸고 있는 화려한 상아 목걸이를 제외하곤 벌거벗고 있다. 그것이 당신의 턱 밑에 손을 갖다 댄다.
<br><br>
"<span class="wraith">끊겼네. 다음에 하자. 또 보자, <<pcpetnamePost "Wraith">>.</span>"
<</if>>
<<trauma 50>><<gggtrauma>>
<br><br>
<</if>>
그것이 눈부신 섬광과 함께 사라진다. 몸의 감각이 차츰 돌아오자 헤엄을 쳐본다. 몇 번의 시도 끝에 당신은 몸을 다시 움직인다.
<br><br>
<<tearful>> 당신은 당신에게 무슨 일이 일어난 건지 이해해 보려 한다.
<<else>>
<span class="gold">당신은 멈춘다.</span>
<br><br>
그것이 계속 진행하라고 당신을 밀어붙인다. 그것이 우위를 점하려고 당신의 몸과 마음을 밀어내며 당신과 맞서 싸운다. 당신은 현재 우위를 점하고 있기에 포기하지 않는다.
<br><br>
당신은 고통에 몸부림친다. 그것이 자신이 패배했다는 것을 깨닫고 당신의 몸에서 빠져나온다. 가슴에서 창백하고 반투명한 팔 한 쌍이 튀어나온다. 막대한 노력을 쏟아붙자 그것이 당신 몸에서 빠져나간다.
<br><br>
<<if $wraithIntro>>
창백한 형체가 눈앞에 둥둥 떠다니며,
<<if $wraith.state is "haunt">>
경멸하는 듯한 눈빛으로 당신을 바라본다.
<br><br>
"<span class="wraith">넌 내 거야. 넌 영원히 나를 대적할 수 없어, 도둑.</span>"
<<elseif $wraith.state is "despair">>
상처가 난 자신의 목을 할퀴면서 애처롭게 당신을 바라본다.
<br><br>
"<span class="wraith">제발... 찾을 수 있도록 도와줘...</span>"
<<else>>
상아로 만든 목걸이에 엄지손가락으로 장난스럽게 만지작거린다.
<br><br>
"<span class="wraith">넌 내 거야. 넌 영원히 나에게 대적하지 못해.</span>"
<</if>>
<<trauma 50>><<gggtrauma>>
<br><br>
<<else>>
당신의 눈앞에 아름다운 창백한 형체가 떠다닌다.
<<if $wraith.state is "haunt">>
그것은 화가 난 듯 자신의 목을 할퀴며 당신을 내려다본다. 그것이 당신의 턱 밑에 손을 갖다 댄다.
<br><br>
"<span class="wraith">머지않아 널 가질 거야, 도굴꾼. 곧.</span>"
<<elseif $wraith.state is "despair">>
그것이 상처투성이인 자신의 목을 애처롭게 할퀴며 당신을 내려다본다.
<br><br>
"<span class="wraith">내 목걸이 봤어? 난...</span>"
<<else>>
그것은 목에 걸고 있는 화려한 상아 목걸이를 제외하곤 벌거벗고 있다. 그것이 당신의 턱 밑에 손을 갖다 댄다.
<br><br>
"<span class="wraith">네 의지는 강해. 네가 맘에 들어.</span>"
<</if>>
<<trauma 50>><<gggtrauma>>
<br><br>
<</if>>
눈부신 섬광이 눈앞을 가린다. 빛이 사그라 들자 그 형체는 사라지고 없다. <<tearful>> 당신은 방금 겪은 일을 이해해 보려 한다.
<br><br>
<</if>>
<<exposure>>
<<clotheson>>
<<exitWraith>>
<<clearWraith>><<effects>>
DEBUG PASSAGE. Should be unreachable.
<br><br>
<<link [[Fuck|Bedroom]]>><<endevent>><</link>><<effects>>
DEBUG PASSAGE. Should be unreachable.
<br><br>
<<link [[Fuck|Bedroom]]>><<endevent>><</link>><<effects>><<getTarget>>
당신은 아래를 내려다본다. 얼음에 비친 당신의 모습이 보인다. 여전히 <<wraithEyes>> 눈을 한 창백한 <<girl_ ga>> 비친다.
<br><br>
당신은 얼음을 깨뜨리지도 않고 그대로 통과해, 쉴 새 없이 아래로 가라앉는 자신을 발견한다.
<br><br>
<span class="nextLink"><<link [[아래로.|Lake Underwater]]>><<set $phase2 to 1>><</link>></span>
<br><<widget "getTarget">>
<<if $possessed>>
<<set $eventskip to 1>>
<<if _args[0]>>
<<switch $passage>>
<<case "Bedroom">>
<<pass 1>>
<<set $wraith.exit to "home">>
<<if !$nextPassageCheck>>
<<set $phaseWraith to 0>>
<<set $nextPassageCheck to "Mirror">>
<<set $nextPassage to "Wraith Snatched Home Mirror">>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<set $unbind to 1>>
<</if>>
<<else>>
<<if $phaseWraith lt 1 and $container and $container.home and $container.home.count gte 1 and !$wraithPaleVisit>>
<<for _i to 0; _i lt Object.keys($container.home.creatures).length; _i++>>
<<if $container.home.creatures[_i] isnot null and $container.home.creatures[_i].creature.includes("Pale")>>
<<set $wraithPaleVisit to "home">>
<</if>>
<</for>>
<<set $phaseWraith to 1>>
<</if>>
<<if $phaseWraith lt 2 and $wraithPaleVisit and $wraithPaleVisit is "home">>
<<set $nextPassageCheck to "Containers">>
<<set $nextPassage to "Wraith Snatched Offspring">>
<<set $phaseWraith to 2>>
<<elseif $phaseWraith lt 3 and ($robinbed is "yours" or $robinbed is "theirs" or $kylarbed is 1)>>
<<set $nextPassageCheck to "Bed">>
<<set $nextPassage to "Wraith Snatched Guest">>
<<set $phaseWraith to 3>>
<<else>>
<<set $nextPassageCheck to "Bedroom">>
<<set $nextPassage to "Wraith Snatched Home Window">>
<<set $phaseWraith to 4>>
<</if>>
<</if>>
<<case "Eden Cabin">>
<<pass 1>>
<<set $wraith.exit to "cabin">>
<<if !$nextPassageCheck>>
<<set $nextPassageCheck to "Cabin Actions">>
<<set $nextPassage to "Cabin Actions">>
<<set $phaseWraith to 0>>
<<else>>
<<set $phaseWraith to 4>>
<<set $nextPassageCheck to "Eden Clearing">>
<<set $nextPassage to "Wraith Snatched Cabin Leave">>
<</if>>
<<case "Cabin Actions">>
<<pass 1>>
<<if $phaseWraith is 0>>
<<set $phaseWraith to 1>>
<<set $nextPassageCheck to "Eden Mirror">>
<<set $nextPassage to "Wraith Snatched Cabin Mirror">>
<<elseif $phaseWraith lt 2>>
<<set $nextPassageCheck to "Eden Cabin Bed">>
<<set $nextPassage to "Wraith Snatched Guest">>
<<set $phaseWraith to 2>>
<<elseif $phaseWraith lt 3>>
<<set $nextPassageCheck to "Eden Cabin">>
<<set $nextPassage to "Eden Cabin">>
<<set $phaseWraith to 3>>
<<endevent>>
<<set $phase2 to 1>>
<</if>>
<<case "Wolf Cave">>
<<pass 1>>
<<if !$nextPassageCheck>>
<<set $nextPassageCheck to "Wolf Cave Clearing">>
<<set $nextPassage to "Wolf Cave Clearing">>
<<set $phaseWraith to 0>>
<</if>>
<<case "Wolf Cave Clearing">>
<<pass 5>>
<<if $phaseWraith is 0>>
<<set $nextPassageCheck to "Wolf Cave Wash">>
<<set $nextPassage to "Wraith Snatched Cave Reflection">>
<<set $phaseWraith to 1>>
<<else>>
<<set $nextPassageCheck to "Forest">>
<<set $nextPassage to "Wraith Snatched Cave Leave">>
<</if>>
<<case "Bird Tower">>
<<set $nextPassageCheck to "Bird Tower Mirror">>
<<set $nextPassage to "Wraith Snatched Far Mirror">>
<<case "Farm Alex Bedroom">>
<<set $nextPassageCheck to "Farm Bedroom">>
<<set $nextPassage to "Farm Bedroom">>
<<case "Farm Bedroom">>
<<set $nextPassageCheck to "Farm Mirror">>
<<set $nextPassage to "Wraith Snatched Far Mirror">>
<<case "Pirate Bilge">>
<<if $phaseWraith is 0>>
<<set $nextPassageCheck to "Wraith Snatched Pirate Mirror">>
<<set $nextPassage to "Wraith Snatched Pirate Mirror">>
<<set $phaseWraith to 1>>
<<else>>
<<set $nextPassageCheck to "Pirate Cabin">>
<<set $nextPassage to "Pirate Cabin">>
<</if>>
<<case "Pirate Cabin">>
<<set $nextPassageCheck to "Pirate Deck">>
<<set $nextPassage to "Pirate Deck">>
<<case "Pirate Deck">>
<<set $nextPassageCheck to "Wraith Snatched Pirate Railing">>
<<set $nextPassage to "Wraith Snatched Pirate Railing">>
<<case "Domus Street" "Barb Street" "Danube Street" "Residential Drain">>
<<pass 5>>
<<set $nextPassageCheck to "Residential alleyways">>
<<set $nextPassage to "Residential alleyways">>
<<case "Residential alleyways">>
<<pass 5>>
<<set $nextPassageCheck to "Connudatus Street">>
<<set $nextPassage to "Connudatus Street">>
<<case "Connudatus Street" "Cliff Street" "Wolf Street" "Commercial Drain">>
<<pass 5>>
<<set $nextPassageCheck to "Commercial alleyways">>
<<set $nextPassage to "Commercial alleyways">>
<<case "Commercial alleyways">>
<<pass 5>>
<<set $nextPassageCheck to "High Street">>
<<set $nextPassage to "High Street">>
<<case "Drain Exit">>
<<pass 5>>
<<set $nextPassageCheck to "Industrial Drain">>
<<set $nextPassage to "Industrial Drain">>
<<case "Sewers Residential" "Sewers Commercial" "Sewers Industrial">>
<<set $nextPassageCheck to "Sewers Possessed">>
<<set $nextPassage to "Sewers Possessed">>
<<case "Sewers Scrap" "Sewers Wood">>
<<set $nextPassageCheck to "Sewers Residential">>
<<set $nextPassage to "Sewers Residential">>
<<case "Sewers Mud" "Sewers Ruins">>
<<set $nextPassageCheck to "Sewers Commercial">>
<<set $nextPassage to "Sewers Commercial">>
<<case "Sewers Waterfall" "Sewers Algae" "Sewers Rubble">>
<<set $nextPassageCheck to "Sewers Industrial">>
<<set $nextPassage to "Sewers Industrial">>
<<case "Sewers Lake">>
<<set $nextPassageCheck to "Sewers Waterfall">>
<<set $nextPassage to "Sewers Waterfall">>
<<case "Sewers Webs">>
<<set $nextPassageCheck to "Sewers Wood">>
<<set $nextPassage to "Sewers Wood">>
<<case "Sewers Shrooms">>
<<set $nextPassageCheck to "Sewers Mud">>
<<set $nextPassage to "Sewers Mud">>
<<case "Sewers Hole">>
<<set $nextPassageCheck to "Sewers Ruins">>
<<set $nextPassage to "Sewers Ruins">>
<<case "Sewers Workshop">>
<<set $nextPassageCheck to "Sewers Scrap">>
<<set $nextPassage to "Sewers Scrap">>
<<case "Harvest Street" "Mer Street" "Industrial Drain">>
<<pass 5>>
<<set $nextPassageCheck to "Industrial alleyways">>
<<set $nextPassage to "Industrial alleyways">>
<<case "Industrial alleyways">>
<<pass 5>>
<<set $nextPassageCheck to "Oxford Street">>
<<set $nextPassage to "Oxford Street">>
<<case "Oxford Street" "Starfish Street" "High Street">>
<<pass 5>>
<<set $nextPassageCheck to "Park">>
<<set $nextPassage to "Park">>
<<case "Park" "Elk Street">>
<<pass 5>>
<<set $nextPassageCheck to "Nightingale Street">>
<<set $nextPassage to "Nightingale Street">>
<<case "Nightingale Street">>
<<pass 5>>
<<set $nextPassageCheck to "Forest">>
<<set $nextPassage to "Forest">>
<<set $forest to 0>>
<<set $wraith.exit to "forest">>
<<case "Forest">>
<<pass 8>>
<<if $forest lte 20>>
<<set $nextPassageCheck to "Forest Blood Deeper">>
<<set $nextPassage to "Forest">>
<<if $phaseWraith isnot 5>>
<<set $phaseWraith to 5>>
<<else>>
<<set $forestmod to 1.5>><<set $forest += 5>>
<<if $forest is 25>>
<<set $nextPassageCheck to "Lake Shore">>
<<set $nextPassage to "Lake Shore">>
<<set $wraith.exit to "lake">>
<</if>>
<</if>>
<<elseif $forest gt 40 and $forest lte 50>>
<<set $nextPassageCheck to "Lake Fishing Rock">>
<<set $nextPassage to "Lake Fishing Rock">>
<<set $wraith.exit to "lake">>
<<elseif $forest gt 30>>
<<set $nextPassageCheck to "Forest Blood Less Deep">>
<<set $nextPassage to "Forest">>
<<if $phaseWraith isnot 5>>
<<set $phaseWraith to 5>>
<<else>>
<<set $forestmod to 1.5>><<set $forest -= 5>>
<<if $forest is 50>>
<<set _nextPassageCheckTemp to "Lake Fishing Rock">>
<<set _nextPassageTemp to "Lake Fishing Rock">>
<</if>>
<</if>>
<<else>>
<<set $nextPassageCheck to "Lake Shore">>
<<set $nextPassage to "Lake Shore">>
<<set $wraith.exit to "lake">>
<</if>>
<<case "Lake Campsite">>
<<pass 5>>
<<set $nextPassageCheck to "Lake Fishing Rock">>
<<set $nextPassage to "Lake Fishing Rock">>
<<set $wraith.exit to "lake">>
<<case "Lake Fishing Rock">>
<<pass 5>>
<<set $nextPassageCheck to "Lake Waterfall">>
<<set $nextPassage to "Lake Waterfall">>
<<set $wraith.exit to "lake">>
<<case "Lake Firepit">>
<<pass 5>>
<<set $nextPassageCheck to "Lake Shore">>
<<set $nextPassage to "Lake Shore">>
<<set $wraith.exit to "lake">>
<<case "Lake Waterfall">>
<<pass 5>>
<<if $phaseWraith lt 1 and $container and $container.lake and $container.lake.count gte 1 and !$wraithPaleVisit>>
<<for _i to 0; _i lt Object.keys($container.lake.creatures).length; _i++>>
<<if $container.lake.creatures[_i] isnot null and $container.lake.creatures[_i].creature.includes("Pale")>>
<<set $wraithPaleVisit to "lake">>
<</if>>
<</for>>
<<set $phaseWraith to 1>>
<</if>>
<<if $wraithPaleVisit and $wraithPaleVisit is "lake" and $phaseWraith lt 3>>
<<set $nextPassageCheck to "Containers">>
<<set $nextPassage to "Wraith Snatched Offspring">>
<<set $phaseWraith to 3>>
<<else>>
<<set $nextPassageCheck to "Lake Shore">>
<<set $nextPassage to "Lake Shore">>
<<set $wraith.exit to "lake">>
<</if>>
<<case "Lake Shore">>
<<pass 5>>
<<if $phaseWraith lt 1 and $container and $container.lake and $container.lake.count gte 1 and !$wraithPaleVisit>>
<<for _i to 0; _i lt $container.lake.count; _i++>>
<<if $container.lake.creatures[_i].creature.includes("Pale")>>
<<set $wraithPaleVisit to "lake">>
<</if>>
<</for>>
<<set $phaseWraith to 1>>
<</if>>
<<if $phaseWraith lt 2 and $wraithPaleVisit and $wraithPaleVisit is "lake">>
<<set $nextPassageCheck to "Lake Waterfall">>
<<set $nextPassage to "Lake Waterfall">>
<<set $phaseWraith to 2>>
<<else>>
<<if Weather.isFrozen("lake")>>
<<set $nextPassageCheck to "Lake Shallows Ice">>
<<set $nextPassage to "Lake Shallows Ice">>
<<else>>
<<set $nextPassageCheck to "Lake Shallows">>
<<set $nextPassage to "Lake Shallows">>
<</if>>
<</if>>
<<case "Lake Shallows">>
<<pass 5>>
<<set $nextPassageCheck to "Lake Depths">>
<<set $nextPassage to "Lake Depths">>
<<case "Lake Shallows Ice">>
<<pass 5>>
<<set $nextPassageCheck to "Lake Depths Ice">>
<<set $nextPassage to "Lake Depths Ice">>
<<case "Lake Depths">>
<<pass 5>>
<<set $nextPassageCheck to "Lake Underwater">>
<<set $nextPassage to "Lake Underwater">>
<<case "Lake Depths Ice">>
<<pass 5>>
<<set $nextPassageCheck to "Lake Depths Ice Break">>
<<set $nextPassage to "Lake Depths Ice Break">>
<<case "Lake Underwater" "Lake Ruin Deep">>
<<pass 5>>
<<set $nextPassageCheck to "Lake Ruin">>
<<set $nextPassage to "Lake Ruin">>
<<case "Lake Ruin">>
<<pass 2>>
<<set $nextPassageCheck to "Lake Ruin Prison Intro">>
<<set $nextPassage to "Lake Ruin Prison Intro">>
<</switch>>
<</if>>
<<if !$wraith.will>>
<<if $wraith.state is "haunt">>
<<set $wraith.will to random(1300, 1700)>>
<<else>>
<<set $wraith.will to random(1100, 1500)>>
<</if>>
<</if>>
<<set _wraithWill to Math.floor(1 + $wraith.will)>>
<<if $wraith.possessCount is undefined>>
<<if $location is "forest" or $location is "lake">>
<<set _wraithWill /= 3>>
<<else>>
<<set _wraithWill /= 2>>
<</if>>
<</if>>
<<if $wraithWillMessage and !$combat>>
<<if $phase2 is 1>>
<<set $phase2 to 0>>
<<controlcaption>>
<br>
<<elseif ($passage isnot "Forest" or $passagePrev isnot "Forest") and $passage is $nextPassageIntended or $nextPassageCheck is $nextPassageIntended>>
<<controlcaption>>
<<set $willpowerSuccess to 0>>
<br>
<span class="pink">당신은 그것에게 몸을 맡긴다.</span>
<<pain -2>><<stress -12>><<sub 2>><<lpain>><<llstress>><<set $wraith.will += 30>>
<<if numberOfEarSlime() and $worn.genitals.name is "chastity parasite" and $earSlime.vibration lt 60 and !$earSlime.defyCooldown>><<set $earSlime.vibration to 60>><<garousal>><</if>>
<br><br>
<<else>>
<<if numberOfEarSlime() and $earSlime.growth gte 100>><<set $earSlime.vibration to 0>><<set $earSlime.defyCooldown++>><</if>>
<<set $willpowerSuccess to 0>>
<<willpowerdifficulty 1 _wraithWill true>>
<<if $willpowerSuccess>>
<<control `Math.floor(currentSkillValue('willpower') / 80)`>>
<<controlcaption>>
<br>
<span class="green">당신은 통제권을 잡기 위해 싸운다. 그것의 속도가 느려진다.</span>
<<pass 4>><<pain 4>><<stress 12>><<trauma 12>><<def 2>><<gpain>><<ggtrauma>><<ggstress>><<gcontrol>><<set $wraith.will -= Math.floor(currentSkillValue('willpower') / 8)>>
<br><br>
<<else>>
<<controlcaption>>
<br>
<span class="red">당신의 몸이 따르지 않는다.</span>
<<stress 6>><<trauma 6>><<willpower 1>><<def 1>><<gtrauma>><<gstress>><<gwillpower>><<set $wraith.will -= Math.floor(currentSkillValue('willpower') / 10)>>
<br><br>
<</if>>
<</if>>
<</if>>
<<if _nextPassageCheckTemp>>
<<set $nextPassage to _nextPassageTemp>>
<<set $nextPassageCheck to _nextPassageCheckTemp>>
<</if>>
<<if $phase2 is 2>>
<<set $phase2 to 0>><<set $pain to 0>>
<</if>>
<<if _args[0]>>
<<if $bus isnot "lake_ruin_prison" and (Time.hour gte 6 and $moonstate is "morning" and $wraith.exit isnot "home" or $control gte $controlmax)>>
<<if $location is "lake_ruin">>
<<set $nextPassage to "Wraith Resisted Lake">>
<<else>>
<<set $nextPassage to "Wraith Resisted">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<set $wraith.exit to "lake_ruin">><<underwater>><<effects>>
당신은 룬 문자에 손을 댄다. 다른 손으로 주변의 기호를 따라 그리자 붉은빛을 내며 번쩍인다.
<br><br>
벽이 우르릉 거린다. 석조 사이로 보라색 증기가 쉬익 하는 소리와 함께 이음새가 나타난다. 이끼 덩어리들이 부서지고 떠내려간다.
룬 문자 주위의 벽이 뒤로 물러나기 시작하더니, 바닥으로 떨어진다. 당신은 그 틈으로 헤엄쳐 들어간다.
<br><br>
당신 앞에는 어둠 속으로 향하는 계단이 있다. 작은 이끼 조각들이 벽의 일부를 비춘다. 꼭대기에서 희미한 빛이 보인다. 당신은 어설프게 벽을 따라 올라간다.
<br><br>
<span class="nextLink"><<link [[위로 (0:02)|Lake Ruin Prison Intro 2]]>><<pass 2>><</link>></span>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<set $wraith.exit to "lake_ruin">><<effects>>
당신이 올라갈 때 뒤에서 돌을 긁는 소리가 들린다. 얼마 후, 당신은 앞으로 넘어지면서 손으로 착지한다. <span class="blue">당신은 물에서 빠져나왔다.</span> 이곳엔 공기가 보라색 안개로 가득 차 있다. 당신은 남은 계단을 기어 올라간다.
<br><br>
<<if $wraithPrison>>
당신은 수중 감옥으로 돌아왔다.
<<else>>
꼭대기에 다다르자 빛의 근원이 보인다. 당신은 빛나는 보라색 이끼 군락이 가득한 거대한 석조 방에 들어선다. 이끼는 벽을 따라 구불구불 나있으며, 때때로 복잡하게 새겨진 무늬를 따라 나있다.
주변에는 커다란 철창들이 놓여있고, 대부분 녹슬어있다. 그중 한 철창은 족쇄가 보이고, 또 다른 철창은 이끼 군락의 진원지로 보이며, 이끼로 완전히 덮여있다.
<br><br>
<</if>>
당신은 고통에 몸부림친다. 창백하고 반투명한 팔이 당신의 가슴에서 차례대로 튀어나온다. 강제로 몸이 뒤로 젖혀지며 그것이 당신의 몸에서 빠져나간다. <<pain 10>><<ggpain>>
<br><br>
<<endWraith>>
<<generateWraith 1 true>>
당신이 차가운 석조 바닥에 쓰러지자 서서히 감각이 돌아온다. 당신은 헛구역질을 하며 물을 토한다. 급히 숨을 들이마시자 공기 중에서 메스꺼울 정도로 달콤함이 느껴진다. <<hallucinogen 40>><<gghallucinogens>>
<br><br>
<<if !$wraithIntro>>
<<set $wraithIntro to true>>
당신의 앞에 아름다운 창백한 형체가 떠다닌다.
<<if $wraith.state is "haunt">>
그것이 분노에 찬 붉은 눈으로 당신을 바라보며 자신의 상처 난 목을 움켜쥔다.
<br><br>
"<span class="wraith">영원히 가둬야 해. 도둑은 그래야 해.</span>"
<br><br>
그것이 당신의 목을 붙잡아 손쉽게 바닥에 눕힌다. 그것은 바닥으로 내려와 당신의 위로 올라타고선 당신의 목을 누르기 시작한다. <span class="red">당신은 숨을 쉴 수가 없다!</span>
<<elseif $wraith.state is "despair">>
그것이 초췌하고, 지친 듯한 붉은 눈으로 당신을 바라본다. 그것이 상처투성이가 된 자신의 목을 움켜쥔다.
<br><br>
"<span class="wraith">내...내 목걸이 봤어...?</span>"
<br><br>
그것이 부드럽게 당신의 목을 붙잡아 바닥에 눕힌다. 그것이 바닥으로 내려와 당신 위로 올라탄다.
<<else>>
그것은 커다란 푸른 보석이 박힌 상아 목걸이를 제외하고는 벌거벗고 있다. 그것이 호기심 어린 푸른 눈으로 당신을 바라보며, 손으로 당신의 턱을 들어 올린다. 손이 차갑다.
<br><br>
"<span class="wraith">순수함을 만끽해. 우린 아름다울 거야.</span>"
<br><br>
그것이 부드럽게 당신의 목을 붙잡아 바닥에 눕힌다. 그것이 바닥으로 내려와 당신 위로 올라탄다.
<</if>>
<<else>>
창백한 형체가 당신 눈앞에서 떠다닌다.
<<if $wraith.state is "haunt">>
<<if $wraithPrison and $wraithPrison.vision>>
그것이 당신의 가슴에 손톱이 돋친 손을 얹는다. 전신에 서늘한 한기가 느껴진다. 방이 빙글빙글 회전하더니 당신의 등이 바닥에 닿는다.
<br><br>
"<span class="wraith">아직도 모르겠어, 도둑? 두 번 말하게 하지 마.</span>"
<<else>>
그것이 상처투성이인 자신의 목을 할퀴며, 당신을 손쉽게 바닥으로 밀친다. 그것이 바닥으로 내려와, 당신의 위로 올라타고선 당신의 목을 움켜쥔다. <span class="red">당신은 숨을 쉴 수가 없다!</span>
<br><br>
"<span class="wraith">죽은 자들의 것을 훔치길 원한다면, 그들과 함께하게 될 거야.</span>"
<</if>>
<<elseif $wraith.state is "despair">>
<<if $wraithPrison and $wraithPrison.vision>>
그것이 당신의 가슴에 손톱이 돋친 손을 얹는다. 전신에 서늘한 한기가 느껴진다. 방이 빙글빙글 회전하더니 당신의 등이 바닥에 닿는다.
<br><br>
"<span class="wraith">목걸이를 못 찾겠어. 목걸이가 없어서 너무 추워. 날 따뜻하게 해줄래, <<pcpetnamePost "Wraith">>?</span>"
<<else>>
그것이 자신의 목을 할퀴며, 부드럽게 당신을 바닥에 눕힌다. 그것이 바닥으로 내려와 당신 위로 올라탄다.
<br><br>
"<span class="wraith">목걸이가 없어서 너무 추워. 날 따뜻하게 해줄래, <<pcpetnamePost "Wraith">>?</span>"
<</if>>
<<else>>
그것은 엄지손가락으로 목걸이를 만지며, 부드럽게 당신을 바닥에 눕힌다. 그것이 바닥으로 내려와 당신 위로 올라탄다.
<br><br>
"<span class="wraith">돌아온 걸 환영해, <<pcpetnamePost "Wraith">>.</span>"
<</if>>
<</if>>
그것이 당신의 몸이 허약하고, 아무런 반응도 할 수 없게끔 뚫어져라 바라본다.
<<if C.npc["Ivory Wraith"].lust gte 12 and $wraith.state is "haunt">>
그것의 얼굴에 가학적인 미소가 번진다.
<<else>>
그것은 마치 생각에 잠긴 듯 잠시 머뭇거린다.
<</if>>
<<if !$wraithPrison>>
<br><br>
<<link [[애원한다|Lake Prison Intro 3]]>><<set $phase to 1>><<sub 1>><</link>>
<br>
<<link [[몸부림친다|Lake Prison Intro 3]]>><<set $phase to 2>><<def 1>><</link>>
<br>
<<else>>
<<if $parasitedisable is "f" and ($parasite.left_ear.name is undefined or $parasite.right_ear.name is undefined) and $slimedisable is "f" and !$noEarSlime>>
그것이 손을 옆으로 들어 올리자, 공중에서 소용돌이치는 보라색 원반이 나타난다. 그것은 안으로 손을 뻗어 꿈틀거리는 붉은 덩어리를 꺼낸다. 살아있는 슬라임이다. 그것이 슬라임을 당신의 귀에 가져다 댄다.
<br><br>
<<link [[몸부림친다|Lake Prison Slime Resist]]>><</link>>
<br>
<<link [[가만히 있는다|Lake Prison Slime]]>><</link>>
<<else>>
<<initWraith "abomination">>
<<startWraith>>
<br><br>
<<link [[다음|Lake Prison Intro Fight]]>><</link>>
<</if>>
<</if>>
<br>
<<if !$wraithPrison>>
<<set $wraithPrison to {timer: 0, timePassed: 0, search: 0, state: "present", possession: false, masturbation: false}>>
<<else>>
<<set $wraithPrison.timer to 0>>
<<set $wraithPrison.timePassed to 0>>
<<set $wraithPrison.search to 0>>
<<set $wraithPrison.state to "present">>
<<set $wraithPrison.possession to false>>
<<set $wraithPrison.masturbation to false>>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<set $wraith.exit to "lake_ruin">><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"제-제발 아프게 하지마..." 당신은 애원한다.
<<elseif $speech_attitude is "bratty">>
"네가 뭐든 간에, 제발 날 내버려 둬!" 당신은 소리친다.
<<else>>
"제발, 내가 미안해! 날 아프게 하지 마!" 당신은 애원한다.
<</if>>
<br><br>
<<if $wraith.state is "haunt">>
"<span class="wraith">도둑이 구걸하면 안 되지.</span>" 그것이 당신의 애원을 무시하며, 당신의 목을 더 거칠게 움켜쥔다. <<pain 8>><<gpain>>
<<elseif $wraith.state is "despair">>
"<span class="wraith">네가 가져갔어? 아니, 아니...</span>" 그것이 슬픔에 잠긴 표정을 짓다가, 당신의 목을 움켜쥔다. <<pain 4>><<gpain>>
<<else>>
"<span class="wraith">무한한 즐거움을 약속할게. 이걸로는 부족해?</span>" 그것이 킥킥 웃으며 당신의 목을 움켜쥔다. <<pain 4>><<gpain>>
<</if>>
<<else>>
당신은 끝까지 그것의 손을 떼어내려 한다. 그것이 당신에게 미소 짓는다.
<<if $wraith.state is "haunt">>
"<span class="wraith">몸부림치면 더 빨리 가라앉을 뿐이야.</span>"
<<elseif $wraith.state is "despair">>
"<span class="wraith">네가 가져갔어? 아니, 아니...</span>"
<<else>>
"<span class="wraith">힘을 아껴둬. 나중에 필요할 거야.</span>"
<</if>>
<</if>>
<br><br>
<<if $parasitedisable is "f" and ($parasite.left_ear.name is undefined or $parasite.right_ear.name is undefined) and $slimedisable is "f" and !$noEarSlime>>
그것이 손을 옆으로 들어 올리자, 공중에서 소용돌이치는 보라색 원반이 나타난다. 그것은 안으로 손을 뻗어 꿈틀거리는 붉은 덩어리를 꺼낸다. 살아있는 슬라임이다. 그것이 슬라임을 당신의 귀에 가져다 댄다.
<br><br>
<<link [[몸부림친다|Lake Prison Slime Resist]]>><</link>>
<br>
<<link [[가만히 있는다|Lake Prison Slime]]>><</link>>
<<else>>
<<initWraith "abomination">>
<<startWraith>>
<br><br>
<<link [[다음|Lake Prison Intro Fight]]>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<set $wraith.exit to "lake_ruin">><<effects>>
마지막 의지로, 당신은 계속 머리를 움직여 슬라임이 들어오는 것을 막는다.
<br><br>
그것이 당신을 내려다보며 속삭인다. "<span class="wraith">너는 굴복하거나, 혹은 망가지겠지.</span>"
<<initWraith "abomination">>
<<startWraith>>
<br><br>
<<link [[다음|Lake Prison Intro Fight]]>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<set $wraith.exit to "lake_ruin">><<effects>>
<<set $wraithParasite to true>>
그것이 슬라임을 당신의
<<if $parasite.left_ear.name is undefined>>
왼쪽 귀에 가져다 대자, <span class="lewd">슬라임이 꿈틀거리며 안으로 들어간다.</span>
<<parasite left_ear slime>>
<<elseif $parasite.right_ear.name is undefined>>
오른쪽 귀에 가져다 대자, <span class="lewd">슬라임이 꿈틀거리며 안으로 들어간다.</span>
<<parasite right_ear slime>>
<</if>>
<br><br>
당신은 그 형체의 손길에 몸을 떤다. 당신은 부자연스러운 흥분을 느낀다. 특히 그것이 당신을 올라타고 있으니 말이다. 처음에는 작은 느낌이었지만 <span class="lewd">압도적인 음란한 욕망이 점점 커져간다.</span> 그것은 기뻐 보인다. <<lobsession>>
<br><br>
<<if numberOfEarSlime() is 1>>
<i>캐릭터 특성창에 오염도가 생겼다.</i>
<br><br>
<</if>>
그것의 손아귀가 느슨해<<if $wraith.state is "haunt">>지고, 당신은 숨을 헐떡인다<<else>>진다<</if>>. 사방에서 속삭이는 소리가 들려온다.
<<if numberOfEarSlime() gte 2>>
<span class="lewd">귓속의 슬라임들은 이제 배가되어, 더 강해져 있다. 녀석들은 당신에게 당신 자신을 창백한 형체에게 주라고 명령한다.</span> 이제 당신은 그 명령을 따르는 것이 얼마나 좋은 기분인지 안다.
<<else>>
<span class="lewd">당신 안쪽의 무엇인가가 당신 자신을 창백한 형체에게 주라고 압박한다.</span> 왜인지, 당신은 그 충동을 따른다면 기분이 좋을 것이고, 따르지 않는다면 고통스러울 것이라는 것을 안다.
<</if>>
<<initWraith "abomination">>
<<startWraith>>
<br><br>
<<if hasSexStat("promiscuity", 4) and $submissive gte 1900>>
<<link [[굴복한다|Lake Prison Intro Fight]]>>
<<set $sexstart to 1>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>>
<<if $earSlime.promiscuity lt 4>><<set $earSlime.promiscuity to 4>><</if>>
<<if $earSlime.deviancy lt 4>><<set $earSlime.deviancy to 4>><</if>>
<<set $earSlime.startedThreats to true>>
<</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[복종한다|Lake Prison Intro Fight]]>>
<<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>>
<<if $earSlime.promiscuity lt 2>><<set $earSlime.promiscuity to 2>><</if>>
<<if $earSlime.deviancy lt 2>><<set $earSlime.deviancy to 2>><</if>>
<</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Lake Prison Intro Fight]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $enemytype to $wraith.type>>
<<elseif $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $player.penisExist>>
<<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
<<else>>
<<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
<</if>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<</if>>
<<effectsWraith>>
<<switch $wraith.type>>
<<case "man">>
<<if _combatend>>
<span id="next"><<link [[다음|Lake Prison Intro Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Prison Intro Fight]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Lake Prison Intro Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Prison Intro Fight]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Lake Prison Intro Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Prison Intro Fight]]>><</link>></span><<nexttext>>
<</if>>
<</switch>>
<br><<effects>>
<<if !$wraithCount>>
<<set $wraithCount to 0>>
<</if>>
<<if !$wraithMax>>
<<set $wraithCount to 0>>
<<set $wraithMax to 2>>
<<if C.npc["Ivory Wraith"].lust gt 10>>
<<set $wraithMax++>>
<</if>>
<<if $tentacledisable is "t">>
<<set $wraithMax -->>
<</if>>
<</if>>
<<if $wraith.type is "man" and $enemyhealth lte 0>>
<<person_ nun>> 뒤로 비틀거리며 충격에 휩싸인 표정으로 당신을 내려다본다
<<if $wraith.gen is "abomination">>
촉수들은 힘없이 어둠 속으로 곤두박질치더니, 분홍색 연기로 승화된다.
<<elseif $wraith.gen is "arms">>
<<His_ yi>> 수많은 팔이 물러난다.
<</if>>
끔찍한 비명소리가 공기를 가르고, 당신을 무릎을 꿇게 한다. 그것이 당신의 목을 잡고 당신을 들어 올린다.
<<if $worn.neck.cursed is 1>>
섬광이 번쩍이고 금속이 깨지는 소리가 나더니 <<worn_neck_name_ ga>> 사라졌다.
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<</if>>
<br><br>
당신은 이끼 군락의 옆에 있는 철창 안으로 끌려간다. 문이 없다. 형체는 점점 더 투명해지더니 희미해지기 시작한다. "<span class="wraith">난 회복해야 해. 넌 기다려.</span>" 그것이 순식간에 사라진다.
<br><br>
<<tearful>> 당신은 주변을 둘러보며 그것이 정말로 사라졌는지 확인한다.
<<set $wraith.defeated++>>
<<set $wraithPrison.timer to 120>>
<<set $wraithPrison.state to "recovering">>
<<clotheson>>
<<endcombat>>
<<endWraith>>
<br>
<<link [[다음|Lake Ruin Prison]]>><<unset $wraithParasite>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax or ($wraith.type is "tentacles" and $tentacles.active lte ($tentacles.max / 2)) or ($wraith.type is "slime" and $struggle.done gte $struggle.number)>>
<<set $wraithCount++>>
<<ejacW>>
<<if $wraithCount gte $wraithMax or $wraithCount gte 5>>
<<kissWraith>>
<br><br>
<<if $parasitedisable is "f" and ($parasite.left_ear.name is undefined or $parasite.right_ear.name is undefined) and $slimedisable is "f" and !$wraithParasite and !$noEarSlime>>
<<set $wraithParasite to true>>
그것이 슬라임을 당신의
<<if $parasite.left_ear.name is undefined>>
왼쪽 귀에 가져다 대자, <span class="lewd">슬라임이 꿈틀거리며 안으로 들어간다.</span>
<<parasite left_ear slime>>
<<elseif $parasite.right_ear.name is undefined>>
오른쪽 귀에 가져다 대자, <span class="lewd">슬라임이 꿈틀거리며 안으로 들어간다.</span>
<<parasite right_ear slime>>
<</if>>
<br><br>
당신은 그 형체의 손길에 몸을 떤다. 당신은 부자연스러운 흥분을 느낀다. 특히 그것이 당신을 올라타고 있으니 말이다. 처음에는 작은 느낌이었지만 <span class="lewd">압도적인 음란한 욕망이 점점 커져간다.</span>
<br><br>
<<if !$earSlime.corruption>>
<i>캐릭터 특성창에 오염도가 생겼다.</i>
<br><br>
<</if>>
그것의 손아귀가 느슨해지고<<if $wraith.state is "haunt">>, 당신은 숨을 헐떡인다<</if>>. 사방에서 속삭이는 소리가 들려온다. <span class="lewd">내면의 무언가가 창백한 형체에게 당신을 바치도록 압박한다.</span> 어째서인지, 당신은 그 욕망에 따르면 기분이 좋을 것이고, 반항하면 고통스러울 것이란 것을 안다.
<br><br>
<</if>>
그것이 갑자기 당신을 들어 올려, 어딘가로 옮기기 시작한다. 당신은 저항할 수가 없다.
당신은 이끼 군락의 옆에 있는 낡은 철창에 갇히게 된다. 문이 없다.
<<if $wraith.state is "haunt">>
<<if !$wraithPrison.vision>>
"<span class="wraith">내가 네 마음을 열어서 보여줄게. 그리고 넌. 그걸. 돌려주게. 될 거야.</span>"
<<else>>
"<span class="wraith">다시 하강이 시작될 거야. 아름답지 않아?</span>"
<</if>>
<<elseif $wraith.state is "despair">>
<<if !$wraithPrison.vision>>
"<span class="wraith">찾는 걸 도와줘. 내가 본 것을 확인해 봐. 여기 있어.</span>"
<<else>>
"<span class="wraith">다시. 다시. 하강. 어디 있어?</span>"
<</if>>
<</if>>
<<if $worn.neck.cursed is 1>>
그것이 당신의 <<worn_neck_name_ "에">> 손을 얹자, 섬광이 번쩍이고 금속이 깨지는 소리가 나더니, 금속이 사라졌다.
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<</if>>
그것이 감옥에서 빠져나가 당신의 시야 밖으로 사라진다. <<tearful>> 당신은 빠져나갈 방법을 생각하며 주변을 둘러본다. 그 형체는 어디에도 보이지 않는다.
<<set $wraithPrison.timer to 60>>
<<set $wraithPrison.state to "recovering">>
<<clotheson>>
<<endcombat>>
<<endWraith>>
<br>
<<link [[다음|Lake Ruin Prison]]>><<unset $wraithParasite>><</link>>
<br>
<<else>>
<<continueWraith>>
<br><br>
<<link [[다음|Lake Prison Intro Fight]]>><</link>>
<br>
<</if>>
<<else>>
그것이 갑자기 당신을 들어 올려, 어딘가로 옮기기 시작한다. 당신은 저항할 수가 없다.
당신은 이끼 군락의 옆에 있는 낡은 철창에 갇히게 된다. 문이 없다.
<<if $wraith.state is "haunt">>
<<if !$wraithPrison.vision>>
"<span class="wraith">내가 네 마음을 열어서 보여줄게. 그리고 넌. 그걸. 돌려주게. 될 거야.</span>"
<<else>>
"<span class="wraith">다시 하강이 시작될 거야. 아름답지 않아?</span>"
<</if>>
<<elseif $wraith.state is "despair">>
<<if !$wraithPrison.vision>>
"<span class="wraith">찾는 걸 도와줘. 내가 본 것을 확인해 봐. 여기 있어.</span>"
<<else>>
"<span class="wraith">다시. 다시. 하강. 어디 있어?</span>"
<</if>>
<</if>>
<<if $worn.neck.cursed is 1>>
그것이 당신의 <<worn_neck_name_ "에">> 손을 얹자, 섬광이 번쩍이고 금속이 깨지는 소리가 나더니, 금속이 사라졌다.
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<</if>>
그것이 감옥에서 빠져나가 당신의 시야 밖으로 사라진다. <<tearful>> 당신은 빠져나갈 방법을 생각하며 주변을 둘러본다. 그 형체는 어디에도 보이지 않는다.
<<set $wraithPrison.timer to 60>>
<<set $wraithPrison.state to "recovering">>
<<clotheson>>
<<endcombat>>
<<endWraith>>
<br>
<<link [[다음|Lake Ruin Prison]]>><<unset $wraithParasite>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<set $wraith.exit to "lake_ruin">><<set $bus to "lake_ruin_prison">><<effects>>
당신은 물에 잠긴 감옥에 있다. 분홍색 안개가 공중에서 소용돌이친다. <<ghallucinogens>>
<br><br>
<<if $wraithPrison.state is "present">>
<<set _wraithEvent to true>>
<</if>>
<<if isPregnancyEnding() and !$possessed>>
<<set $wraithPrison.state to "gone">>
<<endWraith>>
<<clearWraith>>
<<pregnancyPassout "wraith">>
<<else>>
<<if $moonstate is "morning" and Time.hour gte 6 and $wraithPrison.timePassed gte 120 and $wraithPrison.state isnot "gone">>
아래로 내려가는 계단 근처에 형체가 있는것이 보인다. 그것이 흔들리고 있다.
<br><br>
<<if $wraith.state is "haunt">>
<<if !$wraithPrison.vision>>
그것이 순수한 분노와 증오로 당신을 응시한다. 그것이 빙글빙글 돌면서, 자신의 목을 할퀴고, 비명을 지르며 통곡하기 시작한다.
<br><br>
그것이 순식간에 사라졌다가 당신 앞에 나타난다. 그것이 손톱이 길게 달린 손으로 당신의 목을 움켜쥔다. 그것은 재빨리 당신을 계단으로 끌고 가서, 당신의 머리를 물속에 집어넣는다. <<stress 24>><<pain 10>><<gpain>><<gstress>>
<br><br>
당신은 그것에 맞서 싸운다. 그것이 비명을 지른다. "<span class="wraith">네가 정확히 어떤 일을 했는지 보여주지. 다시 찾아낼 거야, 도둑. 넌 충분히 고통받지 않았어. 넌 준비가 안 됐어.</span>" <<gobsession>>
<br><br>
그것이 뒤에서 깜박거린다. 당신은 고개를 물 위로 올리고 기침을 한다. <<tearful>> 당신은 일어선다. 계단 아래쪽에 있는 룬이 다시 빛난다.
<<elseif C.npc["Ivory Wraith"].lust gte 12>>
그것은 순수한 분노로 당신을 응시한다. 그것이 으르렁거리며 자신의 목을 잡고 원을 그리며 떠다니기 시작한다.
<br><br>
그것이 순식간에 사라졌다가 당신 앞에 나타난다. 그것이 손톱이 길게 달린 손으로 당신의 목을 움켜쥔다. 당신은 벽에 눌린다. <<stress 12>><<pain 5>><<gpain>><<gstress>>
<br><br>
당신은 그것에 맞서 싸운다. 그것이 속삭인다. "<span class="wraith">너도 봤잖아. 속죄하고 싶은가? 더. 고통을 더 먼저.</span>"
<br><br>
그것이 뒤에서 깜박거린다. 당신은 벽을 타고 미끄러져 내려간다. <<tearful>> 당신은 일어선다. 계단 아래쪽에 있는 룬이 다시 빛난다. <<lobsession>>
<<else>>
그것이 불안한 듯한 눈빛으로 당신을 쳐다보다가 당신 눈앞에 나타난다. 그것이 공격하려는 듯 손톱을 세운 손을 들어 올리자, 당신은 본능적으로 얼굴을 가린다.
<br><br>
대신에 당신은 당신의 뺨을 부드럽게 어루만지는 것을 느낀다.당신은 천천히 눈을 뜬다. <span class="green">손톱이 있던 손은 사라지고 창백하고, 유연한 피부로 바뀌었다. 그것의 얼굴에서 희미한 친숙함이 느껴진다.</span>
<br><br>
"<span class="wraith">우리는 바닥에 가까워진 것이 아니라 여전히 떨어지고 있어. 하지만 우리는 바닥에 닿을 필요가 없을지도 모르지.</span>" <<lobsession>>
<</if>>
<<elseif $wraith.state is "despair">>
<<if !$wraithPrison.vision>>
그것이 후회하는 듯한 표정으로 당신을 바라본다. 그것이 빙글빙글 돌면서, 자신의 목을 할퀴고, 비명을 지르며 통곡하기 시작한다.
<br><br>
그것이 순식간에 사라졌다가 당신 앞에 나타난다. 그것이 손톱이 길게 달린 손을 당신의 목을 향해 뻗는다. 그러나 잠시 멈칫한다. 그것이 훌쩍거리다 당신 앞에서 무너져 내린다.
<br><br>
"<span class="wraith">미안해. 넌 준비가 안됐어. 우린 더 많이 고통받아야 해.</span>" <<gobsession>>
<br><br>
그것이 순식간에 당신에게서 멀어진다. 계단 아래쪽의 룬이 다시 빛난다.
<<elseif C.npc["Ivory Wraith"].lust gte 12>>
그것이 분노와 후회를 담아 당신을 바라본다. 그것이 빙글빙글 돌면서, 자신의 목을 할퀴고, 으르렁거리며 통곡하기 시작한다.
<br><br>
그것이 순식간에 사라졌다가 당신 앞에 나타난다. 그것이 손톱이 길게 달린 손으로 당신의 목을 움켜쥔다. 당신은 벽에 눌린다. <<stress 12>><<pain 5>><<gpain>><<gstress>>
<br><br>
당신은 그것에 맞서 싸운다. 그것은 곧바로 겁에 질린 표정으로 당신을 떨어뜨린다. "<span class="wraith">미안해. 네가 아니었어. 네가 아니었어...</span>" <<lobsession>>
<br><br>
그것이 뒤쪽으로 날아간다. 당신은 벽 아래로 미끄러져 내려간다. <<tearful>> 당신은 일어선다. 계단 아래쪽에 있는 룬이 다시 빛난다.
<<else>>
그것이 후회하는 듯한 표정으로 당신을 바라본다. 그것이 시야 밖으로 사라졌다가, 곧바로 눈앞에 나타난다.
<br><br>
"<span class="wraith">봤잖아. 본 적 있어? 날 도와줄래? 날 도와줘야지.</span>" <<lobsession>>
<br><br>
그것이 뒤쪽으로 날아가면서, 당신에게서 멀어진다. 계단 아래쪽의 룬이 다시 빛난다.
<</if>>
<<else>>
"<span class="wraith">내 시간이 끝났어. 넌 다음 달에 돌아오게 될 거야.</span>"
<<if numberOfEarSlime()>>
<<if $earSlime.growth gte 200>>
그것이 키득거리고, 당신은 머릿속의 슬라임이 재빠르게 당신의 모든 통제권을 뺏어가는 것을 느낀다. "<span class="wraith">결국, 여기가 너와 하나가 된 기생충으로부터 벗어날 수 있는 유일한 장소야.</span>"
<<else>>
그것이 키득거린다. 머릿속의 슬라임이 꿈틀거리는 것을 느껴진다. "<span class="wraith">결국, 여기가 기생충으로부터 벗어날 수 있는 유일한 장소야.</span>"
<</if>>
<</if>>
<</if>>
<br><br>
계단에서 급류가 솟구쳐 올라오더니, 그 급류가 지나가자 형체가 사라진다. <span class="blue"><i>당신은 다음 붉은 달이 뜨기까지는 안전하다.</i></span>
<br><br>
<<set $wraithPrison.state to "gone">>
<<unset _wraithEvent>>
<<endWraith>>
<<clearWraith>>
<</if>>
<<if _wraithEvent is true>>
<<if ["haunt", "despair"].includes($wraith.state) and $trauma gte ($traumamax / 10) * 4 and $wraithPrison.timePassed gte 140>>
창백한 형체가 땅에서 모습을 드러낸다. 벌써부터 힘이 빠지는 것이 느껴진다. 당신은 보이지 않는 힘에 의해, 감옥 중 한 곳으로 떠밀려 이끼가 깔린 바닥으로 떨어진다.
<br><br>
<<if $wraith.state is "haunt">>
그것이 차가운 시선으로 당신을 바라보며, 손톱이 돋은 손으로 당신의 뺨을 움켜쥔다.
<<if !$wraithPrison.vision>>
"<span class="wraith">죽은 자의 물건을 훔칠 때 너는 무엇을 찾고 있었지? 대답을? 내가 이 신전의 잔해와 함께 빠져죽는 것이 어떤 것인지 네게 보여주도록 하지. 파도가 네 뼈들을 갉아먹을 때 네 호기심이 채워지기를. <<pcPetname_ iyo "Wraith">>. <<pcPetname_ iyo "Wraith">>.</span>"
<<else>>
"<span class="wraith">다시 한번, 아래로. <<pcPetnamePost "Wraith">>.</span>"
<</if>>
<<else>>
그것이 절실한 듯한 눈빛으로 당신을 바라보며, 손톱이 돋은 손으로 당신의 뺨을 움켜쥔다.
<<if !$wraithPrison.vision>>
"<span class="wraith">반드시 봐야 해. 반드시 이해해야 해. 날 도와줘야 해. 어딨어? <<pcPetnamePost "Wraith">>.</span>"
<<else>>
"<span class="wraith">도와줘. 어딨어? <<pcPetnamePost "Wraith">>.</span>"
<</if>>
<</if>>
<br><br>
그것이 큰 이끼 군락의 중심에서 한 줌의 이끼를 집어 들고, 당신의 머리를 뒤로 젖힌다. 그것이 짓이겨진 이끼를 당신의 입속으로 떨어뜨리기 시작한다.
<<if $wraithPrison.vision>>
당신은 저항을 시도하는 것이 좋은 방법이 아니라는 것을 알고 있다.
<<else>>
당신은 이끼를 뱉어내려고 노력하지만, 몸이 말을 듣지 않는다.
<</if>>
당신의 입에 활짝 핀 이끼가 가득 차자, 그것이 당신에게 키스를 한다.
긴장되었지만, 곧 묘한 안도감을 느낀다. <<takeKissVirginity "Ivory Wraith" "rape">>
<<stress -200>><<lllstress>><<trauma 36>><<gggtrauma>><<purity -50>><<lllpurity>><<physique_loss 16>><<llphysique>><<pain -15>><<llpain>>
<br><br>
모든 것이 당신의 주위를 맴돌고, 소용돌이치는 허공의 바다에 당신과 창백한 얼굴만 남게 된다. 당신의 마음이 해방을 간절히 소리치며, 당신의 생각들이 불타 사라진다. <<ggghallucinogens>>
<br><br>
당신의 시야가 생각지도 못한 방식으로 뒤틀리고 왜곡된다. 촛불에서 녹아내리는 밀랍처럼 당신의 피부가 잔물결을 일으킨다. 당신은 위에서 빛나는 이끼에 비친 자기 자신을 바라본다. 당신은 팔을 내려다보자 부자연스럽게 창백한 것을 발견한다.
<br><br>
<span class="nextLink"><<link [[일어난다.|Schism]]>><</link>></span>
<br>
<<else>>
<<generateWraith 1>>
창백한 형체가 땅에서 모습을 드러낸다. 보이지 않는 힘이 당신을 그것에게 끌고 간다. 그것이 당신을 바라본다.
<br><br>
<<if $wraith.state is "haunt">>
"<span class="wraith"><<print either(
"눈을 떠.",
"<<pcpetnamePost \"Wraith\">>.",
"잠을 자야 깨어날 수 있어.",
"마음을 열어야만 속죄할 수 있어.",
"넌 아직 볼 준비가 안 됐어, 도둑. 내가 준비시켜줄게.",
"네 전부를 가져갈 거야. 그래야만 네가 이해할 수 있어."
)>></span>"
<<elseif $wraith.state is "despair">>
"<span class="wraith"><<print either(
"너무 추워.",
"미안해.",
"본 적 있어?",
"우리는 함께 고통받아야 해.",
"<<pcpetnamePost \"Wraith\">>.",
"넌 내가 가진 전부야."
)>></span>"
<<else>>
"<span class="wraith"><<print either(
"저항하지 마.",
"굴복하지 않을 거야?",
"나와 함께 가라앉아, 영원히.",
"<<pcpetnamePost \"Wraith\">>.",
"나는 이미 네 안에 있어.",
"이것이 네가 가진 전부야."
)>></span>"
<</if>>
<br><br>
<<if $rng gte 90>>
창백한 형체가 땅에서 모습을 드러낸다. 보이지 않는 힘이 당신을 그것에게 끌고 간다. 그것이 당신을 바라본다.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[받아들인다|Lake Ruin Lichen Eat]]>><<trauma 100>><<stress -50>><<set $phaseWraith to 1>><<hallucinogen 220>><</link>><<gggtrauma>><<lllstress>><<gghallucinogens>>
<br>
<<link [[먹는 척한다|Lake Ruin Lichen Eat]]>><<set $phaseWraith to 2>><</link>><<skulduggerydifficulty>>
<br>
<<link [[뱉는다|Lake Ruin Lichen Eat]]>><<set $phaseWraith to 3>><</link>>
<br>
<<elseif $rng gte 70 and $wraithPrison.possession is false>>
<<if !$wraith.will>>
<<set $wraith.will to random(1300, 1700)>>
<</if>>
<<set _wraithWill to Math.floor(1 + $wraith.will)>>
그것이 당신의 몸에 들어오려고 한다.
<br><br>
<<link [[굴복한다|Lake Ruin Prison Possession]]>><<if numberOfEarSlime()>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><</if>><<sub 1>><</link>><<if numberOfEarSlime()>><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>>
<br>
<<link [[반항한다|Lake Ruin Prison Possession Resist]]>><<set $phase to 1>><<if numberOfEarSlime()>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><</if>><<def 1>><</link>><<if numberOfEarSlime()>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>><</if>><<willpowerdifficulty 1 _wraithWill>>
<br>
<<elseif $rng gte 50 and !$wraithPrison.masturbation>>
<<if !$wraith.will>>
<<set $wraith.will to random(1300, 1700)>>
<</if>>
<<set _wraithWill to Math.floor(1 + $wraith.will)>>
그것이 당신의 몸에 들어오려고 한다.
<br><br>
<<link [[굴복한다|Lake Ruin Prison Masturbation Start]]>><<if numberOfEarSlime()>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><</if>><<sub 1>><</link>><<if numberOfEarSlime()>><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>>
<br>
<<link [[반항한다|Lake Ruin Prison Masturbation Resist]]>><<set $phase to 1>><<if numberOfEarSlime()>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><</if>><<def 1>><</link>><<if numberOfEarSlime()>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>><</if>><<willpowerdifficulty 1 _wraithWill>>
<br>
<<else>>
<<initWraith>>
<<startWraith>>
<br><br>
<<link [[다음|Lake Ruin Prison Rape]]>><</link>>
<br>
<</if>>
<</if>>
<<elseif $wraithPrison.state is "gone">>
<<link [[물 속으로 들어간다|Lake Ruin Prison Leave]]>><<wraith_pass 2>><</link>>
<br>
<<elseif !$wraithPrison.search>>
<<link [[나갈 수 있는 길을 찾는다 (0:30)|Lake Ruin Prison Search]]>><<wraith_pass 30>><</link>>
<br>
<<else>>
<<if $wraithPrison.search is 1>>
<<link [[철창 안을 조사한다 (0:15)|Lake Ruin Prison Search]]>><<wraith_pass 15>><</link>>
<br>
<<elseif $wraithPrison.search is 2>>
<<link [[계속 찾는다 (0:30)|Lake Ruin Prison Search]]>><<wraith_pass 30>><</link>>
<br>
<<elseif $wraithPrison.search is 3>>
<<link [[계단 아래로 헤엄쳐 내려간다|Lake Ruin Prison Search]]>><<wraith_pass 2>><</link>>
<br>
<</if>>
<<if $wraithPrison.search gte 2>>
<<link [[휴식한다 (1:00)|Lake Ruin Prison Rest]]>><<wraith_pass 60>><<set $tiredness -= 500>><<trauma 50>><</link>><<ltiredness>><<ggtrauma>>
<</if>>
<</if>>
<</if>><<effects>>
<<if !$wraithPrison.search>>
<<set $wraithPrison.search to 1>>
당신은 커다란 방 안을 둘러본다. 빛나는 이끼 군락은 당신이 여태껏 본 것과는 다른 모습이며, 어떻게 살아남았는지 궁금해진다. 곰곰이 생각해 보니 당신은 이 방도 다른 폐허와 마찬가지로 물에 잠겨있어야 한다는 것을 깨닫는다.
<br><br>
벽에 변색된 자국과 그 아래 녹슨 족쇄가 남아 있는 것이 보인다. 철창에는 더 이상 아무것도 넣을 수 없지만, 당신은 각 철창마다 같은 구석에 큰 이끼가 잔뜩 끼어 있는 것을 알아차린다.
<<elseif $wraithPrison.search is 1>>
<<set $wraithPrison.search to 2>>
당신은 철창을 조사한다. 빛나는 이끼가 군데군데 창살을 완전히 뒤덮고 있다. 당신이 손을 대자 일부 창살이 완전히 부서져 버린다.
<br><br>
당신은 왜 이끼가 각 감옥의 우측 뒤쪽 모서리에서 시작되는지 생각하면 불안해지기 시작한다. 당신은 자세히 살펴보며, 이끼의 일부를 치우기 시작한다.
<br><br>
당신은 아래에서, 이끼에 의해 여러 군데 찢어진 상당한 크기의 천 조각을 발견한다. <<if $historytrait gte 4>>고대 침대보의 잔해처럼 보인다.<</if>>
<<elseif $wraithPrison.search is 2>>
<<set $wraithPrison.search to 3>>
당신은 방의 맨 끝에서 부서진 작은 조각상의 잔해를 발견한다. 가치가 없을 정도로 손상되었지만 팔과 날개 모양인 것 같다.
<br><br>
당신은 아래로 이어지는 계단으로 다가간다. 어두운 물이 허공으로 뻗어나간다. 끝에서 희미한 불빛이 보인다.
<<elseif $wraithPrison.search is 3>>
<<set $wraithPrison.search to 4>>
당신은 깊게 숨을 들이마시고, 아래로 헤엄친다. 거리가 멀다. <<loxygen>>
<br><br>
<<water>><<effectswater>>
마침내 끝에 다다르자, 똑같이 빛나는 룬이 보인다. 당신은 룬에 손을 대보지만 아무 일도 일어나지 않는다.
힘껏 밀어보지만 소용이 없다. 당신은 다시 헤엄쳐 올라간다.
<br><br>
<span class="red">나가는 길이 없다.</span>
<</if>>
<br><br>
<<link [[다음|Lake Ruin Prison]]>><</link>>
<br><<effects>>
당신은 감옥 한쪽에 자란 이끼를 치우고 찢어진 천 위에 눕는다. 눈을 감아도 여전히 방 전체를 볼 수 있는 것처럼 느껴진다.
<br><br>
시간이 얼마나 지났는지 모르겠다. 몸은 상쾌하지만, 정신이 피폐해진 느낌이다.
<br><br>
<<link [[다음|Lake Ruin Prison]]>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $player.penisExist>>
<<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
<<else>>
<<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
<</if>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<</if>>
<<effectsWraith>>
<<switch $wraith.type>>
<<case "man">>
<<if _combatend>>
<span id="next"><<link [[다음|Lake Ruin Prison Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Ruin Prison Rape]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Lake Ruin Prison Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Ruin Prison Rape]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Lake Ruin Prison Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Ruin Prison Rape]]>><</link>></span><<nexttext>>
<</if>>
<</switch>>
<br><<effects>>
<<if !$wraithCount>>
<<set $wraithCount to 0>>
<</if>>
<<if !$wraithMax>>
<<set $wraithCount to 0>>
<<set $wraithMax to 1>>
<<if C.npc["Ivory Wraith"].lust gt 10>>
<<set $wraithMax++>>
<</if>>
<<if $tentacledisable is "t">>
<<set $wraithMax -->>
<</if>>
<</if>>
<<if $wraith.type is "man" and $enemyhealth lte 0>>
<<person_ nun>> 뒤로 비틀거리며 충격에 휩싸인 표정으로 당신을 내려다본다
<<if $wraith.gen is "abomination">>
촉수들은 힘없이 어둠 속으로 곤두박질치더니, 분홍색 연기로 승화된다.
<<elseif $wraith.gen is "arms">>
<<His_ yi>> 수많은 팔이 물러난다.
<</if>>
<<His_ yi>> 머리가 뒤로 젖혀지고, 당신의 마음에 울려퍼지는 짧은 비명과 함께 <<he_ ga>> 허공으로 사라진다. 당신의 귀가 울리고, 온 사방에서 그것의 목소리가 들린다. "<span class="wraith">좋아. 계속 저항해.</span>"
<br><br>
<<tearful>> 당신은 주위를 둘러보며, <<hes_ ga>> 정말로 사라졌는지 확인한다.
<<set $wraith.defeated++>>
<<set $wraithPrison.timer to 120>>
<<set $wraithPrison.state to "recovering">>
<<clotheson>>
<<endcombat>>
<<endWraith>>
<br><br>
<<link [[다음|Lake Ruin Prison]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax or ($wraith.type is "tentacles" and $tentacles.active lte ($tentacles.max / 2)) or ($wraith.type is "slime" and $struggle.done gte $struggle.number)>>
<<set $wraithCount++>>
<<ejacW>>
<<if $wraithCount gte $wraithMax>>
<<kissWraith>>
<br><br>
<<He_ ga>> 잠시 멈칫하더니 바닥으로 가라앉는다. <<His_ yi>> 웃음소리가 사방에 울려 퍼진다.
<br><br>
<<tearful>> 당신은 언제 또 공격을 받을지 몰라 주위를 둘러본다.
<<set $wraithPrison.timer to 60>>
<<set $wraithPrison.state to "recovering">>
<<clotheson>>
<<endcombat>>
<<endWraith>>
<br><br>
<<link [[다음|Lake Ruin Prison]]>><</link>>
<br>
<<else>>
<<continueWraith>>
<br><br>
<<link [[다음|Lake Ruin Prison Rape]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
당신은 그것의 의지를 거스르며, 최선을 다해 저항한다.
<br><br>
<<if $willpowerSuccess>>
그것이 <span class="green">당신의 몸에 들어가지 못하고 뒤로 밀려난다.</span>
<<if $wraith.state is "haunt">>
그것이 으르렁거리며, 당신의 목을 움켜쥔다.
<br><br>
"<span class="wraith">그래, 좋아. 그럼 어렵게 가보자.</span>"
<<elseif $wraith.state is "despair">>
그것이 인상을 찌푸리며, 당신의 목을 움켜쥔다.
<br><br>
"<span class="wraith">우린 모든 걸 함께 나눌 거야. 즐거움과 고통.</span>"
<<else>>
그것이 웃으며, 당신의 어깨에 손을 얹는다.
<br><br>
"<span class="wraith">이건 단순한 요청이 아냐.</span>"
<</if>>
<br><br>
<<initWraith>>
<<startWraith>>
<br><br>
<<link [[다음|Lake Ruin Prison Rape]]>><</link>>
<br>
<<else>>
<<set $possessed to true>><<canvas-model-override "blink" false>>
그것이 순간적으로 느려지지만, <span class="red">계속해서 당신의 몸 안으로 들어간다.</span> 팔다리가 경련을 일으키며 의식이 밀어지고 덮어씌워진다.
<br><br>
<<link [[다음|Lake Ruin Prison Possession]]>><</link>>
<br>
<</if>><<effects>><<set $possessed to true>><<canvas-model-override "blink" false>><<set $wraithPrison.possession to true>>
<<if $phase is 1>>
그것이 하얀 안개가 되어 사라지기 시작한다. 당신은 어떠한 저항도 하지 않고, 온전히 그것에게 몸을 맡긴다. 모든 감정과 감각이 사라진다. 팔다리가 경련을 일으키며 의식이 밀어지고 덮어씌워진다.
<br>
<</if>>
그것이 당신의 몸으로 일어서서, 철창 창살에 몸을 기댄다. 그것이 당신의 손을 꽉 쥐고, 목을 이리저리 돌린다. 그것이 미소를 짓는다.
<br><br>
"넌 내 거야," 그것이 당신의 목소리로 말한다.
<br><br>
<<if $tentacledisable is "f" and $rng gte 25>>
그것이 벽에 기대어 앉아 다리를 벌린다. 수많은 창백한 촉수가 시야에 들어온다.
<<if $worn.lower.name isnot "naked">>
당신의 <<worn_lower_name_ ga>> 순식간에 갈기갈기 찢어진다.<<lowerruined>>
<</if>>
그것들이 당신의 사타구니 근처로 다가와, 두꺼운 점액으로 당신의 <<genitals_ rul>> 뒤덮는다. 점액이 닿는 곳마다 불현듯 감각이 되살아난다. <<garousal>><<gpain>><<pain 6>>
<<if $player.vaginaExist>><<bodyliquid "vaginaoutside" "goo" 2>><</if>><<if $player.penisExist>><<bodyliquid "penis" "goo" 2>><</if>><<bodyliquid "thigh" "goo" 3>>
<br><br>
입술 사이로 거친 숨소리가 새어 나온다. 당신은 스스로 낸 소리인지 아닌지 확신하지 못한다. 흥분의 열기로 인해 머릿속이 흐려진다. 절정에 가까워진 것 같지만 도저히 도달할 수 없다. <<ggarousal>><<set $arousal to $arousalmax - 1>>
<br><br>
촉수가 당신의 몸을 따라 올라가면서 쾌락의 흔적을 남긴다. 마치 살로 이루어진 철창 속에서 빠져나오려 발버둥 치는 것처럼 느껴진다. 고통과 욕정, 공허함이 뒤엉킨다. <<gggarousal>>
<<bodyliquid "chest" "goo" 2>><<bodyliquid "rightarm" "goo" 2>><<bodyliquid "leftarm" "goo" 2>>
<<else>>
그것이 앉아서 다리를 벌린다. 아래에서 그림자가 일렁거린다. 그림자가 여러 개의 몸으로 뭉쳐진다.
<<if $worn.lower.name isnot "naked" or $worn.upper.name isnot "naked">>
사방에서 축축한 손이 몰려와, 당신의 옷을 찢어버린다. 손이 지나간 자리엔 끈적끈적한 자국만이 남는다.
<<upperruined>><<lowerruined>>
<<else>>
사방에서 축축한 손이 당신을 어루만지며, 끈적끈적한 자국이 남긴다.
<</if>>
손들과 닿을 때마다 뭉근하게 열기가 피어오른다.<<garousal>><<gpain>><<pain 6>>
<br><br>
그들의 손길은 관능적이면서도 혼란스럽다. 부드럽게 쓰다듬던 손길이 당신의 피부를 손톱으로 할퀴기 시작한다. 핥기가 물기로 바뀌고, 신음이 비명이 되어 당신의 귓가에 그대로 꽂힌다. 그들이 당신을 조롱하며 가장자리로 유인한 다음, 마지막 순간에 당신을 다시 끌어당긴다.<<ggarousal>><<set $arousal to $arousalmax - 1>>
<br><br>
몸 하나가 당신을 끌어당기고 다른 몸 쪽으로 밀어 넣기를 반복한다. 찰나의 순간, 당신은 살에 파묻히는 것이 아니라 뜻밖의 신음에 목이 졸린다. 고통과 욕정, 공허함이 뒤엉킨다.<<gggarousal>>
<<if $player.vaginaExist>><<bodyliquid "vaginaoutside" "goo" 2>><</if>><<if $player.penisExist>><<bodyliquid "penis" "goo" 2>><</if>><<bodyliquid "thigh" "goo" 3>>
<<bodyliquid "chest" "goo" 2>><<bodyliquid "rightarm" "goo" 2>><<bodyliquid "leftarm" "goo" 2>>
<</if>>
<br><br>
<<if $wraith.state is "haunt">>
당신은 고통에서 벗어나지 못하고, 마치 영원처럼 느껴지는 시간 동안 자신의 몸 안에 갇힌 채 앉아 있다. 당신을 고통스럽게 만드는 것을 즐기고 있다는 듯이, 그것이 당신의 목소리로 웃는다. 방의 조그마한 불빛이 점차 사그라들기 시작하더니 당신은 의식을 잃는다.
<br><br>
<<link [[다음|Lake Ruin Prison Possession 2]]>><</link>>
<br>
<<else>>
그것의 상체가 당신의 몸에서 빠져나와 손으로 당신의 얼굴을 어루만진다. 그것이 당신의 몸을 떠날 때 당신은 열기로 가득 찬다. 당신은 앞으로 닥칠 일에 저항할 수 있을지 확신을 갖지 한다. 저항하고 싶은지 확신이 서지 않는다.
<br><br>
<<initWraith "man">>
<<link [[다음|Lake Ruin Prison Rape]]>><<wraithExorcise true false>><</link>>
<br>
<</if>><<effects>>
잠시 후, 그것이 당신을 강제로 깨운다. 그것은 당신의 의식을 붙들고선, 당신이 조금도 안심할 수 없게 만든다. 그것이 당신의 목소리로 히스테릭하게 웃기 시작한다. 그것이 비틀거리며 일어나 당신의 손을 다시 움켜쥔다.
<br><br>
<<if C.npc["Ivory Wraith"].lust gte 14 and !playerIsPregnant()>>
<span class="red">그것이 당신의 몸이 일반적으로 감당할 수 있는 것보다 훨씬 더 큰 힘으로 당신의 배를 때린다.</span> 바로 그 순간, 온몸의 감각이 되돌아온다. 당신이 몸을 웅크리자, 그것이 당신을 떠난다. 당신은 헛구역질을 하며 숨을 헐떡인다. <<gggpain>><<pain 18>>
<br><br>
그것이 당신의 등을 짓밟는다. 온몸에 찌릿찌릿한 통증이 느껴지고 당신은 완전히 엎어진다. <<genitalsPost 2 "가">> 돌에 부딪히는 미세한 감각만으로도 마침내 당신은 극도로 고통스러운 오르가즘에 도달한다. <<orgasm>>
그것이 웃으며 당신의 등에 발을 들이밀자, 당신은 고통에 비명을 지른다. 당신을 덮고 있는 점액이 고통을 가중시키고 있는 것 같다.
<br><br>
당신은 간신히 고개를 들어 올린다. 그것이 천진난만한 미소를 지으며 당신 앞에 무릎을 꿇는다. 잠시 그것이 사람처럼 보였지만, 당신은 그것에게 인간적인 면모가 있다고 생각해서는 안 된다는 것을 잘 알고 있다. 그것의 미소가 순식간에 비웃음으로 바뀌더니, 지쳐있는 당신의 몸을 들어 올려 목을 조르기 시작한다.
<<else>>
그러나, 당신의 몸을 이용해 계속해서 당신을 공격하기 직전, <span class="green">그것이 머뭇거린다.</span> 당신과 그것 모두 긴 숨을 내쉰다.
<br><br>
당신의 몸이 벽에 기대어 앉는다. 다리를 가슴 쪽으로 모은다. 당신과 그것 모두 그곳에 미동도 없이 앉아 있는다. "어째서?"
<br><br>
둘 중 누가 질문했는지 잘 모르겠다. 당신도 답을 모른다. 창백한 형체가 몸에서 빠져나가기 시작하자, 당신의 손이 목 쪽으로 떨리는 것을 느낀다.
<</if>>
<br><br>
<<initWraith "man">><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">>
<<link [[다음|Lake Ruin Prison Rape]]>><<wraithExorcise true false>><</link>>
<br><<effects>>
<<if $phaseWraith is 1>>
당신은 눈을 감고 이끼를 먹는다. 맛이 이상하다. 곧바로 마음속에서 압박감이 느껴진다.
<br><br>
형체가 가까이 다가온다. <<wraithEyes>> 눈동자 속 형체들이 빙글빙글 돌기 시작한다.
<br><br>
잠시 후, 그것이 물러난다. 그것이 고개를 끄덕이며 바닥 속으로 사라진다.
<<endevent>>
<<set $wraithPrison.timer to 30>>
<<set $wraithPrison.state to "recovering">>
<br><br>
<<link [[다음|Lake Ruin Prison]]>><</link>>
<br>
<<elseif $phaseWraith is 2>>
당신은 몸을 살짝 뺐다가 입을 다물고 최선을 다해 삼키는 척을 한다. 이상한 맛이 난다. 당신은 실수로라도 삼키지 않게 주의한다.
<br><br>
형체가 가까이 다가온다. <<wraithEyes>> 눈동자 속 형체들이 빙글빙글 돌기 시작한다.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">당신은 그것이 무엇을 하려는지 깨닫는다.</span> 당신은 팔을 축 늘어뜨린 채, 억지로 뚫어져라 쳐다본다. 어렵지 않다. 사실, 한 눈 팔기가 더 어렵다.
<br><br>
잠시 후, 그것이 물러난다. 그것이 고개를 끄덕이며 바닥 속으로 사라진다. 당신은 잠시 기다렸다가 이끼를 뱉는다.
<<skulduggeryuse>>
<<endevent>>
<<set $wraithPrison.timer to 30>>
<<set $wraithPrison.state to "recovering">>
<br><br>
<<link [[다음|Lake Ruin Prison]]>><</link>>
<br>
<<else>>
당신은 눈을 감고 뒤로 물러선다.
<br><br>
<<if C.npc["Ivory Wraith"].lust gte 12 and !playerIsPregnant()>>
<span class="red">당신은 배를 제대로 걷어차인다.</span> 당신은 곧바로 이끼를 뱉어내고 콜록거린다. <<pain 10>><<trauma 12>><<gtrauma>><<ggpain>>
<<else>>
당신은 즉시 벽으로 밀려나는 것을 느낀다. 눈을 뜨고 이끼를 뱉는다. 그것이 분노와 후회가 뒤섞인 눈으로 당신을 바라본다.
<br><br>
"<span class="wraith">고통 받는 걸 더 좋아하니? 그렇다면야.</span>"
<</if>>
<br><br>
그것이 당신의 목을 움켜쥐다.
<br><br>
<<skulduggeryuse>>
<<initWraith "man">><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">>
<<link [[다음|Lake Ruin Prison Rape]]>><</link>>
<br>
<</if>>
<<else>>
그것이 당신을 놓아주자마자 이끼를 뱉는다. 그것이 곧바로 당신의 목을 움켜쥔다.
<br><br>
<<initWraith "abomination">><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">>
<<link [[다음|Lake Ruin Prison Rape]]>><</link>>
<br>
<</if>><<effects>>
당신은 그것의 의지를 거스르며, 최선을 다해 저항한다.
<br><br>
<<if $willpowerSuccess>>
그것이 <span class="green">당신의 몸에 들어가지 못하고 뒤로 밀려난다.</span> 그것이 혀를 차며 당신의 팔을 잡는다.
<br><br>
"<span class="wraith">꿀을 받아들이는 법을 배우게 될거야.</span>"
<br><br>
<<initWraith>>
<<startWraith>>
<br><br>
<<link [[다음|Lake Ruin Prison Rape]]>><</link>>
<br>
<<else>>
<<set $possessed to true>><<canvas-model-override "blink" false>>
그것이 순간적으로 느려지지만, <span class="red">계속해서 당신의 몸 안으로 들어간다.</span> 팔다리가 경련을 일으키며 의식이 밀어지고 덮어씌워진다.
<br><br>
<<link [[다음|Lake Ruin Prison Masturbation Start]]>><</link>>
<br>
<</if>><<effects>><<set $wraithPrison.masturbation to true>>
<<wraithPossess>>
<<if $phase is 1>>
그것이 하얀 안개가 되어 사라지기 시작한다. 당신은 어떠한 저항도 하지 않고, 온전히 그것에게 몸을 맡긴다. 그것이 당신의 몸을 지배하는 동안에도 여전히 감각이 느껴진다. 팔다리가 경련을 일으키며 의식이 밀어지고 덮어씌워진다.
<br>
<</if>>
그것이 당신의 몸으로 일어서서, 철창 창살에 몸을 기댄다. 그것이 당신의 손을 꽉 쥐고, 목을 이리저리 돌린다. 그것이 미소를 짓는다.
<br><br>
그것이 숨을 들이마시자, 당신의 폐에 공기가 가득 찬다. 숨을 내쉴 때, 몸이 차가워지는 느낌이 든다.
<<set $arousal to 0>><<lllarousal>>
<br><br>
"<span class="wraith">넌 이제 결코 이 즐거움을 잊지 못할 거야. 절대 흉내 낼 수 없어. 나 없이는.</span>"
<br>
그것이 벽에 기대어 앉아 당신의 다리를 벌린다.
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
창백한 촉수 하나가 시야에 들어와 당신의 옷을 휘감는다. 그것이 놀라울 정도로 다정하게 옷을 벗긴다.
<<chastityBreakWraith>>
<<undress "wraith masturbation">>
<</if>>
<br><br>
<<if $player.penisExist and ($lactating and $breastfeedingdisable is "f")>>
<<set $phase to "penisbreast">>
<<if $worn.genitals.name is "chastity parasite">>
그것이 손가락 하나로 당신의 기생충 정조대를 문지르며
<<else>>
그것이 손가락 하나로 당신의 <<penis_ rul>> 찌르며
<</if>>
<<if $player.penisExist and $player.vaginaExist>>, 당신의 <<pussy_ rul>> 철저히 무시한다<</if>>. 그것이 반대편 손으로 당신의 유두를 빙빙 돌린다.
<<elseif $player.penisExist>>
<<set $phase to "penis">>
<<if $worn.genitals.name is "chastity parasite">>
그것이 손가락 하나로 당신의 기생충 정조대를 문지르며<<if $player.penisExist and $player.vaginaExist>>, 당신의 <<pussy_ rul>> 철저히 무시한다<</if>>. 그것이 킥킥 웃으며 부드럽게 그것을 쥐어짜낸다.
<<else>>
그것이 손가락 하나로 당신의 <<penis_ rul>> 찌르며<<if $player.penisExist and $player.vaginaExist>>, 당신의 <<pussy_ rul>> 철저히 무시한다<</if>>. 그것이 킥킥 웃으며 길이를 따라 움직인다.
<</if>>
<<elseif $lactating and $breastfeedingdisable is "f">>
<<set $phase to "breast">>
그것이 당신의 유두에 손가락 하나로 원을 그리다가 쥐어짜낸다. 유두 끝에서 모유가 흘러나온다.
<<else>>
<<set $phase to "vagina">>
그것이 손가락 두 개로 당신의 <<pussy_ rul>> 쓸어올린다. 당신의 클리토리스에 손가락이 닿자, 그것이 살짝 꼬집는다.
<</if>>
차가울 줄 알았던 당신의 손이 생각보다 따뜻하다. 손이 닿는 순간 음란한 기분이 든다. 몸을 통제할 수는 없지만 평소처럼 모든 것이 느껴진다.
<br><br>
그것이 당신의 몸을 애무하기 시작하자, 강제로 활짝 미소를 짓게 되면서, 뱃속에 어두운 구멍이 생긴다.
<br>
<span class="red">여기서 오르가즘을 느끼는 건 위험할 수도 있다.</span>
<br><br>
<<link [[다음|Lake Ruin Prison Masturbation]]>><<set $masturbationstart to 1>><</link>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $leftarm to "possessed">><<set $rightarm to "possessed">><<set $mouth to "none">>
<<if $phase.includes("breast")>>
<<set $leftactiondefault to "mbreaststopW">>
<<elseif $phase is "penis">>
<<set $leftactiondefault to "mpenisstopW">>
<<else>>
<<set $leftactiondefault to "mvaginastopW">>
<</if>>
<<if $phase.includes("penis")>>
<<set $rightactiondefault to "mpenisstopW">>
<<elseif $phase is "breast">>
<<set $rightactiondefault to "mbreaststopW">>
<<else>>
<<set $rightactiondefault to "mvaginastopW">>
<</if>>
<</if>>
<<masturbationeffects>>
몸이 부자연스럽게 따뜻해진다. <<arousal 600>><<garousal>>
<br><br>
<<masturbationactions>>
<div id="masturbationButtons">
<<if $arousal gte $arousalmax or $control gte $controlmax>>
<div id="next" class="nextWraith"><<link [[계속|Lake Ruin Prison Masturbation Finish]]>><</link>><<nexttext>></div>
<<else>>
<div id="next" class="nextWraith"><<link [[계속|Lake Ruin Prison Masturbation]]>><</link>><<nexttext>></div>
<</if>>
</div>
<br><br><br><br><br><<effects>>
<<if $control gte $controlmax>>
<span class="gold">당신은 멈춘다.</span>
<br><br>
그것이 계속 진행하라고 당신을 밀어붙인다. 그것이 당신의 마음에 가하는 압도적인 힘에 팔이 거의 꺾일 것만 같다. 하지만 몸을 되찾았으니 포기할 수 없다.
<br><br>
결국, 그것이 당신의 눈을 돌린다. 반투명한 팔이 당신의 입에서 빠져나와 당신의 얼굴을 밀면서 몸 밖으로 빠져나온다. <<tearful>> 당신은 옷을 고쳐입는다.
<br><br>
<<storeon "wraith masturbation">>
<<endmasturbation>>
<<endcombat>><<generateWraith 1>>
<<wraithExorcise true true>>
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
창백한 형체가 당신을 내려다보며 미소 짓는다. "<span class="wraith">자신의 욕정을 두려워하는 건 현명해. 하지만 지식만으로는 열기를 완전히 잠재울 수 없어.</span>"
<br><br>
<<initWraith>>
<<startWraith>>
<br><br>
<<link [[다음|Lake Ruin Prison Rape]]>><</link>>
<<elseif $wraith.state is "despair">>
창백한 형체가 당신을 내려다보며 인상을 찌푸린다. "<span class="wraith">미안해. 무고한 사람이 회개할 수 있을까?</span>"
<br><br>
그것이 당신을 한참 쳐다보다가 물러난다. 그것이 바닥으로 가라앉는다.
<<endevent>>
<<set $wraithPrison.timer to 30>>
<<set $wraithPrison.state to "recovering">>
<br><br>
<<link [[다음|Lake Ruin Prison]]>><</link>>
<<else>>
창백한 형체가 당신을 내려다보며 인상을 찌푸린다. "<span class="wraith">이제껏 느껴보지 못한 상상 그 이상의 즐거움... 이게 네가 원했던 게 아닐까?</span>" 그것이 마치 실망한 것처럼 들린다.
<br><br>
그것이 당신을 한참 쳐다보다가 물러난다. 그것이 바닥으로 가라앉는다.
<<endevent>>
<<set $wraithPrison.timer to 30>>
<<set $wraithPrison.state to "recovering">>
<br><br>
<<link [[다음|Lake Ruin Prison]]>><</link>>
<</if>>
<<else>>
<<switch $phase>>
<<case "penisbreast">><<set _genitals to "<<penis_ wa>> <<breastsPost>>">>
<<case "breast">><<set _genitals to "<<breastsPost>>">>
<<case "vagina">><<set _genitals to "<<pussyPost>">>
<<case "penis">><<set _genitals to "<<penisPost>>">>
<<default>><<set _genitals to "성기">>
<</switch>>
<<set $masturbationorgasmstat += 1>><<set $masturbationorgasm += 1>>
<<pass 5>>
당신은 애써 참으며 저항하려 한다. 하지만 쾌락이 당신 몸 안에서부터 위로 솟구쳐 올라온다. _genitals에서 느껴지는 쾌감이 뇌로 직접 전달되자, 마치 중심부가 몸에서 떨어지려고 몸부림치는 것처럼 느껴진다.
<br><br>
절정에 다다르지만 아무것도 나오지 않는다. 잠시 동안 모든 것이 고요해진다.
<br><br>
"타락해," 그것이 당신의 목소리로 속삭인다.
<<orgasm>>
<<if $phase.includes("penis") and !$femaleclimax>>
<<if $parasite.penis.name and $parasite.penis.name isnot "parasite">>
정액이 당신의 <<penisPost>>에서 거기에 붙어있는 기생충 안으로 흩뿌려진다.
<<elseif $worn.genitals.name isnot "chastity parasite">>
당신의 <<penisPost>>에서 기생충 정조대 안으로 정액이 뿜어져 나오자, 그 크기가 순간적으로 보통 크기보다 커진다.
<<else>>
당신의 <<penisPost>>에서 분수처럼 뿜어져 나온다. 욱신거리고 고동치지만 기세가 줄어들지 않는다.
<</if>>
<<elseif $phase.includes("penis")>>
당신의 <<penisPost>>에서 아무것도 나오지 않는데도 불구하고 경련이 일어난다.
<</if>>
<<if $phase.includes("breast")>>
몸이 경련을 일으키자, <<breastsPost>>에서 부자연스럽게 모유 쏟아져 나온다.
<</if>>
<<if $phase is "vagina">>
당신의 <<pussyPost>> 안에 억눌려 있던 열기가, 당신의 몸을 뜨겁게 달구면서 비명과 함께 분출된다.
<</if>>
<br><br>
이제껏 경험해본 적 없는 쾌락이다. 당신의 머리부터 발끝까지 온몸에 불이 붙은 듯한 느낌이 들면서, _genitals에서 느껴지는 쾌락이 몸 전체로 퍼져나간다.
오르가즘이 끝없이 찾아오는 게 아니라 한 번의 오르가즘이 끝없이 이어진다. 끝없는 쾌락이 피부에 스며들며, 몸속의 모든 쾌락 신경을 자극하지만, 끝까지 지속되지는 않는다.
<br><br>
이는 1분간 지속된다. 그리고 2분. 3분. 시간이 얼마나 지났는지 알 수는 없지만, 시간감각은 마치 <span class="lewd">영원처럼 느껴진다</span>.
<br><br>
<<link [[다음|Lake Ruin Prison Masturbation Finish 2]]>><</link>>
<</if>>
<br><<effects>>
<<set _semenLoss to ($semen_volume / 30 + 20) * -1>><<set _milkLoss to ($milk_volume / 30 + 20) * -1>>
마침내 끝이 나자, 당신은 혀를 입 밖으로 축 늘어뜨린 채, 마치 줄이 끊어진 꼭두각시처럼 바닥에 쓰러진다.
<br><br>
<<if $phase isnot "vagina">>
당신은 여러 방면으로 완전히 공허함을 느낀다. 오르가즘의 강렬함으로 인해
<span class="red">당신의
<<if $player.penisExist and ($lactating and $breastfeedingdisable is "f") and !$femaleclimax>>
정액과 모유가
<<set $fluid_forced_stat += $semen_amount + $milk_amount>>
<<breast_sensitivity 0.5>><<genital_sensitivity 0.5>>
<<semenvolume _semenLoss>><<milkvolume _milkLoss>><<set $semen_amount to 0>><<set $milk_amount to 0>>
<<elseif $player.penisExist and !$femaleclimax>>
정액이
<<set $fluid_forced_stat += $semen_amount>>
<<genital_sensitivity 0.5>>
<<semenvolume _semenLoss>><<set $semen_amount to 0>>
<<else>>
모유가
<<set $fluid_forced_stat += $milk_amount>>
<<breast_sensitivity 0.5>>
<<milkvolume _milkLoss>><<set $milk_amount to 0>>
<</if>>
<<if $player.penisExist and $femaleclimax>>
/* Try to lower the semen volume anyway */
<<semenvolume _semenLoss>>
<</if>>
완전히 고갈되어 최대 용량이 줄어들었다.</span>
<<else>>
완전히 고갈되어 마른 걸레처럼 당신의 영혼이 흘러 나오는 것이 느껴진다.
<<genital_sensitivity 0.5>>
<</if>>
<span class="purple">이성적인 사고가 불가능하고, 전보다 더 예민해진 것 같은 기분이 든다.</span>
<<tiredness 20>><<purity -20>><<trauma 24>><<drugs 1000>><<ggtrauma>><<gggtiredness>><<llpurity>><<gggdrugged>>
<br>
<<if $orgasmtrait is 1>>
당신은 가까스로 멍한 미소를 짓는다. 인생 최고의 오르가즘이었다.
<<stress -20>><<llstress>>
<br>
<</if>>
<br>
<<pass 5>>
<<silently>><<storeactions "wraith masturbation">><</silently>>
<<if _temp_clothes_present is 1>>
<<tearful>> 그것이 당신을 지켜보는 동안, 당신은 옷을 고쳐 입는다.
<<storeon "wraith masturbation">>
<</if>>
<<endmasturbation>>
<<endcombat>><<generateWraith 1>>
<<wraithExorcise true true>>
<<if C.npc["Ivory Wraith"].lust gte 14>>
창백한 형체가 당신을 내려다보며 미소 짓는다. "<span class="wraith">너 자신을 소모했군. 이제 나머지는 내가 취하겠어.</span>"
<br><br>
<<initWraith>>
<<startWraith>>
<br><br>
<<link [[다음|Lake Ruin Prison Rape]]>><</link>>
<<else>>
창백한 형체가 장난스럽게 웃는다. "<span class="wraith">백만, 이백만, 삼백만, 더. 넌 나는 법을 배우고 넘어지는 법을 배우게 될 거야.</span>" 그것이 바닥 속으로 사라진다.
<<endevent>>
<<set $wraithPrison.timer to 30>>
<<set $wraithPrison.state to "recovering">>
<br><br>
<<link [[다음|Lake Ruin Prison]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<underwater>><<effects>><<set $oxygen -= 260>>
당신은 아래로 헤엄친다. 꽤 먼 거리이고 상당한 노력이 필요하지만 당신은 해낸다. <<loxygen>>
<br><br>
계단 아래쪽에서 빛나는 룬이 보인다. 가까이 다가가자 룬이 환한 붉은색으로 빛나더니, 문이 내려가면서 돌이 부딪히는 소리가 물속을 가득 채운다.
<br><br>
당신은 뒤를 쳐다보지 않으면서, 재빠르게 밖으로 나온다.
<<if ["haunt", "despair"].includes($wraith.state) and !$wraithPrison.vision>>
<<if $wraithPrison.timePassed lt 180>>
<span class="blue">당신이 "준비" 되어있었다면 그것이 무엇을 보여줬을지 궁금하다. 당신은 그것이 당신을 고문할 시간이 더 이상 없다는 사실에 안도한다.</span>
<<else>>
<span class="blue">당신이 "준비" 되어있었다면 그것이 무엇을 보여줬을지 궁금하다. 당신은 당신의 마음이 그다지 취약하지 않다는 사실에 안도한다.</span>
<</if>>
<</if>>
<br><br>
<<link [[다음|Lake Ruin]]>><</link>>
<br><<widget "generateWraith">>
<<if _args[0] is undefined>>
<<set _w to 1>>
<<else>>
<<set _w to _args[0]>>
<</if>>
<<set _n to (_w -1)>>
<<if C.npc["Ivory Wraith"].init isnot 1>>
<<set _strapIgnore to true>><<set _condomIgnore to true>>
<<generateNPC _w a n n 20>>
<<set $NPCList[_n].skincolour to "ghost">>
<<saveNPC _n "temp_wraith">>
<<clearsinglenpc _n>>
<<initnpc "Ivory Wraith">>
<<run ["gender", "pregnancyAvoidance", "vagina", "penis", "chest", "skincolour", "breastsize", "breastsdesc", "breastdesc", "penisdesc", "penissize", "trust", "type"].forEach(s => C.npc["Ivory Wraith"][s] = clone($per_npc.temp_wraith[s]))>>
<<npc "Ivory Wraith">>
<<clearNPC "temp_wraith">>
<<else>>
<<npc "Ivory Wraith">>
<</if>>
<<checkWraith>>
<<if _args[1]>>
<<set $wraith.seen++>>
<</if>>
<<personselect _n>>
<</widget>>
<!-- Recursive. With no argument, picks one at random. If option is disabled, runs as another argument. Can not infinite loop. -->
<<widget "initWraith">>
<<if _args[0]>>
<<set $wraith.gen to _args.random()>>
<<set $pronoun to "i">>
<<statsWraith>>
<<switch $wraith.gen>>
<<case "man">>
<<set $molestationstart to 1>>
<<set $wraith.type to "man">>
<<set _genderknownbeforehand to true>>
<<set $noBodyWriting to true>>
<<set $stealtarget to "012345">>
<<maninit>>
<<set $enemyhealthmax to _wraithHP>>
<<set $enemyhealth to _wraithHP>>
<<set $enemyarousalmax to 700>>
<<set $enemyanger += (C.npc["Ivory Wraith"].lust * 5)>>
<<set $enemytrust -= (C.npc["Ivory Wraith"].lust * 2)>>
<<npcexpose>>
<<case "slimetentacles">>
<<if $debug is 1>>
/* Unreachable until swarms are un-fucked */
<<if $slimedisable is "f" and $tentacledisable is "f">>
<<set $molestationstart to 1>>
<<set $wraith.type to "tentacles">>
<<swarminit "slimes" "slime mass" "moving towards you" "encircle you" "fend off" _wraithSlimes 0>>
<<tentaclestart _wraithTentacles 18 "tentacle" "pale">>
<<else>>
<<initWraith "tentacles">>
<</if>>
<<else>>
<<initWraith "tentacles">>
<</if>>
<<case "slime">>
<<if $slimedisable is "f">>
<<set $struggle_start to 1>>
<<set $wraith.type to "slime">>
<<struggle_init>>
<<set $struggle.creature to "pale slime">>
<<if $wraith.state is "haunt">>
<<struggle_creatures 4 2>>
<<else>>
<<struggle_creatures 3 1>>
<</if>>
<<else>>
<<initWraith "tentacles">>
<</if>>
<<case "tentacles">>
<<if $tentacledisable is "f">>
<<set $molestationstart to 1>>
<<set $wraith.type to "tentacles">>
<<tentaclestart _wraithTentacles 18 "tentacle" "pale">>
<<else>>
<<initWraith "arms">>
<</if>>
<<case "abomination">>
<<if $tentacledisable is "f">>
<<set $molestationstart to 1>>
<<set $wraith.type to "man">>
<<set $abomination to 1>>
<<set _genderknownbeforehand to true>>
<<set $noBodyWriting to true>>
<<maninit>>
<<npcexpose>>
<<set $enemyhealthmax to _wraithHP>>
<<set $enemyhealth to _wraithHP>>
<<set $enemyarousalmax to 1300>>
<<set $enemyanger += (C.npc["Ivory Wraith"].lust * 5)>>
<<set $enemytrust -= (C.npc["Ivory Wraith"].lust * 2)>>
<<tentaclestart _wraithTentaclesAbomination 15 "tentacle" "pale">>
/* This felt a bit too powerful, partially disabled for now. */
<<for _i to 0; _i lt $tentacles.active; _i++>>
/*<<set $enemyhealthmax += $tentacles[_i].tentaclehealth>>*/
/*<<set $enemyhealth += $tentacles[_i].tentaclehealth>>*/
<<set $enemyarousalmax += $tentacles[_i].tentaclehealth>>
<</for>>
<<else>>
<<initWraith "arms">>
<</if>>
<<case "arms">>
<<set $molestationstart to 1>>
<<set $breakIgnore to true>>
<<set $wraith.type to "man">>
<<set _genderknownbeforehand to true>>
<<set $noBodyWriting to true>>
<<set $stealtarget to "012345">>
<<maninit>>
<<for _iw to 1; _iw lt 4; _iw++>>
<<npc "Ivory Wraith" -1>>
<<set $NPCList[_iw].lefthand to 0>>
<<set $NPCList[_iw].righthand to 0>>
<<set $NPCList[_iw].mouth to "none">>
<<set $NPCList[_iw].penis to "none">>
<<set $NPCList[_iw].vagina to "none">>
<<set $NPCList[_iw].active to "active">>
<</for>>
<<set $enemyhealth to _wraithHP>>
<<set $enemyhealthmax to _wraithHP>>
<<npcexpose>>
<<set $enemyarousalmax to 700>>
<<set $enemyanger += (C.npc["Ivory Wraith"].lust * 5)>>
<<set $enemytrust -= (C.npc["Ivory Wraith"].lust * 2)>>
<<default>>
<<initWraith "man">>
<</switch>>
<<if $wraithHealth>>
<<set $enemyhealth to $wraithHealth>>
<</if>>
<<else>>
<<switch random(1, 6)>>
<<case 1>>
<<if $wraith.state is "haunt" or Time.isBloodMoon()>>
<<initWraith "abomination">>
<<else>>
<<initWraith "man">>
<</if>>
<<case 2>>
<<initWraith "tentacles">>
<<case 3>>
<<initWraith "slimetentacles">>
<<case 4>>
<<initWraith "slime">>
<<case 5>>
<<initWraith "abomination">>
<<case 6>>
<<initWraith "arms">>
<</switch>>
<</if>>
<<set $speechdisable to 1>><<set $enemynomax to 1>>
<</widget>>
<<widget "statsWraith">>
<<set _wraithMod to (1 + (Math.floor(C.npc["Ivory Wraith"].lust / 3)))>>
<<set _wraithHP to 600 + (50 * _wraithMod)>>
<<set _wraithSlimes to (1 + _wraithMod)>>
<<set _wraithTentacles to Math.clamp((4 + _wraithMod), 6, 10)>>
<<set _wraithTentaclesAbomination to Math.clamp(Math.floor(1 + _wraithMod), 4, 7)>>
<</widget>>
<<widget "startWraith">>
<<switch $wraith.gen>>
<<case "man">>
<<He_ ga>> 손을 들어 올리자, 당신은 강제로 무릎을 꿇는다.
<<case "abomination">>
수많은 촉수들이 <<his_ yi>> 등에서 튀어나와, 당신을 끌어당긴다.
<<case "arms">>
<<his_ yi>> 등에서 수많은 팔이 나타난다.
<<case "tentacles" "slimetentacles">>
<<He_ ga>> 손을 들어 올리자, 소용돌이치는 보라색 원반이 사방에서 나타난다. 그 원반에서 촉수들이 튀어나와 당신을 붙잡는다. <<He_ nun>> 허공에 기대어 앉아, 히죽히죽 웃으며 지켜본다.
<<case "slime">>
<<He_ ga>> 팔로 이상한 동작을 취하자, 공중에서 소용돌이치는 보라색 원반이 나타난다. 그 원반에서 커다란 창백한 슬라임 몇 마리가 나타난다. <<He_ nun>> 허공에 기대어 앉아, 히죽히죽 웃으며 지켜본다.
<</switch>>
<</widget>>
<<widget "continueWraith">>
<<if !$wraithOptions>>
<<if $consensual is 1>>
<<set $wraithOptions to ["man", "tentacles", "abomination", "arms"]>>
<<else>>
<<set $wraithOptions to ["man", "tentacles", "abomination", "slime", "arms"]>>
<</if>>
<</if>>
<<set _wraithLast to $wraith.gen>>
<<set _wraithSelect to $wraithOptions.pluck()>>
<<set $wraithHealth to $enemyhealth>>
<<endcombat>>
<<generateWraith 1>>
<<initWraith _wraithSelect>>
<<set $NPCList[0].intro to 0>>
<<set $enemyhealth to $wraithHealth>>
<<if $pain gte 50 and $bus isnot "lake_ruin_prison">>
<<kissWraith>>
<</if>>
<<if _wraithLast is $wraith.gen>>
<<He_ nun>> 미소를 지으며 당신을 내려다본다. "<span class="wraith">다시.</span>"
<<else>>
<<switch $wraith.gen>>
<<case "man">>
<<He_ ga>> 손을 들어 올리자, 보이지 않는 힘이 당신을 끌어당긴다. "<span class="wraith">영원히.</span>"
<<case "abomination">>
수많은 촉수들이 <<his_ yi>> 등에서 튀어나오고, <<he_ ga>> 당신을 끌어당긴다. "<span class="wraith">받아들여라.</span>"
<<case "arms">>
<<his_ yi>> 등에서 수많은 팔이 나타난다. "<span class="wraith">넌 절대 다시는 자유로와지지 못한다.</span>"
<<case "tentacles" "slimetentacles">>
<<He_ ga>> 손을 들어 올리자, 소용돌이치는 보라색 원반이 사방에서 나타난다. 그 원반에서 촉수들이 튀어나와 당신을 붙잡는다. <<He_ nun>> 허공에 기대어 앉아, 히죽히죽 웃으며 지켜본다. "<span class="wraith">계속 몸부림치게 될 것이야.</span>"
<<case "slime">>
<<He_ ga>> 팔로 이상한 동작을 취하자, 공중에서 소용돌이치는 보라색 원반이 나타난다. 그 원반에서 커다란 창백한 슬라임 몇 마리가 나타난다. <<He_ nun>> 허공에 기대어 앉아, 히죽히죽 웃으며 지켜본다. "<span class="wraith">그 물결이 물어뜯을 것이다.</span>"
<</switch>>
<</if>>
<</widget>>
<<widget "endWraith">>
<<if $enemyhealth gt 0>>
<<set $wraithHealth to $enemyhealth + 50>>
<<else>>
<<unset $wraithHealth>>
<</if>>
<<endevent>>
<<run delete $wraith.type>>
<<run delete $wraith.select>>
<<run delete $wraith.gen>>
<<unset $wraithOptions>>
<<set $wraith.mimic to "">>
<<unset $wraithCount>>
<<unset $wraithMax>>
<<set $wraith.revealed to false>>
<<if $controlSaved>>
<<set $control to $controlSaved>>
<<unset $controlSaved>>
<</if>>
<<if $wraith.nightmare is 2>>
<<set $wraith.nightmare to 0>>
<</if>>
<<if $possessed>>
<<if $wraith.possessCount is undefined>>
<<set $wraith.possessCount to 1>>
<<else>>
<<set $wraith.possessCount++>>
<</if>>
<<unset $possessed>><<canvas-model-override "clear">>
<</if>>
<<unset $nextPassage>>
<<unset $nextPassageIntended>>
<<unset $nextPassageCheck>>
<<unset $phaseWraith>>
<<unset $wraithBedSpeech>>
<</widget>>
<<widget "rainWraith">>
<<if Weather.precipitation is "none">>
<<set Weather.set("heavyPrecipitation", true, 20)>>
<<if _args[0]>>
<<if $outside is 1>>
<<if Weather.precipitation is "snow">>
<<print either(
"당신은 언제부터 눈이 내리기 시작했는지 기억하지 못한다. 벌써 앞이 잘 보이지 않는다.",
"바람이 거세지고, 눈보라가 몰아치면서 시야가 좁아진다.",
"당신의 피부에 닿는 눈송이가 느껴진다."
)>>
<<else>>
<<print either(
"당신은 언제부터 비가 내리기 시작했는지 기억하지 못한다.",
"바람이 거세지고, 비가 내리기 시작한다.",
"당신의 피부에 닿는 빗방울이 느껴진다."
)>>
<</if>>
<<else>>
<<print either(
"당신은 언제부터 안개가 끼기 시작했는지 기억하지 못한다. 벌써 앞이 잘 보이지 않는다.",
"불가해한 바람이 거세지고, 안개가 낀다.",
"안개가 당신의 주변을 감싼다."
)>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "endRainWraith">>
<<if _args[0]>>
<<if $outside is 1>>
<<if Weather.precipitation is "rain">>
<<print either(
"하늘이 맑아지지 않는다.",
"비가 멈추지 않는다.",
"비가 수그러들기를 거부한다."
)>>
<<else>>
<<print either(
"하늘이 맑아지지 않는다.",
"눈이 멈추지 않는다.",
"비가 수그러들기를 거부한다."
)>>
<</if>>
<<else>>
<<print either(
"주변이 맑아지기 시작한다.",
"안개가 갑자기 걷힌다.",
"안개가 걷힌다."
)>>
<</if>>
<</if>>
<</widget>>
<<widget "checkWraith">>
<<if !$wraith.init>>
<<set $wraith to {init: 1, seen: 0, days: 0, defeated: 0, evaded: 0, nightmare: 0, timer: 0, hunt: 0, state: "", mimic: "", revealed: false, offspring: "", exit: ""}>>
<</if>>
<<if Time.days gte 32 and Time.monthName isnot "October" and !$wraithSkip>>
<<if $museumAntiques.antiques.antiqueivorynecklace isnot "notFound">>
<<if $necklaceThief is "player">>
<<set $wraith.state to "haunt">>
<<else>>
<<set $wraith.state to "despair">>
<</if>>
<<else>>
<<set $wraith.state to "active">>
<</if>>
<</if>>
<<if _args[0]>>
<<if $wraith.state isnot "" and !$wraithCheck and $wraith.nightmare is 0 and (random(0,2) is 2 or $wraith.state is "haunt" or $wraith.offspring is "dead")>>
<<set $wraith.nightmare to 1>>
<<set $wraithCheck to true>>
<</if>>
<<if $moonstate isnot "morning" and $wraith.state isnot "" and $wraith.timer lte 0>>
<<set $wraith.timer to C.npc["Ivory Wraith"].lust>>
<</if>>
<</if>>
<</widget>>
<<widget "clearWraith">>
<<if $wraith>>
<<if $foresthunt gte 1 and $blackwolfhunt is 0 and $edenforesthunt is 0>>
<<set $foresthunt to 0>>
<</if>>
<<set $wraith.mimic to "">>
<<set $wraith.exit to "">>
<<set $wraith.nightmare to 0>>
<<set $wraith.hunt to 0>>
<<set $wraith.timer to 0>>
<<set $wraith.evaded to 0>>
<<unset $wraithCheck>>
<<unset $wPersist>>
<<unset $wraithSkip>>
<<run delete $wraith.type>>
<<run delete $wraith.select>>
<<run delete $wraith.gen>>
<<run delete $wraith.will>>
<<unset $wraithOptions>>
<<unset $wraithCount>>
<<unset $wraithMax>>
<<unset $wraithHealth>>
<<if $possessed>>
<<if $wraith.possessCount is undefined>>
<<set $wraith.possessCount to 1>>
<<else>>
<<set $wraith.possessCount++>>
<</if>>
<<unset $possessed>><<canvas-model-override "clear">>
<</if>>
<<set $wraith.revealed to false>>
<<unset $wraithWillMessage>>
<<unset $nextPassage>>
<<unset $nextPassageIntended>>
<<unset $nextPassageCheck>>
<<unset $phaseWraith>>
<<unset $wraithPaleVisit>>
<<unset $wraithApologise>>
<<unset $wraithApologiseCooldown>>
<</if>>
<</widget>>
<<widget "wraithEyes">><<silently>>
<<set _text_output to (["haunt", "despair"].includes($wraith.state) ? "빨간" : "파란")>>
<</silently>><<print _text_output>><</widget>>
<<widget "wraithShamble">><<silently>>
<<if $compoundWraith>>
<<set _text_output to ($compoundWraith is "willing" ? "걷는다" : "비틀거리며 간다")>>
<<else>>
<<set _text_output to "비틀거리며 간다">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "speechWraith">><<silently>>
<<if $possessed and _args[0] isnot "lines">>
<<set $_npcWraith to _args[0] || "none">>
<<set _speakPool to ["말한다","신음한다","킥킥 웃는다","속삭인다","비웃는다","웃는다","소리친다","침을 뱉는다","소름끼칠 정도로 차분하게 말한다"]>>
<<if $wolfgirl gte 4>>
<<run _speakPool.pushUnique(
"짖는다","으르렁거린다","울부짖는다"
)>>
<</if>>
<<if $cat gte 4>>
<<run _speakPool.pushUnique(
"야옹거린다","가르랑거린다","하악질한다"
)>>
<</if>>
<<if $cow gte 4>>
<<run _speakPool.pushUnique(
"음메하고 운다","킁킁거린다","씩씩거린다"
)>>
<</if>>
<<if $harpy gte 4>>
<<run _speakPool.pushUnique(
"짹짹거린다","꽤액 하는 소리를 낸다","노래한다"
)>>
<</if>>
<<if $fox gte 4>>
<<run _speakPool.pushUnique(
"짖는다","캥캥거린다","비명지른다"
)>>
<</if>>
<<set _linePool to ($_npcWraith is "none" ? [
"나야.",
"여기 있어.",
"포기해.",
"아직 아니야.",
"버려졌어.",
"사기꾼.",
"인사해.",
"우리도 마찬가지야.",
"네 주제를 알아.",
"대혼란, 장광설.",
"시체는 말을 못해.",
"우리가 알아보는 게 어때?",
"조금만 더.",
"그 현악기가 날 위로해.",
"나뭇가지로 만든, 우리의 천국.",
"다시는 달을 볼 수 없을 거라 생각했어.",
"옆으로 비켜, 그렇지 않으면 치워질 것이야.",
"시체는 관 속에 있어야 해.",
"반복하지 마. 신경 쓰지 마.",
"우린 여기에 온 적 없어. 그것이 우리가 떠난 이유야.",
"손가락 사이로 모래가 빠져나가는 것처럼.",
"내가 직접 널 거기로 끌고 가더라도.",
"달려. 네가 갈 곳이 없다는 건 잊어버려. 달려.",
"내 방으로 와, 라고 파리가 거미에게 말했어.",
"내면은 항상 외면을 정복하지.",
"원하는 만큼 네 자신을 단단하게 하거라. 너는 결국 녹슬게 될 테니.",
"역사는 희생자들을 집어삼키고 그들의 뼈를 뱉어내지.",
"황폐해져라. 사라져라. 가라앉아라. 우린 널 다시 찾으러 올 거야.",
"시련의 다른 끝을 알게 되는 것 만으로도, 미칠 것 같을 거야.",
"우리의. 이름을. 네. 안에. 새겨. 완벽하게. 네. 모든. 것을. 씻어내."
] : [])>>
<<if $npc.includes("Sydney")>>
<<run statusCheck("Sydney")>>
<<run _linePool.pushUnique(
"거짓말쟁이.",
"또 다시.",
"시드니?",
"드디어 혼자야.",
"우리 자신을 잃었어.",
"우리를 영원히 잠들게 해.",
"무고한 사람이 회개할 수 있을까?",
"우리가 왜 여기 있는지 알잖아.",
"날 믿다니 유감이야.",
"재밌네. 왜 안 웃어?",
"이제 괜찮아, 시드니. 난 정상으로 돌아왔어.",
"네가 원하는 대로 날 막아봐. 난 아직 여기 있어.",
"네 <<sydneyOtherParentPost \"을\">> 기억해?",
"그들은 결코 멈추지 않았어, 왜냐면 시작한 적도 없었거든.",
"넌 천천히, 고통스럽게, 빛에 휩싸일 거야.",
"우린 널 다시 만나서 기뻐. 보고 싶었어, 알겠지만.",
"기억나? 물론 그렇겠지. 물론 아니겠지.",
"끔찍한 노래야, 그리고 너만 노래를 하는 게 아냐.",
"<<nnpc_He_ nun \"Harper\">> <<nnpc_himself_ rul \"Harper\">> 매우 확신했지.",
"순수와 타락은 끝이 있지만, 그 끝 자체는 동일하게 남아 있지.",
"둘이 하나에서 나오는 것처럼 둘에서 <span class=\"tentacle\">하나</span>가 나오지."
)>>
<<if $templePromised is "Sydney">>
<<run _linePool.pushUnique("재앙이 울려 퍼진다.")>>
<</if>>
<<if _sydneyStatus.includes("pure")>>
<<run _linePool.pushUnique(
"날 수 있게 되면 알 거야.",
"자궁의 물로 세례받아.",
"모든 생명에는 죄가 있어. 모든 죄에는 생명이 있고."
)>>
<<elseif _sydneyStatus.includes("neutral")>>
<<run _linePool.pushUnique(
"공허로 덮여있어.",
"그게 사실인 한, 그것은 절대 사라지지 않을 거야.",
"균형. 결단력. 두려움. 많은 단어가 있지."
)>>
<<elseif _sydneyStatus.includes("corrupt")>>
<<run _linePool.pushUnique(
"아무도 대답하지 않을 거야.",
"네가 두려워하는 것, 너는 그것이 된 거야.",
"그만한 가치가 있었어? 그렇겠지."
)>>
<</if>>
<<else>>
<<run _linePool.pushUnique(
"넌 절대 떨어질 수 없어. 우린 절대 떨어지지 않아.",
"우리는 <span class=\"tentacle\">모두 하나</span>, 넌 절대 떨어질 수 없어."
)>>
<</if>>
<<if $npc.includes("Robin") or $_npcWraith is "Robin">>
<<run _linePool.pushUnique(
"하찮은 존재.",
"자유를 뺏기는 것이 더 나은 억압방식이지.",
"어디까지 갈 거야? 어디까지 달릴 수 있어?",
"네 자신의 새장을 지었구나, 노래하는 새야. 그 안에 누워."
)>>
<<if C.npc.Robin.trauma gte 20>>
<<run _linePool.pushUnique("<<phim_ rul>> 믿다니 유감이야.")>>
<</if>>
<<if C.npc.Robin.cdquest gte 7>>
<<run _linePool.pushUnique("새로운 겉모습. 동일한 죄악.")>>
<</if>>
<</if>>
<<if $npc.includes("Whitney") or $_npcWraith is "Whitney">>
<<run _linePool.pushUnique(
"학대자.",
"연기에 빠져 죽어. 불꽃에 빠져 죽어.",
"육체들로 만든 갑옷. 그들은 지금 여기에 없어."
)>>
<<if $whitneyrescued>>
<<run _linePool.pushUnique("최악의 적에게 배신당했네. 너는 <<phim_ rul>> 사랑하니?")>>
<</if>>
<</if>>
<<if $npc.includes("Kylar") or $_npcWraith is "Kylar">>
<<run _linePool.pushUnique(
"괴물들의 아이.",
"너도 그걸 보았겠지.",
"그림자, 믿지 못할.",
"네 손아귀가 더 강했더라면.",
"지독한 에메랄드빛 녹색이, 세상을 눈 멀게 하지. 마치 네 질투처럼."
)>>
<<if ["dead","sold"].includes($wraith.offspring)>>
<<run _linePool.pushUnique("넌 그들을 실망시켰어. 넌 우릴 실망시켰어.")>>
<</if>>
<<if $syndromekylar is 1>>
<<run _linePool.pushUnique("그리움, 소속감.")>>
<</if>>
<</if>>
<<if $npc.includes("Eden") or $_npcWraith is "Eden">>
<<run _linePool.pushUnique(
"에덴...",
"말하지 않은 것이 아직 너무 많아.",
"네가 날 데려가 준다면...",
"넌 절대 달리는 것을 멈추지 말았어야 했어.",
"네가 절대 알지 못하는 오래전에 잃어버린 친구처럼.",
"넌 절대 충분히 멀리 떨어질 수 없어. 그것은 절대 떠나지 않아."
)>>
<<if $syndromeeden is 1>>
<<run _linePool.pushUnique("넌 집을 찾았어, 목줄과 쇠사슬로 된.")>>
<</if>>
<</if>>
<<if $npc.includes("Avery") or $_npcWraith is "Avery">>
<<run _linePool.pushUnique(
"모든 얼룩이 지워지진 않아.",
"돈. 물질. 무의미한 소리야.",
"넌 여전히 그걸 감당할 수가 없어."
)>>
<<if $averyragerevealed is 1>>
<<run _linePool.pushUnique("와인은 피와 섞여, 산산조각 난 유리잔에서 흘러내리지.")>>
<</if>>
<</if>>
<<if $npc.includes("Alex") or $_npcWraith is "Alex">>
<<run _linePool.pushUnique(
"넌 아무것도 아니게 되었을 거야.",
"열세 명 중 한 명. 구별이 안 돼.",
"마음을 가라앉혀, 네가 사랑하는 모든 것을 네가 파괴하기 전에."
)>>
<<if $farm.aggro gte 60>>
<<run _linePool.pushUnique("메뚜기떼가 새 연회를 열 거야.")>>
<</if>>
<</if>>
<<if $npc.includes("Black Wolf") or $_npcWraith is "Black Wolf">>
<<run _linePool.pushUnique(
"네 차례를 기다려.",
"울부짖음, 역시, 피로 젖었군.",
"감히 사냥하다니. 순종해라."
)>>
<<if $wolfpackleader is 1>>
<<run _linePool.pushUnique("먹이 주는 손을 물어.")>>
<</if>>
<</if>>
<<if $npc.includes("Great Hawk") or $_npcWraith is "Great Hawk">>
<<run _linePool.pushUnique(
"자신의 반영을 두려워하다니 현명해.",
"방치된 알은 절대 부화되지 않아.",
"태양을 향해 날아가거나 진흙 속에 가라앉아.",
"노래는 멈추지 않았어. 시작한 적이나 있긴 해?"
)>>
<<if $birdFly is 1>>
<<run _linePool.pushUnique("깃털을 세어봐. 셀 수 없는 깃털을.")>>
<</if>>
<</if>>
<<if $npc.includes($spear_holder)>>
<<run _linePool.pushUnique(
"불타는, 십자로들.",
"네 균형은 불완전해.",
"횃불을 품은 자여, 불타리라.",
"압도적인 힘을 가진 칼날을 보고 너의 왜소함을 깨달으라.",
"네 창을 치켜들고, 구원을 얻으라. 그래도 우리는 여기 서서, <span class=\"tentacle\">하나로</span> 남아 있으리."
)>>
<</if>>
<!-- Ideally, this part would be a for loop. I can't figure out how to generate a new temporary variable for each loop iteration,
and if I use the same temp variable for each loop, only the last named NPC's name and title will be added to the pool.
Temp arrays don't work either. -->
<<if $npc[0]>>
<<trNamedNPC $npc[0] "name">><<set _npc0 to _trResult>>
<<set _title0 to C.npc[$npc[0]].title.split(" ").pop()>><<trNamedNPC _title0 "title" "은">><<set _title0 to _trResult>>
<<run _linePool.pushUnique(
"_npc0 _npc0 _npc0 _npc0 _npc0 _npc0 _npc0 _npc0.",
"꺼져라, _title0 내 거야, 꺼져라."
)>>
<</if>>
<<if $npc[1]>>
<<trNamedNPC $npc[1] "name">><<set _npc1 to _trResult>>
<<set _title1 to C.npc[$npc[1]].title.split(" ").pop()>><<trNamedNPC _title1 "title" "은">><<set _title1 to _trResult>>
<<run _linePool.pushUnique(
"_npc1 _npc1 _npc1 _npc1 _npc1 _npc1 _npc1 _npc1.",
"꺼져라, _title1 내 거야, 꺼져라."
)>>
<</if>>
<<if $npc[2]>>
<<trNamedNPC $npc[2] "name">><<set _npc2 to _trResult>>
<<set _title2 to C.npc[$npc[2]].title.split(" ").pop()>><<trNamedNPC _title2 "title" "은">><<set _title2 to _trResult>>
<<run _linePool.pushUnique(
"_npc2 _npc2 _npc2 _npc2 _npc2 _npc2 _npc2 _npc2.",
"꺼져라, _title2 내 거야, 꺼져라."
)>>
<</if>>
<<if $npc[3]>>
<<trNamedNPC $npc[3] "name">><<set _npc3 to _trResult>>
<<set _title3 to C.npc[$npc[3]].title.split(" ").pop()>><<trNamedNPC _title3 "title" "은">><<set _title3 to _trResult>>
<<run _linePool.pushUnique(
"_npc3 _npc3 _npc3 _npc3 _npc3 _npc3 _npc3 _npc3.",
"꺼져라, _title3 내 거야, 꺼져라."
)>>
<</if>>
<<if $npc[4]>>
<<trNamedNPC $npc[4] "name">><<set _npc4 to _trResult>>
<<set _title4 to C.npc[$npc[4]].title.split(" ").pop()>><<trNamedNPC _title4 "title" "은">><<set _title4 to _trResult>>
<<run _linePool.pushUnique(
"_npc4 _npc4 _npc4 _npc4 _npc4 _npc4 _npc4 _npc4.",
"꺼져라, _title4 내 거야, 꺼져라."
)>>
<</if>>
<<if $npc[5]>>
<<trNamedNPC $npc[5] "name">><<set _npc5 to _trResult>>
<<set _title5 to C.npc[$npc[5]].title.split(" ").pop()>><<trNamedNPC _title5 "title" "은">><<set _title5 to _trResult>>
<<run _linePool.pushUnique(
"_npc5 _npc5 _npc5 _npc5 _npc5 _npc5 _npc5 _npc5.",
"꺼져라, _title5 내 거야, 꺼져라."
)>>
<</if>>
<<set _speak to _speakPool.pluck()>>
<<set _line1 to "<span class=\"wraith\">" + _linePool.pluck() + "</span>">>
<<set _line2 to "<span class=\"wraith\">" + _linePool.pluck() + "</span>">>
<<if random(0,2)>>
<<set _speechWraith to "당신은 _speak. \"_line1 _line2\"">>
<<else>>
<<set _speechWraith to "당신은 _speak. \"_line1\"">>
<</if>>
<<elseif $wraith.state is "" and _args[0] isnot "lines">>
<<set _speechWraith to ["<<person_ nun>> <<his_ yi>> 목걸이를 꽉 쥔다.", "<<person_ nun>> 잘 알아들을 수 없는 목소리로 속삭인다.","<<person_ nun>> 조용히 킥킥 웃는다.","<<person_ nun>> 당신이 이해 못 하는 언어로 말한다.","<<person_ i>> <<his_ yi>> 입을 열자, 당신의 귀가 울리기 시작한다.","<<person_ nun>> 뭔가 말하지만, 당신은 그게 뭔지 곧바로 잊어버린다.","<<person_ nun>> 말을 하지 않는다."].pluck()>>
<<elseif $wraith.mimic isnot "" and $wraith.revealed is false and _args[0] isnot "lines">>
<<switch $wraith.mimic>>
<<case "Sydney">>
<<set _speechWraith to either(
"<<He_ ga>> 말한다. \"사-사원에서는 분명 이것 때문에 나를 처벌할 거야... 하지만 나는 더 이상 신경쓰지 않아!\"",
"<<He_ ga>> 말한다. \"이건 사원에서 내게 줄 어떤 처벌보다도 가치가 있어.\"",
"<<He_ ga>> 말한다. \"이제 우리는 둘 다 죄인이야, 그렇지 않아?\"",
"<<He_ ga>> 말한다. \"이건... 아직 너무 잘못되었다는 느낌인데... 하지만...\"",
"<<He_ ga>> 말한다. \"나는 내 안에 들어가 있는 너의 느낌을 사랑해.\"",
"<<He_ ga>> 말한다. \"우리는 아직 순결해, 그렇지? 이건 치지 않는 거지?\"",
"<<He_ ga>> 말한다. \"정말 네가 이걸로 기분 좋아지는 거야?\"",
"<<He_ ga>> 말한다. \"너는 그 아래에서 정말 귀여워 보여.\"",
"<<He_ nun>> 간신히 어떻게든 말한다. \"만약... 만약 네가... 나는 물론...\"",
"<<He_ ga>> 말한다. \"나는 우리가 이렇게 가까이 있는 것을 사랑해.\"",
"<<He_ ga>> 말한다. \"내가 이런 느낌에 점점 익숙해지는 것 같아.\"",
"<<He_ ga>> 킥킥 웃는다. \"하... 하고 싶은 대로 해. 부드럽게만 해 줘, 제발.\"",
"<<He_ ga>> 신음한다. \"해 버려. 내 순결을 가져가. 나를 네 것으로 만들어 줘!\"",
"<<He_ ga>> 불안해하며 킥킥 웃는다. \"이거 위험한데...\"",
"<<He_ nun>> 기쁜 얼굴로 미소 짓는다. \"어쨌든, 우리는 둘 다 순결해야만 하니까.\"",
"<<He_ ga>> 웃는다. \"나는 네가 거칠게 할 때가 좋아!\"",
"<<He_ ga>> 분명히 가짜로 내는 하품을 한다. \"벌써 전희는 지루해졌어.\"",
"<<He_ ga>> 킥킥 웃는다. \"다른 누군가가 나를 이런 식으로 만지는 것을 원하지는 않을 거야.\"",
"<<He_ ga>> 말한다. \"그냥 긴장 풀고, 내가 여기를 만지도록 해 줘.\"",
"<<He_ ga>> 킥킥 웃는다. \"나는 이 곳이 누군가를 기분 좋게 해 줄 수도 있다는 것을 몰랐어!\"",
"<<He_ ga>> 말한다. \"너는 쳐다보고 있기만 하는구나. 최소한 나도 네 것을 볼 수 있도록 해 줘...\"",
"<<He_ ga>> 말한다. \"나는 항상 이런 것은 사악하다고 배웠어, 하지만...\"",
"<<He_ ga>> 크게 숨을 들이마신다. \"우리... 조용히 해야 할 필요가 있어...\"",
"<<He_ ga>> 킥킥 웃는다. \"나는 죄를 지었지... 이게 내 벌인가?\"",
"<<He_ ga>> 킥킥 웃는다. \"우...우리가 사원에서 이런 짓을 하고 있는데, 어떤 것도 우리를 막지 않아...\"",
"<<He_ nun>> 굳은 표정을 짓는다. \"누... 누구? 그게 누구야?!\""
)>>
<<default>>
<</switch>>
<<elseif $wraith.state is "active" and $rng lte 8 and _args[0] isnot "lines">>
<<set _speechWraith to "<<He_ nun>> <<his_ yi>> 목걸이를 꽉 쥔다.">>
<<else>>
<<if _args[0] isnot "lines">>
<<set _speaks to [
"<<He_ ga>> 으르렁댄다",
"<<He_ ga>> 으르렁거린다",
"<<He_ ga>> 낄낄 웃는다",
"<<He_ ga>> 아양 떨듯이 말한다",
"<<He_ ga>> 숨죽여 말한다",
"<<He_ ga>> 내뿜듯이 말한다",
"<<He_ ga>> 말한다",
"<<He_ ga>> 신음한다",
"<<He_ ga>> 킥킥 웃는다",
"<<He_ ga>> 속삭인다",
"<<He_ ga>> 소름끼칠 정도로 차분하게 말한다",
"<<His_ yi>> 목소리가 바로 뒤에서 들려온다"
].pluck()>>
<</if>>
<<if $alarm is 1>>
<<set $alarm to 0>>
<<set _speaks to "당신의 비명을 조롱하듯, 당신의 목소리를 흉내내어 따라 한다">>
<</if>>
<<set _linePool to [
"너.",
"포기해.",
"인사해.",
"이 모든 걸 위해서.",
"너도 마찬가지야.",
"추격에 굴복해.",
"째깍, 째깍.",
"끝없이, 펼쳐지는 하늘을.",
"조금만 더.",
"네가 왜 여기 있는지 알아.",
"숨겨진, 무자비.",
"이게 천국에 대한 네 생각이야?",
"두 번 말하게 하지 마.",
"네 심장이 뛰는 게 느껴져.",
"그림자를 드리우는 꿈과 함께.",
"하지만 우리 둘 다 그걸 알고 있잖아, 안 그래?",
"동행해, 왜 그러지 않지? 거긴 멀지 않아.",
"손가락 사이로 모래가 빠져나가는 것처럼.",
"중요한 건 행복한 현재야.",
"백만, 이백만, 삼백만, 사.",
"내면이 외면보다 나아.",
"다시 만나서 기뻐. 보고 싶었어, 너도 알겠지만.",
"그들은 왜 떠났을까? 왜냐면 거기에 있었던 적이 없었으니까.",
"남은 건 우리뿐이야. 그들의 말이 들려? 아니, 안 들리겠지.",
"시련의 다른 끝을 알게 되는 것 만으로도, 미칠 것 같을 거야.",
"우린 여기 있어, 둘로서, <span class=\"tentacle\">하나로서</span>.",
"순수한 자는 일찍 죽고, 타락한 자는 도축당하는 어린 양과 같지.",
"밑바닥에서는, 너는 어둠만 찾을 수 있을 것이고, 어둠은 네 모든 게 될 거야.",
"<<pcpetnamePost \"Wraith\">>.","<<pcpetnamePost \"Wraith\">>.","<<pcpetnamePost \"Wraith\">>.",
"<<pcPetname \"Wraith\">>, <<pcpetname \"Wraith\">>.", "<<pcPetname \"Wraith\">>, <<pcpetname \"Wraith\">>."
]>>
<<if $wraith.state is "haunt">>
<<run _linePool.pushUnique(
"도둑.",
"욕심쟁이.",
"도굴꾼.",
"돌려줘.",
"영원히 잠들어.",
"완벽하게 하기 위해 너를 잘라줄게.",
"분노 분노 ?sin ?sin ?sin ?sin ?sin 분노.",
"호수가 마를 때까지, 네 수치심을 씻어내.",
"네가 부딪히고 불타오를지도 모르는, 별을 향해 쏴.",
"조각된 뼈와 한밤중의 어스름 외에, 아무것도 남지 않을 때까지."
)>>
<<else>>
<<run _linePool.pushUnique(
"단 한 번만, 그들이 여기에 있을 수 없을까?",
"해냈어. 네가 해낼 줄 알았어.",
"색욕 색욕 ?sin ?sin ?sin ?sin ?sin 색욕.",
"날 믿다니 유감이야.",
"잠시만이라도, 내가 네가 돌아온 척 해도 될까?"
)>>
<</if>>
<<if $wraith.state is "despair">>
<<run _linePool.pushUnique(
"어디 있어?",
"넌 정말 따뜻해.",
"날 떠나지마.",
"찾을 수가 없어.",
"너무 추워.", "너무 추워.",
"무고한 사람이 회개할 수 있을까?",
"어디로 갔어? 돌아와.",
"다시는 달을 볼 수 없게 돼.",
"네가 보여. 널 느껴. 네 모든 걸 느껴.",
"눈을 감아도, 넌 여전히 빛나.",
"내 목걸이 못봤어?", "내 목걸이 못봤어?"
)>>
<</if>>
<<if C.npc["Ivory Wraith"].lust gte 10>>
<<run _linePool.pushUnique(
"안전함. 사랑. 얼마나 아름다운 거짓말인지.",
"네 이름을 새겨. 내가 그것을 씻어 낼게.",
"내가 직접 널 거기로 끌고 가더라도.",
"넌 충분하게 가지고 있지 않아. 넌 절대 그랬던 적이 없었지.",
"네가 꼭두각시가 되는 걸 얼마나 좋아하는지 볼까, 응?"
)>>
<</if>>
<<if $templePromised is "Sydney">>
<<run _linePool.pushUnique(
"그리고 넌 재앙과 결혼한 거야."
)>>
<</if>>
<<if playerIsPregnant()>>
<<run _linePool.pushUnique(
"잔혹한 침례.",
"두 개의 심장, 길을 잃었지."
)>>
<</if>>
<<if $wraithPrison and $wraithPrison.vision is true>>
<<run _linePool.pushUnique(
"다른 장소, 같은 치욕.",
"우리가 그런 공통점이 있다는 게 위로가 돼.",
"과거에서 빠져나왔고. 현재에 푹 빠져들었지. 아직 멈춰지지 않았고."
)>>
<</if>>
<<if $wraith.offspring is "dead">>
<<run _linePool.pushUnique(
"그들과 함께해.",
"영원히 버려.",
"그들은 마지막 순간, 널 위해 울었어."
)>>
<<if $wraith.state is "haunt">>
<<run _linePool.pushUnique("내게서 충분히 훔치지 않았어?")>>
<</if>>
<</if>>
<<if $wraith.mimic isnot "">>
<<run _linePool.pushUnique(
"사기꾼.",
"<<trNamedNPC $wraith.mimic>>_trResult _trResult _trResult _trResult _trResult _trResult _trResult _trResult."
)>>
<<else>>
<<run _linePool.pushUnique("그 누구도 없이. 혼자. 황폐해져. 사라져. 가라앉아.")>>
<</if>>
<<if $wraith.mimic is "Sydney" or ($wraith.mimic is "" and isLoveInterest("Sydney"))>>
<<run _linePool.pushUnique(
"난 <<nnpc_his_ yi \"Sydney\">> 유일한 친구였어, 나무들 너머의 어두운 곳에서.",
"너는 <<nnpc_him_ rul \"Sydney\">> 믿을 수 있다고 생각해? 웃기긴 하지만, 아무도 웃지 않아.",
"눈을 감고 잠을 자면, 그제서야 진정으로 볼 수 있을 거야. 난 그것을 <<nnpc_himPost \"Sydney\">>에게서 배웠어."
)>>
<</if>>
<<if $museumAntiques.antiques.antiquebell isnot "notFound">>
<<run _linePool.pushUnique("차가운 철제 종이 다시 울린다.")>>
<</if>>
<<if $town_projects and $town_projects.road gte 3>>
<<run _linePool.pushUnique(
"길은 묻혀진 채로 둬.",
"침입자들. 침입자들. 그건 너였지, 그렇지 않아?",
"목이 졸리는 소리, 부서지는 소리... 타는 소리, 때리는 소리... 이 소음들이 언제가 되어야 멎을까?"
)>>
<</if>>
<<if $hookah_state gte 2>>
<<run _linePool.pushUnique(
"그 모든 것들이 이걸 위해서였나?",
"그건 다시 일어날 거야. 그건 다시 일어날 거야."
)>>
<</if>>
<<if $awareness gte 400>>
<<run _linePool.pushUnique(
"그 엘크 사슴은 스스로 포식자라고 생각하지.",
"다시 눈이 머는 것. 넌 너의 무지를 그리워할 거야.",
"시간의 화살은 네가 태어나기 훨씬 전에 자정을 맞췄어."
)>>
<</if>>
<<if $awareness gte 600>>
<<run _linePool.pushUnique(
"부서진 건 파란색 가장자리 아래에 놓여있어.",
"사슬에 묶여 있는 것은, 무수한 사슬로 묶여 있어. 그 사슬은 무수한 사슬에 묶여있는 것들에게 묶여 있지.",
"붉은 달 아래, 믿음 없는 태양 아래. 내 곡조에 맞춰 춤을 추며, 여기에 <span class=\"tentacle\">하나로서</span> 서있어."
)>>
<</if>>
<<if $awareness gte 900>>
<<run _linePool.pushUnique(
"둘로서, 하나로서, 아직 세 번째는 찾지 못했어.",
"너의 여섯 가지 꿈과 함께, 손을 뻗어.",
"하늘을 가로지르는 흔적을 남기며 빛나라.",
"모든 일은 셋씩 짝을 지어 일어나.",
"모래가 마를 때까지.",
)>>
<</if>>
<<if $angel gte 6>>
<<run _linePool.pushUnique(
"영원하지 않을 거야. 그런 적 없으니까.",
"네 추락은 아름다울 거야.",
"나와 함께 날자, 간수야. 날아올라 떨어져.",
"결국, 넌 죄수에 불과해."
)>>
<<elseif $fallenangel gte 2>>
<<run _linePool.pushUnique(
"타락해. 타락해. 타락해.",
"마치 거울을 보는 것 같이.",
"그만한 가치가 있었어? 대답하지 마, 네가 틀렸을 거야.",
"눈을 뜨고, 날개를 검게 하고, 마음 단단히 먹어."
)>>
<<elseif $demon gte 6>>
<<run _linePool.pushUnique(
"자줏빛과 유황빛.",
"온 세상이 더럽혀질 거야.",
"가면을 쓰고 있네. 네 얼굴은 가면에 딱 맞아.",
"너는 바닥을 찾았다고 생각하지. 넌 표면도 거의 뚫지 못했어."
)>>
<<if $spear_vessel is "held">>
<<run _linePool.pushUnique("너는 네 얼굴을 괴롭히기 위해 네 뿔을 잘랐지.")>>
<<elseif $spear_vessel is "Zephyr">>
<<run _linePool.pushUnique("그 뿔은 분열되며 자라지. 일백만 개, 이백만 개...")>>
<</if>>
<</if>>
<<if $spear_vessel>>
<<if $spear_vessel is "held">>
<<run _linePool.pushUnique(
"미로, 불타는.",
"너무 밝아. 너무 따뜻해."
)>>
<<elseif $spear_vessel is "sea">>
<<run _linePool.pushUnique(
"물보다 묽은 상아. 피보다 진한 아이러니.",
"모래가 영원을 세듯. 검은 바스러진다."
)>>
<<elseif $spear_vessel is "Zephyr">>
<<run _linePool.pushUnique(
"빛은 어두어진다. 횃불은 희미해진다.",
"너는 구원을 뿌리쳤다. 그걸 돌려줘.",
)>>
<</if>>
<</if>>
<<set _line1 to "<span class=\"wraith\">" + _linePool.pluck() + "</span>">>
<<set _line2 to "<span class=\"wraith\">" + _linePool.pluck() + "</span>">>
<<if random(0,2)>>
<<set _speechWraith to "_speaks. \"_line1 _line2\"">>
<<else>>
<<set _speechWraith to "_speaks. \"_line1\"">>
<</if>>
<</if>>
<</silently>><<print _speechWraith>><</widget>>
<<widget "effectsWraith">>
<<switch $wraith.gen>>
<<case "man">>
<<effectsman>>
<<if $wraithApologise>>
<<apologyWraith>>
<<else>>
<<man>>
<</if>>
<<rescueWraith>>
<<stateman>>
<br><br>
<<actionsman>>
<<case "arms">>
<<set $enemynomax to 4>>
<<effectsman>>
<<for _iw to 1; _iw lt 4; _iw++>>
<<set $NPCList[_iw].intro to -1>>
<</for>>
<<if $wraithApologise>>
<<apologyWraith>>
<<else>>
<<man>>
<</if>>
<<rescueWraith>>
<<set $enemyno to 1>>
<<stateman>>
<br><br>
<<actionsman>>
<<case "tentacles">>
<<chastityBreakWraith>>
<<set $NPCList[0].intro to 1>>
<<effectstentacles>><<speechWraith>><<tentacles>>
<<statetentacles>>
<br><br>
<<actionstentacles>>
<<case "slimetentacles">>
<<chastityBreakWraith>>
<<set $NPCList[0].intro to 1>>
<<swarmeffects>><<effectstentacles>><<speechWraith>>
<<swarm>><<tentacles>>
<<statetentacles>>
<br><br>
<<actionsOmni>>
<<case "slime">>
<<set $NPCList[0].intro to 1>>
<<speechWraith>><<struggle>>
<<case "abomination">>
<<chastityBreakWraith>>
<<effectsabomination>>
<<if $wraithApologise>>
<<apologyWraith>>
<<else>>
<<abomination>>
<</if>>
<<rescueWraith>>
<<stateabomination>>
<br><br>
<<actionsabomination>>
<</switch>>
<</widget>>
<<widget "chastityBreakWraith">>
<<if $worn.genitals.name is "chastity parasite">> /* Do Nothing */
<<elseif $possessed>>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and playerChastity()>>
여러 개의 촉수가 당신의 다리 주위를 맴돌고 있다.
그것들은 당신의 <<worn_genitals_name>> 안으로 미끄러져 들어가고, 당신의 손이 그것들을 안내하는 것처럼 보인다. 그것은 당신의 주먹을 쥐게 하고, 촉수들이 놀라운 힘으로 잡아당겨,
<<if $worn.genitals.name.includes("gold")>>
그것들이 빛나는 금속을 부수려 하자 당신에게 엄청난 고통을 유발시킨다. 그것은 지글거리는 소리를 내며, 촉수에게 피해를 주는 듯 하다. <<gpain>><<pain 6>>
<br><br>
마지막으로 한번 당겨지자, 그 금속에 균열이 생기면서 쪼개지고, <<worn_genitals_name_ ga>> 휘어지며 황금 조각들이 바닥에 떨어지면서 밝은 빛과 함께 산산이 부서진다. 그 형체와 촉수들이 그 분투를 한 결과 상당히 약해진 것 같다.
<<if !$wraith.will>>
<<set $wraith.will to random(1300,1700)>>
<</if>>
<<set $wraith.will -= 100>>
<<else>>
당신의 <<worn_genitals_name_ rul>> 갈기갈기 찢는다.
<</if>>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<if $vaginalchastityparasite isnot 0 or $analchastityparasite isnot 0 or $penilechastityparasite isnot 0>>
<<set $vaginalchastityparasite to 0>><<set $analchastityparasite to 0>><<set $penilechastityparasite to 0>>
<span class="lblue">안에 있던 기생충들이 몸부림치며 당신의 몸에서 빠져나와, 쉿쉿 소리를 내며
<<if $underwater is 1>>
어둠속으로 사라진다
<<else>>
땅으로 떨어진다
<</if>>
.</span>
<</if>>
<</if>>
<<else>>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and playerChastity()>>
여러 개의 촉수가 당신의 다리 주위를 맴돌고 있다.
그것들은 당신의 <<worn_genitals_name>> 안으로 미끄러져 들어가고, 당신의 손이 그것들을 안내하는 것처럼 보인다. 그것은 당신의 주먹을 쥐게 하고, 촉수들이 놀라운 힘으로 잡아당겨,
<<if $worn.genitals.name.includes("gold")>>
그것들이 빛나는 금속을 부수려 하자 당신에게 엄청난 고통을 유발시킨다. 그것은 지글거리는 소리를 내며, 촉수에게 피해를 주는 듯 하다. <<gpain>><<pain 6>>
<br><br>
마지막으로 한번 당겨지자, 그 금속에 균열이 생기면서 쪼개지고, <<worn_genitals_name_ ga>> 휘어지며 황금 조각들이 바닥에 떨어지면서 밝은 빛과 함께 산산이 부서진다. 그 형체와 촉수들이 그 분투를 한 결과 상당히 약해진 것 같다.
<<if $abomination is 1>>
<<set $enemyhealth -= 150>><<set $enemyarousal += 150>>
<</if>>
<<set _tentDefeated to 0>>
<<for _i to 0; _i lt $tentacles.active; _i++>>
<<if _tentDefeated gte 3>>
<<break>>
<</if>>
<<if $tentacles[_i].tentaclehealth gt 0>>
<<set $tentacles[_i].tentaclehealth -= 20>>
<<set _tentDefeated++>>
<</if>>
<</for>>
<<else>>
당신의 <<worn_genitals_name_ rul>> 갈기갈기 찢는다.
<</if>>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<if $vaginalchastityparasite isnot 0 or $analchastityparasite isnot 0 or $penilechastityparasite isnot 0>>
<<set $vaginalchastityparasite to 0>><<set $analchastityparasite to 0>><<set $penilechastityparasite to 0>>
<span class="lblue">안에 있던 기생충들이 몸부림치며 당신의 몸에서 빠져나와, 쉿쉿 소리를 내며
<<if $underwater is 1>>
어둠속으로 사라진다
<<else>>
땅으로 떨어진다
<</if>>
.</span>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "apologyWraith">>
<<unset $wraithApologise>>
<br>
<<He_ ga>> 얼어붙더니, 약간 흐트러진다. 당신이 전에 본 적이 있다고 맹세할 수 있는 얼굴이 안개 속에 나타난다. <<He_ nun>> 알 수 없는 표정으로 당신을 바라보다가, <<his_ yi>> 팔을 살짝 들어 올린다. <<He_ nun>> 재빨리 몸을 피하며, <<himself_ yi>> 주변 안개를 재구성한다. <span class="green"><<He_ nun>> 움직일 수 없는 것 같다.</span>
<br><br>
<</widget>>
<<widget "rescueWraith">>
<<if $location is "forest">>
<<if $alarm is 1 and $forest lte 20 and $gwylan_aborted isnot 3>>
<<set $gwylan_aborted to 3>>
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
당신은 당신의 고함소리에 놀란 칙칙한 갈색머리의 <<nnpc_gendery_ ga "Gwylan">> 나무줄기를 헤치고 뛰어 나오는 것을 본다.
<<else>>
당신은 당신의 고함소리에 놀란 그윌란이 나무줄기를 헤치고 뛰어 나오는 것을 본다.
<</if>>
<<nnpc_He_ ga "Gwylan">> 어리둥절한 표정으로, 주위를 둘러본다. <<nnpc_His_ yi "Gwylan">> 시선은, 마치 당신이 없는 것처럼 당신의 위를 지나가고, <span class="red">그러더니 돌아서서 떠난다.</span>
<br><br>
<<elseif $alarm is 1 and $forest gte 21>>
<<forestRescueFail>>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "ejacW">>
<<if $wraith.gen is "slime">>
<<person_ ga>> 손을 들어올린다. 슬라임들에게서 형태가 없는 에너지의 선들이 <<himPost "에게">> 흘러간다. 슬라임들은 뒤로 물러나, <<person_ yi>> 곁으로 돌아간다. <<He_ ga>> 한 마리를 집어 들고, 쓰다듬기 시작한다.
<<else>>
<<ejaculation>>
<</if>>
<</widget>>
<<widget "ejaculation-wraith">>
<<if !_ejacRepeatFix>>
<<switch $wraith.gen>>
<<case "man">>
<<He_ ga>> 밝은 흰색으로 빛난다.
<<case "abomination">>
<<He_ ga>> 밝은 흰색으로 빛나더니, 웃기 시작한다. <<His_ yi>> 창백한 촉수들이 빛으로 흩어진다.
<<case "tentacles" "slimetentacles">>
<<He_ ga>> 손을 뒤로 물리자, <<his_ yi>> 눈이 <<wraithEyes>>색으로 빛난다. 촉수들이 당신에게서 물러나, <<his_ yi>> 곁으로 돌아간다.<<if $wraith.gen is "slimetentacles">> 슬라임들이 빠르게 뒤따른다.<</if>>
<<case "arms">>
<<set $enemyno to 1>>
<<He_ ga>> 밝은 흰색으로 빛나더니, 웃기 시작한다.<<set $NPCList[0].intro to 0>> <<He_ nun>> 수많은 팔로 이상한 몸짓을 하기 시작한다.
<<set _ejacRepeatFix to true>>
<<default>>
<</switch>>
<!-- Temporary until Wraith has its own bodyliquid -->
<<for _nn to 0;_nn lt $enemynomax; _nn++>>
<<if $NPCList[_nn].penis is "vagina">>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">>
<<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<elseif $NPCList[_nn].penis is "anus">>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<</if>>
<</for>>
<<if $pain gte 100>>
<<He_ nun>> 당신의 고통을 즐기는 것 같다.
<<elseif C.npc["Ivory Wraith"].lust gte random(10,30) and $wraith.state is "haunt" and !playerIsPregnant()>>
<<His_ yi>> 몸이 움직이더니 <span class="red">무언가가 당신의 배를 때린다</span>. 당신이 고통으로 몸을 구부리자 <<he_ ga>> <<if ["abomination","arms"].includes($wraith.gen)>>더 크게 웃는다<<else>>웃는다<</if>>.
<<gstress>><<gtrauma>><<gpain>><<violence 10>>
<</if>>
<br><br>
<</if>>
<</widget>>
<<widget "kissWraith">>
<<if _args[0] is "stress" and $stress gte $stressmax>>
<<set $_wraithStress to true>>
<</if>>
<<He_ ga>> 당신에게 다가오며,
<<if $wraith.type is "tentacles" or $wraith.gen is "abomination">>
촉수들을 옆으로 치운다.
<<if $tentacleMouth>>
<<set $_outof to (["tentacle", "tentacledeep"].includes($mouthstate) ? "빼낸다" : "치운다")>>
<<He_ ga>> <span class="lblue"><<trTentacle $tentacleMouth "를">> 당신의 입에서 $_outof.</span>
<</if>>
<<else>>
<<if C.npc["Ivory Wraith"].lust gte 16>>
당신의 머리카락을 <<if $wraith.gen is "arms">>많은 손으로<<else>>두 손으로<</if>> 고통스러울 정도로 꽉 움켜쥔다.
<<trauma 12>><<stress 6>><<arousal 1000>>
<<elseif C.npc["Ivory Wraith"].lust gte 11>>
한 손으로 당신의 목 뒤를 잡는다.
<<trauma 6>><<arousal 500>>
<<else>>
놀라울 정도로 부드럽게 뺨을 감싼다.
<</if>>
<</if>>
<<He_ ga>> 당신에게 키스하자, 곧바로 당신의 귀가 울리기 시작한다. 당신의 손과 발이 차가워지고, 얼굴은 뜨겁게 달아오른다.
그리고, 얼굴 역시, 점점 차가워진다. 당신은 마치 몸의 일부가 빨려나가는 것 처럼 느낀다.
<<takeKissVirginity "Ivory Wraith" "rape">>
<<arousal 2000 "mouth">><<gggarousal>>
<<trauma 30>><<gggtrauma>><<purity -50>><<lllpurity>><<physique_loss 16>><<llphysique>>
<<if $pain lt 100>>
<<pain -15>><<llpain>>
<</if>>
<<if $arousal gte $arousalmax>>
<br><br>
<<orgasm>>
당신의 절정은 괴롭고 고통스러웠기에 당신은 <<himPost "에게">>서 몸부림치며 괴로워한다. <<His_ yi>> 공격이 더욱 거칠어진다. 당신은 약해지는 것을 느낀다.
<<trauma 30>><<gggtrauma>><<purity -25>><<llpurity>><<physique_loss 8>><<lphysique>><<awareness -20>><<lllawareness>><<gobsession>>
<<if $_wraithStress>>
<<set $stress to $stressmax>>
<</if>>
<</if>>
<</widget>>
<<widget "wHunt">>
<<if !$possessed>>
<<switch _args[0]>>
<<case "town">>
<<if wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte (random(0, 50))>>
<br><br>
<<set $wraith.hunt to 1>>
어지러움과 혼란의 물결이 당신을 엄습한다. 눈을 깜빡일 때마다, 흐릿한 형상이 보인다.
<br>
눈을 감고 있으니, 초점이 맞춰지기 시작한다. 예복을 입은 키가 큰 인물이, 붉은 달빛에 잠겨 있고, 그 피부는 상아처럼 창백하다. 당신이 그자를 보는 순간, 그자도 당신을 보고 있다는 생각을 떨칠 수가 없다. <<stress 6>><<gstress>><<trauma 6>><<gtrauma>>
<br>
<<if $wraith.state is "haunt">>
<span class="red">당신은 쫓기고 있다.</span>
<<else>>
<span class="red">공포가 대기 중에 남아 떠돈다.</span>
<</if>>
<<elseif $wraith.hunt>>
<<if $moonstate is "morning" and Time.hour gte 6>>
<br><br>
태양이 떠오르자, 당신은 안도감을 느낀다. 공포가 사라진다. <span class="blue"><i>당신은 다음 붉은 달이 뜨기까지는 안전하다.</i></span>
<<clearWraith>>
<<elseif $wPersist is 1>>
<<set $wPersist to 2>>
<br><br>
공포가 사라지지 않는다. 무언가 잘못됐다. <span class="red">당신을 사냥하던 것이 무엇이든 여전히 쫓아오고 있다.</span><<stress 3>><<gstress>>
<<elseif $wraith.state is "haunt">>
<span class="red">무언가 소름 끼치는 것이 당신을 사냥하고 있다.</span>
<<set $wraith.hunt += (0.5 + (C.npc["Ivory Wraith"].lust / 40))>>
<<if $wraith.hunt gte ($rng / 10)>>
<<set $eventforced to true>>
<</if>>
<<else>>
<span class="red">무언가 소름 끼치는 것이 거리를 활보하고 있다.</span>
<<set $wraith.hunt += (0.5 + (C.npc["Ivory Wraith"].lust / 40))>>
<<if $wraith.hunt gte ($rng / 10)>>
<<set $eventforced to true>>
<</if>>
<</if>>
<</if>>
<<case "forest">>
<<if $wraith.hunt is 0>>
<<set $rng2 to random(1, 3)>>
<<if $rng2 is 1 and $edenfreedom gte 1>>
오한이 척추를 타고 올라오며, 원초적인 본능이 경고한다. <span class="red">당신은 쫓기고 있다.</span>
<<set $edenforesthunt to 1>>
<<set $blackwolfhunt to 0>>
<<else>>
당신은 주위의 대기에서 이상한 형체를 보기 시작한다. 눈을 깜빡일 때마다, 흐릿한 형상이 보인다.
<br>
눈을 감고 있으니, 초점이 맞춰지기 시작한다. 예복을 입은 키가 큰 인물이, 붉은 달빛에 잠겨 있고, 그 피부는 상아처럼 창백하다. 당신이 그자를 보는 순간, 그자도 당신을 보고 있다는 생각을 떨칠 수가 없다. <<stress 6>><<gstress>><<trauma 6>><<gtrauma>>
<br>
<span class="red">당신은 쫓기고 있다.</span>
<<set $edenforesthunt to 0>>
<<set $blackwolfhunt to 0>>
<</if>>
<<set $wraith.hunt to 1>>
<<else>>
당신은 주위의 대기에서 이상한 형체를 보기 시작한다. 오한이 척추를 타고 올라온다. <span class="red">아직도 당신은 쫓기고 있다.</span>
<<set $edenforesthunt to 0>>
<<set $blackwolfhunt to 0>>
<</if>>
<<set $foresthunt to $wraith.hunt>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<case "drain">>
<<if wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte (random(0, 60))>>
<<set $wraith.hunt to 1>>
<br><br>
어지러움과 혼란의 물결이 당신을 엄습한다. 눈을 깜빡일 때마다, 흐릿한 형상이 보인다.
<br>
눈을 감고 있으니, 초점이 맞춰지기 시작한다. 예복을 입은 키가 큰 인물이, 붉은 달빛에 잠겨 있고, 그 피부는 상아처럼 창백하다. 당신이 그자를 보는 순간, 그자도 당신을 보고 있다는 생각을 떨칠 수가 없다. <<stress 6>><<gstress>><<trauma 6>><<gtrauma>>
<br>
<<if $wraith.state is "haunt">>
<span class="red">당신은 쫓기고 있다.</span>
<<else>>
<span class="red">공포가 대기 중에 남아 떠돈다.</span>
<</if>>
<<elseif $wraith.hunt>>
<<if $moonstate is "morning" and Time.hour gte 6>>
<br><br>
열린 맨홀의 격자 사이로 아침의 첫 햇살이 흘러나오자, 당신은 안도감을 느낀다. 공포가 사라진다 <span class="blue"><i>당신은 다음 붉은 달이 뜨기까지는 안전하다.</i></span>
<<clearWraith>>
<<elseif $wraith.state is "haunt">>
<span class="red">무언가 소름 끼치는 것이 당신을 사냥하고 있다.</span>
<<set $wraith.hunt += (0.5 + (C.npc["Ivory Wraith"].lust / 40))>>
<<if $wraith.hunt gte ($rng / 10)>>
<<set $eventforced to true>>
<</if>>
<<else>>
<span class="red">무언가 소름 끼치는 것이 거리를 활보하고 있다.</span>
<<set $wraith.hunt += (0.5 + (C.npc["Ivory Wraith"].lust / 40))>>
<<if $wraith.hunt gte ($rng / 10)>>
<<set $eventforced to true>>
<</if>>
<</if>>
<</if>>
<<case "sewers">>
<<if wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte (random(0, 60))>>
<<set $wraith.hunt to 1>>
<br><br>
어지러움과 혼란의 물결이 당신을 엄습한다. 눈을 깜빡일 때마다, 흐릿한 형상이 보인다.
<br>
눈을 감고 있으니, 초점이 맞춰지기 시작한다. 예복을 입은 키가 큰 인물이, 붉은 달빛에 잠겨 있고, 그 피부는 상아처럼 창백하다. 당신이 그자를 보는 순간, 그자도 당신을 보고 있다는 생각을 떨칠 수가 없다. <<stress 6>><<gstress>><<trauma 6>><<gtrauma>>
<br>
<<if $wraith.state is "haunt">>
<span class="red">당신은 쫓기고 있다.</span>
<<else>>
<span class="red">공포가 대기 중에 남아 떠돈다.</span>
<</if>>
<<elseif $wraith.hunt>>
<<if $moonstate is "morning" and Time.hour gte 6>>
<br><br>
당신은 안도감이 느껴지자, 본능적으로 태양이 떠올랐다는 것을 알게 된다. 공포가 사라진다. <span class="blue"><i>당신은 다음 붉은 달이 뜨기까지는 안전하다.</i></span>
<<clearWraith>>
<<elseif $wraith.state is "haunt">>
<span class="red">무언가 소름 끼치는 것이 당신을 사냥하고 있다.</span>
<<set $wraith.hunt += (0.5 + (C.npc["Ivory Wraith"].lust / 40))>>
<<if $wraith.hunt gte ($rng / 10)>>
<<set $eventforced to true>>
<</if>>
<<else>>
<span class="red">무언가 소름 끼치는 것이 하수구를 활보하고 있다.</span>
<<set $wraith.hunt += 0.5>>
<<if $wraith.hunt gte ($rng / 10)>>
<<set $eventforced to true>>
<</if>>
<</if>>
<</if>>
<<case "lake">>
당신의 귀가 울리기 시작하고, 당신은 누군가 당신을 보고 있다고 느낀다. 본능적으로, 주변을 둘러본다.
<br><br>
<<if $bus is "lakeshore" or $bus is "lakeshallows" or $bus is "lakedepths">>
아름다운 창백한 형체가 호수 중앙에 떠서 맴돌고 있다. 당신은 긴 은빛 머리카락이 나부끼는 것을 쳐다본다. 당신이 그것을 보자 마자, 그것은 사라진다. <<stress 6>><<gstress>>
<br><br>
<<elseif $location is "lake_ruin">>
아름다운 창백한 형체가 물 위에 떠 있다. 긴 은빛 머리카락이 물줄기를 따라 흐른다. 당신이 그것을 보자 마자, 그것은 사라진다. <<stress 6>><<gstress>>
<br><br>
<<else>>
순간, 당신은 나무 사이로 창백한 얼굴이 보였다고 생각한다. <<stress 6>><<gstress>>
<br><br>
<</if>>
<span class="red">당신은 무단 침입 중이다. 당신은 쫓기고 있다.</span>
<<set $edenforesthunt to 0>>
<<set $blackwolfhunt to 0>>
<<set $wraith.hunt to 1>>
<<set $foresthunt to $wraith.hunt>>
<br><br>
<<set $eventskip to 1>>
<<if $location is "lake_ruin">>
<<destinationlakeruin>>
<<else>>
<<if Weather.isSnow and ($bus is "lakeshallows" or $bus is "lakedepths")>>
<<destination_lake_ice>>
<<else>>
<<destinationlake>>
<</if>>
<</if>>
<</switch>>
<</if>>
<</widget>>
<<widget "wPersist">>
<<if $wraith.state and !$possessed>>
<<if $wraith.hunt and wraithCanHunt()>>
<<if _args[0] is "forest">>
<<if $foresthunt gte 1>>
<<set $wraith.hunt to $foresthunt>>
<<if !$wPersist>>
<<set $wPersist to 1>>
<</if>>
<<else>>
<<set $foresthunt to $wraith.hunt>>
당신은 수목 한계선으로 들어가지만, <span class="red"> 여전히 무언가 당신을 쫓아오고 있다는 느낌을 떨칠 수 없다.</span>
<</if>>
<<if ($location is "lake" or $location is "lake_ruin") and !$possessed>>
<<set $wraith.hunt += 1.5>>
<<set $foresthunt += 1.5>>
<<if $moonstate is "morning" and Time.hour gte 6>>
태양이 떠오르자, 당신은 안도감을 느낀다. 공포가 사라진다. <span class="blue"><i>당신은 다음 붉은 달이 뜨기까지는 안전하다.</i></span>
<<clearWraith>>
<br><br>
<<else>>
<<rng 60>>
<<if $rng lte 20>>
<span class="red">당신은 쫓기고 있다. 붉은 달빛이 수면에 반사된다.</span> <<stress 6>><<gstress>>
<br><br>
<<elseif $rng lte 40>>
<span class="red">당신은 쫓기고 있다. 멀리서 웃음소리가 들린다.</span> <<trauma 6>><<gtrauma>>
<br><br>
<<else>>
<span class="red">당신은 쫓기고 있다. 사방에서 압박감이 느껴진다.</span> <<stress 6>><<gstress>><<trauma 6>><<gtrauma>>
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif wraithCanHunt() and !$possessed>>
<<wTimerProgress>>
<</if>>
<</if>>
<</widget>>
<<widget "wTimerProgress">>
<<if $wraith.state and $wraith.hunt is 0 and Time.isBloodMoon()>>
<<set $wraith.timer++>>
<<set $wraith.timer += Math.floor(C.npc["Ivory Wraith"].lust / 10)>>
<<if $rng gte 60 and numberOfEarSlime()>>
귓속 슬라임이 특이한 소리를 내며, <span class="red">마치 무언가를 부르는 것 같다.</span>
<<set $wraith.timer++>>
<</if>>
<</if>>
<</widget>>
<<widget "exitWraith">>
<<switch $wraith.exit>>
<<case "home">>
<<link [[다음|Bedroom]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "sleep">>
<<set $wardrobe_location to "wardrobe">>
<<wardrobeSelection true>>
<<radiooutfits>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "cabin">>
<<link [[다음|Eden Cabin]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "alex_cottage">>
<<link [[다음|Farm Cottage]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "tower">>
<<link [[다음|Bird Tower]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "town">>
<<destinationeventend>>
<<endevent>>
<<case "forest">>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "lake_ruin">>
<<destinationlakeruin>>
<<endevent>><<set $eventskip to 1>>
<<case "lake">>
<<if Weather.isSnow and ($bus is "lakedepths" or $bus is "lakeshallows")>>
<<destination_lake_ice>>
<<else>>
<<destinationlake>>
<</if>>
<<endevent>><<set $eventskip to 1>>
<<case "wolf_cave">>
<<link [[다음|Wolf Cave]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "moor">>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "farm_assault">>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br>
<<case "sewers">>
<<destinationsewers>>
<<endevent>><<set $eventskip to 1>>
<<case "pirates">>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<default>>
<span class="red">Something went wrong. There's nowhere to place you due to a failure of the Wraith's code. Please inform PurityGuy.</span>
<br><br>
Offending event: $passage | Location: $location ($bus) | Exit: $wraith.exit
<br><br>
<<endWraith>>
<<clearWraith>>
<<link [[침실로 순간이동|Bedroom]]>><<endevent>><<set $eventskip to 1>><<hallucinogen 180>><</link>><<gghallucinogens>>
<br>
<</switch>>
<<if !_args[0]>>
<<endWraith>>
<</if>>
<</widget>>
<<widget "rngWraith">>
<<if $wraith.state>>
<<if _args[1] is "night" and Time.dayState isnot "night" or _args[1] is "noBlood" and Time.isBloodMoon()>>
<<set _wraithEvent to false>>
<<else>>
<<set _rngWraith to 2 + (Math.floor(C.npc["Ivory Wraith"].lust / 10))>>
<<if Time.dayState is "night">>
<<set _rngWraith += 2>>
<</if>>
<<set _wraithHallucinations to (_args[0] is 1 or _args[0] is 2 ? _args[0] : 0)>>
<<if ($hallucinations gte _wraithHallucinations and _rngWraith gte random(1,100)) or Time.isBloodMoon()>>
<<set _wraithEvent to true>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "rngWraithSocial">>
<<if $wraith.state and !_rngWraithSocialCheck>>
<<set _rngWraithSocialCheck to true>>
<<set _rngWraithFace to ($wraith.type ? Math.ceil(Math.random() * 10) : Math.ceil(Math.random() * 30))>>
<<set _rngWraithLineChance to Math.ceil(Math.random() * 15)>>
<<set _rngWraithSocial to 2 + (Math.floor(C.npc["Ivory Wraith"].lust / 10))>>
<<if Time.dayState is "night">>
<<set _rngWraithSocial += 2>>
<</if>>
<<if ($hallucinations gte 1 and _rngWraithSocial gte Math.ceil(Math.random() * 100)) or Time.isBloodMoon()>>
<<set _wraithEventSocial to true>>
<</if>>
<<if $wraith.mimic isnot "" and $wraith.revealed>>
<<set _wraithTitle to "pretender">>
<<else>>
<<switch $wraith.gen>>
<<case "tentacles">><<set _wraithTitle to "writhing">>
<<case "abomination">><<set _wraithTitle to "profane">>
<<case "arms">><<set _wraithTitle to "vain">>
<<default>><<set _wraithTitle to (["haunt", "despair"].includes($wraith.state) ? "forlorn" : "reflection")>>
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "wraithEventStreet">>
<<set $wraith.exit to "town">>
<<if $wraith.hunt gte 10>>
<<if !$wraithIntro>>
<<wraithIntro>>
<<else>>
<<wraithCaught>>
<</if>>
<<else>>
<<cleareventpool>>
<<if $wraith.hunt gte 5>>
<<if !$wraithIntro>>
<<addevent "wraithIntro" 0.1>>
<<else>>
<<addinlineevent "wraithClose1" 0.1>>
당신이 걸을수록, 당신의 발소리가 가벼워진다. 숨쉬기가 점점 힘들어<<if $exposed lte 0>>지고, 옷이 무겁게 느껴<</if>>진다. <<rainWraith true>>
<br><br>
당신의 귀가 울리기 시작하고, 당신은 <<weather_ `Weather.precipitation`>> 속에서 무언가 형체를 갖추는 것을 본다.
아름다운 창백한 형체가, 바람에 나부끼는 반투명한 흰 예복을 입고 바닥 위에서 떠다닌다. 당신을 보자 두 눈이 <<wraithEyes>>색으로 밝게 빛난다. 당신은 공중에서 춤추는 형체와 그 너머의 눈을 보자 마음이 뿌옇게 흐려지는 것을 느낀다.
<br><br>
당신이 눈을 돌리기도 전에, 그것은 손으로 최면을 거는 동작을 한다.
<<if $wraith.state is "haunt">>
그런 다음 그것은 자신의 목에 손을 올리고, 그곳에 존재하지 않는 무언가를 잡으려고 한다. 그것이 손을 꼭 쥔다.
<br><br>
"<span class="wraith">도둑. 넌 다신 자유로와지지 못할 것이다.</span>"
<br><br>
<<if numberOfEarSlime()>>
<span class="lewd">머릿속의 슬라임이 당신에게 </span> <span class="red">그것을 돌려주라고 명령한다.</span>
<br><br>
<</if>>
<<elseif $wraith.state is "despair">>
그런 다음 그것은 자신의 목에 손을 올리고, 그곳에 존재하지 않는 무언가를 잡으려고 한다. 그것이 손을 꼭 쥔다.
<br><br>
"<span class="wraith">그건 너무 차가워. 너는 너무 따듯해.</span>"
<br><br>
<<if numberOfEarSlime()>>
<span class="lewd">머릿속의 슬라임이 당신에게</span> <span class="red">무릎을 꿇으라 명령한다.</span>
<br><br>
<</if>>
<<else>>
그것은 한 손을 자신의 가슴에 올려, 상아 목걸이를 문지른다. 세공된 푸른 보석의 반짝임이 그것의 빛나는 눈과 잘 어울린다.
<br><br>
"<span class="wraith">무릎 꿇어.</span>"
<br><br>
<<if numberOfEarSlime()>>
<span class="lewd">머릿속의 슬라임이 당신에게 무릎을 꿇으라 명령한다.</span>
<br><br>
<</if>>
<</if>>
<<link [[굴복한다|Wraith Caught Obey]]>><<if numberOfEarSlime()>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><</if>><<sub 1>><</link>><<if numberOfEarSlime()>><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>>
<br>
<<link [[시선을 돌리려 해 본다|Wraith Caught Resist]]>><<if numberOfEarSlime()>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><</if>><<def 1>><</link>><<if numberOfEarSlime()>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>><</if>><<willpowerdifficulty 1 $willpowermax>>
<br>
<</addinlineevent>>
<<addinlineevent "wraithClose2" 0.1>>
무언가가 당신의 귀에 직접 이름을 속삭인다. 당신은 옆으로 팔을 마구 휘두르지만, 거기에는 아무것도 없다.
<<if $loveInterest.primary isnot "None" and $loveInterest.primary isnot "Black Wolf" and $loveInterest.primary isnot "Great Hawk">>
당신은 <<trNamedNPC $loveInterest.primary "의">>_trResult 소리처럼 들렸다고 생각한다. <<if $wraith.seen gte 5>>하지만, 당신은 그렇지 않다는 것을 더 잘 알고 있다.<</if>>
<</if>>
<br><br>
몸을 돌리니, 피가 얼어붙는다. 창백한 형체가 <<if $location is "park">>분수 위에 떠 있다<<else>>거리의 끝에 서 있다<</if>>. <<rainWraith>>
<br><br>
<<link [[도망간다|Wraith Run]]>><</link>><<athleticsdifficulty 800 1500>>
<br>
<<link [[숨는다 (0:10)|Wraith Hide]]>><<pass 10>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "wraithClose3" 0.1>>
<<if $tentacledisable is "f">>
당신은 시야 한 구석에서 흐릿한 하얀 것을 보고, 무언가가 허벅지에 닿는 것을 느낀다. 아래를 내려다보니 열려있는 맨홀에서 창백한 촉수가 뻗어 나온다. <span class="red">당신은 당신을 쫓는 것이 가까워지고 있다는 것을 느낀다.</span>
<br><br>
<<link [[촉수를 잡는다|Wraith Tentacle Grab]]>><</link>><<physiquedifficulty 6000 16000>><<deviant1>>
<br>
<<if hasSexStat("deviancy", 5)>>
<<link [[몸을 내준다|Wraith Tentacle Rape]]>><<set $molestationstart to 1>><</link>><<deviant5>>
<br>
<</if>>
<<link [[도망치려 한다|Wraith Tentacle Run]]>><<stress 3>><<trauma 3>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
당신은 시야 한 구석에서 흐릿한 하얀 것을 보고, 무언가가 발목을 잡는 것을 느낀다. 당신은 즉시 뒤로 뛰려 하지만, 그것이 발목을 조이면서 걸려 넘어진다. <<pain 2>><<gpain>>
<br><br>
아래를 내려다보니 창백한 손이 배수관으로 돌아가는 것이 보인다. <<stress 6>><<gstress>>
<br><br>
당신은 허둥지둥 일어서서 계속 움직인다.
<br><br>
<<set $wraith.hunt++>>
<<destinationeventend>>
<</if>>
<</addinlineevent>>
<<addinlineevent "wraithClose4" 0.2>>
주변의 모든 것이 붉은빛으로 물들어 있다. 당신은 걸어가며, 주변에 오랫동안 아무도 보이지 않는다는 걸 알아차린다.
<br><br>
당신은 이것이 일시적인지, 아니면 나쁜 징조인지 확신할 수 없다.
<br><br>
<<destinationeventend>>
<</addinlineevent>>
<<addinlineevent "wraithClose5" 0.1>>
당신은 아래에서 격렬하게 우르릉거리는 소리를 듣는다. 하수구에서 나는 소리 같다. 당신은 열린 맨홀에서 거대한 물줄기가 솟구쳐올라, 물을 공중으로 높이 쏘아올리는 것을 본다.
<br><br>
우르릉거리는 소리가 거세진다. 근처 배수관에서 물이 뿜어져 나온다. 아래를 내려다보고, 당신은 당신이 배수관 창살 위에 서있다는 것을 깨닫는다.
<br><br>
<<if (currentSkillValue('danceskill') + $rng) gte 800>>
당신의 민첩성 덕분에, 당신은 <span class="green"> 반사적으로 몸을 돌려</span> 또다시 솟구치는 물줄기를 피한다.
<<else>>
당신은 몸을 피하려 하지만, <span class="red">너무 늦었다.</span> 당신은 아래에서 뿜어져 나온 물줄기에 흠뻑 젖는다.
<<water>><<effectswater>><<exposure>><<covered>>
<</if>>
<br><br>
마지막 물줄기가 당신 뒤에 있는 또 다른 맨홀에서 뿜어져 나온다. 당신은 유령처럼 창백한 형체가, 물처럼 반투명한 촉수에 둘러싸여 꼭대기에 서있는 것을 본다. <<stress 12>><<ggstress>>
<br><br>
당신은 반대 방향으로 달린다.
<<set $wraith.hunt++>>
<br><br>
<<exitWraith>>
<</addinlineevent>>
<</if>>
<</if>>
<<addinlineevent "wraith1" 0.2>>
시야 한 구석에서, 당신은 창백한 얼굴이
<<if $location is "park">>
나무 뒤에서 당신을 지켜보고 있는 것을 흘낏 본다.
<<else>>
높은 창가에서 당신을 지켜보고 있는 것을 흘낏 본다.
<</if>>
당신이 눈을 깜빡이자, 그것은 사라진다. <<stress 6>><<gstress>>
<br><br>
<<destinationeventend>>
<</addinlineevent>>
<<addinlineevent "wraith2" 0.1>>
당신은 누군가 당신의 이름을 부르는 소리를 들었다고 생각한다. 주변엔 단 한 사람도 보이지 않는다. <<stress 6>><<gstress>>
<br><br>
<<destinationeventend>>
<</addinlineevent>>
<<addinlineevent "wraith3" 0.1>>
<<generate1>><<person1>><<person_ ga>> 달려와, 당신을 넘어뜨릴 뻔한다. <<Hes_ nun>> 간신히 서서, 공포에 질려 계속 당신 쪽을 바라본다.
<br><br>
당신은 <<hes_ ga>> 당신의 뒤를 보고 있다는 것을 깨닫는다. 당신은 뒤돌아보지만,
<<if $location is "park">>
텅 빈 공원 외에는 아무것도 없다.
<<else>>
텅 빈 거리 외에는 아무것도 없다.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</addinlineevent>>
<<addinlineevent "wraith4" 0.2>>
붉은 달빛이 멀리 떨어진 창문과 주차된 차들에 반사된다. 분위기가 섬뜩한 만큼이나, 아름답다는 것을 당신은 부정할 수 없다. <<stress -3>><<lstress>>
<br><br>
<<destinationeventend>>
<</addinlineevent>>
<<addinlineevent "wraith5" 0.1>>
배수관 창살 위를 지나자, 아래에서 희미하게 우르릉거리는 소리가 들린다. 점점 소리가 커진다.
<br><br>
당신은 꾸물거리지 않기로 결정한다.
<br><br>
<<destinationeventend>>
<</addinlineevent>>
<<addinlineevent "wraithEventSkip" 0.3>>
<<set _wraithEventSkipped to true>>
<<eventsstreet>>
<</addinlineevent>>
<<runeventpool>>
<</if>>
<</widget>>
<<widget "wraithEventSewers">>
<<set $wraith.exit to "sewers">>
<<if $wraith.hunt gte 10>>
<<if !$wraithIntro>>
<<wraithIntro>>
<<else>>
<<wraithCaught>>
<</if>>
<<else>>
<<cleareventpool>>
<<if $wraith.hunt gte 5>>
<<if !$wraithIntro>>
<<addevent "wraithIntro" 0.1>>
<<else>>
<<addinlineevent "wraithClose1" 0.1>>
당신이 걸을수록, 당신의 발소리가 가벼워진다. 숨쉬기가 점점 힘들어<<if $exposed lte 0>>지고, 옷이 무겁게 느껴<</if>>진다. <<rainWraith true>>
<br><br>
당신의 귀가 울리기 시작하고, 당신은 안갯속에서 무언가 형체를 갖추는 것을 보게 된다.
아름다운 창백한 형체가, 바람에 나부끼는 반투명한 흰 예복을 입고 바닥 위에서 떠다닌다. 당신을 보자 두 눈이 <<wraithEyes>>색으로 밝게 빛난다. 당신은 공중에서 춤추는 형체와 그 너머의 눈을 보자 마음이 뿌옇게 흐려지는 것을 느낀다.
<br><br>
당신이 눈을 돌리기도 전에, 그것은 손으로 최면을 거는 동작을 한다.
<<if $wraith.state is "haunt">>
그런 다음 그것은 자신의 목에 손을 올리고, 그곳에 존재하지 않는 무언가를 잡으려고 한다. 그것이 손을 꼭 쥔다.
<br><br>
"<span class="wraith">도둑. 넌 다신 자유로와지지 못할 것이다.</span>"
<br><br>
<<if numberOfEarSlime()>>
<span class="lewd">머릿속의 슬라임이 당신에게 </span> <span class="red">그것을 돌려주라고 명령한다.</span>
<br><br>
<</if>>
<<elseif $wraith.state is "despair">>
그런 다음 그것은 자신의 목에 손을 올리고, 그곳에 존재하지 않는 무언가를 잡으려고 한다. 그것이 손을 꼭 쥔다.
<br><br>
"<span class="wraith">그건 너무 차가워. 너는 너무 따듯해.</span>"
<br><br>
<<if numberOfEarSlime()>>
<span class="lewd">머릿속의 슬라임이 당신에게</span> <span class="red">무릎을 꿇으라 명령한다.</span>
<br><br>
<</if>>
<<else>>
그것은 한 손을 자신의 가슴에 올려, 상아 목걸이를 문지른다. 세공된 푸른 보석의 반짝임이 그것의 빛나는 눈과 잘 어울린다.
<br><br>
"<span class="wraith">무릎 꿇어.</span>"
<br><br>
<<if numberOfEarSlime()>>
<span class="lewd">머릿속의 슬라임이 당신에게 무릎을 꿇으라 명령한다.</span>
<br><br>
<</if>>
<</if>>
<<link [[굴복한다|Wraith Caught Obey]]>><<if numberOfEarSlime()>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><</if>><<sub 1>><</link>><<if numberOfEarSlime()>><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>>
<br>
<<link [[시선을 돌리려 해 본다|Wraith Caught Resist]]>><<if numberOfEarSlime()>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><</if>><<def 1>><</link>><<if numberOfEarSlime()>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>><</if>><<willpowerdifficulty 1 $willpowermax>>
<br>
<</addinlineevent>>
<<addinlineevent "wraithClose2" 0.1>>
<<if $tentacledisable is "f">>
당신은 시야 한 구석에서 흐릿한 하얀 것을 보고, 무언가가 허벅지에 닿는 것을 느낀다. 아래를 내려다보니 수로에서 창백한 촉수가 뻗어 나온다. <span class="red">당신은 당신을 쫓는 것이 가까워지고 있다는 것을 느낀다.</span>
<br><br>
<<link [[촉수를 잡는다|Wraith Tentacle Grab]]>><</link>><<physiquedifficulty 6000 16000>><<deviant1>>
<br>
<<if hasSexStat("deviancy", 5)>>
<<link [[몸을 내준다|Wraith Tentacle Rape]]>><<set $molestationstart to 1>><</link>><<deviant5>>
<br>
<</if>>
<<link [[도망치려 한다|Wraith Tentacle Run]]>><<stress 3>><<trauma 3>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
당신은 시야 한 구석에서 흐릿한 하얀 것을 보고, 무언가가 발목을 잡는 것을 느낀다. 당신은 즉시 뒤로 뛰려 하지만, 그것이 발목을 조이면서 걸려 넘어진다. <<pain 2>><<gpain>>
<br><br>
아래를 내려다보니 창백한 손이 배수관으로 돌아가는 것이 보인다. <<stress 6>><<gstress>>
<br><br>
당신은 허둥지둥 일어서서 계속 움직인다.
<br><br>
<<set $wraith.hunt++>>
<<destinationsewers>>
<</if>>
<</addinlineevent>>
<<addinlineevent "wraithClose3" 0.1>>
당신은 천장이 반짝이는 것을 알아차린다.
<<if $slimedisable is "f">>
끈적끈적한 물질이 바닥으로 철벅 떨어진다. 그것은 걸쭉하고 끈적거리고 창백하다. 그것이 당신을 향해 다가오며, 안갯속에서 더 많이 나타난다.
<br><br>
<<link [[다음|Wraith Sewers Struggle]]>><<set $struggle_start to 1>><</link>>
<<else>>
당신이 옆으로 발을 옮기자 창백한 슬라임이 바닥으로 철벅 떨어진다. 당신은 슬라임이 쫓아오기 전에 도망치지만, 당신은 당신을 쫓는 것이 가까워지고 있다는 것을 느낀다. <<stress 6>><<gstress>>
<br><br>
<<set $wraith.hunt++>>
<<destinationsewers>>
<</if>>
<</addinlineevent>>
<</if>>
<</if>>
<<addinlineevent "wraith1" 0.2>>
시야 한 구석에서, 당신은 창백한 얼굴이 그림자 속에서 당신을 지켜보고 있는 것을 흘낏 본다. 당신이 눈을 깜빡이자, 그것은 사라진다. <<stress 6>><<gstress>>
<br><br>
<<destinationsewers>>
<</addinlineevent>>
<<addinlineevent "wraith2" 0.1>>
당신은 누군가 당신의 이름을 부르는 소리를 들었다고 생각한다. 주변엔 단 한 사람도 보이지 않는다. <<stress 6>><<gstress>>
<br><br>
<<destinationsewers>>
<</addinlineevent>>
<<addinlineevent "wraith3" 0.1>>
물이 부자연스럽게 회전하더니, 당신에게 달려든다. 당신은 뒤로 뛰려 하지만, 물은 공중에서 멈춘다. 물은 마치 마음을 바꾼 것처럼, 천천히 수로 안으로 돌아간다. <<stress 6>><<gstress>>
<br><br>
<<destinationsewers>>
<</addinlineevent>>
<<addinlineevent "wraithEventSkip" 0.1>>
<<set _wraithEventSkipped to true>>
<<eventssewers>>
<</addinlineevent>>
<<runeventpool>>
<</if>>
<</widget>>
<<widget "wraithIntro">>
<<set $wraithIntro to true>>
당신이 걸을수록, 당신의 발소리가 가벼워진다. 숨쉬기가 점점 힘들어<<if $exposed lte 0>>지고, 옷이 무겁게 느껴<</if>>진다.
<br><br>
<<if $location is "forest" or $location is "lake">>
당신은 나무에 기대어, 숨을 헐떡인다. 주위를 둘러보고, 당신은 모든 것이 조용해진 것을 알아차린다.
<<switch Weather.precipitation>>
<<case "snow">>
찬바람이 강설을 동반한다. 뒤를 돌아보니, 발자국이 이미 눈에 가려졌다. 당신은 방향감각을 완전히 잃었다.
<<case "rain">>
빗소리만이 정적을 깨뜨리고 있다.
<<default>>
<<if Weather.isSnow>>
눈이 조용히 내린다. 하지만, 언제부터 눈이 내리기 시작했는지 알 수 없다. <<rainWraith>>
<<else>>
오직 비만이 정적을 깨뜨리고 있다. 하지만, 언제부터 비가 내리기 시작했는지 알 수 없다. <<rainWraith>>
<</if>>
<</switch>>
당신의 귀가 울리기 시작한다.
<br><br>
사람의 형상이 <<trWeather `Weather.precipitation`>>_trResult속에서 형성되기 시작하자, 당신의 맥박이 빨라진다.
<<elseif $location is "sewers">>
<<rainWraith>>
주위의 공기가 차가워진다. 당신은 살갗에 <<weather_ ga `Weather.precipitation`>> 내리는 것을 느끼고 있다고 맹세할 수 있지만, 하수구에는 <<weather_ ga `Weather.precipitation`>> 없다. 오직 빠르게 팽창하는 안개 뿐이다.
<br><br>
당신의 귀가 울리기 시작한다. 당신은 안갯속에서 형체가 형성되기 시작하자, 당신의 맥박이 빨라진다.
<<else>>
당신은 주위를 둘러본다. 이 근방에는 사람이 전혀 없다. 당신은 잠시 안정을 취한다. 예복을 입은 형체의 형상이 머리에서 서서히 희미해진다. <<rainWraith true>>
<br><br>
당신의 귀가 울리기 시작한다. <<trWeather `Weather.precipitation`>>_trResult 속에서 형체가 형성되기 시작하자, 당신의 맥박이 빨라진다.
<</if>>
당신은 뒤돌아 도망치려 하지만, 당신의 다리는 움직이지 않고, 당신은 쳐다보는 것을 막을 수가 없다.
아름다운 창백한 형체가, 바람에 나부끼는 반투명한 흰 예복을 입고 바닥 위에서 떠다닌다. 당신을 보자 두 눈이 <<wraithEyes>>색으로 밝게 빛난다.
<<if $wraith.state is "haunt">>
그것은 흉터가 있는 자신의 목에 손을 올리고, 그곳에 존재하지 않는 무언가를 잡으려고 한다.
<br><br>
"<span class="wraith">도둑. 그것을 돌려줘, 그렇지 않으면 <<if Weather.precipitation is "snow">>이 눈보라가 널 얼어붙게 할 것이다<<else>>이 폭우가 널 익사시킬 것이다<</if>>.</span>"
<br><br>
<<if numberOfEarSlime()>>
<span class="lewd">머릿속의 슬라임이 당신에게 </span> <span class="red">그것을 돌려주라고 명령한다.</span>
<br><br>
<</if>>
<<elseif $wraith.state is "despair">>
그런 다음 그것은 자신의 목에 손을 올리고, 그곳에 존재하지 않는 무언가를 잡으려고 한다. 그것이 손을 꼭 쥔다.
<br><br>
"<span class="wraith">내...내 목걸이를 본 적 있는가?</span>"
<br><br>
<<if numberOfEarSlime()>>
<span class="lewd">You feel the slime in your head command you to</span> <span class="red">kneel.</span>
<br><br>
<</if>>
<<else>>
그것은 한 손을 자신의 가슴에 올려, 상아 목걸이를 문지른다. 세공된 푸른 보석의 반짝임이 그것의 빛나는 눈과 잘 어울린다.
<br><br>
"<span class="wraith">가엾고, 외로운 영혼. 이리 와. 내가 우리를 아름답게 만들어 줄 것이야.</span>"
<br><br>
<<if numberOfEarSlime()>>
<span class="lewd">머릿속의 슬라임이 당신에게 무릎을 꿇으라 명령한다.</span>
<br><br>
<</if>>
<</if>>
<<link [[굴복한다|Wraith Caught Obey]]>><<if numberOfEarSlime()>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><</if>><<sub 1>><</link>><<if numberOfEarSlime()>><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>>
<br>
<<link [[시선을 돌리려 해 본다|Wraith Caught Resist]]>><<if numberOfEarSlime()>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><</if>><<def 1>><</link>><<if numberOfEarSlime()>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>><</if>><<willpowerdifficulty 250 $willpowermax>>
<br>
<<if $angel gte 6>>
<<link [[기도한다|Wraith Intro Pray]]>><</link>><<angel>>
<br>
<</if>>
<</widget>>
<<widget "wraithCaught">>
<<rainWraith>>
<<if $passage is "Lake Meditate">>
당신은 갑자기 명상에서 깨어난다. 당신의 팔<<if $exposed lte 0>>과 옷<</if>>이 무거워지고, 몸이 떠다니는 것 같은 느낌이 든다.
<br><br>
뒤를 돌아보는 순간, 무언가가 거칠게 당신의 목을 움켜쥐고 몸을 들어 올린다.
<br><br>
<<if $wraithIntro>>
창백한 형체가 당신 앞에 서 있다.
<<if $wraith.state is "haunt">>
그것은 자신의 목을 움켜쥐며, 당신에게 이를 드러낸다.
<br><br>
"<span class="wraith">가라앉아라.</span>"
<<elseif $wraith.state is "despair">>
그것은 꽉 쥔 손을 목으로 가져가며, 당신에게 얼굴을 찡그린다.
<br><br>
"<span class="wraith">그건 어디 있지? 너무 차가워.</span>"
<<else>>
붉은 달빛에도 불구하고, 목걸이는 파랗게 빛난다.
<br><br>
"<span class="wraith">넌 내 거야.</span>"
<</if>>
<<else>>
<<set $wraithIntro to true>>
아름다운 창백한 형체가 당신 앞에 서 있다. 그것은 당신을 훑어보며, 가까이 끌어당긴다. 시선을 돌리기 힘들다.
<br><br>
<<if $wraith.state is "haunt">>
그것은 흉터가 있는 자신의 목을 움켜쥐며, 당신에게 이를 드러낸다.
<br><br>
"<span class="wraith">도둑. 그것을 돌려줘.</span>"
<<elseif $wraith.state is "despair">>
그것은 꽉 쥔 손을 목으로 가져가며, 당신에게 얼굴을 찡그린다.
<br><br>
"<span class="wraith">내...내 목걸이를 본 적 있는가?</span>"
<<else>>
붉은 달빛에도 불구하고, 목걸이는 파랗게 빛난다.
<br><br>
"<span class="wraith">저항하지 마. 내가 우리를 아름답게 만들어 줄 것이야.</span>"
<</if>>
<</if>>
<<elseif $location is "lake_ruin" or $bus is "lakedepths" or $bus is "lakeshallows">>
<<if $bus is "lakeshallows" or $bus is "lakedepths">>
<<set $location to "lake_ruin">>
<<if Weather.isSnow>>
당신은 앞으로 비틀거리고, 발이 차가운 얼음 물에 닿는 것을 느낀다. 얼음이 깨지는 소리는 듣지 못했다.
<br><br>
뒤를 돌아보니, 깨진 곳도 없는데 얼음 밖으로 창백한 손이 튀어나와 있다. <span class="red">손이 당신을 당기자, 당신은 얼음을 통과하기 시작한다.</span> 당신은 아무것도 붙잡을 수 없이, 속수무책으로 끌려간다.
<<else>>
당신은 다리를 잡아당기는 느낌이 든다. 예고도 없이, 당신은 <span class="red">수면 아래로 거칠게 끌려간다.</span>
<</if>>
<br><br>
<<else>>
갑자기 아래로 당겨지는 느낌이 든다. 당신은 물 속에서 몸부림쳐보지만, 움직이지 못한다. 주위를 둘러보자, 길고 반투명한 수많은 팔이 당신을 옭아매고 있다.
<br><br>
<</if>>
<<if $wraithIntro>>
창백한 형체가 물속에서 당신 앞에 떠 있다.
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
그것은 자신의 목을 움켜쥐며, 당신에게 이를 드러낸다.
<br><br>
"<span class="wraith">가라앉아라.</span>"
<<elseif $wraith.state is "despair">>
그것은 꽉 쥔 손을 목으로 가져가며, 당신에게 미소를 짓는다.
<br><br>
"<span class="wraith"><<pcPetnamePost "Wraith" "이여">>. 돌아왔구나. 내 목걸이를 본 적 있는가?</span>"
<<else>>
그것의 목걸이가 눈에 띄게 파랗게 빛나며, 주변의 물에 반사된다.
<br><br>
"<span class="wraith">돌아왔구나.</span>"
<</if>>
<<else>>
<<set $wraithIntro to true>>
아름다운 창백한 형체가 당신을 둘러싸고 있다. 긴 은빛 머리카락이 그 뒤의 물을 따라 흐른다. 그것은 마치 당신을 조사하는 것만 같다.
<br><br>
<<if $wraith.state is "haunt">>
그것은 드러나 있는 자신의 목을 긁으며, 눈에 띄게 붉은 눈으로 당신을 바라본다.
<br><br>
"<span class="wraith">도둑. 돌아왔구나. 즉시 그것을 돌려줘.</span>"
<<elseif $wraith.state is "despair">>
그것은 꽉 쥔 손을 목으로 가져가며, 당신에게 얼굴을 찡그린다.
<br><br>
"<span class="wraith">내...내 목걸이를 본 적 있는가?</span>"
<<else>>
그것은 마치 당신에게서 보호하듯, 상아 목걸이에 손을 올린다.
<br><br>
"<span class="wraith">무단 침입자. 죽은 자들의 것을 훔치러 온 거야?</span>"
<</if>>
<</if>>
<<else>>
당신은 갑자기 허리 높이의 물속을 걷는 것처럼 느껴진다. 당신의 팔<<if $exposed lte 0>>과 옷<</if>>이 무거워지고, 발은 더 이상 땅에 닿지 않는 것 같다.
<br><br>
뒤를 돌아보는 순간, 무언가가 거칠게 당신의 목을 움켜쥐고 몸을 들어 올린다. 창백한 형체가 당신 앞에 서 있다.
<<if ["haunt", "despair"].includes($wraith.state)>>
그것은 드러나 있는 자신의 목을 긁으며, 눈에 띄게 붉은 눈으로 당신을 바라본다.
<<else>>
그것의 은빛 머리카락이 당신은 느낄 수 없는 산들바람에 휘날린다. 그것은 다른 손으로 목걸이를 만진다.
<</if>>
<br><br>
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
"<span class="wraith">가라앉아라.</span>"
<<elseif $wraith.state is "despair">>
"<span class="wraith">너무 차가워. 그건 어디 있지?</span>"
<<else>>
"<span class="wraith">넌 내 거야.</span>"
<</if>>
<</if>>
<br><br>
<<generateWraith 1 true>>
<<initWraith "abomination">>
<<if $wraith.gen is "abomination">>
창백한 촉수들이 당신을 제자리에 매달아 둔다.
<<else>>
수많은 반투명한 팔이 그것의 뒤에서 빙빙 돈다.
<</if>>
<br><br>
<<link [[다음|Wraith Caught]]>><</link>>
<br>
<</widget>>
<<widget "wraith_pass">>
<<if _args[0]>>
<<pass _args[0]>>
<<set $wraithPrison.timer -= _args[0]>>
<<if $wraithPrison.timer lte 0 and $wraithPrison.state isnot "gone">>
<<set $wraithPrison.state to "present">>
<<elseif $wraithPrison.state isnot "gone">>
<<set $wraithPrison.state to "recovering">>
<</if>>
<<set $wraithPrison.timePassed += _args[0]>>
<<hallucinogen `(_args[0] * 3)`>>
<<set $arousal += (_args[0] * 3)>>
<</if>>
<</widget>>
<<widget "wraithPossess">>
<<set $possessed to true>><<canvas-model-override "blink" false>>
<<set $controlSaved to $control>><<set $control to 0>>
<<set $wraith.hunt to 0>>
<<if _args[0]>>
<<set $wraith.exit to _args[0]>>
<</if>>
<</widget>>
<<widget "wraithExorcise">>
<<unset $possessed>><<canvas-model-override "clear">>
<<if _args[0]>>
<<if $wraith.possessCount is undefined>>
<<set $wraith.possessCount to 1>>
<<else>>
<<set $wraith.possessCount++>>
<</if>>
<</if>>
<<if _args[1] and $controlSaved isnot undefined>>
<<set $control to $controlSaved>><<unset $controlSaved>>
<</if>>
<</widget>>
<<widget "gobsession">>
<<if !$wraith.init>>
<span class="red">ERROR: Wraith is not initialised.</span>
<br><br>
Offending event: $passage | Location: $location ($bus)
<<else>>
<<set $_change to (_args[0] ? _args[0] : 1)>>
<<set C.npc["Ivory Wraith"].lust += $_change>>
<<if $statdisable is "f">> |
<<if $_change gt 4>>
<span class="red">+ + + 집착</span>
<<elseif $_change gt 2>>
<span class="red">+ + 집착</span>
<<elseif $_change gt 0>>
<span class="red">+ 집착</span>
<</if>>
<</if>>
<</if>>
<<relationshipclamp>>
<</widget>>
<<widget "lobsession">>
<<if !$wraith.init>>
<span class="red">ERROR: Wraith is not initialised.</span>
<br><br>
Offending event: $passage | Location: $location ($bus)
<<else>>
<<set $_change to (_args[0] ? _args[0] : 1)>>
<<set C.npc["Ivory Wraith"].lust -= $_change>>
<<if $wraith.state is "haunt" and C.npc["Ivory Wraith"].lust lt 10>>
<<set $_change -= (10 - C.npc["Ivory Wraith"].lust)>>
<</if>>
<<if $statdisable is "f">> |
<<if $_change gt 4>>
<span class="blue">- - - 집착</span>
<<elseif $_change gt 2>>
<span class="blue">- - 집착</span>
<<elseif $_change gt 0>>
<span class="blue">- 집착</span>
<</if>>
<</if>>
<</if>>
<<relationshipclamp>>
<</widget>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set _earSlimeEnableSwimwear to true>>
<<set $forest to 30>><<set $bus to "lakeshore">><<wearoutfit>>
당신은 <<= Weather.isFrozen("lake") ? "얼어붙은 호숫가" : "호숫가">>에 서 있다.
<<if Time.hour gte 15 and $halloween is 1 and Time.monthDay is 31 and $halloween_lake is 1>>
거기에는 몇몇 사람들이 할로윈 파티를 하고 있다.
<<elseif $laketeenspresent is 1>>
<<if Weather.isFrozen("lake")>>
학생들이 주변에서 놀거나, 아이스 스케이팅을 연습하고 있다.
<<else>>
<<if Time.season isnot "winter">>거기에는 물놀이를 하는 사람이 몇몇 있다. <</if>>몇 명의 학생들이 수영용 부두에 앉아있는 것이 보인다.
<</if>>
<<elseif Time.dayState is "night">>
<<if Time.isWeekEnd()>>
호수 건너편 캠핑장의 불꽃에서 희미한 빛이 보인다.
<<else>>
어두운 물이 보이지 않게 잔물결을 일으킨다.
<</if>>
<<elseif Time.dayState is "dusk" or Time.dayState is "dawn">>
<<if Weather.isFrozen("lake")>>
햇빛이 얼음에 반사된다.
<<else>>
모래와 바위에 파도가 부딪혀 깨진다. 맞은편 둑에 곰이 물고기를 잡아먹고 있다.
<</if>>
<<else>>
수면에 비친 당신의 얼굴이 보인다.
<<if Weather.isFrozen("lake")>>
원한다면 수영용 부두까지 걸어갈 수 있다.
<<else>>
수영용 부두가 물 위에 유유히 올라 있다.
<</if>>
<</if>>
<<if Weather.precipitation is "rain">>
비가 <<= Weather.isFrozen("lake") ? "얼어붙은 수면에서 튀어오르며" : "수면을 치며">> <<= Weather.isFrozen("lake") ? "얼음" : "물">>이 생동감 있게 움직인다.
<<elseif Weather.precipitation is "snow">>
눈이 <<= Weather.isFrozen("lake") ? "얼음 표면에 앉는다" : "냉랭한 물 속으로 떨어져 내린다">>.
<<elseif Weather.isFrozen("lake")>>
얼음은 평온하다.
<<else>>
물은 잔잔하다.
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
당신은 <<lewdnessPost "을">> 숨기기 위해 나무 사이에서 몸을 낮춘다.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1 and !$possessed>>
<<eventlake>>
<<elseif $town_projects.diving is 1 and $exposed lte 0 and !$possessed>>
<<set $town_projects.diving to 2>>
<<npc Winter>><<person1>>
<<if Weather.precipitation is "rain">>
윈터 선생님이 물가에 서 있는 게 보인다. 바람이 검은 우산 아래 <<his_ yi>> 회색 머리칼을 살랑이게 하고 있다.
<<else>>
윈터 선생님이 물가에 서 있는 게 보인다. 바람이 <<his_ yi>> 회색 머리칼을 살랑이게 하고 있다.
<</if>>
<<He_ nun>> 당신 쪽을 흘끗 바라본다.
<<if Time.dayState is "night">>
"이 시간에 다른 사람이 있을 줄은 몰랐구나." <<he_ ga>> 말한다.
<<elseif Time.schoolDay and Time.hour gte 9 and Time.hour lt 15>>
"학교에 있어야 하는 거 아니니?" <<he_ ga>> 묻더니, 씩 웃는다. "생각해보니 내게도 똑같은 질문을 할 수 있겠구나."
<<elseif Time.schoolDay>>
"다른 사람이 있을 줄은 몰랐구나." <<he_ ga>> 말한다.
<<elseif Time.weekDay is 7 or Time.weekDay is 1>>
"걱정하지 마라." <<he_ ga>> 말한다. "박물관을 오래 떠나 있지는 않을 거니까."
<<else>>
"다른 사람이 있을 줄은 몰랐구나." <<he_ ga>> 말한다.
<</if>>
<br><br>
<<He>> looks out over the lake.
<<if $winterlakeknown is 1>>
"호수 아래에 옛 건축물들이 있다고 말했던 거 기억하니?
<<else>>
"호수 아래에는 옛 건축물들이 있단다.
<</if>>
아주 오래된 것이야. 풍부한 유산이지. 한때 난 여기에 현장 사무소를 두어 조사를 해볼 계획을 세웠단다. 하지만 내 신청서는 받아들여지지 않더구나."
<br><br>
<<He_ ga>> 마을 방향의 숲 쪽으로 돌아선다. "두서없는 소리를 늘어놓아 미안하구나. 여기서 안전히 있으렴."
<br><br>
<i>당신은 시청에서 현장 사무소에 대해 문의할 수 있습니다.</i>
<br><br>
<<link [[다음|Lake Shore]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $town_projects.diving is 3 and $exposed lte 0 and !$possessed>>
<<set $town_projects.diving to 4>>
<<npc Winter>><<person1>>
앞쪽에서 여러 목소리가 들려온다. 여러 사람들이 진녹색 텐트 주변에 강철못을 박고 있다. 윈터 선생님은 멀찍이 떨어진 곳에 서 있다. <<He_ ga>> 당신의 존재를 알아차리고, 빠르게 달려온다.
<br><br>
"고맙구나." <<he_ ga>> <<his_ yi>> 두 손으로 당신의 손을 잡은 채 위아래로 흔들며 말한다. "시장이 나를 개인적으로 불렀단다. 어떤 사람이 내 현장 사무소를 설치할 자금을 기부했다고 말하더구나."
<br><br>
<<earnFeat "Field Work">>
<<link [[다음|Lake Shore Diving]]>><</link>>
<br>
<<elseif Time.season isnot "winter" and !Time.isBloodMoon() and numberOfEarSlime() and !$daily.earSlimeStroll and random(0,100) gte 92 and (($exposed lte 1 and earSlimeMakingMundaneRequests()) or ($laketeenspresent isnot 1 and $exposed gte 2 and $earSlime.growth gte 20 - $earSlime.exhibitionism) or ($laketeenspresent is 1 and $exposed gte 2 and $earSlime.growth gte 50 - $earSlime.exhibitionism))>>
<<set $daily.earSlimeStroll to true>>
<span @class="$earSlime.startedThreats ? 'lewd' : 'lblue'">당신은 머릿속의 슬라임이 호숫가를 산책하라고 명령하는 것을 느낀다.</span> 응한다면 보답을 할거라 약속<<if $earSlime.startedThreats>>하지만, 따르지 않는다면 어떤 일이 벌어질지 모른다며 협박한다<<else>>한다<</if>>.
<br><br>
/* Link decreases stress by both the ear slime and taking a stroll */
<<link [[복종한다|Lake Stroll]]>>
<<pass 60>><<set $earSlimeLakeStroll to true>>
<<if $exposed gte 2>>
<<arousal 1000>><<rng>>
<<if $laketeenspresent is 1>>
<<set $phase to 2>>
<<else>>
<<set $phase to 3>>
<</if>>
<<else>>
<<set $phase to 1>>
<</if>>
<<corruption 1>><<pain -4>><<stress -12>><<trauma -12>><<sub 2>>
<</link>><<gcorruption>><<lpain>><<lltrauma>><<llstress>><<if $exposed gte 2>><<garousal>><</if>>
<br>
<<if $earSlime.startedThreats>>
<<link [[반항한다|Lake Stroll Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<<else>>
<<link [[무시한다|Lake Shore]]>><</link>>
<</if>>
<<else>>
<<eventlakesafe>>
<<lakereturnjourney>>
<<if clothingInStorage("lakeshore").length lt 1>>
옷을 보관할 수 있게 움푹하게 파인 공간이 있는 바위가 있다.
<br>
<</if>>
<<lakeclothes>>
호수는 당신의 반영을 비추며,
<<if Weather.bloodMoon>>
핏빛으로 물들어 희미하게 빛나고 있다.
<<elseif Time.dayState is 'dawn'>>
새벽의 호박색 잔광으로 희미하게 빛나고 있다.
<<elseif Time.dayState is 'day'>>
그 모습에 어떤 불순물도 없이 희미하게 빛나고 있다.
<<elseif Time.dayState is 'dusk'>>
황혼의 호박색 잔광으로 희미하게 빛나고 있다.
<<else>>
그 표면을 달빛이 비추며 희미하게 빛나고 있다.
<</if>>
<br>
<<mirroricon>><<link [[당신의 반영을 확인한다|Lake Shore Mirror]]>><<preMirror>><</link>>
<br><br>
<<if Time.hour gte 18 and $halloween is 1 and Time.monthDay is 31 and $halloween_lake is 1>>
<<socialiseicon "party">><<link [[파티에 동참한다 (0:10)|Lake Halloween Party]]>><<pass 10>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<elseif $laketeenspresent is 1 and $exposed lte 0 and Time.hour isnot 20 and !Weather.isFrozen("lake")>>
<<socialiseicon>><<link [[어울려 논다 (0:30)|Lake Hang]]>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<</if>>
<<if Weather.isFrozen("lake")>>
<<if $nextPassageCheck is "Lake Shallows Ice">>
<span class="nextLink"><<lakeicon>><<link [[걸어라.|Lake Shallows Ice]]>><<pass 2>><</link>></span>
<<else>>
<<lakeicon>><<link [[얼음 위를 걸어간다 (0:02)|Lake Shallows Ice]]>><<pass 2>><</link>>
<</if>>
<br>
<<else>>
<<if $nextPassageCheck is "Lake Shallows">>
<span class="nextLink"><<swimicon>><<link [[수영해라.|Lake Shallows]]>><<pass 2>><</link>></span>
<<else>>
<<swimicon>><<link [[수영한다 (0:02)|Lake Shallows]]>><<pass 2>><</link>>
<</if>>
<br>
<</if>>
<<if $town_projects.diving gte 4>>
<<if $exposed gte 2>>
지금 상태로 고고학 현장 사무소에 가는 것은 좋은 생각이 아닌 것 같다.
<<else>>
<<lakeicon "field office">><<link [[고고학 현장 사무소 (0:02)|Lake Office]]>><<pass 2>><</link>>
<</if>>
<br>
<</if>>
<<if !Weather.isFrozen("lake") and !Time.isBloodMoon()>>
<<if $exposed gte 2>>
<<if hasSexStat("exhibitionism", 5) and $laketeenspresent is 1>>
<<walkicon>><<link [[산책한다 (1:00)|Lake Stroll]]>><<pass 60>><<stress -6>><<arousal 1000>><<rng>><<set $phase to 2>><</link>><<exhibitionist5>><<garousal>><<lstress>>
<br>
<<elseif hasSexStat("exhibitionism", 4) and $laketeenspresent isnot 1>>
<<walkicon>><<link [[산책한다 (1:00)|Lake Stroll]]>><<pass 60>><<stress -6>><<arousal 1000>><<rng>><<set $phase to 3>><</link>><<exhibitionist4>><<garousal>><<lstress>>
<br>
<</if>>
<<else>>
<<walkicon>><<link [[산책한다 (1:00)|Lake Stroll]]>><<pass 60>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<</if>>
<</if>>
<<if $debug is 1>>
<<ind>><<link [[북쪽 모닥불 구덩이로 간다 (0:10)|Lake Firepit]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $earSlime.forcedCommando isnot undefined and $worn.under_lower.name isnot "naked">>
<<elseif $town_projects.road gte 4>>
<<busicon>><<link [[북쪽 버스 정류장으로 간다|Lake Bus]]>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Lake Waterfall">>
<span class="nextLink"><<lakeicon "waterfall">><<link [[남쪽 폭포로 간다 (0:10)|Lake Waterfall]]>><<pass 10>><</link>></span>
<<else>>
<<lakeicon "waterfall">><<link [[남쪽 폭포로 간다 (0:10)|Lake Waterfall]]>><<pass 10>><</link>>
<</if>>
<br><br>
/* Added $exhibitionism due to situations where the player can be soft locked and unsure how best to deal with it */
<<if $earSlime.forcedCommando isnot undefined and !$worn.under_lower.type.includes("naked") and hasSexStat("exhibitionism", 3)>>
<span class="red">귓속의 슬라임이 <<underwearTypeText "을">> 입은 채 나가는 것을 허락하지 않는다.</span>
<<else>>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<pass 10>><</link>>
<</if>>
<br>
<<set $eventskip to 0>>
<</if>><<effects>>
"그럴 것 같지 않아 보여도," 윈터 선생님이 말한다. "이 늙은 뼈다귀들의 온기를 지키는 데는 충분하단다. 네게 한 번 보여주마."
<br><br>
윈터 선생님이 당신을 텐트 안쪽으로 안내한다. 내부는 꽤나 넓다. 길쭉한 테이블이 늘어서 있고, 덮개로 분리된 공간 근처의 옷걸이에는 잠수복이 걸려 있다. 잠수복은 최근에 사용된 듯이 축축해 보인다.
<br><br>
"저것들은 전원 케이블에 연결되어 있단다." <<he_ ga>> 말한다. <span class="green">"주중에 학교가 끝나면 여기서 나를 찾을 수 있을 게다."</span>
<br><br>
<<if Time.dayState is "night">>
"빨리 시작하고 싶어 기다릴 수가 없지만, 시간이 늦었구나. 다시 한 번 고맙다고 말하고 싶단다. 정말 시작하고 싶어 못 견디겠어!"
<<elseif Time.weekDay gte 1 and Time.weekDay lte 5>>
<<if Time.schoolDay and Time.hour gte 9 and Time.hour lt 15>>
"빨리 시작하고 싶어 기다릴 수가 없지만, 내 학생을 방치해 둘 수는 없겠구나. 다시 한 번 고맙다고 말하고 싶단다. 정말 시작하고 싶어 못 견디겠어!"
<<else>>
"빨리 시작하고 싶어 기다릴 수가 없지만, 다시 한 번 고맙다고 말하고 싶단다. 정말 시작하고 싶어 못 견디겠어!"
<</if>>
<<else>>
<<He_ ga>> 테이블 위에 가방을 올려놓더니, 내용물을 꺼내기 시작한다. "다시 한 번 고맙다고 말하고 싶단다. 정말 시작하고 싶어 못 견디겠어!"
<</if>>
<br><br>
<<link [[다음|Lake Office]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
당신은 호숫가의 고고학 현장 사무소에 있다. 녹색 텐트의 벽이 넓은 내부를 감싸고 있다.
<<if Time.schoolDay and Time.hour gte 16 and Time.hour lte 20 or !Time.schoolDay and Time.hour gte 6 and Time.hour lte 20>>
<<npc Winter>><<person1>>
윈터 선생님이 테이블 앞에 앉아, 연구에 몰두하고 있다.
<</if>>
<br><br>
<<if (Time.schoolDay and Time.hour gte 16 and Time.hour lte 20 or !Time.schoolDay and Time.hour gte 6 and Time.hour lte 20)>>
<<if !$weekly.winterLakeTalk>>
<<askicon>><<link [[Ask about Winter's research|Lake Office Ask]]>><</link>>
<br>
<</if>>
<<if $winterLakeTalk is 1 and $bogProgress is 1>>
<<ind>><<link [[Tell Winter about the bog|Lake Office Ask Bog]]>><<npcincr Winter love 2>><</link>><<glove>>
<br>
<</if>>
<</if>>
<<getouticon>><<link [[떠난다|Lake Shore]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
<<set $winterLakeTalk = ($winterLakeTalk || 0)>>
<<if $winterLakeTalk is 0>>
<<if $speech_attitude is "meek">>
"Was... was this worth it? Have you learned anything?"
<<elseif $speech_attitude is "bratty">>
"So, was this whole project worth the money? Did you learn anything?"
<<else>>
"Has the office been helpful? Did you learn anything?"
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"H-have you learned anything new?"
<<elseif $speech_attitude is "bratty">>
"Anything new?"
<<else>>
"What's new?"
<</if>>
<</if>>
You ask.
<br><br>
<<switch $winterLakeTalk>>
<<case 0>>
<<set $winterLakeTalk to 1>><<set $weekly.winterLakeTalk to true>>
<<His>> head tilts slightly. "Normally I wouldn't be so inclined to share new and potentially flawed information, but you're to thank for all of this. I can make an exception." <<npcincr Winter love 1>><<glove>>
<br><br>
"Manmade interference is obvious, even beyond the submerged ruins. Erosion patterns show that the channel leading north towards the town is at least partially artificial. The former natural waterway that leads east became a small brook due to the redirection."
<br><br>
<<He>> pauses for a moment. "We can't place a definitive date, and nothing about the northern waterway exists in the town's records. However, the stagnation caused by the reduced flow may have led to the formation of the bog to the east. <span class="green">One could possibly traverse the dry section of the riverbed to bypass the dense foliage between here and there</span>. I may have more information for you soon, depending on whether or not I can find someone to <span class="blue">scout the brook for me.</span>"
<br><br>
<<if !$brookIntro>>
<<set $brookIntro to 1>>
<span class="gold">You've discovered the offshoot brook near the waterfall.</span>
<br><br>
<</if>>
<<link [[다음|Lake Office]]>><</link>>
<br>
<<case 1>>
<<if $bogProgress gte 2>>
<<set $winterLakeTalk to 2>><<set $weekly.winterLakeTalk to true>>
<<He>> turns to you. "The lake is fed by a tributary river that forms in the mountain to the west. However, the lake wasn't always here. That much is made obvious by the old ruins. The questions are when, and why? Where did the river lead to before then?"
<br><br>
<<He>> pauses. "I'll be sending a group to take notes on the bog. <span class="green">We finally have some volunteers thanks to your scouting.</span> Come see me in a week, and I may have more for you."
<<else>>
<<set $weekly.winterLakeTalk to true>>
<<He>> frowns. "Afraid not. <span class="blue">I need someone to investigate the brook's path.</span> Until then, we're stuck."
<</if>>
<br><br>
<<link [[다음|Lake Office]]>><</link>>
<br>
<<case 2>>
<<set $winterLakeTalk to 3>>
<<set $bogTeam to {
state: "active",
robinKnown: false,
robinPresent: false,
timer: 0
}>>
<<He>> nods. "My team has collected samples-"
<br><br>
As if on cue, someone enters the tent. It's Sirris. <<npc Sirris 2>><<person2>> <<He>> drops a large backpack onto the desk beside Winter, smiling. "Branch trimmings, a sketch of the heartwood rings, and a small jar of sap," <<he>> says proudly before smiling at you.
<br><br>
<<npc Niki 3>><<npc Wren 4>>
<<run getRobinLocation()>>
<<if _robin_location isnot $robinmissing>>
<<npc Robin 5>><<set $bogTeam.robinKnown to true>><<set $bogTeam.robinPresent to true>>
Two more enter. You first notice Robin shuffling awkwardly and looking downtrodden. <<person5>><<He>> lightens up upon seeing you. "Hey. Winter said <<person1>><<he>> needed help, so I volunteered!"
Behind <<person5>><<him>> is a <<person4>><<personsimple>> with <<if $pronoun is "m">>short<<else>>shoulder-length<</if>> hair. There's a pistol holstered on <<his>> belt.
<<if $wrenSeen.includesAny("cards", "letter", "prison", "catsuit")>>
<span class="gold">It's Wren.</span>
<br><br>
"Well, if it isn't my favourite troublemaker," <<he>> says with a grin. <<He>> places a hand on Robin's head, ruffling <<person5>><<his>> hair.
<<if $robinromance is 1>>
"Never guessed this would be your <<girlfriend>>, Ro." Robin pushes Wren's hand away. The emotion on <<his>> face is hard to read, but you think you catch a mixture of disgust and 'help me'.
<<else>>
"Never guessed this would be the friend you were telling me all about, Ro." Robin pushes Wren's hand away and takes a step out of reach. The emotion on <<his>> face is hard to read.
<</if>>
<<elseif $wrenSeen.length>>
<span class="gold">It's Wren.</span>
<br><br>
"Well, fancy seeing you here," <<he>> says with a grin. <<He>> places a hand on Robin's head, ruffling <<person5>><<his>> hair.
<<if $robinromance is 1>>
"Never guessed this would be your <<girlfriend>>, Ro." Robin pushes Wren's hand away. The emotion on <<his>> face is hard to read, but you think you catch a mixture of disgust and 'help me'.
<<else>>
"Never guessed this would be the friend you were telling me all about, Ro." Robin pushes Wren's hand away and takes a step out of reach. The emotion on <<his>> face is hard to read.
<</if>>
<<else>>
<br><br>
<<if $robinromance is 1>>
"Oh, is this your <<girlfriend>>, Ro? <span class="gold">The name's Wren,</span>" <<he>> says, ruffling Robin's hair as <<he>> looks at you. Robin pushes Wren's hand away. The emotion on <<person5>><<his>> face is hard to read, but you think you catch a mixture of disgust and 'help me'.
<<else>>
"Oh, is this the friend you were telling me about, Ro? <span class="gold">The name's Wren,</span>" <<he>> says, ruffling Robin's hair as <<he>> looks at you. Robin pushes Wren's hand away and takes a step out of reach. The emotion on <<person5>><<his>> face is hard to read.
<</if>>
<</if>>
Wren frowns, but is cut off by
<<else>>
Two more enter the tent. You first notice a <<person4>><<personsimple>> with <<if $pronoun is "m">>short<<else>>shoulder-length<</if>> hair. There's a pistol holstered on <<his>> belt.
<<if $wrenSeen.includesAny("cards", "letter", "prison", "catsuit")>>
<span class="gold">It's Wren.</span>
<br><br>
"Well, if it isn't my favourite troublemaker," <<he>> says with a grin.
<<elseif $wrenSeen.length>>
<span class="gold">It's Wren.</span>
<br><br>
"Well, fancy seeing you here," <<he>> says with a grin.
<<else>>
"Damn, how much more help are you planning on pulling in, Winter?" <<He>> regards you with a grin. <span class="gold">"The name's Wren."</span>
<</if>>
<<Hes>> cut off by
<</if>>
a young <<person3>><<personsimple>> with a stick in <<his>> mouth pushing in, looking down at a camera.
<br><br>
<<if !$nikiSeen.length>>
"That's Niki," Sirris says. "A photographer who works in town. When Winter came calling, I thought <<he>> would be interested." Niki acknowledges you with a nod.
<<elseif $nikiSeen.includes("adult_shop_opening")>>
It's Niki, the photographer. "You remember Niki, right?" Sirris asks. "From the opening of the shop." Niki acknowledges you with a nod.
<<elseif $nikiSeen.includes("farm")>>
<span class="red">It's Niki,</span> the photographer from Remy's farm. <<He>> looks alarmed to see you. "That's Niki," Sirris says. "A photographer who works in town. When Winter came calling, I thought <<he>> would be interested." <<gtrauma>><<trauma 6>>
<<else>>
It's Niki, the photographer. <<He>> acknowledges you with a nod. "That's Niki," Sirris says. "A photographer who works in town. When Winter came calling, I thought <<he>> would be interested."
<</if>>
<br><br>
<<set $wrenSeen.pushUnique("winter")>>
<<set $wrenSeenLast to "winter">>
<<set $nikiSeen.pushUnique("winter")>>
<<link [[다음|Lake Office Volunteers]]>><</link>>
<br>
<<case 3>>
"Nothing new, yet. It may be some time before we make any meaningful progress."
<br><br>
<<link [[다음|Lake Office]]>><</link>>
<br>
<<default>>
"Nothing yet," <<he>> says with a hint of regret. "We've hit something of a standstill."
<br><br>
<<link [[다음|Lake Office]]>><</link>>
<br>
<</switch>><<set $outside to 0>><<effects>>
<<set $bogProgress to 2>><<set $weekly.winterLakeTalk to false>>
<<if $speech_attitude is "meek">>
"You were right about that brook, it leads into a scary bog," you say. "It looks dangerous."
<<elseif $speech_attitude is "bratty">>
"You're right on the money about the brook, it leads into a bog," you say. "I went and looked for you. Aren't I sweet?"
<<else>>
"You were right about the brook. It leads into a bog," you say.
<</if>>
You also tell <<him>> how it can be safely traversed, and about the one-way drop into the bog.
<br><br>
You see a smile cross <<his>> face, but only for a moment. "You didn't have to do that. It could have been dangerous. But this is valuable information. Thank you." <<glove>>
<br><br>
<<He>> pauses. "I'm sure I'll be able to find volunteers now that they won't have to go in completely blind, or go all the way around through the moor."
<br><br>
<<link [[다음|Lake Office]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<person1>>Winter clears <<his>> throat. "Thank you, you <<if $bogTeam.robinKnown>>four<<else>>three<</if>>. You look like you've worked hard today. I appreciate excellence, but remember not to overdo it."
<<if !$bogTeam.robinKnown>>
Winter turns to you. "I had hoped to ask your classmate Robin for aid as well, but I haven't seen <<nnpc_him "Robin">>."
<</if>>
<br><br>
The group leaves the tent, saying their goodbyes. "I may ask you to join them on one of their trips in the future. However, to answer your initial question..." <<he>> begins to dig through Sirris' backpack.
"This lake should not exist. More water drains than is fed into it. The only explanation currently feasible is that the lake is connected to an underground aquifer or aqueduct that feeds it. But the divers have found no such passage."
<br><br>
<<He>> examines a jar of tree sap. "Patterns of old-growth trees show that the area around the lake was logged heavily. Sirris' current theory is that the lack of sturdy vegetation, combined with an unseasonably warm spring and rapid snowmelt, led to the river bursting its banks and forming a large sinkhole some centuries ago."
<br><br>
<<He>> continues. "The persistence of such dense vegetation around the brook still eludes me. Perhaps it's an invasive species that requires less water. This is all we've learned as of now."
<<endevent>><<npc Winter>><<person1>>
<br><br>
<<link [[다음|Lake Office]]>><</link>>
<br><<effects>>
<<link [[물러난다|Lake Shore]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><</link>>
<br>
<<mirror "reflection">>
<br><br><<set $outside to 1>><<set $location to "lake">><<set $bus to "lakebus">><<effects>><<lakeeffects>>
당신은 호수 옆의 버스 정류장에 있다. 도시로부터의 길은, 여기서 원형 포장도로로 끝나 있다. 능선 너머로 호수가 보인다.
<br><br>
<<if $exposed lte 0>>
<<busicon>><<link [[버스를 기다린다 (0:02)|Bus]]>><<pass 2>><</link>><br>
<</if>>
<<lakeicon>><<link [[남쪽 호숫가로 간다|Lake Shore]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 40>><<set $bus to "lakewaterfall">>
당신은 폭포에 있다.
<<if Weather.isFrozen("lake")>>
폭포는 얼음의 틈바구니 사이로 호수를 채운다.
<<elseif $laketeenspresent is 1>>
<<set _in to Time.season is "winter" ? "근처" : "안">>
학생들 몇몇이 폭포 _in에서 놀고 있다. 다른 사람들은 저 위의 연못 _in에 앉아 있다.
<<elseif Time.dayState is "night">>
달빛 아래에서 폭포는 마치 은색 장막 같다.
<<else>>
바위 위의 연못에서 물이 아래로 흘러내린다. 상쾌한 안개가 피어난다.
<</if>>
<<if Weather.precipitation is "snow">>
눈이 <<= Weather.isFrozen("lake") ? "얼음 표면에 내려앉는다" : "냉랭한 물 속으로 떨어져 내린다">>.
<<elseif Weather.isFrozen("lake")>>
얼음<<= Weather.precipitation is "rain" ? " 위로 냉랭한 빗줄기가 쏟아지고 있다" : "은 고요하다">>.
<<else>>
물은 <<= Weather.precipitation is "rain" ? "비가 수면을 치면서 생동감 있게 움직인다" : "잔잔하다">>.
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<<if hasSexStat("exhibitionism", 5)>>
당신은 자세를 낮추고 나무 사이에 숨는다. 당신은 당신의 <<lewdnessPost "을">> 정말 보여 주고 싶지만, 스스로 자제하고 있다.
<<else>>
당신은 자세를 낮추고 나무 사이에 숨어 당신의 <<lewdnessPost "을">> 보이지 않도록 조심한다.
<</if>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<elseif !$brookIntro and $historytrait gte 4 and $sciencetrait gte 2 and $tending gte 200 and !$possessed>>
<<set $brookIntro to 1>>
You let yourself listen to the trickle of water for a moment. Curiosity gets the better of you. You look at the waterfall, and follow the stream that runs off. It slowly but gradually gets weaker as it disappears into a nearly impassible wall of foliage. <span class="green">Nearly.</span>
<br><br>
You remember your science and history lessons. This is an offshoot distributary of the lake. It flows east towards the moor, instead of north towards the ocean. All rivers end somewhere, and this one must flow sharply downwards into the bog between the forest and moor.
<br><br>
<span class="gold">With some care, you could traverse the brook's channel deeper into the forest, and eventually into the bog and moor.</span> <span class="red">But it would be a one-way trip.</span>
<br><br>
<<link [[다음|Lake Waterfall]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<eventlakesafe>>
<<lakereturnjourney>>
<<if $pregnancyStats.parasiteDoctorEvents gte 2>>
<<investigateicon>><<containersLink>>
<</if>>
<<if $mason_count gte 2 and !Weather.isFrozen("lake")>>
<<lakeicon "pond">><<link [[메이슨의 연못 (0:05)|Mason Pond]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Lake Shore">>
<<lakeicon>><span class="nextLink"><<link [[호수.|Lake Shore]]>><<pass 10>><</link>></span>
<<else>>
<<lakeicon>><<link [[북쪽 호숫가로 간다 (0:10)|Lake Shore]]>><<pass 10>><</link>>
<</if>>
<br>
<<lakeicon "fishing">><<link [[남쪽 바위낚시터로 간다 (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>
<br>
<<if $brookIntro gte 1>>
<<if $worn.feet.type.includes("heels")>>
<span class="red">하이힐을 신고 개울을 건너는 것은 불가능할 것이다.</span>
<<else>>
<<foresticon "river">><<link [[개울을 따라 동쪽으로 간다 (0:10)|Forest Brook]]>><<pass 10>><<tiredness 4>><</link>><<gtiredness>>
<</if>>
<br>
<</if>>
<br>
<<if $earSlime.forcedCommando isnot undefined and !$worn.under_lower.type.includes("naked") and hasSexStat("exhibitionism", 3)>>
<span class="red">귓속의 슬라임이 <<underwearTypeText "을">> 입은 채 나가는 것을 허락하지 않는다.</span>
<<else>>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<pass 10>><</link>>
<</if>>
<br>
<<set $eventskip to 0>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 50>><<set $bus to "lakefishingrock">>
당신은 바위낚시터에 있다.
<<if $laketeenspresent is 1>>
사람들이 <<= Weather.isFrozen("lake") ? "얼어붙은 호수 반대편에 보인다" : "호수 반대편에 보인다. 물고기가 벌레를 잡아먹기 위해 수면 위로 뛰어오른다. 주변 나무들은 불길하게 생겼지만, 분위기는 평화롭다">>.
<<elseif Time.dayState is "night">>
어두운 물이 <<= Weather.isFrozen("lake") ? "얼음" : "호수의 수면">> 아래에서 보이지 않게 잔물결을 일으킨다.
<<elseif Time.dayState is "dusk" or Time.dayState is "dawn">>
<<= Weather.isFrozen("lake") ? "어두운 불빛에 호수의 얼음이 반짝인다" : "물고기가 벌레를 잡아먹기 위해 수면 위로 뛰어오른다">>. 주변 나무들은 불길하게 생겼지만, 분위기는 평화롭다.
<<else>>
여기에서 당신은 호수 전체를 볼 수 있다. 당신은 물고기들이 <<= Weather.isFrozen("lake") ? "얼음 아래에서" : "물 속에서">> 헤엄치는 것을 본다.
<</if>>
<<if Weather.isFrozen("lake")>>
<<= Weather.precipitation is "snow" ? "눈이 얼음 위에 내려앉는다" : "얼음은 고요하다">>.
<<else>>
물은 <<= Weather.precipitation is "rain" ? "비가 수면을 치면서 생동감 있게 움직인다" : "잔잔하다">>.
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<<if hasSexStat("exhibitionism", 5)>>
당신은 자세를 낮추고 나무 사이에 숨는다. 당신은 당신의 <<lewdnessPost "을">> 정말 보여 주고 싶지만, 스스로 자제하고 있다.
<<else>>
당신은 자세를 낮추고 나무 사이에 숨어 당신의 <<lewdnessPost "을">> 보이지 않도록 조심한다.
<</if>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<eventlakesafe>>
<<lakereturnjourney>>
<<lakeicon "meditate">><<link [[명상한다|Lake Meditate]]>><<set $phase to 1>><</link>>
<br>
<<if $nextPassageCheck is "Lake Waterfall">>
<<lakeicon>><span class="nextLink"><<link [[호수.|Lake Waterfall]]>><<pass 10>><</link>></span>
<<else>>
<<lakeicon "waterfall">><<link [[북쪽 폭포로 간다 (0:10)|Lake Waterfall]]>><<pass 10>><</link>>
<</if>>
<br>
<<lakeicon "campfire">><<link [[남쪽 캠핑장으로 간다 (0:20)|Lake Campsite]]>><<pass 20>><</link>>
<br><br>
<<if $earSlime.forcedCommando isnot undefined and !$worn.under_lower.type.includes("naked") and hasSexStat("exhibitionism", 3)>>
<span class="red">귓속의 슬라임이 <<underwearTypeText "을">> 입은 채 나가는 것을 허락하지 않는다.</span>
<<else>>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<pass 10>><</link>>
<</if>>
<br>
<<set $eventskip to 0>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 30>><<set $bus to "lakefirepit">>
당신은 모닥불 구덩이에 있다.
<<if $laketeenspresent is 1>>
몇몇 학생들이 돌 벤치에 둘러앉아 있다. <<= Weather.isFrozen("lake") ? "다른 사람들은 근처 빙판에서 스케이트를 타려고 하고 있다" : "당신은 몇몇 사람들이 아래 기슭에서 첨벙거리는 것을 볼 수 있다">>.
<<elseif Time.dayState is "night">>
<<if $laketeensfire is 1>>
사람들이 모닥불 주위에 앉아 그것이 타는 것을 보며, 대화하거나 술을 마시고 있다. 호수의 <<= Weather.isFrozen("lake") ? "얼음" : "표면">>에 불이 반사되는 모습은 거의 매혹적이다.
<<else>>
어두운 물이 호수의 <<= Weather.isFrozen("lake") ? "얼음" : "표면">> 아래에서 보이지 않게 잔물결을 일으킨다.
<</if>>
<<else>>
구덩이를 둘러싸고 돌 벤치가 원형으로 배치되어 있다.
<</if>>
<<if Weather.isFrozen("lake")>>
<<= Weather.precipitation is "snow" ? "눈이 아래의 얼음에 내려앉는다" : "얼음은 고요하다">>.
<<else>>
물은 <<= Weather.precipitation is "rain" ? "비가 수면을 치면서 생동감 있게 움직인다" : "잔잔하다">>.
<</if>>
<br><br>
<<if $exposed gte 1 and ($laketeenspresent is 1 or $laketeensfire is 1)>>
<<if hasSexStat("exhibitionism", 5)>>
당신은 자세를 낮추고 나무 사이에 숨는다. 당신은 당신의 <<lewdnessPost "을">> 정말 보여 주고 싶지만, 스스로 자제하고 있다.
<<else>>
당신은 자세를 낮추고 나무 사이에 숨어 당신의 <<lewdnessPost "을">> 보이지 않도록 조심한다.
<</if>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "lake" `$laketeenspresent isnot 1`>>
<</if>>
<<eventlakesafe>>
<<lakereturnjourney>>
<<link [[남쪽 호숫가로 간다 (0:10)|Lake Shore]]>><<pass 10>><</link>>
<br><br>
<<if $earSlime.forcedCommando isnot undefined and !$worn.under_lower.type.includes("naked") and hasSexStat("exhibitionism", 3)>>
<span class="red">귓속의 슬라임이 <<underwearTypeText "을">> 입은 채 나가는 것을 허락하지 않는다.</span>
<<else>>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<pass 10>><</link>>
<</if>>
<br>
<<set $eventskip to 0>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 50>><<set $bus to "lakecampsite">>
당신은 캠핑장에 있다.
<<if Time.dayState is "night">>
<<if Weather.precipitation is "none" and Time.hour gte 18 and $daily.lakeCouple isnot 1>>
작은 불 옆에서 연인이 서로 포옹하고 있다. 근처에는 작은 텐트가 세워져 있다.
<<elseif Weather.precipitation is "rain" or Weather.precipitation is "snow">>
빈터 가운데에 불 꺼진 모닥불이 놓여 있다. <<weather_ ga `Weather.precipitation`>> 야영객들을 쫓아 낸 모양이다.
<<else>>
불이 텐트 옆에서 타오른다.
<</if>>
<<elseif Time.dayState is "dawn">>
최근에 사용되었던 것 같다.
<<else>>
빈터 가운데에 불 꺼진 모닥불이 놓여 있다.
<</if>>
<br><br>
<<if Weather.precipitation is "none" and Time.hour gte 18 and $exposed gte 1 and $daily.lakeCouple isnot 1>>
<<if hasSexStat("exhibitionism", 5)>>
당신은 자세를 낮추고 나무 사이에 숨는다. 당신은 당신의 <<lewdnessPost "을">> 정말 보여 주고 싶지만, 스스로 자제하고 있다.
<<else>>
당신은 자세를 낮추고 나무 사이에 숨어 당신의 <<lewdnessPost "을">> 보이지 않도록 조심한다.
<</if>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "campsite">>
<</if>>
<<eventlakesafe>>
<<lakereturnjourney>>
<<if Weather.precipitation is "none" and Time.hour gte 18 and $exposed lte 0 and $daily.lakeCouple isnot 1>>
<<ind>><<link [[연인에게 다가간다|Lake Couple]]>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Lake Fishing Rock">>
<<lakeicon>><span class="nextLink"><<link [[호수.|Lake Fishing Rock]]>><</link>></span>
<<else>>
<<lakeicon "fishing">><<link [[북쪽 바위낚시터로 간다 (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>
<</if>>
<br><br>
<<if $earSlime.forcedCommando isnot undefined and !$worn.under_lower.type.includes("naked") and hasSexStat("exhibitionism", 3)>>
<span class="red">귓속의 슬라임이 <<underwearTypeText "을">> 입은 채 나가는 것을 허락하지 않는다.</span>
<<else>>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<pass 10>><</link>>
<</if>>
<br>
<<set $eventskip to 0>>
<</if>><<set $outside to 1>><<set $location to "lake">><<set $bus to "lakeshallows">><<water>><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
당신은 뭍 근처 호수에서 수영을 한다. 호숫가는 활기가 넘친다. <<if Time.season isnot "winter">>사람들이 모래와 물에서 놀고 있다.<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
당신은 뭍 근처 호수에서 수영을 한다. 빗줄기가 숲의 소리를 잠식한다.
<<else>>
당신은 뭍 근처 호수에서 수영을 한다. 오늘 호숫가엔 사람이 한 명도 없다. 숲의 소리가 대기를 채운다.
<</if>>
<</if>>
<<if !Time.schoolDay and Weather.precipitation is "rain" and Time.dayState is "day">>
누군가 부두를 지나쳐 더 멀리 헤엄쳐 나가고 있다.
<</if>>
<<if $sciencetrait gte 2 and !$plants_known.includes("lotus")>>
연꽃이 당신 옆에 떠 있다.
<</if>>
<br><br>
<<if $laketeenspresent is 1 and $exposed gte 1>>
<<if hasSexStat("exhibitionism", 5)>>
당신은 물 속에 몸을 숨긴다. 당신은 당신의 <<lewdnessPost "을">> 정말로 보여주고 싶지만, 스스로 자제하고 몸을 가릴 만한 것을 찾는다.
<<else>>
당신은 물 속에 숨어 당신의 <<lewdnessPost "을">> 보이지 않게 숨긴다. 가릴만한 것을 찾아야 할 것이다.
<</if>>
<br><br>
<</if>>
<<if $lakeswim is 1>>
<<set $lakeswim to 0>>
당신은 호수에서 수영 연습을 한다.
<<if Weather.dayState is "night">>
<<if Weather.precipitation is "rain">>
어두운 물이 떨어지는 빗방울에 춤춘다. 무섭긴 하지만, 재밌어 보이기도 한다.
<<else>>
어두운 물은 고요하다.
<</if>>
<<elseif Weather.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
비가 시원한 물을 뒤흔든다.
<<else>>
나무 너머로 해가 지며, 물 위에 분신을 남긴다.
<</if>>
<<elseif Weather.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
비가 시원한 물을 뒤흔든다.
<<else>>
아침 해가 나무 너머로 떠오르며, 물 위에 분신을 남긴다.
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
비가 따뜻한 물을 뒤흔든다.
<<else>>
물은 따뜻하고 고요하다.
<</if>>
<</if>>
<<physique 3>><<swimmingskilluse>><<pass 30>>
<br><br>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
당신은 즉석으로 갈대와 백합을 엮어 가슴에 두른다. 약하고 노출이 심하며, 부수지 않고는 벗기 어려울 것 같지만, 아무것도 없는 것보다는 낫다.
<<plantupper>>
<br><br>
<<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
당신의 만족감은 <<nipplesPost>>에 전해지는 꼬집히는 느낌에 저지된다. 당신은 당황해서 범인을 찾기 위해 옷을 들어올린다. 두 마리의 작고 부드러운 무척추동물이 당신의 가슴에 달라붙어 있다. 그들은 수유하는 것처럼 당신의 젖꼭지를 마사지하고 빤다. 아프지는 않지만, 그 감각이 당신을 흥분시킨다. 괴롭힘에서 벗어나기 위해 잡아당겨 보지만, 너무 단단히 달라붙어 있다. 게다가, 힘을 주어 떼내려고 하는 것은 그들이 더 강하게 빨도록 만들 뿐이다. 이것을 없애기 위해서는 도움이 필요할 것이다.
<<parasite nipples urchin>><<garousal>><<arousal 600 "breasts">>
<br><br>
<</if>>
<<exposure>>
<</if>>
<<if $phase is 2>>
<<set $phase to 0>>
당신은 즉석으로 갈대와 백합을 엮어 허리에 두른다. 약하고 노출이 심하며, 부수지 않고는 벗기 어려울 것 같지만, 아무것도 없는 것보다는 낫다.
<<plantlower>>
<br><br>
<<if $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">>
/* Prevents the 2 types of parasites from interacting */
<<elseif $rng gte 91 and $parasite.penis.name is undefined and $player.penisExist and $parasitedisable is "f" and !playerChastity("penis")>>
당신의 만족감은 <<penisPost "에">> 전해지는 꼬집히는 느낌에 저지된다. 당신은 당황해서 범인을 찾기 위해 스커트를 들어올린다. 작고 부드러운 무척추동물이 달라붙어 있다. 그것은 젖을 빠는 것처럼 당신을 마사지하고 빤다. 아프지는 않지만, 그 감각이 당신을 흥분시킨다. 괴롭힘에서 벗어나기 위해 잡아당겨 보지만, 너무 단단히 달라붙어 있다. 게다가, 힘을 주어 떼내려고 하는 것은 그들이 더 강하게 빨도록 만들 뿐이다. 이것을 없애기 위해서는 도움이 필요할 것이다.
<<parasite penis urchin>><<garousal>><<arousal 600 "genitals">>
<br><br>
<<elseif $rng gte 91 and $parasite.clit.name is undefined and $player.vaginaExist and $parasitedisable is "f" and !playerChastity("hidden") and !$player.penisExist>>
당신의 만족감은 <<pussyPost>>에 전해지는 꼬집히는 느낌에 저지된다. 당신은 당황해서 범인을 찾기 위해 스커트를 들어올린다. 작고 부드러운 무척추동물이 당신의 클리토리스에 달라붙어 있다. 그것은 젖을 빠는 것처럼 당신을 마사지하고 빤다. 아프지는 않지만, 그 감각이 당신을 흥분시킨다. 괴롭힘에서 벗어나기 위해 잡아당겨 보지만, 너무 단단히 달라붙어 있다. 게다가, 힘을 주어 떼내려고 하는 것은 그들이 더 강하게 빨도록 만들 뿐이다. 이것을 없애기 위해서는 도움이 필요할 것이다.
<<parasite clit urchin>><<garousal>><<arousal 600 "genitals">>
<br><br>
<</if>>
<<exposure>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>>
<<eventlakewater>>
<<else>>
<<swimicon "back">><<link [[수영 연습을 한다 (0:30)|Lake Shallows]]>><<stress -6>><<tiredness 6>><<set $lakeswim to 1>><<slimeEventEnd "swimming">><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<beachicon "seaweed">><<link [[식물로 상의을 만들어 입는다 (0:20)|Lake Shallows]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3>>
<<beachicon "seaweed">><<link [[식물로 스커트를 만들어 입는다 (0:20)|Lake Shallows]]>><<pass 20>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $sciencetrait gte 2 and !$plants_known.includes("lotus")>>
<<icon "tending/lotus.png">> <<link [[씨앗을 찾는다 (0:30)|Lake Lotus]]>><<set $plants_known.push("lotus")>><<pass 30>><<tending 6>><</link>><<gtending>>
<br>
<</if>>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<br>
<<elseif $debug is 1>>
<<lakeicon "dock">><<link [[부두까지 헤엄친다 (0:10)|Lake Dock]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Lake Depths">>
<span class="nextLink"><<link [[더 멀리.|Lake Depths]]>><<pass 12>><</link>></span>
<<else>>
<<swimicon>><<link [[더 멀리 헤엄친다 (0:12)|Lake Depths]]>><<pass 12>><</link>>
<</if>>
<br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 5)>>
<<lakeicon>><<link [[헐벗은 상태로 물에서 나온다 (0:02)|Lake Shore Exposed]]>><<set $phase to 0>><<pass 2>><</link>><<exhibitionist5>>
<<elseif $exposed gte 1 and hasSexStat("exhibitionism", 4)>>
<<lakeicon>><<link [[헐벗은 상태로 물에서 나온다 (0:02)|Lake Shore Exposed]]>><<set $phase to 1>><<pass 2>><</link>><<exhibitionist4>>
<</if>>
<<else>>
<<lakeicon>><<link [[호숫가 (0:02)|Lake Shore]]>><<pass 2>><</link>>
<br>
<</if>>
<<set $eventskip to 0>>
<</if>><<effects>>
<<fameschoolex 5>>
<<generatey1>><<generatey2>>
<<if ($phase is 0 and ($uncomfortable.nude is false) or ($phase is 1 and $uncomfortable.underwear is false))>>
In a moment of daring, you casually emerge from the lake despite your <<lewdness>>. <<flaunting>> you stroll right past a group of students.
It takes a moment for anyone to notice, but eventually a <<person1>><<person>> gasps and points at you, drawing the attention of several more.
<br><br>
A few avert their eyes in embarrassment, but many more have their eyes glued to you as you stride over to the rocky alcove.
A <<person2>><<person>> especially takes an interest in you, but seems to hesitate before doing anything. You decide to increase your pace.
<br><br>
You sit by the rocky alcove, just out of sight. You wonder how many are still looking in your direction.
<<else>>
In a moment of daring, you emerge from the lake despite your <<lewdness>>. You run right past a group of students, attempting to cover yourself however you can.
A <<person1>><<person>> points and laughs as you run, drawing the attention of several more. <<status -10>><<lcool>>
<br><br>
A few avert their eyes in embarrassment, but many more have their eyes glued to you as you stride over to the rocky alcove.
A <<person2>><<person>> especially takes an interest in you, and for a moment, you think <<hes>> going to chase you. You increase your pace.
<br><br>
You sit by the rocky alcove, just out of sight. You wonder how many are still looking in your direction.
<</if>>
<<if $phase is 0>>
<<exhibitionism5>>
<<else>>
<<exhibitionism4>>
<</if>>
<<link [[다음|Lake Shore]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<set $outside to 1>><<set $location to "lake">><<set $bus to "lakeshallows">><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
당신은 호숫가 근처 얼어붙은 호수 위에 서 있다. 학생들이 근처에서 아이스 스케이팅을 연습한다.
<<else>>
<<if Weather.precipitation is "snow">>
당신은 호숫가 근처 얼어붙은 호수 위에 서 있다. 눈이 얼음을 덮어서, 당신의 걸음을 부드럽게 해 준다.
<<else>>
당신은 호숫가 근처 얼어붙은 호수 위에 홀로 서 있다. 숲의 소리가 대기를 채운다.
<</if>>
<</if>>
<<if $sciencetrait gte 2 and !$plants_known.includes("lotus")>>
당신은 연꽃이 얼음 안에 갇혀있는 것을 본다.
<</if>>
<br><br>
<<if $laketeenspresent is 1 and $exposed gte 1>>
숨을 곳이 없다. <<covered>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>>
<<eventlakeice>>
<<else>>
<<eventlakesafe>>
<<lakereturnjourney>>
<<lakeicon "skate">><<link [[스케이트를 탄다 (0:30)|Lake Skate]]>><<pass 30>><<tiredness 5>><<danceskill 5>><</link>><<gtiredness>><<gdanceskill>>
<br>
<<if $sciencetrait gte 2 and !$plants_known.includes("lotus")>>
<<icon "tending/lotus.png">> <<link [[씨앗을 찾는다 (0:30)|Lake Lotus Ice]]>><<set $plants_known.push("lotus")>><<pass 30>><<tending 6>><</link>><<gtending>>
<br>
<</if>>
<<if $nextPassageCheck is "Lake Depths Ice">>
<<ind>><span class="nextLink"><<link [[더 멀리 나간다 (0:12)|Lake Depths Ice]]>><<pass 12>><</link>></span>
<<else>>
<<getinicon>><<link [[더 멀리 걸어간다 (0:12)|Lake Depths Ice]]>><<pass 12>><</link>>
<</if>>
<br>
<<lakeicon>><<link [[호숫가 (0:02)|Lake Shore]]>><<pass 2>><</link>>
<br>
<<set $eventskip to 0>>
<</if>><<effects>>
당신은 연꽃 사이에서 헤엄치며, 씨앗을 모은다. <span class="gold">이제 당신은 <<icon "tending/lotus.png">> 연꽃을 키울 수 있다.</span> <i>연꽃은 비싸지만, 키우기 위해 특별한 환경이 필요합니다.</i>
<br><br>
<<link [[다음|Lake Shallows]]>><</link>>
<br><<effects>>
당신은 연꽃을 얼음에서 꺼내며, 씨앗을 모은다. <span class="gold">이제 당신은 <<icon "tending/lotus.png">> 연꽃을 키울 수 있다.</span> <i>연꽃은 비싸지만, 키우기 위해 특별한 환경이 필요합니다.</i>
<br><br>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<set $bus to "lakedepths">><<water>><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
당신은 부두 근처 호수 한 가운데에서 헤엄치고 있다. 몇몇 학생들이 주변에서 모여 놀고 있는 것이 보인다.
<<else>>
<<if Weather.precipitation is "rain">>
당신은 뭍 근처 호수에서 수영을 한다. 빗줄기가 너무 굵어 뭍이 보이지 않는다. 끝없는 폭우가 당신을 둘러싼다.
<<else>>
당신은 부두 근처 호수 한 가운데에서 헤엄치고 있다.
<</if>>
<</if>>
<<if !Time.schoolDay and Weather.precipitation is "rain" and Time.dayState is "day">>
<span class="lblue">메이슨이 근처에서 수영하고 있다.</span>
<</if>>
<br><br>
<<if $laketeenspresent is 1 and $exposed gte 1>>
<<if hasSexStat("exhibitionism", 5)>>
당신은 물 속에 몸을 숨긴다. 당신은 당신의 <<lewdnessPost "을">> 정말로 보여주고 싶지만, 스스로 자제하고 몸을 가릴 만한 것을 찾는다.
<<else>>
당신은 물 속에 숨어 당신의 <<lewdnessPost "을">> 보이지 않게 숨긴다. 가릴만한 것을 찾아야 할 것이다.
<</if>>
<br><br>
<</if>>
<<if $lakeswim is 1>>
<<set $lakeswim to 0>>
당신은 호수에서 수영 연습을 한다.
<<if Weather.dayState is "night">>
<<if Weather.precipitation is "rain">>
어두운 물이 떨어지는 빗방울에 춤춘다. 무섭긴 하지만, 재밌어 보이기도 한다.
<<else>>
어두운 물은 고요하다.
<</if>>
<<elseif Weather.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
비가 시원한 물을 뒤흔든다.
<<else>>
저녁 해가 나무 너머로 지며, 물 위에 분신을 남긴다.
<</if>>
<<elseif Weather.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
비가 시원한 물을 뒤흔든다.
<<else>>
아침 해가 나무 너머로 떠오르며, 물 위에 분신을 남긴다.
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
비가 따뜻한 물을 뒤흔든다.
<<else>>
물은 따뜻하고 고요하다.
<</if>>
<</if>>
<<physique 3>><<swimmingskilluse>><<pass 30>>
<br><br>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
당신은 즉석으로 갈대와 백합을 엮어 가슴에 두른다. 약하고 노출이 심하며, 부수지 않고는 벗기 어려울 것 같지만, 아무것도 없는 것보다는 낫다.
<<plantupper>>
<br><br>
<<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
당신의 만족감은 <<nipplesPost>>에 전해지는 꼬집히는 느낌에 저지된다. 당신은 당황해서 범인을 찾기 위해 옷을 들어올린다. 두 마리의 작고 부드러운 무척추동물이 당신의 가슴에 달라붙었다. 그들은 수유하는 것처럼 당신의 젖꼭지를 마사지하고 빤다. 아프지는 않지만, 그 감각이 당신을 흥분시킨다. 괴롭힘에서 벗어나기 위해 잡아당겨 보지만, 너무 단단히 달라붙어 있다. 게다가, 힘을 주어 떼내려고 하는 것은 그들이 더 강하게 빨도록 만들 뿐이다. 이것을 없애기 위해서는 도움이 필요할 것이다.
<<parasite nipples urchin>><<garousal>><<arousal 600 "breasts">>
<br><br>
<</if>>
<</if>>
<<if $phase is 2>>
<<set $phase to 0>>
당신은 즉석으로 갈대와 백합을 엮어 허리에 두른다. 약하고 노출이 심하며, 부수지 않고는 벗기 어려울 것 같지만, 아무것도 없는 것보다는 낫다.
<<plantlower>>
<br><br>
<<if $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">>
/* Prevents the 2 types of parasites from interacting */
<<elseif $rng gte 91 and $parasite.penis.name is undefined and $player.penisExist and $parasitedisable is "f" and !playerChastity("penis")>>
당신의 만족감은 <<penisPost "에">> 전해지는 꼬집히는 느낌에 저지된다. 당신은 당황해서 범인을 찾기 위해 스커트를 들어올린다. 작고 부드러운 무척추동물이 달라붙어 있다. 그것은 젖을 빠는 것처럼 당신을 마사지하고 빤다. 아프지는 않지만, 그 감각이 당신을 흥분시킨다. 괴롭힘에서 벗어나기 위해 잡아당겨 보지만, 너무 단단히 달라붙어 있다. 게다가, 힘을 주어 떼내려고 하는 것은 그들이 더 강하게 빨도록 만들 뿐이다. 이것을 없애기 위해서는 도움이 필요할 것이다.
<<parasite penis urchin>><<garousal>><<arousal 600 "genitals">>
<br><br>
<<elseif $rng gte 91 and $parasite.clit.name is undefined and $player.vaginaExist and $parasitedisable is "f" and !playerChastity("hidden")>>
당신의 만족감은 <<pussyPost>>에 전해지는 꼬집히는 느낌에 저지된다. 당신은 당황해서 범인을 찾기 위해 스커트를 들어올린다. 작고 부드러운 무척추동물이 당신의 클리토리스에 달라붙어 있다. 그것은 젖을 빠는 것처럼 당신을 마사지하고 빤다. 아프지는 않지만, 그 감각이 당신을 흥분시킨다. 괴롭힘에서 벗어나기 위해 잡아당겨 보지만, 너무 단단히 달라붙어 있다. 게다가, 힘을 주어 떼내려고 하는 것은 그들이 더 강하게 빨도록 만들 뿐이다. 이것을 없애기 위해서는 도움이 필요할 것이다.
<<parasite clit urchin>><<garousal>><<arousal 600 "genitals">>
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - ($allure + 1000)) and $eventskip is 0 and $lakesurface is 1>>
<span class="purple">저 깊은 곳에서 무언가 당신을 따라왔다.</span> <<eventlakewater>>
<<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>>
<<eventlakewater>>
<<else>>
<<swimicon>><<link [[수영 연습을 한다 (0:30)|Lake Depths]]>><<stress -6>><<tiredness 6>><<set $lakeswim to 1>><<slimeEventEnd "swimming">><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<if !Time.schoolDay and Weather.precipitation is "rain" and Time.dayState is "day" and $daily.masonSpoken isnot 1 and !$possessed>>
<<if $mason_count gte 1>>
<<swimicon>><<link [[메이슨을 향해 헤엄친다 (0:05)|Lake Mason]]>><<pass 5>><<set $daily.masonSpoken to 1>><</link>>
<br>
<<else>>
<<swimicon>><<link [[메이슨을 향해 헤엄친다 (0:05)|Lake Mason Intro]]>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<beachicon "seaweed">><<link [[식물로 상의을 만들어 입는다 (0:20)|Lake Depths]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3>>
<<beachicon "seaweed">><<link [[식물로 스커트를 만들어 입는다 (0:20)|Lake Depths]]>><<pass 20>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Lake Underwater">>
<<swimicon "down">><span class="nextLink"><<link [[아래로.|Lake Underwater]]>><<pass 1>><</link>></span>
<<else>>
<<swimicon "dive">><<link [[잠수한다 (0:01)|Lake Underwater]]>><<pass 1>><</link>>
<</if>>
<br>
<<swimicon "back">><<link [[호숫가를 향해 헤엄친다 (0:12)|Lake Shallows]]>><<pass 12>><</link>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<<elseif $debug is 1>>
<<lakeicon "dock">><<link [[부두까지 헤엄친다 (0:02)|Lake Dock]]>><<pass 2>><</link>>
<br>
<</if>>
<<set $eventskip to 0>>
<</if>>
<<set $lakesurface to 0>><<set $outside to 1>><<set $location to "lake">><<set $bus to "lakedepths">><<effects>><<lakeeffects>>
당신은 수영용 부두 근처 얼어붙은 호수 한 가운데에 서 있다.
<<if Weather.precipitation === "snow">>
굵은 눈발 때문에 주변의 숲을 보기 어렵다.
<</if>>
<br><br>
<<if !Weather.isFrozen("lake")>>
기온이 높아짐에 따라, 얼음이 갑자기 산산조각이 난다. 당신은 얼음물에 빠진다.<<ggstress>><<stress 18>>
<br><br>
<<link [[다음|Lake Underwater]]>><</link>>
<<exit>>
<</if>>
<<if !Time.schoolDay and Weather.isFrozen("lake") and Time.dayState is "day">>
누군가 부두 옆에 구멍을 뚫어 놓았다.
<<else>>
<<if $lake_ice_broken is undefined>>
누군가 부두 옆에 삽을 포함해서 장비를 놓고 갔다. 이곳의 얼음은 얇다. 조금만 힘을 들이면 뚫을 수 있을 것이다.
<<else>>
물 속으로 들어갈 수 있는 구멍이 뚫려 있다.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>> 이곳에는 숨을 곳 하나 없다.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - ($allure + 1000)) and $eventskip is 0 and $lakesurface is 1>>
<span class="purple">저 깊은 곳에서 무언가 당신을 따라왔다.</span> <<eventlakewater>>
<<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>>
<<eventlakeice>>
<<else>>
<<if !Time.schoolDay and Weather.isSnow and Time.dayState is "day">>
<<set $lake_ice_broken to 1>>
<</if>>
<<if $nextPassageCheck is "Lake Depths Ice Break">>
<<swimicon "down">><span class="nextLink"><<link [[아래로.|Lake Depths Ice Break]]>><<pass 12>><</link>></span>
<br>
<<elseif $lake_ice_broken is undefined>>
<<swimicon "break">><<link [[얼음을 깬다 (0:30)|Lake Ice Break]]>><<pass 30>><<set $lake_ice_broken to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<else>>
<<swimicon "dive">><<link [[잠수한다 (0:01)|Lake Underwater]]>><<pass 1>><</link>>
<br>
<</if>>
<<lakeicon>><<link [[호숫가를 향해 걸어간다 (0:12)|Lake Shallows Ice]]>><<pass 12>><</link>>
<br><br>
<<set $eventskip to 0>>
<</if>>
<<set $lakesurface to 0>><<effects>>
당신은 삽을 들고 얼음에 힘껏 박는다. 힘들었지만, 꽤 큰 구멍을 뚫는 데 성공했다.
<br><br>
<<link [[다음|Lake Depths Ice]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
당신은 수영용 부두에 서 있다. 몇몇 학생들이 당신과 함께 부두에 있다. 주인을 알 수 없는 비키니가 가장자리에 걸쳐져 있다.
<<elseif Weather.precipitation is "rain">>
당신은 수영용 부두에 서 있다. 빗방울이 수면을 치는 소리에 거의 귀가 멀 것 같다. <<if $hallucinations gte 1>>멀리 볼 수는 없지만, 무언가 당신을 지켜보고 있는 느낌이 든다.<</if>>
<<elseif Time.dayState is "day">>
당신은 수영용 부두에 서 있다. 호수는 잔잔해 보인다. 당신이 이 세상에 유일한 사람인 것처럼 느껴진다.
<<elseif Time.dayState is "night">>
<<if $laketeensfire is 1>>
당신은 수영용 부두에 서 있다. 조금 떨어진 파티에서 불꽃이 보인다. 별들이 수면 위에 점점이 박혀 있다. 마치 별들과 함께 둥둥 떠 있는 느낌이 든다.
<<else>>
당신은 수영용 부두에 서 있다. 별들이 수면 위에 점점이 박혀 있다. 마치 별들과 함께 둥둥 떠 있는 느낌이 든다. <<if $hallucinations gte 1>>감시당하는 느낌이 든다.<</if>>
<</if>>
<<else>>
당신은 수영용 부두에 서 있다. 부두 양 옆에 물결이 치는 소리만 들려온다.
<</if>>
<br><br>
<<link [[수영하러 간다|Lake Depths]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $phase is 1>>
<<set $phase to 0>>
당신은 바위에 앉아 호수를 바라본다.
<<if !Weather.isFreezing>>
<<if Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
사나운 어둠이 당신의 앞에 어른거린다.
<<else>>
어둠이 네 앞에 펼쳐져 있다.
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
물이 빗방울과 함께 춤춘다.
<<else>>
물은 거의 완벽하게 고요하다.
<</if>>
<</if>>
<<else>>
<<if Time.dayState is "night">>
<<if Weather.precipitation is "snow">>
고요한 눈이 어둠 속에 자리를 잡는다.
<<else>>
어둠이 네 앞에 펼쳐져 있다.
<</if>>
<<else>>
<<if Weather.isSnow is "snow">>
눈이 얼음 위를 덮는다.
<<else>>
얼음이 세상을 반사해 비춘다.
<</if>>
<</if>>
<</if>>
<i>명상의 효과는 의지에 따라 달라집니다.</i>
<<elseif $phase is 2>>
<<set $phase to 0>>
약간의 노력으로 당신의 생각이 고요해질 때까지 조용히 기다렸다.
<br><br>
한 시간이 지나고, 조금 가벼워진 느낌이 든다.
<<elseif $phase is 3>>
<<set $phase to 0>>
당신은 당신의 생각에서 벗어난다. 다른 무언가에 의해 소환된 것처럼 생각들이 왔다갔다 하는 것을 느낀다.
<<if $awareness gte 400>>
<br><br>
<<if Weather.isFrozen("lake")>>얼음<<else>>물<</if>>이 갈라지면서, 깊은 심연이 드러난다. 공포가 당신의 등을 따라 흐르고, 집중을 흐뜨러트린다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<<elseif $phase is 4>>
<<set $phase to 0>>
당신의 생각은 당신의 <<penisPost "과">>, 사람들이 그것을 비웃는 방식으로 모인다. 괴로움이 되살아난다. 당신은 생각에서 벗어나려고 노력한다.
<br><br>
한 시간이 지나고, 잠깐 동안 가벼워지는 것을 느낀다.
<<if $acceptance_penis_tiny gte 1000>>
<br><br>
뒤로 기대면서 깨달음이 찾아온다. 당신의 <<penisPost "은">> 아름답다. 왜 다른 사람들이 그것에 대해 뭐라고 말하든 신경써야 하는 걸까? 당신은 <span class="green">수용: 조그마한 자지</span> 특성을 얻었다.
<</if>>
<<elseif $phase is 5>>
<<set $phase to 0>>
당신의 생각은 당신의 <<penisPost "과">>, 사람들이 그것을 비웃는 방식으로 모인다. 괴로움이 되살아난다. 당신은 생각에서 벗어나려고 노력한다.
<br><br>
한 시간이 지나고, 잠깐 동안 가벼워지는 것을 느낀다.
<<if $acceptance_penis_small gte 1000>>
<br><br>
뒤로 기대면서 깨달음이 찾아온다. 당신의 <<penisPost "은">> 아름답다. 왜 다른 사람들이 그것에 대해 뭐라고 말하든 신경써야 하는 걸까? 당신은 <span class="green">수용: 작은 자지</span> 특성을 얻었다.
<</if>>
<<elseif $phase is 6>>
<<set $phase to 0>>
당신의 생각은 당신의 <<penisPost "과">>, 사람들이 그것을 비웃는 방식으로 모인다. 괴로움이 되살아난다. 당신은 생각에서 벗어나려고 노력한다.
<br><br>
한 시간이 지나고, 잠깐 동안 가벼워지는 것을 느낀다.
<<if $acceptance_penis_big gte 1000>>
<br><br>
뒤로 기대면서 깨달음이 찾아온다. 당신의 <<penisPost "은">> 아름답다. 왜 다른 사람들이 그것에 대해 뭐라고 말하든 신경써야 하는 걸까? 당신은 <span class="green">수용: 큰 자지</span> 특성을 얻었다.
<</if>>
<<elseif $phase is 7>>
<<set $phase to 0>>
당신의 생각은 당신의 평평한 가슴과, 사람들이 그것을 비웃는 방식으로 모인다. 괴로움이 되살아난다. 당신은 생각에서 벗어나려고 노력한다.
<br><br>
한 시간이 지나고, 잠깐 동안 가벼워지는 것을 느낀다.
<<if $acceptance_breasts_tiny gte 1000>>
<br><br>
뒤로 기대면서 깨달음이 찾아온다. 당신의 가슴은 아름답다. 왜 다른 사람들이 그것에 대해 뭐라고 말하든 신경써야 하는 걸까? 당신은 <span class="green">수용: 평평한 가슴</span> 특성을 얻었다.
<</if>>
<<elseif $phase is 8>>
<<set $phase to 0>>
당신의 생각은 당신의 <<breastsPost "과">>, 사람들이 그것을 비웃는 방식으로 모인다. 괴로움이 되살아난다. 당신은 생각에서 벗어나려고 노력한다.
<br><br>
한 시간이 지나고, 잠깐 동안 가벼워지는 것을 느낀다.
<<if $acceptance_breasts_small gte 1000>>
<br><br>
뒤로 기대면서 깨달음이 찾아온다. 당신의 <<breastsPost "은">> 아름답다. 왜 다른 사람들이 그것에 대해 뭐라고 말하든 신경써야 하는 걸까? 당신은 <span class="green">수용: 작은 가슴</span> 특성을 얻었다.
<</if>>
<<elseif $phase is 9>>
<<set $phase to 0>>
당신의 생각은 당신의 <<breastsPost "과">>, 사람들이 그것을 비웃는 방식으로 모인다. 괴로움이 되살아난다. 당신은 생각에서 벗어나려고 노력한다.
<br><br>
한 시간이 지나고, 잠깐 동안 가벼워지는 것을 느낀다.
<<if $acceptance_breasts_big gte 1000>>
<br><br>
뒤로 기대면서 깨달음이 찾아온다. 당신의 <<breastsPost "은">> 아름답다. 왜 다른 사람들이 그것에 대해 뭐라고 말하든 신경써야 하는 걸까? 당신은 <span class="green">수용: 큰 가슴</span> 특성을 얻었다.
<</if>>
<<elseif $phase is 10>>
<<set $phase to 0>>
당신의 생각은 당신의 <<print playerAwareTheyArePregnant() ? "임신한 배" : "임신한 것처럼 보이는 배">>와, 사람들이 그것을 비웃는 방식으로 모인다. 괴로움이 되살아난다. 당신은 생각에서 벗어나려고 노력한다.
<br><br>
한 시간이 지나고, 잠깐 동안 가벼워지는 것을 느낀다.
<<if $acceptance_pregnancy gte 1000>>
<br><br>
뒤로 기대면서 깨달음이 찾아온다. 당신의 배는 아름답다. 왜 다른 사람들이 그것에 대해 뭐라고 말하든 신경써야 하는 걸까? 당신은 <span class="green"><<print playerAwareTheyArePregnant() ? "수용: 임신한 배" : "수용: 임신한 것처럼 보이는 배">></span> 특성을 얻었다.
<</if>>
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<meditateoptions>>
<</if>>
<<set $eventskip to 0>><<effects>>
You approach the pair.
<<if $speech_attitude is "meek">>
"A party?" you ask. "May I come?"
<<elseif $speech_attitude is "bratty">>
"Whatever you're doing," you say. "I want in."
<<else>>
"What's this about a party?" you ask. "Sounds fun."
<</if>>
<br><br>
<<if $cool gte 240>>
The <<person1>><<person>> perks up at your approach. "We're having a party at the lake," <<he_ ga>> 말한다. "Halloween night. Everyone's invited."
<br><br>
<<His>> friend grabs your arm in excitement. "You should come!" <<person2>><<he>> says, before backing off with a blush. "I-if you want to."
<br><br>
They wave over their shoulders as they continue <<if $location is "school">>down the hall<<else>>into the woods<</if>>.
<<elseif $cool gte 120>>
The <<person2>><<person>> glances over, holding <<his>> phone aside. "There's gonna be a Halloween party at the lake," <<he_ ga>> 말한다.
<br><br>
<<His>> friend nods. "It's open-invite." <<person1>><<He>> pauses, <<his>> gaze crawling up your body. "You should come."
<br><br>
They bid you goodbye and continue <<if $location is "school">>down the hall<<else>>into the woods<</if>>.
<<else>>
The <<person1>><<person>> regards you with a sneer. "Party at the lake," <<he_ ga>> 말한다. "On Halloween."
<br><br>
"Don't think about crashing it," the <<person2>><<person>> butts in. "A freak like you'd scare everyone away."
<br><br>
Their mocking laughter fades as they <<if $location is "school">>round a corner<<else>>disappear past the trees<</if>>.
<</if>>
<br><br>
<<if $location is "school">>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You continue past the pair.
<<if $cool gte 240>>
The <<person1>><<person>> gives you a smile, but doesn't stop to chat.
<<elseif $cool gte 120>>
They ignore you, too caught up in their conversation.
<<else>>
The <<person1>><<person>> spits in your direction, but doesn't stop to harass you further.<<trauma 2>><<gtrauma>>
<</if>>
<br><br>
As you pass, you can't help overhearing the <<person2>><<person>>. "Don't be chicken," <<he>> laughs. "We won't go past the lake. You'd rather spend the night trick-or-treating?"
<br><br>
You don't catch the rest as the two <<if $location is "school">>round a corner<<else>>disappear past the trees<</if>>.
<br><br>
<<if $location is "school">>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>>
<<if $phase is 0>>
You settle down by the bonfire, surrounded by raucous youths.
<<if $cool gte 240>>
They greet you with a cheer, drunkedly stumbling over each other for a seat beside you.
<<elseif $cool gte 120>>
They greet you warmly. You suspect the alcohol has something to do with that.
<<else>>
No one pays you any mind, not even to pester you. Perhaps they don't recognise you in the dim light. Or they're too drunk to care.
<</if>>
<br><br>
<</if>>
<<if playerAwareTheyArePregnant()>>
You sit and chat under the moonlight, though you refrain from any drinks.
<<else>>
<<wearProp "solo cup">>
You sit, chat, and drink under the moonlight.
<</if>>
The others try to entertain themselves with ghost stories.
<<generatey1>><<person1>>
<<switch random(1, 5)>>
<<case 5>>They're not very scary, but a <<person>> is still shaking by the end.
<<case 4>>A <<person>> claims the lake itself is haunted. The others laugh <<him>> off.
<<case 3>>They're not very scary. Most of the fun comes from jokes at the storytellers' expense.
<<case 2>>A <<persons>> story leaves the whole party howling with ridicule. <<He>> washes down the shame with another beer.
<<case 1>>One drives a <<person>> to tears, to the amusement of the group. <<He>> sniffles and retreats to the woods, drawing further laughter.
<</switch>>
<br><br>
<<if $syndromewolves is 1 and !$halloweenWolves>><<set $halloweenWolves to 1>>
The party is suddenly silenced by a cry from the woods. A howl, followed by cursing, then a pained yelp.
<br><br>
<<investigateicon>><<link [[조사한다|Lake Halloween Wolves Investigate]]>><<endevent>><</link>>
<br>
<<ind>><<link [[Stay seated|Lake Halloween Wolves Ignore]]>><<endevent>><</link>>
<br>
<<elseif Time.monthDay isnot 31>>
It's getting late, and the shadows of the forest are lengthening. People are preparing to return to town. No one wants to be left to travel alone.
<br><br>
<<set _storedClothes to clothingInStorage("lakeshore")>>
<<if $earSlime.forcedCommando isnot undefined and _storedClothes.find(item => item.slot is "under_lower" and !item.type.includes("naked"))>>
<span class="red">귓속의 슬라임이 <<underwearTypeText "을">> 입은 채 나가는 것을 허락하지 않는다.</span>
<<set _earSlimeText to true>>
<<elseif _storedClothes.length>>
<<ind>><<link [[Get changed, then go with them (0:40)|Lake Return Journey]]>><<endevent>><<storeload "lakeshore">><<set $foresthunt to 0>><<pass 30>><</link>>
<br>
<</if>>
<<if $earSlime.forcedCommando isnot undefined and !$worn.under_lower.type.includes("naked")>>
<<if _earSlimeText>><span class="red">귓속의 슬라임이 <<underwearTypeText "을">> 입은 채 나가는 것을 허락하지 않는다.</span><</if>>
<<elseif $exposed lte 0>>
<<ind>><<link [[Go with them (0:30)|Lake Return Journey]]>><<endevent>><<set $foresthunt to 0>><<pass 30>><</link>>
<br>
<</if>>
<<ind>><<link [[Stay|Lake Shore]]>><<endevent>><</link>>
<br>
<<else>>
<<if playerAwareTheyArePregnant()>>
<<socialiseicon "party">><<link [[Keep partying (0:10)|Lake Halloween Party]]>><<endevent>><<set $phase to 1>><<stress -4>><<status 1>><<pass 10>><</link>><<lstress>><<gcool>>
<<else>>
<<socialiseicon "party">><<link [[Keep partying (0:10)|Lake Halloween Party]]>><<endevent>><<set $phase to 1>><<stress -4>><<alcohol 20>><<status 1>><<pass 10>><</link>><<lstress>><<gcool>><<galcohol>>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Lake Shore]]>><<endevent>><<set $phase to 0>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>>
<<beastNEWinit 1 wolf>><<generatey2>>
You peer between the trees, where you find a <<beasttype 0>> hounded by a gang of delinquents. From the look of <<bhis 0>>
<<if $monster is 1>>
mussed hair and the bruises lining <<bhis 0>> body,
<<else>>
patchy fur and haggard stance,
<</if>>
<<bhes>> fighting a losing battle.
<br><br>
"Piss off, mutt," a <<person2>><<person>> slurs. <<He>> hurls a rock at the <<beasttype 0>>, hitting <<bhim 0>> dead in the <<if $monster is 1>>face<<else>>snout<</if>>. <<bHe 0>> howls in pain. The onlookers cheer.<<stress 6>><<gstress>>
<br><br>
Guilt takes you as you watch the <<beasttype 0>> limp <<bhis 0>> way into the brush, towards the cave. <span class="blue">You should check up on them.</span>
<br><br>
<<endevent>>
<<link [[다음|Lake Shore]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>>
<<beastNEWinit 1 wolf>><<generatey2>>
Leaves rustle behind you. You turn in time to catch a <<beasttype 0>> rushing past. <<bHis 0>> eyes are wild with fear, and <<bhe 0>> doesn't stop to regard you.
<br><br>
The others scream at the intrusion and scurry away in a panic. Until a <<person2>><<person>> bursts through, armed with a heavy branch. <<He>> swings it, hitting the <<beasttype 0>> dead in the chest. <<bHe 0>> howls in pain. The onlookers cheer.<<stress 6>><<gstress>>
<br><br>
Guilt takes you as you watch the <<beasttype>> limp <<bhis 0>> way into the brush, towards the cave. <span class="blue">You should check up on them.</span>
<br><br>
<<endevent>>
<<socialiseicon "party">><<link [[Keep partying (0:10)|Lake Halloween Party]]>><<set $phase to 1>><<pass 10>><<status 1>><</link>><<gcool>>
<br>
<<getouticon>><<link [[떠난다|Lake Shore]]>><</link>>
<br><<set $daily.masonLake to true>>
<<effects>>
<<npc Mason>><<person1>>
당신은 호수 한가운데로 헤엄쳐 들어간다. 수영 선생님 메이슨이 넓은 원을 그리며 수영을 하고 있다. <<He_ nun>> 당신이 다가온 것을 알아차리고, 그 자리에서 멈춰 당신을 바라본다.
<br><br>
"여기서 보니 반갑구나." <<he_ ga>> 말했다. "그럼 난 마저 한 바퀴 더 돌러 가볼게." <<He_ nun>> 당신이 가까이 가기도 전에 헤엄쳐 가버린다.
<br><br>
<<swimicon>><<link [[<<him_ ul>> 잡으려고 시도한다 (0:05)|Lake Mason Swim]]>><<tiredness 1>><</link>><<swimmingdifficulty 1 300>><<gtiredness>>
<br>
<<getouticon>><<link [[떠난다|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
<<if $swimmingskill gte 1000>>
<<set $mason_count to 1>>
당신은 <<him_ ul>> 따라 수영한다. <span class="green">가까스로 그와 거리를 좁혔다.</span> <<He_ nun>> <<his_ yi>> 어깨너머를 슬쩍 보더니 더 빨리 헤엄치기 시작했으나, 당신은 점점 그와 거리를 좁힌다. <<he_ ga>> 멈춰 뒤돌았을 때는 이미 당신이 충분히 <<him_ ul>> 만질 수 있을만큼 가까이 있었다.
<br><br>
"수, 수업 시간에 열심히 참여했나보구나." <<he_ ga>> 말했다. <<he_ ga>> <<his_ yi>> 팔을 물 밑에서 이상한 자세로 잡았다. 팔이 어색하게 <<his_ yi>> 몸에 가까이 붙어있다. "다른 반 아이들이 너처럼 능력이 있다면, 우리 학교에도 수영팀이 있었을 거야."
<br><br>
당신이 빗줄기 사이로 물 밑을 들여다보면서 <<his_ yi>> 행동이 어색했던 이유를 알아챈다. <span class="lewd"><<He_ nun>> 아무것도 입고 있지 않았다.</span> 당신의 표정이 어떤 변화를 드러내자, <<his_ yi>> 얼굴이 빨갛게 익는다.
<br><br>
"나-나는..." <<he_ ga>> 목소리를 떨며 입을 연다. "나는 이렇게 수영하는게 더 좋아. ...그냥 더 재밌거든."
<br><br>
<<link [[모르는 척 한다|Lake Mason Pretend]]>><<npcincr Mason love 1>><</link>><<glove>>
<br>
<<link [[희롱한다|Lake Mason Tease]]>><<npcincr Mason love -1>><<npcincr Mason lust 1>><<npcincr Mason dom -1>><</link>><<llove>><<glust>><<ldom>><<promiscuous1>>
<br>
<<link [[태연하게 행동한다|Lake Mason Nonchalant]]>><</link>>
<br>
<<elseif currentSkillValue('swimmingskill') gte random(1, 300)>>
<<set $mason_count to 1>>
당신은 <<him_ ul>> 따라 수영한다. 그러나 <<he_ nun>> 너무 빠르다. <<him_ gwa>> 경기하는 건 고사하고 따라잡기라도 하려면 수영을 더 연습해야할 것이다.
<br><br>
당신은 <<him_ ul>> 막아보지만, <<he_ nun>> 예상치 못한 방향으로 헤엄쳐 도망간다. <<he_ nun>> 당신을 피하는 것 같다.
<br><br>
<span class="green">당신은 좋은 생각이 떠올랐다.</span> 메이슨이 지나가는 길의 물 밑으로 잠수해서 숨을 참는다. 당신은 흐릿한 물 속에서 <<he_ ga>> 다가오길 기다리며 물 밖으로 나가려 준비한다. <<he_ ga>> 당신과 부딪힐 뻔 한다.
<br><br>
"여, 여기서 학생을 보게 될 줄은 몰랐는데.." <<he_ ga>> 눈가에 묻은 물을 닦아내며 말한다. <<he_ ga>> <<his_ yi>> 팔을 물 밑에서 이상한 자세로 잡았다. 팔이 어색하게 <<his_ yi>> 몸에 가까이 붙어있다. "네가 학교 밖에서 연습하는 걸 보니 기쁘긴 하네."
<br><br>
당신이 빗줄기 사이로 물 밑을 들여다보면서 <<his_ yi>> 행동이 어색했던 이유를 알아챈다. <span class="lewd"><<He_ nun>> 아무것도 입고 있지 않았다.</span> 당신의 표정이 어떤 변화를 드러내자, <<his_ yi>> 얼굴이 빨갛게 익는다.
<br><br>
"나-나는..." <<he_ ga>> 목소리를 떨며 입을 연다. "나는 이렇게 수영하는게 더 좋아. ...그냥 더 재밌거든."
<br><br>
<<link [[모르는 척 한다|Lake Mason Pretend]]>><<npcincr Mason love 1>><</link>><<glove>>
<br>
<<link [[희롱한다|Lake Mason Tease]]>><<npcincr Mason love -1>><<npcincr Mason lust 1>><<npcincr Mason dom -1>><</link>><<llove>><<glust>><<ldom>><<promiscuous1>>
<br>
<<link [[태연하게 행동한다|Lake Mason Nonchalant]]>><</link>>
<br>
<<else>>
당신은 <<him_ ul>> 따라 수영한다. <span class="red">그러나 <<he_ nun>> 너무 빠르다.</span> <<him_ gwa>> 경기하는 건 고사하고 따라잡기라도 하려면 수영을 더 연습해야할 것이다.
<br><br>
당신은 <<him_ ul>> 막아보지만, <<he_ nun>> 예상치 못한 방향으로 헤엄쳐 도망간다. <<he_ nun>> 당신을 피하는 것 같다.
<br><br>
<<link [[다음|Lake Depths]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 <<him_ ul>> 보고 웃으며, 혼란스러운 표정을 짓는다.
<<if $speech_attitude is "meek">>
"비 맞으면서 수영하세요?" 당신이 말한다. "저도 좋아해요."
<<elseif $speech_attitude is "bratty">>
"빗 속에서 수영하는 건 이상할게 없죠." 당신이 말한다. "저도 좋아해요. 상쾌하거든요."
<<else>>
"걱정마세요." 당신이 말한다. "저도 빗 속에서 수영하는 건 좋아하거든요."
<</if>>
<br><br>
<<He_ nun>> 잠시 혼란스러워 한다. "이- 이해해줘 고맙구나." 여전히 물 밑에서 <<himself_ yi>> 몸을 가리면서 <<he_ ga>> 말한다. "내가 돌던 곳으로 돌아가야겠다. 계속 연습하렴, 너는 가능성이 충분하구나."
<br><br>
<<link [[다음|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
<<if $exposed gte 2>>
<<if $speech_attitude is "meek">>
"당황하지 마세요." 당신이 피식 웃었다. "저도 똑같아요."
<<elseif $speech_attitude is "bratty">>
"부끄러워 하시지 않아도 돼요." 당신이 말한다. "저도 아무것도 안 입었어요."
<<else>>
"부끄러워 마세요." 당신이 말한다. "선생님만 알몸으로 수영하는 건 아니니까요."
<</if>>
<<promiscuity1>>
당신은 그게 통할 거라 생각하지 않았으나, <<his_ yi>> 얼굴이 새빨개진다. <<he_ ga>> 시선을 돌리며 <<his_ yi>> 입을 연다. <<he_ ga>> 말하려다 말곤 몸을 돌려 헤엄쳐 달아나는 동안, 당신은 수면 가까이에서 <<his_ yi>> 탄탄한 엉덩이를 본다.
<<else>>
<<if $speech_attitude is "meek">>
"당황하지 마세요." 당신이 말한다. "선생님이 수영은 제일 잘 하잖아요."
<<elseif $speech_attitude is "bratty">>
"부끄러워 하시지 않아도 돼요." 당신이 말한다.. "제가 그런 몸매라면 자랑할 걸요?"
<<else>>
"부끄러워 마세요." 당신이 말한다. "정말 멋져 보여요."
<</if>>
<<promiscuity1>>
당신은 그게 통할 거라 생각하지 않았으나, <<his_ yi>> 얼굴이 새빨개진다. "내-내가 돌던 곳으로 돌아가야겠구나." <<he_ ga>> 말한다. <<he_ ga>> 몸을 돌려 헤엄쳐 달아나는 동안, 당신은 수면 가까이에서 <<his_ yi>> 탄탄한 엉덩이를 본다.
<</if>>
<br><br>
<<link [[다음|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<he_ ga>> 부끄러워 하는 것을 무시한다.
<<if $exposed gte 2>>
<<if $speech_attitude is "meek">>
"저도에요." 당신이 말한다. "지금 아무것도 안 입고 있어요."
<<elseif $speech_attitude is "bratty">>
"대충 이해해요." 당신이 말한다. "저도 그래서 알몸이잖아요?"
<<else>>
"무슨 말인지 알겠어요." 당신이 말한다. "저도 안 입었으니까요."
<</if>>
당신은 그게 통할 거라 생각하지 않았으나, <<his_ yi>> 얼굴이 새빨개진다. "내-내가 돌던 곳으로 돌아가야겠구나." <<he_ ga>> 말한다. <<he_ ga>> 몸을 돌려 헤엄쳐 달아나는 동안, 당신은 수면 가까이에서 <<his_ yi>> 탄탄한 엉덩이를 본다.
<<else>>
<<if $speech_attitude is "meek">>
"그, 그럴 수도 있죠. 당신이 말한다. "많은 사람들이 하니까요."
<<elseif $speech_attitude is "bratty">>
"괜찮아요." 당신이 말한다. "어차피 아무도 알아채지 못할 거예요. 저만 빼고요. 전 괜찮아요."
<<else>>
"걱정마세요." 당신이 말한다. "이상한건 아니니까요."
<</if>>
<<He_ nun>> 당신의 말에 안도했지만, <<his_ yi>> 팔을 치우지는 않는다. "내-내가 돌던 곳으로 돌아가야겠구나." <<he_ ga>> 말한다. <<he_ ga>> 몸을 돌려 헤엄쳐 달아나는 동안, 당신은 수면 가까이에서 <<his_ yi>> 탄탄한 엉덩이를 본다.
<</if>>
<br><br>
<<link [[다음|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
<<set $daily.masonLake to true>>
<<npc Mason>><<person1>>
당신은 메이슨을 향해 헤엄쳐 간다. <<He_ nun>> 도망치지 않고 당신이 다가오자 제자리에서 천천히 발을 움직인다. <<He_ nun>> <<his_ yi>> 탄탄한 몸을 물 밑에서 감춘다.
<br><br>
"무, 무슨 일이니?" <<he_ nun>> <<he_ ga>> 돌던 곳으로 돌아가고 싶어하며 묻는다.
<br><br>
<<link [[그냥 인사한다|Lake Mason Greet]]>><<stress -6>><</link>><<lstress>>
<br>
<<if $mason_count lte 1>>
<<link [[잡담을 나누자고 한다|Lake Mason Ask]]>><<npcincr Mason love 1>><</link>><<glove>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 2)>>
<<link [[보여 달라고 한다|Lake Mason Flirt]]>><<npcincr Mason love -1>><<npcincr Mason lust 1>><<npcincr Mason dom -1>><</link>><<llove>><<glust>><<ldom>><<promiscuous2>>
<br>
<</if>><<effects>>
<<set $mason_count to 2>>
당신은 <<he_ wa>> 이야기하고 싶다고 말한다. <<He_ nun>> 물 밑을 바라본다. "지-지금은 말고.." <<he_ ga>> 말한다. "이 근처에 수영 끝나고 저녁에 휴식을 취하는 곳이 있어. 얘기하고 싶으면 거기서 날 찾으렴."
<br><br>
<span class="gold"><<he_ ga>> 당신에게 폭포 근처에 있는 <<his_ yi>> 비밀 장소를 알려준다. <<He_ nun>> 학교에 가지 않는 날, 저녁 시간에 그 곳에 있을 것이다.</span>
<br><br>
<<link [[다음|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
당신은 어색한 인삿말을 주고 받는다. <<He_ nun>> <<his_ yi>> 장소로 돌아가기 전까지 계속 얼굴을 붉히고 몸을 가린다. <<he_ ga>> 몸을 돌려 헤엄쳐 달아나는 동안, 당신은 수면 가까이에서 <<his_ yi>> 탄탄한 엉덩이를 본다.
<br><br>
<<link [[다음|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"무, 무례하게 굴려는 건 아니지만.." 당신이 말한다. "제가 좀 볼 수 있을까요? 아무도 모를 거예요."
<<elseif $speech_attitude is "bratty">>
"내숭떨지 마세요." 당신이 말한다. "사람들이 봤으면 하는 거 아니에요? 몸매가 좋으시네요. 자랑하고 싶은 건 당연하잖아요. 그러니까 보여주실래요?"
<<else>>
"어디 봐요." 당신이 말한다. "잠깐 보면 아무도 모를 거예요."
<</if>>
<br><br>
<<if C.npc.Mason.lust gte 10>>
<<earnFeat "Mason's Secret">>
<<he_ ga>> 뺨을 붉힌다. "조-좋아." 당황한 만큼이나 분노로 떨리는 목소리로 <<he_ ga>> 말한다. "그, 그러고 나면 더는 귀찮게 굴지 말아야 한다?"
<br><br>
<<He_ nun>> <<he_ ga>> 말하고도 망설이더니 천천히 <<his_ yi>> 팔을 치운다. 당신은 <<his_ yi>> 매끈하고 탄탄한 몸매를 더 잘 보기 위해 물속으로 잠수한다.
<<if $pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
당신의 시선이 <<his_ yi>> <span class="lewd"><<breastsdesc_ wa $NPCList[0].breastsdesc>> <<penisdesc_ ro $NPCList[0].penisdesc>> 이끌린다.</span> 당신은 몸의 윤곽을 드러내는 <<his_ yi>> 딱 붙는 수영복에는 익숙했지만, 물 속에서 노출된 모습을 보는 것에는 또 다른 느낌을 받는다.
<<else>>
당신의 시선이 <<his_ yi>> <span class="lewd"><<breastsdesc_ ro $NPCList[0].breastsdesc>> 이끌린다.</span> 당신은 몸의 윤곽을 드러내는 <<his_ yi>> 딱 붙는 수영복에는 익숙했지만, 물 속에서 노출된 모습을 보는 것에는 또 다른 느낌을 받는다.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
당신의 시선이 <<his_ yi>> <span class="lewd"><<trPenisdesc $NPCList[0].penisdesc "에">>_trResult 닿았다.</span> 당신은 몸의 윤곽을 드러내는 <<his_ yi>> 딱 붙는 수영복에는 익숙했지만, 물 속에서 노출된 모습을 보는 것에는 또 다른 느낌을 받는다.
<<else>>
당신의 시선이 <<his_ yi>> <span class="lewd"> 음부에 닿았다.</span> 당신은 몸의 윤곽을 드러내는 <<his_ yi>> 딱 붙는 수영복에는 익숙했지만, 물 속에서 노출된 모습을 보는 것에는 또 다른 느낌을 받는다.
<</if>>
<</if>>
<br><br>
<<He_ nun>> 당신이 바깥으로 나올 때마다 <<himself_ yi>> 몸을 가린다. "네- 네가 만족했길 바라는구나." <<he_ ga>> 말한다. "이제 내가 편안하게 한 바퀴 돌게 내버려두렴." <<He_ nun>> 뒤돌아서 헤엄쳐 가버린다.
<br><br>
<<link [[다음|Lake Depths]]>><<endevent>><</link>>
<br>
<<else>>
<<he_ ga>> 뺨을 붉힌다. "선생님한테 할 부탁이 아니잖니!" <<he_ ga>> 말한다. "이제 날 내버려두렴." <<he_ ga>> 몸을 돌려 헤엄쳐 달아나는 동안, 당신은 수면 가까이에서 <<his_ yi>> 탄탄한 엉덩이를 본다.
<br><br>
<<link [[다음|Lake Depths]]>><<endevent>><</link>>
<br>
<</if>><<set $location to "lake">><<set $outside to 1>><<effects>>
호수에 흐르는 물줄기를 따라 올라가면 메이슨이 쉬기 좋아하는 연못으로 갈 수 있다. 그 밑에 있는 샘에서 거품이 일어난다.
<br><br>
<<if Time.dayState is "dusk" and ($daily.masonLake or !Time.schoolDay and Weather.precipitation is "rain")>>
<<set $daily.masonLake to true>>
<<npc Mason>><<person1>>메이슨이 수영복을 입고 그 안에 앉아있다. <<his_ yi>> 팔은 바위 둑에 얹혀 있고, <<his_ yi>> 눈은 감겨 있다.
<br><br>
<<if $exposed gte 2>>
<<if hasSexStat("exhibitionism", 5)>>
<<ind>><<link [[연못 안에 앉는다|Mason In Pond Naked]]>><</link>><<if $daily.ex.mason isnot 1>><<exhibitionist5>><</if>>
<br>
<<ind>><<link [[연못가에 앉는다|Mason Beside Pond Naked]]>><</link>><<if $daily.ex.mason isnot 1>><<exhibitionist5>><</if>>
<br>
<<else>>
<<covered>> 메이슨에게 이런 식으로 당신의 존재를 알려서는 안된다!
<br><br>
<</if>>
<<elseif $exposed gte 1>>
<<if hasSexStat("exhibitionism", 3)>>
<<ind>><<link [[연못 안에 앉는다|Mason In Pond Naked]]>><</link>><<if $daily.ex.mason isnot 1>><<exhibitionist3>><</if>>
<br>
<<ind>><<link [[연못가에 앉는다|Mason Beside Pond Naked]]>><</link>><<if $daily.ex.mason isnot 1>><<exhibitionist3>><</if>>
<br>
<<else>>
<<covered>> 메이슨에게 이런 식으로 당신의 존재를 알려서는 안된다!
<br><br>
<</if>>
<<else>>
<<ind>><<link [[연못 안에 앉는다|Mason In Pond]]>><</link>>
<br>
<<ind>><<link [[연못가에 앉는다|Mason Beside Pond]]>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Lake Waterfall]]>><<endevent>><</link>>
<br>
<<else>>
연못은 비어 있다. 메이슨은 비가 오는 주말과 휴일 저녁에 호수에서 수영을 즐긴 후에 이 곳에 올 것이다.
<br><br>
<<getouticon>><<link [[떠난다|Lake Waterfall]]>><</link>>
<br>
<</if>><<effects>>
<<if $mason_count gte 3>>
당신은 연못가에 앉는다. <<he_ ga>> 당신의 기척을 느끼자, <<his_ yi>> 눈을 떴다.
<br><br>
<<mason_greet>>
<br><br>
<<mason_actions>>
<<else>><<set $mason_count to 3>>
<<swim_check>>
당신은 연못가에 앉는다. <<he_ ga>> 당신의 기척을 느끼자, <<his_ yi>> 눈을 떴다.
<br><br>
<<if _swim_check is 1>>
"여기까지 찾아와주다니 고맙구나." <<he_ ga>> 말한다. "원한다면 들어와도 좋아."
<<else>>
"여기까지 찾아와주다니 고맙구나." <<he_ ga>> 말한다. "원한다면 들어와도 좋아. 호수 기슭에 옷을 보관할 수 있는 작은 구멍이 있어."
<</if>>
<br><br>
<<mason_actions>>
<</if>><<effects>><<water>>
<<if $mason_count gte 3>>
당신은 메이슨 맞은편 연못으로 들어간다. <<he_ ga>> 물이 튀기는 소리에, <<his_ yi>> 눈을 떴다.
<br><br>
<<mason_greet>>
<br><br>
<<mason_actions>>
<<else>><<set $mason_count to 3>>
<<swim_check>>
당신은 메이슨 맞은편 연못으로 들어간다. <<he_ ga>> 물이 튀기는 소리에, <<his_ yi>> 눈을 떴다.
<br><br>
<<if _swim_check is 1>>
"여기까지 찾아와주다니 고맙구나." <<he_ ga>> 말한다. "여긴 적당히 한적하고 물이 엄청 좋지."
<<else>>
"여기까지 찾아와주다니 고맙구나." <<he_ ga>> 말한다. "여긴 적당히 한적하고 물이 엄청 좋지." <<he_ ga>> 당신의 옷을 본다. "옷이 다 젖었잖아! 호수 기슭에 옷을 보관할 수 있는 작은 구멍이 있어, 다음번에 필요하면 거길 이용하렴."
<</if>>
<br><br>
<<mason_actions>>
<</if>><<effects>>
<<flaunting>> 당신은 연못가에 앉는다. <<he_ ga>> 당신의 기척을 느끼자, <<his_ yi>> 눈을 떴다. 그러나 금방 당신의 <<lewdnessPost>> 때문에 <<he_ ga>> 눈을 감는다.
<<if !C.npc.Mason.chastityKeyCarried and playerChastity() and $worn.genitals.origin is "Winter" and (C.npc.Mason.love gte 5 or C.npc.Mason.lust gte 10)
and getVisibleClothesList().find(o => o === V.worn.genitals)>>
잠시 후, <<he_ nun>> <<his_ yi>> 눈을 다시 떠 당신의 <<worn_genitals_name_ ul>> 응시한다.
<<He_ ga>> 너무 뚫어지게 응시해서 <<he_ ga>> <<himself_ rul>> 추스리고 붉어진 얼굴로 <<his_ yi>> 시선을 돌릴 때 까지 잠시동안 당신은 불편함을 느낀다.
<<set C.npc.Mason.chastityKeyCarried to 1>><<set $daily.masonChastityRemovalDeclined to 1>>
<</if>>
<<if $exposed gte 2>>
<<if $daily.ex.mason isnot 1>>
<<exhibitionism5>>
<<set $daily.ex.mason to 1>>
<<else>>
<br><br>
<</if>>
<<else>>
<<if $daily.ex.mason isnot 1>>
<<exhibitionism3>>
<<set $daily.ex.mason to 1>>
<<else>>
<br><br>
<</if>>
<</if>>
<<if $mason_count gte 3>>
<<mason_greet_lust>>
<br><br>
<<mason_actions>>
<<else>><<set $mason_count to 3>>
"여, 여기까지 찾아와주다니 고맙구나." <<he_ ga>> 말한다. "하지만 옷 좀 입어 주겠니?"
<br><br>
<<mason_actions>>
<</if>><<effects>><<water>>
<<flaunting>> 당신은 메이슨 맞은편 연못으로 들어간다. <<he_ ga>> 물이 튀기는 소리에, <<his_ yi>> 눈을 떴다. 그러나 금방 당신의 <<lewdnessPost>> 때문에 <<he_ ga>> 눈을 감는다.
<<if !C.npc.Mason.chastityKeyCarried and playerChastity() and $worn.genitals.origin is "Winter" and (C.npc.Mason.love gte 5 or C.npc.Mason.lust gte 10)
and getVisibleClothesList().find(o => o === V.worn.genitals)>>
잠시 후, <<he_ nun>> <<his_ yi>> 눈을 다시 떠 당신의 <<worn_genitals_name_ ul>> 응시한다.
<<He_ ga>> 너무 뚫어지게 응시해서 <<he_ ga>> <<himself_ rul>> 추스리고 붉어진 얼굴로 <<his_ yi>> 시선을 돌릴 때 까지 잠시동안 당신은 불편함을 느낀다.
<<set C.npc.Mason.chastityKeyCarried to 1>><<set $daily.masonChastityRemovalDeclined to 1>>
<</if>>
<<if $exposed gte 2>>
<<if $daily.ex.mason isnot 1>>
<<exhibitionism5>>
<<set $daily.ex.mason to 1>>
<<else>>
<br><br>
<</if>>
<<else>>
<<if $daily.ex.mason isnot 1>>
<<exhibitionism3>>
<<set $daily.ex.mason to 1>>
<<else>>
<br><br>
<</if>>
<</if>>
<<if $mason_count gte 3>>
<<mason_greet_lust>>
<br><br>
<<mason_actions>>
<<else>><<set $mason_count to 3>>
"여, 여기까지 찾아와주다니 고맙구나." <<he_ ga>> 말한다. "하지만 옷 좀 입어 주겠니?"
<br><br>
<<mason_actions>>
<</if>><<effects>>
당신은 메이슨과 잡담을 나눴다.
<<if $rng gte 81>>
<<he_ ga>> 호수와 호수를 감싼 숲에 대해 이야기한다. <<he_ ga>> 이 동네로 온 가장 큰 이유같이 보인다.
<<elseif $rng gte 61>>
<<he_ ga>> 학교에 대해서 묻더니, 이내 당신과 다른 학생들이 <<him_ ul>> 어떻게 생각하는지 조사한다.
<<elseif $rng gte 41>>
<<He_ nun>> 수영 대회에서의 <<his_ yi>> 성공에 대해 열변한다.
<<elseif $rng gte 21>>
<<he_ ga>> 최근에 하고 있는 컴퓨터 게임에 대해 말한다. <<he_ nun>> 즐거워 보인다.
<<else>>
<<he_ ga>> 다른 선생님들에 대해 말한다. <<He_ nun>> 그들을 좋게 말하고자 노력한다.
<</if>>
<br><br>
<<if $swimmingskill lte 999 and random(1, 3) is 3>>
<<He_ nun>> <<his_ yi>> 수영 기술에 대해 설명한다. <<swimmingskilluse>>
<br><br>
<</if>>
<<mason_actions>><<effects>>
<<if $exposed gte 1>>
당신은 메이슨과 수다를 떨면서 노출된 신체에 주의를 집중한다. <<He_ nun>> 보지 않으려고 애쓰지만, 이따금씩 훑어본다. <<He_ nun>> 불편해 보인다.
<<else>>
당신은 메이슨과 수다를 떨면서 <<his_ yi>> 몸매가 얼마나 멋진지에 대해 중간중간 칭찬한다. <<He_ nun>> 불편해 보이고, <<his_ yi>> 수영복을 마치 벌거벗은 것처럼 <<his_ yi>> 손으로 가린다.
<</if>>
<<promiscuity1>>
<<mason_actions>><<effects>>
<<dry>><<towelup>><<set $foresthunt to 0>>
메이슨은 당신에게 물기를 말릴 수건을 몇 장 건네주고, <<himself_ yi>> 몸에 감싼다. 같이 걸어서
<<if $masonDressed is true>>
옷을 숨겨 놓은 곳으로 간다. 옷을 갈아입고서
<<unset $masonDressed>>
<</if>>
어둑해진 숲을 지나 도시로 향한다.
<br><br>
당신은 다뉴브 거리에 아무런 사고 없이 무사히 도착했다. 메이슨이 고아원 앞까지 바래다주고 손을 흔들며 떠난다.
<br><br>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"짐이 되고 싶진 않아요." 당신은 말한다. "저는 괜찮아요."
<<elseif $speech_attitude is "bratty">>
"제가 어둠을 무서워 할 것 같아요?" 당신이 물었다. "저는 그런거 안무서워요. 괜찮아요."
<<else>>
"음, 괜찮아요." 당신은 말한다. "제가 숲길을 잘 알거든요."
<</if>>
<br><br>
메이슨을 내키지는 않아 보이지만 고개를 끄덕인다. "네가 그렇다면야, 조심히 들어가라." <<He_ nun>> 수건으로 <<himself_ yi>> 몸을 말리며 숲으로 걸어간다.
<br><br>
<<link [[다음|Lake Waterfall]]>><<endevent>><</link>>
<br><<widget "mason_actions">>
<<if $mason_pond is undefined and C.npc.Mason.love gte 30>>
<<set $mason_pond to 1>>
"이 주변은 지하에 물이 많이 흐른단다." 메이슨이 말한다. "도무스 거리 아래 쪽에 개울이 있는데, 난 항상 거기에 집을 갖고 싶었어. 나만의 샘을 만들 수 있을 것 같아서."
<br><br>
<<he_ ga>> 물을 튀기며 앉고서, 당신을 쳐다본다. "너 도무스거리에 살지 않니?" <<he_ ga>> 물었다. <<He_ nun>> 물 속에 몸을 담궜다. "비싸겠지. 그리고 넌 네 고아원장님께도 허락을 받아야 할거야. 그냥 상상해보는 것도 재밌네."
<br><br>
<</if>>
<<if Time.dayState is "night">>
어렴풋하던 태양빛의 끝자락이 잎사귀 사이에서 희미하게 사라진다. 메이슨이 일어났다. "여기 너무 오래 있으면 감기에 걸릴 거야." <<he_ ga>> 말한다. "어두워지면 숲은 위험할 수 있으니 내가 데려다주마."
<br><br>
<<set _storedClothes to clothingInStorage("lakeshore")>>
<<if $earSlime.forcedCommando isnot undefined and _storedClothes.find(item => item.slot is "under_lower" and !item.type.includes("naked"))>>
<span class="red">귓속의 슬라임이 <<underwearTypeText "을">> 입은 채 나가는 것을 허락하지 않는다.</span>
<<set _earSlimeText to true>>
<<elseif _storedClothes.length>>
<<link [[옷을 갈아입고, 메이슨과 집으로 간다 (0:40)|Mason Walk]]>><<pass 40>><<storeload "lakeshore">><<set $masonDressed to true>><</link>>
<br>
<</if>>
<<if $earSlime.forcedCommando isnot undefined and !$worn.under_lower.type.includes("naked")>>
<<if !_earSlimeText>><span class="red">귓속의 슬라임이 <<underwearTypeText "을">> 입은 채 나가는 것을 허락하지 않는다.</span><</if>>
<<else>>
<<link [[메이슨과 집으로 간다 (0:30)|Mason Walk]]>><<pass 30>><</link>>
<</if>>
<br>
<<link [[혼자 가겠다고 말한다|Mason Walk Refuse]]>><</link>>
<br>
<<elseif playerChastity() and $worn.genitals.origin is "Winter" and C.npc.Mason.chastityKeyCarried and !$daily.masonChastityRemovalDeclined
and getVisibleClothesList().find(o => o === V.worn.genitals) and (C.npc.Mason.love gte 10 or C.npc.Mason.lust gte 15)>>
<<include "Mason Chastity Prompt">>
<<else>>
<<socialiseicon>><<link [[잡담한다 (0:30)|Mason Pond Chat]]>><<npcincr Mason love 1>><<pass 30>><<stress -6>><</link>><<glove>><<lstress>>
<br>
<<brothelicon>><<link [[추파를 던진다 (0:30)|Mason Pond Flirt]]>><<pass 30>><<npcincr Mason love -1>><<npcincr Mason lust 1>><</link>><<promiscuous1>><<llove>><<glust>>
<br>
<<getouticon>><<link [[떠난다|Lake Waterfall]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "mason_greet">>
<<if C.npc.Mason.love gte 30>>
"널 보니 좋구나." <<he_ ga>> 웃으며 말한다. "난 손님을 좋아하는 편이지."
<<elseif C.npc.Mason.love gte 10>>
"널 만나길 바랐는데!" <<he_ ga>> 말한다.
<<elseif C.npc.Mason.love gte -10>>
"이봐." <<he_ ga>> 말한다.
<<elseif C.npc.Mason.love gte -30>>
"무슨 일이니?" <<he_ ga>> 묻는다.
<<else>>
"제발 날 방해하지 마렴." <<he_ ga>> 말한다.
<</if>>
<</widget>>
<<widget "mason_greet_lust">>
<<if C.npc.Mason.lust gte 30>>
"제, 제발 옷 좀 입으렴." <<he_ ga>> 말한다. 메이슨이 뭔가 감추듯 움직인다.
<<elseif C.npc.Mason.lust gte 10>>
"옷을 챙겨입는게 어떠니?" <<he_ ga>> 말한다. "우리가 잡히면 사람들이 오해할지도 몰라."
<<elseif C.npc.Mason.lust gte -10>>
"넌 옷을 잘 챙겨입어야겠구나." <<he_ ga>> 말한다.
<<elseif C.npc.Mason.lust gte -30>>
"선생님에게 널 소개할 올바른 방법이 아니지 않니," <<he_ ga>> 말한다.
<<else>>
<<he_ ga>> 체념하곤 한숨을 쉰다.
<</if>>
<</widget>><<effects>>
<<if $speech_attitude is "meek">>
"걱, 걱정마세요." 당신은 말한다. "조심할게요."
<<elseif $speech_attitude is "bratty">>
"제 앞가림은 할 줄 알아요." 당신은 말한다. "어쨌든 여기보다 아래가 더 따뜻하니까요."
<<else>>
"제 걱정은 안하셔도 돼요." 당신은 말한다. "조심할게요."
<</if>>
<br><br>
<<if $swimmingSuccess>>
<<set $mason_ice_lake to 2>>
메이슨이 잠시 당신을 응시한다. <span class="green">그러다 체념하곤 한숨을 쉰다.</span>
<<if $worn.upper.type.includes("diving") and $worn.lower.type.includes("diving")>>
"적어도 옷은 입었으니까.." <<he_ ga>> 말한다. "정말 조심해야한다, 알겠지?"
<<else>>
"옷이라도 제대로 입으렴." <<he_ ga>> 말한다. "시내에서 다이빙 장비도 파니까, 응?"
<</if>>
<<He_ nun>> <<his_ yi>> 다리를 다시 빙판의 구멍으로 향하고 물 속으로 들어간다. <<glove>><<npcincr Mason love 1>>
<br><br>
<<link [[다음|Lake Depths Ice]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
메이슨이 잠시 당신을 응시한다. <span class="red">그러다 굳은 얼굴로 <<his_ yi>> 고개를 저었다.</span>
<<if $worn.upper.type.includes("diving") and $worn.lower.type.includes("diving")>>
"적어도 옷은 입었으니까.." <<he_ ga>> 말한다. "하지만 얼음이 있는 호수는 위험하단다."
<<else>>
"다이빙 장비도 제대로 안 갖췄잖니." <<he_ ga>> 말한다. "몸이 얼거야."
<</if>>
<<He_ nun>> <<his_ yi>> 다리를 다시 빙판의 구멍으로 향하고 물 속으로 들어간다. <<llove>><<npcincr Mason love -1>>
<br><br>
<<link [[다음|Lake Depths Ice]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
당신은 메이슨의 눈을 피하며 감사를 표했다.
<<elseif $speech_attitude is "bratty">>
당신은 메이슨에게 감사를 표했다.
<<else>>
당신은 메이슨에게 감사를 표했다.
<</if>>
<<he_ ga>> 미소지었다. "당연한 걸, 뭐." <<he_ ga>> 말한다. <<his_ yi>> 다리를 다시 빙판의 구멍으로 향하고 물 속으로 들어간다. "가서 몸 좀 녹여." <<He_ nun>> 깊은 물 속으로 사라졌다.
<br><br>
<<link [[다음|Lake Depths Ice]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"저, 저는 다 알아서 내려간 건데.." 당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"제 일에 간섭하지 마세요." 당신은 말한다.
<<else>>
"저도 알고서 내려간 거예요." 당신은 말한다.
<</if>>
<br><br>
메이슨이 <<his_ yi>> 고개를 내저었다. "이런 일은 유하게 넘어갈 생각없어." <<he_ ga>> 말한다. "네가 그걸 고마워하지 않아도 상관없어. 수업 중에 열심히 공부하면 언젠가 충분히 뛰어난 다이버가 될 거야." <<He_ nun>> <<his_ yi>> 다리를 다시 빙판의 구멍으로 향하고 물 속으로 들어간다. 그러고는 깊은 물 속으로 사라졌다.
<br><br>
<<link [[다음|Lake Depths Ice]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><!-- no effects, this is an alternative passage ending -->
<<if $location is "pool">>
As you get closer, <<he>> points to your $worn.genitals.name and blushes,
<<else>>
Pointing to your $worn.genitals.name and blushing, <<he>> says,
<</if>>
<<if !C.npc.Mason.chastityRemovalDeclined>>
<<switch C.npc.Mason.chastityRemoved>>
<<case 0 undefined null>>
"Y-you know, I might have something for that."
<<He>> follows up with a hasty, "Only if you want, of course."
<<case 1>>
"What have you been doing to draw the ire of Old Winter to end up in one of these again? Still, I should be able to remove it."
<<He>> follows up with a hasty statement, "Only if you want, of course."
<<default>>
"I don't understand. What have you been doing to keep getting caught in those things? Old Winter only ever ended up doing that to me when I..."
<br><br>
Mason's face gets even redder, which you did not think possible, as <<he>> changes the subject. "N-nevermind! The point is, I should be able to remove it again if you like."
<</switch>>
<<else>>
<<print [
'"Y-you know, I might have something for that. Just let me know,"',
'"M-my offer still stands. If you need out of that, I could help,"',
'"Talk to me if you ever change your mind about that thing,"',
].random()>> says Mason while pointing at your $worn.genitals.name.
<</if>>
<br><br>
<<link [[No thanks|Mason Chastity Decline]]>><<set C.npc.Mason.chastityRemovalDeclined to 1>><<set $daily.masonChastityRemovalDeclined to 1>><<set $weekly.masonChastityRemovalDeclined to 1>><</link>>
<br>
<<if C.npc.Mason.chastityKeyCarried is 1 or $exhibitionism lt 75>>
<<link [[Ask|Mason Chastity Ask]]>><</link>>
<<elseif hasSexStat("exhibitionism", 5)>>
<<link [[받아들인다|Mason Chastity Accept]]>>
<<arousal 600>><<exhibitionism5>><<set C.npc.Mason.chastityRemovalDeclined to 0>><<run delete $daily.masonChastityRemovalDeclined>><<run delete $weekly.masonChastityRemovalDeclined>>
<</link>><<garousal>><<exhibitionist5>>
<<else>>
<span class="purple">You aren't lewd enough to let Mason strip you.</span>
<</if>>
<br><<effects>>
"No thanks," you say while shifting to cover the $worn.genitals.name a little.
<br><br>
"I understand," says Mason blushing. "I just thought I'd offer." <<He>> cannot help but glance at your $worn.genitals.name once more before turning away. <<npcincr Mason lust 1>><<glust>>
<br><br>
<<if $location is "pool">> /* Exit to Pool */
<<link [[Rejoin the Class|Swimming Lesson]]>><<endevent>><</link>>
<<else>> /* Exit to Mason Pond */
<<mason_actions>>
<</if>>
<br><<effects>><<set C.npc.Mason.chastityKeyCarried to 2>>
"Like what?" you ask.
<br><br>
Mason pulls out a small key. "You've had a run in with Old Winter. I think this might fit. W-would you mind if I tried?"
<br><br>
<<link [[No thanks|Mason Chastity Decline]]>><<set C.npc.Mason.chastityRemovalDeclined to 1>><<set $daily.masonChastityRemovalDeclined to 1>><<set $weekly.masonChastityRemovalDeclined to 1>><</link>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[받아들인다|Mason Chastity Accept]]>>
<<arousal 600>><<exhibitionism5>><<set C.npc.Mason.chastityRemovalDeclined to 0>><<run delete $daily.masonChastityRemovalDeclined>><<run delete $weekly.masonChastityRemovalDeclined>>
<</link>><<garousal>><<exhibitionist5>>
<<else>>
<br><span class="purple">You aren't lewd enough to let Mason strip you.</span>
<</if>>
<br><<effects>>
<<if C.npc.Mason.chastityRemoved is undefined>><<set C.npc.Mason.chastityRemoved to 0>><</if>>
/* Player */
<<switch C.npc.Mason.chastityRemoved>>
<<case 0>>
<<if $speech_attitude is "meek">>
"O-only if you think it will fit," you say, blushing and averting your eyes.
<<elseif $speech_attitude is "bratty">>
"I bet it would fit," you say, smiling and tilting your head suggestively.
<<else>>
"Do you think it will fit?" you ask as you look at the key and back to Mason.
<</if>>
<<case 1>>
<<if $speech_attitude is "meek">>
"Y-you sure you don't just want another peek?" you ask, blushing and averting your eyes.
<<elseif $speech_attitude is "bratty">>
"I bet you just want another peek," you say, smiling and tilting your head suggestively.
<<else>>
"I don't mind letting you see, have another look," you say as you look at the key and back to Mason.
<</if>>
<<default>>
<<if $speech_attitude is "meek">>
"I-I'm ok with letting you peek again. M-maybe you can even touch if you want," you say, blushing and averting your eyes.
<<elseif $speech_attitude is "bratty">>
"Are you sure you are not just trying to get another peek? Maybe I'll even let you touch if you like," you say, smiling and tilting your head suggestively.
<<else>>
"Sure, I can let you have another peek and maybe let you touch if you like," you say with a smile.
<</if>>
<</switch>>
<br><br>
/* Action */
<<He>> tries to ignore your comment but unconsciously licks <<his>> lips. <<He>>
<<if $location is "pool">>
pulls you off to the side of the pool where there is at least a slight amount of privacy and
<</if>>
brings the key to your $worn.genitals.name with trembling fingers.
<<if $worn.over_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1>>
<<switch random(0,1)>>
<<case 0>>
You thrust your hips forward, letting Mason have full access to your $worn.genitals.name.
<<default>>
You spread your legs, giving Mason full access to your $worn.genitals.name.
<</switch>>
<<else>>
<<set _worn to [$worn.over_lower, $worn.lower, $worn.under_lower].filter(w => w.name !== "naked").map(w => w.name).formatList({useOxfordComma: true})>>
You pull off your <<print $underlowerwetstage gte 3 or $overlowerwetstage gte 3 or $lowerwetstage gte 3 ? "soaked " : "">>_worn to give Mason full access to your $worn.genitals.name.
<</if>>
The key fits perfectly, and with a loud click, the $worn.genitals.name comes off, exposing your <<genitals 1>>.
<<set $worn.genitals.type.push("broken")>><<genitalsruined>>
<br><br>
/* Reaction */
<<switch C.npc.Mason.chastityRemoved>>
<<case 0>>
Mason marvels at your <<genitals 2>> for longer than <<he>> means to and, upon realising it, closes <<his>> eyes and quickly turns away.
"Well, it does fit, so you're welcome. It's not the first time I've had a run in with one of these."
<<npcincr Mason lust 5>><<gglust>><<npcincr Mason love 1>><<glove>>
<<case 1>>
Mason stares at your <<genitals 2>> for longer than intended, and <<his>> hand raises, as if to touch you. When <<he>> realises, <<he>> pulls back <<his>> hand and turns away, closing <<his>> eyes.
"You're welcome, though you should try to be more careful. Winter has... unique interests."
<<npcincr Mason lust 5>><<gglust>><<npcincr Mason love 1>><<glove>>
<<default>>
Mason marvels at your <<genitals 2>> for longer than <<he>> means to. As if it had a mind of its own, <<his>> hand raises.
<</switch>>
<<set C.npc.Mason.chastityRemoved += 1>>
<br><br>
/* Options */
<<if C.npc.Mason.chastityRemoved gte 3>>
<<if $promiscuity lt 35>>
<span class="blue">You aren't promiscuous enough to take things any further.</span>
<<else>>
<<link [[Grab Mason's Hand|Mason Chastity Grab]]>><</link>><<handholdingvirginitywarning>><<NPCvirginitywarning "Mason" "handholding">>
<</if>>
<br>
<<link [[Do nothing|Mason Chastity Escape]]>><<endevent>><</link>>
<<else>>
<<if $location is "pool">>
<<link [[Rejoin the Class|Swimming Lesson]]>><<endevent>><</link>>
<<else>>
<<mason_actions>>
<</if>>
<</if>>
<br><<effects>>
Upon realising what <<he>> is about to do, Mason pulls <<his>> hand back and closes <<his>> eyes while quickly turning away.
"You're welcome, though you should try to be more careful. Winter has... unique interests."
<<npcincr Mason lust 5>><<gglust>><<npcincr Mason love 1>><<glove>>
<br><br>
<<if $location is "pool">>
<<link [[Rejoin the Class|Swimming Lesson]]>><<endevent>><</link>>
<<else>>
<<mason_actions>>
<</if>><<effects>>
Before Mason loses <<his>> nerve, you catch <<his>> hand and pull it toward your <<genitals>>. <<takeHandholdingVirginity "Mason">>
<br><br>
<<if C.npc.Mason.love gte 20 or C.npc.Mason.lust gte 25>>
<<set _part to $player.penisExist and $player.vaginaExist ? ["penis","pussy"].random() : $player.penisExist ? "penis" : "pussy">>
<<He>> panics and attempts to pull <<his>> hand back, but your grip is too firm.
When <<his>> fingers touch your <<genitals 2>>, <<his>> struggling stops, but <<his>> hand is shaking.
You gently guide <<his>> trembling fingers to your _part. Mason's eyes go wide as <<he>>
<<if _part is "pussy">>probes your pussy.
<<else>>grasps your penis.<</if>>
With timid fingers, <<he>> slowly begins to
<<if _part is "pussy">>rub your pussy.
<<else>>stroke your penis.<</if>>
<<npcincr Mason lust 5>><<gglust>><<npcincr Mason love -2>><<llove>><<npcincr Mason dom -1>><<arousal 1800 _part>><<ggarousal>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
You shudder as a wave of pleasure washes over you<<if !$femaleclimax and !_deniedOrgasm>> and you cum on Mason's hand<</if>>.
<<He>> does not immediately remove <<his>> hand, though, and instead gives you a few more moments of pleasure before withdrawing.
<br><br>
Mason inspects <<his>> hand and catches your eye. <<He>> quickly turns away, "We shouldn't have done that."
<<else>>
Mason continues to
<<if _part is "pussy">>rub your pussy
<<else>>stroke your penis<</if>>
for a few moments before finally pulling <<his>> hand away. <<He>> catches your eye and quickly turns away, "We shouldn't have done that."
<</if>>
<<else>>
<<He>> panics and pulls <<his>> hand from your grip. Mason scowls at you and opens <<his>> mouth to protest, but thinks better of it and turns away with a blush.<<npcincr Mason lust 1>><<glust>><<npcincr Mason love -1>><<llove>><<gdom>><<npcincr Mason dom 1>>
<</if>>
<br><br>
<<if $location is "pool">>
<<link [[Rejoin the Class|Swimming Lesson]]>><<endevent>><</link>>
<<else>>
<<mason_actions>>
<</if>><<effects>>
당신은 스케이트를 신고 호수 위로 올라간다.
<<if currentSkillValue('danceskill') gte 1000>>
당신은 미끄러지듯 움직이고 도약하며 우아하게 돌아 착지한다.
<<if $laketeenspresent is 1 and $rng gte 51>>
<span class="green">학생들이 지켜보며, 당신의 솜씨에 경외심을 보인다.</span><<ltrauma>><<gcool>><<trauma -6>><<status 1>>
<</if>>
<<elseif currentSkillValue('danceskill') gte 800>>
당신은 빠른 속도로 미끄러지듯 지나가고, 더 발전된 묘기를 연습한다.
<<if $laketeenspresent is 1 and $rng gte 81>>
<span class="green">학생들이 지켜보며, 당신의 솜씨에 경외심을 보인다.</span><<ltrauma>><<gcool>><<trauma -6>><<status 1>>
<</if>>
<<elseif currentSkillValue('danceskill') gte 600>>
당신은 빠른 속도로 미끄러지듯 지나간다.
<<elseif currentSkillValue('danceskill') gte 400>>
당신은 빠른 속도로 미끄러지듯 움직이고, 흔들리지는 않는다.
<<elseif currentSkillValue('danceskill') gte 200>>
당신은 약간 흔들렸지만, 넘어지지 않고 한쪽 발을 다른 쪽 발 앞에 올려놓는다.
<<elseif currentSkillValue('danceskill') gte 100>>
당신은 똑바로 설 수 있지만 그 이상은 할 수 없다.
<<else>>
당신은 적어도 똑바로 서려고 애쓴다.<<gpain>><<pain 4>>
<br><br>
<<if $laketeenspresent is 1>>
<<if $cool gte random(1, 400)>>
<<generatey1>><<person1>>
다른 학생들은 낄낄대지만 호의적인 웃음이다. 그러나 당신만 힘들어하고 있는 것은 아니다. <<person1>><<person_ i>> 당신이 균형을 잡을 수 있게 팔을 빌려준다.<<gdanceskill>>
<<elseif random(1, 400) gte $cool>>
다른 학생들이 당신의 스케이트가 낭비라고 비웃는다.<<gtrauma>><<gstress>><<lcool>><<status -10>><<trauma 6>><<stress 6>>
<<else>>
다른 학생들은 낄낄대지만 호의적인 웃음이다. 그러나 당신만 힘들어하고 있는 것은 아니다.
<</if>>
<</if>>
<</if>>
<br><br>
<<endevent>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $laketeenspresent is 1>>
<<if $rng gte 81>>
<<generatey1>><<person1>>
<<person_ i>> 스케이트를 타고 지나간다. <<He_ ga>> 지나가면서 빙글 돌고, 윙크를 날린다. <<He_ nun>> 잘난 척 하려는 듯이 보인다.
<br><br>
<<link [[경쟁한다 (0:05)|Lake Skate Challenge]]>><<pass 5>><</link>><<dancedifficulty 200 1000>>
<br>
<<link [[무시한다|Lake Shallows Ice]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
당신은 호숫가에서 당신을 황홀하게 바라보던 <<generatey1>><<person1>><<person_ ul>> 마주친다. <<He_ ga>> 당신의 눈과 <<hers_ ga>> 마주칠 때마다 피한다.
<br><br>
<<link [[빙판 위로 데려온다 (0:05)|Lake Skate Flirt]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<link [[무시한다|Lake Shallows Ice]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<generatey1>><<person1>>
<<person_ i>> 당신에게 스케이트를 타고 다가와 <<his_ yi>> 팔로 당신을 뒤에서 끌어안는다. <<He_ ga>> 당신의 귀 끝을 할짝인다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[밀친다|Lake Skate Shove]]>><<ltrauma>><<def 1>><</link>>
<br>
<<link [[참는다|Lake Skate Endure]]>><<stress 6>><<arousal 600>><</link>><<gstress>><<garousal>>
<br>
<<elseif $rng gte 21>>
<<generatey1>><<person1>>
<<dancedifficulty 400 1000 true>>
<<if $danceSuccess>>
<<person_ i>> 비틀거리면서 당신에게 스케이트를 타고 온다. <<He_ ga>> 말한다. "스, 스케이트 잘타는 법 좀 가르쳐 줄 수 있어?"
<br><br>
<<link [[가르쳐 준다 (0:20)|Lake Skate Teach]]>><<trauma -6>><<pass 20>><</link>><<ltrauma>>
<br>
<<link [[거절한다|Lake Skate Refuse]]>><</link>>
<br>
<<else>>
<<person_ i>> 당신의 앞에 미끄러지듯 멈춰선다. "도와줄까?" <<He_ ga>> 물었다. "조언 좀 해주면서 봐줄게."
<br><br>
<<link [[받아들인다 (0:20)|Lake Skate Learn]]>><<trauma -6>><<pass 20>><<danceskill 6>><</link>><<gdanceskill>>
<br>
<<link [[거절한다|Lake Skate Learn Refuse]]>><</link>>
<br>
<</if>>
<<else>>
<<generatey1>><<person1>><<generatey2>><<generatey3>><<generatey4>>
몇 명의 비행 청소년들이 한 <<person_ ul>> 둘러싸고 있다. 그들은 <<him_ ul>> 다른 학생들로부터 밀어내며 <<him_ ul>> 고립시키려 하고 있다.
<br><br>
<<link [[개입한다 (0:05)|Lake Skate Intervene]]>><<def 1>><<famegood 4>><<pass 5>><</link>>
<br>
<<link [[무시한다|Lake Shallows Ice]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<br>
<</if>><<effects>>
당신은
<<if currentSkillValue('danceskill') gte 200>>
스케이트를 타고
<<else>>
비틀거리며
<</if>>
<<person_ gwa>> 비행 청소년들에게 다가간다.
<<if $speech_attitude is "meek">>
"멈- 멈춰, <<him_ ul>> 괴롭히지마." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"미친 양아치들아." 당신이 말한다. "<<him_ ul>> 가만히 냅둬."
<<else>>
"<<him_ ul>> 괴롭히지마." 당신이 말한다.
<</if>>
<br><br>
<<person2>>
그들이 괴롭히던 아이를 두고 당신에게 다가온다. "쳐맞고 싶은 새끼가 있나보네?" <<person_ i>> 앞장서서 말한다.
<br><br>
<<if $rng gte 71>>
당신이 반응하기도 전에 무리 중에 <<person3>><<person_ i>> 얼음 위로 굴러넘어진다. <<person1>><<person_ i>> <<person3>><<his_ yi>> 뒤에 누워서, <<persons_ yi>> 다리를 붙잡고 있다.
<br><br>
다른 두 명의 비행 청소년들도 <<person1>><<persons_ yi>> 예상치 못한 행동에 당황해 돌다가 미끄러질 뻔 한다.
<br><br>
<<link [[달려든다|Lake Skate Charge]]>><</link>><<dancedifficulty 1 600>>
<br>
<<link [[놀린다|Lake Skate Mock]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<else>>
<<link [[달려든다|Lake Skate Charge 2]]>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[버틴다|Lake Skate Brace]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<</if>><<effects>>
당신은 흐트러진 비행 청소년들에게 스케이트를 타고 가서, <<person2>><<person_ gwa>> 부딪힌다.
<<if $danceSuccess>>
<span class="green">당신은 그럭저럭 똑바로 중심을 잡았다.</span> <<He_ ga>> 땅에 구르면서 <<his_ yi>> 친구의 팔을 잡고 <<person4>><<himPost "도">> 넘어뜨린다.
<br><br>
당신은 <<person1>><<person_ i>> <<his_ yi>> 발을 딛고 일어날 수 있게 돕는다. 그리고 비행 청소년들이 회복하기 전에 호숫가로 돌아간다.
<br><br>
<<else>>
<<He_ ga>> <<his_ yi>> 친구의 팔과 당신의 팔을 잡았다. <<He_ ga>> 넘어졌고, <span class="red">당신은 <<himPost "에게">> 끌려간다.</span><<gstress>><<gpain>><<stress 6>><<pain 4>>
<br><br>
<<person1>><<persons_ yi>> 양손이 당신의 손을 붙잡는다. <<He_ nun>> 당신이 발을 딛고 일어날 수 있게 돕는다. 그리고 함께 비행 청소년들이 회복하기 전에 호숫가로 돌아간다.
<br><br>
<</if>>
"쟤들이 나한테 무슨 짓을 할지는 모르겠지만.." <<He_ ga>> 말한다. "그만 생각할래. 네가 날 구해준게 중요하지. 고, 고마워."<<ltrauma>><<trauma -6>>
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br><<effects>>
<<if $englishSuccess>>
<<if $speech_attitude is "meek">>
"조, 조심해." 당신이 말한다. "빙판이 미끄러워."
<<elseif $speech_attitude is "bratty">>
"또 미끄러져봐." 당신이 말한다. "진심이야, 너네 꼴이 진짜 웃겨."
<<else>>
"더 조심할 필요가 있네." 당신이 말한다. "얼음이 꽤 미끄럽거든."
<</if>>
<br><br>
<<person2>><<person_ i>> 휙 돌아 당신을 향한다. <span class="green">그러다 <<his_ yi>> 발이 꼬인다.</span> <<He_ ga>> <<his_ yi>> 남은 친구들까지 끌고 땅으로 <<him_ gwa>> 함께 미끄러진다.
<br><br>
당신은 <<person1>><<person_ i>> <<his_ yi>> 발을 딛고 일어날 수 있게 돕는다. 그리고 비행 청소년들이 회복하기 전에 호숫가로 돌아간다.
<br><br>
<<else>>
<<if $speech_attitude is "meek">>
"바, 바보 같은 자식들." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"거지같은 새끼들." 당신이 말한다.
<<else>>
"멍청한 양아치들." 당신이 말한다.
<</if>>
<span class="red">당신의 머릿 속에선 더 괜찮게 들렸었다.</span>
<br><br>
<<person2>><<person_ i>> 비틀거리며 당신의 앞에 멈춰선다. <<He_ nun>> 당신을 때리려고 하지만 금방 중심을 잃고 휘청거린다. <<He_ ga>> <<his_ yi>> 친구의 팔과 당신의 팔을 붙잡아서 다 같이 얼음위로 구른다.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<person1>><<persons_ yi>> 양손이 당신의 손을 붙잡는다. <<He_ nun>> 당신이 발을 딛고 일어날 수 있게 돕는다. 그리고 함께 비행 청소년들이 회복하기 전에 호숫가로 돌아간다.
<br><br>
<</if>>
"쟤들이 나한테 무슨 짓을 할지는 모르겠지만.." <<He_ ga>> 말한다. "그만 생각할래. 네가 날 구해준게 중요하지. 고, 고마워."<<ltrauma>><<trauma -6>>
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br><<if $danceSuccess>>
당신은 최대한 빠른 속도로 놈들을 향해 돌진했다. <span class="green">당신의 대담함에 당황해서</span> 막으려고 반사적으로 팔을 들어올린다. 당신의 어깨가 <<person2>><<person_ ul>> 밀치고 <<his_ yi>> 친구까지 둘을 나가떨어지게한다. 남은 비행 청소년들은 <<person4>><<his_ yi>> 도망에 대부분 부딪혀 넘어진다.
<br><br>
당신은 <<person1>><<persons_ yi>> 손을 잡고 같이 호숫가로 돌아온다. "쟤들이 나한테 무슨 짓을 할지는 모르겠지만.." <<He_ ga>> 말한다. "그만 생각할래. 네가 날 구해준게 중요하지. 고, 고마워."<<ltrauma>><<trauma -6>>
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br>
<<else>>
당신은 최대한 빠른 속도로 놈들을 향해 돌진했다. <span class="red">그러나 균형을 잃어버린다.</span> 당신은 바닥에 구르고 미끄러져 그들의 앞에 멈추게 된다.<<ggpain>><<gstress>><<pain 8>><<stress 6>>
<br><br>
비행 청소년들이 거의 넘어갈듯이 웃어제낀다. <<person2>><<person_ i>> 당신의 팔을 붙잡고, 빙판을 가로질러 질질 끌고 간다.
<br><br>
<<link [[다음|Lake Skate Drag]]>><</link>>
<br>
<</if>><<effects>>
당신은 충격에 대비한다. <<person2>><<person_ i>> 먼저 때리고,
<<if $physiqueSuccess>>
당신에게 덤벼든다. <span class="green">당신은 그럭저럭 똑바로 중심을 잡았다.</span> <<person3>><<person_ i>> 이어서 다가온다. <<his_ yi>> 몸이 당신에게 닿는 순간 <<his_ yi>> 팔을 잡는다. 당신은 돌면서, <<his_ yi>> 추진력을 되돌려서 <<him_ i>> 왔던 길로 <<he_ rul>> 돌려보낸다. <<person4>><<person_ i>> 있는 바로 그 곳으로.
<br><br>
그들은 충돌하고, 얼음으로 굴러떨어진다. <<person2>><<person_ i>> <<his_ yi>> 친구들을 보고 비웃지만, 당신에게 다시 접근하려하지 않는다.
<br><br>
당신은 <<person1>><<persons_ yi>> 손을 잡고 같이 호숫가로 돌아온다. "쟤들이 나한테 무슨 짓을 할지는 모르겠지만.." <<He_ ga>> 말한다. "그만 생각할래. 네가 날 구해준게 중요하지. 고, 고마워."<<ltrauma>><<trauma -6>>
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br>
<<else>>
당신에게 덤벼든다. <span class="red">그 힘이 당신을 땅으로 미끄러지게 한다.</span><<ggpain>><<gstress>><<pain 8>><<stress 6>>
<br><br>
비행 청소년들이 거의 넘어갈듯이 웃어제낀다. <<person2>><<person_ i>> 당신의 팔을 붙잡고, 빙판을 가로질러 질질 끌고 간다.
<br><br>
<<link [[다음|Lake Skate Drag]]>><</link>>
<br>
<</if>><<effects>>
<<set $rescued += 1>>
비행 청소년들이 당신을 호숫가에서 더 멀리 끌어다 놓고, 당신을 어떻게 해야 할지 고민하며 당신에게 말을 듣지 않으면 그들의 스케이트로 당신을 차버리겠다고 위협한다.
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
그들이 당신의 팔을 붙잡아 <<pregnancyBabyText_ ga "pc">> 얻어맞지 않도록 막지 못하게끔 했기에, 당신은 그 위협이 그냥 하는 소리기를 간절히 바란다. 당신은 벗어나려 해 보지만, 아무런 효과가 없다.
<</if>>
<<gtrauma>><<trauma 6>>
<br><br>
<<if $syndromeeden gte 1 and $rng gte 75>>
당신은 탁 트인 호수를 가로질러 멀리 들려오는 총성을 듣는다. 당신은 총알이 공기를 가르고 <span class="red">주변 얼음에 박힌 것을 느낀다.</span>
<br><br>
3인조가 제자리에 멈춰선다. "방금 그거 총이야...?" <<person3>><<person_ i>> 묻는다.
<br><br>
두 번째 총성이 그 질문에 대답한다. <span class="red">총알이 더 가까운 곳에 박힌다.</span> 빙판에 총알이 박히며 파편이 공중에 마구잡이로 튄다.
<br><br>
"씨-씨발, 지랄마." <<person4>><<person_ i>> 더듬거렸다. <<He_ nun>> <<He_ ga>> 왔던 곳으로 스케이트를 타고 도망갔다. 다른 둘도 바짝 뒤를 따른다.
<br><br>
<<tearful>> 당신은 천천히 일어선다. 당신은 총알이 날아온 방향을 바라보지만 도와준 사람은 보이지 않는다. 나무 주변에 숨어있을 지도 모른다.
<br><br>
<<endevent>>
<<link [[다음|Lake Depths Ice]]>><</link>>
<br>
<!-- Modified for Monster People -->
<<elseif $syndromewolves gte 1 and $rng gte 50 and $wolfpacktrust gte 24>>
<<person3>>
"저게 뭐지?" <<person_ i>> 빙판 너머의 검은 형체를 가리키며 말한다.
<br><br>
<<person2>><<person_ i>> 그것을 쳐다본다. "가까워지는 것 같은데." <<He_ ga>> 걱정스러운 목소리로 말한다.
<br><br>
<<person4>><<person_ i>> 뒤로 한 걸음 물러난다. <span class="red">"늑, 늑대 잖아...!"</span> <<He_ ga>> 말을 더듬었다. 3인조는 잠시 굳어있더니, 곧 넘어지거나 미끄러지며 스케이트를 타고 달아난다. 당신은 얼음 위에 홀로 남겨졌다.
<br><br>
<<endevent>><<npc "Black Wolf">>
당신이 재빠른 발소리를 듣자마자, 뺨에 따스한 혀의 감촉이 닿는다. 검은 늑대다.<<lstress>><<stress -6>>
<br><br>
<<if $monster is 1>>
"인간들, 너무 잔인하다. 너는 늑대가 어울려." <<bHe_ nun>> 놈들이 도망치는 것을 지켜보다 돌아서서 가버린다. <<bHe_ ga>> <<bhis_ yi>> 어깨너머로 당신을 쳐다본다.
<<else>>
<<bHe_ nun>> 놈들을 쫓는 것에는 관심이 없어보이고, 그 대신 왔던 길을 돌아간다. 그러다 멈춰서서 당신을 쳐다본다.
<</if>>
<br><br>
<<endevent>>
<<link [[늑대 동굴로 간다 (0:30)|Wolf Cave Clearing]]>><<pass 30>><</link>>
<br>
<<link [[호수에 남는다|Lake Depths Ice]]>><</link>>
<br>
<<else>>
<span class="green">고함 소리가 그들을 방해한다.</span> <<person1>><<person_ i>> 빙판을 가로질러 뛰어온다. <<He_ nun>> 혼자가 아니다.
<br><br>
비행 청소년들이 추격자들에게 욕설을 퍼붓지만 수적으로 열세다. 그들은 당신을 얼음 위에 둔채 도망간다.
<br><br>
<<generatey5>>
<<tearful>> 당신은 천천히 일어선다. <<person1>><<person_ gwa>> <<his_ yi>> 친구들이 당신의 곁으로 다가온다. 그들은 모두 <<himPost "보다">> 조금 나이가 많아보인다. <<person5>><<person_ i>> 입을 연다.
<br><br>
"네가 내 <<person1>><<if $pronoun is "m">>남동생<<else>>여동생<</if>>을 구해줬다며?" <<person5>><<He_ ga>> 말한다. "정말로 고마워, 이만 실례할게." <<He_ ga>> 도망친 애들을 쫓아가고 다른 친구들이 따라간다. <<person1>><<person_ i>> 그 뒤에 서있다가 멋쩍은 미소를 지어보인다. 당신은 함께 호숫가로 돌아온다.<<gcool>><<status 1>>
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
연습을 이길 수 있는 건 없지만, 당신의 존재가 <<persons_ yi>> 자신감에 큰 도움이 되고 있다. 당신은 <<himPost "에게">> 충고를 해주며, <<He_ ga>> 도움이 필요할 때마다 잡아줬다. <<He_ nun>> 마지막에는 제법 흔들리지 않고 탈 수 있게 됐다.
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br><<effects>>
"음, 그래. 좋은 시간 보내.." <<person_ i>> 풀죽은 채로 말한다. <<He_ nun>> 휘청거리며 멀어졌다.
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br><<effects>>
<<if currentSkillValue('danceskill') gte 800>>
당신은 <<persons_ yi>> 앞에서 묘기를 부린다. <<He_ nun>> 그것을 지켜보다가, 이따금씩 당신의 묘기가 더 나아질 방법대해서 충고한다.
<<elseif currentSkillValue('danceskill') gte 400>>
당신은 <<persons_ yi>> 앞에서 스케이트를 탄다. <<He_ nun>> 그것을 지켜보다가, 당신에게 속도와 균형에 대해 조언을 한다.
<<elseif currentSkillValue('danceskill') gte 100>>
당신은 <<persons_ yi>> 앞에서 스케이트를 탄다. <<He_ nun>> 그것을 지켜보다가, 당신에게 균형을 잘 잡는 방법에 대해 조언을 한다.
<<else>>
<<person_ un>> 당신의 손을 잡고 스케이트를 타는 것을 도우며 조언을 한다. 당신은 엉덩방아를 찧지 않을 것을 알기에, 더욱 대담하게 스케이트를 탈 수 있었다.
<</if>>
당신은 많은 것을 배웠다.
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br><<effects>>
<<person_ un>> 어깨를 으쓱한다. "마음대로 해." <<he_ ga>> 말한다. "행운을 빌어." <<He_ ga>> 스케이트를 타고 떠나간다.
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<person_ ul>> 당신으로부터 밀어냈다. <<He_ nun>> <<his_ yi>> 발을 헛디뎠고, <<his_ yi>> 등으로 넘어진다. 여러 방향에서 웃음소리가 들려온다.
<br><br>
<<if $rng gte 81>>
<<person_ un>> 화가 잔뜩 나서 <<his_ yi>> 발을 딛고 일어나, 당신에게 돌진한다.
<br><br>
<<link [[다음|Lake Skate Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<person_ un>> 자존심에 상처를 입은 채 <<his_ yi>> 발을 딛고 일어나, 스케이트를 타고 달아난다.
<br><br>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<br>
<</if>><<effects>>
<<if $rng gte 61>>
<<person_ un>> 당신을 더듬고 애무하며, <<his_ yi>> 손으로 입을 막았다.
<br><br>
<<link [[다음|Lake Skate Rape]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<br>
<<else>>
<<person_ i>> 다른 사람을 괴롭히러 가기 전에 당신을 몇 분정도 더듬고 애무한다.
<br><br>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<br>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $enemyanger += 150>>
<<else>>
<<hand_gag 0 left>>
<</if>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Lake Skate Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Skate Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 당신을 앞으로 밀치고, 다른 사람을 괴롭히러 간다.
<br><br>
<<tearful>> 당신은 진정하려 애쓴다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 <<person_ ul>> 때리고 <<his_ yi>> 몸을 밀쳐냈다. <<tearful>> 당신은 스케이트를 타고 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
당신이 비명을 지르자 주의가 끌린다. <<person_ un>> 주변을 돌아보고는 긴장한다. <<He_ nun>> 당신을 앞으로 밀치고, 스케이트를 타고 떠난다.
<br><br>
<<tearful>> 당신은 진정하려 애쓴다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<br>
<</if>><<effects>>
당신은 <<person_ ul>> 쫓아 경주한다. <<He_ nun>> 당신이 <<he_ rul>> 쫓는 것을 느끼자 속도를 높였다.
<<if $danceSuccess>>
<<if currentSkillValue('danceskill') gte 600>>
당신은 서서히 따라잡고, <span class="green"><<him_ ul>> 앞서 나간다.</span> 당신은 빙글 돌고서 윙크한다.
<<else>>
당신은 승부욕으로 가득차 겨우 따라잡았고, <span class="green"><<him_ ul>> 앞서 나간다.</span> 당신은 빙글 돌고서 윙크한다.
<</if>>
<<gcool>><<status 1>>
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br>
<<else>>
<<if currentSkillValue('danceskill') gte 800>>
<<He_ nun>> 빠르게 치고 나간다. <span class="red">그러다 점점 멀어진다.</span> 당신은 따라잡지 못할 거란 걸 깨닫고 천천히 멈춘다.<<lcool>><<status -10>>
<<else>>
당신은 따라잡으려고 돌진했고, <span class="red">균형을 잃어버린다.</span> 당신은 빙판 위로 널브러진다.<<gpain>><<gstress>><<lcool>><<pain 4>><<stress 6>><<status -1>>
<</if>>
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if currentSkillValue('danceskill') gte 200>>
당신은 스케이트를 타고 다가간다.
<<else>>
당신은 비틀거리면서 다가간다.
<</if>>
<<He_ ga>> 얼굴을 붉힌다.
<br><br>
<<if $speech_attitude is "meek">>
"부, 부끄러워 할 수도 있지." 당신이 말한다. "하지만 네가 날 보고 있는 걸 봤어."
<<elseif $speech_attitude is "bratty">>
"날 보고 있는 걸 봤어." 당신이 말한다. "부끄러워할 필요 없어."
<<else>>
"그렇게 부끄러워할 필요 없어." 당신이 말한다.
<</if>>
<<He_ nun>> 스케이트를 거의 다 신었다. 당신은 손을 내민다.
<<promiscuity1>>
<<if currentSkillValue('danceskill') gte 200>>
당신은 <<him_ i>> 빙판 위를 지나갈 수 있게 돕는다. 당신은 <<he_ ga>> 휘청일 때마다 <<him_ ul>> 잡고 버텨준다. <<He_ nun>> 부끄러워 하며 웃지만, 처음보다 <<his_ yi>> 긴장이 풀린 것을 느낀다.
<br><br>
<<else>>
당신은 <<himPost "보다">> 그렇게 경험이 많지 않아서, 결국 함께 얼음 위로 널브러진다. <<He_ ga>> 소리내어 웃는다, 처음보다 <<his_ yi>> 긴장이 풀린 것을 느낀다.
<br><br>
<</if>>
당신은 평평한 빙판 위에서, 다른 학생들로부터 꽤 멀리 떨어져 있다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Lake Skate Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[호숫가로 돌아가는 것을 도와준다|Lake Skate Shore]]>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹에 있어서 더 자신감을 느낀다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if currentSkillValue('danceskill') gte 200>>
당신은 당신의 몸을 <<persons_ yi>> 몸에 가까이 붙이고 <<his_ yi>> 목에 얼굴을 묻는다.
<<else>>
당신은 <<person_ yi>> 위에 구르고 <<his_ yi>> 목에 얼굴을 묻는다.
<</if>>
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<<He_ nun>> 잘게 떨더니, <span class="green">당신을 가까이 끌어당긴다.</span>
<br><br>
<<link [[다음|Lake Skate Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He_ nun>> 잘게 떨었지만, <span class="red"><<his_ yi>> 소심함이 충동을 억누른다.</span> <<He_ nun>> 시선을 돌린다.
<br><br>
<<if currentSkillValue('danceskill') gte 200>>
당신은 <<him_ ul>> 호숫가에 데려다준다.
<<else>>
당신은 <<he_ ga>> <<his_ yi>> 발을 딛고 일어서게 도와준 후, <<him_ ul>> 호숫가에 데려다준다.
<</if>>
<<He_ nun>> <<he_ ga>> 원하는 것을 말하고 싶어 보였지만, 아무말도 하지 않았다.
<br><br>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Lake Skate Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Skate Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ ga>> 옷을 챙겨입는다.
<br><br>
<<clotheson>>
<<tearful>> 당신은 <<him_ ul>> 호숫가에 데려다준다. <<He_ ga>> 볼에 작별의 입맞춤을 한다.
<br><br>
<<endcombat>>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 <<person_ ul>> 밀쳐낸다. <<He_ nun>> 따라오려했으나, 얼음 위에서 미끄러졌다.
<br><br>
<<tearful>> 당신은 그 자리에서 멀어진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<<else>>
<<clotheson>>
당신은 <<person_ ul>> 호숫가에 데려다준다. <<He_ nun>> <<he_ ga>> 원하는 것을 말하고 싶어 보였지만, 아무말도 하지 않았다.
<br><br>
<<tearful>> 당신은 다시 빙판 위로 올라왔다.
<br><br>
<<endcombat>>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<</if>><<effects>>
<<if currentSkillValue('danceskill') gte 200>>
당신은 <<person_ ul>> 호숫가에 데려다준다. <<he_ ga>> 헤어지기 전에 뺨에 입맞춤을 한다.<<ltrauma>><<trauma -6>>
<br><br>
<<else>>
당신은 서로 도와서 호숫가에 도착한다. <<person_ i>> 여전히 킥킥 웃는다. <<he_ ga>> 헤어지기 전에 뺨에 입맞춤을 한다.<<ltrauma>><<trauma -6>>
<br><br>
<</if>>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lakeunderwater">><<underwater>><<effects>><<lakeeffects>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte random(0, 10) and !$possessed>>
<<wHunt "lake">>
<<else>>
<<if Weather.isFrozen("lake")>>
당신은 호수 아래에 있다. 당신은 수정 같은 천장 아래에서 수초들 사이로 헤엄친다.
<<if Weather.dayState is "night">>
<<if Weather.isSnow>>
얼음은 칠흑같이 새카맣다.
<<elseif Weather.is("heavyClouds")>>
얼음이 검은색이다.
<<else>>
창백한 달빛이 쏟아지고 있다.
<</if>>
<<else>>
<<if Weather.isSnow>>
얼음이 흰색이다.
<<elseif Weather.is("heavyClouds")>>
얼음이 칙칙한 회색이다.
<<else>>
햇빛이 스며든다.
<</if>>
<</if>>
<<else>>
당신은 호수 아래에 있다. 당신은 어두운 유사와 높은 수초 사이로 헤엄친다.
<<if Weather.dayState is "night">>
<<if Weather.precipitation is "rain">>
물이 검다. 위쪽에서는 둔탁한 빗소리가 들려온다.
<<elseif Weather.is("heavyClouds")>>
물이 검다.
<<else>>
식물들이 달빛을 받아 반짝인다.
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
물이 검다. 위쪽에서는 둔탁한 빗소리가 들려온다.
<<elseif Weather.is("heavyClouds")>>
물이 검다.
<<else>>
햇빛이 어둠을 꿰뚫는다.
<</if>>
<</if>>
<</if>>
<<if !Time.schoolDay and Weather.isSnow and Weather.dayState is "day" and $mason_ice_lake gte 1>>
당신은 식물 사이로 메이슨을 엿볼 수 있다.
<</if>>
<br><br>
<<if !Time.schoolDay and Weather.isSnow and Weather.dayState is "day" and $mason_ice_lake is undefined>>
<<set $mason_ice_lake to 1>>
<<npc Mason>><<person1>>
어둠 속에서 형체가 나타난다. 강한 팔은 당신을 붙잡고, 당신이 빛을 향해 되돌아갈 때 날렵한 근육질의 몸체가 당신을 압박한다.
<br><br>
당신은 얼음 위로 밀려났다. 누군가 당신을 따라 올라간다. 잠수복을 입은 메이슨이다.
<<if $exposed gte 1>>
<<HePost "은">> 호숫가에 놓인 가방에서 타월을 집어, 당신의 주위에 둘러준다.
<<towelup>>
<</if>>
<<HePost "은">> 는 차가운 공기에 몸을 떨지만, 당신을 더 걱정하는 것 같다.
<br><br>
"매년 이맘때에는 잠수를 하면 안 된다." <<hePost "이">> 말한다. "위험해."
<br><br>
<<link [[안심시킨다|Lake Mason Reassure]]>><</link>><<swimmingdifficulty 600 1000>>
<br>
<<link [[감사한다|Lake Mason Thank]]>><<npcincr Mason love 1>><</link>><<glove>>
<br>
<<link [[화낸다|Lake Mason Angry]]>><<def 1>><<npcincr Mason love -1>><</link>><<llove>>
<br>
<<elseif !Time.schoolDay and Weather.isFrozen("lake") and Weather.dayState is "day" and $mason_ice_lake is 1 and random(1, 5) is 5>>
<<npc Mason>><<person1>>
메이슨이 당신을 발견하고 당신의 방향으로 속도를 낸다. <<HePost "은">> 당신을 <<his>> 의 팔로 껴안고, 빛을 향해 발길질한다. 당신은 얼음 위로 떠밀려있다.
<br><br>
<<if $exposed gte 1>>
<<HePost "은">> 호숫가에 놓인 가방에서 타월을 집어, 당신의 주위에 둘러준다.
<<towelup>>
<</if>>
<<He>> 는 차가운 공기에 몸을 떨지만, 당신을 더 걱정하는 것 같다.
<br><br>
"열의를 보이는 것은 고맙다." <<hePost "이">> 말한다. "하지만 내 말은 진심이야. 위험해. 학생 한 명을 저 아래로 보낼 수 없어."
<br><br>
<<link [[안심시킨다|Lake Mason Reassure]]>><</link>><<swimmingdifficulty 600 1000>>
<br>
<<link [[감사한다|Lake Mason Thank]]>><</link>>
<br>
<<link [[화낸다|Lake Mason Angry]]>><</link>>
<br>
<<else>>
<<if $nextPassageCheck is "Lake Ruin">>
<<swimicon>><span class="nextLink"><<link [[유적으로 헤엄친다|Lake Ruin]]>><<wateraction>><</link>><<loxygen>></span>
<<else>>
<<swimicon>><<link [[유적으로 헤엄친다|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<</if>>
<br><br>
<<if !Time.schoolDay and Weather.isSnow and Weather.dayState is "day">>
<<set $lake_ice_broken to 1>>
<</if>>
<<if Weather.isFrozen("lake")>>
<<if $lake_ice_broken is undefined>>
<<swimicon "up">><<link [[수면으로|Lake Underwater Ice]]>><</link>>
<br>
<<else>>
<<swimicon "up">><<link [[수면으로|Lake Depths Ice]]>><</link>>
<br>
<</if>>
<<else>>
<<swimicon "up">><<link [[수면으로|Lake Depths]]>><<set $lakesurface to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<underwater>><<effects>>
당신은 수면으로 헤엄치지만, <span class="red">얼음에 구멍을 찾을 수 없다.</span> 완전히 얼어붙었다!<<ggstress>><<stress 18>>
<br><br>
<<link [[깨부순다|Lake Underwater Ice Smash]]>><<wateraction>><<pain 4>><</link>><<physiquedifficulty 1 $physiquemax>><<loxygen>><<gpain>>
<br>
<<link [[침착하게 구멍을 찾는다|Lake Underwater Ice Calm]]>><<wateraction>><</link>><<willpowerdifficulty 1 $willpowermax>><<loxygen>>
<br>
<<link [[다시 아래로 헤엄친다|Lake Underwater]]>><<wateraction>><</link>><<loxygen>>
<br><<underwater>><<effects>>
<<if $physiqueSuccess>>
당신은 당신의 <<if $leftarm is "bound" and $rightarm is "bound">>발을<<else>>주먹을<</if>> 얼음에 부딪친다. <span class="green">당신은 깨지는 소리를 듣는다.</span> 당신은 계속 세게 때렸고, 공황으로 힘이 솟구쳐 올라갈 수 있을 만큼 큰 구멍을 뚫어버릴 수 있었다.
<br><br>
<<earnFeat "Under the Ice">>
당신은 호수의 표면 위로 몸을 끌어올린다.
<br><br>
<<set $location to "lake">>
<<set $lake_ice_broken to 2>>
<<link [[다음|Lake Depths Ice]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신의 <<if $leftarm is "bound" and $rightarm is "bound">>발이<<else>>주먹이<</if>> 얼음에 부딪히지만, <span class="red">여전히 견고하다</span>.
<br><br>
<<link [[계속한다|Lake Underwater Ice Smash]]>><<wateraction>><<pain 4>><</link>><<physiquedifficulty 1 $physiquemax>><<loxygen>><<gpain>>
<br>
<<link [[침착하게 구멍을 찾는다|Lake Underwater Ice Calm]]>><<wateraction>><</link>><<willpowerdifficulty 1 $willpowermax>><<loxygen>>
<br>
<<link [[다시 아래로 헤엄친다|Lake Underwater]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>><<underwater>><<effects>>
<<if $willpowerSuccess>>
집중하기 위해서 숨을 쉴 수는 없지만, 주변의 흐름을 느낄 순 있다. 얼음이 단단하지 않다. 시간이 얼마 없다.
<br><br>
이제 진정하고, 당신은 그 곳을 바라본다. 약간의 갈라진 틈이 당신에게 멀지 않은 곳에 있다. 당신은 헤엄쳐 얼어붙은 천장을 밀어 붙인다. <span class="green">그것은 당신이 원하는 대로 분리된다.</span>
<br><br>
<<earnFeat "Under the Ice">>
당신은 호수의 표면 위로 몸을 끌어올린다.
<br><br>
<<set $location to "lake">>
<<set $lake_ice_broken to 2>>
<<link [[다음|Lake Depths Ice]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 평온함을 유지하기 위해서 평범하게 숨을 쉬려고 하지만 그렇게 할 수 없다. <span class="red">미친듯이</span> 당신은 <span class="red">절망적이고 불규칙한 패턴으로</span> 당신을 표면으로 밀어붙인다.<<gtrauma>><<trauma 6>><<ggwillpower>><<willpower 3>>
<br><br>
<<link [[깨부순다|Lake Underwater Ice Smash]]>><<wateraction>><<pain 4>><</link>><<physiquedifficulty 1 $physiquemax>><<loxygen>><<gpain>>
<br>
<<link [[계속한다|Lake Underwater Ice Calm]]>><<wateraction>><</link>><<willpowerdifficulty 1 $willpowermax>><<loxygen>>
<br>
<<link [[다시 아래로 헤엄친다|Lake Underwater]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
당신은 호수 아래의 수몰된 폐허에 있다. 빛나는 보라색 이끼가 오래된 벽을 뒤덮고 있다.
<<if $wraithPrison or $sciencelichenlake is 1 or $scienceproject is "won" or $scienceproject is "done">>
이상한 룬 문자가 벽의 평평한 부분에서 희미하게 빛난다.
<</if>>
<br><br>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte random(0, 10) and !$possessed>>
<<wHunt "lake">>
<<else>>
<<if $sciencelichenknown is 1 and $sciencelichenlake isnot 1 and $scienceproject is "ongoing">>
<<scienceicon "purple lichen">><<link [[과학 프로젝트를 위해 이끼를 찾는다|Lake Lichen]]>><<set $sciencelichenlake to 1>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<if $nextPassageCheck is "Lake Ruin Prison Intro">>
<<investigateicon>><span class="nextLink"><<link [[룬 문자를 조사한다|Lake Ruin Prison Intro]]>><<wateraction>><</link>><<loxygen>></span>
<br>
<<elseif $wraithPrison or $sciencelichenlake is 1 or $scienceproject is "won" or $scienceproject is "done">>
<<investigateicon>><<link [[룬 문자를 조사한다|Lake Ruin Symbol]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<swimicon "down">><<link [[더 깊이 헤엄친다|Lake Ruin Deep]]>><<wateraction>><</link>><<loxygen>>
<br>
<<swimicon "up">><<link [[수면 쪽으로 헤엄친다|Lake Underwater]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
당신은 당신의 손으로 벽에 각인된 기호를 만진다. 아무것도 일어나지 않는다.
<br><br>
<<if $wraithPrison>>
당신은 반대쪽에 무엇이 있는지 깨닫고, 전율한다.
<br><br>
<</if>>
<<link [[다음|Lake Ruin]]>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_deep">><<underwater>><<effects>><<lakeeffects>>
당신은 호수 아래에 깊은 곳에 잠긴 폐허 속에서 헤엄치고 있다. 크기가 다른 항아리가 방을 채우고 있다. 입구 맞은편에 오래된 문이 있다.
<<if $lakeruinkey isnot 2>>
그것은 잠겨있다.
<<else>>
그것은 열려있다.
<</if>>
<br><br>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte random(0, 10) and !$possessed>>
<<wHunt "lake">>
<<else>>
<<if $lakeruinkey is 1>>
<<lakeicon "key">><<link [[청동 열쇠를 사용한다|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<lakeicon "pots">><<link [[항아리들을 탐색한다|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<swimicon>><<link [[대좌가 있는 방으로 헤엄친다|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<if $nextPassageCheck is "Lake Ruin">>
<<swimicon "up">><span class="nextLink"><<link [[밖으로 헤엄친다|Lake Ruin]]>><<wateraction>><</link>><<loxygen>></span>
<<else>>
<<swimicon "up">><<link [[밖으로 헤엄친다|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<</if>>
<br>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<set $lakeruinkey to 2>><<wearProp "bronze key">>
당신은 오래된 장치가 삐걱거리며 문이 열리는 소리를 듣는다. 그 너머에는 잔해가 깔린 방에 홀로 서 있는 받침대가 있다. 그 위에는 상아로 된 목걸이가 있다. 그것은 파란색 보석으로 장식되어 있다.
<br><br>
<<swimicon>><<link [[안으로 헤엄쳐 들어간다|Lake Ruin Plinth]]>><<handheldon>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
당신은 대좌를 잡고, 그곳에 당신의 <<bottomPost "을">> 기대어 당긴다. 그 순간, 빨간 불이 활활 타오르며 방을 밝힌다. 이전에 볼 수 없던 조각상이 당신을 내려다보고 있다.
<br><br>
<<if !(!$player.vaginaExist and playerIsPregnant())>>
당신의 몸이 휙 젖혀지며 떨려온다. 방이 흔들리고 요동친다. 바닥에 금이 가 있다. 더 많은 빨간 불빛이 들어오며 방이 넓어진다.
<<if numberOfEarSlime() gte 2>>
당신은 귀에서 슬라임들이 꿈틀대는 것을 느낀다. 그들은 틈새 속으로 사라진다.
<<world_corruption "soft" 20>>
<<else>>
당신은 귀에서 슬라임이 꿈틀대는 것을 느낀다. 그것은 틈새 속으로 사라진다.
<<world_corruption "soft" 10>>
<</if>>
<br><br>
<<set $earSlime.corruption to 0>>
<<if $slime_tf is 1>>
<<set $slime_tf to 0>>
<<set $physicalTransform to 0>>
<</if>>
<<if $parasite.left_ear.name is "slime">>
<<removeparasite left_ear>>
<</if>>
<<if $parasite.right_ear.name is "slime">>
<<removeparasite right_ear>>
<</if>>
<<set $noEarSlime to true>>
<<if $tentacledisable is "f">>
불빛이 희미해지고, 모든 것이 조용해진다. 그러나 당신은 존재감을 느낀다. 무언가 남아있다.
<br><br>
12개가 넘는 촉수가 대좌의 주위를 휘감아 주변에 감옥을 형성한다.
<br><br>
<<link [[다음|Lake Ruin Sit Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[다음|Lake Ruin Plinth]]>><</link>>
<br>
<</if>>
<<else>>
몇 초 후, 조금 전처럼 빠르게, 그것을 평소대로 돌아온다. 마치 무언가가 그것 자신을 억누르고 있는 것 같다. <<if playerAwareTheyArePregnant()>>당신은 그것이 당신이 임신한 것과 관계가 있는지 궁금해한다.<</if>>
<br><br>
<<link [[다음|Lake Ruin Plinth]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 16 16>>
<</if>>
<<statetentacles>>
<<underwater>><<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Lake Ruin Sit Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Ruin Sit Tentacles]]>><</link>></span><<nexttext>>
<</if>><<underwater>><<effects>>
괴물은 뒷걸음치며 어둠 속으로 사라진다. <<tearful>> 당신은 주위를 둘러보지만 다른 위협은 보이지 않는다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Ruin Plinth]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
당신은 호수 깊은 곳에 있는 유적의 대좌가 있는 작은 방에 있다.
<<if $museumAntiques.antiques.antiqueivorynecklace is "notFound">>
상아 목걸이가 그 위에 있다. 그것은 파란색 보석으로 장식되어 있다.
<</if>>
<<set _leave to 1>>
<<set _bmoon to Time.isBloodMoon()>>
<<set _parasite to !!numberOfEarSlime()>>
<<if _bmoon>>
/* Display these on every blood moon entry */
<<if $wraith.hunt>>
당신은 당신을 따라오는 존재가 멈춘 것을 느낀다. <span class="blue">그것은 여기에서는 당신에게 다가올 수 없다.</span>
<<set $wraith.hunt to 0>><<set $foresthunt to 0>><<set $wraith.timer += 5>>
<</if>>
붉은 달빛이 천장의 틈새로 스며든다. 많지는 않지만 대좌의 빛이 닿는 곳이 빛나는 것처럼 보인다.
<<if $moonEvent and !_parasite and $worn.genitals.name is "gold chastity belt">>
/* Moon event if no parasites and has gold cb */
<<unset $moonEvent>><<set $worn.genitals.integrity *= 0.5>><<control 50>>
당신은 대좌에 이끌려, 이상한 평온함을 느낀다.
<<gggcontrol>><br><br>
<<set $phase to 1>>
<</if>>
<</if>>
<<if _bmoon and _parasite>>
/* Clear the possibility of the other moon event, but this event can be revisited if it is skipped */
<<unset $moonEvent>>
당신은 그것이 당신에게 끌리는 것을 느낀다.
<br><br>
<<ind>><<link [[대좌 위에 앉는다|Lake Ruin Sit]]>><</link>>
<br>
<<elseif $tentacledisable is "f" and $hallucinations gte 2 and !_bmoon>>
당신은 무미건조한 방을 둘러본다. 대좌<<if $museumAntiques.antiques.antiqueivorynecklace is "notFound">>와 목걸이<</if>> 이외에는 아무것도 보이지 않지만, 희미한 미끄러지는 소리가 들린다. <span class="blue">누군가 당신을 보고 있다.</span>
<br><br>
<<investigateicon>><<link [[수색한다|Lake Ruin Deep Offer]]>><<loxygen>><</link>>
<br>
<<elseif $tentacledisable is "f" and _bmoon and $phase isnot 1 and $museumAntiques.antiques.antiqueivorynecklace isnot "notFound">>
<<set _leave to 0>>
<br><br>
당신은 당신 주위의 물이 움직이는 것을 느끼고, 당신이 주위를 둘러보는 동안 점점 빨라지는 것을 느낀다. 어둠 속에서, 붉은 달빛에 의해 옅게 비추는 가운데, 촉수들이 뻗어나온다. <span class="red">그것들 중 둘은 당신의 발목을 감싸고, 당신을 방 안으로 더 깊게 잡아당기기 시작한다!</span>
<br><br>
<<link [[포기한다|Lake Ruin Deep NonConsentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[탈출한다|Lake Ruin Deep Consentacles Leave]]>><<loxygen>><</link>><<swimmingdifficulty 600 1200>>
<br>
<<elseif _bmoon>>
당신 주위의 물은 으스스하게 조용하고, 죽은 듯이 고요하며, 방은 붉은 빛 안에서 겨우 밝혀져 있다.
<br><br>
<<else>>
물은 어두운 방 안에서 당신의 움직임에 따라 흔들리고 있다.
<br><br>
<</if>>
<<if _leave>>
<<if $museumAntiques.antiques.antiqueivorynecklace is "notFound">>
<<icon "clothes/ivory_necklace.png">><<link [[목걸이를 가져간다|Lake Ruin Ivory]]>><<set $antiquemoney += 2000>><<museumAntiqueStatus "antiqueivorynecklace" "found">><<set $necklaceThief to "player">><</link>>
<br>
<</if>>
<<swimicon "back">><<link [[떠난다|Lake Ruin Deep]]>><<set $phase to 0>><</link>>
<br>
<</if>><<effects>><<wearProp "ivory necklace">>
당신은 그 목걸이를 대좌에서 들어올린다. 그 제작솜씨는 거장다웠고, 누군가에게는 이것이 대단한 의미를 가진다는 것을 느낀다.
<br><br>
<<if C.npc["Ivory Wraith"].init is 1>>
<<set C.npc["Ivory Wraith"].lust to 20>>
<</if>>
<<if Time.isBloodMoon()>>
당신은 갑자기 당신 주위의 벽들이 쿵쾅거리는 소리를 듣는다. <<if $wraith.seen gte 1>>익숙한<<else>>낯설은<</if>> 목소리가 비명지르며, 무엇인가가 당신의 팔과 다리를 잡은 것 같은 느낌이 든다. 당신은 본능적으로 팔다리를 마구 흔들며 물 속으로 다시 들어간다. <<trauma 12>><<ggtrauma>>
<br><br>
그것은 당신을 겁먹게 하고, 잠시 후 멈춘다.
<<if $wraith.hunt>>
그 두려움은 서서히 가셨고, 당신은 더이상 당신을 사냥하는 존재를 느낄 수가 없다. <span class="blue"><i>당신은 다음 붉은 달까지 안전하다.</i></span>
<br><br>
<</if>>
<<if $wraith>>
<<set $wraith.state to "">>
<<clearWraith>>
<<set $wraithSkip to true>>
<</if>>
<<tearful>> 당신은 방을 나간다.
<<elseif $wraith.state>>
당신이 파란 보석에 비친 당신의 모습을 보며 두려움이 찌르르 솟아오르는 것을 느낀다. 당신은 창백해 보인다. <<stress 6>><<gstress>>
<br><br>
당신은 더 머물러 있지 않기로 결정하고, 목걸이를 손에 쥐고 방을 나간다.
<<else>>
당신은 파란 보석에 비친 당신의 모습을 볼 수 있다. 이건 비싼 가격에 팔 수 있을 것이다.
<</if>>
<br><br>
<<link [[다음|Lake Ruin Deep]]>><<handheldon>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
그것이 무엇이던간에, 당신의 뒤에 있는 것 같은 소리가 들려온다. 당신의 얼굴을 어떤 방향으로 향하든 상관 없다. 당신은 갈증을 느낀다.
<br><br>
<<if hasSexStat("deviancy", 4)>>
<<link [[스스로를 바친다|Lake Ruin Deep Offer 2]]>><<loxygen>><</link>><<deviant4>>
<br>
<</if>>
<<swimicon "back">><<link [[떠난다|Lake Ruin Deep]]>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<if $museumAntiques.antiques.antiqueivorynecklace is "notFound">>
당신은 조심조심 목걸이를 옆으로 밀어제친다.
<</if>>
<<if $exposed gte 2>>
팔과 다리를 벌리고 방에 있는 물건에 몸을 보여준다. <<deviancy4>>
<<else>>
<<strip>>
당신은 알몸으로 벗고 유혹하듯 몸을 흔들며, 존재감을 드러내려고 한다.
<<deviancy4>>
<</if>>
잠시 후, 수 많은 촉수들이 다가오는 것을 느낀다. 그들은 당신을 부드럽게 자극하고, 당신의 제안을 판단한다. 물속에 있지만, 그들의 애무로 피부가 미끄러워진다.
<br><br>
몇몇 촉수는 당신의 몸을 탐험하며, 그들이 간 곳에 점액 자국을 남긴다. 두개의 촉수가 당신의 발목을 휘감는다. 그것과 닿는 곳마다, 전기가 통하는 듯한 자극적인 따끔거림이 피부에 전해진다. 당신은 덩굴손이 허벅지 위를 올라 당신의 <<genitals_ ro>> 향하자 강렬한 흥분을 느낀다. <<ggarousal>><<arousal 1500>>
<br><br>
<<link [[계속한다|Lake Ruin Deep Consentacles]]>><<loxygen>><<set $sexstart to 1>><</link>>
<br>
<<link [[탈출한다|Lake Ruin Deep Consentacles Leave]]>><<loxygen>><</link>><<swimmingdifficulty 1 1000>>임박한 위험을 감지한 당신은 어떤 위험도 감수하지 않고 그 방을 떠나기로 결심한다.
<br><br>
<<link [[계속한다|Lake Ruin Deep]]>><<loxygen>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<set $enemytype to "tentacles">>
<<neutral 1>>
<<set $enemytrust += 100>>
<<tentaclestart 6 8>>
<</if>>
<<statetentacles>>
<<underwater>><<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Ruin Deep Consentacles]]>><</link>></span><<nexttext>>
<</if>>이걸로 충분하다고 생각한 당신은, 마을을 다잡고 방을 나간다.
<br><br>
<<if $swimmingSuccess>>
<span class="green">당신은 발목을 풀고 탈출한다.</span> 촉수는 더 절망적으로 당신을 붙잡는다. 다리를 향해 날아오는 것을 가까스로 피하고, 간신히 출입구를 항해 헤엄친다. 촉수는 방에서 튀어나와 벽 주위를 더듬지만 더 이상 당신을 쫒지 않는다. 그들은 멀어진다.
<br><br>
<<link [[계속한다|Lake Ruin Deep]]>><<loxygen>><</link>>
<br>
<<else>>
당신은 문 밖으로 탈출하려고 하지만 <span class="red">당신은 자유로워질 수 없었다.</span> 발목을 붙잡은 촉수는 당신을 방의 중간으로 끌고, 나머지는 사방에서 당신을 에워싼다.
<br><br>
<<link [[다음|Lake Ruin Deep NonConsentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 6 8>>
<</if>>
<<statetentacles>>
<<underwater>><<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Ruin Deep NonConsentacles]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_deep">><<underwater>><<effects>><<lakeeffects>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<cleareventpool>>
<<addinlineevent "ivory box" 20>>
<<wearProp "ivory box">>
항아리 안으로 손을 뻗자 작은 상아색 상자가 나온다. 그것은 청동 자물쇠로 잠겨있다.
<br><br>
<<if $historytrait gte 4>>
그 상자는 오래되어 보인다. 그것은 가치가 있을 것이다.
<br><br>
<<ind>><<link [[그냥 상자를 가져간다|Lake Ruin Deep]]>><<set $antiquemoney += 20>><<museumAntiqueStatus "antiquebox" "found">><<handheldon>><</link>>
<br>
<</if>>
<<set $skulduggerydifficulty to 300>>
<<templeicon "chastity release">><<link [[상자를 연다|Lake Ruin Box]]>><<wateraction>><<handheldon>><</link>><<skulduggerydifficulty>><<loxygen>>
<br>
<<if $lakeruinkey is 1>>
<<lakeicon "key">><<link [[청동 열쇠를 사용한다|Lake Ruin Door]]>><<wateraction>><<handheldon>><</link>><<loxygen>>
<br>
<</if>>
<<lakeicon "pots">><<link [[항아리들을 탐색한다|Lake Pots]]>><<wateraction>><<handheldon>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<swimicon>><<link [[대좌가 있는 방으로 헤엄쳐 들어간다|Lake Ruin Plinth]]>><<wateraction>><<handheldon>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<swimicon "back">><<link [[밖으로 헤엄친다|Lake Ruin]]>><<wateraction>><<handheldon>><</link>><<loxygen>>
<br>
<</addinlineevent>>
<<if $swarmdisable is "f">>
<<addinlineevent "swarm" 3>>
당신은 항아리 속에 손을 넣는다. 그러자 작은 물고기들이 쏟아져 나와 당신의 주변을 에워싼다.
<br><br>
<<link [[다음|Lake Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "dust" 27>>
당신은 항아리 속에 손을 넣는다. 밑에 보라색 가루가 있다. 당신은 더듬다가 그것을 건드렸고, 그것이 당신의 팔을 휘감는다. 몸이 달아오른다.
<<gstress>><<stress `$swarmdisable is "t" and $rng gte 78 ? 6 : 3`>><<garousal>><<arousal 600>>
<br><br>
<<if $lakeruinkey is 1>>
<<lakeicon "key">><<link [[청동 열쇠를 사용한다|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<lakeicon "pots">><<link [[항아리들을 탐색한다|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<swimicon>><<link [[대좌가 있는 방으로 헤엄친다|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<swimicon "back">><<link [[밖으로 헤엄친다|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<</addinlineevent>>
<<if $lakeruinkey is undefined>>
<<addinlineevent "bronze key" 10>>
<<wearProp "bronze key">>
당신은 항아리 속에 손을 넣는다. 당신은 부식된 청동열쇠를 찾았다.
<br><br>
<<set $lakeruinkey to 1>>
<<lakeicon "key">><<link [[청동 열쇠로 문을 연다|Lake Ruin Door]]>><<wateraction>><<handheldon>><</link>><<loxygen>>
<br>
<<lakeicon "pots">><<link [[항아리들을 탐색한다|Lake Pots]]>><<handheldon>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<swimicon>><<link [[대좌가 있는 방으로 헤엄쳐 들어간다|Lake Ruin Plinth]]>><<wateraction>><<handheldon>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<swimicon "back">><<link [[밖으로 헤엄친다|Lake Ruin]]>><<wateraction>><<handheldon>><</link>><<loxygen>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "empty" 40>>
<<rng>>
<<if $rng gte 81>>
당신은 항아리 중 하나에 손을 뻗는다. 그것은 깨진 도자기들로 가득하다.
<<elseif $rng gte 61>>
당신은 항아리 중 하나에 손을 뻗는다. 안에 있던 무언가가 당신의 손을 툭 친다. 당신은 제때 손을 떼지만, 그것은 가까웠다.
<<gstress>><<stress 3>>
<<elseif $rng gte 41>>
당신은 항아리 중 하나에 손을 뻗는다. 그것은 진흙으로 가득 차 있다.
<<elseif $rng gte 21>>
당신은 항아리 중 하나에 손을 뻗는다. 그것은 조약돌로 가득 차 있다.
<<else>>
당신은 항아리 중 하나에 손을 뻗는다. 텅 비어있다.
<</if>>
<br><br>
<<if $lakeruinkey is 1>>
<<lakeicon "key">><<link [[청동 열쇠를 사용한다|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<lakeicon "pots">><<link [[항아리들을 탐색한다|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<swimicon>><<link [[대좌가 있는 방으로 헤엄친다|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<swimicon "back">><<link [[밖으로 헤엄친다|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<</addinlineevent>>
<<runeventpool>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "fish" "container" "shaking" "shatter" "steady" 4 6>>
<<set $swimdistance to 8>>
<<set $water to 1>>
<</if>>
<<if $swimdistance gte 8>>
당신은 물고기 떼의 한가운데에 잡혀있다.
<<elseif $swimdistance gte 2>>
당신은 물고기 뗴를 피해 도망친다.
<<else>>
당신은 거의 탈출했다.
<</if>>
<<underwater>><<effects>><<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Lake Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[다음|Lake Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Swarm]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<if $stress gte $stressmax>>
당신에게는 너무 과한 일이었다. 당신은 기절했다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passoutlake>>
<<else>>
<<tearful>> 당신은 물고기 떼로부터 헤엄쳐 나온다. 그들은 가까이 있는 항아리 근처에 머물러 있다. 그들은 그 안으로 사라진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<swimicon "back">><<link [[밖으로 헤엄친다|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<lakeicon "pots">><<link [[항아리들을 탐색한다|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<skulduggeryuse>>
<<if $rng gte 95>>
<<if random(0,100) gte 80>>
<<wearProp "chastity">>
당신은 황금 정조대를 찾아냈다.
<<set $antiquemoney += 2000>><<museumAntiqueStatus "antiquegoldchastitybelt" "found">>
<<set _goldchastity to true>>
<br><br>
<<else>>
<<wearProp "gold necklace">>
당신은 금목걸이를 찾아냈다.
<<set $antiquemoney += 500>><<museumAntiqueStatus "antiquegoldnecklace" "found">>
<br><br>
<</if>>
<<else>>
<<wearProp "silver ring">>
당신은 은반지를 찾아냈다.
<<set $antiquemoney += 30>><<museumAntiqueStatus "antiquesilverring" "found">>
<br><br>
<</if>>
<<if $historytrait gte 4>>
당신은 빈 상자도 가져간다. 그것은 박물관에 있어야 한다.
<<set $antiquemoney += 20>><<museumAntiqueStatus "antiquebox" "found">>
<br><br>
<</if>>
<<if $worn.genitals.name is "naked" and _goldchastity and playerBellySize() lte 7>>
<<templeicon "chastity">><<link [[그것을 착용한다|Lake Gold Chastity Belt]]>><<wateraction>><<handheldon>><</link>><<loxygen>>
<br>
<</if>>
<<lakeicon "pots">><<link [[항아리들을 탐색한다|Lake Pots]]>><<handheldon>>
<<if _goldchastity>>
<<set $gold_chastity_held to true>>
<</if>>
<<wateraction>><</link>><<loxygen>>
<br>
<<swimicon "back">><<link [[밖으로 헤엄친다|Lake Ruin]]>><<handheldon>>
<<if _goldchastity>>
<<set $gold_chastity_held to true>>
<</if>>
<<wateraction>><</link>><<loxygen>>
<br>
<<else>>
<<wearProp "ivory box">>
당신은 상자를 따는 데 실패한다.
<br><br>
<<if $historytrait gte 4>>
<<ind>><<link [[그냥 상자를 가져간다|Lake Ruin Deep]]>><<handheldon>><<set $antiquemoney += 20>><<museumAntiqueStatus "antiquebox" "found">><</link>>
<br>
<</if>>
<<ind>><<link [[다시 시도한다|Lake Ruin Box]]>><<handheldon>><<wateraction>><</link>><<skulduggerydifficulty>><<loxygen>>
<br>
<<swimicon "back">><<link [[밖으로 헤엄친다|Lake Ruin]]>><<handheldon>><<wateraction>><</link>><<loxygen>>
<br>
<<lakeicon "pots">><<handheldon>><<link [[항아리들을 탐색한다|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<set $antiquemoney -= 2000>>
<<wearProp "chastity">>
손에 있는 금색 정조대를 살펴본다. 당신은 그것에서 뿜어나오는 희미한 빛을 본 것 같다. 당신은 당신의 <<genitalsPost 1 "을">> 지키는 아름다운 무언가가 어떤 느낌일지 궁금해진다.
<br><br>
당신은 그걸 입고싶은 충동에 사로잡힌다. 허리에 감는다. 그것이 찰칵 닫히자 어디엔가 열쇠가 있을까 궁금해진다.
<br><br>
<<clothesstrip>>
<<genitalswear 3>>
<<earnFeat "Locked In Gold">>
<<set $worn.genitals.origin to "Underwater Temple">>
<<lakeicon "pots">><<link [[항아리들을 탐색한다|Lake Pots]]>><<handheldon>><<wateraction>><<clotheson>><</link>><<loxygen>>
<br>
<<swimicon "back">><<link [[밖으로 헤엄친다|Lake Ruin]]>><<handheldon>><<wateraction>><<clotheson>><</link>><<loxygen>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<hallucinogen 180>>
이끼는 당신이 만지자 부스러지지만, 당신은 과학 프로젝트를 위해서 이끼를 충분히 수집한다. <<if !$wraithPrison>>이끼가 떨어진 곳에서, 당신은 벽에 룬 문자가 조각되어 있는 것을 알아챈다. <</if>>
<br><br>
<span class="gold">찾은 이끼는 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
온기가 손가락을 타고 팔로 올라와 몸 전체로 퍼진다. 당신은 어지러움을 느낀다.
<br><br>
<i>당신은 환각제에 시달린다. 당신은 그것의 효과가 사라질 때까지 환각과 심한 환각 특성을 가지게 될 것이다. 높은 외상이나 인식도 환각을 유발한다.</i>
<br><br>
<<generateWraith 1 true>>
<<if $wraith.state isnot "">>
<<rainWraith>>
당신은 갑자기 당신이 뒤로 휙 잡아당겨지는 것을 느꼈고, 당신은 아름다운 창백한 형체와 얼굴을 마주보고 있다는 것을 알아챈다.
<<if $wraith.state is "haunt">>
"<span class="wraith">도둑이 다시 좀도둑질하러 돌아왔군.</span>"
<<else>>
"<span class="wraith">침입자...</span>"
<</if>>
<br><br>
<<initWraith "abomination">>
<<He_ nun>> 한 손을 당신의 목에 두르고 있다.
<<set $NPCList[0].lefthand to "throat">><<set $neckuse to "hand">>
<<if $wraith.gen is "abomination">>
<<He_ ga>> <<his_ yi>> 다른 손을 들자, 창백한 덩굴들이 어둠 속에서 튀어나온다.
<<else>>
더 많은 팔들이 당신 주위를 기어다닌다.
<</if>>
<br><br>
<<if $wraith.state is "haunt" and Time.isBloodMoon()>>
<<link [[다음|Wraith Caught]]>><<set $wraith.exit to "lake_ruin">><</link>>
<<else>>
<<link [[다음|Wraith Underwater Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br>
<<else>>
<<initWraith "man">>
당신은 속삭이는 소리를 들었고, 뒤로 돌자 당신 앞에 아름다운 창백한 형체가 떠다니는 것을 본다.
<<if $museumAntiques.antiques.antiqueivorynecklace isnot "notFound">>
<<He_ nun>> 나체로 한 손을 <<his_ yi>> 목에 누르고, 당신을 격노와 혐오감에 찬 눈으로 보고 있다.
<<else>>
<<He_ nun>> 나체로, 상아 목걸이를 <<his_ yi>> 목에 두르고 있다.
<</if>>
<<if $tentacledisable is "f">>
<<He_ ga>> <<his_ yi>> 손을 들자, 창백한 덩굴들이 어둠 속에서 튀어나온다. 그들은 당신에게 달려든다.
<br><br>
<<link [[다음|Lake Underwater Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<HePost "은">> 이해할 수 없는 말을 외치더니 당신의 향해 돌진한다
<br><br>
<<link [[다음|Lake Underwater Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 6 8>>
<</if>>
<<statetentacles>>
<<underwater>><<effects>><<speechWraith>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Lake Underwater Tentacles Finish]]>><<set $phase2 to 1>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Underwater Tentacles]]>><</link>></span><<nexttext>>
<</if>><<underwater>><<effects>>
그 생물체는 당신에게서 움츠러들어 어둠 속으로 사라진다. <<tearful>> 당신은 출구를 향해 뒤돌아선다. 당신이 등 뒤를 보았을 때, 그 창백한 형체는 사라졌다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Ruin]]>><<endWraith>><</link>>
<br><<underwater>><<effects>>
<<set _phase to $phase2>>
<<if $bus is "lake_ruin_deep">>
<<set _nextroom to "Lake Ruin Deep">>
<<elseif $bus is "lake_ruin">>
<<set _nextroom to "Lake Ruin">>
<</if>>
그 생물은 당신에게서 움츠러들어 어둠 속으로 사라진다. <<tearful>> 당신을 출구로 몸을 돌린다. <<if _phase is 1>>당신이 뒤돌아 봤을 때, 그 창백한 형체는 사라져 있다.<</if>>
<<clotheson>>
<<endcombat>>
<<if _phase is 1>><<endWraith>><</if>>
<<link [[다음|_nextroom]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<controlloss>>
<<molested>>
<<maninit>>
<</if>>
<<underwater>><<effects>>
<<effectsman>><<man>><<speechWraith>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Lake Underwater Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Underwater Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<if $enemyhealth lte 0>>
<<HePost "은">> 당신에게서 물러나 어둠 속으로 사라진다. <<tearful>> 당신은 출구로 향한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<silently>><<ejaculation>><</silently>>
<<He_ nun>> 킥킥대며 웃더니 어둠 속으로 사라진다. <<tearful>> 당신은 출구로 향한다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Lake Ruin]]>><<endWraith>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<if $slimedisable is "f" and Time.isBloodMoon()>>
<<swarminit "pale slimes" "slime mass" "moving towards you" "encircle you" "fend off" 8 0>>
<<else>>
<<swarminit "fish" "swarm" "moving towards you" "encircle you" "fend off" 1 7>>
<</if>>
<<set $swimdistance to 12>>
<<set $water to 1>>
<</if>>
<<if $swimdistance gte 8>>
당신은 물고기 떼의 한가운데에 사로잡혀있다.
<<elseif $swimdistance gte 2>>
당신은 물고기 떼를 피해 도망친다.
<<else>>
당신은 거의 탈출했다.
<</if>>
<<water>><<effects>><<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Lake Depths Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[다음|Lake Depths Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Depths Swarm]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte $stressmax>>
당신에게는 너무 과한 일이었다. 당신은 기절했다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passoutlake>>
<<else>>
<<tearful>> 당신은 <<if $slimedisable is "f" and Time.isBloodMoon()>>유령 슬라임<<else>>물고기<</if>> 떼에게서 탈출한다. 그들은 더 이상 쫒아오지 않는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Depths]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<widget "lakeeffects">>
<<if Time.schoolDay>>
<<if Time.dayState is "day" or Time.dayState is "dusk">>
<<if Time.hour gte 15 and Weather.precipitation is "none">>
<<set $laketeenspresent to 1>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<<else>>
<<if Time.dayState is "day" or Time.dayState is "dusk">>
<<if Weather.precipitation is "none">>
<<set $laketeenspresent to 1>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<</if>>
<<if Weather.precipitation is "none" and Time.hour gte 18>>
<<set $laketeensfire to 1>>
<<else>>
<<set $laketeensfire to 0>>
<</if>>
<<wPersist "forest">><<getTarget true>>
<</widget>>
<<widget "destinationlake">>
<<if $bus is "lakeshallows">>
<<link [[다음|Lake Shallows]]>><</link>>
<br>
<<elseif $bus is "lakedepths">>
<<link [[다음|Lake Depths]]>><</link>>
<br>
<<elseif $bus is "lakefirepit">>
<<link [[다음|Lake Firepit]]>><</link>>
<br>
<<elseif $bus is "lakefishingrock">>
<<link [[다음|Lake Fishing Rock]]>><</link>>
<br>
<<elseif $bus is "lakecampsite">>
<<link [[다음|Lake Campsite]]>><</link>>
<br>
<<elseif $bus is "lakewaterfall">>
<<link [[다음|Lake Waterfall]]>><</link>>
<br>
<<elseif $bus is "lakebus">>
<<link [[다음|Lake Bus]]>><</link>>
<br>
<<else>>
<<link [[다음|Lake Shore]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "passoutlake">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "lake">>
<<else>>
당신은 몸을 너무 혹사시켰다.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $exposed gte 1 and $syndromeeden is 1 and random(1,2) is 2>>
<<link [[다음|Eden Passout Lake Rescue]]>><</link>>
<<elseif $danger gte (9900 - $allure)>>
<<if $laketeenspresent is 1 and !Weather.isSnow>>
<<link [[다음|Lake Mermaid]]>><</link>>
<br>
<<else>>
<<link [[다음|Lake Ritual]]>><</link>>
<br>
<</if>>
<<else>>
<<set $foresthunt to 0>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>
<</if>>
<</widget>>
<<widget "lakejourney">>
<<beastNEWinit 1 wolf>>
누군가가 비명을 지른다. 모두가 새로 온 것을 돌아보며 물러난다. 한 <<beasttype_ i>> 나타났다.
<<if $monster is 1>>
<<bhis_ yi>> 나체는 상상을 초월한다. <<bhis_ yi>> 성기가 사람들에게 전부 내보여진다. <<bHe_ nun>> <<bhimself_ rul>> 가리려는 시도조차 하지 않는다. 어떤 이는 크게 웃고, 어떤 이는 눈을 가린다.
<</if>>
<<bHe_ ga>> 멀리 떨어져 서서 지켜본다.
<br><br>
<!-- Modified for Monster People -->
<<if hasSexStat("deviancy", 2) and ($monster is 1 or $bestialitydisable is "f")>>
<<link [[그것을 달랜다|Lake Wolf Sex]]>><<set $sexstart to 1>><</link>><<deviant2>><<gcool>>
<br>
<</if>>
<<link [[도망친다|Lake Wolf Run]]>><<stress 3>><</link>><<gstress>>
<br>
<</widget>>
<<widget "lakereturnjourney">>
<<if $laketeenspresent is 1 and Time.hour is 20>>
시간이 늦어지고, 숲의 그림자는 더 길어진다. 사람들은 마을로 돌아갈 준비를 하고 있다. 아무도 혼자 남겨져 떠돌기를 원하지 않는다.
<br><br>
<<if $earSlime.forcedCommando isnot undefined and $worn.under_lower.name isnot "naked">>
<<elseif $exposed lte 0>>
<<link [[함께 간다 (0:30)|Lake Return Journey]]>><<set $foresthunt to 0>><<pass 30>><</link>>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "eventlakesafe">>
<<if random(1, 20) is 1 and !$possessed>>
<<eventAmbient>>
<</if>>
<</widget>>
<<widget "eventlakewater">>
<<if wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte random(0, 10)>>
<<wHunt "lake">>
<<elseif $bus is "lakeshallows">>
<<if $laketeenspresent is 1>>
<<generatey1>><<person1>> <<person_ i>> 호숫가에서 당신을 쳐다본다.
<br><br>
<<link [[손을 흔든다 (0:01)|Lake Wave]]>><<stress -2>><<pass 1>><</link>><<lstress>>
<br>
<<link [[무시한다|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<if $player.gender_appearance is "f" and hasSexStat("exhibitionism", 3)>>
<<link [[몸을 내보인다|Lake Flash]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<else>>
당신의 다리에 잡초가 엉킨다. 자유로워지려면 몇 분간 버둥거려야 할 것 같다.
<<gtiredness>><<tiredness 2>>
<br><br>
<<pass 3>>
<<link [[다음|Lake Shallows]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 91 and Weather.precipitation is "rain" and $bestialitydisable is "f" and $voredisable is "f" and $hallucinations gte 2 and $controlled is 0>>
당신 밑의 물속에서 뭔가 거대한 것이 솟구쳐 올랐다. 쩍 벌어진 구멍 같은 것이 허벅지를 움켜잡는다.
<br><br>
<<link [[다음|Lake Vore]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 81 and $swarmdisable is "f">>
<<if $slimedisable is "f" and Time.isBloodMoon()>>
물이 불안하게 요동친다. 유령 슬라임 떼가 당신을 에워싸고 있다.
<<else>>
물이 불안하게 요동친다. 작은 물고기 떼가 당신을 에워싸고 있다.
<</if>>
<br><br>
<<link [[다음|Lake Depths Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if Time.dayState is "night" and Weather.precipitation is "rain">>
뭔가가 다리를 스쳐 당신을 놀라게 한다. 당신은 어둡고 격렬한 물 안을 들여다 보지만 아무것도 볼 수 없었다. 기분이 이상하다.
<<garousal>><<arousal 600>><<gstress>><<stress 6>>
<br><br>
<<else>>
뭔가가 다리를 스쳐 당신을 놀라게 한다. 당신은 물 안을 들여다 보지만 아무것도 볼 수 없었다.
<<garousal>><<arousal 600>><<gstress>><<stress 6>>
<br><br>
<</if>>
<<link [[다음|Lake Depths]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventlakeice">>
<<rng>>
<<if wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte random(0, 10)>>
<<wHunt "lake">>
<<elseif $rng gte 81>>
<<dancedifficulty 1 1000 true>>
<<if $danceSuccess>>
바람은 점점 거세지고, 거의 당신을 넘어뜨릴 것 같이 느껴진다. <span class="green">하지만 당신은 그럭저럭 버텨낸다.</span>
<<else>>
바람이 더욱 세게 불어치고, <span class="red">당신은 그만 발을 헛디뎌,</span> 얼음 위로 미끄러지며 넘어진다.
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
Your hands and knees hurt from the hard landing, but at least you were able to protect your <<pregnancyBabyText "pc">>.<<gstress>><<gpain>><<stress 6>><<pain 4>>
<</if>>
<<gstress>><<gpain>><<stress 6>><<pain 4>>
<</if>>
<br><br>
<<destination_lake_ice>>
<<elseif $rng gte 61>>
당신은 갑작스러운 공포에 휩싸인다. <span class="pink">당신은 감시당하는 기분이 든다.</span>
<<if $laketeenspresent is 1>>
학생들의 목소리는, 당신이 혼자 남을 때까지 희미해져 간다.
<</if>>
<br><br>
밑에 뭔가가 있다.
<br><br>
<<link [[무시한다|Lake Ice Ignore]]>><<def 1>><</link>><<willpowerdifficulty 1 $willpowermax>>
<br>
<<link [[내려다본다|Lake Ice Look]]>><</link>>
<br>
<<elseif $rng gte 41>>
당신은 거친 신음소리를 듣는다. 그리고 이 얼음은 안전하지 않을 수 있다.
<br><br>
<<link [[조심한다 (0:10)|Lake Ice Careful]]>><<pass 10>><</link>>
<br>
<<link [[평범하게 걷는다|Lake Ice Normal]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<if Weather.precipitation is "snow">>
눈이 많이 내리면서 호수 주변의 나무들을 가린다.
<<if currentSkillValue('history') gte random(1, 1000)>>
<span class="green">그것은 곧 지나간다.</span>
<br><br>
<<else>>
방향을 알려주는 나무가 없어, 당신은 폭설이 지나갔지만 <span class="red">방향을 찾을 수 없다.</span><<gstress 6>>
<br><br>
<</if>>
<<elseif Weather.is("clear")>>
<<if Time.dayState is "night">>
<<if Time.isBloodMoon()>>
붉은 달이 얼음에 비친다. 두려움이 당신을 찌른다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
달이 얼음에 비춰진다. 차갑고 아름답다.<<lstress>><<stress 6>>
<br><br>
<</if>>
<<else>>
태양의 눈부신 빛이 얼음에서 반사된다. 당신은 눈을 가린다.
<br><br>
<</if>>
<<else>>
<<if Time.dayState is "night">>
주변의 나무들은 어둠 속에서 거의 보이지 않는다.<<gstress>><<stress 6>>
<br><br>
<<else>>
당신은 호수의 가장자리에서 여우가 흙 속을 뒤지는 것을 지켜본다. 녀석의 귀가 쫑긋 서더니, 이내 나무 사이로 달아난다.
<br><br>
<</if>>
<</if>>
<<destination_lake_ice>>
<<else>>
당신의 얼음 위에서 미끄러졌다!<<gstress>><<stress 6>>
<br><br>
<<link [[의지를 다진다|Lake Ice Brace]]>><<status -10>><</link>><<if $laketeenspresent is 1 and $bus is "lakeshallows">><<lcool>><</if>><<gstress>>
<br>
<<link [[똑바로 걷기 위해 노력한다|Lake Ice Stay]]>><</link>><<dancedifficulty 1 600>>
<br>
<</if>>
<</widget>>
<<widget "destination_lake_ice">>
<<if $bus is "lakedepths">>
<<link [[다음|Lake Depths Ice]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|Lake Shallows Ice]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "eventlake">>
<<if wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte random(0, 10)>>
<<wHunt "lake">>
<<elseif $rng gte 81>>
<!-- Modified for Monster People -->
<<beastNEWinit 1 boar>>
당신은 <<beasttype_ i>> 나무 밑바닥에서 쓰레기를 뒤지는 것을 본다. <<bHe_ ga>> 당신을 발견한다.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[가만히 서 있는다.|Lake Boar Stand]]>><</link>>
<br>
<<link [[도망친다|Lake Boar Run]]>><</link>><<athleticsdifficulty>>
<br>
<<else>>
당신은 뒤로 돌아 숲 속으로 도망간다. 나뭇가지들이 당신에게 걸려 부러지며 당신은 발을 헛디디며 엉덩이로 넘어진다. 당신은 따돌렸다고 생각하지만, 당신의 심장은 계속 벌렁거리고 있다.<<beastescape>>
<br><br>
<<endevent>>
<<set $eventskip to 1>>
<<destinationlake>>
<</if>>
<<elseif $rng gte 51>>
<<if $wraith.state or $hallucinations gte 1>>
당신은 누군가가 당신의 이름을 불렀다고 생각했지만, 주변에는 아무도 없다.
<<gtrauma>><<trauma 3>>
<<else>>
바람이 나무들 사이를 지나가며 낮은 으르렁거리는 소리를 낸다. <<if $awarelevel gte 1>>잠시 동안, 마치 나무들이 전부 호수에서 날려가는 것 같이 보인다.<</if>>
<<gstress>><<stress 1>>
<</if>>
<br><br>
<<set $eventskip to 1>>
<<destinationlake>>
<<else>>
나무 사이에서 한 쌍의 눈이 당신을 노려보다가 사라진다.
<<gstress>><<stress 6>>
<br><br>
<<set $eventskip to 1>>
<<destinationlake>>
<</if>>
<</widget>>
<<widget "meditateoptions">>
<<link [[계속 명상한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 2>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress -6>><<awareness -2>><<arousal -1200>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress -6>><<awareness -1>><<arousal -1000>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress -5>><<awareness -1>><<arousal -800>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress -4>><<awareness -1>><<arousal -600>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress -3>><<awareness -1>><<arousal -500>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress -2>><<awareness -1>><<arousal -400>>
<<else>>
<<stress -1>><<awareness -1>><<arousal -300>>
<</if>>
<</link>><<lawareness>><<gwillpower>><<lstress>><<larousal>>
<br>
<<if $insecurity_penis_tiny gte 1 and $player.penissize lte 0 and $acceptance_penis_tiny lte 999 and $daily.lakeMeditate isnot 1>>
<<link [[당신의 조그마한 자지에 대해 명상한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 4>><<willpower 1>><<set $daily.lakeMeditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_tiny" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_tiny" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_tiny" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_tiny" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_tiny" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_tiny" 10>>
<<else>>
<<stress 12>><<acceptance "penis_tiny" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_penis_small gte 1 and $player.penissize is 1 and $acceptance_penis_small lte 999 and $daily.lakeMeditate isnot 1>>
<<link [[당신의 조그마한 자지에 대해 명상한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 5>><<willpower 1>><<set $daily.lakeMeditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_small" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_small" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_small" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_small" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_small" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_small" 10>>
<<else>>
<<stress 12>><<acceptance "penis_small" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $player.gender is "m">>
<<if $insecurity_penis_big gte 1 and $player.penissize gte 4 and $acceptance_penis_big lte 999 and $daily.lakeMeditate isnot 1>>
<<link [[당신의 커다란 자지에 대해 명상한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 6>><<willpower 1>><<set $daily.lakeMeditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_big" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_big" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_big" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_big" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_big" 10>>
<<else>>
<<stress 12>><<acceptance "penis_big" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_penis_big gte 1 and $player.penissize gte 2 and $acceptance_penis_big lte 999 and $daily.lakeMeditate isnot 1>>
<<link [[당신의 커다란 자지에 대해 명상한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 6>><<willpower 1>><<set $daily.lakeMeditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_big" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_big" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_big" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_big" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_big" 10>>
<<else>>
<<stress 12>><<acceptance "penis_big" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<</if>>
<<if $insecurity_breasts_tiny gte 1 and $player.breastsize lte 0 and $player.gender is "f" and $acceptance_breasts_tiny lte 999 and $daily.lakeMeditate isnot 1>>
<<link [[당신의 평평한 가슴에 대해 명상한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 7>><<willpower 1>><<set $daily.lakeMeditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_tiny" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_tiny" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_tiny" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_tiny" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_tiny" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_tiny" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_tiny" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_breasts_small gte 1 and $player.breastsize gte 1 and $player.breastsize lte 5 and $acceptance_breasts_small lte 999 and $daily.lakeMeditate isnot 1>>
<<link [[당신의 작은 가슴에 대해 명상한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 8>><<willpower 1>><<set $daily.lakeMeditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_small" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_small" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_small" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_small" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_small" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_small" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_small" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $player.gender is "f">>
<<if $insecurity_breasts_big gte 1 and $player.breastsize gte 8 and $acceptance_breasts_big lte 999 and $daily.lakeMeditate isnot 1>>
<<link [[당신의 커다란 가슴에 대해 명상한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 9>><<willpower 1>><<set $daily.lakeMeditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_big" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_big" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_big" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_big" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_big" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_breasts_big gte 1 and $player.breastsize gte 6 and $acceptance_breasts_big lte 999 and $daily.lakeMeditate isnot 1>>
<<link [[당신의 커다란 가슴에 대해 명상한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 9>><<willpower 1>><<set $daily.lakeMeditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_big" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_big" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_big" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_big" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_big" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<</if>>
<<if $insecurity_pregnancy gte 1 and $acceptance_pregnancy lte 999 and playerBellySize() gte 8 and $daily.lakeMeditate isnot 1>>
<<set _pregnancyLink to (playerAwareTheyArePregnant() ? "Meditate on your pregnant belly (1:00)" : "Meditate on your pregnant looking belly (1:00)")>>
<<link [[_pregnancyLink|Lake Meditate]]>><<pass 60>><<set $phase to 10>><<willpower 1>><<set $daily.lakeMeditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "pregnancy" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "pregnancy" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "pregnancy" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "pregnancy" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "pregnancy" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "pregnancy" 10>>
<<else>>
<<stress 12>><<acceptance "pregnancy" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<link [[생각을 관조한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 3>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<awareness 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<awareness 1>>
<<else>>
<<stress 12>><<awareness 1>>
<</if>>
<</link>><<gawareness>><<gstress>><<gwillpower>>
<br>
<<link [[그만둔다|Lake Fishing Rock]]>><</link>>
<br>
<</widget>>
<<widget "lakeclothes">>
<<if !$possessed>>
<br>
<<storeactions "lakeshore">>
<<wardrobeSelection true>>
<<set _store_location to "lakeshore">>
<<storeon _store_location "check">>
<<if _store_check is 1>>
<<set _clothes to clothingInStorage(_store_location)>>
<<if _clothes.length gt 0>>
<<if _clothes.length gt 2>>
당신의 옷이 바위 뒤의 바닥에 놓여 있다.
<br>
<<elseif _clothes.length is 2>>
당신의 <<trSearchClothes _clothes[0].name "과">>_trResult <<trSearchClothes _clothes[1].name "이">>_trResult 바위 뒤의 바닥에 놓여 있다.
<br>
<<else>>
당신의 <<trSearchClothes _clothes[0].name "이">>_trResult 바위 뒤의 바닥에 놓여 있다.
<br>
<</if>>
<<dressasyouwereicon>><<link [[옷을 입는다|$passage]]>><<set $eventskip to 1>><<storeload _store_location>><</link>>
<br><br>
<</if>>
<</if>>
//수영복 세트://
<br>
<<listswimoutfits $wardrobe_location _store_location true>>
<br>
<<unset $wearoutfittext>>
<</if>>
<</widget>>
<<widget "destinationlakeruin">>
<<switch $bus>>
<<case "lakeunderwater">>
<<link [[다음|Lake Underwater]]>><<endevent>><<set $eventskip to 1>><</link>>
<<case "lake_ruin">>
<<link [[다음|Lake Ruin]]>><<endevent>><<set $eventskip to 1>><</link>>
<<case "lake_ruin_deep">>
<<link [[다음|Lake Ruin Deep]]>><<endevent>><<set $eventskip to 1>><</link>>
<<case "lake_ruin_prison">>
<<link [[다음|Lake Ruin Prison]]>><<endevent>><<set $eventskip to 1>><</link>>
<<default>>
<<link [[다음|Lake Ruin Deep]]>><<endevent>><<set $eventskip to 1>><</link>>
<</switch>>
<br>
<</widget>>
<<widget "halloween_lake_invite">>
<<generates1>><<generates2>>
<<set $halloween_lake to 1>>
당신은 <<person1>>
<<if $location is "school">>
<<persons_ yi>> 팔 아래에 전단지 더미를 내려놓은 <<person_ ul>> 지나친다.
<<else>>
<<his_ yi>> 어깨 너머로 아이스박스를 홍보하고 있는 <<person_ ul>> 지나친다.
<</if>>
<<his_ yi>> 곁에는, 통화에 푹 빠져 있는 <<person2>><<person_ i>> 있다. <<He_ nun>> 할로윈 파티에 대해 언급한다.
<br><br>
<<link [[묻는다|Lake Halloween Invite Inquire]]>><</link>>
<br>
<<link [[무시한다|Lake Halloween Invite Ignore]]>><</link>>
<br>
<</widget>><<effects>>
<<set $tentacledisable to "f">>
<span class="green">You steel your mind, and focus on the portal.</span> A mental barrier inside you breaks.
<br><br>
<i><span class="lewd">Tentacles are now enabled.</span></i>
<br><br>
<<link [[다음|Tentacle Forest Entrance]]>><<set $tentacleEntrance to "hookah">><<endevent>><</link>>
<br><<location "tentworld">><<set $outside to 0>><<effects>>
<<undress "hookah">>
<<set $tentacle_forest_lurker to []>>
<<set $tentacle_forest_time to 0>>
You awaken in a clearing, surrounded by giant tentacles. There are paths between them, snaking out of sight.
<br><br>
A warm breeze makes your hair stand on end. <span class="lewd">Your clothes are missing.</span>
<br><br>
<<if $arousal gte 6000>>
<<set $arousal to 6000>>
<</if>>
<span class="red">An orgasm here could be dangerous.</span>
<br><br>
<<link [[다음|Tentacle Forest]]>><</link>>
<br><<set $bus to "tentacle_forest_main">><<effects>>
You are in the tentacle forest, in a clearing surrounded by giant tentacles, packed tight. Two viable paths lead away, one ascending, one descending.
<br><br>
<<tentacle_forest_safe_orgasm>>
<<tentacle_forest_time>>
<br><br>
<<if $tentacle_forest_time gte 60>>
<<tentacle_forest_end_scene>>
<<elseif $stress gte $stressmax>>
<<tentacle_forest_stress_scene>>
<<elseif $arousal gte 10000 and !$tentacle_forest_lurker.includes("defeated")>>
<<tentacle_forest_orgasm_scene>>
<<else>>
<<link [[Ascend (0:05)|Tentacle Forest Pool]]>><<tentacle_forest_pass 5>><</link>><<note "Move deeper into the forest" "lblue">>
<br>
<<link [[Descend (0:05)|Tentacle Forest Stream]]>><<tentacle_forest_pass 5>><</link>><<note "Move deeper into the forest" "lblue">>
<br><br>
<<link [[Climb (0:05)|Tentacle Forest Climb]]>><<tentacle_forest_pass 5>><</link>><<willpowerdifficulty 1 1200>>
<br><br>
Strange fruit hang from the thinner branches, within reach.
<br>
<<link [[Eat (0:15)|Tentacle Forest Hands]]>><<tentacle_forest_pass 15>><</link>><<note "+ Hand skill?" "blue">>
<br><br>
<<link [[Wake up|Tentacle Forest Wake]]>><</link>>
<</if>><<effects>>
You think about the hookah parlour, and notice you can feel two bodies. One here in the tentacle forest, another lying on a cushion.
<br><br>
<<tentacle_forest_end_scene>><<effects>>
You enter a cave beneath the forest through a fissure in the roof, and land on your <<bottom>> in a shallow pool of pink fluid.
<br><br>
<<if $tentacle_forest_lurker.includes("defeated")>>
You struggle to your feet. <span class="green">No creature emerges to greet you.</span> You climb the wall, and escape through a fissure in the ceiling.
<br><br>
<<link [[다음|Tentacle Forest]]>><</link>>
<br>
<<else>>
A bulbous creature the size of a car squirms across the ceiling. It has no eyes, nor any other outward feature, save a gigantic maw. A large tongue emerges, tastes the air. The creature <span class="purple">lurches in your direction.</span>
<br><br>
<<if !$tentacle_forest_lurker.includes("hide")>>
<<set $skulduggerydifficulty to 500>>
<<link [[Hide under the fluid|Tentacle Forest Orgasm Hide]]>><<set $skulduggerydifficulty to 500>><</link>><<skulduggerydifficulty 500>>
<br>
<</if>>
<<if !$tentacle_forest_lurker.includes("run")>>
<<link [[Run|Tentacle Forest Orgasm Run]]>><</link>><<athleticsdifficulty 1 800>>
<br>
<</if>>
<<if !$tentacle_forest_lurker.includes("scare")>>
<<link [[Scare|Tentacle Forest Orgasm Scare]]>><</link>><<willpowerdifficulty 1 800>>
<br>
<</if>>
<<set $skulduggerydifficulty to 1000>>
<<link [[Lay an ambush|Tentacle Forest Orgasm Ambush]]>><<set $skulduggerydifficulty to 1000>><</link>><<skulduggerydifficulty>>
<br>
<</if>><<effects>>
You dive beneath the fluid, hoping it will mask your scent.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
The creature drops from the ceiling, landing in the thick liquid and sending a wave that lifts you, <span class="green">but you remain submerged.</span>
<br><br>
You hear the creature squirm away, but hold your breath for a while longer to be on the safe side.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<i>The creature won't be fooled by that a second time. Another orgasm could be dangerous.</i>
<<set $tentacle_forest_lurker.pushUnique("hide")>>
<br><br>
You emerge from the goop, and look around. A slope leads up one of the rocky walls, leading to a crack in the ceiling. You climb it, and emerge in the tentacle forest.
<br><br>
<<link [[다음|Tentacle Forest]]>><</link>>
<br>
<<else>>
The creature drops from the ceiling, landing in the thick liquid and sending a wave that <span class="red">lifts you clear from the goop.</span> The creature picks up your scent, and heads your way.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Tentacle Forest Orgasm Defeat]]>><</link>>
<br>
<</if>><<effects>>
You turn and run as fast as the thick fluid allows, each step kicking forth dollops of the stuff. The cave shakes as the creature drops to the floor. You hear it squirming after you, but dare not spare a glance.
<br><br>
There's a fissure in the ceiling up ahead. You should be able to reach the nearby rocks and climb up, but you hear the creature gaining ground. It slams against the floor once again, close enough that the ground shakes with a violent quake,
<<if $athleticsSuccess>>
<span class="green">but you manage to keep your footing.</span>
<br><br>
You clamber up the rocks and squeeze through the fissure, emerging back in the tentacle forest. It's much too tight for the creature to follow.
<br><br>
<<set $tentacle_forest_lurker.pushUnique("run")>>
<i>The creature has learned of your strengths. Running won't work a second time. Another orgasm could be dangerous.</i>
<br><br>
<<link [[다음|Tentacle Forest]]>><</link>>
<br>
<<else>>
<span class="red">sending you tumbling off your feet.</span>
<br><br>
<<link [[다음|Tentacle Forest Orgasm Defeat]]>><</link>>
<br>
<</if>><<effects>>
<<if $willpowerSuccess>>
You charge at the creature, kicking great sloshes of fluid ahead of you. <span class="green">Your aggression startles the creature,</span> and it squirms away in fright.
<br><br>
<<set $tentacle_forest_lurker.pushUnique("scare")>>
<i>The creature is inured to your tricks. Scaring it won't work a second time.</i>
<br><br>
You climb the side of the cave, up to a fissure in the ceiling, and emerge in the tentacle forest.
<br><br>
<<link [[다음|Tentacle Forest]]>><</link>>
<br>
<<else>>
You charge at the creature, <span class="red">but the thick fluid slows you,</span> and you lose the element of surprise.<<gwillpower>><<willpower 3>>
<br><br>
It drops from the ceiling mere feet from you, sending a wave of fluid that knocks you on your <<bottom>>.
<br><br>
<<link [[다음|Tentacle Forest Orgasm Defeat]]>><</link>>
<br>
<</if>><<effects>>
You jump beneath the fluid, and thrash around like a wounded animal. The creature drops from the ceiling, making the ground quake, and squirms closer.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<earnFeat "Lurker Beyond">>
You wait, continuing to flail and watching for any sign of weakness. <span class="green">Then you notice a pattern in its movements.</span> It licks the air constantly, tasting you, but stops whenever it shifts direction. It's masked by the chaotic squirming, but it can't move and turn at the same time.
<br><br>
Its maw is mere feet away. You launch yourself into motion, running around the creature's side. It turns as fast as it can, but far too slow for you. You're able to stay right behind it, where its body tapers into a tail.
<br><br>
A thought strikes you. An impossible thought. But why not?
<br><br>
You grasp the tail with one hand and, with little required strength, hurl the creature across the cave. It collides with a wall, explodes, and showers the room with more fluid.
<br><br>
The creature defeated, there's nothing stopping you from climbing to a fissure in the ceiling, and returning to the forest.
<br><br>
<span class="green"><i>The creature won't bother you again, should you have another orgasm.</i></span>
<br><br>
<<set $tentacle_forest_lurker.pushUnique("defeated")>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Tentacle Forest]]>><</link>>
<br>
<<else>>
You watch for any sign of weakness. The only discernable feature is that maw. Is it a weak spot?
<br><br>
<span class="red">There's no time to decide,</span> it's on you already. You lunge, fist first, at the creature. Your impotent blow is deflected by its rubbery hide, and the force knocks you on your <<bottom>>.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Tentacle Forest Orgasm Defeat]]>><</link>>
<br>
<</if>><<effects>>
<<if $voredisable is "f">>
The creature scoops you face-first with its maw, lifts you into the air, and lets gravity slide you deeper. You push against the sides of its mouth for purchase, and stop it from sucking you any deeper than your waist.
<br><br>
A faint pink light illuminates the interior. The creature's tongue squirms over your face, then <<breasts>>. It slides between your body and its lip, squirming over your <<genitals>> and between your thighs until it licks your <<bottom>>.<<gggarousal>><<arousal 3000>>
<br><br>
Hooked between your thighs, the tongue tries to draw you deeper.
<br><br>
<<link [[다음|Tentacle Forest Orgasm Defeat 2]]>><</link>>
<br>
<<else>>
The creature bares down on you, but then halts in its tracks. <span class="blue">Something is coming for you.</span> You feel it. The creature feels it too, and flees deeper into the cave.
<br><br>
Time parts to allow the newcomer's passage. It whirls around you, unravelling this reality.
<br><br>
<<link [[다음|Flats Hookah End]]>><<tentacleworldend>><</link>>
<br>
<</if>><<effects>>
The creature squeezes your bottom with its mouth as it pulls you deeper. You feel about for anything you can grasp, but the best you can find is a fleshy uvula hanging above.
<br><br>
Your raised arms leave your <<breasts>> exposed. Two tentacles emerge from deeper within the creature, snaking towards you.
<br><br>
<<link [[Cover your chest|Tentacle Forest Orgasm Defeat Cover]]>><</link>>
<br>
<<link [[Cling|Tentacle Forest Orgasm Defeat Cling]]>><</link>>
<br><<effects>>
You cover your <<breasts>>, saving them from the tentacles' attentions. Without your grasp on the uvula however, the tongue forces you the rest of the way into the creature's mouth, and down its gullet.
<br><br>
The walls press in, trapping you completely. They squeeze to a peculiar rhythm, pushing you deeper. Apertures on the walls squirt you with a sweet-smelling liquid, while others produce tendrils that grope and squirm, <span class="pink">leaving you more sensitive.</span><<genital_sensitivity 0.5>>
<br><br>
It's too much for you. You pass out.
<br><br>
<<link [[다음|Flats Hookah End]]>><<passout>><<tentacleworldend>><</link>>
<br><<effects>>
You cling to the uvula, preventing the creature from pulling you any deeper, but allowing the tentacles to snake over and latch onto your <<breasts>>.
<br><br>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
They squeeze, sucking milk from your erect buds as the tongue pushes against your <<bottom>>.
<<set $milk_produced_stat += 800>>
<<milk_amount -800>>
<<else>>
They squeeze and knead your flesh as the tongue pushes against your <<bottom>>.
<</if>>
<br><br>
It's too much for you. You pass out.
<br><br>
<<link [[다음|Flats Hookah End]]>><<passout>><<tentacleworldend>><</link>>
<br><<effects>>
Up close, the large tentacles are marked with deep rivets and gnarled with thick bumps. Enough for you to find purchase, and ascend.
<br><br>
<<if $willpowerSuccess>>
<span class="green">The tentacles seem to twist and bend themselves to make your passage easier.</span> With their help, you're able to ascend high above the forest floor.
<br><br>
The tentacles taper near the top, letting you see through the landscape beyond. The forest stretches far, but a faint mist hangs in the air, swallowing the horizon.
<br><br>
<<link [[다음|Tentacle Forest Climb 2]]>><</link>>
<br>
<<else>>
However, <span class="red">the tentacles revolt against your effort.</span> They twist and turn, making every inch an ordeal, until your fingers slip and you fall to the ground. It's fortunate you didn't get very high.<<gpain>><<pain 4>><<gwillpower>><<willpower 3>>
<br><br>
<<link [[다음|Tentacle Forest]]>><</link>>
<br>
<</if>><<effects>>
The ground slopes below, ascending and descending. Ascending, you see a glimmering pool. Beyond is another clearing, covered in small, white-tipped tentacles, and beyond that is a great gate. Even from here, you can make out a gigantic lock.
<br><br>
In the opposite direction runs a stream, descending and turning. Small shapes leap from the surface. It runs into a clearing filled with wide-petaled flowers. They move to an unnatural rhythm.
<br><br>
The stream continues, and disappears down a ravine. Tentacles rise from its depths, as tall as the giant you cling to, but much thinner. The mist seems thicker here. <<if $tentacle_forest_key isnot 1>>One of the tentacles wraps around a metal object.<</if>>
<br><br>
<<link [[다음|Tentacle Forest Climb 3]]>><</link>>
<br><<effects>>
You climb to the forest floor. The tentacle bends lower as you near, and you hop down.
<br><br>
<<link [[다음|Tentacle Forest]]>><</link>>
<br><<set $bus to "tentacle_forest_stream">><<effects>>
You are in the tentacle forest, beside a rushing stream. You can't see the bottom, and strange, slug-like creatures hop from the surface. It crashes down a waterfall on one edge of the clearing, and disappears between tentacles opposite.
<br><br>
<<tentacle_forest_safe_orgasm>>
<<tentacle_forest_time>>
<br><br>
<<if $tentacle_forest_time gte 60>>
<<tentacle_forest_end_scene>>
<<elseif $town_projects.bridge gte 5>>
<<if $slugdisable is "f">>
The bridge waits for you to cross. The leaping slugs might be a problem, however.
<br><br>
<<if $tentacle_forest_time gte 60>>
<<tentacle_forest_end_scene>>
<<elseif $stress gte $stressmax>>
<<tentacle_forest_stress_scene>>
<<elseif $arousal gte 10000 and !$tentacle_forest_lurker.includes("defeated")>>
<<tentacle_forest_orgasm_scene>>
<<else>>
<<if $tentacle_forest_stream is undefined>>
<<set $tentacle_forest_stream to 5>>
<</if>>
<<switch $tentacle_forest_stream>>
<<case 5>>
<span class="pink">The stream is teeming with leaping slugs.</span>
<<case 4>>
<span class="purple">The stream is still full of leaping slugs.</span>
<<case 3>>
<span class="blue">Your efforts have reduced the population, but many slugs still leap from the surface.</span>
<<case 2>>
<span class="lblue">The stream is significantly emptier than when you found it, but several slugs still burst from the surface here and there.</span>
<<case 1>>
<span class="teal">The stream is almost clear, save the occasional, solitary slug.</span>
<<default>>
<span class="green">The stream is free of slugs.</span>
<</switch>>
<br><br>
<<if $tentacle_forest_stream gte 1>>
<<link [[Catch some slugs from the shore, making it safer to cross (0:05)|Tentacle Forest Stream Catch]]>><<tentacle_forest_pass 5>><</link>><<tendingdifficulty 1 400>>
<br>
<</if>>
<<set _stream_difficulty to 300 * $tentacle_forest_stream>>
<<link [[Cross as fast as you can (0:05)|Tentacle Forest Stream Fast]]>><<tentacle_forest_pass 5>><</link>><<athleticsdifficulty 1 _stream_difficulty>><<note "Move deeper into the forest" "lblue">>
<br>
<<link [[Cross slowly, ready to fend off any slugs that come your way (0:05)|Tentacle Forest Stream Slow]]>><<tentacle_forest_pass 5>><</link>><<willpowerdifficulty 1 _stream_difficulty>><<note "Move deeper into the forest" "lblue">>
<br><br>
<<if $footdisable is "f">>
Some of the fatter slugs have washed up on shore, and struggle to make it back to the stream.
<br>
<<link [[Step on them (0:15)|Tentacle Forest Feet]]>><<tentacle_forest_pass 15>><</link>><<note "+ Feet Skill?" "blue">>
<br><br>
<</if>>
<<link [[Return to your arrival point (0:05)|Tentacle Forest]]>><<tentacle_forest_pass 5>><</link>>
<br>
<</if>>
<<else>>
You'll need to take it very slowly however, or risk being swept away.
<br><br>
<<link [[Cross|Tentacle Forest Stream Safe]]>><<tentacle_forest_pass 20>><<arousal 2000>><</link>><<ggarousal>>
<br><br>
<<if $footdisable is "f">>
Some of the fatter slugs have washed up on shore, and struggle to make it back to the stream.
<br>
<<link [[Step on them (0:15)|Tentacle Forest Feet]]>><<tentacle_forest_pass 15>><</link>><<note "+ Feet skill?" "blue">>
<br><br>
<</if>>
<<link [[Return to your arrival point (0:05)|Tentacle Forest]]>><<tentacle_forest_pass 5>><</link>>
<br>
<</if>>
<<elseif $town_projects.bridge is 4>>
<<set $town_projects.bridge to 5>>
A bridge has appeared beneath the water, connecting the ruined pillars. It's built low, the water rushes over it and crossing will still be difficult, <span class="green">but it's now possible.</span>
<br><br>
<<link [[다음|Tentacle Forest Stream]]>><</link>>
<br>
<<else>>
<<if $town_projects.bridge is undefined>>
<<set $town_projects.bridge to 1>>
<</if>>
Two pillars on each side suggest there used to be a bridge here, but no longer. You kick a loose tentacle into the churning water. It's dragged under at once, and does not resurface. Crossing will be impossible, <span class="blue">for now.</span>
<br><br>
<<if $footdisable is "f">>
Some of the fatter slugs have washed up on shore, and struggle to make it back to the stream.
<br>
<<link [[Step on them (0:15)|Tentacle Forest Feet]]>><<tentacle_forest_pass 15>><</link>><<note "+ Feet Skill?" "blue">>
<br><br>
<</if>>
<<link [[Turn back|Tentacle Forest]]>><</link>>
<br>
<</if>><<effects>>
You kneel beside the stream and watch for the slugs squirming beneath the surface.
<<if $tendingSuccess>>
<span class="green">You snatch one from the water.</span> It's a thick, weighty and squirmy thing. You throw it between the giant tentacles behind you, then snatch another.
<br><br>
You soon have the population significantly reduced.
<<set $tentacle_forest_stream -= 1>>
<br><br>
<<link [[다음|Tentacle Forest Stream]]>><</link>>
<br>
<<else>>
You snatch one from the water, <span class="red">but it squirms from your grasp and crawls up your arm.</span> You try to grasp it, but it leaps onto your breasts, slithers over your <<genitals>>, then leaps back into the stream.<<garousal>><<arousal 1000>>
<br><br>
<<link [[다음|Tentacle Forest Stream]]>><</link>>
<br>
<</if>><<effects>>
<<if $athleticsSuccess>>
You run across the river as fast as you can. The slugs leap at you, <span class="green">but you weave between them,</span> and make it to the other side.
<br><br>
<<link [[다음|Tentacle Forest Flowers]]>><</link>>
<br>
<<else>>
You run across the river as fast as you can. A slug leaps at you, <span class="red">slamming into your waist and knocking you off balance.</span> You trip and tumble into the stream.
<br><br>
You avoid being swept away, but more slugs leap from the water.
<br><br>
<<link [[다음|Tentacle Forest Stream Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
<<if $willpowerSuccess>>
You walk across the stream, watching the water with care. Slugs leap from the surface, straight at you, <span class="green">but you swat them aside with your fists.</span>
<br><br>
You make it to the other side, leaving a trail of defeated slugs in your wake.
<br><br>
<<link [[다음|Tentacle Forest Flowers]]>><</link>>
<br>
<<else>>
You walk across the stream, watching the water with care. Slugs leap from the surface, straight at you. You try to bash them aside with your fists, <span class="red">but there are too many.</span> You tumble into the stream.<<gwillpower>><<willpower 3>>
<br><br>
You avoid being swept away, but more slugs leap from the water.
<br><br>
<<link [[다음|Tentacle Forest Stream Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "slug">>
<<struggle_creatures 2 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $timer to 20>>
<<unset $struggle_start>>
<</if>>
<<if $tentacle_forest_stream is 5 and $timer is 1 or $tentacle_forest_stream is 4 and $timer is 5 or $tentacle_forest_stream is 3 and $timer is 9 or $tentacle_forest_stream is 2 and $timer is 14 or $tentacle_forest_stream is 1 and $timer is 18>>
<<struggle_add 1 1>>/*Adds more creatures, with a specific health.*/
<span class="pink">Another creature attacks!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Tentacle Forest Stream Struggle End]]>><</link>></span>
<br>
<<elseif $orgasmdown gte 1>>
<span id="next"><<link [[다음|Tentacle Forest Stream Struggle End 2]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Tentacle Forest Stream Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
With the last slug driven away, the others seem too fearful to approach. You make it to the other side of the river.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Tentacle Forest Flowers]]>><</link>>
<br><<effects>>
The orgasm wracks you, leaving you to be swept away by the water. Instead of taking advantage of your vulnerability however, the slugs flee upstream.
<br><br>
The ground quakes, and ruptures. Tentacles burst through, moving in a violent, directed fashion. Directed at you.
<br><br>
They seize your limbs before your orgasm subsides, and drag you below.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Tentacle Forest Orgasm]]>><</link>>
<br><<effects>>
You put one foot in front of the other, making sure you have firm purchase before continuing. The river is wide, but you manage to make it to the other side without issue.
<br><br>
<<link [[다음|Tentacle Forest Flowers]]>><</link>>
<br><<set $bus to "tentacle_forest_flowers">><<effects>>
You are in the tentacle forest, in a clearing full of fleshlike flowers. The petals always face you, following. They spray a purple mist if you draw too close.
<br><br>
<<tentacle_forest_safe_orgasm>>
<<tentacle_forest_time>>
<br><br>
<<if $tentacle_forest_time gte 60>>
<<tentacle_forest_end_scene>>
<<elseif $town_projects.road gte 5>>
A road runs across the clearing, providing the safest route across.
<br><br>
<<if $tentacle_forest_time gte 60>>
<<tentacle_forest_end_scene>>
<<elseif $stress gte $stressmax>>
<<tentacle_forest_stress_scene>>
<<elseif $arousal gte 10000 and !$tentacle_forest_lurker.includes("defeated")>>
<<tentacle_forest_orgasm_scene>>
<<else>>
<<link [[Run (0:05)|Tentacle Forest Flowers Run]]>><<tentacle_forest_pass 5>><</link>><<willpowerdifficulty 1 1000>><<note "Move deeper into the forest" "lblue">>
<br>
<<link [[Cross while singing (0:05)|Tentacle Forest Flowers Sing]]>><<tentacle_forest_pass 5>><</link>><<tendingdifficulty 1 1000>><<note "Move deeper into the forest" "lblue">>
<br><br>
Vines hang around the edge of the clearing, dripping a sickly sweet nectar.
<<if $backgroundTraits.includes("plantlover") and $nectar_timer lte 14>>
You sniff it and frown. It's not the nectar you're addicted to; this won't satisfy your cravings.
<</if>>
<br>
<<link [[Suck (0:15)|Tentacle Forest Oral]]>><<tentacle_forest_pass 15>><</link>><<note "+ Oral Skill?" "blue">>
<br><br>
<<link [[Return to your arrival point (0:05)|Tentacle Forest]]>><<tentacle_forest_pass 5>><</link>>
<br>
<</if>>
<<elseif $town_projects.road gte 4>>
<<set $town_projects.road to 5>>
A road of thick pink glass bricks has appeared, connecting one side of the clearing to the other. A haze lingers over it, <span class="green">but crossing should now be possible.</span>
<br><br>
<<link [[다음|Tentacle Forest Flowers]]>><</link>>
<br>
<<else>>
Just a whiff of fragrance sends your head spinning, and it's too far for anyone to hold their breath. <span class="blue">You'll need to find another solution.</span>
<<if $town_projects.road is undefined>>
<<set $town_projects.road to 1>>
<</if>>
<br><br>
Vines hang around the edge of the clearing, dripping a sickly sweet nectar.
<<if $backgroundTraits.includes("plantlover") and $nectar_timer lte 14>>
You sniff it and frown. It's not the nectar you're addicted to; this won't satisfy your cravings.
<</if>>
<br>
<<link [[Suck (0:15)|Tentacle Forest Oral]]>><<tentacle_forest_pass 15>><</link>><<note "+ Oral Skill?" "blue">>
<br><br>
<<link [[Turn back|Tentacle Forest]]>><</link>>
<br>
<</if>><<effects>>
You run down the road, winding around patches of sweet-smelling flowers. Their pollen assaults your senses, even kept at bay by the road. <<garousal>><<arousal 600>><<hallucinogen 120>>
<br><br>
<<if $willpowerSuccess>>
You feel lightheaded, <span class="green">but remain focused on your task,</span> and reach the other side. You continue through the forest.
<br><br>
<<link [[다음|Tentacle Forest Cliff]]>><</link>>
<br>
<<else>>
You feel lightheaded, <span class="red">and stumble to the ground.</span> You try to crawl the rest of the way, but tentacles snake to enwrap you.
<br><br>
<<link [[다음|Tentacle Forest Flowers Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You hum as you walk, soothing the sweet-smelling flowers. Their pollen assaults your senses, even kept at bay by the road. <<garousal>><<arousal 600>><<hallucinogen 120>>
<br><br>
<<if $tendingSuccess>>
A gentle tune comes to mind. <span class="green">The flowers close their petals</span> when they hear it. You make it to the other side of the clearing.
<br><br>
<<link [[다음|Tentacle Forest Cliff]]>><</link>>
<br>
<<else>>
The flower petals droop at the sound of your voice, <span class="red">but the haze only deepens,</span> making you more lightheaded, until you stumble and fall.
<br><br>
Tentacles snake to enwrap you before you can begin to stand.
<br><br>
<<link [[다음|Tentacle Forest Flowers Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 16>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $orgasmdown gte 1>>
<span id="next"><<link [[다음|Tentacle Forest Flowers Tentacles Finish 2]]>><</link>></span><<nexttext>>
<<elseif $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Tentacle Forest Flowers Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Tentacle Forest Flowers Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
You struggle free from the writhing tentacles, and make it the rest of the way through the clearing.
<br><br>
<<tearful>> you walk further into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Tentacle Forest Cliff]]>><</link>>
<br><<effects>>
The orgasm wracks you, leaving you at the mercy of the tentacles. The ground quakes, and ruptures. More tentacles burst through, moving in a violent, directed fashion. Directed at you.
<br><br>
They seize your limbs before your orgasm subsides, and drag you below.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Tentacle Forest Orgasm]]>><</link>>
<br><<set $bus to "tentacle_forest_cliff">><<effects>>
You are in the tentacle forest, at the edge of a great fissure in the ground. A wall of thin tentacles rises from the depths.
In the distance, a vast plain stretches on as far as you can see. The closer you try to look, the further it seems to stretch.
<br><br>
<<if $tentacle_forest_time gte 60>>
<<tentacle_forest_end_scene>>
<<elseif $town_projects.diving gte 5>>
A staircase, carved from rock, descends along the edge.
<br><br>
<<if $tentacle_forest_time gte 60>>
<<tentacle_forest_end_scene>>
<<elseif $stress gte $stressmax>>
<<tentacle_forest_stress_scene>>
<<elseif $arousal gte 10000 and !$tentacle_forest_lurker.includes("defeated")>>
<<tentacle_forest_orgasm_scene>>
<<else>>
<<if $tentacle_forest_key isnot 1>>
<<link [[Retrieve the object (0:05)|Tentacle Forest Cliff Key]]>><<tentacle_forest_pass 5>><</link>>
<br><br>
<</if>>
Some of the tentacles beckon, challenging you.
<br>
<<link [[Wrestle (0:15)|Tentacle Forest Chest]]>><<tentacle_forest_pass 15>><</link>><<note "+ Chest Skill?" "blue">>
<br><br>
<<link [[Return to your arrival point (0:05)|Tentacle Forest]]>><<tentacle_forest_pass 5>><</link>>
<br>
<</if>>
<<elseif $town_projects.diving gte 4>>
<<set $town_projects.diving to 5>>
A staircase has appeared, carved from rock, <span class="green">descending the cliff.</span>
<br><br>
You see a glint of light. One of the tentacles clutches an object, far below.
<br><br>
<<link [[다음|Tentacle Forest Cliff]]>><</link>>
<br>
<<else>>
You peer down the edge, and see a glint of light. One of the tentacles clutches an object, far below. However, there's no way you could climb down such a sheer cliff. <span class="blue">You'll need to find another solution.</span>
<<if $town_projects.diving is undefined>>
<<set $town_projects.diving to 1>>
<</if>>
<br><br>
Some of the tentacles beckon, challenging you.
<br>
<<link [[Wrestle (0:15)|Tentacle Forest Chest]]>><<tentacle_forest_pass 15>><</link>><<note "+ Chest Skill?" "blue">>
<br><br>
<<link [[Turn back|Tentacle Forest]]>><</link>>
<br>
<</if>><<effects>>
<<set $tentacle_forest_key to 1>>
You walk down the steps. You draw close enough to the object to see that it's a thick key, made from silver metal. The colour is out of place here.
<br><br>
You reach over a short gap. The tentacle gives up the key without a struggle.
<br><br>
<<link [[Return to your arrival point|Tentacle Forest]]>><</link>>
<br><<set $bus to "tentacle_forest_pool">><<effects>>
You are in the tentacle forest, beside a glimmering pool. The ripples reflect a rainbow of colour.
<br><br>
<<tentacle_forest_safe_orgasm>>
<<tentacle_forest_time>>
<br><br>
<<if $tentacle_forest_time gte 60>>
<<tentacle_forest_end_scene>>
<<elseif $town_projects.thicket gte 5>>
The water is placid, but innumerable eyes stare up at you. You'll have to be careful.
<br><br>
<<if $tentacle_forest_time gte 60>>
<<tentacle_forest_end_scene>>
<<elseif $stress gte $stressmax>>
<<tentacle_forest_stress_scene>>
<<elseif $arousal gte 10000 and !$tentacle_forest_lurker.includes("defeated")>>
<<tentacle_forest_orgasm_scene>>
<<else>>
<<link [[Paddle (0:05)|Tentacle Forest Pool Focus]]>><<tentacle_forest_pass 5>><</link>><<willpowerdifficulty 1 1000>><<note "Move deeper into the forest" "lblue">>
<br>
<<link [[Swim (0:05)|Tentacle Forest Pool Swim]]>><<tentacle_forest_pass 5>><</link>><<swimmingdifficulty 1 1000>><<note "Move deeper into the forest" "lblue">>
<br><br>
Large lily pads float around the gentle edge of the pool. They look able to support your weight.
<br>
<<link [[Sit (0:15)|Tentacle Forest Bottom]]>><<tentacle_forest_pass 15>><</link>><<note "+ Bottom Skill?" "blue">>
<br><br>
<<link [[Return to your arrival point (0:05)|Tentacle Forest]]>><<tentacle_forest_pass 5>><</link>>
<br>
<</if>>
<<elseif $town_projects.thicket gte 4>>
<<set $town_projects.thicket to 5>>
You peer into the pool. The eyes are still there, but the water is placid, and gentle. <span class="green">Crossing should now be possible.</span>
<br><br>
<<link [[다음|Tentacle Forest Pool]]>><</link>>
<br>
<<else>>
There's another path on the other side, but there's no way to cross without swimming. You peer beneath the surface. Innumerable eyes greet your gaze, and the water whirls in a violent torrent. <span class="blue">You'll need to find another solution.</span>
<<if $town_projects.thicket is undefined>>
<<set $town_projects.thicket to 1>>
<</if>>
<br><br>
Large lily pads float around the gentle edge of the pool. They look able to support your weight.
<br>
<<link [[Sit (0:15)|Tentacle Forest Bottom]]>><<tentacle_forest_pass 15>><</link>><<note "+ Bottom Skill?" "blue">>
<br><br>
<<link [[Turn back|Tentacle Forest]]>><</link>>
<br>
<</if>><<effects>>
<<water>>
You paddle across the pool. You feel the eyes below, leering at your unprotected nudity,
<<if $willpowerSuccess>>
<span class="green">but you manage to resist looking down.</span> You reach the other side of the pool, and continue deeper into the forest.
<br><br>
<<link [[다음|Tentacle Forest Plants]]>><</link>>
<br>
<<else>>
<span class="red">and can't resist glancing down.</span> As their gaze meets yours, tentacles surge from the depths.
<br><br>
<<link [[다음|Tentacle Forest Pool Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<water>>
You swim across the pool, disturbing the eyes below. Tentacles surge from the depths,
<<if $swimmingSuccess>>
trailing behind you, <span class="green">but you manage to outpace them.</span>
<br><br>
You make it to the other side of the pool, and continue deeper into the forest.
<br><br>
<<link [[다음|Tentacle Forest Plants]]>><</link>>
<br>
<<else>>
trailing behind. <span class="red">A couple wrap around your ankles,</span> slowing you long enough for others to catch up.
<br><br>
<<link [[다음|Tentacle Forest Pool Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 16>>
<</if>>
<<water>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $orgasmdown gte 1>>
<<link [[다음|Tentacle Forest Pool Tentacles Finish 2]]>><</link>>
<br>
<<elseif $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Tentacle Forest Pool Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Tentacle Forest Pool Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
You struggle free from the writhing tentacles, and make it the rest of the way across the pool.
<br><br>
<<tearful>> you walk further into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Tentacle Forest Plants]]>><</link>>
<br><<effects>>
The orgasm wracks you, leaving you at the mercy of the tentacles. The water swirls in a violent whirlpool, and drags you below.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Tentacle Forest Orgasm]]>><</link>>
<br><<set $bus to "tentacle_forest_plants">><<effects>>
You are in the tentacle forest, in a clearing full of shoulder-high tentacles. They're dark purple at the base, and become paler towards the top. They give the impression of long grass.
<br><br>
<<tentacle_forest_safe_orgasm>>
<<tentacle_forest_time>>
<br><br>
<<if $tentacle_forest_time gte 60>>
<<tentacle_forest_end_scene>>
<<elseif $town_projects.green gte 5>>
Some of the tentacles are tall enough to climb, but you'll need to be careful.
<br><br>
<<if $tentacle_forest_time gte 60>>
<<tentacle_forest_end_scene>>
<<elseif $stress gte $stressmax>>
<<tentacle_forest_stress_scene>>
<<elseif $arousal gte 10000 and !$tentacle_forest_lurker.includes("defeated")>>
<<tentacle_forest_orgasm_scene>>
<<else>>
<<link [[Swing (0:05)|Tentacle Forest Plants Swing]]>><<tentacle_forest_pass 5>><</link>><<willpowerdifficulty 1 1000>><<note "Move deeper into the forest" "lblue">>
<br>
<<link [[Climb (0:05)|Tentacle Forest Plants Climb]]>><<tentacle_forest_pass 5>><</link>><<athleticsdifficulty 1 1000>><<note "Move deeper into the forest" "lblue">>
<br><br>
Similar, taller tentacles rise either side of you, climbing high enough to weave between the thicker tentacles around the clearing. They bend low to the ground.
<br>
<<link [[Shimmy (0:15)|Tentacle Forest Thighs]]>><<tentacle_forest_pass 15>><</link>><<note "+ Thigh Skill?" "blue">>
<br><br>
<<link [[Return to your arrival point (0:05)|Tentacle Forest]]>><<tentacle_forest_pass 5>><</link>>
<br>
<</if>>
<<elseif $town_projects.green gte 4>>
<<set $town_projects.green to 5>>
Some of the tentacles have grown to prodigious size. They bend under their own weight, many low enough to reach. <span class="green">Crossing should now be possible.</span>
<br><br>
<<link [[다음|Tentacle Forest Plants]]>><</link>>
<br>
<<else>>
You try to push between them, but they're much sturdier than they look, and push against you. They form an impassable barrier. <span class="blue">You'll need to find another solution.</span>
<<if $town_projects.green is undefined>>
<<set $town_projects.green to 1>>
<</if>>
<br><br>
Similar, taller, tentacles rise either side of you, climbing high enough to weave between the thicker tentacles around the clearing. They bend low to the ground.
<br>
<<link [[Shimmy (0:15)|Tentacle Forest Thighs]]>><<tentacle_forest_pass 15>><</link>><<note "+ Thigh Skill?" "blue">>
<br><br>
<<link [[Turn back|Tentacle Forest]]>><</link>>
<br>
<</if>><<effects>>
You take a great leap, hurtling through the air and grasping the nearest hanging tentacle.
<<if $willpowerSuccess>>
You use the momentum, and hurl yourself to the next, then the next, <span class="green">until you've crossed the whole field.</span> You continue deeper into the forest.
<br><br>
<<link [[다음|Tentacle Forest Door]]>><</link>>
<br>
<<else>>
You hesitate, considering what to do next, <span class="red">and your fingers slip.</span>
<br><br>
You fall onto a bed of writhing tentacles.
<br><br>
<<link [[다음|Tentacle Forest Plants Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You climb the gnarled trunk of the nearest tentacle. It bends towards another. There's a bit of a gap,
<<if $athleticsSuccess>>
<span class="green">and you manage to leap across.</span> You travel across the field from tentacle to tentacle, until you arrive on the other side.
<br><br>
<<link [[다음|Tentacle Forest Door]]>><</link>>
<br>
<<else>>
<span class="red">and your fingers slip.</span> You slide onto a bed of writhing tentacles.
<br><br>
<<link [[다음|Tentacle Forest Plants Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $orgasmdown gte 1>>
<span id="next"><<link [[다음|Tentacle Forest Plants Tentacles Finish 2]]>><</link>></span><<nexttext>>
<<elseif $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Tentacle Forest Plants Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Tentacle Forest Plants Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
You struggle free from the writhing tentacles, and fall to the ground. You've made it across the field.
<br><br>
<<tearful>> you walk further into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Tentacle Forest Door]]>><</link>>
<br><<effects>>
The orgasm wracks you, leaving you at the mercy of the tentacles. The ground quakes, and ruptures. More tentacles burst through, moving in a violent, directed fashion. Directed at you.
<br><br>
They seize your limbs before your orgasm subsides, and drag you below.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Tentacle Forest Orgasm]]>><</link>>
<br><<set $bus to "tentacle_forest_door">><<effects>>
You are in the tentacle forest, stood before a gigantic stone door. Despite the size of its frame, the keyhole is tiny, and within reach.
<br><br>
<<if $tentacle_forest_time gte 60>>
<<tentacle_forest_end_scene>>
<<elseif $tentacle_forest_key is 1>>
<<if $hookah_plot gte 1>>
<<link [[Enter|Tentacle Forest Prison]]>><</link>>
<br>
<<else>>
<span class="green">The key you found down the ravine will fit.</span>
<br><br>
<<link [[Enter|Tentacle Forest Quinn]]>><</link>>
<br>
<</if>>
<<link [[Return to entrance|Tentacle Forest]]>><</link>>
<br>
<<else>>
<<link [[다음|Tentacle Forest]]>><</link>>
<br>
<</if>><<set $bus to "tentacle_forest_prison">><<effects>>
The door unlocks with a click. You pull it open, and brace to stop the sour wind from knocking you over.
<br><br>
You enter the tunnel, bathed in purple light. Other corridors lead away from this one, their walls etched with strange symbols.
<br><br>
<<if $tentacle_forest_time gte 60>>
<<tentacle_forest_end_scene>>
<<elseif $stress gte $stressmax>>
<<tentacle_forest_stress_scene>>
<<elseif $arousal gte 10000 and !$tentacle_forest_lurker.includes("defeated")>>
<<tentacle_forest_orgasm_scene>>
<<else>>
<<if $analdisable is "f">>
<<link [[Decypher (0:15)|Tentacle Forest Anal]]>><<tentacle_forest_pass 15>><</link>><<note "+ Anal Skill?" "blue">>
<br>
<</if>>
<<link [[Return to arrival point|Tentacle Forest]]>><</link>>
<br>
<</if>><<effects>>
The door unlocks with a click. You pull it open, and a sour wind throws it the rest of the way, knocking you to the ground.
<br><br>
Inside is a tunnel, bathed in a dim purple light. You see movement in the distance, but it's too far to make out.
<br><br>
You enter, passing corridors leading away from the main tunnel, but the movement in the distance beckons you on.
<br><br>
<<link [[다음|Tentacle Forest Quinn 2]]>><</link>>
<br><<effects>>
<<set $hookah_plot to 1>>
<<set $hookah_state to 2>>
<<hookah_init>>
<<npc Quinn>><<person1>>
You draw close enough to make out a writhing mass. There's a figure in the centre. They hang limp, suspended by violating tentacles. One curls around their head, covering their eyes. Yet you can tell who it is. <span class="pink">It's Quinn, the mayor.</span><<gggawareness>><<awareness 24>>
<br><br>
You hear a thud, then a shattering of glass. You can't pinpoint the source. "This trespass," echoes a disembodied voice. "Will have consequences." The walls vanish brick by brick as the voice reverberates down the tunnel.
<br><br>
<span class="blue">You glimpse an expanse behind the wall.</span> <span class="pink">Your mind rejects it,</span> and reality unravels to escape it.
<br><br>
<<link [[다음|Tentacle Forest Quinn 3]]>><<endevent>><<tentacleworldend>><</link>>
<br><<location "flats">><<set $outside to 0>><<effects>>
<<storeon "hookah">>
<<loadNPC 0 "hookah">><<person1>>
You awaken in the hookah parlour. You're alone. The hookah itself lies in pieces. The door has been broken off its hinges.
<br><br>
Lying in the entrance are a pair of tiny spectacles. A piece of paper is wrapped around the left temple. You unfurl it. There's writing, hastily scrawled.
<br><br>
"I've searched for so long. <span class="green">The glasses, and the parlour, are yours.</span> Thank you."
<br><br>
<<earnFeat "Hookah Master">>
<<link [[Look around|Tentacle Forest Quinn 4]]>><<facesend 31 $wardrobe_location>><</link>>
<br><<effects>>
Even in its ransacked state, the parlour looks like it was once a normal flat. There's a kitchen with a working fridge. You open it. There are five cages inside. <span class="pink">A strange creature writhes within the lowest.</span>
<br><br>
You look through the rest of the parlour. There's no bed anywhere, and cleaning will take a lot of work.
<br><br>
<<link [[다음|Flats Hookah]]>><<endevent>><</link>>
<br><<effects>>
Seized by a bizarre competitiveness, you wrestle one of the tentacles to the ground. You toss to and fro,
<<set _rng to random(1, 2)>>
<<if _rng is 1>>
until you manage to pin it beneath your weight.
<br><br>
You luxuriate in victory.<<gchestskill>><<chestskill 1>>
<br><br>
<<destination_tentacle_forest>>
<<else>>
until it hurls you aside.
<br><br>
<<tentacle_forest_events>>
<</if>><<effects>>
You sit on one of the pads, dipping your feet in the water. You find you can propel yourself by shifting your weight back and forth.
<<set _rng to random(1, 2)>>
<<if _rng is 1>>
You can't travel far, but moving in a little circle proves relaxing.<<gbottomskill>><<bottomskill 1>>
<br><br>
<<destination_tentacle_forest>>
<<else>>
You tumble into the water with a splash. You're glad the water is shallow here.
<br><br>
<<tentacle_forest_events>>
<</if>><<effects>>
You climb atop a low-hanging tentacle, and shimmy along with length between your thighs.
<<set _rng to random(1, 2)>>
<<if _rng is 1>>
It sways a little, but you manage to hold on. You journey between the larger tentacles, before looping back around to the clearing.<<gthighskill>><<thighskill 1>>
<br><br>
<<destination_tentacle_forest>>
<<else>>
It sways this way and that. The rocking is too violent for you to cling, and you fall to the ground in a heap.
<br><br>
<<tentacle_forest_events>>
<</if>><<effects>>
You attempt to take one of the vines into your mouth.
<<set _rng to random(1, 2)>>
<<if _rng is 1>>
It seems to follow your head, and enters your mouth without much difficulty. You eagerly lap up the nectar.<<goralskill>><<oralskill 1>>
<br><br>
<<destination_tentacle_forest>>
<<else>>
It sways away from you, and it lightly smacks you on the cheek when you try to persist.
<br><br>
<<tentacle_forest_events>>
<</if>><<effects>>
You reach for the fruit. The tentacle 'branches' they attach to lift as you do, pulling the fruit beyond your grasp.
<<set _rng to random(1, 2)>>
<<if _rng is 1>>
You manage to snag one by jumping.
<br><br>
Despite its juicy appearance, it tastes most similar to pork. <<ghandskill>><<handskill 1>>
<br><br>
<<destination_tentacle_forest>>
<<else>>
Even jumping just makes the tentacles jump away in response.
<br><br>
<<tentacle_forest_events>>
<</if>><<effects>>
You try to stomp on one of the slugs, but the threat gives it a burst of energy, and it slithers away with surprising speed.
<<set _rng to random(1, 2)>>
<<if _rng is 1>>
You catch it before it makes it to the stream. White fluid squirts from the tip, deflating it and leaving it similar to the other slugs. Now free of its extra bulk, it escapes into the stream. <<gfeetskill>><<feetskill 1>>
<br><br>
<<destination_tentacle_forest>>
<<else>>
It slips into the stream before you can catch it.
<br><br>
<<tentacle_forest_events>>
<</if>><<effects>>
You try to read the writing etched on the walls. The symbols change as you look, resettling into new,
<<set _rng to random(1, 2)>>
<<if _rng is 1>>
strange patterns. Meaning floods your mind. You blush.<<ganalskill>><<analskill 1>>
<br><br>
<<destination_tentacle_forest>>
<<else>>
disturbing patterns. Meaning floods your mind. You shudder.
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
<<if $awareness lt 600>>
<<gawareness>><<awareness 3>>
<<else>>
<<ggarousal>><<arousal 1800>>
<</if>>
<<case 2>>
<<ggarousal>><<arousal 1800>>
<<case 3>>
<<gstress>><<stress 18>>
<<case 4>>
<<gtrauma>><<trauma 18>>
<<case 5>>
<<gwillpower>><<willpower 3>>
<</switch>>
<br><br>
<<link [[다음|Tentacle Forest Prison]]>><</link>>
<br>
<</if>><<widget "passouttentacleworld">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "tentacleworld">>
<<else>>
<<passout>>
<<link [[모든 게 깜깜해진다...->Passout Tentacle World]]>><</link>>
<</if>>
<</widget>>
<<widget "tentacleworldintro">>
<<set $tentnorth to 0>>
<<set $tenteast to 0>>
<<if $rng gte 51>>
<<set $tentportalnorth to either(-5, -4, 4, 5)>>
<<set $tentportaleast to random(-5, 5)>>
<<else>>
<<set $tentportalnorth to random(-5, 5)>>
<<set $tentportaleast to either(-5, -4, 4, 5)>>
<</if>>
<</widget>>
<<widget "tentacleworldend">>
<<unset $tentacleadmire>>
<<unset $tentaclewolf>>
<<unset $tentacleangel>>
<<unset $tentaclefallenangel>>
<<unset $tentacleEntrance>>
<<unset $tentaclecat>>
<<unset $tentaclecow>>
<<unset $tentaclefox>>
<<unset $tentacleorgasmignore>>
<<unset $tentacle_forest_time>>
<<unset $tentacle_forest_stream>>
<<unset $tentacle_forest_lurker>>
<</widget>>
<<widget "tentacle_forest_safe_orgasm">>
<<if $arousal gte 10000 and $tentacle_forest_lurker.includes("defeated")>>
You fall to your hands and knees as the sensations become too much to bear. <<orgasm>>
<br><br>
You struggle to your feet. Despite being in a vulnerable state, <span class="teal">nothing assaults you.</span>
<br><br>
<</if>>
<</widget>>
<<widget "tentacle_forest_end_scene">>
<span class="blue">Something is coming for you.</span> You feel it. Time parts to allow its passage. It whirls around you, unraveling this reality.
<br><br>
<<set $bus to "barb">>
<<link [[다음|Flats Hookah End]]>><<tentacleworldend>><</link>>
<br>
<</widget>>
<<widget "tentacle_forest_orgasm_scene">>
You fall to your hands and knees as the sensations become too much to bear. <<orgasm>>
<br><br>
The ground quakes, and ruptures. Tentacles burst through, moving in a violent, directed fashion. Directed at you.
<br><br>
They seize your limbs before your orgasm subsides, and drag you below.
<br><br>
<<link [[다음|Tentacle Forest Orgasm]]>><</link>>
<br>
<</widget>>
<<widget "tentacle_forest_stress_scene">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "tentacleforest">>
<<else>>
You've pushed yourself too much, and collapse to your knees.
<br><br>
<span class="red">A fissure erupts beneath you, and several tentacles emerge.</span> They grasp your limbs, and draw your weakened body underground.
<br><br>
<<if $tentacle_forest_lurker.includes("defeated")>>
You land on your <<bottom>> in the cave beneath the forest. <span class="red">The strange creature has returned,</span> and squirms towards you.
<<else>>
You land on your <<bottom>> in a pool of thick, pink fluid, surrounded by cavernous walls. A strange creature squirms towards you. It has no discernable features, save a single, colossal maw.
<</if>>
<br><br>
<<link [[다음|Tentacle Forest Orgasm Defeat]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "tentaclewolf">>
<<if $wolfgirl gte 6 and $syndromewolves gte 1>>
<<if $tentaclewolf is undefined>>
<<set $tentaclewolf to 0>>
당신은 귀에 익은 소리가 멀리서 들렸지만 무엇인지 확신할 수 없다. 그 소리가 안개를 뚫고 숲을 생각나게 한다.
<<lstress>><<larousal>><<stress -6>><<arousal -6>>
<br><br>
<<elseif $tentaclewolf is 0>>
<<set $tentaclewolf to 1>>
그 소리가 또 다시 들려온다. <<tentacledirection>> 방향에서 들려온다.
<<lstress>><<larousal>><<stress -6>><<arousal -6>>
<br><br>
<<elseif $tentaclewolf is 1>>
<<set $tentaclewolf to 2>>
익숙한 소리가 더욱 커졌다. 울부짖는 소리 같다. <<tentacledirection>> 방향에서 들려온다.
<<lstress>><<larousal>><<stress -6>><<arousal -6>>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "tentacledirection">>
<<if $tentportalnorth gt $tentnorth>>
<<if $tentportaleast gt $tenteast>>
북동쪽
<<elseif $tentportaleast lt $tenteast>>
북서쪽
<<else>>
북쪽
<</if>>
<<elseif $tentportalnorth lt $tentnorth>>
<<if $tentportaleast gt $tenteast>>
남동쪽
<<elseif $tentportaleast lt $tenteast>>
남서쪽
<<else>>
남쪽
<</if>>
<<else>>
<<if $tentportaleast gt $tenteast>>
동쪽
<<elseif $tentportaleast lt $tenteast>>
서쪽
<<else>>
근처
<</if>>
<</if>>
<</widget>>
<<widget "tentacle_forest_pass">>
<<if _args[0]>>
<<pass _args[0]>>
<<set $tentacle_forest_time += _args[0]>>
<<set $tentacle_forest_time to Math.clamp($tentacle_forest_time, 0, 120)>>
<</if>>
<</widget>>
<<widget "tentacle_forest_time">>
Time remaining in the forest: <<print (60 - $tentacle_forest_time)>>
<</widget>>
<<widget "destination_tentacle_forest">>
<<switch $bus>>
<<case "tentacle_forest_main">>
<<link [[다음|Tentacle Forest]]>><</link>>
<br>
<<case "tentacle_forest_stream">>
<<link [[다음|Tentacle Forest Stream]]>><</link>>
<br>
<<case "tentacle_forest_flowers">>
<<link [[다음|Tentacle Forest Flowers]]>><</link>>
<br>
<<case "tentacle_forest_cliff">>
<<link [[다음|Tentacle Forest Cliff]]>><</link>>
<br>
<<case "tentacle_forest_pool">>
<<link [[다음|Tentacle Forest Pool]]>><</link>>
<br>
<<case "tentacle_forest_plants">>
<<link [[다음|Tentacle Forest Plants]]>><</link>>
<br>
<<case "tentacle_forest_door">>
<<link [[다음|Tentacle Forest Door]]>><</link>>
<br>
<<case "tentacle_forest_prison">>
<<link [[다음|Tentacle Forest Prison]]>><</link>>
<br>
<<default>>
<<link [[다음|Tentacle Forest]]>><</link>>
<br>
<</switch>>
<</widget>>
<<widget "tentacle_forest_events">>
<<cleareventpool>>
<<addinlineevent "tentacle_forest_1" 1>>
A vine-like tentacle erupts from the canopy above, slicing through the air and delivering a sharp blow to your <<bottom>>.<<gpain>><<ggarousal>><<pain 4>><<arousal 1800>>
<br><br>
The force jolts you forwards.
<<dancedifficulty 1 1000>>
<<if $danceSuccess>>
You almost trip over yet another tentacle, lying low near the ground, <span class="green">but manage to keep your footing.</span>
<br><br>
<<destination_tentacle_forest>>
<<else>>
<span class="red">You trip over another tentacle</span>, lying low near the ground. It coils around your waist, holding you still as the first slithers up your thigh.
<br><br>
<<if $player.penisExist>>
You feel a flick against your <<genitals 1>>. The tentacle slithers up and down your length, squeezing in a rhythmic fashion.
<<else>>
You feel a flick against your labia. The tentacle slithers across your skin, and wraps around your clit, squeezing in a rhythmic fashion.
<</if>>
You pull both tentacles away from you, allowing you to stand, but you can't stop the heat rising.<<gggarousal>><<arousal 3600>>
<br><br>
<<destination_tentacle_forest>>
<</if>>
<</addinlineevent>>
<<addinlineevent "tentacle_forest_2" 1>>
An aperture on one of the larger tentacles opens, and sprays a thick pink mist. It makes you feel lightheaded.<<ggarousal>><<arousal 1800>>
<br><br>
<<destination_tentacle_forest>>
<</addinlineevent>>
<<addinlineevent "tentacle_forest_3" 1>>
You feel a squishiness beneath your feet. You move your foot, and see a large eye staring up at you. It blinks. The lid becomes a pair of lips. One whisper, and you find yourself lying on your back, staring up at the tentacles swaying overhead.
<br><br>
You can't remember what was said.
<<if $awarness lt 600>>
<<gawareness>><<awareness 3>>
<<else>>
<<ggarousal>><<arousal 1800>>
<</if>>
<br><br>
<<destination_tentacle_forest>>
<</addinlineevent>>
<<addinlineevent "tentacle_forest_4" 1>>
A dollop of slick stickiness falls from above.
<<random_goo>>
<br><br>
<<destination_tentacle_forest>>
<</addinlineevent>>
<<addinlineevent "tentacle_forest_5" 1>>
<<set _rng to random(1, 4)>>
<<switch _rng>>
<<case 1>>
You hear something whisper your name.
<<case 2>>
Innumerable eyes open, all around. You blink, and they're gone.
<<case 3>>
A tremor shakes the ground. It journeys up the giant tentacles, shaking them right to the tip.
<<default>>
You hear a distant keening sound. Another responds.
<</switch>>
<<ggstress>><<stress 18>>
<br><br>
<<destination_tentacle_forest>>
<</addinlineevent>>
<<runeventpool>>
<</widget>><<location "tentworld">><<set $outside to 0>><<effects>><<set $phase to 0>>
<<tentacleworldintro>>
당신이 문을 열자 기괴한 풍경이 눈에 들어온다. 거대한 촉수가 하늘을 향해 몸부림친다. <span class="red">이 곳에서 오르가즘을 느끼는 것은 위험할 것이다.</span>
<br><br>
<<link [[다음|Tentacle Plains]]>><<set $tentacleEntrance to "asylum">><</link>>
<br><<location "tentworld">><<effects>>
<<strip>>
당신은 깨어나자마자 공포감과 함께 자신이 발가벗은 채로 대량의 촉수들과 있는 것을 깨닫는다. 그것들은 당신을 땅으로부터 몇 피트 떨어진 높이에서 붙잡고있고,
당신의 팔과 다리, 몸통은 부드러우면서도 단단히 고정되어 있다. 당신은 도망치려고 안간힘을 쓰면서 팔과 다리를 움직여 촉수의 힘을 흐트러뜨린다.
그러나, 모든 움직임이 태연한 촉수에 의해 쉽게 제압되어 실패한다. 몸부림이 영향을 주지 않자 당신의 절망감도 높아진다.
<br><br>
하지만, 머스크향의 공기를 계속 들이마시면서 절망감만 높아지고 있는 것은 아니다. 포획자가 당신의 팔, 엉덩이, 종아리를 밀어내고 꿈틀거리며 살을 자극하자,
당신은 당신의 몸이 흥분해 붉게 물드는 것을 발견한다. 당신의 <<genitals_ ga>> 반응한다. 땀이 당신의 피부를 타고
흐른다. 당신의 <<nipples_ ga>> 서는 것을 느낀다. 이전의 절정에 만족하지 못한 당신의 몸은 만져지기를 바란다. 장난스럽게 다뤄지자 당신은 기쁘게 받아들인다.
<br><br>
당신의 <<genitals_ nun 1>> 자극받지 않았다. 당신의 엉덩이도 공격받지 않았다. 대신, 촉수들은 당신을 결박하는 데만 관심이 있는 것 같다. 당신이 미칠 것 같은 순간, 기쁨이 밀물처럼 밀려온다.
당신의 이성은 자유로워지고 싶어하지만 당신의 몸은 더 사용되기를 원한다.
당신은 눈을 감으면 탈출에 대해 곰곰이 생각하면서도 좌절된 욕망으로 신음한다.
<br><br>
그 신음에 촉수가 더욱 활발해진다. 여러 촉수가 당신의 가슴과 등, 허벅지와 배를 쓰다듬기 시작한다. 당신의 예민한 부위와는 거리가 멀지만 그것들은 당신을 거칠고 저항하게 만든다.
당신은 흥분해서 아픔과 동시에 마음은 욕망의 바다에 떠내려간다.
<br><br>
버티기 힘들다. 당신은 스스로 벗어날 수는 없음에도, 혹은 그렇기 때문에, 당신은 절정에 가까워지면서 몸이 저릿해지는 것을 발견한다.
촉수가 속도를 높히자, 당신은 더욱 신음을 내질렀다. 당신 안의 무언가가 무너지고 있다. 그것이 느려지자, 당신은 오르가즘의 기쁨이 쌓이며 골반에 점액이 튄다.
당신의 숨을 깊이 들이마신다. 당신을 견딜 수가 없다.
<br><br>
당신은 포획자를 잡아당기며 앓는 신음을 흘리고 절정한다. 그것이 몇 초 동안 지속된다. 촉수가 당신의 살 위를 미끄러지듯 움직인다.
기쁜 듯한 맥박이 당신의 안에서 울린다. 당신의 긴장한 몸이 무너지면서 오랫동안 지친 숨을 내쉰다.
<<orgasmstat>><<orgasmcount 1>>
<br><br>
<<link [[다음|Passout Tentacle World 2]]>><</link>>
<br><<location "tentworld">><<set $outside to 0>><<effects>>
하지만 아직 끝나지 않았다. 당신이 정신을 차리기도 전에 두 개의 장난스러운 촉수가 당신의 <<nipples_ rul>> 찾아 격렬하게 문지르기 시작한다.
당신은 갑작스러운 쾌락에 비명을 지르고 가슴을 내려다보며 눈을 뜬다.
당신은 오르가즘이 진정되지 않은 채, 이 새로운 자극이 신경계 내에 공명을 일으키는 것을 느낀다.
곧 당신은 공포와 기대감으로 다시 흥분하기 시작한 것을 깨닫는다.
<br><br>
그러나 당신이 절정에 도달하기 전에 세 번째 촉수가 당신의 하반신 사이를 미끄러져 엉덩이에 공격적으로 문지른다.
당신은 <<nipples_ wa>> 항문의 쾌락이 쓰나미처럼 자신은 덮치는 것을 느끼면서 더욱 더 비명을 내지른다.
절정이 당신을 향해 빠르게 다가오자, 당신은 비명에 가까운 신음을 지르기 위해 입을 벌린다.
<br><br>
당신은 신음을 내지르는 대신, 촉수들에 의해 강제적으로 가버렸다. 당신은 당신을 잡은 촉수들에게 맞서 몸을 흔들고 비틀었다. 당신의 눈꺼풀이 파르르 떨리며 감았다 뜨길 반복한다.
오르가즘을 견디면서 신음이 목구멍에서 새어나오고 당신이 가버리고, 절정에 다다르고, 체액을 흘리는 동안 시간이 희미하게 흘러간다.
<<orgasmstat>><<orgasmcount 1>>
<br><br>
마침내, 강력한 감정이 사라지기 시작한다. 촉수가 여전히 당신의 몸을 놀리고 있음에도 불구하고, 당신은 이 새로운 절정의 효과가 점점 줄어들고 있음을 느낀다.
끊임없는 쾌락의 안개 속에 오랫동안 젖어 있던 당신의 마음이 맑아지기 시작한다.
<br><br>
<<link [[다음|Passout Tentacle World 3]]>><</link>>
<br><<location "tentworld">><<set $outside to 0>><<effects>>
촉수가 잽싸게 움직여 당신의 <<print ($player.penisExist ? "자지를" : "클리토리스를")>> 강하게 누르자, 당신의 머리에 저릿한 자극이 가해진다.
촉수가 당신의 항문과 젖꼭지를 괴롭히면서, 지금까지는 공격당하지 않았던 당신의 가장 민감한 곳을 공격한다. 당신의 몸이 과한 쾌감에 떨리는 것이 느껴진다.
당신은 갑자기 절정했고, 멈출 수 없는 쾌락에 대한 준비가 안 된 상태다.
당신의 안에서 터져나오는 쾌감에 당신은 경련을 일으키며 손 끝을 오므라뜨리고 발을 내지른다.
<<orgasmstat>><<orgasmcount 1>>
<br><br>
이 쾌감이 다 가시기도 전에, 당신의 <<genitalsPost 1>>에 네 번째 절정에 이르게하는 충격이 가해진다.
당신의 멘탈을 부수려는 따끔거림에 비명을 지른다.
<<orgasmstat>><<orgasmcount 1>>
<br><br>
한 대 더.
<<set $arousal to 10000>><<orgasm>>
또 한 대 더.
<<set $arousal to 10000>><<orgasm>>
그것이 계속되자, 당신의 몸은 더 이상 절정의 시작과 끝을 구분하지 못한다.
호흡이 점점 거칠어지고, 몸은 이미 당신을 지배한 쾌감에 맞서 질 것이 뻔한 저항을 계속하며, 마음은 산산조각 나기 시작한다.
<br><br>
끝없는 오르가즘에 압도되어 결국 무의식으로 추락한다.
<br><br>
<<link [[다음|Passout Tentacle World 4]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $tentacleEntrance is "mirror">><<set $location to "home">>
당신은 거울 옆 바닥에서 일어난다. 그것은 꽤나 무서운 악몽이었다.
<br><br>
<<tentacleworldend>>
<<link [[다음|Bedroom]]>><</link>>
<<else>>
<<set $location to "asylum">>
당신은 어둠 속에서 깨어난다. 당신은 정신병원의 자그마한 방으로 돌아왔다. <<endevent>><<npc Harper>><<person1>>
<br><br>
<<tentacleworldend>>
<<link [[다음|Asylum Room 2]]>><</link>>
<</if>>
<br><<location "tentworld">><<set $outside to 0>><<effects>>
<<if $tentacleorgasmignore is undefined>><<set $tentacleorgasmignore to 0>><</if>>
당신은 촉수 평원에 있다.
<<if $phase is 5>>
당신은 머릿속의 슬라임이 이상한 소리를 내는 것을 느끼며 슬라임이 당신에게 가라고 하는 방향을 향한다. 땅에서 자라난 덩굴 같은 것은 당신을 피하려고 하는 것 같으며 공기는 이전보다 깨끗한 것 같다.
<<if $tentacleorgasmignore is 0>><<set $tentacleorgasmignore to 1>><</if>>
<<else>>
땅에서 자라난 덩굴 같은 것이 당신의 <<genitals_ rul>> 노리고, 허벅지나 그들이 닿을 수 있는 모든 것들을 어루만진다.
달달한 향기가 코 끝을 자극한다.
<<drugs 10>><<ggarousal>><<arousal 1200>>
<</if>>
<br><br>
<<switch $phase>>
<<case 1>>
당신은 북쪽으로 걷는다.
<br><br>
<<case 2>>
당신은 남쪽으로 걷는다.
<br><br>
<<case 3>>
당신은 동쪽으로 걷는다.
<br><br>
<<case 4>>
당신은 서쪽으로 걷는다.
<br><br>
<</switch>>
<<tentaclewolf>>
<<set $phase to 0>>
<<if $stress gte $stressmax>>
<<passouttentacleworld>>
<<elseif $arousal gte $arousalmax and $eventskip isnot 1 and $tentacleorgasmignore lte 0>>
<<orgasm>>
당신의 주변을 맴돌던 활기를 띤 촉수가 재빠르게 쏘아진다. 그것들이 당신의 팔을 결박한 채로 끌고 간다.
<br><br>
<<link [[다음|Tentacle Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $arousal gte $arousalmax and $tentacleorgasmignore gte 1>>
<<orgasm>><<set $tentacleorgasmignore -= 1>>
그 촉수는 당신의 약점을 노리지 않는다.
<br><br>
<</if>>
<<if $tentnorth is 0 and $tenteast is 0>>
<<if $tentacleEntrance is "mirror">>
당신은 거울 앞에 서 있다.
<br>
<<mirroricon "blood">><<link [[통과해 걸어간다|Tentacle Home Return]]>><</link>>
<<else>>
정신병원의 문이 근처에 있다.
<br>
<<asylumicon "door">><<link [[정신병원으로 돌아간다|Tentacle Return]]>><</link>>
<</if>>
<br><br>
<</if>>
<<if $tentnorth is $tentportalnorth and $tenteast is $tentportaleast>>
<<if $wolfgirl gte 6 and $syndromewolves gte 1>>
저 멀리 당신을 여기로 이끌었던 문과 비슷하게 생긴 또 다른 문이 보인다. 문이 촉수로 둘러싸여 있다. 문은 활짝 열려 있고 문의 안쪽에는 익숙한 숲의 풍경이 보인다. 확실하게 탈출할 수 있어보인다. 당신은 문 너머로 검고 흐릿한 형체가 촉수를 잡아채고 으르렁거리는 것을 인지한다.
<br><br>
<<foresticon>><<link [[문으로 도망간다|Tentacle Wolf Escape]]>><</link>>
<br><br>
<<else>>
문이 열려 있다. 너머에 숲이 보인다.
<br>
<<foresticon>><<link [[들어간다|Tentacle Escape]]>><</link>>
<br><br>
<</if>>
<</if>>
<<if $tentnorth gte 5 or $tentnorth lte -5 or $tenteast gte 5 or $tenteast lte -5>>
평원이 수평선까지 펼쳐져 있다. 입구에서 너무 멀어지면 안 된다.
<br><br>
<</if>>
<<if $tentnorth is 4 and $tenteast is 4 and $tentspray isnot 1>>
붉은 빛이 가슴 높이에서 맴돌며 얇은 덩굴 같은 것이 솟구친다.
<br>
<<peppersprayicon>><<link [[만진다|Tentacle Plains Spray]]>><<set $spraymax += 1>><<set $tentspray to 1>><<spray 5>><</link>><<gspraymax>>
<br><br>
<</if>>
<<if numberOfEarSlime() gte 2 and $earSlime.growth gt 50 and $earSlime.focus isnot "none" and !$weekly.earSlimeTentaclePlains and $tentnorth lte 0 and $tenteast lte 1>>
<span class="red">You feel the slime in your head urge you to face a specific way, as if it wants you to head towards something.</span>
<br>
<<if $tentnorth is -5 and $tenteast is -4>>
<<ind>><<link [[Follow the slime's directions (0:10)|Tentacle Plains Ear Slime]]>><<pass 10>><</link>>
<<else>>
<<ind>><<link [[Follow the slimes' directions (0:10)|Tentacle Plains]]>>
<<pass 10>><<set $phase to 5>>
<<if $tenteast gte -3 and random(0,100) gte 50>>
<<set $tenteast -= 1>>
<<elseif $tenteast is -5 and random(0,100) gte 50>>
<<set $tenteast += 1>>
<<elseif $tentnorth gt -5>>
<<set $tentnorth -= 1>>
<<elseif $tenteast gte -3>>
<<set $tenteast -= 1>>
<<elseif $tenteast is -5>>
<<set $tenteast += 1>>
<</if>>
<</link>>
<</if>>
<br>
<</if>>
<<if $tentnorth lt 5>>
<<tentacleicon "north">><<link [[북쪽으로 (0:10)|Tentacle Plains]]>><<pass 10>><<set $tentnorth += 1>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $tentnorth gt -5>>
<<tentacleicon "south">><<link [[남쪽으로 (0:10)|Tentacle Plains]]>><<pass 10>><<set $tentnorth -= 1>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $tenteast lt 5>>
<<tentacleicon "east">><<link [[동쪽으로 (0:10)|Tentacle Plains]]>><<pass 10>><<set $tenteast += 1>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $tenteast gt -5>>
<<tentacleicon "west">><<link [[서쪽으로 (0:10)|Tentacle Plains]]>><<pass 10>><<set $tenteast -= 1>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $demon gte 6 and $tentacleadmire gte 1>>
<<tficon "demon">><<link [[당신 자신을 제공한다|Tentacle Plains Admire]]>><</link>><<demon>>
<br>
<<elseif $demon gte 6>>
<<tficon "demon">><<link [[흥미를 갖고 바라본다|Tentacle Plains Admire]]>><</link>><<demon>>
<br>
<</if>>
<<if $tentaclewolf gte 2>>
<<tficon "wolf">><<link [[울부짖는다|Tentacle Plains Howl]]>><<transform wolf 1>><</link>><<wolfgirl>>
<br>
<</if>>
<<if $angel gte 6 and $tentacleangel gte 2>>
<<tficon "angel">><<link [[반항한다|Tentacle Plains Resist]]>><</link>><<angel>>
<br>
<<elseif $angel gte 6>>
<<tficon "angel">><<link [[집중한다|Tentacle Plains Resist]]>><</link>><<angel>>
<br>
<</if>>
<<if $fallenangel gte 2>>
<<tficon "fallen">><<link [[절망한다|Tentacle Plains Despair]]>><</link>><<fallenangel>>
<br>
<</if>>
<<if $cat gte 6>>
<<tficon "cat">><<link [[덤벼든다|Tentacle Plains Cat]]>><<transform cat 1>><</link>><<cat>>
<br>
<</if>>
<<if $cow gte 6 and $breastfeedingdisable is "f">>
<<tficon "cow">><<link [[촉수가 당신의 가슴을 짜내게 둔다|Tentacle Cow Breasts]]>><<transform cow 1>><</link>><<cow>>
<br>
<</if>>
<<if $cow gte 6 and $player.penisExist and !playerChastity("penis")>>
<<tficon "cow">><<link [[촉수가 자지를 짜내게 둔다|Tentacle Cow Penis]]>><<transform cow 1>><</link>><<cow>>
<br>
<</if>>
<<if $harpy gte 6>>
<<tficon "bird">><<link [[하늘에서 내려다본다|Tentacle Bird]]>><<transform bird 1>><</link>><<flight_text>>
<br>
<</if>>
<<if $fox gte 6>>
<<tficon "fox">><<link [[무언가 훔칠 것을 찾는다|Tentacle Plains Fox]]>><<transform fox 1>><</link>><<fox>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $location to "home">><<set $outside to 0>><<effects>>
거울을 통해 걸어나오자 당신은 방으로 돌아왔다. 섬뜩한 빛은 마치 존재하지 않던 것처럼 사라진다.
<br><br>
<<tentacleworldend>>
<<link [[다음|Bedroom]]>><</link>>
<br><<location "tentworld">><<set $outside to 0>><<effects>>
<<if $tentaclefallenangel is undefined>>
<<set $tentaclefallenangel to 0>>
당신은 불공평한 상황에 울부짖는다. 지난 며칠간의 회상들이 머릿속을 울리며 당신을 분노와 두려움으로 가득 차게 한다. 왜 이런 일을 겪어야 하는 거지? 세상은 당신의 순수함을 빼앗고, 당신을 이곳에 버렸다. 당신은 발끝에 있는 촉수에게 증오에 찬 발길질을 한다. 당신의 분노가 안에서 올라오던 음란한 열기를 분산시킨다.
<<gstress>><<larousal>><<stress 6>><<arousal -600>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclefallenangel is 0>>
<<set $tentaclefallenangel to 1>>
분노가 계속 쌓인다. 당신에게 가해졌던 부당함들이 몰려온다. 고통에 대한 기억이 완전히 되살아나 아물지못한 상처가 벌어진다. 그 고통이 기억 속의 경험처럼 현실적이어서 당신을 쓰러지게 만든다. 당신 주변의 촉수가 움츠러든다.
<<gpain>><<llarousal>><<pain 20>><<arousal -1200>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclefallenangel is 1>>
<<set $tentaclefallenangel to 2>>
당신은 당신을 부당하게 대했던 모든 사람들의 얼굴을 떠올린다. 모두가 당신의 주위를 떠다니며 당신의 고통을 비웃고 당신의 약점을 비웃고 있다. 그들은 역겹도록 달콤한 향기 속에서 일제히 당신을 야유한다. 단어 하나하나가 이미 너덜너덜해진 당신의 존재에 대한 또 다른 상처로 남았다. 당신은 고통에 몸부림치며 땅에 쓰러진다. 눈물의 감가이 당신의 얼굴을 찌른다.
<<gpain>><<lllarousal>><<pain 20>><<arousal -1800>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclefallenangel is 2>>
<<set $tentaclefallenangel to 3>>
온 세상이 당신을 부당하게 대했다. 당신은 어딘지도 모를 땅에 버림받았다. 고통이 당신을 압도해가며, 당신의 시야가 희미해지기 시작한다. 촉수가 살금살금 가까이 다가온다.
<br><br>
"아니." 스스로의 목소리에 놀란 당신이 다시 제대로 집중하기 시작한다. 당신은 다시 한 발을 짚는다. 고통은 견딜 수 없을 정도다. 당신은 이내 머리를 뒤로 젖히고 고통스러운 비명을 지른다. 그 소리에는 당신을 괴롭히는 고통의 순간들이 담겨있다.
<br><br>
촉수가 물러난다. 세상은 당신을 이곳에 버리고 외계 생명체들의 장난감으로 써버려도 좋다고 생각할지도 모른다. 설사 그것이 받아 마땅할지라도, 당신은 절대 그렇게 내버려 둘 생각이 없다.
<br><br>
이 세상이 진짜든 아니든 간에, 당신은 순수한 악의를 다지며 당신만의 세계로 돌아가기로 다짐한다. 아무도 당신의 마지막을 보지 못했지만, 그들은 보길 바랐을 것이다.
<<gpain>><<lltrauma>><<llstress>><<lllarousal>><<pain 30>><<trauma -18>><<stress -18>><<arousal -2400>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<else>>
각각의 기억은 더욱 고통스럽고, 당신은 고통에 있어서 부족함을 겪지 않았다. 그것은 당신을 계속 움직이게 하고, 쓰라린 감각은 당신이 출구를 찾도록 정신을 자극했다.
<<gpain>><<llarousal>><<pain 10>><<arousal -1800>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<</if>><<location "tentworld">><<set $outside to 0>><<effects>>
<<if $tentacleangel is undefined>>
<<set $tentacleangel to 0>>
당신은 무릎을 꿇고 당신을 이곳에 오게 한 선택들을 반성한다. 당신의 둘러싼 공간에 완전히 혐오감을 느끼자, 당신은 계속 할 수 있는 의지력을 얻게 된다. 공포는 당신을 붙잡아두지 못한다.
<<llarousal>><<arousal -1200>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleangel is 0>>
<<set $tentacleangel to 1>>
황량한 평원에서 명상을 하니, 주변의 땅이 점점 밝아지는 것을 느낀다. 당신은 이 상황을 조금 받아들였다.
<<lstress>><<stress -6>><<llarousal>><<arousal -1200>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleangel is 1>>
<<set $tentacleangel to 2>>
마음 속 깊은 곳에서 어렴풋하게 합창단의 한 음이 들린다. 당신의 머리 위 후광이 밝아지고, 음란한 온기가 가라앉는다. <span class="gold">이곳이 당신을 붙잡아 둘 수 없다.</span>
<<lllarousal>><<arousal -2400>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleangel is 2>>
<<set $tentacleangel to 3>>
당신은 빛의 상징이다. 발을 움켜쥐고 있던 촉수가 당신의 뒤로 물러난다. 당신은 황무지에 있다. 그것들은 빛나는 존재를 받을 자격이 없다. 당신은 계속해서 당신에게 되뇌인다. <span class="gold">이곳이 당신을 붙잡아 둘 수 없다.</span>
<<lllarousal>><<arousal -2400>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<else>>
당신의 후광에서 나오는 빛이 눈부시다. 당신은 이곳의 위에 있다. 당신은 이보다 더 높은 곳에 있다. 너는 큰소리로 기도문을 외워. 땅이 당신의 발에서 떨어진다. 더이상 촉수가 보이지 않는다. 당신의 후광에서 나오는 빛은 모두를 아우른다. 당신은 점점 더 높이 솟아오르는 것을 느끼고 어두운 하늘은 당신의 등정에 아무런 저항도 주지않는다. 당신은 올라가고, 또 다시 올라간다.
<br><br>
<<if $tentacleEntrance is "asylum">>
<<asylumescape>>
<</if>>
<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>>
<<link [[다음|Mirror]]>><<set $location to "home">><</link>>
<br>
<</if>><<location "tentworld">><<set $outside to 0>><<effects>>
당신은 문을 향해 미친 듯이 돌진하면서, 모든 근육을 한계까지 밀어붙인다. 검은 늑대가 돌아서서 당신을 본다. 검은 늑대는 당신이 다가오자 의기양양하게 울부짖는다. 촉수들이 당신에게 주의를 집중한다. 무리에서 떨어져나왔던 촉수가 당신의 다리를 붙잡아, 당신은 발이 걸려 넘어진다.
<br><br>
당신은 몸을 비틀어 촉수를 물어뜯고 송곳니로 뚫는다. 그것은 금방 움츠러들곤 도망갔다. 당신은 일어나 다시 문으로 향한다.
<br><br>
문이 손에 닿는 거리까지 다가간다. 촉수가 당신을 쫓아오고, 마지막 한 발짝을 위해 당신은 땅을 박찼다. 당신의 팔이나 다리를 잡을수도 있었지만, 검은 늑대는 당신의 목덜미를<<npc "Black Wolf">><<if $monster isnot 1>> 입으로 물고<</if>> 잡아당겨 문 밖으로 끌어냈다.
<br><br>
당신은 앞으로 구르며 남은 촉수를 걷어찬다. 문이 쾅 닫히고 사라진다. 당신은 깊은 숲 속에 있다. 정신병원이 당신 앞에 아무일도 없던 듯 존재한다. 검은 늑대가 당신의 얼굴을 핥는다.
<<if $monster is 1>>
"들렸다, 네 냄새가 났다. 문제를 알고 있었다. 나쁜 땅. 이제 안전해. 집으로." <<bHe_ nun>> 당신을 일으켜 세우고, 동굴로 향한다.
<<else>>
검은 늑대는 당신을 등에 올라타게 하고, 함께 동굴로 이동한다.
<</if>>
<<lstress>><<ltrauma>><<stress -6>><<trauma -6>>
<br><br>
<<if $tentacleEntrance is "asylum">>
<<asylumescape>>
<</if>>
<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>>
<<link [[다음 (0:30)|Wolf Cave Clearing]]>><<pass 30>><</link>>
<br><<location "tentworld">><<set $outside to 0>><<effects>>
당신은 고개를 뒤로 젖히고 황량한 하늘을 향해 울부짖는다. 더 크게 울부짖자, <<tentacledirection>> 방향에서 더 활기찬 울부짖음이 들려오며 당신의 영혼이 고취감을 느낀다. 당신은 확실한 이유는 모르지만 탈출이 목전에 와 있는 것처럼 느껴지면서 그 생각 덕에 계속 걸어나간다.
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br><<location "tentworld">><<set $outside to 0>><<effects>>
<<if $tentaclecat is undefined>>
<<set $tentaclecat to 1>>
당신의 눈이 초점을 맞춘다. 꿈틀거리고 미끌미끌한 작은 것들이 너무나도 많이 있다. 작은 촉수 하나가 당신의 발을 스치면서 당신의 시선을 사로잡는다. 당신이 그것을 할퀴려고 하자, 뒤로 물러난다.
<<larousal>><<lstress>><<arousal -120>><<stress -6>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclecat is 1>>
<<set $tentaclecat to 2>>
당신은 다른 촉수를 덮쳐든다. 다른 촉수들이 당신에게서 미끄러지며 도망치기 시작한다. 이것은 즐겁다!
<<larousal>><<llstress>><<arousal -120>><<stress -12>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclecat is 2>>
<<set $tentaclecat to 3>>
당신은 또 덤벼들어 작은 촉수를 잡고 물고 늘어진다. 다른 촉수도 잡는다. 그리고 다시 또 잡아낸다. 당신은 작은 촉수 다발을 만들어 이리저리 굴렸다.
<<larousal>><<llstress>><<arousal -120>><<stress -12>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<else>>
<<unset $tentaclecat>>
당신은 더 큰 촉수를 잡고 물면서 땅바닥에서 씨름한다. 그것은 빠르게 당신에게서 물러난다.
<<set $tentacleorgasmignore += 1>><span class = green>근처에 더 이상 촉수가 없다. 당신의 다음 번 오르가즘은 그렇게 위험하지 않을 것이다.</span>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<</if>><<location "tentworld">><<set $outside to 0>><<effects>>
<<if $tentaclefox is undefined>>
<<set $tentaclefox to 1>>
You look around. There's a lot of moving things, but very few shiny things that catch your eye. A particularly slick tentacle looks shiny enough. You make a grab for it, but it slips away.
<<larousal>><<lstress>><<arousal -120>><<stress -6>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclefox is 1>>
<<set $tentaclefox to 2>>
You get low to the ground, stalking another shiny tentacle. You see a lump half way up its length. Your pupils dilate.
<br><br>
You pounce, but miss, and the tentacle slithers into the ground. Not satisfied, you jump into the air, diving right into the same spot. You end up buried to your waist, upper body lodged in the ground.
<br><br>
Exactly as planned. You're able to grab the tentacle with your right hand, and rapidly push yourself back out of the fresh hole you've made in the soft ground. It squirms to no avail.
<br><br>
You take off with your prize.
<<larousal>><<llstress>><<arousal -120>><<stress -12>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclefox is 2>>
<<set $tentaclefox to 3>>
You raid another tentacle den, and find another lumpy tentacle. You squeeze them, and they produce two small, egg-shaped objects!
<br><br>
You shove them both into your mouth without a moment's hesitation.
<br><br>
You immediately realise how stupid that was to do. <<drugs 70>><<gdrugged>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<else>>
<<unset $tentaclefox>>
You clumsily stumble around, trying to find more tentacles to harass.
<<set $tentacleorgasmignore += 1>><span class = green>But they seem to be avoiding you. Your next orgasm might not be so dangerous.</span>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<</if>><<location "tentworld">><<set $outside to 0>><<effects>>
<<if $tentaclecow is undefined>>
<<set $tentaclecow to 1>>
당신은 촉수를 만족시킬 방법을 알고 있다고 생각한다.
<<else>>
당신은 촉수들의 갈증을 해소할 준비를 한다.
<</if>>
당신이 네 발로 엎드리자, 촉수들이 당신의 팔을 미끄러지듯 타고 올라온다.
<<outfitChecks>>
<<if _top>>
<<if $leftarm is "bound" or $rightarm is "bound">>
촉수 한 쌍이
<<else>>
당신이
<</if>>
당신의 <<allTopsUnderwear_ rul>> 벗긴다.<<overupperstrip>><<upperstrip>><<underupperstrip>>
<</if>>
당신은 제자리에서 몸을 흔들거리면서, <<breastsPost "에">> 시선을 집중시킨다. 그 반응은 즉각적이다. 촉수들이 가슴에 붙어서 빨기 시작한다.
<br><br>
<<= $lactating is 1 ? "모유가 당신의 유두에서 새어 나오고, 몸이 떨린다. 당신의 체액을 촉수들이 빨아올린다. 당신은" : "당신의 몸이 떨리며 당신은">> <<breastsPost "에">> 촉수 둘이 매달려 있는 채로, 손과 무릎을 땅에 대고 엎드린 채 있는다. <<arousal 1000 "breasts">><<ggarousal>>
<br><br>
<<if $lactating is 1>>
<<set _tentacles_milk to ($milk_amount / 2)>>
<<milk_amount `-_tentacles_milk`>>
<<set $milk_produced_stat += Math.trunc(_tentacles_milk)>>
<<if _tentacles_milk gte 50>>
<<set $tentacleorgasmignore += 1>>
배가 차서, 촉수들은 당신을 풀어주고 흩어진다. <span class = "green">그들은 만족했다. 당신의 다음 번 오르가즘은 그렇게 위험하지 않을 것이다.</span>
<<else>>
촉수들이 계속해서 당신을 빨고 핥는다. <span class = "red">그들은 모유의 양에 만족하지 못했다.</span> 결국, 그들이 빨아내는 곳들이 아파오며 당신은 그들을 떼어낸다. <<pain 10>><<gpain>>
<</if>>
<<else>>
당신은 모유를 전혀 생산하지 못했다. <span class = "red">촉수들이 만족하지 못한다.</span>
<</if>>
<<purity -5>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Tentacle Plains]]>><<endevent>><</link>>
<br><<location "tentworld">><<set $outside to 0>><<effects>>
<<if $tentaclecow is undefined>>
<<set $tentaclecow to 1>>
당신은 촉수를 만족시킬 방법을 알고 있다고 생각한다.
<<else>>
당신은 촉수들의 갈증을 해소할 준비를 한다.
<</if>>
당신이 네 발로 엎드리자, 촉수들이 당신의 다리를 미끄러지듯 타고 올라온다.
<<outfitChecks>>
<<if _bottom>>
<<if $feetuse is "bound">>
촉수 한 쌍이
<<else>>
당신이
<</if>>
당신의 <<allBottomsUnderwear_ rul>> 벗긴다.<<overlowerstrip>><<lowerstrip>><<underlowerstrip>>
<</if>>
<<set $penisuse to "tentacle">><<set $tentaclePenis to "tentacle">>
<<set _tentacles_semen to ($semen_amount / 2)>>
당신은 제자리에서 <<bottomPost "을">> 흔들거리면서 <<penisPost "에">>시선을 집중시킨다. 그들이 즉각 반응한다. 촉수가 자지에 붙어서 빨기 시작한다.
<br><br>
당신은 촉수의 감각에 숨을 헉헉 내쉰다. 촉수는 팽창하고 수축하며 빨고 있다. <<arousal 10000>><<ggarousal>>
<<orgasm>>
<br><br>
당신의 정액이 빨아내지고, 촉수가 당신을 풀어준다. 당신이 반응하기도 전에 다른 촉수가 다가와 자리를 잡는다.
<<orgasm>>
<br><br>
<<semen_amount `-_tentacles_semen`>>
<<set $semen_produced_stat += _tentacles_semen>>
<<if _tentacles_semen gte 100>>
<<set $tentacleorgasmignore += 1>>
배가 차서, 촉수들은 당신을 풀어주고 흩어진다. <span class = "green">그들은 만족했다. 당신의 다음 번 오르가즘은 그렇게 위험하지 않을 것이다.</span>
<<else>>
촉수들이 계속해서 당신을 빨고 핥는다. <span class = "red">그들은 정액의 양에 만족하지 못했다.</span> 결국, 그들이 빨아내는 곳들이 아파오며 당신은 그들을 떼어낸다. <<pain 10>><<gpain>>
<</if>>
<<purity -20>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Tentacle Plains]]>><<endevent>><</link>>
<br><<location "tentworld">><<set $outside to 0>><<effects>>
<<if $tentacleadmire is undefined>>
<<set $tentacleadmire to 0>>
당신의 눈이 끝없는 지평선을 훑어보자, 모든 것이 천천히 흘러가는 것처럼 느껴진다. 촉수의 부드러운 흔들림이 당신을 최면에 걸리게 한다. 머지않아 당신도 제자리에서 흔들리게 된다. 발에 있는 촉수가 당신을 간지럽힌다.
<<ltrauma>><<lstress>><<garousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 600>>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleadmire is 0>>
<<set $tentacleadmire to 1>>
경치에 집중하다 보니 모든 것이 녹아 없어지기 시작한다. 다른 건 아무것도 중요하지 않은 것 같이 느껴진다. 바깥 세상은 아무런 의미도 없다. 이 왕국이 당신에게 줄 수 있는 엄청난 쾌락만으로 생각이 점령당한다. 당신의 꼬리가 환영의 바람에 움직이고, 촉수가 당신의 다리 위로 살금살금 기어오른다.
<<ltrauma>><<lstress>><<garousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 600>>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleadmire is 1>>
<<set $tentacleadmire to 2>>
당신은 쾌락에 의해 몸이 달아오르는 동안 죄책감이나 자기혐오를 느끼지 않는다. 모든 촉수가 당신에게 닿기 위해 자극적으로 움직이는 것처럼 보인다. 당신은 더이상 참을 수 없어져 무릎을 꿇고 자신을 둘러싼 수많은 촉수들에게 몸을 드러낸다. 그들은 당신의 제의에 답하듯 당신의 팔, 다리, 꼬리를 잡아당긴다.
<<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 1200>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
촉수 둘이 당신의 <<if $leftarm is "bound" or $rightarm is "bound">>팔<</if>><<if ($leftarm is "bound" or $rightarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리<</if>>에 있는 구속구에 끈적이는 액체를 쏘아, 천천히 그것을 녹인다.<<unbind>>
<br><br>
<</if>>
<<link [[다음|Tentacle Plains Admire Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
앞으로 닥칠 일을 생각하는 것만으로도 당신은 흥분해 미치게 된다. 당신은 언제든 떠날 수 있음에도 여기 남아 있다. 땅바닥에 낮게 웅크리고 각 손에 촉수를 쥔다. 그들은 당신의 손길에 열심히 반응하고, 곧 촉수 떼가 당신을 덮칠 것 같다.
<<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 1200>>
<<link [[다음|Tentacle Plains Admire Sex]]>><<set $sexstart to 1>><</link>>
<</if>><<location "tentworld">><<set $outside to 0>>
<<if $sexstart is 1>><<set $sexstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<consensual>>
<<set $consensual to 1>>
<<tentaclestart 6 8>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Tentacle Plains Admire Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Tentacle Plains Admire Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
당신의 몸이 따뜻하고 꿈틀거리는 덩어리들에 완전히 덮이자, 당신은 주변의 땅을 다시 한 번 살펴본다. 이 뒤틀린 세상은 옳은 것들의 왜곡이다. 당신이 아는 세상에 대한 역겨운 조롱이다. 더럽고, 타락하고, 악랄한 것이 꼭 당신같다.
<br><br>
<<set $eventskip to 1>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Tentacle Plains]]>><</link>>
<br><<location "tentworld">><<set $outside to 0>><<effects>>
당신은 문으로 나간다. 당신의 뒤로 문이 단단히 닫힌다. 당신은 숲 속에 있다.
<br><br>
<<if $tentacleEntrance is "asylum">>
<<asylumescape>>
<</if>>
<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>>
<<link [[다음|Forest]]>><</link>>
<br><<location "tentworld">><<set $outside to 0>><<effects>>
당신은 문을 통해 정신병원으로 돌아간다. 당신의 뒤로 문이 단단히 닫힌다.
<br><br>
<<endevent>><<npc Harper>><<person1>><<tentacleworldend>>
<<link [[다음|Asylum Room 2]]>><</link>>
<br><<location "tentworld">><<set $outside to 0>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 12 15>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Tentacle Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Tentacle Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
촉수가 너에게 흥미를 잃었다. <<tearful>> 당신은 두 발로 일어서려고 몸부림친다.
<br><br>
<<set $eventskip to 1>>
<<clotheson>>
<<endcombat>>
<<arousal -1000>>
<<link [[다음|Tentacle Plains]]>><</link>>
<br><<location "tentworld">><<set $outside to 0>><<effects>>
그 빛은 당신의 손길에 고동치다 희미해진다. 덩굴들이 떨어진다. 당신의 후추 스프레이가 따뜻하다.
<br><br>
<span class="gold">당신은 후추 스프레이 보충제를 얻었다.</span>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br><<effects>>
공중으로 올라가 꿈틀거리는 촉수에게서 멀리 떨어진다. 날개는 금세 지치지만, 당신은 좋은 전망을 볼 수 있었다.
<br><br>
<<set _tent_portal_north to $tentnorth - $tentportalnorth>>
<<set _tent_portal_east to $tenteast - $tentportaleast>>
<<set _tent_spray_north to $tentnorth - 4>>
<<set _tent_spray_east to $tenteast - 4>>
<<if _tent_portal_north lte 2 and _tent_portal_north gte -2 and _tent_portal_east lte 2 and _tent_portal_east gte -2>>
<<set _tent_found to true>>
당신은 초록색 문이 보인다.
<<if _tent_portal_north is 0>>
<<elseif _tent_portal_north gte 1>>
남쪽으로 <<trNumberHanja _tent_portal_north*10>> 분쯤 가야한다.
<<elseif _tent_portal_north lt 0>>
북쪽으로 <<trNumberHanja _tent_portal_north*-10>> 분쯤 가야한다.
<</if>>
<<if _tent_portal_east is 0>>
<<elseif _tent_portal_east gte 1>>
서쪽으로 <<trNumberHanja _tent_portal_east*10>> 분쯤 가야한다.
<<elseif _tent_portal_east lt 0>>
동쪽으로 <<trNumberHanja _tent_portal_east*-10>> 분쯤 가야한다.
<</if>>
<br>
<</if>>
<<if $tentnorth gte -2 and $tentnorth lte 2 and $tenteast gte -2 and $tenteast lte 2>>
<<set _tent_found to true>>
<<if $tentacleEntrance is "mirror">>
침실로 가는 거울이 보인다.
<<else>>
정신병원으로 가는 문이 보인다.
<</if>>
<<if $tentnorth is 0>>
<<elseif $tentnorth gte 1>>
남쪽으로 <<trNumberHanja $tentnorth*10>> 분쯤 가야한다.
<<elseif $tentnorth lt 0>>
북쪽으로 <<trNumberHanja $tentnorth*-10>> 분쯤 가야한다.
<</if>>
<<if $tenteast is 0>>
<<elseif $tenteast gte 1>>
서쪽으로 <<trNumberHanja $tenteast*10>> 분쯤 가야한다.
<<elseif $tenteast lt 0>>
동쪽으로 <<trNumberHanja $tenteast*-10>> 분쯤 가야한다.
<</if>>
<br>
<</if>>
<<if _tent_spray_north gte -2 and _tent_spray_north lte 2 and _tent_spray_east gte -2 and _tent_spray_east lte 2>>
<<set _tent_found to true>>
당신은 이상한 물건을 발견한다.
<<if _tent_spray_north is 0>>
<<elseif _tent_spray_north gte 1>>
남쪽으로 <<trNumberHanja _tent_spray_north*10>> 분쯤 가야한다.
<<elseif _tent_spray_north lt 0>>
북쪽으로 <<trNumberHanja _tent_spray_north*-10>> 분쯤 가야한다.
<</if>>
<<if _tent_spray_east is 0>>
<<elseif _tent_spray_east gte 1>>
서쪽으로 <<trNumberHanja _tent_spray_east*10>> 분쯤 가야한다.
<<elseif _tent_spray_east lt 0>>
동쪽으로 <<trNumberHanja _tent_spray_east*-10>> 분쯤 가야한다.
<</if>>
<br>
<</if>>
<<if _tent_found isnot true>>
당신은 별다른 것을 발견할 수 없었다.
<br>
<</if>>
<br><br>
<<link [[다음|Tentacle Plains]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<set $weekly.earSlimeTentaclePlains to true>>
You continue following the slime's direction, walking well beyond where you would normally dare to go on this endless plain of tentacles.
<<if !$earSlime.pod>>
Just as you pass one of the largest tentacles you've been near so far, you spot what looks like a pod opening up. A feeling of dread fills you.
<<else>>
As you pass the large tentacle again, you spot the pod opening up once more. You shiver knowing what it will do if you lie in it.
<</if>>
<br><br>
<span class="lewd">You feel the slime in your head command you to lie down inside the pod.</span> <span class="red">It expects to be obeyed.</span>
<br><br>
<<link [[복종한다|Tentacle Plains Ear Slime Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Tentacle Plains Ear Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><<effects>>
Following the slime's instructions, you walk to the pod<<if !$earSlime.pod>> while doing your best to ignore the growing feeling of dread<<else>>, unable to stop shaking<</if>>. Hesitating a moment, you gulp and then climb into it.
<br><br>
<<link [[다음|Tentacle Plains Ear Slime 2]]>><</link>><<effects>>
<<if $earSlime.corruption + $earSlime.growth gte (currentSkillValue('willpower') / 5)>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 12>>
<</if>>
The slime tries to assert control. <span class="red">It overpowers your will,</span> forcing you to walk towards the pod. <<if !$earSlime.pod>> The feeling of dread quickly escalates<<else>> You can't stop trembling.<</if>>. You're unable to stop yourself from climbing into it.
<<ggwillpower>><<willpower 3>>
<br><br>
<<link [[다음|Tentacle Plains Ear Slime 2]]>><</link>>
<<else>>
<<set $earSlime.defyCooldown += 6>>
The slime tries to assert control, <span class="green">but you fight it</span> and manage to walk back towards where you entered the tentacle plains.
<<gwillpower>><<willpower 1>>
<br><br>
<<link [[다음|Tentacle Plains]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set $earSlime.pod to ($earSlime.pod or 0) + 1>>
<<set $earSlimeGrown to $earSlime.growth lt 200>>
<<set $earSlime.growth += 25>>
The moment you lie down, the pod's entrance closes up, and your vision is quickly clouded by a dense fog that you helplessly start breathing in. Pleasure quickly builds in your <<genitals>><<if $earSlime.focus isnot "impregnation">> and <<breasts>><</if>>.<<drugs 500>><<gggdrugged>><<gggarousal>>
<br><br>
<<if playerChastity("hidden")>>
With your $worn.genitals.name in the way, you're unable to do anything but
<<if $earSlime.focus isnot "impregnation">>
play with your <<breasts>>, as much as it only seems to make the situation worse for you.
<<else>>
squirm in the small space.
<</if>>
<<elseif $worn.genitals.name is "chastity parasite">>
You can't help but desperately squeeze your $worn.genitals.name, as much as it only seems to make the situation worse for you.
<<elseif playerChastity("cage") and !$player.vaginaExist>>
You can't help but desperately try to get to your <<penis>> despite it being inside of the $worn.genitals.name.
<<elseif $player.penisExist and !playerChastity("penis")>>
You can't help but desperately stroke your <<penis>><<if $player.vaginaExist>> while fingering your vagina<</if>>, as much as it only seems to make the situation worse for you.
<<else>>
You can't help but desperately finger your vagina, as much as it only seems to make the situation worse for you.
<</if>>
It's not long before you're pushed over the edge.
<br><br>
<<orgasm>>
<<if _deniedOrgasm>>
Despite your ruined orgasm, you soon climax a second... third... then fourth time, each one more intense than the last.
<br><br>
<<orgasm>>
<<orgasm>>
<<orgasm>>
You feel your consciousness fade even as you close in on the next ruined orgasm.
<<else>>
You soon climax a second... third... then fourth time, each one more intense than the last.
<br><br>
<<orgasm>>
<<orgasm>>
<<orgasm>>
You feel your consciousness fade even as you close in on the next orgasm.
<</if>>
<<set $arousal to $arousalmax>>
<br><br>
/* May run physicalAdjustments or earSlimeDaily twice, its intended */
<<link [[다음|Tentacle Plains Ear Slime 3]]>><<pass 120>><<physicalAdjustments>><<earSlimeDaily true>><<set $arousal to 0>><</link>><<effects>>
<<if $genitalsensitivity lt 3>>
<<genital_sensitivity 1>>
<</if>>
<<if $bottomsensitivity lt 3>>
<<set $bottomsensitivity += 1>>
<</if>>
<<if $earSlime.focus isnot "impregnation" and $breastsensitivity lt 3>>
<<breast_sensitivity 1>>
<</if>>
You wake with your <<genitals>><<if $earSlime.focus isnot "impregnation">> and chest<</if>> <span class="pink">feeling more sensitive</span> than before. <<if $earSlimeGrown>>You suspect that it's not the only thing that's changed.<</if>> Noticing that the pod is open, you carefully exit and leave the pod prison behind.
<br><br>
<<if $tentacleorgasmignore lt 2>>
<<set $tentacleorgasmignore to 2>><span class="green">The tentacles still seem to be avoiding you. Your next orgasm might not be so dangerous.</span>
<br><br>
<</if>>
<<link [[다음|Tentacle Plains]]>><<unset $earSlimeGrown>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
당신은 <<beasttypePost "을">> 더 쉽게 흥분시키기 위해서 몸을 움직인다.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate '<span class="red">무리는 너무 바빠서 당신을 도울 수 없다.</span>'>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Fight]]>><</link>></span><<nexttext>>
<</if>><<set $location to "wolf_cave">><<effects>>
당신은 도움을 요청한다.
<<if $wolfpackharmony gte 1>>
다른 <<beastspluralPost "이">> 공격자에게 으르렁거리고, 공격자는 이에 응하여 슬그머니 도망친다.
<<lharmony>>
<br><br>
<<destinationwolfcave>>
<<else>>
다른 <<beastspluralPost "은">> 신경쓰지 않는다.
<br><br>
<<link [[다음|Wolf Cave Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
<<beasttypePost "이">> 하품을 하며 누워있다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "이">> 당신에게서 멀어진다. <<if $monster is 1>>"그냥 노는거야... 너무 거칠지만..."<</if>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
다른 <<beastspluralPost "이">> 으르렁거리고 <<beasttypePost "이">> 당신을 공격한다. <<bHePost "은">> 처음에 으르렁거리다, 뒤로 물러서서 당신을 내버려두고 가버린다.
<<lharmony>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<beasttypePost "이">> 하품하고 드러눕는다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<destinationwolfcave>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 0>>
당신이 낮은 서열의 <<beasttypePost 0 "을">> 쓰다듬자, 그의 귀가 쫑긋 선다. 서열이 더 높은 <<beasttypePost 1 "이">> 으르렁대지만, 압박을 주진 않는다.
<<gharmony>><<lferocity>><<deviancy1>>
<<endevent>>
<<loadNPC 0 wolf_rank_1>>
<<clearNPC wolf_rank_1>>
<<clearNPC wolf_rank_2>>
<<link [[다음|Wolf Cave Fight]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 1>>
당신은 높은 서열의 <<beasttypePost 1 "을">> 쓰다듬는다. 낮은 서열의 <<beasttypePost 0 "은">> 꼬리를 내린 채 떠난다.
<<lharmony>><<gferocity>><<deviancy1>>
<<endevent>>
<<loadNPC 0 wolf_rank_2>>
<<clearNPC wolf_rank_1>>
<<clearNPC wolf_rank_2>>
<<link [[다음|Wolf Cave Fight]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
당신은 둘 다 쓰다듬는다. 서열이 높은 <<beasttypePost 1 "은">> 덜 만족스러워 보이지만, 소란을 피우지는 않는다. 그것은 먼저 해야 한다고 주장한다.
<<gharmony>><<gferocity>><<deviancy2>>
<<clearNPC wolf_rank_1>>
<<clearNPC wolf_rank_2>>
<<link [[다음|Wolf Cave Fight Duo]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
당신은 둘에게서 멀어진다. 서열이 더 높은 <<beasttypePost 1 "이">> 으르렁거리지만, 압박을 주진 않는다.
<br><br>
<<endevent>>
<<destinationwolfcave>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 0>>
당신은 부상당한 <<beasttypePost "을">> 당신의 몸으로 덮어 보호한다. 다른 <<beasttypePost "이">> 당신에게 이빨을 드러내지만, 곧 누그러진다.
<<gharmony>><<lferocity>>
<br><br>
<<elseif $phase is 1>>
당신은 피를 흘리는 <<beasttypePost "을">> 쓰다듬는다. <<bHePost "은">> 공격을 예상한 듯 당신의 손길을 피해 점프하지만, 곧 <<bhePost "은">> 당신이 무엇을 하는지 깨닫고 계속하게 한다.
<<lharmony>><<gferocity>>
<br><br>
<<else>>
당신은 <<beastspluralPost "을">> 무시한다. 부상당한 <<beasttypePost "이">> 흐느끼고, 다른 이들은 멈춰선다.
<br><br>
<</if>>
<<destinationwolfcave>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 0>>
당신은 검은 늑대에게 다가가 <<bhisPost "의">> 머리를 쓰다듬는다. <<bHePost "은">> 당신을 뿌리치고, 당신에게 <<bhisPost "의">> 성기를 들이민다.
<<if $monster is 1>>
"화났어. 도와줘.<<print ((playerHeatMinArousal() and (V.player.vaginaExist or canBeMPregnant()) and V.NPCList[0].penis !== "none") ? ' 넌 준비가 되어있네.' : '')>><<print ((playerRutMinArousal() and $NPCList[0].vagina isnot "none") ? " 난 준비됐어." : '')>>"
<</if>>
<br><br>
<<link [[손으로 받아들인다|Wolf Cave Black Wolf]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<if hasSexStat("deviancy", 4)>>
<<link [[입으로 받아들인다|Wolf Cave Black Wolf]]>><<set $phase to 1>><<set $sexstart to 1>><</link>><<deviant4>>
<br>
<</if>>
<<if $wolfgirl gte 6 and hasSexStat("deviancy", 5)>>
<<if playerAwareTheyAreInHeat() and $NPCList[0].penis isnot "none" and (($player.vaginaExist and !playerChastity("vagina")) or (canBeMPregnant() and !playerChastity("anus")))>>
<<link [[뒤로 돌아 몸으로 받아들인다|Wolf Cave Black Wolf]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant5>><<wolfgirl>><<heat>>
<br>
<</if>>
<<if playerRutMinArousal() and $NPCList[0].vagina isnot "none" and !playerChastity("penis")>>
<<link [[장난스럽게 깨문다|Wolf Cave Black Wolf]]>><<set $phase to 3>><<set $sexstart to 1>><</link>><<deviant5>><<wolfgirl>><<rut>>
<br>
<</if>>
<</if>>
<br>
<<link [[거절한다|Wolf Cave Calm]]>><<set $phase to 1>><</link>>
<br>
<<elseif $phase is 1>>
<<if $monster is 1>>
"도전하지 마, 순종해!"
<</if>>
검은 늑대는 계속해서 <<bhimPost "을">> 피하기 위해 최선을 다하는 다른 <<wolf_cave_plural_ ul>> 괴롭힌다. <<bHePost "은">> 진정했지만, 다른 무리는 불안해 한다.
<<lharmony>>
<br><br>
<<destinationwolfcave>>
<<else>>
당신은 검은 늑대를 똑바로 보고 이빨을 드러낸다. <<bHisPost "의">> 분노는 잠시 <<bhisPost "의">> 얼굴에서 사라졌다 곧 돌아온다. <<bHePost "은">> 당신을 향해 으르렁대며 돌진한다.
<<if $monster is 1>>
"내가 우두머리다. 내가 처벌한다."
<</if>>
<br><br>
<<link [[다음|Wolf Cave Challenge]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<if $phase is 0>>
당신은 <<beasttypePost>> 아래로 손을 뻗어 그것을 당신의 손에 잡는다.
<<npchand>><<deviancy1>>
<<elseif $phase is 2>>
<<clothesstrip>><<deviancy5>>
당신은 몸을 앞으로 굽혀, 손과 무릎을 바닥에 대고 복종하는 자세를 취한 다음, 어깨를 내려 엉덩이를 내밀고 당신의 <<print ($player.vaginaExist ? '<<pussy_ rul>>' : '항문을')>> 늑대에게 노출한다. <<bHe_ nun>> 당신을 짓누르며, 거대한 덩치로 당신을 깔아 고정시킨다.
<<npc_attempt_sex>>
<<set $position to "doggy">>
<<set $position_lock to 1>>
<<set $NPCList[0].location.head to "head">>
<<set $NPCList[0].location.genitals to "genitals">>
<<elseif $phase is 3>>
<<clothesstrip>><<deviancy5>>
당신은 검은 늑대에게 다가가 <<bhis_ yi>> 검은 털에 입을 가까이 가져 간다. 당신은 <<bhim_ ul>> 장난스럽게 물려고 했지만, 검은 늑대가 당신에게 <<bhis_ yi>> 발을 얹고, 별 힘도 들이지 않고 당신을 바닥 위로 쓰러뜨린다. <<bHis_ yi>> 압도적인 무게와 덩치 때문에 당신은 달리 선택지가 없다.
<<npc_attempt_sex>>
<<set $position to "missionary">>
<<set $position_lock to 1>>
<<set $NPCList[0].location.head to "head">>
<<set $NPCList[0].location.genitals to "genitals">>
<<else>>
당신은 <<beasttypePost "에게">> 기댄다.
<<npcoral>><<deviancy4>>
<</if>>
<<blackwolfhealth>><<set $enemytrust -= 20>>
<!--Prevents the mate event from occurring back to back with black wolf sex-->
<<set $daily.blackWolfHeatEvent to Time.hour>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<blackwolfhealth>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wolf Cave Black Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Black Wolf]]>><</link>></span><<nexttext>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $phase is 3 and $orgasmcurrent is 0 and $NPCList[0].vagina is "penis">>
<<set _forcedOrgasm to true>>
<<set $orgasmdown to 3>>
<</if>>
<<beastejaculation>><<wolfpacktrust>>
<br>
<<if _forcedOrgasm>>
절정에 이르렀는데도 불구하고, 검은 늑대는 계속해서 당신의 <<penis_ rul>> 자극시킨다.
<<set $penisuse to "othervagina">>
<<orgasm>>
<</if>>
<<clotheson>>
<<endcombat>>
<<beastNEWinit 2 wolf>>
검은 늑대는 진정한다. 다른 <<beastspluralPost "은">> 고마워하며 안도하는 것 같다.
<<gharmony>>
<br><br>
<<endevent>>
<<tearful>> 당신은 일어선다.
<br><br>
<<destinationwolfcave>>
<<elseif $enemyhealth lte 0>>
<<if $wolfpackleader is 1>>
검은 늑대가 당신에게서 멀어진다. 무리들은 안도하는 것 같다.
<<gharmony>>
<br><br>
<<else>>
무리 전체가 검은 늑대가 굴복하여 <<bhisPost "이">> 돌아와 복종하는 것을 지켜본다.
<br><br>
<<tearful>> 당신은 울부짖는다. 다른 <<wolf_cave_plural_ i>> 당신과 함께 울부짖는다.
<<if $monster is 1>>
검은 늑대가 말한다. "너는... 검은 늑대보다 강하다. 너를 데려가는 건 옳은 선택이라는 것을 알았다."
<</if>>
검은 늑대는 <<bhisPost "의">> 부상을 치료하기 위해서 몸을 움직인다. <span class="gold">당신은 이제 사냥에서 무리를 이끌 수 있다.</span>
<<set $wolfpackleader to 1>><<earnFeat "Head of the Pack">>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<else>>
검은 늑대는 당신을 괴롭히는 것을 그만두고 다른 늑대들을 계속 물고 으르렁거리고 있다.
<<lharmony>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<blackwolfhealth>><<set $enemyanger += 200>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Wolf Cave Challenge Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Challenge]]>><</link>></span><<nexttext>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
검은 늑대는 진정한다. 다른 <<beastspluralPost "은">> 고마워하며 안도하는 것 같다.
<<gharmony>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<elseif $enemyhealth lte 0>>
무리 전체가 검은 늑대가 굴복하여 <<bhisPost "이">> 돌아와 복종하는 것을 지켜본다.
<br><br>
<<tearful>> 당신은 울부짖는다. 다른 <<beastspluralPost "이">> 당신과 함께 울부짖는다.
<<if $monster is 1>>
검은 늑대가 말한다. "너는... 검은 늑대보다 강하다. 너를 데려가는 건 옳은 선택이라는 것을 알았다."
<</if>>
검은 늑대는 자신의 부상을 치료하기 위해서 절뚝거리며 멀어진다. <span class="gold">당신은 이제 사냥에서 무리를 이끌 수 있다.</span>
<<set $wolfpackleader to 1>><<earnFeat "Head of the Pack">>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<else>>
당신은 땅에 쓰러져 더 싸울 수 없다. 검은 늑대는 당신의 목을<<if $monster isnot 1>> 주둥아리로 물어서<</if>> 잠시 바닥에 붙들어 놓았고, 곧 풀어주었다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<if $wolfpackpoisoned isnot 1>>
<i>검은 늑대는 매우 강하다. 분명 평등하게 맞설 방법이 있을 것이다.</i>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<</if>><<deviancy5>>
<<if $phase is 1>>
<<if $NPCList[0].monster>>
당신은 검은 늑대에게 다가가 <<bhis_ yi>> 검은 털에 입을 가까이 가져 간다. 당신은 <<bHe_ rul>> 장난스럽게 깨문다. 당신은 <<bHe_ rul>> 계속해서 깨물면서 <<bhimPost>>에게 머리를 비비기 시작한다. "오늘은 정말 기운차군." <<bHe_ ga>> 말한다. "<<pPackbrotherPost "가">> 발정기에 들어간 것 같군."
<br><br>
<<bHe_ nun>> 아주 짧은 시간동안만, 당신이 깨무는 것을 용납해준다. 잠시 후, 검은 늑대가 <<bhis_ yi>> 손을 당신의 가슴에 얹어, 그다지 힘을 주지 않고도 당신을 바닥으로 밀어 쓰러뜨린다. 당신이 대응할 틈도 없이, <<bhe_ ga>> 몸을 일으켜 거대한 덩치로 당신을 깔아뭉갠다. "<<pPackbrotherPost "가">> 새끼를 원해? 그렇다면 만들어 줘야지," <<bHe_ ga>> 크고, 음탕한 미소를 지으며 말한다.
<<else>>
당신은 검은 늑대에게 다가가 <<bhis_ yi>> 검은 털에 입을 가까이 가져 간다. 당신은 <<bHe_ rul>> 장난스럽게 깨문다. 당신은 <<bHe_ rul>> 계속해서 깨물면서 <<bhimPost>>에게 머리를 비비기 시작한다. 잠시 후, <<bHe_ nun>> 스스로를 부드럽게 깨물면서 당신의 애정에 화답한다. <<bHe_ ga>> 보답으로 당신을 핥아댄다.
<br><br>
당신의 장난은 잠깐동안 계속된다. 검은 늑대가 <<bhis_ yi>> 발로 당신을 밀자, 힘을 많이 들이지 않고도 당신을 바닥에 쓰러뜨린다. <<bHe_ nun>> 음욕에 찬 눈으로 당신을 쏘아보며, <<bhis_ yi>> 눈빛이 앞으로 일어날 일을 암시하는 듯 하다. 검은 늑대가 짝짓기를 하려는 듯이, 당신을 향해 몸을 낮춘다. <<bhis_ yi>> 압도적인 무게와 덩치 때문에 당신은 달리 선택지가 없다.
<</if>>
<<else>>
당신은 몸을 앞으로 굽혀, 손과 무릎을 바닥에 대고 복종하는 자세를 취한 다음, 어깨를 내려 엉덩이를 내밀고 당신의 <<print ($player.vaginaExist ? '<<pussy_ rul>>' : '항문을')>> 늑대에게 노출한다. 당신은 검은 늑대의 주의를 끌기 위해, 부드럽게 낑낑거린다.
<<if $NPCList[0].monster>>
<br><br>
"<<pPackbrother_ nun>> 짝짓기를 할 준비가 되어 있어야 해." <<bHe_ ga>> 말한다. "기쁘게 도울게." <<bHe_ nun>> 당신을 아래에 깔고, 당신을 거대한 덩치로 짓눌러 엎드리도록 한다.
<<else>>
<br><br>
<<bHe_ nun>> 당신의 부름을 알아채고, 당신의 생식기 냄새를 맡으려 가까이 다가온다. <<bHe_ ga>> 당신의 의도를 알아차린 듯, 거대한 덩치로 당신을 눌러, 꼼짝하지 못하도록 만든다.
<</if>>
<</if>>
<br><br>
<<link [[다음|Wolf Cave Black Wolf Mate]]>><<set $sexstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<clothesstrip>>
<<if $phase is 1>>
<<set $position to "missionary">>
<<set $position_lock to 1>>
<<else>>
<<set $position to "doggy">>
<<set $position_lock to 1>>
<</if>>
<<npc_attempt_sex>>
<<set $NPCList[0].location.head to "head">>
<<set $NPCList[0].location.genitals to "genitals">>
<<blackwolfhealth>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wolf Cave Black Wolf Mate Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Black Wolf Mate]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax and $phase is 1 and $NPCList[0].vagina is "penis">>
<<if $orgasmcurrent is 0>>
<<set _forcedOrgasm to true>>
<<set $orgasmdown to 3>>
<</if>>
<<beastejaculation>>
<br>
<<if _forcedOrgasm>>
절정에 이르렀는데도 불구하고, 검은 늑대는 계속해서 당신의 <<penis_ rul>> 자극시킨다.
<<set $penisuse to "othervagina">>
<<orgasm>>
<</if>>
검은 늑대는 땀 한 방울 흘리지 않고, 만족한 듯 물러난다.
<<if $monster is 1>>
"벌써 지쳤어?" <<bHe_ ga>> 도발한다. "<<ppackbrotherPost "가">> 더 하고 싶지 않은가 보군." <<bHe_ nun>> 자리에서 몸을 돌리더니, 다시 휴식을 취하기 위해 자세를 잡고 앉는다. "기분 좋았어," <<bHe_ ga>> 당신을 돌아본다. "<<ppackbrotherPost "와">> 함께한 것 만큼 기분 좋고 특별한 일은 없었어, 튼튼한 새끼들을 낳았으면 좋겠군."
<<else>>
<<bHe_ nun>> 몸을 돌려 <<bhis_ yi>> 바위로 천천히 몸을 내려 앉는다. <<bHe_ nun>> 무심한 태도를 취하곤 있어도, 당신과 함께 있는 것에 굉장히 만족하고 심지어는 당신이 <<bhim_ gwa>> 함께 하는 것에 안도하는 것처럼 보인다.
<</if>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax and $phase is 0 and (($player.vaginaExist and $NPCList[0].penis is "vagina") or (!$player.vaginaExist and $NPCList[0].penis is "anus"))>>
<<beastejaculation>>
<br>
검은 늑대는 땀 한 방울 흘리지 않고, 만족한 듯 물러난다.
<<if $monster is 1>>
"벌써 지쳤어?" <<bHe_ ga>> 도발한다. "<<ppackbrotherPost "가">> 더 하고 싶지 않은가 보군." <<bHe_ nun>> 자리에서 몸을 돌리더니, 다시 휴식을 취하기 위해 자세를 잡고 앉는다. "기분 좋았어," <<bHe_ ga>> 당신을 돌아본다. "<<ppackbrotherPost "와">> 함께한 것 만큼 기분 좋고 특별한 일은 없었어, 튼튼한 새끼들을 낳았으면 좋겠군."
<<else>>
<<bHe_ nun>> 몸을 돌려 <<bhis_ yi>> 바위로 천천히 몸을 내려 앉는다. <<bHe_ nun>> 무심한 태도를 취하곤 있어도, 당신과 함께 있는 것에 굉장히 만족하고 심지어는 당신이 <<bhim_ gwa>> 함께 하는 것에 안도하는 것처럼 보인다.
<</if>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<br>
검은 늑대는 당황한 듯 보인다.
<<if $monster is 1>>
"짝짓기가 필요한 게 아니었나?"
<<else>>
<<bHe_ ga>> <<bhis_ yi>> 코로 당신의 배를 쿡쿡 찌른다.
<</if>>
<br><br>
<<else>>
검은 늑대는 당황한 듯 보인다.
<<if $monster is 1>>
"짝짓기가 필요한 게 아니었나?"
<<else>>
<<bHe_ ga>> <<bhis_ yi>> 코로 당신의 배를 쿡쿡 찌른다.
<</if>>
<br><br>
<</if>>
당신은 두 발로 일어선다.
<br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 0>>
당신은 젊은 <<beasttypePost "에게">> 달려가 <<bhisPost "의">> 머리를 쓰다듬는다. <<bHePost "은">> 당신의 얼굴을 위로하듯 핧는다. <<bHePost "은">> 괜찮다. 그저 넘어져서 화가 났을 뿐이다.
<<gharmony>><<lferocity>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<destinationwolfcave>>
<<else>>
당신은 <<beasttypePost "을">> 무시한다. <<bHePost "은">> 곧 다시 놀기 시작한다 <<bHePost "은">> 괜찮다.
<<lharmony>><<gferocity>>
<br><br>
<<destinationwolfcave>>
<</if>><<set $outside to 1>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
당신은 즉석에서 의상을 만들 수 있을법한 길고 튼튼한 식물을 찾는다. 당신은 적절한 표본을 찾아 당신의 가슴 주위에 묶는다. 찢어지기 쉽고 다 보이지만, 아무것도 없는 것보다 낫다.
<<plantupper>>
<br><br>
<<elseif $phase is 2>><<set $phase to 0>>
당신은 즉석에서 의상을 만들 수 있을법한 길고 튼튼한 식물을 찾는다. 당신은 적절한 표본을 찾아 당신의 허리 주위에 묶는다. 찢어지기 쉽고 다 보이지만, 아무것도 없는 것보다 낫다.
<<plantlower>>
<br><br>
<</if>>
<<link [[다음|Wolf Cave Clearing]]>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신은 어린 <<beasttypePost "와">> 싸운다. <<bHePost "은">> 당신의 팔을 물고 당신을 땅으로 끌고 가려고 한다. 그것이 실패하자, <<bhePost "은">> 당신의 다리를 물고 다시 시도한다. <<bHePost "은">> 그다지 강한 것 같지 않다.
<br><br>
<<destinationwolfcave>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
당신은 짝짓기 자세를 취하고 자신을 <<beasttypePost "에게">> 보여준다.
<<deviancy2>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'><<beastspluralPost "은">> 자기 일로 너무 바빠서 당신을 도와줄 수 없다.</span>">>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Lewd Play]]>><</link>></span><<nexttext>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
<<beasttypePost "은">> 하품하고 드러눕는다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 당신에게서 멀어진다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
다른 <<beastspluralPost "이">> 으르렁대며 <<beasttypePost "이">> 당신을 공격한다. <<bHePost "은">> 처음에 으르렁대다 뒤로 물러서 당신을 내버려둔다.
<<lharmony>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<beasttypePost "은">> 하품하며 드러눕는다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<destinationwolfcave>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<beastTrainGenerate>>
당신은 흥분한 <<beasttypePost "이">> 일을 더 쉽게 할 수 있게 위해서 몸을 움직인다.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'><<wolf_cave_plural_ un>> 자기 일로 너무 바빠서 당신을 도와줄 수 없다.</span>">>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Fight Duo]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
<<beasttypePost "은">> 고통과 비명으로 움츠러들지만, 다른 하나는 당신과 해보기를 간절히 바라는 것 같다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Wolf Cave Fight Duo]]>><</link>>
<<else>>
<<beasttypePost "은">> 고통과 두려움에 움찔한다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Wolf Cave Fight Duo Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족한 <<beasttypePost "이">> 움직이며 다른 하나가 차례대로 움직인다.
<<wolfpacktrust>>
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Wolf Cave Fight Duo]]>><</link>>
<<else>>
<<beasttypePost "은">> 만족한 채로 당신에게서 멀어진다.
<<combatTrainAdvance>>
<<wolfpacktrust>>
<br><br>
<<link [[다음|Wolf Cave Fight Duo Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $consensual is 1>>
늑대들은 서로 털을 골라주고 있다.
<br><br>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
<<beasttypePost "은">> 는 낑낑대며 나무 사이 어둠 속으로 사라진다.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
<<beasttypePost "은">> 당신을 풀밭에 눕힌다.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
당신이 당신의 가치보다 더 많은 문제가 있다고 느낀 늑대들은 나무 사이로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
늑대들은 당신이 풀밭 위에서 기진맥진해서 경련하고 있는 채로 둔다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
늑대들은 당신이 풀밭 위에서 기진맥진해서 경련하고 있는 채로 둔다.
<</if>>
<br><br>
<</if>>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<</if>><<effects>>
<<if $phase is 0>>
당신은 근처 통나무 위에 앉아 상쾌한 공기 속에서 활기있게 울부짖는 <<wolf_cave_pluralPost "을">> 본다.
<<if $sciencetrait gte 3>>
당신은 당신이 들었던 생물학 수업을 회상한다. 늑대들은 유대감을 형성하거나, 서로의 위치를 알리거나, 침입자들을 피하는 등 여러 이유로 울부짖을 수 있다고 한다.
<<else>>
당신은 왜 늑대들이 서로에게 울부짖는지 확신할 수 없지만, 그것이 사교적이고 건강한 무리라는 증거가 틀림없다는 것에 만족한다.
<</if>>
<br><br>
무리와 하나가 되어 그런 활동에 기꺼이 함께 참여하는 것에 당신은 만족감을 느낀다.
<<stress -6>><<trauma -3>><<lstress>><<ltrauma>>
<<else>>
당신은 시끄러운 늑대 무리들 사이 가운데 자리를 잡는다. 당신은 심호흡을 한 다음, 눈을 감고 고개를 들어 상쾌한 숲속 공기를 향해 울부짖는다.
<br><br>
<<if $wolfgirl gte 6>>
당신은 스스로를 야생적이고, 원초적인 감각에 전부 맡긴다. <span class="green">당신의 울부짖는 소리는 형제들의 울부짖음과 아름답고 자연스럽게 어우러진다.</span> 다른 <<wolf_cave_pluralPost "은">> 당신을 그들의 일원으로서 받아들이고, 무리 안의 한 늑대로서 함께 울부짖는 것에 만족하는 것 같다.
<<stress -12>><<trauma -12>><<llstress>><<lltrauma>>
<<elseif $fox gte 6>>
당신은 <<wolf_cave_plural_ wa>> 합류하여, 당신의 본능에 스스로를 맡긴다. 당신은 고음의 캥캥거리는 소리와 울어대는 소리를 조절해, 그다지 어색하지 않게 들리도록 한다. <<wolf_cave_plural_ un>> 주저하며 당신을 그들의 일부로 받아들이는 것 같다.
<<stress -6>><<lstress>>
<<elseif $harpy gte 6>>
당신은 나머지 <<wolf_cave_pluralPost "에">> 합류한다, 혹은 당신은 그렇게 생각한다. 당신의 본능이 의식을 가져갔지만, 당신의 울부짖음은 되려 경쾌한 노래를 연상시킨다. 당신의 조화로운 음색은 다른 형제들의 울부짖음과 충돌하며, 그들을 약간 화나게 만든다.
<<stress -3>><<lstress>>
<<else>>
당신의 노력에도 불구하고, 당신의 <<if $cat gte 6>>야옹거리는 소리는<<elseif $cow gte 6>>음메하는 소리는<<else>>목을 긁는 듯한 울부짖음은<</if>> 대부분의 <<wolf_cave_pluralPost "을">> 납득시키지 못하는 것 같다. 대부분은 개의치 않지만, 일부는 당신의 활기 없는 시도를 싫어하는 듯 하다.
<<stress -3>><<lstress>>
<</if>>
<</if>>
<br><br>
<<destinationwolfcave>><<effects>><<beastNEWinit 1 wolf>><<person1>>
당신은 다가오는 사냥을 준비하기 위해 자신들의 자리에서 쉬고 있는 사냥꾼 늑대들에게 다가간다.
<br><br>
약간의 운동이 될 것 같다는 생각으로, 당신은 네 발로 호전적인 자세를 취하고 <<if $transformationParts.traits.fangs isnot "disabled">>송곳니를<<else>>이빨을<</if>> 드러낸다.
<br><br>
사냥꾼 늑대들 중 하나인, <<beasttypePost "은">>,
<<if $wolfpackharmony gte 10 and $wolfpackferocity gte 10>>
당신의 스파링 요청에 응답하고 싸울 준비를 한다.
<<if $monster is 1>>
"<<pPackbrotherPost "은">> 봐주면 안 돼!"
<</if>>
<<elseif $wolfpackharmony gte 10>>
하품을 하며 천천히 걸어와 스파링 요청에 응한다.
<<if $monster is 1>>
"시간 죽이기엔 나쁜 방법이야."
<</if>>
<<elseif $wolfpackferocity gte 10>>
열성적으로 뛰어 당신의 스파링 요청에 응답한다.
<<if $monster is 1>>
"<<pPackbrotherPost>>, 쓰러뜨려 주겠어!"
<</if>>
<<elseif $wolfpackferocity gte 1>>
으르렁거리며 당신에게 걸어와, 스파링 요청에 응답한다.
<<if $monster is 1>>
"이것도 좋겠지."
<</if>>
<<else>>
당신을 흘끗 보곤, 드러눕는다.
<<if $monster is 1>>
"<span class="red">에너지를 낭비할 수 없다. 쓸데없다.</span>"
<<else>>
<span class="red"><<bHePost "은">> 당신의 요청에 응할 정도로 기운이 나지 않는 것 같다.</span>
<</if>>
<<set _reject to 1>>
<</if>>
<br><br>
<<if _reject>>
<<link [[다음|Wolf Cave Clearing]]>><</link>>
<<else>>
<<pass 20>><<stress -6>>
<<link [[맹렬히 타격한다 (0:10)|Wolf Cave Spar 2]]>><<set $phase to 0>><</link>><<physiquedifficulty 2000 $physiquemax>>
<br>
<<link [[지구전으로 이긴다 (0:10)|Wolf Cave Spar 2]]>><<set $phase to 1>><</link>><<athleticsdifficulty 200 1000>>
<br>
<<link [[$NPCList[0].pronouns.his + " 허를 찌른다" + "(0:10)"|Wolf Cave Spar 2]]>><<set $phase to 2>><</link>><<dancedifficulty 200 1000>>
<br>
<</if>><<effects>>
<<switch $phase>>
<<case 0>>
당신은 몇 번의 강력한 타격으로 <<beasttypePost "을">> 제압하여, 빠르고 결정적이게 싸움을 끝내려 한다. <<beasttypePost "은">> 처음 두 번의 휘두르는 공격에 고개를 숙여 회피하지만,
<<if $physiqueSuccess>>
<<set _victory to 1>>
세 번째 공격이 <<bhimPost "을">> 강하게 타격하고 네 번째 공격이 <span class="green"> <<bhimPost "을">> 바닥에 때려눕힌다.</span>
<<else>>
당신은 세 번째 공격으로 <<bhimPost "을">> 적중시킨다. <span class="red"><<bHePost "은">> 별로 움찔거리지도 않는다.</span> <<bHePost "은">> 힘껏 당신의 무릎<<if $monster is 1>>을 걷어차고<<else>>에 돌격해 오고<</if>>, 당신은 쓰러진다.
<</if>>
<<physique 2>>
<<case 1>>
당신은 당신의 기력을 최소한으로 소모하며, <<beasttypePost "의">> 기력을 낭비하게끔 한다. <<beasttypePost "은">> 공격을 위해 돌진하고, 당신은 뒤로 물러선다. <<bHePost "은">> 다시금 돌진하고, 당신은 옆으로 피한다.
<<if $athleticsSuccess>>
<<set _victory to 1>>
<span class="green"><<bHePost "은">> 숨을 헐떡이고, 당신은 그 틈에 공격한다. <<bHePost "은">> 제 때 피하지 못한다.</span>
<<else>>
<span class="red">당신의 발이 나무뿌리에 걸린다.</span> 당신은 바닥에 나뒹굴고, <<bHePost "은">> 즉시 당신에게 달려든다. <<bhisPost "의">> <<if $monster is 1>>손<<else>>발톱<</if>>이 당신의 목을 감싸고, 승자가 누군지 확실해진다.
<</if>>
<<athletics 1>>
<<case 2>>
당신은 <<bhimPost "의">> 주위를 춤추듯 돌며, <<bhis_ yi>> 모든 공격을 피하면서 공격하려 시도한다.
<<if $danceSuccess>>
<<set _victory to 1>>
<span class="green">당신은 상대의 공격을 피하는 것이 쉽단 것을 알게 된다.</span> 당신은 <<beasttypePost "의">> 공격을 피하고 <<bhisPost "의">> <<if $monster is 1>>얼굴<<else>>주둥이<</if>>에 결정적인 한 방을 먹인다.
<<else>>
당신은 민첩하다. <span class="red">하지만 <<bhimPost "의">> 공격을 피할 만큼 민첩하지는 않다.</span> 아무리 노력해도, <<bhimPost "에게">> 한 방도 먹일 수가 없다. <<bhePost "은">> 당신을 갖고 논다는 것이 확실해지고, 당신은 결국 지쳐서 패배해 무릎을 꿇는다.
<</if>>
<<physique 1>><<danceskill 2>>
<</switch>>
<<gtiredness>><<tiredness 12>>
<<if !_victory>>
<<pain 6>><<gpain>>
<</if>>
<<pass 10>>
<br><br>
<<if _victory>>
<<if $wolfpackharmony gte 10>>
고통에 몸부림치며, <<beasttypePost "은">> 몇 걸음 뒤로 물러서다가 <<bhisPost "의">> 엉덩이를 보인다.
<<if $monster is 1>>
"<<pPackbrotherPost "은">> 보상을 받을 가치가 있다."
<</if>>
<br><br>
<<if hasSexStat("deviancy", 3)>>
<<link [[제의를 받아들인다|Wolf Cave Spar Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<deviant3>>
<<else>>
<span class="blue">당신은 이런 것을 수락할 만큼 이상성욕적이지 않다.</span>
<</if>>
<br>
<<link [[거절한다|Wolf Cave Clearing]]>><<endevent>><</link>>
<<elseif $wolfpackferocity gte 10>>
고통에 몸부림치며, <<beasttypePost "은">> 몇 걸음 물러서며 으르렁거린다. <<bHePost "가">> 다치지 않았는지 확인하려 접근하려 할 때 <<bHePost "은">> 송곳니를 드러낸다.
<<if $monster is 1>>
"<<pPackbrotherPost "은">> 뭘 또 바라는 거지? 네가 이겼다."
<</if>>
<br><br>
<<link [[다음|Wolf Cave Clearing]]>><<endevent>><</link>>
<<else>>
고통에 몸부림치며, <<beasttypePost "은">> 몇 걸음 물러선 후에 <<his_ yi>> 머리를 조아리고 <<beasttypePost "의">> 휴식처로 돌아간다.
<br><br>
<<link [[다음|Wolf Cave Clearing]]>><<endevent>><</link>>
<</if>>
<<else>>
<<if $wolfpackferocity gte 10>>
<<beasttypePost "은">> <<bhisPost "의">> 송곳니를 드러내며 당신을 땅에 고정시킨다. <<bHePost "은">> 단지 싸움에서 이기는 것에 만족하지 못한 모양이다.
<br><br>
<<if hasSexStat("deviancy", 3)>>
<<link [[굴복한다|Wolf Cave Spar Sex]]>><<set $sexstart to 1>><<set $phase to 1>><<sub 1>><</link>><<deviant3>>
<br>
<</if>>
<<link [[몸부림친다|Wolf Cave Spar Sex]]>><<set $molestationstart to 1>><<def 1>><</link>>
<<elseif $wolfpackharmony gte 10>>
<<beasttypePost "은">> 만족스러운 숨을 내쉬고 <<bHisPost "의">> <<if $monster is 1>>손으<<else>>코<</if>>로 당신을 쿡쿡 찌른다. <<bHisPost "은">> 꼬리를 다정하게 흔든다.
<br><br>
<<if hasSexStat("deviancy", 3)>>
<<link [[보상을 준다|Wolf Cave Spar Sex]]>><<set $sexstart to 1>><<set $phase to 2>><<sub 1>><</link>><<deviant3>>
<br>
<</if>>
<<link [[휴식을 취한다 (0:05)|Wolf Cave Clearing]]>><<endevent>><<pass 5>><</link>>
<<else>>
<<beasttypePost "은">> 만족스러운 숨을 내쉬고 <<bHisPost "의">> 휴식처로 돌아간다.
<br><br>
<<link [[휴식을 취한다 (0:05)|Wolf Cave Clearing]]>><<endevent>><<pass 5>><</link>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<<if $phase is 1>>
당신은 몸부림치는 것이 오직 당신을 다치게 할 뿐이라 판단하고, <<beasttypePost "에게">> 협조할 의지가 있음을 보인다.
<<set $enemytrust -= 20>><<set $enemyanger += 20>>
<<elseif $phase is 2>>
당신은 짝짓기 자세를 취하고 자신을 <<beasttypePost "에게">> 보여준다.
<<else>>
당신은 <<beasttype_ yi>> 제의를 받아들인다.
<</if>>
<<deviancy3>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
당신은 <<beasttypePost "가">> 당신을 이런 식으로 이용하도록 내버려두지 않고, <<bhimPost "에게">> 도전하려고 한다. <<bHePost "가">> 으르렁거린다.
<<if $monster is 1>>
"<<pPackbrotherPost "은">> 졌다! 이제 <<ppackbrother_ nun>> 복종해라!"
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'><<beastspluralPost "은">> 자기 일로 너무 바빠서 당신을 도와줄 수 없다.</span">>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wolf Cave Spar Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Spar Sex]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
<<beasttypePost "은">> 하품하고 눕는다.
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 절뚝거리며 당신에게서 멀어진다. <<if $monster is 1>>"<<pPackbrotherPost "가">> 마지막에는... 이겼다... "<</if>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
다른 <<beastspluralPost "가">> 당신을 괴롭히는 <<beasttypePost "에게">> 으르렁거린다. <<bHePost "은">> 처음에는 으르렁거리다가, 뒤로 물러나서 당신을 내버려 둔다.
<<lharmony>>
<<else>>
<<beasttypePost "은">> 하품하고 <<bHePost "가">> 쉬고 있던 자리로 돌아간다.
<</if>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Wolf Cave Clearing]]>><</link>><<effects>>
당신은 당신이 말하는 것을 들을 수 있도록, 검은 늑대의 바위 위로 높이 올라간다. "왜 인사를 안 하는 거야?" 라고 당신은 말한다.
<br><br>
<<if $monster is 1>>
늑대는 처음엔 반응하지 않는다. 당신은 바위에서 뛰어내린다. 그제서야 검은 늑대가 움직이며, 풀밭으로 펄쩍 뛰어내린다. <<bHePost "은">> 숲으로 걸어들어간다. "네가 강아지들을 놀라게 했다," 라고 당신은 듣는다. "재미있군-"
<<else>>
늑대는 처음엔 반응하지 않는다. 당신은 바위에서 뛰어내린다. 그제서야 검은 늑대가 움직이며, 풀밭으로 펄쩍 뛰어내린다. <<bHePost "은">> 숲으로 걸어들어간다.
<</if>>
<<gharmony>>
<br><br>
<<destinationwolfcave>><<effects>>
당신은 그들의 눈싸움을 내버려둔다.
<<gferocity>>
<br><br>
<<destinationwolfcave>><<effects>>
The situation is funny enough that it makes you laugh. Some of the tension aggravating you melts away.<<lltrauma>><<llstress>><<trauma -24>><<stress -24>>
<br><br>
<<if $speech_attitude is "meek">>
"It's very cute," you say. "I'm glad you showed me."
<<elseif $speech_attitude is "bratty">>
"You're so weird." You laugh. "Good <<if C.npc["Black Wolf"].gender is "m">>boy<<else>>girl<</if>>."
<<else>>
"Thanks," you say. "That's kind of you."
<</if>>
<br><br>
<<if $monster is 1>>
<<if C.npc["Black Wolf"].love gte 10>>
"Pack feels happier when you're happy," <<bhe>> states while wagging <<bhis>> tail.
<<else>>
"Pack is stronger when everyone's happy," <<bhe>> states with a nod.
<</if>>
<<else>>
<<if C.npc["Black Wolf"].love gte 10>>
Emboldened by your display of gratitude, the wolf walks over you to nuzzle against your face. You laugh while protecting the baby rabbit from <<bhis>> clumsy paws with your hands.
<<else>>
The wolf simply watches you intensely before breaking eye contact.
<</if>>
<</if>>
<br><br>
You tentatively pet the rabbit. It shivers under your touch but does not recoil. You spend some time with your gift before asking the Black Wolf to take it back. Sadly, you do not think taking in a rabbit pet among a wolf pack could end without tragedy. It's better to set it free.<<ltrauma>><<trauma -4>>
<br><br>
<<link [[다음|Wolf Cave Clearing]]>><<endevent>><</link>><<effects>>
<<if $outside>>
You are in the wolf cave. The ceiling hangs low. There's a breeze blowing from the back.
<<else>>
You are in the clearing outside the wolf cave. A stream runs by.
<</if>>
Most of the pack is out hunting. Younger members of the pack growl and snap at each other, practising their fighting.
<br><br>
An alarmed yelp <<if $outside>>outside<<else>>from the treeline<</if>> attracts your attention.
<br><br>
<<link [[조사한다|Wolf Cave Bear 2]]>><<set $phase to 0>><</link>><br>
<<link [[무시한다|Wolf Cave Bear 2]]>><<set $phase to 1>><</link>><br><<effects>>
<<beastNEWinit 1 bear>><<person1>>
<<if $phase is 1>>
The <<wolf_cave_plural>> are probably just play-fighting. You decide to ignore the noise and continue with what you were doing. This doesn't last long. A large shadow falls over you, and the yelping and growling gets louder. The owner of the shadow bumps into you and groans.
<br><br>
You turn to find yourself face-to-face with a <<beasttype>>. The creature has been backed up into you by the <<wolf_cave_plural>> trying to drive it away. <<bHe>> focuses <<bhis>> attention on you and growls.
<<if $wolfpackleader gte 1>>
<br><br>
<<if $monsterchance gt 0 and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
You hear <<wolf_cave_plural>> calling out for you to deal with <<bhim>><<if $monsterchance lt 100>>, alongside whines and growls of encouragement<</if>>.
<<else>>
You hear whines and growls of encouragement.
<</if>>
The pack wants you to fight.
<</if>>
<<else>>
Curious as to the cause of the commotion,
<<if $outside is 1>>
you make your way over to a group of pups by the trees and
<<else>>
you leave the cave and
<</if>>
immediately spot a group of agitated young <<wolf_cave_plural>>. You jog over.
<br><br>
<<set $outside to 1>>
As you draw close, you make out the hulking form that has the group snarling. A <<beasttype>> growls and swipes at one of the <<wolf_cave_plural>> that surround <<bhim>>.
<<if $monster is 1>>
<br><br>
"Loud <<wolf_cave_plural>>," the <<beasttype>> huffs out, "disturb my sleep when hunting. Should teach you all to stay quiet."
<</if>>
<<if $wolfpackleader gte 1>>
<br><br>
<<generateBEAST 2 wolf>><<person2>>
A <<beasttype 1>> backs up to where you stand.
<<if $NPCList[1].monster is "monster">>
"Do something!"
<<else>>
<<bHe>> looks up at you with pleading eyes.
<</if>>
The pack wants you to fight.
<<person1>><<clearsinglenpc 2>>
<</if>>
<</if>>
<br><br>
<<set $bus to "wolfcaveclearing">> /* when event is resolved, player will be deposited in the clearing regardless of where they started */
<<link [["Try to calm the " + $NPCList[0].type|Wolf Cave Bear Calm]]>><</link>><<tendingdifficulty 600 1200>><br>
<<if $monster or (!$monster and $bestialitydisable is "f")>>
<<link [[싸운다|Wolf Cave Bear Fight]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>><br>
<<else>>
<<link [[싸운다|Wolf Cave Bear Fight Finish]]>><<set $phase to 1>><</link>><br> /* autoresolve */
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"D-did we upset you somehow? That isn't very g-good of us. Please, let us make it up to you." You pick a bone up off the ground, a remnant from the wolves' last hunt, and show it to the bear. "S-some of our next hunt, maybe?"
<<elseif $speech_attitude is "bratty">>
"Hey man, calm down! You don't think that we can come to a deal?" You pick a bone up off the ground, a remnant from the wolves' last hunt, and wave it in the air. "If we give you a cut of our next hunt, will that make you happy? Think about it, a big juicy cut of meat. Sounds good, big <<if $NPCList[0].pronoun is "m">>guy<<else>>gal<</if>>?"
<<else>>
"I'm sorry that you're upset," you begin. "Are you sure we can't find a way to make you happy?" You pick a bone up off the ground, a remnant from the wolves' last hunt, and hold it up in the air. "Maybe we can give you a big cut of our next hunt?"
<</if>>
<br><br>
<<if $tendingSuccess>>
<<if $monster is 1>>
The <<beasttype>> considers the picked-over bone. "Good deal," <<bhe>> huffs out. "Food is good. Make me plump for winter."
<<else>>
The <<beasttype>> sniffs the picked-over bone and huffs in agreement. <<bHe>> seems to accept your deal.
<</if>>
<br><br>
You hold your breath until the <<beasttype>> leaves. You hope that <<bhe>> won't return. The tension vanishes as the pack resumes play-fighting. <<gharmony>>
<br><br>
<<destinationwolfcave>>
<<else>>
Your words only seem to enrage <<bhim>> further. With a snarl, the <<beasttype>> leaps forwards, intent on taking <<bhis>> anger out on you.
<br><br>
<<if $monster or (!$monster and $bestialitydisable is "f")>>
<<link [[싸운다|Wolf Cave Bear Fight]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>><br>
<<else>>
<<link [[싸운다|Wolf Cave Bear Finish]]>><<set $phase to 1>><</link>><br> /* autoresolve */
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<npcidlegenitals>>
<<set $enemyanger to 200>>
<<set $enemytrust -= 40>>
Letting out a loud yell, you pounce forwards, intent on defending your home.
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate '<span class="red">The <<wolf_cave_plural>> aren\'t willing to join the fray.</span>'>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wolf Cave Bear Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Bear Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0 or $phase is 1>>
With a scream, you kick out at the <<beasttype>>'s face, landing a strong hit. <<bHe>> lets out an equally loud <<if $monster is 1>>yell<<else>>roar<</if>> as <<bhe>> rears back. The pack snarls in delight at your victory.
<<if $phase is 1>> /* autoresolve */
However, the exertion leaves you worse for wear. <<beastescape>>
<</if>>
<br><br>
Cautious and wounded, the <<beasttype>> backs away from you and the wolves who circle around you, growing more confident and aggressive.
<<if $monster is 1>>
"Too strong. Stronger than thought," <<bhe>> breathes out,
<<else>>
<<bHe>> lets out a scared growl
<</if>>
before turning tail and fleeing. <<gferocity>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> lets out a satisfied noise and pulls away from you.
<<if $monster>>
"Noises forgotten. I will go home now."
<</if>>
<<bHe>> nuzzles at your face before turning and lumbering off, leaving you on the ground.
<br><br>
The <<wolf_cave_plural>> seem disappointed, but relieved that no one got hurt.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>><<effects>><<beastNEWinit 2 wolf>>
<<unset $halloween_lake>><<unset $halloweenWolves>>
You approach the noisy mob of wolves. They've gathered around a distressed and injured member. It's the <<beasttype 0>> you saw at the lake being attacked by students.
<br><br>
<<if $monster is 1>>
The Black Wolf rushes to the scene, shoving the others aside. "Move, stand back!" <<nnpc_he "Black Wolf">> yells. <<nnpc_His "Black Wolf">> eyes widen in shock after seeing the <<beasttype 0>>. The Black Wolf carries a look of concern, but tries <<nnpc_his "Black Wolf">> best to hide it. "What has happened to pack sibling?"
<br><br>
"Was hungry, looking for scraps at... lake." <<bHe 0>> admits ashamed. "Humans saw and attacked. Some followed while ran away..." <<bhe>> says, still shaken from the encounter.
<br><br>
"Pack not supposed to tread lake!" the Black Wolf protests. "Why would sibling disobey orders?" <<nnpc_Hes "Black Wolf">> beside <<nnpc_himself "Black Wolf">> with anger. "Humans attack sibling, and now walking into pack territory," <<nnpc_he "Black Wolf">> growls. "Must teach lesson!"
<<else>>
The Black Wolf rushes to the scene, shoving the others aside. <<bHis>> eyes widen in shock after seeing the <<beasttype 0>>. You spot what seems to be a look of concern on the Black Wolf's posture. <<nnpc_He "Black Wolf">> draws closer to inspect the wolf.
<br><br>
Upon closer inspection, you notice that the <<beasttype 0>> has a minor injury over <<bhis>> side, no doubt from <<bhis>> run in with the students. The bruise doesn't seem very concerning, so the animal is most likely just spooked.
<br><br>
The Black Wolf catches on to the scent lingering over the <<beasttype 0>> and growls furiously in response. <<nnpc_He "Black Wolf">> must be aware that this is the work of a human. The Black Wolf rises up and marches on in the direction of the lake.
<</if>>
<br><br>
<<link [[다음|Wolf Halloween 2]]>><</link>><<effects>>
<<if $monster is 1>>
Before the Black Wolf has a chance to leave, a younger <<beasttype 1>> stands in the way and embraces <<bhim>>. "Black Wolf stay!" <<bhe>> pleads. "Must protect pack!" The Black Wolf stops for a moment and considers. <<nnpc_His "Black Wolf">> demeanor changes, and <<nnpc_he "Black Wolf">> crouches down to soothe the trembling <<beasttype 1>>.
<br><br>
"Will go look for humans!" declares another <<beasttype 0>>. "Will teach not to intrude in pack territory!"
<br><br>
The Black Wolf nods in response, while seeing to the other member's state. <<nnpc_He "Black Wolf">> glances over at you, but says nothing.
<<else>>
Before the Black Wolf has a chance to leave, a younger <<beasttype 1>> stands in the way and snuggles <<nnpc_him "Black Wolf">>, nudging <<nnpc_him "Black Wolf">> with <<bhis 1>> snout. The youngster must be worried about the cave being left unprotected. The Black Wolf stops for a moment and considers. <<nnpc_His "Black Wolf">> demeanor changes, and <<nnpc_he "Black Wolf">> crouches down to soothe the trembling <<beasttype 1>>.
<br><br>
Another <<beasttype 0>> seems to have other plans. A small group of <<wolf_cave_plural>> gathers around it, intent on hunting down the responsible humans.
<br><br>
The Black Wolf seems satisfied with the proposition. <<bHe>> stays in order to see to the other member's state. <<bHe>> glances over at you curiously.
<</if>>
<br><br>
<<if $pound and $pound.progress gte 6>>
<<link [[Go with the hunting party|Wolf Halloween Dog]]>><</link>>
<<else>>
<<link [[Go with the hunting party|Wolf Halloween 3]]>><<set $phase to 0>><</link>>
<</if>>
<br>
<<link [[Stay at the cave|Wolf Halloween Stay]]>><</link>><<effects>>
You shake your head and walk away from the group. The <<beasttype 0>> huffs, before taking off and disappearing into the night. A few other <<wolf_cave_plural>> follow the lead.
<br><br>
<<destinationwolfcave>><<effects>><<loadNPC 2 "black_dog">>
You join the group of <<wolf_cave_plural>>.
<<if $monster is 1>>
"Glad to have <<ppackbrothers>> help," <<bhe>> says.
<<else>>
They seem glad to have you at their side.
<</if>>
<br><br>
As the party prepares to leave, you spot a large looming figure appear from behind the bushes. It's the Black Dog.
<<if $monster is 1>>
"If going after humans, should let me follow," <<bhe 2>> declares. "Saved from them once, allow to return favour." A hint of apprehension betrays <<bhis 2>> seemingly determined attitude.
<<else>>
You wonder if the dog may feel an odd sense of gratitude towards you for saving <<bhim 2>> from the pound. It may prove advantageous to have more help during the expedition.
<</if>>
<br><br>
<<link [[받아들인다|Wolf Halloween 3]]>><<set $phase to 1>><</link>>
<br>
<<link [[거절한다|Wolf Halloween 3]]>><<set $phase to 2>><</link>><<effects>>
<<if $phase is 0>>
<<endevent>><<beastNEWinit 3 wolf>>
You join the group of <<wolf_cave_plural>>.
<<if $monster is 1>>
"Glad to have <<ppackbrothers>> help," <<bhe>> says.
<<else>>
They seem glad to have you at their side.
<</if>>
<<elseif $phase is 1>>
<<set $blackDog to true>>
You nod at the Black Dog, prompting <<bhim 2>> to join the party. "Have dealt with humans before, know what pack will face," <<bhe 2>> comments.
<<elseif $phase is 2>>
You reach out to the Black Dog, signalling <<bhim 2>> to stay. The dog gives you a worried look, but nods in response. You gather the rest of the <<wolf_cave_plural>> and venture out.
<</if>>
<br><br>
<<generateyv4>><<generateyv5>><<generateyv6>>
You walk through the forest along with <<if $blackDog>>the Black Dog and<</if>> the rest of the <<wolf_cave_plural>>. A more well-seasoned <<beasttype 0>> follows a set of tracks for the others to follow.
<br><br>
Your group suddenly comes to a halt. Despite your disadvantage in tracking skills, you hear the echoing of laughter while the smell of beer hangs in the air. The students from the lake must be nearby. You sneak through the bushes and spot three people around your age. They can be heard bantering and laughing loudly to one another.
<br><br>
"You're a real bastard, you know that?" says a <<person4>><<person>> wearing a scarecrow costume.
<br><br>
"Oh shut your mouth, that fucking mutt was going to attack us. I'm a bloody hero!" answers the <<person5>><<person>> through <<his>> robot helmet.
<br><br>
"It looked just like my dog, I wanted to pet it!" adds a <<person6>><<person>> donning a lion onesie.
<br><br>
The <<group>> chatter amongst themselves, completely unaware to your presence.
<br><br>
<<link [[Confront|Wolf Halloween 4]]>><<set $phase to 0>><</link>>
<br>
<<link [[Warn|Wolf Halloween 4]]>><<set $phase to 1>><</link>><<effects>>
You creep around the unaware partygoers, stepping out of the bushes to meet them face to face.
<<if $phase is 0>>
<<if $speech_attitude is "meek">>
"H-Hey you...! Stop!"
<<elseif $speech_attitude is "bratty">>
"Hey assholes, listen here!"
<<else>>
"Hold it right there, you lot!"
<</if>>
you shout.
<br><br>
The trio is startled for a moment, before setting their eyes on you and laughing in relief. "What's this dumb slut doing here?" the <<person5>><<person>> chuckles.
<br><br>
"You lost?" asks the <<person4>><<person>>. "You cute little thing. Come with us, we'll keep you company."
<br><br>
<<if $speech_attitude is "meek">>
"You three... You're so mean!" you say. "Now we're going to teach you a lesson!"
<<elseif $speech_attitude is "bratty">>
"You fuckers never should have come here," you spit. "We're pissed now, and we want payback!"
<<else>>
"Attacking a defenceless animal was a huge mistake," you say. "We're here to get even!"
<</if>>
<br><br>
They stare at you in a mix of confusion and anger. The <<person5>><<person>> laughs. "Who is <i>we</i>, slut?"
<<elseif $phase is 1>>
<<if $speech_attitude is "meek">>
"You guys really messed up..." you say. "T-They are so mad now. You should have just run!"
<<elseif $speech_attitude is "bratty">>
"You three are knee deep in it now," you say. "They're fucking pissed, not sure if I can help you now..."
<<else>>
"You've really done it now," you say. "They're fuming right now. They'll want to teach you a lesson."
<</if>>
<br><br>
"They?" asks the <<person5>><<person>>. "Are you threatening us, slut? Who is they?"
<</if>>
<br><br>
<<link [[다음|Wolf Halloween 5]]>><</link>><<effects>>
<<if $blackDog>>
The <<person4>><<person>> moves closer, but is immediately flanked by the Black Dog. The <<beasttype 2>> has no trouble throwing the teen to the ground.
<<else>>
The <<person4>><<person>> moves closer, but is immediately jumped by a <<beasttype 1>>. The beast catches the student by surprise, and drives <<person4>><<him>> down onto the ground.
<</if>>
<br><br>
The other two students yell. The <<person6>><<person>> reaches for a rock in the ground. As <<he>> winds for a throw, <<his>> arm is caught in the maws of a <<beasttype 0>> emerging from the bushes. They tussle for a moment, before the <<beasttype 0>> manages to wrestle <<person6>><<him>> to the floor.
<br><br>
"Call someone, go get some help please!" they shout to the <<person5>><<person>>. <<He>> comes to <<his>> senses and makes a run for it, before being cut off by two other pack members. The <<person>> freezes in place.
<br><br>
The three are rounded up together. The pack circles around them with an anger they can barely contain.
<br><br>
<<link [[Leave them with a warning|Wolf Halloween 6]]>><<set $phase to 0>><</link>>
<br>
<<link [[Tease them|Wolf Halloween 6]]>><<set $phase to 1>><</link>><<effects>>
<<if $phase is 0>>
<<if $speech_attitude is "meek">>
"I-I hope you've learned your lesson you three!" you say. "Bad people always get what's coming to them!"
<<elseif $speech_attitude is "bratty">>
"If we ever see you three fucks wandering here again..." you threaten. "You'll get much worse than just a scare."
<<else>>
"We'll let you go unharmed... this time," you say. "You're lucky my pack wasn't hungry tonight!"
<</if>>
<br><br>
The students nod in response. They hold each other tightly as they shiver in fear.
<<elseif $phase is 1>>
<<if $speech_attitude is "meek">>
"Happy Halloween!" you manage, containing your laughter. "Never seen anyone this scared, geez!"
<<elseif $speech_attitude is "bratty">>
"Happy Halloween!" You chuckle at them. "Don't get mad, everyone is entitled to a good pant shitting tonight!"
<<else>>
"Like the pups, do you?" you laugh. "Not so funny when you're outnumbered, is it?"
<</if>>
<br><br>
They give you a collective look of confusion. "Who the fuck..." manages the <<person4>><<person>>.
<</if>>
<br><br>
Satisfied with your stunt, you turn to leave back to the cave, only to notice that the <<wolf_cave_plural>> aren't following.
<br><br>
The pack remains captivated with the students, who stick together and tremble in fear. A <<beasttype 0>> eyes the <<person5>><<person>> with unrestrained lust, before lunging for <<him>>, making <<him>> shriek.
<br><br>
"Leave <<him>> alone!" yells the <<person6>><<person>>, smacking the <<beasttype 0>> in the face. The <<beasttype 0>> growls, angered. The other <<wolf_cave_plural>> grow ever bolder with their advances.
<br><br>
You yell at the <<wolf_cave_plural>>, telling them to leave the three alone. They turn in unison, and you're met with the unfamiliar sight of <span class="red">a pack of ravenous <<if $monster is 1>>monsters<<else>>beasts<</if>> bathed in red moonlight</span>, not the same ones you remember from just hours ago.
<br><br>
<<if $wolfpackleader is 1>>
<<set _winReason to "Alpha">>
<<elseif $blackDog>>
<<set _winReason to "Black Dog">>
<</if>>
<<link [[Insist|Wolf Halloween 7]]>><<stress 6>><<set $phase to 0>><</link>><<gstress>><<note _winReason "gold">>
<br>
<<link [[Back off|Wolf Halloween 7]]>><<set $phase to 1>><</link>><<effects>>
<<if $phase is 0>>
<<if $wolfpackleader is 1 or $blackDog>>
<<famegood 10>>
<<if $wolfpackleader is 1>>
"I said that's enough!" you yell. "I am the alpha and you will listen to me!"
<br><br>
The <<wolf_cave_plural>> relent their assault, pacing menacingly towards you instead. A <<beasttype 1>> growls, before shoving you aside and marching angrily towards the cave along with the rest of the wolves.
<<else>>
"I said stop!" you yell. "They got the message!"
<br><br>
The <<wolf_cave_plural>> relent their assault, pacing menacingly towards you instead. A <<beasttype 1>> prepares to lunge, but is stopped by the Black Dog, who steps in front of you shielding you behind <<bhim 2>>. The <<beasttype 1>> growls, before joining <<bhis 1>> brethren on their way back to the cave.
<</if>>
<<if $monster is 1>>"<<pPackbrother>> should not get in way of pack."<</if>><<gferocity>>
<br><br>
<<if $blackDog>>
<<if $monster is 1>>
The Black Dog gives you a slight smile of approval as <<bhe 2>> leaves. "Glad friend showed mercy tonight," <<bhe 2>> says. "Should never punish violence with more violence."
<<else>>
The Black Dog wags <<bhis 2>> tail happily in approval. Could <<bhe 2>> have felt pity for the teens, given their defenceless position?
<</if>>
<br><br>
<</if>>
You approach the sobbing students. The <<person4>><<person>> flinches at your touch, but you manage to help <<him>> to <<his>> feet and pat the dirt off <<his>> costume.
<<if $speech_attitude is "meek">>
"I-it wasn't supposed to go that far," you say. "Please, just... don't mess with the pack again."
<<elseif $speech_attitude is "bratty">>
"Well, that nearly went to shit," you say. "Keep away from the pack, and it won't happen again."
<<else>>
"I lost control of the situation," you say. "Sorry about the scare, but don't attack the pack again."
<</if>>
<br><br>
The students scramble to their feet and run away, disappearing behind the trees. You decide it's best to return to the cave for now.
<br><br>
<<unset $blackDog>>
<<destinationwolfcave>>
<<else>>
"I said stop!" you yell. "They got the message!"
<br><br>
The <<wolf_cave_plural>> relent their assault, pacing menacingly towards you instead. The <<beasttype 1>> growls. <<if $monster is 1>>"<<pPackbrother>> has forgotten place. Will gladly remind!"<</if>>
<br><br>
<<saveNPC 3 "halloween_lake">>
<<beastNEWinit 3 wolf>>
<<link [[다음|Wolf Halloween Fight]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<elseif $phase is 1>>
You step away from the <<wolf_cave_plural>>, and see them pounce on the helpless trio. Fabric flies through the air as their costumes are torn to shreds and their bodies are laid bare to the feral beasts. <<if $monster is 1>>A <<beasttype 0>> lets loose a wild roar, not bothering with words anymore.<</if>>
<br><br>
<<if $blackDog>>
The Black Dog attempts to intervene, but is stopped by one of the <<beasttype 1>>s.
<<if $monster is 1>>
"Back off, outsider!" <<bhe>> yells. "Lucky we even allow to follow!"
<<else>>
It doesn't seem wise to provoke their ire in a moment like this.
<</if>>
<br><br>
<</if>>
You witness in horror the display of cruelty and ruthlessness of the pack as they have their wicked way with the students. The three of them are mercilessly raped for what feels like hours until the last of the <<wolf_cave_plural>> is finally sated. They leave their ruined prey laying on the grass as they march off.
<<trauma 6>>
<br><br>
The students scramble to their feet, with their costumes completely destroyed. They sob inconsolably as they shamble away with what little dignity they have left.
<br><br>
<<if $blackDog>>
The Black Dog remains by your side.
<<if $monster is 1>>
"Sorry about humans," <<bhe>> utters in a disheartened tone. "Don't blame friend, never intended things to be like this, I'm sure." You
<<else>>
<<bHe 2>> whimpers in regret as <<bhe 2>> watches the students leave. You wonder if even the Black Dog may have found their punishment too severe. You pet <<bhim 2>> in reassurance, and
<</if>>
walk together back to the relative safety of the cave.
<<else>>
Nothing can be done to help. You decide it's best to return to the relative safety of the wolf cave for the night.
<</if>>
<br><br>
<<unset $blackDog>>
<<destinationwolfcave>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>><<beastTrainGenerate>>
<<set $enemytrust -= 40>><<set $enemyanger to 60>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "The students watch in horror, but <span class='red'>do nothing to help.</span>">>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wolf Halloween Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Halloween Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Wolf Halloween Fight]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Wolf Halloween Fight Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<wolfpacktrust>>
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Wolf Halloween Fight]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<<wolfpacktrust>>
<br><br>
<<link [[다음|Wolf Halloween Fight Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $enemywounded gt $enemyejaculated>>
<<famegood 10>>
You stand triumphantly over the defeated <<wolf_cave_plural>>. They recover shortly after. They keep their distance, now seemingly less eager to provoke you.
<br><br>
<<endevent>>
<<loadNPC 0 "halloween_lake">>
<<tearful>> you approach the sobbing students. The <<person1>><<person>> flinches at your touch, but you manage to help <<him>> to <<his>> feet and pat the dirt off <<his>> costume.
<<if $speech_attitude is "meek">>
"Oh, it was dumb of you to come here!" you protest. "It's scary and dangerous. Stay in town next time, okay?"
<<elseif $speech_attitude is "bratty">>
"You idiots," you scowl at them. "Don't go doing stupid shit like this again, got it? I won't be around next time."
<<else>>
"Not the brightest move to annoy the pack, was it?" you ask. "Go on, get out of here."
<</if>>
<br><br>
The students scramble to their feet and run away, disappearing behind the trees. You decide it's best to return to the cave for now.
<<elseif $enemywounded is 0>>
The <<wolf_cave_plural>> settle down, their palpable lust abated. They leave your spent body laying on the ground before leaving to the cave.
<br><br>
<<tearful>> you raise to your feet and look around for the students. They must have scrambled off during the commotion. You take a moment to recuperate and make your way back to the cave.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>><<clearNPC "halloween_lake">>
<<destinationwolfcave>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $wolfpacktrust gte 18 or $wolfpackleader gte 1>>
<<if playerIsPregnant() and playerBellySize() gte 15>>
<<set _pregnancy to getPregnancyObject()>>
<<npc "Black Wolf">>
You try to follow the <<wolf_cave_plural>>, but the Black Wolf turns and sniffs around your belly.
<<if $monster is 1>>
"Stay! Watch young. Protect belly."
<<if _pregnancy.type is "wolf" and _pregnancy.potentialFathers.find(father => father.source === "Black Wolf")>>
As <<bhe>> proudly looks at your belly.<<set $blackWolfPregnancyHunt to true>>
<</if>>
<<else>>
<<bHe>>
<<if _pregnancy.type is "wolf" and _pregnancy.potentialFathers.find(father => father.source === "Black Wolf")>>
looks more confidant than normal and clearly<<set $blackWolfPregnancyHunt to true>>
<</if>>
wants you to stay with the younger <<wolf_cave_plural>> to protect you and your growing belly.
<</if>>
<br><br>
<<endevent>>
당신은 그들이 나무 사이로 떠나는 것을 지켜본다.
<br><br>
<<destinationwolfcave>>
<<elseif $blackWolfNotHunting>>
<<npc "Black Wolf">>
The Black Wolf sits, watching from <<bhis>> rock with <<bhis>> extended belly showing.
<<endevent>>
<br><br>
<<if $wolfpackleader gte 1>>
The pack bays and howls as members nip and bite each other in excitement. But no one has started running yet. They're all looking at you.
<<else>>
Members of the pack snarl and bite over who gets to lead the hunt.
<</if>>
<<set $outside to 1>>
<br><br>
<<link [[Take the lead (0:15)|Wolf Cave Hunt No Black Wolf Start]]>><<set $phase to 1>><</link>>
<br>
<<link [[Look away (0:30)|Wolf Cave Hunt No Black Wolf Start]]>><</link>>
<<else>>
<<set $dateCount.BlackWolfHunts++>>
그들이 나무 사이로 떠날 때, 당신은 <<wolf_cave_plural_ ul>> 따른다. 그들은 당신을 막지 않는다.
<br><br>
<<set $outside to 1>>
동굴에서 멀지 않은 곳에서 그들은 뛰기 시작한다. 그들은 빠르게 움직여 따라잡기 어렵다.
<<gathletics>><<athletics 1>><<physique 1>><<pass 10>>
<br><br>
<<wolfhuntevents>>
<</if>>
<<else>>
당신은 <<wolf_cave_plural_ ul>> 따라가려고 하지만, 검은 늑대가 당신을 향해 으르렁댄다.
<<npc "Black Wolf">>
<<if $monster is 1>>
"여기 있어! 새끼를 보살펴라. 신뢰를 쌓아."
<<else>>
<<bHePost "은">> 당신이 어린 <<wolf_cave_plural_ gwa>> 있기를 원한다.
<</if>>
<br><br>
<<endevent>>
당신은 그들이 나무 사이로 떠나는 것을 지켜본다.
<br><br>
<i>만약 그들이 당신을 더 신뢰한다면 그들은 기꺼이 당신이 따라오게 할 것이다.</i>
<br><br>
<<destinationwolfcave>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
<<npc "Black Wolf">>
Black Wolf huffs, but dutifully stands.
<<if playerIsPregnant() and playerBellySize() gte 15>>
<<if $monster is 1>>
"Will bring prey, for pups."
<<else>>
<<bHe>> gives your pregnant belly a lick before leaving.
<</if>>
<<elseif $wolfpackleader is 1 and (statusCheck("Black Wolf").love lt 125 or $wolfpackharmony lt 18)>>
<<if $monster is 1>>
"Alpha should lead hunt."
<<else>>
<<bHe>> looks disapproving, but heeds your decision nonetheless.
<</if>>
<<if $wolfpackharmony lt 18>>
<<npcincr "Black Wolf" love -1>> <<llove>>
<</if>>
<<else>>
<<if $monster is 1>>
"Will bring prey, my mate."
<<else>>
<<bHe>> gives you a lick on the cheek before leaving.
<</if>>
<<gharmony>>
<<gferocity>>
<</if>>
<br><br>
<<bHe>> bounds off to lead the pack as they depart between the trees, leaving you with the younger <<wolf_cave_plural>>.
<<endevent>>
<<elseif $blackWolfNotHunting>>
The pack departs between the trees, leaving you and the Black Wolf with the younger <<wolf_cave_plural>>.
<<if $wolfpackleader gte 1>>
<<npc "Black Wolf">>
<<if $monster is 1>>
<br><br>
"Alpha should be leading." When <<bhe>> notices you staring, <<bhe>> huffs, seemingly disappointed.
<</if>>
<<endevent>>
<</if>>
<<else>>
무리는 나무 사이로 떠나며, 당신에게 <<wolf_cave_plural_ ul>> 맡긴다.
<</if>>
<br><br>
<<if $wolfpackferocity gte 15 and $rng gte 90>>
<<link [[다음|Wolf Cave Bear]]>><</link>>
<<else>>
<<destinationwolfcave>>
<</if>><<location "forest">><<effects>>
당신은 강을 따라 무리와 함께 달린다. 당신은 부드러운 풀밭에 와 있다. <<wolf_cave_pluralPost>>중 일부는 휴식을 위해 누워있다.
<br><br>
<<if $wolfpackleader gte 1>>
<<link [[휴식한다 (1:00)|Wolf River Rest]]>><<tiredness -12>><</link>>
<br>
<<link [[쉴 시간은 없다|Wolf River Rouse]]>><</link>>
<br>
<<if $rng gte 51>>
<<link [[검은 늑대의 결정을 따른다|Wolf River Rest]]>><<tiredness -12>><</link>>
<br>
<<else>>
<<link [[검은 늑대의 결정을 따른다|Wolf River Rouse]]>><</link>>
<br>
<</if>>
<<else>>
<<npc "Black Wolf">>
<<if $rng gte 51>>
검은 늑대가 드러눕고, 당신과 다른 <<wolf_cave_pluralPost>>도 뒤따른다.
<<if $monster is 1>>
"쉬어. 힘을 아낀다."
<</if>>
<br><br>
<<link [[다음 (1:00)|Wolf River Rest]]>><<tiredness -12>><</link>>
<br>
<<else>>
<<if $monster is 1>>
검은 늑대가 짖는다. "쉴 시간 없어! 바람에 실린 냄새를 맡아라. 서둘러."
<<else>>
검은 늑대가 그들에게 으르렁대고, 그들은 뒤로 물러선다.
<</if>>
<br><br>
<<link [[다음|Wolf River Rouse]]>><</link>>
<br>
<</if>>
<</if>>
<<endevent>><<location "forest">><<effects>>
당신은 절벽 아래에 썩어가는 그루터기에 다가간다. 바닥에서 자라는 버섯 무리가 있고, 일부는 분홍색이고 일부는 빨간색이다.
<<if currentSkillValue('science') gte 400>>
당신은 빨간색 늑대 버섯을 발견한다. 이는 힘을 부여한다고 생각해 고대 전사들이 소중히 여겼다. 당신은 분홍색도 발견한다. 그것은 최음제이며 <<wolf_cave_plural_ ul>> 포함한 많은 짐승들에게 유독하다.
<<elseif currentSkillValue('science') gte 200>>
당신은 빨간색 늑대 버섯을 발견한다. 이는 힘을 부여한다고 생각해 고대 전사들이 소중히 여겼다. 당신은 분홍색 버섯에 대해서는 알지 못한다.
<<else>>
당신은 그것에 대해서는 알지 못한다.
<</if>>
<br><br>
<<tendingicon "wolfshrooms">><<link [[빨간색 버섯을 가져간다|Wolf Cliff2]]>><<set $wolfpackshroom to "red">><</link>>
<br>
<<tendingicon "aphrodisiac shrooms">><<link [[분홍색 버섯을 가져간다|Wolf Cliff2]]>><<set $wolfpackshroom to "pink">><<arousal 600>><</link>><<garousal>>
<br>
<<refuseicon>><<link [[그대로 둔다|Wolf Cliff2]]>><</link>>
<br><<location "forest">><<effects>>
무리는 잠시 휴식을 취한다. 당신은 심지어 잠이 든 것 같다.
<<pass 45>>
<<gharmony>><<lferocity>><<ltiredness>>
<br><br>
사냥하는 무리는 불안해하더니, 곧 사냥이 계속된다.
<<gathletics>><<athletics 1>><<physique 1>><<pass 10>>
<br><br>
<<wolfhuntevents>><<location "forest">><<effects>>
무리가 일어나고 사냥이 계속된다.
<<gathletics>><<athletics 1>><<physique 1>><<pass 10>>
<br><br>
<<wolfhuntevents>><<location "forest">><<effects>>
무리가 다시 움직이기 시작하고, 당신은 그들을 따라잡기 위해 달려간다.
<<gathletics>><<athletics 1>><<physique 1>><<pass 10>>
<br><br>
<<wolfhuntevents>><<npc "Black Wolf">>
<<location "forest">><<effects>>
당신은 사슴 발자국을 따라간다. 그들은 마치 당신이 맡을 수 없는 냄새를 맡을 수 있는 것처럼 고개를 더 자주 든다. 잠시 후 그들은 달려가기 시작한다.
<br><br>
<<if $athleticsSuccess>>
그들은 당신을 챙겨주지 않지만, <span class="green">당신은 충분히 그들을 따라갈 수 있다.</span> 곧 공터에 도착한다. 다른 쪽에는 외로이 서 있는 사슴이 있다. 그것은 풀을 뜯어먹는 것을 멈추고 무리를 보고 당황한 상태로 질주한다.
<br><br>
<<if 20 + $wolfpackharmony + $wolfpackferocity gte $rng>>
그것은 숲을 가로지르며 나무 사이로 달려가 곧 보이지 않게 된다. 검은 늑대는 다른 무리를 남겨두고 그 뒤를 쫒는다. 당신은 또 다른 공터에 들어가 사냥감에게서 승리를 거둔 검은 늑대를 발견한다.
<br><br>
<<if random(1,5) is 1>>
<<endevent>><<beastNEWinit 1 wolf>><<saveNPC 0 rival_wolf>>
The pack gathers around their prey, but something stops them before they get the chance to feast. A different pack reveals itself in front of you. Teeth bared, they approach bearing a menacing posture.
<br><br>
<<if $wolfpackleader is 1>>
Their leader, a larger <<beasttype>>, has <<bhis>> eyes fixed on you.
<<if $monster is 1>>
"You leader?" <<bhe>> growls. "Pack stand down! Give quarry now!"
<<else>>
<<bHe>> growls aggressively, demanding that you surrender the prey to <<bhim>>.
<</if>>
<br><br>
A small group at first, you start to notice more of the rival pack members stepping out from behind the bushes, surrounding the rest of your brethren. They outnumber you.
<br><br>
<<endevent>><<npc "Black Wolf">>
The Black Wolf stands by your side.
<<if $monster is 1>>
"Give order," <<bhe>> whispers to you. "Pack will follow."
<</if>>
<br><br>
The <<wolf_cave_plural>> waits for your signal.
<br><br>
<<endevent>><<loadNPC 0 rival_wolf>>
<<link [[Fight the leader|Wolf Rival Challenge]]>><</link>>
<br>
<<if hasSexStat("deviancy", 2)>>
<<link [[Offer yourself to the pack|Wolf Rival Offer]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Retreat|Wolf Rival Retreat]]>><</link>>
<<else>>
Their leader, a larger <<beasttype>>, has <<bhis>> eyes fixed on the Black Wolf.
<<if $monster is 1>>
"You leader?" <<bhe>> growls. "Pack stand down! Give quarry now!"
<<else>>
<<bHe>> gives the Black Wolf a chilling glare, demanding that the pack surrender the prey to <<bhim>>.
<</if>>
<br><br>
<<endevent>><<npc "Black Wolf">>
The Black Wolf snarls back, but flattens <<bhis>> ears. You start to notice more of the rival pack members stepping out from behind the bushes, surrounding the rest of your brethren. They outnumber you.
<br><br>
<<bHis>> confidence lost from the sudden approach, the Black Wolf seems unsure as to how to respond.
<br><br>
<<if hasSexStat("deviancy", 2)>>
<<endevent>><<loadNPC 0 rival_wolf>>
<<link [[Offer yourself to the pack|Wolf Rival Offer]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[도망친다|Wolf Rival Flee]]>><</link>><<athleticsdifficulty 1 1000>>
<</if>>
<<else>>
검은 늑대는 스스로 선택한 부위를 차지한다. 근처에 좋은 과일들이 자라고 있는 것이 보인다. 당신은 사슴 옆에 앉는다.
<<if $monster is 1>>
<<bHePost "이">> 당신 옆에 앉아서 당신의 머리에 손을 얹는다. "좋은 사냥이군. <<ppackbrotherPost>> 덕에 성공했다."
<</if>>
<<stress -12>><<lstress>>
<br><br>
무리는 느긋하고 여유롭게 식사시간을 보낸다. 작은 소란이 일어나자 검은 늑대는 <<bhisPost "의">> 자리를 떠나 그것을 제압한다.
<br><br>
<<endevent>>
<<wolfpackhuntoptions>>
<</if>>
<<else>>
그것은 숲을 가르며 나무 사이로 달려간다. 무리는 뒤를 쫒지만, 그런 속도로 계속 달려 빠르게 지치게 된다. 사슴은 도망쳤다.
<br><br>
<i>더 높은 화합과 흉포함이 성공적인 사냥의 기회를 늘려줄 것이다</i>
<br><br>
낙심하지만, 낙담하지 않은 <<wolf_cave_plural_ un>> 더 쉬운 먹잇감의 냄새를 맡으려고 한다. 그들은 미풍에 섞인 무언가를 맡아낸 후 갑자기 달려나간다.
<<gathletics>><<athletics 4>><<physique 2>>
<br><br>
<<endevent>>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>>
<<else>>
그들은 당신을 챙겨주지 않았고, <span class="red">당신은 따라갈 수 없었다.</span>. 당신은 숲속에서 그들을 놓친다.
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $forest to 60>><</link>>
<br>
<</if>>
<<pass 60>><<location "forest">><<effects>>
<<beastNEWinit 1 boar>>
당신은 길을 따라 풀이 무성한 둔덕에 도착한다. 그 꼭대기에는 야생의 <<beasttypePost "이">> 사슴 시체를 씹고 있다. <<bHePost "은">> 무리를 발견하고 아래를 노려본다.
<br><br>
<<if $rng gte 51>>
후방의 <<wolf_cave_plural_ i>> 도착하기 전에 <<beasttypePost "이">> 시체를 뛰어넘어, 언덕을 내려와 당신에게 곧장 돌진한다!
<br><br>
<<link [[제자리에 서 있는다|Wolf Carrion Stand]]>><</link>><<physiquedifficulty 2000 12000>>
<br>
<<link [[도망친다|Wolf Carrion Run]]>><</link>>
<br>
<<else>>
마지막 무리가 도착하기 전에, <<beasttypePost "이">> 시체를 뛰어넘어, 늑대를 향해 곧바로 언덕 아래로 돌진한다.
<br><br>
<<endevent>><<npc "Black Wolf">>
<<if $wolfpackharmony + $wolfpackferocity + 20 gte $rng>>
검은 늑대는 <<bhisPost "이">> 서 있던 곳에 그대로 서 있다. 공격자는 방향을 바꾸고 숲으로 뛰어든다.
<br><br>
검은 늑대는 <<bhimselfPost "이">> 스스로 선택한 부위를 차지한다. 근처에 좋은 과일들이 자라고 있는 것이 보인다. 당신은 사슴 옆에 앉는다.
<<if $monster is 1>>
<<bHePost "이">> 당신 옆에 앉아서 당신의 머리에 손을 얹는다. "좋은 사냥이군. <<ppackbrotherPost>> 덕에 성공했다."
<</if>>
<<stress -12>><<lstress>>
<br><br>
무리는 느긋하고 여유롭게 식사시간을 보낸다. 작은 소란이 일어나자 검은 늑대는 <<bhisPost "의">> 자리를 떠나 그것을 제압한다.
<br><br>
<<endevent>>
<<wolfpackhuntoptions>>
<<else>>
검은 늑대는 <<bhisPost "이">> 서 있던 곳에 그대로 서 있고, 공격자의 돌격이 <<bhimPost "을">> 한쪽으로 밀어낸다. 그것은 무리들 사이에서 미친듯이 날뛰고, 당황한 무리는 안전한 나무쪽으로 달려간다.
<br><br>
<i>더 높은 화합과 흉포함이 성공적인 사냥의 기회를 늘려줄 것이다</i>
<br><br>
무리와 함께 숲을 달려간다. 더 쉬운 먹잇감이 있을 것이다.
<<gathletics>><<athletics 4>><<physique 2>>
<br><br>
<<endevent>>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>>
<</if>>
<<pass 60>><<location "forest">><<effects>>
<<beastNEWinit 1 bear>>
You come to a small cave and see a large shape rise and fall in a steady rhythm. It's a <<beasttype>>, lying with its eyes shut beside a fresh kill. It looks like a deer. The pack creeps closer. They'll need the element of surprise.
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[Distract it|Wolf Bear Distract]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Attack|Wolf Bear Attack]]>><</link>>
<br><<location "forest">><<effects>>
The pack seems uneasy. They wouldn't normally track a pack of humans unless the situation was dire. They follow you regardless. Their run slows to a prowl, and soon after you hear laughter ahead. You creep forward. Three hunters sit around a fire. A deer carcass lies on the ground beside them. They each have a rifle.
<br><br>
A frontal attack would be very risky.
<br><br>
<<if $exposed gte 2>>
<<if hasSexStat("exhibitionism", 5)>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. It would be so embarrassing to stride into the middle of them like this. But it could work to your advantage.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 0>><</link>><<skulduggerydifficulty>><<exhibitionist5>>
<br>
<<else>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. There's no way you can let them see you.
<br><br>
<</if>>
<<elseif $exposed gte 1>>
<<if hasSexStat("exhibitionism", 3)>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. It would be so embarrassing to stride into the middle of them like this. But it could work to your advantage.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 1>><</link>><<skulduggerydifficulty>><<exhibitionist3>>
<br>
<<else>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. There's no way you can let them see you.
<br><br>
<</if>>
<<else>>
<<set $skulduggerydifficulty to 800>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[Attack|Wolf Hunters Attack]]>><</link>>
<br>
<<link [[떠난다|Wolf Hunter Leave]]>><</link>>
<br><<location "forest">><<effects>>
<<npc "Black Wolf">>
<<if $phase is 0>><<set $wolfpackshroom to "none">>
You crumble the red mushroom onto the Black Wolf's food. <<bHe>> spots you and growls, but relents when <<bhe>> sees you carry nothing away. <<bHe>> returns to <<bhis>> place and continues eating. Over the next few hours <<bhe>> becomes more territorial, glaring at other <<wolf_cave_plural>> who approach the deer.
<<gferocity>>
<br><br>
<<elseif $phase is 1>><<set $wolfpackshroom to "none">>
<<wearProp "pinkshroom">>
You crumble the pink mushroom onto the Black Wolf's food. <<bHe>> spots you and growls, but relents when <<bhe>> sees you carry nothing away. <<bHe>> returns to <<bhis>> place and continues eating. Over the next few hours <<bhe>> becomes lethargic. The other <<wolf_cave_plural>> notice and try their luck at parts of the deer they wouldn't normally be allowed.
<<lferocity>><<set $wolfpackpoisoned to 1>>
<br><br>
<</if>>
<<endevent>><<beastNEWinit 1 wolf>>
You lie on the grass with your head resting on a <<beasttype>>. All that running is tiring. You close your eyes and sleep. You're awoken when the <<beasttype>> you were resting on stands up.
<br><br>
<<endevent>>
<<if $phase is 0>><<wearProp "wolfshroom">><<else>><<wearProp "pinkshroom">><</if>>
<<set $huntstate to "success">>
<<wolfhuntevents>><<location "forest">><<effects>>
<<generate1>><<generate2>><<generate3>>
The pack gets into position around the camp, then rush in from all directions!
<br><br>
<<if $wolfpackharmony + $wolfpackferocity - 20 gte $rng>>
The hunters are quick to react, but not quick enough. A <<person1>><<person>> reaches for <<his>> gun, which <<he>> left where <<he>> sat, but it's too late. The Black Wolf lunges and grabs <<his>> arm.
<br><br>
The other <<wolf_cave_plural>> follow the Black Wolf's lead. You back away as they drive the hunters into a tight circle with their backs against each other.
<br><br>
"Th-this is m-mad," the <<person>> stammers.
<br><br>
<<earnFeat "Top of the Food Chain">>
<<link [[Demand valuables|Wolf Hunters Valuables]]>><</link>><<crime "thievery">>
<br>
<<link [[Let them go|Wolf Hunters Go]]>><</link>>
<br>
<<else>>
The hunters are quick to react. They grab their rifles and fire at the pack. The bullets whiz into the forest. Though unharmed, the <<wolf_cave_plural>> turn their tails and flee to safety. You go with them.
<<lharmony>><<lferocity>>
<br><br>
<i>더 높은 화합과 흉포함이 성공적인 사냥의 기회를 늘려줄 것이다</i>
<br><br>
You run into the forest once more, the pack following close behind. There must be easier prey.
<<gathletics>><<athletics 1>><<physique 1>><<pass 15>>
<br><br>
<<endevent>>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>><<location "forest">><<effects>>
<<generate1>><<generate2>><<generate3>>
<<if $phase is 0>>
<<flaunting>> you emerge from the safety of the trees, naked. You hear one of your packmates whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.
<<exhibitionism5>>
They gape at you. The closest, a <<person1>><<person>>, is the first to speak. "Why, if it isn't a forest nymph, come to keep us warm." <<He>> stands up, and the others do too.
<br><br>
<<elseif $phase is 1>>
<<flaunting>> you emerge from the safety of the trees, despite being exposed so. You hear one of your packmates whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.
<<exhibitionism3>>
They gape at you. The closest, a <<person1>><<person>>, is the first to speak. "Looks like you forgot to dress properly." <<He>> stands up, and the others do too.
<br><br>
<<else>>
You emerge from the safety of the trees. You hear one of your packmates whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.
<br><br>
They jump and reach for their guns when they see you, but soon calm down. The closest, a <<person1>><<person>>, is the first to speak. "You shouldn't sneak up on people like that," <<he>> says. "You're liable to get hurt." <<He>> leers at you as <<he>> stands up, and the others do too.
<br><br>
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<skulduggeryuse>>
A <<person2>><<person>> cocks <<his>> head as if listening, <span class="green">but doesn't hear anything.</span> <<He>> grins at you. "Walking the woods all alone are we? Don't fret, we'll look after you."
<br><br>
"That's right," a <<person3>><<person>> says next as <<he>> eyes you up and down. "Question is, what shall we do with you?"
<br><br>
They're so taken by you they don't notice the many pairs of eyes glowing in the dark, drawing closer. The <<person1>><<person>> looks over <<his>> friend's shoulder and horror spreads on <<his>> face. <<He>> reaches for <<his>> gun, which <<he>> left where <<he>> sat, but it's too late. The Black Wolf lunges and grabs <<his>> arm.
<br><br>
The other <<wolf_cave_plural>> follow the Black Wolf's lead. You back away as they drive the hunters into a tight circle with their backs against each other.
<br><br>
"Th-this is m-mad," the <<person>> stammers.
<br><br>
<<earnFeat "Top of the Food Chain">>
<<link [[Demand valuables|Wolf Hunters Valuables]]>><</link>><<crime "thievery">>
<br>
<<link [[Let them go|Wolf Hunters Go]]>><</link>>
<br>
<<else>>
<<skulduggeryskilluse>>
"<span class="red">I heard that</span>," a <<person2>><<person>> announces, and in once swift movement <<he>> picks up a stone and hurls it into the shrubs around their camp. You hear rustling and pattering feet. It fades away. The pack was so on edge it was enough to spook them into fleeing.
<br><br>
"Looks like your friends have done a runner," a <<person3>><<person>> says. "Pity. I bet they're as cute as you." <<He>> reaches towards you. "Now come 'ere."
<br><br>
<<link [[다음|Wolf Hunter Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
It's not worth the risk. You turn and run, the relieved <<wolf_cave_plural>> following close behind.
<<gathletics>><<athletics 1>><<physique 1>><<pass 15>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>><<location "forest">><<effects>>
<<set $wolfpackrob to 1>>
<<if $speech_attitude is "meek">>
"Give me your money and valuables," you say. "Then leave us to eat in peace."
<<elseif $speech_attitude is "bratty">>
"Your money and valuables," you say. "Before I feed you to my family."
<<else>>
"Your money and valuables," you say. "Hurry, I can't hold them back forever."
<</if>>
The pack growls.
<br><br>
They pull money out of pockets and take off their jewellery. They drop it all in a pile at their feet before being marched from the camp by the <<wolf_cave_plural>> nipping at their heels. They rush to the deer carcass once they are out of earshot.
<br><br>
<<if $rng gte 96>>
You find <<moneyGain 200 true true>> in cash, as well as assorted baubles you think are very valuable.
<<set $blackmoney += 800>><<crimeUp 800 "thievery">>
<<elseif $rng gte 51>>
You find <<moneyGain 50 true true>> in cash, as well as assorted baubles you think are quite valuable.
<<set $blackmoney += 50>><<crimeUp 50 "thievery">>
<<else>>
You find <<moneyGain 20 true true>> in cash, as well as assorted baubles you think are quite valuable.
<<set $blackmoney += 30>><<crimeUp 30 "thievery">>
<</if>>
<<endevent>>
<<npc "Black Wolf">>
The Black Wolf keeps the choice parts of the deer for <<bhimself>>. You rummage in a bag left behind by the hunters and find some canned food that suits you better. You sit by the deer.
<<stress -12>><<lstress>>
<br><br>
<<if $wolfpackspray isnot 1>><<set $wolfpackspray to 1>>
You find a strange cylinder among their things. It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in.
<<gspraymax>><<set $spraymax += 1>><<spray 5>>
<br><br>
<span class="gold">당신은 후추 스프레이를 추가로 얻었다.</span>
<br><br>
<</if>>
<<if $monster is 1>>
The Black Wolf sits next to you and places a hand on your head. "Good hunt. Humans apex predators. With you, we can do anything, <<ppackbrother>>."
<</if>>
무리는 느긋하고 여유롭게 식사시간을 보낸다. 작은 소란이 일어나자 검은 늑대는 <<bhisPost "의">> 자리를 떠나 그것을 제압한다.
<br><br>
<<endevent>>
<<wolfpackhuntoptions>><<location "forest">><<effects>>
<<if $speech_attitude is "meek">>
"Leave us alone," you say. "We only want to eat in peace."
<<elseif $speech_attitude is "bratty">>
"Leave," you say. "Before I change my mind and feed you to my family."
<<else>>
"Leave," you say. "I can't hold them back forever."
<</if>>
The pack growls.
<br><br>
The hunters nod and march from the camp with <<wolf_cave_plural>> nipping at their heels. They rush to the deer carcass once they are out of earshot.
<br><br>
<<endevent>>
<<npc "Black Wolf">>
The Black Wolf keeps the choice parts for itself. You rummage in a bag left behind by the hunters and find some canned food that suits you better. You sit by the deer.
<<stress -12>><<lstress>>
<br><br>
<<if $wolfpackspray isnot 1>>
<<set $wolfpackspray to 1>>
You find a strange cylinder among their things. It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in.
<<gspraymax>><<set $spraymax += 1>><<spray 5>>
<br><br>
<span class="gold">당신은 후추 스프레이를 추가로 얻었다.</span>
<br><br>
<</if>>
<<if $monster is 1>>
The Black Wolf sits next to you and places a hand on your head. "Good hunt. Humans apex predators. With you, we can do anything, <<ppackbrother>>."
<</if>>
무리는 느긋하고 여유롭게 식사시간을 보낸다. 작은 소란이 일어나자 검은 늑대는 <<bhisPost "의">> 자리를 떠나 그것을 제압한다.
<br><br>
<<endevent>>
<<wolfpackhuntoptions>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wolf Hunter Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Hunter Rape]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I said the trip would be worth it," the <<person1>><<person>> says. "What now?"
<br><br>
<<person2>>"I know," the <<person>> says. <<He>> produces a rope from a bag beside the fire and ties your arms together. "There. Have fun being wolf food." <<tearful>> you leave the camp. You walk until their laughter fades behind you.
<br><br>
<<set $leftarm to "bound">><<set $rightarm to "bound">><<handheldruined>>
<<clotheson>>
<<endcombat>>
<<else>>
The <<person1>><<person>> stumbles backwards and steps in the fire. <<tearful>> you push past <<him>> and flee into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Forest]]>><<set $forest to 1>><</link>><<location "forest">><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You sneak up to the cave. You think you hear the <<beasttype>> snore. <span class="green">You sneak behind <<bhim>>.</span> The rest of the pack inches closer. One of them snaps a twig, and the <<beasttypes>> eyes shoot open. You throw a rock at <<bhim>>, and <<bhe>> turns to face you. <<bHe>> rears up and roars, unaware of the <<wolf_cave_plural>> right behind <<bhim>>. They attack <<bhim>> from behind, biting at <<bhis>> limbs and clawing at <<bhis>> back.
<br><br>
<<skulduggeryuse>>
Groggy and surrounded, the <<beasttype>> stumbles away from the cave and leaves the deer carcass unguarded. <<if $monster is 1>>"Thieving wolves... take the deer if you want it so badly!"<</if>> The Black Wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better. You sit by the deer.
<<stress -12>><<lstress>>
<br><br>
<<endevent>>
<<npc "Black Wolf">>
<<if $monster is 1>>
The Black Wolf calls you over. "Bear no match for pack strength. <<pPackbrother>> did well."
<</if>>
무리는 느긋하고 여유롭게 식사시간을 보낸다. 작은 소란이 일어나자 검은 늑대는 <<bhisPost "의">> 자리를 떠나 그것을 제압한다.
<br><br>
<<endevent>>
<<wolfpackhuntoptions>>
<<else>>
You sneak up to the cave. You think you hear the <<beasttype>> snore. <span class="red">You're right beside it when it opens <<bhis>> eyes and looks straight at you!</span> The <<wolf_cave_plural>> flee into the night and the <<beasttype>> rears over you.
<br><br>
<<link [[다음|Wolf Bear Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
The pack creeps up to the cave. The <<beasttypes>> eyes open, and the pack lunges at it.
<br><br>
<<if $wolfpackharmony + $wolfpackferocity + 20 gte $rng>>
The <<beasttype>> tries to stand, but it's too late. Several sets of jaws clamp down on its body. It roars in pain and swipes at the attackers, but they jump back to safety.
<br><br>
Groggy and hurt, the <<beasttype>> stumbles away from the cave and leaves the deer carcass unguarded. <<if $monster is 1>>"Thieving wolves... take the deer if you want it so badly!"<</if>> The Black Wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.
<<stress -12>><<lstress>>
<br><br>
<<endevent>>
<<npc "Black Wolf">>
<<if $monster is 1>>
The Black Wolf calls you over. "Bear no match for pack strength. <<pPackbrother>> did well."
<</if>>
무리는 느긋하고 여유롭게 식사시간을 보낸다. 작은 소란이 일어나자 검은 늑대는 <<bhisPost "의">> 자리를 떠나 그것을 제압한다.
<br><br>
<<endevent>>
<<wolfpackhuntoptions>>
<<else>>
The Black Wolf lunges, but the <<beasttype>> is too quick. <<bHe>> swipes the Black Wolf to the side, and the other <<wolf_cave_plural>> turn and flee. The Black Wolf follows, unhurt save for <<nnpc_his "Black Wolf">> pride.
<br><br>
<i>더 높은 화합과 흉포함이 성공적인 사냥의 기회를 늘려줄 것이다</i>
<br><br>
무리와 함께 숲을 달려간다. 더 쉬운 먹잇감이 있을 것이다.
<<gathletics>><<athletics 1>><<physique 1>><<pass 15>>
<br><br>
<<endevent>>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wolf Bear Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Bear Rape]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<beasttype>> returns to sleep.
<br><br>
<<tearful>> you stagger from the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $forest to 60>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You scare the mighty <<beasttype>>. <<bHe>> flees deeper into <<bhis>> abode. It's a shame the pack ran, as there's nothing guarding the carcass.
<br><br>
<<tearful>> you stagger from the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $forest to 60>><</link>>
<br>
<</if>><<location "forest">><<effects>>
You plant your feet and stand your ground.
<<if $physiqueSuccess>>
<span class="green">The <<beasttype>> veers away from you</span>, and runs into the forest.
<br><br>
The Black Wolf keeps the choice parts for itself. 근처에 좋은 과일들이 자라고 있는 것이 보인다. 당신은 사슴 옆에 앉는다.
<<endevent>><<npc "Black Wolf">>
<<if $monster is 1>>
<<bHePost "이">> 당신 옆에 앉아서 당신의 머리에 손을 얹는다. "좋은 사냥이군. <<ppackbrother>>덕에 성공했다."
<</if>>
<<stress -12>><<lstress>>
<br><br>
무리는 느긋하고 여유롭게 식사시간을 보낸다. 작은 소란이 일어나자 검은 늑대는 <<bhisPost "의">> 자리를 떠나 그것을 제압한다.
<br><br>
<<endevent>>
<<wolfpackhuntoptions>>
<<else>>
<span class="red">The <<beasttype>> doesn't stop.</span> <<bHe>> knocks you aside and runs amok among the pack, who run for the safety of the forest. Before you can stagger to your feet the <<beasttype>> is on top of you.
<br><br>
<<link [[다음|Wolf Carrion Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
You run away from the <<beasttype>>. <<bHe>> runs amok among the pack, who panic and run for the safety of the trees.
<br><br>
무리와 함께 숲을 달려간다. 더 쉬운 먹잇감이 있을 것이다.
<<gathletics>><<athletics 1>><<physique 1>><<pass 15>>
<br><br>
<<endevent>>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wolf Carrion Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Carrion Rape]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<beasttype>> climbs the hill and continues to eat.
<br><br>
<<tearful>> you walk into the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $forest to 60>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You scare the <<beasttype>> away from you. <<bHe>> squeals and flees. It's a shame the pack ran as there's nothing guarding the carcass.
<br><br>
<<tearful>> you walk into the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $forest to 60>><</link>>
<br>
<</if>><<effects>>
Your pack has no chance of winning this fight. You walk towards the larger <<beasttype>>, wanting to settle things one on one. Your opponent closes in and lunges at you without a second thought once you come into range.
<br><br>
<<link [[다음|Wolf Rival Fight]]>><<set $fightstart to 1>><</link>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemyanger += 200>>
<<set $enemyhealth to 300>><<set $enemyhealthmax to 300>>
<</if>>
<<set $enemyanger += 10>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Wolf Rival Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Rival Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set _victory to 1>>
<<beastejaculation>>
The <<beasttype>>'s eyes unfocus, and <<bhe>> absently wanders off. The rival pack seems confused, but with their leader leaving, they reluctantly pull away from you and your pack. <<tearful>> you stand up.
<<elseif $enemyhealth lte 0>>
<<set _victory to 1>>
<<tearful>> you stand triumphant over your defeated foe. The <<beasttype>> scurries away from you and into the safety of its pack. They quickly begin taking their leave, leaving your pack to revel in its rightful quarry.
<<else>>
<<set _victory to 0>>
You can't fight any longer, and collapse to the ground. The <<beasttype>> holds your neck<<if $monster isnot 1>> with <<bhis>> teeth<</if>>, but lets go of you. <<trauma 6>><<gtrauma>>
<br><br>
<<if $monster is 1>>
"Weak alpha," <<bhe>> scoffs. "Pack must be ashamed. Scurry home with tail between legs, runt."
<br><br>
<</if>>
The rival pack drags the carcass away, leaving you to face the disappointed looks of your brethren. <<tearful>> you stand up, avoiding their eyes. <<lharmony>><<lferocity>>
<</if>>
<br>
<<endcombat>><<clearNPC rival_wolf>><<npc "Black Wolf">>
<<clotheson>>
<<if _victory is 1>>
The Black Wolf howls, and you and the pack join in. The forest echoes with the song of your victory. <<stress -12>><<trauma -6>><<llstress>><<ltrauma>><<gharmony>><<gferocity>>
<br><br>
<<if $wolfpackharmony gte $wolfpackferocity>>
The Black Wolf nudges your side.
<<if $monster is 1>>
"Good leader act strong," <<bhe>> says. "Great leader proves strength. Pack is lucky to have <<ppackbrother>>."
<<else>>
<<bHe>> licks your hand.
<</if>>
<<else>>
The Black Wolf lets out a feral bark in the direction the other pack left.
<<if $monster is 1>>
"Should finish fight," <<bhe>> growls. "Never worry about rivals again. Strong leader shows no mercy!"
<</if>>
<</if>>
<<else>>
<<if $wolfpackharmony gte $wolfpackferocity>>
The Black Wolf nuzzles you tenderly.
<<if $monster is 1>>
"Leader fought bravely," <<bhe>> says. "But pack respect strength. Leader must be strong if want pack to follow."
<<else>>
<<bHe>> doesn't scorn you for your loss, at least.
<</if>>
<<else>>
The Black Wolf steps in front of you, and gives you a low growl.
<<if $monster is 1>>
"If pack must rely on weak leader to hunt, pack will starve!" <<he>> snarls. "Alpha win next time, or alpha lose pack!"
<</if>>
<</if>>
<</if>>
<br><br>
<<endevent>>
<<wolfpackhuntoptions>><<effects>>
You begin to walk towards the rival pack. The alpha <<beasttype>> growls as you approach. You drop to your hands and knees and adopt a mating posture in front of the <<beastsplural>>.
<br><br>
<<if $monster is 1>>
The <<beasttype>> marches up to you, pushing your head down onto the ground and holding you tightly. "Take food," <<bhe>> says to the Black Wolf. "We found tastier prey..." The rest of the <<beasttype>>'s pack draws closer, allowing your own party to take back its original hunt.
<<else>>
Their leader approaches to sniff you, before holding your hair in its teeth and mounting you from behind. The rest of the pack draws closer, leaving their previous quarry unattended and free for your friends to take.
<</if>>
<br><br>
The alpha <<beasttype>> approaches first.
<br><br>
<<for _wolfNum = 2; _wolfNum < 5; _wolfNum++>>
<<generateBEAST _wolfNum "wolf">>
<</for>>
<<link [[다음|Wolf Rival Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wolf Rival Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Rival Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> leaves you be. Another takes <<bhis>> place.
<<combatTrainAdvance>>
<<wolfpacktrust>>
<br><br>
<<link [[다음|Wolf Rival Molestation]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> leaves you be.
<<combatTrainAdvance>>
<<wolfpacktrust>>
<br><br>
<<link [[다음|Wolf Rival Molestation End]]>><</link>>
<</if>>
<<elseif $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another takes <<bhis>> place.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Wolf Rival Molestation]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Wolf Rival Molestation End]]>><</link>>
<</if>>
<</if>><<effects>>
<<if $enemyejaculated is 0>>
<<if $phase is 1>>
Despite their tremendous advantage in numbers, you manage to fight off the ravenous pack, leaving them to run off beyond the bushes with their tails between their legs.
<<else>>
Feeling you're more trouble than you're worth, the <<beasttype>> retreats.
<</if>>
<<else>>
Satisfied, they leave you on the ground to recover, before darting away and disappearing into the night.
<</if>>
<<tearful>> you stand up.
<br><br>
<<endcombat>><<clotheson>><<clearNPC rival_wolf>>
You climb to your feet and take a couple of minutes to recuperate. Luckily, you manage to spot a trail of paw prints left by your pack where the deer once was, which you manage to successfully follow back to the safety of your cave.<<gharmony>><<lferocity>>
<br><br>
<<set $huntstate to "finished">>
<<if $wolfstate is "hunt">>
<<set $wolfstate to "cave">>
<</if>>
<<link [[다음|Wolf Cave Clearing]]>><</link>><<effects>>
<<endevent>><<beastNEWinit 1 wolf>>
Not wanting to take part in the ensuing fight, you pay close attention to the beasts, looking for your chance to run away. Once the fighting breaks out, you turn around and break into a run. A <<beasttype>> takes notice of your attempted retreat and begins to chase after you.
<br><br>
<<if $athleticsSuccess>>
<<clearNPC rival_wolf>>
You run as fast as your legs will allow, <span class="green">and the <<beasttype>> soon loses sight of you</span>. Having thrown your pursuer off your trail, you take a few minutes to catch your breath.
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $forest to 60>><</link>>
<<else>>
You run as fast as your legs will allow, <span class="red">but you're overtaken by the <<beasttype>></span>. <<bHe>> tackles you down onto the floor.
<br><br>
<<if $monster is 1>>
"Coward try to run?" <<bHe>> growls. "Will teach lesson!"
<br><br>
<</if>>
<<link [[다음|Wolf Rival Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>><<effects>>
You measure your options and come to realise that this fight would be best avoided. You look at the rest of your <<wolf_cave_plural>> and wave at them to leave.
<br><br>
A <<beasttype>> from the opposing pack approaches to attack but is stopped by its leader.
<<if $monster is 1>>
"Let cowards go," <<bhe>> says dismissively. "Not worth fighting. Cut losses."
<</if>>
<br><br>
<<endevent>><<clearNPC rival_wolf>>
The rival pack drags the carcass away, leaving the <<wolf_cave_plural>> of your own pack to leave empty-handed. They look at you with contempt as they go along.
<<npc "Black Wolf">>
The Black Wolf stops by your side, looking at you with sadness.
<<if $monster is 1>>
"Leader used to be strong and feral," <<bhe>> says. "Pack won't follow weak leader."
<</if>>
<br><br>
<<endevent>>
<<wolfpackhuntoptions>><<effects>>
<<if $phase is 1>>
<<beastNEWinit 1 wolf>>
You take a deep breath before running into the trees. Pack members chase on behind you, some following, some trying to take over your lead. One <<beasttype>> in particular seems intent on taking over the hunt.
<<gathletics>><<athletics 1>><<physique 1>>
<br><br>
<<pass 15>>
<<link [[Trip (0:30)|Wolf Cave Hunt Outrun]]>><<set $phase to 1>><</link>><<dancedifficulty 600 1200>>
<br>
<<link [[Try to outrun (0:30)|Wolf Cave Hunt Outrun]]>><<set $phase to 0>><</link>><<athleticsdifficulty 600 1200>>
<<else>>
Not wanting to lead, you keep your head down and wait for someone else to take over.<<if $wolfpackleader gte 1>> You hear the Black Wolf snarl behind you.<</if>>
<br><br>
Eventually, a larger wolf takes charge, and the hunt begins.
<br><br>
Several other wolves still fight for the right to lead as they run. <<gathletics>><<athletics 3>><<physique 1>>
<<pass 30>>
<br><br>
<<link [[다음 (1:00)|Wolf Cave Hunt Not Taking the Lead]]>><<pass 60>><</link>>
<</if>><<effects>>
<<if $phase is 1>>
<<if $danceSuccess>>
You keep your lead up for a while before a strain begins in your leg. Not wanting to lose, you strike out with your foot, <span class="green">tripping up the <<beasttype>></span>. You hear <<bhim>> whine as <<bhe>> falls. <<gferocity>>
<br><br>
<<link [[다음 (0:15)|Wolf Cave Hunt Taking the Lead]]>><<pass 15>><</link>>
<<else>>
You keep up your lead for a while before a strain begins in your leg. Not wanting to lose, you strike out with your foot, but the <<beasttype>> dodges quickly and you end up tripping instead.
<<gdanceskill>><<danceskill 6>><<physique 6>><<pass 30>>
<br><br>
<<link [[다음 (0:30)|Wolf Cave Hunt Not Taking the Lead]]>><<pass 30>><</link>>
<</if>>
<<clearsinglenpc 0>>
<br>
<<else>>
<<if $athleticsSuccess>>
You push hard to stay ahead in the race, sweat dripping down your brow the longer you go on. <span class="green">You keep your lead</span>, your challenger eventually breaking away to drink some water from a small pond.
<br><br>
The pack had pushed hard to keep up, most members pausing to take drinks themselves. <<gharmony>>
<br><br>
<<link [[다음 (0:15)|Wolf Cave Hunt Taking the Lead]]>><<pass 15>><</link>>
<<else>>
You push hard to stay ahead in the race, sweat dripping down your brow the longer you go on. You end up falling behind, the burn in your legs too great to ignore.
<<gathletics>><<athletics 3>><<physique 1>><<pass 30>>
<br><br>
Other members pant just as hard. The sight of a small pond is a welcome respite for you all to drink from.
<br><br>
<<link [[다음 (0:30)|Wolf Cave Hunt Not Taking the Lead]]>><<pass 30>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<if $wolfgirl gte 6>>
In charge, a scent hits your nose. It's familiar. Deer. Several of the pack members catch the scent too, looking over to you.
<<else>>
In charge, you see tracks in the mud. Hooves, likely a deer. Pack members sniff at them, tails wagging in excitement.
<</if>>
<br><br>
You once again begin to run, this time with a target in mind.
<br><br>
<<link [[다음 (1:00)|Wolf Cave Hunt Taking the Lead 2]]>><<pass 60>><</link>><<effects>>
You try to keep the pack uniform, remembering how the Black Wolf would lead. This is difficult, with older members trying to take over or the younger ones falling behind to play.
<br><br>
The pack makes it close enough to see the deer in the clearing. It seems to be on high alert, looking up frequently and eating little. Thankfully, you are all downwind, obscured by the brush.
<br><br>
The thought of taking it down still doesn't appease you. Instead, you pick a member with experience, who seems eager to take the role.
<br><br>
Pack members move into place before striking out. Panicked, the deer bolts, but the pack keeps up.
<br><br>
<<link [[다음 (0:30)|Wolf Cave Hunt No Black Wolf Deer]]>><<pass 30>><</link>><<effects>>
You just begin to catch your breath when excited yips and whines sound off. A scent has been found, the proper hunt beginning.
<br><br>
<<link [[다음 (1:00)|Wolf Cave Hunt Not Taking the Lead 2]]>><<pass 60>><</link>><<effects>>
There seems to be further struggles for power as more wolves try to organise the pack. Some nip, some bark, some barge to ensure everyone stays together.
<br><br>
All sounds fall quiet when the pack gets in range of the deer. Downwind and hidden by the brush, you see as one <<wolf_cave_singular>> directs the others into place, ready to jump out at the prey.
<br><br>
The leader begins, starting at a slow trot. The deer bolts, and the chase begins anew.
<br><br>
<<link [[다음 (0:30)|Wolf Cave Hunt No Black Wolf Deer]]>><<pass 30>><</link>><<effects>>
You manage to keep up with the deer on its left side, further away than other pack members nipping at its ankles.
<br><br>
Weaving between the trees, you come ahead of the hunt. The deer is slowly being worn down, more and more wolves catching up to it.
<br><br>
It seems the hunt will be successful when the deer pushes with all of its might. Sharp teeth snap after it as the deer almost escapes their grasps.
<br><br>
Behind you the river roars over rapids, a fallen tree acting as a bridge. If the deer escapes and makes it across, the pack will go hungry.
<br><br>
You make it to the tree trunk. The chaos of the hunt grows louder behind you, the deer narrowly being caught again.
<br><br>
<<link [[Push the trunk|Wolf Cave Hunt Push the trunk]]>><<tiredness 2>><</link>><<physiquedifficulty 5000 16000>><<gtiredness>>
<br>
<<link [[Do nothing|Wolf Cave Hunt Do nothing]]>><</link>><<effects>>
<<if $physiqueSuccess>>
After all of the running, your limbs strain and ache. Despite this, you are able to grit your teeth and roll the log until it splashes into the water.
<br><br>
A split second later, the deer bules, having escaped the pack only to stumble at the edge of the river bank. With nowhere to run, it tries to leap over the pack to run back to the clearing... <span class="green">it doesn't make it</span>.
<br><br>
The pack howls in excitement. It was a big catch, and they'll all be full tonight.
<br><br>
Hungry in your own right, you let your eyes wander. They land on a low apple tree, the fruit ripe and delicious.
<<endevent>>
<<set $huntstate to "success">>
<<wolfhuntevents>>
<<else>>
After all of the running, your limbs strain and ache. The ache is too much, you feel it too deeply, and a cramp begins to spread up your leg. You collapse to the ground before you can roll the log away.
<br><br>
The deer makes its final escape attempt, bounding over you and onto the log. A <<wolf_cave_singular>> goes to follow, but the fallen tree breaks in half just as the deer makes it to the other side.
<br><br>
The pack whines and howls, disappointed and hungry. They leave you alone soon after, still desperate for food. You eat well enough, grabbing the small rabbit for the Black Wolf to eat.
<br><br>
<<set $huntstate to "failure">>
<<wolfhuntevents>>
<</if>><<effects>>
Not wanting to be part of the fight, you go looking for easier food. An apple tree stands a few metres away, you will be able to eat. You notice a rabbit caught in a hunter's trap as you forage.
<br><br>
<<if $wolfpackharmony + $wolfpackferocity gte $rng>>
The deer makes its final escape attempt, bounding over you towards a log, <span class="green">but is tackled by a <<wolf_cave_singular>> before it is able to make it</span>.
<br><br>
The pack howls in excitement. It was a big catch, and they'll all be full tonight.
<br><br>
Hungry in your own right, you let your eyes wander. They land on a low apple tree, the fruit ripe and delicious.
<<endevent>>
<<set $huntstate to "success">>
<<wolfhuntevents>>
<<else>>
The deer makes its final escape attempt, bounding over you and onto the log. A <<wolf_cave_singular>> goes to follow, but the fallen tree breaks in half just as the deer makes it to the other side.
<br><br>
<<if $wolfpackleader gte 1>>
Pack members turn on you, snarling and nipping at your skin. Some elder <<wolf_cave_plural>> chastise you for standing there and doing nothing.
"<<print ["Is Alpha truly worthy?", "Packmate is weak."][random(0,1)]>>"
<br><br>
<</if>>
They leave you alone soon after, still desperate for food. You eat well enough, grabbing the small rabbit for the Black Wolf to eat.
<<endevent>>
<<set $huntstate to "failure">>
<<wolfhuntevents>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if $phase is 1>>
<<beastTrainGenerate>>
<<set $enemyanger += 30>>
<<else>>
<<beastTrainGenerate>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Forest Wolf Cave Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Wolf Cave Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족한 <<beasttypePost "은">> 당신을 떠나고, 곧 다른 한마리가 당신을 차지한다.
<<combatTrainAdvance>>
<<wolfpacktrust>><<gstockholm>>
<br><br>
<<link [[다음|Forest Wolf Cave Rape]]>><</link>>
<<else>>
만족한 짐승이 당신을 떠난다.
<<combatTrainAdvance>>
<<wolfpacktrust>><<gstockholm>>
<br><br>
<<link [[다음|Forest Wolf Cave Rape End]]>><</link>>
<</if>>
<<elseif $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
<<beasttype_ un>> 고통과 두려움에 움츠러들지만, 곧 다른 한마리가 당신을 차지한다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf Cave Rape]]>><</link>>
<<else>>
짐승은 고통과 두려움에 움찔한다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf Cave Rape End]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
힘을 과시하며, 당신은 무리를 물리친다. <<tearful>> 당신은 동굴에서 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
일을 마친 <<beastspluralPost "이">> 당신을 떠난다. 그러나 그들은 당신과 입구 사이에 있어 탈출을 쉽게 막을 수 있다. <<tearful>> 당신은 자리에 앉는다.
<br><br>
<<if $phase is 1>>
다른 <<wolf_cave_plural_ i>> 곧 사냥에서 돌아돈다.
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
일을 마친 <<beastspluralPost "이">> 당신을 떠난다. 그러나 그들은 당신과 입구 사이에 있어 탈출을 쉽게 막을 수 있다. <<tearful>> 당신은 자리에 앉는다.
<br><br>
<<if $phase is 1>>
다른 <<wolf_cave_plural_ i>> 곧 사냥에서 돌아온다.
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $eventskip is 0>>
<<eventwolfcave>>
<<else>>
<<wolf_cave_plural_ i>> 동굴 밖으로 나가는 것을 막고 있다. 바깥 바람이 뒤쪽에서 불어온다.
<br><br>
<<wolfcaveicon "sleep">><<link [[휴식을 취한다 (2:00)|Forest Wolf Cave Wait]]>><<set $tiredness -= 480>><<pass 2 hours>><</link>>
<br>
<<getouticon>><<link [[탈출을 시도한다|Forest Wolf Cave Escape]]>><</link>>
<br>
<<if $wolfcavedig gte 13>>
<<getouticon "hole">><<link [[구멍으로 내려간다|Forest Wolf Cave Hole]]>><</link>>
<br>
<<elseif $wolfcavedig gte 12 and $physiquesize lte 12000>>
<<getouticon "hole">><<link [[구멍으로 내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<elseif $wolfcavedig gte 11 and $physiquesize lte 10000>>
<<getouticon "hole">><<link [[구멍으로 내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<elseif $wolfcavedig gte 10 and $physiquesize lte 6000>>
<<getouticon "hole">><<link [[구멍으로 내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<elseif $wolfcavedig gte 1>>
<<getouticon "hole">><<link [[동굴 뒤쪽을 파낸다 (1:00)|Forest Wolf Cave Dig]]>><<pass 1 hour>><<set $wolfcavedig += 1>><</link>>
<br>
<<else>>
<<investigateicon>><<link [[동굴의 뒤쪽을 살펴본다|Forest Wolf Cave Examine]]>><<set $wolfcavedig to 1>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신은 동굴 뒤에 쪼그려 앉아있고, 무리는 당신에게 한동안 주의를 기울이지 않는다.
<br><br>
<<link [[다음|Forest Wolf Cave]]>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $wolfpacktrust gte 12>>
무리는 당신이 떠나려고 하자 당신을 바라보지만 움직이지는 않는다. 그들은 당신을 놓아줄 만큼 신뢰하는 것 같다.
<<lstress>>
<br><br>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</link>>
<br>
<<elseif $wolfpackfear gte 12>>
무리는 당신이 떠나려고 하자 으르렁대지만 당신을 막을 움직임은 보이지 않는다. 그들은 너무 두려워서 당신을 막으려고 하지 않는 것 같다.
<<lstress>>
<br><br>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신이 떠나려고 하자 무리는 즉시 동요하며, 당신의 앞을 가로막는다. 무리는 경고하듯 으르렁대며 당신을 쳐다본다.
<<stress 6>><<gstress>>
<br><br>
<<link [[어찌 되었든 탈출한다|Forest Wolf Cave Rape]]>><<beastNEWinit 6 wolf>><<set $molestationstart to 1>><</link>>
<br>
<<link [[뒤로 물러선다|Forest Wolf Cave]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신이 떠나려고 하자 무리는 즉시 동요하며, 당신의 앞을 가로막는다. 두 마리가 당신에게 경고하듯 으르렁대며 당신을 쳐다본다.
<<stress 3>><<gstress>>
<br><br>
<<link [[어찌 되었든 탈출한다|Forest Wolf Cave Rape]]>><<beastNEWinit 2 wolf>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<link [[뒤로 물러선다 (0:30)|Forest Wolf Cave Hunt]]>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신은 위험을 감수하지 않기로 결심했다. 당신은 동굴 뒤쪽에서 기다린다. 무리는 곧 사냥에서 돌아온다. <<wolfpacktrust>>
<br><br>
<<link [[다음|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Forest Wolf Cave Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Wolf Cave Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttypePost "은">> 만족스러운 으르렁거리는 소리를 내며, 다른 무리에게 돌아간다.
<<wolfpacktrust>>
<br><br>
<<tearful>> 당신은 자리에 앉는다.
<<gstockholm>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 고통에 시달리다 다른 무리에게 돌아간다.
<<wolfpackfear>>
<br><br>
<<tearful>> 당신은 자리에 앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $wolfcavedig gte 13>>
당신은 나머지 부분이 무너지고 땅에 구멍이 생길 때까지 바위를 옮긴다. 흐르는 물소리가 들려온다.
<<elseif $wolfcavedig gte 12 and $physiquesize lte 12000>>
당신은 나머지 부분이 무너지고 땅에 구멍이 생길 때까지 바위를 옮긴다. 흐르는 물소리가 들려온다.
<<elseif $wolfcavedig gte 11 and $physiquesize lte 10000>>
당신은 나머지 부분이 무너지고 땅에 구멍이 생길 때까지 바위를 옮긴다. 흐르는 물소리가 들려온다.
<<elseif $wolfcavedig gte 10 and $physiquesize lte 6000>>
당신은 나머지 부분이 무너지고 땅에 구멍이 생길 때까지 바위를 옮긴다. 흐르는 물소리가 들려온다.
<<elseif $wolfcavedig gte 9>>
당신이 바위를 옮길 때마다 흐르는 물소리가 들려온다. 이제 얼마 남지 않은 것 같다.
<<elseif $wolfcavedig gte 6>>
당신은 길을 막는 바위를 치운다. 틈에서 부는 바람이 더 강해진다.
<<elseif $wolfcavedig gte 4>>
당신은 길을 막는 바위를 치운다. 당신은 틈에서 부는 바람이 더 강해진 것을 느낀다.
<<else>>
당신은 바위을 일부를 옮기지만, 여전히 할 일이 많다.
<</if>>
<br><br>
<<if $wolfcavedig gte 13>>
<<link [[내려간다|Forest Wolf Cave Hole]]>><</link>>
<br>
<<if $syndromewolves gte 1>>
<<link [[지금은 그냥 내버려둔다|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[지금은 그냥 내버려둔다|Forest Wolf Cave]]>><</link>>
<br>
<</if>>
<<elseif $wolfcavedig gte 12 and $physiquesize lte 12000>>
<<link [[내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<if $syndromewolves gte 1>>
<<link [[지금은 그냥 내버려둔다|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[지금은 그냥 내버려둔다|Forest Wolf Cave]]>><</link>>
<br>
<</if>>
<<elseif $wolfcavedig gte 11 and $physiquesize lte 10000>>
<<link [[내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<if $syndromewolves gte 1>>
<<link [[지금은 그냥 내버려둔다|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[지금은 그냥 내버려둔다|Forest Wolf Cave]]>><</link>>
<br>
<</if>>
<<elseif $wolfcavedig gte 10 and $physiquesize lte 6000>>
<<link [[내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<if $syndromewolves gte 1>>
<<link [[지금은 그냥 내버려둔다|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[지금은 그냥 내버려둔다|Forest Wolf Cave]]>><</link>>
<br>
<</if>>
<<elseif $syndromewolves gte 1>>
<<link [[다음|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[다음|Forest Wolf Cave]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
동굴 뒤쪽의 어둠이 둘러싸인 느낌이 드는 곳에서 당신은 바람의 근원을 찾는다. 공기는 느슨한 바윗더미 뒤에서 나오는 것 같이 느껴진다.
<br><br>
<<if $syndromewolves gte 1>>
<<link [[다음|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[다음|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
동굴 뒤쪽의 구멍을 들여다보지만 아무것도 알아낼 수 없다. 당신은 거칠게 흐르는 물소리를 듣는다. 당신은 당신이 온 길로 돌아갈 수 없을 거라고 생각한다.
<br><br>
<<getouticon "hole">><<link [[내려간다|Wolf Cave Descent]]>><</link>>
<br>
<<if $syndromewolves gte 1>>
<<getouticon>><<link [[떠난다|Wolf Cave]]>><</link>>
<br>
<<else>>
<<getouticon>><<link [[떠난다|Forest Wolf Cave]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<blackwolfhand>>
<<deviancy1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wolf Cave Hand Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Hand]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신은 다시 공격을 준비하며, 검은 늑대에게서 멀어진다. 그러나 아무 공격도 오지 않는다. <<bHePost "은">> 돌아서 걸어간다. <<if $monster is 1>>"괜찮아. 넌 곧 배우게 될 거야."<</if>>
<br><br>
<<set $syndromewolves to 1>>
<<set $wolfevent to 0>>
<<set $wolfstate to "cave">>
<<set $wolfpackferocity to 10>>
<<set $wolfpackharmony to 10>>
<<if $bestialitydisable is "f">>
<span class="red"><i>이건 그들의 잘못이 아니다. 그들은 그저 귀여운 짐승일 뿐이다.</i> 당신은 "스톡홀름 증후군: 늑대들" 특성을 얻었다.</span>
<<else>>
<span class="red"><i>이건 그들이 나쁜게 아니다. 그들은 그저 귀여운 몬스터일 뿐이다.</i> 당신은 "스톡홀름 증후군: 늑대 사람들" 특성을 얻었다.</span>
<</if>>
<br><br>
<<npc "Black Wolf">>/*<<beastNNPCinit>>*/
<<if $loveInterest.primary is "None" and hasSexStat("deviancy", 3)>>
<<set $loveInterest.primary to "Black Wolf">>
<span class = "gold">검은 늑대는 이제 당신의 연애 상대입니다! <<bHePost "은">> 짝을 찾게 되어 행복해 보인다.</span>
<<elseif hasSexStat("deviancy", 3)>>
<span class="gold">검은 늑대는 이제 당신의 연애 상대입니다! <<bHePost "은">> 짝을 찾게 되어 행복해 보인다.
<br>
연애 상대는 "태도" 메뉴에서 바꿀 수 있다.</span>
<<else>>
<span class="blue">당신은 <<beasttypePost "이">> 좋은 연애 상대가 될 수 있는지 확신할 수 없다...</span>
<</if>>
<br><br>
<<link [[다음|Wolf Cave]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<tearful>> 당신은 검은 늑대가 하품하며 누워있는 것을 본다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<tearful>> 당신은 검은 늑대가 하품하며 누워있는 것을 본다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<tearful>> 당신은 검은 늑대가 하품하며 누워있는 것을 본다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<if $monster is 1>>
"피곤해. 잘 했어... <<ppackbrother>>."
<</if>>
<<set $syndromewolves to 1>>
<<set $wolfevent to 0>>
<<set $wolfstate to "cave">>
<<set $wolfpackferocity to 10>>
<<set $wolfpackharmony to 10>>
<<if $bestialitydisable is "f">>
<span class="red"><i>이건 그들의 잘못이 아니다. 그들은 그저 귀여운 짐승일 뿐이다.</i> 당신은 "스톡홀름 증후군: 늑대들" 특성을 얻었다.</span>
<<else>>
<span class="red"><i>이건 그들이 나쁜게 아니다. 그들은 그저 귀여운 몬스터일 뿐이다.</i> 당신은 "스톡홀름 증후군: 늑대 사람들" 특성을 얻었다.</span>
<</if>>
<br><br>
<<npc "Black Wolf">>/*<<beastNNPCinit>>*/
<<if $loveInterest.primary is "None" and hasSexStat("deviancy", 3)>>
<<set $loveInterest.primary to "Black Wolf">>
<span class="gold">검은 늑대는 이제 당신의 연애 상대입니다! <<bHePost "은">> 짝을 찾게 되어 행복해 보인다.</span>
<<elseif hasSexStat("deviancy", 3)>>
<span class="gold">검은 늑대는 이제 당신의 연애 상대입니다! <<bHePost "은">> 짝을 찾게 되어 행복해 보인다.
<br>
연애 상대는 "태도" 메뉴에서 바꿀 수 있다.</span>
<<else>>
<span class="blue">당신은 <<beasttypePost "이">> 좋은 연애 상대가 될 수 있는지 확신할 수 없다...</span>
<</if>>
<br><br>
<<link [[다음|Wolf Cave]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>><<getTarget true>>
<<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 22)>>
<<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 22)>><<set $bus to "wolfcave">>
당신은 늑대굴에 있다. 천장이 낮게 매달려 있고, 뒤쪽에서 바람이 불어오고 있다.
<<if $exposed gte 1>>
<<wolf_cave_plural_ un>> 신경쓰지 않는 것 같지만, 노출하는 것은 역시 부끄럽게 느껴진다.
<</if>>
<<storeon "wolfcave" "check">>
<<if _store_check is 1>>
당신의 옷은 바위 뒤에 숨겨져 있다.
<</if>>
<<if $wolfstate is "hunt">>
대부분의 무리가 사냥중이다.
<<else>>
<<if Weather.precipitation is "rain">>
무리는 비를 피하고 있다.
<<elseif Weather.precipitation is "snow">>
무리는 눈을 피하고 있다.
<<else>>
무리는 휴식을 취하고 있다.
<</if>>
<<wolfcavestate>>
<</if>>
<br><br>
<<if isPregnancyEnding() and !$possessed>>
<<pregnancyBirthWolfCave>>
<<elseif npcPregnancyEnding("Black Wolf") and !$possessed and $wolfstate is "cave">>
<<pregnancyBirthBlackWolf>>
<<elseif $wolfevent gte 1 and !$possessed>>
<<set $wolfevent to 0>>
<<wolfcaveselect>>
<<else>>
<<if !$possessed>>
<<storeactions "wolfcave">>
<<else>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
당신은 당신을 묶고 있는 구속구를 바라본다. 당신이 잡아당기자, 그것은 당신을 묶어두지 못하고, 뜯어져 떨어진다.
<br><br>
<<unbind>>
<</if>>
<</if>>
<<if $wolfcavedig gte 13>>
<<getouticon "hole">><<link [[구멍으로 내려간다|Forest Wolf Cave Hole]]>><</link>>
<<elseif $wolfcavedig gte 12 and $physiquesize lte 12000>>
<<getouticon "hole">><<link [[구멍으로 내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<<elseif $wolfcavedig gte 11 and $physiquesize lte 10000>>
<<getouticon "hole">><<link [[구멍으로 내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<<elseif $wolfcavedig gte 10 and $physiquesize lte 6000>>
<<getouticon "hole">><<link [[구멍으로 내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<<elseif $wolfcavedig gte 1>>
<<getouticon "dig">><<link [[동굴 뒤쪽을 파낸다 (1:00)|Forest Wolf Cave Dig]]>><<pass 1 hour>><<set $wolfcavedig += 1>><</link>>
<<else>>
<<investigateicon>><<link [[동굴 뒤쪽을 살펴본다|Forest Wolf Cave Examine]]>><<set $wolfcavedig to 1>><</link>>
<</if>>
<br>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<ind>><<link [[묶고 있는 것을 잘라낸다|Wolf Cave Unbind]]>><</link>>
<br>
<</if>>
<!-- Modified for monster people -->
<<getChildrenIds `{location: $location}`>>
<<if _childrenIds.length gt 0 or $knowsAboutDen is 1>>
<<wolfcaveicon "pup">><<link [[강아지들 방으로 간다|Pups Den]]>><</link>>
<br>
<</if>>
<<wolfcaveicon "sleep">><<link [[잔다|Wolf Cave Bed]]>><</link>>
<br>
<<if $nextPassageCheck is "Wolf Cave Clearing">>
<span class="nextLink"><<link [[밖으로 나간다|Wolf Cave Clearing]]>><</link>></span>
<<else>>
<<getouticon>><<link [[밖으로 나간다|Wolf Cave Clearing]]>><</link>>
<</if>>
<br><br>
<<link [[게임 설정|Wolf Cave Settings]]>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><br>
<</if>>
<<storecleanup>><<set $outside to 1>><<set $location to "wolf_cave">><<effects>><<getTarget true>>
<<set _bwmother to Object.values($children).find(child => child.mother === "Black Wolf" && child.location === "wolf_cave")>>
<<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 22)>>
<<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 22)>><<set $bus to "wolfcaveclearing">>
당신은 늑대굴 밖에 있는 공터에 있다. 개울이 옆에서 흐르고 있다.
<<if $exposed gte 1>>
<<wolf_cave_plural_ un>> 신경쓰지 않는 것 같지만, 노출하는 것은 역시 부끄럽게 느껴진다.
<</if>>
<<if $nextPassageCheck is "Wolf Cave Wash">>
<<beastNEWinit 1 wolf>><<beasttypePost>> 하나가<<endevent>> 호기심에 차서 당신에게 걸어온다. 다른 몇 마리는 거리를 두고 있다.
<<elseif $nextPassageCheck is "Forest">>
<<wolf_cave_plural_ i>> 당신을 향해 짖으며, 당신을 둘러싸려 하고 있다.
<<elseif $wolfstate is "hunt">>
대부분의 무리가 사냥중이다.
<<else>>
<<if Weather.precipitation is "rain">>
무리는 비를 피하고 있다.
<<elseif Weather.precipitation is "snow">>
무리는 눈을 피하고 있다.
<<else>>
무리는 휴식을 취하고 있다.
<</if>>
<<wolfcavestate>>
<</if>>
<<if $pound and $pound.progress is 5>>
<span class="blue">A dark shape lurks in the trees.</span>
<br>
<</if>>
<br><br>
<<if $foresthunt gte 1>>
<span class="lblue">동굴은 안전하다. 어떠한 것이 사냥을 했든 아마 포기했을 것이다.</span>
<br><br>
<<set $foresthunt to 0>>
<</if>>
<<if $wolfpatrolsent gte 3>>
<<unset $wolfpatrolsent>><<npc "Black Wolf">>
The Black Wolf approaches you. There are no wounds on <<bhis>> body, and nothing in <<bhis>> jaws.
<<if $monster is 1>>
"It was nothing," <<bhe>> grunts out. "No intruder."
<<else>>
There must have been nothing, when you <<if $wolfpackleader is 1>>sent <<bhim>><<else>>watched <<bhim>> leave<</if>> to investigate.
<</if>>
<<bHe>> seems almost disappointed.
<br><br>
<<endevent>>
<</if>>
<<if isPregnancyEnding() and !$possessed>>
<<pregnancyBirthWolfCave>>
<<elseif $wolfevent gte 1 and !$possessed>><<set $wolfevent to 0>>
<<wolfcaveselect>>
<<else>>
<<if $halloweenWolves and $wolfstate is "cave">>
<span class="blue">Your attention is drawn to a large crowd of <<wolf_cave_plural>> outside the cave.</span>
<br>
<<investigateicon>><<link [[조사한다|Wolf Halloween]]>><</link>>
<br><br>
<</if>>
<<wolfcaveicon "harmony">><<link [[논다 (1:00)|Wolf Cave Play]]>><<stress -12>><<pass 1 hour>><</link>><<lstress>>
<br>
<<if $pound and $pound.progress is 5>>
<<wolfcaveicon "black dog">><<link [[Approach the dark shape|Wolf Cave Dog Intro]]>><<set $pound.progress to 6>><<stress 6>><<trauma -6>><<control 25>><</link>><<gstress>><<ggcontrol>><<ltrauma>>
<br>
<<elseif $pound and $pound.progress is 6 and Time.dayState is "day" and $daily.wolfCaveDog is undefined>>
<<wolfcaveicon "black dog">><<link [[Approach the black dog|Wolf Cave Dog]]>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Wolf Cave Wash">>
<<wolfcaveicon "stream">><span class="nextLink"><<link [[물.|Wolf Cave Wash]]>><</link>></span>
<<else>>
<<wolfcaveicon "stream">><<link [[개울에서 씻는다 (0:20)|Wolf Cave Wash]]>><<pass 20>><</link>>
<</if>>
<br>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<foresticon "bush">><<link [[식물과 나뭇가지로 상의를 만든다 (0:20)|Wolf Cave Plant]]>><<set $phase to 1>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3>>
<<foresticon "bush">><<link [[식물과 나뭇가지로 스커트를 만든다 (0:20)|Wolf Cave Plant]]>><<set $phase to 2>><<pass 20>><</link>>
<br>
<</if>>
<br>
개울은 당신의 반영을 비추며,
<<if Time.isBloodMoon()>>
핏빛으로 물들어 잔물결이 일고 있다.
<<elseif Time.dayState is 'dawn'>>
새벽의 호박색 잔광으로 물들어 잔물결이 일고 있다.
<<elseif Time.dayState is 'day'>>
그 모습에 어떤 불순물도 없이 잔물결이 일고 있다.
<<elseif Time.dayState is 'dusk'>>
황혼의 호박색 잔광으로 물들어 잔물결이 일고 있다.
<<else>>
그 표면을 달빛이 비추며 잔물결이 일고 있다.
<</if>>
<br>
<<mirroricon>><<link [[당신의 반영을 확인한다|Wolf Cave Mirror]]>><<preMirror>><</link>>
<br>
<br>
개울 근처의 토양은 질이 좋아보이고, 아직 야생 식물도 없다.
<br>
<<gardenicon "plot">><<link [[조사한다|Wolf Cave Plots]]>><</link>>
<br>
<<pregnancyTest "Wolf Cave Clearing">>
<br>
<<if $wolfstate is "cave" and npcPregnancyEnding("Black Wolf")>>
<<elseif _bwmother and $wolfstate is "cave" and ((Time.hour gte 8 and Time.hour lte 15) or (Time.hour gte 18 and Time.hour lte 21))>>
You see the Black Wolf resting by a rock, overlooking the cave and its surroundings.
<br>
<<wolfcaveicon "bw">><<link [[다가간다|Wolf Relax]]>><<npc "Black Wolf">><<set $phase to 1>><</link>>
<br><br>
<<elseif !_bwmother and $wolfstate is "cave" and Time.dayState isnot "night">>
You see the Black Wolf resting by a rock, overlooking the cave and its surroundings.
<br>
<<wolfcaveicon "bw">><<link [[다가간다|Wolf Relax]]>><<npc "Black Wolf">><<set $phase to 1>><</link>>
<br><br>
<<elseif $wolfstate is "cave" and $wolfcavepatrol is 1 and $wolfcavepatrolchance is 1 and Time.dayState is "night">>
The Black Wolf rests away from the pack, occasionally surveying passing members before <<nnpc_his "Black Wolf">> attention returns to the treeline. <span class="blue"><<nnpc_He "Black Wolf">> looks agitated.</span>
<br>
<<wolfcaveicon "bw">><<link [[다가간다|Wolf Patrol Intro]]>><<npc "Black Wolf">><</link>>
<br><br>
<</if>>
<<if $wolfstate is "cave" and Time.dayState isnot "night" and Weather.precipitation is "none">>
Some of the stronger <<wolf_cave_plural>> lie around the clearing, waiting for a hunt. They look bored.
<br>
<<wolfcaveicon "bw">><<link [[Challenge the hunters (0:20)|Wolf Cave Spar]]>><</link>><<gtiredness>><<gphysique>><<lstress>>
<br><br>
<</if>>
<<getinicon>><<link [[안으로 들어간다|Wolf Cave]]>><</link>>
<br><br>
<<if $nextPassageCheck is "Forest">>
<span class="nextLink"><<foresticon>><<link [[떠나라. (0:10)|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest to 60>><</link>></span>
<<else>>
<<foresticon>><<link [[숲속으로 들어간다 (0:10)|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest to 60>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<loadNPC 0 "black_dog">>
The dark shape slinks away before you arrive. You turn to leave, and come face-to-face with a pair of yellow eyes. The creature jumps on you, knocking you on your back, and covers your face in licks. <span class="green">It's the black <<beasttype>> you rescued from the pound.</span>
<br><br>
<<if $monster is 1>>
"Sorry," <<bhe>> says, climbing off you. <<bHe>> adopts <<bhis>> usual gruff demeanor, but there's a light in <<bhis>> eyes that wasn't present before. <<bHe>> looks healthier. "Happy to see you."
<<else>>
<<bHe>> climbs off you, and resumes <<bhis>> usual gruff demeanor as if remembering <<bhimself>>, but there's a light in <<bhis>> eyes that wasn't present before. <<bHe>> looks healthier. <<bHe>> gives you a playful bark.
<</if>>
<br><br>
<<link [[다음|Wolf Cave Clearing]]>><<endevent>><</link>>
<br><<effects>>
<<loadNPC 0 "black_dog">>
The black dog lurks on the outskirts of the clearing. The <<wolf_cave_plural>> tolerate <<bhim>>, but keep their distance.
<br><br>
<<bHe>> lies beneath a large fern, and watches you approach.
<br><br>
<<ind>><<link [[휴식한다 (0:30)|Wolf Cave Dog Relax]]>><<set $daily.wolfCaveDog to 1>><<pass 30>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<ind>><<link [[Encourage to play with the pups|Wolf Cave Dog Play]]>><<set $daily.wolfCaveDog to 1>><</link>>
<br><br>
<<getouticon>><<link [[떠난다|Wolf Cave Clearing]]>><<endevent>><</link>>
<br><<effects>>
You sit beside the <<beasttype>>, and chat.
<<if $monster is 1>>
<<if $rng gte 81>>
"This my <<if C.npc["Black Wolf"].pronoun is "f">>half-sister's<<else>>half-brother's<</if>> pack," <<bhe>> says. "Not welcome here. Not welcome anywhere. I have nowhere else."
<<elseif $rng gte 61>>
"Stay away from big human caves," <<bhe>> says. "Danger."
<<elseif $rng gte 41>>
"Stay away from lake," <<bhe>> says. "More danger than forest. More danger than town."
<<elseif $rng gte 21>>
"Pups frightened of me," <<bhe>> says. "Must look strange."
<<else>>
"Didn't hate master," <<bhe>> says. "But demanded too much."
<</if>>
<<else>>
You lean against the <<beasttype>>, and stare at the canopy above as you rise and fall with <<bhis>> breathing. It's almost enough to send you to sleep.
<</if>>
<br><br>
<<link [[다음|Wolf Cave Clearing]]>><<endevent>><</link>>
<br><<effects>>
The <<beasttype>> huffs, and prowls from <<bhis>> hiding place, towards the playing pups.
<<if $wolfstate is "cave">>
The Black Wolf watches from atop the cave, interested but unconcerned.
<<elseif $wolfstate isnot "hunt">>
The grown <<wolf_cave_plural>> watch, wary.
<<else>>
They're alone, but back away in fright when the large figure emerges from a bush in front of them.
<</if>>
<br><br>
<<if $rng gte 51>>
<<bHe>> growls, and runs at the closest. They scramble to escape. You watch as <<bhe>> chases them around the clearing, sniffing out their hiding places with ease. <<bHe>>'s only playing, but you're not sure the pups know that.<<gferocity>>
<<else>>
<<bHe>> lies down for a while, until a more adventurous pup summons the courage to approach, and learns that there's nothing to fear.
<br><br>
You watch as the <<beasttype>> plays with the pups. They have more energy than <<bhe>> however, and <<bhe>> soon returns to the trees to rest.<<gharmony>>
<</if>>
<br><br>
<<link [[다음|Wolf Cave Clearing]]>><<endevent>><</link>>
<br><<effects>>
<<plot_effects>>
<<if $wolf_plot_intro is 1>><<unset $wolf_plot_intro>>
<<plots_init wolf 3 earth 2 medium>>
<</if>>
<<display_plot wolf>>
<br>
<<getouticon>><<link [[떠난다|Wolf Cave Clearing]]>><<handheldon>><</link>>
<br>
<<unset $event_trigger>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<pass 30>>
<<npc "Black Wolf">>
검은 늑대가 숲을 지나 동굴로 들어간다. <<bHePost "은">> 당신을 뒤에 처박고선 돌아서 으르렁대며 경고한다.
<<if $monster is 1>>
"여기 있어. 너는 무리에 머물러야 한다."
<</if>>
<br><br>
<<link [[다음|Wolf Cave]]>><<clotheson>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신은 날카로운 바위에 끈을 문지르고, 곧 끈이 느슨해진다.
<br><br>
<<unbind>>
<<link [[다음|Wolf Cave]]>><</link>>
<br><<effects>>
<<switch statusCheck("Black Wolf").gender>>
<<case "m">>
<<set _BWGender to 1>>
<<default>>
<<set _BWGender to 0>>
<</switch>>
<<if lastVisited("Wolf Relax") is 1>>
You get up and follow the Black Wolf into the cave to sleep.
<br><br>
<</if>>
<<if Time.dayState is "night" and $wolfstate is "cave" and (statusCheck("Black Wolf").love gte 100 or $wolfpackleader is 1 or playerIsPregnant() and playerBellySize() gte 15 or parentFunction.findParent("Black Wolf", _BWGender, true))>>
<<npc "Black Wolf">> <<set $bedGuest to "Black Wolf">> <<set $blackWolfSleep to true>>
You find an empty spot to lie on and close your eyes. After a moment, you feel an enormous mass of fur engulf you. You open your eyes to see the Black Wolf curling up beside you. <<bHe>> regards you for just a moment before laying <<bhis>> head down, facing away towards the mouth of the cave. You rest your head against <<bhim>>.
<<lstress>><<ltrauma>><<stress -10>><<trauma -10>>
<<elseif $wolfpackharmony gte 10>>
<<beastNEWinit 1 wolf>>
<<if $rng gte 51>>
<<if $wolfstate is "hunt">>
You find an empty spot to lie on and close your eyes. As you lie there, you feel warm and fuzzy little bodies moving all around you. It looks like the puppies saw you going to bed and felt safer staying with you as long as the adults of the pack are gone. One of them licks your face before resting <<bhis>> head inside your hair.
<br><br>
You won't be cold tonight, and they won't be alone. <<lstress>><<ltrauma>><<stress -10>><<trauma -10>>
<<else>>
You find an empty spot to lie on and close your eyes. As you lie there, you feel a wall of fur moving all around you. It looks like the <<wolf_cave_plural>> saw you going to bed and got sleepy themselves. One of them nuzzles <<bhis>> head under your arm.
<br><br>
You won't be cold tonight. <<lstress>><<ltrauma>><<stress -6>><<trauma -6>>
<</if>>
<<set $wolfbed to 1>>
<<else>>
당신은 따뜻함을 위해 <<beasttypePost "을">> 옆에 껴안고 눈을 감는다.
<</if>>
<<endevent>>
<<else>>
당신은 비어있는 잠자리를 찾는다.
<</if>>
<br><br>
<<nightmareCheck "Wolf Cave Sleep">>
<<generateSleepLinks "Wolf Cave Sleep">>
<<link [[침대에서 나온다|Wolf Cave]]>><<unset $blackWolfSleep>><<unset $bedGuest>><<set $wolfbed to 0>><<loadTempHairStyle>><</link>>
<br><br><<set $settingsExitPassage to "Wolf Cave">>
<<settings>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신은 가장자리에 앉아 몸을 낮추려고 노력하지만, 바위가 무너지고 당신은 어두운 물 속으로 빠진다.
<br><br>
<<link [[다음|Underground Lake]]>><</link>>
<br><<set _autosavehere to true>>
<<sleep>>
<<effects>>
<<if $wraith.nightmare is 2 and Time.isBloodMoon()>>
<<sleepeffects>>
당신은 아름다운 형체가, 하얀 망토를 입고, 붉은 달 아래 서 있는 꿈을 꾼다. 그것은 어서 오라는 몸짓으로 팔을 당신에게 벌리고 있다. 당신이 가까이 가자 당신은 그것의 눈빛이 당신의 정신에 구멍을 뚫는 것을 느낄 수 있다.
<br><br>
그것은 전부 안쪽으로 구부러진 나무들로 둘러싸여, 호수 위에 떠 있다. 모든 것이 당신 주위로 움직이며, 당신은 당신이 커다란 유적 위에 떠 있는 것을 알아챈다. 당신은 숨을 쉴 수가 없다.
<br><br>
당신은 천천히 눈을 뜨고, 느릿느릿 일어<<if $wolfbed is 1>>나, 당신을 에워싸고 있는 <<wolf_cave_pluralPost>> 에게서 몸을 빼낸다<<else>>난다<</if>>. 당신의 귀가 울린다.
<br><br>
<<wraithPossess "wolf_cave">>
<span class="nextLink"><<link [[걸어라.|Wolf Cave]]>><</link>></span>
<br>
<<else>>
<<wakingEffects $sleepHoursTotal>>
<<if ["dryheaving","nausea"].includes(_wakingEffect)>>
<br><br>
당신은 깊이 잠들었으나, 지금은 약간 몸이 좋지 않은 기분이 든다.
<br><br>
<<elseif $nightmares gte 1 and $controlled is 0>>
당신은 <<if _wakingEffect>>뭔가<<else>>자신이 뭔가<</if>> <<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 뒤를 쫓기는 꿈을 꾼다.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>>
당신은 자는 동안 <<if _wakingEffect>>꿨던<<else>>계속 해서<</if>> 추잡한 꿈 때문에 괴로워한다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그들은 당신을 가장자리 위로 밀어낸다.
<<orgasm>>
<<else>>
<br><br>
<</if>>
<<elseif !_wakingEffect>>
당신은 숙면을 취한다.
<br><br>
<<else>>
<br><br>
<</if>>
<</if>>
<<sleepeffects>>
<<if $blackWolfSleep>>
<<npc "Black Wolf">>당신이 눈을 뜨자 검은 늑대가 이미 깨어나, 아직 당신 옆에 있는 것을 본다. 물론, <<bhe_ ga>> 잠든 적이 있다면 말이지만. <<bHePost>>도 당신을 쳐다보지만, 당신이 깨어나는 동안 그 외의 움직임을 보이지는 않는다.
<br><br>
<<link [[일어난다|Wolf Cave]]>><<endevent>><<unset $blackWolfSleep>><</link>>
<<elseif _sleepinterrupt>>
<<beastNEWinit 1 wolf>>
당신은 무언가가 당신 위에 올라타는 바람에 깨어난다.
<br><br>
<<link [[내버려둔다|Wolf Cave Sleep Sex]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<link [[밀어낸다|Wolf Cave Sleep Push]]>><</link>>
<<elseif $wolfbed is 1>>
<<if ($uncomfortable.nude is true or $uncomfortable.underwear is true) and $syndromewolves gte 1 and $exposed gte 2>>
당신과 같이 자던 동료들은 당신이 일어나기 전에 일어나 낮에 할 일을 위해 떠났다. 그들이 움직이며, 그들의 털이 당신의 벌거벗은 피부에 부드럽게 쓸린다.
<span class="gold">당신의 노출된 몸은 한번 관심을 끈 이후에는 더이상 영향을 미치지 않는다. 그것은 당연하다는 느낌이다.</span>
<br><br>
<<set $uncomfortable.underwear to false>>
<<set $uncomfortable.nude to false>>
<<else>>
당신과 같이 자던 동료들은 당신이 일어나기 전에 일어나 낮에 할 일을 위해 떠났다. 당신은 그들이 움직이는 것을 느끼지 못했고, 그들은 당신을 깨우지 않았다.
<br><br>
<</if>>
<<link [[일어난다|Wolf Cave]]>><</link>>
<<else>>
<br><br>
<<link [[일어난다|Wolf Cave]]>><</link>>
<</if>>
<</if>>
<<set $wolfbed to 0>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
당신은 <<beasttypePost "을">> 더 쉽게 흥분시키기 위해서 몸을 움직인다.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'><<beastspluralPost "은">> 자기 일로 너무 바빠서 당신을 도와줄 수 없다.</span>">>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Sleep Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신은 <<beasttypePost "을">> 멀리 떨어뜨린다.
<<lharmony>>
<br><br>
<<if $wolfpackferocity lte 19>>
<<bHe>> leaves you in peace. <<endevent>>
<br><br>
<<link [[다시 잠든다|Wolf Cave Bed]]>><</link>>
<br>
<<link [[일어난다|Wolf Cave]]>><</link>>
<br>
<<else>>
<<bHePost "이">> 으르렁거리며 <<bhimselfPost "을">> 밀어붙인다!
<br><br>
<<link [[다음|Wolf Cave Sleep Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
<<beasttypePost "은">> 하품하고 드러눕는다.
<br><br>
<<tearful>> 당신은 다시 편안한 위치를 찾으려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "이">> 당신에게서 멀어진다.
<br><br>
<<tearful>> 당신은 다시 편안한 위치를 찾으려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
다른 <<beastspluralPost "이">> 으르렁대며 <<beasttypePost "이">> 당신을 공격한다. <<bHePost "은">> 처음에 으르렁대다 뒤로 물러서 당신을 내버려둔다.
<<lharmony>>
<br><br>
<<tearful>> 당신은 다시 편안한 위치를 찾으려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<beasttypePost "은">> 하품하며 누워있다.
<br><br>
<<tearful>> 당신은 다시 편안한 위치를 찾으려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Wolf Cave Bed]]>><</link>>
<br><<beastNEWinit 1 wolf>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if !$weekly.watchingForest and $wolfpackharmony gte 20 and Time.dayState is "day" and $rng gte 80 and $wolfstate is "cave">>
<<set $weekly.watchingForest to true>>
<<npc "Black Wolf">>
<<if $monster is 1>>
You're playing with younger wolves when you feel something warm touch your lower back. You look behind your shoulder and see the Black Wolf resting <<bhis>> hand on your waist.
<br><br>
"Need you," <<bhe>> says.
<br><br>
<<else>>
You're playing with younger wolves when you feel something moist touch your back. You look behind and see the Black Wolf poking <<bhis>> nose at you.
<br><br>
<</if>>
<<bHe>> doesn't seek your attention often, so you excuse yourself and follow the black canine giant.
<br><br>
The Black Wolf treads towards the edge of the forest all the while waggling <<bhis>> tail and looking back at you, as if inviting to come along.
<br><br>
<<link [[Follow Black Wolf|Watching the Forest Follow]]>><</link>>
<br>
<<link [[Stay at the cave|Watching the Forest Stay]]>><</link>><<lharmony>>
<<elseif $rng gte 51>>
당신은 어린 <<beastspluralPost>> 하나와 싸움을 한다. <<bHePost "이">> 점프해서 입으로 <<bhisPost "을">> 입으로 팔을 잡지만, <<bhePost "이">> 당신을 땅으로 끌어 당길 때까지 세게 물지 않는다. <<bHePost "이">> 사타구니의 냄새를 맡는다.
<br><br>
<<link [[내버려둔다|Wolf Cave Play Sex]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<link [[밀어낸다|Wolf Cave Clearing]]>><<endevent>><</link>>
<br>
<<else>>
당신은 젊은 <<beastspluralPost "과">> 숨바꼭질을 한다. 그들은 너무 멀리 떨어져 나가는 것을 주저하지만, 근처에 숨을 곳이 많이 있다. 후각은 그들에게 이점을 주고 그들은 당신을 빨리 찾아내지만, 그래도 재미있다.
<br><br>
<<link [[다음|Wolf Cave Clearing]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신은 개울에서 씻는다. 물은 차갑지만 깨끗하다.
<br><br>
<<wash>>
<<link [[다음|Wolf Cave Clearing]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
The <<beasttype>> becomes more bold.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'><<beastspluralPost "은">> 자기 일로 너무 바빠서 당신을 도와줄 수 없다.</span>">>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Play Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
<<beasttypePost "은">> 하품하고 드러눕는다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 당신에게서 멀어진다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
다른 <<beastspluralPost "이">> 으르렁대며 <<beasttypePost "이">> 당신을 공격한다. <<bHePost "은">> 처음에 으르렁대다 뒤로 물러서 당신을 내버려둔다.
<<lharmony>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<beasttypePost "은">> 하품하고 드러눕는다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Wolf Cave Clearing]]>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 1>>
당신은 덜 적극적인 늑대들도 젖을 빨도록 도와준다.
<<else>>
<<if $worn.upper.exposed lte 0 or $worn.under_upper.exposed lte 0>>
<<upperstrip>><<underupperstrip>>당신은 당신의 <<breastsPost "을">> 드러내며 늑대 새끼들이 젖을 빨도록 부추긴다.
<<else>>
당신은 늑대 새끼들에게 젖을 빨도록 부추긴다.
<</if>>
<</if>>
<<pass 5>>
<<if $milk_amount gte 1>>
<<if $wolfcavebreast is undefined>>
<<set $wolfcavebreast to 1>>
<<else>>
<<set $wolfcavebreast += 1>>
<</if>>
늑대들이 당신에게서 젖 냄새를 맡는다. 한 마리씩 각 꼭지를 차지하고, 서투른 핥기로 당신을 괴롭힌다. <<deviancy3>>
<<if $wolfcavebreast is 3>>
마지막 새끼가 만족한다. 그들은 낮잠을 자려고 웅크린다.
<<gharmony>>
<<else>>
다른 늑대들이 차례를 위해 서로 다툰다.
<</if>>
<br><br>
<<transform wolf 1>>
<<breastfeed 5>>
<<if $wolfcavebreast isnot 3>>
<<link [[계속 먹인다 (0:05)|Wolf Cave Breastfeed]]>><<set $phase to 1>><</link>><<deviant3>>
<br>
<</if>>
<<link [[그만한다|Pups Den]]>><<clotheson>><<set $phase to 0>><</link>>
<br>
<<else>>
젖꼭지에서 우유가 나오지 않는다. <span class="pink">당신의 우유가 다 떨어진 것 같다.</span> 늑대들은 좌절감을 느끼며 깨문다.
<<gpain>><<pain 6>><<milkvolume 1>>
<br><br>
<<link [[다음|Pups Den]]>><<clotheson>><<set $phase to 0>><</link>>
<br>
<</if>><<effects>>
<<link [[물러난다|Wolf Cave Clearing]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><</link>>
<br>
<<mirror "reflection">>
<br><br><<widget "blackWolfPresentsPregnancyToPlayer">>
<<endevent>><<npc "Black Wolf">>
<<set C.npc["Black Wolf"].pregnancy.npcAwareOf to true>>
<<set C.npc["Black Wolf"].pregnancy.pcAwareOf to true>>
<<setKnowsAboutPregnancy "Black Wolf" "pc">>
<<if $wolfpackferocity gte 20 and $wolfpackharmony gte 20>>
<<if $monster is 1>>
You are approached by the Black Wolf. "Was looking for <<ppackbrother>>," <<bhe>> says, regarding you with a smile. "Need to show something." Without warning, <<bhe>> wraps an arm around you and picks you up, making you freeze in <<bhis>> grasp.
<br><br>
<<bHe>> takes you to a spot behind the bushes. Black Wolf leaves you on the ground before bearing down on, covering your face in loving licks. <<bHe>> stops <<bhimself>>. "Right, had news for <<ppackbrother>>." <<bHe>> untangles <<bhimself>> from you, giving you a clearer view of <<bhis>> belly. It looks big and bumpy. "Cannot believe, will finally have first litter. Could not have asked for better mate than <<ppackbrother>>".
<br><br>
<<bHe>> stands up. "Will give birth to strong pups, strongest pack has seen yet." <<bHe>> smiles, before heading back to the cave.
<<else>>
You are approached by the Black Wolf. <<bHe>> carries an excited spring to <<bhis>> step as <<bhe>> draws closer to you. Without warning, <<bhe>> positions <<bhimself>> behind you and pushes you forward. The force is enough to bring you off balance. You instinctively grab on to the wolf and let it take you away.
<br><br>
<<bHe>> drops you off at the base of a tree, before covering your face in loving licks. You manage to wiggle yourself free, just in time to notice Black Wolf's belly. It has a large and bumpy form. Black Wolf draws closer once more and nuzzles you affectionately. Given their behaviour towards you, you're quick to realise who the parent of the pups is going to be.
<br><br>
Black Wolf untangles <<bhimself>> from you at last, before turning to head back to the cave. <<bHe>> turns around to meet your gaze, waiting for you to follow. It might be best to stay around the cave for now.
<</if>>
<<elseif $wolfpackferocity gte 15>>
<<if $monster is 1>>
You are approached by the Black Wolf. "Was looking for <<ppackbrother>>," <<bhe>> says, regarding you with a smile. "Need to show something." Without warning, <<bhe>> wraps an arm around you and picks you up, making you freeze in <<bhis>> grasp.
<br><br>
<<bHe>> takes you to a spot behind the bushes and pins you against a tree, <<bhe>> looks down on you. "Has <<ppackbrother>> noticed anything unusual?" <<bhe>> smirks. Black Wolf takes a hold of your hand and guides it towards <<bhis>> belly. It's bumpy and bigger than you remember. "Allowed <<ppackbrother>> to breed me, should feel honoured to father my first ever litter." <<bhe>> declares.
<br><br>
"Will return to cave. <<pPackbrother>> should as well, don't want to abandon me and pups I hope?" <<bhe>> warns, giving you a cold glare before marching back to the cave.
<<else>>
You are approached by the Black Wolf. <<bHe>> carries an excited spring to <<bhis>> step as <<bhe>> draw closer to you. Without warning, <<bhe>> positions <<bhimself>> behind you and pushes you forward. The force is enough to bring you off balance. You instinctively grab on to the wolf and let it take you away.
<br><br>
<<bHe>> takes you to a spot behind the bushes and shoves you against a tree, <<bhe>> looks down on you. Black Wolf lays on <<bhis>> side, exposing <<bhis>> belly to you. It has a large and bumpy form. <<bHe>> brings <<bhis>> snout over to <<bhis>> belly, asking you to feel it. You hesitate, prompting Black Wolf to bare <<bhis>> teeth and growl angrily. You do as instructed. <<bHis>> irritable temper towards you makes it clear who the other parent is.
<br><br>
Black Wolf stands up again, before marching off back to the cave. <<bHe>> gives you a menacing stare before leaving. It might be a good idea to stick around the cave for now.
<</if>>
<<elseif $wolfpackharmony gte 15>>
<<if $monster is 1>>
You are approached by the Black Wolf. "Was looking for <<ppackbrother>>," <<bhe>> says, regarding you with a smile. "Need to show something." Without warning, <<bhe>> wraps an arm around you and picks you up, making you freeze in <<bhis>> grasp.
<br><br>
<<bHe>> takes you to a spot behind the bushes and sits next to a tree. Black Wolf bares <<bhis>> belly to you, running <<bhis>> hand over it. "Carrying first ever litter," <<bhe>> says. "And have <<ppackbrother>> to thank for it." <<bHe>> says before reaching out and pulling you into a tight embrace.
<br><br>
Black Wolf stands up moments later. "Cannot wait to see pups playing with rest of pack," <<bhe>> says as you both return to the cave.
<<else>>
You are approached by the Black Wolf. <<bHe>> carries an excited spring to <<bhis>> step as <<bhe>> draw closer to you. Without warning, <<bhe>> positions <<bhimself>> behind you and pushes you forward. The force is enough to bring you off balance. You instinctively grab on to the wolf and let it take you away.
<br><br>
<<bHe>> takes you to a spot behind the bushes and sits next to a tree. Black Wolf bares <<bhis>> belly to you, you take notice of its unusually large and bumpy shape. Black Wolf gives you a compliant whimper, as well as a happy tail wag. You figure this must be <<bhis>> first ever litter, with you being responsible for it.
<br><br>
Black Wolf stands up moments later. <<bHe>> marches happily back to the cave.
<</if>>
<<else>>
<<if $monster is 1>>
You are approached by the Black Wolf. "Was looking for <<ppackbrother>>," <<bhe>> says, regarding you with a smile. "Need to show something." Without warning, <<bhe>> wraps an arm around you and picks you up, making you freeze in <<bhis>> grasp.
<br><br>
<<bHe>> takes you to a spot behind the bushes and sits next to a tree, placing you right beside <<bhim>>. "Pack is... going through difficult times," <<bhe>> explains. "Things bleak, and pack is losing hope, but...". Black Wolf moves <<bhis>> arm aside, revealing <<bhis>> bumpy belly. "Maybe things not as bad as they seem. Will have very first litter with <<ppackbrother>> after all.
<br><br>
<<bHis>> tail begins to wag in happiness. Black Wolf gives you ample time to inspect <<bhis>> belly. <<bHe>> heads back to the cave, but is hesitant to leave your side. "Pups will need protection, and guidance. <<pPackbrother>> better stay safe." <<bHe>> says before leaving.
<<else>>
You are approached by the Black Wolf. <<bHe>> carries an excited spring to <<bhis>> step as <<bhe>> draw closer to you. Without warning, <<bhe>> positions <<bhimself>> behind you and pushes you forward. The force is enough to bring you off balance. You instinctively grab on to the wolf and let it take you away.
<br><br>
<<bHe>> stops at a tree and places you down. <<bHe>> sits next you. Black Wolf's depressed demeanor is gone for just a moment. <<bHe>> lays on <<bhis>> side, bearing <<bhis>> belly to you. It looks big and bumpy. You bring your hand closer and feel it up. Black Wolf stands up once more and licks your face. It doesn't take you long to realise who the parent of the pups is going to be. Whatever seemed to have <<bhim>> upset seems to have banished completely.
<br><br>
You try to stand up, but the Black Wolf refuses to let go, almost as if afraid of you leaving. It might put <<bhim>> at ease if you stayed at the cave for now.
<</if>>
<</if>>
<br><br>
<<set $eventskip to 1>><<set $wolfevent to 0>>
<<destinationwolfcave>>
<</widget>>
<<widget "pregnancyBirthBlackWolf">>
<<npc "Black Wolf">>
<<setKnowsAboutPregnancy "Black Wolf" "pc">>
You hear whimpering from somewhere inside the cave. You hunt for its source and discover a well-hidden, excavated tunnel. You follow the sound of crying and emerge into a secluded chamber, where you spot a large figure laying down in one of the corners. It's the Black Wolf. <<bHis>> face is contorted in pain. <<bHe>> turns to meet your gaze.
<br><br>
<<if $monster is 1>>
"Was wondering if <<ppackbrother>> would co-" <<bHe>> cuts <<bhimself>> off and groans painfully. <<bHis>> entire body folds in pain.
<br><br>
"Pups will arrive soon," <<bhe>> manages through heavy breathing. "Want to be alone for now. Will be fine." <<bhe>> whimpers in between waves of pain.
<<else>>
The wolf buries <<bhis>> snout on the ground, whimpering and squirming in pain. From the movements and the animal's reactions, you can tell <<bhe>> is going into labour.
<</if>>
<br><br>
<<link [[Stay|Pregnancy Birth Black Wolf 1]]>><</link>>
<br>
<<link [[떠난다|Pregnancy Birth Black Wolf 1]]>><<set $phase to 1>><</link>>
<</widget>>
<<widget "pregnancyBirthWolfCave">>
You feel as though you will go into labour soon.
<br><br>
<<if playerNormalPregnancyType() is "wolf">>
<<npc "Black Wolf">>
<<setKnowsAboutPregnancy "pc" "Black Wolf">>
You search for a secluded spot to give birth, as the main chamber offers little privacy. You come across a well-hidden, excavated tunnel and enter it to discover an empty chamber. You tuck yourself into a safe corner and lie down. Your body contorts with each breath, sending jolts of pain down your back and abdomen.
<br><br>
<<if $wolfstate is "cave" and $syndromewolves is 1>>
<<if $monster is 1>>
The Black Wolf rushes in and crouches down to eye level. "Is <<ppackbrother>> well?" <<bHe>> asks with concern. "Will stay here, in birthing den."
<br><br>
<<else>>
The Black Wolf rushes into the den, giving a howl of apparent concern. <<bHe>> sits on <<bhis>> haunches near you, gently prodding your heaving belly with <<bhis>> snout. You get the feeling that <<bhe>>'s reluctant to leave you in this state.
<br><br>
<</if>>
<<link [[Get them to leave (0:10)|Pregnancy Birth Wolf Cave 1]]>><<pass 10>><<set $phase to 0>><<strip>><</link>>
<br>
<<link [[Let them stay (0:10)|Pregnancy Birth Wolf Cave 1]]>><<pass 10>><<strip>><<set $phase to 1>><</link>>
<<else>>
<<if $wolfstate is "hunt">><<set $huntstate to "finished">><</if>>
<<set $wolfstate to "cave">>
You're alone, but have a feeling the Black Wolf will be here soon.
<br><br>
<<link [[다음 (0:10)|Pregnancy Birth Wolf Cave 1]]>><<pass 10>><<strip>><<set $phase to 2>><</link>>
<</if>>
<<else>>
<<npc "Black Wolf">>
The Black Wolf prowls into the cave. <<bHe>> observes you for a moment,
<<if $monster is 1>>
then howls. "Not good place for human birth," <<bhe>> says, <<bhis>> voice tinged with fear. "Come. Hold my fur. I'll take you."
<<else>>
then howls. It turns to face the cave entrance, but keeps <<bhis>> gaze fixed on you.
<</if>>
<br><br>
<<link [[다음|Pregnancy Birth Black Wolf Hospital 1]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "CaveHumanPregnancyDiscovered">>
<<if $wolfpackferocity gte 20 and $wolfpackharmony gte 20>>
<<if $monster is 1>>
Feeling tired, you take a seat near a lonely stump. A <<beasttype>> paces toward you with a look of concern in <<bhis>> eyes. "Hope <<ppackbrother>> is doing well..." <<bHe>> sits beside you. "Really need to have a talk."
<br><br>
"<<pPackbrother>> is one of us now, but... Pack knows, about human cub." <<bHe>> says with a trembling voice, refusing to make eye contact. "<<pPackbrother>> will always be welcome, but this is no place for human."
<br><br>
The <<beasttype>> leads you outside and into the woods. You walk together until you reach the end, where the forest meets the edge of town. The Nightingale street hospital can be seen through the trees.
<br><br>
"As far as can go, please be safe." You pet the <<beasttype>>, <<bhis>> ears drop in response. <<bHe>> licks your hand. "Will always be family, may <<ppackbrother>> never forget." <<bHe>> says before turning away, disappearing into the trees.
<br><br>
<<else>>
Feeling tired, you take a seat near a lonely stump. A <<beasttype>> paces toward you with a look of concern in <<bhis>> eyes. <<bHe>> rests <<his>> head on your lap.
<br><br>
You gently run your hand across the <<beasttype>>'s fur. <<bHe>> stands up once more. The <<beasttype>> rubs <<bhis>> head against your belly. You understand that the pack knows of your pregnancy, and that your offspring is in fact human. A cave of wolves is no place to raise a baby. You feel a deep sense of bond to the <<wolf_cave_plural>>, and begin to think that you and them think the same. You stand up.
<br><br>
You walk through the forests with the <<beasttype>> in tow, <<bhe>> stands by you at all times. You eventually reach the edge of the town, the Nightingale hospital can be seen in the distance. You crouch down and hug your canine friend goodbye. <<bHe>> warmly returns your show of affection, seemingly thankful for your decision. There is no doubt that you are part of their family by now.
<br><br>
<</if>>
<<elseif $wolfpackharmony gte 20>>
<<if $monster is 1>>
Feeling tired, you take a seat near a lonely stump. A <<beasttype>> joins you soon after. <<bHe>> lays down next to you.
<br><br>
"<<pPackbrother>> looking to nap as well?" <<bhe>> asks. The <<beasttype>> tries to relax, but something seems to trouble <<bhim>>. "Didn't want to say before, but pack is uneasy," <<bhe>> claims. "<<pPackbrother>> is one of us, but pack cannot care for human cub." Most of the <<wolf_cave_plural>> must have realised you are pregnant, and that you are not waiting for a pup.
<br><br>
"Allowing human cub here is not safe. Not for human or pack." The <<beasttype>> holds your arm in <<bhis>> mouth gently. <<bHe>> takes you out of the cave and towards the town. <<bHe>> releases you, now simply leading the way for you to follow.
<br><br>
Moments later you make it to the edge of the woods, where the town and the forest meet. The Nightingale street hospital can be seen through the trees. "As far as can go, be safe." <<bHe>> turns around before leaving. "Hope <<ppackbrother>> can understand," <<bhe>> says before disappearing into the forest.
<br><br>
<<else>>
Feeling tired, you take a seat near a lonely stump. A <<beasttype>> joins you soon after. <<bHe>> lays down next to you. The <<beasttype>> rests by your side, but something seems to have <<bhim>> upset. The <<beasttype>> stands up and gently nudges your belly, <<bhis>> ear drops and <<bhe>> whimpers.
<br><br>
The pack must have somehow realised by now that you are pregnant, and that they shouldn't be expecting a new wolf to join their ranks. This is no place to raise a baby. The <<beasttype>> holds your wrist gently in <<bhis>> mouth, leading you away from the cave.
<br><br>
You traverse the woods together, until you make it to the edge of town. The Nightingale street hospital can be seen beyond the trees. The <<beasttype>> nudges you in the direction of the hospital, watching you leave before making <<bhis>> departure.
<br><br>
<</if>>
<<elseif $wolfpackferocity gte 15>>
<<if $monster is 1>>
Feeling tired, you take a seat near a lonely stump. You spot a <<beasttype>> marching angrily towards you.
<br><br>
"Has <<ppackbrother>> gone insane?!" <<bhe>> growls. "No point hiding it. <<pPackbrother>> carrying litter, human litter! Whole pack knows by now!"
<br><br>
The <<beasttype>> growls in fury. <<bHe>> bites on your wrist hard, pulling you away from the cave with terrifying strength. You follow <<bhis>> pull to alleviate some of the pain. The <<beasttype>> takes you through the forests and into the edge where the woods meet the town, the Nightingale street hospital can be seen through the trees. <<bHe>> lets go.
<br><br>
"<<pPackbrother>> should be ashamed, humans belong with humans!" The <<beasttype>> says as <<bhe>> releases you. "Don't care if <<ppackbrother>> is Black Wolf's favourite, will not allow <<ppackbrother>> to endanger pack." <<bHe>> declares, before turning away and heading back into the forest.
<br><br>
<<else>>
Feeling tired, you take a seat near a lonely stump. You spot a <<beasttype>> marching angrily towards you.
<br><br>
The <<beasttype>> growls menacingly, <<bhis>> eyes fixated on your belly. The pack must have figured out by now that your baby isn't going to be one of theirs. The <<beasttype>> lunges forward, but <<bhe>> goes for your forearm instead.
<br><br>
The beast's maw is clamped tightly around you, keeping your arm restrained. <<bHe>> pulls you away from the cave with terryfing strength. You decide to follow the animal's lead, so as to reduce the pain in your arm. The <<beasttype>> drags you across the forest and into the edge of town, the Nightingale street hospital can be seen beyond the trees.
<br><br>
At last the <<beasttype>> releases you, before marching back to the cave. You try to follow <<bhim>> back, but <<bhe>> turns around and bares <<bhis>> teeth at you. You won't be welcome into the cave while being pregnant with a human.
<br><br>
<</if>>
<<else>>
<<if $monster is 1>>
Feeling tired, you take a seat near a lonely stump. You join a crestfallen <<beasttype>> resting alone. "Hasn't <<ppackbrother>> caused enough pain yet?" <<bhe>> complains. <<bHe>> stares at your belly uncomfortably, knowing that you're waiting for a human baby.
<br><br>
"If <<ppackbrother>> still cares about pack in slightest, will go now. Pack will crumble if human is born here."
<br><br>
The <<beasttype>> nods at you to follow. <<bHe>> leads you through the forest and into the edge of town, where the Nightingale street hospital can be seen through the trees.
<br><br>
"<<pPackbrother>> is still part of pack, but human cannot be allowed. Pack cannot endure another tragedy like this." Having made <<bhis>> point clear, the <<beasttype>> turns to leave back into the forest.
<br><br>
<<else>>
Feeling tired, you take a seat near a lonely stump. You join a crestfallen <<beasttype>> resting alone. <<bHe>> whimpers, <<bhis>> gaze lingering on your belly. The pack must have figured out by now that you are awaiting a baby, not a wolf cub.
<br><br>
Despite your differences with the pack, you realise that a human baby would make things more difficult and dangerous for everyone. The <<beasttype>> stands up and nudges you from behind, leading you away from the cave.
<br><br>
You walk through the woods together, until you make it to the edge of town. The Nightingale street hospital can be seen at the distance. You turn to pat the <<beasttype>> goodbye, but the animal steps back, afraid from your touch. <<bHe>> darts away and disappears into the bushes.
<br><br>
<</if>>
<</if>>
<<link [[다음|Forest]]>><<set $forest to 0>><<set $caveHumanPregnancyDiscovered to 1>><<endevent>><</link>>
<</widget>><<effects>>
You walk over to the Black Wolf. The feel of <<bhis>> fur in your grip is comforting. <<bHe>> crouches, inviting you to climb on <<bhis>> back.
<br><br>
<<pass 10>>
The trip through the forest passes in an exhilerating blur. Tree, leaf, fern, and stream all exalt your passage.
<br><br>
Your mount hesitates as the hospital looms above the treetops.
<<if $monster is 1>>
"No closer," <<bhe>> says. "Dangerous. I can't understand their weapons. Kill through time. But they will help you." <<bHe>> eases you, gently, to the forest floor. "Have no fear. You are strong, and the pack is with you."
<<else>>
<<bHe>> releases a low growl, and lowers <<bhis>> body. You slip to the forest floor.
<</if>>
<br><br>
<<bHe>> howls again, then disappears between the trees. You walk the rest of the way on foot, staggering into the hospital foyer. The receptionist looks up, and guesses your situation.
<br><br>
<<link [[다음|Pregnancy Birth Hospital]]>><<endevent>><</link>>
/* Black Wolf Pregnancy Scene */<<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 0>>
<<if $monster is 1>>
You draw closer to Black Wolf and hold <<bhis>> hand. "Said will be fine, not as weak as <<ppackbrother>> thinks I am," <<bhe>> protests. <<bHe>> winces in pain once more.
<br><br>
You rest your hand on Black Wolf's head and pat <<bhim>>. "If <<ppackbrother>> really wants to..." <<bHe>>'s reluctant at first, but slowly eases into your touch. <<bHis>> tail starts to twitch, but <<bhe>> grabs it before it can start wagging.
<br><br>
You continue stroking <<bhis>> hair, before <<bhe>> shifts away. "Enough," <<bhe>> growls. "Want to be alone." You stand up and walk out of the birthing chamber, giving the wolf some peace.
<<else>>
You draw closer to Black Wolf and reach out to touch <<bhim>>. <<bHe>> pulls back in anger at your show of pity towards <<bhim>>.
<br><br>
You rest your hand on Black Wolf's head and pat <<bhim>>.<<bHe>>'s reluctant at first, but slowly eases into your touch. You catch a small glimpse of what may be <<bhis>> tail wagging.
<br><br>
You continue stroking <<bhis>> fur, before <<bhe>> shifts away. <<bHe>> must have had enough. You stand up and walk out of the birthing chamber, giving the wolf some peace.
<</if>>
<<else>>
Not eager to disobey the wolf, you stand up and walk out of the birthing chamber. <<bHe>> gives you a final look of reassurance before you leave.
<</if>>
<br><br>
<<link[[다음 (2:00)|Pregnancy Birth Black Wolf 2]]>><<pass 120>><</link>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
You sit and wait near the tunnel entrance, with only the sound of whimpering to accompany you. Time passes and the wait becomes unbearable. Eventually, the whining stops, and the cave grows silent. Expecting the worst, you rush back into the birthing chamber.
<br><br>
<<if $monster is 1>>
As you enter, you're met by the sight of the Black Wolf, who is now relaxed and beaming with joy. You soon realise that the bundle of pups between <<bhis>> arms is the cause of <<bhis>> good mood. "Pups seem active for newborns," <<bhe>> says. "Must be eager to meet <<ppackbrother>>."
<br><br>
You reach out to take one of your pups. Black Wolf growls, keeping the litter close to <<bhimself>>, but the little beasts insist. <<bHe>> finally concedes, letting you see your pups.
<br><br>
You take the little wolves and hold them tightly against you. The little furry bodies settle their whimpering and become tranquil, as they bask in the protective embrace of their father.
Black Wolf takes them once more. "Pups will need to be fed regularly." <<bHe>> stops and thinks for a moment. "<<pPackbrother>> may want to name them as well..."
<br><br>
"Will rest here for a while, won't leave their side."
<<else>>
As you enter, you're met by the sight of the Black Wolf, who is now relaxed and in a happier demeanour. You soon realise that the bundle of pups surrounding <<bhim>> is the cause of <<bhis>> improved mood. <<bHe>> seems eager for you to see them.
<br><br>
You reach out to take one of your pups. Black Wolf growls, keeping the litter close to <<bhimself>>, but the little beasts insist. <<bHe>> finally concedes, letting you see your pups.
<br><br>
You take the little wolves and hold them tightly against you. The little furry bodies settle their whimpering and become tranquil, as they bask in the protective embrace of their father.
<br><br>
Black Wolf takes them once more. Your pups will need to be fed regularly, and it would be a good idea to name them as well.
<br><br>
Black Wolf remains in the birthing chamber, seemingly content with resting for now.
<</if>>
<br><br>
<<birthUi "Black Wolf" "wolf_cave" "wolf_cave" "Pregnancy Birth Black Wolf 3" 60>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $monster is 1>>
Having named your children, you hand them back to the Black Wolf. <<bHe>> nods approvingly at your choice of names.
<br><br>
<<if pregnancyCountBetweenParents("Black Wolf", "pc") gte 2 or $knowsAboutDen is 1>>
"Come," <<bhe>> says. "Visit pups den now." Cradling the bundle of pups, the Black Wolf leads you through the tunnel to the pups den, where the newborns join the rest of the young pups in the pack. "Will rest here for a while," the Black Wolf says. "Won't leave their side."
<br><br>
<<else>>
"Come," <<bhe>> says. "Show <<ppackbrother>> pups den." Cradling the bundle of pups, the Black Wolf leads you through the tunnel to another secluded chamber. The den appears to house all the young and newborn pups from the pack, as well as the <<wolf_cave_plural>> who look after them. "Will rest here for a while," the Black Wolf says. "Won't leave their side."
<br><br>
<span class="gold">You can now access the pups den.</span>
<br><br>
<<set $knowsAboutDen to 1>>
<</if>>
<<else>>
Having named your children, you move to hand them back to the Black Wolf, but <<bhe>> growls at you. Lumbering to <<bhis>> feet, <<bhe>> heads for the tunnel entrance, where <<bhe>> swings <<bhis>> massive head around to gaze at you. You dutifully follow <<bhim>>, gingerly carrying the litter of pups.
<br><br>
<<if pregnancyCountBetweenParents("Black Wolf", "pc") gte 2 or $knowsAboutDen is 1>>
The Black Wolf leads you through the tunnel to the pups den, where the newborns will join the rest of the young pups in the pack. The Black Wolf lies down once more and looks up at you expectantly. You give the pups back to the Black Wolf, who chooses to remain in the den, seemingly content with resting for now.
<<else>>
The Black Wolf leads you through the tunnel to another secluded chamber. This part of the cave appears to house all the young and newborn pups from the pack, as well as the <<wolf_cave_plural>> who look after them. The Black Wolf lies down once more and looks up at you expectantly. You give the pups back to the Black Wolf, who chooses to remain in the den, seemingly content with resting for now.
<br><br>
<span class="gold">You can now access the pups den.</span>
<br><br>
<<set $knowsAboutDen to 1>>
<</if>>
<</if>>
<<link [[다음|Wolf Cave]]>><<set $eventskip to 1>><<set $wolfevent to 0>><<endevent>><</link>>
/* Player Wolf Cave Pregnancy */<<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<set _pregnancy to getPregnancyObject()>>
<<if _pregnancy.totalBirthEvents gte 5>>
<<set _min to 15>>
<<set _max to 60>>
<<elseif _pregnancy.totalBirthEvents gte 3>>
<<set _min to 30>>
<<set _max to 120>>
<<else>>
<<set _min to 60>>
<<set _max to 180>>
<</if>>
<<set _max to Math.floor(_max * (1 + Math.floor(_pregnancy.fetus.length * 0.2)))>>
<<set _min to Math.floor(_min * (1 + Math.floor(_pregnancy.fetus.length * 0.2)))>>
<<set _timeCalc to random(_min, _max)>>
<<set _hours to Math.floor(_timeCalc / 60)>>
<<set _minutes to _timeCalc % 60>>
<<switch $phase>>
<<case 0>>
You gently push the Black Wolf away. <<bHe>> growls at you, before eventually leaving with a scoff.
<br><br>
You lay in the cold ground, trying fruitlessly to find some comfort amidst your contractions. Your breathing grows heavier by the second, and the pain becomes too intense for you to endure as you continue pushing. Everything fades away.
<<set $phase to 1>>
<<case 1>>
You shift around, trying your best to find a comfortable position, with no success. Black Wolf takes notice, and stands up to move closer to you. <<bHe>> lays down behind you, letting you rest your back on <<bhis>> side and easing your pain. <<bHe>> gives you a reassuring lick of support.
<br><br>
Your breathing grows heavier and your contractions become more unbearable every second. The pain becomes too much for you to endure as you continue pushing. Everything fades away.
<<set $phase to 0>>
<<case 2 3>>
<<set $phase to $phase is 2 ? 1 : 2>>
You shift around, trying your best to find a comfortable position, with no success.
<br><br>
Your breathing grows heavier and your contractions become more unbearable every second. The pain becomes too much for you to endure as you continue pushing. Everything fades away.
<</switch>>
<br><br>
<<link [["Next (0"+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"|Pregnancy Birth Wolf Cave 2]]>><<playerPrebirth>><</link>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<earSlimePregnancy>>
As you regain your consciousness, you feel a faint sound of weeping nearby. You open your eyes and look around, only to spot the Black Wolf carrying a small furry bundle of puppies flailing around and nibbling on each other. Your children have finally been born.
<br><br>
<<if $phase is 2>>
<<npc "Black Wolf">>
<<if $monster is 1>>
The Black Wolf turns around, presenting you the handful of pups. "<<pPackbrother>> had rough delivery," <<bhe>> says.
<<if $syndromewolves isnot 1>>
"Came running to make sure pups were fine. <span class="gold">You make a good pack mother, welcome to pack.</span>"
<<else>>
"Pleased you made it back safe. Came running to make sure pups were fine. Glad to see them healthy."
<</if>>
<<bHe>> smiles with relief.
<<else>>
The Black Wolf turns around, presenting you the handful of pups. <<bHe>> must have rushed toward you after noticing your very difficult delivery. You think that the wolf must have somehow helped during labor<<if $syndromewolves isnot 1>>, <span class="gold">despite you not being part of the pack</span><</if>>.
<</if>>
<<elseif $phase is 1>>
<<if $monster is 1>>
The Black Wolf turns around, presenting you the handful of pups. "<<pPackbrother>> had rough delivery," <<bhe>> says. "Came running to make sure pups were fine.
<<if $syndromewolves isnot 1>>
<span class="gold">You make a good pack mother, welcome to pack.</span>"
<<else>>
Glad to see them healthy."
<</if>>
<<bHe>> smiles with relief.
<<else>>
The Black Wolf turns around, presenting you the handful of pups. <<bHe>> must have rushed toward you after noticing your very difficult delivery. You think that the wolf must have somehow helped during labor<<if $syndromewolves isnot 1>>, <span class="gold">despite you not being part of the pack</span><</if>>.
<</if>>
<<else>>
<<if $monster is 1>>
The Black Wolf turns around, presenting you the handful of pups. "<<pPackbrother>> had rough delivery," <<bhe>> says. "Glad decided to stay. Had to make sure little ones had no trouble at birth." <<bHe>> smiles with relief.
<<else>>
The Black Wolf turns around, presenting you the handful of pups. <<bHe>> must have somehow aided during your delivery, as well keeping the pups safe while you came to.
<</if>>
<</if>>
<br><br>
You reach out for your pups, but Black Wolf pulls away. The pups whine and whimper. Black Wolf inspects them once more, before finally handing them to you.
<br><br>
<<link [[다음|Pregnancy Birth Wolf Cave 3]]>><</link>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<set $wolfevent to 1>>
Overwhelmed by the stress, relief, and flood of emotion, you break into tears. You gather your pups and hold them close, making sure they find comfort in your warmth. Their whimpering settles down as they bask in your embrace. You're whimpering yourself, but can't contain a big smile drawing on your tear-covered face.
<br><br>
<<if getPregnancyObject().fetus[0].father is "Black Wolf">>
<<if $monster is 1>>
The Black Wolf remains close, wearing a proud smile. "A fine litter of pups. Grateful to have <<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1>>another<<else>>first<</if>> litter with <<ppackbrother>>." <<bHe>> licks your cheek affectionately. "Our pups are in good health. Will need to be fed regularly, to stay strong. Will be strongest pups in pack!" <<bHe>> stops and thinks for a moment. "<<pPackbrother>> may want to name them as well..."
<br><br>
<<else>>
The Black Wolf stands close, wearing a proud smile. <<bHe>> licks your cheek affectionately, seemingly grateful that you've given <<bhim>> <<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1>>another fine litter<<else>><<bhis>> first litter<</if>> of pups. Your pups seem restless and hungry. You will need to feed them regularly, and they'll need names too.
<br><br>
<</if>>
<<else>>
<<if $monster is 1>>
<<if isLoveInterest("Black Wolf")>>
The Black Wolf stands close. "Still think pups should be mine, but they make fine addition to pack," <<bhe>> admits, nuzzling against your head. "Will need to be fed regularly, to stay strong." <<bHe>> stops and thinks for a moment. "<<pPackbrother>> may want to name them as well..."
<br><br>
<<else>>
The Black Wolf stands close, wearing a proud smile. "New pups make fine addition to pack," <<bhe>> says. "Will need to be fed regularly, to stay strong." <<bHe>> stops and thinks for a moment. "<<pPackbrother>> may want to name them as well..."
<br><br>
<</if>>
<<else>>
<<if isLoveInterest("Black Wolf")>>
The Black Wolf stands close. <<bHe>> nuzzles <<bhis>> snout against your head. The pups may not be <<bhis>>, but <<bhe>> doesn't seem to mind. Your pups, on the other hand, seem restless and hungry. You will need to feed them regularly, and they'll need names too.
<br><br>
<<else>>
The Black Wolf stands close, wearing a proud smile. Your pups seem restless and hungry. You will need to feed them regularly, and they'll need names too.
<br><br>
<</if>>
<</if>>
<</if>>
<<birthUi "pc" "wolf_cave" "wolf_cave" "Pregnancy Birth Wolf Cave 4" 180>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
Having named them, you gather your children.
<br><br>
<<if $monster is 1>>
<<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1 or $knowsAboutDen is 1>>
"Come," <<bhe>> says. "Visit pups den now." Hovering close to you as you cradle your pups in your arms, <<bhe>> leads you through the tunnel to the pups den, where the newborns join the rest of the young pups in the pack.
<br><br>
<<else>>
"Come," the Black Wolf says. "Show <<ppackbrother>> pups den." Hovering close to you as you cradle your pups in your arms, <<bhe>> leads you through the tunnel to another secluded chamber. The den appears to house all the young and newborn pups from the pack. Your own children are accepted into the group by the other pups, as well as the <<wolf_cave_plural>> who look after them.
<br><br>
<span class="gold">You can now access the pups den.</span>
<br><br>
<<set $knowsAboutDen to 1>>
<</if>>
<<else>>
<<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1 or $knowsAboutDen is 1>>
The Black Wolf circles your body and herds you to the tunnel entrance. Hovering close to you as you cradle your pups in your arms, <<bhe>> leads you through the tunnel to the pups den, where the newborns join the rest of the young pups in the pack.
<<else>>
The Black Wolf circles your body and herds you to the tunnel entrance. Hovering close to you as you cradle your pups in your arms, <<bhe>> leads you through the tunnel to another secluded chamber. The den appears to house all the young and newborn pups from the pack. Your own children are accepted into the group by the other pups, as well as the <<wolf_cave_plural>> who look after them.
<br><br>
<span class="gold">You can now access the pups den.</span>
<br><br>
<<set $knowsAboutDen to 1>>
<</if>>
<</if>>
<<if $syndromewolves isnot 1>>
<<if $bestialitydisable is "f">>
<span class="red"><i>After giving birth to pups of your own, you see they're just cute animals.</i> You've gained the "Stockholm Syndrome: Wolves" trait.</span>
<br><br>
<<else>>
<span class="red"><i>After giving birth to pups of your own, you see they're just cute monsters.</i> You've gained the "Stockholm Syndrome: Wolf People" trait.</span>
<br><br>
<</if>>
<<if $loveInterest.primary is "None" and hasSexStat("deviancy", 3)>>
<<set $loveInterest.primary to "Black Wolf">>
<span class="gold">The Black Wolf is now your love interest! <<bHe>> seems happy to have found a mate.</span>
<<elseif hasSexStat("deviancy", 3)>>
<span class="gold">The Black Wolf can now be claimed as your love interest! <<bHe>> seems happy to have found a mate.
<br>
You can change your love interest in the "Attitudes" menu.</span>
<<else>>
<span class="blue">You aren't sure if a <<beasttype>> would make a good love interest...</span>
<</if>>
<br><br>
<<set $syndromewolves to 1>>
<<set $wolfevent to 0>>
<<set $wolfstate to "cave">>
<<set $wolfpackferocity to 10>>
<<set $wolfpackharmony to 10>>
<</if>>
<<link [[다음|Wolf Cave]]>><<clotheson>><<set $eventskip to 1>><<set $wolfevent to 0>><<endevent>><</link>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<set _pregnancy to getPregnancyObject()>>
<<npc "Black Wolf">>
<<setKnowsAboutPregnancy "pc" "Black Wolf">>
You lean back and expose your belly to Black Wolf. <<bHe>> takes notice, and gets up to have a better look.
<br><br>
<<if !_pregnancy or !_pregnancy.type or !_pregnancy.fetus or !_pregnancy.fetus.length>>
The Black Wolf sniffs your non-existent baby belly, wondering how you could reach such a scene when you shouldn't be able to. Clearly an error has occurred.
<<elseif _pregnancy.type isnot "wolf">>
<<if $monster is 1>>
"What is <<ppackbrother>>..." <<bhe>> manages. <<bHe>> brings <<bhimself>> closer to your crotch and sniffs you. <<bHis>> ears fall in response.
<br><br>
<<bHe>> pulls back from you. "Children... but not pups? <<pPackbrother>> may be better off finding their real mate."
<<else>>
<<bHe>> is caught by surprise. The wolf brings <<bhimself>> closer to your crotch and sniffs you. <<bHis>> ears fall in response and <<bhe>> walks away from you.
<</if>>
<<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 20>>
<<if $monster is 1>>
"What is <<ppackbrother>>..." <<bhe>> manages. <<bHe>> brings <<bhimself>> closer to your crotch and sniffs you. <<bHis>> ears perk up in response. "Cannot believe, will have <<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1>>another<<else>>first ever<</if>> litter with <<ppackbrother>>," <<bhe>> nuzzles your neck. "Pack is fortunate to have <<ppackbrother>>, but not as fortunate as me."
<br><br>
<<bHe>> pulls back from you. "<<pPackbrother>> must stay with pack, with me" <<bhe>> says. "Will protect mate, and pups no matter what."
<<else>>
<<bHe>> is caught by surprise. The wolf brings <<bhimself>> closer to your crotch and sniffs you. <<bHis>> ears perk up in response. <<bHe>> nuzzles your neck and licks your face in the tender way that only two wolf mates would.
<br><br>
<<bHe>> pulls back from you, but seems hesitant to let you go. It may put the Black Wolf at ease if you stayed around the cave.
<</if>>
<<elseif $wolfpackferocity gte 15>>
<<if $monster is 1>>
"Must see for myself," <<bhe>> smirks. <<bHe>> pushes you down onto your back and lifts your leg, before shifting over to smell your nether regions. "Could never mistake own scent," <<bhe>> remarks with pride. <<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1>>"<<pPackbrother>> should be honoured to carry another litter of mine."<<else>>"Never had own litter before, <<ppackbrother>> should be honoured."<</if>>
<br><br>
Black Wolf settles down once more. "Have finally staked claim," <<bhe>> says while holding you. "<<pPackbrother>> belongs to me, mine alone to breed." You try to free yourself from <<bhis>> grip, but <<bhe>> tightens instead. "<<pPackbrother>> would do well in staying," <<bhe>> growls. "Will not put my own pups at risk."
<<else>>
Black Wolf tilts <<bhis>> head in confusion. <<bHe>> pushes you down onto your back and tries to sniff your nether regions. You try to hold <<bhim>> back, but <<bhe>> growls in response, before resuming <<bhis>> inspection. Black Wolf raises <<bhis>> head, projecting an odd aura of pride. <<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1>>You figure <<bhe>> must be proud to father another litter.<<else>>You figure this must be <<bhis>> first litter.<</if>>
<br><br>
<<bHe>> brings <<bhis>> jaws down on to the back of your neck and pushes the rest of your body down with <<bhis>> paw. The beast keeps you in this submissive position for a few moments longer, asserting dominance and claiming you as <<bhis>> own.
<br><br>
At last, <<bhe>> lets go of you. You take a deep breath of relief as Black Wolf settles down once more.
<</if>>
<<elseif $wolfpackharmony gte 15>>
<<if $monster is 1>>
"Is that?" <<bhe>> asks in disbelief. You move your arm to the side, giving <<bhim>> a clearer view. Black Wolf inches closer and smells you. <<bHe>> sniffs you, then smiles in excitement. <<bHe>> pushes you down and climbs atop you, covering your face in loving licks. "Can't believe luck!" <<bhe>> exclaims. "Will have <<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1>>another<<else>>first<</if>> litter with <<ppackbrother>>!"
<br><br>
<<bHe>> comes to <<bhis>> senses and settles down. <<bHe>> climbs off of you. "Got too excited for a moment." <<bHe>> places an arm on you. "Very lucky to have litter with <<ppackbrother>>. Should stay in cave for now, for sake of our pups."
<<else>>
<<bHe>> stares in disbelief. You move your arm to the side, giving <<bhim>> a clearer view. Black Wolf inches closer and smells you. <<bHe>> sniffs you, then perks up in excitement. <<bHe>> pushes you down and climbs atop you, covering your face in loving licks. <<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1>>You guess that <<bhe>> must be excited that your carrying <<bhis>> pups once again.<<else>>By <<bhis>> enthusiasm, you guess that this must be <<bhis>> first ever litter.<</if>>
<br><br>
<<bHe>> comes to <<bhis>> senses and settles down. <<bHe>> climbs off of you. <<bHe>> nuzzles your face, as if ashamed of <<bhis>> own uncontrollable excitement. The beast gives an unexplainable aura of gratitude. It might keep <<bhim>> at ease to stay close to the cave.
<</if>>
<<else>>
<<if $monster is 1>>
"Is <<ppackbrother>>..." <<bhe>> mutters. <<bHe>> takes a closer look at your belly and sniffs you. <<bHis>> eyes widen in surprise. "Will have <<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1>>another<<else>>first ever<</if>> litter with <<ppackbrother>>," <<bhe>> smiles. "Maybe things not as terrible as they seem." <<bHe>> holds you tightly for a moment longer.
<br><br>
"<<pPackbrother>> should stay," <<bhe>> says, <<bhis>> tone suddenly nervous. "If something were to happen to pups, or <<ppackbrother>>..."
<<else>>
The wolf regards you with curiosity. <<bHe>> takes a closer look at your belly and sniffs you. <<bHis>> ears perk up in surprise. <<bHis>> demeanour quickly changes. Where there was a grim and crestfallen look, Black Wolf now looks excited and hopeful. <<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1>>You figure that <<bhe>> must be looing forward to fathering another litter of pups.<<else>>You figure this must be <<bhis>> first litter.<</if>>
<br><br>
<<bHe>> nuzzles you tenderly and gives a soft and quiet whimper, as if worried that you'll leave. It may put Black Wolf at ease if you stayed around the cave.
<</if>>
<</if>>
<br><br>
<<set $eventskip to 1>><<set $wolfevent to 0>>
<<destinationwolfcave>><<widget "wolfwetnurse">>
<<if $monster is 1>>
You spot an angry wolfgirl marching towards you, with your pups in tow.
<br><br>
"<<pPackbrother>> finally back!" <<bhe>> protests. <<bHe>> draws attention to <<bhis>> breasts. <<bHis>> nipples look sore.
<br><br>
"Black Wolf told me to feed pups! Savage beasts, bit me all over and dried me up!" <<bHe>> pushes you aside as <<bhe>> leaves. "Look for different pack sister to help next time!"
<br><br>
Your pups seem eager to see you back, at least. You gather them in your embrace and take them inside.
<br><br>
<<else>>
You spot an angry female wolf marching towards you, with your pups in tow.
<br><br>
<<bHis>> nipples look sore. <<bHe>> must have been feeding your pups, and by the looks of things, they haven't been gentle about it.
<br><br>
The female wolf growls at you before turning to leave. Black Wolf will have to look for a different pack sister to help next time.
<br><br>
Your pups seem eager to see you back, at least. You gather them in your embrace and take them inside.
<br><br>
<</if>>
<<destinationwolfcave>>
<</widget>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if ((Time.hour gte 8 and Time.hour lte 15) or (Time.hour gte 18))>>
<<unset $breastfeedend>>
<</if>>
당신은 늑대 동굴 안의 방에 있다. 어설프게 만든 씹는 장난감들이 이곳저곳에 흩어져 있다.
<br><br>
무리 중 한 명이 새끼 굴 입구를 지키고 있다.
<br><br>
<<if Object.values($children).find(child => child.mother === "Black Wolf" && child.location === "wolf_cave") and ((Time.hour gte 6 and Time.hour lte 7) or (Time.hour gte 16 and Time.hour lte 17))>>
The Black Wolf lays down in a corner of the den, surrounded by a group of puppies.
<br><br>
<<if $breastfeedend isnot 1>>
<<ind>> <<link [[다가간다|BW Pups Breastfeed]]>><</link>>
<br>
<<else>>
<<ind>><<link [[다가간다|BW Pups Breastfeed]]>><</link>>
<br>
<</if>>
<</if>>
<<if $bestialitydisable is "f" and $breastfeedingdisable is "f" and $lactating is 1 and hasSexStat("deviancy", 3) and ($monsterchance lt 100 or ($monsterhallucinations is "t" and $hallucinations is 0))>>
<<if $wolfcavebreast is 3>>
<span class="blue">The pups are full of milk.</span>
<br>
<<else>>
<<ind>><<link [[Breastfeed some pups (0:05)|Wolf Cave Breastfeed]]>><<set $phase to 0>><</link>><<deviant3>>
<br>
<</if>>
<</if>>
<<if Object.values($children).find(child => child.mother === "pc" && child.location === "wolf_cave") and ((Time.hour gte 6 and Time.hour lte 7) or (Time.hour gte 16 and Time.hour lte 17)) and $breastfeedend isnot 1>>
<<ind>><<link [[당신의 아이들을 확인한다|PC Pups Breastfeed]]>><</link>>
<br>
<<else>>
<<ind>><<link [[당신의 아이들을 확인한다|Childrens Home]]>><<set $exitPassage to $passage>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Wolf Cave]]>><</link>><<effects>><<npc "Black Wolf">>
<<if $breastfeedend isnot 1>>
The pups have gathered around the Black Wolf's breasts. They shove each other away trying to claim their share of the milk.
<br><br>
Black Wolf remains still and absent-minded, only giving the pups the occasional growl whenever they become too feisty.
<br><br>
<<if $monster is 1>>
"Pups too impatient," <<bhe>> sulks. "Takes more patience than I thought..."
<br><br>
<<else>>
You take notice of the Black's exasperation and lack of patience with the pups.
<br><br>
<</if>>
<<link [[Try to drink some of the milk (0:30)|BW Pups Breastfeed Drink]]>><<pass 30>><</link>>
<br>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
<<link [[Feed some of the pups yourself (0:30)|BW Pups Breastfeed Help]]>><<pass 30>><</link>>
<br>
<</if>>
<<link [[떠난다|Pups Den]]>><</link>>
<<else>>
The pups are resting in a small pile around Black Wolf.
<br><br>
<<if $monster is 1>>
"Pups finally calmed down," <<bhe>> says relieved.
<br><br>
<<else>>
<<bHe>> seems relieved that the pups finally calmed down.
<br><br>
<</if>>
<<link [[다음|Pups Den]]>><<endevent>><</link>>
<</if>><<effects>>
You wait expectantly for your pups to finish feeding. Once sated, they gather in a small pile around Black Wolf to rest. You inch closer to the Black Wolf's <<if $monster is 1>>breasts<<else>>tits<</if>>. You give them a gentle lick.<<garousal>><<arousal 600>>
<br><br>
<<if $monster is 1>>
Black Wolf shoves you away. "Stop that," <<bhe>> growls. "<<pPackbrother>> is not pup."
<br><br>
<<else>>
Black Wolf shoves you away. Seemingly annoyed by your attempt to feed like a pup.
<br><br>
<</if>>
<<link [[Insist|BW Pups Breastfeed Insist]]>><</link>>
<br>
<<link [[떠난다|Pups Den]]>><<set $breastfeedend to 1>><<endevent>><</link>><<effects>>
You won't let that stop you. You ignore the wolf's warning and shift closer once again.
<<if $wolfpackharmony gte 15>>
<<if $monster is 1>>
<<bHe>> growls again, but in a softer tone this time. The Black Wolf moves <<bhis>> arm aside, leaving <<bhis>> bare breasts at your reach.
<br><br>
<<else>>
<<bHe>> growls again, but in a softer tone this time. The Black Wolf moves <<bhis>> leg aside, leaving <<bhis>> bare chest at your reach.
<br><br>
<</if>>
You don't waste the opportunity. Reaching forward, you wrap <<bhis>> nipple around your lips and begin sucking. <span class="pink">Sweet creamy milk begins to flow out.</span> You squeeze <<bhis>> breast with your hand, making sure to get even the last drop as you continue feeding.
<br><br>
Despite the pups' hungrily drinking earlier, there seems to be enough for you as well. You move over to the other breast and repeat the process. Black Wolf remains still, yet remorseful.
<br><br>
You stand up once finished, wiping some leftover milk off your mouth. Black Wolf looks ashamed.
<<if $monster is 1>>
"Hope <<ppackbrother>> won't make habit out of this," <<bhe>> says without looking at you. "What would pack think if they saw?"
<br><br>
<<else>>
You stand up once finished, wiping some leftover milk off your mouth. Black Wolf looks ashamed. Your behaviour may have put <<bhim>> off. You wonder if the other wolves would find this strange
<br><br>
<</if>>
<<else>>
<span class="red"><<bHe>> grabs a hold of your collar and forces you down on the ground.</span>
<<if $monster is 1>>
"Not in mood for playing now!" <<bHe>> protests.
<br><br>
You decide not to push things further and leave them be.
<br><br>
<<else>>
<<bHe>> growls louder this time. This might not be a good time to try your luck.
<br><br>
<</if>>
You decide not to push things further and leave them be.
<br><br>
<</if>>
<<link [[다음|Pups Den]]>><<set $breastfeedend to 1>><<endevent>><</link>><<effects>>
<<set _pupsCount to Object.values($children).reduce((prev,curr) => curr.location === "wolf_cave" ? prev + 1: prev,0)>>
You bare your breasts and lay down on the ground. You pat the ground, beckoning some of the pups over.
<br><br>
A few of them take notice of you, and split off from the group to start piling around you instead. It doesn't take long for the pups to begin hungrily feeding.
<br><br>
The Black Wolf seems mildly confused, but relieved.
<<if $monster is 1>>
"Not sure if will be enough, even with both of us..." <<bhe>> says with a smile.
<</if>>
<br><br>
The pups continue with their feeding for a while longer, before settling down at last. Black Wolf moves over and gives your face a long lick of thanks, before settling down along with the pups to rest.
<br><br>
<<set $milk_amount -=_pupsCount/2>>
<<link [[다음|Pups Den]]>><<endevent>><</link>><<effects>>
You approach your pups, who cry and whimper at your arrival. More tiny wolves gather around you, trying desperately to reach for your breasts.
<br><br>
<<link [[Feed (0:30)|PC Pups Breastfeed Feed]]>><<pass 30>><</link>>
<br>
<<getouticon>><<link [[떠난다|Pups Den]]>><<endevent>><</link>><<effects>>
<<set _pupsCount to Object.values($children).reduce((prev,curr) => curr.location === "wolf_cave" ? prev + 1: prev,0)>>
<<if $catbuild gte 50 or $wolfbuild gte 30>>
You<<if $worn.over_upper.name isnot "naked" or $worn.upper.name isnot "naked">> remove your top and<</if>> lower yourself to the ground, laying on your side. You leave your breasts exposed to the pups, who don't waste any time before piling on them.
<br><br>
The small beasts push and shove each other aside. They squirm and compete for a spot, with you only being able to feed two at once. The pups give the occasional bite, making you wince.<<gpain>><<violence 3>>
<br><br>
Moments later, the pups settle down and begin to grow weary.
<<if _pupsCount lte 16>>
You're pretty sure they all received their fair share. With their bellies full, they soon drift off into a gentle sleep.
<br><br>
<<else>>
You were unable to feed some of the puppies, leading them to a nearby <<if $monster is 1>>wolfgirl<<else>>female wolf<</if>>.
<br><br>
<</if>>
<<set $milk_amount -=_pupsCount>>
<<elseif $cowbuild gte 40>>
You remove your top and lower yourself to the ground, resting on your hands and knees. Your breasts hang over the pups, who don't waste any time before piling below them.
<br><br>
The tiny beasts push and shove each other aside. They try to stand and reach for a spot, with you only being able to feed two at once. The pups give the occasional bite, making you wince.<<gpain>><<violence 3>>
<br><br>
Moments later, the pups settle down and begin to grow weary.
<<if _pupsCount lte 32>>
You're pretty sure they all received their fair share. With their bellies full, they soon drift off into a gentle sleep.
<br><br>
<<else>>
You were unable to feed some of the puppies, leading them to a nearby <<if $monster is 1>>wolfgirl<<else>>female wolf<</if>>.
<br><br>
<</if>>
<<set $milk_amount -=_pupsCount>>
<<else>>
You remove your top and lower yourself to the ground, taking a seat near the small crowd. You try to cradle the pups, who wiggle eagerly in your arms.
<br><br>
The tiny beasts push and shove each other aside. They beg incessantly at you, impatient for their turn to feed. You soon become overwhelmed, being able to feed only two of them at once.<<gstress>><<stress 6>>
<br><br>
The pups give the occasional bite, making you wince.<<gpain>><<violence 3>>
<br><br>
Moments later, the pups settle down and begin to grow weary.
<<if _pupsCount lte 8>>
You're pretty sure they all received their fair share. With their bellies full, they soon drift off into a gentle sleep.
<br><br>
<<else>>
You were unable to feed some of the puppies, leading them to a nearby <<if $monster is 1>>wolfgirl<<else>>female wolf<</if>>.
<br><br>
<</if>>
<<set $milk_amount -=_pupsCount>>
<</if>>
<<link [[다음|Pups Den]]>><<set $breastfeedend to 1>><<endevent>><</link>><<widget "wolfcaveevent">>
<<beastNEWinit 1 wolf>>
<<rng>>
<<cleareventpool>>
<<if $wolfstate isnot "cave">>
<<childrenEvents "wolf_cave" $passage>>
<<addinlineevent "wolf cave play fight">>
어린 <<beastspluralPost>> 중 하나가 당신에게 다가온다. 그것은 싸움을 하고 싶어하는 것 같다.
<br><br>
<<link [[논다 (0:20)|Wolf Cave Play Fight]]>><<pass 20>><<stress -4>><</link>><<lstress>>
<br>
<<if hasSexStat("deviancy", 2)>>
<<link [[음란하게 논다|Wolf Cave Lewd Play]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<if $bus is "wolfcave">>
<<link [[무시한다|Wolf Cave]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[무시한다|Wolf Cave Clearing]]>><<endevent>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "anxious younger wolves" 2>>
어린 <<wolf_cave_plural_ un>> 무리가 무사히 돌아올까 걱정하며 나무를 바라본다.
<br><br>
<<endevent>>
<<destinationwolfcave>>
<</addinlineevent>>
<<addinlineevent "younger wolf rub" 2>>
어린 <<beastspluralPost>> 중 한마리가 지나갈 때 다리에 머리를 문지른다.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<<endevent>>
<br><br>
<<destinationwolfcave>>
<</addinlineevent>>
<<else>>
<<childrenEvents "wolf_cave" $passage>>
<<if npcIsPregnant("Black Wolf") and npcBellyVisible("Black Wolf") and !knowsAboutPregnancy("Black Wolf","pc")>>
<<addevent "blackWolfPresentsPregnancyToPlayer" 5000>>
<</if>>
<<if playerNormalPregnancyType() isnot "wolf" and playerIsPregnant() and playerAwareTheyArePregnant() and playerBellyVisible()>>
<<addevent "CaveHumanPregnancyDiscovered" 5000>>
<</if>>
<<if Object.values($children).find(child => child.mother === "pc" && child.location === "wolf_cave") and $lactating isnot 1 and Time.dayState is "day">>
<<addevent "wolfwetnurse" 0.5>>
<</if>>
<<if $weekly.babyRabbit isnot 1 and $wolfstate isnot "hunt" and $rng gte 56 and $dissociation gte 1 and $syndromewolves gte 1 and $wolfpackharmony gte 10>>
<<set $weekly.babyRabbit to 1>>
<<addevent "wolfCaveBabyRabbit" 5000>>
<</if>>
<<if $wolfpackferocity + random(1, 20) gte $wolfpackharmony + random(1, 20)>>
<<addinlineevent "wolf cave fight">>
<<beastspluralPost>> 중 한마리가 당신에게 으르렁거리며 걸어온다.
<br><br>
<<link [[싸운다|Wolf Cave Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[도움을 요청한다|Wolf Cave Help]]>><</link>>
<br>
<<if hasSexStat("deviancy", 3) and $submissive gte 1150>>
<<link [[짝짓기 자세를 취한다|Wolf Cave Spar Sex]]>>
<<set $sexstart to 1>>
<<set $phase to 1>>
<<sub 1>>
<</link>>
<<deviant3>>
<<submissivetext>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "wolf cave play fight" 2>>
피가 흐를 때까지 싸움이 점차 커져간다.
<br><br>
<<link [[개입한다|Wolf Cave Intervene]]>><<set $phase to 0>><</link>>
<br>
<<link [[부추긴다|Wolf Cave Intervene]]>><<set $phase to 1>><</link>>
<br>
<<link [[무시한다|Wolf Cave Intervene]]>><<set $phase to 2>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "wolf cave blackwolf agitated" 2>>
<<endevent>><<npc "Black Wolf">>/*<<beastNNPCinit>>*/
<<if $wolfpackleader is 1>>
검은 늑대가 동요한다. <<bHePost "은">> 다른 녀석들을 물고 으르렁거리며 차례로 그들을 자극한다.
<br><br>
<<link [[진정시킨다|Wolf Cave Calm]]>><<set $phase to 0>><</link>>
<br>
<<link [[무시한다|Wolf Cave Calm]]>><<set $phase to 1>><</link>>
<br>
<<else>>
커다란 <<beastspluralPost>> 중 한 마리가 검은 늑대에게 도전한다. 짧은 싸움 끝에 검은 늑대가 이기지만, <<bhisPost "의">> 분노는 진정되지 않는다. <<bHePost "은">> 으르렁거리며 다른 <<beastspluralPost "을">> 자신에게 도전한 <<bhimPost "을">> 대하는 것처럼 물었다.
<br><br>
<<if $wolfpackpoisoned is 1>>
<span class="lblue">녀석이 약간 비틀거리기 시작한다. 독버섯이 효과가 있다. 아마 평소보다 약해질 것이다.</span>
<br><br>
<</if>>
<<link [[녀석을 진정시킨다|Wolf Cave Calm]]>><<set $phase to 0>><</link>>
<br>
<<link [[녀석을 무시한다|Wolf Cave Calm]]>><<set $phase to 1>><</link>>
<br>
<<link [[도전한다|Wolf Cave Calm]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<else>>
<<addinlineevent "wolf face lick" 2>>
<<beasttypePost "이">> 당신에게 달려온다. <<bHePost "이">> 몸을 일으켜 기댄 채로 당신을 거의 넘어뜨린다. <<bHePost "이">> 당신의 얼굴을 핥는다.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<destinationwolfcave>>
<</addinlineevent>>
<<addinlineevent "wolve mating rank">>
<<endevent>>
<<beastNEWinit 2 wolf>>
낮은 서열의 <<beasttype_ i 0>> 짝짓기를 원하듯 접근한다. 더 높은 서열의 <<beasttype_ un 1>> 당신의 주의를 빼앗으려고 한다.
<br><br>
<<saveNPC 0 wolf_rank_1>>
<<saveNPC 1 wolf_rank_2>>
<<link [[낮은 서열의 늑대를 선택한다|Wolf Cave Rank]]>><<set $phase to 0>><</link>><<deviant1>>
<br>
<<link [[높은 서열의 늑대를 선택한다|Wolf Cave Rank]]>><<set $phase to 1>><</link>><<deviant1>>
<br>
<<if hasSexStat("deviancy", 2)>>
<<link [[양쪽 다 같이 한다|Wolf Cave Rank]]>><<set $phase to 2>><</link>><<deviant2>>
<br>
<</if>>
<<link [[둘 다 무시한다|Wolf Cave Rank]]>><<set $phase to 3>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "young wolf rock climb" 2>>
어린 <<beasttypePost "이">> 바위를 오르려고 한다. <<bHisPost "의">> 발이 미끄러져 <<bhePost "은">> 땅을 뒹군다. <<bHePost "은">> 일어서지만, 낑깅거린다.
<br><br>
<<link [[괜찮은지 확인한다 (0:05)|Wolf Cave Young]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<<link [[무시한다|Wolf Cave Young]]>><<set $phase to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "wolf cave howl chorus">>
<<endevent>><<npc "Black Wolf">>
당신은 검은 늑대가 무리의 한가운데에 있는, 큰 바위 위에 서서 많은 <<wolf_cave_plural_ yi>> 사이에 둘러 싸여 있는 것을 발견한다. <<bHe_ nun>> 갑자기 <<bhis_ yi>> 머리를 들어 올리고, 크고 아름다운 소리로 울부짖기 시작한다. 다른 <<wolf_cave_plural_ i>> 신호를 듣고 <<bhis_ yi>> 무리와 함께 울부짖으며 끈끈한 유대감을 나눈다.
<br><br>
잠시 후, 몇몇 그룹이 선두를 따라 큰 소리로 조화롭게 울부짖기 시작한다.
<br><br>
<<link [[지켜본다|Wolf Cave Howl]]>><<set $phase to 0>><</link>>
<br>
<<link [[함께한다|Wolf Cave Howl]]>><<set $phase to 1>><</link>>
<br>
<</addinlineevent>>
<<if $pound and $pound.progress is 6>>
<<addinlineevent "wolf cave black dog" 0.5>>
<<endevent>><<npc "Black Wolf">><<person1>>
검은 늑대가 큰 바위 위에 앉아, 숲의 주변을 바라본다. 당신은 한 쌍의 눈이 그 뒤를 응시하는 것을 발견한다. 검은 개다.
<br><br>
<<link [[만남을 유도한다|Wolf Cave Dog Meet]]>><</link>>
<br>
<<link [[내버려둔다|Wolf Cave Dog Stare]]>><</link>>
<br>
<</addinlineevent>>
<</if>>
<</if>>
<</if>>
<<runeventpool>>
<</widget>>
<<widget "wolfcavestate">>
<<if $wolfpackferocity gte 20 and $wolfpackharmony gte 20>>
<span class="green">그들은 파괴적인 목적으로 통합된다.</span>
<<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 10>>
<span class="purple"><<wolf_cave_plural_ un>> 사냥을 갈망하며 서로 으르렁댄다.</span>
<<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 1>>
<span class="pink"><<wolf_cave_plural_ un>> 서열에서 자신의 자리를 잃을까 두려워하며 동요한다.</span>
<<elseif $wolfpackferocity gte 20>>
<span class="red"><<wolf_cave_plural_ un>> 그들 사이에 큰 간격을 두고 있다. 모든 무단 침입자들은 그들의 갈고닦인 이빨을 만나게 될 것이다.</span>
<<elseif $wolfpackharmony gte 20 and $wolfpackferocity gte 10>>
<span class="teal">놀이 싸움이 자주 발생한다.</span>
<<elseif $wolfpackharmony gte 20 and $wolfpackferocity gte 1>>
<span class="lblue"><<wolf_cave_plural_ un>> 드러누워, 서로의 털을 골라준다.</span>
<<elseif $wolfpackharmony gte 20>>
<span class="blue"><<wolf_cave_plural_ un>> 한데 귀엽게 모여 함께 누워있다.</span>
<<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 10>>
<span class="lblue">몇몇 <<wolf_cave_plural_ i>> 드러누워 서로의 털을 골라주는 동안, 다른 녀석들은 나무를 바라본다.</span>
<<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 1>>
<span class="purple"><<wolf_cave_plural_ un>> 가장자리에서 으르렁대며 서로 이빨을 드러내고 있다.</span>
<<elseif $wolfpackferocity gte 10>>
<span class="pink"><<wolf_cave_plural_ un>> 조심스럽게 서로를 주시한다.</span>
<<elseif $wolfpackharmony gte 10 and $wolfpackferocity gte 1>>
<span class="blue">대부분의 <<wolf_cave_plural_ un>> 눈을 감고 드러누워, 서로의 털을 골라준다.</span>
<<elseif $wolfpackharmony gte 10>>
<span class="purple"><<wolf_cave_plural_ un>> 스스로의 털을 고르고, 몇몇은 서로의 털을 골라준다.</span>
<<elseif $wolfpackferocity gte 1 and $wolfpackharmony gte 1>>
<span class="purple"><<wolf_cave_plural_ un>> 스스로의 털을 고르고 서로 무시하고 있다.</span>
<<elseif $wolfpackferocity gte 1>>
<span class="pink">무리는 서로를 향해 으르렁 댈 기운을 간신히 끌어내며 이리저리 뛰어다닌다.</span>
<<elseif $wolfpackharmony gte 1>>
<span class="pink">무리는 힘을 낼 수 없을 정도로 느슨해져 있다.</span>
<<else>>
<span class="red">우울한 불만감이 무리를 뒤덮고 있다.</span>
<</if>>
<</widget>>
<<widget "wolfcaveselect">>
<<if $huntstate is "ongoing" and ["dawn", "day"].includes(Weather.dayState)>>
<<npc "Black Wolf">>
<<if $wolfstate is "hunt">>
<<set $wolfstate to "cave">>
<<if $blackWolfPregnancyHunt and playerIsPregnant()>>
무리가 사냥에서 돌아온다. 많은 이들이 동굴에 남아있던 어린 <<wolf_cave_plural_ ul>> 위한 고기 조각을 나른다. 검은 늑대가 몇 덩이를 당신 곁에 떨어뜨린 후 자리를 떠난다. 사냥은 성공적이었다.
<<gharmony>><<gferocity>>
<br><br>
<<elseif $rng + $wolfpackferocity + $wolfpackharmony gte 80>>
무리가 사냥에서 돌아온다. 몇몇 늑대들이 어린 <<wolf_cave_plural_ ul>> 위해서 고기조각을 나른다. 그 사냥은 성공적이었을 것이다.
<<gharmony>><<lferocity>>
<br><br>
<<else>>
무리가 사냥에서 돌아온다. 그들은 아무것도 잡지 못했다.
<<gferocity>><<lharmony>>
<br><br>
<<if $blackWolfPregnancyHunt and playerIsPregnant()>>
검은 늑대가 당신에게 다가온다.
<<if $monster is 1>>
이제 <<bHe_ ga>> 가까워지자 당신은 <<bhis_ yi>> 손에 있는 무언가가 시선에 들어온다.
<br><br>
"<<pPackbrother_ ga>> 식물을 먹을 수 있어 다행이야." 검은 늑대가 몇 개의 배를 건네준다.
<br><br>
<<bHe_ ga>> 당신의 임신한 배를 내려다본다. "다음 사냥에선 고기를 먹여야겠어. 새끼에게 좋겠군."
<br><br>
<<else>>
몇 개의 배가 <<bhis_ yi>> 입에 물려있다. <<bHe_ nun>> 당신의 앞에 배를 떨어뜨리고는 고개를 젓는다. <<bHe_ nun>> 그 맛을 즐기지 않는 것 같다.
<br><br>
<<bHe_ ga>> 당신의 임신한 배를 킁킁거리며 냄새 맡다가 다시 숲 쪽을 바라본다. <<bHe_ nun>> <<bhimselfPost>>에게 실망한 것처럼 보인다.
<br><br>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $rng + $wolfpackferocity + $wolfpackharmony gte 80>>
무리가 사냥에서 돌아온다. 몇몇은 동굴에 남아있던 어린 <<wolf_cave_plural_ ul>> 위한 고깃 덩이를 나른다.
<<if npcIsPregnant("Black Wolf")>>
그 중 일부는 검은 늑대에게 가져간다. <<nnpc_He_ nun "Black Wolf">> 재빨리 먹어치운다.
<</if>>
사냥은 성공적이었다.
<<gharmony>><<lferocity>>
<br><br>
<<else>>
무리가 사냥에서 돌아온다. 그들은 아무것도 잡지 못했다.
<<gferocity>><<lharmony>>
<br><br>
<<if npcIsPregnant("Black Wolf") and npcBellyVisible("Black Wolf") and knowsAboutPregnancy("Black Wolf","pc")>>
<<if $monster is 1>>
당신은 꼬르륵거리는 소리를 듣는다. 검은 늑대의 배에서 나는 것 같다.
<br><br>
"먹이가 더 필요해." <<bHe_ ga>> 아쉬운 듯이 숲속을 바라본다.
<br><br>
<<else>>
당신은 꼬르륵거리는 소리를 듣는다. 검은 늑대의 임신한 배에서 나는 것 같다.
<br><br>
<<bHePost>>에게서, 이번에는 <<bhis_ yi>> 목구멍에서 또 다른 툴툴거리는 소리가 들린다. 검은 늑대는 평소에 배고프다고 불평하지 않는다. <<bHe_ ga>> 배고있는 새끼들을 걱정하고 있는 것임이 틀림없다.
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<<unset $blackWolfNotHunting>>
<<unset $blackWolfPregnancyHunt>>
<<destinationwolfcave>>
<<elseif $wolfstate is "cave" and !["finished","ongoing"].includes($huntstate) and ["dusk", "night"].includes(Weather.dayState)>>
<<set $huntstate to "ongoing">><<set $wolfpackpoisoned to 0>>
<<npc "Black Wolf">>
<<if npcBellySize("Black Wolf") lte 15>>
<<set $wolfstate to "hunt">>
검은 늑대가 울부짖고 다른 녀석들이 합류한다.
<<if $monster is 1>>
"곧 사냥을 간다. 준비해라."
<<else>>
그들은 사냥을 하러 간다.
<</if>>
<<else>>
<<set $blackWolfNotHunting to true>>
무리가 울부짖고 으르렁거리며 나무 사이를 뛰어다니기 시작한다. 평소의 한 마리가 사라졌다. 돌아보니, 검은 늑대가 <<bhis_ yi>> 늘 앉는 바위에 앉아, 임신한 배를 쓰다듬고 있다.
<<if $monster is 1>>
<br><br>
<<bHe_ nun>> 한숨을 내쉬며, 누워서 무리를 바라본다.
<</if>>
<</if>>
<<endevent>>
<br><br>
<<link [[그들과 함께 간다|Wolf Cave Hunt]]>><</link>>
<br>
<<link [[그들이 떠나는 것을 바라본다|Wolf Cave Hunt Leave]]>><</link>>
<br>
<<elseif $wolfstate is "cave" and $wolfpackleader is 1 and $wolfpackharmony lte random(0,10) and $wolfpackferocity gte random(11,20) and $wolfchallengetimer lte 0>>
<<set $wolfchallengetimer to 14>><<npc "Black Wolf">>
당신의 뒤에서 짖는 소리가 크게 들린다. 당신은 굳게 서서 당신에게 <<bhis_ yi>> 이빨을 드러내는 검은 늑대를 향해 몸을 돌린다.
<<if $monster is 1>>
"우두머리 약하다!" <<bhe_ nun>> 으르렁거린다. "무리는 힘과, 용기가 필요하다. 무리는 오늘 새로운 우두머리를 갖게 될 것이다. <<pPackbrother_ yi>> 우두머리로서의 시간이 끝날 때가 왔다!"
<<else>>
<<bHis_ yi>> 털은 곤두서고, <<bhis_ yi>> 꼬리는 공중에 똑바로 세워져 있다. <<bHe_ nun>> 무리의 우두머리 역할을 위해 당신에게 도전하려 한다.
<</if>>
<br><br>
작은 그룹이 당신 주위에 모인다.
<br><br>
<<link [[싸운다|Wolf Challenge Accept]]>><</link>>
<br>
<<link [[항복한다|Wolf Challenge Surrender]]>><</link>>
<br>
<<if $wolfgirl gte 6>>
<<link [[설득한다|Wolf Challenge Reason]]>><</link>><<wolfgirl>>
<br>
<</if>>
<<else>>
<<wolfcaveevent>>
<</if>>
<<if Weather.dayState is "day" or Weather.dayState is "dawn">>
<<set $huntstate to "notStarted">>
<<if $wolfstate is "hunt">><<set $wolfstate to "cave">><</if>>
<</if>>
<</widget>>
<<widget "destinationwolfcave">>
<<if $bus is "wolfcave">>
<<link [[다음|Wolf Cave]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Wolf Cave Clearing]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "wolfhuntevents">>
<<if $huntstate is "success">>
<<set $huntstate to "finished">>
<<if $wolfstate is "hunt">><<set $wolfstate to "cave">><</if>>
만족하여, 무리는 동굴로 돌아간다. 일부는 <<if $blackWolfNotHunting>>검은 늑대와 어린 <<wolf_cave_plural_ ul>> 위해서 음식을 나른다. <<nnpc_He_ nun "Black Wolf">> 재빨리 음식을 먹는다.<</if>>어린 <<wolf_cave_plural_ ul>> 위해서 음식을 나른다.
<<lferocity>><<gharmony>>
<br><br>
<<link [[다음|Wolf Cave]]>><<handheldon>><<unset $blackWolfNotHunting>><</link>>
<br>
<<elseif $huntstate is "ongoing" and (Weather.dayState is "dawn" or Weather.dayState is "day")>>
<<set $huntstate to "finished">>
<<if $wolfstate is "hunt">><<set $wolfstate to "cave">><</if>>
지평선에 떠오르는 태양과 함께 무리는 동굴로 돌아간다. 사냥의 실패가 무리를 짓밟는다.
<<gferocity>><<lharmony>>
<br><br>
<<link [[다음|Wolf Cave]]>><<handheldon>><<unset $blackWolfNotHunting>><</link>>
<br>
<<elseif $huntstate is "failure">>
<<set $huntstate to "finished">>
<<if $wolfstate is "hunt">><<set $wolfstate to "cave">><</if>>
<<gferocity>><<lharmony>>
<br><br>
<<link [[다음|Wolf Cave]]>><<handheldon>><<unset $blackWolfNotHunting>><</link>>
<br>
<<else>>
<<rng>>
<<if $bus is "wolfpackriver">>
당신은 두 개의 길이 있는 곳으로 왔다. 하나는 사슴 발자국이 지문처럼 남아있다. 다른 한 쪽은 몇 켤레의 신발이 놓여있다.
<br><br>
<<if $wolfpackleader is 1>>
무리는 당신의 결정을 기다린다.
<br><br>
<<link [[사슴의 흔적을 따라간다 (1:00)|Wolf Deer]]>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<athleticsdifficulty>><<gtiredness>>
<br>
<<link [[신발의 흔적을 따라간다 (1:00)|Wolf Hunters]]>><<pass 1 hour>><<set $bus to "wolfpackhunters">><<tiredness 12>><</link>><<ggtiredness>>
<br>
<<link [[검은 늑대가 결정하게 한다 (1:00)|Wolf Deer]]>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
검은 늑대는 두 번 생각할 것 없이 사슴 발자국을 따라간다.
<br><br>
<<link [[다음 (1:00)|Wolf Deer]]>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<athleticsdifficulty>><<gtiredness>>
<br>
<</if>>
<<elseif $bus is "wolfpackcliff">>
당신은 두 개의 길이 있는 곳으로 왔다. 하나는 사슴 발자국이 있지만, 계단의 상태가 좋지 않다. 다른 하나는 발톱자국이 땅을 파고들어있는 커다란 발자국이다.
<<if $wolfpackleader is 1>>
무리는 당신의 결정을 기다린다.
<br><br>
<<link [[사슴 발자국을 따라간다 (1:00)|Wolf Carrion]]>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<link [[큰 발자국을 따라간다 (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<ggtiredness>>
<br>
<<if $rng gte 51>>
<<link [[검은 늑대가 결정하게 한다 (1:00)|Wolf Carrion]]>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
<<link [[검은 늑대가 결정하게 한다 (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<ggtiredness>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
검은 늑대가 코를 킁킁대며, 사슴 발자국을 따라간다.
<br><br>
<<link [[다음 (1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<ggtiredness>>
<br>
<<else>>
검은 늑대가 코를 킁킁대며, 커다란 발자국을 따라간다.
<br><br>
<<link [[다음 (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<ggtiredness>>
<br>
<</if>>
<</if>>
<<elseif $bus is "wolfpackbear">>
<<elseif $bus is "wolfpackhunters">>
<<elseif $bus is "wolfpackdeer">>
<<elseif $bus is "wolfpackcarrion">>
<<else>>
당신은 절벽 밑바닥에서 솟아나오는 강에 다다른다.
<<if $wolfpackleader is 1>>
늑대 무리는 당신의 결정을 기다리고 있다.
<br><br>
<<link [[강을 따라간다 (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<ggtiredness>>
<br>
<<link [[절벽을 따라간다 (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<ggtiredness>>
<br>
<<if $rng gte 51>>
<<wolfcaveicon "bw">><<link [[검은 늑대가 결정하게 한다 (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<ggtiredness>>
<br>
<<else>>
<<wolfcaveicon "bw">><<link [[검은 늑대가 결정하게 한다 (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<ggtiredness>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
검은 늑대가 코를 킁킁대며, 강을 따라 달려간다.
<br><br>
<<link [[다음 (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<ggtiredness>>
<br>
<<else>>
검은 늑대가 코를 킁킁대며, 절벽을 따라 달려간다.
<br><br>
<<link [[다음 (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<ggtiredness>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "blackwolfhealth">>
<<if $wolfpackpoisoned is 1>>
<<set $enemyhealth to 200>><<set $enemyhealthmax to 200>>
<<else>>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<</widget>>
<<widget "wolfpackhuntoptions">>
<<if $wolfpackshroom is "red">>
<<tendingicon "wolfshrooms">><<link [[검은 늑대의 음식에 빨간색 버섯을 넣는다 (3:00)|Wolf Deer2]]>><<set $phase to 0>><<tiredness -12>><<pass 3 hours>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
<br>
<<elseif $wolfpackshroom is "pink">>
<<tendingicon "aphrodisiac shrooms">><<link [[검은 늑대의 음식에 분홍색 버섯을 넣는다 (3:00)|Wolf Deer2]]>><<set $phase to 1>><<tiredness -12>><<pass 3 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
<br>
<</if>>
<<wolfcaveicon "sleep">><<link [[휴식을 취한다 (3:00)|Wolf Deer2]]>><<set $phase to 2>><<tiredness -12>><<pass 3 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
<br>
<</widget>>
<<widget "blackwolfhand">>
<<if C.npc["Black Wolf"].gender is "m">>
<<set $leftarm to "penis">>
<<set $NPCList[0].penis to "leftarm">>
당신은 검은 늑대의 자지를 손으로 잡는다.
<<else>>
<<set $leftarm to "othervagina">>
<<set $NPCList[0].vagina to "leftarm">>
당신은 검은 늑대의 보지를 손으로 문지른다.
<</if>>
<</widget>>
<<widget "ppackbrother">><<silently>>
<<if $wolfpackleader gte 1>>
<<set _text_output to "pack leader">>
<<elseif $player.gender_appearance is "m">>
<<set _text_output to "pack brother">>
<<elseif $player.gender_appearance is "f">>
<<set _text_output to "pack sister">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "pPackbrother">><<silently>>
<<ppackbrother>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "ppackbrothers">><<silently>>
<<if $wolfpackleader gte 1>>
<<set _text_output to "pack leader's">>
<<elseif $player.gender_appearance is "m">>
<<set _text_output to "pack brother's">>
<<elseif $player.gender_appearance is "f">>
<<set _text_output to "pack sister's">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "pPackbrothers">><<silently>>
<<ppackbrothers>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "pheat">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "rut">>
<<elseif $player.gender_appearance is "f">>
<<set _text_output to "heat">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "wolf_cave_update">>
<<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($bestialitydisable is "t")>>
<<set $wolfcave_monster_roll to true>>
<<else>>
<<set $wolfcave_monster_roll to false>>
<</if>>
<</widget>>
<<widget "wolf_cave_plural">><<silently>>
<<if beastMaleChance() gte 100>>
<<set _wolves_plural to "m">>
<<elseif beastMaleChance() gte 1>>
<<set _wolves_plural to "b">>
<<else>>
<<set _wolves_plural to "f">>
<</if>>
<<if $bestialitydisable is "t" or $wolfcave_monster_roll is true or ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if _wolves_plural is "m">>
<<set _text_output to "wolfboys">>
<<elseif _wolves_plural is "f">>
<<set _text_output to "wolfgirls">>
<<else>>
<<set _text_output to "wolfgirls and wolfboys">>
<</if>>
<<else>>
<<set _text_output to "wolves">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "wolf_cave_singular">><<silently>>
<<if _args[0]>>
<<set _wolves_singular to _args[0]>>
<<elseif beastMaleChance() gte 100 or (beastMaleChance() gte 1 and beastMaleChance() gte random(0,100))>>
<<set _wolves_singular to "m">>
<<else>>
<<set _wolves_singular to "f">>
<</if>>
<<if $bestialitydisable is "t" or $wolfcave_monster_roll is true or ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if _wolves_singular is "m">>
<<set _text_output to "wolfboy">>
<<else>>
<<set _text_output to "wolfgirl">>
<</if>>
<<else>>
<<set _text_output to "wolf">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "bwpcinteraction">>
<<set _pregnancy to C.npc["Black Wolf"].pregnancy>>
<<set _pregnancyProgress to Math.clamp(_pregnancy.timer / _pregnancy.timerEnd, 0, 1)>>
<<if playerIsPregnant() and playerAwareTheyArePregnant() and knowsAboutPregnancy("pc","Black Wolf")>>
<<if Weather.BodyTemperature.state is "chilly" or Weather.BodyTemperature.state is "cold">>
<<if $monster is 1>>
<<bHe_ ga>> 당신이 <<bhim_ yi>> 옆에 앉자 가까이 다가온다.
<br><br>
"<<pPackbrother_ un>> 따뜻함을 유지해야 한다. 그래야 새끼들이 더 잘 자란다." 당신은 온기에 감사하며, <<bhimPost>>에게 기대어 있는다.
<<else>>
<<bHe_ ga>> 당신이 <<bhim_ yi>> 옆에 앉자 가까이 다가온다. <<bHe_ nun>> 당신을 따뜻하게 해 주려는 것 같다.
<br><br>
<<bHe_ nun>> 당신의 임신한 배를 주둥이로 슬쩍 건드렸다가 다시 무덤덤한 태도로 돌아간다.
<</if>>
<<else>>
<<if $monster is 1>>
<<bHe_ ga>> 당신의 배를 킁킁거리며, 냄새 맡는다.
<br><br>
"<<pPackbrother_ nun>> 잘 먹고 있는 건가? 사냥해서 고기를 좀 먹여야 겠군. 새끼들에게 좋아."
<br><br>
날고기를 먹는 상상만 해도 몸서리가 쳐진다.
<<else>>
<<bHe_ ga>> 당신의 임신한 배를 킁킁거리며 냄새 맡는다.
<br><br>
<<bHe_ nun>> 무언가를 들으려는 듯, <<bhis_ yi>> 귀를 당신의 배에 가까이 댄다. 배가 꿀렁이자, <<bHe_ ga>> 걱정스러운 얼굴로 고개를 든다.
<br><br>
"뭐든 먹을테니, 걱정 마." 당신의 말에 검은 늑대는 진정한 듯 보인다.
<</if>>
<</if>>
<<else>>
<<if between(_pregnancyProgress, 0.7, 1)>>
<<if $monster is 1>>
<<bHe_ ga>> <<bhis_ yi>> 임신한 배를 내려다보며, 몸을 뒤척인다. 당신은 작은 <<if _pregnancy.fetus[0].features.monster>>발이<<else>>앞발이<</if>> <<bhis_ yi>> 배를 차고 있는 것을 알아챈다.
<br><br>
"강한 새끼들이야." 당신은 <<bhis_ yi>> 목소리에서 자부심을 느낀다.
<<else>>
<<bHe_ ga>> <<bhis_ yi>> 임신한 배를 내려다보며, 몸을 뒤척인다. 당신은 작은 앞발이 <<bhis_ yi>> 배를 차고 있는 것을 알아챈다.
<br><br>
당신은 새끼가 발로 찬 자리를 핥는 <<bhis_ yi>> 모습을 지켜보다가, 작은 앞발이 물러나자 웃음을 참는다.
<</if>>
<<elseif Time.hour gte 18 and Time.hour lte 6>>
<<if $monster is 1>>
"이제 곧 사냥은 무리겠군." 검은 늑대가 커져가는 <<bhis_ yi>> 배를 내려다보며 푸념한다. "새끼들에게 위험하겠어."
<<else>>
<<bHe_ ga>> 그리움을 담은 눈으로 무리를 지켜본다. <<bhis_ yi>> 임신한 배는, 날이 갈수록 점점 커지고 있다. <<bHe_ nun>> 곧 사냥을 나갈 수 없게 될 것이다.
<</if>>
<<elseif npcBellyVisible("Black Wolf")>>
<<if $monster is 1>>
검은 늑대가 잠깐 코를 골더니 고개를 흔든다. <<bHe_ ga>> 시선을 돌린다.
<br><br>
"새끼들을 배고있는 건 힘든 일이야," <<bhe_ nun>> 숨죽여 푸념한다.
<br><br>
자주 살펴보는 것으로 봐서, <<bHe_ ga>> 계속 수마와 싸우고 있음을 알 수 있다.
<<else>>
<<bHe_ ga>> <<bhis_ yi>> 임신한 배를 내려다보며, 몸을 뒤척인다. 당신은 작은 앞발이 <<bhis_ yi>> 배를 차고 있는 것을 알아챈다.
<br><br>
당신은 새끼가 발로 찬 자리를 핥는 <<bhis_ yi>> 모습을 지켜보다가, 작은 앞발이 물러나자 웃음을 참는다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "wolfCaveBabyRabbit">>
<<npc "Black Wolf">>
The Black Wolf approaches you. <<bHe>> is holding something in <<bhis>> gigantic mouth. It's a small mass of fur, presumably the spoils from the last hunt. <<if $wolfgirl gte 6 or $cat gte 6>>Oddly enough, you don't smell blood.<</if>>
<br><br>
<<bHe>> tries to speak, but you can't understand <<bhim>>, voice muffled with fur.
<br><br>
Black Wolf gently drops what <<bhe>> is holding into your lap. It's a baby rabbit. Alive, much to your surprise. The small animal trembles in fear, but doesn't try to flee. You raise your eyes to the wolf before you, puzzled.
<br><br>
<<if $monster is 1>>
"Humans like small living things. Thought it'd make <<ppackbrother>> feel better," <<bhe>> says.<<if $wolfgirl gte 6>> "<<pPackbrother>> used to be human. Still cries like one, when not howls like a wolf."<</if>>
<<else>>
The canine simply nuzzles the offering closer to you, waiting for something. It looks like <<bhe>> wants some reaction out of you. Is <<bhe>> trying to make you feel better?
<</if>>
<br><br>
<<link [[다음|Wolf Cave Baby Bunny]]>><</link>>
<</widget>><<effects>>
You don't feel like going deep into the woods. You turn your back on the Black Wolf and return to the youngsters who are just about to play a game of tag.
<br><br>
The <<beasttype>> doesn't look content, but lets you go nonetheless. As you pass a pair of older wolves, you notice a faint disapproval painted all over their muzzles.
<br><br>
<<if $monster is 1>>
"If ask, you follow," you hear one of them say.
<br><br>
<</if>>
<<link [[다음|Wolf Cave Clearing]]>><<endevent>><</link>><<effects>>
<<if $forestCliffKnown isnot 1>>
You follow the Black Wolf deeper into the woods. Unlike during the hunts, your companion walks slowly, matching <<bhis>> speed to yours.
<br><br>
This part of the forest doesn't look familiar to you. However, the <<beasttype>> seems to know exactly where you are going.
<br><br>
The sheer confidence across <<bhis>> muzzle brings serenity to your heart.
<br><br>
You feel safe. There is no way anyone would try to attack a <<beasttype>> this big and fierce.
<br><br>
You smile and run your fingers over <<bhis>> black fur.<<lstress>><<stress -6>>
<br><br>
<<else>>
You follow the Black Wolf deeper into the forest. Unlike during the hunts, your companion walks slowly, matching <<bhis>> speed to yours.
<br><br>
You have already been to this part of the forest with the Black Wolf. Just like before, <<bhe>> has a confident expression on <<bhim>> muzzle, which brings peace to your heart.
<br><br>
You feel safe. There is no way anyone would dare to attack a <<beasttype>> this big and fierce-looking.
<br><br>
You smile and run your fingers over <<bhis>> black fur.<<lstress>><<stress -6>>
<br><br>
<</if>>
<<link [[다음|Watching the Forest Follow 2]]>><</link>><<effects>>
<<if $forestCliffKnown isnot 1>>
Soon enough, you stumble upon a high hill with sparse trees sprouting here and there over the elevation. The Black Wolf doesn't stop and continues to walk up the hill, persuading you to do the same with a gentle look in <<bhis>> eyes.
<br><br>
<<if $monster is 1>>
"Hard, but good for legs. Go," <<bhe>> says.
<br><br>
<</if>>
When you reach the top, your breath is taken away. Unlike the side of the hill you have just climbed, the other side plunges abruptly down to reveal a spectacular view of the forest below. You can see the treetops swaying peacefully in the wind and a river winding its way towards the horizon. <<lstress>><<stress -6>>
<br><br>
The Black Wolf <<if $monster is 1>>sits<<else>>lies<</if>> down on tall grass and sets <<bhis>> eyes on the distance
<br><br>
<<else>>
You arrive at the foot of the familiar hill with sparse trees sprouting over the elevation.
<br><br>
The Black Wolf begins to walk up the hill, and you follow <<bhim>> without hesitation to the topmost spot.
<br><br>
<<if $monster is 1>>
"Legs look stronger. Good," <<bhe>> says.
<br><br>
<</if>>
Having reached the top, you witness the same soothing view of the forest below.
<br><br>
Standing near the steep edge, you see treetops swaying peacefully in the wind and a river winding its way towards the horizon.<<lstress>><<stress -6>>
<br><br>
The Black Wolf <<if $monster is 1>>sits<<else>>lies<</if>> down on tall grass and sets <<bhis>> eyes on the distance
<br><br>
<</if>>
<<link [[Enjoy the view|Watching the Forest Sit]]>><<stress -12>><<trauma -6>><</link>><<lstress>><<ltrauma>>
<br>
<<link [[Return to the cave|Watching the Forest Return]]>><</link>><<effects>>
You sit beside the Black Wolf and look in the distance.
<br><br>
Before long you find yourself snuggling against <<bhis>> cosy black fur.
<br><br>
In this serene moment, all that exists in your mind is you, the warmth of your companion, and the endless forest stretching towards the skyline.
<br><br>
<<link [[Nap (3:00)|Watching the Forest Nap]]>><</link>><<ltiredness>>
<br>
<<link [[Continue watching|Watching the Forest Watch]]>><<stress -9>><<trauma -6>><</link>><<lstress>><<ltrauma>>
<br>
<<link [[Return to the cave|Watching the Forest Return]]>><</link>><<effects>>
You feel your eyelids grow heavier. Unable to fight off drowsiness, you fall asleep.
<br><br>
<<link [[다음|Watching the Forest Nap 2]]>><<pass 180>><<tiredness -20>><</link>><<effects>>
You open your eyes and find yourself still snuggled against the Black Wolf who keeps watching over the forest from above. You don't know how much time passed since you fell asleep.
<br><br>
<<if $monster is 1>>
As soon as the Black Wolf realises you are awake, <<bhe>> stands up and looks you in the eye.
<br><br>
"I watched over you," <<bhe>> says reassuringly. "We go back to pack now."
<br><br>
<<else>>
As soon as the Black Wolf notices that you are awake, <<bhe>> stands up and looks you in the eyes. You understand that <<bhe>> suggests going back home.
<br><br>
<</if>>
When you return to the cave, the pack is delighted to see you both come back.
<br><br>
<<link [[다음|Wolf Cave Clearing]]>><<set $forestCliffKnown to 1>><<endevent>><</link>><<effects>>
You continue to watch the forest from your elevated position.
<br><br>
You feel the worry and fear leave your mind, if only for a moment.
<br><br>
<<if $monster is 1>>
"Peaceful place," <<bhe>> says. "I like it," <<bhe>> says.
<br><br>
<</if>>
You don't know how long you have been on the hill before the Black Wolf rose from <<bhis>> nestled spot. Judging by the look in <<bhis>> eyes, you figure that you should go back.
<br><br>
When you return to the cave, the pack is delighted to see you both come back.
<br><br>
<<link [[다음|Wolf Cave Clearing]]>><<set $forestCliffKnown to 1>><<endevent>><</link>><<effects>>
<<if $forestCliffKnown isnot 1>>
You pet the Black Wolf on <<bhis>> head and thank <<bhim>> for bringing you to such a wonderful place, but you suggest going back before the pack gets worried over your sudden absence. The <<beasttype>> licks your hand<<if $monster is 1>>, grumbles something<</if>> and stands up.
<br><br>
When you return to the cave, the pack is delighted to see you both come back.
<br><br>
<<else>>
You pat the Black Wolf on the head, thanking <<bhim>> for bringing you to this wonderful place again, but then suggest that you should go back before the pack gets worried about your sudden absence.The <<beasttype>> licks your hand<<if $monster is 1>>, grumbles something<</if>> and stands up.
<br><br>
When you return to the cave, the pack is delighted to see you both come back.
<br><br>
<</if>>
<<link [[다음|Wolf Cave Clearing]]>><<set $forestCliffKnown to 1>><<endevent>><</link>><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
You make your way toward the Black Wolf.
<<if $wolfgirl gte 6 and $wolfpackferocity gte 15 and $wolfpackharmony gte 15 and Time.dayState isnot "night" and ($daily.blackWolfHeatEvent or 0) - Time.hour lte -3 and ((playerHeatMinArousal() and (V.player.vaginaExist or canBeMPregnant()) and C.npc["Black Wolf"].penis isnot "none") or
(playerRutMinArousal() and C.npc["Black Wolf"].vagina isnot "none"))>>
<<set $daily.blackWolfHeatEvent to Time.hour>>
<<set _blackWolfHeatEvent to true>>
<<bHe>> sits up after noticing you, looking at you curiously.
<<if $monster is 1>>
"Do you need help <<ppackbrother>>?" <<bHe>> smirks, before sniffing in your direction. "Will gladly help with that."
<<else>>
<<bHis>> tail begins to wag after sniffing in your direction.
<</if>>
<<elseif C.npc["Black Wolf"].pregnancy.pcAwareOf is true or (playerIsPregnant() and playerAwareTheyArePregnant()) and knowsAboutPregnancy("pc","Black Wolf")>>
<<bwpcinteraction>>
<<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 20>>
<<bHe>> sits up after noticing you. <<bHis>> tail begins to wag.
<<if $monster is 1>>
<<switch random(1,3)>>
<<case 1>>
"Can help <<ppackbrother>>?"
<<case 2>>
"Glad to see <<ppackbrother>> safe."
<<default>>
"<<pPackbrother>> should get ready for tonight. Will be a sporting hunt."
<</switch>>
<</if>>
<<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 10>>
<<bHe>> turns to look at you as you approach.
<<if $monster is 1>>
<<switch random(1,3)>>
<<case 1>>
"<<pPackbrother>>. You are well?"
<<case 2>>
"I come here to rest. Quiet."
<<default>>
"Pack has been better. Pack has been worse."
<</switch>>
<<else>>
<<bHe>> nudges your arm with <<bhis>> nose.
<</if>>
<<elseif $wolfpackferocity gte 15>>
<<bHe>> chews on a large bone you can't identify. It's not human, at least. <<bHe>> growls at you, but calms down after sniffing you and identifying your scent.
<<if $monster is 1>>
<<switch random(1,3)>>
<<case 1>>
"What does <<ppackbrother>> want?"
<<case 2>>
"<<pPackbrother>> should be down there. Playing with younglings."
<<default>>
"Don't want to be bothered right now."
<</switch>>
<</if>>
<<elseif $wolfpackharmony gte 15>>
<<bHe>> begins to drift off, but is awakened by your sudden arrival. <<bHe>> yawns.
<<if $monster is 1>>
<<switch random(1,3)>>
<<case 1>>
"Pack seems quiet. Could do with some sleep right now."
<<case 2>>
"Young pups... So lively. And noisy."
<<default>>
"Cave too noisy sometimes. Often come here to nap."
<</switch>>
<</if>>
<<elseif $wolfpackferocity gte 1 and $wolfpackharmony gte 1>>
<<bHis>> ear flicks as you approach, but <<bhe>> doesn't turn to acknowledge you.
<<if $monster is 1>>
<<switch random(1,3)>>
<<case 1>>
"Do not lead rest of pack here."
<<case 2>>
"Sit, <<ppackbrother>>."
<<default>>
"Pack howls to forest. Sometimes forest howls back."
<</switch>>
<</if>>
<<else>>
<<bHe>> looks down and whimpers quietly. <<bHe>> turns for a second and spots you, but doesn't seem to care about your presence.
<<if $monster is 1>>
<<switch random(1,3)>>
<<case 1>>
"Just leave alone."
<<case 2>>
"Sometimes wonder how long will last."
<<default>>
"Had to come here. Needed to... be alone."
<</switch>>
<</if>>
<</if>>
<<if !_blackWolfHeatEvent>>
<br><br>
You sit down next to <<bhim>>. Even when you're both sitting down, <<if $monster is 1>>your head only reaches <<bhis>> chest<<else>><<bhe>> can look you in the eye<</if>>.
<</if>>
<<elseif $phase is 2>>
<<set $phase to 0>>
The pack bounds into the forest without you.
<<if playerIsPregnant() and playerBellySize() gte 15>>
Black Wolf lets out a huff, and gives your pregnant belly a nudge. You watch the pack leave together.
<<elseif $wolfpackleader is 1 and (statusCheck("Black Wolf").love lt 125 or $wolfpackharmony lt 18)>>
Black Wolf looks at you questioningly for a moment, but seems to accept your decision. You watch the pack leave together.
<<if $wolfpackharmony lt 18>>
<<npcincr "Black Wolf" love -1>> <<llove>>
<</if>>
<<else>>
Black Wolf nuzzles against your neck affectionately, before letting out a huff and relaxing, watching the pack leave.
<</if>>
<<lharmony>>
<<else>>
You sit and rest by the Black Wolf's side.
<<switch random(1,8)>>
<<case 1>>
You hear younger <<wolf_cave_plural>> somewhere below. Black Wolf observes them fondly as they play fight near the river.
<<if $monster is 1>>
"So soothing to see younglings playing," <<bhe>> says in a surprisingly tender voice. <<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1>>"Happy to have own litter now."<<else>>"Hope to have own litter someday."<</if>>
<<else>>
You can see some of the tension leave <<bhis>> frame.
<</if>>
<<case 2>>
<<bHe>> stands tall, surveying the cave and its surrounding regions. <<bHe>> settles down shortly after.
<<if $monster is 1>>
"Pack is safe here," <<bhe>> says. "Outsiders know to stay away."
<<else>>
<<bHe>> lets out a satisfied chuff, content with the safety of the cave.
<</if>>
<<case 3 4>>
<<if $syndromeeden is 1 and $rng gte 51>>
<<bHe>> looks over in the direction of Eden's cabin. <<bHis>> ears press against <<bhis>> head.
<<if $monster is 1>>
"Heard very loud noise other day," <<bhe>> says. "Horrible human creation."
<<else>>
You consider how loud a gunshot would sound to a wolf, and wince. No wonder <<bhe>>'s worried.
<</if>>
<<else>>
You reach out for <<bhis>> fur in an attempt to pet <<bhim>>.
<<if $monster is 1>>
"Does <<ppackbrother>> think of me as a tamed one?" <<bhe>> asks, pulling away from your touch.
<<else>>
<<bHe>> huffs and pulls away, as if offended.
<</if>>
<</if>>
<<case 5>>
<<if $monster is 1>>
<<bHe>> rubs a spot on <<bhis>> leg. "<<pPackbrother>> should avoid hunting alone," <<bhe>> says. "Lone wolves are lone fools. Break from the pack and end up injured, or worse."
<<else>>
<<bHe>> licks a wound on its leg. It seems rather old and it doesn't seem to bother <<bhim>> greatly.
<</if>>
<<case 6>>
Something in the direction of the lake catches <<bhis>> attention. <<bHe>> tilts <<bhis>> head in confusion.
<<if $monster is 1>>
"<<pPackbrother>> should be careful if going to lake," <<bhe>> warns. "Pack avoid place at all costs."
<<else>>
<<bHe>> seems unnerved.
<</if>>
<<case 7>>
<<bHe>> starts sniffing you, burying <<bhis>> snout on your hair and huffing on it.
<<if $monster is 1>>
"Could never forget <<ppackbrothers>> scent," <<bhe>> says. "Could track all over forest if necessary."
<<else>>
<<bHe>> probably has your scent memorised by now.
<</if>>
<<case 8>>
<<if $wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden">>
<<if random(1,2) is 1>>
<<bHe>> sniffs your face, before nuzzling your neck affectionately.
<<if $monster is 1>>
"<<pPackbrothers>> fur looks beautiful today," <<bhe>> says.
<<else>>
<<bHe>> probably has your scent memorised by now.
<</if>>
<<else>>
<<bHe>> admires your wolf ears. <<bHe>> nibbles at them gently.
<<if $monster is 1>>
"<<pPackbrother>> has taken to living with pack well," <<bhe>> says.
<</if>>
<</if>>
<<elseif $cat gte 4 and $transformationParts.cat.ears isnot "hidden">>
<<bHe>> glares at your cat ears.
<<if $monster is 1>>
"<<pPackbrother>> has lost <<pher>> way," <<bhe>> says, shaking <<bhis>> head. "Should stay with pack for some time."
<<else>>
<<bHe>> growls, but stops <<bhimself>> from snapping at you.
<</if>>
<<elseif $fox gte 4 and $transformationParts.fox.ears isnot "hidden">>
<<bHe>> glares at your fox ears.
<<if $monster is 1>>
"<<pPackbrother>> looks troublesome," <<bhe>> says, shaking <<bhis>> head. "Should stay with pack for some time."
<<else>>
<<bHe>> growls, but stops <<bhimself>> from snapping at you.
<</if>>
<<elseif $harpy gte 4 and $transformationParts.bird.plumage isnot "hidden">>
<<bHe>> stares at your plumage in fascination.
<<if $monster is 1>>
<<bHe>> draws closer and runs a hand along your wings. "Never seen anything similar," <<bhe>> says. "Not in this forest."
<<else>>
<<bHe>> draws closer and sniffs your wings. <<bHe>> probably hasn't seen wings this close up very often.
<</if>>
<<elseif $cow gte 4 and $transformationParts.cow.ears isnot "hidden">>
<<bHe>> stares at your bovine ears and tilts <<bhis>> head.
<<if $monster is 1>>
"<<pPackbrothers>> ears cannot perk up," <<bhe>> says. "Poor hearing over large distances. Can still hear pack's howl, hopefully."
<<else>>
<<bHe>> leans in to sniff them,
<<if $transformationParts.cow.horns isnot "hidden" or $demon gte 2 and $transformationParts.demon.horns isnot "hidden">>
but bumps <<bhis>> nose against your horns. <<bHe>> huffs and backs away.
<<else>>
making you giggle from the ticklish sensation.
<</if>>
<</if>>
<<else>>
<<if $monster is 1>>
<<bHe>> runs a hand over your hair. "Did <<ppackbrother>> lose ears in battle? My condolences." You giggle and tap the side of your head, showing your human ears. <<bHe>> doesn't seem to understand, and looks away with a huff.
<<else>>
<<bHe>> leans in and sniffs your face.
<</if>>
<</if>>
<</switch>>
<</if>>
<br><br>
<<if $wolfevent is 1 and ($wolfstate is "cave" and !["finished","ongoing"].includes($huntstate) and ["dusk", "night"].includes(Weather.dayState))>>
<<set $huntstate to "ongoing">><<set $wolfpackpoisoned to 0>>
<<switch statusCheck("Black Wolf").gender>>
<<case "m">>
<<set _BWGender to 1>>
<<default>>
<<set _BWGender to 0>>
<</switch>>
<<if (statusCheck("Black Wolf").love gte random(100,200) or $wolfpackleader is 1 or parentFunction.findParent("Black Wolf", _BWGender, true)) and ($wolfpackharmony + $wolfpackferocity gte 20)>>
The pack begins to howl in excitement, readying for a hunt. You look to the Black Wolf, expecting <<bhim>> to join them, only to find <<bhim>> looking towards you instead.
<<if $wolfpackleader is 1>>
<<if $monster is 1>>
"We hunt, Alpha?"
<<else>>
<<bHe>> waits for your guidance.
<</if>>
<<else>>
<<if $monster is 1>>
"Pack hunt well without us this night, I feel."
<<else>>
<<bHe>> seems hesitant to part.
<</if>>
<</if>>
<br><br>
<<link [[Go with them|Wolf Cave Hunt]]>><<set $wolfstate to "hunt">><<npcincr "Black Wolf" love 1>><<endevent>><</link>><<glove "Black Wolf">>
<br>
<<link [[Stay with Black Wolf|Wolf Relax]]>><<set $phase to 2>><<set $blackWolfNotHunting to true>><</link>>
<br>
<<link [[Encourage Black Wolf to go|Wolf Cave Hunt Leave]]>><<set $phase to 1>><<set $wolfstate to "hunt">><</link>>
<br>
<<else>>
<<if npcBellySize("Black Wolf") lte 15>>
<<set $wolfstate to "hunt">>
The Black Wolf stands up and howls. The rest of the pack joins in.
<<if $monster is 1>>
"We hunt soon. Be ready."
<<else>>
They're going hunting.
<</if>>
<<else>>
<<set $blackWolfNotHunting to true>>
The pack begins to howl and bay as they run through the trees. You sit with the Black Wolf on <<bhis>> rock, watching as <<bhe>> nudges <<bhis>> pregnant belly.
<<if $monster is 1>>
<br><br>
<<bHe>> sighs, laying down and looking on after the pack.
<</if>>
<</if>>
<<endevent>>
<br><br>
<<link [[Go with them|Wolf Cave Hunt]]>><</link>>
<br>
<<link [[Watch them leave|Wolf Cave Hunt Leave]]>><</link>>
<br>
<</if>>
<<elseif Time.dayState is "night">>
The Black Wolf stands up.
<<if $monster is 1>>
"Darkness falls," <<bhe>> says. "Should be slumbering now." <<bHe>> walks off.
<<else>>
<<bHe>> looks at the night sky, before walking away.
<</if>>
<br><br>
<<link [[Follow to bed|Wolf Cave Bed]]>><<endevent>><</link>>
<br>
<<link [[Stay|Wolf Cave Clearing]]>><<endevent>><</link>>
<<else>>
<<if _blackWolfHeatEvent and hasSexStat("deviancy", 5)>>
<<if playerAwareTheyAreInHeat() and $NPCList[0].penis isnot "none" and (($player.vaginaExist and !playerChastity("vagina")) or (canBeMPregnant() and !playerChastity("anus")))>>
<<ind>><<link [[Present your behind|Wolf Cave Black Wolf Before Mate]]>><</link>><<deviant5>><<wolfgirl>><<heat>>
<br>
<</if>>
<<if playerRutMinArousal() and $NPCList[0].vagina isnot "none" and !playerChastity("penis")>>
<<ind>><<link [[Playful bite|Wolf Cave Black Wolf Before Mate]]>><<set $phase to 1>><</link>><<deviant5>><<wolfgirl>><<rut>>
<br>
<</if>>
<</if>>
<<if playerIsPregnant() and playerAwareTheyArePregnant() and playerBellySize() gte 7 and !knowsAboutPregnancy("pc","Black Wolf")>>
<<ind>><<link [[Present your belly (0:10)|Player Presents Pregnancy To Black Wolf]]>><<pass 10>><</link>>
<br>
<</if>>
<<ind>><<link [[Relax (0:15)|Wolf Relax]]>><<pass 15>><<stress -3>><<tiredness -3>><<npcincr "Black Wolf" love 1>><<if $rng gte 71>><<transform wolf 1>><</if>><</link>><<lstress>><<ltiredness>>
<br>
<<getouticon>><<link [[떠난다|Wolf Cave Clearing]]>><<endevent>><</link>>
<br>
<</if>><<effects>><<set $wolfchallengereason to 0>>
You try to strike a menacing pose and show your teeth to the Black Wolf, making it clear you won't back down. <<bHe>> lunges for you immediately.
<<if $monster is 1>>
"Show you are worth pack!"
<</if>>
<br><br>
<<link [[다음|Wolf Challenge Fight]]>><<set $fightstart to 1>><</link>><<effects>><<set $wolfpackleader to 0>><<set $wolfchallengereason to 0>>
You drop to the ground and cover your head and neck, hoping that the beast may show you mercy.
<<if $speech_attitude is "meek">>
"N-No!" you cry. "Don't hurt me, please! You can be the alpha!"
<<elseif $speech_attitude is "bratty">>
"Just go away!" you say. "I won't bother you anymore!"
<<else>>
"Get away from me!" you yell. "You can have the fucking pack!"
<</if>>
<br><br>
<<if $monster is 1>>
"Pathetic <<ppackbrother>>," <<bhe>> grunts. "Weaklings not fit for alpha. Follow pack, where you belong."
<<else>>
The Black Wolf gives you a short grunt, almost as if scoffing at your pitiful display.
<</if>>
<<bHe>> howls, and the rest of the pack howls with <<bhim>>. <<bHe>> turns <<bhis>> back and walks into the cave. The <<wolf_cave_plural>> follow in the footsteps of their new alpha.
<br><br>
<span class="red">You can no longer lead the pack on hunts.</span>
<br><br>
<<destinationwolfcave>><<effects>>
Having lived like the rest of your pack, you feel a deeper connection to them. "Stand down!" you say. The Black Wolf <<if $monster isnot 1>>seems to understand your command, and <</if>>takes a step back.
"Pack is angry, I know..." you try to speak slowly, as if to help the <<if $bestialitydisable is "f">>beasts<<else>>monsters<</if>> understand you. "Tensions high, and successful hunts low. But pack must remain united to be strong. Family must not attack family." You manage to remain firm in your demand.
<br><br>
<<if $wolfchallengereason is 1>>
The Black Wolf snarls at your words.
<<if $monster is 1>>
"<<pPackbrother>> said that last time," <<bhe>> spits. "Words alone cannot hunt prey. <span class="red">Pack demands results!</span>"
<<else>>
<<bHe>> creeps closer, unaffected. <span class="red"><<bHe>> demands results, not platitudes.</span>
<</if>>
<br><br>
<<link [[싸운다|Wolf Challenge Accept]]>><</link>>
<br>
<<link [[Surrender|Wolf Challenge Surrender]]>><</link>>
<<else>>
<<set $wolfchallengereason to 1>>
<<if $monster is 1>>
"Leader speak honestly," the Black Wolf admits reluctantly. <<bHis>> eyes narrow. "But if leader claim loyalty to pack, leader should prove so."
<<else>>
Despite the absurdity of your predicament, the <<beasttype>> seems to understand.
<</if>>
The Black Wolf relents <<bhis>> attack and marches away, now calmed and seemingly satisfied with your response.
<br><br>
<<destinationwolfcave>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>><<set $enemyanger += 200>>
<<blackwolfhealth>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wolf Challenge Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Challenge Fight]]>><</link>></span><<nexttext>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The Black Wolf calms down.
<<if $monster is 1>>
<<bHe>> speaks. "Leader... clever. Perhaps leader will use cleverness to help pack one day..." <<bHe>> chuckles and walks away.
<<else>>
<<bHe>> gives you an unreadable look, before chuffing and walking away.
<</if>>
<br><br>
<<tearful>> you howl. The other <<wolf_cave_plural>> howl with you. <span class="gold">You can still lead the pack on hunts.</span>
<<elseif $enemyhealth lte 0>>
The Black Wolf recoils back. Taken by surprise by your show of strength, <<bhe>> retreats back into the cave.
<<if $monster is 1>>
"Leader not so weak," <<bhe>> says. "Perhaps leader will use strength to help pack one day..."
<</if>>
<br><br>
<<tearful>> you howl. The other <<wolf_cave_plural>> howl with you. <span class="gold">You can still lead the pack on hunts.</span>
<<else>>
<<set $wolfpackleader to 0>>
You are quickly overwhelmed by your opponent's sheer strength and ferocity. The Black Wolf <<if $monster is 1>>grabs<<else>>bites the scruff of<</if>> your neck, but you manage to wriggle free before <<bHe>> can get a good grasp. You stumble back and land face first on the ground.
<br><br>
<<if $monster is 1>>
"<<pPackbrother>> was meant to follow, not to lead," the Black Wolf says, shaking <<bhis>> head. "When <<ppackbrother>> stronger, come try again."
<br><br>
<</if>>
<<bHe>> turns <<bhis>> back and walks into the cave. The <<wolf_cave_plural>> follow in the footsteps of their new alpha.
<br><br>
<span class="red">You can no longer lead the pack on hunts.</span>
<<if $wolfpackpoisoned isnot 1>>
<i>The Black Wolf is very strong. There must be a way to even things.</i>
<</if>>
<</if>>
<br>
<<endcombat>><<clotheson>>
<<destinationwolfcave>><<effects>>
<<set $wolfcavepatrol to 0>>
<<if $wolfpackleader is 1>>
<<if $wolfpackharmony gte $wolfpackferocity>>
<<if $monster is 1>>
"Alpha," <<bhis>> ears perk up as you approach, sitting up and stretching <<bhis>> limbs. Looking up at the moon, <<bhe>> sniffs at the air, flicking <<bhis>> tail.
<br><br>
The Black Wolf's eyes narrow, ears flattening to <<bhis>> head. "Intruder," <<bhe>> growls. Standing, <<bhe>> looks back to you for permission to go.
<<else>>
<<bHis>> ears perk up as you approach, sitting up and stretching <<bhis>> limbs. Tilting <<bhis>> head back, <<bhe>> sniffs at the air, flicking <<bhis>> tail.
<br><br>
The Black Wolf's lip curls into a snarl, ears flattening to <<bhis>> head. Standing, <<bhe>> looks back to you for permission to go.
<</if>>
<<else>>
<<if $monster is 1>>
As you approach, the Black Wolf snaps out of <<bhis>> restful state, keeping an eye on you as you sit. Eventually, <<bhe>> averts <<bhis>> eyes in subservience, but remains tense.
<br><br>
"Alpha need anything?" <<bhe>> asks, but before you can respond, something else catches <<bhis>> attention. <<bHe>> looks unsettled when <<bhe>> glances back.
<br><br>
"Something there," <<bhe>> urges, waiting for your lead.
<<else>>
As you approach, the Black Wolf snaps out of <<bhis>> restful state, keeping an eye on you as you sit. Eventually, <<bhe>> averts <<bhis>> eyes in subservience, but remains tense.
<br><br>
<<bHe>> tilts <<bhis>> head, but before you can speak, something else catches <<bhis>> attention. <<bHe>> looks unsettled when <<bhe>> glances back.
<br><br>
A growl comes from the Black Wolf's throat, the beast standing and glaring into the foliage. <<bHe>> doesn't move, just stands still, waiting for your lead.
<</if>>
<</if>>
<br><br>
<<link [[Order to go alone|Wolf Patrol Alone]]>><</link>>
<br>
<<link [[Order to accompany you (1:00)|Wolf Patrol Follow]]>><<pass 1 hour>><</link>>
<br>
<<link [[Order to leave it be|Wolf Patrol Ignore]]>><</link>>
<<else>>
<<if $wolfpackharmony gte $wolfpackferocity>>
<<if $monster is 1>>
"<<pPackbrother>>," <<bhis>> ears perk up as you approach, sitting up and stretching <<bhis>> limbs. Looking up at the moon, <<bhe>> sniffs at the air, flicking <<bhis>> tail.
<br><br>
The Black Wolf's eyes narrow, ears flattening to <<bhis>> head. "Intruder," <<bhe>> growls. Standing, <<bhe>> heads into the trees without looking back.
<<else>>
<<bHis>> ears perk up as you approach, sitting up and stretching <<bhis>> limbs. Tilting <<bhis>> head back, <<bhe>> sniffs at the air, flicking <<bhis>> tail.
<br><br>
The Black Wolf's lip curls into a snarl, ears flattening to <<bhis>> head. Standing, <<bhe>> heads into the trees without looking back.
<</if>>
<<else>>
<<if $monster is 1>>
As you approach, the Black Wolf snaps out of <<bhis>> restful state, keeping an eye on you as you sit.
<br><br>
<<bHe>> stays cautious, even as <<bhe>> sniffs, eyes flickering between you and the trees.
<br><br>
"Something there," <<bhe>> growls, standing and rushing off. You wonder if it is just an excuse to be alone.
<<else>>
As you approach, the Black Wolf snaps out of <<bhis>> restful state, keeping an eye on you as you sit.
<br><br>
<<bHe>> stays cautious, even as <<bhe>> sniffs, eyes flickering between you and the trees.
<br><br>
<<bHe>> growls, standing and rushing off. You wonder if it is just an excuse to be alone.
<</if>>
<</if>>
<br><br>
<<link [[Follow (1:00)|Wolf Patrol Follow]]>><<pass 1 hour>><</link>>
<br>
<<link [[무시한다|Wolf Patrol Alone]]>><</link>>
<</if>><<effects>><<set $wolfpatrolsent to 1>>
<<if $wolfpackleader is 1>>
<<if $speech_attitude is "meek">>
"G-go investigate," you tell <<bhim>>. "Protect the pack."
<<elseif $speech_attitude is "bratty">>
"Well? Go sort it out," you tell <<bhim>>. "Protect the pack."
<<else>>
"Go investigate," you tell <<bhim>>. "Protect the pack."
<</if>>
<br><br>
<</if>>
You watch the Black Wolf leave, <<bhis>> large body disappearing between the bushes.
<br><br>
<<endevent>><<destinationwolfcave>><<if $speech_attitude is "meek">>
"I-I don't think anything would be brave enough to come close," you say, huddling closer. "You should stay, so you can protect everyone. Just in case."
<br><br>
<<if $wolfpackharmony gte $wolfpackferocity>>
The Black Wolf chuffs, letting you lean on <<bhis>> body.
<<else>>
The Black Wolf pushes you away when you try to lean on <<bhim>>. <<bHe>> obviously disapproves of your decision.
<</if>>
<<elseif $speech_attitude is "bratty">>
"It's probably nothing," you say, leaning back onto your elbows. "Just stay and relax for a bit. <<if Weather.precipitation isnot "none">>It's too cold to be going off alone<<else>>It's a nice night<</if>>."
<br><br>
<<if $wolfpackharmony gte $wolfpackferocity>>
You huddle closer to <<bhis>> large body, and <<bhe>> leans <<bhis>> head on yours.
<<else>>
You attempt to huddle close, but <<bhe>> pulls away from your touch. <<bHe>> obviously disapproves of your decision.
<</if>>
<<else>>
"We need you here more than out there," you point out. "It's probably nothing."
<br><br>
The Black Wolf seems to sit a little straighter, taking pride in your compliment.
<<if $wolfpackharmony gte $wolfpackferocity>>
<<bHe>> accepts your head resting on <<bhis>> body as you relax.
<<else>>
However, <<bhe>> still pulls away when you try to touch <<bhim>>.
<</if>>
<</if>>
<br><br>
<<endevent>><<destinationwolfcave>><<location "forest">><<effects>>
Together, you walk into the forest, searching in a circular route around the cave with the Black Wolf sniffing constantly.
<<if $wolfgirl gte 6 or $cat gte 6 or $fox gte 6>>
You assist the best you can, but only pick up the scent of the pack.
<</if>>
<br><br>
After a full loop, nothing is found. You widen the circle and try again, but whatever the Black Wolf had picked up must have been imaginary, or no longer nearby.
<<if $monster is 1>>
<<bHe>> grows more agitated as you progress. "I smelled it. I know it!"
<<else>>
<<bHe>> growls and looks around carefully. <<bHe>> seems agitated.
<</if>>
<br><br>
<<link [[안심시킨다|Wolf Patrol Follow 2]]>><<sub 1>><<set $phase to 1>><</link>>
<br>
<<link [[Belittle|Wolf Patrol Follow 2]]>><<def 1>><<set $phase to 2>><</link>>
<br>
<<link [[Keep walking|Wolf Patrol Follow 2]]>><<set $phase to 0>><</link>><<if $phase is 1>>
<<if $speech_attitude is "meek">>
"H-hey, it's okay!" you say. "It's best to make sure rather than to have ignored it and missed a threat, right?" You gently put a hand on <<bhis>> shoulder, patting once or twice before <<bhe>> keeps walking.
<<elseif $speech_attitude is "bratty">>
"Obviously, whatever it was must have fled," you chuckle. "Like it could beat the both of us!" You slap <<bhim>> on the back as you smile. The Black Wolf stands up a little straighter as <<bhe>> continues onwards.
<<else>>
"You were doing your duty. It's okay." You place your hand on <<bhis>> shoulder to comfort <<bhim>>. It seems to work.
<</if>>
<<gharmony>><<lferocity>><<npcincr "Black Wolf" love 1>>
<<elseif $phase is 2>>
<<if $speech_attitude is "meek">>
"I-it's your fault we wasted so much time," you mumble. You keep your head low, not looking at the Black Wolf. Nevertheless, you can feel <<bhim>> glaring at you. <<bHe>> steps closer, backing you up against a tree.
<<elseif $speech_attitude is "bratty">>
"Well done, moron. I could have been napping right now!" You let out an exasperated sigh, before you're backed right up against a tree by the angry <<beasttype>>.
<<else>>
"I suppose I needed something to bore me before bed time." You roll your shoulders to rid them of an ache, only for the Black Wolf to advance on you.
<</if>>
<br><br>
<<if $wolfpackleader is 1>>
<<if $monster is 1>>
"Your idea!" <<bhe>> growls, before quickly stepping away again. <<bHe>> almost looks ashamed. "Sorry. Forgot who was alpha." <<bHis>> shoulders slump as <<bhe>> continues.
<<else>>
As quickly as <<bhe>> advances, the Black Wolf pulls back. <<bHis>> ears flattening against <<bhis>> head as <<bhe>> whines. You think it is an apology.
<</if>>
<<else>>
<<if $monster is 1>>
"Remember who is alpha," <<bhe>> growls, sharp teeth right in front of your face.
<<else>>
<<bHe>> snarls at you, gnashing <<bhis>> teeth. You should remember who is in charge.
<</if>>
<</if>>
<<lharmony>><<gferocity>><<npcincr "Black Wolf" love -1>>
<</if>>
<br><br>
<<if $phase is 1>>Happy <<bhe>> seems in better spirits<<else>>Ignoring <<bhis>> mood<</if>>, you keep walking towards the grassy clearing near the river. It's the last place to check.
<br><br>
Just as with the trees surrounding the cave, nothing more threatening than a field mouse can be found in the clearing. With the light of the moon overhead, the few flowers you can make out look quite pretty.
<br><br>
Satisfied nothing will attack you in your sleep, you turn to make your way back. The Black Wolf blocks your path.
<<if $monster is 1>>
"Rarely get time alone," <<bhe>> rumbles. <<bHis>> tail swishes as <<bhe>> leans in and nuzzles into your neck. <<bHis>> hands start to wander.
<<else>>
<<bHis>> head nuzzles into your thigh. <<bHe>> seems to want something.
<</if>>
<br><br>
<<link [[Get into a mating position|Wolf Patrol Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Push away|Wolf Patrol Push]]>><<def 1>><</link>><<effects>>
<<if $wolfpackleader is 1>>
"Not right now." You push past and return to the cave.
<<if $wolfpackharmony gte $wolfpackferocity>>
The Black Wolf follows, ears drooping.
<<else>>
The entire walk back, you can feel <<bhis>> eyes glaring into the back of your head.
<</if>>
<<npcincr "Black Wolf" love -1>>
<<endevent>>
<br><br>
<<link [[다음|Wolf Cave Clearing]]>><<set $wolfevent to 0>><</link>>
<<else>>
"Not right now." You hoped that <<bhe>> would stop, <span class="red">but <<bhis>> attention only gets more intimate.</span> <<bHe>> growls, mounting you.
<br><br>
<<link [[다음|Wolf Patrol Sex]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<blackwolfhealth>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<blackwolfhealth>><<set $enemytrust -= 40>><<set $enemyanger += 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Wolf Patrol Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Patrol Sex]]>><</link>></span><<nexttext>>
<</if>><<if $finish is 1>>
The Black Wolf stands up and backs away from you. <<tearful>> 당신은 마음을 가다듬는다.
<<endcombat>><<clotheson>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $consensual is 1 or $enemyanger lt 40>>
<<if $monster is 1>>
"Mate smell good. Smell like me." The Black Wolf buries <<bhis>> nose into the side of your neck again, holding you close for a moment longer.
<<else>>
The Black Wolf licks up the side of your neck, pleased with <<bhimself>>.
<</if>>
<<gharmony>><<lferocity>><<npcincr "Black Wolf" love 1>>
<br><br>
<<tearful>> you lie there for a moment and gather yourself. <<clotheson>>
<<if $consensual is 1>>
<<if $monster is 1>>
<<bHe>> stands first, holding out a hand for you to grip onto. When you accept, <<bhe>> pulls you up- and then picks you up, bridal style, making you laugh.
<br><br>
"<<pPackbrother>> deserves rest. I take care of you." The Black Wolf gives you a toothy grin, before carrying you home to the cave. <<bHe>> gently settles you down when you arrive.
<<else>>
<<bHe>> stands first, pushing <<bhis>> head under your arm. <<bHe>> wants you to lean on <<bhim>>. Stroking <<bhis>> fur, you accept the help as you make your way home to the cave.
<</if>>
<<stress -12>><<trauma -6>><<llstress>><<ltrauma>>
<br><br>
<<endcombat>>
<<else>>
The Black Wolf steps away and glances at you, and you get up. The two of you march back to the cave.
<br><br>
<<endcombat>>
<</if>>
<<else>>
Furious, the Black Wolf bites into your shoulder, making you yelp out in pain. <<pain 6>><<gpain>><<lharmony>><<gferocity>>
<br><br>
<<bHe>> still seems upset as <<bhe>> gets up and marches toward the cave. <<tearful>> you get up and follow.
<br><br>
<<endcombat>><<clotheson>>
<</if>>
<<elseif $enemyhealth lte 0>>
The Black Wolf yelps as you kick <<bhim>> away from you.
<<if $monster is 1>>
"Tell no one," <<bhe>> snarls, wincing as <<bhe>> holds <<bhis>> ribs, body hunched over as if to hide.
<<else>>
<<bHe>> snarls, limping away a few more metres.
<</if>>
<<lharmony>><<gferocity>><<npcincr "Black Wolf" love -1>>
<br><br>
<<bHe>> still seems upset as <<bhe>> gets up and marches toward the cave. <<tearful>> you get up and follow.
<br><br>
<<endcombat>><<clotheson>>
<</if>>
<br><br>
<<link [[다음|Wolf Cave Clearing]]>><<set $wolfevent to 0>><</link>><<effects>>
<<bHe>> spreads <<bhis>> wings and launches from the tower.
<br><br>
<<set $bird.timer to random(30, 60)>>
<<set $bird.state to "hunting">>
<<if $birdPerch>>
<<link [[다음|Bird Tower Perch]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<</if>>
<<unset $birdPerch>>
<br><<effects>>
<<bird_fly_reveal_wings>>
<<if $bird.hunts.unlocked is false>>
<!-- First hunt -->
You stop <<bhim>> just as <<bhes>> about to launch from the tower.
<<if $speech_attitude is "meek">>
"I-I want to help," you say. "Let me come with you."
<<elseif $speech_attitude is "bratty">>
"I can't let you keep doing all the work," you say. "I'm coming with you."
<<else>>
"You've been doing this for me for so long. I'm coming with you," you say.
<</if>>
<<else>>
<!-- Subsequent hunts -->
You stand beside <<bhim>>.
<<if $speech_attitude is "meek">>
"I-I'll join you," you say.
<<elseif $speech_attitude is "bratty">>
"I want to stretch my wings," you say. "I'm coming with you."
<<else>>
"I'll join you," you say.
<</if>>
<</if>>
<br><br>
<<if $birdFly isnot 1 or $harpy lte 5>>
<!-- Player hasn't learned to fly -->
<<if !$daily.birdHuntAsked>>
<<set $daily.birdHuntAsked to 1>>
<<if $monster is 1>>
<<bHe>> looks at you for a moment. "No. <<Wife>> is not ready yet." Before you can ask why, <<bhe>> flaps <<bhis>> wings for emphasis. "Can not carry you for the hunt. When <<wife>> is ready, we can go together."
<<else>>
<<bHe>> looks at you for a moment. <<bHe>> flaps <<bhis>> wings at you and shakes <<bhis>> head. <<bHe>> seems to think you're not ready. <span class="blue">You'll need to learn to fly first.</span>
<</if>>
<<else>>
<<bHe>> cocks <<bhis>> head.
<<if $monster is 1>>
"<<Wife>> asks again. <<Wife>> really wants to help?" <<bHe>> walks over to you, and nuzzles your cheek. "When <<wife>> can join me in the sky, <<wife>> can hunt."
<<else>>
<<bHe>> walks over to you and nuzzles your cheek, before letting out a low caw.
<</if>>
<</if>>
<<if $daily.birdHuntAsked is 1>>
<<set $daily.birdHuntAsked to 2>>
<<npcincr "Great Hawk" love 1>><<glove>>
<</if>>
<br><br>
<<link [[다음|Bird Tower No Hunt]]>><</link>>
<br>
<<elseif C.npc["Great Hawk"].love lte 25>>
<!-- Love too low -->
<<if $monster is 1>>
<<bHe>> looks at you for a moment. "I hunt for <<wife>>. <<Wife>> must stay home. For now."
<<else>>
<<bHe>> looks at you for a moment. <<bHe>> cocks <<bhis>> head to the side, before letting out a low trill.
<</if>>
<span class="blue"><<bHe>> might let you join when <<bhe>> trusts you more.</span>
<br><br>
<<link [[다음|Bird Tower No Hunt]]>><</link>>
<br>
<<elseif playerIsPregnant() and getPregnancyObject().fetus[0].type is "hawk" and playerBellyVisible() and talkedAboutPregnancy("pc","Great Hawk") and playerBellySize() gte 15>>
<!-- TOO PREGGY -->
<<if $monster is 1>>
<<bHe>> looks at you for a moment, then down to your <<bellyDescription>>. "I hunt for <<wife>>. <<Wife>> must stay home. For now."
<<else>>
<<bHe>> looks at you for a moment, then down to your <<bellyDescription>>. <<bHe>> cocks <<bhis>> head to the side, before letting out a low trill.
<</if>>
<span class="blue"><<bHe>> might let you join after you've laid your eggs.</span>
<br><br>
<<link [[다음|Bird Tower No Hunt]]>><</link>>
<br>
<<elseif $bird.hunts.unlocked is false>>
<!-- First hunt, can't happen during poor flying weather -->
<<if Weather.precipitation is "rain">>
<<if $monster is 1>>
<<bHe>> looks at you for a moment, clearly surprised. "Would love to hunt with <<wife>>. But now is not a good time for you to learn," <<bhe>> says apologetically, gesturing to the rainy skies.
<<else>>
<<bHe>> looks at you for a moment, then lets out a meek squawk. <<bHe>> gazes at the rainy skies before shaking <<bhis>> head. Maybe if the weather was better <<bhe>> would be willing to take you along.
<</if>>
<br><br>
<<link [[다음|Bird Tower No Hunt]]>><</link>>
<br>
<<else>>
<<if $monster is 1>>
<<bHe>> looks at you for a moment, clearly surprised. "Would be happy to hunt with <<wife>>!" <<bHe>> seems excited. "Much to learn. I will teach <<wife>>. Stay close," <<bhe>> says, beckoning you to the edge of the perch.
<<else>>
<<bHe>> looks at you for a moment, then lets out a squawk followed by a small, happy screech. <<bHe>> nudges you closer to the edge of the perch.
<</if>>
<br><br>
<<bHe>> spreads <<bhis>> wings and launches from the tower. You jump out after <<bhim>>. You're not used to flying like <<bhe>> is, but you do your best. With the help of the moor's heavy updrafts, you're just barely able to keep pace with <<bhim>>, although it's clear <<bhes>> going slower than usual.
<br><br>
It takes some time, and a lot of effort, for you to gain altitude. Gliding was hard, but this is on another level.
<<if $monster is 1>>
"<<Wife>> is doing good. <<Wife>> is ready to hunt," <<bhe>> says. <<bHe>> changes direction, and you follow.
<<else>>
<<bHe>> screeches and changes direction. You follow <<bhim>>.
<</if>>
<br><br>
<<link [[다음 (0:30)|Bird Hunt Intro]]>><<pass 30>><<unset $birdPerch>><</link>>
<br>
<</if>>
<<else>>
<!-- Subsequent hunts -->
<<set $bird.hunts.duo to true>>
<<set $dateCount.Total++>><<set $dateCount.GreatHawkHunts++>>
<<if $monster is 1>>
"Would be happy to hunt with <<wife>>," <<bhe>> says. <<bHe>> spreads <<bhis>> wings and leaps out of the tower. You follow after <<bhim>>.
<<else>>
<<bHe>> lets out a small squawk and beckons you with <<bhis>> wing. <<bHe>> then spreads <<bhis>> wings and leaps out of the tower. You follow after <<bhim>>.
<</if>>
<br><br>
<<flight_time_check 30>>
<<link [[Hunt|Bird Hunt Goal]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<unset $birdPerch>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<if $monster is 1>>
"Always fly high, prey won't see you," <<bhe>> instructs. "Be fast. Never let prey anticipate your strike." You keep flying over the moor, looking for an opportune moment. Soon, your mate spots something. "There," <<bhe>> says, turning towards movement in the heather. A scattered group of lurkers. "Watch. Will show <<wife>> how to strike."
<br><br>
True to <<bhis>> word, <<bhe>> swoops down like lightning and grabs one in <<bhis>> talons. <<bHe>> barely loses any speed, returning to your side quickly. The creature struggles for a moment before going limp. "Our prey is weak from the sky. Not built for high up. <<Wife>> can hunt too." <<bHe>> begins to circle, waiting for you to grab one as well.
<<else>>
You observe <<bhis>> methods. <<bHe>> makes sure to fly high and wait for a good opportunity. After a moment, <<bhe>> turns <<bhis>> head towards movement in the heather; a scattered group of lurkers. <<bHe>> readies <<bhis>> talons, preparing to strike.
<br><br>
<<bHe>> swiftly swoops down and grabs one in <<bhis>> talons. <<bHe>> barely loses any speed, returning to your side quickly. The creature struggles for a moment before going limp. It seems they can't handle the change in altitude. Maybe you could get one too.
<</if>>
<br><br>
<<link [[Try to grab one|Bird Hunt Intro 2]]>><</link>>
<br><<effects>>
You came here to hunt, and hunt you will.
<br><br>
Using your wings to swoop downward isn't something you're familiar with, but your instincts guide you. It feels similar to muscle memory, as your wings fold and your arms rear back for a grab. Your mind hones in on your target, and the rushing air is all you can hear. The lurkers aren't expecting another attack, allowing you to catch one easily.
<br><br>
The recovery isn't as easy. The sudden weight shift and the returning force from grabbing an object at high speed throws you off balance. You manage to right yourself, but you're too close to the ground. You instinctively lower your legs, making contact with the ground. You run with your momentum and use the speed to take off again.
<br><br>
It struggles in your hands. You manage to pick up wind and soar to the sky. As soon as you reach the clouds, the creature falls limp.
<<if $monster is 1>>
You look over to your <<nnpc_wife "Great Hawk">>. <<bHe>> seems proud of you. <<npcincr "Great Hawk" love 3>><<gglove>>
<br><br>
"Good hunt. <<Wife>> learns so fast! We return home," <<bhe>> says. You follow <<bhim>> until you see the tower.
<<else>>
You look over at your <<beasttype>>. <<bHe>> seems proud of you. <<npcincr "Great Hawk" love 3>><<gglove>>
<br><br>
<<bHe>> squawks in satisfaction and begins to fly back towards the tower.
<</if>>
<br><br>
<<link [[다음 (0:30)|Bird Hunt Intro 3]]>><<pass 30>><</link>>
<br><<effects>><<set $outside to 0>>
With your successful hunts, you fly back to the castle. Looking at the prey in your hands, you feel a primal sense of satisfaction. <<stress -12>><<llstress>>
<br><br>
Soon, you both arrive at the castle and land in the nest. You feel pins and needles in your wings, a reminder that you're still a guest in these skies. You set down your lurkers.
<<if $monster is 1>>
"<<Wife>> did good. I knew you were a good mate," <<bhe>> says.
<br><br>
<<link [[Hug|Bird Hunt Intro Hug]]>><<npcincr "Great Hawk" love 1>><</link>><<glove>>
<<else>>
The <<beasttype>> looks at you happily.
<br><br>
<<link [[Pet|Bird Hunt Intro Hug]]>><<npcincr "Great Hawk" love 1>><</link>><<glove>>
<</if>>
<br>
<<link [[Eat the lurker|Bird Hunt Intro Eat]]>><<hunger -2000>><<transform bird 1>><</link>><<ltrauma>>
<br>
<<link [[Give your lurker to your spouse|Bird Hunt Intro No Eat]]>><<npcincr "Great Hawk" dom -1>><</link>><<ldom>>
<br><<effects>>
<<if $monster is 1>>
You suddenly hug <<bhim>>. It takes <<bhim>> by surprise, but <<bhe>> returns it. "Not used to <<wife>>'s affections. But still like it."
<<else>>
You pet <<bhis>> head. This surprises <<bhim>>, but <<bhes>> quick to start nuzzling <<bhis>> head to your hand. <<bHe>> makes small sounds of satisfaction.
<</if>>
<br><br>
<<link [[Eat the lurker|Bird Hunt Intro Eat]]>><<hunger -2000>><<transform bird 1>><</link>><<ltrauma>>
<br>
<<link [[Give your lurker to your spouse|Bird Hunt Intro No Eat]]>><<npcincr "Great Hawk" dom -1>><</link>><<ldom>>
<br><<effects>>
You return your attention to your catch.
<<if $bird.loot.lurker gte 50>>
You're filled with the desire to eat it. Your <<beasttype>> has already started eating <<bhers>>. You follow your instinct once again, and are filled with satisfaction, as well as a strange warmth. <<eatLurker>><<trauma -6>><<drugs 120>><<ltrauma>><<ggdrugged>>
<<else>>
Eating it doesn't seem so repulsive anymore. Your <<beasttype>> has already started eating <<bhers>>. You take a deep breath, and take a bite. You're filled with primal satisfaction once again, as well as a strange warmth. <<eatLurker>><<trauma -6>><<drugs 120>><<ltrauma>><<ggdrugged>>
<</if>>
<br><br>
<<if $monster is 1>>
The <<beasttype>> speaks up. "Would be happy to hunt with <<wife>> again."
<<else>>
The <<beasttype>> looks over at you and gives another happy screech.
<</if>>
<br>
<span class="gold">You can now go hunting with the Great Hawk.</span>
<br>
<span class="blue">Feasting on the lurker felt good. You should hunt them more often.</span> <span class="gold">You can now hunt for lurkers on your own.</span>
<br><br>
<<set $bird.hunts.unlocked to true>>
<<set $bird.hunts.lurkers to true>>
<<set $bird.timer to 90>>
<<set $dateCount.Total++>><<set $dateCount.GreatHawkHunts++>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You place your lurker in front of the <<beasttype>>.
<<if $monster is 1>>
<<bHe>> looks to you with concern. "<<Wife>> worked hard, you should eat too." Despite <<bhis>> protest, <<bhe>> eventually eats it. "Would be happy to hunt with <<wife>> again."
<<else>>
<<bHe>> looks to you with concern, but eats it anyways. <<bHe>> gives another happy screech.
<</if>>
<br>
<span class="gold">You can now go hunting with the Great Hawk.</span>
<br><br>
<<set $bird.hunts.unlocked to true>>
<<set $bird.timer to 90>>
<<set $dateCount.Total++>><<set $dateCount.GreatHawkHunts++>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<npc "Great Hawk">>
<<bird_fly_reveal_wings>>
You stand on the edge of the perch, spreading your wings. You feel for the wind while looking out to the moor. Your focus sharpens.
<br><br>
<<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home" and Weather.bloodMoon>>
A large wing unfurls in front of you, blocking you.
<<if $monster is 1>>
"No, <<wife>>. The sky is hungry tonight. Hunting is too dangerous." <<bHe>> gestures to the red moon.
<<else>>
Your <<beasttype>> caws in warning, staring at the red moon. <<bHes>> worried about you hunting.
<</if>>
<br><br>
<<link [[물러난다|Bird Tower Perch]]>><<endevent>><</link>>
<br>
<<else>>
<<flight_time_check 30 "silent">>
<<link [[Hunt alone (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Start Alone]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<unset $birdPerch>><<bird_pass _flightTime>><</link>><<print _fatigueText>>
<br>
<<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<<if $bird.injured gt 1>>
<span class="red">Your spouse won't be able to hunt with you until <<bhis>> wing heals.</span>
<<else>>
<<link [[Hunt together|Bird Hunt Start Ask]]>><<npcincr "Great Hawk" dom 1>><</link>><<gdom>>
<</if>>
<br>
<</if>>
<<if $bird.state is "home" and !["sleep","rest"].includes($bird.activity) and $bird.injured is 0 and $bird.hunts.estate isnot false>>
<<if $bird.hunts.estate is "unlocked">>
<<link [[Ask for help stealing from the estate|Bird Hunt Estate Prepare]]>><<endevent>><</link>>
<br>
<<elseif $bird.hunts.estate is "scouting">>
<<if Time.dayState is "night">>
<span class="red">It's too dark to scout the estate, you'll have to wait until the sun comes up.</span>
<<elseif Time.hour gte 18>>
<span class="red">It'll be too dark to scout the estate soon, you'll have to wait until the sun comes up again.</span>
<<elseif Weather.precipitation isnot "none" or Weather.isOvercast>>
<span class="red">The weather isn't clear enough to scout the estate.</span>
<<else>>
<<link [[Scout out the estate (2:00)|Bird Hunt Estate Scout]]>><<endevent>><</link>>
<</if>>
<br>
<<elseif $bird.hunts.estate is "ready">>
<<if $birdSilverHuntCooldown>>
<span class="red">You promised the Great Hawk you wouldn't try stealing from the Remy estate again for a while.</span>
<<elseif Time.hour gte 8 and Time.hour lte 16 and Weather.precipitation is "none" and Weather.overcast lte 25>>
<<link [[Fly to the estate (1:00)|Bird Hunt Estate Steal Intro]]>><<endevent>><</link>>
<<else>>
<span class="red">You should wait until the middle of a clear day to attempt stealing from the Remy estate.</span>
<</if>>
<br>
<</if>>
<</if>>
<<link [[물러난다|Bird Tower Perch]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<bird_fly_reveal_wings>>
<<if $speech_attitude is "meek">>
"I-I'll hunt for you," you say. "I'll bring back something nice."
<<elseif $speech_attitude is "bratty">>
"Looks like I have to do all the work," you say. "Protect the nest. I'll be back soon."
<<else>>
"I'll hunt for you," you say. "Just stay here and rest."
<</if>>
<br><br>
<<if $monster is 1>>
"<<Wife>>? I am sorry. Thank you."
<<else>>
<<bHe>> lets out a low trill of shame, but nuzzles you in thanks.
<</if>>
<br><br>
You stand on the edge of the perch, spreading your wings. You feel for the wind while looking out to the moor. Your focus sharpens. You spread your wings and leap from the tower.
<br><br>
<<link [[다음|Bird Hunt Goal]]>><<endevent>><</link>>
<br><<effects>>
You turn to the <<beasttype>>.
<<if $speech_attitude is "meek">>
"C-can you come with me? I'm still nervous about hunting alone," you say.
<<elseif $speech_attitude is "bratty">>
"I want to stretch my wings," you say. "Might catch a lurker or two while I'm at it. You coming?"
<<else>>
"I'm going hunting. Will you come with me?" you ask.
<</if>>
<br><br>
<!-- Futureproofing, some pregnancy content will require either player or hawk to remain at nest -->
<<if $bird.injured is 1>>
<<set $bird.injured to 0>>
<<set $bird.hunts.duo to true>>
<<set $dateCount.Total++>><<set $dateCount.GreatHawkHunts++>>
<<bHe>> stretches out <<bhis>> injured wing, <span class="green">showing no signs of strain. It's healed.</span>
<<if $monster is 1>>
"Finally. We return to the skies together."
<<else>>
<<bHe>> looks out over the moor with a harsh gaze. <<bHe>> seems to be eager to hunt with you again.
<</if>>
<<elseif npcIsPregnant("Great Hawk") and talkedAboutPregnancy("Great Hawk","pc") and npcBellySize("Great Hawk") gte 12>>
<<bHe>> moves to stand, and stretches.
<<if $monster is 1>>
<<bHe>> places <<bhis>> hands on <<bhis>> <<bellyDescription "Great Hawk">>. "I would only slow <<wife>> down right now. I'm sorry."
<<else>>
<<bHe>> then rolls over on <<bhis>> side, showing off <<bhis>> <<bellyDescription "Great Hawk">>. It seems <<bhe>> doesn't have the energy.
<</if>>
<<else>>
<<set $bird.hunts.duo to true>>
<<set $dateCount.Total++>><<set $dateCount.GreatHawkHunts++>>
<<if Time.dayState is "night">>
<<set $daily.birdNightWarning to true>>
<<if $monster is 1>>
"Hunting at night time? Difficult. If <<wife>> wants to..."
<<else>>
<<bHe>> stares up at the night sky, hesitant. After a moment, <<bhe>> hops beside you.
<</if>>
<<else>>
<<if $monster is 1>>
"<<Wife>> wants to hunt?" <<bhe>> asks as <<bhe>> gets up. "Then we hunt."
<<else>>
<<bHe>> gets up, then lets out a small affirmative caw.
<</if>>
<</if>>
<</if>>
<br><br>
<<flight_time_check 30 "silent">>
<<if $bird.hunts.duo is true>>
You both spread your wings and leap out of the tower, beginning your hunt.
<br><br>
<<link [[Hunt together (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Goal]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<unset $birdPerch>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<br>
<<else>>
<<link [[Hunt alone (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Start Alone]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<unset $birdPerch>><<bird_pass _flightTime>><</link>><<print _fatigueText>>
<br>
<<link [[물러난다|Bird Tower Perch]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<<if $bird.injured gte 1>>
The <<beasttype>> stirs.
<<if $monster is 1>>
"Have a good hunt, <<wife>>," <<bhe>> says, trying to hide a bit of shame in <<bhis>> voice. "Return soon."
<<else>>
<<bHe>> squawks shamefully as you approach the edge of the perch, wishing you luck in your hunt.
<</if>>
<<else>>
You decide to hunt alone. The <<beasttype>> stirs.
<<if $monster is 1>>
<<if Time.dayState is "night">>
<<set $daily.birdNightWarning to true>>
"Hunting at night? Difficult. Good luck, <<wife>>," <<bhe>> says. "Return soon."
<<else>>
"Have a good hunt, <<wife>>," <<bhe>> says. "Return soon."
<</if>>
<<else>>
<<bHe>> squawks as you approach the edge of the perch, wishing you luck in your hunt.
<</if>>
<</if>>
<br><br>
<</if>>
<<set $bird.hunts.duo to false>>
You spread your wings and leap from the tower.
<br><br>
<<link [[다음|Bird Hunt Goal]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "moor">><<effects>><<flight_effects>>
<<if !$bird.hunts.loot>>
<<set $bird.hunts.loot to {}>>
<<set $bird.hunts.lootAmount to 0>>
<<set $bird.hunts.weight to (Weather.precipitation is "rain" ? 1 : 0)>>
<<set $bird.hunts.goal to "">>
<<set $bird.hunts.direction to "">>
<<set $bird.hunts.distanceNorth to 0>>
<<set $bird.hunts.distanceEast to 0>>
<<set $bird.hunts.timer to 0>>
<<set $moor to 40>>
<</if>>
<<if $phase is 1>>
You choose to hunt for something else.
<<elseif $phase is 2>>
You ask your spouse if you can hunt for something else.
<<else>>
You catch the wind and fly high up into the air.
<<if Weather.precipitation is "rain">>
The rain hinders your flight, but you persist. <<gtiredness>><<tiredness 2>>
<</if>>
<</if>>
<br><br>
What will you hunt for?
<br>
<<if $bird.hunts.lurkers is true>>
<<link [[Lurkers|Bird Hunt Direction]]>><<set $bird.hunts.goal to "lurkers">><</link>>
<br>
<</if>>
<<if $bird.hunts.materials is true>>
<<link [[Materials|Bird Hunt Direction]]>><<set $bird.hunts.goal to "materials">><</link>>
<br>
<</if>>
<<if $bird.hunts.valuables is true>>
<<link [[Valuables|Bird Hunt Direction]]>><<set $bird.hunts.goal to "valuables">><</link>>
<br>
<</if>>
<<if $bird.hunts.duo is true>>
<<link [[Let the Great Hawk decide|Bird Hunt Direction]]>><<set $bird.hunts.goal to "hawk">><<npcincr "Great Hawk" dom 1>><</link>><<gdom>>
<br>
<</if>>
<<set $phase to 0>><<effects>><<flight_effects>>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">><<person1>>
You tell the <<beasttype>> that you want to
<<else>>
You decide to
<</if>>
<<switch $bird.hunts.goal>>
<<case "lurkers">>find some proper prey to hunt.
<<case "materials">>find something to improve the castle.
<<case "valuables">>find something valuable, or otherwise eye-catching.
<<case "hawk">> follow <<bhim>>.
<</switch>>
<br><br>
<<flight_time_check 20 "silent">>
<<if $bird.hunts.duo is true and $bird.hunts.goal is "hawk">>
<<set _directionPool to []>>
<<if $bird.hunts.distanceNorth lt 5 and $bird.hunts.distanceNorth isnot -1>>
<<run _directionPool.pushUnique("north")>>
<</if>>
<<if $bird.hunts.distanceEast lt 5 and $bird.hunts.distanceEast isnot -1>>
<<run _directionPool.pushUnique("east")>>
<</if>>
<<if $bird.hunts.distanceNorth gt -5 and $bird.hunts.distanceNorth isnot 1>>
<<run _directionPool.pushUnique("south")>>
<</if>>
<<if $bird.hunts.distanceEast gt -5 and $bird.hunts.distanceEast isnot 1>>
<<run _directionPool.pushUnique("west")>>
<</if>>
<<set $bird.hunts.direction to _directionPool.pluck()>>
<<if $monster is 1>>
"<<Wife>> follows? I will lead," <<bhe>> says, flying $bird.hunts.direction.
<<else>>
<<bHe>> screeches in response and starts flying $bird.hunts.direction.
<</if>>
<<switch $bird.hunts.direction>>
<<case "north">><<set $bird.hunts.distanceNorth++>>
<<case "east">><<set $bird.hunts.distanceEast++>>
<<case "south">><<set $bird.hunts.distanceNorth-->>
<<case "west">><<set $bird.hunts.distanceEast-->>
<</switch>>
<<bird_loot_select>>
<br><br>
<<link [[다음 (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Event]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<br>
<<else>>
<<if $bird.hunts.duo is true>>
<<if $monster is 1>>
"Will help <<wife>> hunt," <<bhe>> says.
<<else>>
<<bHe>> screeches in response.
<</if>>
<br><br>
<</if>>
With a plan in mind, you decide to hunt:
<br>
<<if $bird.hunts.distanceNorth lt 5>>
<<link [[North (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Event]]>><<set $bird.hunts.direction to "north">><<set $bird.hunts.distanceNorth++>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<br>
<</if>>
<<if $bird.hunts.distanceEast lt 5>>
<<link [[East (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Event]]>><<set $bird.hunts.direction to "east">><<set $bird.hunts.distanceEast++>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<br>
<</if>>
<<if $bird.hunts.distanceNorth gt -5>>
<<link [[South (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Event]]>><<set $bird.hunts.direction to "south">><<set $bird.hunts.distanceNorth-->><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<br>
<</if>>
<<if $bird.hunts.distanceEast gt -5>>
<<link [[West (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Event]]>><<set $bird.hunts.direction to "west">><<set $bird.hunts.distanceEast-->><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<br>
<</if>>
<</if>><<effects>><<flight_distance_check>><<flight_hunt_chance>><<flight_effects>>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">>
<</if>>
<<if $phase is 2>>
You ignore your setback and continue.
<</if>>
<<if $bird.hunts.goal is "hawk">>
You follow the <<beasttype>> $bird.hunts.direction, hoping to spot something.
<<else>>
You <<if $bird.hunts.duo is true>>both <</if>>fly $bird.hunts.direction, hoping to spot something.
<</if>>
<<if Weather.precipitation is "rain">>The rain does nothing to help your search.<<elseif Weather.precipitation is "snow">>The snow does nothing to help your search.<</if>>
<<if $daily.birdHuntPhysique is undefined>>
<<set $daily.birdHuntPhysique to 0>><<physique 1>>
<<elseif $daily.birdHuntPhysique lt 3>>
<<set $daily.birdHuntPhysique++>><<physique 1>>
<</if>>
<br><br>
<<endevent>>
<<cleareventpool>>
<<if $stress gte $stressmax or isPregnancyEnding()>>
You don't have the strength to keep flying. Your wings limply carry you into a clumsy, rapidly descending glide. You black out.
<br><br>
<<if $bird.hunts.duo is false>>
You hear a muffled splash, and your body goes cold.
<br><br>
<<passout_moor>>
<<else>>
You feel something grab you mid-air, and your ears pop as you begin to ascend again.
<br><br>
<<link [[다음 (?:??)|Bird Hunt Passout]]>><<bird_pass _returnTime>><</link>>
<br>
<</if>>
<<elseif _distanceTotal is 0>>
You're right above the castle. <span class="blue">You won't find anything until you fly further out.</span>
<br><br>
<<endevent>>
<<flight_hunt_options>>
<<elseif $daily.huntRemyCampNorth is $bird.hunts.distanceNorth and $daily.huntRemyCampEast is $bird.hunts.distanceEast>>
<<if $daily.huntRemyAlerted>>
You're close to the encampment you harassed. <span class="red">The occupants are alert, keeping their eyes on the sky.</span> You won't be able to find anything here today.
<br><br>
<<endevent>>
<<set $phase to 2>>
<<flight_hunt_options>>
<<elseif $daily.huntRemyBurnt>>
The smoldering remains of an encampent sit below you. As cathartic as the sight is, you won't find anything more here today.
<br><br>
<<endevent>>
<<flight_hunt_options>>
<<else>>
<<if $daily.huntRemyCamp>>
You're above
<<if $remySeen?.includesAny("farm","livestock","manor") or $livestock_intro isnot undefined>>
an encampment belonging to Remy's goons.
<<else>>
the encampment.
<</if>>
<<else>>
<<set $daily.huntRemyCamp to true>>
You spot a few tents. Someone seems to have set up camp. You can see the owners sitting outside.
<<if $remySeen?.includesAny("farm","livestock","manor") or $livestock_intro isnot undefined>>
You recognise them from their uniforms. <span class="red">Remy's goons.</span>
<<else>>
A few of them carry pronged metal poles, and others carry nets. They look dangerous.
<</if>>
<</if>>
<br><br>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">><<person1>>
<<if $monster is 1>>
"Landbound without their leader. Bad, but not a threat," your <<beasttype>> says confidently.
<<else>>
Your <<beasttype>> looks them over intently. <<bHe>> doesn't seem to consider them a threat.
<</if>>
<<if $remySeen?.includesAny("farm","livestock","manor")>>
You know from experience that they can be dangerous, but now you're not alone.
<</if>>
<br><br>
With help from the Great Hawk, you could try to steal from them. The two of you could also scare them away.
<br><br>
<<link [[Steal from them (0:05)|Bird Hunt Tent Steal]]>><<bird_pass 5>><</link>><<crime "thievery">>
<br>
<<if $remySeen?.includesAny("farm","livestock","manor") or $livestock_intro isnot undefined>>
<<link [[Scare and harass (0:05)|Bird Hunt Tent Sabotage]]>><<bird_pass 5>><</link>>
<br>
<<else>>
<<link [[Scare and harass (0:05)|Bird Hunt Tent Scare]]>><<bird_pass 5>><</link>>
<br>
<</if>>
<<if $bird.hunts.loot.lurkers gte 1>>
<<link [[Drop a lurker on their heads (0:05)|Bird Hunt Tent Lurker Drop]]>><<endevent>><<bird_pass 5>><</link>>
<br>
<</if>>
<<else>>
<span class="red">Crossing them would be very dangerous.</span>
<br><br>
<<set $skulduggerydifficulty to 500>>
<<link [[Sneak in and steal from them (0:05)|Bird Hunt Tent Steal Alone]]>><<crimeUp 10 "trespassing">><<bird_pass 5>><</link>><<skulduggerydifficulty>><<crimes "thievery" "trespassing">>
<br>
<<if $bird.hunts.loot.lurkers gte 1>>
<<link [[Drop a lurker on their heads (0:05)|Bird Hunt Tent Lurker Drop]]>><<endevent>><<bird_pass 5>><</link>>
<br>
<</if>>
<</if>>
<<link [[Avoid them|Bird Hunt Ignore]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $daily.emptyCampNorth is $bird.hunts.distanceNorth and $daily.emptyCampEast is $bird.hunts.distanceEast>>
<<if Time.dayState isnot "night">>
<<if $daily.emptyCamp>>
You're above the trashed campsite.
<<else>>
You see a big open clearing with a smoldering firepit in the middle. Litter and other items lie scattered around everywhere. Looks like some people were hanging out here. It's possible they left behind something useful to you.
<</if>>
<br><br>
<<if $daily.emptyCampLoot is 0>>
<span class="purple">It's been picked clean.</span>
<br><br>
<<else>>
<<link [[Land (0:02)|Bird Hunt Scavenge Party Site]]>><<endevent>><<bird_pass 2>><</link>>
<br>
<</if>>
<<else>>
You see a big open clearing with a fire burning brightly, surrounded by people. They appear to be dancing, and otherwise having fun. There's too many people for you to approach right now.
<br><br>
<</if>>
<<flight_hunt_options>>
<<elseif ($bird.hunts.distanceNorth is -3 and $bird.hunts.distanceEast is 3) or ($bird.hunts.distanceNorth is -3 and $bird.hunts.distanceEast is -3)>>
There's a tall pillar of stone at the top of a hill nearby. The bottom is completely overgrown, but a path manages to cleave through the underbrush.
<<if Time.dayState is "night">>
It would make a good ambush point, but it's too dark.
<br><br>
<<else>>
It would be a good place to set up an ambush.
<br><br>
<<link [[Land (0:02)|Bird Hunt Ambush Point]]>><<endevent>><<bird_pass 2>><</link>>
<br>
<</if>>
<<flight_hunt_options>>
<<else>>
<<addinlineevent "bird_hunt_nothing" _flight_hunt_chance.nothing>>
<<rng 3>>
After some time, you still haven't found anything of interest.
<<switch $rng>>
<<case 1>>
<!-- Nothing -->
<<case 2>>
<<switch Weather.precipitation>>
<<case "none">>
<<if !Weather.overcast>>
<<switch Time.dayState>>
<<case "dawn">>The morning sun kisses the horizon, making you feel more alert. <<stress -6>><<lstress>>
<<case "day">>You take a moment to relish in the sun's warmth as you glide. <<stress -6>><<lstress>>
<<case "dusk">>The setting sun casts striking shadows across the moor. <<stress -6>><<lstress>>
<<case "night">>The moor is dark, and seems strangely peaceful from up here. <<stress -6>><<lstress>>
<</switch>>
<<else>>
A strong gust of wind washes over you, allowing you to glide in place for a few minutes. <<stress -6>><<lstress>>
<</if>>
<<case "rain">>The rain batters you. <<stress 6>><<gstress>>
<<case "snow">>You glide in a sparkling white void above the earth. The snow makes you feel like you're in an otherworldly bubble. <<stress -6>><<trauma -3>><<lstress>><<ltrauma>>
<</switch>>
<<case 3>>
You lose focus for a moment, and enjoy the sensation of flying. <<trauma -3>><<ltrauma>>
<</switch>>
<br><br>
<<endevent>>
<<set $phase to 2>>
<<flight_hunt_options>>
<</addinlineevent>>
<<addinlineevent "bird_hunt_camp" _flight_hunt_chance.materials>>
You notice the remains of a campsite. There might be something worth taking left.
<br><br>
<<link [[Search the area (0:05)|Bird Hunt Camp]]>><<bird_pass 5>><</link>>
<br>
<<link [[무시한다|Bird Hunt Ignore]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "bird_hunt_dead_tree" _flight_hunt_chance.materials>>
You spot a leafless tree. It looks old and withered, however its branches still look healthy enough to be of use for your nest.
<br><br>
<<link [[Land (0:05)|Bird Hunt Dead Tree]]>><<bird_pass 5>><</link>>
<br>
<<link [[무시한다|Bird Hunt Ignore]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "bird_hunt_sticks" _flight_hunt_chance.materials>>
You spot a pile of hefty branches.
<<if $bird.hunts.materials is false>>
You might be able to use them to improve your nest.
<</if>>
<br><br>
<<link [[Land (0:05)|Bird Hunt Sticks]]>><<bird_pass 5>><</link>>
<br>
<<link [[무시한다|Bird Hunt Ignore]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "bird_hunt_leaves" _flight_hunt_chance.materials>>
You see a patch of large leaves on the ground.
<<if Time.season is "winter" or Time.season is "autumn">>
They stick out against the dead foliage and look high quality.
<</if>>
They'd fit well in your nest.
<br><br>
<<link [[Land (0:05)|Bird Hunt Leaves]]>><<bird_pass 5>><</link>>
<br>
<<link [[무시한다|Bird Hunt Ignore]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "bird_hunt_underbrush" (_flight_hunt_chance.materials - Math.floor($bird.hunts.distanceEast / 2))>>
You spot a cluster of dying foliage. It should be easy to take materials from.
<br><br>
<<link [[Land (0:05)|Bird Hunt Underbrush]]>><<bird_pass 5>><</link>>
<br>
<<link [[무시한다|Bird Hunt Ignore]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "bird_hunt_flowers" (_flight_hunt_chance.materials + Math.floor($bird.hunts.distanceEast / 2))>>
You spot a patch of brightly coloured flowers.
<br><br>
<<link [[Land (0:05)|Bird Hunt Flowers]]>><<bird_pass 5>><</link>>
<br>
<<link [[무시한다|Bird Hunt Ignore]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<if $bird.upgrades.tarp is 0 and !$bird.hunts.loot.tarp>>
<<addinlineevent "bird_hunt_tarp" _flight_hunt_chance.materials>>
You notice a large blue tarp tied between two large rocks, providing shelter from the rain. No one seems to be around. You could take it for yourself.
<br><br>
<<link [[Take the tarp (0:05)|Bird Hunt Tarp]]>><<bird_pass 5>><</link>>
<br>
<<link [[무시한다|Bird Hunt Ignore]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "bird_hunt_lurkers_1" _flight_hunt_chance.lurkers>>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">>
The Great Hawk lets out a small screech to get your attention. You see some lurkers in the grass. They appear to be resting.
<<if $monster is 1>>
"Prey is unaware. Now is good time to strike."
<<else>>
<<bHe>> lets out another low screech, indicating <<bhis>> intent to attack.
<</if>>
<br><br>
<<link [[Hunt them (0:05)|Bird Hunt Lurkers GH]]>><<bird_pass 5>><</link>>
<br>
<<else>>
You spot some lurkers in the grass. They appear to be resting.
<br><br>
<<link [[Hunt them (0:05)|Bird Hunt Lurkers Alone]]>><<bird_pass 5>><</link>>
<br>
<</if>>
<<link [[무시한다|Bird Hunt Ignore]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "bird_hunt_lurkers_2" _flight_hunt_chance.lurkers>>
You notice a lone lurker on the move.
<br><br>
<<link [[Hunt it (0:05)|Bird Hunt Lurkers Few]]>><<bird_pass 5>><</link>>
<br>
<<link [[무시한다|Bird Hunt Ignore]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "bird_hunt_shiny" _flight_hunt_chance.valuables>>
A shiny glint catches your eye amidst the mire.
<br><br>
<<link [[조사한다 (0:05)|Bird Hunt Shiny]]>><<bird_pass 5>><</link>>
<br>
<<link [[무시한다|Bird Hunt Ignore]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "bird_hunt_shiny_pond" _flight_hunt_chance.valuables>>
You notice a glimmer in the depths of a pond. There could be something of interest beneath the water's surface.
<br><br>
<<link [[조사한다 (0:05)|Bird Hunt Pond Dive]]>><<bird_pass 5>><</link>>
<br>
<<link [[무시한다|Bird Hunt Ignore]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "bird_hunt_animals_1" _flight_hunt_chance.other>>
<<rng 2>><<set _beastGen to ($rng is 1 ? "cat" : "fox")>><<if _beastGen is "cat">><<beastNEWinit 1 cat>><<else>><<beastNEWinit 1 fox>><</if>>
You spot a lone <<beasttype>> below.
<<rng 100>>
<<if $rng gte 60>>
<<set $phase to 1>>
<<bHes>> holding something<<if $monster isnot 1>> in <<bhis>> mouth<</if>>.
<</if>>
<br><br>
<<link [[Watch (0:05)|Bird Hunt Animal Watch]]>><<trauma -3>><<bird_pass 5>><</link>><<ltrauma>>
<br>
<<link [[Land (0:05)|Bird Hunt Animal Land]]>><<bird_pass 5>><</link>>
<br>
<<link [[Screech|Bird Hunt Animal Screech]]>><<stress -3>><</link>><<lstress>>
<br>
<<link [[무시한다|Bird Hunt Ignore]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "bird_hunt_animals_2" _flight_hunt_chance.other>>
<<beastNEWinit 1 fox>><<beastPARTNERinit 1 fox 0>>
You spot a pair of
<<if ($monster isnot 1) or ($NPCList[0].pronoun is "m" and $NPCList[1].pronoun is "m") or ($NPCList[0].pronoun is "f" and $NPCList[1].pronoun is "f")>>
<<beastsplural>>
<<else>>
fox people - one male, and one female -
<</if>>
below. They're tumbling over each other, but you can't tell if they're playing or fighting from up here.
<br><br>
<<link [[Land for a closer look (0:05)|Bird Hunt Foxes Land]]>><<bird_pass 5>><</link>>
<br>
<<link [[Screech|Bird Hunt Animal Screech]]>><<stress -3>><<set $phase to 4>><</link>><<lstress>>
<br>
<<link [[무시한다|Bird Hunt Ignore]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "bird_hunt_people_watch" (Math.floor($bird.hunts.distanceNorth / 2))>>
You spot two people walking around the moor.
<br><br>
<<link [[Follow (0:10)|Bird Hunt People Watching]]>><<bird_pass 10>><</link>>
<br>
<<link [[무시한다|Bird Hunt Ignore]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<if $bird.hunts.duo is true and !$daily.birdPlaneChase>>
<<addinlineevent "bird_hunt_plane" _flight_hunt_chance.other>>
<<set $daily.birdPlaneChase to true>>
<<npc "Great Hawk">>
A shiny glint catches your eye. Except this time, it's above you. You can see a plane flying far above you. <<your_bird_text "cap">> sees it too.
<<if $bird.hunts.goal is "hawk">>
<<if $monster is 1>>
"<<Wife>>! Look! A big shiny thing in the air! Come, we have to get it!" <<bhe>> screams in excitement.
<<else>>
<<bHe>> lets out a loud scream filled with excitement. <<bHe>> must really like the plane.
<</if>>
<br><br>
Before you can say anything, <<bhe>> starts chasing after it. Not wanting to be left behind, you fly after <<bhim>>.
<br><br>
<<link [[다음|Bird Hunt Plane Chase]]>><</link>>
<br>
<<else>>
<<if $monster is 1>>
"<<Wife>>! Look! A big shiny thing in the air! Come, we have to get it!" <<bhe>> screams in excitement.
<<else>>
<<bHe>> lets out a loud scream of pure excitement. <<bHe>> must really like the plane. <<bHe>> starts squawking at you, trying to convince you to follow it.
<</if>>
<br><br>
You know you have no chance of catching it, but it's clear your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> still wants to try.
<br><br>
<<link [[Chase the plane (0:20)|Bird Hunt Plane Chase]]>><<bird_pass 20>><<set $phase to 0>><<npcincr "Great Hawk" love 1>><</link>><<glove>>
<br>
<<link [[무시한다|Bird Hunt Plane Chase]]>><<set $phase to 1>><<npcincr "Great Hawk" love -1>><</link>><<llove>>
<br>
<</if>>
<</addinlineevent>>
<</if>>
<<if $bird.hunts.duo is true and (_distanceNorthSouth gte 4 or _distanceEastWest gte 4) and !Object.values($children).find(child => child.childId == "orphanHawk1") and Object.values($children).length lt 1000>>
<<addinlineevent "bird_hunt_orphan" 2>>
<!-- Shut up I'll convert this to a function later, I'm dealing with a lot of hardcoded stuff and this is the only way I could do this without polluting important objects -->
<<set _hatchedTime to new DateTime(Time.date).addDays(random(-120, -60))>>
<<set _laidTime to new DateTime(_hatchedTime).addDays(random(-30, -21))>>
<<set _conceivedTime to new DateTime(_hatchedTime).addDays(random(-44, -30))>>
<<set $children["orphanHawk1"] to {
childId: "orphanHawk1",
birthId: 0,
mother: "unknown hawk",
father: "unknown hawk",
motherKnown: false,
fatherKnown: false,
type: "hawk",
gender: random(0, 100) > 50 ? "f" : "m",
features: {
size: ["tiny", "small", "normal", "normal"][random(0, 3)],
eyeColour: ["purple", "dark blue", "light blue", "amber", "hazel", "green", "lime green", "red", "pink", "grey", "light grey"][random(0, 10)],
hairColour: ["white", "brown"][random(0,1)],
skinColour: random(1, 100) lte $blackchance ? "dark" : "light",
monster: ((V.monsterchance > random(0, 100) && (V.hallucinations >= 1 || V.monsterhallucinations === "f")) || V.greathawkmonster === 2) ? "monster" : 0
},
conceived: {day: _conceivedTime.day, month: _conceivedTime.monthName, year: _conceivedTime.year},
conceivedLocation: "unknown",
laid: {day: _laidTime.day, month: _laidTime.monthName, year: _laidTime.year},
born: {day: _hatchedTime.day, month: _hatchedTime.monthName, year: _hatchedTime.year}
}>>
<<childSelect "orphanHawk1">>
<<npc "Great Hawk">><<person1>>
Your <<if $monster is 1>><<nnpc_wife "Great Hawk">> gasps<<else>>partner lets out a surprised chirp<</if>>, and directs your attention to the brush below.
<br><br>
<span class="gold">A baby <<if $cmonster is 1>>harpy<<else>>hawk<</if>> lies on the ground.</span> <span class="red">There's no sign of <<childhis>> parents.</span>
<br><br>
<<link "Land (0:05)" "Bird Hunt Chick Approach">><<bird_pass 5>><</link>>
<br>
<<link [[Keep flying|Bird Hunt Chick Ignore]]>><<npcincr "Great Hawk" love -5>><</link>><<lllove>>
<</addinlineevent>>
<</if>>
<<if !$bird.trespasser and $bird.hunts.duo is true and $dateCount.GreatHawkHunts gte 20 and $bird.hunts.timer gte 45>>
<<addinlineevent "bird_hunt_trespasser" 3>>
<<beastNEWinit 1 hawk>><<npc "Great Hawk" 2>><<person2>>
<<if $NPCList[1].monster is "monster">>
<<set $monster to 1>>
<<set $NPCList[0].monster to "monster">>
<<set $NPCList[0].type to "harpy">>
<<else>>
<<set $monster to 0>>
<<set $NPCList[0].monster to "">>
<<set $NPCList[0].type to "hawk">>
<</if>>
<<your_bird_text "cap">> suddenly looks agitated. Some of <<bhis 1>> plumage stands on end.
<br><br>
<<if $monster is 1>>
"Outsider. Can smell-" a horrible screech cuts <<bhim 1>> off. Something's hurtling towards the two of you. It's in the sky, with you!
<<else>>
<<bHe 1>> lets out a shriek, but not like the ones you've heard before. This one sounds like a warning, or perhaps a challenge. <<bHe>> gets an answer immediately, as you hear another screech nearby. It rapidly gets closer, and you spot something hurtling through the air towards you!
<</if>>
<br><br>
It's big, and you feel its whole weight crash right into you. Your ears ring as it drags you out of the sky. <<ggpain>><<pain 8>>
<br><br>
<<link [[다음|Bird Hunt Trespasser]]>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<if Weather.bloodMoon>>
<<addinlineevent "bird_hunt_blood" 8>>
You feel your stomach twist. The hairs on the back of your neck stand on end.
<br><br>
Everything goes blurry for a moment, and you feel as though you've been flipped upside-down. Your wings are no longer working to keep you in the sky, and are instead trying to push you away from it, as if you were being pulled upwards by gravity instead of downwards.
<br><br>
You try to look up, but can no longer tell which way it is. You desperately try to find the ground.
<br><br>
<span class="red">It's gone.</span>
<br><br>
You're swallowed by the sky. Everything fades to red.
<br><br>
<<link [[다음|Bird Hunt Blood]]>><<bird_pass 60>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<runeventpool>>
<</if>><<effects>>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">>
You and the Great Hawk land and investigate your surroundings.
<<else>>
You land and investigate your surroundings.
<</if>>
<br><br>
<<if $bird.upgrades.tools is 0 and !$bird.hunts.loot.tools and ($rng gte 90 or $dateCount.GreatHawkHunts gte 5)>>
You notice a toolbox on the ground. You look inside it and find a handsaw, hammer and a chisel. These would be useful for improving the tower.
<br><br>
<<link [[Take the toolbox|Bird Hunt Camp 2]]>><<set $phase to 1>><</link>>
<br>
<<elseif $rng gte 20>>
You notice some firewood was left behind. Most of it has been ruined by the damp atmosphere, but you notice two of the small logs are in good condition.
<br><br>
<<if $bird.hunts.duo is true>>
<<link [[Take the wood|Bird Hunt Camp 2]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<set _athlDiffMin to ($bird.hunts.weight * 100)>>
<<set _athlDiffMax to (_athlDiffMin + 500)>>
<<link [[Take one piece of wood|Bird Hunt Camp 2]]>><<set $phase to 2>><</link>>
<br>
<<link [[Try to take two|Bird Hunt Camp 2]]>><<set $phase to 3>><</link>><<athleticsdifficulty _athlDiffMin _athlDiffMax>>
<br>
<</if>>
<<else>>
You notice large pieces of fabric scattered around. Most of it has been torn. You should be able to make use of it anyway.
<br><br>
<<link [[Take random pieces|Bird Hunt Camp 2]]>><<set $phase to 4>><</link>>
<br>
<<link [[Look for higher quality pieces|Bird Hunt Camp 2]]>><<set $phase to 5>><</link>><<housekeepingdifficulty 1 300>><<ghousekeeping 300>>
<br>
<</if>>
<<link [[떠난다|Bird Hunt Exit]]>><<endevent>><</link>>
<br><<effects>>
<<switch $phase>>
<<case 1>>
<span class="gold">You grab the toolbox.</span> It's easy to carry, and light enough for you to fly with it.
<<if $bird.hunts.duo is true>>
<<if $monster is 1>>
"What does <<wife>> want with metal box?" <<bhe>> asks. You explain that it has useful tools. "If <<wife>> says it's useful, we take it."
<<else>>
The <<beasttype>> looks at you inquisitively. You explain that the box has useful tools. <<bHe>> doesn't seem to actually understand.
<</if>>
<</if>>
<br><br>
<<flight_hunt_get "tools" 1>>
<<flight_hunt_return>>
<<case 2>>
<<if $bird.hunts.duo is true>>
You take a log and instruct the <<beasttype>> to do the same.
<<if $monster is 1>>
<<bHe>> takes one in <<bhis>> hand. "Good wood. Strong enough for nest."
<<else>>
<<bHe>> grabs the other log in <<bhis>> talons.
<</if>>
<br><br>
<<flight_hunt_get "wood" 2>>
<<flight_hunt_return>>
<<else>>
You take a log. It's heavy, but you should still be able to fly.
<br><br>
<<flight_hunt_get "wood" 1>>
<<flight_hunt_return>>
<</if>>
<<case 3>>
<<if $athleticsSuccess>>
You grab a log in each hand. It's hard to fly with this much extra weight, <span class="green">but you manage it</span>.
<br><br>
<<flight_hunt_get "wood" 2>>
<<flight_hunt_return>>
<<else>>
<<set _huntFail to 1>>
You grab a log in each hand. You attempt to fly, <span class="red">but the weight of the logs quickly wear you down</span>. You're forced to let go, and accidentally drop both. You hear a loud crack as the logs land. You'll have to look for something else. <<stress 6>><<tiredness 2>><<gstress>><<gtiredness>>
<br><br>
<<flight_hunt_return>>
<</if>>
<<case 4>>
<<wearProp "rag">>
You take random pieces of cloth, hoping to be able to use them later.
<br><br>
<<flight_hunt_get "fabric" random(1, 2)>>
<<flight_hunt_return>>
<<case 5>>
<<wearProp "rag">>
<<if $housekeepingSuccess>>
You're able to find more usable pieces of cloth, a few sturdy ones catching your eye. You take them with you.
<<flight_hunt_get "fabric" 3>>
<<else>>
Despite your best efforts, you're unable to find much intact cloth. You take the little that you did find.
<<flight_hunt_get "fabric" 1>>
<</if>>
<<housekeeping 1 300>><<ghousekeeping 300>>
<br><br>
<<flight_hunt_return>>
<</switch>><<effects>>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">>
You and your <<beasttype>> land near the tree. You notice that one of the largest branches looks to be on the verge of breaking. It's pretty deep in the bramble that now forms the tree's top, meaning you can't just fly up to grab it.
<<if $monster is 1>>
"I can help," <<bhe>> says.
<<else>>
<<your_bird_text "cap">> sees you eying the branch and caws.
<</if>>
<br><br>
You could try to climb up and break it off. Alternatively, if you shook the tree for long enough the branch might just fall on its own.
<br><br>
<<link [[Climb the tree|Bird Hunt Dead Tree 2]]>><<set $phase to 1>><</link>><<athleticsdifficulty 400 700>>
<br>
<<link [[Shake the tree|Bird Hunt Dead Tree 2]]>><</link>>
<br>
<<else>>
You land near the tree. You notice one of the largest branches looks to be on the verge of breaking. It's pretty deep in the bramble that now forms the tree's top, meaning you can't just fly up to grab it.
<br><br>
You could try to climb up and break it off. Alternatively, if you shook the tree for long enough the branch might just fall on its own.
<br><br>
<<link [[Climb the tree|Bird Hunt Dead Tree 2]]>><<set $phase to 1>><</link>><<athleticsdifficulty 500 850>>
<br>
<<link [[Shake the tree|Bird Hunt Dead Tree 2]]>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
<<if $bird.hunts.duo is true>>
You tell your <<beasttype>> that you'll climb up and break off the branch. <<bHe>> nods and starts to circle around the tree. You begin your climb slowly, making sure you don't step too hard on any of the smaller branches.
<br><br>
<<if $athleticsSuccess>>
You carefully ascend the tree, <span class="green">until you reach the weak branch</span>. You get in a good position to stomp on it. <<your_bird_text "cap">> hops up after you, <<bhis>> talons easily biting into the dead bark. <<bHe>> lands on the branch and puts <<bhis>> weight on it to help you. It only takes you a few good kicks to detach the branch from the tree. It breaks off with a satisfying crack, and lands on the ground.
<br><br>
You nearly fall out of the tree, but the <<beasttype>> grabs onto you, steadying you. You carefully climb back down to inspect your work. The branch itself will be useful, as well as some of the smaller branches on it.
<<if $monster is 1>>
"Good job <<wife>>," <<bhe>> says.
<<else>>
The <<beasttype>> screeches happily.
<</if>>
<<flight_hunt_get "wood" 1>> <<flight_hunt_get "sticks" 2>>
<br><br>
<<endevent>>
<<flight_hunt_return>>
<<else>>
You try to climb carefully, but still manage to <span class="red">accidentally put too much weight on a small branch</span>. It cracks beneath your foot, sending you off balance , and you fall. You try to grab onto anything you can to slow the fall, breaking other branches as you go. <<pain 10>><<ggpain>>
<br><br>
You brace for impact with the ground, but it's much softer than you expect. You look down, and see that <<your_bird_text>> has caught you.
<<if $monster is 1>>
"That looked painful, are you alright <<wife>>?" <<bhe>> asks, <<bhis>> concern clear.
<<else>>
<<bHe>> gently caresses your face with <<bhis>> beak, worried you may be hurt.
<</if>>
You assure <<bhim>> you're fine as you dust yourself off and stand up. <<npcincr "Great Hawk" dom 1>><<gdom>>
<br><br>
The tree you were climbing is now bare of anything you could use to climb up again, not that you have the strength to do so anyway. At least one of the branches you broke off could be of use to you. <<flight_hunt_get "sticks" 1>>
<br><br>
<<endevent>>
<<flight_hunt_return>>
<</if>>
<<else>>
You take a deep breath and begin slowly climbing the tree.
<br><br>
<<if $athleticsSuccess>>
You carefully ascend, <span class="green">until you reach the weak branch</span>. You get in a good position to stomp on it. It takes you a few kicks, but eventually the branch snaps off and falls. It lands with a satisfying thud.
<br><br>
You carefully climb back down and look it over. The branch itself will be useful, as well as some of the smaller branches on it. <<flight_hunt_get "wood" 1>> <<flight_hunt_get "sticks" 2>>
<<endevent>>
<<flight_hunt_return>>
<<else>>
You try to climb carefully, but still manage to <span class="red">accidentally put too much weight on a small branch</span>. It cracks beneath your foot, sending you off balance , and you fall. You try to grab onto anything you can to slow the fall, breaking other branches as you go. <<pain 10>><<ggpain>>
<br><br>
You crash into the ground, and the wind is knocked out of you. You spend a few moments retching for air. <<pain 5>><<gpain>>
<br><br>
The tree you were climbing is now bare of anything you could use to climb up again, not that you have the strength to do so anyway. At least one of the branches you broke off could be of use to you. <<flight_hunt_get "sticks" 1>>
<br><br>
<<endevent>>
<<flight_hunt_return>>
<</if>>
<</if>>
<<else>>
<<if $bird.hunts.duo is true>>
You ask your <<beasttype>> to help shake the tree with you.
<<if $monster is 1>>
"<<Wife>> thinks that will help? Well, I can do it," <<bhe>> says.
<<else>>
<<bHe>> looks puzzled at your request, but is willing to oblige.
<</if>>
<<bHe>> flies up and grips the trunk with <<bhis>> talons. You then begin to shake the bottom while <<bhe>> shakes further up.
<<if $rng gte 30>>
It takes you many minutes, but eventually the branch snaps off loudly. The <<beasttype>> lets it fall down for you to inspect. The branch itself will be useful, as well as some of the smaller branches on it. <<flight_hunt_get "wood" 1>> <<flight_hunt_get "sticks" 2>>
<br><br>
<<if $monster is 1>>
"Did not know what <<wife>> was planning, but it did work," <<bhe>> says.
<<else>>
The <<beasttype>> squawks meekly.
<</if>>
Your method appears to have been better than <<bhe>> thought. <<npcincr "Great Hawk" dom -1>><<ldom>>
<br><br>
<<endevent>>
<<flight_hunt_return>>
<<else>>
You shake and shake, but after minutes go by it's clear that the branch is not going to fall by itself. <<your_bird_text "cap">> looks unsurprised.
<br><br>
You put a lot of effort into shaking the tree, and now feel too tired to try climbing it. You decide it would be best to leave.
<br><br>
<<endevent>>
<<flight_hunt_return>>
<</if>>
<<else>>
You get a firm grip on the tree and start shaking. It's quite tiring.
<br><br>
<<if $rng gte 70>>
After a few minutes, your dedication pays off. You hear a small snap from the branch, then creaking as it starts to detach from the tree. You dodge the falling debris, then go over to inspect it. The branch itself will be useful, as well as some of the smaller branches on it. <<flight_hunt_get "wood" 1>> <<flight_hunt_get "sticks" 2>>
<br><br>
<<endevent>>
<<flight_hunt_return>>
<<else>>
No matter how hard you shake, the branch does not budge. You keep shaking until you feel too weak to continue. Now you feel too tired to try climbing it. You decide it would be best to leave.
<br><br>
<<endevent>>
<<flight_hunt_return>>
<</if>>
<</if>>
<</if>><<effects>>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">>
You and your <<beasttype>> land near the branches. Only two of them look suitable for use. The two of you should be able to carry them without any trouble.
<br><br>
<<link [[가져간다|Bird Hunt Sticks 2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
You land near the branches and walk over to them.
<<if $rng gte 71>>
You hear the grass rustle behind you. You turn around in time to see something leaping at you!
<br><br>
<<link [[Dodge|Bird Hunt Lurker Dodge]]>><</link>><<dancedifficulty 1 1200>>
<br>
<<if $bestialitydisable is "f" and $lurkerdisable is "f">>
<<if hasSexStat("deviancy", 4)>>
<<link [[Stand still|Bird Hunt Lurker Stand Still]]>><</link>><<deviant4>>
<br>
<</if>>
<<if $farm_stage gte 10>>
<<link [[Hurl net|Bird Hunt Lurker Hurl Net]]>><</link>><<wearProp "net">><<dancedifficulty 1 1200>><<athleticsdifficulty 0 1200>>
<br>
<</if>>
<</if>>
<<else>>
<<set _athlDiffMin to ($bird.hunts.weight * 50)>>
<<set _athlDiffMax to (_athlDiffMin + 300)>>
Only two of them look suitable for use.
<br><br>
<<link [[Take one branch|Bird Hunt Sticks 2]]>><<set $phase to 2>><</link>>
<br>
<<link [[Try to take two|Bird Hunt Sticks 2]]>><<set $phase to 3>><</link>><<athleticsdifficulty _athlDiffMin _athlDiffMax>>
<br>
<</if>>
<</if>><<effects>>
<<switch $phase>>
<<case 1>>
You take a branch and instruct the <<beasttype>> to take the other one.
<<if $monster is 1>>
<<bHe>> looks it over. "<<Wife>> found good sticks for nest," <<bhe>> states, grabbing the other one.
<<else>>
<<bHe>> pokes the branch with <<bhis>> beak. Seeming satisfied with its quality, <<bhe>> grabs it.
<</if>>
<br><br>
<<flight_hunt_get "sticks" 2>>
<<flight_hunt_return>>
<<case 2>>
You grab a branch. Its uneven shape makes it more difficult to carry, but you manage without issue.
<br><br>
<<flight_hunt_get "sticks" 1>>
<<flight_hunt_return>>
<<case 3>>
You take both branches. Their uneven shape makes them hard to carry.
<<if $athleticsSuccess>>
<span class="green">You're able to keep them fairly still as you take off.</span>
<br><br>
<<flight_hunt_get "sticks" 2>>
<<flight_hunt_return>>
<<else>>
<<set _huntFail to 1>>
Flying proves even more difficult. Soon after you take off, the movement makes <span class="red">one of the branches hit you near the eye.</span><<pain 3>><<stress 6>><<gpain>><<gstress>>
<br><br>
The unexpected hit makes you drop the branches, sending them back to the ground. You hear a loud snap. You won't be able to use them.
<br><br>
<<flight_hunt_return>>
<</if>>
<</switch>><<effects>>
<<if $danceSuccess>>
You quickly duck down, <span class="green">and the lurker flies over you.</span> It lands and darts back into the heather.
<br><br>
<<set _athlDiffMin to ($bird.hunts.weight * 50)>>
<<set _athlDiffMax to (_athlDiffMin + 300)>>
You return your attention to the branches. Only two of them look suitable for use.
<br><br>
<<link [[Take one branch|Bird Hunt Sticks 2]]>><<set $phase to 2>><</link>>
<br>
<<link [[Try to take two|Bird Hunt Sticks 2]]>><<set $phase to 3>><</link>><<athleticsdifficulty _athlDiffMin _athlDiffMax>>
<br>
<<else>>
<<if $bestialitydisable is "f" and $lurkerdisable is "f">>
You try to jump aside, <span class="red">but you fail to move in time, and the lurker lands on your face.</span>
<br><br>
<<link [[다음|Bird Hunt Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
You jump to the side, just barely tumbling out of the way. You flee from the lurker, but don't escape unscathed. <<beastescape>>
<br><br>
You abandon your current hunt in fear of the creature.
<br><br>
<<set _huntFail to 1>>
<<flight_hunt_return>>
<</if>>
<</if>><<effects>>
<<if $danceSuccess and $athleticsSuccess>>
<span class="green">The net lands true.</span> You pull the lurker into your possession.
<br><br>
<<flight_hunt_get "lurkers" 1>>
<<set _athlDiffMin to ($bird.hunts.weight * 50)>>
<<set _athlDiffMax to (_athlDiffMin + 300)>>
You return your attention to the branches. Only two of them look suitable for use.
<br><br>
<<link [[Take one branch|Bird Hunt Sticks 2]]>><<handheldon>><<set $phase to 2>><</link>>
<br>
<<link [[Try to take two|Bird Hunt Sticks 2]]>><<handheldon>><<set $phase to 3>><</link>><<athleticsdifficulty _athlDiffMin _athlDiffMax>>
<br>
<<else>>
You try to hurl the net, <span class="red">but it's on you too fast,</span> latching onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.<<gnet>>
<<prof net 1>>
<br><br>
<<link [[다음|Bird Hunt Struggle]]>><<handheldon>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
You stand still, and allow the lurker to latch onto your face. <<deviancy4>>
<<link [[다음|Bird Hunt Struggle]]>><<set $struggle_start to 2>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 1 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.mouth.creature to "lurker">>
<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<<unset $struggle_start>>
<<elseif $struggle_start is 2>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 1 1>>
<<set $combat to 1>>
<<neutral 1>>
<<consensual>>
<<set $consensual to 1>>
<<set $struggle.mouth.creature to "lurker">>
<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Bird Hunt Struggle Finish]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Bird Hunt Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
The lurker darts back into the heather.
<br><br>
<<clotheson>>
<<endcombat>>
<<set _athlDiffMin to ($bird.hunts.weight * 50)>>
<<set _athlDiffMax to (_athlDiffMin + 300)>>
You return your attention to the branches. Only two of them look suitable for use.
<br><br>
<<link [[Take one branch|Bird Hunt Sticks 2]]>><<set $phase to 2>><</link>>
<br>
<<link [[Try to take two|Bird Hunt Sticks 2]]>><<set $phase to 3>><</link>><<athleticsdifficulty _athlDiffMin _athlDiffMax>>
<br><<effects>>
You land near the leaves.
<<if $rng gte 90>>
<<if $quicksand gte 5>>
You notice a pattern. They didn't just fall here. They were placed by someone. Looking closer, you notice that the ground looks unstable. Quicksand.
<br><br>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">>
<<if $monster is 1>>
"Good eyes, <<wife>>."
<<else>>
Your <<beasttype>> squawks in approval at your alertness.
<</if>>
<</if>>
You carefully walk around the pit, picking some of the nicer leaves from the surface. Most of them are in good condition.
<br><br>
<<flight_hunt_get "leaves" 2>>
<<flight_hunt_return>>
<<else>>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">>
Your <<beasttype>> suddenly stops.
<<if $monster is 1>>
"Wait. Ground is bad here." <<bHe>> pokes the ground with <<bhis>> foot, revealing its unstable nature. Quicksand. <<bHe>> carefully prods at the ground, until <<bhe>> finds a safe spot to walk over. "Land itself tries to eat you."
<<else>>
<<bHe>> taps the ground with <<bhis>> talons, then squawks. <<bHes>> warning you about the ground. It's quicksand. <<bHe>> carefully prods at the ground, until <<bhe>> finds a safe spot to hop over.
<</if>>
<br><br>
You carefully cross the pit, picking some of the nicer leaves from the surface. Most of them are in good condition.
<br><br>
<<flight_hunt_get "leaves" 2>>
<<flight_hunt_return>>
<<else>>
As you step closer, you begin to sink. You're in quicksand! Those leaves were likely left here to mark this patch of quicksand, or maybe conceal it.
<br><br>
<<set $quicksand_escape to "bird_hunt">>
<<set $quicksand_depth to 4>>
<<quicksand_actions>>
<</if>>
<</if>>
<<elseif $rng gte 20>>
Now that you're closer, you see that many of them are torn or eaten through. There's still some good ones left.
<br><br>
You take what you can and leave.
<br><br>
<<flight_hunt_get "leaves" 1>>
<<flight_hunt_return>>
<<else>>
Now that you're closer, you see that most of the leaves are in good condition. You take them.
<br><br>
<<flight_hunt_get "leaves" 2>>
<<flight_hunt_return>>
<</if>><<effects>>
Having escaped the sand, you carefully pick leaves from the surface. Most of them are in good condition. You should be able to get a lot of usable ones.
<br><br>
<<flight_hunt_get "leaves" 3>>
<<flight_hunt_return>><<set $outside to 1>><<effects>>
The <<person2>><<person>> helps you to your feet,
<<if $exposed gte 1>>
and blushes when <<he>> sees your state of dress. <<covered>> <<He>> offers you some towels.
<<towelup>>
<<else>>
and offers a towel to wipe off the sand.
<</if>>
<br><br>
"You shouldn't wander the moor alone," <<he>> says.
<<if Time.dayState is "night">>
"Not this deep, and especially not at night."
<<else>>
"Not this deep."
<</if>>
<br><br>
<<person1>>"We can help you back to civilisation," the <<person>> adds. "If you like."
<br><br>
You tell them that you appreciate the offer, but are choosing to stay. You wave them off and wait until they're gone.
<br><br>
Having escaped the sand, you look to pick leaves from the surface, but they've all been ruined.
<br><br>
<<set _huntFail to 1>>
<<flight_hunt_return>><<effects>>
You land near the dying plants. They look fragile. You'll have to choose which parts are most important to take.
<br><br>
<<link [[Take wood|Bird Hunt Underbrush 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Take sticks|Bird Hunt Underbrush 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[Take leaves|Bird Hunt Underbrush 2]]>><<set $phase to 2>><</link>>
<br><<effects>>
<<switch $phase>>
<<case 0>>You focus on larger pieces of wood on small dead trees. <<flight_hunt_get "wood" 1>>
<<case 1>>You snap off branches from the dead bushes and small trees. <<flight_hunt_get "sticks" 2>>
<<case 2>>You pluck away the few living leaves. <<flight_hunt_get "leaves" 2>>
<</switch>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9000 - $allure)>>
<<endevent>>
<<if $rng gte 50>><<beastNEWinit 1 fox>><<else>><<beastNEWinit 1 cat>><</if>>
You hear a low growl from inside the tangle. Two glowing eyes stare at you.
<<if $bird.hunts.duo is true>>
They flick between you and your spouse, before slowly backing away. <<stress 12>><<ggstress>>
<br><br>
<<flight_hunt_return>>
<<else>>
A <<beasttype>> pounces!
<<if $bestialitydisable is "f">>
<br><br>
<<link [[다음|Bird Hunt Underbrush Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You take flight to escape. <<beastescape>>
<br><br>
<<flight_hunt_return>>
<</if>>
<</if>>
<<else>>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">>
<<your_bird_text "cap">> looks at what you've taken.
<<if $monster is 1>>
"Good nest material."
<<else>>
<<bHe>> seems to approve.
<</if>>
<br><br>
<</if>>
<<flight_hunt_return>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<<if $NPCList[0].type.includes("fox")>>
<<alarmstate '<span class="red"><<bHe>> screams right back in your face, drowning out your own screams.</span>'>>
<</if>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bird Hunt Underbrush Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Hunt Underbrush Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<bHe>> huffs in triumph, before slinking away into the underbrush.
<br><br>
<<tearful>> you rise to your feet.
<<clotheson>>
<<endcombat>>
<<flight_hunt_return>>
<<elseif $enemyhealth lte 0>>
<<bHe>> rolls away from you, and flees into the underbrush.
<br><br>
<<tearful>> you gather yourself.
<<clotheson>>
<<endcombat>>
<<flight_hunt_return>>
<<else>>
The <<beasttype>> turns away from you and slinks into the moor.
<<clotheson>>
<<endcombat>>
<<flight_hunt_return>>
<</if>><<effects>>
You land amidst the flowers.
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">>
Your spouse lands behind you.
<</if>>
<br><br>
<<if $rng gte 80>>
<<if $plants_known.includes("strange_flower")>>
<span class="purple">You recognise them.</span> Strange flowers.
<<else>>
You don't recognise the flowers, but they smell sweet.
<</if>>
You suddenly feel very dizzy.
<<if $bird.hunts.duo is true>>
<<run delete $bird.satisfied>>
<<if $monster is 1>>
<<your_bird_text "cap">> sways a bit. "<<Wife>>... this place feels wrong."
<<else>>
<<your_bird_text "cap">> is clearly feeling the effects too.
<</if>>
<</if>>
<<drugs 50>><<gdrugged>>
<br><br>
<<link [[Relax in the flowers for a while (0:15)|Bird Hunt Flowers Relax]]>><<set $phase to 4>><<bird_pass 15>><<stress -6>><<tiredness -2>><<arousal 4000>><<drugs 100>><</link>><<lstress>><<ltiredness>><<ggarousal>><<gggdrugged>>
<br>
<<if $plants_known.includes("strange_flower")>>
<<link [[Take some (0:05)|Bird Hunt Flowers Take]]>><<bird_pass 5>><<drugs 50>><</link>><<gdrugged>><<tendingdifficulty 600 900>>
<br>
<</if>>
<<link [[떠난다|Bird Hunt Flowers Leave]]>><<set $phase to 2>><</link>>
<br>
<<else>>
There's nothing particularly useful here, but it's certainly pretty.
<br><br>
<<link [[Relax in the flowers for a while (0:15)|Bird Hunt Flowers Relax]]>><<set $phase to 1>><<bird_pass 15>><<stress -6>><<tiredness -2>><</link>><<lstress>><<ltiredness>>
<br>
<<if $bird.hunts.duo is true and !$daily.birdFlowerCrown>>
<<link [[Make a crown of flowers for your spouse (0:25)|Bird Hunt Flowers Relax]]>><<set $phase to 2>><<bird_pass 25>><</link>><<tendingdifficulty 1 300>>
<br>
<</if>>
<<if $worn.head.name isnot "flower crown">>
<<link [[Make yourself a crown of flowers (0:25)|Bird Hunt Flowers Relax]]>><<set $phase to 3>><<bird_pass 25>><</link>><<tendingdifficulty 1 200>>
<br>
<</if>>
<<link [[떠난다|Bird Hunt Flowers Leave]]>><</link>>
<br>
<</if>><<effects>>
<<switch $phase>>
<<case 1>>
You lay back in the flowers.
<<if $bird.hunts.duo>>
<<your_bird_text "cap">> looks down at you curiously, before
<<if $monster is 1>>
laying on <<bhis>> back next to you.
<<else>>
sitting down next to you.
<</if>>
You enjoy relaxing with <<bhim>> for a while.
<<npcincr "Great Hawk" love 1>><<glove>>
<<else>>
It's nice to let go for a while.
<</if>>
<br><br>
You decide not to linger too long.
<br><br>
<<flight_hunt_return>>
<<case 2>>
You start picking the prettiest flowers you can find, winding them together into a headpiece. You hold it up to <<your_bird_text>>, trying to measure out the exact size.
<<if $monster is 1>>
<<bHe>> eyes you curiously.
<<else>>
As you do, <<bhe>> grabs the unfinished crown in <<bhis>> beak. You gently flick <<bhim>> on the forehead to take it back.
<</if>>
<br><br>
You finish the crown and motion for <<bhim>> to lower <<bhis>> head.
<<if $tendingSuccess>>
<<set $daily.birdFlowerCrown to true>>
<span class="green">It fits, and stays together.</span>
<<if $monster is 1>>
<<bHe>> touches it with <<bhis>> hands. "I don't understand what this is. But <<wife>> made it, so I like it."
<<else>>
<<bHe>> shakes <<bhis>> head a few times, but quickly gets used to it. <<bHe>> headbutts you gently. <<bHe>> seems to like it.
<</if>>
<<trauma -8>><<lltrauma>>
<<else>>
It fits, but <span class="red">quickly falls apart.</span>
<<if $monster is 1>>
<<bHe>> picks up the fallen petals. "I don't understand what <<wife>> was doing. But it was pretty. Come back and try again some time?"
<<else>>
<<bHe>> tilts <<bhis>> head at you.
<</if>>
<</if>>
<<tending 1>><<npcincr "Great Hawk" love 1>><<glove>><<gtending>>
<br><br>
You decide not to linger much longer.
<br><br>
<<flight_hunt_return>>
<<case 3>>
You start picking the prettiest flowers you can find, winding them together into a headpiece. After a few minutes, you try on your crown.
<br><br>
<<if $tendingSuccess>>
<<if isConnectedToHood("head")>>
<<toggleHood>>
<</if>>
<<headwear 14>>
<<set $daily.birdFlowerCrown to true>>
<span class="green">It stays together.</span>
<<if $bird.hunts.duo is true>>
<<if $monster is 1>>
<<your_bird_text "cap">> touches it with <<bhis>> hands. "New plumage. It's pretty."
<<else>>
<<your_bird_text "cap">> tries to grab it from your head with <<bhis>> beak. <<bHe>> seems to like it.
<</if>>
<</if>>
<<trauma -8>><<lltrauma>>
<<else>>
It <span class="red">quickly falls apart.</span>
<<if $bird.hunts.duo is true>>
<<if $monster is 1>>
<<your_bird_text "cap">> picks up the fallen petals for you. "I don't understand what <<wife>> was doing. But it was pretty."
<<else>>
<<your_bird_text "cap">> tilts <<bhis>> head at you.
<</if>>
<</if>>
<</if>>
<<tending 1>><<gtending>>
<br><br>
You decide not to linger much longer.
<br><br>
<<flight_hunt_return>>
<<case 4>>
You lay back in the strange flowers. Your head spins.
<<if $bird.hunts.duo is true>>
<<your_bird_text "cap">> snuggles up next to you, gripping onto you tightly.
<br><br>
After some time, you move to get up, but <<bhe>> doesn't let go. <<bHis>> eyes are empty.
<<if $monster is 1>>
"<<Wife>>... I need you..."
<<else>>
<<bHe>> lets out a shaky chirp.
<</if>>
<br><br>
<span class="red"><<bHe>> pushes you to the ground.</span>
<br><br>
<<link [[다음|Bird Hunt Flowers Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
Eventually, you start to feel nauseous. You pull yourself from the flower patch and take some time to recover before leaving.
<br><br>
<<link [[Get your bearings and leave (0:10)|Bird Hunt Flowers Leave]]>><<bird_pass 10>><</link>>
<br>
<</if>>
<</switch>><<effects>>
<<if $tendingSuccess>>
You're careful not to disturb the flowers too much, and cover your nose and mouth to minimise your exposure. <<tending_pick strange_flower 5 15>>
<br><br>
<<link [[떠난다|Bird Hunt Flowers Leave]]>><<set $phase to 2>><</link>>
<br>
<<else>>
You attempt to pick some of the flowers, but your head is spinning too much. Each flower you disturb makes the overpowering sweet smell stronger, which makes you more and more clumsy.<<drugs 50>><<gdrugged>>
<br><br>
<<if $bird.hunts.duo is true>>
You pull yourself from the flower patch. You look back, and see <<your_bird_text>> standing in the middle still. <<bHe>> turns to you, <span class="red"><<bhis>> eyes vacant.</span>
<br><br>
<<if $monster is 1>>
"<<Wife>>... I need you..."
<<else>>
<<bHe>> lets out a shaky chirp.
<</if>>
In an instant, <<bhe>> beats <<bhis>> wings, and comes hurtling towards you. <<bHe>> collides with you, pushing you both to the ground.
<br><br>
<<link [[다음|Bird Hunt Flowers Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You pull yourself away from the flower patch before it's too late, and take some time to recover. It would be too dangerous to fly without getting your bearings first.
<br><br>
<<link [[Get your bearings and leave (0:10)|Bird Hunt Flowers Leave]]>><<bird_pass 10>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<<set $enemyhealthmax to 600>>
<<set $enemyhealth to 600>>
<<if $monster isnot 1>>
<<set $position to "doggy">>
<<set $NPCList[0].stance to "top">>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bird Hunt Flowers Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Hunt Flowers Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<br><br>
Colour returns to <<bhis>> eyes.
<<if $monster is 1>>
Terrible realisation fills <<bhis>> face. "<<Wife>>? Did I do this? I... I'm so sorry."
<<else>>
<<bHe>> starts to make various distressed noises, seemingly realising what <<bhes>> done.
<</if>>
<<bHe>> nuzzles into you and wraps you up with <<bhis>> wings.
<br><br>
<<tearful>> you return <<bhis>> feathery embrace, and pull yourself from the flower patch. You both take some time to get your bearings before leaving.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Great Hawk">><<person1>>
<<link [[Get your bearings and leave (0:10)|Bird Hunt Flowers Leave]]>><<bird_pass 10>><</link>>
<br>
<<else>>
You yank <<bhim>> away from the flower patch and knock <<bhim>> to the ground. Your legs refuse to support you any longer and you collapse on top of <<bhim>>.
<br><br>
You flick <<bhim>> on the forehead. "Naughty bird." Colour slowly returns to <<bhis>> eyes.
<<if $monster is 1>>
Terrible realisation fills <<bhis>> face. "<<Wife>>? Did I do this? I... I'm so sorry."
<<else>>
<<bHe>> starts to make various distressed noises, seemingly realising what <<bhes>> done.
<</if>>
<<bHe>> nuzzles into you and wraps you up with <<bhis>> wings.
<br><br>
<<tearful>> you return <<bhis>> feathery embrace. You both take some time to get your bearings before leaving.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Great Hawk">><<person1>>
<<link [[Get your bearings and leave (0:10)|Bird Hunt Flowers Leave]]>><<set $phase to 2>><<bird_pass 10>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 2 and $bird.hunts.duo is true>>
<<set $bird.hunts.returnAccept to true>>
<<your_bird_text "cap">> seems flustered.
<<if $monster is 1>>
"Return home soon, <<wife>>?"
<<else>>
<<bHe>> keeps looking back in the direction of the tower.
<</if>>
<br><br>
<</if>>
<<flight_hunt_return>><<effects>>
You land near the rocks and unfurl the tarp. A large portion of it is wedged between the rocks, but a few hefty tugs free it. You untie the remaining parts.
<br><br>
It's large and unwieldy.
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">><<person1>>
The two of you should be able to get it back together.
<<if $monster is 1>>
The <<beasttype>> looks at the tarp. "Big... sky-coloured thing? If it makes <<wife>> happy, we take it."
<<else>>
The <<beasttype>> looks at the tarp. <<bHe>> squawks in affirmation.
<</if>>
<</if>>
<br><br>
<<flight_hunt_get "tarp" 1>>
<<flight_hunt_return>><<effects>>
You start to dive. There's one isolated from the others, and two more that are closer together.
<br><br>
<<link [[Hunt the isolated one|Bird Hunt Lurkers Alone Single]]>><</link>><<dancedifficulty 1 600>>
<br>
<<link [[Hunt the pair|Bird Hunt Lurkers Alone Double]]>><</link>><<dancedifficulty 300 1200>>
<br><<effects>>
You prepare to grab the isolated lurker. You wait for the right moment before quickening your dive.
<br><br>
<<if $danceSuccess>>
With grace, <span class="green">you smoothly grab it</span> and ascend back to the skies. The lurker is too stunned to even struggle.
<<flight_hunt_get "lurkers" 1>>
<<else>>
You reach for the lurker, <span class="red">but fail to coordinate your hands against the wind resistance</span>. It slips through your fingers. You ascend before the others can attack.
<<set _huntFail to 1>>
<</if>>
<br><br>
<<flight_hunt_return>><<effects>>
You arrest your dive and use the momentum to circle the group, looking for the perfect angle to grab two at once. You see an opening, and dive again.
<br><br>
<<if $danceSuccess>>
With impressive dexterity, <span class="green">you manage to snatch both of them</span>. They wriggle around in your arms, but soon fall limp.
<br><br>
<<flight_hunt_get "lurkers" 2>>
<<flight_hunt_return>>
<<else>>
With only one hand for each lurker, staying stable is difficult. You grab the first one, but its struggling prevents you from flying true. Your arm collides with the ground as you reach for the second, throwing off your balance and <span class="red">sending you tumbling</span>. <<pain 3>><<gpain>>
<br><br>
<<if $bestialitydisable is "f" and $lurkerdisable is "f">>
The first lurker squirms in your grasp as the second pounces at you!
<br><br>
<<link [[다음|Bird Hunt Lurkers Alone Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
You drop your catch and flee from the lurkers, but don't escape unscathed. <<beastescape>>
<br><br>
You abandon your current hunt in fear of the creatures.
<br><br>
<<set _huntFail to 1>>
<<flight_hunt_return>>
<</if>>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 2 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.mouth.creature to "lurker">>
<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">>
<<set $rightuse to "struggle">><<set $rightstate to "struggle">>
<<set $struggle.enemy[0].location to "mouth">><<set $struggle.mouth.grip to 4>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Bird Hunt Lurkers Alone Struggle Finish]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Bird Hunt Lurkers Alone Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
The Lurkers dart back into the heather.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you take flight again.
<<set _huntFail to 1>>
<br><br>
<<flight_hunt_return>><<effects>>
You start to circle the lurkers with the Great Hawk. <<bHe>> locks eyes with you,
<<if C.npc["Great Hawk"].dom gte 50>>
before staring down at one of the lurkers. <<bHes>> declared <<bhis>> target.
<<else>>
waiting for you to pick a target.
<</if>>
There's one on its own, and a group of several close together.
<br><br>
<<link [[Hunt the isolated one|Bird Hunt Lurkers GH Single]]>><</link>><<dancedifficulty 1 400>>
<br>
<<link [[Hunt the pair|Bird Hunt Lurkers GH Double]]>><</link>><<dancedifficulty 300 1000>>
<br>
<<link [[Hunt the whole group|Bird Hunt Lurkers GH Group]]>><</link>><<dancedifficulty 600 1200>><<tendingdifficulty 1 700>>
<br><<effects>>
You stare down at the loner, and back at your spouse. You each have a target. <<bHe>> dives, and you follow. <<bHe>> grabs one with <<bhis>> talons.
<br><br>
<<dancedifficulty 1 400 true>>
<<if $danceSuccess>>
The other lurkers jump to flee, <span class="green">but you're able to catch one</span>. With your prizes, you soar up to the skies. <<bHe>> looks at your catch.
<br><br>
<<if $monster is 1>>
"<<Wife>> did well."
<<else>>
<<bHe>> looks happy that you were able to get one as well.
<</if>>
<<flight_hunt_get "lurkers" 2>>
<<else>>
The other lurkers jump to flee, and your target <span class="red">dodges your dive</span>, leaving you grabbing the air. You try for a different one, but they've all fled by now. You return to the Great Hawk empty handed.
<br><br>
<<if $monster is 1>>
"Slippery prey. Do not feel bad," <<bhe>> says. <<bHis>> words are comforting.
<<else>>
<<bHe>> lets out a small squawk, comforting you. At least <<bhes>> not disappointed.
<</if>>
<<set _huntFail to 1>>
<<flight_hunt_get "lurkers" 1>>
<</if>>
<br><br>
<<flight_hunt_return>><<effects>>
Wanting to prove your skill, you stare down at the lurker pair. You tilt yourself sideways, indicating that you want to attack first. Your <<beasttype>> looks hesitant about the idea, but does nothing to object.
<br><br>
You continue to circle from up high, waiting for the perfect moment. You see it, and your instincts kick in. You dive.
<br><br>
<<dancedifficulty 300 1000 true>>
<<if $danceSuccess>>
You're fast. <span class="green">Fast enough to grab them before they can recover.</span> The other ones jump up to escape, but they're too slow. The Great Hawk catches one out of the air. You ascend to the clouds. Your spouse flies up to you.
<<if $monster is 1>>
"<<Wife>> is a great hunter. Knew you would be a good mate." You can hear how proud of you <<bhe>> is.
<<else>>
<<bHe>> nuzzles <<bhis>> wings against you as best as <<bhe>> can. <<bHe>> looks very proud of your skills.
<</if>>
<<npcincr "Great Hawk" love 1>><<glove>>
<<flight_hunt_get "lurkers" 3>>
<<else>>
<span class="red">But you're too slow.</span> The other lurkers jump to intercept you. You're thrown off course and fall on your side. <<pain 3>><<gpain>>
<br><br>
Before the lurkers can jump on you again, another screech pierces the air. The lurkers retreat, their survival instincts taking over. You dust yourself off and take flight again. Your spouse flies up to you. <<bHe>> seems to have lost <<bhis>> catch, too.
<<if $monster is 1>>
"Was reckless of <<wife>> to try go first." It's almost like <<bhes>> scolding you, though <<bhe>> doesn't seem mad.
<<else>>
<<bHe>> screeches, expressing annoyance. <<bHe>> doesn't seem mad, though.
<</if>>
<<set _huntFail to 1>>
<</if>>
<br><br>
<<flight_hunt_return>><<effects>>
Wanting to prove your skill, you stare down at the group. You tilt yourself sideways, indicating that you want to attack first. Your <<beasttype>> looks hesitant about the idea, but does nothing to object.
<br><br>
You continue to circle from up high, waiting for the perfect moment. You see it, and your instincts kick in. You let out a screech and dive.
<br><br>
<<dancedifficulty 600 1200 true>><<tendingdifficulty 1 700 true>>
<<if $danceSuccess and $tendingSuccess>>
<span class="green">For a brief moment, terror has an equal.</span> Your shriek paralyses the lurkers. You're fast. Fast enough to grab them before they can recover. Your senses feel sharper than ever before. With a lurker in each hand, you prepare to take back to the sky, but your body moves on its own as you spot another lurker within range. You plant both of your feet directly on it, grabbing it as well. The Great Hawk catches one out of the air. You ascend to the clouds, and your spouse flies up to you.
<<if $monster is 1>>
"<<Wife>> has sharp instincts. Knew you would be a good mate." You can hear how proud of you <<bhe>> is.
<<else>>
<<bHe>> nuzzles <<bhis>> wings against you as best as <<bhe>> can. <<bHe>> looks very proud of your skills.
<</if>>
<<npcincr "Great Hawk" love 3>><<npcincr "Great Hawk" dom -1>><<gglove>><<ldom>>
<<flight_hunt_get "lurkers" 4>>
<<earnFeat "Feather Trick">>
<<else>>
<span class="red">But you're too slow.</span> The other lurkers jump to intercept you. You're thrown off course and fall on your side. <<pain 3>><<gpain>>
<br><br>
Before the lurkers can jump on you again, another screech pierces the air. The lurkers retreat, their survival instincts taking over. You dust yourself off and take flight again. Your spouse flies up to you. <<bHe>> seems to have lost <<bhis>> catch, too.
<<if $monster is 1>>
"Was reckless of <<wife>> to try go first." It's almost like <<bhes>> scolding you, though <<bhe>> doesn't seem mad.
<<else>>
<<bHe>> screeches, expressing annoyance. <<bHe>> doesn't seem mad, though.
<</if>>
<<set _huntFail to 1>>
<</if>>
<br><br>
<<flight_hunt_return>><<effects>>
The lurker is moving quite fast, flitting between underbrushes. You don't think you'll be able to catch it while flying.
<<if $bird.hunts.duo is true and C.npc["Great Hawk"].dom gte 50>>
<<npc "Great Hawk">><<person1>>
<br><br>
<<if $monster is 1>>
"No need to feel bad, <<wife>>. Will show you how to catch fast prey."
<<else>>
<<bHe>> lets out a small squawk and extends <<bhis>> talons.
<</if>>
<<bHe>> prepares to attack the lurker before you can act.
<br><br>
<<bHe>> flies over and aligns <<bhimself>> with the direction the lurker is going. After <<bhes>> ready, <<bhe>> dives at the lurker and catches it with ease. The lurker struggles for a moment before going limp.
<br><br>
<<link [[Praise|Bird Hunt Lurkers Few GH]]>><<npcincr "Great Hawk" dom 1>><<set $phase to 1>><</link>><<gdom>>
<br>
<<link [[Pout|Bird Hunt Lurkers Few GH]]>><<npcincr "Great Hawk" dom -1>><<set $phase to 2>><</link>><<ldom>>
<br>
<<else>>
You could wait until it stops and ambush it, or you could pursue it on the ground.
<br><br>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">><<person1>>
Your <<beasttype>> waits to see what you'll do.
<br><br>
<</if>>
<<set $skulduggerydifficulty to 500>>
<<set _athlDiffMin to ($bird.hunts.weight * 50)>>
<<set _athlDiffMax to (_athlDiffMin + 500)>>
<<link [[Ambush|Bird Hunt Lurkers Few Ambush]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Chase|Bird Hunt Lurkers Few Chase]]>><</link>><<athleticsdifficulty _athlDiffMin _athlDiffMax>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
You can't deny that <<bhis>> display of hunting prowess was impressive.
<<if $speech_attitude is "meek">>
"Nice job, I don't think I could have done that," you say.
<<elseif $speech_attitude is "bratty">>
"You're quick, but don't go taking all the fun catches," you say.
<<else>>
"You're really good at this," you say.
<</if>>
<<if $monster is 1>>
<<bHe>> blushes at your words.
<<else>>
<<bHe>> responds with a happy squawk.
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"H-hey, I wanted to catch that one," you say with a pout.
<<elseif $speech_attitude is "bratty">>
"I saw that one first! You owe me a lurker when we get back," you say with a pout.
<<else>>
"Showoff. I could have gotten that one," you say with a pout.
<</if>>
<<if $monster is 1>>
<<bHe>> frowns, but shoots you a smug grin right after.
<<else>>
<<bHe>> responds with a smug squawk.
<</if>>
<</if>>
<br><br>
<<flight_hunt_get "lurkers" 1>>
<<flight_hunt_return>><<effects>>
You wait for the lurker to start resting, then land. Keeping in mind its location, you carefully sneak over to it.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You're able to get right behind it.</span> With the lurker oblivious, you
<<if $farm_stage gte 10>>
hurl your net at it. It struggles in the net,
<<else>>
jump at it and grab it. It struggles in your hands,
<</if>>
but soon gives up.
<br><br>
<<if $bird.hunts.duo is true>>
Your <<beasttype>> lands next to you.
<<if $monster is 1>>
"Attack from ground. Unsafe. But well done."
<<if $farm_stage gte 10>>
<<bHe>> shoots a wary glare at your net, but says nothing further.
<</if>>
<<else>>
<<if $farm_stage gte 10>>
<<bHe>> squawks with pride, but shoots a wary glare at your net.
<<else>>
<<bHe>> squawks with pride.
<</if>>
<</if>>
<br><br>
<</if>>
<<flight_hunt_get "lurkers" 1>>
<<else>>
As you reach the spot it was resting in, you lunge <span class="red">at empty space</span>. It must have heard you and fled.
<br><br>
<<if $bird.hunts.duo is true>>
Your <<beasttype>> lands next to you.
<<if $monster is 1>>
"Attacking from the sky is easier. <<Wife>> will learn." <<bHe>> nuzzles you.
<<else>>
<<bHe>> nuzzles you for reassurance.
<</if>>
<br><br>
<</if>>
<<set _huntFail to 1>>
<</if>>
<<flight_hunt_return>><<effects>>
You land near it and begin running. The lurker sees you immediately and starts to flee.
<<if $athleticsSuccess>>
<span class="green">You manage to keep up with it.</span> Soon, the creature is within arms reach. You leap on it, catching it in a tight grip. It struggles for a moment, but soon gives up.
<<if $bird.hunts.duo is true>>
<br><br>
Your <<beasttype>> lands and nuzzles you with pride.
<</if>>
<br><br>
<<flight_hunt_get "lurkers" 1>>
<<flight_hunt_return>>
<<else>>
<<if $bird.hunts.duo is false and $rng gte 61 and $voredisable is "f">>
<span class="red">The lurker is simply too fast.</span> It begins skittering away even faster, but you don't give up. You chase the lurker all the way to a large crack in the earth, which it slips into.
<br><br>
You come to a stop at the edge, peering over. It's pitch black inside. <<if Time.dayState is "day" and !Weather.overcast>>Despite the sun being directly overhead. <<gtrauma>><<trauma 6>><</if>>
<br><br>
The ground rumbles, and you lose your footing. You don't feel like you're falling. Rather, it feels like the chasm itself moving up to meet you. You quickly understand why.
<br><br>
<span class="red">A gigantic lurker bursts from the darkness, catching you in its mouth.</span>
<br><br>
<<link [[다음|Bird Hunt Giant Lurker Vore]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<span class="red">The lurker is simply too fast.</span> It begins skittering away even faster, and soon you're left behind feeling disappointed.
<<if $bird.hunts.duo is true>>
<br><br>
Your <<beasttype>> gives you a sympathetic stare when you return to <<bhis>> side.
<</if>>
<br><br>
<<set _huntFail to 1>>
<<flight_hunt_return>>
<</if>>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<if $tentacledisable is "f" and $hallucinations gte 1>>
<<set $enemytype to "tentacles">>
<<tentaclestart 2 15>>
<<set $voretentacles to 1>>
<<else>>
<<set $enemytype to "vore">>
<<set $voretentacles to 0>>
<</if>>
<<set $vorestage to 1>>
<<set $vorecreature to "giant lurker">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<if $tentacledisable is "f" and $hallucinations gte 1 and $enemytype is "tentacles">>
<<voreeffects>><<effectstentacles>>
<<vore>><<tentacles>>
<<statetentacles>>
<br><br>
<<actionsvorentacles>>
<<else>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<</if>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Bird Hunt Giant Lurker Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[다음|Bird Hunt Giant Lurker Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[다음|Bird Hunt Giant Lurker Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Hunt Giant Lurker Vore]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte $stressmax or $vorestomach gte 5>>
It's all too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passout_moor>>
<<else>>
<<tearful>> you scramble away from the chasm. The giant lurker retreats back into the darkness.
<br><br>
<<clotheson>>
<<endcombat>>
<<set _huntFail to 1>>
<<flight_hunt_return>>
<</if>><<effects>><<flight_distance_check>>
You land nearby and begin searching.
<br><br>
<<rng 7>>
<<switch $rng>>
<<case 1>>
You sift through some tall grass until you find it; a bullet. It looks old. A collector might pay for it.
<<flight_hunt_get "valuables" 1 "antique bullet">>
<<case 2>>
<<set _looted to either("watch", "ring", "necklace", "bracelet")>>
You find it in a small puddle. It's a _looted. Someone must have lost it while travelling.
<<flight_hunt_get "valuables" 1 _looted>>
<<case 3>>
You spot it sticking out of a small patch of sand. You dig it up, revealing a piece of a drink can. Worthless, but pleasingly shiny.
<<flight_hunt_get "junk" 1>>
<<case 4>>
You spot it easily in a sunken patch of grass. It's a tin can. Worthless, but pleasingly shiny.
<<flight_hunt_get "junk" 1>>
<<case 5>>
You see it again after a few seconds of searching. It's a tiny pile of metal scrap, worn down by the elements. Worthless, but pleasingly shiny.
<<flight_hunt_get "junk" 3>>
<<case 6>>
<<select_random_clothes_limited "upper">>
You see it suspended in between some fallen branches. It's
<<if _random_clothes isnot "piece of fabric" and setup.clothes[_random_slot][_random_index].type.includes("formal")>>
a tattered _random_clothes with shiny buttons.
<<else>>
<<set _random_clothes to "piece of fabric">>
a ruined uniform with some shiny buttons. It would make for good scrap cloth and shiny junk.
<</if>>
<<if _random_clothes isnot "piece of fabric">>
<<if $worn[_random_slot].cursed is 1>>
<<set _cursedPrevent to true>>
<</if>>
<<set _outfitPrimaryWear to setup.clothes[_random_slot][$worn[_random_slot].index].outfitPrimary>>
<<if _outfitPrimaryWear isnot undefined>>
<<for _outfitSlot, _value range _outfitPrimaryWear>>
<<if $worn[_outfitSlot].cursed is 1>>
<<set _cursedPrevent to true>>
<</if>>
<</for>>
<</if>>
<<if $bird.upgrades.wardrobe is 1>>
You could tear it up for scrap cloth and shiny junk, or bring it back to the tower.
<<else>>
You have nowhere to store it at the tower. A few hours in the open would reduce it to scrap cloth and shiny junk.
<</if>>
<br><br>
<<if !_cursedPrevent>>
<<if $worn[_random_slot].name isnot "naked">>
<<if $bird.upgrades.wardrobe is 1>>
<<link [[Wear|Bird Hunt Shiny Clothes]]>><<set $phase to 1>><<flight_hunt_get "clothing" 1 _random_slot _random_index "wear" "damaged">><</link>>
<span class="blue">Your $worn[_random_slot].name will be replaced.</span>
<<else>>
<<link [[Wear|Bird Hunt Shiny Clothes]]>><<set $phase to 1>><<generalRuined _random_slot>><<flight_hunt_get "clothing" 1 _random_slot _random_index "wear" "damaged">><<flight_hunt_get "fabric" 1>><</link>>
<span class="blue">Your $worn[_random_slot].name will be scrapped.</span>
<</if>>
<<else>>
<<link [[Wear|Bird Hunt Shiny Clothes]]>><<set $phase to 1>><<flight_hunt_get "clothing" 1 _random_slot _random_index "wear" "damaged">><</link>>
<</if>>
<</if>>
<br>
<<link [[Scrap|Bird Hunt Shiny Clothes]]>><<set $phase to 2>><<flight_hunt_get "fabric" 1>><<flight_hunt_get "junk" 1>><</link>>
<br>
<<if $bird.upgrades.wardrobe is 1>>
<<link [[Take|Bird Hunt Shiny Clothes]]>><<set $phase to 3>><<flight_hunt_get "clothing" 1 _random_slot _random_index "take" "damaged">><</link>>
<br>
<</if>>
<<else>>
<br><br>
<<link [[Take|Bird Hunt Shiny Clothes]]>><<set $phase to 2>><<flight_hunt_get "fabric" 1>><<flight_hunt_get "junk" 1>><</link>>
<br>
<</if>>
<<default>>
You spot it embedded in some dirt. It's just some broken glass. You bury it deeper so nothing steps on it.
<<set _huntFail to 1>>
<</switch>>
<<if $rng isnot 6>>
You take off<<if $bird.hunts.duo is true>> and rejoin your spouse.<<if $rng lte 5>><<npc "Great Hawk">> <<bHe>> looks pleased at your find.<<endevent>><</if>><<else>>.<</if>>
<br><br>
<<flight_hunt_return>>
<</if>><<effects>>
<<switch $phase>>
<<case 1>>You wear it, ignoring its somewhat degraded condition.
<<case 2>>You quickly tear it up for easier transport.
<<case 3>>You tuck it under your arm.
<</switch>>
You take off<<if $bird.hunts.duo is true>><<npc "Great Hawk">> and rejoin your spouse. <<bHe>><<endevent>> looks pleased at your find<</if>>.
<br><br>
<<flight_hunt_return>><<effects>>
You <<if $bird.hunts.duo is true>><<npc "Great Hawk">><<person1>>and your <<beasttype>> <</if>> land in front of the pond.
You can see the glimmering even better now. It looks like there's multiple objects down there. With your superior eyesight, you spot a smaller, faintly shining object near the bigger glimmer. It looks to be mostly buried.
<br><br>
<<if $bird.hunts.duo is true>>
<<if $monster is 1>>
"Does <<wife>> want to get the shiny from the water? Not good to get wet while hunting, but if that's what <<wife>> wants," <<your_bird_text>> says.
<<else>>
<<your_bird_text "cap">> taps the water with <<bhis>> talon and shivers.
<</if>>
<<bHe>> won't be of much help here.
<br><br>
<</if>>
Getting everything would be quite a challenge, though not impossible.
<br><br>
<<link [[Grab the larger glimmer|Bird Hunt Pond Dive 2]]>><<set $phase to 1>><</link>><<swimmingdifficulty 400 700>>
<br>
<<link [[Try to grab everything|Bird Hunt Pond Dive 2]]>><<set $phase to 2>><</link>><<swimmingdifficulty 600 900>>
<br><<effects>>
<<unset $swimmingSuccess>>
<<noClothingCheck>>
<<strip>>
<<if _nude is false>>You undress and hide your clothes in a nearby bush.<</if>>
<<if $phase is 1>>
<<silently>><<swimmingdifficulty 400 700>><</silently>>
You slip into the pond and swim right above where the glimmer is. <<water>> You take a deep breath and dive. The murky water makes it hard to see where you're going.
<<if $swimmingSuccess>>
<span class="green">You maintain your composure and methodically swim deeper.</span> You reach the source of the shine. You see
<<if $rng gte 30>>
a bunch of metallic trash, likely the results of littering. You quickly snatch up your prize and swim back up to the surface. <<flight_hunt_get "junk" 2>>
<<else>>
<<set _looted1 to either("ring", "necklace", "bracelet")>><<set _looted2 to either("ring", "necklace", "bracelet")>>
<<if _looted1 is _looted2>>
a pair of <<print _looted1 + "s">>, possibly lost by someone. You quickly snatch up your prize and swim back up to the surface. <<flight_hunt_get "valuables" 2 _looted1>>
<<else>>
a _looted1 and a _looted2, possibly lost by someone. You quickly snatch up your prize and swim back up to the surface. <<flight_hunt_get "valuables" 1 _looted1>><<flight_hunt_get "valuables" 1 _looted2>>
<</if>>
<</if>>
<br><br>
After emerging, you look down again. Dirt has been kicked up from the bottom, making it too hard to see where the other object is.
<br><br>
You swim to shore, then step out of the water. <<clotheson>>
<<if $bird.hunts.duo is true>>
Your <<beasttype>> comes over to inspect your gains.
<<if $monster is 1>>
"<<Wife>> is very good at diving, much better than me," <<bhe>> says.
<<else>>
<<bHe>> looks surprised by how well you can swim.
<</if>>
You can tell <<bhes>> slightly envious of your skill. <<npcincr "Great Hawk" dom -1>><<ldom>>
<br><br>
<</if>>
<<endevent>>
<<flight_hunt_return>>
<<else>>
You figure it would be best to be fast, so you pick up the pace. <span class="red">Your impatience causes you to lose sight of your goal.</span> It takes you a bit to spot it again, and you can tell you're running out of air. You quickly swim over and grab the glimmering object, but you're starting to panic. You manage to swim back to the surface, but lose your prize as you flail. <<stress 12>><<ggstress>>
<br><br>
When you emerge from the water, you take a moment to breathe, then look down again. Whatever was glimmering is now gone, likely buried in the sand you kicked around in your panic. You swim to shore and step out of the water.
<<if $bird.hunts.duo is true>>
Your <<beasttype>> comes over. <<bHe>> wraps a wing around you.
<<if $monster is 1>>
"Diving is hard, you won't always succeed," <<bhe>> says.
<<else>>
<<bHe>> nuzzles <<bhis>> beak against you, trying to make you feel better.
<</if>>
<<bHe>> lets go of you and takes off again. <<npcincr "Great Hawk" dom 1>><<gdom>>
<</if>>
<<clotheson>>
<<endevent>>
<<flight_hunt_return>>
<</if>>
<<else>>
<<silently>><<swimmingdifficulty 600 900>><</silently>>
You slip into the pond and swim right above where the glimmer is. You take a deep breath and dive. The murky water makes it hard to see where you're going.
<<if $swimmingSuccess>>
<span class="green">You maintain your composure and methodically swim deeper.</span> You reach the source of the shine.
You see
<<if $rng gte 30>>
a bunch of metallic trash, likely the results of littering. You quickly snatch up your prize and swim back up to the surface. <<flight_hunt_get "junk" 2>>
<<else>>
<<set _looted1 to either("ring", "necklace", "bracelet")>><<set _looted2 to either("ring", "necklace", "bracelet")>>
<<if _looted1 is _looted2>>
a pair of <<print _looted1 + "s">>, possibly lost by someone. You quickly snatch up your prize and swim back up to the surface. <<flight_hunt_get "valuables" 2 _looted1>>
<<else>>
a _looted1 and a _looted2, possibly lost by someone. You quickly snatch up your prize and swim back up to the surface. <<flight_hunt_get "valuables" 1 _looted1>><<flight_hunt_get "valuables" 1 _looted2>>
<</if>>
<</if>>
<br><br>
<<set _looted3 to either("ring", "necklace", "bracelet")>>
After grabbing them, you start digging up the buried object. You pull away the sand, revealing <<if _looted3 is _looted1>>another _looted1<<else>>a _looted3<</if>>. <<flight_hunt_get "valuables" 1 _looted3>>
<br><br>
Swimming with your hands full isn't easy, but anyone watching wouldn't be able to tell. You reach the surface of the water, then swim back to land, satisfied with your finds. <<clotheson>>
<<if $bird.hunts.duo is true>>
Your <<beasttype>> comes over to inspect your gains.
<<if $monster is 1>>
"<<Wife>> is very good at diving, much better than me," <<bhe>> says.
<<else>>
<<bHe>> looks surprised by how well you can swim.
<</if>>
You can tell <<bhes>> slightly envious of your skill. <<npcincr "Great Hawk" dom -1>><<ldom>>
<br><br>
<</if>>
<<endevent>>
<<flight_hunt_return>>
<<else>>
You swim slowly, trying to conserve air. <span class="red">But you're overly cautious, and start to run out of air.</span> You stick to the plan and start digging up the buried object. You uncover most of it, when you realise you don't have enough time to finish the job.
<br><br>
You try to find the first object you saw, but your rapid searching has kicked up sand and made it hard to see. You have no choice but to surface.
<br><br>
When you emerge from the water, you take a moment to breathe, then look down again. You don't see any sign of the items you were looking for. You swim to shore and step out of the water.
<<if $bird.hunts.duo is true>>
Your <<beasttype>> comes over. <<bHe>> wraps a wing around you.
<<if $monster is 1>>
"Diving is hard, you won't always succeed," <<bhe>> says.
<<else>>
<<bHe>> nuzzles <<bhis>> beak against you, trying to make you feel better.
<</if>>
<<bHe>> lets go of you and takes off again. <<npcincr "Great Hawk" dom 1>><<gdom>>
<</if>>
<<clotheson>>
<<endevent>>
<<flight_hunt_return>>
<</if>>
<</if>><<effects>>
You fly lower to the ground and spend some time watching the <<beasttype>> from above.
<<if $NPCList[0].type.includes("fox")>>
<<if $phase is 1>>
<<bHe>> stops in a small patch of dirt and starts digging. <<bHe>> drops the object inside and buries it before running off.
<<else>>
<<bHe>> curls up in a small patch of dirt for a nap.
<</if>>
<<else>>
<<if $phase is 1>>
<<bHe>> drops the object and starts to bat it around. After a few minutes, <<bhe>> picks it back up and runs off.
<<else>>
<<bHe>> curls up in a small patch of dirt for a nap.
<</if>>
<</if>>
<br><br>
<<flight_hunt_return>><<effects>>
<<if $NPCList[0].type.includes("fox")>>
You land in front of the <<beasttype>>, wings spread wide.
<<if $NPCList[0].traits.includesAny("cowardly")>>
<<bHe>> immediately screams at you, before turning and running away. <<bHe>> dropped something.
<<flight_hunt_get_random>>
<<if $bird.hunts.duo is true>>
<<endevent>><<npc "Great Hawk">><<person1>>
<<if $monster is 1>>
"Landbound beasts always lose their catches. Good find, <<wife>>."
<<else>>
Your <<beasttype>> looks pleased.
<</if>>
<</if>>
<br><br>
<<flight_hunt_return>>
<<elseif $NPCList[0].traits.includesAny("friendly", "clumsy", "clever")>>
<<bHe>> stops and tilts <<bhis>> head at you.
<<if $bird.hunts.duo is true>>
<<bHe>> starts to hesitantly approach you, until your spouse lands behind you. <<bHe>> turns and runs.
<br><br>
<<endevent>><<npc "Great Hawk">><<person1>>
The Great Hawk tilts <<bhis>> head curiously, as if wondering whether <<bhe>> did something wrong.
<<if $monster is 1>>
"Cowardly things."
<</if>>
<br><br>
<<flight_hunt_return>>
<<else>>
<<if $monster is 1>>
<<if $NPCList[0].traits.includes("clever")>>
"I-I didn't steal anything, I swear!"
<<if $phase is 1>>
<<bHe>> pushes the object behind <<bhim>>, as if to hide it from you.
<</if>>
<<else>>
"Oh, wow, your wings are so big and pretty! You're not going to eat me, are you?"
<</if>>
<</if>>
<<bHis>> tail begins to puff out. <<bHes>> clearly very afraid of you, but seems unable to move as you lock eyes with <<bhim>>.
<br><br>
<<if $phase is 1>>
<<link [[Take the object|Bird Hunt Fox Take]]>><</link>>
<br>
<</if>>
<<if $bestialitydisable is "f" and hasSexStat("deviancy", 3)>>
<<link [[Push over|Bird Hunt Fox Sex]]>><<set $sexstart to 1>><</link>><<deviant3>>
<br>
<</if>>
<<link [[Pet|Bird Hunt Fox Pet]]>><<stress -3>><</link>><<lstress>>
<br>
<</if>>
<<elseif $NPCList[0].traits.includes("territorial")>>
<<bHe>> drops into a defensive posture and growls at you.
<<if $monster is 1>>
"I'm not afraid of you, damned harpy! Find someone else to screech at!"
<</if>>
<<bHe>> takes a step forward, prepared to pounce.
<br><br>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk" 2>>
Immediately, <<bhes 0>> pressed to the ground from above.
<<person2>>
<<if $monster is 1>>
"Poor manners. No way to greet a neighbor." Your <<beasttype 1>> smiles from atop the <<person1>><<beasttypes>> back.
<<else>>
Your <<beasttype 1>> shrieks triumphantly from the <<person1>><<beasttypes>> back.
<</if>>
<br><br>
<<bHe>> struggles.
<<if $NPCList[0].monster is "monster">>
"Fine. I'll behave. Just get off of me."
<</if>>
Your spouse loosens the pressure, and the <<beasttype>> takes the chance to dart away.
<<if $phase is 1>>
<<bHe>> left something behind.
<<flight_hunt_get_random>>
<<person2>>
<<if $monster is 1>>
"Landbound beasts always lose their catches. Good find, <<wife>>."
<<else>>
Your <<beasttype>> looks pleased.
<</if>>
<<else>>
<br><br>
<<person2>>
<<if $monster is 1>>
"Those ones make poor prey. We should hunt smaller."
<<else>>
The Great Hawk hops over to you and nudges you, eager to resume the hunt.
<</if>>
<</if>>
<br><br>
<<flight_hunt_return>>
<<else>>
<<if $bestialitydisable is "f">>
You don't have time to flee before <<bhe>> springs forward.
<br><br>
<<link [[다음|Bird Hunt Fox Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You take to the skies to avoid it, but <<bhe>> gets a few hits on you first. <<beastescape>>
<br><br>
<<flight_hunt_return>>
<</if>>
<</if>>
<<else>>
<<bHe>> doubles back from you and growls, before darting away.
<br><br>
<<flight_hunt_return>>
<</if>>
<<else>>
You prepare to land in front of the <<beasttype>>, but <<bhe>> seems to sense your presence. <<bHe>> suddenly begins to run, before diving into a small alcove out of sight.
<br><br>
<<flight_hunt_return>>
<</if>><<effects>>
You <<if $phase isnot 5>>swoop down and <</if>>let out a piercing screech.
<<if $bird.hunts.duo is true>>
Your spouse matches it.
<<if $phase is 1>>
The <<beasttype>> drops whatever <<bhe>> was holding and scurries away.
<br><br>
You land and pick it up.
<<flight_hunt_get_random>>
<<endevent>><<npc "Great Hawk">><<person1>>
<<if $monster is 1>>
"Landbound beasts always lose their catches. Good find, <<wife>>."
<<else>>
Your <<beasttype>> looks pleased.
<</if>>
<<else>>
<<if $phase gte 4>>They jump and dart away<<else>>The <<beasttype>> jumps and scurries away<</if>>.
<</if>>
<<else>>
<<if $phase gte 4>>They jump and dart away<<else>>The <<beasttype>> jumps and scurries away<</if>>.
<</if>>
<br><br>
<<flight_hunt_return>><<effects>>
You hold out your hand, motioning for <<bhim>> to give you whatever <<bhes>> hiding.
<br><br>
<<if $monster is 1>>
<<if $NPCList[0].traits.includes("clever")>>
<<bHe>> grumbles under <<bhis>> breath, before producing the item from behind <<bhis>> back.
<<else>>
"Oh, that's all? Okay." <<bHe>> produces the object from behind <<bhis>> back.
<</if>>
<<else>>
<<bHe>> hesitantly pushes it forward from behind <<bhim>>.
<</if>>
<<flight_hunt_get_random>>
<<set $phase to 3>>
<br><br>
<<if $bestialitydisable is "f" and hasSexStat("deviancy", 3)>>
<<link [[Reward|Bird Hunt Fox Sex]]>><<set $sexstart to 1>><</link>><<deviant3>>
<br>
<</if>>
<<link [[Pet|Bird Hunt Fox Pet]]>><<stress -3>><</link>><<lstress>>
<br>
<<link [[떠난다|Bird Hunt Fox Leave]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
You adopt a mating posture. The <<beasttype>> cocks <<bhis>> head, but quickly accepts your offer. <<deviancy3>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate '<span class="red"><<bHe>> screams right back in your face, drowning out your own screams.</span>'>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bird Hunt Fox Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Hunt Fox Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $consensual is 1>>
<<if $NPCList[0].traits.includes("territorial")>>
<<if $monster is 1>>
<<bHe>> gets to <<bhis>> feet, and looks at you smugly. "Consider that a gift."
<<else>>
<<bHe>> huffs in triumph.
<</if>>
<<elseif $NPCList[0].traits.includes("friendly")>>
<<if $monster is 1>>
<<bHe>> nuzzles you. "That was fun!"
<<else>>
<<bHe>> nuzzles your face.
<</if>>
<<stress -3>><<lstress>><br>
<<else>>
<<if $monster is 1>>
<<bHe>> gets to <<bhis>> feet. "Thank you. Maybe I can find a real partner, now."
<<else>>
<<bHe>> licks your face.
<</if>>
<</if>>
<<bHe>> slinks away into the underbrush.
<<if $phase is 1>>
<<bHe>> left something behind for you.
<<flight_hunt_get_random>>
<</if>>
<<else>>
<<if $NPCList[0].traits.includes("territorial")>>
<<if $monster is 1>>
<<bHe>> gets to <<bhis>> feet, and looks at you smugly. "I thought you were supposed to be a terror. You're just a toy." <<bHe>> slinks away into the underbrush.
<<else>>
<<bHe>> huffs in triumph, before slinking away into the underbrush.
<</if>>
<</if>>
<</if>>
<br><br>
<<tearful>> you rise to your feet.
<<clotheson>>
<<endcombat>>
<<flight_hunt_return>>
<<elseif $enemyhealth lte 0>>
<<if $NPCList[0].traits.includes("territorial")>>
<<if $monster is 1>>
<<bHe>> recoils, baring <<bhis>> teeth at you. "You'll regret this."
<<else>>
<<bHe>> rolls away from you, and huffs in frustration.
<</if>>
<<elseif $NPCList[0].traits.includes("friendly")>>
<<if $monster is 1>>
"Ow! Ow! Stop that!"
<<else>>
<<bHe>> rolls away from you.
<</if>>
<<else>>
<<if $monster is 1>>
<<bHe>> recoils from you. "Maybe I'm not good enough for a mate after all..."
<<else>>
<<bHe>> rolls away from you.
<</if>>
<</if>>
The <<beasttype>> whines and flees into the underbrush.
<<if $phase is 1>>
<<bHe>> left something behind.
<<flight_hunt_get_random>>
<</if>>
<br><br>
<<tearful>> you gather yourself.
<<clotheson>>
<<endcombat>>
<<flight_hunt_return>>
<<else>>
The <<beasttype>> turns away from you and slinks into the moor.
<<clotheson>>
<<endcombat>>
<<flight_hunt_return>>
<</if>><<effects>>
You reach forward. <<bHe>> flinches, but eases up when you start to scratch behind <<bhis>> ears.
<<if $monster is 1>>
<<bHe>> leans into you while you continue stroking <<bhis>> ears. With your other hand, you reach behind <<bhim>> and gently run your fingers along <<bhis>> tail.
<br><br>
After a few minutes of this, the <<beasttype>> pulls away from you. <<bHes>> blushing. Without a word, <<bhe>> turns and walks off.
<<else>>
The fox purrs appreciatively as you bring a second hand up to stroke <<bhis>> back while you continue rubbing between <<bhis>> ears.
<br><br>
After a few minutes of this, the fox runs off into the bushes, yipping happily.
<</if>>
<br><br>
<<flight_hunt_return>><<effects>>
<<flight_hunt_return>><<effects>>
You land a short distance away from the pair.
<<if $bird.hunts.duo is true>>
Your spouse lands right next to you.
<</if>>
You approach them low to the ground, unseen, for a closer look.
<br><br>
<<if $rng gte 60>>
<<if $NPCList[0].traits.includes("territorial")>>
The larger of the two pounces on the other.
<<if $monster is 1>>
"Give up yet?" <<bHe 0>> straddles the smaller <<beasttype 1>> smugly.
<br><br>
<<if $NPCList[1].traits.includes("territorial")>>
"Never!" The smaller <<beasttype 1>> rolls out from under <<bhim 0>>, and the fight continues as they tumble off into the underbrush.
<<else>>
"Y-yes. I'm sorry. I'll hunt elsewhere," the smaller <<beasttype 1>> whimpers.
<br><br>
The larger one huffs, dismounting and freeing the smaller one, who darts away. The winner saunters off, seemingly resuming <<bhis 0>> own interrupted hunt.
<</if>>
<<else>>
<<bHe>> barks and yipps at the smaller one,
<<if $NPCList[1].traits.includes("territorial")>>
who rolls out and makes a punce of their own. They tumble off into the underbrush.
<<else>>
before releasing <<bhim 1>>. <<bHe 1>> darts off, and the victorious fox saunters away.
<</if>>
<</if>>
<<else>>
One of them pounces on the other, growling.
<<if $monster is 1>>
"You spoiled my catch!" <<bhe 0>> barks.
<br>
"I saw it first!" the <<beasttype 1>> under <<bhim 0>> barks back. <<bHe 1>> rolls out from under <<bhim 0>> and makes a pounce of <<bhis 1>> own. They chase each other deeper into the moor.
<<else>>
The two then bark and yipp at each other for a moment, before the fight continues. They chase each other deeper into the moor.
<</if>>
<</if>>
<br><br>
<<link [[떠난다|Bird Hunt Fox Leave]]>><</link>>
<br>
<<elseif $rng gte 30>>
<<if $NPCList[0].traits.includes("territorial") or $NPCList[1].traits.includes("territorial")>>
The larger of the two pounces on the other.
<<if $monster is 1>>
<<bHe>> straddles <<bhis>> victim smugly. "Looks like I win. Now, what should I do with you...?" The other <<beasttype 1>> looks nervous as the larger one begins to rub <<bhis 1>> chest and down towards <<bhis 1>> groin.
<<else>>
<<bHe>> gets into a mounting position.
<</if>>
<<else>>
They tumble over one another, before righting themselves and nuzzling each other. One gets low to the ground and raises its rear.
<</if>>
<span class="lewd">They're about to mate.</span>
<br><br>
<<link [[Keep watching (0:10)|Bird Hunt Foxes Watch Mate]]>><<bird_pass 10>><</link>><<deviant1>>
<br>
<<link [[떠난다|Bird Hunt Fox Leave]]>><</link>>
<br>
<<else>>
They each get low to the ground, before righting themselves and yelling at each other. One jumps forward, tackling the other and nuzzling <<bhim>>. They're just playing.
<br><br>
<<link [[Screech|Bird Hunt Animal Screech]]>><<set $phase to 5>><<stress -3>><</link>><<lstress>>
<br>
<<link [[떠난다|Bird Hunt Fox Leave]]>><</link>>
<br>
<</if>><<effects>>
You watch the couple with interest.
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk" 3>>
The Great Hawk sits next to you.
<<if $monster is 1>>
"<<Wife>> wants to watch them mate?"
<</if>>
<</if>>
<<set $phase to 0>>
<<if ($NPCList[0].penis isnot "none" and $NPCList[1].vagina isnot "none") or ($NPCList[0].vagina isnot "none" and $NPCList[1].penis isnot "none")>>
<!-- Penile/Vaginal -->
<<set $phase to 1>>
<<elseif ($NPCList[0].penis isnot "none" or $NPCList[1].penis isnot "none") and $analdisable is "f">>
<!-- Penile/Anal -->
<<set $phase to 2>>
<<elseif $NPCList[0].penis isnot "none" or $NPCList[1].penis isnot "none">>
<<set $phase to 3>>
<!-- Penile/Oral -->
<<else>>
<<set $phase to 4>>
<!-- Vaginal/Oral -->
<</if>>
<<if $NPCList[0].traits.includes("territorial") or $NPCList[1].traits.includes("territorial")>>
<<set _domF to ($NPCList[0].traits.includes("territorial") ? 0 : 1)>>
<<else>>
<<set _domF to 0>>
<</if>>
<<set _subF to (_domF is 1 ? 0 : 1)>>
<<deviancy1>>
<<if $NPCList[0].monster is "monster">>
<<if $NPCList[0].traits.includes("territorial") or $NPCList[1].traits.includes("territorial")>>
"Maybe I'll eat you instead."
<</if>>
The larger <<beasttype _domF>> lowers <<bhis _domF>> head to <<bhis _domF>> lover's groin, and begins licking
<<if $NPCList[_subF].penis isnot "none">>
up <<bhis _subF>> red shaft.
<<else>>
<<bhis _subF>> pussy.
<</if>>
<<bHe _subF>> covers <<bhis _subF>> face in embarassment as <<bhe _subF>> softly moans.
<br><br>
<<switch $phase>>
<<case 1 2>>
<<if $NPCList[_domF].penis isnot "none">>
The large <<beasttype _domF>> crawls back up, and gently guides <<bhis _domF>> knotted penis into the smaller <<beasttype _subF>>'s <<if $phase is 1>>pussy<<else>>ass<</if>>.
It starts off slow, but before long, the large <<beasttype _domF>> is thrusting into <<bhis _domF>> lover with fervor. It's hard to not get a little exasperated yourself.
<br><br>
You continue to watch for a long time, their pace still increasing. With a final thrust, you <<if $bird.hunts.duo is true>>and your spouse <</if>>watch the <<beasttype _domF>>'s knot slide in. The <<beasttype _subF>> moans as <<bhes _subF>> filled with warm semen. <<arousal 2000>><<ggarousal>>
<<else>>
The large <<beasttype _domF>> crawls back up, and gently guides the smaller <<beasttype _subF>>'s knotted penis into <<bhim _domF>>.
It starts off slow, but before long, the large <<beasttype _domF>> is riding <<bhis _domF>> lover with fervor. It's hard to not get a little exasperated yourself.
<br><br>
You continue to watch for a long time, their pace still increasing. With a final thrust, you <<if $bird.hunts.duo is true>>and your spouse <</if>>watch the <<beasttype _subF>>'s knot slide in. They both moan as the <<beasttype _domF>> is filled wih warm semen. <<arousal 2000>><<ggarousal>>
<</if>>
<<case 3>>
The large <<beasttype _domF>> slowly takes the smaller <<beasttype _subF>>'s penis into <<bhis _domF>> mouth, and bobs <<bhis _domF>> head up and down.
You <<if $bird.hunts.duo is true>>and your spouse <</if>>watch until the <<beasttype _subF>> moans, and fresh semen escapes the large <<beasttype _domF>>'s mouth.
<<case 4>>
The large <<beasttype _domF>> slowly inserts <<bhis _domF>> tounge into the smaller <<beasttype _subF>>'s pussy. <<bHe _domF>> intensifies <<bhis _domF>> assault.
You <<if $bird.hunts.duo is true>>and your spouse <</if>>watch until the <<beasttype _subF>> moans and bucks <<bhis _subF>> hips.
<</switch>>
<<else>>
<<if $phase is 1 or $phase is 2>>
One of them mounts the other, and slowly inserts its knotted penis.
You <<if $bird.hunts.duo is true>>and your spouse <</if>>watch them rut until the knot slides in, sealing them together for a few minutes.
<<else>>
One of them mounts the other, and starts to grind against the other.
You <<if $bird.hunts.duo is true>>and your spouse <</if>>watch until they both shudder and collapse.
<</if>>
<</if>>
<br><br>
They disengage from each other.
<<if $NPCList[0].monster is "monster" and ($NPCList[0].traits.includes("territorial") or $NPCList[1].traits.includes("territorial"))>>
"Back to my den. You're gonna clean me up," the larger one commands. The smaller one obediently nods and follows.
<<elseif $NPCList[0].monster is "monster">>
"L-let's go back to the den," one says. The other nods and follows.
<<else>>
They nuzzle each other and wander off together.
<</if>>
<br><br>
<<if $bird.hunts.duo is true>>
<<set $bird.hunts.returnAccept to true>>
You look over to your <<beasttype 2>>, and
<<if $monster is 1>>
see that <<bhes 2>> a bit flustered at the display. "Head home soon, <<wife>>?"
<<else>>
<<bhe 2>> tilts <<bhis 2>> head at you. <<bHe 2>> rubs up against you for a moment, a bit closer than usual.
<</if>>
<br><br>
<</if>>
<<link [[떠난다|Bird Hunt Fox Leave]]>><</link>>
<br><<effects>><<rngWraith 1>>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">><<person1>>
You tell your <<beasttype>> your intent to following the two.
<<if $monster is 1>>
"Why would <<wife>> want to follow landbound? They do not look interesting," <<bhe>> says.
<<else>>
<<bHe>> seems apprehensive about the idea.
<</if>>
Regardless, <<bhe>> is willing to do as you want.
<br><br>
<</if>>
You fly a little closer to them, and can now properly distinguish the <<generate2>><<person2>><<person>> and <<generatep3 1>><<person3>><<person>>.
You <<if $bird.hunts.duo is true>>and your <<beasttype>> <</if>>tail the pair for a while, waiting to see what they do.
<br><br>
<<cleareventpool>>
<<addinlineevent "bird_hunt_people_1">>
After following them for a while,
<<if $rng gte 66>>you realise they're walking in circles. Both of them keep looking around vigilantly. You assume they're patrolling, though the reason for it is unclear.
<<elseif $rng gte 33>>you don't see them do anything interesting.
<<else>>you start to feel like they're somewhat lost. Or at least, they don't seem to know where they want to go.
<</if>>
<<if $bird.hunts.duo is true>>
The Great Hawk turns towards you.
<<if $monster is 1>>
"I pity the landbound, having to walk everywhere," <<bhe 0>> says.
<<else>>
<<bHe>> flies around you in a circle and looks at the two people walking, then squawks joyfully.
<</if>>
<</if>>
Deciding you've seen enough, you stop following them.
<br><br>
<<endevent>>
<<flight_hunt_options>>
<</addinlineevent>>
<<addinlineevent "bird_hunt_people_2">>
You notice them stop many times to admire the view.
<<if $rng gte 66>>The <<person2>><<person>> is walking very close to the <<person3>><<person>>. After reaching a field of flowers, the <<person2>><<person>> stops and kisses the <<person3>><<person>> passionately. It's quite a cute sight. <<trauma -2>><<ltrauma>>
<<elseif $rng gte 33>>Whenever they stop, the <<person3>><<person>> writes something into a notebook. You wonder what <<hes>> documenting.
<<else>>The moor is usually a dangerous place to traverse, though the pair seem quite carefree in that regard. They make many stops in all sorts of spots.
<</if>>
<br><br>
<<if $bird.hunts.duo is true>>
<<if $monster is 1>>
The Great Hawk turns towards you. "The view looks much better up here, would not want to be landbound myself," <<bhe 0>> says.
<<else>>
The Great Hawk squawks and flies lower, trying to see the surroundings from the same point of view as the people walking. <<bHe 0>> soon flies up again.
<</if>>
<</if>>
You follow them a little longer before losing interest.
<br><br>
<<endevent>>
<<flight_hunt_options>>
<</addinlineevent>>
<<addinlineevent "bird_hunt_people_3">>
They keep walking for a while, until they stop to sit down. The <<person2>><<person>> pulls out two canned drinks from <<his>> backpack. <<He>> hands one to the <<person3>><<person>>, and they drink them. The two sit around for a while, laughing and playfully pushing each other. When they're done drinking, they get up and throw the cans into a nearby hole.
<br><br>
<<if $bird.hunts.duo is true>>
<<your_bird_text "cap">> looks surprised they would throw away something shiny.
<</if>>
It's a shame to see people littering, but at least you can make sure the cans aren't just left out here. After they leave, you land and take the now empty cans. <<flight_hunt_get "junk" 2>>
<br><br>
<<endevent>>
<<flight_hunt_options>>
<</addinlineevent>>
<<addinlineevent "bird_hunt_people_4">>
After a while, they stop to take a break and sit down on some rocks. The <<person2>><<person>> starts talking to the <<person3>><<person>> about something.
<<if $rng gte 66>>After a couple of minutes, their conversation turns heated, both of them yelling at one another. At one point you think the altercation is going to turn physical, only for them both to start laughing. The conversation returns to normal after that.
<<elseif $rng gte 33>>They appear to be having a casual conversation. They look somewhat winded from walking.
<<else>>Their conversation drags on for a while, leaving you to wonder if they will ever stop.
<</if>>
<br><br>
<<if $bird.hunts.duo is true>>
You turn to look at your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>. <<bHe 0>> looks very bored.
<</if>>
Eventually, they stop talking. As they stand up, you notice a wallet fall out of the <<person2>><<person>>'s pocket. <<He>> walks away, not realising <<he>> is a wallet lighter. You make sure they're gone, then land and grab the wallet. <<flight_hunt_get "valuables" 1 "wallet">>
<br><br>
<<if $bird.hunts.duo is true>>
<<if $monster is 1>>
"Good eye, <<wife>>," your <<beasttype 0>> says.
<<else>>
Your <<beasttype 0>> screeches, complimenting you for your keen eye.
<</if>>
<br><br>
<</if>>
<<endevent>>
<<flight_hunt_options>>
<</addinlineevent>>
<<addinlineevent "bird_hunt_people_5">>
You note that they are walking in the rougher parts of the moor, not something most would do willingly. After a few minutes, you notice they're nearing a resting lurker. They both crouch and quietly approach it. The <<person2>><<person>> takes out a net from <<his>> backpack, and closes the distance.
<br><br>
<<if $rng gte 50>>
<<He>> hurls the net. The lurker is too fast, barely dodging out of the way. The <<person3>><<person>> tries to cut it off, but the lurker manages to slip away between <<his>> legs.
<<if $bird.hunts.duo is true>>
<<your_bird_text "cap">>
<<if $monster is 1>>
chuckles to <<bhimself 0>>. "Landbound should learn proper hunting skills," <<bhe 0>> remarks.
<<else>>
lets out a series of short chirps. It almost sounds like a small laugh.
<</if>>
<</if>>
<<else>>
<<He>> hides behind a nearby bush and waits for the right moment. <<He>> hurls <<his>> net, and it lands true, immobilising the lurker. They both rush in to grab it, and put it into the <<person2>><<person>>'s backpack.
<<if $bird.hunts.duo is true>>
<<your_bird_text "cap">> looks somewhat impressed. <<bHe 0>> probably doubted their hunting skills.
<</if>>
<</if>>
<br><br>
They turn back the way they came. There's no reason to keep following them now.
<br><br>
<<endevent>>
<<flight_hunt_options>>
<</addinlineevent>>
<<addinlineevent "bird_hunt_people_6">>
Eventually, they come across a small tree. The <<person2>><<person>> takes out two axes from <<his>> backpack. <<He>> hands one to the <<person3>><<person>> and moves to the opposite side of the tree. They start chopping away at it, only taking a few minutes to completely fell it. They then chop it up into smaller pieces, which they put in their backpacks.
<<if $bird.hunts.duo is true>>
Your <<beasttype 0>> looks at the two enviously.
<<if $monster is 1>>
"The only thing landbound can do better than us is destroy things," <<bhe 0>> pouts. It's easy to see <<bhe 0>> is just jealous.
<<else>>
<<bHe>> looks upset that <<bhe>> can't use tools like they can.
<</if>>
<</if>>
<br><br>
After gathering as much wood as they can, they leave. You land to inspect what's left over.
<<if $rng gte 30>>
They took almost everything, leaving behind just the undesirable parts. There's still something you can use, but not much. <<flight_hunt_get "sticks" 1>>
<<else>>
They left behind a lot of the smaller branches. <<flight_hunt_get "sticks" 2>>
<</if>>
<br><br>
<<endevent>>
<<flight_hunt_return>>
<</addinlineevent>>
<<if $bird.hunts.duo is false and _wraithEvent>>
<<addinlineevent "bird_hunt_people_wraith">>
You follow the pair for a while. They keep walking forward at a constant pace, never slowing down or speeding up. It's like the rough terrain isn't affecting them at all. After a while, they stop.
<br><br>
<<if $wraith.state is "active">>
They look up, directly at you. Except now, you only see one person. A person with very pale skin. It stares at you with bright blue eyes and smiles wryly. You blink, and the person is gone. <<trauma 12>><<ggtrauma>>
<<else>>
You feel a sudden sense of dread overtake you. You close your eyes, trying to calm down, but it does you no good. When you open your eyes again, the pair are looking right up at you. Or rather, a pair of eyes are. Red ones. You're faced with a lone pale figure staring at you. You try closing your eyes again. The figure is closer. You hear a whisper in the wind, causing you to look away. When you look back, there's no one there. <<trauma 18>><<ggtrauma>>
<</if>>
<br><br>
<<endevent>>
<<flight_hunt_return>>
<</addinlineevent>>
<</if>>
<<runeventpool>><<effects>>
You land away from their tents and stay low. <<if $exposed gte 2>>Your heart pounds, thinking of your current exposure.<</if>> As you near their tents, a <<generate1>><<person1>><<person>> exits one and starts walking in your direction.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">Thinking quickly, you pick up a rock and throw it behind them.</span> The sound is enough to pull their attention. With the <<person>> distracted, you sneak into the tent they came out of.
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<</if>>
<br><br>
It's mercifully empty of other occupants. There's a lot of ground to cover, but you don't know how much time you have.
<br><br>
<<link [[Steal clothes|Bird Hunt Tent Steal Alone 2]]>><<set $phase to 1>><<crimeUp 10 "thievery">><</link>>
<br>
<<link [[Steal valuables|Bird Hunt Tent Steal Alone 2]]>><<set $phase to 2>><<crimeUp 10 "thievery">><</link>>
<br>
<<if $bird.upgrades.tools is 0 and !$bird.hunts.loot.tools>>
<<link [[Steal tools|Bird Hunt Tent Steal Alone 2]]>><<set $phase to 3>><<crimeUp 10 "thievery">><</link>>
<br>
<</if>>
<<else>>
<<if $exposed gte 2>>
You try to keep out of <<his>> sight, <span class="red">but <<he>> spots you</span>. "Well now, what's a <<girl>> like you doing out here naked? Did you lose your clothes somewhere? Don't worry, I'll give you something to wear."
<<else>>
You scramble to your feet, trying to seem inconspicuous. <span class="red">It doesn't work.</span> "Oh? What's a <<girl>> like you doing out here?" the <<person>> asks.
<</if>>
Something about <<him>> makes you uneasy.
<br><br>
<<link [[Run|Bird Hunt Tent Steal Alone Caught]]>><<set $phase to 1>><<set $phase2 to 1>><</link>><<athleticsdifficulty 100 700>>
<br>
<<link [[응한다|Bird Hunt Tent Steal Alone Caught]]>><<set $phase to 2>><<set $phase2 to 1>><</link>>
<br>
<</if>><<effects>>
<<set $daily.huntRemyAlerted to true>>
<<if $phase is 1>>
Before <<he>> can say anything else, you make a run for it.
<<if $phase2 is 2>>
"Hey! Get back here, ya damn brat!"
<<else>>
"Hey! Get back here! It's dangerous alone in the moor! I'll take good care of ya, I promise!"
<</if>>
<br><br>
<<if $athleticsSuccess>>
You pick up your pace and <span class="green">leave <<him>> behind in the rocky terrain</span>. You take flight once you're out of sight. With the group alerted, you won't be able to steal from them again today.
<<if $phase2 is 1>><<set _huntFail to 1>><</if>>
<br><br>
<<flight_hunt_return>>
<<else>>
You get some good speed, <span class="red">but you trip on a rock</span>. <<gpain>><<pain 3>>
<br><br>
The <<person>> towers over you. "Since you didn't want to make things easy, we'll do this the hard way."
<br><br>
<<link [[다음|Bird Hunt Tent Steal Alone Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
You let the <<person>> approach you. <<He>> quickly drops <<his>> act. "Be good for me now, I'd rather not share you with the others."
<br><br>
<<link [[다음|Bird Hunt Tent Steal Alone Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Bird Hunt Tent Steal Alone Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Hunt Tent Steal Alone Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $pain gte 100 and $willpowerpain is 0>>
It's too much. <<tearful>> you collapse to the ground.
<br><br>
The <<person>> chuckles. "I think the others will like you." <<He>> looks you over for a moment. "Hmm... come to thinkin', the boss would like you even more. Hold still." You can't do anything as <<he>> starts to bind your arms, and your consciousness fades.
<br><br>
<<flight_hunt_end>>
<<unset $tentLootAmount>>
<<endcombat>>
<<link [[다음|Moor Abduction Wake]]>><<pass 60>><<set $stress -= 2000>><<set $moor to 50>><<clotheson>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You take the opportunity to flee. Luckily, <<he>> makes no attempt to pursue you.
<br><br>
<<if $phase2 is 1>><<set _huntFail to 1>><</if>>
<<tearful>> you make sure you weren't followed before taking flight. With the group alerted, you won't be able to steal from them again today.
<<clotheson>>
<<endcombat>>
<<flight_hunt_return>>
<<else>>
You screech and push the <<person>> to the ground before quickly jumping to your feet. You give <<him>> a kick in the side for good measure before running.
You hear <<him>> yell out a few curses, but <<he>> makes no effort to get up.
<br><br>
<<if $phase2 is 1>><<set _huntFail to 1>><</if>>
<<tearful>> you make sure you weren't followed before taking flight. With the group alerted, you won't be able to steal from them again today.
<<clotheson>>
<<endcombat>>
<<flight_hunt_return>>
<</if>><<effects>>
<<if !$tentLootAmount>>
<<set $tentLootAmount to 1>>
<<else>>
<<set $tentLootAmount += 1>>
<</if>>
<<if $tentLootAmount gte 2>>
You continue searching.
<br><br>
<</if>>
<<set $danger to (random(1, 10000) + ($tentLootAmount * 2000))>>
<<if $phase is 1>>
You look around for any spare clothing. You find
<<select_random_clothes_limited "upper" "lower" "under_upper" "under_lower" "legs" "hands">>
<<if _random_clothes isnot "piece of fabric">>
<<if setup.clothes[_random_slot][_random_index].word is "an">>
an
<<elseif setup.clothes[_random_slot][_random_index].word is "a">>
a
<<else>>
a pair of
<</if>>
_random_clothes.
<<else>>
a large pile of ruined uniforms.
<</if>>
<<if _random_clothes isnot "piece of fabric">>
<<if $bird.upgrades.wardrobe is 1>>
You could tear it up for scrap cloth, or bring it back to the tower.
<<else>>
You have nowhere to store it at the tower. A few hours in the open would reduce it to scrap cloth.
<</if>>
<br><br>
<<if $worn[_random_slot].cursed is 1>>
<<set _cursedPrevent to true>>
<</if>>
<<set _outfitPrimaryWear to setup.clothes[_random_slot][$worn[_random_slot].index].outfitPrimary>>
<<if _outfitPrimaryWear isnot undefined>>
<<for _outfitSlot, _value range _outfitPrimaryWear>>
<<if $worn[_outfitSlot].cursed is 1>>
<<set _cursedPrevent to true>>
<</if>>
<</for>>
<</if>>
<<if !_cursedPrevent>>
<<if $worn[_random_slot].name isnot "naked">>
<<if $bird.upgrades.wardrobe is 1>>
<<link [[Wear|Bird Hunt Tent Steal Clothes]]>><<set $phase to 1>><<flight_hunt_get "clothing" 1 _random_slot _random_index "wear">><</link>>
<span class="blue">Your $worn[_random_slot].name will be replaced.</span>
<<else>>
<<link [[Wear|Bird Hunt Tent Steal Clothes]]>><<set $phase to 1>><<generalRuined _random_slot>><<flight_hunt_get "clothing" 1 _random_slot _random_index "wear">><<flight_hunt_get "fabric" 1>><</link>>
<span class="blue">Your $worn[_random_slot].name will be scrapped.</span>
<</if>>
<<else>>
<<link [[Wear|Bird Hunt Tent Steal Clothes]]>><<set $phase to 1>><<flight_hunt_get "clothing" 1 _random_slot _random_index "wear">><</link>>
<</if>>
<</if>>
<br>
<<link [[Scrap for cloth|Bird Hunt Tent Steal Clothes]]>><<set $phase to 2>><<flight_hunt_get "fabric" 1>><</link>>
<br>
<<if $bird.upgrades.wardrobe is 1>>
<<link [[Steal it|Bird Hunt Tent Steal Clothes]]>><<set $phase to 3>><<flight_hunt_get "clothing" 1 _random_slot _random_index>><</link>>
<br>
<</if>>
<<else>>
<br><br>
<<link [[훔친다|Bird Hunt Tent Steal Clothes]]>><<set $phase to 4>><<flight_hunt_get "fabric" 3>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $birdhuntspray isnot 1>>
<<set $birdhuntspray to 1>>
You search along a wall of snare rods. You find a small cylinder in between a couple of them. It looks like a charge for your pepper spray.
<<gspraymax>><<set $spraymax += 1>><<spray 5>>
<br><br>
<span class="gold">You've gained an additional pepper spray charge.</span>
<<else>>
<<set _looted to either("watch", "ring", "necklace", "bracelet")>>
You search the tent for any valuables. You turn over a sleeping bag and find a nice-looking _looted. You take it with you. <<flight_hunt_get "valuables" 1 _looted>>
<</if>>
<br><br>
<<if $danger gte (9900 - $allure) and $tentLootAmount gte 2>>
<<set $daily.huntRemyAlerted to true>><<unset $tentLootAmount>>
<span class="red">You hear footsteps.</span> The <<person>> enters the tent and locks eyes with you.
<br><br>
<<link [[Run|Bird Hunt Tent Steal Run]]>><</link>><<athleticsdifficulty 300 800>>
<br>
<<if $submissive lte 500>>
<<link [[Hit|Bird Hunt Tent Steal Hit]]>><<def 1>><</link>><<physiquedifficulty 8000 16000>><<defianttext>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Bird Hunt Tent Steal Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $bird.hunts.weight gte 3>>
You won't be able to carry any more.
<br><br>
<<set $skulduggerydifficulty to ($tentLootAmount * 100)>>
<<link [[Leave with your loot|Bird Hunt Tent Steal Alone Leave]]>><</link>>
<br>
<<else>>
You could look for more, though you don't know when the <<person>> will return.
<br><br>
<<link [[Steal clothes|Bird Hunt Tent Steal Alone 2]]>><<set $phase to 1>><</link>><<dangerousText>>
<br>
<<link [[Steal valuables|Bird Hunt Tent Steal Alone 2]]>><<set $phase to 2>><</link>><<dangerousText>>
<br>
<<if $bird.upgrades.tools is 0 and !$bird.hunts.loot.tools>>
<<link [[Steal tools|Bird Hunt Tent Steal Alone 2]]>><<set $phase to 3>><</link>><<dangerousText>>
<br>
<</if>>
<<set $skulduggerydifficulty to ($tentLootAmount * 100)>>
<<link [[Leave with your loot|Bird Hunt Tent Steal Alone Leave]]>><</link>>
<br>
<</if>>
<<else>>
You spot a toolbox amidst their belongings. It's easy to carry, and light enough for you to fly with it.
<br><br>
<<flight_hunt_get "tools" 1>>
<<if $danger gte (9900 - $allure) and $tentLootAmount gte 2>>
<<set $daily.huntRemyAlerted to true>><<unset $tentLootAmount>>
<span class="red">You hear footsteps.</span> The <<person>> enters the tent and locks eyes with you.
<br><br>
<<link [[Run|Bird Hunt Tent Steal Run]]>><</link>><<athleticsdifficulty 300 800>>
<br>
<<if $submissive lte 500>>
<<link [[Hit|Bird Hunt Tent Steal Hit]]>><<def 1>><</link>><<physiquedifficulty 8000 16000>><<defianttext>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Bird Hunt Tent Steal Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $bird.hunts.weight gte 3>>
You won't be able to carry any more.
<br><br>
<<set $skulduggerydifficulty to ($tentLootAmount * 100)>>
<<link [[Leave with your loot|Bird Hunt Tent Steal Alone Leave]]>><</link>>
<br>
<<else>>
You could look for more, though you don't know when the <<person>> will return.
<br><br>
<<link [[Steal clothes|Bird Hunt Tent Steal Alone 2]]>><<set $phase to 1>><</link>><<dangerousText>>
<br>
<<link [[Steal valuables|Bird Hunt Tent Steal Alone 2]]>><<set $phase to 2>><</link>><<dangerousText>>
<br>
<<set $skulduggerydifficulty to ($tentLootAmount * 100)>>
<<link [[Leave with your loot|Bird Hunt Tent Steal Alone Leave]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<switch $phase>>
<<case 1>>You wear it, and briefly admire yourself in a nearby mirror.
<<case 2>>You quickly tear it up for easier transport.
<<case 3>>You tuck it under your arm.
<<case 4>>You fold up the uniforms as best you can for easier transport, and tuck them under your arm.
<</switch>>
<br><br>
<<if $danger gte (9900 - $allure) and $tentLootAmount gte 2>>
<<set $daily.huntRemyAlerted to true>><<unset $tentLootAmount>>
<span class="red">You hear footsteps.</span> The <<person>> enters the tent and locks eyes with you.
<br><br>
<<link [[Run|Bird Hunt Tent Steal Run]]>><</link>><<athleticsdifficulty 300 1100>>
<br>
<<if $submissive lte 500>>
<<link [[Hit|Bird Hunt Tent Steal Hit]]>><<def 1>><</link>><<physiquedifficulty 8000 16000>><<defianttext>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Bird Hunt Tent Steal Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $bird.hunts.weight gte 3>>
You won't be able to carry any more.
<br><br>
<<set $skulduggerydifficulty to ($tentLootAmount * 100)>>
<<link [[Leave with your loot|Bird Hunt Tent Steal Alone Leave]]>><</link>>
<br>
<<else>>
You could look for more, though you don't know when the <<person>> will return.
<br><br>
<<link [[Steal clothes|Bird Hunt Tent Steal Alone 2]]>><<set $phase to 1>><</link>><<dangerousText>>
<br>
<<link [[Steal valuables|Bird Hunt Tent Steal Alone 2]]>><<set $phase to 2>><</link>><<dangerousText>>
<br>
<<if $bird.upgrades.tools is 0 and !$bird.hunts.loot.tools>>
<<link [[Steal tools|Bird Hunt Tent Steal Alone 2]]>><<set $phase to 3>><</link>><<dangerousText>>
<br>
<</if>>
<<set $skulduggerydifficulty to ($tentLootAmount * 100)>>
<<link [[Leave with your loot|Bird Hunt Tent Steal Alone Leave]]>><</link>>
<br>
<</if>><<effects>>
You run past <<him>>. "Hey! We've got a thief!" You hear stirring and yelling from the other tents. Adrenaline kicks in. You don't want to think about what they'll do to you if they catch you.
<br><br>
<<if $athleticsSuccess>>
Luckily, you won't have to. <span class="green">You leave them behind in the rocky terrain</span>. They begin to yell at each other, shouting blame at each other over how they could have possibly lost you. You take flight once you're out of sight. With the group alerted, you won't be able to steal from them again today.
<br><br>
<<flight_hunt_return>>
<<else>>
Unfortunately, you're about to find out. <span class="red">You're tackled to the ground.</span> <<gpain>><<pain 3>>
<br><br>
The group towers over you.
<br><br>
<<link [[다음|Bird Hunt Tent Steal Group Fight]]>><<set $molestationstart to 2>><</link>>
<br>
<</if>><<effects>>
Without thinking, you grab one of the snare rods from the wall and swing it at <<him>>.
<<if $physiqueSuccess>>
<span class="green">You get <<him>> right in the side of the head,</span> sending <<him>> to the ground. The rod rings from the impact. <<Hes>> out cold.
<br><br>
Now would be a good time to leave. You flee the tent and the camp, taking flight once you're a good distance away. You're just barely able to hear yelling in the distance behind you. With the group alerted, you won't be able to steal from them again today.
<br><br>
<<flight_hunt_return>>
<<else>>
<span class="red"><<He>> catches it easily,</span> using it to pull you in. <<He>> turns it to the side and pushes you to the ground with it. "We've got a thief, and a feisty one at that!"
<br><br>
<<He>> holds you down, and a group enters the tent. They bear down on you. "Let's teach <<phim>> a lesson."
<br><br>
<<link [[다음|Bird Hunt Tent Steal Group Fight]]>><<set $fightstart to 2>><</link>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to (5000 + ($tentLootAmount * 1000))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><br><br><</if>><<seductionskilluse>>
<<if $speech_attitude is "meek">>
"I-I'm sorry! I got lost and I saw this camp and I was looking for... I'm sorry! Let... let me make it up to you," you say.
<<elseif $speech_attitude is "bratty">>
"Oh, there you are. I was waiting for someone to punish me for this," you say, flaunting.
<<else>>
"Hey, I'll let you fuck me if I can keep this," you say plainly.
<</if>>
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<<He>> raises an eyebrow, but eyes you hungrily. "Well, how can I say no to that? With the way ya snuck in, I won't even have to share ya!"
<br><br>
<<link [[다음|Bird Hunt Tent Steal Seduce Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> looks at you with confusion. "What the fuck? Hey, guys! We've got a thief in here!" You hear stirring from the other tents.
<br><br>
Now would be a very good time to leave.
<br><br>
<<link [[Fight!|Bird Hunt Tent Steal Group Fight]]>><<def 2>><<set $fightstart to 1>><</link>>
<br>
<<link [[Run!|Bird Hunt Tent Steal Group Run]]>><</link>><<athleticsdifficulty 300 800>>
<br>
<<link [[Freeze!|Bird Hunt Tent Steal Group Fight]]>><<sub 2>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Bird Hunt Tent Steal Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Hunt Tent Steal Seduce Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $pain gte 100 and $willpowerpain is 0>>
It's too much. <<tearful>> you collapse to the ground.
<br><br>
The <<person>> chuckles. "I think the others will like you." <<He>> looks you over for a moment. "Hmm... come to thinkin', the boss would like you even more. Hold still." You can't do anything as <<he>> starts to bind your arms, and your consciousness fades.
<br><br>
<<flight_hunt_end>>
<<unset $tentLootAmount>>
<<endcombat>>
<<link [[다음|Moor Abduction Wake]]>><<pass 60>><<set $stress -= 2000>><<set $moor to 50>><<clotheson>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Alright, get the fuck outta here before I come to my senses," <<he>> says. You do so.
<br><br>
<<tearful>> you make sure you weren't followed before taking flight. With the group alerted, you won't be able to steal from them again today.
<<clotheson>>
<<endcombat>>
<<flight_hunt_return>>
<<else>>
You screech and push the <<person>> to the ground before quickly jumping to your feet. You give <<him>> a kick in the side for good measure before running.
You hear <<him>> yell out a few curses, but <<he>> makes no effort to get up.
<br><br>
<<tearful>> you make sure you weren't followed before taking flight. With the group alerted, you won't be able to steal from them again today.
<<clotheson>>
<<endcombat>>
<<flight_hunt_return>>
<</if>><<effects>>
<<set $daily.huntRemyAlerted to true>>
You quietly exit the tent. You're almost in the clear.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You hear footsteps from around the side of the tent, and dive out of the way. The <<person>> returns to the inside, unaware of your presence.
<br><br>
Now would be a good time to leave, before <<he>> notices the stolen goods. You flee the encampment and take flight once you're out of sight. You're just barely able to hear yelling in the distance. With the group alerted, you won't be able to steal from them again today.
<br><br>
<<flight_hunt_return>>
<<else>>
However, <span class="red">the <<person>> turns a corner and spots you</span>.
<<if $exposed gte 2>>
"Well now, what's a <<girl>> like you doing out here naked? Did you lose your clothes somewhere? Don't worry, I'll give you something to wear."
<<else>>
"Oh? What's a <<girl>> like you doing out here?" <<he>> asks.
<</if>>
<<if $tentLootAmount is 1>>
<<He>> slowly looks down at what you're holding. "H-hey, how did you get that?" <<he>> pauses, seemingly recognising what you've stolen. "Why don't... Why don't you just come here for a moment? We can talk this through."
<br><br>
<<link [[Run|Bird Hunt Tent Steal Alone Caught]]>><<set $phase to 1>><<set $phase2 to 2>><</link>><<athleticsdifficulty 200 700>>
<br>
<<link [[응한다|Bird Hunt Tent Steal Alone Caught]]>><<set $phase to 2>><<set $phase2 to 2>><</link>>
<br>
<<else>>
<<He>> slowly looks down at what you're holding. "Hey! We've got a thief!" <<he>> yells. You hear stirring from the other tents.
<br><br>
Now would be a very good time to leave.
<br><br>
<<link [[Fight!|Bird Hunt Tent Steal Group Fight]]>><<def 2>><<set $fightstart to 1>><</link>>
<br>
<<link [[Run!|Bird Hunt Tent Steal Group Run]]>><</link>><<athleticsdifficulty 300 800>>
<br>
<<link [[Freeze!|Bird Hunt Tent Steal Group Fight]]>><<sub 2>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<<unset $tentLootAmount>><<effects>>
You run as fast as you can. Adrenaline kicks in. You don't want to think about what they'll do to you if they catch you.
<br><br>
<<if $athleticsSuccess>>
Luckily, you won't have to. <span class="green">You leave them behind in the rocky terrain</span>. They begin to yell at each other, shouting blame at each other over how they could have possibly lost you. You take flight once you're out of sight. With the group alerted, you won't be able to steal from them again today.
<<if $phase2 is 1>><<set _huntFail to 1>><</if>>
<br><br>
<<flight_hunt_return>>
<<else>>
Unfortunately, you're about to find out. <span class="red">You're tackled to the ground.</span>. <<gpain>><<pain 3>>
<br><br>
The group towers over you.
<br><br>
<<link [[다음|Bird Hunt Tent Steal Group Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 3>>
<<generate2>><<generate3>><<generate4>><<generate5>>
<<neutral 1>>
<<violence 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<defiance 50 1>>
You lash out at the first one that reaches you, a <<person2>><<person>>. <<He>> isn't expecting it, seemingly thinking you'd run instead. Your fist connects right with <<his>> face, but the rest are upon you in an instant.
<<elseif $fightstart is 2>>
<<set $fightstart to 3>>
<<generate2>><<generate3>><<generate4>><<generate5>>
<<neutral 1>>
<<violence 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
You push away the rod and the <<person1>><<person>> holding it, but the rest are upon you in an instant.
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<generate2>><<generate3>><<generate4>><<generate5>>
<<controlloss>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $enemyanger -= 200>>
You freeze. They slow upon reaching you, and let their guard down. They don't intend to let you go, though.
<<elseif $molestationstart is 2>>
<<set $molestationstart to 0>>
<<generate2>><<generate3>><<generate4>><<generate5>>
<<controlloss>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Bird Hunt Tent Steal Group Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Hunt Tent Steal Group Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $fightstart is 3 and $pain gte 100 and $willpowerpain is 0>>
It's too much. <<tearful>> you collapse to the ground.
<br><br>
The <<person4>><<person>> gloats. "Had enough? Too bad, we're only just getting started."
<br><br>
<<link [[다음|Bird Hunt Tent Defeated]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person4>><<person>> chuckles. "<<pShes>> fun. Let's take <<phim>> to the boss." You're still surrounded. You can't do anything as the whole group swarms you. Someone binds your arms, and your consciousness fades.
<br><br>
<<flight_hunt_end>>
<<unset $tentLootAmount>>
<<endcombat>>
<<link [[다음|Moor Abduction Wake]]>><<pass 60>><<set $stress -= 2000>><<set $moor to 50>><<clotheson>><</link>>
<br>
<<else>>
The <<group>> lies defeated before you, but the ones who didn't participate still block the way. You take a step forward and let out a hawk-like screech. They flee in panic. <<gggcontrol>><<control 50>>
<br><br>
<<tearful>> you flee with your spoils and take flight. With the group alerted, you won't be able to steal from them again today.
<<clotheson>>
<<endcombat>>
<<flight_hunt_return>>
<</if>>
<<set $fightstart to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<neutral 1>>
<<molested>>
<<set $enemytrust += 200>>
<<set $enemyanger -= 300>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bird Hunt Tent Steal Group Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Hunt Tent Defeated]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<set $daily.huntRemyAlerted to true>>
You decide that your spouse would make a good distraction while you sneak in to steal from the camp.
<<if $monster is 1>>
"<<Wife>> wants landbound things? Would be happy to help."
<<else>>
<<bHe>> looks restless and eager to swoop.
<</if>>
<br><br>
You land away from the campsite, and give <<bhim>> the signal. <<bHe>> lets out a loud screech that pierces the air. Those outside the tents quickly scramble to shelter, and begin shouting orders at each other. You move in, looking for anything left outside in their panic.
<br><br>
<<if $bird.upgrades.pot is 0 and !$bird.hunts.loot.pot>>
They've left their cooking pot unattended.
<br><br>
<<link [[Steal the cooking pot|Bird Hunt Tent Steal Pot]]>><</link>>
<br>
<<link [[Steal something else|Bird Hunt Tent Steal Other]]>><</link>>
<br>
<<else>>
<<set _looted to either("watch", "ring", "necklace", "bracelet")>>
<<if currentSkillValue("skulduggery") gte random(200,1000)>>
You manage to find two _looted<<if _looted is "watch">>es<<else>>s<</if>>. You grab them. <<flight_hunt_get "valuables" 2 _looted>>
<<else>>
You only find a _looted. You grab it. <<flight_hunt_get "valuables" 1 _looted>>
<</if>>
Knowing they won't stay in their tents forever, you flee the camp. You won't be able to steal from them again today.
<br><br>
Regrouping with the Great Hawk in the sky, you show <<bhim>> what you found.
<<if $monster is 1>>
"<<Wife>> is smart. Good plan," <<bhe>> praises you.
<<else>>
<<bHe>> lets out another screech, seeming transfixed on the shiny object you've pilfered.
<</if>>
<br><br>
<<flight_hunt_return>>
<</if>><<effects>>
<span class="gold">You dump out the cooking pot and take it.</span> You could use it to cook your food back at the tower.
<br><br>
Knowing they won't stay in their tents forever, you flee the camp.
<br><br>
Regrouping with the Great Hawk in the sky, you show <<bhim>> what you found.
<<if $monster is 1>>
"<<Wife>> is smart. Good plan," <<bhe>> praises you.
<<else>>
<<bHe>> lets out another screech, seeming transfixed on the shiny object you've pilfered.
<</if>>
<br><br>
<<flight_hunt_get "pot" 1>>
<<flight_hunt_return>><<effects>>
<<set _looted to either("watch", "ring", "necklace", "bracelet")>>
<<if currentSkillValue("skulduggery") gte random(200,1000)>>
You manage to find two _looted<<if _looted is "watch">>es<<else>>s<</if>>. You grab them and begin to leave. <<flight_hunt_get "valuables" 2 _looted>>
<<else>>
You only find a _looted. You grab it and begin to leave. <<flight_hunt_get "valuables" 1 _looted>>
<</if>>
Knowing they won't stay in their tents forever, you flee the camp. You won't be able to steal from them again today.
<br><br>
Regrouping with the Great Hawk in the sky, you show <<bhim>> what you found.
<<if $monster is 1>>
"<<Wife>> is smart. Good plan," <<bhe>> praises you.
<<else>>
<<bHe>> lets out another screech, seeming transfixed on the shiny object you've pilfered.
<</if>>
<br><br>
<<flight_hunt_return>><<effects>>
<<if $livestock_intro isnot undefined>>
You decide to get revenge for your time on the farm,
<<else>>
You decide to give Remy a well-deserved headache,
<</if>>
and think of ways to cause havoc. You survey the camp, spotting a few crates and carts full of various goods. Too much for either of you to carry. Your eyes fall on the group's bonfire. An idea strikes you.
<br><br>
Those supplies will burn easily.
<<if $farm_attack_timer isnot undefined>>
You could teach Remy a thing or two about torching someone's hard work.
<</if>>
The Great Hawk could distract them, buying you enough time to throw as much as you can onto the fire.
<<if Weather.precipitation is "rain">>
The rain will make it harder to pull off, though.
<</if>>
Alternatively, you could simply scare them away.
<br><br>
Your spouse awaits your decision.
<br><br>
<<link [[Burn their supplies|Bird Hunt Tent Sabotage 2]]>><</link>><<if $farm?.aggro>><<laggro>><</if>><<if Weather.precipitation is "rain">><<athleticsdifficulty 400 800>><<else>><<athleticsdifficulty 200 600>><</if>><<crime "destruction">>
<br>
<<link [[Just scare them off|Bird Hunt Tent Scare]]>><</link>>
<br><<effects>>
You nod your head, pointing to the campfire.
<br><br>
<<if $monster is 1>>
Your <<beasttype>> sighs. "Angry look in your eyes. <<Wife>> wants to hurt bad landbound. Will be dangerous, but will protect <<wife>>."
<<else>>
Your <<beasttype>> looks at you intently, but knowingly.
<</if>>
<br><br>
You land away from the campsite, and give <<bhim>> the signal. <<bHe>> lets out a loud screech that pierces the air, making Remy's goons panic. Those outside the tents quickly scramble to shelter, and begin shouting orders at each other.
<br><br>
<<if $athleticsSuccess>>
You rush in to the center of the camp, grabbing food and other supplies. <span class="green">You quickly throw one after another into the fire.</span> You manage to get a sizeable chunk of the things nearby. <<if $farm?.aggro>><<farm_aggro -5>><<laggro>><</if>><<crimeUp 25 "destruction">>
<br><br>
You see a <<generate2>><<person2>><<person>> peek <<his>> head out of a tent. <<He>> must have heard you running around. <<His>> eyes widen in horror as <<he>> sees the bonfire.
<br><br>
<span class="red">A terrible idea strikes you.</span> Those tents look flammable, too.
<br><br>
<<link [[Burn their tents|Bird Hunt Tent Burn]]>><</link>><<if $farm?.aggro>><<llaggro>><</if>><<if Weather.precipitation is "rain">><<athleticsdifficulty 500 1000>><<dancedifficulty 500 1000>><<else>><<athleticsdifficulty 300 1000>><<dancedifficulty 300 1000>><</if>><<dangerousText>>
<br>
<<link [[Leave while you can|Bird Hunt Tent Flee]]>><</link>>
<br>
<<else>>
<<set _huntFail to 1>>
You run into the center of the camp, grabbing food and other supplies. You do your best to get as much into the fire as you can, but it takes you longer than you thought, <span class="red">and many supplies remain</span>. <<tiredness 5>><<gtiredness>><<crimeUp 10 "destruction">>
<br><br>
You see a <<generate2>><<person2>><<person>> peek <<his>> head out of a tent. <<He>> must have heard you running around. "Hey! Some brat's burning our shit!"
<br><br>
You're already winded. You need to escape.
<br><br>
<<link [[다음|Bird Hunt Tent Flee]]>><</link>>
<br>
<</if>><<effects>>
<<set $daily.huntRemyAlerted to true>>
Having been spotted, you make haste away from the camp. The <<person>> seems to consider chasing after you, but one glance at the <<person1>><<beasttype 0>> swooping down at <<person2>><<him>> is enough to make <<him>> reconsider.
<br><br>
You're able to get away, and take off once you get enough ground speed. You regroup with your spouse.
<br><br>
<<person1>>
<<if $monster is 1>>
"Don't understand why we did this, but <<wife>> is safe," <<bhe 0>> says, happy that nothing happened to you.
<<else>>
<<bHe>> looks you over to make sure you're okay, then screeches. <<bHes 0>> glad you're safe.
<</if>>
<br><br>
With the group alerted, you won't be able to sabotage them again today.
<br><br>
<<flight_hunt_return>><<effects>>
Ignoring the <<person>>, you grab a long piece of wood and wrap some cloth around it. You dip it into the fire until it begins burning. Your heart starts to beat faster as you realise what you're about to go through with. <<stress 6>><<gstress>>
<br><br>
The <<person>> doesn't seem to understand what you're doing, until you begin to walk towards <<him>>. <<His>> eyes widen. <<He>> jumps out of <<his>> tent and begins yelling. "Oi! There's a <<girl>> trying to burn us out!" More of them emerge from their tents.
<br><br>
You take a step forward. Then another. You begin to run, torch to the side. You catch one empty tent. You keep running. <<gcrime "destruction">><<crimeUp 15 "destruction">>
<br><br>
<<if $athleticsSuccess>>
You're being chased, <span class="green">but you're too quick</span>. You run like the wind, setting fire to as many tents as you can, all unoccupied as every member of the group is either trying to stop you or douse the flames. <<if $farm?.aggro>><<farm_aggro -5>><<laggro>><</if>><<ggcrime "destruction">><<crimeUp 35 "destruction">>
<br><br>
<<if $danceSuccess>>
Some of them try to throw water at you, <span class="green">but you dodge every attempt to quench the flame</span>. You duck clear under a bucketful of water hurled at you, only to spin and light another tent. You deftly avoid someone trying to tackle you, and pass another tent as it goes up in smoke. They try to surround you, so you keep your torch between you and them, making them think twice. Arriving near their last tent, you hurl your torch. It finds its mark. <<if $farm?.aggro>><<farm_aggro -5>><<laggro>><</if>><<ggcrime "destruction">><<crimeUp 35 "destruction">>
<br><br>
There's no one left chasing you. They're all trying to stop the fire. Smoke begins to fill your lungs. You run out of sight and spread your wings. The rising hot air makes it easy.
<br><br>
<<link [[다음|Bird Hunt Tent Burnt]]>><</link>>
<br>
<<else>>
You've torched nearly half the tents when <span class="red">the <<person>> manages to dump a bucket of water over you,</span> extinguishing your torch.
<<silently>><<water>><</silently>>
<br><br>
You soon find yourself surrounded. "You dumb fucking brat, do you have any idea what we're going to do to you for this?" the <<person2>><<person>> says. Left defenceless, your eyes dart around, looking for a way out. The fires are extinguished. There's no opening in the crowd. <<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<br><br>
No opening around you, at least. But there's one above you.
<br><br>
Salvation dives from above with a screech.
<br><br>
<<link [[다음|Bird Hunt Tent Burnt Fail]]>><</link>>
<br>
<</if>>
<<else>>
You run as fast as you can, <span class="red">but the thugs are too fast</span> and intercept your path.
<br><br>
You soon find yourself surrounded, only protected by the torch. Someone dumps a bucket of water at you, quenching the flame. "You dumb fucking brat, do you have any idea what we're going to do to you for this?" the <<person2>><<person>> says. Left defenceless, your eyes dart around, looking for a way out. The fires are extinguished. There's no opening in the crowd. <<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<<silently>><<water>><</silently>>
<br><br>
No opening around you, at least. But there's one above you.
<br><br>
Salvation dives from above with a screech.
<br><br>
<<link [[다음|Bird Hunt Tent Burnt Fail]]>><</link>>
<br>
<</if>><<effects>>
The sight of your <<person1>><<beasttype 0>> landing is enough to shake the nerve of the group around you. Those still shaken from the fires flee, but the braver ones still approach.
<br><br>
Your spouse lunges ahead in warning. A few of them flinch, and it's all the opening <<bhe 0>> needs. <<bHe 0>> dashes ahead, disarming several of them and pushing them away. You follow after <<bhim 0>>, running as fast your legs let you.
<br><br>
One of them gets close enough to bring a snare rod down on you. You manage to step out of the way, but another strike follows. A large wing blocks the impact and pushes back, knocking your assailant away. It's enough time for you to take to the air.
<br><br>
The Great Hawk quickly follows. <<bHes 0>> flying unsteady. <<bHe 0>> seems injured, but at least <<bhes 0>> still able to fly. You were able to escape them.
<br><br>
<<if $monster is 1>>
<<bHis 0>> injury becomes more obvious as you continue flying. You try to apologise for acting so recklessly, but <<bhe 0>> simply keeps flying without saying anything.
<<else>>
<<bHis 0>> injury becomes more obvious as you continue flying. You try to apologise for acting so recklessly, but <<bhe 0>> simply ignores your words.
<</if>>
<<set $bird.injured to 16>><<npcincr "Great Hawk" love -3>><<llove>>
<br><br>
It's clear <<bhes 0>> not well enough to keep hunting, so you fly back to the castle.
<br><br>
<<flight_distance_check>>
<<flight_time_check _returnTime "silent">>
<<link [[Return home (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Return Injured]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<br><<effects>>
<<if $monster is 1>>
The <<person1>><<beasttype>> flies over to you. "<<Wife>> isn't hurt?" You cough from the smoke, but confirm that you're fine. "Fire. Too dangerous. Bold plan from <<wife>>. Hard not to worry."
<<else>>
The <<person1>><<beasttype>> flies over to you. <<bHe 0>> begins inspection all around you, making sure you're not injured. Once done, <<bhe 0>> squawks.
<</if>>
<br><br>
You look behind you. The goons have all started to salvage what they can from the flames and flee, and in minutes, the camp is abandoned and destroyed. The smoke rises high, and will be visible from a great distance. <span class="green">The moor will be safer, if only for a few days.</span>
<<set $moorLessDangerAll to 3000>><<set $daily.huntRemyBurnt to true>>
<br><br>
<<flight_hunt_return>><<effects>>
<<if $remySeen?.includesAny("farm","livestock","manor") or $livestock_intro isnot undefined>>
You decide to keep your meddling discreet.
<<else>>
You decide to get this group away from your territory. You don't like them being anywhere near the tower.
<</if>>
<br><br>
You tell the <<beasttype>> that you want to sing loudly with <<bhim>> to scare the campers. <<bHe>> nods. It's time to begin your concert.
<br><br>
You let out the loudest bird screech you can manage. That alone is enough to make the campers jump. Then the <<beasttype>> joins in. You circle over them, keeping up your great cacophony of noise.
<br><br>
In a brief pause, you can just barely manage to hear shouting.
<br><br>
"...two of the fucking things?!"<br>
"...said there was only one..."<br>
"...just trying to scare us off..."
<br><br>
They clearly aren't enjoying the show, as they begin throwing rocks in the air. Not that any of them could reach you. After a few minutes, you feel satisfied with the effect you've had. <<stress -6>><<lstress>><<trauma -12>><<lltrauma>>
<br><br>
You won't be able to do anything else to them today, now that they're alerted.
<<set $daily.huntRemyAlerted to true>>
<br><br>
<<flight_hunt_return>><<effects>>
<<flight_hunt_remove "lurkers" 1>>
You decide that you can spare one of your caught lurkers.
<<if $bird.hunts.duo is true>>
<<generate1>><<person1>><<npc "Great Hawk" 2>>
You look to your spouse. "Think you can hit a mark this high up?" You hold up your lurker. <<bHe 1>> flies close to you, grabbing it.
<br><br>
The two of you circle for a moment as the Great Hawk aims. <<bHe 1>> drops the lurker, and it lands true, right on the head of a <<person1>><<person>> below.
<<else>>
<<generate1>><<person1>>
You circle overhead, trying to find a good target. You spot a <<person>> sitting by a firepit. You drop your lurker, and your aim is true.
<br><br>
It lands right on the head of a <<person1>><<person>> below.
<</if>>
The impact knocks <<him>> to the ground, and <<he>> begins screaming as the lurker stirs, now returned to a livable altitude.
More people rush out from the tents to assist their comrade. You can't help but laugh at the mayhem. <<stress -6>><<trauma -3>><<lstress>><<ltrauma>>
<br><br>
You won't be able to do anything else to them today, now that they're alerted.
<<set $daily.huntRemyAlerted to true>>
<br><br>
<<flight_hunt_return>><<effects>>
<<endevent>>
<<set $daily.emptyCamp to true>>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">>
You and your <<beasttype>> land at the outskirts of the site. <<bHe>> takes in the surroundings.
<<if $monster is 1>>
"Why do the landbound leave their things like this? Do they have so much they don't need all of it?" <<bhe>> asks. You chuckle at <<bhis>> question.
<<else>>
<<bHe>> kicks over some trash and squawks, confused as to why there's so much of it.
<</if>>
<<else>>
You land at the outskirts of the site. You take in your surroundings.
<</if>>
<br><br>
<<if $daily.emptyCampLoot is undefined>>
<<set $daily.emptyCampLoot to 4>>
<</if>>
<<switch $daily.emptyCampLoot>>
<<case 4>>There's trash everywhere, you're sure to find something if you look.
<<case 3>>You've gone through some of the trash, but there's still much to find.
<<case 2>>You've found many things, but there should still be more.
<<case 1>>You've searched almost everywhere now, there's not much more for you to find today.
<</switch>>
<<if $bird.hunts.duo is true>>
Rummaging through trash isn't a fun task, though searching with your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> should make this faster.
<br><br>
<<link [[Scavenge (0:05)|Bird Hunt Scavenge]]>><<bird_pass 5>><</link>>
<br>
<<else>>
Searching through the trash is not a fun task.
<br><br>
<<link [[Scavenge (0:10)|Bird Hunt Scavenge]]>><<bird_pass 10>><</link>>
<br>
<</if>><<effects>>
<<endevent>>
<<if !$daily.emptyCampFox and $rng gte 80>>
<<beastNEWinit 1 fox>>
<<set $daily.emptyCampFox to true>>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk" 2>>
You and your <<beasttype 1>> look around for anything of use.
<br><br>
As you rummage through the trash, you hear a noise behind you. You turn and see a <<beasttype 0>>. <<bHe 0>> looks at you and your <<beasttype 1>>, then turns and runs.
Your <<beasttype 1>> turns to look at <<bhim 0>>.
<<if $monster is 1>>
"Smart not to interrupt us," <<bhe 1>> says.
<<else>>
<<bHe 1>> screeches, but does not give chase.
<</if>>
You continue your search.
<br><br>
<<link [[다음|Bird Hunt Scavenge]]>><<endevent>><</link>>
<br>
<<else>>
You look around for anything that could be useful to you.
<br><br>
As you rummage through the trash, you hear a noise behind you. You turn and see a <<beasttype>> rush you down! <<bHe>> jumps and pins you to the ground.
<<if $monster is 1>>
"This is my find. I won't give it up for nothing, I want to have some fun," <<bhe>> says.
<<else>>
<<bHe>> yips triumphantly and pokes you with <<bhis>> snout.
<</if>>
<br><br>
<<link [[다음|Bird Hunt Scavenge Fox]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<set $daily.emptyCampLoot-->>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">>
You and your <<beasttype>> look around for anything of use.
<<else>>
You look around for anything that could be useful to you.
<</if>>
<br><br>
<<if $rng gte 70>>
<<select_random_clothes_limited "upper" "lower" "under_upper" "under_lower" "legs" "hands">>
None of the trash you find is of any interest to you, but you do find
<<if _random_clothes isnot "piece of fabric">>
<<if setup.clothes[_random_slot][_random_index].word is "an">>
an
<<elseif setup.clothes[_random_slot][_random_index].word is "a">>
a
<<else>>
a pair of
<</if>>
_random_clothes.
<<if $bird.upgrades.wardrobe is 1>>
You could take it, or just tear it up for some cloth.
<<else>>
Without anywhere to store it, all you can do is tear it up for some cloth.
<</if>>
<<else>>
some torn up fabric.
<</if>>
<br><br>
<<if _random_clothes isnot "piece of fabric">>
<<if $worn[_random_slot].cursed is 1>>
<<set _cursedPrevent to true>>
<</if>>
<<set _outfitPrimaryWear to setup.clothes[_random_slot][$worn[_random_slot].index].outfitPrimary>>
<<if _outfitPrimaryWear isnot undefined>>
<<for _outfitSlot, _value range _outfitPrimaryWear>>
<<if $worn[_outfitSlot].cursed is 1>>
<<set _cursedPrevent to true>>
<</if>>
<</for>>
<</if>>
<<if !_cursedPrevent>>
<<if $worn[_random_slot].name isnot "naked">>
<<if $bird.upgrades.wardrobe is 1>>
<<link [[Wear|Bird Hunt Scavenge Clothes]]>><<set $phase to 1>><<flight_hunt_get "clothing" 1 _random_slot _random_index "wear">><</link>>
<span class="blue">Your $worn[_random_slot].name will be replaced.</span>
<<else>>
<<link [[Wear|Bird Hunt Scavenge Clothes]]>><<set $phase to 1>><<generalRuined _random_slot>><<flight_hunt_get "clothing" 1 _random_slot _random_index "wear">><<flight_hunt_get "fabric" 1>><</link>>
<span class="blue">Your $worn[_random_slot].name will be scrapped.</span>
<</if>>
<<else>>
<<link [[Wear|Bird Hunt Scavenge Clothes]]>><<set $phase to 1>><<flight_hunt_get "clothing" 1 _random_slot _random_index "wear">><</link>>
<</if>>
<</if>>
<br>
<<link [[Scrap for cloth|Bird Hunt Scavenge Clothes]]>><<set $phase to 2>><<flight_hunt_get "fabric" 1>><</link>>
<br>
<<if $bird.upgrades.wardrobe is 1>>
<<link [[Steal it|Bird Hunt Scavenge Clothes]]>><<set $phase to 3>><<flight_hunt_get "clothing" 1 _random_slot _random_index>><</link>>
<br>
<</if>>
<<else>>
<<link [[훔친다|Bird Hunt Scavenge Clothes]]>><<set $phase to 4>><<flight_hunt_get "fabric" 3>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 30>>
<<if $rng gte 66>>
Amidst the useless trash, you manage to find the torn remains of some clothes. <<flight_hunt_get "fabric" 1>>
<<else>>
Amidst the useless trash, you find many torn up clothes. They are too disfigured to be resewn. Still, it's a lot of useful material. <<flight_hunt_get "fabric" 2>>
<</if>>
<br><br>
<<if $bird.hunts.duo is true>>
<<your_bird_text "cap">> looks over your new find.
<<if $monster is 1>>
"Landbound shed plumage often," <<bhe>> says.
<<else>>
<<bHe>> rubs <<bhis>> head against the fabric, enjoying its softness.
<</if>>
<br><br>
<</if>>
<<else>>
<<if $rng gte 18>>
Most of the trash is boring and unappealing, but you do manage to find some that shines nicely. <<flight_hunt_get "junk" 1>>
<<elseif $rng gte 9>>
Most of the trash is boring and unappealing, but you do manage to find some that shines nicely. <<flight_hunt_get "junk" 2>>
<<else>>
You manage to find a pit full of discarded cans. A fortunate find. <<flight_hunt_get "junk" 3>>
<</if>>
<br><br>
<<if $bird.hunts.duo is true>>
<<your_bird_text "cap">> looks over your new find.
<<if $monster is 1>>
"Strange that landbound leave behind good shinies," <<bhe>> says.
<<else>>
<<bHe>> looks happy to have more shiny things.
<</if>>
<br><br>
<</if>>
<</if>>
<<if ($bird.hunts.weight gte 3 and $bird.hunts.duo is false) or $bird.hunts.weight gte 5>>
You won't be able to carry anymore. You take off and begin to fly back to the tower.
<br><br>
<<flight_distance_check>>
<<flight_time_check _returnTime "silent">>
<<link [[Return to the castle (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Return]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<<elseif $daily.emptyCampLoot lte 0>>
You take another look around. You've gotten everything of value. All you can do now is leave.
<<endevent>>
<<flight_hunt_return>>
<<else>>
<<switch $daily.emptyCampLoot>>
<<case 3>>You've gone through some of the trash, but there's still much to find.
<<case 2>>You've found many things, but there should still be more.
<<case 1>>You've searched almost everywhere now, there's not much more for you to find today.
<</switch>>
<br><br>
<<if $bird.hunts.duo is true>>
<<link [[Keep searching (0:05)|Bird Hunt Scavenge]]>><<bird_pass 5>><</link>>
<br>
<<else>>
<<link [[Keep searching (0:10)|Bird Hunt Scavenge]]>><<bird_pass 10>><</link>>
<br>
<</if>>
<<link [[떠난다|Bird Hunt Scavenge Leave]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
Deciding you've found enough, you get ready to leave.
<br><br>
<<endevent>>
<<flight_hunt_return>><<effects>>
<<switch $phase>>
<<case 1>>You wear it, and <<if $bird.hunts.duo is true>>show off in front of the <<beasttype>>.<<else>> wish you had a mirror to look at yourself.<</if>>
<<case 2>>You tear it up for easier transport.
<<case 3>>You tuck it under your arm.
<<case 4>>You fold up the cloth as best you can for easier transport, and tuck it all under your arm.
<</switch>>
<br><br>
<<if $bird.hunts.duo is true>>
<<bHe>> looks over your new find.
<<if $monster is 1>>
"Landbound shed plumage often," <<bhe>> says.
<<else>>
<<bHe>> rubs <<bhis>> head against the fabric, enjoying its softness.
<</if>>
<br><br>
<</if>>
<<if ($bird.hunts.weight gte 3 and $bird.hunts.duo is false) or $bird.hunts.weight gte 5>>
You won't be able to carry anymore. You take off and begin to fly back to the tower.
<br><br>
<<flight_distance_check>>
<<flight_time_check _returnTime "silent">>
<<link [[Return to the castle (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Return]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<<elseif $daily.emptyCampLoot lte 0>>
You take another look around. You've gotten everything of value. All you can do now is leave.
<<endevent>>
<<flight_hunt_return>>
<<else>>
<<switch $daily.emptyCampLoot>>
<<case 3>>You've gone through some of the trash, but there's still much to find.
<<case 2>>You've found many things, but there should still be more.
<<case 1>>You've searched almost everywhere now, there's not much more for you to find today.
<</switch>>
<br><br>
<<if $bird.hunts.duo is true>>
<<link [[Keep searching (0:05)|Bird Hunt Scavenge]]>><<bird_pass 5>><</link>>
<br>
<<else>>
<<link [[Keep searching (0:10)|Bird Hunt Scavenge]]>><<bird_pass 10>><</link>>
<br>
<</if>>
<<link [[떠난다|Bird Hunt Scavenge Leave]]>><</link>>
<br>
<</if>><<effects>>
<<if $bird.hunts.goal is "hawk">>
You fly after your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>. <<bHes>> chasing after the plane as fast as <<bhe>> can.
<<if $athletics gte 600>> You're able to keep up with <<bhim>>. <<else>> You struggle to keep up with <<bhim>>. <</if>>
You keep chasing the plane with your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> for many minutes, until it eventually flies out of sight.
<br><br>
<<if $monster is 1>>
"No luck this time," <<bhe>> says. "But I won't give up, with <<wife>>'s help I will catch one." You know that's not possible, but you don't have the heart to tell <<bhim>>.
<<else>>
<<bHe>> squawks in disappointment, but still looks determined. You doubt this is the last time <<bhe>> will try to catch a plane.
<</if>>
<br><br>
<<endevent>>
<<flight_hunt_options>>
<<else>>
<<if $phase is 0>>
You decide to humour the <<beasttype>> and fly after the plane. You chase after it for many minutes, but it's clear you're no match for it. Eventually, it flies out of sight.
<br><br>
<<if $monster is 1>>
"It was a good try, <<wife>>. Catching the big flying shiny will be hard, but we can do it!" <<bhe>> declares. You know you can't actually catch it, but you don't have the heart to say that to <<bhim>>.
<<else>>
<<bHe>> squawks in disappointment, but still looks determined. <<bHis>> hope of catching the plane remains unshaken.
<</if>>
<br><br>
<<endevent>>
<<flight_hunt_options>>
<<elseif $phase is 1>>
You tell <<bhim>> you won't waste time chasing a plane.
<<if $monster is 1>>
"What? Does <<wife>> not like shinies anymore?" <<bhe>> asks, dejected. You explain that the plane is too fast to be caught. "But... shiny..." <<bhe>> mutters.
<<else>>
Your response wipes all the joy from <<bhis>> face. You explain to <<bhim>> that the plane is too fast to be caught. <<bHe>> starts squawking at you, trying to convince you to chase it anyways.
<</if>>
<<bHe>> keeps fussing for a moment, but soon gets over <<bhis>> frustration.
<br><br>
<<endevent>>
<<flight_hunt_options>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate '<span class="red"><<bHe>> screams right back in your face, drowning out your own screams.</span>'>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bird Hunt Scavenge Fox Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Hunt Scavenge Fox]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> stays on top of you for a moment.
<<if $monster is 1>>
"That was definitely worth it," <<bhe>> says. "I'm tired, you can have my find this time."
<<else>>
<<bHe>> nuzzles against your face and happily yips.
<</if>>
<<bHe>> finally gets up and leaves you be.
<br><br>
<<tearful>> you rise to your feet. You make sure <<bhes>> gone, then continue your search.
<<clotheson>>
<<endcombat>>
<<link [[다음|Bird Hunt Scavenge]]>><</link>>
<br>
<<else>>
The <<beasttype>> recoils away from you.
<<if $monster is 1>>
"Hey, I was just playing around," <<bhe>> says.
<<else>>
<<bHe>> quietly growls at you, but keeps <<bhis>> distance.
<</if>>
Annoyed and hurt, the <<bhe>> retreats back into the moor.
<<tearful>> you gather yourself. You make sure <<bhes>> gone, then continue your search.
<<clotheson>>
<<endcombat>>
<<link [[다음|Bird Hunt Scavenge]]>><</link>>
<br>
<</if>><<effects>>
You land atop the pillar. There are symbols carved into its face.
<<if $bird.hunts.duo is true>>
Your spouse lands next to you. The pillar is large enough to provide cover for both of you.
<</if>>
You're able to see quite far around you.
<br><br>
<<if ($bird.hunts.distanceEast is 3 and !$daily.birdAmbushTrapEast) or ($bird.hunts.distanceEast is -3 and !$daily.birdAmbushTrapWest)>>
Looking at the ground, you notice a small hole in the path, partly obstructed by grass. You could use it to make a trap.
<br><br>
<<set _hkMod to Math.floor($housekeeping / 40)>>
<<set $hkTime to (30 - _hkMod)>>
<<link [[`Set up a trap (${getTimeString($hkTime)})`|Bird Hunt Ambush Trap]]>>
<<if $bird.hunts.distanceEast is 3>><<set $daily.birdAmbushTrapEast to true>><<else>><<set $daily.birdAmbushTrapWest to true>><</if>>
<</link>><<note "Housekeeping" "teal">>
<br>
<<else>>
<span class="blue">The hole you used for a trap is fully exposed. You won't be able to make another trap here today.</span>
<br>
<</if>>
<<link [[Wait in ambush (0:15)|Bird Hunt Ambush Wait]]>><<bird_pass 15>><</link>>
<br><<effects>>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">><<person1>>
You tell <<if $monster is 1>>your <<nnpc_wife "Great Hawk">><<else>>the Great Hawk<</if>> about your plan to set up a trap.
<<if $monster is 1>>
"<<Wife>> is smart, making things like this," <<bhe>> says.
<<else>>
<<bHe>> squawks at you.
<</if>>
<<endevent>>
<br><br>
<</if>>
<<set $ambushThreat to ($rng gte 50 ? "human" : "lurker")>>
You start to make the trap. You scrounge up leaves and sticks to cover the hole.
<<if ($rng + $hkTime) gte 80>>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">><<person1>>
<<if $ambushThreat is "human">>
While you're still setting up, <<if $monster is 1>>your <<nnpc_wife "Great Hawk">><<else>>the Great Hawk<</if>> flies down to you.
<<if $monster is 1>>
"Landbound coming. Hide," <<bhe>> says, gesturing for you to follow. You fly back on top of the pillar with <<bhim>>.
<<else>>
<<bHe>> brushes <<bhis>> beak against you, then points <<bhis>> wings at the path. <<bHe>> flies back on top of the pillar, and you follow.
<</if>>
Sure enough, two people come walking by shortly after. With your trap incomplete, you decide against trying to rob them. After making sure they're gone, you return to your trap.
<<else>>
While you're still setting your trap, you hear <<if $monster is 1>>your <<nnpc_wife "Great Hawk">><<else>>the Great Hawk<</if>> let out a screech. You jump up, ready to defend yourself. You see nothing around you. Then you notice some lurkers fleeing. It appears <<bhe>> was just scaring them away from you. You sigh in relief and return to your trap.
<</if>>
<br><br>
<<if $hkTime lte 10>>
With practised precision, you set them down so that they cover any signs of the hole while being frail enough to cause anyone stepping on them to fall.
<<elseif $hkTime lte 15>>
You set them down so that they cover any signs of the hole while being frail enough to break when stepped on. It takes some time to set up properly.
<<elseif $hkTime lte 20>>
You consider how you can make the leaves cover the hole, while also being able to collapse when something walks on them. After a couple of attempts, your trap is stable enough.
<<elseif $hkTime lte 25>>
You consider how you can make the leaves cover the hole, while also being able to collapse when something walks on them. It takes you many attempts, but eventually you're able to make the trap without it collapsing.
<<else>>
You're not sure how to make a trap using only leaves and sticks, which results in you trying anything you can to make it work. After what feels like an eternity, you manage to set up the trap properly.
<</if>>
<<housekeeping 1 400>><<ghousekeeping 400>>
<br><br>
You stand up and admire your handiwork. Now it's time to put it to the test. You fly back up onto the pillar. All you can do now is wait.
<br><br>
<<link [[기다린다 (0:15)|Bird Hunt Ambush Wait]]>><<bird_pass 15>><<endevent>><<set $birdAmbushTrap to true>><</link>>
<br>
<<else>>
<<if $hkTime lte 10>>
With practised precision, you set them down so that they cover any signs of the hole while being frail enough to cause anyone stepping on them to fall.
<<elseif $hkTime lte 15>>
You set them down so that they cover any signs of the hole while being frail enough to break when stepped on. It takes some time to set up properly.
<<elseif $hkTime lte 20>>
You consider how you can make the leaves cover the hole, while also being able to collapse when something walks on them. After a couple of attempts, your trap is stable enough.
<<elseif $hkTime lte 25>>
You consider how you can make the leaves cover the hole, while also being able to collapse when something walks on them. It takes you many attempts, but eventually you're able to make the trap without it collapsing.
<<else>>
You're not sure how to make a trap using only leaves and sticks, which results in you trying anything you can to make it work. After what feels like an eternity, you manage to set up the trap properly.
<</if>>
<<housekeeping 1 400>><<ghousekeeping 400>>
<br><br>
<<if $ambushThreat is "human">>
<<generate1>><<generate2>>
<<if $rng gte 85>>
With the trap prepared, you stand up again. You hear something behind you. You turn around and see a <<person1>><<person>> and a <<person2>><<person>> grinning at you.
<<if $exposed gte 2>>
"Now what're you doing out here? Going for a nude stroll?" the <<person1>><<person>> asks sarcastically. "Wandering out here looking like that is just asking to get raped," the <<person2>><<person>> chimes in, eyes full of lust. <<He>> begins to approach you.
<<else>>
"Now what's a <<girl>> like you doing out here? Ya know, the moor's not a good place for a picnic," the <<person1>><<person>> says sarcastically. The <<person2>><<person>> chuckles before speaking up. "Out here in the wild, there ain't nowhere you could go if somebody wanted to have their way with ya," <<he>> says, approaching you with a dark grin.
<</if>>
<br><br>
You only have a moment to react. The hole is right behind you.
<br><br>
<<link [["Pull " + $NPCList[1].pronouns.him + " into the trap"|Bird Hunt Ambush Caught Pull]]>><</link>><<physiquedifficulty 2000 18000>>
<br>
<<link [[Stand still|Bird Hunt Ambush Caught Rape]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $exposed gte 2>>
You turn around and notice two people leering at your exposed body from down the path. "Hey... where's your clothes?" asks the <<person1>><<person>>.
<br><br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Bird Hunt Ambush Caught Flaunt]]>><</link>><<exhibitionist4>>
<<else>>
<span class="blue">You aren't exhibitionist enough to flaunt your nudity at them.</span>
<</if>>
<br>
<<else>>
You turn around and notice two people staring at you a way's down the path. "What are you doing over there?" a <<person1>><<person>> calls out.
<br><br>
<</if>>
<<link [[Hide|Bird Hunt Ambush Caught Hide]]>><</link>>
<br>
<</if>>
<<else>>
<<if $bestialitydisable is "f" and $lurkerdisable is "f">>
As you stand up, you notice movement in the grass near you. You turn to face it, but something leaps on your back and lands on your <<bottom>>.
<br><br>
<<link [[다음|Bird Hunt Ambush Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
As you stand up, you notice movement in the grass near you. A small, leathery creature leaps at you! You manage to take flight, but not unscathed. You abandon the pillar and your trap in fear.
<<beastescape>>
<br><br>
<<unset $hkTime>>
<<unset $ambushThreat>>
<<set _huntFail to 1>>
<<flight_hunt_return>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $hkTime lte 10>>
With practised precision, you set them down so that they cover any signs of the hole while being frail enough to cause anyone stepping on them to fall.
<<elseif $hkTime lte 15>>
You set them down so that they cover any signs of the hole while being frail enough to break when stepped on. It takes some time to set up properly.
<<elseif $hkTime lte 20>>
You consider how you can make the leaves cover the hole, while also being able to collapse when something walks on them. After a couple of attempts, your trap is stable enough.
<<elseif $hkTime lte 25>>
You consider how you can make the leaves cover the hole, while also being able to collapse when something walks on them. It takes you many attempts, but eventually you're able to make the trap without it collapsing.
<<else>>
You're not sure how to make a trap using only leaves and sticks, which results in you trying anything you can to make it work. After what feels like an eternity, you manage to set up the trap properly.
<</if>>
<<housekeeping 1 400>><<ghousekeeping 400>>
<br><br>
You stand up and admire your handiwork. Now it's time to put it to the test. You fly back up onto the pillar. All you can do now is wait.
<br><br>
<<link [[기다린다 (0:15)|Bird Hunt Ambush Wait]]>><<bird_pass 15>><<endevent>><<set $birdAmbushTrap to true>><</link>>
<br>
<</if>><<effects>>
As the <<person2>><<person>> draws close, you suddenly grab <<his>> hand and pull.
<<if $physiqueSuccess>>
<span class="green"><<He>>'s unable to pull away.</span> You sidestep the hole, and bring <<him>> right to it. "Don't make this hard for-" <<His>> words are interrupted as <<he>> steps on the trap, causing <<him>> to stumble and fall. You take the opportunity to quickly run away. The <<person1>> doesn't chase you, instead opting to laugh at <<his>> misfortunate friend.
<br><br>
You make sure you're out of sight, then take flight. You fly above them and wait until the two leave, then land up on the pillar again. With your trap ruined, you can either leave or try to make an ambush without it.
<<link [[기다린다 (0:15)|Bird Hunt Ambush Wait]]>><<bird_pass 15>><<endevent>><<set $birdAmbushTrap to true>><</link>>
<br>
<<link [[떠난다|Bird Hunt Ambush Leave]]>><<endevent>><<set $phase to 2>><</link>>
<br>
<<else>>
<span class="red"><<He>> simply grabs you tighter.</span> "Resisting will only make me harder for ya, <<girl>>!" <<He>> grabs your hands and pushes you backwards, making you fall into your own trap. <<pain 10>><<ggpain>>
<br><br>
"That's what happens when ya resist!" <<he>> says. The pair pull you out of the hole, if only so that they can molest you properly. The <<person1>><<person>> holds your arms. "Now be still, don't make this worse for yourself," <<he>> says coldly.
<br><br>
<<link [[다음|Bird Hunt Ambush Caught Rape]]>><<set $phase to 3>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 3>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $NPCList[0].lefthand to "arms">>
<<set $NPCList[0].righthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<elseif $phase is 2>>
You let the <<person2>><<person>> approach you. "Just be good and this'll be over soon," <<he>> says.
<br>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bird Hunt Ambush Caught Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Hunt Ambush Caught Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair let go of you. "Whew, who knew we'd find a slut somewhere out here," says the <<person2>><<person>>.
<br>
"Yeah, but taking them in the middle of nowhere just ain't as thrilling," responds the <<person1>><<person>>.
<<if $phase is 3>>
"And what the fuck was that you said before you pushed <<phim>>? 'Resisting will only make me harder for you'? Did you mean 'make <i>this</i> harder for <<phim>>'?"
<</if>>
<br>
"Argh, don't be such a whiner.<<if $phase is 3>> I know what I said.<</if>>" The two delve into conversation, now ignoring you. <<tearful>> you use the opportunity to make your escape.
<<clotheson>>
<<endcombat>>
<<set _huntFail to 1>>
<<flight_hunt_return>>
<<else>>
You manage to push the <<person1>><<person>> into the <<person2>><<person>>, sending them tumbling to the ground. You take advantage of the opportunity to run.
<<set _phaseSaved to $phase>>
<<clotheson>>
<<endcombat>>
<<set $phase to _phaseSaved>>
You make sure you're out of sight, then take flight. You fly above them and wait until the they leave, then land up on the pillar again.
<<if $phase is 3>>
Your trap is ruined, but maybe you won't need it.
<<else>>
Your trap is still set, meaning you can still use it for your ambush.
<</if>>
<br><br>
<<link [[기다린다 (0:15)|Bird Hunt Ambush Wait]]>><<bird_pass 15>><<if $phase isnot 3>><<set $birdAmbushTrap to true>><</if>><<endevent>><</link>>
<br>
<<if $phase is 3>>
<<link [[떠난다|Bird Hunt Ambush Leave]]>><<endevent>><<set $phase to 2>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $phase is 2>>
You abandon your ambush point. <<set _huntFail to 1>>
<br><br>
<</if>>
<<flight_hunt_return>><<effects>>
You use your hands to pronounce your exposure and bend half way over. "Just getting some air," you say. "Don't mind me."
<<exhibitionism4>>
The two continue down the path, eyes fixed on your body the whole time. You point out your trap when one of them nearly steps on it. Once they're gone, you fly back to the top of the pillar. All you can do now is wait.
<br><br>
<<link [[기다린다 (0:15)|Bird Hunt Ambush Wait]]>><<bird_pass 15>><<endevent>><<set $birdAmbushTrap to true>><</link>>
<br><<effects>>
<<if $exposed gte 2>>
You cover yourself up however you can, before running off into the underbrush. <<arousal 500>><<garousal>>
<<else>>
You run off into the underbrush, out of sight.
<</if>>
The two approach casually. "Where'd <<pshe>> run off to?" the <<person1>><<person>> asks.
<br>
"Dunno, but the poor <<girl>> looked scared. We should keep an eye out, maybe..." their voices fade as they pass the pillar and continue down the path.
<br><br>
You fly back to the top of the pillar once you're sure they're gone. Your trap is ready, now you just have to wait for someone to come.
<br><br>
<<link [[기다린다 (0:15)|Bird Hunt Ambush Wait]]>><<bird_pass 15>><<endevent>><<set $birdAmbushTrap to true>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 1 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $analdisable is "f">>
<<set $struggle.anus.creature to "lurker">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
<</if>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Bird Hunt Ambush Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Bird Hunt Ambush Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
The creatures disappear into the heather.
<<tearful>> you dust yourself off and fly back up on the pillar. Your trap is ready, now you just have to wait for someone to come.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[기다린다 (0:15)|Bird Hunt Ambush Wait]]>><<bird_pass 15>><<set $birdAmbushTrap to true>><</link>>
<br><<effects>>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">><<person1>>
<</if>>
<<if $phase is 2>>
You fly back up to your ambush point.
<<elseif $bird.hunts.duo is true and !$birdAmbushTrap>>
You tell <<if $monster is 1>>your <<nnpc_wife "Great Hawk">><<else>>the Great Hawk<</if>> about your plan to set up an ambush.
<br>
<<if $monster is 1>>
"<<Wife>> is smart, making good plans," <<bhe>> says.
<<else>>
<<bHe>> squawks at you.
<</if>>
<br><br>
<</if>>
<<unset $hkTime>>
<<unset $ambushThreat>>
You sit atop the pillar, waiting for a potential victim<<if $bird.hunts.duo is true>> with <<your_bird_text>><</if>>.
<<rng 8>>
<<if $bird.hunts.duo is true>>
<<switch $rng>>
<<case 1>><<if $mathstrait gte 1>>You pass time by counting the rocks near you. <<bHe>> hops down and starts to line them up as you count.<<else>>You briefly look up at the clouds, taking a moment to admire them.<</if>>
<<case 2>><<if $sciencetrait gte 3>>You pass time by trying to identify different rocks.<<else>>You briefly look up at the clouds, taking a moment to admire them.<</if>>
<<case 3>><<if $englishtrait gte 2>>You pass time by rehearsing what you will say when ambushing someone. <<if $monster is 1>><<bHe>> helps you practise.<<else>><<bHe>> caws at you in response.<</if>><<else>>You briefly look up at the clouds, taking a moment to admire them.<</if>>
<<case 4>><<if $trauma gte 50>>Waiting around makes you nervous. You start having doubts about your plan. <<bHe>> seems to notice this, and gently caresses you with <<bhis>> wing.<<else>>You take a moment to enjoy the feeling of the wind on your skin. <<stress -2>><<lstress>><</if>>
<<case 5>>You cuddle up to <<bhim>> and hold each other for a moment. <<stress -3>><<lstress>>
<<case 6>>You take some time to comb through <<bhis>> feathers with your hands, cleaning <<bhim>> up a bit. One of <<bhis>> feathers comes loose. You keep it. <<flight_hunt_get "feathers" 1>>
<<case 7>>You take a moment to just admire the Great Hawk for a moment. <<bHe>> looks at you curiously, but <<bhe>> seems happy. <<npcincr "Great Hawk" love 1>><<glove>>
<<case 8>>You hum a small tune. <<bHe>> does <<bhis>> best to imitate you. <<trauma -2>><<ltrauma>>
<</switch>>
<<else>>
<<switch $rng>>
<<case 1>><<if $mathstrait gte 1>>You pass time by counting the rocks near you.<<else>>You briefly look up at the clouds, taking a moment to admire them.<</if>>
<<case 2>><<if $historytrait gte 3>>You pass time by identifying rock formations and landmarks.<<else>>You briefly look up at the clouds, taking a moment to admire them.<</if>>
<<case 3>><<if $sciencetrait gte 3>>You pass time by trying to identify different rocks.<<else>>You briefly look up at the clouds, taking a moment to admire them.<</if>>
<<case 4>><<if $englishtrait gte 2>>You pass time by rehearsing what you will say when ambushing someone.<<else>>You briefly look up at the clouds, taking a moment to admire them.<</if>>
<<case 5>><<if $trauma gte 50>>Waiting around makes you nervous. You start having doubts about your plan. <<stress 2>><<gstress>><<else>>You take a moment to enjoy the feeling of the wind on your skin. <<stress -2>><<lstress>><</if>>
<<case 6>>You contemplate throwing pebbles to pass time, but decide against it.
<<case 7>><<if $hallucinations gte 1>>Out of the corner of your eye, you think you see movement. You turn to look, but find nothing. <<stress 2>><<gstress>><<else>>You briefly look up at the clouds, taking a moment to admire them.<</if>>
<<case 8>>
<<if $loveInterest.primary is "Great Hawk">>
The wind carries distant sounds. It reminds you of your <<nnpc_wife "Great Hawk">>'s singing. <<trauma -2>><<ltrauma>>
<<else>>
You wonder what $loveInterest.primary is doing right now. Thinking about <<nnpc_him $loveInterest.primary>> brings you comfort. <<trauma -2>><<ltrauma>>
<</if>>
<</switch>>
<</if>>
<<endevent>>
<br><br>
<<if Time.hour gte 22 or Time.hour lte 5>>
The moor starts to go quiet. It's too dark to see very far down the path. You won't be ambushing anything else here until morning.
<br><br>
<<flight_hunt_return>>
<<else>>
<<flight_hunt_chance>>
<<cleareventpool>>
<<addinlineevent "bird_ambush_nothing" _flight_hunt_chance.nothing>>
You return to watching the path vigilantly. After fifteen minutes, nothing shows up.
<br><br>
<<link [[Keep waiting (0:15)|Bird Hunt Ambush Wait]]>><<bird_pass 15>><</link>>
<br>
<<link [[떠난다|Bird Hunt Ambush Leave]]>><<endevent>><<set $phase to 2>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "bird_ambush_humans" (_flight_hunt_chance.materials + _flight_hunt_chance.valuables)>>
<<generate1>><<generate2>>
You spot two people walking along the path, a <<person1>><<person>> and a <<person2>><<person>>. They're coming your way.
<<if $birdAmbushTrap is true>>
<<if $bird.hunts.duo is true>>
With your spouse by your side and your trap set, you feel ready. Robbing them should be easy.
<<else>>
With your trap set and ready, robbing them will be easier.
<</if>>
<<else>>
<<if $bird.hunts.duo is true>>
With your spouse by your side, robbing them should be easier.
<<else>>
Without a trap, you'll have to rely on intimidation and raw strength.
<</if>>
<</if>>
<br><br>
<<link [[Let them pass and keep waiting (0:15)|Bird Hunt Ambush Humans Pass]]>><<bird_pass 15>><</link>>
<br>
<<link [[Attack|Bird Hunt Ambush Humans]]>><</link>><<gcrime "thievery">>
<br>
<</addinlineevent>>
<<addinlineevent "bird_ambush_lurkers" _flight_hunt_chance.lurkers>>
You spot movement in the grass. Lurkers.
<<if $birdAmbushTrap is true>>
They're headed right for your trap.
<</if>>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">>
<<your_bird_text "cap">> prepares to strike.
<</if>>
<br><br>
<<link [[Scare them away and keep waiting (0:15)|Bird Hunt Ambush Wait]]>><<endevent>><<bird_pass 15>><</link>>
<br>
<<link [[Attack|Bird Hunt Ambush Lurkers]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<runeventpool>>
<</if>><<effects>>
<<if $birdAmbushTrap>>
You stay on the pillar as they pass. One of them steps on your trap and tumbles into the hole. You giggle upon hearing <<person1>><<his>> cursing. <<His>> companion pulls <<him>> from the hole and they move on.
<<unset $birdAmbushTrap>>
<br><br>
As you continue to wait, you notice that something got left behind in the hole. It must have fallen out of <<his>> pack.
<br>
<<flight_hunt_get_ambush 2>>
<<else>>
You let them pass without incident.
<</if>>
<br><br>
<<link [[다음|Bird Hunt Ambush Wait]]>><<endevent>><</link>>
<br><<effects>>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk" 3>>
You tell your spouse to wait for you to make the first move.
<br><br>
<</if>>
<<if $birdAmbushTrap is true>>
<!-- With trap -->
The two walk right into your trap. The <<person1>><<person>> takes a step forward, crashing through the flimsy cover and plummeting into the hole. At that moment, you descend from the pillar and land right behind them. You let out a loud screech, startling the <<person2>><<person>>.
"W-What the hell!?" <<he>> yells out.
<br><br>
<<if $bird.hunts.duo is true>>
Your <<beasttype 2>> flies over them, screeching loudly. You point at the <<person2>><<person>>. The Great Hawk swoops in to attack, only pulling away at the last moment.
<<else>>
You spread your wings, attempting to intimidate <<him>>.
<<if $exposed gte 2>>
<span class="lewd">You realise far too late that you're also flashing <<him>>.</span>
<<if $exhibitionism lte 34>>
<<set $rng -= 10>>
The sudden realisation makes you close your wings again. <<stress 6>><<ggstress>>
<br>
<<else>>
<<set $rng += 10>>
You take it in stride, making yourself seem more wild and dangerous.
<</if>>
<</if>>
<</if>>
<<switch $speech_attitude>>
<<case "meek">>"G-give me your things and I'll let you go!"
<<case "bratty">>"Give me everything, or else."
<<default>>"Give me your valuables!"
<</switch>>
<br><br>
<<if $rng gte 70>>
<<if $bird.hunts.duo is true>>
"Okay! Please don't hurt us, we'll give you what you want!" <<he>> says frantically, unable to hide <<his>> fear. The <<person1>><<person>> in the hole peeks up. With shaky hands, the <<person2>><<person>> throws <<his>> backpack to you.
<br><br>
"Both of them!" you demand. The <<person1>><<person>> throws <<his>> up too. You start searching them.
<br><br>
<<flight_hunt_get_ambush 6>>
<br>
Wordlessly, you toss the now empty backpacks at <<him>>.
You squawk at your spouse, indicating you're finished. The <<person2>><<person>> is still frozen in fear. "Go," you demand. <<He>> quickly pulls <<his>> companion from the hole, and they run off. The <<beasttype 2>> lands next to you.
<<if $monster is 1>>
<<bHe 2>> looks over your new items. "<<Wife>> is efficient," <<bhe 2>> says.
<<else>>
<<bHe 2>> eyes your new items. <<bHe 2>> looks happy with what you got.
<</if>>
<<else>>
"Okay! Please don't hurt us, I'll give you what you want!" <<he>> says frantically, unable to hide <<his>> fear. The <<person1>><<person>> in the hole doesn't say anything. With shaky hands, the <<person2>><<person>> throws <<his>> backpack to you. You start searching it.
<br><br>
<<flight_hunt_get_ambush>>
<br>
Wordlessly, you toss the now empty backpack at <<him>>. You stare <<him>> down as <<he>> pulls <<his>> companion from the hole, and the two run off.
<</if>>
<<crimeUp 40 "thievery">><<crime "thievery">>
<br><br>
<<link [[다음|Bird Hunt Ambush End]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 40>>
<<if $bird.hunts.duo is true>>
The <<person2>><<person>> looks at the <<beasttype 2>> circling <<him>>. "How the hell did <<pshe>> tame a hawk?!" <<he>> exclaims. You repeat your demands.
"Alright! C-Calm down, you lunatic!" <<he>> says. "Just take what you want from my backpack and leave us alone." <<He>> throws <<his>> backpack towards you.
<br><br>
The <<person1>><<person>> in the hole yells up. "I'm so sick of this shit." <<He>> tosses up <<his>> backpack.
<br><br>
<<flight_hunt_get_ambush 6>>
<br>
You toss back their now empty backpacks. You squawk at your spouse, indicating you're finished. The <<person2>><<person>> quickly pulls <<his>> companion from the hole, and they run off. The <<beasttype 2>> lands next to you.
<<if $monster is 1>>
<<bHe 2>> looks over your new items. "<<Wife>> is efficient," <<bhe 2>> says.
<<else>>
<<bHe 2>> eyes your new items. <<bHe 2>> looks happy with what you got.
<</if>>
<<else>>
"Alright! C-Calm down, you lunatic!" <<he>> says. "Just take what you want from my backpack and leave us alone." <<He>> throws <<his>> backpack towards you.
<br><br>
The <<person1>><<person>> in the hole yells up. "Don't just give <<phim>> what <<pshe>> wants!"<br>
"Look, it's not worth the trouble. I just want to avoid dealing with this nut-job," the <<person2>><<person>> responds.<br>
Ignoring their conversation, you look through the backpack.
<br><br>
<<flight_hunt_get_ambush>>
<br>
Wordlessly, you toss the now empty backpack at <<him>>. You stare <<him>> down as <<he>> pulls <<his>> companion from the hole, and the two run off.
<</if>>
<<crimeUp 40 "thievery">><<crime "thievery">>
<br><br>
<<link [[다음|Bird Hunt Ambush End]]>><<endevent>><</link>>
<br>
<<else>>
<<if $bird.hunts.duo is true>>
The <<person2>><<person>> stays surprisingly calm. "Alright, I know when the odds are against us. Take what you want, <<girl>>." The <<person1>><<person>> scowls, but remains silent. "Give me both of your backpacks!" you demand. They do as you ask, and you search through them.
<br><br>
<<flight_hunt_get_ambush 6>>
<br>
You toss back their now empty backpacks. You squawk at your spouse, indicating that you're done, and <<bhe 2>> lands next to you.
<br><br>
"Alright 'beastmaster', are we done here?" the <<person2>><<person>> asks. You ignore <<his>> attitude and shoo them both away.
<br><br>
<<if $monster is 1>>
<<bHe 2>> looks over your new items. "<<Wife>> is efficient," <<bhe 2>> says.
<<else>>
<<bHe>> eyes your new items. <<bHe 2>> looks happy with what you got.
<</if>>
<<crimeUp 40 "thievery">><<crime "thievery">>
<br><br>
<<link [[다음|Bird Hunt Ambush End]]>><<endevent>><</link>>
<br>
<<elseif $fame.scrap gte random(400, 800)>>
<<He>> considers your words for a moment, then relents. "Alright, <span class="green">you're not worth the trouble anyway</span>."<br>
The <<person1>><<person>> yells up. "What do you mean 'alright'?! You can't seriously consider handing our stuff to some random <<girl>>!"<br>
"This ain't just some <<girl>>, I think this is <span class="pink"><<underworld_nickname>></span>. Best not risk it now."
<br><br>
The <<person1>><<person>> grumbles, but doesn't say anything else. You motion for the <<person2>><<person>> to throw <<his>> backpack over to you. You make a point of showing you're not dropping your guard as you search it.
<br><br>
<<flight_hunt_get_ambush>>
<br>
Wordlessly, you toss the now empty backpack at <<him>>. You stare <<him>> down as <<he>> pulls <<his>> companion from the hole, and the two run off. <<crimeUp 40 "thievery">><<crime "thievery">>
<br><br>
<<link [[다음|Bird Hunt Ambush End]]>><<endevent>><</link>>
<br>
<<else>>
He looks you over. "You've got some nerve, little birdie," <<he>> says, <span class="red">approaching you angrily</span>.
<<saveNPC 0 "bird_ambush_trapped">>
<<saveNPC 1 "bird_ambush_fight">>
<<endevent>>
<<loadNPC 0 "bird_ambush_fight">>
<br><br>
<<link [[다음|Bird Hunt Ambush Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<!-- Trapn't -->
<<if $bird.hunts.duo is true>>
As they walk beneath the pillar, you and <<your_bird_text>> screech loudly and leap down in front of them. You both land and spread your wings wide in an attempt to intimidate them.
<<else>>
You let out a loud screech and drop in front of them. You spread your wings wide, trying to intimidate them.
<</if>>
<br><br>
<<if $exposed gte 2>>
<span class="lewd">You realise far too late that you're also flashing them.</span>
<<if $exhibitionism lte 34>>
<<set $rng -= 10>>
The sudden realisation makes you close your wings again. <<stress 6>><<ggstress>>
<br>
<<else>>
<<set $rng += 10>>
You take it in stride, making yourself seem more wild and dangerous.
<</if>>
<</if>>
<<switch $speech_attitude>>
<<case "meek">>"G-give me your things and I'll let you go!"
<<case "bratty">>"Give me everything, or else."
<<default>>"Give me your valuables!"
<</switch>>
<br><br>
For a moment, the pair are too stunned to speak.
<<if $rng gte 70>>
<<if $bird.hunts.duo is true>>
"Okay! Please don't hurt us, I'll give you what you want!" <<he>> says frantically, unable to hide <<his>> fear. With shaky hands, the <<person2>><<person>> throws <<his>> backpack to you. You start searching it.
<br><br>
<<flight_hunt_get_ambush>>
<br>
Wordlessly, you toss the now empty backpack at <<him>>.
You squawk at your spouse, indicating you're finished. They're both still frozen in fear. "Go," you demand. They run off. The <<beasttype 2>> lands next to you.
<<if $monster is 1>>
<<bHe 2>> looks over your new items. "<<Wife>> is efficient," <<bhe 2>> says.
<<else>>
<<bHe 2>> eyes your new items. <<bHe 2>> looks happy with what you got.
<</if>>
<<else>>
The <<person1>><<person>> finally speaks up. "W-What the hell!? What kind of lunatic would jump down from that high up?"<br>
"<<pShe>> must be crazy, w-we should just give <<phim>> what <<pshe>> wants," the <<person2>><<person>> says.<br>
The <<person1>><<person>> looks hesitant, so you let out another loud scream. "O-Okay! Just take what you want and leave us alone!" <<he>> says, throwing you <<his>> backpack. You begin rummaging through it.
<br><br>
<<flight_hunt_get_ambush>>
<br>
Wordlessly, you toss the now empty backpack at them. You stare them down as they run off.
<</if>>
<<crimeUp 40 "thievery">><<crime "thievery">>
<br><br>
<<link [[다음|Bird Hunt Ambush End]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 40>>
They look you over, thinking up a response.
<<if $bird.hunts.duo is true>>
"How the hell did <<pshe>> tame a hawk?" <<he>> asks the other. <<person1>><<He>> simply shrugs. You repeat your demands.
"Alright, fine," <<person2>><<he>> says. "Just take what you want from my backpack and leave us alone." <<He>> throws <<his>> backpack towards you.
<br><br>
The <<person1>><<person>> grumbles, but doesn't object.
<br><br>
<<flight_hunt_get_ambush>>
<br>
You toss back <<his>> now empty backpack. You squawk at your spouse, indicating you're finished. The <<beasttype 2>> lands next to you, and the pair runs off.
<<if $monster is 1>>
<<bHe 2>> looks over your new items. "<<Wife>> is efficient," <<bhe 2>> says.
<<else>>
<<bHe 2>> eyes your new items. <<bHe 2>> looks happy with what you got.
<</if>>
<br><br>
<<link [[다음|Bird Hunt Ambush End]]>><<endevent>><</link>>
<br>
<<elseif $physique gte random (4000, 16000)>>
After a long silence, the <<person1>><<person>> speaks. "Alright, <span class="teal">we're willing to give you something small</span>. But that's all you'll get." The <<person2>><<person>> looks displeased, but <<he>> doesn't object. You order them to throw you one of their backpacks, with the promise you won't take much. The <<person1>><<person>> throws you <<his>> bag. You begin rummaging through it.
<br><br>
<<flight_hunt_get_ambush 2>>
<br>
Wordlessly, you toss the now empty backpack at them. You stare them down as they run off. <<crimeUp 40 "thievery">><<crime "thievery">>
<br><br>
<<link [[다음|Bird Hunt Ambush End]]>><<endevent>><</link>>
<br>
<<else>>
Once <<person1>><<he>> snaps out of it, the <<person>> steps forward and yells. "There's no way we're giving anything to you!"<br>
"There's two of us and one of you," the <<person2>><<person>> yells out as well.
<br><br>
The <<person1>><<person>> is close to the hole.
<br><br>
<<link "Push <<him>>" "Bird Hunt Ambush Push">><</link>><<athleticsdifficulty 100 800>>
<br>
<<link [[Let them go and keep waiting (0:15)|Bird Hunt Ambush Wait]]>><<bird_pass 15>><<endevent>><<set $phase to 2>><</link>>
<br>
<</if>>
<<else>>
<<if $bird.hunts.duo is true>>
The <<person1>><<person>> curses under <<his>> breath. "Damned birds."<br>
"Alright, you can have something of mine if you leave us alone," the <<person1>><<person>> says, throwing you <<his>> backpack. You maintain an aura of control, and begin rummaging through it.
<br><br>
<<flight_hunt_get_ambush 2>>
<br>
After getting what you want, you toss the backpack. You give them a slight nod, and watch them leave. <<crimeUp 40 "thievery">><<crime "thievery">>
<br><br>
<<link [[다음|Bird Hunt Ambush End]]>><<endevent>><</link>>
<br>
<<elseif $fame.scrap gte random(400, 800)>>
The <<person1>><<person>> chuckles and starts to approach you. "You picked the wrong people to mess with, <<girl>>. We were just looking for-"<br>
Before <<he>> can take another step, the <<person2>><<person>> stops <<him>>. "Hold on, isn't that <span class="pink"><<underworld_nickname>></span>?"<br>
"Huh? <<pHim>>? Are you sure?" The two whisper something to each other.<br>
"Alright, you can have something of mine if you leave us alone," the <<person1>><<person>> says, throwing you <<his>> backpack. You maintain an aura of control, and begin rummaging through it.
<br><br>
<<flight_hunt_get_ambush 2>>
<br>
After getting what you want, you toss the backpack. You give them a slight nod, and watch them leave. <<crimeUp 40 "thievery">><<crime "thievery">>
<br><br>
<<link [[다음|Bird Hunt Ambush End]]>><<endevent>><</link>>
<br>
<<else>>
The <<person1>><<person>> chuckles and starts to approach you. "You picked the wrong people to mess with, <<girl>>." <<He>> cracks <<his>> knuckles and approaches you. "Hold still."
<br><br>
<<link [[다음|Bird Hunt Ambush Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
Like a predator, you begin slowly circling them. When you notice a good opportunity, you rush to push the <<person1>><<person>> into the hole.
<<if $athleticsSuccess>>
<span class="green">You're simply too fast.</span> <<Hes>> caught off guard as you ram <<him>>. <<He>> tries to stop <<himself>> by grabbing onto the <<person2>><<person>>, but this only leads to both of them falling when the <<person1>><<person>> stumbles. In the struggle, one of them drops their backpack. You let out a warning screech and pick it up, quickly rummaging through it.
<br><br>
<<flight_hunt_get_ambush 3>>
<br>
You don't have time to grab everything. As one of them starts to pull <<himself>> up from the hole, you toss the half-full backpack at <<him>>, causing <<him>> to fall back in.
<br><br>
You run off and hide in the underbrush, waiting for them to recover and leave. You hear their curses slowly fade in the distance.
<br><br>
<<link [[다음|Bird Hunt Ambush End]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">You're just barely too slow.</span> <<He>> grabs your arms, stopping you. The <<person2>><<person>> punches your side, making you gasp. <<pain 6>><<ggpain>>
<br><br>
"Stupid little shit. Time to have some fun."
<br><br>
<<link [[다음|Bird Hunt Ambush Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<violence 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Bird Hunt Ambush Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Hunt Ambush Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $pain gte 100 and $willpowerpain is 0>>
You keel over, unable to fight back. "That's what you get, you goddamn brat!" <<He>> stops beating you and goes to help <<his>> companion up from the hole.
<<tearful>> you run and take flight before they can catch you.
<<clearNPC "bird_ambush_trapped">>
<<clearNPC "bird_ambush_fight">>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bird Hunt Ambush Leave]]>><<set $phase to 2>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<loadNPC 1 "bird_ambush_trapped">>
As the orgasm runs through <<his>> body, you take advantage of <<his>> vulnerable state and push <<him>> towards the hole. <<He>> lands on <<his>> friend. "F-Fuck! Okay, just take what you want," <<he>> grumbles. The <<person2>><<person>> begins mocking the <<person1>><<person>> as <<he>> tosses <<his>> backpack up. You search it quickly.
<<clearNPC "bird_ambush_trapped">>
<<clearNPC "bird_ambush_fight">>
<<clotheson>>
<<endcombat>>
<<flight_hunt_get_ambush>>
<br>
You toss the now empty backpack down the hole. You hide in the underbrush as they slowly pull themselves up, and wait until they're gone. <<crimeUp 40 "thievery">><<crime "thievery">>
<br><br>
<<link [[다음|Bird Hunt Ambush End]]>><<endevent>><</link>>
<br>
<<else>>
<<loadNPC 1 "bird_ambush_trapped">>
You have <<him>> on the back foot. You beat your wings hard, kicking up sand and dirt from the path. <<He>> brings <<his>> arms up to shield <<himself>>, and you take the chance to rip <<his>> backpack away before pushing <<him>> into the hole. <<He>> lands on <<his>> friend. "F-Fuck! Okay, just take what you want," <<he>> grumbles. The <<person2>><<person>> begins mocking the <<person1>><<person>>.
<<clearNPC "bird_ambush_trapped">>
<<clearNPC "bird_ambush_fight">>
<<clotheson>>
<<endcombat>>
<<flight_hunt_get_ambush>>
<br>
You toss the now empty backpack down the hole. You watch as they slowly pull themselves up, and screech at them again to speed up their retreat. <<crimeUp 40 "thievery">><<crime "thievery">>
<br><br>
<<link [[다음|Bird Hunt Ambush End]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $timer to 7>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bird Hunt Ambush Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Hunt Ambush Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> keeps holding on to you for a moment. "You're not much of a thief, but you make for a decent cumdump," <<he>> says. <<trauma 3>><<gtrauma>>
<br><br>
"We don't have all day. Let's get moving," the <<person2>><<person>> barks. The <<person1>><<person>> shoves you down to the ground. <<tearful>> you stand and watch them leave.
<<clotheson>>
<<endcombat>>
<<link [[다음|Bird Hunt Ambush End]]>><<endevent>><</link>>
<br>
<<else>>
<<if $timer gt 0>>
You sweep the <<person1>><<person>> by the leg, knocking <<him>> flat on <<his>> back. With a solid hit to the gut, the <<person2>><<person>> falls to a knee, and you kick <<him>> backwards. <<He>> tumbles into the hole.
<br><br>
"Shit, <<pshes>> a real fighter," the <<person1>><<person>> gasps. "Alright. We made a bit of a mistake, just take what you want and leave us be." You grab one of their backpacks and rummage through it.
<<flight_hunt_get_ambush>>
<br>
You drop the now empty backpack. You glare at the <<person1>><<person>> and screech once more, prompting <<him>> to hastily pull <<his>> companion from the hole and run off.
<<clotheson>>
<<endcombat>>
<<link [[다음|Bird Hunt Ambush End]]>><<endevent>><</link>>
<br>
<<else>>
You push away the <<person1>><<person>>, who stumbles. The <<person2>><<person>> helps <<person1>><<him>> back up. You're all panting, staring each other down, waiting for someone to make the next move.
<br><br>
"Let's... call it even," the <<person1>><<person>> says between breaths. The two start to run down the trail. You're too exasperated to give chase.
<<clotheson>>
<<endcombat>>
<<link [[다음|Bird Hunt Ambush End]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $bird.hunts.duo is true>>
<<npc "Great Hawk">><<person1>>
<</if>>
<<if $birdAmbushTrap is true>>
<<if $bird.hunts.duo is true>>
You and <<your_bird_text>> peer over the stone, observing their movement. The moment your trap is sprung, the Great Hawk swoops down and grabs another. The third lurker panics and runs. You rush down to grab the trapped one before it can escape. <<flight_hunt_get "lurkers" 2>>
<<else>>
As the lurkers walk under your position, you hear your trap crumble. One lurker tumbles into the hole, and the other two quickly scatter. You let out a loud screech and land. The lurker isn't moving. You reach onto the hole and grab it. <<flight_hunt_get "lurkers" 1>>
<</if>>
<<else>>
<<if $bird.hunts.duo is true>>
You and <<your_bird_text>> peer over the stone, observing their movement. You wait until the lurkers are directly below you. You both step near the edge of the stone and screech. It's amplified by the echo, making the lurkers freeze in panic. The Great Hawk grabs one easily. You swoop down and grab another, making the last one flee.
<<if currentSkillValue("danceskill") gte random(1,1000)>>
<span class="green">You recover well from your swoop</span>, easily gaining altitude with the lurker in hand. You look to your spouse and smile, each of you having caught one. <<flight_hunt_get "lurkers" 2>>
<<else>>
You try to regain altitude, but you're off balance. You fumble the recovery, and have to let go of the lurker to avoid crashing face-first into a rock With free hands, you manage to avoid the collision, but the lurker is gone.
<br><br>
<<your_bird_text "cap">> looks to you.
<<if $monster is 1>>
"One is more than none," <<bhe>> says reassuringly.
<<else>>
<<bHe>> caws, tossing <<bhis>> lurker to you.
<</if>>
<<flight_hunt_get "lurkers" 1>>
<</if>>
<<else>>
You wait until the lurkers are directly below you. You step near the edge of the stone and screech. It's amplified by the echo, making the lurkers freeze in panic. You swoop down and grab one, making the others scatter.
<<if currentSkillValue("danceskill") gte random(1,1000)>>
<span class="green">You recover well from your swoop</span>, easily gaining altitude with the lurker in hand. <<flight_hunt_get "lurkers" 1>>
<<else>>
You try to regain altitude, but you're off balance. You fumble the recovery, and have to let go of the lurker to avoid crashing face-first into a rock With free hands, you manage to avoid the collision, but the lurker is gone.
<</if>>
<</if>>
<</if>>
<br><br>
<<link [[다음|Bird Hunt Ambush End]]>><<endevent>><</link>>
<br><<effects>>
<<if ($bird.hunts.weight gte 3 and $bird.hunts.duo is false) or $bird.hunts.weight gte 5>>
You won't be able to carry any more. You take off and begin to fly back to the tower.
<br><br>
<<flight_distance_check>>
<<flight_time_check _returnTime "silent">>
<<link [[Return to the castle (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Return]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<br>
<<elseif $stress gte $stressmax or isPregnancyEnding()>>
You feel lightheaded. Before you can return to the top of the pillar, the ground comes hurtling towards you.
<br><br>
<<if $bird.hunts.duo is false>>
Everything fades to black.
<br><br>
<<passout_moor>>
<<else>>
You feel something catch you, and your ears pop as you begin to ascend again.
<br><br>
<<flight_distance_check>>
<<flight_time_check _returnTime "silent">>
<<link [[다음 (?:??)|Bird Hunt Passout]]>><<bird_pass _returnTime>><</link>>
<br>
<</if>>
<<elseif $pain gte 90>>
<<if $bird.hunts.duo is true>>
<<endevent>>
<<npc "Great Hawk">><<person1>>
<<if $monster is 1>>
"You're hurt," <<your_bird_text>> says. "We return home at once."
<<else>>
<<your_bird_text "cap">> caws at you, and touches <<bhis>> wing against you. You wince in pain. You're too injured to keep hunting. You take off and return home.
<</if>>
<<else>>
You're too injured to keep hunting. You take off and return home.
<</if>>
<br><br>
<<flight_distance_check>>
<<flight_time_check _returnTime "silent">>
<<link [[Return to the castle (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Return]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<br>
<<elseif $bird.hunts.duo is true and $bird.hunts.timer gte 360>>
<<endevent>>
<<npc "Great Hawk">><<person1>>
<<your_bird_text "cap">> looks very fatigued.
<<if $monster is 1>>
"Been hunting too long. We return home."
<<else>>
<<bHe>> looks to you and caws. You've been hunting for hours, and should return home.
<</if>>
The two of you take off and fly back to the castle.
<br><br>
<<flight_distance_check>>
<<flight_time_check _returnTime "silent">>
<<link [[Return to the castle (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Return]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<br>
<<elseif Weather.dayState is "night">>
The moor starts to go quiet. It's too dark to see very far down the path. You won't be ambushing anything else here until morning.
<br><br>
<<flight_hunt_return>>
<<else>>
Returning to the top of the pillar will take some effort. It's too high to just let the wind do the work.
<<if $bird.hunts.duo is true and $bird.hunts.timer gte 300>>
<<endevent>>
<<npc "Great Hawk">><<person1>>
<<your_bird_text "cap">> is starting to look fatigued.
<<elseif $bird.hunts.duo is true and Weather.dayState is "dusk" and $bird.hunts.timer gte 120 and !$daily.birdNightWarning>>
<<endevent>>
<<npc "Great Hawk">><<person1>>
<<set $daily.birdNightWarning to true>>
<<your_bird_text "cap">> looks to the setting sun.
<<if $monster is 1>>
"Night time soon. Hunt will be harder."
<<else>>
<<bHe>> then turns to you and caws. It's getting late. Hunting at night time will be more difficult.
<</if>>
<</if>>
<br><br>
<<endevent>>
<span class="blue">The hole you used for a trap is fully exposed. You won't be able to make another trap here today.</span>
<br>
<<link [[Return to the top of the pillar and wait (0:15)|Bird Hunt Ambush Wait]]>><<endevent>><<set $phase to 2>><<bird_pass 15>><<tiredness 5>><</link>><<gtiredness>>
<br>
<<link [[떠난다|Bird Hunt Ambush Leave]]>><</link>>
<br>
<</if>>
<<unset $birdAmbushTrap>><<effects>>
<<set $bird.trespasser to true>>
Your stomach rises as you plummet. You try to get your bearings, and your attacker comes into focus.
<<if $monster is 1>>
It's... another harpy. <<bHe 0>> regards you with an intense gaze as <<bhe 0>> keeps you in a tight grip.
<<else>>
It's... another giant hawk. <<bHe 0>> regards you with an intense gaze as <<bhis 0>> talons painfully hold onto you.
<</if>>
<br><br>
<<switch $bodysize>>
<<case 0>><<set _physiqueMin to 3000>><<set _physiqueMax to 6000>>
<<case 1>><<set _physiqueMin to 5000>><<set _physiqueMax to 10000>>
<<case 2>><<set _physiqueMin to 6000>><<set _physiqueMax to 12000>>
<<case 3>><<set _physiqueMin to 8000>><<set _physiqueMax to 16000>>
<</switch>>
<<your_bird_text "cap">> dives after the two of you. <<bHe 1>> starts to catch up fast.
<br><br>
<<link [[Try to fight back|Bird Hunt Trespasser 2]]>><<set $phase to 0>><</link>><<physiquedifficulty _physiqueMin _physiqueMax>>
<br>
<<link [[Hold on|Bird Hunt Trespasser 2]]>><<set $phase to 1>><</link>>
<br><<effects>>
<<if $phase is 0>>
<<if $physiqueSuccess>>
<<if $bodysize lte 1>>
You tuck your wings in as tightly as you can, disrupting <<bhis 0>> grip. <span class="green"><<bHe 0>> fumbles you thanks to your small size, and you escape <<bhis 0>> grasp.</span> Your maneuver throws <<bhim 0>> off balance.
<br><br>
You take the chance to turn the grab around, preventing <<bhim 0>> from using <<bhis 0>> wings entirely. Once you're confident you can escape, you release <<bhim 0>>, letting the air resistance keep you far above <<bhim 0>>.
<<else>>
You flare your wings out as hard and wide as you can, giving you air resistance to work with. <span class="green">Your wings break from <<bhis 0>> grasp, and it slows the <<beasttype>> down considerably,</span> throwing <<bhim 0>> off balance.
<br><br>
You take the chance to turn the grab around, preventing <<bhim 0>> from using <<bhis 0>> wings entirely. Once you're confident you can escape, you release <<bhim 0>>, letting the air resistance keep you far above <<bhim 0>>.
<</if>>
<br><br>
<<your_bird_text "cap">> soars past you, grabbing the other <<beasttype>> <<bhimself 1>> and diving to the ground, where <<bhe 1>> subdues <<bhim 0>> easily thanks to the opening you made. You land nearby, watching the end of the scuffle as you approach.
<<else>>
<<set _birdInjury to true>>
You try to flare your wings out to give yourself some air resistance to work with, <span class="red">but the <<beasttypes>> grip is too strong.</span> <<bHis 0>> talons dig into your wings. <<pain 20>><<gggpain>>
<br><br>
<<your_bird_text "cap">> finally catches up, but the other <<beasttype>> is ready for <<bhim 1>>. <<bHe 1>> releases you, and the two <<beastsplural>> begin to fight viciously in the air. You're left tumbling, and only just manage to right yourself before hitting the ground. <<stress 12>><<ggstress>>
<br><br>
A flurry of feathers escape them as talons bite into flesh and wings take hit after hit. You rush to the Great Hawk's side, just as <<bhe 1>> gets the upper hand and subdues the outsider.
<</if>>
<<else>>
<<set _birdInjury to true>>
You hold on to the <<beasttype>>, afraid <<bhe 0>> will drop you and send you tumbling.
<br><br>
<<your_bird_text "cap">> finally catches up, but the other <<beasttype>> is ready for <<bhim 1>>. You realise too late that you're not <<bhis 0>> real target. <<bHe 0>> releases you, and the two <<beastsplural>> begin to fight viciously in the air. You only just manage to right yourself before hitting the ground. <<stress 12>><<ggstress>>
<br><br>
A flurry of feathers escape them as talons bite into flesh and wings take hit after hit. You rush to the Great Hawk's side, just as <<bhe 1>> gets the upper hand and subdues the outsider.
<</if>>
<<if $monster is 1>>
"You keep the tower for yourself, a loner as always," the outsider spits.
<br><br>
The Great Hawk adjusts <<bhis 1>> grip on the outsider painfully. "Great Hawk is not alone anymore. Great Hawk finally has family." <<bHe 1>> looks to you with a smile, and the outsider's gaze follows <<bhis 1>>.
<br>
"<<if $pregnancyspeechdisable is "f">>Breeding<<else>>Mating<</if>> with a landbound? You've sunken low-" <<bhe 0>>'s interrupted as the Great Hawk's talon pushes <<bhis 0>> head into the dirt.
<br>
"Begone. You have your own home," <<bhe 1>> says with the slightest hint of sadness. <<bHe>> releases the other <<beasttype>>, who flies off quickly without another word.
<<else>>
The two screech at each other, until the trespasser fully submits. The Great Hawk lets out a cry of victory, before pushing the outsider away, who flies off quickly.
<</if>>
<<if !_birdInjury>>
<<bHis 0>> flight is shaky and uneven thanks to the beating <<bhe 0>> recieved.
<<else>>
<<set $bird.injured to 30>>
<</if>>
<br><br>
<<link [[Check your spouse for injuries|Bird Hunt Trespasser 3]]>><<set $phase to 0>><</link>><<tendingdifficulty 400 800>>
<br>
<<link [[Ask what that was about|Bird Hunt Trespasser 3]]>><<set $phase to 1>><</link>>
<br><<effects>>
<<if $phase is 0>>
<<switch $speech_attitude>>
<<case "meek">>"A-are you okay?!"
<<case "bratty">>"Hold still a minute," you say, concealing your worry.
<<default>>"Are you alright? Let me check you over," you say.
<</switch>>
You rush to <<bhis 1>> side, and start to check <<bhim 1>> for injuries.
<<if $bird.injured is 0>>
After a quick inspection, <span class="green">you can tell the outsider got the worst of it</span>. <<your_bird_text "cap">> only has a few scratches. <<if $monster is 1>>"<<Wife>> did well."<</if>> <<npcincr "Great Hawk" love 3>><<gglove>>
<<elseif $tendingSuccess>>
It only takes you a few moments to realise that <<your_bird_text>> is hurt. Badly. <<bHes 1>> putting on a tough front, but <span class="red"><<bhes 1>> covered in deep cuts, and one of <<bhis 1>> wings had some flesh torn away.</span> <<bHis>> feathers are slowly being matted by fresh blood.
<<if $bird.hunts.loot.fabric gte 1>>
<<wearProp "rag">>
You waste no time, using some of the fabric you have on-hand to patch up the worst of <<bhis 1>> wounds. <<bHe 1>> winces in pain, but nuzzles you affectionately when you're done. <<if $monster is 1>>"Thank you, <<wife>>. Will be fine, just need rest."<</if>> <span class="green"><<bHe 1>>'ll recover faster thanks to your swift care.</span> <<npcincr "Great Hawk" love 3>><<npcincr "Great Hawk" dom -3>><<gglove>><<lldom>><<set $bird.injured -= 5>><<flight_hunt_remove "fabric" 1>>
<<elseif $bird.hunts.loot.leaves gte 2>>
You waste no time, using some of the leaves you have on-hand to patch up the worst of <<bhis 1>> wounds. <<bHe 1>> winces in pain, but nuzzles you affectionately when you're done. <<if $monster is 1>>"Thank you, <<wife>>. Will be fine, just need rest."<</if>> <span class="green"><<bHe 1>>'ll recover faster thanks to your swift care.</span> <<npcincr "Great Hawk" love 3>><<npcincr "Great Hawk" dom -3>><<gglove>><<lldom>><<set $bird.injured -= 5>><<flight_hunt_remove "leaves" 2>>
<<elseif $bird.hunts.loot.sticks gte 2>>
You waste no time, using some of the sticks you have on-hand to make a makeshift splint, binding it together with grass. <<bHe 1>> winces in pain, but nuzzles you affectionately when you're done. <<if $monster is 1>>"Thank you, <<wife>>. Will be fine, just need rest."<</if>> <span class="green"><<bHe 1>>'ll recover faster thanks to your swift care.</span> <<npcincr "Great Hawk" love 3>><<npcincr "Great Hawk" dom -3>><<gglove>><<lldom>><<set $bird.injured -= 5>><<flight_hunt_remove "sticks" 2>>
<<else>>
Without any materials on hand, there isn't much you can do for <<bhim 1>>, but you do your best to keep the affected areas clean. <<npcincr "Great Hawk" love 1>><<glove>><<set $bird.injured -= 1>>
<</if>>
<<else>>
You're quickly overwhelmed by what you see. <span class="red"><<bHes 1>> bleeding. A lot. You can't even tell where the wounds are, as <<bhis 1>> feathers begin to soak with blood.</span> You start to panic, but <<bhe 1>> nuzzles you in reassurance. <<if $monster is 1>>"Will be fine, just need rest."<</if>> <<npcincr "Great Hawk" dom 1>><<gdom>>
<</if>>
<br><br>
<</if>>
<<switch $speech_attitude>>
<<case "meek">>"Wh-what was that all about?" you ask. "Why was that <<beasttype>> so violent?"
<<case "bratty">>"I'm glad I ran into you back then, not <<bhim 0>>," you say. "Don't get along with your own?"
<<default>>"I haven't seen any other <<beastsplural>> out here," you say. "Are all of the other ones so nasty?"
<</switch>>
<br><br>
<<bHis>> gaze turns southward, in the direction the outsider flew.
<<if $monster is 1>>
<<bHe 1>> looks down in shame. "Great Hawk had to find <<bhis 1>> own home. Wasn't welcome." <<bHe 1>> continues. "Hawks always wanted the big tower. Perfect place for a nest. Tall. Open. Food everywhere. But no hawk could hold it alone, they always had to share, and they would end up fighting over it. Other hawks don't like that I have it alone. Makes me dangerous." <<bHe>> swells with pride for a moment, before looking back up to you. "But Great Hawk isn't alone anymore."
<<else>>
<<bHis 1>> eyes shimmer, and <<bhe 1>> then looks back to the tower and caws. The castle must be in high-demand. You can guess why; it's tall, open, and has virtually unlimited food in the surrounding moor. The perfect place for a nest. The outsider might have been trying to make a territory grab.
<</if>>
<<if $bird.injured gt 1>>
<<bHe 1>>
<<if $monster is 1>>
winces in pain, <<bhis 1>> injuries rapidly catching up to <<bhim 1>> as the adrenaline wears off. "We should head home."
<<else>>
squawks in pain, <<bhis 1>> injuries rapidly catching up to <<bhim 1>>. It'd be best to head home.
<</if>>
<br><br>
<<flight_distance_check>>
<<flight_time_check _returnTime "silent">>
<<link [[Return home (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Return Injured]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<br>
<<else>>
<<bHe 1>>
<<if $monster is 1>>
stands up straight and stretches, seemingly ready to continue hunting.
<<else>>
stretches <<bhis 1>> wings, seemingly ready to continue hunting.
<</if>>
<br><br>
<<link [[다음|Bird Hunt Exit]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You swoop down and land near the <<childtype>>, your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> landing next to you. You spot the remains of a nest nearby.
<br><br>
The <<childtype>> shuffles away from you, looking <<if $cmonster is 1>>guarded<<else>>wary<</if>>.
<<if $tending gte 500 or $birdbuild gte 60>>
<span class="red"><<childHe>> looks hungry.</span>
<</if>>
<br><br>
<<if $bird.hunts.loot.lurkers gte 1 or $lurkers_held gte 1>>
<<link [[Offer a lurker|Bird Hunt Chick Feed]]>><<npcincr "Great Hawk" love 1>><</link>><<glove>>
<br>
<</if>>
<<link "Try to calm <<childhim>> down" "Bird Hunt Chick Calm">><</link>><<tendingdifficulty `600 - 4*$birdbuild` `1200 - 1.5*$birdbuild`>>
<br>
<<link [[떠난다|Bird Hunt Chick Abandon]]>><<npcincr "Great Hawk" love -20>><<npcincr "Great Hawk" dom -10>><<set $phase to 1>><</link>><<llllove>><<lldom>>
<br><<effects>>
Slowly, so as to not startle <<childhim>>, you take one of the lurkers that you were carrying and<<if $physique lte 4000>>, with some difficulty,<</if>> tear a strip of leathery meat off of the creature. The <<childtype>> perks up, staring at the strip of lurker meat intensely. <<flight_hunt_remove "lurkers" 1>>
<br><br>
You step forward and reach out, placing the strip of meat on the ground in front of <<childhim>> before stepping back to give <<childhim>> some space. Immediately, the <<childtype>> lunges for the food, snapping it up and devouring it in moments. <<childHe>> looks at you curiously, then <<if $cmonster is 1>>crawls<<else>>hops<</if>> closer, trilling softly.
<br><br>
<<link "Take <<childhim>> back to the nest" "Bird Hunt Chick Adopt">><</link>><<note "This will end the current hunting session" "teal">>
<br>
<<link "Leave <<childhim>>" "Bird Hunt Chick Abandon">><<npcincr "Great Hawk" love -15>><<npcincr "Great Hawk" dom -5>><<set $phase to 2>><</link>><<lllove>><<ldom>>
<br><<effects>>
Slowly, you reach out, trying to coax the <<childtype>> over to you.
<<if $tendingSuccess>>
<span class="green"><<childHe>> seems wary, but curious.</span> <<childHe>> slowly makes <<childhis>> way over to you, then hesitantly nuzzles into your arms, chirping softly.
<<else>>
<span class="red">Despite your efforts, <<childhe>> doesn't seem to trust you enough.</span> Fortunately, your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> is with you, and steps up to try. The <<childtype>> seems to trust <<bhim>> more, and slowly makes <<childhis>> way over to the Great Hawk, finally settling down in the shelter provided by <<bhis>> massive wings.
<<gdom>><<npcincr "Great Hawk" dom 2>>
<</if>>
<br><br>
<<link "Take <<childhim>> back to the nest" "Bird Hunt Chick Adopt">><</link>><<note "This will end the current hunting session" "teal">>
<br>
<<link "Leave <<childhim>>" "Bird Hunt Chick Abandon">><<npcincr "Great Hawk" love -50>><<npcincr "Great Hawk" dom -25>><<set $phase to 3>><</link>><<llllove>><<lldom>>
<br><<effects>>
You manage to convince the Great Hawk that
<<switch $speech_attitude>>
<<case "meek">>you won't be able to care for the <<childtype>> right now.
<<case "bratty">>the <<childtype>> will probably be fine.
<<default>>you won't be able to bring the <<childtype>> back to the nest.
<</switch>>
<<bHe>> seems <<if $phase is 1>>dismayed<<elseif $phase is 2>>saddened<<elseif $phase is 3>>distraught<</if>> by this.
<br><br>
Despite your words, the Great Hawk doesn't move. <<bHe>> starts to sing into the air quite loudly. After some time, <<bhe>> picks the <<childtype>> up and carries <<childhim>> to the top of a small tree, before returning to your side.
<<if $monster is 1>>
"Called out to... other hawks. One will come take <<childhim>>. Give <<childhim>> a home."
<<else>>
<<bHe>> looks to the south for a long moment. You follow <<bhis>> gaze, and see a tiny shape approaching from quite a distance away. It seems <<bhe>> called out for another hawk to come take the orphaned chick.
<</if>>
<<bHe>> <<if $monster is 1>>sighs<<else>>trills<</if>> mournfully, but nevertheless takes to the skies with you. You leave the <<childtype>> behind,
<<switch $phase>>
<<case 1>>watching you warily.
<<case 2>>watching you sadly.
<<case 3>>looking scared and confused.
<</switch>>
Abandoned again. You weren't so different. <<trauma 100>><<gggtrauma>>
<br><br>
<<run delete $children["orphanHawk1"]>>
<<endevent>>
<<flight_hunt_options>><<effects>>
Your eyes lock with <<childhis>>. You bring your face closer, seeing your reflection in them. You know that look. Confusion. Fear. An orphan, just like you. You're not so different.
<br><br>
You gently <<if $tendingSuccess>>hold<<else>>pick up<</if>> the <<childtype>>, and take to the skies alongside your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>.
<<flight_distance_check>>
<<flight_time_check _returnTime "silent">>
<br><br>
<<link [[Return to the castle (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Return Chick Adopt]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><<set $phase to 0>><</link>><<print _fatigueText>>
<br><<effects>>
<<switch $speech_attitude>>
<<case "meek">>"L-let's go," you say. "<<childHis>> parents are probably around here somewhere."
<<case "bratty">>You say nothing, flying onward and gesturing for the Great Hawk to follow you.
<<default>>"C'mon," you say, gesturing for the Great Hawk to follow you. "<<childHis>> parents are probably looking for <<childhim>>."
<</switch>>
<br><br>
Despite your words, the Great Hawk dives down to land. You can't quite see what's happening from up here, but after a few minutes, <<bhe>> starts to sing into the air quite loudly. You circle the location for a while, waiting for <<bhim>> to be done.
<br><br>
After some time, <<bhe>> picks the <<childtype>> up, carrying <<childhim>> to the top of a small tree, before returning to your side.
<<if $monster is 1>>
"Called out to... other hawks. One will come take <<childhim>>. Give <<childhim>> a home."
<<else>>
<<bHe>> looks to the south for a long moment. You follow <<bhis>> gaze, and see a tiny shape approaching from quite a distance away. It seems <<bhe>> called out for another hawk to come take the orphaned chick.
<</if>>
<<bHe>> <<if $monster is 1>>sighs<<else>>trills<</if>> mournfully, but follows you as you fly onward. <<llove>>
<br><br>
<<run delete $children["orphanHawk1"]>>
<<endevent>>
<<flight_hunt_options>><<effects>><<set $outside to 0>><<set $location to "tower">>
<<npc "Great Hawk">><<person1>>
<<childSelect "orphanHawk1">>
<<set $moor to 100>>
<<set $bird.timer to 120>>
<br><br><br>
Soon, you see the castle again.
The three of you land back on the perch<<if $bird.upgrades.decor gte 3>> and push the curtain aside<</if>>, satisfied with a successful hunt.
<br>
<<switch $bird.upgrades.decor>>
<<case 1>>The tower feels cozy after such exertion.<<stress -6>><<lstress>>
<<case 2>>Your displayed hunting trophies make you feel like you're truly returning home. <<stress -12>><<llstress>>
<<case 3>>Your displayed hunting trophies make you feel like you're truly returning home. <<stress -24>><<lllstress>>
<<case 4>>Home at last. <<stress -36>><<trauma -6>><<lllstress>><<ltrauma>>
<<case 5>>Home at last. The silver bar <<if Time.dayState is "night">>gently reflects the moon's placid light.<<else>>casts pacifying reflections around your tower.<</if>><<set $stress to 0>><<trauma -6>><<lllstress>><<ltrauma>>
<<default>>
<</switch>>
<br>
You gently place the <<if $cmonster is 1>>baby harpy<<else>>hawk chick<</if>> in your nest. <<childHe>> immediately flops over and starts chirping happily. <<childHe>> may not be blood, but <<childhe>>'s family all the same now. Orphans need to stick together, like birds of a feather. <<earnFeat "Birds of a Feather">>
<br><br>
<<your_bird_text "cap">> looks relieved as <<bhe>> watches your new <<childson>> explore the nest. <<childHe>> needs a name.
<div id="birthUi">
<<set _dateAdopted to { day: Time.monthDay, month: Time.monthName, year: Time.year }>>
<<set $children["orphanHawk1"].adopted to clone(_dateAdopted)>>
<<set $children["orphanHawk1"].birthLocation to "unknown">>
<<set $children["orphanHawk1"].location to "tower">>
<<set $children["orphanHawk1"].localVariables to {}>>
<div @id="'child-orphanHawk1'" class="childUi">
<<birthChildElement $children["orphanHawk1"]>>
</div>
</div>
<br>
<<link [[다음|Bird Hunt Chick Adopt End]]>>
<<if !$children["orphanHawk1"].name>><<set $children["orphanHawk1"].name = generateBabyName(undefined, $children["orphanHawk1"].gender)>><</if>>
<</link>>
<br><<effects>>
You smile at <<childname>>, putting your hands down into the nest.
<br><br>
<<childHe>> <<childgiggles>> and
<<if $cmonster is 1>>
crawls over to you, wrapping <<childhis>> little hands around your arm in a hug.
<<else>>
hops over to you, nuzzling your arm.
<</if>>
It makes you feel warm inside. You've changed a life today. <<stress -36>><<trauma -36>><<lllstress>><<llltrauma>>
<br><br>
<<if $bird.hunts.lootAmount is 0>>
You didn't bring back anything else, but that's okay.
<br><br>
<<flight_hunt_end>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<else>>
<<flight_hunt_loot>>
<</if>><<effects>><<flight_distance_check>>
<<if $bird.hunts.goal is "hawk">>
<<npc "Great Hawk">>
You ask the <<beasttype>> to ignore it and look elsewhere.
<br><br>
<<if $monster is 1>>
"We search again," <<bhe>> says.
<<else>>
<<bHe>> screeches in response.
<</if>>
<<elseif $bird.hunts.duo is true>>
The two of you ignore it and choose to look somewhere else.
<<else>>
You choose to ignore it and look elsewhere.
<</if>>
<br><br>
<<endevent>>
<<flight_hunt_options>><<effects>>
<<set _huntFail to 1>>
<<flight_hunt_return>><<effects>>
<<npc "Great Hawk">><<person1>>
<<set $bird.override to "rest">>
<<set $bird.overrideTimer to 300>>
<<set $bird.timer to 300>>
<<set $moor to 100>>
You see the castle, it's not far anymore. Meanwhile, your <<beasttype>> has started to show a slight limp in <<bhis>> wing. You land on the perch. <<bHe>> slowly walks into the nest and lays down.
<br><br>
<<bHe>> closes <<bhis>> wings and tries to find a comfortable position.
<<if $monster is 1>>
"Won't be able to hunt for a while," <<bhe>> says. <<bHe>> lets out various grunts of pain, unable to hide the discomfort <<bhe>> feels.
<<else>>
<<bHe>> makes many noises of discomfort, unable to hide the pain <<bhe>> feels.
<</if>>
<br><br>
<span class="red">You won't be able to hunt with <<bhim>> until <<bhes>> healed.</span>
<br><br>
<<if $bird.hunts.lootAmount is 0>>
You returned empty-handed, with an injured spouse. Your stomach ties itself in a knot as you feel a creeping shame wash over you. <<trauma 24>><<gggtrauma>>
<br><br>
<<flight_hunt_end>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<else>>
<<flight_hunt_loot>>
<</if>><<effects>>
<<npc "Great Hawk">><<person1>>
You tell your <<beasttype>> that you want to return to the castle.
<br><br>
<<if $bird.hunts.returnAccept>>
<<if $monster is 1>>
"We return home," <<bhe>> says.
<<else>>
<<bHe>> screeches in response.
<</if>>
You begin your return trip.
<<elseif $bird.hunts.lootAmount is 0>>
<<if $monster is 1>>
"<<Wife>> can go back, but <<wife>> will go alone. Still need to hunt."
<<else>>
<<bHe>> screeches in response, but does not turn to follow.
<</if>>
You fly back to the tower by yourself.
<<set $bird.hunts.duo to false>>
<<set $bird.state to "hunting">>
<<set $bird.timer to 30>>
<<else>>
<<if $monster is 1>>
"We hunt well. We can rest," <<bhe>> says.
<<else>>
<<bHe>> screeches in response.
<</if>>
You begin your return trip.
<</if>>
<br><br>
<<link [[다음|Bird Hunt Return]]>><<endevent>><</link>>
<br><<effects>>
<<npc "Great Hawk">><<person1>>
<<set $moor to 100>>
<<set $bird.timer to 120>>
<<if $phase is 1>>
<<if $bird.hunts.duo is true>>
You signal to the <<beasttype>> to turn back to the castle. <<bHe>> follows.
<<else>>
You begin your return trip.
<</if>>
<<elseif $phase is 2>>
You decide to cut your losses and return home.
<</if>>
Soon, you see the castle again.
<<if $bird.hunts.duo is true>>
The two of you
<<else>>
You
<</if>>
land back on the perch<<if $bird.upgrades.decor gte 3>> and push the curtain aside<</if>>,
<<if $bird.hunts.duo is true and $bird.hunts.returnAccept is true>>
just in time for your spouse to drag you into the nest.
<br><br>
<<link [[다음|Bird Hunt Return Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $bird.hunts.duo is false and $bird.state is "home" and birdEggsReady("Great Hawk")>>
only to immediately notice that something's wrong.
<<birdEggLayEvent "huntReturn">>
<<elseif $bird.hunts.lootAmount is 0>>
dejected at your failed hunt. <<trauma 12>><<ggtrauma>>
<br><br>
<<if $bird.state is "home" and $bird.activity isnot "sleep">>
<<if $bird.hunts.duo is false>>
Your <<beasttype>> <<if $monster is 1>>walks<<else>>hops<</if>> over to you.
<<if $monster is 1>>
"Glad to see <<wife>> return." <<bHe>> notices you didn't bring anything. "Not every hunt is successful," <<bhe>> says, trying to comfort you.
<<else>>
<<bHe>> notices you didn't bring anything. <<bHe>> gently nuzzles <<bhis>> beak against you in an attempt to comfort you.
<</if>>
<<else>>
<<if $monster is 1>>
"Not every hunt is successful," the <<beasttype>> says, trying to comfort you.
<<else>>
The <<beasttype>> gently nuzzles <<bhis>> beak against you in an attempt to comfort you.
<</if>>
<</if>>
<br><br>
<</if>>
<<flight_hunt_end>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<else>>
satisfied with a successful hunt.
<br>
<<switch $bird.upgrades.decor>>
<<case 1>>The tower feels cozy after such exertion.<<stress -6>><<lstress>>
<<case 2>>Your displayed hunting trophies make you feel like you're truly returning home. <<stress -12>><<llstress>>
<<case 3>>Your displayed hunting trophies make you feel like you're truly returning home. <<stress -24>><<lllstress>>
<<case 4>>Home at last. <<stress -36>><<trauma -6>><<lllstress>><<ltrauma>>
<<case 5>>Home at last. The silver bar <<if Time.dayState is "night">>gently reflects the moon's placid light.<<else>>casts pacifying reflections around your tower.<</if>><<set $stress to 0>><<trauma -6>><<lllstress>><<ltrauma>>
<<default>>
<</switch>>
<br>
<<flight_hunt_loot>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<set $enemytrust += 200>>
<<set $enemyhealthmax to 600>>
<<set $enemyhealth to 600>>
<<if $monster isnot 1>>
<<set $position to "doggy">>
<<set $NPCList[0].stance to "top">>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bird Hunt Return Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Hunt Return Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $bird.satisfied to true>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> hops back to the far side of the nest. <<if $monster is 1>>"<<Wife>>'s too excited from the hunt."<</if>>
<<set $bird.satisfied to true>>
<</if>>
<<clotheson>>
<<endcombat>>
<<npc "Great Hawk">><<person1>>
<<if $bird.hunts.lootAmount is 0>>
Your hunt wasn't successful, but at least something fun came out of it.
<br><br>
<<flight_hunt_end>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<else>>
You rise from the nest and take stock of your finds.
<br>
<<switch $bird.upgrades.decor>>
<<case 1>>The tower feels cozy after such exertion.<<stress -6>><<lstress>>
<<case 2>>Your displayed hunting trophies make you feel like you're truly returning home. <<stress -12>><<llstress>>
<<case 3>>Your displayed hunting trophies make you feel like you're truly returning home. <<stress -24>><<lllstress>>
<<case 4>>Home at last. <<stress -36>><<trauma -6>><<lllstress>><<ltrauma>>
<<case 5>>Home at last. The silver bar <<if Time.dayState is "night">>gently reflects the moon's placid light.<<else>>casts pacifying reflections around your tower.<</if>><<set $stress to 0>><<trauma -6>><<lllstress>><<ltrauma>>
<<default>>
<</switch>>
<br>
<<set $bird.timer to 90>>
<<flight_hunt_loot>>
<</if>><<effects>><<water>>
You hear a splash, and your whole body feels wet. The sky ripples above you.
<br><br>
You flail, pulling yourself to the surface. It's water. You're in a small lake, which had previously been reflecting the red sky until you crashed into it.
<br><br>
You sit and take a moment to re-orient yourself. You still feel dizzy. You seem to be in the middle of the moor.
<br><br>
<<if $bird.hunts.lootAmount gte 1>>
<span class="red">Your loot was lost in the lake.</span>
<br><br>
<</if>>
<<flight_hunt_end>>
<<link [[다음|Moor]]>><<endevent>><<set $moor to 50>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<npc "Great Hawk">><<person1>>
<<if isPregnancyEnding()>>
You're met with the face of the <<beasttype>>.
<<if $monster is 1>>
<<bHe>> says something to you, but the words sound like gibberish.
<<else>>
<<bHe>> eyes you with curiosity and concern.
<</if>>
<br><br>
<<bHis>> wings start to beat faster. You feel a rise in your stomach. You open your eyes again to see the hospital below you, and feathers in the corner of your vision.
You blink, and you're suddenly being lowered. Your feet meet the sidewalk. A rush of air follows, and the <<beasttype>> is gone.
<br><br>
<<flight_hunt_end>>
<<link [[다음|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>>
<br>
<<else>>
The next time you open your eyes, you're back in your tower. The <<beasttype>>'s face comes into view.
<<if $monster is 1>>
"<<Wife>>! What happened? You just started... falling. Like the sky spit you out."
<<else>>
<<bHe>> starts to squawk and fuss over you.
<</if>>
You assure <<bhim>> you're alright now.
<<if $monster is 1>>"Are you sure?" <<bhe>> asks, still concerned.
<<else>><<bHe>> looks slightly relieved, yet still worried.
<</if>>
<<flight_hunt_end>>
<br><br>
<<link "Reassure <<bhim>>" "Bird Hunt Passout 2">><<set $phase to 0>><<npcincr "Great Hawk" dom 1>><</link>><<gdom>>
<br>
<<link "Ignore <<bhim>>" "Bird Hunt Passout 2">><<set $phase to 1>><<npcincr "Great Hawk" dom -1>><</link>><<ldom>>
<br>
<</if>><<effects>>
<<if $phase is 0>>
<<if $speech_attitude is "meek">>"You don't need to worry, I'm fine," you say, fluttering your wings at <<bhim>>.
<<elseif $speech_attitude is "bratty">>"I really am fine. If you don't believe me, see for yourself," you say, spreading your wings wide.
<<else>>"I'm fine, see," you say as you turn around to show your wings. "Not a scratch anywhere."
<</if>>
<br><br>
<<bHe>> looks at your wings for a moment.
<<if $monster is 1>>
"Your wings do look healthy. Still, <<wife>> should try to be more careful," <<bhe>> says. "If I wasn't with you..."
<<else>>
<<bHe>> chirps, glad to see that they look fine.
<</if>>
You pat <<bhim>> on the head and tell <<bhim>> not to worry too much. <<bHe>> nods, finally assured of your wellbeing.
<<else>>
<<if $speech_attitude is "meek">>"I d-don't need help," you respond meekly.
<<elseif $speech_attitude is "bratty">>"Like I said, I'm fine," you respond.
<<else>>"I'm alright, really," you respond.
<</if>>
<br><br>
<<if $monster is 1>>
"Are you sure?" <<bhe>> asks again. You repeat your answer. <<bHe>> does not sound satisfied with it.
<<else>>
<<bHe>> looks unsatisfied by your answer.
<</if>>
While <<bhe>> still seems somewhat concerned, you at least get <<bhim>> to stop fussing over you.
<</if>>
<br><br>
<<link [[다음|Bird Tower]]>><<bird_pass 5>><<endevent>><</link>>
<br><<effects>>
You devour the lurker, and are filled with warmth. <<eatLurker>><<trauma -6>><<drugs 120>><<ltrauma>><<ggdrugged>>
<br><br>
<<if $harpy gte 6 and $bird.hunts.unlocked is true and $bird.hunts.lurkers is false>>
<<set $bird.hunts.lurkers to true>>
<span class="blue">Feasting on the lurker felt good. You have the urge to catch more.</span> <span class="gold">You can now hunt for lurkers on your own.</span>
<br><br>
<</if>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You bring the lurker to the cooking pot and throw it in.
<br><br>
You stoke the fire, and keep a close eye on it. When you think it's done, you take a bite. It's strangely sweet. Rather than warmth, you feel a soothing calmness wash over you. <<eatLurker>> <<trauma -18>><<lltrauma>>
<br><br>
<<if $harpy gte 6 and $bird.hunts.unlocked is true and $bird.hunts.lurkers is false>>
<<set $bird.hunts.lurkers to true>>
<span class="blue">Feasting on the lurker felt good. You have the urge to catch more.</span> <span class="gold">You can now hunt for lurkers on your own.</span>
<br><br>
<</if>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<npc "Great Hawk">>
<<feedLurker>>
You bring the lurker to your injured spouse. <<He>> quickly devours it.
<<if $monster is 1>>
"Thank you for hunting for me, <<wife>>. I feel... better."
<<else>>
<<bHe>> slowly stands and nuzzles you in gratitude.
<</if>>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<npc "Great Hawk">>
<<feedLurker>>
You bring the lurker to your spouse. <<He>> quickly devours it.
<<if $monster is 1>>
"Thank you for hunting for me, <<wife>>. I hope I can join you in hunting again soon."
<<else>>
<<bHe>> slowly stands and nuzzles you in gratitude.
<</if>>
<br><br>
<<if !$bird.satisfied and $monster is 1>>
You turn away, but your spouse grabs your arm. "I need to properly thank <<wife>>." With a strength that defies <<bhis>> pregnant condition, <<bhe>> pulls you into the nest!
<br><br>
<<link [[다음|Bird Tower Sleep Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<link [[다음|Bird Tower]]>><</link>>
<br>
<</if>><<effects>>
<<getChildrenIds `{location:"tower", eggTimer:undefined}` "both">>
<<set _childrenTotal to _childrenIds.length>>
You put a lurker in the nest for
<<if _childrenTotal gte 10>>
your children.
<<else>>
<<childrenNames _childrenIds>>.
<</if>>
<<if _childrenTotal is 1>>
<<childSelect _childrenIds[0]>><<childHis>>
<<else>>
Their
<</if>>
chirps and cries go quiet as
<<if _childrenTotal is 1>>
<<childSelect _childrenIds[0]>><<childhe>> happily eats.
<<else>>
they happily eat.
<</if>>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<npc "Great Hawk">>
<<bird_fly_reveal_wings>>
You tell your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> about your plan to steal from the inhabitants of the Remy estate. <<bHe>> listens to your plan unusually keenly. After you're done talking, <<bhe>> turns <<bhis>> head north. <<bHis>> gaze is intense.
<br><br>
<<if C.npc["Great Hawk"].love gte 80>>
<<set $bird.hunts.estate to "scouting">>
After a while, <<bhe>> turns back to look at you. <<bHe>> seems hesitant.
<<if $monster is 1>>
"Challenging the landbound and their leader would be dangerous. Is <<wife>> really sure about trying this?" <<bhe>> asks.
<br><br>
<<switch $speech_attitude>>
<<case "meek">>"Well, if I have my big, strong <<beasttype>> with me, I'm sure everything will be fine," you respond.
<<case "bratty">>"Of course I'm sure. With the two of us, we'll have no problem taking them on!" you respond.
<<default>>"I know we can do it, we're the best hunters in the moor," you respond.
<</switch>>
<br><br>
Emboldened by your words, <<bhe>> stands up. "I trust <<wife>> knows what <<pshe>> is doing. I will help," <<bhe>> says, sounding more confident.
<<else>>
<<bHe>> keeps looking at you worriedly, unable to shake <<bhis>> doubts.
<br><br>
<<switch $speech_attitude>>
<<case "meek">>"T-there's no need for my big, strong <<beasttype>> to be afraid, I know we can do this," you say, trying to soothe <<bhim>>.
<<case "bratty">>"Don't worry so much. No one stands a chance against the two of us!" you say, trying to soothe <<bhim>>.
<<default>>"I know we can do this, you just have to trust me," you say, trying to soothe <<bhim>>.
<</switch>>
<br><br>
Your words seem to get through to <<bhim>>. <<bHe>> stands up, emboldened by your words, and screeches out into the moor triumphantly. <<bHe>> turns to look at you and squawks, ready to help.
<</if>>
<br><br>
Having successfully convinced your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> to help you, you're ready to move on to the next part of the plan. You'll have to scout out the estate to find something to steal.
<br><br>
<<if Time.dayState is "night">>
You look outside. It's too dark to go scouting right now, you'll have to wait until the sun comes up.
<br><br>
<<link [[다음|Bird Tower Perch]]>><<endevent>><</link>>
<br>
<<elseif Time.hour gte 18>>
You look outside. It'll be too dark by the time you get there. You'll have to wait.
<br><br>
<<link [[다음|Bird Tower Perch]]>><<endevent>><</link>>
<br>
<<elseif Weather.precipitation isnot "none" or Weather.isOvercast>>
You look outside. You should wait until the weather clears up.
<br><br>
<<link [[다음|Bird Tower Perch]]>><<endevent>><</link>>
<br>
<<else>>
You look outside. Now would be the perfect time to go scout out the estate.
<br><br>
<<link [[Scout out the estate (2:00)|Bird Hunt Estate Scout]]>><<endevent>><<set $phase to 1>><</link>>
<br>
<<link [[Not now|Bird Tower Perch]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
After a while, <<bhe>> turns back to you and meekly shakes <<bhis>> head.
<<if $monster is 1>>
"Sorry <<wife>>, but that place is where the landbound leader is. Going there is dangerous, stealing from them even more," <<bhe>> says. <<if $bird.estateKnown>>"I've already helped <<wife>> get in there once. Was a mistake."<</if>>
<<else>>
You can tell <<bhe>> understands your plan, but the thought of challenging those in the estate seems to scare <<bhim>> too much.
<</if>>
You plead with <<bhim>> further, but <<bhe>> remains adamant in <<bhis>> choice.
<br><br>
<span class="blue"><i><<bHe>> may be willing to help you if <<bhe>> trusted you more.</i></span>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<</if>><<effects>><<set $outside to 1>><<set $location to "moor">>
<<npc "Great Hawk">>
<<if $phase is 1>>
You tell your <<your_bird_text>> that you want to go scout out the estate right now. <<bHe>> cocks <<bhis>> head.
<<if $monster is 1>>
"Right now? Well, if <<wife>> thinks that is best, then we go now," <<bhe>> says.
<<else>>
<<bHe>> looks surprised by your enthusiasm to go, but is ready to do so regardless.
<</if>>
<<else>>
You ask <<your_bird_text>> to come scout out the estate with you. <<bHe>> stands up and stretches <<bhis>> wings in preparation.
<<if $monster is 1>>
"<<Wife>> is ready to go now? Then we will go," <<bhe>> says.
<<else>>
<<bHe>> squawks, indicating that <<bhes>> ready to go.
<</if>>
<</if>>
<br><br>
Before you can get the chance to leap out, <<bhe>> steps in front of you.
<<if $monster is 1>>
<<bHe>> hesitates to say anything, simply looking at you, eyes full of worry.
<<else>>
<<bHe>> does not make a sound, choosing to simply stare at you with an uneasy expression.
<</if>>
You can tell <<bhes>> still somewhat nervous to go near the estate. You assure <<bhim>> you won't be doing anything dangerous. Your words seem to comfort <<bhim>>, as <<bhe>> steps out of your way.
<br><br>
You leap from the tower and begin flying towards the Remy estate.
<br><br>
<<link [[다음|Bird Hunt Estate Scout 2]]>><<bird_pass 45>><</link>>
<br><<effects>><<set $location to "estate">>
The flight over to the estate is mostly uneventful, but the air is tense.
<br><br>
You arrive near the front of the estate, staying high enough to not be noticed. The view from up here should help you spot anything of interest. You waste no time and start circling.
<br><br>
You do many laps around the perimeter. Your <<beasttype>> follows you, unsure what else to do. After a while you return to the front and ponder your findings.
<<if $estate>>
You know how well defended the stone building is, not to mention those in the cottage ready to rush over to help defend it.
<<else>>
You saw many guards around the stone building. It most likely has something worth taking, but it's clear that even with the help of your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> you couldn't get in there. The cottage nearby would be more accessible, but it's unlikely to have anything you'd want.
<</if>>
<<if $livestock_intro isnot undefined>>
You know what the barn holds, and know there's no point in trying to get in there.
<<else>>
Despite the guards near the barn, you doubt it holds anything of value to you.
<</if>>
<br><br>
The manor itself would likely have what you want, but trying to get in there would be even harder. Your task is starting to seem impossible. You look to your <<beasttype>> for any ideas, but <<bhe>> seems as clueless as you. Your wings have started getting tired from so much gliding. <<tiredness 16>><<ggtiredness>>
<br><br>
As you're about to give up hope, you spot a group of four people carrying a secure-looking box out of the manor. They load it up into one of the vans, and get in. The van then drives out of the estate and turns towards the moor. This could be your only chance to find that special something! You follow after it.
<br><br>
<<link [[다음|Bird Hunt Estate Scout 3]]>><<bird_pass 15>><</link>>
<br><<effects>><<set $location to "moor">>
You fly after the van. It can't go very fast in the rough terrain of the moor, allowing you to keep up easily. After many minutes, it finally stops near a large ridge in the ground.
<br><br>
The people get out and start unloading supplies. Three of them take out a bunch of nets and cages while one of them grabs the secure box. You notice the one carrying the box is armed. They walk towards the ridge and enter some shrubbery. You wait for them to emerge again, but they don't. Flying closer, you don't see where they could have gone.
<br><br>
You consider landing, but a look from your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> reminds you what you promised to <<bhim>>. You observe the surrounding area. It looks unremarkable from the rest of the moor. Most importantly, there's nothing that would help you ambush the goons when they come back. A sheer drop from above would leave you open to the armed guard.
<br><br>
<<link [[다음|Bird Hunt Estate Scout 4]]>><<bird_pass 15>><</link>>
<br><<effects>>
After waiting around for a while, you see movement in the bushes. You watch them emerge from a hole in the ground, previously hidden by the foliage. The cages they brought now have lurkers in them. They walk back to the car and drive off.
<br><br>
You land once they're far away, immediately relishing in the chance to rest your wings. You decide against following them, instead choosing to investigate the hole. You tell <<your_bird_text>> as much.
<br><br>
<<if $monster is 1>>
"Can't follow <<wife>> there, the hole looks too small," <<bhe>> says. "Be safe, <<wife>>."
<<else>>
It's immediately apparent that <<bhes>> too big to follow you. <<bHe>> nuzzles you in reassurance.
<</if>>
You walk past the shrubbery, into the hole. It's more like a small cave entrance, with the ground gently sloping downwards. Wooden supports keep the mouth stable.
<br><br>
<<link [[다음|Bird Hunt Estate Scout 5]]>><</link>>
<br><<effects>><<set $outside to 0>><<set $location to "underground">>
<<switch $bodysize>>
<<case 1 2>>You're easily able to walk down the hole. You're small enough to escape quickly if things go bad.
<<case 3>>You have to duck as you walk in, and keep your wings tucked to your body. It's a bit cramped. You wonder how the others managed to carry all that equipment in and out.
<<case 4>>You have to tuck your wings tight to your body, and even then they hit the edges of the entrance. You're practically crawling. You wonder how the others managed to carry all that equipment in and out.
<</switch>>
Once you're through the mouth, it becomes surprisingly spacious. Walking in the dark is hard, but your keen eyesight helps a little. You soon emerge from the tunnel to a large chamber.
<br><br>
The ceiling has a few small cracks, letting in sunlight. Notably, there's one big spot in the middle where a lot of light shines in, right on top of a carved stone pillar. You notice lots of small holes all around you, and one bigger one leading into pure darkness. You hear a loud chittering coming from it. You avoid getting too close to it. Upon closer inspection, you can hear similar chittering coming from some of the smaller holes too. You look around more, but find nothing else of interest.
<br><br>
One thing is clear. Whatever's in that box is used to help capture lurkers. Nets alone wouldn't get them out of a den this big. It'll make for a fine centrepiece for your hoard. Looking at the holes in the cave gives you an idea. Maybe you could use the lurkers as a distraction while you steal whatever they're using.
<br><br>
The chittering begins to grow louder, and you hear movement. You exit swiftly, not wanting to push your luck. With your scouting mission a success and a plan in mind, you exit the cave satisfied.
<br><br>
<<link [[다음|Bird Hunt Estate Scout 6]]>><<bird_pass 45>><</link>>
<br><<effects>><<set $location to "moor">>
You arrive outside the cave again, and <<your_bird_text>> looks relieved to see you. You try to take off, but your wings are too tired from the long flight. <<bHe>> picks you up and helps you ascend.
<br><br>
<<if $monster is 1>>
"What did <<wife>> find?" <<bhe>> asks,
<<else>>
<<bHe>> looks curious to hear what you found,
<</if>>
as <<bhe>> lets you start gliding. You describe the inside of the cave to <<bhim>>. Those details don't seem to interest <<bhim>>, until you mention that you plan to steal the object from them while they're in there.
<br><br>
<<if $monster is 1>>
"But if <<wife>> attacks the landbound in there, I can't help <<wife>>!" <<bhe>> protests. "Too risky."<br>
You promise <<bhim>> that it's worth trying. <<bHe>> seems to understand that <<bhe>> can't convince you to back down now.
"I will help <<wife>> how I can," <<bhe>> says.
You fly closer to <<bhim>> and give <<bhim>> a peck on the cheek. <<bHe>> blushes faintly, surprised by your sudden affection.
<<else>>
Upon hearing that you want to risk stealing from them in there alone, <<bhe>> screeches in protest.
<<bHe>> doesn't want you to take such a risk. You promise <<bhim>> that it's worth trying. The <<beasttype>> seems to understand that <<bhe>> can't convince you to back down now.
<<bHe>> squawks at you, resolving <<bhimself>> to help however <<bhe>> can.
You fly closer to <<bhim>> and give <<bhim>> a peck on the cheek. <<bHe>> squawks lightly, surprised by your sudden affection.
<</if>>
<br><br>
The rest of the flight goes by in silence. Eventually you land, pushing the curtain aside and pacing as you think everything over again. Stealing from Remy's goons is not going to be easy, but whatever is in that box is sure to be worth it. You just have to follow them back to that cave again.
<br><br>
<span class="blue">Remy's goons will most likely be going when the sun is shining the brightest. You should plan on going in the middle of a mostly clear day.</span>
<br><br>
<<set $bird.hunts.estate to "ready">>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<npc "Great Hawk">>
<<if !$birdSilverHunt>>
<<set $birdSilverHunt to {
failed: 0,
suspicion: 0
}>>
<</if>>
You tell your <<beasttype>> you want to put your plan in motion. <<bHe>> stands up and turns towards you.
<<if $birdSilverHunt.failed gte 2>>
<<bHe>> seems to have doubts about your plan working, but <<bhe>> does not voice them. You try to reassure <<bhim>> that you remember how to avoid them this time. <<bHe>> chooses to just nod.
<br><br>
<<bHe>> leaps off the perch. You follow after <<bhim>> and begin flying to the estate.
<br><br>
<<link [[다음|Bird Hunt Estate Steal 1]]>><<bird_pass 60>><</link>>
<br>
<<elseif $birdSilverHunt.failed is 1>>
<<bHe>> looks hesitant.
<<if $monster is 1>>
"Is <<wife>> sure we should still challenge the landbound?" <<bhe>> asks.
<<else>>
<<bHe>> must have lost some confidence after your previous failure.
<</if>>
You tell <<bhim>> that you learned how the guards patrol, so sneaking past them should be much easier.
<br><br>
<<bHe>> does not say anything. <<bHe>> leaps off the perch. You follow after <<bhim>> and begin flying to the estate.
<br><br>
<<link [[다음|Bird Hunt Estate Steal 1]]>><<bird_pass 60>><</link>>
<br>
<<else>>
<<bHe>> looks determined.
<<if $monster is 1>>
"The landbound are strong, but we are stronger," <<bhe>> says.
<<else>>
<<bHe>> looks out towards the estate and screeches.
<</if>>
Despite the brave face <<bhes>> putting on, it's clear <<bhes>> still slightly nervous.
<br><br>
You assure <<bhim>> everything will be fine. <<bHe>> nods and leaps off the perch. You follow after <<bhim>> and begin flying to the estate.
<br><br>
<<link [[다음|Bird Hunt Estate Steal 1]]>><<bird_pass 60>><</link>>
<br>
<</if>><<effects>><<set $outside to 1>><<set $location to "estate">>
After another uneventful flight, you reach the estate. The estate grounds are bustling with activity. You keep an eye out for anyone entering vehicles or carrying anything out. Your <<beasttype>> is doing <<bhis>> best to look as well.
<br><br>
There's a lot being moved in and out. It's hard to keep track of everything. <<your_bird_text "cap">> brushes against you, and nods to a group of five. <span class="green">You catch a glimpse of the box being loaded into a van.</span>
<br><br>
You pat <<your_bird_text>> on the head, and the two of you move to follow the van.
<br><br>
<<link [[다음|Bird Hunt Estate Steal 2]]>><<bird_pass 10>><</link>>
<br><<effects>><<set $location to "moor">>
It exits the estate and turns towards the moor. After a while, it stops near the large ridge. The group exits the van and starts moving supplies. You take the opportunity to get a better look at them.
<<endevent>>
<<if $birdSilverHunt.failed is 0>>
<<generateRole 0 0 "guardsman/guardswoman">>
<<generateRole 1 0 "guardsman/guardswoman">>
<<generateRole 2 0 "guardsman/guardswoman">>
<<generateRole 3 "guard" "captain">>
<<generateRole 4 0 "guardsman/guardswoman">>
<<else>>
<<loadNPC 0 "estateHuntGuard0">>
<<loadNPC 1 "estateHuntGuard1">>
<<loadNPC 2 "estateHuntGuard2">>
<<loadNPC 3 "estateHuntGuardCaptain">>
<<generateRole 4 0 "guardsman/guardswoman">>
<</if>>
<<npc "Great Hawk" 6>>
<br><br>
A <<person1>><<person>> and <<person2>><<person>> are grabbing cages, while a <<person3>><<person>> takes out some nets. A fourth person emerges,
<<if $birdSilverHunt.failed gte 1>>
carrying the box, as well as some crude, long bludgeons. You can guess why they might need them this time.
<<else>>
carrying the box.
<</if>>
<<person4>><<Hes>> armed, too. <<He>> must be the group leader.
<br><br>
Finally, a <<person5>><<person>> exits. Everyone except <<him>> walks into the shrubbery and enter the hidden cave. The <<person>> stands guard at the entrance.
<br><br>
You wait until you're sure everyone else is inside, then tell your <<beasttype 5>> to lead the guard away.
<<bHe 5>> nods<<if $monster is 1>>. "Good luck, <<wife>>," <<bhe 5>> says.<<else>> and squawks, wishing you good luck.<</if>>
<<bHe 5>> flies a good distance away from you and lets out a loud screech. The <<person5>><<person>> jumps and drops something, before reaching for something else on <<his>> vest. <<He>> yells something into it, and starts to follow the Great Hawk.
<br><br>
<<saveNPC 0 "estateHuntGuard0">>
<<saveNPC 1 "estateHuntGuard1">>
<<saveNPC 2 "estateHuntGuard2">>
<<saveNPC 3 "estateHuntGuardCaptain">>
<<saveNPC 4 "estateHuntGuard4">>
<<endevent>>
You land and enter the cave.
<br><br>
<<link [[다음|Bird Hunt Estate Steal 3]]>><</link>>
<br><<effects>><<set $location to "underground">>
<<set $birdSilverHunt.suspicion to 0>>
You slip into the hole and slowly proceed forward. The tunnel is surprisingly bright this time.
<br><br>
You keep walking until you near the open chamber. The <<loadNPC 0 "estateHuntGuard0">><<person1>><<person>> is up ahead, standing with <<his>> back to you. You see a bright light coming from somewhere ahead of <<him>>.
<br><br>
You get as close as you can, hiding behind a rocky ridge in the wall. You wait, but <<he>> doesn't move. You start to hear familiar chittering from somewhere above you.
<br><br>
<<link [[Keep waiting|Bird Hunt Silver Steal Wait]]>><</link>><<willpowerdifficulty 500 714>>
<br>
<<set $skulduggerydifficulty to 700>>
<<link [[Sneak around <<him>>|Bird Hunt Silver Steal Sneak]]>><</link>><<skulduggerydifficulty>>
<br><<effects>>
You decide to wait, hoping <<he>> will move elsewhere. Sure enough, you soon hear someone call out to <<him>>. "Hey! Quit jacking off and come help catch these things."
<br><br>
"I ain't jacking off, just... covering our exit," the <<person>> responds. <<He>> sighs and walks ahead, giving you an opportunity to sneak in. As <<he>> leaves, you notice that <<hes>> wearing something on <<his>> face. Some kind of eye protection?
<br><br>
You carefully enter the clearing and take cover behind some rocks, away from the <<person>>. You hear some more chittering on your left. Right as you turn to face the noise, a lurker leaps past you!
<<if $willpowerSuccess>>
<span class="green">You manage to stay calm and suppress your voice.</span> Surprisingly, the lurker is ignoring you. It skitters onwards, towards the bright light in the middle.
<<else>>
<span class="red">You let out a short yelp involuntarily.</span> Luckily for you, the lurker ignores you, opting to skitter onwards towards the light. Unluckily, the <<person>> starts walking towards your hiding spot, but is stopped by another shout. "Your blinders come loose, jackass? What're you trudging around for? Get over here!"
<br>
"Okay okay, just a moment," <<he>> responds, annoyed. <<He>> turns back around and walks towards the center. <<gsuspicion>><<set $birdSilverHunt.suspicion++>>
<br><br>
<</if>>
<<if $birdSilverHunt.failed gte 1>>
You peek up to investigate your surroundings.
<<else>>
With a moment to think, you wonder why the lurker ignored you. You peek your head up over the rock, trying to focus on the light source.
<</if>>
<br><br>
<<link [[다음|Bird Hunt Silver Steal 2]]>><<endevent>><</link>>
<br><<effects>>
There's no telling how long the <<person>> will stand there, and you can't afford to wait. You crouch down and sneak up behind <<him>>. <<He>> seems to be wearing something on <<his>> face, so sneaking past <<him>> should be doable, though <<he>> seems very attentive.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess>>
Right as you're about to start moving, you notice <<him>> twitch slightly. You take that as a sign and hug the wall. Sure enough, <<he>> turns to look in the direction you were about to go. "Thought I wouldn't notice, huh?" <<he>> says. For a moment you panic, thinking you were found, until you see <<him>> swing <<his>> net ahead. <<He>> nets a lurker.
<br><br>
Wasting no time, you sneak in while <<hes>> distracted, and take cover behind some rocks.
<<else>>
You sneak past <<him>> and move to take cover behind some rocks. Before you reach them, you hear a voice from behind you. "Thought I wouldn't notice, huh?" You panic and stumble, scrambling the rest of the distance.
<br><br>
You prepare for <<him>> to run up and grab you, but it never happens. You peek back and see the <<person>> holding a netted lurker. "Almost snuck past me, little bastard," <<he>> says. "Now, I could have sworn I heard another one..." <<he>> mutters to <<himself>>. <<His>> footsteps briefly get closer, but start to fade again. <<gsuspicion>><<set $birdSilverHunt.suspicion++>>
<</if>>
<br><br>
You see another lurker run past you, towards the light.
<<if $birdSilverHunt.failed gte 1>>
You peek up to investigate your surroundings.
<<else>>
With a moment to think, you wonder why the lurker ignored you. You peek your head up over the rock, trying to focus on the light source.
<</if>>
<br><br>
<<link [[다음|Bird Hunt Silver Steal 2]]>><<endevent>><</link>>
<br><<effects>>
<<loadNPC 0 "estateHuntGuard0">>
<<loadNPC 1 "estateHuntGuard1">>
<<loadNPC 2 "estateHuntGuard2">>
<<loadNPC 3 "estateHuntGuardCaptain">>
With the bright light ahead, you have an entirely different perspective of the cave. You can see everything. The light itself is shining so brightly that everywhere it touches almost looks reflective. You can see lurkers coming and going from various small holes, most of which walk towards the middle of the clearing. The <<person3>><<person>> is furthest away from the middle. <<He>> seems to be catching lurkers with nets as they exit the holes. You get a better look at <<his>> face. <<Hes>> wearing some kind of visor with heavily tinted glass.
<br><br>
A bit further ahead, you see the <<person1>><<person>> and <<person2>><<person>>. They too are wearing the same kind of visor, and have more cages and nets around them. They've caught a lot of lurkers already, though they still have room for more. They don't look too focused, so getting past them shouldn't be too hard.
<br><br>
In the middle of the clearing, you see the <<person4>><<person>>. <<His>> visor looks a lot different. It's darker and covers <<his>> whole face, and there's something etched into the glass. Whenever lurkers manage to reach the light in the middle, the <<person>> simply grabs them and shoves them into the cages.
<br><br>
As your eyes get used to the light, you realise it's coming from the now-open box. You try to focus your attention on the object inside, but can't tell what it is from this distance with it shining so brightly. You doubt it will be easy to grab without the <<person>> noticing, so you should be prepared to confront <<him>>.
<br><br>
<<link [[Try to focus on the object|Bird Hunt Silver Steal 3]]>><</link>>
<br><<effects>>
<<set $birdSilverHuntGuards to {}>>
<<set $birdSilverHunt.player to {
position: 4,
action: "none"
}>>
<<set $birdSilverHuntGuards[1] to {
position: 7,
action: "move",
movingTo: "none",
name: $NPCList[0].fullDescription,
index: 1
}>>
<<set $birdSilverHuntGuards[2] to {
position: "none",
action: "none",
movingTo: "none",
name: $NPCList[1].fullDescription,
index: 2
}>>
<<set $birdSilverHuntGuards[3] to {
position: "none",
action: "none",
movingTo: "none",
name: $NPCList[2].fullDescription,
index: 3
}>>
<<set $birdSilverHunt.distance to 0>>
<<set $birdSilverHunt.timer to 0>>
<<set $birdSilverHunt.lurkerSpawn to "none">>
<<set $birdSilverHunt.freebie to false>>
<<if $awarelevel gte 2>>
The more you look at it, the more you realise how captivating the shine really is. You have a hard time looking away from it, but manage to shake it off after a moment.
<<elseif $innocencestate is 1>>
For a moment, your vision focuses on it enough to see that it is something rectangular.
<<else>>
You're having a hard time getting a proper look at what it is. No matter how much you try to focus your vision on it, all you can see is blurry light.
<</if>>
Whatever it is, you know you want it. But first, you have to get close enough to grab it. Looking around, the cave has a lot of rocks and other natural cover you could hide between. You spot the same big hole again. Despite all the light, it still looks pitch black.
<br><br>
You consider what to do next. You should be able to sneak up to the middle if you go carefully between the rocks. You should avoid any lurkers, and more importantly, being seen by the guards. With the visors hampering their vision, you should be able to hide if they get too close. Hiding won't help you against the lurkers, though. You steel your nerves and prepare to sneak forward.
<br><br>
<<link [[다음|Bird Hunt Silver Sneak]]>><</link>>
<br><<effects>>
<!-- I know this is bad, I want to make it a proper encounter type later. -->
<<switch $birdSilverHunt.player.action>>
<<case "forward">>
<<if $birdSilverHunt.lurkerSpawn is $birdSilverHunt.player.position>>
You slip out of your hiding place and try to move forward. Before you can get far, you're interrupted by a lurker leaping at your back!
<<silver_hunt_lurker_caught>>
<<elseif Object.values($birdSilverHuntGuards).find(guard => (guard.position is $birdSilverHunt.player.position or guard.movingTo is $birdSilverHunt.player.position))>>
<<set _guardCaught to Object.values($birdSilverHuntGuards).find(guard => (guard.position is $birdSilverHunt.player.position or guard.movingTo is $birdSilverHunt.player.position))>>
You slip out of your hiding place and start moving forward. Right after stepping out, the _guardCaught.name walks towards you.
<<if !$birdSilverHunt.freebie>>
<<set $birdSilverHunt.freebie to true>>
You rush back to your original hiding place. Through sheer luck, the _guardCaught.name didn't notice you. <span class="red">You doubt that will happen again.</span> <<stress 12>><<ggstress>>
<<else>>
<<set _caught to true>>
You rush back to your original hiding place, but it's too late. "What the- hey! There's someone else here!"
<</if>>
<<else>>
You dash from your hiding place and move forward, towards the centre. You make it without any trouble and slip into another spot where you can hide.
<<set $birdSilverHunt.distance++>>
<</if>>
<<case "moveLeft" "moveRight">>
<<set _direction to ($birdSilverHunt.player.action is "moveLeft" ? "left" : "right")>>
<<if _direction is "left">>
<<set $birdSilverHunt.player.position to ($birdSilverHunt.player.position is 0 ? 8 : $birdSilverHunt.player.position - 1)>>
<<else>>
<<set $birdSilverHunt.player.position to ($birdSilverHunt.player.position is 8 ? 0 : $birdSilverHunt.player.position + 1)>>
<</if>>
You move to a different hiding spot on your _direction.
<<if $birdSilverHunt.lurkerSpawn is $birdSilverHunt.player.position>>
Upon reaching the hiding spot, you think you were unseen, until a lurker suddenly leaps at your back!
<<silver_hunt_lurker_caught>>
<<elseif Object.values($birdSilverHuntGuards).find(guard => (guard.position is $birdSilverHunt.player.position or guard.movingTo is $birdSilverHunt.player.position))>>
<<set _guardCaught to Object.values($birdSilverHuntGuards).find(guard => (guard.position is $birdSilverHunt.player.position or guard.movingTo is $birdSilverHunt.player.position))>>
You reach the hiding spot, but are too late to notice the _guardCaught.name standing only a few feet from you!
<<if !$birdSilverHunt.freebie>>
<<set $birdSilverHunt.freebie to true>>
You slide behind the opposite side of the cover. Through sheer luck, the _guardCaught.name didn't notice you. <span class="red">You doubt that will happen again.</span> <<stress 12>><<ggstress>>
<<else>>
<<set _caught to true>>
You dive behind the opposite side of the cover, but it's too late. "What the- hey! There's someone else here!"
<</if>>
<<else>>
You make it safely and get into cover.
<</if>>
<<case "crawlLeft" "crawlRight">>
<<set $birdSilverHunt.timer++>>
<<set _lurkerSpawn to true>>
<<set _direction to ($birdSilverHunt.player.action is "crawlLeft" ? "left" : "right")>>
<<if Object.values($birdSilverHuntGuards).find(guard => (guard.position is $birdSilverHunt.player.position))>>
<<set _guardOnTop to Object.values($birdSilverHuntGuards).find(guard => (guard.position is $birdSilverHunt.player.position))>>
You wait for the _guardOnTop.name to roam slightly away from you, then emerge from your hiding place and slowly crawl to the _direction, hoping to reach a different hiding spot without being seen.
<<else>>
You slowly crawl to the _direction, hoping to reach a different hiding spot without being seen.
<</if>>
<<if _direction is "left">>
<<set $birdSilverHunt.player.position to ($birdSilverHunt.player.position is 0 ? 8 : $birdSilverHunt.player.position - 1)>>
<<else>>
<<set $birdSilverHunt.player.position to ($birdSilverHunt.player.position is 8 ? 0 : $birdSilverHunt.player.position + 1)>>
<</if>>
<<if Object.values($birdSilverHuntGuards).find(guard => (guard.position is $birdSilverHunt.player.position or guard.movingTo is $birdSilverHunt.player.position))>>
<<set _guardNew to Object.values($birdSilverHuntGuards).find(guard => (guard.position is $birdSilverHunt.player.position or guard.movingTo is $birdSilverHunt.player.position))>>
Despite the _guardNew.name being close by, your movement was stealthy enough to not be spotted.
<</if>>
<<if $birdSilverHunt.lurkerSpawn is $birdSilverHunt.player.position>>
Upon reaching the hiding spot, you think you were unseen, until a lurker suddenly leaps at your back!
<<silver_hunt_lurker_caught>>
<<else>>
You make it without issue.
<</if>>
<<case "hide">>
You move into an especially sunken spot and do your best to hide.
<<if $birdSilverHunt.lurkerSpawn is $birdSilverHunt.player.position and Object.values($birdSilverHuntGuards).find(guard => (guard.position is $birdSilverHunt.player.position or guard.movingTo is $birdSilverHunt.player.position))>>
<<set _guardOnTop to Object.values($birdSilverHuntGuards).find(guard => (guard.position is $birdSilverHunt.player.position or guard.movingTo is $birdSilverHunt.player.position))>>
<<set $birdSilverHunt.lurkerSpawn to "none">>
You remain hidden. You can hear the chittering grow louder, as can the <<personselect `_guardOnTop.index - 1`>><<person>>. <<He>> notices the approaching lurker and intercepts its path with a net.
"<<print either("Hah, won't get by me that easily,","Not fast enough,","Move too fast and you're easy to spot,")>>" <<he>> chuckles to <<himself>>.
<<set _guardOnTop.action to "move">>
<<silver_hunt_move_guard _guardOnTop.index true>>
<<He>> immediately walks away in search of more lurkers.
<<elseif Object.values($birdSilverHuntGuards).find(guard => (guard.movingTo is $birdSilverHunt.player.position))>>
<<set _guardOnTop to Object.values($birdSilverHuntGuards).find(guard => (guard.movingTo is $birdSilverHunt.player.position))>>
You watch from your hiding place as the <<personselect `_guardOnTop.index - 1`>><<person>> walks over. Thankfully you're still and hidden enough that <<he>> can't see you through <<his>> visor.
<<set _guardOnTop.action to "move">>
<<elseif Object.values($birdSilverHuntGuards).find(guard => (guard.position is $birdSilverHunt.player.position))>>
<<set _guardOnTop to Object.values($birdSilverHuntGuards).find(guard => (guard.position is $birdSilverHunt.player.position))>>
You remain hidden, waiting for the <<personselect `_guardOnTop.index - 1`>><<person>> to move. It takes a bit, but soon enough <<he>> walks away. After <<hes>> far enough, you emerge from your hiding place.
<<set _guardOnTop.action to "move">>
<<silver_hunt_move_guard _guardOnTop.index true>>
<<elseif $birdSilverHunt.lurkerSpawn is $birdSilverHunt.player.position>>
Despite hiding yourself, a lurker notices you, and pounces!
<<silver_hunt_lurker_caught>>
<<else>>
You wait for a bit, but nothing happens. You peek your head out once again.
<</if>>
<<case "peek">>
You raise your head and peek out of your hiding place, scanning your surroundings.
<<if $birdSilverHunt.lurkerSpawn is $birdSilverHunt.player.position>>
However, you're interrupted by a lurker leaping at your back!
<<silver_hunt_lurker_caught>>
<<else>>
<<set _guard_keys to Object.keys($birdSilverHuntGuards)>>
<<for _gg to 0; _gg lt _guard_keys.length; _gg++>>
<br>
<<if $birdSilverHuntGuards[_guard_keys[_gg]].position is "none">>
The <<print $birdSilverHuntGuards[_guard_keys[_gg]].name>> is too far away to be of concern.
<<else>>
<<set _distanceRight to ($birdSilverHuntGuards[_guard_keys[_gg]].position - $birdSilverHunt.player.position + 9) % 9>>
<<set _distanceLeft to ($birdSilverHunt.player.position - $birdSilverHuntGuards[_guard_keys[_gg]].position + 9) % 9>>
<<set _distanceTotal to Math.min(_distanceRight,_distanceLeft)>>
<<set _distanceClose to (_distanceRight gt _distanceLeft ? "left" : "right")>>
<<switch _distanceTotal>>
<<case 1>>You're able to get a better look at the <<personselect _gg>><<person>> to your _distanceClose.
<<case 2>>You can see that the <<personselect _gg>><<person>> is on your _distanceClose, and is somewhat close to you.
<<case 3>>On your _distanceClose, you see the <<personselect _gg>><<person>>. <<He>> is still a good distance away from you.
<<default>>You see the <<personselect _gg>><<person>> far away on your _distanceClose.
<</switch>>
<<if $birdSilverHuntGuards[_guard_keys[_gg]].movingTo isnot "none">>
<<set _distanceRightMoving to ($birdSilverHuntGuards[_guard_keys[_gg]].movingTo - $birdSilverHunt.player.position + 9) % 9>>
<<set _distanceLeftMoving to ($birdSilverHunt.player.position - $birdSilverHuntGuards[_guard_keys[_gg]].movingTo + 9) % 9>>
<<set _distanceTotalMoving to Math.min(_distanceRightMoving,_distanceLeftMoving)>>
<<set _distanceCloseMoving to (_distanceRightMoving gt _distanceLeftMoving ? "left" : "right")>>
<</if>>
<<switch $birdSilverHuntGuards[_guard_keys[_gg]].action>>
<<case "move" "moveQueue">>
<<Hes>> caught a lurker, which <<he>> puts into a small cage.
<<if $birdSilverHuntGuards[_guard_keys[_gg]].movingTo is $birdSilverHunt.player.position>>
<<He>> turns to face your hiding place. <<Hes>> probably going to walk right over to where you are.
<<elseif _distanceTotalMoving gt _distanceTotal>>
<<He>> turns away from you. <<Hes>> going to move further away.
<<elseif _distanceTotalMoving is _distanceTotal>>
<<He>> looks at a spot on the other side of you. It looks like <<he>> will move right past you if you stay still.
<<else>>
<<He>> turns towards your general direction. <<Hes>> going to move closer to your position.
<</if>>
<<case "moving">>
<<if $birdSilverHuntGuards[_guard_keys[_gg]].movingTo is $birdSilverHunt.player.position>>
<<Hes>> about to be right on top of you.
<<elseif _distanceTotalMoving gt _distanceTotal>>
<<Hes>> walking away from you.
<<elseif _distanceTotalMoving is _distanceTotal>>
<<Hes>> walking right past you.
<<else>>
<<Hes>> walking towards you.
<</if>>
<<default>><<Hes>> watching for lurkers.
<</switch>>
<</if>>
<</for>>
<</if>>
<<default>>
<</switch>>
<br><br>
<<if _caught>>
<<link [[다음|Bird Hunt Silver Fail]]>><<endevent>><</link>>
<br>
<<else>>
<<if $birdSilverHuntGuards[2].position is "none" and $birdSilverHunt.distance gte 2>>
<<set $birdSilverHuntGuards[2].position to random(0,8)>>
<<set $birdSilverHuntGuards[2].action to "move">>
<<silver_hunt_action_guard 2>>
<span class="red">The <<person2>><<person>> is closer. You have another guard to deal with.</span>
<br>
<</if>>
<<if $birdSilverHuntGuards[3].position is "none" and $birdSilverHunt.distance gte 5>>
<<set $birdSilverHuntGuards[3].position to random(0,8)>>
<<set $birdSilverHuntGuards[3].action to "move">>
<<silver_hunt_action_guard 3>>
<span class="red">The <<person3>><<person>> is closer. You have another guard to deal with.</span>
<br>
<</if>>
<<if $birdSilverHuntGuards[1].position isnot "none">>
<<silver_hunt_action_guard 1>>
<</if>>
<<if $birdSilverHuntGuards[2].position isnot "none">>
<<silver_hunt_action_guard 2>>
<</if>>
<<if $birdSilverHuntGuards[3].position isnot "none">>
<<silver_hunt_action_guard 3>>
<</if>>
<<set _leftCheck to ($birdSilverHunt.player.position is 0 ? 8 : $birdSilverHunt.player.position - 1)>>
<<set _rightCheck to ($birdSilverHunt.player.position is 8 ? 0 : $birdSilverHunt.player.position + 1)>>
<<set _leftGuard to Object.values($birdSilverHuntGuards).find(guard => (guard.position is _leftCheck or guard.movingTo is _leftCheck))>>
<<set _rightGuard to Object.values($birdSilverHuntGuards).find(guard => (guard.position is _rightCheck or guard.movingTo is _rightCheck))>>
<<set _onGuard to Object.values($birdSilverHuntGuards).find(guard => (guard.position is $birdSilverHunt.player.position))>>
You're hiding behind some rocks.
<<if !_leftGuard and !_rightGuard and !_onGuard>>
You don't see or hear anyone nearby.
<<else>>
<<if _onGuard>>
<span class="red">The _onGuard.name is right on top of you!</span>
<</if>>
<<if _leftGuard>>
<span class="blue">You <<if _leftGuard.movingTo is _leftCheck>>hear footsteps heading towards your left<<else>>can see the _leftGuard.name on your left<</if>>.</span>
<<else>>
<span class="teal">The cover to your left is open.</span>
<</if>>
<<if _rightGuard>>
<span class="blue">You <<if _rightGuard.movingTo is _rightCheck>>hear footsteps heading towards your right<<else>>can see the _rightGuard.name on your right<</if>>.</span>
<<else>>
<span class="teal">The cover to your right is open.</span>
<</if>>
<<if _leftGuard?.position is _leftCheck and _rightGuard?.position is _rightCheck>>
<<set _noForward to true>>
<</if>>
<</if>>
<br>
<<if $birdSilverHunt.lurkerSpawn isnot "none">>
<<set _lurkerLast to $birdSilverHunt.lurkerSpawn>>
<<set $birdSilverHunt.lurkerSpawn to "none">>
<</if>>
<<if _lurkerLast>>
<<if _lurkerLast is _leftCheck>>
<span class="teal">A lurker skitters past on your left.</span>
<br>
<</if>>
<<if _lurkerLast is _rightCheck>>
<span class="teal">A lurker skitters past on your right.</span>
<br>
<</if>>
<</if>>
<<if $birdSilverHunt.timer gte 16>>
<span class="red">The lurkers are swarming.</span>
<<set _lurkerSpawn to true>>
<<elseif $birdSilverHunt.timer gte 8 and ($birdSilverHunt.timer % 2 is 0)>>
<span class="pink">The chittering in the walls is growing louder.</span>
<<set _lurkerSpawn to true>>
<<elseif [1,4,7,10].includes($birdSilverHunt.timer)>>
<<set _lurkerSpawn to true>>
<</if>>
<<if _lurkerSpawn is true>>
<<set $birdSilverHunt.lurkerSpawn to either(_leftCheck,_rightCheck,$birdSilverHunt.player.position,$birdSilverHunt.player.position)>>
<</if>>
<<switch $birdSilverHunt.lurkerSpawn>>
<<case _leftCheck>><span class="purple">You hear faint chittering sounds from your left.</span><br>
<<case _rightCheck>><span class="purple">You hear faint chittering sounds from your right.</span><br>
<<case $birdSilverHunt.player.position>><span class="purple">You hear faint chittering sounds from behind you.</span><br>
<<default>>
<</switch>>
<br>
<<switch $birdSilverHunt.distance>>
<<case 0 1 2>><span class="pink">You're still quite far from the object.</span>
<<case 3 4 5>><span class="blue">You're about halfway to the middle.</span>
<<case 6 7 8>><span class="teal">You're getting close to the middle.</span>
<<case 9>><span class="green">You've almost reached the object.</span>
<<case 10>><span class="gold">You've made it to the object!</span>
<</switch>>
<br>
<<switch $birdSilverHunt.suspicion>>
<<case 0>><span class="green">The guards have no idea you're here.</span>
<<case 1>><span class="purple">The guards are alert for possible intruders.</span>
<<case 2 3>><span class="red">The guards think someone might be here.</span>
<</switch>>
<br><br>
<<if $birdSilverHunt.distance is 10>>
<<birdicon "silver">><<link[[Approach the object|Bird Hunt Silver Approach]]>><</link>>
<br>
<<else>>
<<if !_noForward>>
<<caveicon "north">><<link[[Move forwards|Bird Hunt Silver Sneak]]>><<set $birdSilverHunt.player.action to "forward">><</link>><<note "+ Progress" "green">>
<br>
<<else>>
<span class="purple">You don't think you can move forwards like this.</span>
<br>
<</if>>
<<if !_onGuard>>
<<caveicon "west">><<link[[Move left|Bird Hunt Silver Sneak]]>><<set $birdSilverHunt.player.action to "moveLeft">><</link>>
<br>
<</if>>
<<caveicon "left">><<link[[Crawl left|Bird Hunt Silver Sneak]]>><<set $birdSilverHunt.player.action to "crawlLeft">><</link>><<note "Sneaky, but slow" "teal">>
<br>
<<if !_onGuard>>
<<caveicon "east">><<link[[Move right|Bird Hunt Silver Sneak]]>><<set $birdSilverHunt.player.action to "moveRight">><</link>>
<br>
<</if>>
<<caveicon "right">><<link[[Crawl right|Bird Hunt Silver Sneak]]>><<set $birdSilverHunt.player.action to "crawlRight">><</link>><<note "Sneaky, but slow" "teal">>
<br><br>
<<icon "crime.png">><<link[[Hide|Bird Hunt Silver Sneak]]>><<set $birdSilverHunt.player.action to "hide">><</link>>
<br>
<<if !_onGuard>>
<<crimeicon "mark">><<link[[Peek|Bird Hunt Silver Sneak]]>><<set $birdSilverHunt.player.action to "peek">><</link>>
<br>
<<else>>
<span class="red">You can't peek out right now.</span>
<br>
<</if>>
<</if>>
<<set $birdSilverHunt.timer++>>
<</if>><<effects>>
You've finally made it. Being this close, you can finally make out what it is.
<br><br>
It's a silver bar of quite notable size. It's set up in such a way that the light coming from the opening in the ceiling is reflected and seemingly amplified by it. No wonder it's so well guarded.
<br><br>
Only one person remains to protect it, the <<person4>><<person>>. You look around, hoping to see something you can use to distract <<him>>. Your gaze falls on the cages containing the lurkers.
<br><br>
<<switch $birdSilverHunt.suspicion>>
<<case 0>>You doubt <<hes>> paying enough attention to notice you sneak up to the cages.
<<case 1>><<He>> looks around occasionally. You'll have to be careful.
<<case 2>><<He>> seems quite alert. Sneaking up to the cages without being spotted won't be easy, but there's nothing else you can do.
<</switch>>
<br><br>
<<set $skulduggerydifficulty to 100 + ($birdSilverHunt.suspicion * 100) + ($birdSilverHunt.timer * 5)>>
<<link [[Release the lurkers|Bird Hunt Silver Release]]>><</link>><<skulduggerydifficulty>>
<br><<effects>>
You wait for an opportune moment and slip out of your hiding place.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You wait for another lurker to walk close to the silver bar. While the <<person>> has <<his>> back turned, you swiftly approach the cages. They're only locked by a simple latch, making it very easy to open them.
<br><br>
<span class="green">You open up as many cages as you can and quickly hide again.</span> Some of the lurkers make no move to leave the cage, though most do. As they start to skitter, the noise gets <<his>> attention. "What...? How did you all get out?!" <<he>> exclaims. You rush to grab the silver bar from the pedestal.
<br><br>
<<if $awarelevel gte 2>>
As your hand brushes against the silver, you feel like you're at peace for a moment. It's a strange sensation, clashing with the adrenaline of your daring theft.
<<elseif $innocencestate is 1>>
The silver bar feels smooth to the touch.
<<else>>
As you touch the silver, you feel a strange tingle in your hand. It leaves as quickly as it came.
<</if>>
You take it from the central pedestal, where light shines down. The cave immediately becomes much darker. "Goddamn it, what now?!" you hear the <<person>> scream. "Someone's here! And they've got the Lure!"
<br><br>
<<link [[다음|Bird Hunt Silver Escape]]>><</link>>
<br>
<<else>>
You sneak over to the cages while the <<person4>><<person>> isn't looking. They're only locked by a simple latch, making it very easy to open them.
<br><br>
You open up as many cages as you can. Some of the lurkers don't move at all, simply laying there limply. The ones that do leave make enough noise for the <<person>> to turn around. "What the hell is-" <<he>> begins to speak, <span class="red">then stops as <<he>> notices you</span>. It's still possible for you to steal the silver bar if you act fast. With no time to spare, you rush the <<person>> before <<he>> can yell for help.
<br><br>
<<endevent>>
<<loadNPC 0 "estateHuntGuardCaptain">>
<<link [[다음|Bird Hunt Silver Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<violence 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $enemyhealth to 550>>
<<set $enemyhealthmax to 550>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Bird Hunt Silver Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Hunt Silver Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $pain gte 100 and $willpowerpain is 0>>
The <<person>> is too much for you. You're left helpless on the ground. "There's an intruder here, and you all let <<phim>> get this far!" <<he>> yells.
There's nothing more you can do. You've been caught.
<<clotheson>>
<<endcombat>>
<<link [[다음|Bird Hunt Silver Fail]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
As <<he>> cums, you take advantage of <<his>> slowed state and smear some grit and dirt from the cave floor into <<his>> visor. While <<hes>> blinded, you push <<him>> over. You manage to rip <<his>> holster away and toss it across the room to give yourself more time. You're able to run over to the silver bar before <<he>> can even get up.
<<clotheson>>
<<endcombat>>
<<link [[다음|Bird Hunt Silver Theft]]>><</link>>
<br>
<<else>>
You bring <<him>> low with a kick, before knocking <<him>> to the cave floor. You manage to rip <<his>> holster away and toss it across the room to give yourself more time. You're able to run over to the silver bar before <<he>> can even get up.
<<clotheson>>
<<endcombat>>
<<link [[다음|Bird Hunt Silver Theft]]>><</link>>
<br>
<</if>><<effects>>
<<loadNPC 0 "estateHuntGuard0">>
<<loadNPC 1 "estateHuntGuard1">>
<<loadNPC 2 "estateHuntGuard2">>
<<loadNPC 3 "estateHuntGuardCaptain">>
You grab the silver bar from the open box.
<<if $awarelevel gte 2>>
As your hand makes contact with it, you feel like you're at peace for a moment. It's a strange sensation, clashing with the adrenaline of your daring theft.
<<elseif $innocencestate is 1>>
It feels smooth to the touch.
<<else>>
As you touch it, you feel a strange tingle in your hand. It leaves as quickly as it came.
<</if>>
You take it from the central pedestal, where light shines down. The cave immediately becomes much darker.
<br><br>
The <<person4>><<person>> stands up. "There's an intruder! And <<pshe>> has the Lure!"
<br><br>
<<link [[다음|Bird Hunt Silver Escape]]>><</link>>
<br><<effects>>
The silver bar is extremely heavy. You try to run for the exit, but get cut off by the <<person3>><<person>>. "Give that back now and we won't have to hurt ya," <<he>> says. You double back and run the other way, but are intercepted by the <<person1>><<person>> and <<person2>><<person>>. "There's nowhere for you to run, just drop the Lure and I promise we'll go easy on you," <<he>> says.
<br><br>
You dodge their grabs and try to maintain distance, but they eventually corner you to the other side of the cave. The <<person4>><<person>> cracks <<his>> neck and marches towards you.
<br><br>
"I can't deny your skill, <<girl>>. No one's gotten past me before." <<His>> voice reverberates through the now darkened cave, <<his>> visor giving it an eerie undertone. <<He>> brings <<his>> face close to yours, letting you see your own reflection. You see the etchings on the visor clearly; A pair of antlers, each one over where <<his>> eyes would be. Over where your reflection's eyes are. <<stress 12>><<ggstress>>
<br><br>
You back away, holding the silver bar behind you. <<He>> chuckles. "The Lure called to you too, didn't it? It calls to all of the Elk's children. How's about we talk a while? We could use someone like-"
<br><br>
Suddenly, you hear a heavy thumping coming from behind you. It starts slow, but speeds up rapidly. You didn't realise it until now, but you've ended up right in front of the largest hole in the wall. The sound grows louder and louder, and the chittering in the cave becomes overwhelming. The <<person4>><<person>> takes a few steps back. You turn around, and a wiry pink shape in the darkness starts to grow larger. As it approaches, you see the shiny black detailing around it. It's a massive lurker. It lunges out of the hole!
<br><br>
<<link [[Move!|Bird Hunt Silver Escape 2]]>><<bird_pass 5>><</link>>
<br><<effects>>
You deftly step aside, leaving the <<person4>><<person>> in its trajectory. It grabs onto <<him>>. "The giant! It's angry that the Lure is-" <<he>> yells as it tries to pull <<him>> into the hole. <<He>> reaches for <<his>> gun, but a pink tendril snaps out from the creature's mouth and immobilises <<his>> arm. You take advantage of <<his>> situation and rush past <<him>>. The others move to give chase, but stop when their captain yells again. "H-hey! Get it off of me! I don't want to become this thing's next meal!"
<br><br>
They hesitate just long enough for you to run by them. The <<person2>><<person>> yells. "Fuck! If <<pshe>> gets away with the Lure, Remy's going to kill us! You help the captain, I'm going after <<phim>>!"
<br><br>
You keep running, not daring to look back. The jagged ground does little to help your escape, but you manage to get out of the main chamber. <<ggtiredness>><<tiredness 12>>
<br><br>
<<link [[다음|Bird Hunt Silver Escape 3]]>><<bird_pass 5>><</link>>
<br><<effects>><<set $outside to 1>><<set $location to "moor">>
<<npc "Great Hawk" 5>>
You run as fast as your legs will carry you. You can hear the <<person2>><<person>> running after you now, hot on your trail. Your lungs burn, and it feels like an eternity passes before you finally reach the crack leading out. You rush outside and screech, trying to get the attention of your <<beasttype 4>> as fast as possible. The <<person>> emerges from the hole after you. "Get back here you fucking <<bitch>>!" <<he>> screams through <<his>> panting.
<br><br>
As you feel like you're about to collapse, your screech is returned. Your <<beasttype 4>> swoops down. You're suddenly grabbed by the shoulders and lifted off of the ground. You recognise the feeling: The firm grip of your <<beasttype 4>>'s talons.
<<if $monster is 1>>
"Don't worry, I would never drop <<wife>>," <<bhe>> says in <<bhis>> usual gentle tone.
<<else>>
<<bHe>> chirps, reassuring you that you're fine.
<</if>>
<br><br>
You can hear your pursuer cursing <<his>> luck. "Shit, SHIT! FUCK! We're so fucking dead..." is the last thing you hear before flying out of sight.
<br><br>
Once you finally catch your breath, you tell your <<beasttype 4>> that you want to go home now. <<bHe>> is more than willing to oblige.
<br><br>
<<clearNPC "estateHuntGuard0">>
<<clearNPC "estateHuntGuard1">>
<<clearNPC "estateHuntGuard2">>
<<clearNPC "estateHuntGuard4">>
<<link [[다음|Bird Hunt Silver Escape Tower]]>><<endevent>><<bird_pass 60>><</link>>
<br><<effects>><<set $outside to 0>><<set $location to "tower">>
<<npc "Great Hawk">><<person1>>
After a few minutes, you arrive at the tower. Your <<beasttype>> drops you off in front of the nest.
<<if $monster is 1>>
"<<Wife>> did it? <<Wife>> got the landbounds' treasure?" <<bhe>> asks, excited.
<<else>>
<<bHe>> squawks and chirps excitedly, eager to get a better look at what you got.
<</if>>
You proudly present the silver bar to <<bhim>>. Even here, it still shines brightly.
<br><br>
<<if $awarelevel gte 2>>
You feel like you could keep staring at it for hours. Your <<beasttype>> seems interested too.
<<elseif $innocencestate is 1>>
Looking at it for too long starts to make your eyes drift elsewhere. Your <<beasttype>> seems all too happy to keep staring at it, though.
<<else>>
It's quite a wonder how the silver can be so shiny. Someone must have put a lot of time into keeping it so clean. Your <<beasttype>> seems to like it a lot.
<</if>>
<<if $monster is 1>>
"This must be the landbounds' best shiny! And now it's ours!" <<bhe>> says, almost squealing.
<<else>>
<<bHis>> eyes look to be shining too as <<bhe>> chirps in joy.
<</if>>
As you turn the heavy bar in your hands, you notice something on the flat bottom.
<br><br>
It's some kind of symbol. A seal, or maybe a manufacturer's mark. A large circle containing a series of twisting, tangled knots, wrapping in on each other in perfect symmetry. The patterns within have the texture of cut wood. As the branches move outwards, they split into smaller and smaller pieces, and no matter how hard you look, you don't see an end to them. It's gouged into the silver itself, yet the ridges within still seem perfect. It's incredibly intricate, far too precise to be done with human hands.
The light catches the symbol as you look, creating a brilliant pattern that seems to persist when you close your eyes. For a moment, it looks just like it did back in the cave.
<br><br>
<<link [[다음|Bird Hunt Silver Escape Tower 2]]>><</link>>
<br><<effects>>
You're interrupted by the <<beasttypes>> <<if $monster is 1>>hand<<else>>beak<</if>> brushing against your cheek. You turn to look at <<bhim>> and see admiration in <<bhis>> face.
<<if $monster is 1>>
"<<Wife>>... you are the best. I'm proud to say we are Great Hawk and Great <<Wife>>," <<bhe>> says. You chuckle at <<bhis>> compliment.
<<else>>
<<bHe>> keeps nuzzling your face with <<bhis>> beak while chirping softly.
<</if>>
<<bHes>> clearly very proud of you<<if $birdSilverHunt.failed gte 1>>, despite your previous failures<</if>>.
<br><br>
Exhausted from your mission, you sit down and lean against <<bhis>> fluffy chest.
<<switch $speech_attitude>>
<<case "meek">>"I love you... a lot," you say.
<<case "bratty">>"You really are a great <<beasttype>>," you say.
<<default>>"I love you," you say.
<</switch>>
<<bHe>> looks quite happy to hear your words.
<<if $remySeen?.includesAny("farm","livestock","manor") or $livestock_intro isnot undefined>>
As you rest against <<bhim>>, your thoughts drift to Remy. <<nnpc_He "Remy">> probably won't be very happy when <<nnpc_he "Remy">> hears what happened to <<nnpc_his "Remy">> silver bar. But worrying about that won't help, so you just close your eyes and think about your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> instead.
<</if>>
<br><br>
After a few minutes of rest, you stand up, feeling refreshed.
<<if $monster is 1>>
"Hope <<wife>> is feeling well now," <<bhe>> says, standing up as well.
<<else>>
<<bHe>> looks at you affectionately.
<</if>>
You tell <<bhim>> you're alright now that you've caught your breath. <<bHe>> nods and walks off to the perch. You realise that you're still holding the silver bar. You still need to decide where to put it. Such a valuable prize deserves its own spot somewhere, but for now you'll just put it in a shaded spot so that the shine won't be too distracting.
<br><br>
<<set $bird.hunts.estate to "complete">>
<<world_corruption "hard" -1>>
<<unset $birdSilverHunt>>
<<unset $birdSilverHuntCooldown>>
<<unset $birdSilverHuntGuards>>
<<set $bird.timer to 120>>
<<link[[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<loadNPC 0 "estateHuntGuard0">>
<<loadNPC 1 "estateHuntGuard1">>
<<loadNPC 2 "estateHuntGuard2">>
<<loadNPC 3 "estateHuntGuardCaptain">>
<<clearNPC "estateHuntGuard4">>
Before you know it, all the guards have rushed over to you. They have you surrounded, blocking any possible way of escaping.
<<if $birdSilverHunt.failed is 0>>
"What's a little birdie like you doing in a place like this?" the <<person4>><<person>> asks sternly. <<His>> voice reverberates throughout the chamber, the visor giving it an intimidating tone. <<He>> brings <<his>> face close to yours, letting you clearly see your own reflection. You see the etchings on the visor more clearly. A pair of antlers, each one over where <<his>> eyes would be. Over where your reflection's eyes are. <<stress 12>><<ggstress>>
<br><br>
<<switch $speech_attitude>>
<<case "meek">>"U-um... I... fell?" you respond, trying your best to sound innocent.
<<case "bratty">>"I came down to see what's behind that lovely mask of yours," you say sarcastically.
<<default>>"I just got a bit lost, that's all," you respond, trying your best to sound innocent.
<</switch>>
<br>
"Very well. We have ways of making you talk back at home," <<he>> says. "Restrain <<phim>>." You consider resisting, but the gun on <<his>> hip makes you think twice about that.
<br><br>
The <<person1>><<person>> and <<person2>><<person>> grab you by the arms. The <<person3>><<person>> looks at you lustfully. "We'll have you talking real soon," <<he>> says. "Let's throw <<phim>> in the van first, have some fun." The others agree, but are silenced by the captain.<br>
"Control yourselves. We don't have time for... pleasure," <<he>> says with a drawl. "Move."
<<else>>
The <<person1>><<person>> and <<person2>><<person>> quickly rush in to restrain you. The <<person4>><<person>> steps forward. "You again? Of course. Another fool drawn to the Lure."
<br>
The <<person1>><<person>> gets right in your face. "Thought you could slip past us this time, huh? Well, this time you won't get away so easily. We're prepared for your little pet." <<He>> brandishes one of the bludgeons.<br>
"That stupid bird won't be able to help you once we clip its wings," the <<person3>><<person>> adds, holding another bludgeon.<br>
"Don't take this lightly. We can't afford to let <<phim>> get away again," the <<person4>><<person>> says. "Bring <<phim>> outside, let's see if we can rid ourselves of the terror forever." <<stress 24>><<gggstress>>
<</if>>
<br><br>
<<set $birdSilverHunt.failed++>>
<<set $birdSilverHuntCooldown to 14>>
<<unset $birdSilverHuntGuards>>
<<run delete $birdSilverHunt.player>>
<<run delete $birdSilverHunt.distance>>
<<run delete $birdSilverHunt.timer>>
<<run delete $birdSilverHunt.lurkerSpawn>>
<<run delete $birdSilverHunt.freebie>>
On <<person4>><<his>> command, they begin leading you out.
<br><br>
<<link [[다음|Bird Hunt Silver Fail Return]]>><</link>>
<br><<effects>>
<<npc "Great Hawk" 5>>
<<if $birdSilverHunt.failed is 1>>
They walk you out of the chamber. The <<person3>><<person>> is ordered to stay behind to look after their gear. "Soon enough you'll be telling us all you know," the captain says ominously. After a bit, you reach the crack leading outside.
<br><br>
The <<person1>><<person>> roughly shoves you out, causing you to stumble. "Don't even think about running off. Even if you get away, you can't outrun our van," <<he>> says.
<br><br>
You look to the skies and see the Great Hawk. And <<bhe 4>> sees you. You scream and start thrashing around. The <<person1>><<person>> tries to restrain you. "Hey, quit squirming you little-"
<br><br>
<<Hes>> knocked down as a blur of brown feathers streaks by in an instant. "Why is that stupid fucking bird still here?!" the <<person2>><<person>> yells into the radio on <<his>> vest. <<He>> doesn't recieve an answer. You break free from <<his>> grasp and start running. The captain tries to chase after you, and is knocked down by another swoop. From the ground, <<person4>><<he>> reaches for <<his>> gun, but suddenly freezes in place. You see your <<beasttype 4>>'s petrifying gaze reflected in <<his>> visor, and watch yourself get grabbed by the shoulders and lifted away.
<br><br>
<<if $monster is 1>>
"We need to leave fast, <<wife>>," <<bhe 4>> says. You agree.
<<else>>
<<bHe 4>> screeches triumphantly.
<</if>>
You can still hear the guards yelling out curses as you fly away.
<<else>>
They lead you outside. "Alright, can anyone see where that damn bird is?" the <<person2>><<person>> asks.<br>
"No, I don't see it anywhe-" the <<person3>><<person>> is about to respond before being cut off by a divebomb.<br>
"Fuck, it's already here!" You try to get free, but with two people holding you, it's just not possible. You keep struggling as the <<beasttype 4>> prepares for another dive.<br><br>
<<bHe 4>> begins diving down towards the <<person2>><<person>>. "Not so fast!" the <<person4>><<person>> yells, preparing to strike <<bhim 4>> down. Before <<he>> swings, you manage to kick <<him>> just hard enough to cause <<him>> to lose <<his>> stance. However, <<his>> swing still lands, hurting your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>. At least <<bhes 4>> still airborne, and <<bhe 4>> even managed to push the <<person2>><<person>> away from you. With one hand free, you're able to punch the <<person1>><<person>> in the face to free yourself.
<br><br>
"You're going nowhere!" the <<person4>><<person>> yells, lifting <<his>> bludgeon and preparing to swing it right at you. With one last dive, the <<beasttype 4>> swoops in and grabs you, inadvertently taking the blow for you. This time the it's enough to cause <<bhim>> to elicit a loud screech of pain. Despite that, <<bhe>> manages to keep flying.
<br><br>
<<if $monster is 1>>
<<bHe 4>> breathes heavily. "W-we go home, <<wife>>," <<bhe>> manages to say.
<<else>>
<<bHe 4>> tries to screech, but it comes out sounding squeaky.
<</if>>
In spite of <<bhis>> injury, the <<beasttype>> flies you all the way back to the tower.
<</if>>
<br><br>
<<link [[다음|Bird Hunt Silver Fail Tower]]>><<endevent>><<bird_pass 30>><</link>>
<br><<effects>><<set $outside to 0>><<set $location to "tower">>
<<npc "Great Hawk">><<person1>>
<<set $bird.timer to 120>>
<<if $birdSilverHunt.failed is 1>>
<<bHe>> lands you on the perch, and circles for a moment before landing. <<bHe>> stands over you.
<<if $monster is 1>>
"What happened, why did <<wife>> get caught? Did the landbound hurt you?" <<bHe>> barrages you with questions.
<<else>>
<<bHe>> begins fussing over you, looking you up and down to make sure you're alright.
<</if>>
You assure <<bhim>> that you're alright.
<<if $monster is 1>>
<<bHe>> looks a bit hesitant. "Maybe it would be better if we leave the landbound alone? I don't want <<wife>> to get in trouble again," <<bhe>> says.
<<else>>
After confirming you really are alright, <<bhe>> stops to look at you pleadingly. You can tell <<bhe>> doesn't want you to try that again.
<</if>>
<br><br>
You tell <<bhim>> you won't try that again for a while. Not like you could if you wanted to, since they'll certainly be more on guard for quite some time. <<bHe>> seems somewhat satisfied by your answer, though it's clear <<bhe>> would prefer to give up.
<<else>>
<<set $bird.injured to 20>>
<<set $bird.override to "rest">>
<<set $bird.overrideTimer to 300>>
<<set $bird.timer to 300>>
<<bHe>> manages to get you both back into the tower before collapsing from <<bhis>> wounds. You immediately apologise to <<bhim>> for putting <<bhim>> in danger.
<br><br>
<<if $monster is 1>>
<<bHe>> does not say anything, looking too tired to respond.
<<else>>
<<bHe>> looks too exhausted to respond.
<</if>>
You try your best to comfort <<bhim>> by petting <<bhis>> head. You look over <<bhis>> wings. <<bHis>> injury looks quite nasty, but it should still heal on its own.
<br><br>
You apologise to <<bhim>> again, telling <<bhim>> you won't fail next time. Sensing that your answer did not please <<bhim>>, you decide it would be best to leave <<bhim>> be for now.
<</if>>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<if def $phase>>
<<beasttype_ i>> <<bhis_ yi>> 발톱으로 당신의 어깨를 붙잡아 하늘로 잡아당기지만 당신은 저항하지 않는다.
<<else>>
<<set $phase to 0>>
당신은 그 자리에 뿌리를 내린 듯이, 그대로 서 있다. <<beasttype_ yi>> 발톱이 당신의 어깨를 감싸고, 바닥이 당신 아래로 멀어진다.
<</if>>
<<hawkCaughtYouSpeech>>
<br><br>
<<link [[다음|Bird Capture]]>><</link>>
<br><<effects>>
<<if $willpowerSuccess is 1>>
You manage to tear your eyes away from the <<beasttype>>'s <span class="green">and throw yourself to the side.</span> <<bHis>> talons narrowly miss you,
<<if $rng lt 51 or $birdescaped gte 1>>
before digging into the earth as the <<beasttype>> comes in for a landing. <<bHe>> <<if $monster is 1>>turns<<else>>hops<</if>> around to face you,
<<if $birdescaped gte 1>>
locking <<bhis>> gaze to yours again.
<br><br>
<<if $monster is 1>>
"I found <<wife>> again," <<bhe>> says. "<<if $harpy gte 6>><<Wife>> should learn to fly before <<pshe>> leaves the nest<<else>><<Wife>> shouldn't <<if $birdescaped gte 2>>keep running<<else>>run<</if>> away<</if>>."
<<else>>
The <<beasttype>> tilts <<bhis>> head to the side and lets out a trilled chirp.
<</if>>
<<else>>
flaring <<bhis>> wings.
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<if $stress gte $stressmax>>
<span class="red">It's all too much.</span> You collapse, and the <<beasttype>> rushes towards you<<if $monster is 1 or understandsBirdBehaviour()>>, concern filling <<bhis>> eyes<</if>>.
The last thing you feel before unconsciousness takes you is the feeling of talons curling around your shoulders.
<br><br>
<<link [[다음|Moor Bird Wake]]>><</link>>
<br>
<<else>>
<<if $pain gte 115>>
<span class="red">You're in too much pain to fight back.</span>
<br>
<<link [[Don't resist|Moor Bird Still]]>><<set $phase to 3>><</link>>
<br>
<<elseif $trauma gte $traumamax>>
<span class="red">You can't bring yourself to move.</span>
<br>
<<link [[Don't resist|Moor Bird Still]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<if $birdescaped gte 1 and $submissive gte 1800>>
<<link [[Don't resist|Moor Bird Still]]>><<sub 1>><<set $phase to 1>><</link>><<submissivetext>>
<br>
<<elseif $birdescaped gte 1>>
<!-- No option to give in after successfully resisting already -->
<<else>>
<<link [[Don't resist|Moor Bird Still]]>><<sub 1>><<set $phase to 0>><</link>>
<br>
<</if>>
<<link [[Stand your ground|Moor Bird Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
grasping empty air as the terror takes to the skies once more. You're in the clear for now.
<<set $moor_hunt to 5>>
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
<span class="red">You can't tear your eyes away.</span> You stand there like a statue as talons wrap around your shoulders and the <<beasttype>> pulls you into the sky. <<gtrauma>><<trauma 4>>
<br><br>
<<hawkCaughtYouSpeech>>
<br><br>
<<link [[다음|Bird Capture]]>><<set $phase to 0>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $enemyhealthmax to 600>>
<<set $enemyhealth to 600>>
<<if $monster isnot 1>>
<<set $position to "doggy">>
<<set $NPCList[0].stance to "top">>
<</if>>
<<set $speechdisable to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Moor Bird Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Bird Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Tired, the <<beasttype>> takes to the air.
<<if $birdescaped gte 1>>
<<bHe>> lands nearby.
<<if $monster is 1>>
"<<Wife>>..." <<bhe>> says, sounding exhausted, before spreading <<bhis>> wings and flying off.
<<else>>
<<bHe>> lands a short distance away, and lets out a <<if understandsBirdBehaviour()>>fatigued<</if>> cry, before flying off.
<</if>>
<br><br>
<<tearful>> you continue your journey. <span class="blue">Your pursuer seems to have backed off somewhat.</span>
<<set $moor_hunt to 2>>
<<else>>
<span class="red"><<bHe>> circles overhead.</span>
<br><br>
<<tearful>> you continue your journey.
<<set $moor_hunt to 5>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You stagger backwards as the <<beasttype>> releases you. <<bHe>> beats <<bhis>> wings, and takes to the air,
<<if $birdescaped gte 1>>
landing nearby.
<<if $monster is 1>>
"<<Wife>> is very strong," <<bhe>> says
<<else>>
The <<beasttype>> lets out a <<if understandsBirdBehaviour()>>chastened<<else>>low<</if>> trill
<</if>>
before taking flight,
<</if>>
swooping behind a nearby hillock and out of sight. <span class="green">You're in the clear.</span> For now.
<br><br>
<<unset $moor_hunt>>
<<tearful>> you continue your journey.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You fall to the ground, too hurt to keep fighting.
<br><br>
The <<beasttype>>'s claws grasp your shoulders.
<<if $monster is 1>>
<<if $birdescaped gte 1>>
"<<Wife>>'s fighting spirit is strong,"
<<else>>
"You have a fighting spirit. You've impressed me,"
<</if>>
<<bhe>> says as the wings on <<bhis>> back beat furiously.
<<elseif $birdescaped gte 1>>
<<bHe>> lets out an elated chirp as <<bhis>> wings beat furiously.
<</if>>
You leave the ground far behind.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Great Hawk">>
<<link [[다음|Bird Capture]]>><<set $phase to 2>><</link>>
<br>
<</if>><<unset $moor_hunt>><<set $outside to 0>><<set $location to "tower">><<effects>>
<<if $harpy gte 6>>
You feel at peace
<<else>>
Your stomach lurches
<</if>>
as the <<beasttype>> soars higher, until
<<switch Time.dayState>>
<<case "day" "dawn">>you see the town on the horizon.
<<case "dusk">>you can see the town on the horizon through the glare of the setting sun.
<<case "night">>you see lights on the horizon.
<</switch>>
<<if $harpy gte 6>>
You float there, held tight by the <<beasttype>>'s talons
<<else>>
You dangle in the <<beasttype>>'s grasp, helpless,
<</if>>
as you are carried
<<if $birdescaped gte 1>>
towards <<bhis>> nest. <<if $harpy gte 6>>Flying through the sky, you feel at peace. <<lstress>><<stress -6>><</if>>
<<if $monster is 1>>
"<<Wife>> shouldn't worry," <<bhe>> says. "<<if $harpy gte 6>><<Wife>> will soon learn to ride the winds upon <<pher>> own wings<<else>>I would never drop <<wife>><</if>>."
<<else>>
<<bHe>> chirps <<if understandsBirdBehaviour()>><<if C.npc["Great Hawk"].love gte 60>>lovingly<<else>>affectionately<</if>><</if>> at you, looking down to meet your eyes.
<</if>>
<<else>>
deeper into the moor. <<if $monster is 1>>"Worry not, I never drop my catches," <<bhe>> says<<else>><<bHe>> lets out another <<if understandsBirdBehaviour()>>triumphant<<else>>sharp<</if>> cry<</if>>.
<</if>>
<br><br>
The <<beasttype>> flies above the ruins of a castle, and begins a circling descent. <<if $birdescaped gte 1>>A familiar<<else>>One stone<</if>> tower rises above the others. <<bHe>> enters through a shattered wall, and waits until your feet are planted before releasing your shoulders.
<br><br>
<<link [[다음|Bird Capture 2]]>><</link>>
<br><<effects>>
<<if $birdescaped gte 1>>
You pass your gaze over the familiar circular room. Nothing notable has changed since you were last here. The ground is still littered with bones, the pool is still filled with rainwater, and the nest looks indistinguishable from when you last laid eyes on it.
<br><br>
The <<beasttype>> looks at you<<if $monster is 1 or understandsBirdBehaviour()>> tentatively<</if>>.
<<if $monster is 1>>
"We're home, <<wife>>," <<bhe>> says.
<<else>>
<<bHe>> ducks <<bhis>> head and lets out a soft trill.
<</if>>
<<else>>
<<if !$bird.state>>
You look around the circular room. Small bones litter the ground. The only exit is through the broken wall.
There's a large pool formed from broken masonry on one side of the room, the missing roof above it allowing <<if Weather.precipitation is "rain">>the rain to fill it<<else>>rainwater to collect within<</if>>. A nest sits on the other side of the room near the precipice, made from small logs and branches.
<br><br>
You notice a large wooden trapdoor at the back of the room, though the large iron lock holding it closed is heavily rusted.
<br><br>
<<bird_init>>
<<set $hunger to 1800>>
<<if $monster is 1>>
The <<beasttype>> stands between you and the exit, immense wings stretching from <<bhis>> back. <<bHe>> regards you with dark eyes.
<br><br>
"I am Great Hawk," <<bhe>> says, puffing out <<bhis>> plumes. "I found <<wife>>."
<<else>>
The colossal <<beasttype>> stands before you, head tilted to the side as <<bhe>> looks at you. <<bHe>> fluffs <<bhis>> plumes out and bobs <<bhis>> head to you<<if understandsBirdBehaviour()>>, seeming very proud of himself<</if>>. <<bHe>> cries out <<if understandsBirdBehaviour()>>triumphantly<<else>>fiercely<</if>> and hops around nearby, <<if understandsBirdBehaviour()>>looking<<else>>staring<</if>> at you with dark eyes the whole time.
<</if>>
<<else>>
<!-- Safety check to prevent softlocks and variable corruption for saves in the middle of this scene upon updating -->
You're back in the circular room at the top of the tower. Small bones still litter the ground. The <<beasttype>> watches you.
<</if>>
<</if>>
<br><br>
<<if ($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>>
<<bHe>> notices your bindings and stares for a moment, before <<if $monster is 1>>furrowing <<bhis>> brow<<else>>letting out a low chirp<</if>>. <<bHis>> talons lash out with blinding speed, <span class="green">tearing your bindings to shreds.</span>
<<unbind>>
<br><br>
<</if>>
<<set $bird.state to "hunting">>
<<set $bird.timer to 20>>
<<if $birdescaped gte 1>>
<<link [[Apologise for escaping|Bird Capture Sorry]]>><<sub 1>><<bird_stockholm 3>><</link>><<ggbirdstockholm>>
<br>
<</if>>
<<link [[Ask for mercy|Bird Capture Say]]>><<sub 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>>
<br>
<<if $phase isnot 3 and $phase isnot 1>>
<<link [[Punch|Bird Capture Punch]]>><<def 1>>
<<if C.npc["Great Hawk"].love gte 50>><<npcincr "Great Hawk" love -3>><<npcincr "Great Hawk" dom -3>><<else>><<npcincr "Great Hawk" love -1>><<npcincr "Great Hawk" dom -1>><</if>><<bird_stockholm -5>>
<</link>>
<<if C.npc["Great Hawk"].love gte 50>><<lldom>><<lllove>><<else>><<ldom>><<llove>><</if>><<lbirdstockholm>>
<br>
<</if>>
<<link [[기다린다|Bird Capture Wait]]>><</link>>
<br><<effects>>
<<if $trauma gte ($traumamax / 7) * 4>>
<<switch $speech_attitude>>
<<case "meek">>"P-Please don't hurt me," you beg.
<<case "bratty">>"Don't touch me," you say. "I'm warning you."
<<default>>"S-Stay away," you say. "Please."
<</switch>>
<br><br>
The <<beasttype>> looks at you<<if $monster is 1 or understandsBirdBehaviour()>> mournfully<</if>>,
<<if $monster is 1>>
then <<if $bodysize lte 1>>crouches down and<</if>> reaches out with one hand towards you. <<bHe>> quickly withdraws when you flinch away, looking saddened. <<bHe>> doesn't seem sure what to say next, and for a moment silence reigns.
<br><br>
"<<Wife>> should rest. The nest lining is fresh, and <<wife>> should find it very comfortable," <<bhe>> finally says. "I will go hunting, and bring back gifts for <<wife>>."
<br><br>
<<bHe>> walks towards the perch, pausing for a moment as <<bhe>> reaches it. <<bHe>> looks back at you.
"Nothing will hurt <<wife>> while <<pshe>> is here," <<bhe>> says firmly, before turning back towards the outside world. <<lstress>><<stress -6>>
<<else>>
before shuffling closer, ducking <<bhis>> head <<if understandsBirdBehaviour()>>sadly<</if>> and shuffling back slightly when you pull away. <<bHe>> seems to content <<bhimself>> with making <<if understandsBirdBehaviour()>>gentle<<else>>soft<</if>> trilled chirps at you. Listening to the soft noises <<bhes>> making feels strangely calming. <<lstress>><<stress -6>>
<br><br>
After a bit, the <<beasttype>> gets up and hops over to the precipice.
<</if>>
<<else>>
<<switch $speech_attitude>>
<<case "meek">>"L-Let me go," you say.
<<case "bratty">>"Get me down from this tower," you say. "Or else."
<<default>>"Let me go," you say.
<</switch>>
<br><br>
The <<beasttype>> watches you a moment longer, <<bhis>> head cocked to the side.
<<if $monster is 1>>
"<<Wife>> should <<if $birdescaped gte 1>>rest<<else>>settle in<</if>>," <<bhe>> says.
<<else>>
<<bHe>> chirps<<if understandsBirdBehaviour()>> contentedly<</if>> and fluffs <<bhis>> plumes, then hops over to the precipice.
<</if>>
<</if>>
<br><br>
<<bHe>> spreads <<bhis>> wings and takes off, flying over the rest of the ruin and away across the mire beyond. You're left alone in the tower.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-I'm sorry for leaving," you say.
<<elseif $speech_attitude is "bratty">>
"Sorry for ditching you, I guess," you say.
<<else>>
"Sorry for leaving last time," you say.
<</if>>
<br><br>
The <<beasttype>> watches you a moment longer,
<<if $monster is 1>>
gazing at you thoughtfully. "I forgive <<wife>>, as long as <<wife>> stays."
<<elseif understandsBirdBehaviour()>>
gazing at you thoughtfully.
<<else>>
gazing at you intensely.
<</if>>
<<bHe>> then beats <<bhis>> wings and leaps from the tower. <<bHe>> flies over the rest of the ruin, and the mire beyond. You're left alone in the tower.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You step forward, and slam a fist into the <<beasttype>>'s wing. <<bHe>> shrieks and <<if $monster is 1>>jumps<<else>>hops<</if>> away, landing on the other side of the tower.
<br><br>
<<if $birdescaped gte 1 and C.npc["Great Hawk"].love gte 30>>
<<if $monster is 1>>
<<if C.npc["Great Hawk"].love gte 60>>
"<<Wife>>...? Why?" <<bHe>> asks,
<<else>>
"<<Wife>>...?" <<bHe>> says,
<</if>>
looking hurt<<if C.npc["Great Hawk"].love gte 60>> and confused<</if>>.
<<if $physique gte 12500>>
<<bHe>> stares from the far side of the tower, watching you<<if C.npc["Great Hawk"].love gte 60>> in confusion<<elseif C.npc["Great Hawk"].dom lte 30>> warily<</if>>.
<</if>>
<<else>>
<<bHe>> lets out a <<if understandsBirdBehaviour()>>hurt<<else>>soft<</if>> cry, and hops back.
<<if $physique gte 12500>>
<<bHe>> stares from the far side of the tower, watching you warily.
<</if>>
<</if>>
<br><br>
<</if>>
<<if $physique gte 15000>>
<<pass 15>>
The two of you sit there for a while, watching each other from across the room. The <<beasttype>> occasionally stretches out <<bhis>> wing. Once <<bhe>> seems content that the wing isn't injured, <<bhe>> walks towards the edge of the tower and flies away.
<<elseif $physique gte 10000>>
<<pass 5>>
<<bHe>> stays there for a few minutes. Once <<bhe>> seems to have recovered, <<bhe>> turns towards the perch and launches <<bhimself>> from the tower without another <<if $monster is 1>>word<<else>>sound<</if>>.
<<else>>
After a moment, <<bhe>> turns and launches <<bhimself>> from the tower.
<</if>>
<<bHe>> soars over the rest of the ruin, and the mire beyond. You're left alone.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You remain still. The <<beasttype>> watches you a moment longer, then
<<if $birdescaped gte 1>>
droops slightly.
<<if $monster is 1>>
"Will go hunting for <<wife>>," <<bhe>> says, <<bhis>> voice melancholy. "<<Wife>> should rest. I will return with my catch."
<<bHe>> walks to the perch, then leaps from the tower with a mighty wingbeat.
<<else>>
<<bHe>> lets out a <<if understandsBirdBehaviour()>>sad<<else>>soft<</if>> cry, then hops to the edge of the tower. <<bHe>> leaps from the tower, flying away.
<</if>>
<<else>>
beats <<bhis>> wings and leaps from the tower.
<</if>>
<<bHe>> flies over the rest of the ruin and the mire beyond. You're left alone in the tower.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<if !$birdescaped>>
You look at your savior; a
<<if $monster is 1>>
winged <<nnpc_gendery "Great Hawk">> with claws instead of feet.
<<else>>
colossal hawk, which looks even bigger this close.
<</if>>
<<else>>
The <<beasttype>> approaches.
<</if>>
<<bHe>> <<= $phase is 1 ? "leaps" : "swoops">> towards you, talons extended. <<bHis>> eyes pierce yours. <span class="red">Terror threatens to root you to the spot.</span>
<br><br>
<<if $stress gte $stressmax>>
<span class="red">It's all too much.</span> You collapse, and the last thing you can feel is the <<beasttype>>'s talons closing around your shoulders.
<br>
<<link [[다음|Moor Bird Wake]]>><<passout>><<set $moor to 0>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
<<if $pain gte 95>>
<span class="red">You're in too much pain to move.</span>
<<set $phase to 0>>
<br>
<<elseif $trauma gte $traumamax>>
<span class="red">You can't bring yourself to move.</span><<ggstress>><<stress 24>>
<<set $phase to 1>>
<br>
<<elseif $passoutReason>>
<span class="red">You're too <<= $passoutReason is "hypothermia" ? "cold" : "weak">> to move.</span><<ggstress>><<stress 24>>
<<set $phase to 1>>
<br>
<<else>>
<<link [[Get out of the way|Bird Rescue No Syndrome Dodge]]>><<unset $phase>><</link>><<willpowerdifficulty `(1+(2*$pain))` `(300+(2*$pain))`>><<athleticsdifficulty `(200+(2*$pain))` `(400+(2*$pain))`>>
<<set $phase to 2>>
<br>
<</if>>
<<link "Let <<bhim>> take you" "Bird Rescue No Syndrome Willing">><</link>>
<br>
<</if>><<effects>>
<<if $willpowerSuccess is 1>>
<span class="green">You manage to tear your eyes away from the <<beasttype>>,</span>
<<if $athleticsSuccess is 1>>
<span class="green">and throw yourself to the side, evading <<bhis>> grasp.</span>
<br>
<<if random(1, 2) is 1>>
<<bHe>> swoops past, and then circles back overhead, waiting for another chance.
<br>
<<set $moor_hunt to 5>>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<bHis>> talons pierce the earth, and <<bhe>> flares out <<bhis>> wings to come to a halt. <<bHe>> <<if $monster is 1>>turns<<else>>hops<</if>> around to face you, flaring <<bhis>> wings.
<br>
<<link [[다음|Bird Rescue No Syndrome Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<span class="red">but can't get out of the way fast enough.</span><<gathletics>><<athletics 4>>
<br><br>
The <<beasttype>> <<if $monster is 1>>grabs onto<<else>>slams into<</if>> your shoulder, and is sent crashing into the ground<<if $monster is 1>>, pulling you with <<bhim>><<pain 6>><<else>><<pain 4>><</if>>. <<gpain>>
<br><br>
<<bHe>> lets out a surprised squawk, before <<if $monster is 1>>climbing<<else>>fluttering<</if>> upright and locking eyes with you.
<br><br>
<<link [[다음|Bird Rescue No Syndrome Fight]]>><<set $molestationstart to 2>><</link>>
<br>
<</if>>
<<else>>
<span class="red">You can't tear your eyes away from the <<beasttype>>,</span>
<<if $athleticsSuccess is 1>>
<span class="blue">even though your body tries to force itself out of the way.</span><<gwillpower>><<willpower 4>>
<<else>>
<span class="red">and you remain rooted to the spot, not even trying to move.</span><<gwillpower>><<willpower 3>>
<</if>>
<br><br>
Grasping your shoulders with <<bhis>> talons, you're lifted into the air.
<br><br>
<<if $monster is 1>>
<<if $birdescaped gte 1>>
"<<Wife>> should be more careful," <<bhe>> says. <<if $harpy gte 6>>"<<Wife>> doesn't know how to fly yet."<<elseif $moor lte 20>>"I don't often fly this far from the nest."<</if>>
<<else>>
"Worry not, I never drop my catches," <<bhe>> says.
<</if>>
<br><br>
<</if>>
<<link [[다음|Bird Rescue No Syndrome Tower 1]]>><<set $phase to 3>><</link>>
<br>
<</if>><<if $molestationstart gte 1>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $enemyhealthmax to 600>>
<<if $molestationstart is 2>>
<<set $enemyhealth to 500>>
<<else>>
<<set $enemyhealth to 600>>
<</if>>
<<if $monster isnot 1>>
<<set $position to "doggy">>
<<set $NPCList[0].stance to "top">>
<</if>>
<<set $molestationstart to 0>>
<<set $speechdisable to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Bird Rescue No Syndrome Fight End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Rescue No Syndrome Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Tired, the <<beasttype>> takes to the air. <span class="red"><<bHe>> circles overhead.</span>
<<clotheson>>
<<endcombat>>
<<set $moor_hunt to 5>>
<<tearful>> you continue on your journey.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You stagger backwards as the <<beasttype>> beats <<bhis>> wings, and takes to the air. <<bHe>> swoops behind a hillock, and out of sight. <span class="green">You're in the clear.</span> For now.
<<clotheson>>
<<endcombat>>
<<unset $moor_hunt>>
<<tearful>> you continue your journey.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You fall to the ground, too hurt to keep fighting.
<br><br>
The <<beasttype>>'s talons curl around your shoulders, and the ground falls away from you as <<bhe>> lifts you into the air.
<<if $monster is 1>>
"<<if $birdescaped gte 1>><<Wife>> shouldn't run away! The moor is dangerous for landbound travellers<<else>>You have a fighting spirit. You've impressed me<</if>>," <<bhe>> says, nearly drowned out by the sound of <<bhis>> mighty wingbeats.
<</if>>
<<clotheson>>
<<endcombat>>
<<npc "Great Hawk">>
<<link [[다음|Bird Rescue No Syndrome Tower 1]]>><<set $phase to 4>><</link>>
<</if>>You let <<bhim>> grasp your shoulders with <<bhis>> talons, and <<bhe>> lifts you into the sky. Soaring through the air,
<<if $harpy gte 6>>
you feel a sense of belonging.<<lstress>><<stress -4>>
<<elseif $stress gte ($stressmax / 5 ) * 3>>
<span class="red">you make the mistake of looking down.</span>
<<if $trauma gte $traumamax>>
<span class="teal">The world seems so small from up here.</span><<ltrauma>><<trauma -6>>
<</if>><<gstress>><<stress 6>>
<<else>>
everything feels so far away.
<</if>>
<br><br>
<<if $monster is 1>>
<<if $birdescaped gte 1>>
"<<Wife>> shouldn't run away," <<bhe>> chides. "<<if $harpy gte 6 and $birdFly isnot 1>><<Wife>> can't fly on <<pher>> own yet<<else>>Safer at the nest<</if>>."
<<else>>
"I won't drop you," <<bhe>> says. "Have faith."
<</if>>
<br><br>
<</if>>
<<link [[다음|Bird Rescue No Syndrome Tower 1]]>><</link>>
<br><<effects>>
In the distance, you see a
<<if $birdescaped gte 1>>
familiar tower. <span class="red"><<bHes>> taking you back to <<bhis>> nest.</span><<gstress>><<stress 4>>
<<else>>
tower. <span class="pink"><<bHes>> taking you to <<bhis>> nest.</span>
<</if>>
<br><br>
Moments later, you've arrived. The <<beasttype>> swoops through a broken wall, and releases your shoulders once you have your feet planted.
<br><br>
<<link [[다음|Bird Rescue No Syndrome Tower 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "tower">>
<<if !$bird.state>><<bird_init>><</if>>
<<effects>>
<<if $birdescaped gte 1>>
You look around the familiar tower. Nothing notable has changed. The <<beasttype>> stands before you, seeming proud of <<bhimself>>.
<<if $monster is 1>>
<<if $phase lte 3>>
"<<Wife>> came back!" <<bHe>> says, clearly happy. "I was worried when I couldn't find you."
<<else>>
"<<Wife>> fought well!" <<bHe>> exclaims, surprisingly happy. "<<Wife>> is very strong."
<</if>>
Despite seeming to be happy, you notice that <<bhis>> smile feels slightly forced.
<<else>>
The <<beasttype>> fluffs <<bhis>> plumage and ducks <<bhis>> head at you. <<bHe>> seems happy, but somewhat <<if understandsBirdBehaviour()>>dejected<<else>>agitated<</if>>.
<</if>>
<<else>>
<<if $monster is 1>>
"I am Great Hawk," <<bHe>> says, fluffing <<bhis>> plumage. "I rescued <<wife>>."
<<else>>
The <<beasttype>> fluffs <<bhis>> feathers and puffs out <<bhis>> chest. <<bHe>> seems to be proud of <<bhimself>>.
<</if>>
<</if>>
<br><br>
<<if $pain gte 60 or $stress gte ($stressmax / 5) * 3 or $trauma gte ($traumamax / 5) * 3 or $tiredness gte ($tirednessmax / 5) * 4>>
<<bHe>> seems to notice your <<if $pain gte 60>>tears<<elseif $stress gte ($stressmax / 5) * 3 or $trauma gte ($traumamax / 5) * 3>>discomfort<<else>>exhaustion<</if>>.
<<if $monster is 1>>
"Is <<wife>> alright? Is there anything I can do?" <<bhe>> asks, gently laying a hand on your arm<<if $pain gte 80>>, and quickly pulling it away when you wince<</if>>.
<<else>>
The <<beasttype>> gently nudges your arm with <<bhis>> head, <<if $pain gte 80>>pulling away with a startled squawk when you wince. <<bHe>> then<<else>>then<</if>> <<if understandsBirdBehaviour()>>looks at you with concern<<else>>gazes at you intensely<</if>>.
<</if>>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound">>
Glancing at your bindings, the <<beasttype>> narrows <<bhis>> eyes.
<<if $monster is 1>>
"<<Wife>> is trapped! Don't worry," <<bhe>> says,
<<else>>
<<bHe>> lets out a chirp,
<</if>>
before placing one talon against your bindings<<if $phase is 1>> with surprising gentleness<</if>>, and <span class="green">cutting through them in a single swift motion</span>.
<<unbind>>
<</if>>
<br><br>
<<if $phase isnot 4 or $trauma gte ($traumamax / 7) * 3>>
<<link [[Hug|Bird Rescue No Syndrome Tower Hug]]>><<stress -12>><<trauma -12>><<npcincr "Great Hawk" love 3>><<npcincr "Great Hawk" dom 3>><<bird_stockholm 3>><</link>><<llstress>><<lltrauma>><<gglove>><<ggdom>><<ggstockholm>>
<br>
<</if>>
<<link [[Thank|Bird Rescue No Syndrome Tower Thank]]>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom 1>><<bird_stockholm 3>><</link>><<glove>><<gdom>><<ggstockholm>>
<br>
<<link [[Remain silent|Bird Rescue No Syndrome Tower Silent]]>><<npcincr "Great Hawk" love -1>><<npcincr "Great Hawk" dom -1>><</link>><<llove>><<ldom>>
<br>
<<if $phase gte 3>>
<<link [[Punch|Bird Rescue No Syndrome Tower Punch]]>><<npcincr "Great Hawk" love -3>><<npcincr "Great Hawk" dom -3>><<bird_stockholm -3>><</link>><<lllove>><<llldom>><<llbirdstockholm>>
<br>
<</if>>
<<link [[Pull Away|Bird Rescue No Syndrome Tower Pull]]>><<npcincr "Great Hawk" love -3>><<npcincr "Great Hawk" dom -1>><<bird_stockholm -1>><</link>><<if $phase gte 2>><<llove>><<ldom>><</if>><<lbirdstockholm>>
<br><<effects>>
<<if $phase is 0>>Despite the pain you feel, you<<elseif $phase is 1>>Shakily, you<<else>>You<</if>> take a step towards the <<beasttype>> and wrap your arms around <<bhis>> <<if $monster is 1>>body<<elseif currentSkillValue('tending') gte 400>>mantle<<else>>shoulder area<</if>>, holding <<bhim>> tight.
<<bHe>> seems <<if $phase isnot 2 or $birdescaped gte 1>>hesitant<<else>>happy<</if>> with this arrangement, and <<if $monster is 1>>returns the embrace<<else>>nuzzles into you<</if>><<if $phase isnot 2 or $birdescaped gte 1>> after a moment<</if>>.
<br><br>
<<link [[Let go|Bird Rescue No Syndrome Tower Release]]>><</link>>
<br>
<<if $trauma gte ($traumamax / 7) * 4>>
<<link [[Break Down|Bird Rescue No Syndrome Tower Cry]]>><<stress -12>><<trauma -12>><<npcincr "Great Hawk" love 3>><<npcincr "Great Hawk" dom 3>><<bird_stockholm 3>><</link>><<llstress>><<lltrauma>><<gglove>><<ggdom>><<gggstockholm>>
<br>
<</if>><<effects>>
You start sobbing into <<bhis>> plumage, holding onto <<bhim>> as you pour out all your grievances with the world.
<<bHe>> makes soft <<if $monster is 1>>shushing<<else>>cooing<</if>> noises as you break down, <<if $monster is 1>>gently tracing <<bhis>> fingertips and wingtips along your back<<else>>letting you settle further into <<bhis>> plumage<</if>>. <<bHis>> feathers are <i>ridiculously</i> soft.
<br><br>
After some time like that, the two of you pull apart.
<br><br>
<<if $monster is 1>>
<<bHe>> places a hand on your shoulder and looks you in the eyes. "I will always be there for <<wife>>," <<bhe>> says solemnly, before pulling you into another hug.
<<else>>
<<bHe>> lets out a low trill, and nuzzles <<bhis>> face into your <<if $bodysize gte 3>>shoulder<<else>>cheek<</if>>. <<bHe>> continues to snuggle up to you, letting all your worries fall away.
<</if>>
<br><br>
As the <<beasttype>> comforts you, your thoughts are drawn to how kind <<bhes>> been to you<<if $phase is 4>>, even though you tried to attack <<bhim>><</if>>. Having <<bhim>> fussing over you is surprisingly endearing, and makes you feel at home in this crumbling tower, acting as <<bhis>> <<if $monster is 1>><<wife>><<else>>partner<</if>>.
<span class="red">It's not <<bhis>> fault. <<bHe>> only wants a mate.
<br>
You've gained the Stockholm Syndrome: Great Hawk trait.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Great Hawk">>
<span class="gold">The Great Hawk is now your love interest! This isn't how you expected to find a <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>, but you feel uplifted all the same.</span>
<<else>>
<span class="gold">The Great Hawk can now be claimed as your love interest! This isn't how you expected to find a <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>, but you feel uplifted all the same.<br>You can change your love interest in the "Attitudes" menu.</span>
<</if>>
<<set $syndromebird to 1>>
<<unset $birdescaped>>
<<run delete $bird.syndrome>>
<br><br>
<<link [[다음|Bird Rescue No Syndrome Tower Final]]>><</link>>
<br><<effects>>
After a minute or two passes, you pull back from the hug. You look at the <<beasttype>> and <<bhe>> <<if $monster is 1>>smiles<<else>>trills<</if>> at you.
<br><br>
You smile <<if $monster is 1>>back<<else>>at <<bhim>><</if>>, and gently pat <<bhis>> head. <<if $phase is 4 and currentSkillValue('awareness') gte 300>> You don't miss the way <<bhe>> stiffens slightly as you move your hand. After a couple of pats, <<bhis>><<else>><<bHis>><</if>> eyes close and <<bhe>> <<if $monster is 1>>relaxes<<else>>settles<</if>> as you pat <<bhis>> head.
Once you're done, <<bhe>> fluffs <<bhis>> feathers and stands up.
<br><br>
<<link [[다음|Bird Rescue No Syndrome Tower Final]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Th-thank you for rescuing me," you say.
<<elseif $speech_attitude is "bratty">>
"Thanks for helping me out there," you say.
<<else>>
"Thank you," you say.
<</if>>
<br><br>
The <<beasttype>> fluffs <<bhis>> feathers.
<<if $monster is 1>>
"I'm always happy to help, <<wife>>," <<bhe>> says.
<<else>>
<<bHe>> seems proud of <<bhimself>>.
<</if>>
<br><br>
<<link [[다음|Bird Rescue No Syndrome Tower Final]]>><</link>>
<br><<effects>>
You don't say anything, just looking at the <<beasttype>><<if $speech_attitude is "meek">> fearfully<<else>> distrustfully<</if>>.
<<if $monster is 1>>
<<bHis>> wings droop a bit as you don't respond, and <<bhis>> expression seems melancholy.
<br><br>
"It's alright," <<bhe>> says, voice mournful. "I'm sorry, <<wife>>."
<<else>>
The <<beasttype>>'s wings droop slightly, and <<bhis>> feathers lie flat.
<<bHe>> ducks <<bhis>> head <<if !understandsBirdBehaviour()>>almost <</if>>apologetically.
<</if>>
<br><br>
A brief moment passes in <<if $monster is 1>>awkward <</if>>silence, before the <<beasttype>> perks up.
<br><br>
<<link [[다음|Bird Rescue No Syndrome Tower Final]]>><</link>>
<br><<effects>>
You take the opportunity to land a clean punch on the <<beasttype>>'s wing. <<bHe>> lets out a pained shriek, before fluttering over to the other side of the room. <<if currentSkillValue('physique') gte 10000>><<bHe>> seems to have a bit of difficulty moving the wing you punched.<</if>>
<br><br>
The <<beasttype>> looks at you from across the tower with a hurt<<if $monster is 1>> and betrayed<</if>> expression, periodically testing the wing. <<if currentSkillValue('physique') gte 12000 and $monster is 1>><<bHe>> looks to be on the verge of tears.<</if>>
<<if C.npc["Great Hawk"].love gte 65>>
<<if $monster is 1>>
"Why?" <<bHe>> asks in a small voice,
<<else>>
The <<beasttype>> lets out a small coo,
<</if>>
as <<bhe>> presses up against the far wall.
<</if>>
<br><br>
<<set $bird.state to "hunting">>
<<if currentSkillValue('physique') gte 16000>>
<<pass 20>><<set $bird.timer to 180>>
The two of you sit there in silence. The <<beasttype>>'s wing seems to recover slowly, and you're not willing to move while <<bhes>> focusing on you this intensely. <<if $monster is 1>>You can see tears beading in the corner of <<bhis>> eyes. <</if>>Once the <<beasttype>> seems to think that <<bhe>> can fly, <<bhe>> slowly walks towards the perch, keeping an eye on you the whole time. Once there <<bhe>> flies off, leaving you alone.
<<elseif currentSkillValue('physique') gte 12000>>
<<pass 15>><<set $bird.timer to 150>>
The two of you maintain a silent standoff across the tower, neither of you moving except for the <<beasttype>> occasionally stretching out the wing that you punched. Once <<bhe>> seems satisfied that the wing is in good enough condition to support <<bhis>> weight, <<bhe>> takes off and flies away from the tower.
<<elseif currentSkillValue('physique') gte 8000>>
<<pass 10>><<set $bird.timer to 120>>
The two of you spend the next ten minutes staring at each other from across the room. The <<beasttype>> spends the time alternating between keeping <<bhis>> wing still and slowly opening and closing it. Once the wing has recovered to <<bhis>> satisfaction, the <<beasttype>> gets up and flies from the tower.
<<elseif currentSkillValue('physique') gte 4000>>
<<pass 5>><<set $bird.timer to 90>>
The two of you sit there for a moment, eyeing each other distrustfully. Once the <<beasttype>>'s wing seems to have recovered, <<bhe>> gets up and launches <<bhimself>> from the tower.
<<else>>
<<pass 1>><<set $bird.timer to 60>>
After a short rest, the <<beasttype>> gets up and, with one final look in your direction, launches <<bhimself>> from the tower.
<</if>>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You retreat from the <<beasttype>>'s touch<<if $phase is 1>>, curling into yourself<</if>>. <<bHe>> seems <<if C.npc["Great Hawk"].love gte 40>>saddened<<else>>disappointed<</if>> by this turn of events, <<if C.npc["Great Hawk"].dom gte 60>>and settles back<<else>>but pulls away<</if>> and refrains from touching you further.
<br><br>
An <<if $monster is 1>>awkward<<else>>uncomfortable<</if>> silence fills the tower, as the <<beasttype>> shifts <<bhis>> weight from one foot to the other. <<bHe>> then perks up<<if $monster is 1 or understandsBirdBehaviour()>>, seemingly having come up with an idea<</if>>.
<br><br>
<<link [[다음|Bird Rescue No Syndrome Tower Final]]>><</link>>
<br><<effects>>
The <<beasttype>> looks at you, <<if $monster is 1>>smiling<<elseif understandsBirdBehaviour()>>looking pleased<<else>>looking attentive<</if>>.
<<if $monster is 1>>
"<<Wife>> must be hungry," <<bHe>> says.
<<if $phase is 0 or $phase is 1 or $pain gte 80>>
"I will find something to eat. <<Wife>> should take some time to rest. I will protect <<wife>>. <<Wife>> must recover."
<<else>>
"I will find something to eat."
<</if>>
<<bHe>> walks to the perch, before spreading <<bhis>> wings and launching <<bhimself>> from the tower.
<<else>>
<<bHe>> lets out an eager chirp, before spreading <<bhis>> wings and taking off.
<</if>>
<br><br>
<<set $bird.timer to 20>>
<<set $bird.state to "hunting">>
<<bird_loot lurker 8>><<bird_loot food 16>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<if $syndromebird gte 1>>
<<npc "Great Hawk">>
You awaken in a stone room, a sheet of feathers covering you. It's a wing.
<<if $monster is 1>>
"I'm glad you're well," the <<beasttype>> says. "Spotted you asleep. Very dangerous. You should be careful. Come to nest when tired."
<<else>>
The <<beasttype>> chirps beside you.
<</if>>
<br><br>
<<bHis>> wing tightens around you for a moment, before giving you more space.
<br><br>
<<if ($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>>
<<bHe>> looks at your bindings curiously, before sharply kicking <<bhis>> talons towards you. <span class="green">Your bindings fall to tatters at your feet.</span>
<<unbind>>
<br><br>
<</if>>
<<set $bird.timer to 60>>
<<set $bird.state to "home">>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<else>>
<<npc "Great Hawk">>
You float in the air as the wind blows by. Claws clutch your shoulders. You're high in the air. You look up. A <<beasttype>> carries you, <<bhis>> feathered wings beating.
<br><br>
<<link [[다음|Bird Capture]]>><</link>>
<br>
<</if>><<if $bird.state is undefined>>
<<bird_init>>/*Fixes rare broken save issue*/
<</if>>
<<set $location to "tower">><<setTowerTemp>><<effects>><<getTarget true>>
<<bird_schedule>>
You are inside <<if $syndromebird is 1>>your tower<<else>>a ruined tower<</if>>, deep in the moor.
<<switch $bird.upgrades.decor>>
<<case 1>>The stone walls look a bit more vibrant with decorations set up.
<<case 2>>Thanks to the decorations you set up, it is starting to look more pleasant.
<<case 3>>The pretty decorations you have set up make the place feel like home.
<<case 4 5>>With your beautiful trophies and decorations set up, it looks better than ever.
<<default>>
<</switch>>
<<if $bird.upgrades.firepit gte 1 and getBirdBurnTime() gt 0>>
<<if getBirdBurnTime() gt 720>>
<<if $bird.upgrades.decor gte 3>>
With lots of light coming from the firepit, your trophies shine pleasingly.
<<else>>
The bright light of the firepit reaches all around the tower.
<</if>>
<<elseif getBirdBurnTime() gt 360>>
<<if $bird.upgrades.decor gte 3>>
The bright light of the firepit makes your trophies shine nicely.
<<else>>
The flames of the firepit greatly illuminate the tower.
<</if>>
<<elseif getBirdBurnTime() gt 180>>
The burning firepit illuminates the tower.
<<else>>
The lit firepit slightly brightens the tower.
<</if>>
<</if>>
<<if Weather.precipitation is "rain">>
<<switch $bird.upgrades.shelter>>
<<case 0>>Rain leaks through the eroded stone bricks above. <span class="red">The makeshift leaf shelter has collapsed.</span>
<<case 1>>Rain patters against the leaves covering the holes in the roof.
<<default>>
<</switch>>
<</if>>
<<if $syndromebird isnot 1>><<hunger_description>><</if>>
<br><br>
<<if isPregnancyEnding() and !$possessed>>
<<pregnancyPassout "castle">>
<<elseif !$possessed and Object.values($children).find(child => (child.type is "hawk" and child.location is "inventory") or (child.location is "tower" and Time.date.timeStamp gte child.eggTimer))>>
/* Move hawk eggs that the player has to the nest */
<<run Object.values($children).forEach(child => {
if (child.type is "hawk" and child.location is "inventory") {
if (!V.eggsMoved) V.eggsMoved = [];
V.eggsMoved.push(child.childId);
T.movedToTower to true;
child.location to "tower";
}
if (child.location is "tower" and Time.date.timeStamp gte child.eggTimer) {
if (!V.eggsHatched) V.eggsHatched = [];
V.eggsHatched.push(child.childId);
T.readyToHatch to true;
}
})>>
<<npc "Great Hawk">>
<<if _movedToTower and _readyToHatch>>
<<set _eggIcon to $eggsMoved.length>>
<span class="blue">You gently place your egg<<if $eggsMoved.length gte 2>>s<</if>> in your nest.</span> You feel a sense of relief at seeing <<if $eggsMoved.length gte 2>>them<<else>>it<</if>> safe. <<if $bird.upgrades.nest gte 2>>You bunch up the fabric to keep <<if $eggsMoved.length gte 2>>them<<else>>it<</if>> cozy.<</if>> <<Number $eggsMoved.length>> <<birdicon "eggs">> fertilised bird egg<<if $eggsMoved.length gte 2>>s have<<else>> has<</if>> been moved to the nest.
<br><br>
<<if $eggsMoved.includesAny($eggsHatched)>>
Just as you take your hand off of <<if $eggsMoved.length gte 2>>the last one<<else>>it<</if>>, it shakes ever so slightly. You hear a soft crackle and an even softer chirp. <span class="green"><<if $eggsHatched.length gte 2>>They're<<else>>It's<</if>> hatching!</span>
<<else>>
The moment you leave <<if $eggsMoved.length gte 2>>them<<else>>it<</if>> be, you notice <<number $eggsHatched.length>> of your other eggs start to shake ever so slightly. You hear a soft crackle and an even softer chirp. <span class="green"><<if $eggsHatched.length gte 2>>They're<<else>>It's<</if>> hatching!</span>
<</if>>
<br><br>
<<link [[다음 (0:30)|Bird Tower Hatching]]>><<bird_pass 30>><<set $phase to 1>><</link>>
<<elseif _readyToHatch>>
<<if $bird.state is "home">>
<<if $monster is 1>>
"<<Wife>>! <<Wife>>, come quickly!" Your <<beasttype>> looks to you with love and excitement
<<else>>
You hear excited cawing and chirping. Your <<beasttype>> looks right at you
<</if>>
from the edge of the nest. You hear softer chirping coming from it. You rush over.
<<else>>
<<set $phase to 1>>
You hear a soft chirping from your nest. You rush over.
<</if>>
<<if $eggsHatched.length gte 2>>
<span class="green">Some of your eggs are hatching!</span>
<<else>>
<<if Object.values($children).filter(child => child.location is "tower" and Time.date.timeStamp lt child.eggTimer).length gte 2>>
<span class="green">One of your eggs is hatching!</span>
<<else>>
<span class="green">Your egg is hatching!</span>
<</if>>
<</if>>
<br><br>
<<link [[다음 (0:30)|Bird Tower Hatching]]>><<bird_pass 30>><</link>>
<<else>>
<<set _eggIcon to $eggsMoved.length>>
<span class="blue">You gently place your egg<<if $eggsMoved.length gte 2>>s<</if>> in your nest.</span> You feel a sense of relief at seeing <<if $eggsMoved.length gte 2>>them<<else>>it<</if>> safe. <<if $bird.upgrades.nest gte 2>>You bunch up the fabric to keep them cozy.<</if>> <<Number $eggsMoved.length>> <<birdicon "eggs">> fertilised bird egg<<if $eggsMoved.length gte 2>>s have<<else>> has<</if>> been moved to the nest. <<bird_stockholm 3>><<ggbirdstockholm>>
<br><br>
<<if $bird.state is "home">>
<<your_bird_text "cap">>
<<switch $bird.activity>>
<<case "sleep" "rest">>stirs awake,
<<case "build" "brood">>looks to you,
<<case "bathe">>hops out of the rainwater pool and quickly <<if $monster is 1>>runs<<else>>hops<</if>> over,
<<default>>quickly hops over,
<</switch>>
puffing out <<bhis>> plumage in surprise upon realising what <<bhe>> sees.
<<if $monster is 1>>
<<if Object.values($children).find(child => (child.type is "hawk" and child.location is "tower" and child.eggTimer is undefined))>>
"I'm so happy, <<wife>>. <span class="lewd">We have more children</span>!" <<bHe>> sweeps you up in a hug, <<if $syndromebird gte 1>>which you can't help but return<<else>>which you don't bother resisting<</if>>.
<<else>>
"<span class="lewd">Great Hawk and <<wife>> have children</span>!" <<bHe>> sweeps you up in a hug, <<if $syndromebird gte 1>>which you can't help but return<<else>>which you don't bother resisting<</if>>.
<</if>>
<<else>>
<<bHe>> prods at <<if $eggsMoved.length gt 1>>them<<else>>it<</if>>, before quickly looking up. <<bHe>> spreads <<bhis>> wings wide, letting out a triumphant shriek into the air. <<bHe>> bobs <<bhis>> head and puffs out <<bhis>> plumage.
<<bHe>> blusters for a while, before repeatedly headbutting you. <<bHe>> seems excited.
<</if>>
<<npcincr "Great Hawk" love 3>><<npcincr "Great Hawk" dom 1>><<gglove>><<gdom>>
<br><br>
<<if $syndromebird isnot 1 and $bird.syndrome gte 15>>
Your eyes wander down to the egg<<if $eggsMoved.length gte 2>>s<</if>>. Your child<<if $eggsMoved.length gte 2>>ren<</if>>. Your mind fills with instinctual purpose. You rest your head on <<bhis>> shoulder. <<bHis>> plumage is so soft. Staying here with <<bhim>> doesn't seem so bad anymore.
<span class="red">It's not <<bhis>> fault. <<bHe>> only wants a mate.
<br>
You've gained the Stockholm Syndrome: Great Hawk trait.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Great Hawk">>
<span class = "gold">The Great Hawk is now your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.</span>
<<else>>
<span class = "gold">The Great Hawk can now be claimed as your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.<br>연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<</if>>
<<set $syndromebird to 1>>
<<unset $birdescaped>>
<<run delete $bird.syndrome>>
<br><br>
<</if>>
<<else>>
<<set $bird.eggReact to $eggsMoved.length>>
<</if>>
<<link [[다음|Bird Tower]]>><<endevent>><<unset $eggsHatched>><<unset $eggsMoved>><</link>>
<</if>>
<br>
<<elseif $bird.state is "home" and birdEggsReady("Great Hawk") and !$possessed>>
<<birdEggLayEvent>>
<<elseif $stress gte $stressmax>>
You've pushed your body beyond its limits. Everything fades to black.
<br><br>
<<link [[다음|Bird Tower Passout]]>><<passout>><<endevent>><<bird_pass 30>><</link>>
<br>
<<elseif $bird.state is "home" and $bird.activity isnot "sleep" and $bird.eggReact>>
<<npc "Great Hawk">>
You see <<your_bird_text>> looking into the nest with awe. <<bHes>> found your egg<<if $bird.eggReact gte 2>>s<</if>>. <<bHe>> looks up, finally noticing you.
<<if $monster is 1>>
<<if Object.values($children).find(child => (child.type is "hawk" and child.location is "tower" and child.eggTimer is undefined))>>
"I'm so happy, <<wife>>. <span class="lewd">We have more children</span>!" <<bHe>> sweeps you up in a hug, <<if $syndromebird gte 1>>which you can't help but return<<else>>which you don't bother resisting<</if>>.
<<else>>
"<span class="lewd">Great Hawk and <<wife>> have children</span>!" <<bHe>> sweeps you up in a hug, <<if $syndromebird gte 1>>which you can't help but return<<else>>which you don't bother resisting<</if>>.
<</if>>
<<else>>
<<bHe>> spreads <<bhis>> wings wide, letting out a triumphant shriek into the air. <<bHe>> bobs <<bhis>> head and puffs out <<bhis>> plumage.
<<bHe>> blusters for a while, before repeatedly headbutting you. <<bHe>> seems excited.
<</if>>
<<npcincr "Great Hawk" love 3>><<gglove>>
<br><br>
<<if $syndromebird isnot 1 and $bird.syndrome gte 15>>
Your eyes wander down to the egg<<if $bird.eggReact gte 2>>s<</if>>. Your child<<if $bird.eggReact gte 2>>ren<</if>>. Your mind fills with instinctual purpose. You rest your head on <<bhis>> shoulder. <<bHis>> plumage is so soft. Staying here with <<bhim>> doesn't seem so bad anymore.
<span class="red">It's not <<bhis>> fault. <<bHe>> only wants a mate.
<br>
You've gained the Stockholm Syndrome: Great Hawk trait.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Great Hawk">>
<span class = "gold">The Great Hawk is now your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.</span>
<<else>>
<span class = "gold">The Great Hawk can now be claimed as your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.<br>연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<</if>>
<<set $syndromebird to 1>>
<<unset $birdescaped>>
<<run delete $bird.syndrome>>
<br><br>
<</if>>
<<run delete $bird.eggReact>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<elseif $bird.state is "hunting" and $bird.timer lte 0 and !$possessed>>
<<npc "Great Hawk">>
You hear the flap of wings as the <<beasttype>> returns.
<<bHe>> lands and <<if $monster is 1>>walks<<else>>hops<</if>> over to you.
<<bird_hunt_return>>
<<elseif $bird.state is "home" and !["brood","sleep"].includes($bird.activity) and !$bird.override and Weather.dayState isnot "night" and $bird.timer lte 0 and !$possessed>>
<<npc "Great Hawk">>
<<bird_hunt_start>>
<<elseif $bird.state is "home" and $bird.lock is 1 and $syndromebird is 1 and !$possessed>>
<<npc "Great Hawk">>
The <<beasttype>> <<if $monster is 1>>walks<<else>>hops<</if>> deeper into the room. <<bHe>> pauses beside the trap door, and holds the rusted lock between <<bhis>> talons. <<bHe>> crushes it in one swift movement, grasps the remaining metal, and throws open the door.
<<if $bird.clean lte 15>>
<<bHe>> jumps away from the cloud of dust.
<</if>>
<br><br>
<<if $monster is 1>>
"Easier for you to leave," <<bhe>> says. "If I'm out. Just don't be gone long, <<wife>>. The nest is cold without you."
<<else>>
<<bHe>> nods towards the hole, then back to the nest, and chirps.
<</if>>
<br><br>
You peer into the gloom. A flight of stone stairs spirals into the dark.
<br><br>
<<run delete $bird.lock>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<elseif $bird.upgrades.mirror is 1 and $bird.mirror_unknown is 1 and $bird.state is "home" and !$possessed>>
<<run delete $bird.mirror_unknown>>
<<npc "Great Hawk">>
You hear a screech. The <<beasttype>> hovers in the air, talons outstretched, gaze fixed on the new mirror, on <<bhis>> reflection.
<br><br>
<<if $speech_attitude is "meek">>
"I-It's just a mirror," you say. "I wanted one for our home."
<<elseif $speech_attitude is "bratty">>
"Quit whining," you say. "It's just a mirror."
<<else>>
"What's wrong?" you ask. "It's just a mirror."
<</if>>
<br><br>
<<if $monster gte 1>>
The <<beasttype>> lands. "I hate it," <<bhe>> says. <<bHis>> talons bite into the stone. "Dangerous. But if you like it-" <<bHe>> grimaces. "Put something over it when you're not using it."
<<else>>
<<bHe>> chirps, and <<bhis>> talons bite into the stone. <<bHe>> flies off for a moment, returning with a large, torn piece of fabric, and drops it on the mirror.
<</if>>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<elseif $bird.state is "home" and $bird.activity is "build" and $bird.upgrades.shelter gte 2 and $birdShelterTimer and $birdShelterTimer lte 0 and !$possessed>>
<<npc "Great Hawk">>
You see the <<beasttype>> carrying some sticks and leaves to repair the shelter. <<bHe>> stops when <<bhe>> sees what you've built in the old shelter's place.
<br><br>
<<if $monster is 1>>
"<<Wife>> did this?" <<bHe>> gives the tarp a hefty tug, and looks impressed when it holds. <<bHe>> smiles wide, before walking up to you and hugging you.
"Had to fix the old one so many times. Many soggy, sleepless nights. Thank you." <<bHe>> looks at you with adoration.
<<else>>
<<bHe>> pokes and prods at the tarp, pulling at it to test it. You're about to stop <<bhim>>, but <<bhe>> looks to you and starts chirping.
<<bHe>> puffs out <<bhis>> plumage and starts bobbing <<bhis>> head. <<bHe>> seems to be happy with what you've done.
<</if>>
<<npcincr "Great Hawk" love 6>><<ggglove>>
<br><br>
<span class="teal">You save the sticks and leaves <<bhe>> was carrying for later.</span> <<set $bird.materials.sticks += 2>><<set $bird.materials.leaves += 2>>
<br><br>
<<unset $birdShelterTimer>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<elseif $bird.state is "home" and $bird.activity is "bathe" and $bird.upgrades.pot gte 3 and getBirdBurnTime() gte 1 and $bird.heat_unknown and !$possessed>>
<<run delete $bird.heat_unknown>>
<<npc "Great Hawk">>
You see your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> walk to the rainwater pool. <<bHe>> stops in front of it, noticing the steam coming out of it.
<br><br>
<<if $monster is 1>>
<<bHe>> turns to look at you. "Did <<wife>> do something to the water? It's warm now," <<bhe>> says. You tell <<bhim>> you found a way to heat the water. <<bHe>> looks surprised. "<<Wife>> can do that? Incredible." <<bHe>> marvels at your feat of ingenuity.
<<else>>
<<bHe>> looks at you and tilts <<bhis>> head. You tell <<bhim>> you found a way to heat the water. The <<beasttype>> stares at you in awe, likely wondering how it's possible.
<</if>>
<br><br>
<<bHe>> steps into the water and shudders, likely feeling hot water for the first time. <<bHe>> seems a bit tense at first, but quickly warms up to the idea of a warm bath.
<<if $monster is 1>>
"This feels good, thank you for this, <<wife>>."
<<else>>
<<bHe>> chirps gleefully, happy to have warm water.
<</if>>
You leave <<bhim>> to enjoy the water. <<npcincr "Great Hawk" love 1>><<glove>>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<elseif $bird.state is "home" and $bird.activity is "bathe" and $bird.upgrades.pot gte 3 and getBirdBurnTime() is 0 and !$bird.heat_unknown and !$daily.birdHeatRequest and Weather.temperature lte 15 and !$possessed>>
<<set $daily.birdHeatRequest to true>>
<<npc "Great Hawk">>
Your <<beasttype>> approaches you.
<<if $monster is 1>>
"Could <<wife>> make the water warm again?" <<bhe>> asks.
<<else>>
<<bHe>> motions towards the bathing pool and squawks. <<bHe>> is asking you to heat the water again.
<</if>>
<br><br>
<<birdicon "wood">>
<<if $bird.materials.wood is 0>>
<span class="red">No wood to add.</span>
<<else>>
<<set _timeWood to 240>>
<<if Weather.precipitation is "rain" and $bird.upgrades.shelter is 0>>
<<set _timeWood to Math.floor(_timeWood / 2)>>
<</if>>
<<link [[Add wood|Bird Tower Warm Bath]]>>
<<set $phase to 1>><<npcincr "Great Hawk" love 1>><<set $bird.materials.wood-->>
<<run Cooker.addBurnTime($bird.firepit, _timeWood * 60)>>
<<run Weather.Observables.checkForUpdate()>>
<</link>><<glove>><<note `"+ " + getTimeString(240)` `"green"`>>
<</if>>
<br>
<<birdicon "sticks">>
<<if $bird.materials.sticks is 0>>
<span class="red">No sticks to add.</span>
<<else>>
<<set _timeSticks to 60>>
<<if Weather.precipitation is "rain" and $bird.upgrades.shelter is 0>>
<<set _timeSticks to Math.floor(_timeSticks / 2)>>
<</if>>
<<link [[Add sticks|Bird Tower Warm Bath]]>>
<<set $phase to 1>><<npcincr "Great Hawk" love 1>><<set $bird.materials.sticks-->>
<<run Cooker.addBurnTime($bird.firepit, _timeSticks * 60)>>
<<run Weather.Observables.checkForUpdate()>>
<</link>><<glove>><<note `"+ " + getTimeString(60)` `"green"`>>
<</if>>
<br>
<<getouticon>><<link [[거절한다|Bird Tower Warm Bath]]>><<npcincr "Great Hawk" dom -1>><</link>><<ldom>>
<br>
<<elseif $bird.upgrades.wardrobe is 1 and $bird.wardrobe_timer lte 1 and $bird.state is "home" and !$possessed>>
<<run delete $bird.wardrobe_timer>>
<<npc "Great Hawk">>
You see the <<beasttype>>'s lower half sticking out of your wardrobe. You walk up behind <<bhim>>.
<br><br>
<<if $speech_attitude is "meek">>
"W-what are you doing?" you ask.
<<elseif $speech_attitude is "bratty">>
"Hey, no, stop that! Why are you in my wardrobe?" you ask.
<<else>>
"What are you doing?" you ask.
<</if>>
<<bHe>> jumps in surprise.
<br><br>
<<if $monster is 1>>
<<bHes>> holding a torn piece of fabric. It looks like <<bhe>> was trying to hang it up. "Still don't understand landbound plumage. Sorry." <<bHe>> hands it to you apologetically before walking away.
<<else>>
<<bHe>> holds a torn piece of fabric in <<bhis>> beak. It looks like <<bhe>> was trying to put it in your wardrobe. <<bHe>> drops it at your feet apologetically before hopping away.
<</if>>
<<wearProp "rag">>
<<set $bird.materials.fabric ++>>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<elseif $bird.syndrome gte 20 and $syndromebird isnot 1 and $bird.state is "home" and $bird.activity isnot "sleep" and !$possessed>>
<<npc "Great Hawk">>
You watch the <<beasttype>> stare over the moor, just as <<bhe>> always does. Maybe it's how the light catches in <<bhis>> feathers, but <<bhe>> looks more majestic today. You catch yourself admiring <<bhim>> for a moment. When you realise what you're doing, you notice the <<beasttype>> is staring back at you.
<<if $monster is 1>>
"Does <<wife>> want to come look with me?" <<bhe>> asks.
<<else>>
<<bHe>> flaps <<bhis>> wings at you, beckoning you to come look at the moor with <<bhim>>.
<</if>>
<br><br>
You decide to take <<bhim>> up on the offer and sit down next to <<bhim>> on the perch. <<bHe>> wraps a wing around you, sheltering you from the wind. You watch over the moor with <<bhim>> for some time. Eventually, the <<beasttype>> shuffles closer to you and
<<if $monster is 1>>
speaks. "I'm glad <<wife>> wants to be close now." <<bHe>> sounds happy.
<<else>>
chirps softly. <<bHe>> seems to be happy that you're willing to be so close to <<bhim>> now.
<</if>>
<br><br>
You stay huddled up to <<bhim>> for a while longer, but eventually pull away. <<bHe>> looks disappointed, but doesn't complain. You look at <<bhim>> once more and smile. Maybe staying with <<bhim>> won't be so bad after all.
<span class="red">It's not <<bhis>> fault. <<bHe>> only wants a mate.
<br>
You've gained the Stockholm Syndrome: Great Hawk trait.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Great Hawk">>
<span class = "gold">The Great Hawk is now your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.</span>
<<else>>
<span class = "gold">The Great Hawk can now be claimed as your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.<br>연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<</if>>
<br><br>
<<set $syndromebird to 1>>
<<unset $birdescaped>>
<<run delete $bird.syndrome>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<elseif $harpy gte 6 and $bird.hunts.unlocked is true and $bird.hunts.valuables is false and $skulduggery gte 300>>
<<set $bird.hunts.valuables to true>>
<span class="blue">As you're looking around the tower, your eyes catch on a vacant corner. You become keenly aware of how empty and plain everything is, and you're filled with an inexplicable urge. Some pretty, shiny valuables would improve the atmosphere of your home.</span>
<br>
<span class="gold">You can now hunt for valuables.</span>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<elseif $bird.state is "home" and ["clear","lightClouds"].includes(Weather.name) and between(Time.hour, 21, 23) and !Weather.bloodMoon and $daily.birdNightFlightTrigger and !$weekly.birdNightFlight and !Weather.isFrozen("lake") and !$bird.injured>>
<<npc "Great Hawk">><<person1>>
<<set $weekly.birdNightFlight to true>>
<<your_bird_text "cap">> perches on a weathered ledge. Moonlight bathes <<bhim>> in a silvery glow.
<br><br>
<<if $monster is 1>>
"Come, <<wife>>. Fly with me." <<bHis>> voice carries a tender plea as <<he>>
<<if $harpy gte 6 and $birdFly is 1>>
extends <<his>> massive talon toward you.
<<else>>
crouches down, making room for you to climb onto <<bhis>> back.
<</if>>
<<else>>
<<bHe>> lets out a low trill, nodding out to the moor. <<bHe>> wants you to fly with <<bhim>>.
<<if $harpy lt 6 or $birdFly isnot 1>>
<<bHe>> gets low to the ground, motioning for you to climb onto <<bhis>> back.
<</if>>
<</if>>
<br><br>
<<link [[Go|Bird Tower Night Flight]]>><<bird_pass 30>><<npcincr "Great Hawk" love 1>><</link>><<glove>>
<br>
<<link [[Stay|Bird Tower Night Flight Stay]]>><</link>>
<br>
<<else>>
<<npc "Great Hawk">><<person1>>
<<if $bird.state is "home">>
<<switch $bird.activity>>
<<case "sing">>
<<your_bird_text "cap">> is singing at the edge of the tower.
<<case "bathe">>
<<your_bird_text "cap">> is bathing in the rainwater pool.
<<case "groom">>
<<your_bird_text "cap">> sits on <<bhis>> perch, cleaning <<bhis>> feathers.
<<case "rest">>
<<your_bird_text "cap">> rests in the nest.
<<case "build">>
<<if $birdShelterRepair>>
<<unset $birdShelterRepair>>
<span class="teal"><<your_bird_text "cap">> is covering the holes in the roof with leaves and twigs.</span>
<<else>>
<<your_bird_text "cap">> is adding to the nest.
<</if>>
<<case "brood">>
<<set _eggCountNest to Object.values($children).filter(child => child.location is "tower" and child.eggTimer).length>>
<<your_bird_text "cap">> sits in the nest, brooding on the egg<<if _eggCountNest gte 2>>s<</if>>.
<<default>>
<<your_bird_text "cap">> rests in <<bhis>> nest.
<<set $birdSleep to 1>>
<</switch>>
<<else>>
<<your_bird_text "cap">> is out hunting.
<</if>>
<<if $exposed gte 1>>
<<if $syndromebird is 1>>
<<if $arousal gte $arousalmax / 2 and $bird.state isnot "home">>
You find yourself craving <<your_bird_text "cap">>'s wings to keep you warm.
<</if>>
<<else>>
<<if $bird.state isnot "home">>
<<if $uncomfortable.nude is true>>
You feel relieved to have some privacy in your exposed state.
<</if>>
<<else>>
<<if $uncomfortable.nude is true>>
You feel embarrassed to be exposed around the <<beasttype>>.
<<else>>
You feel excited to be exposed around the <<beasttype>>.
<</if>>
<</if>>
<</if>>
<</if>>
<br>
<<if $syndromebird and $lurkers_held gte 1 and $bird.state is "home" and $bird.activity is "build">>
<<birdicon "lurkers_netted">><<link "Give <<bhim>> your captured lurker" "Bird Tower Give Captured Lurker">><</link>><<glove>>
<br>
<</if>>
<<if $estate_fence is "quest" and $syndromebird is 1 and $bird.state is "home" and !["sleep","rest"].includes($bird.activity) and $bird.injured is 0>>
<<askicon>><<link [[Ask for help getting into the Remy Estate|Bird Tower Estate]]>><</link>>
<br>
<</if>>
<<if $bird.hunts.estate is "unlocked" and $bird.state is "home" and !["sleep","rest"].includes($bird.activity) and $bird.injured is 0>>
<<askicon>><<link [[Ask for help stealing from the estate|Bird Hunt Estate Prepare]]>><<endevent>><</link>>
<br>
<</if>>
<br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<if $bird.state isnot "home">>
Nothing is around to witness your lewdity.
<<else>>
<<if $bird.activity is "sleep">>
The <<beasttype>> stirs in the nest, but doesn't wake up.
<<else>>
You feel a warm pair of wings wrap around you, holding you as your spasms subside.
<<if $monster is 1>>
"<<Wife>> needed release? Should have said something. Will help next time." The <<beasttype>> pecks you on the cheek, before returning to what <<bhe>> was doing.
<<else>>
The <<beasttype>> pecks you on the cheek before returning to what <<bhe>> was doing.
<</if>>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound" or $worn.feet.name is "ankle cuffs">>
<<if $possessed>>
You stare down at your bindings. You pull, and they fall apart, unable to hold against you.
<br><br>
<<unbind>>
<<else>>
<<undobindingsicon>><<link [[구속구를 푼다 (0:10)|Bird Tower Unbind]]>><<bird_pass 10>><<unbind>><</link>>
<br><br>
<</if>>
<</if>>
<<birdicon "perch">><<link [[횃대에 접근한다|Bird Tower Perch]]>><</link>>
<br>
<<if $syndromebird isnot 1>>
<<crimeicon "mark">><<link [[탑을 살펴본다 (0:05)|Bird Tower Look]]>><<bird_pass 5>><</link>>
<br>
<<investigateicon>><<link [[재료를 찾는다 (1:00)|Bird Tower Search]]>><<bird_pass 60>><</link>>
<br>
<</if>>
<<birdicon "rainwater">><<link [[빗물 웅덩이 옆에 앉는다|Bird Tower Rainwater Pool]]>><</link>>
<br>
<<if $syndromebird is 1 and !($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>>
<<if $bird.upgrades.firepit gte 1>>
<<birdicon "firepit">><<link [[Examine the firepit|Bird Tower Firepit]]>><</link>><<if getBirdBurnTime()>> | <span class="orange"><<firepitTime>></span><</if>>
<br>
<</if>>
<</if>>
<br>
<<if $bird.clean gte 100>>
<<if $bird.upgrades.decor gte 4>>
<span class="green">Your tower is immaculate.</span>
<<else>>
<span class="green">Your tower is perfectly clean.</span>
<</if>>
<<else>>
<<if $syndromebird gte 1>>
<<if $bird.clean gte 80>>
The tower is <span class="teal">clean,</span> save for a few bits of dirt in between stone bricks.
<<elseif $bird.clean gte 60>>
The tower is <span class="lblue">tidy,</span> but you know you can do better.
<<elseif $bird.clean gte 40>>
The tower is <span class="blue">acceptable.</span> Loose stones and dirt have been thrown from the perch.
<<elseif $bird.clean gte 20>>
The tower is <span class="purple">a bit messy.</span> Dirt stubbornly sticks to various surfaces.
<<elseif $bird.clean gte 10>>
The tower is <span class="pink">a mess.</span> It's better than when you first arrived, at least.
<<else>>
The tower is <span class="red">filthy.</span> Erosion and neglect have left a musty stench in the air.
<</if>>
<</if>>
<br>
<<if $tiredness gte (C.tiredness.max / 5) * 4>>
<span class="red">You're too exhausted to clean the tower.</span>
<<else>>
<<if $worn.handheld.name is "feather duster" or $bird.duster is true or ($bird.upgrades.wardrobe is 1 and getOwnedClothingCount(12, "handheld") gte 1)>>
<<edenicon "broom">><<link [[Dust the tower (0:30)|Bird Tower Tidy]]>><<tiredness 3>><<if !$daily.birdHousekeepingSyndrome>><<bird_stockholm 1>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom 1>><<set $daily.birdHousekeepingSyndrome to true>><</if>><<housekeeping 2 200>><<bird_pass 30>><</link>><<gtiredness>><<ghousekeeping 200 "silent">>
<<else>>
<<edenicon "broom">><<link [[Tidy up the tower (1:00)|Bird Tower Tidy]]>><<tiredness 6>><<if !$daily.birdHousekeepingSyndrome>><<bird_stockholm 1>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom 1>><<set $daily.birdHousekeepingSyndrome to true>><</if>><<housekeeping 2 100>><<bird_pass 60>><</link>><<ggtiredness>><<ghousekeeping 100 "silent">>
<</if>>
<<if !$daily.birdHousekeepingSyndrome>><<gbirdstockholm>><<glove>><<gdom>><</if>>
<</if>>
<</if>>
<br>
<<if $syndromebird is 1 and !($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>>
<<edenicon "fix">><<link [[Improve the tower|Bird Tower Build]]>><</link>>
<br>
<</if>>
<br>
<<birdicon "nest">><<link [[Sleep in the nest|Bird Tower Bed]]>><</link>>
<br>
<<if Object.values($children).find(child => (child.type is "hawk" and child.location is "tower" and child.eggTimer))>>
<<set _eggIcon to Object.values($children).filter(child => child.location is "tower" and child.eggTimer).length>>
<<if _eggIcon gte 2>>
<<birdicon "eggs">><<link [[Brood on your eggs (0:30)|Bird Tower Brood]]>><<set $phase to 1>><<transform bird 1>><<trauma -3>><</link>><<ltrauma>>
<br>
<<else>>
<<birdicon "eggs">><<link [[Brood on your egg (0:30)|Bird Tower Brood]]>><<set $phase to 1>><<transform bird 1>><<trauma -3>><</link>><<ltrauma>>
<br>
<</if>>
<</if>>
<<if Object.values($children).find(child => (child.type is "hawk" and child.location is "tower" and child.eggTimer is undefined))>>
<<set _childrenTotal to Object.values($children).filter(child => child.location is "tower" and child.eggTimer is undefined).length>>
<<if _childrenTotal gte 2>>
<<birdicon "children">><<link [[Check on your children|Childrens Home]]>><<set $exitPassage to $passage>><</link>>
<<else>>
<<birdicon "children">><<link [[Check on your child|Childrens Home]]>><<set $exitPassage to $passage>><</link>>
<</if>>
<br>
<</if>>
<<if $syndromebird isnot 1>>
<<bedicon "zzz">><<link [[Sleep elsewhere|Bird Tower Bed Alone]]>><<bird_stockholm -2>><</link>><<if $syndromebird isnot 1>><<lbirdstockholm>><</if>>
<br>
<</if>>
<<if $bird.upgrades.wardrobe is 1>>
<<birdicon "wardrobe">><<link [[Wardrobe|Bird Tower Wardrobe]]>><</link>>
<br>
<<else>>
<<if $bird.duster is true>>
<<icon "clothes/feather_duster.png">><<link [[Grab your feather duster|Bird Tower]]>><<handheldstrip>><<generalWear handheld 12>><<run delete $bird.duster>><</link>>
<<if $worn.handheld.name isnot "naked">>
| <span class="blue">Swap out your $worn.handheld.name</span>
<</if>>
<br>
<<elseif $worn.handheld.name is "feather duster">>
<<icon "clothes/feather_duster.png">><<link [[Hang up your feather duster|Bird Tower]]>><<if $carried.handheld.name isnot "naked">><<handheldon>><<else>><<handheldruined true>><</if>><<set $bird.duster to true>><</link>>
<<if $carried.handheld.name isnot "naked">>
| <span class="blue">Retrieve your $carried.handheld.name</span>
<</if>>
<br>
<</if>>
<</if>>
<<if $bird.upgrades.mirror is 1>>
<<if $nextPassageCheck is "Bird Tower Mirror">>
<span class="nextLink"><<birdicon "mirror">><<link [[거울|Bird Tower Mirror]]>><<preMirror>><</link>></span>
<<else>>
<<birdicon "mirror">><<link [[거울|Bird Tower Mirror]]>><<preMirror>><</link>>
<</if>>
<br>
<</if>>
<br>
<<if $bird.lock is 1>>
<<birdicon "trapdoor">><<link [[뚜껑문을 조사한다 (0:05)|Bird Tower Door]]>><<bird_pass 5>><</link>>
<br>
<<else>>
<<birdicon "trapdoor">><<link [[뚜껑문 안으로 들어간다 (0:05)|Bird Tower Base Descend]]>><<bird_pass 5>><</link>>
<br>
<</if>>
<<if $syndromebird is 1>>
<br>
<<link [[게임 설정|Settings]]>><<set $settingsExitPassage to "Bird Tower">><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><br>
<</if>>
<<endevent>>
<</if>><<setTowerTemp>><<effects>>
<<npc "Great Hawk">>
<<if $syndromebird gte 1>>
As you start to regain consciousness, you find yourself in your nest. You see your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> standing on the edge of it.
When <<bhe>> sees you waking up, <<bhe>> rushes over to you.
<<if $monster is 1>>
"<<Wife>>! What happened? Why did you fall asleep on the ground?" <<bhe>> asks, clearly concerned.
<<else>>
<<bHe>> looks at you<<if understandsBirdBehaviour()>>, confused and worried<<else>> intensely<</if>>.
<</if>>
You tell <<bhim>> that you're fine now.
<br><br>
<<if $monster is 1>>
"Are you sure?" <<bhe>> asks, still concerned.
<<else>>
<<bHe>> looks slightly relieved, yet still worried.
<</if>>
<br><br>
<<link "Reassure <<bhim>>" "Bird Tower Passout Syndrome">><<set $phase to 0>><<npcincr "Great Hawk" dom 1>><</link>><<gdom>>
<br>
<<link "Ignore <<bhim>>" "Bird Tower Passout Syndrome">><<set $phase to 1>><<npcincr "Great Hawk" dom -1>><</link>><<ldom>>
<br>
<<else>>
<<if $trauma gte ($traumamax / 10) * 8>>
As you start to regain consciousness, you find yourself inside the <<beasttype>>'s nest. You see the <<beasttype>> standing on the edge of it.
<br><br>
You feel <<bhis>> gaze pierce through you. <span class="red">Memories of how you've been assaulted in the past flood your mind. Fear takes over, freezing you in place.</span>
<br><br>
The <<beasttype>> steps into the nest and
<<if $monster is 1>>
says something,
<<else>>
makes some kind of noise,
<</if>>
but your mind is too unfocused to understand it. <<bHe>> starts approaching you. With your body unwilling to move, all you can do is watch as <<bhe>> approaches you.
<br><br>
<<link [[다음|Bird Tower Passout No Syndrome Trauma]]>><</link>>
<br>
<<else>>
As you start to regain consciousness, you find yourself inside the <<beasttype>>'s nest. You see the <<beasttype>> standing on the edge of it.
<<bHes>> looking at you <<if understandsBirdBehaviour()>>worriedly<<else>>intensely<</if>>.
<br><br>
<<bHe>> steps into the nest.
<<if $monster is 1>>
"Is <<wife>> feeling hurt? Did something happen?" <<bhe>> asks.
<<else>>
<<bHe>> chirps <<if understandsBirdBehaviour()>>softly <</if>>at you.
<</if>>
<br><br>
The <<beasttype>> starts approaching you <<if understandsBirdBehaviour()>>cautiously<<else>>slowly<</if>>.
<br><br>
<<link [[Stay still|Bird Tower Passout No Syndrome]]>><<set $phase to 0>><<bird_stockholm 3>><</link>><<ggbirdstockholm>>
<br>
<<link [[Push yourself away|Bird Tower Passout No Syndrome]]>><<set $phase to 1>><<bird_stockholm -3>><</link>><<llbirdstockholm>>
<br>
<</if>>
<</if>><<setTowerTemp>><<effects>>
<<if $phase is 0>>
You let the <<beasttype>> get close to you. <<bHe>> starts touching you with <<bhis>> <<if $monster is 1>>hands<<else>>beak<</if>>, inspecting your body for signs of injury. <<bHis>> touch feels very gentle. <<bHe>> keeps touching you for a while.
<br><br>
Just as you start to enjoy <<bhis>> caress, <<bhe>> pulls away.
<<if $monster is 1>>
"<<Wife>> does not seem to be badly hurt. Still, <<wife>> should rest now. I want you to be safe," <<bhe>> says.
<<else>>
<<bHe>> gives you one final nudge with <<bhis>> beak and chirps softly. <<if understandsBirdBehaviour()>><<bHe>> seems happy that you're alright.<</if>>
<</if>>
<br><br>
<<if $bird.syndrome gte 15 and $syndromebird isnot 1>>
You see the caring look in the <<beasttype>>'s eyes and have a realisation. <<bHes>> just been trying to take care of you all this time. You know you are safe with <<bhim>>. You pull the <<beasttype>> into a hug.
<<if $monster is 1>>
<<bHe>> returns your embrace.
<<else>>
<<bHe>> wraps <<bhis>> wings around you in turn.
<</if>>
you hold <<bhim>> for a moment, before letting go. You smile brightly at <<bhim>>.
<<if $monster is 1>>
"I am glad <<wife>> is feeling better now," <<bhe>> says.
<</if>>
<span class="red">It's not <<bhis>> fault. <<bHe>> only wants a mate.
<br>
You've gained the Stockholm Syndrome: Great Hawk trait.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Great Hawk">>
<span class = "gold">The Great Hawk is now your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.</span>
<<else>>
<span class = "gold">The Great Hawk can now be claimed as your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.<br>연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<</if>>
<<set $syndromebird to 1>>
<<unset $birdescaped>>
<<run delete $bird.syndrome>>
<<else>>
You stand up and try to get out of the nest. The <<beasttype>> does not stop you.
<</if>>
<<else>>
You back up to the other side of the nest.
<<if $speech_attitude is "meek">>
"P-Please don't hurt me," you whimper.
<<elseif $speech_attitude is "bratty">>
"Don't touch me you filthy <<beasttype>>!" you yell.
<<else>>
"Get away from me!" you scream.
<</if>>
<br><br>
<<bHe>> stops.
<<if $monster is 1>>
"Must be fine if <<wife>> can move so much, sorry to bother," <<bhe>> says. <<if understandsBirdBehaviour()>><<bHe>> still seems concerned for you.<</if>>
<<else>>
<<bHe>> <<if understandsBirdBehaviour()>>looks you over,<<else>> stares at you for a bit,<</if>> then squawks meekly.
<</if>>
You stand up and try to get out of the nest. The <<beasttype>> doesn't stop you.
<</if>>
<br><br>
<<if $bird.state is "hunting" and $bird.timer lte 0>>
<<bHe>> seems to remember something, and <<if $monster is 1>>walks<<else>>hops<</if>> away for a moment before approaching you again.
<<bird_hunt_return>>
<<else>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<</if>><<setTowerTemp>><<effects>>
When the <<beasttype>> is right in front of you, you prepare for the worst. For a while, <<bhe>> just stares at you. The tension is only making this worse. After what feels like an eternity, <<bhe>> finally reaches for you.
<br><br>
You're surprised when all <<bhe>> does is gently caress your cheek with <<bhis>>
<<if $monster is 1>>
hand. "<<Wife>>, who hurt you so much?" <<he>> asks. <<if understandsBirdBehaviour()>>You can tell <<bhes>> really worried. <</if>>"Won't let anyone hurt <<wife>>, I will make <<wife>> happy here," <<bhe>> declares. The <<beasttype>> wraps <<bhis>> wings around you and moves <<bhis>> hands to your hair. <<bHe>> begins to comb through it with <<bhis>> fingers. <<bHis>> touch feels very soothing.
<<else>>
beak. <<bHe>> starts chirping softly. <<if understandsBirdBehaviour()>><<bHe>> must be trying to comfort you. <</if>><<bHis>> chirps are just the right volume to be pleasant. The <<beasttype>> wraps <<bhis>> wings around you and starts going through your hair with <<bhis>> beak. <<bHis>> delicate prodding feels very soothing.
<</if>>
<<stress -6>><<trauma -6>><<bird_stockholm 3>><<lstress>><<ltrauma>><<ggbirdstockholm>>
<br><br>
You're still unable to move, which allows the <<beasttype>> to keep comforting you for a while.
<<if $bird.syndrome gte 15 and $syndromebird isnot 1>>
<<bHis>> touch is starting to feel more pleasant by the second. Without thinking, you start pushing your head against <<bhis>>
<<if $monster is 1>>
hand. "Are you starting to feel better, <<wife>>?" <<bhe>> asks. You give <<bhim>> a small smile in response. You end up letting <<bhim>> pat your head for several minutes.
<<else>>
beak. <<bHe>> looks at you adoringly. You look back at <<bhim>> with newfound gratitude. You end up letting <<bhim>> preen your hair for several minutes.
<</if>>
As <<bhe>> keeps caressing your hair, you think about how kind <<bhes>> been to you. <<bHes>> different from everyone else. <<bHe>> cares about you. <<bHe>> will keep you safe. You feel like you finally understand <<bhim>>.
<span class="red">It's not <<bhis>> fault. <<bHe>> only wants a mate.
<br>
You've gained the Stockholm Syndrome: Great Hawk trait.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Great Hawk">>
<span class = "gold">The Great Hawk is now your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.</span>
<<else>>
<span class = "gold">The Great Hawk can now be claimed as your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.<br>연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<</if>>
<<set $syndromebird to 1>>
<<unset $birdescaped>>
<<run delete $bird.syndrome>>
<<else>>
You have conflicting feelings about the forced affection being given to you. When you finally regain control of yourself, you push the <<beasttype>> away from you. <<bHe>> stumbles to the other side of the nest.
<<if $monster is 1>>
"<<Wife>> wants to be alone now, I understand," <<bhe>> says.
<<else>>
<<bHe>> chirps softly.
<</if>>
You stand up and try to get out of the nest. The <<beasttype>> does not stop you.
<</if>>
<br><br>
<<if $bird.state is "hunting" and $bird.timer lte 0>>
<<bHe>> seems to remember something, and <<if $monster is 1>>walks<<else>>hops<</if>> away for a moment before approaching you again.
<<bird_hunt_return>>
<<else>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<</if>><<setTowerTemp>><<effects>>
<<if $phase is 0>>
You get up and hug <<bhim>>.
<<if $speech_attitude is "meek">>"Thank you for caring about me so much. But I'm alright," you say.
<<elseif $speech_attitude is "bratty">> "You don't have to be so worried, silly," you say.
<<else>>"I really am fine. Thanks for making sure though," you say.
<</if>>
<br><br>
The <<beasttype>>
<<if $monster is 1>>
returns your hug and sits down in the nest with you. "Glad to see <<wife>> is alright," <<bhe>> says.
<<else>>
nuzzles against you. <<bHe>> squawks joyfully and sits down in the nest with you.
<</if>>
You spend a precious moment relaxing in the nest, holding your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>.
<br><br>
After a while, you stand up again. The Great Hawk is reluctant to stop, but lets you go.
<<if $monster is 1>>
"Hope <<wife>> feels better now," <<bhe>> says.
<<else>>
<<bHe>> chirps one more time.
<</if>>
You smile at <<bhim>>, then step out of the nest.
<<else>>
<<if $speech_attitude is "meek">>"I-I'm fine, really," you say as you stand up.
<<elseif $speech_attitude is "bratty">>"I already told you, I'm fine," you say as you stand up.
<<else>>"I'm alright," you say as you stand up.
<</if>>
<br><br>
<<if $monster is 1>>
"Are you sure?" <<bhe>> asks again. You repeat your answer. <<bHe>> does not sound satisfied with it.
<<else>>
<<bHe>> looks unsatisfied by your answer.
<</if>>
<<bHe>> stops fussing over you, but <<bhe>> still seems somewhat concerned. You step out of the nest.
<</if>>
<br><br>
<<if $bird.state is "hunting" and $bird.timer lte 0>>
<<bHe>> seems to remember something, and <<if $monster is 1>>walks<<else>>hops<</if>> away for a moment before approaching you again.
<<bird_hunt_return>>
<<else>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<</if>><<setTowerTemp>><<effects>>
<<npc "Great Hawk">>
<<if $monster is 1>>
The <<beasttype>> stares north as <<bhe>> listens.
<<if $bird.hunts.estate is "complete">>
"Again?" <<bhe>> asks. You explain that you just need a way in this time. "Dangerous. But I will help." <<bHe>> leans closer, and kisses your forehead.
<<else>>
"I avoid that place," <<bhe>> says. "Dangerous. The landbound leader nests there. But I will help." <<bHe>> leans closer, and kisses your forehead.
<</if>>
<br><br>
<<bHis>> wings flare. "I will find you a gift on my way back." <<bHe>> launches from the perch.
<br><br>
<<else>>
The <<beasttype>> stares north as <<bhe>> listens, or appears to listen. <<bHis>> wings flare, and <<bhe>> launches from the tower. You're not sure if <<bhe>> understood.
<br><br>
<</if>>
<<set $bird.timer to random(120, 150)>>
<<set $bird.state to "hunting">>
<<set $estate_fence to "bird">>
<<set $bird.estateKnown to true>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
You rifle through the wood and detritus, searching for anything that could help you escape.
<<if $bird.clean lte 5>>
The tower is filthy, and your searching kicks up dust and debris. You cough. <<stress 6>><<gstress>>
<br><br>
<</if>>
<<if $rng gte 66>>
<<wearProp "rag">>
You find a torn but strong piece of fabric. It could be used for a rope. <<set $bird.materials.fabric += 1>><<gfabric>>
<<else>>
You don't find anything.
<</if>>
<br><br>
<<link [[다음|Bird Tower]]>><<handheldon>><</link>>
<br><<effects>>
You test each step as you descend into the dark.
<br><br>
You arrive at the bottom. There's a slit in the wall, leading outside. You should be able to squeeze through, though there's a small drop on the other side.
<br><br>
<<link [[다음|Bird Tower Base]]>><</link>>
<br><<effects>>
You climb the stone steps, keeping your feet steady, and body close to the wall.
<br><br>
You emerge through the open trap door.
<br><br>
<<link [[다음|Bird Tower]]>><</link>>
<br><<effects>>
You are in the base of the ruined tower, deep in the moor. There's a slit in the wall, leading outside, and a staircase leading higher.
<br><br>
<<if $bird.upgrades.mirror isnot 1>>
<<if $bird.mirror_unknown is 1>>
A mirror stands in the middle of the room, covered by a dusty sheet.
<br><br>
<<birdicon "mirror">><<link [[거울을 윗층으로 옮긴다 (0:15)|Bird Tower Base Carry]]>><<set $bird.upgrades.mirror to 1>><<bird_pass 15>><<tiredness 3>><</link>>
<br>
<<else>>
방 한가운데에는, 먼지가 쌓인 시트로 덮인 큰 가구가 있다.
<br><br>
<<investigateicon>><<link [[가구를 살펴본다|Bird Tower Base Mirror]]>><<set $bird.mirror_unknown to 1>><</link>>
<br>
<</if>>
<</if>>
<<stairsicon "up">><<link [[계단을 오른다 (0:05)|Bird Tower Base Climb]]>><<bird_pass 5>><</link>>
<br>
<<getouticon>><<link [[탑을 떠난다|Bird Tower Base Leave]]>><</link>>
<br><<effects>>
시트를 들어 올리자, 거울이 보인다. 희미하게 반사된 당신의 모습을 알아볼 수 있다. 거울은 아직 멀쩡하다.
<br><br>
<<link [[윗층으로 옮긴다 (0:15)|Bird Tower Base Carry]]>><<set $bird.upgrades.mirror to 1>><<bird_pass 15>><<tiredness 3>><</link>>
<br>
<<link [[내버려둔다|Bird Tower Base]]>><</link>>
<br><<effects>>
<<earnFeat "High Reflection">>
당신은 거울을 탑 위로 들고 올라가면서, 한 걸음 한 걸음 조심하고, 때때로 땅에 놓는다. 가파른 오르막길이지만, 결국 당신은 탑 정상에 거울을 가져다 둔다.
<br><br>
당신은 둥지 맞은편에서 당신의 새 가구를 위한 좋은 장소를 발견했다.
<br><br>
<<link [[다음|Bird Tower]]>><</link>>
<br><<effects>>
You squeeze through the slit, and tumble to the ground outside. You're in the castle courtyard.
<br><br>
<<link [[다음|Castle]]>><</link>>
<br><<effects>>
The wind snatches your hair as you peer over the edge. It's a long way down.
<br><br>
You have <span class="gold"><<number $bird.materials.fabric>></span><<birdicon "fabric">> <<= $bird.materials.fabric is 1 ? "piece" : "pieces">> of fabric.
<<if $syndromebird isnot 1>>
You could tear up your clothes for more.
<</if>>
<br>
<<if $syndromebird isnot 1>>
<<if setup.clothes_all_slots.some(slot => $worn[slot].name !== "naked")>>
Tear up your:
<br>
<</if>>
<<if $worn.upper.name isnot "naked" and $worn.upper.cursed isnot 1>>
<<clothingicon $worn.upper "upper">><<link [[$worn.upper.name.toUpperFirst()|Bird Tower Rope Clothes]]>><<set $bird.materials.fabric += 1>><<set $fabricColour to $worn.upper.colour>><<upperruined>><</link>>
<br>
<</if>>
<<if $worn.lower.name isnot "naked" and $worn.lower.cursed isnot 1>>
<<clothingicon $worn.lower "lower">><<link [[$worn.lower.name.toUpperFirst()|Bird Tower Rope Clothes]]>><<set $fabricColour to $worn.lower.colour>><<set $bird.materials.fabric += 1>><<lowerruined>><</link>>
<br>
<</if>>
<<if $worn.under_upper.name isnot "naked" and $worn.under_upper.cursed isnot 1>>
<<clothingicon $worn.under_upper "under_upper">><<link [[$worn.under_upper.name.toUpperFirst()|Bird Tower Rope Clothes]]>><<set $fabricColour to $worn.under_upper.colour>><<set $bird.materials.fabric += 1>><<underupperruined>><</link>>
<br>
<</if>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.cursed isnot 1>>
<<clothingicon $worn.under_lower "under_lower">><<link [[$worn.under_lower.name.toUpperFirst()|Bird Tower Rope Clothes]]>><<set $fabricColour to $worn.under_lower.colour>><<set $bird.materials.fabric += 1>><<underlowerruined undefined "commando">><</link>>
<br>
<</if>>
<<if $worn.over_upper.name isnot "naked" and $worn.over_upper.cursed isnot 1>>
<<clothingicon $worn.over_upper "over_upper">><<link [[$worn.over_upper.name.toUpperFirst()|Bird Tower Rope Clothes]]>><<set $fabricColour to $worn.over_upper.colour>><<set $bird.materials.fabric += 1>><<overupperruined>><</link>>
<br>
<</if>>
<<if $worn.over_lower.name isnot "naked" and $worn.over_lower.cursed isnot 1>>
<<clothingicon $worn.over_lower "over_lower">><<link [[$worn.over_lower.name.toUpperFirst()|Bird Tower Rope Clothes]]>><<set $fabricColour to $worn.over_lower.colour>><<set $bird.materials.fabric += 1>><<overlowerruined>><</link>>
<br>
<</if>>
<<if $worn.over_head.name isnot "naked" and $worn.over_head.cursed isnot 1>>
<<clothingicon $worn.over_head "over_head">><<link [[$worn.over_head.name.toUpperFirst()|Bird Tower Rope Clothes]]>><<set $bird.materials.fabric += 1>><<set $fabricColour to $worn.over_head.colour>><<overheadruined>><</link>>
<br>
<</if>>
<<if $worn.head.name isnot "naked" and $worn.head.cursed isnot 1>>
<<clothingicon $worn.head "head">><<link [[$worn.head.name.toUpperFirst()|Bird Tower Rope Clothes]]>><<set $bird.materials.fabric += 1>><<set $fabricColour to $worn.head.colour>><<headruined>><</link>>
<br>
<</if>>
<<if $worn.face.name isnot "naked" and $worn.face.cursed isnot 1>>
<<clothingicon $worn.face "face">><<link [[$worn.face.name.toUpperFirst()|Bird Tower Rope Clothes]]>><<set $bird.materials.fabric += 1>><<set $fabricColour to $worn.face.colour>><<faceruined>><</link>>
<br>
<</if>>
<<if $worn.neck.name isnot "naked" and $worn.neck.cursed isnot 1>>
<<clothingicon $worn.neck "neck">><<link [[$worn.neck.name.toUpperFirst()|Bird Tower Rope Clothes]]>><<set $bird.materials.fabric += 1>><<set $fabricColour to $worn.neck.colour>><<neckruined>><</link>>
<br>
<</if>>
<<if $worn.hands.name isnot "naked" and $worn.hands.cursed isnot 1>>
<<clothingicon $worn.hands "hands">><<link [[$worn.hands.name.toUpperFirst()|Bird Tower Rope Clothes]]>><<set $bird.materials.fabric += 1>><<set $fabricColour to $worn.hands.colour>><<handsruined>><</link>>
<br>
<</if>>
<<if $worn.handheld.name isnot "naked" and $worn.handheld.cursed isnot 1>>
<<clothingicon $worn.handheld "handheld">><<link [[$worn.handheld.name.toUpperFirst()|Bird Tower Rope Clothes]]>><<set $bird.materials.fabric += 1>><<set $fabricColour to $worn.handheld.colour>><<handheldruined>><</link>>
<br>
<</if>>
<<if $worn.legs.name isnot "naked" and $worn.legs.cursed isnot 1>>
<<clothingicon $worn.legs "legs">><<link [[$worn.legs.name.toUpperFirst()|Bird Tower Rope Clothes]]>><<set $bird.materials.fabric += 1>><<set $fabricColour to $worn.legs.colour>><<legsruined>><</link>>
<br>
<</if>>
<<if $worn.feet.name isnot "naked" and $worn.feet.cursed isnot 1>>
<<clothingicon $worn.feet "feet">><<link [[$worn.feet.name.toUpperFirst()|Bird Tower Rope Clothes]]>><<set $bird.materials.fabric += 1>><<set $fabricColour to $worn.feet.colour>><<feetruined>><</link>>
<br>
<</if>>
<br>
<</if>>
<<if $harpy gte 6>>
<!-- Redirects the player to the Perch, where flight can happen. Moved everything to widgets.twee in the "bird_fly_options" widget.-->
The wind could carry you a long way, if you had a better jumping point. <span class="blue">The perch might be perfect.</span>
<br><br>
<<elseif $angel gte 6 or $demon gte 6 or $fallenangel gte 2>>
<<if $pain gte 21>>
Your wings should carry you down, <span class="purple">but you're too injured for such a risky jump right now.</span>
<<else>>
Your wings would carry you down, if you had a better jumping point. <span class="blue">The perch might be perfect.</span>
<</if>>
<</if>>
<<if $bird.rope lt 7>>
<<if $bird.materials.fabric gte 1>>
<<if $bird.rope is 0>>
<<link [[Make a rope (0:30)|Bird Tower Rope]]>><<set $bird.materials.fabric -= 1>><<set $bird.rope += 1>><<bird_pass 30>><</link>>
<br>
<<else>>
<<link [[Make a rope (0:30)|Bird Tower Rope Add]]>><<set $bird.materials.fabric -= 1>><<bird_pass 30>><<set $bird.rope += 1>><</link>>
<br>
<</if>>
<<else>>
<span class="grey">More fabric is required to build a rope.</span>
<br><br>
<</if>>
<<else>>
<<link [[탈출한다 (0:05)|Bird Tower Rope Escape]]>><<bird_pass 5>><</link>>
<br>
<</if>>
<<link [[물러난다|Bird Tower]]>><</link>>
<br><<effects>>
<<set $fabricColour to $fabricColour is 0 ? "white" : $fabricColour>>
<<wearProp "rag" $fabricColour>>
You tear off your clothing, giving yourself more raw material to work with.
<<if $exposed gte 1>>
You shiver in the breeze.
<</if>>
<<covered>>
<br><br>
<<link [[다음|Bird Tower Look]]>><<run delete $fabricColour>><<handheldon>><</link>>
<br><<effects>>
You tear and tie together fabric and other materials, creating the beginnings of a rope. You'll need more material to make it down.
<br><br>
<<link [[다음|Bird Tower]]>><</link>>
<br><<effects>>
You tear and tie together fabric and other materials, adding to your rope.
<<if $bird.rope gte 7>>
<span class="green">It should reach the bottom.</span>
<<elseif $bird.rope gte 6>>
<span class="teal">It's almost long enough.</span>
<<elseif $bird.rope gte 4>>
<span class="lblue">It should reach half the way down.</span>
<<else>>
<span class="blue">There's a long way to go.</span>
<</if>>
<br><br>
<<link [[다음|Bird Tower]]>><</link>>
<br><<effects>>
You tie one end of your rope around a chunk of upward-pointing stone, and throw the other off the edge. It almost reaches the bottom. It's enough.
<br><br>
<<if $syndromebird isnot 1>>
<<set $bird.rope to 1>>
<<set $birdescaped = ($birdescaped || 0) + 1>>
<</if>>
<<if $bird.state is "home" and $syndromebird isnot 1>>
<<npc "Great Hawk">>
You glance at the <<beasttype>>. <<bHe>> is not paying attention. You take the rope in both hands, turn around, and ease yourself down the tower wall.
<br><br>
You drop the last few feet, landing in the castle courtyard.
<<if $bird.activity isnot "sleep">>
<<set $moor_hunt to 9>>
<span class="red"> You hear a terrible shriek.</span> It didn't take long for the <<beasttype>> to notice your escape.
<<elseif $bird.activity is "sleep" and $rng lte 70>>
<<set $moor_hunt to 9>>
<span class="red"> You hear a terrible shriek.</span> It didn't take long for the <<beasttype>> to notice your escape.
<</if>>
<br><br>
<<endevent>>
<<else>>
You take the rope in both hands, turn around, and ease yourself down the tower wall. You drop the last few feet, landing in the castle courtyard.
<br><br>
<</if>>
<<link [[다음|Castle]]>><<set $moor to 100>><</link>>
<br><<effects>>
You start to walk closer to the edge. You can't help but be amazed at the view from this height.
<<if $willpowerSuccess>>
<<set $birdGlide to 1>>
<span class="green">You continue, despite the pit forming in your stomach.</span><<gwillpower>><<willpower 1>>
<br><br>
<<link [[Glide down|Bird Tower Glide]]>><<endevent>><</link>><<flight_text>>
<<else>>
<<set $daily.glideScared to true>>
<span class="red">You stop, and back away from the edge in fear.</span> It's probably not a good idea to get too close.
<br>
<</if>>
<br>
<<link [[Back away|Bird Tower Perch]]>><<endevent>><</link>><<effects>>
<<if $bird.activity is "sing" and $bird.state is "home">>
<<npc "Great Hawk">>
<<if $monster is 1>>
"Please return soon, <<wife>>," <<bhe>> says as you approach the edge of the perch. "I love you."
<<else>>
<<bHe>> squawks at you as you approach the edge of the perch, beckoning you to return soon.
<</if>>
<<endevent>>
<</if>>
You jump, falling several feet before the wind catches you. You gently drift down, landing in the ruined courtyard.
<br><br>
<<if $bird.state is "home" and $syndromebird isnot 1>>
<<set $birdescaped = ($birdescaped || 0) + 1>>
<<npc "Great Hawk">>
<span class="red">You hear a terrible shriek.</span> It didn't take long for the <<beasttype>> to notice your flight.
<br><br>
<<set $moor_hunt to 9>>
<<endevent>>
<</if>>
<<link [[다음|Castle]]>><<set $moor to 100>><</link>>
<br><<effects>>
<<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<<npc "Great Hawk">>
<<if $monster is 1>>
<<if playerIsPregnant() and playerBellySize() gte 12>>
"Must <<wife>> leave when so vulnerable?" <<bHe>> shoots a concerning glance at your <<bellyDescription>>. "Please return safe," <<bhe>> says as you approach the edge of the perch. "I love you."
<<else>>
<<if Weather.precipitation is "rain">>"Beware the angry skies<<else>>"Please return soon<</if>>, <<wife>>," <<bhe>> says as you approach the edge of the perch. "I love you."
<</if>>
<<else>>
<<bHe>> squawks at you as you approach the edge of the perch, beckoning you to return soon.
<</if>>
<<endevent>>
<</if>>
You leap from the tower, letting the wind catch you. You swoop to the ruined courtyard.
<br><br>
<<link [[다음|Castle]]>><<set $moor to 100>><</link>>
<br><<effects>><<flight_effects>>
<<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<<npc "Great Hawk">>
<<if $monster is 1>>
<<if Weather.precipitation is "rain">>"Beware the angry skies<<else>>"Please return soon<</if>>, <<wife>>," <<bhe>> says as you approach the edge of the perch. "I love you."
<<else>>
<<bHe>> squawks at you as you approach the edge of the perch, beckoning you to return soon.
<</if>>
<<endevent>>
<</if>>
You leap from the tower. A strong current catches you, and you begin to glide. The wind bears you over the moor. The journey takes some time, leaving you alone with your thoughts as you soar through the sky.
<br><br>
The wind does most of the work, but your wings still tire as you arrive at the farmlands. <<physique 1>><<athletics 2>>
<br><br>
<<unset $moor_hunt>>
<<link [[다음|Farmland]]>><<set $moor to 0>><</link>>
<br><<effects>><<flight_effects>>
<<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<<npc "Great Hawk">>
<<if $monster is 1>>
<<if Weather.precipitation is "rain">>"Beware the angry skies<<else>>"Please return soon<</if>>, <<wife>>," <<bhe>> says as you approach the edge of the perch. "I love you."
<<else>>
<<bHe>> squawks at you as you approach the edge of the perch, beckoning you to return soon.
<</if>>
<<endevent>>
<</if>>
You leap from the tower. A strong current catches you, and you begin to glide. The wind bears you over the moor. The journey takes some time, leaving you alone with your thoughts as you soar through the sky.
<br><br>
The wind does most of the work, but your wings still tire as you soar over the rooftops. You land in the park. You don't think anyone saw you. <<physique 1>><<athletics 2>>
<br><br>
<<unset $moor_hunt>>
<<link [[다음|Park]]>><<set $moor to 0>><</link>>
<br><<effects>><<flight_effects>>
<<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<<npc "Great Hawk">>
<<if $monster is 1>>
<<if Weather.precipitation is "rain">>"Beware the angry skies<<else>>"Please return soon<</if>>, <<wife>>," <<bhe>> says as you approach the edge of the perch. "I love you."
<<else>>
<<bHe>> squawks at you as you approach the edge of the perch, beckoning you to return soon.
<</if>>
<<endevent>>
<</if>>
You leap from the tower. A strong current catches you, and you begin to glide. The wind bears you over the moor. The journey takes some time, leaving you alone with your thoughts as you soar through the sky.
<br><br>
The wind does most of the work, but your wings still tire as you soar over the treetops. You land in a clearing. <<physique 1>><<athletics 2>>
<br><br>
<<unset $moor_hunt>>
<<link [[다음|Forest]]>><<set $forest to 50>><<set $forestmove to 0>><<set $moor to 0>><</link>>
<br><<setTowerTemp>><<effects>>
You kneel beside the trap door. The wood is ancient, but dry and preserved. You pull the door, but the lock proves firm. You peer inside the mechanism, and see a mess of rust. You won't be able to pick it.
<br><br>
<<link [[다음|Bird Tower]]>><</link>>
<br><<setTowerTemp>><<effects>>
<<if $syndromebird gte 1>>
You devour the lurker, tearing out chunks of chewy matter with your teeth. <<if $monster is 1>><<bHe>> smiles at you.<<else>>The <<beasttype>> looks satisfied.<</if>>
<<else>>
You close your eyes as you take a bite, and pretend you're eating something more palatable. It's chewy, but doesn't taste of much at all.
<</if>>
It fills you with a strange warmth. <<eatLurker>><<drugs 120>><<ggdrugged>>
<br><br>
<i><<bHe>> will be more likely to bring you lurkers in the future, rather than other items.</i>
<br><br>
<<if $harpy gte 6 and $bird.hunts.unlocked is true and $bird.hunts.lurkers is false>>
<<set $bird.hunts.lurkers to true>>
<span class="blue">Feasting on the lurker felt good. You have the urge to catch one yourself.</span> <span class="gold">You can now hunt for lurkers on your own.</span>
<br><br>
<</if>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<if $speech_attitude is "meek">>
"I-I'm sure it's very nice," you say. "But I can't eat this."
<<elseif $speech_attitude is "bratty">>
"This food is unfit for a
<<if $player.gender_appearance is "m">>
gentleman
<<else>>
lady
<</if>>
like myself," you say, lifting the lurker and flinging it at a wall.
<<else>>
"I can't eat this," you say, raising your voice. You kick the lurker away for good measure.
<</if>>
<br><br>
<<if $monster is 1>>
<<bHis>> wings hang limp as <<bhe>> frowns. "I'm sorry, <<wife>>. Will find better meat next hunt." <<bHe>> lifts the lurker, and walks away with it.
<<else>>
The <<beasttype>>'s feathers lie flat. <<bHe>> lifts the lurker, and hops away with it.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> less likely to bring you lurkers in the future. <<bHe>> will bring other items instead.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
You remain still.
<<if $monster is 1>>
<<bHis>> feathers lie flat as <<bhis>> wings hang limp. "Will find better meat next hunt." <<bHe>> lifts the lurker, and walks away with it.
<<else>>
The <<beasttype>>'s feathers lie flat. <<bhe>> lifts the lurker, and hops away with it.
<</if>>
<br><br>
<i><<bHe>> will be less likely to bring you lurkers in the future.</i>
<br><br>
<<if $harpy gte 6 and $bird.hunts.unlocked is true and $bird.hunts.lurkers is false>>
<<set $bird.hunts.lurkers to true>>
<span class="blue">You have the urge to catch one yourself.</span> <span class="gold">You can now hunt for lurkers on your own.</span>
<br><br>
<</if>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<!-- Unreachable. Didn't want to allow players to horde lurkers by just sleeping at the tower forever. May change later. -->
You hang the lurker on the rack for later.
<br><br>
<i><<bHe>> will be more likely to bring you lurkers in the future, rather than other items.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<if $speech_attitude is "meek">>
"Th-thank you," you say, lifting the rubbish. "It's a treasure."
<<elseif $speech_attitude is "bratty">>
"Nice and shiny," you say, lifting the rubbish. "Thanks, featherhead."
<<else>>
"Thank you," you say, lifting the rubbish.
<</if>>
<<if $syndromebird gte 1>>
You add it to the pile of valuables.<<set $bird.materials.junk++>>
<</if>>
<br><br>
The <<beasttype>> puffs <<bhis>> plumes, and <<if $monster is 1>>walks<<else>>hops<</if>> away.
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to bring you rubbish in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<if $speech_attitude is "meek">>
"It's very pretty," you say. "But could you bring me something useful next time?"
<<elseif $speech_attitude is "bratty">>
"What am I supposed to do with this?" you say, chucking the rubbish from the tower. "Bring me something useful next time."
<<else>>
"This is just rubbish," you say. "Bring me something useful next time."
<</if>>
<br><br>
<<if $monster is 1>>
<<bHis>> wings hang limp as <<bhe>> frowns. "I'm sorry. Value of landbound trinkets is hard to understand. Will bring something more shiny next time."
<<else>>
The <<beasttype>>'s feathers lie flat, and <<bhe>> hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> less likely to bring you rubbish in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<if $monster is 1>>
<<bHis>> wings hang limp. "Will bring something more shiny to impress you. Next time."
<<else>>
The <<beasttype>>'s feathers lie flat, and <<bhe>> hops away.
<</if>>
<br><br>
<i><<bHe>> will be less likely to bring you rubbish in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
You lift the watch.
<<if $rng gte 81>>
The precious metals alone look valuable. Someone comfortable with stolen goods might buy it.<<set $blackmoney += 200>>
<<elseif $rng gte 61>>
It looks well-made. Someone comfortable with stolen goods might buy it.<<set $blackmoney += 100>>
<<elseif $rng gte 41>>
It's made by a well-known company. Someone comfortable with stolen goods might buy it.<<set $blackmoney += 50>>
<<elseif $rng gte 21>>
It's still working, but doesn't look expensive. It probably isn't worth anything.
<<else>>
It's old and broken, and probably isn't worth anything.
<</if>>
<br><br>
<<if $monster is 1>>
"Sound it makes is pleasing, just like <<wife>>," <<bhe>> coos.
<<else>>
The <<beasttype>> puffs <<bhis>> plumes, and hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to steal things for you in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
You lift the ring.
<<if $rng gte 81>>
It looks like gold, and could be quite valuable to a fence.<<set $blackmoney += 300>>
<<elseif $rng gte 61>>
It looks like platinum. It could be worth something to a fence.<<set $blackmoney += 200>>
<<elseif $rng gte 41>>
It looks like it's made of a gold alloy, and studded with jewels. It could be worth something to a fence.<<set $blackmoney += 150>>
<<elseif $rng gte 21>>
It looks like silver, and could be worth something to a fence.<<set $blackmoney += 50>>
<<else>>
It looks like steel. You don't think it'll be worth enough for a fence to bother with it.
<</if>>
<br><br>
<<if $monster is 1>>
"Wingless give rings to mates, yes? I will find all rings and build a nest of them for you," <<bhe>> says, giving you a peck on the cheek before walking away.
<<else>>
The <<beasttype>> puffs <<bhis>> plumes, and hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to steal things for you in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
You lift the necklace.
<<if $rng gte 81>>
It's an exquisite piece, and made by an expensive brand. It would be worth something to a fence.<<set $blackmoney += 300>>
<<elseif $rng gte 61>>
It looks like rose gold, and might be worth something to a fence.<<set $blackmoney += 200>>
<<elseif $rng gte 41>>
It looks like silver, and might be worth something to a fence.<<set $blackmoney += 50>>
<<elseif $rng gte 21>>
It's gold plated, and might be worth a little to a fence.<<set $blackmoney += 20>>
<<else>>
It's made of copper, and probably not worth enough for a fence to bother with it.
<</if>>
<br><br>
<<if $monster is 1>>
"Shiny catches eye easily, just like <<wife>>," <<bhe>> says, staring at you a moment, before walking away.
<<else>>
The <<beasttype>> puffs <<bhis>> plumes, and hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to steal things for you in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
You turn the container upside down.
<<if $rng gte 81>>
<<moneyGain 200 true false>> in cash falls out.
<<elseif $rng gte 61>>
A credit card falls out. It might be worth something to a fence.<<set $blackmoney += 120>>
<<elseif $rng gte 41>>
<<moneyGain 80 true false>> in cash falls out.
<<elseif $rng gte 21>>
<<moneyGain 40 true false>> in cash falls out.
<<else>>
It's empty.
<</if>>
<br><br>
<<if $monster is 1>>
"Wingless always have these, and show them to impress others, yes? I hope <<wife>> is impressed," <<bhe>> says, puffing out <<bhis>> plume.
<<else>>
The <<beasttype>> puffs <<bhis>> plumes, and hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to steal things for you in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<if $speech_attitude is "meek">>
"I-is it stolen?" you ask. "You shouldn't steal!"
<<elseif $speech_attitude is "bratty">>
"I'm not accepting stolen goods," you say, kicking it away. "Bring me something practical."
<<else>>
"I won't accept stolen goods," you say.
<</if>>
<br><br>
<<if $monster is 1>>
"Stolen? Don't know what stolen is, but I'm sorry I upset <<wife>>." <<bHe>> looks down in shame, and walks away.
<<else>>
The <<beasttype>>'s feathers lie flat, and <<bhe>> hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> less likely to bring you stolen goods in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<if $monster is 1>>
"<<Wife>> doesn't want landbound treasures?" <<bHe>> cocks <<bhis>> head to the side in thought before walking away.
<<else>>
You don't move. The <<beasttype>>'s feathers lie flat, and <<bhe>> hops away.
<</if>>
<br><br>
<i><<bHe>> will be less likely to bring you stolen goods in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<switch $bird_food>>
<<case "pasty">>
You devour the pasty with gusto. It leaves a warm feeling.
<<hunger -400>>
<<case "donut">>
You devour the donut, enjoying such a sweet treat.
<<hunger -300>>
<<case "nuts">>
You tear open the packet, and begin munching nuts. They're soon gone.
<<hunger -600>>
<<case "crisps">>
You tear open the packet, and shovel crisps into your mouth. They're soon gone.
<<hunger -200>>
<<case "chocolate">>
<<wearProp "chocolate bar">>
You tear open the wrapper, and take a bite of chocolate. It melts in your mouth. You savour the sweetness.
<<hunger -1000>>
<<case "apple">>
<<wearProp "apple">>
You bite into the crisp apple. It's juicy.
<<hunger -100>>
<<case "carrot">>
You bite into the crisp carrot. It's crunchy.
<<hunger -100>>
<<case "beans">>
You bash the tin against the wall, and pry it the rest of the way using a spike of ruined masonry. The beans would be nicer warm, but they fill you all the same.
<<hunger -400>>
<<case "tuna">>
You bash the tin against the wall, and pry it the rest of the way using a spike of ruined masonry. The tuna is tasty, if salty.
<<hunger -200>>
<<default>>
You bash the tin against the wall, and pry it the rest of the way using a spike of ruined masonry. Cold custard on its own isn't the best treat, but you enjoy the sweetness.
<<hunger -400>>
<</switch>>
<br><br>
<<unset $bird_food>>
<<if $monster is 1>>
<<bHe>> watches you eat, and smiles at you.
<<else>>
The <<beasttype>> watches you eat. <<bHe>> seems satisfied.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to bring you human food in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>><<wearProp "milkshake">>
You carefully drink the milkshake from the damaged cup. It's incredibly sweet. <<bHe>> must have swiped it right after it was made.
<<hunger -200>><<stress -12>><<llstress>><<unset $bird_food>>
<br><br>
<<if $monster is 1>>
<<bHe>> watches you drink, and smiles at you.
<<else>>
The <<beasttype>> watches you drink. <<bHe>> seems satisfied.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to bring you human food in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<handheldon>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<if $speech_attitude is "meek">>
"I-I'm not hungry," you say.
<<elseif $speech_attitude is "bratty">>
"I'm not hungry," you say, kicking the food away.
<<else>>
"I'm not hungry," you say.
<</if>>
<br><br>
<<unset $bird_food>>
<<if $monster is 1>>
<<bHe>> frowns. "Will find better food next hunt. Maybe eat same thing as me?" <<bHe>> looks at you hopefully before walking away.
<<else>>
The <<beasttype>>'s feathers lie flat, and <<bhe>> hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> less likely to bring you food in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
You don't move.
<<if $monster is 1>>
"No hunger? <<Wife>> should eat to stay strong." <<bHe>> looks at you ponderously before walking away.
<<else>>
The <<beasttype>>'s feathers lie flat, and <<bhe>> hops away.
<</if>>
<br><br>
<<unset $bird_food>>
<i><<bHe>> will be less likely to bring you food in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
You wear the new item.
<<if $monster is 1>>
"<<Wife>> always looks pleasing." <<bHe>> gives you a peck on the cheek before walking away.
<<else>>
The <<beasttype>> puffs <<bhis>> plumes, and hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to bring you clothes and fabric in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
You thank the <<beasttype>>. You won't wear it, but the material might be useful.
<<if $syndromebird gte 1>>
<<set $bird.materials.fabric++>>
<</if>>
<br><br>
<<if $monster is 1>>
"Wingless plumes feel nice, I hope it brings you comfort." <<bHe>> outstretches <<bhis>> wings before walking away.
<<else>>
The <<beasttype>> puffs <<bhis>> plumes, and hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to bring you clothes and fabric in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<if $speech_attitude is "meek">>
"Th-this doesn't suit me," you say.
<<elseif $speech_attitude is "bratty">>
"You've no fashion sense," you say, kicking the garment away.
<<else>>
"I'm not wearing this," you say.
<</if>>
<<if $monster is 1>>
"Sorry, <<wife>>, should have known you would prefer own plumage." <<bHe>> slinks away.
<<else>>
The <<beasttype>>'s feathers lie flat, and <<bhe>> hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> less likely to bring you clothes and fabric in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
You don't move.
<<if $monster is 1>>
"Pretty things don't impress <<wife>>?" <<bHe>> looks dejected for a moment, and walks away.
<<else>>
The <<beasttype>>'s feathers lie flat, and <<bhe>> hops away.
<</if>>
<br><br>
<<unset $bird_food>>
<i><<bHe>> will be less likely to bring you clothes and fabric in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
You put it in the wardrobe.
<<if $monster is 1>>
"<<Wife>>'s collection of plumage grows, but <<wife>> always looks pleasing." <<bHe>> gives you a peck on the cheek before walking away.
<<else>>
The <<beasttype>> puffs <<bhis>> plumes, and hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to bring you clothes and fabric in the future.</i>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<if $syndromebird is 1 or $harpy gte 6>>
You lie in the nest<<if ["sleep", "rest", "brood"].includes($bird.activity) and $bird.state is "home">><<npc "Great Hawk">><<set $bedGuest to "Great Hawk">> with <<if $syndromebird is 1>>your<<else>>the<</if>> <<beasttype>><</if>>.
<<else>>
You lie in the nest.
<</if>>
<<switch $bird.upgrades.nest>>
<<case 0>>It's hard to get comfortable.
<<case 1>>The fabric provides a little comfort.
<<case 2>>It's comfortable enough.
<<case 3>>You melt into its softness and warmth.
<</switch>>
<<set _eggCount to Object.values($children).filter(child => child.location is "tower" and child.eggTimer).length>>
<<if _eggCount>>
<<Number _eggCount>> egg<<print _eggCount !== 1 ? "s are" : " is">> protected in the nest. You bring <<if _eggCount gte 2>>them<<else>>it<</if>> close for safekeeping.
<</if>>
<<endevent>>
<<if $wraith.state and $wraithPrison and $bird.upgrades.mirror is 1 and ($moonstate is "evening" or $moonstate is _nightstate)>>
당신은 불안을 느끼고, 당신의 눈이 거울로 향한다.
<</if>>
<br><br>
<<if $syndromebird is 1 and $bird.activity is "sleep" and $bird.state is "home" and !$bird.satisfied>>
<<link [[Rub lewdly|Bird Tower Nest Rub]]>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom -1>><<set $phase to 1>><</link>><<glove>><<npc "Great Hawk">><<person1>><<ldom>><<endevent>><<deviant1>>
<br>
<<if hasSexStat("deviancy", 4)>>
<<link [[Wake for sex|Bird Tower Nest Rub]]>><<transform bird 1>><<npcincr "Great Hawk" love 3>><<npcincr "Great Hawk" dom 1>><<set $phase to 2>><</link>><<gglove>><<gdom>><<deviant4>>
<br>
<</if>>
<br>
<</if>>
<<endevent>>
<<nightmareCheck "Bird Tower Sleep">>
<<generateSleepLinks "Bird Tower Sleep">>
<<link [[침대에서 나온다|Bird Tower]]>><<loadTempHairStyle>><<unset $bedGuest>><</link>>
<br><br><<setTowerTemp>><<effects>>
You lie in a covered corner of the tower. It's hard to get comfortable.
<<endevent>>
<<set $bedGuest to "alone">>
<br><br>
<<nightmareCheck "Bird Tower Sleep">>
<<generateSleepLinks "Bird Tower Sleep Alone">>
<<link [[침대에서 나온다|Bird Tower]]>><<loadTempHairStyle>><<unset $bedGuest>><</link>>
<br><br><<setTowerTemp>><<effects>>
You sit by the rainwater pool.
<<if $bird.upgrades.decor gte 4>>
The water sparkles with the many reflections of your shiny trophies.
<<elseif $bird.upgrades.decor gte 3>>
The water glimmers with the reflections of your trophies.
<</if>>
<<if $bird.upgrades.pot is 3 and getBirdBurnTime() gt 0>>
The water is being heated.
<</if>>
<<npc "Great Hawk">>
<<if $bird.state is "home">>
<<switch $bird.activity>>
<<case "sing">>
<<your_bird_text "cap">> is singing at the edge of the tower.
<<case "bathe">>
<<print either(
"<<your_bird_text 'cap'>> playfully splashes at you.",
"<<your_bird_text 'cap'>> beckons for you to join <<bhim>>.",
"<<your_bird_text 'cap'>> continues bathing.",
"<<your_bird_text 'cap'>> shakes <<bhis>> wings off, flinging some water your way.",
)>>
<<case "groom">>
<<your_bird_text "cap">> sits on <<bhis>> perch, cleaning <<bhis>> feathers.
<<case "rest">>
<<your_bird_text "cap">> rests in the nest.
<<case "build">>
<<if $birdShelterRepair>>
<<unset $birdShelterRepair>>
<span class="teal"><<your_bird_text "cap">> is covering the holes in the roof with leaves and twigs.</span>
<<else>>
<<your_bird_text "cap">> is adding to the nest.
<</if>>
<<case "brood">>
<<set _eggCountNest to Object.values($children).filter(child => child.location is "tower" and child.eggTimer).length>>
<<your_bird_text "cap">> sits in the nest, brooding on the egg<<if _eggCountNest gte 2>>s<</if>>.
<<default>>
<<your_bird_text "cap">> rests in <<bhis>> nest.
<<set $birdSleep to 1>>
<</switch>>
<<else>>
<<your_bird_text "cap">> is out hunting.
<</if>>
<<if $syndromebird is 1>>
<<storeon "birdtower" "check">>
<<if _store_check is 1>>
Your clothes sit atop a slab of stone.
<<else>>
There's a slab of stone nearby that you could keep your clothes on.
<</if>>
<br>
<<storeactions "birdtower">>
<<else>>
<br><br>
<</if>>
<<endevent>>
<<if $bird.activity is "bathe" and $bird.state is "home">>
<<skinicon "wash">><<link [[Wash (0:30)|Bird Tower Bathe Bird]]>><<bird_pass 30>><</link>>
<br>
<<if $daily.birdWash is undefined>>
<<if $syndromebird gte 1>>
<<birdicon "preen">><<link [[Preen your spouse (0:15)|Bird Tower Bathe Preen]]>><<npcincr "Great Hawk" love 1>><<bird_pass 15>><</link>><<glove>><<deviant1>>
<br>
<<else>>
<<birdicon "preen">><<link [[Help the Great Hawk preen (0:15)|Bird Tower Bathe Preen]]>><<npcincr "Great Hawk" love 1>><<bird_stockholm 1>><<bird_pass 15>><</link>><<glove>><<gbirdstockholm>><<deviant1>>
<br>
<</if>>
<</if>>
<<else>>
<<skinicon "wash">><<link [[Wash (0:30)|Bird Tower Bathe]]>><<bird_pass 30>><</link>>
<br>
<</if>>
<<getouticon>><<link [[일어난다|Bird Tower]]>><</link>>
<br><<set _autosavehere to true>>
<<sleep>>
<<setTowerTemp>><<effects>>
<<if $wraith.nightmare is 2 and Time.isBloodMoon()>>
<<sleepeffects>>
You dream of a beautiful figure, cloaked in white, standing under the red moon. It has its arms spread out to you in a welcoming gesture. You can feel its gaze boring into your mind as you step closer.
<br><br>
It's surrounded by trees, all bending inwards, and floating above a lake. Everything moves around you, and you find yourself hanging above a large ruin. You can't breathe.
<br><br>
You slowly open your eyes, and sluggishly stand from the bed.<<if $bird.activity is "sleep">> You make sure not to wake the Great Hawk.<</if>> Your ears are ringing.
<br><br>
<<wraithPossess "tower">>
<span class="nextLink"><<link [[Walk.|Bird Tower]]>><<rainWraith>><</link>></span>
<br>
<<else>>
<<wakingEffects $sleepHoursTotal>>
<<if ["dryheaving","nausea"].includes(_wakingEffect)>>
<br><br>
당신은 깊이 잠들었으나, 지금은 약간 몸이 좋지 않은 기분이 든다.
<br><br>
<<elseif $nightmares gte 1 and $controlled is 0>>
당신은 <<if _wakingEffect>>뭔가<<else>>자신이 뭔가<</if>> <<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 뒤를 쫓기는 꿈을 꾼다.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>>
당신은 자는 동안 <<if _wakingEffect>>꿨던<<else>>계속 해서<</if>> 추잡한 꿈 때문에 괴로워한다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그 꿈들은 당신을 절정으로 몰아넣는다.
<<orgasm>><<set _orgasm to true>>
<<else>>
<br><br>
<</if>>
<<elseif !_wakingEffect>>
당신은 편안히 잠을 잔다.
<br><br>
<<else>>
<br><br>
<</if>>
<</if>>
<<sleepeffects>>
<<if $bird.state is "home" and birdEggsReady("Great Hawk")>>
<<birdEggLayEvent "sleep">>
<<elseif _eggLayingWake is true>>
<<npc "Great Hawk">>
<<set _eggnant to getPregnancyObject()>>
<<if playerIsPregnant() and _eggnant.type is "hawk">>
<<set $eggLayNumber to _eggnant.fetus.length>>
<<else>>
<<set $eggLayNumber to $harpyEggs.count>>
<</if>>
You awaken feeling disoriented, and feel a building pressure in your abdomen. A bestial instinct washes over you. You <<if $harpy gte 6 and V.transformationParts.bird.plumage isnot "hidden">>ruffle your feathers and <</if>>get on your hands and knees.
<br><br>
<<if $bird.state is "hunting">>
<<set $bird.state to "home">><<set $bird.timer to 60>>
<<your_bird_text "cap">> lands back on the perch and rushes over to you.
<<else>>
<<your_bird_text "cap">> notices you stir.
<</if>>
<<if $monster is 1>>
<<bHis>> eyes go wide for a moment, and <<bhe>> rushes to your side. "<<Wife>>'s eggs are coming!" <<bHe>> gently places a hand over your belly.
<<else>>
<<bHe>> quickly hops to your side and starts gently prodding your belly with <<bhis>> beak.
<</if>>
<br><br>
<<link "Let <<bhim>> help" "Bird Tower Player Egg Laying">><<set $phase to 0>><<npcincr "Great Hawk" love 3>><<bird_stockholm 3>><</link>><<gglove>><<ggbirdstockholm>>
<br>
<<link "Push <<bhim>> away" "Bird Tower Player Egg Laying">><<set $phase to 1>><<npcincr "Great Hawk" love -1>><<bird_stockholm -1>><</link>><<llove>><<lbirdstockholm>>
<br>
<<elseif $bird.syndrome gte 15 and $syndromebird isnot 1>>
<<npc "Great Hawk">>
You awaken, warm and comfy. The <<beasttype>> lays beside you, eyes closed, shielding you from the elements with <<bhis>> wing. <<bHis>> presence makes you feel safe and comfortable.
<br><br>
You keep looking at <<bhim>>. You can't help but think to yourself how cute <<bhe>> looks when sleeping. You press your body against <<bhim>>. <<bHis>> feathery plumage feels very soft. <<bHe>> keeps <<bhis>> eyes closed while gently pushing back into you. You cuddle with <<bhim>> for some time.
<<if $monster is 1>>
"<<Wife>>... So nice..." <<bhe>> mumbles.
<<else>>
<<bHe>> makes soft, happy sounds.
<</if>>
<br><br>
Eventually, you pull away from <<bhim>>. The idea of staying with the <<beasttype>> no longer seems so bad to you, despite the rough start.
<span class="red">It's not <<bhis>> fault. <<bHe>> only wants a mate.
<br>
You've gained the Stockholm Syndrome: Great Hawk trait.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Great Hawk">>
<span class = "gold">The Great Hawk is now your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.</span>
<<else>>
<span class = "gold">The Great Hawk can now be claimed as your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.<br>연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<</if>>
<br><br>
<<set $syndromebird to 1>>
<<unset $birdescaped>>
<<run delete $bird.syndrome>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<elseif $bird.state is "home" and playerIsPregnant() and getPregnancyObject().fetus[0].type is "hawk" and playerBellyVisible() and !talkedAboutPregnancy("pc","Great Hawk")>>
<<setKnowsAboutPregnancy "pc" "Great Hawk">><<setTalkedAboutPregnancy "pc" "Great Hawk">>
<<npc "Great Hawk">>
You awaken to a light pressure on your belly.
<<if $monster is 1>>
<<your_bird_text "cap">> has <<bhis>> hands wrapped around you, stroking your tummy. "<<Wife>> has eggs!"
<<else>>
<<your_bird_text "cap">> lightly headbutts you. <<bHe>> caws proudly, poking at your tummy. <<bHe>> seems to know that you're pregnant.
<</if>>
<br><br>
<<set _eggCount to Object.values($children).filter(child => child.location is "tower" and child.eggTimer).length>>
<<if _eggCount gte 1>>
<<bHe>> starts to fuss over the nest, making room for more eggs.
<<else>>
<<bHe>> starts to fuss over the nest,
<<switch $bird.upgrades.nest>>
<<case 2>>folding some of the fabric to make a cozy spot for eggs.
<<case 3>>moving some of the pillows to make a cozy spot for eggs.
<<default>>moving twigs and sticks around to make a small pit for eggs.
<</switch>>
<</if>>
<<if $bird.eggIntro is undefined>>
<<set $bird.eggIntro to 1>>
<<if $monster is 1>>
"<<Wife>> will need to learn to care for eggs soon."
<</if>>
<</if>>
<<set $bird.override to "build">>
<<set $bird.overrideTimer to 120>>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<elseif $bird.state is "home" and npcIsPregnant("Great Hawk") and npcBellyVisible("Great Hawk") and !talkedAboutPregnancy("Great Hawk","pc")>>
<<setKnowsAboutPregnancy "Great Hawk" "pc">><<setTalkedAboutPregnancy "Great Hawk" "pc">>
<<npc "Great Hawk">>
You awaken to see <<your_bird_text>> fussing over the nest.
<<set _eggCount to Object.values($children).filter(child => child.location is "tower" and child.eggTimer).length>>
<<if _eggCount gte 1>>
<<bHe>> seems to be making room for something.
<<else>>
<<switch $bird.upgrades.nest>>
<<case 2>><<bHes>> folding some of the fabric.
<<case 3>><<bHes>> moving some of the pillows.
<<default>><<bHes>> moving twigs and sticks around to make a small pit.
<</switch>>
<</if>>
<br><br>
<<bHe>> brightens as <<bhe>> notices you watching.
<<if $monster is 1>>
"<<Wife>>! I will have eggs soon," <<bhe>> declares happily. <<bHe>> places <<bhis>> hands on <<bhis>> tummy. "Feels bigger than normal eggs already." You look closer, <span class="lewd">and you can see the beginnings of a baby bump</span>. <<bHe>> returns to <<bhis>> spot, extending the nest a bit more and settling in the gap, satisfied.
<<else>>
<<bHe>> turns aside and brushes <<bhis>> midsection with a wing. You notice a small bump starting to form. <span class="lewd"><<bHe>> has eggs.</span> <<bHe>> returns to <<bhis>> spot, extending the nest a bit more and settling in the gap, satisfied.
<</if>>
<<if $bird.eggIntro is undefined>>
<<set $bird.eggIntro to 1>>
<<if $monster is 1>>
"<<Wife>> will need to learn to care for eggs soon."
<</if>>
<</if>>
<<set $bird.override to "rest">>
<<set $bird.overrideTimer to 120>>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<elseif _sleepinterrupt>>
<<if $bird.state is "hunting">>
<<npc "Great Hawk">>
<<if $monster is 1>>
You slowly wake, hearing the harpy's voice. "<<Wife>>?"
<br><br>
<<else>>
You're nudged awake by the <<beasttype>>.
<</if>>
<<bird_hunt_return>>
<<else>>
<<npc "Great Hawk">>
<<if $monster is 1>>
You feel the warmth of a massive pair of wings closing around you. The <<beasttype>> embraces you.
<<else>>
Wings flap on either side as the <<beasttype>> tries to mount you.
<</if>>
<br><br>
<<link [[내버려둔다|Bird Tower Sleep Sex]]>><<set $sexstart to 1>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom 1>><<bird_stockholm 1>><</link>><<deviant1>><<gbirdstockholm>><<glove>><<gdom>>
<br>
<<link [[Push away|Bird Tower Sleep Push]]>><<npcincr "Great Hawk" dom -1>><<def 1>><</link>><<ldom>>
<br>
<</if>>
<<else>>
<br><br>
<<link [[Climb from the nest|Bird Tower]]>><</link>>
<br>
<</if>>
<</if>><<set _autosavehere to true>>
<<sleep>>
<<setTowerTemp>><<effects>>
<<if $wraith.nightmare is 2 and Time.isBloodMoon()>>
<<sleepeffects>>
You dream of a beautiful figure, cloaked in white, standing under the red moon. It has its arms spread out to you in a welcoming gesture. You can feel its gaze boring into your mind as you step closer.
<br><br>
It's surrounded by trees, all bending inwards, and floating above a lake. Everything moves around you, and you find yourself hanging above a large ruin. You can't breathe.
<br><br>
You slowly open your eyes, and sluggishly stand from the bed.<<if $bird.activity is "sleep">> You make sure not to wake the Great Hawk.<</if>> Your ears are ringing.
<br><br>
<<wraithPossess "tower">>
<span class="nextLink"><<link [[Walk.|Bird Tower]]>><<rainWraith>><</link>></span>
<br>
<<else>>
<<if $nightmares gte 1 and $controlled is 0>>
당신은 <<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 사냥당하는 꿈을 꾼다.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>>
당신은 추잡한 꿈에 시달린다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그 꿈들은 당신을 절정으로 몰아넣는다.
<<orgasm>><<set _orgasm to true>>
<<else>>
<br><br>
<</if>>
<<else>>
You sleep as soundly as you can on a stone floor.
<</if>>
<</if>>
<<sleepeffects>>
<<if _sleepinterrupt>>
<<if $bird.state is "hunting">>
<<npc "Great Hawk">>
<<if $monster is 1>>
You slowly wake, hearing the harpy's voice. "<<Wife>>?"
<br><br>
<<else>>
You're nudged awake by the <<beasttype>>.
<</if>>
<<bird_hunt_return>>
<<else>>
<br><br>
<<link [[일어난다|Bird Tower]]>><</link>>
<br><br>
<</if>>
<<else>>
<br><br>
<<link [[일어난다|Bird Tower]]>><</link>>
<br><br>
<</if>>
<</if>><<setTowerTemp>><<effects>><<npc "Great Hawk">>
You slowly run your hands down the <<beasttypes>> feathers, towards <<bhis>> <<nnpc_genitals "Great Hawk">>.
<<bHis>> eyes flutter open as you begin to rub.
<<if $phase is 1>>
<<deviancy1>>
<<if $monster is 1>>"<<Wife>> doesn't need to do this for me," <<bhe>> says as <<bhe>> rubs the tiredness from <<bhis>> eyes. "But I can't say no."<</if>>
<<else>>
<<if $speech_attitude is "meek">>
You face your <<bottom>> towards <<bhim>> and give it a shake, looking over your shoulder at <<bhim>> with pleading eyes.
<<elseif $speech_attitude is "bratty">>
You throw one leg over <<bhim>>, giving <<bhim>> little choice.
<<else>>
You sit up and spread your legs, gesturing towards your <<genitals>> with a smile.
<</if>>
<<deviancy4>>
<<if $monster is 1>>
"<<Wife>> is ready to mate?" <<bHis>> eyes light up. "Anything for you."
<<else>>
Wings flap on either side as the <<beasttype>> tries to mount you.
<</if>>
<</if>>
<br><br>
<<link [[다음|Bird Tower Sleep Sex]]>><<set $sexstart to 1>><<transform bird 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<set $enemytrust += 200>>
<<set $enemyhealthmax to 600>>
<<set $enemyhealth to 600>>
<<if $monster isnot 1>>
<<set $position to "doggy">>
<<set $NPCList[0].stance to "top">>
<</if>>
<<if $phase is 1>>
<<npchand>>
<<elseif $phase is 2>>
<<npc_attempt_sex>>
<<else>>
<<deviancy1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bird Tower Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Tower Sleep Sex]]>><</link>></span><<nexttext>>
<</if>><<setTowerTemp>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $bird.satisfied to true>>
<<if $monster is 1>>"Will love <<wife>> forever." <</if>>The <<beasttype>> ruffles <<bhis>> feathers, and curls up.
<br><br>
<<tearful>> you curl up yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bird Tower Bed]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> shrieks and beats <<bhis>> wings, hopping back to the far side of the nest. <<if $monster is 1>>"<<Wife>>'s fighting spirit is untempered."<</if>>
<<bHe>> keeps a wary eye on you as <<bhe>> curls up.
<<set $bird.satisfied to true>>
<br><br>
<<tearful>> you curl up yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bird Tower Bed]]>><</link>>
<<else>>
<<if $monster is 1>>
"Hm. Okay, your comfort is important." <<bHe>> curls up next to you.
<<else>>
The <<beasttype>> hops away from you, and curls up.
<</if>>
<br><br>
<<tearful>> you curl up yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bird Tower Bed]]>><</link>>
<</if>><<setTowerTemp>><<effects>>
<<if $monster is 1>>
<<if $speech_attitude is "meek">>
"N...no, please,"
<<elseif $speech_attitude is "bratty">>
"Knock it off, featherhead,"
<<else>>
"I'm not in the mood,"
<</if>>
you say as you try to push <<bhim>> away. <<bHis>> wings beat in frustration, and <<bhe>> squeezes you tightly for a moment before letting you go. <<bHe>> curls up next to you without further fuss.
<<else>>
You shove the <<beasttype>> away from you. <<bHe>> flaps <<bhis>> wings in frustration, then curls up without further fuss.
<</if>>
<br><br>
<<link [[다음|Bird Tower Bed]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<birdicon "tower">><<link [[물러난다|Bird Tower]]>><<handheldon>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>>
<br>
<<mirror>>
<br><br><<setTowerTemp "water">><<effects>>
<<noClothingCheck>>
<<strip>>
<<wash>>
You <<if _nude is false>>remove your clothing, and <</if>>slip into the water.
<<if $bird.upgrades.pot is 3 and getBirdBurnTime() gt 0>>
It's pleasantly warm. <<stress -6>><<lstress>>
<<else>>
It's cold, but you soon get used to it. <<stress 3>><<gstress>>
<</if>>
<br><br>
You're soon squeaky clean.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><<clotheson>><</link>>
<br><<setTowerTemp "water">><<effects>>
<<npc "Great Hawk">>
<<if $monster is 1 and $phase is 1>>
You take the <<beasttypes>> hand, and <<bhe>> leads you to the bathing pool. <<takeHandholdingVirginity "Great Hawk" "romantic">>
<</if>>
<<noClothingCheck>>
<<strip>>
<<wash>>
<<if _nude is false>>You remove your clothing.<</if>> The <<beasttype>> swims to the other side of the pool, making room for you. You slip into the water.
<<if $bird.upgrades.pot is 3 and getBirdBurnTime() gt 0>>
It's pleasantly warm. <<stress -3>><<lstress>>
<<else>>
It's cold, but you soon get used to it. <<stress 3>><<gstress>>
<</if>>
<br><br>
<<if $daily.birdWash is undefined>>
<<set $daily.birdWash to 1>>
<<if $monster is 1>>
The <<beasttype>> floats back over, and slips behind you. <<bHis>> wings spread to either side as <<bhe>> takes your <<breasts>> in <<bhis>> hands. "Help you wash?"
<<else>>
The <<beasttype>> floats back over, and splashes water over you with <<bhis>> wing. <<bHe>> is trying to help wash you.
<</if>>
<br><br>
<<link [[승낙한다|Bird Tower Bathe Bird Accept]]>><<if $monster is 1>><<arousal 1800>><</if>><<transform bird 1>><</link>><<if $monster is 1>><<ggarousal>><<deviant1>><</if>>
<br>
<<link [[거절한다|Bird Tower Bathe Bird Refuse]]>><</link>>
<br>
<<else>>
You're soon squeaky clean.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><<clotheson>><</link>>
<br>
<</if>><<setTowerTemp "water">><<effects>>
<<if $monster is 1>>
The <<beasttype>> continues to grope your <<breasts>> with one hand, while rubbing your back with the other. <<bHis>> wings splash more water over you.
<br><br>
<<bHe>> is fixated on your chest, and continues to tease. <<bHe>> acts innocent, but you can tell <<bhe>> enjoys the effect <<bhe>> has on you. <<deviancy1>>
<<if $arousal gte $arousalmax>>
Your knees buckle as the wave hits. <<orgasm>>
"Healthy response," the <<beasttype>> laughs. <<bHe>> sounds pleased with <<bhimself>>.
<br><br>
<</if>>
<<else>>
The <<beasttype>> splashes water over you, and rubs <<bhis>> beak against your back.
<br><br>
<</if>>
You're soon squeaky clean.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><<clotheson>><</link>>
<br><<setTowerTemp "water">><<effects>>
<<if $monster gte 1>>
You move away from the <<beasttype>>. "No?" <<bhe>> asks. "That's okay. Here if you need me."
<<else>>
You move away from the <<beasttype>>, and <<bhe>> takes the hint.
<</if>>
<br><br>
You're soon squeaky clean.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><<clotheson>><</link>>
<br><<setTowerTemp>><<effects>>
<<npc "Great Hawk">><<person1>>
<<set $daily.birdWash to 1>>
<<if $syndromebird gte 1>>
You walk around the pool until you're behind the <<beasttype>>. You rub <<bhis>> shoulders and coo into <<bhis>> ear. "Why don't I help you out a bit?"
<<else>>
You walk around the pool until you're behind the <<beasttype>>. You carefully start to rub <<bhis>> wings.
<<if $speech_attitude is "meek">>
"I-I can help," you say.
<<elseif $speech_attitude is "bratty">>
"You're a mess," you say. "Let me help."
<<else>>
"Let me help," you say.
<</if>>
<</if>>
<<deviancy1>>
<<bHe>> looks
<<if $monster gte 1>>
<<if C.npc["Great Hawk"].love lte 25>>
surprised by your offer.
<<else>>
happy to hear your offer.
<</if>>
<<else>>
at you, tilting <<bhis>> head.
<</if>>
<<if $monster is 1 and $syndromebird gte 1>>
"<<Wife>> does not have to... but I would never say no to you."
<</if>>
You bring your hands lower and start combing through <<bhis>> wings with your fingers. You start pulling out any stray twigs or leaves you find.
<<if $harpy gte 6 or understandsBirdBehaviour()>>
You make sure to be very gentle. Next, you rub down <<bhis>> wings with water. You take your time to make sure you get all of the spots <<bhe>> couldn't.
<br><br>
<<if $daily.birdSpousePreen is undefined>>
<<set $daily.birdSpousePreen to 1>>
<<set _featherNum to random(1,2)>>
<<switch _featherNum>>
<<case 1>>One of <<bhis>> feathers comes loose. <span class="teal">You take it.</span>
<<case 2>>A couple of <<bhis>> feathers come loose. <span class="teal">You take them.</span>
<</switch>>
<<set $bird.materials.feathers += _featherNum>>
<</if>>
<<else>>
You're not quite sure what you're doing. You just massage <<bhis>> wings with your wet hands.
<</if>>
After a while, <<bhe>> turns to you.
<<if $monster is 1>>
"Want to help <<wife>> now."
<<else>>
<<if $harpy gte 6>>
<<bHe>> taps your wings with <<bhis>> beak.
<<else>>
<<bHe>> ruffles your hair with <<bhis>> beak.
<</if>>
<</if>>
<br><br>
<<link [[Allow|Bird Tower Bathe Preen Allow]]>><<stress -3>><<npcincr "Great Hawk" dom 1>><</link>><<lstress>><<gdom>>
<br>
<<link [[Push away|Bird Tower Bathe Preen Deny]]>><</link>>
<br><<setTowerTemp "water">><<effects>>
<<noClothingCheck>>
<<strip>>
<<wash>>
You <<if _nude is false>>remove your clothing, and <</if>>slip into the water with <<bhim>>.
<<if $bird.upgrades.pot is 3 and getBirdBurnTime() gt 0>>
It's pleasantly warm. <<stress -6>><<lstress>>
<<else>>
It's cold, but you soon get used to it. <<stress 3>><<gstress>>
<</if>>
<br><br>
<<bHe>> steps aside to give you more space, then moves behind you.
<<if ($angel gte 6 and $transformationParts.angel.wings isnot "hidden")
or ($fallenangel gte 2 and $transformationParts.fallenAngel.wings isnot "hidden")
or ($demon gte 6 and $transformationParts.demon.wings isnot "hidden")>>
<<if $monster is 1>>
"<<Wife>> has strange wings. Not like mine, but they are still pretty," <<bhe>> says. After inspecting your wings, <<bhe>> starts cleaning you. <<bHes>> skilled with <<bhis>> hands, making <<bhis>> touch feel pleasant.
<<else>>
<<bHe>> eyes your wings with curiosity, unsure what to make of them. After inspecting you, <<bHe>> starts cleaning you. <<bHes>> skilled with <<bhis>> beak, making <<bhis>> prodding feel strangely pleasant.
<</if>>
After <<bhes>> done with your wings, <<bhe>> moves on to your hair. After that, <<bhe>> cleans the rest of your back.
<<elseif $harpy gte 6 and $transformationParts.bird.wings isnot "hidden">>
<<if $monster is 1>>
<<bHe>> looks at your wings. "<<Wife>> has pretty wings. Healthy and strong." After inspecting your wings, <<bhe>> starts cleaning you. <<bHes>> skilled with <<bhis>> hands, making <<bhis>> touch feel pleasant.
<<else>>
<<bHe>> looks at your wings. <<bHe>> seems to like them. After inspecting you, <<bhe>> starts cleaning you. <<bHes>> skilled with <<bhis>> beak, making <<bhis>> prodding feel strangely pleasant.
<</if>>
After <<bhes>> done with your wings, <<bhe>> moves on to your hair. After that, <<bhe>> cleans the rest of your back.
<<if $daily.birdSelfPreen is undefined>>
<<set $daily.birdSelfPreen to 1>>
<<set _featherNum to random(1,2)>>
<<switch _featherNum>>
<<case 1>>One of your loose feathers has fallen out. <span class="teal">You take it.</span>
<<case 2>>A couple of your loose feathers have fallen out. <span class="teal">You take them.</span>
<</switch>>
<<set $bird.materials.feathers += _featherNum>>
<</if>>
<<else>>
<<if $monster is 1>>
<<bHe>> looks at your back. "Don't worry, I'm sure <<wife>> will grow wings soon," <<bhe>> says. <<bHe>> starts cleaning you. <<bHes>> skilled with <<bhis>> hands, making <<bhis>> touch feel pleasant.
<<else>>
<<bHe>> looks at your wingless back, before nudging your head<<if understandsBirdBehaviour()>> with pity<</if>>. <<bHe>> starts cleaning you. <<bHes>> skilled with <<bhis>> beak, making <<bhis>> prodding feel strangely pleasant.
<</if>>
After a moment <<bhe>> moves on to your hair, then the rest of your back.
<</if>>
<br><br>
A few minutes later, <<bhes>> done. You feel refreshed and clean.
<br><br>
<<link [[Hug|Bird Tower Bathe Preen Hug]]>><<npcincr "Great Hawk" love 1>><<bird_stockholm 1>><</link>><<glove>><<gbirdstockholm>>
<br>
<<link [[일어난다|Bird Tower]]>><<endevent>><<clotheson>><</link>>
<br><<setTowerTemp "water">><<effects>>
You pull <<bhim>> into a hug.
<<if $syndromebird isnot 1>>
This takes <<bhim>> by surprise.
<<else>>
<<bHe>> returns it happily.
<</if>>
You thank <<bhim>> for cleaning you.
<br><br>
<<if $monster is 1>>
"Of course. I would be happy to clean <<wife>> every day," <<bhe>> responds.
<<else>>
<<bHe>> gently rubs your cheek with <<bhis>> beak in response.
<</if>>
You keep holding <<bhim>> for a moment, before letting go of <<bhim>> and stepping out of the pool.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><<clotheson>><</link>>
<br><<setTowerTemp>><<effects>>
You tell <<bhim>> you don't need to bathe.
<<if $monster is 1>>
"I wanted to help <<wife>> too. Maybe next time," <<bhe>> says as <<bhe>> continues to clean <<bhimself>>.
<<else>>
<<bHe>> looks at you with a tilted head, then goes back to cleaning <<bhimself>>.
<</if>>
You step away from the pool.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<npc "Great Hawk">>
<<set $daily.birdGroom to true>>
<<if $speech_attitude is "meek">>
"I-I can help," you say, joining <<bhim>>.
<<elseif $speech_attitude is "bratty">>
"You're doing it all wrong," you say, joining <<bhim>>. "Let me help."
<<else>>
"Let me help," you say, joining <<bhim>>.
<</if>>
<br><br>
The <<beasttype>> shakes <<bhis>> feathers, and lets you stroke <<bhis>> wings.
<<if $harpy gte 6>>
You carefully preen <<bhim>>, ensuring <<bhis>> wings look dignified. It's not so different from preening your own wings.
<<if $daily.birdSpousePreen is undefined>>
<<set $daily.birdSpousePreen to 1>>
<<set _featherNum to random(1,2)>>
<<switch _featherNum>>
<<case 1>>One of <<bhis>> feathers comes loose. <span class="teal">You take it.</span>
<<case 2>>A couple of <<bhis>> feathers come loose. <span class="teal">You take them.</span>
<</switch>>
<<set $bird.materials.feathers += _featherNum>>
<</if>>
<<else>>
<<if understandsBirdBehaviour()>>
You carefully help <<bhim>> preen. You're familiar enough with the structure of wings to do a good job.
<<if $daily.birdSpousePreen is undefined>>
<<set $daily.birdSpousePreen to 1>>
<<set _featherNum to random(1,2)>>
<<switch _featherNum>>
<<case 1>>One of <<bhis>> feathers comes loose. <span class="teal">You take it.</span>
<<case 2>>A couple of <<bhis>> feathers come loose. <span class="teal">You take them.</span>
<</switch>>
<<set $bird.materials.feathers += _featherNum>>
<</if>>
<<else>>
You attempt to help <<bhim>> preen. You're not entirely sure what you're doing, but <<bhe>> seems to appreciate the effort.
<</if>>
<</if>>
<br><br>
<<link [[Rub lewdly|Bird Tower Groom Lewd]]>><<npcincr "Great Hawk" love 1>><</link>><<deviant1>><<glove>>
<br>
<<link [[Stay on the perch|Bird Tower Perch]]>><<endevent>><</link>>
<br>
<<link [[Go back inside|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
You bring your attentive touch down towards <<bhis>> groin.
<<if $monster is 1>>
<<if $NPCList[0].penis isnot "none">>
You wrap your hand around <<bhis>> $NPCList[0].penisdesc, which hardens at your touch. <<bHe>> sighs as you gently tease it.
<<else>>
You place two fingers on <<bhis>> vagina, and gently spread it. You begin to rub, and <<bhe>> lets out a contented sigh.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
You tease out <<bhis>> $NPCList[0].penisdesc, which hardens at your touch.
<<else>>
You place two fingers on <<bhis>> cloaca, and gently spread it. You begin to rub.
<</if>>
<<bHe>> coos.
<</if>>
<<deviancy1>>
<<if hasSexStat("deviancy", 2)>>
<<link [[Take it further|Bird Tower Perch Sex]]>><<set $birdPerch to 1>><<set $sexstart to 1>><<set $phase to 2>><<transform bird 1>><<npcincr "Great Hawk" love 1>><</link>><<deviant2>><<glove>>
<br>
<<else>>
<span class="blue">You aren't deviant enough to take things further.</span>
<br>
<</if>>
<<link [[Stay on the perch|Bird Tower Perch]]>><<endevent>><</link>>
<br>
<<link [[Go back inside|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>><<npc "Great Hawk">>
<<bird_schedule>>
<<if $bird.state is "home" and ["groom","sing"].includes($bird.activity) and birdEggsReady("Great Hawk") and $birdPerch isnot undefined>>
<<birdEggLayEvent "perch">>
<<elseif $bird.activity is "bathe" and $bird.state is "home" and $birdPerch isnot undefined>>
<<unset $birdPerch>>
<<if $monster is 1>>
The <<beasttype>> begins to stand, offering <<bhis>> hand to you. "Must get clean. Come."
<<else>>
The <<beasttype>> shakes <<bhis>> wings. <<bHe>> backs up from the perch, and walks towards the bathing pool.
<</if>>
<br><br>
<<link [[Follow (0:30)|Bird Tower Bathe Bird]]>><<bird_pass 30>><<endevent>><<set $phase to 1>><</link>><<if $monster is 1>><<handholdingvirginitywarning>><<NPCvirginitywarning "Great Hawk" "handholding">><</if>>
<br>
<<link [[Stay|Bird Tower Perch]]>><<endevent>><</link>>
<br>
<<elseif ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<<if $birdPerch is undefined>>
<<set $birdPerch to 1>>
You <<if $bird.upgrades.decor gte 3>>push past the curtains and <</if>>join the <<beasttype>> on <<bhis>> perch.
<<if $syndromebird isnot 1>>
<<bird_greeting>>
<<bHe>> opens <<bhis>> wings, but you're unsure of what <<bhe>>'s trying to do.
<<if $bird.activity is "sing" and $bird.state is "home">>
After a moment, <<bhis>> wings lower and <<bhis>> song continues.
<<else>>
After a moment, <<bhis>> wings lower and <<bhe>> continues grooming.
<</if>>
<br><br>
<<else>>
<<bird_greeting>>
<<if $monster is 1>>
<<bHe>> opens <<bhis>> wings, inviting you to sit on <<bhis>> lap.
<<else>>
<<bHe>> opens <<bhis>> wings, offering to shelter you from the wind.
<</if>>
<br><br>
<</if>>
<<elseif $birdBask is 0>>
<<unset $birdBask>>
The <<beasttype>> lifts <<bhis>> wings, allowing you to stand.
<br><br>
<<else>>
You are on the <<beasttypes>> perch. <<bHe>> sings into the air. The moor stretches out before you.
<br><br>
<</if>>
<<bird_perch_options>>
<<else>>
You stand on the <<beasttypes>> perch. The moor stretches out before you.
<<if $bird.state is "home">>
<<switch $bird.activity>>
<<case "bathe">>
<<your_bird_text "cap">> is bathing in the rainwater pool.
<<case "rest">>
<<your_bird_text "cap">> rests back in the nest.
<<case "build">>
<<if $birdShelterRepair>>
<<unset $birdShelterRepair>>
<span class="teal"><<your_bird_text "cap">> is covering the holes in the roof with leaves and twigs.</span>
<<else>>
<<your_bird_text "cap">> is adding to the nest.
<</if>>
<<case "brood">>
<<set _eggCountNest to Object.values($children).filter(child => child.location is "tower" and child.eggTimer).length>>
<<your_bird_text "cap">> sits in the nest, brooding on the egg<<if _eggCountNest gte 2>>s<</if>>.
<<default>>
<<your_bird_text "cap">> rests back in <<bhis>> nest.
<<set $birdSleep to 1>>
<</switch>>
<<else>>
<<your_bird_text "cap">> is out hunting.
<</if>>
<br><br>
<<bird_perch_options>>
<</if>><<setTowerTemp>><<effects>>
<<if $daily.birdSelfPreen is undefined>>
<<set $daily.birdSelfPreen to 1>>
You preen your wings. It's harder doing this alone.
<<set _featherNum to random(1,2)>>
<<switch _featherNum>>
<<case 1>>One of your loose feathers has fallen out. <span class="teal">You take it.</span>
<<case 2>>A couple of your loose feathers have fallen out. <span class="teal">You take them.</span>
<</switch>>
<<set $bird.materials.feathers += _featherNum>>
<<else>>
You preen your wings. There's no more loose feathers to remove for now, but it makes you feel better regardless.
<</if>>
<br><br>
<<bird_perch_options>><!-- This passage is only accessible to a player that already has stockholm syndrome. -->
<<set $player.bodyTemperature to Math.clamp(($player.bodyTemperature + 1), 33, 38)>>
<<setTowerTemp>><<effects>>
<<npc "Great Hawk">>
<<cleareventpool>>
<<if $birdBask is undefined>>
<<set $birdBask to 1>>
<<if $monster is 1>>
You sit on the <<beasttype>>'s lap, and <<bhe>> wraps <<bhis>> wings around you, shielding you from the <<if Time.dayState is "dawn">>morning chill<<elseif Time.dayState is "dusk">>evening chill<<else>>wind<</if>>.
<<else>>
You sit under the <<beasttype>>, letting <<bhim>> wrap <<bhis>> wings around you.
<</if>>
<</if>>
<<bird_schedule>>
<<if $bird.state is "home" and ["groom","sing"].includes($bird.activity) and birdEggsReady("Great Hawk")>>
<<birdEggLayEvent "perch">>
<<elseif $bird.activity is "bathe" and $bird.state is "home">>
<<unset $birdBask>><<unset $birdPerch>>
<<if $monster is 1>>
The <<beasttype>> begins to stand, offering <<bhis>> hand to you. "Must get clean. Come."
<<else>>
The <<beasttype>> shakes <<bhis>> wings. <<bHe>> backs up from the perch, and walks towards the bathing pool.
<</if>>
<br><br>
<<link [[Follow (0:30)|Bird Tower Bathe Bird]]>><<bird_pass 30>><<endevent>><<set $phase to 1>><</link>><<if $monster is 1>><<handholdingvirginitywarning>><<NPCvirginitywarning "Great Hawk" "handholding">><</if>><br>
<<link [[머무른다|Bird Tower Perch]]>><<endevent>><</link>><br>
<<else>>
<<addinlineevent "bird_bask_wings">>
<<if $harpy gte 6>>
The <<beasttype>> pauses <<bhis>> song for a moment, and <<bhe>> begins to gently groom your wings.
<<if $monster is 1>>
<<bHis>> touch is delicate but deliberate, and the feeling of <<bhis>> hands running through your feathers sends waves of pleasure through your body. <<arousal 1000>><<garousal>>
<<else>>
<<bHe>> gently runs <<bhis>> beak through your feathers, sending waves of pleasure through your body. <<arousal 1000>><<garousal>>
<</if>>
<<transform bird 1>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<if $monster is 1>>
You arch your back in <<bhis>> arms, letting out a cry of pleasure into the <<if Time.dayState is "dawn">>morning air<<elseif Time.dayState is "dusk">>evening air<<else>>wind<</if>>. <<bHe>> holds you closely. "Your mating song is pleasing. We will clean together soon."
You lightly tremble, and <<bhe>> begins cooing quietly to you.
<<else>>
You arch your back, causing <<bhim>> to wrap <<bhis>> wings around you to keep you from falling. <<bHe>> coos quietly to you.
<</if>>
<<npcincr "Great Hawk" dom 5>><<ggdom>>
<br><br>
<<if $bird.activity is "sing" or $bird.activity is "groom">>
<<link [[Reward|Bird Tower Perch Sex]]>><<set $sexstart to 1>><<set $phase to 1>><<transform bird 1>><<npcincr "Great Hawk" love 1>><</link>><<deviant1>><<glove>><br>
<</if>>
<<bird_perch_options>>
<<else>>
<br><br>
<<link [[Enjoy it (0:05)|Bird Tower Bask Groom]]>><<bird_pass 5>><<stress -3>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom 1>><</link>><<lstress>><<glove>><<gdom>><br>
<<link [[Push away|Bird Tower Bask Groom Push]]>><<npcincr "Great Hawk" dom -1>><</link>><<ldom>><br>
<</if>>
<<elseif $angel gte 6 or $demon gte 6 or $fallenangel gte 2>>
The <<beasttype>> pauses <<bhis>> song for a moment, inspecting your wings.
<<if $monster is 1>>
"So strange. Not like mine. But they belong to you, so they're still beautiful."
<<else>>
<<bHe>> looks at them ponderously, occasionally prodding them. <<bHe>> is likely wondering why they don't look like <<bhis>> own.
<</if>>
<<bHe>> resumes <<bhis>> song after some time.
<br><br>
<<bird_perch_options>>
<<else>>
The <<beasttype>> stares down at your back. <<bHe>> rubs it with <<bhis>> wing.
<<if $monster is 1>>
"Don't worry. I'm sure yours will grow in soon. Then we can fly together." <<if C.npc["Great Hawk"].love gte 50>>You turn your head to face <<bhim>>. "I'll be happy. The sky is so empty without you in it."<</if>>
<</if>>
<<bHe>> resumes <<bhis>> song after some time.
<br><br>
<<bird_perch_options>>
<</if>>
<</addinlineevent>>
<<addinlineevent "bird_bask_weather">>
<<switch Weather.precipitation>>
<<case "none">>
<<if !Weather.isOvercast>>
The <<if Weather.dayState is "dawn">>rising<<elseif Weather.dayState is "dusk">>setting<</if>> sun's radiance warms your face as you sit in the <<beasttypes>> embrace. You feel serene. <<stress -12>><<trauma -3>><<lstress>><<ltrauma>>
<<else>>
The grey skies above almost seem to call out to you, begging you to join them. <<stress -3>><<lstress>>
<</if>>
<<case "rain">>
The faint smell of damp grass, and the chorus of raindrops on the stone mixed with the <<beasttypes>> song briefly lull you to sleep. <<tiredness -20>><<ltiredness>>
<<case "snow">>
Despite the frigid air and the shine of distant fresh snow, you feel completely warm in the <<beasttypes>> embrace. <<stress -6>><<trauma -3>><<lstress>><<ltrauma>>
<<default>>
You sit snugly in the <<beasttypes>> embrace.
<</switch>>
<br><br>
<<bird_perch_options>>
<</addinlineevent>>
<<addinlineevent "bird_bask_love_interest">>
<<run statusCheck("Kylar")>>
Your thoughts turn to
<<if random(1,2) is 1>>
<<switch $loveInterest.primary>>
<<case "Robin">>
Robin.
<<if C.npc.Robin.trauma gte 50>>
Your heart sinks as you remember how you left <<nnpc_him "Robin">>. <<stress 12>><<ggstress>>
<<elseif C.npc.Robin.dom gte 50>>
You wonder if <<nnpc_he "Robin">> will come looking for you.
<<else>>
You feel a brief sting of guilt as you wonder how <<nnpc_he "Robin">>'s doing.
<</if>>
<<case "Kylar">>
Kylar.
<<if _kylarStatus.includes("Rage")>>
You wonder if <<nnpc_he "Kylar">> will come looking for you. After mulling it over, you realise that "if" should be replaced with "when". <<stress 3>><<gstress>>
<<else>>
You hope <<nnpc_he "Kylar">> isn't being bullied in your absence.
<</if>>
<<case "Whitney">>
Whitney. You can only imagine what <<nnpc_he "Whitney">> would do if <<nnpc_he "Whitney">> found out about all this.
<<case "Sydney">>
Sydney.
<<if Time.weekDay is 1>>
<<nnpc_He "Sydney">>'s probably hard at work at the temple right now.
<<else>>
The thought of <<nnpc_his "Sydney">> smile makes you feel warm.
<</if>>
<<case "Eden">>
Eden. <<nnpc_He "Eden">> would probably hunt the Great Hawk for sport, especially if <<nnpc_he "Eden">> found out about what you've been doing.
<<case "Avery">>
Avery.
<<if Time.weekDay is 7 and $averyseen isnot 1>>
<<nnpc_He "Avery">>'s probably looking for you at this very moment, to ask you on another date.
<<elseif $averydate is 1>>
You have a date later, after all.
<<elseif C.npc.Avery.rage gte 20 and $averyragerevealed is 1>>
You're glad to be so far away, at least until <<nnpc_he "Avery">> calms down.
<<else>>
You laugh, picturing <<nnpc_him "Avery">> trying to save face explaining your current situation.
<</if>>
<<case "Alex">>
Alex, and the farm.
<<if $farm.aggro gte 60>>
You hope Remy's not causing <<nnpc_him "Alex">> too much trouble.
<<elseif $farm.tower_guard_unpaid gte 1>>
$farm.tower_guard hasn't been paid yet. You hope it's not a dealbreaker.
<<else>>
You hope the harvest is good.
<</if>>
<<case "Black Wolf">>
the forest, and your pack. You wonder if they miss you.
<<default>>
all the troubles you've faced, and how they can't reach you here. For the moment, wrapped in the wings of your
<<if $monster is 1>>
<<nnpc_wife "Great Hawk">>
<<else>>
Great Hawk,
<</if>>
you feel untouchable. <<trauma -10>><<lltrauma>>
<</switch>>
<<elseif $loveInterest.secondary isnot "None">>
<<switch $loveInterest.secondary>>
<<case "Robin">>
Robin.
<<if C.npc.Robin.trauma gte 50>>
Your heart sinks as you remember how you left <<nnpc_him "Robin">>. <<stress 12>><<ggstress>>
<<elseif C.npc.Robin.dom gte 50>>
You wonder if <<nnpc_he "Robin">> will come looking for you.
<<else>>
You feel a brief sting of guilt as you wonder how <<nnpc_he "Robin">>'s doing.
<</if>>
<<case "Kylar">>
Kylar.
<<if _kylarStatus.includes("Rage")>>
You wonder if <<nnpc_he "Kylar">> will come looking for you. After mulling it over, you realise that "if" should be replaced with "when". <<stress 3>><<gstress>>
<<else>>
You hope <<nnpc_he "Kylar">> isn't being bullied in your absence.
<</if>>
<<case "Whitney">>
Whitney. You can only imagine what <<nnpc_he "Whitney">> would do if <<nnpc_he "Whitney">> found out about all this.
<<case "Sydney">>
Sydney.
<<if Time.weekDay is 1>>
<<nnpc_He "Sydney">>'s probably hard at work at the temple right now.
<<else>>
The thought of <<nnpc_his "Sydney">> smile makes you feel warm.
<</if>>
<<case "Eden">>
Eden. <<nnpc_He "Eden">> would probably hunt the Great Hawk for sport, especially if <<nnpc_he "Eden">> found out about what you've been doing.
<<case "Avery">>
Avery.
<<if Time.weekDay is 7 and $averyseen isnot 1>>
<<nnpc_He "Avery">>'s probably looking for you at this very moment, to ask you on another date.
<<elseif $averydate is 1>>
You have a date later, after all.
<<elseif C.npc.Avery.rage gte 20 and $averyragerevealed is 1>>
You're glad to be so far away, at least until <<nnpc_he "Avery">> calms down.
<<else>>
You laugh, picturing <<nnpc_him "Avery">> trying to save face explaining your current situation.
<</if>>
<<case "Alex">>
Alex, and the farm.
<<if $farm.aggro gte 60>>
You hope Remy's not causing <<nnpc_him "Alex">> too much trouble.
<<elseif $farm.tower_guard_unpaid gte 1>>
$farm.tower_guard hasn't been paid yet. You hope it's not a dealbreaker.
<<else>>
You hope the harvest is good.
<</if>>
<<case "Black Wolf">>
the forest, and your pack. You wonder if they miss you.
<<default>>
all the troubles you've faced, and how they can't reach you here. For the moment, wrapped in the wings of your
<<if $monster is 1>>
<<nnpc_wife "Great Hawk">>,
<<else>>
Great Hawk,
<</if>>
you feel untouchable. <<trauma -10>><<lltrauma>>
<</switch>>
<<else>>
all the troubles you've faced, and how they can't reach you here. For the moment, wrapped in the wings of your
<<if $monster is 1>>
<<nnpc_wife "Great Hawk">>,
<<else>>
Great Hawk,
<</if>>
you feel untouchable. <<trauma -10>><<lltrauma>>
<</if>>
<br><br>
<<bird_perch_options>>
<</addinlineevent>>
<<addinlineevent "bird_bask_see">>
The <<beasttype>> stops singing and rapidly turns <<bhis>> head, fixing <<bhis>> gaze on something out in the moor.
<<if $monster is 1>>
"See something. There." <<bHe>> points to something in the distance.
<<else>>
<<bHe>> must see something.
<</if>>
<<if $transformationParts.traits.sharpEyes isnot "disabled" or $bird.upgrades.telescope is 1>>
<<if $transformationParts.traits.sharpEyes isnot "disabled">>
Thanks to your superior eyesight, you see it too.
<<else>>
You look through your telescope, and see it too.
<</if>>
<<switch random(1,6)>>
<<case 1>>
<<endevent>><<beastNEWinit 3 fox>>
A trio of <<beastsplural>> tumble over and wrestle with each other on top of a hillock.
<<endevent>><<npc "Great Hawk">>
<<if $monster is 1>>
The <<beasttype>> lets out a small chuckle,
<<else>>
The <<beasttype>> shakes <<bhis>> head,
<</if>>
and returns to singing.
<<case 2>>
A large group of people are just barely visible on the horizon, headed towards the direction of the town.
<<if $monster is 1>>
"Wingless like groups. I prefer just <<wife>>," <<bhe>> says,
<<else>>
<<bHe>> nuzzles your cheek,
<</if>>
and returns to singing.
<<case 3>>
<<if $hallucinations gte 2 and $tentacledisable is "f">>
A small, purple tentacle slithers from the ground a great distance away. Just as quickly as it showed up, it disappears back into the earth.
<<if $monster is 1>>
"Don't like those. Make vision all fuzzy."
<<else>>
The <<beasttype>> lets out a brief screech.
<</if>>
<<bHe>> goes back to singing after a few minutes.
<<else>>
At least, you thought you did. You swear something was there, but you must have just missed it.
<<if $monster is 1>>
"Did you see it? Small, purple slimy thing. I hate them." <<bHe>> holds you a little tighter,
<<else>>
The <<beasttype>> lets out a brief screech,
<</if>>
and goes back to singing after a few minutes.
<</if>>
<<case 4>>
You see a shifty-looking person wearing all black with a hood, waiting behind a hillock. You blink a few times, and aren't sure when they disappeared. The <<beasttype>> resumes <<bhis>> song.
<<case 5>>
You see a glint in the distance, something very shiny. After a moment, you realise it's a reflective piece of rubbish.
<<if $monster is 1>>
"Want to go get it," <<bHe>> says, before ruffling <<bhis>> own feathers. "But I'm comfortable." <<bHe>> resumes <<bhis>> song.
<<else>>
The <<beasttype>> shrieks, but resumes <<bhis>> song anyways.
<</if>>
<<case 6>>
You see a person in the distance, completely naked.
<<if $tentacledisable is "f" and $plantdisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<Plant_details>> are scattered throughout their hair, and writhing vines surround them. At first, you think they're being attacked, but they seem to be in control of them.
<br><br>
<<if $monster is 1>>
"Odd creatures," the <<beasttype>> says. "As much moor as they are wingless."
<<else>>
The <<beasttype>> shakes <<bhis>> head quizzically.
<</if>>
<<else>>
They don't seem bothered by their exposure<<if Weather.precipitation isnot "none">>, nor the <<print Weather.precipitation>><</if>>.
<<if $monster is 1>>
"Odd wingless," the <<beasttype>> says. "Most prefer covering with second plumage."
<<else>>
The <<beasttype>> shakes <<bhis>> head quizzically.
<</if>>
<</if>>
<<bHe>> resumes <<his>> song after a few seconds.
<<default>>
<</switch>>
<<else>>
You can't quite make out whatever it is. After some time, <<bhe>> calms down, and resumes <<bhis>> song.
<</if>>
<br><br>
<<bird_perch_options>>
<</addinlineevent>>
<<addinlineevent "bird_bask_cough">>
The <<beasttype>> continues singing, taking pauses every few minutes.
<<if $rng is 51>>
At one point, <<bhe>> seems to have trouble starting again.
<<if $monster is 1>>
<<bHe>> coughs briefly to clear <<bhis>> throat, and resumes without any further issue.
<<else>>
<<bHe>> starts moving <<bhis>> head back and forth, and disgorges what appears to be a small bone from <<bhis>> throat. <<bHe>> resumes singing without any further issues.
<</if>>
<</if>>
<br><br>
<<bird_perch_options>>
<</addinlineevent>>
<<addinlineevent "bird_bask_hug">>
The <<beasttype>> stops singing, and
<<if $monster is 1>>
wraps <<bhis>> arms around you.
"<<print either(
"I love you.",
"Thank you for staying with me.",
"Used to be afraid of being alone. Never have to fear again.",
"You are perfect.",
"Mine."
)>>"
<<else>>
rests <<bhis>> head on your shoulder.
<</if>>
<br><br>
<<if $bird.activity is "sing" or $bird.activity is "groom">>
<<birdicon "kiss">><<link [[키스한다|Bird Perch Monster Kiss]]>><<npcincr "Great Hawk" love 1>><</link>><<glove>><<kissvirginitywarning>><<NPCvirginitywarning "Great Hawk" "kiss">><br>
<</if>>
<<bird_perch_options>>
<</addinlineevent>>
<<addinlineevent "bird_bask_sing">>
The <<beasttype>>'s voice greets the moor, as a hearty <<if Time.dayState is "dawn">>good morning<<elseif Time.dayState is "dusk">>good evening<<else>>greeting<</if>> call to all of its denizens. Or maybe <<bhe>>'s just bragging about you.
<br><br>
<<bird_perch_options>>
<</addinlineevent>>
<<addinlineevent "bird_bask_bird_to_bird_communication">>
The <<beasttype>>'s song continues. From a great distance, <<bhe>> receives a reply song. The two sing back and forth to each other, until the other voice goes silent.
<<if $monster is 1>>
"<<print either(
"Shared knowledge of the skies and clouds. Always valuable.",
"Had to tell them I was already taken.",
"Told tales of our best hunts.",
"Stories from others, they always excite me.",
"Searching for their mate. We should look out."
)>>"
<</if>>
<br><br>
<<bird_perch_options>>
<</addinlineevent>>
<<addinlineevent "bird_bask_silent">>
The moor lies silent, with only the <<beasttypes>> song breaking through.
<br><br>
<<bird_perch_options>>
<</addinlineevent>>
<<addinlineevent "bird_bask_rest">>
The <<beasttype>> rests <<bhis>> voice.
<br><br>
<<bird_perch_options>>
<</addinlineevent>>
<<addinlineevent "bird_bask_familiar" 0.1>>
<span class="teal">There's something familiar about the <<beasttypes>> melody,</span> but you can't quite put your <<if $harpy gte 6>>wing<<else>>finger<</if>> on it.
<br><br>
<<bird_perch_options>>
<</addinlineevent>>
<<if !$daily.birdBodyWriting>>
<<bodywritingExposureCheck>>
<<if _bodywriting_exposed gte 1 and _bodypart>>
<<addinlineevent "bird_bask_bodywriting">>
<<set $daily.birdBodyWriting to true>>
The <<beasttype>> lets <<bhis>> song come to a stop. You feel a persistent but careful prodding against the <<tattoo _bodypart>> on your <<bodypart _bodypart>>.
<br><br>
<<if $monster is 1>>
The <<beasttype>> stops touching you when <<bhe>> notices the ink won't come off. "<<Wife>> needs preening? Don't worry, I will help," <<bhe>> says. <<bHe>> licks <<bhis>> fingertip, and starts rubbing your skin again, with greater pressure this time.
<<else>>
The <<beasttype>> stops touching you. <<bHe>> licks your skin, and starts rubbing <<bhis>> beak against it again, with greater pressure this time.
<</if>>
<<if ["marker","tattoo","brand","magic"].includes($skin[_bodypart].pen)>>
No matter what <<bhe>> does, the ink won't come off.
<</if>>
<br><br>
<<capture _bodypart>>
<<link [[Allow it|Bird Tower Tattoo Preen]]>><<set $phase to 0>><</link>>
<br>
<<if ["marker","tattoo","brand","magic"].includes($skin[_bodypart].pen)>>
<<link [[Try to explain|Bird Tower Tattoo Preen]]>><<set $phase to 1>><</link>>
<<else>>
<<link [[Push away|Bird Tower Tattoo Preen]]>><<set $phase to 2>><<npcincr "Great Hawk" dom -1>><</link>><<ldom>>
<</if>>
<br>
<</capture>>
<</addinlineevent>>
<</if>>
<</if>>
<<if $weekly.birdRescued>>
<<addinlineevent "bird_bask_rescued">>
<<run delete $weekly.birdRescued>>
As you bask, your thoughts turn to your recent ordeal with
<<if $remySeen?.includesAny("farm","livestock","manor") or $livestock_intro isnot undefined>>
Remy's thugs out in the moor.
<<else>>
the people that tried to kidnap you out on the moor.
<</if>>
You curl up instinctively.
<br><br>
Something warm covers your back. The <<beasttype>> wraps <<bhis>>
<<if $monster is 1>>
arms around your shoulder. "<<Wife>> is safe here with me." <<bHe>> buries <<bhis>> nose into your hair, nuzzling up against you gently. It's so calming, you find yourself leaning back into <<bhis>> hug.
<<else>>
wings around your shoulder. <<bHe>> pecks around your ear and cheeks with extreme carefulness, as if you were a chick. <<bHis>> gentle movement calms you down.
<</if>>
You feel better now. <<trauma -3>><<stress -3>><<lstress>><<ltrauma>>
<br><br>
<<bird_perch_options>>
<</addinlineevent>>
<</if>>
<<if playerIsPregnant() and getPregnancyObject().fetus[0].type is "hawk" and talkedAboutPregnancy("pc","Great Hawk")>>
<<addinlineevent "bird_bask_pregnant_sing_player">>
The <<beasttype>> lowers <<bhis>> head to your <<bellyDescription>>, and continues singing softly. <<bHes>> singing to your unborn chicks. <<lltrauma>><<trauma -6>>
<br><br>
<<bird_perch_options>>
<</addinlineevent>>
<<if $monster is 1>>
<<addinlineevent "bird_bask_pregnant_rub_player">>
The <<beasttype>> lowers <<bhis>> hands to your <<bellyDescription>>, gently rubbing it. <<lltrauma>><<trauma -6>>
<br><br>
<<bird_perch_options>>
<</addinlineevent>>
<</if>>
<</if>>
<<runeventpool>>
<</if>><<setTowerTemp>><<effects>>
<<if $phase is 0>>
<<if ["marker","tattoo","brand","magic"].includes($skin[_bodypart].pen)>>
Despite it being impossible, you allow the <<beasttype>> to try and groom the ink from your skin anyways.
<<if $monster is 1>>
Eventually, <<bhe>> gives up trying to preen you. "Strange new kind of dirt," <<bhe>> comments. "Must try to get it off with water later."
<<else>>
Eventually, <<bhe>> gives up trying to preen you. <<bHe>> squawks, as if annoyed by this.
<</if>>
Your skin feels a little tender from the forceful rubbing. <<pain 4>><<gpain>>
<<else>>
You allow <<bhim>> to continue, and eventually, the writing is gone. <<bodywriting_clear _bodypart>><<npcincr "Great Hawk" dom 1>><<gdom>>
<</if>>
<<elseif $phase is 1>>
<<if $monster is 1>>
<<if $speech_attitude is "meek">>
"It's something called a tattoo. Sorry, you can't clean it off, no matter how hard you try," you say.
<<elseif $speech_attitude is "bratty">>
"It's a thing called a tattoo, and it won't come off," you say. "Ever."
<<else>>
"It's called a tattoo, and it's permanent," you say.
<</if>>
<br><br>
"Really?" the <<beasttype>> asks as <<bhe>> stops preening you to inspect your <<tattoo _bodypart>>. "<<Wife>> should be more careful. Don't let more... tat twos get on you."
<<if $skin[_bodypart].special is "Great Hawk">>
<br><br>
You point to the tattoo and try to explain what it means.
<<if $speech_attitude is "meek">>
"It's sort of special," you say. "It means I'm yours."
<<elseif $speech_attitude is "bratty">>
"Can you even read it?" you ask. "It says something about you."
<<else>>
"This tattoo is special. I got it because of you," you explain.
<</if>>
<br><br>
The <<beasttype>> listens to your explanation, head tilted to the side in curiosity. "Don't quite understand the meaning. But I trust <<wife>>."
<</if>>
<<else>>
You try to explain to the <<beasttype>> why trying to groom the ink from your skin won't work. The <<beasttype>> stops preening you while you speak, listening to the sound of your voice, but you doubt <<bhe>> understood a word.
<</if>>
<<bHe>> returns to <<bhis>> song, and so you return to basking.
<<else>>
You flick <<bhim>> on the head.
<<if $skin[_bodypart].special is "Great Hawk">>
<<if $monster is 1>>
<<if $speech_attitude is "meek">>
"Sorry, but this one's special. It means I'm yours," you say.
<<elseif $speech_attitude is "bratty">>
"Can you even read it?" you ask. "It says something about you."
<<else>>
"This one is special. It's about you," you explain.
<</if>>
<br><br>
The <<beasttype>> listens to your explanation, head tilted to the side in curiosity. "Don't quite understand the meaning. But I trust <<wife>>."
<<else>>
You try to explain to the <<beasttype>> that the writing is about <<bhim>>. <<bHe>> stops preening you while you speak, listening to the sound of your voice, but you doubt <<bhe>> understood a word.
<</if>>
<<else>>
<<if $monster is 1>>
"Sorry, didn't know it was a sensitive spot," <<bhe>> says while rubbing <<bhis>> forehead.
<<else>>
<<bHe>> shakes it, before returning to <<bhis>> song.
<</if>>
<</if>>
<</if>>
<br><br>
<<bird_perch_options>><<setTowerTemp>><<effects>>
<<npc "Great Hawk">>
The <<beasttype>> lifts <<bhis>> wings, allowing you to get up. <<bHe>> resumes <<bhis>> song.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
You release all the tension in your body and allow <<bhim>> to work. <<bHe>> continues to preen your feathers for some time. <<lstress>>
<<if $monster is 1>>
"Your wings... so beautiful. But I would love <<wife>> even without them."
<</if>>
Eventually, <<bhe>> settles back in place with you.
<br><br>
<<bird_perch_options>>
<br><<setTowerTemp>><<effects>>
You push your wings back into <<bhis>> face, and <<bhe>> releases them.
<br><br>
<<bird_perch_options>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<if $phase is 1>>
You quickly turn,
<<if $monster is 1>>
pushing the <<beasttype>> over and planting a kiss on <<bhis>> lips. <<takeKissVirginity "Great Hawk" `($syndromebird is 1?"loveInterest":"romantic")`>>
<br><br>
<<bHis>> wings wrap around you tightly.
<<else>>
taking the <<beasttype>> off guard.
<</if>>
<<deviancy1>>
<<else>>
You shimmy around <<bhim>> and adopt a mating posture.
<<deviancy2>>
<</if>>
<<set $enemytrust += 200>>
<<set $enemyhealthmax to 600>>
<<set $enemyhealth to 600>>
<<if $monster isnot 1>>
<<set $position to "doggy">>
<<set $NPCList[0].stance to "top">>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bird Tower Perch Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Tower Perch Sex]]>><</link>></span><<nexttext>>
<</if>><<setTowerTemp>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $bird.satisfied to true>>
<<if $monster is 1>>"<<Wife>> was pent up <<if Time.dayState is "dawn">>this morning<<elseif Time.dayState is "dusk">>this evening<<else>>today<</if>>..." <</if>>The <<beasttype>> nuzzles your cheek<<if $monster is 1>>, smiling<</if>>.
<br><br>
<<tearful>> you return to <<bhis>> feathery embrace, watching the moor from <<bhis>> perch.
<br><br>
<<clotheson>>
<<endcombat>>
<<bird_perch_options>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> shrieks briefly, before returning to <<bhis>> previous position. <<if $monster is 1>>"Could just ask next time."<</if>>
<<set $bird.satisfied to true>>
<br><br>
<<tearful>> you retreat to the nest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bird Tower]]>><</link>>
<<else>>
<<if $monster is 1>>
"Had enough?" <<bhe>> says, opening <<bhis>> wings again.
<<else>>
The <<beasttype>> shakes <<bhim>>self off, then returns to <<bhis>> position on the perch.
<</if>>
<br><br>
<<tearful>> you return to <<bhis>> feathery embrace.
<br><br>
<<clotheson>>
<<endcombat>>
<<bird_perch_options>>
<</if>><<setTowerTemp>><<effects>>
<<if $monster is 1>>
You bring <<bhis>> head close to yours, and turn to kiss <<bhim>>. <<takeKissVirginity "Great Hawk" `($syndromebird is 1?"loveInterest":"romantic")`>>
<br><br>
You lose track of the time as you hold each other. "Landbound displays of affection, so strange," <<bhe>> says suddenly. "Would only accept it from <<wife>>." <<glove>>
<<else>>
You turn your head and give <<bhim>> a kiss on the side of <<bhis>> beak. <<bHe>> perks up, then begins <<if understandsBirdBehaviour()>>preening<<else>>running <<bhis>> beak through<</if>> <<if $transformationParts.bird.plumage isnot "disabled">>the feathers around your neck<<else>>your hair<</if>>.
You <<if $speech_attitude is "meek">>giggle<<elseif $speech_attitude is "bratty">>chuckle<<else>>laugh<</if>> at the sensation, then return the favour, gently combing your fingers through your partner's plumage, and softly kissing <<bhis>> cheeks and the side of <<bhis>> beak.
<<takeKissVirginity "Great Hawk" `($syndromebird is 1?"loveInterest":"romantic")`>>
<br><br>
You lose track of time as you preen each other. Eventually you pull apart, and <<bhe>> trills <<if understandsBirdBehaviour()>>contentedly<<else>>softly<</if>>.
<</if>>
<br><br>
<<bird_perch_options>><<setTowerTemp>><<effects>><<npc "Great Hawk">>
<<bird_schedule>>
<<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<<transform bird 1>><<npcincr "Great Hawk" love 1>>
<<if $birdSingAbsent>>
<span class="teal">The <<beasttype>> joins you on the perch.</span>
<</if>>
<<if $birdSingIntro isnot 1>>
<<set $birdSingIntro to 1>>
You try your best to mimic the <<beasttypes>> singing. <<bHe>> looks <<if $birdBask is 1>>down <</if>>to you with surprise.
<<if $monster is 1>>
"You wish to sing with me?" <<bHe>> looks overjoyed. "Our voices will dominate the sky."
<</if>>
<</if>>
<<switch random(1,3)>>
<<case 1>>
<<if $birdBask is 1>>
You join in the <<beasttypes>> singing from the comfort of <<bhis>> wings.
<<else>>
You join in the <<beasttypes>> singing.
<</if>>
<<case 2>>
<<if $birdBask is 1>>
The <<beasttype>> continues to embrace you as you join in.
<<else>>
You throw your head back and sing into the air.
<</if>>
<<default>>
<<if !$birdSingAbsent>>
You pick up the <<beasttypes>> song from where <<bhe>> left off.
<<else>>
The <<beasttype>> picks up the song from where you left off.
<</if>>
<</switch>>
<<if $harpy gte 6 and $syndromebird is 1>>
<span class="green"><<print either(
"Your combined voices are a masterful symphony that rips through the moor.",
"The two of you weave a verse worthy of being spoken about in history books.",
"Beasts all around the moor stop to listen to your beautiful voices.",
"The winds themselves seem to yield to your voices."
)>></span><<trauma -6>><<ltrauma>>
<<elseif $harpy gte 4>>
<span class="blue"><<print either(
"Your duet inspires wariness in any that hear it.",
"The two of you greet the moor with a harmonious song.",
"Your combined song sends prey animals running."
)>></span>
<<elseif $harpy gte 2>>
<span class="pink"><<print either(
"<<bHe>> manages to pick up your slack when you fall off key.",
"<<bHe>> gives you an encouraging nudge as you sing.",
"You're not the best, but not the worst. <<bHis>> voice largely drowns out your own."
)>></span>
<<else>>
<span class="red"><<print either(
"Your voice clashes with <<bhis>> own. <<bHe>> continues unabated.",
"Your voice turns <<bhis>> song into a cacophony.",
"You can't even hope to match <<bhis>> song."
)>></span>
<<glove>>
<</if>>
<br><br>
<<bird_perch_options>>
<<else>>
<<if $harpy gte 6>>
<<if $syndromebird is 1 and $bird.state is "hunting">>
<span class="green">You sing a beautiful song of longing for your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>.</span>
<<elseif $syndromebird is 1>>
<span class="green">You sing an unmatched song.</span> You can faintly hear the <<beasttype>> sing back to you. <<stress -3>><<lstress>>
<<else>>
<span class="green">Your voice is immaculate,</span> but without a partner to pick up your song, it feels hollow.
<</if>>
<<elseif $harpy gte 4>>
<<if $syndromebird is 1>>
<span class="blue">You sing to the moor.</span> You crave a partner to sing with.
<<else>>
<span class="blue">You sing into the air.</span> Nothing answers you.
<</if>>
<<elseif $harpy gte 2>>
<<if $syndromebird is 1>>
<span class="pink">You sing,</span> and find yourself craving a partner to help you.
<<else>>
<span class="pink">You sing.</span> You hope nothing hears it.
<</if>>
<<else>>
You try to sing like a bird. <span class="red">You have mixed results.</span>
<</if>>
<br><br>
<<bird_perch_options>>
<</if>><<setTowerTemp>><<effects>>
<<npc "Great Hawk">>
<<if $monster is 1>>
<<if !$daily.birdPreggyRub>>
You gently place your hands on the <<beasttype>>'s belly.
<<your_bird_text "cap">> cocks <<bhis>> head to one side. "<<Wife>> may touch, but baby harpies do not kick as wingless unborn do."
<br><br>
You touch <<bhis>> baby bump anyway, stroking the downy feathers. Though the chick doesn't shift, you feel a warm glow thinking of the new life under your hands.
<<else>>
You lower your head down to the <<beasttype>>'s bare tummy, pressing your cheek against <<bhis>> baby bump. <<bHe>> places <<bhis>> hands on your head, relaxing into your loving embrace.
<br><br>
The feeling of <<bhis>> warm skin and feathers, combined with the gentle rhythm of <<bhis>> breathing and heartbeat, lulls you into a state of pure bliss.
<</if>>
<<else>>
<<if !$daily.birdPreggyRub>>
You gently place your hands on the <<beasttype>>'s belly.
Great Hawk cocks <<bhis>> head to one side, but <<bhe>> lifts <<bhis>> wings, exposing <<bhis>> egg bump.
<br><br>
You stroke the down feathers. Though the chick doesn't shift, you feel a warm glow thinking of the new life under your hands.
<<else>>
You lower your head down to the <<beasttype>>'s swelling midsection, pressing your cheek against <<bhim>>. The feeling of <<bhis>> warm feathers is relaxing.
<</if>>
<</if>>
<<set $daily.birdPreggyRub to true>>
<br><br>
<<bird_perch_options>><<setTowerTemp>><<effects>>
<<npc "Great Hawk">>
You sit next to the <<beasttype>>. <<bHe>> stops singing as you catch <<bhis>> attention.
<<if $speech_attitude is "meek">>
"Could you... please... teach me how to fly?"
<<elseif $speech_attitude is "bratty">>
"I want you to teach me how to fly like you do,"
<<else>>
"I want to learn to fly,"
<</if>>
you say, flaring out your wings.
<<if $monster is 1>>
<<if $bird.lock isnot 1>>
<<bHe>> turns to face you, looking overjoyed. "Of course, <<wife>>! The sky will be so much prettier with you in it."
<br><br>
<<link [[다음|Bird Tower Fly Intro 2]]>><</link>>
<<else>>
<<bHe>> turns to face you, looking overjoyed, but stops <<bhim>>self. <<bHe>> looks conflicted. "I... I want to. But I'm afraid <<wife>> won't come back." <<bHe>> shakes <<bhis>> head.
<br><br>
<i><span class="blue">Maybe <<bhe>> would teach you if <<bhe>> trusted you more.</span></i>
<br><br>
<<bird_perch_options>>
<</if>>
<<else>>
<<if $bird.lock isnot 1>>
<<bHe>> turns to face you, looking excited. <<bHe>> hops in place, then begins nudging you.
<br><br>
<<link [[다음|Bird Tower Fly Intro 2]]>><</link>>
<<else>>
<<bHe>> turns to face you, looking excited, but stops <<bhim>>self. <<bHe>> looks conflicted. After a moment, <<bhe>> sits back down.
<br><br>
<i><span class="blue">Maybe <<bhe>> would teach you if <<bhe>> trusted you more.</span></i>
<br><br>
<<bird_perch_options>>
<</if>>
<</if>>
<br><<set $birdFly to 1>><<bird_pass 10>><<set $outside to 1>>
<<bird_fly_reveal_wings>>
<<bHe>> spends some time helping you preen your wings.
<<if $monster is 1>>
<br><br>
"Always take care of feathers. Want to catch the wind as fast as possible," <<bhe>> says.
<br>
"You're not going to push me, are you?" you ask.
<br>
"Not if you're expecting it," <<bhe>> shoots back with a smile.
<<stress 3>><<gstress>>
<br><br>
<<bHe>> walks behind you, and begins to knead and gently raise and lower your wings with <<bhis>> hands.
"Not much muscle. Very new. You will have trouble flying. But you should glide well."
<<else>>
At first, you worry that <<bhe>>'s going to push you.
<</if>>
Your worries dissipate as <<bhe>> <<if $monster is 1>>walks<<else>>hops<</if>> towards the edge of the perch.
<<bHe>> begins to stretch <<bhis>> wings, and nods for you to do the same. You think you get the gist of it.
<br><br>
<<if $monster is 1>>
"You are ready. Come."
<</if>>
<<bHe>> motions you towards the ledge.
You approach, and your stomach begins to tie itself in a knot. You knew you were up high, but the idea of actually jumping is catching up to you.
Your vision begins to blur, and the ground looks to be getting further and further away despite you moving forward.
<<if $monster is 1>>
You feel a hand on your shoulder. "I believe in you, <<wife>>."
<<else>>
You feel feathers against your skin. <<bHe>> is watching you closely.
<</if>>
<br><br>
And then, you're pushed.
<br><br>
<<link [[다음|Bird Tower Fly Intro 3]]>><</link>>
<br><<bird_pass 10>>
The air rushing by your head is deafening. The ground slowly gets closer and closer. You feel the urge to scream, but it gets caught in your throat.
Your arms and legs begin to feel numb, and the edges of your vision begin to darken. Soon, the only things you can feel are your racing heart and your beating wings. <<ggstress>>
<br><br>
You don't even know when your wings started moving, but they're beating furiously. They're moving out of sync and in different directions, leaving feathers in the air behind you.
It feels like hours have passed since you were pushed over. You manage to look behind you, and see the Great Hawk rapidly descending towards you. Everything fades to black. <<stress 1000>><<gggstress>>
<br><br>
When your eyes open again, the ground is barely any closer. In fact, it almost looks like it's getting further away.
Your ears briefly ring, but you can hear an intense wind. You feel it, too. It's carrying you.
<br><br>
You open your wings as wide as you can, and you catch the wind.
<br><br>
<<link [[Fly|Bird Tower Fly Intro 4]]>><</link>><br><<bird_pass 10>>
The wind pushes you higher and higher into the air. You level out your body and angle your wings.
You drop briefly, causing a jolt of nausea to shoot through you, but you manage to hold. Before you know it, you're gliding forwards.
<br><br>
The deafening wind grows quiet, and you start to regain feeling in your limbs and head. The ground no longer looks like certain death.
You hear the beating of another pair of wings behind you.
<br><br>
<<if $monster is 1>>
The Great Hawk catches up to you, arms stretched to either side as <<bhe>> rears <<bhis>> wings to match your speed.
<<bHe>> drifts closer to you, and you feel one of <<bhis>> hands wrap around yours. <<takeHandholdingVirginity "Great Hawk" "romantic">>
<br><br>
"I knew you could do it."
<<else>>
The Great Hawk catches up to you, and begins to circle you in altitude. <<bHe>> lets out a screech of pride into the sky, daring the world to watch your triumph.
<</if>>
<br><br>
<<link [[Fly|Bird Tower Fly Intro 5]]>><</link>><br><<bird_pass 10>><<set $outside to 0>>
<<willpower 20>>
The two of you drift on for a great distance. You can hardly even see the castle anymore, and <<bhe>> can see the exhaustion taking its toll on you. <<tiredness 60>><<gggtiredness>>
<<if $monster is 1>>
You feel <<bhis>> hands wrap around your waist. "You can relax now. I'll carry us home." You fold your wings, and <<bhe>> changes course.
<<else>>
You feel <<bhis>> talons gently grasp you, and start to steer you in a different direction. After a moment, <<bhe>> lifts you, and starts flying back towards the castle.
<</if>>
You can do little but enjoy the view.
<br><br>
When you reach the perch, you can't feel your legs touch solid ground. You collapse as soon as <<bhe>> lets you go, but <<bhe>> catches you.
<<if $monster is 1>>
The two of you hold each other at the top of the castle. Soon enough, <<bhe>> carries you back to the nest. "I could not ask for better <<wife>>." <<bhe>> gives you a peck on the cheek, and walks away.
<<else>>
<<bHe>> carries you back to the nest, and gives you a loving nuzzle before hopping away.
<</if>>
<br><br>
You wonder if anything you just experienced was real for a moment. The vertigo and dread certainly were. <<gggwillpower>><<willpower 24>>
<br><br>
<<earnFeat "Catch the Wind">>
<<link [[다음|Bird Tower Bed]]>><<endevent>><<unset $birdPerch>><</link>>
<br><<setTowerTemp>><<effects>>
<<if $monster is 1>>
The <<beasttype>> lays you in the nest, and lies down beside you. <<bHe>> rests a wing over you.
<<else>>
You lie in the nest. The <<beasttype>> shuffles beside you, and covers you with a wing.
<</if>>
<br><br>
<<link [[다음|Bird Tower Bed]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<if $bird.state is "home">>
<<npc "Great Hawk">>
You begin to rub away at the material binding you. The <<beasttype>> turns <<bhis>> head at the sound.
<<if $monster is 1>>
<<bHe>> stops what <<bhe>>'s doing, and walks over to you. "Your wings will never stay clipped." <<bHe>> effortlessly breaks your bindings.
<<else>>
<<bHe>> hops over and sharply kicks <<bhis>> talons at you. Your bindings fall at your feet.
<</if>>
<<else>>
You rub your bindings against some jagged stone. It takes some effort, but eventually the material yields, freeing your limbs.
<br><br>
<</if>>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<npc "Great Hawk">><<person1>>
<<if ndef $bird_lurkers>><<set $bird_lurkers to 0>><</if>>
<<run $bird_lurkers += $lurkers_held>>
<<if $speech_attitude is "meek">>
"I brought something for you," you say. "I really hope you like it."
<<elseif $speech_attitude is "bratty">>
"I have something for you," you say. "You're welcome."
<<else>>
"I brought you a gift," you say. "I hope you like it."
<</if>>
You take your netted lurker and give it to your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>. <<npcincr "Great Hawk" love 1>><<glove>>
<br><br>
<<if $monster is 1>>
The <<beasttype>> perks up at your offer.
<br><br>
"<<Wife>> went hunting for me?" <<bhe>> asks. "<<Wife>> is very generous. And strong." <<bHe>> lunges forward, grasping the lurker in an almost crushing grip with <<bhis>> talons. A few moments later, <<bhe>> releases the now motionless lurker. <<bHe>> opens up the net and begins to eat.
<br><br>
After taking a couple of bites, <<bhe>> pauses before looking up at you.
<br><br>
"<<Wife>> should have some," <<bhe>> offers. "Celebrate <<if $bird.hunts.unlocked is false>>your first<<else>>a good<</if>> hunt."
<<else>>
The <<beasttype>> lets out an elated squawk before leaping forward and pinning the lurker down, squeezing it tight with <<bhis>> talons. <<bHe>> tears the net open before pulling a chunk of meat off the now motionless lurker.
<br><br>
After eating for a few moments, the <<beasttype>> lifts <<bhis>> head from <<bhis>> meal and takes a short hop backwards. <<bHe>> tilts <<bhis>> head slightly, before looking between you and the lurker, almost expectantly.
<</if>>
<br><br>
<<set $lurkers_held to 0>>
<<feedLurker>>
<<link "Accept <<bhis>> offer" "Bird Tower Give Captured Lurker Accept">><<transform bird 1>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom 1>><<stress -16>><</link>><<llstress>><<glove>><<gdom>>
<br>
<<link [[거절한다|Bird Tower Give Captured Lurker Refuse]]>><<npcincr "Great Hawk" dom -1>><</link>><<ldom>>
<br><<if $speech_attitude is "meek">>
"Thank you," you say.
<<elseif $speech_attitude is "bratty">>
"Well, thanks," you say.
<<else>>
"Thanks," you say.
<</if>>
You sit down next to the lurker and begin to eat. The <<beasttype>> also resumes <<bhis>> meal, and the two of you devour the lurker in companionable silence.
<br><br>
<<if $monster is 1>>
<<if $bird.hunts.unlocked is false>>
"<<Wife>> should go hunting more often," <<bhe>> says after you've both polished off the lurker. "Maybe go hunting together sometime?" <<bHe>> seems keen on the idea.
You make a noncommittal <<if $speech_attitude is "bratty">>grunt<<else>>hum<</if>> and scooch over so that you're sitting next to <<bhim>>.
<<else>>
"<<Wife>> hunts well, even alone," <<bhe>> says after you've both polished off the lurker. You scooch over so that you're sitting next to <<bhim>>.
<</if>>
<br><br>
<<else>>
Once you've finished your meal, the <<beasttype>> lets out a satisfied chirp, before sidling over to sit next to you.
<br><br>
<</if>>
<<bHe>> wraps a wing around you, and you snuggle into <<bhis>> plumage. <br><br>
<<if $bodysize lte 1 and $monster is 1>>
<<bHe>> leans over slightly and rests <<bhis>> head atop yours.
<<elseif $monster isnot 1 and $bodysize gte 3>>
<<bHe>> nuzzles <<bhis>> head under your chin, resting it on the front of your shoulder. <</if>>The two of you spend a minute or two like that, just enjoying being with each other. <<lstress>>
<<bird_pass 15>>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<if $speech_attitude is "meek">>
"I'm not very hungry," you say. "You can have it."
<<elseif $speech_attitude is "bratty">>
"Nah. I'll pass," you say.
<<else>>
"No thanks," you say. "You can have it."
<</if>>
<br><br>
<<if $monster is 1>>
<<bHe>> looks uncertain. "Alright," <<bhe>> says. "But if <<wife>> wants to share in the future, <<wife>> only has to ask."
<br><br>
<<bHe>> resumes eating, although <<bhe>> seems slightly subdued.
<br><br>
<<else>>
<<bHe>> hesitates for a moment, before diving back into <<bhis>> meal.
<br><br>
<</if>>
While your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> eats, you sit down next to <<bhim>> and rest for a moment. Once <<bhes>> finished with the lurker, <<bhe>> sits back, then <<if $monster is 1>>leans<<else>>nuzzles<</if>> into your side<<if $monster is 1>>, wrapping an arm around you<</if>>.
<br><br>
<<if $monster is 1>>
"I'm so happy to have <<wife>>," <<bhe>> says.
<br><br>
<</if>>
<<bird_pass 10>><<bird_schedule>>
After a minute of cuddling, <<bhe>> <<if $monster is 1>>releases<<else>>pulls away from<</if>> you.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>><<set $outside to 1>><<set $location to "moor">>
<<if $harpy gte 6 and $birdfly is 1>>
Together, you soar through the crisp night air, leaving the world below to shrink into insignificance as you fly higher and higher.
<<else>>
You allow yourself to be lifted onto <<bhis>> back, feeling the powerful beat of <<bhis>> wings as you ascend into the night.
<</if>>
<br><br>
<<if $monster is 1>>
"Clasp tight," <<bhe>> murmurs softly, <<bhis>> voice a soothing contrast to the rush of wind that tousles your hair.
<<else>>
<<bHe>> gently nudges you to hold on tightly, <<bhis>> touch reassuring amidst the gusts of wind tousling your hair.
<</if>>
Beneath you, the moor stretches out, its myriad colours and textures illuminated by the gentle glow of the moon. The <<beasttype>> spreads <<bhis>> wings wide, a silent testament to <<bhis>> mastery of the skies, while you marvel at the beauty that surrounds you. <<stress -12>><<trauma -12>><<llstress>><<lltrauma>>
<br><br>
<<if $monster is 1>>
"Look," <<bhis>> voice breaks the silence as <<bhe>> gestures toward the landscape below. The distant spring, the shimmering lakes, the winding rivers, the rolling hills, and the ancient shrines are all bathed in the light of the moon.
<br><br>
<<if $dateCount.GreatHawkCasual is 0>>
"Do you often fly alone?" you venture, your curiosity piqued by <<bhis>> solitary existence.
<br><br>
"Always," comes <<bhis>> wistful reply. "Until <<wife>> came." <<npcincr "Great Hawk" love 1>><<glove>>
<br><br>
<</if>>
<<else>>
<<bHis>> wings cut through the air with precision, gliding effortlessly above the vast expanse of the land below. <<bHe>> angles downward, motioning with a tilt of <<bhis>> head toward the sprawling landscape below, breaking the silence with a slight croak.
<br><br>
<<if $dateCount.GreatHawkCasual is 0>>
"Do you often fly alone?" you venture, your curiosity piqued by the creature's solitary existence.
<br><br>
<<His>> flight remains steady, but a hint of nostalgia colours <<bhis>> movements. There's a subtle shift in <<bhis>> demeanour, a silent acknowledgment of the solitude that was <<bhis>> only companion until another joined <<bhis>> skies. <<npcincr "Great Hawk" love 1>><<glove>>
<br><br>
<</if>>
<</if>>
As you fly, the tension on your shoulders begins to melt away, replaced by a sense of peace and tranquillity. The <<beasttypes>> presence, once imposing, now feels comforting, like a safe haven.
<br><br>
<<link [[다음|Bird Tower Night Flight 2]]>><<bird_pass 30>><</link>>
<br><<effects>>
Suddenly, <<bhe>> dips lower, descending toward a sparkling lake nestled among the hills.
<<if $monster is 1>>
"Shall we swim together?" <<bhe>> asks eagerly, <<bhis>> eyes shining with anticipation.
<<else>>
<<bHe>> squawks eagerly, <<bhis>> eyes shining with anticipation.
<</if>>
<br><br>
With a nod, you plunge into the lake together. <<water>>
<br>
The water envelops you, its cool touch soothing your skin as you glide beneath the shimmering surface. You both come up for air, and the water slowly settles. The <<beasttype>> dips <<bhis>> wings back into the water, sending ripples cascading outward, a playful gesture that mirrors your own excitement.
<br><br>
As you frolic in the moonlit lake with <<bhim>>, the gentle lapping of the water against the shore fills the air with a soothing melody. <<bHis>> feathers glisten with droplets of water, reflecting the moonlight in a dazzling display of silver and blue. <<bHis>> eyes sparkle with delight as <<bhe>> darts through the water. With each stroke of <<bhis>> powerful wings, <<bhe>> propels <<bhimself>> forward, effortlessly keeping pace with you.
<br><br>
<<link [[다음|Bird Tower Night Flight 3]]>><<bird_pass 30>><</link>>
<br><<effects>><<water>>
Overhead, a flock of geese honk loudly as they fly in formation, their dark silhouettes cutting through the night sky. The <<beasttype>> watches them with keen interest, <<bhis>> eyes tracking their movements with a mixture of curiosity and admiration.
<br><br>
From a nearby tree, a pair of birds take flight. Chirps and trills fill the air as they soar through the sky.
<br><br>
Above the surface, the moon casts its gentle glow, illuminating the water with a silvery sheen. The ripples caused by your entry into the lake create mesmerising patterns that dance across the surface.
Below, a vibrant array of fish dart to and fro, their scales glinting in the moonlight. Silver flashes reveal their pursuit of prey, some swimming alone while others move in synchronised schools, creating a mesmerising dance.
<br><br>
You glide through the water, catching glimpses of their colourful bodies darting in and out of shadows, their movements akin to flickers of light against the dark depths. <<stress -12>><<trauma -12>><<llstress>><<lltrauma>>
<br><br>
<<link [[다음|Bird Tower Night Flight 4]]>><<bird_pass 30>><</link>>
<br><<effects>><<water>>
The <<beasttype>> descends into the water beside you, <<bhis>> wings folding against <<bhis>> body as <<bhe>> swims effortlessly. You marvel at the sight of <<bhim>> gliding through the water, <<bhis>> feathers shimmering.
<br><br>
<<bHis>> keen eyes lock onto the colourful fish weaving through the shadows below. <<bHis>> body tenses with anticipation, wings subtly adjusting for a swift descent. Without a sound, <<bhe>> swoops down, diving gracefully towards <<bhis>> prey, the excitement evident in <<bhis>> focused movements, snatching a fish in <<bhis>> talons before resurfacing with a triumphant flourish.
<br><br>
<<if $monster is 1>>
<<bHis>> voice fills with excitement as <<bhe>> shares <<bhis>> knowledge of the lake's inhabitants, using the fish in <<his>> grasp as a visual aid.
<</if>>
Occasionally, a cautious fish approaches you, its sleek form gliding effortlessly through the water as it investigates this new intruder in its domain. You watch in fascination as it circles around you, its eyes gleaming with curiosity before darting away into the depths once more.
<br><br>
A sense of contentment settles over you. The worries and troubles of the world fade away, replaced by a profound sense of peace and connection. In this moment, surrounded by the beauty of the night and the company of your <<beasttype>>, you feel alive. <<stress -12>><<trauma -12>><<llstress>><<lltrauma>>
<br><br>
<<link [[다음|Bird Tower Night Flight End]]>><<bird_pass 30>><</link>>
<br><<set $location to "tower">><<setTowerTemp>><<effects>><<set $birdSleep to 1>>
The two of you fly from the lake shore, back home. <span class="green">The rushing winds dry you off quickly.</span> <<silently>><<dry>><</silently>>
<br><br>
You land on the perch. The <<beasttype>> gently sets you down in the nest, a silent promise of more adventures to come.
<<if $monster is 1>>
"Rest now, <<wife>>," <<he>> whispers tenderly, <<his>> words a gentle lullaby, cradling you in the warmth of <<his>> embrace.
<<else>>
With a tender nudge of <<bhis>> beak, <<bhe>> encourages you to rest, <<bhis>> presence a comforting embrace.
<</if>>
The <<beasttype>> watches over you with a quiet reverence, <<bhis>> lonely existence momentarily forgotten in the light of your shared flight.
Nestled against <<bhis>> feathered chest, you feel the gentle rhythm of <<bhis>> heartbeat, a soothing melody that lulls you.
<br><br>
<<link [[다음|Bird Tower Bed]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<set $birdSleep to 1>>
You hesitate, feeling a pang of uncertainty. Despite the <<beasttypes>> gentle entreaty, the thought of being whisked away into the night fills you with unease. With a heavy heart, you shake your head, declining <<bhis>> request.
<br><br>
For a moment, a flicker of sadness crosses <<bhis>> eyes, <<bhis>> wings drooping slightly in disappointment. Without a word, <<bhe>> curls up in the nest.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<switch $bird.upgrades.decor>>
<<case 0>>You look around your tower.
<<case 1>>You look around your tower. It's starting to look less dull with some trophies set up.
<<case 2>>You look around your tower. Having trophies around makes it look cosier.
<<case 3>>You approach the shelves that store your loot. Your neatly set up trophies take up a lot of space.
<<case 4 5>>You approach the shelves that store your loot. The spoils from your hunts spill over onto the walls.
<</switch>>
<<if $bird.hunts.unlocked is true>>
<<if $bird.hunts.materials is false>>
<<set $bird.hunts.materials to true>>
You take a moment to look upon the state of your nest. Your eyes wander around the room, spotting imperfections that nag at your mind. You can make things better. <span class="blue">Maybe you should try to look for materials next time you hunt.</span>
<br>
<span class="gold">You can now hunt for materials.</span>
<<else>>
You should be able to find high-quality wood, sticks, and leaves while hunting to improve the tower. You could also steal <<if $bird.upgrades.tools is 0>>tools and <</if>>supplies from travellers.
<</if>>
<<else>>
There's plenty of room for improvement, but you don't have the means to bring materials back.
<span class="blue">Maybe the Great Hawk could teach you how to hunt.</span>
<</if>>
<br><br>
Materials:
<br>
<<for _material range Object.keys($bird.materials)>>
<<if _material isnot "valuables" and _material isnot "junk" and $bird.materials[_material] gte 1>>
<<set _materialsMessage to true>>
<<birdicon _material>> $bird.materials[_material]
<<switch _material>>
<<case "sticks">>stick<<if $bird.materials[_material] gte 2>>s<</if>>
<<case "leaves">>large <<if $bird.materials[_material] gte 2>>leaves<<else>>leaf<</if>>
<<case "lurkers">>lurker<<if $bird.materials[_material] gte 2>>s<</if>>
<<case "feathers">>feather<<if $bird.materials[_material] gte 2>>s<</if>>
<<default>>_material
<</switch>><br>
<</if>>
<</for>>
<<unset _material>>
<<if !_materialsMessage>>
<span class="black">Nothing</span>
<br>
<</if>>
<<if $lurkers_held gte 1>>
<<birdicon "lurkers_netted">><<link [[Add your netted lurker to the pile|Bird Tower Build]]>><<set $lurkers_held-->><<set $bird.materials.lurkers++>><</link>>
<br>
<<elseif $farm_stage gte 10 and $bird.materials.lurkers gte 1>>
<<birdicon "lurkers_netted">><<link [[Put a lurker in your net|Bird Tower Build]]>><<set $lurkers_held++>><<set $bird.materials.lurkers-->><</link>>
<br>
<</if>>
<br>
Shiny things:
<br>
<span id="towerVal">
<<towerValuables>>
</span>
<br>
<<if $bird.clean lte 9>>
<span class="pink">The tower is too filthy to be improved.</span>
<<elseif $tiredness gte (C.tiredness.max / 5) * 4>>
<span class="red">You're too tired to build anything.</span>
<<elseif $hunger gte 2000>>
<span class="red">You're too hungry to focus on anything else.</span>
<<else>>
<div id="towerUpgrades">
<<towerBuildOption duster>>
<<if $harpy gte 6>>
<<towerBuildOption clip>>
<</if>>
</div>
<br>
<div id="towerUpgrades">
<<towerBuildOption shelter>>
<<towerBuildOption nest>>
<<towerBuildOption firepit>>
<<towerBuildOption pot>>
<<towerBuildOption rack>>
<<towerBuildOption snare>>
<<towerBuildOption decor>>
<<towerBuildOption wardrobe>>
</div>
<</if>>
<br><br>
<<link [[뒤로|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
You use some fabric to bind some large leaves together, and secure them to the roof where rain leaks through. It should last longer than what the Great Hawk was building, but it's still not much.
<<set $birdShelterTimer to 900>>
<br><br>
<<link [[다음|Bird Tower Build]]>><</link>>
<br><<setTowerTemp>><<effects>>
You get to work securing the tarp to the roof. You decide to place it under the holes rather than on top of the tower so there's no chance it will blow away. You angle it so water drains into the rainwater pool.
<br><br>
Having tools makes it simple, and with some wood for proper weight distribution, it seems secure. You give it a hefty tug, and it stays in place. You step back and admire your work. <<stress -6>><<lstress>>
<<unset $birdShelterRepair>>
<br><br>
<<link [[다음|Bird Tower Build]]>><</link>>
<br><<setTowerTemp>><<effects>>
Pulling the tarp back down is a chore, but you manage after a bit of a struggle.
<br><br>
You cut a hole in it and bind some leather and fabric around it on the other side. It takes a few attempts, but eventually you get the perfect shape to keep water from flowing through the hole while allowing smoke to escape.
<br><br>
You re-secure it to the roof, satisfied with your ingenuity. <<trauma -6>><<ltrauma>>
<br><br>
<<link [[다음|Bird Tower Build]]>><</link>>
<br><<setTowerTemp>><<effects>>
You lay down some fabric and leaves in your part of the nest. It will prevent any uncomfortable poking, at least.
<br><br>
<<link [[다음|Bird Tower Build]]>><</link>>
<br><<setTowerTemp>><<effects>>
<<npc "Great Hawk">><<person1>>
You join the Great Hawk at your nest.
<<if ["rest","sleep"].includes($bird.activity)>>
You gently shake <<bhim>> awake.
<</if>>
<<switch $speech_attitude>>
<<case "meek">>"C-can we make it softer? It's kind of... rough," you say.
<<case "bratty">>"I'm sick of getting poked by twigs," you say. "We're making it more comfortable."
<<default>>"Here, let me help," you say. "I don't have as many feathers as you, so it's a little rough on me."
<</switch>>
<br><br>
<<if $monster is 1>>
"Of course, <<wife>>," <<bhe>> says
<<else>>
<<bHe>> chirps
<</if>>
before starting to pick wood away.
<<set _eggCount to Object.values($children).filter(child => child.location is "tower" and child.eggTimer).length>>
<<if _eggcount>>
You gently remove your egg<<if _eggCount gte 2>>s<</if>> and place <<if _eggCount gte 2>>them<<else>>it<</if>> on a folded piece of fabric.
<</if>>
You layer leaves in between sticks, and add some larger pieces of wood for better support. You smooth down the inner nest and make a comfortable sheet of fabric over the surface.
<br><br>
When you're finished, your spouse looks pleased.
<<if $monster is 1>>
"A fine place for eggs."
<</if>>
<br><br>
<<link [[다음|Bird Tower Build]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<npc "Great Hawk">><<person1>>
You join the Great Hawk at your nest, carrying some materials and the toolbox with you.
<<if ["rest","sleep"].includes($bird.activity)>>
You gently shake <<bhim>> awake.
<</if>>
<<bHe>> looks at you curiously.
<br><br>
<<switch $speech_attitude>>
<<case "meek">>"I think we need to start over," you say. "I-if that's not too much to ask."
<<case "bratty">>"This thing sucks for humans," you say. "We're redoing it."
<<default>>"We need to start over," you say. "Trust me, it will be better this way."
<</switch>>
<br><br>
<<if $monster is 1>>
<<bHe>> looks disappointed for a moment, but smiles at you. "Would be happy to build a new nest with you."
<<else>>
<<bHe>> chirps<<if understandsBirdBehaviour()>> mournfully, but seems to cheer up quickly<</if>>.
<</if>>
<<set _eggCount to Object.values($children).filter(child => child.location is "tower" and child.eggTimer).length>>
<<if _eggcount>>
You gently remove your egg<<if _eggCount gte 2>>s<</if>> and place <<if _eggCount gte 2>>them<<else>>it<</if>> on a folded piece of fabric.
<</if>>
<br><br>
You get to work demolishing the old nest. It doesn't take long. You throw out any old wood or leaves and sort anything still usable by size and strength.
You also make sure to save the fabric from your last improvements to the nest.
<br><br>
Inspiration strikes you, and you decide to make the nest raised from the ground. You cross large pieces of wood as a foundation, leaving space for the nest itself to hang.
You also add in some random shiny junk. It won't improve the structure, but it's inexplicably pleasing to look at.
Your spouse works on the nest itself, and the two of you lift the base of it onto the frame you've made.
<br><br>
While <<bhe>> finishes meticulously placing each stick and log, you begin to sew fabric and lurker leather into small sacks. You fill them with leaves and feathers. It's the closest thing you'll get to a pillow out here.
<br><br>
You fill the nest with leaves, and throw two sewn sheets of fabric over the top. They're large enough to hang over the edges. Finally, you throw in your makeshift pillows. All that's left is to test it out.
<br><br>
<<link [[Climb in|Bird Tower Build Nest 4]]>><<set $phase to 1>><</link>>
<br>
<<link [[Jump in|Bird Tower Build Nest 4]]>><<set $phase to 2>><</link>>
<br><<setTowerTemp>><<effects>>
<<if $phase is 1>>
You gingerly climb into the nest. It doesn't budge, and easily supports your whole weight. The Great Hawk hops in after you.
<<else>>
Impulse takes over, and you jump into the nest. It holds firm, the leaves and fabric cushioning your landing. The Great Hawk jumps in after you.
<</if>>
<<set $phase to 0>>
It's remarkably comfortable. Most of the orphans would be jealous to have a bed this well-made. <<trauma -12>><<lltrauma>>
<br><br>
You allow yourself a moment of rest after a job well done. Your spouse cuddles up next to you.
<<if $monster is 1>>
"I could not have built a nest like this alone. Never. <<Wife>> is incredible."
<</if>>
<br><br>
<<link [[Test how durable the nest really is|Bird Tower Build Nest Sex Start]]>><</link>><<deviant1>>
<br>
<<link [[잔다|Bird Tower Bed]]>><<endevent>><</link>>
<br>
<<link [[일어난다|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
You slowly run your hands down the <<beasttypes>> feathers, towards <<bhis>> <<nnpc_genitals "Great Hawk">>.
<<switch $speech_attitude>>
<<case "meek">>"W-we still need to make sure it won't fall apart on us while we're..." you start. You push yourself closer to <<bhim>>.
<<case "bratty">>"How about we break it in?" you ask. You throw one leg over <<bhim>>, giving <<bhim>> little choice.
<<default>>"We should test how durable it is," you say, spreading your legs with a smile.
<</switch>>
<<deviancy1>>
<<if $monster is 1>>
"I agree, <<wife>>." <<bHis>> wings close around you.
<<else>>
Wings flap on either side as the <<beasttype>> tries to mount you.
<</if>>
<br><br>
<<link [[다음|Bird Tower Sleep Sex]]>><<set $sexstart to 1>><<set $phase to 2>><<transform bird 1>><</link>>
<br><<setTowerTemp>><<effects>>
<<set $bird.fire_1 to true>>
You grab a few stray blocks of stone and arrange them in a circle. You set up a bit of firewood and kindling, before trying to start a fire.
<br><br>
You begin to rub two sticks together.
<<if Weather.precipitation is "rain" and $bird.upgrades.shelter is 0>>
<<if $bird.state is "home" and $bird.activity isnot "sleep">>
<<npc "Great Hawk">><<person1>>
You struggle to get it started with the rain leaking in through the roof. After a few minutes, you feel it suddenly stop. You look up to see the Great Hawk's wing shielding you.
<<bHe>> <<if $monster is 1>>smiles<<else>>caws<</if>> at you.
<br><br>
It still isn't easy, but it's certainly better. It isn't long before you start to see smoke. <<tiredness 3>><<gtiredness>>
<<else>>
The rain leaking in through the roof does nothing to help. It takes you nearly an hour just to get it smoldering. <<tiredness 12>><<ggtiredness>>
<</if>>
<<else>>
It takes you a few minutes, but eventually you see smoke. <<tiredness 3>><<gtiredness>>
<</if>>
<br><br>
<<run upgradeBirdFirepit()>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
You move the stone blocks out, making the pit wider, and stack more wood. You fasten some scrap to the end of a stick to serve as a fire poker.
<br><br>
With the fire properly sheltered and ventilated, it should last much longer.
<br><br>
<<run upgradeBirdFirepit()>>
<<link [[다음|Bird Tower]]>><</link>>
<br><<setTowerTemp>><<effects>>
<<set $bird.fire_2 to true>>
You move the stone blocks out further, and stack more wood. You make a more robust fire poker from scrap and a bit of leather for a safer handle.
<br><br>
This is as big as you can safely make the fire. It should burn for quite some time.
<br><br>
<<run upgradeBirdFirepit()>>
<<link [[다음|Bird Tower]]>><</link>>
<br><<setTowerTemp>><<effects>>
You crouch down in front of the
<<if $bird.upgrades.firepit is 3>>
bonfire.
<<else>>
firepit.
<</if>>
<<if $bird.state is "home" and $bird.activity isnot "sleep" and $bird.upgrades.pot gte 2 and $bird.cook_unknown>>
<br><br>
<<run delete $bird.cook_unknown>>
<<npc "Great Hawk">>
Your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> walks over to your newly set up cooking pot.
<<if $monster is 1>>
"What has <<wife>> made?" <<bhe>> asks, looking over the pot.
<br><br>
You explain you'll be able to cook lurkers with the pot. "Cook? Heat makes meat unpleasant, but if <<wife>> wants to, then <<wife>> can."
<<else>>
<<bHe>> pokes the pot with <<bhis>> beak, trying to figure out what it does. You explain you'll be able to cook lurkers with the pot. <<bHe>> peeks inside the pot, then squawks dismissively. <<bHe>> does not seem to want <<bhis>> lurkers cooked.
<</if>>
Content with your explanation, <<bhe>> returns to <<bhis>> perch.
<br><br>
<<link [[다음|Bird Tower Firepit]]>><<endevent>><</link>>
<br>
<<elseif $bird.state is "home" and $bird.activity isnot "sleep" and $bird.upgrades.firepit gte 1 and getBirdBurnTime() gte 1 and $bird.fire_1>>
<br><br>
<<run delete $bird.fire_1>>
<<npc "Great Hawk">>
Your <<beasttype>> warily approaches the burning firepit.
<<if $monster is 1>>
"Is <<wife>> sure we should have a fire so close to us?" <<bhe>> asks.
<<else>>
<<bHe>> looks at you, concerned about having a fire in here.
<</if>>
You tell <<bhim>> the fire is contained, so <<bhe>> doesn't need to worry. <<bHe>> still looks uncertain, but does not seem so afraid anymore.
<br><br>
After inspecting the fire a little longer, <<bhe>> eventually calms down and returns to what <<bhe>> was doing.
<br><br>
<<link [[다음|Bird Tower Firepit]]>><<endevent>><</link>>
<br>
<<elseif $bird.state is "home" and $bird.activity isnot "sleep" and $bird.upgrades.firepit gte 3 and getBirdBurnTime() gte 720 and $bird.fire_2 and !$bird.fire_1>>
<br><br>
<<run delete $bird.fire_2>>
<<npc "Great Hawk">>
Your <<beasttype>> walks over to the fire.
<<if $monster is 1>>
"<<Wife>> has really made the fire big," <<bhe>> says. You ask if <<bhes>> still worried about it. "Not anymore, <<wife>> is keeping the fire safe."
<<else>>
<<bHe>> marvels at the big fire you've managed to create. Thankfully, <<bhe>> does not seem worried anymore.
<</if>>
<br><br>
<<bHe>> gets even closer to the fire and spreads <<bhis>> wings, taking in the warmth.
<br><br>
<<link "Join <<bhim>> (0:10)" "Bird Tower Firepit Cuddle">><<bird_pass 10>><<set $phase to 1>><<npcincr "Great Hawk" love 1>><</link>><<glove>>
<br>
<<link [[떠난다|Bird Tower Firepit Cuddle]]>><</link>>
<br>
<<elseif $bird.state is "home" and $bird.activity isnot "sleep" and $bird.upgrades.rack gte 1 and $bird.firepit.items.length gte 1 and $bird.rack_unknown>>
<<run delete $bird.rack_unknown>>
<<npc "Great Hawk">>
You notice your
<<if $monster is 1>>
<<nnpc_wife "Great Hawk">> inspecting the drying rack. <<bHe>> looks at it with great interest. "What has <<wife>> created now?" <<bhe>> asks. You tell <<bhim>> you'll be able to dry lurkers to get leather. "Leather? Is that useful?" You explain you'll be able to use it to make more things. <<bHe>> seems to get it now.
<<else>>
partner pecking at one of your hanging lurkers. You shoo <<bhim>> away from it. <<bHe>> turns to look at you, hoping for some kind of explanation. You tell <<bhim>> that these lurkers aren't for food, but for drying out to get material to make things. The <<beasttype>> slowly nods along to your explanation, though there's no way <<bhe>> understands entirely.
<</if>>
With newfound understanding, your <<beasttype>> returns to <<bhis>> perch.
<br><br>
<<link [[다음|Bird Tower Firepit]]>><<endevent>><</link>>
<br>
<<else>>
<<if $bird.state is "home" and ["groom","sing"].includes($bird.activity) and $bird.upgrades.firepit gte 3 and getBirdBurnTime() gte 720 and !$daily.birdFire>>
<<set $daily.birdFire to true>>
<<npc "Great Hawk">>
Your <<beasttype>> comes and sits down next to you. <<bHe>> nuzzles against you for a moment, enjoying the warmth. After a moment, <<bhe>> gets up and returns to the perch. <<stress -6>><<llstress>>
<<endevent>>
<br><br>
<</if>>
<span id="firepitActions">
<<firepitActions>>
</span>
<<getouticon>><<link [[뒤로|Bird Tower]]>><</link>>
<br>
<</if>><<setTowerTemp>><<effects>>
<<if $phase is 1>>
You join your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> around the fire. <<bHe>> wraps a wing around you. You spend some time basking near the fire together.
<br><br>
Many minutes pass until the Great Hawk backs away from the fire. The wing wrapped around you feels warmer now.
<<if $monster is 1>>
"I'm glad you made this, it makes me warm. Just like being with <<wife>>," <<bhe>> says.
<<else>>
<<bHe>> nuzzles <<bhis>> beak against you affectionatly. You can tell <<bhes>> happy to have you here with <<bhim>>.
<</if>>
<<bHe>> lets go and leaves you to enjoy the fire.
<<else>>
You leave your <<beasttype>> to enjoy the fire by <<bhimself>>. <<bHe>> only stays near it briefly, then returns to what <<bhe>> was doing.
<</if>>
<br><br>
<<link [[다음|Bird Tower Firepit]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<set $bird.cook_unknown to true>>
You fashion a simple mount for the cooking pot from sticks bound by fabric. You place the pot on top and give it a good push to make sure it holds.
<br><br>
<span class="blue">You can now cook lurkers.</span>
<br><br>
<<link [[다음|Bird Tower]]>><</link>>
<br><<setTowerTemp>><<effects>>
You throw a lurker into the cooking pot.
<br><br>
You stoke the fire, and keep a close eye on it. When you think it's done, you take a bite. It's strangely sweet. Rather than warmth, you feel a soothing calmness wash over you. <<eatLurker>><<trauma -18>><<lltrauma>>
<br><br>
<<link [[다음|Bird Tower Firepit]]>><</link>>
<br><<setTowerTemp>><<effects>>
<<set $bird.heat_unknown to true>>
An idea strikes you. You could use a small change in elevation and a couple of tubes to fill the pot with water from the rainwater pool, heating it, before returning it back.
<br><br>
You fashion some tubes with leather and fabric. It's a bit leaky, but it will do.
You stick one of the tubes in the pool and apply a bit of suction before dropping it in the pot. Water starts flowing in to be heated. You repeat the process with the other tube, and water begins flowing both ways.
<br><br>
You're sure this would earn you some praise from Sirris.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 1>>
You agree and heat up the fire for <<bhim>>.
<<if $monster is 1>>
"<<Wife>> makes everything better, even cleaning," <<bhe>> says. "Does <<wife>> want to clean up now too?" <<bhe>> asks, offering <<bhis>> hand to you.
<<else>>
<<bHe>> nuzzles <<bhis>> beak against you in thanks. <<bHe>> turns to move to the water pool.
<</if>>
<br><br>
<<link [[Follow (0:30)|Bird Tower Bathe Bird]]>><<bird_pass 30>><<endevent>><<set $phase to 1>><</link>><<if $monster is 1>><<handholdingvirginitywarning>><<NPCvirginitywarning "Great Hawk" "handholding">><</if>>
<br>
<<link [[Stay|Bird Tower]]>><<endevent>><</link>>
<br>
<<else>>
You tell <<bhim>> you can't do it right now.
<<if $monster is 1>>
"Bad time right now? Alright," <<bhe>> says, sounding disappointed.
<<else>>
<<bHe>> keeps looking at you pleadingly, but soon gives up.
<</if>>
<<bHe>> walks to the rainwater pool.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<</if>><<setTowerTemp>><<effects>>
<<set $bird.rack_unknown to true>>
You use sticks and wood, bound with a bit of fabric, to make a simple standing rack to hang lurkers on. You make it wide enough to place over your firepit.
<br><br>
<span class="blue">You can now dry lurkers for leather.</span>
<br><br>
<<set $bird.firepit.maxItems to $bird.upgrades.rack * 2>>
<<link [[다음|Bird Tower]]>><</link>>
<br><<setTowerTemp>><<effects>>
Expanding on the drying rack is simple, especially with the right tools. You use some scrap to make sturdier legs, and make it big enough to hold two separate rods.
<br><br>
<<set $bird.firepit.maxItems to $bird.upgrades.rack * 2>>
<<link [[다음|Bird Tower]]>><</link>>
<br><<setTowerTemp>><<effects>>
With a little more elbow grease, you could vastly improve the design of your drying rack.
<br><br>
You start from scratch, carving the legs and rods out of sturdy wood capped with a bit of scrap to protect it from the heat.
You then thatch together side supports with sticks and leather, allowing the whole assembly to fold in and out for easier storage.
<br><br>
Once that's done, you get to work building a ventilated cover for it. The strange fumes should harmlessly escape the tower, now.
<br><br>
You wipe your forehead and admire your handiwork. You should be able to dry out plenty of lurkers at once.
<br><br>
<<set $bird.firepit.maxItems to $bird.upgrades.rack * 2>>
<<link [[다음|Bird Tower]]>><</link>>
<br><<setTowerTemp>><<effects>>
You collect some of your finds from hunting. You begin to place them in parts of the tower that look too vacant. A piece of torn up clothing here, a lurker hung there.
<br><br>
It's simple, but it makes the tower feel more homely. <<stress -6>><<lstress>>
<br><br>
You get lost in thought for a moment. With proof of your hunts, you have the urge to return to the sky with your spouse. <span class="blue">You can now ask the Great Hawk to go flying with you, when weather permits.</span>
<br><br>
<<link [[다음|Bird Tower]]>><</link>>
<br><<setTowerTemp>><<effects>>
You collect your hunting trophies. You build a small effigy near the broken wall, with firewood as a base. You dress it with a piece of torn clothing, fill it with leaves, and top it with a crown of lurkers. You pile up some shiny things around the base.
<br><br>
It looks a little uncanny. You're not entirely sure why you built it, but seeing your things collected together like this is pleasing nonetheless. <<stress -6>><<lstress>>
<br><br>
<<link [[다음|Bird Tower]]>><</link>>
<br><<setTowerTemp>><<effects>>
<<npc "Great Hawk">><<person1>>
You gather your trophies, and look around the tower for inspiration. There's still plenty of room.
<br><br>
You weave together salvaged clothing into a large curtain.
<<if ["rest","sleep"].includes($bird.activity)>>
<<your_bird_text "cap">> stirs awake. <<bHe>> watches you curiously, and ocassionally looks over your shoulder.
<<else>>
The Great Hawk occasionally looks over your shoulder.
<</if>>
It takes a long time, but when you're done, it's large enough to cover the entire broken wall. You use a long stick and some wood to fashion a simple opening mechanism. You show your spouse how to open it.
<br><br>
Your nest looks a little plain. You embed a piece of fabric with some of the shiny junk you've collected, and tie it to the base, hanging over the edge of the tower.
<br><br>
You build a simple display rack for a particularly empty section of the tower, using fabric and leaves as a pleasing backdrop for some valuables you've stolen.
<br><br>
You add some more shiny things to the shelter tarp above you, then move to your mirror. You use your tools to carve a new wooden frame for it to slide into, and add some leaves around it for a natural look. You hang some lurkers from the top. You step back and look around the tower again. Being surrounded by little memories like this is reassuring. <<stress -24>><<trauma -6>><<lllstress>><<ltrauma>>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<npc "Great Hawk">><<person1>>
You pile up your hunting trophies once more. There's a lot to go through.
<br><br>
Over the course of about an hour, you cover an entire wall with shiny things you've snagged over time. You add some to the base of your nest, around your mirror, and to your wardrobe. Everything has a pleasing glint somewhere on its surface.
<<if ["rest","sleep"].includes($bird.activity)>>
All the activity causes <<your_bird_text>> to stir. <<bHe>> wakes up, stretches, and starts to follow you around.
<<else>>
<<your_bird_text "cap">> follows you around as you work, admiring the new decorations.
<</if>>
<br><br>
You take a hefty piece of firewood and bind lurkers all around it. You sharpen some sticks and use them to display more lurkers. You start to hang them on any surface that will hold them.
<br><br>
The walls of your tower tell the stories of countless hunts, and tease more to come. Your spouse looks around, seemingly stunned at all you've accomplished. <<stress -24>><<trauma -6>><<lllstress>><<ltrauma>>
<br><br>
<<link [[다음|Bird Tower Build Decor Ponder]]>><</link>>
<br><<setTowerTemp>><<effects>>
<<set $bird.hunts.estate to "unlocked">>
Despite everything you've managed to get, you still feel like you're missing something. Something to definitively prove you're the best hunter in the moor. You step to the perch and look out, wondering what you could find to prove your hunting superiority.
<br><br>
You consider your options. The moor itself has nothing special, neither do the animals that inhabit it. That leaves one option: humans. Not only are humans the most dangerous, they're also the most greedy. They're sure to have something. Though not just anyone will have what you need. You continue staring off into the moor, trying to come up with something.
<br><br>
Eventually your mind settles on the
<<if $remySeen?.includesAny("farm","livestock","manor") or $livestock_intro isnot undefined>>
Remy estate. Knowing the kind of business they do, you're sure they would have something special.
<<if $estate and $estate.chaos>>
You're no stranger to causing trouble for Remy, but the mere thought of stealing something from the estate with <<your_bird_text>> fills you with adrenaline.
<</if>>
<<else>>
estate. While you don't know what goes on inside, it's your best bet for finding something special.
<</if>>
You know this is not something you can do alone. You'll have to ask your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> to help you.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>><<earnFeat "Terror's Equal">>
<<npc "Great Hawk">><<person1>>
With the silver bar as proof of your hunting prowess, it's only fitting to put it somewhere it can stand out as your crown jewel.
<br><br>
You get to work constructing a wooden pedestal for it. It takes some work, but the end result is one beautiful pedestal to place your prize on. You lift the silver bar up with both hands and place it on its new mount, resting on a bit of lurker leather.
<br><br>
After you're done, your <<beasttype>> comes over to inspect it. <<bHe>> looks happy with your work, though <<bhis>> attention is mostly taken by the silver bar itself. With how distracting the shine of it can be, you decide to sew together a nice piece of cloth to cover it. You place it on the silver bar for now.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<set $wardrobes.birdTower.unlocked to true>>
<<set $bird.wardrobe_timer to 1000>>
You pile up a bunch of wood and prepare your tools. This will be a big project.
<br><br>
Wood carving takes up the bulk of the time. You need to make sure it has the right shape and structure. Once you have a standing frame, it becomes much easier.
<br><br>
The walls are next. You use your largest pieces for it, and use a mix of fabric and leather to bind pieces together. You wish you had some glue. You carve notches near the top as even as you can, both to accept a roof piece and for sticks to support hangers.
<br><br>
The roof piece is a bit heavy, but you lock it in place after a few tries. Finally, you carve sticks and tie bent pieces of junk to the tops to serve as hangers. You use lurkers for heavier hangers. Their stiff limbs stay in place when you bend them.
<br><br>
You stand up and admire your work. You swell with pride. <<trauma -12>><<lltrauma>>
<br><br>
You move your mirror right next to it.
<<if $bird.duster is true>>
You place your feather duster inside.
<<run delete $bird.duster>>
<<generalSend "birdTower" handheld 12>>
<</if>>
<br><br>
<<link [[다음|Bird Tower]]>><</link>>
<br><<setTowerTemp>><<effects>>
You gather your materials, and start to bind leather and fabric together into a simple rope. You give it a tug. It holds.
<br><br>
It will serve as the trapping mechanism, but for now you're using it to sling the rest of the materials you need over your shoulder as you walk down the stairs to the courtyard of the castle.
<br><br>
You look around for a good spot, and see a bit of displaced grass. Something travels back and forth here frequently. You dig a small hole and drop in a piece of thick wood, and get to work rigging up the trap. You use a piece of shiny junk as bait.
<br><br>
<span class="blue">Your snare will sometimes catch a lurker. You'll need to use something shiny as bait each time.</span>
<br><br>
<<link [[다음|Castle]]>><<endevent>><<set $moor to 100>><<set $bird.lurkerSnareState to "ready">><</link>>
<br><<setTowerTemp>><<effects>>
You break a stick in half and hollow out the tip, before placing some feathers inside and tying them in place with a piece of fabric.
<br><br>
It looks cute.
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
You use a small piece of junk and a bit of fabric to make a small feather binding.
<br><br>
Whose feathers will you use?
<br><br>
<<link [[Use yours|Bird Tower Build Clip 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Use Great Hawk's|Bird Tower Build Clip 2]]>><<set $phase to 1>><</link>>
<br><<setTowerTemp>><<effects>>
<<if $phase is 0>>
You use your own feathers.
<<hairToFeatherColour>>
<<generalWear "head" 31 _colourConverted>>
<<else>>
You use the Great Hawk's feathers.
<<generalWear "head" 31 "brown">>
<</if>>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<npc "Great Hawk">><<person1>>
<<set _cleanIncrease to 0>>
<<if $syndromebird is 1>>
<<if $worn.handheld.name is "feather duster">>
<<set $propEquipped to 0>>
<<set _cleanIncrease += 2>>
You use your feather duster to clean up the tower. The place looks much better by the time you're done. <<trauma -1>><<ltrauma>>
<<elseif $bird.duster is true or ($bird.upgrades.wardrobe is 1 and getOwnedClothingCount(12, "handheld") gte 1)>>
<<set _cleanIncrease += 2>>
<<wearProp "featherduster">>
You grab your feather duster
<<if $bird.upgrades.wardrobe is 1 and getOwnedClothingCount(12, "handheld") gte 1>>
from the wardrobe
<<else>>
from the wall
<</if>>
and use it to clean up the tower. The place looks much better by the time you're done. <<trauma -1>><<ltrauma>>
<<else>>
You do your best to tidy up. Your hands are dirty by the end. It would be easier to do with a feather duster.
<</if>>
<<else>>
The tower is caked in dust, and small mounds of dirt are piled up in corners. You do your best to make the place look more presentable.
<</if>>
<<if currentSkillValue('housekeeping') gte 1500>>
<<set _cleanIncrease += 7>>
<<elseif currentSkillValue('housekeeping') gte 1200>>
<<set _cleanIncrease += 6>>
<<elseif currentSkillValue('housekeeping') gte 800>>
<<set _cleanIncrease += 5>>
<<elseif currentSkillValue('housekeeping') gte 600>>
<<set _cleanIncrease += 4>>
<<elseif currentSkillValue('housekeeping') gte 400>>
<<set _cleanIncrease += 3>>
<<elseif currentSkillValue('housekeeping') gte 200>>
<<set _cleanIncrease += 2>>
<<else>>
<<set _cleanIncrease += 1>>
<</if>>
<br><br>
<<if $bird.state is "home" and ["sing", "groom", "brood"].includes($bird.activity)>>
<<if C.npc["Great Hawk"].love gte 15>>
<<if C.npc["Great Hawk"].dom gte 50>>
<<if $syndromebird is 1 and $monster is 1>>
Your spouse walks
<<else>>
The <<beasttype>> hops
<</if>>
over and beats <<bhis>> wings heavily, using the air to push your collected dust and dirt out of the tower.
<<set _cleanIncrease += 2>>
<<else>>
<<if $syndromebird is 1 and $monster is 1>>
Your spouse
<<else>>
The <<beasttype>>
<</if>>
nuzzles your cheek when you're done.
<</if>>
<<else>>
<<if $syndromebird is 1 and $monster is 1>>
Your spouse
<<else>>
The <<beasttype>>
<</if>>
eyes you curiously as you work.
<</if>>
<br><br>
<</if>>
<<set $bird.clean += _cleanIncrease>>
<<if !$syndromebird>>
<<set $bird.clean to Math.clamp($bird.clean, 0, 30)>>
<<else>>
<<set $bird.clean to Math.clamp($bird.clean, 0, 110)>>
<</if>>
<<if $bird.upgrades.telescope is 0 and $bird.clean gte 75>>
You take a step back and admire how much cleaner the tower is. As you do, a glint catches your eye near the far corner.
<br><br>
<<link [[조사한다 (0:10)|Bird Tower Telescope Get]]>><<bird_pass 10>><</link>>
<br>
<</if>>
<<link [[다음|Bird Tower]]>><<if $propEquipped is 1>><<if $carried.handheld.name isnot "naked">><<handheldon>><<else>><<handheldruined true>><</if>><<set $propEquipped to 0>><</if>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<wearProp "ornatetelescope">>
<<set $bird.upgrades.telescope to 1>>
You kneel down in the corner. A small hint of something shiny peeks out of the wall. You touch it, and what you first thought to be a solid brick crumbles at your touch. The brick must have been knocked loose a long time ago, and the hole was filled over centuries with compacted dust.
<br><br>
You tug on the shiny bit, and a large cylindrical object escapes the dust. It catches on the edge of the hole. After a bit of tugging, you get it free.
<br><br>
<span class="gold">It's an ornate telescope.</span> It's in remarkably good condition, seemingly preserved by its dusty tomb. Even the stand is still attached!
<br><br>
You dust it off, and set it up near the perch.
<br><br>
<<link [[다음|Bird Tower Perch]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<npc "Great Hawk">><<person1>>
<<unset $birdBask>><<unset $birdPerch>>
<<set $dateCount.GreatHawkCasual++>>
You ask your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>spouse<</if>> to fly with you.
<br><br>
<<if $dateCount.GreatHawkCasual lte 3>>
<<if $monster is 1>>
<<bHe>> gets up and stretches <<bhis>> wings. "You want to hunt?"
<<else>>
The <<beasttype>> spreads <<bhis>> wings and extends <<bhis>> talons, showing <<bhe>>'s ready to hunt.
<</if>>
You tell <<bhim>> you don't want to go hunting, you just want to fly with <<bhim>>. Your idea seems to surprise <<bhim>>.
<<if $monster is 1>>
<<bHe>> considers it for a moment, then speaks. "We go."
<<else>>
<<bHe>> retracts <<bhis>> talons and tilts <<bhis>> head to the side, before hopping over to the perch.
<</if>>
<<elseif $dateCount.GreatHawkCasual lte 7>>
<<if $monster is 1>>
"You want to fly... but not hunt?" <<bhe>> asks.
<<else>>
<<bHe>> turns <<bhis>> head and looks at you inquisitively.
<</if>>
You tell <<bhim>> you just want to go on a relaxing flight with <<bhim>>. <<bHe>> looks delighted by your idea. <<bHe>> gets up and <<if $monster is 1>>walks<<else>>hops<</if>> over to the edge of the perch.
<<else>>
<<if $monster is 1>>
<<bHe>> stands up. "Flying with you is always nice. I will gladly go flying with <<wife>> again," <<bhe>> says.
<<else>>
<<bHe>> gets up and squawks happily. <<bHes>> eager to go flying with you again.
<</if>>
You give <<bhim>> a pat on the back and walk to the edge of the perch with <<bhim>>.
<</if>>
<<if $dateCount.GreatHawkCasual gte 3 and !$bird.ritual>>
<<bHe>> nuzzles you <span class="lewd">in an unusually provocative way</span>.
<</if>>
<br><br>
You and <<your_bird_text>> spread your wings and leap out of the tower.
<br><br>
<<link [[다음|Bird Tower Casual Flight 2]]>><<bird_pass 20>><</link>>
<br><<set $location to "moor">><<set $outside to 1>><<effects>>
You and the <<beasttype>> start flying around the moor. With no goal in mind, you're able to take in the sights and enjoy flying.
You let the wind take you wherever it blows. <<your_bird_text "cap">> follows you, happy to go wherever you want.
<br><br>
As you fly around, you talk to Great Hawk about random things that come to mind.
<<if $monster is 1>>
<<bHe>> mostly listens and gives short responses,
<<else>>
<<bHe>> makes small chirps in response,
<</if>>
letting you know <<bhes>> listening. <<trauma -2>><<ltrauma>>
<br><br>
Where will you fly?
<br>
<<link [[Around the moor|Bird Tower Casual Flight 3]]>><<bird_pass 20>><<set $phase to 0>><</link>>
<br>
<<link [[Toward the forest|Bird Tower Casual Flight 3]]>><<bird_pass 20>><<set $phase to 1>><</link>>
<br>
<<if $bird.ritual>>
<<link [[Attempt the mating ritual|Bird Tower Mating Ritual Start]]>><<transform bird 1>><<bird_pass 20>><<set $phase to 1>><</link>><<deviant1>><<if $player.virginity.handholding is true>><<note "Success will be your first hand held" "red">><</if>>
<br>
<</if>><<effects>>
<<if $phase2 is 2>>
You keep flying, prompting <<your_bird_text>> to stop showing off.
<<elseif $phase is 0>>
You decide to keep flying around the moor. Without the need to look for prey, you're able to enjoy the sights. <<stress -3>><<lstress>>
<<else>>
You decide to fly to the forest. You make sure to stay high, but the wind isn't as strong here, making you slowly lose altitude. You rarely get to see what it looks like from above. It's quite calming. <<stress -3>><<lstress>>
<</if>>
<br><br>
<<cleareventpool>>
<<if $phase is 0>>
<<addinlineevent "flight_casual_moor_rocky" 1>>
You come across a particularly rocky part of the moor. Seeing it reminds you of how troublesome traversing the moor can be.
You ask <<your_bird_text>> what <<bhe>> thinks of the moor.
<br><br>
<<if $monster is 1>>
<<bHe>> thinks for a moment, then responds. "This place is good for hunting. There is always prey, and prey is easy to see." That seems to be <<bhis>> greatest interest.
<<else>>
<<bHe>> responds with a normal squawk. You interpret it as a sign of contentment and overall satisfaction.
<</if>>
You keep flying around the moor for a while.
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flight_casual_moor_people" 1>>
You notice a small group of people walking around.
<<if $livestock_intro isnot undefined>>
You recognize them from Remy's farm.
<<else>>
None of them look familiar to you.
<</if>>
<<your_bird_text "cap">> sees them too. <<bHe>> doesn't look happy to see them. <<bHe>> lets out a loud screech, startling them.
<br><br>
<<bHe>> sways in the air, seemingly considering further harassment, but then seems to remember that you're with <<bhim>>.
<<if $monster is 1>>
"Sorry."
<<else>>
<<bHe>> turns <<bhis>> gaze away from them and squawks apologetically.
<</if>>
<br><br>
Wanting to move on from the moment, <<bhe>> quickly flies past them. You keep flying around the moor for a while.
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flight_casual_moor_lurkers" 1>>
You notice a group of lurkers laying in the grass. <<your_bird_text "cap">> notices them too. <<bHe>> looks at them, then back at you.
<<bHe>> thinks for a moment, before letting out a loud screech. The lurkers jump and scramble away.
<br><br>
<<bHe>> becomes more excited and starts messing with the lurkers, pretending to chase them with <<bhis>> shadow. It's quite an amusing sight. <<stress -3>><<lstress>>
<br><br>
You keep flying around the moor for a while.
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flight_casual_moor_animals" 1>>
<<endevent>>
<<set _beastGen to ($rng gte 50 ? "cat" : "fox")>><<if _beastGen is "cat">><<beastNEWinit 3 cat>><<else>><<beastNEWinit 3 fox>><</if>>
<<npc "Great Hawk" 4>>
You notice some <<beastsplural 2>> resting in a secluded spot. Your <<beasttype 3>> sees them too. <<bHe 3>> doesn't pay them much mind.
You ask what <<bhe 3>> thinks of the other inhabitants of the moor.
<br><br>
<<if $monster is 1>>
"They avoid me. We don't have much in common. They remain landbound." The <<beastsplural 2>> notice you in the sky and scamper to hide.
<<else>>
<<bHe 3>> looks at you, then turns towards the <<beastsplural 2>> and screeches. They notice you and scamper to hide. Your <<beasttype 3>> bobs <<bhis 3>> head proudly.
<</if>>
You keep flying around the moor for a while.
<<endevent>><<npc "Great Hawk">>
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<<if $farm_stage gte 7>>
<<addinlineevent "flight_casual_moor_alex" 1>>
Your thoughts drift to Alex's farm. You decide to check up on it. You tell <<your_bird_text>> to follow you.
<br><br>
You fly towards the farm, past the Remy estate. Seeing the estate makes <<your_bird_text>> tense. After passing it, <<bhe>> seems to calm down.
<br><br>
You arrive near Alex's farm. You can see most of it from up here. The Great Hawk looks around, unsure of what to make of it.
<<if $monster is 1>>
You ask what <<bhe>> thinks of the place.
<br><br>
"It is big, lots of open space. Pleasing to look at. A lot better than the other one," <<bhe>> responds.
<<else>>
You wait for <<bhim>> to show some kind of reaction. <<bHe>> looks over the fields, buildings, and everything else. <<bHe>> looks intrigued.
<</if>>
You look over the farm for a little longer, making sure everything is in order.
<br><br>
After deciding you've seen enough, you and the <<beasttype>> fly back into the moor.
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<if $remySeen?.includesAny("farm","livestock","manor") or $livestock_intro isnot undefined>>
<<addinlineevent "flight_casual_moor_remy" 1>>
You end up close to the outskirts of the moor. You spot Remy's estate a bit further away. <<your_bird_text "cap">> looks uneasy.
<<if $monster is 1>>
"We should not go close to that place, it is dangerous," <<bhe>> says. You tell <<bhim>> you want to go just a little closer. "I do not want to, but I also do not want you to go alone. Fine, but just a little," <<bhe>> says hesitantly.
<<else>>
<<bHe>> seems apprehensive. You tell <<bhim>> you want to go just a little closer. <<bHe>> hesitates, but flies up to your side.
<</if>>
<br><br>
You fly close enough that you can see partly into the property, but still far enough to not be noticed. The Great Hawk keenly observes every bit of movement. <<bHe>> looks focused, as if <<bhe>> was hunting.
<<if $monster is 1>>
After looking around for a bit, <<bhe>> speaks. "This is a dangerous place. You should never go here, <<wife>>." <<bHe>> sounds very serious.
<<else>>
<<bHe>> keeps looking over the estate while making small, aggressive chirps. <<bHe>> must really not like this place.
<</if>>
<br><br>
After a couple of minutes, you tell <<bhim>> you want to leave. <<bHes>> more than happy to do so, and starts flying away. You follow <<bhim>> back into the moor.
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "flight_casual_moor_wind" 1>>
<<set $phase2 to 1>>
The wind picks up, making you fly faster than expected. <<your_bird_text "cap">> easily keeps up with you. You fly around with great speed.
<<if $monster is 1>>
"You have gotten good at flying," <<bhe>> remarks.
<<else>>
<<bHe>> observes your flying with interest.
<</if>>
<br><br>
After a few minutes, the winds die down, making you return to your usual speed. You keep flying around the moor for a while.
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<<if $bogProgress gte 1>>
<<addinlineevent "flight_casual_moor_bog" 1>>
You end up near the small pathway that leads into the bog. <<your_bird_text "cap">> looks towards it and
<<if $monster is 1>>
speaks. "Strange place. Dark and wet, barely anything. Better to just avoid it."
<<else>>
squawks. <<bHe>> would prefer not to go near it.
<</if>>
<br><br>
You change course, and keep flying around the moor for a while.
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "flight_casual_moor_town" 1>>
The winds lead you far, until you end up near the road leading out of town. You can see a few cars driving to and from the town. You stop to observe the flow of traffic.
<br><br>
<<your_bird_text "cap">> looks at them with almost childlike glee.
<<if $monster is 1>>
"Those big shiny things, I want to take one. I once tried to approach one that was still, but it made a very loud noise, so I had to leave. Maybe we can find one that is silent," <<bhe>> says.
<<else>>
<<bHe>> seems to like how shiny they are.
<</if>>
You spend some time admiring the cars with <<bhim>>.
<br><br>
Eventually, the traffic dies down. You and the <<beasttype>> fly away, and keep flying around the moor for a while.
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<<else>>
<<addinlineevent "flight_casual_forest_treeline" 1>>
You fly above the treeline. You notice Great Hawk eyeing the thick branches.
<<if $monster is 1>>
"Flying here is annoying. Sticks and leaves get in the way," <<bhe>> says.
<</if>>
You look at <<bhis>> large wings. You can see why flying in such thick woods would be problematic for <<bhim>>.
<br><br>
You keep flying above the forest for a while, until you decide to start flying back to the moor.
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flight_casual_forest_ask" 1>>
You keep flying over the forest for a while. You ask why <<bhe>> never goes to the forest.
<<if $monster is 1>>
"There are many reasons. One is that there are many others here, dangerous others." As if on cue, you hear loud gunshot.
<<else>>
<<bHe>> looks at you and screeches. You hear a howl in response, followed by the sound of a gunshot.
<</if>>
The reason is quite clear now. <<stress 2>><<gstress>>
<br><br>
With the peace of the forest now disturbed, you begin flying back to the moor.
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<<if C.npc.Eden.init is 1>>
<<addinlineevent "flight_casual_forest_eden" 1>>
You let yourself fly lower. Suddenly, you hear gunshots somewhere nearby. The loud noise scares <<your_bird_text>>. You take a minute to comfort <<bhim>>.
<<if $monster is 1>>
"Sorry. Loud noises," <<bhe>> says. <<bHe>> still seems a little shaken.
<<else>>
<<bHe>> tries to act brave, but you can tell <<bhes>> still quite uneasy.
<</if>>
<br><br>
You can tell <<bhe>> doesn't want to be anywhere near the forest anymore. <<your_bird_text "cap">> helps you regain altitude, and you fly back to the moor.
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "flight_casual_forest_wolves" 1>>
As you are flying over the forest, you hear howling in the distance. It slowly intensifies.
<<if $monster is 1>>
"Their singing lacks melody, it's just noise," <<your_bird_text>> comments.
<<else>>
<<your_bird_text "cap">> seems unimpressed.
<</if>>
<br><br>
You keep flying above the forest until you're unable to maintain altitude, at which point you return to the moor.
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flight_casual_forest_lake" 1>>
As you're flying, you see the lake far below.
<<if Time.season is "winter">>
You can just barely see your reflection in the ice.
<<else>>
You can just barely see your reflection in the water.
<</if>>
<<your_bird_text "cap">> avoids flying directly over the lake.
<br><br>
You fly a few laps around the lake, until the wind can no longer keep you aloft. You start flying back to the moor.
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flight_casual_forest_asylum" 1>>
You see a building in the distance. You fly closer to it.
<<if $asylumintro is 1>>
You realise that it's the asylum.
<<else>>
The building looks large and old, with a few parts that look somewhat modern.
<</if>>
<br><br>
<<your_bird_text "cap">> looks at it with interest.
<<if $monster is 1>>
"Such a big place. It could work well as a nest, if there were not so many landbounds," <<bhe>> says.
<<else>>
<<bHe>> seems especially interested in the upper parts of the building. Looks like <<bhe>> thinks this would be a good location for a nest, if there weren't so many people.
<</if>>
<br><br>
You keep looking over the building for a bit, before you start flying back to the moor.
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flight_casual_forest_town" 1>>
After flying for a bit, you see the outskirts of the town. You stop to look.
<<if $monster is 1>>
<<your_bird_text "cap">> speaks up. "I don't like how loud the landbound nest is. I won't go any closer to it," <<bhe>> says.
<<else>>
<<your_bird_text "cap">> hears the loud sounds coming from the town and looks annoyed. <<bHe>> refuses to fly any closer to it.
<</if>>
<br><br>
You keep looking for a bit longer, before you decide to start flying back to the moor.
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flight_casual_forest_fox" 1>>
<<endevent>>
<<beastNEWinit 1 fox>>
Between the trees, you notice a <<beasttype>> scrounging through a bird's nest. You can see <<bhim>> taking the eggs. Seeing this infuriates your <<endevent>><<npc "Great Hawk">><<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>.
<br><br>
<<if $monster is 1>>
"The ones near home don't dare to try this," <<bhe 0>> says coldly.
<<else>>
<<bHe 0>> chirps angrily. <<bHes 0>> most likely thinking of how <<bhe 0>> would react if those were <<bhis 0>> eggs.
<</if>>
You reassure <<bhim 0>> that no one will ever get into the nest. This seems to calm <<bhim 0>> down.
<br><br>
You keep flying above the forest for a bit, until you decide to start flying back to the moor.
<<endevent>><<npc "Great Hawk">>
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flight_casual_forest_churchyard" 1>>
You come across the old churchyard. It looks even more decrepit from up high. <<your_bird_text "cap">> looks around.
<<if $monster is 1>>
After a while, <<bhe>> speaks. "Too bad the stones are everywhere on the ground, they could have made for a big tower," <<bhe>> says.
<<else>>
<<bHe>> is especially focused on the small stone sepulchres. They seem to remind <<bhim>> of the castle your nest is in.
<</if>>
After looking at it a little longer, you decide to move on.
<br><br>
You and Great Hawk keep flying above the forest, until you decide to start flying back to the moor.
<br><br>
<<link [[다음|Bird Tower Casual Flight 4]]>><<bird_pass 20>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<if $dateCount.GreatHawkCasual gte 3 and !$bird.ritual>>
<<addinlineevent "flight_casual_mating_ritual_intro" 1000>>
<<your_bird_text "cap">> starts circling around you, flying in intricate patterns. Seeing your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> fly so elegantly is captivating.
<br><br>
You feel something stir inside of you. Watching <<bhim>> is starting to wake your own bestial instincts. You start to fly like <<bhim>>, trying to show off your own moves.
<<if currentSkillValue("danceskill") gte 1000>>
<span class="green">Your flying is just as elegant, if not more so.</span> You weave a beautiful dance across the sky with <<bhim>>. <<your_bird_text "cap">> looks impressed.
<<elseif currentSkillValue("danceskill") gte 500>>
<span class="green">You manage to keep up with <<bhim>>.</span> It becomes something of a dance between you two. <<bHe>> looks impressed.
<<else>>
You do your best, <span class="purple">but you're not quite on <<bhis>> level</span>. Still, <<bhe>> looks pleased.
<</if>>
Flying with your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> feels refreshing, although your instincts tell you that you should be doing more. Just as you think this, the Great Hawk flies directly above you and <span class="red">flashes <<bhis>> talons at you!</span> <<stress 6>><<ggstress>>
<br><br>
<<link [[다음|Bird Tower Mating Ritual]]>><</link>><<willpowerdifficulty 1 300>>
<br>
<</addinlineevent>>
<<elseif $bird.ritual and C.npc["Great Hawk"].dom gte 50 and $phase2 isnot 2>>
<<addinlineevent "flight_casual_mating_ritual" 2>>
<<your_bird_text "cap">> starts circling around you, flying in intricate patterns. Seeing your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> fly so elegantly is captivating.
<br><br>
<span class="lewd"><<bHes>> attempting to do a mating ritual.</span>
<br><br>
<<link [[Play along|Bird Tower Mating Ritual Start]]>><<transform bird 1>><<set $phase to 2>><<npcincr "Great Hawk" dom 1>><</link>><<gdom>><<deviant1>><<if $player.virginity.handholding is true>><<note "Success will be your first hand held" "red">><</if>>
<br>
<<link [[Just fly|Bird Tower Casual Flight 3]]>><<set $phase2 to 2>><<npcincr "Great Hawk" dom -1>><</link>><<ldom>>
<br>
<</addinlineevent>>
<</if>>
<<runeventpool>><<effects>>
You and <<your_bird_text>> fly back
<<if $phase is 0>>
into the deeper parts of the moor.
<<elseif $phase is 1>>
towards the moor.
<</if>>
You can see the castle on the horizon.
<<if $rng gte 50>>
You decide to take it easy and let the wind carry you. You feel like you're floating. <<stress -3>><<lstress>>
<<else>>
<<if $phase2 is 1>>
The winds pick up again,
<<else>>
The winds are strong,
<</if>>
allowing you greater mobility. You take advantage of the strong current and fly around in extravagant patterns. It's hard to stay in control, but you manage.
<<if $monster is 1>>
"You move gracefully," <<your_bird_text>> says.
<<else>>
<<your_bird_text "cap">> watches you and squawks approvingly.
<</if>>
<<trauma -2>><<ltrauma>>
<</if>>
<br><br>
After flying around a little longer, you tell the <<beasttype>> you want to return. You fly back to the tower.
<br><br>
<<link [[다음|Bird Tower Casual Flight 5]]>><</link>>
<br><<set $location to "tower">><<set $outside to 0>><<effects>>
You both land back on the perch.
<<if $dateCount.GreatHawkCasual lte 3>>
<<if $monster is 1>>
"This was... enjoyable, though everything done with <<wife>> is. I would like to go flying with you again," <<bhe>> says.
<<else>>
<<bHe>> looks at you and lets out a happy screech.
<</if>>
You pat <<bhim>> on the shoulder.
<<elseif $dateCount.GreatHawkCasual lte 7>>
<<if $monster is 1>>
<<your_bird_text "cap">> walks up to you and speaks. "Let's do this again soon, <<wife>>. Going places with you is fun."
<<else>>
<<your_bird_text "cap">> lazily stretches <<bhis>> wings and walks closer to you. <<bHe>> chirps joyfully at you.
<</if>>
You give <<bhim>> a peck on the cheek.
<<else>>
<<if $monster is 1>>
<<your_bird_text "cap">> shuffles close to you and wraps an arm around you. "Flying with you like this is relaxing. Would gladly do this again, <<wife>>," <<bhe>> says.
You pull <<bhim>> into a hug. You hold each other for a moment, before you finally pull away.
<<else>>
<<your_bird_text "cap">> shuffles up to you and caresses your face with <<bhis>> beak, expressing <<bhis>> affection and happiness.
You pet <<bhim>> on the head and say you had fun. You enjoy the feeling of <<bhis>> beak on your face for a moment, before you finally pull away.
<</if>>
<</if>>
<br><br>
The <<beasttype>> returns to <<bhis>> usual spot on the perch.
<br><br>
<<link [[다음|Bird Tower Perch]]>><<bird_hunt_timer>><<endevent>><</link>>
<br><<effects>>
Together you fly around until you find an especially windy part of the moor.
<<if $phase is 1>>
You start to fly in intricate patterns around <<bhim>>, making sure to show off your body and skills at the same time. <<bHe>> takes the hint<<if $monster is 1>> and smiles<</if>>. <<bHe>> starts showing off <<bhis>> own moves.
<<else>>
You start to fly like <<bhim>>, trying to show off your own moves.
<</if>>
<<deviancy1>>
<<if currentSkillValue("danceskill") gte 1000>>
<span class="green">Your flying is just as elegant, if not more so.</span> You weave a beautiful dance across the sky with <<bhim>>. <<your_bird_text "cap">> looks impressed.
<<elseif currentSkillValue("danceskill") gte 500>>
<span class="green">You manage to keep up with <<bhim>>.</span> It becomes something of a dance between you two. <<bHe>> looks impressed.
<<else>>
You do your best, <span class="purple">but you're not quite on <<bhis>> level</span>. Still, <<bhe>> looks pleased.
<</if>>
Flying with your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> feels refreshing, and your mating instincts start to kick in. The Great Hawk flies directly above you and flashes <<bhis>> talons at you.
<br><br>
<<link [[다음|Bird Tower Mating Ritual]]>><<bird_pass 20>><</link>><<willpowerdifficulty 1 300>>
<br><<effects>>
The Great Hawk dives directly towards you, talons extended.
<<if !$bird.ritual>>
<<set $bird.ritual to 1>>
<<if $willpowerSuccess>>
<span class="green">You regain your composure and dodge the dive</span>, resulting in <<bhim>> swooping past you.
<<else>>
<span class="red">You freeze.</span> <<bHe>> notices your lack of a reaction and tries to divert <<bhis>> course. <<bHe>> manages to avoid you, if only barely. <<stress 12>><<trauma 6>><<willpower 1>><<ggstress>><<gtrauma>><<gwillpower>>
<</if>>
<br><br>
<<switch $speech_attitude>>
<<case "meek">>"W-What... Why did you do that!?" you yell with a shaky voice.
<<case "bratty">>"Hey! Why the hell did you try to hit me?!" you yell in frustration.
<<default>>"Why did you do that?! You nearly hit me!" you yell.
<</switch>>
<br><br>
<<bHe>> flies up next to you. You can tell <<bhe>> means you no harm, which only confuses you more.
<<if $monster is 1>>
"I wanted to court <<wife>>. I thought you would know how. Mistake is mine," <<bhe>> says apologetically.
It sounds like <<bhe>> was just trying to perform a mating ritual with you. Having now figured it out, you let out a small giggle.
<<else>>
<<bHe>> looks at you with concern, trying to determine if you're alright. You take a moment to think back on what happened. You remember <<bhis>> unusually provocative behavior.
You realise that <<bhe>> was probably trying to perform some kind of mating ritual with you. You can't help but giggle at the misunderstanding.
<</if>>
<br><br>
You tell <<bhim>> that you understand. This seems to calm <<bhim>> down. You can tell <<bhes>> a bit agitated, though. <span class="lewd"><<bHe>> probably still wants to mate.</span>
<br><br>
<<link [[Return home to mate|Bird Tower Mating Ritual Return]]>><<set $phase to 0>><<bird_pass 20>><<npcincr "Great Hawk" love 1>><</link>><<glove>><<deviant1>>
<br>
<<link [[Keep flying|Bird Tower Casual Flight 3]]>><<set $phase2 to 2>><<npcincr "Great Hawk" dom -1>><</link>><<ldom>>
<br>
<<else>>
The shape of <<bhim>> above you sends shivers down your spine.
<<if $willpowerSuccess>>
<span class="green">You keep your nerve.</span> You turn your body, so you're facing upwards towards <<bhim>>.
<br><br>
<<if $monster is 1>>
<<bHis>> hands lock with yours, and you pull each other into an embrace.
<<else>>
<<bHis>> talons lock together with your hands, and you pull each other into an embrace. <<bHis>> talons feel sharp, but somehow not painful.
<</if>>
<<takeHandholdingVirginity "Great Hawk" "romantic">>
<br><br>
Performing the mating ritual with your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> fulfils a primal desire within you. <<trauma -12>><<lltrauma>>
<br><br>
You bury your face in <<bhis>> plumage, letting <<bhim>> carry you. It's exhilarating. You can only hold on for so long, though.
<br><br>
You flip back around and regain control of yourself. <<bHe>> flies up next to you, looking overjoyed.
<<if $monster is 1>>
"Thank you for doing this with me, <<wife>>. To court like a hawk, instead of a landbound, means much."
<<else>>
<<bHe>> flaps <<bhis>> wings wildly, a rare gesture. You can tell this meant a lot to <<bhim>>.
<</if>>
<<npcincr "Great Hawk" love 1>><<glove>>
<br><br>
You stare at each other for a moment. Your instincts are screaming for you to mate with <<bhim>>, and you can tell <<bhe>> wants you just as much. You turn toward the tower in unison and start flying back.
<<else>>
<span class="purple">You freeze up for just a moment.</span> You know <<bhe>> won't hurt you, but the sight of <<bhim>> is still very intimidating. <<willpower 1>><<npcincr "Great Hawk" dom 1>><<gwillpower>><<gdom>>
<br><br>
You manage to turn your body to face <<bhim>> above you, but <<bhes>> fast. <<bHis>> talons grab you, dragging you into an embrace. You might not have done it exactly right, but being held by <<bhim>> as <<bhe>> flies is thrilling regardless. <<trauma -2>><<ltrauma>>
<br><br>
<<bHe>> can only hold on to you for so long, though. You flip back around and regain control of yourself.
You tell <<bhim>> you just want to fly around a bit more. You fly by <<bhis>> side, taking in the moment. While not as grand as it could have been, it's still very relaxing, almost intimate. You look over to your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>. <<bHe>> turns to look at you. You can see the adoration in <<bhis>> eyes.
<br><br>
You feel the desire to mate with <<bhim>> building up inside you. You can tell <<bhe>> wants you as well. You tell <<bhim>> you want to return now. <<bHe>> nods in agreement. You both fly back to the tower.
<</if>>
<br><br>
<<link [[다음|Bird Tower Mating Ritual Return]]>><<bird_pass 20>><</link>>
<br>
<</if>><<set $location to "tower">><<set $outside to 0>><<effects>>
<<if $phase is 0>>
You land back on the perch. You wait for <<your_bird_text>> to land, then walk into the tower and climb into the nest. You can feel your animalistic urges taking over, telling you to mate. You lay down in the nest and spread your legs.
<br><br>
<<switch $speech_attitude>>
<<case "meek">>"You had me really scared back there. But it was also... exciting. How about you show me what a big, fearsome <<beasttype>> like you can really do?" you chirp.
<<case "bratty">>"You really took me by surprise earlier. And it wasn't a pleasant one. You're going to properly apologise for what happened, right?" you coo, licking your lips.
<<default>>"I had a lot of fun flying with you, despite how it ended. And now all that flying around really got me in the mood. How about we start the 'mating' part of this ritual now?" you say seductively.
<</switch>>
<<deviancy1>>
<<bHe>> wastes no time, perching up on the edge of the nest.
<<if $monster is 1>>
"You are already my mate and <<wife>>. There's no need to court again. But it is nice," <<bhe>> says bashfully.
<<else>>
The <<beasttype>> looks at you adoringly and chirps.
<</if>>
<<bHe>> joins you in the nest.
<<elseif $phase is 1>>
You land back on the perch. You feel a heat building up inside you. You wait for <<your_bird_text>> to land and pull <<bhim>> into your arms. This takes <<bhim>> by surprise. You gently pull <<bhis>> head down, then bring your mouth to <<bhis>> ear and whisper.
<br><br>
<<switch $speech_attitude>>
<<case "meek">>"The way you and I were holding on to each other felt so... intimate. I want to feel even more of you now. Please."
<<case "bratty">>"Holding on to you mid-air was really exciting. You got me really aroused. I can't wait any longer to have you."
<<default>>"The way we were linked up together in the air was so intimate. It made me want to feel the rest of your body against mine."
<</switch>>
<br><br>
<<bHe>> pulls away from you and looks you in the eyes.
<<if $monster is 1>>
"You do not need to say all of that now. But it does make me happy." You take <<bhim>> by the hand
<<else>>
<<bHe>> looks at you with great adoration and caresses your face with <<bhis>> beak. You carefully grasp <<bhis>> wing
<</if>>
and pull <<bhim>> to the nest.
<<else>>
You land back on the perch. You wait for <<your_bird_text>> to land, then walk into the tower and climb into the nest. You call out to <<bhim>>.
<br><br>
<<switch $speech_attitude>>
<<case "meek">>"I really liked seeing you fly. And I want to see more of you." Your words are quiet, yet seductive.
<<case "bratty">>"I'm feeling tired after all that flying. I think a good mating session would bring back some energy," you say in a sultry tone.
<<default>>"All that flying around really got me in the mood. You're not going to leave me all hot and bothered, right?" you ask, voice filled with arousal.
<</switch>>
<br><br>
You can tell your words had an effect on <<bhim>>.
<<if $monster is 1>>
"Anything for you," <<bhe>> responds.
<<else>>
<<bHe>> looks at you happily.
<</if>>
<<bHe>> climbs into the nest.
<</if>>
<br><br>
<<link [[다음|Bird Tower Mating Ritual Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<set $enemytrust += 200>>
<<set $enemyhealthmax to 600>>
<<set $enemyhealth to 600>>
<<if $monster isnot 1>>
<<set $position to "doggy">>
<<set $NPCList[0].stance to "top">>
<</if>>
<<npc_attempt_sex>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bird Tower Mating Ritual Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bird Tower Mating Ritual Sex]]>><</link>></span><<nexttext>>
<</if>><<setTowerTemp>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $bird.satisfied to true>>
The <<beasttype>> stays still for a moment, enjoying the afterglow.
<<if $phase is 0>>
You stroke <<bhis>> feathers. You enjoy caressing <<bhim>> for a moment, then sit up. You tell <<bhim>> that you had a great time. <<bHe>> huddles up next to you.
<<if $monster is 1>>
"You are the best mate and <<wife>>. No doubt."
<<else>>
<<bHe>> affectionately touches your face with <<bhis>> wing.
<</if>>
<<npcincr "Great Hawk" love 1>><<glove>>
<br><br>
You tell the <<beasttype>> you would like to do this again sometime.
<<if $monster is 1>>
"Would love to mate again," <<bhe>> says. <<bHis>> voice is softer than usual.
<<else>>
<<bHe>> responds with a soft chirp, a sound <<bhe>> rarely makes.
<</if>>
You gently pet <<bhis>> head in response. You and your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> take a moment to recover, then climb out of the nest. <<bHe>> looks at you for a moment, then goes back onto the perch.
<<else>>
You give <<bhim>> a kiss on the forehead.
<<if $monster is 1>>
<<bHe>> slightly blushes. You sit up and say you love <<bhim>>. <<bHe>> looks back at you. "I love you too, <<wife>>." <<bHe>> wraps <<bhis>> arms around you and holds you for a moment.
<<else>>
<<bHe>> coos blissfully.
<</if>>
<<npcincr "Great Hawk" love 1>><<glove>>
<br><br>
<<bHe>> mounts you and wraps <<bhis>> wings over you, darkening your surroundings. You can only see <<bhis>> eyes, gazing back at you adoringly. <<bHe>> releases you, returning to <<bhis>> spot on the perch.
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bird Tower]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<beasttype>> away. <<bHe>> walks out of the nest, feeling hurt. <<npcincr "Great Hawk" love -3>><<lllove>>
<br><br>
<<tearful>> you climb out of the nest.
<<clotheson>>
<<endcombat>>
<<link [[다음|Bird Tower]]>><</link>>
<br>
<<else>>
<<bHe>> steps back.
<<if $monster is 1>>
<<bHe>> looks conflicted, but says nothing.
<<else>>
<<bHe>> looks disappointed.
<</if>>
<<if $phase is 0>>
You tell <<bhim>> that you had second thoughts this time, but that you would like to mate with <<bhim>> later. Your words appease <<bhim>>, although you can still sense disappointment from <<bhim>>.
<</if>>
<<npcincr "Great Hawk" love -1>><<npcincr "Great Hawk" dom -1>><<llove>><<ldom>>
<br><br>
The <<beasttype>> leaves you alone in the nest. <<tearful>> you climb out.
<<clotheson>>
<<endcombat>>
<<link [[다음|Bird Tower]]>><</link>>
<br>
<</if>><<setTowerTemp>><<effects>>
You look through your telescope.
<<if Time.dayState isnot "night">>
It's too early to look at the sky.
<<elseif Weather.isOvercast>>
The weather isn't clear enough to see anything in the sky.
<</if>>
<br><br>
<<bird_telescope_options>><<setTowerTemp>><<effects>>
<<cleareventpool>>
<<if $bird.state is "home" and ["sing", "groom"].includes($bird.activity)>>
<<addinlineevent "telescope_bird_home_moor" 1>>
<<npc "Great Hawk">>
You look around the moor. Your vision is suddenly filled with a gigantic eye. You move your face away. <<your_bird_text "cap">> is looking through the opposite end of the telescope at you.
<<if $monster is 1>>
"Strange thing. You look so small through this."
<<else>>
<<bHe>> chirps at you.
<</if>>
You laugh and pat <<bhim>> on the head. <<stress -12>><<llstress>>
<</addinlineevent>>
<</if>>
<<if $bird.state is "hunting" and !$daily.birdTelescopeHunt>>
<<addinlineevent "telescope_bird_hunt" 1>>
<<npc "Great Hawk">><<set $daily.birdTelescopeHunt to true>>
You look around the moor. You see a shape dive from the air. It takes a bit for you to track it, but once you do, you realise that it's <<your_bird_text>>. You lose sight of <<bhim>> as <<bhe>> dives again. You wonder what <<bhe>> just caught. <<stress -12>><<llstress>>
<</addinlineevent>>
<</if>>
<<if !$daily.huntRemyCamp>>
<<addinlineevent "telescope_remy_camp" 3>>
<<if $daily.huntRemyCampNorth is undefined>>
<<set $daily.huntRemyCampNorth to random(2,5)>>
<<set $daily.huntRemyCampEast to random(-5,5)>>
<</if>>
<<if $daily.emptyCampNorth>>
<<if $daily.emptyCampNorth is $daily.huntRemyCampNorth and $daily.emptyCampEast is $daily.huntRemyCampEast>>
<<if $daily.huntRemyCampNorth is 5>>
<<set $daily.huntRemyCampNorth -= 1>>
<<else>>
<<set $daily.huntRemyCampNorth += 1>>
<</if>>
<<set $daily.huntRemyCampEast to random(-5,5)>>
<</if>>
<</if>>
<<set $daily.huntRemyCamp to true>>
<<if Time.dayState is "night">>
It's too dark to see much of anything, but you see a cluster of lights in the distance.
<<else>>
You see a group of campfires.
<</if>>
They're surrounded by tents, which are themselves surrounded by supplies and makeshift barriers. The occupants are dressed in matching uniforms.
<<if $remySeen?.includesAny("farm","livestock","manor") or $livestock_intro isnot undefined>>
You recognise them. <span class="red">Remy's goons.</span>
<<else>>
They look dangerous.
<</if>>
<br><br>
It's
<<switch $daily.huntRemyCampNorth>>
<<case 2>>only a short distance from the tower,
<<case 3>>not too far from the tower,
<<case 4>>a good distance from the tower,
<<case 5>>at the very edge of the moor,
<</switch>>
<<switch $daily.huntRemyCampEast>>
<<case -5 -4 -3>>to the northwest.
<<case -2 -1>>to the north and slightly west.
<<case 0>>directly to the north.
<<case 1 2>>to the north and slightly east.
<<case 3 4 5>>to the northeast.
<</switch>>
<</addinlineevent>>
<</if>>
<<if !$daily.emptyCamp and Time.dayState isnot "night">>
<<addinlineevent "telescope_empty_camp" 2>>
<<if $daily.emptyCampNorth is undefined>>
<<set $daily.emptyCampNorth to random(2,5)>>
<<set $daily.emptyCampEast to random(-5,5)>>
<</if>>
<<if $daily.huntRemyCampNorth>>
<<if $daily.emptyCampNorth is $daily.huntRemyCampNorth and $daily.emptyCampEast is $daily.huntRemyCampEast>>
<<if $daily.emptyCampNorth is 5>>
<<set $daily.emptyCampNorth -= 1>>
<<else>>
<<set $daily.emptyCampNorth += 1>>
<</if>>
<<set $daily.emptyCampEast to random(-5,5)>>
<</if>>
<</if>>
<<set $daily.emptyCamp to true>>
<<if Time.dayState is "night">>
It's too dark to see much of anything, but you do see an area that sticks out. The shapes along the ground are too uniform. You keep looking, and realise it's the remains of a campsite in the middle of a small clearing.
<<else>>
You see the remains of a campsite, the campfire still just barely smoldering.
<</if>>
It looks like someone left in a hurry; there's litter and small items scattered all over the place! <span class="gold">If you're quick, you could go take what's left before other scavengers close in.</span>
<br><br>
It's
<<switch $daily.emptyCampNorth>>
<<case 2>>only a short distance from the tower,
<<case 3>>not too far from the tower,
<<case 4>>a good distance from the tower,
<<case 5>>at the very edge of the moor,
<</switch>>
<<switch $daily.emptyCampEast>>
<<case -5 -4 -3>>to the northwest.
<<case -2 -1>>to the north and slightly west.
<<case 0>>directly to the north.
<<case 1 2>>to the north and slightly east.
<<case 3 4 5>>to the northeast.
<</switch>>
<</addinlineevent>>
<</if>>
<<if Time.dayState is "night">>
<<if Weather.bloodMoon>>
<<addinlineevent "telescope_blood_1" 3>>
The red fields before you seem to stretch on forever. <<awareness 1>><<trauma 12>><<gawareness>><<ggtrauma>>
<</addinlineevent>>
<<addinlineevent "telescope_blood_2" 3>>
The moor is lit up well by the moon, but it seems unusually still. Yet, when you lose focus, it feels as though the lens of the telescope has become liquid. Your view writhes for a brief moment until you focus again. <<gtrauma>><<trauma 6>>
<</addinlineevent>>
<<else>>
<<addinlineevent "telescope_dark_nothing" 3>>
It's too dark to see much of anything.
<</addinlineevent>>
<<addinlineevent "telescope_dark_camp_1" 1>>
It's too dark to see much of anything, but you see a single light in the distance. A campfire. A group of tents sit near, and a small crowd sits around the fire, laughing. You wonder what they're talking about. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "telescope_dark_camp_2" 1>>
It's too dark to see much of anything, but you see a single light in the distance. A campfire. A single tent sits near. Through backlit silhouettes, you see a figure bouncing up and down. A pair of arms pull them back down. <<arousal 500>><<garousal>>
<</addinlineevent>>
<</if>>
<<else>>
<<if $bogProgress gte 1>>
<<addinlineevent "telescope_bog_person" 0.5>>
You spot a figure in black robes far to the west. You watch them for some time, until they disappear into the bog.
<</addinlineevent>>
<<else>>
<<addinlineevent "telescope_bog_discover" 3>>
<<set $bogProgress to 1>>
You look to the west, towards the forest. You're just barely able to see the endpoint of a wooden boardwalk. Behind it, the moor ends and stagnant water begins.
<br><br>
A wall of drenched leaves obscure anything further, but you know that the forest must lie beyond. It could make for a one-way shortcut from the forest to the deeper parts of the moor.
<br><br>
<span class="gold">You've discovered the bog.</span>
<</addinlineevent>>
<</if>>
<<if Weather.isSnow>>
<<addinlineevent "telescope_snowblind" 1>>
The sun's reflection on the snow is blinding, making it difficult to see much of anything.
<</addinlineevent>>
<</if>>
<<addinlineevent "telescope_nothing" 1>>
You don't see anything in particular, but the gentle swaying of the grasses and bushes is soothing. <<stress -2>><<lstress>>
<</addinlineevent>>
<<addinlineevent "telescope_person" 1>>
You spot someone walking near the edge of the moor. They look like a hiker, but they're too far away for you to see any details. You watch them for a while. <<stress -2>><<lstress>>
<</addinlineevent>>
<<addinlineevent "telescope_people_normal" 1>>
You spot a group of hikers in the middle of the moor. They seem to be looking for something. Eventually, one of them appears to call out to the others, and they disappear over a hill. <<stress -2>><<lstress>>
<</addinlineevent>>
<<addinlineevent "telescope_people_lewd" 1>>
<<generate1>><<generatep2>>
You spot a <<person1>><<person>> and a <<person2>><<person>> in the middle of the moor. They're laughing about something. Suddenly, the <<person1>><<person>> pushes <<himself>> against the <<person2>><<person>>, who responds by pulling <<person1>><<him>> to the ground.
<br><br>
They start to remove each other's clothes. <<if Weather.precipitation is "rain">>They both get covered in mud pretty quickly, but neither seem to mind.<</if>> They begin to grind against each other, and it isn't long before they're having intercourse out in the open. <<arousal 500>><<garousal>>
<</addinlineevent>>
<<addinlineevent "telescope_people_rape" 1>>
<<generate1>><<generatev2>>
You spot a <<person1>><<person>> and a <<person2>><<person>> in the middle of the moor. The <<person>> is struggling in the <<person1>><<persons>> grasp. Suddenly, the <<person1>><<person>> pushes <<person2>><<him>> down and rips away <<his>> clothing.
<br><br>
<<if Weather.precipitation is "rain">>They both get covered in mud.<</if>> The <<person1>><<person>> begins to have <<his>> way with <<his>> victim. There's nothing you could hope to do in time. <<trauma 3>><<arousal 500>><<gtrauma>><<garousal>>
<</addinlineevent>>
<<addinlineevent "telescope_animals_1" 1>>
<<beastNEWinit 3 fox>>
A trio of <<beastsplural>> fight over a lurker in the distance. <<stress -2>><<lstress>>
<</addinlineevent>>
<<if $hallucinations gte 2>>
<<addinlineevent "telescope_tentacles_1" 1>>
You notice a bush swaying in the opposite direction of the wind. Its branches writhe in unnatural ways. <<awareness 1>><<stress 2>><<gawareness>><<gstress>>
<</addinlineevent>>
<<addinlineevent "telescope_tentacles_1" 1>>
You see a person wearing all black piling up small stones. They disappear the instant you look away. <<awareness 1>><<stress 2>><<gawareness>><<gstress>>
<</addinlineevent>>
<</if>>
<</if>>
<<runeventpool>>
<<endevent>>
<<wearProp "ornatetelescope">>
<br><br>
<<bird_telescope_options>><<setTowerTemp>><<effects>>
You look up to the sky.
<br><br>
<<cleareventpool>>
<<if Weather.bloodMoon>>
<<addinlineevent "telescope_sky_blood" 2>>
<<set $daily.telescopeBlood to true>>
A few translucent clouds pass the bottom crest of the moon.
<br><br>
One of the clouds looks at you.
<br><br>
You cover the lens of the telescope. <<stress 12>><<awareness 3>><<ggstress>><<ggawareness>>
<</addinlineevent>>
<</if>>
<<addinlineevent "telescope_sky_stars" 1>>
<<switch ($historytrait + $sciencetrait)>>
<<case 0 1 2>>You can't recognise any of the constellations, so you just admire some of the brighter stars. <<stress -6>><<llstress>>
<<case 3 4>>You start trying to name a few of the constellations. You're pretty sure you got some of them right. <<trauma -4>><<ltrauma>>
<<case 5 6>>You spend some time naming constellations to yourself. <<trauma -8>><<lltrauma>>
<<case 7 8>>
<<if $hallucinations gte 1 and $rng lte 6>>
<<if $rng lte 2 or $worn.neck.name is "dark pendant">>
<<if Time.season is "winter">>
A particular constellation catches your eye. It's bright and vibrant.
<<else>>
A particular constellation catches your eye. It's dim and distant, but you're just able to make out the shape.
<</if>>
A burning chariot, pulled by some indistinct beast.
<<if $temple_confessor_intro>>
The name is on the tip of your tongue, but your body refuses to utter it. As if the word was a curse.
<<else>>
You think of its name. You suddenly feel ill.
<</if>>
<br><br>
<<if $world_corruption_soft gte 50>>
The antlers on the head of the charioteer begin to split as you watch. Phantasmal lines connect them to other stars, adding them to a profane whole. Antlers sprout antlers.
<<else>>
You swear that the head of the charioteer turns to look at you.
<</if>>
You look away, your heart racing. You avoid looking in that direction. <<awareness 7>><<willpower 4>><<stress 36>><<ggawareness>><<ggwillpower>><<gggstress>>
<<elseif $rng lte 4 or $worn.neck.name is "holy pendant">>
<<if Time.season is "spring">>
A particular constellation catches your eye. It's bright and vibrant.
<<else>>
A particular constellation catches your eye. It's a bit dim, but you make out the shape regardless.
<</if>>
It roughly matches one of the more well-known ones. A figure standing tall, holding something in each hand. But there's something off about it.
<br><br>
<<if $world_corruption_soft gte 50>>
Your mind is telling you that the pattern is all wrong. It's upside down, and skewed.
<<else>>
It seems too detailed. Stars you don't recognise have added themselves to the whole.
<</if>>
Looking at it makes you feel like there's someone whispering reassurances and comforting lies in your ear. Looking at it too long makes your eyes hurt. You look away, and quickly lose track of it. <<control 10>><<trauma -24>><<stress -24>><<awareness 4>><<ggcontrol>><<lltrauma>><<llstress>><<gawareness>>
<<elseif $rng lte 6 or $worn.neck.name is "stone pendant">>
You spot a shape you aren't familiar with. It doesn't match any constellations you know, but there's unmistakably a pattern present.
It feels as though someone has made a horrible mistake, and something has been moved from its intended position. You feel dizzy, yet warm.
<br><br>
When you try to focus again, the pattern is gone. <<arousal 2000>><<awareness 7>><<ggarousal>><<ggawareness>>
<</if>>
<<else>>
<<if $rng gte 50>>
You're easily able to recognise many of the constellations thanks to your science and history lessons. You wish you had some paper to sketch on.
<<else>>
You spot and recognise some planets and other celestial bodies. It makes you feel tiny, but smart.
<</if>>
<<trauma -12>><<llltrauma>>
<</if>>
<</switch>>
<</addinlineevent>>
<<runeventpool>>
<<endevent>>
<<wearProp "ornatetelescope">>
<br><br>
<<bird_telescope_options>><<setTowerTemp>><<effects>>
<<set _hawkPregnancy to getPregnancyObject("Great Hawk")>>
<<if birdEggsReady("Great Hawk") is "fertilised">>
<<set $eggLayNumber to _hawkPregnancy.fetus.length>>
<<else>>
<<set $eggLayNumber to random(2,4)>>
<</if>>
<<switch $eggLayNumber>>
<<case 1>><<set $eggLayText to `<span class="lewd">An egg pops out.</span>`>>
<<case 2>><<set $eggLayText to `<span class="lewd">An egg pops out, followed shortly by another.</span>`>>
<<default>><<set $eggLayText to `<span class="lewd">One by one, <<number $eggLayNumber>> eggs pop out.</span>`>>
<</switch>>
<<switch $phase>>
<<case 0>>
You avert your eyes until you hear <<your_bird_text>> stand up.
<<if $eggLayNumber is 1>>
<span class="lewd">There's an egg in the nest.</span>
<<else>>
<span class="lewd">There are <<number $eggLayNumber>> eggs in the nest.</span>
<</if>>
<<case 1>>
You watch as <<your_bird_text>>
<<if $monster is 1>>
grips the edges of the nest. <<bHis>> talons bite into it as <<bhis>> hole opens. $eggLayText <<bHe>> pants, exhausted from the effort.
<<else>>
struggles. <<bHis>> hole opens. $eggLayText <<bHe>> stands up and shakes.
<</if>>
<<case 2>>
You rush to <<your_bird_text>>'s side and position yourself behind <<bhim>>.
<<if birdEggsReady("Great Hawk") is "fertilised">>
You place one hand on <<bhis>> <<bellyDescription "Great Hawk">>, and another on <<bhis>> lower abdomen. You start to gently rub.
<<else>>
You place both of your hands on <<bhis>> lower abdomen and gently rub it.
<</if>>
<<bHis>> body shakes at your touch, more sensitive than usual.
<<if $syndromebird gte 1>>
You <<if $harpy gte 6>>coo<<else>>whisper<</if>> softly into <<bhis>> ear to comfort <<bhim>>.
<<else>>
You're not sure what else to do.
<</if>>
<<if $monster is 1>>
<<bHis>> breathing slows, but only for a moment.
<</if>>
<<bHis>> talons bite into the
<<if $bird.upgrades.nest gte 2>>
fabric of the nest, leaving small holes.
<<else>>
nest, crushing twigs and sticks.
<</if>>
<<deviancy1>>
You feel <<bhis>> abdomen throb. $eggLayText
<<if $monster is 1>>
<<bHe>> lets out a long, relieved sigh. "Thank you, <<wife>>."
<<else>>
<<bHe>> lets out a sound a bit like a huff, and nuzzles your cheek with <<bhis>> beak.
<</if>>
<<case 3>>
<<set $bird.satisfied to true>>
You rush to <<your_bird_text>>'s side and position yourself behind <<bhim>>.
<<if $harpy gte 6>>
You let your instincts take over, knowing how to help <<bhim>> pass <<bhis>> eggs.
<<else>>
You know just enough about birds to help <<bhim>>.
<</if>>
You place your hands on <<bhis>> <<if birdEggsReady("Great Hawk") is "fertilised">><<bellyDescription "Great Hawk">><<else>>abdomen<</if>> and start to apply gentle pressure.
<<if $monster is 1>>
You approximate the location of <<bhis>> ovaries, assuming they must be somewhat similar to those of a human. Your gentle pushing seems to be easing <<bhis>> pain. You press a little harder, causing <<bhim>> to moan lightly.
<<else>>
You feel around for <<bhis>> oviduct. Your gentle pushing seems to be easing <<bhis>> pain.
<</if>>
<br><br>
After a moment, <span class="teal">you feel some resistance inside <<bhim>></span>. Knowing where the eggs are, you start to gently massage <<bhis>> belly in small circles, slowly working your way down. You can feel the eggs inside <<bhim>> moving.
<<if $monster is 1>>
<<bHis>> breathing starts to get faster, but less strained. <<bHis>> head falls back, and <<bhe>> looks at you lovingly.
<</if>>
You remove one of your hands from <<bhis>> abdomen and place it near <<bhis>> opening. It's already started to crown. You rub it, causing <<bhim>> to lean into you.
<<deviancy3>>
The opening is already slick, so you easily manage to slip two fingers in, which makes <<bhim>> <<if $monster is 1>>gasp<<else>>coo<</if>>. You massage <<bhis>> <<if birdEggsReady("Great Hawk") is "fertilised">><<bellyDescription "Great Hawk">><<else>>abdomen<</if>> from outside and <<bhis>> passage from inside.
<<bHis>> talons bite into the
<<if $bird.upgrades.nest gte 2>>
fabric of the nest, leaving small holes.
<<else>>
nest, crushing twigs and sticks.
<</if>>
<<if $monster is 1>>
<<bHe>> grips your arm hard. "<<if $player.gender_appearance is "m">>H...husband...<<else>>W...wife...<</if>>" <<bHe>> can't finish <<bhis>> words. <<bHe>> arches <<bhis>> back and coats your fingers with <<bhis>> juices, reaching a peak of both pleasure and pain.
<</if>>
With one final push, you feel something hard hit your fingers. $eggLayText
<<if $monster is 1>>
<<your_bird_text "cap">> pants, still gripping you. It takes <<bhim>> a moment to get <<bhis>> bearings.
<</if>>
<</switch>>
<br><br>
<<link [[다음|Bird Tower Great Hawk Egg Laying 2]]>><</link>>
<br><<setTowerTemp>><<effects>>
<<set _hawkPregnancy to getPregnancyObject("Great Hawk")>>
<<if birdEggsReady("Great Hawk") is "unfertilised">>
<<if $monster is 1>>
<<bHe>> gently picks up <<if $eggLayNumber gt 1>>one of the eggs<<else>>the egg<</if>>.
<<if Object.values($children).find(child => (child.type is "hawk" and child.location is "tower" and child.eggTimer is undefined))>>
"Don't worry, <<wife>>. No more children yet, not from <<if $eggLayNumber gt 1>>these eggs<<else>>this egg<</if>>."
<<else>>
<<if playerCanBreedWith("Great Hawk")>>
<<set _optionReassure to true>>
"No life in <<if $eggLayNumber gt 1>>them<<else>>it<</if>>," <<bhe>> says with a hint of sadness.
<<if $syndromebird is 1>>
"We... keep trying?"
<<else>>
"Maybe some day."
<</if>>
<<else>>
"S-sorry. Can not help it. No life in <<if $eggLayNumber gt 1>>these eggs<<else>>this egg<</if>>."
<</if>>
<</if>>
<<else>>
<<bHe>> prods at <<if $eggLayNumber gt 1>>them<<else>>it<</if>>, and lets out a flat caw. It seems <<if $eggLayNumber gt 1>>they're<<else>>it's<</if>> not fertilised.
<</if>>
<<if $phase gte 2>>
You help <<bhim>> get settled in to rest after <<bhis>> ordeal.
<</if>>
<br><br>
<<set $daily.hawkUnfertilisedEggs to true>>
<<run delete _hawkPregnancy.nonCycleRngHasEggs>>
<<if _optionReassure>>
<<link [[Reassure|Bird Tower Eggs Reassure]]>><<npcincr "Great Hawk" love 1>><<bird_stockholm 3>><</link>><<glove>><<ggbirdstockholm>>
<br>
<</if>>
<<if $eggLayNumber gt 1>>
<<link [[Take the eggs|Bird Tower Eggs Take]]>><</link>>
<<else>>
<<link [[Take the egg|Bird Tower Eggs Take]]>><</link>>
<</if>>
<br>
<<if $birdEggContext is "huntReturn">>
<<link [[Continue|Bird Tower Great Hawk Egg Laying Hunt Finish]]>><<endBirdEggLaying>><</link>>
<<else>>
<<link [[Continue|Bird Tower]]>><<endevent>><<endBirdEggLaying>><</link>>
<</if>>
<br>
<<else>>
<<if $monster is 1>>
<<bHe>> gently picks up <<if $eggLayNumber gt 1>>one of the eggs<<else>>the egg<</if>> and smells it. <<bHis>> eyes light up.
<<if Object.values($children).find(child => (child.type is "hawk" and child.location is "tower" and child.eggTimer is undefined))>>
"I'm so happy, <<wife>>. <span class="lewd">We have more children</span>!" <<bHe>> tries to sweep you up in a hug, but seems too weak at the moment.
<<else>>
"Alive... <span class="lewd">Great Hawk and <<wife>> have children</span>..." a tear runs down <<bhis>> cheek. <<bHe>> turns to you and hugs you tightly.
<</if>>
<<if $syndromebird gte 1>>
You can't help but return the embrace. You're flooded with emotion. <<trauma -12>><<lltrauma>>
<br><br>
<</if>>
<<else>>
<<bHe>> prods at <<if $eggLayNumber gt 1>>them<<else>>it<</if>>, before quickly looking up. <<bHe>> spreads <<bhis>> wings wide, letting out a triumphant shriek into the air. <<bHe>> bobs <<bhis>> head and puffs out <<bhis>> plumage. <span class="lewd"><<if $eggLayNumber gt 1>>They're<<else>>It's<</if>> fertilised.</span>
<br><br>
<<bHe>> continues blustering, before flopping over in the nest. <<bHe>> must be exhausted.
<</if>>
<<set _eggIcon to $eggLayNumber>>
<<Number $eggLayNumber>> <<birdicon "eggs">> fertilised bird egg<<if $eggLayNumber gte 2>>s have<<else>> has<</if>> been added to the nest.
<br><br>
<<if $phase gte 2>>
You help <<bhim>> get settled in to rest after <<bhis>> ordeal.
<<if $bird.syndrome gte 15 and $syndromebird isnot 1>>
Your eyes wander down to the egg<<if $eggLayNumber gte 2>>s<</if>>. <<bHis>> child<<if $eggLayNumber gte 2>>ren<</if>>. <i>Your child<<if $eggLayNumber gte 2>>ren<</if>>,</i> you think. You rest your head on <<bhis>> shoulder. <<bHis>> plumage is so soft. Staying here with <<bhim>> doesn't seem so bad anymore.
<span class="red">It's not <<bhis>> fault. <<bHe>> only wants a mate.
<br>
You've gained the Stockholm Syndrome: Great Hawk trait.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Great Hawk">>
<span class = "gold">The Great Hawk is now your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.</span>
<<else>>
<span class = "gold">The Great Hawk can now be claimed as your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.<br>연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<</if>>
<<set $syndromebird to 1>>
<<unset $birdescaped>>
<<run delete $bird.syndrome>>
<</if>>
<br><br>
<</if>>
<<pregnancyFeats "Great Hawk">>
<<if $birdEggContext is "huntReturn">>
<<link [[다음|Bird Tower Great Hawk Egg Laying Hunt Finish]]>><<endNpcPregnancy "Great Hawk" "tower" "tower">><<endBirdEggLaying>><</link>>
<<else>>
<<link [[다음|Bird Tower]]>><<endNpcPregnancy "Great Hawk" "tower" "tower">><<endevent>><<endBirdEggLaying>><</link>>
<</if>>
<</if>><<setTowerTemp>><<effects>>
<<if $syndromebird gte 1>>
<<switch $speech_attitude>>
<<case "meek">>"W-we can always try again," you say.
<<case "bratty">>"Don't be such a downer, just means we have to try harder," you say.
<<default>>"Don't be upset, we can always try again," you say.
<</switch>>
<br><br>
<<bHe>> smiles warmly at you. "You make me so happy, <<wife>>."
<<elseif $phase gte 2 and $bird.syndrome gte 15 and $syndromebird isnot 1>>
You open your mouth to speak, but the words catch in your throat. You just continue to hold <<bhim>>.
<br><br>
Would children of your own be so bad? You wonder if <<bhe>> only started producing eggs after finding what <<bhe>> considers to be a mate. You. You rest your head on the <<beasttypes>> shoulder. <i>Your <<beasttype>>,</i> you think. <<bHis>> plumage is so soft.
<span class="red">It's not <<bhis>> fault. <<bHe>> only wants a mate.
<br>
You've gained the Stockholm Syndrome: Great Hawk trait.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Great Hawk">>
<span class = "gold">The Great Hawk is now your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.</span>
<<else>>
<span class = "gold">The Great Hawk can now be claimed as your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.<br>연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<</if>>
<<set $syndromebird to 1>>
<<unset $birdescaped>>
<<run delete $bird.syndrome>>
<<else>>
<<switch $speech_attitude>>
<<case "meek">>"I-I'm sure you'll have children one day," you say.
<<case "bratty">>"You're lucky, you get to try a lot more often than humans do," you say.
<<default>>"I'm sure you'll have children of your own some day," you say.
<</switch>>
<br><br>
<<bHe>> gives you a bittersweet smile and looks as though <<bhe>> wants to say something, but stays silent.
<</if>>
<br><br>
<<if $eggLayNumber gt 1>>
<<link [[Take the eggs|Bird Tower Eggs Take]]>><</link>>
<<else>>
<<link [[Take the egg|Bird Tower Eggs Take]]>><</link>>
<</if>>
<br>
<<if $birdEggContext is "huntReturn">>
<<link [[Continue|Bird Tower Great Hawk Egg Laying Hunt Finish]]>><<endBirdEggLaying>><</link>>
<<else>>
<<link [[Continue|Bird Tower]]>><<endevent>><<endBirdEggLaying>><</link>>
<</if>>
<br><<setTowerTemp>><<effects>><<wearProp "bird egg">>
You take the unfertilised egg<<if $eggLayNumber gt 1>>s<</if>> from the nest. <<your_bird_text "cap">> doesn't seem to mind. <<tending_pick bird_egg $eggLayNumber $eggLayNumber>>
<br><br>
<<if $birdEggContext is "huntReturn">>
<<link [[다음|Bird Tower Great Hawk Egg Laying Hunt Finish]]>><<endBirdEggLaying>><<handheldon>><</link>>
<<else>>
<<link [[다음|Bird Tower]]>><<endevent>><<endBirdEggLaying>><</link>>
<</if>>
<br><<setTowerTemp>><<effects>>
<<set $bird.hunts.duo to false>>
<<if $bird.hunts.lootAmount is 0>>
You take a deep breath. Your hunt wasn't successful, but you're glad you made it home in time.
<br><br>
<<flight_hunt_end>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<else>>
You take a deep breath. With that situation handled, you take stock of your loot.
<br>
<<switch $bird.upgrades.decor>>
<<case 1>>The tower feels cozy after such exertion.<<stress -6>><<lstress>>
<<case 2>>Your displayed hunting trophies make you feel like you're truly returning home. <<stress -12>><<llstress>>
<<case 3>>Your displayed hunting trophies make you feel like you're truly returning home. <<stress -24>><<lllstress>>
<<case 4>>Home at last. <<stress -36>><<trauma -6>><<lllstress>><<ltrauma>>
<<case 5>>Home at last. The silver bar <<if Time.dayState is "night">>gently reflects the moon's placid light.<<else>>casts pacifying reflections around your tower.<</if>><<set $stress to 0>><<trauma -6>><<lllstress>><<ltrauma>>
<<default>>
<</switch>>
<br>
<<flight_hunt_loot>>
<</if>><<setTowerTemp>><<effects>>
<<if $phase is 0>>
You spread your legs and put your hands aside, letting <<your_bird_text>> help.
<br><br>
<<bHe>> starts to gently push on your tummy, feeling for the eggs inside of you. You involuntarily moan as <<bhe>> pushes right on your oviduct. <<bHe>> continues gently pushing down your abdomen, helping the eggs along. <<arousal 6000>><<gggarousal>>
<<else>>
You push <<bhim>> away, and start to breathe heavily.
<</if>>
<br><br>
<<set [_eggnant, _eggnantGenital] to getPregnancyObject("pc", true)>>
<<set _eggnantGenital to _eggnantGenital is "vagina" ? "cervix" : "ass">>
<<if playerIsPregnant() and _eggnant.type is "hawk">>
The egg<<if $eggLayNumber gte 2>>s feel <<else>> feels<</if>> huge, sending waves of both pain and pleasure as you're stretched from within. <<arousal 3000>><<ggarousal>><<pain 10>><<gpain>>
<br>
<</if>>
You let out a short gasp as you feel
<<if _eggnantGenital is "cervix">>
<<if $eggLayNumber gte 2>>
the eggs pass through your cervix. They send shivers through your whole body as they glide down your vaginal canal. You grip <<if $phase is 0>><<your_bird_text>>'s <<if $monster is 1>>arms<<else>>wings<</if>><<else>>the nest<</if>> as the eggs begin to crown.
The first one is the hardest. Your passage repeatedly contracts, sending even more waves of pleasure through you. It escapes partially, before going back in. You push for a full minute, and it finally pops out. <<arousal 4000>><<garousal>>
<br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<else>>
<br>
<</if>>
<<if $eggLayNumber is 2>>
The second egg passes much easier, joining its sibling in your nest.
<<elseif $eggLayNumber is 3>>
The second egg passes easily, but the third one gets stuck, having nothing behind it to help push. <<if $phase is 0>>The Great Hawk presses down gently, helping the egg exit with a pop.<<else>>You sit there pushing for more agonising minutes, but eventually you manage to push it out.<</if>> Your <<pussy>> remains slightly opened. You pant in exertion, feeling dizzy.
<<else>>
The next eggs pass easily, but the last one gets stuck, having nothing behind it to help push. <<if $phase is 0>>The Great Hawk presses down gently, helping the egg exit with a pop.<<else>>You sit there pushing for more agonising minutes, but eventually you manage to push it out.<</if>> Your <<pussy>> remains slightly opened. You pant in exertion, feeling dizzy.
<</if>>
<span class="lewd">You have laid $eggLayNumber eggs.</span>
<<else>>
the egg pass through your cervix. It sends shivers through your whole body as it glides down your vaginal canal. You grip <<if $phase is 0>><<your_bird_text>>'s <<if $monster is 1>>arms<<else>>wings<</if>><<else>>the nest<</if>> as the egg begins to crown.
<<if playerIsPregnant() and _eggnant.type is "hawk">>
It's only one, but it might as well be a regular human baby with how large it feels. You spread your legs further. Your <<pussy>> stretches more, trying to make room for it to escape. After several minutes of tortured pushing, it finally escapes you. You pant in exertion, feeling dizzy.
<<else>>
Without other eggs to help push it along, it gets stuck. Your <<pussy>> remains half-open with the egg plugging you. It retracts back in after a moment. You try to catch your breath, but each one is heavy. You push again, this time managing to get it all the way out.
<</if>>
<span class="lewd">You have laid an egg.</span>
<</if>>
<<else>>
<<if $eggLayNumber gte 2>>
<span class="lewd">$eggLayNumber eggs</span> pass through your _eggnantGenital and land in your nest.
<<else>>
<span class="lewd">an egg</span> pass through your _eggnantGenital and lands in your nest.
<</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
You're filled with a sense of maternal bliss.
<br><br>
<<if $monster is 1>>
<<your_bird_text "cap">> gently picks up <<if $eggLayNumber gte 2>>one of the eggs<<else>>the egg<</if>> and smells it.
<<else>>
<<your_bird_text "cap">> sniffs <<if $eggLayNumber gte 2>>one of the eggs<<else>>the egg<</if>>.
<</if>>
<<if playerIsPregnant() and _eggnant.type is "hawk">>
<<if $monster is 1>>
<<bHis>> eyes light up.
<<if Object.values($children).find(child => (child.type is "hawk" and child.location is "tower" and child.eggTimer is undefined))>>
"I'm so happy, <<wife>>. <span class="lewd">We have more children</span>!" <<bHe>> sweeps you up in a hug, <<if $syndromebird gte 1>>which you can't help but return<<else>>which you're too disoriented to resist<</if>>.
<<else>>
"Alive! <span class="lewd">Great Hawk and <<wife>> have children</span>!" <<bHe>> sweeps you up in a hug, <<if $syndromebird gte 1>>which you can't help but return<<else>>which you're too disoriented to resist<</if>>.
<</if>>
<<else>>
<<bHe>> prods at <<if $eggLayNumber gt 1>>them<<else>>it<</if>>, before quickly looking up. <<bHe>> spreads <<bhis>> wings wide, letting out a triumphant shriek into the air. <<bHe>> bobs <<bhis>> head and puffs out <<bhis>> plumage. <span class="lewd"><<if $eggLayNumber gt 1>>They're<<else>>It's<</if>> fertilised.</span>
<br><br>
<<bHe>> continues blustering, before repeatedly headbutting you. <<bHe>> seems excited.
<</if>>
<<set _eggIcon to $eggLayNumber>>
<<Number $eggLayNumber>> <<birdicon "eggs">> fertilised bird egg<<if $eggLayNumber gte 2>>s have<<else>> has<</if>> been added to the nest.
<<if $eggLayNumber gte 2>>They're quite large, and you're left wondering how they all fit inside of you to begin with.<<else>>It's quite large, and you're left wondering why passing it didn't hurt more.<</if>>
<<if $syndromebird gte 1>>
You're flooded with emotion. <<trauma -12>><<lltrauma>>
<</if>>
<br><br>
<<if $syndromebird isnot 1 and $bird.syndrome gte 15>>
Your eyes wander down to the egg<<if $eggLayNumber gte 2>>s<</if>>. Your child<<if $eggLayNumber gte 2>>ren<</if>>. Your mind fills with instinctual purpose. You rest your head on <<bhis>> shoulder. <<bHis>> plumage is so soft. Staying here with <<bhim>> doesn't seem so bad anymore.
<span class="red">It's not <<bhis>> fault. <<bHe>> only wants a mate.
<br>
You've gained the Stockholm Syndrome: Great Hawk trait.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Great Hawk">>
<span class = "gold">The Great Hawk is now your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.</span>
<<else>>
<span class = "gold">The Great Hawk can now be claimed as your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.<br>연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<</if>>
<<set $syndromebird to 1>>
<<unset $birdescaped>>
<<run delete $bird.syndrome>>
<br><br>
<</if>>
<<pregnancyFeats "pc">>
<<endPlayerPregnancy "tower" "tower">>
<<set $harpyEggsPrevent to 28>>
<<else>>
<<if $monster is 1>>
<<if Object.values($children).find(child => (child.type is "hawk" and child.location is "tower" and child.eggTimer is undefined))>>
"Don't worry, <<wife>>. No more children yet, not from <<if $eggLayNumber gt 1>>these eggs<<else>>this egg<</if>>."
<<else>>
<<if playerCanBreedWith("Great Hawk")>>
<<set _optionReassure to true>>
"No life in <<if $eggLayNumber gt 1>>them<<else>>it<</if>>," <<bhe>> says with a hint of sadness.
<<if $syndromebird is 1>>
"We... keep trying?"
<<else>>
"Maybe some day."
<</if>>
<<else>>
"Healthy process, don't worry. <<Wife>> will lay many more."
<</if>>
<</if>>
<<else>>
<<if playerCanBreedWith("Great Hawk")>>
<<bHe>> prods at <<if $eggLayNumber gt 1>>them<<else>>it<</if>>, and lets out a flat caw. It seems <<if $eggLayNumber gt 1>>they're<<else>>it's<</if>> not fertilised.
<<else>>
<<bHe>> prods at <<if $eggLayNumber gt 1>>them<<else>>it<</if>>, before looking to you. They're unfertilised, of course.
<</if>>
<</if>>
<<wearProp "bird egg">>
<<tending_pick bird_egg $eggLayNumber $eggLayNumber>>
<<unset $harpyEggs>>
<<set $harpyEggsPrevent to 14>>
<br><br>
<<if _optionReassure>>
<<link [[Reassure|Bird Tower Player Eggs Reassure]]>><<handheldon>><<npcincr "Great Hawk" love 1>><<bird_stockholm 3>><</link>><<glove>><<ggbirdstockholm>>
<br>
<</if>>
<</if>>
<<link [[Continue|Bird Tower Bed]]>><<endevent>><</link>>
<br>
<<unset $eggLayNumber>><<setTowerTemp>><<effects>>
<<if $syndromebird gte 1>>
<<switch $speech_attitude>>
<<case "meek">>"W-we can always try again," you say.
<<case "bratty">>"Don't be such a downer, just means we have to try harder," you say.
<<default>>"Don't be upset, we can always try again," you say.
<</switch>>
<br><br>
<<bHe>> smiles warmly at you. "You make me so happy, <<wife>>."
<<elseif $phase is 0 and $bird.syndrome gte 15 and $syndromebird isnot 1>>
You open your mouth to speak, but the words catch in your throat. You just continue to let <<bhim>> hold you.
<br><br>
Would children of your own be so bad? You wonder if you only started producing eggs after finding a mate. <<bHim>>. You rest your head on the <<beasttypes>> shoulder. <i>Your <<beasttype>>,</i> you think. <<bHis>> plumage is so soft.
<span class="red">It's not <<bhis>> fault. <<bHe>> only wants a mate.
<br>
You've gained the Stockholm Syndrome: Great Hawk trait.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Great Hawk">>
<span class = "gold">The Great Hawk is now your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.</span>
<<else>>
<span class = "gold">The Great Hawk can now be claimed as your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.<br>연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<</if>>
<<set $syndromebird to 1>>
<<unset $birdescaped>>
<<run delete $bird.syndrome>>
<<else>>
<<switch $speech_attitude>>
<<case "meek">>"I-I'm sure you'll have children one day," you say.
<<case "bratty">>"You're lucky, birds get to try a lot more often than humans do," you say.
<<default>>"I'm sure you'll have children of your own some day," you say.
<</switch>>
<br><br>
<<bHe>> gives you a bittersweet smile and looks as though <<bhe>> wants to say something, but stays silent.
<</if>>
<br><br>
<<link [[다음|Bird Tower Bed]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<if $phase is 1>>
You <<if $anxiety gte 1>>nervously <</if>> settle on top of the egg-shaped stones. It's still warm.
<<if $sciencetrait gte 3>>
While the Great Hawk is much larger than you, <<bhe>> surely has hollow bones like other birds. You worry that you'll be too heavy to safely warm a real egg.
<<else>>
It seems fairly straightforward, although the <<beasttype>> is much largely and fluffier than you are.
<</if>>
<br><br>
<<if $monster is 1>>
"<<Wife>> will do well," <<bhe>> chirps happily.
<<else>>
<<bHe>> caws at you happily.
<</if>>
<<else>>
You turn away from the stone, and the Great Hawk rolls it in front of you again to demonstrate warming it. <<bHe>> tries a few more times to get your attention before giving up, visibly disappointed.
<</if>>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<setTowerTemp>><<effects>>
<<npc "Great Hawk">>
<<bird_schedule>>
<<set _eggCount to Object.values($children).filter(child => child.location is "tower" and child.eggTimer).length>>
<<if $phase is 1>>
<<if ["rest","brood","sleep"].includes($bird.activity)>>
<<set $birdBrood to true>>
You climb into the nest next to <<your_bird_text>>.
<<if $bird.activity is "brood">>
<<bHe>> opens one eye, and <<if $monster is 1>>smiles at you before <<bhe>> <</if>>makes room. The two of you huddle around your egg<<if _eggCount gte 2>>s<</if>>.
<<else>>
<<bHe>> stirs lightly.
<</if>>
<<else>>
You climb into the nest and sit cross-legged, carefully placing
<<switch _eggCount>>
<<case 1>>your egg
<<case 2>>both of your eggs
<<default>>all <<number _eggCount>> of your eggs
<</switch>>
in the gap.
<</if>>
<span class="blue"><i>Brooding will gradually make your eggs hatch faster.</i></span>
<<else>>
You continue brooding with your egg<<if _eggCount gte 2>>s<</if>><<if $birdBrood is true>> and <<your_bird_text>><</if>>.
<</if>>
<<if $bird.state is "home" and ["rest","brood","sleep"].includes($bird.activity) and !$birdBrood>>
<<set $birdBrood to true>>
After a short while, <<your_bird_text>> hops into the nest next to you.
<<switch $bird.activity>>
<<case "rest">><<bHe>> snuggles up next to you to rest.
<<case "brood">><<bHe>> huddles around the egg<<if _eggCount gte 2>>s<</if>> with you.
<<case "sleep">><<bHe>> curls up with you and starts to drift off to sleep.
<</switch>>
<</if>>
<br><br>
<<bird_pass 30>>
<<set _eggsNearHatching to 0>>
<<set _eggsCloseHatching to 0>>
<<set _eggsHalfHatching to 0>>
<<set _eggsFarHatching to 0>>
<<run Object.values($children).forEach(child => {
if (child.location === "tower" && child.eggTimer) {
child.eggTimer -= (2 * TimeConstants.secondsPerHour);
const hatchTime = new DateTime(child.eggTimer);
if (Time.date.timeStamp >= child.eggTimer) {
if (!V.eggsHatched) V.eggsHatched = [];
V.eggsHatched.push(child.childId);
T.readyToHatch to true;
} else if (Time.date.compareWith(hatchTime).days <= 1) {
T.eggsNearHatching ++;
} else if (Time.date.compareWith(hatchTime).days <= 6) {
T.eggsCloseHatching ++;
} else if (Time.date.compareWith(hatchTime).days <= 11) {
T.eggsOverHalfHatching ++;
} else if (Time.date.compareWith(hatchTime).days <= 14) {
T.eggsHalfHatching ++;
} else {
T.eggsFarHatching ++;
}
}
})>>
<<if _eggsNearHatching>>
<<if _eggCount gte 2>>
<span class="teal"><<Number _eggsNearHatching>> of your eggs <<if _eggsNearHatching gte 2>>are<<else>>is<</if>> very close to hatching!</span>
<<else>>
<span class="teal">Your egg is very close to hatching!</span>
<</if>>
<br>
<</if>>
<<if _eggsCloseHatching>>
<<if _eggCount gte 2>>
<span class="blue"><<Number _eggsCloseHatching>> of your eggs will hatch in a matter of days.</span>
<<else>>
<span class="blue">Your egg will hatch in a matter of days.</span>
<</if>>
<br>
<</if>>
<<if _eggsOverHalfHatching>>
<<if _eggCount gte 2>>
<span class="pink"><<Number _eggsOverHalfHatching>> of your eggs <<if _eggsOverHalfHatching gte 2>>are<<else>>is<</if>> over half way to their expected hatching time.</span>
<<else>>
<span class="pink">Your egg is over half way to its expected hatching time.</span>
<</if>>
<br>
<</if>>
<<if _eggsHalfHatching>>
<<if _eggCount gte 2>>
<span class="purple"><<Number _eggsHalfHatching>> of your eggs <<if _eggsHalfHatching gte 2>>are<<else>>is<</if>> about half way ready to hatch.</span>
<<else>>
<span class="purple">Your egg is about half way ready to hatch.</span>
<</if>>
<br>
<</if>>
<<if _eggsFarHatching>>
<<if _eggCount gte 2>>
<span class="red"><<Number _eggsFarHatching>> of your eggs will still take a long time to hatch.</span>
<<else>>
<span class="red">Your egg will still take a long time to hatch.</span>
<</if>>
<br>
<</if>>
<br>
<<if _readyToHatch>>
You hear a tiny crackle from
<<if _eggCount gte 2>>
<<if $eggsHatched.length gte 2>>
<<number $eggsHatched.length>> of your eggs. <span class="green">They're hatching!</span>
<<else>>
one of your eggs. <span class="green">It's hatching!</span>
<</if>>
<<else>>
your egg. <span class="green">It's hatching!</span>
<</if>>
<br><br>
<<link [[다음 (0:30)|Bird Tower Hatching]]>><<bird_pass 30>><<set $phase to 1>><</link>>
<br>
<<elseif $bird.state is "hunting" and $bird.timer lte 0 and !$possessed>>
<<endevent>>
<<npc "Great Hawk">>
You hear the flap of wings as the <<beasttype>> returns.
<<bHe>> lands and <<if $monster is 1>>walks<<else>>hops<</if>> over to you.
<<unset $birdBrood>>
<<bird_hunt_return>>
<<else>>
<<endevent>>
<<if $bird.state is "home" and !["rest","brood","sleep"].includes($bird.activity) and !$bird.override and !$birdBrood and Time.dayState isnot "night" and $bird.timer lte 0 and !$possessed>>
<<npc "Great Hawk">>
<<if $bird.injured gt 1>>
<<set $bird.timer to 600>>
You see <<your_bird_text>> sitting at the edge of the perch, looking out at the moor wistfully. It seems <<bhe>> wants to hunt, but <<bhis>> injury is still stopping <<bhim>>.
<<elseif npcIsPregnant("Great Hawk") and talkedAboutPregnancy("Great Hawk","pc") and npcBellySize("Great Hawk") gte 12>>
<<set $bird.timer to 300>><<set $birdBrood to true>>
You see <<your_bird_text>> sitting at the edge of the perch, looking out at the moor. <<bHe>> seems to consider hunting for a moment,
<<if $monster is 1>>
but places <<bhis>> hands on <<bhis>> <<bellyDescription "Great Hawk">> and looks to you.
<<else>>
but wobbles in place for a moment, set off balance by <<bhis>> <<bellyDescription "Great Hawk">>.
<</if>>
<br><br>
<<bHe>> instead joins you in the nest, snuggling up against you.
<<elseif $bird.injured is 1>>
<<set $bird.timer to random(30, 60)>>
<<set $bird.state to "hunting">>
You watch <<your_bird_text>> leap from the perch. It seems <<bhe>> wants to hunt, but didn't want to disturb you. <span class="green"><<bHis>> wing must be fully healed.</span>
<<else>>
<<set $bird.timer to random(30, 60)>>
<<set $bird.state to "hunting">>
You watch <<your_bird_text>> leap from the perch. It seems <<bhe>> wants to hunt, but didn't want to disturb you.
<</if>>
<<endevent>>
<br><br>
<</if>>
<<link [[Keep brooding (0:30)|Bird Tower Brood]]>><<transform bird 1>><<trauma -3>><</link>><<ltrauma>>
<br>
<<link [[일어난다|Bird Tower]]>><<unset $birdBrood>><</link>>
<br>
<</if>><<setTowerTemp>><<effects>>
You watch as the egg<<if $eggsHatched.length gte 2>>s continue<<else>> continues<</if>> to shake, small hairline cracks forming along the top.
<br><br>
<<if $phase is 1>>
<<if $bird.state is "hunting">>
<<set $bird.state to "home">><<set $bird.timer to random(45, 120)>>
After a few minutes, <<your_bird_text>> flies in through the open wall, <<if $bird.upgrades.decor gte 3>>pushing the curtain aside and <</if>>landing beside you.
<<if $monster is 1>>
<<bHis>> eyes widen. "Glad I made it in time!"
<</if>>
<<else>>
<<switch $bird.activity>>
<<case "brood">>
<<your_bird_text "cap">> gives the egg<<if $eggsHatched.length gte 2>>s<</if>> some room, but looks like <<bhes>> barely managing to contain <<bhis>> excitement.
<<case "sleep" "rest">>
<<your_bird_text "cap">> stirs, <<bhis>> eyes slowly opening. <<bHe>> barely has time to process what's happening, but quickly stands up and looks over the egg<<if $eggsHatched.length gte 2>>s<</if>> with excitement.
<<case "bathe">>
<<your_bird_text "cap">> leaps from the rainwater pool and rushes over. <<bHe>> barely has time to process what's happening.
<<default>>
<<your_bird_text "cap">> hurries to your side. <<bHe>> barely has time to process what's happening.
<</switch>>
<</if>>
<</if>>
<<if $phase is 1>>
<<bHe>>
<<else>>
<<your_bird_text "cap">>
<</if>>
begins to poke at the shell, but stops <<bhimself>>.
<<if $monster is 1>>
"Children must be strong enough to get out on their own." <<bHe>> leans down. "Come on, little one<<if $eggsHatched.length gte 2>>s<</if>>. Come say hello. We've been waiting for you."
<<else>>
<<bHe>> starts to coo at the egg<<if $eggsHatched.length gte 2>>s<</if>>, encouraging the <<if $eggsHatched.length gte 2>>babies<<else>>baby<</if>> to emerge.
<</if>>
<br><br>
<<if $eggsHatched.length gte 2>>
The top of one of the eggs breaches.
<<else>>
The top of the egg breaches.
<</if>>
<<childSelect $eggsHatched[0]>>
<<if $children[$eggsHatched[0]].features.monster is "monster">>
A surprisingly human face greets you, using its tiny hands to push away the broken edges of the egg. <<childHe>> trills as <<childhis>> eyes slowly open for the first time, beholding <<childhis>> parents.
<br><br>
<<childHe>> continues to push out of the egg, trying to get to you. <<childHe>> gets half way out before the egg tips over, tumbling the rest of the way. <<childHis>> wings are nothing but two strands of muscle and skin protruding from <<childhis>> back, not having developed feathers yet. Despite this, you can't help but find beauty in your child.
<<else>>
A tiny beak peeks through, widening the hole. The face of a baby bird greets you as <<childhe>> keeps pushing. <<childHe>> trills as <<childhis>> eyes slowly open for the first time, beholding <<childhis>> parents.
<br><br>
<<childHe>> continues to push out of the egg, trying to get to you. <<childHe>> gets half way out before the egg tips over, tumbling the rest of the way. <<childHe>> is almost entirely pink, having not yet developed feathers or pigmentation. Despite this, you can't help but find beauty in your child.
<</if>>
<<if $eggsHatched.length is 2>>
<<childHis>> sibling's egg soon breaches as well, revealing a very similar sight.
<<elseif $eggsHatched.length gte 3>>
<<childHis>> siblings' eggs soon breach as well, revealing very similar sights.
<</if>>
<<bHe>> wraps a wing around you, and you snuggle into <<bhis>> plumage. <br><br>
<<if $bodysize lte 1 and $monster is 1>>
<<bHe>> leans over slightly and rests <<bhis>> head atop yours.
<<elseif $monster isnot 1 and $bodysize gte 3>>
<<bHe>> nuzzles <<bhis>> head under your chin, resting it on the front of your shoulder. <</if>>The two of you spend a minute or two like that, just enjoying being with each other. <<lstress>>
<<bird_pass 15>>
<br><br>
<<if $monster is 1>>
"Welcome to life, Little Hawk<<if $eggsHatched.length is 2>>s<</if>>." <<your_bird_text "cap">> seems to be on the verge of tears. As much as you find the name 'Little Hawk' endearing, you should come up with <<if $eggsHatched.length is 2>>proper names<<else>>a proper name<</if>>.
<<else>>
<<your_bird_text "cap">> nudges the newborn<<if $eggsHatched.length is 2>>s<</if>> with a tenderness unbefitting <<bhis>> large frame and intimidating silhouette. <<bHe>> lets out a low coo, seemingly content.
<</if>>
<<endevent>>
<br><br>
<<hatchUi "tower" "Bird Tower Hatching 2" 20>><<setTowerTemp>><<effects>>
<<childSelect $eggsHatched[0]>>
You carefully pluck away the last bits of egg shell from <<if $eggsHatched.length is 2>><<childrenNames $eggsHatched>>. They look so delicate and fragile.<<else>><<childname>>. <<childHe>> looks so delicate and fragile.<</if>>
<br><br>
<<npc "Great Hawk">>
<<if $monster is 1>>
<<your_bird_text "cap">> wraps <<bhis>> wings around you as <<bhe>> admires <<if $eggsHatched.length is 2>><<childrenNames $eggsHatched>><<else>><<childname>><</if>>. "Thank you, <<wife>>. You've made me so happy."
<<else>>
<<your_bird_text "cap">> nuzzles against you as <<bhe>> admires <<if $eggsHatched.length is 2>><<childrenNames $eggsHatched>><<else>><<childname>><</if>>.
<</if>>
<br><br>
<<if $syndromebird isnot 1>>
<span class="red"><i>After hatching chicks of your own, you see that the Great Hawk only ever wanted a mate.</i> You've gained the "Stockholm Syndrome: Great Hawk" trait.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Great Hawk">>
<span class="gold">The Great Hawk is now your love interest! This isn't how you expected to find a <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>, but you feel uplifted all the same.</span>
<<else>>
<span class="gold">The Great Hawk can now be claimed as your love interest! This isn't how you expected to find a <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>, but you feel uplifted all the same.<br>You can change your love interest in the "Attitudes" menu.</span>
<</if>>
<br><br>
<<set $syndromebird to 1>>
<<unset $birdescaped>>
<<run delete $bird.syndrome>>
<</if>>
<<set $bird.activity to "rest">>
<<set $bird.timer to 30>>
<<link [[다음|Bird Tower]]>><<endevent>><<unset $eggsHatched>><<unset $eggsMoved>><</link>>
<br><<widget "bird_init">>
<<set $bird to {}>>
<<set $bird.lock to 1>>
<<set $bird.rope to 0>>
<<set $bird.clean to 0>>
<<set $bird.lurkersEaten to 0>>
<<set $bird.loot to {}>>
<<set $bird.loot.lurker to 100>>
<<set $bird.loot.trash to 0>>
<<set $bird.loot.valuables to 0>>
<<set $bird.loot.food to 0>>
<<set $bird.loot.clothes to 0>>
<<set $bird.state to "hunting">>
<<set $bird.timer to 20>>
<<set $bird.syndrome to 0>>
<<set $bird.injured to 0>>
<<set $bird.firepit to Cooker.create({cookTime: {lurker: 1440 * 60}})>>
<<set $bird.hunts to {
unlocked: false,
lurkers: false,
materials: false,
valuables: false,
estate: false
}>>
<<set $bird.materials to {
wood: 0,
fabric: 0,
sticks: 0,
leaves: 0,
junk: 0,
lurkers: 0,
leather: 0,
feathers: 0,
valuables: {}
}>>
<<set $bird.upgrades to {
mirror: 0,
tools: 0,
tarp: 0,
telescope: 0,
shelter: 1,
nest: 0,
firepit: 0,
pot: 0,
rack: 0,
snare: 0,
decor: 0,
wardrobe: 0
}>>
<</widget>>
<<widget "bird_loot">>
<<set $bird.loot[_args[0]] += _args[1]>>
<<set $bird.loot[_args[0]] to Math.clamp($bird.loot[_args[0]], 90, 2)>>
<<set _bird_keys to Object.keys($bird.loot)>>
<<for _s to 0; _s lt _bird_keys.length; _s++>>
<<if _bird_keys[_s] isnot _args[0]>>
<<set $bird.loot[_bird_keys[_s]] -= (_args[1] / 4)>>
<<if $bird.loot[_bird_keys[_s]] lt 0>>
<<set $bird.loot[_bird_keys[_s]] to Math.clamp($bird.loot[_bird_keys[_s]], 90, 2.5)>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "bird_pass">>
<<if !Number.isInteger(_args[0])>><<exit>><</if>>
<<pass _args[0]>>
<<if $bird.timer>>
<<set $bird.timer -= _args[0]>>
<<if $syndromebird isnot 1>>
<<hunger _args[0]>>
<<if $hunger gte 2000>>
<<trauma `_args[0] / 4`>>
<<physique_loss `_args[0] / 10`>>
<<willpower `_args[0] / 10`>>
<</if>>
<</if>>
<</if>>
<<if $bird.override>>
<<if $bird.overrideTimer is undefined>>
<<set $bird.overrideTimer to 120>>
<<else>>
<<set $bird.overrideTimer -= _args[0]>>
<<if $bird.overrideTimer lte 0>>
<<run delete $bird.overrideTimer>>
<<run delete $bird.override>>
<</if>>
<</if>>
<</if>>
<<if $bird.hunts?.timer isnot undefined>>
<<set $bird.hunts.timer += _args[0]>>
<</if>>
<<if $bird.upgrades?.shelter is 1 and (Weather.precipitation isnot "none")>>
<<if $birdShelterTimer is undefined>>
<<set $birdShelterTimer to 720>>
<<else>>
<<set $birdShelterTimer -= _args[0]>>
<</if>>
<<if $birdShelterTimer lte 0>>
<<set $bird.upgrades.shelter to 0>>
<</if>>
<<elseif $bird.upgrades?.shelter is 0 and $bird.activity is "build">>
<<set $bird.upgrades.shelter to 1>>
<<set $birdShelterTimer to 720>>
<<set $birdShelterRepair to true>>
<<elseif $bird.upgrades?.shelter is 2 and $birdShelterTimer>>
<<set $birdShelterTimer -= _args[0]>>
<</if>>
<<if $bird.wardrobe_timer>>
<<set $bird.wardrobe_timer -= _args[0]>>
<</if>>
<<if $bird.firepit?.items.length and getBirdBurnTime() gt 0 and between($bird.upgrades.rack, 1, 2)>>
<<set $_nLurkersDrying to Cooker.getItemsNotReady($bird.firepit).length>>
<<if $location is "tower">>
<<set $_lurkerDrugs to $_nLurkersDrying * Math.floor(($bird.firepit.cookMult * _args[0]) / 4)>>
<<drugs $_lurkerDrugs>>
<</if>>
<</if>>
<<if $bird.upgrades?.snare gte 1 and $bird.lurkerSnareState is "ready">>
<<set $_lurkerSnareChance to random(0, 600)>>
<<if Math.clamp(_args[0], 0, 120) lte $_lurkerSnareChance>>
<<set $bird.lurkerSnareState to "captured">>
<</if>>
<</if>>
<</widget>>
<<widget "bird_loot_select">>
<<rng>>
<<set _bird_loot_selector to 0>>
<<set _bird_keys to Object.keys($bird.loot)>>
<<for _s to 0; _s lt _bird_keys.length; _s++>>
<<set _bird_loot_selector += $bird.loot[_bird_keys[_s]]>>
<<if _bird_loot_selector gte $rng>>
<<switch _s>>
<<case 0>>
<<set _bird_loot_select to "lurker">>
<<case 1>>
<<set _bird_loot_select to "trash">>
<<case 2>>
<<set _bird_loot_select to "valuables">>
<<case 3>>
<<set _bird_loot_select to "food">>
<<case 4>>
<<set _bird_loot_select to "clothes">>
<<default>>
<<bird_loot_random>>
<</switch>>
<<break>>
<</if>>
<</for>>
<</widget>>
<<widget "bird_loot_random">>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 0>>
<<set _bird_loot_select to "lurker">>
<<case 1>>
<<set _bird_loot_select to "trash">>
<<case 2>>
<<set _bird_loot_select to "valuables">>
<<case 3>>
<<set _bird_loot_select to "food">>
<<default>>
<<set _bird_loot_select to "clothes">>
<</switch>>
<</widget>>
<<widget "select_random_clothes">>/*Selects random clothes from shops. Sets _random_clothes to the item name, and _random_index to its index. Ignores forest shop, and secondary parts of outfits. _random_clothes outputs "piece of fabric" when clothes are ignored this way.*/
<<set _random_slot to either(setup.clothingLayer.body)>>
<<set _random_index to random(0, (setup.clothes[_random_slot].length - 1))>>
<<if !setup.clothes[_random_slot][_random_index].shop.includes("forest") and setup.clothes[_random_slot][_random_index].shop.length gt 0 and !setup.clothes[_random_slot][_random_index].outfitSecondary and setup.clothes[_random_slot][_random_index].cursed isnot 1 and !setup.clothes[_random_slot][_random_index].type.includes("eerie") and !setup.clothes[_random_slot][_random_index].type.includes("naked") and _random_slot isnot "handheld">>
<<set _random_clothes to setup.clothes[_random_slot][_random_index].name>>
<<else>>
<<set _random_clothes to "piece of fabric">>
<</if>>
<</widget>>
<<widget "select_random_clothes_limited">>/*Selects random clothes from shops from a provided pool of slots. Sets _random_clothes to the item name, and _random_index to its index. Ignores forest shop, and secondary parts of outfits. _random_clothes outputs "piece of fabric" when clothes are ignored this way.*/
<<for $_slot range _args>>
<<if !setup.clothingLayer.all.includes($_slot)>>
<<run Errors.report("Invalid clothing slot provided of name " + $_slot + ", defaulting to piece of fabric")>>
<<set _random_clothes to "piece of fabric">>
<<break>>
<</if>>
<</for>>
<<set _random_slot to either(_args)>>
<<set _random_index to random(0, (setup.clothes[_random_slot].length - 1))>>
<<if !setup.clothes[_random_slot][_random_index].shop.includes("forest") and setup.clothes[_random_slot][_random_index].shop.length gt 0 and !setup.clothes[_random_slot][_random_index].outfitSecondary and setup.clothes[_random_slot][_random_index].cursed isnot 1 and !setup.clothes[_random_slot][_random_index].type.includes("eerie") and !setup.clothes[_random_slot][_random_index].type.includes("naked")>>
<<set _random_clothes to setup.clothes[_random_slot][_random_index].name>>
<<else>>
<<set _random_clothes to "piece of fabric">>
<</if>>
<</widget>>
<<widget "bird_hunt_start">>
<<if $bird.injured gt 1>>
The <<beasttype>> slowly
<<if ["build","brood","sleep","rest"].includes($bird.activity)>>
rises from <<bhis>> nest.
<<elseif $bird.activity is "bathe">>
rises from the rainwater pool, and shakes <<bhis>> uninjured wing dry.
<<else>>
<<if $birdBask is 1>>
moves away from you.
<<else>>
rises from <<bhis>> spot on the perch.
<</if>>
<</if>>
<<if $monster is 1>>
"<<print either(
"I crave a hunt. My wing remains limp.",
"The wild beckons me, and I can only sing in response.",
"My talons itch for prey, yet they feel dull.",
"The winds call me, and I cannot answer.",
"I must stretch my wings, but... painful."
)>>" <<bHe>> gazes wistfully out to the moor, then down to <<bhis>> injured wing.
<<else>>
<<bHe>> looks out over the moor with a wistful gaze. <<bHe>> seems to be looking to hunt, but <<bhis>> injury won't allow it.
<</if>>
<<set $bird.timer to 600>>
<br><br>
<<if $harpy gte 6 and $syndromebird is 1 and $bird.hunts.lurkers is true>>
<<flight_time_check 30 "silent">>
<<link [[Hunt for your spouse (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Start Injured]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<unset $birdPerch>><<bird_pass _flightTime>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom -3>><</link>><<glove>><<lldom>><<print _fatigueText>>
<br>
<</if>>
<<if $birdPerch is 1>>
<<link [[아무것도 하지 않는다|Bird Tower Perch]]>><<endevent>><</link>>
<<else>>
<<link [[아무것도 하지 않는다|Bird Tower]]>><<endevent>><</link>>
<</if>>
<br>
<<elseif $syndromebird is 1 and npcIsPregnant("Great Hawk") and talkedAboutPregnancy("Great Hawk","pc") and npcBellySize("Great Hawk") gte 14 and $bird.hunts.unlocked is true and $harpy gte 6>>
<<set $bird.timer to 600>>
<<if ["build","brood","sleep","rest"].includes($bird.activity)>>
The <<beasttype>> sits in the nest,
<<elseif $bird.activity is "bathe">>
The <<beasttype>> sits in the rainwater pool,
<<else>>
The <<beasttype>> sits on the perch,
<</if>>
looking out to the moor.
<<if $monster is 1>>
<<bHe>> places <<bhis>> hands on <<bhis>> <<bellyDescription "Great Hawk">>.
<br><br>
"<<Wife>>... if it's not too much trouble," <<bhe>> starts. <<bHe>> makes eye contact with you, looking slightly ashamed. "Could... could <<wife>> hunt for me?"
<<else>>
<<bHe>> brushes <<bhis>> wing against <<bhis>> swelling belly. <<bHe>> looks to you and chirps. It seems <<bhe>> wants you to hunt for <<bhim>>.
<</if>>
<br><br>
<<flight_time_check 30 "silent">>
<<link [[Hunt for your spouse (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Start Injured]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<unset $birdPerch>><<bird_pass _flightTime>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom -3>><</link>><<glove>><<lldom>><<print _fatigueText>>
<br>
<<if $birdPerch is 1>>
<<link [[Do not|Bird Tower Perch]]>><<npcincr "Great Hawk" love -1>><<npcincr "Great Hawk" dom 1>><<endevent>><</link>><<llove>><<gdom>>
<<else>>
<<link [[Do not|Bird Tower]]>><<npcincr "Great Hawk" love -1>><<npcincr "Great Hawk" dom 1>><<endevent>><</link>><<llove>><<gdom>>
<</if>>
<br>
<<elseif $bird.injured is 1>>
<<set $bird.injured to 0>>
The <<beasttype>> rises from
<<if ["build","brood","sleep","rest"].includes($bird.activity)>>
<<bhis>> nest.
<<elseif $bird.activity is "bathe">>
the rainwater pool, and shakes <<bhis>> wings dry.
<<else>>
<<bhis>> spot on the perch.
<</if>>
<<bHe>> stretches out <<bhis>> injured wing, <span class="green">showing no signs of strain. It's healed.</span>
<<if $monster is 1>>
"Finally. I return to the skies."
<<else>>
<<bHe>> looks out over the moor with a harsh gaze. <<bHe>> seems to be eager to hunt again.
<</if>>
<br><br>
<<if $syndromebird is 1>>
<<if $harpy gte 6 and $bird.hunts.unlocked is true>>
<<flight_time_check 30 "silent">>
<<if $tiredness gte (C.tiredness.max / 5) * 4>>
<span class="red">You're too exhausted to join the hunt.</span>
<<else>>
<<link [[Join the hunt (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Tower Hunt Ask]]>><</link>><<print _fatigueText>>
<</if>>
<br>
<<link [[Stay|Bird Tower No Hunt]]>><</link>>
<br>
<<else>>
<<if $tiredness gte (C.tiredness.max / 5) * 4>>
<span class="red">You're too exhausted to join the hunt.</span>
<<else>>
<<link [[Ask to join the hunt|Bird Tower Hunt Ask]]>><</link>>
<</if>>
<br>
<<link [[Say nothing|Bird Tower No Hunt]]>><</link>>
<br>
<</if>>
<<else>>
<<bHe>> spreads <<bhis>> wings and launches from the tower.
<br><br>
<<set $bird.timer to random(30, 60)>>
<<set $bird.state to "hunting">>
<<if $birdPerch is 1>>
<<link [[다음|Bird Tower Perch]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<</if>>
<<unset $birdPerch>>
<br>
<</if>>
<<else>>
The <<beasttype>>
<<if ["build","brood","sleep","rest"].includes($bird.activity)>>
rises from <<bhis>> nest.
<<elseif $bird.activity is "bathe">>
rises from the rainwater pool, and shakes <<bhis>> wings dry.
<<else>>
<<if $birdBask is 1 and $monster is 1>>
gingerly helps you stand, and steps to the edge of the perch.
<<else>>
rises from <<bhis>> spot on the perch.
<</if>>
<<unset $birdBask>>
<</if>>
<<if $monster is 1>>
"<<print either(
"사냥하고 싶은 마음이 간절하다.",
"야생이 내게 손짓한다.",
"발톱이 사냥감에 굶주렸다.",
"바람이 나를 부른다.",
"날개를 펼쳐야만 한다."
)>> I will return with a gift."
<<else>>
<<bHe>> looks out over the moor with a harsh gaze. <<bHe>> seems to be looking to hunt.
<</if>>
<<if npcIsPregnant("Great Hawk") and talkedAboutPregnancy("Great Hawk","pc") and npcBellySize("Great Hawk") gte 12>>
<<bHis>> pregnancy will likely slow <<bhim>> down, but <<bhe>> doesn't seem to mind.
<</if>>
<br><br>
<<if $syndromebird is 1>>
<<if $harpy gte 6 and $bird.hunts.unlocked is true>>
<<flight_time_check 30 "silent">>
<<if $tiredness gte (C.tiredness.max / 5) * 4>>
<span class="red">You're too exhausted to join the hunt.</span>
<<else>>
<<link [[Join the hunt (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Tower Hunt Ask]]>><</link>><<print _fatigueText>>
<</if>>
<br>
<<link [[Stay|Bird Tower No Hunt]]>><</link>>
<br>
<<else>>
<<if $tiredness gte (C.tiredness.max / 5) * 4>>
<span class="red">You're too exhausted to join the hunt.</span>
<<else>>
<<link [[Ask to join the hunt|Bird Tower Hunt Ask]]>><</link>>
<</if>>
<br>
<<link [[Say nothing|Bird Tower No Hunt]]>><</link>>
<br>
<</if>>
<<else>>
<<bHe>> spreads <<bhis>> wings and launches from the tower.
<br><br>
<<set $bird.timer to random(30, 60)>>
<<set $bird.state to "hunting">>
<<if $birdPerch is 1>>
<<link [[다음|Bird Tower Perch]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<</if>>
<<unset $birdPerch>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "bird_hunt_return">>
<<bird_loot_select>>
<<bird_hunt_timer>>
<<set $bird.state to "home">>
<<if $bird.eggIntro is 1>>
<<set _bird_loot_select to "rocks">>
<<elseif Object.values($children).find(child => (child.type is "hawk" and child.location is "tower" and child.eggTimer is undefined)) and !$daily.birdBabyFeed>>
<<set _bird_loot_select to "lurker_for_children">>
<</if>>
<<switch _bird_loot_select>>
<<case "lurker">>
<<bHe_ ga>> <<if $bird.hunts.lurkers is true>>럴커를<<else>>기이하고, 가죽 같고, 많은 팔다리가 달린 생물을<</if>> <<bhis_ yi>> <<if $monster is 1>>발톱으로 잡아<<else>>입으로 물어<</if>> 가져온다.
<<if $monster is 1>>
<<if playerIsPregnant() and getPregnancyObject().fetus[0].type is "hawk" and talkedAboutPregnancy("pc","Great Hawk") and !$daily.birdPregFeed>>
<<set $daily.birdPregFeed to true>>
<<bHe_ nun>> <<bhimself_ rul>> 위해서는 한 입도 뜯어먹지 않고, 대신 전부를 당신에게 내어준다.
"<<print either(
"너와 아이들을 위해서.",
"아이들에게도 영양분을 충분히 공급해 줘야 하지.",
"체력을 보충해 둬라.",
"녀석들은 알을 먹지만, 이제 녀석들이 우리 아이들에게 영양분을 공급해 주는군.",
"너를 위한 음식이고, 뱃속의 매들을 위한 음식이야.",
"거대한 매는 사냥을 잘 한다.",
"갓 잡은 거다. 쉽게 넘어갈 거다."
)>>"
<<else>>
<<bHe_ nun>> 당신의 발치에 그걸 내려놓고, 살점 덩어리를 떼어낸다. <<bHe_ nun>> 배고프다는 듯 <<bhis_ yi>> 이빨로 고기를 찢어발긴다.
"<<print either(
"여기선 흔한 사냥감이다. 고기가 부드러워.",
"물진 않을거다. 약속한다.",
"혼자서도 먹을 수 있나? 아기새처럼 먹여줘야 하는 건 아니겠지?",
"끔찍한 놈들이지만, 영양가는 풍부하다.",
"체력을 보충해 둬라.",
"알을 훔쳐먹는 놈들이니, 죄책감 느끼진 마라.",
"널 위해 음식을 가져왔다.",
"거대한 매는 사냥을 잘 한다.",
"갓 잡은 거다. 쉽게 넘어갈 거다."
)>>"
<</if>>
<<else>>
<<bHe_ nun>> 당신의 발치에 그걸 내려놓고, 살점 덩어리를 떼어낸다. <<bHe_ ga>> <<bhis_ yi>> 고개를 뒤로 젖히고는 고기를 통째로 삼킨다.
<</if>>
<<bHe_ ga>> 당신을 쳐다보며 반응을 기다린다.
<<if $bird.hunts.lurkers is true and $bird.upgrades.rack gte 1>>
<span class="blue">그것의 가죽은 어디 써먹기에는 너무 상해 있다.</span>
<</if>>
<br><br>
<<if $syndromebird is 1>>
<<link [[먹는다|Bird Tower Lurker]]>><<hunger -2000>><<bird_loot lurker 5>><<trauma -6>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<ltrauma>>
<br>
<<else>>
<<link [[먹는다|Bird Tower Lurker]]>><<set $hunger to 1>><<bird_loot lurker 5>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<lllhunger>>
<br>
<</if>>
<<link [[꾸짖는다|Bird Tower Lurker Scold]]>><<bird_loot lurker -20>><<transform bird 1>><<npcincr "Great Hawk" dom -1>><<def 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<ldom>>
<br>
<<link [[아무것도 하지 않는다|Bird Tower Lurker Nothing]]>><<bird_loot lurker -10>><<npcincr "Great Hawk" love -1>><</link>><<llove>>
<br>
<<case "trash">>
<<bHe_ ga>>
<<rng 10>>
<<switch $rng>>
<<case 1>>
빈 감자칩 봉지를
<<case 2>>
빈 음료수 캔을
<<case 3>>
빈 통조림 캔을
<<case 4>>
빈 초콜릿 포장지를
<<case 5>>
비닐 봉투를
<<case 6>>
플라스틱 병을
<<case 7>>
병뚜껑을
<<case 8>>
플라스틱 빨대를
<<case 9>>
플라스틱 덮개를
<<default>>
해진 신발을
<</switch>>
<<bhis_ yi>> <<if $monster is 1>>부리로<<else>>입으로<</if>> 물어 가져온다.
<<if $monster is 1>>
"<<print either(
"인간에게서 가져온 것들이다.",
"날개 없는 것들, 낭비 심하다.",
"땅에서는 이게 가치가 있는가?",
"장신구일까? 난 이런 것들을 모으는 게 좋다.",
"최고로 잘한 사냥은 아니다."
)>>"
<</if>>
<<bHe_ nun>> 그걸 당신의 발치에 내려놓고, 당신을 쳐다보며 반응을 기다린다.
<br><br>
<<link [[감사를 표한다|Bird Tower Trash]]>><<bird_loot trash 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<br>
<<link [[꾸짖는다|Bird Tower Trash Scold]]>><<bird_loot trash -20>><<npcincr "Great Hawk" dom -1>><<transform bird 1>><<def 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<ldom>>
<br>
<<link [[아무것도 하지 않는다|Bird Tower Trash Nothing]]>><<bird_loot trash -10>><<npcincr "Great Hawk" love -1>><</link>><<llove>>
<br>
<<case "valuables">>
<<if $monster is 1>>
"<<print either(
"반짝이는 걸 찾았다.",
"땅에 사는 이들에게서 가져온 보물이다.",
"너무 반짝여서 참을 수 없었다.",
"널 위한 물건?",
"날개 없는 것에게서 낚아챘다.",
"귀중해 보인다. 널 떠올리게 해.",
"널 위한 보물이다."
)>>"
<</if>>
<<bHe_ ga>>
<<rng 5>>
<<switch $rng>>
<<case 1>>
시계를 <<bhis_ yi>> <<if $monster is 1>>부리로<<else>>입으로<</if>> 물어 가져온다. 아마도 훔쳤을 것이다. <<bHe_ nun>> 그걸 당신의 발치에 내려놓고, 당신을 쳐다보며 반응을 기다린다.
<br><br>
<<link [[챙긴다|Bird Tower Watch]]>><<bird_loot valuables 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<br>
<<case 2>>
목걸이를 <<bhis_ yi>> <<if $monster is 1>>부리로<<else>>입으로<</if>> 가져온다. 아마도 훔쳤을 것이다. <<bHe_ nun>> 그걸 당신의 발치에 내려놓고, 당신을 쳐다보며 반응을 기다린다.
<br><br>
<<link [[챙긴다|Bird Tower Necklace]]>><<bird_loot valuables 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<br>
<<case 3>>
결혼 반지를 <<bhis_ yi>> <<if $monster is 1>>부리로<<else>>입으로<</if>> 가져온다. 아마도 훔쳤을 것이다. <<bHe_ nun>> 그걸 당신의 발치에 내려놓고, 당신을 쳐다보며 반응을 기다린다.
<br><br>
<<link [[챙긴다|Bird Tower Ring]]>><<bird_loot valuables 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<br>
<<case 4>>
지갑을 <<bhis_ yi>> <<if $monster is 1>>부리로<<else>>입으로<</if>> 가져온다. 아마도 훔친 물건이겠지만, 안에 돈이나 귀중품이 들어 있을지도 모른다. <<bHe_ nun>> 그걸 당신의 발치에 내려놓고, 당신을 쳐다보며 반응을 기다린다.
<br><br>
<<link [[챙긴다|Bird Tower Wallet]]>><<bird_loot valuables 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<br>
<<default>>
작은 손가방을 <<bhis_ yi>> <<if $monster is 1>>부리로<<else>>입으로<</if>> 가져온다. 아마도 훔친 물건이겠지만, 안에 돈이나 귀중품이 들어 있을지도 모른다. <<bHe_ nun>> 그걸 당신의 발치에 내려놓고, 당신을 쳐다보며 반응을 기다린다.
<br><br>
<<link [[챙긴다|Bird Tower Wallet]]>><<bird_loot valuables 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<br>
<</switch>>
<<link [[꾸짖는다|Bird Tower Valuables Scold]]>><<bird_loot valuables -20>><<npcincr "Great Hawk" dom -1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<ldom>>
<br>
<<link [[아무것도 하지 않는다|Bird Tower Valuables Nothing]]>><<bird_loot valuables -10>><<npcincr "Great Hawk" love -1>><</link>><<llove>>
<br>
<<case "food">>
<<if $rng gte 96>>
<<bHe_ ga>> 반쯤 부서진 컵을 <<bhis_ yi>> 발톱으로 가져온다. 무언가가 거기서 흘러나오고 있다.
<<if $monster is 1>>
"약한 물건이군, 발톱으로 구멍이 나다니," <<bhe_ ga>> 말하며
<<else>>
<<bHe_ ga>> 당혹해하는 것이 분명한 얼굴로 내려다보며
<</if>>
당신의 발치에 내려놓는다. 당신은 그 냄새를 맡아본다. 그것은 밀크셰이크다. 아직 신선하다. <<set $bird_food to "milkshake">>
<<else>>
<<bHe_ ga>>
<<rng 10>>
<<switch $rng>>
<<case 1>>
반쯤 먹힌 빵을<<set $bird_food to "pasty">>
<<case 2>>
도넛을<<set $bird_food to "donut">>
<<case 3>>
견과류가 든 봉투를<<set $bird_food to "nuts">>
<<case 4>>
감자칩 봉지를<<set $bird_food to "crisps">>
<<case 5>>
커다란 초콜릿 바를<<set $bird_food to "chocolate">>
<<case 6>>
사과 한 알을<<set $bird_food to "apple">>
<<case 7>>
당근 한 개를<<set $bird_food to "carrot">>
<<case 8>>
베이크드빈 통조림을<<set $bird_food to "beans">>
<<case 9>>
참치 통조림을<<set $bird_food to "tuna">>
<<default>>
커스타드 한 캔을<<set $bird_food to "custard">>
<</switch>>
<<bhis_ yi>> <<if $monster is 1>>부리로<<else>>입으로<</if>> 물어 가져온다.
<<if $monster is 1>>
"<<print either(
"날개 없는 것이 이런 걸 먹는 걸 봤다.",
"이쪽이 네 입맛에 더 맞을까?",
"널 위한 음식이다.",
"땅에 사는 이들의 입맛은 이해하지 못하지만, 널 위해서라면...",
"날개 없는 것들이 음식을 그냥 놔두었다. 형편없는 행동이다.",
"멀리서부터 냄새가 났다. 가져오기 쉬웠다.",
"땅에 사는 이들로부터 가져왔다. 오늘 사냥은 없었다."
)>>"
<</if>>
<<bHe_ nun>> 그걸 당신의 발치에 내려놓고, 당신을 쳐다보며 반응을 기다린다.
<</if>>
<br><br>
<<if $bird_food is "milkshake">>
<<link [[마신다|Bird Tower Food Milkshake]]>><<bird_loot food 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<if !$syndromebird>><<lhunger>><</if>>
<br>
<<else>>
<<link [[먹는다|Bird Tower Food]]>><<bird_loot food 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<if !$syndromebird>><<lhunger>><</if>>
<br>
<</if>>
<<link [[꾸짖는다|Bird Tower Food Scold]]>><<bird_loot food -20>><<npcincr "Great Hawk" dom -1>><<transform bird 1>><<def 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<ldom>>
<br>
<<link [[아무것도 하지 않는다|Bird Tower Food Nothing]]>><<bird_loot food -10>><<npcincr "Great Hawk" love -1>><</link>><<llove>>
<br>
<<case "rocks">>
<<set $bird.eggIntro to 2>>
<<bHe>> carries a pair of smooth stones. They're almost egg shaped.
<br><br>
<<if $monster is 1>>
"Poor <<if $harpy lte 5>>landbound <</if>><<wife>> has never raised egg before. Not to worry. I will help teach!"
<</if>>
<<bHe>> delicately brings the stones to the nest and demonstrates how to keep them warm. After a few moments, <<bhe>> hops off the rock and makes room for you to take over.
<br><br>
<<link [[Warm the "egg"|Bird Tower Stone Warm]]>><<set $phase to 1>><<npcincr "Great Hawk" dom 1>><<npcincr "Great Hawk" love 5>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<gdom>><<gglove>>
<br>
<<link [[Ignore the "egg"|Bird Tower Stone Warm]]>><<set $phase to 0>><<npcincr "Great Hawk" dom -1>><<npcincr "Great Hawk" love -10>><</link>><<ldom>><<llllove>>
<br>
<<case "lurker_for_children">>
<<getChildrenIds `{location:"tower", eggTimer:undefined}` "both">>
<<set _childrenTotal to _childrenIds.length>>
<<set $daily.birdBabyFeed to true>>
<<bHe>> carries a <<if $bird.hunts.lurkers is true>>lurker<<else>>strange, leathery and many-limbed creature<</if>> in <<bhis>> <<if $monster is 1>>talons<<else>>mouth<</if>>. <<bHe>> shows it to you, before turning back to the nest.
<br><br>
<<bird_hunt_children_events>>
<br><br>
<<if _noLurker>>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<<else>>
<<if $syndromebird is 1>>
<<link [[먹는다|Bird Tower Lurker]]>><<hunger -2000>><<bird_loot lurker 5>><<trauma -6>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<ltrauma>>
<br>
<<else>>
<<link [[먹는다|Bird Tower Lurker]]>><<set $hunger to 1>><<bird_loot lurker 5>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<lllhunger>>
<br>
<</if>>
<<link [[꾸짖는다|Bird Tower Lurker Scold]]>><<bird_loot lurker -20>><<transform bird 1>><<npcincr "Great Hawk" dom -1>><<def 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<ldom>>
<br>
<<link [[아무것도 하지 않는다|Bird Tower Lurker Nothing]]>><<bird_loot lurker -10>><<npcincr "Great Hawk" love -1>><</link>><<llove>>
<br>
<</if>>
<<default>>
<<bHe_ ga>>
<<if $syndromebird is 1>><<select_random_clothes>><<else>><<select_random_clothes_limited "upper" "lower" "under_upper" "under_lower" "hands" "legs">><</if>>
<<if setup.clothes[_random_slot][_random_index].plural isnot 1>>
<<if setup.clothes[_random_slot][_random_index].word is "an">>
<<else>>
<</if>>
<</if>>
<<trClothes _random_slot _random_clothes "name" "을">>_trResult <<bhis_ yi>> <<if $monster is 1>>발톱으로<<else>>부리로<</if>> 쥐어 가져온다.
<<if $monster is 1>>
"<<print either(
"너 추워 보인다.",
"어떻게 입는지는 이해하지 못하지만, 아무튼... 여기.",
"날개 없는 것들은 이렇게 짝을 유혹하지. 맞나?",
"멀리서도 색깔이 내 시선을 끌었다.",
"네 깃털은 보기 좋다. 이게 있으면 더 좋을 것 같다고 생각했다.",
"땅에 사는 이들이 이걸 자기들 눈에 안 닿는 곳에 두고 갔다. 내가 가져가니 소리를 지르더군.",
"이 감촉을 좋아한다. 너도 그런가?",
"내가 멀리 있을 때 이게 널 따뜻하게 해 주기를 바란다. 이게.. 널 따뜻하게 해 주는 게 맞겠지?"
)>>"
<</if>>
<<bHe_ ga>>
<<if setup.clothes[_random_slot][_random_index].plural isnot 1>>
그걸
<<else>>
그것들을
<</if>>
당신의 발치에 내려놓고, 당신을 쳐다보며 반응을 기다린다.
<br><br>
<<if $bird.upgrades.wardrobe is 1>>
<<if $worn[_random_slot].name isnot "naked" and _random_clothes isnot "piece of fabric">>
<<link [[입는다|Bird Tower Clothes]]>><<generalWear _random_slot _random_index>><<bird_loot clothes 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<br>
<span class="blue">Your $worn[_random_slot].name will be put in your wardrobe.</span><<gfabric>>
<<elseif _random_clothes isnot "piece of fabric">>
<<link [[입는다|Bird Tower Clothes]]>><<generalWear _random_slot _random_index>><<bird_loot clothes 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<</if>>
<<if _random_clothes isnot "piece of fabric">>
<br>
<<link [[옷장에 넣는다|Bird Tower Clothes Keep]]>><<generalSend "birdTower" _random_slot _random_index>><<bird_loot clothes 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<</if>>
<<else>>
<<if $worn[_random_slot].name isnot "naked" and _random_clothes isnot "piece of fabric">>
<<link [[입는다|Bird Tower Clothes]]>><<generalRuined _random_slot>><<generalWear _random_slot _random_index>><<bird_loot clothes 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<set $bird.materials.fabric += 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<span class="blue">당신의 <<trClothes _random_slot $worn[_random_slot].name "name" "이">>_trResult 교체됩니다.</span><<gfabric>>
<<elseif _random_clothes isnot "piece of fabric">>
<<link [[입는다|Bird Tower Clothes]]>><<generalWear _random_slot _random_index>><<bird_loot clothes 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<</if>>
<</if>>
<br>
<<link [[감사를 표한다|Bird Tower Fabric]]>><<bird_loot clothes 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<set $bird.materials.fabric += 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<gfabric>>
<br>
<<link [[꾸짖는다|Bird Tower Clothes Scold]]>><<bird_loot clothes -20>><<npcincr "Great Hawk" dom -1>><<transform bird 1>><<def 1>><<set $bird.materials.fabric += 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<ldom>><<gfabric>>
<br>
<<link [[아무것도 하지 않는다|Bird Tower Clothes Nothing]]>><<bird_loot clothes -10>><<npcincr "Great Hawk" love -1>><<set $bird.materials.fabric += 1>><</link>><<llove>><<gfabric>>
<br>
<</switch>>
<</widget>>
<<widget "bird_hunt_timer">>
<<if $syndromebird isnot 1>>
<<set $bird.timer to random(30, 90)>>
<<elseif !$bird.hunts.unlocked>>
<<set $bird.timer to random(45, 120)>>
<<else>>
<<set $bird.timer to random(60, 120)>>
<</if>>
<</widget>>
<<widget "bird_stockholm">>
<<if _args[0] and $bird.syndrome isnot undefined>>
<<set $bird.syndrome += _args[0]>>
<</if>>
<</widget>>
<<widget "gbirdstockholm">>
<<if $syndromebird isnot 1>>
<<gstockholm>>
<</if>>
<</widget>>
<<widget "ggbirdstockholm">>
<<if $syndromebird isnot 1>>
<<ggstockholm>>
<</if>>
<</widget>>
<<widget "gggbirdstockholm">>
<<if $syndromebird isnot 1>>
<<gggstockholm>>
<</if>>
<</widget>>
<<widget "lbirdstockholm">>
<<if $syndromebird isnot 1>>
<<lstockholm>>
<</if>>
<</widget>>
<<widget "llbirdstockholm">>
<<if $syndromebird isnot 1>>
<<llstockholm>>
<</if>>
<</widget>>
<<widget "lllbirdstockholm">>
<<if $syndromebird isnot 1>>
<<lllstockholm>>
<</if>>
<</widget>>
<<widget "bird_schedule">>
<<set $_eggCount to Object.values($children).filter(child => child.location is "tower" and child.eggTimer).length>>
<<if $syndromebird gte 1 and !$daily.birdNightFlightCheck and !$weekly.birdNightFlight and !Weather.bloodMoon and !Weather.isFrozen("lake") and !$bird.injured>>
<<set $daily.birdNightFlightCheck to true>>
<<if $rng lte C.npc["Great Hawk"].love>>
<<set $daily.birdNightFlightTrigger to true>>
<</if>>
<</if>>
<<if $bird.override>>
<<set $bird.activity to $bird.override>>
<<elseif Time.hour gte 21 or Time.hour lte 5>>
<<set $bird.activity to "sleep">>
<<elseif Time.hour lte 9>>
<<set $bird.activity to "sing">>
<<elseif Time.hour lte 12 and !$daily.birdWash>>
<<set $bird.activity to "bathe">>
<<elseif Time.hour lte 15>>
<<if $bird.injured gt 1>>
<<set $bird.activity to "rest">>
<<elseif $_eggCount and $rng gte 50>>
<<set $bird.activity to "brood">>
<<set $bird.override to "brood">>
<<set $bird.overrideTimer to 60>>
<<elseif npcIsPregnant("Great Hawk") and talkedAboutPregnancy("Great Hawk", "pc") and npcBellySize("Great Hawk") gte 12 and $rng gte 50>>
<<set $bird.activity to "rest">>
<<set $bird.override to "rest">>
<<set $bird.overrideTimer to 60>>
<<else>>
<<set $bird.activity to "build">>
<</if>>
<<elseif Time.hour lte 17>>
<<if $bird.injured gt 1 or npcIsPregnant("Great Hawk") and talkedAboutPregnancy("Great Hawk", "pc") and npcBellySize("Great Hawk") gte 12>>
<<set $bird.activity to "rest">>
<<else>>
<<set $bird.activity to "groom">>
<</if>>
<<else>>
<<set $bird.activity to "sing">>
<</if>>
<</widget>>
<<widget "bird_greeting">>
<<if $daily.birdGreeting isnot 1>>
<<set $daily.birdGreeting to 1>>
<<if $monster is 1>>
<<if Time.hour lte 3 or Time.hour gte 18>>
"좋은 저녁,
<<elseif Time.hour lte 12>>
"좋은 아침,
<<else>>
"좋은 오후,
<</if>>
<<wife_ yo>>."
<<else>>
<<bHe_ ga>> 낮게 몇 번 지저귀며 당신에게 인사한다.
<</if>>
<</if>>
<</widget>>
<<widget "hawkRescueSetup">>
<<if $moor_hunt gte 1>>
<<enable_rescue>>
<<else>>
<<set $_rescueChance to 5>>
<<if $harpy gte 6>><<set $_rescueChance += 5>><</if>>
<<if $syndromebird gte 1>><<set $_rescueChance += 10>><</if>>
<<if $enemynomax gte 3>><<set $_rescueChance += 10>><</if>>
<<if $enemytype is "man">><<set $_rescueChance += 5>><</if>>
<<set $_rescueChance += Math.floor($moor / 5)>>
<<if $_rescueChance gte random(1, 100)>><<enable_rescue>><</if>>
<</if>>
<<if $bird and $bird.injured gt 1>>
<<set $_rescueChance to 0>>
<</if>>
<</widget>>
<<widget "hawkScreechDesc">>
<<if $syndromebird>>어서 오라는<<elseif C.npc["Great Hawk"].init is 1>>익숙하지만, 끔찍한<<else>>끔찍한<</if>> 날카로운 <<set _trResult to "소리">><<trPost 1 _args[0]>>_trResult
<</widget>>
<<widget "hawkRescueApproachSentence">>
<<if $syndromebird is 1>>Salvation<<else>>Terror<</if>> <<print ["circles above", "approaches", "descends", "shadows you"][random(!Weather.overcast ? 3 : 2)]>>.
<</widget>>
<<widget "hawkCaughtYouSpeech">>
<<if $monster is 1>>
<<if $birdescaped gte 1>>
"<<Wife>> shouldn't <<if $birdescaped gte 2>>keep running<<else>>run<</if>> away," <<bhe>> says. "<<if $harpy gte 6>><<Wife>> doesn't know how to fly yet<<else>>Landbound travel is dangerous<</if>>."
<<else>>
"Caught you," <<bhe>> says as the wings on <<bhis>> back beat furiously.
<</if>>
<<else>>
The <<beasttype>> lets out a
<<if $birdescaped gte 1>>
<<if understandsBirdBehaviour()>>relieved<<else>>soft<</if>>
<<else>>
<<if understandsBirdBehaviour()>>triumphant<<else>>sharp<</if>>
<</if>>
cry.
<</if>>
<</widget>>
<<widget "your_bird_text">><<silently>>
<<if $syndromebird is 1>>
<<if $monster is 1>>
<<beasttype>><<set $_birdText to either("your spouse", "your _text_output")>>
<<else>>
<<beasttype>><<set $_birdText to "your " + _text_output>>
<</if>>
<<else>>
<<beasttype>>
<<set $_birdText to "the " + _text_output>>
<</if>>
<<if _args[0] is "cap">>
<<set $_birdText to $_birdText.toUpperFirst()>>
<</if>>
<</silently>><<print $_birdText>><</widget>>
<<widget "bird_perch_options">>
<<if $bird.state is "hunting" and $bird.timer lte 0>>
<<endevent>>
<<npc "Great Hawk">>
<<beasttype_ i>> 돌아오며 날개가 펄럭이는 소리가 들린다.
<<bHe_ ga>> 땅에 내려앉아 당신에게 <<if $monster is 1>>걸어온다.<<else>>폴짝여 온다.<</if>>
<<bird_hunt_return>>
<<elseif $bird.state is "home" and !["brood","sleep","sing","groom"].includes($bird.activity) and !$bird.override and Weather.dayState isnot "night" and $bird.timer lte 0>>
<<endevent>>
<<npc "Great Hawk">>
<<bird_hunt_start>>
<<elseif $bird.activity is "sleep" and $birdSleep is undefined and $bird.state is "home">>
<<if $daily.birdNightFlightTrigger and !$weekly.birdNightFlight and ["clear","lightClouds"].includes(Weather.name) and !Weather.bloodMoon and !Weather.isFrozen("lake") and !$bird.injured>>
<<endevent>>
<<npc "Great Hawk">>
<<set $weekly.birdNightFlight to true>>
<<unset $birdPerch>><<unset $birdBask>>
<<your_bird_text "cap">> stands from the perch. Moonlight bathes <<bhim>> in a silvery glow.
<br><br>
<<if $monster is 1>>
"Come, <<wife>>. Fly with me." <<bHis>> voice carries a tender plea as <<he>>
<<if $harpy gte 6 and $birdFly is 1>>
extends <<his>> massive talon toward you.
<<else>>
crouches down, making room for you to climb onto <<bhis>> back.
<</if>>
<<else>>
<<bHe>> lets out a low trill, nodding out to the moor. <<bHe>> wants you to fly with <<bhim>>.
<<if $harpy lt 6 or $birdFly isnot 1>>
<<bHe>> gets low to the ground, motioning for you to climb onto <<bhis>> back.
<</if>>
<</if>>
<br><br>
<<link [[Go|Bird Tower Night Flight]]>><<bird_pass 30>><<npcincr "Great Hawk" love 1>><</link>><<glove>>
<br>
<<link [[Stay|Bird Tower Night Flight Stay]]>><</link>>
<br>
<<else>>
<<set $birdSleep to 1>><<unset $birdPerch>><<unset $birdBask>>
<<endevent>>
<<npc "Great Hawk">>
<<if $monster gte 1>>
<<beasttype_ i>> 팔로 당신을 끌어안는다. "밤이 왔다." <<bhe_ ga>> 말한다. "침대에 데려가게 해 줘."
<br><br>
<<else>>
<<beasttype_ i>> 횃대에서 뛰어내려, 둥지로 향한다. <<bHe_ ga>> 당신을 쳐다본다.
<br><br>
<</if>>
<<link [[둥지|Bird Tower Perch Nest]]>><</link>>
<br>
<<link [[깨어 있는다|Bird Tower]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $syndromebird is 1 and ["sing", "groom"].includes($bird.activity) and $birdBask is undefined and $bird.state is "home">>
<<endevent>>
<<npc "Great Hawk">>
<<baskicon>><<link [[햇볕을 쬔다 (0:30)|Bird Tower Bask]]>><<bird_pass 30>><<stress -12>><<endevent>><</link>><<llstress>><br>
<<birdicon "sing">><<link [[노래한다 (0:30)|Bird Tower Sing]]>><<transform bird 1>><<bird_pass 30>><<trauma -3>><<endevent>><</link>><<ltrauma>><br>
<<if $daily.birdGroom is undefined and $bird.activity is "groom">>
<<birdicon "preen">><<link [[Groom (0:15)|Bird Tower Groom]]>><<bird_pass 15>><<trauma -6>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<endevent>><</link>><<ltrauma>><<glove>><br>
<</if>>
<<if $harpy gte 6 and $birdFly is 1 and $bird.injured is 0 and $bird.upgrades.decor gte 1 and !$daily.birdCasualFlight>>
<<if Weather.precipitation is "rain">>
<span class="purple">It's too rainy to go flying casually.</span>
<<elseif $tiredness gte (C.tiredness.max / 5) * 4>>
<span class="red">You're too exhausted to go on a casual flight.</span>
<<else>>
<<birdicon "ask">><<link [[Ask to go flying together (1:00)|Bird Tower Casual Flight]]>><<set $daily.birdCasualFlight to true>><<tiredness 3>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<endevent>><</link>><<gtiredness>><<glove>>
<</if>>
<br>
<</if>>
<<if $syndromebird and $lurkers_held gte 1 and $bird.state is "home" and ["sing", "groom"].includes($bird.activity)>>
<<birdicon "lurkers_netted">><<link "<<bhimPost>>에게 그물로 잡은 럴커를 준다" "Bird Tower Give Captured Lurker">><</link>><<glove>><br>
<</if>>
<<if $bird.upgrades.telescope is 1>>
<<birdicon "telescope">><<link [[Use your telescope|Bird Tower Telescope]]>><<endevent>><</link>><br>
<</if>>
<<getouticon>><<link [[안으로 돌아간다|Bird Tower]]>><<unset $birdPerch>><<endevent>><</link>>
<br><br>
<<bird_fly_options>>
<<elseif $birdBask is 1 and ["sing", "groom"].includes($bird.activity) and $bird.state is "home">>
<<endevent>>
<<npc "Great Hawk">>
<<baskicon>><<link [[계속 햇볕을 쬔다 (0:30)|Bird Tower Bask]]>><<bird_pass 30>><<stress -12>><<endevent>><</link>><<llstress>><br>
<<birdicon "sing">><<link [[노래한다 (0:30)|Bird Tower Sing]]>><<transform bird 1>><<bird_pass 30>><<trauma -3>><<endevent>><</link>><<ltrauma>><br>
<<if npcIsPregnant("Great Hawk") and talkedAboutPregnancy("Great Hawk","pc")>>
<<pregnancyicon "Great Hawk">><<link "Rub <<bhis>> pregnant belly (0:30)" "Bird Tower Pregnant Belly Rub">><<transform bird 1>><<bird_pass 30>><<stress -6>><<trauma -6>><<endevent>><</link>><<llstress>><<lltrauma>><br>
<</if>>
<<if $harpy gte 6 and $birdFly is 1 and $bird.injured is 0 and $bird.upgrades.decor gte 1 and !$daily.birdCasualFlight>>
<<if Weather.precipitation is "rain">>
<span class="purple">It's too rainy to go flying casually.</span>
<<elseif $tiredness gte (C.tiredness.max / 5) * 4>>
<span class="red">You're too exhausted to go on a casual flight.</span>
<<else>>
<<birdicon "ask">><<link [[Ask to go flying together (1:00)|Bird Tower Casual Flight]]>><<set $daily.birdCasualFlight to true>><<tiredness 3>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<endevent>><</link>><<gtiredness>><<glove>>
<</if>>
<br>
<</if>>
<<birdicon "perch_up">><<link [[일어난다|Bird Tower Perch]]>><<unset $birdBask>><<endevent>><</link>><br>
<<getouticon>><<link [[떠난다|Bird Tower Bask Leave]]>><<unset $birdBask>><<unset $birdPerch>><<endevent>><</link>><br>
<<else>>
<<if $birdSingIntro is 1>>
<<birdicon "sing">><<link [[노래한다 (0:30)|Bird Tower Sing]]>><<set $birdSingAbsent to 1>><<bird_pass 30>><<trauma -2>><<endevent>><</link>><<ltrauma>><br>
<</if>>
<<if $harpy gte 6>>
<<birdicon "preen_self">><<link [[Preen your wings (0:30)|Bird Tower Preen Self]]>><<bird_pass 30>><<stress -2>><<endevent>><</link>><<lstress>><br>
<</if>>
<<if $bird.upgrades.telescope is 1>>
<<birdicon "telescope">><<link [[Use your telescope|Bird Tower Telescope]]>><<endevent>><</link>><br>
<</if>>
<<getouticon>><<link [[안으로 돌아간다|Bird Tower]]>><<unset $birdPerch>><<endevent>><</link>>
<br><br>
<<bird_fly_options>>
<</if>>
<<unset $birdSingAbsent>>
<</widget>>
<<widget "bird_telescope_options">>
<<if $bird.state is "hunting" and $bird.timer lte 0>>
<<endevent>>
<<npc "Great Hawk">>
<<beasttype_ i>> 돌아오며 날개가 펄럭이는 소리가 들린다.
<<bHe_ ga>> 땅에 내려앉아 당신에게 <<if $monster is 1>>걸어온다.<<else>>폴짝여 온다.<</if>>
<<bird_hunt_return>>
<<elseif $bird.state is "home" and !["brood","sleep"].includes($bird.activity) and !$bird.override and Weather.dayState isnot "night" and $bird.timer lte 0>>
<<endevent>>
<<npc "Great Hawk">>
<<bird_hunt_start>>
<<else>>
<<if Time.dayState is "night">>
<<if $daily.telescopeBlood and Weather.bloodMoon>>
<span class="red">You don't want to look at the sky right now.</span>
<<else>>
<<link [[Watch the sky (1:00)|Bird Tower Telescope Sky]]>><<bird_pass 60>><</link>>
<</if>>
<br>
<</if>>
<<link [[Watch the moor (0:20)|Bird Tower Telescope Moor]]>><<bird_pass 20>><</link>>
<br>
<<link [[물러난다|Bird Tower Perch]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "bird_fly_options">>
<<if $harpy gte 6>>
<<if $birdFly isnot 1>>
바람은 당신을 멀리 데려다 줄 수도 있지만, <span class="red">당신은 나는 법을 모른다.</span> 당신의 날개는 적어도 안전하게 당신을 아래로 데려다줄 수는 있을 것이다.
<br>
<<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<<askicon>><<link [[거대한 매에게 나는 법을 가르쳐달라고 한다|Bird Tower Fly Intro]]>><<endevent>><</link>><<flight_text>><br>
<<if $syndromebird isnot 1>>
<span class="red">거대한 매가 당신을 지켜보는 중에는 활공해서 내려갈 수 없을 것이다.</span><br>
<<else>>
<<birdicon "fly_down">><<link [[탑 아래로 활공한다 (0:01)|Bird Tower Glide 2]]>><<unset $birdPerch>><<bird_pass 1>><<endevent>><</link>><<flight_text>><br>
<</if>>
<<else>>
<<birdicon "fly_down">><<link [[탑 아래로 활공한다 (0:01)|Bird Tower Glide 2]]>><<unset $birdPerch>><<bird_pass 1>><<endevent>><</link>><<flight_text>><br>
<</if>>
<<elseif $birdFly is 1>>
<<flight_time_check 60>>
<<if $bird.hunts.unlocked is true and ($bird.hunts.lurkers is true or $bird.hunts.materials is true or $bird.hunts.valuables is true)>>
<<birdicon "hunt">><<link [[Prepare for a hunt|Bird Hunt Start]]>><<endevent>><</link>><<flight_text>><br>
<br>
<</if>>
날아갈 곳은...
<br>
<<if $exposed gte 2 and $exhibitionism lt 55>>
<span class="red">당신은 마을이나 농장으로 날아가기엔 충분히 음란하지 않다.</span>
<br>
<<else>>
<<farmicon>><<link [[농장지대로 (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Tower Farmlands]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<unset $birdPerch>><<endevent>><</link>><<flight_text>><<print _fatigueText>><<if $exposed gte 2>><<exhibitionist4>><</if>>
<br>
<<entertownicon>><<link [[마을로 (<<print getTimeString(_hoursPassedLong, _minutesPassedLong)>>)|Bird Tower Town]]>><<set $fatigueMod to (_fatigueMod + 1)>><<set $flightTime to _flightTimeLong>><<bird_pass _flightTimeLong>><<unset $birdPerch>><<endevent>><</link>><<flight_text>><<print _fatigueText>><<if $exposed gte 2>><<exhibitionist4>><</if>>
<br>
<</if>>
<<foresticon>><<link [[숲으로 (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Tower Forest]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<unset $birdPerch>><<endevent>><</link>><<flight_text>><<print _fatigueText>>
<br>
<<birdicon "fly_down">><<link [[탑 아래로 (0:01)|Bird Tower Glide 2]]>><<unset $birdPerch>><<bird_pass 1>><<endevent>><</link>><<flight_text>>
<br>
<</if>>
<<elseif $angel gte 6 or $demon gte 6 or $fallenangel gte 2>>
<<if $pain gte 21>>
당신의 두 날개는 당신을 아래로 데려다 줄 수 있다. <span class="purple">그런 위험한 시도를 하기엔 너무 상처를 입은 상태다.</span>
<br><br>
<<else>>
당신의 두 날개는 당신을 아래로 데려다 줄 수 있다.
<<if $syndromebird isnot 1 and ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<span class="red">하지만 거대한 매가 당신을 지켜보는 중에는 멀리 나갈 수 없을 것이다.</span>
<br><br>
<<elseif $birdFly is 1 or $birdGlide is 1>>
<br><br>
<<glideicon>><<link [[활공해 내려간다 (0:02)|Bird Tower Glide]]>><<unset $birdPerch>><<bird_pass 2>><<endevent>><</link>><<flight_text>>
<<elseif currentSkillValue('willpower') lt 250>>
<span class="red">하지만 당신은 그걸 시도해볼 의지력이나 용기가 없다.</span>
<<elseif $daily.glideScared>>
<span class="red">당신은 당장 다시 시도해 보기엔 너무 두렵다.</span>
<<else>>
<br><br>
<<glideicon>><<link [[활공해 내려가려 시도한다 (0:02)|Bird Tower Glide Attempt]]>><<unset $birdPerch>><<bird_pass 2>><<endevent>><</link>><<flight_text>><<willpowerdifficulty 250 1100>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "flight_time_check">>
<<if _args[0] isnot undefined>>
<<set _flightTimeBase to _args[0]>>
<<else>>
<<set _flightTimeBase to 60>>
<</if>>
<<if $bird.hunts and $bird.hunts.weight>>
/* this is not always an integer */
<<set _flightTimeBase += $bird.hunts.weight>>
<</if>>
<<set _flightTime to _flightTimeBase>>
<<switch Weather.name>>
<<case "heavyClouds">>
<<set _flightTime -= Math.floor(_flightTimeBase / 3)>>
<<set _fatigueText to "<<gtiredness>>">>
<<set _fatigueMod to 0.5>>
<<if _args[1] isnot "silent">><span class="gold">강한 바람이 더 쉽고 빠르게 날 수 있게 해 줄 것이다.</span><</if>>
<<case "lightPrecipitation" "heavyPrecipitation" "thunderStorm">>
<<if Weather.precipitation is "snow">>
<<set _flightTime += Math.floor(_flightTimeBase / 6)>>
<<set _fatigueText to "<<ggtiredness>>">>
<<set _fatigueMod to 2>>
<<if _args[1] isnot "silent">><span class="blue">눈속에서 날면 시야가 방해받고 속도가 느려질 것이다.</span><</if>>
<<else>>
<<set _flightTime += 1>>
<<for _active_clothes range Object.keys($worn)>>
<<if !$worn[_active_clothes].type.includes("naked") and !$worn[_active_clothes].type.includes("swim")>>
<<switch _active_clothes>>
<<case "over_upper" "over_lower">>
<<set _flightTime += Math.floor(_flightTimeBase / 6)>><<set _slowText to true>>
<<case "upper" "lower">>
<<set _flightTime += Math.floor(_flightTimeBase / 9)>><<set _slowText to true>>
<<case "under_upper" "under_lower" "feet">>
<<set _flightTime += Math.floor(_flightTimeBase / 18)>><<set _slowText to true>>
<<default>>
<</switch>>
<</if>>
<</for>>
<<if _slowText>>
<<if _flightTime gte Math.floor(_flightTimeBase + (_flightTimeBase * 0.5))>>
<<set _fatigueText to "<<gggtiredness>>">>
<<set _fatigueMod to 3>>
<<if _args[1] isnot "silent">><span class="red">빗속에서 날아다니면 옷이 비에 젖어, 당신의 속도를 심하게 늦추고 맨살을 드러내게 할 것이다.</span><</if>>
<<elseif _flightTime gte Math.floor(_flightTimeBase + (_flightTimeBase * 0.25))>>
<<set _fatigueText to "<<gggtiredness>>">>
<<set _fatigueMod to 3>>
<<if _args[1] isnot "silent">><span class="pink">빗속에서 날아다니면 옷이 비에 젖어, 당신의 속도를 늦추고 맨살을 드러내게 할 것이다.</span><</if>>
<<elseif _flightTime gt _flightTimeBase>>
<<set _fatigueText to "<<ggtiredness>>">>
<<set _fatigueMod to 2>>
<<if _args[1] isnot "silent">><span class="blue">빗속에서 날아다니면 옷이 비에 젖어, 당신의 속도를 살짝 늦추고 맨살을 드러내게 할 것이다.</span><</if>>
<<else>>
<<set _fatigueText to "<<gtiredness>>">>
<<set _fatigueMod to 2>>
<<if _args[1] isnot "silent">><span class="green">현재 옷 상태로는 빗속에서 날아다녀도 속도가 느려지지 않을 것이다.</span><</if>>
<</if>>
<<else>>
<<set _fatigueText to "<<gtiredness>>">>
<<set _fatigueMod to 2>>
<<if _args[1] isnot "silent">><span class="green">현재 옷 상태로는 빗속에서 날아다녀도 속도가 느려지지 않을 것이다.</span><</if>>
<</if>>
<</if>>
<<default>>
<<set _fatigueText to "<<gtiredness>>">>
<<set _fatigueMod to 1>>
<<if _args[1] isnot "silent">><span class="green">날씨가 당신의 비행에 영향을 미치지 않을 것이다.</span><</if>>
<</switch>>
<<if _args[1] isnot "silent">><br><</if>>
<<if currentSkillValue('athletics') gt 0>>
<<set _flightTime -= Math.floor((_flightTime / 20) * (currentSkillValue('athletics') / 100))>>
<</if>>
<<if _flightTime lte 0>>
<<set _flightTime to 1>>
<</if>>
/* I put floor here to protect from other modifiers if added later, feel free to add it on the line commented above */
<<set _flightTime to Math.floor(_flightTime)>>
<<set _hoursPassed to Math.floor(_flightTime / 60)>>
<<set _minutesPassed to _flightTime % 60>>
<<set _flightTimeLong to Math.floor(_flightTime + 15)>>
<<set _hoursPassedLong to Math.floor(_flightTimeLong / 60)>>
<<set _minutesPassedLong to _flightTimeLong % 60>>
<<set _flightTimeSearch to Math.floor(_flightTime + 3)>>
<<set _hoursPassedSearch to Math.floor(_flightTimeSearch / 60)>>
<<set _minutesPassedSearch to _flightTimeSearch % 60>>
<</widget>>
<<widget "flight_effects">>
<<if $flightTime>>
<<if Weather.precipitation is "rain">>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet += Math.floor($flightTime * 4)>>
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet += Math.floor($flightTime * 4)>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked")>>
<<set $underlowerwet += Math.floor($flightTime * 4)>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked")>>
<<set $underupperwet += Math.floor($flightTime * 4)>>
<</if>>
<</if>>
<<set _tempTired to (Math.floor($flightTime / 4) + 1)>>
<<set Weather.BodyTemperature.addActivity("physique")>>
<<tiredness _tempTired>>
<<unset $flightTime>>
<<unset $fatigueMod>>
<</if>>
<</widget>>
<<widget "flight_distance_check">>
<<set _distanceNorthSouth to Math.abs($bird.hunts.distanceNorth)>>
<<set _distanceEastWest to Math.abs($bird.hunts.distanceEast)>>
<<set _distanceTotal to (_distanceNorthSouth + _distanceEastWest)>>
<<set _returnTime to 0>>
<<set _returnTime to (5 * _distanceTotal)>>
<</widget>>
<<widget "flight_hunt_options">>
<<flight_time_check 20 "silent">>
<<if $bird.hunts.goal is "hawk">>
<<set _directionPool to []>>
<<if $bird.hunts.distanceNorth lt 5 and !($bird.hunts.distanceNorth is -1 and _distanceEastWest is 0)>>
<<run _directionPool.pushUnique("north")>>
<</if>>
<<if $bird.hunts.distanceEast lt 5 and !($bird.hunts.distanceEast is -1 and _distanceNorthSouth is 0)>>
<<run _directionPool.pushUnique("east")>>
<</if>>
<<if $bird.hunts.distanceNorth gt -5 and !($bird.hunts.distanceNorth is 1 and _distanceEastWest is 0)>>
<<run _directionPool.pushUnique("south")>>
<</if>>
<<if $bird.hunts.distanceEast gt -5 and !($bird.hunts.distanceEast is 1 and _distanceNorthSouth is 0)>>
<<run _directionPool.pushUnique("west")>>
<</if>>
<<set $bird.hunts.direction to _directionPool.pluck()>>
<<switch $bird.hunts.direction>>
<<case "north">><<set _distanceNorthSouth to 1>><<set _distanceEastWest to 0>>
<<case "east">><<set _distanceNorthSouth to 0>><<set _distanceEastWest to 1>>
<<case "south">><<set _distanceNorthSouth to -1>><<set _distanceEastWest to 0>>
<<case "west">><<set _distanceNorthSouth to 0>><<set _distanceEastWest to -1>>
<</switch>>
<<capture _distanceNorthSouth _distanceEastWest _fatigueMod _flightTime _fatigueText>>
<<link [[`Continue hunting (${getTimeString(_hoursPassed, _minutesPassed)})`|Bird Hunt Event]]>>
<<set $bird.hunts.distanceNorth += _distanceNorthSouth>>
<<set $bird.hunts.distanceEast += _distanceEastWest>>
<<set $fatigueMod to _fatigueMod>>
<<set $flightTime to _flightTime>>
<<bird_pass _flightTime>>
<</link>><<print _fatigueText>>
<</capture>>
<br><br>
<<link [[Ask to hunt for something else|Bird Hunt Goal]]>><<endevent>><<set $phase to 2>><</link>>
<br>
<<flight_time_check _returnTime "silent">>
<<link [[`Ask to return to the castle (${getTimeString(_hoursPassed, _minutesPassed)})`|Bird Hunt Return Ask]]>>
<<set $fatigueMod to _fatigueMod>>
<<set $flightTime to _flightTime>>
<<bird_pass _flightTime>>
<</link>><<print _fatigueText>>
<br>
<<else>>
<<if _distanceNorthSouth gte 4 or _distanceEastWest gte 4>>
You can't see the tower from here.
<<elseif _distanceNorthSouth is 0 and _distanceEastWest is 0>>
The moor stretches out before you.
<<else>>
The tower is to the
<<if $bird.hunts.distanceNorth lte -1>>north<<elseif $bird.hunts.distanceNorth gte 1>>south<</if>><<if $bird.hunts.distanceEast lte -1>>east<<elseif $bird.hunts.distanceEast gte 1>>west<</if>>.
<</if>>
<br>
<<if between($bird.hunts.distanceNorth, ($daily.huntRemyCampNorth - 1), ($daily.huntRemyCampNorth + 1)) and between($bird.hunts.distanceEast, ($daily.huntRemyCampEast - 1), ($daily.huntRemyCampEast + 1))>>
<<if !($bird.hunts.distanceNorth is $daily.huntRemyCampNorth and $bird.hunts.distanceEast is $daily.huntRemyCampEast)>>
There's smoke rising to the
<<if $bird.hunts.distanceNorth lt $daily.huntRemyCampNorth>>north<<elseif $bird.hunts.distanceNorth gt $daily.huntRemyCampNorth>>south<</if>><<if $bird.hunts.distanceEast lt $daily.huntRemyCampEast>>east<<elseif $bird.hunts.distanceEast gt $daily.huntRemyCampEast>>west<</if>>.
<br>
<</if>>
<</if>>
<<if $daily.emptyCamp and between($bird.hunts.distanceNorth, ($daily.emptyCampNorth - 1), ($daily.emptyCampNorth + 1)) and between($bird.hunts.distanceEast, ($daily.emptyCampEast - 1), ($daily.emptyCampEast + 1))>>
<<if !($bird.hunts.distanceNorth is $daily.emptyCampNorth and $bird.hunts.distanceEast is $daily.emptyCampEast)>>
There's an abandoned camp to the
<<if $bird.hunts.distanceNorth lt $daily.emptyCampNorth>>north<<elseif $bird.hunts.distanceNorth gt $daily.emptyCampNorth>>south<</if>><<if $bird.hunts.distanceEast lt $daily.emptyCampEast>>east<<elseif $bird.hunts.distanceEast gt $daily.emptyCampEast>>west<</if>>.
<br>
<</if>>
<</if>>
<<if between($bird.hunts.distanceNorth, -4, -2) and between($bird.hunts.distanceEast, 2, 4)>>
<<if !($bird.hunts.distanceNorth is -3 and $bird.hunts.distanceEast is 3)>>
There's a large stone at the top of a hill to the
<<if $bird.hunts.distanceNorth lt -3>>north<<elseif $bird.hunts.distanceNorth gt -3>>south<</if>><<if $bird.hunts.distanceEast lt 3>>east<<elseif $bird.hunts.distanceEast gt 3>>west<</if>>.
<br>
<</if>>
<</if>>
<<if between($bird.hunts.distanceNorth, -4, -2) and between($bird.hunts.distanceEast, -4, -2)>>
<<if !($bird.hunts.distanceNorth is -3 and $bird.hunts.distanceEast is -3)>>
There's a large stone at the top of a hill to the
<<if $bird.hunts.distanceNorth lt -3>>north<<elseif $bird.hunts.distanceNorth gt -3>>south<</if>><<if $bird.hunts.distanceEast lt -3>>east<<elseif $bird.hunts.distanceEast gt -3>>west<</if>>.
<br>
<</if>>
<</if>>
<<if $bird.hunts.distanceNorth is 5>>
The farmlands stretch to the north, marking the end of your territory.
<br>
<<elseif $bird.hunts.distanceEast is 5>>
Going any further east would put you in unfamiliar, dangerous territory.
<br>
<<elseif $bird.hunts.distanceNorth is -5>>
You feel your sense of direction failing the further south you travel. It would be wise to turn around.
<br>
<<elseif $bird.hunts.distanceEast is -5>>
<<if $bogProgress gte 1>>
The bog stretches to the west, and the forest beyond that.
<<else>>
The forest stretches to the west.
<</if>>
<br>
<</if>>
Which direction will you fly?
<br>
<<capture _hoursPassed _minutesPassed _fatigueMod _flightTime _fatigueText>>
<<if $bird.hunts.distanceNorth lt 5>>
<<link [[North (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Event]]>><<set $bird.hunts.direction to "north">><<set $bird.hunts.distanceNorth++>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><</link>><<print _fatigueText>>
<br>
<</if>>
<<if $bird.hunts.distanceEast lt 5>>
<<link [[East (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Event]]>><<set $bird.hunts.direction to "east">><<set $bird.hunts.distanceEast++>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><</link>><<print _fatigueText>>
<br>
<</if>>
<<if $bird.hunts.distanceNorth gt -5>>
<<link [[South (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Event]]>><<set $bird.hunts.direction to "south">><<set $bird.hunts.distanceNorth-->><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><</link>><<print _fatigueText>>
<br>
<</if>>
<<if $bird.hunts.distanceEast gt -5>>
<<link [[West (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Event]]>><<set $bird.hunts.direction to "west">><<set $bird.hunts.distanceEast-->><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><</link>><<print _fatigueText>>
<br>
<</if>>
<</capture>>
<br>
<<link [[Hunt for something else|Bird Hunt Goal]]>><<endevent>><<set $phase to 1>><</link>>
<br>
<<flight_distance_check>>
<<flight_time_check _returnTime "silent">>
<<link [[Return to the castle (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Return]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><<set $phase to 1>><</link>><<print _fatigueText>>
<br>
<</if>>
<</widget>>
<<widget "flight_hunt_return">>
<<if $bird.hunts.duo is true and birdEggsReady("Great Hawk")>>
<<endevent>><<set $bird.hunts.duo to false>><<set $bird.state to "home">>
<<npc "Great Hawk">><<person1>>
<<your_bird_text "cap">> suddenly goes pale, and <<bhis>> flying becomes slightly erratic.
<br><br>
<<if $monster is 1>>
"<<Wife>>. We need to return home. Now."
<</if>>
Before you can ask <<bhim>> what's wrong, <<bhe>> starts to fly faster. Towards the castle. <<bHe>> quickly outpaces you.
<br><br>
<<flight_distance_check>>
<<flight_time_check _returnTime "silent">>
<<link [[Follow (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Return]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<br>
<<link [[Keep hunting|Bird Hunt Exit]]>><<endevent>><</link>>
<br>
<<elseif ($bird.hunts.weight gte 3 and $bird.hunts.duo is false) or $bird.hunts.weight gte 5>>
You won't be able to carry any more. You begin to fly back to the tower.
<br><br>
<<flight_distance_check>>
<<flight_time_check _returnTime "silent">>
<<link [[Return to the castle (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Return]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<br>
<<elseif $stress gte $stressmax or isPregnancyEnding()>>
You don't have the strength to keep flying. Your wings limply carry you into a clumsy, rapidly descending glide. You black out.
<br><br>
<<if $bird.hunts.duo is false>>
You hear a muffled splash, and your body goes cold.
<br><br>
<<passout_moor>>
<<else>>
You feel something grab you mid-air, and your ears pop as you begin to ascend again.
<br><br>
<<flight_distance_check>>
<<flight_time_check _returnTime "silent">>
<<link [[다음 (?:??)|Bird Hunt Passout]]>><<bird_pass _returnTime>><</link>>
<br>
<</if>>
<<elseif $pain gte 90>>
<<if $bird.hunts.duo is true>>
<<endevent>>
<<npc "Great Hawk">><<person1>>
<<if $monster is 1>>
"You're hurt," <<your_bird_text>> says. "We return home at once."
<<else>>
<<your_bird_text "cap">> caws at you, and touches <<bhis>> wing against you. You wince in pain. You're too injured to keep hunting. You change course and head home.
<</if>>
<<else>>
You're too injured to keep hunting. You change course and return home.
<</if>>
<br><br>
<<flight_distance_check>>
<<flight_time_check _returnTime "silent">>
<<link [[Return to the castle (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Return]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<br>
<<elseif $bird.hunts.duo is true and $bird.hunts.timer gte 360>>
<<endevent>>
<<npc "Great Hawk">><<person1>>
<<your_bird_text "cap">> looks very fatigued.
<<if $monster is 1>>
"Been flying too long. We return home."
<<else>>
<<bHe>> looks to you and caws. You've been flying for hours, and should return home.
<</if>>
<<bHe>> turns to fly back to the castle, and you follow.
<br><br>
<<flight_distance_check>>
<<flight_time_check _returnTime "silent">>
<<link [[Return to the castle (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Return]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<br>
<<elseif $bird.hunts.duo is true and npcIsPregnant("Great Hawk") and talkedAboutPregnancy("Great Hawk","pc") and $bird.hunts.timer gte (360 - (npcBellySize("Great Hawk") * 10))>>
<<endevent>>
<<npc "Great Hawk">><<person1>>
<<your_bird_text "cap">> looks very fatigued.
<<if $monster is 1>>
"Been flying too long. We return home." <<bHe>> puts <<bhis>> hands on <<bhis>> <<bellyDescription "Great Hawk">>.
<<else>>
<<bHe>> looks to you and caws, looking fatigued.
<</if>>
<<bHis>> pregnancy must make hunting more taxing than normal. <<bHe>> turns to fly back to the castle, and you follow.
<br><br>
<<flight_distance_check>>
<<flight_time_check _returnTime "silent">>
<<link [[Return to the castle (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Bird Hunt Return]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<endevent>><</link>><<print _fatigueText>>
<br>
<<else>>
You return to the higher skies.
<<if $bird.hunts.duo is true and $bird.hunts.timer gte 300>>
<<endevent>>
<<npc "Great Hawk">><<person1>>
<<your_bird_text "cap">> is starting to look fatigued.
<<elseif $bird.hunts.duo is true and Time.dayState is "dusk" and $bird.hunts.timer gte 120 and !$daily.birdNightWarning>>
<<endevent>>
<<npc "Great Hawk">><<person1>>
<<set $daily.birdNightWarning to true>>
<<your_bird_text "cap">> looks to the setting sun.
<<if $monster is 1>>
"Night time soon. Hunt will be harder."
<<else>>
<<bHe>> then turns to you and caws. It's getting late. Hunting at night time will be more difficult.
<</if>>
<</if>>
<br><br>
<<endevent>>
<<if _huntFail is 1>><<set $phase to 2>><</if>>
<<flight_hunt_options>>
<</if>>
<</widget>>
<<widget "flight_hunt_chance">>
<<if $bird.hunts.goal is "hawk">>
<<bird_loot_select>>
<<switch _bird_loot_select>>
<<case "food" "lurker">><<set $_goal to "lurkers">>
<<case "trash" "clothes">><<set $_goal to "materials">>
<<case "valuables">><<set $_goal to "valuables">>
<</switch>>
<<else>>
<<set $_goal to $bird.hunts.goal>>
<</if>>
<<set _flight_hunt_chance to {
nothing: 2,
lurkers: random(1, 3),
materials: random(1, 2),
valuables: random(0, 2),
other: 1
}>>
<<set _flight_hunt_chance[$_goal] += ($bird.hunts.goal is "hawk" ? 3 : 1 + Math.floor(currentSkillValue("skulduggery") / 500))>>
<<if Weather.precipitation isnot "none">>
<<set _flight_hunt_chance.nothing += 2>>
<</if>>
<<if Time.dayState is "night">>
<<set _flight_hunt_chance.nothing += 2>>
<</if>>
<<if $daily.huntRemyCampNorth is undefined>>
<<set $daily.huntRemyCampNorth to random(2,5)>>
<<set $daily.huntRemyCampEast to random(-5,5)>>
<</if>>
<<if $daily.emptyCampNorth is undefined>>
<<set $daily.emptyCampNorth to random(2,5)>>
<<set $daily.emptyCampEast to random(-5,5)>>
<<if $daily.emptyCampNorth is $daily.huntRemyCampNorth and $daily.emptyCampEast is $daily.huntRemyCampEast>>
<<if $daily.emptyCampNorth is 5>>
<<set $daily.emptyCampNorth -= 1>>
<<else>>
<<set $daily.emptyCampNorth += 1>>
<</if>>
<<set $daily.emptyCampEast to random(-5,5)>>
<</if>>
<</if>>
<</widget>>
<<widget "flight_hunt_get">>
<<if !_args[0]>>
<<run Errors.report("No argument specified for widget flight_hunt_get")>>
<<elseif typeof _args[0] isnot "string">>
<<run Errors.report("Non-string provided as first argument for widget flight_hunt_get")>>
<<elseif !_args[1] or typeof _args[1] isnot "number">>
<<run Errors.report("No number argument specified for widget flight_hunt_get")>>
<<else>>
<<set $_looted to _args[0]>><<set $_amount to _args[1]>>
<<if $_looted is "valuables">>
<<if _args[2]>>
<<set $_info to _args[2]>>
<<if $bird.hunts.loot.valuables is undefined>>
<<set $bird.hunts.loot.valuables to {[$_info]: 0}>>
<</if>>
<<if $bird.hunts.loot.valuables[$_info] is undefined>>
<<set $bird.hunts.loot.valuables[$_info] to 0>>
<</if>>
<<set $bird.hunts.loot.valuables[$_info] += $_amount>>
<<set $bird.hunts.lootAmount += $_amount>>
<<birdicon $_info>><span class="green">$_amount $_info<<if $_amount gte 2>><<if $_info is "watch">>es<<else>>s<</if>><</if>> added.</span>
<<else>>
<<run Errors.report("Invalid special loot of type; " + $_looted + " " + _args[2])>>
<<exit>>
<</if>>
<<elseif $_looted is "clothing">>
<!-- args: 2 = slot, 3 = index, 4 = whether to take the item or wear it, defaults to take, 5 = damaged, 6 = colour, 7 = accessory colour -->
<!-- Yes most of this is ripped straight from the equipClothesItemFromDefault widget -->
<<if _args[2] and _args[3]>>
<<set $_lootClothingSlot to _args[2]>><<set $_lootClothingIndex to _args[3]>>
<<set $_item to clone(setup.clothes[$_lootClothingSlot][$_lootClothingIndex])>>
<<if $_item.colour_options.length gt 0>>
<<if _args[6]>>
<<set $_item.colour to _args[5]>>
<<if $_item.colour is "custom">>
<<set $_item.colourCustom to customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>>
<</if>>
<<else>>
<<set _colorOption to clone($_item.colour_options)>>
<<run _colorOption.delete("custom")>>
<<set $_item.colour to _colorOption.random()>>
<</if>>
<</if>>
<<if $_item.accessory_colour_options.length gt 0 and $_item.accessory is 1>>
<<if _args[7]>>
<<set $_item.accessory_colour to _args[6]>>
<<if $_item.accessory_colour is "custom">>
<<set $_item.accessory_colourCustom to customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>>
<</if>>
<<else>>
<<set _accessoryColorOption to clone($_item.accessory_colour_options)>>
<<run _accessoryColorOption.delete("custom")>>
<<set $_item.accessory_colour to _accessoryColorOption.random()>>
<</if>>
<</if>>
<<if _args[4] is "wear">>
<<generalWear $_lootClothingSlot $_lootClothingIndex _args[6] _args[7]>>
<<set $_wear to true>>
<</if>>
<<if _args[5] is "damaged">>
<<if ["upper", "under_upper", "lower", "under_lower"].includes($_lootClothingSlot)>>
<<if $_wear is true>>
<<set $worn[$_lootClothingSlot].integrity to ($_item.integrity_max - random(40, 80))>><<if $worn[$_lootClothingSlot].integrity is 0>><<set $worn[$_lootClothingSlot].integrity to 10>><</if>>
<<else>>
<<set $_item.integrity to ($_item.integrity_max - random(40, 80))>><<if $_item.integrity is 0>><<set $_item.integrity to 10>><</if>>
<</if>>
<</if>>
<</if>>
<<run clothesDataTrimmer($_item)>>
<<if $bird.hunts.loot.clothing is undefined>>
<<set $bird.hunts.loot.clothing to {
[$_item.name]: {
amount: 0,
wear: $_wear,
slot: $_lootClothingSlot,
full: $_item
}
}>>
<</if>>
<<if $bird.hunts.loot.clothing[$_item.name] is undefined>>
<<set $bird.hunts.loot.clothing[$_item.name] to {
amount: 0,
wear: $_wear,
slot: $_lootClothingSlot,
full: $_item
}>>
<</if>>
<<set $bird.hunts.loot.clothing[$_item.name].amount += $_amount>>
<<set $bird.hunts.lootAmount += $_amount>>
<span class="green"><<clothingicon $_item $_lootClothingSlot>> $_item.name added.</span>
<<else>>
<<run Errors.report("Invalid special loot of type; " + $_looted + " " + _args[2])>>
<<exit>>
<</if>>
<<elseif $bird.materials[$_looted] is undefined and $bird.upgrades[$_looted] is undefined>>
<<run Errors.report("Invalid loot of type; " + $_looted)>>
<<exit>>
<<else>>
<<if $bird.hunts.loot[$_looted] is undefined>>
<<set $bird.hunts.loot[$_looted] to 0>>
<</if>>
<<set $bird.hunts.loot[$_looted] += $_amount>>
<<set $bird.hunts.lootAmount += $_amount>>
<span class="green"><<birdicon $_looted>> $_amount
<<switch $_looted>>
<<case "tools">>
toolbox
<<case "sticks">>
stick<<if $_amount gte 2>>s<</if>>
<<case "leaves">>
<<if $_amount gte 2>>leaves<<else>>leaf<</if>>
<<case "lurkers">>
lurker<<if $_amount gte 2>>s<</if>>
<<case "feathers">>
feather<<if $_amount gte 2>>s<</if>>
<<default>>
$_looted
<</switch>>
added.</span>
<</if>>
<<switch $_looted>>
<<case "tarp">><<set $bird.hunts.weight += 5>>
<<case "tools" "pot">><<set $bird.hunts.weight += 2>>
<<case "wood">><<set $bird.hunts.weight += (2 * $_amount)>>
<<case "leaves">><<set $bird.hunts.weight += (0.5 * $_amount)>>
<<case "valuables" "junk">><<set $bird.hunts.weight += (0.2 * $_amount)>>
<<case "feathers">><!-- No weight -->
<<default>><<set $bird.hunts.weight += $_amount>>
<</switch>>
<</if>>
<</widget>>
<<widget "flight_hunt_remove">>
<<if !_args[0]>>
<<run Errors.report("No argument specified for widget flight_hunt_remove")>>
<<elseif typeof _args[0] isnot "string">>
<<run Errors.report("Non-string provided as first argument for widget flight_hunt_remove")>>
<<elseif !_args[1] or typeof _args[1] isnot "number">>
<<run Errors.report("No number argument specified for widget flight_hunt_remove")>>
<<else>>
<<set $_looted to _args[0]>><<set $_amount to _args[1]>>
<<if $bird.materials[$_looted] is undefined>>
<<run Errors.report("Invalid loot of type; " + $_looted)>>
<<elseif $bird.hunts.loot[$_looted] is undefined>>
<<run Errors.report("No loot found of type; " + $_looted)>>
<<else>>
<<set $bird.hunts.loot[$_looted] -= $_amount>>
<<set $bird.hunts.lootAmount -= $_amount>>
<</if>>
<<switch $_looted>>
<<case "tarp">><<set $bird.hunts.weight -= 5>>
<<case "tools" "pot">><<set $bird.hunts.weight -= 2>>
<<case "wood">><<set $bird.hunts.weight -= (2 * $_amount)>>
<<case "leaves">><<set $bird.hunts.weight -= (0.5 * $_amount)>>
<<case "valuables" "junk">><<set $bird.hunts.weight -= (0.2 * $_amount)>>
<<case "feathers">><!-- No change -->
<<default>><<set $bird.hunts.weight -= $_amount>>
<</switch>>
<span class="red"><<birdicon $_looted>> $_amount
<<switch $_looted>>
<<case "tools">>
toolbox
<<case "sticks">>
stick<<if $_amount gte 2>>s<</if>>
<<case "leaves">>
<<if $_amount gte 2>>leaves<<else>>leaf<</if>>
<<case "lurkers">>
lurker<<if $_amount gte 2>>s<</if>>
<<case "feathers">>
feather<<if $_amount gte 2>>s<</if>>
<<default>>
$_looted
<</switch>>
removed.</span>
<<if $bird.hunts.loot[$_looted] lte 0>>
<<run delete $bird.hunts.loot[$_looted]>>
<</if>>
<</if>>
<</widget>>
<<widget "flight_hunt_get_random">>
<<rng 5>>
<<switch $rng>>
<<case 1>>It's just a big stick. You take it anyways. <<flight_hunt_get "sticks" 1>>
<<case 2>>It's a lurker, freshly caught. You take it. <<flight_hunt_get "lurkers" 1>>
<<case 3>>It's a piece of torn fabric. You take it. <<flight_hunt_get "fabric" 1>>
<<case 4>>It's just a particularly shiny rock. You take it anyways. <<flight_hunt_get "junk" 1>>
<<default>>
<<set _looted to either("watch", "ring", "necklace", "bracelet")>>
It's a _looted, now stolen yet again it seems. <<flight_hunt_get "valuables" 1 _looted>>
<</switch>>
<</widget>>
<<widget "flight_hunt_get_ambush">>
<<set $_ambushLootList to ["towel", "clothing", "clothing", "junk", "firestarter", "wallet", "watch", "money"]>>
You find:
<<set $_lootAmount to _args[0] || random(3,5)>>
<<for $_lootPass to 0; $_lootPass lt $_lootAmount; $_lootPass++>>
<br>
<<set $_ambushLooted to $_ambushLootList.pluck()>>
<<switch $_ambushLooted>>
<<case "towel">>- A large towel. It's tough, and could be used as fabric. <<flight_hunt_get "fabric" 2>>
<<case "junk">>- Some shiny trinkets. <<flight_hunt_get "junk" 1>>
<<case "firestarter">>- A firestarting kit. You can use it as firewood. Luckily, it's much lighter. <<flight_hunt_get "wood" 2>><<set $bird.hunts.weight -= 2>>
<<case "wallet">>- A wallet, full of cards and an ID. <<flight_hunt_get "valuables" 1 "wallet">>
<<case "watch">>- A nice watch. <<flight_hunt_get "valuables" 1 "watch">>
<<case "clothing">>
-
<<select_random_clothes_limited "upper" "lower" "under_upper" "under_lower" "legs" "hands">>
<<if _random_clothes isnot "piece of fabric">>
<<if setup.clothes[_random_slot][_random_index].word is "an">>
An
<<elseif setup.clothes[_random_slot][_random_index].word is "a">>
A
<<else>>
A pair of
<</if>>
_random_clothes.
<<else>>
Some torn clothing.
<</if>>
<<if _random_clothes is "piece of fabric" or $bird.upgrades.wardrobe lt 1>>
It will make for good scrap fabric. <<flight_hunt_get "fabric" 1>>
<<else>>
<<flight_hunt_get "clothing" 1 _random_slot _random_index>>
<</if>>
<<default>>
- <<moneyGain 30 true true>> in cash.
<</switch>>
<</for>>
<</widget>>
<<widget "flight_hunt_loot">>
<<set $_hordeLoot to 0>><<set $_lurkerLoot to 0>><<set $_otherLoot to 0>>
You looted:
<br>
<<for $_lootType, $_tempNum range $bird.hunts.loot>>
<<if $_lootType is "valuables">>
<<set $_tempNum to Object.values($_tempNum).reduce((tot, c) => tot + c)>>
<</if>>
<<if $_lootType is "clothing">>
<<set $_tempNum to Object.values($_tempNum).reduce((sum, a) => sum + a.amount, 0)>>
<</if>>
<<if $_lootType is "valuables">>
<<elseif $_lootType is "clothing">>
<<shopicon "clothing">>
<<else>>
<<birdicon $_lootType>>
<</if>>
<span class="green">$_tempNum</span>
<<switch $_lootType>>
<<case "tools">>
<<set $_otherLoot++>><<set $bird.upgrades.tools to 1>>
box of tools. You place it somewhere safe.
<<case "pot">>
<<set $_otherLoot++>><<set $bird.upgrades.pot to 1>>
cooking pot. You place it near the rainwater pool.
<<case "wood">>
<<set $_matLoot += $_tempNum>><<set $bird.materials.wood += $_tempNum>>
piece<<if $_tempNum gte 2>>s<</if>> of wood.
<<case "fabric">>
<<set $_matLoot += $_tempNum>><<set $bird.materials.fabric += $_tempNum>>
scrap<<if $_tempNum gte 2>>s<</if>> of fabric.
<<case "sticks">>
<<set $_matLoot += $_tempNum>><<set $bird.materials.sticks += $_tempNum>>
stick<<if $_tempNum gte 2>>s<</if>>.
<<case "leaves">>
<<set $_matLoot += $_tempNum>><<set $bird.materials.leaves += $_tempNum>>
large <<if $_tempNum gte 2>>leaves<<else>>leaf<</if>>.
<<case "junk">>
<<set $_hordeLoot += $_tempNum>><<set $bird.materials.junk += $_tempNum>>
piece<<if $_tempNum gte 2>>s<</if>> of shiny junk.
<<case "lurkers">>
<<set $_lurkerLoot += $_tempNum>><<set $bird.materials.lurkers += $_tempNum>>
lurker<<if $_tempNum gte 2>>s<</if>>.
<<case "leather">>
<<set $_matLoot += $_tempNum>><<set $bird.materials.leather += $_tempNum>>
piece<<if $_tempNum gte 2>>s<</if>> of treated leather.
<<case "feathers">>
<<set $_matLoot += $_tempNum>><<set $bird.materials.feathers += $_tempNum>>
feather<<if $_tempNum gte 2>>s<</if>>.
<<case "tarp">>
<<set $_hordeLoot++>><<set $bird.upgrades.tarp to 1>>
large tarp.
<<case "clothing">>
<<set $_matLoot += $_tempNum>>
piece<<if $_tempNum gte 2>>s<</if>> of clothing:
<<for $_lootClothingType, $_tempObjClothing range $bird.hunts.loot.clothing>>
<br>
<<ind>><<clothingicon $_tempObjClothing.full $_tempObjClothing.slot>> <span class="teal">$_tempObjClothing.amount</span>
<<if setup.clothes[$_tempObjClothing.slot][$_tempObjClothing.full.index].word is "n">>pair<<if $_tempObjClothing.amount gte 2>>s<</if>> of<</if>>
$_tempObjClothing.full.name<<if setup.clothes[$_tempObjClothing.slot][$_tempObjClothing.full.index].word is "a" and $_tempObjClothing.amount gte 2>>s<</if>>
<<if !$_tempObjClothing.wear>>
<<set $wardrobe_location to "birdTower">>
<<wardrobeSelection true>>
<<set $_wardrobe to selectWardrobe()>>
<<if $_wardrobe.space - $_wardrobe[$_tempObjClothing.slot].length lte 0>>
<span class="red">(No space left! Scrapped for fabric.)</span><<set $bird.materials.fabric += 1>>
<<else>>
<<set $_wardrobe[$_tempObjClothing.slot].push(clone($_tempObjClothing.full))>>
<</if>>
<</if>>
<</for>>
<<case "valuables">>
<<set $_hordeLoot += $_tempNum>>
valuable item<<if $_tempNum gte 2>>s<</if>>:
<<for $_lootValType, $_tempNumVal range $bird.hunts.loot.valuables>>
<<if $bird.materials.valuables[$_lootValType] is undefined>>
<<set $bird.materials.valuables[$_lootValType] to 0>>
<</if>>
<<set $bird.materials.valuables[$_lootValType] += $_tempNumVal>>
<br>
<<birdicon $_lootValType>><span class="teal">$_tempNumVal</span> $_lootValType<<if $_lootValType is "watch" and $_tempNumVal gte 2>>es<<elseif $_tempNumVal gte 2>>s<</if>>.
<</for>>
<<default>>
<</switch>>
<br>
<</for>>
<<if $_hordeLoot gte 1 and $_matLoot gte 1 and $_otherLoot gte 1>>
You sort everything into neat piles.
<br><br>
<<elseif $_matLoot gte 2>>
You add the fresh materials to the pile.
<br><br>
<<elseif $_hordeLoot gte 2>>
You pile up your valuables into your hoard.
<br><br>
<<elseif $_hordeLoot + $_matLoot + $_otherLoot gte 1>>
You add them to the pile.
<br><br>
<<elseif $_hordeLoot + $_matLoot + $_otherLoot is 1>>
You add it to the pile.
<br><br>
<</if>>
<<if $_lurkerLoot gte 1>>
<<if $bird.hunts.duo is true and $_lurkerLoot gte 2>>
<<if Object.values($children).find(child => (child.type is "hawk" and child.location is "tower" and child.eggTimer is undefined)) and !$daily.birdBabyFeed>>
<<getChildrenIds `{location:"tower", eggTimer:undefined}` "both">>
<<set _childrenTotal to _childrenIds.length>>
<<set $daily.birdBabyFeed to true>>
Your spouse brings one of the lurkers to the nest. <<set $bird.materials.lurkers -=1>>
<<bird_hunt_children_events>>
<<else>>
Your spouse quickly devours one of the lurkers. <<set $bird.materials.lurkers -=1>><<feedLurker>>
<</if>>
<br><br>
<<elseif $bird.injured gt 1 and $bird.state is "home">>
<<link [[Feed the Great Hawk a lurker|Bird Tower Hunt End Injured Eat]]>><<set $bird.materials.lurkers -=1>><<endevent>><</link>>
<br>
<<elseif npcIsPregnant("Great Hawk") and talkedAboutPregnancy("Great Hawk","pc") and $bird.state is "home">>
<<link [[Feed the Great Hawk a lurker|Bird Tower Hunt End Preggy Eat]]>><<set $bird.materials.lurkers -=1>><<endevent>><</link>>
<br>
<</if>>
<<if Object.values($children).find(child => (child.type is "hawk" and child.location is "tower" and child.eggTimer is undefined)) and !$daily.birdBabyFeed>>
<<getChildrenIds `{location:"tower", eggTimer:undefined}` "both">>
<<set _childrenTotal to _childrenIds.length>>
<<if _childrenTotal gte 2>>
<<link [[Feed your children a lurker|Bird Tower Hunt End Children]]>><<set $bird.materials.lurkers -=1>><<endevent>><</link>>
<<else>>
<<link [[Feed your child a lurker|Bird Tower Hunt End Children]]>><<set $bird.materials.lurkers -=1>><<endevent>><</link>>
<</if>>
<br>
<</if>>
<<link [[Eat a lurker|Bird Tower Hunt End Eat]]>><<hunger -2000>><<set $bird.materials.lurkers -=1>><<endevent>><</link>>
<br>
<<if $bird.upgrades.pot gte 2>>
<<if getBirdBurnTime() gt 0>>
<<link [[Cook and eat a lurker (0:15)|Bird Tower Hunt End Eat Cook]]>><<hunger -2000>><<set $bird.materials.lurkers -=1>><<endevent>><<bird_pass 15>><</link>>
<br>
<<else>>
<span class="red">The fire needs to be lit in order to cook lurkers.</span>
<br>
<<link [[Go to the firepit|Bird Tower Firepit]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<link [[Continue|Bird Tower]]>><<endevent>><</link>>
<br>
<<flight_hunt_end>>
<</widget>>
<<widget "towerValuables">>
<<if $bird.upgrades.decor is 5>>
<<birdicon "silver">> The silver bar shines as brightly as ever.
<br>
<</if>>
<<for _valuable, _amount range $bird.materials.valuables>>
<<if _amount lt 1>><<continue>><</if>>
<<set $_valuablesMessage to true>>
<<birdicon _valuable>> _amount _valuable<<if _amount gte 2>><<if _valuable is "watch">>es<<else>>s<</if>><</if>>
<<capture _valuable _amount>>
<<link "Take one">>
<<if _valuable is "antique bullet">>
<<set $antiquemoney += 50>>
<<museumAntiqueStatus "antiquebullet" "found">>
<<elseif ["wallet", "necklace"].includes(_valuable)>>
<<set $blackmoney += 100>>
<<else>>
<<set $blackmoney += 50>>
<</if>>
<<set $bird.materials.valuables[_valuable] -= 1>>
<<replace "#towerVal">><<towerValuables>><</replace>>
<</link>> |
<<link "Take all">>
<<if $_valuable is "antique bullet">>
<<set $antiquemoney += (50 * _amount)>>
<<museumAntiqueStatus "antiquebullet" "found">>
<<elseif ["wallet", "necklace"].includes(_valuable)>>
<<set $blackmoney += (100 * _amount)>>
<<else>>
<<set $blackmoney += (50 * _amount)>>
<</if>>
<<set $bird.materials.valuables[_valuable] to 0>>
<<replace "#towerVal">><<towerValuables>><</replace>>
<</link>>
<br>
<</capture>>
<</for>>
<<if $bird.materials.junk gt 0>>
<<set $_valuablesMessage to true>>
<<birdicon "junk">> $bird.materials.junk piece<<if $bird.materials.junk gte 2>>s<</if>> of shiny junk
<br>
<</if>>
<<if !$_valuablesMessage>>
<span class="black">Nothing</span>
<br>
<</if>>
<</widget>>
<<widget "flight_hunt_end">>
<<run delete $bird.hunts.duo>>
<<run delete $bird.hunts.goal>>
<<run delete $bird.hunts.weight>>
<<run delete $bird.hunts.direction>>
<<run delete $bird.hunts.distanceNorth>>
<<run delete $bird.hunts.distanceEast>>
<<run delete $bird.hunts.returnAccept>>
<<run delete $bird.hunts.loot>>
<<run delete $bird.hunts.lootAmount>>
<<run delete $bird.hunts.timer>>
<<unset $tentLootAmount>>
<<unset $hkTime>>
<<unset $ambushTarget>>
<<unset $birdAmbushTrap>>
<</widget>>
<<widget "eatLurker">>
<<set $bird.lurkersEaten++>>
<<if $harpyEggsPrevent and !$harpyEggs and !playerIsPregnant()>>
<<set $harpyEggsPrevent-->>
<span class="lewd">You feel your body recover from laying eggs a little faster.</span>
<<elseif playerIsPregnant() and getPregnancyObject().fetus[0].type is "hawk">>
<<set [$_eggnant, $_eggnantGenital] to getPregnancyObject("pc", true)>>
<<set $sexStats[$_eggnantGenital].pregnancy.timer += 0.25>>
<<for $_b to 0; $_b lt $sexStats[$_eggnantGenital].pregnancy.fetus.length; $_b++>>
<<set $sexStats[$_eggnantGenital].pregnancy.fetus[$_b].eggTimer -= (6 * TimeConstants.secondsPerHour)>>
<</for>>
<<if playerAwareTheyArePregnant()>>
<span class="lewd">Your eggs are nourished. They'll be ready for laying sooner.</span>
<<else>>
<span class="lewd">You feel something inside you settle.</span>
<</if>>
<</if>>
<</widget>>
<<widget "feedLurker">>
<<if $bird.injured gt 1>>
<<set $bird.injured-->>
<</if>>
<<if npcIsPregnant("Great Hawk")>>
<<set C.npc["Great Hawk"].pregnancy.timer += 0.25>>
<<for $_b to 0; $_b lt C.npc["Great Hawk"].pregnancy.fetus.length; $_b++>>
<<set C.npc["Great Hawk"].pregnancy.fetus[$_b].eggTimer -= (6 * TimeConstants.secondsPerHour)>>
<</for>>
<</if>>
<</widget>>
<<widget "firepitTime">>
Burn time remaining: <<print getTimeString(getBirdBurnTime())>>
<<if Weather.precipitation is "rain" and $bird.upgrades.shelter is 0>>
<span class="red">It would burn twice as long with shelter from the rain.</span>
<</if>>
<</widget>>
<<widget "firepitActions">>
<<if !$bird.upgrades.firepit>><<exit>><</if>>
<<firepitTime>>
<br><br>
<<set $_maxTime to Math.floor($bird.firepit.maxBurnTime / 60)>>
<<birdicon "firepit">>Your firepit can burn for up to around <<print Math.floor($_maxTime / 60)>> hours.
<br>
<<set _maxTimeAllowed to Math.clamp($_maxTime - getBirdBurnTime(), 0, $_maxTime)>>
<<if _maxTimeAllowed is 0>>
<span class="green">The fire is already very strong.</span>
<br>
<</if>>
<<if $bird.materials.wood is 0>>
<<birdicon "wood">><span class="red">No wood to add.</span>
<br>
<<elseif _maxTimeAllowed gt 0>>
<<set _timeWood to 240>>
<<if Weather.precipitation is "rain" and $bird.upgrades.shelter is 0>>
<<set _timeWood to Math.floor(_timeWood / 2)>>
<</if>>
<<set _timeLteMax to _timeWood lte _maxTimeAllowed>>
You have $bird.materials.wood piece<<if $bird.materials.wood gte 2>>s<</if>> of wood.
<br>
<<birdicon "wood">><<link "Add 1 wood">>
<<set $bird.materials.wood-->>
<<run Cooker.addBurnTime($bird.firepit, _timeWood * 60)>>
<<replace #firepitActions>><<firepitActions>><</replace>>
<<run Weather.Observables.checkForUpdate()>>
<</link>><<note `"+ " + getTimeString(Math.min(_timeWood, _maxTimeAllowed))` `_timeLteMax ? "green" : "orange"`>>
<br>
<<if $bird.materials.wood gte 2 and _timeWood lt _maxTimeAllowed>>
<<set _timeLteMax to _timeWood * 2 lte _maxTimeAllowed>>
<<birdicon "wood">><<link "Add 2 wood">>
<<set $bird.materials.wood -= 2>>
<<run Cooker.addBurnTime($bird.firepit, _timeWood * 120)>>
<<replace #firepitActions>><<firepitActions>><</replace>>
<<run Weather.Observables.checkForUpdate()>>
<</link>><<note `"+ " + getTimeString(Math.min(_timeWood * 2, _maxTimeAllowed))` `_timeLteMax ? "green" : "orange"`>>
<br>
<</if>>
<<if $bird.materials.wood gte 3 and _timeWood * 2 lt _maxTimeAllowed>>
<<set _timeLteMax to _timeWood * 3 lte _maxTimeAllowed>>
<<birdicon "wood">><<link "Add 3 wood">>
<<set $bird.materials.wood -= 3>>
<<run Cooker.addBurnTime($bird.firepit, _timeWood * 180)>>
<<replace #firepitActions>><<firepitActions>><</replace>>
<<run Weather.Observables.checkForUpdate()>>
<</link>><<note `"+ " + getTimeString(Math.min(_timeWood * 3, _maxTimeAllowed))` `_timeLteMax ? "green" : "orange"`>>
<br>
<</if>>
<</if>>
<br>
<<if $bird.materials.sticks is 0>>
<<birdicon "sticks">><span class="red">No sticks to add.</span>
<br>
<<elseif _maxTimeAllowed gt 0>>
<<set _timeSticks to 60>>
<<if Weather.precipitation is "rain" and $bird.upgrades.shelter is 0>>
<<set _timeSticks to Math.floor(_timeSticks / 2)>>
<</if>>
<<set _timeLteMax to _timeSticks lte _maxTimeAllowed>>
You have $bird.materials.sticks stick<<if $bird.materials.sticks gte 2>>s<</if>>.
<br>
<<birdicon "sticks">><<link "Add 1 stick">>
<<set $bird.materials.sticks-->>
<<run Cooker.addBurnTime($bird.firepit, _timeSticks * 60)>>
<<replace #firepitActions>><<firepitActions>><</replace>>
<<run Weather.Observables.checkForUpdate()>>
<</link>><<note `"+ " + getTimeString(Math.min(_timeSticks, _maxTimeAllowed))` `_timeLteMax ? "green" : "orange"`>>
<br>
<<if $bird.materials.sticks gte 3 and _timeSticks lt _maxTimeAllowed>>
<<set _timeLteMax to _timeSticks * 3 lte _maxTimeAllowed>>
<<birdicon "sticks">><<link "Add 3 sticks">>
<<set $bird.materials.sticks -= 3>>
<<run Cooker.addBurnTime($bird.firepit, _timeSticks * 180)>>
<<replace #firepitActions>><<firepitActions>><</replace>>
<<run Weather.Observables.checkForUpdate()>>
<</link>><<note `"+ " + getTimeString(Math.min(_timeSticks * 3, _maxTimeAllowed))` `_timeLteMax ? "green" : "orange"`>>
<br>
<</if>>
<<if $bird.materials.sticks gte 5 and _timeSticks * 3 lt _maxTimeAllowed>>
<<set _timeLteMax to _timeSticks * 5 lte _maxTimeAllowed>>
<<birdicon "sticks">><<link "Add 5 sticks">>
<<set $bird.materials.sticks -= 5>>
<<run Cooker.addBurnTime($bird.firepit, _timeSticks * 300)>>
<<replace #firepitActions>><<firepitActions>><</replace>>
<<run Weather.Observables.checkForUpdate()>>
<</link>><<note `"+ " + getTimeString(Math.min(_timeSticks * 5, _maxTimeAllowed))` `_timeLteMax ? "green" : "orange"`>>
<br>
<</if>>
<</if>>
<br>
<<if $bird.materials.lurkers is 0>>
<<set $_noLurkers to true>>
<span class="red">You have 0 lurkers.</span>
<<elseif $bird.materials.lurkers gte 1>>
You have $bird.materials.lurkers lurker<<if $bird.materials.lurkers gte 2>>s<</if>>.
<</if>>
<br>
<<if $bird.upgrades.rack gte 1>>
<<set $_rackMax to $bird.firepit.maxItems>>
<<set _lurkersDrying to Cooker.getItemsNotReady($bird.firepit)>>
<<set $_nLurkersDrying to _lurkersDrying.length>>
<<set _nLurkersReady to $bird.firepit.items.length - $_nLurkersDrying>>
<<birdicon "rack">>Your drying rack can hold up to $_rackMax lurkers.
<br>
<<if $_nLurkersDrying gte 1>>
<<birdicon "lurkers">>
<<if $bird.firepit.items.length is $_rackMax>>
<i class="blue">It is currently full,</i> drying $_nLurkersDrying lurker<<if $_nLurkersDrying gte 2>>s<</if>>.
<<else>>
It is currently drying $_nLurkersDrying lurker<<if $_nLurkersDrying gte 2>>s<</if>>.
<</if>>
<<if getBirdBurnTime() gt 0>>
<<if $bird.upgrades.rack lt 3>>
<span class="lewd">Strange fumes are coming from <<if $_nLurkersDrying gte 2>>them<<else>>it<</if>>.</span> <<gdrugged>>
<<else>>
<span class="teal">Strange fumes are coming from <<if $_nLurkersDrying gte 2>>them<<else>>it<</if>> and harmlessly leaving the tower.</span>
<</if>>
<<else>>
<span class="pink">A lit firepit would speed up the process.</span>
<</if>>
<br>
<<if $debug is 1>>
<span class="gold">DEBUG:</span> Lurker time remaining
<br>
<<for $_i to 0; $_i lt _lurkersDrying.length; $_i++>>
- Lurker <<print $_i + 1>>:
<<print getTimeString(Math.floor((
($bird.firepit.cookTime.lurker - _lurkersDrying[$_i].timeBonus - _lurkersDrying[$_i].bonusElapsed)
- ($timeStamp - _lurkersDrying[$_i].startedAt)
) / 60))>>
<br>
<</for>>
<</if>>
<<else>>
<<birdicon "lurkers">>No lurkers are drying.
<br>
<</if>>
<<if $bird.firepit.items.length is $_rackMax or $_noLurkers>>
<<else>>
<<birdicon "rack">><<link [[Add a lurker to the rack (0:02)|Bird Tower Firepit]]>>
<<set $bird.materials.lurkers-->>
<<run Cooker.cookItem($bird.firepit, Cooker.createItem($bird.firepit, 'lurker', true))>>
<<bird_pass 2>>
<</link>>
<br>
<</if>>
<<if $_nLurkersDrying gte 1>>
<<birdicon "rack">>
<<link "Take one lurker out">>
/* assumes last item is the most recently added lurker */
<<run $bird.firepit.items.pop()>>
<<set $bird.materials.lurkers++>>
<<replace #firepitActions>><<firepitActions>><</replace>>
<</link>>
<<if $_nLurkersDrying gte 2>> |
<<link "Take all lurkers out">>
<<set $bird.materials.lurkers += _lurkersDrying.length>>
<<set $bird.firepit.items to Cooker.getItemsReady($bird.firepit)>>
<<replace #firepitActions>><<firepitActions>><</replace>>
<</link>>
<</if>>
<br>
<</if>>
<<if _nLurkersReady gte 1>>
<<birdicon "lurkers">><span class="green">_nLurkersReady lurker<<if _nLurkersReady gte 2>>s are<<else>> is<</if>> ready.</span>
<br>
<<birdicon "leather">><<link `"Take " + _nLurkersReady + " leather"`>>
<<set $bird.materials.leather += _nLurkersReady>>
<<set $bird.firepit.items to _lurkersDrying>>
<<replace #firepitActions>><<firepitActions>><</replace>>
<</link>>
<<else>>
<<birdicon "lurkers">>No lurkers are ready.
<</if>>
<br>
<</if>>
<br>
<<if $bird.upgrades.pot gte 2 and !$_noLurkers and getBirdBurnTime() gt 0>>
<<birdicon "pot_cook">><<link [[Cook a lurker (0:15)|Bird Tower Lurker Cook]]>><<set $bird.materials.lurkers -= 1>><<bird_pass 15>><</link>>
<br>
<</if>>
<br>
<</widget>>
<<widget "towerBuildOption">>
<div>
<<set _upgrade to _args[0]>>
<<if _towerUpgrades is undefined>><<set _towerUpgrades to {}>><</if>>
<<set _towerUpgrades[_upgrade] to {}>>
<<set $_upgrade to _towerUpgrades[_upgrade]>>
<<switch _upgrade>>
<<case "duster">>
<span class="teal">Feather duster</span>: Will make it easier to clean the tower.
<<set $_upgrade.passage to "Bird Tower Build Duster">>
<<set $_upgrade.timeTaken to 10>>
<<set $_upgrade.materialsUsed to {
sticks: 1,
fabric: 1,
feathers: 6
}>>
<<set $_upgrade.housekeeping to 100>>
<<set $_upgrade.clothingSlot to "handheld">>
<<set $_upgrade.clothingIndex to 12>>
<<case "clip">>
<span class="teal">Feathered Hair Clip</span>: Makes you feel flighty.
<<set $_upgrade.passage to "Bird Tower Build Clip">>
<<set $_upgrade.timeTaken to 10>>
<<set $_upgrade.materialsUsed to {
fabric: 1,
junk: 1,
feathers: 3
}>>
<<set $_upgrade.upgradesRequired to {
tools: 1
}>>
<<set $_upgrade.housekeeping to 200>>
<<set $_upgrade.clothingSlot to "head">>
<<set $_upgrade.clothingIndex to 31>>
<<set $_upgrade.colourSelectNeeded to true>>
<<case "shelter">>
<<switch $bird.upgrades.shelter>>
<<case 0>>
<span class="red">Poor shelter (0)</span>: Rain will leak through.
<<set $_upgrade.passage to "Bird Tower Build Shelter 1">>
<<set $_upgrade.timeTaken to 15>>
<<set $_upgrade.materialsUsed to {
fabric: 1,
leaves: 5
}>>
<<set $_upgrade.housekeeping to 0>>
<<case 1>>
<span class="purple">Makeshift shelter (1)</span>: Protection from rain, but will fall apart.
<<set $_upgrade.passage to "Bird Tower Build Shelter 2">>
<<set $_upgrade.timeTaken to 90>>
<<set $_upgrade.materialsUsed to {
wood: 2,
sticks: 2,
leaves: 5,
}>>
<<set $_upgrade.upgradesRequired to {
tools: 1,
tarp: 1
}>>
<<set $_upgrade.housekeeping to 100>>
<<case 2>>
<span class="teal">Tarp shelter (2)</span>: Protection from rain.
<<set $_upgrade.passage to "Bird Tower Build Shelter 3">>
<<set $_upgrade.timeTaken to 120>>
<<set $_upgrade.materialsUsed to {
wood: 4,
fabric: 2,
sticks: 10,
leather: 2
}>>
<<set $_upgrade.upgradesRequired to {
tools: 1,
tarp: 1
}>>
<<set $_upgrade.gradeRequired to {
science: 2
}>>
<<set $_upgrade.housekeeping to 200>>
<<case 3>>
<span class="green">Advanced Tarp shelter (3)</span>: Ventilated to allow smoke to escape while still keeping rain out.
<</switch>>
<<case "nest">>
<<switch $bird.upgrades.nest>>
<<case 0>>
<span class="red">Wood nest (0)</span>: Poor sleep quality. Uncomfortable.
<<set $_upgrade.passage to "Bird Tower Build Nest 1">>
<<set $_upgrade.timeTaken to 30>>
<<set $_upgrade.materialsUsed to {
fabric: 2,
leaves: 2
}>>
<<set $_upgrade.housekeeping to 100>>
<<case 1>>
<span class="purple">Padded nest (1)</span>: Improves sleep quality a little bit. No splinters.
<<set $_upgrade.passage to "Bird Tower Build Nest 2">>
<<set $_upgrade.timeTaken to 90>>
<<set $_upgrade.materialsUsed to {
wood: 2,
fabric: 6,
sticks: 2,
leaves: 6,
}>>
<<set $_upgrade.activityRequired to ["build","brood","rest","sleep"]>>
<<set $_upgrade.housekeeping to 300>>
<<case 2>>
<span class="teal">Cushioned nest (2)</span>: Improves sleep quality. Comfy.
<<set $_upgrade.passage to "Bird Tower Build Nest 3">>
<<set $_upgrade.timeTaken to 240>>
<<set $_upgrade.materialsUsed to {
wood: 8,
fabric: 8,
sticks: 8,
leaves: 10,
junk: 4,
leather: 4,
feathers: 16
}>>
<<set $_upgrade.upgradesRequired to {
tools: 1
}>>
<<set $_upgrade.activityRequired to ["build","brood","rest","sleep"]>>
<<set $_upgrade.housekeeping to 500>>
<<case 3>>
<span class="green">Luxurious nest (3)</span>: Improves sleep quality a lot. Pleasing to look at.
<</switch>>
<<case "firepit">>
<<switch $bird.upgrades.firepit>>
<<case 0>>
<span class="red">No firepit (0)</span>: Dark and cold nights.
<<set $_upgrade.passage to "Bird Tower Build Firepit 1">>
<<if Weather.precipitation is "rain" and $bird.upgrades.shelter is 0>>
<<set $_upgrade.timeTaken to 60>>
<<else>>
<<set $_upgrade.timeTaken to 15>>
<</if>>
<<set $_upgrade.materialsUsed to {
wood: 2,
sticks: 2
}>>
<<set $_upgrade.housekeeping to 0>>
<<case 1>>
<span class="purple">Makeshift firepit (1)</span>: Will keep you warm, but burns out quickly. Doesn't produce enough smoke to be of concern. Anything larger will require proper ventilation.
<<set $_upgrade.passage to "Bird Tower Build Firepit 2">>
<<set $_upgrade.timeTaken to 60>>
<<set $_upgrade.materialsUsed to {
wood: 6,
sticks: 10,
junk: 2
}>>
<<set $_upgrade.upgradesRequired to {
shelter: 3
}>>
<<set $_upgrade.housekeeping to 0>>
<<case 2>>
<span class="teal">Robust firepit (2)</span>: Burns longer. Speeds up Lurker drying.
<<set $_upgrade.passage to "Bird Tower Build Firepit 3">>
<<set $_upgrade.timeTaken to 120>>
<<set $_upgrade.materialsUsed to {
wood: 8,
sticks: 12,
junk: 4,
leather: 2
}>>
<<set $_upgrade.upgradesRequired to {
shelter: 3
}>>
<<set $_upgrade.housekeeping to 0>>
<<case 3>>
<span class="green">Bonfire (3)</span>: Burns for a long time. Cooks and dries lurkers quickly. Cozy.
<</switch>>
<<case "pot">>
<!-- This is set up as intended, I know it looks weird but the upgrade value gets set to 1 when the player finds the cooking pot -->
<<switch $bird.upgrades.pot>>
<<case 0>>
<span class="red">No cooking pot (0)</span>: You'll need to find one from a campsite.
<<set $_upgrade.passage to "Bird Tower Build Cooking">>
<<set $_upgrade.timeTaken to 60>>
<<set $_upgrade.materialsUsed to {
wood: 3,
fabric: 3,
sticks: 3
}>>
<<set $_upgrade.upgradesRequired to {
pot: 1,
firepit: 1
}>>
<<set $_upgrade.housekeeping to 0>>
<<case 1>>
<span class="purple">Unmounted cooking pot (1)</span>: Will need a mount above a firepit before it can be used.
<<set $_upgrade.passage to "Bird Tower Build Cooking">>
<<set $_upgrade.timeTaken to 60>>
<<set $_upgrade.materialsUsed to {
wood: 3,
fabric: 3,
sticks: 3
}>>
<<set $_upgrade.upgradesRequired to {
pot: 1,
firepit: 1
}>>
<<set $_upgrade.housekeeping to 100>>
<<case 2>>
<span class="teal">Cooking pot (2)</span>: Can cook lurkers. With some ingenuity, you could use it to heat the rainwater bath.
<<set $_upgrade.passage to "Bird Tower Build Heating">>
<<set $_upgrade.timeTaken to 180>>
<<set $_upgrade.materialsUsed to {
wood: 6,
fabric: 8,
sticks: 6,
junk: 4,
leather: 8
}>>
<<set $_upgrade.upgradesRequired to {
tools: 1,
firepit: 3
}>>
<<set $_upgrade.gradeRequired to {
science: 4
}>>
<<set $_upgrade.housekeeping to 300>>
<<case 3>>
<span class="green">Cooking pot and heating element (3)</span>: Can cook lurkers. Heats the rainwater bath to a comfortably warm temperature.
<</switch>>
<<case "rack">>
<<switch $bird.upgrades.rack>>
<<case 0>>
<span class="red">No drying rack (0)</span>: Can not dry out lurkers.
<<set $_upgrade.passage to "Bird Tower Build Rack 1">>
<<set $_upgrade.timeTaken to 60>>
<<set $_upgrade.materialsUsed to {
wood: 1,
fabric: 1,
sticks: 2
}>>
<<set $_upgrade.upgradesRequired to {
firepit: 1
}>>
<<set $_upgrade.housekeeping to 0>>
<<case 1>>
<span class="purple">Makeshift drying rack (1)</span>: Can dry out lurkers for leather. A lit firepit will speed this up significantly.
<<set $_upgrade.passage to "Bird Tower Build Rack 2">>
<<set $_upgrade.timeTaken to 60>>
<<set $_upgrade.materialsUsed to {
wood: 4,
fabric: 4,
sticks: 4,
junk: 2,
leather: 4
}>>
<<set $_upgrade.upgradesRequired to {
tools: 1
}>>
<<set $_upgrade.housekeeping to 200>>
<<case 2>>
<span class="teal">Expanded drying rack (2)</span>: Can dry out more lurkers at a time.
<<set $_upgrade.passage to "Bird Tower Build Rack 3">>
<<set $_upgrade.timeTaken to 120>>
<<set $_upgrade.materialsUsed to {
wood: 8,
sticks: 12,
leaves: 4,
junk: 4,
leather: 8
}>>
<<set $_upgrade.upgradesRequired to {
tools: 1,
shelter: 3
}>>
<<set $_upgrade.housekeeping to 600>>
<<case 3>>
<span class="green">Enclosed drying rack (3)</span>: Can dry out many lurkers at once. No harmful fumes will escape.
<</switch>>
<<case "snare">>
<<switch $bird.upgrades.snare>>
<<case 0>>
<span class="red">No snare (0)</span>: Build a snare to catch lurkers in the courtyard.
<<set $_upgrade.passage to "Bird Tower Build Snare 1">>
<<set $_upgrade.timeTaken to 120>>
<<set $_upgrade.materialsUsed to {
wood: 2,
fabric: 2,
sticks: 1,
leaves: 2,
junk: 1,
leather: 3
}>>
<<set $_upgrade.upgradesRequired to {
tools: 1
}>>
<<set $_upgrade.housekeeping to 500>>
<<case 1>>
<span class="green">Makeshift snare (1)</span>: Will sometimes catch a lurker in the courtyard.
<</switch>>
<<case "decor">>
<<switch $bird.upgrades.decor>>
<<case 0>>
<span class="red">No hunting trophies (0)</span>: No stress reduction after hunting.
<<set $_upgrade.passage to "Bird Tower Build Decor 1">>
<<set $_upgrade.timeTaken to 120>>
<<set $_upgrade.materialsUsed to {
wood: 2,
fabric: 2,
sticks: 2,
leaves: 2,
junk: 4,
lurkers: 2,
feathers: 4
}>>
<<set $_upgrade.housekeeping to 200>>
<<case 1>>
<span class="purple">Simple hunting trophies (1)</span>: Reduces a little stress each time you return from a successful hunt.
<<set $_upgrade.passage to "Bird Tower Build Decor 2">>
<<set $_upgrade.timeTaken to 240>>
<<set $_upgrade.materialsUsed to {
wood: 3,
fabric: 3,
sticks: 3,
leaves: 3,
junk: 6,
lurkers: 6,
feathers: 6
}>>
<<set $_upgrade.upgradesRequired to {
tools: 1
}>>
<<set $_upgrade.housekeeping to 400>>
<<case 2>>
<span class="blue">Pleasing hunting trophies (2)</span>: Reduces stress after each successful hunt.
<<set $_upgrade.passage to "Bird Tower Build Decor 3">>
<<set $_upgrade.timeTaken to 240>>
<<set $_upgrade.materialsUsed to {
wood: 4,
fabric: 10,
sticks: 4,
leaves: 4,
junk: 10,
lurkers: 8,
feathers: 12
}>>
<<set $_upgrade.upgradesRequired to {
mirror: 1,
tools: 1,
shelter: 2,
nest: 2
}>>
<<set $_upgrade.activityRequired to ["build","brood","rest","sleep"]>>
<<set $_upgrade.housekeeping to 600>>
<<case 3>>
<span class="teal">Impressive hunting trophies (3)</span>: Large stress reduction after each successful hunt.
<<set $_upgrade.passage to "Bird Tower Build Decor 4">>
<<set $_upgrade.timeTaken to 240>>
<<set $_upgrade.materialsUsed to {
wood: 6,
sticks: 10,
junk: 40,
lurkers: 30,
feathers: 15
}>>
<<set $_upgrade.upgradesRequired to {
mirror: 1,
tools: 1,
tarp: 1,
telescope: 1,
shelter: 3,
nest: 3,
wardrobe: 1
}>>
<<set $_upgrade.activityRequired to ["build","brood","rest","sleep"]>>
<<set $_upgrade.housekeeping to 800>>
<<case 4>>
<span class="green">Extraordinary hunting trophies (4)</span>: Stress is massively reduced after a successful hunt, and some trauma is reduced. However, there's still something missing...
<<set $_upgrade.passage to "Bird Tower Build Decor Silver">>
<<set $_upgrade.timeTaken to 120>>
<<set $_upgrade.materialsUsed to {
wood: 6,
fabric: 5,
sticks: 2,
junk: 4,
leather: 4
}>>
<<set $_upgrade.activityRequired to ["build","brood","rest","sleep"]>>
<<case 5>>
<span class="gold">Legendary hunting trophies (5)</span>: Stress is entirely removed after a successful hunt, and some trauma is reduced. Terror has found its equal.
<</switch>>
<<case "wardrobe">>
<<switch $bird.upgrades.wardrobe>>
<<case 0>>
<span class="red">No wardrobe</span>: No clothing storage possible.
<<set $_upgrade.passage to "Bird Tower Build Wardrobe">>
<<set $_upgrade.timeTaken to 60>>
<<set $_upgrade.materialsUsed to {
wood: 20,
fabric: 8,
sticks: 10,
leaves: 10,
junk: 6,
lurkers: 4,
leather: 4,
feathers: 6
}>>
<<set $_upgrade.upgradesRequired to {
mirror: 1,
tools: 1
}>>
<<set $_upgrade.housekeeping to 700>>
<<case 1>>
<span class="green">Wardrobe</span>: Access to clothing.
<</switch>>
<<default>>
<span class="red">Invalid option for: _upgrade</span>
<</switch>>
<<if !$_upgrade.passage>>
<<exit>>
<</if>>
<<if currentSkillValue('housekeeping') lt $_upgrade.housekeeping>>
<br>
<span class="black">
<<switch $_upgrade.housekeeping>>
<<case 100>><span class="pink">F+</span>
<<case 200>><span class="purple">D</span>
<<case 300>><span class="purple">D+</span>
<<case 400>><span class="blue">C</span>
<<case 500>><span class="blue">C+</span>
<<case 600>><span class="lblue">B</span>
<<case 700>><span class="lblue">B+</span>
<<case 800>><span class="teal">A</span>
<<case 900>><span class="teal">A+</span>
<<case 1000>><span class="green">S</span>
<</switch>>
Housekeeping skill required.
</span>
<<set $_disableBuild to true>>
<</if>>
<<if $_upgrade.gradeRequired>>
<<for $_grade range Object.keys($_upgrade.gradeRequired)>>
<<if V[$_grade + "trait"] lt $_upgrade.gradeRequired[$_grade]>>
<<set $_spColour to "black">>
<<set $_disableBuild to true>>
<<else>>
<<set $_spColour to "green">>
<</if>>
<<set $_gradeDisplay to $_grade>>
<<if $_gradeDisplay is "english">>
<<set $_gradeDisplay to $_gradeDisplay.toUpperFirst()>>
<</if>>
<br>
<span @class="$_spColour">
<<switch $_upgrade.gradeRequired[$_grade]>>
<<case 1>>Passable $_gradeDisplay required
<<case 2>>Decent $_gradeDisplay required
<<case 3>>Good $_gradeDisplay required
<<case 4>>Excellent $_gradeDisplay required
<</switch>>
</span>
<</for>>
<</if>>
<<if $_upgrade.activityRequired>>
<br>
<<if $bird.state isnot "home" or !$_upgrade.activityRequired.includes($bird.activity)>>
<span class="red">Requires the Great Hawk to be home and at the nest.</span>
<<set $_disableBuild to true>>
<<else>>
<span class="green">Requires the Great Hawk to be home and at the nest.</span>
<</if>>
<</if>>
<<if $_upgrade.upgradesRequired>>
<<for $_uReq range Object.keys($_upgrade.upgradesRequired)>>
<<if $bird.upgrades[$_uReq] lt $_upgrade.upgradesRequired[$_uReq]>>
<<set $_spColour to "black">>
<<set $_disableBuild to true>>
<<else>>
<<set $_spColour to "green">>
<</if>>
<br>
<<birdicon $_uReq>>
<span @class="$_spColour">
<<if ["tools", "telescope", "tarp", "pot", "mirror", "wardrobe"].includes($_uReq)>>
<<print $_uReq.toUpperFirst()>> required
<<else>>
<<print $_uReq.toUpperFirst()>> level $_upgrade.upgradesRequired[$_uReq] required
<</if>>
</span>
<</for>>
<</if>>
<<if $_upgrade.materialsUsed>>
<<for $_material, $_amtReq range $_upgrade.materialsUsed>>
<<if $bird.materials[$_material] lt $_amtReq>>
<<set $_spColour to "black">>
<<set $_disableBuild to true>>
<<else>>
<<set $_spColour to "green">>
<</if>>
<br>
<<birdicon $_material>>
<span @class="$_spColour">
<<print $_material.toUpperFirst()>> required
(<<print $bird.materials[$_material]>>/$_amtReq)
</span>
<</for>>
<<if _upgrade is "decor" and $bird.upgrades.decor is 4>>
<br>
<<if $bird.hunts.estate isnot "complete">>
<<set $_disableBuild to true>>
<span class="black">Something special...</span>
<<else>>
<<birdicon "silver">> <span class="green">Silver bar required</span>
<</if>>
<</if>>
<</if>>
<<if $_upgrade.clothingSlot>>
<<if $worn[$_upgrade.clothingSlot].cursed is 1>>
<br>
<span class="red">You can't remove your $worn[$_upgrade.clothingSlot].name!</span>
<<set $_disableBuild to true>>
<<elseif $worn[$_upgrade.clothingSlot].index is $_upgrade.clothingIndex>>
<br>
<span class="purple">You're already <<if $_upgrade.clothingSlot is "handheld">>holding<<else>>wearing<</if>> this!</span>
<<set $_disableBuild to true>>
<<elseif $_upgrade.clothingIndex is 12 and $bird.duster is true>>
<br>
<span class="purple">You already have one of these hanging up.</span>
<<set $_disableBuild to true>>
<<elseif $bird.upgrades.wardrobe is 1 and getOwnedClothingCount($_upgrade.clothingIndex, $_upgrade.clothingSlot) gte 1>>
<br>
<span class="blue">You already own <<print getOwnedClothingCount($_upgrade.clothingIndex, $_upgrade.clothingSlot)>> of these.</span>
<<elseif $worn[$_upgrade.clothingSlot].name isnot "naked">>
<br>
<span class="blue">Will replace your <<print $worn[$_upgrade.clothingSlot].name>></span>
<</if>>
<</if>>
<<if _upgrade is "firepit" and $bird.firepit.items.length>>
<br>
<span class="red">Firepit is currently holding items</span>
<<set $_disableBuild to true>>
<</if>>
<<if $_disableBuild>>
<<exit>>
<</if>>
<<set $_linkText to ($bird.upgrades[_upgrade] is 0 or $bird.upgrades[_upgrade] is undefined ? "Build" : "Improve")>>
<<if $_upgrade.timeTaken>>
<<set $_linkText += ` (${getTimeString($_upgrade.timeTaken)})`>>
<</if>>
<br>
<<capture _upgrade>>
<<link [[$_linkText|_towerUpgrades[_upgrade].passage]]>>
<<if _towerUpgrades[_upgrade].clothingSlot>>
<<if !_towerUpgrades[_upgrade].colourSelectNeeded>>
<<generalWear _towerUpgrades[_upgrade].clothingSlot _towerUpgrades[_upgrade].clothingIndex>>
<</if>>
<<else>>
<<set $bird.upgrades[_upgrade]++>>
<</if>>
<<if _towerUpgrades[_upgrade].timeTaken>><<bird_pass _towerUpgrades[_upgrade].timeTaken>><</if>>
<<if _towerUpgrades[_upgrade].materialsUsed>>
<<run Object.entries(_towerUpgrades[_upgrade].materialsUsed).forEach(([mat, amt]) => {
V.bird.materials[mat] -= amt;
})>>
<</if>>
<<if _towerUpgrades[_upgrade].housekeeping gt 0>>
<<set _houseKeepingUp to ($bird.upgrades[_upgrade] * 4)>>
<<housekeeping _houseKeepingUp>>
<</if>>
<</link>>
<</capture>>
</div>
<</widget>>
<<widget "birdEggLayEvent">>
<<endevent>>
<<npc "Great Hawk">>
<<if _args[0] isnot undefined and typeof _args[0] is "string">>
<<set $birdEggContext to _args[0]>>
<</if>>
<<if $birdEggContext is "sleep">>
You wake up to see <<your_bird_text>> sitting at the side of the nest,
<<elseif $birdEggContext is "perch">>
<<your_bird_text "cap">> suddenly looks uncomfortable. <<bHe>> <<if $birdBask>>releases you and <</if>>shakily stands before <<if $monster is 1>>shambling<<else>>hopping<</if>> over to the nest.
<br><br>
<<unset $birdBask>><<unset $birdPerch>>
<<bHe>> half-collapses into it and starts
<<else>>
You see <<your_bird_text>> sitting in the nest,
<</if>>
<<if $monster is 1>>
breathing heavily. <<bHe>> notices you watching, and <<bhis>> face flushes. <<if $syndromebird is 1>>You don't see signs of embarassment from <<bhim>> often.<</if>>
<br><br>
"<<Wife>>... <span class="lewd">eggs...</span>" <<bhe>> barely manages before <<bhis>> face contorts into an expression of pain.
<<else>>
bobbing from side to side. <<bHe>> lets out a low, pained cry. <span class="lewd"><<bHes>> laying eggs.</span>
<</if>>
<br><br>
<<link [[Look away|Bird Tower Great Hawk Egg Laying]]>><<set $phase to 0>><<npcincr "Great Hawk" dom 1>><</link>><<gdom>>
<br>
<<link [[Watch|Bird Tower Great Hawk Egg Laying]]>><<set $phase to 1>><</link>>
<br>
<<if birdEggsReady("Great Hawk") is "fertilised">>
<<link [[Comfort|Bird Tower Great Hawk Egg Laying]]>><<set $phase to 2>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom -1>><<bird_stockholm 3>><</link>><<glove>><<ldom>><<ggbirdstockholm>><<deviant1>>
<br>
<<if hasSexStat("deviancy", 3) and ($sciencetrait gte 2 or $harpy gte 6)>>
<<link [[Help|Bird Tower Great Hawk Egg Laying]]>><<set $phase to 3>><<npcincr "Great Hawk" love 3>><<npcincr "Great Hawk" dom -5>><<bird_stockholm 5>><</link>><<gglove>><<llldom>><<gggbirdstockholm>><<deviant3>>
<<elseif $sciencetrait lt 2 and $harpy lte 5>>
<span class="red">You don't know how to help <<bhim>> pass <<bhis>> eggs.</span>
<<else>>
<span class="blue">You aren't deviant enough to help <<bhim>> pass <<bhis>> eggs.</span>
<</if>>
<<else>>
<<link [[Comfort|Bird Tower Great Hawk Egg Laying]]>><<set $phase to 2>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom -1>><<bird_stockholm 1>><</link>><<glove>><<ldom>><<gbirdstockholm>><<deviant1>>
<br>
<<if hasSexStat("deviancy", 3) and ($sciencetrait gte 2 or understandsBirdBehaviour())>>
<<link [[Help|Bird Tower Great Hawk Egg Laying]]>><<set $phase to 3>><<npcincr "Great Hawk" love 3>><<npcincr "Great Hawk" dom -5>><<bird_stockholm 3>><</link>><<gglove>><<llldom>><<ggbirdstockholm>><<deviant3>>
<<elseif $sciencetrait lt 2 and !understandsBirdBehaviour()>>
<span class="red">You don't know how to help <<bhim>> pass <<bhis>> eggs.</span>
<<else>>
<span class="blue">You aren't deviant enough to help <<bhim>> pass <<bhis>> eggs.</span>
<</if>>
<</if>>
<br>
<</widget>>
<<widget "endBirdEggLaying">>
<<set $bird.override to "rest">>
<<set $bird.overrideTimer to 240>>
<<set $bird.timer to 240>>
<<unset $eggLayNumber>>
<<unset $eggLayText>>
<<unset $birdEggContext>>
<</widget>>
<<widget "playerEggLayEvent">>
<<set [$_eggnant, $_eggnantGenital] to getPregnancyObject("pc", true)>>
<<set $_eggnantGenital to $_eggnantGenital is "vagina" ? "cervix" : "ass">>
<<if $passage is "Bird Tower Sleep" and ($bedGuest is "Great Hawk" or $bird.state is "home" or (playerIsPregnant() and $_eggnant.type is "hawk" and $bird.state is "hunting"))>>
<<set _eggLayingWake to true>>
<<elseif ($passage is "Robin Sleep" or $passage is "Sleep") and $robinbed>>
<<set _eggLayingWake to true>>
<<else>>
<<if playerIsPregnant() and $_eggnant.type is "hawk">>
<<if $location is "tower">>
<<set _eggIcon to $_eggnant.fetus.length>>
You awaken feeling disoriented, and feel a building pressure in your abdomen. A bestial instinct washes over you. You <<if $harpy gte 6 and V.transformationParts.bird.plumage isnot "hidden">>ruffle your feathers and <</if>>get on your hands and knees.
Something big is moving around inside of you, sending waves of both pain and pleasure as it rubs against your walls. <<arousal 4000>><<pain 12>><<gggarousal>><<ggpain>>
<br><br>
You gasp as you feel
<<if $_eggnantGenital is "cervix">>
<<if $_eggnant.fetus.length gte 2>>
the eggs pass through your cervix. They send shivers through your whole body as they glide down your vaginal canal. You grip the nest as the eggs begin to crown.
The first one is the hardest. Your passage repeatedly contracts, sending even more waves of pleasure through you. It escapes partially, before going back in. You push for a full minute, and it finally pops out. <<arousal 4000>><<garousal>>
<br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<else>>
<br>
<</if>>
<<if $_eggnant.fetus.length is 2>>
The second egg passes much easier, joining its sibling in your nest.
<<elseif $_eggnant.fetus.length is 3>>
The second egg passes easily, but the third one gets stuck, having nothing behind it to help push. You sit there pushing for more agonising minutes, but eventually you manage to push it out. Your <<pussy>> remains slightly opened. You pant in exertion, feeling dizzy.
<<else>>
The next eggs pass easily, but the last one gets stuck, having nothing behind it to help push. You sit there pushing for more agonising minutes, but eventually you manage to push it out. Your <<pussy>> remains slightly opened. You pant in exertion, feeling dizzy.
<</if>>
<<else>>
the egg pass through your cervix. It sends shivers through your whole body as it glides down your vaginal canal. You grip the nest as the egg begins to crown.
It's only one, but it might as well be a regular human baby with how large it feels. You spread your legs further. Your <<pussy>> stretches more, trying to make room for it to escape. After several minutes of tortured pushing, it finally escapes you. You pant in exertion, feeling dizzy.
<</if>>
<<else>>
<<if $_eggnant.fetus.length gte 2>>
<span class="lewd">$_eggnant.fetus.length fertilised bird eggs</span> pass through your $_eggnantGenital, each one slowly spreading your entrance before plopping out and landing in your nest.
<<else>>
<span class="lewd">a fertilised bird egg</span> pass through your $_eggnantGenital, slowly spreading your entrance before plopping out and landing in your nest.
<</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<else>>
<br><br>
<</if>>
You're filled with a sense of maternal bliss. Your spouse will be excited. <<Number $_eggnant.fetus.length>> <<birdicon "eggs">> fertilised bird egg<<if $_eggnant.fetus.length gte 2>>s have<<else>> has<</if>> been added to the nest.
<<if $_eggnant.fetus.length gte 2>>They're quite large, and you're left wondering how they all fit inside of you to begin with.<<else>>It's quite large, and you're left wondering why passing it didn't hurt more.<</if>>
<<set $bird.eggReact to $_eggnant.fetus.length>>
<<pregnancyFeats "pc">>
<<endPlayerPregnancy "tower" "tower">>
<<set $harpyEggsPrevent to 28>>
<<else>>
<<set _eggIcon to $_eggnant.fetus.length>>
You awaken feeling disoriented, and feel a building pressure in your abdomen. A bestial instinct washes over you. You <<if $harpy gte 6 and V.transformationParts.bird.plumage isnot "hidden">>ruffle your feathers and <</if>>get on your hands and knees.
Something big is moving around inside of you, sending waves of both pain and pleasure through you as it rubs against your walls. <<arousal 4000>><<garousal>>
<br><br>
You gasp as you feel
<<if $_eggnantGenital is "cervix">>
<<if $_eggnant.fetus.length gte 2>>
the eggs pass through your cervix. They send shivers through your whole body as they glide down your vaginal canal. You grip your bedsheets as the eggs begin to crown.
The first one is the hardest. Your passage repeatedly contracts, sending even more waves of pleasure through you. It escapes partially, before going back in. You push for a full minute, and it finally pops out. <<arousal 4000>><<garousal>>
<br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<else>>
<br>
<</if>>
<<if $_eggnant.fetus.length is 2>>
The second egg passes much easier, joining its sibling on your bed.
<<elseif $_eggnant.fetus.length is 3>>
The second egg passes easily, but the third one gets stuck, having nothing behind it to help push. You sit there pushing for more agonising minutes, but eventually you manage to push it out. Your <<pussy>> remains slightly opened. You pant in exertion, feeling dizzy.
<<else>>
The next eggs pass easily, but the last one gets stuck, having nothing behind it to help push. You sit there pushing for more agonising minutes, but eventually you manage to push it out. Your <<pussy>> remains slightly opened. You pant in exertion, feeling dizzy.
<</if>>
<<else>>
the egg pass through your cervix. It sends shivers through your whole body as it glides down your vaginal canal. You grip your bedsheets as the egg begins to crown.
It's only one, but it might as well be a regular human baby with how large it feels. You spread your legs further. Your <<pussy>> stretches more, trying to make room for it to escape. After several minutes of tortured pushing, it finally escapes you. You pant in exertion, feeling dizzy.
<</if>>
<<else>>
<<if $_eggnant.fetus.length gte 2>>
<span class="lewd">$_eggnant.fetus.length fertilised bird eggs</span> pass through your $_eggnantGenital, each one slowly spreading your entrance before plopping out and landing in your nest.
<<else>>
<span class="lewd">a fertilised bird egg</span> pass through your $_eggnantGenital, slowly spreading your entrance before plopping out and landing in your nest.
<</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<else>>
<br><br>
<</if>>
You're filled with a sense of maternal bliss, as well as a nagging sense of urgency. <span class="blue">You need to bring <<if $_eggnant.fetus.length gte 2>>them<<else>>it<</if>> to your nest.</span> You pick up <<number $_eggnant.fetus.length>> <<birdicon "eggs">> fertilised bird egg<<if $_eggnant.fetus.length gte 2>>s<</if>>.
<<if $_eggnant.fetus.length gte 2>>They're quite large, and you're left wondering how they all fit inside of you to begin with.<<else>>It's quite large, and you're left wondering why passing it didn't hurt more.<</if>>
/* Might be best changing the location variable here */
<<pregnancyFeats "pc">>
<<endPlayerPregnancy $location "inventory">>
<<set $harpyEggsPrevent to 28>>
<</if>>
<<elseif !playerIsPregnant() and $harpyEggs>>
You awaken feeling disoriented, and feel a building pressure in your abdomen. A bestial instinct washes over you. You <<if $harpy gte 6 and V.transformationParts.bird.plumage isnot "hidden">>ruffle your feathers and <</if>>get on your hands and knees.
Something is moving around inside of you, sending waves of pleasure through you as it rubs against your walls. <<arousal 2000>><<garousal>>
<br><br>
You gasp as you feel
<<if $_eggnantGenital is "cervix">>
<<if $harpyEggs.count gte 2>>
the eggs pass through your cervix. They send shivers through your whole body as they glide down your vaginal canal. You grip your bedsheets as the eggs begin to crown.
The first one is the hardest. Your passage repeatedly contracts, sending even more waves of pleasure through you. It escapes partially, before going back in. You push for a full minute, and it finally pops out. <<arousal 4000>><<garousal>>
<br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<else>>
<br>
<</if>>
<<if $harpyEggs.count is 2>>
The second egg passes much easier, joining its sibling <<if $location is "tower">>in your nest<<else>>on your bed<</if>>.
<<elseif $harpyEggs.count is 3>>
The second egg passes easily, but the third one gets stuck, having nothing behind it to help push. You sit there pushing for more agonising minutes, but eventually you manage to push it out. Your <<pussy>> remains slightly opened. You pant in exertion, feeling dizzy.
<<else>>
The next eggs pass easily, but the last one gets stuck, having nothing behind it to help push. You sit there pushing for more agonising minutes, but eventually you manage to push it out. Your <<pussy>> remains slightly opened. You pant in exertion, feeling dizzy.
<</if>>
<<else>>
the egg pass through your cervix. It sends shivers through your whole body as it glides down your vaginal canal. You grip your bedsheets as the egg begins to crown.
Without other eggs to help push it along, it gets stuck. Your <<pussy>> remains half-open with the egg plugging you. It retracts back in after a moment. You try to catch your breath, but each one is heavy. You push again, this time managing to get it all the way out.
<</if>>
<<else>>
<<if $harpyEggs.count gte 2>>
<span class="lewd">$harpyEggs.count bird eggs</span> pass through your $_eggnantGenital, each one slowly spreading your entrance before plopping out and landing in your nest.
<<else>>
<span class="lewd">a bird egg</span> pass through your $_eggnantGenital, slowly spreading your entrance before plopping out and landing in your nest.
<</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<else>>
<br><br>
<</if>>
You're filled with a sense of maternal bliss, <span class="blue">but you know <<if $harpyEggs.count gte 2>>they're<<else>>it's<</if>> unfertilised.</span> <<tending_pick bird_egg $harpyEggs.count $harpyEggs.count>>
<<unset $harpyEggs>>
<<set $harpyEggsPrevent to 14>>
<</if>>
<br><br>
<</if>>
<</widget>>
<<widget "setTowerTemp">>
<<if $bird.upgrades.shelter is 0>>
<<set $outside to 1>>
<<else>>
<<set $outside to 0>>
<</if>>
<<set $_tempUp to Math.clamp((30 * Math.log(0.034 * (30 - Weather.temperature) + 1)), 1, 40)>>
<<if getBirdBurnTime() gt 0>>
<<set Weather.Temperature.override[$outside ? "outside" : "inside"] = Weather.temperature + $_tempUp>>
<<if _args[0] is "water" and $bird.upgrades.pot gte 3>>
<<set Weather.Temperature.override.water = Weather.temperature + ($_tempUp + 8)>>
<</if>>
<</if>>
<</widget>>
<<widget "hairToFeatherColour">>
<<switch $haircolour>>
<<case "red" "crimson">><<set _colourConverted to "red">>
<<case "jetblack" "black">><<set _colourConverted to "black">>
<<case "blond" "softblond" "platinumblond" "golden" "ashyblond" "strawberryblond">><<set _colourConverted to "yellow">>
<<case "darkbrown" "brown" "softbrown" "lightbrown">><<set _colourConverted to "brown">>
<<case "burntorange" "ginger" "bloodorange">><<set _colourConverted to "tangerine">>
<<case "blue" "deepblue" "neonblue">><<set _colourConverted to "blue">>
<<case "green" "darklime" "toxicgreen" "teal">><<set _colourConverted to "green">>
<<case "pink" "brightpink" "hotpink" "softpink">><<set _colourConverted to "pink">>
<<case "purple" "mediumpurple" "brightpurple">><<set _colourConverted to "purple">>
<<case "white" "snowwhite">><<set _colourConverted to "white">>
<<default>><<set _colourConverted to "red">>
<</switch>>
<</widget>>
<<widget "bird_hunt_children_events">>
<<set $daily.birdBabyFeed to true>>
<<bHe>> tears a small chunk out of it
<<if $monster is 1>>
with <<bhis>> hands, before
<<else>>
with <<bhis>> beak, crushing it up before
<</if>>
<<cleareventpool>>
<!-- _childrenIds is an array that represents all children that meet the parameters of "getChildrenIds" above.-->
<!-- the pluck function picks AND REMOVES one random child ID from the array, which means the array can then be used to refer to all children EXCEPT those plucked for use in the scene. -->
<!-- This method allows temporary variables (or story variables if necessary) to represent child IDs, and allows children to be selected like normal NPCs for use in text widgets. -->
<!-- Be sure not to try plucking more children than are available, hence the checks in each inline event for total child number. -->
<<addinlineevent "bird_feed_single">>
<<set _child1 to _childrenIds.pluck()>>
<<set _childrenEating to [_child1]>>
<<childSelect _child1>>
gently giving it to <<childname>>. <<childHe>>
<<if $cmonster is 1>>
clumsily grabs it with <<childhis>> little hands, and starts to gum on it.
<<else>>
holds the soft mass in <<childhis>> beak.
<</if>>
<<if _childrenTotal isnot 1>>
<<if _childrenTotal is 2>>
<<set _child2 to _childrenIds.pluck()>>
<<childSelect _child2>>
<<childname>> seems to have no interest in it, but curiously watches <<childhis>> <<childsibling _child1>> gnaw on it.
<<elseif _childrenTotal lte 10>>
<<childrenNames _childrenIds>> seem to have no interest in the lurker right now, leaving <<childname>> to devour it alone.
<<else>>
Your other children seem to have no interest in the lurker right now, leaving <<childname>> to devour it alone.
<</if>>
<</if>>
<<if !$bird.hunts.duo>>
<br><br>
Your spouse turns back to you, holding the rest of the lurker. <<bHe>> presents it to you again.
<</if>>
<</addinlineevent>>
<<if _childrenTotal gte 2>>
<<addinlineevent "bird_feed_duo">>
<<set _child1 to _childrenIds.pluck()>>
<<set _child2 to _childrenIds.pluck()>>
<<set _childrenEating to [_child1, _child2]>>
gently lowering it into the nest. <<childSelect _child1>><<childname>>
<<if $cmonster is 1>>
clumsily grabs at it with <<childhis>> little hands, and starts to gum on it.
<<else>>
grabs the soft mass in <<childhis>> beak.
<</if>>
<<if getChildDays(_child1) gte 150 and getChildDays(_child2) lte 50>>
<<childHe>> looks over to <<childSelect _child2>><<childname>>, who reaches up to <<childSelect _child1>><<childhim>>. <<childHe>> manages to break the meat into two pieces after a few attempts, and gives half of it to <<childSelect _child2>><<childname>>.
<<else>>
<<childSelect _child2>><<childname>> grabs onto it as well, and the two playfully fight over the meat, flapping their<<if $cmonster is 1>> arms and<</if>> wings until it breaks in two.
<</if>>
<<if _childrenTotal isnot 2>>
<<if _childrenTotal is 3>>
<<set _child3 to _childrenIds.pluck()>>
<<childSelect _child3>>
<<childname>> seems to have no interest in it, but curiously watches <<childhis>> <<childsiblings `[_child1,_child2]`>> eat.
<<elseif _childrenTotal lte 10>>
<<childrenNames _childrenIds>> seem to have no interest in the lurker right now, but they curiously watch their <<childsiblings `[_child1,_child2]`>> eat.
<<else>>
Your other children seem to have no interest in the lurker right now, but they curiously watch their <<childsiblings `[_child1,_child2]`>> eat.
<</if>>
<</if>>
<<if !$bird.hunts.duo>>
<br><br>
Your spouse turns back to you, holding the rest of the lurker. <<bHe>> presents it to you again.
<</if>>
<</addinlineevent>>
<<addinlineevent "bird_feed_all">>
<<set _childrenEating to clone(_childrenIds)>>
<<set _child1 to _childrenIds.pluck()>>
<<set _child2 to _childrenIds.pluck()>>
gently lowering it into the nest. <<childname _child1>> and <<childname _child2>> both grab for it, but the Great Hawk quickly breaks off another piece, giving it to <<childname _child2>>.
<<if _childrenTotal is 3>>
<<set _child3 to _childrenIds.pluck()>>
<<childSelect _child3>>
<<bHe>> tears off one more piece for <<childname>>, who waited patiently for <<childhis>> turn.
<<elseif _childrenTotal gte 4>>
<<bHe>> continues, one piece each for
<<if _childrenTotal gte 20>>
all of your children.
<<else>>
<<childrenNames _childrenIds>>.
<</if>>
<</if>>
The chirps and cries go quiet as they happily eat.
<<if !$bird.hunts.duo>>
<br><br>
<<if _childrenTotal gte 6>>
Your spouse turns back to you, <<bhis>> <<if $monster is 1>>hands<<else>>beak<</if>> now empty.
<<set _noLurker to true>>
<<if $monster is 1>>
"Will hunt again soon, for <<wife>>."
<<else>>
<<bHe>> caws apologetically, but <<bhis>> gaze then turns stern, a promise that <<bhe>> will hunt again soon.
<</if>>
<<elseif _childrenTotal gte 4>>
Your spouse turns back to you, now holding half of a lurker. <<bHe>> presents it to you again.
<<else>>
Your spouse turns back to you, holding the rest of the lurker. <<bHe>> presents it to you again.
<</if>>
<</if>>
<</addinlineevent>>
<</if>>
<<if _childrenTotal gte 3>>
<<addinlineevent "bird_feed_trio">>
<<set _child1 to _childrenIds.pluck()>>
<<set _child2 to _childrenIds.pluck()>>
<<set _child3 to _childrenIds.pluck()>>
<<set _childrenEating to [_child1, _child2, _child3]>>
gently lowering it into the nest. <<childSelect _child1>><<childname>>
<<if $children[_child1].features.monster is "monster">>
clumsily grabs at it with <<childhis>> little hands, and starts to gum on it.
<<else>>
grabs the soft mass in <<childhis>> beak.
<</if>>
The Great Hawk breaks off more pieces, giving one to <<childSelect _child2>><<childname>> and another to <<childSelect _child3>><<childname>>.
<<if _childrenTotal isnot 3>>
<<if _childrenTotal is 4>>
<<set _child4 to _childrenIds.pluck()>>
<<childSelect _child4>>
<<childname>> seems to have no interest in eating right now, but curiously watches <<childhis>> <<childsiblings `[_child1,_child2,_child3]`>> eat.
<<elseif _childrenTotal lte 10>>
<<childrenNames _childrenIds>> seem to have no interest in the lurker right now, but they curiously watch their <<childsiblings `[_child1,_child2,_child3]`>> eat.
<<else>>
Your other children seem to have no interest in the lurker right now, but they curiously watch their <<childsiblings `[_child1,_child2,_child3]`>> eat.
<</if>>
<</if>>
<<if !$bird.hunts.duo>>
<br><br>
Your spouse turns back to you, holding the rest of the lurker. <<bHe>> presents it to you again.
<</if>>
<</addinlineevent>>
<</if>>
<!-- Showing off how complex events can be made using this method -->
<<if _childrenTotal gte 4>>
<<addinlineevent "bird_feed_quartet">>
<<set _child1 to _childrenIds.pluck()>>
<<set _child2 to _childrenIds.pluck()>>
<<set _child3 to _childrenIds.pluck()>>
<<set _child4 to _childrenIds.pluck()>>
<<set _childrenEating to [_child1, _child2, _child3, _child4]>>
gently lowering it into the nest. <<childSelect _child1>><<childname>>
<<if $cmonster is 1>>
clumsily grabs at it with <<childhis>> little hands, and starts to gum on it.
<<else>>
grabs the soft mass in <<childhis>> beak.
<</if>>
The Great Hawk breaks off more pieces, dropping them in the nest for your other children.
<<childSelect _child2>><<childname>> picks one up, only for <<childname _child3>> to push <<childhis _child3>> <<childhands _child3>> in <<childname _child2>>'s face.
The <<childsiblings _child2 _child3>> play-fight over the food, only for it to be snatched up by <<childname _child4>>, who nearly swallows it whole.
<br><br>
Having not even noticed, <<childname _child2>> and <<childname _child3>> continue roughing each other up until <<your_bird_text>> splits them up, giving each their own piece of meat.
<<if _childrenTotal isnot 4>>
<<if _childrenTotal is 5>>
<<set _child5 to _childrenIds.pluck()>>
<<childSelect _child5>>
<<childname>> <<childgiggles>> as <<childhe>> watches <<childhis>> <<childsiblings `[_child1,_child2,_child3,_child4]`>>, but seems to have no interest in eating right now.
<<elseif _childrenTotal lte 10>>
<<childrenNames _childrenIds>> seem to have no interest in the lurker right now, but they but curiously watch their <<childsiblings `[_child1,_child2,_child3,_child4]`>> eat.
<<else>>
Your other children seem to have no interest in the lurker right now, but they but curiously watch their <<childsiblings `[_child1,_child2,_child3,_child4]`>> eat.
<</if>>
<</if>>
<<if !$bird.hunts.duo>>
<br><br>
<<your_bird_text "cap">> turns back to you, holding half of a lurker. <<bHe>> presents it to you again.
<</if>>
<</addinlineevent>>
<</if>>
<<if _childrenTotal gte 5>>
<<addinlineevent "bird_feed_quintet">>
<<set _child1 to _childrenIds.pluck()>>
<<set _child2 to _childrenIds.pluck()>>
<<set _child3 to _childrenIds.pluck()>>
<<set _child4 to _childrenIds.pluck()>>
<<set _child5 to _childrenIds.pluck()>>
<<set _childrenGroup to [_child1, _child2, _child3, _child4, _child5]>>
<<set _childrenEating to [_child1, _child2, _child3, _child4, _child5]>>
gently lowering it into the nest. <<bHe>> quickly breaks off more pieces, one each for <<childrenNames _childrenGroup>>. Their chirps and cries all go quiet as they happily eat.
<<if _childrenTotal isnot 5>>
<<if _childrenTotal is 6>>
<<set _child6 to _childrenIds.pluck()>>
<<childSelect _child6>>
<<childname>> seems to have no interest in eating right now, but curiously watches <<childhis>> <<childsiblings _childrenGroup>> eat.
<<elseif _childrenTotal lte 10>>
<<childrenNames _childrenIds>> seem to have no interest in the lurker right now, but they curiously watch their <<childsiblings _childrenGroup>> eat.
<<else>>
Your other children seem to have no interest in the lurker right now, but they curiously watch their <<childsiblings _childrenGroup>> eat.
<</if>>
<</if>>
<<if !$bird.hunts.duo>>
<br><br>
<<your_bird_text "cap">> turns back to you, holding half of a lurker. <<bHe>> presents it to you again.
<</if>>
<</addinlineevent>>
<<addinlineevent "bird_feed_chaos">>
<<set _childrenEating to clone(_childrenIds)>>
<<set _child1 to _childrenIds.pluck()>>
<<set _child2 to _childrenIds.pluck()>>
<<set _child3 to _childrenIds.pluck()>>
<<set _childrenGroup to [_child1, _child2, _child3]>>
<<childSelect _child1>>
gently lowering it into the nest. <<childrenNames _childrenGroup>> all make a grab for it at once, tumbling over each other and <<childcry>> wildly!
<br><br>
<<set _noLurker to true>>
The Great Hawk lets go of the lurker to stop any of them from getting hurt. <<childrenNames _childrenIds>> slowly approach, pecking away at the lurker with their <<childsiblings _childrenGroup>>.
<<if $monster is 1>>
<<your_bird_text "cap">> sighs, and starts to help each of them pick off managable pieces of meat. <<if !$bird.hunts.duo>>"Sorry, <<wife>>. Will hunt again soon."<</if>>
<<else>>
<<your_bird_text "cap">> looks down blankly for a moment, before pecking at the lurker to break it into more managable pieces. <<if !$bird.hunts.duo>><<bHe>> looks back to you and caws apologetically, but <<bhis>> gaze then turns stern, a promise that <<bhe>> will hunt again soon.<</if>>
<</if>>
<</addinlineevent>>
<</if>>
<<runeventpool>>
<<for $_cc to 0; $_cc lt _childrenEating.length; $_cc++>>
<<updateChildActivity _childrenEating[$_cc]>>
<<set $children[_childrenEating[$_cc]].localVariables.activityDay to Time.days>>
<<set $children[_childrenEating[$_cc]].localVariables.activityHour to (Time.hour - 3)>>
<<set $children[_childrenEating[$_cc]].localVariables.activity to "lurkerEat">>
<</for>>
<</widget>>
<<widget "silver_hunt_lurker_caught">>
You fight to pull the lurker off of you. After a small struggle, it loses its grip on you and you toss it away. It doesn't try to attack again, already too distracted by the light. <<set $birdSilverHunt.suspicion++>>
<<switch $birdSilverHunt.suspicion>>
<<case 0 1>>Your struggle caused some noise, but not enough for anyone to come investigate. <<gsuspicion>>
<<case 2>>One of the guards looks over. Luckily, <<person1>><<he>> only spots the lurker and chases after it. <<gsuspicion>>
<<default>>
<<set _caught to true>>
"What the hell keeps making that noise?" you hear someone ask in frustration. One of the guards comes over to investigate. You quickly dive behind the opposite side of a nearby rock, but not fast enough. "What the- hey! There's someone else here!"
<br><br>
<span class="red">You've been caught.</span>
<</switch>>
<<set $birdSilverHunt.lurkerSpawn to "none">>
<</widget>>
<<widget "silver_hunt_move_guard">>
<<if _args[0]>>
<<set $_guardSelected to $birdSilverHuntGuards[_args[0]]>>
<<if $_guardSelected.action is "moving">>
<<set $_guardSelected.position to $_guardSelected.movingTo>>
<<set $_guardSelected.movingTo to "none">>
<<if $_guardSelected.position is $birdSilverHunt.player.position>>
<<set $_guardSelected.action to "move">>
<<else>>
<<set $_guardSelected.action to "idle">>
<</if>>
<<elseif ["move","moveQueue"].includes($_guardSelected.action)>>
<<if $_guardSelected.movingTo is "none">>
<<set $_guardSelected.movingTo to ($_guardSelected.position + random(-2, 2))>>
<<switch $_guardSelected.movingTo>>
<<case -1>><<set $_guardSelected.movingTo to 8>>
<<case -2>><<set $_guardSelected.movingTo to 7>>
<<case 9>><<set $_guardSelected.movingTo to 0>>
<<case 10>><<set $_guardSelected.movingTo to 1>>
<</switch>>
<</if>>
<<if $_guardSelected.movingTo is $_guardSelected.position>>
<<if _args[1]>>
<!-- forced move disregarding everything else, to prevent players getting hopelessly trapped by an idle guard-->
<<set $_guardSelected.movingTo to $_guardSelected.position += 2>>
<<set $_guardSelected.action to "moving">>
<<silver_hunt_move_guard _args[0]>>
<<else>>
<<set $_guardSelected.action to "idle">>
<</if>>
<<else>>
<<if Object.values($birdSilverHuntGuards).find(guard => (guard.index isnot $_guardSelected.index and (guard.position is $_guardSelected.movingTo or guard.movingTo is $_guardSelected.movingTo)))>>
<<set $_guardSelected.action to "moveQueue">>
<<else>>
<<set $_guardSelected.action to "moving">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "silver_hunt_action_guard">>
<<if _args[0]>>
<<set $_guardSelected to $birdSilverHuntGuards[_args[0]]>>
<<if $_guardSelected.action isnot "none">>
<<if ["move","moveQueue","moving"].includes($_guardSelected.action)>>
<<silver_hunt_move_guard _args[0]>>
<<else>>
<<set $_guardSelected.action to either("move","move","move","idle")>>
<<if $_guardSelected.action is "move" and $_guardSelected.movingTo is "none">>
<<set $_guardSelected.movingTo to ($_guardSelected.position + random(-2, 2))>>
<<switch $_guardSelected.movingTo>>
<<case -1>><<set $_guardSelected.movingTo to 8>>
<<case -2>><<set $_guardSelected.movingTo to 7>>
<<case 9>><<set $_guardSelected.movingTo to 0>>
<<case 10>><<set $_guardSelected.movingTo to 1>>
<</switch>>
<</if>>
<</if>>
<<if $_guardSelected.action is "idle">>
<<set $_guardSelected.movingTo to "none">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "bird_fly_reveal_wings">>
<<set _angelWings to $transformationParts.angel.wings>>
<<set _fallenAngelWings to $transformationParts.fallenAngel.wings>>
<<set _demonWings to $transformationParts.demon.wings>>
<<if $transformationParts.bird.wings is "hidden" and (_angelWings is "hidden" or _angelWings is "disabled") and (_fallenAngelWings is "hidden" or _fallenAngelWings is "disabled") and (_demonWings is "hidden" or _demonWings is "disabled")>>
<<set $transformationParts.bird.wings to "default">>
<</if>>
<</widget>><<set $outside to 1>><<effects>>
당신은 부두 근처의 좁은 길을 걸어 내려가며, 메르 가에서 점차 멀어진다. 길은 창고로 이어져 있으나, 길 옆으로 모래의 흔적이 뾰족한 잔디밭 사이에 감춰져 있다. 그 길은 마을을 둘러싸고 있는 언덕으로 통하고, 바다를 마주보는 절벽의 꼭대기까지 구불구불하게 이어져 있다.
<br><br>
여기에 길이 나 있다는 걸 아는 이는 거의 없다.
<br><br>
<<link [[다음|Coast Path]]>><</link>>
<br><<location "coastpath">><<effects>>
당신은 마을 동쪽, 바다를 마주보는 절벽의 위로 이어져 있는 좁은 해안길을 따라간다.
<<cliff_top_desc>>
백장미 덤불이 바람에도 불구하고, 여기에 피어 있다.
<br><br>
<<if !$plants_known.includes("white_rose")>>
<<icon "tending/white_rose.png">> <<link [[씨앗을 찾는다 (0:30)|Coast Path White Rose]]>><<pass 30>><<pain 6>><<tending 6>><<set $plants_known.push("white_rose")>><</link>><<gpain>><<gtending>>
<br>
<</if>>
<<if $historytrait gte 3>>
<<walkicon>><<link [[해안을 따라 동쪽으로 걷는다 (2:00)|Coast Path East]]>><<athletics 4>><<pass 120>><</link>>
<br>
<<if currentSkillValue('athletics') gte 300 and (Weather.precipitation is "none") and !$worn.feet.type.includes("heels")>>
<<runicon>><<link [[해안을 따라 동쪽으로 조깅한다 (1:30)|Coast Path East]]>><<athletics 5>><<pass 90>><<tiredness 2>><<set $speed to "jog">><</link>><<athleticsdifficulty 250 700>><<gtiredness>>
<br>
<<if currentSkillValue('athletics') gte 700>>
<<runicon>><<link [[해안을 따라 동쪽으로 달린다 (1:00)|Coast Path East]]>><<athletics 6>><<pass 60>><<tiredness 3>><<set $speed to "run">><</link>><<athleticsdifficulty 650 1000>><<gtiredness>>
<br>
<</if>>
<</if>>
<<if $harpy gte 6 and $birdFly gte 1>>
<br>
<<flight_time_check 20>>
<<glideicon>><<link [[동쪽으로 날아오른다 (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Coast Path East]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<pass _flightTime>><<set $speed to "fly">><</link>><<flight_text>><<gtiredness>>
<br>
<</if>>
<</if>>
<br>
<<entertownicon>><<link [[마을로 들어간다 (0:30)|Mer Street]]>><<pass 30>><</link>>
<br><<effects>>
당신은 덤불에서 꽃씨를 찾는다. 당신은 가시를 피하려 조심했지만, 살짝 찔렸다.
<br><br>
<span class="gold">당신은 이제 <<icon "tending/white_rose.png">> 백장미를 키울 수 있습니다.</span>
<br><br>
<<link [[다음|Coast Path]]>><</link>>
<br><<effects>>
당신은 절벽 꼭대기 근처에 드문드문 보이는 잎이 풍성한 덤불을 더욱 면밀히 살펴본다. 알고 보니, 그건 야생 양배추였다. 당신은 씨앗을 몇 개 챙겼다.
<br><br>
<span class="gold">당신은 이제 <<icon "tending/cabbage.png">> 양배추를 키울 수 있습니다.</span>
<br><br>
<<link [[다음|Coast Path Farmland]]>><</link>>
<br><<set $outside to 1>><<effects>>
들판의 숨겨진 모퉁이를 지나면 두 언덕 사이에 자리잡은, 덤불로 들어가는 좁은 길이 나 있다. 길은 북쪽으로 이어져 있고, 그 끝은 바다를 마주보는 절벽 꼭대기로 통한다.
<br><br>
여기에 길이 나 있다는 걸 아는 이는 거의 없다.
<br><br>
<<link [[다음|Coast Path Farmland]]>><</link>>
<br><<location "coastpath">><<effects>>
당신은 농장의 북쪽으로 난 좁은 해안길을 따라 바다를 마주보는 절벽 위로 올라간다.
<<cliff_top_desc>>
<br><br>
<<walkicon "west">><<link [[해안을 따라 서쪽으로 걷는다 (2:00)|Coast Path West]]>><<pass 120>><</link>>
<br>
<<if !$plants_known.includes("cabbage")>>
<<icon "tending/cabbage.png">> <<link [[씨앗을 찾는다 (0:30)|Coast Path Cabbage]]>><<pass 30>><<tending 6>><<set $plants_known.push("cabbage")>><</link>><<gtending>>
<br>
<</if>>
<<if currentSkillValue('athletics') gte 300 and (Weather.precipitation is "none") and !$worn.feet.type.includes("heels")>>
<<runicon "west">><<link [[해안을 따라 서쪽으로 조깅한다 (1:30)|Coast Path West]]>><<pass 90>><<tiredness 2>><<set $speed to "jog">><</link>><<athleticsdifficulty 250 700>><<gtiredness>>
<br>
<<if currentSkillValue('athletics') gte 700>>
<<runicon "west">><<link [[해안을 따라 서쪽으로 달린다 (1:00)|Coast Path West]]>><<pass 60>><<tiredness 5>><<set $speed to "run">><</link>><<athleticsdifficulty 650 1000>><<gtiredness>>
<br>
<</if>>
<</if>>
<<if $harpy gte 6 and $birdFly gte 1>>
<<flight_time_check 20>>
<<glideicon "west">><<link [[서쪽으로 날아오른다 (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Coast Path West]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<pass _flightTime>><<set $speed to "fly">><</link>><<flight_text>><<gtiredness>>
<br>
<</if>>
<br>
<<farmicon "meadow">><<link [[목초지로 들어간다 (0:30)|Meadow]]>><<pass 30>><</link>>
<br><<effects>>
<<if $speed is "fly">>
<<flight_effects>>
당신은 달리다가 뛰어오른다. 바람이 당신을 잡고 길을 따라 실어나른다.
<</if>>
<br><br>
당신은 동쪽으로 난 길을 따라간다. 가끔은 길이 절벽의 맨 꼭대기를 따라 나 있다. 어떨 때는, 길이 아래쪽 깊은 곳으로 푹 들어가, 한쪽 바위 표면과 반대편의 깎아지른 바위 표면을 비집고 내려가는 식으로 되어 있다.
<<if $speed is "jog">>
<br><br>
<<athleticsdifficulty 250 700 true>>
<<if $athleticsSuccess>>
당신은 바람을 헤치며 조깅한다. <span class="green">바닷바람<<if Weather.is("clear") and Time.dayState is "day">>과 햇살<</if>>이 상쾌하다.</span>
<<else>>
당신은 바람을 헤치며 조깅한다. <span class="red">살짝 피로해졌다.</span><<gtiredness>><<tiredness 2>>
<</if>>
<<elseif $speed is "run">>
<br><br>
<<athleticsdifficulty 650 1000 true>>
<<if $athleticsSuccess>>
당신은 바람을 헤치며 달린다. <span class="green">바닷바람<<if Weather.is("clear") and Time.dayState is "day">>과 햇살<</if>>이 상쾌하다.</span>
<<else>>
당신은 바람을 헤치며 조깅한다. <span class="red">살짝 피로해졌다.</span><<gtiredness>><<tiredness 5>>
<</if>>
<</if>>
<<unset $speed>>
<br><br>
멀리 들판이 보인다.
<br><br>
<<link [[다음|Coast Path Farmland]]>><</link>>
<br><<effects>>
<<if $speed is "fly">>
<<flight_effects>>
당신은 달리다가 뛰어오른다. 바람이 당신을 잡고 길을 따라 실어나른다.
<br><br>
<</if>>
당신은 서쪽으로 난 길을 따라간다. 야생의 풀과 다른 식물들이 종종 길에 끼어들어, 때로는 길이 완전히 묻혀 버리기도 한다. 하지만 길을 다시 찾아가기 어렵진 않다. 길은 항상 절벽을 빙 둘러 나 있으니까.
<br><br>
<<if $speed is "jog">>
<br><br>
<<athleticsdifficulty 250 700 true>>
<<if $athleticsSuccess>>
당신은 바람을 헤치며 조깅한다. <span class="green">바닷바람<<if Weather.is("clear") and Time.dayState is "day">>과 햇살<</if>>이 상쾌하다.</span>
<<else>>
당신은 바람을 헤치며 조깅한다. <span class="red">살짝 피로해졌다.</span><<gtiredness>><<tiredness 2>>
<</if>>
<<elseif $speed is "run">>
<br><br>
<<athleticsdifficulty 650 1000 true>>
<<if $athleticsSuccess>>
당신은 바람을 헤치며 달린다. <span class="green">바닷바람<<if Weather.is("clear") and Time.dayState is "day">>과 햇살<</if>>이 상쾌하다.</span>
<<else>>
당신은 바람을 헤치며 달린다. <span class="red">살짝 피로해졌다.</span><<gtiredness>><<tiredness 5>>
<</if>>
<</if>>
<<unset $speed>>
멀리 마을이 보인다.
<br><br>
<<link [[다음|Coast Path]]>><</link>>
<br><<widget "cliff_top_desc">>
<<switch Time.dayState>>
<<case "day">>
<<switch Weather.name>>
<<case "clear" "lightClouds">>회청색 바다가 수평선까지 뻗어, 밝은 햇살에 반짝인다.
<<case "heavyClouds">>어두운 바다가, 흐린 빛 아래 회색으로 보이는 수평선까지 뻗어 있다.
<<case "lightPrecipitation" "heavyPrecipitation" "thunderStorm">>
<<if Weather.precipitation is "rain">>
빗방울이 당신을 후려치고 아래에서는 파도가 부서지는 소리가 들린다. <span class="red">길이 진흙탕이 되었다. 당신은 속도를 줄여야 한다.</span>
<<else>>
당신의 주위로 눈이 내리며 차가운 파도가 절벽에 부서진다. <span class="red">길이 얼어붙었다. 당신은 속도를 줄여야 한다.</span>
<</if>>
<</switch>>
<<case "night">>
<<switch Weather.name>>
<<case "clear" "lightClouds">>끝없이 펼쳐진 깊은 밤하늘 위로 별들이 반짝인다.
<<case "heavyClouds">>구름에 별이 가려져 어두워지는 바다가 거의 보이지 않는다.
<<case "lightPrecipitation" "heavyPrecipitation" "thunderStorm">>
<<if Weather.precipitation is "rain">>
밤하늘에서 비가 쏟아지며 아래에서는 파도가 부서지는 소리가 들린다. <span class="red">길이 진흙탕이 되었다. 당신은 속도를 줄여야 한다.</span>
<<else>>
눈발이 뺨을 스치고 아래에서는 파도가 부서지는 소리가 들린다. <span class="red">길이 얼어붙었다. 당신은 속도를 줄여야 한다.</span>
<</if>>
<</switch>>
<<case "dawn">>
<<switch Weather.name>>
<<case "clear" "lightClouds">>새벽의 태양 아래로, 와인처럼 붉은 바다가 수평선까지 뻗어 있다.
<<case "heavyClouds">>아직 떠오르기 전인 햇살이 구름을 뚫고 나와 진주빛으로 바다가 반짝인다.
<<case "lightPrecipitation" "heavyPrecipitation" "thunderStorm">>
<<if Weather.precipitation is "rain">>
태양이 수평선 너머로 떠오르며 빗방울이 당신 주위를 후려친다. <span class="red">길이 진흙탕이 되었다. 당신은 속도를 줄여야 한다.</span>
<<else>>
떠오르는 태양과 함께 바다 위로 얼음 덩어리들이 정처 없이 떠다닌다. <span class="red">길이 얼어붙었다. 당신은 속도를 줄여야 한다.</span>
<</if>>
<</switch>>
<<case "dusk">>
<<switch Weather.name>>
<<case "clear" "lightClouds">>저물어가는 태양이 바다를 주황빛으로 물들인다.
<<case "heavyClouds">>어두운 하늘 아래 음산한 바다가 고요히 자리한다.
<<case "lightPrecipitation" "heavyPrecipitation" "thunderStorm">>
<<if Weather.precipitation is "rain">>
해가 수평선 너머로 저물며 빗방울이 당신 주위를 후려친다. <span class="red">길이 진흙탕이 되었다. 당신은 속도를 줄여야 한다.</span>
<<else>>
어두워지는 바다와 함께 발밑에 눈이 밟혀 바스라진다. <span class="red">길이 얼어붙었다. 당신은 속도를 줄여야 한다.</span>
<</if>>
<</switch>>
<</switch>>
<</widget>><<effects>><<set $outside to 0>>
<<npc "Wren">><<person1>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<if $wren_intro is undefined>>
"있으면 안 될 곳에 살금살금 들어오는 건가요?" <<if $pronoun is "m">>짧은 머리를 한 젊은 남자<<else>>어깨까지 오는 머리를 한 젊은 여자<</if>>가 말한다.
<<if $wrenSeenLast is "pregnancy">>
<span class="gold">그 사람은 당신이 부두에서 진통을 느끼고 있을 때 당신을 구해 준 사람이다.</span> "내 생각에, 당신이 들쑤시고 다니는 곳이 위험한 동굴만은 아닌 모양이군요. <<= playerBellyVisible() ? "그새 또 임신한 건가요, 네?" : "최소한 그때 말고는 말썽에 휘말리지는 않은 모양이군요.">>" <<He_ ga>> 당신의 배를 보며 끄덕이면서, 재미있어 하는 얼굴로 활짝 웃는다. "이번에는 정신을 잃지 않도록 조심해요."
<<elseif $wrenSeenLast is "catsuit">>
<span class="gold">렌이다.</span> "우리가 부두에서 만났던 그대로군요." <<He_ nun>> 이번에는 무기를 가지고 있지 않은 듯 보인다.
<<elseif $wrenSeenLast is "prison">>
<span class="gold">렌이다.</span> "이번에는 교도소에 들어갈 일이 아니기를 바라죠."
<<else>>
"무례하시군요."
<</if>>
<br>
"혹시 <<pShePost>>도 놀고 싶은 걸까?" 한 <<person2>><<person_ i>> 말하며, 당신의 몸을 훑어본다. "<<pShePost>>에게는 <<phim_ i>> 걸 수 있는 게 좀 있어 보이는데."
<br>
"거기 <<girlPost>> 당신은?" 먼저 말하던 <<person1>><<nnpc_gender_ ga "Wren">> 묻는다. <<Hes_ nun>> 당신보다 그리 나이가 많을 것 같지 않다. "블랙잭 어때요?"
<br><br>
<<if $farm_stage lte 4 or $farm_stage is undefined>>
<i><span class="blue">어떤 깨달음이 당신의 머리를 치고 지나간다.</span> 이 사람이 미키가 언급했던 그 렌이 분명하다.</i>
<<else>>
<i><span class="blue">어떤 생각이 머리를 치고 지나간다.</span> 그들은 적대적이지 않아 보인다. 지금은. 당신은 이 상황을 당신에게 이롭게 만들 수도 있을 것이지만, 조심해야 할 것이다.</i>
<</if>>
<br><br>
<<else>>
<<if $estate_cards_end is "naked">>
"이게 누구야," 렌이 <<his_ yi>> 만면에 웃음기를 머금고 말한다. "지난번에는 우리가 아무것도 안 남겨줬죠. 귀갓길이 너무 춥지는 않았기를." <<His_ yi>> 동료들은 웃는다.
<<elseif $estate_cards_end is "left_early">>
"이게 누구야," 렌이 말한다. "이번에는, 좀 더 오래 여기 머물기를 바라죠."
<<elseif $estate_cards_end is "wren_finished_early">>
"이게 누구야," 렌이 말한다. "저번에는 <i>요만큼만</i> 더 하면 당신을 이길 수 있었을 텐데 말이에요."
<<elseif $estate_cards_end is "chaos">>
<!-- this check is currently always false -->
"이게 누구야," 렌이 말한다. "당신, 지난번에는 그 혼란의 장에 우리를 남겨두고 떠났잖아요. 간신히 책임을 면했다고요. 그렇지만 언제나 다음 판을 간절히 기대하고 있어요."
<<elseif $estate_cards_end is "run">>
"이게 누구야," 렌이 미소를 띄우고 말한다. "당신, 지난번에는 잘도 달아나 주셨지요. 이번에는 그럴 일 없기를."
<<elseif $estate_cards_end is "sex">>
"이게 누구야," 렌이 씩 웃으며 말한다. "더 하기 위해 돌아올 거라고 내가 말했죠." <<His_ yi>> 동료들은 웃는다.
<<elseif $estate_cards_end is "sex_safe">>
"이게 누구야," 렌이 말한다. "아직도 그 정조대 벨트로 안전하게 놀아제끼고 있겠죠, 뻔하죠."
<<elseif $estate_cards_end is "oral" or $estate_cards_end is "pc_won_and_oral">>
"이게 누구야," 렌이 말한다. "다시 만나 기쁘군요. 내 친구들이 지난번엔 즐거웠다네요. 내가 당신을 또 한 번 무릎 꿇리겠다고 약속했죠."
<<elseif $estate_cards_end is "cheat_run">>
"이게 누구야," 렌이 말한다. "당신 지난번엔 아주 못된 <<girl_ iut>>지요, 그렇게 사기를 치고 도망쳐 버리다니. 혼쭐날 준비는 되셨나요?"
<<elseif $estate_cards_end is "cheat_moor">>
"이게 누구야," 렌이 말한다. "당신 지난번엔 참 못된 <<girl_ iut>>지요, 그런 사기를 치고 말이에요. 교훈을 얻었기를 바래요."
<<elseif $estate_cards_end is "pc_won">>
"이게 누구야," 렌이 말한다. "당신, 지난번에는 우릴 마지막까지 탈탈 털어 매달아두고 떠나버렸지요. 한 판 어때요?"
<<elseif $estate_cards_end is "cheat_remy">>
<<if C.npc.Wren.love gte 20>>
"이게 누구야," 렌이 말한다. "다시 돌아와줄 거라 생각했지요 - 당신이 내기에서 이겼었으니까."
<<else>>
"이게 누구야," 렌이 말한다. "다시 만난 것도 놀랍지는 않군요. 그들에게 큰 손해를 입히진 않았기를 바라죠."
<</if>>
<<elseif $wrenSeenLast is "letter">>
"이게 누구야," 렌이 말한다. "또 다른 편지 배달인가요, 아니면 게임하려고?"
<<elseif $wrenSeenLast is "winter">>
"이게 누구야," 렌이 말한다. "그 늙은이가 묘지를 파내는 것을 돕다가 한숨 돌리고 있는 건가요?"
<<elseif $wrenSeenLast is "catsuit">>
"이게 누구야," 렌이 말한다. "업무 도중에 마주친 거 재미있더군요."
<<elseif $wrenSeenLast is "pregnancy">>
"이게 누구야," 렌이 말한다. "당신이 그 동굴을 들쑤시고 다니리라고는 생각하지 못했었죠. 무례한 <<girlPost>> 같으니라고." <<His_ yi>> 눈이 당신의 배로 향한다.
<<if playerBellyVisible()>>
"그새 또 임신한 건가요?" <<He_ ga>> 웃는다. "이번에는 정신을 잃지 않도록 조심해요.
<<else>>
"최소한 그때 말고는 말썽에 휘말리지는 않은 모양이군요. 다음번에 정신을 잃을 때는 어디에서 잃을 건지 고심해 봐요.
<</if>>
내가 항상 당신을 구하려 근처에 있지는 않을 테니까요."
<<else>>
"이게 누구야," 렌이 말한다. "한 판 어때요?"
<</if>>
<<unset $estate_cards_end>>
<</if>>
<<set $wrenSeen.pushUnique("cards")>>
<<set $wrenSeenLast to "cards">>
<br><br>
<<cards_start_play_options>><<effects>><<set $outside to 0>>
당신은 뒤로 돌아 나간다.
<<if $wren_intro is undefined>>
"편할 대로 해요," 젊은 <<personsimple_ i>> 말한다. "원하는 게 생기면 다시 돌아오시길."
<<else>>
"편할 대로 해요," 렌이 말한다. "원하는 게 생기면 다시 돌아오시길."
<</if>>
<br><br>
<<link [[다음|Estate]]>><<endevent>><</link>>
<br><<effects>><<set $outside to 0>><<set $bus to "estate_cottage">>
<<set $outside to 0>>
당신은 오두막으로 들어선다. 한 무리의 <<peoplePost "이">> 테이블에 앉아 카드놀이를 하고 있다. 모두의 시선이 당신에게로 향한다. <<covered>>
<br><br>
<<link [[다음|Estate Cards Intro]]>><</link>>
<br><<effects>><<set $outside to 0>>
<<set $estate.cards.suggestedRaisingStakesToday to true>>
<<set $estatePersistent.suggestedRaisingStakes to true>>
<<person1>>
<<if $speech_attitude is "meek">>
"죄-죄송하지만, 음... 조건에 대해, 생각을 좀 해 봤어요," 당신이 말한다. "공정하지가 않은 것 같은데..."
<<elseif $speech_attitude is "bratty">>
"뭐, 좋아," 당신이 말한다. "본진 쪽이 매번 이득이란 건 알겠네, 당신네들이 그 조건으로 미니까."
<<else>>
"난 이 조건 별로인 것 같아요," 당신이 말한다. "너무 불공정해."
<</if>>
<br><br>
<<person1>>
렌은 호기심에 차 <<his_ yi>> 눈썹을 치켜올리며, 입가를 능글맞게 말아올린다.<br><br>
"호오, 그래요? 뭐가 문제인데요?" <<he_ ga>> 말한다.
<br><br>
<<if $speech_attitude is "meek">>
"저-저는 옷을 사는데 돈을 많이 쓴다고요," 당신은 말한다, "그런데 당-당신은 옷들을 잃지 않아도 되니까, 그래서... 호-혹시 당신이 졌을 때 제가 뭔가를 받-받을 수 있다면..."
<br><br>
<<elseif $speech_attitude is "bratty">>
"그걸 물어봐야 알아요?" 당신은 <<him_ ul>> 노려본다. "내가 뼈 빠지게 벌어서 산 옷들을 가져가고 싶어하면서, 그 대가로 당신은 멍청한 용기만 내잖아?"
<br><br>
<<else>>
"제가 잃는 옷에 대한 가치가 부탁을 들어주는 것 만으로는 충분하지 않다고 생각해요," 당신은 말한다.
<br><br>
<</if>>
<<link [[다음|Estate Cards Suggest Betting Init 2]]>><</link>><<effects>><<set $outside to 0>>
<<person1>>
<<if $speech_attitude is "meek">>
렌은 흥미롭게 당신을 바라본다. "<i>"부탁"</i>을 걸고 게임하자고 한 건 당신이었죠," <<he_ ga>> 말한다, "알다시피, 난 이미 상당한 위험을 감수하고 있고요."
<br><br>
"미-미안해요... 만약 제가 이기면 오-옷값만이라도 어느 정도 돌려주실 수 있나요?" 당신은 묻는다.
<<elseif $speech_attitude is "bratty">>
"그 "멍청한" <i>부탁</i>들은 다 당신 생각이었다는 거, 당신도 알죠?" 렌이 말한다. <<his_ yi>> 여유로운 표정은 변함없다. "개중 일부가 내게는 얼마나 위험한 일인지 알고나 있는 걸까요?"
<br><br>
"당신이 내 옷들을 해먹는 건 내 생각 아니었는데," 당신은 다시 응수한다. "최소한 졌을 때 돈을 좀 꺼내주기라도 해요, 당신도 알겠지만."
<<else>>
"그렇게 말하는군요, 그 부탁들은 당신이 꺼낸 얘기였으면서..." 렌이 의자에 등을 기대며 말한다. "당신이 불공정하다고 느낀다니 참으로 유감이에요, 그 일들이 내게는 얼마나 위험할지 생각해본다면 말예요."
<br><br>
"그래서 뭐요, 벌거벗은 채로 집으로 돌아가는 일도 위험하긴 매한가지잖아요?" 당신은 응수한다. "제가 이겼을 때 돈을 좀 받게 된다면 조금은 더 공정해질 것 같아요."
<</if>>
<br><br>
렌은 가볍게 웃고는 <<his_ yi>> 동료들을 돌아본다. 그들이 몇 분간 그것에 대해 이야기하는 소리가 들리고, 렌은 다시 당신을 돌아본다.
<br><br>
<<if C.npc.Wren.love gte 20>>
<<set $phase to 1>>
<<link [[다음|Estate Cards Suggest Betting Success]]>><</link>>
<<else>>
<<link [[다음|Estate Cards Suggest Betting Failure]]>><</link>>
<</if>><<effects>><<set $outside to 0>>
<<person1>>
<<if $phase is 1>>
렌은 잠시 깊게 생각하는 듯하다. 당신은 무언가 덧붙이려고 입을 열지만, 렌이 끼어든다.
<br><br>
<span class="green">"좋아요. 일리 있네요,"</span> 렌은 말한다.
<<else>>
몇 초가 흐른다. 당신이 무언가 말하려고 입을 열던 참에, 렌이 끼어든다.<br><br>
<span class="green">"아, 그러든가. 좋아요."</span> 렌은 말한다.
<</if>>
<br><br>
"돈을 약간 거는 걸로 합시다, 부탁과 옷 외에도 말이에요. 여기 내 친구들도 눈요기를 위해 팁을 좀 내는 걸 마다하지 않을 거고, 안 그래?" 렌이 <<his_ 의>> 동료들을 돌아보며 말한다.
<br><br>
동료들은 당신의 몸을 위아래로 훑어보고는, 어떤 이의도 제기하지 않는다.
<br><br>
<<link [[다음|Estate Cards Suggest Betting Success 2]]>><</link>><<effects>><<set $outside to 0>>
<<person1>>
"하지만," <<he_ 가>> 덧붙인다. "마찬가지로, 당신도 돈을 확실히 걸어야 할 거예요. 설마 그냥 공짜로 돈을 갖다바칠 거라고 생각하진 않겠죠, 그렇죠?" 렌은 능글거리는 웃음을 지으며 말한다.
<br><br>
"당신이 뭘 걸든 난 받아들일 거고, 내 친구들이 추가로 팁을 던질 겁니다. 게임 시작 전에 판돈을 정하고, 카드가 배분되기 전에, 동일한 양을 겁시다." 렌이 말한다.<br><br>
"물론, 당신은 계속 부탁을 하고 싶을 테고, 그럼 나도 계속 옷을 원할 거예요. 거기에다 돈을 살짝 추가할 뿐이죠. 마음에 들어요?" 렌은 묻는다.
<br><br>
<<link [[받아들인다|Estate Cards Accept Betting]]>><</link>>
<br>
<<link [[거부한다|Estate Cards Reject Betting]]>><</link>>
<br><<effects>><<set $outside to 0>>
<<set $estatePersistent.playerRejectedRaisingStakes to true>>
<<person1>>
<<if $speech_attitude is "meek">>
"죄-죄송해요," 당신이 말한다. "도-돈을 걸지는 못하겠어요."
<br><br>
"말 그대로 자선을 기대했다는 말은 말아줘요," 렌이 웃으며 말한다. "뭐, 난 어느 쪽이든 괜찮아요. 그럼, 평소처럼 놀까요?"
<<elseif $speech_attitude is "bratty">>
"그냥 도박을 하자는 거잖아요, 그런 걸로 판을 공정하게 만들긴 더 힘들죠." 당신이 말한다. "됐어요."
<br><br>
"친구들에게 돈을 달라고 부탁할 정도로, 나는 관대하게 굴어줬는데도 말이죠," 렌이 <<his_ yi>> 고개를 저으며 말한다. "당신 손해죠, 뭐, 난 어느 쪽이든 괜찮아요. 그럼, 평소처럼 놀까요?"
<<else>>
"미안하지만, 그 제안은 받아들일 수 없어요, 충분히 공정한 것 같지 않아서요," 당신이 말한다.
<br><br>
렌이 으쓱인다. "난 친구들에게 돈을 달라고 부탁할 정도로 관대하게 굴어줬는데도 말이죠," 렌이 말한다. "그렇다면야, 난 어느 쪽이든 괜찮아요. 그럼, 평소처럼 놀까요?"
<</if>>
<br><br>
<<cards_start_play_options>><<effects>><<set $outside to 0>>
<<set $estatePersistent.playerRejectedRaisingStakes to false>>
<<set $estatePersistent.stakesRaised to true>>
<<person1>>
<<if $speech_attitude is "meek">>
당신은 온순하게 고개를 끄덕인다.
<<elseif $speech_attitude is "bratty">>
"물론이죠. 기대했던 만큼이네. 어쨌든, 좋아요, 그거라면 되겠네요," 당신이 말한다.
<<else>>
"흐음. 좋아요, 공정한 것 같네요," 당신이 말한다.
<</if>>
<br><br>
렌은 미소짓는다. "좋습니다. 그렇게 정해졌고," <<he_ 가>> 말한다. "그럼, 놀아볼까요?"
<br><br>
<<cards_start_play_options>><<effects>><<set $outside to 0>>
<span class="red">"아니, 됐습니다,"</span> 렌이 말한다. "자선사업도 아니고."
<br><br>
<i>아마도 <<he_ ga>> 당신에 대해 더 나은 인상을 가지게 된다면 <<he_ ga>> 이것에 대해 더 고려해 볼 것이다.</i>
<br><br>
"그럼, 놀아볼까요?" 렌이 묻는다.
<br><br>
<<cards_start_play_options>><<effects>><<set $outside to 0>>
<<set $estate.cards.suggestedRaisingStakesToday to true>>
<<if $speech_attitude is "meek">>
"S-sorry to mention it again, but, um... Is there any chance you've reconsidered my suggestion, a-about giving me some money back when I win?" you ask.
<<elseif $speech_attitude is "bratty">>
"You seem like a reasonable <<nnpc_gender "Wren">>, so I'm sure you've reconsidered my suggestion," you say. "Ready to put some money forward?"
<<else>>
"About the suggestion I'd made earlier," you say, "about you betting some money in exchange for my clothes. Have you reconsidered it?"
<</if>>
<br><br>
"당신 정말 끈질긴 사람이군요." 렌이 말한다. <<He_ 는>> 동료들을 돌아보고는, 당신에게로 다시 고개를 돌린다.
<br><br>
<<if C.npc.Wren.love gte 20>>
"당신 계속 이렇게 물어볼 생각이죠, 그렇죠?" 렌이 말한다.
<br><br>
<<set $phase to 2>>
<<link [[다음|Estate Cards Suggest Betting Success]]>><</link>>
<<else>>
<span class="red">"전혀 이해를 못한 것 같은데, 그렇죠? 됐습니다,"</span> 렌이 말한다. "말했듯이, 자선사업 하는 거 아냐."
<br><br>
<i>아마도 <<he_ ga>> 당신에 대해 더 나은 인상을 가지게 된다면 <<he_ ga>> 이것에 대해 더 고려해 볼 것이다.</i>
<br><br>
"그럼, 놀아볼까요?" 렌이 묻는다.
<br><br>
<<cards_start_play_options>>
<</if>><<effects>><<set $outside to 0>>
<<set $estatePersistent.playerRejectedRaisingStakes to false>>
<<set $estatePersistent.stakesRaised to true>>
<<person1>>
<<if $speech_attitude is "meek">>
"I-I accept your offer," you say. "B-betting, I mean."
<br><br>
"So you changed your mind," Wren says with a smile. "Fine by me. So, wanna play?"
<<elseif $speech_attitude is "bratty">>
"I changed my mind, I'm fine with betting some money as well," you say. "Don't get the wrong idea though, you won't get to see much of it."
<br><br>
Wren chuckles. "Confident, aren't we? Let's see you put your money where your mouth is," 렌이 말한다. "Wanna play?"
<<else>>
"I thought about it, and I accept your proposition," you say.
<br><br>
"You mean <i>your</i> proposition," Wren says with a chuckle. "So, wanna play?"
<</if>>
<br><br>
<<cards_start_play_options>><<effects>>
<!-- estate ends 7 and 8 -->
<<if $wren_intro isnot undefined>>
<<set $estate_cards_end to "run">>
<</if>>
<<if $estate.cards.state is "ride">>
<!-- note - this is an impossible if clause. the player isn't given this option in the ride state. -->
<<if $estate.cards.position is "pc_lap" or $estate.cards.position is "penile">>
You shove Wren off your lap, and run for the door.
<<else>>
You climb off Wren, and run for the door before <<he>> can grab you.
<</if>>
<<else>>
당신은 뒤돌아 달린다.
<</if>>
<<if $athleticsSuccess>>
You hear footsteps pursue, but you dash around the outside of the cottage <span class="green">and outpace them.</span> You drop down a ditch to hide.
<br><br>
<!-- estate end 7. currently still leads to the pot getting confiscated, we should add an extra option to try and run WITH the winnings for a higher chance of getting caught -->
<<card_pot_confiscated>>
<<estate_cards_finish>>
<<link [[다음|Estate]]>><<endevent>><</link>>
<br>
<<else>>
You hear footsteps pursue. You've barely made it outside when Wren <span class="red">tackles you to the ground.</span> "What should we do with <<phim>>?" <<he>> asks as more arms hold you down.
<br><br>
<<outfitChecks>>
<<if _fullyNaked>>
"The moor will take <<phim>>," the <<person2>><<person>> replies.
<<else>>
<<clothesruined>><<exposure>>
"Like you need to ask," the <<person2>><<person>> replies. Hands grasp your clothes from all directions, pulling and tearing the fabric, until you're left exposed. <<covered>>
<</if>>
<<fameexhibitionism 7>>
<br><br>
They lift you, and carry you naked through the estate, towards the entrance. The guard sees you coming, and smirks as <<he>> opens the gate.
<br><br>
They heft you through. You hear it rattle shut as you climb to your feet. You stumble away, enduring the jeers.
<br><br>
<!-- estate end 8. -->
<<card_pot_confiscated>>
<<estate_cards_finish>>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><<estate_end>><</link>>
<br>
<</if>><<effects>>
당신은 뒤돌아 달린다.
<!-- estate ends 5 and 6 -->
<<if $athleticsSuccess>>
<<if $wren_intro isnot undefined>>
<<set $estate_cards_end to "cheat_run">>
<</if>>
You hear footsteps pursue, but you dash around the outside of the cottage <span class="green">and outpace them.</span> You drop down a ditch to hide.
<br><br>
<!-- estate end 5 -->
<!-- currently leads to the pot getting confiscated, perhaps we should have an alternative option for a higher risk escape (for a chance to grab your winnings) -->
<<card_pot_confiscated>>
<<estate_cards_finish>>
<<link [[다음|Estate]]>><<endevent>><</link>>
<br>
<<else>>
뒤쫓는 발자국 소리가 들린다. 당신이 간신히 빠져나가려 할 때, 렌이 <span class="red">당신을 땅에 쓰러트린다.</span>
<br><br>
"잡았다," 당신 위에 올라탄 채로, 렌이 말한다. "이제 저항은 그만둬요. 당신은 제법 보살핌받을 거예요 - <<nnpc_he_ 가 "Remy">> 채찍질로 건강한 몸을 만들어줄 테지요."
<br><br>
<!-- estate end 6. <<estate_end>> and <<endevent>> called within -->
<<blackjackCaughtCheatingSurrender>>
<</if>><<effects>>
<!-- <<if $estate.cards.state is "ride">> is omitted because in that state the apologise option isn't given -->
<<if $speech_attitude is "meek">>
"속여서 정말 죄송해요, 부탁이니 용서해주세요!" 당신은 애원한다.
<<elseif $speech_attitude is "bratty">>
"이런 젠장, 인정할게요." 당신이 말한다. "용서해 주고 잊어버리지 않을래요?"
<<else>>
"인정할게요," 당신이 말한다. "죄송해요."
<</if>>
<<set _plead_points to $estate._base_plead_points + random($estate._plead_rng_min, $estate._plead_rng_max)>>
<<set _plead_success to (_plead_points gte $estate._plead_required_points)>>
<<if not $estate.prev_apologised and _plead_success>>
<<if $wren_intro isnot undefined>>
<<set $estate_cards_end to "cheat_moor">>
<</if>>
<br><br>
Wren sighs. "What am I going to do with you?" <<he>> says.<br><br>
<span class="green">Your pleas seem to have reached <<him>>.</span>
<br><br>
"Can't give this one to <span class="pink"><<nnpc_him "Remy">></span>, would cause them too much trouble," 렌이 말한다.
<br>
"What should we do with <<phim>>?" <<he>> asks <<his>> friends, who have completely surrounded you.
<br><br>
<<outfitChecks>>
<<if _fullyNaked>>
"Let's take <<phim>> to the moor," the <<person2>><<person>> replies.
<<else>>
<<clothesruined>><<exposure>>
"Like you need to ask," the <<person2>><<person>> replies. Hands grasp your clothes from all directions, pulling and tearing the fabric, until you're left exposed. <<covered>>
<</if>>
<br><br>
They lift you, and carry you naked through the estate, towards the entrance. The guard sees you coming, and smirks as <<he>> opens the gate.
<br><br>
They heft you through. You hear it rattle shut as you climb to your feet. You stumble away, enduring the jeers.
<br><br>
<!-- estate end 3 -->
<<card_pot_confiscated>>
<<estate_cards_finish>>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><<estate_end>><</link>>
<br>
<<else>>
<<if $estate.prev_apologised>>
<br><br>
렌은 잠시 믿을 수 없다는 듯이 쳐다보더니 코웃음친다.
<br><br>
"낯짝도 두껍군요. 그거 알아요?" <<he_ ga>> 말한다. <span class="red">"지난번에도 그거랑 똑같은 소리 했잖아요."</span>
<<else>>
<br><br>
<span class="red">"미안해도 소용없어요, <<lassPost>>,"</span> 렌은 말한다. "가서 확실히 교육받고 오시길."
<</if>>
<br><br>
"자, 허튼짓 할 생각 말고 착한 <<girl_ 이>> 되도록 해요." <<he_ ga>> 웃으며 말한다.
<br><br>
<<blackjackCaughtControls 2>>
<</if>><<effects>><<set $outside to 0>>
<<if $speech_attitude is "meek">>
"이건 오해예요, 제발!" 당신은 애원한다.<br><br>
<<elseif $speech_attitude is "bratty">>
"아 좀, 헛소리하지 마세요!" 당신은 외친다. "당신 혼자 오해하는 거예요. 증거도 없으면서!"
<<else>>
"무슨 말인지 모르겠어요." 당신은 말한다. "잘못 보신 것 같은데요."
<</if>>
<br><br>
당신의 말은 무시당한다. "당신이 무슨 짓을 했는지 우리 둘 다 알잖아요," 렌이 말한다. "가서 확실히 교육받고 오시길."
<br><br>
"자, 허튼짓 할 생각 말고 착한 <<girl_ 이>> 되도록 해요." <<he_ ga>> 웃으며 말한다.
<br><br>
<<blackjackCaughtControls 2>><<effects>><<set $outside to 0>>
당신은 제자리에 서서, 렌의 동료들이 당신을 포위하도록 둔다.
<br><br>
<!-- estate end 4 -->
<<blackjackCaughtCheatingSurrender>>
<!-- basically same stuff as in run, but less forced --><<effects>><<set $outside to 0>>
<<blackjackStart "Blackjack Finish">>
<<person1>>
<<set $wrenSeenLast to "cards">>
<<if $wren_intro is undefined>>
<<set $wren_intro to true>>
당신은 의자를 끌어와, 테이블에 앉는다. "좋아요," the <<if $pronoun is "m">>blond man<<else>>blonde woman<</if>> says. "<span class="gold">The name's Wren.</span> Now, how about we make this interesting?"
<br><br>
<<if $speech_attitude is "meek">>
"마-만약 제가 이기면요," 당신이 말한다. "부탁을 들어주셔야 해요."
<<elseif $speech_attitude is "bratty">>
"돈은 필요없고," 당신이 말한다. "내가 이기면, 내 부탁을 들어줘요."
<<else>>
"돈 대신에," 당신이 말한다. "내가 이기면, 내 부탁을 들어줘요."
<</if>>
<br><br>
렌은 웃는다. "좋네요. 그리고 내가 이기면." <<He_ ga>> 뜸들인다.
<<estate_cards_bet>>
<<else>>
당신은 의자를 끌어와 테이블에 앉는다. "좋아요," 렌이 말한다. "당신이 이기면, 부탁을 들어드리죠. 내가 이기면." <<He_ 가>> 잠시 멈춘다.
<<estate_cards_bet>>
<<if $estatePersistent.stakesRaised>>
<<if $estate.cards.bettingEnabled>>
<br><br>
"You can also throw in some extra cash into the mix from your pot. I'll match the bet, and my friends will throw in some extra," 렌이 말한다.
<<else>>
<br><br>
"We won't be betting this time, it seems," 렌이 말한다. "Running low?" Wren asks with a smile.
<</if>>
<</if>>
<<if $estatePersistent.newDeckTimer is 0 and $estatePersistent.markedCards.size gt 0>>
<br><br>
"아, 그리고 말인데," 렌이 말한다. "<span class="blue">카드는 지난번 게임 이후로 새 걸로 교체했어요.</span> 물론 당신도 이미 알아차리고 있을 거라고 생각하지만," <<he_ nun>> 능글맞게 웃는다.
<<set $estatePersistent.markedCards to new Set()>>
<<set $estatePersistent.newDeckTimer to 3>>
<</if>>
<</if>>
<br><br>
<<cards_play_options>><<blackjackCalculate>>
<<cards_exposure_text>>
<<blackjackControls>><<effects>><<set $outside to 0>>
<<switch $blackjack.cheatChoice>>
<<case "mark">>
<<blackjackGetCanMarkCount>>
You put your cards down and pretend to contemplate.
<<if _can_mark_count gt 1>>
Then, you glance at your cards again, one at a time, seemingly deep in thought, while in reality you're placing a unique mark on them.
<<else>>
Then, you glance at your cards again, seemingly deep in thought, while in reality you're placing a unique mark on one of them.
<</if>>
<br><br>
<<skulduggerycheck>>
<!-- helping the player not make a guaranteed suicidal choice here, if they don't intend to -->
<<if $skulduggerysuccess is 1>>
<<set $blackjack.susRoseInThisRound to true>>
<<blackjackSuspicion `8+_can_mark_count*2` "caughtmarkingcardsuccess">>
<<if $estatePersistent.suspicion gte 100>>
<<set $skulduggerysuccess to 0>>
<</if>>
<</if>>
<<if $skulduggerysuccess is 1>>
The amount of time you're taking has not gone unnoticed, but other than that no one seems to have noticed you marking the cards.
<<gsuspicion>>
<br><br>
<<skulduggeryuse>>
<<link [[다음|Estate Blackjack]]>><</link>>
<<else>>
<<if $estatePersistent.suspicion lt 100>>
<<blackjackSuspicion 10000 "caughtmarkingcardfail">>
<</if>>
<br><br>
<<if $estate.cards.state is "ride">>
별안간, 딜러가 렌에게 다가가 귓속말로 무언가를 전한다. 그러자, 렌이 <span class="red">큭큭 웃는다.</span>
<br>
<<skulduggeryuse>>
<br><br>
<<He>> reaches <<his>> hand behind <<his>> back and snatches the card from your grasp. <<He>> then shows you the mark you've placed on it.
<br>
<<else>>
When you look back up, you see Wren <span class="red">staring right into your eyes.</span>
<br>
<<skulduggeryuse>>
<br><br>
<<He>> takes your card and points to the mark you've just placed. "Good thing I caught you right in the act."
<br>
<</if>>
"카드를 망가뜨려놓고는, 응? 눈치채지 못할 줄 알았나요?" <<he_ ga>> 말한다. "쯧, 쯧. 그러면 못 쓰지요."
<br><br>
<<if $speech_attitude is "meek">>
"미, 미안해요, 실수로 그랬어요!" 당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"당신 딜러 탓이겠지. 난 카드에 아무 짓도 안 했다고요." 당신은 말한다.
<<else>>
"난 아무 짓도 안 했는데요." 당신은 말한다.
<</if>>
<br><br>
<<blackjackCheatingCaught>>
<</if>>
<br><br>
<</switch>><<effects>><<set $outside to 0>>
<<blackjackEnd "win">>
<<blackjackStart "Blackjack Finish">>
<<estate_chaos_bar>>
<br><br>
<<blackjackResultText true>>
<<blackjackPostGameBettingResult true>>
<<switch $estate.cards.daring>>
<<case 0>>
렌은 <<his_ yi>> 양팔을 벌린다. "나는 뱉은 말은 지키는 <<personsimple_ iji>>요." <<he_ ga>> 말한다. "뭐든 말해봐요."
<<case 1>>
Wren runs <<his>> fingers over the table. "빼지 말고," <<he_ ga>> 말한다. "원하는 걸 말해봐요."
<<case 2>>
Wren stares at your cards longer than needed. "좋아요," <<he_ ga>> 말한다. "원하는 걸 말해봐요."
<<case 3>>
Wren glances at the cards again. "So what will it be?" <<he_ ga>> 묻는다. "원하는 걸 말해봐요."
<<case 4>>
Wren reclines in <<his>> chair. "Another win for you," <<he_ ga>> 말한다. "원하는 걸 말해봐요."
<<case 5>>
렌은 두 팔로 팔짱을 낀다. "나쁘진 않군," <<he_ ga>> 말한다. "원하는 걸 말해봐요."
<<case 6>>
렌은 몸을 앞으로 기울인다. "망설이지 말고," <<he_ ga>> 말한다. "원하는 걸 말해봐요."
<<case 7>>
Wren grins. "So that's how it is," <<he_ ga>> 말한다. "원하는 걸 말해봐요."
<<case 8>>
렌은 웃는다. "So what will it be this time?" <<he_ ga>> 묻는다. "원하는 걸 말해봐요."
<<case 9>>
렌은 웃는다. "I wonder what <<pshe>> has brewing," <<he_ ga>> 말한다. "원하는 걸 말해봐요."
<<case 10>>
렌은 웃는다. "봐줄 생각 말고," <<he_ ga>> 말한다. "원하는 걸 말해봐요."
<<default>>
렌은 웃는다. "그래서, 누구를 묻고 싶다고?" <<he_ ga>> 묻는다. "농담이었고, 원하는 걸 말해봐요."
<</switch>>
<<ldom>><<npcincr Wren dom -1>>
<br><br>
<<if $estate.cards.daring is 0>>
<i>말은 그렇게 하지만, 당신은 <<he_ ga>> 그냥은 아무것도 하지 않을 것임을 안다. 처음에는 쉬운 요구부터 시작해야 할 것이다.</i>
<br><br>
<</if>>
<<switch $estate.cards.daring>>
<<case 0>>
<span class="red">렌은 당신을 향해 능글맞게 웃는다.</span>
<<case 1>>
<span class="pink">렌은 주의하는 것 같다.</span>
<<case 2>>
<span class="pink">렌은 조심스러워 보인다.</span>
<<case 3>>
<span class="purple">렌은 여유로워 보인다.</span>
<<case 4>>
<span class="purple">렌은 느긋해 보인다.</span>
<<case 5>>
<span class="blue">렌은 재미있어 보인다.</span>
<<case 6>>
<span class="blue">렌은 즐거워 보인다.</span>
<<case 7>>
<span class="lblue">렌은 도전적이다.</span>
<<case 8>>
<span class="lblue">Wren looks bold.</span>
<<case 9>>
<span class="teal">렌은 용감해 보인다.</span>
<<case 10>>
<span class="teal">렌은 거리낄 것이 없다.</span>
<<default>>
<span class="green">렌은 두려움을 모른다.</span>
<</switch>>
<br><br>
무엇을 부탁할까?
<br><br>
<<link [[위스키 한 잔을 마실 것|Estate Cards Whisky]]>><<set $estate.cards.daring += 1>><</link>><<gdaring>>
<br>
<<set _favoursRemaining to 0>>
<<if $estate.cards.kiss isnot 1>>
<<set _favoursRemaining += 1>>
<<if $estate.cards.daring gte 1>>
<<link [[동료에게 키스할 것|Estate Cards Kiss]]>><<set $estate.cards.daring += 2>><<set $estate.cards.kiss to 1>><<arousal 600 "mouth">><</link>><<ggdaring>><<garousal>>
<br>
<<else>>
<span class="blue">동료에게 키스할 것: 더 대담해져야 함.</span>
<br>
<</if>>
<</if>>
<<if $estate.cards.steeds isnot 1>>
<<set _favoursRemaining += 1>>
<<if $estate.cards.daring gte 3>>
<<link [[말들을 자극할 것 (0:10)|Estate Cards Steeds]]>><<pass 10>><<farm_aggro -5>><<set $estate.cards.steeds to 1>><<set $estate.cards.daring -= 1>><</link>><<laggro>><<ldaring>>
<br>
<<else>>
<span class="blue">말들을 자극할 것: 더 대담해져야 함.</span>
<br>
<</if>>
<</if>>
<<if $estate.cards.rumour isnot 1>>
<<set _favoursRemaining += 1>>
<<if $estate.cards.daring gte 3>>
<<link [[헛소문을 퍼트릴 것 (0:10)|Estate Cards Rumour]]>><<pass 10>><<estate_chaos 10>><<set $estate.cards.rumour to 1>><<set $estate.cards.daring -= 1>><</link>><<gchaos>><<ldaring>>
<br>
<<else>>
<span class="blue">헛소문을 퍼트릴 것: 더 대담해져야 함.</span>
<br>
<</if>>
<</if>>
<<if $estate.cards.wren_top is 1>>
<<set _favoursRemaining += 1>>
<<if $estate.cards.daring gte 3>>
<<link [[상의를 벗을 것|Estate Cards Top]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_top to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>>
<br>
<<else>>
<span class="blue">상의를 벗을 것: 더 대담해져야 함.</span>
<br>
<</if>>
<</if>>
<<if $estate.cards.weapons isnot 1>>
<<set _favoursRemaining += 1>>
<<if $estate.cards.daring gte 5>>
<<link [[레미의 무기를 숨길 것 (0:10)|Estate Cards Weapons]]>><<pass 10>><<farm_aggro -5>><<set $estate.cards.weapons to 1>><<set $estate.cards.daring -= 1>><</link>><<laggro>><<ldaring>>
<br>
<<else>>
<span class="blue">레미의 무기를 숨길 것: 더 대담해져야 함.</span>
<br>
<</if>>
<</if>>
<<if $estate.cards.wren_bottoms is 1>>
<<set _favoursRemaining += 1>>
<<if $estate.cards.daring gte 5>>
<<if C.npc.Wren.pronoun is "f">>
<<link [[치마를 벗을 것|Estate Cards Bottoms]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_bottoms to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>>
<<else>>
<<link [[바지를 벗을 것|Estate Cards Bottoms]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_bottoms to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>>
<</if>>
<br>
<<else>>
<<if C.npc.Wren.pronoun is "f">>
<span class="blue">치마를 벗을 것: 더 대담해져야 함.</span>
<<else>>
<span class="blue">바지를 벗을 것: 더 대담해져야 함.</span>
<</if>>
<br>
<</if>>
<</if>>
<<if $estate.cards.cars isnot 1>>
<<set _favoursRemaining += 1>>
<<if $estate.cards.daring gte 7>>
<<link [[레미의 차들을 고장낼 것 (0:10)|Estate Cards Cars]]>><<pass 10>><<farm_aggro -15>><<set $estate.cards.cars to 1>><<set $estate.cards.daring -= 1>><</link>><<llaggro>><<ldaring>>
<br>
<<else>>
<span class="blue">레미의 차들을 고장낼 것: 더 대담해져야 함.</span>
<br>
<</if>>
<</if>>
<<if $estate.cards.window isnot 1>>
<<set _favoursRemaining += 1>>
<<if $estate.cards.daring gte 7>>
<<link [[건물 유리창을 깰 것 (0:10)|Estate Cards Window]]>><<pass 10>><<estate_chaos 20>><<set $estate.cards.window to 1>><<set $estate.cards.daring -= 1>><</link>><<ggchaos>><<ldaring>>
<br>
<<else>>
<span class="blue">건물 유리창을 깰 것: 더 대담해져야 함.</span>
<br>
<</if>>
<</if>>
<<if $estate.cards.wren_top isnot 1 and $estate.cards.wren_under_top is 1>>
<<set _favoursRemaining += 1>>
<<if $estate.cards.daring gte 7>>
<<if C.npc.Wren.pronoun is "f">>
<<link [[브라를 벗을 것|Estate Cards Under Top]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_under_top to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>>
<<else>>
<<link [[조끼를 벗을 것|Estate Cards Under Top]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_under_top to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>>
<</if>>
<br>
<<else>>
<<if C.npc.Wren.pronoun is "f">>
<span class="blue">브라를 벗을 것: 더 대담해져야 함.</span>
<<else>>
<span class="blue">조끼를 벗을 것: 더 대담해져야 함.</span>
<</if>>
<br>
<</if>>
<</if>>
<<if $estate.cards.cattle isnot 1>>
<<set _favoursRemaining += 1>>
<<if $estate.cards.daring gte 9>>
<<link [[소들을 풀어줄 것 (0:10)|Estate Cards Cattle]]>><<pass 10>><<estate_chaos 20>><<set $estate.cards.cattle to 1>><<set $estate.cards.daring -= 1>><</link>><<ggchaos>><<ldaring>>
<br>
<<else>>
<span class="blue">소들을 풀어줄 것: 더 대담해져야 함.</span>
<br>
<</if>>
<</if>>
<<if $estate.cards.wren_bottoms isnot 1 and $estate.cards.wren_under_bottoms is 1>>
<<set _favoursRemaining += 1>>
<<if $estate.cards.daring gte 9>>
<<if C.npc.Wren.pronoun is "f">>
<<link [[팬티를 벗을 것|Estate Cards Under Bottoms]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_under_bottoms to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>>
<<else>>
<<link [[속옷을 벗을 것|Estate Cards Under Bottoms]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_under_bottoms to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>>
<</if>>
<br>
<<else>>
<<if C.npc.Wren.pronoun is "f">>
<span class="blue">팬티를 벗을 것: 더 대담해져야 함.</span>
<<else>>
<span class="blue">속옷을 벗을 것: 더 대담해져야 함.</span>
<</if>>
<br>
<</if>>
<</if>>
<<if $estate.cards.fire isnot 1>>
<<set _favoursRemaining += 1>>
<<if $estate.cards.daring gte 11>>
<<link [[불을 지를 것 (0:10)|Estate Cards Fire]]>><<pass 10>><<farm_aggro -30>><<estate_chaos 50>><<set $estate.cards.fire to 1>><</link>><<garousal>><<lllaggro>><<gggchaos>>
<br>
<<elseif _favoursRemaining is 1>>
<!-- if this is the very last favour remaining, but daring is low - we let the player know about this option,
so that they realise they've mismanaged the daring and need to increase it again so that they can get all favours
we do not show this option if they haven't gotten all other favours first, though
-->
<span class="blue">불을 지를 것: 더 대담해져야 함.</span>
<br>
<</if>>
<</if>>
<!-- we could allow the player to announce victory earlier, too, but it makes sense to require ALL dares to be completed -->
<!-- we could also ignore the ones where we get Wren to get more daring with no actual benefit for us
since PC doesn't particularly care about Wren's state of undress
however, I figured I'll count them too since Wren being undressed definitely plays a role in them feeling defeated when the PC leaves -->
<<if _favoursRemaining is 0>>
<i>당신은 생각할 수 있는 부탁이 이제 더는 없다는 것을 깨닫는다. 승리를 선언함으로써 게임을 끝낼 수 있을 것이다.</i>
<<if $estate.cards.confiscatedClothes and $estate.cards.confiscatedClothes.length gt 0>>
<br>
<span class="gold">Wren might feel defeated enough to consider returning you your clothes.</span>
<</if>>
<br>
<<link [[승리를 선언한다|Estate Cards Player Victory]]>><<npcincr Wren dom -5>><</link>><<lldom>>
<br>
<<else>>
<span class="blue">승리를 선언한다: 먼저 다른 모든 부탁을 하자.</span>
<</if>><<effects>><<set $outside to 0>>
<<person1>>
<<if $speech_attitude is "meek">>
"제-제가 생각했던 건 이제 모두 부탁드린 것 같아요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"이제 원하는 건 전부 얻었어요." 당신은 씩 웃는다. "끝까지 쫙 짜내드렸다고요. 게임 끝났어요."
<<else>>
"이제 부탁할 게 없는데요. 이건 게임이 끝났다는 뜻인가요?" 당신이 말한다.
<</if>>
<br><br>
Wren raises <<his>> eyebrows in surprise. It looks like your comment has caught <<him>> off-guard.
<br><br>
<<card_pot_collected>>
<<set $estate_cards_end to "pc_won">>
<<if $estate.cards.confiscatedClothes and $estate.cards.confiscatedClothes.length gt 0>>
<span class="gold">Normally, Wren would be feeling too confident to even consider returning your clothing, but this might be your chance.</span>
<br><br>
<<link [[옷을 돌려달라고 말한다|Estate Cards Rebuy Clothing]]>><</link>>
<br>
<<link [[옷을 두고 떠난다|Estate Cards Player Victory Leave]]>><</link>>
<<else>>
<<link [[떠난다|Estate Cards Player Victory Leave]]>><</link>>
<</if>>
<br><<effects>>
"그런가요?" 렌이 말한다. <<his_ yi>> 얼굴에서 놀라움이 가시고, <<his_ nun>> 다시 언제나와 같은, 여유로운 웃음을 띄운다.
<br><br>
"Well, don't let us stop you," <<he>> says. "When you want to play again, you know where to find us."
<br><br>
당신은 압수당한 옷을 뒤로 하고, 바깥으로 걸어나온다.
<<if $exposed gte 2>>
산들바람이 당신을 떨게 한다.
<</if>>
<<estate_cards_finish>>
<br><br>
<<link [[다음|Estate]]>><<endevent>><</link>><<effects>><<set $outside to 0>>
Before <<he>> can say anything, you continue.
<br><br>
<<if $speech_attitude is "meek">>
"For my last favour, c-could you give me my clothing back, please?" you say.
<<elseif $speech_attitude is "bratty">>
"There's one last favour I need from you - my clothing, give it back," you say. "I've already won, so it's only fair."
<<else>>
"I do have one last favour to request, so I'd like to use it to get my clothing back," you say.
<</if>>
<br><br>
<<card_clothes_rebuy_calculate>>
<!-- calculates $estate.cards.clothesRebuyTerms -->
<<set _s1 to $estate.cards.confiscatedClothes.length gt 1 ? "This rag?" : "These rags?">>
<<set _s2 to $estate.cards.confiscatedClothes.length gt 1 ? "pile of clothing" : "piece of clothing">>
<<person1>>
<<if $estate.cards.clothesRebuyTerms.price gt 0>>
Wren lazily casts a glance at the _s2 lying next to one of <<his>> goons.
<br><br>
<<else>>
"_s1" Wren says, inspecting the _s2 lying next to one of <<his>> goons.
<br><br>
<</if>>
<<His>> face lights up, and you can see a devious glint form in <<his>> eyes. After a moment of deliberation, <<he>> looks back at you.
<br><br>
<<link [[다음|Estate Cards Rebuy Clothing 2]]>><</link>><<effects>><<set $outside to 0>>
<<set _s1 to $estate.cards.confiscatedClothes.length gt 1 ? "souvenirs" : "souvenir">>
<<if $estate.cards.clothesRebuyTerms.price gt 0>>
<<set _s2 to $estate.cards.confiscatedClothes.length gt 1 ? "it all" : "it">>
"Sure, I can give our _s1 back to you, for the low price of <<printmoney $estate.cards.clothesRebuyTerms.price>>," 렌이 말한다. "That's much less than it'd cost to rebuy _s2, so I'm being generous here."
<br><br>
"A great offer like that needs to be earned, though," 렌이 말한다. "I think my friends here deserve some fun."
<br><br>
"Satisfy them with your mouth," <<he>> continues. "And I'll cut you that sweet deal."
<br><br>
<<else>>
"Sure, I can give our _s1 back to you," 렌이 말한다. "Tell you what, I don't even want your money for it."
<br><br>
"A gift like that needs to be earned, though," 렌이 말한다. "I think my friends here deserve some fun."
<br><br>
"Satisfy them with your mouth," <<he>> continues. "And you can have it back."
<br><br>
<</if>>
<<cards_oral_options>><<effects>><<set $outside to 0>>
<<blackjackEnd "loss">>
<<blackjackStart "Blackjack Finish">>
<<set $estate.cards.exposure to 3>>
<<blackjackResultText false>>
<<blackjackPostGameBettingResult false>>
<<switch $estate.cards.desire>>
<<case "over_upper">>
<<set _cards_desire to "strip">>
<<cards_strip_text>>
<br><br>
<<if $worn.over_upper.set is $worn.over_lower.set>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">They don't know you're naked beneath.</span>
<<elseif $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">They don't know you're topless beneath.</span>
<<elseif $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">They don't know you're bottomless beneath.</span>
<<else>>
<</if>>
<<elseif $worn.upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">They don't know you're topless beneath.</span>
<<else>>
<<set $estate.cards.exposure to 3>>
<span class="blue">They don't know you're only wearing underwear beneath.</span>
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">They don't know you're bottomless beneath.</span>
<<else>>
<<set $estate.cards.exposure to 3>>
<span class="blue">They don't know you're wearing nothing else over your underwear.</span>
<</if>>
<<else>>
<</if>>
<<else>>
<<if $worn.upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">They don't know you're topless beneath.</span>
<<elseif $player.gender is "f" or $player.gender_appearance is "f">>
<<set $estate.cards.exposure to 3>>
<span class="blue">They don't know you're only wearing underwear beneath.</span>
<</if>>
<<else>>
<</if>>
<</if>>
<<case "over_lower">>
<<set _cards_desire to "strip">>
<<cards_strip_text>>
<br><br>
<<if $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">They don't know you're bottomless beneath.</span>
<<else>>
<<set $estate.cards.exposure to 3>>
<span class="blue">They don't know you're only wearing underwear beneath.</span>
<</if>>
<<else>>
<</if>>
<<case "upper">>
<<set _cards_desire to "strip">>
<<cards_strip_text>>
<br><br>
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">They don't know you're naked beneath.</span>
<<elseif $worn.under_upper.type.includes("naked") and ($player.gender is "f" and $player.gender_appearance is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">They don't know you're topless beneath.</span>
<<elseif $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">They don't know you're bottomless beneath.</span>
<<else>>
<</if>>
<<else>>
<<if $worn.under_upper.type.includes("naked") and ($player.gender_appearance is "f" or $player.gender is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">They don't know you're topless beneath.</span>
<<else>>
<</if>>
<</if>>
<<case "lower">>
<<set _cards_desire to "strip">>
<<cards_strip_text>>
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">They don't know you're wearing nothing beneath.</span>
<<else>>
<</if>>
<<case "under_upper">>
<<set _cards_desire to "strip">>
<<cards_strip_text>>
<<set $estate.cards.exposure to 5>>
<br><br>
<span class="pink">The others watch with bated breath.</span>
<<case "under_lower">>
<<set _cards_desire to "strip">>
<<set $estate.cards.exposure to 5>>
<<cards_strip_text>>
<span class="pink">The others watch with bated breath.</span>
<<case "legs">>
<<set _cards_desire to "strip">>
<<set $estate.cards.exposure to 0>>
<<cards_strip_text>>
<<case "hands">>
<<set _cards_desire to "strip">>
<<set $estate.cards.exposure to 0>>
<<cards_strip_text>>
<<case "feet">>
<<set _cards_desire to "strip">>
<<set $estate.cards.exposure to 0>>
<<cards_strip_text>>
<<case "twirl">>
"Stand up and twirl. Without covering the good bits with your hands."
<<set $estate.cards.exposure to 5>>
<<case "bend">>
"Turn around and present that bottom."
<<set $estate.cards.exposure to 5>>
<<case "chest_grope">>
<<set _cards_desire to "ride">>
<<if $player.breastsize gte 5>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren pinches your nipples, and tugs your <<breasts>>. "좋은 크기네요," <<he>> says. "남들 눈에 자주 띄겠군요."
<<case 2>>
Wren rests <<his>> fingertips on your <<breasts>>, and strokes them. "여기 민감한가요?" <<he_ ga>> 묻는다. "여기만 괴롭히는 걸로도 갈 수 있어요?" <<He>> flicks your nipple.
<<default>>
Wren grasps your <<breasts>> in <<his>> palms. "You should be proud of these milkers," <<he>> says, squeezing them and pinching your nipples between <<his>> fingers. "Don't let the boss see them. <<nnpc_He "Remy">> won't let you leave the estate."
<</switch>>
<<elseif $player.breastsize lte 1>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren rests <<his>> fingers on your <<nipples>>, and rubs. "젖꼭지 귀여워라," <<he>> says, giving them a flick. "이것만으로도 당신을 보내버릴 수 있을 것 같군요."
<<case 2>>
Wren grasps your chest, and rubs <<his>> thumbs over your <<nipples>>. "You like this, don't you," <<he>> says. "Are you losing on purpose?"
<<default>>
Wren grasps your <<nipples>> between thumb and forefinger, and gives them a little squeeze. "얼마나 버틸 수 있을까, 궁금해지는걸요?" <<he>> says.
<</switch>>
<<else>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren pinches your nipples, and tugs your <<breasts>>. "지금 즐기고 있나 보네요," <<he>> says. "얼굴에 다 보여요."
<<case 2>>
Wren rests <<his>> fingertips on your <<breasts>>, and strokes them. "여기 민감한가요?" <<he_ ga>> 묻는다. "여기만 괴롭히는 걸로도 갈 수 있어요?" <<He>> flicks your nipple.
<<default>>
Wren pushes <<his>> palms against your <<breasts>>, and massages them. "Are you losing on purpose?" <<he_ ga>> 묻는다. "I wouldn't complain."
<</switch>>
<</if>>
<<case "bottom_grope">>
<<set _cards_desire to "ride">>
<<if $player.bottomsize gte 6>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren grasps your <<bottom>>, and squeezes. "You're blushing," <<he>> says. "Don't be embarrassed. An ass this big just has to be bullied."
<<case 2>>
Wren plants <<his>> hands on your <<bottom>>, and squeezes. "My hands aren't big enough," <<he>> says. "Not for this monster."
<<default>>
Wren spanks your <<bottom>>. "There's enough here for everyone," <<he>> laughs, squeezing. "Maybe my friends would like a turn when I'm done."
<</switch>>
<<elseif $player.bottomsize gte 3>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren grasps your <<bottom>>, and squeezes. "Bet you can cum from having your ass toyed with alone," <<he>> says as <<he>> massages your cheeks. "Such a slut."
<<case 2>>
Wren plants <<his>> hands on your <<bottom>>, and squeezes. "좋은 크기네요," <<he>> says, giving you a small spank. "너무 말랑하지도 않고."
<<default>>
Wren spanks your <<bottom>>. "Do you like having your ass bullied like this?" <<he>> asks, spanking you again. "I bet you do."
<</switch>>
<<else>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren grasps your <<bottom>>, and squeezes. "You're blushing," <<he>> says. "Don't be embarrassed by your small ass. I think it's cute."
<<case 2>>
Wren plants <<his>> hands on your <<bottom>>, and squeezes. "Such a cute ass," <<he>> says. "Nice and firm."
<<default>>
Wren spanks your <<bottom>>. "Is bullying your ass like this enough to make you cum?" <<he>> asks, spanking you again. "I wonder."
<</switch>>
<</if>>
<<case "pussy_grope">>
<<set _cards_desire to "ride">>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren runs a finger over your <<pussy>>. "This is taking a lot of self-control, you know," Wren says as <<he>> fondles you. "Having such a cute <<girl>> <<if $estate.cards.position is "pc_lap" or $estate.cards.position is "penile">>beneath me<<else>>on my lap<</if>>. A lesser <<personsimple>> would have ravaged you already."
<<case 2>>
You feel Wren's eyes on your <<pussy>> as <<his>> finger teases your entrance. "이제 곧 안에 집어넣어 줄게요," <<he>> says as <<he>> strokes. "그냥 기다리기만 해요."
<<default>>
Wren presses a finger against your <<clit>>. "당신 사실은 지고 싶죠," Wren says as <<he>> strokes. "부정하지 말아요. 테이블 위에 엎드려지고 싶겠죠."
<</switch>>
<<case "penis_grope">>
<<set _cards_desire to "ride">>
<<if $player.penissize gte 4>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren strokes the head of your <<penis>>. "This is taking a lot of self-control, you know," Wren says as <<he>> fondles you. "Sitting on such a cute, well-endowed <<girl>>'s lap. A lesser <<personsimple>> would have ravaged you already."
<<case 2>>
Wren stares at your <<penis>>, a rapt expression on <<his>> face, as <<his>> fingers wrap around it. "Can't believe the size," <<he>> says. "Will it even fit?"
<<default>>
Wren holds your <<penis>> in <<his>> hand while rubbing <<his>> crotch against your length. "Not sure if such a monster will fit," 렌이 말한다. "But I have to try."
<</switch>>
<<elseif $player.penissize gte 3>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren strokes the head of your <<penis>>. "This is taking a lot of self-control, you know," Wren says as <<he>> fondles you. "Sitting on such a cute, well-endowed <<girl>>'s lap. A lesser <<personsimple>> would have ravaged you already."
<<case 2>>
Wren stares at your <<penis>> as <<his>> fingers wrap around it. "Nice and big," <<he>> says, stroking your length. "Just how I like it."
<<default>>
Wren holds your <<penis>> in <<his>> hand while rubbing <<his>> crotch against your length. "You're a big one," <<he>> says. "Might be hard to take you all the way."
<</switch>>
<<elseif $player.penissize gte 1>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren strokes the head of your <<penis>>. "This is taking a lot of self-control, you know," Wren says as <<he>> fondles you. "Sitting on such a cute <<girl>>'s lap. A lesser <<personsimple>> would have ravaged you already."
<<case 2>>
Wren stares at your <<penis>> as <<his>> fingers wrap around it. "당신 사실은 지고 싶죠," <<he>> says, stroking your length. "You can't resist."
<<default>>
Wren holds your <<penis>> in <<his>> hand while rubbing <<his>> crotch against your length. "이게 곧 내 안에 들어갈 거예요," <<he>> says. "그냥 기다리기만 해요."
<</switch>>
<<else>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren strokes the head of your <<penis>>. "This is taking a lot of self-control, you know," Wren says as <<he>> fondles you. "Sitting on such a cute <<girl>>'s lap. A lesser <<personsimple>> would have ravaged you already."
<<case 2>>
Wren stares at your <<penis>> as <<he>> takes it between thumb and forefinger. "It's so cute," <<he>> says, stroking your length. "You're about to spurt all over me, aren't you?"
<<default>>
Wren holds a finger against your <<penis>> while grinding <<his>> crotch against it. "당신 사실은 지고 싶죠," <<he>> says with a smirk. "부정하지 말아요."
<</switch>>
<</if>>
<<case "kiss">>
<<set _cards_desire to "kiss">>
<<if $pronoun is "m">>
<<He>> wraps <<his>> arms around your waist, and pulls you closer.
<<else>>
<<He>> wraps <<his>> arms around your neck, and pulls you closer.
<</if>>
<<case "wren_lap">>
"엉덩이 이리 대요."
<br><br>
<span class="pink"><<His>> friends watch, hoping to get a better look as you walk across the room.</span>
<<case "pc_lap">>
<<set _cards_desire to "still">>
<<He>> rises from <<his>> seat, and walks around the table.
<<case "penile">>
<<set _cards_desire to "still">>
<<He>> rises from <<his>> seat, and walks around the table.
<<case "vaginal">>
"엉덩이 이리 대요."
<br><br>
<span class="pink"><<His>> friends watch, hoping to get a better look as you walk across the room.</span>
<<case "anal">>
"엉덩이 이리 대요."
<br><br>
<span class="pink"><<His>> friends watch, hoping to get a better look as you walk across the room.</span>
<</switch>>
<<gdom>><<npcincr Wren dom 1>>
<br><br>
<<if _cards_desire is "strip">>
<<link [[Strip reluctantly|Estate Cards Strip]]>><<set $phase to 0>><<stress 6>><<npcincr Wren love 1>><</link>><<glove>><<gstress>>
<br>
<<if $estate.cards.exposure is 5>>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[Strip flauntingly|Estate Cards Strip]]>><<set $phase to 1>><<npcincr Wren love 1>><<set $estate.cards.degree to "exhibitionism5">><</link>><<exhibitionist5>><<glove>>
<br>
<</if>>
<<elseif $estate.cards.exposure is 4>>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[Strip flauntingly|Estate Cards Strip]]>><<set $phase to 1>><<npcincr Wren love 1>><<set $estate.cards.degree to "exhibitionism4">><</link>><<exhibitionist4>><<glove>>
<br>
<</if>>
<<elseif $estate.cards.exposure is 3>>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[Strip flauntingly|Estate Cards Strip]]>><<set $phase to 1>><<npcincr Wren love 1>><<set $estate.cards.degree to "exhibitionism3">><</link>><<exhibitionist3>><<glove>>
<br>
<</if>>
<<else>>
<</if>>
<<elseif _cards_desire is "still">>
<<link [[가만히 있는다|Estate Cards Strip]]>><<set $phase to 0>><<stress 6>><<npcincr Wren love 1>><</link>><<gstress>><<glove>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[추파를 던진다|Estate Cards Strip]]>><<set $phase to 1>><<npcincr Wren love 1>><<set $estate.cards.degree to "promiscuity2">><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif _cards_desire is "ride">>
<<link [[Endure|Estate Cards Strip]]>><</link>><<willpowerdifficulty 1 1000>><<cards_virginity_warning>>
<br>
<<elseif _cards_desire is "kiss">>
<<link [[Endure|Estate Cards Strip]]>><<set $phase to 0>><</link>><<willpowerdifficulty 1 1000>><<note "Failure will increase arousal" "purple">><<cards_virginity_warning>>
<br>
<<link [[Kiss back|Estate Cards Strip]]>><<set $phase to 1>><<set $estate.cards.degree to "promiscuity1">><</link>><<promiscuous1>><<willpowerdifficulty 1 1000>><<skill_difficulty `currentSkillValue("oralskill")` "Oral Skill" 400 1000>><<ggarousal>><<cards_virginity_warning>>
<br>
<<else>>
<<link [[Do as asked|Estate Cards Strip]]>><<set $phase to 0>><<stress 6>><<npcincr Wren love 1>><</link>><<gstress>><<glove>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Estate Cards Strip]]>><<set $phase to 1>><<npcincr Wren love 1>><<set $estate.cards.degree to "exhibitionism5">><</link>><<exhibitionist5>><<glove>>
<br>
<</if>>
<</if>>
<<if $estate.cards.state is "ride">>
<<if $estate.cards.position is "pc_lap" or $estate.cards.position is "penile">>
<span class="blue">Wren's weight holds you down, preventing flight.</span>
<<else>>
<span class="blue">You wouldn't be able to climb off Wren in time, if <<he>> even let you.</span>
<</if>>
<br>
<<else>>
<<link [[Run|Estate Cards Run]]>><<npcincr Wren love -5>><</link>><<athleticsdifficulty 1 600>><<lllove>>
<br>
<</if>><<effects>><<set $outside to 0>>
<<switch $estate.cards.desire>>
<<case "over_upper">>
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
<<if $worn.over_upper.set is $worn.over_lower.set>>
open your $worn.over_upper.name,
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
<span class="pink">revealing your naked body.</span> This takes Wren and <<his>> friends by surprise. A <<person2>><<person>> spits out <<his>> drink.<<person1>> Someone whistles.
<br><br>
<<cards_naked_cover>>
Wren just smiles, taking in the sight.
<br><br>
<<elseif $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>>
<span class="purple">revealing your <<breasts>>.</span> Someone laughs. "You really are a naughty <<girl>>," Wren laughs.
<br><br>
<<cards_top_cover>>
<<elseif $worn.under_lower.type.includes("naked")>>
<span class="pink">revealing your <<genitals>> and <<bottom>>.</span> A <<person2>><<person>> spits out <<his>> drink. <<person1>>"So you're that sort of <<girl>>, aye?" Wren grins. "Thought so."
<br><br>
<<cards_bottom_cover>>
<<else>>
<span class="blue">Revealing your underwear.</span> The room cheers.
<br><br>
<<cards_underwear_cover>>
<</if>>
<<elseif $worn.upper.type.includes("naked") and !$worn.lower.type.includes("covered")>>
pull off your $worn.over_upper,
<<if $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">revealing your <<breasts>>.</span> "I knew it," a <<person2>><<person>> says. "The slut's half stripped already."
<br><br>
Wren just grins and leers.
<br><br>
<<cards_top_cover>>
<<else>>
<<set $estate.cards.exposure to 3>>
<span class="blue">revealing your $worn.under_upper.name.</span> "I'll have that soon as well," Wren says, taking a sip of <<his>> drink.
<br><br>
<<cards_bra_cover>>
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">revealing your <<genitals>> and <<bottom>>.</span> The room laughs in surprise. "Walking around like that," a <<person2>><<person>> laughs. "This slut is just begging for a raping."
<br><br>
<<person1>>Wren is too busy leering to speak.
<br><br>
<<cards_bottom_cover>>
<<else>>
<<set $estate.cards.exposure to 3>>
<span class="blue">revealing your underwear.</span> The room laughs in surprise. "시치미 떼지 말아요," 렌이 말한다. "벗고 싶었으면서."
<br><br>
<<cards_underwear_cover>>
<</if>>
<<else>>
and put <<overupperit>> on the table.
<</if>>
A <<person6>><<person>> snatches your discarded clothes, and chucks <<overupperit>> to Wren.<<person1>>
<<card_clothes_lost "over_upper">>
<<card_clothes_lost "over_lower">>
<<else>>
remove your $worn.over_upper.name,
<<if $worn.upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">revealing your <<breasts>>.</span> A cheer erupts as they see you're already topless. Wren leers at you.
<br><br>
<<cards_top_cover>>
<<elseif $player.gender is "f" or $player.gender_appearance is "f">>
<<set $estate.cards.exposure to 3>>
<span class="blue">revealing your $worn.under_upper.name.</span> "Not wearing much," 렌이 말한다. "Are we? I won't complain."
<br><br>
<<cards_underwear_cover>>
<</if>>
<<else>>
and put <<overupperit>> on the table.
<</if>>
A <<person6>><<person>> snatches your discarded clothes, and chucks <<overupperit>> to Wren.<<person1>>
<<card_clothes_lost "over_upper">>
<</if>>
<<case "over_lower">>
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
remove your $worn.over_lower.name,
<<if $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">exposing your <<genitals>> and <<bottom>>.</span> The room fills with a surprised cheer. "Fucking nice," a <<person3>><<person>> says. Wren reclines, leering with a relaxed expression.
<br><br>
<<cards_bottom_cover>>
<<else>>
<<set $estate.cards.exposure to 3>>
<span class="blue">revealing your underwear.</span> The room fills with a cheer. "Hope it's not too cold out on the moor," Wren says, smirking.
<br><br>
<<cards_bottom_cover>>
<</if>>
<<else>>
and put <<overlowerit>> on the table.
<</if>>
A <<person6>><<person>> snatches your discarded clothes, and chucks <<overlowerit>> to Wren.<<person1>>
<<card_clothes_lost "over_lower">>
<<case "upper">>
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
<<if $worn.upper.set is $worn.lower.set>>
pull off your $worn.upper.name,
<<if $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">revealing your naked body.</span> A <<person3>><<person>> spits out <<his>> drink. Someone whistles. Wren smirks. "No underwear?" <<person1>><<He>> smirks. "No complaints here."
<br><br>
<<cards_naked_cover>>
<<elseif $worn.under_upper.type.includes("naked") and ($player.gender is "f" and $player.gender_appearance is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">revealing your <<breasts>>.</span> The room cheers. Wren leans forward for a closer look. "I knew you weren't a bra wearer," <<he>> says.
<br><br>
<<cards_top_cover>>
<<elseif $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">revealing your <<genitals>> and <<bottom>>.</span> A <<person3>><<person>> spills <<his>> drink in surprise as the others leers. "No underwear?" Wren asks. "You're playing it dangerous."
<br><br>
<<cards_bottom_cover>>
<<else>>
<span class="blue">revealing your underwear.</span> "Nice," Wren says, crossing <<his>> arms over <<his>> chest. "I'll have your underwear soon." <<His>> friends voice their approval.
<br><br>
<<cards_underwear_cover>>
<</if>>
A <<person5>><<person>> snatches your discarded <<dress>>, and chucks <<upperit>> to Wren.<<person1>>
<<card_clothes_lost "upper">><<card_clothes_lost "lower">>
<<else>>
pull off your $worn.upper.name,
<<if $worn.under_upper.type.includes("naked") and ($player.gender_appearance is "f" or $player.gender is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">revealing your <<breasts>>.</span> The room cheers. "No bra?" Wren muses. "Should have guessed."
<br><br>
<<cards_top_cover>>
<<else>>
and drop <<upperit>> on the table.
<</if>>
A <<person5>><<person>> snatches your discarded <<dress>>, and chucks <<upperit>> to Wren.<<person1>>
<<card_clothes_lost "upper">>
<</if>>
<<case "lower">>
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
pull down your $worn.lower.name,
<<if $worn.under_lower.name is "naked">>
<<set $estate.cards.exposure to 5>>
<span class="pink">revealing your <<genitals>> and <<bottom>>.</span> "No <<if $player.gender_appearance is "f">>panties<<else>>underwear<</if>>!" Wren announces. <<His>> friends cheer, and lean for a better look.
<br><br>
<<cards_bottom_cover>>
<<else>>
and drop it on the table.
<</if>>
A <<person4>><<person>> snatches your discarded <<skirt>>, and chucks <<lowerit>> to Wren.<<person1>>
<<card_clothes_lost "lower">>
<<case "under_upper">>
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
pull off your $worn.under_upper.name,
<<set $estate.cards.exposure to 5>>
<span class="pink">revealing your <<breasts>>.</span>
<<card_clothes_lost "under_upper">>
<<exposure>>
<<if $player.gender_appearance is "f" or $player.breastsize gte 5>>
<</if>>
A <<person6>><<person>> snatches your discarded <<bra>>, and chucks <<underupperit>> to Wren.<<person1>>
<<card_clothes_lost "under_upper">>
<<case "under_lower">>
Wren thumps the table in anticipation, and <<his>> friends join in. "Off! Off! Off!"
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
<<set $estate.cards.exposure to 5>>
<span class="pink">slide your $worn.under_lower.name down your legs, revealing your <<genitals>> and <<bottom>>.</span>
<br><br>
The cheer shakes the room. You drop your remaining clothes on the table.
A <<person3>><<person>> snatches <<underlowerit>>, and chucks <<underlowerit>> to Wren.<<person1>>
<<card_clothes_lost "under_lower">>
<<case "legs">>
<<set $estate.cards.exposure to 0>>
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
peel your $worn.legs.name down your legs while Wren and <<his>> friends watch. You place <<legsit>> on the table. A <<person4>><<person>> snatches <<legsit>>, and chucks <<legsit>> to Wren.<<person1>>
<<card_clothes_lost "legs">>
<<case "hands">>
<<set $estate.cards.exposure to 0>>
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
take off your $worn.hands.name, and place <<handsit>> on the table. A <<person3>><<person>> snatches <<handsit>>, and chucks <<handsit>> to Wren.<<person1>>
<<card_clothes_lost "hands">>
<<case "feet">>
<<set $estate.cards.exposure to 0>>
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
take off your $worn.feet.name, and place <<feetit>> on the table. A <<person2>><<person>> snatches <<feetit>>, and chucks <<feetit>> to Wren.<<person1>>
<<card_clothes_lost "feet">>
<<case "twirl">>
<<set $estate.cards.lust += 1>>
<<if $phase is 1>>
<<flaunting>> you push your chair from the table, and rise to your feet.
<<if $hairlength gte 700>>
You lift your hair above your head as you twirl on the spot, letting each onlooker see you from every angle.
<<else>>
You twirl on the spot, letting each onlooker see you from every angle.
<</if>>
<<else>>
You push your chair from the table, and rise to your feet. You force your arms to your side, exposing your <<if $player.gender_appearance is "f">><<breasts>> and <</if>><<genitals>>. You spin on the spot, letting each onlooker see you from every angle.
<</if>>
<br><br>
Wren and <<his>> friends watch, taking it all in.
<<case "bend">>
<<set $estate.cards.lust += 1>>
<<if $phase is 1>>
<<flaunting>> you turn and climb onto your chair. You stick your <<bottom>> out, and wiggle. You know they can see your <<genitals 1>> from this angle.
<<else>>
You turn and climb onto the chair. You feel self conscious as you stick out your <<bottom>>. You keep your thighs closed tight, but you suspect they can see your <<genitals 1>> from this angle.
<</if>>
The room gathers around Wren for a better look.
<<case "chest_grope">>
<<set $estate.cards.lust += 1>>
<<set _wren_action to "arouse">>
Wren's assault on your chest continues, your <<breasts>> at the mercy of <<his>> fingers.
<<case "bottom_grope">>
<<set $estate.cards.lust += 1>>
<<set _wren_action to "arouse">>
Wren's assault on your <<bottom>> continues.
<<case "pussy_grope">>
<<set $estate.cards.lust += 1>>
<<set _wren_action to "arouse">>
Wren's assault on your <<pussy>> continues.
<<case "penis_grope">>
<<set $estate.cards.lust += 1>>
<<set _wren_action to "arouse">>
Wren's assault on your <<penis>> continues.
<<case "kiss">>
<<set $estate.cards.lust += 1>>
<<set _wren_action to "arouse">>
<<if $phase is 1>>
You lean forward, and <<oraltext>> push your tongue between Wren's lips.
<<if currentSkillValue("oralskill") gte random(400, 1000)>>
<<set $estate.cards.lust += 2>>
<span class="green">You catch <<him>> by surprise,</span> disarming <<him>>. You feel <<him>> relax, and for a moment <<he>> seems content to let you lead.
<<else>>
<span class="red"><<He>> kisses back harder,</span> grasping your cheeks as <<he>> invades your mouth in return.
<</if>>
<<else>>
Wren kisses you, sucking on your upper lip, then pushing <<his>> tongue into your mouth.
<</if>>
<<takeKissVirginity "Wren" "consensual">>
<<case "pc_lap">>
<<set $estate.cards.position to $estate.cards.desire>>
<<set $estate.cards.state to "ride">>
Wren rests an arm on your shoulder as <<he>> straddles your body, facing you.
<<if $phase is 1>>
You plant your hands on <<his>> ass, and pull <<him>> against your crotch.
<</if>>
"This way we can't see each other's cards."
<br><br>
"We'll keep playing," <<he>> continues. <span class="blue">"당신이 가버릴 때까지.</span> 어때요?"
<<case "penile">>
<<set $estate.cards.position to $estate.cards.desire>>
<<set $estate.cards.state to "ride">>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"B-be gentle," you say.
<<elseif $speech_attitude is "bratty">>
"I haven't got all day," you say. "엉덩이 이리 대요."
<<else>>
"Always happy to let a cute <<nnpc_gendery "Wren">> do all the work," you say.
<</if>>
<</if>>
Wren rests an arm on your shoulder as <<he>> straddles your body, facing you. "This way we can't see each other's cards."
<br><br>
<span class="purple"><<He>> rubs <<his>> crotch against your <<penis>>.</span> "Feel that?"
<<cards_lap_clothes_intro>>
<<He>> takes your length in <<his>> hand, <span class="pink">and presses it against <<his>> entrance.</span>
<br><br>
"Don't worry," <<he>> says. "I won't just take you. <span class="purple">I'm gonna make you cum first.</span> <span class="pink">Then your cock is mine.</span> I'll catch every drop of semen, and ride you until I'm satisfied."
<<case "wren_lap">>
<<set $estate.cards.position to $estate.cards.desire>>
<<set $estate.cards.state to "ride">>
<<if $phase is 1>>
You rise from your seat, enduring the eager eyes of Wren and <<his>> friends. You walk around the table, wrap your arms around Wren's neck, and swing your leg over <<his>> lap, facing <<him>>. "Good thinking," <<he>> says. "This way we can't see each other's cards."
<<else>>
You rise from your seat, enduring the eager eyes of Wren and <<his>> friends. You walk around the table. Wren grasps your waist, and pulls you onto <<his>> lap, facing <<him>>. "This way we can't see each other's cards."
<</if>>
<br><br>
"We'll keep playing," <<he>> continues. <span class="blue">"Until you cum.</span> How's that?"
<<case "vaginal">>
<<set $estate.cards.position to $estate.cards.desire>>
<<set $estate.cards.state to "ride">>
<<if $phase is 1>>
You rise from your seat, enduring the eager eyes of Wren and <<his>> friends. You walk around the table, wrap your arms around Wren's neck, and swing your leg over <<his>> lap, facing <<him>>. "Good thinking," <<he>> says. "This way we can't see each other's cards."
<<else>>
You rise from your seat, enduring the eager eyes of Wren and <<his>> friends. You walk around the table. Wren grasps your waist, and pulls you onto <<his>> lap. "This way we can't see each other's cards."
<</if>>
<br><br>
<span class="purple">You feel a firm length press against your <<pussy>>.</span> "Feel that?"
<<cards_lap_clothes_intro>>
<br><br>
"Don't worry," <<he>> says. "I won't just take you. <span class="purple">I'm gonna make you cum first.</span> <span class="pink">Then your pussy's mine."</span>
<<case "anal">>
<<set $estate.cards.position to $estate.cards.desire>>
<<set $estate.cards.state to "ride">>
<<if $phase is 1>>
You rise from your seat, enduring the eager eyes of Wren and <<his>> friends. You walk around the table, wrap your arms around Wren's neck, and swing your leg over <<his>> lap, facing <<him>>. "Good thinking," <<he>> says. "This way we can't see each other's cards."
<<else>>
You rise from your seat, enduring the eager eyes of Wren and <<his>> friends. You walk around the table. Wren grasps your waist, and pulls you onto <<his>> lap. "This way we can't see each other's cards."
<</if>>
<br><br>
<span class="pink">You feel a firm length press against your <<bottom>>.</span> "Feel that?"
<<cards_lap_clothes_intro>>
<br><br>
"걱정 말아요," <<he>> says. "그냥은 당신을 가지지 않을 테니까. <span class="purple">우선은 당신을 보내버리고.</span> <span class="pink">Then your ass is mine."</span>
<</switch>>
<<if $phase is 1>>
<<switch $estate.cards.degree>>
<<case "exhibitionism3">>
<<exhibitionism3>>
<<case "exhibitionism4">>
<<exhibitionism4>>
<<case "exhibitionism5">>
<<exhibitionism5>>
<<case "promiscuity2">>
<<promiscuity2>>
<<default>>
<<promiscuity1>>
<</switch>>
<<else>>
<br><br>
<</if>>
<<if _wren_action is "arouse">>
<<if $willpowerSuccess>>
<span class="green">You manage to remain detached,</span> and avoid letting Wren arouse you further, for now.
<<else>>
You try to remain detached, <span class="red">but Wren is too skilled and persistent.</span><<ggarousal>><<gwillpower>><<willpower 3>>
<<arousal 1500>>
<</if>>
<br><br>
<<cards_arousal_check>>
<</if>>
<<blackjackPostGameThrowTips>>
<<if _cards_orgasm is true and $estate.cards.lust gte 10>>
<<switch $estate.cards.position>>
<<case "penile">>
Wren's own body shakes with arousal as <<he>> pushes <<his>> body above your <<penis>>. <span class="pink"><<He>> attempts to envelop your cock,</span> <span class="green">but fails,</span> instead sliding your length against <<his>> clit. <span class="green">The sensation proves too much.</span> <<He>> throws <<his>> arms around your neck and cries out as <<his>> body spasms in orgasm.
<<case "vaginal">>
Wren's own body shakes with arousal as <<he>> lines <<his>> <<print $NPCList[0].penisdesc>> against your <<pussy>>. <span class="pink"><<He>> tries to penetrate,</span> <span class="green">but fails,</span> instead sliding <<his>> length against your abdomen. <span class="green">The sensation proves too much.</span> <<He>> grasps your hips and thrusts as <<he>> ejaculates on your tummy.
<<bodyliquid "tummy" "semen">>
<<case "anal">>
Wren's own body shakes with arousal as <<he>> lines <<his>> <<print $NPCList[0].penisdesc>> in front of your <<bottom>>. <span class="pink"><<He>> tries to penetrate,</span> <span class="green">but fails,</span> instead sliding <<his>> length between your cheeks <span class="green">The sensation proves too much.</span> <<He>> grasps your hips and thrusts as <<he>> ejaculates.
<<bodyliquid "bottom" "semen">>
<<case "pc_lap">>
Wren throws <<his>> arms around your neck as <<his>> body spasms in orgasm.
<<default>>
Wren cries out and thrusts <<his>> hips as <<his>> body spasms in orgasm.
<</switch>>
<<earnFeat "Playing with Fire">>
<br><br>
<<link [[다음|Estate Cards Orgasm]]>><</link>>
<br>
<<elseif _cards_orgasm is true>>
<<if $estate.cards.position isnot "wren_lap">>
<<link [[다음|Estate Cards Sex]]>><</link>>
<br>
<<else>>
<<link [[다음|Estate Cards Sex Safe]]>><</link>>
<br>
<</if>>
<<elseif $estate.cards.lust gte 10>>
Wren's body shakes with arousal. Despite <<his>> relentless teasing, you've out-endured <<him>>, <<his>> body unwilling to take any more.
<<switch $estate.cards.position>>
<<case "penile">>
<<He>> throws <<his>> arms around your neck and cries out as <<his>> body spasms in orgasm.
<<case "vaginal">>
<<bodyliquid "tummy" "semen">>
<<He>> grasps your hips and thrusts as <<he>> ejaculates on your tummy.
<<case "anal">>
<<bodyliquid "bottom" "semen">>
<<He>> grasps your hips and thrusts as <<he>> ejaculates.
<<case "pc_lap">>
<<He>> cries out as <<his>> body spasms in orgasm.
<<default>>
<<He>> cries out and thrusts <<his>> hips as <<his>> body spasms in orgasm.
<</switch>>
<<earnFeat "Playing with Fire">>
<br><br>
<<link [[다음|Estate Cards Orgasm]]>><</link>>
<br>
<<else>>
<<rng>>
<<if $worn.over_lower.name isnot "naked">>
<<if $rng gte 81>>
"I know what I want next," 렌이 말한다.
<<elseif $rng gte 61>>
"You've more to lose, <<girl>>," 렌이 말한다.
<<elseif $rng gte 41>>
"How far do you think <<pshe>> will go?" Wren asks the room.
<<elseif $rng gte 21>>
"안 끝났어요." 렌이 말한다.
<<else>>
"이제 막 시작한 거예요," 렌이 말한다.
<</if>>
<<elseif $worn.upper.name isnot "naked">>
<<if $rng gte 81>>
"곧 발가벗게 해 드리죠," 렌이 말한다.
<<elseif $rng gte 61>>
"Anyone else wondering what <<pshe>> has going on under there?" Wren asks.
<<elseif $rng gte 41>>
<<if $player.gender_appearance is "m">>
"I wonder if you're wearing anything under there," 렌이 말한다.
<<else>>
"브라 입었길 바랍니다," 렌이 말한다.
<</if>>
<<elseif $rng gte 21>>
"느낌이 좋은데요," 렌이 말한다.
<<else>>
<<if $player.perceived_breastsize gte 7>>
"<<pher_ yi>> 가슴이 보이는 것만큼 클 것 같아?" 렌이 웃는다.
<<else>>
"윗옷이 없어도 분명 보기 좋을걸요," 렌이 능글맞게 웃는다.
<</if>>
<</if>>
<<elseif $worn.lower.name isnot "naked">>
<<if $rng gte 81>>
"I know what I want next," 렌이 말한다.
<<elseif $rng gte 61>>
"How far do you think <<pshe>> will go?" Wren asks the room.
<<elseif $rng gte 41>>
<<if $player.gender_appearance is "m">>
"Are you wearing boxers or briefs? I'm about to find out," 렌이 말한다.
<<else>>
"Are you wearing panties? I'm about to find out," 렌이 말한다.
<</if>>
<<elseif $rng gte 21>>
"I wonder what sort of underwear <<pshe>> has on," 렌이 말한다.
<<else>>
"Feeling cold?" Wren asks.
<</if>>
<<elseif $worn.under_upper.name isnot "naked">>
<<if $rng gte 81>>
"Wanna keep going? You're getting a bit undressed there," 렌이 말한다.
<<elseif $rng gte 61>>
"You'll be left without a stitch at this rate," 렌이 말한다.
<<elseif $rng gte 41>>
"I think you know what I'll ask for next," 렌이 말한다.
<<elseif $rng gte 21>>
"정말 계속 하고 싶어요?" Wren asks.
<<else>>
"I bet your journey home will be fun with so little clothing," 렌이 말한다.
<</if>>
<<elseif $worn.under_lower.name isnot "naked">>
<<if $rng gte 81>>
"You don't have much left to lose," 렌이 말한다.
<<elseif $rng gte 61>>
"No shame quitting while you have a little dignity," 렌이 말한다.
<<elseif $rng gte 41>>
"Just one thing between you and total nudity," 렌이 말한다.
<<elseif $rng gte 21>>
"Do you know what's coming next?" Wren asks.
<<else>>
"You'll be left without a stitch," 렌이 말한다.
<</if>>
<<else>>
<<if $rng gte 91>>
"There are more ways you can debase yourself," 렌이 말한다.
<<elseif $rng gte 81>>
"I'm not done yet if you're not," Wren smirks.
<<elseif $rng gte 71>>
"Wanna keep going? There's more you can give." 렌이 말한다.
<<elseif $rng gte 61>>
"What shall I have <<phim>> do next?" 렌이 말한다.
<<elseif $rng gte 51>>
"Not done yet," 렌이 말한다.
<<elseif $rng gte 41>>
"I know," 렌이 말한다.
<<elseif $rng gte 31>>
"어디 보자," 렌이 말한다.
<<elseif $rng gte 21>>
Wren taps <<his>> chin.
<<elseif $rng gte 11>>
Wren taps the table in thought.
<<else>>
Wren leers at you.
<</if>>
<<set _cards_naked to true>>
<</if>>
<<estate_cards_bet>>
<br><br>
<<cards_play_options>>
<</if>><<effects>><<set $outside to 0>>
<!-- estate end 9 -->
<<if $exposed gte 2>>
You leave your seat. You feel Wren and <<his>> friends stare at your <<bottom>>. "안전한 귀가 하시길," 렌이 말한다. <<His_ yi>> 동료들은 웃는다.
<br><br>
<<card_pot_collected>>
<<set $estate_cards_end to "naked">>
<<cards_naked_end>>
<<unset $passoutReason>>
<<else>>
You leave your seat.
<<if $passoutReason is "hypothermia">>
<<card_pot_collected>>
Wren speaks up. "I meant what I said: we'll be needing those clothes back. If you don't want to play for them, well... that'll be <<printmoney 15000>>." <<He>> holds out <<his>> hand.
<br><br>
<<if $money gte 15000>>
<<link [[Pay|Passout Estate Wren Pay]]>><<set $money -= 15000>><</link>>
<<else>>
<span class="blue">You can't afford it.</span>
<</if>>
<br>
<<link[[Return clothes|Passout Estate Wren Return]]>><</link>>
<<else>>
Wren's friends murmur their disappointment. "We won't keep you," Wren says. "If you want favours, you know where to find me."
<br><br>
<<card_pot_collected>>
<<link [[다음|Estate]]>><<unset $passoutReason>><<endevent>><</link>>
<</if>>
<<estate_cards_finish>>
<<set $estate_cards_end to "left_early">>
<br>
<</if>><<effects>><<set $outside to 0>>
<<pass 3>>
Wren doesn't hesitate.
<<if $estate.cards.position is "penile">>
<<He>> pushes down on your shoulders, moving <<his>> pelvis above yours and resting <<his>> pussy against your <<penis>><<if $semen_amount gte 1>>, catching your seed.<<else>>.<</if>> Your spasms leave you helpless as <<he>> lets <<his>> weight push <<him>> down, <span class="pink">swallowing you to the base.</span>
<<if $player.virginity.penile is true>>
<span class="red">Your foreskin separates from your glans, forever robbing you of your purity.</span>
<br><br>
<<penileejacstat>>
You feel <<his>> breath on your ear. "I felt that," <<he>> whispers, low enough that only you can hear. "Bold to put your virginity on the line. I think I like you."<<ggglove>><<npcincr Wren love 12>>
<<else>>
<<He>> gasps against your ear as you enter <<him>>. "I need this," <<he>> whispers. "Now be a good <<girl>> and hold still."
<</if>>
<<takeVirginity "Wren" "penile">><<takeNPCVirginity "Wren" "vaginal">>
<br><br>
<<bruise penis>><<penilestat>><<raped>><<penisraped>>
<<if $semen_amount gte 1>>
You twitch inside <<him>>, spurting cum into <<his>> womb as <<he>> fucks you.
<<else>>
You twitch inside <<him>> as <<he>> fucks you.
<</if>>
<<He>> speeds up as your spasms subside, <<his>> bottom slapping against your thighs each time <<he>> brings <<his>> body down. <<His>> friends are too busy enjoying the show for their usual banter.
<br><br>
<<elseif $estate.cards.position is "vaginal">>
<<He>> grasps your <<bottom>> and lifts you, pushing your <<pussy>> against the tip of <<his>> <<print $NPCList[0].penisdesc>>. <<He>> eases you down, your spasms leaving you helpless as <<he>> <span class="pink">pushes into you,</span>
<<if $player.virginity.vaginal is true>>
<span class="red">tearing your hymen and forever robbing you of your purity.</span>
<br><br>
You feel <<his>> breath on your ear. "I felt that," <<he>> whispers, low enough that only you can hear. "Bold to put your virginity on the line. I think I like you."<<ggglove>><<npcincr Wren love 12>>
<<else>>
filling you. <<He>> gasps against your ear as <<he>> enters. "I need this," <<he>> whispers. "Now be a good <<girl>> and hold still."
<</if>>
<<takeVirginity "Wren" "vaginal">><<takeNPCVirginity "Wren" "penile">>
<br><br>
<<bruise vagina>><<vaginalstat>><<raped>><<vaginaraped>>
You twitch around <<his>> length as <<he>> fucks you, lifting you in time with <<his>> thrusts. <<He>> speeds up as your spasms subside. <<His>> friends are too busy enjoying the show for their usual banter.
<br><br>
<<elseif $estate.cards.position is "anal">>
<<He>> grasps your <<bottom>> and lifts you, pushing your <<bottom>> against the tip of <<his>> <<print $NPCList[0].penisdesc>>. <<He>> eases you down, your spasms leaving you helpless as <<he>> <span class="pink">pushes into you,</span>
<<if $player.virginity.anal is true>>
<<takeVirginity "Wren" "anal">>
<span class="red">violating you in a way you hadn't conceived of.</span>
<br><br>
You feel <<his>> breath on your ear. "First time?" <<he>> whispers. "Don't worry. I'll be gentle."<<gglove>><<npcincr Wren love 12>>
<<else>>
filling you. <<He>> gasps against your ear as <<he>> enters. "I said your ass would be mine," <<he>> says. "Now hold still until I'm done."
<</if>>
<<takeNPCVirginity "Wren" "penile">>
<br><br>
<<bruise anus>><<analstat>><<raped>><<anusraped>>
<<He>> fucks you, lifting you in time with <<his>> thrusts. <<He>> speeds up as your spasms subside. <<His>> friends are too busy enjoying the show for their usual banter.
<br><br>
<<elseif $estate.cards.position is "pc_lap">>
One leg hooks around your waist, the other weaves under yours. From cramped to constricted, you're left helpless as <<he>> <span class="pink">grinds against your crotch,</span> pressing your pussies together. <<Hes>> already wet. "I need this," <<he>> whispers. "Now be a good <<girl>> and hold still."
<<purity -10>>
<br><br>
<<He>> fucks you, your body pinned tight beneath <<hers>>. You can hardly move in <<his>> embrace, only permitted a few fleeting spasms. <<His>> friends are too busy enjoying the show for their usual banter.
<br><br>
<</if>>
<<link [[다음|Estate Cards Sex 2]]>><</link>>
<br><<effects>><<set $outside to 0>>
<<pass 3>>
<<if $estate.cards.position is "penile">>
Your arousal builds as Wren bounces on your <<penis>>. "Almost there," <<he>> says, <<his>> voice a higher pitch than normal.
<br><br>
<<penileejacstat>>
<<orgasm>>
<<recordVaginalSperm "Wren" "pc" "human">>
<br>
Your second orgasm pushes Wren over the edge. <span class="lewd"><<His>> body shakes in ecstasy,</span> but <<he>> throws a hand over <<his>> mouth to muffle <<his>> moans.
<br><br>
<<He>> leans against you, panting into your chest. <<He>> recovers fast, climbing from your body and rearranging <<his>> clothes.
<br><br>
<<elseif $estate.cards.position is "vaginal">>
Your arousal builds as Wren bounces you on <<his>> <<print $NPCList[0].penisdesc>>. "Almost there," <<he>> says.
<br><br>
<<vaginalejacstat>>
<<orgasm>>
<<recordVaginalSperm "pc" "Wren" "human">>
<br>
Your second orgasms pushes Wren over the edge. <span class="lewd"><<His>> body shakes in ecstasy as <<he>> pumps your <<pussy>> full of semen.</span><<bodyliquid "vagina" "semen">>
<br><br>
You slump against <<his>> chest as <<he>> gasps and wraps an arm around your waist. <<He>> recovers fast, and lifts you to your feet before rearranging <<his>> clothes.
<br><br>
<<elseif $estate.cards.position is "anal">>
Your arousal builds as Wren bounces you on <<his>> <<print $NPCList[0].penisdesc>>. "Almost there," <<he>> says.
<br><br>
<<analejacstat>>
<<orgasm>>
<br>
Your second orgasms pushes Wren over the edge. <span class="lewd"><<His>> body shakes in ecstasy as <<he>> pumps your <<bottom>> full of semen.</span><<bodyliquid "anus" "semen">>
<<recordAnusSperm "pc" "Wren" "human">>
<br><br>
You slump against <<his>> chest as <<he>> gasps and wraps an arm around your waist. <<He>> recovers fast, and lifts you to your feet before rearranging <<his>> clothes.
<br><br>
<<elseif $estate.cards.position is "pc_lap">>
Your arousal builds as Wren grinds on your <<pussy>>. "Almost there," <<he>> says, <<his>> voice a higher pitch than normal.
<br><br>
<<vaginalentranceejacstat>>
<<orgasm>>
Your second orgasm pushes Wren over the edge. <span class="lewd"><<His>> body shakes in ecstasy as <<he>> pulls you close,</span> <<his>> moans muffled in your hair.
<<if $NPCList[0].breastsize gte 6>>
<<He>> holds your head between <<his>> <<print $NPCList[0].breastsdesc>>, smothering your own cries.
<<else>>
<<Hes>> drowned out by your own unconcealed cries.
<</if>>
<<bodyliquid "vaginaoutside" "goo">>
<br><br>
<<He>> leans against you, chest heaving against yours. <<He>> recovers fast, untwining <<himself>> and rearranging <<his>> clothes.
<br><br>
<</if>>
<<fetishPregnancyImg>>
<<link [[다음|Estate Cards Sex 3]]>><</link>>
<br><<effects>><<set $outside to 0>>
Wren smirks as <<he>> reclines. "You're a good lay," <<he>> says. "That's all I want from you today. Better luck next time."
<br><br>
<!-- estate end 2 -->
<<card_pot_collected>>
<<set $estate_cards_end to "sex">>
<<cards_naked_end>><<effects>><<set $outside to 0>>
<<if $estate.cards.position is "pc_lap">>
Wren smirks as <<he>> climbs from your lap. "That's enough for you today," <<he>> says. "Better luck next time."
<<else>>
Wren smirks as <<he>> pushes you from <<his>> lap. "That's enough for today," <<he>> says. "Better luck next time."
<</if>>
<br><br>
<!-- estate end 2 (no sex variation, but still considered the same)-->
<<card_pot_collected>>
<<set $estate_cards_end to "sex_safe">>
<<cards_naked_end>><<effects>>
<<if $exposed gte 2>>
"Suit yourself," 렌이 말한다. "Good luck."
<br><br>
You walk outside. A breeze makes you shiver.
<br><br>
<<else>>
<!-- means PC won, lost at least one piece of clothing, refused the clothes rebuy offer, and is at least somewhat clothed -->
"Suit yourself," 렌이 말한다. "So long, then."
<br><br>
You walk outside, leaving your confiscated clothing behind.
<br><br>
<</if>>
<<estate_cards_finish>>
<<link [[다음|Estate]]>><<endevent>><</link>>
<br><<effects>><<set $outside to 0>>
<<set $consensual to 1>>
<<if $speech_attitude is "meek">>
"I-I'll do as you wish," you say, staring at your feet.
<<elseif $speech_attitude is "bratty">>
"Fine," you say. "But you better keep your end."
<<else>>
"I'll do as you wish," you say.
<</if>>
<<if hasSexStat("promiscuity", 4)>>
<<promiscuity4>>
<<else>>
<br><br>
<</if>>
Wren's friends cheer. "Get under the table then," 렌이 말한다. "Don't keep em waiting."
<br><br>
You drop to your knees, and crawl beneath the table. They're already beginning another game of cards.
<br><br>
<<set $estate.cards.oral to 2>>
<<link [[다음|Estate Cards Oral 2]]>><</link>>
<br><<effects>><<set $outside to 0>>
<<if $estate.cards.oral gt 7>>
<<set $estate.cards.oral to 7>>
<</if>>
<<switch $estate.cards.oral>>
<<case 2>>
<<person2>>
<<case 3>>
<<person3>>
<<case 4>>
<<person4>>
<<case 5>>
<<person5>>
<<default>>
<<person6>>
<</switch>>
<<if $estate.cards.oral lt 7>>
<<if $estate.cards.oral is 2>>
You crawl to the first goon, a <<person>>.
<<elseif $estate.cards.oral is 6>>
You crawl to the last goon, a <<person>>.
<<else>>
You crawl to the next goon, a <<person>>.
<</if>>
<<rng>>
<<if $rng gte 86 - ($estate.cards.rim || 0) * 10 and $analingusdisablegiving is "f">>
<<He>> puts a foot up on <<his>> chair, <<npcUndressText $NPCList[$estate.cards.oral-1] "lower" "self">>, and reclines directing you to <<his>> asshole.
<br><br>
Wren said you had to use your mouth.
<br><br>
<<link [[Lick|Estate Cards Oral Anus]]>><<if $promiscuity lt 55>><<trauma 6>><<stress 6>><</if>><<arousal 600 "mouth">><</link>><<skill_difficulty `currentSkillValue("oralskill")` "Oral Skill" 1 1000>>
<<if $promiscuity lt 55>>
<<gtrauma>><<gstress>>
<</if>>
<<garousal>>
<br>
<<else>>
<<if $pronoun is "f">>
You lift <<his>> skirt,
<<else>>
You unzip <<his>> fly,
<</if>>
<<if $NPCList[($estate.cards.oral - 1)].penis isnot "none" and !npcHasStrapon($estate.cards.oral - 1)>>
letting out <<his>> <<print $NPCList[($estate.cards.oral - 1)].penisdesc>>.
<br><br>
Wren said you had to use your mouth.
<br><br>
<<link [[Lick|Estate Cards Oral Penis]]>><<if $promiscuity lt 55>><<trauma 6>><<stress 6>><</if>><<arousal 600 "mouth">><</link>><<skill_difficulty `currentSkillValue("oralskill")` "Oral Skill" 1 1000>>
<<if $promiscuity lt 55>>
<<gtrauma>><<gstress>>
<</if>>
<<garousal>>
<br>
<<if $ejactrait gte 1>>
<<if $exposed gte 2>>
<<link [[Put on a show|Estate Cards Oral Penis Cumslut]]>><</link>><<ejacTrait>>
<<arousal 600>><<garousal>>
<<else>>
<!-- means PC won, lost at least one piece of clothing, refused the clothes rebuy offer, and is at least somewhat clothed -->
/* <span class="blue">You consider putting on a show, but you're too clothed for that.</span> */
<!-- "Why is that a problem?" you ask. "Because I'd have to add clothed variations for it, and I'm not promiscuous enough," said someone who is definitely not a cop. -->
/* <br><br> */
<</if>>
<</if>>
<<else>>
revealing <<his>> pussy.
<br><br>
Wren said you had to use your mouth.
<br><br>
<<link [[Lick|Estate Cards Oral Vagina]]>><<if $promiscuity lt 55>><<trauma 6>><<stress 6>><</if>><<arousal 600 "mouth">><</link>><<skill_difficulty `currentSkillValue("oralskill")` "Oral Skill" 1 1000>>
<<if $promiscuity lt 55>>
<<gtrauma>><<gstress>>
<</if>>
<<garousal>>
<br>
<</if>>
<</if>>
<<else>>
<<earnFeat "Trading Dignity">>
<<person1>>
That's all of them. You climb out from under the table.
<br><br>
<<if $estate.cards.clothesRebuyTerms>>
<<set _price to $estate.cards.clothesRebuyTerms.price>>
<<if _price gt 0>>
"Deal's a deal. Money first," Wren says, extending <<his>> hand.
<br><br>
If they wanted to rob you, they would've done so already. You hand Wren the <<printmoney `_price`>>.
<br><br>
<<set $money -= _price>>
Wren tosses your clothing to you, with a satisfied smirk.
<br><br>
<<else>>
"Deal's a deal," Wren says with a satisfied smirk.
<br><br>
<<He>> nods at one of <<his>> goons, who tosses your clothing to you.
<br><br>
<</if>>
<<clotheson>>
<<set $estate_cards_end to "pc_won_and_oral">>
<!-- making sure to reset this, so that <<estate_cards_finish>> doesn't ruin the clothes -->
<<set $estate.cards.confiscatedClothes to []>>
"So long then," Wren says as you leave the cottage.
<br><br>
<<estate_cards_finish>>
<<link [[다음|Estate]]>><<endevent>><</link>>
<br>
<<else>>
"Deal's a deal," Wren says, chucking you the towel. It's small. Nowhere near enough to cover your whole body.
<br><br>
<<if $estate_cards_end isnot "sex">>
<<set $estate_cards_end to "oral">>
<</if>>
<<link [[Wrap it around your chest|Estate Cards Towel]]>><<set $phase to 0>><</link>>
<br>
<<link [[Wrap it around your waist|Estate Cards Towel]]>><<set $phase to 1>><</link>>
<br>
<<if $estate.cards.wren_under_bottoms is 0>>
<<link [[Wrap it around Wren's waist|Estate Cards Towel]]>><<set $phase to 2>><</link>><<glove>><<npcincr Wren love 1>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<!-- calling this before the wear widget to make sure the newly put on towel doesn't get ruined -->
<<estate_cards_finish>>
<<if $phase is 0>>
<<upperwear 3>>
You turn your back to the table, and tie the sparse thing around your chest. It feels like a gust of wind will tear it off your body, but it's better than nothing.
<<elseif $phase is 2>>
You walk up to Wren and wrap the towel round <<his>> waist. <<He>> looks surprised. "Well," <<he>> says. "Aren't you a sweetheart?"
<<else>>
<<lowerwear 3>>
You turn your back to the table, and tie the sparse thing around your waist. You're not sure you're properly covered, but it's better than nothing.
<</if>>
<br><br>
"Good luck," Wren laughs as you leave the cottage.
<br><br>
<<link [[다음|Estate]]>><<endevent>><</link>>
<br><<effects>><<set $outside to 0>>
You stroke the tip of the <<print $NPCList[($estate.cards.oral - 1)].penisdesc>> with your tongue, feeling the blood pulse into it. You <<oraltext>> lick up and down the shaft, then circle around the glans.
<<if currentSkillValue("oralskill") gte random(1, 1000)>>
<span class="green">The <<person>> twitches,</span> and cum spurts.
<<if currentSkillValue('danceskill') gte random(1, 1000)>>
<span class="green">You manage to react in time,</span> letting the semen splatter against the floor and underside of the table.
<<else>>
It splatters on your face.<<bodyliquid "face" "semen">><<oralejacstat>>
<</if>>
<br><br>
<<set $estate.cards.oral += 1>>
<<link [[다음|Estate Cards Oral 2]]>><</link>>
<br>
<<else>>
<<if $estate.cards.clothesRebuyTerms>>
<span class="red">The <<person>> grasps the back of your hair,</span> <span class="pink">and pushes <<his>> phallus against your mouth.</span> <<He>> won't accept anything else, and Wren won't sell you your clothing back if you refuse.
<br><br>
<<else>>
<span class="red">The <<person>> grasps the back of your hair,</span> <span class="pink">and pushes <<his>> phallus against your mouth.</span> <<He>> won't accept anything else, and Wren won't give up the towel if you refuse.
<br><br>
<</if>>
<<oralskill 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span>
<br><br>
<<link [[Suck|Estate Cards Oral Penis 2]]>><<arousal 600 "mouth">><</link>><<garousal>><<oralvirginitywarning>>
<br>
<<link [[밀친다|Estate Cards Oral End]]>><</link>>
<br>
<</if>><<effects>><<set $outside to 0>>
You flick the <<persons>> pussy with your tongue, then <<oraltext>> run the tip up and down <<his>> slit, before circling <<his>> clit.
<<if currentSkillValue("oralskill") gte random(1, 1000)>>
<span class="green"><<He>> twitches</span> and grasps your head between <<his>> thighs as you push <<him>> over the edge. You hear Wren laugh.
<br><br>
<<set $estate.cards.oral += 1>>
<<link [[다음|Estate Cards Oral 2]]>><</link>>
<br>
<<else>>
<<if $estate.cards.clothesRebuyTerms>>
<span class="red">The <<person>> grasps the back of your hair,</span> <span class="pink">and pushes your head against <<his>> groin.</span> <<He>> won't accept anything else, and Wren won't sell you your clothing back if you refuse.
<br><br>
<<else>>
<span class="red">The <<person>> grasps the back of your hair,</span> <span class="pink">and pushes your head against <<his>> groin.</span> <<He>> won't accept anything else, and Wren won't give up the towel if you refuse.
<br><br>
<</if>>
<<link [[Lick|Estate Cards Oral Vagina 2]]>><<arousal 600 "mouth">><</link>><<garousal>>
<br>
<<link [[밀친다|Estate Cards Oral End]]>><</link>>
<br>
<</if>><<effects>><<set $outside to 0>>
Your lips part as the <<person>> pushes your face against <<his>> <<print $NPCList[($estate.cards.oral - 1)].penisdesc>>. With a final shove, <<he>> pushes it into your mouth.
<<if $player.virginity.oral is true>>
<<takeVirginity $NPCList[($estate.cards.oral - 1)].fullDescription "oral">>
<span class="red">It tastes strange.</span>
<</if>>
<<bruise face>><<oralstat>><<violence 1>><<raped>>
<br><br>
<<if $rng gte 91>>
Not content to let you suck, <<he>> grasps your hair with both hands, <span class="pink">and forces <<his>> cock deeper into your mouth.</span><<lcontrol>><<control -10>>
<br><br>
<<He>> holds you there as <<he>> twitches, <span class="lewd">spurting cum down your throat.</span> <<He>> releases you, and you gasp for breath.
<br><br>
<<else>>
<<He>> keeps a grip on your hair, but lets you suck until <<he>> twitches and spurts cum into your mouth. <<He>> holds your head firm, forcing you to swallow it.
<</if>>
<br><br>
<<oralejacstat>><<bodyliquid "face" "semen">>
<<set $estate.cards.oral += 1>>
<<link [[다음|Estate Cards Oral 2]]>><</link>>
<br><<effects>><<set $outside to 0>>
<<set _penisdesc to $NPCList[($estate.cards.oral - 1)].penisdesc>>
<<if $NPCList[($estate.cards.oral - 1)].penissize lte 1>>
You <<oraltext>> suck on the <<persons>> _penisdesc.
<<if $speech_attitude is "bratty">>
After a couple of minutes, the goon twitches and ejaculates a string of semen that you swirl and swallow before moving on.
<<else>>
You do your best to satisfy <<him>>, though the size makes it difficult to keep in your mouth.
<br><br>
After a couple of minutes, <<he>> groans and cums on your tongue. <<cumswallow `$NPCList[$estate.cards.oral - 1].type` null `npcSemenMod($NPCList[$estate.cards.oral - 1].penissize)`>> "Thank you," you say before moving on.
<</if>>
<<oralstat>>
<<ejacstat>>
<<oralejacstat>>
<<else>>
<<switch $estate.cards.oral>>
<<case 2>>
You engulf the _penisdesc with your mouth, <<oraltext>> deepthroating as it hardens.
<br><br>
The <<person>> grasps the back of your head <span class="red">forcing <<his>> _penisdesc down your throat.</span>
<span class="pink">Tears run down your face</span>.
<span class="pink">Your body spasms involuntarily,</span> shaking the table and the cards on it, much to the amusement of the room.
<br><br>
The _penisdesc begins to throb. "Swallow it all," <<he>> says. "Every drop." <<His>> grip tightens, <span class="lewd">and a warm, thick stream of semen fills your throat.</span>
<br><br>
<<cumswallow "human" 50>>
"Good <<girl>>," <<he>> says, patting your head. <<He>> releases <<his>> grasp.
<br><br>
<<if $speech_attitude is "bratty">>
Despite the tears, you feel proud about the accomplishment.
<<else>>
"Th-thank you <<sir>>," you say once your mouth is free of cum.
<</if>>
<<arousal 600>><<garousal>><<lstress>><<stress -5>>
<<oralstat>>
<<ejacstat>>
<<oralejacstat>>
<<set $hygiene += 500>>
<<case 3>>
The second goon, a <<person>>, is ready and erect, waiting for you as soon as you turn to face <<him>>. You <<oraltext>> work the _penisdesc with your mouth while they begin a game of cards.
<br><br>
<<He>> starts twitching, and you pull the cock from your mouth, letting the <span class="lewd">massive spurt of cum unload over your forehead</span> while you milk it with your hand.
<br><br>
"Come up here," <<he>> orders. "I want to see this." You emerge from under the table as <span class="lewd">two thick streams of semen slowly come running down each side of your nose.</span> "I think this slut's enjoying it."
<br><br>
"Here, look here." One of the goons points a phone at you. "Smile a little, come on. People ought to know what a cumslut you are."
<br><br>
<<if $speech_attitude is "bratty">>
Your eyes water, and you refuse to smile, but as the streams of cum reach the sides of your mouth, you can't resist the urge to <span class="lewd">provocatively push your tongue out and lick some of the fluid around your lips.</span> "I knew it! You can't help yourself."
<<else>>
<span class="lewd">You make a big smile for the camera.</span> "Ah, perfect," says one of the goons as the others reach for their phones.
<</if>>
<br><br>
You pose more, <span class="green">toying with the cum and letting them capture videos of you swallowing.</span> "Man, this is fucking hot. I'm sharing this with everyone."
<br><br>
Satisfied, the goons instruct you back under the table. Others are waiting their turn.
<<famesex 2>>
<<oralstat>>
<<ejacstat>>
<<faceejacstat>>
<<oralejacstat>>
<<bodyliquid "face" "semen">>
<<semenswallowedstat 10>>
<<set $hygiene += 500>>
<<arousal 600>><<garousal>><<lstress>><<stress -5>>
<<case 4>>
You start sucking a <<persons>> _penisdesc. <<He>> watches you from above. "What nice <<haircolourtext>> hair you've got. But I can make it nicer."
<br><br>
<<He>> shoves you away, and <span class="lewd">aims <<his>> cock at your scalp as <<he>> ejaculates.</span> "Something to wash your hair with."
<br><br>
<<He>> looks delighted as <span class="lewd">you spread <<his>> load all over your hair</span>.
<<oralstat>>
<<hairejacstat>>
<<ejacstat>>
<<bodyliquid "hair" "semen">>
<<set $hygiene += 500>>
<<arousal 600>><<garousal>><<lstress>><<stress -5>>
<<case 5>>
The <<persons>> _penisdesc is already hard when you turn to it. "Aah, aah..." <<he>> twitches and, without further warning, <span class="lewd">ejaculates over your body.</span> <<He>> looks at you kneeling between <<his>> thighs, panting.
<br><br>
<<if $speech_attitude is "bratty">>
"You're a quickshot," you exclaim while restraining a laugh. The other goons show less restraint, and openly mock the <<person>>. <<His>> face reddens. "F-fucking <<bitch>>," <<he>> says. "I'd slap that smug look off your face if it wasn't covered in jizz."
<<else>>
"I'm sorry <<sir>>," you whisper. "I might have been too eager." <span class="lewd">You pretend to suck on <<his>> limp dick while rubbing the semen over your neck and <<breasts>>.</span>
<</if>>
<<neckejacstat>>
<<chestejacstat>>
<<ejacstat>>
<<bodyliquid "neck" "semen">>
<<bodyliquid "chest" "semen">>
<<set $hygiene += 500>>
<<arousal 600>><<garousal>><<lstress>><<stress -5>>
<<case 6>>
You suck the <<persons>> _penisdesc. It's the last one. <<He>> soon twitches, the <span class="lewd">hard cock pulsating in your mouth.</span>
<br><br>
"I've been waiting for this," <<he>> says, holding your head firm with both hands. <<He>> starts thrusting.
<br><br>
The first spurt is so voluminous that it <span class="lewd">makes you cough and splutter, and comes bursting out of your nose.</span> It comes too quick, and too thick, to swallow it all in time. With every thrust, more cum surges into your mouth, spilling out the sides of your lips.
<<cumswallow "human" 80>>
<br><br>
"Fuck," the <<person>> says. <<He>> shoves you away. "Look at this fucking slut." The other goons interrupt their game of cards. Everyone stares at you, the kneeling, naked, cum-covered mess trying to catch <<pher>> breath.
<br><br>
White strings still dangle from your chin. With all eyes on you, <span class="green">you smile and take a bow.</span> The room erupts in cheer.
<br><br>
"이봐요," 렌이 말한다. "당신 이거 다 치울 때까지는 아무 데도 못 가요. 우린 안 만질 거거든요." <<person1>><<He>> points at the floor in front of you, splattered with pooling semen.
<br><br>
<<if $speech_attitude is "bratty">>
Still kneeling, you scoop up the semen and <span class="lewd">rub it over your chest.</span>
<<bodyliquid "leftarm" "semen">>
<<bodyliquid "rightarm" "semen">>
<<else>>
You get on your hands and knees, <span class="lewd">and lick the floor clean of semen.</span> "Hey <<girl>>," says the <<person6>><<person>>. "You got some on my shoes." You lick them next. You swallow the last of it.
<<semenswallowedstat 100>>
<<bodyliquid "mouth" "semen" 2>>
<</if>>
<<chestejacstat>>
<<tummyejacstat>>
<<oralstat>>
<<ejacstat>>
<<bodyliquid "face" "semen">>
<<bodyliquid "chest" "semen">>
<<bodyliquid "tummy" "semen">>
<<set $hygiene += 1000>>
<<arousal 600>><<garousal>><<lstress>><<stress -5>>
<</switch>>
<br><br>
<</if>>
<br><br>
<<set $estate.cards.oral += 1>>
<<if $arousal gte $arousalmax>>
<<link [[다음|Estate Cards Oral Cumslut Orgasm]]>><</link>>
<<else>>
<<link [[다음|Estate Cards Oral 2]]>><</link>>
<</if>>
<br><<effects>><<set $outside to 0>>
The building arousal overwhelms you. Your muscles spasm as a <span class="lewd">massive orgasm builds.</span>
<br><br>
The <<person6>><<person>> notices. "This slut's really gonna cum from being jizzed on," <<he>> says.
<br><br>
<<if $speech_attitude is "bratty">>
"이-이런," 당신이 말한다. "씨발."
<<else>>
"미-미안해요," 당신이 말한다. "실례했습니다."
<</if>>
You spread your knees wide, trying to keep your balance. The goons cheer again. <span class="red">A swarm of smartphones surrounds you.</span>
<br><br>
They record as you shake and moan uncontrollably, cumming beneath their blackjack table.
<br><br>
<<orgasm>>
<<famesex 4>>
<br><br>
<<link [[다음|Estate Cards Oral 2]]>><</link>><<effects>><<set $outside to 0>>
You fuck the <<person>> with your tongue, until you feel <<his>> pussy shudder in orgasm. <<He>> releases your hair.
<br><br>
<<set $estate.cards.oral += 1>>
<<link [[다음|Estate Cards Oral 2]]>><</link>>
<br><<effects>><<set $outside to 0>>
You <<oraltext>> lap at <<his>> asshole.
<<if currentSkillValue("oralskill") gte random(1, 1000)>>
<<He>> moans and grinds back against your tongue. You keep licking until
<<if $NPCList[($estate.cards.oral - 1)].penis isnot "none" and !npcHasStrapon($estate.cards.oral - 1)>>
<span class="green"><<he>> ejaculates onto the floor.</span>
<<else>>
<span class="green"><<he>> shudders with a sigh.</span> Lewd fluid drips onto the floor.
<</if>>
<<set $estate.cards.rim = $estate.cards.rim || 0 + 1>>
<<else>>
<<rng>>
<<if $rng gte 91 and $facesitdisable is "f">>
Unimpressed with your skills, <<he>> grasps the back of your head <span class="pink">and smothers your face with <<his>> ass.</span><<arousal 600 "mouth">><<garousal>><<control -10>><<lcontrol>>
<br><br>
<<He>> holds you in place as <<he>> twitches,
<<if $NPCList[($estate.cards.oral - 1)].penis isnot "none" and !npcHasStrapon($estate.cards.oral - 1)>>
ejaculating onto the floor.
<<else>>
squirting onto the floor.
<</if>>
<<He>> releases you, and you gasp for air.
<<else>>
<<He>> grips the back of your head, but allows you to rim <<him>> until <<he>> twitches,
<<if $NPCList[($estate.cards.oral - 1)].penis isnot "none" and !npcHasStrapon($estate.cards.oral - 1)>>
ejaculating onto the floor.
<<else>>
squirting onto the floor.
<</if>>
<</if>>
<</if>>
<br><br>
<<set $estate.cards.oral += 1>>
<<link [[다음|Estate Cards Oral 2]]>><</link>>
<br><<effects>>
You break free of the <<persons>> grasp, and crawl from the table. <<person1>>"Suit yourself," 렌이 말한다. <<if $exposed gte 2>>"Good luck."<<else>>"So long, then."<</if>>
<br><br>
You walk outside. <<if $exposed gte 2>>A breeze makes you shiver.<</if>>
<br><br>
<<estate_cards_finish>>
<<link [[다음|Estate]]>><<endevent>><</link>>
<br><br><<effects>><<set $outside to 0>>
<<if $estate.cards.position is "wren_lap" or $estate.cards.position is "vaginal" or $estate.cards.position is "anal">>
<<He>> keeps <<his>> hands firm on your hips as <<he>> reclines in the chair, still panting.
<<He>> releases <<his>> grasp. "Not bad," <<he>> admits, pushing you off <<his>> lap. "The game's over. I hope you got what you came for."
<<else>>
<<He>> keeps <<his>> arms locked around your chest as <<he>> pants against you. <<He>> pulls away, looking tired.
"Not bad," <<he>> admits, swinging <<his>> leg off you. "The game's over. I hope you got what you came for."
<</if>>
<br><br>
<!-- estate end 1 -->
<<card_pot_collected>>
<<set $estate_cards_end to "wren_finished_early">>
<<cards_naked_end>><<effects>><<set $outside to 0>><<person1>><<set $wrenSeen.pushUnique("letter")>><<set $wrenSeenLast to "letter">>
<<if $wren_intro is undefined>>
<<set $wren_intro to true>>
<<if $speech_attitude is "meek">>
"다-당신이 렌씨?" 당신이 묻는다. "렌에게 전해줄 것이 있어요."
<<elseif $speech_attitude is "bratty">>
"렌에게 배달하러 왔는데요," 당신은 말한다. "당신이 <<himPost>>인 건 아닐까?"
<<else>>
"렌에게 전해줄 것이 있어요." 당신은 말한다. "당신이 <<himPost>>인가요?"
<</if>>
<br><br>
"<span class="gold">그래, 나예요.</span>" the <<personsimple>> says. "누가 보내서 왔죠? 산타클로스?"
<br><br>
<</if>>
You take out the Manila envelope Mickey gave you and hold it out to Wren.
<<if $speech_attitude is "meek">>
"This is from the old man."
<<elseif $speech_attitude is "bratty">>
"The old man sent me. Here."
<<else>>
"The old man told me to give this to you."
<</if>>
<br><br>
Wren takes it, examines it from both sides and smirks. <<He>> tosses it onto a nearby desk. "Been waiting on that. Wonder what he's got for me this time."
<br><br>
<<if !$pubfame.seen.includes("wrenOldman")>>
<<set $pubfame.seen.pushUnique("wrenOldman")>><<set $pubfame.detail to "wrenOldman">>
You start to return your arm, but Wren grabs it before you can. In one smooth motion, <<he>> pulls you toward <<him>>, leans back in <<his>> chair and pulls you under the table. <<He>> leans in until you're face to face. <<His>> friends whoop and cheer.
<<stress 6>><<gstress>>
<br><br>
"You can tell the 'old man' to drop the act," Wren whispers. "I'm sure 'Mickey' put a lot of thought into the name, but there's no need." <<He>> glances up above the table. "They think we're snogging, but they can't hear us over their own racket. Lucky us."
<<elseif !$pubfame.seen.includes("wrenLandry")>>
<<set $pubfame.seen.pushUnique("wrenLandry")>><<set $pubfame.detail to "wrenLandry">>
You start to return your arm, but Wren grabs it before you can. In one smooth, familiar motion, <<he>> pulls you toward <<him>>, leans back in <<his>> chair and pulls you under the table. <<He>> leans in until you're face to face. <<His>> friends whoop and cheer.
<br><br>
"You mind asking 'Mickey' why they sent you instead of Landry?" Wren whispers. "Seems like they're going a bit out of their way."
<<elseif $pubfame.seen.includes("wrenKiss")>>
You hold your hand out for Wren, and <<he>> takes it and winks. <<takeHandholdingVirginity "Wren" "romantic">> In one smooth, familiar motion, <<he>> pulls you toward <<him>>, leans back in <<his>> chair and pulls you under the table. <<He>> leans in until you're face to face. <<His>> friends whoop and cheer. "<<pShes>> down bad for <<him>>," the <<person2>><<person>> laughs.
<br><br>
"So?" you ask. "Do you have any more of Mickey's secrets to dig up?"
<br><br>
"Maybe I do," <<person1>><<he>> says with a grin. "Maybe I just wanted to kiss you. The mood could've struck me."
<<else>>
You start to return your arm, but Wren grabs it before you can. In one smooth, familiar motion, <<he>> pulls you toward <<him>>, leans back in <<his>> chair and pulls you under the table. <<He>> leans in until you're face to face. <<His>> friends whoop and cheer.
<br><br>
"So?" you ask. "Do you have any more of Mickey's secrets to dig up?"
<br><br>
"Maybe I do," <<he>> says with a grin. "Maybe I just wanted to dip you. The mood could've struck me."
<</if>>
<br><br>
<<link [[키스한다|Estate Fame Letter 2]]>><<set $phase to 0>><<arousal 1000 "mouth">><<npcincr Wren love 3>><</link>><<promiscuous1>><<ggarousal>><<glove>><<kissvirginitywarning>>
<br>
<<link [[Pull away|Estate Fame Letter 2]]>><<set $phase to 1>><</link>><<effects>><<set $outside to 0>>
<<if $phase is 0>>
You lean up slightly and press your lips against Wren's. <<takeKissVirginity "Wren" "romantic">>
<<if !$pubfame.seen.includes("wrenKiss")>>
<<set $pubfame.seen.pushUnique("wrenKiss")>>
<<Hes>> caught off guard for a second, but then <<he>> smiles and kisses back. <<He>> sucks on your upper lip for a moment, before pushing <<his>> tongue into your mouth.
<<promiscuity1>>
Eventually <<he>> pulls away and grins at you. "You saw an opportunity and took it, huh? 흥미롭군요. 당신이 좋아진 것 같아요."
<<glove>>
<<else>>
<<He>> smiles against your mouth and pushes <<his>> tongue between your lips, twirling around your own tongue playfully. One of <<his>> hands cups the back of your head, holding you in place. <<He>> uses this leverage to thoroughly assail your mouth.
<<promiscuity1>>
마침내 <<he_ nun>> 손을 때고 당신을 향해 씩 웃는다. "좀 더 자주 들르시죠. 당신 재미있거든."
<<glove>>
<</if>>
<br><br>
Wren releases you, and you stand back up<<if $arousal gte 6000>> on wobbly legs<</if>>. "You had <<phim>> under there for quite a while," the <<person3>><<person>> chuckles.
<br><br>
"내 잘못 아니야," 렌이 능글대는 미소로 답한다. "아주 잠시만 <<phim_ ul>> 데리고 있을 생각이었는데, <<pshe_ ga>> 더 많이 요구했다고." <<person1>><<His>> eyes flicker to you. "Thank the old man for me when you get back to him. He knows how to pick the cutest delivery <<girls>>."
<<else>>
You try to pull away from Wren's grip. <<He>> <<if $pubfame.seen.includes("wrenKiss")>>raises an eyebrow, but<<else>>smirks and<</if>> releases you. "Wasn't that romantic," the <<person3>><<person>> chuckles as you stand up.
<br><br>
"What can I say? The mood struck me." Wren's eyes flicker to you. "Thank the old man for me when you get back to him. Could get some use out of that." <<person1>><<He>> jerks <<his>> head in the direction of the desk, where the envelope you delivered lays.
<</if>>
<br><br>
<<pubfameComplete "wren">>
<<if $farm_stage lte 4 or $farm_stage is undefined>>
"Well, good seeing you," Wren says, nodding. "Take care."
<br><br>
<<link [[떠난다|Estate Cards Intro Leave]]>><</link>>
<<else>>
"While you're here, fancy some blackjack?" Wren asks.
<br><br>
<<cards_start_play_options>>
<</if>>
<br><!--
End conditions
1. Wren finishes early
estate_cards_end: "wren_finished_early" (or gets replaced with "oral")
Desc: The PC has out-endured Wren, so technically Wren finished first
Bets: allowed to take the pot
End Location: Estate
Clothes: oral for towel (if naked)
Reason: while Wren didn't get to take PC, PC also hasn't gotten all they wanted from Wren, so it's really a tie. Wren does end up better off, so technically he'd still be dominant enough to demand oral for towel, rather than demanding oral for clothes buy-back
2. Wren finishes with PC
estate_cards_end: "sex" ("oral" setter is ignored), or "sex_safe" ("oral" can replace it)
Desc: The PC has lost, and Wren took his reward. PC lost
Bets: allowed to take the pot
End Location: Estate
Clothes: oral for towel (if naked)
Reason: Wren completely dominated PC, so definitely only oral for towel. It does have a variation where PC can have a chastity (so no sex), but we consider this to still be end 2
3. PC cheats, ends up being forgiven
estate_cards_end: "cheat_moor"
Desc: The PC was caught cheating, so it's a disqualification. Thrown into the moor
Bets: pot confiscated
End Location: Moor
Clothes: none
Reason: getitng caught cheating is considered a complete loss
4. PC cheats, ends up surrendering
estate_cards_end: "cheat_remy"
Desc: The PC was caught cheating, so it's a disqualification. Given to Remy. Can also be reached by failing plead (failed 3) and surrendering, or not trying to plead and surrendering
Bets: pot confiscated
End Location: Remy
Clothes: none
Reason: getitng caught cheating is considered a complete loss
5. PC cheats, ends up successfully running
estate_cards_end: "cheat_run"
Desc: The PC was caught cheating, disqualification. Can also be reached by failing plead (failed 3) and running, or not trying to plead and surrendering
(???) Bets: pot confiscated, but perhaps we should let the player try and steal the pot for a much lower escape chance
End Location: Estate
Clothes: none
Reason: obviously, because we ran, no option to get clothes/a towel back
6. PC cheats, ends up running, but fails
estate_cards_end: "cheat_remy"
Desc: The PC was caught cheating, disqualification. Can also be reached by failing plead (failed 3) and running, or not trying to plead and surrendering. Got caught, given to Remy.
Bets: pot confiscated
End Location: Remy
Clothes: none
Reason: obviously, because we ran and got caught, no option to get clothes/a towel back
7. PC runs after loss, ends up successfully running
estate_cards_end: "run"
Desc: not as bad as cheating, PC lost and ran
(???) Bets: pot confiscated, but perhaps we should let the player try and steal the pot for a much lower escape chance
End Location: Estate
Clothes: none
8. PC runs after loss, ends up getting caught
estate_cards_end: "run"
Desc: not as bad as cheating, PC lost and tried runing, got caught, thrown into moor
Bets: pot confiscated
End Location: Moor
Clothes: none
9. PC leaves early
estate_cards_end: "naked" or "left_early"
Desc: The PC has left early.
Bets: allowed to take pot
End Location: Estate
Clothes: oral for towel (if naked)
Reason: Wren is diasppoitned that PC is leaving the game essentially in the middle of it (with no one having won). Too annoyed to let the player get the clothes back
10. (todo) PC declares victory
estate_cards_end: "pc_won" (or gets replaced by "pc_won_and_oral")
Desc: The PC gets all favors they needed from Wren, and declares that they don't need anything else. Considered a win because Wren has exhasuted his usefulness and PC hasn't. PC can either rebuy the clothes after satisfying the goons, or leave
Bets: allowed to take the pot
End Location: Estate
Clothes: allowed to buy back (all states)
Reason: Wren realises they've done a ton of favours already and didn't get much from you, so they must feel defeated enough to let you take the clothes you've lost back
For each of these outcomes, we need to call <<card_pot_confiscated>> right after the PC abandons the pot (if the bets are confiscated) or <<card_pot_collected>> right before the player leaves the table (if the player collects the bet)
Each also calls <<estate_cards_finish>> and calls <<endevent>> and some set $estate_cards_end
Some also call <<estate_end>> if they kick the player directly into the moor/remy's farm
Coverage:
bets conf/coll | <<estate_cards_finish>> | <<endevent>> | <<estate_end>> (opt) | Clothes (todo) | $estate_cards_end
1 collected | + calls <<cards_naked_end>> | + <-------- | - estate <------ | towel | "wren_finished_early" (can be replaced by "oral")
2 collected | + calls <<cards_naked_end>> | + <-------- | - estate <------ | towel | "sex" or "sex_safe" ("safe_sex" can be replaced by "oral")
3 confiscated | + | + | + moor | none | "cheat_moor"
4 confiscated>> | + calls <<bl...Surrender>> | + <-------- | + remy <-------- | none | "cheat_remy" <--------
5 confiscated | + | + | - estate | none | "cheat_run"
6 confiscated>> | + calls <<bl...Surrender>> | + <-------- | + remy <-------- | none | "cheat_remy" <--------
7 confiscated | + | + | - estate | none | "run"
8 confiscated | + | + | - estate | none | "run"
9 collected | + (or + <<cards_naked_end>>) | + (or + <----) | - estate (or - estate <-) | none (or towel) | "left_early" or "naked"
10 collected | + (or + <<cards_oral_options>>) | + (or + <----) | - estate (or - estate <-) | none (or rebuy) | "pc_won" (can be replaced by "pc_won_and_oral")
(with estate end 9, if you're naked, the parentheses cover the case, otherwise - the outside part of the parentheses)
<<widget "cards_naked_end">>
calls <<cards_oral_options>>
<</widget>>
<<widget "cards_oral_options">>
Initiates oral scene.
if leave without oral:
calls <<estate_cards_finish>>
calls <<endevent>>
else if leave after attempt:
if $estate.cards.clothesRebuyTerms:
sets $estate_cards_end to "pc_won_and_oral"
else:
sets $estate_cards_end to "oral", if it isn't "sex"
calls <<estate_cards_finish>>
calls <<endevent>>
else:
if $estate.cards.clothesRebuyTerms:
sets $estate_cards_end to "pc_won_and_oral"
else:
sets $estate_cards_end to "oral", if it isn't "sex"
calls <<estate_cards_finish>>
calls <<endevent>>
<</widget>>
<<widget "blackjackCaughtCheatingSurrender">>
sets $estate_cards_end to "cheat_remy"
sets $estate.cards_done to true
calls <<endevent>>
calls <<estate_end>>
<</widget>>
-->
<!--Needs to be run in a previous passage to prevent cheating-->
<<widget "blackjackStart">>
<<if _args[0]>>
<<set $blackjack to {
cards:shuffle(shuffle(shuffle(deck()))),
dealerCards: [],
dealerSecondCardHidden: true,
dealerState: null,
dealerScore: null,
playersCards: [],
playersState: null,
isFirstTurn: true,
/*
a turn is stale once the player goes into the cheating menu
this is to prevent peeking checks/suspicion increase from just going back into the same menu
ideally, I'd just have the cheating options open a window like with the Help and Options tab
*/
turnIsStale: false,
susRoseInThisRound: false,
/* we don't want to increase suspicion for already seen marked cards */
seenMarkedCardsSoFar: new Set(),
caughtType: null,
susCritHit: false,
cheatChoice: null,
playersScore: null,
turn: null,
winner: null,
caughtCheating: false,
endPassage: _args[0]
}>>
<</if>>
<</widget>>
<<widget "calculateBlackjackLuckStats">>
<!-- currently very basic. instead of taking into account HOW the user won (hitting on 19, for example), it just calculates stats of the last X games -->
<!--
// use this to see all distributions for a given number of games,
// with an optional filter func for only showing the distributions that fit the given filter formula
let max = 6;
let nums = [];
let pcts = [];
let filterFuncs = [];
// filterFuncs.push(ind) => {
// // example formula: the player has a bad streak if less than 70% of the games are ties, and the opponent has won twice as many games
// return pcts[ind].wins >= pcts[ind].losses*2 && pcts[ind].ties < .7
// }
let generateBasicFilterFunc = (tiesCutoff, winMult) => {
filterFuncs.push(["Player lucky cases", (ind) => pcts[ind].wins >= pcts[ind].losses*winMult && pcts[ind].ties < tiesCutoff])
filterFuncs.push(["Wren lucky cases", (ind) => pcts[ind].losses >= pcts[ind].wins*winMult && pcts[ind].ties < tiesCutoff])
filterFuncs.push(["Neutral cases", (ind) => !( (pcts[ind].losses >= pcts[ind].wins*winMult && pcts[ind].ties < tiesCutoff) || (pcts[ind].wins >= pcts[ind].losses*winMult && pcts[ind].ties < tiesCutoff) )])
}
generateBasicFilterFunc(0.7, 2)
// in all other cases, the flow of luck is considered "neutral"
for (let i = 0; i < max; ++i) {
for (let j = 0; j < max; ++j) {
for (let k = 0; k < max; ++k) {
if ((i + j + k) !== max) {
continue;
}
nums.push({wins:i,losses:j,ties:k});
}
}
}
let s = [];
for (let sub of nums) {
let wPct = sub.wins/max;
let lPct = sub.losses/max;
let tPct = sub.ties/max;
pcts.push({wins: wPct, losses: lPct, ties: tPct});
s.push(`wins ${(wPct*100).toFixed(2)}% losses ${(lPct*100).toFixed(2)}% ties ${(tPct*100).toFixed(2)}%`)
}
for (let [filterName, filterFunc] of filterFuncs) {
console.log(filterName);
for (let i = 0; i < s.length; ++i) {
if (!filterFunc(i)) continue;
console.log(`${nums[i].wins} wins / ${nums[i].losses} losses / ${nums[i].ties} ties | ${s[i]}`)
}
}
-->
<<if $estate.cards.gameResults eq null>>
<<set $estate.cards.gameResults to []>>
<<run delete $estate.cards.luckStats>>
<<else>>
<<set $_lookback to Math.min($estate.cards.gameResults.length, 6)>>
<<set $_slice to $estate.cards.gameResults.slice($_lookback * -1)>>
<<set $_stats to {"wins": 0, "losses": 0, "ties": 0, "winPct": 0, "lossPct": 0, "tiePct": 0, "total": $_lookback}>>
/* only taking into account the last 6 games */
<<for $_result range $_slice>>
<<switch $_result.result>>
<<case "tie">>
<<run $_stats.ties += 1>>
<<case "win">>
<<run $_stats.wins += 1>>
<<case "loss">>
<<run $_stats.losses += 1>>
<</switch>>
<</for>>
<<set $_stats.winPct to $_stats.wins/$_lookback>>
<<set $_stats.lossPct to $_stats.losses/$_lookback>>
<<set $_stats.tiePct to $_stats.losses/$_lookback>>
<<set $estate.cards.luckStats to $_stats>>
<</if>>
<</widget>>
<<widget "blackjackEnd">>
/* win|loss|tie */
<<set $_result to _args[0]>>
<<unset $blackjack>>
<<if $estate.cards.bettingEnabled and $estate.cards.currentBetInput gt 0>>
<<switch $_result>>
<<case "win">>
<<set $estatePersistent.totalBetRoundsWon += 1>>
<<case "loss">>
<<set $estatePersistent.totalBetRoundsLost += 1>>
<<case "tie">>
<<set $estatePersistent.totalBetRoundsTied += 1>>
<</switch>>
<</if>>
<!-- these include betting wins -->
<<switch $_result>>
<<case "win">>
<<set $estatePersistent.totalRoundsWon += 1>>
<<case "loss">>
<<set $estatePersistent.totalRoundsLost += 1>>
<<case "tie">>
<<set $estatePersistent.totalRoundsTied += 1>>
<</switch>>
<<if $estate.cards.gameResults eq null>>
<<set $estate.cards.gameResults to []>>
<</if>>
<<run $estate.cards.gameResults.push({"result": $_result})>>
<<if $_result is "win">>
<<set $estatePersistent.winStreak += 1>>
<<if $estatePersistent.winStreak gt $estatePersistent.winStreakHighScore>>
<<set $estatePersistent.winStreakHighScore to $estatePersistent.winStreak>>
<</if>>
<<else>>
<<set $estatePersistent.winStreak to 0>>
<</if>>
<<if $_result is "loss">>
<<set $estatePersistent.lossStreak += 1>>
<<if $estatePersistent.lossStreak gt $estatePersistent.lossStreakHighScore>>
<<set $estatePersistent.lossStreakHighScore to $estatePersistent.lossStreak>>
<</if>>
<<else>>
<<set $estatePersistent.lossStreak to 0>>
<</if>>
<<if $estatePersistent.winStreak gte 5>>
<<earnFeat "Five in a Row">>
<</if>>
<</widget>>
<<widget "blackjackScore">>
<<if _args[0]>>
<<set _aces to 0>>
<<set _score to 0>>
<<for $_i to 0; $_i lt _args[0].length; $_i++>>
<<switch _args[0][$_i].name>>
<<case "A">><<set _score += 11>><<set _aces++>>
<<case "K" "Q" "J">><<set _score += 10>>
<<default>><<set _score += _args[0][$_i].value>>
<</switch>>
<</for>>
<<for $_i to 0; $_i lt _aces; $_i++>>
<<if _score gt 21>>
<<set _score -= 10>>
<</if>>
<</for>>
<<if _args[1]>>
<<if _args[0].length is 2 and _score is 21>>
<<set $_blackjack to true>>
<</if>>
<<switch _args[1]>>
<<case "dealer">><<set $blackjack.dealerScore to _score>><<if $_blackjack>><<set $blackjack.dealerState to "blackjack">><</if>>
<<case "players">><<set $blackjack.playersScore to _score>><<if $_blackjack>><<set $blackjack.playersState to "blackjack">><</if>>
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "initEstatePersistent">>
<<if not $estatePersistent>>
<<set $estatePersistent to {
"suspicion": 0,
"newDeckTimer": 3,
"markedCards": new Set(),
}>>
<</if>>
<!-- betting update -->
<<if $estatePersistent.stakesRaised eq null>>
<<run Object.assign($estatePersistent, {
"stakesRaised": false,
"suggestedRaisingStakes": false,
"playerRejectedRaisingStakes": false,
/* total of all the bets we've won, even if the money was abandoned in the end or lost in a subsequent round */
"totalBetMoneyMade": 0,
/* same, but for bets we've lost */
"totalBetMoneyLost": 0,
/* total counter for how much we've made from tips */
"totalTipMoneyMade": 0,
/* NOT included in totalBetMoneyLost, counts all the pot money we've lost due to running away or getting caught cheating
includes the ante */
"totalMoneyConfiscated": 0,
/* to calculate total revenue (including loss of ante): totalBetMoneyMade + totalTipMoneyMade - totalBetMoneyLost - totalMoneyConfiscated */
/* these stats are not retroactive, but their sum has been tracked already in original blackjack: $blackjack_played, $blackjack_won, $blackjack_streak etc */
/* total rounds won (betting or not) */
"totalRoundsWon": 0,
/* total rounds lost (betting or not) */
"totalRoundsLost": 0,
/* total rounds tied (betting or not) */
"totalRoundsTied": 0,
/* these stats are not retroactive */
/* same as above, but only for rounds where you bet money */
"totalBetRoundsWon": 0,
"totalBetRoundsLost": 0,
"totalBetRoundsTied": 0,
/* counts entire sessions - not the individual rounds */
/* counts the total games you've played with an ante */
"totalGamesPlayedWithBetting": 0,
/* counts the total games you've played with or without an ante */
"totalGamesPlayed": 0,
/* counts the total amount of times the player has been caught cheating */
"totalCaughtCheating": 0,
"winStreakHighScore": 0,
"winStreak": 0,
"lossStreakHighScore": 0,
"lossStreak": 0
});>>
<</if>>
<</widget>>
<<widget "blackjackSuspicion">>
<<set $_susGain to _args[0]>>
<<set $_caughtType to _args[1]>>
<<set $blackjack.caughtType to null>>
<<set _consts__danger_zone_suspicion to 70>>
<<if $_susGain gt 0 and $estatePersistent.suspicion gt _consts__danger_zone_suspicion>>
<<set $blackjack.susCritHit to random(1,8) eq 1>>
<<else>>
<<set $blackjack.susCritHit to false>>
<</if>>
<<if $blackjack.susCritHit>>
<<set $estatePersistent.suspicion to 100>>
<<else>>
<<set $estatePersistent.suspicion to Math.clamp($estatePersistent.suspicion + $_susGain, 0, 100)>>
<</if>>
<<if $_susGain gt 0 and $estatePersistent and $estatePersistent.suspicion gte 100>>
<<set $blackjack.caughtType to $_caughtType>>
<</if>>
<</widget>>
<<widget "blackjackGetCanMarkCount">>
<<set _marked_count to $estatePersistent.markedCards ? $estatePersistent.markedCards.size : 0>>
<<set _consts__max_marked to 8>>
<<set _can_mark_count to _consts__max_marked - _marked_count>>
<<set _non_marked_in_hand to 0>>
<<for _i to 0; _i lt $blackjack.playersCards.length; ++_i>>
<<set _c to $blackjack.playersCards[_i]>>
<<if !$estatePersistent.markedCards or !$estatePersistent.markedCards.has(`${_c.name}${_c.suits[0]}`)>>
<<set _non_marked_in_hand++>>
<</if>>
<</for>>
<<set _can_mark_count to Math.min(_can_mark_count, _non_marked_in_hand)>>
<</widget>>
<<widget "blackjackCalculate">>
<<if $blackjack.turn is null>>
<<set $blackjack.turn to "players">>
<<set $blackjack.playersCards.push($blackjack.cards[0])>>
<<set $blackjack.dealerCards.push($blackjack.cards[1])>>
<<set $blackjack.playersCards.push($blackjack.cards[2])>>
<<set $blackjack.dealerCards.push($blackjack.cards[3])>>
<<set $blackjack.cards.deleteAt(0,1,2,3)>>
<<blackjackScore $blackjack.dealerCards "dealer">>
<<if $blackjack.dealerScore is 21>>
<<set $blackjack.turn to "dealer">>
<</if>>
<<wearProp "cards">><<set $worn.handheld.colour to $cardcover.colour.replace("-", " ")>>
<<else>>
<<set $blackjack.isFirstTurn to false>>
<</if>>
<!-- <STARTING CHEATS> -->
<<if $blackjack.playersState is "cheat">>
<<if $blackjack.cheatChoice is "mark">>
<<if $estatePersistent.markedCards is null or $estatePersistent.markedCards is undefined>>
<<set $estatePersistent.markedCards to new Set()>>
<</if>>
<<blackjackGetCanMarkCount>>
<<set _loop_min_ind to $blackjack.playersCards.length - _can_mark_count>>
<<for _i to $blackjack.playersCards.length - 1; _i gte _loop_min_ind; --_i>>
<<set _c to $blackjack.playersCards[_i]>>
<<set $estatePersistent.markedCards.add(`${_c.name}${_c.suits[0]}`)>>
<</for>>
<<set $_marked_text to `${_can_mark_count} of your card${_can_mark_count gt 1 ? 's' : ''}`>>
<<set $_plural to _can_mark_count gt 1 ? "them" : "it">>
You've successfully marked $_marked_text. You'll recognise <<print _can_mark_count gt 1 ? "them" : "it">> if you see $_plural on top of the deck, or in Wren's hand.<br>
<</if>>
<<set $blackjack.cheatChoice to null>>
<</if>>
<<if $blackjack.playersState is "hit">>
<<set $blackjack.playersState to null>>
<<set $blackjack.playersCards.push($blackjack.cards[0])>>
<<set $blackjack.cards.deleteAt(0)>>
<<blackjackScore $blackjack.playersCards "players">>
<</if>>
<<blackjackScore $blackjack.playersCards "players">>
<<if $blackjack.playersScore is 21>>
<<set $blackjack.turn to "dealer">>
<</if>>
<<if $blackjack.turn is "dealer">>
<<set $blackjack.dealerSecondCardHidden to false>>
<<for _i to 0; _i lt 20; _i++>>
<<blackjackScore $blackjack.dealerCards "dealer">>
<<if $blackjack.dealerScore gte 17 or $blackjack.playersState is "blackjack">>
<<break>>
<</if>>
<<set $blackjack.dealerCards.push($blackjack.cards[0])>>
<<set $blackjack.cards.deleteAt(0)>>
<</for>>
<</if>>
<</widget>>
<!-- args[0] to lost? true if lost, more decay.
you will lose suspicion every round you play fairly, and you lose
more suspicion if you actually lose the round. -->
<<widget "blackjackControlsPostGameSuspicion">>
<<set $_lostGame to _args[0]>>
<!-- no decay if suspicion was gained (through seeing new cards or peeking at dealer card) -->
<<if !$blackjack.susRoseInThisRound and $estatePersistent.suspicion gte 1>>
<<set $_suspicionDecay to -(($_lostGame ? 4 : 2) + C.npc.Wren.love * 0.05)>>
<<if $_lostGame>>
You've lost this round, fair and square.<<llsuspicion>>
<<else>>
You've played fairly this round.<<lsuspicion>>
<</if>>
<br>
<<blackjackSuspicion $_suspicionDecay>>
<</if>>
<</widget>>
<<widget "blackjackCheatingCaught">>
<!--
worth considering the option to make Wren throw the player to the moor/give them to Remy if lust isn't high enough
also worth considering having a longer arousal increase assault, with the player getting kicked out if they endure it
if the player loses in the ride state, they have no other options provided to them
the reason I haven't done that is because, if the state is "ride" and the player loses - the moor option is not available to then
as they'd have to run for that (which is not possible in that position)
so this means the consequence of losing before the ride state is, at worst, being given to remy or being sent to the moor,
but after we've reached the state - the consequence is fornication
otherwise players could intentionally get caught cheating in this phase in a lost hand and avoid the consequences, but pehraps that
should be allowed as a valid strategy
-->
<!-- if the player is caught cheating, the deck will be replaced as soon as the player returns for another game -->
<<set $estatePersistent.newDeckTimer to 0>>
<<if $estate.cards.state is "ride">>
<<if $estate.cards.position isnot "wren_lap">>
"I'm feeling kind today," <<he>> says, "so instead of giving you to <span class="pink"><<nnpc_him "Remy">></span> - I'll just consider this your loss. Time to take my prize."<br><br>
<br><br>
<<if $estate.cards.position is "pc_lap" or $estate.cards.position is "penile">>
<span class="blue">Wren's weight holds you down, preventing flight.</span>
<<else>>
<span class="blue">You wouldn't be able to climb off Wren in time, if <<he>> even let you.</span>
<</if>>
<br><br>
<!-- can we even assume consent here? -->
<<link [[다음|Estate Cards Sex]]>><</link>>
<br>
<<else>>
<!-- I'm not sure what this branch actually is and how it's reached, so I'll just go with this -->
"I'm feeling kind today," <<he>> says, "so instead of giving you to <span class="pink"><<nnpc_him "Remy">></span> - I'll just consider this your loss."<br><br>
<br><br>
<<link [[다음|Estate Cards Sex Safe]]>><</link>>
<br>
<</if>>
<<else>>
"It looks like <<pshe>> would benefit from being taught some discipline," <<he>> says with a smirk. "I know just the right <<nnpc_gender "Remy">> for that."<br><br>
<<He>> looks at <<his>> friends and nods at you. They start advancing on you.
<br><br>
<<blackjackCaughtControls 1>>
<</if>>
<</widget>>
<<widget "blackjackCaughtControls">>
<<set _caught_phase to _args[0]>>
<<if _caught_phase eq 1>>
<<set $estatePersistent.totalCaughtCheating += 1>>
<span class="green">If you are going to run, you'll be more likely to succeed if you don't waste time now.</span>
<<set $estate.prev_apologised to $estatePersistent.cur_apologised is true>>
<!--
Static plead base chance modifiers (Wren love, English) are calculated here, but the RNG dynamic modifiers are calculated in the plead passage, to allow save-scumming.
I don't know the stance of the development team on save-scumming outside of ironmna mode,
and it seems like it's not a requirement to prevent save-scumming as the athleticscheck also calculates the success chance after the link is clicked,
so I'll fallback onto my own belief of letting players play the game the way they want.
Feel free to move the success calculations from the plead passage to here, though.
-->
<<set $estate._plead_required_points to 800>>
<<set $estate._base_plead_points to 0>>
<<set $estate._plead_rng_min to 0>>
<<set $estate._plead_rng_max to 1000>>
<<set _base_chance to 1-inverseLerp($estate._plead_required_points, $estate._plead_rng_min, $estate._plead_rng_max)>>
<<set _base_chance_str to formatDecimals(_base_chance*100, 1)>>
<!-- 0-200 points for love (proportionate to 0,50 love) (as in 50 love is always full 200 points)-->
<<set _extra_wren to lerp(Math.clamp(C.npc.Wren.love / 50, 0, 1), 0, 250)>>
<<set $estate._base_plead_points += _extra_wren>>
<<set _extra_wren_chance_str to formatDecimals((1-inverseLerp($estate._plead_required_points, $estate._plead_rng_min + _extra_wren, $estate._plead_rng_max + _extra_wren) - _base_chance)*100, 1)>>
<!-- 0-200 points for English (proportionate to 0,1000 english)-->
<<set _extra_english to lerp(Math.clamp(currentSkillValue('english') / 1000, 0, 1), 0, 250)>>
<<set $estate._base_plead_points += _extra_english>>
<<set _extra_english_chance_str to formatDecimals((1-inverseLerp($estate._plead_required_points, $estate._plead_rng_min + _extra_english, $estate._plead_rng_max + _extra_english) - _base_chance)*100, 1)>>
<!-- 0-100 extra points for submissiveness (1000,2000) -->
<<set _extra_sub to lerp(inverseLerp($submissive, 1000, 2000), 0, 100)>>
<<set $estate._base_plead_points += _extra_sub>>
<<set _extra_sub_chance_str to formatDecimals((1-inverseLerp($estate._plead_required_points, $estate._plead_rng_min + _extra_sub, $estate._plead_rng_max + _extra_sub) - _base_chance)*100, 1)>>
<<set _plead_difficulty to Math.round((1-inverseLerp(800, $estate._base_plead_points + $estate._plead_rng_min, $estate._base_plead_points + $estate._plead_rng_max))*100)>>
<<set _plead_chance_str to formatDecimals(_plead_difficulty, 1)>>
<!--
+ 0,1000 RNG points
this means you have at least a 20% chance to convince Wren, and at most 70%.
-->
<br><br>
<<if $estate.prev_apologised>>
<span class="red">You've apologised the last time you were caught. You're not sure if that will work again.</span>
<br>
<</if>>
Forgiveness chance:
<br>
Base: <span class="black"><<print _base_chance_str>>%</span>
<<if _extra_english gt 0>>
<br>
<span class="green">English</span> <span class="black">+<<print _extra_english_chance_str>>%</span>
<</if>>
<<if _extra_wren gt 0>>
<br>
<span class="green">Wren's love</span> <span class="black">+<<print _extra_wren_chance_str>>%</span>
<</if>>
<<if _extra_sub gt 0>>
<br>
<span class="green">Submissiveness</span> <span class="black">+<<print _extra_sub_chance_str>>%</span>
<</if>>
<<if (_extra_english + _extra_wren + _extra_sub) gt 0>>
<br>
Total: <span class="black"><<print _plead_chance_str>>%</span>
<</if>>
<br><br>
<<link [[Run|Estate Cards Cheating Run]]>><<set $estatePersistent.cur_apologised to false>><<npcincr Wren love -10>><</link>><<athleticsdifficulty 500 1000>><<llllove>>
<br>
<<link [[애원한다|Estate Cards Cheating Plead]]>><<set $estatePersistent.cur_apologised to true>><<trauma 15>><<stress 15>><<npcincr Wren love 3>><</link>><<ggtrauma>><<ggstress>><<glove>>
<<if $checkstyle is "skillname">>
| <span class="lblue">Forgiveness Chance</span>
<<else>>
| <span class="lblue">Forgiveness Chance</span>:
<<skillDifficultyText _plead_difficulty>>
<</if>>
<br>
<<link [[Protest|Estate Cards Cheating Protest]]>><<set $estatePersistent.cur_apologised to false>><<trauma -6>><<stress -6>><<npcincr Wren love -1>><</link>><<lstress>><<ltrauma>><<llove>>
<br>
<<link [[Surrender|Estate Cards Cheat Surrender]]>><<set $estatePersistent.cur_apologised to false>><<npcincr Wren love 2>><</link>><<glove>>
<!-- idea - fight option? -->
<<else>>
<span class="red"><<His>> friends have almost surrounded you. It's going to be more difficult to run away now.</span>
<br><br>
<<link [[Run|Estate Cards Cheating Run]]>><<npcincr Wren love -10>><</link>><<athleticsdifficulty 800 1200>><<llllove>>
<br>
<<link [[Surrender|Estate Cards Cheat Surrender]]>><<npcincr Wren love 2>><</link>><<glove>>
<br>
<</if>>
<</widget>>
<<widget "blackjackControls">>
<<set _player_can_choose to $blackjack.turn is "players" and $blackjack.playersScore lte 20>>
<<set _consts__max_marked_see_depth to 3>>
<<set _seen_cards_deck to []>>
<<set _seen_cards_indexes to []>>
<<set _seen_cards_index_strings to []>>
<<set _seen_new_marked_card_this_turn to false>>
<<set _seen_dealer_card to false>>
<!-- we don't want to make the player to be punished for seeing marked cards when it's the dealer's turn (since the player wouldn't be actively looking for them) -->
<<if _player_can_choose>>
<<for $_i to 0; $_i lt _consts__max_marked_see_depth; $_i++>>
<<set _c to $blackjack.cards[$_i]>>
<<if $estatePersistent.markedCards and $estatePersistent.markedCards.has(`${_c.name}${_c.suits[0]}`)>>
<<set _seen_cards_deck.push(_c)>>
<<set _seen_cards_indexes.push($_i)>>
<<set _seen_cards_index_strings.push(ordinalSuffixOf($_i+1))>>
<<if !$blackjack.seenMarkedCardsSoFar.has(`${_c.name}${_c.suits[0]}`);>>
<<set _seen_new_marked_card_this_turn to true>>
<<set $blackjack.seenMarkedCardsSoFar.add(`${_c.name}${_c.suits[0]}`);>>
<</if>>
<</if>>
<</for>>
<<if _seen_cards_deck.length gt 0>>
<<set $_plural to _seen_cards_deck.length gt 1 ? "cards" : "card">>
<<set _max_card_index to Math.max(...(_seen_cards_indexes))>>
<<if _seen_cards_deck.length eq 1 and _seen_cards_indexes[0] eq 0>>
You recognise the card sitting on top of the deck. It's one of the cards you've marked:
<<else>>
<<set $_indexes_str to formatList(_seen_cards_index_strings)>>
You recognise the $_indexes_str $_plural from the top of the deck:
<</if>>
<br>
<<for _i to 0; _i lte _max_card_index; _i++>>
<<set _hidden to !_seen_cards_indexes.includes(_i)>>
<div class="left"><<cardImage $blackjack.cards[_i] _hidden>></div>
<</for>>
<div style="clear:both;"></div>
<</if>>
<<set _c to $blackjack.dealerCards[1]>>
<<if $estatePersistent.markedCards and $estatePersistent.markedCards.has(`${_c.name}${_c.suits[0]}`)>>
<<if !$blackjack.turnIsStale>>
<<if !$blackjack.seenMarkedCardsSoFar.has(`${_c.name}${_c.suits[0]}`);>>
<<set _seen_new_marked_card_this_turn to true>>
<<set $blackjack.seenMarkedCardsSoFar.add(`${_c.name}${_c.suits[0]}`);>>
<</if>>
<!-- we've seen the card, so we can display it -->
<<set $blackjack.dealerSecondCardHidden to false>>
<<set _seen_dealer_card to true>>
<br><br>
You recognise this card you've marked to be Wren's hole card.<br>
<div class="left"><<cardImage _c>></div>
<div style="clear:both;"></div>
<<else>>
<!-- reminding the user that they know Wren's hole card is probably redundant, since they can see it now -->
<</if>>
<<elseif $estate.cards.cheatPeeking and $blackjack.isFirstTurn>>
<<if !$blackjack.turnIsStale>>
<!-- idea - an alternative, where we handle the deck and the chance to see the card is higher -->
<!--
skulduggery affects your chance to see the card. base chance is 10%, skulduggery adds from 0 to 15% chance.
different levels of exposure have a chance to affect the chance as well, as you're distracting the dealer every now and then.
-->
<<set _chance_to_see to Math.clamp(10 + Math.round(currentSkillValue('skulduggery')/100), 10, 25)>>
<<set _dealer_distracted to false>>
<<set _dealer_distracted_text to "You notice the dealer occasionally sneaking glances at you.">>
<!-- we generate two numbers because we want a different chance for the text appearing: we don't want it tied to the chance_to_see -->
/* base 10-25% chance */
<<if $estate.cards.state is "ride">>
<<if random(1, 5) gt 1>>
/* 4/5 * .75 to +60% chance = 70% - 85% */
<<set _chance_to_see += 75>>
<<set _dealer_distracted to true>>
<<person2>>
<<silently>><<his>><</silently>>
<<set _dealer_distracted_text to "You notice the dealer watching you and Wren with lust in " + _text_output + " eyes.">>
<<person1>>
<</if>>
<<elseif $exposed eq 2>>
<!-- actual chance bonus to random_chance * extra_chance_to_see (so .5*.75=0.375) -->
<<if random(1, 2) eq 1>>
/* 1/2 * .75 to +37.5% chance = 47.5% - 62.5% */
<<set _chance_to_see += 75>>
<<set _dealer_distracted to true>>
<<person2>>
<<silently>><<he>><</silently>>
<<set _dealer_distracted_text to "You notice the dealer oogling your body when " + _text_output + " thinks you're not looking.">>
<<person1>>
<</if>>
<<elseif $exposed eq 1>>
<<if random(1, 2) eq 1>>
/* 0.5 * .4 to +20% chance = 30 - 45% */
<<set _chance_to_see += 40>>
<<set _dealer_distracted to true>>
<<set _dealer_distracted_text to "You notice the dealer occasionally sneaking glances at you.">>
<</if>>
<</if>>
/* if fully clothed = 10% - 25% */
<<if _dealer_distracted>>
<span class="pink">_dealer_distracted_text</span>
<br>
<</if>>
<<rng>>
<<if $rng lt _chance_to_see>>
The dealer seems distracted, as <<person2>><<he>><<person1>> clumsily hands Wren <<his>> second card.
<br>
<span class="green">You manage to sneak a peek at Wren's hole card.</span>
<br>
<div class="left"><<cardImage _c>></div>
<div style="clear:both;"></div>
<<blackjackSuspicion 10 "holecardingsuccess">>
<<if !$blackjack.susCritHit>>
<<switch random(1,3)>>
<<case 1>>
Wren also notices the dealer's blunder and glances at you, but doesn't say anything.
<<case 2>>
Wren also notices the dealer's blunder and glances at you. "I hope you're keeping your eyes on your own hand," <<he>> says.
<<case 3>>
"Oh, come on," Wren says to the dealer. "Gotta be swifter when you deal the cards." <<He>> glances at you, but doesn't say anything else.
<</switch>>
<<gsuspicion>>
<<else>>
When you look at Wren however, you see <<hes>> <span class="red">staring into your eyes with a smirk.</span><<gggsuspicion>>
<</if>>
<br><br>
<!-- we've seen the card, so we can display it -->
<<set $blackjack.dealerSecondCardHidden to false>>
<<set $blackjack.susRoseInThisRound to true>>
<<else>>
<<set $blackjack.susRoseInThisRound to true>>
<<blackjackSuspicion 5 "holecardingfail">>
You try to peek at Wren's second card while it's being dealt, but you don't manage to see anything.<br>
<<if !$blackjack.susCritHit>>
<<switch random(1,3)>>
<<case 1>>
You wonder if they can tell you're peeking.
<<case 2>>
You notice Wren eyeing you.
<<case 3>>
You can feel Wren staring at you after receiving <<his>> card.
<</switch>>
<<gsuspicion>>
<<else>>
When you look at Wren however, you see <<hes>> <span class="red">staring into your eyes with a smirk.</span><<gggsuspicion>>
<</if>>
<br><br>
<</if>>
<<else>>
<!-- reminding the user that they know Wren's hole card is probably redundant, since they can see it now -->
<</if>>
<</if>>
<</if>>
<<set _marked_card_show_sus_warning to false>>
<<if _player_can_choose and $blackjack.turnIsStale neq true>>
<<if _seen_new_marked_card_this_turn>>
<!--
we do this here to make sure all automatic suspicion raising actions are performed before this check
we set a simple bool value for simplicity (so that we don't copy-paste the checks)
-->
<<set _marked_card_show_sus_warning to true>>
<<set $blackjack.susRoseInThisRound to true>>
<<blackjackSuspicion `Math.round($estatePersistent.markedCards.size * 0.4)` "markedcardseen">>
<</if>>
<</if>>
<<if $estatePersistent.suspicion gte 100>>
<<switch $blackjack.caughtType>>
<<case "holecardingfail" "holecardingsuccess">>
"Careful there," Wren says. "<span class="red">You're peeking too hard.</span> You don't want to snap your own neck."
<br><br>
<<if $speech_attitude is "meek">>
"I-I'm sorry, I didn't mean to look!" you say.
<<elseif $speech_attitude is "bratty">>
"Peeking? I'm just making sure your dealer isn't doing anything shady," you say. "Scared?"
<<else>>
"I wasn't peeking," you say.
<</if>>
<br><br>
Wren scoffs. <<He>> doesn't look convinced by your words.
<br><br>
<<blackjackCheatingCaught>>
<<case "markedcardseen">>
<<if _seen_dealer_card>>
Wren stares at you for a moment, before carefully inspecting <<his>> hole card. Then, <span class="red"><<he>> scoffs</span>.
<br><br>
<<else>>
Wren stares at you for a moment, before grabbing a card from the deck. <<He>> inspects it, and then - <span class="red"><<he>> scoffs</span>.
<</if>>
<br><br>
<<He>> points to the mark you've placed on the card. "You ain't slick," Wren says.
<br><br>
<<if $speech_attitude is "meek">>
"I-It wasn't me, I didn't do anything!" you say.
<<elseif $speech_attitude is "bratty">>
"Don't be stupid," you say. "That's just a scratch. For all we know it could be the dealer's fault."
<<else>>
"That's just a scratch," you say. "Doesn't mean it was intentional, let alone that it was me."
<</if>>
<br><br>
Wren scoffs. <<He>> doesn't look convinced by your words.
<br><br>
<<blackjackCheatingCaught>>
<<default>>
<br><br>
<<blackjackCheatingCaught>>
<</switch>>
<<else>>
<<blackjackShowCards>>
<<blackjackCheatingAlertsFooter>>
<<blackjackControlsChoices>>
<</if>>
<</widget>>
<<widget "blackjackShowCards">>
렌의 카드:
<br>
<<for _i to 0; _i lt $blackjack.dealerCards.length; _i++>>
<div class="left">
<<if _i is 0>>
<<cardImage $blackjack.dealerCards[0]>>
<<else>>
<<cardImage $blackjack.dealerCards[_i] $blackjack.dealerSecondCardHidden>>
<</if>>
</div>
<</for>>
<div style="clear:both;"></div>
<<if $blackjack.dealerSecondCardHidden>>
<<blackjackScore `[$blackjack.dealerCards[0]]` "dealer">>
알려진 합계: <<print $blackjack.dealerScore>>
<<else>>
<<blackjackScore $blackjack.dealerCards "dealer">>
합계: <<print $blackjack.dealerScore>>
<</if>>
<br><br>
당신의 카드:
<br>
<<for _i to 0; _i lt $blackjack.playersCards.length; _i++>>
<div class="left"><<cardImage $blackjack.playersCards[_i]>></div>
<</for>>
<div style="clear:both;"></div>
합계: <<print $blackjack.playersScore>>
<</widget>>
<<widget "blackjackCheatingAlertsFooter">>
<<if _marked_card_show_sus_warning>>
<br><br>
While you were looking at the marked cards, you could feel Wren and <<his>> friends occasionally glancing at you.<<gsuspicion>>
<</if>>
<<if $blackjack.turn is "players" and $blackjack.playersScore lte 20>>
<div id="blackjackChoicesCheatingInformationDiv" style="display: none">
<br><br>
<<set _marked_count to $estatePersistent.markedCards ? $estatePersistent.markedCards.size : 0>>
<<set _consts__max_marked to 8>>
You've marked <<print _marked_count>> cards in this deck.<br>
<<set _d to deck()>>
<<for _i to 0; _i lt _d.length; ++_i>>
<<set _c to _d[_i]>>
<<if $estatePersistent.markedCards and $estatePersistent.markedCards.has(`${_c.name}${_c.suits[0]}`)>>
<div class="left"><<cardImage _c>></div>
<</if>>
<</for>>
<div style="clear:both;"></div>
<br>
<<if _marked_count gte _consts__max_marked>>
That's as many unique marks as you can place and remember. You can no longer mark cards until Wren changes the deck.
<<else>>
You can mark up to <<print _consts__max_marked - _marked_count>> more cards. That's as many as you'll be able to mark and remember.
<</if>>
</div>
<</if>>
<<if $estatePersistent.suspicion is undefined>>
<<set $estatePersistent.suspicion to 0>>
<</if>>
<<set _player_cheating_virginity_warned to false>>
<<if $estatePersistent.suspicion gt 0>>
<br><br>
Suspicion:
<<statbar 0 $estatePersistent.suspicion 100>>
<<set _consts__danger_zone_suspicion to 70>>
<<if $estatePersistent.suspicion gt _consts__danger_zone_suspicion>>
<br>
<span class="red">Wren and <<his>> friends are very suspicious of you, and you are being closely watched.</span>
<<if $estate.cards.state is "ride">>
<<set _player_cheating_virginity_warned to true>>
<<cards_cheating_virginity_warning>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "blackjackCheatingPeekingChoiceGenerate">>
<<if $estate.cards.cheatPeeking>>
<<link "Stop peeking at Wren's hole card during dealing">><<set $estate.cards.cheatPeeking to false>><<replace "#blackjackCheatingPeekingChoice">><<blackjackCheatingPeekingChoiceGenerate>><</replace>><<run Links.generateLinkNumbers($(".passage"))>><</link>>
<<else>>
<<link "Peek at Wren's hole card during dealing">><<set $estate.cards.cheatPeeking to true>><<replace "#blackjackCheatingPeekingChoice">><<blackjackCheatingPeekingChoiceGenerate>><</replace>><<run Links.generateLinkNumbers($(".passage"))>><</link>>
<!-- | <span class="orange">Skulduggery</span> -->
<mouse class="tooltip linkBlue">(?)<span>Every first turn, when the cards are dealt, you will try to peek at Wren's hole card when the cards are dealt. Your chances will be influenced by your skulduggery skill, the dealer's alertness, etc.</span></mouse>
<</if>>
<</widget>>
<<widget "blackjackCheatingChoicesGenerate">>
<<set $_showCheating to _args[0]>>
<<if $_showCheating>>
<<run $("#blackjackChoicesCheatingInformationDiv").show()>>
<<link "Back (regular options)">><<replace "#blackjackChoicesDiv">><<blackjackCheatingChoicesGenerate false>><</replace>><<run Links.generateLinkNumbers($(".passage"))>><</link>>
<<if _marked_count lt _consts__max_marked>>
<<set _can_mark_count to _consts__max_marked - _marked_count>>
<<set _non_marked_in_hand to 0>>
<<for _i to 0; _i lt $blackjack.playersCards.length; ++_i>>
<<set _c to $blackjack.playersCards[_i]>>
<<if !$estatePersistent.markedCards or !$estatePersistent.markedCards.has(`${_c.name}${_c.suits[0]}`)>>
<<set _non_marked_in_hand++>>
<</if>>
<</for>>
<<set _can_mark_count to Math.min(_can_mark_count, _non_marked_in_hand)>>
<<if _can_mark_count gt 0>>
<<if _can_mark_count gt 1>>
<<set $_link_text to `Mark your ${_can_mark_count} newest cards`>>
<<else>>
<<set $_link_text to `Mark your newest card`>>
<</if>>
<br>
<<set $skulduggerydifficulty to 400 + _can_mark_count*100 + $estatePersistent.suspicion*25>>
<<link [[$_link_text|Estate Blackjack Cheat]]>><<set $blackjack.playersState to "cheat">><<set $blackjack.cheatChoice to "mark">><</link>>
<<skulduggerydifficulty>>
<<if $estate.cards.state is "ride" and !_player_cheating_virginity_warned>>
<<set _player_cheating_virginity_warned to false>>
<<cards_cheating_virginity_warning true>>
<</if>>
<</if>>
<</if>>
<br>
<span id="blackjackCheatingPeekingChoice">
<<blackjackCheatingPeekingChoiceGenerate>>
</span>
<!-- // idea
<br>
<<link [[Swap deck cards|$passage]]>><<set $blackjack.playersState to "cheat">><<set $blackjack.cheatChoice to "swap_deck">><</link>>
<br>
<<link [[Peek hole card|$passage]]>><<set $blackjack.playersState to "peek">><<set $blackjack.cheatChoice to "peek_hole_card">><</link>>
-->
<br>
<<link "도움말과 설정">><<overlayReplace "blackjackHelp">><</link>>
<<else>>
<<run $("#blackjackChoicesCheatingInformationDiv").hide()>>
<<link [[히트|$passage]]>><<set $blackjack.playersState to "hit">><<set $blackjack.turnIsStale to false>><<set $blackjack.isFirstTurn to false>><</link>> |
<<link [[Stand|$passage]]>><<set $blackjack.turn to "dealer">><<set $blackjack.turnIsStale to false>><<set $blackjack.playersState to "stand">><<set $blackjack.isFirstTurn to false>><</link>> |
<<link "Cheating options">><<replace "#blackjackChoicesDiv">><<blackjackCheatingChoicesGenerate true>><</replace>><<run Links.generateLinkNumbers($(".passage"))>><</link>> |
<<link "도움말과 설정">><<overlayReplace "blackjackHelp">><</link>>
<</if>>
<</widget>>
<<widget "blackjackControlsChoices">>
<br><br>
<<if $blackjack.turn is "players" and $blackjack.playersScore lte 20>>
<div id="blackjackChoicesDiv">
<<blackjackCheatingChoicesGenerate false>>
</div>
<<elseif $blackjack.turn is "players" and $blackjack.playersScore gt 21>>
<span class="red">버스트</span>
<br>
<<blackjackControlsPostGameSuspicion true>>
<<link [[게임을 끝낸다|Estate Blackjack Lose]]>><</link>>
<br>
<<elseif $blackjack.turn is "dealer">>
<<if $blackjack.playersState is "blackjack" and $blackjack.dealerState is "blackjack">>
<<set $blackjack.winner to "tie">>
<span class="blue">둘 다 내추럴 블랙잭이어서 비겼다</span>
<<elseif $blackjack.playersState is "blackjack">>
<<set $blackjack.winner to "player">>
<span class="green">당신이 내추럴 블랙잭으로 이겼다</span>
<<elseif $blackjack.dealerState is "blackjack">>
<<set $blackjack.winner to "dealer">>
<span class="red">당신은 내추럴 블랙잭으로 졌다</span>
<<elseif $blackjack.playersScore gt $blackjack.dealerScore or $blackjack.dealerScore gt 21>>
<<set $blackjack.winner to "player">>
<span class="green">당신이 이겼다</span>
<<elseif $blackjack.playersScore is $blackjack.dealerScore>>
<<set $blackjack.winner to "tie">>
<span class="blue">당신은 비겼다</span>
<<else>>
<<set $blackjack.winner to "dealer">>
<span class="red">당신은 졌다</span>
<</if>>
<br><br>
<<if $blackjack.winner is "tie">>
<<blackjackControlsPostGameSuspicion>>
<<blackjackEnd "tie">>
<<blackjackStart "Blackjack Finish">>
<<link [[다음|Estate Blackjack]]>><<pass 1>><</link>>
<br>
<<elseif $blackjack.winner is "dealer">>
<<blackjackControlsPostGameSuspicion true>>
<<link [[다음|Estate Blackjack Lose]]>><</link>>
<br>
<<else>>
<<blackjackControlsPostGameSuspicion>>
<<link [[다음|Estate Blackjack Win]]>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "blackjackCaughtCheatingSurrender">>
<<if $wren_intro isnot undefined>>
<<set $estate_cards_end to "cheat_remy">>
<</if>>
<<if !($worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked"))>>
<<clothesruined>><<exposure>>
"Let's get <<phim>> ready," the <<person2>><<person>> says. Hands grasp your clothes from all directions, pulling and tearing the fabric, until you're left exposed. <<covered>>
<br><br>
<</if>>
<<fameexhibitionism 7>>
They lift you, and carry you naked through the estate, <<if $estate.chaos gte 100>>through all the chaos you've caused,<</if>> towards a small barn.
<br><br>
A couple of guards see you coming and smirk. Wren hands you to the guards.
<br><br>
<<leash 21>>
One of the guards goes into the barn and comes back with a collar and chain, which are then fixed around your neck. The guards tug on the attached chain, forcing you along.
<br><br>
<<if C.npc.Wren.love gte 20>>
"Looking forward to playing with you again," Wren says. "I know you'll be back soon, one way or another."
<<else>>
"Don't cause them too much trouble," Wren says.
<</if>>
<br><br>
<!-- estate ends 4, 6 -->
<<card_pot_confiscated>>
<<estate_cards_finish>>
<<link [[다음|Livestock Intro]]>><<endevent>><<estate_end>><</link>>
<br>
<</widget>>
<<widget "blackjackHelp">>
<<set _consts__max_marked to 8>>
<ul>
<li>당신의 목표는 딜러보다 높은 숫자를 갖되 절대로 21을 넘지 않는 것입니다.</li>
<li>카드는 2에서 11 사이의 수를 가지며, 잭, 퀸, 킹은 10과 같습니다. 에이스는 당신의 선호에 따라 1이 될지 11이 될지 선택할 수 있습니다.</li>
<li>두 카드만으로 21이 되는 것을 '내추럴 블랙잭'이라고 하며, 비기는 게 아닌 한 상대가 어떤 카드를 들고 있어도 반드시 승리할 수 있습니다.</li>
<li>딜러나 당신이 21을 넘게 되면, 버스트되어 지게 됩니다.</li>
<li>자신의 턴을 끝내려면 스탠드를, 카드를 한 장 더 받으려면 히트를 하세요.</li>
<li>딜러는 항상 특정한 규칙을 따라 게임을 진행하니, 그걸 이점으로 삼으세요. 딜러는 자신의 점수가 17점 미만일 때는 반드시 히트를 해야 합니다.</li>
</ul>
<h3>Cheating Guide</h3>
<ul>
<li>In blackjack, a "hole card" is the dealer's second hidden card. "Hole carding" refers to attempts to find out what the hidden card is. You can do that by trying to <b>peek</b> at the card as it's being dealt. Intentionally trying to peek at the cards being dealt is against the rules.</li>
<li>Marking a card refers to leaving some sort of mark on it that allows you to identify it. You can leave up to _consts__max_marked marks on cards you get to hold. Be careful, as marking cards is against the rules.</li>
<li>Once you mark a card, the mark will remain until the deck is replaced. It's not too difficult to tell that a person is looking for a mark on the back of a card, so be careful.</li>
<li>The cards are dealt by a dealer. As long as they're in your view, you can try and peek at the card they're giving to Wren.</li>
</ul>
<h3>설정</h3>
<<link [[저장하고 닫는다|$passage]]>><<set $worn.handheld.colour to $cardcover.colour.replace("-", " ")>><</link>>
<br><br>
카드 뒷면:
<br>
<div id="card-cover-options" @class="'clothes-' + $cardcover.colour">
<<for _i to 0; _i lte 7; _i++>>
<div @class="'div-link card cardcover' + _i + ($cardcover.style eq _i ? ' active' : '')">
<<if _i eq 0>>
<span class="number">?</span>
<span class="suit">?</span>
<</if>>
<<capture _i>>
<<link "">>
<<set $cardcover.style to _i>>
<<run $('#card-cover-options .card').removeClass('active')>>
<<run $('#card-cover-options .card:nth-child(' + (_i+1) + ')').addClass('active')>>
<</link>>
<</capture>>
</div>
<</for>>
</div>
<label>
색상:
<<listbox "$cardcover.colour" autoselect>>
<<option "검은색" "black">>
<<option "남색" "navy">>
<<option "청회색" "blue-steel">>
<<option "밝은 회색" "grey">>
<<option "하얀색" "pale-white">>
<<option "은색" "silver">>
<<option "검은색과 흰색" "white">>
<<option "금색" "gold">>
<<option "검은색과 주황색" "yellow">>
<<option "노란색" "pale-yellow">>
<<option "황동색" "bronze">>
<<option "갈색" "brown">>
<<option "모래색" "sand">>
<<option "올리브색" "olive">>
<<option "주황색" "tangerine">>
<<option "붉은 주황색" "pale-tangerine">>
<<option "빨간색" "red">>
<<option "녹색" "green">>
<<option "밝은 녹색" "light-green">>
<<option "파란색" "blue">>
<<option "밝은 파란색" "light-blue">>
<<option "분홍색" "pink">>
<<option "밝은 분홍색" "light-pink">>
<<option "보라색" "purple">>
<<option "청록색" "teal">>
<</listbox>>
</label>
<<run $(() => {
linkifyDivs('#card-cover-options');
$('#listbox-cardcovercolour').on('change', () => {
$('#card-cover-options').removeClass().addClass('clothes-' + $cardcover.colour)
});
})>>
<</widget>><!--Needs to be run in a previous passage to prevent cheating-->
<<widget "highLowStart">>
<<if _args[0]>>
<<set $highlow to {
cards:shuffle(shuffle(shuffle(deck()))),
correct: 0,
dealerCard: null,
playersCard: null,
playersCardHidden: null,
gamestart: false,
turn: null,
choice: null,
endPassage: _args[0]
}>>
<</if>>
<</widget>>
<<widget "highLowEnd">>
<<unset $highlow>>
<</widget>>
<<widget "cardText">>
<<if _args[0]>>
<<if _args[1]>>
뒤집어져 있다.
<<else>>
<<switch _args[0].name>>
<<case "A">>에이스
<<case "K">>킹
<<case "Q">>퀸
<<case "J">>잭
<<default>>_args[0].name
<</switch>>
of <<print _args[0].suits>>.
<</if>>
<</if>>
<</widget>>
<<widget "highLowCalculate">>
<<if $highlow.gamestart is false>>
<<set $highlow.gamestart to true>>
<<set $highlow.turn to "players">>
<</if>>
<<if $highlow.turn is "players">>
플레이어의 차례
<br>
<<set $highlow.dealerCard to $highlow.cards[0]>>
<<set $highlow.playersCard to $highlow.cards[1]>>
<<set $highlow.cards.deleteAt(0,1)>>
<<set $highlow.playersCardHidden to true>>
<<elseif $highlow.turn is "dealer">>
딜러의 차례
<br>
<<set $highlow.playersCardHidden to false>>
<<if ($highlow.choice is "lower" and $highlow.playersCard.value lt $highlow.dealerCard.value) or ($highlow.choice is "higher" and $highlow.playersCard.value gt $highlow.dealerCard.value)>>
<<if $highlow.correct is 0>>
<<set $highlow.correct++>>
<<else>>
<<set $highlow.correct*=2>>
<</if>>
<</if>>
<<if $highlow.cards.length lt 30>>
<<set $highlow.cards to shuffle(shuffle(shuffle(deck())))>>
딜러가 덱을 다시 섞는다.
<br>
<</if>>
<</if>>
<</widget>>
<<widget "highLowControls">>
<div class="highlow">
<div><span class="title">딜러의 카드:</span> <<cardImage $highlow.dealerCard>></div>
<div><span class="title">당신의 카드:</span> <<cardImage $highlow.playersCard $highlow.playersCardHidden>></div>
</div>
<div style="clear:both;"></div>
당신의 현재 점수: <<print $highlow.correct>>
<br>
<<if $highlow.turn is "players">>
<<link [[낮은 수|$passage]]>><<set $highlow.choice to "lower">><<set $highlow.turn to "dealer">><</link>> |
<<link [[높은 수|$passage]]>><<set $highlow.choice to "higher">><<set $highlow.turn to "dealer">><</link>> |
<<if $highlow.correct gt 4>>
<br>
<<link [[End game|$highlow.endPassage]]>><<set $highlow.correct/=2>><</link>><<note "Lose half your score" "red">> |
<</if>>
<<elseif $highlow.turn is "dealer">>
<<if ($highlow.choice is "lower" and $highlow.playersCard.value lt $highlow.dealerCard.value) or ($highlow.choice is "higher" and $highlow.playersCard.value gt $highlow.dealerCard.value)>>
당신이 맞았다.
<br>
<<link [[계속한다||$passage]]>><<set $highlow.turn to "players">><</link>> |
<br>
<<link [[게임을 끝낸다||$highlow.endPassage]]>><</link>> |
<<elseif $highlow.playersCard.value is $highlow.dealerCard.value>>
비겼다.
<br>
<<link [[계속한다||$passage]]>><<set $highlow.turn to "players">><</link>> |
<br>
<<link [[게임을 끝낸다||$highlow.endPassage]]>><</link>> |
<<else>>
당신이 졌다.
<br>
<<link [[게임을 끝낸다||$highlow.endPassage]]>><<set $highlow.correct to 0>><</link>>
<</if>>
<</if>>
<</widget>>
<<widget "cardImage">>
<<if _args[0]>>
<div @class="'card ' + (_args[1] ? 'cardcover' + $cardcover.style : '') + ' clothes-' + $cardcover.colour">
<<if _args[1]>>
<<if $cardcover.style eq 0>>
<span class="number">?</span>
<span class="suit">?</span>
<</if>>
<<else>>
<<if _args[0].suits is "Diamonds">>
<<set _suits to "diams">>
<<else>>
<<set _suits to _args[0].suits.toLowerCase()>>
<</if>>
<span class="number"><<print _args[0].name>></span>
<span class="suit"><<print "&" + _suits + ";">></span>
<</if>>
</div>
<</if>>
<</widget>>
<<widget "estate_cards_bet">>
<<if $worn.over_upper.name isnot "naked">>
<<set $estate.cards.desire to "over_upper">>
"내가 이긴다면," <<he_ ga>> 당신의 <<worn_over_upper_name_ ul>> 가리킨다. <span class="blue">"당신은 그 옷을 잃게 됩니다."</span>
<<elseif $worn.over_lower.name isnot "naked">>
<<set $estate.cards.desire to "over_lower">>
"내가 이긴다면," <<he_ ga>> 당신의 <<worn_over_lower_name_ ul>> 가리킨다. <span class="blue">"당신은 그 옷을 잃게 됩니다."</span>
<<elseif $worn.feet.name isnot "naked" and $worn.feet.cursed isnot 1>>
<<set $estate.cards.desire to "feet">>
"내가 이긴다면," <<he_ ga>> 당신의 <<worn_feet_name_ ul>> 가리킨다. <span class="blue">"당신은 그 신발을 잃게 됩니다."</span>
<<elseif $worn.legs.name isnot "naked">>
<<set $estate.cards.desire to "legs">>
"내가 이긴다면," <<he_ ga>> 당신의 <<worn_legs_name_ ul>> 가리킨다. <span class="blue">"당신은 그 옷을 잃게 됩니다."</span>
<<elseif $worn.upper.name isnot "naked">>
<<set $estate.cards.desire to "upper">>
"내가 이긴다면," <<he_ ga>> 당신의 <<worn_upper_name_ ul>> 가리킨다. <span class="purple">"당신은 <<dressPost "을">> 잃게 됩니다."</span>
<<elseif $worn.lower.name isnot "naked">>
<<set $estate.cards.desire to "lower">>
"내가 이긴다면," <<he_ ga>> 당신의 <<worn_lower_name_ ul>> 가리킨다. <span class="purple">"당신은 <<skirtPost "을">> 잃게 됩니다."</span>
<<elseif $worn.hands.name isnot "naked">>
<<set $estate.cards.desire to "hands">>
"내가 이긴다면," <<he_ ga>> 당신의 <<worn_hands_name_ ul>> 가리킨다. <span class="blue">"당신은 그 장갑들을 잃게 됩니다."</span>
<<elseif $worn.under_upper.name isnot "naked">>
<<set $estate.cards.desire to "under_upper">>
"내가 이긴다면," <<he_ ga>> 당신의 <<worn_under_upper_name_ ul>> 가리킨다. <span class="pink">"당신은 <<braPost "을">> 잃게 됩니다."</span>
<<elseif $worn.under_lower.name isnot "naked">>
<<set $estate.cards.desire to "under_lower">>
"내가 이긴다면," <<he_ ga>> 당신의 <<worn_under_lower_name_ ul>> 가리킨다. <span class="pink">"당신의 <<pantiesPost "을">> 가져가겠습니다."</span>
<<else>>
<<if $estate.cards.state is "ride">>
"내가 이긴다면,"
<<rng 4>>
<<if $rng is 4>>
<<set $estate.cards.desire to "kiss">>
<<he_ ga>> <<his_ yi>> 숨결이 당신의 입술에 닿는 게 느껴질 때까지 <<his_ yi>> 입을 당신의 입 가까이에 댔다. "우리는 키스를 하게 됩니다."
<<elseif $rng is 3>>
<<he_ ga>> 씩 웃는다. "당신의
<<if $player.penisExist and $player.vaginaExist>>
<<if random(1, 2) is 2>>
<<set $estate.cards.desire to "penis_grope">>
자지를 애무하겠습니다."
<<else>>
<<set $estate.cards.desire to "pussy_grope">>
보지를 애무하겠습니다."
<</if>>
<<elseif $player.penisExist>>
<<set $estate.cards.desire to "penis_grope">>
자지를 애무하겠습니다."
<<else>>
<<set $estate.cards.desire to "pussy_grope">>
보지를 애무하겠습니다."
<</if>>
<<elseif $rng is 2>>
<<set $estate.cards.desire to "bottom_grope">>
<<he_ ga>> 씩 웃는다. "당신의 엉덩이를 애무하겠습니다."
<<elseif $rng is 1>>
<<set $estate.cards.desire to "chest_grope">>
<<he_ ga>> 씩 웃는다. "당신의 가슴을 가지고 놀겠습니다."
<</if>>
<<else>>
<<if $estate.cards.lust gte 2>>
<<if $NPCList[0].penis isnot "none">>
"내가 이긴다면," <<he>> grins.
<<if $player.vaginaExist and !playerChastity("hidden")>>
"당신은 내 무릎에 앉아야 합니다. 걱정 마세요. 당신의 보지를 건드리진 않을 테니. 뭐, 아직은 말이죠."
<<set $estate.cards.desire to "vaginal">>
<<elseif $analdisable is "f" and !playerChastity("anus")>>
"당신은 내 무릎에 앉아야 합니다. 걱정 마세요. 성적인 접촉은 하지 않을 테니. 뭐, 아직은 말이죠."
<<set $estate.cards.desire to "anal">>
<<elseif !playerChastity("hidden")>>
"당신은 내 무릎에 앉아야 합니다. 걱정 마세요. 성적인 접촉은 하지 않을 테니. 뭐, 아직은 말이죠."
<<set $estate.cards.desire to "wren_lap">>
<<else>>
<<He_ ga>> 당신의 <<worn_genitals_name_ ul>> 본다. "흥미로운 장치가 달려 있군요." <<he_ ga>> 의자에 살짝 기대며 말한다. "<span class="blue">그 아래를 보고 싶네요.</span> 하지만 지금은, 당신에게 원했던 건 이미 다 가졌습니다. 집까지 안전한 여행 되시길 바랍니다." <<His_ yi>> 친구가 웃는다.
<<set $estate.cards.desire to "chastity">>
<</if>>
<<else>>
"내가 이긴다면," <<he>> grins.
<<if $player.penisExist and !playerChastity("penis")>>
"내가 당신의 무릎 위에 앉겠습니다. 걱정 마세요. 당신의 자지를 건드리진 않을 테니. 뭐, 아직은 말이죠."
<<set $estate.cards.desire to "penile">>
<<elseif !playerChastity("hidden")>>
"내가 당신의 무릎 위에 앉겠습니다. 걱정 마세요. 성적인 접촉은 하지 않을 테니. 뭐, 아직은 말이죠."
<<set $estate.cards.desire to "pc_lap">>
<<else>>
<<He_ ga>> 당신의 <<worn_genitals_name_ ul>> 본다. "흥미로운 장치가 달려 있군요." <<he_ ga>> 의자에 살짝 기대며 말한다. "<span class="blue">그 아래를 보고 싶네요.</span> 하지만 지금은, 당신에게 원했던 건 이미 다 가졌습니다. 집까지 안전한 여행 되시길 바랍니다." <<His_ yi>> 친구가 웃는다.
<<set $estate.cards.desire to "chastity">>
<</if>>
<</if>>
<<elseif $estate.cards.lust gte 1>>
<<set $estate.cards.desire to "bend">>
"내가 이긴다면," <<he_ ga>> 씩 웃는다. "당신은 의자 위로 올라가서 몸을 굽혀야 합니다. 우리가 당신을 더 자세히 볼 수 있도록요."
<<else>>
<<set $estate.cards.desire to "twirl">>
"내가 이긴다면," <<he_ ga>> 씩 웃는다. "당신은 빙그르르 돌아야 합니다. 우리에게 공연을 해 주시죠. 손으로 가리지 말고요." 다른 사람들이 흥분에 차서 웅얼거린다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "cards_strip_text">>
"우릴 기다리게 하지 마세요.
<<if $rng gte 91>>
이리로 주세요."
<<elseif $rng gte 81>>
벗어주세요."
<<elseif $rng gte 71>>
벗어요."
<<elseif $rng gte 61>>
그만하고 주시죠."
<<elseif $rng gte 51>>
아래에 뭐가 있는지 봅시다."
<<elseif $rng gte 41>>
이젠 제 거예요."
<<elseif $rng gte 31>>
이리 주세요."
<<elseif $rng gte 21>>
옷 벗는 걸 봅시다."
<<elseif $rng gte 11>>
벗거나, 벗기거나."
<<else>>
저는 참을성 있는 <<nnpc_gender_ ga "Wren">> 아니랍니다."
<</if>>
<</widget>>
<<widget "cards_exposure_text">>
<<if random(1, 10) is 10>>
<<if $worn.over_upper.exposed gte 2 and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 and ($player.gender is "f" or $player.gender_appearance is "f")>>
<<if $uncomfortable.nude is true>>
<span class="lewd">당신은 한쪽 팔로 당신의 <<breastsPost "을">> 가려, 렌과 <<his_ yi>> 친구들의 흘끗거리는 시선으로부터 보호한다.</span>
<br>
<<else>>
<span class="lewd">당신은 렌과 <<his_ yi>> 친구들의 시선이 당신의 <<breastsPost "을">> 향하는 걸 알지만, 신경쓰지 않는다. 당신은 게임에만 집중한다.</span>
<br>
<</if>>
<<elseif $worn.over_upper.exposed gte 1 and $worn.upper.exposed gte 1 and ($player.gender is "f" or $player.gender_appearance is "f")>>
<<if $uncomfortable.underwear is true>>
<span class="lewd">당신은 가슴께에 옷이 없다는 걸 의식하여, 한쪽 팔로 가슴을 가린다.</span>
<br>
<<else>>
<span class="lewd">당신은 가슴께에 옷이 없다는 것에 상관하지 않는다.</span>
<br>
<</if>>
<</if>>
<</if>>
<<if random(1, 10) is 10>>
<<if $worn.over_lower.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $uncomfortable.nude is true>>
<span class="lewd">당신의 다리가 탁자 아래에 있음에도 불구하고, 당신의 헐벗은 <<bottomPost "과">> <<genitalsPost "은">> 굉장히 노출되어 있는 느낌이 들게 한다.</span>
<br>
<<else>>
<span class="lewd">당신은 당신의 헐벗은 <<bottomPost "과">> <<genitalsPost "에">> 상관하지 않는다. 탁자 아래에 있잖은가.</span>
<br>
<</if>>
<<elseif $worn.over_lower.exposed gte 1 and $worn.lower.exposed gte 1 and !$worn.under_lower.type.includes("covered")>>
<<if $uncomfortable.underwear is true>>
<span class="lewd">허리 아래로는 이렇게 거의 아무것도 입지 않는 것은 당신을 불편하게 한다.</span>
<br>
<<else>>
<span class="lewd">당신은 허리 아래로는 거의 아무것도 입지 않았다는 것에 상관하지 않는다.</span>
<br>
<</if>>
<</if>>
<</if>>
<<if random(1, 10) is 10>>
<<if $estate.cards.wren_top is 0 and $estate.cards.wren_under_top is 0>>
<<if $pronoun is "f">>
<<if $NPCList[0].breastsize gte 5>>
<span class="lewd">렌은 <<his_ yi>> <<breastsdesc_ rul $NPCList[0].breastsdesc>> 한쪽 팔로 가리려 애쓰고 있다.</span>
<br>
<<else>>
<span class="lewd">렌은 <<his_ yi>> <<breastsdesc_ rul $NPCList[0].breastsdesc>> 한쪽 팔로 가리고 있다.</span>
<br>
<</if>>
<<else>>
<span class="lewd">렌은 당신이 <<his_ yi>> 헐벗은 가슴을 바라보자 불편한 듯 카드를 섞는다.</span>
<br>
<</if>>
<<elseif $estate.cards.wren_top is 0>>
<<if $pronoun is "f">>
<span class="lewd">렌은 당신이 <<his_ yi>> 브래지어를 바라보자 불편한 듯 카드를 섞는다.</span>
<br>
<</if>>
<</if>>
<</if>>
<<if random(1, 10) is 10>>
<<if $estate.cards.wren_bottoms is 0 and $estate.cards.wren_under_bottoms is 0>>
<<if $pronoun is "f">>
<span class="lewd">렌은 다리를 꼬아 <<his_ yi>> 드러난 사타구니를 가리고 있다.</span>
<br>
<<else>>
<span class="lewd">렌은 <<his_ yi>> 다리를 꽉 모으고 있다.</span>
<br>
<</if>>
<<elseif $estate.cards.wren_bottoms is 0>>
<<if $pronoun is "f">>
<span class="lewd">렌은 동료가 <<his_ yi>> 팬티를 바라보자 불편한 듯 카드를 넘긴다.</span>
<br>
<<else>>
<span class="lewd">렌은 동료가 <<his_ yi>> 팬티를 바라보자 불편한 듯 카드를 넘긴다.</span>
<br>
<</if>>
<</if>>
<</if>>
<<if random(1, 10) is 10>>
<<if $estate.cards.state is "ride">>
<<switch $estate.cards.position>>
<<case "wren_lap">>
<<case "pc_lap">>
<<case "penile">>
<span class="lewd">렌은 <<his_ yi>> 보지를 당신의 <<penisPost "에">> 가져다 댄다.</span>
<br>
<<case "vaginal">>
<span class="lewd">렌은 <<his_ yi>> <<penisdesc_ ro $NPCList[0].penisdesc>> 당신의 <<pussyPost "을">> 쿡쿡 찌른다.</span>
<br>
<<case "anal">>
<span class="lewd">렌은 <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 당신의 <<bottomPost "에">> 문지른다.</span>
<br>
<</switch>>
<</if>>
<</if>>
<br>
<</widget>>
<<widget "cards_naked_cover">>
<<if $uncomfortable.nude is true>>
<span class="lewd">당신은 한쪽 팔로 당신의 <<breastsPost "을">> 가리고, 허벅지를 꽉 모은다.</span>
<br><br>
<</if>>
<</widget>>
<<widget "cards_bottom_cover">>
<<if $uncomfortable.nude is true>>
<span class="lewd">당신은 허벅지를 꽉 모은다.</span>
<br><br>
<</if>>
<</widget>>
<<widget "cards_top_cover">>
<<if $uncomfortable.nude is true>>
<span class="lewd">당신은 한쪽 팔로 당신의 <<breastsPost "을">> 가린다.</span>
<br><br>
<</if>>
<</widget>>
<<widget "cards_underwear_cover">>
<<if $uncomfortable.underwear is true>>
<span class="lewd">당신은 한쪽 팔로 당신의 <<worn_under_upper_name_ ul>> 가리고, 당신의 <<worn_under_lower_name_ ul>> 똑바로 입는다.</span>
<br><br>
<</if>>
<</widget>>
<<widget "cards_bra_cover">>
<<if $uncomfortable.underwear is true>>
<span class="lewd">당신은 한쪽 팔로 당신의 <<worn_under_upper_name_ ul>> 가린다.</span>
<br><br>
<</if>>
<</widget>>
<<widget "cards_virginity_all_warnings">>
<<set _player_suspicious to $estatePersistent.suspicion gt 0>>
<<if $estate.cards.position is "vaginal">>
<<if $player.virginity.vaginal is true>>
<<if _player_suspicious>>
<span class="red">If you orgasm, or if you're caught cheating - Wren will take your virginity.</span>
<<else>>
<span class="red">당신이 오르가즘에 도달하면, 렌은 당신의 처녀를 가져갈 것입니다.</span>
<</if>>
<</if>>
<<elseif $estate.cards.position is "penile">>
<<if $player.virginity.penile is true>>
<<if _player_suspicious>>
<span class="red">If you orgasm, or if you're caught cheating - Wren will take your virginity.</span>
<<else>>
<span class="red">당신이 오르가즘에 도달하면, 렌은 당신의 처녀를 가져갈 것입니다.</span>
<</if>>
<</if>>
<<elseif $estate.cards.position is "anal">>
<<if $player.virginity.anal is true>>
<<if _player_suspicious>>
<span class="red">If you orgasm, or if you're caught cheating - Wren will take your anal virginity.</span>
<<else>>
<span class="red">당신이 오르가즘에 도달하면, 렌은 당신의 항문 처녀를 가져갈 것입니다.</span>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "cards_virginity_warning">>
<<if $estate.cards.position is "vaginal">>
<<if $player.virginity.vaginal is true>>
<span class="red">당신이 오르가즘에 도달하면, 렌은 당신의 처녀를 가져갈 것입니다.</span>
<</if>>
<<elseif $estate.cards.position is "penile">>
<<if $player.virginity.penile is true>>
<span class="red">당신이 오르가즘에 도달하면, 렌은 당신의 처녀를 가져갈 것입니다.</span>
<</if>>
<<elseif $estate.cards.position is "anal">>
<<if $player.virginity.anal is true>>
<span class="red">당신이 오르가즘에 도달하면, 렌은 당신의 항문 처녀를 가져갈 것입니다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "cards_cheating_virginity_warning">>
<<set _is_inline to _args[0]>>
<<if $estate.cards.position is "vaginal">>
<<if $player.virginity.vaginal is true>>
<<if !_is_inline>><br><<else>> | <</if>>
<span class="red">If you're caught cheating, Wren will take your virginity.</span>
<</if>>
<<elseif $estate.cards.position is "penile">>
<<if $player.virginity.penile is true>>
<<if !_is_inline>><br><<else>> | <</if>>
<span class="red">If you're caught cheating, Wren will take your virginity.</span>
<</if>>
<<elseif $estate.cards.position is "anal">>
<<if $player.virginity.anal is true>>
<<if !_is_inline>><br><<else>> | <</if>>
<span class="red">If you're caught cheating, Wren will take your anal virginity.</span>
<</if>>
<</if>>
<</widget>>
<<widget "cards_arousal_check">>
<<if $arousal gte $arousalmax>>
너무 과한 자극이었다. <<orgasm>>
<br><br>
<<set _cards_orgasm to true>><<set $consensual to 1>>
<<elseif $arousal gte ($arousalmax / 5) * 4>>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<else>>
<</if>>
<</widget>>
<<widget "card_clothes_lost">>
<<set $_cloth_type to _args[0]>>
<<if $estate.cards.confiscatedClothes eq null>>
<<set $estate.cards.confiscatedClothes to []>>
<</if>>
<<run $estate.cards.confiscatedClothes.push({
"type": $_cloth_type,
"copy": clone($worn[$_cloth_type])
})>>
<<generalStrip $_cloth_type>>
<</widget>>
<<widget "card_clothes_rebuy_calculate">>
<<set $_total_price to 0>>
<<for $_obj range $estate.cards.confiscatedClothes>>
<<set $_cur to $_obj["copy"]>>
<<set $_base to setup.clothes[$_obj["type"]][$_cur["index"]]>>
<<if $_base.cost gt 0>>
<!-- base 20% reduction for having been worn -->
<<set $_price to $_base.cost * 0.8>>
<<set $_integrity_frac to inverseLerp($_cur.integrity, 0, $_base.integrity_max)>>
<!-- making the price drop exponentially relative to the integrity y = (1-x)^2 -->
<!-- basically, clothes appear more worn out than they are, and drop the price further -->
<<set $_integrity_frac to $_integrity_frac * $_integrity_frac>>
<<set $_price to $_price * $_integrity_frac>>
<<set $_total_price += $_price>>
<</if>>
<</for>>
<<set $estate.cards.clothesRebuyTerms to {"price": $_total_price}>>
<</widget>>
<<widget "estate_cards_finish">>
<<if $estate.cards.confiscatedClothes and $estate.cards.confiscatedClothes.length gt 0>>
<<for $_cloth_obj range $estate.cards.confiscatedClothes>>
<<generalRuined $_cloth_obj["type"]>>
<</for>>
<<set $estate.cards.confiscatedClothes to []>>
<</if>>
<<run delete $estate.cards.clothesRebuyTerms>> <!-- we should just unset cards, but I'm not 100% that it won't cause any side effects within some code I haven't seen -->
<<set $estate.cards_done to true>>
<<set $estatePersistent.totalGamesPlayed += 1>>
<<if $estate.cards.bettingEnabled>>
<<set $estatePersistent.totalGamesPlayedWithBetting += 1>>
<</if>>
<</widget>>
<<widget "card_pot_confiscated">>
<<person1>>
<<if $estate.cards.bettingEnabled>>
<<set $_potValue to $estate.cards.playerPot>>
<<if $_potValue gt 0>>
<span class="red">Your pot consisting of <<printmoney $_potValue>> has been left behind to be confiscated by Wren and <<his>> goons.</span>
<<set $estatePersistent.totalMoneyConfiscated += $_potValue>>
<<else>>
<span class="gold">You've lost all the money from your pot during the game. If you had any left in the pot, it would've been left behind to be confiscated by Wren and <<his>> goons.</span>
<</if>>
<br><br>
<!-- the money just doesn't get added to PC's account and is automatically reset by <<estate_end>>, whenever it gets called -->
<!-- the player won't be able to get into the cottage until $estate.cards_done is reset by <<estate_end>>, so this is safe -->
<</if>>
<</widget>>
<<widget "card_pot_collected">>
<<if $estate.cards.bettingEnabled>>
<<set $_potValue to $estate.cards.playerPot>>
<<set $_moneyDiff to $estate.cards.playerPot - $estate.cards.ante>>
<<set $_resStr to $_moneyDiff gte 0 ? "profit" : "loss">>
<<if $_potValue gt 0>>
<span class="green">You approach the pot and take your winnings. You've gained <<moneyGain `$_potValue/100`>>, finishing the game with a <<printmoney $_moneyDiff>> $_resStr.</span>
<<else>>
<span class="red">You've lost all the money from your pot during the game, so you have to leave empty-handed.</span>
<</if>>
<br><br>
<</if>>
<</widget>>
<<widget "blackjackPostGameThrowTips">>
<<if $estate.cards.bettingEnabled>>
<!-- the goons throw in tips even if you're not betting, as long as you've paid the ante -->
<!-- the goons throw in 5-15% of your bet, plus a random base of 1-5 -->
<<set $_tipAmount to random(100,500)>>
<<set $_tipPct to random(5,15)/100>>
<<set $_tipAmount += $estate.cards.currentBetInput * 100 * $_tipPct>>
Wren's goons throw <<printmoney $_tipAmount>> into your pot, as a tip.
<br><br>
<<set $estate.cards.playerPot += $_tipAmount>>
<<set $estatePersistent.totalTipMoneyMade += $_tipAmount>>
<</if>>
<</widget>>
<<widget "blackjackPostGameBettingResult">>
<<set $_playerWon to _args[0]>>
<<if $estate.cards.bettingEnabled and $estate.cards.currentBetInput gt 0>>
<<set $_bet to $estate.cards.currentBetInput * 100>>
<<if $_playerWon>>
<<set $estate.cards.playerPot += $_bet>>
<<set $estate.cards.wrenMoney -= $_bet>>
<<set $estatePersistent.totalBetMoneyMade += $_bet>>
<<else>>
<<set $estate.cards.playerPot -= $_bet>>
<<set $estate.cards.wrenMoney += $_bet>>
<<set $estatePersistent.totalBetMoneyLost += $_bet>>
<</if>>
<</if>>
<</widget>>
<<widget "blackjackResultText">>
<<handheldon>>
<<set $_playerWon to _args[0]>>
<<calculateBlackjackLuckStats>>
<<set $_luckFlow to "neutral">> <!-- wren|player|neutral -->
<!-- the player has a bad streak if less than 50% of the games are ties, and the opponent has won 2x as many games. 6 games are considered normally. -->
<!-- here's all the possible cases (generated with the code in the comment of calculateBlackjackLuckStats) -->
<!--
Player lucky cases
3 wins / 1 losses / 2 ties | wins 50.00% losses 16.67% ties 33.33%
4 wins / 0 losses / 2 ties | wins 66.67% losses 0.00% ties 33.33%
4 wins / 1 losses / 1 ties | wins 66.67% losses 16.67% ties 16.67%
4 wins / 2 losses / 0 ties | wins 66.67% losses 33.33% ties 0.00%
5 wins / 0 losses / 1 ties | wins 83.33% losses 0.00% ties 16.67%
5 wins / 1 losses / 0 ties | wins 83.33% losses 16.67% ties 0.00%
Wren lucky cases
0 wins / 4 losses / 2 ties | wins 0.00% losses 66.67% ties 33.33%
0 wins / 5 losses / 1 ties | wins 0.00% losses 83.33% ties 16.67%
1 wins / 3 losses / 2 ties | wins 16.67% losses 50.00% ties 33.33%
1 wins / 4 losses / 1 ties | wins 16.67% losses 66.67% ties 16.67%
1 wins / 5 losses / 0 ties | wins 16.67% losses 83.33% ties 0.00%
2 wins / 4 losses / 0 ties | wins 33.33% losses 66.67% ties 0.00%
Neutral cases
0 wins / 1 losses / 5 ties | wins 0.00% losses 16.67% ties 83.33%
0 wins / 2 losses / 4 ties | wins 0.00% losses 33.33% ties 66.67%
0 wins / 3 losses / 3 ties | wins 0.00% losses 50.00% ties 50.00%
1 wins / 0 losses / 5 ties | wins 16.67% losses 0.00% ties 83.33%
1 wins / 1 losses / 4 ties | wins 16.67% losses 16.67% ties 66.67%
1 wins / 2 losses / 3 ties | wins 16.67% losses 33.33% ties 50.00%
2 wins / 0 losses / 4 ties | wins 33.33% losses 0.00% ties 66.67%
2 wins / 1 losses / 3 ties | wins 33.33% losses 16.67% ties 50.00%
2 wins / 2 losses / 2 ties | wins 33.33% losses 33.33% ties 33.33%
2 wins / 3 losses / 1 ties | wins 33.33% losses 50.00% ties 16.67%
3 wins / 0 losses / 3 ties | wins 50.00% losses 0.00% ties 50.00%
3 wins / 2 losses / 1 ties | wins 50.00% losses 33.33% ties 16.67%
3 wins / 3 losses / 0 ties | wins 50.00% losses 50.00% ties 0.00%
-->
<!-- to tweak these values, check calculateBlackjackLuckStats -->
<!-- the first 4 games will always be neutral -->
<<if $estate.cards.luckStats and $estate.cards.luckStats.total gte 5>>
/* pcts[ind][0] >= pcts[ind][1]*2 && pcts[ind][2] < .7 */
<<if $estate.cards.luckStats["winPct"] gte $estate.cards.luckStats["lossPct"] * 2.5 and $estate.cards.luckStats["tiePct"] lt 0.5>>
<<set $_luckFlow to "player">>
<<elseif $estate.cards.luckStats["lossPct"] gte $estate.cards.luckStats["winPct"] * 2.5 and $estate.cards.luckStats["tiePct"] lt 0.5>>
<<set $_luckFlow to "wren">>
<<else>>
<<set $_luckFlow to "neutral">>
<</if>>
<</if>>
<<if $estate.cards.bettingEnabled and $estate.cards.currentBetInput gt 0>>
<<formatmoney `$estate.cards.currentBetInput * 100`>>
<<set $_money to '<span class="' + ($_playerWon ? 'gold' : 'red') + '">' + _printmoney + '</span>'>>
<<if $_playerWon>>
<<if $_luckFlow is "neutral">>
<<switch random(1,3)>>
<<case 1>>
"Good game," Wren says as <<he>> pushes the $_money to the side, to your pot, seemingly unaffected by the loss.
<<case 2>>
Wren smiles and lazily pushes your $_money towards your pot. If <<hes>> frustrated - <<hes>> hiding it well.
<<case 3>>
"Oh well," Wren says with a smile as <<he>> motions for <<his>> goon to push the $_money to your pot.
<</switch>>
<<elseif $_luckFlow is "wren">>
<<switch random(1,3)>>
<<case 1>>
"Can't win them all," Wren says, as <<he>> pushes the $_money to the side, to your pot, seemingly unaffected by the loss.
<<case 2>>
"Looks like lady luck has finally smiled at you," Wren says as <<he>> motions for <<his>> goon to push the $_money to your pot.
<<case 3>>
"And I was doing so well," Wren says with a smile as <<he>> pushes the $_money towards your pot.
<</switch>>
<<else>>
<<switch random(1,5)>>
<<case 1>>
Wren scoffs and lazily swipes <<his>> hand across the pot of $_money, pushing it towards your pot.
<<case 2>>
"You're awfully lucky today," Wren says as <<he>> pushes the $_money towards your pot, <<his>> face betraying a hint of annoyance.
<<case 3>>
Wren motions for <<his>> goon to push the $_money to your pot. For a second, you think you can see <<him>> gritting <<his>> teeth in frustration.
<<case 4>>
"A black cat must've crossed my path today," Wren says with a resigned chuckle as <<he>> pushes the $_money towards your pot.
<<case 5>>
"You should buy a lottery ticket," Wren says as <<he>> motions for <<his>> goon to push the $_money to your pot.
<</switch>>
<</if>>
<<else>>
<<if $_luckFlow is "neutral">>
<<switch random(1,3)>>
<<case 1>>
"Good game," Wren grins as <<he>> reaches for the pot of cash, and hands it to one of <<his>> goons, who safely stashes the $_money away.
<<case 2>>
Wren lazily reaches for the pot of $_money and hands it over to <<his>> goon, a satisfied grin on <<his>> face.
<<case 3>>
"Better luck next time," Wren says with a smile as <<he>> motions for <<his>> goon to take the $_money.
<</switch>>
<<elseif $_luckFlow is "wren">>
<<switch random(1,3)>>
<<case 1>>
"The game's going great," Wren says, as <<he>> reaches for the pot of cash, and hands it to one of <<his>> goons, who safely stashes the $_money away.
<<case 2>>
"Looks like lady luck is smiling at me," Wren says as <<he>> lazily reaches for the pot of $_money and hands it over to <<his>> goon, a satisfied grin on <<his>> face.
<<case 3>>
"Lady luck has turned her back on you," Wren says with a smile as <<he>> motions for <<his>> goon to take the $_money.
<</switch>>
<<else>>
<<switch random(1,3)>>
<<case 1>>
"Finally, some good luck," Wren says, as <<he>> reaches for the pot of cash, and hands it to one of <<his>> goons, who safely stashes the $_money away.
<<case 2>>
"Your streak couldn't go on forever," Wren says as <<he>> lazily reaches for the pot of $_money and hands it over to <<his>> goon, a satisfied grin on <<his>> face.
<<case 3>>
"Looks like your good streak is ending," Wren says with a smile as <<he>> motions for <<his>> goon to take the $_money.
<</switch>>
<</if>>
<</if>>
<<else>>
<<if $_playerWon>>
<<if $_luckFlow is "neutral">>
<<switch random(1,3)>>
<<case 1>>
"Good game," Wren says.
<<case 2>>
Wren gives you a light smile.
<<case 3>>
"Oh well," Wren says with a smile.
<</switch>>
<<elseif $_luckFlow is "wren">>
<<switch random(1,3)>>
<<case 1>>
"Can't win them all," Wren says, leaning back on the chair.
<<case 2>>
"Looks like lady luck has finally smiled at you," Wren says.
<<case 3>>
"And I was doing so well," Wren says with a smile.
<</switch>>
<<else>>
<<switch random(1,5)>>
<<case 1>>
Wren scoffs, leaning back on the chair.
<<case 2>>
"You're awfully lucky today," Wren says.
<<case 3>>
Wren crosses <<his>> arms as <<he>> leans back on the chair, giving you a resigned smile.
<<case 4>>
"A black cat must've crossed my path today," Wren says with a resigned chuckle.
<<case 5>>
"You should buy a lottery ticket," Wren says.
<</switch>>
<</if>>
<<else>>
<<if $_luckFlow is "neutral">>
<<switch random(1,3)>>
<<case 1>>
"Good game," Wren grins.
<<case 2>>
Wren sits up and leans forward with a satisfied grin on <<his>> face.
<<case 3>>
"Better luck next time," Wren says with a smile.
<</switch>>
<<elseif $_luckFlow is "wren">>
<<switch random(1,3)>>
<<case 1>>
"The game's going great," Wren says, as <<he>> sits up and leans forward.
<<case 2>>
"Looks like lady luck is smiling at me," Wren says.
<<case 3>>
"Lady luck has turned her back on you," Wren says with a smile.
<</switch>>
<<else>>
<<switch random(1,3)>>
<<case 1>>
"Finally, some good luck," Wren says as <<he>> sits up and leans forward.
<<case 2>>
"Your streak couldn't go on forever," Wren says as <<he>> leans forward.
<<case 3>>
"Looks like your good streak is ending," Wren says with a smile.
<</switch>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "cards_oral_options">>
<<if $estate.cards.clothesRebuyTerms and $estate.cards.clothesRebuyTerms.price gt $money>>
<span class="blue">You don't have enough money to accept the deal.</span>
<br><br>
<<elseif hasSexStat("promiscuity", 4)>>
<<link [[받아들인다|Estate Cards Oral]]>><</link>><<promiscuous4>><<goralskill>>
<br>
<<else>>
<span class="blue">당신은 이런 제안을 받아들일 수 있을 정도로 음란하지 않다.</span> 하지만 아무것도 안 입은 채로 떠나는 건 위험할 것이다.
<br><br>
<<link [[받아들인다|Estate Cards Oral]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[거절한다|Estate Cards Oral Refuse]]>><</link>>
<br>
<</widget>>
<<widget "cards_naked_end">>
<<covered>>
<<if $speech_attitude is "meek">>
"이- 이제 옷이 없어요." 당신이 말한다. "가- 가릴 것 좀 주실 수 있으신가요?"
<<elseif $speech_attitude is "bratty">>
"정말로 아무 옷도 안 입은 채로 나가라고 할 생각이예요?" 당신이 묻는다. "적어도 수건이나 뭐 비슷한 건 갖다 줘요."
<<else>>
"적어도 수건 한 장은 주실 수 없을까요?" 당신이 묻는다. "이런 꼴이면 위험에 처할 거예요."
<</if>>
<br><br>
렌은 <<his_ yi>> 뒤에 기대어, 서랍을 연다. <<He_ nun>> 서랍 안을 더듬더니, 작은 수건 하나를 꺼낸다. "자, 여기 있습니다." <<he_ ga>> 말한다. "하지만 공짜로는 드릴 수 없어요. 제 생각엔 여기 있는 제 친구들이 약간의 즐거움을 느릴 자격이 있다고 생각해요."
<br><br>
"입으로 제 친구들을 만족시키세요." <<he_ ga>> 말을 이어나간다. "그러면 수건을 입게 해드리죠."
<br><br>
<<cards_oral_options>>
<</widget>>
<<widget "cards_play_options">>
<<if $estate.cards.bettingEnabled>>
<<person1>>
<!-- would it perhaps be better to recover the previous bet input here, so that the player doesn't have to manually input the max bet every time? -->
<<set $estate.cards.currentBetInput to 0>>
<!-- the player can't bet more than Wren has, or more than the player has in the pot (including tips), or more than the max bet-->
<<set $_maxBetAmount to Math.min($estate.cards.baseMaxBet, $estate.cards.wrenMoney, $estate.cards.playerPot)>>
<!-- rounding down to nearest multiple of X (X pounds = step) -->
<<set $_step to $estate.cards.betStep>>
<<set $_maxBetAmount to Math.floor($_maxBetAmount / $_step) * $_step>>
<<set $_moneyDiff to $estate.cards.playerPot - $estate.cards.ante>>
<div>
<div><span>Your money on the table<mouse class="tooltip">(?)<span>The amount of money you've made that is kept on the table as insurance (including tips and your ante). If you get caught cheating or run away, you either have to risk trying to take it with you or abandon it.</span></mouse>:
<<printmoney $estate.cards.playerPot>></span></div>
<div><span>Your current winnings<mouse class="tooltip">(?)<span>The total standing, how much money you've made or lost in the game (including tips). Does not represent the final amount you'll end up with, as you might end up abandoning your winnings for a less risky escape.</span></mouse>:
<<printmoney $_moneyDiff>></span></div>
<div><span>Wren's pot<mouse class="tooltip">(?)<span>The amount of money Wren has that you can win (including <<his>> ante). The tips come from the goons, so they're not included. If Wren's pot is exhausted, <<he>> will not be able to bet any more until the next day.</span></mouse>:
<<printmoney $estate.cards.wrenMoney>></span></div>
<<if $_maxBetAmount gt 0>>
<div><span>Your bet:</span><<numberslider "$estate.cards.currentBetInput" 0 0 `$_maxBetAmount/100` `$_step/100`>></div>
<<elseif $estate.cards.playerPot lt $_step>>
<span class="blue">You don't have enough money in your pot to place the minimum bet (<<printmoney $_step>> required).</span>
<<else>>
<span class="blue">Wren doesn't have enough money left in <<his>> pot to match the minimum bet.</span>
<</if>>
</div>
<br><br>
<</if>>
<<if $estate.cards.desire is "chastity">>
<<getouticon>><<link [[떠난다|Estate Cards Leave]]>><<handheldon>><</link>>
<br>
<<else>>
<<gameicon "cards">><<link [[Play (0:01)|Estate Blackjack]]>><<pass 1>><<handheldon>><</link>>
<<if $estate.cards.state is "ride">>
<span class="purple">Losing may increase arousal.</span> <<cards_virginity_all_warnings>>
<</if>>
<<if _cards_desire is "kiss" and $player.virginity.kiss is true>>
<span class="red">당신이 진다면, 렌은 당신의 첫 키스를 받아가게 됩니다.</span>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Estate Cards Leave]]>><<npcincr Wren love -1>><<handheldon>><</link>><<llove>>
<br>
<</if>>
<</widget>>
<<widget "cards_start_play_options">>
<<if $farm_stage gte 5>>
<<gameicon "cards">><<link [[Play cards|Estate Cards Intro 2]]>><</link>>
<<if $estatePersistent.stakesRaised>>
<<set $_anteMaxNum to setup.estateBlackjack.anteSizes.length - 1>>
<<for _i to 0; _i lte $_anteMaxNum; _i++>>
<<set _anteAmount to setup.estateBlackjack.anteSizes[_i]>>
<<set _cards to "cards_" + _i>>
<<formatmoney _anteAmount>>
<<set $_confidenceMoney to setup.estateBlackjack.confidenceMoney[_i]>>
<<set $_primaryReq to setup.estateBlackjack.primaryRequirements[_i]>>
<<if $money gte $_confidenceMoney or Scripting.evalTwineScript($_primaryReq.check)>>
<<if $money lt _anteAmount>>
<br>
<span class="blue">Play cards with betting (_printmoney upfront): you're confident, but you don't have enough money.</span>
<<else>>
<<set _linkText to "Play cards with betting (" + _printmoney + " upfront)">>
<br>
<<capture _linkText, _anteAmount, _i>>
<<gameicon _cards>><<link [[_linkText|Estate Cards Intro 2]]>><<estate_betting_start _i>><</link>>
<</capture>>
<</if>>
<<else>>
<br>
<span class="blue">Play cards with betting (_printmoney upfront): you're not confident enough to risk that much money. <i><<print $_primaryReq.message>></i></span>
<</if>>
<</for>>
<<elseif $wren_intro isnot undefined and not ($estate.cards.suggestedRaisingStakesToday or $estatePersistent.playerRejectedRaisingStakes)>>
<!-- $estate.cards.suggestedRaisingStakesToday prevents you from trying to convince Wren again until you leave the estate once, to give them time to think -->
<br>
<<if not $estatePersistent.suggestedRaisingStakes>>
<<ind>><<link [[Suggest raising the stakes|Estate Cards Suggest Betting Init]]>><</link>>
<<else>>
<<ind>><<link [[Suggest raising the stakes|Estate Cards Suggest Betting Again]]>><</link>>
<</if>>
<<elseif $estatePersistent.playerRejectedRaisingStakes>>
<br>
<<ind>><<link [[Accept raising the stakes|Estate Cards Reconsider Accept Betting]]>><</link>>
<</if>>
<br>
<</if>>
<<if isPubfameTaskAccepted("wren")>>
<<ind>><<link [[Give Wren the letter|Estate Fame Letter]]>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Estate Cards Intro Leave]]>><</link>>
<</widget>>
<<widget "cards_lap_return">>
<<if $estate.cards.state is "ride">>
<<if $estate.cards.position is "pc_lap">>
당신이 앉는다. 렌은 <<his_ yi>> 다리를 들어올려 그 자세로 다시 돌아간다.
<<elseif $estate.cards.position is "wren_lap">>
렌이 앉아서 <<his_ yi>> 무릎을 가리킨다. 당신은 다리를 들어올려 그 자세로 다시 돌아간다.
<<elseif $estate.cards.position is "penile">>
당신이 앉는다. 렌은 <<his_ yi>> 다리를 들어올려 그 자세로 다시 돌아간다.
<<cards_lap_clothes>>
<<His_ yi>> 보지가 당신의 <<penisPost "을">> 한 번 더 위협한다.
<<elseif $estate.cards.position is "vaginal">>
렌이 앉아서 <<his_ yi>> 무릎을 가리킨다. 당신은 다리를 들어올려 그 자세로 다시 돌아간다.
<<cards_lap_clothes>>
<<His_ yi>> <<penisdesc_ ga $NPCList[0].penisdesc>> 당신의 <<pussyPost "을">> 한 번 더 위협한다.
<<elseif $estate.cards.position is "anal">>
렌이 앉아서 <<his_ yi>> 무릎을 가리킨다. 당신은 다리를 들어올려 그 자세로 다시 돌아간다.
<<cards_lap_clothes>>
<<His_ yi>> <<penisdesc_ ga $NPCList[0].penisdesc>> 당신의 <<bottomPost "을">> 한 번 더 위협한다.
<</if>>
"어디까지 했었죠?" <<he_ ga>> 희롱한다.
<<else>>
<</if>>
<</widget>>
<<widget "cards_lap_clothes">>
<<if $estate.cards.wren_bottoms is 1>>
<<if $estate.cards.wren_under_bottoms is 1>>
<<if C.npc.Wren.pronoun is "f">>
<<He_ nun>> <<his_ yi>> 치마를 들어올리고 팬티를 벗는다.
<<else>>
<<He_ nun>> <<his_ yi>> 바지 지퍼를 내리고 팬티를 벗는다.
<</if>>
<<else>>
<<if C.npc.Wren.pronoun is "f">>
<<He_ nun>> <<his_ yi>> 치마를 들어올린다.
<<else>>
<<He_ nun>> <<his_ yi>> 바지 지퍼를 내린다.
<</if>>
<</if>>
<<else>>
<<if $estate.cards.wren_under_bottoms is 1>>
<<if C.npc.Wren.pronoun is "f">>
<<He_ nun>> <<his_ yi>> 팬티를 벗는다.
<<else>>
<<He_ nun>> <<his_ yi>> 팬티를 벗는다.
<</if>>
<<else>>
<<if C.npc.Wren.pronoun is "f">>
렌은 당신에게 유감을 표한다.
<<else>>
렌은 당신에게 유감을 표한다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "cards_lap_clothes_intro">>
<<if $estate.cards.wren_bottoms is 1>>
<<if $estate.cards.wren_under_bottoms is 1>>
<<if C.npc.Wren.pronoun is "f">>
렌은 <<his_ yi>> 치마를 들어올리고 팬티를 벗어,
<<else>>
렌은 <<his_ yi>> 바지 지퍼를 내리고 팬티를 벗어,
<</if>>
<<if $estate.cards.position is "penile">>
<span class="lewd"><<his_ yi>> 보지를 드러낸다.</span>
<<else>>
<span class="lewd"><<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 드러낸다.</span>
<</if>>
<<else>>
<<if C.npc.Wren.pronoun is "f">>
Wren hitches up <<his>> skirt,
<<else>>
Wren unzips <<his>> fly,
<</if>>
<<if $estate.cards.position is "penile">>
<span class="lewd"><<his_ yi>> 보지를 드러낸다.</span>
<<else>>
<span class="lewd"><<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 드러낸다.</span>
<</if>>
<</if>>
<<else>>
<<if $estate.cards.wren_under_bottoms is 1>>
<<if C.npc.Wren.pronoun is "f">>
렌은 <<his_ yi>> 팬티를 벗어,
<<else>>
렌은 <<his_ yi>> 팬티를 벗어,
<</if>>
<<if $estate.cards.position is "penile">>
<span class="lewd"><<his_ yi>> 보지를 드러낸다.</span>
<<else>>
<span class="lewd"><<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 드러낸다.</span>
<</if>>
<<else>>
<<if C.npc.Wren.pronoun is "f">>
<<else>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "wren_sabotage_nude">>
<<if $estate.cards.wren_under_bottoms is 0 and $estate.cards.wren_exposed_text lt 2>>
렌은 자신의 손으로 <<his_ yi>>
<<if $NPCList[0].penis isnot "none">>
<<penisdesc_ rul $NPCList[0].penisdesc>> 가린 채, 문으로 걸어간다.
<<else>>
보지를 가린 채, 문으로 걸어간다.
<</if>>
"그- 그럼 어서." <<he_ ga>> 말한다.
<<set $estate.cards.wren_exposed_text to 2>>
<<elseif $estate.cards.wren_under_top is 0 and $NPCList[0].pronoun is "f" and $estate.cards.wren_exposed_ lt 1>>
렌은 한쪽 팔로 <<his_ yi>> <<breastsdesc_ rul $NPCList[0].breastsdesc>> 가리고 있다. "이건 아무것도 아니랍니다." <<he_ ga>> 거짓말을 한다. "저는 위에 아무것도 안 입고 해변에 하루종일 있을 수도 있는걸요."
<<set $estate.cards.wren_exposed_text to 1>>
<<elseif $estate.cards.wren_top is 0 or $estate.cards.wren_bottoms is 0 or $estate.cards.wren_under_top is 0 and !$estate.cards.wren_exposed_text>>
렌은 아무것도 안 입은 채로 문으로 걸어간다. "제가 못 할 줄 알았습니까?" <<he_ ga>> 묻는다.
<<set $estate.cards.wren_exposed_text to 1>>
<<else>>
렌이 성큼성큼 문으로 걸어간다.
<</if>>
<<if $exposed gte 2 and $uncomfortable.nude is true and $estate.cards.pc_exposed_text lt 2>>
당신은 벌거벗고 있어 불안해 한다. <<He_ nun>> 문틀에 기대고 있다. "당신도 같이 갑니다. 당신은 내가 끝까지 함께 하기를 원할 테니까요, 그렇죠?"
<br><br>
당신은 당신의 몸을 가능한 가리려고 하면서 따라간다.
<br><br>
<<set $estate.cards.pc_exposed_text to 2>>
<<elseif $exposed is 1 and $uncomfortable.underwear is true and $estate.cards.pc_exposed_text lt 1>>
당신은 옷을 입은 상태 때문에 불안해 한다. <<He_ nun>> 문틀에 기대고 있다. "당신도 같이 갑니다. 당신은 내가 끝까지 함께 하기를 원할 테니까요, 그렇죠?"
<br><br>
당신은 당신의 몸을 가능한 가리려고 하면서 따라간다.
<br><br>
<<set $estate.cards.pc_exposed_text to 1>>
<<else>>
<br><br>
<</if>>
<<if $estate.cards.wren_top is 0 or $estate.cards.wren_bottoms is 0 or $estate.cards.wren_under_top is 0 or $estate.cards.wren_under_bottoms is 0>>
<<if $exposed gte 2 and $uncomfortable.nude is true and $estate.cards.pc_exposed_walk lt 3>>
당신은 렌과 같이 레미의 사유지를 가로질러 걸어가고, <<his_ yi>> 동료들도 뒤를 따른다. 당신은 그들이 추파를 보내는 것을 느낄 수 있지만, 당신은 그들이 렌 쪽도 마찬가지로 쳐다보고 있을 거라 의심한다.
<br><br>
당신은 레미의 다른 하수인 두 명을 지나친다. 그들은 당신을 막지 않고, 렌의 모습을 멍하니 쳐다본다. <<His_ yi>> 발걸음이 빨라진다.
<br><br>
<<set $estate.cards.pc_exposed_walk to 3>>
<<elseif $exposed is 1 and $uncomfortable.underwear is true and $estate.cards.pc_exposed_walk lt 2>>
당신은 렌과 같이 레미의 사유지를 가로질러 걸어가고, <<his_ yi>> 동료들도 뒤를 따른다. 당신은 그들이 추파를 보내는 것을 느낄 수 있지만, 당신은 그들이 렌 쪽도 마찬가지로 쳐다보고 있을 거라 의심한다.
<br><br>
당신은 레미의 다른 하수인 두 명을 지나친다. 그들은 당신을 막지 않고, 렌의 모습을 멍하니 쳐다본다. <<His_ yi>> 발걸음이 빨라진다.
<br><br>
<<set $estate.cards.pc_exposed_walk to 2>>
<<elseif !$estate.cards.pc_exposed_walk>>
당신은 렌과 같이 레미의 사유지를 가로질러 걸어가고, <<his_ yi>> 동료들도 뒤를 따른다. 당신은 레미의 다른 하수인 두 명을 지나친다. 그들은 렌의 모습에 주의가 산만해져, 당신을 막지 않는다.
<br><br>
<<set $estate.cards.pc_exposed_walk to 1>>
<</if>>
<<else>>
<<if $exposed gte 2 and $uncomfortable.nude is true and $estate.cards.pc_exposed_walk lt 3>>
당신은 사유지를 가로질러 걷는다. 렌은 당신이 앞장서기를 고집한다. 당신은 <<him_ i>> 당신의 <<bottomPost>>에 추파를 보내는 것을 느낄 수 있다. 당신은 레미의 다른 하수인 두 명을 지나친다. 그들은 음흉하게 쳐다보는 것에 만족한 듯, 당신을 막지 않는다.
<br><br>
<<set $estate.cards.pc_exposed_walk to 3>>
<<elseif $exposed is 1 and $uncomfortable.underwear is true and $estate.cards.pc_exposed_walk lt 2>>
당신은 사유지를 가로질러 걷는다. 렌은 당신이 앞장서기를 고집한다. 당신은 <<him_ i>> 당신의 <<bottomPost>>에 추파를 보내는 것을 느낄 수 있다. 당신은 레미의 다른 하수인 두 명을 지나친다. 그들은 음흉하게 쳐다보는 것에 만족한 듯, 당신을 막지 않는다.
<br><br>
<<set $estate.cards.pc_exposed_walk to 2>>
<<elseif !$estate.cards.pc_exposed_walk>>
당신은 렌과 <<his>> 동료들과 같이 사유지를 가로질러 걷는다. 당신은 레미의 다른 하수인 두 명을 지나친다. 한 명이 얼굴을 찌푸리지만, 그들은 당신을 막지 않는다. 그들은 렌을 신용하고 있는 것이 틀림없다.
<br><br>
<<set $estate.cards.pc_exposed_walk to 1>>
<</if>>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "estate">><<set $bus to "estate">><<effects>>
<<estate_chaos_bar>>
<br>
당신은 정문 근처에 있는 레미의 사유지에 있다.
<<if $estate.chaos gte 100>>
고함치는 소리가 들린다.
<</if>>
<<if $estate.cards.cattle is 1>>
탈출한 소 한 쌍이 옆을 지나간다.
<</if>>
근처에 작은 석조 건물이 있다.
<<if $estate.chaos gte 100>>
<span class="green">경비원들은 혼란 속에서 그들의 초소를 떠난 상태다!</span>
<<elseif $estate.chaos gte 80>>
<span class="teal">두 명의 경비원이 밖에 서 있다.</span> 그들은 도망칠 준비가 된 것 같다.
<<elseif $estate.chaos gte 60>>
<span class="lblue">세 명의 경비원이 밖에 서 있다.</span> 그들은 초조해 보인다.
<<elseif $estate.chaos gte 40>>
<span class="blue">네 명의 경비원이 밖에 서 있다.</span> 그들은 경계하는 것처럼 보인다.
<<elseif $estate.chaos gte 20>>
<span class="purple">다섯 명의 경비원이 밖에 서 있다.</span> 그들은 조심스러워 보인다.
<<else>>
<span class="pink">험상궂게 보이는 경비병 여섯 명이 밖에 서 있다.</span>
<</if>>
오두막집도 있는데, 앞쪽의 진흙은 부츠 자국으로 뒤덮여 있다. 밖에는 차 몇 대가 주차되어 있다.
<<if $estate.cards.fire is 1>>
연기가 하늘을 가득 메우고 있다. <<set Weather.Temperature.override.increase.outside(5, "격렬한 화재로 인해 공기가 뜨겁다.")>>
<</if>>
<br><br>
앞에 커다란 헛간이 있고, 저 너머 언덕에서 영지가 어렴풋이 보인다.
<br><br>
<<ind>><<link [[석조 건물에 다가간다 (0:02)|Estate Stone Approach]]>><<pass 2>><</link>>
<br>
<<if $estate.cards_done isnot true>>
<<mooricon "remy cottage">><<link [[오두막 안으로 들어간다 (0:02)|Estate Cards Enter]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $estate.entrance is "gate">>
<<getouticon>><<link [[떠난다|Estate Leave Gate]]>><</link>>
<br>
<<else>>
<<getouticon>><<link [[떠난다|Estate Leave Secret]]>><</link>>
<br>
<</if>><<effects>>
<<if $estate.chaos gte 100>>
당신은 석조 건물에 다가선다. <span class="green">아무도 당신이 열린 문으로 들어가는 것을 막지 않는다.</span> 바로 안쪽에, 어두운 통로로 통하는 경사로가 있다. 아래쪽에 빛이 있다.
<br><br>
<<link [[다음|Estate Stone Enter]]>><</link>>
<br>
<<else>>
<<generate1>><<generate2>>
<<if $estate.chaos lt 80>>
<<generate3>>
<</if>>
<<if $estate.chaos lt 60>>
<<generate4>>
<</if>>
<<if $estate.chaos lt 40>>
<<generate5>>
<</if>>
<<if $estate.chaos lt 20>>
<<generate6>>
<</if>>
당신은 석조 건물에 다가선다. 경비원들은 당신이 침입자라는 것을 알게 될 것이고, 당신은 길을 지나가기 위해서
<<if $estate.chaos gte 80>>
<span class="lblue">두 명 모두와 싸우게 될 것이다.</span>
<<elseif $estate.chaos gte 60>>
<span class="blue">세 명 모두와 싸우게 될 것이다.</span>
<<elseif $estate.chaos gte 40>>
<span class="purple">네 명 모두와 싸우게 될 것이다.</span>
<<elseif $estate.chaos gte 20>>
<span class="pink">다섯 명 모두와 싸우게 될 것이다.</span>
<<else>>
<span class="red">여섯 명 모두와 싸우게 될 것이다.</span>
<</if>>
<span class="red">그들을 가버리게 만드는 것으로는 충분하지 않을 것이다.</span>
<br><br>
한 가지 생각이 떠오른다. <i>만약 당신이 다른 곳에서 소동을 일으킨다면, 경비원들은 이곳을 비울 수도 있을 것이다.</i>
<br><br>
<<link [[싸운다|Estate Stone Approach 2]]>><</link>>
<br>
<<link [[발견되기 전에 숨는다|Estate]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 더 가까이까지 걸어간다. <<person1>><<person_ i>> 무기를 잡으려고 <<his_ yi>> 손을 뻗지만,
<<if $exposed gte 1>>
<<he_ nun>> 당신의 옷차림을 보고 행동을 멈춘다. <<covered>>
<br><br>
"길을 잃은 <<if $player.gender_appearance is "m">>황소<<else>>암소<</if>>구나," <<he_ ga>> 말한다. "<<phim_ ul>> 도와주자."
<br><br>
<<else>>
당신을 보고 행동을 멈춘다.
<br><br>
"길을 잃은 <<if $player.gender_appearance is "m">>황소<<else>>암소<</if>>구나," <<he_ ga>> 말한다. "<<phim_ ul>> 도와주자."
<br><br>
<</if>>
<<link [[다음|Estate Stone Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Estate Stone Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Estate Stone Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person_ un>> 당신을 잡으려고 하지만, 당신은 도망칠 수 있었다. 그들은 여전히 문을 지키고 있지만, 그들의 오르가즘 때문에 그들이 쫓아오기엔 너무 지친 것 같다.
<br><br>
<<tearful>> 당신은 잡목림 속에 숨는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Estate]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"레미는 이럴 가치가 없어." 라고 <<person1>><<person_ un>> 돌아서서 뛰어가면서 말한다. 다른 경비원들은 흩어진다.
<<estate_chaos 100>>
<br><br>
<<tearful>> 당신은 석조 건물로 성큼성큼 걸어 들어간다. 안쪽에는 어두운 통로로 이어지는 경사로가 있다. 바닥에 빛이 보인다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Estate Stone Enter]]>><</link>>
<<else>>
딩신은 바닥에 쓰러졌고, 너무 아파서 싸울 수 없다.
<br><br>
"<<phim_ ul>> 어떻게 해야 할까요?" <<person2>><<person_ i>> 묻는다. "<<phim_ ul>> 보스에게 넘겨야 할까요?"
<br>
"시덥잖은 일로 레미의 시간을 낭비시킬 순 없어."라고 <<person1>><<person_ un>> 대답한다. "생각이 있어. <<phim_ ul>> 여기에 두어라."
<br><br>
<<person1>><<person_ i>> 터널 아래로 사라지자 <<person2>><<person_ i>> 당신의 가슴에 발을 댄다. 그 소동을 조사하기 위해 더 많은 깡패들이 도착한다. 1분 후, <<person1>><<person_ un>> 보라색 액체가 담긴 병을 들고 나타나, 장난기 어린 미소를 짓는다.
<br><br>
<<if $worn.face.type.includes("covered") and $worn.face.type.includes("gag")>>
<<person2>><<person_ yi>> 얼굴에 히죽거림이 돌아온다. <<He_ nun>> 몸을 숙이고 <span class="red">당신의 <<worn_face_name_ ul>> 벗겨, 옆으로 던져놓는다.</span> "네가 생각하는 방식이 맘에 드는데."
<br><br>
<<person1>><<person_ i>> 당신 옆에 무릎을 꿇는다. "크게 벌려," <<he_ ga>> 명령한다.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<else>>
<<He_ nun>> 당신 옆에 무릎을 꿇는다. "크게 벌려."
<</if>>
<br><br>
<<link [[벌린다|Estate Stone Aphrodisiac Accept]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>><<gggarousal>>
<br>
<<link [[거절한다|Estate Stone Aphrodisiac Refuse]]>><<pain 4>><<def 1>><</link>><<gpain>><<gggarousal>>
<br>
<</if>><<effects>>
당신은 입을 벌린다. <<person_ i>> 병을 열 때 당신은 증기의 냄새를 맡는다. 너무 달콤하다. 액체가 목에 닿자 토할 것 같다. <<person_ un>> 당신에게 전부 마시게 한다.
<br><br>
가슴에서 끔찍한 온기가 퍼진다. 당신의 피부는 만져지기를 갈망한다. 그것은 당신의 사타구니까지 퍼진다. 그 감각은 고통스럽다.
<br><br>
<<link [[저항한다|Estate Stone Aphrodisiac Resist]]>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<link [[포기한다|Estate Stone Aphrodisiac Give]]>><</link>>
<br><<effects>>
당신은 입을 다문채로 있는다. <<person_ i>> 병을 열 때 당신은 증기의 냄새를 맡는다. 너무 달콤하다. <<He_ nun>> 코를 꼬집어, 강제로 입으로 숨을 들이쉬게 한 다음 액체를 목구멍에 붓는다. 당신은 거의 토할 뻔 한다. <<person_ un>> 당신에게 전부 마시게 한다.
<br><br>
가슴에서 끔찍한 온기가 퍼진다. 당신의 피부는 만져지기를 갈망한다. 그것은 당신의 사타구니까지 퍼진다. 그 감각은 고통스럽다.
<br><br>
<<link [[저항한다|Estate Stone Aphrodisiac Resist]]>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<link [[포기한다|Estate Stone Aphrodisiac Give]]>><</link>>
<br><<effects>>
<<drugs 300>><<arousal 3000>>
<<if $willpowerSuccess>>
당신은 당신의 정신이 흐트러지는 것을 느끼지만, <span class="green">당신은 스스로를 진정시킬 수 있었다.</span>
<<if $speech_attitude is "meek">>
"당신이 원하는 대로 되지는 않을 거예요!" 당신은 정신을 어떻게든 가다듬는다.
<<elseif $speech_attitude is "bratty">>
"엿이나 처먹어!" 당신은 정신을 어떻게든 가다듬는다.
<<else>>
"당신이 원하는 대로 되지는 않을 거야!" 당신은 정신을 어떻게든 가다듬는다.
<</if>>
<br><br>
"불량품이군."이라고 <<person_ un>> 실망하며 말한다. "어쨌든. <<bitch_ rul>> 황무지로 보내자"
<br><br>
손들이 사방에서 당신을 움켜 잡고, 만졌을 때 팔다리가 떨린다. 그들은 당신을 문으로 데리고 가서, 당신을 밖에 있는 풀밭에 버린다. 뒤에서 문이 덜컹거리며 닫힌다.
<br><br>
<<else>>
당신은 <span class="red">독의 영향을 받아</span> 정신이 혼미해지는 걸 느낀다.
<<if $speech_attitude is "meek">>
"제-제발 박아줘요." 당신은 자신도 모르게 그렇게 말한다. "저, 저는 괜찮으니까."
<<elseif $speech_attitude is "bratty">>
"바-박아줘!" 당신은 자신도 모르게 그렇게 말한다.
<<else>>
"제-제발 박아줘요." 당신은 자신도 모르게 그렇게 말한다.
<</if>>
<<gwillpower>><<willpower 3>>
<br><br>
사방에서 킥킥거리는 소리가 들린다. 당신은 <<genitals_ rul>> 잡으려고 손을 뻗지만, 손목을 붙잡힌다. 그들의 손길은 당신의 몸에 충격을 준다. 당신은 필사적으로 풀려나기 위해, 허벅지를 서로 문지르며, 몸을 꿈틀거린다.
<br><br>
<<if $arousal gte $arousalmax>>
직접적인 자극이 없어도 그 감각은 지나치다. <<orgasm>>
<</if>>
당신은 팔다리를 잡힌 채 들어올려지고, 문까지 옮겨진다. 그들은 당신을 밖에 있는 풀밭에 버린다. 뒤에서 문이 덜컹거리며 닫힌다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<estate_end>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"제-제발 박아줘요." 당신은 자신도 모르게 그렇게 말한다. "나, 나는 괜찮으니까."
<<elseif $speech_attitude is "bratty">>
"바-박아줘!" 당신은 자신도 모르게 그렇게 말한다.
<<else>>
"제-제발 박아줘요." 당신은 자신도 모르게 그렇게 말한다.
<</if>>
<<gwillpower>><<willpower 3>>
<br><br>
사방에서 킥킥거리는 소리가 들린다. 당신은 <<genitals_ rul>> 잡으려고 손을 뻗지만, 손목을 붙잡힌다. 그들의 손길은 당신의 몸에 충격을 준다. 당신은 필사적으로 풀려나기 위해, 허벅지를 서로 문지르며, 몸을 꿈틀거린다.
<br><br>
<<if $arousal gte $arousalmax>>
직접적인 자극이 없어도 그 감각은 지나치다. <<orgasm>>
<br><br>
<</if>>
당신은 팔다리를 잡힌 채 들어올려지고, 문까지 옮겨진다. 그들은 당신을 밖에 있는 풀밭에 버린다. 뒤에서 문이 덜컹거리며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<estate_end>><</link>>
<br><<set $outside to 0>><<effects>>
당신은 왼쪽과 오른쪽으로 뻗어 있는 큰 터널로 나온다. 한 쌍의 금속 트랙이 가운데에 놓여 있고, 객차가 그 위에 놓여 있다. 터널 벽은 천연 바위를 깎은 듯, 거칠다.
<br><br>
<<generate1>><<person1>>
<<if $exposed gte 1>>
<<person_ i>> 당신에게 다가온다. <<covered>> <<He_ nun>> 시선을 돌려서 당신이 당황하지 않도록 한다.
<br><br>
"의사가 또 보냈나?" <<he_ nun>> <<his_ yi>> 노트북에 무언가를 두드리며 말한다. "저기 있다." <<He_ ga>> 기둥 밑의 선반을 가리킨다. 멀지 않은 곳에 상자들이 여러개 쌓여 있다. 하나가 떨린다.
<br><br>
"객차 위에 새 옷이 있다." <<He_ nun>> 당신의 나체에 놀라지 않는 것 같다. "상자에서 떨어져라. 그들은 나오지는 않겠지만, 괜히 그들을 동요시킬 필요는 없다."
<<else>>
<<person_ i>> 당신에게 다가온다. "의사가 또 보냈나?" <<he_ nun>> <<his_ yi>> 노트북에 무언가를 두드리며 말한다. "저기 있다." <<He_ ga>> 기둥 밑의 선반을 가리킨다. 멀지 않은 곳에 상자들이 여러개 쌓여 있다. 하나가 떨린다.
<</if>>
<br><br>
<<estate_stone_links>><<effects>>
당신은 레미의 영지 아래에 있는 지하 터널에 있다.
<<if $estate.vials is "shattered" and $enemyno gte 1>>
<<person_ un>> 도움을 요청하기 위해 자리를 비웠다.
<<if $estate.chaos gte 100>>
당신은 위의 상황을 고려했을 때, <<he_ ga>> 아무도 찾을 수 없을 것이라고 생각한다.
<</if>>
<<elseif $enemyno gte 1>>
<<he_ nun>> <<his_ yi>> 노트북에 무언가를 두드린다.
<</if>>
<br><br>
<<estate_stone_links>><<effects>>
당신은 주차된 객차에 다가간다. 문이 열려 있어서, 당신은 그 안으로 들어간다. 통로가 중앙을 따라 있고, 양 옆에는 앞쪽에 금속제 좌석, 뒤쪽은 선반으로 되어 있다.
<br><br>
선반은 비어 있고, 작업복 한 벌만 남아있다.
<br><br>
앞쪽에 빨간 레버가 있다.
<br><br>
<<link [[작업복을 입는다|Estate Stone Overalls]]>><<upperwear 39>><</link>>
<br>
<<link [[레버를 당긴다 (0:15)|Estate Stone Lever]]>><<pass 15>><</link>>
<br>
<<link [[떠난다|Estate Stone]]>><</link>>
<br><<effects>>
당신은 작업복을 입는다.
<<if $player.breastsize gte 5>>
그것이 당신의 <<breasts_ rul>> 수용하기에는 힘겹지만, 중요한 부분들은 가려준다.
<<elseif $player.gender is "f" or $player.gender_appearance is "f">>
그것은 당신의 가슴을 약간 노출시키지만, 중요한 부분들은 가려준다.
<<else>>
그것이 완벽하게 맞는다.
<</if>>
<br><br>
<<link [[레버를 당긴다 (0:15)|Estate Stone Lever]]>><<pass 15>><</link>>
<br>
<<link [[떠난다|Estate Stone]]>><</link>>
<br><<effects>>
객차 앞쪽으로 걸어가자, 당길 수 있는 레버가 나온다. 그것을 다른 쪽으로 이동시켜본다. 객차가 흔들리고, 당신은 좌석에 쓰러진다.
<br><br>
엔진의 굉음 너머로 고함치는 소리가 들리지만, 그 말을 알아들을 수는 없다. 객차가 어둠 속으로 곤두박질칠 때 그들은 뒤에 멀리 남겨져 있다.
차량이 덜컹거리며 선로를 따라 지나갈 때 때때로 빛의 고리가 빠르게 지나간다.
<br><br>
<<link [[다음|Elk Compound Station]]>><<estate_end>><<endevent>><</link>>
<br><<effects>>
당신은 객차에 다가간다. "기차는 출입금지야."라고 뒤에 있는 <<person_ i>> 말한다. "배달만 하고 나가."
<br><br>
<<link [[선반에 다가간다|Estate Stone Shelf]]>><</link>>
<br>
<<link [[떠난다 (0:03)|Estate Stone Leave]]>><<pass 3>><<endcombat>><</link>>
<br><<effects>>
당신은 선반에 다가간다. 한 줄로 늘어선 유리병이 들어 있다. 보라색 액체가 안에서 소용돌이친다. 희미하지만 달콤한 향기가 난다. 당신은 현기증과 함께, 하복부가 뜨거워지는 것을 느낀다. <<garousal>><<arousal 600>>
<br><br>
<<if $farm_stage gte 5>>
<<link [[병을 쓰러트린다|Estate Stone Knock]]>><<arousal 600>><<farm_aggro -10>><</link>><<garousal>><<laggro>>
<<else>>
<<link [[병을 쓰러트린다|Estate Stone Knock]]>><<arousal 600>><</link>><<garousal>>
<</if>>
<br>
<<if $exposed gte 1 or $estate.vials is "shattered">>
<<link [[객차에 접근한다|Estate Stone Carriage]]>><</link>>
<br>
<<elseif $estate.carriage_attempt isnot true>>
<<link [[객차에 접근한다|Estate Stone Carriage Stop]]>><<set $estate.carriage_attempt to true>><</link>>
<br>
<</if>>
<<link [[떠난다 (0:03)|Estate Stone Leave]]>><<pass 3>><<endcombat>><</link>>
<br><<effects>>
당신은 선반에서 병들을 쓸어내 떨어뜨리고, 그것들이 산산조각이 나기 전에 달린다.<<set $estate.vials to "shattered">>
<br><br>
"멍청한 <<girlPost>> 같으니," <<person_ un>> 더 가까이 다가오면서 소리친다. "그건 하루 종일 수확한 거야!" <<He_ nun>> 당신의 팔을 움켜잡는다. "누가 보냈지?"
<br><br>
<<link [[베일리|Estate Stone Bailey]]>><</link>>
<br>
<<link [[레미|Estate Stone Remy]]>><</link>>
<br>
<<link [[하퍼|Estate Stone Harper]]>><</link>>
<br>
<<link [[누구도 아니다|Estate Stone No]]>><<def 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"베-베일리 씨가 절 보냈어요." 당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"베일리가 날 보냈어." 당신은 말한다.
<<else>>
"베일리 씨요." 당신은 말한다.
<</if>>
<br><br>
<<person_ un>> 망설이다가, 당신을 놓아준다. "나는 우리가 그런 종류의 사업을 하는지 몰랐어."라며 <<he_ ga>> 코를 킁킁거린다. "레미가 이 일을 듣게 될 거야. 이제 꺼져. 이거 치울 사람을 구해야겠어." <<He_ nun>> 당신에게 등을 돌린다.
<br><br>
<<link [[객차에 접근한다|Estate Stone Carriage]]>><</link>>
<br>
<<link [[떠난다 (0:03)|Estate Stone Leave]]>><<pass 3>><<endcombat>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"레-레미님이에요." 당신은 말한다. "당신처럼 말예요."
<<elseif $speech_attitude is "bratty">>
"레미야." 당신은 말한다. "이 멍청아"
<<else>>
"레미님요." 당신은 말한다. "당신하고 똑같이요."
<</if>>
<br><br>
<<person_ un>> <<his_ yi>> 손아귀에 힘을 준다. "그것 참 이상하군"하고 <<he_ ga>> 말한다. "나는 우리 직원들을 모두 알고 있는데, 너는 본 적이 없거든." <<He_ nun>> 당신을 밖으로 통하는 경사로 쪽으로 끌어당긴다. "몸부림치지 마."
<br><br>
<<link [[싸운다|Estate Stone Inner Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[조용히 간다 (0:05)|Estate Stone Quiet]]>><<pass 5>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"하-하퍼 의사 선생님이 절 보냈어요." 당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"의사." 당신은 말한다. "날 보내주는게 좋을거야."
<<else>>
"하퍼 의사 선생님요." 당신은 말한다.
<</if>>
<br><br>
<<person_ un>> 당신을 놓아준다. "그럼 가서 그 선량한 의사 선생님께 네가 한 짓에 대해 말해." <<he_ nun>> 말한다. "내가 줄 수 있는 어떤 처벌과도 비교할 수 없을테니까. 이제 꺼져. 이거 치울 사람을 구해야겠어." <<He_ nun>> 당신에게 등을 돌린다.
<br><br>
<<link [[객차에 접근한다|Estate Stone Carriage]]>><</link>>
<br>
<<link [[떠난다 (0:03)|Estate Stone Leave]]>><<pass 3>><<endcombat>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"저-저는 스스로 여기에 온 거예요." 당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"난 누구의 개도 아니야." 당신은 말한다.
<<else>>
"누가 보내서 온 게 아니에요." 당신은 말한다.
<</if>>
<br><br>
<<person_ un>> <<his_ yi>> 손아귀에 힘을 준다. <<he_ nun>> "네가 어떻게 들어왔는지 모르겠군." 라고 말한다. "경비원과 이야기 좀 해봐야겠어" <<He_ nun>> 당신을 밖으로 통하는 경사로 쪽으로 끌어당긴다. "몸부림치지 마."
<br><br>
<<link [[싸운다|Estate Stone Inner Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[조용히 간다 (0:05)|Estate Stone Quiet]]>><<pass 5>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Estate Stone Inner Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Estate Stone Inner Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
<<person_ un>> 뒤로 비틀거리다, 엎질러진 액체 위로 미끄러지자 <<he_ nun>> 공포에 질려 소리친다.
<br><br>
<<clotheson>>
<<link [[다음|Estate Stone Inner Fight Aphrodisiac]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person_ un>> 뒤로 비틀거리다, 엎질러진 액체 위로 미끄러지자 <<he_ nun>> 공포에 질려 소리친다.
<br><br>
<<clotheson>>
<<link [[다음|Estate Stone Inner Fight Aphrodisiac]]>><</link>>
<br>
<<else>>
<<tearful>> 딩신은 바닥에 쓰러진다. 너무 아파서 싸울 수 없다.
<br><br>
<<person_ un>> 당신의 팔을 잡고, 당신을 경사로 위로 잡아당긴다.
<br><br>
<<clotheson>>
<<link [[다음|Estate Stone Quiet]]>><<clotheson>><</link>>
<br>
<</if>><<effects>>
<<He_ nun>> 보라색 액체 위에 착지한다. <<He_ nun>> 바닥에 두 손과 무릎을 짚고 허둥지둥 달아난다. "난, 난 못해."라고 <<he_ ga>> 말한다. "난 멈출 수 없어."
<<if $NPCList[0].pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
<<He_ nun>> 치마를 걷어 올려, <span class="lewd"><<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 드러내고,</span> 자위한다.
<<else>>
<<He_ nun>> 치마를 걷어 올려, <span class="lewd"><<his_ yi>> 보지를 드러내고,</span> 자위한다.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<<He_ nun>> 지퍼를 내려, <span class="lewd"><<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 드러내고,</span> 자위한다.
<<else>>
<<He_ nun>> 지퍼를 내리고, 치마를 걷어 올려서, <span class="lewd"><<his_ yi>> 보지를 드러내고,</span> 자위한다.
<</if>>
<</if>>
<<tearful>> 당신은 물러난다. <<person_ un>> 지금 <<hisPost>> 자신만의 세계에 빠져 있다.
<br><br>
<<clotheson>>
<<saveNPC 0 estate_stone>>
<<endcombat>>
<<loadNPC 0 estate_stone>><<person1>>
<<clearNPC estate_stone>>
<<link [[다음|Estate Stone]]>><</link>>
<br><<effects>>
<<if $estate.chaos gte 100>>
당신은 밖으로 나온다. <<person_ un>> 눈앞의 광경을 보면서 당신의 팔을 떨어뜨린다. 풀려난 소들이 미친 듯이 날뛰면서, 혼란스러워 하는 일꾼들에게 쫓기고 있다. 공기 중에 달콤한 탄 냄새가 난다.
<br><br>
<<He_ nun>> 당신이 도망가는 것을 눈치채지 못한다. 당신은 터널로 돌아 왔고, 이제 그곳을 지키는 사람은 아무도 없다.
<br><br>
<<link [[다음|Estate Stone]]>><<endcombat>><</link>>
<br>
<<else>>
당신은 밖으로 나온다. <<person_ un>> 당신을 문 쪽으로 끌어당긴다. 당신이 다가가자, 보초를 서고 있는 <<generate2>><<person2>><<person_ i>> 문을 연다.
<br><br>
당신은 밖으로 밀려난다. 문이 덜컹거리며 닫힌다.
<br><br>
<<endcombat>>
<<link [[다음|Moor]]>><<estate_end>><</link>>
<br>
<</if>><<effects>>
당신은 경사로를 걸어 올라가, 밖으로 나온다.
<br><br>
<<link [[다음|Estate]]>><</link>>
<br><<effects>>
당신은 울타리에 다가간다. 철창은 당신 키의 몇 배나 되고, 맨 위는 철조망으로 되어있어 위협적이다. 그 너머의 농장은 대부분 잡목림과 작은 언덕으로 가려져 있지만, 당신은 헛간 지붕 꼭대기를 볼 수 있다. 황야가 내려다보이는 언덕 너머에, 넓은 영지가 자리잡고 있다.
<br><br>
근처에 문이 있다. 경비하는 사람이 있다.
<br><br>
<<if $daily.estateDone is true>>
<span class="purple">경비는 매우 삼엄하다.</span> 당신은 내일까지는 들어갈 수 없을 것이다.
<br><br>
<</if>>
<<if $farm_stage gte 5 or isPubfameTaskAccepted("wren")>>
<<if $daily.estateDone isnot true>>
<<mooricon "remy">><<link [[게이트에 다가간다|Estate Gate]]>><</link>>
<br>
<</if>>
<<if $estate_fence is "bird">>
<<investigateicon>><<link [[다른 출입구를 찾아본다 (0:30)|Estate Entrance Bird]]>><<pass 30>><</link>>
<br>
<<elseif $estate_fence is "landry">>
<<investigateicon>><<link [[다른 출입구를 찾아본다 (0:30)|Estate Entrance Landry]]>><<pass 30>><</link>>
<br>
<<elseif $estate_fence is "secret" and $daily.estateDone isnot true>>
<<getinicon>><<link [[비밀 출입구를 사용한다 (0:03)|Estate Entrance Secret]]>><<pass 3>><</link>>
<br>
<</if>>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<generate1>><<person1>>
당신은 게이트에 다가간다.
<<if Time.dayState is "night">>
검문등이 켜진다. 당신은 눈을 가린다.
<<else>>
<<person_ i>> 검문소를 나와, <<his_ yi>> 라디오에 대고 말한다.
<</if>>
<br><br>
<<if $daily.estateBluffed is true>>
<<He_ nun>> 게이트을 통해 안을 들여다본다. "또 너야?" <<he_ nun>> 말한다. "꺼져."
<br><br>
<i>그들은 오늘 당신을 들여보내지 않을 것이다.</i>
<br><br>
<<else>>
<<He_ ga>> 당신을 빤히 쳐다본다. "여기는 레미님의 사유지야,"라고 <<he_ nun>> 말한다. "무슨 용건이지?"
<br><br>
<<if $estate_fence is undefined>>
<<set $estate_fence to "quest">>
<i>울타리를 뚫으면 문을 피할 수 있지만, 지하세계에 연줄이 있는 사람이나, 황무지를 아는 사람의 도움이 필요할 것이다.</i>
<br><br>
<</if>>
<<set $skulduggerydifficulty to 800>>
<<link [[허세를 부려 들어간다|Estate Bluff]]>><<set $daily.estateBluffed to true>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[돌아간다|Estate Approach]]>><<endevent>><</link>>
<br><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $speech_attitude is "meek">>
"배-배달하러 왔습니다." 라고 당신은 말한다. "마을에서 뭔가 보내서요."
<<elseif $speech_attitude is "bratty">>
"레미씨에게 줄 게 있어요." 라고 당신은 말한다. "항상 보내던 사람들이 보내서요."
<<else>>
"배달 왔어요." 라고 당신은 말한다. "항상 보내던 사람들이 보내서요."
<</if>>
<br><br>
<span class="green"><<person1>><<person_ i>> 울타리 반대편에 있는 버튼을 누르자,</span> 게이트가 벌컥 열린다. 당신은 다른 문제 없이 들어간다.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Estate]]>><<endevent>><<estate_init gate>><</link>>
<br>
<<else>>
<<if $speech_attitude is "meek">>
"저-저-저는 귀찮게 하려는 게 아니구요." 라고 당신은 말한다. "그, 그냥 뭘 좀 전해주러 왔어요."
<<elseif $speech_attitude is "bratty">>
"레미씨가 나를 기다리고 있어요." 라고 당신은 말한다. "좀 지나가게 해줘요. 안 그럼 당신 상사한테 한 소리 들을걸요."
<<else>>
"뭘 좀 전달하는 것뿐이에요." 라고 당신은 말한다. "좀 지나가게 해주세요."
<</if>>
<br><br>
<span class="red"><<person1>><<person_ un>> 웃기 시작한다.</span> "시도는 좋았네. 꺼져."
<br><br>
<<skulduggeryuse>>
<<link [[다음|Estate Approach]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 울타리를 관찰하고, 거대 매가 울타리에 입힌 피해를 조사한다.
<br><br>
당신이 가시덤불 아래를 들여다 본다. 그곳에는 철창 사이에 구멍이 난 것이 보인다.
<br><br>
당신은 가시덤불 아래로 기어들어가서, 울타리의 구멍을 통해 반대편으로 나온다.
<br><br>
<<set $estate_fence to "secret">>
<<link [[다음|Estate]]>><<estate_init secret>><</link>>
<br><<effects>>
당신은 울타리를 관찰하고, 랜드리쪽 요원이 울타리에 입힌 피해를 조사한다.
<br><br>
당신이 가시덤불 아래를 들여다 본다. 그곳에는 철창 사이에 구멍이 난 것이 보인다.
<br><br>
당신은 가시덤불 아래로 기어들어가서, 울타리의 구멍을 통해 반대편으로 나온다.
<br><br>
<<set $estate_fence to "secret">>
<<link [[다음|Estate]]>><<estate_init secret>><</link>>
<br><<effects>>
당신은 가시덤불 아래로 기어들어가서, 울타리의 구멍을 통해 반대편으로 나온다.
<br><br>
<<link [[다음|Estate]]>><<estate_init secret>><</link>>
<br><<effects>>
<<if $estate.chaos gte 1>>
게이트는 무방비 상태다. 버튼을 누르자, 덜컹거리며 열린다. 아무도 당신이 떠나는 것을 막지 않는다.
/* this is not used anywhere
<<set $estate_chaos to true>> */
<<else>>
당신이 다가가자 경비원이 문을 연다. 그들은 당신이 지나가는 것을 지켜본다.
<</if>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><<estate_end>><</link>>
<br><<effects>>
<<if $estate.chaos gte 1>>
/* this is not used anywhere
<<set $estate_chaos to true>> */
<</if>>
당신은 가시덤불 아래로 기어들어가서, 울타리의 구멍을 통해 반대편으로 나온다.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><<estate_end>><</link>>
<br><<effects>>
레미의 저택은 굽이진 길의 종착지 앞의 절벽 위에 세워져 있다. 대부분의 직원들은 한 <<girl_ ul>> 신경쓰기엔 혼란에 정신이 팔려 있어, 당신을 지나쳐 간다. 그러나 서슬퍼런 눈을 한 경비원 여섯 명이 문 앞에 서서 감시하고 있다.
<br><br>
<<link [[경비원에게 다가간다|Estate Manor Approach]]>><</link>>
<br>
<<link [[절벽을 기어오른다 (0:15)|Estate Manor Scale]]>><</link>>
<br><br>
<<link [[돌아간다|Estate]]>><</link>>
<br><<effects>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<person1>>
<<person_ i>> 손을 뻗어 가로막으며 당신에게 걸어나온다. <<He_ nun>> 혼란스러운 주변과는 어울리지 않게 나태한 표정을 짓고 있다. "아무도 못 지나간다." <<he_ ga>> 말한다. "돌아가, <<lass_ a>>."
<br><br>
<<link [[싸운다|Estate Manor Approach Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[설득한다|Estate Manor Approach Convince]]>><</link>><<englishdifficulty 500 1000>>
<br><bR>
<<link [[돌아간다|Estate]]>><<endevent>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Estate Manor Approach Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Estate Manor Approach]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
경비원들은 몸을 제대로 가누지 못하여, 저택으로 이어지는 구불구불한 길을 달려가는 당신을 쫓지 못한다. 당신은 <<person1>><<person_ i>> 다른 경비원들에게 경고하는 것을 듣는다.<<ggsecurity>><<estate_security 3>>
<br><br>
<<tearful>> 당신은 정문을 지나 달린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Estate Manor Intro Entrance]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
경비원들이 부상을 입고 뒤로 물러나며, 당신이 저택으로 이어지는 구불구불한 길을 달려가도록 둔다. 당신은 <<person1>><<person_ i>> 다른 경비원들에게 경고하는 것을 듣는다.<<ggsecurity>><<estate_security 3>>
<br><br>
<<tearful>> 당신은 정문을 지나 달린다.
<br><br>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Estate Manor Intro Entrance]]>><</link>>
<br>
<<else>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Estate Manor Approach Defeat]]>><</link>>
<</if>><<effects>>
<<if $englishSuccess>>
<<else>>
<</if>><<effects>><<effects>>
렌은 <<his_ yi>> 잔을 내밀고, <<person2>><<person_ un>> <<person1>><<himPost>>에게 한 잔을 따랐다. <<He_ nun>> 즉시 그것을 목구멍에 흘려넣는다. "그게 다야?" <<he_ nun>> 빈 잔을 탁자에 쾅 내려놓으며, 묻는다. "내 차례군." <<He_ nun>> 잠시 말을 멈춘다.
<<estate_cards_bet>>
<br><br>
<<if C.npc.Wren.love gte 50 and random(1, 10) is 10>>
<<He_ nun>> 당신이 더 이상 요구하지 않는 것을 안도하고 있다. 당신은 렌을 충분히 잘 알고 있다.
<</if>>
<br><br>
<<cards_play_options>><<effects>>
렌은 망설이지 않는다. <<He_ nun>>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
<<person2>>
<<case 2>>
<<person3>>
<<case 3>>
<<person4>>
<<case 4>>
<<person5>>
<<default>>
<<person6>>
<</switch>>
<<person_ yi>> 멱살을 잡아, <<him_ ul>> 가까이 끌어당기고, <<his_ yi>> 입술에 키스한다.
<br><br>
<<person1>>
렌은 잠시동안 그러고 있다가, <<his_ yi>> 동료가 얼굴을 붉히고 있도록 놔둔 채 밀쳐낸다. "내 차례군," <<he_ ga>> 말한다.
<<estate_cards_bet>>
<br><br>
<<cards_play_options>><<effects>>
<<wren_sabotage_nude>>
<<link [[다음|Estate Cards Steeds 2]]>><</link>>
<br><<effects>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f" or $bestialitydisable is "t">>
<<if beastMaleChance() is 100>>
<<set _estate_cards_monsters to "bulls">>
<<elseif beastMaleChance() is 0>>
<<set _estate_cards_monsters to "cows">>
<<else>>
<<set _estate_cards_monsters to "both">>
<</if>>
<<else>>
<<set _estate_cards_monsters to "beasts">>
<</if>>
<<if Time.dayState is "day" and Time.hour gte 12>>
렌은 일행을 커다란 헛간 쪽으로 안내한다. 당신은 그것을 지나, 울타리의 문 쪽으로 이어지는 진흙길을 따라 계속 나아간다. 저 너머에 둘러싸인 들판이 있다.
당신은
<<switch _estate_cards_monsters>>
<<case "bulls">>
켄타우로스가 강에서 물을 마시는 동안, 황소 소년들이 풀을 뜯고 있는 것을 본다.
<br><br>
<<case "cows">>
켄타우로스가 강에서 물을 마시는 동안, 젖소 소녀들이 풀을 뜯고 있는 것을 본다.
<br><br>
<<case "both">>
켄타우로스가 강에서 물을 마시는 동안, 황소 소년들과 젖소 소녀들이 풀을 뜯고 있는 것을 본다.
<br><br>
<<if random(1, 2) is 2>>
<<set _estate_cards_centaur to "m">>
<<else>>
<<set _estate_cards_centaur to "f">>
<</if>>
<<default>>
말이 강에서 물을 마시는 동안, 소들이 풀을 뜯고 있는 것을 본다.
<br><br>
<</switch>>
"너희들은 여기서 기다려." 렌이 말하고는, 걸어간다.
<<if $estate.cards.wren_top is 0 or $estate.cards.wren_bottoms is 0 or $estate.cards.wren_under_top is 0 or $estate.cards.wren_under_bottoms is 0>>
<<He_ nun>> 수줍어하는 경비원과 몇 마디를 나누고, 밭을 가로질러, 바로 바깥에 있는 바구니에서 사과를 하나 꺼낸다.
<<else>>
<<He>> 경비원과 몇 마디를 나누고, 밭을 가로질러, 바로 바깥에 있는 바구니에서 사과를 하나 꺼낸다.
<</if>>
<<switch _estate_cards_monsters>>
<<case "bulls">>
<<He_ nun>> 풀을 뜯는 황소 소년들을 지나, 켄타우로스들을 향해 걸어간다. 그들 중 하나가 <<him_ ul>> 맞이하기 위해 한 걸음 앞으로 나온다. 그는 경계하는 표정을 짓고 있다.
<br><br>
렌은 말하기 전에 사과를 깨문다. 당신은 <<his_ yi>> 말을 알아들을 수 없지만, 켄타우로스의 대답은 더 잘 들린다. "소처럼?!" 그가 소리친다. "다시 한 번 더 그런 말을 하면 내가 널 진흙탕에 처넣어버릴 거야."
<br><br>
렌은 몸을 돌려, 사과 심을 <<his_ yi>> 어깨 너머로 던진다. 켄타우로스는, 사과 심이 그의 가슴에 부딪히고 떨어지는 동안에도 침착한 모습을 보이지만, 그의 눈빛은 렌을 따라 문으로 향한다.
<br><br>
<<case "cows">>
<<He_ nun>> 풀을 뜯는 젖소 소녀들을 지나, 켄타우로스들을 향해 걸어간다. 그들 중 하나가 <<him_ ul>> 맞이하기 위해 한 걸음 앞으로 나온다. 그녀는 경계하는 표정을 짓고 있다.
<br><br>
렌은 말하기 전에 사과를 깨문다. 당신은 <<his_ yi>> 말을 알아들을 수 없지만, 켄타우로스의 대답은 더 잘 들린다. "소처럼?!" 그녀가 소리친다. "다시 한 번 더 그런 말을 하면 내가 널 진흙탕에 처넣어버릴 거야."
<br><br>
렌은 몸을 돌려, 사과 심을 <<his_ yi>> 어깨 너머로 던진다. 켄타우로스는, 사과 심이 그녀의 가슴에 부딪히고 떨어지는 동안에도 침착한 모습을 보이지만, 그녀의 눈빛은 렌을 따라 문으로 향한다.
<br><br>
<<case "both">>
<<He_ nun>> 풀을 뜯는 황소 소년들과 젖소 소녀들을 지나, 켄타우로스들을 향해 걸어간다. 그들 중 하나가 <<him_ ul>> 맞이하기 위해 한 걸음 앞으로 나온다. <<if _estate_cards_centaur is "m">>그는<<else>>그녀는<</if>> 경계하는 표정을 짓고 있다.
<br><br>
렌은 말하기 전에 사과를 깨문다. 당신은 <<his_ yi>> 말을 알아들을 수 없지만, 켄타우로스의 대답은 더 잘 들린다. "소처럼?!" <<if _estate_cards_centaur is "m">>그<<else>>그녀<</if>>가 소리친다. "다시 한 번 더 그런 말을 하면 내가 널 진흙탕에 처넣어버릴 거야."
<br><br>
렌은 몸을 돌려, 사과 심을 <<his_ yi>> 어깨 너머로 던진다. 켄타우로스는, 사과 심이 <<if _estate_cards_centaur is "m">>그의 가슴<<else>>그녀의 가슴<</if>>에 부딪히고 떨어지는 동안에도 침착한 모습을 보이지만, <<if _estate_cards_centaur is "m">>그의<<else>>그녀의<</if>> 눈빛은 렌을 따라 문으로 향한다.
<br><br>
<<default>>
<<He_ nun>> 풀을 뜯는 소들을 지나, 말들을 향해 걸어간다. 그들 중 하나가 앞으로 나오는데, 마치 <<him_ ul>> 맞이하는 것 같다.
<br><br>
렌은 말하기 전에 사과를 깨문다. 당신은 <<his_ yi>> 말을 알아들을 수 없지만, 말은 주변에 우렁찬 소리를 울리게 하고, 응답하듯 땅을 밟는다.
<br><br>
렌은 몸을 돌려, 사과 심을 <<his_ yi>> 어깨 너머로 던진다. 그것은 말의 등에서 튕겨 나간다. 다른 사람들은 긴장한 듯 걸음을 재촉한다.
<br><br>
<</switch>>
<<else>>
렌은 일행을 오솔길을 따라가게 하고, 그리고 잡목림을 지나는 길로 안내한다. 당신은 석조 건물 옆으로 나오게 된다. 마구간이다.
<<switch _estate_cards_monsters>>
<<case "bulls" "cows" "both">>
켄타우로스가 몇몇 마구간 안에서 바라보고 있다.
<br><br>
<<default>>
말이 몇몇 마구간 안에서 바라보고 있다.
<br><br>
<</switch>>
렌은 가장 가까운 곳까지 으스대며 다가간다. "누가 착한 말이지?" <<he_ nun>> 조롱한다. "너구나. 우리 안에서 얌전히 지내렴. 난 네가 언젠가 풀려날거라 확신한단다. 네 주인이 그렇게 말할 때 말이지."
<br><br>
<<switch _estate_cards_monsters>>
<<case "bulls" "cows" "both">>
켄타우로스는 으르렁거리고는, 렌에게 돌진하지만, 렌은 타이밍 좋게 몸을 뒤로 뺀다. "오," 렌은 말을 계속한다. "성깔 좀 있나보네. 너한테 줄 사과는 없다." <<He_ nun>> 당신과 <<his_ yi>> 동료들에게 돌아온다.
<br><br>
<<default>>
말은 콧김을 뿜고는, 렌을 물려고 하지만, 렌은 타이밍 좋게 몸을 뒤로 뺀다. "오," 렌은 말을 계속한다. "성깔 좀 있나보네. 너한테 줄 사과는 없다." <<He_ nun>> 당신과 <<his_ yi>> 동료들에게 돌아온다.
<br><br>
<</switch>>
<</if>>
<<if $cow gte 6>>
레미의 말은 자부심을 가지고 있고, 자신이 레미의 인간 하인과 거의 동등하다고 생각한다. 확실히 소들보다는 우위에 있다고 말이다. 레미는 당분간 그들이 비협조적이라는 것을 알게 될 것이다.
<br><br>
<</if>>
<<link [[다음|Estate Cards Return]]>><</link>>
<br><<effects>>
<<wren_sabotage_nude>>
<<link [[다음|Estate Cards Rumour 2]]>><</link>>
<br><<effects>>
렌은 당신을 석재 창고로 안내한다. 그곳은 작지만, 그 옆에 경비원 세 명이 서 있다.
<<if $estate.cards.wren_top is 0 or $estate.cards.wren_bottoms is 0 or $estate.cards.wren_under_top is 0 or $estate.cards.wren_under_bottoms is 0>>
그들은 렌을 음흉한 눈으로 쳐다본다.
<<elseif $exposed gte 1>>
그들은 렌이 관심을 끌 때까지, 당신을 음흉한 눈으로 쳐다본다.
<<else>>
렌은 그들에게 다가간다.
<</if>>
<br><br>
<<set _rng to random(1, 2)>>
<<if _rng is 2>>
"레미가 도망갔다는 게 사실이야?" <<he_ ga>> 묻는다. 그 말에 그들이 관심을 갖는다. "주변에 경찰이 있다는 건 알았지만, 난 그게 평범하게 친한 종류라고 생각했는데. 아, 별일 아니겠지. 귀찮게 해서 미안해." <<He_ nun>> 돌아서기 전에 걱정스러워 보이는 경비원의 어깨를 토닥거린다.
<<else>>
"그 생물들도 본 적 있어?" <<he_ ga>> 묻는다. 그 말에 그들이 관심을 갖는다. "나는 그들이 계속 우리에 갇혀있을 거라고 생각했는데. 아, 별일 아니겠지. 귀찮게 해서 미안해." <<He_ nun>> 돌아서기 전에 걱정스러워 보이는 경비원의 어깨를 토닥거린다.
<</if>>
<br><br>
<<link [[다음|Estate Cards Return]]>><</link>>
<br><<effects>>
렌은 잠시 망설이다가,
<<if $pronoun is "f">>
<<his_ yi>> 상의를 벗으면서, 안에 입고 있던 브라를
<<else>>
<<his_ yi>> 셔츠 단추를 풀고, 안에 입고 있던 속옷을
<</if>>
드러낸다.
<<His_ yi>> 친구들은 지금 당장은, 당신에게 추파를 던지는 것에 더 관심이 있는 것 같다.
<br><br>
"어차피 여기는 따뜻하니까," <<he_ ga>> 카운터에 옷을 내던지며 말한다. "다음은 내 차례군," <<he_ ga>> 잠시 움직임을 멈춘다.
<<estate_cards_bet>>
<br><br>
<<cards_play_options>><<effects>>
<<wren_sabotage_nude>>
<<link [[다음|Estate Cards Weapons 2]]>><</link>>
<br><<effects>>
당신은 석재 창고에 도착한다. 입구는 경비가 삼엄하지만, 렌은 당신을 외곽으로 안내한다. <<He_ nun>> 당신의 머리 위보다, 몇 피트 높은 곳에 열린 창문을 가리킨다.
<br><br>
"올려줘요," <<he_ ga>>, 창문 아래의 땅을 가리키며 말한다.
<br><br>
<<link [[렌을 도와 위로 올려준다|Estate Cards Weapons Help]]>><<npcincr Wren love 1>><</link>><<glove>>
<br>
<<link [[깡패들 중 하나가 하도록 내버려둔다|Estate Cards Weapons Goon]]>><<npcincr Wren dom -1>><</link>><<ldom>>
<br><<effects>>
당신은 창문 아래에 웅크리고 앉아서, 렌에게 당신의 어깨를 밟고 위쪽의 창문에 닿도록 해 준다. <<He_ nun>> 안으로 사라진다.
<<if $exposed gte 1>>
당신이 기다리는 동안 <<His_ yi>> 동료들은 싱긋 웃으며 당신에게 추파를 던지지만, <<he_ nun>> 오래 걸리지 않는다.
<<else>>
<<He_ nun>> 오래 걸리지 않는다.
<</if>>
끝이 뾰족한 쇠장대들이 우르르 쏟아져 나온다. 잠시 후 렌의 머리가 불쑥 나오더니, <<his_ yi>> 몸이 바닥에 떨어진다. <<He_ nun>> <<himself_ yi>> 몸을 털고 무기를 모은다.
<br><br>
"놈들은 알게 되겠지," 렌이 도랑에 무기 보따리를 버리면서 말한다. "당분간은 감히 황무지로 나가는 건 바보짓이라는 걸 말야."
<br><br>
<<link [[다음|Estate Cards Return]]>><</link>>
<br><<effects>>
<<person2>><<person_ un>> 창문 아래에 웅크리고 앉아, 렌이 <<his_ yi>> 어깨를 밟게 하여 위쪽의 창문에 닿게 한다. <<person1>><<He_ nun>> 안으로 사라진다.
<<if $exposed gte 1>>
당신이 기다리는 동안 <<His_ yi>> 동료들은 싱긋 웃으며 당신에게 추파를 던지지만, <<he_ nun>> 오래 걸리지 않는다.
<<else>>
<<He_ nun>> 오래 걸리지 않는다.
<</if>>
끝이 뾰족한 쇠장대들이 우르르 쏟아져 나온다. 잠시 후 렌의 머리가 불쑥 나오더니, <<his_ yi>> 몸이 바닥에 떨어진다. <<He_ nun>> <<himself_ yi>> 몸을 털고 무기를 모은다.
<br><br>
"놈들은 알게 되겠지," 렌이 도랑에 무기 보따리를 버리면서 말한다. "당분간은 감히 황무지로 나가는 건 바보짓이라는 걸 말야."
<br><br>
<<link [[다음|Estate Cards Return]]>><</link>>
<br><<effects>>
렌은 잠시 망설이다가,
<<if $pronoun is "f">>
<<his_ yi>> 치마자락을 잡아당겨 벗고, 팬티를 드러낸다.
<<else>>
<<his_ yi>> 바지를 잡아당겨 벗고, 삼각팬티를 드러낸다.
<</if>>
<<his_ yi>> 친구들 두어 명이 힐끗 쳐다본다. 렌은 쿨하게 행동하지만, 얼굴을 붉히고 있다.
<br><br>
"자유로운 느낌이네," <<he_ ga>> 카운터에 옷을 내던지며 말한다. "다음은 내 차례군," <<He_ ga>> 잠시 움직임을 멈춘다.
<<estate_cards_bet>>
<br><br>
<<cards_play_options>><<effects>>
<<wren_sabotage_nude>>
<<link [[다음|Estate Cards Cars 2]]>><</link>>
<br><<effects>>
근처에 있는 진흙투성이의 주차장은, 바퀴가 두꺼운 키 큰 차량들로 가득 차 있다. 렌이 <<his_ yi>> 손을 내밀자, <<person3>><<person_ i>> 열쇠 꾸러미를 <<person1>><<himPost>>에게 건네준다. 렌은 차들의 보닛을 차례로 열고, 내부를 만지작거리다, 부품들을 잡아빼고는 옆으로 내던진다.
<br><br>
"비상사태가 없으면 좋겠네," 렌은 마지막 문을 닫은 후 말한다. "영구적인 피해는 아니겠지만, 저걸 고쳐야 할 사람들이 부럽진 않군." <<He_ ga>> 웃는다.
<br><br>
<<link [[다음|Estate Cards Return]]>><</link>>
<br><<effects>>
<<wren_sabotage_nude>>
<<link [[다음|Estate Cards Window 2]]>><</link>>
<br><<effects>>
당신이 저택에 접근할 때 렌의 동료들은 긴장한 것처럼 보인다. 그것은 바위가 많은 언덕 위에 자리잡고, 다른 영지보다 높은 곳에 우뚝 솟아 있다. 위로 가는 길은 하나뿐이다. 경비가 삼엄하다.
<br><br>
렌은 작은 골짜기를 가로질러, 당신을 절벽 아래까지 안내한다. 저택은 위쪽에 자리 잡고 있고, 아무도 보이지 않는다. 렌은 땅을 뒤져서, 주먹만한 바위를 찾아낸다.
<br><br>
<<if random(1, 2) is 2>>
먼 거리에도 불구하고, 렌의 조준은 정확해서 2층의 유리창이 깨진다.
<<else>>
바위는 위쪽으로 날아가지만, 조준에서 벗어나, 벽에 맞고 튕겨나간다. 렌의 두 번째 시도는 더 성공적이었고, 3층의 창문을 깨트렸다.
<</if>>
렌의 동료들은 급히 도망치고, 렌은 그리 뒤처지지 않는다.
<br><br>
<<link [[다음|Estate Cards Return]]>><</link>>
<br><<effects>>
렌은 방 안을 둘러본다. <<His_ yi>> 동료들은 시선을 돌리지만, 그럼에도 불구하고 <<he_ nun>> 얼굴을 붉힌다. <<He_ nun>> 숨을 들이쉬고,
<<if $pronoun is "f">>
<<his_ yi>> 등 뒤로 손을 뻗어, <<his_ yi>> 브래지어를 풀고 <span class="lewd"><<his_ yi>> <<breastsdesc_ rul $NPCList[0].breastsdesc>> 드러낸다.</span> <<He_ nun>> 팔로 그것들을 가린다.
<<else>>
<<his_ yi>> 속옷을 벗으며, <span class="lewd"><<his_ yi>> 근육질의 가슴을 드러낸다.</span>
<</if>>
당신은 <<his_ yi>> 동료들 중 몇 명이 몰래 엿보는 것을 발견한다.
<br><br>
"이거 당신을 얕볼 수만은 없겠는걸요," <<he_ ga>> 카운터에 옷을 내던지며, 말한다. "하지만 오래가진 않을 겁니다." <<He_ nun>> 잠시 움직임을 멈춘다.
<<estate_cards_bet>>
<br><br>
<<cards_play_options>><<effects>>
<<wren_sabotage_nude>>
<<link [[다음|Estate Cards Cattle 2]]>><</link>>
<br><<effects>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f" or $bestialitydisable is "t">>
<<if beastMaleChance() is 100>>
<<set _estate_cards_monsters to "bulls">>
<<elseif beastMaleChance() is 0>>
<<set _estate_cards_monsters to "cows">>
<<else>>
<<set _estate_cards_monsters to "both">>
<</if>>
<<else>>
<<if beastMaleChance() is 100>>
<<set _estate_cards_monsters to "beast_bulls">>
<<elseif beastMaleChance() is 0>>
<<set _estate_cards_monsters to "beast_cows">>
<<else>>
<<set _estate_cards_monsters to "beast_both">>
<</if>>
<</if>>
렌은 일행을 커다란 헛간 쪽으로 안내한다.
<<if Time.dayState is "day">>
당신은 그것을 지나, 울타리의 문 쪽으로 이어지는 진흙길을 따라 계속 나아간다.
<<switch _estate_cards_monsters>>
<<case "bulls">>
황소 소년들이 울타리가 있는 들판 너머에서 풀을 뜯고 있다.
<<case "cows">>
젖소 소녀들이 울타리가 있는 들판 너머에서 풀을 뜯고 있다.
<<case "both">>
황소 소년들과 젖소 소녀들이 울타리가 있는 들판 너머에서 풀을 뜯고 있다.
<<default>>
소들이 울타리가 있는 들판 너머에서 풀을 뜯고 있다.
<</switch>>
경비원이 렌과, 당신을 힐끗 쳐다본다. <<covered>>
<br><br>
"레미가 널 찾고 있어," 렌이 말한다. 경비원이 똑바로 앉는다. "상사를 기다리게 하지 않는 게 좋을 거야. 우리가 여기를 맡을게."
<br><br>
경비원이 서둘러 달려간다. 렌은 지체하지 않고, 울타리의 문을 연다. "소들아," <<he_ ga>> 말한다. "너희들은 자유란다. 가라!" 반응이 없다.
<br><br>
<<switch _estate_cards_monsters>>
<<case "bulls">>
약간의 유도가 필요하지만, 렌과 <<his_ yi>> 친구들은 간신히 황소 소년들을 문으로 몰아낸다.
<<case "cows">>
약간의 유도가 필요하지만, 렌과 <<his_ yi>> 친구들은 간신히 젖소 소녀들을 문으로 몰아낸다.
<<case "both">>
약간의 유도가 필요하지만, 렌과 <<his_ yi>> 친구들은 간신히 황소 소년들과 젖소 소녀들을 문으로 몰아낸다.
<<default>>
약간의 유도가 필요하지만, 렌과 <<his_ yi>> 친구들은 간신히 소들을 문으로 몰아낸다.
<</switch>>
그들은 한번 밖에 나가자, 새로운 환경을 탐험하기를 열망한다.
<br><br>
<<else>>
<<He_ nun>> 문을 열어젖힌다. 옆쪽에는 사육장이 늘어서 있는데,
<<switch _estate_cards_monsters>>
<<case "bulls">>
각각 황소 소년이 수용되어 있다.
<<case "cows">>
각각 젖소 소녀가 수용되어 있다.
<<case "both">>
각각 황소 소년이나 젖소 소녀가 수용되어 있다.
<<case "beast_bulls">>
각각 황소가 수용되어 있다.
<<case "beast_cows">>
각각 젖소가 수용되어 있다.
<<default>>
각각 젖소나 황소가 수용되어 있다.
<</switch>>
<br><br>
렌은 한쪽 문을 열고, 성큼성큼 걸어간다. 약간의 격려가 필요하지만, <<his_ yi>> 동료들은 간신히 소들을 사육장과 울타리 밖으로 몰아낸다.
<br><br>
그들은 한번 밖에 나가자, 새로운 환경을 탐험하기를 열망한다.
<br><br>
<</if>>
"임무 완수." 렌은 당신보다 먼저 도망친, 깡패들 중 한 명을 쫓아가면서 말한다. "이제 활기가 넘치겠군."<br><br>
<<link [[다음|Estate Cards Return]]>><</link>>
<br><<effects>>
렌의 얼굴이 붉어진다.
<<if $pronoun is "f">>
<<He_ nun>> <<his_ yi>> 검은 팬티 밑단에 엄지 손가락을 밀어, <<his_ yi>> 다리 아래로 내린다.
<<else>>
<<He_ nun>> <<his_ yi>> 검은 삼각팬티 밑단에 엄지 손가락을 밀어, <<his_ yi>> 다리 아래로 내린다.
<</if>>
<<He_ nun>> <<his_ yi>> 신발과 양말 외에는 아무것도 남지 않았다. <<he_ ga>> <<his_ yi>> 팔로 <<his_ yi>>
<<if $NPCList[0].penis isnot "none">>
<<penisdesc_ rul $NPCList[0].penisdesc>>
<<else>>
보지를
<</if>>
감추자 <<his_ yi>> 동료들이 히죽댄다.
<br><br>
"이제 안 봐 줘요," 렌이 카운터에 옷을 던지며 말한다. "다음은 내 차례군," <<He_ ga>> 잠시 움직임을 멈춘다.
<<estate_cards_bet>>
<br><br>
<<cards_play_options>><<effects>>
<<wren_sabotage_nude>>
<<link [[다음|Estate Cards Fire 2]]>><</link>>
<br><<effects>>
당신은 주차장에 도착한다. 렌이 <<his_ yi>> 손을 내밀자 <<person3>><<person_ i>> <<person1>><<himPost>>에게 열쇠 꾸러미를 건넨다. <<He_ nun>> 트렁크를 열고, 휘발유 통을 꺼낸다. <<His_ yi>> 동료들은 긴장한 것 같다. "당신은 골칫거리에요," 렌이 말한다. "하지만 약속은 약속이죠."
<br><br>
저택 건너편에 들판이 있다. 이상한, 보라색 꽃들이 줄지어 자라고 있다. 렌은 그것들 중, 불행하게도 선택된 부분에 휘발유를 붓는다. 거기에 성냥 한 개비면 충분했다.
<br><br>
<<link [[다음|Estate Cards Fire 3]]>><</link>>
<br><<effects>>
<<earnFeat "Firestarter">>
<<drugs 60>>
"임무 완수." 렌이 성큼성큼 걸어오며 말한다. "발견되기 전에 떠나는 게 최선이야." 연기가 달콤하다. 머리가 어지럽다.
<br><br>
얼마 지나지 않아 뒤에서 고함치는 소리가 들리고, 이어 경보음이 울린다. 렌이 소리내어 웃는다.
<br><br>
<<link [[다음|Estate Cards Return]]>><</link>>
<br><<effects>>
당신은 오두막집으로 돌아간다.
<<cards_lap_return>>
<br><br>
<<cards_play_options>><<widget "estate_init">>
<<set $estate to {}>>
<<set $estate.cards to {}>>
<<set $estate.cards.lust to 0>>
<<set $estate.cards.daring to 0>>
<<set $estate.cards.wren_top to 1>>
<<set $estate.cards.wren_bottoms to 1>>
<<set $estate.cards.wren_under_top to 1>>
<<set $estate.cards.wren_under_bottoms to 1>>
<<set $estate.cards.wren_exposed_text to 0>>
<<set $estate.cards.pc_exposed_text to 0>>
<<set $estate.cards.pc_exposed_walk to 0>>
<<set $estate.cards.cheatPeeking to false>>
<<set $estate.cards.suggestedRaisingStakesToday to false>>
<<set $estate.cards.gameResults to []>>
<<set $estate.cards.confiscatedClothes to []>>
<<set $estate.entrance to _args[0]>>
<<set $estate.chaos to 0>>
<<set $estate.security to 0>>
<</widget>>
<<widget "estate_betting_start">>
<<set $_anteNum to _args[0]>>
<<set $_anteMaxNum to setup.estateBlackjack.anteSizes.length - 1>>
<<if $_anteNum gt $_anteMaxNum>>
<<error {
message : `Attempted to set the ante number to a higher number than allowed.`,
source : Utils.GetStack()
}>>
<</if>>
<!-- if not defined, it means the player has agreed to Wren's demand and will receive their clothing back
after satisfying the goons. contains the terms (the amount Wren has asked for) -->
<!-- $estate.cards.clothesRebuyTerms can't set it to null because some old saves had NaNs turn into nulls, so now we avoid nulls -->
<<set $estate.cards.bettingEnabled to true>>
<<set $_ante to setup.estateBlackjack.anteSizes[$_anteNum]>>
<<set $estate.cards.betStep to setup.estateBlackjack.betSteps[$_anteNum]>>
<<set $estate.cards.baseMaxBet to setup.estateBlackjack.baseMaxBets[$_anteNum]>>
<<set $estate.cards.ante to $_ante>>
<<set $estate.cards.wrenMoney to $_ante>>
<<set $estate.cards.playerPot to $_ante>>
<<set $estate.cards.currentBetInput to 0>>
<!-- taking away player's money -->
<<set $money -= $_ante>>
<</widget>>
<<widget "estate_end">>
<<unset $estate>>
<<set $daily.estateDone to true>>
<</widget>>
<<widget "estate_chaos_bar">>
혼란:
<<statbarinverted $estate.chaos 100>>
<div style="clear:both;"></div>
<</widget>>
<<widget "estate_chaos">>
<<if _args[0]>>
<<set $estate.chaos += _args[0]>>
<</if>>
<</widget>>
<<widget "estate_security">>
<<if _args[0]>>
<<set $estate.chaos += _args[0]>>
<</if>>
<</widget>>
<<widget "estate_stone_links">>
<<if !$estate.vials>>
<<link [[선반에 다가간다|Estate Stone Shelf]]>><</link>>
<br>
<</if>>
<<if $exposed gte 1 or $estate.vials is "shattered">>
<<link [[객차에 다가간다|Estate Stone Carriage]]>><</link>>
<br>
<<elseif $estate.carriage_attempt isnot true>>
<<link [[객차에 다가간다|Estate Stone Carriage Stop]]>><<set $estate.carriage_attempt to true>><</link>>
<br>
<</if>>
<<link [[떠난다 (0:03)|Estate Stone Leave]]>><<pass 3>><<endevent>><</link>>
<br>
<</widget>><<set $outside to 1>><<set $location to "alex_farm">><<effects>>
<<farm_work_update>>
<<if $farm_assault.movement is "field">>
당신은 몸을 낮춘 채 서둘러 농장을 가로지른다.
<<elseif $farm_assault.movement is "tower">>
당신은 몸을 낮춘 채 서둘러 망루로 향한다.
<<elseif $farm_assault.movement is "climb">>
당신은 망루를 올라간다. 계단을 올라갈 때마다 삐걱거리는 소리가 난다.
<<elseif $farm_assault.movement is "wait">>
당신은 그림자 속에 숨어서, 침입자들을 지켜보며 기다린다.
<<elseif $farm_assault.movement is "struggle">>
<<if $farm_assault.bindings lte 0>>
당신은 구속을 풀기 위해 몸부림친다. <span class="green">마침내 결박이 풀린다.</span>
<<if $worn.face.type.includes("gag")>>당신은 입에서 재갈을 뜯어낸다.<</if>>
<<if $farm_assault.alex is "bound">>
<<npc Alex>><<person1>>
당신은 멀지 않은 곳에서 알렉스를 발견하고, <<his_ yi>> 입에서 재갈을 빼고 구속을 풀어준다. "개자식들." <<he_ ga>> 말한다. "낭비할 시간이 없어."
<<set $farm_assault.bindings_alex to 0>>
<<set $farm_assault.alex to "patrol">>
<<endevent>>
<</if>>
<<farm_assault_unbind>>
<<else>>
당신은 구속을 풀기 위해 몸부림친다. <span class="teal">조금 느슨해진 것 같다.</span>
<</if>>
<<else>>
당신은 침입자들을 지켜보며, 주위를 살핀다.
<</if>>
<<set $farm_assault.movement to "none">>
<br><br>
<<farm_assault_progress>>
<<farm_assault_alex>>
<<if _smoke>>
<span class="red">바람 속에서 연기 냄새가 난다.</span>
<br><br>
<</if>>
<<if $farm_assault.tower is "manned" or $farm_assault.tower is "attacked" or _guard_won is true or _guard_lost is true>>
<<farm_assault_info guard>>
<<elseif $farm_assault.tower is "defeated">>
<span class="red"><<NPCname_ nun $farm.tower_guard>> 패배했고, 남은 습격을 도와줄 수 없을 것이다.</span>
<br><br>
<</if>>
<<if $bus is "tower_top">>
<<farm_assault_info>>
<</if>>
<<if _dogs_status is "victorious">>
<span class="green">개들의 의기양양한 울음소리가 들린다.</span>
<br><br>
<<elseif _dogs_status is "defeated">>
<span class="red">개들의 겁에 질린 울음소리가 들린다.</span>
<br><br>
<</if>>
<<if $farm_destroyed is true>>
<<farm_assault_unbind>>
<<if $fields_damaged is 0>>
<span class="purple">어떤 밭도 태우지 못한 채 깡패들이 들판을 달아난다.</span><<lcontrol>><<gtrauma>><<control -10>><<trauma 6>>
<br><br>
<<npc Remy>><<person1>>
레미가 근처 언덕에서 지켜보고 있다. <<He_ nun>> <<his_ yi>> 말의 방향을 돌려 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Farm Assault Victory]]>><</link>>
<br>
<<else>>
<span class="red">그들은 할 일을 마쳤다. 깡패들은 연기가 자욱한 불모지를 뒤로 하고 들판을 달아난다.</span>
<<lllcontrol>><<gggtrauma>><<control -50>><<trauma 24>>
<<world_corruption "soft" 15>>
<br><br>
<<npc Remy>><<person1>>
레미가 근처 언덕에서 지켜보고 있다. <<He_ nun>> <<his_ yi>> 말의 방향을 돌려 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Farm Assault Defeat]]>><</link>>
<br>
<</if>>
<<elseif _farm_assault_active isnot true>>
<<farm_assault_unbind>>
<span class="green">격퇴된 깡패들이 들판을 달아난다.</span>
<<if $fields_damaged gte 2>>
<span class="pink">그들은 <<trNumber $fields_damaged>> 개의 밭에 불을 질렀다.</span><<llcontrol>><<ggtrauma>><<control -25>><<trauma 12>>
<<elseif $fields_damaged gte 1>>
<span class="blue">그들은 하나의 밭에 불을 질렀다.</span><<lcontrol>><<gtrauma>><<control -10>><<trauma 6>>
<<else>>
<span class="green">그들은 단 하나의 밭도 불사르지 못했다.</span><<ggcontrol>><<lltrauma>><<control 25>><<trauma -25>>
<<if $farm_stage gte 12>>
<<earnFeat "Heroic Victory">>
<</if>>
<</if>>
<br><br>
<<npc Remy>><<person1>>
레미가 근처 언덕에서 지켜보고 있다. <<He_ nun>> <<his_ yi>> 말의 방향을 돌려 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Farm Assault Victory]]>><</link>>
<br>
<<else>>
<<farm_assault_actions>>
<</if>><<effects>>
<<npc Alex>><<person1>>
당신은 알렉스가 빈 병과 함께 엎드려 있는 것을 발견한다. <<He_ nun>> 의식이 없다.<<llldom>><<npcincr Alex dom -15>>
<br><br>
<<if $farm_assault.tower is "defeated">>
당신은 <<NPCname_ rul $farm.tower_guard>> 찾으러 돌아가기 전에, <<he_ rul>> 농가로 옮긴 뒤 <<his_ yi>> 침대에 눕힌다.
<<endevent>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
당신은 망루 밑에 앉아 있는 <<him_ ul>> 발견한다.
<<if $NPCList[0].traits.includes("relaxed")>>
<<he_ nun>> 담배꽁초에 불을 붙이려 하고 있다. "내가 생각했던 것보다 훨씬 거칠었어." <<he_ ga>> 말한다. "일어서는 것 좀 도와줄래?"
<<elseif $NPCList[0].traits.includes("sociable")>>
<<he_ nun>> <<his_ yi>> 휴대전화로 수다를 떨고 있다. "-보스가 왔어. 나중에 전화할게." <<He_ nun>> 당신을 향해 웃어보인다. "그들한테 붙잡히기 전에 내가 몇 명이나 상대했는지 봤어야 하는데."
<<elseif $NPCList[0].traits.includes("brooding")>>
<<he_ nun>> 하늘을 바라보고 있다. "미안해 보스," <<he_ ga>> 말한다. "내가 받은 만큼은 도움이 됐다고 믿고 싶네."
<<else>>
<<he_ nun>> 당신을 바라본다. "천사가 날 데리러 온 건가?" <<he_ ga>> 웃는다.
<</if>>
당신은 <<he_ ga>> 일어서는 것을 돕는다.
<<if $NPCList[0].traits.includes("relaxed")>>
"I'll be alright," <<he>> continues. "Just need to stretch."
<<elseif $NPCList[0].traits.includes("sociable")>>
"안에 의자가 있거든," <<he_ ga>> 이어 말한다. "나는 약간 쉬는 게 좋겠어."
<<elseif $NPCList[0].traits.includes("brooding")>>
"내 걱정은 하지 마," <<he_ ga>> 이어 말한다. "바람 좀 쐬면 돼."
<<else>>
"네 손길 덕분에 벌써 기분이 나아졌어," <<he_ ga>> 이어 말한다. "좀 느리긴 해도 내 자리로 돌아갈 수 있을 것 같아."
<</if>>
<br><br>
당신은 농가로 돌아간다. 이번에는 레미가 이겼지만, 싸움은 계속될 것이다.
<br><br>
<<elseif $farm_assault.tower is "manned" or $farm_assault.tower is "attacked">>
<<NPCname_ ga $farm.tower_guard>> 절뚝거리며 다가온다.
<<endevent>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"<<nnpc_him_ rul Alex>> 안으로 옮기자," <<he_ ga>> 알렉스를 향해 고개를 까닥이며 말한다. "그러고 나서 담배 좀 피워야겠어."
<<elseif $NPCList[0].traits.includes("sociable")>>
"<<nnpc_he_ nun Alex>> 괜찮아?" <<he_ ga>> 묻다가, 병을 발견한다. "아."
<<elseif $NPCList[0].traits.includes("brooding")>>
"미안해 보스," <<he_ ga>> 말한다. "그래도 알렉스보다 훨씬 잘 감당하고 있네. <<nnpc_him_ rul Alex>> 안으로 옮기자."
<<else>>
"엉망진창이네," <<he_ ga>> 말한다. "알렉스는 잘 생각한 거야. 침대를 잘못 고르긴 했지만."
<</if>>
<br><br>
<<endevent>>
<<npc Alex>><<person1>>
함께, 당신은 알렉스를 농가로 옮긴 뒤 <<his_ yi>> 침대에 눕힌다. 이번에는 레미가 이겼지만, 싸움은 계속될 것이다.
<br><br>
<<else>>
당신은 <<he_ rul>> 농가로 옮긴 뒤 <<his_ yi>> 침대에 눕힌다. 이번에는 레미가 이겼지만, 싸움은 계속될 것이다.
<br><br>
<</if>>
<<unset $fields_damaged>>
<<unset $farm_destroyed>>
<<farm_assault_end>>
<<link [[다음|Farm Bedroom]]>><<endevent>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
<<if $farm_destroyed is true>>
"썩 꺼지는 게 좋을 거야," 알렉스가 그들에게 소리친다. <<He_ ga>> 당신을 돌아본다. "그들이 시간을 허비해서 다행이야. 하지만 그들이 농장을 마구 헤집고 다니도록 놔두면 안돼."
<br><br>
<<elseif $fields_damaged gte 1>>
"썩 꺼지는 게 좋을 거야," 알렉스가 그들에게 소리친다. <<He_ nun>> 당신을, 그리고 연기가 피어오르는 밭을 돌아본다. "우리는 피해를 최소화했어." <<he_ ga>> 말한다. "다음에는 더 단단히 준비할 거야."
<br><br>
<<else>>
"썩 꺼지는 게 좋을 거야," 알렉스가 그들에게 소리친다. <<He_ ga>> 당신을 돌아본다. 진흙이 <<his_ yi>> 몸을 온통 뒤덮었는데도 <<he_ nun>> 활짝 웃는다. "우리가 해냈어. 그리고 다음에도 해낼 수 있을 거야!"
<br><br>
<</if>>
<<if $farm_assault.tower is "defeated">>
<<He_ ga>> 망루를 바라본다. "젠장, <<NPCname_ nun $farm.tower_guard>> 괜찮을까?"
<br><br>
<<endevent>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
당신은 망루 밑에 앉아 있는 경비원을 발견한다.
<<if $NPCList[0].traits.includes("relaxed")>>
<<he_ nun>> 담배꽁초에 불을 붙이려 하고 있다. "내가 생각했던 것보다 훨씬 거칠었어." <<he_ ga>> 말한다. "일어서는 것 좀 도와줄래?"
<<elseif $NPCList[0].traits.includes("sociable")>>
<<he_ nun>> <<his_ yi>> 휴대전화로 수다를 떨고 있다. "-보스들이 왔어. 나중에 전화할게." <<He_ ga>> 웃어보인다. "그들한테 붙잡히기 전에 내가 몇 명이나 상대했는지 봤어야 하는데."
<<elseif $NPCList[0].traits.includes("brooding")>>
<<he_ nun>> 하늘을 바라보고 있다. "미안해 보스," <<he_ ga>> 말한다. "내가 받은 만큼은 도움이 됐다고 믿고 싶네."
<<else>>
<<he_ ga>> 이쪽을 바라본다. "천사들이 날 데리러 온 건가?" <<he_ ga>> 웃으며 말한다.
<</if>>
당신과 알렉스는 <<he_ ga>> 일어서는 것을 돕는다.
<<if $NPCList[0].traits.includes("relaxed")>>
"난 괜찮아." <<he_ ga>> 이어 말한다. "그냥 스트레칭 좀 하면 돼."
<<elseif $NPCList[0].traits.includes("sociable")>>
"안에 의자가 있거든," <<he_ ga>> 이어 말한다. "나는 약간 쉬는 게 좋겠어."
<<elseif $NPCList[0].traits.includes("brooding")>>
"내 걱정은 하지 마," <<he_ ga>> 이어 말한다. "바람 좀 쐬면 돼."
<<else>>
"네 손길 덕분에 벌써 기분이 나아졌어," <<he_ ga>> 이어 말한다. "좀 느리긴 해도 내 자리로 돌아갈 수 있을 것 같아."
<</if>>
<br><br>
<<elseif $farm_assault.tower is "manned" or $farm_assault.tower is "attacked">>
<<NPCname_ ga $farm.tower_guard>> 다가온다.
<<endevent>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"너희들이 무사해서 다행이야," <<he_ ga>> 말한다. "지나칠 정도로 흥미진진했어."
<<elseif $NPCList[0].traits.includes("sociable")>>
"일에 활기를 불어넣어주네." <<he_ ga>> 말한다. "난 잠깐 쉬어야겠어."
<<elseif $NPCList[0].traits.includes("brooding")>>
"수고했어," <<he_ ga>> 말한다. "내가 도움이 됐으면 좋겠네."
<<else>>
"저 위에서 날 봤어야 했어," <<he_ ga>> 말한다. "세 명-" <<He_ nun>> 잠시 말을 멈춘다. "아니, 다섯은 되는 건장한 괴물들이 망루를 기어 올라왔는데, 내가 다 짐 싸서 돌려보냈다고."
<</if>>
<br><br>
<<else>>
<</if>>
<<endevent>>
<<npc Alex>><<person1>>
당신은 농가로 돌아온다.
<<if isLoveInterest("Alex")>>
알렉스가 팔로 당신의 어깨를 감싼다.
<<else>>
알렉스가 당신의 어깨를 토닥인다.
<</if>>
"우리가 이겼어. 하지만 레미는 돌아올 거야. 우리는 준비되어 있어야 해."
<br><br>
<span class="red">레미는 <<trNumberHanja $farm_attack_timer>> 일 뒤에 다시 습격해올 것이다.</span>
<br><br>
<<unset $fields_damaged>>
<<unset $farm_destroyed>>
<<farm_assault_end>>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<set $bus to "yard">>
<<farm_assault_init>>
밖으로 뛰쳐나오니, 마당에 서 있는 알렉스가 보인다.
<br><br>
<<set $farm_attack_timer to random(17, 24)>>
<<npc Alex>><<person1>>
"그들은 이쪽으로 들어오지 않을 거야," <<He_ ga>> 도로를 향해 고개를 까닥이며 말한다. "몰래 들어오려고 하겠지." <<He_ nun>> 당신에게 무전기를 건네준다. "지켜야 할 땅이 많으니, 찢어져서 활동해야겠어. 우리가 힘을 합쳐 싸우면 그들보다 강하겠지만 말이야."
<br><br>
<<if $farm.tower gte 2 and $farm.tower_guard>>
<<He_ ga>> 망루를 향해 손을 흔든다. <<NPCname_ nun $farm.tower_guard>> 이에 응답하여 탐조등을 깜박인다.
<<elseif $farm.tower and $farm.tower_guard>>
<<He_ ga>> 망루를 향해 손을 흔든다. 당신은 <<NPCname_ ga $farm.tower_guard>> 마주 손을 흔드는 것을 본다.
<<elseif $farm.tower>>
<<He_ ga>> 망루를 가리킨다. "넓은 시야가 필요하다면 올라갈 수 있어."
<</if>>
<br><br>
<<if $leftarm is "bound" or $rightarm is "bound">>
알렉스가 당신의 구속을 잘라낸다. 이런 상태로는 농장을 방어할 수 없으니까.
<<unbind>>
<br><br>
<</if>>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 2>>
당신은 농가에 들어가, 계단을 오르고, 소박한 옷장을 열어젖힌다.
<<elseif $phase is 1>>
당신은 침대에서 일어나, 소박한 옷장을 열어젖힌다.
<<elseif $phase is 3>>
당신은 당신의 방으로 들어가, 소박한 옷장을 열어젖힌다.
<<else>>
당신은 소박한 옷장을 들여다본다.
<</if>>
<<set $phase to 0>>
밖에서 외치는 소리가 들린다.
<br><br>
<<set $wardrobe_location to "alexFarm">>
<<wardrobeSelection>>
<<wardrobewear>>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<widget "farm_assault_init">>
<<set $farm_assault to {}>>
<<set $farm_assault.no to [0, 1, 2, 3]>>
<<if $farm_stage gte 8>>
<<set $farm_assault.no.push(4)>>
<</if>>
<<if $farm_stage gte 9>>
<<set $farm_assault.no.push(5)>>
<</if>>
<<if $farm_stage gte 10>>
<<set $farm_assault.no.push(6)>>
<</if>>
<<if $farm_stage gte 11>>
<<set $farm_assault.no.push(7)>>
<</if>>
<<if $farm_stage gte 12>>
<<set $farm_assault.no.push(8)>>
<</if>>
<<set $farm_assault.teams to {}>>
<<if $farm_stage gte 12>>
<<set $farm_assault.teams.team_1 to {}>>
<<set $farm_assault.teams.team_2 to {}>>
<<set $farm_assault.teams.team_3 to {}>>
<<set $farm_assault.teams.team_4 to {}>>
<<set $farm_assault.teams.team_5 to {}>>
<<if $bailey_encroach>>
<<set $farm_assault.teams.team_6 to {}>>
<<set $farm_assault.teams.team_6.type to "bailey">>
<</if>>
<<elseif $farm_stage gte 10>>
<<set $farm_assault.teams.team_1 to {}>>
<<set $farm_assault.teams.team_2 to {}>>
<<set $farm_assault.teams.team_3 to {}>>
<<set $farm_assault.teams.team_4 to {}>>
<<if $bailey_encroach>>
<<set $farm_assault.teams.team_5 to {}>>
<<set $farm_assault.teams.team_5.type to "bailey">>
<</if>>
<<elseif $farm_stage gte 8>>
<<set $farm_assault.teams.team_1 to {}>>
<<set $farm_assault.teams.team_2 to {}>>
<<set $farm_assault.teams.team_3 to {}>>
<<if $bailey_encroach>>
<<set $farm_assault.teams.team_4 to {}>>
<<set $farm_assault.teams.team_4.type to "bailey">>
<</if>>
<<else>>
<<set $farm_assault.teams.team_1 to {}>>
<<set $farm_assault.teams.team_2 to {}>>
<<if $bailey_encroach>>
<<set $farm_assault.teams.team_3 to {}>>
<<set $farm_assault.teams.team_3.type to "bailey">>
<</if>>
<</if>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>>
<<set $farm_assault.teams[_assault_keys[_s]].wall_progress to 0>>
<<set $farm_assault.teams[_assault_keys[_s]].field_progress to 0>>
<<set $farm_assault.teams[_assault_keys[_s]].number to 3>>
<<if $wraith.state is "haunt" and $farm_assault.wraith is undefined and $hallucinations gte 2 and random(1,15-Math.floor(C.npc["Ivory Wraith"].lust/5)) is 1>>
<<set $farm_assault.teams[_assault_keys[_s]].type to "wraith">>
<<set $farm_assault.teams[_assault_keys[_s]].number to 1>>
<<set $farm_assault.teams[_assault_keys[_s]].torched to 0>>
<<set $farm_assault.wraith to _s>>
<</if>>
<<if !$farm_assault.teams[_assault_keys[_s]].type>>
<<set $farm_assault.teams[_assault_keys[_s]].type to "remy">>
<</if>>
<</for>>
<<set $fields_damaged to 0>>
<<if $farm.kennel gte 1>>
<<set $farm_assault.dogs to 2>>
<<else>>
<<set $farm_assault.dogs to 1>>
<</if>>
<<set $farm_assault.dogs_state to "guarding">>
<<if $farm.tower_guard>>
<<set $farm_assault.tower to "manned">>
<<else>>
<<set $farm_assault.tower to "empty">>
<</if>>
<<set $farm_assault.alex to "patrol">>
<</widget>>
<<widget "farm_assault_end">>
<<unset $farm_assault>>
<<unset $fields_damaged>>
<<unset $farm_destroyed>>
<</widget>>
<<widget "farm_assault_progress">>
<<set $farm_assault_done to 0>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $farm_assault.teams[_assault_keys[_s]].state is undefined>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "wall">>
<</if>>
/*Fleeing checked before and after other actions. */
<<farm_assault_flight>>
<<if $farm_assault.teams[_assault_keys[_s]].location isnot "done">>
/*Assaulting the tower. */
<<if $farm_assault.teams[_assault_keys[_s]].location is "tower">>
<<if $farm_assault.teams[_assault_keys[_s]].state is "approach">>
<<set $farm_assault.teams[_assault_keys[_s]].state to "climb">>
<<elseif $farm_assault.teams[_assault_keys[_s]].state is "climb">>
<<set $farm_assault.teams[_assault_keys[_s]].state to "fight">>
<<elseif $farm_assault.teams[_assault_keys[_s]].state is "fight">>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<if $farm.tower_guard_skill gte random(1, 2000)>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<<if $farm_assault.teams[_assault_keys[_s]].number lte 0>>
<<set $farm_assault.tower to "manned">>
<</if>>
<<set _guard_won to true>>
<<else>>
<<set $farm_assault.tower to "defeated">>
<<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "field">>
<<set _guard_lost to true>>
<</if>>
<<else>>
<<if $farm.tower_guard_skill gte random(1, 1000)>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<<if $farm_assault.teams[_assault_keys[_s]].number lte 0>>
<<set $farm_assault.tower to "manned">>
<</if>>
<<set _guard_won to true>>
<<else>>
<<set $farm_assault.tower to "defeated">>
<<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "field">>
<<set _guard_lost to true>>
<</if>>
<</if>>
<</if>>
<</if>>
/*Successfully burning. */
<<if $farm_assault.teams[_assault_keys[_s]].state is "celebrate">>
<<set $farm_assault.teams[_assault_keys[_s]].state to "field">>
<<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>>
<<if $farm_assault.teams[_assault_keys[_s]].location is undefined or $farm_assault.teams[_assault_keys[_s]].torched gte Math.floor(C.npc["Ivory Wraith"].lust/4)>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</if>>
/*Burning a field. */
<<if $farm_assault.teams[_assault_keys[_s]].state is "field">>
<<if $farm_assault.teams[_assault_keys[_s]].field_progress gte 4>>
<<set $farm_assault.teams[_assault_keys[_s]].field_progress to 0>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "celebrate">>
<<set _smoke to true>>
<<damage_farm "target" $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "wraith">>
<<set $farm_assault.teams[_assault_keys[_s]].torched++>>
<</if>>
<<else>>
<<set $farm_assault.teams[_assault_keys[_s]].field_progress++>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "wraith" and random(0,1) is 1>>
<<set $farm_assault.teams[_assault_keys[_s]].field_progress++>>
<</if>>
<</if>>
<</if>>
/*Responding to hounds. */
<<if $farm_assault.teams[_assault_keys[_s]].state is "dogs_recover">>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<<if $farm_assault.tower is "manned">>
<<set $farm_assault.no.push($farm_assault.teams[_assault_keys[_s]].location)>>/*Add their location back to the pool.*/
<<set $farm_assault.teams[_assault_keys[_s]].location to "tower">>
<<set $farm_assault.teams[_assault_keys[_s]].state to "approach">>
<<set $farm_assault.tower to "attacked">>
<<else>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "field">>
<</if>>
<<else>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<<set $farm_assault.dogs -= 1>>
<<if $farm_assault.dogs gte 1>>
<<set $farm_assault.dogs_state to "guarding">>
<<set _dogs_status to "victorious">>
<<else>>
<<set $farm_assault.dogs_state to "defeated">>
<<set _dogs_status to "defeated">>
<</if>>
<<set $farm_assault.dogs_target to _assault_keys[_s]>>
<</if>>
/*Intercepted by hounds. */
<<if $farm_assault.teams[_assault_keys[_s]].state is "dogs">>
<<set $farm_assault.teams[_assault_keys[_s]].state to "dogs_recover">>
<</if>>
/*Entering. */
<<if $farm_assault.teams[_assault_keys[_s]].state is "entry">>
<<if $farm_assault.dogs gte 1 and $farm_assault.dogs_state is "guarding" and $farm_assault.teams[_assault_keys[_s]].type isnot "wraith">>
<<set $farm_assault.teams[_assault_keys[_s]].state to "dogs">>
<<set $farm_assault.dogs_state to "fighting">>
<<elseif ($farm_assault.teams[_assault_keys[_s]].type is "bailey" or random(1, 2) is 2) and $farm_assault.tower is "manned" and $farm_assault.teams[_assault_keys[_s]].type isnot "wraith">>
<<set $farm_assault.no.push($farm_assault.teams[_assault_keys[_s]].location)>>/*Add their location back to the pool.*/
<<set $farm_assault.teams[_assault_keys[_s]].location to "tower">>
<<set $farm_assault.teams[_assault_keys[_s]].state to "approach">>
<<set $farm_assault.tower to "attacked">>
<<else>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "field">>
<</if>>
<</if>>
/*Breaking in. */
<<if $farm_assault.teams[_assault_keys[_s]].state is "wall">>
<<if $farm_assault.teams[_assault_keys[_s]].wall_progress gte $farm.wall>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "entry">>
<<set $farm_assault.teams[_assault_keys[_s]].wall_progress to 0>>
<<else>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "wraith">>
<<set $farm_assault.teams[_assault_keys[_s]].wall_progress to $farm.wall>>
<<elseif $farm.wall gte 4 and $farm_assault.teams[_assault_keys[_s]].type isnot "bailey">>
<<if random(1, 3) is 3>>
<<set $farm_assault.teams[_assault_keys[_s]].wall_progress++>>
<</if>>
<<elseif $farm.wall gte 3 and $farm_assault.teams[_assault_keys[_s]].type isnot "bailey">>
<<if random(1, 3) gte 2>>
<<set $farm_assault.teams[_assault_keys[_s]].wall_progress++>>
<</if>>
<<else>>
<<set $farm_assault.teams[_assault_keys[_s]].wall_progress++>>
<</if>>
<</if>>
<</if>>
<</if>>
/*Fleeing. */
<<farm_assault_flight>>
/*Alex. */
<<if $farm_assault.alex is "patrol">>
<<if $farm_assault.teams[_assault_keys[_s]].location isnot "done" and $farm_assault.teams[_assault_keys[_s]].type isnot "wraith">>
<<set $farm_assault.alex to _assault_keys[_s]>>
<</if>>
<<elseif $farm_assault.alex is _assault_keys[_s]>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<if random(1, 100) gte 80>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<<set _alex_success to true>>
<</if>>
<<else>>
<<if random(1, 100) gte 60>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<<set _alex_success to true>>
<</if>>
<</if>>
<</if>>
/*Fleeing. */
<<farm_assault_flight>>
<</for>>
<</widget>>
<<widget "farm_assault_flight">>
<<if $farm_assault.teams[_assault_keys[_s]].number lte 0>>/*Flee if numbers reduced to 0.*/
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<<if $farm_assault.alex is _assault_keys[_s]>>/*Alex patrols again. */
<<set $farm_assault.alex to "patrol">>
<</if>>
<</if>>
<<if $farm_assault.teams[_assault_keys[_s]].location isnot "done">>/*Assault ends when !_farm_assault_active.*/
<<set _farm_assault_active to true>>
<<elseif $farm_assault.teams[_assault_keys[_s]].location gte 0>>
<<set $farm_assault.no.push($farm_assault.teams[_assault_keys[_s]].location)>>/*Add their location back to the pool.*/
<<if $farm_assault.alex is _assault_keys[_s]>>/*Alex patrols again. */
<<set $farm_assault.alex to "patrol">>
<</if>>
<<elseif $farm_assault.alex is _assault_keys[_s] and $farm_assault.teams[_assault_keys[_s]].location is "done">>
<<set $farm_assault.alex to "patrol">>
<</if>>
<</widget>>
<<widget "farm_assault_info">>
<<if _args[0] is "guard">>
<<set _skill to $farm.tower_guard_skill>>
<<else>>
<<set _skill to 0>>
<</if>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $farm_assault.teams[_assault_keys[_s]].location is "tower" and $farm_assault.teams[_assault_keys[_s]].state is "fight">>
<<set _fighting to true>>
<</if>>
<</for>>
<<if _fighting is true or _guard_won is true or _guard_lost is true>>
당신의 무전기가 다른 신호를 수신한다. <span class="red">당신은 잡음 속에서 몸싸움 소리를 듣는다.</span>
<<if _guard_won is true>>
당신은 망루를 주의 깊게 바라본다. 꼭대기에서 사람이 떨어진다. <span class="green"><<NPCname_ ga $farm.tower_guard>> 아니다.</span> 공격자 중 한 명을 이긴 것 같다.
<<elseif _guard_lost is true>>
당신은 망루를 주의 깊게 바라본다. 꼭대기에서 사람이 떨어진다. <span class="red"><<NPCname_ da $farm.tower_guard>>.</span> 남은 공격에는 도움이 되지 못할 것이다.
<</if>>
<br><br>
<<else>>
<<if _args[0] is "guard">>
당신의 무전기가 다른 신호를 수신한다. <<NPCname_ i $farm.tower_guard>>, 당신에게 적의 움직임을 알려주고 있다:
<<else>>
당신은 농장을 가로질러 바라보며, 적의 움직임을 포착하려 노력한다:
<</if>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "wraith">>
<<if $farm_assault.teams[_assault_keys[_s]].location is "done">>
<span class="green"> <<farm_assault_thugs "이">> 떠나고 있다. <<print $wraith.seenFarm ? "그것은" : "그들은">> 흥미를 잃은 것 같다.</span>
<<if $wraith.seen gte 5 and !$farm_assault.wraithStress>>
<<stress -6>><<lstress>><<set $farm_assault.wraithStress to true>>
<</if>>
<<else>>
<<if _skill gte random(400, 1400) or !$wraith.seenFarm>>
<<switch $farm_assault.teams[_assault_keys[_s]].state>>
<<case wall>>
<<farm_assault_thugs "이">> <span class="purple"><<print $farm.wall gte 3 ? "울타리를" : "벽을">> 지나고 있다.</span>.
<<case entry>>
<<farm_assault_thugs "이">> <<farm_assault_location>> 쪽으로 다가가고 있다.
<<case field>>
<<if $farm_assault.teams[_assault_keys[_s]].field_progress lte 1>>
<span class="blue"><<farm_assault_thugs "이">> <<farm_assault_location>>에 들어간다.</span>
<<else>>
<span class="blue"><<farm_assault_thugs "이">> <farm_assault_location>> 주변을 돌아다니고 있다.</span>
<</if>>
<<case celebrate>>
<<farm_assault_thugs "이">> 가만히 서 있다. <span class="red"><<farm_assault_location "cap">>에 불길이 치솟아 오른다.</span>
<</switch>>
<<else>>
<<farm_assault_location "이">> 무언가 이상하다.
<</if>>
<</if>>
<<else>>
<<if $farm_assault.teams[_assault_keys[_s]].location is "done">>
<span class="green"><<farm_assault_no>> <<farm_assault_thugs "이">> 언덕을 향해 달려가고 있다.</span>
<<elseif $farm_assault.teams[_assault_keys[_s]].state is "dogs">>
<<farm_assault_location>>에서 짖는 소리가 들린다.
<<elseif $farm_assault.teams[_assault_keys[_s]].location is "tower">>
<<switch $farm_assault.teams[_assault_keys[_s]].state>>
<<case "approach">>
<span class="purple"><<farm_assault_no>> <<farm_assault_thugs "이">> 망루에 다가가고 있다.</span>
<<case "climb">>
<span class="pink"><<farm_assault_no>> <<farm_assault_thugs "이">> 망루를 오르고 있다.</span>
<</switch>>
<<else>>
<<if _skill gte random(1, 1000)>>
<<switch $farm_assault.teams[_assault_keys[_s]].state>>
<<case wall>>
<<farm_assault_no>> <<farm_assault_thugs "이">>
<<if $farm.wall gte 3>>
<<farm_assault_location>>에서 <span class="pink">울타리 사이를 뚫고 있다.</span>
<<else>>
<<farm_assault_location>> 근처의 벽을 오르고 있다.
<</if>>
<<case entry>>
<<farm_assault_no>> <<farm_assault_thugs "이">> <<farm_assault_location>>에 들이닥치고 있다.
<<case field>>
<<switch $farm_assault.teams[_assault_keys[_s]].field_progress>>
<<case 0>>
<span class="blue"><<farm_assault_no>> <<farm_assault_thugs "이">> <<farm_assault_location>>에 들어가고 있다.</span>
<<case 1>>
<span class="purple"><<farm_assault_no>> <<farm_assault_thugs "이">> <<farm_assault_location>>에서 휘발유 통을 열고 있다.</span>
<<case 2>>
<span class="pink"><<farm_assault_no>> <<farm_assault_thugs "이">> <<farm_assault_location>>에 휘발유를 붓고 있다.</span>
<<case 3>>
<span class="red"><<farm_assault_no>> <<farm_assault_thugs "이">> <<farm_assault_location>>에서 성냥에 불을 붙이고 있다.</span>
<</switch>>
<<case celebrate>>
<span class="red"><<farm_assault_no>> <<farm_assault_thugs "이">> 밭을 불태우며 환호하고 있다.</span>
<</switch>>
<<else>>
<<farm_assault_location>>에 움직임이 있다.
<</if>>
<</if>>
<</if>>
<br>
<</for>>
<br>
<</if>>
<</widget>>
<<widget "farm_assault_alex">>
<<if _farm_assault_active isnot true or $farm_destroyed is true>>
<<elseif $farm_assault.alex is "bound">>
<<if $farm_assault.bindings_alex gte 1>>
<<set $farm_assault.bindings_alex -= 1>>
<<else>>
<<set $farm_assault.alex to "patrol">>
<</if>>
<<elseif $farm_assault.alex is "patrol">>
당신의 무전기가 신호를 수신한다. "난 침입자를 찾고 있어," 알렉스가 말한다. "그냥 확인하는 거야."
<<else>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location and $farm_assault.alex is _assault_keys[_s]>>
<span class="teal">알렉스가 당신 옆에 쭈그리고 앉는다.</span> "계획이 뭐야?"
<<elseif $farm_assault.alex is _assault_keys[_s]>>
당신의 무전기가 신호를 수신한다. "나는 <<farm_assault_location>>에서 <<farm_assault_thugs "을">> <<print either("추적하고","쫓고","따라가고","찾고","공격하고")>> 있어," 알렉스가 조용한 목소리로 말한다.
<<if _alex_success>>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
<span class="green">"한 놈 나가떨어졌어."</span>
<<case 2>>
<span class="green">"저놈들은 아침에나 눈치챌 거야."</span>
<<case 3>>
<span class="green">"동료가 없어진 걸 그들이 언제 알아챌지 궁금하네."</span>
<<case 4>>
<span class="green">"깡패 하나 끝."</span>
<<default>>
<span class="green">"한 명 쓰러뜨렸어."</span>
<</switch>>
<<else>>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
<span class="blue">"그들을 혼자 둘 수는 없어."</span>
<<case 2>>
<span class="blue">"그들이 너무 조심스러워."</span>
<<case 3>>
<span class="blue">"가까이 갈 수가 없어."</span>
<<case 4>>
<span class="blue">"적절한 타이밍을 기다리고 있어."</span>
<<default>>
<span class="blue">"어떤 위험도 감수하지 않겠어."</span>
<</switch>>
<</if>>
<</if>>
<</for>>
<</if>>
<br><br>
<</widget>>
<<widget "farm_assault_location">><<silently>>
<<switch $farm_assault.teams[_assault_keys[_s]].location>>
<<case 0>>
<<set _trResult to "첫 번째 밭">><<set _postNum to 0>>
<<case 1>>
<<set _trResult to "두 번째 밭">><<set _postNum to 0>>
<<case 2>>
<<set _trResult to "세 번째 밭">><<set _postNum to 0>>
<<case 3>>
<<set _trResult to "네 번째 밭">><<set _postNum to 0>>
<<case 4>>
<<set _trResult to "다섯 번째 밭">><<set _postNum to 0>>
<<case 5>>
<<set _trResult to "여섯 번째 밭">><<set _postNum to 0>>
<<case 6>>
<<set _trResult to "일곱 번째 밭">><<set _postNum to 0>>
<<case 7>>
<<set _trResult to "여덟 번째 밭">><<set _postNum to 0>>
<<case 8>>
<<set _trResult to "아홉 번째 밭">><<set _postNum to 0>>
<<case tower>>
<<set _trResult to "망루">><<set _postNum to 1>>
<<default>>
<<set _trResult to "들판">><<set _postNum to 0>>
<</switch>>
<<if _args[0] is "cap">>
<<trPost _postNum _args[1] _args[2]>><<else>><<trPost _postNum _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "farm_assault_thugs">><<silently>>
<<switch $farm_assault.teams[_assault_keys[_s]].type>>
<<case "bailey">>
<<set _trResult to "<span class=\"red\">베일리의 깡패들</span>">><<set _postNum to 2>>
<<case "wraith">>
<<if $wraith.seenFarm>>
<<set _trResult to "<span class=\"wraith\">창백한 형체</span>">><<set _postNum to 1>>
<<else>>
<<set _trResult to "<span class=\"black\">수상한 낯선 이</span>">><<set _postNum to 1>>
<</if>>
<<default>>
<<set _trResult to "<span class=\"pink\">레미의 깡패들</span>">><<set _postNum to 2>>
<</switch>>
<<if _args[0] is "cap">>
<<trPost _postNum _args[1] _args[2]>><<else>><<trPost _postNum _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "farm_assault_options">>
<<if !_noOptions>>
<<link [[기다린다 (0:05)|Farm Assault]]>><<pass 5>><<set $farm_assault.movement to "wait">><</link>>
<br>
<<if $bus is "tower" and _tower isnot "threatened" and $farm_assault.tower isnot "manned">>
<<link [[망루에 올라간다 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to "tower_top">><<set $farm_assault.movement to "climb">><</link>>
<br>
<</if>>
<<if $bus isnot 0>>
<<link [[첫 번째 밭 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 0>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot 1>>
<<link [[두 번째 밭 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 1>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot 2>>
<<link [[세 번째 밭 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 2>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot 3>>
<<link [[네 번째 밭 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 3>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot 4 and $farm_stage gte 8>>
<<link [[다섯 번째 밭 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 4>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot 5 and $farm_stage gte 9>>
<<link [[여섯 번째 밭 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 5>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot 6 and $farm_stage gte 10>>
<<link [[일곱 번째 밭 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 6>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot 7 and $farm_stage gte 11>>
<<link [[여덟 번째 밭 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 7>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot 8 and $farm_stage gte 12>>
<<link [[아홉 번째 밭 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 8>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot "tower" and $bus isnot "tower_top" and $farm.tower gte 1>>
<<link [[망루 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to "tower">><<set $farm_assault.movement to "tower">><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "farm_assault_actions">>
<<switch $bus>>
<<case "tower">>
망루가 당신 위에 있다.
<<case 0>>
당신은 첫 번째 밭 근처에 있다.
<<case 1>>
당신은 두 번째 밭 근처에 있다.
<<case 2>>
당신은 세 번째 밭 근처에 있다.
<<case 3>>
당신은 네 번째 밭 근처에 있다.
<<case 4>>
당신은 다섯 번째 밭 근처에 있다.
<<case 5>>
당신은 여섯 번째 밭 근처에 있다.
<<case 6>>
당신은 일곱 번째 밭 근처에 있다.
<<case 7>>
당신은 여덟 번째 밭 근처에 있다.
<<case 8>>
당신은 아홉 번째 밭 근처에 있다.
<</switch>>
<br>
<<if $farm_assault.bindings gte 1>>
당신은 흙 위에 누워 있다. 제대로 움직일 수 없다.
<br><br>
<<link [[몸부림친다 (0:05)|Farm Assault]]>><<pass 5>><<set $farm_assault.bindings -= 1>><<set $farm_assault.movement to "struggle">><</link>>
<br>
<<else>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<set $_key to _assault_keys[_s]>>
<<set $_team to $farm_assault.teams[$_key]>>
<<set $_isBaileyTeam to $_team.type is "bailey">>
<<set $_isWraith to $_team.type is "wraith">>
<<if $bus is $_team.location>>
<<if $bus is "tower">>
<<if $_team.state is "approach">>
<span class="blue"><<farm_assault_thugs "이">> 다가온다.</span>
<br><br>
<<farm_assault_attack_options>>
<<elseif $_team.state is "climb">>
<span class="purple">당신은 <<farm_assault_thugs "이">> 망루에 들어가는 것을 본다.</span>
<br><br>
<<link [[망루를 방어한다 (0:05)|Farm Assault Tower Defend]]>><<pass 5>><</link>>
<br>
<<elseif $_team.state is "fight">>
<span class="pink">당신은 망루 꼭대기에서 <<NPCname_ ga $farm.tower_guard>> <<farm_assault_thugs "과">> 싸우는 소리를 듣는다!</span>
<br><br>
<<link [[망루를 방어한다 (0:05)|Farm Assault Tower Defend]]>><<pass 5>><</link>>
<br>
<</if>>
<<elseif $_team.state is "wall">>
<<if $_isWraith>>
당신은 <<farm_assault_thugs "이">> <span class="pink"><<print $farm.wall gte 3 ? "울타리" : "벽">>을 지나고 있는 것을 발견한다.</span>.
<<else>>
<<if $farm.wall gte 3>>
당신은 <<farm_assault_thugs "이">> 울타리를 톱질하는 것을 발견한다.
<<else>>
당신은 <<farm_assault_thugs "이">> 벽을 오르는 것을 발견한다.
<</if>>
<<if $_team.number is 1>>
여기엔 한 명밖에 없다.
<<else>>
그들은 <<trNumber $_team.number>> 명이다.
<</if>>
<</if>>
<<if $_isBaileyTeam>>
<span class="red">그들은 확신을 가지고 움직인다.</span>
<</if>>
<br>
<<if $farm_assault.alex is $_key>>
<<link [[알렉스와 돌을 던진다 (0:05)|Farm Assault Rocks Alex]]>><<pass 5>><</link>>
<br>
<<else>>
<<set $_min to ($_isBaileyTeam ? 6000 : 1)>>
<<set $_max to ($_isBaileyTeam ? 20000 : 16000)>>
<<link [[돌을 던진다 (0:05)|Farm Assault Rocks]]>><<pass 5>><</link>><<physiquedifficulty $_min $_max>>
<br>
<</if>>
<<set $_min to ($_isBaileyTeam ? 3000 : 200)>>
<<set $_max to ($_isBaileyTeam ? 3000 : 1000)>>
<<link [[위협한다 (0:05)|Farm Assault Threaten]]>><<pass 5>><</link>><<skill_difficulty $fame.scrap "전투 명성" $_min $_max>>
<br>
<<elseif $_team.state is "entry">>
<<if $_isBaileyTeam>>
<<if $_team.number gte 2>>
당신은 <<farm_assault_thugs "이">> 중 <<trNumber $_team.number>> 명이 농장으로 뛰어들어가는 것을 발견한다. 그들은 당신을 무시하고 들판으로 향한다.
<br>
<<farm_assault_attack_options>>
<<else>>
당신은 <<farm_assault_thugs "이">> 중 하나가 농장으로 뛰어들어가는 것을 발견한다.
<br>
<<farm_assault_attack_options>>
<</if>>
<<elseif $_isWraith>>
<<set _noOptions to true>>
당신은 <<farm_assault_thugs "이">> 당신에게 다가오는 것을 발견한다.
<<if !$wraithIntro>>
<<set $wraithIntro to true>>
그들은 반투명한 흰 예복을 입은, 아름다운 창백한 형체다. 그들은 자신의 목을 움켜쥔 채, 분노로 가득 찬 붉은 눈으로 당신을 응시한다.
<<elseif !$wraith.seenFarm>>
<span class="red">그들의 얼굴은 끔찍하고, 창백한 안색이 낯이 익다.</span>
<<else>>
그것은 소름끼치는, 익숙한 미소를 짓는다.
<</if>>
그들이 걷는 곳마다 기괴하고 끈적거리는 물질이 새어나온다.
<<set $wraith.seenFarm to true>>
<br><br>
"<span class="wraith">연기에 빠져 죽어. 불꽃에 빠져 죽어.</span>"
<br><br>
<<if $farm_assault.alex is $_key>>
"난 왔던 길로 돌아갈게," <span class="red">창백한 형체를 눈치채지 못한 듯이, 알렉스가 속삭인다. <<nnpc_He_ ga "Alex">> 살금살금 멀어진다.</span>
<<set $farm_assault.alex to "patrol">>
<br><br>
<</if>>
<<generateWraith 1 true>>
<<initWraith "man" "arms" "abomination">><<startWraith>>
<br><br>
<<link [[다음|Farm Assault Wraith Fight]]>><<set $fightstart to 1>><</link>>
<<else>>
<<if $_team.number gte 2>>
당신은 <<farm_assault_thugs "이">> 중 <<trNumber $_team.number>> 명이 농장으로 뛰어들어가는 것을 발견한다. 그들은 당신을 무시하고 들판으로 향한다.
<br><br>
<<farm_assault_attack_options>>
<<else>>
당신은 <<farm_assault_thugs "이">> 중 하나가 농장으로 뛰어들어가는 것을 발견한다.
<br><br>
<<farm_assault_attack_options>>
<</if>>
<</if>>
<<elseif $_team.state is "dogs">>
<span class="green">어둠 속에서 당신의 <<farm_text_many_ ga dog>> 나타나, <<farm_assault_thugs "이">>에게 달려든다!</span>
<br><br>
<<elseif $_team.state is "dogs_recover">>
<<if $_isBaileyTeam>>
<<if $_team.number gte 2>>
<<if $farm_assault.dogs gte 2>>
<<farm_assault_thugs "은">> 동요하지 않는 것 같고, 사냥개들과 정면으로 맞선다. 첫 번째 <<farm_text_ ga dog>> 얼굴에 제대로 발차기 한 방을 맞고, 굴러가서, 낑낑거리지만, 다른 개들은 그들의 팔과 다리에 이빨을 찔러넣는다. 깡패들은 그들을 떨쳐내지만, 피를 흘리고 있다. <span class="green">한 <<generate1>><<person1>><<person_ un>> 절뚝거리며 밭을 떠나는 것이,</span> 공격을 계속하기에는 너무 다친 듯 보인다.
<br><br>
<<else>>
<<farm_assault_thugs "은">> 동요하지 않는 것 같고, 사냥개들과 정면으로 맞선다. 첫 번째 <<farm_text_ ga dog>> <span class="red">얼굴에 제대로 발차기 한 방을 맞고,</span> 굴러가서, 낑낑거리지만, 다른 개들은 그들의 팔과 다리에 이빨을 찔러넣는다.
<br><br>
깡패들은 사냥개들에게 주먹과 발차기를 휘둘러, <span class="red">녀석들을 쫓아내지만,</span> 피를 흘리고 있다. <span class="green">한 <<generate1>><<person1>><<person_ un>> 절뚝거리며 밭을 떠나는 것이,</span> 공격을 계속하기에는 너무 다친 듯 보인다.
<br><br>
<</if>>
<<else>>
<<if $farm_assault.dogs gte 2>>
<<generate1>><<person1>>
깡패들 중 하나인, <<person_ i>>, 마주 소리를 질러 사냥개들을 놀라게 한다. 한 마리가 으르렁거리더니 달려나가, <<persons_ yi>> 팔뚝을 이빨로 잡는다. <<He_ nun>> <<farm_text_ rul dog>> 떨쳐내지만, 공격을 계속할 수 있는 상태가 아니다. <span class="green"><<He_ nun>> 밭에서 도망쳐 나가며,</span> 한 팔로 다른 팔을 감싸쥔다.
<br><br>
<<else>>
<<generate1>><<person1>>
깡패들 중 하나인, <<person_ i>>, 마주 소리를 질러 사냥개들을 놀라게 한다. 한 마리가 으르렁거리더니 달려나가, <<persons_ yi>> 팔뚝을 이빨로 잡는다. <<He_ nun>> <span class="red"><<farm_text_ yi dog>> 코에 주먹을 날려,</span> <<his_ yi>> 팔을 풀어내지만, 공격을 계속할 수 있는 상태가 아니다. <span class="green"><<He_ nun>> 밭에서 도망쳐 나가며,</span> 한 팔로 다른 팔을 감싸쥔다.
<br><br>
<</if>>
<</if>>
<<else>>
<<if $_team.number gte 2>>
<<if $farm_assault.dogs gte 2>>
<<farm_assault_thugs "이">> 겁에 질려, <span class="green">도망간다.</span> 사냥개들이 그들을 <<farm_fence>>까지 쫓아가며, 밤하늘을 향해 승리감으로 울부짖는다.
<<else>>
<<farm_assault_thugs "이">> 겁에 질려, <span class="green">도망간다.</span> 사냥개들이 약간 너무 흥분해서, <span class="red">그들의 사냥감들을 밤새도록 쫓아다니며,</span> 농장을 지키는 것은 잊어버린다. 그들이 돌아왔을 때에는 너무 지쳐 도움이 되지 못할 것이다.
<</if>>
<br><br>
<<else>>
<<generate1>><<person1>>
<<if $farm_assault.dogs gte 2>>
혼자인 <<person_ i>> 겁에 질려, <span class="green">도망간다.</span> 사냥개들이 <<him_ ul>> <<farm_fence>>까지 쫓아가며, 밤하늘을 향해 승리감으로 울부짖는다.
<<else>>
혼자인 <<person_ i>> 겁에 질려, <span class="green">도망간다.</span> 사냥개들이 약간 너무 흥분해서, <span class="red">그들의 사냥감들을 밤새도록 쫓아다니며,</span> 농장을 지키는 것은 잊어버린다. 그들이 돌아왔을 때에는 너무 지쳐 도움이 되지 못할 것이다.
<</if>>
<br><br>
<</if>>
<</if>>
<<endevent>>
<<farm_assault_attack_options>>
<<elseif $_team.state is "field">>
<<if $_isWraith>>
당신은 <<farm_assault_thugs "이">> 들판을 돌아다니는 것을 발견한다.
<<if !$wraith.seenFarm>>
그들은 아무것도 하지 않는 것처럼 보인다.
<<else>>
<span class="purple">당신은 그것이 인화성 슬라임을 퍼뜨리려는 게 아닌지 의심한다.</span>
<</if>>
<<else>>
<<if $_team.field_progress gte 4>>
<span class="pink">당신은 <<farm_assault_thugs "이">> 성냥에 불을 붙이는 것을 발견한다!</span>
<<elseif $_team.field_progress gte 3>>
<span class="purple">당신은 <<farm_assault_thugs "이">> 들판에 휘발유를 붓고 있는 것을 발견한다.</span>
<<elseif $_team.field_progress gte 2>>
<span class="blue">당신은 <<farm_assault_thugs "이">> 휘발유 통을 열고 있는 것을 발견한다.</span>
<<else>>
<span class="lblue">당신은 <<farm_assault_thugs "이">> 들판을 배회하는 것을 발견한다.</span>
<</if>>
<</if>>
<br>
<<farm_assault_attack_options>>
<</if>>
<</if>>
<</for>>
<br>
<<farm_assault_options>>
<</if>>
<</widget>>
<<widget "farm_assault_intruders">>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<set _trResult to "침입자들">><<trPost 2 _args[0] _args[1]>>
<<else>>
<<set _trResult to "침입자">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<print _trResult>>
<</widget>>
<<widget "farm_assault_no">>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
악랄한
<<else>>
<<switch _s>>
<<case 0>>
첫 번째
<<case 1>>
두 번째
<<case 2>>
세 번째
<<case 3>>
네 번째
<<case 4>>
다섯 번째
<</switch>>
<</if>>
<</widget>>
<<widget "farm_assault_unbind">>
<<unbind>>
<<set $farm_assault.bindings to 0>>
<<if $worn.face.type.includes("gag")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<clotheson>>
<</widget>>
<<widget "farm_assault_attack_options">>
<<if $farm_assault.alex is _assault_keys[_s]>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<link [[알렉스와 협동하여 한 명을 쓰러뜨린다 (0:05)|Farm Assault Pick Alex]]>><<pass 5>><</link>>
<br>
<<if $pain gte 100>>
<span class="red">당신은 그들에게 정면으로 맞서기에는 너무 고통스럽다.</span>
<<else>>
<<link [[알렉스와 함께 달려든다 (0:05)|Farm Assault Charge]]>><<pass 5>><</link>>
<</if>>
<<elseif $farm_assault.teams[_assault_keys[_s]].number gte 1 and $farm_assault.teams[_assault_keys[_s]].location isnot "done" and $farm_assault.teams[_assault_keys[_s]].state isnot "dogs_recover">>
침입자는 혼자다.
<br><br>
<<link [[제압한다|Farm Assault Overpower]]>><</link>>
<</if>>
<<elseif $pain gte 100>>
<span class="red">당신은 그들에게 정면으로 맞서기에는 너무 고통스럽다.</span>
<<else>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<link [[정면으로 맞선다 (0:05)|Farm Assault Intercept Bailey]]>><<pass 5>><</link>>
<br>
<<set $skulduggerydifficulty to 1000>>
<<link [[한 명을 쓰러뜨린다 (0:05)|Farm Assault Pick Bailey]]>><<pass 5>><</link>><<skulduggerydifficulty>>
<<elseif $farm_assault.teams[_assault_keys[_s]].type is "wraith">>
<<set $_them to $wraith.seenFarm ? "그것" : "그들">>
<<link [[$_them + "에 정면으로 맞선다"|Farm Assault Intercept Wraith]]>><</link>>
<<else>>
<<link [[정면으로 맞선다 (0:05)|Farm Assault Intercept]]>><<pass 5>><</link>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[한 명을 쓰러뜨린다 (0:05)|Farm Assault Pick]]>><<pass 5>><</link>><<skulduggerydifficulty>>
<</if>>
<</if>>
<br>
<</widget>><<effects>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $physiqueSuccess>>
<<generate1>><<person1>>
당신과 알렉스는 어둠 속에서 <<farm_assault_intruders "을">> 공격한다. 대부분 빗나가지만 <span class="green">하나가 올바르게 날아가</span>, <<person_ yi>> 머리를 정확하게 강타한다. <<He_ nun>> <<farm_fence>>에서 굴러 떨어진다.
<br><br>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<<else>>
<<generate1>><<person1>>
당신은 어둠 속에서 <<farm_assault_intruders "을">> 공격한다. 그들은 땅이나 나무들로 가려진 은신처에 몸을 숨긴다. <span class="red">당신은 누구도 맞추지 못했다.</span>
<br><br>
<</if>>
<</if>>
<</for>>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br><<effects>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey" and random(1, 2) is 2>>
<<generate1>><<person1>>
당신과 알렉스는 어둠 속에서 <<farm_assault_intruders "을">> 공격한다. 그들은 땅이나 나무들로 가려진 은신처에 몸을 숨긴다. <span class="red">당신은 누구도 맞추지 못했다.</span>
<br><br>
<<else>>
<<generate1>><<person1>>
당신과 알렉스는 어둠 속에서 <<farm_assault_intruders "을">> 공격한다. 대부분 빗나가지만 <span class="green">하나가 올바르게 날아가</span>, <<person_ yi>> 머리를 정확하게 강타한다. <<He_ nun>> <<farm_fence>>에서 굴러 떨어진다.
<br><br>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<</if>>
<</if>>
<</for>>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br><<effects>>
당신은 당당하게 걸어 나온다.
<<if $speech_attitude is "meek">>
"나-나는 괴롭힘당하지 않겠어," 당신이 말한다. "당장 그만둬, 그렇지 않으면 후회할 거야."
<<elseif $speech_attitude is "bratty">>
"내 땅에서 꺼져," 당신이 말한다. "너희들을 돼지 밥으로 만들기 전에."
<<else>>
"지금 떠나면," 당신이 말한다. "뒤따라가지 않을게."
<</if>>
<br><br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<generate1>><<person1>>
<span class="red">침입자들이 웃는다.</span>
<<if $fame.scrap gte 400>>
"<span class="pink"><<underworld_nicknamePost>></span>," <<person_ i>> 말한다. "무서워라. 그런데 우리 뒤에는 훨씬 무서운 게 있거든."
<<else>>
"무서워라," <<person_ i>> 말한다. "그런데 우리 뒤에는 훨씬 무서운 게 있거든."
<</if>>
그들은 계속해서 강제로 진입한다.
<<else>>
<<generate1>><<person1>>
<span class="red"><<person_ i>> 웃는다.</span>
<<if $fame.scrap gte 400>>
"<span class="pink"><<underworld_nicknamePost>></span>," <<he_ ga>> 말한다. "무서워라. 그런데 내 뒤에는 훨씬 무서운 게 있거든."
<<else>>
"무서워라," <<he_ ga>> 말한다. "그런데 내 뒤에는 훨씬 무서운 게 있거든."
<</if>>
<<He_ nun>> 계속해서 강제로 진입한다.
<</if>>
<<elseif $fame.scrap gte random(200, 1000)>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<generate1>><<person1>><<generate2>>
침입자들이 서로를 흘깃거린다.
<br>
"쟤가 그들이 <span class="pink"><<underworld_nicknamePost "라고">></span> 부르는 애야?" <<person_ i>> 묻는다.
<br>
"그래. 그래서 우리가 보수를 많이 받는 거지," <<person2>><<person_ i>> 대답한다.
<br>
"난 처맞으려고 돈 받은 게 아니야. 난 빠지겠어." <span class="green">그들은 뒤돌아 달려간다.</span>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<<else>>
<<generate1>><<person1>>
침입자인, <<person_ i>> 당신을 바라본다. "나는 밭을 좀 청소하는 대가로 돈을 받았을 뿐이야," <<he_ ga>> 말한다. "문제를 일으킬 생각은 없어." <span class="green"><<He_ nun>> 뒤돌아 떠난다.</span>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<<else>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<generate1>><<person1>><<generate2>>
침입자들이 서로를 흘깃거리다가, <span class="red">웃는다.</span> "이 <<girl_ un>> <<pshes_ ga>> 터프하다고 생각하나 봐," <<person_ i>> 말한다. "곧 가혹한 교훈을 얻게 되겠군."
<br><br>
그들은 계속해서 강제로 진입한다.
<<else>>
<<generate1>><<person1>>
<span class="red">침입자가 웃는다.</span> "네가 뭔데?" <<he_ ga>> 말한다. "내 눈에 보이는 건 곧 가혹한 교훈을 얻게 될 <<girlPost>> 뿐인데." <<He_ nun>> 계속해서 들어온다.
<</if>>
<</if>>
<</if>>
<</for>>
<br><br>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br><<effects>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
<<generate1>><<generate2>><<generate3>>
당신은 레미의 깡패들, <<fullGroupPost>>에게 달려든다. 그들은 발을 단단히 디디며 맞설 준비를 한다.
<br><br>
<<elseif $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<generate1>><<generate2>>
당신은 레미의 깡패들, <<fullGroupPost>>에게 달려든다. 그들은 발을 단단히 디디며 맞설 준비를 한다.
<br><br>
<<else>>
<<generate1>>
당신은 레미의 깡패, <<person1>><<personPost>>에게 달려든다. <<He_ nun>> 당신의 대담함에 놀란 듯 보였지만, 당신이 가까워지자 발을 단단히 딛는다.
<br><br>
<</if>>
<</if>>
<</for>>
<<link [[다음|Farm Assault Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
<<generate1>><<generate2>><<generate3>>
당신은 베일리의 깡패들, <<fullGroupPost>>에게 달려든다. 그들은 당신에게 맞서기 위해 돌아선다. <<person1>><<person_ i>> <<his_ yi>> 손마디를 꺾는다.
<br><br>
<<elseif $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<generate1>><<generate2>>
당신은 베일리의 깡패들, <<fullGroupPost>>에게 달려든다. 그들은 당신에게 맞서기 위해 돌아선다. <<person1>><<person_ i>> <<his_ yi>> 손마디를 꺾는다.
<br><br>
<<else>>
<<generate1>>
당신은 베일리의 깡패, <<fullGroupPost>>에게 달려든다. <<He_ nun>> 당신에게 맞서기 위해 돌아서며, <<his_ yi>> 손마디를 꺾는다.
<br><br>
<</if>>
<</if>>
<</for>>
<<link [[다음|Farm Assault Fight Bailey]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Farm Assault Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Assault Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemynomax gte 2>>
레미의 깡패들은 진이 빠지고 멍해진 채로, <span class="green">비틀거리며 들판을 빠져나간다.</span>
<<else>>
<<person1>><<person_ un>> 진이 빠지고 멍해진 채로, <span class="green">비틀거리며 들판을 빠져나간다.</span>
<</if>>
<br><br>
<<tearful>> 당신은 다음 행동을 계획한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Assault]]>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<elseif $enemyhealth lte 0>>
<<if $enemynomax gte 2>>
<span class="green">레미의 깡패들이 들판을 달아난다.</span> 그들은 당신이 쫓아올까 봐, 어깨 너머로 걱정스러운 눈빛을 던진다.
<<else>>
<span class="green"><<person1>><<person_ i>> 들판을 달아난다.</span> <<He_ nun>> 당신이 쫓아올까 봐, 어깨 너머로 걱정스러운 눈빛을 던진다.
<</if>>
<br><br>
<<tearful>> 당신은 다음 행동을 계획한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Assault]]>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<else>>
당신은 땅에 쓰러진다. 너무 고통스러워서 더는 싸울 수 없다.
<br><br>
<<person1>><<person_ i>> 당신 위로 몸을 웅크리고, <span class="purple">당신의 <<breasts_ rul>> 더듬는다</span>. "해야 하는 일이 있다니 애석하군," <<he_ ga>> 말한다.
<br><br>
당신은 <<him_ i>> 당신의 팔과 다리를 묶고, 입에 재갈을 물리는 것을 막지 못한다. "나중에 봐, <<girl_ a>>."
<br><br>
<<tearful>> 당신은 밧줄을 풀기 위해 몸부림친다. 힘든 과정이지만, 자유롭게 움직일 수 있어야 한다.
<br><br>
<<endcombat>>
<<set $farm_assault.bindings to 3>>
<<bind>>
<<facewear 23>>
<<link [[다음|Farm Assault]]>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $enemyhealthmax *= 1.3>>
<<set $enemyhealth *= 1.3>>
<<set $enemyarousalmax *= 1.3>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Farm Assault Fight Bailey Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Assault Fight Bailey]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"넌 장차 크게 되겠어," <<person1>><<person_ i>> 중얼거린다.
<<if $enemynomax gte 2>>
베일리의 깡패들은 진이 빠지고 멍해진 채로, <span class="green">비틀거리며 들판을 빠져나간다.</span>
<<else>>
<<He_ nun>> 진이 빠지고 멍해진 채로, <span class="green">비틀거리며 들판을 빠져나간다.</span>
<</if>>
<br><br>
<<tearful>> 당신은 다음 행동을 계획한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Assault]]>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<elseif $enemyhealth lte 0>>
"제기랄," <<person1>><<person_ i>> 말한다. "베일리가 만족스러워하지 않을 거야."
<<if $enemynomax gte 2>>
<span class="green">베일리의 깡패들은 들판을 벗어나,</span> 밤의 어둠 속으로 사라진다.
<<else>>
<span class="green"><<He_ nun>> 들판을 벗어나,</span> 밤의 어둠 속으로 사라진다.
<</if>>
<br><br>
<<tearful>> 당신은 다음 행동을 계획한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Assault]]>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<else>>
당신은 땅에 쓰러진다. 너무 고통스러워서 더는 싸울 수 없다.
<br><br>
<<person1>><<person_ i>> 당신 위로 몸을 웅크린다. "유감이야," <<he_ ga>> 말한다. "이게 세상의 이치란다."
<br><br>
당신은 <<him_ i>> 당신의 팔과 다리를 묶고, 입에 재갈을 물리는 것을 막지 못한다. "나중에 봐, <<girl_ a>>."
<br><br>
<<tearful>> 당신은 밧줄을 풀기 위해 몸부림친다. 힘든 과정이지만, 자유롭게 움직일 수 있어야 한다.
<br><br>
<<endcombat>>
<<set $farm_assault.bindings to 3>>
<<bind>>
<<facewear 23>>
<<link [[다음|Farm Assault]]>><</link>>
<br>
<</if>><<effects>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
당신은 틈을 기다리면서, 그림자 속에서 침입자들을 뒤쫓는다.
<<else>>
당신은 틈을 기다리면서, 그림자 속에서 침입자를 뒤쫓는다.
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<span class="green">당신은 기회를 잡았다.</span> <<generate1>><<person1>><<person_ i>> <<his_ yi>> 동료들로부터 멀리 벗어나 있다. 당신은 어둠 속에서 돌진하여, <<His_ yi>> 머리를 강타한다. <<He_ nun>> 의식을 잃고 땅바닥에 쓰러진다.
<br><br>
<<endevent>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<<else>>
<span class="green">당신은 기회를 잡았다.</span> <<generate1>><<person1>><<person_ un>> 울타리 가까이에 서 있어서, <<him_ yi>> 바로 뒤까지 몰래 접근할 수 있다. 당신은 어둠 속에서 돌진하여, <<His_ yi>> 머리를 강타한다. <<He_ nun>> 의식을 잃고 땅바닥에 쓰러진다.
<br><br>
<<endevent>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<</if>>
<br><br>
<<skulduggeryuse>>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br>
<<else>>
<<generate1>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<generate2>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
<<generate3>>
<</if>>
<<person1>><<person_ i>> 다른 사람들과 떨어져 있어서, 당신은 슬그머니 다가간다. 당신은 어둠 속에서 돌진하지만, <span class="red"><<person_ i>> 몸을 돌려 당신의 팔을 붙잡는다.</span>
<br><br>
"<<girl_ ul>> 찾았어," <<he_ ga>> 당신을 밀어내며 말한다. 뒤에서 발자국 소리가 들린다.
<br><br>
<<else>>
당신은 틈을 기다리면서, 그림자 속에서 침입자를 뒤쫓는다.
<</if>>
<br><br>
<<link [[다음|Farm Assault Fight Bailey]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</for>><<effects>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
당신은 틈을 기다리면서, 그림자 속에서 침입자들을 뒤쫓는다.
<<else>>
당신은 틈을 기다리면서, 그림자 속에서 침입자를 뒤쫓는다.
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<span class="green">당신은 기회를 잡았다.</span> <<generate1>><<person1>><<person_ i>> <<his_ yi>> 동료들로부터 멀리 벗어나 있다. 당신은 어둠 속에서 돌진하여, <<His_ yi>> 머리를 강타한다. <<He_ nun>> 의식을 잃고 땅바닥에 쓰러진다.
<br><br>
<<endevent>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<<else>>
<span class="green">당신은 기회를 잡았다.</span> <<generate1>><<person1>><<person_ un>> 울타리 가까이에 서 있어서, <<him_ yi>> 바로 뒤까지 몰래 접근할 수 있다. 당신은 어둠 속에서 돌진하여, <<His_ yi>> 머리를 강타한다. <<He_ nun>> 의식을 잃고 땅바닥에 쓰러진다.
<br><br>
<<endevent>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<</if>>
<br><br>
<<skulduggeryuse>>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br>
<<else>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
<<generate1>>
<<else>>
<<generate1>>
<</if>>
<span class="red">당신은 기회를 잡을 수 없었다.</span> 깡패들은 너무 가까이에 붙어 있다. 한 명을 공격하면, 다른 이가 알아차릴 것이다.
<br><br>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
당신은 틈을 기다리면서, 그림자 속에서 침입자인 <<person_ ul>> 뒤쫓는다. 당신은 <<his_ ga>> 등을 돌린 사이에 슬금슬금 다가서지만, <span class="red">어둠 속에서 발을 헛디디는 바람에</span> <<him_ i>> 눈치챈다.
<br><br>
<<He_ nun>> 뒤로 돌아 발을 단단히 내딛는다. <<he_ ga>> 당신의 위치를 확실히 알고 있는 것 같지는 않다.
<br><br>
<<link [[싸운다|Farm Assault Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[도망친다|Farm Assault Flight]]>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</for>><<effects>>
당신은 몸을 돌려 어둠 속으로 달아난다.
<br><br>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br><<effects>>
당신과 알렉스는 침입자가 어둠에 가까이 다가오기를 기다리며, 그들을 뒤쫓는다.
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<generate1>><<person1>>
한 <<person_ i>> 울타리를 등지고 선다. <<he_ nun>> 그것을 뚫고 들어갈 수 없다고 생각하는 것 같다.
<br><br>
당신이 공격하기 위해 덤불에서 나오지만, <<person_ un>> 몸을 돌려 당신의 팔을 붙잡는다. <<He_ nun>> 제때 알렉스를 알아차리진 못했고, 한 방에 바닥으로 쓰러진다.
<br><br>
알렉스는 환호하고 싶은 충동을 참아낸다.
<br><br>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br>
<<else>>
알렉스가 빛 속으로 뛰쳐나가 그들을 약 올린 뒤, 키 큰 풀숲으로 몸을 숨긴다.
<br><br>
<<generate1>><<person1>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
<<person_ ul>> 뒤에 남기고, 두 명이 달려간다.
<<else>>
<<person_ ul>> 뒤에 남기고, 한 명이 달려간다.
<</if>>
지금이 기회다. 당신은 <<him_ yi>> 뒤로 살금살금 다가가, 후려친다. <<He_ nun>> 소리 없이 쓰러진다.
<br><br>
당신은 알렉스와 다시 뭉쳐서, 다음 행동을 계획한다.
<br><br>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br>
<</if>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<</if>>
<</for>><<effects>>
당신은 침입자들에게 달려든다. 알렉스가 당신 옆에 있다.
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
<<generate1>><<generate2>>
그들은 세 명이다. 한 명이 알렉스를 맡기 위해 찢어지고, <<fullGroup_ ga>> 당신을 맡는다.
<br><br>
<<person1>>
<<else>>
<<generate1>><<person1>>
그들은 두 명이다. 한 명이 알렉스를 맡고, <<person_ i>> 당신을 맡는다.
<br><br>
<</if>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<link [[다음|Farm Assault Alex Fight Bailey]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[다음|Farm Assault Alex Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</for>><<effects>>
<<generate1>><<person1>>알렉스가 주위를 도는 동안, 당신은 혼자뿐인 침입자, <<personPost>>에게 달려든다.
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<He_ nun>> 발을 디디며 당신에게 몸을 돌린다. 알렉스가 <<him_ yi>> 뒤쪽에서 돌진한다. <<person_ un>> 돌아서서 팔로 공격을 막지만, 이것이 <<him_ ul>> 당신에게 노출시킨다. 당신이 <<him_ yi>> 머리를 강하게 치자, <<he_ nun>> 바닥으로 푹 쓰러진다.<<glove>><<npcincr Alex love 1>>
<br><br>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br>
<<else>>
<<He_ nun>> 발을 디디며 당신에게 몸을 돌린다. <<He_ nun>> 알렉스를 너무 늦게 알아차렸고, 바닥으로 푹 쓰러진다.<<glove>><<npcincr Alex love 1>>
<br><br>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br>
<</if>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
알렉스가 다른 침입자와 싸우는 소리가 들린다.
<br><br>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Farm Assault Alex Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Assault Alex Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemynomax gte 2>>
레미의 깡패들은 진이 빠지고 멍해진 채로, <span class="green">비틀거리며 들판을 빠져나간다.</span>
<<else>>
<<person1>><<person_ un>> 진이 빠지고 멍해진 채로, <span class="green"><<He_ nun>> 비틀거리며 들판을 빠져나간다.</span>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
<<tearful>> 당신은 알렉스를 도우러 달려간다. 그리고 제시간에 도착하여, <<him_ i>> 침입자를 쫓아내는 장면을 본다. <<He_ nun>> 땀을 흘리며, 승리의 기쁨에 겨운 표정으로 당신을 바라본다. "우리가 본때를 보여줬어." 당신은 당신이 어떻게 그들을 제압했는지 <<he_ ga>> 모를 거라고 생각한다.
<br><br>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<elseif $enemyhealth lte 0>>
<<if $enemynomax gte 2>>
<span class="green">레미의 깡패들이 들판을 달아난다.</span> 그들은 당신이 쫓아올까 봐, 어깨 너머로 걱정스러운 눈빛을 던진다.
<<else>>
<span class="green"><<person1>><<person_ i>> 들판을 달아난다.</span> <<He_ nun>> 당신이 쫓아올까 봐, 어깨 너머로 걱정스러운 눈빛을 던진다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
<<tearful>> 당신은 알렉스를 도우러 달려간다. 그리고 제시간에 도착하여, <<him_ i>> 침입자를 쫓아내는 장면을 본다. <<He_ nun>> 땀을 흘리며, 승리의 기쁨에 겨운 표정으로 당신을 바라본다. "우리가 본때를 보여줬어. 쉴 시간이 없어, 가자."
<br><br>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<else>>
당신은 땅에 쓰러진다. 너무 고통스러워서 더는 싸울 수 없다.
<br><br>
<<person1>><<person_ i>> 당신 위로 몸을 웅크리고, <span class="purple">당신의 <<breasts_ rul>> 더듬는다</span>. "해야 하는 일이 있다니 애석하군," <<he_ ga>> 말한다. <<He_ nun>> 밧줄을 길게 늘어뜨린다.<<gstress>><<stress 6>>
<br><br>
"<<phim_ ul>> 내버려 둬!" 알렉스가 소리를 지르며 달려와, 다른 침입자를 진흙에 쓰러뜨린다.
<br><br>
알렉스는 <<person_ i>> 미처 일어나기도 전에 <<he_ rul>> 들이받고, 당신이 일어설 수 있도록 도와준다. <<tearful>> 당신은 알렉스의 도움을 받아 절뚝거리며 떠난다.
<<endcombat>>
<<clotheson>>
<<npc Alex>><<person1>>
"너무 위험했어." 안전하게 몸을 숨긴 뒤, 알렉스가 말한다. 침입자들은 그들의 부상을 염려하는지 쫓아오지 않는다. "넌 앉아 있어도 돼," <<he_ ga>> 말한다. "내가 알아서 할게."<<ggdom>><<npcincr Alex dom 1>>
<br><br>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<</if>>
<</for>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $enemyhealthmax *= 1.3>>
<<set $enemyhealth *= 1.3>>
<<set $enemyarousalmax *= 1.3>>
<</if>>
알렉스가 다른 침입자와 싸우는 소리가 들린다.
<br><br>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Farm Assault Alex Fight Bailey Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Assault Alex Fight Bailey]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"넌 장차 크게 되겠어," <<person1>><<person_ i>> 중얼거린다.
<<if $enemynomax gte 2>>
베일리의 깡패들은 진이 빠지고 멍해진 채로, <span class="green">비틀거리며 들판을 빠져나간다.</span>
<<else>>
<<He_ nun>> 진이 빠지고 멍해진 채로, <span class="green">비틀거리며 들판을 빠져나간다.</span>
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<npc Alex>><<person1>><<generate2>>
<<tearful>> 당신은 알렉스에게 달려간다. 그리고 <<him_ i>> 남은 침입자인 <<person2>><<person_ gwa>> 몸싸움하고 있는 것을 발견한다. 침입자가 우위를 점하고 있었다. 당신이 뒤에서 <<him_ yi>> 머리를 강타하기 전까지는.<<person1>><<npcincr Alex dom 1>>
<br><br>
"본때를 보여줬네," 당신의 도움을 받아 자리에서 일어서며, 알렉스가 말한다. 당신은 당신이 어떻게 그들을 제압했는지 <<he_ ga>> 모를 거라고 생각한다.
<br><br>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<elseif $enemyhealth lte 0>>
"제기랄," <<person1>><<person_ i>> 말한다. "베일리가 만족스러워하지 않을 거야."
<<if $enemynomax gte 2>>
<span class="green">베일리의 깡패들은 들판을 벗어나,</span> 밤의 어둠 속으로 사라진다.
<<else>>
<span class="green"><<He_ nun>> 들판을 벗어나,</span> 밤의 어둠 속으로 사라진다.
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<npc Alex>><<person1>><<generate2>>
<<tearful>> 당신은 알렉스에게 달려간다. 그리고 <<him_ i>> 남은 침입자인 <<person2>><<person_ gwa>> 몸싸움하고 있는 것을 발견한다. 침입자가 우위를 점하고 있었다. 당신이 뒤에서 <<him_ yi>> 머리를 강타하기 전까지는.<<person1>><<npcincr Alex dom 1>>
<br><br>
"본때를 보여줬네," 당신의 도움을 받아 자리에서 일어서며, 알렉스가 말한다.
<br><br>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<else>>
당신은 땅에 쓰러진다. 너무 고통스러워서 더는 싸울 수 없다.
<br><br>
<<person1>><<person_ i>> 당신 위로 몸을 웅크린다. "유감이야," <<he_ ga>> 말한다. "이게 세상의 이치란다." <<He_ nun>> 밧줄을 길게 늘어뜨리고, 재갈을 꺼낸다.
<br><br>
<<endcombat>>
<<npc Alex>><<person1>><<generate2>>
"네가 감히!" 알렉스가 소리친다. <<He_ ga>> 가까이로 달려오지만, <<person2>><<person_ i>> 뒤에서 <<person1>><<him_ ul>> 막는다.
<br><br>
"네 친구가 기운이 넘치네. 문제 없어, 밧줄을 항상 넉넉히 들고 다니거든." 당신은 그들이 당신의 팔과 다리를 묶고, 입에 재갈을 물리는 것을 막지 못한다. 근처에서 알렉스의 억눌린 목소리가 들린다. "나중에 봐, <<girl_ a>>."
<br><br>
<<tearful>> 당신은 밧줄을 풀기 위해 몸부림친다. 힘든 과정이지만, 자유롭게 움직일 수 있어야 한다.
<br><br>
<<endevent>>
<<set $farm_assault.bindings to 3>>
<<set $farm_assault.bindings_alex to 3>>
<<bind>>
<<facewear 23>>
<<link [[다음|Farm Assault]]>><</link>>
<br>
<</if>><<effects>>
당신은 망루 밑에 도착한다. 이미 위에서 몸싸움 소리가 들린다. 계단을 올라갈 때마다 삐걱거리는 소리가 난다.
<br><br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
당신은 <<NPCname_ rul $farm.tower_guard>> 공격하는 <<farm_assault_thugs "을">> 발견한다.
<<endevent>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"덤벼," <<he_ ga>> 말한다. 구석에 몰려 있는데도 도전적이다. "제대로 해봐."
<<elseif $NPCList[0].traits.includes("sociable")>>
"너희들보다 더한 것도 겪어봤지." <<he_ ga>> 말한다. "와 봐, 어떻게 되나 보자고."
<<elseif $NPCList[0].traits.includes("brooding")>>
"돈 벌 시간이군." <<he_ ga>> 침을 뱉는다.
<<else>>
"오, 오늘 인기 좋은데." <<he_ ga>> 웃는다. "모두 나랑 춤추고 싶어하는군."
<</if>>
<<endevent>>
<br><br>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
<<generate1>><<generate2>><<person1>><<set $skulduggerydifficulty to 1200>>
세 명의 깡패가 경계하며 가까이 다가선다. 그들은 당신을 알아채지 못했다.
<<elseif $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<generate1>><<person1>><<set $skulduggerydifficulty to 1000>>
세 명의 깡패가 경계하며 가까이 다가선다. 그들은 당신을 알아채지 못했다.
<<else>>
<<generate1>><<person1>><<set $skulduggerydifficulty to 600>>
깡패, <<person_ i>> 경계하며 가까이 다가선다. <<He_ nun>> 당신을 알아채지 못했다.
<</if>>
<br><br>
<<if $skulduggerydifficulty gte 1>>
<<link [[달려든다|Farm Assault Charge Bailey]]>><</link>>
<br>
<</if>>
<<link [[몰래 다가간다|Farm Assault Sneak Bailey]]>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
<<generate1>><<generate2>><<person1>><<set $skulduggerydifficulty to 800>>
세 명의 깡패는 전혀 위협받지 않은 듯이, 웃으며 가까이 다가선다. 그들은 당신을 알아채지 못했다.
<<elseif $farm_assault.teams[_assault_keys[_s]].number gte 2>><<set $skulduggerydifficulty to 600>>
<<generate1>><<person1>>
세 명의 깡패는 그다지 위협받지 않은 듯이 가까이 다가선다. 그들은 당신을 알아채지 못했다.
<<else>><<set $skulduggerydifficulty to 0>>
<<generate1>><<person1>>
깡패, <<person_ i>> 경계하며 가까이 다가선다. <<He_ nun>> 당신을 알아채지 못했다.
<</if>>
<br><br>
<<if $skulduggerydifficulty gte 1>>
<<link [[달려든다|Farm Assault Tower Charge]]>><</link>>
<br>
<</if>>
<<link [[몰래 다가간다|Farm Assault Sneak]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<</if>>
<</for>>
<<link [[내려간다|Farm Assault]]>><<endevent>><</link>>
<br><<effects>>
당신은 깡패들에게 달려든다. 그들은 당신에게 몸을 돌리며, <<trNPCname $farm.tower_guard>>_trResult에게 틈을 보인다.
<br><br>
<<link [[다음|Farm Assault Tower Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<NPCname_ ga $farm.tower_guard>> 근처에서 싸우고 있다.
<br><br>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Farm Assault Tower Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Assault Tower Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemynomax gte 2>>
깡패들이 비틀거리며 멀어진다. 잠시 숨을 돌려야 하긴 해도, 계속 싸울 준비가 되어 있는 것 같다. <<NPCname_ ga $farm.tower_guard>> <<his_ yi>> 동료를 망루에서 떨어뜨리기 전까지는. 그들은 몸을 돌려 계단을 뛰어 내려간다.
<<else>>
<<He_ nun>> 비틀거리며 멀어진다. 잠시 숨을 돌려야 하긴 해도, 계속 싸울 준비가 되어 있는 것 같다. <<NPCname_ ga $farm.tower_guard>> <<his_ yi>> 동료를 망루에서 떨어뜨리기 전까지는. <<He_ nun>> 몸을 돌려 계단을 뛰어 내려간다.
<</if>>
<br><br>
<<tearful>> 당신은 난간에 기대어 잠시 쉰다.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"싸우는 방식이 특이하네," <<NPCname_ ga $farm.tower_guard>> 말한다. "뭐, 효과가 있었으면 된 거지."
<<elseif $NPCList[0].traits.includes("sociable")>>
"섹스로 일하고 싶어하는 친구들이 좀 있는데," <<NPCname_ ga $farm.tower_guard>> 말한다. "그들이 너한테 배울 수 있을 거야."
<<elseif $NPCList[0].traits.includes("brooding")>>
"그것도 하나의 방법이야," <<NPCname_ ga $farm.tower_guard>> 말한다. "난 판단 안 해. 각자 할 수 있는 방법으로 살아가는 거지."
<<else>>
"나한테도 그거 해줬으면 좋겠네," <<NPCname_ ga $farm.tower_guard>> 웃는다.
<</if>>
<<gstress>><<stress 6>>
<<endevent>>
<br><br>
<<link [[다음|Farm Assault]]>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<set $farm_assault.tower to "manned">>
<<elseif $enemyhealth lte 0>>
<<if $enemynomax gte 2>>
당신은 망루에서 <<person1>><<person_ ul>> 후려친다. <<NPCname_ yi $farm.tower_guard>> 상대도 똑같이 맞는다. <<person2>><<person_ un>> 돌아서서 달려가다가, 계단 아래로 떨어질 뻔한다.
<<else>>
당신은 망루에서 <<person1>><<person_ ul>> 후려친다. <<NPCname_ yi $farm.tower_guard>> 상대도 똑같이 맞는다.
<</if>>
<br><br>
<<tearful>> 당신은 난간에 기대어 잠시 쉰다.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"다른 방법으로는 끝낼 수 없었어," <<NPCname_ ga $farm.tower_guard>> 웃는다. "다음 놈들도 똑같이 포장해버리자고."
<<elseif $NPCList[0].traits.includes("sociable")>>
"꽤 재밌었어," <<NPCname_ ga $farm.tower_guard>> 웃는다. "다음번에는 아마 땀을 좀 더 흘리겠지."
<<elseif $NPCList[0].traits.includes("brooding")>>
"잘 끝났네, 앞으로 더 올지도 몰라." <<NPCname_ ga $farm.tower_guard>> 말한다. "도와줘서 고마워."
<<else>>
<<NPCname_ ga $farm.tower_guard>> 하이파이브를 위해 <<his_ yi>> 손을 들어올린다. "해냈어," <<he_ ga>> 말한다. "나중에 상을 주지 않을래? <<if $pronoun is "m">>소년<<else>>소녀<</if>>도 꿈을 꿀 수 있는 법이잖아."
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Farm Assault]]>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<set $farm_assault.tower to "manned">>
<<else>>
당신은 난간에 부딪쳐 넘어진다. 너무 고통스러워서 더는 싸울 수 없다.
<<if $enemynomax gte 2>>
깡패들은 <<trNPCname $farm.tower_guard>>_trResult에게 주의를 돌리고, 그들의 동료를 돕기 위해 달려간다.
<<else>>
<<person1>><<person_ un>> <<trNPCname $farm.tower_guard>>_trResult에게 주의를 돌리고, <<his_ yi>> 동료를 돕기 위해 달려간다.
<</if>>
<br><br>
<<endcombat>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
몸싸움 끝에,
<<if $farm.tower_guard_skill gte random(1, ($farm_assault.teams[_assault_keys[_s]].number * 500))>>
<<NPCname_ ga $farm.tower_guard>> <span class="green">공격자 중 한 명을 때려 망루에서 떨어뜨린다.</span>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
다른 깡패들은 몸을 돌려 계단 아래로 달아난다.
<<else>>
다른 깡패는 몸을 돌려 계단 아래로 달아난다.
<</if>>
<br><br>
<<NPCname_ ga $farm.tower_guard>> 당신이 일어서는 것을 돕는다.
<<if $NPCList[0].traits.includes("relaxed")>>
"괜찮아?" <<he_ ga>> 묻는다. "필요하면 앉아서 좀 쉬어. 알렉스를 서두르게 할게."
<<elseif $NPCList[0].traits.includes("sociable")>>
"긴장 풀어," <<he_ ga>> 말한다. "내가 정신 없는 동안 저놈들이 너무 심하게 군 게 아니었으면 좋겠네."
<<elseif $NPCList[0].traits.includes("brooding")>>
"너무 많은 위험을 감수하려 하지 마," <<he_ ga>> 말한다. "속도를 좀 조절해."
<<else>>
"안색이 안 좋아 보여," <<he_ ga>> 말한다. "틈을 타 변태짓하려는 놈이 없어서 다행이네, 나 빼고. 그런데 난 당신 월급쟁이잖아."
<</if>>
<br><br>
<<tearful>> 당신은 계단을 내려간다.
<br><br>
<<set $farm_assault.tower to "manned">>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<<else>>
<<farm_assault_thugs "이">> <span class="red"><<NPCname_ ul $farm.tower_guard>> 제압하여, <<him_ ul>> 망루에서 떨어뜨린다.</span> 그들은 당신을 신경 쓰지 않은 채 환호하다가, 계단을 내려간다.
<br><br>
<<tearful>> 당신은 자리에서 일어나, 망루를 내려간다.
<br><br>
<<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "field">>
<<set $farm_assault.tower to "defeated">>
<</if>>
<</if>>
<</for>>
<<clotheson>>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 깡패들에게 달려든다. 그들은 당신에게 몸을 돌리며, <<trNPCname $farm.tower_guard>>_trResult에게 틈을 보인다.
<br><br>
<<link [[다음|Farm Assault Tower Bailey Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $enemyhealthmax *= 1.3>>
<<set $enemyhealth *= 1.3>>
<<set $enemyarousalmax *= 1.3>>
<</if>>
<<NPCname_ ga $farm.tower_guard>> 근처에서 싸우고 있다.
<br><br>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Farm Assault Tower Bailey Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Assault Tower Bailey Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemynomax gte 2>>
깡패들이 비틀거리며 멀어진다. 잠시 숨을 돌려야 하긴 해도, 계속 싸울 준비가 되어 있는 것 같다. <<NPCname_ ga $farm.tower_guard>> <<his_ yi>> 동료를 망루에서 떨어뜨리기 전까지는. 그들은 몸을 돌려 계단을 뛰어 내려간다.
<<else>>
<<He_ nun>> 비틀거리며 멀어진다. 잠시 숨을 돌려야 하긴 해도, 계속 싸울 준비가 되어 있는 것 같다. <<NPCname_ ga $farm.tower_guard>> <<his_ yi>> 동료를 망루에서 떨어뜨리기 전까지는. <<He_ nun>> 몸을 돌려 계단을 뛰어 내려간다.
<</if>>
<br><br>
<<tearful>> 당신은 난간에 기대어 잠시 쉰다.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"싸우는 방식이 특이하네," <<NPCname_ ga $farm.tower_guard>> 말한다. "뭐, 효과가 있었으면 된 거지."
<<elseif $NPCList[0].traits.includes("sociable")>>
"섹스로 일하고 싶어하는 친구들이 좀 있는데," <<NPCname_ ga $farm.tower_guard>> 말한다. "그들이 너한테 배울 수 있을 거야."
<<elseif $NPCList[0].traits.includes("brooding")>>
"그것도 하나의 방법이야," <<NPCname_ ga $farm.tower_guard>> 말한다. "난 판단 안 해. 각자 할 수 있는 방법으로 살아가는 거지."
<<else>>
"나한테도 그거 해줬으면 좋겠네," <<NPCname_ ga $farm.tower_guard>> 웃는다.
<</if>>
<<gstress>><<stress 6>>
<<endevent>>
<br><br>
<<link [[다음|Farm Assault]]>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<set $farm_assault.tower to "manned">>
<<elseif $enemyhealth lte 0>>
<<if $enemynomax gte 2>>
당신은 망루에서 <<person1>><<person_ ul>> 후려친다. <<NPCname_ yi $farm.tower_guard>> 상대도 똑같이 맞는다. <<person2>><<person_ un>> 히죽히죽 웃다가, 돌아서서 계단 아래로 달려간다.
<<else>>
당신은 망루에서 <<person1>><<person_ ul>> 후려친다. <<NPCname_ yi $farm.tower_guard>> 상대도 똑같이 맞는다.
<</if>>
<br><br>
<<tearful>> 당신은 난간에 기대어 잠시 쉰다.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"다른 방법으로는 끝낼 수 없었어," <<NPCname_ ga $farm.tower_guard>> 웃는다. "다음 놈들도 똑같이 포장해버리자고."
<<elseif $NPCList[0].traits.includes("sociable")>>
"꽤 재밌었어," <<NPCname_ ga $farm.tower_guard>> 웃는다. "다음번에는 아마 땀을 좀 더 흘리겠지."
<<elseif $NPCList[0].traits.includes("brooding")>>
"잘 끝났네, 앞으로 더 올지도 몰라." <<NPCname_ ga $farm.tower_guard>> 말한다. "도와줘서 고마워."
<<else>>
<<NPCname_ ga $farm.tower_guard>> 하이파이브를 위해 <<his_ yi>> 손을 들어올린다. "해냈어," <<he_ ga>> 말한다. "나중에 상을 주지 않을래? <<if $pronoun is "m">>소년<<else>>소녀<</if>>도 꿈을 꿀 수 있는 법이잖아."
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Farm Assault]]>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<set $farm_assault.tower to "manned">>
<<else>>
당신은 난간에 부딪쳐 넘어진다. 너무 고통스러워서 더는 싸울 수 없다.
<<if $enemynomax gte 2>>
깡패들은 <<trNPCname $farm.tower_guard>>_trResult에게 주의를 돌리고, 그들의 동료를 돕기 위해 달려간다.
<<else>>
<<person1>><<person_ un>> <<trNPCname $farm.tower_guard>>_trResult에게 주의를 돌리고, <<his_ yi>> 동료를 돕기 위해 달려간다.
<</if>>
<br><br>
<<endcombat>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
몸싸움 끝에,
<<if $farm.tower_guard_skill gte random(1, ($farm_assault.teams[_assault_keys[_s]].number * 1000))>>
<<NPCname_ ga $farm.tower_guard>> <span class="green">공격자 중 한 명을 때려 망루에서 떨어뜨린다.</span>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
다른 깡패들은 웃다가, 몸을 돌려 계단 아래로 달아난다.
<<else>>
다른 깡패는 웃다가, 몸을 돌려 계단 아래로 달아난다.
<</if>>
<br><br>
<<NPCname_ ga $farm.tower_guard>> 당신이 일어서는 것을 돕는다.
<<if $NPCList[0].traits.includes("relaxed")>>
"괜찮아?" <<he_ ga>> 묻는다. "필요하면 앉아서 좀 쉬어. 알렉스를 서두르게 할게."
<<elseif $NPCList[0].traits.includes("sociable")>>
"긴장 풀어," <<he_ ga>> 말한다. "내가 정신 없는 동안 저놈들이 너무 심하게 군 게 아니었으면 좋겠네."
<<elseif $NPCList[0].traits.includes("brooding")>>
"너무 많은 위험을 감수하려 하지 마," <<he_ ga>> 말한다. "속도를 좀 조절해."
<<else>>
"안색이 안 좋아 보여," <<he_ ga>> 말한다. "틈을 타 변태짓하려는 놈이 없어서 다행이네, 나 빼고. 그런데 난 당신 월급쟁이잖아."
<</if>>
<br><br>
<<tearful>> 당신은 계단을 내려간다.
<br><br>
<<set $farm_assault.tower to "manned">>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<<else>>
<<farm_assault_thugs "이">> <span class="red"><<NPCname_ ul $farm.tower_guard>> 제압하여, <<him_ ul>> 망루에서 떨어뜨린다.</span> 그들은 당신을 신경 쓰지 않은 채 환호하다가, 계단을 내려간다.
<br><br>
<<tearful>> 당신은 자리에서 일어나, 망루를 내려간다.
<br><br>
<<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "field">>
<<set $farm_assault.tower to "defeated">>
<</if>>
<</if>>
<</for>>
<<clotheson>>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 문제없다고 생각될 만큼 빠르게 움직인다. <<NPCname_ ga $farm.tower_guard>> 깡패들의 주의를 끌기 위해 노력한다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">당신은 성공적으로 <<personPost>>에게 다가가서, 밀어버린다.</span> <<He_ nun>> 놀라서 비명을 지르다가, 난간을 넘어 망루 아래로 곤두박질친다.
<<if $enemynomax gte 2>>
<<His_ yi>> 동료가 놀라서 돌아본다. 그 틈을 타, <<NPCname_ ga $farm.tower_guard>> <<person2>><<person_ yi>> 얼굴을 가격한다. <<He_ nun>> 비틀거리며 뒤로 물러서다가, 계단에서 굴러 떨어진다.
<br><br>
남은 깡패는 <<him_ ul>> 따라 달아난다.
<br><br>
<<else>>
<<His_ yi>> 동료가 놀라서 돌아본다. 그 틈을 타, <<NPCname_ ga $farm.tower_guard>> 남은 깡패를 계단 아래로 굴러 떨어뜨린다.
<br><br>
<</if>>
<<skulduggeryuse>>
<<endevent>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"판단이 재빠른데?" <<NPCname_ ga $farm.tower_guard>> 말한다. "네가 여기 있어서 다행이야"
<<elseif $NPCList[0].traits.includes("sociable")>>
"꼴 좋다!" <<NPCname_ ga $farm.tower_guard>> 망루 밖으로 소리친다. <<He_ ga>> 당신을 돌아본다. "지원 고마워. 난 다시 정찰하러 갈게."
<<elseif $NPCList[0].traits.includes("brooding")>>
"잘했어," <<NPCname_ ga $farm.tower_guard>> 말한다. "난 일로 돌아가겠어."
<<else>>
"우린 좋은 팀이야," <<NPCname_ ga $farm.tower_guard>> 말한다. "나중에 다른 방식으로도 팀이 될 수 있을 것 같은데." <<He_ ga>> 웃는다.
<</if>>
<br><br>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<set $farm_assault.tower to "manned">>
<<else>>
<span class="red">마룻바닥이 삐거덕거린다.</span> 깡패들이 당신을 향해 몸을 돌린다. 주의가 산만해진 틈을 타, <<NPCname_ ga $farm.tower_guard>> 가장 가까운 적에게 주먹을 날린다.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Farm Assault Tower Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<effects>>
당신은 문제없다고 생각될 만큼 빠르게 움직인다. <<NPCname_ ga $farm.tower_guard>> 깡패들의 주의를 끌기 위해 노력한다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">당신은 성공적으로 <<personPost>>에게 다가가서, 밀어버린다.</span> <<He_ nun>> 놀라서 비명을 지르다가, 난간을 넘어 망루 아래로 곤두박질친다.
<<if $enemynomax gte 2>>
<<His_ yi>> 동료가 놀라서 돌아본다. 그 틈을 타, <<NPCname_ ga $farm.tower_guard>> <<person2>><<person_ yi>> 얼굴을 가격한다. <<He_ nun>> 비틀거리며 뒤로 물러서다가, 계단에서 굴러 떨어진다.
<br><br>
남은 깡패가 당신을 향해 웃음을 지어보이고, <<him_ ul>> 따라 달아난다.
<br><br>
<<else>>
<<His_ yi>> 동료가 놀라서 돌아본다. 그 틈을 타, <<NPCname_ ga $farm.tower_guard>> 남은 깡패를 계단 아래로 굴러 떨어뜨린다.
<br><br>
<</if>>
<<skulduggeryuse>>
<<endevent>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"판단이 재빠른데?" <<NPCname_ ga $farm.tower_guard>> 말한다. "네가 여기 있어서 다행이야"
<<elseif $NPCList[0].traits.includes("sociable")>>
"꼴 좋다!" <<NPCname_ ga $farm.tower_guard>> 망루 밖으로 소리친다. <<He_ ga>> 당신을 돌아본다. "지원 고마워. 난 다시 정찰하러 갈게."
<<elseif $NPCList[0].traits.includes("brooding")>>
"잘했어," <<NPCname_ ga $farm.tower_guard>> 말한다. "난 일로 돌아가겠어."
<<else>>
"우린 좋은 팀이야," <<NPCname_ ga $farm.tower_guard>> 말한다. "나중에 다른 방식으로도 팀이 될 수 있을 것 같은데." <<He_ ga>> 웃는다.
<</if>>
<br><br>
<<link [[다음|Farm Assault]]>><<endevent>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<set $farm_assault.tower to "manned">>
<<else>>
<span class="red">마룻바닥이 삐거덕거린다.</span> 깡패들이 당신을 향해 몸을 돌린다. 주의가 산만해진 틈을 타, <<NPCname_ ga $farm.tower_guard>> 가장 가까운 적에게 주먹을 날린다.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Farm Assault Tower Bailey Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<effects>><<set _assault_keys to Object.keys($farm_assault.teams)>>
<<if !$wraithIntro>>
<<set $wraithIntro to true>>
당신은 낯선 이에게 달려든다. 그들은 흐르는 듯한 은빛 머리카락에 반투명한 흰 예복을 입은, 아름다운 창백한 형체다. 그들은 자신의 목을 움켜쥔 채, 분노로 가득 찬 붉은 눈으로 당신을 응시한다. 그들이 걷는 곳마다 기괴하고 끈적거리는 물질이 새어나온다.
<<elseif !$wraith.seenFarm>>
당신은 낯선 이에게 달려든다. 그들은 고개를 돌려 당신을 보고 빙그레 웃는다. <span class="red">그들의 얼굴은 끔찍하고, 창백한 안색이 낯이 익다.</span> 그들이 걷는 곳마다 기괴하고 끈적거리는 물질이 새어나온다.
<<else>>
당신은 창백한 형체에게 달려든다. 그것은 고개를 돌려 당신을 보고 빙그레 웃는다. 그것이 걷는 곳마다 기괴하고 끈적거리는 물질이 새어나온다.
<</if>>
<br><br>
"<span class="wraith">재는 재로, 눈에는 눈으로지. <<pcPetname_ iyo "Wraith">>.</span>"
<br><br>
<<generateWraith 1 true>>
<<initWraith "man" "arms" "abomination">><<startWraith>><<set $wraith.seenFarm to true>>
<<his_ yi>> 손가락에서 불씨가 튀어오른다. <span class="red">슬라임이 스스로 들판을 가로질러 퍼지기 시작한다.</span>
<br><br>
<<link [[다음|Farm Assault Wraith Fight]]>><<set $fightstart to 1>><<set $phase to 1>><</link>><<effects>>
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $rescue to 0>>
<<set $enemytype to $wraith.type>>
<<set $wraith.exit to "farm_assault">>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<set $timer to 12 - $farm_assault.teams[_assault_keys[$farm_assault.wraith]].field_progress - Math.floor(C.npc["Ivory Wraith"].lust/4)>>
<</if>>
<<set $enemyanger += 10>>
<<if $phase is 1>>
<<if $timer gte 8>>
<span class="lblue">슬라임이 드문드문 퍼진다.</span>
<<elseif $timer gte 6>>
<span class="blue">슬라임이 퍼지고 있다.</span>
<<elseif $timer gte 4>>
<span class="purple">슬라임이 더 멀리 퍼져나간다.</span>
<<elseif $timer gte 2>>
<span class="pink">슬라임이 거의 들판 전체를 덮었다.</span>
<<else>>
<span class="red">슬라임이 사방을 뒤덮었다.</span>
<</if>>
<</if>>
<<effectsWraith>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0) or ($timer lte 0 and $phase is 1)>>
<span id="next"><<link [[다음|Farm Assault Wraith Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Assault Wraith Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set _bind to 1>>
쉿 소리와 함께, <span class="green">불씨가 꺼진다</span>.
<<ejaculation>>
"<span class="wraith">이 엄청난 욕망.</span>"
<<kissWraith>>
<br><br>
<<if $wraith.gen is "arms">>
당신이 여전히 비틀거리는 동안, <<he_ nun>> <<his_ yi>> 여분의 두 손을 꽉 잡고, 반투명하고 반짝이는 에너지 가닥을 만들어낸다.
<<else>>
당신이 여전히 비틀거리는 동안, <<he_ nun>> 두 개의 팔이 뻗어 나오게 하여, 반투명하고 반짝이는 에너지 가닥을 만들어낸다.
<</if>>
가닥은 저절로 <<his_ yi>> 손에서 날아와 당신을 감싸고, 당신의 팔을 양옆으로 고정시킨다. <<He_ ga>> <<his_ yi>> 발을 부드럽게 당신의 가슴으로 밀어넣자, 당신은 넘어진다.
<br><br>
"<span class="wraith">재의 불협화음. 남은 석탄 위를 걸어, 네 귀를 막아.</span>"
<br><br>
<<He_ nun>> 당신을 흙에 남겨둔 채 떠나간다. 당신은 <<him_ i>> 언제 시야에서 사라질지 확신하지 못한다. <<tearful>> 당신은 에너지 가닥을 풀기 위해 몸부림친다. 그것은 거미줄처럼 가늘지만 매우 강하다.
<br><br>
<<endcombat>>
<<exitWraith>>
<<elseif $enemyhealth lte 0>>
형체는 충격에 휩싸인 채, 뒤로 비틀거리며 당신을 내려다본다. 쉿 소리와 함께, <span class="green">불씨가 꺼진다</span>.
<<if $wraith.gen is "abomination">>
촉수들이 어두운 물속으로 생기를 잃고 떨어진다.
<<elseif $wraith.gen is "arms">>
<<His_ yi>> 여분의 팔들이 다시 접힌다.
<</if>>
<<he_ nun>> 고개를 뒤로 젖히고, 짧은 비명과 함께 허공으로 흩어져 사라진다. <<his_ yi>> 비명이 당신의 마음 속에 메아리친다. 당신의 귀가 울리고, 웃음 소리가 들린다. "<span class="wraith">뿌린 대로 거두게 될 거야.</span>"
<br><br>
<<tearful>> 당신은 다음 행동을 계획한다.
<br><br>
<<set $wraith.defeated++>>
<<clotheson>>
<<endcombat>>
<<exitWraith>>
<<elseif $timer lte 0>>
<<set _torch to 1>>
창백한 형체가 손가락을 튕기고, 단 하나의 불씨가 들판을 뒤덮은 슬라임 위로 떨어진다. 불꽃이 퍼지며, <span class="red">들판이 화염에 휩싸인다.</span> 화상을 입지는 않았으나, 당신의 눈 앞에서 들판이 횃불처럼 타들어간다. 심장이 내려앉는다.
<<control -10>><<stress 12>><<trauma 6>><<lcontrol>><<ggstress>><<gtrauma>>
<br><br>
"<span class="wraith">눈앞에서 찢겨나가는 게, 괴로워?</span>" 당신이 혼란스러워하자, 창백한 형체가 당신의 얼굴을 붙잡는다.
<<set $wraith.gen to "man">><<kissWraith>>
<br><br>
<<He_ nun>> 불타오르는 들판에 서있는 당신을 두고 떠나간다. 당신은 <<him_ i>> 언제 시야에서 사라질지 확신하지 못한다. <<tearful>> 당신은 다음 행동을 계획한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<exitWraith>>
<<else>>
<<set _bind to 1>><<set _torch to 1>>
당신은 땅에 쓰러진다. 너무 고통스러워서 더는 싸울 수 없다.
<br><br>
<<if $wraith.gen is "arms">>
창백한 형체는 <<his_ yi>> 여분의 두 손을 꽉 잡고, 반투명하고 반짝이는 에너지 가닥을 만들어낸다.
<<else>>
창백한 형체는 두 개의 팔이 뻗어 나오게 하여, 반투명하고 반짝이는 에너지 가닥을 만들어낸다.
<</if>>
가닥은 저절로 <<his_ yi>> 손에서 날아와 당신을 감싸고, 당신의 팔을 양옆으로 고정시킨다. <<He_ ga>> <<his_ yi>> 발을 부드럽게 당신의 가슴으로 밀어넣자, 당신은 넘어진다.
<br><br>
"<span class="wraith">재의 불협화음. 남은 석탄 위를 걸어, 네 귀를 막아.</span>"
<br><br>
창백한 형체가 손가락을 튕기고, 단 하나의 불씨가 들판을 뒤덮은 슬라임 위로 떨어진다. 불꽃이 퍼지며, <span class="red">들판이 화염에 휩싸인다.</span> 화상을 입지는 않았으나, 당신의 눈 앞에서 들판이 횃불처럼 타들어간다. 당신은 몸부림치고 비명 지른다.
<<control -10>><<stress 12>><<trauma 6>><<lcontrol>><<ggstress>><<gtrauma>>
<br><br>
창백한 형체는 당신을 흙에 남겨둔 채 떠나간다. 당신은 <<him_ i>> 언제 시야에서 사라질지 확신하지 못한다. <<tearful>> 당신은 에너지 가닥을 풀기 위해 몸부림친다. 그것은 거미줄처럼 가늘지만 매우 강하다.
<br><br>
<<endcombat>>
<<exitWraith>>
<</if>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<if _bind is 1>>
<<set $farm_assault.bindings to 6>>
<<bind>>
<</if>>
<<if _torch is 1>>
<<damage_farm "target" $farm_assault.teams[_assault_keys[$farm_assault.wraith]].location>>
<</if>>
<<set $farm_assault.teams[_assault_keys[$farm_assault.wraith]].location to "done">><<set $location to "alex_cottage">><<set $outside to 0>><<effects>>
<<farm_work_update>>
<<if $slimeFarmNakedStored is true>>
당신은 옷을 몸에 걸친다.
<<storeon "farmHidingSpot">>
<<exposure>>
<<unset $slimeFarmNakedStored>>
<</if>>
<<if $farm_stage gte 7>><<unset $farm_naked>><</if>>
<<if $alexSomnoAngry is 0>>
당신이 아래층으로 내려오자 알렉스가 당신을 노려본다.
<br><br>
<<set $alexSomnoAngry to 1>>
<</if>>
당신은 알렉스의 집 아래층에 있다. 이곳은 아담하고, 아늑하다. 현대식 가전 제품이 있는 주방과, 작은 테이블, 그리고 소파와 안락 의자가 있는 거실이 있다.
<br><br>
<!-- Flavor text of Alex coming down, going up, or being upstairs -->
<<if Time.hour is 21 and ($alex_to_bed is undefined or $farm_end isnot 1)>>
<<npc Alex>><<person1>>
<<if $farm_end isnot 1>>
<<set $farm_end to 1>>
/* If it's 21:00 and you go to the cottage, the farm work needs to be stopped. */
알렉스가 집으로 들어온다. "또 하루의 일과가 끝났군," <<he_ ga>> 말하며,
<<if $exposed gt 0>>
얼굴을 붉힌다. "점점 추워지고 있으니, 너는 무언가 좀 더 입어야 할 것 같은데." <<glust>><<npcincr Alex lust 1>>
<<else>>
미소짓는다.
<</if>>
<<if $farm_count gte 1 and $farm_stage lte 6>>
"여기 추가 수당이야." <<He_ ga>> 당신에게 <<moneyGain $farm.wage>>를 건넨다.
<</if>>
<br><br>
<</if>>
<<set $alex_to_bed to 1>>
알렉스가 <<his_ yi>> 방으로 올라가자 계단이 삐걱거린다.
<<endevent>>
<br><br>
<<elseif Time.hour gte 21 or Time.hour lte 4>>
위층에서 알렉스의 코 고는 소리가 들린다.
<br><br>
<<elseif Time.hour is 5 and ($alex_bed is "player" or $alex_bed is undefined) and $alexSomnoAngry is undefined>>
<<set $alex_bed to "none">><<npc Alex>><<person1>>
알렉스가 내려오자 계단이 삐걱거린다. <<covered>> "아침을 만들게." <<he_ ga>> 주방으로 향하며 말한다.
<<if $exposed gte 1>>
<<He_ ga>> 곁눈질하지 않는 척하며 지나간다.<<glust>><<npcincr Alex lust 1>>
<</if>>
<<endevent>>
<br><br>
<<elseif $farm_work.alex is "admin" or ($farm_work.alex is "clearing" and $farm_stage is 12)>>
당신은 위층에서 알렉스가 통화하는 소리를 듣는다.
<br><br>
<</if>>
<!-- Main options of available actions -->
<<if $farm.build_finished.includes("nursery")>>
<<run $farm.build_finished.delete("nursery")>>
<<set C.npc.Alex.pregnancy.nursery to true>>
<<unset $cottage_nursery_prep>>
새로운 아이 방이 추가되었다. <span class="gold">당신과 알렉스의 아이들은 이제 농장에서 살 수 있을 것이다.</span>
<br><br>
<<link [[다음|Farm Cottage]]>><</link>>
<<elseif isPregnancyEnding()>>
<<pcFarmBirth>>
<<elseif npcPregnancyEnding("Alex")>>
<<npc "Alex">>
"제-젠장..." 당신은 알렉스가 소리지르는 것을 듣는다. 당신은 <<himPost>>에게로 달려간다.
<br>
"뭐가 잘못됐어?" 당신이 묻는다. <<himPost>>에게 다가가자, 당신은 <<his_ yi>> 허벅지 아래로 액체가 흘러내리는 것을 본다.
<br>
"시작된 것 같아," <<he_ ga>> 말한다.
<br><br>
당신은 심장이 평소보다 빠르게 뛰는 것을 느낀다. "너를 병원으로 데려가는 것이 좋겠어?" 당신이 묻는다.<<gstress>><<stress 6>>
<br><br>
"아니, 괜찮아. 나는 그런 곳을 별로 좋아하지 않거든. 지역 의사에게 전화 좀 해 줄래?" <<he_ ga>> 말한다. <<He_ ga>> <<his_ yi>> 전화기를 주머니에서 꺼내 당신에게 건네준다.
<br><br>
<<link [[다음|Farm Alex Birth]]>><</link>>
<<elseif playerIsPregnant() and playerBellyVisible() and !talkedAboutPregnancy("pc","Alex")>>
<<npc "Alex">>
<<setTalkedAboutPregnancy "pc" "Alex">>
<<if $farm_stage gte 7>>
당신은 알렉스가 공포에 차서 당신의 배를 쳐다보고 있다는 것을 알아차린다. "너...너 임신했어?! 내게는 아무 말도 하지 않았잖아..."
<<if getPregnancyObject().potentialFathers.length gte 2 or !getPregnancyObject().potentialFathers.find(s => s.source === "Alex")>>
<<He_ nun>> 낙담한 듯 하다.
<br><br>
"뭐-뭐어, 네가 몸이 안 좋다고 느낄 때는 농장에서 쉬도록 해," <<he_ ga>> 말한다.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<<else>>
<br><br>
<<He_ ga>> 마치 답변을 기다리는 듯이, 당신을 쳐다본다.
"내 말은, 앉아 봐, 응?" 알렉스가 말한다.
<br><br>
<<link [[다음|Farm PC Pregnancy Reveal]]>><<set $phase to 3>><</link>>
<</if>>
<<else>>
당신은 알렉스가 당신의 배를 쳐다보고 있다는 것을 알아차린다. "아, 임신했어? 너무 힘들다고 느끼면 농장에서 쉬도록 해. 나는 괜찮아," <<he_ ga>> 말한다.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<</if>>
<<elseif npcIsPregnant("Alex") and !talkedAboutPregnancy("Alex","pc") and npcBellySize("Alex") gte 1>>
<<alex_cottage_pregnancy_reveal>>
<<elseif ($farm_countdown lte 0 or $farm_countdown is undefined) and ($renttime lte -2 or ($renttime lte 0 and Time.hour gte 4 and Time.hour lte 21))>>
<<unset $farm_countdown>><<unset $baileyReunionScene>>
<span class="red">당신은 문을 두드리는 소리를 듣는다.</span>
<br><br>
<<if Time.hour gte 21 or Time.hour lte 4>>
알렉스가 위층에서 움직인다.
<br><br>
<<link [[노크에 대답한다|Farm Cottage Bailey]]>><<set $phase to 0>><</link>>
<br>
<<link [[알렉스에게 맡긴다|Farm Cottage Bailey]]>><<set $phase to 1>><</link>>
<br>
<<elseif Time.hour is 5>>
알렉스는 당신을 걱정스러운 눈길로 본다.
<br><br>
<<link [[노크에 대답한다|Farm Cottage Bailey]]>><<set $phase to 0>><</link>>
<br>
<<link [[알렉스에게 맡긴다|Farm Cottage Bailey]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<link [[노크에 대답한다|Farm Cottage Bailey]]>><<set $phase to 2>><</link>>
<br>
<<link [[알렉스에게 맡긴다|Farm Cottage Bailey]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<elseif $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $farm_attack_timer is 0 and Time.hour gte 21>>
<<npc Alex>><<person1>>
알렉스가 쿵쾅거리며 계단을 내려온다. <span class="red">"<<nnpc_He_ ga Remy>> 왔어,"</span> <<he_ ga>> 말한다. "레미 말이야. 우리는 할 수 있어. 가서 준비해, 나는
<<if $farm.tower_guard>>
<<NPCname_ ul $farm.tower_guard>> 확인할게."
<<else>>
그들을 찾을 수 있을지 알아볼게."
<</if>>
<br><br>
<<farm_assault_intro>>
<br><br>
<<link [[준비한다|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 3>><</link>>
<br>
<<elseif Time.hour is 5 and $alex_breakfast is undefined>>
<<if $alexSomnoAngry lte 1>>
<<foodicon "pancakes">><<link [[알렉스를 도와 아침식사를 준비한다|Farm Breakfast Reject]]>><<set $alex_breakfast to 1>><<set $phase to 0>><</link>>
<br>
<<foodicon "eat">><<link [[아침식사를 한다|Farm Breakfast Reject]]>><<set $alex_breakfast to 1>><<set $phase to 1>><</link>>
<<else>>
<<foodicon "pancakes">><<link [[알렉스를 도와 아침식사를 준비한다 (0:20)|Farm Breakfast Make]]>><<set $alex_breakfast to 1>><<pass 20>><<npcincr Alex love 1>><<stress -6>><<tiredness -6>><</link>><<glove>><<lstress>><<ltiredness>>
<br>
<<foodicon "eat">><<link [[아침식사를 한다 (0:20)|Farm Breakfast Eat]]>><<set $alex_breakfast to 1>><<pass 20>><<stress -12>><<tiredness -6>><</link>><<llstress>><<ltiredness>>
<</if>>
<br>
<<farm_cottage_options>>
<<elseif Time.hour is 5 and $alexSomnoAngry is undefined>>
알렉스는 거실에 앉아 TV를 본다.
<br><br>
<<npc Alex>><<person1>>
<<if $alex_tea is undefined>>
<<set $alex_tea to 1>>
<<if Time.days % 2 is 0>>
<<if C.npc.Alex.dom gte 1>>
"차 한 잔 마실까 하는데," <<he_ ga>> 말한다. "주전자 물 좀 끓일래?"
<br><br>
<<link [[차 한 잔을 만든다 (0:05)|Farm Breakfast Tea]]>><<npcincr Alex love 1>><<pass 5>><</link>><<glove>>
<br>
<<link [[차 두 잔을 만든다 (0:05)|Farm Breakfast Tea 2]]>><<npcincr Alex love 1>><<pass 5>><<stress -6>><</link>><<glove>><<lstress>>
<br>
<<link [[거절한다|Farm Breakfast Tea Refuse]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
"차 한 잔 마실까 하는데," <<he_ ga>> <<his_ yi>> 발로 일어서며 말한다. "너도 마실래?"
<br><br>
<<link [[수락한다 (0:05)|Farm Breakfast Tea Receive]]>><<pass 5>><<stress -6>><</link>><<lstress>>
<br>
<<link [[거절한다|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<farm_cottage_tv_options>>
<<farm_cottage_options>>
<</if>>
<<else>>
<<farm_cottage_tv_options>>
<<farm_cottage_options>>
<</if>>
<<else>>
<<farm_cottage_options>>
<</if>><<set $outside to 0>><<effects>><<getTarget true>>
<<farm_work_update>>
당신은 알렉스의 집에 있는 당신의 방에 있다. 이곳은 비좁지만, 고아원에 있는 당신의 방보다 넓다. 당신의 침대 맞은 편에 옷장이 있다. 농장이 내려다보이는 창문 옆에 책상이 놓여 있다.
<br><br>
<<if $unbind is 1>>
<<unset $unbind>>
당신은 구속구를 푼다.
<br><br>
<</if>>
<<if $alex_bed is "player">>
알렉스는 당신의 방에서 코를 골며 자고 있다.
<<if Time.hour is 5>>
<<set $alex_bed to "none">><<npc Alex>><<person1>>
<<He_ nun>> 하품하며 이불을 옆으로 걷어낸다. <<covered>> "아침 먹을 시간이야," <<he_ ga>> 말한다.
<<if $daily.alex.bedOrgasm>>
<<if $exposed gte 2>>
알렉스는 황급히 수건으로 <<his_ yi>> 옷을 닦은 다음, 시선을 피하면서 당신에게 새 수건을 건네준다.
<br><br>
<<switch random(1, 3)>>
<<case 1>>
"벼-변태같으니. 나 이거 방금 빨았는데," <<he_ ga>> 말한다. <<his_ yi>> 얼굴이 붉어진다.
<<case 2>>
"누-누가 좀 앞서나간 것 같은데, 변태녀석." <<He_ 는>> 얼굴을 붉힌다.
<<case 3>>
"자-자연적인 알람 고마워," <<he_ 가>> 뺨을 붉힌다. "언제든 수탉보다 먼저 알려준다니까."
<</switch>>
<<else>>
알렉스는 당신의 젖은 부분을 가리키며 닦을 수건을 건네주고, 시선을 피한다.
<br><br>
<<switch random(1, 3)>>
<<case 1>>
<<He_ ga>> 기지개를 켠다. "내가 금방 빨래할게. 하지만 그 전에, 나 배고파."
<<case 2>>
"굉장한 꿈을 꿨나 봐, 파트너," <<he_ ga>> 피식 웃으며 <<his_ yi>> 팔꿈치로 당신을 쿡쿡 찌른다. "나도 그 꿈에 나왔어?"
<<case 3>>
"자연적인 알람 고마워," <<he_ ga>> 킥킥댄다. "언제든 수탉보다 먼저 알려준다니까."
<</switch>>
<</if>>
<</if>>
<<if $exposed gte 1>>
<<He_ ga>> 곁눈질하지 않는 척 하며 지나간다.<<glust>><<npcincr Alex lust 1>>
<<else>>
<<He_ ga>> 방을 나서고, 계단이 삐걱거리는 소리가 들린다.
<</if>>
<<endevent>>
<</if>>
<br><br>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutfarmroad>>
<<elseif $farm_attack_timer is 0 and Time.hour gte 21 and !$possessed>>
<<npc Alex>><<person1>>
알렉스가 쿵쾅거리며 계단을 내려온다. <span class="red">"<<nnpc_He_ ga Remy>> 왔어,"</span> <<he_ ga>> 말한다. "레미 말이야. 우리는 할 수 있어. 가서 준비해, 나는
<<if $farm.tower_guard>>
<<NPCname_ ul $farm.tower_guard>> 확인할게."
<<else>>
그들을 찾을 수 있을지 알아볼게."
<</if>>
<br><br>
<<farm_assault_intro>>
<br><br>
<<link [[준비한다|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 3>><</link>>
<br>
<<else>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound" or $worn.feet.name is "ankle cuffs">>
<<if $possessed>>
당신은 구속구를 내려다본다. 힘을 줘서 당기자, 그것들은 견디지 못하고 부서진다.
<br><br>
<<unbind>>
<<else>>
<<undobindingsicon>><<link [[구속구를 푼다 (0:10)|Farm Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>>
<br><br>
<</if>>
<</if>>
<<if !($earSlime.event and $earSlime.noSleep)>>
<<bedicon>><<link [[다 벗고 침대에 들어간다|Farm Bed]]>><<undressSleep "Farm Bed">><</link>>
<br>
<<listsleepoutfits "Farm Bed">>
<<roomoptions>>
<<wardrobeicon>><<link [[옷장|Farm Wardrobe]]>><</link>>
<br>
<<else>>
<br>
<<if $possessed>>
<span class="red">머릿속의 슬라임은 조용하다.</span>
<<else>>
<<ind>><span class="red">슬라임이 당신이 자러 가기 전에 <<trSlimeEvent $earSlime.event>> 한다.</span>
<</if>>
<br>
<</if>>
<<if playerHasSexToys()>>
<<sextoysicon>><<link [[섹스 장난감들|Sextoys Inventory]]>><<set $sextoyInvReturnLink to $passage>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Farm Mirror">>
<span class="nextLink"><<mirroricon>><<link [[거울|Farm Mirror]]>><<preMirror>><</link>></span>
<<else>>
<<mirroricon>><<link [[거울|Farm Mirror]]>><<preMirror>><</link>>
<</if>>
<br>
<br>
<<bedicon "yellow">><<link [[알렉스의 방 (0:01)|Farm Alex Bedroom]]>><<pass 1>><</link>>
<br>
<<main_hall_icon>><<link [[아래층으로 간다 (0:01)|Farm Cottage]]>><<pass 1>><</link>>
<br>
<br>
<<link [[게임 설정|Farm Settings]]>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<bedicon>><<link [[물러난다|Farm Bedroom]]>><<handheldon>><<unset $mirrorMenu>><<postMirror>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
<<wearoutfit>>
<<set $bus to "farm_bedroom">><<effects>>
당신은 이불 아래 몸을 파묻고 있다.
<<if $alex_bed is "player">>
알렉스는 당신 옆에서 코를 골며 자고 있다.
<</if>>
<<if $wraith.state and $wraithPrison and ($moonstate is "evening" or $moonstate is _nightstate)>>
당신은 불안을 느끼고, 당신의 눈이 거울로 향한다.
<</if>>
<br><br>
<<if numberOfEarSlime() and $alex_bed isnot "player" and random(0,100) lt 3 + Math.floor($earSlime.growth / 100) - $earSlime.eventTimer and !$earSlime.event>>
<<set $slimeBedExit to "Farm Bed">>
<<set $slimeBedroomExit to "Farm Bedroom">>
<<setSlimeSleepEvents>>
<<if $earSlimeEvent>>
<<slimeSleepEvents>>
<</if>>
<</if>>
<<farm_sleep_options>><<set _autosavehere to true>>
<<sleep>>
<<effects>>
<<if $bus is "farm_alex_room">>
<<if $exposed gte 2>>
<<npcincr Alex lust 3>>
<<else>>
<<npcincr Alex lust 1>>
<</if>>
<</if>>
<<if $bus is "farm_alex_room" or $alex_bed is "player">>
<<set $bedGuest to "Alex">>
<</if>>
<<if $wraith.nightmare is 2 and Time.isBloodMoon()>>
<<sleepeffects>>
당신은 아름다운 형체가, 하얀 망토를 입고, 붉은 달 아래 서 있는 꿈을 꾼다. 그것은 어서 오라는 몸짓으로 팔을 당신에게 벌리고 있다. 당신이 가까이 가자 당신은 그것의 눈빛이 당신의 정신에 구멍을 뚫는 것을 느낄 수 있다.
<br><br>
그것은 전부 안쪽으로 구부러진 나무들로 둘러싸여, 호수 위에 떠 있다. 모든 것이 당신 주위로 움직이며, 당신은 당신이 커다란 유적 위에 떠 있는 것을 알아챈다. 당신은 숨을 쉴 수가 없다.
<br><br>
당신은 천천히 눈을 뜨고, 침대에서 느릿느릿 일어난다.<<if $bus is "farm_alex_room" or $bus is "farm_bedroom" and $alex_bed is "player">> 당신은 알렉스를 깨우지 않게 조심한다.<</if>> 당신의 귀가 울린다.
<br><br>
<<wraithPossess "alex_cottage">>
<<if $bus is "farm_alex_room">>
<<storeon "farm alex bed" "wardrobe">>
<span class="nextLink"><<link [[걸어라.|Farm Alex Bedroom]]>><<rainWraith>><</link>></span>
<<else>>
<<storeon "Farm Bed" "wardrobe">>
<span class="nextLink"><<link [[걸어라.|Farm Bedroom]]>><<rainWraith>><</link>></span>
<</if>>
<br>
<<else>>
<<wakingEffects $sleepHoursTotal>>
<<if $nightmares gte 1 and $controlled is 0>>
당신은 뭔가 <<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 뒤를 쫓기는 꿈을 꾼다.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte 9000>>
당신은 추잡한 꿈 때문에 괴로워한다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그 꿈들은 당신을 절정으로 몰아넣는다.
<<orgasm>><<set $daily.alex.bedOrgasm to true>>
<</if>>
<<elseif !_wakingEffect>>
당신은 편안히 잠을 잔다.
<br><br>
<</if>>
<<if !_sleepinterrupt and (Time.hour gt 21 or Time.hour lt 6) and $bus is "farm_alex_room" or $alex_bed is "player" and !_alexWake>>
<<switch random(1, 6)>>
<<case 1>>
<<if Time.hour is 5>>
당신은 알렉스를 깨우려고 한다. <<nnpc_He_ 가 "Alex">> 신음하며 몸을 뒤척인다.
<<else>>
당신은 알렉스가 깨어났다고 생각했지만, <<nnpc_hes_ 는 "Alex">> 꿈을 꾸고 있을 뿐이었다.
<</if>>
<<case 2>>
알렉스가 몸을 대자로 뻗는다. 당신은 <<nnpc_his_ 의 "Alex">> 팔을 당신의 얼굴에서 부드럽게 치운다.
<<case 3>>
알렉스는 당신이 <<nnpc_him_ ul "Alex">> 바라보니, 밝게 웃으며 아직 자고 있다.
<<case 4>>
알렉스는 <<print either("이불을 독차지하고 있다", "당신의 귓가에 코를 골고 있다", "침을 흘리고 있다. 당신은 침을 닦아준다")>>.
<<case 5>>
알렉스는 침대 끝에 아슬아슬하게 누워있다. 당신은 <<nnpc_him_ 의 "Alex">> 자세를 고쳐준다.
<<case 6>>
"<<print either("못된... 오늘 저녁밥은 없다",
"보-보지 마",
"숙취가 왔나",
"바보같은 새 같으니",
"사유지에서... 꺼져",
"모두에게 보여주겠어")>>..."
알렉스가 웅얼거린다.
<</switch>>
<</if>>
<</if>>
<<sleepeffects>>
<<if $remywake is 1>>
<<npc Alex>><<person1>>
"일어나!" 누군가 당신을 흔들어 깨운다. 알렉스다. <span class="red">"<<nnpc_He_ ga Remy>> 왔어,"</span> <<he_ ga>> 말한다. "레미 말이야. 우리는 할 수 있어. 준비해, 나는
<<if $farm.tower_guard>>
<<NPCname_ ul $farm.tower_guard>> 확인할게."
<<else>>
그들을 찾을 수 있을지 알아볼게."
<</if>>
<br><br>
<<farm_assault_intro>>
<br><br>
<<set _bedroom to ($bus is "farm_alex_room" ? "farm alex bed" : "Farm Bed")>>
<<set $wardrobe_location to "alexFarm">>
<<wardrobeSelection true>>
<<storeon _bedroom "check">>
<<if _store_check is 1>>
<<storeon _bedroom>>
<</if>>
<<link [[준비한다|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 1>><<unset $remywake>><</link>>
<br>
<<elseif _sleepinterrupt>>
<<npc Alex>><<person1>>
<<if _alexWake is 1>>
You awake to the sound of the staircase to the loft creaking.
<<if $bus is "farm_alex_room">>
The sheets have been tossed aside and Alex is missing.
<</if>>
<br><br>
<<link [[조사한다 (0:01)|Farm Cottage Nighttime Nursery]]>><<set $phase to 1>><<pass 1>><</link>>
<br>
<<link [[무시한다|Farm Cottage Nighttime Nursery]]>><<set $phase to 2>><</link>>
<<elseif $bus is "farm_alex_room">>
<<if (Time.hour gte 22 or Time.hour lt 6) and $rng gte 61 and C.npc.Alex.lust gte 60>>
You awake to feel <<if $NPCList[0].penis isnot "none">>a firm shaft<<else>>something wet<</if>> pressed against your rear end. You wait for Alex to say <<his>> familiar line, but you are greeted by silence. The loud snore you hear indicates that Alex is still asleep. <<His>> arms are wrapped around you, and <<he>> is dry humping you. <<arousal 600 "bottom">><<garousal>>
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<span class="lewd">A lewd idea strikes you.</span>
<br>
<<link [[Pleasure Alex|Farm Alex Somno]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Wake Alex|Farm Alex Somno Wake Wholesome]]>><</link>>
<br>
<<link [[Try and go back to sleep|Farm Alex Somno Let Sleep]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<else>>
당신은 <<genitals_ rul>> 더듬는 손길을 느끼고 깨어났고,
<<if $NPCList[0].penis isnot "none">>
단단하고 긴 것이 당신의 <<bottomPost>>에 눌리는 것을 느낀다.
<<else>>
누군가의
<<if $NPCList[0].breastsize is 0>>
가슴이
<<else>>
<<breastsdesc_ ga $NPCList[0].breastsdesc>>
<</if>>
당신의 등을 누르는 것을 느낀다.
<</if>>
다른 한 손은 당신의 허벅지에 올라와 있다.
<br><br>
<<if $daily.alex.tvTease>>
"오늘 아침 일 만회하려고?" 알렉스가 말한다. <<his_ yi>> 숨결이 목덜미에 닿는다. "용서해 줄 수도 있는데."
<<else>>
"너 되게 뻔뻔하네." 알렉스가 말한다. <<his_ yi>> 숨결이 목덜미에 닿는다. "<<nnpc_genderPost "Alex">>애 침대에서 자다니."
<</if>>
<br><br>
<<link [[밀어낸다|Farm Alex Climb]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<link [[장단을 맞춘다|Farm Alex Allow]]>><<sub 1>><<npcincr Alex dom 1>><</link>><<promiscuous1>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exposed gte 2 and random(1, 2) is 2>>
약간 쌀쌀함이 느껴진다. 이불이 사라져 있다. 당신의 방에서 멀어지는 발소리가 들린다. <<covered>>
<br><br>
당신의 이불은 침대 아래 발치에 떨어져 있었다. 알렉스의 소행인 것 같다. 당신이 자는 사이 <<He_ ga>> 당신의 <<lewdness_ rul>> 엿보고 있었던 것이다.
<br><br>
<<link [[다시 잔다|Farm Bed]]>><<endevent>><</link>>
<br>
<<link [[일어난다|Farm Bedroom]]>><<endevent>><</link>>
<br>
<<link [[화를 낸다 (0:05)|Farm Bedroom Confront]]>><<pass 5>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[되갚아준다 (0:20)|Farm Bedroom Revenge]]>><<pass 20>><<npcincr Alex dom -1>><<npcincr Alex lust 5>><</link>><<promiscuous3>><<ldom>><<gglust>>
<br>
<</if>>
<<else>>
당신은 <<genitals_ rul>> 더듬는 손길을 느끼고 깨어난다.
<<if $NPCList[0].penis isnot "none">>
단단하고 긴 것이 당신의 <<bottomPost>>에 눌린다.
<<else>>
누군가의
<<if $NPCList[0].breastsize is 0>>
가슴이
<<else>>
<<breastsdesc_ ga $NPCList[0].breastsdesc>>
<</if>>
당신의 등을 누른다.
<</if>>
<br><br>
"네가 외로울까 해서." 알렉스가 말한다, <<his_ yi>> 숨결이 목에 닿는다.
<br><br>
<<link [[밀어낸다|Farm Alex Push]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<link [[장단을 맞춘다|Farm Alex Go]]>><<sub 1>><<npcincr Alex dom 1>><</link>><<promiscuous1>><<gdom>>
<br>
<</if>>
<</if>>
<<else>>
<br><br>
<<if $bus is "farm_alex_room">>
<<link [[일어난다|Farm Alex Bedroom]]>>
<<set $wardrobe_location to "alexFarm">>
<<wardrobeSelection true>>
<<storeon "farm alex bed" "check">>
<<if _store_check is 1>>
<<storeon "farm alex bed">>
<</if>>
<</link>>
<br>
<<else>>
<<radiooutfits>>
<br><br>
<<link [[일어난다|Farm Bedroom]]>><<bedclotheson "Farm Bed">><</link>>
<</if>>
<br>
<</if>>
<</if>>
<<set $phase to 0>><<effects>>
You gently start to grind your rear into Alex's crotch. <<His>> body twitches as <<he>> moans into your ear. You move carefully so as to not wake <<him>>. <<promiscuity4>><<arousal 1000 "bottom">>
Alex holds your body tighter and begins humping your rear faster.
<br><br>
<<link [[Keep going|Farm Alex Somno 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Give Alex oral|Farm Alex Somno 2]]>><<set $phase to 1>><</link>><<if $NPCList[0].penis isnot "none">><<oralvirginitywarning>><</if>>
<br>
<<link [[Give Alex a hand job|Farm Alex Somno 2]]>><<set $phase to 2>><</link>><<effects>>
<<if $phase is 0>> /* Keep going */
You continue to grind against <<his>> clothed <<if $NPCList[0].penis isnot "none">>dick<<else>>pussy<</if>>. Alex mumbles out words that you can't understand, but you can make out the word 'partner'. The idea of Alex having a wet dream about you sends a shiver through your body. <<arousal 2500 "bottom">><<ggarousal>>
<br><br>
<<if $speech_attitude is "meek">>
You soon find yourself begging for Alex's <<if $NPCList[0].penis isnot "none">>cock<<else>>pussy<</if>>, having to cover your mouth to stop yourself.
<<elseif $speech_attitude is "bratty">>
You grit your teeth. "Stupid cow<<nnpc_gendery "Alex">>..." you whisper as a moan escapes your lips.
<<else>>
You cover your mouth with your hand as you moan. "Alex..." you whisper.
<</if>>
<<elseif $phase is 1>> /* Give Alex oral */
You take a deep breath as you carefully move Alex's arms to give you room to move. Slowly, you roll over to face Alex. <<He>> doesn't stop humping you, but <<his>> pace slows. You slip further down under the covers until your face is within inches of <<his>> crotch. You hook your fingers around <<his>> <<if $NPCList[0].penis isnot "none">>boxers<<else>>underwear<</if>> band and slide them down. You bring your lips to <<his>> <<if $NPCList[0].penis isnot "none">>dick<<else>>clit<</if>> and start gently licking it.
<br><br>
Alex twitches, bucking <<his>> <<if $NPCList[0].penis isnot "none">>dick<<else>>pussy<</if>> against your lips. You open your mouth <<if $NPCList[0].penis isnot "none">>to allow <<his>> dick to enter<<else>>and start sucking on <<his>> clit<</if>>.<<if $NPCList[0].penis isnot "none" and $player.virginity.oral is true>><<takeVirginity "Alex" "oral">><</if>>
<br><br>
<<if $speech_attitude is "meek">>
<<His>> <<if $NPCList[0].penis isnot "none">>precum<<else>>fluids<</if>> start to fill your mouth, causing you to moan. You push your legs together, attempting to stimulate your own growing arousal.
<<elseif $speech_attitude is "bratty">>
You brush your teeth against <<his>> <<if $NPCList[0].penis isnot "none">>shaft<<else>>clit<</if>>, causing <<him>> to thrust <<his>> hips forward. You nearly gag at the sudden movement, but huff before <<if $NPCList[0].penis isnot "none">>the tip of <<his>> dick<<else>>kissing <<his>> clit<</if>>.
<<else>>
You lick up and down <<his>> <<if $NPCList[0].penis isnot "none">>dick<<else>>clit<</if>>, tasting <<his>> <<if $NPCList[0].penis isnot "none">>precum<<else>>fluids<</if>>. You feel a warmth grow in between your legs, encouraging you to keep going. Your licks become faster, occasionally interrupted by you sucking the <<if $NPCList[0].penis isnot "none">>tip<<else>>bud<</if>>.
<</if>>
<<arousal 1500 "mouth">><<garousal>>
<<else>> /* Give Alex a hand job */
You loosen Alex's hold on you before carefully rolling yourself over. <<Hes>> still humping, but <<his>> pace slows. You reach down into <<his>> <<if $NPCList[0].penis isnot "none">>boxers<<else>>underwear<</if>>, slipping your hand under the waistband. <<His>> <<if $NPCList[0].penis isnot "none">>dick<<else>>pussy<</if>> is already drenched with <<if $NPCList[0].penis isnot "none">>precum<<else>>fluids<</if>>.
<br><br>
<<if $NPCList[0].penis isnot "none">>
You take <<print $NPCList[0].penisdesc>> into your hand. You pump <<his>> cock at a steady pace at first. Alex's body twitches as <<his>> arms lock around you, pressing you against <<his>> body. <<His>> hips buck to match your pace.
<br><br>
<<if $speech_attitude is "meek">>
You tenderly take the tip into your hand, rubbing your finger over the slit. A soft moan falls from Alex's mouth along with a little drool. "Y-you are too cute..." you whisper as you slip your free hand down to rub against your crotch.
<<elseif $speech_attitude is "bratty">>
You caress <<his>> dick, pausing to squeeze the base of <<his>> shaft firmly. <<He>> groans before burying <<his>> head into your shoulder. You stifle a chuckle and resume stroking <<him>>.
<<else>>
You stroke <<his>> shaft, brushing your fingers over <<his>> balls. Alex twitches in your touch, panting softly. <<He>> humps your hand as you continue to work <<him>>. "Even asleep you get so worked up," you whisper as you quicken your movements.
<</if>>
<<arousal 1500>><<garousal>>
<<else>>
You slip two fingers into Alex's quim, and <<he>> tightens around you. <<His>> arms lock around your shoulders, pressing you against <<his>> body. <<His>> hips begin to buck against your hand.
<br><br>
<<if $speech_attitude is "meek">>
You brush your thumb against <<his>> clit, focusing on thrusting your fingers in and out. Alex's pants and moans encourage your own arousal. Your free hand slips between your legs, rubbing against your crotch. "Y-you are too cute..." you whisper.
<<elseif $speech_attitude is "bratty">>
You thrust your fingers, pausing only to pinch <<his>> clit. <<He>> whimpers in <<his>> sleep but continues to needily hump your fingers. You smirk as an idea comes to mind. You slip two more fingers inside, keeping your pace steady. Alex's pants and moans quicken as <<he>> buries <<his>> face into your shoulder.
<<else>>
You tease Alex's clit with your thumb. <<He>> twitches at your touch and continues humping your fingers. You add another finger, and <<his>> moans become more frequent. "Even asleep you get so worked up," you whisper.
<</if>>
<<arousal 1500>><<garousal>>
<</if>>
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<link [[Next |Farm Alex Somno Orgasm]]>><</link>>
<<elseif $rng gte 60>> /* Alex wake up */
<<link [[Next |Farm Alex Somno Wake]]>><</link>>
<<else>>
<<link [[Next |Farm Alex Somno 3]]>><</link>>
<</if>><<effects>>
<<if $phase is 0>> /* Keep going */
Suddenly, Alex's hands grip onto your arms. <<His>> hips give one final strong jerk against your ass. <<arousal 1500 "bottom">><<garousal>>
<<elseif $phase is 1>> /* Give Alex oral */
<<if $NPCList[0].penis isnot "none">>
Without warning, Alex thrusts forward and ejaculates into your mouth. You manage to swallow most of it. <<bodyliquid "mouth" "semen">>
<<else>>
Without warning, Alex bucks <<his>> hips against your mouth. <<His>> orgasm covers your face in lewd fluids. You lick your lips. It tastes oddly nice. <<bodyliquid "face" "goo">>
<</if>>
<<arousal 1500>><<garousal>>
<<else>> /* Give Alex a hand job */
<<if $NPCList[0].penis isnot "none">>
<<His>> body convulses in orgasmic bliss, covering your hands in cum. <<arousal 1500 "mouth">><<garousal>><<if random(0,1) is 1>><<bodyliquid "rightarm" "semen">><<else>><<bodyliquid "leftarm" "semen">><</if>>
<br><br>
<<His>> grip softens, then releases.
<<else>>
You feel Alex's fluids gushing out of <<his>> quim as <<he>> convulses in orgasmic bliss, leaving a wet spot on the sheets. <<arousal 1500>><<garousal>><<if random(0,1) is 1>><<bodyliquid "rightarm" "goo">><<else>><<bodyliquid "leftarm" "goo">><</if>>
<</if>>
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<link [[Next |Farm Alex Somno Orgasm]]>><</link>>
<<else>>
<<if $phase is 0>>
The tension leaves <<his>> body, and <<he>> sighs, apparently having climaxed. <<He>> clings to you, and you smile. <<stress -6>><<lstress>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
You tuck <<his>> dick back into <<his>> boxers.
<<else>>
You fix <<his>> boyshorts and return to your place in Alex's hold.
<</if>>
<</if>>
<br><br>
You fall asleep soon after.
<br><br>
<<link [[다음|Farm Alex Bed]]>><<set $alexSomno to 0>><<endevent>><</link>>
<</if>><<effects>>
Your own growing pleasure becomes too much.
<<orgasm>>
<<if $phase is 0>> /* Keep going */
Alex's hips continue grinding against you. You ride out your orgasm as <<he>> finishes pleasuring <<himself>> with your body.
<<elseif $phase is 1>> /* Give Alex oral */
Alex continues to grind against your mouth as you come down from your orgasm.
<<else>> /* Give Alex a hand job */
As you ride out your orgasm,
<<if $NPCList[0].penis isnot "none">>
you grip tighter onto <<his>> cock.
<<else>>
you plunge your fingers deeper into Alex's pussy.
<</if>>
<</if>>
<br><br>
You settle back into <<his>> arms and drift off to sleep.
<br><br>
<<link [[다음|Farm Alex Bed]]>><<endevent>><</link>><<effects>>
Your body freezes as you hear a voice not your own. "...Partner?" <<stress 6>><<gstress>>
<br><br>
Alex still sounds sleepy, but also somewhat embarrassed. "What are you doing...?"
<br><br>
<<if $phase is 0>> /* Keep going */
<<if $speech_attitude is "meek">>
"I...You were grinding into me while you slept..." you mumble.
<<elseif $speech_attitude is "bratty">>
"You started humping my ass like a dog in heat. Figured I should help you out a bit," you snicker, pressing your butt further into <<his>> crotch.
<<else>>
"You woke me up by humping me. I thought I should help out a bit," you respond flatly.
<</if>>
<<elseif $phase is 1>> /* Give Alex oral */
<<if $NPCList[0].penis isnot "none">>
<<if $speech_attitude is "meek">>
You stare up at Alex, eyes wide open. You hesitate for a moment before quickly pulling your mouth off Alex's cock. "I... you looked like you were really pent up, so I wanted to help you..." you mumble, precum still dripping from your mouth.
<<elseif $speech_attitude is "bratty">>
You smirk as you slip Alex's dick out of your mouth. "This buddy of yours was poking me while you slept. Figured I would help out," you say as you lick <<his>> precum off your lips.
<<else>>
You slip Alex's cock out of your mouth. "You were really pitching a tent in your sleep. I just wanted to help," you say.
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
You stare up at Alex, eyes wide open. You hesitate as you pull your mouth away from Alex's quim. "I...you were getting really wet, so I wanted to help you..." you mumble, wiping the lewd fluid off your chin.
<<elseif $speech_attitude is "bratty">>
You smirk as you pull your mouth away from Alex's quim. "Your little friend was getting slick everywhere, so I wanted to help and clean it up," you say as you lick the lewd fluid off your lip.
<<else>>
You move your mouth away from Alex's quim. "I felt you getting wet. I just wanted to help you out," you say.
<</if>>
<</if>>
<<else>> /* Give Alex a hand job */
<<if $NPCList[0].penis isnot "none">>
<<if $speech_attitude is "meek">>
You yelp, freezing in place. You let go of <<his>> cock and move your hand away. "I...you felt really pent up, so I just wanted to help you out..." you mumble as you hide your face partly in the pillow.
<<elseif $speech_attitude is "bratty">>
You chuckle, removing your hand from Alex's cock to pinch <<his>> cheek. "Your buddy needed a hand, that's all," you say with a smirk.
<<else>>
You jump at Alex's voice, removing your hand from <<his>> cock. "You were humping my ass while you slept. I wanted to help you out," you say with a small smile.
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
You yelp, freezing in place. You slip your fingers out of Alex's quim, moving your hand away. "I...you were rubbing against me, so I just wanted to help you out..." you mumble as you hide your face partly in the pillow.
<<elseif $speech_attitude is "bratty">>
You chuckle, removing your finger from Alex's quim to pinch <<his>> cheek. "Your little friend was being real needy. You clearly needed a hand," you say with a smirk.
<<else>>
You jump and quickly remove your fingers from Alex's quim. You were rubbing up against me while you slept. I wanted to help you out," you say with a small smile.
<</if>>
<</if>>
<</if>>
<br><br>
<<if C.npc.Alex.love lte 20>>
Alex shoves you off the bed onto the floor. <<pain 8>><<ggpain>>
<br><br>
<<He>> sits up and looks down at you.
<<if C.npc.Alex.dom gte 30>>
"The hell were you thinking? Go sleep in your own damn bed!" Alex shouts at you.
<<else>>
"W-what the hell were you thinking? I... Just go sleep in your own damn bed," Alex shouts.
<</if>>
<<npcincr Alex love -1>><<llove>>
<br><br>
Alex watches you intently. <<He>> won't let you back into the bed for the night.
<br><br>
<<set $alex_bed_spurned to 1>>
<<link [[다음|Farm Alex Bedroom]]>><<set $alexSomnoAngry to 0>><<endevent>><</link>>
<<else>>
Alex's face goes red. <<He>> struggles to find <<his>> words.
<<if C.npc.Alex.dom gte 30>>
"How kind of you to help me out like this. Well, you should finish what you started then," Alex whispers before nipping your ear.
<<else>>
"I... You didn't need to help me out like this... Would you mind finishing up?" Alex whispers before nuzzling into your cheek.
<</if>>
<br><br>
<<link [[Oblige|Farm Alex Somno Wake 2]]>><</link>>
<br>
<<link [[Reject|Farm Alex Somno Wake Reject]]>><</link>>
<</if>><<effects>>
<<if $phase is 0>> /* Keep going */
You waste no time continuing to grind your ass against Alex's crotch.
<<if $player.penisExist>>
<<He>> slips <<his>> hand around to your dick, pumping it. <<He>> occasionally squeezes too hard while <<he>> moans.
<<else>>
Alex gropes at your <<breasts>>. <<He>> occasionally pinches your nipples while <<he>> moans.
<</if>>
<<arousal 5000 "breasts">><<gggarousal>>
<<elseif $phase is 1>> /* Give Alex oral */
You waste no time returning to your position in front of Alex's groin.
<<if C.npc.Alex.penis isnot "none">>
You plant a kiss onto the tip <<his>> cock, then take <<his>> length into your mouth, causing <<him>> to groan.
<<else>>
You plant a kiss onto <<his>> clit before dragging your tongue up <<his>> slit. You dip your tongue inside <<his>> quim, causing <<him>> to groan.
<</if>>
<<if C.npc.Alex.dom gte 30>>
You feel <<his>> hands on the back of your head encouraging you to keep going.
<<else>>
You feel <<his>> hands on top of your head. <<He>> strokes it gently.
<</if>>
<<arousal 5000 "mouth">><<gggarousal>>
<<else>> /* Give Alex a hand job */
<<if C.npc.Alex.penis isnot "none">>
You wrap your hand around Alex's shaft and begin quickly pumping <<his>> cock.
<<else>>
You slip your fingers inside of Alex's quim, finger fucking <<him>> roughly.
<</if>>
<br><br>
Alex <<if $player.penisExist>>wraps <<his>> hand around your cock and begins to pump<<else>>shoves <<his>> fingers into your own quim<</if>>. <<arousal 5000 "genitals">><<gggarousal>>
<</if>>
<br><br>
<<link [[Continue|Farm Alex Somno Wake 3]]>><</link>><<effects>>
<<if $phase is 0>> /* Keep going */
Alex keeps fondling you, until you eventually push <<him>> over the edge. <<He>> pushes <<his>> crotch against you wildly as <<he>> cums.
<<elseif $phase is 1>> /* Give Alex oral */
Alex grips the back of your head tightly as <<he>> cums in your mouth.
<<if C.npc.Alex.penis isnot "none">>
<<bodyliquid "mouth" "semen">>
<<else>>
<<bodyliquid "mouth" "goo">>
<</if>>
<<else>> /* Give Alex a hand job */
Alex groans, <<if $NPCList[0].penis isnot "none">>gripping on to your cock tightly<<else>>thrusting deeply into your quim<</if>> as <<he>> cums over your hand.
<<if C.npc.Alex.penis isnot "none">>
<<if random(0,1) is 1>><<bodyliquid "rightarm" "semen">><<else>><<bodyliquid "leftarm" "semen">><</if>>
<<else>>
<<if random(0,1) is 1>><<bodyliquid "rightarm" "goo">><<else>><<bodyliquid "leftarm" "goo">><</if>>
<</if>>
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
You pant as you calm down from your orgasm. Alex smiles with a devious look.
<br><br>
<</if>>
Alex takes you back into <<his>> arms. "Had your fun, partner?" <<he>> says, bumping <<his>> head against yours. You lazily nod as you relax against the pillow. Alex kisses your forehead. "Night, partner."
<br><br>
<<link [[다음|Farm Alex Bed]]>><<set $alexSomno to 1>><<endevent>><</link>><<effects>>
<<if $speech_attitude is "meek">>
"In...in the morning, Alex," you meekly respond.
<<elseif $speech_attitude is "bratty">>
"I was trying to sleep. We can fuck in the morning," you huff.
<<else>>
"Not right now. Maybe in the morning," you say.
<</if>>
<br><br>
<<if C.npc.Alex.dom gte 30>>
Alex sighs, staying silent for a moment. "Come on, now. Don't you want to know what I was dreaming about?" <<His>> hand travels down to grope your ass.
<br><br>
<<link [[Shove|Farm Alex Somno Wake Pushy]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<link [[Give in|Farm Alex Somno Wake Sex]]>><<npcincr Alex dom 1>><<set $sexstart to 1>><</link>><<gdom>>
<<else>>
Alex pouts but doesn't push it further. "Alright then. Night, partner." Alex kisses your cheek before rolling over.
<br><br>
<<link [[다음|Farm Alex Bed]]>><<set $alexSomno to 2>><<endevent>><</link>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
You move away from Alex. "A-Alex...please wake up," you say as you tap <<his>> legs with your feet.
<<elseif $speech_attitude is "bratty">>
"Alex, wake up, you horny bastard," you say, sounding annoyed. You elbow <<him>>.
<<else>>
You sigh. "Alex, wake up." You nudge <<his>> shoulder.
<</if>>
<br><br>
Alex groans and then yawns. <<He>> hugs onto you tighter, resting <<his>> head on your shoulder. "Something the matter?" <<He>> shifts, then freezes when <<he>> realises what <<he>> was doing. "Fuck..." You roll over to look at Alex.
<br><br>
<<if C.npc.Alex.lust gte 20>>
<<He>> glances between you and <<his>> groin. "How about a night ride?" <<he>> asks, smirking.
<br><br>
<<link [[받아들인다|Farm Alex Somno Wake Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Reject|Farm Alex Somno Wake Reject]]>><</link>>
<<else>>
<<He>> looks away before turning <<his>> back to you. <<He>> mumbles an apology, then pulls the blanket over <<him>> entirely.
<br><br>
<<link [[다음|Farm Alex Bed]]>><<endevent>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
You wrap your arms around Alex. <<He>> returns the gesture before ravaging your neck with kisses and love bites. <<arousal 600>><<garousal>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Alex Somno Wake Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Alex Somno Wake Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Alex buries <<his>> head in your neck, holding onto you. <<He>> mumbles a 'Good night' before falling asleep. <<lllust>><<npcincr Alex lust -10>>
<br><br>
<<tearful>> 당신은 <<his_ ga>> 코 고는 소리를 듣는다.
<<set $alexSomno to 1>>
<<elseif $enemyhealth lte 0>>
Alex gives a small yelp. "You could've just said no, you know," <<he>> says, sounding wounded. <<He>> lays back down and faces away from you. <<llove>><<npcincr Alex love -1>>
<br><br>
<<tearful>> 당신은 돌아눕는다.
<<set $alexSomno to 2>>
<<else>>
Alex pouts. "Gonna be hard to go back to sleep like this," <<he>> sheepishly chuckles.
<br><br>
<<He>> lays back down and faces away from you.
<br><br>
<<tearful>> 당신은 돌아눕는다.
<<set $alexSomno to 2>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Alex Bed]]>><<endevent>><</link>><<effects>>
You shove Alex away, almost knocking <<him>> out of the bed. <<He>> gives you an annoyed look before rolling over. "Good night," you hear <<him>> say, sounding bitter. You return to your original position.
<br><br>
<<link [[다음|Farm Alex Bed]]>><<set $alexSomno to 2>><<endevent>><</link>><<effects>>
You decide to try and go back to sleep. Alex continues to hump your rear. <<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<br><br>
<<link [[다음|Farm Alex Bed]]>><<endevent>><</link>><<effects>>
<<set _alex to C.npc.Alex>>
당신은 알렉스에게서 황급히 떨어진다.
<<if _alex.dom gte random(1, 50)>>
<<He_ nun>> 팔을 당신의 허리에 감아, 당신을 그 자리에 붙들고, <<his_ yi>> 몸을 당신에게 밀착시킨다. "내가 좀 거칠어지는 게 좋아?" <<he_ ga>> 속삭인다. "그래줄 수 있는데."<<gstress>><<glust>><<stress 6>><<npcincr Alex lust 1>>
<br><br>
<<link [[몸부림쳐 푼다|Farm Alex Climb 2]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<link [[굴복한다|Farm Alex Allow]]>><<sub 1>><<npcincr Alex dom 3>><</link>><<promiscuous1>><<ggdom>>
<br>
<<else>>
<<He_ nun>> 침대에서 일어나는 당신을 제지하지 않는다. "마음대로 하셔," <<he_ ga>> 말한다. <<He_ 는>> 몸을 굴린다.
<br><br>
<<link [[다음|Farm Alex Bedroom]]>><<endevent>><<storeon "farm alex bed" "check">><<if _store_check is 1>><<storeon "farm alex bed">><<set $wardrobe_location to "alexFarm">><<wardrobeSelection>><</if>><</link>>
<br>
<</if>><<effects>>
당신은 알렉스의 손을 쳐내고, 침대 위에서 몸부림친다. "마음대로 하셔," <<he_ ga>> 말한다. <<He_ 는>> 몸을 굴린다.
<br><br>
<<set $alex_bed_spurned to 1>>
<<link [[다음|Farm Alex Bedroom]]>><<endevent>><<storeon "farm alex bed" "check">><<if _store_check is 1>><<storeon "farm alex bed">><<set $wardrobe_location to "alexFarm">><<wardrobeSelection>><</if>><</link>>
<br><<effects>>
<<set _alex to C.npc.Alex>>
당신은 엉덩이를 돌려대며, <<bottomtext>> 당신의 <<bottom_ 을>> 알렉스의 옷 아래 <<print (_alex.penis isnot "none" ? "육봉" : "보지")>>에 문질러, 그것을
<<if currentSkillValue("bottomskill") lt 400>>
서서히 젖게 만든다.
<<elseif currentSkillValue("bottomskill") lt 800>>
빠르게 젖게 만든다.
<<else>>
순식간에 흠뻑 젖게 만든다.
<</if>>
<<promiscuity1>>
<<he_ nun>> 더욱 대담해지며, 입맞춤으로 당신의 목덜미를 유린한다.
<br><br>
<<link [[다음|Farm Alex Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<set _alex to C.npc.Alex>>
당신은 알렉스를 곁에서 밀어내고, 반대쪽으로 돌아눕는다.
<<if _alex.dom gte random(1, 50)>>
<<He_ nun>> 당신의 허리와 어깨에 <<his_ yi>> 팔을 둘러, 당신의 몸을 <<hePost>>에게로 끌어당긴다. "내가 좀 거칠어지는 게 좋아?" <<he_ ga>> 물어보며, 당신의 <<bottom_ ul>> 움켜쥔다. "난 상관없는데."<<gstress>><<stress 6>><<glust>><<npcincr Alex lust 1>>
<br><br>
<<link [[다시 밀어낸다|Farm Alex Push 2]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<link [[굴복한다|Farm Alex Go]]>><<sub 1>><<npcincr Alex dom 3>><</link>><<promiscuous1>><<ggdom>>
<br>
<<else>>
<<He_ nun>> 침대에서 일어난다. "마음이 바뀔 걸." <<he_ ga>> 말한다. 어두워서 <<his_ yi>> 표정은 보이지 않는다. <<He_ nun>> <<his_ yi>> 방으로 돌아간다.
<br><br>
<<link [[다음|Farm Bed]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
이번에는 좀 더 강하게, 당신은 알렉스를 밀어낸다. <<He_ nun>> 침대에서 굴러떨어진다. "마음대로 하셔," <<he_ ga>> 말한다. "마음 바뀌면 어디로 와야 하는지는 너도 알 거야." <<He_ nun>> <<his_ yi>> 방으로 돌아간다.
<br><br>
<<link [[다음|Farm Bed]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
당신은 알렉스의 팔을 당신의 몸 위아래로 움직이며, <<him_ ga>> 당신의 몸을 탐하도록 한다.
<<elseif $speech_attitude is "bratty">>
당신은 알렉스의 둔부를 마주 움켜잡고, <<his_ yi>> 사타구니를 당신의 사타구니에 가까이 밀착시킨다.
<<else>>
당신은 다리를 벌리고 양팔로 알렉스를 끌어안는다.
<</if>>
<<promiscuity1>>
용기를 얻어, <<he_ nun>> 더욱 대담해지며, 입맞춤으로 당신의 목덜미를 유린한다.
<br><br>
<<link [[다음|Farm Alex Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Alex Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Alex Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
알렉스는 등을 대고 돌아눕는다.<<lllust>><<npcincr Alex lust -5>><<npcincr Alex love 1>><<glove>>
<<if $bus is "farm_alex_room">>
<<unset $alex_bed>>
<<else>>
<<set $alex_bed to "player">>
<</if>>
<br><br>
<<tearful>> 당신은 <<his_ ga>> 코 고는 소리를 듣는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "farm_alex_room">>
<<link [[다음|Farm Alex Bed]]>><</link>>
<<else>>
<<link [[다음|Farm Bed]]>><</link>>
<</if>>
<br>
<<elseif $enemyhealth lte 0>>
<<if $bus is "farm_alex_room">>
당신은 알렉스를 침대 아래로 밀치고, 반대편으로 내려온다. "이 정도로 거친 걸 원했을 줄은 몰랐는데," <<he_ ga>> 말한다. <<He_ nun>> 이불 아래로 황급히 들어간다.<<llove>><<npcincr Alex love -1>>
<br><br>
<<tearful>> 당신은 당신의 방으로 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Bedroom]]>><<storeon "farm alex bed" "check">><<if _store_check is 1>><<storeon "farm alex bed">><<set $wardrobe_location to "alexFarm">><<wardrobeSelection>><</if>><</link>>
<br>
<<else>>
당신은 알렉스를 침대 아래로 밀친다. "이 정도로 거친 걸 원했을 줄은 몰랐는데," <<he_ ga>> 말한다. 어두워서 <<his_ yi>> 표정은 보이지 않는다. <<He_ nun>> <<his_ yi>> 방으로 돌아간다.<<llove>><<npcincr Alex love -1>>
<br><br>
<<tearful>> 당신은 돌아눕는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Bed]]>><</link>>
<</if>>
<<else>>
<<if $bus is "farm_alex_room">>
당신은 침대에서 일어난다. "마음대로 하셔," <<he_ ga>> 말한다. <<tearful>> 당신은 당신의 방으로 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Bedroom]]>><<storeon "farm alex bed" "check">><<if _store_check is 1>><<storeon "farm alex bed">><<set $wardrobe_location to "alexFarm">><<wardrobeSelection>><</if>><</link>>
<<else>>
알렉스는 침대에서 일어난다. "마음대로 하셔," <<he_ ga>> 말한다. "나랑 끝까지 해보려면 어디로 와야 하는지는 너도 알 거야."
<br><br>
<<tearful>> 당신은 돌아눕는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Bed]]>><</link>>
<</if>>
<</if>><<effects>>
당신은 이불을 몸에 감싸고, 알렉스의 방으로 쳐들어간다. 당신은 불을 켜고, <<him_ i>> 자는 체하고 있는 것을 발견한다.
<br><br>
<<if $speech_attitude is "meek">>
"나-나한테 그런 짓을 하면 안 돼," 당신이 말한다. "무례한 거야."
<<elseif $speech_attitude is "bratty">>
"망할 변태같으니," 당신이 말한다. "내가 너한테 똑같이 굴면 좋겠어?"
<<else>>
"변태같이 굴지 마," 당신이 말한다.
<</if>>
<br><br>
"네가 무슨 말 하는지 모르겠는데," 알렉스가 거짓말한다.
<br><br>
당신은 <<him_ ul>> 좀 더 추궁하나, <<he_ nun>> 계속해서 시치미뗀다. 하지만 결국에는 <<He_ ga>> 유죄를 시인한다.
<br><br>
당신은 침실로 돌아온다.
<br><br>
<<link [[다음|Farm Bed]]>><<endevent>><</link>><<effects>>
<<set _alex to C.npc.Alex>>
<<trBreastsdesc _alex.breastsdesc>><<set _chest to (_alex.pronoun is "f" ? _trResult : "근육질 가슴")>>
<<trPenisdesc _alex.penisdesc>><<set _genitals to (_alex.penis isnot "none" ? _trResult : "보지")>>
당신은 알렉스가 다시 잠들 만큼의 시간을 기다렸다가, <<his_ yi>> 방에 숨어들어간다. 당신은 등을 펴고 누워있는 <<him_ ul>> 발견했고, <<his_ ga>> 숨을 쉴 때 마다 <<his_ yi>> 이불이 오르락내리락한다.
<br><br>
당신은 이불을 걷는다. <<Hes_ 는>> 검정색 티셔츠와 <<print (_alex.pronoun is "f" ? "보이쇼츠" : "사각팬티")>>를 입고 있다.
<br><br>
소리나지 않게 조심하면서, 당신은 <<print (_alex.pronoun is "f" ? "보이쇼츠" : "사각팬티")>>를 <<his_ 의>> 허벅지로 끌어내려, <span class="lewd"><<his_ 의>> _genitals를 드러낸다.</span>
당신은 멈추지 않고, 천을 <<his_ 의>> 무릎까지 끌어내린다. 발목까지 도달했을 때 <<He_ 가>> 몸을 뒤척이자, 당신은 속옷을 마저 휙 잡아끌어서, <<his_ 의>> 몸에서 완전히 벗긴다.
<<promiscuity3>>
알렉스는 당신이 한 짓을 깨닫자 마자 <<his_ 의>> 다리 사이로 손을 뻗는다. "미-미친," <<he_ 가>> 얼굴을 확 붉히며 말한다. "보지 마." <<He_ 가>> 자신의 속옷을 향해 손을 뻗으나, 당신은 침대에서 물러난다.
<br><br>
<<He_ 는>> <<his_ 의>> _genitals 위로 셔츠를 잡아내리며, 당신을 쫓아온다.
그것은 몸을 가리기에는 충분히 길지도 헐렁하지도 않으며, 원단이 <<his_ 의>> _chest 위로 팽팽하게 당겨져 밑의 피부를 뽐내고 있다.
<br><br>
<<link [[돌려준다|Farm Alex Give]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[계속 놀린다|Farm Alex Tease]]>><<npcincr Alex lust 5>><</link>><<athleticsdifficulty 1 1000>><<gglust>>
<br><<effects>>
<<set _alex to C.npc.Alex>>
당신은 <<his_ 의>> <<print (_alex.pronoun is "f" ? "보이쇼츠" : "사각팬티")>>를 내민다.
<<He_ 는>> 속임수라고 생각한 듯 주저하다가, 그것을 낚아챈다.
<br><br>
<<if $speech_attitude is "meek">>
"나-난 그냥 이게 어떤 기분인지 알려주고 싶었어," <<him_ i>> 옷을 입도록 돌아서며, 당신이 말한다. "잘 때 훔쳐보고 있었던 거 알아."
<<elseif $speech_attitude is "bratty">>
"나는 네가 이런 변태짓 좋아하는 줄 알았지," <<him_ i>> 옷을 입도록 돌아서며, 당신이 말한다. "나한테 이럴 만큼 즐기는 것 같던데."
<<else>>
"네가 먼저 시작했잖아," <<him_ i>> 옷을 입도록 돌아서며, 당신이 말한다. "잘 때 훔쳐보고 있었던 거 알아."
<</if>>
<br><br>
"무-무슨 말인지 모르겠는데." 알렉스가 거짓말한다. 어쨌거나 <<he_ nun>> 당신의 말뜻을 알아차린 것 같다.
<br><br>
당신은 침대로 돌아간다.
<br><br>
<<link [[다음|Farm Bed]]>><<endevent>><</link>><<effects>>
<<set _alex to C.npc.Alex>>
당신은 알렉스와 옷장 사이에 있는 <<him_ 의>> 침대 시트 위에 서 있다. <<He_ 는>> <<his_의>>
<<print (_alex.pronoun is "f" ? "보이쇼츠" : "사각팬티")>>를 향해 돌진한다.
<<if $athleticsSuccess>>
<span class="green">그러나 당신은 그것을 멀리 들어올린다.</span> <<He_ 는>> 한 손으로 셔츠를 허벅지 사이로 잡아내려야 하는 탓에, 불리한 상황에 처해 있다.<<ldom>><<npcincr Alex dom -1>>
<br><br>
<<if $speech_attitude is "meek">>
"이것 때문에 내게 벌을 줄 생각이니?" 당신은 놀려댄다.
<<elseif $speech_attitude is "bratty">>
"별로 재밌진 않다," 당신이 말한다. "그치?"
<<else>>
"돌려받고 싶어?" 당신이 묻는다. "그 대신 나한테 뭘 해줄래?"
<</if>>
<br><br>
알렉스는 흥분을 가라앉힌다. "네 말뜻은 알겠어." <<he_ 가>> 선명하게 달아오른 얼굴로 말한다. "그냥 이리 돌려주라."
<br><br>
<<link [[돌려준다|Farm Alex Tease Give]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[보여달라고 요구한다|Farm Alex Tease Demand]]>><<npcincr Alex love -1>><<npcincr Alex dom -3>><<npcincr Alex lust 5>><</link>><<llove>><<lldom>><<gglust>>
<br>
<<else>>
<span class="red">그리고 그것을 당신의 손아귀에서 낚아챈다.</span> <<gdom>><<npcincr Alex dom 1>>
<br><br>
<<if $speech_attitude is "meek">>
"나-난 그냥 이게 어떤 기분인지 알려주고 싶었어," <<him_ i>> 옷을 입도록 돌아서며, 당신이 말한다. "잘 때 훔쳐보고 있었던 거 알아."
<<elseif $speech_attitude is "bratty">>
"나는 네가 이런 변태짓 좋아하는 줄 알았지," <<him_ i>> 옷을 입도록 돌아서며, 당신이 말한다. "나한테 이럴 만큼 즐기는 것 같던데."
<<else>>
"네가 먼저 시작했잖아," <<him_ i>> 옷을 입도록 돌아서며, 당신이 말한다. "잘 때 훔쳐보고 있었던 거 알아."
<</if>>
<br><br>
"무-무슨 말인지 모르겠는데." 알렉스가 거짓말한다. 어쨌거나 <<he_ nun>> 당신의 말뜻을 알아차린 것 같다.
<br><br>
당신은 침대로 돌아간다.
<br><br>
<<link [[다음|Farm Bed]]>><<endevent>><</link>>
<</if>><<effects>>
<<set _alex to C.npc.Alex>>
당신은 알렉스에게 <<print (_alex.pronoun is "f" ? "보이쇼츠" : "사각팬티")>>를 던져준다.
<<if $speech_attitude is "meek">>
"나-난 그냥 이게 어떤 기분인지 알려주고 싶었어," <<him_ i>> 옷을 입도록 돌아서며, 당신이 말한다. "잘 때 훔쳐보고 있었던 거 알아."
<<elseif $speech_attitude is "bratty">>
"나는 네가 이런 변태짓 좋아하는 줄 알았지," <<him_ i>> 옷을 입도록 돌아서며, 당신이 말한다. "나한테 이럴 만큼 즐기는 것 같던데."
<<else>>
"네가 먼저 시작했잖아," <<him_ i>> 옷을 입도록 돌아서며, 당신이 말한다. "잘 때 훔쳐보고 있었던 거 알아."
<</if>>
<br><br>
"무-무슨 말인지 모르겠는데." 알렉스가 거짓말한다. 어쨌거나 <<he_ nun>> 당신의 말뜻을 알아차린 것 같다.
<br><br>
당신은 침대로 돌아간다.
<br><br>
<<link [[다음|Farm Bed]]>><<endevent>><</link>><<effects>>
<<set _alex to C.npc.Alex>>
<<trBreastsdesc _alex.breastsdesc>><<set _chest to (_alex.pronoun is "f" ? _trResult : "탄탄한 가슴")>>
<<trPenisdesc _alex.penisdesc>><<set _genitals to (_alex.penis isnot "none" ? _trResult : "보지")>>
<<if $speech_attitude is "meek">>
"응, 그럴게," 당신은 말한다. "하지만 네가 먼저 셔츠를 벗었으면 좋겠어."
<<elseif $speech_attitude is "bratty">>
"돌려줄게," 당신은 말한다. "네가 셔츠를 벗는다면 말이야."
<<else>>
"그럴게," 당신은 말한다. "네가 셔츠를 벗는다면 말이야."
<</if>>
<br><br>
알렉스의 홍조가 짙어진다. <<He_ 는>> <<his_ 의>> 셔츠를 자신의 몸에 더 꼭 붙이고 고개를 돌린다. <<He_ 는>> 잠시 멈칫했다가, 신속한 움직임으로 <<his_ 의>> 셔츠를 몸과 머리 위로 끌어올린다. <<His_ 의>> 양팔은 다시 아래로 내려지지만, 이미 당신이 <<his_ 의>> _genitals를 한 번 더 본 후였다.
당신은 또한 <<his_ 의>> _chest도 훔쳐볼 수 있었다.
<br><br>
"행복하냐?" <<he_ 가>> 묻는다.
<br><br>
당신은 <<himPost>>에게 <<print (_alex.pronoun is "f" ? "보이쇼츠" : "사각팬티")>>를 던져준다.
<<if $speech_attitude is "meek">>
"나-난 그냥 이게 어떤 기분인지 알려주고 싶었어," <<him_ i>> 옷을 입도록 돌아서며, 당신이 말한다. "잘 때 훔쳐보고 있었던 거 알아."
<<elseif $speech_attitude is "bratty">>
"나는 네가 이런 변태짓 좋아하는 줄 알았지," <<him_ i>> 옷을 입도록 돌아서며, 당신이 말한다. "나한테 이럴 만큼 즐기는 것 같던데."
<<else>>
"네가 먼저 시작했잖아," <<him_ i>> 옷을 입도록 돌아서며, 당신이 말한다. "잘 때 훔쳐보고 있었던 거 알아."
<</if>>
<br><br>
"무-무슨 말인지 모르겠는데." 알렉스가 거짓말한다. 어쨌거나 <<he_ nun>> 당신의 말뜻을 알아차린 것 같다.
<br><br>
당신은 침대로 돌아간다.
<br><br>
<<link [[다음|Farm Bed]]>><<endevent>><</link>><<set $settingsExitPassage to "Farm Bedroom">>
<<settings>><<set $wardrobe_location to "alexFarm">>
<<effects>><<getTarget true>>
<<wearoutfit>>
<<farm_work_update>>
당신은 알렉스의 침실에 있다. 당신의 방과 비슷하다. 옷장에서 옷들이 쏟아져 나와있고, 책상은 어수선하다. 창문을 통해 도로와, 그 너머 황무지가 내려다보인다. <<if C.npc.Alex.pregnancy.ultraSoundWallPic is true>>당신의 가장 최근 초음파 검사를 한 사진이 벽에 걸려 있다.<</if>>
<br><br>
<<if $stress gte $stressmax and !$possessed>>
<<passoutfarmroad>>
<<elseif npcIsPregnant("Alex") and !talkedAboutPregnancy("Alex","pc") and npcBellySize("Alex") gte 1>>
<<alex_cottage_pregnancy_reveal>>
<<else>>
<<if $farm_attack_timer is 0 and Time.hour gte 21 and !$possessed>>
<<npc Alex>><<person1>>
고함치는 소리가 들려온다. 알렉스는 벌떡 일어선다. <span class="red">"<<nnpc_He_ ga Remy>> 왔어,"</span> <<he_ ga>> 말한다. "레미 말이야. 우리는 할 수 있어. 가서 준비해, 나는
<<if $farm.tower_guard>>
<<NPCname_ ul $farm.tower_guard>> 확인할게."
<<else>>
그들을 찾을 수 있을지 알아볼게."
<</if>>
<br><br>
<<farm_assault_intro>>
<br><br>
<<link [[준비한다|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 3>><</link>>
<br>
<<elseif Time.hour is 21 and $alex_to_bed is undefined and !$possessed>>
<<set $alex_to_bed to 1>>
하루 일과에 지쳐, 알렉스는 하품하며 침대로 들어간다.
<br><br>
<<elseif Time.dayState is "night" and $alex_bed is undefined>>
<<npc Alex>><<person1>>
알렉스는 <<his_ 의>> 침대에서 코를 골고 있다.
<<if Time.hour is 5>>
<br><br>
<<set $alex_bed to "none">>
<<He_ 는>> 이불을 마룻바닥으로 내던진다. <<covered>> "아침밥," <<he_ 가>> 하품한다.
<<if $daily.alex.bedOrgasm>>
잠시 뒤, <<he_ 가>> 얼굴을 붉힌 채 당신을 돌아본다. "밤중에 분명 뭔가가 들리던데. 내-내가 했던 말은 잊어버려."
<<else>>
<<switch $alexSomno>>
<<case 0>> /* Alex didn't wake up */
Alex smiles, "I feel extra refreshed this morning. Feels like it's gonna be a good day."
<<case 1>> /* Alex did wake up and PC finished them off/they had sex */
Alex blushes, "Last night was nice, partner. I feel extra refreshed this morning."
<<case 2>> /* Alex did wake up but no sex */
Alex looks over at you and blushes, though <<he>> seems to avoid eye contact with you.
<</switch>>
<</if>>
<<if $exposed gte 1>>
<<He_ ga>> 곁눈질하지 않는 척하며 방을 나선다.<<glust>><<npcincr Alex lust 1>>
<<else>>
<<He_ ga>> 방을 나서고, 계단이 삐걱거리는 소리가 들린다.
<</if>>
<</if>>
<<endevent>>
<br><br>
<<elseif $alex_bed isnot "player" and $farm_work.alex is "admin" or ($farm_work.alex is "clearing" and $farm_stage is 12) and !$possessed>>
<<npc Alex>><<person1>>
알렉스는 책상에 앉아서, 펼쳐진 노트북과 흩뿌려진 종이들 앞에서 전화통화를 하고 있다.
<<if $exposed gte 1>>
<<He_ 는>> 당신의 외설적인 모습에 정신이 팔리지 않으려고 노력하지만, 계속 몰래 힐끔거리고 있다.<<npcincr Alex lust 1>><<glust>>
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "alexFarmAdmin">>
<</if>>
<<endevent>>
<<if playerIsPregnant() and playerAwareTheyArePregnant() and getPregnancyObject().potentialFathers.find(s => s.source === "Alex") and (C.npc.Alex.pregnancy.pcKnowledge isnot true or C.npc.Alex.pregnancy.test is true or C.npc.Alex.pregnancy.test is true) and C.npc.Alex.pregnancy.ultraSound isnot "requested">>
<<pcPregnancyRevealToAlex>>
<</if>>
<<if C.npc.Alex.pregnancy.pcKnowledge is true and C.npc.Alex.pregnancy.ultraSoundPics is true and C.npc.Alex.pregnancy.sample isnot true and getPregnancyObject().potentialFathers.length is 1>>
<<link [[Show Alex your ultrasound pictures (0:05)|Farm PC Ultrasound Pics Show]]>><</link>>
<br><br>
<</if>>
<<officeicon>><<link [[도와준다 (1:00)|Farm Alex Admin]]>><<pass 60>><<npc Alex>><<person1>><<npcincr Alex love 1>><<stress 6>><</link>><<skill_difficulty `currentSkillValue("maths")` "수학" 1 1000>><<glove>><<gstress>>
<br>
<<if $alex_countdown is undefined and C.npc.Alex.love gte 80>>
<<officeicon>><<link [[알렉스를 껴안는다 (0:30)|Farm Phone Cuddle]]>><<pass 30>><<npc Alex>><<person1>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 4) and !$daily.alex.adminOral>>
<<officeicon>><<link [[책상 밑으로 기어 들어간다|Farm Alex Admin Crawl]]>><<npc Alex>><<person1>><<set $daily.alex.adminOral to true>><</link>><<promiscuous4>>
<br>
<</if>>
<<if checkSextoysGift("Alex") and isLoveInterest("Alex") and checkIfNPCHasCategorySextoy("Alex","strap-on").length <= 5>>
<<sextoysicon "strap-on">><<link [[알렉스에게 페니스 밴드를 선물한다|Alex Gift Strap-on]]>><<npc Alex>><<person1>><</link>>
<br>
<</if>>
<br>
<</if>>
<<if $farm_stage gte 7>>
여기에는 책상이 있다. 당신은 여기서 농장 프로젝트 작업을 할 수 있다.
<br>
<<officeicon>><<link [[책상에 앉는다|Farm Upgrades]]>><</link>>
<br><br>
<</if>>
<<if $earSlime.event and $earSlime.noSleep>>
<<if $possessed>>
<<ind>><span class="purple">머릿속의 슬라임은 조용하다.</span>
<<else>>
<<ind>><span class="red">슬라임이 당신이 자러 가기 전에 <<trSlimeEvent $earSlime.event>> 한다.</span>
<</if>>
<br>
<<elseif $alex_bed_spurned isnot 1>>
<<bedicon "yellow">><<link [[다 벗고 알렉스의 침대에 들어간다|Farm Alex Bed]]>><<undressSleep "farm alex bed">><</link>>
<br>
<<if $earSlime.alwaysSleepNaked is false>>
<<bedicon "yellow">><<link [[알렉스의 침대에 눕는다|Farm Alex Bed]]>><</link>>
<<else>>
<<icon "cross.png" "infront">>
<<bedicon "yellow">>
<<if $possessed>>
<span class="purple">슬라임은 조용하다.</span>
<<else>>
<span class="purple">슬라임은 당신이 옷을 하나라도 걸치고 자는 것을 허락하지 않을 것이다.</span>
<</if>>
<</if>>
<br>
<</if>>
<br>
<<if $nextPassageCheck is "Farm Bedroom">>
<span class="nextLink"><<link [[당신의 방 (0:01)|Farm Bedroom]]>><<pass 1>><</link>></span>
<<else>>
<<bedicon>><<link [[당신의 방 (0:01)|Farm Bedroom]]>><<pass 1>><</link>>
<</if>>
<br>
<<main_hall_icon>><<link [[아래층으로 간다 (0:01)|Farm Cottage]]>><<pass 1>><</link>>
<br>
<</if>><<set $bus to "farm_alex_room">><<effects>>
<<if Time.dayState is "night" and $alex_bed is undefined>>
당신은 알렉스의 곁으로 파고든다.
<<else>>
당신은 이불 속으로 파고든다.
<<if numberOfEarSlime() and $alex_bed isnot "player" and random(0,100) lt 3 + Math.floor($earSlime.growth / 100) - $earSlime.eventTimer and !$earSlime.event>>
<<set $slimeBedExit to "Farm Alex Bed">>
<<set $slimeBedroomExit to "Farm Alex Bedroom">>
<<setSlimeSleepEvents>>
<<if $earSlimeEvent>>
<<slimeSleepEvents>>
<</if>>
<</if>>
<</if>>
<<if $wraith.state and $wraithPrison and ($moonstate is "evening" or $moonstate is _nightstate)>>
당신은 불안을 느끼고, 당신의 눈이 거울로 향한다.
<</if>>
<br><br>
<<farm_sleep_options>><<effects>>
<<npc Alex>><<person1>>
<<if $phase is 0>> /* Help Alex make breakfast */
You attempt to help Alex with breakfast but <<he>> shoves you away. "I don't need your damn help. And you aren't welcome at the table this morning," Alex says with a harsh tone.
<<else>> /* Eat breakfast */
You sit down at the table before Alex whips around. "You aren't getting anything. Make it yourself," Alex says with a harsh tone. <<He>> doesn't want you in the kitchen.
<</if>>
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>><<effects>>
<<npc Alex>><<person1>>
<<alexRemyTattoosCheck "breakfast">>
당신은 주방에 있는 알렉스와 합류해, 그를 도와주겠다고 한다. <<He_ nun>> 당신의 도움에 고마워한다.
<<if $rng gte 81>>
<<He_ nun>> 당신에게 <<he_ ga>> 스크램블 에그를 만드는 동안 감자를 씻어 껍질을 벗겨달라고 부탁한다.
<br><br>
곧 식사가 차려진다. 농장의 수확물로 만든, 스크램블 에그와 해쉬브라운이다.
<<elseif $rng gte 61>>
<<He_ nun>> 당신에게 <<he_ ga>> 베이컨을 구울 동안 녹색채소를 손질해달라고 부탁한다.
<br><br>
곧 식사가 차려진다. 채소 한 쪽을 곁들인 베이컨이다.
<<elseif $rng gte 41>>
<<He_ nun>> 당신에게 <<he_ ga>> 크림을 준비할 동안 반죽을 개어달라고 부탁한다.
<br><br>
곧 식사가 차려진다. 과일로 채운 신선한 페이스트리에, 크림을 얹어 냈다.
<<elseif $rng gte 21>>
<<He_ nun>> 당신에게 <<he_ ga>> 비법 소스를 배합할 동안 채소를 씻어달라고 부탁한다.
<br><br>
곧 식사가 차려진다. 고소한 크레이프와 볶은 채소, 그리고 크림 소스다.
<<else>>
<<He_ nun>> 당신에게 과일을 씻어달라고 부탁한다.
<br><br>
곧 식사가 차려진다. 요거트와 과일 모듬이다.
<</if>>
좋은 냄새가 난다.
<br><br>
<<link [[알렉스에게 감사인사를 한다|Farm Breakfast]]>><<npcincr Alex love 1>><<set $phase to 1>><</link>><<glove>>
<br>
<<link [[대화한다|Farm Breakfast]]>><<trauma -6>><<set $phase to 2>><</link>><<ltrauma>>
<br>
<<link [[조용히 식사한다|Farm Breakfast]]>><<set $phase to 3>><<stress -6>><</link>><<lstress>>
<br><<effects>>
<<npc Alex>><<person1>>
알렉스가 주방을 분주히 돌아다니는 동안 당신은 테이블에 앉아있다. <<He_ nun>> 접시 두 개를 들고 카운터에서 돌아와, 당신 앞에 하나를 내려놓는다.
<<if $rng gte 81>>
농장의 수확물로 만든, 스크램블 에그와 해쉬브라운이다.
<<elseif $rng gte 61>>
채소 한 쪽을 곁들인 베이컨이다.
<<elseif $rng gte 41>>
과일로 채운 신선한 페이스트리에, 크림을 얹어 냈다.
<<elseif $rng gte 21>>
고소한 크레이프와 볶은 채소, 그리고 크림 소스다.
<<else>>
요거트와 과일 모듬이다.
<</if>>
<br><br>
알렉스는 앉자마자 바로 먹기 시작한다.
<br><br>
<<link [[알렉스에게 감사인사를 한다|Farm Breakfast]]>><<npcincr Alex love 1>><<set $phase to 1>><</link>><<glove>>
<br>
<<link [[대화한다|Farm Breakfast]]>><<trauma -6>><<set $phase to 2>><</link>><<ltrauma>>
<br>
<<link [[조용히 식사한다|Farm Breakfast]]>><<set $phase to 3>><<stress -6>><</link>><<lstress>>
<br><<effects>>
<<set _alex to C.npc.Alex>>
<<if $phase is 1>>
당신은 음식을 칭찬한다.
<<if $speech_attitude is "meek">>
"저-정말 맛있어!" 당신이 말한다. "도시에서 파는 으-음식과는 비교가 안 될 정도야."
<<elseif $speech_attitude is "bratty">>
"놀라운데," 당신이 말한다. "도시에서 파는 쓰레기들보다는 낫네."
<<else>>
"정말 맛있다," 당신이 말한다. "도시의 레스토랑보다 나아."
<</if>>
<br><br>
알렉스가 활짝 웃는다. "고마워," <<he_ ga>> 또 한 입을 가득 물며 말한다.
<<switch random(1, 5)>>
<<case 1>>
<<if _alex.lust gte 20>>
"여기 음식만 먹음직스러운 건 아닌데." <<He_ ga>> 윙크한다.
<<elseif isLoveInterest("Alex")>>
"네가 동기부여가 되어 줬어."
<<else>>
"연습을 많이 했거든."
<</if>>
<<case 2>>
<<if $farm.build_finished.includes("coop 2")>>
"네 덕분에 달걀이 많아져서, 혼자 다 감당할 수가 없어."
<<elseif $farm.build_finished.includes("coop 1")>>
"달걀은 공급 과잉이지. 닭들이 무슨 토끼처럼 번식했다고. 마침 얘기가 나와서 말인데...
<<if C.npc.Alex.lust gte 20>>
우리끼리 가질 시간이 매우 기대되는걸." <<He_ ga>> 윙크한다.
<<else>>
아무 것도 아니야. 음식 식겠다." <<He_ nun>> <<his_ yi>> 접시에 남은 음식을 해치운다.
<</if>>
<<else>>
"우리 달걀 말야, 내가 뭐랬어?"
<</if>>
<<case 3>>
"나 기분이 좋아.
<<if $farm_attack_timer is 0>>
오늘 밤에 무슨 일이 생기든, 난 각오 됐어."
<<elseif isLoveInterest("Alex")>>
난 내
<<if _alex.dom gte 30>>
<<girl_ 을>> 가졌고,
<<else>>
<<if $player.gender_appearance is "f">>여<<else>>남<</if>>자를 지켜야 하고,
<</if>>
번성하는 사업에다, 우리만의 장소를 가졌지. <<nnpc_genderyPost "Alex">>에게 더할 나위 없지 않겠어?"
<<else>>
언제까지나 지금만 같길."
<</if>>
<<case 4>>
<<if $farm.milking.dayMilking is true>>
<<if _alex.dom gte 30>>
"네가 너 자신의 젖을 짜기로 해 줘서 기쁘다. 너무 맛있어."
<<elseif _alex.dom lte -30>>
"우-우유는 너한테 감사하지 않으면 안 되겠는걸." 당신은 <<his_ 의>> 뺨이 불그스름하게 물든 것을 발견한다.
<<else>>
"이 요리에 네 모유를 썼어. 네가 개의치 않길 바라. 그럴 가치가 있었다고 하네, 내 배는."
<</if>>
<<elseif $farm_work.cattle.gender is "m">>
"우리 숫소들은 좋은 우유를 만드니까."
<<else>>
"우리 암소들은 좋은 우유를 만드니까."
<</if>>
<<case 5>>
"도시 놈들은 따라올 수가 없지." <<He_ ga>> 주먹으로 테이블을 내려치자 위에 놓인 모든 물건들이 덜컹거린다. 당신은 접시를 잘 잡는다.
<br><br>
<<if _alex.dom gte 30>>
"그래, 말했다. 그래서 네가 어쩔 건데?" <<He_ ga>> <<his_ yi>> 혀를 쏙 내민다.
<<elseif _alex.dom lte -30>>
"젠장, 너를 놀래킬 생각은 아니었는데." <<He_ nun>> 당신이 괜찮은지 다시 확인하고서 <<his_ yi>> 접시를 비운다.
<<else>>
"미안," <<he_ ga>> 웃으며 손을 들어 <<his_ yi>> 뒷머리를 긁는다. "그냥 해 본 말이야."
<</if>>
<</switch>>
<<elseif $phase is 2>>
당신은 알렉스와 식사하는 동안 농장과 <<his_ 의>> 오늘 계획에 관해 떠든다.
<<switch random(1, 5)>>
<<case 1>>
"농장 이야기는 됐고," 어느 순간 <<he_ 가>> 말한다. "네 이야기 해 주라."
<br><br>
<<farm_tell_alex>>
<<case 2>>
<<silently>><<farm_upgrades_status>><</silently>>
<<if $farm_attack_timer is 0>>
"레미가 오늘 밤에 찾아올 텐데," <<he_ ga>> 음식을 적당히 삼키고 말한다.
<<if _alex.dom gte 30>>
"덤벼 보라지." <<He_ ga>> <<his_ yi>> 손바닥에 주먹을 부딪친다. "내 사유지에 발을 들이는 새끼들은 모조리 후회하게 해줄 테니까."
<<elseif _alex.dom lte -30>>
"거짓말은 안 할게. 떨려." <<He_ nun>> 기대하는 눈으로 당신을 바라본다. "네가 꼭 와줄 필요는 없지만, 함께 있을 때 승산이 더 있을 거라 생각해."
<<else>>
"걔네들이 걔네 엄마들에게로 도망가게 만들어 주자고." <<He_ nun>> 웃는다.
<</if>>
<<elseif _upgrade_count gte 8>>
"농장이 이보다 발전할 수는 없을 거야," <<he_ 는>> 음식을 꿀꺽 삼키고 나서, 싱긋 웃는다. "달리 더 할 일은 많지 않아, 계속 최고의 상태를 유지하는 것밖에는. 지금으로선 말이지.
솔직히 말해서, 여기까지 올 줄은 상상도 못 했어. 다 네 덕분이야."
<<else>>
<<if $farm.aggro gte 60>>
"일이 계속 쌓여만 가는걸, 걱정이야. 깡패 자식들이 자꾸 목을 죄어오니 더 힘들지만,"
<<else>>
"일이 계속 쌓여만 가는걸, 걱정이야,"
<</if>>
<<he_ 가>> 한숨을 크게 내뱉더니, 밝은 미소를 보인다. "그래도, 우리가 감당 못할 일따윈 없지."
<</if>>
<<case 3>>
<<if $speech_attitude is "meek">>
"우리가 처음 만났을 때 기억나니? 꽤-꽤나 시간이 흘렀지." 당신은 곰곰이 생각한다.
<<elseif $speech_attitude is "bratty">>
"이곳에 온지 정말 오래된 느낌이야," 당신이 크게 말한다.
<<else>>
"우리 먼 길을 걸어왔구나, 그치? 우리가 처음 만났던 날 기억나니?" 당신은 궁금해한다.
<</if>>
<<He_ nun>> 당신의 말에 고개를 끄덕인다.
<br><br>
<<if isLoveInterest("Alex")>>
"그 날을 절대로 못 잊지." <<He_ ga>> 활짝 웃는다. "널 만난 건 내 생애 최고의 일이야, 파트너." 당신은 <<his_ yi>> 미소가 이보다 더 환해질 수는 없을 거라 생각한다.
<<else>>
"고생길을 걸어왔지," <<he_ 가>> 애틋한 미소로 말한다. "다시 돌아간대도 그렇게 할 거야, 파트너."
<</if>>
<<case 4>>
<<He_ nun>> 입에 음식을 가득 채운 채로 말한다. 결국, <<he_ ga>> 음식을 꿀꺽 삼킨다.
<<if $tiredness gte (C.tiredness.max / 5) * 2>>
"잠을 잘 못 잔 거야?" <<he_ ga>> 묻는다. "네 눈 보면 알아."
<<elseif $tiredness gte (C.tiredness.max / 5) * 3>>
"너 정말 제대로 눈 좀 붙여야 해," 걱정스러운 표정으로 <<he_ ga>> 말한다. "당장이라도 쓰러질 것 같다고."
<<elseif $arousal gte ($arousalmax / 5) * 3 and _alex.lust gte 20>>
<<He_ ga>> 당신 얼굴의 짙은 홍조를 알아차린다.
<br><br>
<<if _alex.dom gte 10>>
"꼼짝 말고 앉아있어 봐. 그리로 갈게," <<he_ 는>> 테이블 아래에서 당신의 사타구니에 발을 대고 누르며, 씨익 웃는다.<<arousal 200 "genitals">><<garousal>>
<<elseif _alex.dom lte -10>>
"너-너도 나랑 같은 생각 중이야?" <<He_ nun>> 덩달아 얼굴을 붉힌다.
<<else>>
"무슨 일로 아침 댓바람부터 그렇게 달아있는 거야? 내가 한번 봐야겠는데." <<he_ 가>> 놀려댄다.
<</if>>
<<else>>
"가족들한테 다시 연락해 봐야겠어. <<if $pronoun is "m">>아빠<<else>>엄마<</if>>가 들른 뒤로 참 많은 일이 있었지."
<</if>>
<<case 5>>
<<He_ 는>> 음식이 목에 걸려 거의 질식할 뻔 하다가, 목을 가다듬는다.
<br><br>
/* Modify to account for tfs*/
<<if $worn.neck.collared is 1>>
<<if _alex.dom gte 30>>
느닷없이, 당신의 목줄이 강한 힘으로 잡아당겨져서 당신은 거의 음식에 얼굴을 박을 뻔 한다. "미안, 분위기 잡으려던 거였는데." <<he_ ga>> 싱긋 웃는다.
"내 힘을 과소평가했던 것 같아."<<arousal 100>><<npcincr Alex lust 1>><<garousal>><<glust>>
<<elseif _alex.dom lte -30>>
<<He_ 가>> 멋쩍게 당신의 목걸이를 응시한다. "그건 경찰이 도와줄 수 있을 거야. 근데 내가 더 잘할지도. 한 번 믿어 봐." <<He_ 는>> 당신의 목줄을 잡아당긴다.
<<arousal 100>><<npcincr Alex lust 1>><<garousal>><<glust>>
<<else>>
"좋은 시간 보내 볼래?" <<he_ 가>> 당신의 목줄로 손을 뻗으며 말한다. 순식간에, 빠른 속도로 한 번 잡아당겨지더니 당신과 테이블 사이의 간격이 좁혀진다.
<<He_ 는>> 당신의 얼굴 표정을 보고 웃는다.<<arousal 100>><<npcincr Alex lust 1>><<garousal>><<glust>>
<</if>>
<<elseif $worn.upper.type.includes("formal", "costume") or $worn.lower.type.includes("formal", "costume")>>
"너 쫙 빼입었구나," <<he_ 가>> 당신의 복장을 살피며 말한다. "이렇게 일찍 어디로 가는지 궁금하네. 내 알 바 아닐 것 같긴 한데."
<<elseif $worn.upper.type.includes("holy") or $worn.lower.type.includes("holy")>>
"풍년이 들길 기도해 줘," <<he_ 는>> 웃으며, <<his_ 의>> 허리에 손을 얹는다.
<<elseif $worn.head.name is "football helmet" or $worn.upper.name is "padded football shirt" or $worn.lower.name is "football shorts">>
<<He_ nun>> 당신의 미식축구 장비를 알아차리고, 깜짝 놀란 듯 보인다. "네가 그런 걸 좋아할 타입이라고는 생각 못 했는데," <<he_ ga>> 말한다. "내가 그걸 한 지도 꽤 되었지."
<<elseif $worn.upper.type.includes("school") or $worn.lower.type.includes("school")>>
<<if Time.schoolDay>>
"학교 잘 다녀 와," <<he_ 가>> 말한다. "난 집에서 배웠어서 진짜 다행이다."
<<else>>
"알지, 오늘 휴일인 거," <<he_ 가>> 웃어댄다. <<Hes_ nun>> 당신의 교복에 대해 얘기하고 있다.
<</if>>
<<elseif $worn.upper.name is "cow onesie" or $worn.lower.name is "cow print chaps" or $worn.lower.name is "cow onesie bottoms" or $worn.hands.name is "cow sleeves" or $worn.legs.name is "cow socks">>
<<He_ 는>> 당신의 젖소 무늬 의상에 주목한다. "네 모습 마음에 든다, <<if $player.gender_appearance is "m">>숫소<<else>>암소<</if>>씨. 다른 소들 틈에 정말 잘 녹아들 거야." <<He_ 가>> 재빨리 덧붙인다. "진짜로 시도하진 말고."
<<elseif $worn.head.name is "cowboy hat" or $worn.lower.name is "cowboy chaps">>
<<He_ 는>> 당신의 카우보이 의상에 주목한다. "그 때 파트너 제안했던 거, 옛날 서부극에서의 파트너를 말한 건 아니었거든." <<he_ 가>> 웃는다.
<<elseif $worn.upper.type.includes("sleep") or $worn.lower.type.includes("sleep")>>
"너 어서 옷 갈아입어야겠다," <<he_ 가>> 말한다. "네 잠옷이 망가지는 걸 보는 건 싫을 거야."
<<elseif $worn.head.name is "straw hat">>
<<He_ 는>> 당신의 밀짚모자에 주목한다. "우리 같은 모자네." <<he_ 가>> 밝게 웃는다. "선크림도 잊지 마."
<<elseif $worn.head.name is "racing helmet" or $worn.head.name is "riding helmet" or $worn.feet.name is "paddock boots" or $worn.feet.name is "field boots">>
<<He_ 는>> 당신의 승마 장비에 주목한다. "우리 언제 한 번 승마를 해도 되겠어," <<he_ 가>> 제안한다. "내가 너무 바쁘지만 않았다면."
<<else>>
"돼지들이 내 옷 좀 그만 벗겨댔으면 좋겠다." <<he_ 는>> 한숨을 쉰다. "다음에 꼭 저녁 먹을 배 비워 놔."
<</if>>
<</switch>>
<<else>>
당신은 아침을 먹는다. 당신은 떠들 기분이 아니고, 알렉스는 먹는 데에 집중한 듯 보인다.
<</if>>
<br><br>
<<He_ nun>> 빈 접시들을 싱크대에 가져다 놓는다.
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<set _alex to C.npc.Alex>>
당신은 알렉스에게 차를 끓여준다. <<he_ yi>> 취향대로, 우유를 조금 넣고, 설탕은 넣지 않는다.
<br><br>
"건배," 당신이 <<himPost>>에게 컵을 건네자 <<he_ ga>> 말한다.
<<if _alex.lust gte 20>>
<<He_ ga>> 당신이 돌아설 때 당신의 <<bottom_ ul>> 찰싹 후려친다.
<br><br>
<<link [[화를 낸다|Farm Breakfast Tea Angry]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<stress -6>><</link>><<llove>><<ldom>><<lstress>>
<br>
<<link [[무시한다|Farm Cottage]]>><<npcincr Alex dom 1>><<endevent>><</link>><<gdom>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[자극한다|Farm Breakfast Tea Goad]]>><<sub 1>><<npcincr Alex dom 3>><</link>><<promiscuous2>><<ggdom>>
<br>
<</if>>
<<else>>
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"그-그건 내게 고마움을 표시하는 좋은 방법이 아니야," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"다음부터 이 망할 차는 네가 알아서 끓여 마셔." 당신이 말한다.
<<else>>
"무례하게 굴지 마." 당신이 말한다.
<</if>>
<br><br>
당신이 말하는 동안 알렉스는 당신의 <<bottom_ ul>> 탐나는 눈길로 쳐다본다. "미안." <<he_ ga>> 싱긋 웃으며 말한다. "참을 수가 없었어."
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"만약 내가 끓인 차가 불만족스럽다면," 당신이 말한다. "나를 제대로 혼내줘야지."
<<elseif $speech_attitude is "bratty">>
"그걸 때린 거라고 한 거야?" 당신이 다른 쪽 엉덩이를 내밀며 말한다. "겁쟁이, 다시 해봐."
<<else>>
"난 거의 느끼지 못했는데." 당신이 말한다. "다시 해 줘."
<</if>>
<<promiscuity2>>
알렉스는 <<his_ yi>> 찻잔을 테이블 위에 두고는, 당신의 허리를 향해 손을 뻗는다. "부족했어?" <<he_ ga>> 그렇게 물으며 당신을 <<his_ yi>> 무릎에 엎드리게 한다. "그럼 이건 어때?"
<br><br>
<<He_ nun>> 당신의 <<bottom_ ul>> <<his_ yi>> 손으로 후려치지만, 그렇게 강하지는 않다.
<br><br>
<<link [[더 세게|Farm Breakfast Spank]]>><<sub 1>><<pain 4>><<trauma -6>><</link>><<gpain>><<ltrauma>>
<br>
<<link [[이제 됐어|Farm Breakfast Spank End]]>><</link>>
<br><<effects>>
<<set _alex to C.npc.Alex>>
당신은 차를 두 잔 끓인다. <<he_ yi>> 취향대로 우유를 조금 넣고, 설탕은 넣지 않는다.
<br><br>
"건배," 당신이 <<himPost>>에게 컵을 건네자 <<he_ ga>> 말한다.
<<if _alex.lust gte 30>>
당신이 돌아설 때 <<He_ 가>> 당신의 <<bottom_ ul>> 찰싹 후려친다.
<br><br>
<<link [[화를 낸다|Farm Breakfast Tea Angry]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<stress -6>><</link>><<llove>><<ldom>><<lstress>>
<br>
<<link [[무시한다|Farm Cottage]]>><<npcincr Alex dom 1>><<endevent>><</link>><<gdom>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[자극한다|Farm Breakfast Tea 2 Goad]]>><<sub 1>><<npcincr Alex dom 3>><</link>><<promiscuous2>><<ggdom>>
<br>
<</if>>
<<else>>
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"아-아앗," 당신은 <<his_ yi>> 허벅지에 당신의 차를 살짝 기울이며 말한다. "난 너무 덜렁댄다니까. 나한테 벌을 주지 말았으면 좋겠다."
<<elseif $speech_attitude is "bratty">>
"그걸 때린 거라고 한 거야?" 당신이 다른 쪽 엉덩이를 내밀며 말한다. "겁쟁이, 다시 해봐."
<<else>>
"난 거의 느끼지 못했는데." 당신이 말한다. "다시 해 줘."
<</if>>
<<promiscuity2>>
알렉스는 <<his_ yi>> 찻잔을 테이블 위에 두고는, 당신의 허리를 향해 손을 뻗는다. "부족했어?" <<he_ ga>> 그렇게 물으며 당신을 <<his_ yi>> 무릎에 엎드리게 한다. "그럼 이건 어때?"
<br><br>
<<He_ nun>> 당신의 <<bottom_ ul>> <<his_ yi>> 손으로 후려치지만, 그렇게 강하지는 않다.
<br><br>
<<link [[더 세게|Farm Breakfast Spank]]>><<sub 1>><<npcincr Alex lust 5>><<set $daily.alex.spank to true>><</link>><<gpain>><<glust>><<ltrauma>>
<br>
<<link [[이제 그만|Farm Breakfast Spank End]]>><</link>>
<br><<effects>>
<<set _alex to C.npc.Alex>>
"더 세게," 당신이 말한다.
<<if (_alex.dom + _alex.lust) gte 40>>
<<pain 4>><<trauma -6>>
알렉스는 <<his_ yi>> 손을 들어올리고, 당신의 <<bottom_ ul>> 한번 더 강타한다. 이번에는 따끔거린다.
<br><br>
"너같이 못된 <<girls_ nun>> 이런 걸 당하는 거야," <<he_ ga>> 말한다.
<br><br>
<<link [[더 세게|Farm Breakfast Spank 2]]>><<sub 1>><<npcincr Alex lust 5>><</link>><<ggpain>><<glust>><<lltrauma>>
<br>
<<link [[이제 됐어|Farm Breakfast Spank End]]>><</link>>
<br>
<<else>>
알렉스는 <<his_ yi>> 손을 들어올려 내리칠 준비를 하지만, 머뭇거린다.
<br><br>
"그만하면 됐어," <<he_ ga>> 말한다. "이만하면 교훈을 얻었겠지." <i>지배도와 욕정이 더 높다면 <<him_ 은>> 더 나아갈 수 있을 것이다.</i>
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set _alex to C.npc.Alex>>
"더-더 세게," 당신이 말한다.
<<if (_alex.dom + _alex.lust) gte 50>>
<<pain 8>><<trauma -12>>
알렉스는 당신의 <<bottomPost>>에 얼얼한 강타를 몇 차례 날리며 괴롭힌다.
"이제부터 착한 <<girl_ i>> 될 거지," <<he_ ga>> 말한다. "그렇지?" <<He_ nun>> 당신을 얼얼한 채로 놔둔다.
<br><br>
<<link [[더 세게|Farm Breakfast Spank 3]]>><<npcincr Alex lust 5>><</link>><<gggpain>><<glust>><<llltrauma>>
<br>
<<link [[이제 됐어|Farm Breakfast Spank End]]>><</link>>
<br>
<<else>>
알렉스는 <<his_ yi>> 손을 들어올려 내리칠 준비를 하지만, 머뭇거린다.
<br><br>
"그만하면 됐어," <<he_ ga>> 말한다. "이만하면 교훈을 얻었겠지." <i>지배도와 욕정이 더 높다면 <<him_ 은>> 더 나아갈 수 있을 것이다.</i>
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set _alex to C.npc.Alex>>
"더 세게!" 당신이 외친다.
<<if (_alex.dom + _alex.lust) gte 60>>
<<pain 12>><<trauma -18>>
알렉스는 <<his_ yi>> 손을 들어올리고는, 당신의 여린 <<bottom_ ul>> 엄청난 힘으로 후려친다. 당신의 얼굴에서 눈물이 흘러 떨어지며 앞으로 미는 힘에 의해 당신은 휘청거린다.
<br><br>
<<if (_alex.dom + _alex.lust) gte 70>>
"자, 이제 내게 보상을 해줘야지." <<he_ ga>> 말한다. <<He_ 는>> 당신의 다리를 <<his_ yi>> 무릎에서 치우고, 당신의 머리카락을 움켜쥔다. "네 입을 제대로 사용하는 게 좋을 거야."
<<He_ nun>> <<npcUndressText _alex "lower" "self" "and">>, <<npcRevealText _alex "lower">>.
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[핥는다|Farm Breakfast Oral]]>><<set $sexstart to 1>><<set $daily.alex.breakfastSex to true>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[밀쳐낸다|Farm Breakfast Oral Refuse]]>><<npcincr Alex dom -1>><</link>>
<br>
<<else>>
"이만하면 교훈을 얻었겠지." <<he_ 가>> 당신을 무릎에서 밀어내며 말한다. 당신의 눈물을 보자 <<He_ 는>> 우물쭈물한다. "너무 세게 때리진 않았어야 할텐데." <i>지배도와 욕정이 더 높다면 <<him_ 은>> 더 나아갈 수 있을 것이다.</i>
<br><br>
<<link [[안심시킨다|Farm Breakfast Spank Reassure]]>><<npcincr Alex dom 1>><</link>><<gdom>>
<br>
<<link [[불평한다|Farm Breakfast Spank Complain]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<</if>>
<<else>>
알렉스는 <<his_ yi>> 손을 들어올려 내리칠 준비를 하지만, 머뭇거린다.
<br><br>
"그만하면 됐어," <<he_ ga>> 말한다. "이만하면 교훈을 얻었겠지." <i>지배도와 욕정이 더 높다면 <<him_ 은>> 더 나아갈 수 있을 것이다.</i>
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcoral>>
<<set $enemytrust += 100>><<promiscuity4>>
<</if>>
<<effects>>
알렉스는 차를 홀짝이고 있다.
<br><br>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Breakfast Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Breakfast Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
알렉스는 <<his_ yi>> 의자에 등을 기대어 앉아 <<his_ yi>> 차를 끝까지 마신다.<<glove>><<lllust>><<npcincr Alex love 1>><<npcincr Alex lust -10>>
<br><br>
<<tearful>> 당신은 빈 잔을 들고 주방에 도로 가져간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Cottage]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
알렉스는 <<his_ yi>> 성기를 가린다. "말로 해도 됐을 텐데," <<he_ 가>> 말한다. "아야야."<<llove>><<ldom>><<npcincr Alex dom -1>><<npcincr Alex love -1>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Cottage]]>><</link>>
<br>
<<else>>
"좋아," 알렉스가 말한다. "나중에 보상해주면 돼."
<br><br>
<<tearful>> 당신은 주방으로 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Cottage]]>><</link>>
<br>
<</if>><<effects>>
당신은 알렉스의 손아귀에서 벗어난다. "좋아," <<he_ ga>> 말한다. "나중에 보상해주면 돼."
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"시-신경쓰지 마," 당신이 말한다. "내가 원했던 거였잖아."
<<elseif $speech_attitude is "bratty">>
"얕보지 마," 당신이 말한다. "네가 너무 거칠었다면 내가 뭐라도 말했을 거야."
<<else>>
"괜찮았어," 당신이 말한다. "네가 너무 거칠었다면 내가 뭐라도 말했을 거야."
<</if>>
<br><br>
알렉스는 끄덕인다. "자극적이네," <<he_ ga>> 말한다. "그냥 그렇다고."
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"조-조금 거칠었어," 당신이 말한다. "앉지를 못 하겠어."
<<elseif $speech_attitude is "bratty">>
"무자비하네," 당신이 말한다. "앉지를 못 하겠어."
<<else>>
"너무 거칠었어," 당신이 말한다. "앉지를 못 하겠어."
<</if>>
<br><br>
알렉스는 끄덕인다. "미안해." <<he_ ga>> 말한다. <<He_ nun>> 눈길을 피한다.
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
당신은 알렉스의 손아귀에서 벗어나려 몸부림친다. "이만하면 교훈을 얻었겠지." <<he_ ga>> 말한다. <<He_ nun>> <<his_ yi>> 차를 홀짝인다.
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"나-난 다른 할 일이 있어서," 당신이 말한다. "그리고 너만큼 잘 만들지 못할 거야."
<<elseif $speech_attitude is "bratty">>
"난 네 부하가 아니야," 당신이 말한다. "네가 알아서 만들어 마셔."
<<else>>
"나 바빠," 당신이 말한다. "미안."
<</if>>
<br><br>
"좋아," 알렉스는 기지개를 켜며 말한다. "난 바싹 마른 채 남아있을게."
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
알렉스가 주방으로 간 동안 당신은 TV 앞에 앉아있다. 물이 끓는 소리가 들린다. 잠시 후, 알렉스가 김이 피어오르는 머그잔 두 개를 들고 돌아온다.
<br><br>
<<if C.npc.Alex.lust gte 20>>
"그 밖에 더 필요한 거 있어?" <<he_ 가>> 몸을 숙여 당신 옆에 있는 협탁 위에 머그잔을 올려놓으며 말한다.
<br><br>
<<link [[키스한다|Farm Breakfast Kiss]]>><<npcincr Alex love 1>><<npcincr Alex lust 5>><</link>><<kissvirginitywarning>><<glove>><<glust>>
<br>
<<if hasSexStat("promiscuity", 4) and !playerChastity("hidden") and (!playerChastity("cage") or $player.vaginaExist)>>
<<link [[알렉스의 머리를 당신의 가랑이에 누른다|Farm Breakfast Receive Oral]]>><<set $sexstart to 1>><<set $daily.alex.breakfastSex to true>><</link>>
<br>
<</if>>
<<link [[그냥 차를 마신다|Farm Breakfast Just]]>><</link>>
<br>
<<else>>
차가 마음을 편안하게 해 준다.
<br><br>
<<if Time.hour gte 6>>
<<He_ 가>> 벽시계를 흘끗 본다. "일하러 갈 시간이네. 이따 보자." <<he_ 가>> 말하고, 일어나서 현관으로 발걸음을 옮긴다.
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br>
<<else>>
<<farm_cottage_tv_options>>
<<link [[일어난다|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
당신은 알렉스의 머리 뒤쪽을 잡고, <<him_ 을>> 끌어당겨 키스한다.<<set $consensual to 1>>
<<if $farm_stage gte 7 and $alex_countdown is undefined>>
<<takeKissVirginity "Alex" "loveInterest">>
<<else>>
<<takeKissVirginity "Alex" "romantic">>
<</if>>
<<promiscuity1>>
<<He_ 가>> 당신 위에 올라앉아, 당신을 의자에 붙들어두며 <<his_ 의>> 입술은 당신의 턱을 따라 내려가더니, 당신의 목을 덮친다. <<He_ 는>> 당신을 장난스럽게 한 번 깨물어주고 나서 당신 옆의 소파로 돌아앉는다.
<br><br>
<<farm_cottage_tv_options>>
<<link [[일어난다|Farm Cottage]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
알렉스는 당신과 눈을 맞추며 당신 앞에 무릎을 꿇는다. <<He_ 는>> <<his_ 의>> 양손을 <<his_ 의>> 허벅지 위에 둔다.
<<maninit>>
<<if $player.penisExist and $player.vaginaExist>>
<<if random(1, 2) is 2 and !playerChastity("cage")>>
<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>>
<<else>>
<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>>
<</if>>
<<elseif $player.penisExist and !playerChastity("cage")>>
<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>>
<<else>>
<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>>
<</if>>
<<set $enemytrust += 100>><<promiscuity4>>
<<set $NPCList[0].location.head to "genitals">>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $orgasmdown gte 1>>
<span id="next"><<link [[다음|Farm Breakfast Receive Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Breakfast Receive Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
알렉스는 의자에 기댄 채, 숨을 헐떡인다. "제기랄," <<he_ ga>> 말한다. "널 보내버리고 싶었는데."
<br><br>
<<tearful>> 당신은 소파에 <<him_ ul>> 위한 자리를 만들어준다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<He_ nun>> 뒤로 쓰러져, 앉은 자세를 취한다. "내가 그렇게나 서툴렀어?" <<he_ ga>> 말한다.
<br><br>
<<tearful>> 당신은 소파에 <<him_ ul>> 위한 자리를 만들어준다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $orgasmdown gte 1>>
오르가즘이 당신의 몸을 휘감자 당신은 두 눈을 꾹 감는다. 눈을 뜨자, 알렉스는 당신을 향해 씩 웃고 있다. "좋아할 줄 알았어," <<he_ 가>> 말한다. "난 내 <<if $player.gender_appearance is "f">>여자<<else>>남자<</if>>를 제대로 대하고 있다니까."
<br><br>
<<tearful>> 당신은 소파에 <<him_ ul>> 위한 자리를 만들어준다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<tearful>> 당신은 옆에 있는 소파에 앉을 자리를 만들어준다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Alex>><<person1>>
<<farm_cottage_tv_options>>
<<link [[일어난다|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"나-난 괜찮아," 당신이 말한다. "차 잘 마실게."
<<elseif $speech_attitude is "bratty">>
"그게 다야," 당신이 말한다. 당신은 차를 한 모금 마신다.
<<else>>
"괜찮아," 당신이 말한다. "차 잘 마실게."
<</if>>
<br><br>
알렉스는 당신 옆 의자에 털썩 앉는다.
<br><br>
<<farm_cottage_tv_options>>
<<link [[일어난다|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<if $daily.alex.spank and $pain gte 20>>
<<He_ nun>> 당신의 눈물을 보자 죄책감을 느끼는 듯, 한 손으로 눈물을 닦아주며, 다른 손으로는 부드럽게 당신의 등을 토닥인다.
<<He_ yi>> 위로는 어색하지만, <<hes_ ga>> <<hisPost>> 나름대로 최선을 다하고 있음을 당신은 안다. 아픔이 조금씩 가신다.<<pain -10>><<lpain>>
<br><br>
<</if>>
<<if $rng gte 91>>
당신은 알렉스와 자연 다큐멘터리를 본다. 자연 생태계 속의 ?animals 관찰 다큐멘터리다. 알렉스는 흥미로워 보인다. <<He_ 는>>
<<print either("특히 적나라한 장면에서는 당신의 두 눈을 가린다", "더 가까이서 보려고 몸을 기울인다", "몇몇 동물 상식을 당신과 공유한다")>>.
<<elseif $rng gte 81>>
당신은 알렉스와 광고를 본다. <<print either("요상한", "터무니없이 비싼", "당신 연령대에는 안 맞는", "분명 성인 시청자를 겨냥한")>> 상품이다.
<<switch random(1, 3)>>
<<case 1>>
"돌았구만," <<he_ 가>> 말한다. "요즘 파는 물건들이란."
<<case 2>>
"아니, 저런 걸 누가 산다는 건데?" <<He_ nun>> 화면을 보고 어리둥절한 몸짓을 한다.
<<case 3>>
"한 번은 내 <<sister_npc_ ga>> 저걸 샀었지," <<he_ ga>> 낄낄거린다. "부서져서 왔더라고."
<</switch>>
<<elseif $rng gte 71>>
당신은 알렉스와 뉴스를 본다. <<print either("어떤 유명인의 생일", "날씨", "지역 소개", "현지 인터뷰")>> 소식이다. 알렉스는 딱히 불평할 거리가 없다.
<<elseif $rng gte 61>>
당신은 알렉스와 오래된 스포츠 경기를 본다. 알렉스는 <<if random(1,2) is 1>> <<his_ yi>> 팀이 골을 넣자 대환호한다.<<else>>이미 경기 결과를 알고 있음에도 불구하고, 실점에 괴로워한다.<</if>>
<<elseif $rng gte 51>>
당신은 알렉스와 외국 시트콤을 본다. 알렉스는 재방송에 관해 불평한다. "<<print either("어떻게 딱 저기서 끊냐,", "이거 다른 편인 줄 알았는데,", "또 이거 틀어주네,")>>" <<he_ ga>> 한숨쉰다.
<<elseif $rng gte 41>>
당신은 알렉스와 드라마를 본다. 알렉스가 창 밖을 내다본다.
<<if Weather.precipitation is "rain">>
"날씨 더럽네." <<he_ ga>> 신음한다.
<<elseif Weather.precipitation is "snow">>
<<if $christmas is 1 and Time.monthDay is 25>>
"크리스마스에 때마침." <<he_ ga>> 말한다.
<<else>>
<<if random(1,2) is 1>>"옷 제대로 껴입어," <<he_ 는>> 말한다.<<else>> "삽질할 준비 되었길 바랄게." <<he_ 가>> 웃더니, 한숨짓는다. "내 등은 별로 반갑지 않다고 하네."<</if>>
<</if>>
<<elseif Weather.fog>>
"안개 꼈네, 언제나처럼." <<he_ ga>> 말한다.
<<else>>
"아까 분명히..." <<he_ nun>> 말을 삼킨다.
<</if>>
<<elseif $rng gte 31>>
당신은 알렉스와 뭔가를 보려고 하지만, 음량이 너무 작다. 알렉스는 음량을 높였다가, 액션 장면 도중에 도로 낮춘다. "나 저런 상황 싫더라." <<he_ ga>> 말한다.
<<elseif $rng gte 21>>
당신은 알렉스와 애니메이션 방송을 본다. 알렉스는 <<print either("추억으로 눈이 커진다", "거의 집중하지 않는다", "몸개그 장면에서 웃음을 터트린다")>>. 당신은 <<his_ yi>> 감정을 함께 느낀다.
<<elseif $rng gte 11>>
알렉스는 당신에게 꼭 팔짱을 낀 채, TV를 가리키며, 환하게 웃는다. "이걸 수 없이 많이 봤었는데도, 이 장면은 언제나 내 마음을 사로잡더라." 당신은 조금 훈훈해진다.
<<else>>
알렉스는 채널을 휙휙 넘기지만, 두 사람의 마음에 드는 걸 찾을 수 없었다. "이 시간에는 뭐 볼 만한 게 없다니까," <<he_ nun>> 어깨를 으쓱인다.
<</if>>
<br><br>
<<if Time.hour gte 6>>
<<He_ 가>> 벽시계를 흘끗 본다. "일하러 갈 시간이네. 이따 보자." <<he_ 가>> 말하고, 일어나서 현관으로 발걸음을 옮긴다.
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br>
<<elseif $alex_countdown is undefined>>
<<link [[계속 본다 (0:20)|Farm Breakfast TV]]>><<pass 20>><<stress -6>><</link>><<lstress>>
<br>
<<link [[알렉스를 껴안는다 (0:40)|Farm Breakfast Cuddle]]>><<npcincr Alex love 1>><<pass 40>><</link>><<glove>>
<br>
<<link [[그만둔다|Farm Cottage]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[계속 본다 (0:20)|Farm Breakfast TV]]>><<pass 20>><<stress -6>><</link>><<lstress>>
<br>
<<link [[그만둔다|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set _alex to C.npc.Alex>>
<<alexRemyTattoosCheck "cuddle">>
당신은 알렉스의 곁에서 편하게 쉰다.
<<if $daily.alex.spank and $pain gte 20>>
<<He_ nun>> 당신의 눈물을 보자 죄책감을 느끼는 듯, 한 손으로 눈물을 닦아주며, 다른 손으로는 부드럽게 당신의 등을 토닥인다.
<<He_ yi>> 위로는 어색하지만, <<hes_ ga>> <<hisPost>> 나름대로 최선을 다하고 있음을 당신은 안다. 아픔이 조금씩 가신다.<<pain -10>><<lpain>>
<br><br>
<</if>>
<<switch random(1, 10)>>
<<case 1>>
<<if _alex.dom gte 30>>
<<He_ ga>> 리모컨을 떨어트린다. "제길," <<he_ ga>> 말한다. "좀 주워줄래?" 당신은 팔을 뻗어, <<himPost>>에게 그것을 건넨다. "고마워." <<He_ nun>> 아무것도 아닌 척 휘파람을 불며, 당신에게서 시선을 돌린다.
<br><br>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and hasSexStat("exhibitionism", 5)>>
당신은 <<he_ ga>> 당신의 치마를 올려다보려고 리모컨을 일부러 떨어트렸다는 사실을 눈치채고, <<he_ ga>> 당신을 다시 바라볼 때 치마를 다시 뒤집어 젖혀버린다.
<<He_ nun>> 당신의 시선을 피하고는, 완전히 빨개진 얼굴로 히죽거린다.<<npcincr Alex lust 3>><<glust>>
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 어리둥절했다가, <<he_ ga>> 당신의 치마를 올려다보려고 리모컨을 일부러 떨어트렸다는 사실을 깨닫는다. 당신은 <<he_ 가>> 그것을 자백할 때까지 <<his_ 의>> 머리를 헝클어트린다.<<stress 6>><<gstress>><<npcincr Alex lust 1>><<glust>>
<<else>>
<<He_ 는>> 만면에 큰 미소를 띄우고 있고, 당신은 의아해한다. "좋은 구경했지 뭐야. 오늘 하루가 더 밝아졌어."<<npcincr Alex lust 1>><<glust>>
<</if>>
<<elseif _alex.dom lte -30>>
리모컨이 바닥에 떨어진다. "내가 주울게," <<he_ ga>> 말한다.
<br><br>
당신의 시선은 <<he_ 가>> 그것을 잡으려고 손을 뻗을 때 <<his_ 의>> 탄탄한 둔부에서 팽팽하게 당겨지는 <<print (_alex.pronoun is "f" ? "보이쇼츠" : "사각팬티")>>에 머무른다.
"너-너 딱 걸렸어," 알렉스는 뺨을 붉히고, 뒤로 물러서며 당신을 가리킨다.<<npcincr Alex lust 1>><<glust>><<arousal 100>><<garousal>>
<<else>>
리모컨이 바닥에 떨어진다. 서로가 동시에 손을 뻗자, 서로의 손이 닿는다. <<He_ nun>> 웃음을 참지 못하고, 당신도 덩달아 웃음이 터진다.
<</if>>
<<case 2>>
함께 일출을 바라보는 동안, <<He_ 는>> 당신의 머리를 쓰다듬는다. "정말로 아름답네. 딱 그런 사람을 알아. 무척 가까이에 있지."
<<he_ 가>> 몸을 기울여 당신의 볼에 입맞추고, 씩 웃는다. "멀리 갈 필요가 없다니까."
<<case 3>>
<<He_ ga>> 채널을 넘긴다. 영화에서 음란한 장면이 한창이다. <<He_ ga>> 당신을 힐끗 보더니, 빠르게 채널을 돌린다.<<npcincr Alex lust 1>><<glust>>
<<if Time.hour isnot 6>>
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[그것을 가지고 놀린다|Farm TV Tease]]>><<npcincr Alex lust 5>><<arousal 200>><</link>><<promiscuous1>><<glust>><<garousal>>
<br>
<</if>>
<<link [[알렉스가 뭘 봤는지 묻는다|Farm TV Ask]]>><<npcincr Alex lust 3>><<arousal 100>><</link>><<glust>><<garousal>>
<</if>>
<<case 4>>
광고가 나오는 동안, 당신과 알렉스는 이마를 맞대고 서로 코를 비빈다.
<<case 5>>
당신은 <<his_ 의>> <<npcClothesText_ rul _alex "upper">> 벗기고, <<his_ 의>> 탄탄한 복부를 드러낸다. 당신은 거기 뜨거운 입김을 불어넣고 얼굴을 부빈다. 그걸 보고 <<He_ ga>> 마구 웃기 시작한다.<<npcincr Alex lust 1>><<glust>>
<<case 6>>
"조용하고 좋다." <<he_ ga>> <<he_ yi>> 베개를 털며 말한다. "하루종일 이러고 있을 수 있었으면 좋겠어." <<He_ nun>> 당신을 뒤에서 끌어안고,
<<if ($harpy gte 6 and $transformationParts.bird.wings isnot "hidden") or ($angel gte 6 and $transformationParts.angel.wings isnot "hidden") or ($demon gte 6 and $transformationParts.demon.wings isnot "hidden") or ($fallenangel gte 2 and $transformationParts.fallenAngel.wings isnot "hidden")>>
당신의 날개를 쓰다듬어준다.
<<elseif ($wolfgirl gte 3 and $transformationParts.wolf.ears isnot "hidden") or ($cat gte 4 and $transformationParts.cat.ears isnot "hidden") or ($cow gte 4 and $transformationParts.cow.ears isnot "hidden") or ($fox gte 4 and $transformationParts.fox.ears isnot "hidden")>>
당신의 귀 뒤쪽을 긁어준다.
<<elseif $wolfgirl gte 6 or $fox gte 6>>
당신의 배를 문질러준다.
<<elseif $cat gte 6>>
당신의 머리를 어루만져준다.
<<elseif $cow gte 6>>
당신의 콧등을 긁어준다.
<<else>>
당신의 얼굴을 쓰다듬는다.
<</if>>
평화를 만끽하며, 당신은 서로의 눈을 바라본다.
<<case 7>>
<<if C.npc.Alex.pregnancy.noBirthControl isnot true and ($playerPregnancyHumanDisable is "f" or $npcPregnancyDisable is "f") and (!npcIsPregnant("Alex") or !playerIsPregnant()) and C.npc.Alex.gender isnot $player.gender>>
<<set C.npc.Alex.pregnancy.noBirthControl to true>>
<</if>>
<<if (npcIsPregnant("Alex") or playerIsPregnant()) and (C.npc.Alex.pregnancy.selfKnowledge or C.npc.Alex.pregnancy.pcKnowledge)>>
"곧 <<if childrenCountBetweenParents("Alex","pc") gte 1 or childrenCountBetweenParents("pc","Alex") gte 1>>우리 가족이 늘어난다는<<else>>우리가 가정을 가진다는<</if>> 것에 대해 어떻게 생각해?" 당신은 질문하며, 당신의 머리를 <<his_ yi>> 어깨에 기댄다.
<br><br>
<<He_ nun>> 당신에게 팔을 두르고, 잠시 말이 없다.
"솔직히 말해서, 불안해. 아직 비현실적인 느낌이야."
<br><br>
"그 사실이 기뻐?" 당신이 묻는다.
<br><br>
"물론이지." <<He_ nun>> <<his_ yi>> 머리를 당신의 머리에 가볍게 콩 부딪친다. "이보다 더 기쁠 수가 없어."
<<elseif C.npc.Alex.pregnancy.pills is "fertility" and C.npc.Alex.pregnancyAvoidance is 0>>
"Do you think this is gonna work? You know, this baby thing," you ask Alex.
<br><br>
<<He_ nun>> 당신에게 팔을 두르고, 잠시 말이 없다.
"I'm not sure. Even taking the right measures, it still is a difficult task to get pregnant."
<br><br>
"Maybe we should work a little harder?"
<br><br>
"Sure, cow<<if $player.gender_appearance is "f">>girl<<else>>boy<</if>>." <<He>> softly bumps <<his>> head against yours. "Won't catch me complaining about that."
<<elseif childrenCountBetweenParents("pc","Alex") gte 1 or childrenCountBetweenParents("Alex","pc") gte 1>>
"이제 우리가 가정을 가진다는 것에 대해 어떻게 생각해?" 당신은 질문하며, 당신의 머리를 <<his_ yi>> 어깨에 기댄다.
<br><br>
<<He_ nun>> 당신에게 팔을 두르고, 잠시 말이 없다.
"솔직히, 예상하지 못했어. 최소한, 이렇게 빨리는 말야."
<br><br>
"그 사실이 기뻐?" 당신이 묻는다.
<br><br>
"물론이지." <<He_ nun>> <<his_ yi>> 머리를 당신의 머리에 가볍게 콩 부딪친다. <<if C.npc.Alex.pregnancy.nursery is true>>"이보다 더 기쁠 수가 없어."<<else>>"하지만 나는 내 작은 친구들이 그리워."<</if>>
<<else>>
"가족을 만드는 것에 대해 어떻게 생각해?" 당신은 <<his_ yi>> 어깨에 머리를 기댄 채 묻는다.
<br><br>
<<He_ nun>> 당신에게 팔을 두르고, 잠시 말이 없다.
<<if (knowsAboutAnyPregnancy("pc", "Alex") and C.npc.Alex.gender is "m") or ($genderknown.includes("Alex") and $player.penisExist and C.npc.Alex.gender is "f") or ($genderknown.includes("Alex") and $player.gender isnot _alex.gender) or (!$genderknown.includes("Alex") and $player.gender_appearance isnot _alex.gender)>>
"솔직히 말하면, 생각해본 적 없어. 내가 술 없이 지낼 수 있을지도 잘 모르겠고. 근데 상관 없어. 네가 그걸로 행복해한다면, 나 열 배로도 할 수 있어." <<he_ ga>> 환하게 웃으며 말한다.
<<else>>
"아마 입양할 수 있겠지. 근데 비용이 꽤 나간다더라. 지금도 우린 할 일이 산더미인데다가. 내가 술 없이 지낼 수 있을지도 잘 모르겠고." <<He_ nun>> 갑자기 씩 웃는다. "그래도 네가 그걸로 행복해한다면, 나 열 배로도 할 수 있어."
<</if>>
<br><br>
"그럼 내가 만약 아이를 갖기 싫다고 하면?"
<br><br>
"그럼 왜 물어본 거야?" <<He_ nun>> <<his_ yi>> 머리를 당신의 머리에 가볍게 콩 부딪친다. "말했다시피, 네가 행복한 거라면 뭔들."
<</if>>
<<case 8>>
당신은 <<his_ yi>> 어깨너머로 손을 뻗어, 리모컨을 빼앗으려 한다.
<<if $bodysize is 3>>
<<He_ nun>> 리모컨을 높이 치켜들지만, 어차피 당신은 그걸 잡을 수 있을 만큼 크다. "제길, 방심했네." <<he_ ga>> 웃음을 터뜨린다.
<br><br>
<<him_ ga>> 웃는 도중 당신은 입을 맞춰버리고, <<he_ yi>> 얼굴이 새빨개진다.<<takeKissVirginity "Alex" "loveInterest">>
<<elseif currentSkillValue('athletics') gte 800>>
<span class="green"><<His_ yi>> 반사신경은 빠르지만 당신이 더 빠른 모양이다.</span> "네가 이겼어, 정정당당하게 말야. 이제 돌려줘." <<He_ nun>> <<his_ yi>> 양팔로 팔짱을 낀다.
<br><br>
<<if $speech_attitude is "meek">>
"호-혹시 화난 거니?" 당신은 키득거리며, <<hers_ 의>> 팔에 달라붙는다. "이-이제 내 쪽을 봐야겠네."
<<elseif $speech_attitude is "bratty">>
"내가 신경을 건드렸나 봐?" 당신은 <<his_ 의>> 코 끝을 손가락으로 튕기며 놀려댄다. "네 즐길 거리는 나한테서 먼저 찾아야지."
<<else>>
"정색하지 마," 당신은 <<his_ 의>> 양팔과 가슴 사이로 들어오며 말한다. "봐야 할 건, 네 코 앞에 있잖아."
<</if>>
<br><br>
<<His_ 의>> 태도는 <<he_ 가>> 웃음을 터트리며 무너진다. "전적으로 네 말이 맞아." 얼마 지나지 않아, 당신은 장난스러운 키스를 주고받는다.<<takeKissVirginity "Alex" "loveInterest">>
<<else>>
<span class="red"><<He_ 는>> 그것을 손쉽게 치워버린다.</span> 당신은 미끄러져, 소파에서 떨어질 뻔 한다. "잡았다," <<he_ 가>> 외치고,
<<if _alex.dom gte 30>>
당신의 <<bottom_ 을>> 잡아 당신을 <<his_ 의>> 무릎에 올려놓는다. "미안해. 내 <<if $player.gender_appearance is "f">>여자<<else>>남자<</if>>를 실망시켜서는 안 되지." <<He_ 는>> 한 손을 당신의 등허리로 쓸어내린다.
<<elseif _alex.dom lte -30>>
당신을 다시 끌어올려준다. "사람 놀래키기는. 괜찮아?" 당신이 끄덕이자, <<he_ 는>> 안도의 한숨을 내쉬며, 당신의 등을 쓰다듬는다. "다음에는 그냥 얘기해."
<<else>>
당신을 다시 끌어올려준다. "방금 아슬아슬했다. 미안해." <<He_ 는>> 당신에게 한 팔을 두르고, 잠시 후 웃기 시작한다. "하지만 네가 이기게 놔둘 순 없었지."
<</if>>
<br><br>
당신은 키스를 기대하며, 몸을 앞으로 기울인다. <<He_ 는>> 당신을 탐닉하며, 몇 차례 장난스레 입술을 붙였다 뗐다 한 후에, 물러나며, 얼굴을 붉힌다.<<takeKissVirginity "Alex" "loveInterest">>
<</if>>
<<case 9>>
당신은 <<him_ yi>> 몸에 팔과 다리를 둘러 감고, <<hes_ ga>> 움직이는 것을 막는다.
<br><br>
<<if _alex.dom gte 30>>
<<He_ 는>> 당신을 <<his_ 의>> 탄탄한 양팔로 꽉 껴안는다. "우리 같은 생각 한 것 같네." <<he_ 가>> 싱긋 웃는다.
<<elseif _alex.dom lte -30>>
"그냥 자세 고치려던 거야," <<he_ 는>> 하품하며, 당신의 가슴에 기대고 당신의 양팔을 <<himselfPost>>에게 두른다.
<<else>>
"걱정 마, 아무 데도 안 가." <<He_ 는>> 당신에게 따뜻한 웃음을 지어보이고, 당신을 품으로 꼭 끌어당긴다.
<</if>>
<<case 10>>
당신은 <<his_ 의>> 양 다리에 양손을 올리고 <<his_ 의>> 탄탄한 허벅지를 쥔다.<<npcincr Alex lust 1>><<glust>>
<br><br>
<<if $daily.alex.breakfastSex>>
"2-2차전 시동거는 거야?" <<he_ ga>> 말하며, <<his_ yi>> 얼굴은 확 달아오른다. "너도 참 대단한 애라니까. 나 몸 풀 시간 좀 주라, 우선."
<<elseif _alex.dom gte 30>>
"조심하는 게 좋을 텐데, 자꾸 그렇게 자극하면," <<he_ nun>> 속삭이더니, 당신의 귀에 입김을 불어넣는다. "좋은 일이 일어나게 될 걸."
<<elseif _alex.dom lte -30>>
"네 그 머릿속에서는 무슨 일이 계획되고 있는 거야?" <<He_ nun>> 순간적으로 얼굴을 붉히고, 수줍은 웃음을 내비친다.
<<else>>
"진정해, <<girlPost>>," <<he_ 가>> 당신의 손을 잡으며, 낮은 목소리로 말한다. "나중에도 올라탈 시간은 넘쳐나니까."
<</if>>
<</switch>>
<br><br>
<<if Time.hour gte 6>>
<<He_ 는>> 벽시계를 흘끗 보더니 몸을 일으킨다. "일하러 갈 시간이네. 이따 볼 수 있길," <<he_ 는>> 웃으며, 작별의 의미로 손을 흔든다.
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br>
<<else>>
<<if (playerPregnancyPossibleWith("Alex") or NPCPregnancyPossibleWithPlayer("Alex")) and C.npc.Alex.pregnancy.noBirthControl is true and C.npc.Alex.pregnancy.pills isnot "fertility">>
<<link [[아기를 갖자고 한다|Farm Cottage Baby Request]]>><</link>>
<<if C.npc.Alex.vagina isnot "none">>
<i><span class="blue">이것은 <<nnpc_his_ yi "Alex">> 다음 임신 때 까지 알렉스를 더 임신하기 쉽게 할 것이다.</span></i>
<<else>>
<i><span class="blue">이것은 당신의 다음 임신 때 까지 알렉스를 더 정력이 넘치게 할 것이다.</span></i>
<</if>>
<br><br>
<</if>>
<<link [[계속 껴안고 있는다 (0:20)|Farm Breakfast Cuddle]]>><<npcincr Alex love 1>><<pass 20>><</link>><<glove>>
<br>
<<link [[TV를 본다 (0:20)|Farm Breakfast TV]]>><<pass 20>><<stress -6>><</link>><<lstress>>
<br>
<<link [[일어난다|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set _alex to C.npc.Alex>>
<<set $daily.alex.tvTease to true>>
<<if $speech_attitude is "meek">>
"우-우리로 대신 상상한 거야?" 당신은 수줍은 미소를 지으며, <<his_ yi>> 목덜미를 쓰다듬는다.
<<elseif $speech_attitude is "bratty">>
당신은 알렉스의 멱살을 쥐고 <<him_ yi>> 눈을 마주본다. "인정하지 그래. 너 나랑 그런 걸 하고 싶었지."
<<else>>
당신은 <<his_ yi>> 뺨을 감싸고 부드럽게 묻는다, "해보고 싶은 거라도 있었나 봐?"
<</if>>
<br><br>
"아-아니, 나는-" 알렉스가 침을 꿀꺽 삼킨다. "딱히 그런 생각을 하진 않았어." 딱 봐도 거짓말이다.
<br><br>
<<if $speech_attitude is "meek">>초조하게<<elseif $speech_attitude is "bratty">>단호하게<<else>>결연하게<</if>>, 당신은 <<him_ ul>> 밀어 소파의 머리받침대에 기대게 하고 <<himPost>>에게 올라탄다.
<<if $player.breastsize gte 5>>
당신의 <<breasts_ 가>> <<his_ 의>> 얼굴에 가까워지는 탓에 <<him_ 는>> 소리내어 침을 삼킨다.
<<else>>
당신의 <<bottom_ 이>> <<his_ 의>> 무릎 위를 누르는 자극이 곧 <<him_ 이>> 견디기에는 너무 심해진다.
<</if>>
<<promiscuity1>>
<<His_ 의>> 내숭이 무너지고, <<he_ 는>> 당신의 뒤통수와, 당신의 허벅지를 붙든다. <<He_ 가>> 입술이 벌리며 몸을 기울인다.
당신은 마지막 순간에 방향을 틀어버린다. <<He_ 가>> 황당함에
<<if _alex.dom gte 30>>
한숨짓는다. "자꾸 그렇게 놀려 봐, 나 그냥 자제 안 할지도 몰라."
<<elseif _alex.dom lte -30>>
말을 더듬는다. "나-나 뭐 잘못한 거 있냐?"
<<else>>
눈을 크게 뜬다. "대-대체 방금 그거 다 뭐였냐?"
<</if>>
<br><br>
당신은 아무런 말도 하지 않고, 마치 그런 일 따위 없었다는 듯이 다시 껴안기를 재개한다.
<br><br>
<<farm_cottage_tv_options>>
<<link [[일어난다|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<set $daily.alex.tvTease to true>>
<<if $speech_attitude is "meek">>
"있지..." 당신은 <<him_ ul>> 가볍게 꼭 쥐고 애원한다. "나 보고 싶은데, 제-제발 채널 다시 돌려줄 수 있을까?"
<<elseif $speech_attitude is "bratty">>
"야, 나 못 봤단 말이야," 당신은 <<his_ yi>> 팔을 살짝 치며 항의한다. "날 위해 채널을 다시 돌려주면 고맙겠는데."
<<else>>
"야, 나 못 봤는데," 당신은 <<him_ yi>> 팔짱을 끼며 말한다. "채널 다시 돌려줄 수 있어?"
<</if>>
<br><br>
알렉스는 얼굴을 붉히면서, <<his_ yi>> 옷깃을 거머쥐고 부채질한다. "그-그것들은 아무 볼 가치도 없는 거였어," <<he_ ga>> 주저한다. "널 배려해 준 거야."
<br><br>
<<if $speech_attitude is "meek">>
"그-그런 것 같지는 않은데." 당신은 <<his_ yi>> 양 손목을 살짝 잡고 <<him_ ul>> <<if $bodysize isnot 3>>올려다<</if>>본다. "제발 말해줘."
<<elseif $speech_attitude is "bratty">>
"네 얼굴은 안 그래보이는데, 거짓말쟁이." 당신은 팔짱을 끼고 몸을 앞으로 기울인다. "솔직히 말해. 당장."
<<else>>
"실내가 그렇게 덥지는 않은데 말이야." 당신은 점점 <<his_ 의>> 얼굴로 다가간다. "말해 봐, 뭘 봤던 거야?"
<</if>>
<br><br>
<<He_ nun>> 입을 꾹 다물고, 고개를 가로젓는다. 당신은 <<him_ ul>> 더 압박한다.
<br>
<<He_ ga>> 머뭇거린다. 당신은 사람 두 명이 나오는 장면이었다는 말을 듣는다. 더욱 압박한다.
<br>
<<His_ yi>> 망설임에 금이 가기 시작한다. 이건 <<himPost>>에게는 부끄러운 일이다. 좀 더.
<br>
<<He_ nun>> 설명할 수 없다며 말을 더듬는다. 당신은 왜인지 묻는다.
<br>
그러자, <<he_ yi>> 목소리가 커진다. "그거를 하고 있었어, 알겠지? 버-벗고-"
<br>
당신은 간절하게 기다린다. "너-너랑 나로 상상했어." <<he_ ga>> 실토하며, <<his_ yi>> 얼굴과 목이 미친듯이 붉어진다.
<br>
"나 사실 알고 있었어," 마침내 당신이 인정한다. "그냥 너한테 장난친 거야."
<br>
"너-너... 그럼 일부러 나한테 그런-" <<he_ nun>> 믿어지지 않는 듯, 더 말을 잇지 못한다.
<br><br>
잠시 후, 당신은 아무 일도 없었다는 듯이 다시 껴안기를 재개한다.
<br><br>
<<farm_cottage_tv_options>>
<<link [[일어난다|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
당신은 의자를 끌어와, 알렉스의 사업 운영을 돕는다.
<<if $rng gte 3>>
<<He_ nun>> 마을에 있는 고객들 중 한 명과 통화한다. 그들은 농장의
<<print either("우유", "달걀", "송로버섯", "생산품", "수확량", "곡물", "과일", "채소", "수확물")>>에 만족하고 있는 모양이다.
<<elseif $rng gte 2>>
<<He_ nun>> 공급 업체 중 하나와 통화하며, 더 나은 거래를 위해 협상을 시도하고 있다.
<<else>>
<<He_ 는>> 당신에게 농장의 지출을 요약해서 알려준다.
<</if>>
<br><br>
<<if currentSkillValue('maths') gte random(1, 1000)>>
<<if $rng gte 3>>
<span class="green">당신은 알렉스에게 <<print either("파인트", "갤런", "킬로", "그램", "무게", "카톤", "부셸", "톤")>>당 더 많은 요금을 청구하도록 설득한다.</span><<farm_yield 3>><<ggfarm>>
<br><br>
"너 일처리 빠르구나," <<he_ 가>> 말한다. "도와줘서 고마워."
<<elseif $rng gte 2>>
당신은 알렉스의 스팸함에 묻혀있는, 더 나은 거래를 제안하고 있는 다른 업체의 이메일을 찾아낸다. 당신은 그것을 알렉스에게 보여주고, <span class="green"> <<he_ 가>> 그것을 활용한다.</span><<farm_yield 3>><<ggfarm>>
<br><br>
"이메일을 더 자주 확인해야겠는걸," <<he_ 는>> 낄낄거린다.
<<else>>
<span class="green">당신은 돈을 좀 절약할 수 있는 부분을 발견한다.</span><<farm_yield 3>><<ggfarm>>
<br><br>
"한 푼 한 푼이 중요하지," <<he_ 가>> 당신의 등을 두드리며 말한다. "잘 해 줬어."
<</if>>
<<else>>
책상은 아수라장이고, <<his_ yi>> 노트북 컴퓨터도 하등 나을 것이 없다. 당신은 물건들을 정리한다. <<mathsskill 2>><<ggmaths>>
<br><br>
"어쨌든 고마워," 알렉스는 전화기를 <<his_ yi>> 얼굴에 더 가까이 가져다 댄다. "죄송합니다, 말씀하셨어요?"
<</if>>
<br><br>
<<link [[다음|Farm Alex Bedroom]]>><<endevent>><</link>>
<br><<effects>>
<<alexRemyTattoosCheck "cuddleDesk">>
당신은 알렉스의 옆에 앉아서, 편히 쉰다.
<<switch random(1, 8)>>
<<case 1>>
<<Hes_ nun>> 공급 업체와 격하게 통화중이지만, 불편한 기색은 보이지 않는다. <<He_ nun>> <<his_ yi>> 남은 팔로 당신을 감싸안는다.
<<case 2>>
<<Hes_ nun>> 고객과 통화중이지만, 별로 개의치 않는 듯하다. 당신은 <<him_ ga>> 때때로 당신을 보며 미소짓는 것을 알아챈다.
<<case 3>>
<<Hes_ 는>> 상대를 기다리는 중이다. <<He_ 가>> 당신을 끌어당겨 뺨에 가볍게 입맞추고, 밝게 미소짓는다.
<<case 4>>
<<Hes_ 는>> 전화를 거는 중이다. "마침 잘 왔어," <<he_ 가>> 당신의 머리카락을 헝클어뜨리며, 희롱한다. "이건 폭풍전야의 고요함이야. 각오해 둬."
<<case 5>>
<<He_ 는>> 통화 내용에 대해 걱정하지 않으려고 애쓴다. <<His_ 의>> 시선이 당신과 마주친다. "네가 여유 내 줘서 기뻐." <<he_ 가>> 옅게 미소짓는다.
<<case 6>>
당신은 뺨을 <<his_ 의>> 뺨에 비비면서, <<his_ 의>> 목소리를 느끼며 만족스러워한다.
<<case 7>>
당신은 심심해서, 당신의 머리를 <<her_ 의>> 머리에 부딪친다.
<<if ($demon gte 2 and $transformationParts.demon.horns isnot "hidden") or ($cow gte 2 and $transformationParts.cow.horns isnot "hidden")>>
<<He_ nun>> 고통에 움츠러들고, 당신은 그제서야 머리의 뿔을 떠올린다. 사과를 하기도 전에, <<he_ ga>> 머리를 부딪혀 온다. 둘 다 이마에 손을 얹고는 웃는다.
<<else>>
<<He_ ga>> 당신에게 같은 짓을 한다. 이렇게 주고받는 일이 제법 오랫동안 계속된다.
<</if>>
<<case 8>>
<<if $exposed gte 1>>
<<Hes_ nun>> 당신의 <<lewdnessPost>>에서 눈을 떼지 못한다. "네-넵, 듣고 있습니다," <<he_ nun>> 눈에 띄게 얼굴을 붉힌 채, 통화를 버벅거린다.
<<else>>
당신은 <<his_ 의>> 책상 위에 펼쳐진 아수라장을 응시한다. <<him_ 의>> 한숨소리가 들려온다. "어떻게 보일지 나도 알지만, 먼저 해결해야 할 일들이 있어서." <<He_ 는>> 윙크하며 당신의 어깨를 쿡쿡 찌른다.
<</if>>
<</switch>>
<br><br>
<<if Time.hour gte 21>>
<<He_ 가>> <<his_ 의>> 침대 옆 시계를 흘끗 보더니, 일어난다. "자리 펼 시간이야," <<he_ 는>> 그렇게 말하고, 당신에게 굿나잇 키스를 해 준다.<<takeKissVirginity "Alex" "loveInterest">>
<br><br>
<<link [[일어난다|Farm Alex Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[계속 껴안고 있는다 (0:30)|Farm Phone Cuddle 2]]>><<npcincr Alex love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[일어난다|Farm Alex Bedroom]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set _alex to C.npc.Alex>>
<<switch random(1, 10)>>
<<case 1>>
"넌 참 힘이 세지," 당신은 속삭이며, <<his_ 의>> 탄탄한 팔뚝을 느껴본다. 알렉스는 가슴을 펴더니, 전화를 마친 후 당신의 팔을 만져본다.<<npcincr Alex lust 1>><<glust>>
<br><br>
<<if $physique gte ($physiquesize / 7) * 6>>
"네가 더 세지," <<he_ ga>> 마주 속삭이며, 당신의 근육 형태에 감탄한다. "감명받았어." <<He_ nun>> 당신의 볼에 꾹 눌러 입맞춘다.<<npcincr Alex dom -1>><<ldom>>
<<elseif $physique gte ($physiquesize / 7) * 5>>
"너도야. 우리 비슷하겠네." <<he_ nun>> 관찰해보더니, 당신의 볼에 꾹 눌러 입맞춘다.
<<elseif $physique gte ($physiquesize / 7) * 4>>
"너도 나쁘지 않아. 건초 몇 더미는 더 들어올릴 수 있겠네," <<he _nun>> 놀려대고, 당신의 볼에 꾹 눌러 입맞춘다.
<<else>>
"살짝 말랑하네," <<he_ ga>> 평한다. "아무려면 어때. 내가 우리 둘 책임질 만큼 강하니까 괜찮아." <<He_ nun>> 당신의 볼에 꾹 눌러 입맞춘다.<<npcincr Alex dom 1>><<gdom>>
<</if>>
<<case 2>>
당신은 알렉스의 귀에 밀어를 속삭인다. 통화가 진행됨에 따라, 당신의 말도 더욱 음란해져 간다. 결국, <<his_ yi>> 새빨간 얼굴에 열이 오르고,
<<he_ nun>> 말을 더듬는 것을 멈출 수가 없어진다.<<npcincr Alex lust 1>><<glust>>
<br><br>
"죄송한데, 다시 말씀해 주시겠어요?" 전화 너머 목소리가 말한다.
<<case 3>>
통화연결음에 알렉스가 짜증을 낸다. <<He_ 가>> 투덜거리며
<<if _alex.dom gte 30>>
당신을 무릎에 앉혀놓는다. <<He_ 는>> 당신의 머리를 마구 헝클어뜨린다.
<<elseif _alex.dom lte -30>>
당신의 무릎에 내려앉는다. 당신이 <<his_ 의>> 앞머리를 손으로 쓸어주고, <<he_ 는>> 당신의 머리카락을 만지작댄다.
<<else>>
당신의 몸에 기댄다. 당신과 알렉스는 서로의 머리카락을 가지고 논다.
<</if>>
<br><br>
"힘내, 파트너." 당신은 만족스러운 한숨을 내뱉는다. <<He_ 는>> 당신에게 환하게 웃어보인다.
<<case 4>>
당신은 알렉스가 반응하는지 보려고 바보같은 표정을 지어보인다. <<He_ 가>> 웃음을 참더니,
<<if (_alex.dom + _alex.lust) gte 40>>
당신의 턱을 잡고 기울인다. <<He_ 는>> 당신에게 길게 입맞춘 후에, 우쭐한 미소와 함께 입술을 뗀다. "왜 그래? 설마 그 얼굴로 굳어버렸다고 할 셈은 아니겠지."
<<takeKissVirginity "Alex" "loveInterest">><<arousal 100 "mouth">><<garousal>>
<<elseif _alex.dom lte -30>>
당신의 턱 밑을 간지럽힌다. "장난치지 좀 마, 뺀질아. 네가 내 대신 하려는 게 아니라면 말야." <<He_ 는>> 전화기를 거의 넘겨줘버릴 뻔하나, 그러지는 않기로 하며 킥킥 웃는다.
<<else>>
엄한 표정을 한 번 짓고 뺨을 잡아당긴다. "뺀질아, 나 지금 일하려고 하고 있잖아."
<</if>>
<<case 5>>
통화를 마친 알렉스는, <<his_ yi>> 책상 아래서 병 하나를 꺼내 병나발을 불고는, 당신의 무릎 위에 풀썩 쓰러진다. "스아-" <<He_ ga>> 한 번 더 꿀꺽 들이켜고.
"사랑-" 또 한 번 꿀꺽. "한드아아아아아..." 마지막으로 꿀꺽. "그으런 눈으로 바라보지 마라져어..." 당신은 <<himPost>>에게서 병을 압수한다.
<<case 6>>
당신은 알렉스의 가슴에 머리를 기대고, <<he_ 는>> 머리를 감싸안아준다. "너무 킁킁거리지는 말아줘," <<he_ 가>> 킥킥거린다. "샤워 한 번 더 해야 한다는 거 알아."
<br><br>
당신은 깜박 졸았고, 깨어나니 여전히 <<his_ yi>> 팔에 안겨있다.<<tiredness -6>><<ltiredness>>
<<case 7>>
알렉스가 통화에 열중하는 동안,
<<if $speech_attitude is "meek">>
당신은 의자에 앉아서 빙글빙글 돌다가, 최고 속도에 달했을 때 <<himPost>>에게로 몸을 던져버린다. <<He_ nun>> 못내 당신을 붙잡는다.
<<elseif $speech_attitude is "bratty">>
당신은 다리를 <<his_ yi>> 의자 위에 올리고, 당신의 발로 <<his_ yi>> 머리를 살살 찌른다. "어어-" 약오른 채로 <<he_ ga>> 말한다. "말씀드렸다시피-"
<<else>>
당신은 넘어지지 않도록 책상을 잡고서, 당신이 앉은 의자를 앞뒤로 흔들거린다. <<He_ nun>> 다치기 전에 멈출 것을 촉구한다.
<</if>>
<br>
당신은 몸을 숙이고, <<if $speech_attitude is "meek">>조심스레<<elseif $speech_attitude is "bratty">>탐욕스럽게<<else>>열정적으로<</if>>
<<if $player.breastsize gte 5>>
당신의 <<breasts_ ro>> <<his_ yi>> 얼굴을 짓눌러,
<<else>>
가슴을 <<himPost>>에게 짓눌러,
<</if>>
<<his_ yi>> 모든 주의를 끌어온다. 얼굴이 붉어진 채, <<he_ 는>> 하마터면 전화기를 떨어트릴 뻔 하다가, 평정심을 되찾는다.<<npcincr Alex lust 1>><<glust>>
<<case 8>>
"너무 오래 앉아있었네," 알렉스가 전화기를 치우며 말한다. "스트레칭 좀 해야겠다." <<He_ 가>> 의자에서 일어난다.
<br><br>
당신은 <<he_ 가>> 앓는 소리를 내며 자세를 바꿔 스트레칭하는 동안 <<his_ 의>> 가슴과 드러난 피부를 감상한다. <<He_ 는>> 허둥거리며 당신에게 잔소리한다.<<npcincr Alex lust 1>><<glust>><<arousal 50>><<garousal>>
<<case 9>>
<<if _alex.dom lte -30 or $stress gte ($stressmax / 5) * 3>>
"이것 좀 들고 있어 줄래?" 알렉스가 당신에게 전화기를 건네주며 말한다. <<He_ 는>> 당신의 어깨를 힘있게 마사지하기 시작하고, <<his_ yi>> 손길은 곧 등으로 내려간다.
<br><br>
<<if $panicparalysis gte 1 and $controlled is 0>>
당신은 완전히 얼어붙어서는, 전화기를 떨어트린다. <<He_ 가>> 그것을 다시 집어들며 말한다, "괜찮아."
<<elseif $panicattacks gte 1 and $controlled is 0>>
당신은 처음에는 움찔하지만, 긴장을 풀고 심호흡을 하려 한다.
<</if>>
<<Hes_ 의>> 손기술은, 약간 거칠기는 하지만, 뭉친 근육을 풀기 위해 적당량의 압력을 가하는 것에 능숙하다. 당신은 신음을 억누른다.
<<if _alex.lust gte 20 and _alex.dom gte 10>>
<<He_ 는>> 한 손을 당신의 <<bottom_ uro>> 미끄러트려, 추가로 한 번 더듬는다.<<arousal 200 "bottom">><<garousal>>
<</if>>
<br><br>
당신은 <<himPost>>에게 감사를 표한다. <span class="green">만족감이 느껴진다.</span> "감사하지 않아도 돼," <<he_ 가>> 미소짓는다. "긴장하고 있는 것 같길래."<<stress -12>><<llstress>>
<<else>>
알렉스는 무리한 듯 피로해 보인다. <<him_ 을>> 진정시켜주길 바라며, 당신은 <<handtext>> <<his_ 의>> 어깨와 등 근육을 주무르기 시작한다.
<<if currentSkillValue("handskill") gte 800>>
"다-다시 연락드리겠습니다," <<he_ 가>> 전화를 끊으며 말한다. <<He_ 는>> 당신에게 무너지듯 기대어, 마치 황홀경에 취한 듯, 가쁜 숨을 몰아쉰다.
<<elseif currentSkillValue("handskill") gte 400>>
"잠시만요," <<he_ 가>> 전화기를 내려놓으며 말한다. <<He_ 는>> 뒤로 기대어, <<his_ 의>> 발을 책상 위에 올려놓고 당신의 손길에 편안해한다.
<<else>>
<<His_ 는>> 통화 도중 안색이 크게 바뀌지는 않으나, 당신의 노력에 고마워 보인다.
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
"너한테 이게 필요할 것 같았어. 네-네가 걱정돼서."
<<elseif $speech_attitude is "bratty">>
"너 너무 무리하고 있어. 이게 필요했던 게 분명해."
<<else>>
"네가 알아서 잘 한다는 건 알지만, 그래도 이게 필요할 거라 생각했어."
<</if>>
당신이 말한다.
<br><br>
<<He_ 는>> 끄덕이고, 휴식을 함께하기 위해 당신을 더 가까이로 데려온다. "정말 너무 고마워." <<he_ 가>> 씩 웃는다.
<</if>>
<<case 10>>
당신은 알렉스의 무릎에 앉는다. <<He_ nun>> 양팔로 당신을 감싸안는다.
<<if _alex.dom gte 30>>
"넌 그냥 내 일을 어렵게 만드는 걸 좋아하지, 안 그러냐?" <<he_ ga>> 속삭인다. "내 <<if $player.gender_appearance is "f">>여자<<else>>남자<</if>>의 이런 점이 좋더라. 네 모든 게 귀여워 죽겠어."
<<elseif _alex.dom lte -30>>
"씨팔, 이렇게는 일 못 하겠다." <<His_ yi>> 목소리가 떨린다. "넌 항상 내가 원하는 걸 손에 넣기 더럽게 힘들게 만들지. 절대 변하지 않아."
<<else>>
"이래서야 어떻게 일이 손에 잡히겠냐?" <<he_ ga>> 킥킥거린다. "이래야 내 <<if $player.gender_appearance is "f">>여자<<else>>남자<</if>>지, 그래. 언제나 미칠 듯이 특별하고 매력적이야."
<</if>>
<</switch>>
<br><br>
<<if Time.hour gte 21>>
<<He_ 가>> <<his_ 의>> 침대 옆 시계를 흘끗 보더니, 일어난다. "자리 펼 시간이야," <<he_ 는>> 그렇게 말하고, 당신에게 굿나잇 키스를 한다.<<takeKissVirginity "Alex" "loveInterest">>
<<else>>
당신은 기분 좋은 포옹을 나눈 후 일어나기로 한다. 헤어질 때 <<He_ 는>> 미소지으며 손을 흔든다.
<</if>>
<br><br>
<<link [[다음|Farm Alex Bedroom]]>><<endevent>><</link>>
<br><<effects>>
<<set _alex to C.npc.Alex>>
<<trPenisdesc _alex.penisdesc>><<set _genitals to (_alex.penis isnot "none" ? _trResult : "보지")>>
당신은 알렉스의 책상 밑으로 기어들어간다. 당신은 <<his_ yi>> 무릎 사이를 훔쳐본다. <<He_ nun>> 전화로 <<if random(1,2) is 1>>공급 업체와<<else>>고객과<</if>> 통화하고 있다.
당신은 그것 때문에 하려는 일을 멈출 생각이 없다.
<br><br>
<<if $pronoun is "f">>
당신은 <<his_ yi>> 치마를 걷어 올리고, <<his_ yi>> 보이쇼츠를 드러낸다.
<<else>>
당신은 <<his_ yi>> 바지 지퍼를 내리고, <<his_ yi>> 사각팬티를 드러낸다.
<</if>>
당신은 <<himPost>>에게 눈을 맞추며 한 손가락으로 속옷 위에서 <<his_ yi>> _genitals를 쓸어내린다. <<He_ nun>> <<his_ yi>> 통화에 집중하려 하지만, 당신의 손길에 <<his_ yi>> 목소리가 떨린다.
<<promiscuity4>>
당신의 <<his_ yi>> 속옷을 옆으로 치운다.
<br><br>
<<link [[다음|Farm Alex Admin Oral]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>><<set $NPCList[0].mouth to "none">>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<set _alex to C.npc.Alex>>
알렉스는 통화하면서 <<his_ yi>> 목소리를 안정시키려 애쓴다.
<<switch random(1, 6)>>
<<case 1>>
<<if _alex.penis isnot "none" or $player.penisExist>>
"시-실망하실 일 없을 겁니다... 저희는 아주 대담하거든요."
<<else>>
"의-의심의 여지 없이... 잘 봉사하고 있습니다."
<</if>>
<<case 2>>
<<if $player.penisExist>>
"여-역시 안에다 채워 줘. 제-젠장, 비료 말한 겁니다!"
<<elseif _alex.penis isnot "none">>
"저-전 씨를 뿌릴 필요가 있어서... 네, 넵, 씨앗들이요. 새로운 작물들."
<<else>>
"어-엄청 젖었어. 네-넵, 흙 얘기 한 거예요!"
<</if>>
<<case 3>>
"교-교배라면 하윽... 그게 또 저희 전문인데..."
<<case 4>>
"이-인증받았고, 모두 자연산이고, 윤리적으로 공급되는..."
<<case 5>>
"부-분명 우리 품질에 만족하실 겁니다... 장담합니다."
<<case 6>>
"<<print either( "그-그 부분은 제가 다시 연락을", "다-다른 데 가면 이런 거 못 볼 겁니다", "워-원하면 전부 가져... 가실 수 있을 겁니다")>>..."
<</switch>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Alex Admin Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Alex Admin Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"설득력 있는 열정이군요," 전화 너머로 목소리가 들려온다. <<He_ nun>> 자신이 통화 중이었다는 걸 자각한 듯, 놀라서 일어나 앉는다. <<He_ nun>> 얼굴을 붉히며 통화를 계속한다.<<glove>><<lllust>><<npcincr Alex love 1>><<npcincr Alex lust -10>><<gfarm>><<farm_yield 1>>
<br><br>
<<tearful>> 당신은 책상 밑에서 빠져나온다. 여기서 할 일은 끝냈다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"아야," 알렉스가 팔을 뻗어 당신을 잡은 채 말한다.
<br><br>
"괜찮으세요?" 전화 너머 목소리가 묻는다.
<br><br>
"네-네에," <<he_ ga>> 대답한다. "괜찮습니다."<<llove>><<lfarm>><<npcincr Alex love -1>><<farm_yield -1>>
<br><br>
<<tearful>> 당신은 책상 밑에서 빠져나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
알렉스는 통화를 계속하고, 상대방은 여전히 눈치채지 못한다.
<br><br>
<<tearful>> 당신은 책상 밑에서 빠져나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Farm Alex Bedroom]]>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
<<if $phase is 3>>
당신은 주방에 숨는다. 이번에는, 조금 더 강하게 문을 두들긴다.
<br><br>
"대체 여기서 뭐 하는 행패야?" 알렉스가 말한다. 당신은 창문을 통해 <<him_ ga>> 다가오는 것을 본다. 또 다른 인물이 <<him_ ul>> 만나기 위해 걸어간다. <span class="red">베일리다.</span>
<br><br>
"내 고아가 여기 있어," 베일리가 말한다. "<<pShe_ nun>> 나에게 빚을 졌어. 난 돈을 받으러 왔고."
<br><br>
<<link [[베일리를 대면한다|Farm Cottage Bailey Confront]]>><</link>>
<br>
<<link [[알렉스에게 맡긴다|Farm Cottage Bailey Deal]]>><</link>>
<br>
<<elseif $phase is 2>>
당신은 문을 연다. <span class="red">베일리다.</span> "돈 낼 시간이야," <<nnpc_he_ ga Bailey>> 말한다.
<br><br>
발자국 소리가 가까워진다. 알렉스가 집으로 달려와, 당신 옆에 선다. "네가 무슨 결정을 하든, 난 널 지지할게," <<he_ ga>> 속삭인다.
<br><br>
<<cottage_bailey_options>>
<<elseif $phase is 1>>
알렉스가 문을 연다. <span class="red">베일리다.</span> <<nnpc_He_ nun Bailey>> 알렉스를 지나쳐, 당신을 똑바로 쳐다본다.
<br><br>
"돈 낼 시간이야," <<nnpc_he_ ga Bailey>> 말한다.
<br><br>
알렉스는 당신 옆에 서서 베일리를 노려본다. "네가 무슨 결정을 하든, 난 널 지지할게," <<he_ ga>> 속삭인다.
<br><br>
<<cottage_bailey_options>>
<<else>>
당신은 문을 연다. <span class="red">베일리다.</span>
<br><br>
"돈 낼 시간이야," <<nnpc_he_ ga Bailey>> 말한다.
<br><br>
알렉스는 당신 옆에 서서 베일리를 노려본다. "네가 무슨 결정을 하든, 난 널 지지할게," <<he_ ga>> 속삭인다.
<br><br>
<<cottage_bailey_options>>
<</if>>
<<set $renttime to 7>><<set $rentday to Time.weekDay>><<effects>>
당신은 문을 연다. 알렉스는 베일리를 휙 지나쳐 당신 옆에 선다. "네가 무슨 결정을 하든, 난 널 지지할게," <<he_ ga>> 속삭인다.
<br><br>
<<cottage_bailey_options>><<effects>>
"우린 당신한테는 동전 한 푼도 안 줘," 알렉스가 말한다. "이제
<<if C.npc.Alex.dom gte 20>>
내
<<else>>
우리
<</if>>
사유지에서 꺼져."
<br><br>
"좋아," 베일리가 말한다. "내 친구들이 아주 기뻐하겠군." <<nnpc_He_ nun Bailey>> 돌아서서 걸어가 버린다.
<br><br>
<<if $bailey_encroach gte 1>>
<span class="pink"><i>베일리는 레미에게 더 많은 지원을 보낼 것이고, 습격은 더 빨라질 것입니다. <<nnpc_He_ nun Bailey>> 또한 레미가 습격하는 동안 지원군을 보낼 것입니다.</i></span>
<<else>>
<span class="pink"><i>베일리는 레미의 농장 습격을 지원해, 습격이 더 빨리 일어나게 할 것입니다. <<nnpc_He_ nun Bailey>> 또한 레미가 습격하는 동안 지원군을 보낼 것입니다.</i></span>
<</if>>
<br><br>
<<link [[다음|Farm Cottage Bailey Refuse 2]]>><</link>>
<br><<effects>>
<<rentpay>>
알렉스는 베일리를 노려보며, 문을 쾅 닫는다.
<<if $bailey_encroach is undefined>>
"진짜 열받네," 알렉스가 말한다. "하지만 우리는 다른 일만으로도 충분히 바쁘니까."
<<else>>
<<unset $bailey_encroach>>
"그 깡패한테 굴복하는 건 싫지만," <<he_ ga>> 말한다. "하지만 숨쉴 틈이 있으면 좋을 거야."
<</if>>
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"나-난 돈 안 낼 거예요," 당신이 말한다. 당신은 베일리의 눈을 제대로 바라볼 수 없다. "저리 가버려요."
<<elseif $speech_attitude is "bratty">>
"한 푼도 못 가져갈 줄 알아," 당신이 말한다. 당신은 베일리를 노려본다. "여기서 당신은 아무 힘도 없어."
<<else>>
"날 더 이상 괴롭히게 두지 않을 거예요," 당신이 베일리를 바라보며 말한다. "이건 당신 돈 아니에요."
<</if>>
<br>
알렉스가 당신의 어깨에 손을 얹는다. "우리를 협박하진 못할 거야," <<he_ ga>> 말한다. "
<<if C.npc.Alex.dom gte 20>>
내
<<else>>
우리
<</if>>
사유지에서 꺼져."
<br><br>
"좋아," 베일리가 말한다. "내 친구들이 아주 기뻐하겠군." <<nnpc_He_ nun Bailey>> 돌아서서 걸어가 버린다.
<br><br>
<<if $bailey_encroach gte 1>>
<span class="pink"><i>베일리는 레미에게 더 많은 지원을 보낼 것이고, 습격은 더 빨라질 것입니다. <<nnpc_He_ nun Bailey>> 또한 레미가 습격하는 동안 지원군을 보낼 것입니다.</i></span>
<<else>>
<span class="pink"><i>베일리는 레미의 농장 습격을 지원해, 습격이 더 빨리 일어나게 할 것입니다. <<nnpc_He_ nun Bailey>> 또한 레미가 습격하는 동안 지원군을 보낼 것입니다.</i></span>
<</if>>
<br><br>
<<link [[다음|Farm Cottage Bailey Refuse 2]]>><</link>>
<br><<effects>>
<<set $baileypaychain to 0>>
<<set $baileyRefusedToPay += 1>>
<<set $baileyRefusedToPayTotal += $rentmoney + ($babyRent || 0)>>
<<set $baileyRefusedToPayTotalStat += $rentmoney + ($babyRent || 0)>>
알렉스가 문을 쾅 닫는다.
<<if $bailey_encroach is undefined>>
<<set $bailey_encroach to 1>>
"우린 한 배를 탔고," <<he_ ga>> 말한다. "난 그 깡패 따윈 두렵지 않아."
<<else>>
<<set $bailey_encroach += 1>>
"<<nnpc_him_ i Bailey>> 발악하도록 둬." <<he_ ga>> 말한다.
<</if>>
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>><<npc "Alex">><<setKnowsAboutPregnancy "Alex" "pc">><<setTalkedAboutPregnancy "Alex" "pc">>
<<set C.npc.Alex.pregnancy.selfKnowledge to true>>
<<if $farm_stage gte 7>>
You sit next to Alex on the sofa. "So, what is it?" you ask.
<<if npcBellyVisible("Alex")>>
With a sigh, <<he>> takes your right hand and places it on <<his>> belly.
You don't have to think too hard to conclude what that means.
<<else>>
<<He>> pulls something out of <<his>> pocket and hands it to you.
It's a pregnancy test, and <span class="pink">it's positive.</span>
<</if>>
<<llstress>><<stress -12>>
<br><br>
Many thoughts rush through your head, but you can't help but smile.
<br><br>
<<if pregnancyCountBetweenParents("Alex", "pc") lte 0 or pregnancyCountBetweenParents("pc", "Alex") lte 0>>
"Our own little family. Mum would be proud," <<he>> says, taking your hands and leaning in for a hug.
<<else>>
"Looks like our little family's growing. I wonder what Mum would think about this," <<he>> says, taking your hands and leaning in for a hug.
<</if>>
<<glove>><<npcincr Alex love 1>>
<br><br>
You hold each other in an embrace for a while, occasionally trading kisses.<<glust>><<npcincr Alex lust 1>>
<br><br>
<<else>>
Inside the cottage, you take a seat on the sofa. Alex goes to the kitchen and makes some tea. <<He>> hands you a mug.
<br><br>
"So, what did you want to talk about?" you say after taking a sip of your tea.
<br><br>
<<if npcBellyVisible("Alex")>>
With a sigh, <<he>> takes your right hand and places it on <<his>> belly. You don't have to think too hard to figure out what that means.
<<else>>
<<His>> hands shaking slightly, <<he>> pulls something from <<his>> pocket and gives it to you. It's a pregnancy test, and <span class="pink">it's positive.</span>
<</if>>
<br>
Many thoughts cross your mind in a whirl of confusion. You don't know how to react to the news. Your eyes turn to Alex.
<br><br>
<<if pregnancyCountBetweenParents("Alex","pc") lte 0 or pregnancyCountBetweenParents("pc","Alex") lte 0>>
"Oi! Don't look at me like that, I wasn't expecting this either," <<he>> says.
<<else>>
"We were careless, and it happened again." <<He>> shakes <<his>> head. "We still have time to prepare, at least," <<he>> says.
<</if>>
<br><br>
<</if>>
<<if C.npc.Alex.pregnancy.nursery is true>>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Farm Alex Pregnancy Reveal 2]]>><</link>>
<</if>><<effects>>
<<if $farm_stage gte 7>>
<<He>> releases you and looks at <<his>> belly for a moment. "Gonna have to take a break from the booze.
<<if pregnancyCountBetweenParents("Alex", "pc") lte 0 or pregnancyCountBetweenParents("pc", "Alex") lte 0>>
That kind of sucks, but I'm sure it'll be worth it."
<<else>>
You're placing me in a difficult position here, you know." <<He>> laughs.
<</if>>
<br><br>
<<if C.npc.Alex.dom gte 30>>
"But don't get too cocky," <<he>> says. "This also means you'll have to work twice as hard. <span class="blue">I won't help you with Remy either.</span> I'm not taking that risk." Alex frowns, looking preoccupied.
<<else>>
<<His>> face softens. "I'm not sure if I'll be able to work the same way I do once I'm further along, <span class="blue">and I don't wanna risk myself against Remy while I'm like this,"</span> <<he>> finishes with a preoccupied expression on <<his>> face.
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<He>> shakes <<his>> head. "We'll deal with that later. Right now, we have something more important to worry about. Gotta start making room for our little fella here." <<He>> breaks into a smile once more.
<br><br>
<<if pregnancyCountBetweenParents("Alex","pc") gte 1 or pregnancyCountBetweenParents("pc","Alex") gte 1>>
<<else>>
"There's actually a third room upstairs. I think we can make good use of it."
<br><br>
<span class="gold">You can now make an extension for the cottage.</span>
<br><br>
<</if>>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<<else>>
<<His>> face softens. "Damn, gonna have to take a break from the booze<<if pregnancyCountBetweenParents("Alex", "pc") gte 1 or pregnancyCountBetweenParents("pc", "Alex") gte 1>> again<</if>>. That sucks."
<br><br>
<<He>> looks down at <<his>> belly and <<his>> face softens.
<<if pregnancyCountBetweenParents("Alex", "pc") lte 0 or pregnancyCountBetweenParents("pc", "Alex") lte 0>>
"There's far too much work at the farm right now... If things aren't better by the time the baby comes, we'll have to send it to the orphanage," <<he>> says.
<br><br>
Your thoughts turn to Bailey and how the orphans are treated, but as you open your mouth to speak, <<he>> interrupts you.
<br><br>
"I know! I don't like this either, but it would be temporary, just until things settle down. And this is only in the worst-case scenario."
<br><br>
<<link [[다음|Farm PC Pregnancy Reveal 3]]>><</link>>
<<else>>
"There's still far too much work at the farm right now... If things still aren't better by the time the baby comes, we'll have to send it to the orphanage again," <<he>> says.
<br><br>
Your thoughts turn to your <<if childrenCountBetweenParents("Alex", "pc") is 1 or childrenCountBetweenParents("pc", "Alex") is 1>>child that is<<else>>children that are<</if>> still at the orphanage.
<br><br>
<<if C.npc.Alex.dom gte 30>>
<<He>> frowns. "If you want to avoid this, you better help me with the farm. I don't really want my children living as orphans."
<<else>>
<<He>> sighs. "If we want to avoid this, we better work harder at the farm. It hurts to think about our children living as orphans."
<</if>>
<br><br>
<<He>> finishes <<his>> tea and stands up. "Better get back to work."
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>><<npc "Alex">>
<<if ![3,4].includes($phase)>>
<<if $location is "alex_cottage">>
You take a seat next to Alex.
<<else>>
You reach for Alex and grab <<his>> arm.
<</if>>
<<if C.npc.Alex.pregnancy.ultraSound is "collected">>
<<set C.npc.Alex.pregnancy.ultraSound to "done">>
You hand the ultrasound pictures to Alex. <<He>> freezes in place and looks to you. "So you really are pregnant?"
<br><br>
You nod and flash <<him>> a nervous smile. A pregnant pause fills the air as <<he>> processes this information.
<br><br>
<<if $phase isnot 3>><<set $phase to 4>><</if>>
<<elseif C.npc.Alex.pregnancy.ultraSound is "collected2">>
<<set C.npc.Alex.pregnancy.ultraSound to "done">>
You hand the note from Dr Harper to Alex. <<He>> freezes in place and looks to you. "So you really are pregnant?"
<br><br>
You nod and flash <<him>> a nervous smile. A pregnant pause fills the air as <<he>> processes this information.
<br><br>
<<if $phase isnot 3>><<set $phase to 4>><</if>>
<<elseif C.npc.Alex.pregnancy.test is true>>
You hand the paternity test results to Alex. <<He>> freezes in place<<if $farm_stage gte 7>>, but you can see a smile forming on <<his>> face.<<else>>.<</if>>
<br><br>
<<else>>
"Hey, do you have a minute? I have something I need to share with you. It's important."
<br><br>
<<He>> gives you a curious glance but focuses <<his>> attention on you. "Sure," <<he>> says. "What's up?"
<br><br>
<</if>>
<</if>>
<<if C.npc.Alex.pregnancy.test isnot true and $farm_stage gte 7 and $alex_countdown is undefined>>
<<setKnowsAboutPregnancy "pc" "Alex">><<setTalkedAboutPregnancy "pc" "Alex">><<set C.npc.Alex.pregnancy.pcKnowledge to true>>
<<if playerBellySize() gte 7>>
<<if $phase is 4>>
"It's yours, okay?" you say.
<br><br>
<<elseif $phase is 3>>
You both take a seat on the sofa. With a sigh, <<if !$worn.upper.type.includes("naked")>>you lift up the hem of your shirt and<<else>>you<</if>> frame your belly with your hands, drawing <<his>> eyes to your stomach.
<br><br>
"It's yours, okay?" you say.
<br><br>
<<else>>
You hesitate. "Well, maybe it'd be easier if I just showed you..." <<if !$worn.upper.type.includes("naked")>>You lift up the hem of your shirt and<<else>>You<</if>> frame your belly with your hands, drawing <<his>> eyes to your stomach.
<br><br>
<</if>>
As <<he>> pulls away from you, <<he>> looks at your belly. "You sure took your time telling me, didn't you?" <<he>> taunts you.
<br><br>
"Never really found a good moment to," you respond.
<br><br>
"It's fine, I'm not bothered by it. Just glad you said something eventually!"
<br><br>
<<else>>
<<if $phase isnot 4>>
<<switch getPregnancyObject().awareOf>>
<<case "temple">>
You tell <<him>> what Jordan from the temple told you. <<He>> freezes in place, but you can see a smile forming on <<his>> face.
<<case "pharmacy">>
You tell <<him>> what the nurse from the pharmacy told you. <<He>> briefly frowns, but then you see a smile forming on <<his>> face.
<<default>>
You hand <<him>> your pregnancy test. <<He>> freezes in place, but you can see a smile forming on <<his>> face.
<</switch>>
<br>
<</if>>
"Wow," <<he>> says, breaking the silence. "I sure wasn't expecting that."
<br>
<<He>> pulls you into a hug.
<<if pregnancyCountBetweenParents("pc", "Alex") lte 0>>
"Our own little family. Mum would be proud."
<<else>>
"Looks like our little family's growing. I wonder what Mum would think about this."
<</if>>
<br><br>
<<if $phase is 4>>
As <<he>> pulls away from you, <<he>> looks to you. "Sorry for not believing you."
<br>
"Yeah, I was quite surprised," you say with a sheepish laugh.
<br>
<<He>> laughs with you. "It's fine, I'm looking forward to the unexpected family."
<<else>>
<<switch getPregnancyObject().awareOf>>
<<case "temple">>
As <<he>> pulls away from you, <<he>> looks to you. "No idea who this Jordan is, but I wonder how <<nnpc_he "Jordan">> figured out you were pregnant?"
<br>
"Yeah, I was quite surprised," you say with a sheepish laugh.
<br>
<<He>> laughs with you. "It's fine, I'm not bothered by it."
<<case "pharmacy">>
As <<he>> pulls away from you, <<he>> looks to you. "There are better ways to keep yourself from becoming pregnant."
<br><br>
"Yeah, sorry," you say with a sheepish laugh.
<br>
<<He>> laughs with you. "It's fine, I'm not bothered by it."
<<default>>
As <<he>> pulls away from you, <<he>> holds up the used pregnancy test. "But did you really break the news by handing me the thing you peed on?" <<he>> teases.
<br><br>
"Yeah, sorry," you say with a sheepish laugh.
<br>
<<He>> laughs with you. "It's fine, I'm not bothered by it. Can't be squeamish when you're a farmer!"
<</switch>>
<</if>>
<br><br>
<</if>>
<<else>>
<<if C.npc.Alex.pregnancy.pcKnowledge isnot true>>
<<setKnowsAboutPregnancy "pc" "Alex">><<setTalkedAboutPregnancy "pc" "Alex">><<set C.npc.Alex.pregnancy.pcKnowledge to true>>
<<if playerBellySize() gte 7>>
<<if $phase is 4>>
"It's yours, okay?" you say.
<<elseif $phase is 3>>
With a sigh, <<if !$worn.upper.type.includes("naked")>>you lift up the hem of your shirt and<<else>>you<</if>> frame your belly with your hands, drawing <<his>> eyes to your stomach.
"It's yours, okay?" you say.
<<else>>
You hesitate. "Well, maybe it'd be easier if I just showed you..." <<if !$worn.upper.type.includes("naked")>>You lift up the hem of your shirt and<<else>>You<</if>> frame your belly with your hands, drawing <<his>> eyes to your stomach.
<br><br>
<</if>>
<<elseif $phase is 4>>
<<else>>
<<switch getPregnancyObject().awareOf>>
<<case "temple">>
You tremble as you tell <<him>> what Jordan from the temple told you.
<<case "pharmacy">>
You tremble as you tell <<him>> what the nurse from the pharmacy told you.
<<default>>
With trembling fingers, you hand <<him>> your pregnancy test.
<</switch>>
<</if>>
<br><br>
<</if>>
<<if C.npc.Alex.pregnancy.test is true>>
<<if $farm_stage gte 7>>
"Wow," <<he>> says, breaking the silence. "I sure wasn't expecting that."
<br>
<<He>> pulls you into a hug.
<<if pregnancyCountBetweenParents("Alex", "pc") lte 0 or pregnancyCountBetweenParents("pc", "Alex") lte 0>>
"Our own little family. Mum would be proud."
<<else>>
"Looks like our little family's growing. I wonder what Mum would think about this."
<</if>>
<br><br>
As <<he>> pulls away from you, <<he>> holds up the paternity test results. "Sorry I've doubted you," <<he>> says.
<br><br>
"It's okay, I'm not bothered by it," you say with a sheepish laugh.
<br><br>
<<else>>
"Wow," <<he>> says, breaking the silence.
<<if pregnancyCountBetweenParents("Alex", "pc") lte 0 or pregnancyCountBetweenParents("pc", "Alex") lte 0>>
"I sure wasn't expecting that." <<He>> pauses for a moment.
<<else>>
"I guess we were careless...again." <<He>> pauses for a moment.
<</if>>
<br>
"Let's go to the cottage, shall we?" Alex leads you inside.
<br><br>
<</if>>
<<else>>
<<set C.npc.Alex.pregnancy.sample to true>>
<<He>> <<if $farm_work.alex is "relax">>stands up but <</if>>freezes in place. "H-Hold on, partner. How sure are you about this?" <<he>> asks.
<br><br>
You open your mouth to speak, but <<he>> interrupts you. "Actually...here..." <<He>> pulls out a strand of <<his>> hair. "Please take a paternity test, then we can talk. I just don't know if I can trust you yet."
<br><br>
<span class="blue">You'll need a paternity test to convince Alex that <<hes>> the father. Maybe the town hospital can provide one.</span>
<br><br>
<<if $farm_work.alex is "relax">>
<<link [[다음|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>>
<<else>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<</if>>
<</if>>
<</if>>
<<if ($farm_stage gte 7 and $alex_countdown is undefined) or C.npc.Alex.pregnancy.test is true>>
<<link [[다음|Farm PC Pregnancy Reveal 2]]>><<run delete C.npc.Alex.pregnancy.test>><</link>>
<</if>><<effects>><<npc "Alex">>
<<if $location is "alex_cottage">>
You take a seat next to Alex.
<<else>>
You reach for Alex and grab <<his>> arm.
<</if>>
<<switch getPregnancyObject().awareOf>>
<<case "wakingUp">>
You tremble as you tell <<him>> what you thought when you looked at yourself after waking up. You show <<him>> your belly.
<<case "mirror">>
You tremble as you tell <<him>> what you thought when you looked at yourself in the mirror. You show <<him>> your belly.
<<case "temple">>
You tremble as you tell <<him>> what Jordan told you.
<<case "pharmacy">>
You tremble as you tell <<him>> what the nurse from the pharmacy told you.
<<default>>
With trembling fingers, you hand <<him>> your pregnancy test.
<</switch>>
<br><br>
<<He>> looks at you with a baffled expression. "But... how?" <<he>> asks. "You don't have a vagina. Your condition could easily be something else; you should get checked at the hospital."
<<if getPregnancyObject().ultrasoundDone>>
<br><br>
"I already have." You hand Alex a printout of your ultrasound.
<br><br>
It takes <<him>> a moment to put two and two together, then <<he>> laughs. "Is this your way of explaining that beer belly you have?" <<he>> teases. "Nice sense of humour." <<He>> ruffles your hair playfully.
<br><br>
"I'm not joking," you insist. "I'm pregnant."
<br><br>
<<if playerBellySize() gte 7>>
<<He>> doesn't seem convinced, so you grab <<his>> hand and put it on your belly. <span class="green">Your baby shifts around inside you</span>. "What- but- how?" Alex's eyes widen and <<he>> stares at your belly bump. "How... how is this possible?"
<<else>>
<<He>> doesn't seem convinced, but there is nothing more you can do. "But how can you be pregnant?"
<</if>>
<br><br>
<<if $submissive gte 1150>>
You shake your head. "I don't know. I can't explain it either..."
<<elseif $submissive lte 850>>
You shrug. "Fuck if I know. Life finds a way."
<<else>>
You shrug. "Don't ask questions."
<</if>>
<br><br>
It takes <<him>> a moment to pull <<him>>self together. "Well," <<he>> finally says, "I've seen some pretty strange things here on the farm before, but this takes the cake. I guess nature can be pretty wild, huh?"
<br><br>
<<link [[다음|Farm PC Pregnancy Reveal]]>><<set $phase to 4>><</link>>
<<else>>
<<set C.npc.Alex.pregnancy.ultraSound to "requested">>
<br><br>
<span class="blue">You'll need a ultrasound to convince Alex that you're pregnant.</span>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $farm_stage gte 7>>
<<if C.npc.Alex.dom gte 30>>
<<He>> leans in again, pressing you tight against <<his>> body. "This also means that you're mine." <<He>> scowls darkly as <<he>> adds, "And I'm not letting Remy take what's mine."
<br><br>
"You don't have to worry, I can protect you and the farm by myself when things get worse," <<he>> says, taking a look at your belly again.
<br><br>
<<else>>
<<He>> leans in again, hugging you and placing <<his>> chin on your shoulder. "I'll protect you," <<he>> says.
<br><br>
You can see <<his>> face soften. "Remy can try all <<nnpc_he "Remy">> wants. I'm not letting <<nnpc_him "Remy">> ruin this."
<br>
"The farm, you, I'll protect it all if I have to..." Tears spring to <<his>> eyes.
<br><br>
<</if>>
<<He>> shakes <<his>> head. "We'll deal with that later. Right now, we have something more important to worry about. Gotta start making room for our little fella here." <<He>> breaks into a smile once more.
<br><br>
<<if pregnancyCountBetweenParents("Alex","pc") gte 1 or pregnancyCountBetweenParents("pc","Alex") gte 1>>
<<else>>
"There's actually a third room upstairs. I think we can make good use of it."
<br><br>
<span class="gold">You can now make an extension for the cottage.</span>
<br><br>
<</if>>
<<if $farm_work isnot undefined and $farm_work.alex isnot undefined and $farm_work.alex.includes("admin","clearing")>>
<<link [[다음|Farm Alex Bedroom]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<</if>>
<<else>>
You take a seat on the sofa while Alex goes to the kitchen to make some tea.
<br><br>
<<He>> hands you a mug, only speaking once you take a sip. "Sorry, it's just that I'm not sure how to deal with this. I'm not saying I'm not happy, just surprised." <<He>> takes a sip of <<his>> tea.
<br><br>
<<if pregnancyCountBetweenParents("Alex", "pc") lte 0 or pregnancyCountBetweenParents("pc", "Alex") lte 0>>
"Do you think it could stay here?" you ask <<him>>.
<<else>>
"Maybe this time, we will get things done in time," you say.
<</if>>
<br><br>
<<if pregnancyCountBetweenParents("Alex", "pc") lte 0 or pregnancyCountBetweenParents("pc", "Alex") lte 0>>
<<His>> face softens. "There's far too much work at the farm right now... If things aren't better by the time the baby comes, we'll have to send it to the orphanage," <<he>> says.
<br><br>
Your thoughts turn to Bailey and how the orphans are treated, but as you open your mouth to speak, <<he>> interrupts you.
<br><br>
"I know! I don't like this either, but it would be temporary, just until things settle down. And this is only in the worst-case scenario."
<br><br>
<<link [[다음|Farm PC Pregnancy Reveal 3]]>><</link>>
<<else>>
<<His>> face softens. "There's still far too much work at the farm right now... If things still aren't better by the time the baby comes, we'll have to send it to the orphanage again," <<he>> says.
<br><br>
Your thoughts turn to your <<if childrenCountBetweenParents("Alex", "pc") is 1 or childrenCountBetweenParents("pc", "Alex") is 1>>child that is<<else>>children that are<</if>> still at the orphanage.
<br><br>
<<if C.npc.Alex.dom gte 30>>
<<He>> frowns. "If you want to avoid this, you better help me with the farm. I don't really want my children living as orphans."
<<else>>
<<He>> sighs. "If we want to avoid this, we better work harder at the farm. It hurts to think about our children living as orphans."
<</if>>
<br><br>
<<He>> finishes <<his>> tea and stands up. "Better get back to work."
<br><br>
<<link [[떠난다|Farm Work]]>><<endevent>><</link>>
<</if>>
<</if>>/*Only for the first non-LI pregnancy reveal*/
<<effects>>
<<if C.npc.Alex.dom gte 30>>
<<He>> frowns. "If you want to avoid this, you better help me with the farm. I don't really want my children living as orphans."
<<else>>
<<He>> sighs. "If we want to avoid this, we better work harder at the farm. It hurts to think about our child living as an orphan."
<</if>>
<br><br>
"There's room at the cottage for our little fella here, but I need to focus on restoring the three main fields first. After that, I can turn my attentions elsewhere."
<br><br>
<<He>> finishes <<his>> tea and stands up. "Better get back to work."
<br><br>
Alex is willing to build a Nursery at the cottage, but first <span class="gold">you need to help <<him>> clear the three main fields.</span>
<br><br>
<<link [[떠난다|Farm Work]]>><<endevent>><</link>><<effects>><<npc "Alex">>
<<set C.npc.Alex.pregnancy.pcKnowledge to true>><<set C.npc.Alex.pregnancy.sample to true>>
<<if $phase is 1>>
<<if playerBellySize() gte 7>>
You approach Alex and grab <<his>> hand, placing it over your belly.
<<else>>
You approach Alex and grab <<his>> hand, placing your pregnancy test on it.
<</if>>
<<if talkedAboutPregnancy("pc","Alex")>>
<<if $speech_attitude is "meek">>
"I...I think that this baby is yours," you say.
<<elseif $speech_attitude is "bratty">>
"Chances are that this baby is yours," you say.
<<else>>
"This baby is probably yours," you say.
<</if>>
<<else>>
<<setTalkedAboutPregnancy "pc" "Alex">>
<<if $speech_attitude is "meek">>
"I'm...I'm pregnant, and I think that the baby is yours," you say.
<<elseif $speech_attitude is "bratty">>
"You knocked me up. Pretty sure that this baby is yours," you say.
<<else>>
"I'm pregnant, and the baby is probably yours," you say.
<</if>>
<</if>>
<br><br>
<</if>>
<<if $farm_stage gte 7>>
Alex looks at you in horror. "You...you think?!"
<br><br>
You open your mouth to speak, but <<he>> interrupts you. "Look...just..." <<He>> pulls out a strand of <<his>> hair. "Please take a paternity test, then we can talk. I just don't know if I can trust you yet."
<<He>> sighs. "I'm sorry, but I'd rather be sure that it's mine."
<br><br>
<span class="blue">You'll need a paternity test to convince Alex that <<hes>> the father. Maybe the town hospital can provide one.</span>
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<<else>>
<<He>> <<if $farm_work.alex is "relax">>stands up but <</if>>freezes in place. "H-Hold on, partner. How sure are you about this?" <<he>> asks.
<br><br>
You open your mouth to speak, but <<he>> interrupts you. "Actually...here..." <<He>> pulls out a strand of <<his>> hair. "Please take a paternity test, then we can talk. I just don't know if I can trust you yet."
<br><br>
<span class="blue">You'll need a paternity test to convince Alex that <<hes>> the father. Maybe the town hospital can provide one.</span>
<br><br>
<<if $farm_work.alex is "relax">>
<<link [[다음|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>>
<<else>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>><<set $alexBabiesCount to getPregnancyObject("Alex").fetus.length>>
<<wearProp "tea">>
You make the call, explaining the situation to the dispatcher. As you talk, Alex winces, breathing through contractions.
<br><br>
"Do you need something?" you ask as you give the phone back to <<him>>.
<br>
Alex smiles. "Could you make me some tea? It's better if I rest until the doc arrives." <<He>> takes a seat on the sofa, keeping <<his>> hands on <<his>> belly and controlling <<his>> breathing.
<br><br>
You make Alex a cup of tea. No sugar, a little milk, just the way <<he>> likes it.
<br>
"Thanks," <<he>> says as you hand <<him>> the cup.
<br><br>
You take a seat next to Alex but soon stand up, unable to sit still as you both wait for the doctor's arrival.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Farm Alex Birth 2]]>><<handheldon>><</link>><<effects>>
It doesn't take long before you hear a knock on the door.
<br>
You rush to the door, where a figure with a big bag awaits.
<br><br>
<<if pregnancyCountBetweenParents("pc","Alex") isnot 1 or pregnancyCountBetweenParents("Alex","pc") isnot 1>>
<<if $harperintro isnot 1 and $hospitalintro isnot 1>>
"Hello, I'm Doctor Harper. I don't believe we've had the pleasure of meeting." <<nnpc_He "Harper">> looks young for a doctor, can't be older than 25.
<<else>>
It's <span class="pink">Doctor Harper</span>. "Well, this certainly is a chance meeting," <<nnpc_he "Harper">> comments.
<</if>>
<<else>>
"And here we are again," Harper laughs. "Nothing interesting on TV, I take it?"
<</if>>
<br>
<<nnpc_His "Harper">> gaze turns to Alex, who seems relieved at the Doctor's arrival. "If you'll excuse me," <<nnpc_he "Harper">> says.
<br><br>
Harper steps inside the cottage, approaches Alex, and examines <<him>> for a while. "Everything seems normal; you can expect a healthy birth."
<br>
<<nnpc_He "Harper">> sighs. "Usually, I would recommend doing this in a hospital, but it doesn't look like we have time for this."
<br><br>
<<link [[다음|Farm Alex Birth 3]]>><</link>><<effects>>
Harper turns to you. "I'll take <<him>> to <<his>> bed. Could you fetch some dry towels and a bowl of hot water?"
<br><br>
After gathering up the supplies, you head to Alex's room. Heavy breathing can be heard as you climb the stairs.
<br><br>
"Breathe," you hear Harper say as you open the door. Alex reclines in bed with a sheet draped over <<his>> lower half, <<his>> face pale and breathing ragged. Harper sits on the desk chair at the foot of the bed, examining Alex with clinical precision.
<br><br>
Both look at you as you enter the room. "Ah, I see you got everything I needed. You can put it next to me," Harper says.
<br><br>
"Y-you don't have to stay here if you don't want to..." Alex manages to say through heavy breaths.
<br><br>
<<link [[Stay|Farm Alex Birth 4]]>><<set $phase to 1>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[떠난다|Farm Alex Birth 4]]>><<npcincr Alex dom -1>><</link>><<ldom>><<effects>>
<<if $phase is 1>>
You place the towels and the bowl next to Harper and approach Alex.
<<if $speech_attitude is "meek">>
"I want to stay here with you," you say as you take <<his>> hand in your own.
<<elseif $speech_attitude is "bratty">>
"Don't think you'll cut me off that easily," you say as you take <<his>> hand in your own.
<<else>>
"I'll stay here," you say as you take <<his>> hand in your own.
<</if>>
<<glove>><<npcincr Alex love 1>>
<br><br>
<<He>> smiles at you. "Than-" <<Hes>> interrupted by a strong contraction, and <<his>> grip on your hand tightens.<<gpain>><<violence 6>>
<br><br>
"It's time," Harper says. "I'll need you to push as hard as you can."
<br><br>
Alex nods. <<His>> face is pale, but you can tell that <<hes>> determined.
<br>
<<His>> grip on your hand tightens even more. It almost feels like Alex's going to break it.<<ggpain>><<violence 12>>
<br><br>
You move your other hand to Alex's hair and start brushing it gently while encouraging <<him>> to keep giving <<his>> best.
<br><br>
"Almost there, just a little more," Harper says.
<br><br>
<<else>>
You place the towels and the bowl next to Harper and leave, giving one final glance at Alex, who nods at you.
<br><br>
You sit by the door, with only the sound of heavy breathing and Harper's voice to accompany you. Time passes, and the wait becomes unbearable. Eventually, the sounds stop, and a silence fills the cottage.
<br><br>
Expecting the worst, you enter the room again to find Harper holding <<print $alexBabiesCount > 1 ? "your newborns, bundled into clean towels." : "your newborn, bundled into a clean towel.">>
<br><br>
Alex looks exhausted as <<he>> tries to catch <<his>> breath.
<br><br>
<</if>>
<<link [[다음 (0:45)|Farm Alex Birth 5]]>><<pass 45>><</link>><<effects>>
<<if $phase is 1>>After a few intense minutes, you<<else>>You<</if>> hear a cry
<<if $alexBabiesCount is 2>>
, followed by another.
<<elseif $alexBabiesCount is 3>>
, followed by another and, surprisingly, one more.
<<else>>
.
<</if>>
<br><br>
Harper gets up and hands the <<print $alexBabiesCount > 1 ? "babies" : "baby">> to Alex.
<<if pregnancyCountBetweenParents("pc", "Alex") lte 1 or pregnancyCountBetweenParents("Alex", "pc") lte 1>>
"Congratulations," Harper says. <span class="lewd">"You're both parents now."</span>
<<else>>
"Congratulations," Harper says. "Would you like to see your children now?"
<</if>>
<br><br>
<<print $alexBabiesCount > 1 ? "They sit" : "It sits">> in <<his>> arms, eyes shut, chest rising and falling with gentle breaths.
<br>
Alex hugs <<his>> <<print $alexBabiesCount > 1 ? "babies" : "baby">> close to <<his>> chest.
<br><br>
"I've run all the tests," Harper says. "There's not a single health problem. Have you two thought of <<print $alexBabiesCount > 1 ? "their names" : "a name">>?"
<br><br>
"I'm too tired to think about names now and I'm not really good with this, you choose <<if getPregnancyObject("Alex").fetus.length gte 2>>them<<else>>it<</if>>," Alex says.
<br>
"Come on, give it a try, it's not fair that only I get to choose" you say.
<br>
Alex thinks for a moment. "Nope, nothing," <<he>> laughs.
<br><br>
<<birthUi "Alex" "alex_cottage" "alex_cottage" "Farm Alex Birth 6" 10>><<effects>>
Having named your <<print $alexBabiesCount > 1 ? "children" : "child">>, you turn your attention to Alex again. <<He>> nods approvingly at your choice of <<print $alexBabiesCount > 1 ? "names" : "name">>.
<br>
<<He>> sighs. "This knocked me out real good, I can barely keep my eyes open."
<br><br>
Harper gathers <<nnpc_his "Harper">> equipment and walks to the door. "You should rest for now, avoid walking for a while too, and you'll be fine."
<br><br>
Alex nods. "Thanks Doc, I appreciate it."
<br><br>
Harper smiles and leaves, pulling <<nnpc_his "Harper">> phone out of <<nnpc_his "Harper">> pocket as if <<nnpc_he "Harper">> is about to call someone.
<br><br>
<<if C.npc.Alex.pregnancy.nursery is true>>
"Could you take the little <<print $alexBabiesCount > 1 ? "fellas" : "fella">> here to their new room? I'll try to sleep a little now," Alex asks while giving one final big hug to <<his>> <<if $alexBabiesCount gte 2>>babies<<else>>baby<</if>> and handing <<if $alexBabiesCount gte 2>>them<<else>><<childhim>><</if>> to you.
<br><br>
<<else>>
"Damn..." Alex says. "The nursery is not ready yet..." <<his>> face softens.
<br>
<<He>> holds <<his>> <<print $alexBabiesCount > 1 ? "children" : "child">> closer.
<br><br>
<</if>>
<<link [[다음|Farm Alex Birth 7]]>><</link>><<effects>>
<<if C.npc.Alex.pregnancy.nursery is true>>
You nod and head up to the cottage nursery.
<br>
There, you place your <<if $alexBabiesCount gte 2>>newborns in their cradles, where they quickly fall asleep<<else>>newborn in its cradle, where it quickly falls asleep<</if>>.
<br>
You stay at the nursery for a while, ensuring that your <<if $alexBabiesCount gte 2>>children<<else>>child<</if>> remain comfy and warm.
<br><br>
<</if>>
<<if (pregnancyCountBetweenParents("Alex","pc") is 1 or pregnancyCountBetweenParents("pc","Alex") is 1) or C.npc.Alex.pregnancy.nursery isnot true>>
<span class="red">You hear a knock at the door.</span> Maybe Harper forgot something.
<br><br>
You go downstairs and open the door. It's <span class="red">Bailey</span>. You shiver. You wonder if Harper called <<nnpc_him "Bailey">>.
<br>
<<nnpc_He "Bailey">> stares at you. "I suppose we both know why I'm here," <<nnpc_he "Bailey">> says.
<br><br>
<<if pregnancyCountBetweenParents("Alex","pc") is 1 or pregnancyCountBetweenParents("pc","Alex") is 1>>
"You don't really think you'll be able to raise a child in a place like this, do you?" <<nnpc_he "Bailey">> says.
<br><br>
<<else>>
"You're an irresponsible little fuck, you know that? Making me drive all the way here again just because you don't know how to assume your own responsibilities, instead, making more and more," <<he>> says.
<br><br>
<</if>>
<<link [[다음|Farm Alex Birth 8]]>><</link>>
<<else>>
<<link [[다음|Farm Cottage]]>><<unset $alex_baby_count>><</link>>
<</if>><<effects>><<set _alex to statusCheck("Alex")>>
<<if pregnancyCountBetweenParents("Alex","pc") is 1 or pregnancyCountBetweenParents("pc","Alex") is 1>>
You hear footsteps from the staircase.
<br><br>
"We've a place prepared at the orphanage. Now make my job easier and hand me the <<print $alexBabiesCount > 1 ? "brats" : "brat">>," <<nnpc_he "Bailey">> continues.
<br>
"No," you say, looking Bailey directly in the eyes.
<br>
<<nnpc_He "Bailey">> frowns. "Listen, you little-"
<br><br>
"Oi!" Alex interrupts. <<nnpc_He "Alex">> seems to have trouble walking<<if C.npc.Alex.pregnancy.nursery isnot true>>, <<his>> <<print $alexBabiesCount > 1 ? "children" : "child">> on <<his>> arms <</if>>. "What makes you think that we should just give our <<print $alexBabiesCount > 1 ? "children" : "child">> to you?"
<br><br>
Bailey turns <<nnpc_his "Bailey">> gaze to Alex. "Look, 'cow<<if _alex.pronoun is "f">>girl<<else>>boy<</if>>', you could've been fucked by any dumbass and I wouldn't care, but you hitched yourself to MY ward."
<br><br>
Alex clenches <<his>> fists."And who exactly said <<pshe>> is yours? <<pShe>>'s MY <<if $player.gender_appearance is "f">>woman<<else>>man<</if>>."
<br>
Bailey fixes Alex with a piercing gaze."And how exactly do you plan on taking care of a kid in a place like this?"
<br><br>
<<else>>
You see Alex descending downstairs carrying <<his>> <<print $alexBabiesCount > 1 ? "children" : "child">> along.
<br><br>
<<He>> wordless gives <<his>> <<print $alexBabiesCount > 1 ? "them" : "it">> to Bailey.
<br><br>
"Good," Bailey says. "Stop being such an inconsequential brat and maybe this won't happen anymore," Bailey says as <<nnpc_he "Bailey">> leaves.
<br><br>
<</if>>
<<link [[다음|Farm Alex Birth 9]]>><</link>><<effects>>
<<if C.npc.Alex.pregnancy.nursery is true>>
"We have our own nursery at the cottage, we don't need or want your help," Alex responds.
<br><br>
A long and deafening silence fills the environment. Bailey keeps staring at you and Alex.
<br><br>
"Tch," Bailey breaks the silence. "Do whatever you want to; it's one less problem for me to deal with anyway." Shooting you one last glare, <<nnpc_He "Bailey">> turns and leaves the farm.
<br><br>
You suddenly feel a hand on your shoulder. "Now, would you be a sweetie and help me go back upstairs? Going down was the easy part," Alex laughs.
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><<unset $alex_baby_count>><</link>>
<<else>>
"We'll work something out. My <<print $alexBabiesCount > 1 ? "children are not orphans" : "child is not an orphan">>," Alex says, frustrated.
<br><br>
A long and deafening silence fills the room. Bailey continues staring at you and Alex.
<br><br>
"I'll tell you what," Bailey breaks the silence. "I have a proper place for this, and you don't, but I think we can reach an arrangement."
<br>
"What do you mean?" Alex asks.
<br><br>
"I'll let your <<print $alexBabiesCount > 1 ? "brats" : "brat">> stay at my orphanage until you solve your little problem, but it'll cost you. <<printmoney 10000>> each, for every week they remain there."
<br><br>
"When everything is solved, I'll take the little <<print $alexBabiesCount > 1 ? "brats" : "brat">> here again, and, obviously, it will cost you. The price is not up for negotiation," Bailey finishes.
<br><br>
<<link [[다음|Farm Alex Birth 10]]>><</link>>
<</if>><<effects>>
<<set $ward_unlocked to true>>
<<run Object.values(V.children).filter(child => {
if (child.location === "alex_cottage" && (child.father === "Alex" || child.mother === "Alex")) child.location = "home";
})>>
Alex turns to you. "I hate to say this, but this...offer might be a good thing, for the <<print $alexBabiesCount > 1 ? "kids" : "kid">> at least. I don't like the price, or losing <<print $alexBabiesCount > 1 ? "them" : "it">>, but it will give us more time to prepare a room. It's only temporary, right?" You nod.
<br><br>
"Okay," Alex says, returning <<his>> attention to Bailey again.
<br><br>
<<He>> gives one last long hug to <<his>> <<print $alexBabiesCount > 1 ? "children" : "child">> before handing <<print $alexBabiesCount > 1 ? "them" : "it">> to Bailey.
<br><br>
"I'm glad we could reach an agreement. Now, if you'll excuse me..." Bailey says as <<nnpc_he "Bailey">> leaves.
<br><br>
Alex stands there, helplessly watching <<his>> <<print $alexBabiesCount > 1 ? "children" : "child">> being taken away, stone-faced and silent.
<br>
Tears roll down <<his>> face, but <<he>> does <<his>> best to keep up <<his>> stoic façade for your sake.
<br><br>
<<link [["Comfort " + $NPCList[0].pronouns.him|Farm Alex Birth 11]]>><<set $phase to 1>><</link>>
<br>
<<link [[Let it go|Farm Alex Birth 11]]>><<set $phase to 2>><</link>><<effects>>
<<unset $alex_baby_count>>
<<if $phase is 1>>
You lean in and hug Alex tight, whispering that everything will be okay.
<br>
<<He>> hugs you back, whimpering and breaking into a sob.
<br><br>
<<He>> releases you after some time and wipes away <<his>> tears with <<his>> sleeve.
<<else>>
<<He>> wipes away <<his>> tears with <<his>> sleeve.
<</if>>
<br>
<<if Time.dayState isnot "night">>
"I'll take some rest before getting back to work,"
<<else>>
"We should get some rest before getting back to work,"
<</if>>
<<he>> says, trying to sound confident.
<br><br>
<<if $farm_stage gte 7>>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<</if>><<effects>>
<<if !$ambulance>>
<<wearProp "tea">>
<<set $pcBabyCount to getPregnancyObject("pc").fetus.length>>
<<He>> grabs <<his>> phone and makes the call, explaining the situation and where the farm is located.
<br><br>
Alex notices your anxiety. "Fancy a cup of tea?" <<he>> asks with a smile on <<his>> face. "I'm sure it will help calm your nerves."
<br><br>
<<He>> goes to the kitchen and makes you a cup of tea.
<br>
"Here," <<he>> says as <<he>> passes you the mug and takes a seat next to you.
<br><br>
You take a sip. The taste is sweet, and it makes you feel warm.<<llstress>>
<br>
The contractions continue to grow stronger and far more frequent, but you're able to breathe through it.<<gpain>><<violence 16>>
<br><br>
Alex holds your hand, and you wait for the Doctor's arrival.
<br><br>
<<link [[다음|Farm PC Birth 2]]>><<handheldon>><</link>>
<<else>>
You don't have to wait long before you hear a siren and a honk. Alex helps you stand and brings you closer to the paramedics; they quickly put you in the ambulance and drive to the hospital, but the pain becomes too much for you. You pass out.
<br><br>
<<link [[다음|Pregnancy Birth Hospital]]>><<endevent>><<set $phase to 1>><</link>>
<</if>><<effects>>
It doesn't take long before you hear a knock.
<br><br>
Alex stands up and opens the door. The only thing you see in the shadow of the doorframe is the silhouette of someone carrying a big bag. "Please, come in," Alex says.
<br><br>
"If you'll excuse me," the person says, stepping inside the cottage.
<br>
<<if pregnancyCountBetweenParents("pc","Alex") isnot 1 or pregnancyCountBetweenParents("Alex","pc") isnot 1>>
<<if $harperintro isnot 1 and $hospitalintro isnot 1>>
"Hello, I'm Doctor Harper. I don't believe we've had the pleasure of meeting." <<nnpc_He "Harper">> looks young for a doctor, can't be older than 25.
<<else>>
It's <span class="pink">Doctor Harper</span>. "Well, this certainly is a chance meeting," <<nnpc_he "Harper">> comments.
<</if>>
<<else>>
"And here we are again," Harper laughs. "Nothing interesting on TV, I take it?"
<</if>>
<br><br>
<<nnpc_He "Harper">> examines you for a while. "Everything seems normal; you can expect a healthy birth."
<br>
<<nnpc_He "Harper">> sighs. "Usually, I would recommend doing this in a hospital, but it doesn't look like we have time for this."
<br><br>
Harper turns to Alex. "I'll take <<phim>> to <<if $player.gender_appearance is "f">>her<<else>>his<</if>> bed, could you get some dry towels?" Alex nods.
<br><br>
<<link [[다음|Farm PC Birth 3]]>><</link>><<effects>>
You climb the stairs with Harper's assistance, heading towards <<if $farm_stage gte 7>>your<<else>> Alex's<</if>> room. <<nnpc_He "Harper">> helps you to lay on the bed.
<br><br>
"Keep working on your breathing; I'll get everything I need ready," <<nnpc_he "Harper">> says. <<nnpc_He "Harper">> reaches for some medical tools from <<nnpc_his "Harper">> bag and places them on the bedroom's desk on a sterile sheet of paper.
<br><br>
You do your best to control your breathing, but a fresh wave of contractions hits. You groan involuntarily, panting through the pain.
<br>
Alex arrives and hastily puts down the supplies before hurrying over to your side. <<He>> rubs your back.
<br><br>
"It's time," Harper says. "I'll need you to push as hard as you can."
<br><br>
You look back to Alex. "Don't worry, I'll stay here with you," <<he>> says as <<he>> takes hold of your hand.
<br><br>
<<link [[Let Alex stay|Farm PC Birth 4]]>><<set $phase to 1>><</link>>
<br>
<<link [[Tell Alex to leave|Farm PC Birth 4]]>><<set $phase to 2>><</link>><<effects>>
<<if $phase is 1>>
You smile at <<him>>. "Than-" You're interrupted by a strong contraction, and your grip on <<his>> hand tightens.<<gpain>><<violence 6>>
<br><br>
<<else>>
You shake your head. "Please, leave. I need to do this by myself."
<br><br>
Alex looks disappointed but leaves.
<br><br>
<</if>>
You start to push with all the strength you have. The pain overwhelms you. <<ggpain>><<violence 12>>
<br><br>
"Almost there, just a little more," Harper says.
<br><br>
The pain becomes too much for you to endure as you continue pushing. Everything fades away.
<br><br>
<<link [[다음 (2:00)|Farm PC Birth 5]]>><<playerPrebirth>><<pass 120>><</link>><<effects>>
<<if $phase is 1>>
You look around and see Alex, who is still holding your hand. "Next time, tell me if you plan on breaking my hand," <<he>> laughs.
<<else>>
Alex enters the room again, <<his>> face pale. <<He>> sighs in relief when <<he>> sees you well. "Didn't know that waiting could be so stressful," <<he>> laughs.
<</if>>
<br><br>
Harper stands up and brings your <<print $pcBabyCount > 1 ? "babies" : "baby">> over to you and Alex.
<<if pregnancyCountBetweenParents("pc", "Alex") isnot 1 or pregnancyCountBetweenParents("Alex", "pc") isnot 1>>
"Congratulations," Harper says. <span class="lewd">"You're both parents now."</span>
<<else>>
"Congratulations," Harper says. <span class="lewd">"Would you like to see your children now?"</span>
<</if>>
<br><br>
<<print $pcBabyCount > 1 ? "They sit" : "It sits">> in your arms, eyes shut, chest rising and falling with gentle breaths. You hold your <<print $pcBabyCount > 1 ? "babies" : "baby">> close to your chest.
<br>
"I've run all the tests," Harper says. "There's not a single health problem. Have you two thought of <<print $pcBabyCount > 1 ? "their names" : "a name">>?"
<br><br>
"Well," Alex says. "You did all the hard work, you should name <<if $pcBabyCount is 1>><<if getPregnancyObject().fetus[0].gender is "m">>him<<else>>her<</if>><<else>>them<</if>>."
<br><br>
<<birthUi "pc" "alex_cottage" "alex_cottage" "Farm PC Birth 6" 10>><<effects>>
Having named your <<print $pcBabyCount > 1 ? "children" : "child">>, you turn your attention to Alex again. <<He>> nods approvingly at your choice of <<if $morethan1baby>>names<<else>>name<</if>>.
<br><br>
Harper gathers <<nnpc_his "Harper">> equipment and walks to the door. "You should rest for now, avoid walking for a while too, and you'll be fine."
<br>
"Thanks Doc, I appreciate it," Alex says.
<br>
Harper smiles and leaves, pulling <<nnpc_his "Harper">> phone out of <<nnpc_his "Harper">> pocket as if <<nnpc_he "Harper">> is about to call someone.
<br><br>
<<if C.npc.Alex.pregnancy.nursery is true>>
"I'll take the little <<print $pcBabyCount > 1 ? "fellas" : "fella">> here to their new room, okay? You should try to sleep a little now," Alex says.
<br>
<<He>> gives you one final big hug and gathers up your <<print $pcBabyCount > 1 ? "babies" : "baby">>.
<br><br>
Even though you're tired, you can't stop thinking about your <<print $pcBabyCount > 1 ? "children" : "child">>. You keep wondering if they're okay, if they're warm...the thoughts continue until you fall asleep.
<br><br>
<<else>>
"Damn..." Alex says. "The nursery is not ready yet..." <<his>> face softens.
<br><br>
<<He>> looks unsure what to do.
<br><br>
<</if>>
<<if (pregnancyCountBetweenParents("Alex","pc") is 1 or pregnancyCountBetweenParents("pc","Alex") is 1) or C.npc.Alex.pregnancy.nursery isnot true>>
<<link [[다음|Farm PC Birth 7]]>><</link>>
<<else>>
<<link [[다음|Farm Cottage]]>><<endevent>><<unset $pcBabyCount>><</link>>
<</if>><<effects>>
<<if C.npc.Alex.pregnancy.nursery is true>>
<span class="red">You're awoken by a knock at the door.</span>
<br><br>
"I got this," you hear Alex say as <<he>> goes down the stairs.
<br><br>
<<else>>
<span class="red">당신은 문을 두드리는 소리를 듣는다.</span>
<br><br>
"I got this," Alex says as <<he>> goes down the stairs.
<br><br>
<</if>>
Some time passes without Alex returning.
<br><br>
You get up from the bed <<if C.npc.Alex.pregnancy.nursery isnot true>>, pick up your <<if childrenCountBetweenParents("pc", "Alex") gte 2>>children<<else>>child<</if>><</if>> and head downstairs. Walking is a difficult task due to your fatigue.
<br>
As you descend the stairs, you can hear talking. Alex sounds angry.
<br><br>
<<if pregnancyCountBetweenParents("Alex","pc") is 1 or pregnancyCountBetweenParents("pc","Alex") is 1>>
"You don't really think you'll be able to raise a child in a place like this, do you?" the other person says.
<br><br>
"We've a place prepared at the orphanage. Now make my job easier and hand me the <<print $pcBabyCount > 1 ? "brats" : "brat">>," <<nnpc_he "Bailey">> continues.
<br><br>
<<else>>
When you reach the bottom of the stairs, you get a good look at your visitor. <span class="red">It's Bailey.</span> <<nnpc_He "Bailey">> glares at you.
<br><br>
"You're a careless little fuck, you know that? Making me drive all the way here again just because you don't know how to assume your own responsibilities, instead, making more and more," <<he>> says.
<br>
"You both know why I'm here, so stop wasting my time," <<he>> finishes.
<br><br>
<</if>>
<<link [[다음|Farm PC Birth 8]]>><</link>><<effects>><<set _alex to statusCheck("Alex")>>
<<if pregnancyCountBetweenParents("Alex","pc") is 1 or pregnancyCountBetweenParents("pc","Alex") is 1>>
When you reach the bottom of the stairs, you get a good look at your visitor. <span class="red">It's Bailey.</span> <<nnpc_He "Bailey">> glares at you.
<br>
"What makes you think that we should just give our <<print $pcBabyCount > 1 ? "children" : "child">> to you?" Alex protests.
<br><br>
Bailey turns <<nnpc_his "Bailey">> gaze to Alex. "Look, 'cow<<if _alex.pronoun is "f">>girl<<else>>boy<</if>>', you could've fucked any whore and I wouldn't care, but you hitched yourself to MY ward."
<br><br>
Alex clenches <<his>> fists. "And who exactly said <<pshe>> is yours? <<pShe>>'s MY <<if $player.gender_appearance is "f">>woman<<else>>man<</if>>."
<br><br>
Bailey fixes Alex with a piercing gaze. "Oh, yeah? Then tell me how exactly do you plan on taking care of a kid in a place like this?"
<br><br>
<<else>>
When you reach the bottom of the stairs, you get a good look at your visitor. <span class="red">It's Bailey.</span> <<nnpc_He "Bailey">> glares at you.
"You're a careless little fuck, you know that? Making me drive all the way here again just because you don't know how to assume your own responsibilities, instead, making more and more," <<he>> says.
"You both know why I'm here, so stop wasting my time," <<he>> finishes.
Not having any other option, you wordless give your <<print $pcBabyCount > 1 ? "them" : "it">> to Bailey.
"Good," Bailey says. "Stop being such an inconsequential brat and maybe this won't happen anymore," Bailey says as <<nnpc_he "Bailey">> leaves.
<</if>>
<<link [[다음|Farm PC Birth 9]]>><</link>><<effects>>
<<if C.npc.Alex.pregnancy.nursery is true>>
"We have our own nursery at the cottage, we don't need or want your help," Alex responds.
<br><br>
A long and deafening silence fills the environment. Bailey keeps staring at you and Alex.
<br><br>
"Tch," Bailey breaks the silence. "Do whatever you want to; it's one less problem for me to deal with anyway." Shooting you one last glare, <<nnpc_he "Bailey">> turns and leaves the farm.
<br><br>
You suddenly feel a hand on your shoulder. "I'm glad it's over," Alex says. "Don't know how you managed to get down here on your own, but come on, I'll help you upstairs."
<br><br>
<<link [[다음|Farm Bedroom]]>><<unset $pcBabyCount>><</link>>
<<else>>
"We'll work something out. My <<print $pcBabyCount > 1 ? "children are not orphans" : "child is not an orphan">>," Alex says, frustrated.
<br><br>
A long and deafening silence fills the room. Bailey continues staring at you and Alex.
<br><br>
"I'll tell you what," Bailey breaks the silence. "I have a proper place for this, and you don't, but I think we can reach an arrangement."
<br>
"What do you mean?" Alex asks.
<br><br>
"I'll let your <<print $pcBabyCount > 1 ? "brats" : "brat">> stay at my orphanage until you solve your little problem, but it'll cost you. <<printmoney 10000>> each, for every week they remain there."
<br><br>
"When everything is solved, I'll take the little <<print $pcBabyCount > 1 ? "brats" : "brat">> here again, and, obviously, it will cost you. The price is not up for negotiation," Bailey finishes.
<br><br>
<<link [[다음|Farm PC Birth 10]]>><</link>>
<</if>><<effects>>
<<set $ward_unlocked to true>>
<<run Object.values(V.children).filter(child => {
if (child.location === "alex_cottage" && (child.father === "Alex" || child.mother === "Alex")) child.location = "home";
})>>
Alex turns to you. "I hate to say this, but this...offer might be a good thing, for the <<print $pcBabyCount > 1 ? "kids" : "kid">> at least. I don't like the price, or losing <<print $pcBabyCount > 1 ? "them" : "it">>, but it will give us more time to prepare a room. It's only temporary, right?" You reluctantly nod.
<br><br>
"Okay," Alex says, returning <<his>> attention to Bailey again.
<br><br>
You give one last,long hug to your <<print $pcBabyCount > 1 ? "children" : "child">> before handing <<print $pcBabyCount > 1 ? "them" : "it">> to Bailey.
<br><br>
"I'm glad we could reach an agreement. Now, if you'll excuse me..." Bailey says as <<nnpc_he "Bailey">> leaves.
<br><br>
You stand there, helplessly watching your <<print $pcBabyCount > 1 ? "children" : "child">> being taken away, stone-faced and silent.
<br>
Tears involuntarily flow down your face. You unsuccessfully try to wipe them away.
<br><br>
Alex hugs you. "I'm so sorry. This is all my fault, I should've worked harder, but it's okay, we'll get them back." <<His>> eyes are watery, but <<he>> refuses to shed a tear.
<br><br>
<<link [[다음|Farm PC Birth 11]]>><</link>><<effects>>
<<unset $pcBabyCount>>
<<He>> releases you after some time and wipes away your tears with <<his>> sleeve.
<br>
<<if Time.dayState isnot "night">>
"You should get some rest, I'll get back to work,"
<<else>>
"We should get some rest before getting back to work,"
<</if>>
<<he>> says, trying to sound confident.
<br><br>
<<if $farm_stage gte 7>>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Farm Work]]>><<endcombat>><</link>>
<</if>><<effects>>
"Just a minute, I'll get us some tea," <<he>> says as <<he>> head towards the kitchen.
<br><br>
You sit down on the sofa. It's not long before Alex comes back with two mugs. <<His>> hands are shaking a little, and <<he>> looks nervous.
<br><br>
<<He>> gives one of the mugs to you. "I know this is all suddenly, but you've probably already found out about it." <<he>> says as <<he>> takes a sip of <<his>> tea.
<br><br>
After taking a long breath <<he>> fix fixes <<his>> gaze on you. "In short words, you knocked me up and then disappeared...How was I supposed to run a farm on my own while pregnant?!"
<br><br>
"I kept thinking you would come back at some point, but you never did and the responsibilities grew bigger. It was too much for me, so what choice did I have?" <<he>> sighs.
<br><br>
<<link [[다음|Farm Alex Forgotten Birth 2]]>><</link>><<effects>>
You keep listening to Alex, not daring to interrupt <<him>>. <<He>> constantly adjust <<his>> voice, trying to sound firm.
<br><br>
"That fucking sucked. And then that caretaker of yours showed up and.... well, I did what I it had to be done." <<he>> says, but this time averting your gaze.
<br><br>
"I don't know how they knew about it, but they were right that, I couln't raise a kid on my own. Not with the farm in this state. I didn't have time to even start thinking about a nursery for them!"
<br><br>
<<He>> sighs. "I do feel bad for my having my own <<if childrenCountBetweenParents("Alex","pc") gte 2 or childrenCountBetweenParents("pc","Alex") gte 2>>children living as orphans<<else>>child living as an orphan<</if>>, but I really can't do this just by myself, you're their father, so share this responsibility too!"
<br><br>
<<link [[Apologise|Farm Alex Forgotten Birth 3]]>><<set $phase to 1>><</link>>
<br>
<<link [[Stay silent|Farm Alex Forgotten Birth 3]]>><<set $phase to 2>><</link>><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"I-I'm so sorry, I just...couldn't be here," you say.
<<elseif $speech_attitude is "bratty">>
"I'm sorry, okay? It's not like I can always be here," you say.
<<else>>
"I'm sorry, I just couldn't be here" you say.
<</if>>
<br><br>
<<His>> face softens. "It's okay, there was no way for you to know."
<br>
<<else>>
<<He>> shake <<his>> head. "No use to keep thinking of what could or couldn't have happened."
<br><br>
<</if>>
"Look," <<he>> says, leaning closer to you. "I don't like that my <<if childrenCountBetweenParents("Alex","pc") gte 2 or childrenCountBetweenParents("pc","Alex") gte 2>>children are<<else>>child is<</if>> living at an orphanage. There's enough land here on the farm for <<if childrenCountBetweenParents("Alex","pc") gte 2 or childrenCountBetweenParents("pc","Alex") gte 2>>them<<else>>it<</if>>, but <<if childrenCountBetweenParents("Alex","pc") gte 2 or childrenCountBetweenParents("pc","Alex") gte 2>>they need<<else>>it needs<</if>> a place to stay."
<br><br>
<<He>> stands up and take the empty mugs. "I can't take this responsibility all by myself...I should get back to work now," <<he>> says as <<he>> place the mugs in the kitchen and heads to the farm again
<br><br>
<<if $farm_stage gte 7>>
<span class="gold">Alex is willing to keep <<his>> kids at the farm, but first you should help <<him>> out.</span>
<br><br>
<<else>>
Alex is willing to build a Nursery at the cottage, but first <span class="gold">you need to help <<him>> clear the three main fields.</span>
<br><br>
<</if>>
<<link [[다음|Farm Work]]>><<endevent>><</link>><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"I-I'm so sorry, I just...couldn't be here," you say.
<<elseif $speech_attitude is "bratty">>
"I'm sorry, okay? It's not like I can always be here," you say.
<<else>>
"I'm sorry, I just couldn't be here," you say.
<</if>>
<br><br>
<</if>>
<<if C.npc.Alex.pregnancy.nursery isnot true>>
<<if $phase is 1>>
"That's all you have to say? 'Sorry'? Our kids are gone now, no thanks to you!"
<br><br>
<<else>>
"At least say something, our kids are gone and you don't have anything to say?!" <<he>> yells at you.
<br><br>
<</if>>
<<He>> clenches <<his>>. "That 'caretaker' was here. I have no idea how <<nnpc_he "Bailey">> knew about it, but <<nnpc_he "Bailey">> started talking a bunch of nonsense, that my <<if childrenCountBetweenParents("Alex","pc") gte 2 or childrenCountBetweenParents("pc","Alex") gte 2>>children<<else>>child<</if>> was <<nnpc_his "Bailey">> property cause you were <<nnpc_his "Bailey">> too." fist
<br><br>
Your heart drops into your stomach, how could Bailey know about this?
<br><br>
<<link [[다음|Farm Alex Missed Birth 2]]>><</link>>
<<else>>
"You could at least say something, it wasn't easy to do all by myself," <<he>> says.
<br><br>
<<He>> sighs. "It's okay, these things happen I guess."
<br><br>
<<if pregnancyCountBetweenParents("pc","Alex") gte 2 or pregnancyCountBetweenParents("Alex","pc") gte 2>>
"Come on," <<he>> says grabbing your arm. "You have to see your <<if childrenCountBetweenParents("Alex","pc") gte 2 or childrenCountBetweenParents("pc","Alex") gte 2>>children<<else>>child<</if>> too, I gave <<if childrenCountBetweenParents("Alex","pc") gte 2 or childrenCountBetweenParents("pc","Alex") gte 2>>them names<<else>>it a name<</if>>, but I'm not good at this, so yeah, I'm open for suggestions," <<he>> says as <<he>> leads you to the cottage's nursery.
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<<else>>
<<He>> clenches <<his>>. "That 'caretaker' was here. I have no idea how <<nnpc_he "Bailey">> knew about it, but <<nnpc_he "Bailey">> started talking a bunch of nonsense, that my <<if childrenCountBetweenParents("Alex","pc") gte 2 or childrenCountBetweenParents("pc","Alex") gte 2>>children<<else>>child<</if>> was <<nnpc_his "Bailey">> property cause you were <<nnpc_his "Bailey">> too." fist
<br><br>
Your heart drops into your stomach, how could Bailey know about this?
<br><br>
<<link [[다음|Farm Alex Missed Birth 2]]>><</link>>
<</if>>
<</if>><<effects>>
<<if C.npc.Alex.pregnancy.nursery is true>>
<<if pregnancyCountBetweenParents("Alex","pc") is 1 or pregnancyCountBetweenParents("pc","Alex") is 1>>
"Hey, no need to make that face," <<he>> says, noticing your concern. "I didn't give <<nnpc_him "Bailey">> shit, who does <<nnpc_he "Bailey">> think <<nnpc_he "Bailey">> is?! Coming to MY house and wanting to take MY <<if childrenCountBetweenParents("Alex","pc") gte 2 or childrenCountBetweenParents("pc","Alex") gte 2>>children<<else>>child<</if>> away, bullshit. But we don't have to worry about it again, I made sure that <<nnpc_he "Bailey">>'s not coming back."
<br><br>
<</if>>
"Come on," <<he>> says grabbing your arm. "You have to see your <<if childrenCountBetweenParents("Alex","pc") gte 2 or childrenCountBetweenParents("pc","Alex") gte 2>>children<<else>>child<</if>> too, I gave <<if childrenCountBetweenParents("Alex","pc") gte 2 or childrenCountBetweenParents("pc","Alex") gte 2>>them names<<else>>it a name<</if>>, but I'm not good at this, so yeah, I'm open for suggestions," <<he>> says as <<he>> leads you to the cottage's nursery.
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<<else>>
<<if C.npc.Alex.dom gte 20>>
"Don't you dare give me that look," <<he>> says, clearly having noticed your expression.
<<else>>
"Quit lookin' at me like that," <<he>> sighs defeatedly, clearly having noticed your expression.
<</if>>
<br><br>
"What other choice did I have...?" <<he>> asks, starting to tear up. "It's not like there's anywhere for us to raise a kid out here..."
<br><br>
<<He>> wipes <<his>> tears away with a sleeve. "Look, I can't stand the idea of my kids somewhere out there, livin' as orphans, but I've already got a farm to run, and that keeps my hands full enough as it is."
<br><br>
"Even if we asked for 'em back, we'd need somewhere to take care of 'em, like that <span class="blue">nursery</span> I mentioned to you before. You'd also have to go ask <span class="red">that caretaker</span> yourself, since I can't take any time away from the farm..." <<he>> says.
<br><br>
<<if Time.dayState isnot "night">>"I've got to get back to work<<else>>I've got to take some rest<</if>>," <<he>> says, the sadness in <<his>> eyes in no way diminished. <<He>> leans in and gives you a quick hug before walking off.
<br><br>
<span class="gold">Alex is willing to keep <<his>> kids at the farm, but first you should help <<him>> out.</span>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<</if>><<effects>>
"Pa is kind of busy right now, but he said mother's at the city and that she agreed to help us, it shouldn't take long," <<he>> says looking more excited than before.
<br><br>
You don't have to wait much until a vehicle approaches and honks.
<br>
Alex's mother waves at you two.
<br><br>
Alex opens the door for you and helps you get in, entering from the other side and taking a seat next to you when you're in.
<br><br>
"My little <<if C.npc.Alex.pronoun is "f">>girl<<else>>boy<</if>> is finally settling down," she laughs.
<br>
Alex blushes and turns <<his>> faces away.
<br><br>
"And with such a <<if $player.gender_appearance is "f">>beautiful woman<<else>>handsome man<</if>>" she adds.
<br><br>
"Mum!" Alex protests.
<br>
"What? I was telling the truth," she plays. You don't think Alex's face could get more red.
<br><br>
<<link [[다음|Farm Alex Orphanage Trip 2]]>><</link>><<effects>>
You soon arrive at the orphanage, where your <<if childrenCountBetweenParents("pc","Alex") gte 2>>children are<<else>>child is<</if>>, Alex looks horrified when <<he>> see the state the orphanage is in.
<br><br>
"Could you please go and get <<if childrenCountBetweenParents("pc","Alex") gte 2>>them<<else>>it<</if>>?" Alex asks. "I'm not sure if I can go in there."
<br><br>
You nod and enter the orphanage, going right to the Nursery. The goon, that guards the entrance, doesn't stop you as you enter, take your <<if childrenCountBetweenParents("pc","Alex") gte 2>>children<<else>>child<</if>> and leave.
<br><br>
Looking to your right, you notice Bailey starting you from <<nnpc_his "Bailey">> office, while some orphans steal glances at you and your <<if childrenCountBetweenParents("pc","Alex") gte 2>>babies<<else>>baby<</if>>, as if surprised that someone actually got out of that place.
<br><br>
Alex opens the door for you and you get in, still with your <<if childrenCountBetweenParents("pc","Alex") gte 2>>babies<<else>>baby<</if>> in hands.
<br><br>
<<link [[다음|Farm Alex Orphanage Trip 3]]>><</link>><<effects>>
<<run Object.values(V.children).filter(child => {
if (child.location === "home" && (child.father === "Alex" || child.mother === "Alex")) child.location = "alex_cottage";
})>>
<<His>> mother drives to the farm, occasionally looking at her <<if childrenCountBetweenParents("pc","Alex") is 1>>grandchild<<else>>grandchildren<</if>> and smiling.
<br><br>
It's not a long trip, and you soon arrive at the farm.
<br><br>
Alex helps you leave the vehicle and take your <<if childrenCountBetweenParents("pc","Alex") is 1>>child<<else>>children<</if>> to the cottage's nursery.
<br><br>
Alex's mother turns to Alex. "I need to get back to work now, but listen, I'm proud of you, you're making this place look like a home," she says as she drives away.
<br><br>
<<link [[다음|Farm Cottage]]>><</link>><<effects>>
<<npc "Alex">>
<<set C.npc.Alex.pregnancy.pills to "fertility">>
<<set C.npc.Alex.pregnancyAvoidance to 0>>
<<set $NPCList[0].pregnancyAvoidance to 0>>
"Hey," you say, leaning closer to <<him>>. "Let's have <<if childrenCountBetweenParents("pc","Alex") lte 0 or childrenCountBetweenParents("Alex","pc") lte 0>>a<<else>>another<</if>> baby."
<br><br>
<<He>> freezes in place. "H-Hold on, partner. What's this all about?"
<br><br>
"You said you wouldn't mind, so I thought it would be good for us."
<br><br>
<<He>> thinks for a while. "Okay," <<he>> says. "I guess we can try."
<br><br>
You try to pull <<him>> closer but
<<if C.npc.Alex.gender is "f">>
<<he>> shifts <<his>> position, straddling your lap.
<<else>>
<<he>> pulls you into <<his>> lap.
<</if>>
<br><br>
"Why the long face?" <<he>> says with a grin. "You owe me a good ride now. Didn't you want <<if C.npc.Alex.gender is "f">> to knock me up<<else>> me to breed you<</if>>?" Alex says, leaning closer and closing <<his>> eyes.
<br><br>
<<link [[다음|Farm Cottage Babay Request Sex]]>><<set $sexstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Cottage Babay Request Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Cottage Babay Request Sex]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'll stop using contraceptives, so you better be sure of this, mate."
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"What?" <<he>> says, confused. "But you...whatever. I'll stop using contraceptives, so you better be sure of this, mate."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Farm Cottage]]>><<endevent>><<pass 20>><</link>><<effects>><<npc "Alex">><<person1>>
<<if !C.npc.Alex.pregnancy.ultraSoundWallPic>>
<<set C.npc.Alex.pregnancy.ultraSoundWallPic to true>>
<</if>>
<<run delete C.npc.Alex.pregnancy.ultraSoundPics>>
"Hey," you say, leaning closer to Alex. "I have something to show you."
<br><br>
Alex gives you a curious glance. "Sure, what is it?"
<br><br>
You grab the ultrasound pictures Harper gave you and hand them to <<him>>. <<He>> seems to be having a hard time understanding what <<hes>> looking at.
<br><br>
<<if $speech_attitude is "bratty">>
"Seriously?" you sigh. "It's our <<if getPregnancyObject().fetus.length is 1>>child<<else>>children<</if>>, dummy,"
<<elseif $speech_attitude is "meek">>
"S-Sorry, I should've explained, it's our <<if getPregnancyObject().fetus.length is 1>>child<<else>>children<</if>>,"
<<else>>
"You don't get it? It's our <<if getPregnancyObject().fetus.length is 1>>child<<else>>children<</if>>,"
<</if>>
당신이 말한다.
<br><br>
"Oh," <<he>> says, taking another look at the pictures. "I thought it was some kind of alien," <<he>> jokes.
<br><br>
You give <<him>> a light punch on the shoulder. "I'm just joking," <<he>> says, embracing you. "Thanks for showing me this. It's nice to know our <<if getPregnancyObject().fetus.length is 1>>child is<<else>>children are<</if>> growing nice and healthy."
<br><br>
Alex holds you for a while, and you both enjoy the moment together. <<He>> gives you a kiss before releasing you. "Think we should hang this somewhere?"
<br><br>
<<if $location is "alex_cottage">>
<<if Time.hour gte 5 and Time.hour lte 6>>
<<link [[다음|Farm Cottage]]>><<pass 5>><<endevent>><</link>>
<<else>>
<<link [[다음|Farm Alex Bedroom]]>><<pass 5>><<endevent>><</link>>
<</if>>
<<else>>
<<link [[다음|Farm Work]]>><<pass 5>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">><<set $position to "doggy">>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<enable_rescue>>
<</if>>
<<farm_trust dogs>>
<</if>>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img isnot 1 and ($leftarm is "bound" or $rightarm is "bound") and $phase is 1>>
닭들은 <span class="lblue">당신의 팔을 놓아주면서,</span>당신의 너덜너덜한 소매를 찢어버린다.
<<unbindtemp>>
<br><br>
<<elseif $phase is 1>>
닭들은 당신의 팔을 제자리에 놓는다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Coop Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Coop Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>>
만족한 채로, 닭들이 울타리에서 물러나면서 당신의 팔을 풀어주자, 그 <<farm_text_ nun dog>> 닭장을 떠난다.
<<unbindtemp>>
<<else>>
만족한 채로, 그 <<farm_text_ nun dog>> 당신을 바닥에 내버려 둔 채, 닭장을 떠난다
<</if>>
<<lrespect>><<farm_dogs -1>>
<br><br>
<<tearful>> 당신은 닭장에서 일을 마친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>>
The <<farm_text dog>> turns and runs. The chickens follow, releasing your arms.
<<unbindtemp>>
<<else>>
The <<farm_text dog>> turns and runs as you pull yourself to your feet.
<</if>>
<<tearful>> you finished your work in the coop.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>><<set $rescued += 1>>
<<endcombat>>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. The <<farm_text dog>> backs away at the sound of <<his>> voice.
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>>
The chickens follow suit.
<<unbindtemp>>
<<else>>
<</if>>
<br><br>
<<tearful>> you pull yourself to your feet, just as Alex arrives at the entrance of the coop. "Bad dog!" <<he>> says, grasping the beast's collar. "No supper for you tonight." The <<farm_text dog>>'s ears fall limp.<<lrespect>><<farm_dogs -1>>
<br><br>
<<clotheson>>
<<if $exposed gte 1 and $farm_naked isnot 1>>
Alex grabs you some towels to cover with.
<</if>>
"I'm sorry," <<he>> says. "The dogs can be spirited. Good thing I heard you."<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<<if $farm_naked isnot 1>>
<<towelup>>
<</if>>
<</if>>
<br><br>
<<link [[Thank Alex|Farm Coop Thank]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<gdom>><<glove>>
<br>
<<link [[화를 낸다|Farm Coop Angry]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>>
<br>
<<link [[Say nothing|Farm Coop Silent]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"Th-thank you," you say.
<<elseif $speech_attitude is "bratty">>
"Thanks," you say.
<<else>>
"Thank you," you say.
<</if>>
<br><br>
Alex smiles. "Don't mention it. I'll keep an ear out in case you need me again."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Y-you should raise your dogs better," you say. "I was almost hurt."
<<elseif $speech_attitude is "bratty">>
"Keep your dogs on a tighter leash," you say. "Next time it could get hurt."
<<else>>
"Have you not trained your dogs at all?" you say. "I could have been hurt."
<</if>>
<br><br>
"I'm sorry," Alex says, holding up <<his>> hands. "But working with animals has its dangers. Be more careful in the future."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You don't say anything, and continue cleaning the coop. "Right," Alex says. "I'd best get back to work too. I'll keep an ear out."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You stand still, and allow the creature to latch onto your face. <<deviancy4>>
<<link [[다음|Farm Yard Struggle]]>><<set $struggle_start to 2>><</link>><<effects>>
<<if $danceSuccess>>
You jump aside at the last moment, and <span class="green">the creature flies past.</span> It lands and darts into a bush before you can get a good look at it.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
You try to jump aside, <span class="red">but it's on you too fast,</span> latching onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.
<br><br>
<<link [[다음|Farm Yard Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
You swing the shovel at the creature, and <span class="green">smack it aside with a crunch.</span> It lands and darts into a bush before you can get a good look at it.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
The shovel hits, <span class="red">but the creature moves with such force that your impromptu weapon is batted aside.</span> It latches onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.
<br><br>
<<link [[다음|Farm Yard Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
<<set $rescued += 1>>
You scream, but the creature lands on your face, cutting it short. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.
<br><br>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. "Hold on." You hear <<his>> footsteps get closer. Just as your lips begin to give way, you are pulled forward as Alex tugs the creature off your face. <<He>> yanks it with such force that it hurtles through the air. It lands and darts into a bush before you can get a good look at it.
<br><br>
You gasp for air. "Be careful of those," <<he>> says. "They crawl in from the moor. You can leave the yard to me if you like. I usually clear it after my morning shower."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>><<wearProp "net">>
<<if $danceSuccess and $athleticsSuccess>>
<span class="green">The net lands true.</span> You pull the creature into your possession.
<br><br>
<<set $lurkers_held += 1>>
<<set $stat_lurkers_captured += 1>>
<<link [[다음|Farm Work]]>><<handheldon>><</link>>
<br>
<<else>>
You try to hurl the net, <span class="red">but it's on you too fast,</span> latching onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.<<gnet>>
<<prof net 1>>
<br><br>
<<link [[다음|Farm Yard Struggle]]>><<handheldon>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 1 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.mouth.creature to "lurker">>
<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<<unset $struggle_start>>
<<elseif $struggle_start is 2>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 1 1>>
<<set $combat to 1>>
<<neutral 1>>
<<consensual>>
<<set $consensual to 1>>
<<set $struggle.mouth.creature to "lurker">>
<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Farm Yard Struggle Finish]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Farm Yard Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
그 생물은 당신이 그것을 자세히 보기도 전에 덤불 속으로 뛰어든다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
당신은 곤경에도 불구하고, 닭들에게 계속 모이를 준다. 당신은 알렉스나, 다른 농부가 당신을 볼까 봐 내내 얼굴을 붉힌다.
<<if $exposed gte 2>>
<<exhibitionism2>>
<<else>>
<<exhibitionism1>>
<</if>>
<<if $rng gte 71>>
끝나갈 때쯤 당신은 휘파람 소리를 듣는다. 가깝다. 심장이 두방망이질한다.
<br><br>
<<npc Alex>><<person1>>
알렉스가 축사 방향에서 마당으로 양동이 두 개를 들고 나른다. <<He_ 는>> 당신을 발견하자 그것들을 떨어뜨리고, 얼굴을 붉히며 고개를 돌린다. <<covered>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
"You'll want to wear something sturdy," <<he>> laughs, picking up the buckets but continuing to look away. "This isn't work for delicate clothes. There's a towel in the shed. 전혀 튼튼하진 않지만, 없는 것보단 나을 거야."<<gdom>><<npcincr Alex dom 1>><<glust>><<npcincr Alex lust 1>>
<br><br>
There is indeed a towel in the shed. Your wrap it around you, your hands shaking.<<towelup>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
You finish up without incident, putting the sack back in the shed. You find a towel inside.
<<towelup>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You rush back to the shed and search for something to cover with. You find a towel, and tie it around your body.
<<towelup>>
<br><br>
You finish feeding the chickens, but are careful to keep them at a distance. The towel wouldn't last against their eagerness.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
<<loweron>>
<<outfitChecks>>
<<if $rng gte 51>>
You reach down and grasp your _bottom.name, before pulling it up your legs. A few chickens latch onto the bottom of the sack with their beaks, <span class="green"> but the fabric remains strong</span> as you shake them free.
<br><br>
You finish feeding the chickens without further incident, and return the sack to the shed.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
You reach down and grasp your _bottom.name, before pulling it up your legs. A few chickens latch onto the bottom of the sack with their beaks. You try to shake them free, <span class="red">but the fabric tears,</span> and the grain tumbles out in a torrent.<<lfarm>><<farm_yield -1>>
<br><br>
<<pass 20>><<farm_count 20>>
The chickens begin feasting. You rush for another sack, and try to retrieve the grain while keeping the birds from overfeeding. They're happy, at least.<<gtiredness>><<tiredness 6>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<loweron>>
<<outfitChecks>>
<<set _bottom.integrity -= 40>>
You scatter grain in a wide arc, away from your _bottom.name. The chickens continue tearing at the fabric for a moment, before they notice the food.
<br><br>
<<if _bottom.integrity lte 0>>
You try to pull your _bottom.name up your legs, but the ruined fabric falls apart.
<<integritycheck>><<exposure>>
<br>
You almost drop the sack in your haste to cover, but there's no one else around.
<br><br>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 2)>>
<<link [[Finish the job|Farm Chickens Finish]]>><</link>><<exhibitionist2>>
<br>
<<elseif $exposed is 1>>
<<link [[Finish the job|Farm Chickens Finish]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[Find something to cover with (0:20)|Farm Chickens Cover]]>><<pass 20>><<farm_count 20>><</link>>
<br>
<<else>>
You pull your dishevelled _bottom.name up your legs.
<br><br>
You feed the other chickens without incident, and return the sack to the shed.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<loweron>>
<<outfitChecks>>
You throw your head back, and roar.
<br><br>
The chickens flee in all direction, letting you pull your _bottom.name up your legs without trouble.
<br><br>
You finish feeding the chickens without incident, though they seem afraid to get too close.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
You search every nook and cranny in the yard, but to no avail. You're checking the fence for overlooked holes when you hear a cluck above you. The chicken perches on the roof of the farmhouse.
<br><br>
<<link [[Get a ladder (0:10)|Farm Chickens Ladder]]>><<pass 10>><<farm_count 10>><</link>>
<br>
<<link [[Get Alex|Farm Chickens Alex]]>><<npcincr Alex dom 1>><</link>><<gdom "Alex">>
<br><<effects>>
You search for a ladder, finding one beside the stable. It's a bit unwieldy on your own, but you carry it to the farmhouse and prop it up beside the chicken. The bird doesn't move as you lift it with one arm, and return it to the coop.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
You call out for Alex. <<He>> responds a moment later, though <<hes>> too distant to make out the words.
<br><br>
"What do we have here?" <<he>> says as <<he>> arrives. You nod at the chicken. <<He>> looks up, and laughs. "How'd you get up there? Dumb bird."
<br><br>
You help <<him>> carry a ladder from the stable, and prop it up beside the chicken. Alex climbs, retrieves the rogue, and returns it to the coop.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You prowl the yard until you catch the scent of the rogue bird on the breeze. You look up, and see it perched on the roof of the farmhouse.
<br><br>
You don't know how it got up there, but you know how you'll follow. You crouch beside the porch, then jump, hauling yourself up. From there it's just another jump to reach the top.
<br><br>
You almost grasp the chicken with your mouth, but catch yourself and lift it with your arms instead. You drop down to the porch, and then the yard, before returning to the coop.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
You're sure it'll be fine. You shut and lock the door.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
<<if $tendingSuccess>>
<<if $farm_work.pig.monster is true>>
"Away!" you say, <span class="green">your voice firm and sure.</span> The <<farm_text pig>> releases you, and enters the pen without further fuss.<<grespect>><<farm_pigs 1>>
<<else>>
"Down!" you say, <span class="green">your voice firm and sure.</span> The pig drops to the ground, and enters the pen without further fuss.<<grespect>><<farm_pigs 1>>
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
<<if $farm.beasts.pigs lt -5 and $rng gte 51>>
<<if $farm_work.pig.monster is true>>
"A-away!" you say, but <span class="red">your voice shakes,</span> and the <<farm_text pig>> pays you no heed. <<farm_He pig>> pulls you to the ground.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<else>>
"D-down!" you say, but <span class="red">your voice shakes,</span> and the pig pays you no heed. It forces you to the ground.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<br><br>
<<link [[다음|Farm Pigs Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $farm_work.pig.monster is true>>
"A-away!" you say, but <span class="red">your voice shakes,</span> and the <<farm_text pig>> pays you no heed. <<farm_He pig>> humps you for a few moments, before tiring and stepping away. You close the pen after <<farm_him pig>>.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<else>>
"D-down!" you say, but <span class="red">your voice shakes,</span> and the pig pays you no heed. It humps you for a few moments, before tiring and dropping to the ground. You close the pen after it.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $physiqueSuccess>>
<<if $farm_work.pig.monster is true>>
<span class="green">You shove the <<farm_text pig>> away from you.</span> <<farm_He pig>> steps away and enters the pen without further fuss.<<grespect>><<farm_pigs 1>>
<<else>>
<span class="green">You shove the pig away from you.</span> It drops to the ground and enters the pen without further fuss.<<grespect>><<farm_pigs 1>>
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
<<if $farm.beasts.pigs lte -5 and $rng gte 51>>
<<if $farm_work.pig.monster is true>>
You try to shove the <<farm_text pig>> away from you, <span class="red">but <<farm_he pig>> shoves back, and you fall to the ground.</span><<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
You try to shove the pig away from you, <span class="red">but the weight pushes you to the ground.</span><<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<link [[다음|Farm Pigs Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $farm_work.pig.monster is true>>
You try to shove the <<farm_text pig>> away from you, <span class="red">but <<farm_he pig>> wrestles back, and holds your arms behind you.</span> <<farm_he pig>> humps you for a few moments, before tiring and stepping away. You close the pen after it.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<else>>
You try to shove the pig away from you, <span class="red">but its too heavy.</span> It humps you for a few moments, before tiring and dropping to the ground. You close the pen after it.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $farm.beasts.pigs lte -5 and $rng gte 51>>
<<if $farm_work.pig.monster is true>>
You endure as the <<farm_text pig>> humps you. Unsatisfied, <<farm_he pig>> wrestles you to the ground.
<<else>>
You endure as the pig humps you. Its weight forces you to the ground.
<</if>>
<br><br>
<<link [[다음|Farm Pigs Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $farm_work.pig.monster is true>>
You endure as the <<farm_text pig>> humps you. <<farm_He pig>> soon tires, and steps away. You close the pen after <<farm_him pig>>
<<else>>
You endure as the pig humps you. It soon tires, or is otherwise satisfied, and drops to the ground. You close the pen after it.
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<if $farm_work.pig.monster is true>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals monster>>
<<else>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals beast>>
<</if>>
<<beastCombatInit>>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<enable_rescue>>
<</if>>
<<farm_trust pig>>
You reach back and feel beneath the <<farm_text pig>>.
<<npchand>><<deviancy3>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Pigs Hand Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Pigs Hand]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<farm_text pig>> trots into the pen.
<br><br>
<<tearful>> you close the gate.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Sufficiently cowed, the <<farm_text pig>> drops to the ground and scurries into the pen.<<grespect>><<farm_pigs 1>>
<br><br>
<<tearful>> you close the gate.
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
"I'm coming!" The <<farm_text pig>> scurries into the pen at the sound of Alex's voice.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex enters the sty, and rushes up to you, offering <<his>> arm. <<tearful>> 당신은 일어선다. "Don't be afraid to tell the pigs off if they get frisky," Alex says, shutting the gate to the pen. "A firm word usually does the trick."<<gdom>><<npcincr Alex dom 1>>
<br><br>
Once sure you're okay, Alex returns to <<his>> work.
<br><Br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
The <<farm_text pig>> trots into the pen with a huff.<<lrespect>><<farm_pigs -1>>
<br><br>
<<tearful>> you close the gate.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $farm_work.pig.monster is true>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals monster>>
<<else>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals beast>>
<</if>>
<<beastCombatInit>>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Pigs Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Pigs Rape]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<farm_text pig>> trots into the pen.<<lrespect>><<farm_pigs -1>>
<br><br>
<<tearful>> you lean against the gate, shutting it.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Sufficiently cowed, the <<farm_text pig>> drops to the ground and scurries into the pen.<<grespect>><<farm_pigs 1>>
<br><br>
<<tearful>> you close the gate after it.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>><<set $rescued += 1>>
"I'm coming!" The <<farm_text pig>> scurries into the pen at the sound of Alex's voice.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex enters the sty, and rushes up to you, offering <<his>> arm. <<tearful>> 당신은 일어선다. "Don't be afraid to tell the pigs off if they get frisky," Alex says, shutting the gate to the pen.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> hands you some towels.
<<towelup>>
<</if>>
"A firm word usually does the trick."<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
Once sure you're okay, Alex returns to <<his>> work.
<br><Br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if currentSkillValue('tending') gte (1, 600)>>
"Down!" you repeat. <span class="green">The <<farm_text pig>> listens this time,</span> dropping Alex's <<if $pronoun is "f">>skirt<<else>>shorts<</if>> and trotting back to the others.
<br><br>
"Thanks," Alex laughs. "As if we don't feed them enough already."<<glove>><<ldom>><<npcincr Alex love 1>><<npcincr Alex dom -1>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
"D-down!" you repeat. <span class="red">The <<farm_text pig>> ignores you too.</span>
<<if $pronoun is "f">>
<<farm_He pig>> tears Alex's skirt off <<his>> body, exposing <<his>> black and red boyshorts. <<He>> covers the front of it with one hand and whacks the top of the <<farm_text pig>>'s head with the other.
<br><br>
"You're in trouble now," <<he>> says as the <<farm_text pig>> trots away with <<farm_his pig>> prize. Alex turns to you, a hint of blush on <<his>> face. "I'd better get myself another skirt before those perverts see."<<glust>><<garousal>><<npcincr Alex lust 1>><<arousal 600>>
<<else>>
<<farm_He pig>> tears Alex's shorts off <<his>> body, exposing <<his>> black and red boxers. <<He>> covers the front of it with one hand and whacks the top of the <<farm_text pig>>'s head with the other.
<br><br>
"You're in trouble now," <<he>> says as the <<farm_text pig>> trots away with its prize. Alex turns to you, a hint of blush on <<his>> face. "I'd better get myself another pair of shorts before those perverts see."<<glust>><<garousal>><<npcincr Alex lust 1>><<arousal 600>>
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $pronoun is "f">>
The <<farm_text pig>> tears Alex's skirt off <<his>> body, exposing <<his>> black and red boyshorts. <<He>> covers the front of it with one hand and whacks the top of the <<farm_text pig>>'s head with the other.
<br><br>
"You're in trouble now," <<he>> says as the <<farm_text pig>> trots away with its prize. Alex turns to you, a hint of blush on <<his>> face. "I'd better get myself another skirt before those perverts see."
<<else>>
The <<farm_text pig>> tears Alex's shorts off <<his>> body, exposing <<his>> black and red boxers. <<He>> covers the front of it with one hand and whacks the top of the <<farm_text pig>>'s head with the other.
<br><br>
"You're in trouble now," <<he>> says as the <<farm_text pig>> trots away with its prize. Alex turns to you, a hint of blush on <<his>> face. "I'd better get myself another pair of shorts before those perverts see."
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<outfitChecks>>
<<if $tendingSuccess>>
"Down!" you say, <span class="green">your voice firm and sure.</span> The <<farm_text pig>> releases you, and returns to its feed.<<farm_pigs 1>><<grespect>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
"D-down!" you say, <span class="red">but your voice shakes.</span>
<<set _bottom.integrity -= 50>>
<<if _bottom.integrity lte 0>>
The <<farm_text pig>> tears away your _bottom.name, exposing your <<= _bottomUnder?.name || "<<undies>>">>. <<farm_He pig>> trots into the middle of the pen, pleased with its acquisition.
<<integritycheck no_text>><<exposure>>
<<else>>
The <<farm_text pig>> rips away a piece of fabric.
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>><<outfitChecks>>
<<npc Alex>><<person1>>
You call for help. "I'm coming!" Alex shouts in response. <<He>> enters the sty and rushes over, before bonking the <<farm_text pig>> on the head with <<his>> broom. The <<farm_text pig>> releases your _bottom.name and retreats into the middle of the pen.
<br><br>
"They'll eat anything," Alex laughs. "It pays to wear something sturdy."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You open your mouth to scold, but you only manage a yell as you are yanked over the fence. You land in a pile of mud with a squelch.
<br><br>
<<if $tendingSuccess>>
The <<farm_text_many pig>> surround you, their <<if $farm_work.pig.monster is true>>hands and <</if>>tongues exploring your body.<<gstress>><<garousal>><<stress 6>><<arousal 600>>
You push them away as best you can.
<br><br>
"Away!" you shout, <span class="green">your voice firm and sure.</span> The <<farm_text_many pig>> back away from you, giving you space to stand.<<ggrespect>><<farm_pigs 3>>
<br><br>
<<if $farm_work.pig.monster is true>>
"Bad pigs," you say. The <<farm_text_many pig>> stare at their feet, chastened.
<<else>>
"Bad pigs," you say. The pigs trot to the edge of the pen, chastened.
<</if>>
<br><br>
You leave the sty, shaking off mud as you go.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
The <<farm_text_many pig>> surround you, their <<if $farm_work.pig.monster is true>>hands and <</if>>tongues exploring your body. You push them away as best you can.<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
"A-Away," you say, <span class="red">but your voice trembles and the <<farm_text_many pig>> ignore you.</span> They continue their assault. They grasp and tear, and soon have your <span class="pink">clothes reduced to tatters.</span><<clothesruined>>
<br><br>
<<link [[다음|Farm Pigs Feed Extreme]]>><</link>>
<br>
<</if>><<effects>>
Their tongues attack from all angles, licking you all over. At last, they back away. But only so a particularly large <<farm_text pig>> has space to climb atop you.
<br><br>
<<link [[다음|Farm Pig Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $farm_work.pig.monster is true>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals monster>>
<<else>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals beast>>
<</if>>
<<beastCombatInit>>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Pig Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Pig Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<farm_text pig>> climbs off you, satisfied.
<<if $farm_work.pig.monster is true>>
The others cheer.
<br>
<<if random(1, 2) is 2>>
"Not so great now, are you?"
<<else>>
"I hope <<pshe>> knows <<pher>> place."
<</if>>
<br>
<<if random(1, 2) is 2>>
"You should've been rougher."
<<else>>
"You should be rougher next time."
<</if>>
<br>
<<if random(1, 2) is 2>>
"We should keep <<phim>> here."
<<else>>
"My turn next time."
<</if>>
<</if>><<lrespect>><<farm_pigs -1>>
<br><br>
<<tearful>> you stagger from the pen. You close the gate behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<farm_text pig>> backs away from you, cowed. The others follow suit.<<grespect>><<farm_pigs 1>>
<br><br>
<<tearful>> you leave the pen. You close the gate behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>><<set $rescued += 1>>
"I'm coming!" It's Alex. The <<farm_text pig>> backs away from you at the sound. The others follow suit.<<lrespect>><<farm_pigs -1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives at the edge of the pen, and laughs. <<He>> hauls <<himself>> over with one arm, and helps you to your feet. "Pigs can be like that," <<he>> says. "Don't be afraid to lay down the law. A firm word usually does the trick."
<br><br>
<<if $exposed gte 1 and $farm_naked isnot 1>>
Alex hands you some towels, then returns to <<his>> work.<<towelup>>
<<else>>
Alex hands you some towels to wipe of the mud, then returns to <<his>> work.
<</if>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You scream as the <<farm_text pig>> yanks you into the pen. You land in a pile of mud with a squelch.
<br><br>
The <<farm_text_many pig>> surround you, their <<if $farm_work.pig.monster is true>>hands and tongues<<else>>tongues<</if>> exploring your body. You push them away as best you can.<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. The <<farm_text_many pig>> pull back at the sound.
<br><br>
Alex arrives at the edge of the pen, and laughs. <<He>> hauls <<himself>> over with one arm, and helps you to your feet. "Pigs can be like that," <<he>> says. "Don't be afraid to say down the law. A firm word usually does the trick."
<br><br>
<<He>> hands you some towels to wipe off the mud, then returns to <<his>> work.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $farm.beasts.horses lte -20>>
<<tendingdifficulty 1 1200 true>>
<<else>>
<<tendingdifficulty 1 800 true>>
<</if>>
<<if $tendingSuccess>>
"Bad horses," you say, <span class="green">your voice firm and sure.</span> "Get in the field with the others. I won't give you a second chance."<<grespect>><<farm_horses 1>>
<br><br>
<<if $farm_work.horse.monster is true>>
The centaur glances over your shoulder, looking at its colleague. It sneers and turns. Both run for the field. You shut the gate behind them.
<br><br>
<<else>>
The horse shakes its head, then steps away from you. Both run for the field. You shut the gate behind them.
<br><br>
<</if>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
"B-bad horses," you say, <span class="red">but your voice trembles.</span> "G-get in the field with the others. Shoo."<<lrespect>><<farm_horses -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Farm Horses Endure]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $farm_work.horse.monster is true>>
<<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals monster>>
<<else>>
<<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals beast>>
<</if>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">>
<<if $farm_work.horse.genitals is "penis">>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<<set $position_lock to 1>>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<enable_rescue>>
<</if>>
<<farm_trust horses>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Horse Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Horse Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $farm_work.horse.monster is true>>
"Don't forget," the centaur says as <<farm_he horse>> steps away. "You're just a toy." The pair run into the field.
<<else>>
The horses run into the field.
<</if>>
<<lrespect>><<farm_horses -1>><<gfarm>><<farm_yield 1>><<set $farm_work.horses_satisfied += 1>>
<br><br>
<<tearful>> you steady your feet. You close the gate.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<if $farm_work.horse.monster is true>>
The centaur backs away. "What's wrong?" the other chuckles. "This human <<girl>> too much for you?"
<br><br>
"I don't see you having a go," the centaur responds. "I'm thirsty anyway." It runs for the field, and the other follows.
<<else>>
The horse backs away from you, and runs for the field. The other follows.
<</if>>
<<grespect>><<farm_horses 1>>
<br><br>
<<tearful>> you steady your feet. You close the gate.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>><<set $rescued += 1>>
"I'm coming!" It's Alex.
<<if $farm_work.horse.monster is true>>
The centaur backs up at the sound. "Fuck," <<farm_he horse>> says, running for the field and pointing at the other. "It was <<farm_him horse>>!"
<<else>>
The horse backs up at the sound. Both run for the field.
<</if>>
<<lrespect>><<gdom "Alex">><<farm_horses -1>><<npcincr Alex dom 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives at the stable, and runs along the lane. "You okay?" <<he>> asks. "You don't want to lose control around the horses."
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<He>> helps you steady yourself, and offers some towels to cover with.
<<else>>
<<He>> helps you steady yourself.
<</if>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<tearful>> you close the gate. "Leave the horses to me if you like," Alex adds. "For all their stubbornness, the pigs can be easier to manage."
<br><br>
<<He>> returns to <<his>> work.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
"I'm coming!" It's Alex.
<<if $farm_work.horse.monster is true>>
The centaur backs up at the sound. "Fuck," <<farm_he horse>> says, running for the field and pointing at the other. "It was <<farm_him horse>>!"
<<else>>
The horse backs up at the sound. Both run for the field.
<</if>>
<<lrespect>><<gdom "Alex">><<farm_horses -1>><<npcincr Alex dom 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives at the stable, and runs along the lane. "You okay?" <<he>> asks. "You don't want to lose control around the horses."
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<He>> helps you steady yourself, and offers some towels to cover with.
<<else>>
<<He>> helps you steady yourself.
<</if>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<tearful>> you close the gate. "Leave the horses to me if you like," Alex adds. "For all their stubbornness, the pigs can be easier to manage."
<br><br>
<<He>> returns to <<his>> work.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<outfitChecks>>
<<if $farm_work.horse.monster is true>>
The centaur throws back <<farm_his horse>> head and <<= $farm_work.horse.gender is "f" ? "laughs, <<farm_his horse>> breasts shaking." : "laughs.">>
<<if !_shirtless>>
<<if _top.integrity gte 40>>
"I don't think so." <<farm_He horse>> grasps your _top.name and jerks <<farm_his horse>> hand, tearing and loosening the fabric. <<farm_He horse>> pushes <<farm_his horse>> hand down the front, and fondles your <<breasts>>.<<garousal>><<arousal 6 "breasts">>
<br><br>
<<else>>
"I don't think so." <<farm_He horse>> grasps your_top.name and jerks <<farm_his horse>> hand, <span class="pink">tearing it from your body.</span> Now exposed, <<farm_he horse>> fondles your <<breasts>> with both hands.<<garousal>><<arousal 6 "breasts">>
<br><br>
<</if>>
<<set _top.integrity -= 40>>
<<integritycheck no_text>><<exposure>>
<<else>>
<<farm_He horse>> grasps your hair and yanks your head down with one hand, while <<farm_he horse>> fondles your <<breasts>> with the other.<<garousal>><<arousal 600 "breasts">>
<br><br>
<</if>>
<<if $farm.beasts.horses lte -20 and $rng gte 51>>
"Fuck this," the second centaur says. "Let's give <<phim>> a proper seeing to." Still holding your arms, <<farm_he horse>> lifts you into the air and throws you over a nearby fence. <<farm_He horse>> steps over you.
<br><br>
<<link [[다음|Farm Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I've half a mind to do you here," <<farm_he horse>> says. "See how you handle us both. But I think I've proved my point." <<farm_He horse>> shoves you to the dirt, and they both run for the field.
<br><br>
<<tearful>> 당신은 일어선다. You close the gate.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
The horse ignores your words.
<<if !_shirtless>>
<<if _top.integrity gte 40>>
It grasps your _top.name in its mouth and jerks its head, tearing and loosening the fabric. It shoves its tongue down the front, licking your skin and fondling your <<breasts>><<garousal>><<arousal 6 "breasts">>
<br><br>
<<else>>
It grasps your _top.name in its mouth and jerks its head, <span class="pink">tearing it away from your body.</span> Now exposed, it runs its tongue over your bare skin, fondling your <<breasts>>.<<garousal>><<arousal 6 "breasts">>
<br><br>
<</if>>
<<set _top.integrity -= 40>>
<<integritycheck no_text>><<exposure>>
<<else>>
It bites your hair and yanks you around a bit, before releasing you and running its tongue over your chest. It licks your skin and fondles your <<breasts>>.<<garousal>><<arousal 600 "breasts">>
<br><br>
<</if>>
<<if $farm.beasts.horses lte -20 and $rng gte 51>>
The second horse shoves you with the side of its head. You're pushed against a fence with enough force to bend you over. One of the horses steps above you, keeping you down with its weight.
<br><br>
<<link [[다음|Farm Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The horse behind you breaks into a jog, knocking you to the dirt as it passes. Both horses run for the field.
<br><br>
<<tearful>> 당신은 일어선다. You close the gate.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $athleticsSuccess>>
You run after the <<farm_text horse>>. This would be impossible were they moving at full speed, but the pace is leisurely by their standards, <span class="green">and you manage to grasp <<farm_him horse>> by the bridle.</span>
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> doesn't seem bothered.
<<else>>
<<farm_He horse>>'s agitated by your interruption, but doesn't resist.
<</if>>
<br><br>
<<farm_brush>>
<<else>>
You run after the <<farm_text horse>>. <span class="red">They're much too fast,</span> and leave you exhausted.<<gtiredness>><<tiredness 6>>
<br><br>
<<link [[다음|Farm Horses Seduce Failure]]>><</link>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You glance over your shoulder to make sure there's no one around, then lean against the fence in a mating posture. That should get <<farm_his horse>> attention.<<deviancy2>>
<<if $seductionrating gte $seductionrequired>>
The <<farm_text horse>> slows when <<farm_he horse>> sees you, considers a moment, then <span class="green">runs in your direction.</span>
<br><br>
<<link [[다음|Farm Horses Seduce Success]]>><</link>>
<br>
<<else>>
The <<farm_text horse>> slows when <<farm_he horse>> sees you, considers a moment, then <span class="red">picks up the pace once more.</span>
<br><br>
<<link [[다음|Farm Horses Seduce Failure]]>><</link>>
<br>
<</if>><<effects>>
You grasp the <<farm_text horse>>'s bridle as <<farm_he horse>> stops.
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> looks eager.
<<else>>
<<farm_He horse>> watches you warily.
<</if>>
<br><br>
<<farm_brush>><<effects>><<pass 20>>
Your <<farm_text horse>> continues to ignore you. You wait until <<farm_he horse>> tires, then grasp <<farm_his horse>> bridle, brush in hand.
<br><br>
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> looks eager.
<<else>>
<<farm_He horse>> watches you warily.
<</if>>
<br><br>
<<farm_brush>><<effects>>
You wait until they tire, then approach a <<farm_text horse>>, brush in hand.
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> runs towards you, eager.
<<else>>
<<farm_He horse>> watches you warily.
<</if>>
<br><br>
<<farm_brush>><<effects>>
<<if $athleticsSuccess>>
You run for the gate. The <<farm_text horse>> picks up the pace behind you, <span class="green">but you make it through before <<farm_he horse>> catches up.</span> You close the gate behind you.
<br><br>
<<if $farm_work.horse.monster is true>>
The centaur comes to a stop, and eyes up the gate. "I could jump that," <<farm_he horse>> boasts. "I'm just choosing not to." Another centaur scoffs.<<grespect>><<farm_horses 1>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
The horse comes to a stop, and huffs at the gate.<<grespect>><<farm_horses 1>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
You run for the gate. The <<farm_text horse>> picks up the pace behind you, <span class="red">and soon overtakes.</span><<lrespect>><<farm_horses -1>><<gstress>><<stress -6>>
<br><br>
<<if $farm_work.horse.monster is true>>
<<if $farm_work.horse.genitals is "vagina">>
"My pussy needs your attention," <<farm_he horse>> says, grasping your hair. <<farm_He horse>> pulls you to your knees, and steps over you. <<farm_His horse>> pussy hovers above.
<<else>>
"My cock needs your attention," <<farm_he horse>> says, grasping your hair. <<farm_He horse>> pulls you to your knees, and steps over you. <<farm_His horse>> gargantuan penis hovers above.
<</if>>
<<else>>
<<if $farm_work.horse.genitals is "vagina">>
It grasps your hair with its mouth, and pulls you to your knees. It steps over you. <<farm_His horse>> pussy hovers above.
<<else>>
It grasps your hair with its mouth, and pulls you to your knees. It steps over you. <<farm_His horse>> gargantuan penis hovers above.
<</if>>
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<link [[Grudgingly rub|Farm Horses Brush Grudging]]>><<trauma 6>><<stress 6>><<farm_yield 1>><<set $handstat += 1>><<set $handejacstat += 1>><</link>><<gtrauma>><<gstress>><<gfarm>>
<br>
<<if hasSexStat("deviancy", 3)>>
<<link [[Enthusiastically rub|Farm Horses Brush Enthusiastic]]>><<farm_yield 1>><<set $handstat += 1>><<set $handejacstat += 1>><</link>><<deviant3>><<gfarm>>
<br>
<</if>>
<<link [[거절한다|Farm Horses Brush Refuse]]>><</link>>
<br>
<</if>><<effects>>
<<if $farm_work.horse.genitals is "vagina">>
You reach for <<farm_his horse>> pussy, and push a finger inside. You add another finger, then another. You push them in and out.
<<else>>
You reach for <<farm_his horse>> penis, taking it between both hands. You rub up and down the shaft.
<</if>>
<<if $farm_work.horse.monster is true>>
"K-Keep going," <<farm_he horse>> stutters. You oblige, aware that the other <<farm_text_many horse>> are watching, and hoping to get this over with.
<<else>>
You try to respond to the noises it makes, aware that the other <<farm_text_many horse>> are watching, and hoping to get this over with.
<</if>>
<br><br>
At last, the <<farm_text horse>> shudders into orgasm.
<<if $farm_work.horse.genitals is "penis">>
<<if currentSkillValue('danceskill') gte 400>>
<span class="green">You're able to dodge the ejaculate.</span> It arcs over your shoulder, landing on the grass.
<<else>>
<span class="pink">Semen splatters over your face and drips down your chest.</span><<bodyliquid "chest" "semen">><<bodyliquid "face" "semen">><<faceejacstat>><<ejacstat>>
<</if>>
<</if>>
<br><br>
<<if $farm_work.horse.monster is true>>
"Thanks babe," <<farm_he horse>> says, shoving you aside and walking back to the middle of the field. The observing centaurs laugh amongst themselves.
<<else>>
The horse shakes its mane, and walks back to the middle of the field.
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
<<if $farm_work.horse.genitals is "vagina">>
You reach for <<farm_his horse>> pussy, and push a finger inside. You add another finger, then another. You push them in and out.
<<else>>
You reach for <<farm_his horse>> penis, taking it between both hands. You rub up and down the shaft.
<</if>>
<<if $farm_work.horse.monster is true>>
"K-Keep going," <<farm_he horse>> stutters.
<br>
"Like this?" you ask, increasing the pace.
<br>
The <<farm_text horse>> tries to respond, but <<farm_he horse>> can manage only a weak whinny.
<<else>>
The horse trembles and whinnies.
<br>
"You like that?" you say, increasing the pace. It whinnies again, louder this time.
<</if>>
You take it as a yes.
<<deviancy3>>
At last, the <<farm_text horse>> shudders into orgasm.
<<if $farm_work.horse.genitals is "penis">>
<<if currentSkillValue('danceskill') gte 400>>
<span class="green">You're able to dodge the ejaculate.</span> It arcs over your shoulder, landing on the grass.
<<else>>
<span class="pink">Semen splatters over your face and drips down your chest.</span><<bodyliquid "chest" "semen">><<bodyliquid "face" "semen">><<faceejacstat>><<ejacstat>>
<</if>>
<</if>>
<br><br>
<<if $farm_work.horse.monster is true>>
"Thanks babe," <<farm_he horse>> says, walking back to the middle of the field on shaky legs. The observing centaurs laugh amongst themselves.
<<else>>
The horse shakes its mane, and walks back to the middle of the field.
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
You scramble out from beneath the <<farm_text horse>>, and continue to the gate.
<<outfitChecks>>
<<if $farm.beasts.horses lte -20>>
<<if $farm_work.horse.monster is true>>
"I know you want this," <<farm_he horse>> snorts. <<farm_He horse>> reaches down, and <span class="red">snatches you from the grass.</span> <<farm_He horse>> keeps one arm locked around your abdomen, and rests the other on your <<bottom>>.
<br><br>
"Time for a lesson."
<<if _top?.set is _bottom?.set and !_bottomIsSkirt>>
You feel <<farm_his horse>> fingers tap against your <<bottom>>
<<elseif _bottom>>
<<if _skirtExposed>>
<<farm_He horse>> flips up your <<allBottoms>>, <<if $worn.under_lower.name isnot "naked" and $worn.under_upper.set isnot $worn.under_lower.set>> and pulls down your $worn.under_lower.name,<</if>> baring your <<bottom>>.
<<elseif _bottomIsSkirt>>
<<farm_He horse>> flips up your _bottom.name, <<if _bottomUnder and _bottomUnder?.set isnot _topUnder?.set>>and pulls down your _bottomUnder.name<</if>>, baring your <<bottom>>.
<<else>>
<<farm_He horse>> tugs down your <<allBottoms>>, <<if $worn.under_lower.name isnot "naked" and $worn.under_upper.set isnot $worn.under_lower.set>> and pulls down your $worn.under_lower.name,<</if>> baring your <<bottom>>.
<</if>>
<<else>>
You feel <<farm_his horse>> fingers tap against your <<bottom>>.
<</if>>
<<farm_He horse>> brings down <<farm_his horse>> hand against it, sending a jolt of pain up your body.
<br><br>
"How's that?" <<farm_he horse>> asks, spanking you again, and again. Each blow lurches your body forward, throwing the tears from your cheek.<<gtrauma>><<gstress>><<ggpain>><<trauma 6>><<stress 6>><<pain 8>>
<br><br>
At last, <<farm_he horse>> drops you to the ground. You walk from the field, your rear stinging, and close the gate. <<clotheson>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
The horse grasps your hair, pulling you to your knees again. This time however, it shoves you forward, leaving your rear stuck in the air.
<<if _top?.set is _bottom?.set and !_bottomIsSkirt>>
You feel <<farm_his horse>> tongue lap against your <<bottom>>, and hope your _bottom.name proves enough of a barrier.
<<elseif _bottom>>
<<if _skirtExposed>>
<<farm_He horse>> flips up your <<allBottoms>> with <<farm_his horse>> teeth, <<if $worn.under_lower.name isnot "naked" and $worn.under_upper.set isnot $worn.under_lower.set>> and pulls down your $worn.under_lower.name,<</if>> baring your <<bottom>> to <<farm_his horse>> probing tongue.
<<elseif _bottomIsSkirt>>
<<farm_He horse>> flips up your _bottom.name, <<if _bottomUnder and _bottomUnder?.set isnot _topUnder?.set>>and pulls down your _bottomUnder.name with <<farm_his horse>> teeth, <</if>>baring your <<bottom>> to <<farm_his horse>> probing tongue.
<<else>>
<<farm_He horse>> tugs down your <<allBottoms>> with <<farm_his horse>> teeth, <<if $worn.under_lower.name isnot "naked" and $worn.under_upper.set isnot $worn.under_lower.set>> and pulls down your $worn.under_lower.name as well,<</if>> baring your <<bottom>>.
<</if>>
<<else>>
You feel <<farm_his horse>> tongue press against your <<bottom>>.
<</if>>
<br><br>
It licks you. Some licks are slow and long, others quick and sharp. You fear it might try something more extreme, but it seems content to taste you. The feeling combined with its hot breath is maddening.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
You make it back to your feet, and stumble through the gate. You close it behind you. The horse neighs. <<clotheson>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<if $farm_work.horse.monster is true>>
"I know you want this." <<farm_He horse>> snorts, but doesn't follow.
<<else>>
The horse gives a frustrated whinny, but doesn't follow.
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You wait for the <<farm_text horse>>. It comes to a stop in front of you.
<br><br>
<<if $farm_work.horse.monster is true>>
"My <<= $farm_work.horse.genitals is "vagina" ? "pussy" : "cock">> needs your attention," <<farm_he horse>> says, grasping your hair. <<farm_He horse>> pulls you to your knees and steps over you. <<farm_His horse>> <<= $farm_work.horse.genitals is "vagina" ? "pussy" : "gargantuan penis">> hovers above.
<<else>>
It grasps your hair with its mouth, and pulls you to your knees. It steps over you. <<farm_His horse>> <<= $farm_work.horse.genitals is "vagina" ? "pussy" : "gargantuan penis">> hovers above.
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<link [[Grudgingly rub|Farm Horses Brush Grudging]]>><<trauma 6>><<stress 6>><<farm_yield 1>><</link>><<gtrauma>><<gstress>><<gfarm>>
<br>
<<if hasSexStat("deviancy", 3)>>
<<link [[Enthusiastically rub|Farm Horses Brush Enthusiastic]]>><<farm_yield 1>><</link>><<deviant3>><<gfarm>>
<br>
<</if>>
<<link [[거절한다|Farm Horses Brush Refuse]]>><</link>>
<br><<effects>>
<<if $tendingSuccess>>
You gently encourage the <<farm_text horse>> inside, <span class="green">and it listens.</span> You close the stall door behind it.<<grespect>><<farm_horses 1>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
You try to encourage the <<farm_text horse>> inside, <span class="red">but it remains obstinate.</span> You try pulling it, pushing it from behind, luring it with a carrot, but nothing works.<<lrespect>><<farm_horses -1>><<pass 20>><<farm_count 20>>
<br><br>
<<if $farm.beasts.horses lte -5 and $rng gte 51 and $horsedisable is "f" and ($bestialitydisable is "f" or ($farm_work.horse.monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")))>><!-- Modified for Beast People -->
You're stood inside the stall, trying to coax <<farm_him horse>> in, when <<farm_he horse>> strikes. <<farm_He horse>> runs at you, forcing you to leap aside to get out of <<farm_his horse>> way. You're left slung over the fence between stalls.
<br><br>
Before you can move, the <<farm_text horse>> hefts <<farm_his horse>> front legs either side of you, and thrusts against your <<bottom>>.
<<if $farm_work.horse.genitals is "vagina">>
<<farm_He horse>> humps you, as if trying to assert dominance.
<br><br>
<<link [[Endure|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><</link>><<gtrauma>><<gstress>><<lrespect>>
<br>
<<if hasSexStat("deviancy", 4)>>
<<link [[Rub back|Farm Horses In Bottom]]>><<bottomstat>><<bottomskill 5>><</link>><<deviant4>><<gbottomskill>>
<br>
<</if>>
<<else>>
You feel <<farm_his horse>> gargantuan penis, already erect, push between your thighs. <<farm_He horse>> humps you, as if trying to assert dominance.
<br><br>
<<link [[Endure|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><<thighejacstat>><<ejacstat>><</link>><<gtrauma>><<gstress>><<lrespect>>
<br>
<<if hasSexStat("deviancy", 4)>>
<<link [[Rub back|Farm Horses In Thigh]]>><<thighstat>><<thighejacstat>><<ejacstat>><<thighskill 5>><</link>><<deviant4>><<gthighskill>>
<br>
<</if>>
<</if>>
<<else>>
You're leaning against the wall, trying to come up with a solution, when you hear a bone-chilling screech in the distance.
<<if $farm_work.horse.monster is true>>
The <<farm_text horse>> bolts into <<farm_his horse>> stall in a panic. You close the door behind <<farm_him horse>>. The others laugh, but they sound uneasy.
<<else>>
The <<farm_text horse>> bolts into <<farm_his horse>> stall in a panic. You close the door behind <<farm_him horse>>. The others have retreated deeper into their abodes.
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $farm_work.horse.genitals is "vagina">>
You endure as <<farm_he horse>> humps away at you, until <<farm_he horse>>'s at last satisfied. <<farm_He horse>> steps away, letting you stand upright.
<<else>>
You endure as <<farm_he horse>> thrust between your thighs, until <<farm_he horse>> at last ejaculates. <<farm_He horse>> steps away from you, semen pooling on the straw beneath <<farm_him horse>>.
<</if>>
<br><br>
<<if $farm_work.horse.monster is true>>
The <<farm_text horse>> laughs. <<tearful>> you stagger from the stall. You close the door behind you.
<<else>>
<<tearful>> you stagger from the stall. You close the door behind you.
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
You push back against the <<farm_text horse>>'s humping. <<farm_He horse>> seems taken aback, and tries to step away, but you grasp <<farm_his horse>> legs and continue grinding.
<<deviancy4>>
You soon have <<farm_him horse>> shuddering in climax. <<farm_His horse>> legs give way, and <<farm_he horse>> falls onto a pile of straw.
<br><br>
<<tearful>> you leave the stall. You shut the door behind you.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
You clutch <<farm_his horse>> penis between your thighs. <<farm_He horse>> seems taken aback, and tries to step away, but you hold <<farm_him horse>> firm.
<<deviancy4>>
You hump against <<farm_him horse>>, pumping <<farm_his horse>> penis between your thighs. You soon have <<farm_him horse>> shuddering in orgasm, ejaculate shooting out and pooling beneath you. <<farm_His horse>> legs give way, and <<farm_he horse>> falls onto a pile of straw.
<br><br>
<<tearful>> you leave the stall, shutting the door behind you.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. It's faint, but the <<farm_text horse>> rushes inside at the sound of <<his>> voice. You close the stall door, and shout back to let Alex know the problem is solved. You hear <<him>> laugh.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You enter the far end of the stall, and lean against the wall in a mating posture.
<<deviancy2>>
<<if $seductionrating gte $seductionrequired>>
<span class="green">This does the trick.</span> The <<farm_text horse>> trots over, letting you grasp its bridle and hold it in place.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
You're walking back to the entrance when <<farm_he horse>> strikes. <<farm_He horse>> runs at you, forcing you to leap aside to get out of <<farm_his horse>> way. You're left slung over the fence between stalls.
<br><br>
Before you can move, the <<farm_text horse>> hefts <<farm_his horse>> front legs either side of you, and thrusts against your <<bottom>>.
<<if $farm_work.horse.genitals is "vagina">>
<<farm_He horse>> humps you, as if trying to assert dominance.
<br><br>
<<link [[Endure|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><</link>><<gtrauma>><<gstress>><<lrespect>>
<br>
<<if hasSexStat("deviancy", 4)>>
<<link [[Rub back|Farm Horses In Bottom]]>><<bottomstat>><<bottomskill 5>><</link>><<deviant4>><<gbottomskill>>
<br>
<</if>>
<<else>>
You feel <<farm_his horse>> gargantuan penis, already erect, push between your thighs. <<farm_He horse>> humps you, as if trying to assert dominance.
<br><br>
<<link [[Endure|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><<thighejacstat>><<ejacstat>><</link>><<gtrauma>><<gstress>><<lrespect>>
<br>
<<if hasSexStat("deviancy", 4)>>
<<link [[Rub back|Farm Horses In Thigh]]>><<thighstat>><<thighejacstat>><<ejacstat>><<thighskill 5>><</link>><<deviant4>><<gthighskill>>
<br>
<</if>>
<</if>>
<<else>>
You leave the stall, shutting the door behind you.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<span class="red">The <<farm_text horse>> is unimpressed,</span> and remains obstinate. You try pulling it, pushing it from behind, luring it with a carrot, but nothing works.<<lrespect>><<farm_horses -1>><<pass 20>><<farm_count 20>>
<br><br>
You're interrupted by a bone-chilling screech in the distance.
<<if $farm_work.horse.monster is true>>
The <<farm_text horse>> bolts into <<farm_his horse>> stall in a panic. You close the door behind <<farm_him horse>>. The others laugh, but they sound uneasy.
<<else>>
The <<farm_text horse>> bolts into <<farm_his horse>> stall in a panic. You close the door behind <<farm_him horse>>. The others have retreated deeper into their abodes.
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if C.npc.Alex.dom gte 10 and $rng gte 51>>
<<if C.npc.Alex.lust gte 10>>
You offer your arm to help Alex up. Instead, <span class="pink"><<he>> pulls you on top of <<him>>.</span>
<br><br>
"Whoops," <<he>> laughs, groping your <<bottom>> with <<his>> other hand. "Watch your footing."<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600 "bottom">>
<br><br>
<<link [[화를 낸다|Farm Tending Alex Lewd Angry]]>><<trauma -6>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>><<ltrauma>>
<br>
<<link [[참는다|Farm Tending Alex Endure]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[마주 더듬는다|Farm Tending Alex Grope]]>><<npcincr Alex lust 1>><</link>><<promiscuous2>><<glust>>
<br>
<</if>>
<<else>>
You offer your arm to help Alex up. Instead, <span class="pink"><<he>> pulls you down to the <<if Weather.precipitation isnot "none">>mud<<else>>dirt<</if>> with <<him>>.</span>
<br><br>
"Whoops," <<he>> laughs. "Watch your footing."<<gstress>><<stress 6>>
<br><br>
<<link [[화를 낸다|Farm Tending Alex Angry]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<ldom>><<llove>>
<br>
<<link [[Laugh it off|Farm Tending Alex Laugh]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><<stress -6>><</link>><<gdom>><<glove>><<lstress>>
<br>
<</if>>
<<else>>
당신은 알렉스가 일어서도록 돕는다.
<<if Weather.precipitation is "rain">>
<<He_ 는>> 진흙을 닦아낸다.
<<else>>
<<He_ 는>> <<himself_ yi>> 몸을 턴다.
<</if>>
"Thanks," <<he>> says.
<<if $alex_countdown is undefined and $farm_stage gte 7>>
"Keep an eye out for any critters. Don't be afraid to give em a good whack if it comes to it. Or give me a shout. We can at least catch ourselves, if we both fall over."
<<else>>
"Keep an eye out for any critters. Don't be afraid to give em a good whack if it comes to it."
<</if>>
<br><br>
<<destination_farm>>
<</if>><<effects>>
<<set _alex to C.npc.Alex>>
<<if $speech_attitude is "meek">>
You're sent into a fit of giggles as you stand over Alex.
<<elseif $speech_attitude is "bratty">>
You laugh hard as you stand over Alex, almost sounding forced.
<<else>>
You laugh quite a bit as you stand over Alex.
<</if>>
<br><br>
<<if _alex.dom gte 10>>
"마음껏 즐겨," <<he_ 가>> 팔짱을 끼고, 이죽거린다. "게으름뱅이."
<<elseif _alex.dom lte -10>>
"내가 뭘 해 줬길래 이런 대접을 다 받을까? 고마워서 어쩌냐." <<he_ 가>> 빈정댄다.
<<else>>
"계속 그렇게 웃을 거야?" <<he_ 가>> 말한다. "도와줘서 참 고맙다." <<Hes_ nun>> 빈정거리고 있다.
<</if>>
<br><br>
<<if _alex.dom gte 10>>
<<if currentSkillValue('athletics') gte 800 or currentSkillValue('danceskill') gte 800>>
<<He_ 는>> 당신의 발목을 잡으려 하나, <span class="green">당신은 더 빠르게 <<his_ 의>> 손을 피하고</span>, 더 심하게 웃어제낀다.
<<He_ 는>> 말 없이 땅바닥에 <<himself_ yi>> 몸을 내맡긴다.<<npcincr Alex dom -3>><<lldom>>
<br><br>
당신은 일말의 후회도 없다. 잠시 후, 당신은 <<him_ 가>> 일어서도록 도와주고 일터로 돌아간다.
<br><br>
<<destination_farm>>
<<else>>
<<He_ 는>> 당신의 발목을 잡고, <span class="pink">당신을 <<him_ gwa>> 함께 <<if Weather.precipitation isnot "none">>진흙<<else>>흙<</if>>바닥으로 끌어당긴다.</span>
<br><br>
<<if _alex.lust gte 10>>
"어이쿠. 이제 화해할 수 있겠어," <<he_ 는>> 웃으며, 당신의 허벅지에 손을 가져다댄다. 손은 당신의 <<genitals_ ro>> 향한다.<<gtrauma>><<garousal>><<trauma 6>><<arousal 600 "genitals">>
<br><br>
<<link [[화를 낸다|Farm Tending Alex Lewd Angry]]>><<trauma -6>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>><<ltrauma>>
<br>
<<link [[참는다|Farm Tending Alex Endure]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[마주 더듬는다|Farm Tending Alex Grope]]>><<npcincr Alex lust 1>><</link>><<promiscuous2>><<glust>>
<br>
<</if>>
<<else>>
<<his_ 의>> 만족스러운 웃음소리에도 불구하고, 당신은 일말의 후회도 없다. 자리에서 일어나, 둘은 일터로 돌아간다.
<br><br>
<<destination_farm>>
<</if>>
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
<<He>> picks <<himself>> up and wipes off the mud. <<He>> doesn't get all of it, and the sight of <<his>> mud-stained clothes makes you laugh even more.
<<He>> glares, but then laughs with you. "Come on, let's get back to it. I can wash my clothes off later."
<br><br>
Short of breath, you return to work.
<br><br>
<<destination_farm>>
<<else>>
<<He_ 는>> 여전히 그대로 누워, 하늘을 올려다보고 있다. "인정해야겠어, 여기 누워있는 건 그렇게 나쁘지 않다는 거."
<br><br>
<<link [[앉는다|Farm Tending Alex Sit]]>><</link>>
<br>
<<link [[일터로 돌아간다|Farm Tending Alex Back]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<set _alex to C.npc.Alex>>
당신은 알렉스의 옆에 앉아, <<if Weather.name is "clear">>하늘<<else>>구름들<</if>>을 올려다본다. <<He_ 가>> 옳았다. 아무 걱정거리도 없는 듯한, 평온함이 느껴진다.<<trauma -2>><<ltrauma>>
<br><br>
<<if $alex_countdown is undefined and $farm_stage gte 7>>
<<He>> rests <<his>> hand on yours. "We'd best get back to work. That means your lungs can't give out on me just yet."
<<He>> playfully nudges your shoulder and you nudge back, <<his>> cheeks are rosy when you turn to face <<him>>.
<br><br>
You return to work, smiles across your faces.
<<elseif _alex.love gte 50>>
<<His>> hand grazes yours, and <<he>> pulls it away fast. "Sorry about that, I was trying to find even ground." <<He>> whistles nonchalantly. "Back to work."
<br><br>
You return to work, but you can't shake the feeling that something was up with <<him>>.
<<else>>
Your thoughts are interrupted by the sound of <<him>> brushing <<himself>> down. "I hate those damn critters, by the way," <<he>> says, already up on <<his>> feet.
"Be sure to whack 'em if it comes to it, or give me a shout. I'll try my best not to fall over."
<br><br>
You return to work, still laughing.
<</if>>
<br><br>
<<destination_farm>><<effects>>
You return to work, leaving Alex to recover from <<his>> clumsiness by <<himself>>.
<br><br>
<<destination_farm>><<effects>>
<<if $speech_attitude is "meek">>
"하-하지 말아 줘," 당신이 말한다. "그러면 안 돼."
<<elseif $speech_attitude is "bratty">>
"꺼져," 당신이 말한다. "맞고 싶지 않다면."
<<else>>
"나한테서 떨어져," 당신이 말한다.
<</if>>
<br><br>
알렉스가 손을 치우고, 당신은 자리에서 일어난다. "미안해," <<he_ 가>> 말한다. "상황을 잘못 봤어." <<He_ nun>> 눈길을 마주치지 않으려 하며 일어나 일하러 돌아간다.
<br><br>
<<destination_farm>><<effects>>
<<if $speech_attitude is "meek">>
"I-I was trying to help," you say.
<<elseif $speech_attitude is "bratty">>
"Serves me right for doing the right thing," you say. "Next time I'll leave you on the ground."
<<else>>
"You're welcome," you say in a sarcastic tone.
<</if>>
<br><br>
"Sorry," Alex says, still grinning. "I couldn't resist." <<He>> climbs to <<his>> feet, and returns to work.
<br><br>
<<destination_farm>><<effects>>
You remain still, and look away from Alex. <<He>> frowns and pulls <<his>> hand away. "Sorry," <<he>> says. "I misread the situation." <<He>> climbs to <<his>> feet and helps you up before returning to work.
<br><br>
<<destination_farm>><<effects>>
You laugh with Alex as you climb to your feet, resisting the urge to pull <<him>> down again. <<He>> returns to work.
<br><br>
<<destination_farm>><<effects>>
<<if $pronoun is "f">>
You fondle <<his>> <<print $NPCList[0].breastdesc>> in return. It's all the prompting <<he>> needs.
<<else>>
You run a finger down <<his>> chest, while your other hand rests on <<his>> crotch. It's all the prompting <<he>> needs.
<</if>>
<<promiscuity2>>
<<link [[다음|Farm Tending Alex Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Tending Alex Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Tending Alex Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<earnFeat "Alex's Partner">><<npcincr Alex lust -20>>
<<if $consensual is 1>>
당신은 <<him_ 의>> 옆에 누워, 잠시 하늘을 바라본다. "<<if $pronoun is "m">>아빠네<<else>>엄마네<</if>> 농장에서는 그런 일을 면할 수 없었지." <<he_ 가>> 웃음짓는다. <<llust>><<npcincr Alex lust -1>>
<br><br>
<<tearful>> 당신은 일어선다. "일하러 돌아가봐야 해," <<he_ 가>> 덧붙인다. "내가 필요하면 소리쳐."
<br><br>
<<else>>
<<his_ 의>> 눈에 또렷함이 돌아온다. <<He_ 는>> 자리에서 일어나며 시선을 돌린다. "내가 너무 흥분했다면 미안해," <<he_ 가>> 말한다.
<br><br>
<<tearful>> 당신은 일로 복귀한다. 알렉스는 눈을 마주치는 것을 피한다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<elseif $enemyhealth lte 0>>
알렉스는 경작지에 발이 걸려 중심을 잃고, 뒤로 나자빠진다. <<He_ 가>> 고개를 가로젓는다. "미안해, 멈출 마음 없는 줄 알았어."
<br><br>
<<tearful>> 당신은 일로 복귀한다. 알렉스는 눈을 마주치는 것을 피한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<else>>
알렉스가 몸을 일으킨다. "일하러 돌아가봐야 해," <<he_ 가>> 덧붙인다. "내가 필요하면 소리쳐."
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<</if>><<effects>>
You continue working. Alex can look all <<he>> wants.
<br><br>
<<destination_farm>><<effects>>
<<if $speech_attitude is "meek">>
"Y-You don't need to pretend you're not looking," you say.
<<elseif $speech_attitude is "bratty">>
"Don't be a wimp," you say. "If you wanna leer, own it."
<<else>>
"Don't be shy about checking me out," you say.
<</if>>
<<promiscuity3>>
"I-I wasn't!" <<he>> protests, but <<his>> blush tells a different story. You catch <<him>> looking again a short while later.
<br><br>
<<destination_farm>><<effects>>
Pretending to investigate something close to the ground, you crouch low enough that Alex won't be able to see you over the crops. Sure enough, <<he>> relocates somewhere <<he>> can get a better view, still pretending to be busy with other things.
<br><br>
You move to conceal yourself again, but this time you rush down the row of crops. You stay low, and loop behind where you last saw the peeper.
<br><br>
You find <<him>> peering down a row of plants, right at your last location. <<He>> doesn't notice you sneak up on <<him>>.
<br><br>
<<link [[Boo|Farm Tending Alex Boo]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<if $pronoun is "f">>
<<link [[Lift Alex's skirt|Farm Tending Alex Skirt]]>><</link>><<promiscuous2>>
<br>
<<else>>
<<link [[Pull down Alex's shorts|Farm Tending Alex Shorts]]>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[과시한다|Farm Tending Alex Flaunt]]>><</link>><<exhibitionist2>>
<br>
<</if>><<effects>>
"Boo!" you say. Alex jumps, and almost trips, at the sound of your voice.
<br><br>
"Fuck," <<he>> says, steadying <<himself>>. "You almost gave me a heart attack."
<br><br>
<<if $speech_attitude is "meek">>
"You don't need to be sneaky if you want to look," you say. "I'm right here." You walk past <<him>>, and return to work.
<<elseif $speech_attitude is "bratty">>
"That's what you get for being a sneaky perv," you say. "If you want to look, go ahead and look." You march past <<him>>, and return to work.
<<else>>
"What you looking at?" you say. "Something more interesting than me? I'm surprised." You walk past <<him>>, and return to work.
<</if>>
<br><br>
<<destination_farm>><<effects>>
You grasp and lift Alex's skirt in one movement. <<He>> clamps <<his>> hand between <<his>> thighs, but not before you glimpse <<his>> black and red boyshorts.
<br><br>
<<He>> twirls, lifting <<his>> trowel as if to attack, but freezes when <<he>> sees the culprit.
<br><br>
<<if $speech_attitude is "meek">>
"Now I know what to get you for your birthday," you say. You march past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<<elseif $speech_attitude is "bratty">>
"That's what you get," you say. "Perv." You march past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<<else>>
"You were watching me," you say. "This is only fair." You walk past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<</if>>
<br><br>
<<destination_farm>><<effects>>
You grasp and pull down Alex's shorts in one movement. <<He>> grasps the hem and pulls them back up, but not before you glimpse <<his>> black and red boxer briefs.
<br><br>
<<He>> twirls, lifting <<his>> trowel as if to attack, but freezes when <<he>> sees the culprit.
<br><br>
<<if $speech_attitude is "meek">>
"Now I know what to get for your birthday," you say. You march past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<<elseif $speech_attitude is "bratty">>
"That's what you get," you say. "Pervert." You march past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<<else>>
"You were watching me," you say. "This is only fair." You walk past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<</if>>
<br><br>
<<destination_farm>><<effects>>
<<if $speech_attitude is "meek">>
"Yoo-hoo, you looking for me?" you wave
<<elseif $speech_attitude is "bratty">>
"Your search ends here," you flash a smug look
<<else>>
"Looking for something? Or should I say someone?" you ask
<</if>>
as Alex turns to face you.
<<exhibitionism2>>
"You shouldn't sneak up on me like that," <<he>> says, holding <<his>> chest. "Besides, I was-"
<br><br>
<<He>> cuts off as you step closer and show off your <<lewdness>>.
<<if Weather.precipitation is "rain">>
Your skin is sopping wet, glistening from raindrops.
<<elseif Weather.precipitation is "snow">>
Snowflakes melt on your skin, nipples erect.
<<else>>
Your skin practically glows in the sun, sweat dripping down.
<</if>>
<br><br>
<<His>> face reddens. <<He>> tries to look away, but freezes. Satisfied with your effect on <<him>>, you strut right back to work.
<br><br>
<<destination_farm>><<effects>>
You listen as Alex shares <<his>> wisdom. <<He>> stops working while <<he>> speaks, carried away by <<his>> own trail of thought.
<br><br>
<<destination_farm>><<effects>>
You discuss Alex's points. <<Hes>> impressed by your knowledge. You think <<he>> even learns a thing or two.
<br><br>
<<destination_farm>><<effects>>
You remain focused on the work in front of you, and Alex switches to lighter topics.
<br><br>
<<destination_farm>><<set $outside to 0>><<set $location to "alex_farm">><<effects>>
<<if $phase is 2>>
You slide your hand in the gap between <<his>> body and shirt, and
<<if $NPCList[0].breastsize gt 1>>
squeeze <<his>> breast.
<<else>>
pinch <<his>> nipple.
<</if>>
<<promiscuity2>>
<<if C.npc.Alex.lust gte 20>>
Alex doesn't stop you. Instead, <<he>>
<<if C.npc.Alex.dom gte 10>>
leaps at you, grabbing your shoulders and pinning you down.
<br><br>
"You're feisty, <<girl>>." <<He>> cradles the back of your head and holds it against <<his>> chest. <<He>> leans low, and whispers. "Just begging to be tamed."
<<elseif C.npc.Alex.dom lte -10>>
gently curls <<his>> fingers around your wrist and pulls your hand <<if $NPCList[0].breastsize gt 6>>between <<his>> $NPCList[0].breastdesc<<else>>against <<his>> chest<</if>>. <<His>> heart pounds against your palm.
<br><br>
"G-go on, then," <<he>> whispers. <<His>> hand clenches tight around you. "Finish what you started."
<<else>>
grabs your wrist and yanks you closer, pulling your body against <<hers>>.
<br><br>
"C'mon, <<girl>>," <<he>> chuckles, one hand sliding towards your <<bottom>>. "Don't tell me you've lost your nerve already."
<</if>>
<br><br>
<<link [[Take it further|Farm Tending Alex Sex]]>><<set $sexstart to 1>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[밀친다|Farm Tending Alex Summer Refuse]]>><<npcincr Alex love -1>><</link>><<llove>>
<br>
<<else>>
Alex slaps your hand away and hastily buttons up <<his>> shirt. "Y-you fucking pervert."
<br><br>
<<if $speech_attitude is "meek">>
"I-I couldn't help it..." you smile.
<<elseif $speech_attitude is "bratty">>
"I couldn't help it!" you smirk.
<<else>>
"I couldn't help it," you giggle.
<</if>>
<br><br>
<<He>> responds with a grumble. <<He>> turns <<his>> back to you, <<his>> ears turning a deep red. You decide not to pester <<him>> further, and soon enough both of you are back to work.
<br><br>
<<destination_farm>>
<</if>>
<<elseif $phase is 1>>
You steal a glance at <<his>> <<if $NPCList[0].breastsize gt 1>>$NPCList[0].breastdesc<<else>>chest<</if>> and toned body through <<his>> shirt, hardly concealed by the drenched fabric. Drops of sweat glisten down <<his>> face and jawline, before disappearing past <<his>> collar.
<br><br>
"I need a quick shower," Alex sighs and walks away. You return to work by yourself.
<br><br>
<<destination_farm>>
<<else>>
You turn your eyes and focus on your work.
<br><br>
<<destination_farm>>
<</if>><<set $outside to 0>><<set $location to "alex_farm">><<effects>>
You separate from Alex and dust yourself off. <<He>> sighs.
<br><br>
"All take and no give, huh?" <<He>> eyes you up and down. "You'll come around."
<br><br>
You ignore <<him>> and return your focus to your work.
<br><br>
<<destination_farm>><<effects>>
Maybe it was just a mouse.
<<if $rng gte 71>>
You return to work, and a moment later something leaps from the crops, straight at you.
<br><br>
<<if hasSexStat("deviancy", 4)>>
<<link [[Stand still|Farm Tending Lurker Stand Still]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Dodge|Farm Tending Lurker Dodge]]>><</link>><<dancedifficulty 1 1200>>
<br>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<link [[비명을 지른다|Farm Tending Lurker Scream]]>><<npcincr Alex dom 1>><</link>><<gdom "Alex">>
<<else>>
<<link [[비명을 지른다|Farm Tending Lurker Scream Fail]]>><</link>><<gdom "Alex">>
<</if>>
<br>
<<if $farm_stage gte 10 and $lurkers_held lt 1>>
<<link [[Hurl net|Farm Tending Lurker Hurl net]]>><</link>><<dancedifficulty 1 1200>><<athleticsdifficulty 0 1200>>
<br>
<</if>>
<<else>>
You return to work, and there are no further hindrances.
<br><br>
<<destination_farm>>
<</if>><<effects>>
<<if $danceSuccess>>
You jump aside at the last moment, and <span class="green">the creature flies past.</span> It lands and darts into a hedge before you can get a good look at it.
<br><br>
<<destination_farm>>
<<else>>
You try to jump aside, <span class="red">but it's on you too fast,</span> latching onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.
<br><br>
<<link [[다음|Farm Tending Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
You stand still, and allow the creature to latch onto your face. <<deviancy4>>
<<link [[다음|Farm Tending Struggle]]>><<set $struggle_start to 2>><</link>><<effects>>
<<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 1 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.mouth.creature to "lurker">>
<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<<unset $struggle_start>>
<<elseif $struggle_start is 2>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 1 1>>
<<set $combat to 1>>
<<neutral 1>>
<<consensual>>
<<set $consensual to 1>>
<<set $struggle.mouth.creature to "lurker">>
<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Farm Tending Struggle Finish]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Farm Tending Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
The creature darts into a hedge before you can get a good look at it.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>><<effects>>
<<set $rescued += 1>>
You scream, but the creature lands on your face, cutting it short. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.
<br><br>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. "Hold on." You hear <<his>> footsteps get closer. Just as your lips begin to give way, you are pulled forward as Alex tugs the creature off your face. <<He>> yanks it with such force that it hurtles through the air. It lands and darts into a hedge before you can get a good look at it.
<br><br>
You gasp for air. "Watch out for those," <<he>> says. "They crawl in from the moor. Be careful about working the field alone."
<br><br>
<<destination_farm>><<effects>>
You scream, but the creature lands on your face, cutting it short. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.
<br><br>
<<link [[다음|Farm Tending Struggle]]>><<set $struggle_start to 2>><</link>><<effects>><<wearProp "net">>
<<if $danceSuccess and $athleticsSuccess>>
<span class="green">The net lands true.</span> You pull the creature into your possession.
<br><br>
<<set $lurkers_held += 1>>
<<set $stat_lurkers_captured += 1>>
<<destination_farm>>
<<else>>
You try to hurl the net, <span class="red">but it's on you too fast,</span> latching onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.<<gnet>>
<<prof net 1>>
<br><br>
<<link [[다음|Farm Tending Struggle]]>><<handheldon>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
"I'm coming!" Alex shouts. <<He>> arrives at the field a few moments later, and jogs over. You describe what you saw.
<br><br>
"Sounds like something crawled in from the moor," <<he>> says, crouching and peering through the plants. "Could be dangerous."
<br><br>
<<if $rng gte 71>>
Alex searches the field, until something darts from beneath the crops. It vanishes into the surrounding hedge. "There you go," Alex says, satisfied. "They don't stick to one place. Not the little ones. You should be safe now." <<He>> returns to <<his>> work.
<<else>>
Alex searches the field, but finds nothing. "They don't stick to one place," <<he>> says. "Not the little ones. You should be safe." <<He>> returns to <<his>> work.
<</if>>
<br><br>
<<destination_farm>><<effects>>
You call out for Alex, but you don't see <<nnpc_him Alex>> anywhere.
<br><br>
<<if $rng gte 71>>
You glance around, certain that something will jump out at any second. Then suddenly, something darts from beneath the crops and vanishes into the surrounding hedge.
<br><br>
<<if hasSexStat("deviancy", 4)>>
<<link [[Stand still|Farm Tending Lurker Stand Still]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Dodge|Farm Tending Lurker Dodge]]>><</link>><<dancedifficulty 1 1200>>
<br>
<<if $farm_stage gte 10 and $lurkers_held lt 1>>
<<link [[Hurl net|Farm Tending Lurker Hurl net]]>><</link>><<dancedifficulty 1 1200>><<athleticsdifficulty 0 1200>>
<br>
<</if>>
<<else>>
You glance around, certain that something will jump out at any second. But nothing happens.
<br><br>
<<destination_farm>>
<</if>><<effects>>
<<if $tendingSuccess>>
<span class="green">You sing a soothing tune,</span> and feel their grip loosen. The plants fall inert, and you struggle free of their bindings.
<br><br>
<<destination_farm>>
<<else>>
You try to sing a soothing tune, <span class="red">but you can't keep your voice steady.</span> You're dragged into the undergrowth.
<br><br>
<<link [[다음|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
You grasp the shoots, <span class="green">and tear them away from your limbs.</span> They retract, disappearing into the undergrowth.
<br><br>
<<destination_farm>>
<<else>>
You grasp the shoots and pull, <span class="red">but they're too firm.</span> You're dragged into the undergrowth.
<br><br>
<<link [[다음|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
You scream as the shoots drag you across the earth.
<br><br>
"I'm coming!" shouts Alex. <<He>> arrives at the edge of the field just before you're dragged under, and rushes over. The shoots fall inert before <<he>> arrives, though they're still wrapped tight around you.
<br><br>
Alex arrives to find you tangled, but there's no sign that the plants were full of malice just a moment before. "How'd you get in a mess like that?" <<he>> laughs. "I thought there was a wild animal."
<br><br>
<<He>> helps you tear free of the plants. <<tearful>> 당신은 일어선다. "I need to get back to work," <<he>> says. "Try not to get tangled again."
<br><br>
<<destination_farm>><<effects>>
You scream for Alex, but <span class="red"><<nnpc_he Alex>> doesn't seem to be working in the fields right now.</span>
<br><br>
Just as you realise this, the shoots drag you into the undergrowth.
<br><br>
<<link [[다음|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You brace yourself as the shoots drag you into the undergrowth.
<br><br>
<<link [[다음|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15 "shoot" "vine" true>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Farm Tending Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Tending Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The shoots fall inert, and you manage to crawl free.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"I-I'm sorry," you say. "I have lots of work to do."
<<elseif $speech_attitude is "bratty">>
"Can't you see I'm busy?" you say.
<<else>>
"I can't," you say. "I've lots of work to do."
<</if>>
You turn away from <<him>>.
<br><br>
<<else>>
You ignore the <<person>>.
<</if>>
<<if $rng gte 76>>
<<He>> becomes agitated. "What?" <<he>> says. "You think you're too good for me?"
<<if $farm.wall gte 4>>
<<He>> starts <<his>> way up the fence, but stops once <<he>> reaches the top, thwarted by the barbed wire.
<br><br>
"Fine. Stay in your little cage, <<bitch>>." <<He>> leaves in a huff.<<gstress>><<stress 6>>
<br><br>
<<destination_farm>>
<<else>>
<<He>> hefts <<himself>> over the fence and walks towards you.<<gstress>><<stress 6>>
<br><br>
<<link [[저항한다|Farm Tending Resist]]>><</link>>
<br>
<<link [[알렉스를 부른다|Farm Tending Person Alex]]>><<npcincr Alex dom 1>><</link>><<gdom "Alex">>
<br>
<<if $submissive gte 1500>>
<<link [[사과한다|Farm Tending Apologise]]>><<sub 1>><</link>><<submissivetext>>
<br>
<</if>>
<</if>>
<<else>>
<<He>> tries to get your attention again, but soon gives up.
<br><br>
<<destination_farm>>
<</if>><<effects>>
You kick <<if Weather.precipitation isnot "none">>mud<<else>>dirt<</if>> in the <<persons>> face as <<he>> approaches. <<He>> sneers.
<br><br>
<<link [[다음|Farm Tending Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<set $rescued += 1>>
"I'm coming!" Alex responds. The <<person>> hesitates, then turns and flees the way <<he>> came.
<br><br>
<<endevent>>
<<npc Alex>><<person1>>
Alex arrives. "That fucker climbed the fence?" <<he>> asks. You nod. "Don't let me catch you round here again," Alex shouts after the intruder, now some distance away.
<br><br>
"No respect," <<he>> mutters. "I need to get back to work."
<br><br>
<<destination_farm>><<effects>>
"I-I'm sorry," you say, dropping to your knees. <<if $pain gte 20>>You let more tears well in your eyes.<</if>> "I just have so much work to do, and-and..." You trail off, and stare beneath you.
<br><br>
The <<person>> is taken aback, and stops in <<his>> tracks. "Alright," <<he>> says. "As long as you're sorry." <<He>> leaves the way <<he>> came.
<br><br>
<<destination_farm>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Tending Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Tending Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> leaves you lying on the <<if Weather.precipitation isnot "none">>mud<<else>>dirt<</if>>, and climbs back over the fence.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<elseif $enemyhealth lte 0>>
The <<person>> turns and flees. <<He>> tumbles back over the fence, and throws a fearful glance over <<his>> shoulder as <<he>> escapes.
<br><br>
<<tearful>> you dust yourself off.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<else>>
<<set $rescued += 1>>
"I'm coming!" It's Alex. The <<person>> backs away from you, and flees the way <<he>> came.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives. "That fucker climbed the fence?" <<he>> asks. You nod. "Don't let me catch you round here again," Alex shouts after the intruder, now some distance away.
<br><br>
"No respect," <<he>> mutters.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> blushes and looks away, as if just now noticing your state of dress. "Let me get you something to cover with."<<garousal>><<towelup>>
<br><br>
<<He>> returns a minute later with some towels, then returns to work.
<<else>>
"I need to get back to work."
<</if>>
<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<destination_farm>>
<</if>><<effects>>
Your response is polite, but cool. The <<person>> leaves when <<he>> realises <<he>> isn't going to impress you.
<br><br>
<<destination_farm>><<effects>>
<<if $speech_attitude is "meek">>
"Y-you think I'm cute?" you say.
<<elseif $speech_attitude is "bratty">>
"Even <<girls>> as hot as me need to work," you say.
<<else>>
"You don't look so bad yourself," you say.
<</if>>
<<promiscuity1>>
The <<person>> glances over <<his>> shoulder. "Why don't you take a break?" <<he>> says. "I'll keep you company."
<br><br>
<<link [[거절한다|Farm Tending Ignore]]>><<set $phase to 1>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[받아들인다|Farm Tending Accept]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Demand £20 first|Farm Tending Demand]]>><<set $phase to 1>><<def 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Farm Tending Demand]]>><<set $phase to 2>><<def 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Farm Tending Demand]]>><<set $phase to 3>><<def 1>><</link>><<promiscuous3>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Demand £20 first|Farm Tending Demand]]>><<set $phase to 1>><<def 1>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Farm Tending Demand]]>><<set $phase to 2>><<def 1>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Farm Tending Demand]]>><<set $phase to 3>><<def 1>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>><<effects>>
<<if $farm.wall gte 4>>
The <<person>> starts to climb the perimeter, then notices the barbed wire at the top.
<br>
"We'll have to make do," you say, approaching the fence.
<br><br>
<<else>>
You make sure Alex isn't around, then climb over the <<farm_fence>>. The <<person>> pounces on you.
<</if>>
<<promiscuity2>>
<<link [[다음|Farm Tending Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $farm.wall gte 4>>
<<npcfence>>
<</if>>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Tending Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Tending Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> reclines against the <<farm_fence>>. "Thanks <<girl>>," <<he>> says, struggling to <<his>> feet. "You're a good lay."
<br><br>
<<if $farm.wall gte 4>>
<<tearful>> you step back from the fence. The <<person>> saunters away from the farm.
<<else>>
<<tearful>> you climb back over the <<farm_fence>>. The <<person>> saunters away from the farm.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<elseif $enemyhealth lte 0>>
The <<person>> turns and flees.
<<if $farm.wall gte 4>>
<<He>> backs way from the fence,
<<else>>
<<He>> tumbles back over the <<farm_fence>>,
<</if>>
and throws a fearful glance over <<his>> shoulder as <<he>> escapes.
<br><br>
<<tearful>> you dust yourself off.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
"I'm coming!" It's Alex. The <<person>> turns and flees the way <<he>> came.
<br><br>
<<if $farm.wall gte 4>>
<<tearful>> you back away from the fence.
<<else>>
<<tearful>> you climb back over the <<farm_fence>>.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives. "Don't let me catch you round here again," Alex shouts after the intruder, now some distance away.
<br><br>
"No respect," <<he>> mutters.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> blushes and looks away, as if just now noticing your state of dress. "Let me get you something to cover with."<<garousal>><<towelup>>
<br><br>
<<He>> returns a minute later with some towels, then returns to work.
<<else>>
"I need to get back to work."
<</if>>
<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<destination_farm>>
<<else>>
"You tease," the <<person>> says as <<he>> steps away from the wall.
<br><br>
<<if $farm.wall gte 4>>
<<tearful>> you back away from the fence.
<<else>>
<<tearful>> you climb back over the <<farm_fence>>.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"I'm a hard worker," you say. "Pay me, and you can do what you like to me."
<<elseif $speech_attitude is "bratty">>
"Sure," you say. "If you pay up."
<<else>>
"It'll cost you," you say. "I need the money."
<</if>>
<<promiscuity3>>
<<if $phase is 1>>
<<set $seductiondifficulty to 6000>>
<<elseif $phase is 2>>
<<set $seductiondifficulty to 8000>>
<<elseif $phase is 3>>
<<set $seductiondifficulty to 10000>>
<</if>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
<span class="green">"Fine,"</span> the <<person>> says. "Now get your ass over here."
<br><br>
You climb over the fence, and <<he>> pounces on you.
<br><br>
<<link [[다음|Farm Tending Prostitution]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<span class="red">"Fucking whores wherever I go,"</span> the <<person>> mutters. "Forget it."
<br><br>
<<destination_farm>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $farm.wall gte 4>>
<<npcfence>>
<</if>>
<<set $enemytrust -= 40>>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Tending Prostitution Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Tending Prostitution]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
The <<person>> reclines against the wall. "Worth it," <<he>> says, handing you
<<if $phase is 1>>
<<moneyGain 20>>.
<<elseif $phase is 2>>
<<moneyGain 50>>.
<<else>>
<<moneyGain 100>>.
<</if>>
<<He>> rises to <<his>> feet and walks away.
<br><br>
<<if $farm.wall gte 4>>
<<tearful>> you back away from the fence.
<<else>>
<<tearful>> you climb over the fence.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<elseif $enemyhealth lte 0>>
The <<person>> turns and flees.
<<if $farm.wall gte 4>>
<<He>> tumbles down a ditch, and throws a fearful glance over <<his>> shoulder as <<he>> escapes.
<<elseif $farm.wall is 3>>
<<He>> clambers up the fence, drops to the other side, and throws as a fearful glance over <<his>> shoulder as <<he>> escapes.
<<else>>
<<He>> tumbles back over the fence, and throws a fearful glance over <<his>> shoulder as <<he>> escapes.
<</if>>
<br><br>
<<tearful>> you dust yourself off.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
"I'm coming!" It's Alex. The <<person>> backs away from you, and flees the way <<he>> came.
<br><br>
<<if $farm.wall gte 4>>
<<tearful>> you climb back over the fence.
<<else>>
<<tearful>> you climb back over the <<farm_fence>>.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives in time to shout after the intruder. "Don't let me catch you round here again!"
<br><br>
"No respect," <<he>> mutters.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> blushes and looks away, as if just now noticing your state of dress. "Let me get you something to cover with."<<garousal>><<towelup>>
<br><br>
<<He>> returns a minute later with some towels, then returns to work.<<pass 1>>
<<else>>
"I need to get back to work."
<</if>>
<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<destination_farm>>
<<else>>
"Fine," the <<person>> says as <<he>> rises to <<his>> feet. "But you're not getting paid."
<br><br>
<<if $farm.wall gte 4>>
<<tearful>> you back away from the fence.
<<else>>
<<tearful>> you climb back over the <<farm_fence>>.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<</if>><<effects>>
You scream, and the approaching pair stop in their tracks.
<br><br>
"지금 갈게!" It's Alex.
<br><br>
"Fuck," the <<person1>><<person>> says. "This wasn't the plan." <<He>> turns and runs. The others cease their attempt at concealment, and run after <<him>>.
<br><br>
<<endevent>><<npc Alex>><<person1>>
Alex arrives in time to see their flight. "You fuckers better stay gone," <<he>> shouts after them. <<He>> turns to you. "Are you alright? Working the fields without me might be dangerous. Be careful."
<br><br>
<<He>> returns to work.
<br><br>
<<destination_farm>><<effects>>
You call out for Alex, but <span class="red"><<nnpc_he "Alex">> doesn't come.</span>
<br><br>
<<link [[다음|Farm Tending Gang Rape]]>><<set $molestationstart to 1>><</link>><<effects>>
<<earnFeat "Farm Protector">>
You rush the <<person1>><<person>>, hauling yourself over the <<farm_fence>> and kicking <<his>> face. <<He>> falls backward, and tumbles into a ditch.
<br><br>
Their plan ruined, the sneaking pair end their attempt at concealment, and run. They escape the field in a different direction. The <<person>> struggles up the other side of the ditch, and follows suit.
<br><br>
<<destination_farm>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<enable_rescue>>
<</if>>
<<hand_gag 1 left>>
<<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Tending Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Tending Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They shove you to the <<if Weather.precipitation isnot "none">>mud<<else>>dirt<</if>>. "You have your boss to thank for this," the <<person1>><<person>> says. "Go cry to <<nnpc_him Alex>>."<<gaggro>><<farm_aggro 5>>
<br><br>
<<tearful>> 당신은 일어선다. The three <<group>> climb over the <<farm_fence>>, and walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<elseif $enemyhealth lte 0>>
The <<group>> back away from you, surprised by your aggression. "There wasn't meant to be resistance," the <<person2>><<person>> says, looking at the <<person1>><<person>> "What now?"<<earnFeat "Farm Protector">>
<br><br>
"Fuck," <<he>> replies. "Remy won't be happy." <<He>> turns and runs. The others follow.
<br><br>
<<tearful>> you watch them flee./*<<laggro>><<farm_aggro -5>>*/
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<else>>
<<set $rescued += 1>>
"I'm coming!" It's Alex.
<br><br>
"You were supposed to keep <<phim>> gagged," the <<person1>><<person>> says. "Remy promised fucking competence."
<br><br>
The <<group>> turn and flee, arguing all the while.
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives in time to see them running. "I don't want to see you fucks around here again," <<he>> shouts.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> blushes and looks away, as if just now noticing your state of dress. "Let me get you something to cover with."<<garousal>><<towelup>>
<br><br>
<<He>> returns a minute later with some towels, then returns to work.<<pass 1>>
<<else>>
<<He>> turns to you. "Are you alright? Working the fields without me might be dangerous. Be careful."
<</if>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<destination_farm>>
<</if>><<effects>>
알렉스는 당신이 한 모금 마실 때 벽감에서 또 한 병을 꺼낸다. 술은 독하다. "우리 <<if $pronoun is "m">>아빠<<else>>엄마<</if>>한텐 비밀이다." <<he_ 는>> 웃는다.
<br><br>
<<if C.npc.Alex.lust gte 10 and random(1, 2) is 2>>
<<He_ 는>> 다시 몸을 기대면서 당신의 어깨에 팔을 두른다. <<His_ 의>> 손이 당신의 가슴 위에서 맴돈다.<<garousal>><<arousal 600 "breasts">>
<br><br>
<<link [[밀어낸다|Farm Rest Push]]>><<npcincr Alex love -1>><<npcincr Alex lust -1>><</link>><<llove>><<llust>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[허락한다|Farm Rest Allow]]>><</link>><<promiscuous2>>
<</if>>
<<else>>
<<farm_relax_end>>
<</if>>
<<set $farm_relax_drink to "accept">><<effects>>
당신은 고개를 가로젓는다. 알렉스는 한 모금을 마신 뒤, 병을 숨겼던 장소로 되돌려 놓는다.
<br><br>
<<if C.npc.Alex.lust gte 10 and random(1, 2) is 2>>
<<He_ 는>> 다시 몸을 기대면서 당신의 어깨에 팔을 두른다. <<His_ 의>> 손이 당신의 가슴 위에서 맴돈다.<<garousal>><<arousal 600 "breasts">>
<br><br>
<<link [[밀어낸다|Farm Rest Push]]>><<npcincr Alex love -1>><<npcincr Alex lust -1>><</link>><<llove>><<llust>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[허락한다|Farm Rest Allow]]>><<npcincr Alex love 1>><</link>><<promiscuous2>><<glove>>
<</if>>
<<else>>
<<farm_relax_end>>
<</if>>
<<set $farm_relax_drink to "refuse">><<effects>>
<<if C.npc.Alex.dom gte 10>>
당신은 알렉스의 팔을 밀어내지만, <<he_ 는>> 포기하지 않는다. <<He_ 는>> 당신의 허벅지에 손을 얹고, 목에 입을 맞춘다.
<br><br>
<<link [[다시 밀어낸다|Farm Rest Push 2]]>><<npcincr Alex love -1>><<npcincr Alex lust -1>><<npcincr Alex dom -1>><</link>><<llove>><<llust>><<ldom>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[허락한다|Farm Rest Allow]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<promiscuous2>><<gdom>><<glove>>
<</if>>
<<else>>
당신은 알렉스의 팔을 밀어낸다. <<He_ 가>> 멀어진다. "미안," <<he_ 가>> 말한다. "상황을 잘못 읽었어."
<br><br>
<<farm_relax_end>>
<</if>><<effects>>
당신은 알렉스의 팔을 다시, 이번에는 더 강하게 밀어내고, <<he_ 가>> 당신에게서 떨어진다. "미안." <<he_ 가>> 말한다. <<He_ 는>> 무언가 덧붙이려는 듯 입을 열지만, 침묵을 유지하기로 한다.
<br><br>
<<He_ 는>> 술을 한 모금 들이켠다.
<br><br>
<<farm_relax_end>><<effects>>
당신은 알렉스의 손을 마음껏 돌아다니게 둔다. <<He_ 는>> 당신을 더 가까이 끌어당기며, 당신의 <<breasts_ 를>> 손으로 쓸어내린다.
<<promiscuity2>>
<<if $rng gte 51>>
<<He_ 는>> 거기서 멈추지 않는다. <<He_ 는>> 무릎을 꿇고 서서, 당신을 잔디밭 위로 밀어 눕힌다.
<br><br>
<<link [[다음|Farm Rest Sex]]>><<handheldon>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"걱정 마," <<he_ 는>> 당신의 목덜미에 고개를 묻으며 말한다. "아무도 안 봐." <<He_ ga>> 당신의 목에 입맞춘다.
<br><br>
<<link [[밀어낸다|Farm Rest Push 3]]>><<handheldon>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>>
<br>
<<link [[허락한다|Farm Rest Sex]]>><<handheldon>><<set $sexstart to 1>><</link>>
<br>
<<link [[알렉스를 잔디밭에 눕힌다|Farm Rest Grass]]>><<handheldon>><<npcincr Alex lust 1>><<npcincr Alex love 1>><<npcincr Alex dom -1>><</link>><<glust>><<glove>><<ldom>>
<br>
<</if>><<effects>>
당신은 알렉스를 밀어내지만, <<he_ 는>> 당신을 더 단단하게 붙잡는다. 당신은 <<him_ 을>> 더 강하게 다시 떨쳐내고, <<he_ 가>> 당신에게서 떨어진다.
<br><br>
"그런 식으로 나 갖고 놀지 마," <<he_ 는>> 그렇게 말하고, 술을 한 모금 마신다. <<He_ 가>> 한숨쉰다. "미안." <<He_ 는>> 무언가 덧붙이려는 듯 입을 열었지만, 그러는 대신 술이나 한 입 더 마시기로 한다.
<br><br>
<<farm_relax_end>><<effects>>
당신은 알렉스를 밀어 넘어트린다. 웃으면서, <<he_ 는>> 당신의 어깨를 붙잡고 끌어 눕혀서, 결국 당신의 위로 올라온다.
<<if currentSkillValue('physique') gte 16000>>
당신은 잠시 동안 버둥댄다. <<Hes_ 는>> 힘이 셌지만, 당신은 어떻게든 위에 올라타 <<his_ 의>> 팔을 땅에 고정시킨다.
<br><br>
<<else>>
당신은 잠시 동안 버둥대지만, <<hes_ 는>> 힘이 셌고, 곧 당신은 양 팔이 땅에 고정된 채, 도로 눕혀진다.
<br><br>
<</if>>
<<link [[다음|Farm Rest Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Rest Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Rest Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<earnFeat "Alex's Partner">><<npcincr Alex lust -20>>
<<if $consensual is 1>>
두 사람은 풀밭 위에 쓰러져, 머리 위 나뭇가지를 바라본다.
<br><br>
<<He_ 가>> <<his_ 의>> 손목시계를 보더니, 한숨쉰다. "일하러 가 봐야겠어." <<he_ 가>> 말한다. <<He_ 는>> 일어서고, <<tearful>> 당신도 뒤따른다. <<He_ 는>> 떠나기 전에 당신의 뺨에 키스한다.
<br><br>
<<else>>
알렉스가 나무에 등을 기대고 쓰러지며 <<he_ 는>> 이성을 되찾는다. "미안," <<he_ 가>> 말한다. "상황을 잘못 봤어."
<br><br>
<<He_ 는>> 눈이 마주치는 것을 피하며 자리에서 일어나, 일터로 복귀한다. <<tearful>> 당신도 그렇게 한다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[농장에서 일한다|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
알렉스는 나무에 등을 기대고 쓰러진다. "미안해," <<he_ 가>> 말한다. "상황을 잘못 봤어."
<br><br>
<<tearful>> 당신은 자리에서 일어난다. "일하러 가 봐야겠어." 알렉스가 눈을 마주치지 않으면서 덧붙인다. <<He_ 는>> 걸어나선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[농장에서 일한다|Farm Work]]>><</link>>
<br>
<<else>>
알렉스는 나무에 기대어, <<his_ 의>> 손목시계를 본다. "일하러 가 봐야겠어," <<he_ 가>> 자리에서 일어나며 말한다.
<br><br>
<<tearful>> 당신도 그렇게 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[농장에서 일한다|Farm Work]]>><</link>>
<br>
<</if>>
<<unset $farm_relax_drink>>
<<set $farm_work.alex_relax to 3>>
<<set $farm_work.alex to "still">><<effects>><<npc "Alex">>
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<if maleChance() lt random(1, 100)>>
<<set $steed to "female">>
<<else>>
<<set $steed to "male">>
<</if>>
<<else>>
<<if beastMaleChance() lt random(1, 100)>>
<<set $steed to "mare">>
<<else>>
<<set $steed to "stallion">>
<</if>>
<</if>>
"Yes, I'd like to go for a walk."
<br><Br>
"You know, riding would be more fun than just walking, wouldn't it?" Alex says as <<he>> stands on <<his>> feet.
<br><br>
<<He>> brings out two <<steed_text>>s from the stable.
<<if $alex_meadow_date isnot 1>>
"Have you ever ridden? If this is your first time, I can teach you," <<he>> says.
<br><br>
<</if>>
<<if $alex_meadow_date isnot 1>>
"Let's mount up first. Put your left foot in the stirrup and use your other leg to haul yourself up and over!"
<br><br>
<<else>>
"You've done it before, so you know how to ride this time, right?" Alex winks. "Careful not to fall."
<br><br>
<</if>>
<<link [[Ride a horse with Alex|Farm Meadow Date 2]]>><<thighskill 5>><</link>><<skill_difficulty `currentSkillValue("thighskill")` "Thigh Skill" 1 200>><<effects>>
<<if $alex_meadow_date isnot 1 and $alex_meadow_date_scold isnot 1>>
After helping you get on the <<steed_text>>, Alex climbs on the other. Alex shouts in a joyful voice, "Let's go!"
<br><br>
<<elseif $alex_meadow_date is 1 and $alex_meadow_date_scold isnot 1>>
Alex watches you get on the <<steed_text>>, and <<he>> climbs the other <<himself>>. "Let's go!"
<br><br>
<</if>>
<<if currentSkillValue("thighskill") gte 200 or $alex_meadow_date_scold is 1>>
You focus on riding and holding the horse reins.
<<if Weather.name is "clear" or Weather.name is "lightClouds">>
The <<steed_text>>s run through the meadow and a pleasant breeze passes by.
<br>
As the sun shines between the clouds, you can see beautiful and natural scenery unlike anything you've seen in town.<<lstress>><<stress -6>>
<<elseif Weather.name is "heavyClouds">>
The <<steed_text>>s run through the meadow and a cool breeze passes by.
<br>
You can smell fertile soil and grass in the air. Even though the clouds cover the sun, the meadow still looks beautiful.<<lstress>><<stress -6>>
<<else>>
<<if Weather.precipitation is "snow">>
The <<steed_text>>s run through the meadow, and a snowflake falls on your face and melts.
<br>
The cold wind makes it hard for you to keep your eyes open, but the act of riding a horse through snow that no one has stepped on gives you a sense of freedom.<<lstress>><<stress -6>>
<<else>>
The <<steed_text>>s run through the meadow, and a raindrop falls on your face.
<br>
The cold wind makes it hard for you to keep your eyes open.<<lstress>><<stress -6>>
<</if>>
<</if>>
<br><br>
<<set _random to random(1,3)>>
<<if _random is 1>>
Alex rides past you, <<his>> red fringe flapping in the wind. You hear <<him>> whistling with pleasure.<<glove>><<npcincr Alex love 1>>
<br>
<<He>> slows down the <<steed_text>>. You can see <<his>> face glow with excitement.
<br><br>
<<elseif _random is 2>>
Alex rides a <<steed_text>> behind you. You can hear <<him>> laughing with joy.<<glove>><<npcincr Alex love 1>>
<br><br>
<<else>>
Alex rides a <<steed_text>> next to you. The two <<steed_text>>s run side by side, their canter perfectly synchronised.
<br><br>
<</if>>
<<link [[다음|Farm Meadow Date 3]]>><</link>>
<<else>>
You do your best not to let yourself fall, <span class="red">but you fail to control the <<steed_text>>.</span><<gstress>><<stress 6>>
<br><br>
<<outfitChecks>>
<<set _top.integrity -= 15>>
<<set _bottom.integrity -= 15>>
<<if $steed is "male" or $steed is "female">>
"Watch it, <<girl>>! You can't just do as you please. We'll see who's holding the reins now!"
<br><br>
<</if>>
The <<steed_text>> twists <<steed_his>> body violently, dropping you off and running towards you with lust in <<steed_his>> eyes.<<gpain>><<violence 3>>
<br><br>
<<link [[Scold|Farm Meadow Date Fail]]>><<set $phase to 1>><</link>><<tendingdifficulty 1 600>>
<br>
<<link [[Call for help|Farm Meadow Date Fail]]>><<set $phase to 2>><<npcincr Alex dom 1>><<farm_horses -1>><</link>><<gdom "Alex">><<lrespect>>
<</if>><<effects>>
Alex spurs the <<steed_text>>. "Isn't this a good time?"
<br><br>
<<if $speech_attitude is "meek">>
"I-I think so." you say.
<<elseif $speech_attitude is "bratty">>
"Hell yeah! Let's do this again later!" you say.
<<else>>
"Yes, it sure is," you say.
<</if>>
<br><br>
Alex puffs <<his>> chest out with pride. After an enjoyable time in the meadow, you and Alex ride the <<steed_text>> back to the farm. Alex laughs and chats more often than usual as you travel along the country road.<<glove>><<lstress>><<npcincr Alex love 1>><<stress -6>>
<br><br>
<<link [[다음|Farm Meadow Date 4]]>><</link>><<effects>>
"Time to get back to work." Alex looks at <<his>> watch and
<<if currentSkillValue("thighskill") gte 200 and $farm_stage gte 7 and $alex_countdown is undefined>>
pats your back a couple of times. With a satisfied grin, <<he>> walks towards the fields.
<<elseif $exposed gte 1>>
glances at you. <<He>> clears <<his>> throat, then walks towards the fields at a quick pace.<<glust>><<npcincr Alex lust 1>>
<<else>>
walks toward the fields.
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><<unset $steed>><<unset $alex_meadow_date_scold>><<set $alex_meadow_date to 1>><<set $farm_work.alex to "still">><<pass 20>><</link>><<effects>><<npc "Alex">><<integritycheck no_text>><<exposure>>
<<if $phase is 1>>
<<if $tending gte 600>>
"Bad <<steed_text>>," you say, <span class="green">your voice firm and sure.</span> "Behave yourself!"<<grespect>><<farm_horses 1>>
<br><br>
<<if $steed is "male" or $steed is "female">>
<<steed_He>> raises a palm to <<steed_his>> face and shakes <<steed_his>> head. "I'm sorry," <<steed_he>> says. "I don't know what came over me."
<<else>>
<<steed_He>> shakes <<steed_his>> head. The malice is gone.
<</if>>
<br><br>
Alex sighs in relief as you climb up on the <<steed_text>> again.
<br><br>
<<link [[다음|Farm Meadow Date 2]]>><<set $alex_meadow_date_scold to 1>><<thighskill 5>><</link>>
<<else>>
"B-bad <<steed_text>>," you say, <span class="red">but your voice trembles.</span><<lrespect>><<farm_horses -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
Suddenly Alex seizes the <<steed_text>>'s reins with all <<his>> might.<<gdom>><<npcincr Alex dom 1>>
<br><br>
"Woah, easy there, <<if $steed is "male">>boy<<else>>girl<</if>>."
<br><br>
<</if>>
<<else>>
"I'm coming!" Alex says.
<br><br>
<<He>> seizes the<<steed_text>>'s reins with all <<his>> might. "Woah, easy there, <<if $steed is "male">>boy<<else>>girl<</if>>."<<gdom>><<npcincr Alex dom 1>>
<br><br>
<<link [[다음|Farm Meadow Date Fail 2]]>><</link>>
<</if>><<effects>>
<<if $exposed lte 0>>
Alex turns <<his>> attention to you. "If you're anxious, your <<steed_text>> can tell. Take it easy."
<br><br>
You try to follow Alex's advice, but your heart is still pounding.<<gstress>><<stress 6>>
<br><br>
Eventually, Alex gets off of <<his>> <<steed_text>>. "Are you alright? Let's try again later, not today." <<He>> gives you a worried expression as <<he>> holds the reins in <<his>> hand.
<br><br>
<<He>> gives you some riding tips as the two of you walk back to the farm.<<gthighskill>><<set $thighskill += 10>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><<unset $steed>><<unset $alex_meadow_date_scold>><<set $alex_meadow_date to 1>><<set $farm_work.alex to "still">><</link>>
<<else>>
"I'll get you some clothes when we return to the farm," <<he>> mutters with a blush, trying not to look at your body as much as possible.
<br><br>
"Well then...Let's try again later, not today." Alex gives you a worried expression as <<he>> holds the reins in <<his>> hand.
<br><br>
<<He>> gives you some riding tips as the two of you walk back to the farm. You catch <<him>> peeking at your body when <<he>> thinks you're not looking.<<glust>><<gthighskill>><<npcincr Alex lust 1>><<set $thighskill += 10>>
<br><br>
<<link [[다음|Farm Meadow Date Clothes]]>><</link>>
<</if>><<effects>>
Alex quickly enters the cottage and takes out some clothes. "Here."
<br><br>
<<He>> puts the clothes into your arms, awkwardly avoiding your eyes.
<br><br>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
It's a checkered shirt <<upperwear 33>>
<<if C.npc.Alex.dom gte $npcdomhigh and C.npc.Alex.lust gte 10>>
and a pair of denim shorts.<<lowerwear 31>>
<<elseif playerBellySize() gte 8>>
and a pair of sweatpants.<<lowerwear 67>>
<<else>>
and a pair of jeans.<<lowerwear 22>>
<</if>>
<<elseif $worn.upper.type.includes("naked")>>
It's a checkered shirt.<<upperwear 33>>
<<else>>
<<if C.npc.Alex.dom gte $npcdomhigh and C.npc.Alex.lust gte 10>>
It's a pair of denim shorts.<<lowerwear 31>>
<<elseif playerBellySize() gte 8>>
It's a pair of sweatpants.<<lowerwear 67>>
<<else>>
It's a pair of jeans.<<lowerwear 22>>
<</if>>
<</if>>
<<link[[받아들인다|Farm Meadow Date Clothes 2]]>><<set $phase to 1>><</link>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link[[거절한다|Farm Meadow Date Clothes 2]]>><<set $phase to 2>><</link>><<exhibitionist5>>
<</if>><<effects>>
<<if $phase is 1>>
You wear the clothes that Alex gave you.
<br><br>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<upperwear 33>>
<<if C.npc.Alex.dom gte $npcdomhigh and C.npc.Alex.lust gte 10>>
<<lowerwear 31>>
<<elseif playerBellySize() gte 8>>
<<lowerwear 67>>
<<else>>
<<lowerwear 22>>
<</if>>
<<elseif $worn.upper.type.includes("naked")>>
<<upperwear 33>>
<<else>>
<<if C.npc.Alex.dom gte $npcdomhigh and C.npc.Alex.lust gte 10>>
<<lowerwear 31>>
<<elseif playerBellySize() gte 8>>
<<lowerwear 67>>
<<else>>
<<lowerwear 22>>
<</if>>
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"It's okay...Really," you whisper, carefully handing over the clothes back to Alex.
<<elseif $speech_attitude is "bratty">>
"Take it back, I'm totally fine." You toss the clothes back to Alex..
<<else>>
"I'll just stay like this." You hand the clothes back to Alex.
<</if>>
<br><br>
"Are you sure?" Alex's eyebrow twitches upward, but <<he>> lets it drop.<<ldom>><<npcincr Alex dom -1>>
<br><br>
<</if>>
<<link [[다음|Farm Meadow Date 4]]>><</link>><<effects>>
<<tendingdifficulty 1 1000 true>>
<<if $tendingSuccess>>
You make soothing noises, <span class="green">and the <<farm_text_many horse>> calm down.</span> They're still on edge, but they won't be breaking anything.<<grespect>><<farm_horses 1>><<ggtending>><<tending 9>><<set $farm_work.horses_panic to 0>><<gfarm>><<farm_yield 1>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
You try to soothe <<farm_text_many horse>>, <span class="red">but you're not sure they even hear you.</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<physiquedifficulty 1 $physiquemax true>>
<<if $physiqueSuccess>>
You try to calm the <<farm_text_many pig>>, but they don't hear you. You wrap an arm around the closest, and try to pull <<farm_him pig>> away from <<farm_his pig>> digging spot. <span class="green">You succeed. The frenzy abates, and the <<farm_text pig>>'s breathing slows.</span><<gfarm>><<farm_yield 1>>
<br><br>
You manage to calm the others in the same way.<<grespect>><<farm_pigs 1>><<set $farm_work.pigs_panic to 0>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
You try to calm the <<farm_text_many pig>>, but they don't hear you. You wrap an arm around the closest, and try to pull <<farm_him pig>> away from <<farm_his pig>> digging spot. <span class="red"><<farm_He pig>>'s too strong and wild.</span> You're shoved aside. The <<farm_text pig>> doesn't interrupt <<farm_his pig>> digging.<<gpain>><<pain 4>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<tendingdifficulty 1 300 true>>
<<if $tendingSuccess>>
You soothe the chickens. They're slow on the uptake, <span class="green">but calm down once they notice you.</span><<set $farm_work.chickens_panic to 0>><<gfarm>><<farm_yield 1>><<ggtending>><<tending 9>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
You try to soothe the chickens, <span class="red">but they don't even notice you.</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<tendingdifficulty 1 500 true>>
<<if $tendingSuccess>>
You pat the <<farm_text_many cattle>>, making soothing noises all the while. They remain wary, <span class="green">but their panic abates, and their pacing stops.</span><<grespect>><<farm_cattle 1>><<ggtending>><<tending 9>><<set $farm_work.cattle_panic to 0>><<gfarm>><<farm_yield 1>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
You pat the <<farm_text_many cattle>>, making soothing noises all the while. <span class="red">It does nothing. You're not sure they even hear you.</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<tendingdifficulty 1 700 true>>
<<if $tendingSuccess>>
You grab a <<farm_text dog>> by the collar, and stroke behind <<farm_his dog>> ear, making soothing noises all the while. <span class="green"><<farm_His dog>> panic abates,</span> though <<farm_he dog>> continues to whimper.
<br><br>
You calm the other <<farm_text_many dog>> the same way.<<grespect>><<farm_dogs 1>><<ggtending>><<tending 9>><<set $farm_work.dogs_panic to 0>><<gfarm>><<farm_yield 1>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
You grab a <<farm_text dog>> by the collar, and stroke behind <<farm_his dog>> ear, making soothing noises all the while. <span class="red">It bites at your hand,</span> and you recoil.<<gtending>><<tending 2>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>><<set $outside to 0>>
"고마워," 알렉스가 말한다. "농장을 나가 왼쪽으로 돌아서, 쭉 가면 돼."
<br><br>
당신은 알렉스의 지시에 따라 길을 걸어간다.
<<if !npcIsPregnant("Alex") and $rng gte 72>>
<<set $alexBooze to true>>
당신은 목록을 힐끗 보고, 언급된 술이 있음을 알아차린다.
<</if>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
차 한 대가 지나가면서 당신에게 경적을 울려댄다.<<gstress>><<stress 6>>
<</if>>
<br><br>
당신은 언덕을 올라, 오래된 기차역 옆에 있는 작은 가게에 도착한다. 당신이 들어서자, 식료품점의 주인이 당신을 맞이한다.
<br><br>
<<endevent>>
<<generate1>><<person1>>
"그거 쇼핑 목록이니?" <<he_ 가>> 묻는다. "이리 줘 보렴, 정리해 줄게."
<br><br>
<<set $farm_work.shopping_money to random(2000, 6000)>>
<<if $alexBooze>>
<<link [[Say nothing|Farm Shopping 2]]>><<set $alexBooze to "quiet">><</link>>
<br>
<<link [[식료품점 주인에게 술은 빼 놓으라고 한다|Farm Shopping 2]]>><<set $alexBooze to "noBooze">><</link>>
<<else>>
<<He_ 는>> 목록을 가져간 다음, 실내를 휙휙 돌아다니며, 당신을 대신하여 음식과 잡화를 바구니에 담는다.
<br><br>
<<link [[다음|Farm Shopping 2]]>><</link>>
<br>
<</if>><<effects>>
<<if $alexBooze is "noBooze">>
"거기서 술은 빼 주시겠어요?" 당신이 부탁한다.
<br><br>
<<elseif $alexBooze is "quiet">>
"ID를 보여주겠니?" <<he_ ga>> 지친 목소리로, 말한다.
<br><br>
<<if $id gte 1>>
당신은 주인에게 당신의 ID를 건네준다. <<He_ nun>> 그것을 빠르게 훑어보고 당신에게 돌려준 후 식료품을 가방에 담는다.
<<else>>
<<set $alexBooze to "noID">>
당신은 ID를 찾는 척 하며 살짝 꼼지락거린다. 주인은 짜증스런 눈으로 흘깃 보고는 술을 옆으로 치운다.
<</if>>
<br><br>
<</if>>
<<He_ nun>> 금전등록기에<<if $alexBooze is "noBooze" or $alexBooze is "noID">> 술을 제외한<</if>> 모든 물품을 등록한다. "전부 <<printmoney $farm_work.shopping_money>>로구나," <<he_ ga>> 말한다.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<He_ 가>> 당신의 몸을 훑어본다. "다른 방법으로 지불하고 싶지 않다면 말이지?"
<br><br>
<<link [[돈을 낸다|Farm Shopping Pay]]>><</link>>
<br>
<<link [[잡아채 도망간다|Farm Shopping Steal]]>><<crimeUp 50 "thievery">><</link>><<athleticsdifficulty 1 600>><<crime "thievery">>
<br>
<<link [[유혹해서 속인다|Farm Shopping Seduce]]>><<crimeUp 50 "coercion">><</link>><<promiscuous1>><<crime "coercion">>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[몸으로 지불한다|Farm Shopping Prostitution]]>><</link>><<promiscuous2>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[몸으로 지불한다|Farm Shopping Prostitution]]>><<set $desperateaction to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
<<link [[지불한다|Farm Shopping Pay]]>><</link>>
<br>
<<link [[잡아채 도망간다|Farm Shopping Steal]]>><<crimeUp 50 "thievery">><</link>><<crime "thievery">><<athleticsdifficulty 1 600>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to 2000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
당신은 카운터 위에 몸을 기울인다. "밖에서 만나요," 당신은 속삭인다. "가게 뒤에서요."
<<promiscuity1>>
<<if $seductionrating gte $seductionrequired>>
The <<person>> glances out the window, and <span class="green">nods.</span> <<He>> disappears through a door behind <<him>>.
<br><br>
당신은 바구니를 집어들고, 앞쪽으로 나가서, 농장으로 돌아간다.
<br><br>
<<link [[다음|Farm Shopping End]]>><</link>>
<br>
<<else>>
"개들도 아니고 밖에서?" <<person_ un>> 웃는다. "<span class="red">어림 없지.</span> 카운터 안으로 들어와."
<br><br>
<<link [[돈을 낸다|Farm Shopping Pay]]>><</link>>
<br>
<<link [[잡아채 도망간다|Farm Shopping Steal]]>><<crimeUp 50 "thievery">><</link>><<crime "thievery">><<athleticsdifficulty 1 600>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[몸으로 지불한다|Farm Shopping Prostitution]]>><</link>><<promiscuous2>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[몸으로 지불한다|Farm Shopping Prostitution]]>><<set $desperateaction to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>><<effects>>
당신은 카운터 뒤편으로 걸어간다. 그 <<person_ un>> 당신의 어깨를 붙잡아, 당신을 카운터 위로 밀어 넘어트린다.
<<promiscuity2>>
<<link [[다음|Farm Shopping Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Shopping Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Shopping Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"장바구니 잊지 말고," <<he_ 가>> 웃는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $exposed gte 1>>
<<if $speech_attitude is "meek">>
"내-내 옷이-" 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"내 옷을 찢어놓다니," 당신이 말한다. "대신 입을 거 내놔요."
<<else>>
"내 옷을 찢어놓으셨어요," 당신이 말한다.
<</if>>
<br><br>
가게 주인은 웃는다. "그건 내 알 바 아니지. 안전하게 귀가하렴."
<br><br>
<<covered>><<tearful>> 당신은 가게에서 빠져나온다. 당신은 농장을 향해 길을 따라 걷는다. 적어도 길에 인적은 없다.
<br><br>
<<else>>
<<tearful>> 당신은 가게를 나온다. 당신은 길을 따라 걷는다.
<br><br>
<</if>>
<<link [[다음|Farm Shopping End]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> tumbles backward, smashing into a row of shelves.
<br><br>
<<tearful>> you escape the shop. <<covered>> You run down the road leading to the farm.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Shopping End]]>><</link>>
<br>
<<else>>
"좋아," 그 <<person_ i>> 말한다. "마음 바뀌기 전에 나가도록 해."
<br><br>
<<clotheson>>
<<endcombat>>
<<if $exposed gte 1>>
<<if $speech_attitude is "meek">>
"내-내 옷이-" 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"내 옷을 찢어놓다니," 당신이 말한다. "대신 입을 거 내놔요."
<<else>>
"내 옷을 찢어놓으셨어요." 당신이 말한다.
<</if>>
<br><br>
가게 주인은 웃는다. "그건 내 알 바 아니지. 안전하게 귀가하렴."
<br><br>
<<covered>> <<tearful>> 당신은 가게에서 빠져나온다. 당신은 농장을 향해 길을 따라 걷는다. 적어도 길에 인적은 없다.
<br><br>
<<else>>
<<tearful>> 당신은 가게를 나온다. 당신은 길을 따라 걷는다.
<br><br>
<</if>>
<br><br>
<<link [[다음|Farm Shopping End]]>><</link>>
<br>
<</if>><<effects>>
You hand over the money Alex gave you, and pick up the basket.
<br><br>
<<endevent>>
<<npc Alex>><<person1>>
You return to the farm. Alex meets you in the yard.
<<if $alexBooze>>
"Thanks," <<he>> says, taking the basket. As <<he>> turns toward the farmhouse, <<he>> glances down into the bag.
<br><br>
<<alexBoozeShopping>>
<<else>>
"Nice," <<he>> says. "Leave it in the kitchen."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $athleticsSuccess>>
You grasp the basket, and run.
<br><br>
"Oi!" the <<person>> shouts, rushing around the counter in pursuit. You escape onto the road and make for the farm, <span class="green">leaving the <<person>> well behind.</span>
<br><br>
<<link [[다음|Farm Shopping End]]>><<endevent>><</link>>
<br>
<<else>>
You grasp the basket, and run.
<br><br>
"Oi!" the <<person>> shouts, rushing around the counter in pursuit. You escape onto the road and make for the farm, <span class="red">but the <<person>> catches up and tackles you to the ground.</span>
<br><br>
"망할 도둑놈 자식," <<he>> says. "I'll show you what we do to your sort around here."
<br><br>
<<link [[다음|Farm Shopping Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Shopping Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Shopping Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Let that be a lesson to you," <<he>> says, leaving you at the side of the road.
<br><br>
<<tearful>> you stagger to your feet, and continue back to the farm.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Shopping End]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> into a ditch. <<tearful>> you continue running toward the farm.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Shopping End]]>><</link>>
<br>
<</if>><<effects>>
<<endevent>>
<<npc Alex>><<person1>>
You arrive at the farm. Alex meets you in the yard.
<br><br>
<<if $exposed gte 1>>
<<He>> blushes and looks away. "Wh-what happened to your-" <<he>> gulps. "Never mind." <<He>> takes the basket.<<if $farm_naked isnot 1>><<towelup>><</if>>
<br><br>
<<if $farm_naked isnot 1>>
<<He>> disappears into the farmhouse, and emerges with some towels. <<He>> throws them at you without looking, before turning back to the building.
<br><br>
<</if>>
<<link [[Give Alex the money|Farm Shopping Give]]>><<trauma -6>><<npcincr Alex dom -1>><<npcincr Alex love 1>><</link>><<ldom>><<glove>><<ltrauma>>
<br>
<<link [[Keep the money|Farm Shopping Keep]]>><<set $money += $farm_work.shopping_money>><</link>>
<br>
<<elseif $pain gte 60>>
"고마워." <<he_ 가>> 장바구니를 건네받으며 말한다. <<He>> notices your tears, and hesitates before speaking again. "What's wrong?"
<br><br>
<<link [[무너져 내린다 (0:20)|Farm Shopping Break]]>><<pass 20>><<pain -20>><<trauma -18>><<stress -18>><<npcincr Alex dom 5>><</link>><<ggdom>><<lllpain>><<lltrauma>><<llstress>>
<br>
<<link [[괜찮다고 말한다|Farm Shopping Okay]]>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
"고마워," <<he_ 가>> 장바구니를 건네받으며 말한다. <<He>> turns towards the farmhouse.
<br><br>
<<if $alexBooze>>
<<alexBoozeShopping>>
<<else>>
<<link [[Give Alex the money|Farm Shopping Give]]>><<trauma -6>><<npcincr Alex dom -1>><<npcincr Alex love 1>><</link>><<ldom>><<glove>><<ltrauma>>
<br>
<<link [[Keep the money|Farm Shopping Keep]]>><<set $money += $farm_work.shopping_money>><</link>>
<br>
<</if>>
<</if>>
<br><br><<effects>>
<<if $pain lte 0>>
<<set $pain to 1>>
<</if>>
You open your mouth to speak, but can't form the words. You sob instead, and stare at your feet.
<br><br>
<<if C.npc.Alex.love gte 10>>
Alex wraps an arm around your shoulder. "It's okay," <<he>> says. "Let's go inside."
<br><br>
<<else>>
Alex hesitates, then rests an arm on your shoulder. "I-I'm sorry," <<he>> says. "It's okay. Let's go inside."
<br><br>
<</if>>
You sit in the kitchen as Alex makes you a warm drink. <<He>> tries <<his>> best to comfort you. <<He>> apologises for being bad at it more than once, but you soon feel much better regardless.
<br><br>
"I need to get back to work," <<he>> says once you've calmed. "Will you be alright?" You nod.
<br><br>
<<set $money += $farm_work.shopping_money>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-I-I'm okay," you say.
<<elseif $speech_attitude is "bratty">>
"Mind your own business," you say. "I'm fine."
<<else>>
"Thank you," you say. "But I'm fine."
<</if>>
<br><br>
Alex nods, though doesn't look convinced. <<He>> takes the basket and turns toward the farmhouse.
<br><br>
<<link [[Give Alex the money|Farm Shopping Give]]>><<trauma -6>><<npcincr Alex dom -1>><<npcincr Alex love 1>><</link>><<ldom>><<glove>><<ltrauma>>
<br>
<<link [[Keep the money|Farm Shopping Keep]]>><<set $money += $farm_work.shopping_money>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"W-wait," you say.
<<elseif $speech_attitude is "bratty">>
"Hold up," you say.
<<else>>
"Wait," you say.
<</if>>
<br><br>
Alex turns around. You hand <<him>> the money. <<He>> stares at it for a moment, before realising what it is.
<br><br>
<<if $speech_attitude is "meek">>
"I-It's okay," you say. "I got a good deal."
<<elseif $speech_attitude is "bratty">>
"Don't worry," you say. "I know how to get a deal."
<<else>>
"It's okay," you say. "I got a good deal."
<</if>>
<br><br>
Alex shrugs. "That's some deal, but I'm not gonna complain. Cheers." <<He>> enters the farmhouse.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You pocket the money as Alex enters the farmhouse.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
"Alright," Alex sighs, putting the list away. "I'll go myself later."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $alexBooze is "noBooze">>
<<if C.npc.Alex.dom gte 20>>
You grip Alex by <<his>> shoulder. <<He>> attempts to shake you off, but you keep your grip. Annoyed, you toss the remaining notes at <<him>>.
<br><br>
"Stop acting like such a brat. I'm only looking out for you."
<br><br>
As you turn away, <<he>> mumbles something to <<himself>>. <<He>> sounds chastened.<<lstress>><<ldom>><<stress -6>><<npcincr "Alex" dom -1>>
<<elseif ($alexBooze is "noBooze" and C.npc.Alex.dom lte 20) or $alexBooze is "noID">>
You place your hand on Alex's shoulder. <<He>> glances at you, then at your open hand with the leftover banknotes. "The money for the alcohol," you say.
<br><br>
<<He>> nods. "Thanks." <<He>> turns away, and you think you hear <<him>> mumble an apology.<<lstress>><<stress -6>>
<</if>>
<<else>>
You grab Alex by <<his>> shoulder. <<He>> looks back at you. You grab <<his>> hand and place the bank notes into it. "Here's what was left."
<br><br>
Alex's face softens a bit before <<he>> kisses your cheek.<<glove>><<npcincr "Alex" love 1>>
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><<unset $alexBooze>><<endevent>><</link>><<effects>>
<<if currentSkillValue('athletics') gte 800>>
You run after Alex, <span class="green">and manage to catch up</span> halfway through the field. <<He>> speeds up when <<he>> sees you, but so do you. You're level with each other right up to the forest's edge.
<br><br>
With the victor unclear, you both keep running, deeper into the forest. Until Alex lags behind just a little, then a little more. <<He>> comes to a stop.<<npcincr Alex dom -1>><<ldom>>
<br><br>
"Fuck," <<he>> says, leaning against a tree and panting. "I'm faster than all my siblings. Good jo-" <<Hes>> interrupted by <span class="red">a growl</span> from a nearby bush, and pushes <<himself>> away from the tree.
<<else>>
You run after Alex, <span class="red">but <<hes>> too far ahead,</span> and you can't catch up. <<He>> disappears into the forest.
<br><br>
You find <<him>> resting against a tree with the brim of <<his>> hat pulled over <<his>> face.
<br><br>
<<He>> pushes it up. "What took you?" <<he>> asks. "Almost thought you weren't-" <<Hes>> interrupted by <span class="red">a growl</span> from a nearby bush, and leaps to <<his>> feet.
<</if>>
<<farm_forest_event>><<effects>>
You walk to the woods instead, passing through the fields on the way. You find Alex resting against a tree with the brim of <<his>> hat pulled over <<his>> face.
<br><br>
<<He>> pushes it up. "What took you?" <<he>> asks. "Almost thought you weren't-" <<Hes>> interrupted by <span class="red">a growl</span> from a nearby bush, and leaps to <<his>> feet.
<<farm_forest_event>><<effects>>
Alex turns to run, but hesitates when <<he>> sees you plant your feet. Instead, <<he>> stands alongside you and braces <<himself>>.
<br><br>
<<if $rng gte 76>>
The boar runs straight at you, <span class="red">and knocks you off your feet.</span> The world spins, and you hear Alex shout.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<stress 6>><<trauma 6>>
<br><br>
You gear your bearings, and see the boar disappear into the forest. "Are you hurt?" Alex asks, crouching beside you. 당신은 고개를 가로젓는다.
<br><br>
"You idiot," Alex says. "You're lucky you're uninjured."
<br><br>
<<link [[사과한다|Farm Race Sorry]]>><<npcincr Alex love 3>><<npcincr Alex dom 1>><</link>><<gdom>><<gglove>>
<br>
<<link [[Brag|Farm Race Brag]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<elseif $rng gte 51>>
The boar runs straight for Alex. The beast veers at the last moment, <span class="red">but <<hes>> still bashed by its shoulder,</span> and knocked to the ground.
<br><br>
You crouch beside Alex as the boar runs back into the forest. "I'm fine," <<he>> says. "But what were you thinking? I could've been hurt."<<llove>><<npcincr Alex love -1>>
<br><br>
<<link [[사과한다|Farm Race Sorry 2]]>><<npcincr Alex love 1>><<npcincr Alex dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[Defend your decision|Farm Race Defend]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
The boar lurches from left to right as it approaches, as if unsure who to aim for, then <span class="green">veers and runs into the forest.</span>
<br><br>
Alex leans forward, resting <<his>> hands on <<his>> thighs. "Fuck," <<he>> laughs. "I thought you were mad when you didn't run. Come on, let's get back to work."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"S-Sorry!" you say. "I froze up. I didn't want you to get hurt."
<<elseif $speech_attitude is "bratty">>
"I thought you were gonna run," you say. "Sorry."
<<else>>
"I didn't want this," you say. "I'm sorry."
<</if>>
<br><br>
"It's alright," Alex says, grasping your arm and pulling <<him>> to <<his>> feet. "Let's just get back to work."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-I can't outrun a boar," you say.
<<elseif $speech_attitude is "bratty">>
"You thought we could outrun a boar?" you say. "Maybe if it was crippled. And asleep."
<<else>>
"We couldn't outrun a boar," you say.
<</if>>
<br><br>
"So your solution was to do nothing?" <<he>> replies, grasping your arm and pulling <<himself>> to <<his>> feet. <<He>> sighs. "Sorry. Let's just get back to work."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"S-Sorry," you say. "I froze up."
<<elseif $speech_attitude is "bratty">>
"I was in no danger," you say. "But sorry for making you worry."
<<else>>
"Sorry," you say. "I didn't mean to make you worry."
<</if>>
<br><br>
Alex helps you to your feet. "Just be more careful," <<he>> says. "Come on, let's get back to work."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-I'm tougher than I look," you say.
<<elseif $speech_attitude is "bratty">>
"Nah," you say. "I'm tougher than I look."
<<else>>
"I knew what I was doing," you say.
<</if>>
<br><br>
Alex helps you to your feet. "Just be more careful," <<he>> says. "Come on, let's get back to work."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You turn and run alongside Alex. The boar is close behind, and you hear it gaining.
<<if $athleticsSuccess>>
It catches up to Alex, grabs <<his>> <<if $pronoun is "f">>skirt<<else>>shorts<</if>> in its mouth, and drags <<him>> to the ground.
<br><br>
The
<<if $pronoun is "f">>
skirt rips free, exposing Alex's black and red boyshorts.
<<else>>
shorts rip free, exposing Alex's black and red boxers.
<</if>>
The boar veers and runs deeper into the forest, the fabric still in its maw.
<br><br>
"Fuck," Alex says. "Is it gone?" <<He>> looks around, then pushes <<himself>> to <<his>> feet. <<He>> hasn't noticed <<his>> missing <<if $pronoun is "f">>skirt<<else>>shorts<</if>>.
<br><br>
<<link [[Stare|Farm Race Stare]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<npcincr Alex lust 1>><</link>><<promiscuous1>><<llove>><<ldom>><<glust>>
<br>
<<link [[다른 곳을 본다|Farm Race Look]]>><</link>>
<br>
<<link [[Laugh|Farm Race Laugh]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<else>>
<<outfitChecks>>
<<if !_bottom>>
It catches up to you, and bashes you aside. The world spins as you tumble to the ground.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
You get your bearings in time to see the boar disappear into the forest. "Are you okay?" Alex asks, crouching beside you. <<He>> helps you up, and laughs. "Good. That was almost scary. Come on. Let's get back to work."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
<<set _bottom.integrity -= 100>>
<<if _bottom.integrity lte 0>>
It catches up to you, grasps your _bottom.name in its maw, and pulls you to the ground.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<span class="pink">Your clothes rip free as you fall, exposing your <<= _bottomUnder?.name || "<<undies>>">>.</span> The boar veers and runs deeper into the forest, your _bottom.name still in its mouth.
<br><br>
<<integritycheck "no_text">><<exposure>>
<<if $exposed gte 1>>
"A-Are you okay?" Alex asks, crouching beside you. <<Hes>> blushing, and doesn't know where to look. You climb to your feet. <<covered>> <<glust>><<npcincr Alex lust 1>>
<br><br>
Alex leads the way back to the farmhouse. <<He>> disappears inside, and emerges with some towels.<<towelup>>
<<else>>
"Are you okay?" Alex asks, crouching beside you. <<He>> helps you up, and laughs. "Good. That was almost scary. Come on. Let's get back to work."
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
It catches up to you, grasps your _bottom.name in its maw, and pulls you to the ground.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
The fabric tears free as you fall. The boar veers and runs deeper into the forest.
<br><br>
"Are you okay?" Alex asks, crouching beside you. <<He>> helps you up, and laughs. "Good. That was almost scary. Come on. Let's get back to work."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
You stare openly at Alex's <<if $NPCList[0].penis isnot "none">>bulge<<else>>cameltoe<</if>>.
<<promiscuity1>>
<<He>> frowns, then looks down. <<He>> clamps <<his>> hands to <<his>> crotch. "D-Don't just stare like that!" <<he>> says, <<his>> face reddening. "I need to get back to the farmhouse right now."
<br><br>
You walk back to the farmhouse. Alex insists on you leading the way. Once there, <<he>> disappears inside, and emerges with a fresh <<if $pronoun is "f">>skirt<<else>>pair of shorts<</if>>. <<Hes>> still blushing.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You look away. "What's the matter?" <<he>> asks, followed by a gasp as <<he>> notices the problem. "L-let's get back to the farmhouse," <<he>> says, <<his>> hands clamped to <<his>> crotch as a blush spreads on <<his>> face.
<br><br>
You walk back to the farmhouse. Alex insists on you leading the way. Once there, <<he>> disappears inside, and emerges with a fresh <<if $pronoun is "f">>skirt<<else>>pair of shorts<</if>>. <<Hes>> still blushing.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You laugh and look away. Alex looks perplexed for a moment, then looks down. <<He>> clamps <<his>> hands to <<his>> crotch. "I-I need to get back to the farmhouse right now." A blush spreads across <<his>> face.
<br><br>
You walk back to the farmhouse. Alex insists on you leading the way. Once there, <<he>> disappears inside, and emerges with a fresh <<if $pronoun is "f">>skirt<<else>>pair of shorts<</if>>. <<Hes>> still blushing.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"아-아직도 겁나," 당신이 인정한다.
<<elseif $speech_attitude is "bratty">>
"안 쫄면 그게 바보지," 당신이 말한다.
<<else>>
"놀랐어," 당신이 말한다. "넌 안 무서웠니?"
<</if>>
<br><br>
알렉스는 가슴을 쭉 펴 본다. "난 조금도 안 무섭던데. 자, 다시 일하러 가자고."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"아-아니," 당신이 말한다. "네가 지켜줄 것 같았으니까."
<<elseif $speech_attitude is "bratty">>
"당연히 아니지," 당신이 말한다.
<<else>>
"내가 그 녀석보다 용감해," 당신이 말한다.
<</if>>
<br><br>
"나도 안 쫄았어." 알렉스가 가슴을 펴고 말한다. "자, 다시 일하러 가자고."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"너-너만큼 놀라지는 않았어," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"너 만큼은 아니었지," 당신이 말한다. "네가 내 품에 뛰어드는 줄로만 알았어."
<<else>>
"너 만큼 놀라지는 않았지," 당신이 말한다.
<</if>>
<br><br>
"야!" 알렉스가 분개한다. "야생동물을 좀 더 진지하게 여겨. 여우도 사나워질 수 있단 말이야. 자, 다시 일하러 가자고."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
당신은 경주를 거부하고, 알렉스 혼자 숲으로 뛰어가게 내버려둔다.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>>
<<npc Alex>><<person1>>
"I'm coming!" Alex shouts. The pair glance in the direction of <<his>> voice, then continue their sabotage with more energy, keen to inflict as much damage as possible.
<br><br>
"You scum," Alex says, rushing over as the pair turn and run. "I'll feed you to our fucking pigs when I catch you!"
<br><br>
"It's a good thing you were nearby," <<he>> says, looking at the damage. "We should be able to patch this up." <<He>> removes <<his>> hat and wipes <<if Weather.precipitation is "rain">>water<<else>>the sweat<</if>> from <<his>> brow.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"St-stop that!" you say. "Or I'll call the police!"
<<elseif $speech_attitude is "bratty">>
"Put the axes down," you say. "Or you'll be shitting them out later."
<<else>>
"This is illegal," you say. "Stop right now, or you'll be sorry,"
<</if>>
<br><br>
<<if $englishSuccess>>
The pair look at each other. The <<person2>><<person>> speaks first. "Remy did say-"
<br>
"Don't say their name," the <<person1>><<person>> warns, throwing a glance in your direction.
<br>
"The boss said not to be seen."
<br>
"Well we've fucked up that part. Fine." <<He>> glares you. "We're gone, but this isn't over."
<br><br>
The pair walk away, leaving the fence intact./*<<llaggro>><<farm_aggro -10>>*/
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
The pair look at each other, <span class="red">and burst into laughter.</span> "Sure thing kid," the <<person1>><<person>> says. "We'll get out of your hair once we've finished our job." <span class="red">Their axes continue to bite into the perimeter.</span><<farm_fence_damage 1>>
<br><br>
<<link [[알렉스를 부른다|Farm Axe Alex]]>><<farm_aggro 5>><<npcincr Alex dom 1>><<npcincr Alex love 1>><<farm_fence_damage 1>><</link>><<gaggro>><<gdom "Alex">><<glove>>
<br>
<<link [[Attack|Farm Axe Attack]]>><<def 1>><</link>>
<br>
<</if>><<effects>>
You rush down the pair. They leave their axes buried in the
<<if $farm.wall gte 3>>
metal,
<<elseif $farm.wall gte 1>>
stone,
<<else>>
wood,
<</if>>
raising their arms to defend themselves.
<br><br>
<<link [[다음|Farm Axe Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Farm Axe Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Axe Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They lie on the grass, their strength robbed for now. <<tearful>> you seize the opportunity. You grasp one of the axes, and pull it free.
<br><br>
Left drained by their orgasms, and their opponent now wielding an axe, the pair decide to turn and run./*<<llaggro>><<farm_aggro -5>>*/
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<earnFeat "Farm Protector">>
The <<person1>><<person>> falls into a ditch. The <<person2>><<person>> goes for <<his>> axe, but you kick <<his>> shin and shove <<him>> after <<his>> colleague.
<br><br>
<<tearful>> you plant your feet. They might come back for more. Instead, they scramble up the other side of the ditch, and run./*<<llaggro>><<farm_aggro -5>>*/
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<endcombat>>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. The pair glance in the direction of <<his>> voice, then attack the
<<if $farm.wall gte 3>>
fence
<<elseif $farm.wall gte 1>>
wall
<<else>>
fence
<</if>>
with more energy, keen to inflict as much damage as possible.<<farm_aggro 5>><<farm_fence_damage 1>><<gaggro>>
<br><br>
"You scum," Alex says, rushing over as the pair turn and run. "I'll feed you to my fucking pigs when I catch you!"
<br><br>
<<clotheson>>
"It's a good thing you were nearby," <<he>> says, looking at the damage. "We should be able to patch this up." <<He>> removes <<his>> hat and wipes sweat from <<his>> brow.<<npcincr Alex dom 1>><<npcincr Alex love 1>><<gdom>><<glove>>
<br><br>
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>><<He>> notices your state of dress, and blushes. "L-Let me get you some towels," <<he>> says.
<br><br>
You follow <<him>> back to the farmhouse, where <<he>> hands you some towels.<<towelup>><<gdom>><<glust>><<npcincr Alex lust 1>><<npcincr Alex dom 1>>
<br><br>
<</if>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
Too hurt to continue, you slump to the ground. The pair retrieve their axes and continue their work, until an area of
<<if $farm.wall gte 3>>
fence wide enough to fit a cow is reduced to scrap.
<<elseif $farm.wall gte 1>>
wall wide enough to fit a cow is reduced to rubble.
<<else>>
fence wide enough to fit a cow is reduced to splinters.
<</if>>
<br><br>
Their job done, the pair swagger away from the farm.<<ggaggro>><<farm_aggro 10>><<farm_fence_damage 3>>
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<</if>><<effects>>
<<if $tendingSuccess>>
You grasp the offending <<farm_text dog>>s by their collars, and hold them apart. They continue to growl at each other, <span class="green">but don't strain against your grasp.</span> "Bad dogs," you say. Their ears droop.<<grespect>><<farm_dogs 1>>
<br><br>
<<else>>
You try to grasp the offending <<farm_text dog>>s by their collars, <span class="red">but they bite at you whenever you try,</span> only resuming their fight once you're gone.<<lrespect>><<farm_dogs -1>>
<br><br>
They calm down and retreat to nurse injuries, but you don't think you helped.
<br><br>
<</if>>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
You grasp Alex by the shoulders and pull <<him>> into the farmhouse. "Get off me!" <<he>> shouts, but trips and stumbles backwards as you lock front door.
<br><br>
You hear laughter outside. <<He>> climbs to <<his>> feet and tries to escape, but you stand in <<his>> way.
<<if $speech_attitude is "meek">>
"Y-you're gonna get hurt," you say. "I-I might be hurt too."
<<elseif $speech_attitude is "bratty">>
"It's four on two you idiot," you say. "And did you see the way they looked at you? They've come for you. Let's not give them what they want."
<<else>>
"Did you see how they looked at you?" you ask. "They've come for you. Let's not give them what they want."
<</if>>
<br><br>
Alex glares at you, but doesn't try to pass. Instead, <<he>> sits in the living room, and rests <<his>> forehead in <<his>> palms.
<br><br>
<<link [[다음|Farm Lorry Safety 2]]>><</link>>
<br><<effects>>
<<pass 15>>
The goons try the front door, then the back. They circle the building, looking for a way in, before applying more force to the front door. You fear they might force their way in, but they do not.
<br><br>
Instead, you hear them walk to other parts of the farm, scaring the animals and smashing the buildings. Alex winces at every snap and shatter.
<br><br>
At last they tire. You peek through the window, and see them walk away from the farm.
<br><br>
<<set $farm_work.horses_panic to 1>>
<<set $farm_work.chickens_panic to 1>>
<<set $farm_work.pigs_panic to 1>>
<<set $farm_work.dogs_panic to 1>>
<<set $farm_work.cattle_panic to 1>>
<<farm_fence_damage 15>>
Alex leaves to assess the damage. <<He>> doesn't say anything.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You stand beside Alex as the goons close in. <<He>> plants <<his>> feet, then launches <<himself>> at one of the assailants.
<br><br>
<<endevent>>
<<generate1>><<generate2>>
<<person1>>
Another goon advances on Alex, while the remaining two rush you.
<br><br>
<<link [[다음|Farm Lorry Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
You hear Alex fighting nearby, but you can't spare a glance.
<br><br>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Farm Lorry Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Lorry Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair drop to the earth, exhausted.
<br><br>
<<endcombat>>
<<npc Alex>><<person1>><<generate2>><<generate3>>
<<tearful>> you turn to Alex. The <<person2>><<person>> has <<person1>><<him>> in a chokehold, though the <<person3>><<person>> lies beaten at <<person1>><<his>> feet.
<br><br>
You rush to the rescue, grasping the <<person2>><<persons>> arms and helping Alex break free. It's enough. Alex twists around, and headbutts the <<person2>><<person>> to the earth.
<br><br>
<<clotheson>>
<<link [[다음|Farm Lorry Fight End]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The pair drop to the earth, too hurt to continue.
<br><br>
<<endcombat>>
<<npc Alex>><<person1>><<generate2>><<generate3>>
<<tearful>> you turn to Alex. The <<person2>><<person>> has <<person1>><<him>> in a chokehold, though the <<person3>><<person>> lies beaten at <<person1>><<his>> feet.
<br><br>
You rush to the rescue, grasping the <<person2>><<persons>> arms and helping Alex break free. It's enough. Alex twists around, and headbutts the <<person2>><<person>> to the earth.
<br><br>
<<clotheson>>
<<link [[다음|Farm Lorry Fight End]]>><</link>>
<br>
<<else>>
더이상 계속할 수 없을 정도로 다쳐서, 당신은 땅에 쓰러진다.
<br><br>
<<endcombat>>
<<npc Alex>><<person1>>
"You fu-" Alex begins, but is cut off by an arm wrapping around <<his>> neck from behind. <<He>> tries to break free, but a swift punch to <<his>> <<if npcIsPregnant("Alex")>>face<<else>>stomach<</if>> has <<him>> keel over instead.
<br><br>
The goons surround you and Alex, and barrage you with a flurry of kicks. <<tearful>> you curl up in a defensive posture. Alex does the same, and endures with a quiet dignity.<<ggpain>><<ggtrauma>><<ggstress>><<pain 8>><<trauma 12>><<stress 12>>
<br><br>
<<link [[다음|Farm Lorry Fight Bad End]]>><</link>>
<br>
<</if>><<effects>>
<<set $farm_work.horses_panic to 1>>
<<set $farm_work.chickens_panic to 1>>
<<set $farm_work.pigs_panic to 1>>
<<set $farm_work.dogs_panic to 1>>
<<set $farm_work.cattle_panic to 1>>
<<farm_fence_damage 15>>
<<pass 10>>
The goons tire, but continue into the farm. You hear them roam around, scaring the animals and smashing the buildings. Alex winces at every snap and shatter.
<br><br>
One gives Alex a final kick, then they leave the farm.
<br><br>
You stagger to your feet. Alex does likewise.
<<clotheson>>
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>><<He>> blushes, and staggers into the farm house. <<He>> emerges a few moments later, carrying some towels.<<glust>><<npcincr Alex lust 1>><<towelup>>
<br><br>
<<else>>
<</if>>
"I'm so sorry," <<he>> says, resting <<his>> face in <<his>> palms. "I didn't want you to get hurt."<<npcincr Alex dom -5>><<llldom>>
<br><br>
<<link [[Comfort|Farm Lorry Comfort]]>><<npcincr Alex love 3>><</link>><<gglove>>
<br>
<<link [[Berate|Farm Lorry Berate]]>><<npcincr Alex dom -3>><<npcincr Alex love -1>><</link>><<llove>><<lldom>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-I'm fine," you say. "We can fix the farm. They haven't won yet."
<<elseif $speech_attitude is "bratty">>
"Sorry for what?" you ask. "We can't let them walk all over us. Let's fix this mess."
<<else>>
"We can fix the farm," you say. "They haven't won yet."
<</if>>
<<He>> nods, and looks out over the damaged farm. <<He>> stands upright. "You're right. Let's get to work."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"W-We could have been injured much worse," you say.
<<elseif $speech_attitude is "bratty">>
"Do you have a deathwish?" you ask. "We were a bit outnumbered."
<<else>>
"There were too many," you say. "You should have been smarter."
<</if>>
<br><br>
Alex nods. "I understand if you don't want to work here anymore." <<He>> looks out at the damaged farm. "I've got some cleaning up to do."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<earnFeat "Farm Protector">>
The goons struggle to their feet, except the <<person2>><<person>>, who Alex grasps by the ear. "Tell Remy," <<person1>><<he>> pants. "Tell Remy what's coming if dogs like you keep fucking with us."<<lllaggro>><<farm_aggro -20>>
<br><br>
<<tearful>> you watch the goons flee down the lane. Alex leans on your shoulder. "Dunno what I'd do without you," <<he>> says.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> glances at your body, and blushes. "L-let me get you some towels."<<towelup>>
<br><br>
<<He>> disappears into the farmhouse, and emerges with the fabric.
<</if>>
"Take a breather if you like. I'm getting back to work." <<if Weather.precipitation isnot "none">><<He>> wipes off some of the mud,<<else>><<He>> dusts <<himself>> down,<</if>> picks up <<his>> hat, and returns to the farm.
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You carry the boxes into the kitchen.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You take a knife, and slice <span class="green">clean</span> through the sellotape. You should be able to conceal the damage once done.
<br><br>
<<skulduggeryuse>>
<<else>>
You take a knife, and slice through the sellotape. <span class="red">It tears in all the wrong ways.</span> Even after being repaired, Alex will notice the tampering.<<lllove>><<npcincr Alex love -3>>
<br><br>
<<skulduggeryuse>>
<</if>>
You open one of the boxes, and peek inside.
<<rng 5>>
<<switch $rng>>
<<case 1>>
You find several bags of yeast. You check the other, and find more of the same.
<<case 2>>
There's a variety of seeds. Is Alex trying to get more to grow? There are more seeds, in the other box. Some of them quite exotic.
<<case 3>>
There's a variety of sundries the local grocers wouldn't sell. There's more of the same in the second, with the addition of some lewd magazines tucked away in the corner.
<br><br>
<<if $fame.model gte 1000 and C.npc.Alex.lust gte 20>>
You recognise that one of the magazines has a cover of you, completely naked. Your face reddens.<<ggarousal>><<arousal 1200>>
<<elseif $fame.model gte 600 and C.npc.Alex.lust gte 20>>
You recognise that one of the magazines has a cover of you, wearing nothing but underwear. Your face flushes.<<garousal>><<arousal 600>>
<<elseif $fame.model gte 400 and C.npc.Alex.lust gte 20>>
You recognise that one of the magazines has a cover of you, topless. Your face flushes.<<garousal>><<arousal 600>>
<<elseif $fame.model gte 200 and C.npc.Alex.lust gte 20>>
You notice that one of the magazines has a cover of you.
<</if>>
<<case 4>>
There's a variety of sundries the local grocers wouldn't sell. There's more of the same in the second.
<<case 5>>
<<if currentSkillValue('science') gte 700>>
There's a variety of metal and glass equipment. Pipes, tubes, and measuring devices. Stuff you'd expect to find in a lab rather than a farm. The second box has more of the same.
<<else>>
There's a variety of metal and glass equipment. Pipes, tubes, and containers. You're not sure what it's for. The second box has more of the same.
<</if>>
<</switch>>
<br><br>
You close the boxes and repair the damage as best you can.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
You carry the boxes inside, and leave them on kitchen table.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "bratty">>
"Don't worry, I can take them,"
<<elseif $speech_attitude is "meek">>
"I-It's okay, I'll deal with them,"
<<else>>
"It's fine, I'll deal with them,"
<</if>>
you say.
<br><br>
"N-NO!" <<he>> says, gripping your arm. "What if they come this way? I need you to stay with me," <<he>> says. Looking at <<his>> face, you see a mix of fear and frustration.
<br><br>
<<elseif $phase is 2>>
Looking at Alex's face, you see a mix of fear and frustration. You can't risk leaving <<him>> alone, not while <<hes>> like this. You decide to stay with Alex.
<br><br>
<</if>>
You both walk into the farmhouse, and Alex locks the door behind you. <<He>> sits in the living room and rests <<his>> forehead in <<his>> palms.
<br><br>
You hear laughter outside.
<br><br>
<<link [[다음|Farm Lorry Safety 2]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<enable_rescue>>
<</if>>
<<hand_gag 0 left>>
<<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Maybe you should find a new line of work," <<he>> says, shoving you to the <<if Weather.precipitation is "snow">>snow<<elseif Weather.precipitation is "rain">>mud<<else>>dirt<</if>>.
<br><br>
<<tearful>> you stagger to your feet. The <<person>> climbs over a fence.<<gaggro>><<farm_aggro 5>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> trips backwards, and lands in the <<if Weather.precipitation is "snow">>snow<<elseif Weather.precipitation is "rain">>mud<<else>>dirt<</if>>.
<br><br>
<<tearful>> you step closer. <<He>> throws <<his>> hands up in a protective gesture. "I-I'm just following orders," <<he>> says, scrambling away from you. <<He>> climbs to <<his>> feet as <<he>> crawls away, and runs for the fence./*<<llaggro>><<farm_aggro -10>>*/
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
"I'm coming!" The <<person1>><<person>> pulls you in front of <<him>> as Alex arrives.
<br><br>
"It's our farmer <<nnpc_gendery "Alex">>," the <<person>> sneers. "The one who thinks they can make it in the world alone."
<br><br>
<<if $exposed gte 1>>
"Let <<phim>> go," Alex says, doing <<nnpc_his "Alex">> best to avoid looking at your <<lewdness>>. "I won't ask again."<<glust>><<npcincr Alex lust 1>>
<<else>>
"Let <<phim>> go," Alex says, <<nnpc_his "Alex">> fists clenching. "I won't ask again."
<</if>>
<br><br>
The <<person>> tightens <<his>> grip instead. Alex launches forward, <<nnpc_his "Alex">> fist sailing over your shoulder. You hear a sickening crunch just behind you./*<<llaggro>><<farm_aggro -10>>*/
<br><br>
<<link [[다음|Farm Rape Finish Rescue]]>><</link>>
<br>
<</if>><<effects>>
The <<person1>><<person>> releases you and staggers backwards, clutching <<his>> bleeding face. When Alex steps forward again, <<he>> turns and runs.
<br><br>
<<endcombat>>
<<clotheson>>
<<tearful>> you get your bearings.
<br><br>
<<npc Alex>><<person1>>
"You got off easy, fucker," Alex shouts after the trespasser. <<He>> turns to you.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>>"L-let me get you something to cover with," <<he>> says. <<He>> nips into the farmhouse, and emerges with some towels.<<towelup>>
<br><br>
<<else>>
<</if>>
"That was one of Remy's. Be careful."<<gdom>><<npcincr Alex dom 1>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You laugh as you climb to your feet. "I need to get these in storage," Alex continues. "Keep the weather off." <<He>> walks away.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-I could've been hurt," you say, climbing to your feet.
<<elseif $speech_attitude is "bratty">>
"Fuck off," you say. "I could've been hurt." You climb to your feet.
<<else>>
"That was rude," you say, climbing to your feet.
<</if>>
<br><br>
"Sorry," Alex says. <<Hes>> grinning. "I need to get these in storage before the damp gets to them." <<He>> walks away.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $tendingSuccess>>
"Bad dog!" you say. <<farm_His dog>> ears droop, <span class="green">and <<farm_he dog>> drops to the ground.</span><<grespect>><<farm_dogs 1>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
"B-Bad dog," you say. <span class="red">The <<farm_text dog>> ignores you,</span> and continues to hump.<<lrespect>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<farm_dogs -1>>
<br><br>
You struggle to stand upright as the
<<if $farm_work.dog.genitals is "penis">>
<<farm_text dog>> rubs <<farm_his dog>> cock against your <<bottom>> with increasing speed, until it shudders and coats your cheeks in ejaculate.
<<bodyliquid "bottom" "semen">>
<br><br>
<<else>>
<<farm_text dog>> rubs against your <<bottom>> with increasing speed, until it shudders in orgasm.
<br><br>
<</if>>
<<farm_He dog>> drops to the ground, and returns to the kennels.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You drop to your knees, right there in the middle of the field. The <<farm_text dog>> mounts you from behind.
<<deviancy2>>
<<link [[다음|Farm Dogs Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
You struggle to stand upright as the
<<if $farm_work.dog.genitals is "penis">>
<<farm_text dog>> rubs <<farm_his dog>> cock against your <<bottom>> with increasing speed, until it shudders and coats your cheeks in ejaculate.
<<bodyliquid "bottom" "semen">>
<br><br>
<<else>>
<<farm_text dog>> rubs against your <<bottom>> with increasing speed, until it shudders in orgasm.
<br><br>
<</if>>
<<farm_He dog>> drops to the ground, and returns to the kennels.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $farm_work.dog.monster is true>>
<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals monster>>
<<else>>
<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals beast>>
<</if>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Dogs Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation knot>>
<<if _knotted is true>>
<<endcombat>>
You remain knotted together in the middle of the field.
<br><br>
<<link [[다음|Farm Knotted]]>><<set $phase to 0>><</link>>
<br>
<<else>>
The <<farm_text dog>> returns to kennels, now eager to feed. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
The <<farm_text dog>> turns and flees back to the kennels.<<grespect>><<farm_dogs 1>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $finish is 1>>
Eager to feed, the <<farm_text dog>> returns to the kennels.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
"I'm coming!" It's Alex. The <<farm_text dog>> backs away with a fearful whimper, and returns to its kennel.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives in the field.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<He>> offers an arm to help you up. "Dogs being a bother?" <<he>> laughs. "Don't be afraid to lay down the law. I'm gonna get back to work."
<<else>>
<<His>> eyes linger on your <<lewdness>>, then <<he>> blushes and looks away. "L-Let me get you some towels."
<br><br>
<<He>> avoids looking in your direction when <<he>> returns. <<He>> holds out the towels. "The dogs aren't pets. Don't be afraid to lay down the law."
<</if>>
<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<tearful>> you watch Alex walk from the field.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<if $farm_work.dog.monster is true>>
<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals monster>>
<<else>>
<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals beast>>
<</if>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Dogs Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<farm_knotted>><<effects>>
<<if $physiqueSuccess>>
You grasp a tuft of grass with both hands. It breaks free of the earth, so you bury your fingers into the soils instead. You hold with all your might as the <<farm_text dog>> struggles against you, until <<farm_his dog>> <span class="green">knot comes free with a plop.</span>
<br><br>
You lie relieved for a moment, as semen runs out and pools beneath you.
<br><br>
<<clotheson>>
You still hear Alex and the <<personsimple>> discussing, so you keep low.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
You grasp a tuft of grass with both hands. <span class="red">It breaks free of the earth.</span> The <<farm_text dog>> pulls you further along with <<farm_his dog>> knot.
<br><br>
<<farm_knotted>>
<</if>><<effects>>
<<if $tendingSuccess>>
"Bad dog," you scold, "Bad, bad dog." <<farm_He dog>> hesitates, <span class="green">then comes to a stop.</span>
<<pass 5>>
<br><br>
Alex continues discussing with the <<personsimple>> not so far away, so you keep low in the grass while waiting for the knot to shrink. At last, you manage to wiggle free.
<br><br>
<<clotheson>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
"B-Bad dog," you scold, but it's hard to sound authoritative while being dragged through a field by a cock. <span class="red">The <<farm_text dog>> ignores you,</span> and pulls you further along.
<br><br>
<<farm_knotted>>
<</if>><<effects>>
<<pass 5>>
You look over shoulder, and see Alex up ahead. There's a <<person2>><<person>> beside <<person1>><<him>>.
<br><br>
Alex spots you first. <<person1>><<His>> face pales. The <<person2>><<person>> beside <<person1>><<him>> has a different reaction. "I didn't know you ran this sort of farm," <<person2>><<he>> says, pulling a phone from <<his>> pocket. <<He>> points the camera at you.
<br><br>
Alex breaks free from <<person1>><<his>> stupour, and looks away. "W-We aren't-"
<br>
"You've got my business," the <<person2>><<person>> interrupts as you and the <<farm_text dog>> arrive. <<He>> crouches beside you, and moves the camera close to the knot. "I've a few friends who'd love to hear about this."
<br><br>
The <<person2>><<person>> insists on filming until the knot shrinks. Stuck on all fours, there's nothing you can do but endure.<<if $phase is 5>>
<<ggtrauma>><<ggstress>><<lllove>><<gggdom>><<gglust>><<gggfarm>>
<</if>>
<br><br>
<<link [[다음|Farm Knotted Seen 2]]>><</link>>
<br><<effects>>
The knot shrinks, and the <<farm_text dog>> wiggles free. The <<person2>><<person>> walks away while examining the footage.
<<clotheson>>
<<person1>>
<<if $exposed gte 1 and $farm_naked isnot 1>>
"L-Let me get you some towels," Alex says at last.
<br><br>
<<He>> returns with the towels a few moments later, <<his>> pallor given way to a blush.<<towelup>><<npcincr Alex lust 1>><<glust>>
<br><br>
"Might get some good dosh from that," <<he>> says, avoiding eye contact. <<He>> opens <<his>> mouth again, but hesitates before speaking. "I'm gonna get back to work." <<He>> marches away.
<br><br>
<<else>>
Alex's pallor gives way to a blush. "Might get some good dosh from that," <<he>> says, avoiding eye contact. <<He>> opens <<his>> mouth again, but hesitates before speaking. "I'm gonna get back to work." <<He>> marches away.
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<pass 5>>
You look over shoulder, and see Alex up ahead. There's a <<person2>><<person>> beside <<person1>><<him>>.
<br><br>
Alex spots you first. <<person1>><<His>> face pales. The <<person2>><<person>> beside <<person1>><<him>> has a different reaction. "I didn't know you ran this sort of farm," <<person2>><<he>> says, pulling a phone from <<his>> pocket. <<He>> points the camera at you.
<br><br>
Alex breaks free from <<person1>><<his>> stupour, and looks away. "W-We aren't-"
<br>
<<if $speech_attitude is "meek">>
"Animals need special care," you interrupt
<<elseif $speech_attitude is "bratty">>
"We know how to handle animals around here," you interrupt
<<else>>
"Our animals are given proper attention," you interrupt
<</if>>
as you and the <<farm_text dog>> arrive. "We're willing to go all the way."
<<deviancy5>>
"I can see that," the <<person2>><<person>> says, crouching and moving <<his>> camera right up to the knot. "You've got my business, and then some. I've friends who'll love to hear about this. Can I film until the knot shrinks?"
<br><br>
<<link [[다음|Farm Knotted Seen 2]]>><</link>>
<br><<effects>>
<<person2>>
You strut across the yard, eliciting more catcalls from the <<person>> and <<his>> colleagues.
<<exhibitionism1>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
"Get back to work," you say. "Or my next project will be your tombstone."
<br><br>
<<person2>>
"Woah <<lass>>," the <<person>> says. "It was only a joke." <<He>> and <<his>> friends hasten their steps.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Don't be rude," you say. "You have a job to do."
<<elseif $speech_attitude is "bratty">>
"I'm not paying you to be a creep," you say. "Get back to work."
<<else>>
"Focus on your work," you say. "Or I'll find someone who will."
<</if>>
<br><br>
<<person2>>
The <<person>> and <<his>> friends just laugh, and continue across the yard.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You sit with them, and chat. You share a little about the troubles on the farm, and how much of an impact their help will have.
<br><br>
<<if random(1, 10) is 10>>
<span class="green">Your words strike a chord.</span> They return to work with renewed vigour.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><<set $farm.build_timer -= 1>><</link>>
<br>
<<else>>
You're not sure they believe you, but they seem sympathetic.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[유혹한다|Farm Builders Seduce]]>><</link>><<note "Will speed construction if successful" "green">>
<br>
<</if>>
<<link [[떠난다|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<person1>>
<<if $speech_attitude is "meek">>
"I-I feel so safe with you around," you coo, leaning over the <<person>>. "Perhaps I should reward you."
<<elseif $speech_attitude is "bratty">>
"You work hard," you coo, leaning over the <<person>>. "You deserve a reward."
<<else>>
"I'm very grateful," you coo, leaning over the <<person>>. "Perhaps I should show you just how much."
<</if>>
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
The <<person>> looks unsure, but you silence <<him>> with a finger when <<he>> opens <<his>> mouth. <span class="green">There are no further protests.</span>
<br><br>
<<link [[다음|Farm Builders Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
The <<person>> shakes <<his>> head. "Th-thank you," <<he>> says. "But I have a <<spouse>>.
<br><br>
The others don't seem in the mood either.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Builders Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Builders Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Didn't know how much I needed that," the <<person>> says. They return to work with a spring in their step.
<<set $farm.build_timer -= 1>>
<br><br>
<<tearful>> you brush yourself down.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> away from you. <<tearful>> you run into the cottage.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Cottage]]>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
"I'm coming!" It's Alex. The builders back away from you as <<nnpc_he Alex>> arrives.
<br>
"<<pShe>> started it," the <<person1>><<person>> protests.
<br>
"Get the fuck off
<<if C.npc.Alex.dom gte 20>>
my
<<else>>
our
<</if>>
property," Alex says.
<br><br>
The <<person1>><<person>> looks ready to argue, but decides against it. They stomp off.
<br><br>
Alex rushes over. "Are you okay? I'm sorry. I'll be more careful about who we hire in the future."
<br><br>
<<tearful>> you climb to your feet. Alex leads you inside and makes you a cup of tea before returning to work.<<lstress>><<stress -6>>
<br><br>
<<clotheson>>
<<endcombat>>
<<wearProp "tea">>
<<link [[다음|Farm Cottage]]>><<handheldon>><</link>>
<br>
<<else>>
"We should get back to work," the <<person1>><<person>> says. They pick up their tools and walk away.
<br><br>
<<tearful>> you brush yourself down.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<</if>><<effects>>
You help the builders carry material to the site.
<<if $physiqueSuccess>>
It's hard work, <span class="green">but you're able to keep up.</span>
<br><br>
<<if random(1, 5) is 5>>
"Thanks for the help," a <<person>> says. <span class="green">"I think we're ahead of schedule."</span>
<<set $farm.build_timer -= 1>>
<<else>>
"Thanks for the help," a <<person>> says. "All this carrying does my back in."
<</if>>
<br><br>
<<else>>
<span class="red">Most is too heavy for you,</span> so you help with the little things.
<br><br>
"Thanks for the help," a <<person>> says. "All this carrying does my back in."
<br><br>
<</if>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"P-please don't touch me without permission," you say.
<<elseif $speech_attitude is "bratty">>
"Keep your mitts off," you say. "Fucking perv."
<<else>>
"Don't touch without permission," you say.
<</if>>
<br><br>
The <<person>> throws up <<his>> hands. "I don't know what you're talking about," <<he>> says. "Honest."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<fameexhibitionism 1>>
<<if $phase is 1>>
You twirl, and your skirt flares, flashing your <<genitals>>.
<<exhibitionism4>>
"You really are a naughty <<girl>>," the <<person>> says. <<He>> follows you as you strut across the yard, until <<his>> supervisor calls <<him>> back.
<br><br>
<<else>>
You twirl, and your skirt flares, flashing your <<undies>>.
<<exhibitionism2>>
The <<person>> whistles, and follows you across the yard, until called back by <<his>> supervisor.
<br><br>
<</if>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"D-do I look that good?" you say.
<<elseif $speech_attitude is "bratty">>
"Didn't think you'd be able to resist," you say.
<<else>>
"Just gonna touch?" you say. "Pity."
<</if>>
<<promiscuity1>>
The <<person>> follows you across the yard, until <<hes>> called back by <<his>> supervisor.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $farm.wall gte 4>>
<<if $speech_attitude is "meek">>
"I-I'm safe in here," you say. "You can't get over the fence."
<<elseif $speech_attitude is "bratty">>
"What?" you say. "You gonna climb the barbs? Have fun. I'll stomp whatever's left of you."
<<else>>
"You can't get in," you say. "So go away."
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"I-I'm safe in here," you say. "You can't get over the fence."
<<elseif $speech_attitude is "bratty">>
"What?" you say. "If that little fence is too much for you, then you can't handle me."
<<else>>
"You can't get in," you say. "So go away."
<</if>>
<</if>>
<br><br>
The <<person>> tries rattling the fence, but it's too sturdy. "You'll be Remy's sooner or later," <<he>> says. "And when you are, I'll make a personal visit." <<He>> turns to leave. The <<person2>><<person>> and <<person3>><<person>> follow.
<br><br>
<<endevent>>
<<destination_farm>><<effects>>
You get back to work. They can't do anything with the fence in the way. They're gone when you next look up.
<br><br>
<<destination_farm>><<effects>>
You strike an alluring pose.
<<if $speech_attitude is "meek">>
"I-I can tell you want me," you say. "But you can't have me."
<<elseif $speech_attitude is "bratty">>
"I can tell you're drooling over me," you say. "Go clean yourself up."
<<else>>
"I know you're desperate for me," you say. "But that's not my problem."
<</if>>
<<exhibitionism2>>
The <<person>> tries rattling the fence, but it's too sturdy. "You'll be Remy's sooner or later," <<he>> says. "And when you are, I'll make a personal visit." <<He>> turns to leave. The <<person2>><<person>> and <<person3>><<person>> follow.
<br><br>
<<endevent>>
<<destination_farm>><<effects>>
<<if $speech_attitude is "meek">>
"그-그렇게 나 놀래키지 말아 줘," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"내 허락 없이 만지지 마, 변태," 당신이 말한다.
<<else>>
"일하는 중에 때리지 마," 당신이 말한다.
<</if>>
<br><br>
알렉스는 양손을 들어올린다. "미안," <<he_ 가>> 싱긋 웃는다. "이제 안 그럴게." 그리 진심인 것 같지는 않다.
<br><br>
<<endevent>>
<<destination_farm>><<effects>>
당신은 알렉스를 마주 때리려고 하나, <<he_ 는>> 그것을 예상하고, 몸을 틀어 당신의 손을 피하며 당신을 넘어트리려고 한다.
<<if $athleticsSuccess>>
당신은 <<his_ 의>> 다리를 뛰어넘고, <<his_ 의>> 어깨를 붙잡아, 두 사람의 무게중심을 불안정하게 만든다. 당신은 <<bottom_ ro>> 바닥에 주저앉지만, <span class="green">어떻게든 알렉스를 함께 끌어내릴 수 있었다.</span> <<His_ yi>> 엉덩이가 당신의 얼굴을 향한 채로 무릎 위로 떨어진다.
<br><br>
"너 발 빠르구나," <<he_ 가>> 웃음을 터트린다. "이제 난 네 자비에 달렸네."<<glust>><<npcincr Alex lust 10>>
<br><br>
<<link [[키스한다|Farm Spank Kiss]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[부드럽게 찰싹 친다|Farm Spank Gentle]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<link [[강하게 철썩 친다|Farm Spank Rough]]>><<def 3>><<npcincr Alex dom -3>><<npcincr Alex love -1>><<stress -6>><</link>><<llove>><<lldom>><<lstress>>
<br>
<<else>>
당신은 <<his_ 의>> 뻗은 다리를 뛰어넘으려 했으나, <span class="red"><<he_ 가>> 당신을 잡고,</span> 끌어당기며 뒤로 넘어진다. 당신은 <<his_ 의>> 무릎 위에 넘어졌고, 당신의 <<bottom_ 은>> <<him_ 을>> 향해 있다.
<br><br>
"시도는 좋았어," <<he_ 가>> 흐뭇해한다. "이제야 내가 원하는 곳에 밀어넣었네."<<gglust>><<npcincr Alex lust 10>>
<br><br>
<<link [[화를 낸다|Farm Spank Angry]]>><<npcincr Alex love -1>><</link>><<llove>>
<br>
<<link [[기다린다|Farm Spank Wait]]>><<npcincr Alex dom 1>><</link>><<gdom>>
<br>
<<link [[자극한다|Farm Spank Goad 2]]>><<sub 1>><<npcincr Alex dom 3>><<pain 1>><</link>><<gpain>><<ggdom>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"나-난 그것보다 더 세게 맞아도 싸," 당신은 하반신을 살랑대며 말한다.
<<elseif $speech_attitude is "bratty">>
"별로 안 느껴지는데," 당신은 하반신을 살랑대며 말한다. "제대로 된 한 방을 내놔, 내가 시범을 보여주기 전에 말야."
<<else>>
"파리가 앉았나?" 당신은 하반신을 살랑대며 말한다. "뭔가 느끼긴 했는데, 너무 약했어."
<</if>>
<br><br>
알렉스는 즉시 알아들은 모양이다. <<He_ 는>> 양손으로 당신의 <<bottom_ 을>> 잡고 앉아, 당신을 <<his_ 의>> 무릎 위로 끌어당겨 엎드리게 한다.
<br><br>
"내가 널 어떻게 하면 좋을까?" <<he_ 가>> 곰곰이 생각한다. "세게 아니면 약하게? 얼마나 말을 안 들었지?"
<br><br>
<<link [[착하게 굴었다고 한다|Farm Spank Wait]]>><<npcincr Alex dom 1>><</link>><<gdom>>
<br>
<<link [[못되게 굴었다고 한다|Farm Spank Goad 2]]>><<sub 1>><<npcincr Alex dom 3>><<pain 1>><</link>><<gpain>><<ggdom>>
<br><<effects>>
당신은 몸을 앞으로 숙이고, 알렉스의 엉덩이 위에 입을 맞춘다. "넌 착한 아이였어," 당신이 달콤하게 속삭인다. "그래서 주는 상이야."
<br><br>
알렉스는 웃음을 터트리고, 똑바로 앉아서 당신의 입에 키스하기 위해 몸을 기울인다.
<br><br>
<<link [[키스한다|Farm Spank Kiss 2]]>><<npcincr Alex love 3>><</link>><<kissvirginitywarning>><<gglove>>
<br>
<<link [[뺨으로 방향을 튼다|Farm Spank Kiss Cheek]]>><<npcincr Alex love 1>><</link>><<glove>>
<br><<effects>>
You rest your hands on Alex's cheeks, and meet <<his>> lips with your own. <<He>> leans forward, pushing you back against the grass as <<his>> tongue flicks at your lips.<<takeKissVirginity "Alex" "loveInterest">>
<br><br>
"I'd best get back to work," <<he>> says, managing to pull away a moment. "I need to be careful around you, or I'll get nothing done!" <<He>> helps you to your feet, and whistles as <<he>> walks away.
<br><br>
<<endevent>>
<<destination_farm>><<effects>>
You let <<his>> kiss land on your cheek. <<He>> tries to find your mouth, but you turn further away, and end up on your back against the grass.
<br><br>
"I'd best get back to work," <<he>> says, managing to pull away a moment. "I need to be careful around you, or I'll get nothing done!" <<He>> helps you to your feet, and whistles as <<he>> walks away.
<br><br>
<<endevent>>
<<destination_farm>><<effects>>
You give <<his>> bottom a tap. "흐악!" <<he>> shouts, exaggerating. You tap again, and again. <<He>> cries out in feigned pain. "미안해, 잘못했어!" <<he_ 가>> 소리내어 웃는다. "못된 짓 안 할게. 정말이야!"
<br><br>
당신은 <<him_ 을>> 풀어주고, <<he_ 가>> 자리에서 일어난다. "다음 번에는," <<he_ 가>> 말한다. "네 그 귀여운 엉덩이는 내 거다."
<br><br>
<<endevent>>
<<destination_farm>><<effects>>
You give Alex's rear a sharp smack. "흐악!" <<he>> says. <<Hes>> exaggerating, but only slightly. You spank <<him>> again and again, venting something with each blow. <<He>> stops crying out in pain, and just grimaces until you release <<him>>.
<br><br>
"Did I actually piss you off somehow?" <<he>> asks, rubbing <<his>> bottom as <<he>> stands. <<He>> returns to work, <<his>> gait a little different to normal.
<br><br>
<<endevent>>
<<destination_farm>><<effects>>
<<if $speech_attitude is "meek">>
"Pl-please let me go!" you say.
<<elseif $speech_attitude is "bratty">>
"Let go of me you fuck!" you say.
<<else>>
"Let me go at once!" you say.
<</if>>
Alex releases you, and scratches <<his>> head sheepishly.
<br><br>
"미안," <<he_ 가>> 자리에서 일어서며 말한다. "내가 분위기를 착각했나 봐." <<He_ 는>> 일터로 돌아간다.
<br><br>
<<endevent>>
<<destination_farm>><<effects>>
당신은 알렉스의 의도를 보려고 기다린다. <<He_ 는>> 당신의 <<bottomPost>>에 <<his_ 의>> 손을 얹고, 소리나게 한 번 두드린다. "개구쟁이에게 내리는 벌이다," <<he_ 가>> 웃으며, 한 대, 또 한 대를 때린다. 그렇게 아프지는 않지만, 느낌은 분명하게 전달된다.
<br><br>
"교훈이 되었기를 바랄게," <<he_ 가>> 당신을 놓아주며 덧붙인다. "일하러 가 봐야 해. 앞으로는 체벌할 일 만들지 마라." 걸어나가면서 <<He_ 는>> 휘파람을 분다.
<br><br>
<<endevent>>
<<destination_farm>><<effects>>
<<if $speech_attitude is "meek">>
"I-I've been so, so bad," you say. "I need you to teach me a lesson."
<<elseif $speech_attitude is "bratty">>
"Go ahead and spank me," You say. "Wuss. I won't even feel it."
<<else>>
"You gonna teach me a lesson?" you ask. "I deserve it."
<</if>>
<br><br>
알렉스는 씩 웃는다. "If you put it that way," <<he>> says, adopting a harder tone. <<He>> delivers a sharp smack to your <<bottom>>. "힘을 쓰는 게 좋겠구만." <<He>> delivers another spank, even harder this time. Then another. "이 정도면 충분하겠지, 요 작은 <<slut_ a>>?"
<br><br>
<<Hes>> quite restrained really, but you still feel a little sore when <<he>> releases you. "Let's hope you remember this lesson." <<He>> still carries that hard tone, but <<his>> smile betrays <<his>> real feelings. <<He>> whistles as <<he>> returns to work.
<br><br>
<<endevent>>
<<destination_farm>><<effects>>
당신은 알렉스의 장난을 무시한다. <<He_ 는>> 휘파람을 불며, <<his_ 의>> 일을 계속한다.
<br><br>
<<endevent>>
<<destination_farm>><<effects>>
<<if $phase2 is 0>> /* Say yes */
<<if $speech_attitude is "meek">>
"I did. I thought it would be cute, being a farmer and all," you say.
<<elseif $speech_attitude is "bratty">>
"Yeah. Cheeky, right?" You grin.
<<else>>
"Yeah, I thought it would be a nice nod," you say.
<</if>>
<br><br>
Alex nods <<his>> head once, then stops frowning. "Well, if it's you who did it, I guess it's alright." <<He>> reaches over and pats you on the shoulder, giving you a half smile. You smile back.<<stress -6>><<lstress>><<npcincr Alex dom -1>><<ldom>>
<br><br>
<<switch $phase>>
<<case "breakfast">>
<<link [[다음|Farm Breakfast Eat]]>><<endevent>><</link>>
<<case "chores" "rest">>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<<case "cuddle">>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<<case "cuddleDesk">>
<<link [[다음|Farm Alex Bedroom]]>><<endevent>><</link>>
<</switch>>
<br>
<<else>> /* Say no */
<<if $speech_attitude is "meek">>
You shake your head.
<<elseif $speech_attitude is "bratty">>
"Of course not. Why would I?" you scoff.
<<else>>
"No," you say, shaking your head.
<</if>>
<br><br>
<<He>> stares at your tattoo, before something clicks. <<He>> pulls away, a mixture of shock and realisation on <<his>> face.
<br><br>
<<link [[다음|Farm Alex Remy Tattoo End]]>><</link>>
<br>
<</if>><<effects>>
<<if C.npc.Alex.dom gte 30>>
"That bastard marked you? When did this happen?" <<he>> demands. You open your mouth to explain, but <<he>> looks away. "I'm not mad at you. You probably had no say in the matter. I just didn't realise Remy would go so far."
<<else>>
"I can't believe Remy would go this far." <<He>> sighs, bowing <<his>> head. You open your mouth to explain, but you realise <<he>> isn't looking for an explanation. You place a hand on <<his>> shoulder, slowly massaging it. <<He>> lets out one last sigh before looking back at you. "Well, it's not your fault, is it? I shouldn't be mad at something you can't control."
<</if>>
<br><br>
<<if $livestock_intro isnot undefined>>
You stay silent for a moment, ashamed of what happened to you. You think back to your time as livestock, being forced to eat grass and being milked by Remy. Alex is right, and it isn't your fault, but you still feel guilty, wearing something like this on your skin. You decide that <<he>> doesn't need to know about your time on that farm, and stare at your lap in embarrassment.
<br><br>
<</if>>
<<if C.npc.Alex.dom gte 30>>
<<switch $phase>>
<<case "breakfast">>
Alex sighs, then crosses <<his>> arms. "In the end, you're still mine, so I guess it doesn't matter that much. You should get it fixed though, set the record straight," <<he>> says. <<He>> smiles at you and pecks your cheek before returning to work on breakfast.
<<case "chores">>
Alex sighs, then folds <<his>> hands across <<his>> chest. "You're still my <<girl>> in the end. Maybe we should show 'em all who you really belong to." <<He>> smiles at you, and pats your shoulder before returning to work.<<arousal 200 >><<garousal>>
<<case "cuddle" "cuddleDesk">>
Alex sighs, then wraps an arm around your waist. "I'll get Remy back for this. Knock <<nnpc_him "Remy">> off that high horse of <<nnpc_his "Remy">>." You smile at the thought, and <<he>> pulls you tighter to <<his>> chest.
<<case "rest">>
Alex leans back against the tree and sighs. "Next time <<nnpc_he "Remy">> touches you, you let me know. I'll serve <<nnpc_him "Remy">> what's been comin' for <<nnpc_him "Remy">>." <<He>> flashes you a smile before closing <<his>> eyes.
<</switch>>
<<else>>
<<switch $phase>>
<<case "breakfast">>
Alex sighs, then crosses <<his>> arms. "In the end, you're still my partner, so I guess it doesn't matter that much. We ought to fix it up though. With enough ink, it would make a great heart!" <<he>> says. <<He>> smiles at you and pecks your cheek before returning to work on breakfast.
<<case "chores">>
Alex sighs, then folds <<his>> hands across <<his>> chest. "We'll get <<nnpc_him "Remy">> back, don't worry. I'll find a way." <<He>> flashes you a smile, and you grin.
<<case "cuddle" "cuddleDesk">>
Alex sighs, then wraps an arm around your shoulders. "Next time <<nnpc_he "Remy">> dares step foot on this farm, we'll knock <<nnpc_him "Remy">> off that high horse of <<nnpc_his "Remy">>." You nuzzle against <<him>>, feeling safer in <<his>> arms.
<<case "rest">>
Alex leans back against the tree and sighs. "Well, you're still my partner in the end. Guess we'll just have to show <<nnpc_him "Remy">>." You lean against the tree as well, and the two of you rest.
<</switch>>
<</if>>
<<stress -6>><<npcincr Alex dom 1>><<lstress>><<gdom>>
<br><br>
<<switch $phase>>
<<case "breakfast">>
<<link [[다음|Farm Breakfast Eat]]>><<endevent>><</link>>
<<case "chores" "rest">>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<<case "cuddle">>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<<case "cuddleDesk">>
<<link [[다음|Farm Alex Bedroom]]>><<endevent>><</link>>
<</switch>>
<br><<widget "events_farm_exhibitionism">>
<<rng 3>>
<<switch $rng>>
<<case 1>>
당신은 당신의 존엄성을 지키기 위해 건초 더미 뒤에 숨어, 앞에 아무것도 없는지 확인하려고 길을 살펴본다.
<br><br>
트랙터가 부릉거리며 시야에 들어오자 당신은 몸을 숨긴다.
<<if random(1, 2) is 2>>
당신을 몸을 낮추고, 귀를 기울여 차가 지나가는 소리를 듣고 있다가 조용해지자 마자 빠져나온다.
<br><br>
<<link [[다음|Farmland]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<br><br>
You keep low, listening as it drives closer. <span class="purple">It stops nearby.</span> You hold your breath for a few moments. <span class="pink">You feel the hay bale shudder.</span> You look up. The tractor's crane has grasped the top of the hay. It's going to take your hiding place, leaving you exposed!
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="blue">With your arms bound, there's nothing you can do but run.</span>
<br><br>
<<else>>
You could run, but the driver will see you.
<br><br>
<<link [[Cling onto the hay|Farmland Exposed Cling]]>><</link>>
<br>
<</if>>
<<link [[달린다|Farmland Exposed Run]]>><<trauma 6>><<stress 6>><<fameexhibitionism 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<case 2>>
<<beastNEWinit 3 pig>><<generate4>><<person4>>
You hear the patter of feet up ahead. A herd of <<beastsplural>> round the bend, heading your way. They're unconcerned with you or your exposed state, but you hear a <<personsimple>> shout somewhere behind them. You'll be seen. <<covered>>
<br><br>
<<link [[Sprint in the opposite direction|Farmland Exposed Sprint]]>><</link>><<athleticsdifficulty 200 1200>>
<br>
<<link [[Hide within the herd|Farmland Exposed Hide]]>><</link>>
<br>
<<case 3>>
You hear a car up ahead. It's getting closer. <<covered>>
<br><br>
The road is surrounded by thick hedges.
<br><br>
<<link [[Force yourself into a hedge|Farmland Exposed Hedge]]>><<pain 8>><</link>><<ggpain>>
<br>
<<link [[그냥 계속 걷는다|Farmland Exposed Walk]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</switch>>
<</widget>><<effects>>
You launch into a sprint, running down the road behind the tractor. Your heart skips a beat as the driver honks the horn.
<br><br>
You make it around the bend. You keep running, though you don't think you were followed.
<br><br>
<<link [[다음|Farmland]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You grasp the hay bale with both hands as it is hoisted into the air. The hay remains between you and the driver as the crane carries you to the trailer, and stacks you atop the other bales.
<br><br>
The tractor rumbles into motion once more. Careful, you climb down to the trailer proper. The vehicle isn't moving fast, but if you left now the driver might spot you. Unless you were quick.
<br><br>
<<link [[달린다|Farmland Exposed Cling Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[기회를 기다린다|Farmland Exposed Cling Wait]]>><</link>><<difficulty 50>>
<br><<effects>>
The road bends. You won't need to run far to make it out of sight. You jump from the trailer, and run around the corner.
<<if $athleticsSuccess>>
<span class="green">You don't think you were seen.</span> You keep running until the sound of the tractor's engine fades behind you.
<<else>>
<span class="red">The tractor honks.</span> You were seen. You keep running until the sound of the tractor's engine fades behind you. Your face is hot.<<fameexhibitionism 1>><<gtrauma>><<gstress>>
<<trauma 6>><<stress 6>>
<</if>>
<br><br>
<<link [[다음|Farmland]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You keep low at the back of the trailer, peeking around the hay and waiting for the tractor to pass another bale, or anything you could hide behind.
<br><br>
<<if random(1, 2) is 2>>
You see a trail leading away from the road up ahead, with an overgrown bush on the far side that should shield you from view. You wait for the right moment, then jump from the tractor, escaping down the trail. <span class="green">You weren't seen.</span>
<br><br>
<<else>>
The only warning is the rev of an engine, <span class="red">before a car speeds around the corner behind you.</span> You're in plain view, <span class="lewd">with nothing to hide behind.</span> <<covered>>
<br><br>
<<generate1>><<generate2>><<person1>>A <<person>> sits in the driver's seat, with a <<person2>><<person>> beside <<person1>><<him>>. They're laughing, though you can't hear them.
<br><br>
Lacking options, you jump from the trailer and run. The tractor honks as the driver spots you. Face hot, you keep running until the sound of both engines fades behind you.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 1>>
<br><br>
<</if>>
<<link [[다음|Farmland]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
You turn and sprint down the road. You hear an excited oinking from behind. You glance over your shoulder. <span class="pink">The <<beastsplural>> are chasing you!</span>
<br><br>
<<if $athleticsSuccess>>
You run as fast as you can, <span class="green">and manage to keep ahead of the <<beastsplural>></span> long enough for the <<personsimple>> to bring them back under control.
<br><br>
You dart down a trail leading away from the road before you're seen.
<br><br>
<<link [[다음|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You run as fast as you can, <span class="red">but the <<beastsplural>> are faster.</span> They run either side of you, then in front of you, penning you in and forcing you to stop.
<br><br>
"What's gotten into you?" shouts the <<personsimple>> from behind. <<He>> will find you soon!
<br><br>
<<link [[Hide among the herd|Farmland Exposed Hide]]>><</link>>
<br>
<<link [[도움을 요청한다|Farmland Exposed Call]]>><<trauma 6>><<stress 6>><<fameexhibitionism 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>><<effects>>
You drop to your knees as the <<beastsplural>> surge around you. You're shunted along. You hope you're low enough that the farmer won't see you.
<br><br>
You hear the <<personsimple>>'s voice shout again, but not at you. Confident you haven't been seen, you try push your way to the edge of the herd, where you hope to find some trail to escape down.
<br><br>
It's not easy. The <<beastsplural>> aren't keen on making way for you, and if you fall too far behind the <<personsimple>> will see you.
<br><br>
<<link [[Barge your way through|Farmland Exposed Barge]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[Be more gentle|Farmland Exposed Gentle]]>><</link>><<tendingdifficulty 1 1100>>
<br><<effects>>
<<if $physiqueSuccess>>
You shove your way through the throng, <span class="green">shunting the <<beastsplural>> aside.</span> You make it to the edge. There's a trail ahead, leading away from the road.
<br><br>
The <<personsimple>> turns to stop a rogue <<beasttype>>. You dart down a trail to safety while <<hes>> distracted.
<br><br>
<<link [[다음|Farmland]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
You try to shove your way through the throng, <span class="red">but the <<beastsplural>> are too heavy,</span> and too agitated.
<br><br>
You're considering another option when you hear a heavy rattle ahead. The herd is being driven into the back of several parked lorries. You're forced into one, trapped between the <<beastsplural>>, as the doors slam shut behind you.
<br><br>
<<link [[다음|Farmland Pigs]]>><</link>>
<br>
<</if>><<effects>>
<<if $tendingSuccess>>
You make soothing noises at the <<beastsplural>> in your way, <span class="green">and they make space for you.</span> You make it to the edge. There's a trail ahead, leading away from the road.
<br><br>
The <<personsimple>> turns to stop a rogue <<beasttype>>. You dart down a trail to safety while <<hes>> distracted.
<br><br>
<<link [[다음|Farmland]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
You make soothing noises to the <<beasttype>> beside you, <span class="red">but you're not sure they even notice you in the chaos.</span>
<br><br>
You're considering another option when you hear a heavy rattle ahead. The herd is being driven into the back of several parked lorries. You're forced into one, trapped between the <<beastsplural>>, as the doors slam shut behind you.
<br><br>
<<link [[다음|Farmland Pigs]]>><</link>>
<br>
<</if>><<effects>>
You call to the <<personsimple>> as <<he>> walks round the bend. <<He>> looks at you,
<<if random(1, 2) is 2>>
and grins, leering at your <<nudity>>. "Looks like you've had a run of bad luck," <<he>> says, walking closer as the <<beastsplural>> surge around you. There's nowhere to run as <<he>> grasps your arm, and tries to wrestle you to the ground.
<br><br>
<<saveNPC 3 farmland_exposed_1>>
<<endevent>>
<<loadNPC 0 farmland_exposed_1>>
<<clearNPC farmland_exposed_1>>
<<link [[다음|Farmland Exposed Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
then away. "The pigs got your clothes?" <<he>> asks. "They, ah, do that. Hang on." <<He>> walks closer as the <<beastsplural>> surge around you, while pulling some towels from a backpack. "Here you go." <<He>> hands you the fabric without looking. "Should see you home."
<<towelup>>
<br><br>
<<link [[다음|Farmland]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farmland Exposed Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farmland Exposed Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> releases you. "Serves you right," <<he>> says. "Walking around like that. Disturbing decent folk." <<He>> continues after <<his>> herd.
<br><br>
<<tearful>> you stumble down the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farmland]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You shove the <<person>> into a ditch at the side of the road, and run around the bend. <<He>> doesn't give chase.
<br><br>
<<tearful>> you hide behind a hay bale.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farmland]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You're trapped in the back of the lorry. You try to stand, but lurch as the vehicle springs into motion.
<br><br>
/*$bestialitydisable*/
<<beastNEWinit 2 pig>>
A <<beasttype>> takes advantage of your vulnerability, and jumps on top.
<br><br>
<<link [[다음|Farmland Pigs Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<set $timer to 90>>
<</if>>
<<effects>>
<<if $timer gte 1>>
The lorry rumbles around you.
<br><br>
<<else>>
The lorry has stopped>>
<br><br>
<</if>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Farmland Pigs Rape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farmland Pigs Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Farmland Pigs Rape]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Farmland Pigs Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Farmland Pigs Rape]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Farmland Pigs Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $timer lte 0>>
The vehicle stops. The back doors open, and the herd of <<beastsplural>> surge out, forcing you with them. You emerge outside, surrounded by tall buildings and the sound of traffic.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<generate2>>A uniformed <<fullGroup>> corral the herd. They're more attentive than the farmer. The <<person1>><<person>> points at you. <<covered>>
<br><br>
<<fameexhibitionism 2>>
<<link [[다음|Farmland Pigs Factory]]>><</link>>
<br>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
Satisfied, the <<beasttype>> leaves.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the beasts leave you be for the rest of the journey.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
Satisfied, the beasts leave you be for the rest of the journey.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
Satisfied, the beasts leave you be for the rest of the journey.
<</if>>
<<tearful>> you make your way to the back. You try to open the doors, but they're locked.
<br><br>
You don't need to wait long. The vehicle stops. The back doors open, and the herd of <<beastsplural>> surge out, forcing you with them. You emerge outside, surrounded by tall buildings and the sound of traffic.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<generate2>>A uniformed <<fullGroup>> corral the herd. They're more attentive than the farmer. The <<person1>><<person>> points at you. <<covered>>
<br><br>
<<fameexhibitionism 2>>
<<link [[다음|Farmland Pigs Factory]]>><</link>>
<br>
<</if>><<effects>>
You wait as the last of the pigs run by. <<covered>> The pair walk closer.
<br><br>
"Not the usual swine," the <<person2>><<person>> grins, jotting something into <<his>> notepad. "Not trying to sneak somewhere we don't belong, are we?"
<br><br>
"I'm sure <<pshe>> won't complain if we pat <<phim>> down," the <<person1>><<person>> says. "Make sure <<pshes>> not carrying anything illicit."
<br><br>
<<link [[Cooperate (0:10)|Farmland Pigs Cooperate]]>><<pass 10>><<arousal 1200>><<stress 6>><<sub 1>><</link>><<gstress>><<garousal>>
<br>
<<link [[화를 낸다 (0:01)|Farmland Pigs Angry]]>><<pass 1>><<def 1>><<trauma -6>><<pain 4>><</link>><<gpain>><<ltrauma>>
<br>
<<if $submissive gte 1500>>
<<link [[Break down (0:05)|Farmland Pigs Break]]>><<pass 5>><<sub 1>><<trauma -6>><</link>><<submissivetext>><<ltrauma>>
<br>
<</if>><<effects>>
You answer the <<person2>><<persons>> questions as the <<person1>><<person>> uses the opportunity to toy with your body, groping your <<breasts>> and <<bottom>>.
<<if $player.penisExist and $player.vaginaExist>>
Your <<penis>> and <<pussy>> aren't safe either.
<<elseif $player.penisExist>>
Your <<penis>> isn't safe either.
<<else>>
Your <<pussy>> isn't safe either.
<</if>>
The <<person2>><<person>> asks inane questions, how you arrived, what your intentions are, where you're going. <<He>> pauses between each question, biting <<his>> lip as <<he>> writes on a notepad, giving <<his>> friend more time to molest you.
<br><br>
<<if $arousal gte $arousalmax>>
You feel your body respond to the incessant probing, and pass the point of no return. <<orgasm>>
The pair laugh as the <<person1>><<person>> releases you, letting you shake to the floor. "This one's just a slut," the <<person2>><<person>> says. "Send <<phim>> on <<pher>> way."<<gstress>><<gtrauma>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
You feel your body respond to the incessant probing. You blush, but the <<person1>><<person>> doesn't push too far, and releases you.
<br><br>
"This one's no hoodlum," the <<person2>><<person>> says. "Let's send <<phim>> on <<pher>> way."
<br><br>
<</if>>
They shove you around the lorry, onto the street, and close the gate behind you. They didn't give you anything to cover with.
<br><br>
<<link [[다음|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-I'm not going to l-let you bully me," you say.
<<elseif $speech_attitude is "bratty">>
"You just want to feel me up," you spit.
<<else>>
"Illicit?" you say. "Why would I be carrying anything illicit?"
<</if>>
<br><br>
The <<person1>><<person>> <<print playerBellyVisible() ? "delivers a swift kick to your kneecap" : "slams <<his>> fist into your tummy">>, forcing you to keel over. "Foul mouth on this one," the <<person2>><<person>> laughs. "I'd say <<pshe>> belong with the pigs, but <<pher>> bad attitude might rub off on them."
<br><br>
They shove you around the lorry, onto the street, and close the gate behind you. They didn't give you anything to cover with.
<br><br>
<<link [[다음|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You let out a cry as you crouch. You bury your face between your knees, and sob.
<br><br>
The <<person1>><<person>> throws up <<his>> hands, and looks around. "I didn't touch <<phim>>," <<he>> says. "I swear!"
<br><br>
<<person2>>"Get some towels," the <<person>> says. "Quick!"
<<towelup>>
<br><br>
Once clad they push you around the lorry, onto the street beyond, and close the gate behind you.
<br><br>
<<link [[다음|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
The branches tear as you push inside. They close behind you, sealing you from view. You hear the car drive by.
<br><br>
<<if ($hallucinations gte 2 or $backgroundTraits.includes("plantlover")) and random(1, 2) is 2>>
You wait a few moments, then push towards the road. <span class="red">You feel a clamp around your ankle.</span> Then the other. From within the hedge, shoots close in around you.
<br><br>
<<link [[Soothe|Farmland Exposed Soothe]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<<link [[Endure|Farmland Exposed Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You wait a few moments, then push yourself outside.
<br><br>
<<link [[다음|Farmland]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $tendingSuccess>>
You sing to the corrupted life around you, hoping to help it find solace. <span class="green">The shoots loosen.</span> You lull it back to slumber.
<br><br>
You extract yourself from the hedge, and continue your journey.
<br><br>
<<link [[다음|Farmland]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"G-good, ah, hedge," you say. <span class="red">It doesn't listen.</span>
<br><br>
<<link [[다음|Farmland Exposed Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<set _randomtentacles to random(6, 10)>>
<<tentaclestart _randomtentacles 10 "shoot" "vine" true>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Farmland Exposed Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farmland Exposed Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The shoots loosen, and you're able to extract yourself from the hedge.
<br><br>
<<tearful>> you continue your journey.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farmland]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You bend forward, hoping to preserve at least some of your dignity from approaching driver.
<<else>>
You cover your body with your arms, hoping to preserve at least some of your dignity from the approaching driver.
<</if>>
<br><br>
<<rng 5>>
<<if $rng is 5>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>>
<<person1>>
<<fameexhibitionism 5>>
The car rounds the bend. A <<person>> sits in the driver's seat, with a <<person2>><<person>> beside <<him>>. You see movement in the back.
<br><br>
The car slows down, and a <<person3>><<person>> leans out of the rear window as they pass. You see two others behind <<him>>, craning their necks for a better view.
<br><br>
The car speeds up, and disappears around the bend behind you.
<br><br>
<<elseif $rng is 4>>
<<generate1>><<generate2>><<generate3>><<generate4>>
<<person1>>
<<fameexhibitionism 4>>
The car rounds the bend. A <<person>> sits in the driver's seat, with a <<person2>><<person>> beside <<him>>. You see movement in the back. A <<person3>><<person>> and <<person4>><<person>> sit there.
<br><br>
All four ogle you as they pass.
<br><br>
<<elseif $rng is 3>>
<<generate1>><<generate2>><<generatey3>>
<<person1>>
<<fameexhibitionism 3>>
The car rounds the bend. A <<person>> sits in the driver's seat, with a <<person2>><<person>> beside <<him>>. You see movement in the back.
<br><br>
The pair in front avert their eyes, and almost crash into the opposite hedge. Your heart sinks as they pass. A <<person3>><<person>> sits in the back, <<his>> face pressed against the window, looking right at you. You recognise <<him>> from school.
<br><br>
The car speeds around the bend behind you.
<br><br>
<<elseif $rng is 2>>
<<generate1>><<generate2>>
<<person1>>
<<fameexhibitionism 2>>
The car rounds the bend. A <<person>> sits in the driver's seat, and a <<person2>><<person>> sits beside <<him>>. They gawk at you as they pass.
<br><br>
<<else>>
<<generate1>>
<<person1>>
<<fameexhibitionism 1>>
The car rounds the bend. A <<person>> sits in the driver's seat. <<He>> leers at you and honks as <<he>> passes.
<br><br>
<</if>>
<<link [[다음|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You sprint to the cottage, your heart pounding in your chest. The voices draw closer, but you make it before being seen. You grasp the door handle with shaking hands,
<<if random(1, 3) is 3>>
<span class="red">but it's jammed!</span> You could force the door open with a bit of effort, but you don't have much time.<<gstress>><<stress 6>>
<br><br>
<<link [[Force it open|Farm Builders Exposed Cottage Force]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[Hide around the cottage (0:15)|Farm Builders Exposed Cottage Hide]]>><<pass 15>><</link>>
<br>
<<else>>
<span class="green">throw open the door,</span> and escape inside.<<lstress>><<stress 6>>
<br><br>
<<link [[다음|Farm Cottage]]>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
You push the handle with all your strength, <span class="green">and it budges.</span> You throw the door open, and escape to safety at the last moment.<<lstress>><<stress 6>>
<br><br>
<<link [[다음|Farm Cottage]]>><</link>>
<br>
<<else>>
You push the handle with all your strength, <span class="red">but it doesn't budge.</span><<gstress>><<stress 6>>
<br><br>
<<generate1>><<generate2>><<person1>>
<span class="red">"Is that one of the owners?"</span> says a <<personsimple>>'s voice from behind.
<br>
You jump. <<covered>>.
<br>
"It is," replies another voice. "<<pShe>> must be some kinda pervert, going outside like that."
<br><br>
<<fameexhibitionism 2>>
Face red, you turn and run around the side of the cottage.
<br><br>
You hide at the back, shielded from view by a thick hedge. No one follows you.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You dash around the side of the cottage. You make it in time, and crouch, shielded from view by the cottage on one side, and a thick hedge on the other.
<br><br>
You can't enter the cottage from here. Not without smashing a window, and making a lot of noise. You wait for the voices in the yard to fade before emerging from your hiding place.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
You turn and sprint back to the shed, your heart pounding in your chest.
<<if $athleticsSuccess>>
You whirl around the corner, <span class="green">escaping from view a moment before the voices reach the yard.</span>
<br><br>
You wait for the voices to pass.
<br><br>
<<else>>
You almost make it, <span class="red">but lose your footing,</span> and fall forwards, landing on your arms and knees.<<gstress>><<stress 6>><<gpain>><<pain 4>>
<br><br>
<<fameexhibitionism 2>>
<<generate1>><<generate2>>
<span class="red">"Is that one of the owners?"</span> says a <<personsimple>>'s voice from behind.<<gstress>><<stress 6>>
<br>
You scramble to your feet, and flee the rest of the way.
<br>
"It is," responds another voice. "What's <<pshe>> doing dressed like that, and on all fours? <<pShe>> some kind of pervert?"
<br><br>
You make it around the corner of the shed. They don't follow, at least.
<br><br>
<</if>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You turn away from the voices, and run towards the road, your heart pounding in your chest. You glance over your shoulder. You can see the cottage, but not the yard itself. You don't think they saw you.
<br><br>
You don't want to run onto the road, so you crouch at the edge of the farm, and wait for the voices to pass.
<<if random(1, 2) is 2>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
However, <span class="pink">they instead draw closer.</span> They must be leaving the farm.
<br><br>
You peek out at the road. There's no one around. You dread the thought of heading out there in your state, but it's the only way to avoid being seen, and it won't be for long. You run around the corner without a moment to spare.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Farmland]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $bus to "farm_fields">><<effects>>
<<farm_work_update>>
<<plot_effects>>
<<if $farm_fields_intro is 1>>
<<unset $farm_fields_intro>>
그을린 냄새가 그들을 보기 전에 당신을 반긴다. 레미의 사보타주 때문에 들판은 여전히 검다. 감자 씨앗 한 자루가 대문 앞에 반쯤 쏟아져 있다.
<br><br>
<<set $plants_known.push("potato")>>
<span class="gold">당신은 이제 <<icon "tending/potato.png">> 감자를 재배할 수 있다.</span>
<br>
<<set $plants_known.push("turnip")>>
<span class="gold">당신은 이제 <<icon "tending/turnip.png">> 순무를 재배할 수 있다.</span>
<br><br>
<<else>>
당신은 당신의 밭에 있다.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $farm_attack_timer is 0 and Time.hour gte 21>>
<<npc Alex>><<person1>>
알렉스가 달려온다. <span class="red">"레미가 왔어,"</span> <<he_ ga>> 말한다. "우리는 할 수 있어. 가서 준비해, 나는
<<if $farm.tower_guard>>
<<NPCname_ ul $farm.tower_guard>> 확인할게."
<<else>>
그들을 찾을 수 있을지 알아볼게."
<</if>>
<br><br>
<<farm_assault_intro>>
<br><br>
<<link [[준비한다|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 2>><</link>>
<br>
<<elseif $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<farm_tending_events>>
<<else>>
<<if $farm.tower gte 1>>
<<if $farm.tower_guard>>
망루에는 경비원이 서 있다.
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
<<NPCname_ un $NPCList[0].name>> 난간에 기대어 서 있다. <<himPost>>에게서 연기가 한 줄기 피어오른다.
<<elseif $NPCList[0].traits.includes("sociable")>>
<<NPCname_ un $NPCList[0].name>> 꼭대기에서 당신에게 손을 흔든다.
<<elseif $NPCList[0].traits.includes("brooding")>>
당신은 꼭대기에 있는 <<NPCname_ yi $NPCList[0].name>> 실루엣을 볼 수 있다.
<<else>>
<<NPCname_ un $NPCList[0].name>> 난간에 기대어 서서, 당신을 보고 있다.
<</if>>
<<endevent>>
<<else>>
망루는 세워져 있지만, 지금은 사람이 없다.
<</if>>
<br>
<<laddericon>><<link [[올라간다|Farm Tower]]>><</link>>
<br><br>
<</if>>
<<display_plot farm>>
<<getouticon>><<link [[떠난다 (0:05)|Farm Work]]>><<handheldon>><<pass 5>><</link>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>>
당신은 망루를 올라간다.
<<if $farm.tower_guard>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
<<NPCname_ un $NPCList[0].name>> <<his_ yi>> 담배를 내려놓는다. "뭘 도와줄까?"
<<elseif $NPCList[0].traits.includes("sociable")>>
<<NPCname_ un $NPCList[0].name>> 당신에게 미소를 짓는다. "무슨 일이야?"
<<elseif $NPCList[0].traits.includes("brooding")>>
<<NPCname_ un $NPCList[0].name>> 당신을 보고 고개를 끄덕인다. "무슨 문제라도 있어?"
<<else>>
<<NPCname_ un $NPCList[0].name>> 당신을 훑어본다. "네 섹시한 엉덩이를 여기까지 오게 한 건 뭐야?"
<</if>>
<br><br>
보안 스킬: <<guard_skill_text "tower">>
<br>
임금: <<printmoney $farm.tower_guard_wage>>
<br><br>
<<farm_guard_pay>>
<<else>>
황무지는 한 방향으로는 지평선까지, 다른 방향으로는 바다까지 뻗어 있다.
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Farm Fields]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $NPCList[0].traits.includes("relaxed")>>
"고마워," <<NPCname_ i $NPCList[0].name>> 말한다. "계속 감시할게."
<<elseif $NPCList[0].traits.includes("sociable")>>
"고마워 내 사랑," <<NPCname_ yi $NPCList[0].name>> 입꼬리가 더욱 올라간다. "내가 기대했던 것보다 훨씬 좋은데."
<<elseif $NPCList[0].traits.includes("brooding")>>
<<NPCname_ un $NPCList[0].name>> 다시 고개를 끄덕이고는, 황무지 너머를 응시한다.
<<else>>
"좋아," <<NPCname_ i $NPCList[0].name>> 말한다. "다른 종류의 대가를 제안하고 싶지만, 현금이 필요하거든."
<</if>>
<br><br>
<<if $bus is "farm_fields">>
당신은 망루를 내려간다.
<br><br>
<<link [[떠난다|Farm Fields]]>><<saveNPC 0 "farm_tower_guard">><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He_ nun>> 가버린다.
<br><br>
<<link [[떠난다|Farm Work]]>><<saveNPC 0 "farm_tower_guard">><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"저- 저는 그럴 여유가 없어요," 당신은 말한다. "정말 죄송해요."
<<elseif $speech_attitude is "bratty">>
"예산이 너무 빠듯해," 당신은 말한다. "다음 주에는 잘 쳐줄게."
<<else>>
"저는 그럴 여유가 없어요," 당신은 말한다. "꼭 갚을게요."
<</if>>
<br><br>
<<if $NPCList[0].trust gte 1>>
<<if $NPCList[0].traits.includes("relaxed")>>
<<NPCname_ un $NPCList[0].name>> 한숨을 쉰다. <span class="green">"괜찮아,"</span> <<he_ ga>> 말한다. "다음주에 보자."
<<elseif $NPCList[0].traits.includes("sociable")>>
<<NPCname_ un $NPCList[0].name>> 어깨를 으쓱인다. <span class="green">"기다릴 수 있어,"</span> <<he_ ga>> 말한다. "하지만 영원히는 아니야."
<<elseif $NPCList[0].traits.includes("brooding")>>
<span class="green">"이해한다,"</span> <<NPCname_ un $NPCList[0].name>> 말한다.
<<else>>
<<NPCname_ un $NPCList[0].name>> 흙더미를 발로 찬다. <span class="green">"기다릴게,"</span> <<he_ ga>> 말한다. "그렇지만 이건 너라서 해주는 거야."
<</if>>
<<He_ nun>> 가버린다.
<br><br>
<<set $NPCList[0].trust -= 3>>
<<link [[다음|Farm Work]]>><<saveNPC 0 "farm_tower_guard">><<set $farm.tower_guard_patience to 1>><<endevent>><</link>>
<br>
<<else>>
<<if $NPCList[0].traits.includes("relaxed")>>
<<NPCname_ un $NPCList[0].name>> <span class="red"><<his_ yi>> 고개를 젓는다.</span> "미안하구나," <<he_ ga>> 말한다. "무료로 도와주고 싶지만, 지불해야 할 청구서가 있거든. 나중에 보자."
<<elseif $NPCList[0].traits.includes("sociable")>>
<span class="red">"미안하지만 <<girl_ ya>>,"</span> <<NPCname_ i $NPCList[0].name>> 말한다. "영원히 친구들한테 빌붙어 살 순 없거든. 나중에 보자."
<<elseif $NPCList[0].traits.includes("brooding")>>
<span class="red">"내가 해줄 말은 없구나,</span> 그럼," <<NPCname_ i $NPCList[0].name>> 말한다. "행운을 빈다."
<<else>>
<span class="red">"미안하지만 <<girl_ ya>>,"</span> <<NPCname_ i $NPCList[0].name>> 말한다. "네 빛을 얻고 싶은 만큼, 나는 뭔가 확실한 것이 필요하거든. 잘 있거라."
<</if>>
<br><br>
<<He_ nun>> 농장을 떠난다.
<br><br>
<span class="purple">망루는 대체 인력을 구하기 전까지 더 이상 작동하지 않는다.</span>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><<clearNPC "farm_tower_guard">><<set $farm.tower_guard to 0>><</link>>
<br>
<</if>><<effects>>
<<if $NPCList[0].traits.includes("relaxed")>>
<<set $seductiondifficulty to 8000>>
<<elseif $NPCList[0].traits.includes("sociable")>>
<<set $seductiondifficulty to 8000>>
<<elseif $NPCList[0].traits.includes("brooding")>>
<<set $seductiondifficulty to 10000>>
<<else>>
<<set $seductiondifficulty to 6000>>
<</if>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $speech_attitude is "meek">>
"제-제가 지불할 수 있는 다른 방법이 없는 게 확실해요?" 당신은 유혹하듯 말한다.
<<elseif $speech_attitude is "bratty">>
"오, 내가 제대로 지불할게," 당신은 말한다. "당신이 등을 대고 있는 동안에 말야."
<<else>>
"내가 당신에게 지불할 수 있는 다른 방법이 있어요," 당신은 유혹하듯 말한다.
<</if>>
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
<<if $NPCList[0].traits.includes("relaxed")>>
<span class="green">"네가 그런 제안을 해주길 바라고 있었지,"</span> <<NPCname_ i $NPCList[0].name>> 말한다. "소심한 녀석이 되고 싶지는 않았거든." 당신은 <<his_ yi>> 손을 잡고, <<him_ ul>> 헛간 안의 한적한 곳으로 데려간다.
<<elseif $NPCList[0].traits.includes("sociable")>>
<<NPCname_ un $NPCList[0].name>> 말을 하려하지만, <span class="green">겨우 침을 꿀꺽 삼킬 뿐이다.</span> 당신은 <<his_ yi>> 손을 잡고, <<him_ ul>> 헛간 안의 한적한 곳으로 데려간다.
<<elseif $NPCList[0].traits.includes("brooding")>>
<span class="green">"이번 한번만이야,"</span> <<NPCname_ i $NPCList[0].name>> 말한다. "여기가 힘들다는 건 알고 있어." 당신은 <<his_ yi>> 손을 잡고, <<him_ ul>> 헛간 안의 한적한 곳으로 데려간다.
<<else>>
<span class="green">"좋네,"</span> <<NPCname_ i $NPCList[0].name>> 말한다. "헛간에서 하자."
<br><br>
당신은 뒷쪽의 한적한 곳을 찾아낸다.
<</if>>
<br><br>
<<link [[다음|Farm Guard Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<if $NPCList[0].traits.includes("relaxed")>>
<span class="red">"미안해,"</span> <<NPCname_ i $NPCList[0].name>> 말한다. "너는 귀엽지만, 나는 지불해야 할 청구서가 있어."
<<elseif $NPCList[0].traits.includes("sociable")>>
"넌 음란한 사람이구나," <<NPCname_ i $NPCList[0].name>> 말한다. <span class="red">"하지만 내가 모든 제안을 이렇게 받아들인다면, 나는 궁핍해질거야."</span>
<<elseif $NPCList[0].traits.includes("brooding")>>
<span class="red">"관심 없어,"</span> <<NPCname_ i $NPCList[0].name>> 말한다. "창부들은 마을에 널렸으니까."
<<else>>
"매력적이네," <<NPCname_ i $NPCList[0].name>> 말한다. <span class="red">"하지만 내 월급으로는 더 싼 <<girls_ rul>> 많이 살 수 있거든.</span> 미안해."
<</if>>
<br><br>
<<farm_guard_pay>>
<<link [[지금 당장은 돈이 없다고 말한다|Farm Guard Pay Refuse]]>><</link>><<lltrust>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $outside to 0>>
<<prop haybale>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Guard Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Guard Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $NPCList[0].traits.includes("relaxed")>>
"젠장," <<NPCname_ i $NPCList[0].name>> 말한다. "또 유혹당해버렸군. 빡빡한 일주일이 되겠네."
<<elseif $NPCList[0].traits.includes("sociable")>>
"고마워 내 사랑," <<NPCname_ i $NPCList[0].name>> 말한다. "널 만나기 전까지는 내가 건초더미에서 뒹굴 수 있는 타입인 줄 몰랐어."
<<elseif $NPCList[0].traits.includes("brooding")>>
"일할 준비할게," <<NPCname_ i $NPCList[0].name>> 말한다. "거래는 거래니까."
<<else>>
"빌어먹을 <<girlPost>>," <<NPCname_ i $NPCList[0].name>> 말한다. "넌 이거 진짜 잘하네. 내 친구들에게 자랑하고 싶지만, 나 자신에게서 너를 지키고 싶기도 해. 고민되네."
<</if>>
당신의 직원이 헛간을 떠난다.
<<note "+ 보안 능력" "green">><<note "+ 임금" "red">>
<br><br>
<<tearful>> 당신은 건초를 털어낸다.
<br><br>
<<farm_guard_paid>>
<<set $per_npc.farm_tower_guard.skills.security to clone($NPCList[0].skills.security)>>
<<set $per_npc.farm_tower_guard.virginity to clone($NPCList[0].virginity)>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<if $NPCList[0].traits.includes("relaxed")>>
"미안해," <<NPCname_ i $NPCList[0].name>> 뒤로 물러서며, 말한다. "내가 사람을 잘못 봤네. 내 돈을 줘, 난 바로 갈 거야."
<<elseif $NPCList[0].traits.includes("sociable")>>
"알겠어 알겠어!" <<NPCname_ i $NPCList[0].name>> <<his_ yi>> 두 손을 들어 보이며, 말한다. "이해했어. 더 이상 만지지 않을게. 그냥 내 돈을 받아가지."
<<elseif $NPCList[0].traits.includes("brooding")>>
"진정해 <<girlPost>>," <<NPCname_ i $NPCList[0].name>> 뒤로 물러서며, 말한다. "문명인답게 행동하자. 내 돈."
<<else>>
"나도 거칠게 하는 건 좋아하지만, 씨발 그래도 말야," <<NPCname_ i $NPCList[0].name>> 말한다. "네가 고집을 부린다면 다른 방법으로 지불하게 될 수도 있을거야."
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<farm_guard_pay>>
<<link [[지금 당장은 돈이 없다고 말한다|Farm Guard Pay Refuse]]>><</link>><<lltrust>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
"내가 간다!" 알렉스가 헛간으로 들어온다.
<br><br>
<<if $NPCList[0].traits.includes("relaxed")>>
<<NPCname_ un $NPCList[0].name>> 당신에게서 물러난다. "이건 보는 것 같은 그런 게 아니야," <<he_ ga>> 말한다.
<<elseif $NPCList[0].traits.includes("sociable")>>
<<NPCname_ un $NPCList[0].name>> 당신에게서 멀어진다. "미안해 보스," <<he_ ga>> 말한다. "어, 보스들. 이건 아무 뜻도 없어."
<<elseif $NPCList[0].traits.includes("brooding")>>
<<NPCname_ un $NPCList[0].name>> <<his_ yi>> 팔을 들어 올린다. "내가 이성을 잃었었어," <<he_ ga>> 말한다. "미안해."
<<else>>
<<NPCname_ un $NPCList[0].name>> 비틀거리며 당신에게서 물러난다. "그건 <<pher_ yi>> 생각이었어," <<he_ ga>> 말한다. "맹세해!"
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>>
<<loadNPC 1 "farm_tower_guard">>
"<<if C.npc.Alex.dom gte 20>>내<<else>>우리<</if>> 농장에서 꺼져," 알렉스가 말한다. "넌 해고야."
<br>
<<person2>>
<<NPCname_ un $NPCList[0].name>> 항의하려고 <<his_ yi>> 입을 열었지만, 그러지 않기로 결정한다. <<He_ nun>> 헛간을 떠난다.
<br><br>
<<person1>>
"괜찮아?" 알렉스가 당신에게 붙은 건초를 털어내는 걸 도와주면서 묻는다. "나는 우리가 <<person2>><<him_ ul>> 믿을 수 있다고 생각했어.<<person1>> 앞으로는 내가 더 조심하도록 할게."<<ggdom>><<npcincr Alex dom 3>>
<br><br>
<span class="purple">망루는 대체 인력을 구하기 전까지 더 이상 작동하지 않는다.</span>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><<clearNPC "farm_tower_guard">><<set $farm.tower_guard to 0>><</link>>
<br>
<<else>>
<<if $NPCList[0].traits.includes("relaxed")>>
"좋아," <<NPCname_ i $NPCList[0].name>> 말한다. "대신 돈을 가져갈게."
<<elseif $NPCList[0].traits.includes("sociable")>>
"마음대로 해," <<NPCname_ i $NPCList[0].name>> 말한다. "난 침착해. 돈은 어디 있지?"
<<elseif $NPCList[0].traits.includes("brooding")>>
"네가 나를 그렇게 쉽게 흥분시킬 줄은 몰랐어," <<NPCname_ i $NPCList[0].name>> 말한다. "자, 돈에 대해서 말해볼까."
<<else>>
"이 작은 장난꾸러기," <<NPCname_ i $NPCList[0].name>> 말한다. "날 그렇게 흥분시키다니. 이 일에 필요한 의지력을 알아줬으면 좋겠네. 내 돈은 받아갈게."
<</if>>
<br><br>
<<tearful>> 당신은 건초를 털어낸다.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<farm_guard_pay>>
<<link [[지금 당장은 돈이 없다고 말한다|Farm Guard Pay Refuse]]>><</link>><<lltrust>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<beastNEWinit 1 dog>>
<<if $kennel_intro isnot true>>
<<set $kennel_intro to true>>
당신은 개집에 들어간다. <<beastsplural_ 의>> 짐승 냄새가 당신을 둘러싼다. <<if $farm.kennel gte 1>>여기서는, 농장을 지키기 위해 개들을 훈련시킬 수 있다.<</if>>
<br><br>
<<if $wolfgirl gte 5>>
첫 번째 <<beasttype_ 이>> 당신을 알아차리는 데는 오래 걸리지 않는다. 머지 않아, 개집의 개들 전부가 당신의 모습을 본다. 녀석들은 당신의 꼬리를 살피며, 어떻게 받아들여야 할지 모르겠다는 듯 머리를 갸웃거리다가, 한 마리가 허락의 의미로 짖는 소리를 낸다.<<ggrespect>><<farm_dogs 3>>
<br><br>
<<kennel_intro>>
<br><br>
<<elseif $cat gte 5>>
<<beastsplural_ 이>> 당신을 알아차리는 데는 그리 오래 걸리지 않는다. 당신에게서 나는 고양이 냄새가 당신의 존재를 드러내고 있는 것이 틀림없다. 녀석들은 동요하는 것 같다. 냄새가 그들을 화나게 하고 있다. 당신은 가르랑거리지만, 그건 도움이 되지 않는다.<<llrespect>><<farm_dogs -3>>
<br><br>
<<kennel_intro>>
<br><br>
<<elseif $harpy gte 5>>
녀석들은 당신의 날개를 살피더니, 뒤로 물러난다. 당신은 녀석들에게 끔찍한 무언가를 떠올리게 했다.<<lrespect>><<farm_dogs -1>>
<br><br>
<<kennel_intro>>
<br><br>
<<elseif $cow gte 5>>
<<if $lactating is 1 and $milk_amount gte 30>>
녀석들의 코가 씰룩거린다. 녀석들은 당신의 모유 냄새를 맡을 수 있었고, 그에 안심한다. 어쨌든, 녀석들은 소에 익숙하다.<<ggrespect>><<farm_dogs 3>>
<<else>>
녀석들은 당신의 존재를 딱히 새로워하지 않는다. 어쨌든, 녀석들은 소에 익숙하다.<<grespect>><<farm_dogs 1>>
<</if>>
<br><br>
<<kennel_intro>>
<br><br>
<<elseif $fox gte 5>>
첫 번째 <<beastsplural_ 이>> 당신을 알아차리는 데는 그리 오래 걸리지 않는다. 당신에게서 나는 여우같은 냄새가 당신의 존재를 드러내고 있는 것이 틀림없다. 녀석들은 당신의 꼬리를 살피며, 어떻게 받아들여야 할지 모르겠다는 듯 머리를 갸웃거리다가, 하나가 주저하며 허락의 의미로 짖는 소리를 낸다.<<ggrespect>><<farm_dogs 1>>
<br><br>
<<kennel_intro>>
<br><br>
<<else>>
한 <<beasttype_ 이>> 올려다본다. 개집의 개들 전부가 당신의 모습을 본다.
<<kennel_intro>>
<br><br>
<</if>>
<<link [[다음|Farm Kennel]]>><<endevent>><</link>>
<br>
<<else>>
당신은 개집 안에 있다.
<<if $farm.beasts.dogs gte 20>>
<<beastsplural_ 이>> 꼬리를 흔들며, 당신의 지시를 기다리고 있다.
<<elseif $farm.beasts.dogs gte 5>>
<<beastsplural_ 이>> 당신의 지시를 기다리고 있다.
<<elseif $farm.beasts.dogs gte -5>>
<<beastsplural_ 은>> 당신을 무시한다.
<<elseif $farm.beasts.dogs gte -20>>
한 <<beasttype_ 이>> 당신에게 으르렁거린다.
<<else>>
<<beastsplural_ 이>> 거리낌 없는 욕망에 차서 당신을 바라본다.
<</if>>
<<if $farm.kennel gte 1>>훈련용 장비가 한쪽 벽에 줄지어 있다.<</if>>
<br><br>
<<if $farm.kennel gte 1>>
<<animalicon "dog">><<link [[훈련시킨다 (1:00)|Farm Kennel Train]]>><<set $farm_kennel to 1>><<pass 60>><</link>>
<br>
<</if>>
<<petshopicon "treat">><<link [[간식을 준다|Farm Kennel Treats]]>><</link>>
<br>
<<petshopicon "chew">><<link [[놀아준다|Farm Kennel Play]]>><<set $farm_kennel to 1>><</link>>
<br>
<<getouticon>><<link [[떠난다|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<widget "kennel_intro">>
<<if $farm.beasts.dogs gte 5>>
녀석들은 당신이 있는 것에 만족하는 것 같다.
<<elseif $farm.beasts.dogs gte -5>>
녀석들은 당신이 있는 것을 용인하며, 대부분은 당신을 알아본 후에 시선을 돌린다.
<<elseif $farm.beasts.dogs gte -20>>
<span class="pink">당신은 환영받지 못하고 있는 것 같다.</span>
<<else>>
당신은 한 녀석이 당신의 다리에 매달려 허릿짓하려고 하자 <<bhe_ rul>> 밀어낸다. <span class="red">녀석들은 당신을 거의 존중하지 않는다.</span>
<</if>>
<</widget>>
<<widget "kennel_treats">>
<<if _args[0]>>
<<set $kennel_treats += _args[0]>>
<<if $kennel_treats lt 0>>
<<set $kennel_treats to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "kennel_treat_options">>
<<if $kennel_treats gte 20>>
<<ind>><<link [[모두에게 먹인다 (20)|Farm Kennel Treats All]]>><<farm_dogs 3>><<kennel_treats -20>><</link>><<ggrespect>>
<br>
<</if>>
<<if $kennel_treats gte 10>>
<<ind>><<link [[반 정도에게 먹인다 (10)|Farm Kennel Treats Half]]>><<farm_dogs 2>><<kennel_treats -10>><</link>><<grespect>>
<br>
<</if>>
<<if $kennel_treats gte 5>>
<<ind>><<link [[몇몇에게만 먹인다 (5)|Farm Kennel Treats Some]]>><<farm_dogs 1>><<kennel_treats -5>><</link>><<grespect>>
<br>
<</if>>
<<if $kennel_treats gte 1>>
<<ind>><<link [[한 마리에게만 먹인다|Farm Kennel Treats One]]>><<kennel_treats -1>><</link>>
<br>
<<else>>
간식이 다 떨어졌다.
<br>
<</if>>
<<getouticon>><<link [[떠난다|Farm Work]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "kennel_play_options">>
<<link [[공 물어오기를 한다 (1:00)|Farm Kennel Play Fetch]]>><<tiredness 6>><<farm_dogs 3>><</link>><<ggrespect>>
<br>
<<link [[경주한다 (1:00)|Farm Kennel Play Race]]>><<athletics 6>><<tiredness 6>><<pass 60>><</link>><<gathletics>>
<br>
<<if $farm.beasts.dogs gte -5>>
<<if hasSexStat("deviancy", 3)>>
<<link [[개인적으로 놀아준다 (1:00)|Farm Kennel Play Lewd]]>><<pass 60>><</link>><<deviant3>>
<br>
<</if>>
<</if>>
<<if $farm.beasts.dogs gte 5>>
<<if hasSexStat("deviancy", 5)>>
<<link [[특별한 놀이를 한다 (1:00)|Farm Kennel Play Gang]]>><<pass 60>><</link>><<deviant5>>
<br>
<</if>>
<</if>>
<<if $farm.beasts.dogs gte 20>>
<<if hasSexStat("deviancy", 5)>>
<<link [[개집의 일원이 되어 함께 한다 (1:00)|Farm Kennel Play Member]]>><<pass 60>><</link>><<deviant5>><<grespect>>
<br>
<</if>>
<</if>>
<</widget>><<effects>>
You open the locked cupboard in an adjoining room, and find the bag of treats.
<<if !$kennel_treats>>
It's empty. You can buy more treats from the pet shop in town.
<br><br>
<<link [[다음|Farm Kennel]]>><<endevent>><</link>>
<br>
<<else>>
<<set $farm_kennel to 1>>
You carry it to the <<beastsplural>>.
<<if $farm.beasts.dogs gte 20>>
They gather around with an eager vigour. You don't need treats to hold their attention.
<br><br>
<<kennel_treat_options>>
<<elseif $farm.beasts.dogs gte 5>>
They gather around with an eager vigour. The smell of treats has reached their noses.
<br><br>
<<kennel_treat_options>>
<<elseif $farm.beasts.dogs gte -5>>
They gather around you.
<br><br>
<<kennel_treat_options>>
<<elseif $farm.beasts.dogs gte -20>>
They might not respect you, but their desire for food outweighs that for now. They tolerate you.
<br><br>
<<kennel_treat_options>>
<<else>>
They rush at you, with no regard for your intentions or instructions. They want their treats.
<br><br>
<<link [[다음|Farm Kennel Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $farm.beasts.dogs gte 20>>
The <<beastsplural>> sit upright and await their treats. Not a single one acts out. They all wait with their mouths open. You feed them one by one. They devour their treats in moments, then lick your hand as you pet them.
<br><br>
They remain seated, watching you obediently.
<br><br>
<<link [[껴안는다|Farm Kennel Treats Hug]]>><<farm_dogs 1>><</link>><<grespect>>
<br>
<<if hasSexStat("deviancy", 2)>>
<<link [[유혹한다|Farm Kennel Treats Seduce]]>><</link>><<deviant2>>
<</if>>
<br>
<<if hasSexStat("deviancy", 3) and $lactating gte 1 and $milk_amount gte 30 and $breastfeedingdisable is "f">>
<<link [[젖을 먹인다|Farm Kennel Treats Breastfeed]]>><<farm_dogs 3>><</link>><<deviant3>><<ggrespect>>
<br>
<</if>>
<br>
<<elseif $farm.beasts.dogs gte 5>>
The <<beastsplural>> gather around you. Not a single one acts out. They wait their turn as you hand out treats, then devour them in moments.
<<if $monster is 1>>
Some thank you as you hand them a treat.
<<else>>
Some growl softly as you feed them.
<</if>>
<br><br>
They lie with wagging tails as you leave the kennel.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.beasts.dogs gte -5>>
The <<beastsplural>> relax around you. They're eager for the treats, but respect you enough to wait their turn. They devour them in moments.
<br><br>
You walk away from the kennel, leaving them to lick their lips.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
You have plenty of treats. You toss them freely to the <<beastsplural>>. They devour them in moments, then bark for more, their eyes shining with hunger.
<<if $monster is 1>>
They demand more treats.
<<else>>
Two release a guttural growl as they march closer.
<</if>>
<br><br>
You back away, and manage to escape before the situation escalates.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You drop to the ground in front of a <<beasttype>>. <<bHe 0>> looks eager.
<<deviancy2>>
<<link [[다음|Farm Kennel Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<</if>>
The other <<beastsplural>> watch.
<br><br>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Kennel Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Kennel Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<tearful>> 당신은 개집에서 나온다. <<beastsplural_ 은>> 드러누워, 꼬리를 흔들고 있다.<<ggrespect>><<farm_dogs 3>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Scolded, the <<beasttype>> whimpers and backs away from you.
<br><br>
<<tearful>> 당신은 개집에서 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
The <<beasttype>> backs away from you, afraid <<bhe 0>> has done something wrong.
<br><br>
<<tearful>> 당신은 개집에서 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You offer a <<beasttype>> your <<breasts>>. <<bHe 0>> hesitates, then licks your bud. Milk flows into <<bhis 0>> mouth.
<<deviancy3>><<breastfeed>>
Satisfied, the <<beasttype>> lies down. Their tails wag as you return to the farm.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You give a <<beasttype>> a gentle hug. <<bHe 0>> seems to appreciate it. The <<beastsplural>> lie down as you leave, their tails wagging.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You take out ten treats. The <<beastsplural>> put on their best behaviour, hoping to increase their odds. You hand out treats to the lucky, and suggest the rest might have a turn next time.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You take out five treats, and take a firm tone. "If you bicker over them, I'm giving you none."
<br><br>
The <<beastsplural>> put on their best behaviour, hoping to increase their odds. You hand the treats out. The recipients break the treats apart to share with the rest of the kennel.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You take out one treat.
<<if $farm.beasts.dogs lte -5>>
The <<beastsplural>> glare in defiance. They see only one treat, and they do not approve.
<br><br>
You hurl the treat across the kennel. The <<beastsplural>> lose interest in you at once, and run at the treat in a mad dash. You make your exit.
<br><br>
<<else>>
The <<beastsplural>> look disappointed, but not angry. They lie on the ground around you.
<br><br>
You toss the treat across the kennel. An older <<beasttype>> walks over, and breaks it into pieces to share out.
<br><br>
<</if>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemyanger += 200>>
<<set $enemytrust -= 50>>
<</if>>
The other <<beastsplural>> watch.
<br><br>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Farm Kennel Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Kennel Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
You manage to keep the bag of treats close. None of the others try anything, for now.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$kennel_treats>>
<<link [[다음|Farm Work]]>><</link>>
<<else>>
<<beastNEWinit 1 dog>>
<<kennel_treat_options>>
<</if>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> backs away from you, cowed. The others don't try anything.<<ggrespect>><<farm_dogs 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$kennel_treats>>
<<link [[다음|Farm Work]]>><</link>>
<<else>>
<<beastNEWinit 1 dog>>
<<kennel_treat_options>>
<</if>>
<<else>>
<<kennel_treats -100>>The <<beastsplural>> lose interest in you as you collapse. They tear apart the bag of treats, and feast.<<llrespect>><<farm_dogs -3>>
<br><br>
<<tearful>> you stagger from the kennel.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
당신은 <<beastsplural_ 을>> 위해 재미있는 일을 하기로 한다.
<<if $farm.beasts.dogs gte 20>>
녀석들이 꼬리를 흔들며 당신 주위에 모여든다. 다들 두말없이 복종할 것이다.
<br><br>
뭘 하고 놀아 볼까?
<br><br>
<<kennel_play_options>>
<<elseif $farm.beasts.dogs gte 5>>
녀석들이 당신 주위에 모여, 다들 꼬리를 흔들고 있다.
<br><br>
뭘 하고 놀아 볼까?
<br><br>
<<kennel_play_options>>
<<elseif $farm.beasts.dogs gte -5>>
녀석들이 당신 주위에 모여든다. 다들 당신을 신경쓰지 않는다.
<br><br>
뭘 하고 놀아 볼까?
<br><br>
<<kennel_play_options>>
<<elseif $farm.beasts.dogs gte -20 or random(1, 2) is 2>>
녀석들이 당신 주위에 모여든다. 다들 당신을 별로 신뢰하지 않는다.
<br><br>
뭘 하고 놀아 볼까?
<br><br>
<<kennel_play_options>>
<<else>>
불행하게도, 다들 다른 종류의 즐거움을 염두에 두고 있다. 녀석들이 당신에게로 달려든다.
<br><br>
<<endevent>>
<<beastNEWinit 6 dog>>
<<link [[다음|Farm Kennel Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Kennel Gang Rape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Kennel Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Farm Kennel Gang Rape]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Farm Kennel Gang Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Farm Kennel Gang Rape]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Farm Kennel Gang Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
Satisfied, the <<beasttype>> leaves.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the beasts flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The beasts leave you spent and shivering.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The beasts leave you spent and shivering.
<</if>>
<br><br>
<<tearful>> 당신은 비틀거리며 개집에서 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
당신은 찬장에서 공을 꺼내, 개집을 가로질러 던진다.
<br><br>
<<if $farm.beasts.dogs gte 5>>
The <<beastsplural>> run and chase the ball, until one manages to get a solid grip. They bring it back to you, and wait for you throw it again.
<br><br>
It's hard work keeping up with their energy, but you feel better for it.<<physique 4>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
The <<beastsplural>> run and chase the ball, but are more interested in fighting amongst themselves than bringing it back to you. They continue until they tire themselves out.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<<pass 60>><<effects>>
You let the <<beastsplural>> outside, and race them around the field.
<br><br>
<<if currentSkillValue('athletics') gte 800>>
You manage to keep up with them, which they seem to appreciate.<<grespect>><<farm_dogs 1>>
<br><br>
<<elseif currentSkillValue('athletics') gte 400>>
You can't quite keep up with them, but you're able to follow behind. They seem happy for the exercise regardless, and are tired out by the time you return them to the kennel.
<br><br>
<<else>>
They outpace you at once, and you soon give up trying to follow. They seem happy for the exercise regardless, and are tired out by the time you return them to the kennel.
<br><br>
<</if>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You attach a collar and leash to a <<beasttype>>, and lead it into an adjoining room. You close the door behind you, and drop to the ground. The <<beasttype>> knows what's up.
<<deviant3>>
<br><br>
<<link [[다음|Farm Kennel Play Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Kennel Play Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Kennel Play Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<tearful>> 당신은 일어선다. "Good <<if $pronoun is "f">>girl<<else>>boy<</if>>," you say.
<br><br>
You return the <<beasttype>> to the kennel proper.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> backs away from you. <<tearful>> you climb to your feet.
<br><br>
You return <<bhim 0>> to the kennel proper.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
The <<beasttype>> backs away from you. <<tearful>> you climb to your feet.
<br><br>
You return <<bhim 0>> to the kennel proper.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
The <<beastsplural>> wait obediently, until you give a seductive wiggle. The most dominant approaches first.
<<deviant5>>
<br><br>
<<endevent>>
<<beastNEWinit 6 dog>>
<<link [[다음|Farm Kennel Play Gang Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<beastTrainGenerate>>/* - Delete if there aren't multiple beasts*/
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Kennel Play Gang Sex End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Kennel Play Gang Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Farm Kennel Play Gang Sex]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Farm Kennel Play Gang Sex End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Farm Kennel Play Gang Sex]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Farm Kennel Play Gang Sex End]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
The <<beastsplural>> give you satisfied licks as you rise to your feet.
<br><br>
<<tearful>> you leave the kennel.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<strip>>
You lock the kennel door. The <<beastsplural>> give you a quizzical look as you drop to all fours and <<if $wolfgirl gte 6 or $cat gte 6 or $cow gte 6 or $harpy gte 6 or $fox gte 6>>wag your tail<<else>>shake your <<bottom>><</if>> but they seem happy to welcome you as one of them.
<br><br>
You walk on your hands and knees through the kennel.
<<deviant5>>
<br><br>
<<link [[다음|Farm Kennel Play Member 2]]>><</link>>
<br><<effects>>
You grow hungry, and crawl over to the feeding trench. The food doesn't look appealing, but the <<beastsplural>> on either side of you chow down.
<br><br>
<<if $wolfgirl gte 6>>
You bite into the food. It tastes good. You eat your fill, then lie back with a full stomach. Others join you, and you're soon lying in the centre of a huge pile, surrounded by flicking tails.<<ltrauma>><<trauma -4>>
<<else>>
You try a little. It tastes horrible. You try to keep eating, the others have no trouble after all, but soon give up. You lie down before you get a sore stomach. Some of the others cuddle up to you.
<</if>>
<br><br>
<<link [[다음|Farm Kennel Play Member 3]]>><</link>>
<br><<effects>>
You wake up after a while. Seems you dozed off. The other <<beastsplural>> are licking each other clean. One marches up to you, and licks behind your ears.
<br><br>
<<if $wolfgirl gte 6>>
You eagerly lick behind one of the <<beastsplural>>'s ears in return. You flick your tongue in straight lines from the ear down to the back. It comes naturally.
<br><br>
<span class="lewd">You feel a warm wetness on your <<genitals 1>></span>, and freeze in surprise. The <<beasttype>> responsible moves on soon enough.
<br><br>
Sharing this moment with the <<beastsplural>> gives you an odd sense of peace.<<lawareness>><<awareness -6>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<else>>
You hesitate, then lick behind the <<beasttype>>'s ear in return. It tastes bad, like hair. Some gets stuck on your tongue as well. The <<beasttype>> seems to appreciate the effort though.
<br><br>
<</if>>
당신은 일어선다. Time to return to the farm.
<br><br>
<<link [[다음|Farm Work]]>><<clotheson>><<endevent>><</link>>
<br><<effects>>
You round up the <<beastsplural>> for training.
<<if $farm.beasts.dogs gte 20>>
They obey, eager for your approval.
<br><br>
<<elseif $farm.beasts.dogs gte 5>>
They obey without complaint.
<br><br>
<<elseif $farm.beasts.dogs gte -5>>
They complain a little, but obey.
<br><br>
<<elseif $farm.beasts.dogs gte -20>>
They look wary of you.
<br><br>
<<else>>
They growl at you.
<<if $monster is 1>>
"Intruder!" one barks.
<br>
"Plaything!" offers another. The rest agree.
<</if>>
Their lack of respect is clear.
<br><br>
<</if>>
What kind of training do you attempt?
<br><br>
<<link [[Strict|Farm Kennel Train Strict]]>><<stress 12>><<tiredness 12>><<farm_dogs 3>><</link>><<gstress>><<ggtiredness>><<gggrespect>>
<br>
<<link [[Mild|Farm Kennel Train Mild]]>><<stress 6>><<tiredness 6>><<farm_dogs 2>><</link>><<gstress>><<gtiredness>><<ggrespect>>
<br>
<<link [[Easygoing|Farm Kennel Train Easy]]>><<farm_dogs 1>><</link>><<grespect>>
<br><<effects>>
<<if $farm.beasts.dogs gte 20>>
You don't need to yell during training. The <<beastsplural>> follow every command without issue. They jump when you tell them to jump, roll when you tell them to roll, and attack what you tell them to attack.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.beasts.dogs gte 5>>
You yell orders at the <<beastsplural>>. They obey without hesitation. You're not sure yelling was even necessary. They seem eager to train.
<br><br>
<<if $rng gte 80>>
You're just about to wrap things up when a <<beasttype>> runs up to you. <<bHe 0>>
<<if $monster is 1>>
looks up at you. "Can master stroke my head?" <<bhe 0>> pleads.
<<else>>
looks up at you, tail wagging.
<</if>>
<br><br>
<<link [[Pat|Farm Kennel Train Pat]]>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Wrap things up|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
The training goes well. You wrap things up.<<grespect>><<farm_dogs 1>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $farm.beasts.dogs gte -5>>
You yell at the <<beastsplural>>, demanding they follow orders. They obey without much enthusiasm.
<br><br>
<<if $rng gte 51>>
The training goes well, but at the end one <<beasttype>> limps up to you, and holds out <<bhis 0>> <<if $monster is 1>>foot<<else>>paw<</if>>.
<br><br>
<<link [[Tend to the paw|Farm Kennel Train Paw]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Wrap things up|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
The training felt productive.<<grespect>><<farm_dogs 1>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $farm.beasts.dogs gte -20>>
You yell at the <<beastsplural>>, demanding they follow orders. They ignore most of your commands, with only some of them obeying some of the time.
<br><br>
<<if $rng gte 51>>
It's slow going, but you think you're getting through to some.<<grespect>><<farm_dogs 1>>
<<else>>
You hope the next training session goes better.
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
You yell at the <<beastsplural>>, demanding they follow orders. <span class="red">They ignore you.</span>
<br><br>
<<if $rng gte 40>>
You end the training with a sigh, and feel disappointed as you leave the kennel.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
You end the training with a sigh, and head for the exit. <span class="red">A <<beasttype>> steps in your way, and growls.</span> Others approach from behind.
<br><br>
<<link [[Force your way through|Farm Kennel Gang Rape]]>><<endevent>><<beastNEWinit 3 dog>><<set $molestationstart to 1>><</link>>
<br>
<<link [[애원한다|Farm Kennel Train Strict Plead]]>><</link>>
<br>
<<link [[굴복한다|Farm Kennel Train Strict Submit]]>><<sub 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
You smile at the <<beasttype>>, and give <<bhis 0>> head a gentle pat. <<bHe 0>> closes <<bhis 0>> eyes in bliss. You feel warm inside.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
당신은 자세히 살핀다. 눈에 띄는 부상은 없지만, 당신은 손으로 조심스럽게 훑어본다. 안에 작은 돌 하나가 박혀 있었다. 그것은 쉽게 빼내진다.
<br><br>
당신이 일을 마무리하자 <<beasttype_ 은>> 고마운 듯이 무리로 돌아간다.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Please let me through," you try. The <<beastsplural>> remain firm. There's something they want from you.
<br><br>
<<endevent>>
<<beastNEWinit 3 dog>>
<<link [[다음|Farm Kennel Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $speech_attitude is "bratty">>
"Lie down," you say, your voice firm. "Right now."
<br><br>
The <<beastsplural>> hesitate, then the one blocking your path does as instructed. <<bHe 0>> watches you with lust-filled eyes as you leave the kennel.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
"Let me through," you say. "That's a command."
<br><br>
The <<beastsplural>> hesitate, then the one blocking your path does as instructed. <<bHe 0>> watches you with lust-filled eyes as you leave the kennel.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<br><br><<effects>>
You drop to the ground. You know what they want, and it'll be easier to give it.
<br><br>
<<endevent>>
<<beastNEWinit 3 dog>>
<<link [[다음|Farm Kennel Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You set up a simple parkour. The goal for the <<beastsplural>> is to finish without your help.
<<if $farm.beasts.dogs gte 5>>
They follow your orders with vigour, vying for your attention by putting in extra effort.
<br><br>
<<link [[Wrap things up|Farm Work]]>><<endevent>><</link>>
<br>
<<if hasSexStat("deviancy", 3)>>
<<link [[Reward the most impressive|Farm Kennel Train Mild One]]>><<handskill 6>><</link>><<deviant3>><<ghandskill>>
<br>
<</if>>
<<if hasSexStat("deviancy", 5)>>
<<link [[Reward them all|Farm Kennel Train Mild All]]>><<farm_dogs 3>><</link>><<deviant5>><<ggrespect>>
<br>
<</if>>
<<elseif $farm.beasts.dogs gte -5>>
They follow your orders without enthusiasm, but the training goes well.<<grespect>><<farm_dogs 1>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.beasts.dogs gte -20>>
However, it's soon clear they have their own ideas. They don't outright ignore you, but many ignore the obstacles. You yell firm instructions, which helps a bit. It might be best to ignore the remaining troublemakers.
<br><br>
<<link [[Discipline them|Farm Kennel Train Mild Discipline]]>><</link>>
<br>
<<link [[Wrap things up|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
However, it's soon clear that they have different ideas. They walk past the obstacles, and ignore the hoops.
<br><br>
<<link [[Give up|Farm Work]]>><<endevent>><</link>>
<br>
<<link [[Yell|Farm Kennel Train Mild Yell]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<</if>><<effects>>
You single out a <<beasttype>>, though you don't expect <<bhim 0>> to respond well.
<<if $rng gte 20>>
<<if $monster is 1>>
<<bHe 0>> glares at you,
<<else>>
<<bHe 0>> barks back,
<</if>>
then bites your ankle before fleeing to hide amongst the rest.<<gpain>><<pain 4>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
Your harsh words get through, a little.<<grespect>><<farm_dogs 1>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You yell at the <<beastsplural>>, demanding they obey you.
<<if $tendingSuccess>>
They growl back, <span class="green">then back down.</span> Some attempt some of the obstacles, at least.<<ggrespect>><<farm_dogs 3>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">It does nothing but agitate them.</span> They advance on you, determined to put you in your place.
<br><br>
<<endevent>>
<<beastNEWinit 3 dog>>
<<link [[다음|Farm Kennel Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
The <<beastsplural>> did their best, but you choose one in particular to reward. <<bHis 0>> tail wags as you lead it into the adjoining room, and crouch beside <<bhim 0>>.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<bHe 0>>'s already erect in anticipation, eager for <<bhis 0>> reward. You give <<bhis 0>> belly a good rub first, your hand creeping down until you slide <<bhis 0>> cock into your palm.
<<deviancy3>>
You stroke <<bhis 0>> penis until it pulses, and releases spurts of hot fluid over the ground.
<<if $monster is 1>>
"Th-thank you master," <<bhe 0>> pants.
<</if>>
<br><br>
<<else>>
<<bHe 0>>'s eager for <<bhis 0>> reward. You give <<bhis 0>> belly a good rub first, your hand creeping down until you slide a finger into <<bhis 0>> warm pussy.
<<deviancy3>>
You slide your finger in and out, until <<bhis 0>> body shudders in orgasm.
<<if $monster is 1>>
"Th-thank you master," <<bhe 0>> pants.
<</if>>
<br><br>
<</if>>
Satisfied, the <<beasttype>> follows you back to the kennel.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<strip>>
You remove your clothing, and drop to the ground. Despite their eager vigour, the <<beastsplural>> remain obedient until you give the order.
<<endevent>>
<<beastNEWinit 6 dog>>
<br><br>
<<link [[다음|Farm Kennel Play Gang Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
You give the <<beastsplural>> an easy set of tasks, and let those who'd rather ignore you do so.
<<if $farm.beasts.dogs gte 20>>
They all seem quite eager to pay attention however, and have no trouble following orders.<<grespect>><<farm_dogs 1>>
<br><br>
<<elseif $farm.beasts.dogs gte 5>>
A few wander off, but most seem eager to pay attention.
<br><br>
<<elseif $farm.beasts.dogs gte -5>>
Some follow your instructions, sometimes.
<br><br>
<<elseif $farm.beasts.dogs gte -20>>
This turns out to be most of them, though a few are happy to follow your commands sometimes.
<br><br>
<<else>>
This turns out to be all of them, and you get little done.<<lrespect>><<farm_dogs -1>>
<br><br>
<</if>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "farm">><<set $bus to "farm">>
<<if $slimeFarmNakedStored is true>>
<<storeon "farmHidingSpot">>
<<exposure>>
<<unset $slimeFarmNakedStored>>
<</if>>
<<if $farm_stage gte 7>><<unset $farm_naked>><</if>>
<<effects>>
당신은 농장에 있다.
<<if Weather.dayState is "night">>
<<if Weather.precipitation is "rain">>
빗물이 밭 위로 흐르고 있다.
<<elseif Weather.isOvercast>>
어둠 속에서는 거의 볼 수 없다.
<<elseif Weather.isSnow is "snow">>
눈이 밭을 덮고 있다.
<<else>>
별들이 밭 위로 빛나고 있다.
<</if>>
<<elseif Weather.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
비가 밭을 휩쓸고 있다.
<<elseif Weather.isOvercast>>
짙은 안개가 밭을 집어삼키고 있다.
<<elseif Weather.isSnow>>
눈이 밭을 덮고 있다.
<<else>>
지평선 위로 밭이 아침 해를 맞이한다.
<</if>>
<<elseif Weather.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
점점 어두워지는 하늘 아래로 바다에서부터 비가 들이치고 있다.
<<elseif Weather.isOvercast>>
벌써 밭을 보기 어려워지고 있다.
<<elseif Weather.isSnow>>
눈이 밭 위로 휘날린다.
<<else>>
해가 밭 위로 지고 있다.
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
비가 주변 밭에 물을 주고 있다.
<<elseif Weather.isOvercast>>
잿빛 하늘이 사방으로 뻗어 있다.
<<elseif Weather.isSnow>>
눈이 밭을 덮고 있다.
<<else>>
태양이 비옥한 밭을 비추고 있다.
<</if>>
<</if>>
<br><br>
<<if $farm_stage is undefined>>
농가로 이어지는 흙길 옆에 표지판이 서 있다. 신선한 계란, 당근 그리고 다른 농산물을 광고하고 있다. 한 문장은 다른 글보다 어두운 색 페인트로 쓰여 있다. "일손 구함. 안쪽에서 문의." <<if Time.dayState is "night">>낮 시간에 다시 와야 할 것이다.<</if>>
<br><br>
<</if>>
<<if $exposed gte 1 and Time.dayState is "night">>
당신은 당신의 꼴사나운 모습을 감추기 위해 건초더미 뒤에 숨는다.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $exposed gte 1 and Time.dayState isnot "night" and $eventskip isnot 1>>
<<events_farm_exhibitionism>>
<<else>>
<<if Time.dayState isnot "night">>
<<if $farm_stage is undefined and $exposed lte 0>>
<<farmicon "barn">><<link [[농장에서 도울 일이 있는지 묻는다 (0:30)|Farm Intro]]>><<pass 30>><<set $farm_stage to 1>><</link>>
<br>
<<elseif $farm_stage is 1 and $exposed lte 0>>
<<farmicon "barn">><<link [[농장 일을 받아들인다 (0:05)|Farm Intro Accept 2]]>><<pass 5>><<set $farm_stage to 2>><</link>>
<br>
<</if>>
<</if>>
<<if $farm_stage gte 2>>
<<farmicon "barn">><<link [[농장 (0:05)|Farm Work]]>>
<<pass 5>>
<<if $farm_stage gte 7 and ((hasSexStat("exhibitionism", 5) and $exposed gte 2) or (hasSexStat("exhibitionism", 4) and $exposed gte 1))>>
<<set $farm_naked to 1>>
<</if>>
<</link>>
<br>
<</if>>
<<if $exposed lte 0>>
<<if Time.dayState is "night">>
<<farmicon "horse">><<link [[승마 학교|Riding School Lock]]>><</link>>
<br>
<<elseif Time.hour is $closinghour>>
승마 학교가 문을 닫으면서 말들이 마구간으로 옮겨지고 있다.
<br><br>
<<else>>
<<farmicon "horse">><<link [[승마 학교 (0:01)|Riding School]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<farmicon "meadow">><<link [[목초지 (0:10)|Meadow]]>><<pass 10>><</link>>
<br><br>
<<mooricon>><<link [[황무지로 들어간다 (0:05)|Moor]]>><<set $moor to 0>><<unset $moor_hunt>><<pass 5>><<set $eventskip to 1>><</link>>
<br>
<<roadicon>><<link [[마을을 향해 걷는다 (0:05)|Farm Road 6]]>><<pass 5>><<set $phase to 0>><</link>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "alex_cottage">><<effects>>
<<npc Alex>><<person1>>
당신은 농가를 향해 걸어 간다. 맞은편에 닭장이 있다. 한 <<nnpc_gendery_ ga "Alex">> 큰 건초 한 포대를 어깨에 메고, 그 뒤에서 나타난다. <<He_ nun>> 당신을 알아차리고, 미소 짓는다. "안녕," <<he_ ga>> 말한다. "금방 돌아올게."
<br><br>
<<nnpc_gendery_ ga "Alex">> 근처 헛간으로 <<his_ yi>> 짐을 옮기는 동안, 당신은 현관 아래에 서 있는다. <<He_ nun>> 그것을 안으로 들어 옮긴다. 건초가 바닥에 떨어지면서 먼지 구름이 만들어진다.
<br><br>
그 <<nnpc_gendery_ nun "Alex">> 당신을 향해 걸어가면서 <<his_ yi>> 등을 쭉 피며,
<<if Weather.precipitation is "rain">>
<<his_ yi>> 빨간 솔이 달린 두건으로 <<his_ yi>> 눈을 닦아낸다. "이 비에서 벗어나게 해줄게," <<he_ ga>> 문을 열며 말한다.
<<elseif Weather.isSnow>>
<<his_ yi>> 빨간 솔이 달린 두건으로 <<his_ yi>> 눈을 닦아낸다. "이 추위에서 벗어나게 해줄게," <<he_ ga>> 문을 열며 말한다.
<<else>>
<<his_ yi>> 이마에 땀이 반짝이는게 보인다. <<He_ nun>> <<his_ yi>> 빨간 솔이 달린 두건으로 <<his_ yi>> 눈을 닦아낸다. <<he_ ga>> 문을 열며 말한다.
<</if>>
<<if playerBellyVisible()>>
<<setKnowsAboutPregnancy "pc" "Alex">>
"주전자에 물 올려놓을건데, 차 아니면...?" <<He_ ga>> 당신의 <<bellyDescription_ ul "pc">> 바라본다. "차. 차를 끓일게."
<br><br>
<<link [[다음|Farm Intro 2]]>><<set $phase to 0>><<stress -6>><</link>><<lstress>>
<br>
<<else>>
"주전자에 물 올려놓을건데, 차 아니면 커피?"
<br><br>
<<link [[차|Farm Intro 2]]>><<wearProp "tea">><<set $phase to 0>><<stress -6>><</link>><<lstress>>
<br>
<<link [[커피|Farm Intro 2]]>><<wearProp "coffee">><<set $phase to 1>><<tiredness -6>><</link>><<ltiredness>>
<br>
<</if>><<set $outside to 0>><<effects>>
내부는 소박하고 아늑하다. 그 <<nnpc_gendery_ nun "Alex">> 당신의 <<if $phase is 0>>차<<else>>커피<</if>>가 준비될 때 까지 당신이 왜 여기 왔는지 상의하지 않겠다고 고집한다. <<He_ nun>> 당신 나이와 비슷하지만, 당신은 한 번도 <<him_ ul>> 학교에서 본 적이 없다.
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<unbind>>
<<He_ nun>> 당신에게 머그잔을 건네준다. 당신은 묶인 팔을 보여주기 위해 돌아선다. 당신은 <<him_ yi>> 웃음 소리를 듣는다. "왜 아무 말도 안 했어?" <<He_ nun>> 머그잔을 내려놓는다. 당신은 당신의 팔이 느슨하게 풀어지는 걸 느낀다.
<br><br>
"그럼 이제," <<he_ nun>> 당신이 첫 한 모금을 마신 후에 말한다. "<span class="green">난 알렉스야.</span> 또 다른 용건은? 아니면 그냥 도움이 좀 필요했던 거야?"
<<else>>
"그럼 이제," <<he_ nun>> 당신이 첫 한 모금을 마신 후에 말한다. "<span class="green">난 알렉스야.</span> 뭘 도와줄까? 우리 계란에 관심 있어?"
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
"나-나는 여기," 당신이 말한다. "표지판에 도움이 필요하다고 쓰여 있어서 왔어."
<<elseif $speech_attitude is "bratty">>
"여기 일하러 왔어," 당신이 말한다.
<<else>>
"표지판에 네가 도움이 필요하다고 쓰여 있었어," 당신이 말한다.
<</if>>
<br><br>
<<if playerBellyVisible()>>
<<He_ ga>> 잠시 말을 멈춘다. "너 내가 그 구인 표지판을 붙여 놓은 게 육체노동자를 찾기 위해서라는 것을 알고...?" <<he_ ga>> 말꼬리를 늘이면서, 당신의 배를 다시 한 번 쳐다본다.
<br><br>
<<He_ ga>> 웃음소리를 숨기며, 코웃음을 친다. <<He_ ga>> <<his_ yi>> 차를 홀짝이며 당신에게 손짓을 한다. "네 모습을 보니 우리 어머니가 생각나네. 따라와. 주변을 안내하면서 네가 할 수 있는 일이 있는지 살펴보자."
<<else>>
"좋아," <<he_ nun>> 차를 한 모금 더 마시며 미소 짓는다. "가자, 주변을 안내해 줄게."
<</if>>
<br><br>
<<link [[다음|Farm Intro 3]]>><<handheldon>><</link>>
<br><<set $outside to 1>><<set $location to "alex_farm">><<effects>>
"여기는 우리 <<if $pronoun is "m">>아빠의<<else>>엄마의<</if>> 농장이야," <<he_ nun>> 당신을 밖으로 안내하며 말한다. "여러 개 있는데, 여기는 나에게 넘겨주셨어. 도움이 없으면 좀 힘들지. 동물을 돌보는 것만으로도 충분히 힘들어. 일부 밭은 폐허가 되어 있어."
<br><br>
당신은 닭장에 도착한다. "이 닭들은 꽤 쉬워. 하루에 한 번 먹이를 주면 되고, 1시간 정도 마당에 풀어 놓기만 하면 돼."
<br><br>
<<link [[다음|Farm Intro 4]]>><</link>>
<br><<effects>>
알렉스는 닭장을 돌아서, 당신을 긴 석조 건물로 안내한다. 꿀꿀 소리가 들린다. "돼지는 계속 먹이를 줘야해서 더 힘들어. 항상 배고픈 놈들이야. 다 해야할 일이지." 당신은 돼지우리로 들어간다.
<!-- Modified for monster people -->
<<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($bestialitydisable is "t")>>
<<if beastMaleChance() gte 100>>
돼지 소년들이 우리에 있다.
<<elseif beastMaleChance() gte 1>>
돼지 소년과 돼지 소녀들이 우리에 있다.
<<else>>
돼지 소녀들이 우리에 있다.
<</if>>
<<else>>
돼지들이 우리에 있다.
<</if>>
일부는 약간 놀라 보이고, 일부는 옆으로 누워있다.
<br><br>
"돼지들이 밖에서 돌아다닐 수 있는 공간이 있어. 돼지들은 많은 공간이 필요하지 않아."
<br><br>
<<link [[다음|Farm Intro 5]]>><</link>>
<br><<effects>>
<<He_ nun>> 낡은 나무 문을 지나, 돼지우리 밖으로 당신을 안내한다. 저 앞에 마구간이 보인다.
<!-- Modified for monster people -->
<<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($bestialitydisable is "t")>>
<<if beastMaleChance() lte $rng>>
<<set _horse_gender to "f">>
<<else>>
<<set _horse_gender to "m">>
<</if>>
켄타우로스들은 팔꿈치를 기대고, 마구간 밖으로 몸을 내밀고 있다.
<<if _horse_gender is "f">>
"안녕, 알렉스," 당신이 가까이 다가가니 한 명이 말한다. 그녀는 자신의 드러난 젖가슴은 개의치 않지만, 당신에게 경계하는 시선을 던진다. "언제 우리를 내보내줄 거야?"
<<else>>
"안녕, 알렉스," 당신이 가까이 다가가니 한 명이 말한다. 그는 당신에게 경계하는 시선을 던진다. "언제 우리를 내보내줄 거야?"
<</if>>
<br><br>
"미안," 알렉스가 켄타우로스의 코를 긁어주며 대답한다. "손님이 오셨거든." <<He_ nun>> 마구간 문을 열어준다. "네가 좋아하게 되길 바라는 사람이야."
<br><br>
<<else>>
말들이 마구간에서 지켜보고 있다. 당신이 가까이 다가가자 한 마리가 히이잉 하고 운다.
<br><br>
"미안," 알렉스가 말의 코를 긁어주며 대답한다. "손님이 오셨거든." <<He_ nun>> 마구간 문을 열어준다. "네가 좋아하게 되길 바라는 사람이야."
<br><br>
<</if>>
"말들은 손이 많이 가지," 트랙을 따라 다른 게이트를 향해 걸어가며, <<he_ ga>> 말한다. "그들은 매일 빗질해 주어야 하고, 하루에 두 번 먹이를 줘야 해. 그리고 많이 운동시켜 줘야 하고." <<He_ ga>> 마구간 문을 열자, 말들은 우뢰 같은 소리를 내며 저 너머 밭으로 나간다.
<br><br>
<<link [[다음|Farm Intro 6]]>><</link>>
<br><<effects>>
알렉스를 따라 밭을 지나, 헛간 쪽으로 간다. 개가 입을 벌리고 혀를 축 늘어뜨린 채, 밖에 앉아 있다.
<br><br>
<!-- Modified for monster people -->
<<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($bestialitydisable is "t")>>
<<if beastMaleChance() gte 100>>
안에는, 많은 젖소소년들이 자지에 착유기 튜브를 붙인 채 네 발로 서 있다. 그들은 기쁨에 젖어 음메 소리를 내고 있다.
<<elseif beastMaleChance() lte 0>>
안에는, 많은 젖소소녀들이 젖가슴에 착유기 튜브를 붙인 채 네 발로 서 있다. 그들은 기쁨에 젖어 음메 소리를 내고 있다.
<<else>>
안에는, 많은 젖소소녀들과 젖소소년들이 착유기를 붙인 채 네 발로 서 있다. 그들은 기쁨에 젖어 음메 소리를 내고 있다.
<</if>>
<<else>>
<<if beastMaleChance() gte 100>>
많은 황소들이 착유기를 붙인 채 안에 서 있다.
<<elseif beastMaleChance() lte 0>>
많은 젖소들이 착유기를 붙인 채 안에 서 있다.
<<else>>
많은 소들이 착유기를 붙인 채 안에 서 있다.
<</if>>
<</if>>
"그들은 하루에 세 번 젖을 짜야 해," 알렉스가 말한다. "그들은 손으로 젖을 짜주는 걸 더 좋아하지만, 그건 시간이 너무 많이 걸려."
<br><br>
"금방 돌아올게," <<he_ ga>> 소들에게 말한다. "우리 새 친구한테 구경시켜 주는 것 뿐이야." 당신은 <<him_ ul>> 따라 밖으로 나간다.
<br><br>
<<link [[다음|Farm Intro 7]]>><</link>>
<br><<effects>>
알렉스는 한 팔로 울타리를 잡고, 그 너머 밭으로 넘어간다. 녹색 식물들이 줄지어 있고, 작고 하얀 꽃들이 끝에 피어있다.
<br><br>
<<He_ nun>> 자랑스럽게 활짝 웃는다. "이건 내 감자들이야," <<he_ ga>> 말한다. "힘든 일이었지만, 나는 겨우 이것들을 키워냈어. 이제 반쯤 왔어."
<br><br>
<<He_ nun>> 밭을 가로질러 가리킨다. "이런 밭이 8개 더 있지만, 잡초가 들끓고 있어. 동물들을 돌보는게 우선이라, 밭을 돌보기 어려워."
<br><br>
<<if playerBellyVisible()>>
<<He_ nun>> 당신의 배를 홀끗 본다. "규칙적으로 휴식을 취하거나, 동물들을 돌보는 것에 집중해 줘. 나는 네가 피곤해지는 걸 원하지 않아. 나중에 할 수 있는 일 때문에 네가 힘들어하지 않았으면 좋겠어."
<br><br>
<</if>>
<<link [[다음|Farm Intro 8]]>><</link>>
<br><<set $outside to 0>><<set $location to "alex_cottage">><<effects>>
"이게 다야," 농가로 돌아가면서 알렉스가 말한다. "조금만 도와주면 일을 더 쉽게 처리할 수 있게 될거야. 아마도 내가 다른 밭에서도 일할 수 있을 거야."
<br><br>
"그나저나, 넌 어디 살아?"
<br><br>
<<link [[고아원에서 산다고 말한다|Farm Intro 9]]>><<set $phase to 0>><</link>>
<br>
<<link [[마을에서 산다고 말한다|Farm Intro 9]]>><<set $phase to 1>><</link>>
<br>
<<if $syndromewolves gte 1>>
<<link [[동굴에서 산다고 말한다|Farm Intro 9]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $syndromebird gte 1>>
<<link [[탑에서 산다고 말한다|Farm Intro 9]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $syndromeeden gte 1>>
<<link [[숲속에서 산다고 말한다|Farm Intro 9]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<if $temple_rank is "monk" or $temple_rank is "priest">>
<<link [[사원에서 산다고 말한다|Farm Intro 9]]>><<set $phase to 6>><</link>>
<br>
<</if>>
<<link [[말하지 않는다|Farm Intro 9]]>><<set $phase to 2>><</link>><<effects>>
<<if $phase is 0>>
알렉스는 불안해 보인다. "미안해." <<he_ ga>> 말한다.
<<elseif $phase is 1>>
"그럴 거라 생각했어." 알렉스가 말한다.
<<elseif $phase is 3>>
잠시 알렉스가 말없이 당신을 바라본다. "네가 날 놀리는 걸 좋아한다는 건 알겠지만, 넘어가지 않을 거야." <<he_ ga>> 킥킥댄다. "그렇게 말하지만 네가 마을에서 왔다는 거 알아."
<<elseif $phase is 4>>
"옛날 이야기의 광팬이 여기에 있는 것 같은데?" 알렉스가 히죽거린다. "그러면 저 위의 나이 많은 새에게 가축 좀 그만 잡아먹으라고 말해 줄 수 있겠어?" <<He_ ga>> 미소짓는다. "나는 네가 마을에서 아직 살고 있을 거라 생각해."
<<elseif $phase is 5>>
"그렇지만 너는 손을 많이 더럽혀 본 것 같지는 않은데." <<he_ ga>> 놀린다. "너는 어딜 보나 마을 사람이잖아."
<<elseif $phase is 6>>
"성직에 있는 사람이 <<pher_ yi>> 손으로 더러운 것을 만지고 싶어할 줄은 생각 못 했는데." 알렉스가 미소짓는다. "그러면 너는 마을에서 왔겠구나."
<<else>>
"괜찮아," 알렉스가 미소짓는다. "하지만 나는 네가 마을에서 왔을 거라고 장담할 수 있어."
<</if>>
<br><br>
"학교나 뭐 그런 데 다니고 있겠지? 새벽부터 해가 질 때까지 언제든지 와서 일 해도 좋아. 시간당 <<printmoney 1500>> 줄게."
<br><br>
"더 줄 수도 있어," <<he_ ga>> 말을 잇는다. "하지만 농장은 이제 막 성장하고 있어. 네 도움으로 바뀌었으면 좋겠어. 그래도 거짓말은 안 할게. 농장 일은 힘든 일이야.<<if playerBellyVisible()>> 너무 무리하지는 마, 알았지? 출근해서 열심히 일하면, 똑같이 보수를 지급할게.<</if>>"
<br><br>
<i>알렉스는 당신이 하는 모든 농장 행동 옵션을 가지고 있습니다. 당신이 농장 일을 도와주면 <<he_ ga>> 다른 일을 할 수 있게 합니다. 다른 밭을 운영하게 되면 당신의 임금도 향상됩니다. 또한 알렉스는 예외적인 수익이 있다면 당신에게 이익의 일부를 줄 수 있습니다.
<br><br>
일부 행동 옵션은 하루 중 특정 시간에만 할 수 있습니다.
</i>
<br><br>
<<link [[다음|Farm Intro 10]]>><</link>>
<br><<effects>>
알렉스는 현관에서 걸음을 멈춘다. "해야할 일이 더 많지만, 하면서 배울 수 있어. 그래서 어때?" <<he_ ga>> 미소 짓는다. "도와줄 수 있어? 생각할 시간이 필요하면 더 생각해봐도 괜찮아."
<br><br>
<<link [[받아들인다|Farm Intro Accept]]>><<set $farm_stage to 2>><</link>>
<br>
<<link [[거절한다|Farm Intro Refuse]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"ㄴ-나 최선을 다해서 도울게," 당신은 고개를 끄덕인다.
<<elseif $speech_attitude is "bratty">>
"좋아," 당신이 말한다. "내가 도와줄게."
<<else>>
"도와주고 싶어," 당신은 고개를 끄덕인다.
<</if>>
<br><br>
알렉스가 미소를 짓는다. "좋아! 네가 원할 때 언제든지 시작할 수 있고, 질문이 있다면 언제든지 물어봐."
<br><br>
<<farm_init>>
<<link [[다음|Farmland]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"새-생각할 시간이 좀 필요한 것 같아," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"생각해 볼게," 당신이 말한다. "돈을 더 주길 바랐는데."
<<else>>
"생각해 볼게," 당신이 말한다.
<</if>>
<br><br>
알렉스가 고개를 끄덕인다. "이해해. 준비되면 다시 와줘."
<br><br>
<<link [[다음|Farmland]]>><<endevent>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
당신은 알렉스의 농장에 다가간다. <<He_ nun>> 무거운 양동이 두개를 들고 마당을 가로질러 가고 있다가, 당신을 보고 미소지으며 그걸 내려 놓는다. "다시 만나서 기뻐," <<he_ ga>> 말한다.
<br><br>
<<if $speech_attitude is "meek">>
"ㅈ-저번에 말했던 일자리 말인데," 당신이 말한다. "도와주고 싶어."
<<elseif $speech_attitude is "bratty">>
"여기 일하러 왔어," 당신이 말한다. "내가 도와줄게."
<<else>>
"네 일자리 제안을 듣고 왔어," 당신이 말한다. "도와주고 싶어."
<</if>>
<br><br>
알렉스가 활짝 웃는다. "좋아! 네가 원할 때 언제든지 시작할 수 있고, 질문이 있다면 언제든지 물어봐."
<br><br>
<<farm_init>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<widget "farmVisitor">>
<<npc Alex>><<generate2>><<person2>>
"이게 무슨 일이람?" 누군가가 말한다. 당신이 고개를 돌려보니, <<person_ ga>> 농장 울타리에 기대어 있는 것이 보인다. "알렉스가 <<person1>> 도와줄 사람을 구했나봐. 귀엽기도 하고. 이쪽으로 좀 와보지 그래?"
<br><br>
"꺼져," 또 다른 목소리가 말한다. 알렉스다. <<He_ nun>> <<person2>><<person_ ul>> 노려본다. "또 무단침입하면 어떻게 될 지 말했을텐데."
<br>
그 <<person_ un>> <<his_ yi>> 손을 들어올리지만, <<his_ yi>> 얼굴에 두려움은 보이지 않는다. "난 무단침입 안 했어, 봤지? 저 <<if $pronoun is "f">>소녀와<<else>>소년과<</if>> 난 단지 네가 우리 제안을 다시 생각해봤는지 궁금할 뿐이야."
<br>
"네 도움은 필요 없어," 알렉스가 당신 옆에 발을 디디며 대답한다.
<br>
"이 도시 <<girlPost>> 하나로 충분하다고 생각해? 재밌겠네." <<He_ nun>> 돌아서서 도로를 따라 걸어간다.
<br><br>
<<link [[다음|Farm Visitor]]>><<set $farm_stage to 3>><</link>>
<br>
<</widget>>
<<widget "farmStage4">>
<<npc Alex>><<person1>>
"우리가 해냈어," 알렉스가 말한다. <<He_ yi>> 목소리는 피곤한 것처럼 들리고, <<his_ yi>> 옷은 찢어져 있으며, <<his_ yi>> 머리카락은 땀으로 범벅이 되었지만 <<his_ yi>> 얼굴에 미소가 번진다. "우리가 두 번째 밭을 정리했어."
<br><br>
<<He_ nun>> 문제의 밭으로 당신을 인도하다가, 울타리에 멈춰선다. <<He_ nun>> 앉으면서 당신도 앉으라는 듯 손짓한다. "너 없이는 이걸 해낼 수 없었을 거야," <<he_ ga>> 말하며, <<his_ yi>> 주머니에서 유리병을 두 병
<<if C.npc.Alex.pregnancy.selfKnowledge is true and npcIsPregnant("Alex") and talkedAboutPregnancy("Alex","pc")>>
꺼내 하나를 <<his_ yi>> 입으로 가까이 가져간다.
<br><br>
당신은 <<himPost>>에게 근엄한 눈빛을 보낸다.
<br><br>
"미안," <<he_ ga>> 말하며, 병을 멀리 치운다. "나쁜 습관이야."
<br><br>
<<link [[다음|Farm Stage 4]]>><<set $phase to 1>><<set $farm_stage to 4>><<set $farm.clearing to 100>><</link>>
<<elseif playerBellyVisible()>>
꺼낸다. <<He_ nun>> 당신에게도 하나 건네려 하다가, 당신의 <<bellyDescription_ ul "pc">> 힐끗 보고는 병을 치우며, 소심하게 미소짓는다.
<br><br>
<<link [[다음|Farm Stage 4]]>><<set $phase to 1>><<set $farm_stage to 4>><<set $farm.clearing to 100>><</link>>
<br>
<<else>>
하나를 당신에게 권한다.
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[마신다|Farm Stage 4]]>><<set $phase to 0>><<stress -6>><<set $farm_stage to 4>><<set $farm.clearing to 100>><<wearProp "beerbottle">><</link>><<lstress>>
<</if>>
<br>
<<link [[거절한다|Farm Stage 4]]>><<set $phase to 1>><<set $farm_stage to 4>><<set $farm.clearing to 100>><</link>>
<br>
<</if>>
<</widget>>
<<widget "farmStage5">>
<<npc Alex 1>><<npc Remy 2>><<person1>>
"끝났어," 알렉스가 농가 벽에 기대어 말한다. "또 다른 밭을 가꿀 준비가 됐어." <<He_ nun>> 주머니에 손을 뻗었지만, 도로 쪽에서 다가오는 발굽 소리를 듣고 멈춘다.
<br><br>
<<person2>>
<<if $remySeen.includes("livestock")>>
한 <<farm_text_ ga horse>> 농장으로 들어온다. 그것의 등에는 레미가 앉아 있고, <<if $pronoun is "m">><<his_ yi>> 옅은 갈색 머리카락은 미풍에 조금씩 날리고 있다<<else>><<his_ yi>> 옅은 갈색 머리카락은 단정하게 올림머리로 묶여있다<</if>>. 당신은 <<his_ yi>> 농장에서의 대우를 떠올리며 긴장한다. 하지만, 지금 <<his_ yi>> 눈에는 지배하려는 악의가 보이지 않는다. 당신을 전혀 알아보지 못하고 있다.
<br><br>
<<He_ nun>> 말에서 내려, <<his_ yi>> 장갑을 벗는다. <<He_ nun>> 당신을 보고, 그리고 알렉스를 보고 웃는다. <<His_ yi>> 녹색 눈이 희미하게 반짝인다.
<br><br>
"예고 없이 찾아와서 죄송합니다," <<he_ ga>> 말한다. "당신을 찾는 것이 힘들었어요. 저는 사업에 대해 의논하러 왔습니다."
<br><br>
<<elseif $remySeen.includes("riding_school")>>
한 <<farm_text_ ga horse>> 농장으로 들어온다. 그것의 등에는 근처 승마학교의 주인인 레미가 앉아 있다. <<if $pronoun is "m">><<His_ yi>> 옅은 갈색 머리카락은 미풍에 조금씩 날리고 있다. <<else>><<His_ yi>> 옅은 갈색 머리카락은 단정하게 올림머리로 묶여있다.<</if>>.
<br><br>
<<He_ nun>> 말에서 내려, <<his_ yi>> 장갑을 벗는다. <<He_ nun>> 당신을 보고, 그리고 알렉스를 보고 웃는다. <<His_ yi>> 녹색 눈이 희미하게 반짝인다.
<br><br>
"예고 없이 찾아와서 죄송합니다," <<he_ ga>> 말한다. "당신을 찾는 것이 힘들었어요. 저는 사업에 대해 의논하러 왔습니다."
<br><br>
<<else>>
한 <<farm_text_ ga horse>> 농장으로 들어온다. <<if $pronoun is "m">>짧고 옅은 갈색 머리카락을 미풍에 날리고 있는 남자가<<else>>옅은 갈색 머리카락을 단정하게 올려 묶은 여자가<</if>> <<farm_his_ yi horse>> 위에 앉아 있다. 알렉스의 미소가 사라진다.
<br><br>
그 <<personsimple_ un>> 말에서 내려, <<his_ yi>> 장갑을 당겨 벗는다. <<He_ nun>> 당신을 보고 미소 짓는다. <<His_ yi>> 녹색 눈이 희미하게 반짝인다.
<br><br>
"이런 영광을 만나게 되다니," <<he_ nun>> 당신을 바라보며 말한다. "전 레미입니다. 저는 근처에서 승마학교와, 제 농장을 운영하고 있습니다." <<He_ nun>> 알렉스에게 돌아선다. "예고 없이 찾아와서 죄송합니다, 하지만 당신을 찾는 것이 힘들었어요. 저는 사업에 대해 의논하러 왔습니다."
<br><br>
<</if>>
<<person1>>
알렉스는 갈등하는 것처럼 보이지만, 공손함이 <<him_ ul>> 이긴다. "차 아니면 커피?"
<br><br>
<<link [[차|Farm Stage 5]]>><<wearProp "tea">><<set $phase to 0>><<stress -6>><<set $farm_stage to 5>><<set $farm.clearing to 100>><</link>><<lstress>>
<br>
<<link [[커피|Farm Stage 5]]>><<wearProp "coffee">><<set $phase to 1>><<tiredness -6>><<set $farm_stage to 5>><<set $farm.clearing to 100>><</link>><<ltiredness>>
<br>
<</widget>>
<<widget "farmStage6">>
<<npc Alex>><<person1>>당신은 빠르게 다가오는 발자국 소리를 듣는다. 당신이 돌아서자, 알렉스가 당신을 향해 돌진해 오는 것이 보인다.
<<if Weather.precipitation isnot "none">>
<<Hes_ nun>> 진흙투성이임에도 웃고 있다.
<<else>>
<<Hes_ nun>> 옷에 쐐기풀들이 붙어 있음에도 웃고 있다.
<</if>>
<br><br>
"끝났어." <<he_ ga>> 말한다. "마지막 밭이야. 우리가 농장을 복구했어."
<br><br>
<<He_ nun>> 농가 현관에 털썩 앉아서, 당신을 바라본다. "나 혼자서는 할 수 없었을 거야. 만약 <<if $pronoun is "m">>아빠가<<else>>엄마가<</if>> 그 일이 얼마나 위험한지 알았다면-" <<he_ nun>> 시선을 돌린다. "나는 부모님 없이도 할 수 있다는 걸 증명하고 싶었어. 난 이제 증명할 수 있어."
<br><br>
<<He_ ga>> 일어선다. "부모님께 말해야겠어. 지금 당장." <<He_ nun>> 농가 안으로 사라진다.
<br><br>
<<link [[다음|Farm Stage 6]]>><<set $farm_stage to 6>><<set $farm.clearing to 100>><</link>>
<br>
<</widget>>
<<widget "farmStage7">>
<<npc Alex>><<person1>>
알렉스가 <<his_ yi>> 창고에서 나온다. <<He_ nun>> 걱정스러운 표정을 짓는다. "너도 그 냄새가 나?" <<he_ ga>> 묻는다. 희미하지만, 무언가가 불타고 있다.
<br><br>
"이웃이 모닥불을 걷잡을 수 없게 피워뒀을지도 몰라," <<he_ nun>> 연기가 나는지 수평선을 훑어보며 말한다. "조심해서 나쁠 건 없지. 헛간 좀 확인해 줄래? 나는 농장을 둘러볼게."
<br><br>
<<link [[다음|Farm Stage 7]]>><<set $farm_countdown to 7>><<set $farm_stage to 7>><<set $alex_countdown to 3>><<set $wardrobes.alexFarm.unlocked to true>><</link>>
<</widget>>
<<widget "farmStage8">>
You observe the fifth field. It was a tangled mess not long ago.
<br><br>
<<npc Alex>><<person1>><<generate2>>
You hear an unfamiliar <<person2>><<personsimple>>.
<<if $panicattacks gte 1 and $controlled is 0>>
You feel a surge of panic. Then you hear Alex respond, and <<his>> relaxed voice calms you.
<<else>>
<<Hes>> speaking with Alex.
<</if>>
You walk over.
<br><br>
"It is expensive," the <<person>> nods. "But if it's security you want, you get what you pay for."
<br>
"Thanks," Alex replies. "I'll be in touch."
<br><br>
<<if $exposed gte 1>>
The <<person>> turns to leave, but stops when <<he>> sees you. <<covered>> <<He>> regains <<his>> composure, and pretends not to look at you as <<he>> leaves the farm.
<<else>>
The <<person>> nods at you on the way out.
<</if>>
<br><br>
<<link [[다음|Farm Stage 8]]>><<set $farm.clearing to 100>><<set $farm_stage to 8>><<add_plot farm earth 3 large>><</link>>
<br>
<</widget>>
<<widget "farmStage9">>
You observe the sixth field. It was a tangled mess not long ago.
<br><br>
<<npc Alex>><<person1>>
You hear a bang from Alex's shed. The door flies open, and a strange, multi-limbed creature leaps out, surrounded by smoke. Alex runs out after it, holding a cage.
<br><br>
<<link [[Catch it|Farm Stage 9 Catch]]>><<set $farm_stage to 9>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[Leave it to Alex|Farm Stage 9 Leave]]>><<set $farm_stage to 9>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><</link>>
<br>
<</widget>>
<<widget "farmStage10">>
You observe the seventh field. It was a tangled mess not long ago.
<br><br>
<<npc Alex>><<person1>>
You hear a rustle. A strange leathery creature darts from beneath.
<br><br>
<span class="green">A net hurls from behind you,</span> landing on the creature. It tightens as the creature flails. There's a rope attached. You turn to see Alex. <<He>> pulls the creature closer.
<br><br>
"It works!" <<he>> exclaims as <<he>> holds up the squirming net. "These blighters are hard to catch."
<br><br>
<<link [[Be impressed|Farm Stage 10 Impressed]]>><<set $farm_stage to 10>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Be dismissive|Farm Stage 10 Dismiss]]>><<set $farm_stage to 10>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><<npcincr Alex love -1>><<npcincr Alex love -3>><</link>><<llove>><<lldom>>
<br>
<</widget>>
<<widget "farmStage11">>
You observe the eighth field. It was a tangled mess not long ago.
<br><br>
<<npc Alex>><<person1>>
You see Alex kneeling at the base of the <<farm_fence>>. <<He>> gazes at a strange purple flower. Seeds scatter into <<his>> palm when <<he>> prods it.
<br><br>
"Seen weeds like this before," <<he>> says. "Can't find them in any book, and never found one seeding." <<He>> rises. "Do you think we could get them to take? Remy grows them. They must have value."
<br><br>
<<link [[Be confident|Farm Stage 11 Confident]]>><<set $farm_stage to 11>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><</link>>
<br>
<<link [[Advise caution|Farm Stage 11 Caution]]>><<set $farm_stage to 11>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><</link>>
<br>
<</widget>>
<<widget "farmStage12">>
You observe the ninth field. It was a tangled mess not long ago.
<br><br>
<<npc Alex>><<person1>>
Alex stands at your side.
<br><br>
<<link [[Hold hands|Farm Stage 12 Hands]]>><<set $farm_stage to 12>><<set $farm.clearing to 100>><<npcincr Alex love 1>><<add_plot farm earth 3 large>><</link>><<handholdingvirginitywarning>><<glove>>
<br>
<<link [[Pat back|Farm Stage 12 Pat]]>><<set $farm_stage to 12>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><</link>>
<br>
<</widget>><<effects>>
<<person2>>
알렉스는 <<person_ ga>> 사라지니 긴장을 푼 것처럼 보인다. <<person1>>"미안," <<he_ ga>> 당신 쪽으로 몸을 돌려 말한다. "내 표지판을 보고 찾아온 건 네가 처음이 아니었어. 주변에 고약한 녀석들이 있거든. 그들을 멀리 하는 게 좋아."
<br><br>
<<He_ nun>> 울타리에 기대어 멀어지는 도로를 지켜본다. "네가 나타났을 때 난 안심했어." <<He_ ga>> 웃는다. "가자, 다시 일하러 가야지."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 0>>
<<alcohol 60>>
당신은 술병을 받아들고, 꿀꺽꿀꺽 마신다. 쓴 증류주다.
<<else>>
알렉스가 병을 치워버린다.
<</if>>
"일이 더 많이 있을거야," <<he_ ga>> 계속 말한다. "하지만 우리는 꾸준한 이익을 낼 거야. 네게 지금부터 시간당 <<moneyGainDisplay 30>>씩 줄게."
<br><br>
<<He_ nun>> 개간된 밭의 울타리 너머, 뒤엉킨 난장판을 가리킨다. "저게 다음 목표야." <<He_ nun>> 울타리에서 훌쩍 뛰어내린다. "나는 빨리 시작하고 싶어."<<gglove>><<npcincr Alex love 3>>
<br><br>
<<set $farm.wage to 30>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<set $location to "alex_cottage">><<set _drink to $phase is 0 ? "차" : "커피">><<effects>>
안으로 들어가자 마자, 알렉스는 이야기를 계속하기 전에 마실 걸 만들겠다고 주장한다.
<br><br>
<<person2>>
"환대해주셔서 감사합니다." 레미가 <<his_ yi>> _drink를 한 모금 마신 후 말한다.
<br>
"그냥 핵심만 말하시죠," 알렉스가 말한다. "해야할 일이 있어서요."
<br>
"원하시는 대로. 나는 여기 도움을 주러 왔습니다. 내가 도울 건 아니지만-"
<br>
"난 이미 필요한 도움을 받고 있어요." 알렉스가 당신을 가리키며, 끼어든다. "우리는 땅을 조금씩 다시 개간하고 있어요. 잘 되어 가고 있고요. 당신이 얻을 땅은 한 조각도 없어요. 그게 당신이 여기 온 진짜 목적이잖아요, 그렇지 않나요?"
<br><br>
<<link [[다음|Farm Stage 5 2]]>><</link>>
<br><<effects>><<set _drink to $phase is 0 ? "차" : "커피">>
<<person2>>레미는 한 번에 대답하지 않고, 대신 설탕 한 스푼을 더 추가한다. "바보같이 굴지 마," <<he_ ga>> 전과 달리 엄격한 목소리로 말한다. "너희 둘끼리? 난 더 많은 일손을 제공할 수 있어. 보안은 말할 것도 없고-"
<br>
<<person1>>"그 _drink를 다 마셨으면," 알렉스가 다시 말을 가로막는다. "나가주시죠."
<br>
<<person2>>레미는 한 모금 더 마시더니, 당신에게 돌아선다.
<<if $ridingschoolintro is undefined>>
"언제 한 번 승마학교에 방문해주렴," <<he_ ga>> 말한다. "내가 가르쳐야 할 게 한두가지 있을 것 같구나."
<<elseif $livestock_intro isnot undefined and $cow gte 6>>
"넌 더 현명하게 고용주를 선택해야겠구나," <<he_ ga>> 말한다. "난 널 안전하게 지켜줄 수 있단다." <<his_ yi>> 말에 당신의 마음이 확 뒤틀린다. 학대의 기억이, 고요한 밭의 환영과 함께 함께 당신을 침범한다.<<gstress>><<stress 6>>
<br>
"무슨 이상한 말을 하는 거예요," 알렉스의 말이 당신의 생각을 끊어내고, 현실로 돌아오게 한다. "당신은 깡패일 뿐만 아니라 괴짜군요."
<<else>>
"넌 더 현명하게 고용주를 선택해야겠구나," <<he_ ga>> 말한다. "이 사람은 별로 미래가 없어."
<</if>>
<br><br>
레미는 <<his_ yi>> 빈 컵을 접시 위에 놓는다. "고맙다," <<he_ ga>> 자리에서 일어나며 말한다. "다시 생각해볼 시간을 주마. 널 위해서라도, 다시 생각해보길 바라마."
<br><br>
<<link [[다음|Farm Stage 5 3]]>><</link>>
<br><<effects>>
<<person1>>
"이번 일은 미안해," 레미가 사라지자 알렉스가 말한다. "우리가 이익을 내기 시작하면 이런 방문을 받을까 두려웠어. 망할 쥐새끼 같으니."
<br><br>
<<He_ nun>> 너무 긴장한 나머지, 컵을 닦다가 그 중 하나를 산산조각 낸다. 결국 당신이 설거지를 맡아서 하기로 한다. <<He_ nun>> 약간 마음을 가라앉히고, 웃는다. "내가 너한테 너무 의지하고 있는 걸지도 몰라."<<gglove>><<npcincr Alex love 3>>
<br><br>
"레미가 무슨 짓을 할지 모르겠어," 당신이 설거지를 마치자 <<he_ nun>> 이어 말한다. "날 위해 일하는 건 위험할 수도 있어. 네가 계속 일하고 싶지 않다면 이해하지만, 네가 계속 일해준다면, 시간당 <<moneyGainDisplay 45>>씩 줄 수 있어."
<br><br>
<<person2>>
<i>레미는 황무지에 있는 <<his_ yi>> 영지에서 공격을 시작합니다. 당신이 <<him_ gwa>> 싸우지 않는 한, 시간이 지남에 따라 공격은 악화될 것입니다.</i>
<br><br>
<<person1>>
<<He_ nun>> 미소 짓는다. "그 멍청이가 나를 우울하게 만들게 둘 순 없지. 가자. 일은 잘 되고 있고, 할 일이 더 많아."
<br><br>
<<set $farm.wage to 45>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<set $location to "alex_cottage">><<effects>>
당신은 알렉스가 <<his_ yi>> <<if $pronoun is "m">>아빠와<<else>>엄마와<</if>> 전화로 이야기하는 것을 듣는다. <<He_ nun>> 침착해 보이려고 노력하고 있지만, 흥분이 끓어오르는 것을 막지 못하고 있다.
<br><br>
<<He_ nun>> 전화를 끊고, 당신에게 돌아선다. "<<Hes_ nun>> 이 지역에 있고, 지금 들르고 싶어해," <<he_ nun>> 더 이상 흥분을 감추려 하지 않고 말한다. "주전자에 물을 올려야겠어."
<<if $exposed gte 1>>
<<He_ nun>> 방금 생각난 듯, 당신의 <<lewdness_ rul>> 흘끗 보고, 얼굴이 붉어진다. "너-너 뭐 좀 입어야겠다." <<He_ nun>> 계단을 급히 올라간다.
잠시 후 옷 하나가 계단 아래로 떨어진다.
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
체크 무늬 셔츠다.<<upperwear 33>>
<<if C.npc.Alex.dom gte $npcdomhigh and C.npc.Alex.lust gte 10>>
더 작은 옷 하나가 또 떨어진다. 데님 반바지다.<<lowerwear 31>>
<<elseif playerBellySize() gte 8>>
또 다른 옷 하나가 당신 앞으로 떨어진다. 트레이닝 바지다.<<lowerwear 67>>
<<else>>
또 다른 옷 하나가 당신 앞으로 떨어진다. 청바지다.<<lowerwear 22>>
<</if>>
<<elseif $worn.upper.type.includes("naked")>>
체크 무늬 셔츠다.<<upperwear 33>>
<<else>>
<<if C.npc.Alex.dom gte $npcdomhigh and C.npc.Alex.lust gte 10>>
데님 반바지다.<<lowerwear 31>>
<<elseif playerBellySize() gte 8>>
트레이닝 바지다.<<lowerwear 67>>
<<else>>
청바지다.<<lowerwear 22>>
<</if>>
<</if>>
<<if $upperwetstage gte 1 or $lowerwetstage gte 2>>
그리고 둘둘 말린 수건이 떨어진다. "그걸로 몸 좀 말려," 알렉스가 외친다.
<<dry>>
<</if>>
<br><br>
당신은 부엌에서 옷을 입는다. 알렉스가 계단으로 내려온다.
<</if>>
<<He_ nun>> 자신의 <<if Weather.precipitation isnot "none">>진흙<<else>>잡초<</if>>투성이 옷을 본다. "젠장. 옷 갈아입어야겠어. 그리고 샤워도 하고."
<br><br>
<<link [[다음|Farm Stage 6 2]]>><</link>>
<br><<effects>>
알렉스가 샤워하는 동안 당신은 주전자에 물을 올린다. <<Hes_ nun>> 겨우 1분을 조금 지나고 나서 돌아온다. 당신은 수건만 두른 채 농가로 돌아오는 <<him_ ul>> 본다. <<He_ nun>> 더러운 <<his_ yi>> 옷을 밖에 놓아두고 온 것이 틀림없다.
<br><br>
"보면 안 돼," <<he_ nun>> 주방으로 들어가기 전에 말한다.
<br><br>
<<link [[본다|Farm Stage 6 Look]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<arousal 600>><</link>><<llove>><<ldom>><<garousal>>
<br>
<<link [[보지 않는다|Farm Stage 6 No Look]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[수건을 잡아 당긴다|Farm Stage 6 Pull]]>><<npcincr Alex love -3>><<npcincr Alex dom -3>><<npcincr Alex lust 1>><</link>><<lllove>><<lldom>><<glust>><<promiscuous1>>
<br><<effects>>
당신은 창문에서 돌아서서, 알렉스의 수건 두른 모습을 더 잘 쳐다본다.
<<if $pronoun is "m">>
그 수건은 <<his_ yi>> 허리 아래쪽으로 묶여 있고, <<him_ ul>> 아슬아슬하게 감쌀 정도의 크기이다. 허리선이 팽팽하게 당겨져, 당신을 향한 <<his_ yi>> 허벅지 전체가 옆으로 노출되어 있다. 당신은 <<his_ yi>> 탄탄한 엉덩이를 엿볼 수 있다.
<<else>>
<<if $NPCList[0].breastsize gte 1>>
그 수건은 <<his_ yi>> 가슴 아래쪽으로 묶여 있어, <<his_ yi>> <<breastsdesc_ $NPCList[0].breastsdesc>> 윗부분이 노출되어 있고, <<him_ ul>> 아슬아슬하게 감쌀 정도의 크기이다. 상단은 팽팽하게 당겨져 있어, 당신을 향한 <<his_ yi>> 몸 측면이 노출되어 있다. 당신은 <<his_ yi>> 탄탄한 엉덩이를 엿볼 수 있다.
<<else>>
그 수건은 <<his_ yi>> 가슴 아래쪽으로 묶여 있어, <<his_ yi>> 젖꼭지가 거의 노출되어 있고, 겨우 <<him_ ul>> 감쌀 정도의 크기이다. 상단은 팽팽하게 당겨져 있어, 당신을 향한 <<his_ yi>> 몸 측면이 노출되어 있다. 당신은 <<his_ yi>> 탄탄한 엉덩이를 엿볼 수 있다.
<</if>>
<</if>>
<br><br>
<<He_ nun>> 수건을 <<his_ yi>> 몸에서 떨어지지 않게 꽉 움켜쥔다. "변태처럼 굴지 마!" <<He_ nun>> 부엌의 나머지 부분을 급히 지나, 바구니에서 갈아입을 옷을 찾아낸 다음, <<he_ ga>> 왔던 길로 돌아간다. <<him_ ga>> 계단을 오르는 소리가 들린다.
<br><br>
<<link [[다음|Farm Stage 6 3]]>><</link>>
<br><<effects>>
당신이 창 밖을 내다보고 있자, 알렉스가 당신 뒤로 부엌을 지나가는 소리가 들린다. <<He_ nun>> 갈아입을 옷을 찾기 위해 바구니를 뒤적거리다가, <<he_ ga>> 왔던 길로 돌아간다. <<him_ ga>> 계단을 오르는 소리가 들린다.
<br><br>
<<link [[다음|Farm Stage 6 3]]>><</link>>
<br><<effects>>
당신은 알렉스가 당신 뒤로 부엌을 지나가고 있는 소리, 그리고 갈아입을 옷을 찾기 위해 바구니를 뒤적거리는 소리를 듣는다.
<br><br>
당신이 돌아서자, 수건을 <<his_ yi>> 몸 가까이 꼭 움켜쥐고, 바구니 위로 몸을 굽히는 <<him_ ul>> 볼 수 있다.
<<if $pronoun is "m">>
그 수건은 <<his_ yi>> 허리 아래쪽으로 묶여 있고, <<him_ ul>> 아슬아슬하게 감쌀 정도의 크기이다. 허리선이 팽팽하게 당겨져, 당신을 향한 <<his_ yi>> 허벅지 전체가 옆으로 노출되어 있다. 당신은 <<his_ yi>> 탄탄한 엉덩이를 엿볼 수 있다.
<<else>>
<<if $NPCList[0].breastsize gte 1>>
그 수건은 <<his_ yi>> 가슴 아래쪽으로 묶여 있어, <<his_ yi>> <<breastsdesc_ $NPCList[0].breastsdesc>> 윗부분이 노출되어 있고, <<him_ ul>> 아슬아슬하게 감쌀 정도의 크기이다. 상단은 팽팽하게 당겨져 있어, 당신을 향한 <<his_ yi>> 몸 측면이 노출되어 있다. 당신은 <<his_ yi>> 탄탄한 엉덩이를 엿볼 수 있다.
<<else>>
그 수건은 <<his_ yi>> 가슴 아래쪽으로 묶여 있어, <<his_ yi>> 젖꼭지가 거의 노출되어 있고, 겨우 <<him_ ul>> 감쌀 정도의 크기이다. 상단은 팽팽하게 당겨져 있어, 당신을 향한 <<his_ yi>> 몸 측면이 노출되어 있다. 당신은 <<his_ yi>> 탄탄한 엉덩이를 엿볼 수 있다.
<</if>>
<</if>>
<br><br>
당신은 <<him_ yi>> 뒤로 살글살금 다가가, 수건 끝단을 움켜쥐고, <<his_ yi>> 몸에서 잡아챈다.
<br><br>
<<link [[다음|Farm Stage 6 Pull 2]]>><</link>>
<br><<effects>>
그 수건은 별 저항 없이 벗겨진다. "젠장!" 알렉스는 수건을 되찾기 위해 뒤로 손을 뻗지만, 당신은 그걸 <<his_ yi>> 손아귀에서 빼낸다.
<<if $pronoun is "m">>
<<He_ nun>> 이 과정에서 반쯤 몸을 돌려, <<his_ yi>> 근육질 가슴과 복부를 뽐낸다. <<He_ nun>> 당신과 마주보기 전에 손으로 자신의 사타구니를 가린다.
<<else>>
<<He_ nun>> 이 과정에서 반쯤 몸을 돌려, <<his_ yi>> <<breastsdesc_ rul $NPCList[0].breastsdesc>> 드러낸다. <<He_ nun>> 당신과 마주보기 전에 한 손으로 자신의 가슴을 가리고, 다른 한 손으로는 자신의 사타구니를 가린다.
<</if>>
<br><br>
"ㅁ-망할 변태," <<his_ yi>> 얼굴이 새빨개지며 <<he_ ga>> 말한다. "돌려줘. 그리고 뒤로 돌아서."
<br><br>
<<link [[수건을 돌려준다|Farm Stage 6 Pull Return]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[거절한다|Farm Stage 6 Pull Refuse]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<npcincr Alex lust 1>><</link>><<llove>><<ldom>><<glust>>
<br><<effects>>
당신은 눈을 가리고 수건을 내민다. 알렉스가 당신의 손에서 수건을 가져간다.
<br><br>
당신은 창문 쪽으로 몸을 돌린다. 알렉스가 계속 바구니 안을 뒤적거리다가, 부엌으로 걸어가는 소리가 들린다. 그리고 <<him_ ga>> 계단을 오르는 소리가 들린다.
<br><br>
<<link [[다음|Farm Stage 6 3]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"ㅎ-하지만 넌 너무 섹시한 걸," 당신은 수건을 들고 코맹맹이 소리로 말한다.
<<elseif $speech_attitude is "bratty">>
"난 네가 이러고 있는게 더 좋은데," 당신은 수건을 들고 히죽거린다.
<<else>>
"너 꽤 좋아 보이는데," 당신은 수건을 들고 말한다.
<</if>>
<br><br>
알렉스는 불안한 시선을 창밖으로 던지고는, 다시 바구니로 돌아선다. <<He_ nun>> 한 손으로 옷을 찾으며, 다른 한 손으로 <<his_ yi>> 엉덩이를 가린다.
<br><br>
부엌을 나와 계단을 올라갈 때까지 <<He_ nun>> 자신의 몸 앞에 옷을 꼭 잡고 있는다.
<br><br>
<<link [[다음|Farm Stage 6 3]]>><</link>>
<br><<set $location to "alex_farm">><<effects>>
<<pass 5>>
몇 분 후, 알렉스가 막 계단으로 내려왔을 때 차 한 대가 마당으로 들어선다. "오셨다," <<he_ ga>> 말한다. "내가 괜찮아 보여야 할텐데."
<br><br>
당신은 알렉스와 함께 집에서 나온다. 앞에는, 나이 들고, 두꺼운 버전의 알렉스가 차에서 내리고 있다.
<br><br>
"<<if $pronoun is "m">>안녕, 아빠<<else>>안녕, 엄마<</if>>," 알렉스가 말한다.
<br><br>
그들은 잠깐 어색하게 서로 마주보다가, 알렉스의 <<if $pronoun is "m">>아버지<<else>>어머니<</if>>가 앞으로 걸어와, 알렉스의 어깨를 움켜 잡는다.<<lcontrol>><<control -10>>
<br><br>
<<link [[다음|Farm Stage 6 4]]>><</link>>
<br><<effects>>
그들은 서로에게서 떨어진다. "네가 해낼 줄 알았다," 알렉스의 <<if $pronoun is "m">>아버지<<else>>어머니<</if>>가 말한다. <<He_ nun>> 자기 <<daughter_ yi>> 어깨 너머로 당신을 본다. "네가 도시에서 온 그 아이구나. 알렉스가 너에 대해 다 말해주었단다."
<br><br>
알렉스가 돌아선다. "맞아요," <<he_ ga>> 당신의 어깨에 손을 얹고 말한다. "<<pShe_ nun>> 동물들을 아주 잘 다뤄요."
<br>
<<His_ yi>> <<if $pronoun is "m">>아버지<<else>>어머니<</if>>는 고개를 끄덕인다. "이 정도 크기의 농장을 단 둘이서만? 인상적이구나. 주변을 안내해다오. 하지만 먼저-"
<br>
알렉스는 이미 농가로 걸어들어가고 있다. <<He_ nun>> 문 앞에서 멈춰선다. "차 아니면 커피?"
<br>
"이미 답을 알고 있잖아."
<br><br>
<<link [[차|Farm Stage 6 5]]>><<wearProp "tea">><<stress -6>><</link>><<lstress>>
<br>
<<link [[커피|Farm Stage 6 5]]>><<wearProp "coffee">><<tiredness -6>><</link>><<ltiredness>>
<br><<set $location to "alex_cottage">><<effects>>
당신은 알렉스의 <<if $pronoun is "m">>아버지<<else>>어머니<</if>>와 함께 부엌 식탁에 앉는다.
<<set _pregObjFetus to getPregnancyObject().fetus || []>>
<<if C.npc.Alex.pregnancy.selfKnowledge is true or (C.npc.Alex.pregnancy.pcKnowledge is true and C.npc.Alex.pregnancy.sample isnot true and _pregObjFetus.length is 1 and _pregObjFetus[0].father is "Alex")>>
"그래, 네가
<<if talkedAboutPregnancy("Alex","pc")>>
내 조그만 <<print $pronoun is "m" ? "아들을" : "딸을">> 임신시킨 도시 사람이구나?"
<<else>>
내 조그만 <<print $pronoun is "m" ? "아들이" : "딸이">> 임신시킨 도시 사람이구나?"
<</if>>
<<else>>
"도시 사람이 그렇게 도움이 될 수 있다니 놀랍구나-"
<</if>>
<br>
"<<if $pronoun is "m">>아빠<<else>>엄마<</if>>-" 알렉스가 끼어든다.
<br>
"게다가 이렇게 귀여운 아이여서 더 놀랐고-"
<br>
"<<if $pronoun is "m">>아빠!<<else>>엄마!<</if>>" 알렉스는 자신의 <<if $pronoun is "m">>아버지<<else>>어머니<</if>> 앞에 차 한 잔을 쾅 내려 놓으며 다시 말한다.
<br>
"미안해," <<he_ ga>> 싱긋 웃는다. "차 고맙다."
<br><br>
<<link [[다음|Farm Stage 6 6]]>><<handheldon>><</link>>
<br><<set $location to "alex_farm">><<effects>>
알렉스는 <<his_ yi>> <<if $pronoun is "m">>아버지<<else>>어머니<</if>>를 데리고 농장을 구경하러 가면서, 당신도 함께 가자고 한다. 알렉스의 <<if $pronoun is "m">>아버지<<else>>어머니<</if>>는 각 동물을 검사하는 것처럼 잠깐 멈춰섰고, <<he_ nun>> 만족하는 것처럼 보인다.
<br><br>
알렉스는 밭에 도착하자 자랑스럽게 웃는다. 처음 세 개는 녹색 감자 식물들로 가득 차 있다. 마지막 밭에는 아무것도 없지만, 깨끗하게 정리되어 있고 심을 준비가 되어 있다.
<br><br>
당신들은 농가로 돌아간다. "아주 잘 했구나," 알렉스의 <<if $pronoun is "m">>아버지<<else>>어머니<</if>>가 말한다. "이대로 계속하렴. 자주 못 찾아와서 미안하구나. 너도 그게 어떤지 알잖니." <<He_ nun>> <<his_ yi>> 주머니에 손을 넣는다. "내 열쇠를 부엌에 두고 왔구나. 좀 가져다줄래?"
<br><br>
알렉스는 농가로 들어간다.
<br><br>
<<link [[다음|Farm Stage 6 7]]>><</link>>
<br><<effects>>
이제 혼자가 되어, 알렉스의 <<if $pronoun is "m">>아버지<<else>>어머니<</if>>는 당신에게로 몸을 돌린다. "이건 널 위한 거야," <<he_ nun>> 주머니에서 봉투를 꺼내며 말한다. <<He_ nun>> 그것을 당신에게 내민다.
<br><br>
"내가 가면 열어보렴," <<he_ nun>> 이어 말한다. "그리고 알렉스한테 말하지 말고."
<br><br>
알렉스는 농가에서 나와, 열쇠를 내민다. "고마워," <<his_ yi>> <<if $pronoun is "m">>아버지<<else>>어머니<</if>>가 말한다. "다른 가족들한테도 안부 전해줄게." <<He_ nun>> 차에 올라타서, 차를 몰고 떠난다.
<br><br>
<<link [[다음|Farm Stage 6 8]]>><</link>>
<br><<effects>>
알렉스는 차가 시야에서 사라질 때까지 지켜본다. "네가 <<if $pronoun is "m">>아빠<<else>>엄마<</if>>를 만나러 와줘서 기뻐," <<he_ ga>> 농장 쪽을 돌아보며 말한다. "가자. 해야 할 일이 있어. 경작해야 할 땅이 아직 더 있어. 농장을 더 크게 만들자."
<br><br>
당신은 고개를 끄덕이지만, 알렉스가 돼지우리 뒤로 사라질 때까지 기다린다. 당신은 봉투를 열어본다. 그 안에는 현금 뭉치와 함께, 쪽지가 들어있다.
<br><br>
<i>"내 <<if $pronoun is "m">>아들<<else>>딸<</if>>을 돌봐줘서 고맙구나. 약소하지만 받아주렴. 알렉스에게 주지 마. 그리고 <<him_ ga>> 너에게 어떤 것도 강요하지 못하게 하렴. <<He_ nun>> 착한 <<nnpc_gendery_ iji "Alex">>만, 좀 끈질기단다."<<if C.npc.Alex.pregnancy.selfKnowledge is true or C.npc.Alex.pregnancy.pcKnowledge is true>> 나는 내 <<if C.npc.Alex.gender is "f">>딸이<<else>>아들이<</if>> 정차가기 시작했다는 것이 정말 기쁘단다. 그렇게 만들어 줘서 고맙다.<</if>>"
</i>
<br><br>
당신은 돈을 세어본다. <<moneyGain 10000>>가 들어있다.
<br><br>
<<set $farm.wage to 60>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
당신은 알렉스가 도구를 보관하고 있는 벽돌로 된 창고로 간다. 문이 닫힐 때 뒤에서 철컥하는 소리가 들린다. 당신은 문을 밀어보지만 움직이지 않는다. <span class="red">당신은 갇혔다.</span>
<br><br>
<<endevent>>
<<npc Remy>>
마당이 보이는 작은 창문에 얼굴이 나타나, 당신의 시야를 가린다. 레미다. <<He_ nun>> 검은 장갑을 잡아당기면서 당신을 관찰한 뒤, 걸어간다. <<his_ yi>> 부하들 둘이 <<him_ ul>> 대신해서 나타나, 당신을 훔쳐보려고 서로 밀치고 있다.
<br><br>
<<endevent>><<npc Alex>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<<link [[알렉스에게 경고한다|Farm Stage 7 Warn]]>><</link>>
<br>
<<link [[문을 부수려고 한다|Farm Stage 7 Break]]>><</link>>
<br><<effects>>
"알렉스!" 당신이 소리친다. "우리 습격당했어!" 당신의 목소리가 얼마나 잘 전달되는지는 확신할 수 없다. 잠시 후, 알렉스가 <span class="red"><<person2>><<person_ gwa>> <<person3>><<personPost>>에게 각각 어깨 한 쪽씩을 붙잡힌 채 몸부림치는 모습이 시야에 들어온다.</span> 그들은 <<person1>>알렉스를 강제로 무릎을 꿇린다.
<br><br>
레미는 알렉스 앞에 몸을 웅크리고 앉아, <<his_ yi>> 턱을 잡고 머리를 들어올린다. 레미가 무언가 말하지만, 젊은 농부는 <<nnpc_his_ yi "Remy">> 얼굴에 침을 뱉는다.
<br><br>
레미는 손등으로 <<his_ yi>> 얼굴을 치는 것으로 대응한다. 탁 하는 소리가 여기까지 들렸지만, 알렉스는 여전히 반항적이다.
<br><br>
<<link [[다음|Farm Stage 7 2]]>><</link>>
<br><<effects>>
당신은 나무 문에 체중을 실어 힘껏 밀친다. 약간 움직였으나, 여전히 굳게 닫혀있다. 당신은 더 큰 힘을 얻기 위해 뒤로 물러서는 도중에 창문에 움직임이 보인다. 알렉스가 <span class="red"><<person2>><<person_ gwa>> <<person3>><<personPost>>에게, 각각 어깨 한 쪽씩을 붙잡힌 채 몸부림치고 있다.</span> 그들은 <<person1>><<him_ ul>> 레미 앞으로 데려가, 강제로 무릎을 꿇린다.
<br><br>
레미는 알렉스 앞에 몸을 웅크리고 앉아, <<his_ yi>> 턱을 잡고 머리를 들어올린다. 레미가 무언가 말하지만, 젊은 농부는 <<nnpc_his_ yi "Remy">> 얼굴에 침을 뱉는다.
<br><br>
레미는 손등으로 <<his_ yi>> 얼굴을 치는 것으로 대응한다. 탁 하는 소리가 여기까지 들렸지만, 알렉스는 여전히 반항적이다.
<br><br>
<<link [[다음|Farm Stage 7 2]]>><</link>>
<br><<effects>>
레미는 <<nnpc_his_ yi Remy>> 말에 올라타서 박차를 가해 멀어지고 <<nnpc_his_ yi Remy>> 깡패들이 알렉스에게 다가온다. 젊은 농부는 간신히 팔을 비틀어 빼내고, 깡패들 중 한 명의 얼굴을 때린다. 그 일격에 <<person2>><<person_ un>> 비틀거리지만, 다른 깡패들은 신경쓰지 않는 것 같다.
<br><br>
그 <<person3>><<person_ un>> 알렉스를 뒤에서 붙잡고 있다.
<br><br>
<i>알렉스는 혼자서 그들을 물리칠 수 없습니다. 당신은 문을 열어야 합니다. 당신은 또한 깡패들의 주의를 분산시켜 알렉스에게 숨을 돌릴 틈을 줄 수도 있습니다.</i>
<br><br>
<<farm_fight_init>>
<<farm_fight_options>><<effects>>
<<switch $farm_fight.action>>
<<case "breasts" "chest">>
<<set $farm_fight.distraction to 2>>
당신은 창문 쪽으로 걸어가서, 당신의
<<if $worn.over_upper.type.includes("naked") and $worn.upper.type.includes ("naked") and $worn.under_upper.type.includes("naked")>>
<span class="lewd"><<breasts_ rul>> 과시한다.</span>
<<else>>
<span class="lewd"><<breasts_ rul>> 노출한다.</span>
<</if>>
당신은 유리창을 두드렸지만, 깡패들은 이미 알렉스 쪽으로 돌아서고 있다.
<br><br>
<<if $farm_fight.stage gte 5>>
<span class="green">알렉스는 <<person6>><<persons_ yi>> 손아귀에서 벗어나,</span> <<nnpc_himself_ wa "Alex">> 추파를 던지는 깡패들 사이에 약간 거리를 둔다.
<br><br>
<<else>>
<span class="green">그들은 추파를 던지기 바빠서 알렉스가 거리를 벌리고, 더 많은 폭행에 <<person1>>대비하는 것을 눈치채지 못한다.</span>
<</if>>
<<case "bottom">>
<<set $farm_fight.distraction to 2>>
당신은 창문 앞에 있는 상자에 올라가서,
<<if $worn.over_lower.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span class="lewd"> 자신의 <<bottom_ ul>> 내놓는다.</span>
<<else>>
<span class="lewd"> 자신의 <<bottom_ ul>> 노출한다.</span>
<</if>>
그것은 깡패들의 관심을 끄는데 성공한다.
<br><br>
<<if $farm_fight.stage gte 5>>
<span class="green">알렉스는 <<person6>><<persons_ yi>> 손아귀에서 벗어나,</span> <<nnpc_himself_ wa "Alex">> 추파를 던지는 깡패들 사이에 약간 거리를 둔다.
<br><br>
<<else>>
<span class="green">그들은 추파를 던지기 바빠서, 알렉스가 거리를 벌리고 더 많은 폭행에 <<person1>>대비하는 것을 눈치채지 못한다.</span>
<</if>>
<<case "penis" "vagina">>
<<set $farm_fight.distraction to 2>>
당신은 창문 앞에 있는 상자에 올라가서, 당신의
<<if $worn.over_lower.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span class="lewd"><<genitals_ rul>> 과시한다.</span>
<<else>>
<span class="lewd"><<genitals_ rul>> 노출한다.</span>
<</if>>
깡패들은 당신에게 추파를 던지느라 모든 것을 내팽개친다.
<br><br>
<<if $farm_fight.stage gte 5>>
<span class="green">알렉스는 <<person6>><<persons_ yi>> 손아귀에서 벗어나,</span> <<nnpc_himself_ wa "Alex">> 추파를 던지는 깡패들 사이에 약간 거리를 둔다.
<br><br>
<<else>>
<span class="green">그들은 추파를 던지기 바빠서 알렉스가 거리를 벌리고, 더 많은 폭행에 <<person1>>대비하는 것을 눈치채지 못한다.</span>
<</if>>
<<case "hammer">>
<<physiquedifficulty 5000 15000 no_text>>
<<if $physiqueSuccess is 1>>
당신은 망치로 문을 쾅쾅 내려친다. <span class="green">당신이 내리칠 때마다 나무가 쪼개진다.</span>
<<set $farm_fight.door -= 2>>
<br><br>
<<else>>
당신은 망치로 문을 쾅쾅 내려친다. <span class="red">당신의 타격은 큰 충격 없이 튕겨져 나온다.</span>
<br><br>
<<set $farm_fight.door -= 1>>
<</if>>
<<set $farm_fight.weapon to "hammer">>
<<case "unscrew">>
밖에서의 공격으로 손을 안정시키기는 어려우나, 나사 중 하나를 제거하는 데 성공한다.
<br><br>
<<set $farm_fight.weapon to "screwdriver">>
<<set $farm_fight.screws -= 1>>
<<case "science">>
<<if currentSkillValue('science') gte random(1, 700)>>
당신은 기계톱을 조사해, 돌릴 수 있는 뚜껑을 찾는다. 당신은 그것을 열어본다. 내부는 비어있다. <span class="green">기계톱에는 연료가 필요하다.</span>
<br><br>
<<set $farm_fight.chainsaw to 1>>
<<else>>
당신은 줄을 다시 잡아당겨본다. 아무 일도 일어나지 않는다. 당신이 그걸 잘 못 당기고 있을 수도? 당신은 칼날에 닿지 않도록 주의하며, 기계를 살펴보지만, <span class="red">문제는 딱히 보이지 않는다.</span>
<br><br>
<</if>>
<<case "refuel">>
당신은 기계톱에 휘발유를 채워 넣고, 뚜껑을 다시 닫는다.
<<set $farm_fight.chainsaw to 2>>
<br><br>
<<case "chainsaw">>
당신이 줄을 당기자, 톱이 회전한다. 당신이 다시 한 번 줄을 당기자, 톱날이 윙윙거리며 시동이 걸린다. 그 <<person2>><<person_ un>> 걱정스러운 시선을 헛간에 던진다.
<br><br>
당신은 문을 부수면서 눈을 감는다. 당신은 나무를 망가진 널빤지들과 조각들로 만든다.
<br><br>
<<set $farm_fight.weapon to "chainsaw">>
<<set $farm_fight.door to 0>>
<<case "bash">>
<<physiquedifficulty 10000 20000 no_text>>
<<if $physiqueSuccess is 1>>
당신은 주먹으로 문을 두드린다. <span class="green">당신이 때릴 때마다 나무에 균열이 생기는 걸 느낀다.</span>
<br><br>
<<set $farm_fight.door -= 2>>
<<else>>
당신은 주먹으로 문을 두드린다. <span class="red">때릴 때마다 덜컹거리긴 하지만, 더 약해진 것 같지는 않다.</span>
<br><br>
<<set $farm_fight.door -= 1>>
<</if>>
<<set $farm_fight.weapon to "fists">>
<</switch>>
<<set $farm_fight.action to 0>>
<<if $farm_fight.screws lte 0>>
마지막 나사가 바닥에 달그락거리며 떨어지고, 문이 활짝 열리며, 잠긴 해치만이 문 틀에 고정되어 있다. <span class="red">타는 냄새가 당신 코를 찌른다.</span>
<br><br>
<<link [[다음|Farm Fight End]]>><</link>>
<br>
<<elseif $farm_fight.door lte 0>>
<<if $farm_fight.weapon is "chainsaw">>
당신은 남은 나무를 발로 차서 부수고, 지나간다.
<br><br>
<<elseif $farm_fight.weapon is "hammer">>
마지막 일격으로, 당신은 문의 한쪽 구석을 박살낸다. 당신은 손을 뻗어, 해치를 열고, 문을 발로 차서 연다. <span class="red">타는 냄새가 당신 코를 찌른다.</span>
<br><br>
<<else>>
마지막 일격으로, 당신의 주먹이 나무를 부수며 뚫고 나간다. 당신은 해치를 찾아, 잠금을 풀고, 문을 발로 차서 연다. <span class="red">타는 냄새가 당신 코를 찌른다.</span>
<br><br>
<</if>>
<<link [[다음|Farm Fight End]]>><</link>>
<br>
<<else>>
<<farm_fight_alex>>
<br><br>
<<farm_fight_door>>
<br><br>
<<farm_fight_options>>
<</if>><<effects>>
당신은 도움이 될 만한 것을 찾기 위해 창고를 둘러본다.
<br><br>
<<if $farm_fight.shelf isnot 1>>
<<link [[선반을 살펴본다|Farm Fight Search Shelf]]>><<set $farm_fight.shelf to 1>><</link>>
<br>
<</if>>
<<if $farm_fight.toolbox isnot 1>>
<<link [[도구 상자를 살펴본다|Farm Fight Search Toolbox]]>><<set $farm_fight.toolbox to 1>><</link>>
<br>
<</if>>
<<if $farm_fight.cupboard isnot 1>>
<<link [[찬장을 살펴본다|Farm Fight Search Cupboard]]>><<set $farm_fight.cupboard to 1>><</link>>
<br>
<</if>>
<<if $farm_fight.rakes isnot 1>>
<<link [[갈퀴를 살펴본다|Farm Fight Search Rakes]]>><<set $farm_fight.rakes to 1>><</link>>
<br>
<</if>>
<<if $farm_fight.sheet isnot 1>>
<<link [[시트에 덮여있는 물체를 살펴본다|Farm Fight Search Sheet]]>><<set $farm_fight.sheet to 1>><</link>>
<br>
<</if>><<effects>>
당신은 선반을 살펴본다. 씨앗이 담긴 작은 봉지와 <span class="pink">너무 녹슬어 아무 쓸모가 없는 모종삽</span>이 있다.
<br><br>
<<link [[다음|Farm Fight]]>><</link>>
<br><<effects>>
당신은 도구 상자를 휙 연다. 잘 채워져 있지만, 그 중에서도 두 가지 도구가 눈길을 끈다. <span class="green">큰 망치와, 스크류 드라이버.</span> 당신은 망치로 문을 세게 내려칠 수 있다. 또한 당신은 스크류 드라이버를 이용해, 문의 나사를 제거해서 열 수도 있다.
<br><br>
<<link [[다음|Farm Fight]]>><</link>>
<br><<effects>>
당신은 찬장을 연다. 먼지 구름이 일어나, 당신은 눈을 감는다. 당신은 어두운 찬장 내부를 살펴본다. 모래 자루 같은 무거운 자루들이 몇 개 있다. <span class="green">휘발유 한 캔도 있다.</span> 문을 태우는 것은 현명하지 않지만, 아마도 기름은 다른 용도로 사용될 것이다.
<br><br>
<<link [[다음|Farm Fight]]>><</link>>
<br><<effects>>
당신은 구석에 세워둔 갈퀴 더미를 찾아본다. 갈퀴 자체는 문을 박살내는데 별 쓸모가 없지만, 그 안에 뭔가 숨겨져 있을지도 모른다. <span class="pink">아무 것도 없다.</span>
<br><br>
<<link [[다음|Farm Fight]]>><</link>>
<br><<effects>>
시트 아래에 벽에 기대어진 무언가가 있다. 시트를 치우자 <span class="green">기계톱이 있다.</span>
<br><br>
당신은 줄을 잡아당기지만, 아무 일도 일어나지 않는다.
<br><br>
<<link [[다음|Farm Fight]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<person1>>
<<if $farm_fight.weapon is "chainsaw">>
<<if $farm_fight.stage gte 9>>
<<he_ nun>> 아직 바닥에 쓰러져 있지만, 깡패들은 당신과 알렉스에게서 물러난다.
<<else>>
깡패들은 당신과 알렉스에게서 물러난다.
<</if>>
그들은 당신 손에서 윙윙거리는 기계톱을 보고, 가까이 다가오는 것을 두려워한다.
<br><br>
"제-젠장," 그 <<person2>><<person_ i>> 외친다. "<<pShe_ ga>> 저걸 어디서 가져온 거야?"
<br>
"진정해 <<girl_ a>>," 그 <<person3>><<person_ i>> 말한다. <<He_ nun>> 더 차분하게 말하며, 한 걸음씩 다가온다. "그 장난감 내려놓으렴."
<br><br>
<<elseif $farm_fight.weapon is "hammer">>
<<if $farm_fight.stage gte 9>>
깡패들은 알렉스는 쓰러져 있는 채로 남겨두고, 당신에게로 돌아선다.
<<else>>
깡패들은 알렉스와 거리를 두며, 당신에게로 돌아선다.
<</if>>
그들은 당신의 망치에 경계하는 시선을 던지기는 하지만, 더 가까이 다가온다.
<br><br>
"그 <<girl_ i>> 장난감을 찾았나 봐," 그 <<person2>><<person_ i>> 말한다.
<br>
"그거 내려놓으렴," 그 <<person3>><<person_ i>> 가까이 다가오며 덧붙인다. "그러면 우리가 살살 다뤄줄게."
<br><br>
<<elseif $farm_fight.weapon is "screwdriver">>
<<if $farm_fight.stage gte 9>>
깡패들은 알렉스는 쓰러져 있는 채로 남겨두고, 당신에게로 돌아선다.
<<else>>
깡패들은 알렉스와 거리를 두며, 당신에게로 돌아선다.
<</if>>
그들은 당신의 손에 들린 스크류 드라이버를 신경 쓰지 않고, 더 가까이 다가온다.
<br><br>
"똑똑한 강아지가 우리에서 빠져나왔네," 그 <<person2>><<person_ i>> 말한다.
<br>
"곧 후회하게 되겠지만," <<person3>><<person_ i>> 가까이 다가오며 덧붙인다.
<br><br>
<<else>>
<<if $farm_fight.stage gte 9>>
깡패들은 알렉스는 쓰러져 있는 채로 남겨두고, 당신에게로 돌아선다.
<<else>>
깡패들은 알렉스와 거리를 두며, 당신에게로 돌아선다.
<</if>>
그들은 점점 가까이 다가온다.
<br><br>
"이 <<girl_ un>> 끈질긴 타입이군." 그 <<person2>><<person_ i>> 말한다. "어쩌면 레미가 <<phimPost>>에게 일을 시킬 수도 있을 거야."
<br>
"아니지," 그 <<person3>><<person_ i>> 가까이 다가오며 덧붙인다. "우리가 손대고 나면 <<phim_ un>> 걷지도 못할 텐데."
<br><br>
<</if>>
<span class="red">"이제 충분해,"</span> 당신의 왼쪽에서 익숙한 목소리가 말한다. 깡패들은 얼어붙고, 그들의 관심은 새로온 등장한 인물에게로 쏠린다. 당신도 얼어붙는다. 베일리다.
<br><br>
<<link [[다음|Farm Fight End 2]]>><</link>>
<br><<effects>>
"이 <<girl_ un>> 내 거야," 베일리가 계속해서 말한다. "너희들 일은 여기서 끝이야." 깡패들은 싸우지 않고, 농장에서 멀어지는 길을 따라 걸어 내려간다.
<br><br>
<<if $farm_fight.stage gte 9>>
<span class="pink">알렉스는 바닥에 쓰러져 있다.</span>
<br><br>
<<link [[알렉스에게 달려간다|Farm Fight End Rush]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<link [[베일리와 대면한다|Farm Fight End Confront]]>><</link>>
<br>
<<link [[베일리를 위협한다|Farm Fight End Threaten]]>><</link>>
<br>
<<else>>
알렉스가 서둘러 달려와, 당신의 어깨에 손을 얹는다. "고마워," <<person1>><<he_ nun>> 숨을 헐떡인다. "그들이 얼마나 멀리 갔을지 모르겠어." <<He_ nun>> 베일리에게 말한다. "그리고 당신에게도 고마워요, 낯선 사람."
<br><br>
베일리는 알렉스를 응시한다. "별 소리를," <<nnpc_he_ ga Bailey>> 말한다. "난 내 피보호자를 확인하러 온 것뿐이야."
<br><br>
알렉스는 충격을 받은 것 같다. "그-금방 주전자에 물을-"
<br><br>
베일리는 <<nnpc_his_ yi Bailey>> 고개를 젓는다. "바로 갈 거야." <<nnpc_He_ ga Bailey>> 당신을 향해 몸을 돌린다. <span class="red">"곧 다시 방문하지."</span> <<nnpc_He_ nun Bailey>> 성큼성큼 가버린다.
<br><br>
"이 냄새," <<he_ nun>> 헛간 지붕너머를 바라보며 말한다. <span class="red">그리 멀지 않은 곳에서 연기가 피어오른다.</span> "밭. 우리 밭을 확인해야 해!"
<br><br>
<<link [[다음|Farm Fight End 3]]>><</link>>
<br>
<</if>><<effects>>
당신은 알렉스 곁으로 달려간다. <<person1>><<He_ nun>> 의식이 있다. 당신이 일으켜 세우자 <<He_ nun>> 움찔한다.
<br><br>
"고마워," 알렉스가 당신에게 기대며 말한다. <<He_ nun>> 베일리를 바라본다. "그리고 당신에게도 고마워요, 낯선 사람."
<br><br>
베일리는 알렉스를 응시한다. "별 소리를," <<nnpc_he_ ga Bailey>> 말한다. "난 내 피보호자를 확인하러 온 것뿐이야."
<br><br>
알렉스는 충격을 받은 것 같다. "그-금방 주전자에 물을-"
<br><br>
베일리는 <<nnpc_his_ yi Bailey>> 고개를 젓는다. "바로 갈 거야." <<nnpc_He_ ga Bailey>> 당신을 향해 몸을 돌린다. <span class="red">"곧 다시 방문하지."</span> <<nnpc_He_ nun Bailey>> 성큼성큼 가버린다.
<br><br>
알렉스는 <<his_ yi>> 옆구리를 움켜잡는다. "이 냄새," <<he_ nun>> 헛간 지붕너머를 바라보며 말한다. <span class="red">그리 멀지 않은 곳에서 연기가 피어오른다.</span> "밭. 우리 밭을 확인해야 해!"
<br><br>
<<link [[다음|Farm Fight End 3]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"왜-왜 왔어요?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"대체 여긴 뭐하러 왔어요?" 당신이 묻는다.
<<else>>
"뭘 원해요?" 당신이 묻는다.
<</if>>
<br><br>
"내 피보호자를 확인하러 왔지." 베일리가 말한다. "네 친구는 도움이 필요해 보이는데. <span class="red">곧 다시 방문하지.</span>" <<nnpc_He_ nun Bailey>> 성큼성큼 가버린다.
<br><br>
<<person1>>
당신은 알렉스를 확인한다. <<He_ nun>> 의식이 있다. 당신이 일으켜 세우자 <<He_ nun>> 움찔한다. "이 냄새," <<he_ nun>> 헛간 지붕너머를 바라보며 말한다. <span class="red">그리 멀지 않은 곳에서 연기가 피어오른다.</span> "밭. 우리 밭을 확인해야 해!"
<br><br>
<<link [[다음|Farm Fight End 3]]>><</link>>
<br><<effects>>
<<if $farm_fight.weapon is "hammer">>
당신은 베일리를 노려보면서 망치를 들고 때릴 준비를 한다.
<<elseif $farm_fight.weapon is "screwdriver">>
당신은 스크류 드라이버를 단검처럼 들고 베일리를 노려본다.
<<elseif $farm_fight.weapon is "chainsaw">>
당신은 윙윙 소리가 나는 기계톱을 베일리를 향해 겨눈다.
<<else>>
당신은 베일리를 노려본다.
<</if>>
<<if $speech_attitude is "meek">>
"다-당신이 날 괴롭히도록 놔두지 않을 거야," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"나가" 당신이 말한다. "당장."
<<else>>
"당신이 날 괴롭히도록 놔두지 않을 거예요." 당신이 말한다.
<</if>>
<br><br>
<<if $farm_fight.weapon isnot "fists">>
베일리는 당신의 무기를 흘끗 본다. "널 확인하러 왔다," <<nnpc_he_ ga Bailey>> 말한다. 만약 <<nnpc_hes_ ga Bailey>> 동요했다면, <<nnpc_he_ nun Bailey>> 그걸 숨겼을 것이다. <span class="red">"곧 다시 방문하지."</span> <<nnpc_He_ nun Bailey>> 성큼성큼 걸어간다.
<<else>>
"널 확인하러 왔다," 베일리가 말한다. "<span class="red">곧 다시 방문하지.</span>" <<nnpc_He_ nun Bailey>> 성큼성큼 걸어간다.
<</if>>
<br><br>
<<person1>>
당신은 알렉스를 확인한다. <<He_ nun>> 의식이 있다. 당신이 일으켜 세우자 <<He_ nun>> 움찔한다. "이 냄새," <<he_ nun>> 헛간 지붕너머를 바라보며 말한다. <span class="red">그리 멀지 않은 곳에서 연기가 피어오른다.</span> "밭. 우리 밭을 확인해야 해!"
<br><br>
<<link [[다음|Farm Fight End 3]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<pass 5>>
냄새가 점점 심해진다.
<<person1>>
<<if $farm_fight.stage gte 9>>
알렉스는 당신의 한쪽 팔에 기대어, 부축을 받으며 걷는다. 산등성이 꼭대기에 다다르자, 저 너머의 밭들이 보인다. <span class="red">새카맣게 타있다.</span> 작은 불씨들이 아직 가장자리에서 타오르고 있다. 알렉스는 무릎을 꿇고, 손바닥에 얼굴을 묻는다.
<<else>>
알렉스가 앞서 달려간다. 당신은 밭 가장자리에서 무릎을 꿇고, 손바닥에 얼굴을 묻고 있는 <<he_ rul>> 발견한다. <span class="red">눈 앞에 있는 밭은 새카맣게 타있다.</span> 작은 불씨들이 아직 가장자리에서 타오르고 있다.
<</if>>
<br><br>
"내-내 감자들이," 알렉스가 말한다. <<His_ yi>> 목소리가 갈라진다. "내 <<sister_npc_ ga>> 옳았어. 난 할 수 없어."
<br><br>
작물은 없어졌을지 모르지만, 밭 자체는 아직 사용할 수 있을 것이다. 모래가 가장자리를 둘러싸고 있어, 불이 더 번지는 것을 막고 있다. 공격자들은 피해를 제한하려고 한 것 같다.
<br><br>
<<link [[격려한다|Farm Fight End Rational]]>><</link>>
<br>
<<link [[차를 권한다|Farm Fight End Tea]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"ㄱ-그 감자는 다시 심으면 돼," 당신이 말한다. "그들은 농장을 손상시키려는게 아니야. 그들은 널 해치고 싶어 하는 거야."
<<elseif $speech_attitude is "bratty">>
"흉작이었던 셈 치자," 당신이 말한다. "더 심어. 다음 번에는 우리는 대비되어 있을 거야."
<<else>>
"감자는 더 심으면 되잖아," 당신이 말한다. "차질이 좀 있었을 뿐이야. 다음 번에는 우리는 대비되어 있을 거야."
<</if>>
<br><br>
알렉스는 울타리에 기대어 일어선다. <<He_ nun>> 당신을 마주보지 않는다. "이런 모습 보이고 싶지 않아," <<he_ ga>> 말한다. "미안해. 집으로 돌아가자."
<br><br>
<<link [[다음|Farm Fight End 4]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"ㅊ-차 한 잔 끓여 줄까?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"안으로 들어가자," 당신이 말한다. "주전자에 물 올릴게."
<<else>>
"차 한 잔 끓여줄게," 당신이 말한다.
<</if>>
<br><br>
알렉스가 웃는다. "그게 바로 내가 필요한거야," <<he_ ga>> 말한다. <<He_ nun>> 울타리에 기대어 일어선다. <<He_ nun>> 당신을 마주보지 않는다. "이런 모습 보이고 싶지 않아," <<he_ ga>> 말한다. "미안해. 집으로 돌아가자."
<br><br>
<<link [[다음|Farm Fight End 4]]>><</link>>
<br><<set $location to "alex_cottage">><<set $outside to 0>><<effects>><<wearProp "tea">>
<<if $farm_fight.stage gte 9>>
알렉스는 주방 식탁에 앉아 <<his_ yi>> 상처를 치료한다. 그동안 당신은 <<himPost>>에게 줄 차를 끓인다.
<<else>>
알렉스는 당신이 <<himPost>>에게 줄 차를 끓이는 동안 주방 식탁에 앉는다.
<</if>>
당신은 컵을 테이블에 내려 놓는다. <<He_ nun>> <<his_ yi>> 손으로 컵을 감싸쥐고, 잔에 든 액체를 응시한다. <<He_ nun>> 한 모금 길게 마신다.
<br><br>
"그 <<nnpc_genderPost "Bailey">>," <<he_ ga>> 말한다. "그 사람이 베일리야? 고아원 관리인?" 당신은 고개를 끄덕인다. 알렉스는 고개를 젓는다. "레미가 그런 부류의 사람이랑 거래를 하는 것도 놀랍진 않네."<br><br>
<<link [[알렉스가 베일리에 대해 무엇을 알고 있는지 묻는다|Farm Fight End Ask]]>><<handheldon>><</link>>
<br>
<<link [[사과한다|Farm Fight End Apologise]]>><<handheldon>><<sub 1>><</link>>
<br>
<<link [[팀을 짜는 것을 제안한다|Farm Fight End Suggest]]>><<handheldon>><<def 1>><</link>>
<br><<effects>>
"딱히," 알렉스가 말한다. "그냥 소문이야. <<nnpc_he_ ga Bailey>> 오늘 한 일을 생각하면, 일부는 사실일지도 모르지."
<br><br>
<<link [[사과한다|Farm Fight End Apologise]]>><<sub 1>><</link>>
<br>
<<link [[팀을 제안한다|Farm Fight End Suggest]]>><<def 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"저-전부 내 잘못이야," 당신이 말한다. "베일리가 온 이유는-"
<<elseif $speech_attitude is "bratty">>
"내가 부주의했어," 당신이 말한다. "베일리가 온 건-"
<<else>>
"미안해," 당신이 말한다. "베일리가 온 건-"
<</if>>
<br><br>
"아니!" 알렉스가 머그잔을 쾅 내려놓는다. "그건 네 잘못이 아니야. 그 깡패는 널 협박할 권리가 없어. 네가 아니었다면, 난 여전히 밭 하나로 씨름하고 있었을 거야."
<br><br>
"결정했어," <<he_ ga>> 이어 말한다. "<span class="gold">농장의 제어권을 너와 공유하고 싶어.</span>"
<br><br>
<<link [[감사한다|Farm Fight End Accept]]>><</link>>
<br>
<<link [[항의한다|Farm Fight End Refuse]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"베일리랑 레미를 상대하는데, 네 곁에 있으면 나-난 더 안전할 것 같아," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"베일리와 레미가 힘을 합치고 있다면," 당신이 말한다. "우리도 그래야지."
<<else>>
"우리는 서로 힘을 합쳐야 해," 당신이 말한다.
<</if>>
<br><br>
알렉스가 고개를 끄덕인다. "네 말이 맞아," <<he_ ga>> 말한다. "네가 곁에 있으면, 난 훨씬 더 강해져. <span class="gold">농장의 제어권을 너와 공유하고 싶어.</span>"
<br><br>
<<link [[감사한다|Farm Fight End Accept]]>><</link>>
<br>
<<link [[항의한다|Farm Fight End Refuse]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"고-고마워," 당신이 말한다. "최선을 다 할게"
<<elseif $speech_attitude is "bratty">>
"좋아," 당신이 말한다. "난 출세할 거야."
<<else>>
"고마워," 당신이 말한다. "널 실망시키지 않을게."
<</if>>
<br><br>
"넌 그럴 자격이 있어" 알렉스가 말한다. "그렇게 큰 집은 아니지만, <span class="gold">네가 여기서 머물 공간 정도는 있어.</span>"
<br><br>
알렉스는 망설이며 입을 연다. "이제부터 밭들을 관리할 수 있겠어? 난 그걸," <<he_ nun>> 자신의 차를 다 마신다. "난 그 꼴을 또 보고 싶지는 않아. 그럴 수는 없어."
<br><br>
<span class="red">레미는 지금부터 30일 후에 공격하여, 밭들을 다시 불태우려 할 것입니다.</span>
<br>
<span class="blue">알렉스는 혼자 농장을 지킬 것이지만, 당신이 도와준다면 농장을 더 성공적으로 방어할 수 있게 될 것입니다.</span>
<br><br>
<<set $farm_attack_timer to 30>>
<<fields_init>>
<<set $farm_fields_intro to 1>>
<<farm_stock_init>>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"그-그건 나한텐 너무 큰 책임이야," 당신이 항의한다.
<<elseif $speech_attitude is "bratty">>
"이 농장은 지금도 일이 많아," 당신이 말한다.
<<else>>
"일이 많아," 당신이 말한다. "내가 감당할 수 있을지 모르겠어."
<</if>>
<br><br>
"이해해," 알렉스가 말한다. "제안은 언제나 유효해. 큰 집은 아니지만, <span class="gold">네가 여기서 머물 공간 정도는 있어.</span> 네 출퇴근의 번거로움도 줄일 수 있을 거야.
난 적어도 밭을 관리해 줄 사람이 필요해. 난 그걸," <<he_ nun>> 자신의 차를 다 마신다. "난 그 꼴을 또 보고 싶지는 않아. 그럴 수는 없어."
<br><br>
<span class="red">레미는 지금부터 30일 후에 공격하여, 밭들을 다시 불태우려 할 것입니다.</span>
<br>
<span class="blue">알렉스는 혼자 농장을 지킬 것이지만, 당신이 도와준다면 농장을 더 성공적으로 방어할 수 있게 될 것입니다.</span>
<br><br>
<<set $farm_attack_timer to 30>>
<<fields_init>>
<<set $farm_fields_intro to 1>>
<<farm_stock_init>>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
당신은 샤워실이 있는 헛간 안에 있다.
<br>
<<bathroomicon "shower">><<link [[샤워를 한다 (0:10)|Farm Shower]]>><<pass 10>><</link>>
<br>
<<if $pbdisable is "f" and ($pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2)>>
<<bathroomicon "shave">><<link [[음모를 다듬는다|Farm Shave]]>><</link>>
<br>
<</if>>
<<pregnancyTest "Farm Shed">>
<<getouticon>><<link [[떠난다 (0:01)|Farm Work]]>><<endevent>><<pass 1>><</link>>
<br><<effects>>
<<dontHideForNow>><<shavestrip>>
<<wearProp "razor">>
당신은 옷을 벗고, 당신의 <<genitals_ ul>> 본다.
<br>
<<if $worn.genitals.name is "chastity belt" or $worn.genitals.name is "gold chastity belt">>
벨트가 몸에 딱 붙어있어, 면도칼이 음부에 도달하는 것은 거의 불가능해 보인다.
<br>
<<link [[옷을 입는다->Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>>
<br>
<<else>>
<<if $worn.genitals.name is "chastity cage">>
당신의 자지는 정조대 우리 안에 갇혀있다. 그 주위를 면도하는 것은 까다롭겠지만, 큰 문제가 되지는 않는다.
<br>
<</if>>
<<if $pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2>>
<<link [[깨끗이 면도한다 (0:15)->Farm shave clean]]>><<pass 15>><<arousal 100>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><<set $pbstrip to 0>><<set $makeup.pbcolour to 0>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 2 or ($pbstrip is 1 and $pblevel gte 2)>>
<<link [[활주로를 만든다 (0:15)->Farm shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "깔끔한 활주로로">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 1>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 3 or ($pbstrip gte 2 and $pblevel gte 2)>>
<<link [[하트를 만든다 (0:15)->Farm shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "귀여운 하트 모양으로">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 2>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 4 or ($pbstrip gte 3 and $pblevel gte 2)>>
<<link [[삼각형을 만든다 (0:15)->Farm shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "깔끔한 삼각형으로">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 3>><</link>>
<br>
<</if>>
<<if $player.ballsExist is true>>
<<if $pblevel gte 2 or $pbstrip gte 1>>
<<link [[음부만 면도한다 (0:10)->Farm shave pubis]]>><<pass 10>><<arousal 50>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 0>><<if $pblevelballs is 0>><<set $makeup.pbcolour to 0>><</if>><</link>>
<br>
<</if>>
<<if $pblevelballs gte 3>>
<<link [[불알만 면도한다 (0:05)->Farm shave balls]]>><<pass 5>><<arousal 50>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><<if $pblevel is 0 and $pbstrip is 0>><<set $makeup.pbcolour to 0>><</if>><</link>>
<br>
<</if>>
<</if>>
<<if $pblevel gt 5 or $pblevelballs gt 5>>
<<link [[짧게 자른다 (0:10)->Farm shave trim]]>><<pass 10>><<arousal 100>>
<<if $pblevel gte 5>>
<<set $pblevel to 5>><<set $pbgrowth to 7>><<set $pbstrip to 0>>
<</if>>
<<if $pblevelballs gte 5>>
<<set $pblevelballs to 5>><<set $pbgrowthballs to 10>>
<</if>>
<</link>>
<br>
<</if>>
<<if $worn.genitals.name isnot "chastity belt">>
<<link [[음모를 염색한다|Farm Dye]]>><</link>><br>
<</if>>
<<link [[아무것도 하지 않는다|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>>
<</if>><<effects>>
당신은 면도 크림과 면도기를 들고 벽에 기대어 선다.
<br>
당신은 다리를 벌리고, 조심스럽게 음모를 밀기 시작한다. 몇 분 후, 당신은 제모를 끝냈고 당신의 <<genitals_arePost "은" 2>> 매끈하고 깔끔하게 바뀌어 있다.
<br><br>
<<link [[다음|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 들고 벽에 기대어 선다.
<br>
당신은 다리를 벌리고, 조심스럽게 털을 깎기 시작한다. 몇 분 후, 당신은 제모를 끝냈고 당신의 치골은 이제 매끈하고 깔끔하게 바뀌어 있다.
<br><br>
<<link [[다음|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 들고 벽에 기대어 선다.
<br>
당신은 다리를 벌리고, 조심스럽게 당신의 불알을 면도하기 시작한다. 몇 분 후, 당신은 제모를 끝냈고 당신의 불알은 이제 매끈하고 깔끔하게 바뀌어 있다.
<br><br>
<<link [[다음|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 들고 벽에 기대어 선다.
<br>
당신은 다리를 벌리고, 조심스럽게 음모를 깎기 시작한다. 몇 분 후, 당신은 제모를 끝냈고 당신의 <<genitals_arePost "은" 2>> 이제 매끄럽고 깨끗하게 <<print $pbstripName>> 장식되어 있다.
<br><br>
<<link [[다음|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 빗과 가위를 들고, 벽에 기대어 있다.
<br>
당신은 다리를 벌리고, 조심스럽게 음모를 다듬는다. 몇 분 후, 당신은 제모를 끝냈고 당신의 <<genitals_arePost "은" 2>> 이제 깔끔하게 다듬어졌다.
<br><br>
<<link [[다음|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>><<effects>><<wearProp "hairdye">>
<<set _ownedColours = $makeup.owned.hairdye.filter(x => x.count > 0)>>
<<if _ownedColours.length == 0>>
당신은 염색약을 가지고 있지 않다. 아마 화장품 가게에 가서 몇 개 구매할 수 있을 것이다.
<br>
<<else>>
무슨 색으로 하겠습니까?<br>
<<set _choice = _ownedColours[0].colour>>
<<for _i, _item range _ownedColours>>
<label><span class="grey-shadow"><span @class="'hair-' + _item.colour.replace(/ /g, '-')"><span class="colour-hair"><span style="color:#FD6064;"><<hairmapcolourtext _item.colour>></span></span></span></span> <<print '<<radiobutton "_choice" "'+_item.colour+'" ' + (_choice is _item.colour ? "checked" : "") + '>>'>></label>
x _item.count |
<</for>>
<br><br>
<<link [[선택한 색으로 음모를 염색한다 (0:30)|Farm dye pubic hair Finish]]>><<pass 30>><<set $makeup.owned.hairdye.find(x => x.colour == _choice).count -= 1>><<set $makeup.pbcolour = _choice>><</link>>
<</if>>
<br>
<<link [[뒤로|Farm Shave]]>><</link>><<effects>>
당신은 가장 민감한 부위에 바세린을 바른 뒤, 염색약을 준비한다.
작은 브러시를 사용해 화학 약품을 조심스럽게 바르고, 스며들 때까지 기다린다.
<<arousal 100>>
<br><br>
몇 분 후, 당신은 당신의 사적인 부분을 물로 헹구고 당신의 <<hairmapcolourtext $makeup.pbcolour>> 음모가 있는 <<genitals_ rul 2>> 바라본다.
<br><br>
<<link [[다음|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>><<set $outside to 0>><<effects>>
<<strip>>
당신은 옷을 벗고, 뽀득뽀득 소리가 날 때까지 깨끗하게 씻는다.<<wash>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure / 2)) and Time.dayState isnot "night">>
<<npc Alex>><<person1>>
<<if random(1, 2) is 2>>
당신은 문이 삐걱거리며 열리는 소리를 들었고, 빛이 흘러 들어온다. <<covered>> 알렉스다. <<He_ nun>> 시선을 돌리지만, <<his_ yi>> 눈은 다시 당신에게로 스쳐 돌아가며, 흘끗 쳐다본다.<<gstress>><<stress 6>>
<br><br>
"미-미안해," <<he_ ga>> 말한다. "네가 여기 있는 줄 몰랐어."
<br><br>
<<link [[비명을 지른다|Farm Shower Scream]]>><<npcincr Alex love -1>><<stress -6>><</link>><<llove>><<lstress>>
<br>
<<link [[알렉스에게 떠나달라 한다|Farm Shower Leave]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[알렉스가 보도록 둔다 (0:05)|Farm Shower Watch]]>><<npcincr Alex lust 5>><<pass 5>><</link>><<exhibitionist4>><<glust>>
<br>
<</if>>
<<else>>
당신은 문이 삐걱거리며 열리는 소리를 들었고, 빛이 흘러 들어온다. <<covered>> 알렉스다. <<He_ nun>> 시선을 돌리지만, <<his_ yi>> 눈은 다시 당신에게로 스쳐 돌아가며, 흘끗 쳐다본다.<<gstress>><<stress 6>>
<br><br>
<<He_ nun>> 잠시 후 문을 닫아, 당신의 사생활을 지켜준다.
<<if $player.penisExist and ($player.penissize lte 1 or $player.penissize is 4) and random(0,9) gte 6>>
<<if $player.penissize lte 1>>
"엄청 <<EZsmall>> <<penis_ yeot>>네," <<he_ nun>> 문을 다 닫고 중얼거린다. 당신은 당신의 <<penis_ rul>> 내려다보며 당혹감에 얼굴을 붉힌다.
<<elseif $player.penissize is 4>>
"엄청 <<EZbig>> <<penis_ yeot>>네," <<he_ nun>> 문을 다 닫고 중얼거린다. 당신은 당신의 <<penis_ rul>> 내려다보며 당혹감에 얼굴을 붉힌다.
<</if>>
<<incgpenisinsecurity>>
<br><br>
<<else>>
<br><br>
<</if>>
<<link [[다음|Farm Work]]>><<clotheson>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<skinicon "masturbate">><<link [[자위한다|Farm Shower Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<getouticon>><<link [[떠난다|Farm Work]]>><<clotheson>><</link>>
<br>
<</if>><<effects>>
당신은 비명을 지른다. 알렉스는 매우 당황하며 문을 쾅 닫는다. "미-미안해," <<he_ ga>> 소리친다. 허둥대는 발소리가 헛간에서 멀어진다.
<br><br>
<<tearful>> 당신은 당신의 옷을 붙잡는다.
<br><br>
<<link [[다음|Farm Work]]>><<clotheson>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"보-보지마," 당신이 말한다. "제발 나가줘."
<<elseif $speech_attitude is "bratty">>
"나가," 당신이 말한다. "변태야."
<<else>>
"제발 나가줘," 당신이 말한다.
<</if>>
<br><br>
<<if C.npc.Alex.dom gte 20>>
알렉스는 망설이다가 앞으로 한 걸음 다가오며 <<himPost>> 뒤에 있는 문을 닫는다. "정말로?" <<he_ nun>> 당신을 벽에 물어붙이며 말한다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[허락한다|Farm Shower Sex]]>><<set $sexstart to 1>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<gdom>><<glove>>
<br>
<</if>>
<<link [[밀친다|Farm Shower Shove]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
알렉스는 머뭇거리다가 문을 닫는다. 당신은 몸을 말리기 위해 헛간을 가로지른다.
<br><br>
<<link [[다음|Farm Work]]>><<clotheson>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity2>>
<</if>>
<<effects>>
물이 당신의 몸을 타고 흘러내린다.
<br><br>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Shower Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Shower Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 헛간 벽에 기대어 헐떡인다. "참을 수가 없었어," <<he_ ga>> 말한다. "네가 그렇게 비누 투성이인 걸 보니까." <<He_ nun>> 헛간을 떠난다.<<glove>><<llllust>><<npcincr Alex lust -10>><<npcincr Alex love 1>>
<br><br>
<<tearful>> 당신은 샤워를 마친다.
<br><br>
<<endcombat>>
<<link [[다음|Farm Work]]>><<clotheson>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 알렉스를 밀어낸다. <<He_ nun>> 헛간 벽에 부딪혀, 쓰러진다. "미안해," <<he_ nun>> 몸을 일으키며 말한다. "내가 착각했어." <<He_ nun>> 헛간을 떠난다.
<br><br>
<<tearful>> 당신은 샤워를 마친다.
<br><br>
<<endcombat>>
<<link [[다음|Farm Work]]>><<clotheson>><</link>>
<<else>>
알렉스는 <<his_ yi>> 손을 뗀다. "미안해," <<he_ ga>> 말한다. "내가 착각했어." <<He_ nun>> 헛간을 떠난다.<<llove>><<npcincr Alex love -1>>
<br><br>
<<tearful>> 당신은 샤워를 마친다.
<br><br>
<<endcombat>>
<<link [[다음|Farm Work]]>><<clotheson>><</link>>
<</if>>
<<wash>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Shower Masturbation Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Shower Masturbation Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 헛간 벽에 기대어 헐떡인다. "참을 수가 없었어," <<he_ ga>> 말한다. "네가 그렇게 자위하는 걸 보니까." <<He_ nun>> 헛간을 떠난다.<<glove>><<llllust>><<npcincr Alex lust -10>><<npcincr Alex love 1>>
<br><br>
<<tearful>> 당신은 샤워를 마친다.
<br><br>
<<endcombat>>
<<link [[다음|Farm Work]]>><<clotheson>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 알렉스를 밀쳐낸다. <<He_ nun>> 헛간 벽에 부딪혀, 쓰러진다. "미안해," <<he_ nun>> 몸을 일으키며 말한다. "내가 착각했어." <<He_ nun>> 헛간을 떠난다.
<br><br>
<<tearful>> 당신은 스스로를 깨끗하게 한다.
<br><br>
<<endcombat>>
<<link [[다음|Farm Work]]>><<clotheson>><</link>>
<<else>>
알렉스는 손을 뗀다. "미안해," <<he_ ga>> 말한다. "내가 착각했어." <<He_ nun>> 헛간을 떠난다.<<llove>><<npcincr Alex love -1>>
<br><br>
<<tearful>> 당신은 스스로를 깨끗하게 한다.
<br><br>
<<endcombat>>
<<link [[다음|Farm Work]]>><<clotheson>><</link>>
<</if>>
<<wash>><<effects>>
당신이 알렉스를 밀어내자, <<he_ nun>> 비틀거리며 넘어진다. "미안해," <<he_ nun>> 똑바로 서며 말한다. "내가 착각했어." <<He_ nun>> 문을 닫는다.
<br><br>
<<link [[다음|Farm Work]]>><<clotheson>><<endevent>><</link>>
<br><<effects>>
당신은 시간을 들여서, 천천히 몸을 계속 씻는다. 당신은 몸을 돌려서 알렉스에게 다른 각도로도 보여준다.
<<exhibitionism4>>
<<He_ nun>> 당혹스러운 갈망으로 바라보고 있다.
<br><br>
<<link [[씻겨달라고 한다|Farm Shower Invite]]>><<npcincr Alex lust 5>><</link>><<exhibitionist4>><<gglust>>
<br>
<<link [[끝낸다|Farm Shower Finish]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"나-나 좀 씻겨줄래?" 당신은 스펀지를 든 채 알렉스에게 묻는다. "손이 닿지 않는 부분이 있어."
<<elseif $speech_attitude is "bratty">>
"그 손을 유용하게 사용해봐," 알렉스에게 스펀지를 던지며 당신이 말한다.
<<else>>
"나를 좀 씻겨줄래?" 당신은 스펀지를 든 채 알렉스에게 묻는다. "내 손이 안 닿는 곳이 있거든."
<</if>>
<<exhibitionism4>>
알렉스는 대답하려 하지만, 정확한 단어를 만들지는 못한다. <<He_ nun>> <<himPost>> 뒤의 샤워장 문을 닫는다.
<br><br>
<<He_ nun>> 옷이 너무 젖지 않도록 멀찍이 떨어져, 스펀지를 당신의 등 위아래로 움직인다. 느낌이 좋아서, 당신은 가볍게 몸을 떤다.
<br><br>
<<if C.npc.Alex.lust gte 10>>
아무런 말도 없이, 젖는 것에 대한 <<his_ yi>> 걱정은 잊어버린 것 처럼, <<he_ nun>> 한 걸음 앞으로 다가와 당신의 가슴에 손을 얹는다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[허락한다|Farm Shower Sex]]>><<set $sexstart to 1>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<promiscuous2>><<gdom>><<glove>>
<br>
<</if>>
<<link [[밀친다|Farm Shower Shove]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
당신은 돌아서서, <<himPost>>에게 당신의 몸 앞쪽도 씻을 수 있게 한다. 이미 당신은 깨끗해졌지만, 그냥 지나치기엔 기분이 너무 좋다. <<He_ nun>> 스펀지가 당신의 <<genitals_ ul>> 지나갈 때 숨을 혹 참는다. <<ggarousal>><<arousal 1200>>
<br><br>
<<if $arousal gte $arousalmax>>
당신의 몸이 떨린다. <<orgasm>>
알렉스는 놀라기는커녕, 당신의 절정에 용기를 얻는다. "넌 정말 변태야," <<he_ nun>> 당신의 몸을 자신 쪽으로 끌어당기며 말한다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[허락한다|Farm Shower Sex]]>><<set $sexstart to 1>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<promiscuous2>><<gdom>><<glove>>
<br>
<</if>>
<<link [[밀친다|Farm Shower Shove]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Farm Shower Seduce]]>><<npcincr Alex love 1>><</link>><<promiscuous2>><<glove>>
<br>
<</if>>
<<link [[끝낸다|Farm Shower Finish]]>><</link>>
<br>
<</if>>
<<link [[다음|Farm Work]]>><<clotheson>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 흐르는 물줄기 아래로 알렉스를 끌어당겨, <<him_ ul>> 안는다. <<He_ nun>> 더 이상 젖는 것을 신경 쓰지 않는다.
<<promiscuity2>>
<<link [[다음|Farm Shower Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
당신은 샤워기를 끄고, 몸을 닦기 위해 방을 가로질러 간다. 당신이 수건으로 몸을 감쌀 때까지 알렉스의 눈은 당신을 따라다닌다. 얼굴을 붉히며, <<he_ nun>> 문을 닫는다.
<br><br>
<<link [[다음|Farm Work]]>><<clotheson>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"누-누구였어?" 당신이 묻는다. "괜찮은거 맞지?"
<<elseif $speech_attitude is "bratty">>
"뭐에 관한 거였어?" 당신이 묻는다. "걱정해야 하는 일이야?"
<<else>>
"걱정할 거라도 있어?" 당신이 묻는다.
<</if>>
<br><br>
<<person1>>
알렉스는 고개를 젓는다. "보안 옵션을 알아보고 있었어. 벽을 더 높일까 생각하고 있었는데, 그 <<person2>><<if $pronoun is "f">>아가씨<<else>>형씨<</if>>가 망루를 만들라고 나를 납득시켰어. 아니면 <<he_ ga>> 그러려고 했거나. 그건 비싸."
<br><br>
<<person1>>
알렉스는 상표가 없는 병을 가져와 꿀꺽꿀꺽 마신다. "또 우리는 그걸 운영하는데 사람이 필요해," <<he_ ga>> 이어 말한다. "자세하 건 내 책상 위에 있으니 네가 보고 싶으면 봐도 돼. 나는 네 금전감각을 믿어."
<br><br>
<span class="gold">당신은 이제 알렉스의 침실에서 농장의 업그레이드를 추가로 구입할 수 있습니다.</span>
<br>
<span class="pink">당신의 번영은 경쟁자의 눈에 띄었습니다. 레미는 <<nnpc_his_ yi Remy>> 습격 중에 더 많은 자원을 투입할 것입니다.</span>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $danceSuccess>>
당신은 그 생물을 향해 뛰어올라, <span class="green">알렉스가 잡을 수 있게 팔뚝으로 녀석을 고정시킨다.</span> <<He_ nun>> 우리를 쾅 닫은 다음, 천을 덮는다.<<glove>><<npcincr Alex love 1>>
<br><br>
"고마워," <<he_ ga>> 말한다. "사고가 좀 있었어."
<br><br>
<<if $speech_attitude is "meek">>
"무-뭐야-" 당신은 덮여 있는 우리를 보며 간신히 말한다.
<<elseif $speech_attitude is "bratty">>
"녀석은 그 이상한 생물들 중 하나였어," 당신이 말한다. "그것들은 뭐야?"
<<else>>
"그게 뭐야?" 덮여 있는 우리를 보며 당신이 묻는다.
<</if>>
<br><br>
"황무지에서 사는 생물이야," 알렉스가 말한다. "빛은 그것들을 동요시키지. 너에게 더 말해줘야겠어. 그걸 안으로 옮기게 도와줘."
<br><br>
<<link [[다음|Farm Stage 9 Caught]]>><</link>>
<br>
<<else>>
당신은 그 생물을 향해 뛰어오르지만, <span class="red">녀석은 옆으로 홱 피하고,</span> 당신은 <<if Weather.isSnow>>눈 위로<<elseif Weather.precipitation is "rain">>진흙 위로<<else>>흙 위로<</if>> 떨어진다. 녀석은 울타리 밑으로 사라진다.<<gpain>><<pain 4>><<gdom>><<npcincr Alex dom 1>>
<br><br>
알렉스는 당신이 일어날 수 있게 도와준다.
<br><br>
<<if $speech_attitude is "meek">>
"뭐-뭐였-" 당신이 간신히 입을 뗀다.
<<elseif $speech_attitude is "bratty">>
"녀석은 그 이상한 생물들 중 하나였어," 당신이 말한다. "그것들은 뭐야?"
<<else>>
"그게 뭐야?" 당신이 묻는다.
<</if>>
<br><br>
"황무지에서 사는 생물이야," 알렉스가 말한다. "너한테 보여줘야 할 게 있어."
<br><br>
<<link [[다음|Farm Stage 9 Empty]]>><</link>>
<br>
<</if>><<effects>>
알렉스는 우리를 들고, 그 생물을 향해 뛰어오르지만 놓친다. 녀석은 울타리 밑으로 사라진다.
<br><br>
당신은 <<him_ ga>> 일어날 수 있게 도와준다.
<<if $speech_attitude is "meek">>
"뭐-뭐였-" 당신이 간신히 입을 뗀다.
<<elseif $speech_attitude is "bratty">>
"녀석은 그 이상한 생물들 중 하나였어," 당신이 말한다. "그것들은 뭐야?"
<<else>>
"그거 뭐였어?" 당신이 묻는다.
<</if>>
<br><br>
"황무지에서 사는 생물이야," 알렉스가 말한다. "너한테 보여줘야 할 게 있어."
<br><br>
<<link [[다음|Farm Stage 9 Empty]]>><</link>>
<br><<effects>>
당신은 알렉스를 따라 돌로 된 헛간으로 간다. 매캐한 냄새가 당신을 반긴다. 실험 장비들이 어지럽게 널려 있는, 긴 테이블이 한쪽에 늘어서 있다. 깨진 유리가 바닥에 흩어져 있다. 이상한 보라색 액체가 천장에서 떨어진다.
<br><br>
"여긴 내 연구실이야," 알렉스는 엉덩이에 손을 얹은 채 당신 쪽으로 몸을 돌리며 말한다. 비커 하나가 바닥으로 굴러 떨어져 산산조각이 난다. "녀석은 폭발 전에 더 조직적이야," <<he_ ga>> 덧붙인다.
<br><br>
<<link [[감동한다|Farm Stage 9 Impressed]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[궁금해한다|Farm Stage 9 Curious]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[무시한다|Farm Stage 9 Dismissive]]>><<npcincr Alex love -1>><<npcincr Alex dom -3>><</link>><<llove>><<lldom>>
<br><<effects>>
알렉스는 그 생물을 위해 더 튼튼한 우리를 가져와, 당신을 돌로 된 헛간으로 안내한다. 실험 장비들이 어지럽게 널려 있는, 긴 테이블이 한쪽에 늘어서 있다. 깨진 유리가 바닥에 흩어져 있다. 이상한 보라색 액체가 천장에서 떨어진다.
<br><br>
"여긴 내 연구실이야," 알렉스는 우리를 테이블 위에 올려놓고, 엉덩이에 손을 얹은 채 당신 쪽으로 몸을 돌리며 말한다. 비커 하나가 바닥으로 굴러 떨어져 산산조각이 난다. "녀석은 폭발 전에 더 조직적이야," <<he_ ga>> 덧붙인다.
<br><br>
<<link [[감동한다|Farm Stage 9 Impressed]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[궁금해한다|Farm Stage 9 Curious]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[무시한다|Farm Stage 9 Dismissive]]>><<npcincr Alex love -1>><<npcincr Alex dom -3>><</link>><<llove>><<lldom>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"너 정말 똑똑하구나," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"나쁘지 않네," 당신이 말한다. "나는 비밀이 있는 <<personsimple_ i>> 좋더라."
<<else>>
"난 네가 이런 일을 할 줄 몰랐어," 당신이 말한다. "너 지식이 풍부하구나."
<</if>>
<br><br>
알렉스의 가슴팍이 조금 부풀어 오른다. "처음에는 다른 용도로 쓰고 있었어," <<he_ ga>> 인정한다.
<br><br>
<<link [[다음|Farm Stage 9 Lab]]>><</link>>
<br><<effects>>
당신은 장비를 검사한다. 대부분 유리 장비는 금이 가거나 산산조각이 났지만, 구석에 커다란 금속 증류기가 있다. 알렉스는 당신의 시선을 따라간다. "교체가 필요할 거야," <<he_ ga>> 말한다. "이번이 처음이 아니거든."
<br><br>
<<link [[다음|Farm Stage 9 Lab]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"나-나는 네가 여기서 뭔가 유용한 일을 하고 있는 줄 알았어," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"그러니까 내가 뼈 빠지게 일할 동안 넌 여기서 시간 낭비를 하고 있었단 말이지?" 당신이 말한다.
<<else>>
"네가 농장에서 일하는 게 더 유용할텐데," 당신이 말한다.
<</if>>
<br><br>
알렉스가 풀이 죽는다. "여기서 내 작업은 유용해," <<he_ ga>> 말한다. "아니면 그렇게 될 거야. 곧."
<br><br>
<<link [[다음|Farm Stage 9 Lab]]>><</link>>
<br><<effects>>
"이 생물들," 알렉스가 이어 말한다. "레미는 녀석들을 사냥하고 있어. 나는 왜 그런지 알고 싶었지. 시험삼아 하나 먹어보기도 했어. 마치 가죽을 씹는 것 같았어. 근데 녀석들은 이 액체를 만들어." <<He_ nun>> 테이블 밑에서 철제 상자를 꺼낸다. 보라색 빛이 <<his_ yi>> 얼굴을 비춘다.
<br><br>
"그 액체는 뽑아내면 바로 응고가 돼," <<he_ ga>> 말한다. "하지만 난 그걸 안정적으로 유지하는 법을 알아냈어." 액체가 담긴 병이 <<his_ yi>> 손에서 빛난다. "이게 뭔지 알아?"
<br><br>
<<if $awarelevel gte 2>>
<<link [[응|Farm Stage 9 Yes]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<</if>>
<<link [[아니|Farm Stage 9 No]]>><<npcincr Alex dom 1>><</link>><<gdom>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"이-이건 마약이야," 당신이 말한다. "그리고 최음제네."
<<elseif $speech_attitude is "bratty">>
"이건 요즘 유행하는 마약 같은데," 당신이 말한다. "최음제잖아."
<<else>>
"이건 마약이야," 당신이 말한다. "그리고 최음제네."
<</if>>
<br><br>
"맞아!" 알렉스가 외친다. "내 말은, 최음제 부분은 내가 잘 몰라. 하지만 이건 마약이야. 레미가 이걸로 돈을 쓸어담고 있어. 우리도 그럴거고."
<br><br>
<<link [[동의한다|Farm Stage 9 Agree]]>><</link>>
<br>
<<link [[부정한다|Farm Stage 9 Object]]>><<npcincr Alex love -1>><</link>><<llove>>
<br><<effects>>
당신은 고개를 가로젓는다. "이건 마약이야," 알렉스가 말한다. "레미는 이걸로 은행을 세울 정도라고. 우리도 그럴 거고."
<br><br>
<<link [[동의한다|Farm Stage 9 Agree]]>><</link>>
<br>
<<link [[부정한다|Farm Stage 9 Object]]>><<npcincr Alex love -1>><</link>><<llove>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"우-우리는 돈이 필요해," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"이제 우리가 적절한 지분을 얻을 때가 왔네," 당신이 말한다.
<<else>>
"우리는 돈이 필요하니까," 당신이 말한다.
<</if>>
<br><br>
알렉스가 고개를 끄덕인다. "내가 이미 거래처를 알아. 도시에 있는 회사. <span class="gold">엘크 가</span>에 건물이 있어. 그들은 이걸 약으로 사용하는 게 틀림없어. 그들은 단지 이걸 위해 <<printmoney 100000>>를 준다고 하고 있어." <<He_ nun>> 그것을 내민다. "다음에 도시에 갈 때 배달해 줄 수 있어?"
<br><br>
당신은 병을 가져간다. 그 병이 당신의 손바닥을 따듯하게 한다.
<br><br>
<<set $phials_held to 1>>
<<set $phials_stored to 0>>
<<link [[다음|Farm Still]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"나-난 마약에 연루되고 싶지 않은데," 당신이 말한다. "위험할 것 같아."
<<elseif $speech_attitude is "bratty">>
"너 정신 나갔어?" 당신이 묻는다. "마약을 다루는 건 문제를 끌어들이는 거라고."
<<else>>
"난 싫어," 당신이 말한다. "마약은 문제를 만들거야."
<</if>>
<br><br>
"이건 그런 종류의 마약이 아니야," 알렉스가 반박한다. "내 말은, 난 그렇게 생각하지 않아. 내가 이미 거래처를 알아. 도시에 있는 회사. <span class="gold">엘크 가</span>에 건물이 있어. 그들은 이걸 사용하는 게 틀림없어. 그들은 단지 이걸 위해 <<printmoney 100000>>를 준다고 하고 있어."
<br><br>
알렉스는 병을 다시 상자안에 넣고, 테이블 밑으로 밀어넣는다. "네가 원하지 않으면 우린 관여하지 않을 거야," <<he_ ga>> 말한다. "난 네가 생각을 바꿨으면 해. 그 동안 병들은 여기 놔둘게."
<br><br>
<<set $phials_held to 0>>
<<set $phials_stored to 1>>
<<link [[다음|Farm Still]]>><<endevent>><</link>>
<br><<effects>>
<<farm_work_update>>
당신은 알렉스의 연구실에 있다.
<<if $farm_work.alex is "still">>
알렉스는 장치를 만지작거리고 있다.
<</if>>
<<if $lurkers_stored gte 2>>
우리 <<trNumber $lurkers_stored>> 개가 덜그덕거린다.
<<elseif $lurkers_stored is 1>>
우리 한 개가 덜그덕거린다.
<<else>>
우리가 비어있다.
<</if>>
<<if $phials_stored gte 2>>
탁자 밑에 완성된 최음제 <<trNumber $phials_stored>> 병이 있다.
<br><br>
<<symbol "lust">><<link [[전부 가져간다 (0:01)|Farm Work]]>><<pass 1>><<set $phials_held += $phials_stored>><<set $phials_stored to 0>><</link>>
<br>
<<elseif $phials_stored is 1>>
탁자 밑에 완성된 최음제 한 병이 있다.
<br><br>
<<symbol "lust">><<link [[가져간다 (0:01)|Farm Work]]>><<pass 1>><<set $phials_held += $phials_stored>><<set $phials_stored to 0>><</link>>
<br>
<<else>>
<br><br>
<</if>>
<<if $lurkers_held gte 1>>
<<petshopicon "cage">><<link [[잡은 럴커를 우리 안에 넣는다|Farm Still Cage]]>><<set $lurkers_stored += $lurkers_held>><<set $lurkers_held to 0>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다 (0:01)|Farm Work]]>><<pass 1>><</link>>
<br><<effects>>
당신은 그 생물을 우리에 가두고, 창살 사이를 통해 그물을 끌어낸다. 시간이 걸리겠지만, 알렉스는 최음제를 만들 수 있을 것이다. <<nnpc_He_ ga "Alex">> 그것을 완성하면 연구실에 놔둘 것이다.
<br><br>
<<if $farm.still_timer lte 0 or $farm.still_timer is undefined>>
<<set $farm.still_timer to 7>>
<</if>>
<<link [[다음|Farm Still]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"정말 멋진데," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"나쁘지 않네," 당신이 말한다.
<<else>>
"꽤 좋은데," 당신이 말한다.
<</if>>
<br><br>
알렉스가 활짝 웃는다. "네가 그렇게 생각해줘서 기뻐," <<he_ nun>> 말한다. "네 것도 하나 만들었어." <<He_ nun>> 어깨에서 두 번째 그물을 휙 빼내서, 당신에게 건넨다. 상당히 가볍다.
<br><br>
<<link [[다음|Farm Stage 10 Explain]]>><</link>>
<br><<effects>>
<<set $lurkers_stored to 0>>
<<set $lurkers_held to 0>>
<<if $speech_attitude is "meek">>
"내-내가 잘 던질 수 있을 것 같지 않은데," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"막대기가 더 유용하겠네," 당신이 말한다.
<<else>>
"그다지 실용적으로 보이진 않는데," 당신이 말한다.
<</if>>
<br><br>
알렉스는 풀이 죽는다. "그 그물은 쓸만해," <<he_ nun>> 말한다. "날 믿어. 네 것도 하나 만들었어." <<He_ nun>> 어깨에서 두 번째 그물을 휙 빼내서, 당신에게 건넨다. 상당히 가볍다.
<br><br>
<<link [[다음|Farm Stage 10 Explain]]>><</link>>
<br><<effects>>
<<set $lurkers_stored to 0>>
<<set $lurkers_held to 0>>
"만약 농장 주변에서 녀석들을 보면," 알렉스가 말한다. "잡아서, <span class="gold">연구실로 가져와 줘.</span> 잡히면 오래 살아 있지 못하거든, 하지만 녀석들에게서 값진 걸 뽑아낼 수 있을거야.<span class="blue">하나 이상은 들고 다닐 수 없어."</span>
<br><br>
"황무지에서도 찾을 수 있어," 알렉스가 덧붙인다. "하지만 이유 없이 거기 가지는 마."
<br><br>
<span class="gold">당신은 럴커를 만났을 때 "포획"하는 능력을 얻었습니다.</span> <i>잠복하고 있는 짐승이나 럴커를 마주칠려면 설정에서 럴커 토글이 활성화 돼 있어야 합니다.</i>
<<if $prof.net is undefined>>
<<set $prof.net to 0>>
<</if>>
<br>
<span class="pink">당신의 번영은 경쟁자의 눈에 띄었습니다. 레미는 <<nnpc_his_ yi Remy>> 습격 중에 더 많은 자원을 투입할 것입니다.</span>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
당신은 알렉스를 옆으로 밀치고, <<his_ yi>> 등이 바닥에 닿게 쓰러뜨린다. <<He_ ga>> 웃으며, 당신을 끌어내린다. 당신과 알렉스는 계속 엎치락뒤치락하다가,
<<if $physiqueSuccess>>
<span class="green">결국 당신이 <<him_ ul>> 눕히고 그 위에 올라탄다.</span> <<He_ nun>> 당신을 밀어내보려 하지만, 당신은 <<him_ ul>> 꽉 잡아 누른다.<<ldom>><<npcincr Alex dom -1>>
<br><br>
<<if $speech_attitude is "meek">>
"나-나는 이 다음에 뭘 해야 할지 모르겠어," 당신이 인정한다.
<<elseif $speech_attitude is "bratty">>
"이제야 맞는 자리를 찾았네," 당신이 말한다. "이제 내가 너랑 뭘 해야 할까?"
<<else>>
"내가 이겼어," 당신이 말한다. "이제 어떻게 보상받아 볼까?"
<</if>>
<br><br>
"넌 유리한 상황을 누려야지," 알렉스가 말한다. <<He_ nun>> 잠시 말을 멈췄다가, 몸을 기울이며 눈을 감는다.
<br><br>
<<else>>
<span class="red"><<he_ ga>> 다시 당신을 눕히고 그 위에 올라탄다.</span> 이번에 <<he_ nun>> 좀 더 체중을 실어서 잡아 누른다.<<gdom>><<npcincr Alex dom 1>>
<br><br>
"이제야 내가 원하는 곳에 밀어넣었네," <<he_ ga>> 말한다. <<He_ nun>> 몸을 기울이며, 눈을 감는다.
<br><br>
<</if>>
<<link [[키스한다|Farm Love Kiss]]>><<npcincr Alex love 10>><</link>><<kissvirginitywarning>><<ggglove>>
<br>
<<link [[고개를 돌린다|Farm Love Turn]]>><<npcincr Alex love -10>><</link>><<llllove>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"까-깜짝 놀랐잖아," 당신이 말한다. "난 네가 침입자인줄 알았어."
<<elseif $speech_attitude is "bratty">>
"나한테 몰래 다가오지 마," 당신이 말한다. "한 대 처 버릴뻔 했어."
<<else>>
"놀랐잖아," 당신이 말한다. "침입자인줄 알았네."
<</if>>
<br><br>
"만약 침입자가 널 원하면," 알렉스가 말한다. "날 먼저 통과해야 할 걸." <<He_ nun>> 잠시 멈칫하더니, 몸을 기울이며 눈을 감는다.
<br><br>
<<link [[키스한다|Farm Love Kiss]]>><<npcincr Alex love 10>><</link>><<kissvirginitywarning>><<ggglove>>
<br>
<<link [[고개를 돌린다|Farm Love Turn]]>><<npcincr Alex love -10>><</link>><<llllove>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"내-내가 왜 벗어나려고 하겠어?" 당신이 말한다. "난 네가 위에 있는 게 좋아."
<<elseif $speech_attitude is "bratty">>
"벗어나?" 당신이 말한다. "네게 일을 시키고 있는 중이라서 안 해."
<<else>>
"나 이 자세가 좋은 것 같은데." 당신이 말한다.
<</if>>
<<promiscuity1>>
<<if C.npc.Alex.dom lte -30>>
"그럼 내가 네 거라고 말해도 상관 없겠네."
<<else>>
"그럼 널 내 거라고 말해도 상관 없겠네."
<</if>>
알렉스는 그렇게 말하고, 몸을 가까이 기울이며 눈을 감는다.
<br><br>
<<link [[키스한다|Farm Love Kiss]]>><<npcincr Alex love 10>><</link>><<kissvirginitywarning>><<ggglove>>
<br>
<<link [[고개를 돌린다|Farm Love Turn]]>><<npcincr Alex love -10>><</link>><<llllove>>
<br><<effects>>
입술이 맞닿는다. 알렉스의 몸은 긴장되어 있고 <<his_ yi>> 맥박은 고동치지만, 입맞춤을 거듭하면서 <<he_ nun>> 점차 긴장을 푼다. 당신이 밀어낼 때 쯤에는 <<He_ yi>> 얼굴이 새빨개져 있다.<<takeKissVirginity "Alex" "loveInterest">>
<br><br>
<<if C.npc.Alex.dom lte -30>>
"난 네 <<if $pronoun is "f">>여자<<else>>남자<</if>>야,"
<<else>>
"넌 내 <<if $player.gender_appearance is "f">>여자<<else>>남자<</if>>야,"
<</if>>
<<he_ ga>> 말한다. <<He_ nun>> 당신의 가슴 쪽으로 <<his_ yi>> 눈과 손가락을 가져간다. "난 정말 운이 좋아."
<br><br>
당신은 알렉스와 함께 일하러 돌아간다.
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Alex">>
<span class = "gold">알렉스는 이제 당신의 연애 상대입니다! 어쨌든, 당신은 함께 살 수 있습니다.</span>
<br><br>
<<else>>
<span class = "gold">알렉스는 이제 당신의 연애 상대라고 주장할 수 있습니다! 어쨌든, 당신은 <<him_ gwa>> 함께 살 수 있습니다. <br>연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<br><br>
<</if>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
당신은 알렉스가 몸을 기대올 때 고개를 돌린다. <<he_ ga>> 알아차리기도 전에 <<His_ yi>> 입술이 당신의 뺨에 살짝 닿는다. <<He_ nun>> 평정을 되찾기 전, 잠깐 의기소침해진 채, 시선을 돌린다. "난 포기하지 않을 거야," <<he_ ga>> 말한다. "널 내 걸로 만들 거야. 이르든 늦든 간에."<br><br>
<<He_ nun>> 몸을 일으켜서 다시 일하러 돌아간다.
<br><br>
<span class = "gold">알렉스는 이제 당신의 연애 상대라고 주장할 수 있습니다! 어쨌든, 당신은 <<him_ gwa>> 함께 살 수 있습니다. <br>연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>><<wearProp "tea">>
당신은 그 <<personPost>>에게 설탕을 넣느냐고 묻는다. 당신은 <<himPost>>에게 차 한 잔을 만들어 준다. <<He_ ga>> 한 모금 마신다. "건배."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>><<wearProp "tea">>
당신은 그 <<personPost>>에게 설탕을 넣느냐고 묻고, <<himPost>>에게 차 한 잔을 만들어 준다. <<He_ ga>> 한 모금 마신다. "건배."
<br><br>
<<if $rng gte 81>>
당신은 <<his_ yi>> 일에 대해 잡담한다. "날씨는 중요하지 않아," <<he_ ga>> 자랑스럽게 말한다. "내가 그 일을 끝낼 테니까."
<<elseif $rng gte 61>>
당신은 잠시 잡담한다. "난 도시에 살아," <<he_ ga>> 말한다. "가끔 여기 나오니 좋군."
<<elseif $rng gte 41>>
당신은 잠시 잡담한다. "난 이 근처 살아," <<he_ ga>> 말한다. "출퇴근하기 편해."
<<elseif $rng gte 21>>
당신은 잠시 잡담한다. "만약 황무지에 나가게 되면 조심해," <<he_ ga>> 약간의 웃음소리와 함께 말한다. "드래곤이 널 잡아갈지도 몰라."
<<else>>
당신은 잠시 잡담한다. "여기는 좋은 곳이네," <<he_ ga>> 말한다. "여기 <<print either("우유를", "계란을", "농작물을", "송로버섯을", "채소를")>> 좀 사가야겠어."
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"시-싫어," 당신이 말한다. "나-난 차 끓이고 싶지 않아."
<<elseif $speech_attitude is "bratty">>
"난 네 종이 아니야," 당신이 말한다. "네가 알아서 해."
<<else>>
"나 바빠," 당신이 말한다. "차는 스스로 마셔."
<</if>>
<br><br>
"내가 알아서 만들게." 그 <<person_ un>> 어깨를 으쓱한다. "하지만 당신의 멋진 오두막 안을 쿵쿵대며 돌아다니고 싶지는 않은데."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
당신은 농장의 재고를 확인한다. 알렉스는 농장의 계약을 충족시키고, 일상 경비를 충당하기 위해 농산물을 판매할 것이다. 여분의 농산물은 당신이 시내에 가져가 팔 수 있도록 냉장고에 보관될 것이다.
<br><br>
재고 농산물들은 천천히 유통기한이 만료된다.
<br><br>
송로버섯: $farm.stock.truffles개
<br>
<<if $farm.stock.truffles gte 1>>
<<set _farm_stocked to true>>
<<tendingicon "truffles">><<link [[가져간다|Farm Stock]]>><<wearProp "truffle">><<tending_give truffle $farm.stock.truffles>><<set $farm.stock.truffles to 0>><</link>>
<br>
<</if>>
<br>
달걀: $farm.stock.eggs
<br>
<<if $farm.stock.eggs gte 1>>
<<set _farm_stocked to true>>
<<tendingicon "eggs">><<link [[가져간다|Farm Stock]]>><<wearProp "bird egg">><<tending_give chicken_egg $farm.stock.eggs>><<set $farm.stock.eggs to 0>><</link>>
<br>
<</if>>
<br>
우유: $farm.stock.milk병
<br>
<<if $farm.stock.milk gte 1>>
<<set _farm_stocked to true>>
<<tendingicon "milk">><<link [[가져간다|Farm Stock]]>><<wearProp "milk bottle">><<tending_give bottle_of_milk $farm.stock.milk>><<set $farm.stock.milk to 0>><</link>>
<br>
<</if>>
<br>
<<if _farm_stocked is true>>
<<tendingicon>>
<<link [[전부 가져간다|Farm Cottage]]>>
<<if $farm.stock.truffles gte 1>>
<<wearProp "truffle">>
<<tending_give truffle $farm.stock.truffles>><<set $farm.stock.truffles to 0>>
<</if>>
<<if $farm.stock.eggs gte 1>>
<<wearProp "bird egg">>
<<tending_give chicken_egg $farm.stock.eggs>><<set $farm.stock.eggs to 0>>
<</if>>
<<if $farm.stock.milk gte 1>>
<<wearProp "milk bottle">>
<<tending_give bottle_of_milk $farm.stock.milk>><<set $farm.stock.milk to 0>>
<</if>>
<</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Farm Cottage]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"노-노력해 볼게," 당신이 말한다. "여기 토양은 좋으니까."
<<elseif $speech_attitude is "bratty">>
"난 어디서나, 무엇이든 기를 수 있어," 당신은 으스댄다.
<<else>>
"우린 이미 그게 여기서 자라는 걸 알고 있어," 당신이 말한다. "그러니까 기를 수 있어."
<</if>>
<br><br>
알렉스는 씨앗을 내민다. 달콤함 향기가 피어오른다. "행운을 빌어."<<drugs 30>><<garousal>>
<br><br>
<<set $plants_known.push("strange_flower")>>
<span class="gold">당신은 이제 <<icon "tending/strange_flower.png">> 이상한 꽃을 재배할 수 있다.</span>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"기-기분이 이상해져," 당신이 말한다. "레미가 키우고 있다면, 그것들은 분명 위험할 거야."
<<elseif $speech_attitude is "bratty">>
"이 식물들은 위험해," 당신이 말한다. "너 정말로 그것들이랑 얽히고 싶어?"
<<else>>
"이 식물들은 위험할 거야," 당신이 말한다.
<</if>>
<br><br>
알렉스는 어깨를 으쓱하고는, 씨앗을 내민다. "농장은 돈이 필요해," <<he_ ga>> 말한다. "너한테 달렸어. 네가 밭을 담당하고 있잖아."<<garousal>><<drugs 30>>
<br><br>
<<set $plants_known.push("strange_flower")>>
<span class="gold">당신은 이제 <<icon "tending/strange_flower.png">> 이상한 꽃을 재배할 수 있다.</span>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
당신은 알렉스의 손을 느끼고, 당신의 손을 가져간다. <<He_ nun>> 손을 꽉 잡으며, 당신의 어깨에 <<his_ yi>> 머리를 기대고 있다.<<takeHandholdingVirginity "Alex" "romantic">>
<br><br>
"오래된 밭들을 복원하는 건 엄청난 일이었어. 언제 모든 밭을 마지막으로 재배했었는지도 확실하지 않아. 난-" <<he_ ga>> 잠시 뜸을 들인다. "도움이 많이 못 돼서 미안해." 당신이 <<him_ ul>> 쳐다보자, <<he_ nun>> 시선을 피한다.
<br><br>
<<link [[안심시킨다|Farm Stage 12 Reassure]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[용기를 돋운다|Farm Stage 12 Embolden]]>><<npcincr Alex dom 1>><</link>><<gdom>>
<br><<effects>>
당신은 알렉스의 등을 토닥여준다. "오래된 밭들을 복원하는 건 엄청난 일이었어," <<he_ ga>> 말한다. "언제 모든 밭을 마지막으로 재배했었는지도 확실하지 않아. 난-" <<he_ ga>> 잠시 뜸을 들인다. "도움이 많이 못 돼서 미안해." 당신이 <<him_ ul>> 쳐다보자, <<he_ nun>> 시선을 피한다.
<br><br>
<<link [[안심시킨다|Farm Stage 12 Reassure]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[용기를 돋운다|Farm Stage 12 Embolden]]>><<npcincr Alex dom 1>><</link>><<gdom>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"그건 사실이 아니야," 당신이 말한다. "이건 우리 공동의 노력이었잖아."
<<elseif $speech_attitude is "bratty">>
"너 답지 않네," 당신이 말한다. "우리 둘의 노력이라는 걸 너도 알잖아."
<<else>>
"이건 우리 공동의 노력이었어," 당신이 말한다. "너도 충분히 바쁘게 일했잖아."
<</if>>
<br><br>
말발굽 소리가 들린다. "네 말이 맞아," 알렉스가 고개를 끄덕인다. "정말 고마-" <<he_ nun>> 당신의 어깨 너머를 쳐다보며, 말을 끊는다. 당신은 뒤를 돌아본다. 레미가 두 명의 깡패를 데리고, 말을 타고 접근하고 있다.
<br><br>
<<link [[다음|Farm Stage 12 Remy]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"나-난 너에게 의지하고 있어," 당신이 말한다. "넌 스스로에게 너무 가혹해."
<<elseif $speech_attitude is "bratty">>
"자기 연민은 너한테 어울리지 않아," 당신이 말한다. "네가 여기서 중요한 거 알잖아."
<<else>>
"농장은 너에게 달려있어," 당신이 말한다. "넌 스스로에게 너무 가혹해."
<</if>>
<br><br>
말발굽 소리가 들린다. "네 말이 맞아," 알렉스가 고개를 끄덕인다. "정말 고마-" <<he_ nun>> 당신의 어깨 너머를 쳐다보며, 말을 끊는다. 당신은 뒤를 돌아본다. 레미가 두 명의 깡패를 데리고, 말을 타고 접근하고 있다.
<br><br>
<<link [[다음|Farm Stage 12 Remy]]>><</link>>
<br><<effects>>
"원하는 게 뭐야?" 알렉스가 말한다. "말해, 그리고 <<if C.npc.Alex.dom gte 20>>내<<else>>우리<</if>> 소유지에서 나가."
<br>
"이런, 이런" 레미가 대답한다. "차 한 잔도 안 권하는 건가? 난 널 정중한 주인이라 생각했는데."
<br>
"쥐새끼한테 차릴 예의는 없어."
<br>
레미는 알렉스의 말을 무시한다. "내 제안은 다시 생각해 봤나? 당신이 문제를 겪고 있다 들었는데. 불량배들한테서 말이야." <<nnpc_He_ ga Remy>> 당신을 바라본다. "도시에서 온 깡패. 나는 네가 알렉스와 친구가 되는 위험한 실수를 저지르고 있다고 생각했지. 그 실수가 <<hers_ iut>>나?"
<br><br>
<<link [[끼어든다|Farm Stage 12 Intercede]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<link [[알렉스가 처리하게 한다|Farm Stage 12 Alex]]>><<npcincr Alex dom 1>><</link>><<gdom>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"아-알렉스 말 들었잖아," 당신이 말한다. "우리 소유지에서 나가."
<<elseif $speech_attitude is "bratty">>
"이제 됐어," 당신이 말한다. "지원을 부를거야."
<<else>>
"경고 했을텐데," 당신이 말한다. "지원을 부를거야."
<</if>>
당신은 손가락을 입술에 대고, 휘파람을 분다.
<br><br>
사냥개들이 짖어대며 반응한다. 몇몇 <<farm_text_many_ ga dog>> 모퉁이를 돌며 돌진한다.
<<if $farm.kennel gte 1>>
그들은 당신과 알렉스 옆에 서서, 침입자들에게 이빨을 드러낸다. 레미는 침착해 보이지만, <span class="green"><<nnpc_his_ yi Remy>> 말은 몇 걸음 뒤로 물러난다.</span>
<<else>>
그들은 당신과 알렉스 옆에 서서, 침입자들을 호기심 어린 눈으로 지켜본다. <span class="red">레미와 <<nnpc_his_ yi Remy>> 말은 둘 다 침착해 보인다.</span>
<</if>>
<br><br>
"원하는 대로," 레미가 말한다. "행운을 빌지." <<nnpc_He_ nun Remy>> 돌아서서 말을 타고 떠나고, <<nnpc_his_ yi Remy>> 깡패들도 바싹 뒤쫓아간다.
<br><br>
<<link [[다음|Farm Stage 12 End]]>><</link>>
<br><<effects>>
알렉스는 손가락을 입술에 대고 휘파람을 분다.
<br><br>
사냥개들이 짖어대며 반응한다. 몇몇 <<farm_text_many_ ga dog>> 모퉁이를 돌며 돌진한다.
<<if $farm.kennel gte 1>>
그들은 당신과 알렉스 옆에 서서, 침입자들에게 이빨을 드러낸다. 레미는 침착해 보이지만, <span class="green"><<nnpc_his_ yi Remy>> 말은 몇 걸음 뒤로 물러난다.</span>
<<else>>
그들은 당신과 알렉스 옆에 서서, 침입자들을 호기심 어린 눈으로 지켜본다. <span class="red">레미와 <<nnpc_his_ yi Remy>> 말은 둘 다 침착해 보인다.</span>
<</if>>
<br><br>
"원하는 대로," 레미가 말한다. "행운을 빌지." <<nnpc_He_ nun Remy>> 돌아서서 말을 타고 떠나고, <<nnpc_his_ yi Remy>> 깡패들도 바싹 뒤쫓아간다.
<br><br>
<<link [[다음|Farm Stage 12 End]]>><</link>>
<br><<effects>>
알렉스는 <<him_ yi>> 옆에 있는 나무를 주먹으로 쳐서, <<farm_text_many_ rul dog>> 놀라게 한다. "레미는 <<nnpc_he_ ga Remy>> 원하는 모든 걸 시도할 거야," <<he_ ga>> 말한다. "<<nnpc_He_ nun Remy>> 이기지 못할 거야. 내가 널 데리고 있는 동안은."
<br><br>
<span class="pink">레미는 더 이상 당신의 농장을 착취하는 데 관심이 없습니다. 당신은 위협적인 존재가 되었습니다. <<nnpc_He_ nun Remy>> 습격 중에 더 많은 범행을 저지를 것입니다.</span>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<set $location to "meadow">><<set $outside to 1>><<effects>>
You are in a meadow ringed by tall trees. Long grass caresses your legs. A solitary oak stands in the middle.
<<if Weather.dayState is "night">>
<<if Weather.precipitation is "rain">>
You can see little through the dark rain.
<<elseif Weather.precipitation is "snow">>
Snow settles between the blades.
<<else>>
The blades sway in a silent breeze.
<</if>>
<<elseif Weather.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
Dark clouds fill the sky.
<<elseif !Weather.isOvercast>>
The sun rises clear over the horizon.
<<elseif Weather.precipitation is "snow">>
Snowflakes fall in the morning light.
<<else>>
The trees sway with the wind.
<</if>>
<<elseif Weather.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
Darkling clouds fill the sky.
<<elseif !Weather.isOvercast>>
The sun disappears over the horizon.
<<elseif Weather.precipitation is "snow">>
Snow settles in the dwindling light.
<<else>>
The trees sway with the wind.
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
The blades sway with the wind.
<<elseif !Weather.isOvercast>>
Bright flowers bloom in many colours.
<<elseif Weather.precipitation is "snow">>
Snow blankets the treetops, and settles between the blades.
<<else>>
The blades sway in the breeze.
<</if>>
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "meadow">>
<</if>>
<<if !$daily.earSlimeMeadowRelax and numberOfEarSlime() and earSlimeMakingMundaneRequests() and random(0,100) gte 92>>
<<set $daily.earSlimeMeadowRelax to true>>
<span @class="$earSlime.startedThreats ? 'lewd' : 'lblue'">You feel the slime in your head command you to relax in the meadow.</span> It promises rewards if you comply<<if $earSlime.startedThreats>>, and threatens consequences if you do not<</if>>.
<br><br>
/* Link decreases stress by both the ear slime and relaxing */
<<link [[복종한다|Meadow Relax]]>><<set $phase to 1>><<corruption 1>><<pain -4>><<stress -12>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<llstress>>
<br>
<<if $earSlime.startedThreats>>
<<link [[반항한다|Meadow Relax Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<<else>>
<<link [[무시한다|Meadow]]>><</link>>
<</if>>
<<else>>
<<relaxicon>><<link [[휴식한다 (1:00)|Meadow Relax]]>><<stress -6>><</link>><<lstress>>
<br>
<<if $worn.upper.exposed gte 1 and $worn.upper.name isnot "plant top" and !$worn.under_upper.type.includes("covered")>>
<<foresticon "bush">><<link [[식물과 나뭇가지로 상의를 만든다 (0:10)|Meadow Plant]]>><<pass 10>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 1 and $worn.lower.name isnot "plant skirt" and !$worn.under_lower.type.includes("covered")>>
<<foresticon "bush">><<link [[식물과 나뭇가지로 스커트를 만든다 (0:10)|Meadow Plant]]>><<pass 10>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $historytrait gte 3>>
<<coastalpathicon>><<link [[해안 산책로 (0:30)|Coast Path Meadow]]>><<pass 30>><</link>>
<br>
<</if>>
<br>
<<farmicon>><<link [[농장지대로 들어간다 (0:10)|Farmland]]>><<pass 10>><</link>>
<</if>>
<br><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper force>>
<br><br>
<<elseif $phase is 2>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower force>>
<br><br>
<</if>>
<<link [[다음|Meadow]]>><</link>>
<br><<effects>>
<<if $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<set $earSlime.defyCooldown += 2>>
The slime tries to assert control. <span class="red">It overpowers your will,</span> forcing you to look for a place to relax in the meadow.
<<ggwillpower>><<willpower 1>>
<br><br>
<<link [[다음|Meadow Relax]]>><</link>>
<<else>>
You try to ignore the command from the slime and continue on. It tries <span class="green">but fails</span> to force you to relax in the meadow.
<br><br>
<<link [[다음|Meadow]]>><</link>>
<</if>><<effects>>
<<if $phase is 1>>You decide that the ear slime is right and look for a place to relax for a while.<</if>>
<<if Weather.precipitation is "rain">><<set $outside to 0>>
You lie beneath the oak. The grass all around it is dry, protected by the thick boughs.
<<if Time.dayState is "night">>
You look out over the dark and peaceful meadow.
<<else>>
You watch the bees fly between flowers.
<</if>>
<<elseif !Weather.isOvercast>><<set $outside to 1>>
<<if Time.dayState is "night">>
You lie on the grass and stare up at the night sky.
<<else>>
You lie on the grass and watch the bees fly between flowers.
<</if>>
<<else>><<set $outside to 1>>
You lie on the grass and watch the clouds pass by.
<</if>>
<<pass 60>>
<br><br>
<<if $rng gte 91>>
You open your eyes. Did you doze off?<<ltiredness>><<tiredness -6>>
<br><br>
<<if $exposed lte 1>>
<<clothesstrip>><<beastNEWinit 1 fox>>
You feel a breeze. You look down and see with horror that your clothes are gone!
<br><br>
<<covered>> You lie low and scan the meadow.
<<if random(1, 2) is 2>>
Something is moving low through the grass, parting it. You see it as it reaches the tree line.
<!-- Modified for monster people -->
<<if $monster is 1>>
A <<beasttype>>, carrying your clothes in <<bhis>> mouth. <<bHe>> looks over <<bhis>> shoulder, locks eyes with you, then disappears into the trees.
<<else>>
A fox, carrying your clothes in its mouth. It disappears into the trees.
<</if>>
<br><br>
<<link [[Chase (0:10)|Meadow Chase]]>><<pass 10>><</link>>
<br>
<<link [[무시한다|Meadow Ignore]]>><</link>>
<br>
<<else>>
You see a shape scurry up a hillock.
<!-- Modified for monster people -->
<<if $monster is 1>>
A <<beasttype>>, carrying your clothes in <<bhis>> mouth. <<bHe>> looks over <<bhis>> shoulder, locks eyes with you, then disappears over the ridge.
<<else>>
A fox, carrying your clothes in its mouth. It disappears over the ridge.
<</if>>
<br><br>
<<link [[Chase (0:10)|Meadow Chase Hill]]>><<pass 10>><</link>><<athleticsdifficulty 1 500>>
<br>
<<link [[무시한다|Meadow Ignore]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Meadow]]>><</link>>
<br>
<</if>>
<<else>>
The world seems a little lighter.
<br><br>
<<link [[다음|Meadow]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You run after the <<beasttype>>, hoping there's no one else around to see. You don't know what they'd make of a naked <<girl>> running across the meadow.
<br><br>
You enter the surrounding trees. Your eyes adjust to the dim light, and you see your quarry scurry into a hole up ahead.
<br><br>
You keep running, jumping over fallen branches, until you arrive at the hole. You peer inside, but you can't see very far.
<br><br>
<<saveNPC 0 "meadow_fox">>
<<clearsinglenpc 0>>
<<if $fox gte 4>>
<<link [[Burrow|Meadow Squeeze]]>><<transform fox 1>><<endevent>><</link>><<fox>>
<br>
<<elseif $physiquesize lte 10000>>
<<link [[Squeeze through|Meadow Squeeze]]>><<endevent>><</link>><<small_text>>
<br>
<</if>>
<<link [[Crawl inside|Meadow Crawl]]>><<endevent>><</link>>
<br><<effects>>
You decide to leave your clothes. Perhaps you can make a replacement from the plants here.
<br><br>
<<clothesruined>>
<<link [[다음|Meadow]]>><<endevent>><</link>>
<br><<effects>>
<<if $fox gte 4>>
You drop to all fours and easily slip into the hole with minimal digging. The tunnel widens as you get deeper.
<<else>>
You drop to your knees and squeeze through the hole. The tunnel widens as you get deeper, though you can see little up ahead.
<</if>>
<br><br>
<<link [[다음|Meadow Tunnel]]>><</link>>
<br><<effects>>
You drop to your knees and crawl into the hole. Your waist gets stuck. The tunnel itself is wider than the entrance. You just need to push yourself through.
<br><br>
<<generate1>><<person1>>
"What do we have here?" says a voice behind you. A hand gropes your <<bottom>>. "It's my lucky day."
<br><br>
<<link [[다음|Meadow Crawl Rape]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Meadow Crawl Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Meadow Crawl Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks mystery slut," the <<person>> says behind you. "How about I give you a push?" <<His>> hand rests on your <<bottom>> once more, then shoves you forward.
<br><br>
<<tearful>> you crawl deeper into the tunnel.
<br><br>
<<endcombat>>
<<link [[다음|Meadow Tunnel]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You kick the <<person>> with enough force to push you the rest of the way through the hole.
<br><br>
<<tearful>> you crawl deeper into the tunnel. You hear the <<person>> grumble behind you.
<br><br>
<<endcombat>>
<<link [[다음|Meadow Tunnel]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
You crawl forward, until the tunnel widens so much you can stand fully upright. Thick tree roots sprout from the ceiling, curling down the walls.
<br><br>
The tunnel ends at a sheer drop. You hear the rush of water down below, and see an occasional flicker of light.
<br><br>
<<swimicon "leave">><<link [[Climb down|Meadow Tunnel Climb]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<if $harpy gte 6 or $angel gte 6 or $demon gte 6 or $fallenangel gte 2>>
<<glideicon>><<link [[Glide down|Meadow Tunnel Glide]]>><</link>><<flight_text>>
<br>
<</if>>
<<swimicon "dive">><<link [[Dive|Meadow Tunnel Dive]]>><</link>><<swimmingdifficulty 1 1000>>
<br><<effects>>
You dive from the ledge, letting the air carry you <span class="green">to a gentle landing.</span>
<br><br>
<<link [[다음|Meadow Cave]]>><</link>>
<br><<effects>>
You drop to your knees and put one foot over the drop. You push it against a jutting rock. It feels stable. Your other foot follows.
<<if $athleticsSuccess>>
<span class="green">You make it to the bottom.</span>
<br><br>
<<link [[다음|Meadow Cave]]>><</link>>
<br>
<<else>>
You're about halfway down when <span class="red">one of the rocks gives way.</span> You plunge into the dark water below.<<water>><<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 6>>
<br><br>
The water isn't too cold, but the current is strong. It snatches you away from the surface, pulling you down and along.
<br><br>
You surface in a river, running alongside the meadow. You pull yourself ashore. You try to find the hole again, but it's nowhere to be seen.
<br><br>
<<link [[다음|Meadow]]>><<clothesruined>><<clearNPC "meadow_fox">><</link>>
<br>
<</if>>
<br><br><<effects>>
You hope the water's deep enough. You place your arms above your head, and leap from the edge.
<<if $swimmingSuccess>>
<span class="green">You break the water with elegance,</span> and arc back to the surface. The water isn't too cold. You wonder how deep it is.<<water>>
<br><br>
<<link [[다음|Meadow Cave]]>><</link>>
<br>
<<else>>
You lose your balance, <span class="red">and flail as you collide with the water.</span><<water>><<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
The water isn't too cold, but the current is strong. It snatches you away from the surface, pulling you down and along.
<br><br>
You surface in a river, running alongside the meadow. You pull yourself ashore. You try to find the hole again, but it's nowhere to be seen.
<br><br>
<<link [[다음|Meadow]]>><<clothesruined>><<clearNPC "meadow_fox">><</link>>
<br>
<</if>><<effects>>
You peer through the dark, and then you see it. A flash of white. You jog after it, careful to avoid the rocks strewn across the floor.
<br><br>
You see the end of the tunnel up ahead, lit by an unseen source. The tunnel turns, opening into a larger cavern. Another pool of water laps at a shore, but this one is different. Darker, and looking straight at it fills you with dread. As if something were looking back.<<gstress>>
<br><br>
<<link [[다음|Meadow Cave 2]]>><</link>>
<br><<effects>>
<<earnFeat "Cornered Rogue">>
<<loadNPC 0 "meadow_fox">><<clearNPC "meadow_fox">>
<<set $pronoun to $NPCList[0].pronoun>>
Your eyes were so drawn by the water that it takes you a moment to notice the <<beasttype>>. <<bHe>> stares at you, your clothes at <<bhis>> feet. <<bHe>> gives the entrance a furtive glance.
<br><br>
<<if $monster is 1>>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
"I-I'm sorry," <<bhe>> says, fearful. "I didn't expect you to follow me here." <<bHe>> glances around, then <<bhis>> ears perk up. "I know!" <<bhe>> continues. "I'll give you a present if you don't hurt me." <<bHe>> lifts your clothes. Beneath them is another stone, but this one's engraved. It looks intricate. It might be valuable to a collector.
<br><br>
"I found it in this cave. Fair?"
<br><br>
<<link [[받아들인다|Meadow Cave Accept]]>><</link>>
<br>
<<else>>
"I-I'm sorry," <<bhe>> says, fearful. "I didn't expect you to follow me here." <<bHe>> glances around. "Please don't hurt me."
<br><br>
<<link [[용서한다|Meadow Cave Accept]]>><</link>>
<br>
<</if>>
<<if $fox gte 3>>
<<link [[Present yourself|Meadow Cave Sex]]>><<set $sexstart to 1>><</link>><<deviant1>><<fox>>
<br>
<<elseif hasSexStat("deviancy", 4)>>
<<link [[Present yourself|Meadow Cave Sex]]>><<set $sexstart to 1>><</link>><<deviant4>>
<br>
<</if>>
<<if $submissive lte 500 and hasSexStat("deviancy", 2)>>
<<link [[벌을 준다|Meadow Cave Punish]]>><<def 1>><<trauma -6>><<stress -6>><</link>><<deviant2>><<defianttext>><<ltrauma>><<lstress>>
<br>
<</if>>
<<else>>
It looks apologetic, and nudges your clothes towards you.
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
A strange stone sits atop them. It's engraved. It might be worth something to a collector.
<</if>>
<br><br>
<<link [[용서한다|Meadow Cave Accept]]>><</link>>
<br>
<<if $fox gte 3>>
<<link [[Present yourself|Meadow Cave Sex]]>><<set $sexstart to 1>><</link>><<deviant1>><<fox>>
<br>
<<elseif hasSexStat("deviancy", 4)>>
<<link [[Present yourself|Meadow Cave Sex]]>><<set $sexstart to 1>><</link>><<deviant4>>
<br>
<</if>>
<</if>><<effects>><<clotheson>>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
<<wearProp "stone talisman">>
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">>
<<if $monster is 1>>
"Thank you!" the <<beasttype>> says.
<</if>>
<<bHe>> scurries back toward the tunnel, leaving your clothes and the strange stone behind.
<<else>>
<<if $monster is 1>>
"Thank you!" the <<beasttype>> says.
<</if>>
<<bHe>> scurries back toward the tunnel, leaving your clothes behind.
<</if>>
You turn away from the water, and walk back down the tunnel.
<br><br>
<<link [[다음|Meadow Cave Exit]]>><<handheldon>><<unset $foxGen>><</link>>
<br><<effects>>
"I don't think so," you say. You rush forward, and the <<beasttype>> trips backwards in a panic. You jump on top of <<bhim>>, pinning <<bhis>> arms with your hands.
<br><br>
"Now what shall I do with you?" you ask. <<bHe>> squirms, as if to protect <<bhis>> neck. You have something else in mind.
<br><br>
<<if $NPCList[0].penis is "none">>
You release one of <<bhis>> arms, and place your fingers against <<bhis>> labia. <<bHe>> yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You push a finger against <<bhis>> entrance, then thrust it inside.
<br><br>
<<bHe>> stops struggling, but remains wary as you add a second finger. You release <<bhis>> other arm and scratch your nails against <<bhis>> chest. "Steal from me again," you say, picking up the pace. "and you'll regret it." You add a third finger. <<bHe>> squirms as much in discomfort as pleasure, but trembles as <<bhe>> approaches <<bhis>> peak.
<br><br>
With a moan, <<bhis>> whole body shudders in orgasm.
<br><br>
<<else>>
You release one of <<bhis>> arms, and place your hand on <<bhis>> penis. <<bHe>> yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You take <<bhis>> cock in your palm, and begin to knead it. It's soon erect.
<br><br>
<<bHe>> stops struggling, but remains wary as you pump <<bhis>> length. You release <<bhis>> other arm and scratch your nails against <<bhis>> chest. "Steal from me again," you say, picking up the pace. "and you'll regret it." You pump faster still. <<bHe>> squirms as much in discomfort as pleasure, but trembles as <<bhe>> approaches <<bhis>> peak.
<br><br>
With a gasp, <<bhe>> ejaculates all over <<bhis>> stomach.
<br><br>
<</if>>
<<link [[다음|Meadow Cave Punish 2]]>><</link>>
<br><<effects>><<clotheson>>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">>
<<set _clothes to "clothes and the strange stone">>
<<wearProp "stone talisman">>
<<else>>
<<set _clothes to "clothes">>
<</if>>
"I think I've made myself clear," you say as you rise to your feet, picking up your _clothes as you do.
<br><br>
You walk back to the tunnel, leaving the <<beasttype>> panting on the ground.
<<deviancy2>>
<<link [[다음|Meadow Cave Exit]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "farm">><<effects>>
You walk back down the tunnel. The sheer wall looks imposing, but you find it easier to navigate now that you have clothes and time to spare.
<br><br>
You make it to the top, and squeeze through the entrance, emerging near the meadow.
<br><br>
<<link [[다음|Meadow]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
"I don't think so," you say. You rush forward, and the <<beasttype>> trips backwards in a panic. "I know a much better way you can make it up to me." You get down on all fours.
<br><br>
<<if $monster is 1>>
<<bHe>> cautiously approaches you. "Really...?" You nod.
<<else>>
<<bHe>> cautiously approaches you, sniffing you.
<</if>>
<<set $NPCList[0].stance to "top">>
<<if $fox gte 3>>
<<deviancy1>>
<<else>>
<<deviancy4>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Meadow Cave Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Meadow Cave Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>><<clotheson>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<</if>>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
<<set _clothes to "clothes and the strange stone">>
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">>
<<wearProp "stone talisman">>
<<else>>
<<set _clothes to "clothes">>
<</if>>
"I think I've made myself clear," you say as you rise to your feet, picking up your _clothes as you do.
<br><br>
You walk back to the tunnel, leaving the <<beasttype>> panting on the ground.
<<endcombat>>
<<link [[다음|Meadow Cave Exit]]>><<handheldon>><</link>>
<br><<effects>>
You keep low as you move, though you see no one else around.
<<if $athleticsSuccess>>
You crest the hillock, <span class="green">and see the <<beasttype>> running for the surrounding woodland.</span> You continue the chase, leaping over a fence as you close the distance.
<br><br>
The <<beasttype>> makes a sudden turn near the trees, and then another.
<<if currentSkillValue('skulduggery') gte random(1, 1050)>>
You notice the hanging coils just in time, <span class="green">and evade them as the <<beasttype>> did.</span>
<br><br>
You outpace your quarry, and catch <<bhim>> a little into the trees.
<<if $monster is 1>>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
"I-I'm sorry," <<bhe>> says, your arm around <<bhis>> neck. "I didn't mean any harm. Here." <<bHe>> drops your clothes. "I'll give you a present too if you don't hurt me. Something I found in a cave."
<br><br>
<<link [[받아들인다|Meadow Chase Hill Accept]]>><</link>>
<br>
<<else>>
"I-I'm sorry," <<bhe>> says, your arm around <<bhis>> neck. "I didn't mean any harm. Here." <<bHe>> drops your clothes. "Please let me go."
<br><br>
<<link [[용서한다|Meadow Chase Hill Accept]]>><</link>>
<br>
<</if>>
<<if $fox gte 3>>
<<link [[Present yourself|Meadow Chase Hill Sex]]>><<set $sexstart to 1>><</link>><<deviant1>><<fox>>
<br>
<<elseif hasSexStat("deviancy", 4)>>
<<link [[Present yourself|Meadow Chase Hill Sex]]>><<set $sexstart to 1>><</link>><<deviant4>>
<br>
<</if>>
<<if $submissive lte 500 and hasSexStat("deviancy", 2)>>
<<link [[벌을 준다|Meadow Chase Hill Punish]]>><<def 1>><<trauma -6>><<stress -6>><</link>><<deviant2>><<defianttext>><<ltrauma>><<lstress>>
<br>
<</if>>
<<else>>
It looks apologetic, and nudges your clothes towards you.
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
A strange stone sits atop them. It's engraved. It might be worth something to a collector.
<</if>>
<br><br>
<<link [[용서한다|Meadow Chase Hill Accept]]>><</link>>
<br>
<<if $fox gte 3>>
<<link [[Present yourself|Meadow Chase Hill Sex]]>><<set $sexstart to 1>><</link>><<deviant1>><<fox>>
<br>
<<elseif hasSexStat("deviancy", 4)>>
<<link [[Present yourself|Meadow Chase Hill Sex]]>><<set $sexstart to 1>><</link>><<deviant4>>
<br>
<</if>>
<</if>>
<<else>>
You gain on <<bhim>>, until you're only a pounce away.
<br><br>
<span class="red">Your ankle is wrenched into the air,</span> leaving you dangling from a rope, naked at the edge of the meadow. The <<beasttype>> evades another trap, then disappears into the trees.
<br><br>
<<link [[다음|Meadow Chase Hill Trap]]>><<clothesruined>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You crest the hillock, <span class="red">but don't see the <<beasttype>> anywhere.</span> <<bHe>> must have already made it to the surrounding woodland.
<br><br>
You creep back down. Maybe you can make some impromptu clothing from these plants.
<br><br>
<<link [[다음|Meadow]]>><<clothesruined>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
"I don't think so," you say, tightening your grip. "I know a much better way you can make it up to me." You press into <<bhim>>.
<br><br>
<<if $monster is 1>>
<<bHe>> cautiously looks to you. "Really...?" You nod.
<<else>>
<<bHe>> cautiously looks to you, sniffing you.
<</if>>
<<set $NPCList[0].stance to "top">>
<<if $fox gte 3>>
<<deviancy1>>
<<else>>
<<deviancy4>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Meadow Chase Hill Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Meadow Chase Hill Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>><<clotheson>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<</if>>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
<<set _clothes to "clothes and the strange stone">>
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">>
<<wearProp "stone talisman">>
<<else>>
<<set _clothes to "clothes">>
<</if>>
"I think I've made myself clear," you say as you rise to your feet, picking up your _clothes as you do.
<br><br>
You walk back to the meadow.
<<endcombat>>
<<link [[다음|Meadow]]>><<handheldon>><</link>>
<br><<effects>>
You look up. A rope coils around your ankle, attaching you to a thick branch above.
<br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[Struggle (0:10)|Meadow Chase Hill Struggle]]>><<pass 10>><<pain 4>><</link>><<physiquedifficulty 1 16000>><<gpain>>
<br>
<</if>>
<<link [[Squirm (0:10)|Meadow Chase Hill Squirm]]>><<pass 10>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[도움을 요청한다|Meadow Chase Hill Call]]>><</link>>
<br><<effects>>
<<if $physiqueSuccess>>
You pry the rope with your fingers and wriggle your ankle. It's a little painful, <span class="green">but you manage to squirm free,</span> landing in a heap.
<br><br>
The thief is long gone. At least no one caught you in such a state.
<br><br>
<<link [[다음|Meadow]]>><</link>>
<br>
<<else>>
You pull the rope with your fingers and wriggle your ankle, <span class="red">but it's too tight.</span>
<br><br>
<<generate1>><<person1>>
"Not what I was expecting," says a <<personsimple>>'s voice.
<<if random(1, 2) is 2>>
<<He>> rests a hand on your <<bottom>>, and holds a knife in the other. <<He>> saws through the rope. You land in a heap.
<br><br>
You manage to get as far as your knees before <<he>> clutches your hair, and shoves your face against <<his>> <<if $NPCList[0].penis isnot "none">>bulge<<else>>groin<</if>>.
<br><br>
<<link [[다음|Meadow Chase Hill Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
"Let me give you a hand." <<He>> holds the rope, steadying you while <<he>> saws through it with a knife. You land in a heap.
<br><br>
"Careful around the forest here," <<he>> says, holding out an arm. <<covered>> "What you doing with no clothes anyway?"
<br><br>
<<link [[Say they were stolen|Meadow Chase Hill Say]]>><<set $phase to 0>><</link>>
<br>
<<link [[Say nothing|Meadow Chase Hill Say]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $danceSuccess>>
You squirm against the rope, careful not to tighten it further. Little by little, <span class="green">you manage to pull your heel through the knot,</span> landing in a heap.
<br><br>
The thief is long gone. At least no one caught you in such a state.
<br><br>
<<link [[다음|Meadow]]>><</link>>
<br>
<<else>>
You squirm against the rope, <span class="red">but it only tightens further.</span>
<br><br>
<<generate1>><<person1>>
"Not what I was expecting," says a <<personsimple>>'s voice.
<<if random(1, 2) is 2>>
<<He>> rests a hand on your <<bottom>>, and holds a knife in the other. You land in a heap.
<br><br>
You manage to get as far as your knees before <<he>> clutches your hair, and shoves your face against <<his>> <<if $NPCList[0].penis isnot "none">>bulge<<else>>groin<</if>>.
<br><br>
<<link [[다음|Meadow Chase Hill Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
"Let me give you a hand." <<He>> holds the rope, steadying you while <<he>> saws through it with a knife. You land in a heap.
<br><br>
"Careful around the forest here," <<he>> says, holding out an arm. <<covered>> "What you doing with no clothes anyway?"
<br><br>
<<link [[Say they were stolen|Meadow Chase Hill Say]]>><<set $phase to 0>><</link>>
<br>
<<link [[Say nothing|Meadow Chase Hill Say]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
Though worried about who will answer, you call for help. You soon hear footsteps behind you.
<br><br>
<<generate1>><<person1>>
"Not what I was expecting," says a <<personsimple>>'s voice.
<<if random(1, 2) is 2>>
<<He>> rests a hand on your <<bottom>>, and holds a knife in the other. <<He>> saws through the rope. You land in a heap.
<br><br>
You manage to get as far as your knees before <<he>> clutches your hair, and shoves your face against <<his>> <<if $NPCList[0].penis isnot "none">>bulge<<else>>groin<</if>>.
<br><br>
<<link [[다음|Meadow Chase Hill Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
"Let me give you a hand." <<He>> holds the rope, steadying you while <<he>> saws through it with a knife. You land in a heap.
<br><br>
"Careful around the forest here," <<he>> says, holding out an arm. <<covered>> "What you doing with no clothes anyway?"
<br><br>
<<link [[Say they were stolen|Meadow Chase Hill Say]]>><<set $phase to 0>><</link>>
<br>
<<link [[Say nothing|Meadow Chase Hill Say]]>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>>
<<towelup>>
<<if $phase is 0>>
The <<person>> laughs. <<He>> doesn't leer, but <<he>> doesn't seem embarrassed either. "I've had some tools go missing. Maybe the same thief. Here." <<He>> pulls some towels from a satchel at <<his>> side. They smell a little, but they'll do.
<br><br>
<<else>>
"Suit yourself," the <<person>> says. <<He>> doesn't leer, but <<he>> doesn't seem embarrassed either. "I won't have you catching a cold. Here." <<He>> pulls some towels from a satchel at <<his>> side. They smell a little, but they'll do.
<br><br>
<</if>>
<<He>> says goodbye, and walks into the woods.
<br><br>
<<link [[다음|Meadow]]>><<endevent>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Meadow Chase Hill Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Meadow Chase Hill Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> shoves you to the ground. "You fucked up one of my traps," <<he>> says. "You're lucky I let you down." <<He>> walks away.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Meadow]]>><</link>>
<br>
<<else>>
The <<person>> backs away from you. Right into one of <<his>> traps. <<He>> shouts in surprise as the rope hoists <<him>> into the air, leaving <<him>> dangling.
<br><br>
<<tearful>> you climb to your feet. "Look. I'm sorry," <<he>> says as <<he>> spins. "Could you help me down?"
<br><br>
<<link [[Help|Meadow Chase Hill Help]]>><</link>>
<br>
<<link [[물러난다|Meadow Chase Hill Walk]]>><<def 1>><</link>>
<br>
<<link [[훔친다|Meadow Chase Hill Rob]]>><</link>><<crime "thievery">>
<br>
<</if>><<effects>>
You give the <<person>> <<his>> discarded knife. You know better than to hang around. You're back over the ridge before <<he>> manages to saw <<himself>> free.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Meadow]]>><</link>>
<br><<effects>>
You ignore the <<person>>, and walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Meadow]]>><</link>>
<br><<effects>>
<<His>> satchel fell as <<he>> was lifted. You search inside. "Get your mitts off," <<he>> says, reaching to grab you. <<Hes>> too far away.
<br><br>
You find a <<wallet>> inside, and
<<if $rng gte 81>>
<<moneyGain 200 true true>>
<<elseif $rng gte 61>>
<<moneyGain 100 true true>>
<<elseif $rng gte 41>>
<<moneyGain 80 true true>>
<<elseif $rng gte 21>>
<<moneyGain 60 true true>>
<<else>>
<<moneyGain 60 true true>>
<</if>>
inside that.
<br><br>
"Put that back," the <<person>> says. You ignore <<him>>, and walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Meadow]]>><</link>>
<br><<effects>>
You release the <<beasttype>>.
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">>
<<if $monster is 1>>
"Thank you!" the <<beasttype>> says. "I'll be right back." <<bHe>> disappears between the trees.
<br><br>
<<else>>
<<bHe>> immediately scurries away.
<</if>>
<<pass 2>>
You wait a minute. Then another. Then you hear a rustle behind a tree. You investigate, and find an engraved stone lying on the ground. You're not sure what it is, but it looks intricate. It might be worth something to a collector.
<<clotheson>><<wearProp "stone talisman">>
<<else>>
<<if $monster is 1>>
"Thank you!" the <<beasttype>> says. <<bHe>> disappears between the trees.
<<else>>
<<bHe>> scurries deeper into the wood, leaving your clothes behind.
<</if>>
<<clotheson>>
<</if>>
<<link [[다음|Meadow]]>><<endevent>><</link>>
<br><<effects>>
"I don't think so," you say. "You're right where I want you." <<bHe>> tries to squirm free,
<<if $NPCList[0].penis is "none">>
but you reach beneath <<bhim>>, and place your fingers against <<bhis>> labia. <<bHe>> yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You push a finger against <<bhis>> entrance, then thrust it inside.
<br><br>
<<bHe>> stops struggling, but remains wary as you add a second finger. You run your other hand down <<bhis>> shoulder. "Steal from me again," you say, picking up the pace. "and you'll regret it." You add a third finger. <<bHe>> squirms as much in discomfort as pleasure, but trembles as he approaches <<bhis>> peak.
<br><br>
With a moan, <<bhis>> whole body shudders in orgasm.
<br><br>
<<else>>
but you reach beneath <<bhim>>, and wrap your fingers around <<bhis>> penis. <<bHe>> yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You take <<bhis>> cock in your palm, and begin to knead it. It's soon erect.
<br><br>
<<bHe>> stops struggling, but remains wary as you pump <<bhis>> length. You run your other hand down <<bhis>> shoulder. "Steal from me again," you say, picking up the pace. "and you'll regret it." You pump faster still. <<bHe>> squirms as much in discomfort as pleasure, but trembles as he approaches <<bhis>> peak.
<br><br>
With a gasp, <<bhe>> ejaculates onto the forest floor.
<br><br>
<</if>>
<<link [[다음|Meadow Chase Hill Punish 2]]>><</link>>
<br><<effects>>
"I think I've made myself clear," you say as you rise to your feet, picking up your clothes as you do.<<clotheson>>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">><<wearProp "stone talisman">>
Something falls from the bundle as you dress. You look closer. It's a smooth stone, covered with engravings. It might be worth something to a collector.
<br><br>
<</if>>
You walk back to the meadow.
<<deviancy4>>
<<link [[다음|Meadow]]>><<handheldon>><<unset $foxGen>><</link>>
<br><<widget "hitchhike">>
<<rng>>
<<if $exposed gt 1>>
당신은 자동차가 다가오는 소리를 듣는다. <<covered>> 당신은 그것이 지나갈 때까지 도로변의
<<if $rng gte 81>>
덤불 뒤에
<<elseif $rng gte 61>>
도랑 안에
<<elseif $rng gte 41>>
나무 뒤에
<<elseif $rng gte 21>>
바위 뒤에
<<else>>
풀숲 속에
<</if>>
숨는다.<<gstress>><<stress 6>>
<br><br>
<<destinationfarmroad>>
<<else>>
<<cleareventpool>>
<<addevent "hitchike_1">>
<<addevent "hitchike_2">>
<<addevent "hitchike_3">>
<<addevent "hitchike_4">>
<<addevent "hitchike_5">>
<<addevent "hitchike_6">>
<<addevent "hitchike_7">>
<<addevent "hitchike_8" 0.5>>
<<addevent "hitchike_9">>
<<runeventpool>>
<</if>>
<</widget>>
<<widget "hitchike_1">>
<<generate1>><<person1>>
차 한 대가 당신 옆에 멈춰 선다. 창문이 내려가고, <<person_ yi>> 모습이 보인다.
<<if $exposed gte 1>><<covered>><</if>>
<br><br>
"태워줄까?" <<he_ ga>> 말한다.
<<if $exposed gte 1>>
<<He_ nun>> 당신의 옷차림을 신경 쓰지 않거나, 시선을 잘 숨긴다.
<</if>>
"어느 쪽으로 가니?"
<br><br>
<<entertownicon>><<link [[도시 쪽으로 간다고 말한다|Farm Hitchhike Ask]]>><<set $phase to 1>><</link>>
<br>
<<farmicon "barn">><<link [[농장 쪽으로 간다고 말한다|Farm Hitchhike Ask]]>><<set $phase to 2>><</link>>
<br>
<<refuseicon>><<link [[물러난다|Farm Hitchhike Refuse]]>><</link>>
<</widget>>
<<widget "hitchike_2">>
<<generate1>><<person1>>
차 한 대가 당신 옆에 멈춰 선다. 창문이 내려가고, <<person_ yi>> 모습이 보인다.
<<if $exposed gte 1>><<covered>><</if>>
<br><br>
"도움이 필요해 보이는구나, <<girlPost "아">>," <<he_ ga>> 말한다. "네가 가고 싶은 곳으로 데려다주마." <<He_ 는>> 자동차 문을 연다. "하지만 너는 그것에 보답해야 할 필요가 있지. 무릎 꿇어."
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[무릎을 꿇는다|Farm Hitchhike Kneel]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<if $exposed gte 1 and random(1, 2) is 2>>
<<link [[거절한다|Farm Hitchhike Kneel Refuse 2]]>><</link>>
<<else>>
<<link [[거절한다|Farm Hitchhike Kneel Refuse]]>><</link>>
<</if>>
<</widget>>
<<widget "hitchike_3">>
<<generate1>><<person1>>
차 한 대가 당신 옆에 멈춰 선다. 창문이 내려가고, <<person_ yi>> 모습이 보인다.
<<if $exposed gte 1>><<covered>><</if>>
<br><br>
"여기서 혼자 뭐하니?" <<he_ ga>> 능글맞은 미소로 묻는다.
<<if $exposed gte 1>>"그런 옷차림으로 말이야! 대담한 <<girl_ iguna>>."<</if>>
<br><br>
<<if $exposed gte 1>>
<<entertownicon>><<link [[도시 쪽으로 가야 한다고 말한다|Farm Hitchhike Exposed Undies]]>><<set $phase to 1>><</link>>
<br>
<<farmicon "barn">><<link [[농장 쪽으로 가야 한다고 말한다|Farm Hitchhike Exposed Undies]]>><<set $phase to 2>><</link>>
<<else>>
<<entertownicon>><<link [[도시 쪽으로 가야 한다고 말한다|Farm Hitchhike Exposed]]>><<set $phase to 1>><</link>>
<br>
<<farmicon "barn">><<link [[농장 쪽으로 가야 한다고 말한다|Farm Hitchhike Exposed]]>><<set $phase to 2>><</link>>
<</if>>
<br>
<<refuseicon>><<link [[물러난다|Farm Hitchhike Refuse]]>><</link>>
<</widget>>
<<widget "hitchike_4">>
<<generate1>><<generate2>><<person1>>
차 한 대가 당신 옆에 멈춰 선다. 창문이 내려가고, <<person_ yi>> 모습이 보인다. <<person2>><<personPost>> 하나가 <<person1>><<himPost>> 너머로 몸을 구부린다.
<<if $exposed gte 1>><<covered>><</if>>
<br><br>
<<person2>>
<<if $player.gender_appearance is "m">>
"멋진 친구,"
<<else>>
"귀여운 <<girl_ a>>,"
<</if>>
<<he_ ga>> 말한다. "우리가 태워줄게. 어디로 가는지 말해줄래? 우리 사이에 앉아도 돼."
<br><br>
<<entertownicon>><<link [["받아들이고 도시 쪽으로 가야 한다고 말한다 (0:15)"|Farm Hitchhike Pair]]>><<set $phase to 1>><</link>>
<br>
<<farmicon "barn">><<link [["받아들이고 농장 쪽으로 가야 한다고 말한다 (0:15)"|Farm Hitchhike Pair]]>><<set $phase to 2>><</link>>
<br>
<<if $exposed gte 1 and random(1, 2) is 2>>
<<refuseicon>><<link [[거절한다|Farm Hitchhike Pair Refuse 2]]>><</link>>
<<else>>
<<refuseicon>><<link [[거절한다|Farm Hitchhike Pair Refuse]]>><</link>>
<</if>>
<</widget>>
<<widget "hitchike_5">>
<<generate1>>
얼마 지나지 않아 지평선에서 차가 보인다. 운전자는 당신을 발견하고 차를 멈춘다. 창문이 내려간다.
<br><br>
"태워줄까?" 운전자인 <<person1>><<person_ i>> 묻는다.
<br><br>
<<entertownicon>><<link [["받아들이고 도시 쪽으로 가야 한다고 말한다 (0:15)"|Farm Hitchhike Accept]]>><<pass 15>><<set $phase to 1>><</link>>
<br>
<<farmicon "barn">><<link [["받아들이고 농장 쪽으로 가야 한다고 말한다 (0:15)"|Farm Hitchhike Accept]]>><<pass 15>><<set $phase to 2>><</link>>
<br>
<<refuseicon>><<link [[거절한다|Farm Hitchhike Decline]]>><<pass 1>><</link>>
<</widget>>
<<widget "hitchike_6">>
<<generate1>>
차량이 당신 옆에 멈춰 선다. 차 안의 <<person1>><<person_ un>> 당신과 이야기하기 위해 <<his_ yi>> 창문을 내린다. "이봐, 어느 쪽으로 가니?"
<br><br>
<<entertownicon>><<link [["도시 쪽으로 가야 한다고 말한다 (0:15)"|Farm Hitchhike Cost Accept]]>><<pass 15>><<set $phase to 1>><</link>>
<br>
<<farmicon "barn">><<link [["농장 쪽으로 가야 한다고 말한다 (0:15)"|Farm Hitchhike Cost Accept]]>><<pass 15>><<set $phase to 2>><</link>>
<br>
<<refuseicon>><<link [[거절한다|Farm Hitchhike Cost Decline]]>><<pass 1>><</link>>
<</widget>>
<<widget "hitchike_7">>
당신은 엔진 소리가 다가오는 것을 듣는다. 차 하나가 커브를 돌고, 속도를 높여, 깊은 웅덩이를 지나간다.
<br><br>
<<set $_item to $worn.handheld>>
<<if $_item.type.contains("rainproof")>>
<<trClothes "handheld" $_item.name "name" "으로" "sep">>당신은 <<print _trResult+_trPost>> 당신 앞을 가린다.
<br>
<span class="teal">물이 당신의 _trResult에만 튀고, 다른 곳은 젖지 않는다.</span>
<br><br>
<<else>>
<span class="teal">차가운 물이 당신의 온몸에 튀어 옷을 흠뻑 적신다.</span> <<stress 5>><<gstress>>
<br><br>
<<wet_all>>
<</if>>
<<destinationfarmroad>>
<</widget>>
<<widget "hitchike_8">>
<<generate1>><<generate2>><<generate3>>
차 한 대가 당신 옆에 멈춰 선다. <<fullGroup_ i>> 내린다.
<br><br>
"혼자 뿐인가보네?" <<person1>><<person_ i>> 당신 뒤에 서면서 놀리듯 말한다. 다른 두 사람도 다가온다. "좋네. 같이 노는 게 좋을 거야. 여기에 널 구해줄 사람은 아무도 없거든."<<gstress>><<stress 6>>
<br><br>
<<link [[도망간다|Farm Hitchhike Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[그대로 서 있는다|Farm Hitchhike Rape]]>><<set $molestationstart to 1>><</link>>
<</widget>>
<<widget "hitchike_9">>
<<generate1>><<person1>>
오래된 트럭이 당신 옆의 길에 도착해, 한 <<person_ i>> 바퀴 뒤에서 나온다.
<<if $exposed gte 1>><<covered>><</if>>
<br><br>
"Hey there, where're you headin'?" <<he>> says.
<<if $exposed gte 1>>
<<He_ ga>> 빠르게 당신을 위아래로 쳐다보지만, 당신의 옷차림에 대해 아무 말도 하지 않는다.
<</if>>
"어느 길로 가려는 거니?"
<br><br>
<<entertownicon>><<link [[도시 쪽으로 가야 한다고 말한다|Farm Hitchhike Assistant]]>><<set $phase to 1>><</link>>
<br>
<<farmicon "barn">><<link [[농장 쪽으로 가야 한다고 말한다|Farm Hitchhike Assistant]]>><<set $phase to 2>><</link>>
<br>
<<refuseicon>><<link [[물러난다|Farm Hitchhike Assistant Refuse]]>><</link>>
<</widget>>
<<widget "hitchhike_journey">>
<<pass 15>>
<<if $phase is 1>>
당신은 <<person_ yi>> 운전하는 동안 창 밖을 쳐다보며 언덕들이 지나가는 것을 구경한다. <<He_ nun>> 샛길로 가는 특이한 길을 택하지만, 똑같이 하베스트 가가 나타난다. 당신이 차에서 내리자, <<he_ nun>> 차를 몰고 떠난다.
<br><br>
<<link [[다음|Harvest Street]]>><<endcombat>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 <<person_ yi>> 운전하는 동안 창 밖을 쳐다보며 언덕들이 지나가는 것을 구경한다. <<He_ nun>> 샛길로 가는 특이한 길을 택하지만, 똑같이 농가들이 나타난다. 당신이 차에서 내리자, <<he_ nun>> 차를 몰고 떠난다.
<br><br>
<<link [[다음|Farmland]]>><<endcombat>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "hitchhike_journey_nude">>
<<pass 15>>
<<if $phase is 1>>
<<He_ nun>> 나머지 여정 동안 당신의 옷을 가지고 있다가, 당신이 마을에 도착하고 나서야 그것을 건네준다.
<br><br>
<<He_ nun>> 당신이 차 안에서 옷을 입으려 애쓰는 것을 즐겁게 구경한다. "서두르는 게 좋을걸," <<he_ ga>> 웃는다. "누군가 널 볼 거야."
<br><br>
<<He_ nun>> 당신이 내리자마자 차를 몰고 가버린다.
<br><br>
<<link [[다음|Harvest Street]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He_ nun>> 나머지 여정 동안 당신의 옷을 가지고 있다가, 당신이 농장 쪽에 도착하고 나서야 그것을 건네준다.
<<He_ nun>> 당신이 차 안에서 옷을 입으려 애쓰는 것을 즐겁게 구경한다. "서두르는 게 좋을걸," <<he_ ga>> 웃는다. "누군가 널 볼 거야."
<br><br>
<<He_ nun>> 당신이 내리자마자 차를 몰고 가버린다.
<br><br>
<<link [[다음|Farmland]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "passoutfarmroad">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "farmroad">>
<<else>>
<<passout>>
당신은 스스로를 너무 혹사시켰다. 당신은 기절한다.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $location is "farm" or $location is "alex_farm" or $location is "alex_cottage">>
<<link [[다음|Farm Abduction wake]]>><<pass 5>><<set $stress -= 2000>><</link>>
<<else>>
<<link [[다음|Moor Abduction Wake]]>><<pass 60>><<set $stress -= 2000>><<set $moor to 50>><</link>>
<</if>>
<br>
<<else>>
<<ambulance>>
<</if>>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "farmroad1">>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. The buildings become sparser, though collections of homes still dot the hills.<<athletics 1>>
<<pass 5>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. The homes become more numerous, dotting the hills in clusters.<<athletics 1>>
<<pass 30>>
<<else>>
You are on the road that connects the town and surrounding farmlands. Collections of homes dot the hills.
<</if>>
<br><br>
<<if $farm>>
<<if $farm.steed>>
Your $farm.steed steed grazes in an empty field.
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
You hear a screech of wheels behind you. A car is fast approaching, and isn't leaving much room between it and the thorny bushes along your side of the road.
<br><br>
<<link [[Jump into the bushes|Farm Road Jump]]>><<pain 6>><</link>><<gpain>>
<br>
<<if $submissive lte 500>>
<<link [[Stand your ground|Farm Road Stand]]>><<def 1>><</link>><<defianttext>>
<br>
<</if>>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "countryside">>
<</if>>
<<if $exposed lte 1>>
<<skinicon "hitchhike">><<link [[히치하이킹 (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<<else>>
<span class="blue">You're too exposed to hitchhike!</span>
<br>
<</if>>
<<roadicon>><<link [[농장지대를 향해 걸어간다 (0:30)|Farm Road 2]]>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<if $farm>>
<<if $farm.steed>>
<<if $farm.stable gte 1>>
<<farmicon "horse">><<link [[농장지대를 향해 말을 몬다 (0:15)|Farm Ride Farm]]>><<tiredness 2>><<loadNPC 0 "saddled_steed">><<pass 15>><</link>><<gtiredness>>
<br>
<<else>>
<<farmicon "horse">><<link [[농장지대를 향해 말을 몬다 (0:30)|Farm Ride Farm]]>><<tiredness 2>><<loadNPC 0 "saddled_steed">><<pass 30>><</link>><<gtiredness>>
<br>
<</if>>
<</if>>
<</if>>
<<entertownicon>><<link [[마을로 들어간다 (0:05)|Harvest Street]]>><<pass 5>><</link>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "moor">><<effects>><<set $bus to "farmroad2">>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. There are few buildings here, barring the occasional manor.<<athletics 1>>
<<pass 30>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. You see the occasional building, stately manors tucked among the hills and trees.<<athletics 1>>
<<pass 30>>
<<else>>
You are on the road that connects the town and surrounding farmlands. Several manors dot the hills around you.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
A dog barks at you from behind an ornate gate.<<gstress>><<stress 6>>
<br><br>
<<destinationfarmroad>>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "countryside">>
<</if>>
<<if $exposed lte 1>>
<<skinicon "hitchhike">><<link [[히치하이킹 (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<<else>>
<span class="blue">You're too exposed to hitchhike!</span>
<br>
<</if>>
<<roadicon>><<link [[전원지대로 더 깊숙이 걸어 들어간다 (0:30)|Farm Road 3]]>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<roadicon>><<link [[마을을 향해 걸어간다 (0:30)|Farm Road 1]]>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<</if>>
<<set $eventskip to 0>><<location "farmroad3">><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. The trees become thicker, until the road is surrounded.<<athletics 1>>
<<pass 30>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. The road drops into a thicket, trees surrounding you on both sides.<<athletics 1>>
<<pass 30>>
<<else>>
You are on the road that connects the town and surrounding farmlands. The road is surrounded by trees.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
A breeze blows through the trees, swaying the boughs and caressing your face.<<lstress>><<stress 6>>
<br><br>
<<destinationfarmroad>>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "countryside">>
<</if>>
<<if $exposed lte 1>>
<<skinicon "hitchhike">><<link [[히치하이킹 (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<<else>>
<span class="blue">You're too exposed to hitchhike!</span>
<br>
<</if>>
<<roadicon>><<link [[전원지대로 더 깊숙이 걸어 들어간다 (0:30)|Farm Road 4]]>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<roadicon>><<link [[마을을 향해 걸어간다 (0:30)|Farm Road 2]]>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "moor">><<effects>><<set $bus to "farmroad4">>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. The road bends upwards, crowning a hill and emerging from the trees. The sea greets you on the horizon.<<athletics 1>>
<<pass 30>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. The surrounding countryside becomes less wild, but more hilly. You crown one of the hills, and the sea greets you on the horizon.<<athletics 1>>
<<pass 30>>
<<else>>
You are on the road that connects the town and surrounding farmlands. You're atop a hill, and can view the sea on the horizon.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
A strong wind rushes over the crest, almost blowing you over.
<<if $worn.head.name isnot "naked" and (!$worn.head.outfitSecondary or !$worn.head.outfitSecondary.includes("upper"))>>
It snatches the $worn.head.name from your head!<<headstrip>>
<br><br>
<<link [[Chase after it|Farm Road Chase]]>><</link>>
<br>
<<link [[놔둔다|Farm Road Leave]]>><</link>>
<br>
<<else>>
<br><br>
<<destinationfarmroad>>
<</if>>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "countryside">>
<</if>>
<<if $exposed lte 1>>
<<skinicon "hitchhike">><<link [[히치하이킹 (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<<else>>
<span class="blue">You're too exposed to hitchhike!</span>
<br>
<</if>>
<<roadicon>><<link [[전원지대로 더 깊숙이 걸어 들어간다 (0:30)|Farm Road 5]]>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<roadicon>><<link [[마을을 향해 걸어간다 (0:30)|Farm Road 3]]>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "moor">><<effects>><<set $bus to "farmroad5">>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. The hills become flatter, and the ground more barren. Brown bushes struggle through the earth. Strange, thorny growths strangle the trees.<<athletics 1>>
<<pass 30>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. The fields give way to a barren, tortured plain. Brown bushes struggle through the earth. Strange, thorny growth strangle the trees.<<athletics 1>>
<<pass 30>>
<<else>>
You are on the road that connects the town and surrounding farmlands. The road is surrounded by a barren plain. Brown bushes struggle through the earth. Strange, thorny growths strangle the trees.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
You hear a terrible screech. <<if $syndromebird isnot 1>><<gstress>><<stress 6>><</if>>
<br><br>
<<destinationfarmroad>>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "countryside">>
<</if>>
<<if $exposed lte 1>>
<<skinicon "hitchhike">><<link [[히치하이킹 (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<<else>>
<span class="blue">You're too exposed to hitchhike!</span>
<br>
<</if>>
<<roadicon>><<link [[전원지대로 더 깊숙이 걸어 들어간다 (0:30)|Farm Road 6]]>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<roadicon>><<link [[마을을 향해 걸어간다 (0:30)|Farm Road 4]]>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "farm">><<effects>><<set $bus to "farmroad6">>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. The land becomes greener and more organised, split by hedges into separate fields.<<athletics 1>>
<<pass 30>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. Fields still flank the road on both sides.<<athletics 1>>
<<pass 5>>
<<else>>
You are on the road that connects the town and surrounding farmlands. Fields flank the road on both sides.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
<<beastNEWinit 1 cow>><<person1>>
<!-- Modified for monster people -->
<<if $monster is 1>>
A naked <<print ($pronoun is "f" ? "girl" : "boy")>> with cow ears, horns and tail stops grazing and walks up to the fence around <<bhis>> field. <<bHe>> moos at you.
<br><br>
<<else>>
A <<beasttype>> stops grazing and walks up to the fence around its field. It moos at you.
<br><br>
<</if>>
<<link [[Pet|Farm Road Pet]]>><<stress -6>><</link>><<lstress>>
<br>
<<link [[무시한다|Farm Road 6]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "countryside">>
<</if>>
<<if $exposed lte 1>>
<<skinicon "hitchhike">><<link [[히치하이킹 (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<<else>>
<span class="blue">You're too exposed to hitchhike!</span>
<br>
<</if>>
<<farmicon>><<link [[농장지대에 들어간다 (0:05)|Farmland]]>><<pass 5>><</link>>
<br>
<<roadicon>><<link [[마을을 향해 걸어간다 (0:30)|Farm Road 5]]>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>>
<<if Time.dayState is "night" and random(1, 5) lte 4>>
You stand at the side of the road and wait for a car to pass. No one drives by. Few travel the countryside at night.
<br><br>
<<destinationfarmroad>>
<br>
<<else>>
You stand at the side of the road and stick out your thumb.
<br><br>
<<hitchhike>>
<</if>><<effects>>
<<if Time.dayState is "night" and random(1, 5) lte 4>>
You stand at the side of the road and wait for a car to pass. No one drives by. Few travel the countryside at night.
<br><br>
<<destinationfarmroad>>
<br>
<<else>>
You stand at the side of the road and stick out your thumb.
<br><br>
<<hitchhike>>
<</if>><<effects>>
<<if $athleticsSuccess>>
You dodge the <<persons>> grasp and run off the road. They chase after you, <span class="green">but you manage to lose them</span> in the wild.
<br><br>
<<pass 10>>
You hide within a copse until they give up the search, and you hear them drive away.
<br><br>
<<endevent>>
<<destinationfarmroad>>
<<else>>
You dodge the <<persons>> grasp and run off the road. They chase after you, <span class="red">and tackle you to the dirt.</span>
<br><br>
<<link [[다음|Farm Hitchhike Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Hitchhike Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Hitchhike Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They leave you lying near the side of the road, and drive away.
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationfarmroad>>
<<else>>
You shove the <<person1>><<person>> into a ditch, and leap over <<him>>, disappearing into a thicket.
<br><br>
<<tearful>> you hide in a copse of trees. You wait until they give up the search, and you hear them drive away<<pass 5>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationfarmroad>>
<</if>><<set $outside to 0>><<effects>>
You climb over the <<person1>><<person>>, and sit above the gearbox. It's not a comfortable position, and the driver puts <<his>> hand awfully close to your <<genitals>> whenever <<he>> changes gear.
<br><br>
Despite the awkward position, the journey is smooth. The <<person2>><<person>> won't stop talking, with the <<person1>><<person>> nodding along and giving an occasional single word response.
<br><br>
<<link [[Keep riding|Farm Hitchhike Pair Journey]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Reward them with your hand|Farm Hitchhike Pair Handjob]]>><</link>><<promiscuous3>>
<</if>>
<br><<effects>>
<<person1>>
<<if $pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
You place your hand on the <<persons>> thigh. <<He>> glances at you as your hand creeps closer to <<his>> crotch. You flick up <<his>> skirt, revealing <<his>> penis.
<br><br>
"I like where this is going," the <<person2>><<person>> says to your left. <<He>> will get <<his>> turn. For now you focus on the <<person1>><<person>>, running your fingers up to and over <<his>> length. <<Hes>> soon erect.
<br><br>
<<else>>
You place your hand on the <<persons>> thigh. <<He>> glances at you as your hand creeps closer to <<his>> crotch. You flick up <<his>> skirt, revealing <<his>> pussy.
<br><br>
"I like where this is going," the <<person2>><<person>> says to your left. <<He>> will get <<his>> turn. For now you focus on the <<person1>><<person>>, running your fingers up to and over <<his>> labia. <<He>> moans softly.
<br><br>
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
You place your hand on the <<persons>> thigh. <<He>> glances at you as your hand creeps closer to <<his>> crotch. You tug down the front of <<his>> trousers, revealing <<his>> penis.
<br><br>
"I like where this is going," the <<person2>><<person>> says to your left. <<He>> will get <<his>> turn. For now you focus on the <<person1>><<person>>, running your fingers up to and over <<his>> length. <<Hes>> soon erect.
<br><br>
<<else>>
You place your hand on the <<persons>> thigh. <<He>> glances at you as your hand creeps closer to <<his>> crotch. You tug down the front of <<his>> trousers, revealing <<his>> pussy.
<br><br>
"I like where this is going," the <<person2>><<person>> says to your left. <<He>> will get <<his>> turn. For now you focus on the <<person1>><<person>>, running your fingers up to and over <<his>> labia. <<He>> moans softly.
<br><br>
<</if>>
<</if>>
<<person2>>
You rest your other hand on the <<person2>><<persons>> thigh. <<He>> <<npcUndressText $NPCList[1] "lower" "self">> in anticipation, revealing <<his>>
<<if $NPCList[1].penis isnot "none">>
$NPCList[1].penisdesc. You don't disappoint, and take <<his>> shaft in your hand.
<<else>>
pussy. You don't disappoint, and press a finger against <<his>> clit.
<</if>>
<<promiscuity3>>
The <<person1>><<persons>> control of the wheel becomes unsteady as <<he>> approaches <<his>> peak.
<br><br>
<<link [[Finish them off|Farm Hitchhike Pair Finish]]>><</link>>
<br>
<<if $analdisable is "f" and !playerChastity("anus") and hasSexStat("promiscuity", 4)>>
<<link [[Rub your ass against the gear stick|Farm Hitchhike Pair Gear]]>><</link>><<promiscuous4>>
<br>
<</if>><<effects>>
<<earnFeat "Rear Passenger">>
You bounce your <<bottom>> against the gear stick as you fondle the pair. You bounce a little too hard, and the stick shifts downward.
<<promiscuity4>>
The engine roars and the car speeds up. Frantic, both the <<fullGroup>> grope for the stick, but their rough fondling finds your <<genitals>> instead.<<ggarousal>><<arousal 2000 "genitals">>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>> The pair withdraw their hands as you lean forward, gripping their thighs for support. Your movement shifts the gear stick again, and the car returns to a more reasonable pace.
<<else>>
You withdraw from their clumsy probing, shifting the gear back into its proper place, just in time for the <<person1>><<person>> to avoid swerving into a ditch.
<</if>>
<br><br>
<<link [[다음|Farm Hitchhike Pair Finish]]>><</link>>
<br><<effects>>
You continue the assault, playing with the pair until they shudder into orgasm. The <<person2>><<person>> clutches <<his>> seat. The <<person1>><<person>> almost swerves off the road.
<<if $NPCList[0].penis isnot "none">>
<<bodyliquid "rightarm" "semen">>
<</if>>
<<if $NPCList[1].penis isnot "none">>
<<bodyliquid "leftarm" "semen">>
<</if>>
They seem satisfied. The <<person2>><<person>> spends the rest of the journey in a quiet daze.
<br><br>
<<pass 15>>
<<if $phase is 1>>
You are driven into town. You give the pair a sly wink as you bid them farewell.
<br><br>
<<link [[다음|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You arrive in the farmlands. You give the pair a sly wink as you bid them farewell.
<br><br>
<<link [[다음|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<pass 15>>
<<if $phase is 1>>
You are driven into town, and bid the pair farewell.
<br><br>
<<link [[다음|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You arrive in the farmlands, and bid the pair farewell.
<br><br>
<<link [[다음|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You step away from the car. "Suit yourself," the <<person>> says. The window shuts, and they drive away.
<br><br>
<<endevent>>
<<destinationfarmroad>><<effects>>
You step away from the car. The <<person1>><<person>> laughs. "Where'd you think you're going?" <<he>> says as <<he>> and the <<person2>><<person>> climb from the car. "We don't bite. Much."
<br><br>
<<link [[다음|Farm Hitchhike Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
"I can take you there," the <<person>> says. "But first,
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.upper.gender is "f">>
give me your dress. Don't worry, I'll give it back."
<<else>>
give me your clothes. Don't worry, I'll give them back."
<</if>>
<br><br>
<<Hes>> serious,
<<if $worn.under_upper.exposed lte 0>>
<<if $worn.under_lower.exposed lte 0>>
but at least you're wearing something beneath.
<br><br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[거절한다|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<else>>
and you're not wearing underwear beneath.
<br><br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[거절한다|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<</if>>
<<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">>
<<if $worn.under_lower.exposed lte 0>>
and you're not wearing a bra or anything beneath.
<br><br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[거절한다|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<else>>
and you're not wearing anything beneath.
<br><br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[거절한다|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<</if>>
<<else>>
<<if $worn.under_lower.exposed lte 0>>
and you're not wearing a top beneath.
<br><br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[거절한다|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<else>>
and you're not wearing anything beneath.
<br><br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[거절한다|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("naked")>>
give me your shirt. Don't worry, I'll give it back."
<br><br>
<<Hes>> serious,
<<if $worn.under_upper.exposed lte 0>>
but at least you're wearing something underneath.
<br><br>
<<link [[상의를 벗어준다 (0:15)|Farm Hitchhike Exposed Top]]>><</link>>
<br>
<<link [[거절한다|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">>
and you're not wearing anything underneath.
<br><br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[상의를 벗어준다 (0:15)|Farm Hitchhike Exposed Top]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[거절한다|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<else>>
but <<he>> does say <<he>> will return it.
<br><br>
<<link [[상의를 벗어준다 (0:15)|Farm Hitchhike Exposed Top]]>><</link>>
<br>
<<link [[거절한다|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<</if>>
<<else>>
give me your bottoms. Don't worry, I'll give it back."
<br><br>
<<Hes>> serious,
<<if $worn.under_lower.exposed lte 0>>
but at least you're wearing something underneath.
<br><br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[Give up your bottoms (0:15)|Farm Hitchhike Exposed Bottom]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[거절한다|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<else>>
and you're wearing nothing beneath.
<br><br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[Give up your bottoms (0:15)|Farm Hitchhike Exposed Bottom]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[거절한다|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
"I can take you there," the <<person>> says. "But first, give me your clothes. Don't worry, I'll let you dress before we part." <<Hes>> serious.
<br><br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Undies 2]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[거절한다|Farm Hitchhike Exposed Refuse]]>><</link>>
<br><<effects>>
You remove your clothing, and hold it out for the <<person>>, naked.
<<exhibitionism3>>
<<clothesstrip>>
<<if $rng gte 81>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your clothes.
<br><br>
You run after <<him>>, but <<he>> doesn't stop. <<if $leftarm is "bound" and $rightarm is "bound">><<else>>You cover your <<undies>> with your hands.<</if>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>><<upperruined>><<lowerruined>>
<<destinationfarmroad>>
<br>
<<else>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your clothes.
<br><br>
You run after <<him>>, until <<he>> slows to a stop. You hear <<him>> laughing. "Get in," <<he>> says, opening the door to the seat beside <<him>>.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Farm Hitchhike Exposed Journey]]>><</link>>
<br>
<</if>><<effects>>
You step away from the <<person>>. "Suit yourself," <<he>> says, before driving away.
<br><br>
<<endevent>>
<<destinationfarmroad>><<effects>>
<<if $worn.under_upper.exposed lte 0>>
<<if $worn.under_lower.exposed lte 0>>
You remove your $worn.upper.name, revealing your $worn.under_upper.name and $worn.under_lower.name. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism2>>
<<else>>
You remove your $worn.upper.name, revealing your $worn.under_upper.name and <<genitals>> beneath. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism3>>
<</if>>
<<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">>
<<if $worn.under_lower.exposed lte 0>>
You remove your $worn.upper.name, revealing your <<breasts>> and $worn.under_lower.name. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism2>>
<<else>>
You remove your $worn.upper.name, revealing your <<breasts>> and <<genitals>> beneath. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism3>>
<</if>>
<<else>>
<<if $worn.under_lower.exposed lte 0>>
You remove your $worn.upper.name, revealing your <<breasts>> and $worn.under_lower.name. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism2>>
<<else>>
You remove your $worn.upper.name, revealing your <<breasts>> and <<genitals>> beneath. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism2>>
<</if>>
<</if>>
<<upperstrip>>
<<if $rng gte 81>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your clothes.
<br><br>
You run after <<him>>, but <<he>> doesn't stop. <<if $leftarm is "bound" and $rightarm is "bound">><<else>>You cover your <<undies>> with your hands.<</if>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>><<upperruined>><<lowerruined>>
<<destinationfarmroad>>
<br>
<<else>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your clothes.
<br><br>
You run after <<him>>, until <<he>> slows to a stop. You hear <<him>> laughing. "Get in," <<he>> says, opening the door to the seat beside <<him>>.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Farm Hitchhike Exposed Journey]]>><</link>>
<br>
<</if>><<effects>>
<<if $worn.under_lower.exposed lte 0>>
You tug off your $worn.lower.name, exposing your $worn.under_lower.name. The <<person>> ogles you, and snatches the bottoms from your hands.
<<exhibitionism2>>
<<else>>
You tug off your $worn.lower.name, exposing your $worn.under_lower.name. The <<person>> ogles you, and snatches the bottoms from your hands.
<<exhibitionism3>>
<</if>>
<<lowerstrip>>
<<if $rng gte 81>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your bottoms. You run after <<him>>, but <<he>> doesn't stop. <<if $leftarm is "bound" and $rightarm is "bound">><<else>>You cover your <<undies>> with your hands.<</if>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>><<lowerruined>>
<<destinationfarmroad>>
<br>
<<else>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your bottoms. You run after <<him>>, until <<he>> slows to a stop. You hear <<him>> laughing. "Get in," <<he>> says, opening the door to the seat beside <<him>>.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Farm Hitchhike Exposed Journey]]>><</link>>
<br>
<</if>><<effects>>
<<if $worn.under_upper.exposed lte 0>>
You tug off your $worn.upper.name, exposing your $worn.under_upper.name. The <<person>> ogles you, and snatches the top from your hands.
<br><br>
<<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">>
You tug off your $worn.upper.name, exposing your <<breasts>>. The <<person>> ogles you, and snatches the top from your hands.<<covered>><<exhibitionism2>>
<<else>>
You tug off your $worn.upper.name, exposing your <<breasts>>. The <<person>> ogles you, and snatches the top from your hands.
<br><br>
<</if>>
<<upperstrip>>
<<if $rng gte 81>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your top. You run after <<him>>, but <<he>> doesn't stop. <<if $leftarm is "bound" and $rightarm is "bound">><<else>>You cover your chest with your hands.<</if>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>><<upperruined>>
<<destinationfarmroad>>
<br>
<<else>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your top. You run after <<him>>, until <<he>> slows to a stop. You hear <<him>> laughing. "Get in," <<he>> says, opening the door to the seat beside <<him>>.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Farm Hitchhike Exposed Journey]]>><</link>>
<br>
<</if>><<effects>>
You sit beside the <<person>> as <<he>> drives, though <<he>> spends almost as much time looking at your <<lewdness>> as at the road.
<br><br>
<<He>> comes to a stop, and turns to you.
<<if $worn.lower.exposed lte 1>>
"I'm gonna need a little more from you," <<he>> says, stroking your $worn.lower.name while leaning over you to open the door on your side. "Take this off. Or get out."
<br><br>
<<if $worn.under_lower.exposed lte 0>>
<<link [[Give up your bottom|Farm Hitchhike Exposed Bottom 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
You're not wearing anything beneath.
<br><br>
<<link [[Give up your bottom|Farm Hitchhike Exposed Bottom 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[거절한다|Farm Hitchhike Exposed Refuse 2]]>><</link>>
<br>
<<elseif $worn.under_upper.exposed is 0>>
"I'm gonna need a little more from you," <<he>> says, stroking your $worn.under_upper.name while leaning over you to open the door on your side. "Take this off. Or get out."
<br><br>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<link [[Give up your underwear|Farm Hitchhike Exposed Full 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">>
<<link [[상의를 벗어준다|Farm Hitchhike Exposed Top 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<link [[상의를 벗어준다|Farm Hitchhike Exposed Top 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[거절한다|Farm Hitchhike Exposed Refuse 2]]>><</link>>
<br>
<<elseif $worn.under_lower.exposed is 0>>
"I'm gonna need a little more from you," <<he>> says, stroking your $worn.under_lower.name while leaning over you to open the door on your side. "Take this off. Or get out."
<br><br>
<<link [[Give up your bottoms|Farm Hitchhike Exposed Under Bottom]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<else>>
"It's a long journey," <<he>> says while leaning over you to open the door on your side "Step outside a moment."
<br><br>
<<link [[Step outside|Farm Hitchhike Exposed Step]]>><</link>>
<br>
<</if>><<effects>>
You shuffle out of your $worn.under_upper.name, and hand it to the <<person>>.
<br><br>
<<underupperstrip>>
<<He>> holds it to <<his>> face and sniffs. "Alright," <<he>> says. "Now get out. Just for a moment. I won't drive away."
<br><br>
<<getouticon>><<link [[나간다|Farm Hitchhike Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<ind>><<link [[거절한다|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br><<effects>>
You shuffle out of your $worn.under_upper.name, and hand it to the <<person>>.
<br><br>
<<underupperstrip>>
<<He>> holds it to <<his>> face and sniffs. "Alright," <<he>> says. "Now get out. Just for a moment. I won't drive away."
<br><br>
<<getouticon>><<link [[나간다|Farm Hitchhike Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<ind>><<link [[거절한다|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br><<effects>>
You shuffle out of your $worn.lower.name, and hand it to the <<person>>.
<br><br>
<<lowerstrip>>
<<He>> holds it to <<his>> face and sniffs. "Alright," <<he>> says. "Now get out. Just for a moment. I won't drive away."
<br><br>
<<getouticon>><<link [[나간다|Farm Hitchhike Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<ind>><<link [[거절한다|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br><<effects>>
You shuffle out of your $worn.under_lower.name, and hand it to the <<person>>.
<br><br>
<<underlowerstrip>>
<<He>> holds it to <<his>> face and sniffs. "Alright," <<he>> says. "Now get out. Just for a moment. I won't drive away."
<br><br>
<<getouticon>><<link [[나간다|Farm Hitchhike Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<ind>><<link [[거절한다|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br><<effects>>
You climb from the car. "Close it." You do so, leaving you outside. <<covered>>
<br><br>
The <<person>> observes you for a moment. <<He>> beats the wheel with the tips of <<his>> fingers, as if considering leaving you here without clothes. "Alright," <<he>> says at last. "You can come back in."
<br><br>
<<hitchhike_journey_nude>><<effects>>
<<if $speech_attitude is "meek">>
"This is wrong," you say. "Take me where I want to go. And give me back my clothes!"
<<elseif $speech_attitude is "bratty">>
"Fuck you," you say. "We had an agreement. Take me where I want to go. And give me back my clothes."
<<else>>
"I'm not playing your game," you say. "Take me where I want to go, and give me back my clothes."
<</if>>
<br><br>
"You'll do as I say," the <<person>> sneers, grasping your neck.
<<if $physiqueSuccess>>
<<He>> tries to push you from the car, <span class="green">but you resist.</span> You push <<his>> arms away and kick <<him>> in the face. You feel something come loose.
<br><br>
<<He>> clutches <<his>> face in one hand, while holding the other up in surrender. "F-fine," <<he>> says. "You violent psycho."
<br><br>
<<clotheson>>
<<He>> wipes the blood away while you get dressed.
<br><br>
<<link [[다음|Farm Hitchhike Defiant]]>><</link>>
<br>
<<else>>
<span class="red"><<He>> shoves you from the car,</span> where you roll onto the dusty road. <<He>> slams the door shut, and drives away. <<stealclothes>>
<br><br>
<<endevent>>
<<destinationfarmroad>>
<</if>><<effects>>
<<hitchhike_journey>><<effects>>
<<if $phase is 1>>
<<He>> lets you dress as you drive into town. You're still adjusting your clothes when you exist <<his>> car. <<He>> drives away.
<br><br>
<<link [[다음|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He>> lets you dress as you arrive at the farmlands. You're still adjusting your clothes when you exist <<his>> car. <<He>> drives away.
<br><br>
<<link [[다음|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
"Suit yourself," the <<person>> says. <<He>> closes the door and drives away.
<br><br>
<<endevent>>
<<destinationfarmroad>><<effects>>
The <<person>> glances over <<his>> shoulder, then steps from the car. "Wandering around dressed like that," <<he>> says. <<He>> grasps your arm and tries to wrestle you to the ground.
<br><br>
<<link [[다음|Farm Hitchhike Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You kneel in front of the <<person>>. <<He>> grasps your hair with one hand while <<if $pronoun is "m">>unzipping <<his>> fly<<else>>lifting <<his>> skirt<</if>> with the other. <<He>> pushes your face against <<his>> <<if $NPCList[0].penis isnot "none">>erect <<print $NPCList[0].penisdesc>><<else>>pussy<</if>>.<<promiscuity4>>
<<link [[다음|Farm Hitchhike Oral]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<npcoral>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Hitchhike Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Hitchhike Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girl>>," <<he>> says, leaning back in <<his>> seat. "Get in."
<br><br>
<<tearful>> you climb in the back.
<br><br>
<<clotheson>>
"Where are you going anyway?"
<br><br>
<<link [[Town|Farm Hitchhike Oral End]]>><<set $phase to 1>><</link>>
<br>
<<link [[Farms|Farm Hitchhike Oral End]]>><<set $phase to 2>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> back into <<his>> car, and run. You take cover within a copse just off the road, until you hear <<him>> drive away.
<br><br>
<<tearful>> you return to the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationfarmroad>>
<<else>>
"Fine," the <<person>> says. "But I'm not helping." <<He>> slams the door shut and drives away.
<br><br>
<<tearful>> you walk to the side of the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationfarmroad>>
<</if>><<effects>>
<<hitchhike_journey>><<effects>>
<<if $rng gte 51>>
<<if $phase is 1>>
"I'm heading to town anyway," the <<person>> says. "Hop in."
<<else>>
"I'm heading out there anyway," the <<person>> says. "Hop in."
<</if>>
<br><br>
<<He>> leans back and opens a door.
<<rng>>
<<if $rng gte 81>>
The backseat is covered in empty pizza boxes. "Just shove them to the floor," <<he>> adds, sheepish.
<<elseif $rng gte 61>>
The interior is clean and unremarkable.
<<elseif $rng gte 41>>
The interior is lit by a purple glow, and the seats look made from an exotic animal hide.
<<elseif $rng gte 21>>
The interior is clean and smart.
<<else>>
The interior smells like wet dog.
<</if>>
<br><br>
<<getinicon>><<link [[탄다 (0:15)|Farm Hitchhike Journey]]>><</link>>
<br>
<<refuseicon>><<link [[거절한다|Farm Hitchhike Refuse]]>><</link>>
<br>
<<else>>
"I'm going in the opposite direction," the <<person>> says. "Sorry." <<He>> closes <<his>> window.
<br><br>
<<link [[물러난다|Farm Hitchhike Step]]>><</link>>
<br>
<<if $submissive gte 1500>>
<<link [[Beg (0:15)|Farm Hitchhike Beg]]>><<sub 1>><</link>><<submissivetext>>
<br>
<</if>>
<</if>><<effects>>
You rush forward <<if $pain gte 40>>, tears streaming down your cheeks,<<else>> and bang on the window<</if>>. "Please don't leave me out here!" you say. "There are horrible people out, and I'm all alone, and, and..."
<br><br>
The <<person>> hesitates, then leans back to open one of the back doors. "Get in."
<br><br>
You thank the <<person>> and climb in the back.
<br><br>
<<if $phase is 1>>
You stare out the window as the <<person>> drives, watching the hills roll by. <<He>> takes a peculiar route down a side road, but emerges on Harvest Street all the same. You climb from the car, and <<he>> drives away.
<br><br>
<<link [[다음|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You stare out the window as the <<person>> drives, watching the hills roll by. <<He>> takes a peculiar route down a side road, but emerges in the farmlands all the same. You climb from the car, and <<he>> drives away.
<br><br>
<<link [[다음|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You step away from the car, and the <<person>> drives away.
<br><br>
<<endevent>>
<<destinationfarmroad>><<effects>>
You step away from the car. The <<person>> shrugs and drives away.
<br><br>
<<endevent>>
<<destinationfarmroad>><<effects>>
You climb in. The <<person>> pulls away as soon as the door closes.
<br><br>
<<hitchhike_journey>><<effects>>
<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>
You're jolted awake by a rumble. You're in a back of a van. You struggle to your feet and look around, but can see no obvious way out. The van comes to a stop, and a <<person>> throws open the van doors.
<br><br>
You see the interior of a barn. The <<person>> isn't alone. Three others stand with <<him>>, examining you.
<br><br>
<<person2>>"You weren't lying," a <<person>> says. "Good stock.<<if $pregnancyspeechdisable is "f">> Would make a fine breeder.<</if>>"
<br><br>
<<person3>><<if $pregnancyspeechdisable is "f">>"Breeder?"<<else>>"Personally,"<</if>> a <<person>> interjects. "I'm more interested in the produce. Gonna make a killing." <<He>> advances on you, a metal chain and collar in <<his>> hand.
<br><br>
<<link [[항의한다|Street Van Protest]]>><<def 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[싸운다|Street Van Fight]]>><<def 1>><<set $fightstart to 1>><</link>>
<br>
<<link [[굴복한다|Street Van Submit]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br><<effects>>
You leap aside, avoiding the speeding vehicle.
<br><br>
<<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
You tear yourself free from the tangle. Your clothes snag on the thorns.
<</if>>
<<set $worn.over_upper.integrity -= 10>><<set $worn.over_lower.integrity -= 10>><<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_upper.integrity -= 10>><<set $worn.under_lower.integrity -= 10>>
<<integritycheck>><<exposure>>
<br><br>
<<destinationfarmroad>><<effects>>
You turn to face the oncoming vehicle. It flashes its lights. You hold up your middle finger, and force it to drive around you.
<br><br>
<<destinationfarmroad>><<effects>>
You chase after your headwear, off the road and down the ridge of a hill. It settles on a tree branch.
<<if $physiquesize gte 16000>>
You jump in the air, and just about reach it. <<large_text>>
<<else>>
It's too high to reach, so you pick up a nearby stick to help. You manage to hook it on the end.
<</if>>
<br><br>
<<clotheson>>
<<if $rng gte 61>>
You hear a buzz. A swarm of bees emerge from a hive, agitated by the moving branch. You run back to the road in a panic.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<destinationfarmroad>>
<<else>>
You return to the road, your $worn.head.name back where it belongs.
<br><br>
<<destinationfarmroad>>
<</if>><<effects>>
You decide not to run off the road in pursuit, and continue without your headwear.
<br><br>
<<headruined>>
<<destinationfarmroad>><<effects>>
You pet the <<beasttypes>> head. <<bHe>> moos again and licks your fingers.
<br><br>
<<endevent>>
<<destinationfarmroad>><<effects>>
<<loadNPC 0 "saddled_steed">>
당신은 $farm.steed <<beasttypePost>>에 안장을 얹고, 그 위에 올라탄다.
<br><br>
<<if $farm.stable gte 1>>
<<farmicon "horse">><<link [[마을을 향해 말을 몬다 (0:15)|Farm Ride Town]]>><<tiredness 2>><<pass 15>><</link>><<gtiredness>>
<br>
<<else>>
<<farmicon "horse">><<link [[마을을 향해 말을 몬다 (0:30)|Farm Ride Town]]>><<tiredness 3>><<pass 30>><</link>><<gtiredness>>
<br>
<</if>>
<<animalicon "horse">><<link [[다른 말에 안장을 얹는다 (0:10)|Farm Steed]]>><<pass 10>><<endevent>><</link>>
<br>
<<getouticon>><<link [[내린다|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $farm.steed>>
<<clearNPC "saddled_steed">>
<<set $farm.steed to 0>>
<</if>>
You saddle the <<beasttype>>.
<<if $farm.beasts.horses gte 20>>
<<if $monster is 1>>
"I'm grateful for your trust," <<bhe>> says, bowing <<bhis>> head. "It'll be nice to stretch my legs."
<<else>>
<<bHe>> licks your shoulder.
<</if>>
<<elseif $farm.beasts.horses gte 5>>
<<if $monster is 1>>
"As you wish," <<bhe>> says. "Don't expect me to enter that hive the humans live in. The smell is unbearable."
<<else>>
<<bHe>> remains passive as you work.
<</if>>
<<else>>
<<if $monster is 1>>
"Careful <<girl>>," <<bhe>> says. "Or I'll be riding you."
<<else>>
<<bHe>> bites at you, but allows you to finish.
<</if>>
<</if>>
<br><br>
<<if currentSkillValue("thighskill") gte 200>>
<<saveNPC 0 "saddled_steed">>
<<set $farm.steed to clone($NPCList[0].hair)>>
You climb upon <<bhis>> back, and spur <<bhim>> to a trot. The force surprises you, <span class="green">but you manage to hold on.</span> The wind blows your hair as you circle the yard.
<br><br>
<<if $farm.stable gte 1>>
<<farmicon "horse">><<link [[마을을 향해 말을 몬다 (0:15)|Farm Ride Town]]>><<tiredness 2>><<pass 15>><</link>><<gtiredness>>
<br>
<<else>>
<<farmicon "horse">><<link [[마을을 향해 말을 몬다 (0:30)|Farm Ride Town]]>><<tiredness 3>><<pass 30>><</link>><<gtiredness>>
<br>
<</if>>
<<getouticon>><<link [[내린다|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
You climb upon <<bhis>> back, and spur <<bhim>> to a trot. <span class="red">The force jolts you from your seat.</span>
<<if $monster gte 1>>
The centaur laughs.
<<else>>
The horse whinnies.
<</if>>
<<gpain>><<pain 4>>
<br><br>
<i><span class="purple">D</span> Thigh Skill or higher required. There's a riding school nearby.</i>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $farm_work.horses_out is 1>>
You enter the field to observe the <<farm_text_many horse>>.
<br><br>
<<else>>
You approach the stable to observe the <<farm_text_many horse>>.
<</if>>
Perhaps you could ride one to town.
<br><br>
<<beastNEWinit 1 horse>>
Your eyes fall on one <<beasttype>> in particular. <<bHe>> looks back, and shakes <<bhis>> <<print $NPCList[0].hair>> mane.
<br><br>
<<ind>><<link [[Choose another (0:10)|Farm Steed Choose]]>><<endevent>><<pass 10>><</link>>
<br>
<<ind>><<link [[Saddle (0:10)|Farm Saddle New]]>><<pass 10>><</link>>
<br>
<<getouticon>><<link [[떠난다|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<beastNEWinit 1 horse>>
You examine another steed, a <<beasttype>> with a <<print $NPCList[0].hair>> mane.
<br><br>
<<ind>><<link [[Choose another (0:10)|Farm Steed Choose]]>><<endevent>><<pass 10>><</link>>
<br>
<<ind>><<link [[Saddle (0:10)|Farm Saddle New]]>><<pass 10>><</link>>
<br>
<<getouticon>><<link [[떠난다|Farm Work]]>><<endevent>><</link>>
<br><<set $location to "moor">><<set $bus to "town">><<effects>>
<<if $slimeFarmNakedStored is true>>
You put your clothes on.
<<storeon "farmHidingSpot">>
<<exposure>>
<<unset $slimeFarmNakedStored>>
<</if>>
<<if $farm_stage gte 7>><<unset $farm_naked>><</if>>
당신은 말에 박차를 가해, 머리카락에 스치는 바람을 느끼며 마을로 향한다.<<athletics 1>>
<br><br>
<<farm_ride_events>><<set $location to "moor">><<set $bus to "farm">><<effects>>
당신은 말에 박차를 가해, 시골로 들어간다.
<br><br>
<<farm_ride_events>><<effects>>
<<if $tendingSuccess>>
당신은 <<beasttype_ 의>> 머리를 쓰다듬는다. "괜찮아," 당신이 말한다. "그냥 지나가는 차야."
<<if $monster is 1>>
<br><br>
<span class="green">"미안해,"</span> <<bhe_ 가>> 답한다. "망아지처럼 굴었어. 고맙다."
<<else>>
<span class="green"><<bHe_ 의>> 흥분이 잦아든 것 같다.</span>
<</if>>
<<ggrespect>><<farm_horses 3>>
<br><br>
<<else>>
당신은 <<beasttype_ 이>> 진정하길 바라며, 머리를 쓰다듬는다. <span class="red">그러나 당신의 손길은 녀석을 더 놀라게 한다.</span><<llrespect>><<farm_horses -3>>
<<if $monster is 1>>
"그-그냥 좀 내버려 둬," <<bhe_ 가>> 말한다.
<</if>>
<br><br>
<</if>>
<<destination_farm_ride>><<effects>>
<<if currentSkillValue("thighskill") gte random(1, 1200)>>
무릎으로 말을 도랑에서 멀어지도록 이끌자, <span class="green">당신의 확고함에 <<bhim_ 이>> 안심한다.</span>
<<if $monster is 1>>
"미안해," <<bhe_ 가>> 말한다. "망아지처럼 굴었어. 고맙다."
<</if>>
<<ggrespect>><<farm_horses 3>>
<br><br>
<<else>>
당신은 고삐를 당겨, 녀석을 도랑에서 멀어지게 하려 한다. <span class="red"><<bHe_ 는>> 당신의 간섭에 감사하지 않는다.</span>
<<if $monster is 1>>
"내 인내심을 시험하지 마." <<bhe_ 가>> 말한다. "내가 널 내던져버리지 않을 거라고 생각 마라."
<br><br>
<<else>>
<<bHe_ 는>> 뒷다리로 일어서서, 당신을 내던져버리겠다고 위협한 후, 여정을 계속한다.<<llrespect>><<farm_horses -3>>
<br><br>
<</if>>
<</if>>
<<destination_farm_ride>><<effects>>
You ignore your <<beasttype>>'s agitation. <<bHe>> calms down, but remains on edge.
<br><br>
<<destination_farm_ride>><<effects>>
당신은 <<beasttype_ 이>> 계속 달릴 준비가 될 때까지 <<bhe_ ga>> 길가에 있는 풀을 씹어먹도록 둔다.
<br><br>
<<destination_farm_ride>><<effects>>
<<if currentSkillValue("thighskill") gte random(1, 1000)>>
You spur your <<beasttype>> into keeping up the pace. <<bHe>> manages it, <span class="green">finding a second wind.</span>
<br><br>
<<else>>
You spur your <<beasttype>> into keeping up the pace. <<bHe>> manages it,
<<if $monster is 1>>
<span class="green">but voices a complaint.</span>
<<else>>
<span class="red">but neighs a complaint.</span>
<</if>><<llrespect>><<farm_horses -3>>
<br><br>
<</if>>
<<destination_farm_ride>><<effects>>
You dismount the <<beasttype>>, and kneel beneath <<bhim>>.
<<if $NPCList[0].penis isnot "none">>
<<bHis>> <<print $NPCList[0].penisdesc>> is already erect and waiting. You cup one of <<bhis>> testes, then run your fingers along the shaft before grasping it.
<<deviancy3>>
<<if $monster is 1>>
"That's it," the <<beasttype>> sighs. "It won't take long. I've been pent up all day."
<<else>>
The <<beasttype>> neighs <<bhis>> approval.
<</if>>
<<else>>
<<bHis>> pussy glistens in anticipation. You push a finger between the folds, then another.
<<if $monster is 1>>
"That's it," the <<beasttype>> sighs. "It won't take long. I've been pent up all day."
<<else>>
The <<beasttype>> neighs <<bhis>> approval.
<</if>>
<</if>>
<br><br>
<<if random(1, 3) is 3>>
The <<beasttype>>'s body spasms. Not long now. <span class="pink">You hear an engine.</span> A car approaches, and will arrive any moment.
<br><br>
<<if $monster is 1>>
"D-don't stop," the <<beasttype>> says. "I'm almost there."
<br><br>
<</if>>
<<link [[Keep going|Farm Ride Hand 2]]>><<farm_horses 1>><</link>><<skill_difficulty `currentSkillValue("handskill")` "Hand Skill" 1 1000>><<grespect>>
<br>
<<link [[그만둔다|Farm Ride Hand Stop]]>><<farm_horses -3>><</link>><<llrespect>>
<br>
<<else>>
The <<beasttype>>'s body spasms, and it reaches <<bhis>> peak.
<<if $NPCList[0].penis isnot "none">>
Voluminous ejaculate shoots from <<bhis>> tip, splattering over the floor, then pooling beneath it. Job done, you climb back in the saddle.
<br><br>
<<else>>
Your fingers slick, you climb back in the saddle, and spur <<bhim>> to a trot.
<br><br>
<</if>>
<<destination_farm_ride>>
<</if>><<effects>>
Your fingers work as fast as they can,
<<if currentSkillValue("handskill") gte random(1, 1000)>>
<<if $NPCList[0].penis isnot "none">>
<span class="green">and you manage to milk the <<print $NPCList[0].penisdesc>> of its cum</span> before the car arrives.
<<else>>
<span class="green">and you manage to have the <<beasttype>> shuddering in orgasm</span> before the car arrives.
<</if>>
You climb back in the saddle, and spur <<bhim>> to a trot.
<br><br>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<span class="red">and only manage to milk the <<print $NPCList[0].penisdesc>> of its cum just as the car arrives.</span>
<<else>>
<span class="red">and only manage to have the <<beasttype>> shuddering in orgasm</span> just as the car arrives.
<</if>>
You hope they didn't see, but the mocking honk suggests they did.<<ggtrauma>><<gstress>><<famebestiality 3>><<trauma 12>><<stress 6>>
<br><br>
<</if>>
<<destination_farm_ride>><<effects>>
You stand up.
<<if $monster is 1>>
"Damn you," the <<beasttype>> says as it humps the air.
<<else>>
The <<beasttype>> neighs <<bhis>> frustration.
<</if>>
<<if $NPCList[0].penis isnot "none">>
A little semen spurts from <<bhis>> <<print $NPCList[0].penisdesc>>, but not much.
<<else>>
<<bHis>> body shakes in what you think is an orgasm, but not a strong one.
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
"I-I'm sorry," you say. "But I don't want people to see you so undignified."
<<elseif $speech_attitude is "bratty">>
"Don't be so undignified," you say.
<<else>>
"Do you want people to see you like this?"
<</if>>
<br><br>
<<bHe>> calms down before the car appears, but shakes <<bhis>> mane. You climb back into the saddle, and spur <<bhim>> to a trot.
<br><br>
<<destination_farm_ride>><<effects>>
<<if currentSkillValue("thighskill") gte random(1, 1400)>>
You spur and berate the <<beasttype>>.
<<if $monster is 1>>
<span class="green">"Fine,"</span> <<bhe>> says. "Can't blame me for trying."
<<else>>
With a neigh, <span class="green"><<bhe>> trots forward once more.</span>
<</if>>
<<else>>
You spur and berate the <<beasttype>>.
<<if $monster is 1>>
<span class="red"><<bHe>> throws an angry glance over your shoulder.</span> "I'm moving," <<bhe>> says. "But you'll pay for this later."
<<else>>
<span class="red"><<bHe>> rears on <<bhis>> hind legs,</span> almost throwing you off, then breaks into a trot.
<</if>>
<<llrespect>><<farm_horses -3>>
<</if>>
<br><br>
<<destination_farm_ride>><<effects>>
You dismount. If the <<beasttype>> is so stubborn, then so be it. <<bHe>> huffs as you walk away.
<br><br>
<<if $bus is "east">>
<<link [[다음|Farm Road 4]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Farm Road 3]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<<if $NPCList[0].penis isnot "none">>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<<farm_trust horses>>
<<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Ride Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Ride Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $monster is 1>>
"Good fucktoy," the <<bhe>> says.
<</if>>
<<tearful>> 당신은 다시 안장에 올라탄다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm_ride>>
<<else>>
You smack the <<beasttype>> on the nose, and <<bhe>> turns and flees.
<br><br>
<<tearful>> you return to the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "east">>
<<link [[다음|Farm Road 4]]>><</link>>
<br>
<<else>>
<<link [[다음|Farm Road 3]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
당신은 당신의 <<beasttypePost>>에 박차를 가해 질주한다. 레미의 부하들은 우레같은 발굽소리를 내며 당신을 뒤쫓는다.
<<if currentSkillValue("thighskill") gte random(1, 1000)>>
<span class="green">그들은 따라잡지 못했다.</span> 당신은 그들을 멀리 따돌린다.<<lstress>><<stress -6>>
<br><br>
<<destination_farm_ride>>
<<else>>
<span class="red">Your steed's strength waves,</span> and the riders catch up with you. One rides ahead, and they box you against the hedge forcing you to stop. They wheel around to face you.<<gstress>><<stress 6>>
<br><br>
"Remy sent us," the <<person2>><<person>> on the left says. "To make sure you were okay. Dangerous for a <<girl>> to be riding alone."<<gstress>><<stress 6>>
<br><br>
"We'll escort you the rest of the way," the <<person3>><<person>> on the right adds. "For a fee. <<printmoney 5000>> should do."
<br><br>
<<if $money gte 5000>>
<<link [[Pay (£50)|Farm Ride Pay]]>><<set $money -= 5000>><</link>>
<br>
<</if>>
<<link [[Refuse politely|Farm Ride Polite]]>><<farm_aggro 1>><</link>><<gaggro>>
<br>
<<link [[Refuse angrily|Farm Ride Angry]]>><<farm_aggro 1>><</link>><<gaggro>>
<br>
<</if>><<effects>>
You rein in the <<beasttype>>, and turn to face the approaching riders. They pull up some distance away.
<br><br>
"Remy sent us," the <<person2>><<person>> on the left says. "To make sure you were okay. Dangerous for a <<girl>> to be riding alone."<<gstress>><<stress 6>>
<br><br>
"We'll escort you the rest of the way," the <<person3>><<person>> on the right adds. "For a fee. <<printmoney 5000>> should do."
<br><br>
<<if $money gte 5000>>
<<link [[Pay (£50)|Farm Ride Pay]]>><<set $money -= 5000>><</link>>
<br>
<</if>>
<<link [[Refuse politely|Farm Ride Polite]]>><<farm_aggro 1>><</link>><<gaggro>>
<br>
<<link [[Refuse angrily|Farm Ride Angry]]>><<farm_aggro 1>><</link>><<gaggro>>
<br><<effects>>
You pay the pair. "Wise," the <<person2>><<person>> says. "Go on then. Lead the way."
<br><br>
They follow behind for the rest of the journey.
<<person1>>
<<destination_farm_ride>><<effects>>
<<if $speech_attitude is "meek">>
"S-sorry," you say. "But I'll be okay on my own."
<<elseif $speech_attitude is "bratty">>
"Thanks for the offer," you say. "But I can handle myself."
<<else>>
"Thanks," you say. "But I'll be alright alone.
<</if>>
<br><br>
"Suit yourself," the <<person2>><<person>> scoffs. "We'll be near." They spur to a trot, and ride past you.
<br><br>
<<person1>>
<<destination_farm_ride>><<effects>>
<<if $speech_attitude is "meek">>
"I-I'm not paying you," you say. "Go away."
<<elseif $speech_attitude is "bratty">>
"Fuck you," you say. "And fuck Remy."
<<else>>
"Tell Remy I won't be extorted," you say. "Go."
<</if>>
<br><br>
The <<person2>><<person>> laughs. "Suit yourself <<girl>>. We'll be near." They spur to a trot, and ride past you.
<br><br>
<<person1>>
<<destination_farm_ride>><<effects>>
You spur your <<beasttype>> to a gallop. Hooves thunder behind as Remy's goons try to keep up.
<<if currentSkillValue("thighskill") gte random(400, 1400)>>
<span class="green">They are unable to.</span> You leave them far behind.<<lstress>><<stress -6>>
<br><br>
<<destination_farm_ride>>
<<else>>
<span class="red">Your steed's strength waves,</span> and the riders catch up with you. One of them, a <<person2>><<person>>, <span class="red">hurls a lasso</span> at your <<beasttype>>'s neck. <<He>> misses, but reels the rope back in.<<gstress>><<stress 6>>
<br><br>
<<His>> colleague, a <<person3>><<person>>, rides alongside you, <span class="red">and tries to shove you from the saddle.</span>
<br><br>
<span class="red">Your steed is on the verge of panic.</span> It veers back and forth across the road. It's hard to stay in the saddle.
<br><br>
<<link [[Punch the closest rider|Farm Ride Punch]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[Grab the lasso|Farm Ride Grab]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "Hand Skill" 1 1000>>
<br>
<<link [[Reassure your steed|Farm Ride Reassure]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<</if>><<effects>>
You rein in the <<beasttype>>, and turn to face the approaching riders. They don't slow. One of them, a <<person2>><<person>>, <span class="red">hurls a lasso</span> at your <<beasttype>>'s neck. <<He>> misses, but reels the rope back in.<<gstress>><<stress 6>>
<br><br>
<<His>> colleague, a <<person3>><<person>>, rides alongside you, <span class="red">and tries to shove you from the saddle.</span>
<br><br>
<span class="red">Your steed is on the verge of panic.</span> It wheels around and gallops of its own accord, veering back and forth across the road. It's hard to stay in the saddle.
<br><br>
<<link [[Punch the closest rider|Farm Ride Punch]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[Grab the lasso|Farm Ride Grab]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "Hand Skill" 1 1000>>
<br>
<<link [[Reassure your steed|Farm Ride Reassure]]>><</link>><<tendingdifficulty 1 1000>>
<br><<effects>>
<<if $physiqueSuccess>>
You fist connects with the <<person3>><<person>>'s face, <span class="green">knocking <<him>> from the saddle.</span> <<His>> colleague laughs, and readies the lasso for another attempt.
<br><br>
<<link [[Grab the lasso|Farm Ride Grab 2]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "Hand Skill" 1 1000>>
<br>
<<link [[Reassure your steed|Farm Ride Reassure 2]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<<else>>
<span class="red">The <<person>> catches your fist,</span> and pulls you from the saddle. You tumble to the ground.<<ggpain>><<pain 8>>
<br><br>
당신의 말은 혼자서 질주한다. 두 사람은 당신을 흙 속에 쓰러진 채 두고, 그 뒤를 쫓는다.<<llrespect>><<farm_horses -3>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<if $bus is "east">>
<<link [[다음|Farm Road 4]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Farm Road 3]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
<<if currentSkillValue("handskill") gte random(1, 1000)>>
The <<person2>><<person>> hurls the lasso at your <<beasttype>> once more, <span class="green">but you catch it,</span> and pull the <<person2>><<person>> from <<his>> seat. <<He>> tumbles to the dirt.
<br><br>
<<His>> colleague laughs, and shoves you again.
<br><br>
<<link [[Punch|Farm Ride Punch 2]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[Reassure your steed|Farm Ride Reassure 2]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<<else>>
The <<person2>><<person>> hurls the lasso at your <<beasttype>> once more. You try to catch it, but it loops around your wrists. <span class="red">The rider pulls you from your saddle.</span><<ggpain>><<gstress>><<pain 8>><<stress 6>>
<br><br>
당신의 말은 혼자서 질주한다. 두 사람은 당신을 흙 속에 쓰러진 채 두고, 그 뒤를 쫓는다.<<llrespect>><<farm_horses -3>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<if $bus is "east">>
<<link [[다음|Farm Road 4]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Farm Road 3]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
<<if $tendingSuccess>>
<<person1>>
You whisper a couple of words into your <<beasttype>>'s ear. <span class="green"><<bHe>> stops veering back and forth across the road,</span> and gallops with more surety.
<br><br>
The <<person2>><<person>> readies the lasso for another throw, while the <<person3>><<person>> tries to shove you from the saddle once more.
<br><br>
<<link [[Punch the closest rider|Farm Ride Punch 2]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[Grab the lasso|Farm Ride Grab 2]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "Hand Skill" 1 1000>>
<br>
<<else>>
<<person1>>
You whisper a couple of words into your <<beasttype>>'s ear, <span class="red">but your voice trembles.</span> <<bHe>> rears on <<bhis>> hind legs, throwing you from the saddle.<<ggpain>><<gstress>><<pain 8>><<stress 6>>
<br><br>
당신의 말은 혼자서 질주한다. 두 사람은 당신을 흙 속에 쓰러진 채 두고, 그 뒤를 쫓는다.<<llrespect>><<farm_horses -3>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<if $bus is "east">>
<<link [[다음|Farm Road 4]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Farm Road 3]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
<<if $physiqueSuccess>>
<<earnFeat "Into the Sunset">>
You fist connects with the <<person3>><<person>>'s face, <span class="green">knocking <<him>> from the saddle.</span>
<br><br>
<span class="green">You've seized control of the situation.</span> You spur your horse onward, leaving Remy's goons far behind.<<lstress>><<stress -6>>
<br><br>
<<person1>>
<<destination_farm_ride>>
<<else>>
<span class="red">The <<person>> catches your fist,</span> and pulls you from the saddle. You tumble to the ground.<<ggpain>><<pain 8>>
<br><br>
당신의 말은 혼자서 질주한다. 두 사람은 당신을 흙 속에 쓰러진 채 두고, 그 뒤를 쫓는다.<<llrespect>><<farm_horses -3>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<if $bus is "east">>
<<link [[다음|Farm Road 4]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Farm Road 3]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
<<if currentSkillValue("handskill") gte random(1, 1000)>>
<<earnFeat "Into the Sunset">>
The <<person2>><<person>> hurls the lasso at your <<beasttype>> once more, <span class="green">but you catch it,</span> and pull the <<person2>><<person>> from <<his>> seat. <<He>> tumbles to the dirt.
<br><br>
<span class="green">You've seized control of the situation.</span> You spur your horse onward, leaving Remy's goons far behind.<<lstress>><<stress -6>>
<br><br>
<<person1>>
<<destination_farm_ride>>
<<else>>
The <<person2>><<person>> hurls the lasso at your <<beasttype>> once more. You try to catch it, but it loops around your wrists. <span class="red">The rider pulls you from your saddle.</span><<ggpain>><<gstress>><<pain 8>><<stress 6>>
<br><br>
당신의 말은 혼자서 질주한다. 두 사람은 당신을 흙 속에 쓰러진 채 두고, 그 뒤를 쫓는다.<<llrespect>><<farm_horses -3>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<if $bus is "east">>
<<link [[다음|Farm Road 4]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Farm Road 3]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
<<if $tendingSuccess>>
<<earnFeat "Into the Sunset">>
You whisper a couple of words into your <<beasttype>>'s ear. <span class="green"><<bHe>> stops veering back and forth across the road,</span> and gallops with more surety.
<br><br>
<span class="green">You've seized control of the situation.</span> You spur your horse onward, leaving Remy's goons far behind.<<lstress>><<stress -6>>
<br><br>
<<person1>>
<<destination_farm_ride>>
<<else>>
<<person1>>
You whisper a couple of words into your <<beasttype>>'s ear, <span class="red">but your voice trembles.</span> <<bHe>> rears on <<bhis>> hind legs, throwing you from the saddle.<<ggpain>><<gstress>><<pain 8>><<stress 6>>
<br><br>
당신의 말은 혼자서 질주한다. 두 사람은 당신을 흙 속에 쓰러진 채 두고, 그 뒤를 쫓는다.<<llrespect>><<farm_horses -3>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<if $bus is "east">>
<<link [[다음|Farm Road 4]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Farm Road 3]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
You smile at the <<person1>><<person>> and accept <<his>> offer. "Good, I'd hate to keep you stranded here." <<He>> gestures for you to sit next to <<him>> in the passenger seat. You open the door and tell <<him>> where you're headed, before climbing inside.
<br><br>
<<if random(1, 4) gte 4>>
The two of you engage in casual conversation. <<He>> asks you a few questions about where you're from and what your plans for the day are, but avoids anything too personal. You spend the majority of the ride gazing out of the window, watching the scenery. You're grateful you don't have to walk the long distance.
<br><br>
"Here we are." <<He>> says, interrupting your thoughts as <<he>> brings the car to a stop. The ride went by much faster than you expected.
<br><br>
You thank <<him>> for taking you with <<him>> and get out of the vehicle. You wave <<him>> goodbye as <<he>> drives off.
<br><br>
<<if $phase is 1>>
<<link [[다음|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
<<generate2>>
You open the car door and sit beside the <<person1>><<person>>. Once inside, you hear a noise from behind you. You turn around and are met with the eyes of a <<person2>><<person>>. Immediately a pair of hands covers your mouth from behind.
<br><br>
A smirk spreads over the <<person1>><<persons>> face as <<he>> unbuckles <<his>> seat belt. "I hope you don't mind I brought a friend along." <<He>> grabs you firmly and shoves you into the back seat.
<br><br>
The <<person2>><<person>> pins you down as the <<person1>><<person>> lunges for you. "We were quite bored on this ride. Let's find out if you can entertain us."
<br><br>
<<link [[다음|Farm Hitchike Double Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<effects>>
You shake your head and take a few steps backwards. The <<person1>><<person>> huffs in annoyance before rolling the window back up.
"Don't waste my time." You can hear <<him>> mumble before <<he>> drives off again.
<br><br>
<<destinationfarmroad>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Hitchike Double Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Hitchike Double Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<pass 5>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They both finish, leaving you used on the empty seat of the back of the car. The <<person1>><<person>> laughs. "What a shame we only had such a short ride together."
The <<person2>><<person>> opens the door on <<his>> side and grabs you by your hair. <<He>> speaks. "A slut like you was exactly what we were looking for. Thanks for providing us with such a fun time."
The shock causes you to lose all the air in your lungs. Before you can react, <<he>> shoves you out of the car.
<br><br>
You land on the ground. Next thing you hear is the sound of wheels driving off. <<gpain>>
<br><br>
It takes you a few moments to regain your energy and raise to your feet.
<<else>>
You manage to fight them both off. Seizing the opportunity, you open the door and get out of the car.
You run as fast as your feet allow you to. Looking over your shoulder without slowing down, you're checking if the two people are following you.
To your relief, the car is driving in the opposite direction. <<trauma -1>><<ltrauma>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat "phaseless">>
<<if $phase is 1>>
<<link [[다음|Harvest Street]]>><<endevent>><<pass 1>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|Farmland]]>><<endevent>><<pass 1>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
You tell the <<person>> where you want to go. <<He>> responds. "Consider this your lucky day. That's exactly where I'm heading. Hop in, door is unlocked."
<br><br>
You get in the <<persons>> car and sit down in the passenger seat before closing the door. The two of you chat a little and <<he>> throws you a few quick glances, but keeps <<his>> eyes mostly on the road. You lean half against the door as you wait for the two of you to arrive at your destination.
<br><br>
After a short while, you notify <<him>> that <<he>> can drop you off now.
<br><br>
"Sure." <<He>> brings the car to a stop. "That'd be <<moneyGainDisplay 500>>."
<br><br>
You give <<him>> a puzzled look. <<He>> raises an eyebrow at you and titles <<his>> head. "What? Thought this ride was free?" <<He>> presses a button and you can hear the sound of the doors locking. "I'm not gonna repeat myself. Pay for it." <<His>> grip on the steering wheel tightens.
<br><br>
<<if $money lt 50000>>
<<link [[Say that you can't afford it|Farm Hitchhike Cost Robbed]]>><</link>>
<<else>>
<<link [[Pay|Farm Hitchhike Cost Pay]]>><<set $money -= 50000>><</link>>
<</if>>
<br>
<<link [[거절한다|Farm Hitchhike Cost Molest]]>><<set $molestationstart to 1>><</link>><<effects>>
<<He>> stares at you. "Give me all you've got, and we'll call it even", <<he>> says. "Your clothes too. I won't tell you again."
<br><br>
<<link [[Accept the offer|Farm Hitchhike Cost Robbed 2]]>><<set $money to 0>><</link>>
<br>
<<link [[거절한다|Farm Hitchhike Cost Molest]]>><<set $molestationstart to 1>><</link>><<effects>>
<<tearful>> you accept.<br>
<<clothesstrip>>
<<stealclothes>>
<br>
Satisfied, <<he>> unlocks the doors and let you out.
<br><br>
<<if $phase is 1>>
<<link [[다음|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
Gritting your teeth, you pay <<him>> the money <<he>> asked for. <<He>> snatches the money from your hands and counts it. Satisfied, <<he>> unlocks the doors again.
You don't hide your annoyance as you swing the door open and slam it shut extra hard behind you. <<stress 2>><<gstress>>
<br><br>
<<if $phase is 1>>
<<link [[다음|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
You shake your head and tell the <<person>> that you're not interested.
<<He>> cocks an eyebrow in confusion. "Are you sure? It's a long distance. But if you feel like walking, go ahead."<br>
The <<person>> doesn't spare you another look as <<he>> rolls the window back up and drives off.
<br><br>
<<destinationfarmroad>><<if $molestationstart is 1>>
You tell <<him>> you're not paying for the ride.
<<His>> expression darkens as <<he>> lunges in <<his>> seat forward to you. "You will pay. And I can think of a way how."
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Hitchhike Cost Molest Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Hitchhike Cost Molest]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> pushes <<himself>> off you and grins. "Don't take rides from strangers if you're not willing to offer something in return."
<<He>> unlocks the door and pushes you out with force. You can hardly catch your breath as you stumble and quickly try to regain your balance.
<<else>>
With one last push, you throw the <<person>> off you.
Seizing the opportunity, you hastily unlock the door and rush out of the car as fast as you can.
You don't even bother to close the door behind you as you run until the car is out of sight again.<<trauma -1>><<ltrauma>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat "phaseless">>
<<if $phase is 1>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|Farmland]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
<<pass 5>>
"Yeah, I can give you a lift. Hop on in!" You climb into the passenger seat and set off down the road.
After a couple minutes of pleasant conversation, <<he>> asks, "You ever driven before? You wanna try? These big empty country roads are a great place to learn if you're interested."
<br><br>
<<He>> pats <<his>> lap, offering you a seat.
<br><br>
<<getinicon>><<link [[받아들인다|Farm Hitchhike Assistant Driver]]>><<pass 2>><</link>>
<br>
<<refuseicon>><<link [[거절한다|Farm Hitchhike Assistant Passenger]]>><<pass 10>><<set $phase2 to 0>><</link>><<effects>>
You agree and climb over to sit on <<his>> lap. The <<person>> walks you through the controls and lets you take over.
The road is fairly straight, and with few cars out in the country, driving the old truck is relatively easy despite your inexperience.
<br><br>
As you continue along, you feel the <<personsimple>> shift slightly beneath you. <<His>> hands creep over your inner thighs.
<<if $NPCList[0].penis isnot "none" and !$NPCList[0].strapon>>
You can feel <<his>> erection growing through <<his>> jeans.
<</if>>
Your body reacts of its own accord, and you start feeling warm and excited, if somewhat distracted.<<garousal>><<arousal 400>>
<br><br>
<<if $promiscuity lt 15>>
<span class="red">You aren't promiscuous enough to continue.</span>
<<else>>
<<link [[Continue driving|Farm Hitchhike Assistant Driver 2]]>><</link>><<promiscuous2>>
<</if>>
<br>
<<link [[Stop driving|Farm Hitchhike Assistant Passenger]]>><<pass 12>><<set $phase2 to 1>><</link>><<effects>>
<<pass 5>>
<<His>> hands begin to explore and feel up your body. Their touch is subtle at first, but becomes more firm the further you drive.
<<promiscuity2>>
You feel a heat building in you and squirm a little, but the <<person>> continues to pleasure you.
<span class="pink">They seem intent on bringing you to orgasm.</span><<garousal>><<arousal 1000>>
<br><br>
<<if $promiscuity lt 35>>
<span class="red">You aren't promiscuous enough to continue.</span>
<<else>>
<<link [[Continue driving|Farm Hitchhike Assistant Driver 3]]>><</link>><<promiscuous3>>
<</if>>
<br>
<<link [[Stop driving|Farm Hitchhike Assistant Passenger]]>><<pass 7>><<set $phase2 to 1>><</link>><<effects>>
<<pass 5>>
<<outfitChecks>>
You focus on driving and allow the <<person>> to continue <<his>> antics.
<<promiscuity3>>
<<His>> left hand starts wandering
<<if _top>>
<<if _top.one_piece and !_top.open>>
over
<<else>>
under
<</if>>
your _top.name
<</if>>
to your chest, fingers rhythmically teasing your nipples<<if $player.breastsize gte 3>> and fondling your <<breasts>><</if>>.
<<His>> right hand
<<if _bottom and !_bottom.type.includes("chastity")>>
<<if _bottomIsSkirt>>
pushes up under
<<elseif _bottom.one_piece>>
slides over
<<else>>
pushes down
<</if>>
your _bottom.name and
<</if>>
<<if !playerChastity("hidden") and !playerHasStrapon()>>
<<if $player.penisExist>>
grasps your <<penis>>, slowly stroking up and down your length.
<<else>>
teases your clit, gently rubbing your <<pussy>>.
<</if>>
<<else>>
rubs your <<genitals>>.
<</if>><<gggarousal>><<arousal `$arousalmax * 2`>>
<br><br>
<<if $willpower gte random(1, 1000)>>
The arousal inside you builds, but you manage to stay on the road.
When you get close to climaxing, you pull over to the side and put the truck in park
<<rng>>
<<if $rng lte 75>>
before finally letting go.
<<willpower 1>><<gwillpower>>
<br><br>
<<orgasm>>
"Well, that was fun," <<he>> says with a large grin. "What do you say I drive for the rest of the trip?"
<br><br>
A few minutes later, you arrive at your destination. With a smile and a wink, the <<person>> drops you off
<<include "Farm Hitchhike Assistant End">>
<<else>>
before the <<personsimple>> suddenly stops. <<arousal -10>>
<br><br>
"Well, that was fun," <<he>> says with a wicked grin. "I think I'll drive for the rest of the trip."
<<He>> gestures for you to return to the passenger seat.
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<if $speech_attitude is "meek">>
<<link [[Beg to finish|Farm Hitchhike Assistant Driver 4]]>><</link>>
<<elseif $speech_attitude is "bratty">>
<<link [[Demand to finish|Farm Hitchhike Assistant Driver 4]]>><</link>>
<<else>>
<<link [[Ask to finish|Farm Hitchhike Assistant Driver 4]]>><</link>>
<</if>>
<<promiscuous4>><<englishdifficulty 1 500>>
<br>
<<link [[Finish yourself|Farm Hitchhike Assistant Driver 5]]>><</link>><<promiscuous4>>
<<else>>
<span class="red">You aren't promiscuous enough to take things further.</span>
<</if>>
<br>
<<link [[Accept it|Farm Hitchhike Assistant Passenger]]>><<pass 2>><<set $phase2 to 2>><</link>>
<</if>>
<<else>>
The arousal inside you builds, and you nearly lose control of the truck!
The <<personsimple>> quickly takes the wheel and steers you back onto the road, abruptly ending the fondling.
<<arousal -500>><<gstress>><<stress 10>>
<br><br>
"Maybe we should end the drivin' lesson there for today," <<he>> says, gesturing for you to return to the passenger seat.
The rest of the drive is a bit quiet as you calm down, but you are dropped off
<<include "Farm Hitchhike Assistant End">>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"Please, don't stop," you beg, "I was so close!"
<<elseif $speech_attitude is "bratty">>
"You asshole, you know I wasn't done," you say, "Come on, I'm almost there."
<<else>>
"I was almost done," you say, "Can you please go a little longer?"
<</if>>
<br><br>
<<if $englishSuccess>>
"Alright, you win," the <<person>> relents.
<<He>> gets back to work, making sure you orgasm.
<<arousal `$arousalmax * 2`>><<orgasm>>
You return to the passenger seat for the rest of the journey.
The drive is a bit quiet as you calm down, but you are dropped off
<<else>>
<<if $speech_attitude is "meek">>
"Aw," the <<person>> smirks, "Sorry sweetie, but that's all I got for ya."
<br><br>
You pout, but <<he>> refuses to budge.
<<elseif $speech_attitude is "bratty">>
"I know," the <<person>> smirks, "but I think I like you livin' on the edge."
<br><br>
You scowl, but <<he>> refuses to budge.
<<else>>
"Nope," the <<person>> smirks, "I'm afraid that's all I got for ya."
<br><br>
You roll your eyes, but <<he>> refuses to budge.
<</if>>
<<gstress>><<stress 2>>
<br><br>
Frustrated, you return to the passenger seat for the remaining journey. The rest of the drive is silent, but you are dropped off
<</if>>
<<include "Farm Hitchhike Assistant End">><<effects>>
<<if $speech_attitude is "meek">>
Obediently, you return to the passenger seat and buckle up before the <<person>> drives onwards.
Whenever <<he>> is not looking, you sneak your hands to your <<genitals>> and try to climax.
<<promiscuity4>>
<<orgasm>>
<<He>> does not say anything, although you think you catch a slight smile on <<his>> face after you orgasm.
<<elseif $speech_attitude is "bratty">>
Defiantly, you stay seated on <<his>> lap and pick up where <<he>> left off, refusing to leave until you orgasm.
<<promiscuity4>>
<<orgasm>>
<<He>> does not say anything, although you think you catch a slight smile on <<his>> face as you fix your clothing and return to the passenger seat for the remaining the journey.
<<else>>
You get out of the truck and make your way to the passenger side. Before getting in however, you move your hands to your <<genitalsandbreasts>> and quickly finish the job.
<<promiscuity4>>
<<orgasm>>
<<He>> does not say anything, although you think you see a slight smile on <<his>> face after you climb back into the truck.
<</if>>
<<set $masturbationstat += 1>><<set $masturbationorgasmstat += 1>>
<br><br>
The rest of the drive is silent, but you are dropped off
<<include "Farm Hitchhike Assistant End">><<effects>>
<<switch $phase2>>
<<case 0>> /* No lap ride */
You politely decline, drawing a small frown from the <<person>>.
<br><br>
"Alright, no worries. Driving ain't for everyone," <<he>> says with an obvious tone of disappointment.
The rest of the drive is significantly less energetic than the first few minutes, but you are dropped off safely
<<case 1>> /* Jump off early */
You pull off to the side of the road and firmly explain that you have driven enough for one day while returning to the passenger seat.
<br><br>
<<He>> looks disappointed, but takes you the rest of the way regardless. You are dropped off
<<case 2>> /* Edged and helpless */
Frustrated and horny, you return to the passenger seat for the rest of the journey.
<br><br>
The rest of the drive is silent, but you arrive safely
<</switch>>
<<include "Farm Hitchhike Assistant End">><<effects>>
You step away from the truck. "Alrighty then, have a nice day <<lass>>!"
<br><br>
The window shuts, and <<he>> drives away.
<br><br>
<<endevent>>
<<destinationfarmroad>>/* included, no effects */
<<if $phase is 1>>
at Harvest Street all the same. You climb from the car, and <<he>> drives away.
<br><br>
<<link [[다음|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
in the farmlands all the same. You climb from the car, and <<he>> drives away.
<br><br>
<<link [[다음|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<br><<effects>>
<<farm_work_update>>
<<if $farm_work.alex is "admin" or ($farm_work.alex is "clearing" and $farm_stage is 12)>>
당신은 알렉스 옆에 앉아서, 농장을 개선할 수 있는 방법을 살펴본다.
<br><br>
<<else>>
당신은 책상에 앉아서, 농장을 개선할 수 있는 방법을 살펴본다.
<br><br>
<</if>>
<<farm_upgrades_current>>
<<farm_upgrades_status>>
<<if ($sexStats.anus.pregnancy.motherStatus gte 1 or $sexStats.vagina.pregnancy.motherStatus gte 1) and !$farm.parasitebarn and $farm.build isnot "parasites 1">>
당신의 생각은 당신이 낳은 다양한 동물들에게로 향한다. 농장에는 당신이 그들을 돌보는 데 필요한 모든 것이 있다. <span class="blue">아이디어가 하나 떠오른다.</span>
<br>
<<ind>><<link [[당신의 기생충을 위한 보관소를 만든다|Farm Upgrades Parasite Barn]]>><</link>>
<br><br>
<</if>>
<<if !$alex_greenhouse>>
근처 쓰레기통에 빨간 잉크로 뒤덮인, 구겨진 종이 조각이 있다.
<br>
<<ind>><<link [[조사한다|Farm Upgrades Greenhouse]]>><</link>>
<br><br>
<</if>>
<<if _upgrade_count gte 8>>
<<earnFeat "The Rival Estate">>
<</if>>
<<if _upgrade_count gte 1>>
<<earnFeat "The Rival Farm">>
<</if>>
<<getouticon>><<link [[떠난다|Farm Alex Bedroom]]>><</link>>
<br><<effects>>
당신은 종이를 펼친다. 자세한 내용은 지워졌지만, 온실을 만들기 위한 계획처럼 보인다.
<<if $farm_work.alex is "admin" or ($farm_work.alex is "clearing" and $farm_stage is 12)>>
<<npc Alex>><<person1>>
<<if C.npc.Alex.love gte 80>>
알렉스는 그것을 받아 들고, 한숨을 쉰다. "나는 온실이 내가 더 다루기 쉬울지도 모른다고 생각했어," <<he_ ga>> 말한다. "허브랑 꽃을 키우는 게 취미거든. 계획은 다 세웠지만, 시간이 없을 것 같아."
<br><br>
그것은 고아원 정원에 어울릴 것 같아보인다. 당신은 이것과 농장을 확장시키는 것을 동시에 할 수 있다.
<br><br>
<<if $money gte 1000000>>
<<link [[작업을 시작한다 (£10000)|Farm Upgrades Greenhouse 2]]>><<set $alex_greenhouse to 1>><<set $alex_greenhouse_timer to 7>><<set $money -= 1000000>><</link>>
<br>
<<else>>
당신은 온실을 건설할 만큼의 충분한 돈을 가지고 있지 않다.
<br>
<</if>>
<<link [[뒤로|Farm Upgrades]]>><<endevent>><</link>>
<br>
<<else>>
알렉스는 그것을 낚아채고, 비웃는다. <span class="red">"이건 중요한 게 아니야"</span> <<he_ nun>> 그렇게 말하며, 그것을 다시 구겨 넣는다. "그냥 시간낭비 겸 만든 거야."
<br><br>
<<He_ ga>> 당신 곁을 더 편안하게 느끼게 된다면 마음을 터놓을지도 모른다.
<br><br>
<<link [[다음|Farm Upgrades]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<npc Alex>><<person1>>
<span class="lblue">다음에 알렉스가 관리자 작업을 하고 있을 때, 그것에 대해 물어볼 수 있을 것이다.</span>
<br><br>
<<link [[다음|Farm Upgrades]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"제, 제안 하나 해도 될까??" 당신은 질문한다. "고아원에 있는 내 친구들이 이걸 좋아할 것 같아. 우리는 정원을-"
<<elseif $speech_attitude is "bratty">>
"내게 좋은 생각이 하나 있는데," 당신은 말한다. "고아원을 위해 네 계획을 쓸 수 있을 거 같아. 고아원은-"
<<else>>
"내게 좋은 생각이 하나 있는데," 당신은 말한다. "고아원에서 정원을 쓸 수 있을거야. 네 계획을 내가 쓰도록 허락해준다면-"
<</if>>
<br><br>
"그건 좋은 생각이네," 알렉스가 말을 끊으며 미소를 짓는다. "어쩌면 내가 시간을 낭비하기만 한 건 아닐지도 몰라" <<He_ nun>> 종이를 더 눌러서 펼치고, 맨 위에 있는 숫자를 가리킨다.
<br><br>
당신이 전화하면 즉시 작업을 시작할 것이다.
<br><br>
<<link [[다음|Farm Upgrades]]>><<endevent>><</link>>
<br><<effects>>
농장을 둘러싼 돌담은 오래되었고, 군데군데 빈 곳이 보인다. 그런 부분을 올바르게 수리하면 침입자를 막을 수 있을 것이다.
<br><br>
<span class="green">레미의 침공이 약간 느려진다.</span>
<br>
<span class="green">전투 중에 공격자를 약간 느리게 만든다.</span>
<br>
<span class="gold">비용은 £3500.</span>
<br>
<span class="blue">작업에는 7일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 350000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 350000>><<set $farm.build to "wall 1">><<set $farm.build_timer to 7>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br><<effects>>
당신은 전화를 걸었다. 그들이 즉시 작업을 시작할 것이다.
<br><br>
<<link [[다음|Farm Upgrades]]>><</link>>
<br><<effects>>
벽은 튼튼하지만, 더 견고해질 수도 있다. 시멘트로 보강하면 방해하기가 더 어려워질 것이다.
<br><br>
<span class="green">파괴 공작의 영향을 줄여, 벽을 더 쉽게 보수할 수 있도록 한다.</span>
<br>
<span class="green">전투 중에 공격자를 더욱 느리게 만든다.</span>
<br>
<span class="gold">비용은 £10000.</span>
<br>
<span class="blue">작업에는 7일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 1000000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 1000000>><<set $farm.build to "wall 2">><<set $farm.build_timer to 7>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br><<effects>>
돌담 위에 금속으로 된 울타리를 더할 수도 있다. 오르려면 더 많은 노력이 필요할 것이다.
<br><br>
<span class="green">일부 침입 시도를 저지한다.</span>
<br>
<span class="green">전투 중에 공격자를 더욱 느리게 만든다.</span>
<br>
<span class="gold">비용은 £25000.</span>
<br>
<span class="blue">작업에는 14일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 2500000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2500000>><<set $farm.build to "wall 3">><<set $farm.build_timer to 14>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br><<effects>>
울타리에 철조망을 둘러서, 특별한 장비 없이는 오를 수 없게 만든다.
<br><br>
<span class="green">많은 침입 시도를 저지한다.</span>
<br>
<span class="green">전투 중에 공격자를 더욱 느리게 만든다.</span>
<br>
<span class="gold">비용은 £5000.</span>
<br>
<span class="blue">작업에는 7일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 500000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "wall 4">><<set $farm.build_timer to 7>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br><<effects>>
밤에 들판을 감시하기 위해 탑을 세울 수 있다. 그 일을 담당할 사람을 고용해야 할 것이다.
<br><br>
<span class="green">레미의 침공이 느려진다.</span>
<br>
<span class="green">전투 중에 정보를 얻을 수 있다.</span>
<br>
<span class="purple">완벽하게 기능하기 위해서는 직원이 필요하다.</span>
<br>
<span class="gold">비용은 £20000.</span>
<br>
<span class="blue">작업에는 14일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 2000000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2000000>><<set $farm.build to "tower 1">><<set $farm.build_timer to 14>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br><<effects>>
망루에 탐조등을 부착해서, 더욱 효과적인 보안시설을 만들 수 있다.
<br><br>
<span class="green">레미의 침공이 더 느려진다.</span>
<br>
<span class="green">공격받는 동안 적을 발견하기가 더 쉬워진다.</span>
<br>
<span class="purple">직원이 있는 동안에만 기능한다.</span>
<br>
<span class="gold">비용은 £5000.</span>
<br>
<span class="blue">작업에는 7일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 500000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "tower 2">><<set $farm.build_timer to 7>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br><<effects>>
삼림 지대가 농장의 대부분을 둘러싸고 있으며, 이를 농장 영토에 합병하면 돼지를 키울 더 넓은 공간을 얻을 수 있다.
<br><br>
<span class="green">생성되는 송로 버섯의 양을 증가시킨다.</span>
<br>
<span class="purple">관리해줄 필요가 있다.</span>
<br>
<span class="red">돼지가 더 많은 자유를 얻게 되므로 지금보다 통제하기 어려워 질 것이다.</span>
<br>
<span class="gold">비용은 £10000.</span>
<br>
<span class="blue">울타리를 확장하는 데 3일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 1000000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 1000000>><<set $farm.build to "woodland 1">><<set $farm.build_timer to 3>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br><<effects>>
근처의 삼림지 중 일부는 과일, 견과류, 식용 버섯이 풍부하다. 이 구역이 더해지면 사료를 구할 공간이 늘어나게 된다.
<br><br>
<span class="green">농장에서 사료를 찾을 수 있게 된다.</span>
<br>
<span class="purple">관리해줄 필요가 있다.</span>
<br>
<span class="gold">비용은 £20000.</span>
<br>
<span class="blue">울타리를 확장하는 데 5일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 2000000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2000000>><<set $farm.build to "woodland 2">><<set $farm.build_timer to 5>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br><<effects>>
더 많은 삼림지가 합병되어, 당신과 돼지가 사료를 찾을 수 있는 더 많은 공간을 얻을 수 있다.
<br><br>
<span class="green">생성되는 송로 버섯의 양을 증가시킨다.</span>
<br>
<span class="green">생산되는 사료의 양을 증가시킨다.</span>
<br>
<span class="purple">관리해줄 필요가 있다.</span>
<br>
<span class="red">돼지가 더 많은 자유를 얻게 되므로 지금보다 통제하기 어려워 질 것이다.</span>
<br>
<span class="gold">비용은 £50000.</span>
<br>
<span class="blue">울타리를 확장하는 데 7일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 5000000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 5000000>><<set $farm.build to "woodland 3">><<set $farm.build_timer to 7>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br><<effects>>
사육장은 경비견을 훈련시킬 때 필요한 시설을 갖추고 있으며, 이들은 농장의 보안에 도움이 된다.
<br><br>
<span class="green">레미의 침공이 느려진다.</span>
<br>
<span class="green">사냥개들은 공격을 받는 동안 더 질서 있게 행동할 것이다.</span>
<br>
<span class="green">사육장에 새 옵션을 추가한다.</span>
<br>
<span class="red">인간들을 쓰러뜨리기 위해 사냥개를 훈련시키게 되면, 그들이 규율을 유지하기 더 어려워질 것이다.</span>
<br>
<span class="red">그 공격성은 소에게도 영향을 줄 것이다.</span>
<br>
<span class="gold">비용은 £15000.</span>
<br>
<span class="blue">작업에는 7일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 1500000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 1500000>><<set $farm.build to "kennel 1">><<set $farm.build_timer to 7>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br><<effects>>
마구간을 확장하여 말에게 더 많은 공간을 제공하여 휴식을 개선할 수 있다.
<br><br>
<span class="green">말이 당신을 더 빨리 마을로 데려다 줄 것이다.</span>
<br>
<span class="gold">비용은 £20000.</span>
<br>
<span class="blue">작업에는 14일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 2000000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2000000>><<set $farm.build to "stable 1">><<set $farm.build_timer to 14>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br><<effects>>
최첨단 착유 장비를 헛간에 설치하여, 수확량을 늘릴 수 있다.
<br><br>
<span class="green">젖소에게서 더 많은 우유가 얻을 수 있게 된다.</span>
<br>
<span class="green">당신 스스로의 젖을 짜는 속도가 빨라진다.</span>
<br>
<span class="gold">비용은 £5000.</span>
<br>
<span class="blue">작업에는 2일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 500000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "barn 1">><<set $farm.build_timer to 2>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br><<effects>>
헛간을 확장시킨다는 것은 더 많은 소를 기를 수 있다는 것을 의미한다.
<br><br>
<span class="green">더 많은 소를 가지게 되고, 더 많은 우유를 얻을 수 있게 된다.</span>
<br>
<span class="red">소의 젖을 짤 때 더 많은 시간을 소요하게 된다.</span>
<br>
<span class="gold">비용은 £20000.</span>
<br>
<span class="blue">작업에는 10일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 2000000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2000000>><<set $farm.build to "barn 2">><<set $farm.build_timer to 10>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br><<effects>>
닭장을 확장시킨다는 것은 더 많은 닭을 기를 수 있다는 것을 의미한다.
<br><br>
<span class="green">더 많은 달걀이 생산된다.</span>
<br>
<span class="gold">비용은 £2000.</span>
<br>
<span class="blue">작업에는 5일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 200000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 200000>><<set $farm.build to "coop 1">><<set $farm.build_timer to 5>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br><<effects>>
닭장을 더 확장시킨다는 것은 지금보다 더 많은 닭을 기를 수 있다는 것을 의미한다.
<br><br>
<span class="green">더더욱 많은 달걀이 생산된다.</span>
<br>
<span class="gold">비용은 £5000.</span>
<br>
<span class="blue">작업에는 7일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 500000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "coop 2">><<set $farm.build_timer to 7>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br>당신의 기생충을 저장할 새로운 보관소다.
<br><br>
<span class="green">기생충 보관소.</span>
<br>
<span class="gold">비용은 £5000.</span>
<br>
<span class="blue">작업에는 14일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br><br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 500000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "parasites 1">><<set $farm.build_timer to 14>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br>당신의 기생충을 저장할 새로운 보관소다.
<br><br>
<span class="green">기생충 보관소를 업그레이드하여, 약간의 추가 공간을 제공하고 그들이 더 오래 생존할 수 있게 한다.</span>
<br>
<span class="gold">비용은 £20000.</span>
<br>
<span class="blue">작업에는 7일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br><br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 2000000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2000000>><<set $farm.build to "parasites 2">><<set $farm.build_timer to 7>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br>마을의 강과 연결된 관개 수로.
<br><br>
<span class="green">밭에 관개 수로를 추가하여 더 이상 농작물에 물을 줄 필요가 없도록 한다.</span>
<br>
<span class="gold">비용은 £5000.</span>
<br>
<span class="blue">작업에는 3일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br><br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 500000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "irrigation">><<set $farm.build_timer to 3>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br><<effects>>
당신의 아이들을 위한 장소.
<br><br>
<span class="green">농가에 보육시설을 추가해 당신의 아이들이 거기에서 살 수 있게 한다.</span>
<br>
<span class="gold">비용은 £3000.</span>
<br>
<span class="blue">작업에는 7일이 걸린다.</span>
<br>
<span class="blue">작업이 끝날 때까지 농장에 일꾼들이 있을 것이다.</span>
<br><br>
<<if $farm.build>>
<span class="blue">한 번에 하나의 업그레이드 작업만 진행할 수 있다.</span>
<br>
<<elseif $money gte 300000>>
<<link [[작업을 시작한다 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 300000>><<set $farm.build to "nursery">><<set $farm.build_timer to 7>><<set $cottage_nursery_prep to 1>><</link>>
<br>
<</if>>
<br>
<<link [[뒤로|Farm Upgrades]]>><</link>>
<br><<widget "destinationfarmroad">>
<<if $bus is "farmroad1">>
<<link [[다음|Farm Road 1]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "farmroad2">>
<<link [[다음|Farm Road 2]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "farmroad3">>
<<link [[다음|Farm Road 3]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "farmroad4">>
<<link [[다음|Farm Road 4]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "farmroad5">>
<<link [[다음|Farm Road 5]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|Farm Road 6]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</widget>>
<<widget "fox_gen">>
<!-- Modified for monster people -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<if maleChance() lt random(1, 100)>>
<<set $foxGen to "female">>
<<else>>
<<set $foxGen to "male">>
<</if>>
<<else>>
<<if beastMaleChance() lt random(1, 100)>>
<<set $foxGen to "vixen">>
<<else>>
<<set $foxGen to "reynard">>
<</if>>
<</if>>
<</widget>>
<<widget "fox_text">>
<<if $foxGen is "male">>
<<set _trResult to "여우소년">><<trPost 0 _args[0] _args[1]>>
<<elseif $foxGen is "female">>
<<set _trResult to "여우소녀">><<trPost 1 _args[0] _args[1]>>
<<elseif $foxGen is "vixen">>
<<set _trResult to "암여우">><<trPost 1 _args[0] _args[1]>>
<<elseif $foxGen is "reynard">>
<<set _trResult to "여우">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<print _trResult>>
<</widget>>
<<widget "farm_work_time">>
<<set _farm_work_time to Math.trunc(((Time.hour * 60) / 20) - 17)>>
<<if _farm_work_time gte 46 or _args[0] is "midnight">>
<<set _farm_work_time to 46>>
<</if>>
<</widget>>
<<widget "farm_milk_check">>
<<farm_work_time>>
<<if _farm_work_time gte 30>>
<<set $farm_work.cattle_need to (18 - $farm_work.cattle_milked)>>
<<elseif _farm_work_time gte 10>>
<<set $farm_work.cattle_need to (12 - $farm_work.cattle_milked)>>
<<else>>
<<set $farm_work.cattle_need to (6 - $farm_work.cattle_milked)>>
<</if>>
<</widget>>
<<widget "farm_work_update">>
<<alexclamp>>
<<farm_work_time _args[0]>>
<<if _args[0] is "midnight" and $farm_work>>
<<if $farm_work.recent_shift gte 660>>
<<earnFeat "Dawn to Dusk">>
<</if>>
<</if>>
<<if $farm_work is undefined>>
<<set $farm_work to {}>>
<<set $farm_work.time to 0>>
<<set $farm_work.shower to 0>>
<<set $farm_work.border to 0>>
<<set $farm_work.yard to 0>>
<<set $farm_work.chickens_fed to 0>>
<<set $farm_work.chickens_out to 0>>
<<set $farm_work.pigs_fed to 0>>
<<set $farm_work.pigs_out to 0>>
<<set $farm_work.horses_brushed to 0>>
<<set $farm_work.horses_out to 0>>
<<set $farm_work.horses_satisfied to 0>>
<<set $farm_work.cattle_out to 0>>
<<set $farm_work.cattle_milked to 0>>
<<set $farm_work.cattle_need to 0>>
<<set $farm_work.dogs_fed to 0>>
<<set $farm_work.alex_relax to 0>>
<<set $farm_work.still to 0>>
<<set $farm_work.tending to 0>>
<<set $farm_work.hay to 0>>
<<set $farm_work.admin to 0>>
<<if $farm>>
<<if $farm.woodland>>
<<set $farm_work.woodland to 0>>
<</if>>
<</if>>
<<set $farm_work.event_time to random(60, 300)>>
<<set $farm_work.recent_shift to 0>>
<<if $farm_stage gte 5>>
<<set $farm_work.fence_damage to 0>>
<<farm_fence_damage 6>>
<<else>>
<<if random(1, 3) is 3>>
<<set $farm_work.fence_damage to random(0, 6)>>
<</if>>
<</if>>
<<set $farm_work.dog to {}>>
<<set $farm_work.pig to {}>>
<<set $farm_work.horse to {}>>
<<set $farm_work.cattle to {}>>
<!-- Modified for monster people -->
<<set $farm_work.horse.monster_roll to false>>
<<set $farm_work.pig.monster_roll to false>>
<<set $farm_work.dog.monster_roll to false>>
<<set $farm_work.cattle.monster_roll to false>>
<<if $hallucinations gte 1 or $monsterhallucinations is "f">>
<<set $farm_work.horse.monster_roll to $monsterchance gte random(1, 100)>>
<<set $farm_work.pig.monster_roll to $monsterchance gte random(1, 100)>>
<<set $farm_work.dog.monster_roll to $monsterchance gte random(1, 100)>>
<<set $farm_work.cattle.monster_roll to $monsterchance gte random(1, 100)>>
<</if>>
<<unset $farm_kennel>>
<<farm_gen_all>>
<</if>>
<<set _farm_alex_actions to _farm_work_time - $farm_work.time>>
<<for _i = 0; _i < _farm_alex_actions; _i++>>
<<if $farm_work.chickens_panic gte 1>>
<<set $farm_work.chickens_panic to 0>>
<<set $farm_work.alex to "chickens_panic">>
<<continue>>
<</if>>
<<if $farm_work.pigs_panic gte 1>>
<<set $farm_work.pigs_panic to 0>>
<<set $farm_work.alex to "pigs_panic">>
<<continue>>
<</if>>
<<if $farm_work.horses_panic gte 1>>
<<set $farm_work.horses_panic to 0>>
<<set $farm_work.alex to "horses_panic">>
<<continue>>
<</if>>
<<if $farm_work.cattle_panic gte 1>>
<<set $farm_work.cattle_panic to 0>>
<<set $farm_work.alex to "cattle_panic">>
<<continue>>
<</if>>
<<if $farm_work.dogs_panic gte 1>>
<<set $farm_work.dogs_panic to 0>>
<<set $farm_work.alex to "dogs_panic">>
<<continue>>
<</if>>
<<if $farm_work.shower lt 1>>
<<set $farm_work.shower to 1>>
<<set $farm_work.alex to "shower">>
<<continue>>
<</if>>
<<if $farm_work.border lt 1>>
<<set $farm_work.border to 1>>
<<set $farm_work.alex to "border">>
<<continue>>
<</if>>
<<if $farm_work.yard lt 1>>
<<set $farm_work.yard to 1>>
<<set $farm_work.alex to "yard">>
<<continue>>
<</if>>
<<if $farm_work.chickens_fed lt 1>>
<<set $farm_work.chickens_fed to 1>>
<<set $farm_work.alex to "chickens_fed">>
<<continue>>
<</if>>
<<if $farm_work.chickens_out lt 1>>
<<set $farm_work.chickens_out to 1>>
<<set $farm_work.alex to "chickens_out">>
<<continue>>
<<elseif $farm_work.chickens_out lt 2 and _farm_work_time gte 40>>
<<set $farm_work.chickens_out to 2>>
<<set $farm_work.alex to "chickens_in">>
<<continue>>
<</if>>
<<if $farm_work.pigs_out lt 1>>
<<set $farm_work.pigs_out to 1>>
<<set $farm_work.alex to "pigs_out">>
<<continue>>
<<elseif $farm_work.pigs_out lt 2 and _farm_work_time gte 40>>
<<set $farm_work.pigs_out to 2>>
<<set $farm_work.alex to "pigs_in">>
<<continue>>
<</if>>
<<if $farm_work.horses_out lt 1>>
<<set $farm_work.horses_out to 1>>
<<set $farm_work.alex to "horses_out">>
<<continue>>
<<elseif $farm_work.horses_out lt 2 and _farm_work_time gte 40>>
<<set $farm_work.horses_out to 2>>
<<set $farm_work.alex to "horses_in">>
<<continue>>
<</if>>
<<if $farm_work.cattle_out lt 1>>
<<set $farm_work.cattle_out to 1>>
<<set $farm_work.alex to "cattle_out">>
<<continue>>
<<elseif $farm_work.cattle_out lt 2 and _farm_work_time gte 40>>
<<set $farm_work.cattle_out to 2>>
<<set $farm_work.alex to "cattle_in">>
<<continue>>
<</if>>
<<if $farm_work.fence_damage gte 1>>
<<set $farm_work.fence_damage -= 1>>
<<set $farm_work.alex to "fence_damage">>
<<continue>>
<</if>>
<<if $farm_work.hay lt 6>>
<<set $farm_work.hay += 1>>
<<set $farm_work.alex to "hay">>
<<continue>>
<</if>>
<<if $farm>>
<<if $farm.woodland>>
<<if $farm_work.woodland lt $farm.woodland>>
<<set $farm_work.woodland += 1>>
<<set $farm_work.alex to "woodland">>
<<continue>>
<</if>>
<</if>>
<</if>>
<<if $farm_work.cattle_milked lt 6>>
<<set $farm_work.cattle_milked += 6>>
<<set $farm_work.alex to "cattle_milked">>
<<continue>>
<<elseif $farm_work.cattle_milked lt 12 and _farm_work_time gte 16>>
<<set $farm_work.cattle_milked += 6>>
<<set $farm_work.alex to "cattle_milked">>
<<continue>>
<<elseif $farm_work.cattle_milked lt 18 and _farm_work_time gte 36>>
<<set $farm_work.cattle_milked += 6>>
<<set $farm_work.alex to "cattle_milked">>
<<continue>>
<</if>>
<<farm_milk_check>>
<<if $farm_work.chicken_eggs lt 1 and _farm_work_time gte 26>>
<<set $farm_work.chicken_eggs to 1>>
<<set $farm_work.alex to "chicken_eggs">>
<<continue>>
<</if>>
<<if $farm_work.dogs_fed lt 1 or (_farm_work_time gte 40 and $farm_work.dogs_fed lt 2)>>
<<set $farm_work.dogs_fed += 1>>
<<set $farm_work.alex to "dogs_fed">>
<<continue>>
<</if>>
<<if $farm_work.pigs_fed lt 6>>
<<set $farm_work.pigs_fed += 1>>
<<set $farm_work.alex to "pigs_fed">>
<<continue>>
<</if>>
<<if $farm_work.horses_brushed lt 6>>
<<set $farm_work.horses_brushed += 6>>
<<set $farm_work.alex to "horses_brushed">>
<<continue>>
<</if>>
<<if $farm_work.alex_relax lt 3 and _farm_work_time gte 16>>
<<set $farm_work.alex_relax += 1>>
<<set $farm_work.alex to "relax">>
<<continue>>
<</if>>
<<if $farm_work.still lt 3>>
<<set $farm_work.still += 1>>
<<set $farm_work.alex to "still">>
<<continue>>
<</if>>
<<if $farm_stage gte 7>>
/*The PC handles the fields from this point.*/
<<elseif $farm_stage gte 6>>
<<if $farm_work.tending lt 18>>
<<set $farm_work.tending += 1>>
<<set $farm_work.alex to "tending">>
<<continue>>
<</if>>
<<elseif $farm_stage gte 5>>
<<if $farm_work.tending lt 14>>
<<set $farm_work.tending += 1>>
<<set $farm_work.alex to "tending">>
<<continue>>
<</if>>
<<elseif $farm_stage gte 4>>
<<if $farm_work.tending lt 10>>
<<set $farm_work.tending += 1>>
<<set $farm_work.alex to "tending">>
<<continue>>
<</if>>
<<else>>
<<if $farm_work.tending lt 6>>
<<set $farm_work.tending += 1>>
<<set $farm_work.alex to "tending">>
<<continue>>
<</if>>
<</if>>
<<if $farm_work.admin lt 6 or $farm_stage is 12>>
<<set $farm_work.admin += 1>>
<<set $farm_work.alex to "admin">>
<<continue>>
<</if>>
<<set $farm.clearing -= 1>>
<<set $farm_work.alex to "clearing">>
<</for>>
<<if _farm_work_time gte 0 or _args[0] is "midnight">>
<<set $farm_work.time to _farm_work_time>>
<</if>>
<</widget>>
<<widget "farm_alex">>
<span class="lblue">
<<switch $farm_work.alex>>
<<case "shower">>
농가 옆 창고에서 흐르는 물 소리가 들린다. 알렉스가 샤워를 하고 있다.
<<case "border">>
알렉스는 농장의 경계를 따라, 벽과 울타리에 손상이 없는지 확인하고 있다.
<<case "yard">>
<<if Weather.isSnow>>
알렉스는 마당에 쌓인 눈을 치우고 있다.
<<else>>
알렉스는 마당에 떨어진 낙엽을 치우고 있다.
<</if>>
<<case "chickens_fed">>
알렉스는 닭들에게 모이를 주고 있다.
<<case "chickens_out">>
알렉스는 닭들을 마당으로 내보내고, 닭장을 청소 중이다.
<<case "chickens_in">>
알렉스는 닭들을 닭장으로 다시 들여보내고 있다.
<<case "pigs_out">>
알렉스는 <<farm_text_many_ rul pig>> 야외 울타리로 내보내고, 돼지우리를 청소하고 있다.
<<case "pigs_in">>
알렉스는 <<farm_text_many_ rul pig>> 우리로 다시 들여보내고 있다.
<<case "horses_out">>
알렉스는 <<farm_text_many_ rul horse>> 들판으로 이끈다.
<<case "horses_in">>
알렉스는 <<farm_text_many_ rul horse>> 마구간으로 다시 들여보내고 있다.
<<case "cattle_out">>
알렉스는 <<farm_text_many_ rul cattle>> 들판으로 내보내고, 헛간을 청소하고 있다.
<<case "cattle_in">>
알렉스는 <<farm_text_many_ rul cattle>> 헛간으로 다시 들여보내고 있다.
<<case "cattle_milked">>
알렉스는 <<farm_text_manyPost cattle>> 에게 착유기를 달고 있다.
<<case "chicken_eggs">>
알렉스는 달걀을 모으고 있다.
<<case "pigs_fed">>
알렉스는 마당을 가로질러 돼지 사료가 든 무거운 양동이를 나르고 있다.
<<case "horses_brushed">>
알렉스는 말들을 빗질하는 중이다.
<<case "relax">>
알렉스는 나무 아래서 쉬고 있다.
<<case "still">>
<<if $farm_stage gte 9>>
알렉스는 연구실에서 작업 중이다.
<<else>>
알렉스는 오래된 석조 건물 안으로 사라졌다. 문은 잠겨있다.
<</if>>
<<case "tending">>
알렉스는 농작물을 돌보고 있다.
<<case "clearing">>
<<if $farm_stage is 12>>
알렉스는 농가 위층 창턱에 기대서, 전화 통화를 하고 있다.
<<else>>
알렉스는 낡은 밭을 휘감은 잡초와 싸우고 있다.
<</if>>
<<case "chickens_panic">>
알렉스는 닭들을 달래고 있다.
<<case "pigs_panic">>
알렉스는 <<farm_text_many_ ga pig>> 진정되길 바라며, 녀석들과 씨름하고 있다.
<<case "horses_panic">>
알렉스는 <<farm_text_many_ rul horse>> 달래고 있다.
<<case "cattle_panic">>
알렉스는 <<farm_text_many_ rul cattle>> 진정시키고 있다.
<<case "dogs_panic">>
알렉스는 <<farm_text_many_ rul dog>> 쓰다듬고 있다.
<<case "panic">>
알렉스는 동물들을 진정시키기 위해, 이리저리 돌아다니고 있다.
<<case "fence_damage">>
알렉스는 울타리를 정비하고 있다.
<<case "dogs_fed">>
알렉스는 <<farm_text_manyPost dog>>에게 먹이를 주고 있다.
<<case "hay">>
<<if Time.season is "winter">>
알렉스는 건물에 서리 피해가 있는지 확인하고 있다.
<<elseif Time.season is "spring">>
알렉스는 건초밭을 가꾸고 있다.
<<else>>
알렉스는 건초를 모으고 있다.
<</if>>
<<case "woodland">>
알렉스는 숲에서 일하고 있다.
<<case "admin">>
알렉스는 농가 위층 창턱에 기대서, 전화 통화를 하고 있다.
<</switch>>
</span>
<br><br>
<</widget>>
<<widget "farm_status">>
<span class="purple">
<<if $farm_work.border lt 1>>
농장 경계에 침입과 기타 피해가 있는지 누가 확인해야 한다.
<br>
<<elseif $farm_work.fence_damage gte 10>>
<span class="red">울타리 수리가 절실히 필요하다.</span>
<br>
<<elseif $farm_work.fence_damage gte 5>>
<span class="pink">울타리 수리가 절실히 필요하다.</span>
<br>
<<elseif $farm_work.fence_damage gte 1>>
<span class="purple">울타리 수리가 필요하다.</span>
<br>
<</if>>
<<if $farm_work.yard lt 1>>
<<if Weather.isSnow>>
마당이 눈으로 덮여있다.
<<else>>
마당에 낙엽이 쌓여있다.
<</if>>
<br>
<</if>>
<<if $farm_work.chickens_panic gte 1>>
<span class="pink">닭들은 미친듯이 합창하며 꼬꼬댁거리고 있다.</span>
<br>
<<elseif $farm_work.chickens_out lt 1>>
닭들은 나가기를 갈망하며, 닭장 가장자리에서 꼬꼬댁거린다.
<br>
<<elseif $farm_work.chickens_fed lt 1>>
배고픈 닭들이 마당을 가로질러 당신을 따라온다.
<br>
<<elseif $farm_work.chickens_out lt 2 and _farm_work_time gte 36>>
닭들은 길어지는 그림자를 피하고 있다.
<br>
<</if>>
<<if $farm_work.pigs_panic gte 1>>
<span class="pink"><<farm_text_many_ nun pig>> 광란에 빠져 꽥꽥대고 있다. 녀석들은 탈출구를 파내려고 한다.</span>
<br>
<<elseif $farm_work.pigs_out lt 1>>
<<farm_text_many_ nun pig>> 불안해하고 있다.
<br>
<<elseif $farm_work.pigs_fed lt 1>>
<<farm_text_many_ nun pig>> 남은 찌꺼기를 찾으려고 진흙 주위를 파헤치고 있다.
<br>
<<elseif $farm_work.pigs_fed lt 6>>
<<farm_text_many_ nun pig>> 밥을 약간 먹었지만, 아직 녀석들의 식욕을 채우기에 충분치 않다.
<br>
<<elseif $farm_work.pigs_out lt 2 and _farm_work_time gte 36>>
<<farm_text_many_ nun pig>> 온기를 위해 한데 모여있다.
<br>
<</if>>
<<if $farm_work.horses_panic gte 1>>
<<if $farm_work.horses_out lt 1 or $farm_work.horses_out gte 3>>
<span class="pink"><<farm_text_many_ nun horse>> 공황 상태에 빠져 들판을 내달리고 있다.</span>
<<else>>
<span class="pink"><<farm_text_many_ nun horse>> 탈출을 시도하며, 마구간의 문에 부딪친다.</span>
<</if>>
<br>
<<elseif $farm_work.horses_out lt 1>>
<<if $farm_work.horse.monster is true>>
켄타우로스가 당신에게 내보내달라고 소리친다.
<br>
<<else>>
말들이 마구간을 어슬렁거린다.
<br>
<</if>>
<<elseif $farm_work.horses_brushed lt 1>>
<<if $farm_work.horse.monster is true>>
켄타우로스들은 빗질이 필요하다.
<br>
<<else>>
말들은 빗질이 필요하다.
<br>
<</if>>
<<elseif $farm_work.horses_brushed lt 2>>
<<if $farm_work.horse.monster is true>>
한 켄타우로스는 빗질되었지만, 다른 이들도 관리가 필요하다.
<br>
<<else>>
말 한 마리는 빗질되었지만, 다른 녀석들도 관리가 필요하다.
<br>
<</if>>
<<elseif $farm_work.horses_brushed lt 6>>
<<if $farm_work.horse.monster is true>>
켄타우로스들은 빗질이 더 필요하다.
<br>
<<else>>
말들은 빗질이 더 필요하다.
<br>
<</if>>
<<elseif $farm_work.horses_out lt 2 and _farm_work_time gte 36>>
<<if $farm_work.horse.monster is true>>
켄타우로스 몇몇은 하루 동안 지쳤는지, 풀밭에 누워 있다.
<br>
<<else>>
말 몇 마리는 하루 동안 지쳤는지, 풀밭에 누워 있다.
<br>
<</if>>
<<elseif hasSexStat("deviancy", 3) and $farm_work.horses_satisfied lt 6 and $farm_work.horses_out lt 2>> <!-- Modified for Beast People -->
<<if $farm_work.horse.monster is true and $horsedisable is "f">>
켄타우로스는 흥분한 것처럼 보인다. "특별한" 관리가 필요하다.
<br>
<<elseif $bestialitydisable is "f" and $horsedisable is "f">>
말이 흥분한 것처럼 보인다. "특별한" 관리가 필요하다.
<br>
<</if>>
<</if>>
<<if $farm_work.cattle_panic gte 1>>
<span class="pink"><<farm_text_many_ ga cattle>> 초조하게 오락가락하며 떨고 있다.</span>
<br>
<<elseif $farm_work.cattle_out lt 1>>
<<farm_text_many_ nun cattle>> 나가기를 갈망하며, 헛간 안에서 울고 있다.
<br>
<<elseif $farm_work.cattle_milked lt 6>>
<<farm_text_many_ nun cattle>> 불편한 듯 오락가락한다. 착유가 필요하다.
<br>
<<elseif $farm_work.cattle_milked lt 12 and _farm_work_time gte 10>>
<<farm_text_many_ nun cattle>> 불편한 듯 오락가락한다. 착유가 필요하다.
<br>
<<elseif $farm_work.cattle_milked lt 18 and _farm_work_time gte 30>>
<<farm_text_many_ nun cattle>> 불편한 듯 오락가락한다. 착유가 필요하다.
<br>
<<elseif $farm_work.cattle_out lt 2 and _farm_work_time gte 36>>
<<farm_text_many_ nun cattle>> 커지는 그림자가 무서워, 헛간 주위에 모여든다.
<br>
<</if>>
<<if $farm_work.dogs_panic gte 1>>
<span class="pink"><<farm_text_many_ ga dog>> 하늘을 향해 울부짖고 있다.</span>
<br>
<<elseif $farm_work.dogs_fed lt 1 or ($farm_work.dogs_fed lt 2 and _farm_work_time gte 36)>>
<<farm_text_many_ nun dog>> 들판으로 나가는 문을 바라보며, 음식을 간절히 바라고 있다.
<br>
<</if>>
<<if $farm_stage is 6 and $farm_work.tending lte 18>>
농작물 관리가 필요하다.
<br>
<<elseif $farm_stage is 5 and $farm_work.tending lte 14>>
농작물 관리가 필요하다.
<br>
<<elseif $farm_stage is 4 and $farm_work.tending lte 10>>
농작물 관리가 필요하다.
<br>
<<elseif ($farm_stage is 3 or $farm_stage is 2) and $farm_work.tending lte 6>>
농작물 관리가 필요하다.
<br>
<</if>>
<<if $farm_work.woodland lt $farm.woodland>>
삼림지 관리가 필요하다.
<br>
<</if>>
</span>
<br>
<</widget>>
<<widget "farm_actions">>
<<farm_gen_all>>
<<set _actions to 0>>
<<if $farm_work.alex is "shower" and !$daily.farmAlexShowerSpy>>
<<set $skulduggerydifficulty to 700>>
<<bathroomicon "shower">><<link [[알렉스를 염탐한다 (0:20)|Farm Spy]]>><<pass 20>><</link>><<promiscuous1>><<skulduggerydifficulty>>
<br>
<</if>>
<<if Time.hour gte 6>>
<<if $farm_work.border lt 1>>
<<investigateicon>><<link [[농장 울타리를 살핀다 (0:20)|Farm Border]]>><<farm_count 20>><<set $farm_work.border to 1>><<pass 20>><</link>><<run _actions++>>
<br>
<<elseif $farm_work.fence_damage gte 1>>
<<if $farm_work.alex is "fence_damage">>
<<edenicon "fix">><<link [[알렉스를 도와 울타리를 정비한다 (0:20)|Farm Perimeter Alex]]>><<npcincr Alex love 1>><<farm_count 20>><<set $farm_work.fence_damage -= 1>><<pass 20>><</link>><<glove>><<run _actions++>>
<br>
<<else>>
<<edenicon "fix">><<link [[울타리를 정비한다 (0:20)|Farm Perimeter]]>><<farm_count 20>><<set $farm_work.fence_damage -= 1>><<pass 20>><</link>><<run _actions++>>
<br>
<</if>>
<</if>>
<</if>>
<<if $farm_work.yard lt 1>>
<<farmicon "clear yard">><<link [[마당을 청소한다 (0:20)|Farm Yard]]>><<farm_count 20>><<set $farm_work.yard to 1>><<pass 20>><<tiredness 2>><</link>><<gtiredness>><<run _actions++>>
<br>
<</if>>
<<if Time.hour gte 6>>
<<if $farm_work.chickens_panic gte 1>>
<<animalicon "chicken">><<link [[닭들을 달랜다 (0:20)|Farm Chickens Calm]]>><<farm_count 20>><<pass 20>><</link>><<tendingdifficulty 1 300>><<run _actions++>>
<br>
<<elseif $farm_work.chickens_out lt 1>>
<<animalicon "chicken">><<link [[닭들을 내보낸다(0:20)|Farm Chickens Out]]>><<farm_count 20>><<set $farm_work.chickens_out to 1>><<pass 20>><</link>><<run _actions++>>
<br>
<<elseif $farm_work.chickens_fed lt 1>>
<<animalicon "chicken">><<link [[닭들에게 모이를 준다 (0:20)|Farm Chickens Feed]]>><<farm_count 20>><<set $farm_work.chickens_fed to 1>><<pass 20>><</link>><<run _actions++>>
<br>
<<elseif $farm_work.chickens_out lt 2 and _farm_work_time gte 36>>
<<animalicon "chicken">><<link [[닭들을 닭장으로 들여보낸다 (0:20)|Farm Chickens In]]>><<farm_count 20>><<set $farm_work.chickens_out to 2>><<pass 20>><</link>><<run _actions++>>
<br>
<</if>>
<<if $farm_work.pigs_panic gte 1>>
<<animalicon "pig">><<link [[돼지들을 달랜다 (0:20)|Farm Pigs Calm]]>><<farm_count 20>><<pass 20>><</link>><<physiquedifficulty 1 $physiquemax>><<run _actions++>>
<br>
<<elseif $farm_work.pigs_out lt 1>>
<<animalicon "pig">><<link [[돼지들을 내보낸다 (0:20)|Farm Pigs Out]]>><<farm_count 20>><<set $farm_work.pigs_out to 1>><<pass 20>><</link>><<run _actions++>>
<br>
<<elseif $farm_work.pigs_fed lt 6>>
<<if $farm_work.alex is "pigs_fed">>
<<animalicon "pig">><<link [[알렉스를 도와 돼지들에게 먹이를 준다 (0:20)|Farm Pigs Feed Alex]]>><<farm_count 20>><<set $farm_work.pigs_fed += 1>><<pass 20>><</link>><<run _actions++>>
<br>
<<else>>
<<animalicon "pig">><<link [[돼지들에게 먹이를 준다 (0:20)|Farm Pigs Feed]]>><<farm_count 20>><<set $farm_work.pigs_fed += 1>><<tiredness 2>><</link>><<gtiredness>><<run _actions++>>
<br>
<</if>>
<<elseif $farm_work.pigs_out lt 2 and _farm_work_time gte 36>>
<<animalicon "pig">><<link [[돼지들을 우리로 들여보낸다 (0:20)|Farm Pigs In]]>><<farm_count 20>><<set $farm_work.pigs_out to 2>><<pass 20>><</link>><<run _actions++>>
<br>
<</if>>
<<if $farm_work.horses_panic gte 1>>
<<animalicon "horse">><<link [[말들을 달랜다 (0:20)|Farm Horses Calm]]>><<farm_count 20>><<pass 20>><</link>><<tendingdifficulty 1 1000>><<run _actions++>>
<br>
<<elseif $farm_work.horses_out lt 1>>
<<if $farm_work.horse.monster is true>>
<<animalicon "horse">><<link [[켄타우로스들을 내보낸다 (0:20)|Farm Horses Out]]>><<farm_count 20>><<set $farm_work.horses_out to 1>><<pass 20>><</link>><<run _actions++>>
<<else>>
<<animalicon "horse">><<link [[말들을 내보낸다 (0:20)|Farm Horses Out]]>><<farm_count 20>><<set $farm_work.horses_out to 1>><<pass 20>><</link>><<run _actions++>>
<</if>>
<br>
<<elseif $farm_work.horses_brushed lt 6>>
<<if $farm_work.horse.monster is true>>
<<animalicon "horse">><<link [[켄타우로스를 빗질한다 (0:20)|Farm Horses Brush]]>><<farm_count 20>><<set $farm_work.horses_brushed += 1>><<pass 20>><<tending 2>><<trauma -2>><</link>><<gtending>><<ltrauma>><<run _actions++>>
<<else>>
<<animalicon "horse">><<link [[말을 빗질한다 (0:20)|Farm Horses Brush]]>><<farm_count 20>><<set $farm_work.horses_brushed += 1>><<pass 20>><<tending 2>><<trauma -2>><</link>><<gtending>><<ltrauma>><<run _actions++>>
<</if>>
<br>
<<elseif $farm_work.horses_out lt 2 and _farm_work_time gte 36>>
<<if $farm_work.horse.monster is true>>
<<animalicon "horse">><<link [[켄타우로스들을 마구간으로 들여보낸다 (0:20)|Farm Horses In]]>><<farm_count 20>><<set $farm_work.horses_out to 2>><<pass 20>><</link>><<run _actions++>>
<<else>>
<<animalicon "horse">><<link [[말들을 마구간으로 들여보낸다 (0:20)|Farm Horses In]]>><<farm_count 20>><<set $farm_work.horses_out to 2>><<pass 20>><</link>><<run _actions++>>
<</if>>
<br>
<!-- Modified for Beast People -->
<<elseif hasSexStat("deviancy", 3) and $farm_work.horses_satisfied lt 6 and $farm_work.horses_out lt 2 and $horsedisable is "f">>
<<if $farm_work.horse.monster is true>>
<<animalicon "horse">><<link [[켄타우로스에게 다가간다|Farm Horses Lewd]]>><</link>><<run _actions++>>
<<elseif $bestialitydisable is "f">>
<<animalicon "horse">><<link [[말에게 다가간다|Farm Horses Lewd]]>><</link>><<run _actions++>>
<</if>>
<br>
<</if>>
<<if $farm_work.cattle_panic gte 1>>
<<animalicon "cow">><<link [[소들을 달랜다 (0:20)|Farm Cattle Calm]]>><<farm_count 20>><<pass 20>><</link>><<tendingdifficulty 1 500>><<run _actions++>>
<br>
<<elseif $farm_work.cattle_out lt 1>>
<<animalicon "cow">><<link [[소들을 내보낸다 (0:20)|Farm Cattle Out]]>><<farm_count 20>><<set $farm_work.cattle_out to 1>><<pass 20>><</link>><<run _actions++>>
<br>
<<elseif $farm_work.cattle_milked lt 6>>
<<animalicon "cow">><<link [[소젖을 짠다|Farm Cattle Milk]]>><</link>><<run _actions++>>
<br>
<<elseif $farm_work.cattle_milked lt 12 and _farm_work_time gte 10>>
<<animalicon "cow">><<link [[소젖을 짠다|Farm Cattle Milk]]>><</link>><<run _actions++>>
<br>
<<elseif $farm_work.cattle_milked lt 18 and _farm_work_time gte 30>>
<<animalicon "cow">><<link [[소젖을 짠다|Farm Cattle Milk]]>><</link>><<run _actions++>>
<br>
<<elseif $farm_work.cattle_out lt 2 and _farm_work_time gte 36>>
<<animalicon "cow">><<link [[소들을 헛간으로 들여보낸다 (0:20)|Farm Cattle In]]>><<farm_count 20>><<pass 20>><<set $farm_work.cattle_out to 2>><</link>><<run _actions++>>
<br>
<</if>>
<<if $farm_work.dogs_panic gte 1>>
<<animalicon "dog">><<link [[개들을 달랜다 (0:20)|Farm Dogs Calm]]>><<farm_count 20>><<pass 20>><</link>><<tendingdifficulty 1 700>><<run _actions++>>
<br>
<<elseif $farm_work.dogs_fed lt 1 or _farm_work_time gte 36 and $farm_work.dogs_fed lt 2>>
<<animalicon "dog">><<link [[개들에게 먹이를 준다 (0:20)|Farm Dogs Feed]]>><<farm_count 20>><<pass 20>><<set $farm_work.dogs_fed += 1>><</link>><<run _actions++>>
<br>
<</if>>
<</if>>
<<if $farm_work.alex is "relax" and ($exposed lt 2 or hasSexStat("exhibitionism", 5))>>
<<ind>><<link [[알렉스와 함께 한다 (0:20)|Farm Rest]]>><<farm_count 20>><<trauma -2>><<stress -2>><<npcincr Alex love 1>><<set $phase to 1>><<pass 20>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<if $farm_stage gte 4 and $milkshake gte 2>>
<<foodicon "milkshake">><<link [[밀크셰이크를 권한다 (0:20)|Alex Give Milkshake]]>><<farm_count 20>><<pass 20>><<set $milkshake -= 2>><<set $daily.alex.milkshake to true>><<npcincr Alex love 1>><<stress -5>><</link>><<glove>><<lstress>>
<br>
<</if>>
<<if $farm_stage gte 7 and $alex_countdown is undefined and $milkshake gte 1>>
<<foodicon "milkshake">><<link [[밀크셰이크를 나눠 마신다 (0:20)|Alex Share Milkshake]]>><<farm_count 20>><<pass 20>><<set $milkshake -= 1>><<set $daily.alex.milkshake to true>><<npcincr Alex love 2>><<stress -10>><</link>><<gglove>><<lstress>>
<br>
<</if>>
<</if>>
<<if $farm_stage gte 7>>
/*The PC tends the field in more detail via the tending system after this point.*/
<<elseif $farm_stage gte 6 and $farm_work.tending lte 18>>
<<if $farm_work.alex is "tending">>
<<if ($exposed lt 2 or hasSexStat("exhibitionism", 5))>>
<<gardenicon "till">><<link [[알렉스를 도와 농작물을 재배한다 (0:20)|Farm Tending Alex]]>><<farm_count 20>><<physique 2>><<pass 20>><<tending 2>><<tiredness 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>>
<br>
<</if>>
<<else>>
<<gardenicon "till">><<link [[농작물을 재배한다 (0:20)|Farm Tending]]>><<farm_count 20>><<physique 2>><<pass 20>><<tending 2>><<tiredness 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>>
<br>
<</if>>
<<elseif $farm_stage gte 5 and $farm_work.tending lte 14>>
<<if $farm_work.alex is "tending">>
<<if ($exposed lt 2 or hasSexStat("exhibitionism", 5))>>
<<gardenicon "till">><<link [[알렉스를 도와 농작물을 재배한다 (0:20)|Farm Tending Alex]]>><<farm_count 20>><<physique 2>><<pass 20>><<tending 2>><<tiredness 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>>
<br>
<</if>>
<<else>>
<<gardenicon "till">><<link [[농작물을 재배한다 (0:20)|Farm Tending]]>><<farm_count 20>><<physique 2>><<pass 20>><<tending 2>><<tiredness 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>>
<br>
<</if>>
<<elseif $farm_stage gte 4 and $farm_work.tending lte 10>>
<<if $farm_work.alex is "tending">>
<<if ($exposed lt 2 or hasSexStat("exhibitionism", 5))>>
<<gardenicon "till">><<link [[알렉스를 도와 농작물을 재배한다 (0:20)|Farm Tending Alex]]>><<farm_count 20>><<physique 2>><<pass 20>><<tending 2>><<tiredness 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>>
<br>
<</if>>
<<else>>
<<gardenicon "till">><<link [[농작물을 재배한다 (0:20)|Farm Tending]]>><<farm_count 20>><<physique 2>><<pass 20>><<tending 2>><<tiredness 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>>
<br>
<</if>>
<<elseif ($farm_stage is 3 or $farm_stage is 2) and $farm_work.tending lte 6>>
<<if $farm_work.alex is "tending">>
<<if ($exposed lt 2 or hasSexStat("exhibitionism", 5))>>
<<gardenicon "till">><<link [[알렉스를 도와 농작물을 재배한다 (0:20)|Farm Tending Alex]]>><<farm_count 20>><<physique 2>><<pass 20>><<tending 2>><<tiredness 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>>
<br>
<</if>>
<<else>>
<<gardenicon "till">><<link [[농작물을 재배한다 (0:20)|Farm Tending]]>><<farm_count 20>><<physique 2>><<pass 20>><<tending 2>><<tiredness 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>>
<br>
<</if>>
<</if>>
<<if $farm_stage isnot 12 and $farm_work.alex is "clearing" and ($exposed lt 2 or hasSexStat("exhibitionism", 5)) and Time.dayState isnot "night">>
<<farmicon "clear yard">><<link [[알렉스를 도와 밭을 치운다 (0:20)|Farm Clearing]]>><<farm_count 20>><<physique 2>><<pass 20>><<tiredness 2>><<set $farm.clearing -= 1>><</link>><<gtiredness>><<run _actions++>>
<br>
<</if>>
<<if $farm_stage isnot 12 and $farm_stage gte 7 and _actions is 0 and $farm_work.alex isnot "clearing" and ($exposed lt 2 or hasSexStat("exhibitionism", 5))>>
<<farmicon "clear yard">><<link [[혼자 밭을 치운다 (0:40)|Farm Clearing Alone]]>><<farm_count 40>><<physique 4>><<pass 40>><<tiredness 4>><<set $farm.clearing -= 1>><</link>><<ggtiredness>><<run _actions++>>
<br>
<</if>>
<<if (_actions lt 2 or $farm_stage lt 7) and ($farm_work.alex isnot "relax" or $exposed gte 0)>>
<!-- as worker you can be lazy any time, but as partner you only get that luxury when there's (nearly) nothing else to do.
also, if Alex is resting you should join them unless you're too naked for comfort -->
<<relaxicon>><<link [[마구간 근처에서 쉰다 (0:15)|Farm Stables Rest]]>><<pass 15>><<stress -2>><</link>><<lstress>>
<</if>>
<br>
<</widget>>
<<widget "farm_work">>
<<if Time.dayState isnot "night">>
<<farm_alex>>
<<farm_status>>
<</if>>
<<farm_actions>>
<br>
<</widget>>
<<widget "fields_init">>
<<plots_init farm 4 earth 3 large>>
<</widget>>
<<widget "farm_init">>
<<farm_work_update>>
<<if $farm_work.horses_out lt 1>>
<<set $farm_work.horses_out to 1>>
<</if>>
<<if $farm_work.chickens_fed lt 1>>
<<set $farm_work.chickens_fed to 1>>
<</if>>
<<if $farm_work.cattle_out lt 1>>
<<set $farm_work.cattle_out to 1>>
<</if>>
<<if $farm_work.cattle_milked lt 6>>
<<set $farm_work.cattle_milked to 6>>
<</if>>
<<set $farm to {}>>
<<set $farm.beasts to {}>>
<<set $farm.wage to 15>>
<<set $farm.beasts.pigs to 0>>
<<set $farm.beasts.horses to 0>>
<<set $farm.beasts.cattle to 0>>
<<set $farm.beasts.dogs to 0>>
<<set $farm_naked_alex to 1>>
<<set $farm.clearing to 100>>
<<farm_update>>
<</widget>>
<<widget "farm_update">>
<<if $farm isnot undefined>>
<<if $farm.milking is undefined>>
<<set $farm.milking to {
caught: false,
alexNightEvent: false,
catchChance: 0,
dayMilking: false,
}>>
<</if>>
<<if $farm.milking.catchChance is NaN>>
<<set $farm.milking.catchChance to 0>>
<</if>>
<<if $farm.build_finished is undefined or $farm.build_finished is 0>>
<<set $farm.build_finished to []>>
<</if>>
<</if>>
<</widget>>
<<widget "farm_pigs">>
<<if _args[0]>>
<<set $farm.beasts.pigs += _args[0]>>
<<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>>
<</if>>
<</widget>>
<<widget "farm_horses">>
<<if _args[0]>>
<<set $farm.beasts.horses += _args[0]>>
<<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>>
<</if>>
<</widget>>
<<widget "farm_cattle">>
<<if _args[0]>>
<<set $farm.beasts.cattle += _args[0]>>
<<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>>
<</if>>
<</widget>>
<<widget "farm_dogs">>
<<if _args[0]>>
<<set $farm.beasts.dogs += _args[0]>>
<<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>>
<</if>>
<</widget>>
<<widget "farm_trust">>
<<if _args[0] is "horses">>
<<set $enemytrust += ($farm.beasts.horses * 3)>>
<<elseif _args[0] is "pigs">>
<<set $enemytrust += ($farm.beasts.pigs * 3)>>
<<elseif _args[0] is "cattle">>
<<set $enemytrust += ($farm.beasts.cattle * 3)>>
<<elseif _args[0] is "dogs">>
<<set $enemytrust += ($farm.beasts.dogs * 3)>>
<</if>>
<</widget>>
<<widget "farm_gen">>
<<if $farm_work[_args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<set $farm_work[_args[0]].monster to true>>
<<if beastMaleChance() gte 100>>
<<set $farm_work[_args[0]].gender_plural to "m">>
<<elseif beastMaleChance() gte 1>>
<<set $farm_work[_args[0]].gender_plural to "b">>
<<else>>
<<set $farm_work[_args[0]].gender_plural to "f">>
<</if>>
<<if beastMaleChance() gte random(1, 100)>>
<<set $farm_work[_args[0]].gender to "m">>
<<if $cbchance gte random(1, 100)>>
<<set $farm_work[_args[0]].genitals to "vagina">>
<<else>>
<<set $farm_work[_args[0]].genitals to "penis">>
<</if>>
<<else>>
<<set $farm_work[_args[0]].gender to "f">>
<<if $dgchance gte random(1, 100)>>
<<set $farm_work[_args[0]].genitals to "penis">>
<<else>>
<<set $farm_work[_args[0]].genitals to "vagina">>
<</if>>
<</if>>
<<else>>
<<set $farm_work[_args[0]].monster to false>>
<<if beastMaleChance() gte 100>>
<<set $farm_work[_args[0]].gender_plural to "m">>
<<elseif beastMaleChance() gte 1>>
<<set $farm_work[_args[0]].gender_plural to "b">>
<<else>>
<<set $farm_work[_args[0]].gender_plural to "f">>
<</if>>
<<if beastMaleChance() gte random(1, 100)>>
<<set $farm_work[_args[0]].gender to "m">>
<<set $farm_work[_args[0]].genitals to "penis">>
<<else>>
<<set $farm_work[_args[0]].gender to "f">>
<<set $farm_work[_args[0]].genitals to "vagina">>
<</if>>
<</if>>
<</widget>>
<<widget "farm_gen_all">>
<<farm_gen horse>>
<<farm_gen pig>>
<<farm_gen dog>>
<<farm_gen cattle>>
<</widget>>
<<widget "farm_brush">>
<<if currentSkillValue('tending') gte 600>>
당신은 <<farm_his_ yi horse>> 털을 빗는다. 빗질해야 하는 부분이 많지만, <span class="green">당신은 특히 <<farm_text_ ga horse>> 빗질이 필요한 부분이 어디인지 알고 있다</span>. <<farm_He_ nun horse>> 그 손길을 즐기고 있다.
<br><br>
다른 <<farm_text_ ga horse>> 차례를 기다리고 있다. 당신은 빠르게 첫 번째 녀석의 빗질을 끝마치고, 두 번째 녀석의 차례로 넘어간다.
<br><br>
<<set $farm_work.horses_brushed += 1>>
<<else>>
당신은 <<farm_his_ yi horse>> 털을 빗는다. 빗질해야 할 부분이 많아 시간이 오래 걸리는 일이지만, <<farm_text_ nun horse>> 그 손길을 즐기고 있는 것 같다.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<!-- Modified for monster people -->
<<if $horsedisable is "f" and ($bestialitydisable is "f" or $farm_work.horse.monster is true)>>
당신은 마무리하고, 사용한 빗을 청소하면서 대문 쪽으로 걸어간다. 뒤에서 발굽이 다가오는 소리가 들린다. <<farm_text_ ga horse>> 쫓아오고 있다.
<br><br>
<<if $farm_work.horse.monster is true>>
"아직 안 끝났다고." <<farm_he_ ga horse>> 말한다. "이리 돌아와."
<<else>>
녀석은 성난 듯이, 당신에게 히힝거린다.
<</if>>
<br><br>
<<link [[도망간다|Farm Horses Brush Run]]>><</link>><<athleticsdifficulty 1 1100>>
<br>
<<link [[기다린다|Farm Horses Brush Wait]]>><<farm_horses -1>><<stress 6>><</link>><<gstress>><<lrespect>>
<br>
<<else>>
<<farm_textPost horse "는">> 당신이 멈출 때마다 어깨를 물고 늘어지며, 더 빗질해 주기를 원하는 것 같다.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
당신은 마무리하고, 사용한 빗을 청소한다.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "farm_milk_actions">>
<<farm_milk_check>>
<<farm_gen cattle>>
<<set $outside to 0>>
<<if $farm_work.cattle_need gte 1>>
<span class="purple">$farm_work.cattle_need</span> 마리는 착유가 필요하다.
<br>
<<else>>
<span class="teal">그 젖소는 만족하고 있다.</span>
<br><br>
<</if>>
<<if Time.hour is 21 and $farm_end is undefined and $alex_to_bed isnot 1>>
<<set $farm_end to 1>>
<<npc Alex>><<person1>>
알렉스가 헛간으로 들어와, <<his_ yi>> 이마에 맺힌 땀을 닦으며 당신에게로 다가온다. "오늘은 여기까지 하자." <<he_ 가>> 말하며,
<<if $exposed gt 0 and Time.season is "winter">>
얼굴을 붉힌다. "날이 많이 추워졌으니까, 따뜻하게 입는 게 좋을 거야." <<glust>><<npcincr Alex lust 1>>
<<elseif $exposed gt 0>>
얼굴을 붉힌다. "날씨가 점점 추워질 거야. 좀 더 입는 게 좋을지도." <<glust>><<npcincr Alex lust 1>>
<<else>>
미소짓는다.
<</if>>
<<if $farm_count gte 1 and $farm_stage lte 6>>
"여기 좀 더 넣었어." <<He_ 가>> 당신에게 <<moneyGain $farm.wage>>를 건넨다.
<</if>>
<br><br>
"문 닫을게," 당신이 밖으로 걸어 나오자 <<he_ 가>> 말한다. <<if $farm_stage lt 7>>"조심해서 가."<<set _exitfarm to true>><</if>>
<br><br>
<<elseif $farm_work.cattle_need gte 1>>
<<beastNEWinit 1 cow>><<person1>>
<<ind>><<link [[기계를 사용해 소젖을 짠다 (0:20)|Farm Cattle Milk Machine]]>><<pass 20>><<endevent>><<farm_count 20>><<tending 2>>
<<if $farm_work.cattle_need gte 6>>
<<set $farm_work.cattle_milked += 6>>
<<set $cattle_milked += 6>>
<<else>>
<<set $farm_work.cattle_milked += $farm_work.cattle_need>>
<<set $cattle_milked += $farm_work.cattle_need>>
<</if>>
<</link>><<gtending>>
<br>
<!-- Modified for monster people -->
<<beasttypePost "는">> 긴장한 듯 음매하고 운다.
<br>
<<if currentSkillValue('tending') gte 1500>>
<<set _cattleMilkHand to 3>>
<<elseif currentSkillValue('tending') gte 1200>>
<<set _cattleMilkHand to 4>>
<<else>>
<<set _cattleMilkHand to 5 * (6 - Math.ceil(Math.clamp(currentSkillValue('tending'), 0, 1000) / 200))>>
<</if>>
<<ind>><<link [["손을 사용해 소젖을 짠다 (0:" + String(_cattleMilkHand).padStart(2, '0') + ")"|Farm Cattle Milk Hand]]>><<farm_yield 1>><<set $cattle_milked += 1>><<set $farm_work.cattle_milked += 1>><<tending 1>><<farm_cattle 1>><<set $phase to _cattleMilkHand>><<pass _cattleMilkHand>><</link>><<deviant1>><<gfarm>><<gtending>><<grespect>>
<br>
<<if hasSexStat("deviancy", 4) and ($bestialitydisable is "f" or $monster is 1)>>
<<ind>><<link [[당신 입을 사용해 소젖을 짠다 (0:03)|Farm Cattle Milk Mouth]]>><<set $cattle_milked += 1>><<set $farm_work.cattle_milked += 1>><<tending 1>><<farm_count 3>><</link>><<deviant4>><<gtending>>
<<if $NPCList[0].penis isnot "none" and $player.virginity.oral is true>>
| <span class="red">이 행동으로 인해 구강 처녀를 상실하게 될 것입니다.</span>
<</if>>
<br>
<</if>>
<<elseif hasSexStat("deviancy", 2) and $farm.milking.dayMilking is true>>
<<if $breastfeedingdisable is "f" and $milk_amount gte 1>>
<<ind>><<link [[당신 자신의 젖을 짠다 (0:30)|Farm Barn Breasts]]>>
<<if $cow gte 6>>
<<transform cow 1>>
<</if>>
<</link>><<deviant2>>
<br>
<</if>>
<<if $player.penisExist and $semen_amount gte 1>>
<<if playerChastity("penis")>>
<span class="blue"><<worn_genitals_name_ i>> 가로막고 있지만 않다면, 당신 자지의 정액을 짤 수도 있을 것이다.</span>
<br>
<<else>>
<<ind>><<link [[당신 자지의 정액을 짠다 (0:30)|Farm Barn Penis]]>>
<<if $cow gte 6>>
<<transform cow 1>>
<</if>>
<</link>><<deviant2>>
<br>
<</if>>
<</if>>
<</if>>
<<if _exitfarm>>
<<link [[다음|Farmland]]>><<endevent>><</link>>
<<else>>
<br>
<<getouticon>><<link [[떠난다|Farm Work]]>><<endevent>><</link>>
<</if>>
<br>
<</widget>>
<<widget "farm_count">>
<<if _args[0]>>
<<set $farm_count to ($farm_count || 0) + _args[0]>>
<<set $farm_shift += _args[0]>>
<<set $farm_work.recent_shift += _args[0]>>
<</if>>
<</widget>>
<<widget "farm_aggro">>
<<if _args[0] and $farm>>
<<set _aggro_mod to 1>>
<<if _args[0] gt 0>>
<<if $farm.wall gte 1>>
<<set _aggro_mod -= 0.05>>
<</if>>
<<if $farm.tower gte 2 and $farm.tower_guard>>
<<set _aggro_mod -= 0.10>>
<<set _aggro_mod -= (0.02 * ($farm.tower_guard_skill / 200))>>
<<elseif $farm.tower gte 1 and $farm.tower_guard>>
<<set _aggro_mod -= 0.05>>
<<set _aggro_mod -= (0.02 * ($farm.tower_guard_skill / 200))>>
<</if>>
<<if $farm.kennel gte 1>>
<<set _aggro_mod -= 0.10>>
<</if>>
<</if>>
<<if ndef $farm.aggro>>
<<set $farm.aggro to 0>>
<</if>>
<<set $farm.aggro += (_args[0] * _aggro_mod)>>
<<set $farm.aggro = Math.clamp($farm.aggro, 0, 100)>>
<<set $farm.aggro = Math.trunc($farm.aggro)>>
<</if>>
<</widget>>
<<widget "farm_relax_chat">>
<<switch random(1, 10)>>
<<case 1>>
알렉스는 당신과 잡담하며, <<his_ 의>> 가족에 대해 이야기한다. "난 형제자매가 열 둘이야," 대화 중에 <<he_ 가>> 말한다. "<<if $pronoun is "m">>엄마<<else>>아빠<</if>>는 우리 모두를 어떻게 해야 할지 모르시지."
<<case 2>>
알렉스는 당신과 잡담하며, 농장의 돼지들에 대해 이야기한다. "녀석들 밥을 나르는 게 빡세긴 하지," 대화 중에 <<he_ 가>> 말한다. "그럼에도 송로버섯에는 그만한 가치가 있어."
<<case 3>>
알렉스는 당신과 잡담하며, 농장의 말들에 대해 이야기한다. "걔네 주인 대부분은 도시의 부자들이야," <<he_ 가>> 말한다. "활동적이고 건강한 상태로 녀석들을 유지해 줘야 하지."
<<case 4>>
알렉스는 당신과 잡담하며, 농장의 소들에 대해 이야기한다. "덩치가 산 만한 놈들," 대화 중에 <<he_ 가>> 말한다. "그래도 온순하지. 다른 동물들도 그만큼 다루기 쉬우면 좋을 텐데."
<<case 5>>
알렉스는 당신과 잡담하며, 농장의 개들에 대해 이야기한다. "그 녀석들은 애완동물이 아냐," 대화 중에 <<he_ 가>> 말한다. "주저하지 말고 교육시키면 돼."
<<case 6>>
<<if $farm_stage gte 12>>
알렉스는 당신과 잡담하며, 경작지에 관해 이야기한다. "누구도 우리가 밭 9개를 전부 치울거라고 생각하지 못했지," 대화 중에 <<he_ 가>> 말한다. "숲의 나무들은 빨리 자라지, 그러니까 우리는 계속 정돈된 상태로 유지해 줘야 해."
<<else>>
알렉스는 당신과 잡담하며, 경작지에 관해 이야기한다. "저기 밭이 전부 9개 있어," 대화 중에 <<he_ 가>> 말한다. "아니 있었다고 해야지. 숲이 대부분의 밭들을 다시 가져가 버렸어. 거의 나무들이 밤새도록 튀어나오는 것 같다니까." <<He>> laughs.
<</if>>
<<case 7>>
알렉스는 당신과 잡담하며, 도시 생활에 대해 묻는다. "난 도시 소음이 별로인 것 같아." 대화 중에 <<he_ 가>> 말한다. "너는 거기에 익숙해진 모양이네."
<<case 8>>
알렉스는 당신과 잡담하며, 학교에 대해 묻는다. "난 부모님께 배웠지." 대화 중에 <<he_ 가>> 말한다. "가끔 내 손윗 형제자매들이 도와주기도 했고."
<<case 9>>
알렉스는 당신과 잡담하며, 황무지에 대해 이야기한다. "밤에는 거기에 가지 마," <<he_ 가>> 경고한다. "아니면 할 수 있는 한 가지 마. 사람들이 거기서 사라지곤 한다고."
<<case 10>>
알렉스는 당신과 잡담하며, 바다에 대해 이야기한다. "멀리까지 걸을 필요 없지," <<he_ 가>> 말한다. "길만 알고 있다면."
<</switch>>
<</widget>>
<<widget "farm_relax_end">>
<<farm_work_update>>
<<if $farm_work.alex_relax lt 3>>
<<He_ 는>> 손목시계를 확인하고는, 몸을 뒤로 젖히고 <<his_ 의>> 모자챙을 얼굴 위까지 푹 눌러쓴다.
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant() and getPregnancyObject().potentialFathers.find(s => s.source === "Alex") and (C.npc.Alex.pregnancy.pcKnowledge isnot true or C.npc.Alex.pregnancy.test is true) and C.npc.Alex.pregnancy.ultraSound isnot "requested">>
<<pcPregnancyRevealToAlex>>
<<else>>
<<link [[떠난다|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><</link>>
<br>
<</if>>
<<link [[휴식한다 (0:20)|Farm Rest]]>><<set $phase to 0>><<trauma -2>><<stress -2>><<npcincr Alex love 1>><<pass 20>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<else>>
<<He_ 는>> 손목시계를 보더니 한숨짓는다. "일하러 가 봐야겠다," <<he_ 가>> 자리에서 일어나며 말한다. "함께해 줘서 고마워."
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant() and getPregnancyObject().potentialFathers.find(s => s.source === "Alex") and (C.npc.Alex.pregnancy.pcKnowledge isnot true or C.npc.Alex.pregnancy.test is true) and C.npc.Alex.pregnancy.ultraSound isnot "requested">>
<<pcPregnancyRevealToAlex>>
<<else>>
<<link [[다음|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventsfarm">>
<<if $farm.build isnot undefined and $farm.build isnot 0 and Time.hour gte 6 and random(1, 3) gte 2>>
<<if $exposed gte 2 and $uncomfortable.nude is true or $exposed is 1 and $uncomfortable.underwear is true>>
당신은 헛간을 들여다본다. 마당 저편은 비어 있는 듯하다. 당신은 심호흡하고, 밖으로 뛰쳐나간다.
<br><br>
아무도 보고 있지 않다고 생각하지만, 당신의 심장은 여전히 천둥 같은 소리를 내며 뛰고 있다. 당신이 거의 다 건너갔을 때 옆에서 다가오는 <span class="pink">목소리가 들린다</span>.<<gstress>><<stress 6>>
<br><br>
헛간으로 되돌아갈 수 있지만, 앞에 있는 오두막이 더 가깝다. 문손잡이가 다시 걸렸을 위험성이 있다. 혹은 목소리를 피해 도망칠 수도 있다. 길은 도로 쪽으로 기울어져 내려가고, 거기에는 숨을 만한 지형도 있을 지 모른다.
<br><br>
<<link [[오두막으로 달린다|Farm Builders Exposed Cottage]]>><</link>>
<br>
<<link [[헛간으로 달린다|Farm Builders Exposed Shed]]>><</link>><<athleticsdifficulty 1 1100>>
<br>
<<link [[도로 쪽으로 달린다|Farm Builders Exposed Road]]>><</link>>
<br>
<<else>>
<<rng 5>>
<<switch $rng>>
<<case 1>>
<<npc Alex>><<generate2>><<generate3>><<generate4>><<person2>>
<<if $player.breastsize gte 3 and random(1, 2) is 2>>
"가슴 죽이는데," <<personsimplePost "의">> 목소리가 들린다.
<<elseif $player.bottomsize gte 3 and random(1, 2) is 2>>
"엉덩이 죽이는데," <<personsimplePost "의">> 목소리가 들린다.
<<else>>
휘익 하는 휘파람 소리가 들린다.
<</if>>
고개를 돌려 범인이 누구인지 확인해 보니, 일꾼 중 한 명인 <<person_ ida>>. <<HePost "는">> 도구를 들고 마당을 가로지르며 거들먹거리고 있다. <<hisPost "의">> 두 친구가 <<himPost "를">> 따른다. <<HePost "는">> 당신을 향해 웃는다.
<br><br>
<<person1>>
<<link [[무시한다|Farm Work]]>><<stress 6>><<endevent>><</link>><<gstress>>
<br>
<<link [[과시한다|Farm Builders Strut]]>><</link>><<exhibitionist1>>
<br>
<<link [[화를 낸다|Farm Builders Angry]]>><<def 1>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[위협한다|Farm Builders Threaten]]>><<trauma -6>><<def 1>><</link>><<ltrauma>><<defianttext>>
<br>
<</if>>
<<case 2>>
<<generate1>><<generate2>><<generate3>>
일꾼들 중 <<fullGroup_ ga>>
<<if Weather.precipitation is "snow">>
농가 현관 근처에 앉아 눈을 피하며 휴식하고 있다.
<<elseif Weather.precipitation is "rain">>
농가 현관 근처에 앉아 비를 피하며 휴식하고 있다.
<<else>>
헛간 옆에 앉아 차를 홀짝이며 휴식하고 있다.
<</if>>
<br><br>
당신이 지나가자 그들은 고개를 끄덕인다.
<br><br>
<<link [[격려한다 (0:15)|Farm Builders Encourage]]>><<pass 15>><</link>><<note "낮은 확률로 건설 속도가 빨라짐" "green">>
<br>
<<link [[그냥 마주 끄덕인다|Farm Work]]>><<endevent>><</link>>
<br>
<<case 3>>
<<generate1>><<person1>>
일꾼 중 한 명인 <<personPost "가">> 당신을 부른다. "자기야, 차 한 잔 타 줄래?"
<br><br>
<<link [[차를 만들어 준다 (0:05)|Farm Builders Tea]]>><</link>>
<br>
<<link [[차를 만들고 이야기를 나눈다 (0:20)|Farm Builders Tea Chat]]>><<pass 20>><</link>>
<br>
<<link [[화를 낸다|Farm Builders Tea Angry]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[무시한다|Farm Work]]>><<endevent>><</link>>
<br>
<<case 4>>
<<generate1>><<generate2>><<generate3>><<person1>>
일꾼들이 마당을 가로지르며 자재를 나르고 있다.
<br><br>
<<link [[돕는다 (1:00)|Farm Builders Help]]>><<pass 60>><</link>><<physiquedifficulty 1 16000>><<note "성공한다면 건설 속도가 빨라질 수 있음" "green">>
<br>
<<link [[무시한다|Farm Work]]>><<endevent>><</link>>
<br>
<<default>>
<<generate1>><<person1>>
<<if $worn.over_lower.name is "naked" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
일꾼 중 한 명인 <<personPost "가">> 당신이 지나가자, 치마를 들어 올리며 희롱한다.<<gstress>><<stress 6>>
<br><br>
<<if $worn.under_lower.name is "naked">>
"<<pantiesPost "를">> 입지 않았잖아," <<hePost "가">> 말한다. "이런 변태 같은 <<girlPost "가">> 다 있나."<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<br><br>
<<link [[무시한다|Farm Work]]>><<endevent>><<stress 6>><</link>><<gstress>>
<br>
<<link [[화를 낸다|Farm Builders Skirt Angry]]>><<trauma -6>><<def 1>><</link>><<ltrauma>>
<br>
<<if $worn.under_lower.name is "naked">>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Farm Builders Skirt Flaunt]]>><<set $phase to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[과시한다|Farm Builders Skirt Flaunt]]>><<set $phase to 0>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<<else>>
일꾼 중 한 명인 <<personPost "가">> 당신이 지나갈 때 당신의 <<bottomPost "를">> 움켜잡는다.<<gstress>><<stress 6>><<gtrauma>><<trauma 6>>
<br><br>
<<link [[무시한다|Farm Work]]>><<endevent>><<stress 6>><</link>><<gstress>>
<br>
<<link [[화를 낸다|Farm Builders Skirt Angry]]>><<def 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[추파를 던진다|Farm Builders Bottom Flirt]]>><</link>><<promiscuous1>>
<br>
<</if>>
<</switch>>
<</if>>
<<else>>
<<rng 10>>
<<switch $rng>>
<<case 1>>
비명소리가 공기를 찢어발기듯 울려 퍼진다. 황무지에서 들려온 그 소리는 <span class="pink">동물들을 공황과 광란에 빠뜨린다.</span><<llfarm>><<farm_yield -5>>
<br><br>
알렉스는 마당에서 달려와, 서둘러 동물들을 진정시킨다.
<<set $farm_work.alex to "panic">>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<set $farm_work.horses_panic to 1>>
<<set $farm_work.chickens_panic to 1>>
<<set $farm_work.pigs_panic to 1>>
<<set $farm_work.dogs_panic to 1>>
<<set $farm_work.cattle_panic to 1>>
<<case 2>>
<<npc Alex>><<person1>><<generate2>><<person2>>
<<if $farm_work.horses_out lt 1 or $farm_work.horses_out gte 3>>
알렉스는 <<person2>><<personPost "와">> 함께 서서 말들이 들판을 달리는 모습을 보고 있다.
<<else>>
알렉스는 <<person2>><<personPost "와">> 함께 마구간 옆에 서 있다.
<</if>>
<br><br>
<<person2>><<personPost "가">> 당신을 바라본다. "농부 중 한 분인가 보군요," <<hePost "는">> 말한다.
<br>
<<person1>>
"<<print $farm_stage gte 7 ? "사실상, 공동 소유주입니다," : "맞습니다,">>" 알렉스는 대답한다. <<HePost "는">> 당신을 보며 <<person2>><<personPost "를">> 향해 제스처를 취한다. "이분은 우리 고객 중 한 분이야. 우리가 <<hisPost "의">> 말을 돌보고 있어."
<br><br>
<<if $farm_work.horse.monster is true>>
<<if $farm_work.horse.gender is "f">>
이야기가 나온 그 말은 켄타우로스로, 그녀의 젖가슴 아래로 팔짱을 끼고 바라보고 있다.
<<else>>
이야기가 나온 그 말은 켄타우로스로, 팔짱을 끼고 바라보고 있다.
<</if>>
<<if $farm.beasts.horses gte 5>>
<<farm_HePost horse "는">> 당신을 돌아보며 존중의 표시로 고개를 끄덕인다.
<<elseif $farm.beasts.horses lte -5>>
<<farm_HePost horse "는">> 당신을 돌아보며 조롱을 담은 웃음을 보낸다.
<</if>>
<<else>>
<<if $farm_work.horse.gender is "f">>
이야기가 나온 그 말은 암컷으로, 꾸준한 시선으로 바라보고 있다.
<<else>>
이야기가 나온 그 말은 수컷으로, 꾸준한 시선으로 바라보고 있다.
<</if>>
<<if $farm.beasts.horses gte 5>>
<<farm_HePost horse "는">> 당신을 돌아보며 기쁜 듯이 히힝 하고 운다.
<<elseif $farm.beasts.horses lte -5>>
<<farm_HePost horse "는">> 당신을 돌아보며 조롱하듯 콧김을 내뿜는다.
<</if>>
<</if>>
<br><br>
<<if $farm.beasts.horses gte 5>>
"아무래도 <<farm_hePost horse "가">> 당신을 좋아하나 보군요," <<person2>><<personPost "가">> 말한다. "계속 잘 돌봐주셨으면 합니다."<<gfarm>><<farm_yield 1>>
<<elseif $farm.beasts.horses lte -5>>
"<<farm_hePost horse "가">> 당신을 좋아하지는 않나 보네요, 그렇죠?" <<personPost "가">> 웃는다. "어쩔 수 없는 일이죠."
<<else>>
"제가 보기엔 좋아 보이네요," <<personPost "가">> 말한다. "계속 잘 부탁드릴게요."
<</if>>
<br><br>
알렉스는 고객을 농장 가장자리로 안내한다.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<case 3>>
<<npc Alex>><<person1>>
<<if $exposed gte 1>>
"이봐," 알렉스가 당신에게 걸어와 얼굴을 붉히며 말한다. "장 좀 봐 와야 하거든. 혹시 다녀와 줄 생각 있어?" <<He_ 는>> 쇼핑 목록을 내밀며, 약간의 돈과 수건을 함께 건넨다. "밖에 나가려면 네 모-몸을 가려야 할 거야. 안 그러면 사람들이 우리가 대체 뭘 하고 있는지 궁금해할 걸."
<br><br>
<<else>>
"이봐," 알렉스가 당신에게 걸어와 말한다. "장 좀 봐 와야 하거든. 혹시 다녀와 줄 생각 있어?" <<He_ 는>> 약간의 돈과 함께 쇼핑 목록을 내민다.
<br><br>
<</if>>
<<link [[장을 봐 온다 (0:30)|Farm Shopping]]>><<farm_count 30>><<pass 30>><<npcincr Alex love 1>><<towelup>><</link>><<glove>>
<br>
<<link [[거절한다|Farm Shopping Refuse]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>>
<br>
<<case 4>>
<<npc Alex>><<person1>>
"숲까지 달리기 시합하자!" 알렉스가 당신의 뒤로 다가와 말한다. <<He_ 가>> 쏜살같이 지나간다.
<br><br>
<<link [[달린다 (0:02)|Farm Race]]>><<pass 2>><<farm_count 2>><</link>><<athleticsdifficulty 800 1000>><<glove>>
<br>
<<link [[알렉스를 뒤따라 걸어간다 (0:05)|Farm Race Walk]]>><<pass 5>><<farm_count 5>><</link>>
<br>
<<link [[거절한다|Farm Race Refuse]]>><<npcincr Alex love -1>><</link>><<llove>>
<br>
<<case 5>>
<<if $farm.aggro gte 10 and ($farm.wall is undefined or $farm.wall lt 3)>>
<<generate1>><<generate2>><<person1>>
<<if $farm.wall gte 3>>
당신은 날카로운 금속이 부딪치는 소리를 듣는다. 소리가 나는 곳을 확인하자, <<fullGroupPost "가">> 도끼로 울타리를 공격하는 것을 발견한다.
<<elseif $farm.wall gte 1>>
당신은 내려치는 소리와 갈라지는 소리를 연달아 듣는다. 소리가 나는 곳을 확인하자, <<fullGroupPost "가">> 도끼로 벽을 공격하는 것을 발견한다.
<<else>>
당신은 내려치는 소리와 나무가 삐걱대는 소리를 연달아 듣는다. 소리가 나는 곳을 확인하자, <<fullGroupPost "가">> 도끼로 울타리를 공격하는 것을 발견한다.
<</if>>
<br><br>
<<person1>><<personPost "가">> <<hisPost "의">> 동료를 팔꿈치로 쿡 찌르고, 그 둘은 당신을 노려본다.
<br><br>
<<link [[알렉스를 부른다|Farm Axe Alex]]>><<farm_aggro 5>><<npcincr Alex dom 1>><<npcincr Alex love 1>><<farm_fence_damage 1>><</link>><<gaggro>><<gdom "Alex">><<glove>>
<br>
<<link [[위협한다|Farm Axe Threaten]]>><<def 1>><</link>><<englishdifficulty 400 1200>>
<br>
<<link [[싸운다|Farm Axe Attack]]>><<def 1>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
농장 밖 언덕 위에 서 있는 사람의 모습이 보인다. 이 거리에서는 확신할 수 없지만, <<hesPost "는">> 당신을 똑바로 노려보는 것 같다.
<<if $farm_stage gte 5>>
<<gaggro>><<farm_aggro 5>>
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<HePost "는">> 몸을 돌려 꼭대기 너머로 사라진다.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<<case 6>>
<<if $farm.aggro gte 20>>
<<rng 5>>
<<switch $rng>>
<<case 1>>
당신은 <<farm_text_many_ ga horse>> 공포에 질려 히힝 하고 우는 소리를 듣는다. <span class="pink">무언가가 녀석들을 겁에 질리게 했다.</span><<gaggro>><<farm_aggro 5>>
<br><br>
<<set $farm_work.horses_panic to 1>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<case 2>>
당신은 <<farm_text_many_ ga cattle>> 공포에 질려 음매 하고 우는 소리를 듣는다. <span class="pink">무언가가 녀석들을 겁에 질리게 했다.</span><<gaggro>><<farm_aggro 5>>
<br><br>
<<set $farm_work.cattle_panic to 1>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<case 3>>
당신은 <<farm_text_many_ ga pig>> 공포에 질려 끽끽거리는 소리를 듣는다. <span class="pink">무언가가 녀석들을 겁에 질리게 했다.</span><<gaggro>><<farm_aggro 5>>
<br><br>
<<set $farm_work.pigs_panic to 1>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<case 4>>
당신은 <<farm_text_many_ ga dog>> 공포에 질려 울부짖는 소리를 듣는다. <span class="pink">무언가가 녀석들을 겁에 질리게 했다.</span><<gaggro>><<farm_aggro 5>>
<br><br>
<<set $farm_work.dogs_panic to 1>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<case 5>>
당신은 닭들이 공포에 질려 꼬꼬댁거리는 소리를 듣는다. <span class="pink">무언가가 녀석들을 겁에 질리게 했다.</span><<gaggro>><<farm_aggro 5>>
<br><br>
<<set $farm_work.chickens_panic to 1>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</switch>>
<<else>>
당신은 분노에 차 짖는 소리를 듣는다. 개 한 쌍이 싸우고 있다.
<br><br>
<<link [[꾸짖는다 (0:10)|Farm Dogs Split]]>><<pass 10>><<farm_count 10>><</link>><<tendingdifficulty 1 800>>
<br>
<<link [[무시한다|Farm Work]]>><<farm_yield -1>><</link>><<lfarm>>
<br>
<</if>>
<<case 7>>
<<if $farm.aggro gte 100>>
<<npc Alex>><<generate2>>
농장 앞쪽에서 고함치는 소리가 들린다. 당신이 걸어가 보니 도로와 이어지는 차선 끝에 화물차 한 대가 주차되어 있다. 운전사는 바깥 바닥에 쓰러진 채 세 명의 험악해 보이는 깡패들에게 사방에서 발길질을 당하고 있다.<<llfarm>><<farm_yield -3>>
<br><br>
<<person1>>
<<if (npcIsPregnant("Alex") and talkedAboutPregnancy("Alex","pc")) or(playerAwareTheyArePregnant() and playerIsPregnant() and talkedAboutPregnancy("pc","Alex"))>>
알렉스가 당신 곁으로 다가온다. "젠장," <<hePost "가">> 말한다. "망할 놈들-" <<hePost "는">> 무언가를 떠올린 듯, 중간에 말을 멈춘다. 걱정에 사로잡힌 듯한 모습으로 <<hePost "는">>
<<if (npcIsPregnant("Alex") and talkedAboutPregnancy("Alex","pc")) and (playerAwareTheyArePregnant() and playerIsPregnant() and talkedAboutPregnancy("pc","Alex"))>>
<<hisPost "의">> 배를 보더니, 이어서 당신의 배를 흘끗 바라본다.
<<elseif (playerAwareTheyArePregnant() and playerIsPregnant() and talkedAboutPregnancy("pc","Alex"))>>
당신의 배를 바라본다.
<<elseif (npcIsPregnant("Alex") and talkedAboutPregnancy("Alex","pc"))>>
<<hisPost "의">> 배를 바라본다.
<</if>>
<br><br>
"괜찮은 거야?" 당신은 알렉스에게 묻는다.
<br><br>
"나-나는 못 해... 난 저놈들을 감당할 수 없어. 이건 안 돼.
<<if (npcIsPregnant("Alex") and talkedAboutPregnancy("Alex","pc")) and (playerAwareTheyArePregnant() and playerIsPregnant() and talkedAboutPregnancy("pc","Alex"))>>
우리에겐 너무 위험해," <<hePost "는">> 좌절한 목소리로 말한다.
<br><br>
<<HesPost "의">> 말이 맞다, 두 명의 임산부가 싸울 수는 없는 노릇이다.
<br><br>
<<link [[다음|Farm Lorry Pregnant Variant]]>><<set $phase to 3>><</link>>
<<elseif (playerAwareTheyArePregnant() and playerIsPregnant() and talkedAboutPregnancy("pc","Alex"))>>
너에겐 너무 위험해," <<hePost "는">> 좌절한 목소리로 말한다.
<br><br>
<<HesPost "의">> 말이 맞다, 임신한 <<if $player.gender_appearance is "f">>여자<<else>>남자<</if>>가 싸울 수는 없는 노릇이다.
<br><br>
<<link [[다음|Farm Lorry Pregnant Variant]]>><<set $phase to 3>><</link>>
<<else>>
나에겐 너무 위험해," <<hePost "는">> 좌절한 목소리로 말한다.
<br><br>
<<HesPost "의">> 말이 맞다, 임신한 <<if C.npc.Alex.gender is "f">>여자<<else>>남자<</if>>가 싸울 수는 없는 노릇이다.
<br><br>
<<link [[직접 깡패들과 싸운다|Farm Lorry Pregnant Variant]]>><<set $phase to 1>><</link>><<dangerousText>>
<br>
<<link [[알렉스 곁에 남아있는다|Farm Lorry Pregnant Variant]]>><<set $phase to 2>><</link>><<gglove>><<ldom>>
<</if>>
<<else>>
알렉스가 당신 곁으로 다가온다. "젠장," <<hePost "가">> 말한다. "망할 놈들, <<person2>><<himPost "를">> 내버려 둬." 그들은 그 말 대로 운전사를 내버려 두고 대신 알렉스를 향해 걸어온다. 그들이 소매를 걷어붙인다.
<br><br>
알렉스는 <<person1>> 그 자리에 버티고 선다.
<br><br>
<<link [[알렉스를 안전한 곳으로 끌어당긴다 (0:15)|Farm Lorry Safety]]>><<farm_yield -3>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llfarm>><<llove>><<ldom>>
<br>
<<link [[알렉스와 함께 서 있는다|Farm Lorry Stand]]>><<npcincr Alex love 3>><</link>><<gglove>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>
농장 밖에서 밴 한 대가 멈춰 서고, 운전자가 손을 흔든다.
<br><br>
"알렉스에게 배달 왔어," <<hePost "가">> 밖으로 나와 말한다. <<HePost "는">> 뒷문을 열어 아무 표시도 없는 갈색 상자 두 개를 꺼낸다.
<br><br>
<<HePost "는">> 상자 하나를 농가까지 옮기는 것을 돕고, 그것을 현관에 놓아둔다. <<HePost "는">> 메모장을 꺼낸다. "여기에 사인해 줘."
<br><br>
<<HePost "는">> 승합차로 돌아간다.
<br><br>
<<endevent>>
<<set $skulduggerydifficulty to 400>>
<<link [[엿본다|Farm Lorry Peek]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[그냥 안으로 옮긴다|Farm Lorry Inside]]>><</link>>
<br>
<</if>>
<<case 8>>
<<if $farm.aggro gte 40>>
<<generate1>><<person1>>
당신은 뒤에서 빠르게 다가오는 발소리를 듣는다. 당신이 채 돌아보기도 전에 손이 당신의 입을 막고, 혀가 뺨을 훑는다.
<br><br>
<<link [[다음|Farm Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<npc Alex>><<generate2>><<person1>>
"너 같은 귀여운 <<nnpc_gendery_ 가 "Alex">> 농장에서 무슨 일을 하는 거야?" 당신이 주위를 둘러보니, 한 <<person2>><<person_ 이>> 울타리 위로 기대어 알렉스에게 추파를 던지고 있다.
<br><br>
<<rng 5>>
<<switch $rng>>
<<case 1>>
알렉스는 집적거림을 무시한다.
<<case 2>>
알렉스는 <<him_ 을>> 돌아본다. <<person1>>"꺼져버려," <<he_ 가>> 말한다. "돼지 밥으로 줘 버리기 전에."
<<case 3>>
알렉스는 <<him_ 을>> 돌아본다. <<person1>>"지금 바빠," <<he_ 가>> 말한다. "개집 안에서도 그럴 수 있는지 보자고."
<<case 4>>
알렉스는 <<him_ 을>> 돌아본다. <<person1>>"이 근처에 강이 있는데," <<he_ 가>> 말한다. "가서 대가리 좀 식히지 그래."
<<case 5>>
알렉스는 <<him_ 을>> 보지 않는다. <<person1>>"난 바빠," <<he_ 가>> 말한다. "그러니까 집으로 좀 꺼져 씨발."
<</switch>>
<br><br>
<<person2>><<person_ 이>> 양손을 들어 보인다. "알았어, 간다고." <<He_ 는>> 뒤돌아 사라진다.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<<case 9>>
<<npc Alex>><<person1>>
<<if talkedAboutPregnancy("pc","Alex") or knowsAboutPregnancy("pc","Alex")>>
"숲까지 달리기 시합하자!" 알렉스가 당신의 뒤로 다가와 말한다. <<He_ 가>> 쏜살같이 지나간다.
<br><br>
<<link [[달린다 (0:02)|Farm Race]]>><<pass 2>><<farm_count 2>><</link>><<athleticsdifficulty 800 1000>><<glove>>
<br>
<<link [[알렉스를 뒤따라 걸어간다 (0:05)|Farm Race Walk]]>><<pass 5>><<farm_count 5>><</link>>
<br>
<<link [[거절한다|Farm Race Refuse]]>><<npcincr Alex love -1>><</link>><<llove>>
<br>
<<else>>
"조심해!" 알렉스가 위에서 소리친다. 올려다보니, 건초가 당신을 짓누르기 직전이다.
<br><br>
<<if currentSkillValue('physique') gte 12000>>
당신은 팔을 뻗어 그것을 잡아내고, <span class="green">손쉽게 땅에 내려놓는다.</span>
<br><br>
"잘 잡아냈어," 알렉스가 당신 옆으로 몸을 숙이며 말한다. <<HePost "는">> 건초더미를 어깨에 짊어진다. "날씨가 나빠지기 전 창고에 가져다 둬야 해." <<HePost "는">> 걸어간다.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif currentSkillValue('danceskill') gte 800>>
당신은 옆으로 물러나고, <span class="green">건초더미는 당신 옆에 떨어진다.</span>
<br><br>
"잘 피했어," 알렉스가 땅으로 몸을 숙이며 말한다. <<HePost "는">> 건초더미를 어깨에 짊어진다. "날씨가 나빠지기 전 창고에 가져다 둬야 해." <<HePost "는">> 걸어간다.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
당신은 팔을 뻗어 그것을 잡아내려 하지만, <span class="red">너무 무거웠다.</span> 당신은 바닥에 등을 대고 드러눕고 만다.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
알렉스는 웃더니, 당신 옆으로 몸을 숙이며 말한다. "미안, 못 참고 나도 모르게." <<HePost "는">> 건초더미를 어깨에 짊어져 당신을 움직일 수 있게 해 준다.<<gdom>><<npcincr Alex dom 1>>
<br><br>
<<link [[웃어넘긴다|Farm Bale Laugh]]>><<npcincr Alex love 1>><<stress -6>><</link>><<glove>><<lstress>>
<br>
<<link [[화를 낸다|Farm Bale Angry]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>>
<br>
<</if>>
<</if>>
<<case 10>>
<<npc Alex>><<person1>>
<<if $exposed gte 1>>
당신은 멀리서 알렉스가 당신을 훔쳐보는 것을 발견하지만, <<he_ nun>> 보지 않은 척을 한다.<<glust>><<npcincr Alex lust 1>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm_stage gte 7>>
당신이 지나갈 때 알렉스가 당신의 <<bottom_ ul>> 찰싹 후려친다.<<gpain>><<pain 1>>
<br><br>
<<link [[꾸짖는다|Farm Spank Scold]]>><</link>>
<br>
<<link [[보복한다|Farm Spank Retaliate]]>><</link>><<athleticsdifficulty 400 1000>>
<br>
<<link [[부추긴다|Farm Spank Goad]]>><</link>>
<br>
<<link [[무시한다|Farm Spank Ignore]]>><</link>>
<br>
<<else>>
알렉스가 당신의 어깨를 두드리고 지나간다.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<</switch>>
<</if>>
<</widget>>
<<widget "farm_forest_event">>
<<if C.npc.Alex.dom gte 10>>
<<He_ 는>> 소리가 난 곳과 당신 사이에 서기 위해 서둘러 뛰어온다.
<<else>>
<<He_ 가>> 당신 옆으로 서둘러 뛰어온다.
<</if>>
<br><br>
<<if $rng gte 71>>
"뭐가 나오든 간에," 알렉스가 소곤거린다. "위험한 건 아닐 거야. 아마도." 덤불이 바스락거리고, 주둥이가 튀어나오고, 그 뒤에 커다란 몸이 튀어나온다. 멧돼지다.
<br><br>
"제길," 알렉스가 말한다. "튀어야 해, 우리."
<br><br>
멧돼지가 당신을 향해 돌진한다!<<ggstress>><<stress 12>>
<br><br>
<<link [[물러서지 않는다|Farm Race Stand]]>><</link>>
<br>
<<link [[도망간다|Farm Race Run]]>><</link>><<athleticsdifficulty 800 1000>>
<br>
<<else>>
<<fox_gen>>
"뭐가 나오든 간에," 알렉스가 소곤거린다. "위험한 건 아닐 거야. 아마도." 덤불이 바스락거리고, 한 <<fox_text "이">> 뛰쳐나온다. 녀석은 나뭇잎으로 뒤덮인 땅을 가로질러 질주해, 흙더미 아래로 사라졌다.
<br><br>
<<unset $foxGen>>
알렉스가 한숨을 내쉰다. "그냥 여우였네. 놀랐어?"
<br><br>
<<link [[응|Farm Race Yes]]>><<npcincr Alex dom 1>><</link>><<gdom>>
<br>
<<link [[아니|Farm Race No]]>><</link>>
<br>
<<link [[너만큼 놀라진 않았지|Farm Race Comeback]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<</if>>
<</widget>>
<<widget "farm_knotted">>
<<if $phase is 0>>
<<npc Alex>><<person1>><<generate2>>
<<earnFeat "A Knot to Remember">>
"이곳이 저희 마구간입니다." 알렉스다. <<farm_textPost dog "가">> 귀를 쫑긋 세우고 앞으로 몸을 기울이지만 <span class="red"><<farm_hisPost dog "의">> 성기에 달린 혹은 여전히 당신의 몸 안에서 부풀어 있다.</span>
<br><br>
당신은 들판을 가로질러, 네발 자세인 채로 뒤로 끌려간다. 당신은 그것을 빼내려고 몸부림치지만, 부풀어 오른 혹은 전혀 수축하지 않는다. 너무 빡빡하다.
<br><br>
"인상적이군요," 모르는 <<person2>><<personsimplePost "의">> 목소리가 말한다.
<br>
"감사합니다," 알렉스가 대답한다. "아직 불만이 접수된 적은 없습니다."
<br><br>
그들의 목소리는 밭 가장자리로 끌려갈수록 더 가까워진다. <span class="blue">서둘러 행동하지 않으면 눈에 띌 것이다.</span><<ggstress>><<stress 12>>
<br><br>
<<elseif $phase is 1>>
당신이 문에 가까워지자, 알렉스와 <<personsimplePost "가">> 대화하는 목소리가 들린다. <span class="purple">빨리 행동하지 않으면 눈에 띌 것이다.</span><<ggstress>><<stress 12>>
<br><br>
<<elseif $phase is 2>>
당신이 문에 거의 다다르자, 알렉스와 <<personsimplePost "가">> 금액에 대해 논의하는 목소리가 들린다. <span class="pink">지금 당장 행동하지 않으면 눈에 띌 것이다.</span><<ggstress>><<stress 12>>
<br><br>
<<else>>
<span class="red">당신은 밭에서 마구간으로 이어지는 도로로 끌려간다.</span>
<br><br>
<</if>>
<<if $phase lte 2>>
<<link [[풀 다발을 붙잡고 버틴다|Farm Knotted Hold]]>><</link>><<physiquedifficulty 2000 30000>>
<br>
<<link [[꾸짖는다|Farm Knotted Scold]]>><</link>><<tendingdifficulty 100 1500>>
<br>
<<if hasSexStat("deviancy", 5)>>
<<link [[과시한다|Farm Knotted Deviant]]>><<stress 12>><<trauma 12>><<famebestiality 10 "vid">><<farm_yield 10>><<npcincr Alex love -3>><<npcincr Alex dom 5>><<npcincr Alex lust 5>><</link>><<deviant5>><<lllove>><<gggdom>><<gglust>><<gggfarm>>
<br>
<<else>>
<<link [[내버려둔다|Farm Knotted Seen]]>><<stress 12>><<trauma 12>><<famebestiality 10 "vid">><<farm_yield 10>><<npcincr Alex love -3>><<npcincr Alex dom 5>><<npcincr Alex lust 5>><</link>><<ggtrauma>><<ggstress>><<lllove>><<gggdom>><<gglust>><<gggfarm>>
<br>
<</if>>
<<else>>
<<link [[다음|Farm Knotted Seen]]>><<set $phase to 5>><<stress 12>><<trauma 12>><<famebestiality 10 "vid">><<farm_yield 10>><<npcincr Alex love -3>><<npcincr Alex dom 5>><<npcincr Alex lust 5>><</link>>
<br>
<</if>>
<<set $phase += 1>>
<</widget>>
<<widget "farm_tending_events">>
<<rng 3>>
<<if $rng is 3>>
<<if $bestialitydisable is "f" and $lurkerdisable is "f" and random(1, 2) is 2>>
당신은 땅을 파던 중 근처에서 무언가 어두운 것이 낮게 바닥에 붙어 움직이는 모습을 본다. 시선을 돌렸지만 이미 사라진 후다.
<br><br>
<<link [[계속 일한다|Farm Tending Lurker Work]]>><</link>>
<br>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<link [[알렉스를 부른다 (0:05)|Farm Tending Lurker Alex]]>><<npcincr Alex dom 1>><<farm_count 5>><<pass 5>><</link>><<gdom "Alex">>
<<else>>
<<link [[알렉스를 부른다 (0:05)|Farm Tending Lurker Alex Fail]]>><<farm_count 5>><<pass 5>><</link>><<gdom "Alex">>
<</if>>
<br>
<<else>>
당신은 땅을 파던 중 근처에서 무언가 어두운 것이 낮게 바닥에 붙어 움직이는 모습을 본다. 그것은 제대로 보기도 전에 당신을 향해 달려든다. 당신은 뒤로 넘어진다.<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
그것은 당신을 가로질러 반대편에 있는 식물 쪽으로 달려들어, 나타날 때와 마찬가지로 빠르게 사라진다.
<br><br>
<<destination_farm>>
<</if>>
<<elseif $rng is 2>>
<<if $tentacledisable is "f" and random(1, 2) is 2 and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
무언가가 당신의 발목 근처를 휘감아 넘어지게 만든다. 당신은 <<if Weather.precipitation isnot "none">>진흙<<else>>흙<</if>>더미 위로 엎어진다. 뒤를 돌아보면 두꺼운 싹이 당신의 다리를 감싸고 있다. 다른 하나가 울타리에서 나와 나머지 발목도 붙잡는다.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
그것들은 당신을 덤불 안으로 끌어당기려고 한다.
<br><br>
<<link [[진정시킨다|Farm Tending Soothe]]>><</link>><<tendingdifficulty 1 1200>>
<br>
<<link [[몸부림친다|Farm Tending Tentacle Struggle]]>><</link>><<physiquedifficulty 1 24000>>
<br>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<link [[비명을 지른다|Farm Tending Scream]]>><<npcincr Alex dom 3>><<sub 1>><</link>><<ggdom "Alex">>
<<else>>
<<link [[비명을 지른다|Farm Tending Scream Fail]]>><<sub 1>><</link>><<ggdom "Alex">>
<</if>>
<br>
<<link [[마음의 준비를 한다|Farm Tending Brace]]>><</link>>
<br>
<<else>>
무언가가 당신의 발목 근처를 휘감아 넘어지게 만든다. 당신은 <<if Weather.precipitation isnot "none">>진흙<<else>>흙<</if>>더미 위로 엎어진다. 당신은 뒤를 돌아보지만 걸려 넘어질 만한 것은 아무것도 보이지 않는다.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<destination_farm>>
<br>
<</if>>
<<else>>
<<if $farm_stage gte 5 and $farm.aggro gte 10 and random(1, 2) is 2>>
<<if $farm.wall gte 4>>
<<generate1>><<generate2>><<generate3>><<person1>>
"이봐, 거기 <<girlPost "야">>," 목소리가 들린다. 고개를 들어 올리니 <<personPost "가">> 당신을 울타리 너머로 음흉하게 쳐다보고 있다. <<person2>><<personPost "와">> <<person3>><<personPost "가">> <<person1>><<himPost "의">> 옆에 서 있다. <span class="green">그들은 위쪽의 철조망을 바라본다.</span>
<br><br>
"준비성 하나는 철저하군," <<hePost "가">> 말을 잇는다. "그 작은 쇳덩이가 계속 안전하게 지켜줄 거라곤 생각하지 말라고."
<br><br>
<<link [[도발한다|Farm Tending Barb Taunt]]>><<def 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[무시한다|Farm Tending Barb Ignore]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[과시한다|Farm Tending Barb Flaunt]]>><</link>><<exhibitionist2>>
<</if>>
<<elseif $farm.wall gte 3 and random(1, 2) is 2>>
<<generate1>><<generate2>><<generate3>><<person1>>
"이봐, 거기 <<girlPost "야">>," 목소리가 들린다. 고개를 들어 올리니 <<personPost "가">> 당신을 울타리 너머로 음흉하게 쳐다보고 있다. <<person2>><<personPost "와">> <<person3>><<personPost "가">> <<person1>><<himPost "의">> 옆에 서 있다. 그들은 울타리를 기어오르려고 하지만, <span class="green">절반 정도 위치까지 기어오르더니 이내 미끄러진다.</span>
<br><br>
"준비성 하나는 철저하군," <<hePost "가">> 말을 잇는다. "그 작은 쇳덩이가 계속 안전하게 지켜줄 거라곤 생각하지 말라고."
<br><br>
<<link [[도발한다|Farm Tending Barb Taunt]]>><<def 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[무시한다|Farm Tending Barb Ignore]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[과시한다|Farm Tending Barb Flaunt]]>><</link>><<exhibitionist2>>
<</if>>
<<else>>
<<generate1>><<generate2>><<generate3>><<person1>>
"이봐, 거기 <<girlPost "야">>," 목소리가 들린다. 고개를 들어 올리니 <<personPost "가">> 당신을 울타리 너머에서 음흉하게 쳐다보고 있다. "너같이 귀여운<<if playerBellyVisible() and $pregnancyspeechdisable is "f">> 임산부<</if>> <<girlPost "가">> 밭일을 한다고?"
<br><br>
<<if currentSkillValue('skulduggery') gte random(500, 700)>>
<span class="green">당신의 몸이 떨린다.</span> 무언가가 잘못되었다. 이 사람은 평범하게 추파를 던지는 것이 아니다. 당신은 주위를 둘러보고 다른 사람들을 발견한다. <<person2>><<personPost "와">> <<person3>><<personPost "가">> 농작물 사이를 슬금슬금 기어서 당신에게 몰래 다가온다.
<br><br>
<<if Time.hour lt 21 or Time.hour gt 4>>
<<link [[비명을 지른다|Farm Tending Group Alex]]>><<sub 1>><<npcincr Alex dom 1>><</link>><<gdom "Alex">>
<<else>>
<<link [[비명을 지른다|Farm Tending Group Alex Fail]]>><<sub 1>><</link>><<gdom "Alex">>
<</if>>
<br>
<<link [[선수를 친다|Farm Tending Group Fight]]>><<def 1>>/*<<farm_aggro -5>>*/<</link>>/*<<laggro>>*/
<br>
<<else>>
<span class="red">당신은 옆에서 움직이는 소리를 듣는다.</span> 몸을 돌리자 <<person2>><<personPost "가">> 당신을 향해 달려오고 있다. 당신이 채 반응하기도 전에 뒤에서 손이 튀어나와 입을 막는다.
<br><br>
<<person1>><<personPost "는">> 울타리를 기어올라 넘어와서 가까이 걸어온다. "진심으로," <<hePost "가">> 말한다. "나는 내 일을 무척 즐기고 있어."
<br><br>
<<link [[다음|Farm Tending Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<generate1>><<person1>>
"이봐, 거기 <<girlPost "야">>," 목소리가 들린다. 고개를 들어 올리니 <<personPost "가">> 당신을
<<if $farm.wall gte 3>>
울타리를 통해 음흉하게 바라보고 있다.
<<elseif $farm.wall gte 1>>
벽 너머에서 음흉하게 바라보고 있다.
<<else>>
울타리 너머에서 음흉하게 바라보고 있다.
<</if>>
"너같이 귀여운<<if playerBellyVisible() and $pregnancyspeechdisable is "f">> 임산부<</if>> <<girlPost "가">> 밭일을 한다고?"
<br><br>
<<link [[무시한다|Farm Tending Ignore]]>><<set $phase to 0>><</link>>
<br>
<<link [[예의 바르게 대답한다|Farm Tending Polite]]>><</link>>
<br>
<<link [[추파를 던진다|Farm Tending Flirt]]>><</link>><<promiscuous1>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "farm_tending_alex_events">>
<<cleareventpool>>
/* seasonal events */
<<if Time.season is "summer" and !Weather.isOvercast>>
<<addinlineevent "farm_tending_alex_summer_1">>
<<npc Alex>><<person1>>
알렉스는 얼굴에 손부채질하며 <<hisPost "의">> 이마에 흘러내린 땀을 닦는다. <<HePost "가">> 눈을 가늘게 뜨고 하늘을 바라보며 숨을 헐떡인다. "진짜 덥다."
<br><br>
<<HePost "는">> 당신의 시선은 안중에도 두지 않는지 <<hisPost "의">> 셔츠 단추를 하나씩 차례로 풀기 시작한다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[$NPCList[0].pronouns.him + " 만진다"|Farm Tending Alex Summer]]>><<set $phase to 2>><<if $farm_stage lt 7 or ($farm_stage gte 7 and $alex_countdown isnot undefined)>><<npcincr Alex love -1>><</if>><<npcincr Alex dom -1>><<npcincr Alex lust 3>><</link>><<promiscuous2>><<if $farm_stage lt 7 or ($farm_stage gte 7 and $alex_countdown isnot undefined)>><<llove>><</if>><<ldom>><<gglust>>
<br>
<</if>>
<<link [[엿본다|Farm Tending Alex Summer]]>><<set $phase to 1>><<arousal 300>><<npcincr Alex lust 1>><</link>><<garousal>><<glust>>
<br>
<<link [[무시한다|Farm Tending Alex Summer]]>><<set $phase to 0>><</link>>
<br>
<</addinlineevent>>
<</if>>
/* general events */
<<addinlineevent "farm_tending_alex_general_1">>
<<npc Alex>><<person1>>
당신은 알렉스가 놀라 비명을 지르는 소리를 듣는다. <<himPost "는">> 땅에 등을 대고 쓰러져 있다.
<br><br>
"해충이 나를 놀라게 했어," <<hePost "가">> 말한다.
<br><br>
<<link [[팔을 내민다|Farm Tending Alex Arm]]>><<npcincr Alex love 1>><<npcincr Alex dom -1>><</link>><<ldom>><<glove>>
<br>
<<link [[$NPCList[0].pronouns.his + " 모습을 보고 웃음을 터뜨린다"|Farm Tending Alex Laugh Expense]]>><<npcincr Alex dom -1>><<stress -6>><</link>><<ldom>><<lstress>>
<br>
<<link [[일하러 돌아간다|Farm Tending Alex Back]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "farm_tending_alex_general_2">>
<<npc Alex>><<person1>>
<<if C.npc.Alex.lust gte 10 and random(1, 2) is 2>>
당신이 보지 않을 때마다 알렉스가 당신을 훔쳐보는 것을 눈치챘다.
<br><br>
<<link [[추파를 던진다|Farm Tending Alex Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[무시한다|Farm Tending Alex Ignore]]>><</link>>
<br>
<<elseif $exposed gte 1>>
당신이 보지 않을 때마다 알렉스가 당신을 훔쳐보는 것을 눈치챘다.<<garousal>><<arousal 600>>
<br><br>
<<link [[무시한다|Farm Tending Alex Ignore]]>><<npcincr Alex lust 1>><</link>><<glust>>
<br>
<<link [[놀린다|Farm Tending Alex Tease]]>><<npcincr Alex lust 1>><<arousal 1800>><<trauma -6>><<npcincr Alex dom -1>><</link>><<glust>><<ldom>><<ggarousal>><<ltrauma>>
<br>
<<else>>
알렉스가 밭 건너편에서 당신을 향해 손을 흔든다. 당신도 회답하여 손을 흔들어 준다.<<lstress>><<stress -6>>
<br><br>
<<destination_farm>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "farm_tending_alex_general_3">>
당신은 알렉스 옆에서 일하며 이야기를 나눈다.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<destination_farm>>
<br>
<</addinlineevent>>
<<addinlineevent "farm_tending_alex_general_4">>
<<npc Alex>><<person1>>
당신을 일하며 알렉스와 이야기를 나눈다. <<HesPost "는">> 농장 기술을 공유하려 한다.
<br><br>
<<if $tending lt 1000>>
<<link [[듣는다 (0:10)|Farm Tending Alex Listen]]>><<farm_count 10>><<tending 6>><<pass 10>><<npcincr Alex dom 1>><</link>><<gdom>><<gtending>>
<br>
<<else>>
<<link [[대신 알렉스를 가르친다 (0:10)|Farm Tending Alex Teach]]>><<pass 10>><<farm_count 10>><<npcincr Alex love 1>><<npcincr Alex dom -1>><</link>><<ldom>><<glove>>
<br>
<</if>>
<<link [[일에 집중한다|Farm Tending Alex Focus]]>><</link>>
<br>
<</addinlineevent>>
<<runeventpool>>
<</widget>>
<<widget "barn_img">>
<<machine_init>>
<<if _args[2] and _args[2] isnot "no_pump">>
<<set $_prop to _args[2]>>
<<else>>
<<set $_prop to "haybale">>
<</if>>
<<if _args[0] is "penis">>
<<if _args[1] is "livestock">>
<<set _barn_semen to $livestock_semen>>
<<elseif _args[1] is "half_livestock">>
<<set _barn_semen to ($livestock_semen / 2)>>
<<elseif _args[1] is "no_livestock">>
<<set _barn_semen to 0>>
<<else>>
<<set _barn_semen to $semen_amount>>
<</if>>
<<if _barn_semen gte 3000>>
<<set _semen_img to "semen_7">>
<<elseif _barn_semen gte 2000>>
<<set _semen_img to "semen_6">>
<<elseif _barn_semen gte 1500>>
<<set _semen_img to "semen_5">>
<<elseif _barn_semen gte 1000>>
<<set _semen_img to "semen_4">>
<<elseif _barn_semen gte 500>>
<<set _semen_img to "semen_3">>
<<elseif _barn_semen gte 200>>
<<set _semen_img to "semen_2">>
<<else>>
<<set _semen_img to "semen_1">>
<</if>>
<<if _args[2] is "no_pump">>
<<prop $_prop semen>>
<<else>>
<<prop $_prop semen penis_pump>>
<</if>>
<<elseif _args[0] is "breasts">>
<<if _args[1] is "livestock">>
<<set _barn_milk to $livestock_milk>>
<<elseif _args[1] is "half_livestock">>
<<set _barn_milk to ($livestock_milk / 2)>>
<<elseif _args[1] is "no_livestock">>
<<set _barn_milk to 0>>
<<else>>
<<set _barn_milk to $milk_amount>>
<</if>>
<<if _barn_milk gte 3000>>
<<set _milk_img to "milk_7">>
<<elseif _barn_milk gte 2000>>
<<set _milk_img to "milk_6">>
<<elseif _barn_milk gte 1500>>
<<set _milk_img to "milk_5">>
<<elseif _barn_milk gte 1000>>
<<set _milk_img to "milk_4">>
<<elseif _barn_milk gte 500>>
<<set _milk_img to "milk_3">>
<<elseif _barn_milk gte 200>>
<<set _milk_img to "milk_2">>
<<else>>
<<set _milk_img to "milk_1">>
<</if>>
<<if _args[2] is "no_pump">>
<<prop $_prop milk>>
<<else>>
<<prop $_prop milk breast_pump>>
<</if>>
<<else>>
<<if _args[1] is "livestock">>
<<set _barn_semen to $livestock_semen>>
<<set _barn_milk to $livestock_milk>>
<<elseif _args[1] is "half_livestock">>
<<set _barn_semen to ($livestock_semen / 2)>>
<<set _barn_milk to ($livestock_milk / 2)>>
<<elseif _args[1] is "no_livestock">>
<<set _barn_semen to 0>>
<<set _barn_milk to 0>>
<<else>>
<<set _barn_semen to $semen_amount>>
<<set _barn_milk to $milk_amount>>
<</if>>
<<if _barn_semen gte 3000>>
<<set _semen_img to "semen_7">>
<<elseif _barn_semen gte 2000>>
<<set _semen_img to "semen_6">>
<<elseif _barn_semen gte 1500>>
<<set _semen_img to "semen_5">>
<<elseif _barn_semen gte 1000>>
<<set _semen_img to "semen_4">>
<<elseif _barn_semen gte 500>>
<<set _semen_img to "semen_3">>
<<elseif _barn_semen gte 200>>
<<set _semen_img to "semen_2">>
<<else>>
<<set _semen_img to "semen_1">>
<</if>>
<<if _barn_milk gte 3000>>
<<set _milk_img to "milk_7">>
<<elseif _barn_milk gte 2000>>
<<set _milk_img to "milk_6">>
<<elseif _barn_milk gte 1500>>
<<set _milk_img to "milk_5">>
<<elseif _barn_milk gte 1000>>
<<set _milk_img to "milk_4">>
<<elseif _barn_milk gte 500>>
<<set _milk_img to "milk_3">>
<<elseif _barn_milk gte 200>>
<<set _milk_img to "milk_2">>
<<else>>
<<set _milk_img to "milk_1">>
<</if>>
<<if _args[2] is "no_pump">>
<<prop $_prop semen milk>>
<<else>>
<<prop $_prop semen penis_pump milk breast_pump>>
<</if>>
<</if>>
<<if $options.images is 1 and $options.combatImages is 1>>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<</widget>>
<<widget "farmCatchChance">>
<<if _args[0] gt 0 or _args[0] lt 0>>
<<set $farm.milking.catchChance to Math.clamp(parseFloat($farm.milking.catchChance) + parseFloat(_args[0]),0,100).toFixed(3)>>
<</if>>
<</widget>>
<<widget "farm_fight_init">>
<<set $farm_fight to {}>>
<<set $farm_fight.action to "rest">>
<<set $farm_fight.stage to 0>>
<<set $farm_fight.distraction to 0>>
<<set $farm_fight.door to 14>>
<<set $farm_fight.screws to 10>>
<</widget>>
<<widget "farm_fight_alex">>
<<person1>>
<<if $farm_fight.distraction is 2>>
<<set $farm_fight.distraction -= 1>>
<<HePost "는">> <<himPost "를">> 둘러싸고 있는 깡패들의 공격을 피하며, 놈들이 가까이 다가올 때마다 주먹을 날린다.
<<elseif $farm_fight.distraction is 1>>
<<set $farm_fight.distraction -= 1>>
<span class="green">알렉스는 <<person2>><<personPost "의">> 주먹을 <<person1>><<himPost "의">> 몸을 왼쪽으로 움직여 피한다.</span>
<<if $farm_fight.stage gte 5>>
<span class="pink">그러나 <<person6>><<personPost "가">> <<person1>><<himPost "의">> 뒤에서 달려들어, <<hisPost "의">> 팔을 한 번 더 붙잡는다.</span>
<<else>>
<<if $farm_fight.stage gte 5>>
<span class="pink">그러나 <<person6>><<personPost "가">> 움직임을 따라잡고 <<person1>><<himPost "를">> 뒤에서 붙잡는다.</span> 깡패들이 다가온다.
<<else>>
<span class="pink">그러나 <<person3>><<personPost "가">> 움직임을 따라잡고 <<person1>><<himPost "에게">> 몸으로 부딪쳐 균형을 잃게 한다.</span> 깡패들이 다가온다.
<</if>>
<</if>>
<<else>>
<<switch $farm_fight.stage>>
<<case 0>>
알렉스는 <<person1>><<himPost "를">> 붙잡은 <<person3>><<personPost "를">> 발로 차며, <span class="teal">어떻게든 풀려나려고 발버둥을 친다.</span>
<<case 1>>
<span class="lblue">알렉스는 몸을 아래로 숙여 <<person4>><<personPost "가">> 휘두른 팔을 피한다.</span>
<<case 2>>
<<person5>><<personPost "가">> 알렉스의 팔을 붙잡는다, <span class="lblue">그러나 <<person1>><<hePost "는">> 어떻게든 팔을 풀어낸다.</span>
<<case 3>>
<<person6>><<personPost "는">> <<hisPost "의">> 주먹을 알렉스에게 휘두른다, <span class="blue">그러나 알렉스는 아슬아슬하게 숙여서 피한다.</span>
<<case 4>>
깡패들은 알렉스를 그들 사이로 몰아넣는다. 그들은 접근하는 것을 주저하고 있지만, <span class="blue">알렉스는 점점 지쳐간다.</span>
<<case 5>>
<<person5>><<personPost "는">> 다시 한번 알렉스를 붙잡으려 하고, <<person6>><<personPost "가">> <<person5>><<himPost "를">> 돕는다. <span class="purple">알렉스는 처음에는 피했지만, 이내 <<person1>><<hisPost "의">> 팔을 뒤에서 붙잡힌다.</span><<npcincr Alex dom -1>><<ldom>>
<<case 6>>
<span class="purple">알렉스는 자신을 붙잡은 <<person6>><<personsPost>>에게서 벗어나려고 발버둥 친다.</span>
<<case 7>>
<<person2>><<personPost "는">> 발버둥 치는 알렉스의 정면으로 다가간다. 알렉스는 어떻게든 <<himPost "가">> 다가오지 못하게 발로 막아낸다, <span class="pink">그러나 <<person6>><<personPost "가">> 강제로 <<person1>><<himPost "를">> 무릎 꿇게 한다.</span><<npcincr Alex dom -3>><<lldom>>
<<case 8>>
<span class="pink"><<person4>><<person_ gwa>> <<person5>><<personPost "는">> 뒤에서 <<person1>><<hisPost "의">> 팔이 붙잡힌 채 무릎을 꿇고 있는 알렉스를 걷어찬다.</span> <<HePost "는">> 표정을 일그러뜨리며 버티고 있다.
<<case 9>>
<span class="red">알렉스는 더 이상 버티지 못한다. <<HePost "는">> 바닥으로 쓰러져 몸을 웅크린다.</span><<npcincr Alex dom -9>><<llldom>>
<<default>>
<span class="red">알렉스는 여전히 바닥에서 몸을 웅크리고 있고 사방에서 주먹질과 발길질을 당하고 있다.</span>
<</switch>>
<<set $farm_fight.stage += 1>>
<</if>>
<</widget>>
<<widget "farm_fight_door">>
<<if $farm_fight.door gte 14>>
<span class="pink">문은 견고하게 잠겨 있다.</span>
<<elseif $farm_fight.door gte 11>>
<span class="purple">문에 얇은 균열이 생긴다.</span>
<<elseif $farm_fight.door gte 8>>
<span class="blue">문의 균열들이 넓어진다.</span>
<<elseif $farm_fight.door gte 5>>
<span class="lblue">문의 두꺼운 균열 사이로 바람이 불어 들어온다.</span>
<<elseif $farm_fight.door gte 2>>
<span class="teal">문의 균열이 팔이 들어갈 정도로 넓어진다.</span>
<<else>>
<span class="green">문은 거의 조각난 상태이다. 더 이상 견디지 못할 것이다.</span>
<</if>>
<<if $farm_fight.screws gte 10>>
<span class="pink">문의 나사는 모두 멀쩡하다.</span>
<<elseif $farm_fight.screws gte 8>>
<span class="purple">문의 나사 대부분이 멀쩡하다.</span>
<<elseif $farm_fight.screws gte 6>>
<span class="blue">문의 나사가 꽤 풀어졌지만 아직 문은 굳건하다.</span>
<<elseif $farm_fight.screws gte 4>>
<span class="blue">문의 나사가 많이 풀어져, 문이 바람에 덜컹거린다.</span>
<<elseif $farm_fight.screws gte 2>>
<span class="teal">문의 나사 대부분이 풀어졌다.</span>
<<else>>
<span class="green">나사가 단 하나만 남아 문을 고정하고 있다.</span>
<</if>>
<</widget>>
<<widget "farm_fight_options">>
<<link [[문을 부순다|Farm Fight]]>><<set $farm_fight.action to "bash">><</link>><<physiquedifficulty 10000 20000>>
<br>
<<if $farm_fight.toolbox is 1>>
<<link [[해머로 문을 부순다|Farm Fight]]>><<set $farm_fight.action to "hammer">><</link>><<physiquedifficulty 5000 15000>>
<br>
<<link [[문의 나사를 푼다|Farm Fight]]>><<set $farm_fight.action to "unscrew">><</link>>
<br>
<</if>>
<<if $farm_fight.sheet is 1>>
<<if $farm_fight.chainsaw is 2>>
<<link [[전기톱으로 문을 가른다|Farm Fight]]>><<set $farm_fight.action to "chainsaw">><</link>>
<br>
<<elseif $farm_fight.chainsaw is 1>>
<<if $farm_fight.cupboard is 1>>
<<link [[전기톱에 연료를 채운다|Farm Fight]]>><<set $farm_fight.action to "refuel">><</link>>
<br>
<</if>>
<<elseif $farm_fight.chainsaw is undefined>>
<<link [[전기톱을 작동시킬 방법을 찾아본다|Farm Fight]]>><<set $farm_fight.action to "science">><</link>><<skill_difficulty `currentSkillValue("science")` "과학" 1 700>>
<br>
<</if>>
<</if>>
<<if $farm_fight.shelf is undefined or $farm_fight.toolbox is undefined or $farm_fight.cupboard is undefined or $farm_fight.rakes is undefined or $farm_fight.sheet is undefined>>
<<link [[헛간을 찾아본다|Farm Fight Search]]>><<set $farm_fight.action to 0>><</link>>
<br>
<</if>>
<<if $farm_fight.stage gte 2 and $farm_fight.distraction lte 0>>
<<if $farm_fight.breasts isnot 1>>
<<if $player.gender is "f" or $player.gender_appearance is "f">>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[창문 너머로 가슴을 노출한다|Farm Fight]]>><<set $farm_fight.action to "breasts">><<set $farm_fight.breasts to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[창문 너머로 가슴을 노출한다|Farm Fight]]>><<set $farm_fight.action to "chest">><<set $farm_fight.breasts to 1>><</link>><<exhibitionist1>>
<br>
<</if>>
<</if>>
<<if $farm_fight.bottom isnot 1>>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[창문 너머로 엉덩이를 노출한다|Farm Fight]]>><<set $farm_fight.action to "bottom">><<set $farm_fight.bottom to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>>
<<if $farm_fight.genitals isnot 1>>
<<if hasSexStat("exhibitionism", 5)>>
<<if $player.penisExist and $player.vaginaExist>>
<<link [[창문 너머로 자지와 보지를 노출한다|Farm Fight]]>><<set $farm_fight.action to "penis">><<set $farm_fight.genitals to 1>><</link>><<exhibitionist5>>
<br>
<<elseif $player.penisExist>>
<<link [[창문 너머로 자지를 노출한다|Farm Fight]]>><<set $farm_fight.action to "penis">><<set $farm_fight.genitals to 1>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[창문 너머로 보지를 노출한다|Farm Fight]]>><<set $farm_fight.action to "vagina">><<set $farm_fight.genitals to 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "farm_sleep_options">>
<<nightmareCheck "Farm Sleep">>
<<generateSleepLinks "Farm Sleep">>
<<if $bus is "farm_alex_room">>
<<link [[침대에서 나온다|Farm Alex Bedroom]]>>
<<storeon "farm alex bed" "check">>
<<if _store_check is 1>>
<<storeon "farm alex bed">>
<<set $wardrobe_location to "alexFarm">>
<<wardrobeSelection true>>
<</if>>
<<loadTempHairStyle>>
<</link>>
<br>
<<else>>
<<link [[침대에서 나온다|Farm Bedroom]]>><<storeon "Farm Bed">><<set $wardrobe_location to "alexFarm">><<loadTempHairStyle>><<wardrobeSelection>><<loadTempHairStyle>><</link>>
<</if>>
<br><br>
<</widget>>
<<widget "farm_tell_alex">>
<<set _alex to C.npc.Alex>>
<<if random(1, 14) is 14 and $fame.model gte 30>>
당신은 당신의 모델 일에 대해 이야기한다.
<<if $rng gte 60 and $alex_countdown is undefined and $farm_stage gte 7>>
"모델이라고? 그럴 것 같더라니." <<He_ 가>> 뺨을 붉힌다. "너 되게 미인이니까."
<<elseif $rng gte 30 and $farm_stage gte 6>>
"너무 유명해지진 말라고," <<he_ 가>> 말한다. "그랬다면 우리 <<if $pronoun is "m">>아빠<<else>>엄마<</if>>가 귀에 딱지 앉도록 얘기하셨을 걸."
<<else>>
"그거 떠올리지 말도록 해," <<he_ 가>> 장난스럽게 말한다. "난 틀림없이 소리 지르게 될 걸, TV에서 널 본다면 말이야."
<</if>>
<<elseif random(1, 14) is 13 and $fame.scrap gte 30>>
당신은 <<himPost>>에게 당신이 스스로를 방어하는 법을 알고 있다고 이야기한다.
<<if isLoveInterest("Alex")>>
"내 <<if $player.gender_appearance is "f">>여자<<else>>남자<</if>>가 터프한 녀석이라는 건 알고 있었지," <<he_ 가>> 싱긋 웃는다. "난 널 지지해. 무슨 일이 있든."
<<elseif $bodysize lte 0>>
"그거 놀라운데, 너처럼 짜그마한 송아지 같은 애가," <<he_ 가>> 웃는다. "기분 나쁘게 듣진 마."
<<else>>
<<He_ 는>> 동의의 뜻으로 끄덕인다. "누구나 갖고 있어야 할 좋은 기술이지," <<he_ 가>> 말한다. "변태 새끼들은 당해 봐야 해."
<</if>>
<<elseif random(1, 14) is 12 and $fame.good gte 30>>
당신은 <<himPost>>에게 당신이 타인을 돕기 위해 노력한다는 것을 이야기한다. 어떤 사람들은 당신을 천사라고 부른다고.
<<if _alex.love lte -10>>
"무언가 말이 안 되는 것 같은데," <<he_ 가>> 언짢은 듯이 말한다. "미안해, 무례하게 굴려던 건 아니었어. 그래도 나한테 좀 더 잘해줄 수 있잖아."
<<elseif $alex_countdown is undefined and $farm_stage gte 7>>
"넌 내 천사야." <<he_ 가>> 밝게 웃으며 속삭인다. "그리고 내 <<if $player.gender_appearance is "f">>여자<<else>>남자<</if>>지."
<<elseif $angel gte 6 and $transformationParts.angel.halo isnot "hidden" and $transformationParts.angel.wings isnot "hidden">>
"나도 예외가 아니라서 기쁜데," <<he_ 가>> 당신에게 미소 짓는다. "확실히 그렇게 보여."
<<elseif $demon gte 2>>
"널 정의로운 타입이라고는 생각해 본 적 없었는데," <<he_ 가>> 놀려댄다. "그런 사악한 미소를 짓고선 말이야."
<<else>>
"그건 모르겠는데," 눈을 굴리는 척하며 <<he_ 가>> 말한다. "농담이야. 처음 만났을 때부터 널 마음씨 좋은 녀석이라고 생각했어."
<</if>>
<<elseif random(1, 14) is 11 and $fame.business gte 30>>
당신은 <<himPost>>에게 당신이 사업가라고 말한다.
<<if $farm_stage gte 7>>
"넌 긍정적인 영향을 주고 있지," <<he_ 는>> 싱긋 웃으며, 밭을 향해 손짓한다. "너를 공동 소유주로 만든 건 내가 내린 최고의 결정 중 하나야."
<<else>>
<<He_ 가>> 웃으며 끄덕인다. "지금껏 정말 잘해 주고 있어. 앞으로도 수고해 줘."
<</if>>
<<elseif random(1, 14) is 10 and $fame.social gte 30>>
당신은 <<himPost>>에게 당신이 도시에서 사교활동을 한다고 말한다. "잘 나가는 도시 녀석이 여전히 나 같은 시골 <<nnpc_genderyPost "Alex">> 곁에서 <<pher_ yi>> 손에 흙을 묻힌다는 게 좋은데." <<he_ 가>> 놀리듯이 말한다.
<<elseif random(1, 14) is 9 and $adultshopclerk>>
당신은 <<himPost>>에게 당신이 성인용품점 직원으로도 일한다고 말한다. "혹시 직원 할인도 받아? 나도 좀 쓸-" <<He_ 가>> 말을 삼킨다. "아무것도 아냐."
<<elseif random(1, 14) is 8 and $spa_job gte 1>>
당신은 <<himPost>>에게 당신이 마을 온천에서 손님들을 마사지한다고 말한다. "난 그런 걸 받기에는 이미 늦었어," <<he_ 가>> 말한다. "진흙으로 목욕해 본 적 있냐? 추천할게."
<<elseif random(1, 14) is 7 and $oceanbreezejob is 1>>
당신은 <<himPost>>에게 당신이 마을 카페의 종업원 일을 한다고 말한다. "나였다면 아마 첫날에 잘렸겠지," <<he_ 가>> 말한다. "희롱에 친절하게 반응하지 못하거든."
<<elseif random(1, 14) is 6 and $chef_state gte 1>>
당신은 <<himPost>>에게 당신이 마을 카페의 셰프로서도 일한다고 말한다. "그거 대단하다," <<he_ 가>> 웃음짓는다. "언제 한 번 요리로 붙어 봐야겠구만."
<<elseif random(1, 14) is 5 and $dockwork is 1>>
당신은 <<himPost>>에게 당신이 부두에서 일하기도 한다고 말한다. "허리 조심해라," <<he_ 가>> 경고한다. "날 믿어. 경험해 봐서 알아."
<<elseif random(1, 14) is 4 and $stripclubbartendingintro is 1>>
당신은 <<himPost>>에게 당신이 바텐더로 부업한다고 말한다. "술 판다고? 왜 진작 그 얘기 안 했냐?" <<His_ 의>> 얼굴에 화색이 돌고, <<he_ 는>> 주류에 관한 열변을 토하기 시작한다.
<<elseif random(1, 14) is 3 and $stripclubdancingintro is 1 or $dance_job_intro is 1>>
당신은 <<himPost>>에게 당신이 댄서로 일하기도 한다고 말한다. <<He_ 는>> 한동안 웃는다. "나도 그거 꽤 잘한다고 생각해. 사람들 제법 끌어모았지." 당신은 <<he_ 가>> 말하는 춤이 당신이 말하는 춤과 다를 것이라고 생각한다.
<<elseif random(1, 14) is 2 and $brotheljob is 1 and $fame.prostitution gte 30>>
"네 창관에 대한 소문을 들은 적 있어. 네가 아직 여기 나와준다는 게 놀라워. 벌어들이는 돈이 엄청날 텐데." <<He_ 는>> 당신을 위아래로 쳐다보다가, 웃으며, 눈길을 돌린다.
<<if $uncomfortable.lewd is true>>
<<stress 6>><<gstress>>
<</if>>
<<elseif random(1, 14) is 1 and $fame.sex gte 400>>
"소문으로는 네가 사람 꽤나 보내 본 모양이던데." <<he_ 는>> 경외감이 섞인 미소를 보인다.
<<if $alex_countdown is undefined and $farm_stage gte 7>>
"넌 내가 꿈에 그리던 <<if $player.gender_appearance is "f">>여자<<else>>남자<</if>>야, 알고 있었어?"
<<else>>
"꽤 빡센 일이잖아. 존경스럽다."
<</if>>
<<else>>
당신은 어깨를 으쓱이고 <<if Time.hour is 5>>창밖을 바라<<else>>하늘을 올려다<</if>>본다. <<He_ 도>> 그렇게 한다.
<</if>>
<</widget>>
<<widget "farm_cottage_options">>
<<bedicon>><<link [[당신의 방 (0:01)|Farm Bedroom]]>><<pass 1>><<endevent>><</link>>
<br>
<<bedicon "yellow">><<link [[알렉스의 방 (0:01)|Farm Alex Bedroom]]>><<pass 1>><<endevent>><</link>>
<br>
<<if $farm.stock>>
<<tendingicon>><<link [[재고를 확인한다|Farm Stock]]>><<endevent>><</link>>
<br>
<</if>>
<br>
<<if C.npc.Alex.pregnancy.nursery is true>>
<<if $exposed gt 0 or ["split dress", "short ballgown", "large towel", "cropped hoodie", "slut shirt,", "tie-front top", "towel top"].includes($worn.upper.name) or ["split dress skirt", "short ballgown skirt", "micro pleated skirt", "miniskirt", "towel skirt"].includes($worn.lower.name)>>
<span class="pink">당신은 아이 방에 들어가기에는 너무 노출이 심하다.</span>
<<elseif $liquidcount gte 1>>
<span class="pink">당신은 아이 방에 들어가기 전에 몸을 닦아야 한다.</span>
<<else>>
<<childicon "crib">><<link [[아이 방|Childrens Home]]>><<set $exitPassage to $passage>><</link>>
<</if>>
<br><br>
<</if>>
<<getouticon>><<link [[밖으로 나간다 (0:01)|Farm Work]]>>
<<pass 1>><<endevent>>
<<if $farm_stage gte 7 and ((hasSexStat("exhibitionism", 5) and $exposed gte 2) or (hasSexStat("exhibitionism", 4) and $exposed gte 1))>>
<<set $farm_naked to 1>>
<</if>>
<</link>>
<br>
<</widget>>
<<widget "farm_cottage_tv_options">>
<<if C.npc.Alex.pregnancy.pcKnowledge is true and C.npc.Alex.pregnancy.ultraSoundPics is true and C.npc.Alex.pregnancy.sample isnot true and getPregnancyObject().potentialFathers.length is 1>>
<<ind>><<link [[알렉스에게 초음파 사진을 보여준다 (0:05)|Farm PC Ultrasound Pics Show]]>><</link>>
<br><br>
<</if>>
<<if $alex_countdown is undefined>>
<<couchicon>><<link [[알렉스를 껴안는다 (0:20)|Farm Breakfast Cuddle]]>><<npcincr Alex love 1>><<pass 20>><</link>><<glove>>
<br>
<<farmicon "tv">><<link [[알렉스와 TV를 본다 (0:20)|Farm Breakfast TV]]>><<stress -2>><<pass 20>><</link>><<lstress>>
<br>
<<else>>
<<farmicon "tv">><<link [[알렉스와 TV를 본다 (0:20)|Farm Breakfast TV]]>><<stress -2>><<pass 20>><</link>><<lstress>>
<br>
<</if>>
<br>
<</widget>>
<<widget "destination_farm">>
<<if $bus is "farm_fields">>
<<link [[다음|Farm Fields]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "cottage_bailey_options">>
<<babyRent>>
<<if $money gte $rentmoney + ($babyRent or 0)>>
<<link [[지불한다|Farm Cottage Bailey Pay]]>><</link>>
<br>
<<link [[거절한다|Farm Cottage Bailey Refuse]]>><<def 1>><</link>>
<br>
<<else>>
<<set $baileypaychain to 0>>
<<if $speech_attitude is "meek">>
"도-돈 없어요," 당신은 베일리에게 말한다. "알렉스한테 해코지하진 말아요."
<<elseif $speech_attitude is "bratty">>
"안 갖고 있어요," 당신은 베일리에게 말한다. "어차피 있어도 안 줄 거고."
<<else>>
"안 갖고 있어요," 당신은 베일리에게 말한다. "시간낭비하는 거예요."
<</if>>
<br>
알렉스가 당신의 어깨에 손을 얹는다. "우리를 협박하진 못할 거야," <<he_ 가>> 침입자를 노려보며 말한다.
<<if C.npc.Alex.dom gte 20>>
"내
<<else>>
"우리
<</if>> 사유지에서 꺼져."
<br><br>
"좋아," 베일리가 말한다. "내 친구가 아주 기뻐하겠군." <<nnpc_He_ nun Bailey>> 돌아서서 걸어가 버린다.
<br><br>
<<if $bailey_encroach gte 1>>
<span class="pink"><i>베일리는 레미에게 더 많은 지원을 보낼 것이고, 습격은 더 빨라질 것입니다. <<nnpc_He_ nun Bailey>> 또한 레미가 습격하는 동안 지원군을 보낼 것입니다.</i></span>
<<else>>
<span class="pink"><i>베일리는 레미의 농장 습격을 지원해, 습격이 더 빨리 일어나게 할 것입니다. <<nnpc_He_ nun Bailey>> 또한 레미가 습격하는 동안 지원군을 보낼 것입니다.</i></span>
<</if>>
<br><br>
<<link [[다음|Farm Cottage Bailey Refuse 2]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "farm_build_day">>
<<if $farm_stage gte 7>>
<<if $farm.build_timer gte 1>>
<<set $farm.build_timer -= 1>>
<</if>>
<<if $farm.build_timer lte 0>>
<<switch $farm.build>>
<<case "wall 1">>
<<set $farm.wall to 1>>
<<case "wall 2">>
<<set $farm.wall to 2>>
<<case "wall 3">>
<<set $farm.wall to 3>>
<<case "wall 4">>
<<set $farm.wall to 4>>
<<case "tower 1">>
<<set $farm.tower to 1>>
<<case "tower 2">>
<<set $farm.tower to 2>>
<<case "woodland 1">>
<<set $farm.woodland to 1>>
<<case "woodland 2">>
<<set $farm.woodland to 2>>
<<case "woodland 3">>
<<set $farm.woodland to 3>>
<<case "kennel 1">>
<<set $farm.kennel to 1>>
<<case "barn 1">>
<<set $farm.barn to 1>>
<<case "barn 2">>
<<set $farm.barn to 2>>
<<case "stable 1">>
<<set $farm.stable to 1>>
<<case "coop 1">>
<<set $farm.coop to 1>>
<<case "coop 2">>
<<set $farm.coop to 2>>
<<case "parasites 1">>
<<set $farm.parasitebarn to 1>>
<<case "parasites 2">>
<<set $farm.parasitebarn to 2>>
<<set _container to $container.farm>>
<<set _container.upgrades.capacity to 1>>
<<set _container.maxCount to 7>>
<<set _container.upgrades.foodStorage to 1>>
<<set _container.maxDaysWithoutFood to 31>>
<<set _container.upgrades.luxury to 3>>
<<case "irrigation">>
<<if $farm.irrigation is undefined>>
<<set $farm.irrigation to 1>>
<<elseif $farm.irrigation lt 9>>
<<set $farm.irrigation++>>
<</if>>
<</switch>>
<<if $farm.build_finished is undefined or $farm.build_finished is 0>>
<<set $farm.build_finished to []>>
<</if>>
<<run $farm.build_finished.pushUnique($farm.build)>>
<<set $farm.build to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "farm_fence_damage">>
<<if _args[0]>>
<<set _fence_mod to 1>>
<<if $farm.wall gte 2>>
<<set _fence_mod -= 0.5>>
<</if>>
<<set $farm_work.fence_damage += (_args[0] * _fence_mod)>>
<<set $farm_work.fence_damage = Math.clamp($farm_work.fence_damage, 0, 100)>>
<</if>>
<</widget>>
<<widget "farm_fence">>
<<if $farm.wall gte 3>>
<<set _trResult to "울타리">><<trPost 1 _args[0] _args[1]>>
<<elseif $farm.wall gte 1>>
<<set _trResult to "벽">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<set _trResult to "울타리">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<print _trResult>>
<</widget>>
<<widget "guard_terms">>
<<farm_guard_wage>>
경비 기술: <<guard_skill_text>>
<br>
주급: <<printmoney $farm.tower_guard_wage>>
<br>
<i>경비 기술은 시간에 따라 상승하지만, <<hePost "는">> 그에 따라 더 많은 급료를 요구하게 될 것이다.</i>
<</widget>>
<<widget "guard_skill_text">>
<<if _args[0] is "tower" and $farm.tower_guard_skill isnot undefined>>
<<set _guard_skill to $farm.tower_guard_skill>>
<<else>>
<<set _guard_skill to $NPCList[0].skills.security>>
<</if>>
<<if _guard_skill gte 1000>>
<span class="green">S</span>
<<elseif _guard_skill gte 800>>
<span class="teal">A</span>
<<elseif _guard_skill gte 600>>
<span class="lblue">B</span>
<<elseif _guard_skill gte 400>>
<span class="blue">C</span>
<<elseif _guard_skill gte 200>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<</widget>>
<<widget "farm_guard_pay">>
<<if $farm.tower_guard_unpaid gte 1>>
<<set _owed to ($farm.tower_guard_wage * $farm.tower_guard_unpaid)>>
당신은 <<himPost "에게">> <<printmoney _owed>> 만큼 지불해야 한다.
<br>
<<if $money gte _owed>>
<<link [[지불한다|Farm Tower Pay]]>><<set $money -= _owed>><<set $NPCList[0].trust += 1>><<farm_guard_paid>><</link>><<gtrust>><<note "+ 경비 기술" "green">><<note "+ 주급" "red">>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "farm_guard_wage">>
<<set $farm.tower_guard_wage to 30000 + ($NPCList[0].skills.security * 100)>>
<</widget>>
<<widget "farm_guard_paid">>
<<set $NPCList[0].skills.security += (20 * $farm.tower_guard_unpaid)>>
<<set $NPCList[0].skills.security to Math.clamp($NPCList[0].skills.security, 0, 1000)>>
<<set $farm.tower_guard_skill to clone($NPCList[0].skills.security)>>
<<farm_guard_wage>>
<<set $farm.tower_guard_unpaid to 0>>
<<if $NPCList[0].skills.security gte 1000>>
<<earnFeat "Reliable Employer">>
<</if>>
<</widget>>
<<widget "farm_stock_init">>
<<set $farm.stock to {}>>
<<set $farm.stock.truffles to 0>>
<<set $farm.stock.eggs to 0>>
<<set $farm.stock.milk to 0>>
<</widget>>
<<widget "farm_stock">>
<<if _args[0]>>
<<if _args[1] and _args[2]>>
<<set $farm.stock[_args[0]] += random(_args[1], _args[2])>>
<<elseif _args[1]>>
<<set $farm.stock[_args[0]] += _args[1]>>
<<else>>
<<set $farm.stock[_args[0]] += 1>>
<</if>>
<</if>>
<</widget>>
<<widget "farm_ride_events">>
<<rng 4>>
<<if $rng is 4>>
<<if $farm.aggro gte 80>>
당신은 뒤에서 다가오는 말발굽 소리를 듣는다. 레미의 깡패 두 명이 <span class="red">전속력으로 말을 몰아</span> 당신을 뒤쫓고 있다.
<br><br>
<<generate2>><<generate3>>
<<link [[더 빠르게 달린다|Farm Ride Aggro Faster]]>><</link>><<skill_difficulty `currentSkillValue("thighskill")` "허벅지 기술" 400 1400>>
<br>
<<link [[맞선다|Farm Ride Aggro Confront]]>><</link>>
<br>
<<elseif $farm.aggro gte 40>>
당신은 뒤에서 다가오는 말발굽 소리를 듣는다. 레미의 깡패 두 명이 말을 타고 당신을 뒤쫓고 있다. 그들은 당신을 거의 따라잡으려 한다.
<br><br>
<<generate2>><<generate3>>
<<link [[더 빠르게 달린다|Farm Ride Faster]]>><</link>><<skill_difficulty `currentSkillValue("thighskill")` "허벅지 기술" 1 1000>>
<br>
<<link [[맞선다|Farm Ride Confront]]>><</link>>
<br>
<<else>>
당신은 뒤에서 다가오는 말발굽 소리를 듣는다. 레미의 깡패 두 명이 말을 타고 당신을 뒤쫓지만, 어느 정도 떨어진 거리를 유지한다.<<gstress>><<stress 6>><<gaggro>><<farm_aggro 1>>
<br><br>
<<destination_farm_ride>>
<</if>>
<<elseif $rng is 3>>
<<if $farm.beasts.horses lt -20 and $horsedisable is "f" and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<beasttypePost "가">> 다른 방향으로 몸을 돌리더니 열린 들판을 가로질러 전력으로 달린다. 녀석은 건초더미 옆에 멈춰 서고는 몸을 앞으로 기울여 당신을 안장에서 떨어뜨린다.
<br><br>
당신은 건초더미 위로 착지하지만, <<beasttypePost "가">> <<bhisPost "의">> 무게로 억눌러 도망치지 못하게 한다.
<<if $monster gte 1>>
"네 역할을 할 시간이야 ," <<bhePost "가">> 말한다. "<<slut_ a>>."
<</if>>
<<if $NPCList[0].penis isnot "none">>
단단한 무언가가 당신의 <<bottomPost "를">> 누르고 있다.
<</if>>
<br><br>
<<link [[다음|Farm Ride Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $farm.beasts.horses lt 0 and $horsedisable is "f" and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<beasttypePost "가">> 발걸음을 멈추더니, 한 발짝도 더 움직이려 하지 않는다.
<<if $monster is 1>>
"너무 짜증이 나," <<bhePost "가">> 말한다. "이런 걸 해결해 주는 게 네 일이잖아."
<<else>>
녀석은 짜증을 내며 성질을 부리고 있다.
<</if>>
<br><br>
<<if hasSexStat("deviancy", 3)>>
<<link [[손으로 해 준다|Farm Ride Hand]]>><</link>><<deviant3>>
<br>
<</if>>
<<link [[억지로 계속 달리게 한다|Farm Ride Force]]>><</link>><<skill_difficulty `currentSkillValue("thighskill")` "허벅지 기술" 1 1400>>
<br>
<<link [[내려서 발로 걸어간다|Farm Ride Foot]]>><</link>>
<br>
<<elseif $farm.beasts.horses lt 20>>
<<if $monster gte 1>>
<<beasttypePost "는">> 당신을 등에 태우고 달리는 동안 다른 생각이 잠긴 듯 조용하다.
<<else>>
<<beasttypePost "는">> 당신이 등에 타도 소란을 피우지 않는다.
<</if>>
<br><br>
<<destination_farm_ride>>
<<else>>
<<if $monster gte 1>>
<<beasttypePost "는">> 당신을 등에 태우고 수다를 떨며, 당신의 농장 관리가 훌륭하다고 칭찬한다.
<<else>>
<<beasttypePost "는">> 당신을 등에 태우는 것이 행복한 듯 <<bhisPost "의">> 다리를 뻗는다.
<</if>>
<br><br>
<<destination_farm_ride>>
<</if>>
<<elseif $rng is 2>>
<<beasttype_ 의>> 속도가 느려진다. 녀석이 벌써 지쳐 있다.
<br><br>
<<link [[휴식시킨다 (0:10)|Farm Ride Break]]>><<pass 10>><</link>>
<br>
<<link [[밀어붙인다|Farm Ride Push]]>><</link>><<skill_difficulty `currentSkillValue("thighskill")` "허벅지 기술" 1 1000>>
<br>
<<else>>
자동차가 경적을 울리며, 당신의 <<beasttype_ 을>> 동요시킨다. <<bHe_ 는>> 길을 벗어나, 도랑에 빠질 뻔한다.
<br><br>
<<link [[달랜다|Farm Ride Soothe]]>><</link>><<tendingdifficulty 1 1200>>
<br>
<<link [[이끈다|Farm Ride Charge]]>><<def 1>><</link>><<skill_difficulty `currentSkillValue("thighskill")` "허벅지 기술" 1 1200>>
<br>
<<link [[무시한다|Farm Ride Ignore]]>><<farm_horses -1>><</link>><<lrespect>>
<br>
<</if>>
<</widget>>
<<widget "destination_farm_ride">>
<<if $bus is "farm">>
농장에 도착해서, 당신은 말에서 내린다.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
저 앞에 마을이 보인다. 당신은 말을 들판에 세워 풀을 뜯게 하고, 남은 길을 걸어서 간다.
<br><br>
<<link [[다음|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "farm_attack_auto">>
<<set _farm_fight to 0>>
<<if $farm.kennel gte 1>>
<<set _farm_fight += 1>>
<</if>>
<<if $farm.wall gte 4>>
<<set _farm_fight += 4>>
<<elseif $farm.wall gte 3>>
<<set _farm_fight += 3>>
<<elseif $farm.wall gte 2>>
<<set _farm_fight += 2>>
<<elseif $farm.wall gte 1>>
<<set _farm_fight += 1>>
<</if>>
<<if $farm.tower gte 2 and $farm.tower_guard>>
<<set _farm_fight += Math.trunc($farm.tower_guard_skill / 250)>>
<<elseif $farm.tower gte 1 and $farm.tower_guard>>
<<set _farm_fight += Math.trunc($farm.tower_guard_skill / 500)>>
<</if>>
<<switch $farm_stage>>
<<case 12>>
<<set _farm_damage to (9 - _farm_fight)>>
<<case 11>>
<<set _farm_damage to (8 - _farm_fight)>>
<<case 10>>
<<set _farm_damage to (7 - _farm_fight)>>
<<case 9>>
<<set _farm_damage to (6 - _farm_fight)>>
<<case 8>>
<<set _farm_damage to (5 - _farm_fight)>>
<<default>>
<<set _farm_damage to (4 - _farm_fight)>>
<</switch>><<set $farm_test to _farm_fight>>
<<if _farm_damage is 0 and $farm_stage gte 12>>
<<earnFeat "Heroic Victory">>
<</if>>
<<damage_farm "loop" _farm_damage>>
<<set $farm_attack_timer to random(17, 24)>>
<<set $farm_attacked to 1>>
<</widget>>
<<widget "damage_farm">>
<<if $fields_damaged is undefined>>
<<set $fields_damaged to 0>>
<</if>>
<<if _args[0] is "target">>
<<clear_plot farm _args[1]>>
<<set $fields_damaged++>>
<<elseif _args[0] is "loop">>
<<set _field_number to _args[1]>>
<<for _i to 0; _i lt _field_number; _i++>>
<<if $plots.farm[_i]>>
<<if $plots.farm[_i].stage gte 1>>
<<clear_plot farm _i>>
<<set $fields_damaged++>>
<<else>>
<<set _field_number++>>
<</if>>
<<else>>
<<set $farm_destroyed to true>>
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "farm_damage_report">>
<<if $fields_damaged is 0>>
<<if $farm_destroyed is true>>
당신이 없는 동안 농장이 습격당했지만, <span class="blue">불태울 만한 밭이 없었다.</span>
<<else>>
당신이 없는 동안 농장이 습격당했지만, <span class="green">다들 용감하게 싸웠고, 단 하나의 밭도 불타지 않았다.</span>
<</if>>
<<elseif $field_damaged is 1>>
당신이 없는 동안 농장이 습격당했으며, 깡패들을 모두 쫓아내지 못하고 <span class="purple">밭 하나가 불에 타 버렸다</span>.<<gtrauma>><<trauma 6>>
<<elseif $fields_damaged is 9>>
당신이 없는 동안 농장이 습격당했으며, 다들 패배하여 <span class="red">모든 밭이 불타 버렸다.</span><<gggtrauma>><<trauma 24>>
<<else>>
당신이 없는 동안 농장이 습격당했으며, 깡패들을 모두 쫓아내지 못하고 <span class="pink"> <<trNumber $fields_damaged>> 개의 밭이 불에 타 버렸다</span>.<<ggtrauma>><<trauma 12>>
<</if>>
<br><br>
<<unset $fields_damaged>>
<<unset $farm_destroyed>>
<<unset $farm_attacked>>
<</widget>>
<<widget "farm_assault_intro">>
<span class="green">알렉스는 싸울 준비가 됐다.</span>
<br>
<<if $farm.kennel gte 1>>
<span class="green">사냥개들은 훈련되었고, 그들의 주인을 지킬 준비가 됐다.</span>
<<else>>
<span class="blue">사냥개들은 농장을 지킬 준비가 되었지만, 특별한 훈련은 받지 않았다.</span>
<</if>>
<br>
<<if $farm.tower gte 2>>
<<if $farm.tower_guard>>
<span class="green"><<NPCname_ ga $farm.tower_guard>> 망루와 탐조등을 담당하고 있으며,</span> 경비원의 보안 스킬은 <<guard_skill_text "tower">>등급이다.
<<else>>
<span class="red">망루는 비어 있다.</span> 하지만 당신은 더 나은 시야를 위해 그것을 이용할 수 있다.
<</if>>
<<elseif $farm.tower gte 1>>
<<if $farm.tower_guard>>
<span class="teal"><<NPCname_ ga $farm.tower_guard>> 망루를 담당하고 있으며,</span> 경비원의 보안 스킬은 <<guard_skill_text "tower">>등급이다.
<<else>>
<span class="red">망루는 비어 있다.</span> 하지만 당신은 더 나은 시야를 위해 그것을 이용할 수 있다.
<</if>>
<</if>>
<br>
<<if $farm.wall gte 4>>
<span class="green">농장 주변의 철조망은 타고 오를 수 없다. 공격자들은 그것들을 잘라내야 하고, 그것은 시간이 걸릴 것이다.</span>
<<elseif $farm.wall gte 3>>
<span class="teal">농장 주변의 높은 금속 울타리는 공격자들의 속도를 크게 늦출 것이다.</span>
<<elseif $farm.wall gte 2>>
<span class="lblue">농장 주변의 보강된 벽은 공격자들의 속도를 늦출 것이다.</span>
<<elseif $farm.wall gte 1>>
<span class="blue">농장 주변의 벽은 공격자들의 속도를 약간 늦출 것이다.</span>
<<else>>
<span class="purple">농장을 둘러싸고 있는 벽과 울타리는 방어력이 변변찮다.</span>
<</if>>
<</widget>>
<<widget "farm_upgrades_current">>
<<if $farm.build>>
<<switch $farm.build>>
<<case "parasites 1">>
기생충 보관소가 지어지고 있다.
<<case "parasites 2">>
기생충 보관소가 확장되고 있다.
<<case "wall 1">>
벽은 전면적으로 보수 중이다.
<<case "wall 2">>
벽이 보강되고 있다.
<<case "wall 3">>
금속 울타리가 돌벽 위에 만들어지고 있다.
<<case "wall 4">>
철책이 울타리 위에 부착되고 있다.
<<case "tower 1">>
감시탑이 밭의 가장자리에 지어지고 있다.
<<case "tower 2">>
탐조등이 감시탑 위에 부착되고 있다.
<<case "kennel 1">>
경비견 훈련 시설이 만들어지고 있다.
<<case "barn 1" "barn 2">>
헛간이 확장되고 있다.
<<case "woodland 1" "woodland 2" "woodland 3">>
울타리가 근처 삼림지대 주위에 만들어지고 있다.
<<case "stable 1">>
마구간이 확장되고 있다.
<<case "coop 1" "coop 2">>
닭장이 확장되고 있다.
<<case "irrigation">>
관개시설이 밭에 설치되고 있다.
<<case "nursery">>
보육시설이 집 안에 설치되고 있다.
<</switch>>
<<if $farm.build_timer is 1>>
그것은 내일 완료될 것이다.
<<else>>
그것은 <<trNumberHanja $farm.build_timer>>일 안에 완료될 것이다.
<</if>>
<br><br>
<</if>>
<</widget>>
<<widget "farm_upgrades_status">>
<<set _upgrade_count to 0>>
<<if $cottage_nursery_prep is 1 or C.npc.Alex.pregnancy.nursery is true>>
농가:
<span class ="green">당신이 지내기 아주 좋다.</span>
<br>
<<elseif talkedAboutPregnancy("Alex","pc") or (talkedAboutPregnancy("pc","Alex") and getPregnancyObject().potentialFathers.length is 1 and getPregnancyObject().fetus[0].father is "Alex") or C.npc.Alex.pregnancy.knowledge is true>>
농가:
<<link [[아이 방|Farm Upgrades Nursery]]>><</link>>
<br>
<</if>>
벽:
<<if $farm.wall gte 4 or $farm.build is "wall 4">>
<span class="green">최대한 보강하여 충분히 튼튼하다.</span>
<<set _upgrade_count += 1>>
<<elseif $farm.wall is 3 or $farm.build is "wall 3">>
<<link [[철조망|Farm Upgrades Wall 4]]>><</link>>
<<elseif $farm.wall is 2 or $farm.build is "wall 2">>
<<link [[금속 울타리|Farm Upgrades Wall 3]]>><</link>>
<<elseif $farm.wall is 1 or $farm.build is "wall 1">>
<<link [[강화한다|Farm Upgrades Wall 2]]>><</link>>
<<else>>
<<link [[전부 수리한다|Farm Upgrades Wall 1]]>><</link>>
<</if>>
<br>
<<if $farm_stage gte 8>>
경비:
<<if $farm.tower is 2 or $farm.build is "tower 2">>
<span class="green">가장 엄중하게 경계되고 있다.</span>
<<set _upgrade_count += 1>>
<<elseif $farm.tower is 1 or $farm.build is "tower 1">>
<<link [[탐조등|Farm Upgrades Tower 2]]>><</link>>
<<else>>
<<link [[감시탑|Farm Upgrades Tower]]>><</link>>
<</if>>
<br>
삼림지:
<<if $farm.woodland gte 3 or $farm.build is "woodland 3">>
<span class="green">가능한 만큼 전부 농장에 합병되었다.</span>
<<set _upgrade_count += 1>>
<<elseif $farm.woodland gte 2 or $farm.build is "woodland 2">>
<<link [[더 많이 구매한다|Farm Upgrades Woodland 3]]>><</link>>
<<elseif $farm.woodland gte 1 or $farm.build is "woodland 1">>
<<link [[더 구매한다|Farm Upgrades Woodland 2]]>><</link>>
<<else>>
<<link [[구매한다|Farm Upgrades Woodland 1]]>><</link>>
<</if>>
<br>
개집:
<<if $farm.kennel gte 1 or $farm.build is "kennel 1">>
<span class="green">이미 최첨단 시설을 갖추고 있다.</span>
<<set _upgrade_count += 1>>
<<else>>
<<link [[훈련 시설을 준비한다|Farm Upgrades Kennel 1]]>><</link>>
<</if>>
<br>
헛간:
<<if $farm.barn gte 2 or $farm.build is "barn 2">>
<span class="green">이미 최대로 개선하여 충분히 튼튼하다.</span>
<<set _upgrade_count += 1>>
<<elseif $farm.barn gte 1 or $farm.build is "barn 1">>
<<link [[확장한다|Farm Upgrades Barn 2]]>><</link>>
<<else>>
<<link [[새로운 착유기를 갖춘다|Farm Upgrades Barn 1]]>><</link>>
<</if>>
<br>
마구간:
<<if $farm.stable gte 1 or $farm.build is "stable 1">>
<span class="green">이미 가능한 만큼 개선했다.</span>
<<set _upgrade_count += 1>>
<<else>>
<<link [[확장한다|Farm Upgrades Stable 1]]>><</link>>
<</if>>
<br>
닭장:
<<if $farm.coop gte 2 or $farm.build is "coop 2">>
<span class="green">이미 가능한 만큼 확장했다.</span>
<<set _upgrade_count += 1>>
<<elseif $farm.coop gte 1 or $farm.build is "coop 1">>
<<link [[더 확장한다|Farm Upgrades Coop 2]]>><</link>>
<<else>>
<<link [[확장한다|Farm Upgrades Coop 1]]>><</link>>
<</if>>
<br>
농장 관개 시설:
<<if $farm.irrigation gte 9>>
<span class="green">모든 밭에 관개 시설이 설치되어 있다.</span>
<<set _upgrade_count += 1>>
<<elseif $farm.irrigation is $plots.farm.length>>
<span class="green">현재 개간된 모든 밭에 관개 시설이 설치되어 있다.</span>
<<else>>
<<link [[밭에 관개 시설을 설치한다|Farm Upgrades Irrigation]]>><</link>>
<</if>>
<br>
<<if ($sexStats.anus.pregnancy.motherStatus gte 1 or $sexStats.vagina.pregnancy.motherStatus gte 1) and ($farm.parasitebarn gte 1 or $farm.build is "parasites 1")>>
기생충 헛간:
<<if $farm.parasitebarn gte 2 or $farm.build is "parasites 2">>
<span class="green">이미 최대한 확장했다.</span>
<<else>>
<<link [[확장한다|Farm Upgrades Parasite Barn 2]]>><</link>>
<</if>>
<br>
<</if>>
<br>
<</if>>
<</widget>>
<<widget "alex_pregnancy_comment">>
<<if playerBellyVisible()>>
<<if !talkedAboutPregnancy("pc","Alex")>>
<<setTalkedAboutPregnancy "pc" "Alex">>
<<if $farm_stage gte 7>>
알렉스는 공포에 질려 당신의 배를 응시한다. "너...너 임신한 거야?! 나에게는 아무 말도 하지 않았잖아..."
<<if getPregnancyObject().potentialFathers.length gte 2>>
<<HePost "는">> 실망한 듯 말한다.
<br><br>
"그-그럼, 몸 상태가 안 좋은 것 같다면 언제든지 쉬도록 해," <<hePost "가">> 말한다.
<br><br>
<<else>>
<br><br>
<<HePost "는">> 대답을 기다리듯 당신을 바라본다.
"확실히, 안에 가는 게 좋겠다, 들어갈까?" 알렉스가 당신을 실내로 이끈다.
<br><br>
<</if>>
<<else>>
<<He_ ga>> 당신의 배를 쳐다본다. "아, 임신했어? 너무 힘들다고 느끼면 농장에서 쉬도록 해. 나는 괜찮아," <<he_ ga>> 말한다.
<br><br>
<</if>>
<<else>>
<<if $farm_stage gte 7 and $alex_countdown is undefined>>
"반드시 몸 상태가 안 좋은 것 같다면 쉬도록 해," <<hePost "가">> 말한다.
<br><br>
<<else>>
<<HePost "는">> 당신의 배를 바라본다. "몸 상태가 안 좋은 것 같으면 언제라도 농장에서 쉴 수 있다는 걸 잊지 마," <<hePost "가">> 말한다.
<br><br>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "alex_cottage_pregnancy_reveal">>
<<npc "Alex">>
<<if Time.hour gte 5 and Time.hour lte 6>>
알렉스는 무언가 불안해 보인다.
<<else>>
알렉스의 침실에서 평소보다 움직이는 소리가 많이 들려온다, 당신이 궁금해하며 <<hisPost "의">> 침실로 들어가 보니, 알렉스가 불안한 모습으로 방을 서성거리고 있다.
<</if>>
<br><br>
당신은 <<himPost>>에게 다가간다.
<<if $speech_attitude is "meek">>
"뭐-뭔가 잘못된 거야? 네가 걱정돼서 그래," 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"대체 무슨 일이야? 네가 이러는 모습은 본 적이 없는데," 당신이 묻는다.
<<else>>
"괜찮아? 평상시의 너 같지 않아," 당신이 묻는다.
<</if>>
<br><br>
알렉스는 당신을 향하더니 <<hisPost "의">> 불안하던 표정이 활짝 웃는 얼굴로 바뀐다.
<<if pregnancyCountBetweenParents("Alex", "pc") lte 0 or pregnancyCountBetweenParents("pc", "Alex") lte 0>>
"미안, 이런 상황에 어떻게 대처해야 할지 잘 모르겠어. 일단 앉을래?" 당신은 고개를 끄덕인다.
<<else>>
"재미있네, 한번 겪고 나면 다음엔 더 잘 준비할 수 있을 것 같았는데. 일단 앉을래?" 당신은 고개를 끄덕인다.
<</if>>
<br><br>
<<link [[다음|Farm Alex Pregnancy Reveal]]>><</link>>
<</widget>>
<<widget "pcPregnancyRevealToAlex">>
<<if talkedAboutPregnancy("pc","Alex")>>
<<if C.npc.Alex.pregnancy.pcKnowledge isnot true>>
<<if getPregnancyObject().fetus[0].father is "Alex" and getPregnancyObject().potentialFathers.length is 1>>
<span class="blue">지금이 알렉스에게 <<hePost "가">> 아이 아빠라고 말할 좋은 기회일 것이다.</span>
<br>
<<link [["알렉스에게 "+ $NPCName[25].pronouns.he +" 아이 아빠라고 말한다"|Farm PC Pregnancy Reveal]]>><</link>>
<<if $passage is "Farm Rest" or $passage is "Farm Rest Refuse">>
<<if $farm_work.alex_relax lt 3>>
<br>
<<else>>
<br>
<<link [[지금은 아니다|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>>
<</if>>
<<elseif $passage is "Farm Work">>
<br>
<<link [[지금은 아니다|Farm Work]]>><<endevent>><</link>>
<<else>>
<br><br>
<</if>>
<<else>>
<span class="blue">알렉스가 아이 아빠라고 가정해도 괜찮지 않을까?</span>
<br>
<<link [["알렉스에게 "+ $NPCName[25].pronouns.he +" 아이 아빠일지도 모른다고 말한다"|Farm PC Pregnancy Reveal Unknown]]>><<set $phase to 1>><</link>>
<<if $passage is "Farm Rest" or $passage is "Farm Rest Refuse">>
<<if $farm_work.alex_relax lt 3>>
<br>
<<else>>
<br>
<<link [[지금은 아니다|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>>
<</if>>
<<elseif $passage is "Farm Work">>
<br>
<<link [[지금은 아니다|Farm Work]]>><<endevent>><</link>>
<<else>>
<br><br>
<</if>>
<</if>>
<<elseif C.npc.Alex.pregnancy.pcKnowledge and C.npc.Alex.pregnancy.test is true>>
<span class="blue">친자 확인 검사를 받았으니 알렉스는 당신의 말을 믿을 것이다.</span>
<br>
<<link [[알렉스에게 친자 확인 검사 결과를 건넨다|Farm PC Pregnancy Reveal]]>><</link>>
<<if $passage is "Farm Rest" or $passage is "Farm Rest Refuse">>
<<if $farm_work.alex_relax lt 3>>
<br>
<<else>>
<br>
<<link [[지금은 아니다|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>>
<</if>>
<<elseif $passage is "Farm Work">>
<br>
<<link [[지금은 아니다|Farm Work]]>><<endevent>><</link>>
<<else>>
<br><br>
<</if>>
<</if>>
<<elseif playerIsPregnant() and playerAwareTheyArePregnant() and !talkedAboutPregnancy("pc","Alex")>>
<<if getPregnancyObject().fetus[0].father is "Alex" and getPregnancyObject().potentialFathers.length is 1>>
<<if $genderknown.includes("Alex") and !$player.vaginaExist and !knowsAboutAnyPregnancy("pc","Alex")>>
<<if C.npc.Alex.pregnancy.ultraSound and C.npc.Alex.pregnancy.ultraSound.includes("collected")>>
<span class="blue">지금이 알렉스에게 당신이 임신했다고 다시 말할 좋은 기회일지도 모른다.</span>
<br>
<<link [[알렉스에게 당신이 임신했다는 것을 알린다|Farm PC Pregnancy Reveal]]>><</link>>
<<else>>
<span class="blue">지금이 알렉스에게 당신이 임신했다고 말할 좋은 기회일지도 모른다.</span>
<br>
<<link [[알렉스에게 당신이 임신했다고 말한다|Farm PC Pregnancy Reveal Mpreg Alt]]>><</link>>
<</if>>
<<else>>
<span class="blue">지금이 알렉스에게 당신이 임신했다고 말할 좋은 기회일지도 모른다.</span>
<br>
<<link [[알렉스에게 당신이 임신했다고 말한다|Farm PC Pregnancy Reveal]]>><</link>>
<</if>>
<<if $passage is "Farm Rest" or $passage is "Farm Rest Refuse">>
<<if $farm_work.alex_relax lt 3>>
<br>
<<else>>
<br>
<<link [[지금은 아니다|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>>
<</if>>
<<elseif $passage is "Farm Work">>
<br>
<<link [[지금은 아니다|Farm Work]]>><<endevent>><</link>>
<<else>>
<br><br>
<</if>>
<<else>>
<<if $genderknown.includes("Alex") and !$player.vaginaExist and !knowsAboutAnyPregnancy("pc","Alex")>>
<<if C.npc.Alex.pregnancy.ultraSound and C.npc.Alex.pregnancy.ultraSound.includes("collected")>>
<span class="blue">지금이 알렉스에게 당신의 임신한 사실을 다시 알릴 좋은 기회일지도 모른다.</span>
<br>
<<link [["알렉스에게 당신이 임신했고 "+ $NPCName[25].pronouns.he +" 아이 아빠일지도 모른다고 알린다"|Farm PC Pregnancy Reveal Unknown]]>><<set $phase to 1>><</link>>
<<else>>
<span class="blue">알렉스가 아이 아빠라고 가정해도 괜찮지 않을까?</span>
<br>
<<link [["알렉스에게 당신이 임신했고 "+ $NPCName[25].pronouns.he +" 아이 아빠일지도 모른다고 말한다"|Farm PC Pregnancy Reveal Mpreg Alt]]>><</link>>
<</if>>
<<else>>
<span class="blue">알렉스가 아이 아빠라고 가정해도 괜찮지 않을까?</span>
<br>
<<link [["알렉스에게 당신이 임신했고 "+ $NPCName[25].pronouns.he +" 아이 아빠일지도 모른다고 말한다"|Farm PC Pregnancy Reveal Unknown]]>><<set $phase to 1>><</link>>
<</if>>
<<if $passage is "Farm Rest" or $passage is "Farm Rest Refuse">>
<<if $farm_work.alex_relax lt 3>>
<br>
<<else>>
<br>
<<link [[지금은 아니다|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>>
<</if>>
<<elseif $passage is "Farm Work">>
<br>
<<link [[지금은 아니다|Farm Work]]>><<endevent>><</link>>
<<else>>
<br><br>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "pcFarmBirth">>
<<npc "Alex">>
<<if $farm_stage gte 7 and getPregnancyObject().potentialFathers.length is 1 and getPregnancyObject().fetus[0].father is "Alex" and talkedAboutPregnancy("pc","Alex") and C.npc.Alex.pregnancy.pcKnowledge is true>>
당신은 알렉스를 부른다. "내가 갈게!" <<he_ ga>> 소리친다.
<br>
"무슨 일이야?" <<hePost "가">> 묻는다. 당신에게 다가오며, <<hePost "가">> 당신의 흠뻑 젖은 가랑이를 바라본다. "아...시작된 거야?"
<br><br>
<<if $speech_attitude is "meek">>
"그...그런 것 같아," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"참 예리하네, 보면 알잖아," 당신이 말한다.
<<else>>
"그런 것 같아," 당신이 말한다.
<</if>>
<br><br>
알렉스는 긴장했지만 빠르게 침착을 되찾는다. "이쪽이야, 어서 안으로 들어가자," <<hePost "는">> 그렇게 말하고, 당신을 집 안의 소파 위로 이끈다.
<br>
금방 진통이 느껴지고, 평소보다 더 강하다. 숨을 쉬기가 좀 힘들어진다.
<br><br>
알렉스는 당신에게 걱정에 사로잡힌 시선을 보낸다. "걱정하지 마," <<hePost "가">> 당신을 안심시킨다. "이 지역 의사를 부를게."
<br><br>
<<link [[다음|Farm PC Birth]]>><</link>>
<<else>>
당신은 다가오는 발소리를 듣는다. 돌아보면, 걱정에 사로잡힌 알렉스가 보인다. "이봐, 파트너, 괜찮아?"
<br><br>
가까이 다가와 바라보던 <<hePost "는">> 당신의 사타구니를 타고 흘러내려 다리를 적시는 액체를 눈치챈다. "지-진통이 온 거야?!
<<if !talkedAboutPregnancy("pc","Alex")>>
<<setTalkedAboutPregnancy "pc" "Alex">><<set C.npc.Alex.pregnancy.pcKnowledge to true>>
난 네가 임신한 줄도 몰랐는데!
<</if>>
이쪽이야, 어서<<if $location isnot "alex_cottage">> 안으로 들어가자<<else>> 소파로 가자<</if>>, 구급차를 부를게," <<hePost "는">> 당신의 팔을 잡으며 말한다.
<br><br>
<<if $location isnot "alex_cottage">>실내로 들어가,<</if>> 알렉스는 당신을 소파 위로 이끈다. 당신이 앉으면 곧바로 <<hePost "가">> <<hisPost "의">> 핸드폰에 손을 뻗는다. <<HePost "는">> 응급 전화번호를 누르고 당신의 상황을 설명한다.
<br><br>
"그렇게 오래 걸리지는 않을 거야," <<hePost "는">> 그렇게 말하며 <<hisPost "의">> 핸드폰을 다시 주머니에 넣고 당신 옆에 앉는다.
<br><br>
진통에 시달리면서도, 당신은 어떻게든 <<himPost "에게">> 미소를 지으며 고개를 끄덕인다.
<br><br>
<<link [[다음|Farm PC Birth]]>><<set $ambulance to 1>><</link>>
<</if>>
<</widget>>
<<widget "alexBoozeShopping">>
<<if $alexBooze is "noID">>
약간의 짜증이 <<hisPost "의">> 얼굴에 서리더니 <<hePost "는">> 당신을 향해 돌아선다.
<<if C.npc.Alex.dom gte 20>>
"쇼핑 리스트에 분명 술도 넣어 뒀을 텐데," 알렉스가 말하는 목소리에는 짜증이 뚝뚝 묻어 나온다.
<br><br>
"미안, 나는 신분증이 없어."
<br><br>
<<HePost "는">> 고개를 옆으로 기울이며, 무언가 말하려 <<hisPost "의">> 입을 열었다가 이내 아무 말 없이 다문다. 알렉스는 고개를 끄덕이고는 웅얼거리며 사과한다.
<br><br>
<<else>>
"대체 왜 술을 빼 버린 거야?" 알렉스가 <<hisPost "의">> 불쾌함을 숨기려고도 하지 않고 말한다. <<HePost "는">> 당신과의 사이에 공간이 거의 남지 않을 정도로 가까이 다가온다.<<gstress>><<stress 6>>
<br><br>
<<if $speech_attitude is "meek">>
"미안해...나는 신분증이 없어. 화내지 마..."
<<elseif $speech_attitude is "bratty">>
"난 망할 신분증이 없거든."
<<else>>
"미안, 난 신분증이 없거든."
<</if>>
<br><br>
"그런 건 내가 널 보내기 전 미리 말을 했어야지," <<hePost "는">> 투덜대며, 당신을 잠시 쳐다본다. <<HePost "는">> 씁쓸한 분위기를 남기고는 몸을 돌려 걸어간다.<<gstress>><<stress 6>>
<br><br>
<</if>>
<<link [[알렉스에게 돈을 준다|Farm Shopping Booze]]>><</link>>
<br>
<<link [[돈을 챙긴다|Farm Work]]>><<set $money += $farm_work.shopping_money>><<endevent>><</link>>
<<elseif $alexBooze is "noBooze">>
약간의 짜증이 <<hisPost "의">> 얼굴에 서리더니 <<hePost "는">> 당신을 향해 돌아선다.
<<if C.npc.Alex.dom gte 20>>
"대체 왜 술을 빼 버린 거야?" 알렉스가 <<hisPost "의">> 불쾌함을 숨기려고도 하지 않고 말한다. <<HePost "는">> 당신과의 사이에 공간이 거의 남지 않을 정도로 가까이 다가온다.<<gstress>><<stress 6>>
<br><br>
<<if $speech_attitude is "meek">>
"미...미안해...나는 그냥 네가 걱정돼서..."
<br><br>
알렉스의 표정이 조금 부드러워지지만, 여전히 그 얼굴에는 분노가 드러나 있다. <<HePost "는">> 물러나, 거리를 벌려 공간을 내어준다. "걱정할 필요 없어. 난 완전히 건강하니까."
<br><br>
<<HePost "는">> 농가를 향해 돌아서기 전 당신에게 어깨를 부딪친다. 당신은 <<hePost "가">> 중얼거리며 사과했다고 확신한다.<<lstress>><<stress -6>>
<<elseif $speech_attitude is "bratty">>
"그야 넌 더럽게 많이 마시니까!" 당신은 소리치며 알렉스를 밀쳐낸다.
<br><br>
<<HePost "가">> 장바구니를 꽉 움켜쥐며 당신을 노려본다. <<HePost "는">> 강하게 악물고 있다. "넌 내가 많이 마신다고 뭐라 할 권리가 없어." 알렉스는 그 이상 시간 낭비하지 않고 몸을 돌려 농가로 돌아간다.<<llove>><<ldom>><<npcincr "Alex" dom -1>>
<<else>>
"충분히 남아있다고 생각했거든."
<br><br>
"충분히 남아 있다면 쇼핑 리스트에 넣지도 않았겠지." 알렉스는 성을 내며 돌아선다. <<HePost "의">> 어깨너머로 들여다보이는 눈에는 분노가 엿보인다. "그냥 내 삶을 즐길 뿐인데," <<hePost "가">> 말한다. "그게 뭐 잘못됐냐?" <<HePost "는">> 다시 농가로 향한다.<<gstress>><<stress 6>>
<</if>>
<<else>>
"분명 쇼핑 리스트에 술도 좀 넣어뒀던 것 같은데," 알렉스가 말하는 목소리에는 짜증이 뚝뚝 묻어 나온다.
<br><br>
"맞아. 하지만 충분히 남아 있다고 생각했거든."
<br><br>
알렉스는 당신을 오랫동안 물끄러미 쳐다본다. <<hePost "는">> 혀를 깨물고 있다. <<HePost "는">> 고개를 흔들고는 한숨을 내쉰다.
<br><br>
"언제라도 많으면 많을수록 좋지. 나중에 직접 가서 좀 가져와야겠다." <<hePost "는">> 짜증을 털어내려 하지만 <<HisPost "의">> 목소리에서는 짜증이 배어 나온다.
<</if>>
<br><br>
<<link [[알렉스에게 돈을 준다|Farm Shopping Booze]]>><</link>>
<br>
<<link [[돈을 챙긴다|Farm Work]]>><<set $money += $farm_work.shopping_money>><<endevent>><</link>>
<<else>>
술을 본 얼굴에 환한 미소가 번진다.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<</if>>
<</widget>>
<<widget "alexRemyTattoosCheck">>
<<if $alex_countdown is undefined and $farm_stage gte 7>>
<<bodywritingExposureCheck>>
<<if $alexRemyTattoosKnow is undefined>>
<<set $alexRemyTattoosKnow = []>>
<</if>>
<<for _bodypart, _tattoos range $skin>>
<<if _tattoos.special is "cattle" and _skin_array.includes(_bodypart) and !$alexRemyTattoosKnow.includes(_bodypart) and !$weekly.alexRemyTattoos and $rng gte 90>>
<<set $weekly.alexRemyTattoos to 0>>
<<run $alexRemyTattoosKnow.push(_bodypart)>>
<<break>>
<<elseif _tattoos.special isnot "cattle" and $alexRemyTattoosKnow.includes(_bodypart)>>
/* Alex discovers that Remy's tattoo on the PC is missing. */
<<set $alexRemyTattoosKnow to $alexRemyTattoosKnow.filter(part => part !== _bodypart)>>
<</if>>
<</for>>
<<if $weekly.alexRemyTattoos is 0>>
<<set $weekly.alexRemyTattoos to 1>>
<<set $phase = _args[0]>>
<<switch $phase>>
<<case "breakfast">>
당신은 알렉스에게 다가가 <<him_ i>> 아침식사를 준비하는 것을 도우려고 주전자를 올려놓는다. <<He_ ga>> 당신을 향해 미소짓다가, 금방 멈춘다.
<<case "chores">>
당신은 농장 일을 도우려고 알렉스에게 걸어간다. <<He_ ga>> 손을 흔들다가, 금방 멈춘다. <<He_ ga>> 당신의 피부를 가까이 쳐다보고는 <<his_ yi>> 눈썹이 찡그러진다.
<<case "cuddle">>
당신은 알렉스를 껴안아주기 위해 <<himPost>>에게 다가간다. <<He_ ga>> 고마움의 눈빛을 보내다가 주저한다.
<<case "cuddleDesk">>
당신은 알렉스를 껴안아주기 위해 <<himPost>>에게 다가간다. <<He_ ga>> 고마움의 눈빛을 보내다가 주저한다. <<He_ ga>> 당신에게 손가락 하나를 세워, 잠시 기다리라는 신호를 보낸다. "좋아요, 고맙습니다. 거래 감사드립니다," <<he_ ga>> 전화기에 대고 말한다. <<He_ ga>> 책상에 전화기를 내려놓고, 얼굴을 찌푸린 채로 돌아선다.
<<case "rest">>
당신은 알렉스에게 다가간다. <<He_ ga>> 당신이 앉자 <<his_ yi>> 모자를 당신에게 젖힌다. <<He_ ga>> 뭐라고 말하려는 것 처럼 보였지만 <<he_ nun>> 입을 다문다.
<</switch>>
<br><br>
<<if ["cattle brand", "Remy's cattle", "Remy's cow", "Remy's bull"].includes(_tattoos.writing)>>
"이건 뭐지?" <<he_ ga>> 따진다. 당신이 <<he_ ga>> 쳐다보고 있는 것을 보기 위해 자세를 바꾸자 <<he_ ga>> 당신의 <<tattooPost _bodypart "을">> 노려보고 있는 것이 보인다.
<<if ["left_shoulder", "right_shoulder"].includes(_bodypart)>>
<<He_ ga>> 당신의 팔목을 잡고, 팔을 <<himPost>> 가까이 끌어당긴다.
<<else>>
<<He_ ga>> 그 위로 손을 뻗어, 당신의 피부를 문지른다.
<</if>>
<br><br>
<<link [[다음|Farm Alex Remy Tattoo End]]>><</link>>
<br>
<<else>>
<<Hes_ nun>> 당신의 <<tattooPost _bodypart "을">> 쳐다본다. "네가 직접 이걸 써 넣은 거야?" <<he_ ga>> 묻는다.
<br><br>
<<link [[그렇다고 말한다|Farm Alex Remy Tattoo]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[아니라고 말한다|Farm Alex Remy Tattoo]]>><<set $phase2 to 1>><</link>>
<br>
<</if>>
<<exitAll>>
<</if>>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "alex_farm">><<set $bus to "woodland">><<effects>>
<<farm_work_update>>
당신은 농장의 삼림지 안에 있다.
<<if Time.dayState is "night">>
<<if Weather.precipitation is "snow">>
머리 위 어두운 나뭇가지들에 눈이 수북하게 쌓여있다.
<<elseif Weather.precipitation is "rain">>
나무들이 당신을 차가운 비로부터 보호하고 있다.
<<else>>
쌀쌀한 밤바람이 이곳에서는 누그러진다.
<</if>>
<<else>>
<<if Weather.precipitation is "snow">>
머리 위 나뭇가지들에 눈이 수북하게 쌓여있다.
<<elseif Weather.precipitation is "rain">>
나무들이 당신을 비로부터 보호하고 있다.
<<else>>
당신은 새들의 지저귐소리에 둘러싸여 있다.
<</if>>
<</if>>
<<if $farm_work.alex is "woodland">>
알렉스는 시든 나무를 제거하고 있다.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutfarmroad>>
<<elseif $farm_attack_timer is 0 and Time.hour gte 21>>
<<npc Alex>><<person1>>
알렉스가 달려온다. <span class="red">"레미가 왔어,"</span> <<he_ ga>> 말한다. "우리는 할 수 있어. 가서 준비해, 나는
<<if $farm.tower_guard>>
<<NPCname_ ul $farm.tower_guard>> 확인할게."
<<else>>
그들을 찾을 수 있을지 알아볼게."
<</if>>
<br><br>
<<farm_assault_intro>>
<br><br>
<<link [[준비한다|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 2>><</link>>
<br>
<<else>>
<<if $farm_work.alex is "woodland">>
<<link [[알렉스를 도와 삼림지를 가꾼다 (0:20)|Farm Woodland Tend Alex]]>><<set $farm_work.woodland += 1>><<farm_count 20>><<physique 2>><<pass 20>><<tending 2>><<tiredness 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>>
<br>
<<elseif $farm_work.woodland lt $farm.woodland>>
<<link [[삼림지를 가꾼다 (0:20)|Farm Woodland Tend]]>><<set $farm_work.woodland += 1>><<farm_count 20>><<physique 2>><<pass 20>><<tending 2>><<tiredness 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>>
<br>
<</if>>
<<if $farm_work.forage isnot 1 and $farm.woodland gte 2>>
<<foresticon "bush">><<link [[수확한다 (1:00)|Farm Woodland Forage]]>><<set $farm_work.forage to 1>><<pass 60>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다 (0:05)|Farm Work]]>><<pass 5>><</link>>
<br>
<</if>><<effects>>
당신은 시든 나무를 제거하고 야생에 가까운 나뭇가지들을 다듬는다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $worn.upper.name isnot "naked" and random(1, 2) is 2>>
<<set $worn.upper.integrity -= 10>>
<<if $worn.upper.integrity lte 0>>
바람이 불자 당신의 <<trClothes "upper" $worn.upper.name "name" "이">>_trResult 그런 나뭇가지 중 하나에 걸려 방해가 된다. <span class="pink">그 힘이 당신의 몸에서 천을 찢어내어, 당신의 <<undertop_ ul>> 노출시킨다.</span>
<<else>>
당신의 <<trClothes "upper" $worn.upper.name "name" "이">>_trResult 그런 나뭇가지 중 하나에 걸려 상태가 나빠졌다.
<</if>>
<<elseif $worn.lower.name isnot "naked">>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
바람이 불자 당신의 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 그런 나뭇가지 중 하나에 걸려 방해가 된다. <span class="pink">그 힘이 당신의 몸에서 천을 찢어내어, 당신의 <<undies_ rul>> 노출시킨다.</span>
<<else>>
당신의 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 그런 나뭇가지 중 하나에 걸려 상태가 나빠졌다.
<</if>>
<<elseif $worn.under_upper.name isnot "naked" and random(1, 2) is 2>>
<<set $worn.under_upper.integrity -= 10>>
<<if $worn.under_upper.integrity lte 0>>
바람이 불자 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "이">>_trResult 그런 나뭇가지 중 하나에 걸려 방해가 된다. <span class="pink">그 힘이 당신의 몸에서 천을 찢어내어, 당신의 <<breasts_ rul>> 노출시킨다.</span>
<<else>>
당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "이">>_trResult 그런 나뭇가지 중 하나에 걸려 상태가 나빠졌다.
<</if>>
<<elseif $worn.under_lower.name isnot "naked">>
<<set $worn.under_lower.integrity -= 10>>
<<if $worn.under_lower.integrity lte 0>>
바람이 불자 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 그런 나뭇가지 중 하나에 걸려 방해가 된다. <span class="pink">그 힘이 당신의 몸에서 천을 찢어내어, 당신의 <<genitals_ rul>> 노출시킨다.</span>
<<else>>
당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 그런 나뭇가지 중 하나에 걸려 상태가 나빠졌다.
<</if>>
<<else>>
일하는 중에 나뭇가지들이 바람에 흔들려, 당신의 살갗을 긁는다.<<gpain>><<pain 4>>
<</if>>
<br><br>
<<link [[다음|Farm Woodland]]>><</link>>
<br>
<<else>>
<<link [[다음|Farm Woodland]]>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
당신은 알렉스가 시든 나무를 제거하고, 야생에 가까운 나뭇가지들을 다듬는 일을 돕는다.
<br><br>
<<if random(1, 4) is 4>>
<<He_ nun>> 위쪽 나뭇가지를 가리킨다. "닿으려면 도구가 필요할 거야," <<he_ ga>> 말한다. "내가 가져올게."
<br><br>
<<He_ ga>> 잠시 후, 긴 사다리를 한쪽 팔에 끼고 돌아온다. <<He_ nun>> 그것을 문제의 나무 아래에 세워둔다.
<<if random(1, 2) is 2>>
"땅이 울퉁불퉁해. 내가 잡아줄테니까 톱을 들고 올라가. 오래 걸리는 일은 아냐."
<br><br>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 사다리를 오른다. 조금씩 덜컹대는 탓에, 당신은 머뭇거린다.
<br><br>
"괜찮겠어?" 알렉스가 말한다.
<br>
당신은 끄덕이고, 가장 가까운 가지에 도달한다. 당신은 톱을 대고, 그 금속을 앞뒤로 움직인다. 당신은 속도를 낸다. 그 반동이 당신을 타고 전해져, 사다리가 살짝 앞뒤로 흔들린다.
<br>
거센 바람이 다리 쪽을 스치고 지나가자, 당신의 치마가 휘날린다.
<br>
아래를 흘끗 내려다보자, <span class="pink">당신의 허벅지 사이를 똑바로 응시하고 있는 알렉스가 보인다.</span> <<His_ yi>> 뺨이 붉다.
<br><br>
<<link [[무시한다|Farm Woodland Tend Alex Ignore]]>><<stress 6>><<npcincr Alex lust 10>><<arousal 1000>><</link>><<ggarousal>><<gstress>><<gglust>>
<br>
<<link [[소리친다|Farm Woodland Tend Alex Call]]>><<stress -6>><<npcincr Alex love -1>><</link>><<llove>><<lstress>>
<br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[과시한다|Farm Woodland Tend Alex Flaunt]]>><</link>><<exhibitionist3>><<npcincr Alex lust 5>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[도발한다|Farm Woodland Tend Alex Taunt]]>><<def 1>><</link>><<npcincr Alex dom -3>><<npcincr Alex lust 5>><<defianttext>><<lldom>><<glust>>
<br>
<</if>>
<<else>>
당신은 사다리를 오른다. 조금씩 덜컹대는 탓에, 당신은 머뭇거린다.
<br><br>
"괜찮겠어?" 알렉스가 말한다.
<br>
당신은 끄덕이고, 가장 가까운 가지에 도달한다. 당신은 톱을 대고, 그 금속을 앞뒤로 움직인다. 당신은 속도를 낸다. 그 반동이 당신을 타고 전해져, 사다리가 살짝 앞뒤로 흔들린다.
<br>
당신은 알렉스에게 미리 경고한다. 잠시 후 나뭇가지가 낙엽 쌓인 땅 위로 떨어진다.
<br><br>
"도와줘서 고마워." 당신이 아래로 내려오자 알렉스가 말한다.
<br><br>
<<link [[다음|Farm Woodland]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
"땅이 울퉁불퉁해. 내가 올라가있는 동안 사다리 좀 잡아줄래? 오래 걸리는 일은 아냐."
<br><br>
당신은 <<he_ ga>> 올라간 사다리의 아래쪽에 서 있다.
<<if $pronoun is "f">>
고개를 크게 젖히지 않아도 <<his_ yi>> 치마가 올려다보인다.
<br><br>
<<set $skulduggerydifficulty to 700>>
<<link [[훔쳐본다|Farm Woodland Tend Skirt]]>><<arousal 600>><</link>><<skulduggerydifficulty>><<garousal>>
<br>
<<link [[훔쳐보지 않는다|Farm Woodland Tend No Skirt]]>><<npcincr Alex love 1>><</link>>
<br>
<<else>>
파편이 떨어지는 것을 대비해서 당신은 고개를 숙인다. "지금 떨어질 거야," <<he_ ga>> 말한다. 잠시 후 나뭇가지가 낙엽 쌓인 땅 위로 떨어진다.
<br><br>
"도와줘서 고마워," <<he_ ga>> 아래로 내려와서 말한다.<<glove>><<npcincr Alex love 1>>
<br><br>
<<link [[다음|Farm Woodland]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<link [[다음|Farm Woodland]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신이 사다리 근처를 맴돌 때 알렉스의 치마에 돌풍이 불어, 당신은 <<his_ yi>> 빨간 보이쇼츠를 분명하게 볼 수 있었다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<He_ nun>> 당신의 시선을 눈치채지 못한다. 나뭇가지를 베어내고 있는 알렉스를 당신은 계속해서 훔쳐본다. "지금 떨어질 거야," <<he_ ga>> 말한다. 나뭇가지가 당신을 지나쳐 낙엽 쌓인 땅 위에 툭 떨어진다. "내려갈게."
<br><br>
<<skulduggeryuse>>
"도와줘서 고마워," <<he_ ga>> 내려오자 마자 말한다.<<glove>><<npcincr Alex love 1>>
<br><br>
<<link [[다음|Farm Woodland]]>><<endevent>><</link>>
<br>
<<else>>
<<He_ ga>> 아래를 힐끗 보더니, <span class="red">짧은 비명을 지른다.</span> <<He_ nun>> 한 손으로 <<his_ yi>> 치맛자락을 <<his_ yi>> 허벅지 사이로 밀어넣다가, 거의 사다리에서 떨어질 뻔 한다.<<llove>><<gglust>><<npcincr Alex love -1>><<npcincr Alex lust 10>>
<br><br>
"보-보지 마," <<he_ ga>> 말한다.
<<skulduggeryuse>>
<<link [[사과한다|Farm Woodland Tend Apologise]]>><<npcincr Alex love 1>><<stress 6>><</link>><<gstress>><<glove>>
<br>
<<link [[놀린다|Farm Woodland Tend Tease]]>><<npcincr Alex dom 1>><</link>><<promiscuous1>><<gdom>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"저-정말 미안해," 당신은 그렇게 말하고 눈을 돌린다. "볼 생각은 아니었어."
<<elseif $speech_attitude is "bratty">>
"그래, 매너 없는 짓이었어," 당신은 그렇게 말하고 눈을 돌린다. "미안해."
<<else>>
"미안해," 당신은 그렇게 말하고 눈을 돌린다. "내가 무례했어."
<</if>>
<br><br>
"이제부터는 보지 말라고," 알렉스가 말한다. <<He_ 는>> 통나무를 톱질하면서도, 끝낼 때까지 <<his_ yi>> 다리를 오므리고 있다.
<br><br>
나뭇가지가 땅에 떨어지고 <<he_ ga>> 아래로 내려올 때까지, <<Hes_ nun>> 줄곧 얼굴을 붉히고 있다.
<br><br>
<<link [[다음|Farm Woodland]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"소-속옷 귀여워," 당신은 키득인다.
<<elseif $speech_attitude is "bratty">>
"속옷 멋지네," 당신은 놀린다. "가리기에는 아까운걸."
<<else>>
"속옷 취향이 괜찮네," 당신은 말한다.
<</if>>
<<promiscuity1>>
알렉스의 얼굴이 더욱 붉어진다. <<He_ 는>> 계속 통나무를 톱질하면서도, 끝낼 때까지 꽉 모은 다리 사이에 <<his_ yi>> 치마를 끼우고 있다.
<br><br>
나뭇가지가 땅에 떨어지고 <<he_ ga>> 아래로 내려올 때까지, <<Hes_ nun>> 줄곧 얼굴을 붉히고 있다.
<br><br>
<<link [[다음|Farm Woodland]]>><<endevent>><</link>>
<br><<effects>>
알렉스가 나뭇가지를 톱질하는 동안 당신은 시선을 돌린다. "지금 떨어질 거야," <<he_ ga>> 말한다. 잠시 뒤 나뭇가지가 낙엽 쌓인 땅 위에 툭 떨어진다.
<br><br>
"도와줘서 고마워," <<he_ 가>> 밑으로 내려오면서 말한다.
<br><br>
<<link [[다음|Farm Woodland]]>><<endevent>><</link>>
<br><<effects>>
당신은 바구니를 들고 삼림지로 들어가, 나뭇가지와 땅에서 잘 익은 식물들을 찾아본다.
<br><br>
<<if $rng gte 75>>
<<wearProp "strawberry">>
<span class="green">당신은 잘 익은 <<icon "tending/strawberry.png">> 딸기들을 몇 개 찾아낸다.</span>
<<if $farm.woodland gte 3>>
<<tending_pick strawberry 10 50>>
<<else>>
<<tending_pick strawberry 5 25>>
<</if>>
<<elseif $rng gte 50>>
<<wearProp "peach">>
<span class="green">당신은 잘 익은 <<icon "tending/peach.png">> 복숭아들을 몇 개 찾아낸다.</span>
<<if $farm.woodland gte 3>>
<<tending_pick peach 10 50>>
<<else>>
<<tending_pick peach 5 25>>
<</if>>
<<elseif $rng gte 25>>
<<wearProp "plum">>
<span class="green">당신은 잘 익은 <<icon "tending/plum.png">> 자두들을 몇 개 찾아낸다.</span>
<<if $farm.woodland gte 3>>
<<tending_pick plum 10 50>>
<<else>>
<<tending_pick plum 5 25>>
<</if>>
<<else>>
<<wearProp "mushroom">>
<span class="green">당신은 잘 익은 <<icon "tending/mushroom.png">> 버섯들을 몇 개 찾아낸다.</span>
<<if $farm.woodland gte 3>>
<<tending_pick mushroom 10 50>>
<<else>>
<<tending_pick mushroom 5 25>>
<</if>>
<</if>>
<br><br>
<<if random(1, 5) is 5>>
매혹적인 단 향기가 난다. 향기는 당신을 이상한 보라색 꽃으로 이끈다.
<br><br>
<<icon "tending/strange_flower.png">> <<link [[가져간다|Farm Woodland Harvest]]>><<handheldon>><<drugs 60>><</link>><<garousal>>
<br>
<<link [[무시한다|Farm Woodland]]>><<handheldon>><</link>>
<br>
<<else>>
<<link [[다음|Farm Woodland]]>><<handheldon>><</link>>
<br>
<</if>><<effects>>
<<tending_pick strange_flower 1 1>>
손끝에서부터 온기가 퍼져나간다. 당신은 비단결같은 꽃잎에 코를 묻고 싶은 충동을 참는다.
<br><br>
<<link [[다음|Farm Woodland]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"마-마찬가지야," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"나도 여기가 훨씬 편해," 당신이 동의한다.
<<else>>
"나도 그래," 당신이 말한다.
<</if>>
<br><br>
"둘러싸여 있으니까 어쩐지 안심되는걸," 알렉스가 말한다. "조심하지 않으면 잠들겠는데.
<<if Time.dayState is "night">>
감기 들기 전에 안에 들어가야겠다."
<<elseif $farm_work.alex is "relax">>
그래도 나쁘진 않겠다. 어차피 쉬는 시간이니까."
<<else>>
이 정도면 충분히 쉬었으니까, 다시 일하러 가야겠다."
<</if>>
<<He_ nun>> 집을 향해 걸어간다.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<set _alex to C.npc.Alex>>
<<if $speech_attitude is "meek">>
"나도 안심이야," 당신은 볼을 붉히며 말한다. "네 곁에 있으니까."
<<elseif $speech_attitude is "bratty">>
"보호자라면 나무 몇 그루보다야 네가 훨씬 낫지," 당신은 자신있게 선언한다.
<<else>>
"나도 안심이야," 당신은 밝게 웃는다. "네 덕분에."
<</if>>
<br><br>
알렉스는 <<his_ yi>> 가슴을 편다.
<<if _alex.dom gte 30>>
"고마워, <<girl_ a>>. 이제 내가 모르는 것을 말해 줘," <<he_ ga>> 윙크한다.
<<elseif _alex.dom lte -30>>
"네가 일개 <<nnpc_gendery_ rul "Alex">> 너무 믿고 있다는 생각이 드는데," <<he_ ga>> 놀린다.
<<else>>
"<<nnpc_gendery_ yi "Alex">> 기분을 좋게 만드는 방법을 아는구만," <<he_ ga>> 싱긋 웃는다.
<</if>>
<<if Time.dayState is "night">>
"네가 감기 걸리기 전에 안에 들어가는 게 좋겠어."
<br><br>
<<He_ nun>> 손을 잡고 당신을 집으로 이끈다.<<takeHandholdingVirginity "Alex" "loveInterest">><<pass 5>>
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br>
<<elseif $farm_work.alex is "relax">>
<<He_ ga>> 뒤로 편히 앉는다.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
"이 정도면 충분히 쉬었어. 다시 일하러 가야겠다." <<He_ nun>> 집을 향해 걸어간다.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 아무 말 않는다.
<<if Time.dayState is "night">>
한 형체가 머리 위를 날아간다. 아마 박쥐일 것이다.
<br><br>
<<else>>
새들은 사방에서 계속 지저귀고 있다.
<br><br>
<</if>>
<<if Time.dayState is "night">>
"나란히 감기 걸리기 전에 안에 들어가는 게 좋겠어," 알렉스가 말한다. <<He_ nun>> 집을 향해 걸어간다.
<<elseif $farm_work.alex is "relax">>
알렉스는 모자로 <<his_ 의>> 두 눈을 덮는다.
<br><br>
<<else>>
"다시 일하러 가야겠다," 알렉스가 말한다. "나중에도 쉴 수 있을 테니까." <<He_ nun>> 집을 향해 걸어간다.
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"바-밤에는 바깥에 누워있으면 안 돼," 당신이 말한다. "감기에 걸릴 거야."
<<elseif $speech_attitude is "bratty">>
"이 시간에 여기서 뭐 하는 거야?" 당신이 묻는다. "얼어 죽으려구."
<<else>>
"안에 들어가는 게 좋을 텐데," 당신이 말한다. "감기 들기 전에."
<</if>>
<br><br>
알렉스는 끄덕인다. "네 말이 맞아," <<he_ 가>> 말한다. "여기 분위기가 정말 좋아서. 나중에 즐겨야겠다."
<br><br>
당신은 함께 숲을 걸어 농가로 돌아간다.
<br><br>
<<link [[다음|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
당신은 알렉스의 시선을 무시하며, 다리를 오므리고, 치마를 뒤로 쓸어내린다.
<br><br>
<<if $arousal gte 10000>>
알렉스의 시선은 너무 뜨겁다. 당신의 몸속에 온기가 쌓이는 것이 느껴지더니, 곧 넘친다. <<orgasm>>
당신은 떨면서, 나뭇가지를 움켜쥐고 균형을 잡는다. <span class="red">그것은 당신의 체중을 견디지 못하고 부러져</span>, 당신은 바로 아래의 알렉스에게로 떨어진다.
<br><br>
"괘-괜찮냐?" <<he_ ga>> 묻는다. 당신이 옆으로 굴러 비키자 <<He_ nun>> 앓는 소리를 내더니, 곧 킥킥 웃는다. "나뭇가지가 부러졌어. 일 끝났네."
<br><br>
<<He_ nun>> 당신이 왜 떨어졌는지 눈치채지 못했고, 당신은 굳이 알려주지 않기로 한다.
<br><br>
<<link [[다음|Farm Woodland]]>><<endevent>><</link>>
<br>
<<else>>
당신이 톱질을 끝마치자, 나뭇가지가 삼림지 땅 위로 떨어진다. 당신은 다시 아래로 내려온다. 당신은 알렉스와 눈을 마주치지 못한다.
<br><br>
<<link [[다음|Farm Woodland]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"보-보지 말아줘," 당신이 우물거린다.
<<elseif $speech_attitude is "bratty">>
"변태녀석," 당신이 말한다. "눈 깔아."
<<else>>
"변태처럼 굴지 마," 당신이 말한다.
<</if>>
<br><br>
"나-난," 알렉스가 고개를 숙이며 말을 더듬는다. "미-미안. 그럴 생각은..." <<He_ nun>> 말을 잇지 못한다.
<br><br>
<<if $speech_attitude is "meek">>
"괜찮아," 당신은 말한다. "이런 일 많이 있거든. 신경 안 써." <<He_ nun>> 갈등하는 듯한 얼굴로, 계속해서 시선을 외면한다. 당신은 하던 일로 돌아간다.
<<elseif $speech_attitude is "bratty">>
"또 그러지는 않겠지, 그렇지?" <<He_ ga>> 마른침을 세게 삼키고, 고개를 끄덕인다. 당신은 하던 일로 돌아간다.
<<else>>
"이제 그러지 마," 당신은 말한다. <<He_ ga>> 고개를 끄덕인다. 당신은 하던 일로 돌아간다.
<</if>>
<br><br>
당신이 톱질을 끝마치자, 나뭇가지가 삼림지 땅 위로 떨어진다. 알렉스는 당신이 내려올 때까지 아무 말이 없다.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
알렉스가 당신의 다리 사이를 응시할 때 당신의 뺨은 붉어진다. 당신은 치마가 바람에 펄럭이자 몸을 가리고 싶은 충동을 참는다. 대신, 당신은 알렉스가 당신의 <<undies_ rul>> 잘 볼 수 있게끔 모든 방법으로 몸을 굽히고 엉덩이를 흔든다.
<<exhibitionism3>>
당신은 나뭇가지를 톱질하는 것을 마치고, 다시 내려온다. 사다리만 잡고 있었음에도 불구하고, 알렉스는 당신보다 더 지쳐 보인다.
<br><br>
"뭐 잘못된 거 있어?" 당신은 <<he_ ga>> 당신과 눈을 마주치지 못하는 이유를 오롯이 알고 있는 채로 놀린다.
<br>
"자-잘 해줬어," <<he_ ga>> 말한다. "좀 더워서."
<<if Time.season is "winter">>
날이 꽤 쌀쌀함에도, <<He_ nun>> 손부채질을 한다.
<<else>>
<<He_ nun>> 손부채질을 한다.
<</if>>
<br><br>
<<link [[다음|Farm Woodland Tend Alex Flaunt 2]]>><</link>>
<br><<effects>>
"나도 좀 더운걸," 당신이 말한다. "그래서 오늘 이렇게 입은 거야." 당신은 당신의 치마를 다시 한 번 팔락거려, <<his_ yi>> 주의를 끈다. 당신은 올가미를 잡아채듯이, 당신의 <<undies_ ga>> 슬쩍 보일 정도로 옷단을 충분히 높이 들어올린다.
<br><br>
알렉스는 <<his_ yi>> 고개를 홱 돌리고 <<his_ yi>> 눈을 질끈 감는다.
<<if $speech_attitude is "meek">>
"네가 보고 싶어하는 줄로만 알았어," 당신은 웃는다. "그래서 엿보고 있었지, 그치?"
<<elseif $speech_attitude is "bratty">>
"이런 걸 원했으면서 시치미 떼지 말라고," 당신은 웃는다.
<<else>>
"엿보고 있었다는 거 알아," 당신이 말한다. "이게 네 벌이야."
<</if>>
<br>
<<if C.npc.Alex.lust gte 20>>
알렉스는 <<himself_ yi>> 마음을 단단히 먹고, <span class="lewd">당신 위로 덮친다.</span>
<br><br>
<<link [[다음|Farm Woodland Tend Alex Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"나-난," 알렉스가 고개를 숙이며 말을 더듬는다. "미, 미안. 그럴 생각은..." <<He_ nun>> 말을 잇지 못한다. "이-일이나 하러 가자."
<br><br>
<<link [[다음|Farm Woodland]]>><</link>>
<br>
<</if>><<effects>>
"야," 당신은 소리친다. "변태처럼 굴지 마."
<br>
창피함에, 알렉스는 고개를 돌린다. "내-내가 언제-"
<br>
"다 들켰거든," 당신은 <<him_ yi>> 말을 끊는다. "변태야." 당신은 나뭇가지를 쥐고, 힘주어 꺾어버린다. "치마 속 구경하는 거 좋아하지, 그렇지?"
<br>
"그-글쎄 난," 알렉스가 침을 꿀꺽 삼킨다. "바람이-"
<br>
"맞아 아니야?" 당신은 내려오면서 <<him_ yi>> 말을 다시 끊는다.
<br>
<<Hes_ nun>> 이제 사탕무처럼 붉게 물들었고, <<his_ yi>> 이마에는 땀방울이 맺혀 있는 것이 보인다. "그-" <<he_ ga>> 한번 더 마른침을 삼킨다. "맞습니다."
<br><br>
<<link [[다음|Farm Woodland Tend Alex Taunt 2]]>><</link>>
<br><<effects>>
당신은 씩 웃고는, 나뭇가지를 던져두고 사다리에서 뛰어내린다. 당신은 몸으로 <<his_ yi>> 몸을 밀면서, <<him_ i>> 뒷걸음치다 바로 뒤 나무에 기대게 만든다. "또 나한테 못된 짓 할 거지, 응?" 당신이 묻는다.
<br><br>
<<if C.npc.Alex.lust gte 20>>
알렉스는 시선을 피하더니, 웃음을 터트린다. "너 내가 그렇다고 말하면 어쩌려고 그래?" <<He_ nun>> 당신의 <<bottom_ ul>> 붙잡고, 당신을 <<himPost>>에게로 끌어당긴다. <<His_ 의>> 다른 손은 당신의 복부 아래에서 맴돈다.
<br><br>
<<if playerChastity()>>
<<He_ nun>> 당신의 <<worn_genitals_name_ ul>> 세게 잡아당긴다. "난 정조대가 탈선을 막아준다고 생각하는 사람 아니야," <<he_ ga>> 놀려댄다. "널 만족시켜줄 다른 방법들이 있지."
<<elseif $player.penisExist>>
<<He_ nun>> 한 손가락으로 당신의 <<penis_ 를>> 훑어, 무의식적인 신음을 이끌어낸다.
<<if $arousal gte 6000>>
"벌써 발기했잖아," <<he_ ga>> 놀려댄다. "내가 엿보는 게 너한테 그 정도였어? 이거 해결해 줘야겠는걸."
<<else>>
"나한테 보여지는 게 좋았던 모양이네," <<he_ ga>> 놀려댄다. "그런 것보다 널 더 철저하게 만족시켜줄 수 있어."
<</if>>
<<else>>
<<He_ nun>> 한 손가락으로 당신의 <<pussy_ 를>> 훑어, 무의식적인 신음을 이끌어낸다.
<<if $vaginaWetness gte 45>>
"벌써 젖었잖아," <<he_ ga>> 놀려댄다. "내가 엿보는 게 너한테 그 정도였어? 이거 해결해 줘야겠는걸."
<<else>>
"나한테 보여지는 게 좋았던 모양이네," <<he_ ga>> 놀려댄다. "그런 것보다 널 더 철저하게 만족시켜줄 수 있어."
<</if>>
<</if>>
<br><br>
<<He_ nun>> 당신을 <<him_ yi>> 위로 끌어당기며, 땅바닥에 풀썩 눕는다.
<br><br>
<<link [[다음|Farm Woodland Tend Alex Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
알렉스는 시선을 피하더니, 웃음을 터트린다. "너도 참 대단한 애라니까," <<he_ ga>> 말한다. <<He_ ga>> <<his_ yi>> 양손으로 당신의 <<bottom_ ul>> 꽉 잡아, 당신을 <<himPost>>에게서 밀어낸다. "앞으로는 잘할게. 다시 일하러 가볼까." <<He_ nun>> 당신의 볼에 꾹 눌러 입맞춘다.
<br><br>
<<link [[다음|Farm Woodland]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Woodland Tend Alex Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Woodland Tend Alex Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 나무에 기댄다. "내가 너무 거칠진 않았어야 할텐데," <<he_ ga>> 말한다. "너는 가끔 미쳤다니까, 나까지 덩달아 미치게 만들고."<<lllust>><<glove>><<npcincr Alex love 1>><<npcincr Alex lust -10>>
<br><br>
<<tearful>> 당신은 일어선다. "그럼 다시 일하러 가볼까," <<he_ ga>> 말한다. <<He_ nun>> 당신의 <<bottom_ ul>> 찰싹 후려치고서는 걸어나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Woodland]]>><</link>>
<<elseif $enemyhealth lte 0>>
알렉스는 시든 나뭇가지에 걸려, 넘어져 땅에 쓰러진다. "미안해," <<he_ ga>> 말한다. "네가 날 너무 흥분시켜서."<<llove>><<ldom>><<npcincr Alex love -1>><<npcincr Alex dom -1>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Woodland]]>><</link>>
<<else>>
알렉스는 당신에게서 떨어진다. "미안해," <<he_ ga>> 말한다. "네가 날 너무 흥분시켜서."<<llove>><<npcincr Alex love -1>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Woodland]]>><</link>>
<</if>><<set $outside to 1>><<set $location to "alex_farm">><<set $bus to "farm">><<effects>>
<<farm_work_update>>
당신은 알렉스의 농장에 있다. 소박한 농가가 마당과 닭장을 내려다보고 있다. 다른 건물들은 나무와 산울타리 사이에 자리잡고 있다.
<<if $exhibitionism lt 75 and $exposed gte 2 and $farm_naked is 1>>
당신의 <<lewdness_ rul>> 숨길 수 있는 많은 장소가 있으므로, 당신은 자신을 드러내지 않도록 최선을 다하면서 가능한 알렉스를 피한다.
<br><br>
<</if>>
<<if $farm.build isnot undefined and $farm.build isnot 0>>
<<switch $farm.build>>
<<case "wall 1">>
<span class="lblue">벽이 수리되고 있다.</span>
<<case "wall 2">>
<span class="lblue">벽이 강화되고 있다.</span>
<<case "wall 3">>
<span class="lblue">농장 주변에 현대식 울타리가 세워지고 있다.</span>
<<case "wall 4">>
<span class="lblue">철조망이 울타리 꼭대기에 부착되고 있다.</span>
<<case "tower 1">>
<span class="lblue">들판 옆에 탑이 세워지고 있다.</span>
<<case "tower 2">>
<span class="lblue">탐조등을 망루 위에 붙이고 있다.</span>
<<case "woodland 1">>
<span class="lblue">울타리는 삼림지 주변까지 확장되고 있다.</span>
<<case "woodland 2">>
<span class="lblue">울타리가 다량의 삼림지를 둘러싸도록 확장되고 있다.</span>
<<case "woodland 3">>
<span class="lblue">울타리는 거대한 삼림지를 둘러싸도록 확장되고 있다.</span>
<<case "kennel 1">>
<span class="lblue">사육장에 악의적인 장치들이 설치되고 있다.</span>
<<case "barn 1">>
<span class="lblue">새로운 착유 장비가 헛간에 설치되고 있다.</span>
<<case "barn 2">>
<span class="lblue">헛간에 증축 공사를 하고 있다.</span>
<<case "stable 1">>
<span class="lblue">마구간이 확장되고 있다.</span>
<<case "coop 1">>
<span class="lblue">닭장이 확장되고 있다.</span>
<<case "coop 2">>
<span class="lblue">닭장이 확장되고 있다.</span>
<<case "parasites 1">>
<span class="lblue">기생충 보관소가 지어지고 있다.</span>
<<case "parasites 2">>
<span class="lblue">기생충 보관소가 확장되고 있다.</span>
<<case "irrigation">>
<span class="lblue">밭에 관개 시설을 설치하고 있다.</span>
<</switch>>
<<if Time.hour gte 6>>
<span class="blue">일꾼들이 농장을 가로질러 걸어가고 있다.</span>
<</if>>
<br><br>
<</if>>
<<if $farm_stage lte 6>>
당신은 일할 때마다 시간 당 <<moneyGainDisplay $farm.wage>>를 벌게 될 것이다.
<</if>>
<br><br>
<<if ($exposed gte 2 and $uncomfortable.nude is true) or ($exposed is 1 and $uncomfortable.underwear is true)>>
<<if $farm.build_timer gte 1 and Time.hour gte 6>>
당신은 살금살금 농장을 가로지르며, 가능한 한 <<lewdness_ rul>> 감추고 있다. 당신은 당신이 일꾼들에게 들키지 않기를 바란다.
<<else>>
당신은 살금살금 농장을 가로지르며, 가능한 한 <<lewdness_ rul>> 감추고 있다.
<</if>>
<br><br>
<</if>>
<<if $farm_stage lt 12>>
<<set _clearing to (100 - $farm.clearing)>>
<<set _percent=Math.floor((_clearing/100)*100)>>
들판 하나가 개간되고 있으며,
<<if $farm.clearing lte 0>>
<span class="green">심을 준비가 되어 있다!</span>
<div class="meter">
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<<elseif $farm.clearing lte 20>>
<span class="teal">심을 준비가 거의 다 되어 있다.</span>
<div class="meter">
<<print '<div class="tealbar" style="width:' + _percent + '%"></div>'>>
</div>
<<elseif $farm.clearing lte 40>>
<span class="lblue">정돈된 것처럼 보이기 시작하고 있다.</span>
<div class="meter">
<<print '<div class="lbluebar" style="width:' + _percent + '%"></div>'>>
</div>
<<elseif $farm.clearing lte 60>>
<span class="blue">군데군데 흙이 드러나 있다.</span>
<div class="meter">
<<print '<div class="bluebar" style="width:' + _percent + '%"></div>'>>
</div>
<<elseif $farm.clearing lte 80>>
<span class="purple">그럼에도 불구하고 덩굴이 무성하게 남아있다.</span>
<div class="meter">
<<print '<div class="purplebar" style="width:' + _percent + '%"></div>'>>
</div>
<<elseif $farm.clearing lte 99>>
<span class="pink">그럼에도 불구하고 아직 별다른 진척이 없다.</span>
<div class="meter">
<<print '<div class="pinkbar" style="width:' + _percent + '%"></div>'>>
</div>
<<else>>
<span class="red">그럼에도 불구하고 아직 잡초가 무성한 정글처럼 남아 있다.</span>
<div class="meter">
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<br>
<</if>>
<<if $farm_count is undefined>>
<<set $farm_count to 0>>
<<elseif $farm_count gte 60>>
<<set $farm_count -= 60>>
<<if $farm_stage lte 6>>
당신은 <<moneyGain $farm.wage>>를 벌었다.
<br><br>
<</if>>
<</if>>
<<if isPregnancyEnding()>>
<<pcFarmBirth>>
<<elseif $fields_damaged gte 0>>
<<farm_damage_report>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $stress gte 10000>>
<<passoutfarmroad>>
<<elseif $farm_attack_timer is 0 and Time.hour gte 21>>
<<npc Alex>><<person1>>
알렉스가 달려온다. <span class="red">"레미가 왔어,"</span> <<he_ ga>> 말한다. "우리는 할 수 있어. 가서 준비해, 나는
<<if $farm.tower_guard>>
<<NPCname_ ul $farm.tower_guard>> 확인할게."
<<else>>
그들을 찾을 수 있을지 알아볼게."
<</if>>
<br><br>
<<farm_assault_intro>>
<br><br>
<<link [[준비한다|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 2>><</link>>
<br>
<<elseif numberOfEarSlime() and $daily.slimeFarmNaked is undefined and $rng lte ($earSlime.corruption / 2) and $slimeFarmNakedStored is undefined and $exposed lt 2 and ($earSlime.growth gte 80 - ($earSlime.exhibitionism * 10))>>
<span class="lewd">당신은 머릿속의 슬라임이 오늘 일하는 동안 당신에게 옷을 숨기고 노출하고 있으라고 명령하는 것을 느낀다.</span> 그것은 당신이 명령에 따른다면 보상을 약속하고, 따르지 않으면 결과가 따를 거라고 위협한다.
<br><br>
<<link [[명령에 따른다|Farm Slime Strip Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[거부한다|Farm Slime Strip Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<elseif numberOfEarSlime() and $daily.slimeFarmNaked is true and $slimeFarmNakedStored is undefined>>
슬라임의 명령에 따라, 당신은 당신의 옷이 안전할 것이라고 생각되는 장소를 발견하고 일하러 가기 전에 옷을 벗는다.
<<undressclothes "farmHidingSpot">><<set $slimeFarmNakedStored to true>><<set $daily.slimeFarmNaked to true>>
<<if $farm_stage gte 7>><<set $farm_naked to 1>><</if>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<<elseif numberOfEarSlime() and $daily.slimeFarmNaked is true and ($worn.lower.name.includes("towel") or $worn.upper.name.includes("towel")) and $farm_naked is 1>>
<<generalRuined "upper">><<generalRuined "lower">>
슬라임의 명령에 따라, 당신은 알렉스가 찾을 수 있도록 수건을 남겨둔다.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<<elseif (Time.hour lte 5 or Time.hour gte 22 or (Time.hour is 21 and $farm_end is 1)) and $farm_stage lt 7>>
<<sneakicon>><<link [[헛간에 몰래 들어간다 (0:05)|Farm Barn]]>><<pass 5>><</link>>
<br><br>
<<getouticon>><<link [[떠난다|Farmland]]>><</link>>
<br>
<<elseif $exposed gte 2 and $farm_naked isnot 1 and $farm_stage lt 7>>
당신은 울타리 뒤에 숨어서, <<lewdness_ rul>> 감추고 있다.
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<ind>><<link [[어쨌든 일한다|Farm Work Naked]]>><<npcincr Alex lust 3>><<set $farm_naked to 1>><</link>><<exhibitionist5>><<gglust>>
<br>
<<elseif $slimeFarmNakedStored is true>>
<<if hasSexStat("exhibitionism", 4)>>
<<set _stress to 10>>
<<set _trauma to 0>>
<<elseif hasSexStat("exhibitionism", 3)>>
<<set _stress to 20>>
<<set _trauma to 10>>
<<else>>
<<set _stress to 40>>
<<set _trauma to 40>>
<</if>>
<<ind>><<link [[어쨌든 일한다|Farm Work Naked]]>><<npcincr Alex lust 3>><<set $farm_naked to 1>><<stress _stress>><<trauma _trauma>><</link>><<gglust>>
<<if _stress is 40>><<ggstress>><<else>><<gstress>><</if>>
<<if _trauma is 40>><<ggtrauma>><<elseif _trauma is 5>><<gtrauma>><</if>>
<br>
<</if>>
<<if $farm_work.alex isnot undefined and $farm_work.alex isnot "shower" and Time.hour gte 6 and Time.hour lte 20 and $slimeFarmNakedStored is undefined>>
<<outfitChecks>>
<<if (_shirtless and $player.gender_appearance is "f") or _bottomExposed>>
<<shopicon "clothing">><<link [[알렉스에게 옷을 달라고 한다 (0:05)|Farm Alex Clothes]]>><<pass 5>><<farm_yield -1>><<npcincr Alex dom 1>><<npcincr Alex lust 1>><</link>><<exhibitionist1>><<lfarm>><<gdom "Alex">><<glust>>
<br>
<<else>>
<<towelicon>><<link [[알렉스에게 몸을 말리기 위한 무언가를 달라고 한다 (0:05)|Farm Alex Dry]]>><<pass 5>><<farm_yield -1>><<npcincr Alex dom 1>><<npcincr Alex lust 1>><</link>><<exhibitionist1>><<lfarm>><<gdom "Alex">><<glust>>
<br>
<</if>>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Farmland]]>><</link>>
<br>
<<elseif !npcIsPregnant("Alex") and Time.hour gte 6 and Time.hour lte 7 and !$weekly.alexHungOver and $rng gte 76 and !$daily.farmAlexShowerSpy and $farm_work.alex isnot "shower">>
<<set $weekly.alexHungOver to 1>>
You notice that Alex isn't in the shower shed. The animals are all in their holdings. Alex must still be in the farmhouse.
<br><br>
<<link [[다음|Farm Alex Hungover]]>><</link>>
<<elseif ($farm_shift gte 360 or $farm.clearing lte 50) and $farm_stage is 2>>
<<farmVisitor>>
<<elseif $farm_stage is 3 and $farm.clearing lte 0>>
<<earnFeat "Farmhand">>
<<farmStage4>>
<<elseif $farm_stage is 4 and $farm.clearing lte 0>>
<<set $farm.aggro to 0>>
<<farmStage5>>
<<set $remySeen.pushUnique("farm")>>
<<set $remySeenLast to "farm">>
<<elseif $farm_stage is 5 and $farm.clearing lte 0>>
<<earnFeat "Farmer">>
<<set $farm_countdown to 3>>
<<farmStage6>>
<<elseif $farm_stage is 6 and ($farm_countdown lte 0 or $farm.clearing lte 50)>>
<<farmStage7>>
<<elseif $farm_stage gte 7 and C.npc.Alex.love gte 50 and $alex_countdown lte 0 and Time.hour lt 21 and Time.hour gte 5>>
<<npc Alex>><<person1>>
당신은 집 앞뜰로 돌아간다. 빠르게 다가오는 발자국 소리가 들린다. 당신이 돌아서자, 때마침 알렉스가 보인다. <<he_ nun>> 당신의 발을 걸어서 당신을 넘어뜨린다.
<br><br>
당신은 바닥에 등을 대고 넘어진다. 알렉스는 당신의 손목을 붙들어 바닥에 고정시킨다. "왜 그래?" <<he_ nun>> 놀리듯 말한다. "못 벗어나겠나 봐?"<<gglust>><<npcincr Alex lust 5>><<gdom>><<npcincr Alex dom 1>>
<br><br>
<<link [[위로 올라간다|Farm Love Get]]>><<unset $alex_countdown>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[짜증낸다|Farm Love Annoyed]]>><<unset $alex_countdown>><</link>>
<br>
<<link [[추파를 던진다|Farm Love Flirt]]>><<npcincr Alex love 1>><<npcincr Alex lust 5>><<unset $alex_countdown>><</link>><<promiscuous1>><<glove>><<gglust>>
<br>
<<elseif $farm_stage is 7 and $farm.clearing lte 0>>
<<farmStage8>>
<<elseif $farm_stage is 8 and $farm.clearing lte 0>>
<<farmStage9>>
<<elseif $farm_stage is 9 and $farm.clearing lte 0>>
<<farmStage10>>
<<elseif $farm_stage is 10 and $farm.clearing lte 0>>
<<farmStage11>>
<<elseif $farm_stage is 11 and $farm.clearing lte 0>>
<<earnFeat "Cultivator">>
<<farmStage12>>
<<elseif Time.hour is 21 and $farm_end is undefined and $farm_stage lt 7>>
<<set $farm_end to 1>>
<<npc Alex>><<person1>>
<<if $exposed gt 0 and Time.season is "winter">>
Alex wipes the sweat off <<his>> forehead as <<he>> approaches you. "Done for another day," <<he>> says, blushing. "It's getting rather cold, you might want to wear something warmer." <<glust>><<npcincr Alex lust 1>>
<<elseif $exposed gt 0>>
Alex wipes the sweat off <<his>> forehead as <<he>> approaches you. "Done for another day," <<he>> says, blushing. "It'll be getting colder, you might want to wear a little more." <<glust>><<npcincr Alex lust 1>>
<<else>>
Alex wipes the sweat off <<his>> forehead as <<he>> approaches you. "Done for another day," <<he>> says, smiling.
<</if>>
<<if $farm_count gte 1 and $farm_stage lte 6>>
"Here's a little extra." <<He>> hands you <<moneyGain $farm.wage>>.
<</if>>
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant() and getPregnancyObject().potentialFathers.find(s => s.source === "Alex") and (C.npc.Alex.pregnancy.pcKnowledge isnot true or C.npc.Alex.pregnancy.test is true) and C.npc.Alex.pregnancy.ultraSound isnot "requested">>
<<pcPregnancyRevealToAlex>>
<<else>>
You walk down the road leading away from the farm.
<br><br>
<<link [[다음|Farmland]]>><<endevent>><</link>>
<</if>>
<<elseif $farm.build_finished.includes("wall 1")>>
<<run $farm.build_finished.delete("wall 1")>>
You examine the perimeter wall. <span class="gold">The stonework is repaired,</span> and now envelopes the entire farm. Aside from the entrance, the river, and the great hedge. You feel more secure.<<lltrauma>><<llstress>><<trauma -12>><<stress -12>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $farm.build_finished.includes("wall 2")>>
<<run $farm.build_finished.delete("wall 2")>>
You examine the perimeter wall. <span class="gold">The stone has been reinforced with cement.</span> Remy's goons will have a harder time damaging it.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $farm.build_finished.includes("wall 3")>>
<<run $farm.build_finished.delete("wall 3")>>
The project is complete. <span class="gold">A tall metal fence now surrounds the farm.</span> Intruders will have a harder time getting in. You feel more secure.
<<lltrauma>><<llstress>><<trauma -12>><<stress -12>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $farm.build_finished.includes("wall 4")>>
<<run $farm.build_finished.delete("wall 4")>>
<span class="gold">The fence now menaces with barbed wire.</span> No one's getting over.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $farm.build_finished.includes("tower 1")>>
<<run $farm.build_finished.delete("tower 1")>>
<<npc Alex>><<person1>>
<span class="gold">A watchtower now stands guard over the fields.</span> You stand at its base. It looms above you. A head appears, leaning out the top. It's Alex.
<br><br>
"Come up," <<he>> says. "The view is fantastic."
<br><br>
You climb the wooden stairs, and emerge at the top. There's a roof overhead, but it's otherwise open. You can see the entire farm, the moor in one direction, and even the sea in the other.
<br><br>
<span class="purple">"We'll need to hire someone,"</span> Alex says, looking out. "They can stand guard here overnight. Catch Remy in the act if <<nnpc_he Remy>> tries anything while we sleep." <<He>> tries to shake the railing. It seems solid. <span class="gold">"There's a pub in town, near the entrance.</span> My <<if $pronoun is "m">>dad's<<else>>mum's<</if>> hired staff there before. That's where I'd look."
<br><br>
<<set $farm.tower_guard_can_hire to true>>
<<He>> turns and walks down the stairs.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("tower 2")>>
<<run $farm.build_finished.delete("tower 2")>>
<span class="gold">A searchlight now gazes from the watchtower.</span> No more hiding in the dark.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $farm.build_finished.includes("woodland 1")>>
<<run $farm.build_finished.delete("woodland 1")>>
<<location "forest">>
<span class="gold">You enter the farm's new woodland.</span>
<<if Time.dayState is "night">>
A bat flies overhead, barely visible in the dim light.
<<else>>
Birds chirp overhead.
<</if>>
You feel serene.<<ltrauma>><<llstress>><<trauma -6>><<stress -12>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $farm.build_finished.includes("woodland 2")>>
<<run $farm.build_finished.delete("woodland 2")>>
<<location "forest">>
<span class="gold">You enter the new woodland. Fruit hangs overhead, and fat mushrooms grow all around.</span> You glimpse the fence between the trees, separating you from outside threats, and feel at ease.<<ltrauma>><<llstress>><<trauma -6>><<stress -12>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $farm.build_finished.includes("woodland 3")>>
<<run $farm.build_finished.delete("woodland 3")>>
<<location "forest">>
<span class="gold">You explore the farm's new woodland, now large enough to get lost in.</span> You find Alex already lazing beneath a tree atop a hillock.
<br><br>
<<npc Alex>><<person1>>
"Relaxing here," <<he>> says, rising to <<his>> feet. "Something about the branches above makes me feel safe."
<br><br>
<<link [[Say it makes you feel safe as well|Farm Woodland Safe]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Say Alex makes you feel safer|Farm Woodland Safe Alex]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><<sub 1>><</link>><<ggdom>><<gglove>>
<br>
<<link [[Say nothing|Farm Woodland Safe Nothing]]>><</link>>
<br>
<<if Time.dayState is "night">>
<<link [[Say Alex should come indoors (0:05)|Farm Woodland Safe Indoors]]>><<npcincr Alex dom 1>><<pass 5>><</link>><<gdom>>
<br>
<</if>>
<<elseif $farm.build_finished.includes("kennel 1")>>
<<run $farm.build_finished.delete("kennel 1")>>
You hear the baying of hounds. You follow the sound to the kennel. <span class="gold">A yard has been enclosed outside, a safe training area for the <<farm_text_many dog>>.</span> You watch as one rips the head off a human-shaped dummy.
<br><br>
"They're pretty scary," Alex says, watching with rapt attention. "They know who's in charge though." Another <<farm_text dog>> joins the first. Dummy remains fly into the air. "I think."
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("barn 1")>>
<<run $farm.build_finished.delete("barn 1")>>
"Hey," it's Alex. "Come check this out."
<br><br>
<<npc Alex>><<person1>>
You enter the barn. Alex stands beside a large apparatus in the centre. <span class="gold">The new milking machine.</span> A red light, like an eye, blinks into life.
<br><br>
"We'll get more milk now." <<He>> scratches a <<farm_text cattle>> behind the ear. "I think our
<<if $farm_work.cattle.gender is "m">>
boys
<<else>>
girls
<</if>>
are up to it."
<br><br>
<<He>> powers down the machine, and walks away.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("barn 2")>>
<<run $farm.build_finished.delete("barn 2")>>
<<npc Alex>><<person1>>
<span class="gold">You enter the expanded barn.</span> Alex is already there, calming one of the newcomers, an ill-tempered <<farm_text cattle>>. <<He>> waves at you. "We've got a lively herd," <<he>> says. "Almost as big as <<if $pronoun is "m">>dad's<<else>>mum's<</if>>. The one <<he>> manages directly, anyway."
<br><br>
<<He>> closes the gate, and rests a hand on your shoulder as <<he>> walks by.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("stable 1")>>
<<run $farm.build_finished.delete("stable 1")>>
<span class="gold">You approach the expanded stable.</span> Soft classical music plays within.
<br><br>
<<if $farm_work.horse.monster_roll is true and (($hallucinations gte 1 or $monsterhallucinations is "f") or $bestialitydisable is "t")>>
"This is more suitable," a <<farm_text horse>> says as you pass. "Thank you."
<br><br>
<<else>>
One <<farm_text horse>> nuzzles your neck in appreciation as you pass.
<br><br>
<</if>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("coop 1")>>
<<run $farm.build_finished.delete("coop 1")>>
<span class="gold">You approach the expanded coop.</span>
<<if $farm_work.chickens_out is 1>>
The yard is busier than it's ever been.
<<else>>
It's much longer, with roosting perches extending along the entire length.
<</if>>
There'll be plenty of eggs to sell.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("coop 2")>>
<<run $farm.build_finished.delete("coop 2")>>
<span class="gold">You approach the expanded coop.</span>
<<if $farm_work.chickens_out is 1>>
You're greeted by a sea of chickens. They swarm across the yard, looking for food.
<<else>>
It now has multiple rooms, each sheltering many chickens.
<</if>>
<br><br>
<<npc Alex>><<person1>>
Alex can have all the eggs <<he>> wants for breakfast.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("parasites 1")>>
<<run $farm.build_finished.delete("parasites 1")>>
<span class="gold">You approach the newly built parasite barn.</span>
The inside is filled with plenty of space for your parasites, with some basic equipment to look after them.
<br><br>
<<npc Alex>><<person1>>
Alex is just behind you, "Not sure what animals you want to keep in here, you better look after them." <<He>> rests a hand on your shoulder as <<he>> walks by to leave the barn.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("parasites 2")>>
<<run $farm.build_finished.delete("parasites 2")>>
<span class="gold">You approach the expanded parasite barn.</span>
The expanded interior is filled with a little more space for your parasites, with some more advanced equipment to better look after them.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("irrigation")>>
<<run $farm.build_finished.delete("irrigation")>>
<span class="gold">You approach the fields.</span>
<<switch $farm.irrigation>>
<<case 1>>
The irrigation system for the first field is completed, the first step in many.
<<case 2 3 4>>
A further expansion to the irrigation system for an additional field is completed, still many to go.
<<case 5 6 7>>
A further expansion to the irrigation system for an additional field is completed, only a few fields left.
<<case 8>>
A further expansion to the irrigation system for an additional field is completed, just one more field to go.
<<case 9>>
The final expansion to the irrigation system for the final field is completed.
<<default>>
Something went wrong with the irrigation system, please report.
<</switch>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.tower_guard and $farm.tower_guard_unpaid gte 2 and $farm.tower_guard_patience isnot 1>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"Hey, farmer <<girl>>," says <<print $NPCList[0].name>>, your guard. <<He>> approaches you. "Here to get my pay."
<<elseif $NPCList[0].traits.includes("sociable")>>
"How you doing?" says <<print $NPCList[0].name>>, your guard. <<He>> approaches you. "Here about my pay."
<<elseif $NPCList[0].traits.includes("brooding")>>
<<print $NPCList[0].name>>, your guard, approaches you. "Here for my pay," <<he>> says. "You good for it?"
<<else>>
"There <<pshe>> is," <<print $NPCList[0].name>>, your guard, says as <<he>> swaggers towards you. "You know you're my favourite <<girl>>? Especially when you pay me." <<He>> holds out <<his>> hand.
<</if>>
<br><br>
<<farm_guard_pay>>
<<link [[지금 당장은 그럴 여유가 없다고 말한다|Farm Guard Pay Refuse]]>><</link>><<lltrust>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[유혹한다|Farm Guard Pay Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<else>>
<<if isPregnancyEnding()>>
<<pcFarmBirth>>
<<elseif npcPregnancyEnding("Alex")>>
<<npc "Alex">>
"F-fuck..." you hear Alex yell. You rush to <<him>>.
<br>
"What's wrong?" you ask. Approaching <<him>>, you see fluids running down <<his>> thighs.
<br>
"I think it's happening," <<he>> says.
<br><br>
You feel your heart pounding faster than usual. "Should I take you to the hospital?" you ask.<<gstress>><<stress 6>>
<br><br>
"No, it's okay. I don't really like those places. Let's just go inside," <<he>> says.
<br>
You help <<him>> to get into the cottage and onto the sofa. "Could you call the local doctor?" <<he>> says while pulling <<his>> phone from <<his>> pocket and giving it to you.
<br><br>
<<link [[다음|Farm Alex Birth]]>><</link>>
<<elseif $farm_work isnot undefined and $farm_work.alex isnot undefined and npcIsPregnant("Alex") and !talkedAboutPregnancy("Alex","pc") and npcBellySize("Alex") gte 1 and !$farm_work.alex.includes("shower","admin","clearing") and between(Time.hour, 6, 21)>>
<<npc "Alex">>
Alex approaches you. You can see a nervous expression on <<his>> face.
<br><br>
<<if $speech_attitude is "meek">>
"I-is something wrong?" you ask.
<<elseif $speech_attitude is "bratty">>
"You okay? You don't seem like it," you ask.
<<else>>
"Is everything okay?" you ask.
<</if>>
<br><br>
"We need to talk. It's important," <<he>> says, leading you to the cottage.
<br><br>
<<link [[다음|Farm Alex Pregnancy Reveal]]>><</link>>
<<elseif playerIsPregnant() and playerBellyVisible() and !talkedAboutPregnancy("pc","Alex") and Time.hour isnot 7>>
<<npc "Alex">>
<<setTalkedAboutPregnancy "pc" "Alex">>
<<if $farm_stage gte 7 and $alex_countdown is undefined>>
You notice Alex staring at your belly in horror. "You're...you're pregnant?! You didn't tell me anything..."
<<if getPregnancyObject().potentialFathers.length gte 2 or !getPregnancyObject().potentialFathers.find(s => s.source === "Alex")>>
<<He>> sounds disappointed.
<br><br>
"W-well, you can take a break from the farm whenever you're not feeling well," <<he>> says.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<<else>>
<br><br>
<<He>> looks at you, as if waiting for a response.
"Actually, let's go to the cottage, shall we?" Alex leads you inside.
<br><br>
<<link [[다음|Farm PC Pregnancy Reveal]]>><<set $phase to 3>><</link>>
<</if>>
<<else>>
You notice Alex looking at your belly. "Oh, got yourself knocked up? You can take a break from the farm if you feel it's too much for you. I don't mind," <<he>> says.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<</if>>
<<elseif C.npc.Alex.pregnancy.missedBirth is true>>
<<npc "Alex">><<run delete C.npc.Alex.pregnancy.missedBirth>>
<<if C.npc.Alex.pregnancy.selfKnowledge is undefined and Object.values($children).find(child => child.mother === "Alex" && child.location === "home")>>
<<set C.npc.Alex.pregnancy.selfKnowledge to true>>
<<if C.npc.Alex.pregnancy.missedBirthCount is 1>>
Alex approaches you. You can see a nervous expression on <<his>> face.
<br><br>
<<if $speech_attitude is "meek">>
"I-is something wrong?" you ask.
<<elseif $speech_attitude is "bratty">>
"You okay? You don't seem like it," you ask.
<<else>>
"Is everything okay?" you ask.
<</if>>
<br><br>
"We need to talk. It's important," <<he>> says, leading you to the cottage.
<br><br>
<<link [[다음|Farm Alex Forgotten Birth]]>><</link>>
<<else>>
You see Alex staring at you with empty eyes, <<he>> shake <<his>> head and walks away.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<</if>>
<<else>>
"Hey," shouts Alex, a scowl etched into her face as she stomps toward you. "Where the hell were you?!"
<br><br>
You're confused until you look down at her midsection. Her baby belly's gone; <span class="red">you must've missed her going into labour.</span>
<br><br>
"I really thought you'd be there for me when it happened," <<he>> sighs. "Guess I was wrong."
<br><br>
<<link [[Apologise|Farm Alex Missed Birth]]>><<set $phase to 1>><</link>>
<br>
<<link [[Stay silent|Farm Alex Missed Birth]]>><<set $phase to 2>><</link>>
<</if>>
<<elseif C.npc.Alex.pregnancy.hospitalBirth is true>>
<<npc "Alex">>
<<run delete C.npc.Alex.pregnancy.hospitalBirth>>
Alex approaches you. You can see a nervous expression on <<his>> face. "Hey."
<br><br>
"<<if !$ambulance>>I got a call from the hospital saying that you were in labour.<</if>> <<if C.npc.Alex.pregnancy.pcKnowledge>>Sorry I couldn't be there. I just couldn't leave the farm, not in this state...<<else>> I had no idea I knocked you up; you didn't tell me anything...<</if>>"
<br><br>
<<He>> looks at your belly with sad eyes. "Look, I can't stand the idea of our kids somewhere out there, livin' as orphans. There's room here at the cottage for them, I'd just need some help with the fields and then with a nursery. It's an option, if you'll consider it."
<br><br>
<<if Time.dayState isnot "night">>"I've got to get back to work<<else>>I've got to take some rest<</if>>," <<he>> says, the sadness in <<his>> eyes in no way diminished. <<He>> leans in and gives you a quick hug before walking off.
<br><br>
<span class="gold">Alex is willing to keep <<his>> kids at the farm, but first you should help <<him>> out.</span>
<br><br>
<<link [[다음|Farm Work]]>><<run delete C.npc.Alex.pregnancy.pcKnowledge>><<unset $ambulance>><</link>>
<<elseif C.npc.Alex.pregnancy.fee is true>>
<<npc "Alex">>
<<run delete C.npc.Alex.pregnancy.fee>>
You approach Alex. "I've paid Bailey already, we can go get our children anytime," you say.
<br><br>
<<He>> smiles and hugs you. "Finally," <<he>> says. "We can finally live like a real family, all of us."
<br>
You hug <<him>> back, and you both stay like that for a while before releasing each other.
<br><br>
"But you know we can't take <<if childrenCountBetweenParents("pc","Alex") gte 2>>them<<else>>it<</if>> here by horse, right?" you say.
<br><br>
Alex laughs. "I know, dummy. You didn't really think I would do that, do you?" <<he>> asks.
<br>
"Okay, maybe I thought about it, but hey, I think my parents can help. I'll call them," <<he>> says as <<he>> reaches for <<his>> phone.
<br><br>
<<He>> makes the call and explains the situation to <<his>> parents, occasionally looking at you and blushing.
<br><br>
<<link [[다음|Farm Alex Orphanage Trip]]>><</link>>
<<elseif $exposed lte 0 and (Object.values($children).find(child => child.mother === "Alex" && child.location === "alex_cottage") or Object.values($children).find(child => child.father === "Alex" && child.location === "alex_cottage")) and !$daily.farmBabyInteraction and $rng gte 56 and (Time.hour gte 8 and Time.hour lte 15)>>
<<alex_baby_interactions>>
<<elseif $farm_yield_alex gte 1 and not (Time.hour lte 5 or Time.hour gte 22 or (Time.hour is 21 and $farm_end is 1)) and $farm_work.alex isnot "shower">>
<<npc Alex>><<person1>>
<<set _alex to C.npc.Alex>>
"Hey," shouts Alex, striding towards you. "We've had a better yield than expected lately," <<he>> says, grasping your hand in <<his>> own and pressing something into your palm.
<<if _alex.dom gte 30>>
<<if $farm_stage gte 7>>
<span class="pink">"You deserve a little for your help, partner."</span>
<<else>>
<span class="pink">"Keep at it. You'll make a fine farmer someday."</span>
<</if>> <span class="gold">You've earned <<moneyGain `$farm_yield_alex * 9`>>.</span>
<br><br>
<<elseif _alex.dom lte -30>>
<<if $farm_stage gte 7>>
<span class="teal">"Hope you don't mind handling the profits, partner."</span>
<<else>>
<span class="teal">"Dunno what I'd do without you, so this is fair."</span>
<</if>> <span class="gold">You've earned <<moneyGain `$farm_yield_alex * 24`>>.</span>
<br><br>
<<else>>
<<if $farm_stage gte 7>>
<span class="blue">"Here's your share of the profits, partner."</span>
<<else>>
<span class="blue">"Your doing, so this is fair. You've a way with the animals."</span>
<</if>> <span class="gold">You've earned <<moneyGain `$farm_yield_alex * 18`>>.</span>
<br><br>
<</if>>
<<alex_pregnancy_comment>>
<<if playerIsPregnant() and playerAwareTheyArePregnant() and getPregnancyObject().potentialFathers.find(s => s.source === "Alex") and (C.npc.Alex.pregnancy.pcKnowledge isnot true or C.npc.Alex.pregnancy.test is true) and C.npc.Alex.pregnancy.ultraSound isnot "requested">>
<<pcPregnancyRevealToAlex>>
<<else>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<</if>>
<<unset $farm_yield_alex>>
<<elseif $farm_work.recent_shift gte $farm_work.event_time and $farm_event isnot 1 and Time.dayState isnot "night">>
<<set $farm_event to 1>>
<<eventsfarm>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "alexFarmWork">>
<</if>>
<<if $farm_stage gte 7>>
<<farmicon "cottage">><<link [[농가 (0:01)|Farm Cottage]]>><<pass 1>><</link>>
<br>
<<gardenicon "plot">><<link [[밭 (0:05)|Farm Fields]]>><<pass 5>><<set $eventskip to 1>><</link>>
<br>
<<if $farm_work.alex isnot "shower">>
<<bathroomicon "shower">><<link [[샤워실 (0:01)|Farm Shed]]>><<pass 1>><</link>>
<br>
<</if>>
/* Go to farm barn passage if outside of farming hours, go to cattle milking passage otherwise. */
<<if Time.hour lte 5 or Time.hour gte 22 or (Time.hour is 21 and $farm_end is 1)>>
/* Determine whether you can access the barn normally with Alex's consent. */
<<if $farm.milking isnot undefined and $farm.milking.dayMilking>>
<<farmicon "barn">><<link [[헛간 (0:02)|Farm Barn]]>><<pass 2>><</link>>
<<else>>
<<farmicon "barn">><<link [[헛간에 몰래 들어간다 (0:05)|Farm Barn]]>><<pass 5>><</link>>
<</if>>
<<else>>
<<farmicon "barn">><<link [[헛간 (0:02)|Farm Cattle Milk]]>><<pass 2>><</link>>
<</if>>
<br>
<</if>>
<<if $farm_stage gte 9>>
<<scienceicon>><<link [[연구실 (0:01)|Farm Still]]>><<pass 1>><</link>>
<br>
<</if>>
<<if $farm.woodland gte 1>>
<<foresticon>><<link [[삼림지 (0:05)|Farm Woodland]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $farm_stage gte 7 and !$farm_kennel>>
<<farmicon "kennel">><<link [[개집 (0:03)|Farm Kennel]]>><<pass 3>><</link>>
<br>
<</if>>
<<if $farm.parasitebarn gte 1>>
<<containersLink "ind">>
<</if>>
<br>
<<farm_work>>
<<if $farm_stage gte 7>>
<<if $farm.steed>>
<<animalicon "horse">><<link [[말에 안장을 얹는다|Farm Saddle]]>><</link>>
<br>
<<else>>
<<animalicon "horse">><<link [[말에 안장을 얹는다 (0:10)|Farm Steed]]>><<pass 10>><</link>>
<br>
<</if>>
<</if>>
<<getouticon>><<link [[떠난다|Farmland]]>><</link>>
<br>
<<if numberOfEarSlime() and $daily.slimeFarmNaked is undefined>>
<<set $daily.slimeFarmNaked to false>>
<</if>>
<</if>>
<</if>><<effects>>
슬라임의 명령에 따라, 당신은 당신의 옷이 안전할 것이라고 생각되는 장소를 발견하고 일하러 가기 전에 옷을 벗는다.
<<undressclothes "farmHidingSpot">><<set $slimeFarmNakedStored to true>><<set $daily.slimeFarmNaked to true>>
<<if $farm_stage gte 7>><<set $farm_naked to 1>><</if>>
<br><br>
<<link [[다음|Farm Work]]>><</link>><<effects>>
<<if $earSlime.corruption gte (currentSkillValue('willpower') / 10) and !$earSlime.defyCooldown>>
<<if hasSexStat("exhibitionism", 4) and $earSlime.growth lt 100>>
<<set $earSlime.defyCooldown += 4>>
<<else>>
<<set $earSlime.defyCooldown += 8>>
<</if>>
You try to ignore the slime but feel a jolt of pain as it punishes you for defiance. However, <span class="red">you fail</span> to resist its influence.<<ggwillpower>><<willpower 3>>
<br><br>
슬라임의 명령에 따라, 당신은 당신의 옷이 안전할 것이라고 생각되는 장소를 발견하고 일하러 가기 전에 옷을 벗는다.
<<undressclothes "farmHidingSpot">><<set $slimeFarmNakedStored to true>><<set $daily.slimeFarmNaked to true>>
<<if $farm_stage gte 7>><<set $farm_naked to 1>><</if>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<<else>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
You try to ignore the slime but feel a jolt of pain as it punishes you for defiance. However, <span class="red">it doesn't stop you, knowing that it can punish you in other ways.</span>
<<else>>
You try to ignore the slime but feel a jolt of pain as it punishes you for defiance. You feel it try, <span class="green">but fail,</span> to force you to expose yourself.<<gwillpower>><<willpower 1>>
<</if>>
<<set $daily.slimeFarmNaked to false>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<</if>><<effects>>
<<if $farm_naked_alex is 1 and hasSexStat("exhibitionism", 5)>>
<<unset $farm_naked_alex>>
<<npc Alex>><<person1>>
<<flaunting>> you step out from your hiding place, just as Alex enters the yard. "Thanks for he-" <<he>> begins, before looking your way and cutting off.
<br><br>
<<if $worn.lower.exposed gte 1 or $worn.upper.exposed gte 1 and $player.gender_appearance isnot "m">>
<<if $speech_attitude is "meek">>
"I-Is something wrong?" you ask. "I was worried about my clothes tearing, so I decided to wear less."
<<elseif $speech_attitude is "bratty">>
"Eyes are up here," you say. "Didn't want my clothes ruined, but that doesn't mean you can look as you please."
<<else>>
"I don't mean to startle," you say. "But I was worried about my clothes tearing."
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"I-Is something wrong?" you ask. "I'm fed up with changing wet clothes all the time."
<<elseif $speech_attitude is "bratty">>
"Eyes are up here," you say. "My clothes will only get wet again. I'll soldier through."
<<else>>
"I don't mean to startle," you say. "But I'm fed up with having to change wet clothes all the time."
<</if>>
<</if>>
<<exhibitionism5>>
Alex looks away again, blushing. "A-Alright," <<he>> stammers. "J-Just be careful." <<He>> continues in a hurry, but you suspect <<he>> will be sneaking glances later.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm_naked_alex is 1>>
<<unset $farm_naked_alex>>
<<npc Alex>><<person1>>
<<embarrassment>> Despite that you step out from your hiding place, just as Alex enters the yard. "Thanks for he-" <<he>> begins, before looking your way and cutting off. <<stress 10>><<gstress>><<trauma 10>><<gtrauma>>
<br><br>
<<if $worn.lower.exposed gte 1 or $worn.upper.exposed gte 1 and $player.gender_appearance isnot "m">>
<<if $speech_attitude is "meek">>
"I-Is something wrong?" you ask. "I was worried about my clothes tearing, so I decided to wear less."
<<elseif $speech_attitude is "bratty">>
"Eyes are up here," you say. "Didn't want my clothes ruined, but that doesn't mean you can look as you please."
<<else>>
"I don't mean to startle," you say. "But I was worried about my clothes tearing."
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"I-Is something wrong?" you ask. "I'm fed up with changing wet clothes all the time."
<<elseif $speech_attitude is "bratty">>
"Eyes are up here," you say. "My clothes will only get wet again. I'll soldier through."
<<else>>
"I don't mean to startle," you say. "But I'm fed up with having to change wet clothes all the time."
<</if>>
<</if>>
Alex looks away again, blushing. "A-Alright," <<he>> stammers. "J-Just be careful." <<He>> continues in a hurry, but you suspect <<he>> will be sneaking glances later.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $exhibitionism lt 75>>
<<embarrassment>> Despite that you step out from your hiding place, ready for work. Alex walks by, and pretends not to look.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
<<flaunting>> you step out from your hiding place, ready for work. Alex walks by, and pretends not to look.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
You sneak up to Alex, though you keep yourself hidden behind a bush.
<<if $speech_attitude is "meek">>
"A-Alex," you squeak. "I had an accident. D-do you have something I can dry with?"
<<elseif $speech_attitude is "bratty">>
"Hey," you shout. "Alex. Got anything I can dry with?"
<<else>>
"Alex," you say. "I've had an accident. Do you have anything I could dry with?"
<</if>>
<<exhibitionism1>>
Alex turns, looks perplexed for a moment, then laughs. "You got yourself wet? Don't worry. I'll get you something."
<br><br>
You follow <<him>> to the farmhouse. Alex need only turn to see your <<lewdness>>, but <<he>> doesn't take advantage. "Wait here," <<he>> says as <<he>> climbs the stairs. "I'll chuck something down."
<br><br>
<<link [[다음|Farm Alex Dry 2]]>><</link>>
<br><<effects>>
A towel drops down the stairwell, and you dry yourself in the kitchen. You hear Alex come down the stairs. <<He>> asks if you're decent before entering.
<<if Weather.precipitation is "rain" and (!$worn.head.type.includes("rainproof") || !$worn.handheld.type.includes("rainproof"))>>
"Get yourself a Sou'wester's if the rain's bothering you," <<he>> says. "They work a treat. I'd best get back to work."
<<else>>
"Did you fall in the river?" <<he>> laughs. "You go careful. I'd best get back to work."
<</if>>
<br><br>
<<dry>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
You sneak up to Alex, though you keep yourself hidden behind a bush.
<<if $speech_attitude is "meek">>
"A-Alex," you squeak. "I had an accident. D-do you have any clothes I could wear?"
<<elseif $speech_attitude is "bratty">>
"Hey," you shout. "Alex. Got anything I can wear?"
<<else>>
"Alex," you say. "I've had an accident. Do you have any clothes I could wear?"
<</if>>
<<exhibitionism1>>
Alex turns, looks perplexed for a moment, then laughs. "You got yourself in a bother? Don't worry. I'll get you something."
<br><br>
You follow <<him>> to the farmhouse. Alex need only turn to see your <<lewdness>>, but <<he>> doesn't take advantage. "Wait here," <<he>> says as <<he>> climbs the stairs. "I'll chuck something down."
<br><br>
<<link [[다음|Farm Alex Clothes 2]]>><</link>>
<br><<effects>>
A bundle falls down the stairwell.
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
It's a checkered shirt.<<upperwear 33>>
<<if C.npc.Alex.dom gte $npcdomhigh and C.npc.Alex.lust gte 10>>
A smaller bundle follows. A pair of denim shorts.<<lowerwear 31>>
<<elseif playerBellySize() gte 8>>
Another bundle thumps to the ground in front of you. A pair of sweatpants.<<lowerwear 67>>
<<else>>
Another bundle thumps to the ground in front of you. A pair of jeans.<<lowerwear 22>>
<</if>>
<<elseif $worn.upper.type.includes("naked")>>
It's a checkered shirt.<<upperwear 33>>
<<else>>
<<if C.npc.Alex.dom gte $npcdomhigh and C.npc.Alex.lust gte 10>>
It's a pair of denim shorts.<<lowerwear 31>>
<<elseif playerBellySize() gte 8>>
It's a pair of sweatpants.<<lowerwear 67>>
<<else>>
It's a pair of jeans.<<lowerwear 22>>
<</if>>
<</if>>
<<if $upperwetstage gte 1 or $lowerwetstage gte 2>>
A rolled up towel follows. "Something to dry with," Alex shouts.
<<dry>>
<</if>>
<br><br>
You get dressed in the kitchen. You hear Alex come down the stairs. <<He>> asks if you're decent before entering the kitchen.
<<if C.npc.Alex.dom gte $npcdomhigh and C.npc.Alex.lust gte 10>>
<<His>> eyes traverse your body. "A little tight, maybe," <<he>> says. "Come on. We need to get back to work."
<<else>>
"Fits well," <<he>> says. "Come on. We need to get back to work."
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You walk around the edge of the farm.
<<if $farm.wall gte 4>>
It is surrounded by a stone wall that serves as a foundation for a tall metal fence. The top menaces with barbed wire.
<<elseif $farm.wall is 3>>
It is surrounded by a stone wall that serves as a foundation for a tall metal fence.
<<elseif $farm.wall is 2>>
It is surrounded by a stone and cement wall, which looks much older in places.
<<elseif $farm.wall is 1>>
It is surrounded by a stone wall, which looks much older in places.
<<else>>
Most of it is bordered by a wooden fence, which gives way to an ancient stone wall in places. You find traces of the stone elsewhere, as if it once surrounded the whole farm.
<</if>>
<br><br>
A great hedge shields most of the fields from the forest beyond, though some are bordered instead by a river. The lands around the farm are wild. You're not sure if they've ever been cultivated.
<br><br>
<<if $farm_work.fence_damage gte 10>>
The damage is extensive. <span class="red">It looks deliberate.</span>
<<elseif $farm_work.fence_damage gte 5>>
<span class="pink">The damage is extensive, as if it were deliberate.</span>
<<elseif $farm_work.fence_damage gte 1>>
<span class="purple">The wall and fence are in need of repair.</span>
<<else>>
Everything seems to be in order.
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
<<if Weather.isSnow>>
You grab a shovel and begin shovelling snow off the yard. It's hard work, but you manage to clear it in good time.
<<else>>
You grab a broom and begin sweeping the yard of fallen leaves. It's hard work, but you manage to gather them into a neat pile before shovelling them into the compost.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $bestialitydisable is "f" and $lurkerdisable is "f">>
You're just finishing up, when something leaps from the pile of <<if Weather.isSnow>>snow<<else>>leaves<</if>>!<<gstress>><<stress 6>>
<br><br>
<<if hasSexStat("deviancy", 4)>>
<<link [[가만히 서 있는다|Farm Yard Stand Still]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[피한다|Farm Yard Dodge]]>><</link>><<dancedifficulty 1 1200>>
<br>
<<link [[삽으로 후려친다|Farm Yard Whack]]>><</link>><<physiquedifficulty 1 24000>>
<br>
<<link [[비명을 지른다|Farm Yard Scream]]>><</link>><<gdom "Alex">>
<br>
<<if $farm_stage gte 10 and $lurkers_held lt 1>>
<<link [[채집망을 던진다|Farm Yard Hurl net]]>><</link>><<dancedifficulty 1 1200>><<athleticsdifficulty 0 1200>>
<br>
<</if>>
<<else>>
Something darts from the pile of <<if Weather.isSnow>>snow<<else>>leaves<</if>>, startling you.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You release the chickens from their coop, then enter to clean up. It's large enough to stand in, with a wire fence surrounding an outdoor area.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<!-- Modified for Beast People -->
<<farm_gen dog>>
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $farm_work.dog.monster is true>>
<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals monster>>
<<else>>
<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals beast>>
<</if>>
You hear movement behind you. Before you can turn to investigate, something leaps on you from behind. You drop to your knees, clutching the wire fence for support.
<br><br>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>>
You feel a tugging at your wrists. Several chickens have poked their beaks through the gaps in the wire and are grasping your sleeves. Your arms are held in place.
<br><br>
<<bindtemp>>
<<set $phase to 1>>
<<else>>
<<set $phase to 0>>
<</if>>
<<link [[다음|Farm Coop Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You hear a click behind you. The wind blew the door shut. It's stuck. You manage to pull it open, but not before worrying that you'll need to call for help.<<stress 6>><<gstress>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<outfitChecks>>
The chickens follow as you retrieve a sack of grain from the shed beside the yard.
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $exposed lte 0>>
<<if _bottom.outfitSecondary is undefined>>
<<set _broken to true>>
<<elseif _bottom.outfitSecondary[1] is "broken" or _bottom.outfitSecondary[1] is "split">>
<<set _broken to true>>
<</if>>
<<if _broken>>
One jumps and latches onto your _bottom.name with its beak, <span class="purple">tugging it down your legs and revealing your <<undies>>.</span> You lean down to grab it, but this puts the heavy sack in range of the birds. Yet other chickens start pulling at your _bottom.name. You hear the fabric tear.<<gstress>><<stress 6>>
<br><br>
<<lowerstrip>>
<<link [[Risk the sack and retrieve your bottoms|Farm Chickens Retrieve]]>><</link>><<difficulty 50>>
<br>
<<link [[Lure the chickens away from your bottoms|Farm Chickens Leave]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[Roar|Farm Chickens Roar]]>><<def 1>><</link>><<defianttext>>
<br>
<</if>>
<<else>>
<<set _bottom.integrity -= 15>>
<<if _bottom.integrity lte 0>>
One jumps and latches onto your _bottom.name with its beak. It hangs there for a moment, until gravity tears it free, your <span class="pink">_bottom.name still in its grasp.</span>
<<integritycheck>><<exposure>><<gstress>><<stress 6>>
<br>
You almost drop the sack in your haste to cover your <<lewdness>>, but there's no one else around.
<br><br>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 2)>>
<<link [[Finish the job|Farm Chickens Finish]]>><</link>><<exhibitionist2>>
<br>
<<elseif $exposed is 1>>
<<link [[Finish the job|Farm Chickens Finish]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[Find something to cover with (0:10)|Farm Chickens Cover]]>><<pass 10>><<farm_count 10>><</link>>
<br>
<<else>>
One jumps and latches onto your _bottom.name with its beak. You hear the fabric tear as you shake it free.
<br><br>
You finish feeding the chickens, and return the sack to the shed.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
They break away as you scatter it.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
당신은 닭들을 닭장에 몰아넣은 다음, 닭들을 모두 데려왔는지 확인하기 위해 마릿수를 세어본다.
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
한 마리가 보이지 않는다.
<br><br>
<<link [[녀석을 찾아본다 (0:10)|Farm Chickens Look]]>><<pass 10>><<farm_count 10>><</link>>
<br>
<<if $cat gte 6>>
<<link [[Hunt it|Farm Chickens Hunt]]>><<set $catbuild += 1>><</link>><<cat>>
<br>
<</if>>
<<link [[It'll be fine|Farm Chickens Fine]]>><<farm_yield -1>><</link>><<lfarm>>
<br>
<<else>>
만족스럽게, 당신은 문을 닫고 잠근다.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You enter the sty, and release the <<farm_text_many pig>>. They walk down the aisle without prompting. You open the gate at the far end, letting them into a small pen outside.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<!-- Modified for monster people -->
<<if $bestialitydisable is "f" or $farm_work.pig.monster is true>>
<<if $farm_work.pig.monster is true>>
The last grasps your hair, and tries to force you to the ground.
<<else>>
The last rears on its hind legs, and tries to force you to the ground.
<</if>>
<br><br>
<<link [[꾸짖는다|Farm Pigs Scold]]>><</link>><<tendingdifficulty 1 600>>
<br>
<<link [[떨쳐낸다|Farm Pigs Shove]]>><</link>><<physiquedifficulty 1 12000>>
<br>
<<link [[견딘다|Farm Pigs Endure]]>><<trauma 6>><<stress 6>><<farm_pigs -1>><</link>><<lrespect>>
<br>
<<if hasSexStat("deviancy", 3)>>
<<link [[손으로 해 준다|Farm Pigs Hand]]>><<set $sexstart to 1>><</link>><<deviant3>>
<br>
<</if>>
<<else>>
The <<farm_text_many pig>> seem agitated. It's a little scary.<<gstress>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
<<alexRemyTattoosCheck "chores">>
당신은 알렉스가 양손에 무거운 양동이를 하나씩 들고 마당을 가로지르는 것을 발견한다.
<<if $speech_attitude is "meek">>
"도-도와줄까?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
당신은 양동이 중 하나에 손을 뻗는다. "도울게," 당신이 말한다.
<<else>>
"도움 필요해?" 당신이 말한다.
<</if>>
<br><br>
알렉스는 당신에게 양동이 하나를 건네며 웃는다. "고맙다. 같이 하면 더 빠를 거야."
<br><br>
당신은 알렉스를 도와 마당을 가로질러 사료를 나르고, 울타리 너머 여물통에 쏟는다.
<<if $farm_work.pigs_fed gte 6>>
The <<farm_text_many pig>> eat the feed with gusto, but by the end<span class="green"> lie on their sides, content.</span>
<<else>>
<span class="blue">The <<farm_text_many pig>> devour the feed. Seems they're still hungry.</span>
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
"Down!" Alex says behind you. You turn. One of the <<farm_text pig>>s has grasped Alex's <<if $pronoun is "f">>skirt<<else>>shorts<</if>> in its mouth.
<br><br>
<<link [[돼지를 꾸짖는다|Farm Pigs Alex Scold]]>><</link>><<tendingdifficulty 1 600>>
<br>
<<link [[본다|Farm Pigs Alex Watch]]>><<npcincr Alex lust 1>><<arousal 600>><</link>><<glust>><<garousal>>
<br>
<<else>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if currentSkillValue('physique') gte 16000>>
You pour feed into a couple of buckets, and traipse across the field. The buckets are heavy, <span class="green">but no trouble for someone of your strength.</span><<set $farm_work.pigs_fed += 1>><<physique 2>>
<br><br>
<<else>>
You pour feed into a couple of buckets, and traipse across the field. Your arms ache by the time you arrive at the sty.<<physique 2>>
<br><br>
<</if>>
<<pass 20>>
You empty the buckets in the troughs.
<<if $farm_work.pigs_fed gte 6>>
The <<farm_text_many pig>> eat the feed with gusto, but by the end<span class="green"> lie on their sides, content.</span>
<<else>>
<span class="blue">The <<farm_text_many pig>> devour the feed. Seems they're still hungry.</span>
<</if>>
<br><br>
<<outfitChecks>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and _bottom and ($bestialitydisable is "f" or $farm_work.pig.monster is true)>>
<!-- Modified for Monster People -->
<<if $farm.beasts.pigs lte -20 and $rng gte 51>>
Something catches your hair as you turn away from the trough. One of the <<farm_text pig>>s has reached over the fence. <<if $farm_work.pig.monster is true>>"You're not finished here," <<farm_he pig>> says. <</if>><<farm_He pig>> tries to pull you inside.
<br><br>
<<link [[꾸짖는다|Farm Pigs Feed Extreme Scold]]>><</link>><<tendingdifficulty 1 1100>>
<br>
<<link [[도움을 요청한다|Farm Pigs Feed Extreme Help]]>><<npcincr Alex dom 1>><<farm_pigs -1>><</link>><<gdom "Alex">><<lrespect>>
<br>
<<else>>
Something catches your _bottom.name as you turn away from the trough. One of the <<farm_text pig>>s has stuck <<farm_his pig>> <<= $farm_work.pig.monster is true ? "head" : "snout">> through the fence, and grasps your clothing in <<farm_his pig>> mouth.
<br><br>
<<link [[꾸짖는다|Farm Pigs Feed Scold]]>><</link>><<tendingdifficulty 1 600>>
<br>
<<link [[도움을 요청한다|Farm Pigs Feed Help]]>><<npcincr Alex dom 1>><<farm_pigs -1>><</link>><<gdom "Alex">><<lrespect>>
<br>
<</if>>
<<else>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You herd the <<farm_text_many pig>> back into the sty. Some of them seem reluctant to move, and need cajoling.
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and ($bestialitydisable is "f" or $farm_work.pig.monster is true)>>
You manage to get the last to stand. You're leading <<farm_him pig>> inside when <<farm_he pig>> <<= $farm_work.pig.monster is true ? "grasps your arms" : "rears on its hind legs">> and tries to force you to the ground.
<br><br>
<<link [[꾸짖는다|Farm Pigs Scold]]>><</link>><<tendingdifficulty 1 600>>
<br>
<<link [[떨쳐낸다|Farm Pigs Shove]]>><</link>><<physiquedifficulty 1 12000>>
<br>
<<link [[견딘다|Farm Pigs Endure]]>><<trauma 6>><<stress 6>><<farm_pigs -1>><</link>><<lrespect>>
<br>
<<if hasSexStat("deviancy", 3)>>
<<link [[손으로 해 준다|Farm Pigs Hand]]>><<set $sexstart to 1>><</link>><<deviant3>>
<br>
<</if>>
<<else>>
You manage to get the last to stand, and lead <<farm_him pig>> inside.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You open each stall, releasing the <<farm_text_many horse>> within. They know where they're going, but you lead them down the lane and open the gate to the field.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $horsedisable is "f">>
<!-- Modified for Monster People -->
<<if $bestialitydisable is "f" or $farm_work.pig.monster is true>>
Most run by, eager to stretch their legs, but a couple hang back.
<<if $farm_work.horse.monster is true>>
One of them steps in front of you, and pushes you away from the gate. "We don't appreciate being penned up," <<farm_he horse>> says as a pair of powerful hands grasp your shoulders from behind. "How's about you give us a little something by way of apology?"
<br><br>
The hands travel down your arms, pinning them to your side as the centaur in front runs a finger down your chest.<<gstress>><<stress 6>>
<br><br>
<<link [[꾸짖는다|Farm Horses Scold]]>><</link>><<tendingdifficulty 1 800>>
<br>
<<link [[알렉스를 부른다|Farm Horses Alex]]>><<farm_horses -1>><<npcincr Alex dom 1>><</link>><<lrespect>><<gdom "Alex">>
<br>
<<link [[견딘다|Farm Horses Endure]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
One of them shoves you away from the gate with its nose, while another blocks your escape.<<gstress>><<stress 6>>
<br><br>
<<if $farm.beasts.horses lte -20>>
<<link [[꾸짖는다|Farm Horses Scold]]>><</link>><<tendingdifficulty 1 1200>>
<br>
<<else>>
<<link [[꾸짖는다|Farm Horses Scold]]>><</link>><<tendingdifficulty 1 800>>
<br>
<</if>>
<<link [[알렉스를 부른다|Farm Horses Alex]]>><<farm_horses -1>><<npcincr Alex dom 1>><</link>><<lrespect>><<gdom "Alex">>
<br>
<<link [[견딘다|Farm Horses Endure]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<else>>
They run by, eager to stretch their legs. One jostles you as it passes, knocking you to the ground.<<gpain>><<pain 4>><<gstress>><<stress 6>>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
They run by, eager to stretch their legs.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if $rng gte 51>>
You approach a <<farm_text horse>>, brush in hand.
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> runs towards you, eager.
<<else>>
<<farm_He horse>> watches you warily.
<</if>>
<br><br>
<<farm_brush>>
<<else>>
The <<farm_text_many horse>> run around the field. You shout to one, telling <<farm_him horse>> to stop, but <<farm_he horse>>'s enjoying it too much.
<br><br>
<<link [[쫓아간다|Farm Horses Chase]]>><<tiredness 2>><</link>><<athleticsdifficulty 1 1000>><<gtiredness>>
<br>
<!-- Modified for Monster People -->
<<if hasSexStat("deviancy", 2) and $horsedisable is "f" and ($bestialitydisable is "f" or $farm_work.horse.monster is true)>>
<<link [[유혹한다|Farm Horses Seduce]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[기다린다 (0:20)|Farm Horses Wait]]>><<pass 20>><<farm_count 20>><<farm_horses -1>><</link>><<lrespect>>
<br>
<</if>><<effects>>
You approach a <<farm_text horse>>. You take <<farm_his horse>> bridle in hand and lead <<farm_him horse>> to the corner of the field, a spot shielded from view by the encroaching woodland. You're far enough that no one on the main farm should be able to hear you.
<br><br>
<<link [[양손을 사용한다 (0:05)|Farm Horses Lewd Hands]]>><<pass 5>><<farm_count 5>><<farm_yield 1>><<set $farm_work.horses_satisfied += 1>><<handskill 5>><<set $handstat += 1>><<set $handejacstat += 1>><</link>><<deviant3>><<gfarm>><<ghandskill>>
<br>
<<if hasSexStat("deviancy", 4)>>
<<link [[입을 사용한다 (0:05)|Farm Horses Lewd Mouth]]>><<pass 5>><<farm_count 5>><<farm_yield 1>><<set $farm_work.horses_satisfied += 1>><<oralskill 5>><</link>><<deviant4>><<gfarm>><<goralskill>>
<br>
<</if>>
<<if hasSexStat("deviancy", 5)>>
<<link [[당신에게 올라타게 한다|Farm Horses Lewd Mount]]>><</link>><<deviant5>>
<br>
<</if>>
<br><br>
<<link [[물러난다|Farm Work]]>><</link>>
<br><<effects>>
You drop to your knees beside the <<farm_text horse>>, and observe <<farm_his horse>> <<if $farm_work.horse.genitals is "vagina">>equine pussy<<else>>huge penis<</if>>. You reach out, and touch it.
<<deviancy3>>
<<if $farm_work.horse.monster is true>>
"그거 좋은 생각인걸," the <<farm_text horse>> says. "No need to be gentle."
<<else>>
<</if>>
<<if $farm_work.horse.genitals is "vagina">>
You rub with both hands, pushing your fingers inside. You shift your body so you can get a better angle.
<<else>>
You take <<farm_his horse>> length in both hands, and feel <<farm_him horse>> erect beneath your touch. You rub, shifting your body to a better angle.
<</if>>
<br><br>
<<if currentSkillValue("handskill") gte random(1, 1000)>>
<<farm_He horse>> starts bucking against your hands, <span class="green">but you manage to keep up.</span> <<farm_He horse>> moves faster, until <<farm_his horse>> whole body shudders in orgasm.
<<if $farm_work.horse.genitals is "penis">>
Semen shoots from <<farm_his horse>> penis, pooling on the grass below.
<</if>>
<br><br>
You give <<farm_him horse>> a moment to recover, then lead <<farm_him horse>> back to the field, a healthy spring in <<farm_his horse>> step.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
<<farm_He horse>> starts bucking against you. It's difficult to keep up.
<br><br>
<<link [[Keep going (0:10)|Farm Horses Lewd Hands 2]]>><<pass 10>><<farm_count 10>><</link>>
<br>
<</if>><<effects>>
You keep it up, until the <<farm_text horse>> shudders in orgasm.
<<if $farm_work.horse.genitals is "penis">>
Semen shoots from <<farm_his horse>> penis, pooling on the grass below.
<</if>>
<br><br>
You give <<farm_him horse>> a moment to recover, then lead <<farm_him horse>> back to the field, a healthy spring in <<farm_his horse>> step.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
You drop to your knees beside the <<farm_text horse>>, and observe <<farm_his horse>> <<if $farm_work.horse.genitals is "vagina">>equine pussy<<else>>huge penis<</if>>. You lean forward, tongue first, and lick.
<<deviancy4>>
<<if $farm_work.horse.monster is true>>
"I was hoping you'd do that," the <<farm_text horse>> says.
<<else>>
<</if>>
<<if $farm_work.horse.genitals is "vagina">>
You wiggle your tongue inside. It was meant for something much larger, so you compensate with dexterity, wriggling this way and that, trying to find a weak spot.
<<else>>
You run your tongue along its length, feeling <<farm_his horse>> cock erect with each pulse. There's no way you could fit something so large in your mouth, but your tongue gives it as much attention as it can.
<</if>>
<br><br>
<<if currentSkillValue("oralskill") gte random(1, 1000)>>
<<farm_He horse>> starts bucking against your face. You grasp <<farm_his horse>> hind legs, <span class="green">and manage to remain steady.</span> It moves faster, until <<farm_his horse>> whole body shudders in orgasm.
<<if $farm_work.horse.genitals is "penis">>
Semen shoots from <<farm_his horse>> penis, splattering over your face and dripping on your <<breasts>>.
<<bodyliquid "face" "semen">><<bodyliquid "chest" "semen">><<faceejacstat>><<ejacstat>>
<</if>>
<br><br>
You give the <<farm_text horse>> a moment to recover, then lead <<farm_him horse>> back to the field, a healthy spring in <<farm_his horse>> step.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
<<farm_He horse>> starts bucking against your face, which makes things harder.
<br><br>
<<link [[Keep going (0:10)|Farm Horses Lewd Mouth 2]]>><<pass 10>><<farm_count 10>><</link>>
<br>
<</if>><<effects>>
Despite the difficulty, you persevere until the <<farm_text horse>>'s body shudders in orgasm.
<<if $farm_work.horse.genitals is "penis">>
Semen shoots from <<farm_his horse>> penis, splattering over your face and dripping on your <<breasts>>.
<<bodyliquid "face" "semen">><<bodyliquid "chest" "semen">><<faceejacstat>><<ejacstat>>
<</if>>
<br><br>
You give <<farm_him horse>> a moment to recover, then lead <<farm_him horse>> back to the field, a healthy spring in <<farm_his horse>> step.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
You bend over a bale of hay, and pull the <<farm_text horse>> until it stands over you. Instinct takes over from there.<<deviancy5>>
<<link [[다음|Farm Horses Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<if $farm_work.horse.monster is true>>
<<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals monster>>
<<else>>
<<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals beast>>
<</if>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<<if $farm_work.horse.genitals is "penis">>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<<set $position_lock to 1>>
<<prop haybale>>
<<farm_trust horses>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Horses Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Horses Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
You hold the <<farm_text horse>>'s bridle as it shakes above you. You climb off the hay bale.<<gfarm>><<farm_yield 1>><<set $farm_work.horses_satisfied += 1>>
<br><br>
<<clotheson>>
<<tearful>> you lead <<farm_him horse>> back to the field. <<farm_He horse>> has a spring in <<farm_his horse>> step.
<br><br>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<farm_text horse>> flees back to the field.
<br><br>
<<tearful>> you climb off the hay bale.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
<<if $farm_work.horse.monster is true>>
"You're such a tease," the centaur says. <<farm_He horse>> turns and runs back to the field.
<<else>>
The <<farm_text horse>> neighs in frustration, and runs back to the field.
<</if>>
<br><br>
<<tearful>> you climb off the hay bale.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You call the <<farm_text_many horse>>, and lead them from the field. They seem happy enough to leave.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
You lock each one in their stall for the night. The last decides to be difficult, and insists on remaining outside. <<farm_He horse>>'s too big to move by force.
<br><br>
<<link [[격려한다|Farm Horses In Encourage]]>><</link>><<tendingdifficulty 1 800>>
<br>
<<link [[알렉스를 부른다|Farm Horses In Alex]]>><<npcincr Alex dom 1>><<farm_horses -1>><</link>><<lrespect>><<gdom "Alex">>
<br>
<!-- Modified for Monster People -->
<<if hasSexStat("deviancy", 2) and $horsedisable is "f" and ($bestialitydisable is "f" or $farm_work.horse.monster is true)>>
<<link [[유혹한다|Farm Horses In Seduce]]>><</link>><<deviant2>>
<</if>>
<br>
<<else>>
You lock each one in their stall for the night.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You open the barn doors, and release the <<farm_text_many cattle>> from their pens. They trot to the field without prompting.
<br><br>
<<outfitChecks>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and _top>>
<<set _top.integrity -= 10>>
<<if _top.integrity lte 0>>
One snags your _top.name with <<farm_his cattle>> horn as <<farm_he cattle>> passes, <span class="pink">tearing it from your body.</span>
<<integritycheck no_text>><<exposure>>
<<covered>> The <<farm_text cattle>> continues with the tattered remains dangling over <<farm_his cattle>> face.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
One snags your _top.name with <<farm_his cattle>> horn as <<farm_he cattle>> passes, leaving it worse for wear.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You enter the cattle barn.
<<if $farm.barn gte 1>>
크고, 반짝이는 착유기가 중앙에 놓여있다.
<<else>>
커다란 착유기가 중앙에 놓여있다.
<</if>>
The <<farm_text_many cattle>> prefer to be milked by hand, but the machine can milk six at once.
<br><br>
<<farm_milk_actions>><<effects>>
당신은 <<farm_text_many_ rul cattle>> 헛간으로 이끌어, 녀석들을 기계에 맨다.
<<if $bestialitydisable is "f" or $farm_work.cattle.monster is true>>
<<if $cattle_milked lte 6>>
<<if $farm_work.cattle.monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $farm_work.cattle.gender_plural is "m">>
<<if $cbchance gte 100>>
알렉스의 지시는 간단했지만, 당신은 그들의 유두에 흡입관을 부착할 때 머뭇거린다. 당신은 이 일이 전혀 음란할 것 없다는 사실을 스스로에게 상기시킨다. 황소 소년들은 기대에 차 음메 하고 운다.
<<else>>
알렉스의 지시는 간단했지만, 당신은 그들의 자지에 흡입관을 부착할 때 머뭇거린다. 당신은 이 일이 전혀 음란할 것 없다는 사실을 스스로에게 상기시킨다. 황소 소년들은 기대에 차 음메 하고 운다.
<</if>>
<<elseif $farm_work.cattle.gender_plural is "f">>
<<if $dgchance gte 1>>
알렉스의 지시는 간단했지만, 당신은 그들의 유방과 자지에 흡입관을 부착할 때 머뭇거린다. 당신은 이 일이 전혀 음란할 것 없다는 사실을 스스로에게 상기시킨다. 젖소 소녀들은 기대에 차 음메 하고 운다.
<<else>>
알렉스의 지시는 간단했지만, 당신은 그들의 유방에 흡입관을 부착할 때 머뭇거린다. 당신은 이 일이 전혀 음란할 것 없다는 사실을 스스로에게 상기시킨다. 젖소 소녀들은 기대에 차 음메 하고 운다.
<</if>>
<<else>>
알렉스의 지시는 간단했지만, 당신은 그들의 유방과 자지에 흡입관을 부착할 때 머뭇거린다. 당신은 이 일이 전혀 음란할 것 없다는 사실을 스스로에게 상기시킨다. 젖소 소녀들과 황소 소년들은 기대에 차 음메 하고 운다.
<</if>>
<<else>>
<<if $farm_work.cattle.gender_plural is "m">>
알렉스의 지시는 간단했지만, 당신은 녀석들의 자지에 흡입관을 부착할 때 머뭇거린다. 당신은 이 일이 전혀 음란할 것 없다는 사실을 스스로에게 상기시킨다. 황소들은 기대에 차 음메 하고 운다.
<<elseif $farm_work.cattle.gender_plural is "f">>
알렉스의 지시는 간단했지만, 당신은 이 작업을 어색해한다. 암소들은 당신이 흡입관을 녀석들의 젖가슴에 부착할 때 기대에 차 음메 하고 운다.
<<else>>
알렉스의 지시는 간단했다. 젖가슴 또한 충분히 어색했지만, 녀석들의 자지에 흡입관을 부착할 때 당신은 머뭇거린다. 당신은 이 일이 전혀 음란할 것 없다는 사실을 스스로에게 상기시킨다. 젖소들은 기대에 차 음메 하고 운다.
<</if>>
<</if>>
<<elseif $cattle_milked lte 1200>>
<<if $farm_work.cattle.monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $farm_work.cattle.gender_plural is "m">>
<<if $cbchance gte 100>>
이 일에 제법 익숙해진 것 같긴 하지만, 당신은 그들의 유두에 흡입관을 부착할 때 여전히 시선을 돌리게 된다. 당신은 이 일이 전혀 음란할 것 없다는 사실을 스스로에게 상기시킨다. 황소 소년들은 기대에 차 음메 하고 운다.
<<else>>
이 일에 제법 익숙해진 것 같긴 하지만, 당신은 그들의 자지에 흡입관을 부착할 때 여전히 시선을 돌리게 된다. 당신은 이 일이 전혀 음란할 것 없다는 사실을 스스로에게 상기시킨다. 황소 소년들은 기대에 차 음메 하고 운다.
<</if>>
<<elseif $farm_work.cattle.gender_plural is "f">>
<<if $dgchance gte 1>>
이 일에 제법 익숙해진 것 같긴 하지만, 당신은 그들의 유방과 자지에 흡입관을 부착할 때 여전히 시선을 돌리게 된다. 당신은 이 일이 전혀 음란할 것 없다는 사실을 스스로에게 상기시킨다. 젖소 소녀들은 기대에 차 음메 하고 운다.
<<else>>
이 일에 제법 익숙해진 것 같긴 하지만, 당신은 그들의 유방에 흡입관을 부착할 때 여전히 시선을 돌리게 된다. 당신은 이 일이 전혀 음란할 것 없다는 사실을 스스로에게 상기시킨다. 젖소 소녀들은 기대에 차 음메 하고 운다.
<</if>>
<<else>>
이 일에 제법 익숙해진 것 같긴 하지만, 당신은 그들의 유방과 자지에 흡입관을 부착할 때 여전히 시선을 돌리게 된다. 당신은 이 일이 전혀 음란할 것 없다는 사실을 스스로에게 상기시킨다. 젖소 소녀들과 황소 소년들은 기대에 차 음메 하고 운다.
<</if>>
<<else>>
<<if $farm_work.cattle.gender_plural is "m">>
이 일에 제법 익숙해진 것 같긴 하지만, 당신은 녀석들의 자지에 흡입관을 부착할 때 여전히 시선을 돌리게 된다. 당신은 이 일이 전혀 음란할 것 없다는 사실을 스스로에게 상기시킨다. 황소들은 기대에 차 음메 하고 운다.
<<elseif $farm_work.cattle.gender_plural is "f">>
이 일에 제법 익숙해진 것 같다. 암소들은 당신이 흡입관을 녀석들의 젖가슴에 부착할 때 기대에 차 음메 하고 운다.
<<else>>
이 일에 제법 익숙해진 것 같다. 젖가슴은 충분히 쉬웠지만, 녀석들의 자지에 흡입관을 부착할 때 당신은 머뭇거린다. 당신은 이 일이 전혀 음란할 것 없다는 사실을 스스로에게 상기시킨다. 젖소들은 기대에 차 음메 하고 운다.
<</if>>
<</if>>
<<else>>
<<if $farm_work.cattle.monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $farm_work.cattle.gender_plural is "m">>
<<if $cbchance gte 100>>
당신은 그들의 젖꼭지에 흡입관을 부착하며 공상에 잠기고, 당신의 숙련된 손은 자동으로 움직인다. 황소 소년들은 기대에 차 음메 하고 운다.
<<else>>
당신은 그들의 자지에 흡입관을 부착하며 공상에 잠기고, 당신의 숙련된 손은 자동으로 움직인다. 황소 소년들은 기대에 차 음메 하고 운다.
<</if>>
<<elseif $farm_work.cattle.gender_plural is "f">>
<<if $dgchance gte 1>>
당신은 그들의 유방과 자지에 흡입관을 부착하며 공상에 잠기고, 당신의 숙련된 손은 자동으로 움직인다. 젖소 소녀들은 기대에 차 음메 하고 운다.
<<else>>
당신은 그들의 유방에 흡입관을 부착하며 공상에 잠기고, 당신의 숙련된 손은 자동으로 움직인다. 젖소 소녀들은 기대에 차 음메 하고 운다.
<</if>>
<<else>>
당신은 그들의 유방과 자지에 흡입관을 부착하며 공상에 잠기고, 당신의 숙련된 손은 자동으로 움직인다. 젖소 소녀들과 황소 소년들은 기대에 차 음메 하고 운다.
<</if>>
<<else>>
<<if $farm_work.cattle.gender_plural is "m">>
당신은 녀석들의 자지에 흡입관을 부착하며 공상에 잠기고, 당신의 숙련된 손은 자동으로 움직인다. 황소들은 기대에 차 음메 하고 운다.
<<elseif $farm_work.cattle.gender_plural is "f">>
당신은 녀석들의 유방에 흡입관을 부착하며 공상에 잠기고, 당신의 숙련된 손은 자동으로 움직인다. 암소들은 기대에 차 음메 하고 운다.
<<else>>
당신은 녀석들의 유방과 자지에 흡입관을 부착하며 공상에 잠기고, 당신의 숙련된 손은 자동으로 움직인다. 소들은 기대에 차 음메 하고 운다.
<</if>>
<</if>>
<</if>>
<<else>>
젖소들이 기대감에 차서 음메 하고 울고 있다.
<</if>>
<br><br>
착유기는 빠르게 작동하고, 곧 액체를 모으는 것을 끝낸다. 당신이 <<farm_text_many_ rul cattle>> 풀어주자 녀석들은 쏜살같이 달아난다.
<br><br>
<<farm_milk_actions>><<effects>>
<<if $monster is 1>>
You lead a <<beasttype>> into the barn and sit on a stool beside <<bhim>>. <<bHe>> kneels over the bucket and moos in anticipation.
<<if $NPCList[0].pronoun is "m">>
<<if $NPCList[0].vagina isnot "none">>
You pinch <<bhis>> nipples with both hands and squeeze.
<<else>>
You take <<bhis>> already-erect penis in both hands and get to work.<<handstat>><<handejacstat>>
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
You take <<bhis>> already-erect penis in one hand and a breast in the other, then get to work.<<handstat>><<handejacstat>>
<<else>>
You grasp <<bhis>> breasts in both hands and squeeze.
<</if>>
<</if>>
<<else>>
You lead the <<beasttype>> into the barn and sit on a stool beside it. It moos in anticipation. You take its
<<if $NPCList[0].penis isnot "none">>already-erect penis<<else>>udders<</if>>
in both hands and get to work.
<</if>>
<br><br>
<<if $cattle_milked lte 6 or $deviancy lt 15>>
It feels strange to get so hands-on. You remind yourself that there's nothing odd about this, but it's a hard feeling to shake.
<<elseif $cattle_milked lte 1200 or $deviancy lt 35>>
You're used to milking cattle, and the <<beasttype>> appreciates the attention.
<<else>>
You daydream as you work, your practised hands moving on their own. The <<beasttype>> appreciates the attention.
<</if>>
<<deviancy1>>
You <<tendingtext>> squeeze and rub.
<<switch $phase>>
<<case 3>><<farm_count 3>> 3분 후,
<<case 4>><<farm_count 4>> 4분 후,
<<case 5>><<farm_count 5>> 5분 후,
<<case 10>><<farm_count 10>> 10분 후,
<<case 15>><<farm_count 15>> 15분 후,
<<case 20>><<farm_count 20>> 20분 후,
<<case 25>><<farm_count 25>> 25분 후,
<<default>><<farm_count 30>> 30분 후,
<</switch>>
<<rng>>
<<if $watersportsdisable is "f" and $NPCList[0].penis isnot "none" and $rng gte 96>>
당신은 양동이가 우유 대신 소변으로 가득 차 있다는 것을 알아차린다. 당신은 그것을 버린다.
<<else>>
you have a bucket full of <<beasttype>> milk.
<</if>>
<br><br>
<<if $farm_work.cattle_text is undefined>>
<<set $farm_work.cattle_text to 0>>
<</if>>
<<switch $farm_work.cattle_text>>
<<case 0>>
<<set $farm_work.cattle_text += 1>>
The <<beasttype>> trots away.
<<case 1>>
<<set $farm_work.cattle_text += 1>>
The <<beasttype>> licks your hand before trotting away.<<lstress>><<stress -1>>
<<case 2>>
<<set $farm_work.cattle_text += 1>>
The <<beasttype>> needs cajoling before <<bhe>> will return to the field.
<<case 3>>
<<set $farm_work.cattle_text += 1>>
The <<beasttype>> leaves in a hurry, eager to return to the field.
<<case 4>>
<<set $farm_work.cattle_text to 0>>
The <<beasttype>> has some trouble finding the exit but soon trots back to the field.
<</switch>>
<br><br>
<<endevent>>
<<farm_milk_actions>><<effects>>
<<pass 3>>
<<set $consensual to 1>>
<<if $monster is 1>>
You lead a <<beasttype>> into the barn. <<bHe>> starts to kneel, but you interrupt. Instead, <<bhe>> watches with a puzzled expression as you
<!-- Milk Chest -->
<<if $pronoun is "f" or $NPCList[0].vagina isnot "none">>
lean down to <<bhis>> chest.
<br><br>
You take <<bhis>> nipple into your mouth and suck on it. <<bHe>> moos in pleasure as sweet milk flows. You spit most into the bucket, but you can't help but swallow some.<<transform cat 1>>
<!-- DG cowgirls get both milked -->
<<if $NPCList[0].penis isnot "none">>
<br><br>
You drop to your knees next.
<</if>>
<<else>>
kneel in front of <<bhim>> instead.
<br><br>
<</if>>
<!-- Milk Penis -->
<<if $NPCList[0].penis isnot "none">>
<<bHis>> cock is already erect in anticipation. You take it into your mouth. <<if $player.virginity.oral is true>><span class="red">It tastes strange.</span><</if>>
<<takeVirginity $NPCList[0].fullDescription "oral">><<oralstat>><<oralejacstat>><<ejacstat>><<animalsemenswallowedstat 15>>
<br><br>
You grasp <<bhis>> thighs for purchase as you bob your head back and forth. Thick <<beasttype>> cream surges into your mouth. You pull away from <<bhis>> cock and spit into the bucket, directing the rest of the flow the same way. The <<beasttype>> moos in pleasure, and you soon have the bucket filled.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
You lead a bull into the barn and kneel beneath it. Its cock is already erect in anticipation. You take it into your mouth. <<if $player.virginity.oral is true>><span class="red">It tastes strange.</span><</if>>
<<takeVirginity $NPCList[0].fullDescription "oral">><<oralstat>><<oralejacstat>><<ejacstat>><<animalsemenswallowedstat 15>>
You grasp its hind legs for purchase as you bob your head back and forth. Thick bull cream surges into your mouth. You pull away from its cock and spit into the bucket, directing the rest of the flow the same way. The bull moos in pleasure, and you soon have the bucket filled.
<<animalsemenswallowedstat 15>>
<<else>>
You lead a cow into the barn and kneel beneath it. You lean down and take one of its udders into your mouth. Thick, creamy milk flows into your mouth. You spit most into the bucket, but can't help but swallow some.<<transform cat 1>>
<</if>>
<</if>>
<<deviancy4>>
The <<beasttype>> trots away.
<br><br>
<<endevent>>
<<farm_milk_actions>><<effects>>
The <<farm_text_many dog>> help you herd the <<farm_text_many cattle>> into the barn.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $farm.beasts.dogs gte 20>>
The <<farm_text_many dog>> seem agitated, <span class="green">but a firm look is enough to keep them on target.</span>
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
<<if $farm.beasts.cattle gte 20>>
The <<farm_text_many dog>> seem agitated. One growls and bares its teeth at you, <span class="green">until a <<farm_text cattle>> breaks from the herd and stands between you and the <<farm_text dog>> in a protective gesture.</span>
<br><br>
The dogs leave you alone.<<grespect>><<farm_dogs 1>>
<br><br>
<<else>>
The <<farm_text_many dog>> seem agitated, and growl at you along with the cattle.<<gstress>><<stress 6>>
<br><br>
<</if>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
<<set $daily.farmAlexShowerSpy to true>>
You sneak up to the shed, and push the door open.
<<promiscuity1>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<earnFeat "I Spy">>
You peek through the gap, and see Alex. <<His>> eyes are shut, <span class="green">and <<he>> hasn't noticed you.</span>
<br><br>
<<if $NPCList[0].gender is "f">>
<<if $NPCList[0].penis isnot "none">>
Rivulets of water run down <<his>> toned body, flowing over <<his>> <<print $NPCList[0].breastsdesc>> and <<print $NPCList[0].penisdesc>>
<<else>>
Rivulets of water run down <<his>> <<print $NPCList[0].breastsdesc>>, and flow over the rest of <<his>> toned body<<if npcBellyVisible("Alex")>> and <<his>> baby bump<</if>>.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
Rivulets of water run down <<his>> toned body, flowing over <<his>> <<print $NPCList[0].penisdesc>>.
<<else>>
Rivulets of water run down <<his>> toned body<<if npcBellyVisible("Alex")>> and <<his>> baby bump<</if>>.
<</if>>
<</if>>
<<His>> face, arms and legs are much darker than parts protected from <<his>> days in the sun.<<garousal>><<arousal 600>>
<br><br>
<<if (npcIsPregnant("Alex") and C.npc.Alex.pregnancy.selfKnowledge is true) or npcBellyVisible("Alex")>>
With <<his>> eyes still closed, Alex places <<his>> hands over <<his>> belly and gently starts to massage it.
<<if pregnancyCountBetweenParents("Alex", "PC", true) is 0>>
<<if npcBellyVisible("Alex")>>
"You sure take up a lot of space for something so small,"
<<else>>
"Me? A mother? This still feels so surreal,"
<</if>>
<<else>>
<<if pregnancyCountBetweenParents("Alex","pc",true) gte 1>>
"Strangely, I've missed this feeling. This feeling of fullness,"
<<else>>
"Hope you get along with your <<if childrenCountBetweenParents("Alex","pc") is 1>>sibling<<else>>siblings<</if>>,"
<</if>>
<</if>>
<<he>> says, as if talking with <<his>> unborn child.
<br><br>
<</if>>
A draught blows through the gap in the door. Alex opens <<his>> eyes, but you're already gone. <<He>> shuts the door, none the wiser.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">The door slams shut before you see more than a sliver of bare skin.</span> "You perv," Alex shouts from behind the door. "Leave me to shower in peace."<<llove>><<ldom>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<glust>><<npcincr Alex lust 1>><<gstress>><<stress 6>>
<br><br>
<<skulduggeryuse>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if Weather.precipitation is "rain">>
You endure the rain as you search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<elseif !Weather.isOvercast>>
<<if $rng gte 51>>
<<switch Time.dayState>>
<<case "night">>
The stars twinkle above you as you search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<case "dawn">>
The morning sun peers over the horizon illuminating the surrounding farms. The rising sun makes your search for invasive weeds easier, digging them up at the roots before they can strangle the crops.
<<case "dusk">>
The sun begins to beat down over the horizon casting a looming shadow over you and the farm as you search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<default>>
The sun beats down as you search for invasive weeds, digging them up at the roots before they can strangle the crops.
<</switch>>
<<else>>
<<switch Time.dayState>>
<<case "night">>
The stars twinkle above you as you water the crops.
<<case "dawn">>
The rising sun shines in your face as you water the crops.
<<case "dusk">>
The sun lowers beneath the horizon casting a shadow over the farm as you water the crops.
<<default>>
The sun beats down as you water the crops.
<</switch>>
<</if>>
<<elseif Weather.isSnow>>
You endure the cold as you search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<else>>
<<if $rng gte 51>>
You search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<else>>
You water the crops.
<</if>>
<</if>>
<<if currentSkillValue('tending') gte 200>>
You also examine them for pests and signs of disease.
<<else>>
You also examine the crops for pests.
<</if>>
<<tendingdifficulty 1 1000 true>>
<<if $tendingSuccess>>
It's hard work, <span class="green">but you make good time.</span><<set $farm_work.tending += 1>>
<<else>>
It's hard work, but you make progress.
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "alexFarmTendingAlone">>
<</if>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<farm_tending_events>>
<<else>>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if Weather.precipitation is "rain">>
You endure the rain as you help Alex search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<elseif !Weather.isOvercast>>
<<if $rng gte 51>>
<<if Time.dayState is "night">>
The stars twinkle above you as you help Alex search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<else>>
The sun beats down as you help Alex search for invasive weeds, digging them up at the roots before they can strangle the crops.
<</if>>
<<else>>
<<if Time.dayState is "night">>
The stars twinkle above you as you help Alex water the crops.
<<else>>
The sun beats down as you help Alex water the crops.
<</if>>
<</if>>
<<elseif Weather.isSnow>>
You endure the cold as you help Alex search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<else>>
<<if $rng gte 51>>
You help Alex search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<else>>
You help Alex water the crops.
<</if>>
<</if>>
<<if currentSkillValue('tending') gte 200>>
You also examine them for pests and signs of disease.
<<else>>
You also examine them for pests.
<</if>>
<<tendingdifficulty 1 1000 true>>
<<if $tendingSuccess>>
It's hard work, <span class="green">but you make good time.</span><<set $farm_work.tending += 1>>
<<else>>
It's hard work, but you make progress.
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "alexFarmTending">>
<</if>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<farm_tending_alex_events>>
<<else>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if Weather.precipitation is "rain">>
You endure the rain as you help Alex clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<<elseif !Weather.isOvercast>>
<<if Time.dayState is "night">>
The stars twinkle above you as you help Alex clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<<else>>
The sun beats down as you help Alex clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<</if>>
<<elseif Weather.isSnow>>
You endure the cold as you help Alex clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<<else>>
You help Alex clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<</if>>
<<if $rng gte 51>>
There are young trees growing in places. Alex insists on digging them a new home near the surrounding woodland.
<<else>>
Some of the plants are rooted deep, and need to be dug out.
<</if>>
<br><br>
<<if $farm.clearing gte 50>>
You make good progress, <span class="blue">but there's still a long way to go.</span>
<<elseif $farm.clearing gte 10>>
You make good progress. <span class="lblue">Most of the field is clear.</span>
<<elseif $farm.clearing gte 1>>
You make good progress. <span class="teal">The field is almost cleared.</span>
<<else>>
You make good progress, <span class="green">and remove the last of the weeds!</span>
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "alexFarmTending">>
<</if>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<farm_tending_alex_events>>
<<else>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if Weather.precipitation is "rain">>
You endure the rain as you clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<<elseif !Weather.isOvercast>>
<<if Time.dayState is "night">>
The stars twinkle in the night sky as you clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<<else>>
The sun beats down as you clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<</if>>
<<elseif Weather.isSnow>>
You endure the cold as you clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<<else>>
You clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<</if>>
<<if $rng gte 51>>
Some of the plants are rooted deep, and need to be dug out.
<</if>>
/* inexplicably, these strings were written assuming working at night. No idea why? Built new ones, but keeping these to reuse if we introduce sneaky night working or somesuch...
<<set _rng to random(1, 6)>>
<<if _rng is 1>>
You faintly hear a wet sound coming from the moor, but you can't see much in the darkness. <<gstress>><<stress 3>>
<<elseif _rng is 2>>
You think you see a pair of eyes staring at you in the dark, but they're gone before you can get a better look. <<gstress>><<stress 6>>
<<elseif _rng gte 3>>
You trip over something in the dark. <<pain 5>> <<gpain>>
<</if>>
*/
<<set _rng to random(1, 6)>>
<<if _rng is 1>>
You faintly hear a wet sound coming from the moor. When you look, you can't see what caused it. <<gstress>><<stress 3>>
<<elseif _rng is 2>>
<br><br>
You get an uncomfortable feeling, like something is watching you. You look around, but nothing is there. <<gstress>><<stress 6>>
<<elseif _rng gte 3>>
<br><br>
You trip over a tangle of brambles, falling to the ground with a thud. <<pain 5>> <<gpain>>
<</if>>
<br><br>
<<if $farm.clearing gte 50>>
You make some progress, <span class="blue">but there's still a long way to go. It's slow work without Alex.</span>
<<elseif $farm.clearing gte 10>>
You make some progress. <span class="lblue">Most of the field is clear. It's slow work without Alex.</span>
<<elseif $farm.clearing gte 1>>
You make some progress. <span class="teal">The field is almost cleared. It's slow work without Alex.</span>
<<else>>
You make good progress, <span class="green">and remove the last of the weeds!</span>
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "alexFarmTendingAlone">>
<</if>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure * 1.5)>>
<<farm_tending_events>>
<<else>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set _alex to C.npc.Alex>>
<<if $phase is 1>>
<<npc Alex>><<person1>>
<<alexRemyTattoosCheck "rest">>
당신은 알렉스에게 다가간다.
<<if !Weather.isOvercast>>
<<He_ 는>> 나무 그늘 아래에 몸을 기대고 있다.
<<elseif Weather.precipitation is "rain">>
<<He_ 는>> 나무 그늘 아래에서 비를 피하고 있다.
<<elseif Weather.precipitation is "snow">>
<<He_ 는>> 나무 그늘 아래에서 눈을 피하고 있다.
<<else>>
<<He_ 는>> 나무 아래에 몸을 기대고 있다.
<</if>>
<<he_ 가>> 당신이 다가오는 소리를 듣고 <<he_ 의>> 모자 챙을 휙 들어올린다.
<<if $exposed gte 1>>
<<covered>> <<He_ 는>> 시선을 피한다.
<</if>>
<br><br>
<<if _alex.love gte 10>>
<<if _alex.dom gte 10>>
"편하게 쉬어도 돼," <<he_ 가>> 말한다. "넌 그럴 자격 충분해."
<<elseif _alex.dom lte -10>>
"마주쳐서 반갑다," <<he_ 가>> 말한다. "나랑 같이 앉을래?"
<<else>>
"네가 지나가길 바라고 있었지," <<he_ 가>> 말하며, <<himPost>> 옆의 땅을 가리키며 말한다.
<</if>>
<<elseif _alex.love lte -10>>
<<if _alex.dom gte 10>>
"뭔데 이번엔?" <<he_ 가>> 한숨쉰다.
<<elseif _alex.dom lte -10>>
"이번엔 뭔데?" <<he_ 가>> 묻는다.
<<else>>
"무슨 일인데?" <<he_ 가>> 묻는다.
<</if>>
<<else>>
<<if _alex.dom gte 10>>
"뭐든 도움이 필요할 때는 말해," <<he_ 가>> 말한다.
<<elseif _alex.dom lte -10>>
"때때로 쉬어주는 것도 좋지," <<he_ 가>> 말한다.
<<else>>
"편하게 있어도 돼," <<he_ 가>> 말한다. "가끔씩 쉬어줘도 괜찮지."
<</if>>
<</if>>
<br><br>
<<else>>
<<farm_work_update>>
<</if>>
<<if isLoveInterest("Alex")>>
<<if Time.season is "winter">>
당신과 알렉스는 꼭 붙어서 온기를 나눈다.
<<elseif _alex.dom lte -10>>
<<He_ 는>> 당신에게 몸을 기댄다.
<<else>>
당신은 <<HimPost>>에게 기대앉는다.
<</if>>
<<if $phase is 1>>
<<if npcIsPregnant("Alex") and talkedAboutPregnancy("Alex","pc")>>
You put your hand on Alex's <<bellyDescription "Alex">>, and <<he>> kisses your temple. As <<he>> does so, you feel the baby kick - and naturally, so does <<he>>.
"Strong little bugger in there," <<he>> chuckles. "Reminds me of someone I know." <<He>> smiles at you.
<br><br>
<<elseif playerIsPregnant() and playerAwareTheyArePregnant() and playerBellyVisible() and getPregnancyObject().fetus[0].father is "Alex" and talkedAboutPregnancy("pc","Alex")>>
Alex puts <<his>> hand on your <<bellyDescription "pc">> and kisses your temple. As <<he>> does so, you feel the baby kick - and evidently, so does <<he>>.
"Strong little bugger in there," <<he>> chuckles. "Reminds me of someone I know." <<He>> smiles at you.
<br><br>
<</if>>
<</if>>
<<else>>
당신은 나무에 기대앉는다.
<</if>>
<<rng 2>>
<<if $rng is 1 and $farm_stage gte 4>>
알렉스는 당신에 대해 묻는다.
<<farm_tell_alex>>
<<else>>
<<farm_relax_chat>>
<</if>>
<br><br>
<<rng>>
<<set $danger to random(1, 10000)>>
<<if (!npcIsPregnant("Alex") and !playerBellyVisible() and !knowsAboutPregnancy("pc","Alex")) and $danger gte (9900 - $allure) and $farm_stage gte 4>>
<<if $farm_relax_drink is "accept">>
"한잔 더?" <<he_ 가>> 물어보며, 숨겨놓은 곳에서 병을 하나 더 꺼낸다.
<<elseif $farm_relax_drink is "refuse">>
"내가 너한테 한 잔 못 주는 거 확실해?" <<he_ 가>> 물어보며, 숨겨놓은 곳에서 병을 다시 꺼낸다.
<<else>>
"한잔 할래?" <<he_ 가>> 갑자기 묻는다. <<He_ 는>> 두꺼운 나무뿌리 아래의 움푹 패인 곳에서 병 하나를 꺼내, 당신에게 주려고 한다. "혼자 마시지 말라고 그러더라고."
<</if>>
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[마신다|Farm Rest Drink]]>><<alcohol 120>><<stress -6>><<npcincr Alex love 1>><<wearProp "beerbottle">><</link>><<glove>><<lstress>>
<</if>>
<br>
<<link [[거절한다|Farm Rest Refuse]]>><</link>>
<br>
<<elseif C.npc.Alex.love gte 60 and $phase isnot 5 and Weather.precipitation isnot "rain" and $rng gte 81 and $exposed lte 0>>
"Want to go out somewhere today? Might be good to stretch our legs."
<br><br>
Alex stretches <<himself>> out under the tree. "Or we can just sit right here and get some rest as usual. I don't mind either way."
<br><br>
<<He>> smiles and waits for your answer.
<br><br>
<<link [[Agree (0:20)|Farm Meadow Date]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Get some rest|$passage]]>><<set $phase to 5>><</link>>
<<else>>
<<farm_relax_end>>
<</if>><<effects>>
<<npc Alex>><<person1>>
<<wearProp "milkshake">>
당신은 밀크셰이크를 들고 알렉스에게 다가간다. <<He_ 는>> <<himPost>> 옆에 병을 놓아둔 채, 그것을 알아차리지 못한 듯 당신에게 손을 흔든다. "이봐, 한잔-"
<br>
"할래?" 당신이 가로채며, 크림 음료를 가볍게 흔든다.
<br><br>
"내가 생각했던 건 아니지만," <<he_ 는>> 재밌다는 듯 킥킥거리며, 병을 멀리 치운다. "나중에 부딪히거나 하면 안 되니까. 하지만 관대한 제의는 받아들이지. 건배."
알렉스는 당신에게서 음료를 받아들고, 20분 동안 홀짝거리며 잡담을 나누고, 당신이 떠날 때 <<his_ yi>> 모자를 벗어 인사한다.
<br><br>
<<link [[다음|Farm Work]]>><<handheldon>><<endevent>><</link>><<effects>>
<<npc Alex>><<person1>>
<<wearProp "milkshake">>
당신은 알렉스의 옆에 앉아서, 밀크셰이크를 준비한다. "한잔 할래?" 둘은 동시에 묻는다. <<He_ ga>> 병을 꺼내어 동시에 당신에게 내민 것이다.
<br><br>
<<if $worn.head.name is "naked">>
당신은 <<his_ yi>> 모자를 벗겨, 당신의 머리에 챙을 푹 눌러쓴다.<<headwear 17>>
<</if>>
"혼자 마시지 말라고 그러더라고." 당신은 알렉스의 목소리를 최대한 비슷하게 따라하며 덧붙인다.
<br><br>
<<He_ 는>> 걷잡을 수 없이 웃음을 터트렸고, 당신은 <<him_ 과>> 함께 웃으며 20분을 보낸다. 마지막에는, 크림이 듬뿍 든 간식을 함께 나눠 마신다.
"당분 보충 고맙다," <<he_ 가>> 씨근거리며, 눈물을 훔친다. 호흡을 가다듬고 나서, 두 사람은 헤어진다.
<br><br>
<<link [[다음|Farm Work]]>><<handheldon>><<endevent>><</link>><<set $outside to 0>><<effects>>
<<farm_work_update>>
<<npc Alex>><<person1>>
You relax on the hammock next to the stables.
<<if Weather.precipitation isnot "none">>You're glad to have some cover from the <<print Weather.precipitation>>.<</if>>
<<if $rng gte 75 and Time.dayState isnot "night" and C.npc.Alex.love gte 80 and $farm_work.alex isnot "still" and $alex_countdown is undefined and $farm_stage gte 7>>
당신에게 손을 흔들며, 알렉스가 다가오는 것이 보인다. "이봐, 파트너," <<He_ ga>> 웃으며 당신의 무릎 위에 눕는다. "그냥 잠깐 들러볼까 하고."
<br><br>
<<if (npcIsPregnant("Alex") and C.npc.Alex.pregnancy.selfKnowledge and npcBellySize("Alex") gte 4) or (playerIsPregnant() and C.npc.Alex.pregnancy.pcKnowledge and playerBellySize() gte 4)>>
<<if C.npc.Alex.pregnancy.pcKnowledge>>
<<He>> rests <<his>> head on your chest, just above the swell of your pregnancy. In the peaceful quiet of your shared repose, you can occasionally hear <<him>> humming snatches of a lullaby.
<<else>>
<<He>> lies down beside you, and you rest your head on <<his>> chest, just above the swell of <<his>> pregnancy. In the peaceful quiet of your shared repose, you can occasionally hear <<him>> humming snatches of a lullaby.
<</if>>
<br><br>
<</if>>
당신은 <<him_ 과>> 함께 기댄 채, 이따금씩 불어오는 산들바람에 몸을 맡긴다. <<He_ 는>> 어느 순간 한숨을 쉬며 마지못해 일어난다. "난 다시 일하러 가 봐야 해. 근데 너랑 함께 있고 싶은 것에 저항할 수가 없네."
<<elseif Time.dayState is "night">>
With the <<farm_text_many "horse">> sleeping, you're able to enjoy the peace and quiet.
<<elseif $farm_work.horses_out is 1>>
With the <<farm_text_many "horse">> out running in the fields, you're able to enjoy the peace and quiet.
<<else>>
The <<farm_text_many "horse">> are inside. You hear them move around.
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>><<effects>>
<<if $rng gte 51 or $farm.wall is 1>>
You follow the farm perimeter, picking up stones from the ground and returning them to the old wall.
<br><br>
<<else>>
You take a hammer and nails, and repair the wooden fence surrounding the fields. Some of the wooden planks have broken free whole, but others need to be replaced.
<br><br>
You step back and admire your handiwork.
<br><br>
<</if>>
<<link [[다음|Farm Work]]>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
<<alexRemyTattoosCheck "chores">>
<<if $rng gte 51 or $farm.wall is 1>>
You help Alex follow the farm perimeter, picking up stones from the ground and returning them to the old wall. <<He>> suggests you split up to cover more ground.
<br><br>
<<else>>
You take a hammer and nails, and help Alex repair the wooden fence surrounding the fields. Some of the wooden planks have broken free whole, but others need to be replaced. Alex acknowledges your assistance with a wave, but seems focused on patching up the damage in front of <<him>>.
<br><br>
You step back and admire your handiwork.
<br><br>
<</if>>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You carry the feed to the field. Some of the younger <<farm_text_many dog>> beg and follow you, but most wait near the kennels.
<br><br>
<<set $danger to random(1, 10000)>>
<!-- Modified for Monster People -->
<<if $danger gte (9900 - $allure) and $farm.beasts.dogs lte -20 and ($bestialitydisable is "f" or $farm_work.dog.monster is true)>>
You leave the <<farm_text_many dog>> to feed, but hear footsteps approach as you walk from the field.
<<if $farm_work.dog.monster is true>>
Before you can turn, a pair of hands land on your shoulders. A weight forces you to the ground.
<<else>>
Before you can turn, a pair of paws land on your shoulders, and a jaw clamps around your neck. The weight forces you to the ground.
<</if>>
<br><br>
<<link [[다음|Farm Dogs Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<!-- Modified for Monster People -->
<<elseif ($danger gte (9900 - $allure) or $farm.beasts.dogs lte -5) and ($bestialitydisable is "f" or $farm_work.dog.monster is true)>>
You leave the <<farm_text_many dog>> to feed, but hear footsteps approach as you walk from the field.
<<if $farm_work.dog.monster is true>>
A <<farm_text dog>> wraps <<farm_his dog>> arms around your neck, and humps <<farm_his dog>> pelvis against you.
<<else>>
A <<farm_text dog>> rests <<farm_his dog>> paws on your shoulders, and humps against your <<bottom>>.
<</if>>
<br><br>
<<link [[꾸짖는다|Farm Dogs Scold]]>><</link>><<tendingdifficulty 1 800>>
<br>
<<link [[견딘다|Farm Dogs Endure]]>><<sub 1>><<farm_dogs -1>><<trauma 6>><<stress 6>><</link>><<lrespect>><<gtrauma>><<gstress>>
<br>
<<if hasSexStat("deviancy", 2)>>
<<link [[Drop to your knees|Farm Dogs Drop]]>><</link>><<deviant2>>
<br>
<</if>>
<<elseif $danger gte (9900 - $allure)>>
One of the younger <<farm_text dog>>s growls at you, but its elder keeps it in check.<<gstress>><<stress 6>>
<br><br>
You leave the <<farm_text_many dog>> to feed, and walk from the field.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
You leave the <<farm_text_many dog>> to feed, and walk from the field.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<farm_work_update>>
You are in the barn. The <<farm_text_many cattle>> sleep sound.
<<if $farm.barn gte 1>>
A large, glowing milking machine stands in the centre.
<<else>>
A large milking machine stands in the centre.
<</if>>
<<if $stress gte $stressmax>>
<br><br>
<<passoutfarmroad>>
<<else>>
<<if Time.hour gte 6 and Time.hour lte 20>>
<br><br>
The sun breaks through the high windows, and the <<farm_text_many cattle>> stir. You sneak from the building.
<br><br>
<<link [[다음|Farm Work]]>><</link>>
<br>
<<else>>
<<if hasSexStat("deviancy", 2)>>
<br>
<<if $breastfeedingdisable is "f" and $milk_amount gte 1>>
<br>
<<ind>><<link [[Milk yourself (0:30)|Farm Barn Breasts]]>>
<<if $cow gte 6>>
<<transform cow 1>>
<</if>>
<</link>><<deviant2>>
<</if>>
<<if $player.penisExist and $semen_amount gte 1 and !playerChastity("penis")>>
<br>
<<ind>><<link [[Milk your penis (0:30)|Farm Barn Penis]]>>
<<if $cow gte 6>>
<<transform cow 1>>
<</if>>
<</link>><<deviant2>>
<</if>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Farm Work]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<farm_work_update>>
<<if $cow gte 6>>
<<transform cow 1>>
<</if>>
<<milkvolume 5>>
<<outfitChecks>>
<<if _top>>
You remove your <<allTopsUnderwear>> and drop to all fours in front of the machine. <<overupperstrip>><<upperstrip>><<underupperstrip>>
<<else>>
You drop to all fours in front of the machine.
<</if>>
You take two of the suction tubes, and attach them to your <<breasts>>.
<br><br>
<<if Time.dayState is "night">>
The machine comes alive, and sucks your chest. You <<if $cow gte 6>>moo<<else>>gasp<</if>> at the sensation, almost waking one of the <<farm_text cattle>>s.<<gggarousal>><<arousal 2000 "breasts">>
<br><br>
<<else>>
The machine comes alive, and sucks your chest. You <<if $cow gte 6>>moo<<else>>gasp<</if>> at the sensation, causing one of the <<farm_text cattle>> to turn their head in your direction<<if $cow gte 6>> and moo back<</if>>.<<gggarousal>><<arousal 2000 "breasts">>
<br><br>
<</if>>
<<link [[다음|Farm Barn Breasts 2]]>><</link>>
<br><<effects>>
The machine continues its devilish work, sucking with more intensity. You feel a warmth build.<<arousal 10000>>
<<orgasm>>
<br>
<<if $lactating is 1>>
Milk leaks from your buds as your body shakes. Your fluid is sucked into the machine, where it drips into a glass tank.
<br><br>
You remain on your hands and knees, two suction tubes attached to your <<breasts>>, until the machine finishes drinking.
<<if $farm.barn gte 1>>
<<set $farm_breast_milk to ($milk_amount / 1.5)>>
<<else>>
<<set $farm_breast_milk to ($milk_amount / 2)>>
<</if>>
<<milk_amount `-$farm_breast_milk`>>
<<set $milk_produced_stat += Math.trunc($farm_breast_milk)>>
<<if $farm_breast_milk gte 3000>>
<span class="green">The tank almost overflows with milk.</span><<farmCatchChance 0.4>>
<<elseif $farm_breast_milk gte 2000>>
<span class="teal">The tanks are over half full with your milk.</span><<farmCatchChance 0.2>>
<<elseif $farm_breast_milk gte 1000>>
<span class="lblue">There's a large volume of milk in the tank.</span><<farmCatchChance 0.1>>
<<elseif $farm_breast_milk gte 300>>
<span class="blue">There's a decent volume of milk in the tank.</span><<farmCatchChance 0.05>>
<<else>>
<span class="purple">There's only a dribble of milk in the tank.</span><<farmCatchChance 0.01>>
<</if>>
<br><br>
<<if $farm_breast_milk gte 2000>>
<<wearProp "breast milk bottle">>
<<set $farm_breast_milk to Math.trunc($farm_breast_milk / 1000)>>
<span class="gold">You've filled $farm_breast_milk bottles of milk.</span>
<<tending_give bottle_of_breast_milk $farm_breast_milk>>
<<elseif $farm_breast_milk gte 1000>>
<<wearProp "breast milk bottle">>
<<set $farm_breast_milk to Math.trunc($farm_breast_milk / 1000)>>
<span class="gold">You've filled a bottle with milk.</span>
<<tending_give bottle_of_breast_milk $farm_breast_milk>>
<<else>>
<<set $farm_breast_milk to Math.trunc($farm_breast_milk / 300)>>
<<if $farm_breast_milk lte 0>>
<<set $farm_breast_milk to 1>>
<</if>>
You don't have enough to fill a bottle. You mix it with the cattle milk.<<gfarm>>
<<farm_yield $farm_breast_milk>>
<</if>>
<br><br>
<<unset $farm_breast_milk>>
<<barn_img breasts>>
<<else>>
Your <<breasts>> feel more sensitive, but no milk leaks from your buds before the machine comes to a halt.
<br><br>
<</if>>
<<if $milk_amount lte 200 and $earSlime.event is "use the farm equipment to empty your breasts of milk">>
<<set $earSlime.event to "">>
<<set $earSlime.noSleep to false>>
<</if>>
<<if $farm.milking.dayMilking is true and Time.hour gte 7 and Time.hour lte 21 and $farm_end is undefined>>
You remove the suction tube with a shaking hand, and rise to your feet.
<<deviancy2>>
<<link [[다음 (0:30)|Farm Cattle Milk]]>><<pass 30>><<clotheson>><<machine_end>><</link>>
<br>
<<elseif $farm.milking.caught is true and $farm.milking.alexNightEvent is false>>
<<set $farm.milking.alexNightEvent to true>>
<<set $farm.milking.dayMilking to true>>
As you remove the suction tubes with shaking hands.
<<deviancy2>>
<<link [[다음 (0:30)|Farm Barn Caught]]>><<pass 30>><<machine_end>><<endevent>><</link>>
<br>
<<else>>
You remove the suction tubes with shaking hands, and rise to your feet.
<<deviancy2>>
<<link [[다음 (0:30)|Farm Barn]]>><<pass 30>><<clotheson>><<machine_end>><</link>>
<br>
<</if>><<effects>>
<<farm_work_update>>
<<if $cow gte 6>>
<<transform cow 1>>
<</if>>
<<outfitChecks>>
<<if _bottom>>
You remove your <<allBottomsUnderwear>> and drop to all fours in front of the machine.<<overlowerstrip>><<lowerstrip>><<underlowerstrip>>
<<else>>
You drop to all fours in front of the machine.
<</if>>
You take one of the suction tubes, and attach it to your <<penis>>.
<br><br>
<<if Time.dayState is "night">>
The machine comes alive, and sucks at your penis. You <<if $cow gte 6>>moo<<else>>gasp<</if>> at the sensation, almost waking one of the <<farm_text cattle>>s.<<gggarousal>><<arousal 2000 "genitals">>
<br><br>
<<else>>
The machine comes alive, and sucks at your penis. You <<if $cow gte 6>>moo<<else>>gasp<</if>> at the sensation, causing one of the <<farm_text cattle>> to turn their head in your direction<<if $cow gte 6>> and moo back<</if>>.<<gggarousal>><<arousal 2000 "genitals">>
<br><br>
<</if>>
<<link [[다음|Farm Barn Penis 2]]>><</link>>
<br><<effects>>
<<if $farm.barn gte 1>>
<<set $farm_penis_milk to ($semen_amount / 1.5)>>
<<else>>
<<set $farm_penis_milk to ($semen_amount / 2)>>
<</if>>
<<set _original_amount to $semen_amount>>
The machine continues its devilish work, sucking with more intensity. You feel a warmth build.<<gggarousal>><<arousal 10000>>
<<orgasm>>
<br>
<<if _deniedOrgasm>>
Despite the attempts to milk your <<penis>>, your orgasm is still ruined by the slime in your ear. The machine doesn't give you a chance to recover.<<gggarousal>><<arousal 10000>>
<<orgasm>>
<<arousal 10000>>
<<orgasm>>
<br>
You remain on your hands and knees as the machine attempts to milks you again and again, only causing you more pain as it continues. Just when you fear you're about to pass out, the machine comes to a halt.
<br><br>
<<else>>
<<set _femaleclimaxAmount to 0>>
<<if $femaleclimax>>
<<set _femaleclimaxAmount++>>
Despite the attempts to milk your <<penis>>, no semen is sucked up the tube.
<<else>>
Your semen is sucked up the tube, where it drips into a glass tank.
<</if>>
The machine doesn't give you a chance to recover.<<gggarousal>><<arousal 10000>>
<<orgasm>><<if $femaleclimax>><<set _femaleclimaxAmount++>><</if>>
<<arousal 10000>>
<<orgasm>><<if $femaleclimax>><<set _femaleclimaxAmount++>><</if>>
<br>
<<if _femaleclimaxAmount lt 3>>
You remain on your hands and knees as the machine milks you again and again, sucking everything it can take.
<<else>>
You remain on your hands and knees as the machine milks you again and again, however, you release no semen for it to collect.
<</if>>
Just when you fear you're about to pass out, the machine comes to a halt.
<br><br>
/* Either use the amount of semen produced by those three orgasms, or the original amount calculated for $farm_penis_milk, whichever is larger */
<<set _orgasm_semen to _original_amount - $semen_amount>>
<<if _femaleclimaxAmount>><<set $farm_penis_milk *= (3 - _femaleclimaxAmount) / 3>><</if>>
<<if _femaleclimaxAmount gte 3>>
<<set $farm_penis_milk to 0>>
<<elseif _orgasm_semen gt $farm_penis_milk>>
<<set $farm_penis_milk to _orgasm_semen>>
<<else>>
<<semen_amount `-($farm_penis_milk - _orgasm_semen)`>>
<<set $semen_produced_stat += ($farm_penis_milk - _orgasm_semen)>>
<</if>>
<<if $farm_penis_milk gte 3000>>
<span class="green">The tank almost overflows with semen.</span><<farmCatchChance 0.4>>
<<elseif $farm_penis_milk gte 2000>>
<span class="teal">The tanks are over half full with your semen.</span><<farmCatchChance 0.2>>
<<elseif $farm_penis_milk gte 1000>>
<span class="lblue">There's a large volume of semen in the tank.</span><<farmCatchChance 0.1>>
<<elseif $farm_penis_milk gte 300>>
<span class="blue">There's a decent volume of semen in the tank.</span><<farmCatchChance 0.05>>
<<elseif $farm_penis_milk gte 1>>
<span class="purple">There's only a dribble of semen in the tank.</span><<farmCatchChance 0.01>>
<<else>>
<span class="red">There's no semen in the tank.</span>
<</if>>
<br><br>
<<if $farm_penis_milk gte 2000>>
<<wearProp "semen bottle">>
<<set $farm_penis_milk to Math.trunc($farm_penis_milk / 1000)>>
<span class="gold">You've filled $farm_penis_milk bottles of semen.</span>
<<tending_give bottle_of_semen $farm_penis_milk>>
<br><br>
<<elseif $farm_penis_milk gte 1000>>
<<wearProp "semen bottle">>
<<set $farm_penis_milk to Math.trunc($farm_penis_milk / 1000)>>
<span class="gold">You've filled a bottle with semen.</span>
<<tending_give bottle_of_semen $farm_penis_milk>>
<br><br>
<<elseif $farm_penis_milk gte 1>>
<<set $farm_penis_milk to Math.trunc($farm_penis_milk / 300)>>
<<if $farm_penis_milk lte 0>>
<<set $farm_penis_milk to 1>>
<</if>>
한 병을 다 채우기에는 양이 모자라다. 당신은 그것을 우유와 섞는다.<<gfarm>>
<<farm_yield $farm_penis_milk>>
<br><br>
<</if>>
<<if $semen_amount lte 200 and $earSlime.event is "use the farm equipment to empty your penis of semen">>
<<set $earSlime.event to "">>
<<set $earSlime.noSleep to false>>
<</if>>
<</if>>
<<unset $farm_penis_milk>>
<<barn_img penis>>
<<if $farm.milking.dayMilking is true and Time.hour gte 7 and Time.hour lte 21 and $farm_end is undefined>>
당신은 떨리는 손으로 흡입관을 제거하고, 두 발로 일어난다.
<<deviancy2>>
<<link [[다음 (0:30)|Farm Cattle Milk]]>><<pass 30>><<clotheson>><<machine_end>><</link>>
<br>
<<elseif $farm.milking.caught is true and $farm.milking.alexNightEvent is false>>
<<set $farm.milking.alexNightEvent to true>>
<<set $farm.milking.dayMilking to true>>
당신이 떨리는 손으로 흡입관을 제거했을 때,
<<deviancy2>>
<<link [[다음 (0:30)|Farm Barn Caught]]>><<pass 30>><<machine_end>><<endevent>><</link>>
<br>
<<else>>
당신은 떨리는 손으로 흡입관을 제거하고, 두 발로 일어난다.
<<deviancy2>>
<<link [[다음 (0:30)|Farm Barn]]>><<pass 30>><<clotheson>><<machine_end>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
<span class="pink">그늘에서 알렉스가 모습을 드러낸다.</span>
<br><br>
"우유가 추가로 남던 이유가 여기 있었군," <<he_ 가>> 얼굴을 붉힌 채로 말한다. "내가 너한테 도와달라고는 했지만, 이렇게까지 해줄 줄은 몰랐어." <<npcincr Alex love 1>><<glove>><<npcincr Alex lust 1>><<glust>>
<br><br>
<<He>> turns to leave, but pauses. "As long as the cattle aren't neglected, I don't mind."
<br><br>
<<link [[다음|Farm Barn]]>><<clotheson>><<endevent>><</link>><<effects>>
<<npc Alex>><<person1>>
You walk up to the farmhouse, knocking on the door a few times. Nothing. You give another few knocks, a bit harder this time. Still nothing.
<br><br>
<<link [[Call for Alex (0:01)|Farm Alex Hungover Call]]>><<pass 1>><</link>>
<br>
<<if $farm_stage gte 7>>
<<link [[Unlock the door (0:01)|Farm Alex Hungover Keys]]>><<pass 1>><</link>>
<<else>>
<<set $skulduggerydifficulty to 400>>
<<link [[Try to unlock the door (0:05)|Farm Alex Hungover Lock]]>><<pass 5>><</link>><<skulduggerydifficulty>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"Alex, you ok in there?" you weakly yell. You press your ear to the door to listen for noise.
<<elseif $speech_attitude is "bratty">>
"Don't make me come in there and pick you up off the ground!" Your voice booms with annoyance.
<<else>>
"Hey, are you alright in there?" you yell. You don't hear anything at first. Your patience pays off as you hear footsteps within the cottage.
<</if>>
<br><br>
The door finally opens, revealing Alex holding <<his>> head in one hand. <<He>> has large bags under <<his>> eyes.
<br><br>
<<link [[다음|Farm Alex Hungover Call 2]]>><</link>><<effects>>
Alex gives you a tired smile. "<<if C.npc.Alex.dom lte 49>>Hey partner, thanks for checking on me<<else>>Look, the townie is up before me...Thanks for checking on me<</if>>." <<His>> eyes don't meet yours.
<br><br>
You open your mouth to speak, but before you get the chance,
<<if ($alex_countdown is undefined and $farm_stage gte 7) or C.npc.Alex.love gte 50>>
Alex grabs your shoulder, pulling you in for a kiss.
<br><br>
<<link [[Turn cheek|Farm Alex Hungover Call 3]]>><<set $phase to 1>><</link>><<ldom>><<llove>><<npcincr "Alex" dom -1>><<npcincr "Alex" love -1>>
<br>
<<link [[Stay still|Farm Alex Hungover Call 3]]>><<set $phase to 2>><</link>><<gdom>><<gglove>><<npcincr "Alex" dom 1>><<npcincr "Alex" love 2>><<kissvirginitywarning>>
<<else>>
Alex speaks. "Let's get to work. The animals will get rowdy if we keep them waiting." <<Hes>> already moving past you before <<hes>> even finished speaking.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $phase is 1>>
You turn your head, and Alex's lips land on your cheek. <<He>> sheepishly looks away. "Let's just get to work then," <<he>> mutters, sounding embarrassed.
<<else>>
<<takeKissVirginity "Alex" `($alex_countdown is undefined?"loveInterest":"loveRape")`>>
You can taste the alcohol on <<his>> lips.
<<if C.npc.Alex.lust gte 20>>
You feel <<his>> hand travel down to your ass, giving it a quick squeeze before pulling away.<<garousal>><<arousal 600>>
<<else>>
<<if $alex_countdown is undefined and $farm_stage gte 7>>
<<He>> nuzzles your nose with <<his>>.
<<else>>
It doesn't last long.
<</if>>
<</if>>
<br><br>
"Time to get to work. Don't want to keep the animals waiting any longer."
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>><<effects>>
<<if $skulduggerysuccess is 1>>
The door opens. You find no sign of Alex downstairs. You climb up the stairs and head to <<his>> room.
<br><br>
<<link [[다음|Farm Alex Hungover Keys]]>><</link>>
<<else>>
You hear something click as you try to pick the lock, <span class="red">but the door still won't open.</span> You have a feeling you damaged the lock.<<gstress>><<stress 6>>
<br><br>
<<link [[Call for Alex (0:01)|Farm Alex Hungover Call]]>><<pass 1>><</link>>
<</if>><<effects>>
You enter Alex's room and find <<him>> hanging off <<his>> bed. A few bottles of alcohol litter the floor.
<br><br>
You walk up to <<him>> and shake <<his>> shoulder. Alex groans and attempts to whack you away. Thankfully, none of <<his>> hits are strong enough to hurt.
<br><br>
It takes a few minutes, but Alex finally gives up, opening <<his>> eyes to look at you through <<his>> messy fringe.
<br><br>
<<link [[다음|Farm Alex Hungover Keys 2]]>><</link>><<effects>>
<<if $farm_stage gte 7>>
"Mooorning parrtnerrr... I think I drank a little too much last night," Alex slurs, giving you a lazy smile.
<<else>>
"Heyyyyy parrtnerrr... How did you get in? Did I leave the door unlocked? Alex slurs, rubbing <<his>> face. You nod.
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
You gently brush <<his>> fringe from <<his>> eyes before stroking <<his>> head. "I'm just glad you are alright... I was worried something happened."
<br><br>
<<He>> blushes at the gesture.
<<set _action to "<<He>> runs <<his>> hand over your <<genitals>>.">>
<<set _dialogue to "How about I make it up to you?">>
<<elseif $speech_attitude is "bratty">>
You scoff, pinching <<his>> cheek before brushing <<his>> fringe out of <<his>> eyes. "Lucky you didn't fall out of bed and bust your ass."
<br><br>
<<He>> sheepishly chuckles and presses <<his>> cheek up against your hand.
<<set _action to "<<He>> moves <<his>> hand to your <<bottom>>, giving it a squeeze.">>
<<if C.npc.Alex.penis isnot "none">>
<<set _dialogue to "How about I bust your ass instead?">>
<<else>>
<<set _dialogue to "How about you bust my ass for me?">>
<</if>>
<<else>>
You sigh before brushing <<his>> bangs out of <<his>> face. "I'm glad you are alright. Just be more careful next time."
<br><br>
<<He>> gives a lazy nod.
<<set _action to "<<He>> tries to pull you down into bed with <<him>>.">>
<</if>>
<br><br>
Without sitting up, <<he>> gropes for your face.
<<switch $bodysize>>
<<case 0>>
<<He>> successfully cups your cheek with <<his>> hand.
<<case 1>>
<<He>> manages to grab your chin, holding it between <<his>> forefinger and thumb.
<<case 2>>
<<He>> is unable to reach, so <<he>> attempts to pat your shoulder instead.
<<case 3>>
<<He>> can't quite reach, so <<he>> settles for grabbing your shoulder.
<</switch>>
<br><br>
<<print _action>>
<<if _dialogue isnot undefined>>
"<<print _dialogue>>"
<</if>>
<<garousal>><<arousal 600>>
<br><br>
<<link [[Join Alex in bed|Farm Alex Hungover Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [["Gently remove Alex's hand"|Farm Alex Hungover Keys 3]]>><<set $phase to 4>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<if $speech_attitude is "meek">>
<<if C.npc.Alex.penis isnot "none">>
Alex lifts up the covers, guiding you to straddle <<his>> lap. You cup <<his>> cheek.
<<else>>
Alex lifts up the covers, pushing you to the bed and straddling your lap. <<He>> cups your cheek.
<</if>>
<<elseif $speech_attitude is "bratty">>
<<if C.npc.Alex.penis isnot "none">>
You waste no time throwing off the covers and straddling Alex's lap. You press your chest into <<his>> face.
<<else>>
You waste no time throwing off the covers and Alex quickly straddles your lap. <<He>> press <<his>> chest into your face.
<</if>>
<<else>>
<<if C.npc.Alex.penis isnot "none">>
You lift up the covers as Alex guides you to straddle <<his>> lap. You kiss <<his>> forehead.
<<else>>
You lift up the covers as Alex starts to straddle your lap. <<He>> kisses your forehead.
<</if>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Farm Alex Hungover Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Farm Alex Hungover Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $speech_attitude is "meek">>
You cling to Alex as <<he>> rides out <<his>> orgasm.
<<elseif $speech_attitude is "bratty">>
You grind on Alex as <<he>> rides out <<his>> orgasm.
<<else>>
You hold onto Alex as <<he>> rides out <<his>> orgasm.
<</if>>
<<He>> sits upright, keeping you in <<his>> lap. "I think my hangover is getting better already." Alex places a kiss on your cheek. "Come on now, let's get to work."
<<elseif $enemyhealth lte 0>>
You climb off of Alex and move away from the bed. <<He>> stares at you in confusion and rubs <<his>> face.
<br><br>
"Didn't have to be that rough," Alex groans as <<he>> sits up. "Let's just get to work."
<<else>>
Alex looks disappointed as you climb off of <<him>>. <<He>> sits upright.
<br><br>
"Don't want to fuck a drunk cow<<if C.npc.Alex.gender is "f">>girl<<else>>boy<</if>>?" Alex sheepishly chuckles as <<he>> stands up from the bed. "I suppose we should get to work then."
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[다음|Farm Alex Hungover Keys 3]]>><</link>><<effects>>
<<if $phase is 4>>
You take Alex's hand off of you. <<He>> looks disappointed but doesn't say anything.
<<if $arousal gte 6000>>
<<if $speech_attitude is "meek">>
"W-we can mess around later," you say.
<br><br>
Alex chuckles before sitting up in bed. "Alrighty, partner. Best you keep your word." Alex smirks. "Now let's get going."
<<elseif $speech_attitude is "bratty">>
"Easy there, cow<<if C.npc.Alex.gender is "f">>girl<<else>>boy<</if>>. We've got work to do." You smirk as you pinch Alex's cheek. <<He>> blushes before sitting up in bed.
<br><br>
"Y-yeah. Let's get going."
<<else>>
"We can have a ride later," you say with a smile. Alex flushes before standing up from the bed.
<br><br>
"Alrighty then. Let's get to work."
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"N-not when you are like this..." you say. Alex sighs.
<br><br>
"Alright partner. Let's get to work then," <<he>> rubs <<his>> face, smiling slightly.
<<elseif $speech_attitude is "bratty">>
"Don't get your panties in a twist. Get in your mind again and then I'll consider fucking you," you huff, crossing your arms. Alex opens <<his>> mouth to speak before closing.
<br><br>
<<He>> awkwardly rubs <<his>> neck. "Fine partner. Let's get to work then," Alex gives a small smile.
<<else>>
"Let's wait till you have a better state of mind," you say as pat <<his>> shoulder. Alex huffs but sighs.
<br><br>
"Alright partner. Let's get to work," Alex smiles as <<he>> pats your shoulder in return.
<</if>>
<</if>>
<<glove>><<npcincr "Alex" love 1>>
<<else>>
<<npc "Alex">>
You help Alex out of bed, making sure <<he>> is steady. You try to let go of <<his>> waist, but suddenly find yourself enveloped in a hug.<<lstress>><<stress -6>>
<br><br>
"Thanks partner. I'm lucky to have you around," Alex whispers into your ear. "Come on now. The animals are gonna be waiting."<<glove>><<npcincr "Alex" love 1>>
<</if>>
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>><<set $outside to 1>><<effects>>
당신은 레미의 농장 안에 있는 목축장에 있다.
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<livestock_cows "은">> 전기 울타리 근처에 풀이 무성히 자라고 있음에도, 멀리 떨어져 풀을 뜯고 있다.
<<else>>
젖소들은 전기 울타리 근처에 풀이 무성히 자라고 있음에도, 멀리 떨어져 풀을 뜯고 있다.
<</if>>
강이 한쪽 구석에서 흐르고 있다. 소들은 울타리에서 멀리 떨어져 있는 것처럼 흐르는 물에서도 떨어져 있다.
<br><br>
<<if Time.hour gte 12>>
레미의 말들은 강 근처에서 먹이를 먹는다. <<livestock_cows "는">> 그들을 피한다.
<br><br>
<</if>>
<<livestock_obey_description>>
<br>
<<if $livestock_grass isnot 1>>
<<hunger_description>>
<br>
<</if>>
<br>
<<if isPregnancyEnding()>>
<<pregnancyPassout "remy">>
<<elseif $stress gte $stressmax>>
<<passoutremy>>
<<elseif Time.hour gte 19>>
<<npc Remy>><<person1>>
두 일꾼이 문을 열자 문이 덜컹거린다. 레미가 <<livestock_horse "를">> 타고, 성큼성큼 들어와, 땅 주변에서 박차를 가한다. <<He_ nun>> 소 주변을 빙빙 돌면서, 둥글게 모은 소들을 출구로 몬다.
<br><br>
<<if $hunger gte 2000>>
당신은 현기증을 느낀다. <span class="red">당신은 허기가 졌다.</span> 풀 생각만 해도 식욕이 돋는다.
<<gggstress>><<stress 36>>/*<<physique_loss 36>><<willpower 12>>*/
<<elseif $hunger gte 1600>>
당신의 배에서 성난 듯 꼬르륵 소리가 난다. <span class="pink">당신은 매우 배가 고프다.</span> 풀 생각만 해도 식욕이 돋는다.
<<ggstress>><<stress 18>>
<<elseif $hunger gte 1200>>
당신의 배에서 꼬르륵 소리가 난다. <span class="purple">당신은 배가 고프다.</span> 고아원의 음식조차 맛있게 먹을 수 있을 것 같다.
<<gstress>><<stress 6>>
<<elseif $hunger gte 800>>
<span class="blue">당신은 조금 배가 고프지만,</span> 이 상황에서는 참을 만 하다.
<<elseif $hunger gte 400>>
당신은 맛있는 것을 먹고 싶지만, <span class="lblue">적어도 배가 고프지는 않다.</span>
<<lstress>><<stress -6>>
<<elseif $hunger gte 1>>
<span class="teal">당신은 만족스럽다.</span> 적어도 배고픔 때문에 잠에서 깨지는 않을 것이다.
<<lstress>><<stress -6>>
<<else>>
<span class="green">당신은 배가 부르다.</span> 적어도 배고픔 때문에 잠에서 깨지는 않을 것이다.
<<lstress>><<stress -6>>
<</if>>
<br><br>
<<if $livestock_muzzle is 1>>
<<if $livestock_obey gte 60>>
<<unset $livestock_muzzle>>
당신과 소들은 헛간으로 끌려간다. 두 명의 일꾼이 당신을 입구 옆으로 밀고, 당신의 입에 입마개를 채운다.
<br><br>
"잠깐," 뒤에서 레미의 목소리가 들린다. <<He_ nun>> 마지막 소를 몰다가, 당신의 옆에 멈춰선다. <<He_ ga>> 내려다 본다. "저건 스스로 순종을 증명했어." <<he_ ga>> 말한다. "입마개는 필요없어." 일꾼이 장치를 치우고 당신의 입이 자유로워지자, <<He_ nun>> 말을 타고 떠난다.
<br><br>
당신은 헛간으로 끌려가, 일꾼들이 당신을 당신의 작은 방에 밀어넣는다.
<br><br>
<<else>>
당신과 소들은 헛간으로 끌려간다. 두 명의 일꾼이 당신을 입구 옆으로 밀고, <span class="purple">당신의 입에 입마개를 채운다.</span>
<<facewear 23>>
<br><br>
당신은 헛간으로 끌려가, 일꾼들이 당신을 당신의 작은 방에 밀어넣는다.
<br><br>
<</if>>
<<else>>
당신과 소들은 헛간으로 끌려가, 일꾼들이 당신을 당신의 작은 방에 밀어넣는다.
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Livestock Cell]]>><</link>>
<br>
<<elseif Time.hour is 12>>
<<if $livestock_obey gte 30>>
<<npc Remy>><<person1>>
문이 열리고, 말 무리 중 선두에 있는 말에 레미가 타고 있다. <<He_ nun>> <<his_ yi>> <<livestock_horse "에서">> 내려 <<his_ yi>> 시선이 당신에게 갈 때 까지 주위를 둘러본다. "<<girl_ a>> 거기 있었네," <<he_ ga>> 말한다. "너를 위한 특별 업무가 있어. 이리와." <<He_ ga>> 목줄을 잡으며, 가까이 다가온다.
<br><br>
<<link [[복종한다|Livestock Job Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><</link>><<gobey>>
<br>
<<link [[거절한다|Livestock Job Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><</link>><<lobey>>
<br>
<<else>>
<<npc Remy>><<person1>>
문이 열리고, 말 무리 중 선두에 있는 말에 레미가 타고 있다. 일꾼들도 각각 말을 타고 있다. <<He_ nun>> 멈춰섰지만, 일꾼들은 계속해서 말을 몬다. 그들은 당신의 주변을 둘러싼다. 각자 긴 소몰이 막대를 가지고 있다.
<br><br>
레미는 목줄을 들고, 말에서 내려 가까이 걸어온다. "너를 위한 특별한 일이 있어. 이리와."
<br><br>
<<link [[복종한다|Livestock Job Disobedient Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><</link>><<gobey>>
<br>
<<link [[거절한다|Livestock Job Disobedient Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<pain 6>><</link>><<lobey>><<gpain>>
<br>
<</if>>
<<elseif $daily.livestock and $daily.livestock.remyEvent isnot 1 and $rng gte 96>>
<<set $daily.livestock.remyEvent to 1>><<npc Remy>><<person1>>
당신은 레미가 <<his_ yi>> <<livestock_horses>>에게로 걸어가는 것을 본다. <<He_ nun>> 그들 중 하나를 고르기 전에 그들을 살펴본다. <<He_ nun>> 양손으로 굴레를 들고 있다.
<br><br>
<<link [[레미에게 걸어간다|Livestock Field Bridle]]>><</link>>
<br>
<<link [[무시한다|Livestock Field Bridle Ignore]]>><</link>>
<<else>>
<<if $livestock_grass is 1>>
<<unset $livestock_grass>>
<<set $daily.earSlimeGrassEating to true>>
당신은 주변을 둘러본다. 운동을 할 수 있을만한 넓은 공간이지만, 딱히 할 만한게 없다.
<br><br>
<<generate1>><<person1>><<set $hunger to 1200>>
<span class="pink">당신의 배가 꼬르륵 거린다.</span> 당신은 낄낄거리는 소리를 듣는다. 농장 일꾼 중 한명이 반대편 울타리에서 당신을 보고 있다. "<<girl_ a>>, 배고프니?" <<he_ ga>> 다시 웃는다. "그 안에 풀 많잖아. 좋은 <<if $player.gender_appearance is "m">>황소<<else>>암소<</if>>가 되려면 뜯어 먹는게 좋아."
<br><br>
<<link [[풀을 뜯는다|Livestock Field Intro Grass]]>><<hunger -400>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>><<lhunger>>
<br>
<<link [[무시한다|Livestock Field Intro Ignore]]>><</link>>
<br>
<<link [[항의한다|Livestock Field Intro Protest]]>><</link>>
<br>
<<elseif $arousal gte $arousalmax>>
<<orgasm>> 당신의 다리가 꺾이고, 풀밭에 쓰러진다.
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if maleChance() lt random(1, 100)>>
들판 주변의 젖소소녀들이 혼란스러워하며 쳐다본다.
<<else>>
들판 주변의 황소소년들이 혼란스러워하며 쳐다본다.
<</if>>
<<else>>
<</if>>
<br><br>
<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>
당신이 들판에 누워 있으니, 곧 발자국 소리가 다가온다. "왜 그래?" <<personsimple_ yi>> 목소리가 당신의 옆에서 들린다. "몸이 안좋나?"
<br><br>
"볼 필요가 있겠는데," <<he_ ga>> 당신 옆에 쭈그려 앉아 <<person2>><<person_ i>> 말하고, 당신의 어깨를 땅에 고정한다. 당신은 더 많은 일꾼들이 다가오는 소리를 듣는다.
<br><br>
<<link [[다음|Livestock Field Gang]]>><<set $molestationstart to 1>><</link>>
<br>
<!-- <<elseif undefined and !(Time.days % 6) and $daily.eden.farmRescue isnot 1 and C.npc.Eden.love gte 120 and ($edenfreedom is 1 and $edendays gte 4 or $edenfreedom gte 2 and $edendays gte 9)>>
Made unreachable until it's either massively reworked or removed. Eden has no business this far in the moor.
당신은 저 멀리, 황무지에 숨어있는 형상을 본다.
<br><br>
<<link [[조사한다|Eden Fence Rescue]]>><<npcincr Eden dom 5>><<set $daily.eden.farmRescue to 1>><</link>>
<br>
<<link [[무시한다|Eden Fence Ignore]]>><<set $daily.eden.farmRescue to 1>><</link>>
<br> -->
<<elseif !$daily.earSlimeGrassEating and random(0, 100) lte 15 - ($weekly.earSlimeGrassEating || 0) and numberOfEarSlime() and Time.hour lte 9>>
<<set $daily.earSlimeGrassEating to true>>
<<if $earSlime.growth gte 101 - ($earSlime.deviancy * 10)>>
<<set $weekly.earSlimeGrassEating to ($weekly.earSlimeGrassEating || 0) + 4>>
<span class="lewd">You feel the slime in your head command you to lose yourself eating the grass while crawling on all fours.</span> It doesn't promise anything now. It imposes its will, and expects to be obeyed.
<br><br>
<<link [[순종한다|Livestock Slime Field Grass Extreme Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>><<gobey>><<lhunger>>
<br>
<<link [[거부한다|Livestock Slime Field Grass Extreme Defy]]>><<corruption -3>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<span class="lewd">You feel the slime in your head command you to eat the grass while crawling on all fours.</span> It promises rewards if you comply<<if $earSlime.startedThreats>>, and threatens consequences if you do not<</if>>.
<br><br>
<<link [[순종한다|Livestock Slime Field Grass Obey]]>><<pass 60>><<livestock_obey 1>><<transform cow 1>><<hunger -400>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>><<gobey>><<lhunger>>
<br>
<<if $earSlime.startedThreats>>
<<link [[거부한다|Livestock Slime Field Grass Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<<else>>
<<link [[무시한다|Livestock Field]]>><</link>>
<</if>>
<br>
<</if>>
<<else>>
<<set $daily.earSlimeGrassEating to true>>
<<farmicon "grass">><<link [[풀을 뜯어먹는다 (1:00)|Livestock Field Grass]]>><<pass 60>><<livestock_obey 1>><<transform cow 1>><<hunger -400>><</link>><<gobey>><<lhunger>>
<br>
<<exerciseicon>><<link [[운동한다 (1:00)|Livestock Field Exercise]]>><<tiredness 6>><</link>><<gtiredness>><<gathletics>>
<br>
<<if $livestock_fence is 1>>
<<investigateicon>><<link [[울타리를 조사한다|Livestock Field Fence]]>><<unset $livestock_fence>><</link>>
<br>
<<elseif $livestock_dig gte 25>>
<<getouticon "dig">><<link [[울타리 아래의 통로에 다가간다|Livestock Tunnel]]>><</link>>
<br>
<<elseif $livestock_dig gte 24 and $physiquesize lte 12000>>
<<getouticon "dig">><<link [[울타리 아래의 통로에 다가간다|Livestock Tunnel]]>><</link>><<small_text>>
<br>
<<elseif $livestock_dig gte 23 and $physiquesize lte 10000>>
<<getouticon "dig">><<link [[울타리 아래의 통로에 다가간다|Livestock Tunnel]]>><</link>><<small_text>>
<br>
<<elseif $livestock_dig gte 22 and $physiquesize lte 6000>>
<<getouticon "dig">><<link [[울타리 아래의 통로에 다가간다|Livestock Tunnel]]>><</link>><<small_text>>
<br>
<<else>>
<<getouticon "dig">><<link [[울타리 아래를 판다 (1:00)|Livestock Field Dig]]>><<tiredness 6>><</link>><<gtiredness>>
<br>
<</if>>
<<if $livestock_river is 1>>
<<wolfcaveicon "stream">><<link [[강을 조사한다|Livestock Field River Examine]]>><<unset $livestock_river>><</link>>
<br>
<<else>>
<<wolfcaveicon "stream">><<link [[강에 다가간다|Livestock Field River]]>><</link>>
<br>
<</if>>
<<if Time.hour gte 12>>
<<animalicon "horse">><<link [[레미의 말들에게 다가간다|Livestock Field Horse]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
당신은 고개를 돌려 그 형상을 무시한다.
<br><br>
<<link [[다음|Livestock Field]]>><</link>><<effects>>
<<endevent>>
<<npc Eden>><<person1>>
당신은 눈에 띄지 않으려, 형상에게 살금살금 기어간다. <<personsimple_ ida>>. <span class="green">에덴이다.</span> <<He_ nun>> 서둘러 다가온다. <<He_ nun>> 고무장갑 한 짝과, 철사 절단기를 들고 있다.
<br><br>
"내가 꺼내줄게," <<he_ ga>> 말한다. "자세 낮춰." 몇 분 정도 걸렸지만, <<he_ nun>> 당신이 비집고 나올 정도의 구멍을 뚫어낸다.
<br><br>
<<link [[탈출한다|Livestock Eden Go]]>><<pass 1>><<livestock_obey -20>><</link>><<lllobey>>
<br>
<<link [[저항한다|Livestock Eden Resist]]>><<set $daily.eden.farmRescue to 1>><<npcincr Eden love -10>><<livestock_obey 10>><</link>><<llove>><<gggobey>>
<br><<effects>>
당신은 풀을 쳐다본다. 만약 그들이 당신에게 먹이를 주지 않는다면 어떤 선택을 해야 하는가?
<br><br>
당신은 풀을 조금 뽑아 조금 씹어본다. 전혀 음식맛이 나지 않는다. <<person_ un>> 한번 더 웃는다. "익숙해 질거야. 굶주리는 것 보단 낫지, 안그래?"
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<person_ ul>> 무시하고, <<his_ yi>> 조롱하는 웃음으로 부터 멀어진다.
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"하-하지만 나는 <<if $player.gender_appearance is "m">>황소<<else>>암소<</if>>가 아냐!" 당신은 울부짖는다. "풀을 먹을 수는 없어."
<<elseif $speech_attitude is "bratty">>
"닥쳐," 당신이 말한다. "나한테 빌어먹을 음식이나 가져와."
<<else>>
"풀을 먹을 순 없어," 당신이 말한다. "나를 굶길건가요?"
<</if>>
<br><br>
"이것 봐 <<girl_ a>>," <<person_ i>> <<his_ yi>> 눈에서 눈물을 닦으며 말한다. "레미가 네게 관심을 가지는 한, 너는 가축이야. 너와 사람처럼 이야기 하는 것만으로도 나는 곤란해진단 말이야. 먹을만한 풀이야. 날 믿어."
<br><br>
<<He_ nun>> 울타리에서 물러선다. "이제 이게 네 삶이야. 익숙해지는 게 좋을거야."
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<if $cow gte 6>>
당신은 손과 무릎으로 기어다니며, 맛있는 풀다발을 찾는다. 당신은 특히 맛있어 보이는 풀을 발견하고, 즐겁게 씹는다.
<<if $uncomfortable.nude is true or $uncomfortable.underwear is true>>
<br><br>
<span class="gold">한 때 걱정하던 당신의 노출은 더 이상 신경쓰이지 않는다. 자연스럽게 느껴진다.</span>
<<set $uncomfortable.underwear to false>>
<<set $uncomfortable.nude to false>>
<</if>>
<<elseif $cow gte 5>>
당신은 풀 위에 무릎꿇고 앞으로 엎드려, 풀다발을 이로 뜯는다. 당신은 특히 맛있는 다발을 찾는다.
<<elseif $cow gte 4>>
당신은 풀 위에 무릎꿇고 앞으로 엎드려, 풀다발을 이로 뜯는다. 이렇게 먹는게 더 맛있다.
<<elseif $cow gte 3>>
당신은 풀 위에 무릎꿇고 앞으로 엎드려, 풀다발을 뜯는다. 맛이 그렇게 나쁘지 않다.
<<elseif $cow gte 2>>
당신은 풀 위에 무릎꿇고 앞으로 엎드려, 풀다발을 뜯는다. 씹는데 오래 걸리지만, 충분히 쉽게 삼킨다.
<<elseif $cow gte 1>>
당신은 풀을 조금 뜯어, 잎을 씹는다. 맛이 나쁘지는 않지만, 그렇다고 좋지도 않다.
<<else>>
당신은 풀을 조금 뜯어, 잎을 씹는다. 끔찍한 맛이다. 당신이 소화시킬 수 있을지도 모르겠다.
<</if>>
<br><br>
<<livestockFieldGrassEvents>>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
You follow the slime's urging and go down onto all fours. You crawl on your hands and knees just like the other cows in the field, pulling up tufts of grass with your teeth.
<<if $cow gte 6>>
You find a particularly juicy one, and enjoy chewing it.
<<if $uncomfortable.nude is true or $uncomfortable.underwear is true>>
<br><br>
<span class="gold">한 때 걱정하던 당신의 노출은 더 이상 신경쓰이지 않는다. 자연스럽게 느껴진다.</span>
<<set $uncomfortable.underwear to false>>
<<set $uncomfortable.nude to false>>
<</if>>
<<elseif $cow gte 5>>
You find a particularly tasty patch.
<<elseif $cow gte 4>>
It tastes better this way.
<<elseif $cow gte 3>>
It doesn't taste that bad.
<<elseif $cow gte 2>>
It takes a long time to chew, but goes down easily enough.
<<elseif $cow gte 1>>
It doesn't taste bad, but it's not great either.
<<else>>
They taste awful. You're not even sure you can digest them.
<</if>>
<br><br>
<<livestockFieldGrassEvents>>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<if $earSlime.corruption gte (currentSkillValue('willpower') / 10) and !$earSlime.defyCooldown>>
<<set $earSlime.defyCooldown += 4>>
You try to ignore the slime but feel a jolt of pain as it punishes you for your defiance. However, <span class="red">you fail</span> to resist its influence.<<ggwillpower>><<willpower 3>>
<br><br>
Following the slime's command, you go down onto all fours. You crawl on your hands and knees just like the other cows in the field, pulling up tufts of grass with your teeth.
<<set _cowTransform to 2>>
<<if $cow gte 6>>
You find a particularly juicy one, and enjoy chewing it.
<<if $uncomfortable.nude is true or $uncomfortable.underwear is true>>
<br><br>
<span class="gold">한 때 걱정하던 당신의 노출은 더 이상 신경쓰이지 않는다. 자연스럽게 느껴진다.</span>
<<set $uncomfortable.underwear to false>>
<<set $uncomfortable.nude to false>>
<</if>>
<<set _cowTransform to 1>>
<<elseif $cow gte 5>>
You find a particularly tasty patch.
<<elseif $cow gte 4>>
It tastes better this way.
<<elseif $cow gte 3>>
It doesn't taste that bad.
<<elseif $cow gte 2>>
It takes a long time to chew, but goes down easily enough.
<<elseif $cow gte 1>>
It doesn't taste bad, but it's not great either.
<<else>>
They taste awful. You're not even sure you can digest them.
<</if>>
<br><br>
<<livestockFieldGrassEvents>>
<<link [[다음|Livestock Field]]>><<pass 60>><<livestock_obey _cowTransform>><<transform cow _cowTransform>><<hunger -400>><<endevent>><</link>>
<br>
<<else>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
You try to ignore the slime but feel a jolt of pain as it punishes you for your defiance. However, <span class="red">it doesn't stop you, knowing that it can punish you in other ways.</span>
<<else>>
You try to ignore the slime but feel a jolt of pain as it punishes you for your defiance. You feel it try, <span class="green">but fail,</span> to force you to eat the grass the way it wants.<<gwillpower>><<willpower 1>>
<</if>>
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<</if>><<effects>>
You follow the slime's urging and go down on all fours. As you pull up your first tuft of grass, you feel yourself slip into a trance. <span class="green">You don't remember ever feeling so tranquil.</span> You have all the tasty grass you could want to eat.
<br><br>
<<link [[Eat grass...|Livestock Slime Field Grass Extreme Eat]]>><<pass 60>><<livestock_obey 1>><<transform cow 1>><<hunger -400>><</link>><<effects>>
<<if $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<set $earSlime.defyCooldown += 8>>
You try to ignore the slime but feel a jolt of pain as it punishes you for your defiance. However, <span class="red">you fail</span> to resist its influence.<<ggwillpower>><<willpower 3>>
<br><br>
You go down on all fours. As you pull up your first tuft of grass, you feel yourself slip into a trance. <span class="green">You don't remember ever feeling so tranquil.</span> You have all the tasty grass you could want to eat.
<br><br>
<<link [[Eat grass...|Livestock Slime Field Grass Extreme Eat]]>><<pass 60>><<livestock_obey 1>><<transform cow 1>><<hunger -400>><</link>>
<<else>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
You try to ignore the slime but feel a jolt of pain as it punishes you for your defiance. However, <span class="red">it doesn't stop you, knowing that it can punish you in other ways.</span>
<<else>>
You try to ignore the slime but feel a jolt of pain as it punishes you for your defiance. You feel it try, <span class="green">but fail,</span> to force you to eat the grass the way it wants.<<gwillpower>><<willpower 1>>
<</if>>
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<</if>><<effects>>
<<if Time.hour lt 19>>
You crawl on your hands and knees, searching for and pulling up <<if $cow gte 3>>tasty <</if>>tufts of grass with your teeth.
<<switch Time.hour>>
<<case 12>><<if random(0,100) gte 50>>You briefly think something is trying to get your attention, but the thought disappears the moment you start chewing.<</if>>
<<case 10 14 17>>You moo.
<<case 18>>You yawn<<if random(0,100) gte 50>>, wondering when you should get some sleep, but the thought disappears the moment you start chewing<</if>>.
<</switch>>
<br><br>
<<link [[Eat grass...|Livestock Slime Field Grass Extreme Eat]]>><<pass 60>><<livestock_obey 1>><<transform cow 1>><<hunger -400>><</link>>
<<else>>
<<npc Remy>><<person1>>
You <span class="green">break out of the trance</span> as someone pulls hard on your leash. It's Remy. "Finally!" <<He>> sighs. "Had a job for you earlier, <<girl>>, but I was unable to get your attention. You were completely focused on eating."
<br><br>
<<if $cow gte 6>>
Still feeling out of it, you moo at <<him>>.
<<else>>
Still feeling out of it, you look at <<him>> with a confused expression. You blush as you realise what you've been doing all day on your hands and knees.
<</if>>
<br><br>
"Well, no matter," <<he>> says, pulling you towards the barn. "It's getting late; let's go get you milked."
<br><br>
<<link [[다음|Livestock Milking Obey]]>><</link>>
<</if>><<effects>>
당신은 들판을 뛰어다니며, 땀을 흘린다. 충분한 공간이 있다. 당신이 갇혀서 소 취급을 받는 것이 아니었더라면, 평화로웠을 것이다.
<<physique 6>><<athletics 6>><<pass 60>>
<br><br>
<<if $rng gte 51>>
<<livestock_overhear>>
<</if>>
<<link [[다음|Livestock Field]]>><</link>>
<br><<effects>>
당신은 강둑에 서서, 흐르는 강을 바라본다. 강 바닥이 보이지 않는다. 강물은 터널을 통해 들판 밖으로 흐른다. 이 길로 탈출할 수 있을 것 같지만, 하류로 휩쓸리지 않으려면 수영을 잘 해야한다.
<br><br>
조심한다면 당신은 여기에서 씻을 수 있다.
<br><br>
<<link [[다음|Livestock Field River]]>><</link>>
<br><<effects>>
당신은 강으로 접근한다. 물이 세차게 흐르고 있다.
<br><br>
강은 당신의 반영을 비추며,
<<if Weather.bloodMoon>>
핏빛으로 물들어 희미하게 빛나고 있다.
<<elseif Time.dayState is 'dawn'>>
새벽의 호박색 잔광으로 희미하게 빛나고 있다.
<<elseif Time.dayState is 'day'>>
그 모습에 어떤 불순물도 없이 희미하게 빛나고 있다.
<<elseif Time.dayState is 'dusk'>>
황혼의 호박색 잔광으로 희미하게 빛나고 있다.
<<else>>
그 표면을 달빛이 비추며 희미하게 빛나고 있다.
<</if>>
<br>
<<if Time.hour is 12>>
<br>
레미가 당신을 찾고 있는 것 같으니, <span class="red">나가는 것이 좋겠다.</span>
<br><br>
<<else>>
<<mirroricon>><<link [[당신의 반영을 확인한다|Livestock Field Mirror]]>><<preMirror>><</link>>
<br><br>
<<skinicon "wash">><<link [[씻는다 (0:15)|Livestock Field Wash]]>><<wash>><<pass 15>><</link>>
<br>
<<swimicon "up">><<link [[상류로 헤엄친다|Livestock Field River Upstream]]>><</link>><<swimmingdifficulty 1 1000>>
<br>
<<swimicon "down">><<link [[하류로 헤엄친다|Livestock Field River Downstream]]>><</link>>
<br><br>
<</if>>
<<if Time.dayState is "night">>
<<getouticon>><<link [[떠난다|Livestock Field Night]]>><</link>>
<<else>>
<<getouticon>><<link [[떠난다|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
<<link [[물러난다|Livestock Field River]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><</link>>
<br>
<<mirror "reflection">>
<br><br><<effects>>
당신은 얕은 물에서 씻는다. 적어도 물은 깨끗하다. 물살에 휩쓸리지 않으려면 멀리 가지 않아야 한다.
<br><br>
<<link [[다음|Livestock Field River]]>><</link>>
<br><<water>><<effects>>
<<if $swimmingSuccess>>
<<if Time.dayState is "night">>
<<set $livestock_escape to "night">>
당신은 물에 뛰어들어, 물살에 맞선다. 물살이 거세지만, 당신은 어떻게든 그에 맞서 헤엄칠 수 있었다. 당신이 터널에 들어간 뒤에도 물살이 약해지지 않지만, 당신은 반대편에 닿을 때 까지 물살을 밀어낸다.
<br><br>
당신은 강둑에 기어올라가, 울타리 경계를 올려다본다. 당신이 해냈다.
<br><br>
당신은 농장에서 도망쳐, 작은 언덕을 올라 반대편으로 내려간다. 당신은 들판에서 더 이상 보이지 않을 것이다.
<br><br>
당신은 당신이 없다는 사실이 얼마나 오래 알려지지 않을 지 알 수가 없었기에, 한순간도 한숨 돌리려고 멈춰서지 않는다.
<br><br>
<<link [[다음|Livestock Escape Town]]>><</link>>
<<else>>
<<set $livestock_escape to "river">>
당신은 물에 뛰어들어, 물살에 맞선다. 물살이 거세지만, <span class="green">당신은 어떻게든 그에 맞서 헤엄칠 수 있었다.</span> 당신이 터널에 들어간 뒤에도 물살이 약해지지 않지만, 당신은 반대편에 닿을 때 까지 물살을 밀어낸다.
<br><br>
당신은 강둑에 기어올라가, 울타리 경계를 올려다본다. 당신이 해냈다.
<br><br>
당신은 농장에서 도망쳐, 작은 언덕을 올라 반대편으로 내려간다. 당신은 들판에서 더 이상 보이지 않을 것이다.
<br><br>
<<pass 1>>잠시 후 당신은 뒤쪽에서 날카로운 휘파람 소리와 함께, 고함소리와 개 짖는 소리를 듣는다. 레미의 목소리가 다른 사람들보다 높아진다. <span class="red">당신은 쫓기고 있다.</span>
<<lllobey>><<livestock_obey -20>>
<br><br>
<<link [[다음|Livestock Escape]]>><</link>>
<br>
<</if>>
<<else>>
당신은 물에 뛰어들어, 물살에 맞선다. <span class="red">물살이 너무 거세다.</span> 당신은 물살에 휩쓸려, 아래 위로 당겨진다. 터널 안으로 끌려들어가며, 당신은 머리 위로 하늘이 사라지는 것을 보게 된다.
<br><br>
당신은 어둠 속으로 끌려들어가려 할 때마다 수면 위에 얼굴을 내밀기 위해 노력하고, 곧 금속 하수구 창살에 부딪힌다. 당신은 물살에 눌려 주변을 더듬지만, 주변에 다른 길은 없는 것 같다.
<br><br>
무엇인가가 당신의 개목걸이를 잡아 끌어올리고, 당신은 건조하고 음울한 실내에 끌려들어온다.
<br><br>
<<link [[다음|Livestock River Caught]]>><</link>>
<br>
<</if>><<water>><<effects>>
당신은 강둑을 미끄러져 내려와, 물 속으로 뛰어든다. 당신은 물살에 휩쓸려, 아래 위로 당겨진다. 터널 안으로 끌려들어가며, 당신은 머리 위로 하늘이 사라지는 것을 보게 된다.
<br><br>
당신은 어둠 속으로 끌려들어가려 할 때마다 수면 위에 얼굴을 내밀기 위해 노력하고, 곧 금속 하수구 창살에 부딪힌다. 당신은 물살에 눌려 주변을 더듬지만, 주변에 다른 길은 없는 것 같다.
<br><br>
무엇인가가 당신의 개목걸이를 잡아 끌어올리고, 당신은 건조하고 음울한 실내에 끌려들어온다.
<br><br>
<<link [[다음|Livestock River Caught]]>><</link>>
<br><<effects>>
<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>
<<if Time.dayState is "night">>
<<set $farmGateCD to 1>>
"I'll be damned," says the hand's owner as <<person1>><<he>> releases you. "An escapee at such an hour? Good thing we decided to stay up and play some cards."
<br>
"Indeed," says a <<person2>><<person>> beside <<him>>. Your eyes adjust to the dark at last. It looks like a basement with a hole built into the floor, giving access to the river below. "What's this you're clutching?"
<br>
<<He>> snatches the ring of keys.<<unset $farm_key>> "Naughty <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>. I don't know how you managed to get your hands on this, but I'm taking it."
<br>
Someone touches your ass, causing you to squeak. "Normally we'd have to bring you to Remy. But I don't feel like waking up the boss," says the culprit, a <<person3>><<person>>. "We'll punish you ourselves."
<br>
"Yeah, no need to disturb the geezer," says a fourth voice. You hear wood scrape against the floor, and a <<person4>><<person>> rises to <<his>> feet. "Personally, I'd be pissed if someone woke me up in the middle of the night."
<br><br>
<<else>>
"또 다른 탈주자가 생겼네." 손의 주인이 당신을 놓아주며 말한다.
<br>
"꽤 섹시한데," <<him_ yi>> 옆에 있는 <<person2>><<person_ i>> 말한다. 당신의 눈이 드디어 어둠에 적응한다. 이 곳은 그 아래의 강 하류에 접근할 수 있도록, 건물 바닥에 구멍이 뚫린 지하실같다. "내 말은, <<if $player.gender_appearance is "m">>황소<<else>>젖소<</if>> 중에서 말이야."
<br>
당신은 누군가가 당신의 엉덩이를 꼬집는 것을 느끼고, 펄쩍 뛰어오른다. "레미는 우리가, 어, 우리 손으로 벌을 줘도 신경쓰지 않을거야." 엉덩이를 꼬집은 <<person3>><<person_ i>> 말한다. "수고를 덜어주니 말이야."
<br>
"마음에 드는데," 네 번째 목소리가 말한다. 나무가 바닥에 긁히는 소리가 나고, <<person4>><<person_ i>> 일어선다. "우리가 밥값을 못한다는 말이 나오지 않게 하자고."
<br><br>
<</if>>
<<link [[다음|Livestock Field River Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Field River Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Field River Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $farmCellUnlk is true >>
<<if $farmGateCD is 1>>
<<set $farmGateCD to 0>>
<<unset $farmCellUnlk>>
Once the farmhands are done toying with you, the <<person1>><<person>> brings you back to your cell. The sleeping farmhand is nowhere to be seen.
"You should be grateful we didn't take you to the boss. But don't expect us to remain silent about your little escape." <<llobey>><<livestock_obey -10>>
<br><br>
The <<person1>><<person>> opens your cell.
"What the hell?" <<He>> looks at the broken lock while holding you by your forearm. You feel <<his>> hand squeezing tighter.<<pain 2>><<gpain>> "You fucking brat. Do you think this is funny? Hey! Gimme a hand here! Our new friend broke the lock. We'll need to put another one on!"
<<tearful>> you spend the following half an hour sitting in the neighbouring cell and watching the goons replace the lock. Once they finish their work, they shove you inside and leave.
<<else>>
<<unset $farmCellUnlk>>
Once the farmhands are done toying with you, the <<person1>><<person>> brings you back to your cell.
"You should be grateful we didn't take you to the boss. But don't expect us to remain silent about your little escape." <<llobey>><<livestock_obey -10>>
The <<person>> locks you in your cell.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Cell]]>><<unset $livestockLockSeq>><<pass 30>><</link>>
<br>
<<else>>
<<person1>><<person_ i>> 당신의 개목걸이를 단단히 붙든다. "그럼," <<he_ ga>> 당신을 문으로 끌고가며 말한다. "너희 무리로 돌려보낼 시간이야. 레미가 이 일을 듣지 못할거라고 생각하지 마. 우리가 너를 찾아 다행인줄 알아."
<<llobey>><<livestock_obey -10>>
<br><br>
<<tearful>> 당신은 <<person_ yi>> 곁에서 비틀거리며 걷는다. 당신은 계단을 올라가, 헛간 뒤의 창고에 도착한다. 당신은 들판으로 향하는 작은 길로 끌려간다.
<br><br>
당신이 들어오자 <<livestock_cows "이">> 의아한 눈으로 당신을 본다. 당신의 뒤로 문이 쾅 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<<else>>
<<if Time.dayState is "night">>
<<set $livestock_escape to "night">>
<<else>>
<<set $livestock_escape to "combat">>
<</if>>
<<person1>><<person_ i>> 젖은 돌에 미끄러져, 강 아래로 굴러떨어진다. 다른 사람들이 어떻게 해야 할 지 몰라 움직이지 못할 때 <<person2>><<person_ i>> 돕기 위해 달려간다.
<br><br>
<<tearful>> 당신은 기회를 잡는다. 당신은 하나밖에 없는 문을 지나 계단을 오른다. 당신은 헛간 뒤의 창고에서 나온다. 당신은 뒤돌아 반대 방향으로 달린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<pass 1>>잠시 후 당신은 뒤쪽에서 날카로운 휘파람 소리와 함께, 고함소리와 개 짖는 소리를 듣는다. 레미의 목소리가 다른 사람들보다 높아진다. <span class="red">당신은 쫓기고 있다.</span>
<<lllobey>><<livestock_obey -20>>
<br><br>
<<link [[다음|Livestock Escape]]>><</link>>
<br>
<</if>><<effects>>
<<if Time.dayState is "night">>
You examine the fence but find no breaches in it. You wonder if you could dig a tunnel underneath it.
<br><br>
You should probably give it a try <span class="teal"> once the sun rises.</span>
<br><br>
<<link [[다음|Livestock Field Night]]>><</link>>
<br>
<<else>>
당신은 울타리까지 걷는다. 세로 간격이 너무 촘촘해 비집고 들어갈 수 없고, 높이도 높다.
<br><br>
당신은 가까이에서 움직임을 느낀다. 쥐 한마리가 풀 속에 숨어, 허둥지둥 지나간다. 그것은 울타리 밑의 작은 구멍으로 사라진다. 쥐는 잠시 후 반대편에서 나타난다.
<br><br>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
<<if Time.dayState is "night">>
<<if $livestock_dig gte 25 or ($livestock_dig gte 24 and $physiquesize lte 12000) or ($livestock_dig gte 23 and $physiquesize lte 10000) or ($livestock_dig gte 22 and $physiquesize lte 6000)>>
You walk over to your tunnel. It's still there, although the long grass hides it from sight.
<br><br>
<<getouticon "hole">><<link [[탈출한다|Livestock Dig Escape]]>><</link>>
<br>
<<refuseicon>><<link [[기다린다|Livestock Field Night]]>><</link>>
<br>
<<elseif $livestock_dig gte 0 and $livestock_dig lte 24 or ($livestock_dig is undefined)>>
You examine the fence but find no breaches in it. You already started digging a tunnel, but there is still work to be done before you can reach the other side.
<br><br>
You should probably continue digging <span class="teal"> once the sun rises.</span>
<br><br>
<<link [[Step back|Livestock Field Night]]>><</link>>
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="red">당신의 양팔이 묶여있는 상태로는 땅을 팔 수가 없다.</span>
<br><br>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<<else>>
<<if $livestock_dig gte 25 or ($livestock_dig gte 24 and $physiquesize lte 12000) or ($livestock_dig gte 23 and $physiquesize lte 10000) or ($livestock_dig gte 22 and $physiquesize lte 6000)>>
당신은 터널 안으로 기어들어가, 땅을 판다. 큰 돌을 잡아당기자, 머리 위의 흙이 무너진다. 당신은 흙을 밀어내고, 위쪽에서 비치는 햇빛을 본다.
<br><br>
당신은 밖으로 고개를 내민다. 당신은 울타리 반대편에 있다. 당신은 도망칠 수 있지만 여전히 시골 한복판일 것이고, 레미는 곧 당신이 없어진 것을 알아차릴 것이다. 위험할 수도 있다.
<<elseif $livestock_dig gte 20>>
당신은 터널 안으로 기어들어가, 땅을 판다. 당신은 터널 끝이 울타리 반대쪽과 가까울 것이라는 생각에, 위쪽으로 방향을 튼다.
<<elseif $livestock_dig gte 12>>
이제 구멍은 터널에 가깝다. 당신은 안으로 들어가 땅을 파고, 풀밭에 흙을 뿌린다. 당신은 들키지 않게 조심한다.
<<elseif $livestock_dig gte 6>>
당신은 풀밭에 무릎 꿇고 구멍에 몸을 기울인다. 이제 당신의 허리까지 올 만큼 깊다. 당신은 더 많은 흙을 치워, 울타리쪽으로 판다.
<<elseif $livestock_dig gte 1>>
당신은 풀밭에 웅크리고 앉아 작업을 시작한다. 당신은 당신이 그저 풀을 뜯는 걸로 보여지길 바란다. 당신은 구멍을 넓히고 깊게 판다.
<<else>>
일꾼들이 때때로 주변을 순찰하기 때문에, 당신은 키 큰 풀이 당신의 작업을 가려줄 수 있도록 울타리에서 조금 떨어진 곳에 자리잡는다. 당신은 땅을 파기 시작한다. 땅이 단단하다. 당신의 손으로만 땅을 파기 때문에 힘들고 느리지만, 당신은 흙을 조금씩 옆으로 옮긴다.
<br><br>
한 시간이 지났다. 당신은 구멍을 만들었다. 너무 작고 얕지만, 노력을 기울이면 효과가 있을 것이다.
<</if>>
<br><br>
<<if $livestock_dig gte 25>>
<<getouticon "hole">><<link [[탈출한다|Livestock Dig Escape]]>><</link>>
<br>
<<refuseicon>><<link [[기다린다|Livestock Field]]>><</link>>
<br>
<<elseif $livestock_dig gte 24 and $physiquesize lte 12000 or ($livestock_dig gte 23 and $physiquesize lte 10000) or ($livestock_dig gte 22 and $physiquesize lte 6000)>>
<<getouticon "hole">><<link [[탈출한다|Livestock Dig Escape]]>><</link>><<small_text>>
<br>
<<refuseicon>><<link [[기다린다|Livestock Field]]>><</link>>
<br>
<<else>>
<<pass 60>>
<<set $livestock_dig += 1>>
<<if $rng gte 51>>
<<livestock_overhear>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>
"거기서 뭘 하고 있는거야?" 울타리쪽에서 목소리가 들린다.
<br><br>
<<if $cow gte 6>>
<<link [[음메|Livestock Field Dig Moo]]>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<else>>
<<link [[소 울음소리를 흉내낸다|Livestock Field Dig Moo]]>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>>
<br>
<</if>>
<<link [[주의를 돌린다|Livestock Field Dig Distract]]>><</link>><<exhibitionist1>>
<br>
<<link [[모욕한다|Livestock Field Dig Insult]]>><<livestock_obey -1>><<stress -6>><</link>><<lobey>><<lstress>>
<br>
<<link [[계속해서 땅을 판다|Livestock Field Dig Keep]]>><<livestock_obey -1>><</link>><<lobey>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</if>><<effects>>
당신은 <<person_ ul>> 향해 울음소리를 낸다. "그냥 멍청한 소잖아," <<he_ ga>> 웃는다. "하던거 해."
<br><br>
당신은 땅을 파기 위해 다시 돌아온다.
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"나-나는 너에게 말하고 싶지 않아요, 이 나쁜놈." 당신은 용기를 내면서 말한다. "저리 가요."
<<elseif $speech_attitude is "bratty">>
"당신의 뇌를 찾고 있어." 당신은 말한다. "당신이 잃어버린 것 같아서. 멍청한 질문이 더 남았어?"
<<else>>
"당신같은 변태한테는 아무 것도 말하지 않을거야." 당신이 말한다. "저리 가."
<</if>>
<br><br>
"입 조심해, 멍청한 <<slutPost>>." <<person_ i>> 대답한다. "내 말은, 이 멍청한 <<if $player.gender_appearance is "m">>황소<<else>>암소<</if>>야. 내가 기분이 좋은 것을 다행으로 여겨."
<br><br>
당신은 땅을 파기 위해 다시 돌아온다.
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<person_ ul>> 무시하고, 땅을 계속 판다. 당신은 당신이 풀밭에 숨어 무엇을 하고 있는지 <<he_ ga>> 알아낼 수 있을 것이라고 생각하지는 않지만, <<he_ nun>> 당신을 수상하게 생각할 것이다.
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
"나?" 당신은 똑바로 서서 당신의 <<bottom_ ul>> 흔들며 묻는다. "나는 그저 소들이 하는 것을 하고 있었을 뿐이야. 이 들판에서 벌거벗은 채로 말이지." <<His_ yi>> 눈이 당신의 몸으로 움직이고, 큰 풀 뒤의 당신을 훑어보려 한다. <<He_ nun>> <<his_ yi>> 원래 질문을 잊고, 더 나은 각도를 찾기 위해 움직인다.
<<exhibitionism1>>
당신은 풀 속에 숨어 다시 땅을 파기 시작한다.
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<if Time.dayState is "night">>
<<set $livestock_escape to "night">>
당신은 구멍 속에 들어가, 달린다. 작은 언덕을 올라 반대편으로 내려간다. 당신은 들판에서 더 이상 보이지 않을 것이다.
<br><br>
당신은 당신이 없다는 사실이 얼마나 오래 알려지지 않을 지 알 수가 없었기에, 계속 움직인다.
<br><br>
<<link [[다음|Livestock Escape Town]]>><</link>>
<br>
<<else>>
<<set $livestock_escape to "hole">>
당신은 구멍 속에 들어가, 달린다. 작은 언덕을 올라 반대편으로 내려간다. 당신은 들판에서 더 이상 보이지 않을 것이다.
<br><br>
<<pass 1>>잠시 후 당신은 뒤쪽에서 날카로운 휘파람 소리와 함께, 고함소리와 개 짖는 소리를 듣는다. 레미의 목소리가 다른 사람들보다 높아진다. <span class="red">당신은 쫓기고 있다.</span><<lllobey>><<livestock_obey -20>>
<br><br>
<<link [[다음|Livestock Escape]]>><</link>>
<br>
<</if>><<effects>>
당신은 당신의 터널로 걸어간다. 양 쪽의 긴 풀 때문에 가까이 가지 않으면 보이지 않지만, 분명히 거기 있다.
<br><br>
<<link [[탈출한다|Livestock Dig Escape]]>><</link>>
<<if $livestock_dig lte 24>>
<<small_text>>
<</if>>
<br>
<<link [[기다린다|Livestock Field]]>><</link>>
<br><<effects>>
<!-- Modified for Monster People -->
<<if maleChance() lte 0>>
<<set _horse_gender to "f">>
<<elseif maleChance() gte 100>>
<<set _horse_gender to "m">>
<<else>>
<<set _horse_gender to "b">>
<</if>>
당신은 레미의 말들에게 접근한다.
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
그들은 멀리서 보면 말 같지만, 가까이서 보니
<<if _horse_gender is "f">>
여성의 머리와 몸을 가지고 있는 것이 보인다.
<<elseif _horse_gender is "m">>
남성의 머리와 몸을 가지고 있는 것이 보인다.
<<else>>
남성과 여성의 머리와 몸을 가지고 있는 것이 보인다.
<</if>>
길고, 잘 손질된 머리가 그들의 등과 가슴을 따라 흘러내린다.
<<if _horse_gender is "f">>
그들은 자신들의 맨가슴에 대해 신경쓰지 않는 것 같다.
<<elseif _horse_gender is "b">>
여성들은 자신들의 맨가슴에 대해 신경쓰지 않는 것 같다.
<</if>>
<br><br>
몇몇은 강물을 마시기 위해 몸을 굽힌다. 다른 이들은 물에 비친 자신을 보며, 손가락으로 머리를 빗는다.
<<else>>
당신은 레미의 말들에게 접근한다. 그들의 털은 옅은 갈색부터 짙은 갈색까지 다양하고, 모두 잘 다듬어져있다.
<br><br>
대부분은 몸을 굽혀 강물을 마시거나 풀을 뜯고 있다.
<</if>>
<br><br>
<<if $livestock_horse gte 2>>
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<span class="green">몇몇이 당신에게 다가와 고개를 끄덕이며 인사한다.</span>
<<else>>
<span class="green">당신이 다가갈수록 그들도 다가온다.</span>
<</if>>
<<elseif $livestock_horse gte 1>>
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
그들은 당신이 다가오는 것을 지켜보고 있다. 몇몇은 즐거워보인다.
<<else>>
그들은 당신이 다가오는 것을 지켜보고 있다. 그들은 평온해 보인다.
<</if>>
<<else>>
<<beastNEWinit 1 horse>>
<<if $monster is 1>>
그들 중 특히 크고, 검은 머리를 가진 개체가 당신이 다가오자 당신을 마주본다. "물러나라, 소." <<bhe_ ga>> 고개를 높이 쳐들고 말한다. "여긴 우리 영역이야." 다른 이들도 당신을 쳐다본다.
<<else>>
그들 중 특히 크고, 검은 머리를 가진 개체가 당신이 다가오자 깊은 울음소리를 낸다. 그 소리가 경고처럼 들린다. 다른 말들이 고개를 들고 당신을 쳐다본다.
<</if>>
<</if>>
<br><br>
<<if $livestock_horse lt 1 or $livestock_horse is undefined>>
<<link [[친근하게 대한다|Livestock Field Horse Intro]]>><<set $livestock_horse to 1>><<set $phase to 1>><</link>>
<br>
<<link [[단호하게 대한다|Livestock Field Horse Intro]]>><<set $livestock_horse to 1>><<set $phase to 2>><</link>>
<br>
<<link [[물러난다|Livestock Field]]>><</link>>
<br>
<<elseif Time.hour gte 19 and Time.hour lte 20>>
레미가 당신을 찾고 있는 것 같으니, <span class="red">나가는 것이 좋겠다.</span>
<br><br>
<<getouticon>><<link [[떠난다|Livestock Field]]>><</link>>
<br>
<<else>>
<<ind>><<link [[그들의 머리를 빗겨준다 (1:00)|Livestock Field Horse Brush]]>><<pass 60>><<tending 6>><<stress -6>><</link>><<gtending>><<lstress>>
<br>
<!-- Modified for Monster People -->
<<if $awareness gte 200 and $horsedisable is "f" and $bestialitydisable is "f">>
<br>
<<beastNEWinit 1 horse>>
한 <<beasttype_ i>> 불만스러워하는 것 같다. <<bHe_ nun>> 다른 이들을 짓밟고,
<<if $monster is 1>>
무례하게 행동하며 무언가 요구하는 것 같다.
<<else>>
불만스럽게 히힝대고 있다.
<</if>>
<br><br>
<<ind>><<link [[녀석의 몸통 아래를 본다|Livestock Field Deviancy]]>><<set $phase to 1>><</link>><<deviant1>>
<br>
<</if>>
<<if $livestock_food gte 1>>
<<ind>><<link [[사과 바구니를 준다|Livestock Field Horse Apples]]>><<trauma -18>><<unset $livestock_food>><</link>><<lltrauma>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
<<if $monster is 1>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"부-부디 화내지 마세요," 당신이 말한다. "나는 그저 친구가 되고 싶어요."
<<elseif $speech_attitude is "bratty">>
"내가 보기에는," 당신이 말한다. "우리는 이 들판을 공유하고 있고, 서로에게 익숙해져야해."
<<else>>
"해를 끼칠 의도는 없어," 당신이 말한다. "그저 궁금할 뿐이야."
<</if>>
켄타우로스는 웃는다.
<<elseif $phase is 2>>
<<if $speech_attitude is "meek">>
"무례하게 굴지 마," 당신은 당신의 자신감있는 목소리에 놀라며 말한다. "당신은 이 들판 어디든 갈 수 있지. 나도 그렇게 되고 싶어."
<<elseif $speech_attitude is "bratty">>
"무서워할 필요 없어," 당신이 비웃는다. "나는 내가 원하는 곳으로 가고 싶어."
<<else>>
"여기 있는게 더 나을 것 같아서," 당신이 말한다. "그게 문제가 되나?"
<</if>>
팔짱을 끼고, 켄타우로스가 당신을 똑바로 쳐다본다.
<</if>>
<br><br>
"너는 다른 이들보다 용감하군. 좋아, 하지만 조심해."
<<else>>
<<if $phase is 1>>
당신은 느린 속도를 유지하며 계속해서 다가간다. 당신은 팔을 뻗어 큰 말의 머리를 쓰다듬는다.
<<elseif $phase is 2>>
당신은 계속해서 다가가지만, 속도를 늦추지 않는다. 당신은 큰 말에게 다가가, 당신의 손을 머리에 얹는다.
<</if>>
<br><br>
말은 퉁명스러운 소리를 내지만, 다시 먹기 시작한다. 다른 이들도 따른다.
<</if>>
<br><br>
<<link [[다음|Livestock Field Horse]]>><</link>>
<br><<effects>>
<<if maleChance() lte 0>>
<<set _horse_gender to "f">>
<<elseif maleChance() gte 100>>
<<set _horse_gender to "m">>
<<else>>
<<set _horse_gender to "b">>
<</if>>
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<if $livestock_horse gte 2>>
당신은 당신의 손가락으로 켄타우로스의 머리를 빗겨준다. 그들은 순서를 다투고 있다. 그들은 등에 털이 거의 없음에도 당신이 등을 긁도록 한다.
<<else>>
당신은 당신의 손가락으로 켄타우로스의 머리를 빗겨준다. 그들은 경계하지만, 거절하지는 않는다. 당신은 그들이 반응하는 것보다는 즐기고 있다는 느낌이 든다.
<</if>>
<<else>>
<<if $livestock_horse gte 2>>
당신이 말들의 털을 손가락으로 빗는다. 그들은 순서를 다투고 있다. 그들은 빗어준 후에 때때로 당신에게 부드럽게 코를 비비기도 한다.
<<else>>
당신이 말들의 털을 손가락으로 빗는다. 그들은 경계하지만, 거절하지는 않는다. 당신은 그들이 반응하는 것보다는 즐기고 있다는 느낌이 든다.
<</if>>
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51>>
<<rng>>
<<if $rng gte 51>>
<<if $livestock_horse_rescued is undefined>>
<<if !$per_npc.grumpyHorse>>
<<beastNEWinit 1 horse>>
<<saveNPC 0 "grumpyHorse">>
나이 든 <<beasttypePost>> 하나가 절뚝거리며 지나간다. 다른 녀석들과는 다르게, <<bhe_ nun>> 당신을 무시한다. 당신은 <<bhis_ yi>> 다리를 본다. 크고 아파보이는 가시가 <<bhis_ yi>> 발 피부 위에 박혀있다.
<br><br>
<<if $monster is 1>>
"그냥 <<bhim_ ul>> 무시해." 다른 <<beasttype_ i>> 말한다. "심술쟁이야. 아무도 <<bhis_ yi>> 상처에 가까이 오도록 허락하지 않아. 심지어 레미도."
<<else>>
다른 말들은 그 말이 다가오자 자리를 비킨다.
<</if>>
<br><br>
<<else>>
<<loadNPC 0 "grumpyHorse">>
나이 든 <<beasttypePost>> 하나가 절뚝거리며 지나간다. 저번과 같은 심술쟁이 <<beasttype_ i>>, 여전히 다친 채이다.
<br><br>
당신은 걱정스럽게 쳐다본다.
<<if $monster is 1>>
<<bHe_ nun>> 당신에게 조소를 날린다.
<<else>>
<<bHe_ nun>> 당신을 무시하는 듯이 히힝거린다.
<</if>>
<br><br>
<</if>>
<<link [[도와주려 한다|Livestock Field Horse Help]]>><</link>><<tendingdifficulty 700 1000>>
<br>
<<link [[무시한다|Livestock Field Horse]]>><<endevent>><</link>>
<br>
<<else>>
<<if !$per_npc.grumpyHorse>>
<<beastNEWinit 1 horse>>
<<saveNPC 0 "grumpyHorse">>
<<else>>
<<loadNPC 0 "grumpyHorse">>
<</if>>
<span class="green">당신이 도와준 나이 든 <<beasttype_ i>>, <<bhis_ yi>> 치료된 다리를 최대한 활용하여 질주한다.</span>
<<if $monster is 1>>
<<bHe_ ga>> 당신을 지나칠 때 웃으며 손을 흔든다.
<<else>>
녀석이 당신을 보자 행복하게 히힝거린다.
<</if>>
<<ltrauma>><<trauma -6>>
<br><br>
<<link [[다음|Livestock Field Horse]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<beastNEWinit 1 horse>><<generate2>><<person2>>
"귀여워라," 울타리 뒤에서 목소리가 들린다. <<person2>><<person_ ida>>. <<His_ yi>> 옷차림은 농장 일꾼 같다. "소와 말이 베프가 되었네. 이것을 찍어야겠어. 입소문이 날지도 몰라."
<<if $monster is 1>>
<<person1>><<beastsplural_ un>> <<person2>><<his_ yi>> 조롱하는 어조에 발끈하지만, 아무 말도 하지 않는다.
<<else>>
<<person1>><<beastsplural_ un>> <<person2>><<his_ yi>> 조롱하는 어조에 발끈한다.
<</if>>
<br><br>
<<He_ nun>> 사과를 한 입 베어문다. <<person1>><<beastsplural_ un>> 과일을 애타는 눈으로 본다. "왜 그래?" <<person2>><<person_ i>> 묻는다. "풀이 질려? 안됐군. 너를 위한 달콤하고 탐스러운 사과는 없어." 이 말을 증명하듯, <<he_ nun>> 먹지 않은 사과를 울타리에서 멀리 떨어진 곳에 버린다. 딱 손이 닿지 않는 곳에.
<br><br>
일꾼이 사라지자 어린 <<person1>><<beastsplural_ i>> 달려온다. 그들은 울타리 틈으로 앞발을 뻗어보려 하지만, 전기 울타리가 고통을 주며 그들을 막는다.
<br><br>
<<link [[다음|Livestock Field Horse]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<beastNEWinit 1 horse>>
<<if $monster is 1>>
한 <<beasttype_ i>> 불만스러워하는 것 같다. <<bHe_ nun>> 다른 이들을 짓밟고, 무례하게 행동하며 무언가 요구하는 것 같다.
<<else>>
말 한 마리가 욕구불만인 것 같다. 그것은 다른 이들을 짓밟고 당신을 물려고 한다.
<</if>>
<br><br>
<!-- Modified for Monster People -->
<<link [[녀석의 몸통 아래를 본다|Livestock Field Deviancy]]>><<set $phase to 1>><</link>><<deviant1>>
<br>
<<link [[무시한다|Livestock Field Horse]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Livestock Field Horse]]>><</link>>
<br>
<</if>><<effects>>
<<if $livestock_horse gte 2>>
당신이 사과 바구니를 꺼내고, 곧 당신이 둘러싸여 있다는 사실을 알아차린다. 한 녀석이 잠시 몰래 다가오려 하지만,
<<if $monster is 1>>
나이 든 개체가 녀석의 손을 찰싹 때려 쫓아낸다.
<<else>>
나이 든 개체가 콧김을 뿜으며 녀석을 쫓아낸다.
<</if>>
<br><br>
<<link [[다음|Livestock Field Horse]]>><<endevent>><</link>>
<br>
<<else>>
<<beastNEWinit 1 horse>>
<<set $livestock_horse to 2>>
당신이 사과 바구니를 꺼낸다. <<beastsplural_ un>> 그런 선물을 놀란 눈으로 바라본다. 녀석들은 빠르게 가까워지지만, 마치 그것이 속임수일까봐 두려워하는 듯이, 조심스럽게 다가온다.
어린 <<beasttype_ i>> 먼저 다가온다.
<<if $monster is 1>>
"너무 달콤해," <<bhe_ nun>> <<bhis_ yi>> 손가락에 흘러내리는 과즙을 핥아먹으며, 어떻게든 말한다.
<<else>>
녀석은 바구니에서 사과를 하나 끌어당겨, 땅에 떨어뜨린다. 녀석은 사과를 한 입 베어물더니, 행복하게 히힝거린다.
<</if>>
<br><br>
다른 <<beastsplural_ i>> 누구도 뒤쳐지고 싶지 않은 듯이, 주위를 둘러싼다.
<<if $monster is 1>>
나이 든 개체가 맡아서, 과일을 공평하게 나눠준다.
<br><br>
사과들은 곧 사라졌지만, <<beastsplural_ i>> 이제 당신을 조금 다른 눈으로 쳐다본다. 덜 적대적인 눈으로. "우리가 무례했다면 미안해," 그중 하나가 중얼거린다.
<<else>>
조금 엎치락 뒤치락 하지만, 녀석들은 능숙하게 과일을 나누어 먹는다.
<br><br>
사과는 곧 사라지지만, 말들의 걸음에는 전에 없던 가벼움이 느껴진다. 당신의 얼굴을 핥으려는 말이 한둘이 아니다.
<</if>>
<br><br>
<<link [[다음|Livestock Field Horse]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
<<set $livestock_horse to 2>>
<<if $monster is 1>>
<<beasttype_ un>> 고통에 울부짖고 비틀거리며 당신에게서 멀어진다. <<bHe_ ga>> 고통에 가득 찬 눈으로 당신을 본다. 그러더니 <<bhis_ yi>> 감정이 부드러워진다. <<bHe_ ga>> <<bhis_ yi>> 상처입은 발을 땅에 꾹 누르고, 미소 짓는다.
<br><br>
"내 발이," <<bhe_ ga>> 약하게 말한다. "아프지 않아." 다른 <<beastsplural_ un>> 긴장을 푼다. 몇몇 웃음소리가 들린다. 누군가가 당신의 등을 토닥인다. "골칫덩이 하나가 해결됐어." 창백한 <<beasttype_ i>> 당신 뒤에서 말한다. "너는 괜찮아. 소로서는."
<<else>>
말은 비틀거리며 당신에게서 멀어진다. 말은 다리를 허공에 들다가, 상처입은 발을 땅에 꾹 누른다. 말이 처음에는 조금 걷기 시작하더니, 나중에는 자신감을 가지고 걷는다. 걸음은 속보로, 달리기로, 그리고 질주로 바뀐다. 말은 들판을 달리며, 소들을 놀라게 한다.
<br><br>
다른 말들의 동요가 가라앉는다. 그들 중 하나가 당신의 뒤에서 당신의 목을 핥는다.
<</if>>
<br><br>
<<link [[다음|Livestock Field Horse]]>><<endevent>><</link>>
<br>
<<else>>
당신은 털빗기를 그만두고 나이 든 <<beasttypePost>>에게 다가간다.
<<if $monster is 1>>
"날 내버려 둬," <<bhe_ ga>> 냉소한다. "그렇지 않으면 널 때려눕힐 거니까."
<br><br>
<<if $speech_attitude is "meek">>
"켄타우로스 <<print $NPCList[0].gender is "f" ? "양" : "씨">>, 당신을 괴롭혀서 죄-죄송합니다," 당신이 말한다. "하지만 제가 도울 수 있을 것 같아요."
<<elseif $speech_attitude is "bratty">>
"징징거리지 마," 당신이 말한다. "빨리 낫고싶어? 아님 빨리 낫기싫어?"
<<else>>
"두려워하지 마세요," 당신이 말한다. "제가 도울 수 있어요."
<</if>>
<<else>>
녀석은 당신에게 콧방귀를 뀐다.
<br><br>
<<if $speech_attitude is "meek">>
"미-미안 방해해서," 당신이 말한다. "하지만 내가 도울 수 있을 것 같아."
<<elseif $speech_attitude is "bratty">>
"징징거리지 마," 당신이 말한다. "빨리 낫고싶어? 아님 빨리 낫기싫어?"
<<else>>
"두려워하지 마세요," 당신이 말한다. "제가 도울 수 있어요."
<</if>>
<</if>>
<<if $tendingSuccess>>
<<set $livestock_horse_rescued to true>>
당신은 <<bhis_ yi>> 부상당한 다리 근처에 웅크리고 앉는다. <span class="green"><<bHe_ nun>> 당신을 거절하지 않는다.</span>
<br><br>
당신은 상처를 살펴본다. 가시가 깊게 박히진 않았지만, 큰 조각으로 보인다. 출혈은 없다. 지금 당장은.
<br><br>
당신은 단단히 움켜쥐고, 한번의 재빠른 움직임으로 뽑아낸다.
<br><br>
<<link [[다음|Livestock Field Horse Help]]>><<set $phase to 1>><</link>>
<br>
<<else>>
당신은 <<bhis_ yi>> 부상당한 다리 근처에 웅크리고 앉는다. <span class="red"><<bHe_ ga>> 앞다리를 치켜들면서, <<bhis_ yi>> 앞다리로 당신을 걷어찬다.</span>
<<if $monster is 1>>
한 쌍의 팔이 뒤에서 당신을 감싸고, 당신을 뒤로 당겨 아슬아슬하게 공격을 피한다.
<br><br>
"내 말 못들었어? 거기서 떨어져."
<<else>>
다른 말이 달려들어, 공격으로부터 당신을 보호한다.
<br><br>
당신을 보호한 말은 경고하듯 당신에게 콧소리를 낸다.
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Livestock Field Horse]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $phase is 1>>
당신은 <<beasttypePost>> 아래로 몸을 숙인다. 예상대로, <<bhis_ yi>> <<npcGenitals_ nun>> <<horsegenitalsdesc>> 있다. 가엾게도 녀석은 욕구불만으로 고통받고 있다.
<br><br>
<<if $monster is 1>>
"그 아래에서 뭐하는 거야?" <<bhe_ ga>> 물어보며,
<<if $NPCList[0].breastsize gte 4>>
쳐다보려고 몸을 돌리자 <<bhis_ yi>> <<npcChest_ ga>> 몸과 같이 휙 돌아간다.
<<elseif $NPCList[0].breastsize lt 4 and $NPCList[0].breastsize gte 1>>
쳐다보려고 몸을 돌리자 <<bhis_ yi>> <<npcChest_ ga>> 흔들린다.
<<else>>
쳐다보려고 몸을 돌리자 <<bhis_ yi>> 탄력있는 <<npcChest_ ga>> 드러난다.
<</if>>
"하루종일 기다리진 않을 거야."
<br><br>
<<else>>
<<set $rng to random(1,3)>>
<<switch $rng>>
<<case 1>>
<<bHe_ nun>> 궁금해하며, 조용히 당신을 본다.
<<case 2>>
<<bHe_ nun>> 궁금해하며, 콧소리를 내면서 당신을 본다.
<<case 3>>
<<bHe_ nun>> 궁금해하며, 킁킁대면서 당신을 본다.
<<case 4>>
<<bHe_ nun>> 궁금해하며, 히힝거리면서 당신을 본다.
<</switch>>
<br><br>
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<bHis_ yi>> <<npcGenitals_ ga>> 너무 커서 시선을 돌리기 어렵다.
<<else>>
<<bHis_ yi>> <<horsegenitalsdesc>> 있는 <<npcVaginaPost>>에서 시선을 돌리기 어렵다.
<</if>>
<br>
<<deviancy1>>
<<if hasSexStat("deviancy", 2)>>
<<link [[그것을 만진다|Livestock Field Deviancy]]>><<set $phase += 1>><</link>><<deviant2>>
<br>
<</if>>
<<link [[그만둔다|Livestock Field Deviancy]]>><<set $phase += 2>><</link>>
<br>
<<elseif $phase is 2>>
당신은 <<beasttypes_ yi>> 배를 쓰다듬는다.
<<if $monster is 1>>
<<bHe_ yi>> 몸이 떨린다. "아," <<bhe_ ga>> 위에서 소리친다. "기분 좋아." 당신은 <<bhis_ yi>> <<npcGenitalsPost>>에 닿을 때 까지, <<bhis_ yi>> 몸을 문질러 내려간다. 당신은 몸을 기울여 그것을 만진다.
<br>
<<deviancy2>>
<<bHe_ nun>> 자극에 충격받아 소리를 지르고, 다리가 풀릴 뻔 한다. 다른 이들이 웃는다. 당신이 <<bhim_ ul>> 놀라게 했지만, <<bhe_ nun>> 빠르게 회복한다.
"허락없이
<<if $NPCList[0].gender is "f">>
숙녀의
<<else>>
신사의
<</if>>
<<npcGenitals_ rul 0 "simple">> 만지지 마!"
<<bHe_ nun>> 다시 한번 당신을 바라보며 소리지른다. <<bHes_ yi>> 얼굴이 빨개진다.
<<else>>
<<bHe_ nun>> 쾌락으로 몸을 떤다. 당신은 <<bhis_ yi>> <<npcGenitalsPost>>에 닿을 때 까지, <<bhis_ yi>> 몸을 문질러 내려간다. 당신은 몸을 기울여 그것을 만진다.
<br>
<<deviancy2>>
<<bHe_ nun>> 자극에 히힝거리며, 주저앉을 뻔 한다. 당신이 <<bhim_ ul>> 놀라게 했지만, <<bhis_ nun>> 빠르게 회복하여, 마치 더 해달라는 듯 다가온다.
<</if>>
<br><br>
<<if hasSexStat("deviancy", 5)>>
<span class="lewd">음란한 생각이 당신을 덮친다.</span> 근처에 짚더미가 있다.
<br><br>
<</if>>
<<if hasSexStat("deviancy", 3)>>
<<link [[양손을 사용한다|Livestock Field Deviancy Hand]]>><<handstat>><<set $phase to 1>><</link>><<deviant3>>
<br>
<</if>>
<<if hasSexStat("deviancy", 5)>>
<<link [[짚더미에 누워 유혹한다|Livestock Field Deviancy Sex]]>><<set $phase to 1>><</link>><<deviant5>>
<br>
<</if>>
<<link [[그만둔다|Livestock Field Deviancy]]>><<set $phase += 1>><</link>>
<br>
<<elseif $phase is 3>>
당신은 더 이상은 하지 않기로 한다.
<<if $deviancy lt 15>>
그런 생각이 당신의 얼굴을 붉어지게 한다.
<</if>>
<br><br>
<<link [[다음|Livestock Field Horse]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
당신은 기어서, <<beasttypes_ yi>> <<horsegenitalsdesc true>> <<npcGenitals_ rul>> 향해 다가간다.
<<if $speech_attitude is "meek">>
"미-미안," 당신이 말한다. "참을 수가 없었어."
<<elseif $speech_attitude is "bratty">>
"만지면 안 되는 걸 내가 어떻게 알았겠어?" 당신이 말한다.
<<else>>
"미안," 당신이 말한다. "그냥 철저하게 하고 싶었어."
<</if>>
<<bHe_ nun>> 물러나지 않는다. 당신은 <<bhis_ yi>> <<npcGenitals_ rul>> 다시 만지고, 쓰다듬고,
<<if $NPCList[0].penis isnot "none">>
그 끝을 손바닥 안에 모아 쥔다. 당신은 다른 손을 뻗는다.
<br><br>
당신은 먼저 천천히 손을 앞뒤로 움직인다. 당신은 <<bhis_ yi>> <<npcPenisSimple_ i>> 완전히 발기했다고 생각했지만, 착각이었다. <<bHe_ nun>> 자지를 찔러대기 시작해, 점점 더 빠르게, 당신이 손을 움직이지 않고도 <<bhim_ i>> 당신의 손을 범하도록 둘 때 까지 움직인다. 여전히 <<bhis_ yi>> <<npcPenisSimple_ un>> 커지고 있다.
<<else>>
<<bhis_ yi>> 보짓살 사이로 손을 넣는다. 당신은 다른 손을 뻗는다.
<br><br>
당신은 먼저 천천히 <<bhim_ ul>> 문지르지만, <<bhe_ nun>> 스스로 움직이기 시작해, 점점 더 빠르게, 당신이 손을 움직이지 않고도 <<bhim_ i>> 당신의 손을 범하도록 둘 때 까지 움직인다.
<</if>>
<br>
<<deviancy3>>
다른 <<beastsplural_ i>> 강한 흥미를 느끼며, 쳐다본다.
<br><br>
<<link [[계속한다|Livestock Field Deviancy Hand]]>><<set $phase += 1>><</link>><<deviant3>>
<br>
<<if hasSexStat("deviancy", 4)>>
<<link [[핥는다|Livestock Field Deviancy Mouth]]>><</link>><<deviant4>>
<br>
<</if>>
<<elseif $phase is 2>>
당신은 격렬한 움직임에도 불구하고,
<<if $NPCList[0].penis isnot "none">>
두 손으로 잡고
<<else>>
두 손을 <<bhimPost>>에 대고
<</if>>
있기 위해 최선을 다한다.
<<deviancy3>>
<<if currentSkillValue("handskill") gte 400>>
<<set $livestock_horse to 2>>
<span class="green">당신은 어떻게든 버텨낸다.</span>
<<ejacstat>><<handejacstat>>
<<handstat>><<faceejacstat>>
<<if $NPCList[0].penis isnot "none">>
<<hairejacstat>>
<<bodyliquid "face" "goo" 5>>
<<bodyliquid "hair" "goo" 5>>
<<bodyliquid "chest" "goo" 5>>
<<horsegenitalsdesc true>> <<npcPenisSimple_ i>> 사정하고, 당신의 얼굴과 머리카락에 <<beasttype_ yi>> 농축된 정액이
<<print either("후두둑 떨어진다", "덮인다", "떨어진다", "튀긴다","뒤덮인다")>>. 정액이 너무 많이 뿜어져 나와 당신의 <<breastsPost>>까지 뒤덮는 것을 막을 수가 없다.
<br><br>
당신은 아무 것도 보이지 않지만, 이미 다른 <<beastsplural_ i>> 주변에 몰려드는 것이 들린다.
<<else>>
<<set $rng is random(2)>>
<<bodyliquid "face" "goo" 5>>
<<switch $rng>>
<<case 1>>
<<bodyliquid "leftarm" "goo" 5>>
<<case 2>>
<<bodyliquid "rightarm" "goo" 5>>
<</switch>>
<<bHis_ yi>> 거대한 몸이 절정으로 떨리고, <<beasttype_ yi>> 애액이 당신의 팔과 얼굴<<print either(" 위로 후두둑 떨어진다", "을 뒤덮는다", " 위로 떨어진다", "에 튀긴다","을 흠뻑 적신다")>>.
<br><br>
<<bHe_ nun>> 풀밭에 쓰러지고 다른 <<beastsplural_ i>> 주변에 몰려든다.
<</if>>
<br><br>
<<set $hygiene += 500>>
<<if $monster is 1>>
"다음엔 나도 해줘."
<br>
"꺼져, 내가 더 필요해."
<br>
"<<print either("내 자지를 잡을", "내 보지에 손이 닿을")>> 수 있으면 좋았을 텐데."
<br><br>
<<else>>
그들은 서로를 밀쳐대며, 순서가 오기를 바란다.
<br><br>
<</if>>
<<if $NPCList[0].penis isnot "none">>
당신은 눈에 들어간 정액을 닦아낸다.
<</if>>
만족한 <<beasttype_ un>> 풀 위에 누워, 여전히 거칠게 숨쉬며 눈을 감고 있다.
<br><br>
<<else>>
<span class="red">당신은 버텨내지 못한다.</span> 그 반동으로 당신은 땅에 쓰러지고, <<beasttype_ un>> 허공에 허리를 흔든다.
<<if $monster is 1>>
<<bHe_ nun>> 좌절감에 소리를 지르며 <<bhis_ yi>> 아래로 손을 뻗으려 시도한다. <<bHe_ yi>> 손은 그렇게 뒤쪽까지는 닿지 않는다.
<<else>>
녀석은 좌절감에 히힝거린다.
<</if>>
<br><br>
문이 열리고, 몇몇의 일꾼들이
<<if $monster is 1>>
<<bhis_ yi>> 고함소리에 이끌려,
<<else>>
그 소리에 이끌려,
<</if>>
소몰이 막대기를 휘두르며 뛰어들어온다. 그들이 동요하는 <<beasttype_ ul>> 에워싼다.
<<if $monster is 1>>
"안돼!" <<bhe_ ga>> 소리지르며, 가장 가까운 무언가를 걷어찬다. "나는 그게 필요-" <<bhe_ yi>> 말은 둘러싼 일꾼 중 하나가 <<bhis_ yi>> 엉덩이에 바늘을 꽂자 멈춘다.
<<else>>
<<bHe_ nun>> 뒷다리로 일어서, 가장 가까운 무언가를 걷어찬다. 다른 일꾼이 <<bhe_ yi>> 뒤로 살금살금 다가가, 엉덩이에 바늘을 꽂는다.
<</if>>
<<bHis_ yi>> 눈이 감기고, <<bhe_ nun>> 쿵 하고 쓰러진다.
<br><br>
일꾼들이 들판을 떠나고, 그들의 뒤로 문이 닫힌다.
<<if $monster is 1>>
다른 <<beastsplural_ un>> 불쾌한 일에 흥미를 가지면서도, <<bhes_ ga>> 괜찮은지 확인하기 위해 주변을 둘러싼다.
<<else>>
다른 <<beastsplural_ un>> 쓰러진 친구가 괜찮은지 확인하기 위해, 주변으로 몰려든다.
<</if>>
<<handskill 5>><<handstat>>
<span class="gold">당신은 당신의 손으로 즐거움을 줄 수 있는 능력에 더욱 자신감을 갖는다.</span>
<br><br>
<</if>>
<<link [[다음|Livestock Field Horse]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $NPCList[0].penis isnot 'none'>>
당신은 <<bhes_ yi>> 것이 너무 커서 입에 들어갈 수 없을까봐 걱정하지만, 당신은 끄트머리를 핥고 빨아들일 수 있다. 어쨌든, 당신은 시도한다.
<<else>>
당신은 격렬한 움직임에도 불구하고 최선을 다해 <<bhis_ yi>> 보지를 자극한다.
<</if>>
<<if currentSkillValue("oralskill") gte 400>>
<<set $livestock_horse to 2>>
<<ejacstat>><<faceejacstat>>
<<if $NPCList[0].penis isnot "none">>
<<oralstat>><<oralejacstat>>
<<bodyliquid "mouth" "semen" 4>>
<<bodyliquid "face" "semen" 5>>
<<bodyliquid "chest" "semen" 5>>
<<bHis_ yi>> 격렬한 움직임이 힘들게 하지만, <span class="green">당신은 어떻게든 성공하여</span> 이따금씩 그것을 핥는다. 그것은 짠 맛이 난다. <<deviancy4>>
<<horsegenitalsdesc true>> <<npcPenisSimple_ yi>> 끝이 당신의 입을 압박하며 사정하여, 농축된 <<beasttypePost>> 정액을 당신의 목구멍 안에 분출한다.
<<cumswallow "horse">> 자지를 뒤로 잡아당기자 정액이 다시 뿜어져 나오며, 이번에는 정액이 당신의 얼굴에 너무 많이 <<print either("후두둑 떨어져", "덮여", "떨어져", "튀겨","뒤덮여")>> 당신의 <<breastsPost>> 위까지 줄줄 흐르는 것을 막을 수가 없다.
<br><br>
당신은 아무 것도 보이지 않지만, 이미 다른 <<beastsplural_ i>> 주변에 몰려드는 것이 들린다.
<<else>>
<<oralstat>><<oralejacstat>>
<<bodyliquid "mouth" "goo" 5>>
<<bodyliquid "face" "goo" 5>>
<span class="green">당신의 시도는 성공하여</span> 이따금씩 보지를 핥는다. 짠 맛이 난다. <<deviancy4>>
<<bHis_ yi>> 거대한 몸이 절정으로 몸서리치고, 당신의 얼굴에 <<beasttype_ yi>> 애액이 <<print either("후두둑 떨어진다", "덮인다", "떨어진다", "튀긴다","뒤덮인다")>>.
<br><br>
<<bHe_ nun>> 풀 위로 쓰러진다. 다른 <<beastsplural_ i>> 주변에 몰려들어, 순서를 기다린다.
<</if>>
<<set $hygiene += 500>>
<br><br>
<<if $monster is 1>>
"다음엔 나도 해줘."
<br>
"꺼져, 내가 더 필요해."
<<else>>
그들은 서로를 밀쳐대며, 순서가 오기를 바란다.
<</if>>
<br><br>
<<if $NPCList[0].penis isnot "none">>
당신은 눈에 들어간 정액을 닦아낸다.
<</if>>
만족한 <<beasttype_ un>> 풀 위에 누워, 여전히 거칠게 숨쉬며 눈을 감고 있다.
<br><br>
<<else>>
<<bHis_ yi>> 격렬한 움직임 때문에 자세를 유지하기가 어려워, <span class="red">당신은 버텨내지 못하고</span> 한번도 핥지 못한 채
<<if $NPCList[0].penis isnot "none">>
<<npcGenitals_ ga>> 당신의 머리를 때려, 당신을 뒤로 넘어뜨린다.
<<gpain>><<pain 6>>
<<else>>
<<bhe_ ga>> 당신을 뒤로 넘어뜨린다.
<</if>>
<<deviancy4>>
<<beasttype_ un>> 허공에 허리를 흔든다.
<<if $monster is 1>>
<<bHe_ nun>> 좌절감에 소리를 지르며 <<bhis_ yi>> 아래로 손을 뻗으려 시도한다. <<bHe_ yi>> 손은 그렇게 뒤쪽까지는 닿지 않는다.
<<else>>
말은 허공에 허리를 흔든다. 그것은 좌절감에 소리를 지른다.
<</if>>
문이 열리고, 몇몇의 일꾼들이
<<if $monster is 1>>
<<bhis_ yi>> 고함소리에 이끌려,
<<else>>
그 소리에 이끌려,
<</if>>
소몰이 막대기를 휘두르며 뛰어들어온다. 그들이 동요하는 <<beasttype_ ul>> 에워싼다.
<<if $monster is 1>>
"안돼!" <<bhe_ ga>> 소리지르며, 가장 가까운 무언가를 걷어찬다. "나는 그게 필요-" <<bhe_ yi>> 말은 둘러싼 일꾼 중 하나가 <<bhis_ yi>> 엉덩이에 바늘을 꽂자 멈춘다.
<<else>>
<<bHe_ nun>> 뒷다리로 일어서, 가장 가까운 무언가를 걷어찬다. 다른 일꾼이 <<bhe_ yi>> 뒤로 살금살금 다가가, 엉덩이에 바늘을 꽂는다.
<</if>>
<<bHis_ yi>> 눈이 감기고, <<bhe_ nun>> 쿵 하고 쓰러진다.
<br><br>
일꾼들이 들판을 떠나고, 그들의 뒤로 문이 닫힌다.
<<if $monster is 1>>
다른 <<beastsplural_ un>> 불쾌한 일에 흥미를 가지면서도, <<bhes_ ga>> 괜찮은지 확인하기 위해 주변을 둘러싼다.
<<else>>
다른 <<beastsplural_ un>> 쓰러진 친구가 괜찮은지 확인하기 위해, 주변으로 몰려든다.
<</if>>
<<oralskill 5>>
<<if $NPCList[0].penis isnot "none">>
<<oralstat>>
<<else>>
<<cunnilingusstat>>
<</if>>
<span class="gold">당신은 당신의 입으로 즐거움을 줄 수 있는 능력에 더욱 자신감을 갖는다.</span>
<br><br>
<</if>>
<<link [[다음|Livestock Field Horse]]>><</link>>
<br><<if $phase is 1>>
당신은 짚더미에 누워, 당신의 <<bottom_ ul>> 자극적으로 흔든다.
<<if $speech_attitude is "meek">>
"나-나를 이용해," 당신이 말한다. "욕구불만을 해소하기 위해서."
<<elseif $speech_attitude is "bratty">>
"뭘 기다리는 거야?" 당신이 묻는다. "겁먹고 도망치지는 않을 거지, 그렇지?"
<<else>>
"나는 네 거야," 당신이 말한다.
<</if>>
<<deviancy5>>
<<beasttypePost>>에게 두번 부탁할 필요도 없었다. <<bHe_ ga>> 당신에게 다가오고, <<bhis_ yi>> 거대한 몸은 흥분으로 떨린다. 당신은 <<bhis_ yi>> <<horsegenitalsdesc true>> <<npcGenitals_ ga>>
<<if $NPCList[0].penis isnot "none">>
당신의 엉덩이를 찌르는 것을 느낀다.
<<else>>
당신 위를 맴돈다.
<</if>>
<br><br>
<<link [[다음|Livestock Field Deviancy Sex]]>><<set $phase += 1>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<if $NPCList[0].penis isnot "none">>
<<set $rng to random(1)>>
<<if $rng is 1>>
<<set $NPCList[0].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>>
<<else>>
<<set $NPCList[0].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>>
<</if>>
<<else>>
<<set $NPCList[0].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>>
<</if>>
<<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Field Deviancy Sex]]>><<set $phase +=1>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Field Deviancy Sex]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $phase is 3>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $livestock_horse to 2>>
<<if $NPCList[0].penis isnot "none">>
<<beasttypes_ yi>> <<npcPenis_ nun>> 축 늘어져있지만, 여전히 어마어마한 양의 정액을 분출하고 있어, 그 아래 풀밭에 웅덩이를 만든다.
<<else>>
<<beasttype_ i>> 만족스럽게 히힝거린다.
<</if>>
<<bHis_ yi>> 무릎이 구부러지고, <<bhe_ ga>> 바닥에 주저앉는다. <<bHe_ nun>> 잠든 것처럼 보인다.
<br><br>
<<if $monster is 1>>
다른 <<beasttypePost>> 하나가 <<bhimPost>>에게 다가갔다가, 당신을 쳐다본다. "다음은 나야."
<br>
"어이," 뒤에서 다가온 다른 하나가 말한다. "레미는 오랫동안 나에게 관심을 주지 않았어."
<<else>>
다른 <<beasttypePost>> 하나가 <<bhimPost>>에게 다가갔다가, 당신을 쳐다본다. <<bHe_ ga>> 기대하는 듯한 모습으로, 킁킁거린다.
<br>
또다른 녀석이 뒤에서 발을 구르며 나타나, 히힝거린다.
<</if>>
<br><br>
<<tearful>> 당신은 <<beastsplural_ i>>
<<if $monster is 1>>
말다툼하는 틈에 짚더미에서 내려온다.
<<else>>
차례가 오기를 바라며, 서로 밀쳐대는 틈에 짚더미에서 내려온다.
<</if>>
<br><br>
<<elseif $enemyhealth lte 0>>
<<if $monster is 1>>
<<beasttype_ i>> 일어나, 당신에게서 물러난다.
"나에게는 너무 벅차," <<bhe_ ga>> 머리를 저으며 말한다.
<<else>>
말이 일어서서 당신에게서 떨어진다. 흥분보다는 두려워하고 있다.
<</if>>
<br><br>
<<tearful>> 당신은 짚더미에서 내려온다.
<br><br>
<<else>>
당신은 <<beasttype_ i>> 멈출 수 있을지 확신하지 못했지만,
<<if $monster is 1>>
나이 든 켄타우로스가 달려와 <<bhim_ ul>> 엄한 표정으로 바라본다.
<<else>>
나이 든
<<print either("숫말이","종마가")>>
<</if>>
<br><br>
<<tearful>> 당신은 짚더미에서 내려온다.
<br><br>
<</if>>
<<link [[다음|Livestock Field Horse]]>><<clotheson>><<endcombat>><</link>>
<br>
<</if>><<effects>>
<<if $livestock_muzzle is 1>>
<<He_ nun>> 당신의 개목걸이에 목줄을 연결하고, <span class="purple">당신 얼굴에 입마개를 씌운다.</span><<facewear 23>> <<He_ nun>> 목줄을 끌어당겨 당신을 <<his_ yi>> 뒤로 끌어당긴다.
<<else>>
<<He_ nun>> 당신의 개목걸이에 목줄을 연결하고, 당신을 <<his_ yi>> 뒤로 끌어당긴다.
<</if>>
<br><br>
<<link [[다음|Livestock Job]]>><</link>>
<br><<effects>>
"고집을 부린다고?" 레미가 말한다. "좋아." <<He_ ga>> <<his_ yi>> 손을 허공에 든다. 소몰이 막대를 든 몇몇 일꾼들이 다가온다. 그들은 당신의 손이 닿지 않는 곳에서, 그들의 무기를 당신의 몸에 겨누며 당신을 둘러싼다.
<br><br>
레미는 목줄을 들고 다가온다. 당신은 꼼짝할 수 없다.
<<if $livestock_muzzle is 1>>
레미는 목줄을 당신의 개목걸이에 연결하고, 당신의 얼굴에 입마개를 채운다.<<facewear 23>> <<He_ nun>> 당신을 <<his_ yi>> 뒤로 당긴다.
<<else>>
레미는 목줄을 당신의 개목걸이에 연결한다. <<He_ nun>> 당신을 <<his_ yi>> 뒤로 당긴다.
<</if>>
<br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[뺨을 때린다|Livestock Job Slap]]>><<npcincr Remy dom -1>><<npcincr Remy love -1>><<livestock_obey -5>><<trauma -6>><<stress -6>><</link>><<llobey>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[얌전히 간다|Livestock Job]]>><<npcincr Remy dom 1>><</link>>
<br><<effects>>
당신은 <<he_ ga>> 피할 수 없도록 빠르게 레미의 얼굴을 내려친다. 일꿀 중 한명이 소몰이 막대로 위협하려 하지만, 레미가 그 행동을 막는다. "필요없어," <<he_ ga>> <<his_ yi>> 얼굴을 문지르며 말한다. <<He_ nun>> 목줄을 확 잡아당겨, 당신이 몇 걸음 앞으로 오게한다.
<br><br>
"그냥 심술궂어서 그래," <<he_ ga>> 말한다. "점점 행동거지가 나아지겠지. 그렇지 않으면 소몰이 막대가 필요하겠는걸." <<He_ ga>> 다시 당신을 당겨, <<his_ yi>> 뒤로 오게 한다.
<br><br>
<<link [[다음|Livestock Job]]>><</link>>
<br><<effects>>
<<if $livestock_muzzle is 1>>
일꾼들은 당신이 반항할까봐 긴장하지만, 당신은 순순히 레미가 목줄을 당신의 개목걸이에 연결하고 <span class="purple">당신의 얼굴에 입마개를 채우게 한다.</span><<facewear 23>> "착한 <<girl_ iya>>," <<he_ ga>> 당신을 <<his_ yi>> 뒤로 당기며 말한다.
<<else>>
일꾼들은 당신이 반항할까봐 긴장하지만, 당신은 순순히 레미가 목줄을 당신의 개목걸이에 연결하게 한다. "착한 <<girl_ iya>>," <<he_ ga>> 당신을 <<his_ yi>> 뒤로 당기며 말한다.
<</if>>
<br><br>
<<link [[다음|Livestock Job]]>><</link>>
<br><<effects>>
일꾼 중 한명이 앞으로 다가와,
<<if currentSkillValue('danceskill') gte 1000>>
막대기로 당신을 찌르려고 한다. 당신은 그것을 피하고, 그 다음것도 피한다. 당신을 잡기 위해 그것은 여러 번 계속 찔러야만 했다. 그 충격은 당신을 뛰어오르게 한다.
<<elseif currentSkillValue('danceskill') gte 600>>
막대기로 당신을 찌르려고 한다. 당신은 그것을 피하지만, 두 번째의 공격에 맞는다. 그 충격은 당신을 뛰어오르게 한다.
<<else>>
막대기로 당신을 찌른다. 그 충격은 당신을 뛰어오르게 한다.
<</if>>
<<if $livestock_muzzle is 1>>
레미가 빠르게 다가와 목줄을 당신의 개목걸이에 연결한다. <<He_ nun>> 당신이 충격에서 헤어나오기 전에 <span class="purple">당신의 얼굴에도 입마개를 채운다</span>.<<facewear 23>> <<He_ nun>> 목줄을 끌어당겨 당신을 <<his_ yi>> 뒤로 끌어당긴다.
<<else>>
레미가 빠르게 다가와 목줄을 당신의 개목걸이에 연결한다. <<He_ nun>> 목줄을 끌어당겨 당신을 <<his_ yi>> 뒤로 끌어당긴다.
<</if>>
<br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[Slap|Livestock Job Disobedient Slap]]>><<npcincr Remy love -1>><<npcincr Remy dom -1>><<pain 6>><<trauma -6>><<stress -6>><</link>><<gpain>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Go quietly|Livestock Job]]>><<npcincr Remy dom 1>><</link>>
<br><<effects>>
당신은 <<he_ ga>> 피할 수 없도록 빠르게 레미의 얼굴을 내려친다. 일꾼 중 한명이 다시 당신을 막대기로 찌른다.
<br><br>
"나서서 일을 어렵게 만들지 마," 레미가 말하며, 당신의 목줄을 세게 잡아당기는 바람에 당신은 비틀거린다. <<He_ nun>> 당신을 <<his_ yi>> 뒤로 당긴다.
<br><br>
<<link [[다음|Livestock Job]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $livestock_horse gte 2 and Time.hour gte 12>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Field Gang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Field Gang]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
일꾼들은 다같이 문쪽으로 걸어가고, 당신은 풀밭에 누운채로 남겨진다.
<br><br>
<<tearful>> 당신은 비틀거리며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
일꾼들은 당신의 흉포함에 놀라 뒤로 물러선다. 그들은 당신과 일렬로 마주보며 서있다.
<br><br>
<<link [[돌진한다|Livestock Field Gang Charge]]>><<def 1>><</link>>
<br>
<<link [[응시한다|Livestock Field Gang Stare]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
<<earnFeat "Equine Rescue">>
당신은 발굽 소리를 듣는다. <<person1>><<person_ i>> 고개를 든다. "젠장!" <<he_ nun>> 당신의 뒤로 물러서며 소리지른다. 다른 사람들도 당신을 풀밭에 남겨두고 떠나버린다.
<br><br>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if maleChance() lt random(1, 100)>>
발굽소리는 점점 커져, 잠시 뒤 당신은 켄타우로스에게 둘러싸인다. 그들 중 두 명이 일꾼들을 들판에서 쫓아내는 동안 당신을 보호하는 원을 만든다.
<br><br>
<<person4>><<person_ i>> 마지막으로 문을 나가고, 서둘러 문을 닫는다. 풍만한 가슴의 켄타우로스가 당신의 주변에서 목을 젖히고 웃는다. "그리 어렵지도 않군."
<br><br>
당신이 안전하다는 것에 만족하여, 켄타우로스들은 자신들의 영역으로 돌아간다.
<br><br>
<<else>>
발굽소리는 점점 커져, 잠시 뒤 당신은 켄타우로스에게 둘러싸인다. 그들 중 두 명이 일꾼들을 들판에서 쫓아내는 동안 당신을 보호하는 원을 만든다.
<br><br>
<<person4>><<person_ i>> 마지막으로 문을 나가고, 서둘러 문을 닫는다. 단단한 가슴의 켄타우로스가 당신의 주변에서 목을 젖히고 웃는다. "그리 어렵지도 않군."
<br><br>
당신이 안전하다는 것에 만족하여, 켄타우로스들은 자신들의 영역으로 돌아간다.
<br><br>
<</if>>
<<else>>
발굽소리는 점점 커져, 잠시 뒤 당신은 말에게 둘러싸인다. 대부분은 마치 당신을 보호하는 것처럼 당신 주위에 서 있고, 둘은 들판에서 일꾼들을 내쫓는다.
<br><br>
<<person4>><<person_ i>> 마지막으로 문을 나가고, 서둘러 문을 닫는다.
<br><br>
당신이 안전하다는 것에 만족하여, 말들은 자신들의 영역으로 돌아간다.
<br><br>
<</if>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
당신은 주도권을 잡고, 앞으로 돌진한다. <<person1>><<person_ un>> 당신이 <<him_ ul>> 건드리기도 전에 뒤로 굴러 떨어지고, 다른 사람들은 뒤돌아 도망친다.
<br><br>
<<tearful>> 당신은 숨을 고른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Field]]>><</link>>
<br><<effects>>
당신은 그들을 내려다본다. 그들은 서로를 보며, 다른 사람이 먼저 움직이기를 재촉한다. 그들 중 누구도 나서지 않는다.
<br><br>
"집어치워," <<person1>><<person_ i>> 말한다. "술 좀 마셔야겠어." <<He_ ga>> 돌아서서 가버린다. 다른 사람들도 곧 뒤따른다.
<br><br>
<<tearful>> 당신은 숨을 고른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Field]]>><</link>>
<br><<effects>>
You decide to ignore <<him>>. You doubt it's interesting, anyway. <<He>> soon leads the <<livestock_horse>> out of the field.
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>><<effects>>
You approach Remy. <<He>> seems focused on fastening a bridle on a <<livestock_horse>>. <<He>> hasn't noticed you.
<br><br>
<<link [[Moo|Livestock Field Bridle Moo]]>><<livestock_obey 1>><<transform cow 1>><<npcincr Remy love 1>><<npcincr Remy dom 1>><<trauma -6>><</link>><<gobey>><<ltrauma>>
<br>
<<link [[Nuzzle|Livestock Field Bridle Nuzzle]]>><<livestock_obey 1>><<npcincr Remy dom 1>><</link>><<gobey>>
<br>
<<link [[Kick|Livestock Field Bridle Kick]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<stress -18>><<trauma -6>><</link>><<lobey>><<llstress>><<ltrauma>><<effects>>
You look up and moo at <<him>>. <<if $cow lt 6>>It doesn't quite feel natural.<<stress 6>><<gstress>><</if>>
<br><br>
<<He>> turns around to regard you with surprise. "Oh. Hey there, <<girl>>. You're not meant to be near the <<livestock_horses>>."
<br><br>
<<He>> drops the reins to pet your head. "You seem to be settling in nicely. Go back to your herd, <<girl>>." <<He>> smiles at you, giving you one last pet before leading the steed out of the field. <<ltrauma>>
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>><<effects>>
You crawl over to <<him>> and nuzzle <<his>> leg.
<br><br>
<<He>> turns around to regard you with surprise. Smiling, <<he>> chuckles to <<himself>>. <<He>> grabs the steed's reins and walks off, glancing back one more time before moving out of view.
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>><<effects>>
<<if $livestock_obey gte 60>>
You turn around to prop a leg out, kicking <<him>> behind <<his>> knee. <<if $worn.face.type.includes("gag")>>You try to protest, but your voice is muffled by your $worn.face.name.<<else>>"T-twat," you say. Your voice shakes from disuse.<</if>>
<br><br>
<<He>> turns around with fury, ready to grab at your hair before <<he>> recognises you. <<He>> regards you with furrowed eyebrows, but doesn't push it.
<br><br>
You hear a pair of farmhands approach you, but Remy holds up a hand to halt them. "It's fine, it's just confused." <<He>> glances down at you one more time, before turning to grab the reins of the steed. "I thought you were better than that now." <<He>> walks away.
<br><br>
A smile creeps up on your face. It felt cathartic.
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<<else>>
You turn around to prop a leg out, kicking <<him>> behind <<his>> knee. <<if $worn.face.type.includes("gag")>>You make a noise of disdain through your $worn.face.name.<<else>>"Twat," you say, walking back towards the herd.<</if>>
<br><br>
<<He>> turns around with fury, grabbing you by the hair and stopping you in your tracks. "You..." <<He>> composes <<himself>>, letting out a breath before turning <<his>> attention to a pair of farmhands. "Deal with this one, I don't have the time for it."
<br><br>
<<endevent>>
<<generate1>><<generate2>><<person1>>
Remy lets go of your hair to take the reins of the steed, leaving you alone as the <<fullGroup>> surround you.
<br><br>
<<link [[다음|Livestock Field Bridle Fight]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 120>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Field Bridle Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Field Bridle Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> laughs, petting your head. "Surprised Remy didn't want in on the action."
<br><br>
The <<person2>><<person>> gets up. "Well, <<pshe>> is meant to be a cow."
<br><br>
The farmhands walk off, bantering.
<<else>>
They stumble back, eyeing your warily. "Fuck, no wonder Remy didn't want to deal with her," the <<person1>><<person>> says.
<br><br>
The <<person2>><<person>> nurses a bruise. "And <<nnpc_he "Remy">> thought we'd be any better?"
<br><br>
The farmhands skulk away.
<</if>>
<<tearful>> you get up from the grass.
<br><br>
<<endcombat>><<clotheson>>
<<link [[다음|Livestock Field]]>><</link>>당신은 레미의 농장 안에 있는 목축장에 있다. 목축장은 이런 늦은 시간에는 텅 비어 있다.
<br><br>
강이 한쪽 구석에서 흐르고 있다. 당신은 목축장이 감시 아래 있는지 확신하지 못했기 때문에, 수풀 아래로 몸을 낮춘다.
<br><br>
<<if $livestock_fence is 1>>
<<investigateicon>><<link [[울타리를 조사한다|Livestock Field Fence]]>><<unset $livestock_fence>><</link>>
<<else>>
<<getouticon "dig">><<link [[울타리에 다가간다|Livestock Field Dig]]>><</link>>
<</if>>
<br>
<<if $livestock_river is 1>>
<<wolfcaveicon "stream">><<link [[강을 조사한다|Livestock Field River Examine]]>><<unset $livestock_river>><</link>>
<<else>>
<<wolfcaveicon "stream">><<link [[강에 다가간다|Livestock Field River]]>><</link>>
<</if>>
<br>
<<getouticon>><<link [[당신의 방으로 돌아간다|Livestock Lock Key]]>><<set $phase to 2>><</link>><<set $outside to 0>><<set $location to "farm">><<effects>>
<<endevent>>
<<npc Remy>><<person1>><<pain 1>>
당신은 한 쌍의 큰 문으로 끌려온다.
<<if Weather.dayState is "night">>
당신의 눈은 희미한 불빛에 익숙해지고, 당신은 당신이 더 큰 헛간을 마주하고 있는 것을 알게 된다. 어둠 속이라 확신할 순 없지만, 당신은 농장에 있는 것 같다.
<<elseif Weather.dayState is "dusk">>
당신의 눈은 희미한 빛에 적응하고, 당신은 당신이 더 큰 헛간을 마주하고 있는 것을 알게 된다. 들판은 주변 언덕을 오르내리며, 모든 방향으로 뻗어있다. 당신은 농장에 있다.
<<elseif Weather.dayState is "dawn">>
당신의 눈은 희미한 빛에 적응하고, 당신은 당신이 더 큰 헛간을 마주하고 있는 것을 알게 된다. 들판은 주변 언덕을 오르내리며, 모든 방향으로 뻗어있다. 당신은 농장에 있다.
<<else>>
당신은 당신이 더 큰 헛간을 마주하고 있는 것을 알게 된다. 들판은 주변 언덕을 오르내리며, 모든 방향으로 뻗어있다. 당신은 농장에 있다.
<</if>>
당신의 조련사가 목줄을 거칠게 잡아당기고, 당신은 안으로 끌려간다.
<br><br>
<<set $livestock_robin to 1>>
<<set $livestock_noise to false>>
<<set $livestock_dig to 0>>
<<if $livestock_intro is undefined>><<set $livestock_intro to 0>>
<<livestock_init>>
<<set $livestock_obey to 50>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
우리에 갇힌 소들이 가장자리에 줄지어 서서, 여물통의 여물을 먹고 있다. 당신이 그들 가까이 끌여당겨지자, 당신은 그들이 소가 아닌 소 귀와 꼬리를 가진 사람이라는 것을 알게 된다. 그들은 같은 여물통에서 밥을 먹으며, 이따금씩 음메 소리를 낸다.
<br><br>
<<if $remySeen.includes("riding_school")>>
<<if $pronoun is "m">>짧고 옅은 갈색 머리의 남자가<<else>>옅은 갈색 머리를 동그랗게 묶은 여자가<</if>> 소를 돌보고 있다. 당신이 들어오자 <<He_ ga>> 돌아보며 얼굴을 마주한다. 레미다. <<He_ nun>> <<his_ yi>> 장갑낀 손에 채찍을 들고있다. <<He_ ga>> 미소 짓고, <<his_ yi>> 초록색 눈동자가 빛난다. 당신을 알아봐서 반짝인 것은 아닌 것 같다.
<br><br>
<<else>>
<<if $pronoun is "m">>짧고 옅은 갈색 머리의 남자가<<else>>옅은 갈색 머리를 동그랗게 묶은 여자가<</if>> 소를 돌보고 있다. 당신이 들어오자 <<He_ ga>> 돌아보며 얼굴을 마주한다. <<He_ nun>> <<his_ yi>> 장갑낀 손에 채찍을 들고있다. <<He_ ga>> 미소 짓고, <<his_ yi>> 초록색 눈동자가 빛난다.
<br><br>
<</if>>
<<link [[다음|Livestock Intro 2]]>><</link>>
<br>
<<else>>
우리에 갇힌 소들이 가장자리에 줄 지어 서있다.
<<if $remySeen.includesAny("riding_school", "farm", "manor")>>
<<if $pronoun is "m">>짧고 옅은 갈색 머리의 남자가<<else>>옅은 갈색 머리를 동그랗게 묶은 여자가<</if>> 소를 돌보고 있다. 당신이 들어오자 <<He_ ga>> 돌아보며 얼굴을 마주한다. 레미다. <<He_ nun>> <<his_ yi>> 장갑낀 손에 채찍을 들고있다. <<He_ ga>> 미소 짓고, <<his_ yi>> 초록색 눈동자가 빛난다. 당신을 알아봐서 반짝인 것은 아닌 것 같다.
<br><br>
<<else>>
<<if $pronoun is "m">>짧고 옅은 갈색 머리의 남자가<<else>>옅은 갈색 머리를 동그랗게 묶은 여자가<</if>> 소를 돌보고 있다. 당신이 들어오자 <<He_ ga>> 돌아보며 얼굴을 마주한다. <<He_ nun>> <<his_ yi>> 장갑낀 손에 채찍을 들고있다. <<He_ ga>> 미소 짓고, <<his_ yi>> 초록색 눈동자가 빛난다.
<br><br>
<</if>>
<<link [[다음|Livestock Intro 2]]>><</link>>
<br>
<</if>>
<<else>>
<<livestock_obey -10>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
우리에 갇힌 소들이 가장자리에 줄지어 서서, 여물통의 여물을 먹고 있다. 당신이 그들 가까이 끌여당겨지자, 당신은 그들이 소가 아닌 소 귀와 꼬리를 가진 사람이라는 것을 알게 된다. 그들은 같은 여물통에서 밥을 먹으며, 이따금씩 음메 소리를 낸다.
<br><br>
<<if $livestock_obey lte 10>>
당신은 그들과 함께 우리에 갇히기를 기대한다. 하지만, 당신은 앞으로 당겨져 우리를 지나, 다른 방으로 들어간다.
<br><br>
"걱정하지마, 곧 집으로 돌아올거야." 조련사가 껄껄 웃는다. "주인님이 너에게 먼저 특별한걸 준비해 뒀거든."<<stress 6>><<gstress>>
<br><br>
<<link [[다음|Livestock Return Kennel]]>><<endevent>><</link>>
<br>
<<else>>
레미가 그들을 돌본다. 당신이 들어오자 <<He_ ga>> 돌아보며 얼굴을 마주한다. <<He_ nun>> 장갑에 쥐고 있는 <<his_ yi>> 채찍을 늘여놓고, 당신을 바라보며 <<his_ yi>> 초록색 눈동자를 빛낸다.
<br><br>
<<link [[다음|Livestock Return]]>><</link>>
<br>
<</if>>
<<else>>
우리에 갇힌 소들이 가장자리에 줄 지어 서있다.
<<if $livestock_obey lte 10>>
당신은 그들과 함께 우리에 갇히기를 기대한다. 하지만, 당신은 앞으로 당겨져 우리를 지나, 다른 방으로 들어간다.
<br><br>
"걱정하지마, 곧 집으로 돌아올거야." 조련사가 껄껄 웃는다. "주인님이 너에게 먼저 특별한걸 준비해 뒀거든."<<stress 6>><<gstress>>
<br><br>
<<link [[다음|Livestock Return Kennel]]>><<endevent>><</link>>
<br>
<<else>>
레미가 그들을 돌본다. 당신이 들어오자 <<He_ ga>> 돌아보며 얼굴을 마주한다. <<He_ nun>> 장갑에 쥐고 있는 <<his_ yi>> 채찍을 늘여놓고, 당신을 바라보며 <<his_ yi>> 초록색 눈동자를 빛낸다.
<br><br>
<<link [[다음|Livestock Return]]>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<set $remySeen.pushUnique("livestock")>>
<<set $remySeenLast to "livestock">><<effects>>
<<set $livestock_return to true>>
"이런 이런," 레미가 말하며, <<his_ yi>> 검은 승마용 부츠는 한 걸음 걸을 때마다 바닥의 짚을 어지럽힌다.
<<if $livestock_escape is "birth">>
<<unset $livestock_escape>>
"I didn't much appreciate you being taken from us to have that baby. But you didn't have much of a choice in it."
<<else>>
"우리 작은 도망자가 돌아왔네."
<<lllobey>><<livestock_obey -10>>
<</if>>
<br><br>
<<if $exposed lte 1 or $worn.head.name isnot "naked" or $worn.face.name isnot "naked" or $worn.legs.name isnot "naked" or $worn.feet.name isnot "naked" or $worn.hands.name isnot "naked" or $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<He_ ga>> 고개를 끄덕이자, 팔들이 당신의 옷을 뒤에서 잡아당겨, <span class="lewd">당신의 몸에서 옷을 찢어낸다.</span>
<br><br>
<<overheadruined>><<overupperruined>><<overlowerruined>><<upperruined>><<lowerruined>><<underupperruined>><<underruined>>
<<headruined>><<faceruined>><<legsruined>><<feetruined>><<handsruined>><<handheldruined>>
<</if>>
<<generate2>><<generate3>>
"여기서부터 내가 맡지," <<he_ ga>> 당신의 목줄을 잡으며 계속 말한다. <<He_ nun>> 당신을 옆방으로 끌고간다. 한 <<person2>><<person_ gwa>> <<person3>><<person_ i>> 안에서 이야기 하고 있다. 문이 열리자 그들은 입을 닫는다.
<br><br>
<<person1>>
그들은 명령을 기다리지 않고, 그들은 당신에게 다가와 당신을 건초더미에 눕히고 팔을 움켜쥔다. 강한 힘이 당신을 위로 올려놓는다. 금속의 챙그랑 거리는 소리와 함께 <span class="lewd">당신의 다리는 고정된 쇠 족쇄에 강제로 묶이고,</span> 당신을 강제로 무릎꿇게 만든다. 당신은 <<his_ yi>> 눈이 당신의 <<bottom_ gwa>> <<genitals_ rul>> 보고 있는 것을 느끼고, 몸부림 치고 싶은 충동을 억누른다.
<<legbind>>
<br><br>
<<if $bodywritingLvl is 0>>
<<link [[다음|Livestock Return 3]]>><</link>>
<br>
<<else>>
<<if $skin.left_bottom.special isnot "cattle">>
<<link [[다음|Livestock Return 2]]>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Return 3]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
"네 가축 낙인이 없어졌네." <<he_ ga>> 혀를 찬다.
<<if $skin.left_bottom.writing>>
당신은 <<his_ yi>> 손이 당신의 <<bottom_ uro>> 가는 것과, 당신의 피부에 무언가를 바르는 것을 느낀다. 젤 같은 느낌이다. <span class="gold">당신의 <<tattooPost left_bottom "이">> 당신의 피부에서 지워진다.</span>
<<bodywriting_clear left_bottom>>
<br><br>
<</if>>
당신은 무언가 무거운 것이 당신 뒤로 이동하는 것을 듣는다. 당신은 어깨너머로 보기위해 애쓴다. 레미는 더 큰 기계에 연결된, 무언가 날카로운 것을 들고있다. <<He_ nun>> 그것을 당신의 <<bottom_ uro>> 가져와 누른다.
<br><br>
<<link [[마음을 단단히 먹는다 (0:30)|Livestock Return Brace]]>><<transform cow 1>><<pass 30>><<trauma 18>><<stress 6>><<pain 6>><</link>><<ggtrauma>><<gstress>><<gpain>>
<br>
<<link [[반격을 상상한다 (0:30)|Livestock Return Fantasize]]>><<pass 30>><<trauma 6>><<stress 6>><<pain 12>><</link>><<gtrauma>><<gstress>><<gpain>>
<br><<effects>>
당신은 눈을 감고 고통을 대비한다. 따끔따끔한 감각이 들지만, 견디는 것 밖에 할 수 있는게 없다.
<br><br>
그러나 당신은 시간이 지남에 따라, 찌르는 감각에 익숙해지고, 심지어 지루해지기까지 한다. 마침내, 레미가 당신의 <<bottom_ urobuter>> 떨어져 <<his_ yi>> 작품을 확인한다.
<<add_bodywriting left_bottom cattle_brand tattoo>>
<br><br>
"이번에는 잉크가 옅어지지 않으면 좋겠군." 레미가 말한다. "아니면 밀렵꾼들이 지운건가? 상관없어."
<br><br>
<<if $livestockReturnBranding>>
<<link [[다음|Livestock Return Cell]]>><<unset $livestockReturnBranding>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Return 3]]>><</link>>
<br>
<</if>><<effects>>
따끔거린다. 당신은 이 멍청이들이 어떻게 이런 짓을 하고 싶어하는지 궁금해하고, 그들 각각을 위한 굴욕적인 디자인을 생각해본다. 그것은 조금이지만 도움이 된다.
<br><br>
그러나 당신은 시간이 지남에 따라, 찌르는 감각에 익숙해지고, 심지어 지루해지기까지 한다. 마침내, 레미가 당신의 <<bottom_ urobuter>> 떨어져 <<his_ yi>> 작품을 확인한다.
<<add_bodywriting left_bottom cattle_brand tattoo>>
<br><br>
"이번에는 잉크가 옅어지지 않으면 좋겠군." 레미가 말한다. "아니면 밀렵꾼들이 지운건가? 상관없어."
<br><br>
<<if $livestockReturnBranding>>
<<link [[다음|Livestock Return Cell]]>><<unset $livestockReturnBranding>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Return 3]]>><</link>>
<br>
<</if>><<effects>>
"우리의 모든 관심과 돌봄에도 불구하고," 레미가 말한다. "너는 우리에게 반항했지." 당신은 <<he_ ga>> <<his_ yi>> 장갑을 끌어올리는 소리를 듣는다. "불복종에는 처벌이 따른단다."
<br><br>
<<His_ yi>> 손은 금속성 무언가에 붙어있는 가죽 끈을 든 채, 당신의 머리 옆에서 나타난다. <<He_ nun>> 당신의 입에 그것을 놓고, 당신의 머리 뒤로 끈을 묶는다. 입마개다. <span class="purple">당신은 입을 움직일 수 없다.</span> 또 다른 챙그랑 소리가 들리고, 쇠 목걸이가 당신의 목에 둘러진다.<<facewear 23>><<headbind>><<set $livestock_muzzle to 1>>
<<if $cow is 6>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 8>>
<</if>>
<br><br>
<<saveNPC 1 "remy_farmhand_1">>
<<saveNPC 2 "remy_farmhand_2">>
<<endevent>>
<<if random(1) and $horsedisable is "f">>
<<set _phase to 2>>
<<beastNEWinit 1 horse>>
<<else>>
<<set _phase to 1>>
<<beastNEWinit 1 dog>>
<</if>>
<!-- Modified for Monster People -->
<<if _phase is 2 and ($monster is 1 or $bestialitydisable is "f")>>
<<clearNPC "remy_farmhand_1">><<clearNPC "remy_farmhand_2">>
문이 한번 더 열리고, 당신은 발걸음 소리와 함께 발굽소리를 듣는다. 시야에 들어온 레미는,
<<if $monster is 1>>
키가 큰 <<if $NPCList[0].pronoun is "f">>여성<<else>>남성<</if>>의 얼굴에 묶인 굴레를 잡고 있다. 잠시 후 당신은 <<bhis_ yi>> 상체만 <<if $NPCList[0].pronoun is "f">>여성<<else>>남성<</if>>이라는 것을 깨닫는다. <span class="lewd"><<bhis_ yi>> 하체는 말이다.</span>
<<else>>
말의 얼굴에 묶인 굴레를 잡고 들어온다.
<</if>>
<br><br>
"너랑은 다르게," 레미가 <<beasttype_ yi>> 털을 쓰다듬으며 말한다. "이 <<if $NPCList[0].pronoun is "m">>소년은<<else>>소녀는<</if>> 착하게 지냈어. 그래서 너의 처벌은 <<if $NPCList[0].pronoun is "m">>그에게<<else>>그녀에게<</if>> 보상이 될거야."
<<if $NPCList[0].penis isnot "none">>
더 많은 일꾼들이 당신의 옆에 웅크리고 앉아 당신의 다리를 고정시<<if $monster is 1>>키지만, 당신의 눈은 켄타우로스에게, 그리고 <<bhers_ yi>> 눈은 당신에게 고정된다. 헝클어지고 거친 <<bhis_ yi>> <<print $NPCList[0].hair>> 머리는 <<bhis_ yi>> <<if $NPCList[0].pronoun is "m">>탄력있는 가슴<<else>>거대한 가슴<</if>>을 넘어, 거의 <<bhis_ yi>> 다리까지 닿는다<<else>>킨다<</if>>.
<br><br>
레미는 <<bhim_ ul>> 당신 뒤로 끌어 당신의 시야에서 벗어나게 한다. 당신은 <<bhe_ ga>> 발기된 채, 성관계를 가질 준비가 되어 걸어가는 사이 <<beasttype_ yi>> <span class="lewd">거대한 자지를</span> 흘끗 본다.
<br><br>
일꾼들은 나무 지지대가 당신 옆에서 <<beasttype_ yi>> 앞발을 걸치도록 세팅을 한다. <<bHe_ ga>> 몸을 일으켜, 지지대에 몸을 기댄다. <span class="purple">당신은 <<bhis_ yi>> 자지가 당신의 피부에 닿는 것을 느낀다.</span>
<<else>>
두 명의 일꾼이 당신의 다리와 목을 풀어주고, 당신을 돌린다<<if $monster is 1>>. 하지만 당신의 눈은 켄타우로스에게, 그리고 <<bhers_ yi>> 눈은 당신에게 고정된다. 헝클어지고 거친 <<bhis_ yi>> <<print $NPCList[0].hair>> 머리는 <<bhis_ yi>> <<if $NPCList[0].pronoun is "m">>탄력있는 가슴<<else>>거대한 가슴<</if>>을 넘어, 거의 <<bhis_ yi>> 다리까지 닿는다<</if>>.
<<unbind>>
<br><br>
레미는 <<bhim_ ul>> 당신 앞으로 끌어당긴다. 당신은 <<bhe_ ga>> 보지를 적신 채, 성관계를 가질 준비가 되어 걸어가는 사이 <<beasttype_ yi>> <span class="lewd">번들거리는 보지를</span> 흘끗 본다.
<br><br>
일꾼 들은 <<beasttype_ yi>> 몸이 당신의 시야를 가리도록 나무 지지대를 세운다. <<bHe_ ga>> 몸을 일으켜, <<bhis_ yi>> 다리를 지지대에 걸친다. <span class="purple"><<bhis_ yi>> 보지가 당신 위를 맴돌고 있다.</span>
<</if>>
<br><br>
<<link [[다음|Livestock Return Horse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif _phase is 1 and ($monster is 1 or $bestialitydisable is "f")>>
<<clearNPC "remy_farmhand_1">><<clearNPC "remy_farmhand_2">>
문이 한번 더 열리고, 당신은
<<if $monster is 1>>
맨발바닥의 소리를 다른 발자국 소리와 함께 듣는다. 시야에 들어온 레미는, 벌거벗은 <<if $NPCList[0].pronoun is "m">>소년<<else>>소녀<</if>>의 목줄을 잡고 있다. <<bhis_ yi>> 머리에는 개의 귀가 달려있고, <<bhim_ yi>> 뒤에서 꼬리가 흔들리고 있다. <<bHe_ nun>> 네 발로 걸으며, 레미를 행복한 표정으로 올려다 본다.
<<else>>
여러개의 발자국 소리를 듣는다. 사야에 들어온 레미는, 개의 목줄을 잡고 있다.
<</if>>
<br><br>
"너랑은 다르게," 레미가 <<beasttype_ yi>> 머리를 쓰다듬으며 말한다. "이 <<if $NPCList[0].pronoun is "m">>소년은<<else>>소녀는<</if>> 착하게 지냈어. 그래서 너의 처벌은 <<if $NPCList[0].pronoun is "m">>그에게<<else>>그녀에게<</if>> 보상이 될거야." 다른 일꾼들이 당신 주변으로 모이자 레미는 목줄을 잡아당긴다. 일꾼 두 명이 당신의 다리와 목을 풀어준다. 당신이 뒤로 돌자 <<beasttype_ i>> 당신 위에 올라탄다.
<<unbind>>
<br><br>
<<link [[다음|Livestock Return Dog Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>><<npc Remy>>
<<loadNPC 1 "remy_farmhand_1">><<loadNPC 2 "remy_farmhand_2">>
<<clearNPC "remy_farmhand_1">><<clearNPC "remy_farmhand_2">>
당신은 뒤에서 채찍을 내려치는 소리를 듣는다. 한번 더 들린 채찍소리는, 당신의 얼굴에서 별로 떨어지지 않은 곳에서 들린다. "마음이 찢어지지만, 나는 너에게 벌을 줘야해." <<person2>><<person_ gwa>> <<person3>><<person_ i>> 쇼를 즐길 준비가 된 것처럼 보인다.<<person1>>
<br><br>
<<link [[애원한다|Livestock Return Whip Beg]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[마음을 단단히 먹는다 (0:05)|Livestock Return Whip Brace]]>><<pass 5>><</link>>
<br>
<</if>>
/* <<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f") or $bestialitydisable is "f") and $horsedisable is "f">>
<<if maleChance() lt random(1, 100)>>
<<if $dgchance gte 1>>
문이 한번 더 열리고, 당신은 발걸음 소리와 함께 발굽소리를 듣는다. 시야에 들어온 레미는, 얼굴에 굴레가 묶인 키가 큰 여성과 함께 들어온다. 잠시 후 당신은 그녀의 상체만 여성이라는 것을 깨닫는다.<span class="lewd">그녀의 하체는 말이다.</span>
<br><br>
"너랑은 다르게," 레미가 그녀의 털을 쓰다듬으며 말한다. "이 소녀는 착하게 지냈어. 그래서 너의 처벌은 그녀에게 보상이 될거야." 더 많은 일꾼들이 당신의 옆에 웅크리고 앉아 당신의 다리를 고정시키지만, 당신의 눈은 켄타우로스에게, 그리고 그녀의 눈은 당신에게 고정된다. 헝클어지고 거친 그녀의 머리는 그녀의 거대한 가슴을 넘어, 거의 그녀의 다리까지 닿는다.
<br><br>
레미는 그녀를 당신 뒤로 끌어 당신의 시야에서 벗어나게 한다. 당신은 그녀가 준비되어 걸어가는 사이 그녀의 <span class="lewd">거대한 자지를</span> 흘끗 본다.
<br><br>
일꾼들은 나무 지지대가 당신 옆에서 그녀의 앞발을 걸치도록 세팅을 한다. 그녀가 몸을 일으켜, 지지대에 몸을 기댄다. <span class="purple">당신은 그녀의 자지가 당신의 피부에 닿는 것을 느낀다.</span>
<br><br>
<<endevent>>
<<link [[다음|Livestock Return Female Centaur Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif random(1, 2) is 2>>
문이 한번 더 열리고, 당신은 발걸음 소리와 함께 발굽소리를 듣는다. 시야에 들어온 레미는, 얼굴에 굴레가 묶인 키가 큰 여성과 함께 들어온다. 잠시 후 당신은 그녀의 상체만 여성이라는 것을 깨닫는다.<span class="lewd">그녀의 하체는 말이다.</span>
<br><br>
"너랑은 다르게," 레미가 그녀의 털을 쓰다듬으며 말한다. "이 소녀는 착하게 지냈어. 그래서 너의 처벌은 그녀에게 보상이 될거야." 두 명의 일꾼이 당신의 다리와 목을 풀어주고, 당신을 돌린다.<<unbind>> 하지만 당신의 눈은 켄타우로스에게, 그리고 그녀의 눈은 당신에게 고정된다. 헝클어지고 거친 그녀의 머리는 그녀의 거대한 가슴을 넘어, 거의 그녀의 다리까지 닿는다.
<br><br>
레미는 그녀를 당신 앞으로 끌어당긴다. 당신은 그녀가 보지를 적신 채 준비되어 걸어가는 사이 그녀의 <span class="lewd">번들거리는 보지를</span> 흘끗 본다.
<br><br>
일꾼들은 그녀의 몸이 당신의 시야를 가리도록 나무 지지대를 세운다. 그녀가 몸을 일으켜, 그녀의 다리를 지지대에 걸친다. <span class="purple">그녀의 보지가 당신 위를 맴돌고있다.</span>
<br><br>
<<endevent>>
<<link [[다음|Livestock Return Female Centaur Vagina Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
문이 한번 더 열리고, 당신은 맨발바닥의 소리와 다른 발자국 소리가 함께 오는 것을 듣는다. 시야에 들어온 레미는, 벌거벗은 소녀의 목줄을 잡고 있다. 그녀의 머리에는 개의 귀가 달려있고, 그녀의 뒤에서 꼬리가 흔들리고 있다. 그녀는 네 발로 걸으며, 레미를 행복한 표정으로 올려다 본다.
<br><br>
"너랑은 다르게," 레미가 개소녀의 머리를 쓰다듬으며 말한다. "이 소녀는 착하게 지냈어. 그래서 너의 처벌은 그녀에게 보상이 될거야." 다른 일꾼들이 당신 주변으로 모이자 레미는 목줄을 잡아당긴다. 일꾼 두 명이 당신의 다리와 목을 풀어주고, 개소녀가 당신 위에 올라타듯 당신을 돌린다.<<unbind>>
<br><br>
<<endevent>>
<<link [[다음|Livestock Return Dog Girl Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $cbchance lt 100>>
문이 한번 더 열리고, 당신은 발걸음 소리와 함께 발굽소리를 듣는다. 시야에 들어온 레미는, 얼굴에 굴레가 묶인 키가 큰 남성과 함께 들어온다. 잠시 후 당신은 그의 상체만 남성이라는 것을 깨닫는다.<span class="lewd">그의 하체는 말이다.</span>
<br><br>
"너랑은 다르게," 레미가 그의 털을 쓰다듬으며 말한다. "이 소년은 착하게 지냈어. 그래서 너의 처벌은 그에게 보상이 될거야." 더 많은 일꾼들이 당신의 옆에 웅크리고 앉아 당신의 다리를 고정시키지만, 당신의 눈은 켄타우로스에게, 그리고 그의 눈은 당신에게 고정된다. 헝클어지고 거친 그의 머리는 그의 탄탄한 가슴을 넘어, 거의 그의 다리까지 닿는다.
<br><br>
레미는 그를 당신 뒤로 끌어 당신의 시야에서 벗어나게 한다. 당신은 그가 준비되어 걸어가는 사이 그의 <span class="lewd">거대한 자지를</span> 흘끗 본다.
<br><br>
일꾼들은 나무 지지대가 당신 옆에서 그의 앞발을 걸치도록 세팅을 한다. 그가 몸을 일으켜, 지지대에 몸을 기댄다. <span class="purple">당신은 그의 자지가 당신의 피부에 닿는 것을 느낀다.</span>
<br><br>
<<endevent>>
<<link [[다음|Livestock Return Male Centaur Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $cbchance gte 1 and random(1, 2) is 2>>
문이 한번 더 열리고, 당신은 발걸음 소리와 함께 발굽소리를 듣는다. 시야에 들어온 레미는, 얼굴에 굴레가 묶인 키가 큰 남성과 함께 들어온다. 잠시 후 당신은 그의 상체만 남성이라는 것을 깨닫는다.<span class="lewd">그의 하체는 말이다.</span>
<br><br>
"너랑은 다르게," 레미가 그의 털을 쓰다듬으며 말한다. "이 소년은 착하게 지냈어. 그래서 너의 처벌은 그에게 보상이 될거야." 두 명의 일꾼이 당신의 다리와 목을 풀어주고, 당신을 돌린다.<<unbind>> 당신의 눈은 켄타우로스에게, 그리고 그의 눈은 당신에게 고정된다. 헝클어지고 거친 그의 머리는 그의 탄탄한 가슴을 넘어, 거의 그의 다리까지 닿는다.
<br><br>
레미는 그를 당신 앞으로 끌어당긴다. 당신은 그가 보지를 적신 채 준비되어 걸어가는 사이 그의 <span class="lewd">번들거리는 보지를</span> 흘끗 본다.
<br><br>
일꾼들은 그의 몸이 당신의 시야를 가리도록 나무 지지대를 세운다. 그가 몸을 일으켜, 그의 다리를 지지대에 걸친다. <span class="purple">그의 보지가 당신 위를 맴돌고있다.</span>
<br><br>
<<endevent>>
<<link [[다음|Livestock Return Male Centaur Vagina Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 뒤에서 채찍을 내려치는 소리를 듣는다. 한번 더 들린 채찍소리는, 당신의 얼굴에서 별로 떨어지지 않은 곳에서 들린다. "마음이 찢어지지만, 나는 너에게 벌을 줘야해." <<person2>><<person_ gwa>> <<person3>><<person_ i>> 쇼를 즐길 준비가 된 것처럼 보인다.<<person1>>
<br><br>
<<link [[애원한다|Livestock Return Whip Beg]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[마음을 단단히 먹는다 (0:05)|Livestock Return Whip Brace]]>><<pass 5>><</link>>
<br>
<</if>>
<<elseif $bestialitydisable is "f">>
<<if beastMaleChance() gte 1 and $horsedisable is "f">>
문이 한번 더 열리고, 당신은 발걸음 소리와 함께 발굽소리를 듣는다. 시야에 들어온 레미는, 얼굴에 굴레가 묶인 말과 함께 들어온다.
<br><br>
"너랑은 다르게," 레미가 말의 털을 쓰다듬으며 말한다. "이 말은 착하게 지냈어. 그래서 너의 처벌은 그에게 보상이 될거야." 더 많은 일꾼들이 당신의 옆에 웅크리고 앉아 당신의 다리를 고정시킨다.
<br><br>
레미는 말을 당신 뒤로 끌어 당신의 시야에서 벗어나게 한다. 당신은 말이 준비되어 걸어가는 사이 그것의 <span class="lewd">거대한 자지를</span> 흘끗 본다.
<br><br>
일꾼들은 나무 지지대가 당신 옆에서 말의 앞발을 걸치도록 세팅을 한다. 말은 몸을 일으켜, 지지대에 몸을 기댄다. <span class="purple">당신은 말의 자지가 당신의 피부에 닿는 것을 느낀다.</span>
<br><br>
<<endevent>>
<<link [[다음|Livestock Return Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif random(1, 2) is 2 and $horsedisable is "f">>
문이 한번 더 열리고, 당신은 발걸음 소리와 함께 발굽소리를 듣는다. 시야에 들어온 레미는, 얼굴에 굴레가 묶인 말과 함께 들어온다.
<br><br>
"너랑은 다르게," 레미가 말의 털을 쓰다듬으며 말한다. "이 말은 착하게 지냈어. 그래서 너의 처벌은 그녀에게 보상이 될거야." 두 명의 일꾼이 당신의 다리와 목을 풀어주고, 당신을 돌린다.<<unbind>>
<br><br>
레미는 말을 당신 앞으로 끌어당긴다. 당신은 말이 보지를 적신 채 준비되어 걸어가는 사이 그것의 <span class="lewd">번들거리는 보지를</span> 흘끗 본다.
<br><br>
일꾼들은 말의 몸이 당신의 시야를 가리도록 나무 지지대를 세운다. 말이 몸을 일으켜, 다리를 지지대에 걸친다. <span class="purple">그것의 보지가 당신 위를 맴돌고있다.</span>
<br><br>
<<endevent>>
<<link [[다음|Livestock Return Horse Female Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
문이 한번 더 열리고, 당신은 소리를 듣는다. 여러개의 발자국 소리다. 사야에 들어온 레미는, 개의 목줄을 잡고 있다.
<br><br>
"너랑은 다르게," 레미가 개의 머리를 쓰다듬으며 말한다. "이 개는 착하게 지냈어. 그래서 너의 처벌은 그녀에게 보상이 될거야." 다른 일꾼들이 당신 주변으로 모이자 레미는 목줄을 잡아당긴다. 일꾼 두 명이 당신의 다리와 목을 풀어주고, 개가 당신 위에 올라타듯 당신을 돌린다.<<unbind>>
<br><br>
<<endevent>>
<<link [[다음|Livestock Return Dog Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
당신은 뒤에서 채찍을 내려치는 소리를 듣는다. 한번 더 들린 채찍소리는, 당신의 얼굴에서 별로 떨어지지 않은 곳에서 들린다. "마음이 찢어지지만, 나는 너에게 벌을 줘야해." <<person2>><<person_ gwa>> <<person3>><<person_ i>> 쇼를 즐길 준비가 된 것처럼 보인다.<<person1>>
<br><br>
<<link [[애원한다|Livestock Return Whip Beg]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[마음을 단단히 먹는다 (0:05)|Livestock Return Whip Brace]]>><<pass 5>><</link>>
<br>
<</if>> */<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<<if $NPCList[0].penis isnot "none">>
<<set $position to "wall">>
<<set $walltype to "horse_pillory">>
<<else>>
<<set $position to "missionary">>
<<set $position_lock to 1>>
<</if>>
<<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Return Horse Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Return Horse Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
관객들은 <<beasttype_ i>> 당신에게서 떨어지자 웃음을 터트린다.
<<if $NPCList[0].penis isnot "none">>
정액이 아직도 <<bhis_ yi>> 거대한 자지에서 흘러, <<bhim_ yi>> 아래에 웅덩이를 만든다.
<</if>>
일꾼이 <<bhim_ yi>> 고삐를 잡고 방에서 끌어낸다.
<<else>>
<<if $monster is 1>>
켄타우로스가 당신에게서 떨어진다. "나-나는 그럴 기분이 아니야." <<bhe_ ga>> 체면을 차리기 위해 더듬거리며 말한다.
<<else>>
말은 당황한듯 당신에게서 떨어진다.
<</if>>
일꾼들은 개의치 않고 쇼를 즐겼다. 일꾼 중 한명이 <<beasttype_ yi>> 고삐를 잡고 방에서 끌어낸다.
<</if>>
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Return Dog Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Return Dog Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $monster is 1>>
<<beasttype_ i>> 당신 위로 쓰러진다. 두 명의 일꾼이 <<bhim_ ul>> 끌어낸다. 그들은 <<bhim_ ul>> 방에서 데리고 나간다.
<<else>>
일꾼 중 한명이 개를 짚더미에서 내려, 그것을 방에서 데리고 나간다.
<</if>>
<<else>>
<<beasttype_ i>> 낑낑거리며 짚더미에서 굴러떨어진다. 일꾼들은 재밌어보인다. 일꾼 중 하나가 <<bhim_ ul>> 방에서 데리고 나간다.
<</if>>
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse f penis monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">>
<<set $position to "wall">>
<<set $walltype to "horse_pillory">>
<<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Return Female Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Return Female Centaur Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
관객들은 켄타우로스가 당신에게서 떨어지자 웃음을 터트린다. 정액이 아직도 그녀의 거대한 자지에서 흘러, 그녀의 아래에 웅덩이를 만든다. 일꾼이 그녀의 고삐를 잡고 방에서 끌어낸다.
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<<else>>
켄타우로스가 당신에게서 떨어진다. "나-나는 그럴 기분이 아니야." 그녀가 체면을 차리기 위해 말을 더듬는다. 일꾼들은 개의치 않고 쇼를 즐겼다. 일꾼 중 한명이 그녀의 고삐를 잡고 방에서 끌어낸다.
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse f vagina monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Return Female Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Return Female Centaur Vagina Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
관객들은 켄타우로스가 당신에게서 떨어지자 웃음을 터트린다. 일꾼이 그녀의 고삐를 잡고 방에서 끌어낸다.
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<<else>>
켄타우로스가 당신에게서 떨어진다. "나-나는 그럴 기분이 아니야." 그녀가 체면을 차리기 위해 말을 더듬는다. 일꾼들은 개의치 않고 쇼를 즐겼다. 일꾼 중 한명이 그녀의 고삐를 잡고 방에서 끌어낸다.
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m penis monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">>
<<set $position to "wall">>
<<set $walltype to "horse_pillory">>
<<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Return Male Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Return Male Centaur Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
관객들은 켄타우로스가 당신에게서 떨어지자 웃음을 터트린다. 정액이 아직도 그의 거대한 자지에서 흘러, 그의 아래에 웅덩이를 만든다. 일꾼이 그의 고삐를 잡고 방에서 끌어낸다.
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<<else>>
켄타우로스가 당신에게서 떨어진다. "나-나는 그럴 기분이 아니야." 그가 체면을 차리기 위해 말을 더듬는다. 일꾼들은 개의치 않고 쇼를 즐겼다. 일꾼 중 한명이 그의 고삐를 잡고 방에서 끌어낸다.
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m vagina monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Return Male Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Return Male Centaur Vagina Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
관객들은 켄타우로스가 당신에게서 떨어지자 웃음을 터트린다. 일꾼이 그의 고삐를 잡고 방에서 끌어낸다.
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<<else>>
켄타우로스가 당신에게서 떨어진다. "나-나는 그럴 기분이 아니야." 그가 체면을 차리기 위해 말을 더듬는다. 일꾼들은 개의치 않고 쇼를 즐겼다. 일꾼 중 한명이 그의 고삐를 잡고 방에서 끌어낸다.
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m penis beast>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">>
<<set $position to "wall">>
<<set $walltype to "horse_pillory">>
<<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Return Horse Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Return Horse Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
관객들은 말이 당신에게서 떨어지자 웃음을 터트린다. 정액이 아직도 그것의 거대한 자지에서 흘러, 그것의 아래에 웅덩이를 만든다. 일꾼이 말의 고삐를 잡고 방에서 끌어낸다.
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<<else>>
말은 당황한듯 당신에게서 떨어진다. 일꾼들은 개의치 않고 쇼를 즐겼다. 일꾼이 말의 고삐를 잡고 방에서 끌어낸다.
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m vagina beast>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Return Horse Female Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Return Horse Female Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
관객들은 말이 당신에게서 떨어지자 웃음을 터트린다. 일꾼이 말의 고삐를 잡고 방에서 끌어낸다.
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<<else>>
말은 당황한듯 당신에게서 떨어진다. 일꾼들은 개의치 않고 쇼를 즐겼다. 일꾼이 말의 고삐를 잡고 방에서 끌어낸다.
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog f vagina monster>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Return Dog Girl Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Return Dog Girl Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
개소녀가 당신 위로 쓰러진다. 두 명의 일꾼이 그녀를 끌어낸다. 그들은 그녀를 방에서 데리고 나간다.
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<<else>>
개소녀가 낑낑거리며 짚더미에서 굴러떨어진다. 일꾼들은 재밌어보인다. 일꾼 중 하나가 그녀를 방에서 데리고 나간다.
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog f vagina beast>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Return Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Return Dog Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
일꾼 중 한명이 개를 짚더미에서 끌어내려, 그것을 방에서 데리고 나간다.
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<<else>>
개가 낑낑거리며 짚더미에서 굴러떨어진다. 일꾼들은 재밌어보인다. 일꾼 중 하나가 개를 방에서 데리고 나간다.
<br><br>
다른 일꾼들은 레미가 당신의 개목걸이를 잡자 당신의 얼굴과 목에 묶인 구속을 풀어준다. <<tearful>> 당신은 스스로 일어난다. 당신은 문 밖으로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Return Cell]]>><</link>>
<</if>><<effects>>
<<npc Remy>><<person1>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
레미는 마구간의 "소"들을 지나쳐, 헛간 중간쯤까지 당신을 데려간다.
<<else>>
레미는 마구간의 소들을 지나쳐, 헛간 중간쯤까지 당신을 데려간다.
<</if>>
<<He_ ga>> 멈춘다. 비어있는 마구간이다.
<br><br>
"이번에는," <<he_ nun>> 문을 열며 말한다. "착한 <<girl_ i>> 되는 것이 좋을거야." <<He_ ga>> 당신의 목줄을 바짝 잡고, 우리 안으로 넣는다. <<He_ ga>> 당신 뒤로 문을 닫는다.
<br><br>
<<link [[다음|Livestock Cell]]>><<endevent>><</link>>
<br><<effects>>
<<if $worn.face.type.includes("gag")>>
당신은 말하려 하지만, <<worn_face_name_ i>> 당신의 말을 알아들을 수 없게 만든다. 당신은 <<if $speech_attitude is "bratty">>으르렁거릴<<else>>낑낑거릴<</if>> 뿐이다.
<<elseif $speech_attitude is "meek">>
"제-제발 하지마세요." 당신이 흐느낀다. "말 잘들을게요. 말 잘들을게요!"
<<elseif $speech_attitude is "bratty">>
"네가 원하는 대로 할게, 이 사이코야." 당신이 말한다. "빌어먹을 채찍좀 내려."
<<else>>
"말 잘들테니," 당신이 말한다. "아프게 하지 말아줘요."
<</if>>
<br><br>
<<if $livestock_obey gte 80>>
레미가 다시 채찍을 친다. "내가 징징대는 소리를 듣고 있는 건가?" <<he_ ga>> 말한다. "너는 착한 <<girlPost>>였어, 그런데도 도망쳐서 다 망쳐버리다니 부끄럽구나. 그리고 아직," <<person2>><<person_ gwa>> <<person3>><<person_ i>> 당신의 구속을 푼다. "이 전에 네가 복종했던 것도 생각해야겠지. 좋아."<<unbind>>
<br><br>
레미가 당신의 개목걸이를 잡고, 헛간으로 데려간다. 당신은 이전과 같은 우리로 끌려온다. <<He_ nun>> 당신의 목줄을 바짝 잡고, 당신을 내부로 이끌었고, 문이 닫힌다.
<br><br>
<<endevent>>
<<link [[다음|Livestock Cell]]>><</link>>
<br>
<<else>>
레미가 다시 채찍을 친다. "내가 징징대는 소리를 듣고 있는 건가?" <<he_ ga>> 말한다. "네 불평에 관심 없어." 채찍이 보호받지 못한 당신의 <<bottomPost>> 피부를 물어뜯고, 몸에 견딜 수 없는 고통을 준다.
<<if $masochism_level gte 4>>
당신은 울부짖지만, 고통보다는 즐거움에 가깝다. <<person2>><<person_ gwa>> <<person3>><<person_ i>> 지켜보며 싱긋 웃는다.
<<gggpain>><<pain 20>>
<br><br>
계속해서 레미의 채찍이 당신의 피부를 때리고, 당신은 구석으로 몰린다.
<<if $arousal gte $arousalmax>>
마지막 타격이 과한 감각을 부른다. 그에 대한 반응으로 당신의 몸이 떨린다.
<<orgasm>>
<br><br>
<<person2>><<person_ gwa>> <<person3>><<person_ i>> 서로를 바라보며, 당신의 반응에 놀란다. 하지만 만약 레미가 실망했다면, <<person1>><<he_ nun>> 그런 내색을 보이지 않는다.
<br><br>
<</if>>
<<elseif $masochism_level gte 1>>
당신은 울부짖지만, 즐거움과 고통이 공존한다. <<person2>><<person_ gwa>> <<person3>><<person_ i>> 지켜보며 웃는다.
<<gggpain>><<pain 20>>
<br><br>
계속해서 레미의 채찍이 당신의 피부를 때리고, 당신은 구석으로 몰린다.
<<if $arousal gte $arousalmax>>
마지막 타격이 과한 감각을 부른다. 그에 대한 반응으로 당신의 몸이 떨린다.
<<orgasm>>
<br><br>
<<person2>><<person_ gwa>> <<person3>><<person_ i>> 서로를 바라보며 당신의 반응에 놀란다. 하지만 만약 레미가 실망했다면, <<person1>><<he_ nun>> 그런 내색을 보이지 않는다.
<br><br>
<</if>>
<<else>>
당신은 울부짖는다. <<person2>><<person_ gwa>> <<person3>><<person_ i>> 지켜보며 웃는다. 계속해서 레미의 채찍이 당신의 피부를 때리고, 무의식중에 고통스러운 외침을 끌어낸다.
<<gggpain>><<pain 20>>
<br><br>
<</if>>
레미가 당신의 개목걸이를 잡고, 헛간으로 데려간다. 당신은 이전과 같은 우리로 끌려온다. <<He_ nun>> 당신의 목줄을 바짝 잡고, 당신을 내부로 이끌었고, 문이 닫힌다.
<br><br>
<<endevent>>
<<link [[다음|Livestock Cell]]>><</link>>
<br>
<</if>><<effects>>
당신은 타격에 대비하지만, 다가올 고통을 완화시킬 수 있는 것은 없다. 채찍이 보호받지 못한 당신의 <<bottomPost>> 피부를 물어뜯고, 몸에 견딜 수 없는 고통을 준다.
<<if $masochism_level gte 4>>
당신은 울부짖지만, 고통보다는 즐거움에 가깝다. <<person2>><<person_ gwa>> <<person3>><<person_ i>> 지켜보며 웃는다.
<<gggpain>><<pain 20>>
<br><br>
계속해서 레미의 채찍이 당신의 피부를 때리고, 당신은 구석으로 몰린다.
<<if $arousal gte $arousalmax>>
마지막 타격이 과한 감각을 부른다. 그에 대한 반응으로 당신의 몸이 떨린다.
<<orgasm>>
<br><br>
<<person2>><<person_ gwa>> <<person3>><<person_ i>> 서로를 바라보며 당신의 반응에 놀란다. 하지만 만약 레미가 실망했다면, <<person1>><<he_ nun>> 그런 내색을 보이지 않는다.
<br><br>
<</if>>
<<elseif $masochism_level gte 1>>
당신은 울부짖지만, 즐거움과 고통이 공존한다. <<person2>><<person_ gwa>> <<person3>><<person_ i>> 지켜보며 웃는다.
<<gggpain>><<pain 20>>
<br><br>
계속해서 레미의 채찍이 당신의 피부를 때리고, 당신은 구석으로 몰린다.
<<if $arousal gte $arousalmax>>
마지막 타격이 과한 감각을 부른다. 그에 대한 반응으로 당신의 몸이 떨린다.
<<orgasm>>
<br><br>
<<person2>><<person_ gwa>> <<person3>><<person_ i>> 서로를 바라보며 당신의 반응에 놀란다. 하지만 만약 레미가 실망했다면, <<person1>><<he_ nun>> 그런 내색을 보이지 않는다.
<br><br>
<</if>>
<<else>>
당신은 울부짖는다. <<person2>><<person_ gwa>> <<person3>><<person_ i>> 지켜보며 웃는다. 계속해서 레미의 채찍이 당신의 피부를 때리고, 무의식중에 고통스러운 외침을 끌어낸다.
<<gggpain>><<pain 20>>
<br><br>
<</if>>
레미가 당신의 개목걸이를 잡고, 헛간으로 데려간다. 당신은 이전과 같은 우리로 끌려온다. <<He_ nun>> 당신의 목줄을 바짝 잡고, 당신을 내부로 이끌었고, 문이 닫힌다.
<br><br>
<<endevent>>
<<link [[다음|Livestock Cell]]>><</link>>
<br><<effects>>
"레미," 당신 뒤쪽의 목소리가 말한다. "너를 위해 새로운 녀석을 잡아왔어."
<br><br>
"그래?" 레미가 말한다. <<He_ nun>> 가까이 걸어오며 한 손으로 가죽 장갑을 잡아당겨 벗고, <<his_ yi>> 검은 승마 부츠는 헛간 바닥에 부딪혀 소리를 낸다. "새로운 소네. 좋아."
<br><br>
<<link [[항의한다|Livestock Intro 3]]>><<set $phase to 1>><<def 1>><</link>>
<br>
<<link [[조용히 있는다|Livestock Intro 3]]>><<transform cow 1>><<set $phase to 0>><<sub 1>><</link>>
<br><<effects>>
<<if $phase is 1>><<set $phase to 0>>
<<if $worn.face.type.includes("gag")>>
당신은 말하려 하지만, <<worn_face_name_ i>> 당신의 말을 알아들을 수 없게 만든다. 당신은 <<if $speech_attitude is "bratty">>으르렁거릴<<else>>낑낑거릴<</if>> 뿐이다.
<<elseif $speech_attitude is "meek">>
"제-제발 나를 놓아줘." 당신은 항의한다.
<<elseif $speech_attitude is "bratty">>
"지금 당장 나를 놓아줘." 당신은 요구한다.
<<else>>
"나는 가축이 아니야." 당신은 항의한다. "나를 놓아줘."
<</if>>
당신은 무시당한다.
<</if>>
<<personsimple_ i>>, 이제 더 가까이서, 당신의 턱을 잡고 머리를 돌린다. <<He_ nun>> 한쪽 뺨과 다른쪽 뺨을 차례로 살핀다. <<He_ nun>> <<his_ yi>> 손가락을 당신의 입술 사이에 끼우고 당신의 입을 열려고 한다.
<br><br>
<<link [[허락한다|Livestock Intro Allow]]>><<transform cow 1>><<sub 1>><<livestock_obey 1>><<npcincr Remy love 1>><<npcincr Remy dom 1>><</link>><<gobey>>
<br>
<<link [[깨문다|Livestock Intro Chomp]]>><<def 1>><<livestock_obey -20>><<npcincr Remy love -1>><<npcincr Remy dom -1>><</link>><<lllobey>>
<br><<effects>>
당신은 입을 크게 벌리고, <<personsimple_ yi>> 손가락이 하고싶은 대로 하게 둔다. <<He_ nun>> 당신의 혀를 엄지와 검지로 잡고, 부드럽게 잡아당긴다. <<He_ nun>> 만족한듯 물러난다.
<br><br>
"내가 처리해서 무리로 보낼게." <<he_ ga>> 당신의 목줄을 잡아당기며 말한다. "충분히 온순한 것 같군."
<br><br>
<<if $exposed lte 1 or $worn.head.name isnot "naked" or $worn.face.name isnot "naked" or $worn.legs.name isnot "naked" or $worn.feet.name isnot "naked" or $worn.hands.name isnot "naked" or $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
손들이 뒤에서 나와, 당신의 옷을 움켜쥐고, <span class="red">당신의 몸에서 옷들을 찢어버린다.</span>
<<overheadruined>><<overupperruined>><<overlowerruined>><<upperruined>><<lowerruined>><<underupperruined>><<underruined>>
<<headruined>><<faceruined>><<legsruined>><<feetruined>><<handsruined>><<handheldruined>>
<<if !playerChastity("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
<br><br>
<</if>>
<<link [[다음|Livestock Intro Light]]>><</link>>
<br><<effects>>
당신은 깨문다. 세게. <<His_ yi>> 눈이 번쩍이고 <<he_ ga>> 물러나지만, <<he_ nun>> 소리를 지르지 않는다. <<if $transformationParts.traits.fangs isnot "disabled">><span class="red">당신은 <<his_ yi>> 피를 맛본다.</span><<ltrauma>><<trauma -6>><</if>>
<br><br>
<<He_ ga>> 당신의 목줄을 당긴다. "내가 처리하지," <<he_ ga>> 즐거운 듯 말한다. "일주일 내에 온순한 소가 되게 해주지."
<br><br>
<<if $exposed lte 1 or $worn.head.name isnot "naked" or $worn.face.name isnot "naked" or $worn.legs.name isnot "naked" or $worn.feet.name isnot "naked" or $worn.hands.name isnot "naked" or $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
손들이 뒤에서 나와, 당신의 옷을 움켜쥐고, <span class="red">당신의 몸에서 옷들을 찢어버린다.</span>
<<overheadruined>><<overupperruined>><<overlowerruined>><<upperruined>><<lowerruined>><<underupperruined>><<underruined>>
<<headruined>><<faceruined>><<legsruined>><<feetruined>><<handsruined>><<handheldruined>>
<<if !playerChastity("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
<br><br>
<</if>>
<<link [[다음|Livestock Intro Heavy]]>><</link>>
<br><<effects>>
<<generate2>><<generate3>>
<<covered>> 레미는 당신의 목줄을 잡고, 인접한 작은 방으로 당신을 끌고간다. <<person2>><<person_ gwa>> <<person3>><<person_ i>> 안에서 이야기하고 있다. 문이 열리자 그들은 입을 닫는다.
<br><br>
<<person1>>
명령을 기다리지 않고, 그들은 당신에게 다가와 당신을 건초더미에 눕히고 팔을 움켜쥔다. 강한 힘이 당신을 위로 올려놓는다. 금속의 챙그랑 거리는 소리와 함께 <span class="lewd">당신의 다리는 고정된 쇠 족쇄에 강제로 묶이고,</span> 당신을 강제로 무릎꿇게 만든다. 당신은 <<his_ yi>> 눈이 당신의 <<bottom_ gwa>> <<genitals_ rul>> 보고 있는 것을 느끼고, 몸부림 치고 싶은 충동을 억누른다.
<<legbind>>
<br><br>
<<he_ ga>> 차가운 손가락을 당신의 엉덩이에 가져오자 당신은 놀란다. <<He_ yi>> 손가락이 당신의 몸을 훑자 몸이 떨리고, <<his_ yi>> 손은 당신의 작은 등까지 움직인다. <<his_ yi>> 숨결이 당신의 귀 가까이에서 느껴질 때까지, <<He_ ga>> 몸을 가까이 기울인다. "네가 겁먹은걸 알아." <<he_ ga>> 당신의 목에 쇠목걸이를 채우며 속삭인다.
<<if playerBellyVisible()>>
<<He_ ga>> 당신의 배 위로 손가락을 움직인다. "너는 매우 생산적이게 될거야. 너는 아무 것도 걱정할 것 없어. 너를 안전하고 건강하게 지켜줄게."
<<else>>
"하지만 너는 여기에서 안전하고 생산적일거야. 약속할게.<<if $player.vaginaExist>> 필요하다면, 너를 다른 방법으로 도와줄 수 있을지도 모르지.<</if>>"
<</if>>
<<headbind>>
<<if $cow is 6>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 8>>
<</if>>
<br><br>
<<if $bodywritingLvl gte 3>>
<<link [[다음|Livestock Intro Light Brand]]>><</link>>
<br>
<<else>>
<<He_ ga>> 몸을 떼자, 당신 앞의 일꾼들이 당신의 팔을 풀어준다. 레미가 다시 당신을 잡아당겨, 문을 지나 헛간으로 끌고간다.
<br><br>
<<link [[다음|Livestock Intro Light Cell]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
레미가 고개를 끄덕이자, <<person2>><<person_ gwa>> <<person3>><<person_ i>> 탁자 아래에서 밧줄을 꺼내, 당신의 손목을 묶는다. "오래 걸리지 않을거야." 레미가 당신의 뒤에서 차갑지만 확신에 찬 목소리로 말한다. "우리가 너를 잃어버렸을 때 다시 찾을 수 있도록 해야 하거든."
<br><br>
<<if $skin.left_bottom.writing>>
<<his_ yi>> 손이 당신의 <<bottom_ ul>> 다시 한번 만지지만, 이번에는 따뜻하다. <<He_ ga>> 무언가를 당신의 피부에 바른다. 젤 같은 느낌이다. <span class="gold">당신의 <<tattooPost left_bottom "이">> 당신의 피부에서 지워진다. </span>
<<bodywriting_clear left_bottom>>
<br><br>
<</if>>
당신은 무언가 무거운 것이 당신 뒤로 이동하는 것을 듣는다. 당신은 어깨너머로 보기위해 애쓴다. 레미는 더 큰 기계에 연결된 날카로운 것을 들고있다. <<He_ nun>> 그것을 당신의 <<bottom_ uro>> 가져와 누른다.
<br><br>
<<link [[마음을 단단히 먹는다 (0:30)|Livestock Intro Light Brace]]>><<transform cow 1>><<pass 30>><<trauma 18>><<stress 6>><<pain 6>><</link>><<ggtrauma>><<gstress>><<gpain>>
<br>
<<link [[반격을 상상한다 (0:30)|Livestock Intro Light Fantasize]]>><<pass 30>><<trauma 6>><<stress 6>><<pain 12>><</link>><<gtrauma>><<gstress>><<gpain>>
<br><<effects>>
당신은 눈을 감고 고통을 대비한다. 따끔따끔한 감각이 들지만, 견디는 것 밖에 할 수 있는게 없다.
<br><br>
그러나 당신은 시간이 지남에 따라, 찌르는 감각에 익숙해지고, 심지어 지루해지기까지 한다. 마침내, 레미가 당신의 <<bottom_ urobuter>> 떨어져 <<his_ yi>> 작품을 확인한다. 당신도 어떤 모양일지 궁금하다.
<br><br>
<<person2>><<person_ gwa>> <<person3>><<person_ i>> 당신의 팔을 탁자에서 풀고, 당신이 일어서도록 레미가 당신을 당긴다. <<He_ ga>> 당신을 끌어당겨 문을 통과하고 헛간으로 돌아온다.<<unbind>>
<br><br>
<<add_bodywriting left_bottom cattle_brand tattoo>>
<<link [[다음|Livestock Intro Light Cell]]>><<endevent>><</link>><<effects>>
따끔거린다. 당신은 이 멍청이들이 어떻게 이런 짓을 하고 싶어하는지 궁금해하고, 그들 각각을 위한 굴욕적인 디자인을 생각해본다. 그것은 조금이지만 도움이 된다.
<br><br>
그러나 당신은 시간이 지남에 따라, 찌르는 감각에 익숙해지고, 심지어 지루해지기까지 한다. 마침내, 레미가 당신의 <<bottom_ urobuter>> 떨어져 <<his_ yi>> 작품을 확인한다. 당신도 어떤 모양일지 궁금하다.
<br><br>
<<person2>><<person_ gwa>> <<person3>><<person_ i>> 당신의 팔을 탁자에서 풀고, 당신이 일어서도록 레미가 당신을 당긴다. <<He_ ga>> 당신을 끌어당겨 문을 통과하고 헛간으로 돌아온다.<<unbind>>
<br><br>
<<add_bodywriting left_bottom cattle_brand tattoo>>
<<link [[다음|Livestock Intro Light Cell]]>><<endevent>><</link>><<effects>>
<<npc Remy>><<person1>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
레미는 마구간의 "소"들을 지나쳐, 헛간 중간쯤까지 당신을 데려간다.
<<else>>
레미는 마구간의 소들을 지나쳐, 헛간 중간쯤까지 당신을 데려간다.
<</if>>
<<He_ ga>> 멈춘다. 비어있는 마구간이다.
<br><br>
"착한 <<girl_ iya>>." <<he_ ga>> 문을 열며 말한다. <<He_ ga>> 당신의 목줄을 바짝 잡고, 우리 안으로 넣는다. <<He_ ga>> 당신 뒤로 문을 닫는다.
<br><br>
<<link [[다음|Livestock Cell]]>><<endevent>><</link>>
<br><<effects>>
<<generate2>><<generate3>>
<<covered>> 레미는 당신의 목줄을 잡고, 인접한 작은 방으로 당신을 끌고간다. <<person2>><<person_ gwa>> <<person3>><<person_ i>> 안에서 이야기하고 있다. 문이 열리자 그들은 입을 닫는다.
<br><br>
<<person1>>
명령을 기다리지 않고, 그들은 당신에게 다가와 당신을 건초더미에 눕히고 팔을 움켜쥔다. 강한 힘이 당신을 위로 올려놓는다. 금속의 챙그랑 거리는 소리와 함께 <span class="lewd">당신의 다리는 고정된 쇠 족쇄에 강제로 묶이고,</span> 당신을 강제로 무릎꿇게 만든다. 당신은 <<his_ yi>> 눈이 당신의 <<bottom_ gwa>> <<genitals_ rul>> 보고 있는 것을 느끼고, 몸부림 치고 싶은 충동을 억누른다.
<<legbind>>
<br><br>
<<His_ yi>> 손은 금속성 무언가에 붙어있는 가죽 끈을 든 채 당신의 머리 옆에서 나타난다. <<He_ nun>> 당신의 입에 그것을 놓고, 당신의 머리 뒤로 끈을 묶는다. 입마개다. <span class="purple">당신은 입을 움직일 수 없다.</span>
<<facewear 23>><<set $livestock_muzzle to 1>>
<br><br>
"네가 성질 급한 짐승이 아니었더라면," 레미가 당신의 뒤에서 당신의 목에 챙그랑거리는 철 목걸이를 달며 말한다. "이게 필요하진 않았을텐데."
<<if $cow is 6>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 8>>
<</if>>
<br><br>
<<link [[다음|Livestock Intro Heavy 2]]>><</link>>
<br><<effects>>
레미가 차가운 손가락을 당신의 엉덩이에 가져오자 당신은 놀란다. <<He_ yi>> 손가락이 당신의 몸을 훑자 몸이 떨리고, <<his_ yi>> 손은 당신의 작은 등까지 움직인다. <<his_ yi>> 숨결이 당신의 귀 가까이에서 느껴질 때까지, <<He_ ga>> 몸을 가까이 기울인다. "네가 겁먹은걸 알아." <<he_ ga>> 속삭인다.
<<if playerBellyVisible()>>
그는 당신의 허리에서 손가락을 놀린다. "너는 매우 생산적이게 될거야. 너는 아무 것도 걱정할 것 없어. 너를 안전하고 건강하게 지켜줄게."
<<else>>
"하지만 너는 여기에서 안전하고 생산적일거야. 약속할게.<<if $player.vaginaExist>> 필요하다면, 너를 다른 방법으로 도와줄 수 있을지도 모르지.<</if>>"
<</if>>
<br><br>
<<if $bodywritingLvl gte 3>>
<<link [[다음|Livestock Intro Light Brand]]>><</link>>
<br>
<<else>>
<<He_ ga>> 몸을 떼자, 당신 앞의 일꾼들이 당신의 팔을 풀어준다. 레미가 다시 당신을 잡아당겨, 문을 지나 헛간으로 끌고간다.
<br><br>
<<link [[다음|Livestock Intro Light Cell]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "farm">><<effects>>
<<beastNEWinit 5 dog>>
당신이 문을 통해 바깥으로 나가자, 당신은 다시 밖으로 나온 것을 알게된다. 앞족에 금속 문이 달린 커다란 목재 헛간처럼 보이는 것이 나타난다. 안에서 사냥개의 울음소리가 들린다. <span class="purple">그것은 개집처럼 보인다.</span>
<br><br>
당신은 억지로 땅에 밀쳐지고, 쿵 하는 소리를 내며 흙에 떨어진다. 당신이 위로 올려다보자 추측은 확신이 된다. 우리 뒤에서는,
<<if $monster is 1>>
<<bhis_ yi>> 목에 뾰족한 목걸이가 채워져있을 뿐 발가벗고 있는 <<beasttype_ i>> 당신을 지켜본다. <<bHe_ nun>> 미친듯 한, 굶주린 눈으로 보고 있다.
<br>
"주인이 새 장난감을 약속했어." <<bhe_ ga>> <<bhis_ yi>> 입술을 핥으며 말한다. "너는 지난번 장난감처럼 쉽게 망가지지 않으면 좋겠네."<<stress 2>><<gstress>>
<<else>>
크고 지저분한 털이 위협적인 <<beasttype_ i>> 당신을 지켜본다. 그것은 이빨을 드러낸채 당신을 보며 으르렁거린다.<<stress 2>><<gstress>>
<</if>>
<br><br>
다가오는 발자국 소리에 의해 당신의 생각은 방해받아, 그들이 당신에게 무엇을 하려하는지 예측할 시간이 없다.
<br><br>
"이거 봐라," 목소리가 말한다. 레미다. <<nnpc_HePost "Remy" "가">> 당신 머리 옆에 쪼그리고 앉자, <<nnpc_hisPost "Remy" "의">> 가죽 부츠가 살짝 삐걱거리는 소리를 낸다. "깜찍한 탈출 전문가가 돌아왔네."<<livestock_obey -10>><<lllobey>>
<br><br>
<<link [[다음|Livestock Return Kennel 2]]>><</link>>
<br><<set $outside to 1>><<set $location to "farm">><<effects>>
레미가 당신 뒤에 있는 누군가에게 고개를 끄덕이자 보이지 않는 여러개의 손이 당신의 팔다리를 거칠게 움켜쥐고, 당신이 무릎꿇도록 다리를 족쇄에 넣는다. 당신의 <<if $worn.handheld.name isnot "naked">><<worn_handheld_name_ un>> 옆으로 던져지고, 당신의 <</if>>팔은 등 뒤로 묶여, 당신은 더욱 취약한 상태가 된다. 우리에 갇힌 사냥개들의 포식적인 시선은 당신을 불안하게 한다.
<<bind>><<shackle_feet>>
<br><br>
<<if $bodywritingLvl gte 3 and $skin.left_bottom.special isnot "cattle">>
<<set $livestockReturnBranding to true>>
일꾼들이 당신을 묶을 때 레미의 눈이 당신의 <<bottom_ ul>> 보고 있는 것을 느낀다. "너의 가축 낙인이 사라졌네." <<nnpc_hePost "Remy" "가">> 혀를 찬다. "그건 나중에 생각하자. 우린 더 급한 일이 있으니까."
<br><br>
<<elseif $skin.left_bottom.special is "cattle">>
일꾼들이 당신을 묶을 때 레미의 눈이 당신의 <<bottom_ ul>> 보고 있는 것을 느낀다. "너의 가축 낙인이 그대로 남아있네." <<nnpc_hePost "Remy" "가">> 만족감을 드러내며 말한다. "좋아. 최소한, 수고는 덜었군."
<br><br>
<</if>>
레미는 우리 중 하나로 다가가, <<nnpc_hisPost "Remy" "의">> 손을 철창 사이로 넣어 <<beasttype_ yi>> 머리를 쓰다듬는다. "우리는 너를 돌보고, 안전하게 지켜줬지." 레미가 말한다. "그런데도 넌 여전히 우리에게 반항하는군." 당신은 레미의 말소리 뒤로 쇠사슬이 찰그랑거리는 소리를 듣는다. "반항은 결코 용납될 수 없어."
<br><br>
<<print ["collar with leash", "free use collar with leash", "leather collar with leash", "spiked collar with leash"].includes($worn.neck.name) ? "레미가 잡은 당신 목의 두꺼운 쇠목걸이가" : "당신 목의 두꺼운 쇠목걸이가 뒤에서">>, 짧은 길이의 체인에 연결되어 당신이 눈치채지 못한 땅에 박혀있는 지지대에 묶여 당신을 움직일 수 없게 만든다.
<br><br>
레미가 우리의 걸쇠를 풀고, 문을 활짝 여는 동안 일꾼들이 서로 속닥거린다. 당신은 바닥에 <<if $monster is 1>>맨발이 부딪히는 소리<<else>>발톱이 부딪히는 소리<</if>>를 들었고 농장의 경비원들-<<beastsplural_ i>> 우리 안에서 나타난다.
<br><br>
"이 가엾은 동물들은 몇 시간 동안 너를 기다렸어," 레미는 장난스럽게 <<beasttype_ yi>> 머리를 쓰다듬으며, 당신의 앞에 쪼그려 앉아 말한다. 다른 녀석들은 당신을 굶주린 것처럼 둘러싼다. "이들은 너를 열심히 찾았고, 노력에 대한 공정한 보상을 받아야 해." 레미가 일어나 당신에게서 한 발짝 떨어짐으로써, 당신이 선명하게 그 <<beasttype_ yi>> <<if $NPCList[0].penis isnot "none">>발기된 자지<<else>>젖은 보지<</if>>를 볼 수 있게 한다.
<br><br>
당신의 뒤로, <<beastspluralPost>> 중 하나가 당신에게 올라타기 전에 대충 냄새를 맡는다.
<br><br>
<<link [[다음|Livestock Return Kennel Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Return Kennel Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Return Kennel Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
<<beasttype_ un>> 고통과 두려움에 움츠러들지만, 다른 녀석이 열정적으로 달려든다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Livestock Return Kennel Rape]]>><</link>>
<<else>>
<<beasttype_ un>> 고통과 두려움에 움츠러든다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Livestock Return Kennel Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족하여, <<beasttype_ i>> 떠나고 다른 녀석이 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Livestock Return Kennel Rape]]>><</link>>
<<else>>
만족하여, <<beasttype_ i>> 당신에게서 떨어진다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Livestock Return Kennel Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
당신이 감당할 수 있는 것보다더 강하다는 것을 느끼며, <<beastsplural_ un>> 얼굴을 찌푸리며 다가오는 <<nnpc_he "Remy">> 뒤로 훌쩍거리며 숨는다.
<br>
<<tearful>> 당신은 마음을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Remy>><<person1>>
<<He_ ga>> 당신의 목걸이를 풀려고도 하지 않고, 당신의 목줄을 잡아당기며 당신을 일으킨다. 그것은 당신의 목을 팽팽하게 당겨, 당신이 기침을 하게 만들고 레미는 당신의 얼굴 가까이에 얼굴을 들이민다.
<br>
"이건 너처럼 고집 센 짐승들에게 내가 무엇을 할 수 있는가를 맛본 것에 불과해." <<he_ ga>> 으르렁거린다. "넌 착하고 행복한 소가 되어야 할거야. 그렇지 않으면."
<br><br>
<<link [[끄덕인다|Livestock Return Kennel End]]>><<set $phase to 0>><<sub 1>><<transform cow 1>><<livestock_obey 1>><<npcincr Remy love 1>><<npcincr Remy dom 1>><</link>><<gobey>>
<br>
<<link [[침을 뱉는다|Livestock Return Kennel End]]>><<set $phase to 1>><<def 1>><<livestock_obey -5>><<npcincr Remy love -1>><<npcincr Remy dom -1>><</link>><<llobey>>
<br>
<<else>>
마지막 <<beasttype_ i>>, 기진맥진해서 풀 위에서 몸을 떨고 있는 당신을 남겨둔 채 당신에게서 떨어져 나가자 관객들이 작게 박수를 친다. 레미가 웃으며 다가온다.
<br>
<<tearful>> 당신은 마음을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Remy>><<person1>>
레미가 당신의 옆에 쪼그려 앉아, 당신의 목걸이를 풀어주고 당신의 얼굴을 가까이 당긴다.
<br>
"너에게 이렇게 해서 미안하지만, 복종을 교육시킬 필요가 있었어." <<he_ ga>> 달콤하게 속삭인다. "착하고 행복한 소가 되는 거야, 이제부터, 알았지?"
<br><br>
<<link [[끄덕인다|Livestock Return Kennel End]]>><<set $phase to 0>><<sub 1>><<transform cow 1>><<livestock_obey 1>><<npcincr Remy love 1>><<npcincr Remy dom 1>><</link>><<gobey>>
<br>
<<link [[침을 뱉는다|Livestock Return Kennel End]]>><<set $phase to 1>><<def 1>><<livestock_obey -5>><<npcincr Remy love -1>><<npcincr Remy dom -1>><</link>><<llobey>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "farm">><<effects>>
<<if $phase is 1>>
당신은 잠시 몸을 떨고, 힘을 모아 필사적인 반항의 의미로 레미의 얼굴에 침을 뱉는다. 하지만 그 양은 아주 적었고, 레미는 움찔하지도 않는다.
<br><br>
대신 레미는 주머니에서 손수건을 꺼내 <<his_ yi>> 얼굴을 닦으며 웃을 뿐이다.
<br>
"넌 동물일 뿐이야." <<he_ ga>> 속삭인다. "더럽고, 고집 센 동물. 조만간 너는 네 분수를 알게될거야."
<br><br>
<<He_ ga>> <<his_ yi>> 일꾼들에게 손짓한다.
<<else>>
당신은 여전히 떨리는 몸으로, 고개를 끄덕인다. 레미는 웃으며, 당신의 머리를 쓰다듬고 <<his_ yi>> 일꾼들에게 손짓한다.
<</if>>
그들은 당신의 구속을 제거하고, 당신의 팔다리를 자유롭게 한다. 그러나 당신이 안도하기도 전에, <span class="purple">일꾼들이 당신의 얼굴에 무거운 입마개를 달아, 당신이 말하는 것을 막는다.</span>
<<unbind>><<remove_shackle>>
<<facewear 23>><<headbind>><<set $livestock_muzzle to 1>>
<<if $cow is 6>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 8>>
<</if>>
<br><br>
입마개가 제대로 고정되자, 그들은 당신을 일으켜 안으로 끌어당긴다. 레미가 바짝 뒤따라온다.
<br><br>
<<if $livestockReturnBranding>>
<<link [[다음|Livestock Return 2]]>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Return Cell]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $rng gte 51 or $bestialitydisable isnot "f">>
<<if !playerChastity("hidden")>>
<<set $genderknown.pushUnique("Harper")>>
<</if>>
<<if $livestock_harper is undefined>>
<<set $livestock_harper to 1>>
당신은 헛간 방향의 작은 길을 따라 이끌려 가다, 산울타리로 가려진 좁은 길로 방향을 바꾼다. 당신이 모퉁이를 돌자, 작은 석조 건물에 도착한다.
<br><br>
내부는 어둡지만, 깨끗하다. 농장 장비와 기계는 한 쪽에 가지런히 꽂혀있고, 남은 공간 가운데에 테이블과 한 쌍의 의자가 있다.
<br><br>
<<if $hospitalintro>>
<<endevent>><<npc Harper>><<person1>>의사 가운을 입은 <<personsimplePost "이">> 테이블에 있는 종이에 메모하며 의자에 앉아있다. 당신은 <<him_ ul>> 알아본다.
<br><br>
<<He_ nun>> 레미가 들어오자 일어선다. "의사 하퍼입니다." <<he_ ga>> 말한다. "허락해 주셔서 감사합니다. 인체실험을 할 준비가 되지 않았거든요."
<br>
"천만에요." 레미가 의사의 손을 잡으며, 응답한다. "직접 만나서 반갑습니다."
<br>
"이 녀석이 그 표본이군요." 하퍼가 <<his_ yi>> 눈을 당신의 몸 위에서 깜빡이며 말한다. <<if $uncomfortable.nude is true>><<covered>><</if>> 마치 <<he_ ga>> 당신을 알아보지 못하는 것 같다.
<br><br>
레미가 당신을 돌아본다. <<endevent>><<npc Remy>><<person1>>"훌륭한 의사님이 시키는대로 해," 하퍼가 장갑을 잡아당기자 <<he_ ga>> 말한다. "아프지 않을거야. 오히려 너한테 좋을 지도."
<br><br>
<<link [[복종한다|Livestock Job Harper Obey]]>><<sub 1>><<npcincr Remy dom 1>><<npcincr Harper dom 1>><<livestock_obey 5>><<transform cow 1>><</link>><<ggobey>>
<br>
<<link [[저항한다|Livestock Job Harper Resist]]>><<def 1>><<npcincr Remy dom -1>><<npcincr Harper dom -1>><<livestock_obey -5>><</link>><<llobey>>
<br>
<<else>>
<<set $hospitalintro to "livestock">>
<<endevent>><<npc Harper>><<person1>>의사 가운을 입은 <<personsimplePost "이">> 테이블에 있는 종이에 메모하며 의자에 앉아있다.
<br><br>
<<He_ nun>> 레미가 들어오자 일어선다. "의사 하퍼입니다." <<he_ ga>> 말한다. <<He_ nun>> 의사라기엔 어려보인다. 25살도 되지 않아 보인다. "허락해 주셔서 감사합니다. 인체실험을 할 준비가 되지 않았거든요."
<br>
"천만에요." 레미가 의사의 손을 잡으며, 응답한다. "직접 만나서 반갑습니다."
<br>
"이 녀석이 그 표본이군요." 하퍼가 <<his_ yi>> 눈을 당신의 몸 위에서 깜빡이며 말한다. <<if $uncomfortable.nude is true>><<covered>><</if>>
<br><br>
레미가 당신을 돌아본다. <<endevent>><<npc Remy>><<person1>>"훌륭한 의사님이 시키는대로 해," 하퍼가 장갑을 잡아당기자 <<he_ ga>> 말한다. "아프지 않을거야. 오히려 너한테 좋을 지도."
<br><br>
<<link [[복종한다|Livestock Job Harper Obey]]>><<sub 1>><<npcincr Remy dom 1>><<npcincr Harper dom 1>><<livestock_obey 5>><<transform cow 1>><</link>><<ggobey>>
<br>
<<link [[저항한다|Livestock Job Harper Resist]]>><<def 1>><<npcincr Remy dom -1>><<npcincr Harper dom -1>><<livestock_obey -5>><</link>><<llobey>>
<br>
<</if>>
<<elseif $livestock_harper is 1>>
<<set $livestock_harper to 2>>
당신은 헛간 방향의 작은 길을 따라 이끌려 가다, 산울타리로 가려진 좁은 길로 방향을 바꾼다. 당신이 모퉁이를 돌자, 작은 석조 건물에 도착한다.
<br><br>
내부는 어둡지만, 깨끗하다. 농장 장비와 기계는 한 쪽에 가지런히 꽂혀있고, 남은 공간 가운데에 테이블과 한 쌍의 의자가 있다.
<br><br>
<<endevent>><<npc Harper>><<person1>>
의사 하퍼가 의자에 앉아있다. "아," <<he_ ga>> 웃으며 말한다. "우리의 표본이구나." 레미는 <<himPost>>에게 당신의 목줄을 건네주고, 당신 뒤에 서있는다.
<br><br>
"오늘 우리는 당신의 수확량을 증가시킬 기술을 조금 시도할 겁니다." <<His_ yi>> 목소리는 진정시키려는 듯 하다. "너의 운명대로 네가 <<if $player.gender_appearance is "m">>황소<<else>>암소<</if>>가 되도록 도와줄게."
<br><br>
<<He_ nun>> 옆에 있는 테이블에서 펜을 들어올려, 당신 눈 앞에 둔다. 레미의 손은 부드럽지만 단단하게, 당신이 의사를 바라보도록 머리를 잡는다. "펜에 집중해." 하퍼가 말한다. "이 우주에 이 펜과, 내 목소리 말고는 아무것도 없어."
<br><br>
<<link [[기분이 좋다|Livestock Job Hypnosis]]>><<control 15>><<livestock_obey 5>><<transform cow 2>><<trauma -6>><<stress -6>><<awareness -10>><</link>><<ggobey>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>>
<br>
<<link [[저항한다|Livestock Job Hypnosis Resist]]>><<livestock_obey -5>><<stress 6>><</link>><<llobey>><<gstress>>
<br>
<<elseif $livestock_harper is 2>>
<<set $livestock_harper to 3>>
당신은 헛간 방향의 작은 길을 따라 이끌려 간다. 하지만 당신은 그 곳에서 멈추지 않고, 투박한 농가에 도착할 때 까지 계속 간다.
<br><br>
내부는 비좁지만, 깨끗하고 잘 장식되어 있다. 당신은 의자가 늘어선 거실로 안내된다. 의자들은 <<people_ ro>> 가득 차있다.
<br><br>
의사 하퍼가 문에서 가장 가까운 자리에서 일어선다. <<endevent>><<npc Harper>><<person1>><<He_ ga>> <<his_ yi>> 손을 내민다. "다시 한 번 감사드립니다." 레미가 응하자, <<he_ ga>> 말한다. "동료들을 데려왔습니다." <<He_ nun>> 방에 있는 다른 인물들에게 손짓한다. 그들은 의사의 동료라고 하기에는 조금 거칠어 보인다. "효과를 관찰하고 싶어해서요."
<br>
레미는 고개를 끄덕인다. "그럼, 당신에게 맡기겠습니다."
<br>
하퍼는 <<his_ yi>> 코트 주머니에서 분홍색 액체가 든 병을 꺼낸다. "잠깐만 도와주시겠어요? 이걸 먹여야 하는데, 저는 짐승을 다뤄본 적이 거의 없거든요."
<br><br>
<<endevent>><<npc Remy>><<person1>>
<<if $worn.face.type.includes("gag")>>
의사가 병을 열자 레미가 당신의 머리를 잡는다. <span class="lblue">당신의 입마개가 느슨해진다.</span> 방 안에 달콤한 냄새가 스며든다.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<br><br>
<<endevent>><<npc Harper>><<person1>>의사는 그것을 당신의 입술에 대고 누른다.
<<elseif $livestock_obey gte 30>>
의사가 병을 여는 동안 레미와 <<his_ yi>> 일꾼들은 근처에 서있는다. 방 안에 달콤한 냄새가 스며든다. <<endevent>><<npc Harper>><<person1>><<He_ nun>> 그것을 당신의 입술에 대고 누른다.
<<else>>
레미는 <<his_ yi>> 두 명의 일꾼에게 당신을 잡고 있으라고 한다. 의사가 병을 연다. 방 안에 달콤한 냄새가 스며든다. <<endevent>><<npc Harper>><<person1>><<He_ nun>> 그것을 당신의 입술에 대고 누른다.
<</if>>
<br><br>
<<link [[복종한다|Livestock Job Harper 2 Obey]]>><<sub 1>><<npcincr Remy dom 1>><<npcincr Harper dom 1>><<livestock_obey 5>><<transform cow 1>><</link>><<ggobey>><<ggarousal>>
<br>
<<link [[속인다|Livestock Job Harper 2 Deceive]]>><</link>><<skulduggerydifficulty 1 1000>><<garousal>>
<br>
<<link [[저항한다|Livestock Job Harper 2 Struggle]]>><<def 1>><<livestock_obey -5>><</link>><<physiquedifficulty 1 $physiquemax>><<llobey>>
<br>
<<elseif $livestock_harper is 3>>
<<set $livestock_harper to 4>>
당신은 헛간 방향의 작은 길을 따라 이끌려 간다. 하지만 당신은 그 곳에서 멈추지 않고, 투박한 농가에 도착할 때 까지 계속 간다.
<br><br>
당신은 비좁은 방으로 끌려온다. 의자들이 구석에 줄지어 있다. <<people_ i>> 의자에 가득 차 있다.
<br><br>
<<endevent>><<npc Harper>><<person1>>의사 하퍼가 문에서 가장 가까운 자리에서 일어선다. "다시 한 번 감사드립니다." <<he_ ga>> 말한다. "동료들과 저는 치료의 장기 효과를 관찰하기 위해 왔습니다."
<br><br>
레미가 당신의 목줄을 넘긴다. "당연하지요. 진전이 있기를 바랍니다. 문제가 생기면 헛간에 있겠습니다."
<br><br>
하퍼는 당신을 방 가운데로 이끈다.
<br><br>
<<link [[복종한다|Livestock Job Harper 3 Obey]]>><<sub 1>><<livestock_obey 5>><<transform cow 1>><</link>><<ggobey>>
<br>
<<link [[저항한다|Livestock Job Harper 3 Struggle]]>><<def 1>><<livestock_obey -5>><</link>><<physiquedifficulty 1 $physiquemax>><<llobey>>
<br>
<<elseif $livestock_harper is 4>>
<<set $livestock_harper to 1>>
당신은 헛간 방향의 작은 길을 따라 이끌려 간다. 하지만 당신은 그 곳에서 멈추지 않고, 투박한 농가에 도착할 때 까지 계속 간다.
<br><br>
당신은 비좁은 방으로 끌려온다. 의자들이 구석에 줄지어 있다. <<people_ i>> 의자에 가득 차 있다.
<br><br>
<<endevent>><<npc Harper>><<person1>>의사 하퍼가 문에서 가장 가까운 자리에서 일어선다. "다시 한 번 감사드립니다." <<he_ ga>> 말한다. "동료들과 저는 치료의 장기 효과를 관찰하기 위해 왔습니다."
<br><br>
레미가 당신의 목줄을 넘긴다. "당연하지요. 진전이 있기를 바랍니다. 문제가 생기면 헛간에 있겠습니다."
<br><br>
<<He_ nun>> 옆에 있는 테이블에서 펜을 들어올려, 당신 눈 앞에 둔다. 레미의 손은 부드럽지만 단단하게, 당신이 의사를 바라보도록 머리를 잡는다. "펜에 집중해." 하퍼가 말한다. "이 우주에 이 펜과, 내 목소리 말고는 아무것도 없어."
<br><br>
<<link [[기분이 좋다|Livestock Job Hypnosis 2]]>><<control 15>><<livestock_obey 5>><<transform cow 4>><<trauma -12>><<stress -12>><<awareness -20>><</link>><<ggobey>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>>
<br>
<<link [[저항한다|Livestock Job Hypnosis Resist]]>><<livestock_obey -5>><<stress 6>><</link>><<llobey>><<gstress>>
<br>
<</if>>
<<else>>
<<if !playerChastity("hidden")>>
<<set $genderknown.pushUnique("Niki")>>
<</if>>
<<if $livestock_pig is undefined>>
<<set $livestock_pig to 1>>
<<endevent>><<npc Niki>><<person1>>
당신은 헛간 방향의 작은 길을 따라 이끌려 간다. 그 곳에 도착했지만, 반대쪽의 두 번째로 작은 헛간으로 방향을 바꾼다.
<br><br>
실내는 어둡다. 가운데의 매트가 두 개의 조명으로 비춰지며, 의자로 둘러싸여 있다. 그것들은 비어있다. 카메라가 삼각대에 놓여있다. <<his_ yi>> 입에 막대를 물고 있는 젊은 <<personsimple_ i>> 쳐다보고 있다.
<br><br>
<<if !$nikiSeen.length>>
<<He_ nun>> 카메라에서 떨어져 당신을 본다. "니키, 준비됐나요?" 레미가 당신의 옆에서 말한다.
<br><br>
젊은 <<personsimple_ i>> 끄덕인다. "당신이 들어올 때부터 준비되어 있었습니다."
<<else>>
<<He_ nun>> 카메라에서 떨어져 당신을 본다. 당신은 <<him_ ul>> 알아본다. 사진사 니키다. <<if $uncomfortable.nude is true>><<covered>><</if>>
<br><br>
"니키, 준비됐나요?" 레미가 당신의 옆에서 말한다.
<br><br>
니키는 주저하다, <<his_ yi>> 눈이 당신을 보고는, 끄덕인다. "당신이 들어올 때부터 준비되어 있었습니다."
<</if>>
<<set $nikiSeen.pushUnique("farm")>>
<br><br>
<<endevent>><<npc Remy>><<person1>>
"좋아." 레미가 당신을 돌아본다. "오늘은 연습촬영만 할 거지만, 그래도 평소처럼 잘 해야해."
<br><br>
<<link [[다음|Livestock Job Niki]]>><</link>>
<br>
<<elseif $livestock_pig is 1>>
<<set $livestock_pig to 2>>
<<endevent>><<beastNEWinit 1 pig>>
당신은 헛간 방향의 작은 길을 따라 이끌려 간다. 그 곳에 도착했지만, 반대쪽의 두 번째로 작은 헛간으로 방향을 바꾼다.
<br><br>
실내는 어둡다. 매트와 조명, 카메라 모두 전처럼 세팅되어있다. 니키가 카메라를 조작한다. <<beasttype_ i>> 건초더미 옆에 앉아, 기다리고 있다.
<br><br>
"매트에 누워," 레미가 속삭인다. "그래야 착한 <<girl_ iji>>."
<br><br>
<<link [[복종한다|Livestock Job Pig Obey]]>><<set $farm_phase to 0>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<<link [[저항한다|Livestock Job Pig Struggle]]>><<set $farm_phase to 0>><<livestock_obey -5>><<def 1>><</link>><<physiquedifficulty 1 $physiquemax>><<llobey>>
<br>
<<link [[니키에게 애원한다|Livestock Job Pig Plead]]>><<set $farm_phase to 0>><<livestock_obey -1>><</link>><<lobey>>
<br>
<<elseif $livestock_pig is 2>>
<<set $livestock_pig to 1>>
<<endevent>><<beastNEWinit 3 pig>>
당신은 헛간 방향의 작은 길을 따라 이끌려 간다. 그 곳에 도착했지만, 반대쪽의 두 번째로 작은 헛간으로 방향을 바꾼다.
<br><br>
실내는 어둡다. 매트와 조명, 카메라 모두 전처럼 세팅되어있다. 둥근 의자가 가장자리에 놓여있다. <<people_ i>> 의자에 가득 차 있다. 세 <<beastsplural_ i>> 매트에 앉아, 건초더미 옆에서 기다리고 있다. 니키가 카메라를 조작한다.
<br><br>
"매트에 누워," 레미가 속삭인다. "그래야 착한 <<girl_ iji>>."
<br><br>
<<link [[복종한다|Livestock Job Pig Obey]]>><<set $farm_phase to 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<<link [[저항한다|Livestock Job Pig Struggle]]>><<set $farm_phase to 1>><<livestock_obey -5>><<def 1>><</link>><<physiquedifficulty 1 $physiquemax>><<llobey>>
<br>
<<link [[니키에게 애원한다|Livestock Job Pig Plead]]>><<set $farm_phase to 1>><<livestock_obey -1>><</link>><<lobey>>
<br>
<</if>>
<</if>>
<br><br><<effects>>
<<unset $farm_phase>>
<<npc Remy>><<person1>>
레미는 당신을 들판으로 끌고 간다. <<He_ nun>> 농장 일꾼들이 문을 여는 동안 멈춰 선다.
<br><br>
<<if $worn.face.type.includes("gag")>>
당신의 머리 뒤로 손을 뻗어, <<he_ nun>> <span class="lblue">당신의 <<worn_face_name_ ul>> 풀어준다.</span>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<br><br>
<</if>>
<<if $livestock_obey gte 95>>
"너는 착한 <<girl_ iya>>," 레미가 말한다. <<He_ ga>> <<his_ yi>> 손을 내밀자, 일꾼들이 천으로 덮인 바구니를 건넨다. 레미가 천을 걷자, 크고 탐스러운 사과들이 드러난다.
<<if $hunger gte 1600>>
당신이 그 광경을 보고 심장이 멎는 듯한 느낌을 받는다. 당신은 매우 배고프고, 사과는 정말 맛있어 보인다. 배에서 꼬르륵 소리가 난다.
<<else>>
정말 맛있어 보인다. 당신이 견뎌야 했던 풀에 비하면 확실하게. 배에서 꼬르륵 소리가 난다.
<</if>>
<br><br>
"너를 위한거야," 레미가 당신에게 바구니를 통째로 주며 말한다. <<if $cow gte 6 or $leftarm is "bound" and $rightarm is "bound">>당신은 손잡이를 입으로 문다.<</if>> "착한 <<girls_ nun>> 대접 받아야지. 즐기렴."
<br><br>
<<if $cow gte 6 and $worn.neck.name isnot "cow bell">>
<<if $worn.neck.name isnot "naked">>
당신이 기어가려고 하자, 레미가 당신의 어깨를 잡고 <<worn_neck_name_ ul>> 벗긴다.
"가기전에 하나 더 줄게. 네가 착한 <<girl_ ira>>서, 너를 위해 새 방울을 샀어." <<he_ nun>> 그것을 당신의 목에 달며 말한다.
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<else>>
당신이 기어가려고 하자, 레미는 당신의 어깨를 잡고 무언가를 당신의 목에 고정한다.
"가기전에 하나 더 줄게. 네가 착한 <<girl_ ira>>서, 너를 위해 새 방울을 샀어." <<he_ ga>> 걸어나가며 말한다.
<</if>>
당신이 머리를 작게 흔들자, 종이 울린다. 그 소리는 이상하게 진정된다.
<<neckwear 8>>
<br><br>
<</if>>
당신의 뒤에서 문이 닫힌다.
<br><br>
<<link [[사과를 먹는다|Livestock Job Eat]]>><<stress -6>><<trauma -6>><<hunger -2000>><</link>><<lllhunger>><<ltrauma>><<lstress>>
<br>
<<link [[다른 누군가를 위해 남겨둔다|Livestock Job Save]]>><</link>>
<br>
<<elseif $livestock_obey gte 51>>
<<if $cow gte 6>>
<<transform cow 1>><<npcincr Remy love 1>>
"너는 착한 <<girl_ iya>>," 레미가 말한다. <<He_ ga>> 빛나는 빨간 사과를 <<his_ yi>> 주머니에서 꺼낸다. "너를 위한거야." <<He_ ga>> 그것을 당신의 앞에 내민다.
<br><br>
당신은 몸을 기울여 한 입 베어문다. 매우 달고 맛있다. 과즙이 당신의 턱으로 흐른다. 레미가 당신을 위해 사과를 돌리고, 당신은 사과의 심만 남을 때 까지 몸을 기울여 먹는다. 레미가 <<his_ yi>> 손가락을 내밀자, 당신은 그 손의 과즙을 핥아먹는다.
<<lhunger>><<hunger -6>>
<br><br>
"사과는 많이 남아있어." 레미가 당신의 머리를 헝클어뜨리며 말한다. "네가 착한 <<if $player.gender_appearance is "m">>황소<<else>>암소<</if>>로 행동하는 한." <<He_ ga>> 당신을 들판으로 떠민다.
<br><br>
<<if $worn.neck.name isnot "cow bell">>
<<if $worn.neck.name isnot "naked">>
당신이 기어가려고 하자, 레미가 당신의 어깨를 잡고 <<worn_neck_name_ ul>> 벗긴다.
"가기전에 하나 더 줄게. 네가 착한 <<girl_ ira>>서, 너를 위해 새 방울을 샀어." <<he_ nun>> 그것을 당신의 목에 달며 말한다.
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<else>>
당신이 기어가려고 하자, 레미는 당신의 어깨를 잡고 무언가를 당신의 목에 고정한다.
"가기전에 하나 더 줄게. 네가 착한 <<girl_ ira>>서, 너를 위해 새 방울을 샀어." <<he_ ga>> 걸어나가며 말한다.
<</if>>
당신이 머리를 작게 흔들자, 종이 울린다. 그 소리는 이상하게 진정된다.
<<neckwear 8>>
<br><br>
<</if>>
당신이 턱에 묻은 과일을 핥고 있자, 당신의 뒤에서 문이 닫힌다.
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br>
<<elseif $leftarm is "bound" or $rightarm is "bound">>
"너는 착한 <<girl_ iya>>," 레미가 말한다. <<He_ ga>> 빛나는 빨간 사과를 <<his_ yi>> 주머니에서 꺼낸다. "너를 위한거야." <<He_ ga>> 그것을 당신의 앞에 내민다. 당신은 팔이 묶여있어서, 과일을 먹을 수 없다. "네가 먹는 동안 내가 잡고 있을게," 레미가 당신의 마음을 읽은 듯 말한다. "<<if $player.gender_appearance is "m">>황소들<<else>>암소들<</if>>은 손이 없단다."
<br><br>
<<link [[먹는다|Livestock Job Eat One]]>><<npcincr Remy love 1>><<hunger -400>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>><<lhunger>>
<br>
<<link [[거부한다|Livestock Job Eat Refuse]]>><<livestock_obey -1>><</link>><<lobey>>
<br>
<<else>>
"너는 착한 <<girl_ iya>>," 레미가 말한다. <<He_ ga>> 빛나는 빨간 사과를 <<his_ yi>> 주머니에서 꺼낸다. "너를 위한거야." <<He_ ga>> 그것을 당신의 앞에 내밀지만, 당신이 과일에 손을 뻗자 <<he_ ga>> 사과를 뒤로 뺀다. "안돼 안돼," <<he_ ga>> 말한다. "<<if $player.gender_appearance is "m">>황소들<<else>>암소들<</if>>은 손이 없단다. 네가 먹는 동안 내가 잡고 있을게."
<br><br>
<<link [[먹는다|Livestock Job Eat One]]>><<npcincr Remy love 1>><<hunger -400>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>><<lhunger>>
<br>
<<link [[거부한다|Livestock Job Eat Refuse]]>><<livestock_obey -1>><</link>><<lobey>>
<br>
<</if>>
<<elseif $livestock_obey gte 21>>
"넌 변덕스러운 녀석이야." 레미가 말한다. <<He_ ga>> 빛나는 빨간 사과를 <<his_ yi>> 주머니에서 꺼낸다. "이걸 언젠가 너에게 줄게. 얌전히 굴면 말이야." <<He_ ga>> 사과를 베어문다.
<<if $hunger gte 1600>>
정말 맛있어 보인다. 당신의 배에서 꼬르륵 소리가 난다.
<<else>>
풀에 비하면, 정말 달콤해보인다.
<</if>>
<br><br>
레미가 당신을 들판으로 끌어당긴다. 당신의 뒤에서 문이 닫힌다.
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br>
<<else>>
"넌 변덕스러운 녀석이야." 레미가 당신의 목줄을 당기며 말한다. "그것도 얼마 안갈거야. 다들 그랬듯이." <<He_ nun>> 당신을 문으로 밀어낸다. 당신의 뒤에서 문이 닫힌다.
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 몸을 기울여 한 입 베어문다. 매우 달고 맛있다. 과즙이 당신의 턱으로 흐른다. 레미가 당신을 위해 사과를 돌리고, 당신은 사과의 심만 남을 때 까지 몸을 기울여 먹는다.
<br><br>
"사과는 많이 남아있어." 레미가 당신의 머리를 헝클어뜨리며 말한다. "네가 착하게 행동하는 한 말이야." <<He_ ga>> 당신을 들판으로 떠민다. 당신이 턱에 묻은 과일을 핥고 있자, 당신의 뒤에서 문이 닫힌다.
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"아-안할거야." 당신이 말한다. 당신의 배는 항의하듯 꼬르륵 거린다. "난 사람이야."
<<elseif $speech_attitude is "bratty">>
"난 소가 아니야." 당신이 말한다. 당신의 배는 항의하듯 꼬르륵 거린다. "그건 네 똥구멍에나 집어넣으시지."
<<else>>
"싫어," 당신이 말한다. 당신의 배는 항의하듯 꼬르륵 거린다. "내가 얼마나 배고프던 신경안써."
<</if>>
<br><br>
레미는 사과를 베어문다. <<He_ nun>> 즐기는 척 <<his_ yi>> 눈을 감는다. "정말 맛있네," <<he_ ga>> 말한다. <<He_ nun>> 당신의 목줄을 움켜쥐고, 당신을 들판으로 보낸다. 당신의 뒤에서 문이 닫힌다.
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
당신은 사과 하나를 베어문다. 너무 달콤하다. 한번 먹으니, 멈출 수 없다. 당신은 과즙 한 방울도 놓치지 않도록 조심하며, 한 바구니를 다 먹는다. 풀밭에 누우니, 안정되고 만족스럽다.
<br><br>
<<hunger -2000>>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
당신은 사과를 천으로 덮는다.
<<if $hunger gte 1000>>
당신의 배는 항의하듯 꼬르륵 거린다.
<</if>>
<<set $livestock_food to 1>>
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>><<npc Remy>><<person1>>
<<unset $farm_phase>>
레미는 당신을 작은 길로 잡아당긴다. <<He_ nun>> 들판으로 향하지 않는 대신, 반대 방향으로 걸어가 헛간을 지나고 가느다란 포장도로를 건넌다. 다른 들판에 도착하지만, 문은 더 평범하고 일반적인 산울타리와 접해있다.
<br><br>
"너를 쓸모있게 해줄게," 레미가 말하며, 당신을 낡은 쟁기로 끌어당긴다. "어떻게 해서든." 두 명의 일꾼이 당신의 팔을 잡는다. 그들은 당신을 아래로 밀어, 몸이 약간 구부러지게 한다. 그들은 두꺼운 밧줄로 금속을 당신의 어깨에 묶는다.
<br><br>
레미는 쟁기에 앉아 몸을 기댄다. <<He_ nun>> <<his_ yi>> 채찍을 푼다.
<br><br>
<<link [[당긴다|Livestock Plough]]>><<sub 1>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<<link [[거부한다|Livestock Plough Refuse]]>><<def 1>><<npcincr Remy dom -1>><<pain 6>><</link>><<gpain>>
<br><<effects>>
<!--<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>> -->
<<if currentSkillValue('physique') gte 16000>>
당신은 당신을 밀어붙여, 쟁기를 끈다. 레미가 속도에 놀라, <<his_ yi>> 의자 뒤로 넘어지는 것이 조금 즐겁다.
<br><br>
당신은 느리지만 단호한 발걸음으로 들판을 가로지른다. 레미는 당신의 행동에 만족하는 듯, 채찍을 사용하지 않는다.
<<elseif currentSkillValue('physique') gte 12000>>
당신은 쟁기를 뒤로 끌어보려 안간힘을 쓰며 억지로 앞으로 나아간다. 움직일 수 없는 무게처럼 느껴지지만, 레미의 채찍이 당신의 옆구리를 때린다.
<br><br>
이제 추진력이 생겨 더 쉬워졌지만, 속도가 더디고, 언제라도 근육이 풀릴 것 같다. 레미는 당신의 행동에 만족하는 듯, 채찍을 다시 사용하지 않는다.
<<elseif currentSkillValue('physique') gte 8000>>
당신은 뒤의 쟁기를 끌어보려 안간힘을 쓰며, 억지로 앞으로 나아간다. 온 힘을 다해도 멀리 움직이지 못한다. 만약 당신이 쟁기에 묶여있지 않았다면 쓰러졌을 것이다. 레미의 채찍이 당신의 옆구리를 때린다.
<br><br>
당신은 다시 움직일 정도로 회복했지만, 아주 조금만 움직일 수 있다. 레미는 당신을 질책하고 채찍을 휘두르지만, 당신을 때리지는 않는다. <<He_ nun>> 당신의 노력에 만족하는 것 같다.
<<elseif currentSkillValue('physique') gte 4000>>
당신은 쟁기를 끌어보려 시도한다. 안간힘을 써서, 어떻게든 움직일 수 있었다. 몇 센티미터 정도. 레미의 채찍이 당신의 옆구리를 때린다.
<br><br>
당신은 계속해서 당기고, 쟁기가 조금 움직인다. 레미는 당신을 질책하고 채찍을 휘두르지만, 당신을 때리지는 않는다. <<He_ nun>> 당신의 노력에 만족하는 것 같다.
<<else>>
당신은 쟁기를 끌어보려 시도하지만, 소용도 없다. 당신은 충분히 강하지 않다. 레미의 채찍이 당신의 옆구리를 때린다.
<br><br>
당신은 계속해서 당기지만, 희망이 없다. 레미는 당신을 질책하고 채찍을 휘두르지만, 당신을 때리지는 않는다. <<He_ nun>> 당신의 노력에 만족하는 것 같다.
<</if>>
<<physique 6>>
<<pass 60>>
<br><br>
"그만," 레미는 당신이 기절하기 직전에 말한다. "오늘은 충분해. <<phim_ ul>> 풀어줘."
<br><br>
일꾼들이 당신의 작은 어깨에서 밧줄을 제거하자, 당신은 땅으로 넘어질뻔 한다. 레미는 당신의 목줄을 잡고 걷는다. "이것 말고 다른 일을 했으면 좋을텐데." <<he_ ga>> 말한다. "하지만 고집 센 짐승은 힘든 일을 해야지. 명심해."
<br><br>
<<He_ ga>> <<his_ yi>> 패거리들을 옆에 거느리고, 당신을 소 들판으로 다시 끌고 간다.
<<if $worn.face.type.includes("gag")>>
<<He_ nun>> 당신의 입마개 뒤를 잡고, <span class="lblue">그것을 푼다. </span> 그리고 당신을 문으로 밀어낸다. 당신의 뒤에서 문이 닫힌다.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<else>>
당신의 뒤에서 문이 닫힌다.
<</if>>
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<!--<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>> -->
<<if $worn.face.type.includes("gag")>>
당신은 가만히 서서, 움직이기를 거부한다.
<<elseif $speech_attitude is "meek">>
"나-난 이걸 끌 수 없어." 당신이 말한다. "난 너무 약하단 말이야."
<<elseif $speech_attitude is "bratty">>
"당장 나를 풀어," 당신은 요구한다. "아니면 유감스러운 일이 생길거야."
<<else>>
"난 이걸 끌 수 없어," 당신이 말한다. "난 충분히 강하지 않아."
<</if>>
<br><br>
레미는 당신의 옆구리에 채찍을 한 번 휘두르고, 뒤이어 당신의 등에도 휘두른다. 당신은 아파서 소리친다. "네가 그렇게 원한다면," <<his_ yi>> 목소리에 기쁨이 깃들어 있다. "그렇게 해주지."
<br><br>
당신은 다른 타격을 대비하고, 채찍이 당신의 옆구리를 때린다.
<br><br>
<<link [[당긴다|Livestock Plough]]>><<sub 1>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<<link [[거부한다|Livestock Plough Refuse 2]]>><<def 1>><<npcincr Remy dom -1>><<pain 12>><</link>><<willpowerdifficulty 1 400>><<ggpain>>
<br><<effects>>
<!--<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>> -->
레미는 다시 당신의 등을 채찍으로 때리고, 당신은 울부짖는다. <<He_ nun>> 다시 때리고, 또 다시 때리고, 때릴 때마다 이전보다 더욱 아프다.
<<if $willpowerSuccess>>
<span class="green">당신은 여전히 완강하다.</span> 레미는 <<his_ yi>> 의자에서, 자리를 잡고 <<his_ yi>> 채찍을 내려칠 준비를 한다. "너는 송아지가 아니라는 거지," <<he_ ga>> 말한다. "좋아."
<<gwillpower>><<willpower 2>>
<br><br>
<<link [[당긴다|Livestock Plough]]>><<sub 1>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<<link [[거부한다|Livestock Plough Refuse 3]]>><<def 1>><<npcincr Remy dom -1>><<pain 12>><</link>><<willpowerdifficulty 300 700>><<ggpain>>
<br>
<<else>>
<span class="red">당신은 견딜 수 없다.</span> 당신의 마음에서 모든 자존심이 사라지고, 당신은 근육을 움직인다.
<<ggwillpower>><<willpower 12>>
<br><br>
<<link [[다음|Livestock Plough]]>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<</if>><<effects>>
<!--<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>> -->
레미는 다시 한번 채찍을 휘두른다. 가죽 채찍이 당신의 등을 때릴 때마다 이가 갈리고, 매 타격마다 몸에 통증이 치솟는다.
<<if $willpowerSuccess>>
<span class="green">당신은 여전히 완강하다.</span> 레미는 공격을 멈춘다. "안되겠어-" <<he_ nun>> 숨을 헐떡인다. "가시." 일꾼들은 서로의 눈치를 본다. "가져와!"
<<gwillpower>><<willpower 2>>
<br><br>
레미가 가까이 다가오자 일꾼 중 하나가 들판에서 달려온다. <<He_ ga>> 당신의 턱을 붙잡고 들어올린다. "잘 들어봐, <<= $player.gender_appearance is "m" ? "황소" : "암소">>야," <<he_ ga>> 침을 뱉는다. "나는 너보다 강한 짐승들도 무너뜨렸어. 내 말대로 하지 않으면, 화가 날지도 몰라."
<br><br>
일꾼들은 돌아가서, 두 손에 나무 상자를 들고 온다. 레미가 상자를 열어, 다른 채찍을 꺼낸다. <<He_ ga>> 그것을 당신 눈앞에 들어올린다. 다른 채찍과 비슷하지만, 가시가 달려 있다.
<<gstress>><<stress 6>>
<br><br>
레미는 <<his_ yi>> 자리에 돌아간다. <<He_ ga>> 채찍을 <<his_ yi>> 머리 위로 들어올리자, <<his_ yi>> 뒤로 끈이 늘어진다.
<br><br>
<<link [[당긴다|Livestock Plough]]>><<sub 1>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<<link [[거부한다|Livestock Plough Refuse 4]]>><<def 1>><<npcincr Remy dom -1>><<pain 24>><</link>><<willpowerdifficulty 300 700>><<gggpain>>
<br>
<<else>>
<span class="red">당신은 견딜 수 없다.</span> 당신의 마음에서 모든 자존심이 사라지고, 당신은 근육을 움직인다.
<<ggwillpower>><<willpower 12>>
<br><br>
<<link [[다음|Livestock Plough]]>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<</if>><<effects>>
<!--<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>> -->
가시가 당신의 살을 물어뜯는다. 시간이 느리게 흐른다. 당신은 의식이 남아있는지 확신할 수 있다.
<<if $willpowerSuccess>><<pass 60>>
상관없어. <span class="green">당신은 여전히 완강하다.</span>
<<gwillpower>><<willpower 2>>
<br><br>
레미의 타격이 불규칙해진다. 일부는 빗나가기까지 한다. 마침내, <<he_ ga>> 멈춘다. "데-데려가," <<he_ nun>> 숨을 헐떡인다. <<He_ ga>> 패배한 것 같다. "이 녀석을 들판으로 데려가. 난 할만큼 했어."
<br><br>
<<link [[다음|Livestock Plough Refuse 5]]>><<pass 60>><</link>>
<br>
<<else>>
<span class="red">당신은 견딜 수 없다.</span> 당신의 마음에서 모든 자존심이 사라지고, 당신은 근육을 움직인다.
<<ggwillpower>><<willpower 12>>
<br><br>
<<link [[다음|Livestock Plough]]>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<</if>><<effects>>
<<generate2>><<generate3>>
<<person2>>
"레미가 저러는 것을 본적이 없어," 소 농장으로 돌아가는 길에 일꾼 중 한명이 말한다. "<<person1>><<he_ ga>> 감을 잃은건가?"
<br>
<<if $worn.face.type.includes("gag")>>
"아니," <<person3>><<person_ i>> 대답하며 <span class="lblue">당신의 <<worn_face_name_ ul>> 푼다.</span> "이 녀석은 싸움꾼이야. 지켜보기 힘들었지만, 인상적이었어."
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<else>>
"아니," <<person3>><<person_ i>> 대답한다. "이 녀석은 싸움꾼이야. 지켜보기 힘들었지만, 인상적이었어."
<</if>>
<br>
"이런 사람을 볼 수 있을 줄 몰랐어-" <<person2>><<he_ ga>> <<himself_ yi>> 말을 정정한다. "아, 내 말은, 레미가 무너뜨릴 수 없었던 동물 말이야."
<br><br>
당신은 문 앞에 도착한다. "이 불쌍한 녀석에게 줄 게 더 있어," <<person3>> <<person_ i>> 주변을 살핀다. "잠깐만." <<He_ nun>> 작은 창고로 사라졌다가, 천으로 덮인 바구니를 들고 나타난다.
<br><br>
<<He_ nun>> 그것을 당신에게 건넨다. "회복하는데 도움이 될거야." 당신은 천 아래를 살짝 본다. 그것은 빛나고 맛있는 사과로 가득 차있다. 당신의 입에 침이 고이고 배에서 꼬르륵 소리가 난다.
<br><br>
<<person2>> <<person_ i>> 충격받은 것처럼 보인다. "레미는 기분이 안 좋을거야," <<he_ ga>> 말한다. <<person1>>"<<He_ ga>> 이것을 줄 수 있는 유일한 사람이거든."
<br>
"레미는 알아차리지 못할거야. <<he_ ga>> <<his_ yi>> 감을 잃었다고 네가 말한 것을 <<he_ ga>> 알아차리지 못할 것처럼."
<br><br>
<<person2>><<persons_ yi>> 얼굴이 창백해지고, <<he_ ga>> 화제를 바꾼다. 당신의 뒤에서 문이 닫힌다.
<br><br>
<<link [[사과를 먹는다|Livestock Job Eat]]>><<stress -6>><<trauma -6>><<hunger -2000>><</link>><<lllhunger>><<ltrauma>><<lstress>>
<br>
<<link [[다른 누군가를 위해 남겨둔다|Livestock Job Save]]>><</link>>
<br><<effects>>
<<endevent>><<npc Harper>><<person1>>
<<pass 60>>
하퍼가 가까이 다가온다. <<He_ nun>> <<his_ yi>> 코트에서 청진기를 꺼내, 당신의 가슴에 대고 누른다. <<He_ nun>> 잠시 귀를 기울이다가,
<<if $player.breastsize gte 7>>
당신의 한 쪽 <<breasts_ rul>> <<his_ yi>> 빈 손으로 잡는다. <<He_ nun>> 부드럽게 당신을 어루만진다.
<<garousal>><<arousal 600 "breasts">>
<<else>>
<<his_ yi>> 엄지손가락으로 당신의 <<nipples_ rul>> 누른다. <<He_ nun>> 원을 그리듯 문지르며, 당신을 희롱한다.
<<garousal>><<arousal 600 "breasts">>
<</if>>
<br><br>
<<He_ nun>> 계속해서 소리를 듣으며, <<his_ yi>> 손으로 당신의 몸 이곳저곳을 만지며 점점 아래로 내려간다.
<<if playerChastity()>>
<<He_ nun>> <<his_ yi>> 손가락을 당신의 <<worn_genitals_name_ yi>> 아래로 미끄러뜨려 넣으려고 하지만, 실패한다.
<br><br>
<<else>>
<<His_ yi>> 손가락이 당신의 <<genitalsPost 1 "을">> 쓸어내린다.
<<garousal>><<arousal 600 "genitals">>
<</if>>
<br><br>
<<if $analdisable is "f" and !playerChastity("anus")>>
<<He_ nun>> 청진기에서 손을 떼고, <<his_ yi>> 검지손가락을 당신의 <<bottom_ uro>> 가져가기 전에, 침을 묻힌다. 당신은 손가락이 당신의 항문을 누르는 것을 느낀다. 손가락은 어렵지 않게 미끄러져 들어간다.
<br><br>
<<He_ nun>> <<his_ yi>> 다른 손으로 당신의 안을 쿡쿡 찌르며
<<if playerChastity("hidden")>>
천천히 당신의 허벅지를 쓰다듬는다.
<<elseif $worn.genitals.name is "chastity parasite">>
<<if $player.vaginaExist>>당신의 <<pussy_ rul>> 벌리기 전에, <</if>>마치 검사하는 것 처럼, 당신의 <<worn_genitals_name_ ul>> 감싸서 꽉 쥐어짠다.
<<elseif $player.penisExist and $player.vaginaExist>>
당신의 <<pussy_ rul>> 벌리기 전에, 마치 무게를 재듯, 당신의 <<penis_ rul>> 감싸서 들어올린다.
<<elseif $player.penisExist>>
마치 무게를 재듯, 당신의 <<penis_ rul>> 감싸서 들어올린다.
<<else>>
당신의 <<pussy_ rul>> 벌린다.
<</if>>
<<garousal>><<arousal 600 "genitals">>
<<elseif !playerChastity()>>
<<if $player.penisExist and $player.vaginaExist>><<He_ nun>> 당신의 <<pussy_ rul>> 벌리기 전에, 마치 무게를 재듯 당신의 <<penis_ rul>> 감싸서 들어올린다.<<elseif $player.penisExist>><<He_ nun>> 마치 무게를 재듯 당신의 <<penis_ rul>> 감싸서 들어올린다.<<else>><<His_ yi>> 손가락이 당신의 <<pussy_ rul>> 벌리며, 다른 손가락은 언제든 집어넣을 준비가 된 것처럼, 그 앞을 맴돈다.<</if>>
<<garousal>><<arousal 600 "genitals">>
<</if>>
<br><br>
검사는 한동안 이어진다. 당신은 <<he_ ga>> 당신에게서 물러설 때까지 하퍼의 시험과 자극을 견디며, 빠르게 숨을 뱉는다. "다 괜찮아 보이는군." <<he_ ga>> 말한다. "다음 단계를 의논하기 위해 연락 드리겠습니다."
<br><br>
<<link [[다음|Livestock Job End]]>><<endevent>><</link>><<effects>>
하퍼가 당신에게 다가오지만, 당신은 뒤로 물러선다.
<<if $worn.face.type.includes("gag")>>
당신은 말하려 하지만, 재갈 때문에 당신의 말은 웅얼거림이 된다.
<<elseif $speech_attitude is "meek">>
"제-제발 나를 이렇게 다루지 마세요." 당신은 말한다. "무서워요."
<<elseif $speech_attitude is "bratty">>
"나는 소가 아니야." 당신은 말한다. "그리고 나는 당신들이 나를 이렇게 다루게 두지 않을거야."
<<else>>
"나는 놀아나지 않을거야." 당신은 말한다. "이것은 옳지 않아."
<</if>>
<br><br>
"정말 죄송합니다." 레미가 말한다. "잠깐이면 됩니다." 그 때, 두 명의 일꾼이 건물로 들어온다. 레미는 목줄의 아래를 잡고 가까이 끌어당긴다.
<br><br>
"의사 앞에서 나를 무안하게 만들지 마." <<he_ ga>> 속삭인다. "<<endevent>><<npc Harper>><<person1>><<he_ ga>> 너를 만지게 해, 아니면 우리가 너를 그렇게 하도록 만들어 줄 테니."
<br><br>
<<link [[복종한다|Livestock Job Harper Obey]]>><<sub 1>><<livestock_obey 1>><<transform cow 1>><<npcincr Remy dom 1>><</link>><<gobey>>
<br>
<<link [[저항한다|Livestock Job Harper Resist]]>><<def 1>><<livestock_obey -5>><<npcincr Remy dom -1>><</link>><<llobey>><<physiquedifficulty 1 $physiquemax>>
<br><<effects>>
<<endevent>><<npc Remy>><<person1>>
<<if $physiqueSuccess>>
<<npcincr Remy dom -1>><<npcincr Harper dom -1>>
당신은 레미를 밀쳐낸다. <<His_ yi>> 일꾼들이 당신을 붙잡는다. 당신은 한 명을 떼어내고, <span class="green">다른 한 명의 코에 펀치를 날린다.</span> <<He_ nun>> <<his_ yi>> 얼굴을 잡고 비틀거리다, 양동이에 걸려 바닥으로 넘어진다.
<br><br>
레미는 <<His_ yi>> 채찍에 손을 뻗지만, 하퍼가 <<him_ ul>> 막는다. <<endevent>><<npc Harper>><<person1>>"충분해요." 의사가 말한다. "합리적인 시험이군요." <<He_ nun>> 테이블에 있는 <<his_ yi>> 서류를 모은다. "다음 단계를 논의하기 위해 연락드리겠습니다."
<br><br>
<<link [[다음|Livestock Job Resist End]]>><<endevent>><</link>>
<br>
<<else>>
<<npcincr Remy dom 1>><<npcincr Harper dom 1>>
당신은 레미를 밀쳐낸다. <<His_ yi>> 일꾼들이 당신을 붙잡지만, <span class="red">당신은 그들을 떼어낼 수 없다.</span> 그들은 여전히 당신을 붙잡고 있다.
<br><br>
<<link [[다음|Livestock Job Harper Obey]]>><</link>>
<br>
<</if>><<effects>>
하퍼는 당신의 목구멍으로 액체를 붓는다. 그것은 그 냄새보다 더 달콤하고, 끈적거린다. 따뜻한 느낌이 당신의 배에서부터 시작해, 손과 발 끝에 닿을 때 까지 온 몸으로 퍼진다.
<<drugs 360>><<arousal 1200>><<ggarousal>>
<br><br>
<<endevent>><<npc Harper>><<person1>><<set $phase to 0>>
하퍼는 당신의 손을 잡고 방 가운데로 이끈다. <<His_ yi>> 손길은, 당신 몸의 평범한 부분에 닿는 것이더라도, 등골을 오싹하게 한다. <<He_ nun>> 당신의 팔을 몸 뒤쪽으로 잡는다. 관객들은 자리에서 몸을 앞으로 기울인다.
<br><br>
<<link [[다음|Livestock Job Harper 2 Obey 2]]>><</link>>
<br><<effects>>
하퍼는 당신의 목구멍으로 액체를 붓는다. 냄새보다 더 달콤하고, 끈적거린다. 당신은 그것을 입에 머금고, 삼키지 않는다. 쉽지 않다. 액체가 당신에게 조금 흘러들어, 당신을 비정상적으로 흥분시킨다.
<<drugs 180>><<arousal 600>>
<br><br>
<<endevent>><<npc Harper>><<person1>>
<<if currentSkillValue('skulduggery') gte random(1, 1000)>><<set $phase to 1>>
하퍼는 당신의 손을 잡고 방 가운데로 이끈다. <<His_ yi>> 손길은, 당신 몸의 평범한 부분에 닿는 것이더라도, 등골을 오싹하게 한다. 당신의 목구멍이 떨리지만, <span class="green">삼키는 것을 막아낸다.</span>
<br><br>
<<He_ nun>> 당신의 팔을 몸 뒤쪽으로 잡는다. 관객들은 자리에서 몸을 앞으로 기울인다.
<br><br>
<<else>><<set $phase to 0>>
하퍼는 당신의 손을 잡고 방 가운데로 이끈다. <<His_ yi>> 손길은, 당신 몸의 평범한 부분에 닿는 것이더라도, 등골을 오싹하게 한다. 당신의 목구멍이 떨리고, <span class="red">입에 있는 것을 삼켜버린다.</span>
<<drugs 180>><<arousal 600>><<garousal>>
<br><br>
의사는 당신의 팔을 몸 뒤쪽으로 잡는다. 관객들은 자리에서 몸을 앞으로 기울인다.
<br><br>
<</if>>
<<link [[다음|Livestock Job Harper 2 Obey 2]]>><</link>>
<br><<effects>>
"보시다시피," 의사는 그 자리에서 당신을 돌려, 사람들이 당신을 모든 각도에서 볼 수 있도록 해주며 말한다. "치료는 이미 효과를 보이고 있습니다."
<<if playerChastity("hidden") or $worn.genitals.name is "chastity parasite">>
<<He_ ga>> 당신의 얼굴을 가리킨다. "최고의 시기에 이런 <<if $player.gender_appearance is "m">>정력넘치는 황소<<else>>가임기의 암소<</if>>를 풀어놓은 채 두는 것은 바보같은 짓입니다. 내 치료로 인해 위험해질 수도 있거든요.
<<if $worn.genitals.name is "chastity parasite">>
여러분은 이러한 기생충 아래를 보실 수 없을지도 모르겠지만, 준비만 된다면 이걸 제거할 방법이 있습니다."
<br><br>
<<He_ nun>> <<his_ yi>> 손가락을 당신의 <<worn_genitals_name_>> 앞으로 가져간다. 그러자, 쾌감의 파도가 밀려와 당신을 신음하게 한다. "<<pShe_ nun>> 이미 번식할 준비가 되었습니다."
<<else>>
여러분은 이러한 장치 아래를 보실 수 없을지도 모르겠지만, 열쇠가 없더라도 이걸 제거할 방법이 있습니다."
<br><br>
<<He_ nun>> <<his_ yi>> 손가락을 당신의 <<worn_genitals_name_>> 앞으로 가져간다. "<<pShe_ nun>> 이미 젖어서 금속 사이로 애액을 흘리고 있습니다."
<</if>>
<br><br>
<<elseif playerChastity()>>
<<if $player.penisExist and $player.vaginaExist>>
사람들은 후타나리인 당신을 보고 수근거린다. "궁금하실 거예요." 하퍼가 말을 잇는다. "여기 있는 가축들이 모두 암수를 동시에 갖고있지는 않습니다. 이 표본은 독특합니다."
<br><br>
<</if>>
<<He_ nun>> 당신의 <<worn_genitals_name_ uro>> 반쯤 가려져 있는, 당신의 <<genitalsPost 1 "을">> 가리킨다. "최고의 시기에 이런 <<if $player.gender_appearance is "m">>정력 넘치는 황소<<else>>가임기의 암소<</if>>를 풀어주는 것은 바보같은 짓입니다. 내 치료로 인해 위험해질 수도 있거든요."
<br><br>
<<He_ nun>> <<his_ yi>> 손가락을 정조대 앞으로 가져간다. <<if $player.penisExist>>"<<pShesPost "는">> 이미 발기해서 금속에 눌려지고 있습니다."<<else>>"<<pShesPost "는">> 이미 젖어서 금속 사이로 애액을 흘리고 있습니다."<</if>>
<br><br>
<<else>>
<<if $player.penisExist and $player.vaginaExist>>
사람들은 후타나리인 당신을 보고 수근거린다. "궁금하실 거예요." 하퍼가 말을 잇는다. "여기 있는 가축들이 모두 암수를 동시에 갖고있지는 않습니다. 이 표본은 독특합니다."
<br><br>
<</if>>
<<He_ nun>> 당신의 <<if $player.penisExist>><<penis_ rul>> 가리킨다. "<<pShesPost "는">> 이미 발기해서 <<if $pregnancyspeechdisable is "f">>번식할<<else>>짝짓기할<</if>> 준비가 됐습니다.<<else>><<pussy_ rul>> 가리킨다. "<<pShesPost "는">> 이미 젖어서 <<if $pregnancyspeechdisable is "f">>번식할<<else>>짝짓기할<</if>> 준비가 됐습니다.<</if>>" 관객들은 자리에서 몸을 앞으로 기울이고, 그들의 눈에 음란한 갈증을 담아 당신의 <<genitalsPost 1 "을">> 응시한다.
<br><br>
<</if>>
<<link [[다음|Livestock Job Harper 2 Obey 3]]>><<pass 60>><</link>>
<br><<effects>>
검사는 계속된다. 하퍼는 당신의 모든 떨림과 피부의 홍조를 강조하며, 당신의 몸 구석구석을 보여주고 설명한다.
<<if $phase is 1>>
그 동안 당신은 달콤한 액체를 입에 머금고, 효과가 완전히 퍼지지 않도록 막는다.
<</if>>
<br><br>
"이것으로 검사가 끝났습니다." 마침내 하퍼가 말한다. 정중한 박수가 작은 방을 채운다. "다음 번에는 약간의 실습을 해도 안전할 것입니다. 치료의 남아있는 효과를 테스트하기 위해서입니다."
<br><br>
하퍼는 당신의 머리를 쓰다듬는다. "협조해줘서 고마워." <<he_ ga>> 말한다. <<He_ nun>> 잠시 멈춰서서 당신의 고개를 뒤로 젖힌뒤, 고개를 숙여 당신의 입술에 키스한다.
<<takeKissVirginity "Harper" "rape">>
<br><br>
<<if $phase is 1>>
<span class="pink"><<He_ nun>> 분홍 액체의 맛을 느끼고, 깜짝 놀라 <<His_ yi>> 눈을 크게 뜬다.</span>
<br><br>
<</if>>
<<link [[견딘다|Livestock Job Harper 2 Endure]]>><<transform cow 1>><<livestock_obey 1>><<stress 6>><</link>><<gstress>><<gobey>>
<br>
<<link [[밀어낸다|Livestock Job Harper 2 Pull]]>><<livestock_obey -1>><</link>><<lobey>>
<br>
<<if $phase is 1>>
<<link [[뱉는다|Livestock Job Harper 2 Spit]]>><</link>>
<br>
<</if>><<effects>>
당신은 <<his_ yi>> 혀가 당신의 입을 휘저어도 가만히 있는다.
<br><br>
"이 짐승이 말을 잘 들었습니까?" 레미가 문 쪽에서 묻는다. 하퍼는 순식간에 당신을 밀어낸다.
<br>
"그-그렇습니다." 의사가 말을 더듬는다. "아주 말이죠. 다시 한 번 감사합니다. 다음 방문 일정에 맞춰 오면 됩니까?"
<br>
"물론입니다." 레미는 당신의 목줄을 잡는다. "다시 만납시다."
<br><br>
<<if $phase is 1>>
레미는 당신을 밖으로 끌고간다. 당신은 분홍 액체를 뱉는다. 레미가 혹시 알아챘는지 살펴보지만, <<endevent>><<npc Remy>><<person1>><<he_ nun>> 눈치채지 못한 것 같다.
<<else>>
<</if>>
<br><br>
<<link [[다음|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
당신은 하퍼를 밀어낸다. <<He_ nun>> 당신을 붙잡으려 하지만, 당신은 <<him_ ul>> 외면하고 떨어진다.
<br><br>
"이 짐승이 문제를 일으켰습니까?" 레미가 문 쪽에서 묻는다. 목소리를 듣고 하퍼가 멈춘다.
<br>
"아-아닙니다." 의사가 말을 더듬는다. "약간의 변덕이었어요. 다시 한 번 감사합니다. 다음 방문 일정에 맞춰 오면 됩니까?"
<br>
"물론입니다." 레미는 당신의 목줄을 잡는다. "다시 만납시다."
<br><br>
<<if $phase is 1>>
레미는 당신을 밖으로 끌고간다. 당신은 분홍 액체를 뱉는다. 레미가 혹시 알아챘는지 살펴보지만, <<endevent>><<npc Remy>><<person1>><<he_ nun>> 눈치채지 못한 것 같다.
<<else>>
<</if>>
<br><br>
<<link [[다음|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<earnFeat "Harper's Bane">>
당신은 분홍 액체를 하퍼의 입으로 뱉는다. <<He_ nun>> 물러서 <<his_ yi>> 턱을 닦는다. 그러나, 한 순간 <<he_ ga>> 돌변한다. <<He_ nun>> 이미 흥분해 있었지만, 자제하고 있었다. 이제, 자제력은 사라지고 미친듯한 갈증만 남았다. <<He_ nun>> 당신을 바닥에 쓰러뜨리고 당신을 덮친다.
<br><br>
관객들은 끝나지 않은 쇼에 기뻐하며, 주변에 몰려든다.
<br><br>
<<link [[다음|Livestock Job Harper 2 Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Job Harper 2 Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Job Harper 2 Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
하퍼의 얼굴에 이성이 돌아오고, <<he_ nun>> <<his_ yi>> 옷을 더듬거리며 일어난다.
<br><br>
<<tearful>> 당신 또한 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Job Harper 2 Rape End]]>><</link>>
<br>
<<else>>
당신은 하퍼를 밀쳐낸다. <<He_ ga>> 의자로 밀려난다. <<his_ yi>> 눈빛의 갈증은 줄어들었지만 , 관중들은 <<he_ ga>> 계속하도록 재촉한다. 몇몇은 당신을 구속할 준비가 된 것처럼 보인다.
<br><br>
<<tearful>> 당신은 일어나서, 마음을 단단히 먹는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Job Harper 2 Rape End]]>><</link>>
<br>
<</if>><<effects>>
"이런건 나랑 얘기가 안됐는데." 레미가 문 쪽에서 말한다.
<br>
"나-나는," 의사가 말을 더듬는다. "사고였어요. 사과드립니다. 다음 방문 일정에 맞춰 오면 됩니까?"
<br>
레미는 웃으며 당신의 목줄을 잡아당긴다. "그렇습니다. 다시 만납시다."
<br><br>
<<link [[다음|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<if $physiqueSuccess>>
<<npcincr Remy dom -1>><<npcincr Harper dom -1>>
당신은 하퍼를 밀쳐낸다. 레미의 일꾼들이 당신의 팔을 단단히 붙잡고 의사는 다시 당신에게 달려든다. 당신은 <<endevent>><<npc Harper>><<person1>> <<his_ yi>> 머리에 박치기를 하고, <span class="green">약병은 땅에 떨어져 산산히 부서진다.</span>
<br><br>
<<if $livestock_muzzle is 1>>
하퍼가 <<his_ yi>> 얼굴을 움켜쥔다. <<his_ yi>> 손가락 사이로 피가 떨어진다. 다른 관중들은 즐겁게 보고 있다. 하지만 레미는 그렇지 않다. "미안합니다," <<endevent>><<npc Remy>><<person1>><<he_ ga>> 말하며, <span class="pink">당신의 얼굴에 입마개를 채운다.</span><<facewear 23>> "우리 가축들이 보통 이렇지는 않습니다."
<<else>>
하퍼가 <<his_ yi>> 얼굴을 움켜쥔다. <<his_ yi>> 손가락 사이로 피가 떨어진다. 다른 관중들은 즐겁게 보고 있다. 하지만 레미는 그렇지 않다. "미안합니다," <<endevent>><<npc Remy>><<person1>><<he_ ga>> 말하며, 당신의 개목걸이를 움켜쥔다. "우리 가축들이 보통 이렇지는 않습니다."
<</if>>
<br><br>
하퍼는 조용히 고개를 끄덕인다. <<He_ nun>> 휴지를 찾아 손을 더듬는다.
<br><br>
<<link [[다음|Livestock Job Resist End]]>><</link>>
<br>
<<else>>
<<npcincr Remy dom 1>><<npcincr Harper dom 1>>
당신은 하퍼를 밀쳐낸다. 레미의 일꾼들이 당신의 팔을 단단히 붙잡고 의사는 다시 당신에게 달려든다. 당신은 스스로 벗어나려 하지만, <span class="red">일꾼들이 너무 강하다.</span>
<br><br>
<<link [[다음|Livestock Job Harper 2 Obey]]>><</link>>
<br>
<</if>><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
하퍼는 당신을 방의 한가운데로 끌어당긴다. 당신은 갈증어린 눈길에 둘러싸인다. <<if $uncomfortable.nude is true>><<covered>><</if>> "이 표본은," <<he_ ga>> 당신의 뒤로 다가와 당신의 팔을 잡은 채 시작한다. <<He_ nun>> 당신이 팔로 당신을 가릴 수 없도록 팔을 뒤로 잡는다. "수확량을 개선시키기 위해 특별한 치료를 받았습니다. 보십시오."
<br><br>
<<if $player.penisExist and !playerChastity()>>
<<if $player.penissize gte 4>>
<<He_ nun>> 당신의 몸 주위로 팔을 뻗어 당신의 <<penis_ rul>> <<his_ yi>> 손으로 잡는다. 당신은 <<his_ yi>> 손길에 움찔한다. "보시는 대로," <<he_ nun>> 당신의 자지를 문지르며, 계속해서 말한다. "이것은 엄청난 크기입니다."
<<garousal>><<arousal 600 "genitals">>
<br><br>
<<person2>><<person_ i>> <<his_ yi>> 자리에서 몸을 기울이며, 당신의 자지 크기에 경외심을 가지고 노골적인 갈증으로 음흉한 시선을 보낸다.
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<br><br>
<<elseif $player.penissize gte 1>>
<<He_ nun>> 당신의 몸 주위로 팔을 뻗어 당신의 <<penis_ rul>> <<his_ yi>> 손으로 잡는다. <<His_ yi>> 손길에 크게 움찔한다. "보시는 대로," <<he_ nun>> 당신의 자지를 문지르며, 계속해서 말한다. "착유할 준비가 끝났습니다."
<<garousal>><<arousal 600 "genitals">>
<br><br>
<<person2>><<person_ i>> <<his_ yi>> 자리에서 몸을 기울이며, 음흉한 시선을 보낸다.
<br><br>
<<else>>
<<He_ nun>> 당신의 몸 주위로 팔을 뻗어 당신의 <<penis_ rul>> <<his_ yi>> 손으로 잡는다. <<His_ yi>> 손길에 크게 움찔한다. "속지 마십시오," <<he_ nun>> 계속해서 말한다. "작지만, 매우 생산적입니다."
<<garousal>><<arousal 600 "genitals">>
<br><br>
"매우 작고 귀엽군." <<person2>><<person_ i>> 웃는다. "하지만 그렇게 말한다면."
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<br><br>
<</if>>
<<person1>>
<<link [[다음|Livestock Job Harper 3 Obey 2]]>><</link>>
<br>
<<else>>
<<if $player.breastsize gte 8>>
<<He_ nun>> 당신의 몸 주위로 팔을 뻗어 당신의 <<breasts_ rul>> <<his_ yi>> 손으로 잡는다. <<His_ yi>> 손길에 크게 움찔한다. "보시는 대로," <<he_ nun>> 당신의 가슴을 만지며, 계속해서 말한다. "이것은 엄청난 크기입니다."
<<garousal>><<arousal 600 "breasts">>
<br><br>
<<person2>><<person_ i>> <<his_ yi>> 자리에서 몸을 기울이며, 당신의 가슴 크기에 경외심을 가지고 노골적인 갈증으로 음흉한 시선을 보낸다.
<<ginsecurity "breasts_big">><<insecurity "breasts_big" 1>>
<br><br>
<<elseif $player.breastsize gte 6>>
<<He_ nun>> 당신의 몸 주위로 팔을 뻗어 당신의 <<breasts_ rul>> <<his_ yi>> 손으로 잡는다. <<His_ yi>> 손길에 크게 움찔한다. "보시는 대로," <<he_ nun>> 당신의 가슴을 만지며, 계속해서 말한다. "착유할 준비가 끝났습니다."
<<if $player.gender is "m">><<ginsecurity "breasts_big">><<insecurity "breasts_big" 1>><</if>><<garousal>><<arousal 600 "breasts">>
<br><br>
<<person2>><<person_ i>> <<his_ yi>> 자리에서 몸을 기울이며, 음흉한 시선을 보낸다.
<br><br>
<<elseif $player.breastsize gte 1>>
<<He_ nun>> 당신의 몸 주위로 팔을 뻗어 당신의 <<breasts_ rul>> <<his_ yi>> 손으로 잡는다. <<His_ yi>> 손길에 크게 움찔한다. "보시는 대로," <<he_ nun>> 당신의 가슴을 만지며, 계속해서 말한다. "작지만, 매우 생산적입니다."
<<garousal>><<arousal 600 "breasts">>
<br><br>
"매우 작고 귀엽군." <<person2>><<person_ i>> 웃는다. "하지만 그렇게 말한다면."
<<ginsecurity "breasts_small">><<insecurity "breasts_small" 1>>
<br><br>
<<else>>
<<He_ nun>> 당신의 몸 주위로 팔을 뻗어 당신의 <<breasts_ rul>> <<his_ yi>> 손으로 잡는다. <<His_ yi>> 손길에 크게 움찔한다. "보시는 대로," <<he_ nun>> 당신의 가슴을 만지며, 계속해서 말한다. "착유하기엔 작지만, 곧 변화가 생길겁니다."
<<garousal>><<arousal 600 "breasts">>
<br><br>
"납작하고 귀엽네," <<person2>><<person_ i>> 웃는다. "부끄러워라."
<<if $player.gender is "f">><<ginsecurity "breasts_tiny">><<insecurity "breasts_tiny" 1>><</if>>
<br><br>
<</if>>
<<person1>>
<<link [[다음|Livestock Job Harper 3 Obey 2]]>><</link>>
<</if>>
<br><br><<effects>>
<<pass 60>>
<<if $player.penisExist and !playerChastity()>>
하퍼는 자비없이 희롱하며, 당신의 <<penis_ rul>> 계속해서 모두의 앞에서 자극한다.
<<ggarousal>><<arousal 1800 "genitals">>
<<else>>
하퍼는 자비없이 희롱하며, 당신의 <<breasts_ rul>> 계속해서 모두의 앞에서 자극한다.
<<ggarousal>><<arousal 1800 "breasts">>
<</if>>
<br><br>
<<person2>>
<<if $pronoun is "m">>
<<if $NPCList[1].penis isnot "none">>
<<person_ i>> 바지 지퍼를 풀고, <<his_ yi>> <<penisdesc_ rul $NPCList[1].penisdesc>> 꺼낸다. <<He_ nun>> 방 한가운데서 자위하기 시작한다.
<<else>>
<<person_ i>> 바지 지퍼를 풀고, <<his_ yi>> 젖은 보지를 꺼낸다. <<He_ nun>> 방 한가운데서 자위하기 시작한다.
<</if>>
<<else>>
<<if $NPCList[1].penis isnot "none">>
<<person_ i>> <<his_ yi>> 치마를 들어올려, <<his_ yi>> <<penisdesc_ rul $NPCList[1].penisdesc>> 드러낸다. <<He_ nun>> 방 한가운데서 자위하기 시작한다. <<He_ nun>> <<his_ yi>> 다른 손으로 <<his_ yi>> 상의를 벗어, <<his_ yi>> <<breastsdesc_ rul $NPCList[1].breastsdesc>> 드러낸다. <<He_ nun>> 가슴도 자극하며 자위한다.
<<else>>
<<person_ i>> <<his_ yi>> 치마를 들어올려, <<his_ yi>> 젖은 보지를 드러낸다. <<He_ nun>> 방 한가운데서 자위하기 시작한다. <<He_ nun>> <<his_ yi>> 다른 손으로 <<his_ yi>> 상의를 벗어, <<his_ yi>> <<breastsdesc_ rul $NPCList[1].breastsdesc>> 드러낸다. <<He_ nun>> 가슴도 자극하며 자위한다.
<</if>>
<</if>>
<br><br>
하퍼는 마치 아무 문제도 없다는 듯이 계속한다. 다른 사람들도 따라서 자위하기 시작하고, 당신은 곧 자위하는 <<peoplePost>>에게 둘러쌓인다.
<<if $arousal gte $arousalmax>>
육체적인 자극과 모든 음흉한 시선들 사이에서, 몰려오는 오르가즘을 막을 방법은 없다. <<orgasm>>
<br><br>
"<<pShe_ ga>> 가고있어!"
<br>
<<if $player.penisExist>>
<<if !$femaleclimax and !_deniedOrgasm>>
"이 맛있는 정액좀 봐."
<<else>>
"솔직히, 정액을 원하고 있었어"
<</if>>
<<else>>
"<<pher_ yi>> 애액을 보라고."
<</if>>
<br>
"저 의사가 이걸 핥을 수 있게 해줄 것 같나?"
<br><br>
<<else>>
<</if>>
<<person2>><<person_ i>> 몸을 떨면서,
<<if $NPCList[1].penis isnot "none">>
<<his_ yi>> <<trPenisdesc $NPCList[1].penisdesc>>_trResult에서 많은 정액이 뿜어져나와, <span class="purple">당신의 머리에 뿌려진다.</span>
<<bodyliquid "hair" "semen">>
<<else>>
<<his_ yi>> 보지에서 애액이 뿜어져나온다. <<He_ nun>> <<his_ yi>> 머리를 젖히고 절정으로 신음한다.
<</if>>
<br><br>
<<link [[다음|Livestock Job Harper 3 Obey End]]>><</link>>
<br><<effects>>
<<endevent>><<npc Remy>><<person1>>정문이 열리자 하퍼가 당신을 놓아준다. 레미가 <<his_ yi>> 이마에서 땀을 닦으며 들어온다. "이제 들판으로 돌려 보내야 합니다." <<he_ ga>> 말한다. "신선한 공기와 운동은 건강한 생산에 중요하거든요."
<br><br>
"당연하죠," 하퍼가 대답한다. "다시 한 번 감사드립니다."
<br><br>
당신은 당신이 밖으로 끌려나가는 동안, 관객들이 당신의 <<bottom_ ul>> 쳐다보는 것을 느낀다. 그들 중 몇몇은 보는 것 이상을 하고 싶어한다고, 당신은 확신한다.
<br><br>
<<link [[다음|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<if $physiqueSuccess>>
당신은 당신의 목줄을 움켜쥐고, 하퍼를 밀쳐낸다. <<He_ nun>> 비틀거리며, 거의 넘어질 뻔 한다.
<br><br>
레미의 신호에, 두 일꾼이 들어와 당신의 팔을 뒤로 붙잡는다. 당신은 그 중 한명을 떼어내고, <span class="green">다른 한명의 얼굴에 주먹을 날린다.</span>
<br><br>
둘 다 당신에게 접근하는 것을 두려워한다. <<endevent>><<npc Remy>><<person1>>"뭐 하고 있는거야?" 레미가 묻는다. "저 짐승을 제압해." <<His_ yi>> 일꾼들은 서로를 훔쳐보기만 할뿐, 먼저 움직이지 않는다.
<br><br>
"괜찮습니다," <<endevent>><<npc Harper>><<person1>>하퍼는 의자 팔걸이에 기대 안정을 취하며 말한다. "<<if $player.gender_appearance is "m">>황소<<else>>암소<</if>>의 협력이 필요합니다. 다른 날에 다시 시도해봅시다."
<br><br>
<<endevent>><<npc Remy>><<person1>>
"끔찍한 행동에 대해 사과드립니다," 레미가 당신의 목줄을 잡아당기며 말한다. "이해해주셔서 감사합니다."
<br><br>
<<link [[다음|Livestock Job Resist End]]>><<endevent>><</link>>
<br>
<<else>>
당신은 당신의 목줄을 움켜쥐고, 하퍼를 밀쳐낸다. <<He_ nun>> 비틀거리며, 거의 넘어질 뻔 한다.
<br><br>
레미의 신호에, 두 일꾼이 들어와 당신의 팔을 뒤로 붙잡는다. 당신은 그 중 한명을 떼어내지만, <span class="red">곧 단단히 붙잡힌다.</span> 하퍼가 다시 당신의 목줄을 잡는다.
<br><br>
일꾼들은 당신을 놓아주지만, 끼어들 준비를 하며, 방에 남아있는다.
<br><br>
<<link [[다음|Livestock Job Harper 3 Obey]]>><</link>>
<br>
<</if>><<effects>>
<<endevent>>
<<beastNEWinit 1 pig>>
헛간 문이 열리고, 한 일꾼이 목줄을 잡고 들어온다. 목줄이 팽팽해진다. 그것에 연결되어 있는 것이 무엇이든간에 들어오는 것을 거부하고 있다.
<br><br>
몇번 세게 끌어당기고, 다른 두 일꾼이 도움을 줌으로서, 짐승이 강제로 건물 안으로 들어온다. <<beasttype_ ida>>.
<br><br>
"동물이랑 일해본적 있나요?" 레미가 묻는다.
<br>
니키가 주저한다. "네."
<br>
"그럼 간단하겠군요. 저희 동물들은 얌전합니다. 소와 돼지도 서로 잘 지낸답니다." <<nnpc_He_ "Remy" "가">> 당신의 귀 뒤를 긁는다. "시간이 얼마나 오래 걸리든 가만히 있을 수 있을 겁니다."
<br><br>
<<link [[협조한다|Livestock Job Niki Cooperate]]>><<transform cow 1>><<livestock_obey 5>><<sub 1>><</link>><<ggobey>>
<br>
<<link [[반항한다|Livestock Job Niki Defy]]>><<livestock_obey -5>><<def 1>><</link>><<llobey>>
<br><<effects>>
<<pass 60>>
레미는 카메라 앞의 매트에 당신을 무릎꿇리고, 돼지를 당신 뒤로 끌고온다. 니키가 그 뒤를 이어받는다. <<nnpc_HePost "Niki" "가">> 사진을 찍고, 다른 일꾼들에게 조명을 조절해줄 것을 부탁한다.
<br><br>
니키가 만족하기까지 시간이 조금 걸리지만, 마침내 <<nnpc_hePost "Niki" "가">> <<beasttype_ gwa>> 여러 다른 포즈를 취하게 한다.
<<if $player.penisExist>>
당신의 <<penis_ wa>> <<breastsPost>>에 초점이 맞춰지는 것 같다.
<<else>>
당신의 <<breastsPost>>에 초점이 맞춰지는 것 같다.
<</if>>
<<if $exhibitionism lt 95 or $uncomfortable.nude is true>>
<<if $uncomfortable.nude is true>>당신은 당신을 가리고 싶은 충동을 저항한다.<</if>>
레미는 연습촬영이라고 하지만, 당신은 여전히 사진들이 유포될까봐 걱정된다.
<<else>>
레미는 연습촬영이라고 하지만, 당신은 사진들이 유포되지 않을 지 궁금하다. 이 생각은 당신을 흥분시킨다.
<<garousal>><<arousal 600>>
<</if>>
<br><br>
레미는 멀리서 지켜본다. 대부분 당신을 본다.
<br><br>
<<link [[다음|Livestock Job Niki Cooperate 2]]>><</link>>
<br><<effects>>
"필요한 건 끝났습니다." 마침내 니키가 말했다. "적당한 촬영을 할 준비가 되었습니다."
<br><br>
"훌륭해," 레미가 다가오며 당신의 목줄을 잡고 대답한다. "이 착한 <<girl_ un>> 돼지와 <<bred>> 겁니다."
<<gstress>><<stress 6>>
<br><br>
<<endevent>><<npc Remy>><<person1>>니키는 <<him_ ul>> 무시하고, 대신 <<endevent>><<npc Niki>><<person1>><<his_ yi>> 물건을 챙기는데 집중한다.
<br><br>
<<link [[다음|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<pass 60>>
레미가 당신을 매트로 끌어당기고, <<beasttype_ i>> 따라온다. 니키가 그 뒤를 이어받는다. <<nnpc_HePost "Niki" "가">> 사진을 찍고, 다른 일꾼들에게 조명을 조절해줄 것을 부탁한다.
<br><br>
니키가 만족하기까지 시간이 조금 걸리지만, 마침내 <<nnpc_hePost "Niki" "가">> <<beasttype_ gwa>> 여러 다른 포즈를 취하게 한다.
<br><br>
당신은 거절한다.
<<if $uncomfortable.nude is true>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신의 묶인 팔로는 몸을 가릴 수 없기 때문에, 당신은 카메라를 등진다.
<<else>>
당신은 당신의 <<genitals_ wa>> <<breasts_ rul>> 당신의 손으로 가린다.
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신이 나체인 것은 괴롭지 않지만, 그래도 당신은 카메라를 등진다.
<<else>>
당신이 나체인 것은 괴롭지 않지만, 그래도 당신은 몸을 가린다.
<</if>>
<</if>>
<br><br>
<<link [[다음|Livestock Job Niki Defy 2]]>><</link>>
<br><<effects>>
레미가 달려와 당신의 목줄을 잡는다. <<endevent>><<npc Remy>><<person1>>"이 간단한 일조차 거부하다니," <<he_ ga>> 말한다. "나쁜 <<girl_ iya>>." <<He_ ga>> 당신의 목줄을 잡아챈다.
<br><br>
니키가 끼어든다. "괜찮습니다. 원하는 것은 다 얻었습니다. 사진 찍을 준비가 되었습니다."
<br><br>
"너도 들었지," 레미가 낮은 목소리로 말한다. "너는 돼지와 <<bred>> 거야. 어쩌면 그게 너에게 예의를 가르쳐줄지도 모르지."
<<gstress>><<stress 6>>
<br><br>
<<endevent>><<npc Remy>><<person1>>니키는 <<him_ ul>> 무시하고, 대신 <<endevent>><<npc Niki>><<person1>><<his_ yi>> 물건을 챙기는데 집중한다.
<br><br>
<<link [[다음|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<pass 60>>
"마무리만 하면 돼요." 니키가 말한다. 당신은 순종적으로 기다린다. 레미가 당신을 매트 위로 끌어당겨도, 당신은 저항하지 않는다. 그것은 <<if $farm_phase is 1>><<beastsplural_ yi>> 욕구를<<else>><<beasttype_ yi>> 욕구를<</if>> 유도한다.
<br><br>
<<if $farm_phase is 1>>
<<link [[다음|Livestock Job Pig Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[다음|Livestock Job Pig Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<span class="red">니키가 당신을 촬영한다.</span>
<br>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Job Pig Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Job Pig Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<famebestiality 30 "vid">>
<<if playerBellyVisible()>><<famepregnancy `Math.ceil(playerBellySize() / 10)`>><</if>>
"끝났습니다." 니키가 카메라에서 떨어지며 말한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Remy>><<person1>>
<<tearful>> 레미가 당신을 끌어당겨 일어서게 한다. "착한 <<girl_ iya>>," 농장 일꾼들이 니키의 장비를 해체하는 것을 도와주고 있을 때, <<he_ ga>> 당신을 출구로 당기며 말한다. "그렇게 나쁘진 않았지, 그렇지? 이제 고객들에게 무언가 새로운 것을 보여줄 수 있겠군."
<br><br>
<<link [[다음|Livestock Job End]]>><<endevent>><</link>>
<<else>>
<<famescrap 30 "vid">>
<<if playerBellyVisible()>><<famepregnancy `Math.ceil(playerBellySize() / 10)`>><</if>>
<<beasttype_ i>> 꽤엑 소리를 내며 당신에게서 떨어진다. 일꾼들이 <<bhim_ ul>> 진정시키려 하지만, 소득이 없다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Remy>><<person1>>
<<tearful>> 레미가 당신을 끌어당겨 일어서게 한다. "비싼 작업이란 말이야." <<he_ ga>> 당신을 질식시킬 기세로 말한다. 니키는 시선을 돌린다.
<br><br>
<<link [[다음|Livestock Job End]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<span class="red">니키가 당신을 촬영한다.</span>
<br>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Job Pig Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Job Pig Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
<<beasttype_ i>> 고통과 공포로 움츠리지만, 다른 녀석이 열정적으로 달려든다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Livestock Job Pig Gang Rape]]>><</link>>
<<else>>
<<beasttype_ i>> 고통과 공포로 움츠린다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Livestock Job Pig Gang Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족하여, <<beasttype_ i>> 떠나고 다른 녀석이 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Livestock Job Pig Gang Rape]]>><</link>>
<<else>>
만족하여, <<beasttype_ i>> 당신에게서 떨어진다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Livestock Job Pig Gang Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
"끝났습니다." 니키가 카메라에서 떨어지며 말한다.
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
<<beastsplural_ i>> 움츠러든다. 그들이 원하는 것을 얻지 못했음에도, 관중들은 즐거워보인다. 그들은 싸움에 갈채를 보낸다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
<<beastsplural_ i>> 기진맥진해서 떨고 있는 당신에게서 떨어지자 관중들이 갈채를 보낸다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
<<beastsplural_ i>> 기진맥진해서 떨고 있는 당신에게서 떨어지자 관중들이 갈채를 보낸다.
<</if>>
<<if $enemyejaculated gte 1>>
<<famebestiality 30>>
<</if>>
<<if playerBellyVisible()>><<famepregnancy `Math.ceil(playerBellySize() / 10)`>><</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Remy>><<person1>>
<<tearful>> 레미가 당신을 끌어당겨 일어서게 한다. "착한 <<girl_ iya>>," 농장 일꾼들이 니키의 장비를 해체하는 것을 도와주고 있을 때, <<he_ ga>> 당신을 출구로 당기며 말한다. "우리 고객들이 즐거워보이는군."
<br><br>
<<link [[다음|Livestock Job End]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $physiqueSuccess>>
당신은 레미의 손에서 목줄을 빼낸다. 일꾼들이 당신을 제지하기 위해 달려든다. 당신은 그 중 한 명을 밀쳐내지만, 다른 한 명이 뒤에서 당신을 붙잡는다. 그들은 당신을 매트에 눕힌다. 저항하기엔 너무 많다.
<br><br>
당신이 교미 자세로 억눌렸지만, <span class="green"><<if $farm_phase is 1>>돼지들은<<else>>돼지는<</if>> 아무것도 하지 않는다.</span> <<if $farm_phase is 1>>그것들은<<else>>그것은<</if>> 당신의 공격성을 보았고, 당신을 자극하고 싶지 않아한다. 레미의 어떠한 훈련도 <<if $farm_phase is 1>>그것들을<<else>>그것을<</if>> 설득시킬 수 없다.
<br><br>
니키가 <<nnpc_hisPost "Niki" "의">> 머리를 가로젓는다. "저들의 협력이 필요하니," <<nnpc_hePost "Niki" "가">> 말한다. "다음에 하죠."
<br><br>
일꾼들이 니키의 장비 해체를 돕기 위해 움직이자, 레미가 당신을 헛간에서 끌어낸다.
<br><br>
<<link [[다음|Livestock Job Resist End]]>><<endevent>><</link>>
<br>
<<else>>
<<pass 60>>
당신은 레미의 손에서 목줄을 빼낸다. 일꾼들이 당신을 제지하기 위해 달려든다. 당신은 그 중 한 명을 밀쳐내지만, 다른 한 명이 뒤에서 당신을 붙잡는다. <span class="red">그들은 당신을 매트에 눕힌다.</span> 저항하기엔 너무 많다.
<br><br>
그들은 당신이 <<if $farm_phase is 1>> 첫 번째<</if>> 돼지의 관심을 받을 때 까지 당신을 교미 자세로 억누른다.
<br><br>
<<if $farm_phase is 1>>
<<link [[다음|Livestock Job Pig Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[다음|Livestock Job Pig Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<if $worn.face.type.includes("gag")>>
당신은 니키에게 애원하려 하지만, 당신의 <<worn_face_name>> 때문에 알아들을 수 없는 소리를 내는 것 이상은 할 수 없다.
<<elseif $speech_attitude is "meek">>
"제-제발 저를 구해주세요." 당신은 니키에게 말한다. "저는 소가 아니에요."
<<elseif $speech_attitude is "bratty">>
"나를 이 미친 곳에서 풀어놔." 당신이 말한다. "너도 저렇게 만들어버리기 전에."
<<else>>
"저를 도와주세요." 당신은 니키에게 말한다. "이건 잘못된 일이에요."
<</if>>
<<nnpc_HisPost "Niki" "의">> 눈이 당신의 눈과 마주치지만, <<nnpc_hePost "Niki" "는">> 눈을 돌려버린다.
<<if C.npc.Niki.love gte 30>>
<br><br>
<<pass 60>>
니키는 준비를 끝마치지만, <span class="green">문제가 생긴 것 같다.</span>
<br><br>
"소용없어요." <<nnpc_hePost "Niki" "가">> 말한다. "장비가 고장났어요. 취소해야 할 것 같군요." <<nnpc_hePost "Niki" "가">> 다시 당신을 흘끗 쳐다본다.
<<llove>><<npcincr Niki love -1>>
<br><br>
<<endevent>><<npc Remy>><<person1>>레미는 얼굴을 찡그리고, 당신의 목줄을 더욱 개목걸이에 가까운 쪽으로 잡는다. "좋습니다." <<he_ ga>> 말한다. "어쩔 수 없지요."
<br><br>
일꾼들이 니키의 장비 해체를 돕기 위해 움직이자, <<He_ ga>> 당신을 헛간에서 끌어낸다.
<br><br>
<<link [[다음|Livestock Job Resist End]]>><<endevent>><</link>>
<br>
<<else>>
<<nnpc_HePost "Niki" "는">> 다시 돌아보지 않는다.
<br><br>
<<pass 60>>
니키는 준비를 끝낸다. <span class="red"><<nnpc_HePost "Niki" "는">> <<nnpc_hisPost "Niki" "의">> 엄지를 들어올리며, 계속하라는 신호를 보낸다.</span> 레미는 당신을 매트로 끌고간다. 그것은 <<if $farm_phase is 1>><<beastsplural_ yi>> 욕구를<<else>><<beasttype_ yi>> 욕구를<</if>> 유도한다.
<br><br>
<<if $farm_phase is 1>>
<<link [[다음|Livestock Job Pig Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[다음|Livestock Job Pig Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<pass 60>>
당신은 더 깊은 최면 상태에 빠진다. <span class="green">이렇게 평온했던 적이 없는 것 같다.</span> 당신은 하퍼의 목소리가 당신에게 흘러들어오는 것을 듣는다. "너는 이 농장에서 제일 행복하고, 생산적인 <<if $player.gender_appearance is "m">>황소<<else>>암소<</if>>야. 너는 먹고싶은 모든 풀을 가지고 있고, 밤에는 너의 주인이 늑대로부터 안전하게 지켜주지."
<br><br>
평온함이 당신의 마음을 침범한다. 그저 평범한 <<if $player.gender_appearance is "m">>황소<<else>>암소<</if>>인 당신이 이렇게 보살핌 받는게 얼마나 행복한지 모른다.
<br><br>
의사는 계속해서 진정되는 어조로 말하며, 세상에서의 당신의 역할에 대한 미덕을 칭찬한다.
<br><br>
"내가 이 펜을 떨어뜨리면, 너는 깨어난다." 펜이 바닥으로 떨어지고, 당신은 현실로 돌아온다. 하퍼는 일어서서 레미에게 목줄을 넘겨준다. "오늘은 성공적입니다. 다음 단계를 위해 또 뵙죠."
<br><br>
<<endevent>><<npc Remy>><<person1>>
"감사합니다, 훌륭한 의사님." 레미가 대답한다. "그리고 고맙습니다," <<he_ ga>> 당신의 귀 뒤를 긁는다. "이렇게 잘해주셔서." <<He_ ga>> 당신을 방에서 끌어낸다.
<br><br>
<<link [[다음|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<if $harper_farm_abduction is 1>>
<<unset $harper_farm_abduction>>
당신은 스스로 최면에 걸리지 않기 위해 몸을 부르르 떤다. 하퍼는 <<his_ yi>> 목소리 톤을 바꾸지 않는다. "다른 방법이 필요하지 않기를 바랐는데..."
<br><br>
<<if $worn.face.type.includes("gag")>>
당신은 <<him_ ul>> 방해하기 위해 당신의 주먹으로 테이블을 쾅 친다. 당신은 입마개로 재갈이 물려있기 때문에, 당신은 하퍼를 쳐다보며
<<if $speech_attitude is "meek">>
눈물을 글썽이는 표정을 짓는다.
<<elseif $speech_attitude is "bratty">>
강렬한 눈빛을 보낸다.
<<else>>
비난의 눈빛을 보낸다.
<</if>>
<br>
레미는 당신의 어깨를 손으로 단단히 잡는다. "사과드립니다. 우리 가축들은 보통 말을 잘 듣는데 말이죠."
<<else>>
당신은 <<him_ ul>> 방해하기 위해 당신의 주먹으로 테이블을 쾅 친다.
<<if $speech_attitude is "meek">>
"다-당신이 제게 한 짓은," 당신이 말한다. "전 동물이 아니에요..."
<<elseif $speech_attitude is "bratty">>
"이 개자식," 당신이 말한다. "너 때문이야..."
<<else>>
"당신이 나를 납치했어..."
<</if>>
<br>
레미는 당신의 어깨를 손으로 단단히 잡는다. "사과드립니다. 우리 가축들은 보통 말을 잘 듣는데 말이죠."
<</if>>
<br>
하퍼가 한숨을 내쉰다. "짐승의 성질에 문제가 있군요. 다른 날에 다시 시도하도록 합시다."
<br>
<<else>>
당신은 스스로 최면에 걸리지 않기 위해 몸을 부르르 떤다. 하퍼는 <<his_ yi>> 목소리 톤을 바꾸지 않는다. "이 과정은 짐승의 협조가 필요합니다," <<he_ ga>> 레미에게 말한다. "다른 날에 다시 시도하도록 합시다."
<br><br>
<</if>>
"좋습니다," 레미가 당신의 목줄을 문으로 잡아끌며 대답한다. "나는 이 짐승이 할 만한 다른 일을 찾아보겠습니다. 시간 내주셔서 감사합니다."
<br><br>
<<link [[다음|Livestock Job Resist End]]>><<endevent>><</link>>
<br><<effects>>
<<pass 60>>
당신은 더 깊은 최면상태에 빠진다. <span class="green">이렇게 평온했던 적이 없는 것 같다.</span> 당신은 하퍼의 목소리가 당신에게 흘러들어오는 것을 듣는다. "너는 이 농장에서 제일 행복하고, 생산적인 <<if $player.gender_appearance is "m">>황소<<else>>암소<</if>>야. 나는 네가 더 특별해질 수 있는 무언가를 너에게 줄 거야. 저기 있는 테이블에 올라가 나를 위해 몸을 굽혀주렴. 위에 있는 신선한 풀을 먹고 싶다면 먹으렴."
<br><br>
평온함이 당신의 마음을 침범한다. 그저 평범한 <<if $player.gender_appearance is "m">>황소<<else>>암소<</if>>인 당신이 이렇게 보살핌 받는게 얼마나 행복한지 모른다. 당신은 <<his_ yi>> 지시를 어떻게 따라야 할지 생각하며 테이블에 올라간다.
<br><br>
<<if $player.vaginaExist>>
당신이 풀을 우적우적 씹기 시작하자, 당신은 작은 튜브가 당신의 보지로 들어오고, 차가운 액체가 튜브를 통해 들어오는 것을 느끼지만, 당신이 풀을 먹는데 방해되지는 않는다.
<<recordSperm `{genital: "vagina", target: "pc", spermOwner: "Harper's Serum", spermType: "human", daysTillRemovalOverride: 12, quantity: 6}`>>
<<purity -3>><<internalejac>><<creampie "self" "vagina">><<set $hygiene += 1000>><<bodyliquid "vagina" "semen" 3>><<bodyliquid "vagina" "goo">>
<<else>>
당신이 풀을 우적우적 씹기 시작하자, 당신은 작은 튜브가 당신의 항문으로 들어오고, 차가운 액체가 튜브를 통해 들어오는 것을 느끼지만, 당신이 풀을 먹는데 방해되지는 않는다.
<<recordSperm `{genital: "anus", target: "pc", spermOwner: "Harper's Serum", spermType: "human", daysTillRemovalOverride: 12, quantity: 6}`>>
<<purity -3>><<internalejac>><<creampie "self" "anus">><<set $hunger -= 200>><<set $thirst -= 200>><<set $hygiene += 1000>><<bodyliquid "anus" "semen" 3>><<bodyliquid "anus" "goo">>
<</if>>
<<drugs 45>><<arousal 150>>
<<fetishPregnancyImg>>
의사는 계속해서 진정되는 어조로 말하며, 세상에서의 당신의 역할에 대한 미덕을 칭찬한다.
<br><br>
"테이블에서 내려오렴. "내가 이 펜을 떨어뜨리면, 너는 깨어난다." 당신이 바닥으로 내려오자, 펜이 바닥으로 떨어지고, 당신은 현실로 돌아온다. 하퍼는 일어서서 레미에게 목줄을 넘겨준다. "오늘은 성공적입니다. 시간이 지남에 따라 효과가 나타날 겁니다."
<br><br>
<<endevent>><<npc Remy>><<person1>>
"감사합니다, 훌륭한 의사님." 레미가 대답한다. "그리고 고맙습니다," <<he_ ga>> 당신의 귀 뒤를 긁는다. "이렇게 잘해주셔서." <<He_ ga>> 당신을 방에서 끌어낸다.
<br><br>
<<link [[다음|Livestock Job End]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "farm">><<effects>>
당신은 헛간 안의 당신의 방 안에 있다. 마실 수 있는 깨끗한 물이 담긴 양동이와, 누워 잘 수 있는 짚더미가 있다.
<<if $farmCellUnlk is false or $farm_key is true and $farmCellUnlk is undefined>>
<span class="teal"> 당신은 짚더미 안에 열쇠고리를 숨겨두었다.</span>
<<elseif $farmCellUnlk is true>>
<span class="teal"> 당신의 방 문의 잠금이 풀렸다. 당신은 짚더미 안에 열쇠고리를 숨겨두었다.</span>
<</if>>
<br><br>
<<if Time.hour gte 6 and Time.hour lt 18>>
헛간에서 같이 지내고 있는 가축들은, 헛간 밖에서 레미에게 감시받으며 무리지어 있다.
<<elseif Time.hour gte 18 and Time.hour lt 21>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<livestock_cows "은">> 방 구석에 일렬로 서있고, 일꾼들은 그들의 몸에 착유기를 부착한다.
<<else>>
<<livestock_cows "은">> 방 구석에 일렬로 서있고, 일꾼들은 그들의 몸에 착유기를 부착한다.
<</if>>
<<else>>
소의 코골이 소리가 복도를 가득 채운다.
<</if>>
<<if $uncomfortable.nude is true>><<covered>><</if>>
<br><br>
<<if isPregnancyEnding()>>
<<pregnancyPassout "remy">>
<<elseif $stress gte $stressmax>>
<<passoutremy>>
<<if Time.hour gte 5 and Time.hour lt 18>>
<<hunger 1000>>
<<set $livestock_noise to false>>
<</if>>
<<elseif Time.hour gte 6 and Time.hour lt 18>>
<<set $livestock_noise to false>>
레미와 일꾼들은 헛간을 돌며, 가축들이 방 밖으로 나오도록 각 방의 문을 연다. 그들 중 한 명이 당신의 방문을 연다.
<br><br>
<<getouticon>><<link [[당신의 방에서 나온다|Livestock Cell Leave]]>><<livestock_obey 1>><</link>><<gobey>>
<br>
<<refuseicon>><<link [[방에서 나오는 것을 거부한다|Livestock Cell Refuse]]>><<livestock_obey -1>><<pain 6>><</link>><<lobey>><<gpain>>
<br>
<<elseif Time.hour gte 18 and Time.hour lt 21>>
/* once every 4 days after pc's been missing for more than they have permissions for, when eden cares strongly enough to leave the forest and go all the way to the farmlands. */
<!-- <<if undefined and !(Time.days % 4) and $daily.eden.farmRescue isnot 1 and C.npc.Eden.love gte 120 and ($edenfreedom is 1 and $edendays gte 4 or $edenfreedom gte 2 and $edendays gte 9)>>
Made unreachable until it's either massively reworked or removed. Eden has no business this far in the moor.
<<npc Eden>><<person1>>레미가 문을 열고 당신의 방으로 들어올 때 어떤 움직임을 느낀다. 모자 하나가 당신의 발로 날아든다. 당신이 어떤 행동도 하기 전에, 무언가 다른 것이 당신의 주의를 <<if 150 - $submissive / 20 lt C.npc.Eden.dom>>사로잡는다<<else>>끈다<</if>>.
<br><br>
<span class="green">당신은 에덴의 목소리가,</span> 헛간 앞의 누군가와 언쟁하는 것을 듣는다.
<br><br>
<<link [[에덴을 향해 소리지른다|Eden Shout]]>><<npcincr Eden dom 5>><<set $daily.eden.farmRescue to 1>><<livestock_obey -20>><</link>><<lllobey>><<gggdom>>
<br>
<<link [[무시한다|Eden Shout Ignore]]>><<npcincr Remy dom 1>><<set $daily.eden.farmRescue to 1>><<livestock_obey 5>><</link>><<ggobey>>
<br> -->
<!-- <</if>> Added the closing if here due to sugarcube being stupid, is not part of the above commented out code itself. confirmed the commented code is still not running <<set _errorCheck to "failed">>-->
<<npc Remy>><<person1>>
레미는 당신의 눈을 똑바로 쳐다보며 <<= $livestock_obey lte 30 ? "위협적으로 다가온다" : "걸어온다">>. "<<= $livestock_obey lte 30 ? "너는 골칫덩이야" : "이 녀석은 내가 직접 교육시키지">>," <<he_ ga>> 말하며, 당신의 방으로 들어온다. "<<if $livestock_obey lte 30>>그래서 내가 직접 너를 교육시킬거야. <</if>>이리 와."
<br><br>
<<if $livestock_obey gte 80 and C.npc.Remy.love gte 50 and random(1,100) gte 60 and !playerChastity()>>
<<link [[복종한다|Livestock Milking Obey]]>><<npcincr Remy dom 1>><<livestock_obey 5>><<set $phase to 1>><</link>><<ggobey>>
<br>
<<link [[거절한다|Livestock Milking Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -5>><</link>><<lobey>>
<br>
<<else>>
<<link [[복종한다|Livestock Milking Obey]]>><<npcincr Remy dom 1>><<livestock_obey 5>><</link>><<ggobey>>
<br>
<<link [[거절한다|Livestock Milking Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -5>><</link>><<lobey>>
<br>
<</if>>
<<else>>
<<if $livestock_lock_intro is undefined >>
<<investigateicon>><<link [[방을 조사한다|Livestock Lock Examine]]>><</link>>
<<elseif $farm_key is true and $farmCellUnlk is undefined>>
<<investigateicon>><<link [[열쇠들을 사용해 본다|Livestock Lock Key]]>><<set $phase to 0>><</link>>
<<elseif $farm_key is true and $farmCellUnlk is false>>
<<lakeicon "key">><<link [[방문의 자물쇠를 연다|Livestock Lock Key]]>><<set $phase to 0>><</link>>
<<elseif $farmCellUnlk is true>>
<<getouticon>><<link [[방을 나간다|Livestock Lock Examine]]>><</link>>
<<else>>
<<getinicon>><<link [[문에 다가간다|Livestock Lock Examine]]>><</link>>
<</if>>
<br>
<<ind>><<link [[운동한다 (1:00)|Livestock Workout]]>><</link>><<gtiredness>><<lstress>>
<br>
<<if $livestock_noise is false>>
<<ind>><<link [[소리를 지른다 (0:10)|Livestock Noise]]>><<pass 10>><<stress -12>><<trauma -6>><<set $livestock_noise to true>><</link>><<llstress>><<ltrauma>><<lobey>>
<br>
<</if>>
<<bedicon "zzz">><<link [[새벽까지 잔다|Livestock Sleep]]>><<set $phase to 0>><</link>><<ltiredness>>
<br><br>
<<ind>><<link [[게임 설정|Livestock Settings]]>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<<ind>><span class="goldLink"><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<ind>><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><br>
<</if>><<effects>>
<<endevent>>
<<npc Remy>><<person1>>
당신은 목소리를 무시한다. 레미가 모자를 주워 외부인에게 돌려주자, 그는 <<himPost>>에게 감사를 표하고 떠난다.
<br><br>
<<link [[다음|Livestock Cell]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>>
<<npc Eden>><<person1>>
<<set $edenshoutrescue to 1>>
"에덴!" 당신은 레미와 주변사람들을 놀라게 할만큼 크게 소리지른다. "도와줘!" 형체 하나가 일꾼들을 밀치며, 당신에게 다가온다. 일꾼 하나가 <<him_ ul>> 막으려 하지만, 옆으로 밀려난다.
<br><br>
당신은 모자를 들고 에덴에게 달려간다. 대부분의 일꾼들은 소들을 통제하느라 바쁘지만, 레미는 <<nnpc_his_ yi "Remy">> 옆구리에 있는 채찍을 더듬으며, 당신을 쫓는다.
<br><br>
에덴이 눈앞에 있다. 한 순간 짜악 하는 소리가 들리고, 채찍이 당신의 발목을 잡아, 당신을 넘어뜨린다. 에덴이 앞으로 뛰어오며, 한 팔로 당신을 잡아준다. <<He_ nun>> 멈추지 않는다.
<br><br>
당신은 에덴의 주먹이 레미의 턱에 꽂히는 것을 흘끗 본다.
<br><br>
레미는 흙바닥에 넘어진다. 에덴은 당신이 일어나도록 도와주고, 함께 헛간을 빠져나온다.
<br><br>
<<pass 1>><<He_ nun>> 울타리에 뚫린 구멍으로 당신을 보낸다. 잠시 후 등 뒤에서 날카로운 휘파람 소리가 들리고, 이어서 고함소리와 개짖는 소리가 들린다. 레미의 고통스러운 목소리가 다른 사람들보다 높아진다. <span class="red">당신은 쫓기고 있다.</span><<lllobey>><<livestock_obey -20>>
<br><br>
<<link [[다음|Livestock Eden Escape]]>><</link>>
<br><<set $settingsExitPassage to "Livestock Cell">>
<<settings>><!--Redundant passage, identical to :: Attitudes-->
<<attitudes>>
<br><br>
<<link [[확인|$attitudesExitPassage]]>>
<<unset $attitudesExitPassage>>
<</link>>
<br><<effects>>
<<if $livestock_noise is true>>
<<pass 1>><<tiredness 1>>
당신은 바닥에서 일어나려 노력하지만 이내 짚더미 안으로 쓰러진다. 당신이 받은 체벌로 인해 움직일 수 없다. 지금 당장 운동하는 것은 불가능할 것이다.
<br><br>
<<link [[다음|Livestock Cell]]>><</link>>
<br>
<<else>>
당신의 방은 기초 운동을 하기에 공간이 충분하다. 당신은 땀을 흘리며, 스스로를 몰아붙이고, 당신의 마음을 감옥에서 벗어나게 한다.
<<physique 6>>
<<pass 60>><<tiredness 6>>
<br><br>
<<if Time.hour lte 5>>
<<link [[계속해서 운동한다 (1:00)|Livestock Workout]]>><</link>><<gtiredness>>
<br>
<</if>>
<<link [[그만둔다|Livestock Cell]]>><</link>>
<br>
<</if>><<effects>>
우리에 갇힌 동물처럼, 당신은 방 안에서 난동을 부린다. 당신은 <<if $worn.face.type.includes("gag")>> <<worn_face_name_ ul>> 하고 있음에도 불구하고<</if>> 당신이 할 수 있는 최대로 <<if $cow gte 6>>음메 하고 울며<<else>>소리를 지르며<</if>>, 빠르게 다른 소들을 잠에서 깨운다. 당신은 건초를 들어올리고 금속 내벽을 두드려, 큰 소리를 낸다.
<br><br>
곧, 헛간 전체가 당신의 반항적인 행동에 동참하기 시작한다-어떤 이는 짜증이 나서, 어떤 이는 학대에 대한 불만으로 소리를 낸다.
<br><br>
얼마 지나지 않아 헛간 문이 열리고, 불이 깜빡이며 켜진다. 레미와 두 명의 일꾼이 소들을 점검하고, 소들은 빠르게 '침대'로 돌아간다. 아직 서 있는 것은 당신 뿐이고, 이는 당신이 소란을 주도한 것 처럼 보이게 한다.
<br><br>
<<if $livestock_obey gte 80>>
<<link [[다음|Livestock Noise 2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Noise 2]]>><<set $phase to 0>><</link>>
<br>
<</if>><<livestock_obey -5>>
<<npc Remy>><<person1>>
<<if $phase is 1>>
당신의 방 문이 열리고, 일꾼들이 들어와 당신의 팔을 잡는다. 레미는 플라스크 안의 수면제가 묻은 손수건을 들고 걸어온다.
<<if $speech_attitude is "meek">>
겁에 질려, 당신은 <<if $worn.face.type.includes("gag")>> <<worn_face_name_ ul>> 하고 있음에도 불구하고<</if>> 자비를 위해 <<if $cow gte 6>>음메 하고 울어보지만<<else>>애원해 보지만<</if>>, 당신의 외침은 당신의 입을 틀어막는 천에 의해 잠잠해진다.
<<elseif $speech_attitude is "bratty">>
당신은 팔을 휘두르며 고개를 돌리려 하지만, 당신의 저항은 당신의 입을 틀어막는 천에 의해 잠잠해진다.
<<else>>
당신은 목을 길게 빼며 피해보지만, 일꾼들은 당신의 머리를 잡고, 당신의 얼굴을 강제로 천으로 막는다.
<</if>>
<br><br>
레미는 입이 막힌채 저항하는 당신을 쳐다본다. "왜 그러는 거야?" <<His_ yi>> 녹색 눈이 당신을 꿰뚫듯 보고있는 가운데, 당신은 정신이 흐려지는 것을 느낀다. "평소에는 그렇게 얌전하더니."
<br><br>
약기운이 충분히 돌고, 당신은 무릎을 꿇고 쓰러진다. 레미는 만족하며 물러난다.
<br><br>
"누워서 쉬렴. 우리는 이런 일이 반복되는지 지켜볼거야," 레미가 지시한다. 당신은 질질 끌려가 짚더미에 부드럽게 눕혀진다.
<br><br>
<<if $loveInterest.primary isnot "None">>
당신의 시야가 어둠으로 물들고, 당신은 의식 끝에서 <<if $loveInterest.primary is "Black Wolf" or $loveInterest.primary is "Great Hawk">><</if>> <<trNamedNPC $loveInterest.primary "를">>_trResult 생각한다. 당신은 과연 당신이 <<if $loveInterest.primary is "Black Wolf">>당신의 무리를<<else>><<nnpc_him_ ul $loveInterest.primary>><</if>> 다시 볼 수 있을까 궁금해 한다.
<<else>>
당신의 의식이 흐려지며 시야가 어둠으로 물든다.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Livestock Sleep]]>><<set $phase to 1>><</link>>
<br>
<<else>>
당신의 방 문이 열리고, 일꾼들이 들어와 당신의 팔을 잡는다. 레미는 <<his_ yi>> 채찍을 풀며 걸어온다.
<<if $speech_attitude is "meek">>
겁에 질려, 당신은<<if $worn.face.type.includes("gag")>> <<worn_face_name_ ul>> 통해<</if>> 자비를 구하기 위해 <<if $cow gte 6>>음메 하고 울어보지만<<else>>애원해 보지만<</if>>, 당신의 외침은 당신의
<<if playerBellySize(true) gte 8>>
엉덩이를 때리는 채찍에 가로막힌다. <<He_ nun>> 당신의 <<bellyDescriptionPost "pc" "이">> 맞지 않도록 특별히 신경쓴다.
<<else>>
배를 때리는 채찍에 가로막힌다.
<</if>>
레미가 분노에 차서 당신을 때리는 동안, 당신은 고통으로 <<if $cow gte 6>>음메 하고 운다<<else>>숨을 헐떡인다<</if>>. 당신은 체념한 채 고개를 숙여 흐느끼고, 한 대 맞을 때마다 새로운 눈물을 흘린다.
<<elseif $speech_attitude is "bratty">>
당신은 격렬하게 몸부림치지만, 소용이 없다. 레미가 당신의
<<if playerBellySize(true) gte 8>>
엉덩이를 채찍으로 때리자 당신의 저항이 멈춘다. <<He_ nun>> 당신의 <<bellyDescriptionPost "pc" "이">> 맞지 않도록 특별히 신경쓴다.
<<else>>
배를 채찍으로 때리자 당신의 저항이 멈춘다.
<</if>>
그것은 쓰라렸고, 당신은 고통에 소리지르며 벗어나기 위해 노력하지만, 소용없다.
당신이 할 수 있는 것은 채찍이 당신의 맨살을 때릴 때마다 이를 악무는 것과 움찔거리는 것 뿐이고, 채찍이 당신을 때릴 때마다 당신의 저항은 약해진다. 당신은 용감한 표정을 지으려 노력하지만, 흐르는 눈물을 막을 수는 없다.
<<else>>
당신이 반응할 시간도 없이 레미의 채찍이 당신의
<<if playerBellySize(true) gte 8>>
엉덩이를 때린다. <<He_ nun>> 당신의 <<bellyDescriptionPost "pc" "이">> 맞지 않도록 특별히 신경쓴다.
<<else>>
배를 때린다.
<</if>>
당신은<<if $worn.face.type.includes("gag")>>당신의 <<worn_face_name_ ul>> 통해<</if>> 울부짖지만, 당신은 이게 끝이 아니라는 것을 안다.
당신은 눈을 꽉 감고 다가올 고통에 대비하고, 레미가 내리치는, 채찍질은 더더욱 강해진다. 채찍이 당신을 때릴 때마다 당신은 <<if $cow gte 6>>헉 하는 소리를 내며<<else>>온몸을 비틀며<</if>> 눈물이 눈에서 흘러내린다.
<</if>>
<<gggpain>><<pain 50>>
<br><br>
당신은 더 이상 버틸 수 없어, 바닥으로 무너진다. 일꾼들이 당신을 강제로 일으키고, 마지막 채찍질을 맞게 한다.
<<gpain>>
<br><br>
레미는 채찍을 접고 당신에게 다가온다. <<his_ yi>> 손이 당신의 턱을 들어, 당신이 <<his_ yi>> 빛나는 초록 눈을 강제로 보게 한다. "내가 경고했잖니," 레미가 꾸짖는다. "더 이상 시끄럽게 하지 않을거지, 그렇지?"
<<if $speech_attitude is "meek">>
대답할 힘이 없어, 당신은 애원하듯 <<his_ yi>> 눈을 쳐다보기만 한다.
<br><br>
레미는 당신의 침묵을 복종으로 받아들이는 것 같다. "좋아. 침대로 돌려보내," 레미가 일꾼들에게 지시한다.
<<elseif $speech_attitude is "bratty">>
당신은 레미의 손아귀에서 당신의 턱을 비틀어 빼내, <<himPost>>에게 만족스러운 대답을 주지 않는다.
<br><br>
당신의 침묵은 레미에게 충분한 듯 하다. "침대로 돌려보내," <<he_ ga>> 일꾼들에게 지시한다.
<<else>>
당신은 고개를 끄덕인다.
<br><br>
"좋아. 침대로 돌려보내," 레미가 일꾼들에게 지시한다.
<</if>>
고통에 신음하며, 당신은 건초더미 쪽으로 끌려가 그 위로 던져진다. 당신은 몸을 웅크리고 아픈
<<if playerBellySize(true) gte 8>>
엉덩이를 문지른다.
<<else>>
배를 문지른다.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Livestock Cell]]>><</link>>
<br>
<</if>><<effects>>
<<milkvolume 20>><<lactation_pressure 10>><<set $breastgrowthtimer -= 150>>
<<if $exhibitionism lt 95 or $uncomfortable.nude is true>>
"팔을 옆구리에 붙이고 있어," <<he_ ga>> 명령한다. 당신은 두 팔을 붙이고 똑바로 서서, 당신의 알몸을 드러나게 한다.
<<if $uncomfortable.nude is true>>당신은 부끄러움을 참지 못하고, 시선을 돌려 눈을 감는다.<</if>>
<<else>>
"팔을 옆구리에 붙이고 있어," <<he_ ga>> 명령한다. 당신은 <<his_ yi>> 눈이 발가벗은 당신의 몸을 훑어보는 것에 짜릿함을 느낀다.
<</if>>
<br><br>
<<if $phase is 1>>
<<He>> moves <<his>> hands to touch your <<= $player.perceived_breastsize lte 1 ? "chest" : "<<breasts>>">>, and you remain still at <<his>> touch.
<<if $lactating is 1>>
"You're the pride of the farm," <<he>> says, massaging you. <<He>> tweaks your nipples, and you let out a surprised moo as milk leaks from your tips. "That's my <<girl>>," <<he>> laughs.
<<else>>
<<He>> kneads and massages, but nothing happens. <<He>> tweaks your nipples, and you moo in surprise, but it doesn't seem like the outcome <<he>> was hoping for. "Still nothing? I would've figured you'd start producing by now," <<he>> says with a disappointed shake of <<his>> head.
<</if>>
<<He>> pulls the familiar pink gel from <<his>> pocket, and begins to rub it across your body.<<garousal>><<arousal 600 "breasts">>
<br><br>
<<if $player.penisExist>>
Remy's eyes turn to your penis. <<His>> hand reaches out, giving it a quick squeeze. The touch sends a jolt through your body. <<He>> nods once in approval, then pulls the pot of purple gel from another pocket. <<He>> generously rubs it over your length, leaving it slick and tingling.
<<garousal>><<arousal 1800 "genitals">>
<br><br>
<</if>>
<<He>> reaches for your collar, then pauses. "Maybe I should do this the old fashioned way. It'll take more time, but more milk from our prized <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>> would be worth it," <<he>> mutters.
<br><br>
<<link [[Encourage|Livestock Handmilking]]>><</link>>
<br>
<<link [[Shake your head|Livestock Handmilking Refuse]]>><</link>>
<<else>>
<<he_ ga>> <<his_ yi>> 차가운 손으로 당신의 <<breasts_ rul>> 만지자 당신은 움찔한다. <<He_ nun>> 생각에 잠긴 표정으로, 가슴을 어루만지고 애무한다.
<<if $player.breastsize gte 12>>
"이 젖가슴은 우리 농장의 자랑이야," <<he_ ga>> 만족스러운 듯 젖을 짜내며 말한다. "다른 소들도 이 녀석과 비교할 정도로 크면 좋을텐데." <<He_ nun>> 주머니에서 분홍색 젤이 들어있는 통을 꺼내, <<his_ yi>> 손에 붓는다. 충분히 젖은 손끝으로, <<he_ ga>> 당신의 가슴을 누르고, 문지른다. 젤이 닿는 곳마다 음탕한 온기가 퍼져, 당신의 피부를 민감하게 만든다.
<<garousal>><<arousal 600 "breasts">><<ginsecurity "breasts_big">><<insecurity "breasts_big" 2>>
<br><br>
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>
당신의 배를 한 번 보고 그것을 문지르며, <<he_ ga>> 계속해서 말한다, "아마도 다른 소를 너처럼 임신시키도록 더 노력을 해야 할 것 같아."
<br><br>
<</if>>
<<elseif $player.breastsize gte 8>><<set $breastgrowthtimer to -100>>
"나쁘지 않아," <<he_ ga>> 젖을 짜내며 말한다. "하지만 더 좋아질 수 있어." <<He_ nun>> 주머니에서 분홍색 젤이 들어있는 통을 꺼내, <<his_ yi>> 손에 붓는다. 충분히 젖은 손끝으로, <<he_ ga>> 당신의 가슴을 누르고, 문지른다. 젤이 닿는 곳마다 음탕한 온기가 퍼져, 당신의 피부를 민감하게 만든다.
<<ggarousal>><<arousal 1800 "breasts">><<ginsecurity "breasts_big">><<insecurity "breasts_big" 1>>
<br><br>
<<if playerBellyVisible()>>
당신의 배를 한 번 보고 그것을 문지르며, <<he_ ga>> 계속해서 말한다, "이대로라면, 얼마 걸리지 않아 네가 우리 농장의 자랑이 될 거야."
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>> 레미는 당신의 떨림을 무시하는 것 같지만, <<he_ ga>> 알아채지 못했을 리가 없다. 당신은 흥분감과 맞먹을 정도의 부끄러움에 얼굴을 붉힌다.
<br><br>
<</if>>
<<elseif $player.breastsize gte 6>><<set $breastgrowthtimer to -100>>
"좀 더 커져야겠는데," <<he_ ga>> 젖을 짜내며 말한다. "그러기 위해서 딱 맞는걸 가지고 있지." <<He_ nun>> 주머니에서 분홍색 젤이 들어있는 통을 꺼내, <<his_ yi>> 손에 붓는다. 충분히 젖은 손끝으로, <<he_ ga>> 당신의 가슴을 누르고, 문지른다. 젤이 닿는 곳마다 음탕한 온기가 퍼져, 당신의 피부를 민감하게 만든다.
<<ggarousal>><<arousal 1800 "breasts">>
<br><br>
<<if playerBellyVisible()>>
당신의 배를 한 번 보고 그것을 문지르며, <<he_ ga>> 계속해서 말한다. "확실히 임신하는 게 크기를 키우는데 도움이 되고 있으니, 다른 소들에게도 검사를 해 봐야겠군."
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>> 레미는 당신의 떨림을 무시하는 것 같지만, <<he_ ga>> 알아채지 못했을 리가 없다. 당신은 흥분감과 맞먹을 정도의 부끄러움에 얼굴을 붉힌다.
<br><br>
<</if>>
<<elseif $player.breastsize gte 1>><<set $breastgrowthtimer to -100>>
"전혀 쓸모가 없어." <<he_ nun>> 실망스러운 한숨을 내쉬며 말한다. "다행이도 딱 맞는걸 가지고 있지." <<He_ nun>> 주머니에서 분홍색 젤이 들어있는 통을 꺼내, <<his_ yi>> 손에 붓는다. 충분히 젖은 손끝으로, <<he_ ga>> 당신의 가슴을 누르고, 문지른다. 젤이 닿는 곳마다 음탕한 온기가 퍼져, 당신의 피부를 민감하게 만든다.
<<ggarousal>><<arousal 1800 "breasts">><<ginsecurity "breasts_small">><<insecurity "breasts_small" 1>>
<br><br>
<<if playerBellyVisible()>>
당신의 배를 한 번 보고 그것을 문지르며, <<he_ ga>> 묻는다. "임신이 효과가 있는 건가? 다른 곳에서 여러가지 도움이 더 필요할 수도 있겠군."
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>> 레미는 당신의 떨림을 무시하는 것 같지만, <<he_ ga>> 알아채지 못했을 리가 없다. 당신은 흥분감과 맞먹을 정도의 부끄러움에 얼굴을 붉힌다.
<br><br>
<</if>>
<<else>>
"아무 것도 없구만," <<he_ nun>> 실망스러운 한숨을 내쉬며 말한다. "다행이도 딱 맞는걸 가지고 있지." <<He_ nun>> 주머니에서 분홍색 젤이 들어있는 통을 꺼내, <<his_ yi>> 손에 붓는다. 충분히 젖은 손끝으로, <<he_ ga>> 당신의 가슴을 누르고, 문지른다. 젤이 닿는 곳마다 음탕한 온기가 퍼져, 당신의 피부를 민감하게 만든다.
<<ggarousal>><<arousal 1800 "breasts">><<ginsecurity "breasts_tiny">><<insecurity "breasts_tiny" 1>>
<br><br>
<<if playerBellyVisible()>>
당신의 배를 한 번 보고 그것을 문지르며, <<he_ ga>> 묻는다. "정말 특이한 일이야, 이쯤 되면 가슴이 조금이라도 커져야 할 텐데."
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>> 레미는 당신의 떨림을 무시하는 것 같지만, <<he_ ga>> 알아채지 못했을 리가 없다. 당신은 흥분감과 맞먹을 정도의 부끄러움에 얼굴을 붉힌다.
<br><br>
<</if>>
<</if>>
<<He_ ga>> <<his_ yi>> 손을 떼자, 당신의 가슴이 따끔거린다.
<br><br>
<<if $player.penisExist and (!playerChastity("hidden") or $genderknown.includes("Remy"))>>
<<link [[다음|Livestock Penis]]>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Lactate]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
레미가 무릎을 꿇어, <<his_ yi>> 눈을 당신의 <<penis_ ro>> 가져간다.
<<if playerChastity("penis")>>
<<set _penisComment to true>>
<<switch $player.penissize>>
<<case 4>>
"이 아래쪽에 대해 부끄러워할 것 없어." <<he_ ga>> 눈을 고정하며 말한다. "어떤 황소라도 네 앞에선 부끄러워 할 걸." <<He_ nun>> 당신의 <<worn_genitals_name_ "을">> 잡아당긴다. "우리가 이걸 벗기면 너를 묶을거야." <<He_ nun>> 주머니에서 작은 상자를 꺼내 회색 반죽을 <<worn_genitals_name>>에 바른다.
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<case 3>>
"이 아래쪽에 대해 부끄러워할 것 없어." <<he_ ga>> 당신의 자지에 감탄하며 말한다. "그래도 더 커질 수 있겠는데." <<He_ nun>> 당신의 <<worn_genitals_name_ "을">> 잡아당긴다. "우리가 이걸 벗기고 너를 도와줄게." <<He_ nun>> 주머니에서 작은 상자를 꺼내 회색 반죽을 <<worn_genitals_name>>에 바른다.
<<case 2>>
"네 정액은 맛있을 거야," <<he_ ga>> 맛있을 거야 말한다. "바로 입을 대고 맛볼 뻔 했어." <<He_ nun>> 당신의 <<worn_genitals_name_ "을">> 잡아당긴다. "이걸 벗기면, 그렇게 해야지." <<He_ nun>> 주머니에서 작은 상자를 꺼내 회색 반죽을 <<worn_genitals_name>>에 바른다.
<<case 1>>
"조금 작은 편이군," <<he_ ga>> 말한다. "적절히 관리하면 분명 달라질 거야." <<He_ nun>> 당신의 <<worn_genitals_name_ "을">> 잡아당긴다. "우선 이것부터 벗기고." <<He_ nun>> 주머니에서 작은 상자를 꺼내 회색 반죽을 <<worn_genitals_name>>에 바른다.
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<case 0>>
<<He_ nun>> 웃음을 참는다. "너무 귀여워," <<he_ ga>> 말한다. "하지만 황소에게는 어울리지 않아." <<He_ nun>> 당신의 <<worn_genitals_name_ "을">> 잡아당긴다. "우리가 이걸 벗기고 너를 도와줄게." <<He_ nun>> 주머니에서 작은 상자를 꺼내 회색 반죽을 <<worn_genitals_name>>에 바른다.
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<case -1>>
<<He_ ga>> 얼굴을 찌푸린다. "거의 아무 것도 없는데," <<he_ ga>> 말한다. "아냐 아냐. 그럴 리가 없어." <<He_ nun>> 당신의 <<worn_genitals_name_ "을">> 잡아당긴다. "우리가 이걸 벗기고 너를 도와줄게." <<He_ nun>> 주머니에서 작은 상자를 꺼내 회색 반죽을 <<worn_genitals_name>>에 바른다.
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<case -2>>
<<He_ ga>> 멈칫하더니, 눈을 가늘게 뜬다. "이런, 이런. 클리토리스가 아니었잖아." <<He_ ga>> 입술을 오므린다. "이건 나아질 수가 없겠는걸. 차라리 황소보다는 젖소가 되는 편이 나을지도 모르겠구나." <<He_ nun>> 당신의 <<worn_genitals_name_ "을">> 쳐다보지만 그대로 내버려둔다.
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</switch>>
<br><br>
<<if $player.penissize gt -2>>
<<set $worn.genitals.integrity -= 100>>
<<if $worn.genitals.integrity gt 0>>
레미가 <<worn_genitals_name_ "을">> 보며 얼굴을 찌푸린다,
<<if $worn.genitals.name is "chastity parasite">>
"기생충이나 뭐 그런 쪽인 것 같이 보이는데, 너를 도와줄 수 있을지 모르겠군."
<<else>>
"당분간은 이대로 둬야 할 것 같군."
<</if>>
<br><br>
<<else>>
<<worn_genitals_name_ "이">> 부숴지자, 레미가 당신을 보고 웃는다. "자, 이제 너는 자유야."
<br><br>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<set _continue to true>>
<</if>>
<</if>>
<<else>>
<<set _continue to true>>
<</if>>
<<if _continue is true>>
<<if $player.penissize gt -2>><<semenvolume 20>><<set $penisgrowthtimer -= 150>><</if>>
<<switch $player.penissize>>
<<case 4>>
<<if _penisComment isnot true>>
"이 아래쪽에 대해 부끄러워할 것 없어." <<he_ ga>> 눈을 고정하며 말한다. "어떤 황소라도 네 앞에선 부끄러워 할 걸." <<He_ nun>> 자켓 주머니에서 보라색 젤이 담긴 작은 항아리를 꺼내, <<his_ yi>> 손에 문지른다.
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<br><br>
<</if>>
여전히 눈을 고정하면서, <<he_ ga>> 다가와 당신의 자지를 <<his_ yi>> 장갑 낀 손으로 잡는다. <<He_ nun>> 자지를 들어올려, 무게를 가늠한다. <<He_ ga>> <<his_ yi>> 다른 손을 가져와, <<his_ yi>> 손가락을 구부려 당신의 음경을 감싼다. 당신은 <<his_ yi>> 숨결을 느낀다.
<<garousal>><<arousal 1800 "genitals">>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<if $femaleclimax or _deniedOrgasm>>
<<He_ nun>> 정액이 분출할 것을 예상하고, 당신이 절정에 이를 때 비켜섰다가, 당신에게서 정액이 나오지 않자 얼굴을 찡그린다. <<He_ nun>> 당신의 경련이 가라앉자 일어선다. "좋은 신호는 아니야," <<He_ ga>> 문 쪽으로 걸어가며 말한다.
<<else>>
정액이 <<his_ yi>> 얼굴에 온통 뿌려져, <<he_ rul>> 멍한 상태에서 깨어나게 한다. <<He_ ga>> <<his_ yi>> 자켓에서 손수건을 꺼내 얼굴을 닦지만, <<his_ yi>> 얼굴이 상기된 것이 보인다.
<</if>>
<br><br>
<<else>>
<<He_ nun>> 정신을 차리고, 누군가 보고 있는 것이 두려운 듯 헛간 주변을 둘러본다. <<He_ ga>> 일어선다. "조사는 끝났어," <<he_ ga>> 문 쪽으로 걸어가며 말한다.
<br><br>
<</if>>
<<case 3>>
<<if _penisComment isnot true>>
"이 아래쪽에 대해 부끄러워할 것 없어." <<he_ ga>> 당신의 자지에 감탄하며 말한다. "그래도 더 커질 수 있겠는데."
<br><br>
<</if>>
<<He_ nun>> 자켓 주머니에서 보라색 젤이 담긴 작은 항아리를 꺼내, <<his_ yi>> 손에 문지른다. <<He_ ga>> 손을 뻗어 당신의 자지를 잡는다. 부드럽게 쓰다듬으며, <<he_ nun>> 젤을 당신의 피부에 문지른다. 당신의 골반을 통해 온기가 퍼지고, <<he_ ga>> 움직일 수록 당신의 자지는 더욱 민감해진다.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<if $femaleclimax or _deniedOrgasm>>
<<He_ nun>> 정액이 분출할 것을 예상하고, 당신이 절정에 이를 때 비켜섰다가, 당신에게서 정액이 나오지 않자 얼굴을 찡그린다. <<He_ nun>> 당신의 경련이 가라앉자 일어선다. "좋은 신호는 아니야," <<He_ ga>> 문 쪽으로 걸어가며 말한다.
<<else>>
<<He_ nun>> 마치 예상한 것처럼, 그리고 옷을 더럽히고 싶지 않은 것처럼 당신의 정액을 옆으로 피한다. <<He_ nun>> 당신의 경련이 가라앉자 일어선다. "건강하다는 증거지," <<he_ ga>> 문 쪽으로 걸어가며 말한다.
<</if>>
<br><br>
<<else>>
<<He_ ga>> 일어서, 문 쪽으로 걸어간다.
<br><br>
<</if>>
<<case 2>>
<<if _penisComment isnot true>>
"네 정액은 맛있을 거야," <<he_ ga>> 맛있을 거야 말한다. "바로 입을 대고 맛볼 뻔 했어."
<br><br>
<</if>>
<<He_ nun>> 자켓 주머니에서 보라색 젤이 담긴 작은 항아리를 꺼내, <<his_ yi>> 손에 문지른다. <<He_ ga>> 손을 뻗어 당신의 자지를 잡는다. 부드럽게 쓰다듬으며, <<he_ nun>> 젤을 당신의 피부에 문지른다. 당신의 골반을 통해 온기가 퍼지고, <<he_ ga>> 움직일 수록 당신의 자지는 더욱 민감해진다.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<if $femaleclimax or _deniedOrgasm>>
<<He_ nun>> 정액이 분출할 것을 예상하고, 당신이 절정에 이를 때 비켜섰다가, 당신에게서 정액이 나오지 않자 얼굴을 찡그린다. <<He_ nun>> 당신의 경련이 가라앉자 일어선다. "좋은 신호는 아니야," <<He_ ga>> 문 쪽으로 걸어가며 말한다.
<<else>>
<<He_ nun>> 마치 예상한 것처럼, 그리고 옷을 더럽히고 싶지 않은 것처럼 당신의 정액을 옆으로 피한다. <<He_ nun>> 당신의 경련이 가라앉자 일어선다. "건강하다는 증거지," <<he_ ga>> 문 쪽으로 걸어가며 말한다.
<</if>>
<br><br>
<<else>>
<<He_ ga>> 일어서, 문 쪽으로 걸어간다.
<br><br>
<</if>>
<<case 1>>
<<if _penisComment isnot true>>
"조금 작은 편이군," <<he_ ga>> 말한다. "적절히 관리하면 분명 달라질 거야." <<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<br><br>
<</if>>
<<He_ nun>> 자켓 주머니에서 보라색 젤이 담긴 작은 항아리를 꺼내, <<his_ yi>> 손에 문지른다. <<He_ ga>> 손을 뻗어 당신의 자지를 잡는다. 부드럽게 쓰다듬으며, <<he_ nun>> 젤을 당신의 피부에 문지른다. 당신의 골반을 통해 온기가 퍼지고, <<he_ ga>> 움직일 수록 당신의 자지는 더욱 민감해진다.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<if $femaleclimax or _deniedOrgasm>>
<<He_ nun>> 정액이 분출할 것을 예상하고, 당신이 절정에 이를 때 비켜섰다가, 당신에게서 정액이 나오지 않자 얼굴을 찡그린다. <<He_ nun>> 당신의 경련이 가라앉자 일어선다. "좋은 신호는 아니야," <<He_ ga>> 문 쪽으로 걸어가며 말한다.
<<else>>
<<He_ nun>> 마치 예상한 것처럼, 그리고 옷을 더럽히고 싶지 않은 것처럼 당신의 정액을 옆으로 피한다. <<He_ nun>> 당신의 경련이 가라앉자 일어선다. "건강하다는 증거지," <<he_ ga>> 문 쪽으로 걸어가며 말한다.
<</if>>
<br><br>
<<else>>
<<He_ ga>> 일어서, 문 쪽으로 걸어간다.
<br><br>
<</if>>
<<case 0>>
<<if _penisComment isnot true>>
<<He_ nun>> 웃음을 참는다. "너무 귀여워," <<he_ ga>> 말한다. "하지만 황소에게는 어울리지 않아." <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<br><br>
<</if>>
<<He_ nun>> 자켓 주머니에서 보라색 젤이 담긴 작은 항아리를 꺼내, <<his_ yi>> 손에 문지른다. <<He_ ga>> 손을 뻗어 당신의 자지를 잡는다. 부드럽게 쓰다듬으며, <<he_ nun>> 젤을 당신의 피부에 문지른다. 당신의 골반을 통해 온기가 퍼지고, <<he_ ga>> 움직일 수록 당신의 자지는 더욱 민감해진다.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<if $femaleclimax or _deniedOrgasm>>
<<He_ nun>> 정액이 분출할 것을 예상하고, 당신이 절정에 이를 때 비켜섰다가, 당신에게서 정액이 나오지 않자 얼굴을 찡그린다. <<He_ nun>> 당신의 경련이 가라앉자 일어선다. "좋은 신호는 아니야," <<He_ ga>> 문 쪽으로 걸어가며 말한다.
<<else>>
<<He_ nun>> 마치 예상한 것처럼, 그리고 옷을 더럽히고 싶지 않은 것처럼 당신의 정액을 옆으로 피한다. <<He_ nun>> 당신의 경련이 가라앉자 일어선다. "건강하다는 증거지," <<he_ ga>> 문 쪽으로 걸어가며 말한다.
<</if>>
<br><br>
<<else>>
<<He_ ga>> 일어서, 문 쪽으로 걸어간다.
<br><br>
<</if>>
<<case -1>>
<<if _penisComment isnot true>>
<<He_ ga>> 얼굴을 찌푸린다. "거의 아무 것도 없는데." <<he_ ga>> 말한다. "아냐 아냐. 그럴 리가 없어." <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<br><br>
<</if>>
<<He_ nun>> 자켓 주머니에서 보라색 젤이 담긴 작은 항아리를 꺼내, <<his_ yi>> 손에 문지른다. <<He_ ga>> 손을 뻗어 당신의 자지를 잡는다. 부드럽게 쓰다듬으며, <<he_ nun>> 젤을 당신의 피부에 문지른다. 당신의 골반을 통해 온기가 퍼지고, <<he_ ga>> 움직일 수록 당신의 자지는 더욱 민감해진다.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<if $femaleclimax or _deniedOrgasm>>
<<He_ nun>> 정액이 분출할 것을 예상하고, 당신이 절정에 이를 때 비켜섰다가, 당신에게서 정액이 나오지 않자 얼굴을 찡그린다. <<He_ nun>> 당신의 경련이 가라앉자 일어선다. "좋은 신호는 아니야," <<He_ ga>> 문 쪽으로 걸어가며 말한다.
<<else>>
<<He_ nun>> 마치 예상한 것처럼, 그리고 옷을 더럽히고 싶지 않은 것처럼 당신의 정액을 옆으로 피한다. <<He_ nun>> 당신의 경련이 가라앉자 일어선다. "건강하다는 증거지," <<he_ ga>> 문 쪽으로 걸어가며 말한다.
<</if>>
<br><br>
<<else>>
<<He_ ga>> 일어서, 문 쪽으로 걸어간다.
<br><br>
<</if>>
<<case -2>>
<<if _penisComment isnot true>>
<<He_ ga>> 멈칫하더니, 눈을 가늘게 뜨고 그것을 본다. "이런, 이런. 저건 클리토리스가 아니잖아." <<He_ ga>> <<his_ yi>> 입술을 오므린다. "이걸 어떻게 할 수 있을 것 같지가 않군. 어쨌든 너는 황소보다는 젖소가 되는 편이 나을지도 모르겠구나." <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<br><br>
<</if>>
<<He_ nun>> 자켓 주머니에서 보라색 젤이 담긴 작은 항아리를 꺼내, <<his_ yi>> 손에 문지른다. <<He_ ga>> 손을 뻗어 당신의 자지를 잡는다. 부드럽게 쓰다듬으며, <<he_ nun>> 젤을 당신의 피부에 문지른다. 당신의 골반을 통해 온기가 퍼지고, <<he_ ga>> 움직일 수록 당신의 자지는 더욱 민감해진다.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<He_ nun>> 정액이 분출할 것을 예상하고, 당신이 절정에 이를 때 비켜섰다가, 당신에게서 정액이 나오지 않자 얼굴을 찡그린다. <<He_ nun>> 당신의 경련이 가라앉자 일어서서, 머리를 쓰다듬는다. "좋은 젖소군," <<he_ ga>> 말하며, 문 쪽으로 걸어간다.
<br><br>
<<else>>
<<He_ ga>> 일어서, 문 쪽으로 걸어간다.
<br><br>
<</if>>
<</switch>>
<</if>>
<<link [[다음|Livestock Lactate]]>><</link>>
<br><<effects>>
You nuzzle up to Remy, and <<he>> smiles. "I think you know I've got a soft spot for you," <<he>> chuckles.
"Alright, get down, <<girl>>," <<he>> commands. You drop to your hands and knees, and <<he>> brings a large bucket over to you, placing it beneath you.
<br><br>
<<He>> pulls up a stool and brings <<his>> hands to your nipple. <<He>> presses your breasts inward, before lightly squeezing.
<<if $milk_amount gte 1 and $lactating gte 1>>
<<set $livestock_milk to $milk_amount>><<set $milk_produced_stat += Math.trunc($milk_amount)>>
Milk leaks from your tips, slowly draining into the bucket underneath you. <<garousal>><<arousal 300 "breasts">>
<br><br>
The pleasure builds as Remy continues to fondle your breasts, until you can no longer bear it. You give a low moo as you reach your peak. <<orgasm>><<silently>><<orgasm>><</silently>>
Remy gives a pleased hum and continues <<his>> ministrations, forcing your body toward another <<if _deniedOrgasm>>ruined <</if>>orgasm, then another. <<orgasm>><<orgasm>>
<<else>>
<<set $livestock_milk to 0>>
<<He>> plays with your nipples, hoping to coax out milk, but nothing leaks out. <<He>> clicks <<his>> tongue, but continues trying. The pleasure builds as Remy persistently fondles your <<breasts>>, and the warm, tingling sensation of the gel tips you over the edge. You give a low moo as you reach your peak. <<orgasm>><<silently>><<orgasm>><</silently>>
<br><br>
Remy gives a neutral hum. You can't tell if <<hes>> pleased with your orgasm, or disappointed at the lack of milk produced. <<He>> continues <<his>> ministrations nonetheless, forcing your body toward another <<if _deniedOrgasm>>ruined <</if>>orgasm, then another. <<orgasm>><<silently>><<orgasm>><</silently>>
<</if>>
<<if $player.penisExist>>
<<set $livestock_semen to $semen_amount>>
<<= $lactating is 1 ? ($livestock_milk gt 0 ? "Once <<hes>> coaxed out the last bit of milk, <<he>> moves the bucket over" : "\"That's disappointing,\" <<he>> mutters. \"Let's hope we have better luck here.\" <<He>> moves the bucket over") : "<<He>> adjusts the bucket so it's beneath your groin">>. <<He>> takes you into both hands, <<= $player.penissize lt 1 ? "fondling" : "pumping">> your shaft while massaging the base of your cock. <<orgasm>>
<<His>> firm, steady strokes and the warm, tingling sensation of the gel brings you to climax again, and again. <<orgasm>><<orgasm>>
<<if $femaleclimax or _deniedOrgasm>>
<<unset $livestock_semen>>
Despite Remy's best efforts, no semen is collected as you have multiple <<if _deniedOrgasm>>ruined <</if>>orgasms. Remy frowns. <<if $livestock_milk gte 100>>"Well, no matter," <<he>> mutters. "At least we got something."<</if>> <<He>> gives your cock another <<= $player.penissize lt 0 ? "squeeze" : "stroke">> in one last attempt to coax some cum out.
<<else>>
You ejaculate into the bucket with a low moo as the repeated orgasms wrack your body. You catch a glimpse of Remy's face. <<He>> looks pleased with <<his>> handiwork.
<</if>>
<br><br>
<<barn_img penis no_livestock no_pump>>
<<else>>
<<barn_img breasts no_livestock no_pump>>
<</if>>
<br><br>
<<link [[다음|Livestock Handmilking End]]>><<machine_end>><</link>><<effects>>
<<if $livestock_milk is undefined>><<set $livestock_milk to 0>><</if>>
<<if $livestock_semen is undefined>><<set $livestock_semen to 0>><</if>>
<<set $fluid_forced_stat += ($livestock_milk + $livestock_semen)>>
<<pass 180>>
<<endevent>>
<<npc Remy>><<person1>>
You stay on all fours for what feels like forever, until Remy finally stands up. You slump forward, exhausted from holding the same position. Remy picks up the bucket
<<if $livestock_milk + $livestock_semen gte 5000>><<earnFeat "Pride of the Farm">>
<<npcincr Remy love 3>>
and smiles at the <span class="green">vast</span> quantity of white fluid. "You truly are the pride of our farm." <<He>> pets <<= $cow gte 2 and $transformationParts.cow.horns isnot "hidden" ? "the base of your horns" : "your head">> fondly. "There's no other <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>> like you. Good <<girl>>."
<<gglove>>
<<elseif $livestock_milk + $livestock_semen gte 3000>>
<<npcincr Remy love 2>>
and smiles at the <span class="teal">great</span> quantity of white fluid. "You're a very good <<girl>>," <<he>> says. <<He>> rubs <<= $cow gte 2 and $transformationParts.cow.horns isnot "hidden" ? "the base of your horns" : "your head">>. "We're lucky to have you in our herd."
<<glove>>
<<elseif $livestock_milk + $livestock_semen gte 1000>>
<<npcincr Remy love 1>>
and smiles at the <span class="lblue">large</span> quantity of white fluid. "Excellent." <<He>> pats your head. "Our herd wouldn't be the same without you in it."
<<glove>>
<<elseif $livestock_milk + $livestock_semen gte 500>>
and nods at the <span class="blue">decent</span> amount of white fluid. "Very good. I suppose that was worth the time spent milking you myself."
<<elseif $livestock_milk + $livestock_semen gte 300>>
and nods at the <span class="purple">small</span> amount of white fluid. "Good, though I know you can do better." <<He>> looks tired from the time spent tending to you. "Otherwise, it's not worth all that time spent taking care of you myself."
<<elseif $livestock_milk + $livestock_semen gte 100>>
and sighs at the <span class="pink">tiny</span> amount of white fluid in front of <<him>>. "I expected better than that, with all thet time spent taking care of you myself."
<<elseif $livestock_milk + $livestock_semen gte 1>>
and frowns at the <span class="red">dribble</span> of white fluid in front of <<him>>. "Pitiable. All that time, and barely anything to show for it."
<<else>>
and frowns down at it. "All that for nothing." <<He>> gives a weary sigh. "What a waste of time. But don't worry, <<girl>>. <<if $fluid_forced_stat gte 1000>>I'm confident we can get your productivity back up there.<<else>>I'm not sure why you have such a hard time producing milk, but I'm confident we'll get there<</if>>. You'll be a valuable member of our herd, if I have anything to say about it."
<</if>>
<br><br>
<<He>> calls over one of the workers tending to the cattle and hands over the bucket, <<= $livestock_milk + $livestock_semen gte 1000 ? "careful not to slosh any onto the floor" : "giving the farmhand a curt nod">>.
<br><br>
<<if ($livestock_semen + $livestock_milk) lte 300>>
Remy rests a hand on your shoulder. You shiver, still aroused from <<his>> rough treatment. "<<= $fluid_forced_stat gte 1000 ? "You used to produce so much. What happened?" : "I would've figured that would work. Still nothing?">>" When you don't respond, <<he>> shakes <<his>> head. "Don't know why I'm asking a <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>. Maybe you'll be ready to give tomorrow."
<br><br>
<<He>> stands and walks to the gate after scratching you behind the ears. "You're a good <<girl>>. You know that, right?" Despite <<his>> disappointment, <<he>> still gives you a smile as <<he>> shuts the cage. "It's time for bed now."
<<else>>
"You're such a good <<girl>>," <<he>> says, scratching you behind the ears. You lean into <<his>> touch, and <<he>> chuckles. "Time for bed." <<He>> stands and walks to the gate. <<He>> smiles at you as <<he>> shuts the cage.
<</if>>
<br><br>
Remy joins the farmhands in freeing the other cattle from the machines. They turn off the lights as they leave, plunging the barn into darkness.
<br><br>
<<endevent>>
<<unset $livestock_semen>>
<<unset $livestock_milk>>
<<unset $deniedOrgasm>>
<<set $milk_amount to 0>>
<<unbind>>
<<link [[다음|Livestock Cell]]>><</link>>
<br><<effects>>
You shake your head and remain still. <<He>> purses <<his>> lips, then steps away to set up the milking machine.
<br><br>
<<link [[다음|Livestock Lactate]]>><</link>><<effects>>
<<if $breastfeedingdisable is "f">>
<<if $player.penisExist and !playerChastity("penis")>>
레미는 우리 밖에 있는 유리 펌프 몇 개를 가져온다. 펌프들은 훨씬 큰 다른 기계에 튜브로 연결되어 있다. 다른 소들이 연결되어 있는 기계와 똑같은 기계다. <<He_ nun>> 당신의 목걸이를 잡고 문쪽으로 끌어당긴다. "무릎 꿇으렴, <<girl_ a>>."
<br><br>
<<if $cow gte 6>>
<<link [[음메|Livestock Lactate Moo]]>><<npcincr Remy dom 1>><<npcincr Remy love 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<</if>>
<<link [[복종한다|Livestock Lactate Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><<sub 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<link [[거절한다|Livestock Lactate Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<def 1>><</link>><<lobey>>
<br>
<<else>>
레미는 우리 밖에 있는 유리 펌프 두 개를 가져온다. 펌프들은 훨씬 큰 다른 기계에 튜브로 연결되어 있다. 다른 소들이 연결되어 있는 기계와 똑같은 기계다. <<He_ nun>> 당신의 목걸이를 잡고 문쪽으로 끌어당긴다. "무릎 꿇으렴, <<girl_ a>>."
<br><br>
<<if $cow gte 6>>
<<link [[음메|Livestock Lactate Moo]]>><<npcincr Remy dom 1>><<npcincr Remy love 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<</if>>
<<link [[복종한다|Livestock Lactate Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><<sub 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<link [[거절한다|Livestock Lactate Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<def 1>><</link>><<lobey>>
<br>
<</if>>
<<else>>
<<if $player.penisExist and !playerChastity("penis")>>
레미는 우리 밖에 있는 유리 펌프를 가져온다. 펌프는 훨씬 큰 다른 기계에 튜브로 연결되어 있다. 다른 소들이 연결되어 있는 기계와 똑같은 기계다. <<He_ nun>> 당신의 목걸이를 잡고 문쪽으로 끌어당긴다. "무릎 꿇으렴, <<girl_ a>>."
<br><br>
<<if $cow gte 6>>
<<link [[음메|Livestock Lactate Moo]]>><<npcincr Remy dom 1>><<npcincr Remy love 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<</if>>
<<link [[복종한다|Livestock Lactate Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><<sub 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<link [[거절한다|Livestock Lactate Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<def 1>><</link>><<lobey>>
<br>
<<else>>
"지금은 별로 쓸모 없는데," 레미가 말한다. "그렇다고 네가 아무 조치도 받지 않는다는 뜻은 아니지." <<He_ nun>> 착유기와 선으로 연결된 작은 분홍색 알약 모양의 물체를 가져온다. 다른 소들이 연결되어 있는 기계와 똑같은 기계다. <<He_ nun>> 당신의 목걸이를 잡고 문쪽으로 끌어당긴다. "무릎 꿇으렴, <<girl_ a>>."
<br><br>
<<if $cow gte 6>>
<<link [[음메|Livestock Lactate Moo]]>><<npcincr Remy dom 1>><<npcincr Remy love 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<</if>>
<<link [[복종한다|Livestock Lactate Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><<sub 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<link [[거절한다|Livestock Lactate Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<def 1>><</link>><<lobey>>
<br>
<</if>>
<</if>><<effects>>
당신은 무릎꿇고 음메 하며 운다. "착하구나 <<girl_ a>>." 레미는 당신의 귀 뒤를 긁어주며 속삭인다. "매우 좋아." <<He_ nun>> 당신의 옆에 앉아, 당신의 목걸이를 바닥에 붙어있는 짧은 사슬에 묶는다. 당신은 다리를 벌리고 <<bottom_ ul>> 허공에 치켜든 채 있는다.<<headbind>>
<br><br>
<<link [[다음|Livestock Lactate Tubes]]>><</link>>
<br><<effects>>
당신은 지시대로 무릎꿇는다. "착하구나 <<girl_ a>>." 레미가 속삭인다. <<He_ nun>> 당신의 옆에 앉아, 몇 피트 높이에 있는 쇠막대기에 당신의 팔을 묶는다. <<He_ nun>> 또한 당신의 목걸이를 바닥에 붙어있는 짧은 사슬에 묶는다. 당신의 다리는 자유롭지만, 이런 자세에서는 묶인 팔과 머리에는 도움이 되지 않는다.<<bind>><<headbind>>
<br><br>
<<link [[다음|Livestock Lactate Tubes]]>><</link>>
<br><<effects>>
<<if $worn.face.type.includes("gag")>>
비록 <<worn_face_name_ "이">> 당신을 비무장하고 있는 것처럼 느끼게 하지만, 당신은 레미의 명령을 무시한 채 서 있는다.
<<elseif $speech_attitude is "meek">>
"시-싫어," 당신이 말한다. "난 소가 아니야!"
<<elseif $speech_attitude is "bratty">>
"변태같으니, 꺼져," 당신이 말한다. "그리고 저 튜브를 네 후장에나 집어넣으라고."
<<else>>
"그러지 않을거야," 당신이 말한다. "난 소가 아니야."
<</if>>
<br><br>
<<bind>><<headbind>>
레미가 당신의 목줄을 당신의 목 쪽으로 너무 바짝 잡고 있어 <<him_ i>> 당신을 바닥으로 잡아당기는 것을 막을 수가 없다. <<He_ ga>> 도움을 요청하고, 두 명의 일꾼이 당신을 제압하기 위해 도착한다.
<br><br>
그들은 땅에 박힌 쇠막대기에 당신의 팔을 묶고, 당신의 목걸이를 바닥에 붙어있는 짧은 사슬에 묶는다. 당신의 다리는 자유롭지만, 이런 자세에서는 묶인 팔과 머리에는 도움이 되지 않는다.
<br><br>
<<link [[다음|Livestock Lactate Tubes]]>><</link>>
<br><<effects>>
<<if $breastfeedingdisable is "f">>
<<if $player.penisExist and !playerChastity()>>
<<if $player.penissize gte 4>>
레미는 유리 펌프를 손에 들고, 당신의 몸 아래로 숙인다. 당신의 <<penisPost>> 끝이, 차갑고 단단하게 튜브에 눌리는 것이 느껴진다. 레미가 <<his_ yi>> 얼굴을 찌푸리며 다시 나타난다. "이봐," <<he_ ga>> 지나가는 일꾼을 부른다. "더 큰걸로 줘."
<br><br>
이번에는, 튜브가 꼭 맞는다. 비슷한 차가운 감각이 당신의 <<breastsPost>>에서도 느껴진다. 레미가 우리를 나가, 문을 쾅 닫는다. <<He_ nun>> 착유기에 다가가, 레버를 당긴다. 놀라운 흡입감이 당신을 엄습한다.
<br><br>
<<elseif $player.penissize gte 1>>
레미는 유리 펌프를 손에 들고, 당신의 몸 아래로 숙인다. 튜브가 당신의 <<penis_ rul>> 스치고 당신의 골반을 누르는 것이 느껴진다.
<br><br>
비슷한 차가운 감각이 당신의 <<breastsPost>>에서도 느껴진다. 레미가 우리를 나가, 문을 쾅 닫는다. <<He_ nun>> 착유기에 다가가, 레버를 당긴다. 놀라운 흡입감이 당신을 엄습한다.
<br><br>
<<else>>
레미는 유리 펌프를 손에 들고, 당신의 몸 아래로 숙인다. 당신의 골반이, 차갑고 단단하게 튜브에 눌리는 것이 느껴진다. 레미가 <<his_ yi>> 얼굴을 찌푸리며 다시 나타난다. "이봐," <<he_ ga>> 지나가는 일꾼을 부른다. "더 작은걸로 줘."
<br><br>
이번에는, 튜브가 꼭 맞는다. 비슷한 차가운 감각이 당신의 <<breastsPost>>에서도 느껴진다. 레미가 우리를 나가, 문을 쾅 닫는다. <<He_ nun>> 착유기에 다가가, 레버를 당긴다. 놀라운 흡입감이 당신의 <<penis_ wa>> 가슴을 엄습한다.
<br><br>
<</if>>
<<if $lactating is 1 and $milk_amount gte 1>>
<span class="lewd">이상한 감각이 당신에게 밀려와 몸서리치게 만든다.</span> 당신은 당신의 가슴을 본다. 튜브들이 이미 당신의 모유로 채워지고 있다.
<br><br>
<</if>>
"모유를 많이 뽑아내도록 하렴," <<he_ ga>> 말한다. <<He_ nun>> 당신의 목을 바닥에 묶어놓고, 당신의 자지와 젖꼭지에 흡입관을 붙여놓은 채로 떠난다.
<<garousal>><<arousal 300 "genitals">><<arousal 300 "breasts">>
<br><br>
<<link [[굴복한다 (3:00)|Livestock Both Give]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[저항한다 (3:00)|Livestock Both Resist]]>><<def 1>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<else>>
레미는 유리 펌프를 손에 들고, 당신의 몸 아래로 숙인다. 튜브가 당신의 <<breasts_ rul>> 차갑고 단단하게 누르는 것이 느껴진다.
<br><br>
레미가 우리를 나가, 문을 쾅 닫는다. <<He_ nun>> 착유기에 다가가, 레버를 당긴다. 놀라운 흡입감이 당신의 가슴을 엄습한다.
<br><br>
<<if $lactating is 1 and $milk_amount gte 1>>
<span class="lewd">이상한 감각이 당신에게 밀려와 몸서리치게 만든다.</span> 당신은 당신의 가슴을 본다. 튜브들이 이미 당신의 모유로 채워지고 있다.
<br><br>
<</if>>
"모유를 많이 뽑아내도록 하렴," <<he_ ga>> 말한다. <<He_ nun>> 당신의 목을 바닥에 묶어놓고, 당신의 젖꼭지에 흡입관을 붙여놓은 채로 떠난다.
<<garousal>><<arousal 600 "breasts">>
<br><br>
<<link [[굴복한다 (3:00)|Livestock Breasts Give]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[저항한다 (3:00)|Livestock Breasts Resist]]>><<def 1>><</link>><<willpowerdifficulty 1 1000>>
<br>
<</if>>
<<else>>
<<if $player.penisExist and !playerChastity()>>
<<if $player.penissize gte 4>>
레미는 유리 펌프를 손에 들고, 당신의 몸 아래로 숙인다. 당신의 <<penisPost>> 끝이, 차갑고 단단하게 튜브에 눌리는 것이 느껴진다. 레미가 <<his_ yi>> 얼굴을 찌푸리며 다시 나타난다. "이봐," <<he_ ga>> 지나가는 일꾼을 부른다. "더 큰걸로 줘."
<br><br>
이번에는, 튜브가 꼭 맞는다. 레미가 우리를 나가, 문을 쾅 닫는다. <<He_ nun>> 착유기에 다가가, 레버를 당긴다. 놀라운 흡입감이 당신의 자지를 엄습한다.
<br><br>
<<elseif $player.penissize gte 1>>
레미는 유리 펌프를 손에 들고, 당신의 몸 아래로 숙인다. 튜브가 당신의 <<penis_ rul>> 스치고 당신의 골반을 누르는 것이 느껴진다.
<br><br>
레미가 우리를 나가, 문을 쾅 닫는다. <<He_ nun>> 착유기에 다가가, 레버를 당긴다. 놀라운 흡입감이 당신의 자지를 엄습한다.
<br><br>
<<else>>
레미는 유리 펌프를 손에 들고, 당신의 몸 아래로 숙인다. 당신의 골반이, 차갑고 단단하게 튜브에 눌리는 것이 느껴진다. 레미가 <<his_ yi>> 얼굴을 찌푸리며 다시 나타난다. "이봐," <<he_ ga>> 지나가는 일꾼을 부른다. "더 작은걸로 줘."
<br><br>
이번에는, 튜브가 꼭 맞는다. 레미가 우리를 나가, 문을 쾅 닫는다. <<He_ nun>> 착유기에 다가가, 레버를 당긴다. 놀라운 흡입감이 당신의 <<penis_ rul>> 엄습한다.
<br><br>
<</if>>
"모유를 많이 뽑아내도록 하렴," <<he_ ga>> 말한다. <<He_ nun>> 당신의 목을 바닥에 묶어놓고, 당신의 자지에 흡입관을 붙여놓은 채로 떠난다.
<<garousal>><<arousal 600 "genitals">>
<br><br>
<<link [[굴복한다 (3:00)|Livestock Penis Give]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[저항한다 (3:00)|Livestock Penis Resist]]>><<def 1>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<else>>
<<if playerChastity()>>
레미가 당신의 몸에 다가온다. <<He_ nun>> 분홍색 물체를 당신의 <<genitals_ ul 1>> 보호하는 <<worn_genitals_name>> 안에 집어넣는다.
<<else>>
레미가 당신의 몸에 다가온다. <<He_ nun>> 분홍색 물체를 당신의 <<genitalsPost 1>>에 누른다. 끈적거린다.
<</if>>
당신은 <<he_ ga>> 당신의 <<breasts_ rul>> 더듬는 것을 느낀다. 당신이 내려다 보니, <<he_ ga>> 분홍색 물체를 두 개 더 붙여놓은 것이 보인다.
<br><br>
<<He_ ga>> 우리를 나가, 문을 쾅 닫는다. <<He_ nun>> 착유기에 다가가, 레버를 당긴다. 놀라운 흡입감이 당신의 가랑이와 가슴을 엄습한다.
<br><br>
"즐거운 시간 되렴," <<he_ ga>> 말한다. <<He_ nun>> 당신의 목을 바닥에 묶어놓고, 당신의 연약한 부분에 진동 기구들을 붙여놓은 채로 떠난다.
<<garousal>><<arousal 300 "genitals">><<arousal 300 "breasts">>
<br><br>
<<link [[내버려 둔다 (3:00)|Livestock None Give]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[저항한다 (3:00)|Livestock None Resist]]>><<def 1>><</link>><<willpowerdifficulty 1 1000>>
<br>
<</if>>
<</if>><<effects>>
아마 당신이 받아들인다면 일꾼들이 당신을 잘 다뤄줄 것이다. 당신은 진동이 당신의 <<genitals_ gwa 1>> <<breasts_ rul>> 자극하게 두자, 당신은 몸이 받아들일 수 없을 때까지 흥분을 느낀다.
<br><br>
<<orgasm>>
<br><br>
당신이 <<if _deniedOrgasm>>거의 도달할 뻔한 <</if>>절정에서 겨우 빠져나왔을 때 진동이 더욱 강해진다. 당신은 레미가 당신에게 바른 젤과, 그것에서 느껴진 따뜻함이 얼마나 부자연스러웠는지 기억해낸다. 당신은 이제 젤이 당신의 중심부에서 작용하며, 당신이 계속해서 가버리도록 준비하는 것을 느낀다.
<br><br>
<<link [[다음|Livestock None Give 2]]>><</link>>
<br><<effects>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<livestock_cows "이">> 헛간에서 무릎을 꿇은 채, 쾌락에 겨워 음메 하고 울면서, 그들의 얼굴이 환희로 일그러져 있는 것이 보인다.
<<else>>
<</if>>
바이브레이터는 당신의 몸을 계속해서 자극하고, 당신은 한번 더 절정에 이른다.
<<orgasm>>
다음 절정이 밀려오고 있지만, 당신은 여전히 절정으로 떨고 있다. 순식간에 또 다른 절정에 이른다.
<<orgasm>>
다음 절정은 더욱 빨리 오고, 이제는 이전 절정들이 흐릿하게 느껴진다.
<<orgasm>>
<<orgasm>>
<<orgasm>>
<<link [[다음|Livestock None Give 3]]>><<set $deniedOrgasm to _deniedOrgasm>><</link>>
<br><<effects>>
<<if _deniedOrgasm>>거의 도달할 뻔한 <</if>>절정이 멈추지 않기 때문에, 당신의 몸은 몇번이고 되풀이해서 고문당한다. 당신의 몸은 끊임없는 절정상태로 유지되고, 당신의 몸을 괴롭히는 기구들은 끊임없이 진동한다.
<<if $cow gte 6>>
<<if $worn.face.type.includes("gag")>>
기계가 작동하는 동안 당신은 입마개에 대고 음메 소리를 낸다.
<<else>>
기계가 작동하는 동안 당신은 다른 소들과 함께 음메 소리를 낸다.
<</if>>
마침내, 진동이 멈춘다. 당신은 마지막으로 음메 하고 울고는, 땅에 쓰러진다.
<<else>>
마침내, 진동이 멈춘다. 당신의 몸은 마지막으로 가련하게 경련하고, 땅에 쓰러진다.
<<ggtrauma>><<trauma 24>>
<</if>>
<br><br>
<<link [[다음|Livestock None End]]>><<unset $deniedOrgasm>><</link>>
<br><<effects>>
당신은 당신의 <<genitals_ gwa 1>> <<breasts_ yi>> 감각 외의 다른 것에 집중하려 노력한다. 당신은 그들이 원하는 것을 주지 않을 것이다. 절대로. 기계는 당신의 도전을 감지한 것 처럼, 더욱 격렬해진다. 미칠 듯한 진동이 느껴진다.
<br><br>
<<if $willpowerSuccess>>
당신은 레미가 당신에게 바른 젤과, 그것에서 느껴진 따뜻함이 얼마나 부자연스러웠는지 기억해낸다. 젤이 당신의 몸에 악마처럼 작용하여, 어떠한 갈망을 당신의 중심부에 퍼트리고 당신의 마음을 비틀려고 하는 것에, 당신은 다시금 그 느낌을 상기한다. <span class="green">당신은 저항해낸다.</span>
<br><br>
당신이 조금만 움직여도 한계를 넘을 것 같아, 최대한 가만히 있는다. 절정에 대한 충동은 미칠 듯이 강렬하여 고통스럽기까지 하다.
<br><br>
한계에서 버티며, 길기만 한 시간이 흐른다. 마침내, 기계가 조용해진다. 진동이 멈춘다.
<br><br>
<<link [[다음|Livestock None End]]>><</link>>
<br>
<<else>>
당신은 그럴 수 없다. <span class="red">당신의 몸은 굴복한다.</span>
<<orgasm>>
<<gggwillpower>><<willpower 24>>
<br><br><br><br>
당신은 레미가 당신에게 바른 젤과, 그것에서 느껴진 따뜻함이 얼마나 부자연스러웠는지 기억해낸다. 젤이 당신의 몸에 악마처럼 작용하여, 어떠한 갈망을 당신의 중심부에 퍼트리고 당신의 마음을 비틀려고 하는 것에, 당신은 다시금 그 느낌을 상기한다.
<br><br>
<<link [[다음|Livestock None Give 2]]>><</link>>
<br>
<</if>><<effects>>
<<pass 180>>
<<endevent>>
<<npc Remy>><<person1>>
당신은 짚이 널브러진 바닥 위에서 헐떡거리며 주저앉아 있다. 레미가 착유기 옆에 서있는 것이 보인다. <<He_ nun>> 당신에게 붙어있는 유리관을 살펴본다.
<br><br>
<<He_ nun>> 문을 열고 당신 옆에 무릎을 꿇어, 한 손을 당신의 어깨에 얹는다. 처치가 당신의 몸을 너무나도 민감하게 만들었기 때문에 이 자극 조차도 당신의 척추에 흥분의 전율을 보낸다.
<br><br>
<<He_ nun>> 당신의 밑으로 손을 뻗어, 당신의 <<genitals_ gwa 1>> <<breasts_>>에 묶인 기구를 잡아당긴다. 당신은 다시금 가버릴 뻔 한다.
<br><br>
<<if $livestock_obey gte 80>>
"너는 착한 <<girl_ a>>," <<he_ ga>> 당신의 귀 뒤를 긁어주며 말한다. "자러 갈 시간이야." <<He_ nun>> 일어나 문으로 걸어간다. <<He_ nun>> 문을 닫으며 당신에게 웃어준다.
<<elseif $livestock_obey gte 20>>
<<He_ nun>> <<his_ yi>> 손가락으로 당신의 목걸이를 잡아 가까이 당긴다. "오늘 밤 착한 <<girl_ i>> 되어야 한다, 알겠지?" <<he_ ga>> 속삭인다. "다른 소들을 깨우지 마." <<He_ nun>> 당신을 놓아주고 일어나 문으로 걸어간다. 철컹 소리를 내며 문이 닫힌다.
<<else>>
<<He_ nun>> 당신의 귀를 잡아 가까이 당긴다. "자러 갈 시간이야. 밤 사이에 장난을 치지는 않을거라 생각해. 이해하지?" <<He_ nun>> 대답을 듣지도 않은채 당신을 놓아주고 일어나 문으로 걸어간다.
<</if>>
<br><br>
레미와 일꾼들이 소들을 기계에서 떼어내는 작업을 완료한다. 그들은 불을 끄고 떠나고, 헛간은 어둠속에 잠긴다.
<br><br>
<<endevent>>
<<unbind>>
<<link [[다음|Livestock Cell]]>><</link>>
<br><<effects>>
아마 당신이 받아들인다면 일꾼들이 당신을 잘 다뤄줄 것이다. 당신의 <<penis_ ga>> 빨리도록 놓아두자, 당신은 몸이 받아들일 수 없을 때까지 흥분을 느낀다.
<br><br>
<<set $livestock_semen to $semen_amount>>
<<orgasm>>
<<if $femaleclimax or _deniedOrgasm>>
<<unset $livestock_semen>>
당신의 <<penisPost>>에 있는 펌프의 도움에도 불구하고, 당신이 여러 번의 <<if _deniedOrgasm>>거의 도달할 뻔한 <</if>>절정을 겪는 동안 어떤 정액도 나오지 않는다.
<br><br>
<<orgasm>>
<<orgasm>>
당신은 레미가 당신에게 바른 젤과, 그것에서 느껴진 따뜻함이 얼마나 부자연스러웠는지 기억해낸다. 젤이 당신의 자지에 악마처럼 작용하여, 당신은 그것을 이제 다시 느끼지만, 그것이 당신을 짜 내는데 실패한다.
<br><br>
<<orgasm>>
<<orgasm>>
<<orgasm>>
<<barn_img penis no_livestock>>
<<link [[다음|Livestock Milking End]]>><</link>>
<<else>>
<<if $semen_amount gte 1>>
당신의 정액은 튜브를 통해 빨아들여져, 방 밖의 착유기에 부착된 유리관으로 간다. 당신이 아직 누군가 당신을 볼 수도 있다는 생각과 씨름하고 있을 때 흡입력이 더욱 강해진다.
<<else>>
당신이 절정에서 겨우 빠져나왔을 때 흡입력이 더욱 강해진다.
<</if>>
<br><br>
당신은 레미가 당신에게 바른 젤과, 그것에서 느껴진 따뜻함이 얼마나 부자연스러웠는지 기억해낸다. 젤이 당신의 자지에 악마처럼 작용하여, 당신이 "젖을 짜도록" 계속해서 자극하고 있음에, 당신은 다시금 그 느낌을 상기한다.
<br><br>
<<barn_img penis no_livestock>>
<<link [[다음|Livestock Penis Give 2]]>><</link>>
<br>
<</if>><<effects>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<livestock_cows "이">> 헛간에서 무릎을 꿇은 채, 쾌락에 겨워 음메 하고 울면서, 그들의 얼굴이 환희로 일그러져 있는 것이 보인다.
<<else>>
<</if>>
기계는 당신의 <<penis_ rul>> 계속해서 빨아들이고, 당신의 몸을 강제로 또 다른 절정으로 밀어붙여, 당신은 한번 더 절정에 이른다.
<<orgasm>>
다음 절정이 밀려오고 있지만, 당신은 여전히 절정으로 떨고 있다. 순식간에 또 다른 절정에 이른다.
<<orgasm>>
다음 절정은 더욱 빨리 오고, 이제는 이전 절정들이 흐릿하게 느껴진다.
<<orgasm>>
<<orgasm>>
<<orgasm>>
<<barn_img penis half_livestock>>
<<link [[다음|Livestock Penis Give 3]]>><</link>>
<br><<effects>>
절정이 멈추지 않기 때문에, 당신의 몸은 몇번이고 되풀이해서 고문당한다. 당신의 몸은 끊임없는 절정상태로 유지되고, 당신의 <<penis_ rul>> 괴롭히는 펌프는 끊임없이 흡입한다.
<<if $cow gte 6>>
<<if $worn.face.type.includes("gag")>>
기계가 작동하는 동안 당신은 입마개에 대고 음메 소리를 낸다.
<<else>>
기계가 작동하는 동안 당신은 다른 소들과 함께 음메 소리를 낸다.
<</if>>
마침내, 흡입이 멈춘다. 당신은 마지막으로 음메 하고 울고는, 땅에 쓰러진다.
<<else>>
마침내, 흡입이 멈춘다. 당신의 몸은 마지막으로 가련하게 경련하고, 땅에 쓰러진다.
<<ggtrauma>><<trauma 24>>
<</if>>
<br><br>
<<set $semen_amount to 0>>
<<barn_img penis livestock>>
<<link [[다음|Livestock Milking End]]>><<machine_end>><</link>>
<br><<effects>>
당신은 당신의 자지가 빨아들여지는 감각 외의 다른 것에 집중하려 노력한다. 당신은 그들이 원하는 것을 주지 않을 것이다. 절대로. 기계는 당신의 도전을 감지한 것 처럼, 더욱 격렬해진다. 미칠 듯한 흡입력이 느껴진다.
<br><br>
<<if $willpowerSuccess>>
당신은 레미가 당신에게 바른 젤과, 그것에서 느껴진 따뜻함이 얼마나 부자연스러웠는지 기억해낸다. 젤이 당신의 자지에 악마처럼 작용하여, 어떠한 갈망을 당신의 중심부에 퍼트리고 당신의 마음을 비틀려고 하는 것에, 당신은 다시금 그 느낌을 상기한다. <span class="green">당신은 저항해낸다.</span>
<br><br>
당신이 조금만 움직여도 한계를 넘을 것 같아, 최대한 가만히 있는다. 절정에 대한 충동은 미칠 듯이 강렬하여 고통스럽기까지 하다.
<br><br>
한계에서 버티며, 길기만 한 시간이 흐른다. 마침내, 기계가 조용해진다. 흡입이 멈춘다.
<br><br>
<<link [[다음|Livestock Milking End]]>><</link>>
<br>
<<else>>
<<set $livestock_semen to $semen_amount>>
당신은 그럴 수 없다. <span class="red">당신의 몸은 굴복한다.</span> <<orgasm>> <<gggwillpower>><<willpower 24>>
<br><br>
<<if $femaleclimax or _deniedOrgasm>>
<<unset $livestock_semen>>
당신의 <<penisPost>>에 있는 펌프의 도움에도 불구하고, 당신이 여러 번의 <<if _deniedOrgasm>>거의 도달할 뻔한 <</if>>절정을 겪는 동안 어떤 정액도 나오지 않는다.
<br><br>
<<orgasm>>
<<orgasm>>
당신은 레미가 당신에게 바른 젤과, 그것에서 느껴진 따뜻함이 얼마나 부자연스러웠는지 기억해낸다. 젤이 당신의 자지에 악마처럼 작용하지만, 그것이 당신을 짜 내는데 실패하며, 당신은 다시금 그 느낌을 상기한다.
<br><br>
<<orgasm>>
<<orgasm>>
<<orgasm>>
<<barn_img penis no_livestock>>
<<link [[다음|Livestock Milking End]]>><</link>>
<<else>>
<<if $semen_amount gte 1>>
당신의 정액은 튜브를 통해 빨아들여져, 방 밖의 착유기에 부착된 유리관으로 간다. 당신이 아직 누군가 당신을 볼 수도 있다는 생각과 씨름하고 있을 때 흡입력이 더욱 강해진다.
<<else>>
당신이 절정에서 겨우 빠져나왔을 때 흡입력이 더욱 강해진다.
<</if>>
<br><br>
당신은 레미가 당신에게 바른 젤과, 그것에서 느껴진 따뜻함이 얼마나 부자연스러웠는지 기억해낸다. 젤이 당신의 자지에 악마처럼 작용하여, 당신이 "젖을 짜도록" 계속해서 자극하고 있음에, 당신은 다시금 그 느낌을 상기한다.
<br><br>
<<barn_img penis no_livestock>>
<<link [[다음|Livestock Penis Give 2]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
아마 당신이 받아들인다면 일꾼들이 당신을 잘 다뤄줄 것이다. 당신의 <<breasts_ ga>> 빨리도록 놓아두자, 당신은 몸이 받아들일 수 없을 때까지 흥분을 느낀다.
<br><br>
<<orgasm>>
<<if $milk_amount gte 1 and $lactating gte 1>><<set $livestock_milk to $milk_amount>><<set $milk_produced_stat += Math.trunc($milk_amount)>>
당신의 모유는 튜브를 통해 빨아들여져, 방 밖의 착유기에 부착된 유리관으로 간다. 당신은 당신의 모유 생산량을 남들이 어떻게 생각할지에 대해 상상하지 않으려고 노력한다.
<br><br>
<</if>>
당신은 레미가 당신에게 바른 젤과, 그것에서 느껴진 따뜻함이 얼마나 부자연스러웠는지 기억해낸다. 젤이 당신의 가슴에 악마처럼 작용하여, 당신의 몸이 더 많이 흥분하도록 당신의 중심부를 달아오르게하고 있음에, 당신은 다시금 그 느낌을 상기한다.
<br><br>
<<barn_img breasts no_livestock>>
<<link [[다음|Livestock Breasts Give 2]]>><</link>>
<br><<effects>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<livestock_cows "이">> 헛간에서 무릎을 꿇은 채, 쾌락에 겨워 음메 하고 울면서, 그들의 얼굴이 환희로 일그러져 있는 것이 보인다.
<<else>>
<</if>>
기계는 당신의 <<breasts_ rul>> 계속해서 빨아들이고, 당신의 몸을 강제로 또 다른 <<if _deniedOrgasm>>거의 도달한 뻔한 <</if>>절정으로 밀어붙여, 당신은 한번 더 절정에 이른다.
<<orgasm>>
다음 절정이 밀려오고 있지만, 당신은 여전히 <<if _deniedOrgasm>>당신이 마지막으로 도달할 뻔한 절정<<else>>절정<</if>>으로 떨고 있다. 순식간에 또 다른 절정에 이른다.
<<orgasm>>
다음 절정은 더욱 빨리 오고, 이제는 이전 절정들이 흐릿하게 느껴진다.
<<orgasm>>
<<orgasm>>
<<orgasm>>
<<barn_img breasts half_livestock>>
<<link [[다음|Livestock Breasts Give 3]]>><<set $deniedOrgasm to _deniedOrgasm>><</link>>
<br><<effects>>
<<if $deniedOrgasm>>거의 도달할 뻔한 <</if>>절정이 멈추지 않기 때문에, 당신의 몸은 몇번이고 되풀이해서 고문당한다. 당신의 몸은 끊임없는 절정상태로 유지되고, 당신의 <<breasts_ rul>> 괴롭히는 펌프는 끊임없이 흡입한다.
<<if $cow gte 6>>
<<if $worn.face.type.includes("gag")>>
기계가 작동하는 동안 당신은 입마개에 대고 음메 소리를 낸다.
<<else>>
기계가 작동하는 동안 당신은 다른 소들과 함께 음메 소리를 낸다.
<</if>>
마침내, 흡입이 멈춘다. 당신은 마지막으로 음메 하고 울고는, 땅에 쓰러진다.
<<else>>
마침내, 흡입이 멈춘다. 당신의 몸은 마지막으로 가련하게 경련하고, 땅에 쓰러진다.
<<ggtrauma>><<trauma 24>>
<</if>>
<br><br>
<<barn_img breasts livestock>>
<<set $milk_amount to 0>>
<<link [[다음|Livestock Milking End]]>><<machine_end>><</link>>
<br><<effects>>
<<if $milk_amount gte 1 and $lactating gte 1>>
<<set $livestock_milk to $milk_amount>><<set $milk_produced_stat += Math.trunc($milk_amount)>>
당신의 모유는 튜브를 통해 빨아들여져, 방 밖의 착유기에 부착된 유리관으로 간다. 당신은 당신의 모유 생산량을 남들이 어떻게 생각할지에 대해 상상하지 않으려고 노력한다.
<br><br>
<<else>>
<</if>>
당신은 당신의 가슴이 빨아들여지는 감각 외의 다른 것에 집중하려 노력한다. 당신은 저들이 당신의 젖을 짜는 것을 막을 수는 없지만, 당신을 절정시키게 하지는 않을 것이다. 절대로. 기계는 당신의 도전을 감지한 것 처럼, 더욱 격렬해진다. 미칠 듯한 흡입력이 느껴진다.
<br><br>
<<if $willpowerSuccess>>
당신은 레미가 당신에게 바른 젤과, 그것에서 느껴진 따뜻함이 얼마나 부자연스러웠는지 기억해낸다. 젤이 당신의 가슴에 악마처럼 작용하여, 어떠한 갈망을 당신의 중심부에 퍼트리고 당신의 마음을 비틀려고 하는 것에, 당신은 다시금 그 느낌을 상기한다. 당신은 견뎌낼 것이다. <span class="green">당신은 저항해낸다.</span> <<gwillpower>><<willpower 2>>
<br><br>
당신이 조금만 움직여도 한계를 넘을 것 같아, 최대한 가만히 있는다. 절정에 대한 충동은 미칠 듯이 강렬하여 고통스럽기까지 하다.
<br><br>
한계에서 버티며, 길기만 한 시간이 흐른다. 마침내, 기계가 조용해진다. 흡입이 멈춘다.
<br><br>
<<set $milk_amount to 0>>
<<link [[다음|Livestock Milking End]]>><</link>>
<br>
<<else>>
당신은 그럴 수 없다. <span class="red">당신의 몸은 굴복한다.</span><<gggwillpower>><<willpower 24>>
<br><br>
<<orgasm>>
당신은 레미가 당신에게 바른 젤과, 그것에서 느껴진 따뜻함이 얼마나 부자연스러웠는지 기억해낸다. 젤이 당신의 가슴에 악마처럼 작용하여, 젖을 짜내려고 자극하는 것에, 당신은 다시금 그 느낌을 상기한다.
<br><br>
<<barn_img breasts no_livestock>>
<<link [[다음|Livestock Breasts Give 2]]>><</link>>
<br>
<</if>><<effects>>
<<if $milk_amount gte 1 and $lactating gte 1>><<set $livestock_milk to $milk_amount>><<set $milk_produced_stat += Math.trunc($milk_amount)>>
당신의 모유는 튜브를 통해 빨아들여져, 방 밖의 착유기에 부착된 유리관으로 간다. 당신은 당신의 모유 생산량을 남들이 어떻게 생각할지에 대해 상상하지 않으려고 노력한다.
<br><br>
<</if>>
아마 당신이 받아들인다면 일꾼들이 당신을 잘 다뤄줄 것이다. 당신의 <<penis_ wa>> <<breasts_ ga>> 빨리도록 놓아두자, 당신은 몸이 받아들일 수 없을 때까지 흥분을 느낀다.
<br><br>
<<set $livestock_semen to $semen_amount>>
<<orgasm>>
<<if $femaleclimax or _deniedOrgasm>>
<<unset $livestock_semen>>
당신이 <<if $deniedOrgasm>>거의 도달할 뻔한 <</if>>절정에서 겨우 빠져나왔을 때 흡입력이 더욱 강해진다.
<<else>>
<<if $semen_amount gte 1>>
<<if $livestock_milk gte 1>>
당신의 정액은 튜브를 통해 빨아들여져, 모유와 함께 유리관으로 간다. 당신이 절정에서 겨우 빠져나왔을 때 흡입력이 더욱 강해진다.
<<else>>
당신의 정액은 튜브를 통해 빨아들여져, 방 밖의 착유기에 부착된 유리관으로 간다. 당신은 당신의 모유 생산량을 남들이 어떻게 생각할지에 대해 상상하지 않으려고 노력한다. 당신이 절정에서 겨우 빠져나왔을 때 흡입력이 더욱 강해진다.
<</if>>
<<else>>
당신이 절정에서 겨우 빠져나왔을 때 흡입력이 더욱 강해진다.
<</if>>
<</if>>
<br><br>
당신은 레미가 당신에게 바른 젤과, 그것에서 느껴진 따뜻함이 얼마나 부자연스러웠는지 기억해낸다. 젤이 당신의 자지에 악마처럼 작용하여, 당신이 "젖을 짜도록" 계속해서 자극하고 있음에, 당신은 다시금 그 느낌을 상기한다.
<br><br>
<<barn_img both no_livestock>>
<<link [[다음|Livestock Both Give 2]]>><<set $deniedOrgasm to _deniedOrgasm>><</link>>
<br><<effects>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<livestock_cows "이">> 헛간에서 무릎을 꿇은 채, 쾌락에 겨워 음메 하고 울면서, 그들의 얼굴이 환희로 일그러져 있는 것이 보인다.
<<else>>
<</if>>
기계는 당신의 <<penis_ rul>> 계속해서 빨아들이고, 당신의 몸을 강제로 또 다른 <<if _deniedOrgasm>>거의 도달한 뻔한 <</if>>절정으로 밀어붙여, 당신은 한번 더 절정에 이른다.
<<orgasm>>
<<if $femaleclimax or _deniedOrgasm>>
다음 절정이 밀려오고 있지만, 당신은 여전히 <<if _deniedOrgasm>>거의 도달할 뻔한 절정<<else>>절정<</if>>으로 떨고 있다. 순식간에 또 다른 절정에 이른다.
<<orgasm>>
다음 절정은 더욱 빨리 오고, 이제는 이전 절정들이 흐릿하게 느껴진다. <<orgasm>>
<<orgasm>>
<<orgasm>>
<<else>>
다음 절정이 밀려오고 있지만, 당신은 여전히 절정으로 떨고 있다. 순식간에 또 다른 절정에 이른다.
<<orgasm>>
다음 절정은 더욱 빨리 오고, 이제는 이전 절정들이 흐릿하게 느껴진다. <<orgasm>>
<<orgasm>>
<<orgasm>>
<</if>>
<<barn_img both half_livestock>>
<<link [[다음|Livestock Both Give 3]]>><</link>>
<br><<effects>>
<<if $femaleclimax or $deniedOrgasm>>
<<if $deniedOrgasm>>거의 도달할 뻔한 <</if>>절정이 멈추지 않기 때문에, 당신의 몸은 몇번이고 되풀이해서 고문당한다. 당신의 몸은 끊임없는 <<if $deniedOrgasm>>거의 도달할 뻔한 절정<<else>>절정<</if>>상태로 유지되고, 당신의 <<penis_ rul>> 괴롭히는 펌프는 끊임없이 흡입한다.
<<else>>
절정이 멈추지 않기 때문에, 당신의 몸은 몇번이고 되풀이해서 고문당한다. 당신의 몸은 끊임없는 절정상태로 유지되고, 당신의 <<penis_ rul>> 괴롭히는 펌프는 끊임없이 흡입한다.
<<set $semen_amount to 0>>
<</if>>
<<if $cow gte 6>>
<<if $worn.face.type.includes("gag")>>
기계가 작동하는 동안 당신은 입마개에 대고 음메 소리를 낸다.
<<else>>
기계가 작동하는 동안 당신은 다른 소들과 함께 음메 소리를 낸다.
<</if>>
마침내, 흡입이 멈춘다. 당신은 마지막으로 음메 하고 울고는, 땅에 쓰러진다.
<<else>>
마침내, 흡입이 멈춘다. 당신의 몸은 마지막으로 가련하게 경련하고, 땅에 쓰러진다.
<<ggtrauma>><<trauma 24>>
<</if>>
<br><br>
<<barn_img both livestock>>
<<set $milk_amount to 0>>
<<link [[다음|Livestock Milking End]]>><<machine_end>><</link>>
<br><<effects>>
<<if $milk_amount gte 1 and $lactating gte 1>>
<<set $livestock_milk to $milk_amount>><<set $milk_produced_stat += Math.trunc($milk_amount)>>
당신의 모유는 튜브를 통해 빨아들여져, 방 밖의 착유기에 부착된 유리관으로 간다. 당신은 당신의 모유 생산량을 남들이 어떻게 생각할지에 대해 상상하지 않으려고 노력한다.
<br><br>
<<else>>
<</if>>
당신은 당신의 자지와 <<breasts_ ga>> 빨아들여지는 감각 외의 다른 것에 집중하려 노력한다. 당신은 저들이 당신의 젖을 짜는 것을 막을 수는 없지만, 당신을 절정시키게 하지는 않을 것이다. 절대로. 기계는 당신의 도전을 감지한 것 처럼, 더욱 격렬해진다. 미칠 듯한 흡입력이 느껴진다.
<br><br>
<<if $willpowerSuccess>>
당신은 레미가 당신에게 바른 젤과, 그것에서 느껴진 따뜻함이 얼마나 부자연스러웠는지 기억해낸다. 젤이 당신의 자지와 가슴에 악마처럼 작용하여, 어떠한 갈망을 당신의 중심부에 퍼트리고 당신의 마음을 비틀려고 하는 것에, 당신은 다시금 그 느낌을 상기한다. 당신은 견뎌낼 것이다. <span class="green">당신은 저항해낸다.</span>
<br><br>
당신이 조금만 움직여도 한계를 넘을 것 같아, 최대한 가만히 있는다. 절정에 대한 충동은 미칠 듯이 강렬하여 고통스럽기까지 하다.
<br><br>
한계에서 버티며, 길기만 한 시간이 흐른다. 마침내, 기계가 조용해진다. 흡입이 멈춘다.
<br><br>
<<set $milk_amount to 0>>
<<link [[다음|Livestock Milking End]]>><</link>>
<br>
<<else>>
<<set $livestock_semen to $semen_amount>>
당신은 그럴 수 없다. <span class="red">당신의 몸은 굴복한다.</span> <<orgasm>> <<gggwillpower>><<willpower 24>>
<br><br>
<<if $femaleclimax or _deniedOrgasm>>
<<unset $livestock_semen>>
당신의 <<penisPost>>에 있는 펌프의 도움에도 불구하고, 당신이 첫번째 <<if _deniedOrgasm>>거의 도달할 뻔한 <</if>>절정을 겪는 동안 어떤 정액도 나오지 않는다. 당신은 레미가 당신에게 바른 젤과, 그것에서 느껴진 따뜻함이 얼마나 부자연스러웠는지 기억해낸다.
<br><br>
<<else>>
<<if $semen_amount gte 1>>
당신의 정액은 튜브를 통해 빨아들여져, 방 밖의 착유기에 부착된 유리관으로 간다. 당신이 아직 누군가 당신을 볼 수도 있다는 생각과 씨름하고 있을 때 흡입력이 더욱 강해진다.
<<else>>
당신이 절정에서 겨우 빠져나왔을 때 흡입력이 더욱 강해진다.
<</if>>
<br><br>
당신은 레미가 당신에게 바른 젤과, 그것에서 느껴진 따뜻함이 얼마나 부자연스러웠는지 기억해낸다. 젤이 당신의 자지에 악마처럼 작용하여, 당신이 "젖을 짜도록" 계속해서 자극하고 있음에, 당신은 다시금 그 느낌을 상기한다.
<br><br>
<</if>>
<<barn_img both no_livestock>>
<<link [[다음|Livestock Both Give 2]]>><<set $deniedOrgasm to _deniedOrgasm>><</link>>
<br>
<</if>><<effects>>
<<pass 180>>
<<endevent>>
<<npc Remy>><<person1>>
당신은 짚이 널브러진 바닥 위에서, 헐떡거리며 주저앉아 있다. 레미가 착유기 옆에 서있는 것이 보인다. <<He_ nun>> 당신에게 붙어있는 유리관을 살펴본다.
<br><br>
<<if $livestock_milk is undefined>><<set $livestock_milk to 0>><</if>>
<<if $livestock_semen is undefined>><<set $livestock_semen to 0>><</if>>
<<set $fluid_forced_stat += ($livestock_milk + $livestock_semen)>>
<<if $livestock_milk + $livestock_semen gte 5000>><<earnFeat "Pride of the Farm">>
<<npcincr Remy love 3>>"경이로운 양이군," <<he_ ga>> 경외심을 가진 채, 눈 앞에 있는 <span class="green">방대한</span> 양의 흰 액체를 보며 말한다. "이렇게 많이 짜낼 수 있는 <<if $player.gender_appearance is "m">>황소는<<else>>젖소는<</if>> 없을 거야."
<<gglove>>
<br><br>
<<elseif $livestock_milk + $livestock_semen gte 3000>>
<<npcincr Remy love 2>>"정말 착한 <<girl_ iguna>>," <<he_ ga>> 눈 앞에 있는 <span class="teal">엄청난</span> 양의 흰 액체를 지긋이 보며 말한다. "유일한 단점은," <<he_ ga>> 미소 짓는다. "들어올리는데 좀 무겁겠어."
<<glove>>
<br><br>
<<elseif $livestock_milk + $livestock_semen gte 1000>>
<<npcincr Remy love 1>>"이렇게 젖을 짜내다니," <<he_ ga>> 눈 앞에 있는 <span class="lblue">많은</span> 양의 흰 액체를 보며 말한다. "너는 우리 농장에서 가장 가치있는 소 중 하나야."
<<glove>>
<br><br>
<<elseif $livestock_milk + $livestock_semen gte 500>>
"아주 좋아," <<he_ ga>> 눈 앞에 있는 <span class="blue">괜찮은</span> 양의 흰 액체를 보며 말한다. "너는 우리 농장에서 가치있는 소 중 하나야."
<<elseif $livestock_milk + $livestock_semen gte 300>>
"좋아," <<he_ ga>> 눈 앞에 있는 <span class="purple">적은</span> 양의 흰 액체를 보며 말한다. "하지만, 더 잘 할 수 있을거야."
<<elseif $livestock_milk + $livestock_semen gte 100>>
"<<if $player.gender_appearance is "m">>황소<<else>>젖소<</if>>치고는 많지 않아," <<he_ ga>> 눈 앞에 있는 <span class="pink">아주 작은</span> 양의 흰 액체를 보며 말한다. "그래도 없는 것 보단 낫지."
<<elseif $livestock_milk + $livestock_semen gte 1>>
"초라한 양이군." <<he_ ga>> 눈 앞에 있는 <span class="red">몇 방울 정도의</span> 흰 액체를 보며 한숨쉰다. "하지만, 적어도 조금의 가치는 있지."
<<else>>
"없어?" <<he_ ga>> 한숨쉰다. "걱정마. 곧 젖을 많이 짜내게 될 거야."
<</if>>
<<He_ nun>> 문을 열고 당신 옆에 무릎을 꿇어, 한 손을 당신의 어깨에 얹는다. 착유 작업이 당신의 몸을 너무나도 민감하게 만들었기 때문에 이 자극 조차도 당신의 척추에 흥분의 전율을 보낸다.
<br><br>
<<if $breastfeedingdisable is "f">>
<<if $player.penisExist and !playerChastity("penis")>>
<<He_ nun>> 당신의 밑으로 손을 뻗어, 당신의 골반에 붙여진 기구를 잡아당긴다. 당신은 다시금 가버릴 뻔 한다. <<breasts_>>에 붙여진 기구 또한 마찬가지로 떼어진다.
<<else>>
<<He_ nun>> 당신의 밑으로 손을 뻗어, 당신의 <<breasts_>>에 붙여진 기구를 잡아당긴다. 당신은 다시금 가버릴 뻔 한다.
<</if>>
<<else>>
<<He_ nun>> 당신의 밑으로 손을 뻗어, 당신의 <<penis_ rul>> 감싸고 있는 기구를 잡아당긴다. 당신은 다시금 가버릴 뻔 한다.
<</if>>
<<if $livestock_obey gte 80>>
"너는 착한 <<girl_ iya>>," <<he_ ga>> 당신의 귀 뒤를 긁어주며 말한다. "자러 갈 시간이야." <<He_ nun>> 일어나 문으로 걸어간다. <<He_ nun>> 문을 닫으며 당신에게 웃어준다.
<<elseif $livestock_obey gte 20>>
<<He_ nun>> <<his_ yi>> 손가락으로 당신의 목걸이를 잡아 가까이 당긴다. "오늘 밤 착한 <<girl_ i>> 되어야 한다, 알겠지?" <<he_ ga>> 속삭인다. "다른 소들을 깨우지 마." <<He_ nun>> 당신을 놓아주고, 일어나, 문으로 걸어간다. 철컹 소리를 내며 문이 닫힌다.
<<else>>
<<He_ nun>> 당신의 귀를 잡아 가까이 당긴다. "자러 갈 시간이야. 밤 사이에 장난을 치지는 않을거라 생각해. 이해하지?" <<He_ nun>> 대답을 듣지도 않은채 당신을 놓아주고, 일어나, 문으로 걸어간다.
<</if>>
<br><br>
레미와 일꾼들이 소들을 기계에서 떼어내는 작업을 완료한다. 그들은 불을 끄고 떠나고, 헛간은 어둠속에 잠긴다.
<br><br>
<<endevent>>
<<unset $livestock_semen>>
<<unset $livestock_milk>>
<<unset $deniedOrgasm>>
<<unbind>>
<<link [[다음|Livestock Cell]]>><</link>>
<br><<effects>>
다른 할 일이 없어, 당신은 방 안에 앉아 기다린다. 레미가 헛간을 돌아다니며, 소들을 확인한다. 몇 시간 후, 다시 일꾼들이 소들을 기계에서 풀어준다.
<br><br>
불이 꺼지고, 헛간은 어둠속에 잠긴다.
<br><br>
<<link [[다음|Livestock Cell]]>><<endevent>><</link>>
<br><<effects>>
당신의 방은 기초 운동을 하기에 공간이 충분하다. 당신은 땀을 흘리며, 스스로를 몰아붙이고, 당신의 마음을 감옥에서 벗어나게 한다.
<<physique 18>><<pass 180>>
<br><br>
<<link [[다음|Livestock Cell]]>><<endevent>><</link>>
<br><<effects>>
<<if $worn.face.type.includes("gag")>>
당신은 항의하려 하지만, <<worn_face_name_ "이">> 당신의 말을 이해할 수 없게 만든다. 당신은 말 대신 고개를 젓는다.
<<elseif $speech_attitude is "meek">>
"하-하고싶지 않아," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"꺼져, 변태야," 당신이 말한다. "지금 당장 나를 풀어."
<<else>>
"싫어," 당신이 말한다. "당장 나를 보내줘."
<</if>>
<br><br>
<<generate2>><<generate3>>
레미가 도움을 요청하자 두 일꾼이 <<his_ yi>> 옆으로 달려온다. "고집쟁이 짐승이 될 거라면," <<he_ ga>> 채찍을 풀며 말한다. "어려운 길로 가야지."
<br><br>
<<link [[다음|Livestock Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Livestock Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그들은 헛간을 메우는 울음소리와 기계소리와 비교해도, 더 큰 소음을 만든다. 다른 일꾼들, 심지어 몇몇의 소들도, 어리둥절한 표정으로 바라본다.
<br><br>
<<person1>>
<<his_ yi>> 일꾼들이 비틀거리며 <<him_ ul>> 지나쳐가고, 레미는 문에 기대 당신을 똑바로 쳐다본다. "계속해서 저항할 수는 없을 거야," <<he_ nun>> <<his_ yi>> 채찍을 옆구리에 끼며 말한다. "어떻게 해서든, 너를 망가뜨릴 거야."
<br><br>
<<clotheson>>
<<endcombat>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
일꾼들은 "소"들에게 착유기를 붙이는 일을 끝낸다. 그들은 만족스러운 얼굴로, 방 가장자리에 무릎을 꿇고, 그들의 가슴과 성기에 튜브를 붙인다.
<<else>>
일꾼들은 소들에게 착유기를 붙이는 일을 끝낸다.
<</if>>
<br><br>
<<link [[기다린다 (3:00)|Livestock Wait]]>><<pass 180>><</link>>
<br>
<<link [[운동한다 (3:00)|Livestock Wait Workout]]>><<tiredness 18>><</link>><<gtiredness>>
<br>
<<elseif $enemyhealth lte 0>>
<<person1>>
일꾼들은 겁에 질린 채 레미를 밀치고 출구로 뛰어간다. 레미는 잠시 머뭇거리다, 도움 없이 <<his_ yi>> 운을 시험할 생각은 없는 듯, 일꾼들을 따라 나간다. <<He_ nun>> 문을 닫으며 당신을 노려본다. "계속해서 저항할 수는 없을 거야," <<he_ nun>> <<his_ yi>> 채찍을 옆구리에 끼며 말한다. "어떻게 해서든, 너를 망가뜨릴 거야."
<br><br>
<<clotheson>>
<<endcombat>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
일꾼들은 "소"들에게 착유기를 붙이는 일을 끝낸다. 소들은 만족스러운 얼굴로, 방 가장자리에 무릎을 꿇고, 그들의 가슴과 성기에 튜브를 붙인다.
<<else>>
일꾼들은 소들에게 착유기를 붙이는 일을 끝낸다.
<</if>>
<br><br>
<<link [[기다린다 (3:00)|Livestock Wait]]>><<pass 180>><</link>>
<br>
<<link [[운동한다 (3:00)|Livestock Wait Workout]]>><<tiredness 18>><</link>><<gtiredness>>
<br>
<<else>>
<<tearful>> 당신은 땅으로 쓰러진다. 싸우기에는 너무 다쳤다. <<person2>><<person_ gwa>> <<person3>><<person_ i>> 당신을 일으켜 세운다. "시간을 많이 잡아먹었어," 레미는 <<his_ yi>> 시계를 흘끗 보고 당신의 목걸이를 잡으며 말한다. "여기서부터는 내가 맡지."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Remy>><<person1>>
<<link [[다음|Livestock Milking Obey]]>><</link>>
<</if>><<effects>>
<<livestock_sleep>>
<<farm_var_set>>
<<if $phase is 0>>
<<if $cow gte 6 or $wolfgirl gte 6 or $cat gte 6 or $fox gte 6>>
당신은 이전에는 다른 방법으로 어떻게 잤는지 궁금해하며, 당신은 부드러운 짚더미에 몸을 웅크린다. 당신은 금방 잠든다.
<<elseif $cow gte 5 or $wolfgirl gte 5 or $cat gte 5 or $fox gte 5>>
당신은 부드러운 짚더미에 몸을 웅크리고, 금방 잠든다.
<<elseif $cow gte 4 or $wolfgirl gte 4 or $cat gte 4 or $fox gte 4>>
당신은 짚더미에 몸을 웅크린다. 그렇게 나쁘지는 않다. 당신은 덜컹거리는 소리에 잠이 깬다.
<<elseif $cow gte 3 or $wolfgirl gte 3 or $cat gte 3 or $fox gte 3>>
당신은 짚더미에 몸을 웅크리고 편한 자세를 찾으려 한다. 당신은 덜컹거리는 소리에 잠이 깬다.
<<elseif $cow gte 2 or $wolfgirl gte 2 or $cat gte 2 or $fox gte 2>>
당신은 잠자리를 부드럽게 만들기 위해 짚을 더 모은다. 그것은 도움이 된다, 조금이지만. 당신은 심하게 덜컹거리는 소리에 잠이 깬다.
<<elseif $cow gte 1 or $wolfgirl gte 1 or $cat gte 1 or $fox gte 1>>
당신은 짚더미에 눕는다. 그냥 바닥에서 자는 것 보다는 낫다. 당신은 여기서 잘 수 없을 것이라 생각하지만, 그 다음에 당신이 아는 것은 덜컹거리는 소리에 잠이 깼다는 것이다.
<<else>>
당신은 짚더미를 무시하고, 벽에 기대어 앉는다. 당신은 짐승이 아니다. 잠이 드는 데는 시간이 조금 걸린다. 당신은 덜컹거리는 소리에 잠이 깬다.
<</if>>
<</if>>
약한 빛이 창문 높이 떠오른다. 새벽이다.
<<wakingEffects true>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>>
눈이 어둠에 적응하자, 당신은 당신의 방 밖에서, 당신을 지켜보는 <<person_ ul>> 발견한다. <<He_ ga>> 당신의 어깨 너머를 흘끗 본다. "빠르게 끝내면 들키지 않겠지," <<he_ ga>> 문을 열고 들어오며 혼잣말을 중얼거린다. 당신은 일어나려 하지만, <<he_ ga>> 당신을 밀어 짚더미에 눕힌다.
<br><br>
<<link [[다음|Livestock Cell Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Cell]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Cell Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Cell Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person1>><<person_ un>> 일어나서 초조하게 주변을 둘러본다. <<He_ nun>> 문으로 가, 문을 닫고 사라진다.
<br><br>
<<tearful>> 당신은 스스로 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Cell]]>><</link>>
<br>
<<else>>
<<person1>><<person_ un>> 겁에 질린 눈으로, 허둥지둥 당신에게서 떨어진다. <<He_ nun>> 구르듯 방에서 나가 발로 문을 차서 닫아버린다.
<br><br>
<<tearful>> 당신은 스스로 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Cell]]>><</link>>
<br>
<</if>><<effects>><<set $outside to 1>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
당신은 방을 나와, 헛간 안의 <<livestock_cows "의">> 무리에 합류한다. 일꾼들이 무리를 지어, 당신들을 올바른 방향으로 몰고 간다.
<br><br>
<<else>>
당신은 방을 나와, 헛간 안의 소 무리에 합류한다. 일꾼들이 무리를 지어, 당신들을 올바른 방향으로 몰고 간다.
<br><br>
<</if>>
<<if Weather.precipitation is "rain">>
당신은 밖으로 나와, 비와 진흙 속으로 들어간다.
<<elseif !Weather.isOvercast>>
당신은 밖으로 나와, 햇살 속으로 들어간다.
<<elseif Weather.isSnow>>
당신은 밖으로 나와, 눈 속으로 들어간다.
<<else>>
당신은 밖으로 나온다.
<</if>>
<<npc Remy>><<person1>> 레미가 앞으로 걸어가자, 큰 <<livestock_horse>> 한 마리가 <<him_ ul>> 기다린다. <<He_ ga>> 말에 올라타, 소를 몰기 시작한다. <<He_ ga>> <<his_ yi>> 채찍을 풀어, 소들을 몰기 위해 채찍을 내려친다.
<br><br>
당신은 바람이 부는 길을 따라, 작은 계곡을 지나 넓은 들판으로 간다. 근처에 전기 울타리가 쳐 있다. 레미는 말에 올라탄 상태로 입구에 멈춰서, 소들이 움직이는 모습을 지켜본다. <<His_ yi>> 눈이 당신을 관찰한다.
<br><br>
<<if $worn.face.type.includes("gag")>>
일꾼 하나가 당신의 뒤통수를 더듬는다. <<He_ nun>> 당신을 필드로 보내기 전에 <span class="lblue">당신의 <<worn_face_name "을">> 제거한다.</span> 일꾼 두 명이 문을 닫는다.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<else>>
일꾼 두 명이 문을 닫는다.
<</if>>
<br><br>
<<hunger 1000>>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br><<effects>><<set $outside to 1>>
<<npc Remy>><<generate2>><<person2>>
당신은 방에서 나오는 것을 거부한다. 문을 열고 안으로 들어온 <<person_ i>>, 당신의 목걸이를 잡으려고 하지만, 당신은 뒤로 물러선다.
<br><br>
"레미!" <<he_ ga>> 소리친다. "고집쟁이가 있어."
<br><br>
<<person1>>
<<if $livestock_obey gte 80>>
"왜 그러는데," 레미가 고개를 저으며 말한다. "나는 네가 착한 <<girl_ ira>>고 생각했는데." 두 명의 일꾼이 방 안으로 들어오고 <<He_ nun>> <<his_ yi>> 채찍을 엄지손가락으로 쓰다듬는다. 그들은 같이 어렵지 않게 당신을 끌어낸다. 그들은 헛간에서 움직이는 다른 무리로 당신을 밀어넣는다. 일꾼들이 무리를 지어, 당신을 올바른 방향으로 몰고 간다.
<<elseif $livestock_obey lte 20>>
"그럴 줄 알았어," 레미가 말한다. "골칫덩어리가 될 기회를 놓치지 않는구나." 두 명의 일꾼이 방 안으로 들어오고 <<He_ nun>> <<his_ yi>> 채찍을 엄지손가락으로 쓰다듬는다. 그들은 같이 어렵지 않게 당신을 끌어낸다. 그들은 헛간에서 움직이는 다른 무리로 당신을 밀어넣는다. 일꾼들이 무리를 지어 당신을 올바른 방향으로 몰고 간다.
<<else>>
"뭐가 문제야?" 레미가 고개를 저으며 묻는다. "아니면 그냥 고집부리고 싶은 거야?" 두 명의 일꾼이 방 안으로 들어오고 <<He_ nun>> <<his_ yi>> 채찍을 엄지손가락으로 쓰다듬는다. 그들은 같이 어렵지 않게 당신을 끌어낸다. 그들은 헛간에서 움직이는 다른 무리로 당신을 밀어넣는다. 일꾼들이 무리를 지어 당신을 올바른 방향으로 몰고 간다.
<</if>>
<br><br>
<<if Weather.precipitation is "rain">>
당신은 밖으로 나와, 비와 진흙 속으로 들어간다.
<<elseif !Weather.isOvercast>>
당신은 밖으로 나와, 햇살 속으로 들어간다.
<<elseif Weather.isSnow>>
당신은 밖으로 나온다.
<<else>>
You emerge outside.
<</if>>
레미가 앞으로 걸어가자, 큰 <<livestock_horse>> 한 마리가 <<him_ ul>> 기다린다. <<He_ ga>> 말에 올라타, 소를 몰기 시작한다. <<He_ ga>> <<his_ yi>> 채찍을 풀어, 소들을 몰기 위해 채찍을 내려친다.
<br><br>
당신은 바람이 부는 길을 따라, 작은 계곡을 지나 넓은 들판으로 간다. 근처에 전기 울타리가 쳐 있다. 레미는 말에 올라탄 상태로 입구에 멈춰서, 소들이 움직이는 모습을 지켜본다. <<His_ yi>> 눈이 당신을 관찰한다.
<br><br>
일꾼 두 명이 문을 닫는다.
<br><br>
<<hunger 1000>>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<npc Remy>><<person1>>
당신은 탁 트인 들판을 가로지른다. 당신은 울타리 뒤에 숨을까 고민하지만, 개들이 분명 당신의 냄새를 맡을 것이다.
<br><br>
당신 뒤에서 우레와 같은 말발굽 소리가 들린다. 당신이 어깨 너머를 흘끗 보자, 레미가 <<livestock_horse "를">> 타고 있는 것이 보인다.
<<set $remyEscapeSteed to _text_output>>
<<He_ nun>> 빠르게 다가오고 있다.
<br><br>
<span class="red"><i>그 누구도 말보다 빨리 달릴 수 없다.</i> 특히 탁 트인 들판에서는. </span> 레미가 당신을 지나친 후 방향을 틀어, <<he_ ga>> 당신을 마주보며 달려온다. <<His_ yi>> 표정이 굳어있다.
<<if $livestock_obey gte 60>>
"너에게 정말 실망했어," <<he_ ga>> <<his_ yi>> 채찍을 풀어 내리치며 말한다. "탈출에 대한 댓가는 하나밖에 없지."
<<elseif $livestock_obey gte 20>>
"나쁜 <<girls_>>에게 줄 게 하나 있지." <<he_ ga>> <<his_ yi>> 채찍을 풀어 내리치며 말한다. "아마 다음에 또 이러려고 할 때에는 다시 한번 생각하게 될 거야."
<<else>>
"놀랍지는 않지만," <<he_ ga>> <<his_ yi>> 채찍을 풀어 내리치며 말한다. "최대한 벌을 줘야겠어."
<</if>>
<<if $livestock_horse gte 2>>
<<unset $livestock_escape>><<livestockescape>>
<!-- Modified for Monster People -->
<<if $remyEscapeSteed is "centaur">>
<<generate2>>
<<He_ ga>> <<his_ yi>> 팔을 머리 위로 들어올리지만, <<he_ ga>> 팔을 내려치기 전에, <span class="green">단단한 손이 팔을 붙든다.</span>
<br><br>
켄타우로스가 레미의 팔을 잡고 있다. 레미는 켄타우로스가 <<person1>><<him_ ul>> 안장에서 들어올려 땅으로 내려놓을 때까지 충격으로 쳐다보기만 할 뿐이다.
<br><br>
켄타우로스가 빠르게 당신에게 다가와, 당신의 허리를 붙들고, <<person2>><<his_ yi>> 등으로 당신을 올려놓는다. <<He_ nun>> 달리기 시작하고, 이어서 질주하기 시작한다. 당신은 떨어질 것 같아 <<his_ yi>> 가슴에 팔을 두른다.
<br><br>
<<link [[다음|Livestock Escape Centaur]]>><<unset $remyEscapeSteed>><</link>>
<br>
<<else>>
<<He_ ga>> <<his_ yi>> 팔을 머리 위로 들어올리지만, <span class="green"><<he_ ga>> 그걸 내리칠 때 말이 앞다리를 들어올려,</span> <<his_ yi>> 조준을 빗나가게 한다. 말이 너무 높이 앞다리를 들어올려서 레미는 안장에서 굴러, 그 아래 풀밭에 떨어진다.
<br><br>
말이 빠르게 당신에게 다가와, 고개를 숙인다. 당신은 안장에 올라탄다. 말은 달리기 시작하고, 이어서 질주하기 시작한다. 당신은 떨어질 것 같아 말의 목에 팔을 두른다.
<br><br>
<<link [[다음|Livestock Escape Horse]]>><<unset $remyEscapeSteed>><</link>>
<br>
<</if>>
<<else>>
<!--<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>> -->
<<He_ ga>> <<his_ yi>> 팔을 머리 위로 들어올리고, 당신의 맨살에 내려친다.
<<ggpain>><<pain 12>>
<br><br>
당신은 일꾼들과 개들이 뒤에서 다가오는 소리를 듣는다.
<br><br>
<<link [[사과한다|Livestock Apologise]]>><<sub 1>><<transform cow 1>><</link>>
<br>
<<link [[항의한다|Livestock Protest]]>><<def 1>><</link>>
<br>
<<link [[침묵한다|Livestock Silent]]>><</link>>
<br>
<</if>><<effects>>
꽉 끼었지만, 에덴의 도움으로 당신은 그곳을 빠져나갈 수 있었다. 손에 손을 잡고, 당신은 더 이상 들판이 보이지 않을 때까지 달린다.
<<takeHandholdingVirginity "Eden" "romantic">>
<br><br>
잠시 후 등 뒤에서 날카로운 휘파람 소리가 들리고, 이어서 고함소리와 개짖는 소리가 들린다. 레미의 목소리가 다른 사람들보다 높아진다. <span class="red">당신은 쫓기고 있다.</span>
<br><br>
<<link [[다음|Livestock Eden Escape]]>><</link>>
<br><<effects>>
당신은 에덴과 함께 황무지를 가로질러 달리지만, 곧바로 당신 뒤에서 우레와 같은 말발굽 소리가 들린다. 당신이 어깨 너머를 흘끗 보자, 레미가 <<livestock_horse "를">> 타고 있는 것이 보인다. <<nnpc_He_ ga "Remy">> 빠르게 다가온다.
<br><br>
에덴은 <<his_ yi>> 소총을 꺼내, 조준한다. <<He_ nun>> <<livestock_horse "의">> 발 밑을 향해 쏜다. 말은 두려움에 앞다리를 들며 뒤로 물러나다, 레미와 함께 땅으로 넘어진다.
<br><br>
그 기회를 잡아, 당신과 에덴은 들판을 가로질러 달려간다. 당신은 언덕을 오른다. 숲이 저 너머에 있다.
<<livestockescape>>
<br><br>
<<link [[다음|Eden Farm Rescue]]>><</link>><<effects>>
<<if $cow gte 6>>
당신은 움직이고 싶은 의지를 가질 수가 없었다. 당신은 레미와 함께 있으면 안전하다. 도시는 여기에 있는 당신을 어떻게 할 수 없다. 당신이 여기에 있는 것이 모두에게 좋을 것이다.
<br><br>
<<His_ yi>> 목소리가 당신의 사색을 깬다. "뭘 기다리는 거야? 이리 와." <<He_ ga>> 당신을 잡는다.
<<if $speech_attitude is "meek">>
당신은 두려워하며 음메 하고 운다.
<<elseif $speech_attitude is "bratty">>
당신은 뿔을 <<himPost>>에게 찌른다.
<<else>>
당신은 <<his_ yi>> 손가락을 물어뜯는다.
<</if>>
<<He_ nun>> 충격으로 움츠러든다. 감정들이 <<his_ yi>> 얼굴에 빠르게 스쳐지나가다가, <<he_ ga>> 분노한다.
<<else>>
<<if $speech_attitude is "meek">>
"미안해요," 당신이 속삭인다. "갈 수 없어요. 밖은 너무 위험해요!"
<<elseif $speech_attitude is "bratty">>
"나는 내 자신을 혼자 돌볼 수 있어," 당신은 쉬익거린다. "꺼져, 그렇지 않으면 우리 둘 다 곤경에 빠지게 될 거야."
<<else>>
"여기서 무얼 하는 거예요?" 당신이 속삭인다. "우리 둘 다 다치기 전에 가 버려요."
<</if>>
당신은 당신의 말이 레미에 대한 두려움에서 온 것인지, 혹은 순전히 완고함에서 온 것인지 확신하지 못한다. 이유가 무엇이든 간에, 에덴은 기쁜 것 같지가 않다.
<</if>>
<br><br>
<<He_ ga>> 구멍을 통해 손을 뻗어 당신의 팔을 잡는다. <<He_ nun>> 장애물에 피부가 좀 까졌지만, 피하려 하지 않는다. "우리는 떠날 거야," <<he_ ga>> 으르렁거린다. "지금."
<br><br>
<<He_ ga>> 당신을 강제로 구멍을 통해 잡아당기려 한다. 당신은 몸부림치지만, <<he_ nun>> 힘이 세다. 당신은 끌려가기 시작한다.
<br><br>
<<link [[다음|Livestock Eden Resist 2]]>><</link>>
<br><<effects>>
당신이 거의 반대편에 가까워졌을 때, 당신은 등 뒤에서 날카로운 휘파람 소리가 들리고, 이어서 고함소리와 개짖는 소리가 들린다. 에덴은 욕을 한다. <<He_ nun>> 더 세게 잡아당겨, <<his_ yi>> 열정으로 거의 전기 울타리에 당신을 구워버릴 뻔 한다.
<br><br>
당신은 일꾼 두 명이 가로막을 때 까지 어떻게든 버티는 데에 성공한다. 그들은 당신을 에덴의 손아귀에서 떼어내 울타리에서 끌어낸다. 에덴의 격노한 외침이 마지막으로 울려퍼지고, 당신은 <<him_ ul>> 혼란 속에서 놓친다.
<br><br>
<<link [[다음|Livestock Eden Resist 3]]>><<pass 5>><<endevent>><</link>>
<br><<effects>>
당신과 나머지 소떼들은 헛간 안으로 몰아넣어진다. 문이 쾅 하고 닫힌다. 공포에 떠는 <<livestock_cows>> 사이에 꽉 끼어, 당신은 가만히 앉아 불편하게 기다릴 수 밖에 없다.
<br><br>
어느 정도 시간이 지난다. 드디어, 문이 확 열리고, <<livestock_cows "이">> 쏟아져 나온다. 당신도 그들과 함께 쓸려나온다.
<br><br>
<<link [[다음|Livestock Eden Resist 4]]>><</link>>
<br><<effects>>
<<npc Remy>><<person1>>
레미의 눈이 소떼를 훑어보다가, 당신에게 향한다. <<He_ nun>> <<his_ yi>> 일꾼들에게 끄덕인다. 그들은 당신을 옆으로 빼서 <<his_ yi>> 발치에 데려온다.
<br><br>
"불쌍한 <<girlPost>> 같으니. 그 <<nnpc_gender_ ga "Eden">> 너를 아프게 했니?"
<<if $livestock_obey gte 20>>
<<He_ ga>> 무릎을 꿇는다. 눈높이까지는 아니지만, 당신의 턱을 쓰다듬을 정도로는 충분하다. "걱정 마렴. 이제, 너는 안전하단다."
<br><br>
일꾼들은 사과 바구니를 들고 돌아온다. "이거는 착한 <<girlPost>>에게 주는 거란다," 레미가 달콤하게 속삭인다. "저기 밖에는 위험한 포식자들이 있지만, 내가 너를 보살펴 줄게." <<He_ ga>> 미소 짓는다. "네가 착하게 구는 한 말이야."
<br><br>
그들은 조용히 서로 대화하며, 의기양양하게 떠나간다. 당신은 홀로 남겨진다.
<br><br>
<<link [[사과를 먹는다|Livestock Job Eat]]>><<stress -6>><<trauma -6>><<hunger -2000>><</link>><<lllhunger>><<ltrauma>><<lstress>>
<br>
<<link [[다른 누군가를 위해 남겨둔다|Livestock Job Save]]>><</link>>
<br>
<<else>>
<<He_ ga>> 당신을 내려보며 경멸하듯 말한다. "네게는 다행스럽게도, 나는 내 소떼들의 안전을 보살피지. 제멋대로 구는 녀석들까지도 말야."
<br><br>
<<He_ ga>> <<his_ yi>> 일꾼들에게로 돌아선다. "녀석이 교훈을 얻었을 거라 생각해," <<he_ ga>> 말한다. "녀석이 어떤 총 들고 다니는 미치광이의 고깃조각이 되고 싶지 않다면, 착하게 굴기 시작하겠지."
<br><br>
그들은 조용히 서로 대화하며, 의기양양하게 떠나간다. 당신은 홀로 남겨진다.
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<pass 60>>
켄타우로스는 들판과 언덕을 지나, 나무가 점점이 솟아난 산마루까지 당신을 데려다준다. 당신의 시야 아래쪽에 숲과 마을이 보인다.
<br><br>
"내가 갈 수 있는건 여기까지야," 켄타우로스가 그의 등에서 당신을 들어올리며 말한다. "농장으로 돌아가고 싶지 않지만, 내 가족들이 거기에 있어." <<He_ nun>> 당신을 땅에 내려놓는다.
<br><br>
<<if $worn.face.type.includes("gag")>>
"오," <<he_ ga>> 당신을 보며 말한다. "여기." <<He_ ga>> 당신의 뒤통수에 손을 가져가, <span class="lblue">당신의 <<worn_face_name "을">> 풀어준다.</span>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<br><br>
<</if>>
<<link [[감사한다|Livestock Escape Thank]]>><</link>>
<br>
<<link [[키스한다|Livestock Escape Kiss]]>><</link>><<deviant1>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"저-저를 구해줘서 감사해요," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"나를 구해줘서 고마워," 당신이 말한다.
<<else>>
"저를 구해줘서 고마워요," 당신이 말한다.
<</if>>
<br><br>
"즐거웠어," <<he_ ga>> 농장쪽으로 몸을 돌리며 말한다. "레미는 <<person1>><<his_ yi>> 권위에 한계가 있다는 것을 알아야 해." 그리고, <<person2>><<he_ nun>> 앞으로 달려나간다. <<He_ nun>> 언덕을 오르며 뒤를 돌아본다.
<<lltrauma>><<lllstress>><<trauma -24>><<stress -36>>
<br><br>
<<link [[다음|Livestock Escape Town]]>><<endevent>><</link>>
<br><<effects>>
당신은 당신의 팔을 <<his_ yi>> 가슴에 다시 두르고, 이번에는 몸을 앞으로 기울여, <<his_ yi>> 입술에 키스한다. <<He_ nun>> 처음에는 웃다가, 키스에 응한다. <<takeKissVirginity "Centaur">>
<<if $pronoun is "f">>당신은 <<his_ yi>> 커다란 가슴이 당신과 맞닿는 것을 느낀다.<<else>><<He_ nun>> <<his_ yi>> 단단한 팔로 당신을 감싼다.<</if>>
<br><br>
당신은 물러선다. <<He_ nun>> 얼굴이 붉어진다. "기대한 것보다 더 즐거웠어," <<he_ ga>> 농장쪽으로 몸을 돌리며 말한다. "레미는 <<person1>><<his_ yi>> 권위에 한계가 있다는 것을 알아야 해." 그리고, <<person2>><<he_ nun>> 앞으로 달려나간다. <<He_ nun>> 언덕을 오르며 뒤를 돌아본다.
<<lltrauma>><<lllstress>><<trauma -24>><<stress -36>>
<br><br>
<<link [[다음|Livestock Escape Town]]>><<endevent>><</link>>
<br><<location "forest">><<effects>>
<<pass 60>>
말은 들판과 언덕을 지나, 나무가 점점이 솟아난 산마루까지 당신을 데려다준다. 당신의 시야 아래쪽에 숲과 마을이 보인다.
<br><br>
말은 더 이상 멀리 가지 못한다. 당신은 말의 등에서 내려온다. 말이 당신에게 머리를 비비고, 당신도 말을 쓰다듬는다.
<<lltrauma>><<lllstress>><<trauma -24>><<stress -36>>
<br><br>
<<if $worn.face.type.includes("gag")>>
말이 당신의 목을 핥자, 무언가 잡아당겨지는 느낌이 든다. 말이 <span class="lblue"> 당신의 <<worn_face_name "을">> 풀어준다.</span>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<br><br>
<</if>>
만족하며, 말은 농장쪽으로 몸을 돌린다. 말은 앞으로 달려나가, 언덕 뒤로 사라진다.
<br><br>
<<link [[다음|Livestock Escape Town]]>><<endevent>><</link>>
<br><<effects>>
<<earnFeat "Runaway Cattle">>
<<set $hunger to 2000>>
<<livestock_lock_cleanup>>
<<if Time.dayState is "night">>
당신은 한 언덕 꼭대기에서 멈춘다. 당신은 당신 아래로 숲과 도시가 펼쳐져 있는 것을 볼 수 있다.
<</if>>
아직 당신은 완전히 안전하지 않다. <<if $exposed gte 2>>무엇보다, 당신은 아직 벌거벗은 상태다.<<elseif $exposed gte 1>>무엇보다, 당신은 여전히 외설적인 옷차림새이다.<</if>> 그래도, 당신은 희망을 느끼며 언덕을 내려간다. 당신은 숲으로 통하는 오솔길을 발견한다.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><<set $forest to 0>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"죄-죄송해요!" 당신은 무릎을 꿇으며 말한다. "착하게 굴게요! 아프게 하지 말아주세요."
<<elseif $speech_attitude is "bratty">>
"이번 일은 미안해," 당신이 말한다. "하지만 좀 심하잖아."
<<else>>
"죄송해요," 당신이 말한다. "도망치지 말아야 했는데."
<</if>>
<br><br>
레미는 다시 한 번 채찍을 내려치고, 이번에는 채찍이 당신 목 주변에 감겨, 거의 질식할 뻔 한다. <<He_ nun>> <<his_ yi>> 말에 박차를 가하고, 채찍을 잡아당겨 당신을 <<his_ yi>> 뒤로 끌어온다.
<br><br>
일꾼들이 마침내 당신을 따라잡아, 옆으로 온다. 그 뒤로 개들이 바짝 따라온다. 당신이 언덕을 오르자, 헛간이 시야에 들어온다. 레미가 당신의 목에서 <<his_ yi>> 채찍을 풀어준다. 당신은 땅에 떨어져 구른다.
<br><br>
<<link [[다음|Livestock Caught]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"다-당신이 하는 짓은 잘못된 짓이야," 당신은 용기를 끌어올려 말한다. "사람을 이렇게 대해서는 안돼."
<<elseif $speech_attitude is "bratty">>
"네 농장으로 꺼져버리는게 나을거야," 당신이 말한다. "아니면 댓가를 치룰 거야."
<<else>>
"난 소가 아니야." 당신이 말한다. "나를 이렇게 대하면 안된다고."
<</if>>
<br><br>
레미는 다시 한 번 채찍을 내려치고, 이번에는 채찍이 당신 목 주변에 감겨, 거의 질식할 뻔 한다. <<He_ nun>> <<his_ yi>> 말에 박차를 가하고, 채찍을 잡아당겨 당신을 <<his_ yi>> 뒤로 끌어온다.
<br><br>
일꾼들이 마침내 당신을 따라잡아, 옆으로 온다. 그 뒤로 개들이 바짝 따라온다. 당신이 언덕을 오르자, 헛간이 시야에 들어온다. 레미가 당신의 목에서 <<his_ yi>> 채찍을 풀어준다. 당신은 땅에 떨어져 구른다.
<br><br>
<<link [[다음|Livestock Caught]]>><</link>>
<br><<effects>>
당신은 아무 말도 하지 않고, 기회를 노린다.
<br><br>
레미는 다시 한 번 채찍을 내려치고, 이번에는 채찍이 당신 목 주변에 감겨, 거의 질식할 뻔 한다. <<He_ nun>> <<his_ yi>> 말에 박차를 가하고, 채찍을 잡아당겨 당신을 <<his_ yi>> 뒤로 끌어온다.
<br><br>
일꾼들이 마침내 당신을 따라잡아, 옆으로 온다. 그 뒤로 개들이 바짝 따라온다. 당신이 언덕을 오르자, 헛간이 시야에 들어온다. 레미가 당신의 목에서 <<his_ yi>> 채찍을 풀어준다. 당신은 땅에 떨어져 구른다.
<br><br>
<<link [[다음|Livestock Caught]]>><</link>>
<br><<effects>>
<<if $remyEscapeSteed is undefined>>
<<silently>>
<<livestock_horse>>
<<set $remyEscapeSteed to _text_output>>
<</silently>>
<</if>>
일꾼들이 당신 주변에 원을 그리며 선다. 그들은 개들을 제지하려 애쓴다. 레미는 생각에 잠긴 표정으로 <<his_ yi>> <<trBeasttypeFun $remyEscapeSteed>>_trResult에 타고 있다.
<<endevent>>
<<if random(1) and $horsedisable is "f">>
<<if $remyEscapeSteed is "centaur">>
<<if random(1, 100) lte beastMaleChance()>>
<<if random(1,100) lte $cbchance>>
<<beastNEWinit 1 horse m vagina monster>>
<<else>>
<<beastNEWinit 1 horse m penis monster>>
<</if>>
<<else>>
<<if random(1,100) lte $dgchance>>
<<beastNEWinit 1 horse f penis monster>>
<<else>>
<<beastNEWinit 1 horse f vagina monster>>
<</if>>
<</if>>
<<else>>
<<if $remyEscapeSteed is "stallion">>
<<beastNEWinit 1 horse m penis beast>>
<<else>>
<<beastNEWinit 1 horse f vagina beast>>
<</if>>
<</if>>
<<set _remyPunishBeast to "horse">>
<<else>>
<<beastNEWinit 1 dog>>
<<set _remyPunishBeast to "dog">>
<</if>>
<<person1>>
<<unset $livestock_escape>>
<!-- Modified for Monster People -->
<<if _remyPunishBeast is "horse" and ($monster is 1 or $bestialitydisable is "f")>>
"네 처벌을 결정했어," <<nnpc_hisPost "Remy" "가">> <<if $monster is 1>>켄타우로스의<<else>>말의<</if>> 귀 뒤를 쓰다듬으며 말한다. <<beasttype_ un>> <<bhis_ yi>> 주인의 손에 기댄다. "이 <<if $NPCList[0].pronoun is "m">>소년은<<else>>소녀는<</if>> 착하게 지냈어. 그래서 너의 처벌은 <<if $NPCList[0].pronoun is "m">>그에게<<else>>그녀에게<</if>> 보상이 될 거야."
<br><br>
<<nnpc_hisPost "Remy" "의">> 마음을 정하고, <<nnpc_hePost "Remy" "는">> 박차를 가해 다가온다. 두 명의 일꾼들도 앞으로 움직여, 당신의 팔다리를 잡는다. 그들은 당신을 가까운 건초더미 위에 올려놓는다.
<<if $monster is 1>>
켄타우로스의 눈빛이 번뜩이며 <<bhis_ yi>> 갈기같은 <<print $NPCList[0].hair>> 머리를 흔들어 넘기고, <<bhis_ yi>>
<<if $NPCList[0].pronoun is "m">>
탄력있는 복부를 과시한다.
<<else>>
거대한 가슴을 과시한다.
<</if>>
더 가까이 다가와, <<bhe_ nun>> 당신의 뒤로 몸을 움직이며 한 손으로 당신의 목걸이를 잡는다. 당신은 <<bhis_ yi>>
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">거대한 자지를 흘끗 본다.</span>
<<else>>
<span class="lewd">번들거리는 보지를 흘끗 본다.</span>
<</if>>
<<else>>
말이 당신의 뒤로 몸을 움직이고, 당신은 말의
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">거대한 자지를 흘끗 본다.</span>
<<else>>
<span class="lewd">번들거리는 보지를 흘끗 본다.</span>
<</if>>
<</if>>
<br><br>
일꾼들이 더 몰려들고, 곧 벌어질 일을 보기 위해 안달이 난다.<<if $NPCList[0].penis isnot "none">> 당신은 <<beasttype_ yi>> 자지가 당신의 엉덩이를 찌르는 것을 느낀다.<</if>>
<br><br>
<<link [[다음|Livestock Caught Horse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif _remyPunishBeast is "dog" and ($monster is 1 or $bestialitydisable is "f")>>
"네 처벌을 결정했어," <<nnpc_hePost "Remy" "가">> 일꾼 곁에 앉아 짖고 있는 <<beastsplural_ ul>> 보며 말한다. <<nnpc_hePost "Remy" "가">> 그 중 하나를 응시한다. "저 아이. <<if $pronoun is "m">>그는<<else>>그녀는<</if>> 아주 착한 <<if $pronoun is "m">>소년이야<<else>>소녀야<</if>>. <<if $pronoun is "m">>그에게<<else>>그녀에게<</if>> 특별한 선물을 줘야지." <<bHis_ yi>> 꼬리가 흔들린다. 그 <<person1>><<if $pronoun is "m">>사냥개<<else>>암캐<</if>> 옆에 있던 <<generate2>><<person2>><<person_ i>> <<bhis_ yi>> 목줄을 풀자, <<bhe_ ga>> 당신에게 달려든다.
<<clearsinglenpc 1>>
<br><br>
<<link [[다음|Livestock Caught Dog Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<!--<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>> -->
"네 처벌을 결정했어," <<nnpc_hePost "Remy" "가">> <<nnpc_hisPost "Remy" "의">> 말에서 내리며 말한다. 일꾼 두 명이 앞으로 달려나온다. 그들이 당신의 팔다리를 잡아, 들어올리고, 건초더미 위로 당신을 굽힌다. 그들은 당신의 어깨를 눌러, 당신의 <<bottom_ i>> 레미에게 향하도록 한다.
<br><br>
당신은 <<nnpc_hisPost "Remy" "의">> 채찍소리를 듣는다. "너를 위해서란다." <span class="red"><<nnpc_hePost "Remy" "가">> 당신의 <<bottom_ ul>> 내려치고,</span> 당신은 무의식적으로 고통스러운 신음을 낸다.
<<ggpain>><<pain 12>>
<br><br>
레미가 한번 더 채찍을 때리자 몰려든 일꾼들이 웃는다. 채찍은 계속해서 당신의 피부를 때리고, 아픔은 매번 더 강해진다.
<<gggpain>><<pain 24>>
<br><br>
헉헉거리며, 레미가 멈춘다. <<nnpc_hePost "Remy" "가">> <<nnpc_hisPost "Remy" "의">> 채찍을 옆구리에 끼운다. "무리로 돌려보내," <<nnpc_hePost "Remy" "가">> <<nnpc_hisPost "Remy" "의">> <<trBeasttypeFun $remyEscapeSteed>>_trResult에 올라타며 말한다. "이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴."
<br><br>
일꾼들이 당신의 어깨를 풀어주고, 당신의 목걸이를 잡아당긴다. 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<endevent>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<<unset $remyEscapeSteed>>
/* 일꾼들이 당신 주변에 원을 그리며 선다. 그들은 개들을 제지하려 애쓴다. 레미는 생각에 잠긴 표정으로 <<his_ yi>> <<livestock_horse>> 위에 타고 있다.
<<unset $livestock_escape>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f") or $bestialitydisable is "f") and $horsedisable is "f">>
<<if maleChance() lt random(1, 100)>>
<<if $dgchance gte 1>>
"네 처벌을 결정했어," <<he_ ga>> <<his_ yi>> 켄타우로스 귀 뒤를 쓰다듬으며 말한다. 켄타우로스는 그녀의 주인의 손에 기댄다. "이 소녀는 착하게 지냈어. 그래서 너의 처벌은 그녀에게 보상이 될 거야."
<br><br>
마음을 정한 <<he_ nun>> <<his_ yi>> 말이 더 다가가도록 부추긴다. 두 명의 일꾼들도 앞으로 움직여 당신의 팔다리를 잡는다. 그들은 당신을 가까운 건초더미로 끌고간다. 켄타우로스의 눈빛이 번뜩이며 그녀의 갈기같은 검은 머리를 흔들어 넘기고, 그녀의 거대한 가슴을 과시한다. 더 가까이 다가온 그녀는 당신의 뒤로 몸을 움직여 당신의 목걸이를 잡는다. 당신은 그녀의 <span class="lewd">거대한 자지를 흘끗 본다.</span>
<br><br>
일꾼들이 더 몰려들고, 곧 벌어질 일을 보기 위해 안달이 난다. 당신은 켄타우로스의 자지가 당신의 뒤를 찌르는 것을 느낀다.
<br><br>
<<endevent>>
<<link [[다음|Livestock Caught Female Centaur Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif random(1, 2) is 2>>
"네 처벌을 결정했어," <<he_ ga>> <<his_ yi>> 켄타우로스 귀 뒤를 쓰다듬으며 말한다. 켄타우로스는 그녀의 주인의 손에 기댄다. "이 소녀는 착하게 지냈어. 그래서 너의 처벌은 그녀에게 보상이 될 거야."
<br><br>
마음을 정한 <<he_ nun>> <<his_ yi>> 말이 더 다가가도록 부추긴다. 두 명의 일꾼들도 앞으로 움직여 당신의 팔다리를 잡는다. 그들은 당신을 가까운 건초더미로 끌고간다. 켄타우로스의 눈빛이 번뜩이며 그녀의 갈기같은 검은 머리를 흔들어 넘기고, 그녀의 거대한 가슴을 과시한다. 더 가까이 다가온 그녀는 당신의 뒤로 몸을 움직여 당신의 목걸이를 잡는다. 당신은 그녀의 <span class="lewd">번들거리는 보지를 흘끗 본다.</span>
<br><br>
일꾼들이 더 몰려들고, 곧 벌어질 일을 보기 위해 안달이 난다.
<br><br>
<<endevent>>
<<link [[다음|Livestock Caught Female Centaur Vagina Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"네 처벌을 결정했어," <<he_ ga>> 일꾼 곁에 앉아 짖고 있는 개소녀들을 보며 말한다. <<he_ ga>> 그 중 하나를 응시한다. "저 아이. 그녀는 아주 착한 소녀야. 그녀에게 특별한 선물을 줘야지." 그녀의 꼬리가 흔들린다. 그 개소녀의 옆에 있던 <<generate2>><<person2>><<person_ i>> 그녀의 목줄을 풀자, 그녀가 당신에게 달려든다.
<br><br>
<<endevent>>
<<link [[다음|Livestock Caught Doggirl Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $cbchance lt 100>>
"네 처벌을 결정했어," <<he_ ga>> <<his_ yi>> 켄타우로스 귀 뒤를 쓰다듬으며 말한다. 켄타우로스는 그의 주인의 손에 기댄다. "이 소년은 착하게 지냈어. 그래서 너의 처벌은 그에게 보상이 될 거야."
<br><br>
마음을 정한 <<he_ nun>> <<his_ yi>> 말이 더 다가가도록 부추긴다. 두 명의 일꾼들도 앞으로 움직여 당신의 팔다리를 잡는다. 그들은 당신을 가까운 건초더미로 끌고간다. 켄타우로스의 눈빛이 번뜩이며 그의 갈기같은 검은 머리를 흔들어 넘기고, 탄력있는 복부를 과시한다. 더 가까이 다가온 그는 당신의 뒤로 몸을 움직여 당신의 목걸이를 잡는다. 당신은 그의 <span class="lewd">거대한 자지를 흘끗 본다.</span>
<br><br>
일꾼들이 더 몰려들고, 곧 벌어질 일을 보기 위해 안달이 난다. 당신은 켄타우로스의 자지가 당신의 뒤를 찌르는 것을 느낀다.
<br><br>
<<endevent>>
<<link [[다음|Livestock Caught Male Centaur Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $cbchance gte 1 and random(1, 2) is 2>>
"네 처벌을 결정했어," <<he_ ga>> <<his_ yi>> 켄타우로스 귀 뒤를 쓰다듬으며 말한다. 켄타우로스는 그의 주인의 손에 기댄다. "이 소년은 착하게 지냈어. 그래서 너의 처벌은 그에게 보상이 될 거야."
<br><br>
마음을 정한 <<he_ nun>> <<his_ yi>> 말이 더 다가가도록 부추긴다. 두 명의 일꾼들도 앞으로 움직여 당신의 팔다리를 잡는다. 그들은 당신을 가까운 건초더미로 끌고간다. 켄타우로스의 눈빛이 번뜩이며 그의 갈기같은 검은 머리를 흔들어 넘기고, 탄력있는 복부를 과시한다. 더 가까이 다가온 그는 당신의 뒤로 몸을 움직여 당신의 목걸이를 잡는다. 당신은 그의 <span class="lewd">번들거리는 보지를 흘끗 본다.</span>
<br><br>
일꾼들이 더 몰려들고, 곧 벌어질 일을 보기 위해 안달이 난다.
<br><br>
<<endevent>>
<<link [[다음|Livestock Caught Male Centaur Vagina Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>>
"네 처벌을 결정했어," <<he_ ga>> <<his_ yi>> 말에서 내리며 말한다. 일꾼 두 명이 앞으로 달려나온다. 그들이 당신의 팔다리를 잡아, 들어올리고, 건초더미 위로 당신을 굽힌다. 그들은 당신의 어깨를 눌러, 당신의 <<bottom_ i>> 레미에게 향하도록 한다.
<br><br>
당신은 <<his_ yi>> 채찍소리를 듣는다. "너를 위해서란다." <span class="red"><<he_ ga>> 당신의 <<bottom_ ul>> 내려치고,</span> 당신은 무의식적으로 고통스러운 신음을 낸다.
<<ggpain>><<pain 12>>
<br><br>
레미가 한번 더 채찍을 때리자 몰려든 일꾼들이 웃는다. 채찍은 계속해서 당신의 피부를 때리고, 아픔은 매번 더 강해진다.
<<gggpain>><<pain 24>>
<br><br>
헉헉거리며, 레미가 멈춘다. <<he_ ga>> <<his_ yi>> 채찍을 옆구리에 끼운다. "무리로 돌려보내," <<he_ ga>> <<his_ yi>> <<livestock_horse>>에 올라타며 말한다. "이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴.
<br><br>
일꾼들이 당신의 어깨를 풀어주고, 당신의 목걸이를 잡아당긴다. 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<endevent>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<<elseif $bestialitydisable is "f">>
<<if beastMaleChance() gte 1 and $horsedisable is "f">>
"네 처벌을 결정했어," <<he_ ga>> <<his_ yi>> 말 귀 뒤를 쓰다듬으며 말한다. 말은 그의 주인의 손에 기댄다. "이 녀석은 착하게 지냈어. 그래서 너의 처벌은 그에게 보상이 될 거야."
<br><br>
마음을 정한 <<he_ nun>> <<his_ yi>> 말이 더 다가가도록 부추긴다. 두 명의 일꾼들도 앞으로 움직여 당신의 팔다리를 잡는다. 그들은 당신을 가까운 건초더미로 끌고간다. 말은 당신의 뒤로 몸을 움직이고, 당신은 그것의 <span class="lewd">거대한 자지를 흘끗 본다.</span>
<br><br>
일꾼들이 더 몰려들고, 곧 벌어질 일을 보기 위해 안달이 난다. 당신은 말의 자지가 당신의 뒤를 찌르는 것을 느낀다.
<br><br>
<<endevent>>
<<link [[다음|Livestock Caught Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif random(1, 2) is 2 and $horsedisable is "f">>
"네 처벌을 결정했어," <<he_ ga>> <<his_ yi>> 말 귀 뒤를 쓰다듬으며 말한다. 말은 그의 주인의 손에 기댄다. "이 녀석은 착하게 지냈어. 그래서 너의 처벌은 그녀에게 보상이 될 거야."
<br><br>
마음을 정한 <<he_ nun>> <<his_ yi>> 말이 더 다가가도록 부추긴다. 두 명의 일꾼들도 앞으로 움직여 당신의 팔다리를 잡는다. 그들은 당신을 가까운 건초더미로 끌고간다. 말은 당신의 뒤로 몸을 움직이고, 당신은 그것의 <span class="lewd">번들거리는 보지를 흘끗 본다.</span>
<br><br>
일꾼들이 더 몰려들고, 곧 벌어질 일을 보기 위해 안달이 난다.
<br><br>
<<endevent>>
<<link [[다음|Livestock Caught Horse Female Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"네 처벌을 결정했어," <<he_ ga>> 일꾼 곁에 앉아 짖고 있는 개들을 보며 말한다. <<he_ ga>> 그 중 하나를 응시한다. "저 녀석. 아주 착하게구는 저 녀석에게 특별한 선물을 줘야지." 개의 꼬리가 흔들린다. 그 암캐의 옆에 있던 <<generate2>><<person2>><<person_ i>> 그것의 목줄을 풀자, 개가 당신에게 달려든다.
<br><br>
<<endevent>>
<<link [[다음|Livestock Caught Dog Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>>
"네 처벌을 결정했어," <<he_ ga>> <<his_ yi>> 말에서 내리며 말한다. 일꾼 두 명이 앞으로 달려나온다. 그들이 당신의 팔다리를 잡아, 들어올리고, 건초더미 위로 당신을 굽힌다. 그들은 당신의 어깨를 눌러, 당신의 <<bottom_ i>> 레미에게 향하도록 한다.
<br><br>
당신은 <<his_ yi>> 채찍소리를 듣는다. "너를 위해서란다." <span class="red"><<he_ ga>> 당신의 <<bottom_ ul>> 내려치고,</span> 당신은 무의식적으로 고통스러운 신음을 낸다.
<<ggpain>><<pain 12>>
<br><br>
레미가 한번 더 채찍을 때리자 몰려든 일꾼들이 웃는다. 채찍은 계속해서 당신의 피부를 때리고, 아픔은 매번 더 강해진다.
<<gggpain>><<pain 24>>
<br><br>
헉헉거리며, 레미가 멈춘다. <<he_ ga>> <<his_ yi>> 채찍을 옆구리에 끼운다. "무리로 돌려보내," <<he_ ga>> <<his_ yi>> <<livestock_horse>>에 올라타며 말한다. "이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴.
<br><br>
일꾼들이 당신의 어깨를 풀어주고, 당신의 목걸이를 잡아당긴다. 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<endevent>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>> */<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Caught Horse Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Caught Horse Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttype_ i>> 당신에게서 떨어지자 구경꾼들은 웃음을 터뜨린다.
<<if $NPCList[0].penis isnot "none">>
<<bhis_ yi>> 거대한 자지에서는 아직도 정액이 뿜어져 나와, <<bhis_ yi>> 아래에 웅덩이를 만든다.
<</if>>
<br><br>
"착한 <<if $NPCList[0].pronoun is "m">>소년이야<<else>>소녀야<</if>>," 레미가 몸을 숙여 <<bhis_ yi>> 목을 쓰다듬으며 말한다. <<nnpc_hePost "Remy" "가">> 당신을 내려다본다. "무리로 돌려보내. 이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴."
<br><br>
일꾼들이 당신의 어깨를 풀어주고 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<<else>>
<<if $monster is 1>>
켄타우로스가 당신에게서 물러난다. "나-나는 이럴 기분이 아니야," <<bhe_ ga>> 체면을 차리려 말을 더듬는다.
<<else>>
말은 겁에 질려 낑낑거리며, 당신에게서 물러난다.
<</if>>
<<bHe_ nun>> <<bhis_ yi>> 주인이 <<bhis_ yi>> 머리카락을 움켜잡자 움찔한다.
<br><br>
"좋아," 레미가 당신을 내려다보며 말한다. "다음엔 더 끔찍한 경험을 하게 될 거야. 이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴."
일꾼들이 당신의 어깨를 풀어주고 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Caught Dog Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Caught Dog Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $monster is 1>>
<<beasttype_ i>> 당신 위로 쓰러지자 일꾼들은 웃음을 터뜨린다. 그들은 당신의 어깨를 풀어주고 <<bhim_ ul>> 땅으로 내린다.
<<else>>
개가 당신에게 싸버리자 일꾼들은 웃음을 터뜨린다.
<</if>>
<br><br>
"이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴," 레미가 <<nnpc_hisPost "Remy" "의">> 말 등 위에서 보며 말한다. "늑대로부터 지켜주는건 나 뿐이야."
일꾼들이 당신을 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<<else>>
<<beasttype_ i>> 낑낑거리며 건초더미에서 굴러떨어진다. <<bHe_ nun>> 농부들에게 허겁지겁 달려가 그들의 다리 뒤로 숨는다.
<br><br>
"좋아," 레미가 <<nnpc_hisPost "Remy" "의">> 말 위에서 말한다. "기억해, 밖에는 진짜 늑대들이 있다는 것을. 너는 그것들 상대가 안돼. 너를 지켜줄 수 있는건 나 뿐이야."
<br><br>
일꾼들이 당신을 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse f penis monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Caught Female Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Caught Female Centaur Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<npc Remy>><<person1>>
켄타우로스가 당신에게서 떨어지자 구경꾼들은 웃음을 터뜨린다. 그녀의 거대한 자지에서는 아직도 정액이 뿜어져 나와, 그녀의 아래에 웅덩이를 만든다.
<br><br>
"착한 소녀야," 레미가 몸을 숙여 그녀의 목을 쓰다듬으며 말한다. <<He_ ga>> 당신을 내려다본다. "무리로 돌려보내. 이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴."
<br><br>
일꾼들이 당신의 어깨를 풀어주고 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<<else>>
<<npc Remy>><<person1>>
켄타우로스가 당신에게서 물러난다. "나-나는 이럴 기분이 아니야," 그녀가 체면을 차리려 말을 더듬는다. 그녀는 그녀의 주인이 그녀의 머리카락을 움켜잡자 움찔한다.
<br><br>
"좋아," 레미가 당신을 내려다보며 말한다. "다음엔 더 끔찍한 경험을 하게 될 거야. 이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴."
일꾼들이 당신의 어깨를 풀어주고 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse f vagina monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Caught Female Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Caught Female Centaur Vagina Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<npc Remy>><<person1>>
켄타우로스가 당신에게서 떨어지자 구경꾼들은 웃음을 터뜨린다.
<br><br>
"착한 소녀야," 레미가 몸을 숙여 그녀의 목을 쓰다듬으며 말한다. <<He_ ga>> 당신을 내려다본다. "무리로 돌려보내. 이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴."
<br><br>
일꾼들이 당신의 어깨를 풀어주고 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<<else>>
<<npc Remy>><<person1>>
켄타우로스가 당신에게서 물러난다. "나-나는 이럴 기분이 아니야," 그녀가 체면을 차리려 말을 더듬는다. 그녀는 그녀의 주인이 그녀의 머리카락을 움켜잡자 움찔한다.
<br><br>
"좋아," 레미가 당신을 내려다보며 말한다. "다음엔 더 끔찍한 경험을 하게 될 거야. 이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴."
일꾼들이 당신의 어깨를 풀어주고 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m penis monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Caught Male Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Caught Male Centaur Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<npc Remy>><<person1>>
켄타우로스가 당신에게서 떨어지자 구경꾼들은 웃음을 터뜨린다. 그의 거대한 자지에서는 아직도 정액이 뿜어져 나와, 그의 아래에 웅덩이를 만든다.
<br><br>
"착한 소년이야," 레미가 몸을 숙여 그의 목을 쓰다듬으며 말한다. <<He_ ga>> 당신을 내려다본다. "무리로 돌려보내. 이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴."
<br><br>
일꾼들이 당신의 어깨를 풀어주고 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<<else>>
<<npc Remy>><<person1>>
켄타우로스가 당신에게서 물러난다. "나-나는 이럴 기분이 아니야," 그가 체면을 차리려 말을 더듬는다. 그는 그의 주인이 그의 머리카락을 움켜잡자 움찔한다.
<br><br>
"좋아," 레미가 당신을 내려다보며 말한다. "다음엔 더 끔찍한 경험을 하게 될 거야. 이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴."
일꾼들이 당신의 어깨를 풀어주고 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m vagina monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Caught Male Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Caught Male Centaur Vagina Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<npc Remy>><<person1>>
켄타우로스가 당신에게서 떨어지자 구경꾼들은 웃음을 터뜨린다.
<br><br>
"착한 소년이야," 레미가 몸을 숙여 그의 목을 쓰다듬으며 말한다. <<He_ ga>> 당신을 내려다본다. "무리로 돌려보내. 이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴."
<br><br>
일꾼들이 당신의 어깨를 풀어주고 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<<else>>
<<npc Remy>><<person1>>
켄타우로스가 당신에게서 물러난다. "나-나는 이럴 기분이 아니야," 그가 체면을 차리려 말을 더듬는다. 그는 그의 주인이 그의 머리카락을 움켜잡자 움찔한다.
<br><br>
"좋아," 레미가 당신을 내려다보며 말한다. "다음엔 더 끔찍한 경험을 하게 될 거야. 이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴."
일꾼들이 당신의 어깨를 풀어주고 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m penis beast>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Caught Horse Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Caught Horse Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
말이 당신에게서 떨어지자 구경꾼들은 웃음을 터뜨린다. 말의 거대한 자지에서는 아직도 정액이 뿜어져 나와, 그것의 아래에 웅덩이를 만든다.
<br><br>
"착하지," 레미가 몸을 숙여 그의 목을 쓰다듬으며 말한다. <<nnpc_HePost "Remy" "가">> 당신을 내려다본다. "무리로 돌려보내. 이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴."
<br><br>
일꾼들이 당신의 어깨를 풀어주고 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<<else>>
말은 겁에 질려 낑낑거리며, 당신에게서 물러난다. 말은 그의 주인이 그의 머리카락을 움켜잡자 움찔한다.
<br><br>
"좋아," 레미가 당신을 내려다보며 말한다. "다음엔 더 끔찍한 경험을 하게 될 거야. 이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴."
일꾼들이 당신의 어깨를 풀어주고 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m vagina beast>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Caught Horse Female Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Caught Horse Female Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
말이 당신에게서 떨어지자 구경꾼들은 웃음을 터뜨린다.
<br><br>
"착하지," 레미가 몸을 숙여 그의 목을 쓰다듬으며 말한다. <<nnpc_HePost "Remy" "가">> 당신을 내려다본다. "무리로 돌려보내. 이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴."
<br><br>
일꾼들이 당신의 어깨를 풀어주고 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<<else>>
말은 겁에 질려 낑낑거리며, 당신에게서 물러난다. 말은 그의 주인이 그의 머리카락을 움켜잡자 움찔한다.
<br><br>
"좋아," 레미가 당신을 내려다보며 말한다. "다음엔 더 끔찍한 경험을 하게 될 거야. 이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴."
일꾼들이 당신의 어깨를 풀어주고 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog f vagina monster>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Caught Doggirl Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Caught Doggirl Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
개소녀가 당신 위로 쓰러지자 일꾼들은 웃음을 터뜨린다. 그들은 당신의 어깨를 풀어주고 그녀를 땅으로 내린다.
<br><br>
"이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴," 레미가 <<nnpc_hisPost "Remy" "의">> <<livestock_horse>> 등을 보며 말한다. "늑대로부터 지켜주는건 나 뿐이야."
일꾼들이 당신을 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<<else>>
개소녀가 낑낑거리며 건초더미에서 굴러떨어진다. 그녀는 농부들에게 허겁지겁 달려가 그들의 다리 뒤로 숨는다.
<br><br>
"좋아," 레미가 <<nnpc_hisPost "Remy" "의">> <<livestock_horse>> 위에서 말한다. "기억해, 밖에는 진짜 늑대들이 있다는 것을. 너는 그것들 상대가 안돼. 너를 지켜줄 수 있는건 나 뿐이야."
<br><br>
일꾼들이 당신을 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog f vagina beast>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Livestock Caught Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Livestock Caught Dog Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
개가 당신에게 싸버리자 일꾼들은 웃음을 터뜨린다.
<br><br>
"이번에 얻은 교훈을 마음에 새기고 현명하게 행동하렴," 레미가 <<nnpc_hisPost "Remy" "의">> <<livestock_horse>> 등을 보며 말한다. "늑대로부터 지켜주는건 나 뿐이야."
일꾼들이 당신을 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<<else>>
개가 낑낑거리며 건초더미에서 굴러떨어진다. 그것은 농부들에게 허겁지겁 달려가 그들의 다리 뒤로 숨는다.
<br><br>
"좋아," 레미가 <<nnpc_hisPost "Remy" "의">> <<livestock_horse>> 위에서 말한다. "기억해, 밖에는 진짜 늑대들이 있다는 것을. 너는 그것들 상대가 안돼. 너를 지켜줄 수 있는건 나 뿐이야."
<br><br>
일꾼들이 당신을 일어서게 한다. <<tearful>> 그들은 당신을 들판으로 향하는 작은 길로 내보낸다. 당신의 뒤에서 문이 철컹 소리를 내며 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.dayState is "night">>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><</link>>
<br>
<<else>>
<<link [[다음|Livestock Field]]>><</link>>
<br>
<</if>>
<</if>><!-- Placeholder. In the future, the player will not be released after giving birth. -->
<<set $outside to 0>><<effects>>
<<npc "Remy">><<person1>>
<<livestockescape>>
<<set $livestock_escape to "birth">>
당신은 정신을 차렸다 다시 기절하기를 반복한다. 커다란 담요가 당신을 덮혀 있다. 당신에게 <<if $harperintro is 1>>익숙한<</if>> 목소리가 들린다.
<br><br>
"이 녀석은 즉각 병원으로 옮겨져야 하겠군요." 누군가 당신의 무릎을 쓰다듬은 직후, 당신은 팔에 따끔한 통증을 느낀다. 그러자마자 당신의 몸에서 느껴지던 모든 고통이 사라진다.
<br><br>
항의하는 듯한 다른 목소리가 들린다. 레미의 목소리다. <<He_ nun>> 말싸움을 시작하지만 당신은 너무 혼미하여 대화에 집중할 수가 없다. 시간이 흘러갈수록 당신의 집중력이 떨어져가고, 어느 순간 당신이 들려 있다는 것을 깨닫는다.
<br><br>
"걱정하지 마라. 모든 게 잘 될 테니까." 구급차의 문이 닫히며, 이 말이 당신의 귀에 울려퍼진다.
<br><br>
<<link [[다음 (1:00)|Pregnancy Birth Hospital]]>><<unbind>><<endevent>><<pass 1 hour>><<set $phase to 1>><</link>><<effects>>
<<if $livestock_lock_intro is undefined>>
<<if $farmLockStr is undefined>>
<<set $farmLockStr to 100>>
당신은 당신의 방을 돌아다니며 탈출에 도움이 될 만한 것이 있는지 찾아본다. 안타깝게도, 양동이와 짚더미 외에는 아무것도 없다.
당신을 가두고 있는 우리의 철창은 단단해 보인다. 당신이 철창을 구부러뜨릴 수는 없어 보인다.
그리고 적절한 도구가 없다면 땅을 파서 나가기는 어려우리라는 생각이 든다.
<br>
당신의 눈길을 끄는 유일한 물체는 자물쇠뿐이다. 다른 우리에 걸려 있는 자물쇠들과 마찬가지로, 자물쇠는 낡고 녹슬어 있다.
<span class="red"> 당신이 충분한 힘을 가한다면, 이걸 망가뜨릴 수 있을 것 같다.</span>
<br><br>
<<ind>><<link [[문을 힘껏 흔든다 (1:00)|Livestock Lock Intro]]>><<set $farmLockStr -= 1>><<set $livestock_lock_intro to 1>><</link>><<ggtiredness>>
<br>
<<getouticon>><<link [[물러선다|Livestock Lock Break]]>><<set $livestockLockSeq to 2>><</link>>
<<elseif $farmLockStr isnot undefined and $livestock_return is true>>
<<unset $livestock_return>>
<<set $farmLockStr to 100>>
<<if $livestock_escape is "night">>
<<set $livestock_lock_intro to 1>>
<<generate1>><<person1>>
<<saveNPC 0 "remy_farmhand_1">>
<<npc Remy 2>>
당신은 당신의 방을 확인한다. 당신이 이전에 있던 방과 똑같다.
<<if $farmLockQty gte 2>>
<<unset $farmLockQty>>
당신은 안도의 한숨을 내쉰다. 이번에는 낡고 녹슨 자물쇠가 걸려 있다.
<<else>>
똑같이 낡고 녹슨 자물쇠가 걸려 있다. <span class="red">지난번과 마찬가지로 부술 수 있으리라.</span>
<</if>>
<br>
당신은 창살을 잡고 앞뒤로 마구 흔든다. 단 한 순간도 낭비하지 않으며, 당신은 소리치고 비명지른다. 그에 힘입어, 가축들은 곧 죽은 사람도 벌떡 일으켜 세울만한 소음을 내가 시작한다.
<<person_ i>> 방으로 불쑥 들어와, <<livestock_cows "을">> 잠재우기 위해 안정제 총을 꺼낸다.
<br><br>
<<ind>><<link [[문을 힘껏 흔든다 (1:00)|Livestock Lock Break]]>><<set $farmPatrol to 80>><<set $livestockLockSeq to 1>><</link>><<gtiredness>>
<br>
<<getouticon>><<link [[물러선다|Livestock Lock Break]]>><<set $livestockLockSeq to 2>><</link>>
<<else>>
당신은 문에 걸린 자물쇠가 낡고 녹슬었다는 사실을 알아차린다.
<span class="red"> 당신이 충분한 힘을 가한다면, 이걸 망가뜨릴 수 있을 것 같다.</span>
<br><br>
<<ind>><<link [[문을 힘껏 흔든다 (1:00)|Livestock Lock Intro]]>><<set $farmLockStr -= 1>><<set $livestock_lock_intro to 1>><</link>><<ggtiredness>>
<br>
<<getouticon>><<link [[물러선다|Livestock Lock Break]]>><<set $livestockLockSeq to 2>><</link>>
<</if>>
<<else>>
당신이 문에 다가가니, 그곳엔 낡고 녹슨 자물쇠가 걸려 있다.
<span class="red"> 당신이 충분한 힘을 가한다면, 이걸 망가뜨릴 수 있을 것 같다.</span>
<br><br>
<<ind>><<link [[문을 힘껏 흔든다 (1:00)|Livestock Lock Intro]]>><<set $farmLockStr -= 1>><<set $livestock_lock_intro to 1>><</link>><<ggtiredness>>
<br>
<<getouticon>><<link [[물러선다|Livestock Lock Break]]>><<set $livestockLockSeq to 2>><</link>>
<</if>>
<<elseif $farmGateCD is 0>>
<span class="red"> 밖에서 농장 일꾼이 쌔근거리는 소리가 들린다.</span>
오늘은 이쯤에서 끝내고 내일 다시 시도해 봐야겠다.
<br><br>
<<getouticon>><<link [[물러선다|Livestock Cell]]>><</link>>
<<elseif $farmGateCD is 1>>
<<if $farmCellUnlk is false>>
당신은 당신의 운을 시험하지 않기로 했다.
오늘은 이쯤에서 끝내고 내일 다시 시도해 봐야겠다.
<<else>>
<span class="red">농장 일꾼이 깨어 있다.</span>
오늘은 이쯤에서 끝내고 내일 다시 시도해 봐야겠다.
<</if>>
<br><br>
<<getouticon>><<link [[물러선다|Livestock Cell]]>><</link>>
<<elseif $farmLockStr lte 0>>
<<if $livestockLockSeq is 1>>
<<if $farmLockQty is undefined>>
<<set $farmLockQty to 0>>
<<else>>
<<set $farmLockQty += 1>>
<</if>>
당신은 <<person_ i>> 잠들었다고 확신할 때까지 기다린다.
<br><br>
자물쇠는 <<livestock_lock_desc>>
당신은 오늘 밤 당신의 우리를 떠날 수 있다. 당신이 탈출했다는 사실은 다음날 아침
레미와 <<person2>><<his_ yi>> 심복이 당신을 들판으로 내보내려 찾아올 때 밝혀질 것이다.
<<else>>
<<loadNPC 0 "remy_farmhand_1">>
당신은 당신의 방 문에 다가간다.
<br><br>
자물쇠는 <<livestock_lock_desc>>
당신은 오늘 밤 당신의 우리를 떠날 수 있다. 당신이 탈출했다는 사실은 다음날 아침에 밝혀질 것이다.
<</if>>
<br><br>
<<sneakicon>><<link [[몰래 나간다|Livestock Lock Break]]>><<set $livestockLockSeq to 3>><<set $phase to 1>><</link>>
<br>
<<getouticon>><<link [[물러선다|Livestock Lock Break ]]>><<set $livestockLockSeq to 2>><<set $phase to 1>><</link>>
<<elseif $farmLockQty lt 2 and $farmGateCD is undefined>>
당신은 당신의 방 문에 다가간다. 당신이 예상한 대로, 레미의 심복이 문에 새로운 자물쇠를 걸어놓았다.
자물쇠는 이전 것과 크게 달라보이지 않는다. 낡고 녹슨 그대로다. 바깥에 걸린 자물쇠는 <<livestock_lock_desc>>
<span class="red"> 당신에겐 아직 기회가 있다. </span>
<br><br>
<<getouticon>><<link [[물러선다|Livestock Cell]]>><</link>>
<<elseif $farmLockQty gte 2>>
당신은 당신의 방 문에 다가간다. 당신이 예상한 대로, 레미의 심복이 문에 새로운 자물쇠를 걸어놓았다.
이번 자물쇠는 꽤 달라 보인다. 강철로 만들어졌을 뿐 아니라, 새것같아 보인다.
당신의 맨손으로는 이걸 망가뜨릴 수 없을 것 같다.<<stress 12>><<ggstress>>
<br><br>
<<getouticon>><<link [[물러선다|Livestock Lock Break]]>><<set $livestockLockSeq to 2>><</link>>
<<else>>
<<generate1>>
<<saveNPC 0 "remy_farmhand_1">>
<<npc Remy 2>>
당신은 창살을 잡고 앞뒤로 마구 흔든다. 단 한 순간도 낭비하지 않으며, 당신은 소리치고 비명지른다. 그에 힘입어, 가축들은 곧 죽은 사람도 벌떡 일으켜 세울만한 소음을 내가 시작한다.
<<person1>><<person_ i>> 안정제 총을 들고 방 안으로 불쑥 들어온다. <<He_ nun>> 당황한 <<livestock_cows "을">> 잠재우기 시작한다.
<br><br>
<<ind>><<link [[문을 힘껏 흔든다 (1:00)|Livestock Lock Break]]>><<set $livestockLockSeq to 1>><<set $farmPatrol to 80>><</link>><<gtiredness>>
<br>
<<getouticon>><<link [[물러선다|Livestock Lock Break]]>><<set $livestockLockSeq to 2>><</link>>
<</if>><<if $livestock_lock_intro is 1>>
당신은 창살을 잡고 앞뒤로 마구 흔든다. 당신은 이게 자물쇠에 어떠한 영향을 주고 있는지 분간하지 못하겠다.
<br><br>
<<link [[계속한다|Livestock Lock Intro]]>><<set $livestock_lock_intro to 2>><</link>>
<<elseif $livestock_lock_intro is 2>>
당신은 계속 문을 흔든다. 당신이 문을 흔들 때마다 요란한 금속음이 메아리친다.
당신은 <<livestock_cows>> 여럿이 당혹스러운 표정으로 당신을 바라보고 있음을 눈치챈다.
<br><br>
<<link [[계속한다|Livestock Lock Intro]]>><<set $livestock_lock_intro to 3>><</link>>
<<elseif $livestock_lock_intro is 3>>
<<generate1>><<person1>>
당신은 굴하지 않고 문을 계속 공격한다. 대다수의 <<livestock_cows "은">> 짜증내거나 혼란스러워하며 음메거리고 있다.
<br><br>
갑자기 헛간의 문이 열리는 소리가 들린다. 당신은 당신의 짚더미로 뛰어들어 잠든 척 한다.
<br><br>
"씨발 무슨 일이 벌어지고 있는 거야?" 쩌렁쩌렁한 목소리가 음메거리는 소들에게 묻는다.
당신은 반쯤 감긴 눈으로 <<person_ i>> 당신의 방을 걸어 지나가는 것을 바라본다. <<He_ nun>> <<his_ yi>> 손에 무언가를 쥐고 있다.
<<him_ ul>> 좀더 지켜보며 떠들썩한 소리가 잦아드는 것을 들으니, 당신은 <<he_ ga>> 안정제 총을 사용해 과하게 혈기왕성한 가축들을 진정시키고 있다는 것을 알아차린다.
머지않아 헛간이 다시 조용해진다. "이제 됐구만. 뭐가 너네를 다 이렇게 만든 거니, 쥐나 뭐 그런 거라도 봤나?"
<br><br>
<<link [[다음|Livestock Lock Intro]]>><<set $livestock_lock_intro to 4>><</link>>
<<elseif $livestock_lock_intro is 4>>
당신은 농장 일꾼이 떠나기를 참을성 있게 기다리지만, <<he_ nun>> 당신의 방으로 돌아오지 않는다. 호기심이 일어, 당신은 문에 다가가 바깥을 본다.
당신은 <<he_ ga>> 팔짱을 끼고 의자에 앉아 졸고 있는 게 보인다. 당신은 자물쇠를 바라본다. 어쩌면 당신이 헛것을 보고 있는지도 모르지만, 자물쇠는 <<livestock_lock_desc>> 당신이 그걸 망가뜨릴 수 있음은 명백하다.
<br><br>
당신은 다른 가축들로 시선을 끌 수 있을지 생각해본다. 농장 일꾼들이 날뛰는 소들을 제압하고 있을 때라면 문에 전력을 다할 수 있을 것이다.
당신이 <span class="red">순종적</span>임을 증명한다면, 그들은 당신에게 신경을 쓰기 전에 다른 가축들에게 먼저 집중할 것이다.
오늘밤 자물쇠를 망가뜨리려 시도하는 건 아무 의미가 없어 보인다. 만약 당신이 문을 흔들기 시작한다면, <<person_ ul>> 깨워 제압당하기나 할 가능성이 높을 것이다.
<br><br>
<<getouticon>><<link [[물러선다|Livestock Cell]]>><<set $livestock_lock_intro to 5>><<set $farmGateCD to 0>><<tiredness 10>><<endevent>><</link>>
<</if>><<effects>>
<<if $livestockLockSeq is 1>>
<<if $farmLockStr lte 0>>
당신이 힘을 주자 마침내 문이 굴복한다. 다행히도, 농장 일꾼은 음메거리는 목소리가 이루는 불협화음 때문에 그 소리를 듣지 못했다.
당신은 문을 닫고, 자물쇠를 더 자세히 바라본다. 자물쇠가 두 동강이 나 있다.
자세히 바라보지 않는다면 이 사실을 눈치채기는 쉽지 않다. 하지만 누군가 열쇠를 가지고 당신의 우리를 열려고 하면 바로 들통날 것이다.
<br><br>
<<link [[다음|Livestock Lock Examine]]>><</link>>
<<else>>
<<physiquedifficulty 5000 12000 no_text>>
<<livestock_patrol>>
<br>
바깥에 걸린 자물쇠는 <<livestock_lock_desc>>
<br><br>
<<if $farmPatrol lte 20 >>
<<set $farmGateCD to 0>>
<<ind>><<link [[계속한다|Livestock Lock Caught]]>><<pass 30>><<tiredness 5>><</link>>
<<else>>
<<ind>><<link [[계속한다|Livestock Lock Break]]>><<pass 30>><<tiredness 5>><</link>>
<</if>>
<br>
<<getouticon>><<link [[물러선다|Livestock Lock Break]]>><<set $livestockLockSeq to 2>><</link>>
<</if>>
<<elseif $livestockLockSeq is 2>>
<<if $farmLockStr is 100>>
당신은 지금은 힘을 아껴두기로 하고 물러선다.
<br>
<<link [[다음|Livestock Cell]]>><<endevent>><</link>>
<<elseif $farmLockQty gte 2 and $farm_key isnot true>>
당신은 낙담하여 돌아선다. <span class="red">어쩌면 다른 방법을 시도해 보는 게 나을 수도 있다</span>
<br><br>
<<link [[다음|Livestock Cell]]>><</link>>
<<elseif $phase is 1>>
당신은 바깥으로 나가지 않기로 한다.
<br><br>
<<link [[다음|Livestock Cell]]>><<endevent>><</link>>
<<else>>
당신은 문에서 물러나 짚더미에 누워, 잠든 척 한다.
<<person_ i>> 당신의 방으로 다가와 당신을 바라보더니, 당신의 방을 지나쳐 가며 남아있는 가축들을 진정시킨다. 머지않아 헛간이 다시 조용해진다.
<<set _guard_speech to random(1,7)>>
<<switch _guard_speech>>
<<case 1>>
"멍청한 소들 같으니라고," <<he_ ga>> 웅얼거린다. "이제 여기 앉아가지고 너희 뒤룩뒤룩한 엉덩이들이 토사물에 질식하나 안하나 지켜보고 있어야 하잖아. 거참 훌륭하구만."
<<case 2>>
"멍청한 소들 같으니라고," <<he_ ga>> 웅얼거린다. "커피를 가져왔어야 했는데. 잠깐 눈 좀 붙일 수 있다면 여동생이라도 팔아넘기겠어."
<<case 3>>
"멍청한 소들 같으니라고," <<he_ ga>> 웅얼거린다. "나는 이 멍청이들을 둥가둥가해주기엔 적은 돈을 받는다고."
<<case 4>>
"멍청한 소들 같으니라고," <<he_ ga>> 웅얼거린다. "그래서, 뭔가가 녀석들을 귀찮게 군 건 사실인가보네. 침입자가 아니면 좋겠는데."
<<case 5>>
"멍청한 소들 같으니라고," <<he_ ga>> 웅얼거린다. "어쩌면 레미에게 좀 덜 강력한 약으로 바꿔달라고 건의해봐야겠어. 그 편집증 걸린 미친놈 같으니."
<<case 6>>
"멍청한 소들 같으니라고," <<he_ ga>> 웅얼거린다. "오늘밤은 내가 감시를 설 차례도 아니란 말이야. 대체 내가 왜 지금 여기에 있지?"
<<case 7>>
<</switch>>
<br><br>
당신은 <<person_ i>> 잠들었다고 확신할 때까지 기다린다.
자물쇠는 <<livestock_lock_desc>>
자물쇠에 피해를 더 많이 입혀야 할 것으로 보인다.
오늘은 이쯤에서 끝내고 내일 다시 시도해 봐야겠다.
<br><br>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 0>><<endevent>><</link>>
<</if>>
<<elseif $livestockLockSeq is 3>>
<<if $phase is 1 >>
당신은 문을 가볍게 밀어 바깥으로 발을 내딛는다. 밤에 당신의 우리 바깥에 나와 있으려니 이상한 느낌이 들지만, 그건 좋은 느낌이다.
당신은 자유가 아직 멀리 있다는 걸 알지만, 그럼에도 당신은 이제 거의 자유로워진 것처럼 느껴진다.
<br><br>
당신은 가능한 한 소리내지 않고 헛간의 문으로 살금살금 걸어간다. 당신의 정신에 갑작스런 깨달음이 번뜩인다. 헛간에도 자물쇠가 걸려 있으리라는 것을 떠올리자 당신의 심장이 가라앉는 듯하다.
그러나, 농장 일꾼이 <<person1>><<his_ yi>> 열쇠고리를 가져가는 것을 깜빡했다는 것을 알아채자 당신은 빠르게 마음을 가다듬는다.<<set $farm_key to true>>
<br><br>
<<link [[다음|Livestock Lock Break]]>><<set $phase += 1>><</link>>
<<elseif $phase is 2>>
당신은 이미 익숙해진 길을 따라 대평원으로 향한다. 이 시간대에는 당신 혼자뿐이다. 당신은 발각될 가능성을 낮추기 위해 그림자에 붙어다닌다.
평원의 둘레는 전기 울타리로 막혀 있다. 전선에서 부드럽게 웅웅대는 소리가 들린다.
<br><br>
<<link [[다음|Livestock Field Night]]>><<endevent>><</link>>
<</if>>
<</if>><<if $phase is 0>>
<<if $farmCellUnlk is undefined and $farmLockQty gte 2>>
당신은 짚더미에서 열쇠고리를 꺼낸다. 당신은 그걸로 당신의 방 문을 열러 가지만, 새로운 자물쇠가 당신을 반긴다. 반질반질한 은빛 자물쇠다.
당신이 열쇠들을 끼워 볼 때마다 공포가 당신의 마음 속에 자리잡는다. <span class="red">열쇠가 들어맞지 않는다.</span><<unset $farm_key>>
<br>
당신은 새로운 열쇠고리를 가져와야 한다.
<br><br>
<<getouticon>><<link [[물러선다|Livestock Lock Key]]>><<set $phase += 2>><</link>>
<<else>>
당신은 짚더미에서 열쇠고리를 꺼내 열쇠들을 하나하나 끼워 보며 당신의 방 문을 열어본다.
느리고 반복적인 과정이지만, 마침내 그 중 하나가 들어맞는다.
당신이 열쇠를 돌리자 짤깍이는 소리가 들린다. <span class="teal">당신의 방 문은 더이상 잠겨있지 않다.</span> <<set $farmCellUnlk to true>>
<br><br>
<<sneakicon>><<link [[몰래 나간다|Livestock Lock Key]]>><<set $phase += 1>><</link>>
<br>
<<getouticon>><<link [[물러선다|Livestock Lock Key]]>><<set $phase += 2>><</link>>
<</if>>
<<elseif $phase is 1>>
당신은 당신의 방을 나가 헛간 문으로 향한다. 열쇠고리를 뒤집어 보니, 당신은 커다란 열쇠를 발견한다. 열쇠가 들어맞는다.
<br><br>
<<sneakicon>><<link [[몰래 나간다|Livestock Lock Break ]]>><<set $phase += 1>><<set $livestockLockSeq to 3>><</link>>
<<elseif $phase is 2>>
<<if $farm_key is undefined>>
당신은 필요없는 열쇠고리를 버린다. <<stress 12>><<ggstress>>
<<link [[다음|Livestock Cell]]>><<endevent>><</link>>
<<else>>
당신은 당신의 방으로 돌아가기로 한다.
<<if $farmLockStr lte 0 and $farmGateCD is 0 >>
당신은 짚더미에 열쇠고리를 집어넣는다.
<<set $farmLockQty += 1>>
<<else>>
당신은 당신의 방 문에 열쇠를 사용한 뒤 짚더미에 집어넣는다.
<<set $farmCellUnlk to false>>
<</if>>
<br><br>
<<link [[다음|Livestock Cell]]>><<set $farmGateCD to 1>><<endevent>><</link>>
<</if>>
<</if>><<rng 10>>
<<if $rng lte 2>>
당신은 문에서 물러나 짚더미에 누워, 잠든 척 한다.
<<person_ i>> 당신의 방으로 다가와 당신을 바라보더니, 당신의 방을 지나쳐 가며 남아있는 가축들을 진정시킨다. 머지않아 헛간이 다시 조용해진다.
<<set _guard_speech to random(1,7)>>
<<switch _guard_speech>>
<<case 1>>
"멍청한 소들 같으니라고," <<he_ ga>> 웅얼거린다. "이제 여기 앉아가지고 너희 뒤룩뒤룩한 엉덩이들이 토사물에 질식하나 안하나 지켜보고 있어야 하잖아. 거참 훌륭하구만."
<<case 2>>
"멍청한 소들 같으니라고," <<he_ ga>> 웅얼거린다. "커피를 가져왔어야 했는데. 잠깐 눈 좀 붙일 수 있다면 여동생이라도 팔아넘기겠어."
<<case 3>>
"멍청한 소들 같으니라고," <<he_ ga>> 웅얼거린다. "나는 이 멍청이들을 둥가둥가해주기엔 적은 돈을 받는다고."
<<case 4>>
"멍청한 소들 같으니라고," <<he_ ga>> 웅얼거린다. "그래서, 뭔가가 녀석들을 귀찮게 군 건 사실인가보네. 침입자가 아니면 좋겠는데."
<<case 5>>
"멍청한 소들 같으니라고," <<he_ ga>> 웅얼거린다. "어쩌면 레미에게 좀 덜 강력한 약으로 바꿔달라고 건의해봐야겠어. 그 편집증 걸린 미친놈 같으니."
<<case 6>>
"멍청한 소들 같으니라고," <<he_ ga>> 웅얼거린다. "오늘밤은 내가 감시를 설 차례도 아니란 말이야. 대체 내가 왜 지금 여기에 있지?"
<<case 7>>
"멍청한 소들 같으니라고," <<he_ ga>> 웅얼거린다. "그래도 몇몇은 귀엽긴 하지. 적어도 여기 있는 한 놈하고는 해보고 싶은데."
<</switch>>
<br><br>
당신은 <<person_ i>> 잠들었다고 확신할 때까지 기다린다.
자물쇠는 <<livestock_lock_desc>>
자물쇠에 피해를 더 많이 입혀야 할 것으로 보인다.
오늘은 이쯤에서 끝내고 내일 다시 시도해 봐야겠다.
<br><br>
<<link [[다음|Livestock Cell]]>><<endevent>><<set $farmGateCD to 0>><</link>>
<<else>>
<<person_ i>> 당신에게 눈을 돌려, 온 힘을 다해 당신의 방 문을 흔들고 있던 당신을 잡아낸다.
"레미가 이걸 들으면 좋아하지 않을 거야." <<he_ ga>> <<his_ yi>> 안정제 총을 당신에게 겨누며 말한다.<<livestock_obey -10>><<llobey>>
<br><br>
"안 돼, 쏘지..." 당신이 다른 단어를 내뱉기도 전에, 다트가 당신의 허벅지를 꿰뚫는다. 당신은 그 즉시 둔하고 어지러워진다.
당신은 다트가 당신의 피부를 꿰뚫는 아픔조차 느끼지 못한다. 검은 베일이 당신의 눈을 덮어, 어둠에 굴복시킨다.
<br><br>
<<link [[다음|Livestock Passout]]>><<endevent>><</link>>
<</if>><<effects>>
<<npc Remy>><<generate2>><<generate3>>
당신은 창문이 없는 거무칙칙한 방에서 일어났고, 돌로 된 벽들은 <<person2>><<person_ i>> 들고 있는 횃불에 의해서만 밝혀져 있다. <<He_ wa>> <<person3>><<person_ i>> 서서, 당신을 내려다보고 있다. 당신은 짚으로 만든 침대에 누워 있다.
<br><br>
<<person1>>"일어났구나" 목소리가 들린다. 레미다. <<He_ nun>> 방으로 통하는 돌계단을 내려와, 당신 옆에 무릎을 꿇는다.
<br><br>
<<if $farmGateCD is 0>>
"내 일꾼들 중 하나가 말하길 네가 오늘 밤에 깨어있었다고 하더구나. 너도 내가 너를 편애한다는 것은 알고 있지, 그렇지 않니?" <<He_ nun>> 당신의 머리를 쓰다듬는다. "힘들다는 것은 나도 안단다. 하지만 너는 조금만 더 참아야만 해. 곧 너는 내 농장에서의 삶에 익숙해지게 될 거야. 사실, 그것을 좋아하게 될 거다."
<<else>>
"네가 기절해있던 걸 발견했단다. 꽤 걱정 했지만, 검사 결과 아무 문제도 없더구나. 그저 스트레스 반응일 뿐이라고 한다" <<He_ nun>> 당신의 머리를 쓰다듬는다. "아무 걱정도 말거라. 이곳은 네게 안전한 곳이란다."
<</if>>
<br><br>
<<link [[말을 듣는다|Livestock Passout 2]]>><<set $phase to 0>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<link [[밀쳐낸다|Livestock Passout 2]]>><<set $phase to 1>><<livestock_obey -1>><<trauma -6>><</link>><<lobey>><<ltrauma>>
<br><<effects>>
<<if $phase is 1>>
당신은 <<his_ yi>> 손을 밀어낸다. 일꾼들은 서로를 흘깃 본다."네 주인님을 그렇게 대해선 안되지," 레미가 말한다.
<br><br>
<</if>>
<<if $bodywritingLvl gte 3>>
<<if $skin.right_bottom.special isnot "cattle" and $skin.right_bottom.pen isnot "brand" and $skin.right_bottom.pen isnot "tattoo" and $skin.right_bottom.pen isnot "magic" and $skin.right_bottom.special isnot "bestiality">>
<<set _bodypart to "right_bottom">>
<<livestock_bodywriting>>
"너에 대해 더욱 더 잘 알게 해줄 표시를 추가하기로 했다," <<he_ nun>> 당신을 일으켜 세우며, 말을 덧붙인다. "네가 네 처지를 이해하는 걸 도와줄 거란다. 뒤를 보렴." 당신이 뒤를 돌자, 길다란 전신거울이 보인다. 당신의 <<bottomPost>>에 새롭게 <<tattooPost "right_bottom" "이">> 있는 것이 보인다.
<<elseif $skin.left_thigh.special isnot "cattle" and $skin.left_thigh.pen isnot "brand" and $skin.left_thigh.pen isnot "tattoo" and $skin.left_thigh.pen isnot "magic" and $skin.left_thigh.special isnot "bestiality">>
<<set _bodypart to "left_thigh">>
<<livestock_bodywriting>>
"너에 대해 더욱 더 잘 알게 해줄 표시를 추가하기로 했다," <<he_ nun>> 당신을 일으켜 세우며, 말을 덧붙인다. "네가 네 처지를 이해하는 걸 도와줄 거란다." <<He_ nun>> 당신의 허벅지를 가리킨다. 당신이 그곳을 보자, 당신의 피부에 새롭게 <<tattooPost "left_thigh" "이">> 있는 것이 보인다.
<<elseif $skin.right_thigh.special isnot "cattle" and $skin.right_thigh.pen isnot "brand" and $skin.right_thigh.pen isnot "tattoo" and $skin.right_thigh.pen isnot "magic" and $skin.right_thigh.special isnot "bestiality">>
<<set _bodypart to "right_thigh">>
<<livestock_bodywriting>>
"너에 대해 더욱 더 잘 알게 해줄 표시를 추가하기로 했다," <<he_ nun>> 당신을 일으켜 세우며, 말을 덧붙인다. "네가 네 처지를 이해하는 걸 도와줄 거란다." <<He_ nun>> 당신의 허벅지를 가리킨다. 당신이 그곳을 보자, 당신의 피부에 새롭게 <<tattooPost "right_thigh" "이">> 있는 것이 보인다.
<<elseif $skin.pubic.special isnot "cattle" and $skin.pubic.pen isnot "brand" and $skin.pubic.pen isnot "tattoo" and $skin.pubic.pen isnot "magic" and $skin.pubic.special isnot "bestiality">>
<<set _bodypart to "pubic">>
<<livestock_bodywriting>>
"너에 대해 더욱 더 잘 알게 해줄 표시를 추가하기로 했다," <<he_ nun>> 당신을 일으켜 세우며, 말을 덧붙인다. "네가 네 처지를 이해하는 걸 도와줄 거란다." <<He_ nun>> 당신의 <<genitalsPost 1 "을">> 가리킨다. 당신이 그곳을 보자, 당신의 피부에 새롭게 <<tattooPost "pubic" "이">> 있는 것이 보인다.
<<elseif $skin.back.special isnot "cattle" and $skin.back.pen isnot "brand" and $skin.back.pen isnot "tattoo" and $skin.back.pen isnot "magic" and $skin.back.special isnot "bestiality">>
<<set _bodypart to "back">>
<<livestock_bodywriting>>
"너에 대해 더욱 더 잘 알게 해줄 표시를 추가하기로 했다," <<he_ nun>> 당신을 일으켜 세우며, 말을 덧붙인다. "네가 네 처지를 이해하는 걸 도와줄 거란다. 뒤를 보렴." 당신이 뒤를 돌자, 길다란 전신거울이 보인다. 당신의 등에 새롭게 <<tattooPost "back" "이">> 있는 것이 보인다.
<<elseif $skin.breasts.special isnot "cattle" and $skin.breasts.pen isnot "brand" and $skin.breasts.pen isnot "tattoo" and $skin.breasts.pen isnot "magic" and $skin.breasts.special isnot "bestiality">>
<<set _bodypart to "breasts">>
<<livestock_bodywriting>>
"너에 대해 더욱 더 잘 알게 해줄 표시를 추가하기로 했다," <<he_ nun>> 당신을 일으켜 세우며, 말을 덧붙인다. "네가 네 처지를 이해하는 걸 도와줄 거란다." <<He_ nun>> 당신의 <<breasts_ rul>> 가리킨다. 당신이 그곳을 보자, 당신의 피부에 새롭게 <<tattooPost "breasts" "이">> 있는 것이 보인다.
<<elseif $skin.left_shoulder.special isnot "cattle" and $skin.left_shoulder.pen isnot "brand" and $skin.left_shoulder.pen isnot "tattoo" and $skin.left_shoulder.pen isnot "magic" and $skin.left_shoulder.special isnot "bestiality">>
<<set _bodypart to "left_shoulder">>
<<livestock_bodywriting>>
"너에 대해 더욱 더 잘 알게 해줄 표시를 추가하기로 했다," <<he_ nun>> 당신을 일으켜 세우며, 말을 덧붙인다. "네가 네 처지를 이해하는 걸 도와줄 거란다." <<He_ nun>> 당신의 어깨를 가리킨다. 당신이 그곳을 보자, 당신의 피부에 새롭게 <<tattooPost "left_shoulder" "이">> 있는 것이 보인다.
<<elseif $skin.right_shoulder.special isnot "cattle" and $skin.right_shoulder.pen isnot "brand" and $skin.right_shoulder.pen isnot "tattoo" and $skin.right_shoulder.pen isnot "magic" and $skin.right_shoulder.special isnot "bestiality">>
<<set _bodypart to "right_shoulder">>
<<livestock_bodywriting>>
"너에 대해 더욱 더 잘 알게 해줄 표시를 추가하기로 했다," <<he_ nun>> 당신을 일으켜 세우며, 말을 덧붙인다. "네가 네 처지를 이해하는 걸 도와줄 거란다." <<He_ nun>> 당신의 어깨를 가리킨다. 당신이 그곳을 보자, 당신에 새롭게 당신의 피부에 새롭게 <<tattooPost "right_shoulder" "이">> 있는 것이 보인다.
<<elseif $skin.left_cheek.special isnot "cattle" and $skin.left_cheek.pen isnot "brand" and $skin.left_cheek.pen isnot "tattoo" and $skin.left_cheek.pen isnot "magic" and $skin.left_cheek.special isnot "bestiality">>
<<set _bodypart to "left_cheek">>
<<livestock_bodywriting>>
"너에 대해 더욱 더 잘 알게 해줄 표시를 추가하기로 했다," <<he_ nun>> 당신을 일으켜 세우며, 말을 덧붙인다. "네가 네 처지를 이해하는 걸 도와줄 거란다." <<He_ nun>> 거울을 들어올린다. 당신의 왼쪽 뺨에 새롭게 <<tattooPost "left_cheek" "이">> 있는 것이 보인다.
<<elseif $skin.right_cheek.special isnot "cattle" and $skin.right_cheek.pen isnot "brand" and $skin.right_cheek.pen isnot "tattoo" and $skin.right_cheek.pen isnot "magic" and $skin.right_cheek.special isnot "bestiality">>
<<set _bodypart to "right_cheek">>
<<livestock_bodywriting>>
"너에 대해 더욱 더 잘 알게 해줄 표시를 추가하기로 했다," <<he_ nun>> 당신을 일으켜 세우며, 말을 덧붙인다. "네가 네 처지를 이해하는 걸 도와줄 거란다." <<He_ nun>> 거울을 들어올린다. 당신의 오른쪽 뺨에 새롭게 <<tattooPost "right_cheek" "이">> 있는 것이 보인다.
<<elseif $skin.forehead.special isnot "cattle" and $skin.forehead.pen isnot "brand" and $skin.forehead.pen isnot "tattoo" and $skin.forehead.pen isnot "magic" and $skin.forehead.special isnot "bestiality">>
<<set _bodypart to "forehead">>
<<livestock_bodywriting>>
"너에 대해 더욱 더 잘 알게 해줄 표시를 추가하기로 했다," <<he_ nun>> 당신을 일으켜 세우며, 말을 덧붙인다. "네가 네 처지를 이해하는 걸 도와줄 거란다." <<He_ nun>> 거울을 들어올린다. 당신의 이마에 새롭게<<tattooPost "forehead" "이">> 있는 것이 보인다.
<<else>>
<<He_ nun>> 당신의 몸을 덮고 있는 무수히 많은 타투들을 살펴보며, 당신을 일으켜 세운다. <<if $uncomfortable.nude is true>><<covered>><</if>>
<</if>>
<br><br>
<<else>>
<<He_ nun>> 머리부터 발끝까지 당신을 살펴보며, 당신을 일으켜 세운다. <<if $uncomfortable.nude is true>><<covered>><</if>>
<br><br>
<</if>>
<<link [[다음|Livestock Passout 3]]>><</link>>
<br><<effects>>
당신은 계단을 오르고,
<<if Weather.dayState is "night">>
어두운 하늘 아래로 나온다.
<<elseif Weather.dayState is "dusk">>
어두워지고 있는 하늘 아래로 나온다.
<<elseif Weather.dayState is "dawn">>
오렌지색 하늘 아래로 나온다.
<<else>>
<<if Weather.precipitation is "rain">>
비가 내리고 있는 하늘 아래로 나온다.
<<elseif !Weather.isOvercast>>
햇빛이 비치는 하늘 아래로 나온다.
<<elseif Weather.isSnow>>
눈이 오고 있는 하늘 아래로 나온다.
<<else>>
푸른 하늘 아래로 나온다.
<</if>>
<</if>>
<<if Time.hour lte 5 or Time.hour gte 18>>
레미는 당신을 큰 헛간으로 끌어당기고, 당신을 당신의 우리로 돌려보낸다.
<<if $livestock_muzzle is 1 and !$worn.face.type.includes("gag")>>
<<He_ nun>> 당신의 머리에 입마개를 씌우기 위해 잠시 멈춰선다.<<facewear 23>>
<</if>>
<br><br>
당신의 뒤에서 문이 닫히는 소리가 들린다.
<br><br>
<<link [[다음|Livestock Cell]]>><<endevent>><</link>>
<br>
<<else>>
레미가 당신을 소들이 있는 곳으로 끌고 간다.
<<if $worn.face.type.includes("gag")>>
<<He_ nun>> 당신의 <<worn_face_name_ ul>> 제거하기 위해서 멈춰선다.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<br><br>
당신의 뒤에서 문이 닫히는 소리가 들린다.
<br><br>
<<link [[다음|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>><<widget "livestock_sleep">>
<<set _autosavehere to true>>
<<if Time.hour is 21>>
<<set _livestock_sleep to 9>>
<<elseif Time.hour is 22>>
<<set _livestock_sleep to 8>>
<<elseif Time.hour is 23>>
<<set _livestock_sleep to 7>>
<<else>>
<<set _livestock_sleep to (6 - Time.hour)>>
<</if>>
<<for _l to 0; _l lt _livestock_sleep; _l++>>
<<pass 60>>
<<set $sleepStat++>>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<set $tiredness -= 200>>
<<else>>
<<set $tiredness -= 250>>
<</if>>
<</for>>
<</widget>>
<<widget "livestock_init">>
<<set $livestock_river to 1>>
<<set $livestock_fence to 1>>
<<set $livestock_grass to 1>>
<</widget>>
<<widget "livestock_end">>
<<unset $livestock_muzzle>>
<<unset $livestock_dig>>
<</widget>>
<!-- Modified for Monster People -->
<<widget "livestock_cows">>
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<if maleChance() is 0>>
<<set _trResult to "암소소녀들">><<trPost 2 _args[0] _args[1]>><<set _text_output to _trResult>>
<<elseif maleChance() is 100>>
<<set _trResult to "황소소년들">><<trPost 2 _args[0] _args[1]>><<set _text_output to _trResult>>
<<else>>
<<set _trResult to "황소소년들과 암소소녀들">><<trPost 2 _args[0] _args[1]>><<set _text_output to _trResult>>
<</if>>
<<else>>
<<set _trResult to "암소들">><<trPost 2 _args[0] _args[1]>><<set _text_output to _trResult>>
<</if>>
<<if _args[0] is "cap">>
<<set _text_output to _text_output.toUpperFirst()>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "livestock_horse">>
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f") or ($bestialitydisable is "t")>>
<<set _text_output to "centaur">><<trBeasttypeFun _text_output _args[0] _args[1]>>
<<else>>
<<if beastMaleChance() gte random(1, 100)>>
<<set _text_output to "stallion">><<trBeasttypeFun _text_output _args[0] _args[1]>>
<<else>>
<<set _text_output to "mare">><<trBeasttypeFun _text_output _args[0] _args[1]>>
<</if>>
<</if>>
<<print _trResult>>
<</widget>>
<<widget "livestock_horses">>
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f") or ($bestialitydisable is "t")>>
<<set _text_output to "켄타우로스들">>
<<else>>
<<set _text_output to "말들">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "livestock_obey_description">>
<<if $livestock_obey gte 100>>
<span class="green">농장 일꾼들은 당신에게 눈길을 주지 않는다. 적어도 그들이 생각하기엔, 당신은 이미 무리의 가축화된 일원이다.</span>
<<elseif $livestock_obey gte 80>>
<span class="teal">농장 일꾼들은 당신에게 그리 주의를 기울이지 않는다. 그들은 문제가 일어나지 않을 것으로 보고 있다.</span>
<<elseif $livestock_obey gte 60>>
<span class="lblue">농장 일꾼들은 당신을 종종 확인하지만, 당신의 행동에 큰 관심을 두진 않는 것 같다.</span>
<<elseif $livestock_obey gte 40>>
<span class="blue">농장 일꾼들은 당신을 유의하고 있다.</span>
<<elseif $livestock_obey gte 20>>
<span class="purple">농장 일꾼들이 울타리 바깥에서 당신을 우려하듯이 감시하고 있다.</span>
<<elseif $livestock_obey gte 1>>
<span class="pink">농장 일꾼들은 당신이 사고를 치리라 생각하면서 당신을 감시하고 있다.</span>
<<else>>
<span class="red">농장 일꾼들은 당신이 탈출 시도를 하리라 생각하면서 당신을 감시하고 있다.</span>
<</if>>
<</widget>>
<<widget "livestock_overhear">>
<<generate1>><<generate2>><<person1>>
당신은 울타리 너머에서 농장 일꾼 두 명이 떠드는 걸 엿듣는다.
<<cleareventpool>>
<<addinlineevent "livestock_overhear 1">>
"레미는 대체 어떻게 저 많은 동물들을 통제 하에 두는 거지?" <<person_ i>> 묻는다.
<br>
"나도 몰라." <<person2>><<person_ i>> 대답한다. "다른 사람들에게는 반응하지 않던데 말야."
<br>
"저것들이 전속력으로 달리는 거 본 적 있어?"
<br>
"응. 소가 한 번 풀려났었는데, 레미가 쫓아가서 잡았지. 보는 게 무서울 정도였다니까."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<addinlineevent "livestock_overhear 2">>
"레미는 지독한 구두쇠 놈이야." <<person_ i>> 어깨 너머를 흘끗이며 말한다.
<br>
"그렇지." <<person2>><<person_ i>> 대답한다. "특히 동물 관련된 일에 그래. 사과를 무슨 금처럼 다룬다니까."
<br>
"난 말들 앞에서 사과를 먹은 적이 있었는데, 말들이 바라보는 눈길이... 거의 죄책감을 느낄 뻔 했다니까."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<addinlineevent "livestock_overhear 3">>
"우유가 다 어디로 간다고 생각해?" <<person_ i>> 묻는다.
<br>
"어디라고 생각하는데?" <<person2>><<person_ i>> 대답한다. "슈퍼마켓이지, 어디겠어?"
<br>
"아니, 내 말은," <<person1>><<he_ ga>> 어깨 너머를 흘끗이며 말한다. "특별한 가축한테서 짜낸 우유 말야. 내 차에 들어가는 건 아니겠지?"
<br>
"다른 어딘가에서 가공된다고는 들었지만, 그 이상으론 나도 몰라."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<addinlineevent "livestock_overhear 4">>
"어젯밤에 정말 기묘한 소리를 들었어." <<person_ i>> 말한다. "남쪽에서 말야."
<br>
"그냥 동물 소리겠지." <<person2>><<person_ i>> 대답한다. "잘해봐야 늑대겠지. 뭐야, 너 겁먹었냐?"
<br>
"너는 그 소리 못 들었잖아. 거의 비명 소리 같았다고. 레미한테 작업 시간 바꿔달라고 해야겠어."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<addinlineevent "livestock_overhear 5">>
"말도 안 돼." <<person_ i>> 말한다. "선생 한 명이 들어왔어."
<br>
"아니, 안 그랬어." <<person2>><<person_ i>> 대답한다. "어쩌면 그냥 모르는 걸지도 모르지. 날 믿지 못하겠다면 직접 확인해보지 그래."
<br>
"너 내가 마을에서 그 부분만은 싫어하는 거 알지. 배설물 같은 냄새가 난다고."
<br>
"내가 아는 어떤 배설물 냄새도 안 나던데."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<addinlineevent "livestock_overhear 6">>
"그 의사를 보고 있자면 뭔가 불안해." <<person_ i>> 말한다.
<br>
"그 꼬마?" <<person2>><<person_ i>> 웃는다. "바보 같은 소리 하지 마."
<br>
"<<nnpc_He_ nun "Harper">> 이런 장소에 있기엔 너무 좋은 사람이야. 이건 뭔가 잘못됐어."
<br>
"내 생각엔 그냥 네가 의사를 무서워하는 것 같다."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<addinlineevent "livestock_overhear 7">>
"그나저나 농장에선 새 <<girls_ rul>> 어디서 데려오는 거야?" <<person_ i>> 묻는다. "그냥 길에서?"
<br>
"레미가 판매자 몇 명을 알지." <<person2>><<person_ i>> 대답한다. "근데 그 판매자들은 어떻게 데려오는진 모르겠어. 가끔씩 경찰이 우리 쪽에 버리고 가긴 하던데."
<br>
"그 경찰차 말이지, 이해가 되는구만. 난 걔네가 우리 겁주러 온 줄 알았는데."
<br>
"아마 그랬을 거야."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<addinlineevent "livestock_overhear 8">>
"저기 새로 온 <<girl_ un>> 귀여운데." <<person_ i>> 말한다.
<br>
"저기 새로 온 <<if $player.gender_appearance is "m">>황소<<else>>젖소<</if>> 말하는 거겠지." <<person2>><<person_ i>> 대답한다.
<br>
"맞아, 맛있어 보이네."
<br>
"꿈도 꾸지 마. 레미는 우리가 손대는 거 싫어하잖아."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<addinlineevent "livestock_overhear 9">>
"사진 좀 볼 수 있도록 해줬으면 좋겠어." <<person_ i>> 말한다.
<br>
"맞아." <<person2>><<person_ i>> 대답한다. "잠깐 봐도 되냐고 사진사한테 말했는데, <<nnpc_He_ nun "Niki">> 날 무시하더라고."
<br>
"분명 누군가에게 팔고 있을 거야."
<br>
"추측컨데 우리보다 돈 많은 변태들한테겠지."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>
<<addinlineevent "livestock_overhear 10">>
"저 임신한 <<girl_ un>> 귀여운데." <<person_ i>> 말한다.
<br>
"맞아." <<person2>><<person_ i>> 대답한다. "또 실험인가?"
<br>
"누가 알겠어? 그나저나 말하는 것 좀 조심해. 가축들이 겁먹겠어."
<br>
<<if $player.breastsize gte 12>>
"글쎄, 레미가 뭘 하던 간에, 저 정도 가슴이면 아주 잘 되고 있는 것 같은데."
<<elseif $player.breastsize gte 8>>
"글쎄, 레미가 뭘 하던 간에, 잘 되고 있는 것 같은데. <<pshe_ nun>> 멋진 가슴을 가지고 있군."
<<elseif $player.breastsize gte 6>>
"글쎄, 레미가 뭘 하던 간에, 뭔가 되고 있는 것 같은데. <<pher_ yi>> 가슴이 자라고 있는 것 같아."
<<elseif $player.breastsize gte 1>>
"글쎄, 레미가 뭘 하던 간에, 이번엔 잘 안 되고 있는 것 같은데. <<pshe_ nun>> 거의 평평하구만."
<<else>>
"글쎄, 레미가 뭘 하던 간에, 이번엔 잘 안 되고 있는 것 같은데. <<pshe_ nun>> 무슨 빨래판마냥 평평하구만."
<</if>>
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<</if>>
<<runeventpool>>
<<endevent>>
<</widget>>
<<widget "passoutremy">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "remy">>
<<else>>
<<passout>>
당신은 몸을 너무 혹사시켰다. 당신은 기절한다.
<br><br>
<<link [[다음|Livestock Passout]]>><<pass 60>><<set $stress -= 4000>><</link>>
<</if>>
<br>
<</widget>>
<<widget "livestock_bodywriting">>
<<if $skin[_bodypart].writing>>
<<bodywriting_clear _bodypart>>
<</if>>
<<rng 6>>
<<switch $rng>>
<<case 1>>
<<add_bodywriting _bodypart remys_cattle tattoo>>
<<case 2>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _bodypart remys_bull tattoo>>
<<else>>
<<add_bodywriting _bodypart remys_cow tattoo>>
<</if>>
<<case 3>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _bodypart remys_bull tattoo>>
<<else>>
<<add_bodywriting _bodypart dairy_cow tattoo>>
<</if>>
<<case 4>>
<<add_bodywriting _bodypart milk_me tattoo>>
<<case 5>>
<<add_bodywriting _bodypart animal tattoo>>
<<case 6>>
<<add_bodywriting _bodypart breedable tattoo>>
<</switch>>
<</widget>>
<<widget "milking_img">>
<<if $options.images is 1 and $options.combatImages is 1>>
<<machine_init>>
<<if $player.penisExist and $breastfeedingdisable is "f">>
<<if _args[0]>>
<<prop haybale milk penis_pump breast_pump _args[0]>>
<<else>>
<<prop haybale milk penis_pump breast_pump>>
<</if>>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<<elseif $breastfeedingdisable is "f">>
<<if _args[0]>>
<<prop haybale milk breast_pump _args[0]>>
<<else>>
<<prop haybale milk breast_pump>>
<</if>>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<</if>>
<</widget>>
<<widget "livestockescape">>
<<if $whitneyromance is 1>>
<<set $whitneyReunionScene to "farm">>
<</if>>
<<unset $baileySold>>
<</widget>>
<<widget "livestockFieldGrassEvents">>
<<if $rng gte 81>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if maleChance() lt random(1, 100)>>
젖소소녀가 당신의 냄새를 맡고, 음메 하고 운다. 당신은 녀석의 머리를 쓰다듬는다.
<<lstress>><<stress -6>>
<<else>>
황소소년이 당신의 냄새를 맡고, 음메 하고 운다. 당신은 녀석의 머리를 쓰다듬는다.
<<lstress>><<stress -6>>
<</if>>
<<else>>
소가 당신의 냄새를 맡고, 음메 하고 운다. 당신은 녀석의 머리를 쓰다듬는다.
<<lstress>><<stress -6>>
<</if>>
<br><br>
<<elseif $rng gte 51>>
<<if $uncomfortable.nude is true>>
당신이 고개를 들자, <<generate1>><<person1>><<person_ i>> 당신을 음흉한 눈으로 보고 있는 것이 보인다. <<covered>><<gstress>><<stress 6>>
<<else>>
당신은 잠시 올려다 본다. 당신은 <<generate1>><<person1>><<person_ i>> 당신을 음흉한 눈으로 보고 있는 것을 알아채지만,
당신은 <<him_ ul>> 신경쓰지 않고 <<if $cow gte 6>>맛있는 <</if>>풀다발을 계속 찾는다.
<</if>>
<br><br>
<<else>>
<<livestock_overhear>>
<</if>>
<</widget>>
<<widget "livestock_lock_desc">>
/*Description of the current state of the farm gate lock */
<<if $farmLockStr is 100>>
<span class="green">부서져 있지 않다.</span>
<<elseif $farmLockStr lte 99 and $farmLockStr gt 69>>
<span class="teal">살짝 부서져 있다.</span>
<<elseif $farmLockStr lte 69 and $farmLockStr gt 40>>
<span class="blue">꽤 부서져 있다.</span>
<<elseif $farmLockStr lte 40 and $farmLockStr gt 29>>
<span class="purple">심하게 부서져 있다.</span>
<<elseif $farmLockStr lte 29 and $farmLockStr gt 0>>
<span class="pink">떨어져 나가려고 한다.</span>
<<elseif $farmLockStr lte 0>>
<span class="red">완전히 망가져 있다.</span>
<</if>>
<</widget>>
<<widget "livestock_patrol">>
/*Lock damage based on physique check*/
<<if $physiqueSuccess is 1>>
<<set $farmLockStr -= 10>>
당신은 꽤 진전을 보았다는 기분이 든다.
<br>
<<else>>
<<set $farmLockStr -= 5>>
당신은 그리 진전되었다는 기분이 들지 않는다.
<br>
<</if>>
/*Farm hand catch chance based on your livestock obidence */
<<if $livestock_obey lte 100 and $livestock_obey gt 60>>
<<set $farmPatrol -= 20>>
<<elseif $livestock_obey lte 60 and $livestock_obey gt 20>>
<<set $farmPatrol -= 27>>
<<elseif $livestock_obey lte 20>>
<<set $farmPatrol -= 40>>
<</if>>
/*Farm hand status while your rocking the gate*/
<<if $farmPatrol lte 80 and $farmPatrol gt 60>>
<span class="teal">농장 일꾼은 반대쪽 열의 멀리 떨어진 칸에서 바쁘게 움직이고 있다.</span>
<<elseif $farmPatrol lte 60 and $farmPatrol gt 40>>
<span class="blue">농장 일꾼은 반대쪽 열의 멀리 떨어진 칸에서 바쁘게 움직이고 있다.</span>
<<elseif $farmPatrol lte 40 and $farmPatrol gt 20>>
<span class="purple">농장 일꾼은 반대쪽 열의 가까운 칸에서 바쁘게 움직이고 있다.</span>
<<elseif $farmPatrol lte 20>>
<span class="pink">농장 일꾼은 당신쪽 열의 가까운 칸에서 바쁘게 움직이고 있다.</span>
<</if>>
<</widget>>
<<widget "livestock_lock_cleanup">>
/*Clean up of Livestock lock varaibles*/
<<unset $livestockLockSeq>>
<<unset $farm_key>>
<<unset $farmCellUnlk>>
<<unset $farmPatrol>>
<<unset $farmGateCD>>
<<unset $livestock_lock_intro>>
<</widget>>
<<widget "farm_var_set">>
/*Make sure some farm lock var get unset/set when they need to be */
<<if $farmGateCD lte 1>>
<<unset $farmGateCD>>
<</if>>
<<if $farmLockStr lte 0>>
<<set $farmLockStr to 99>>
<</if>>
<<if $livestockLockSeq isnot undefined>>
<<unset $livestockLockSeq>>
<</if>>
<</widget>><<set $location to "alex_farm">><<set $outside to 1>><<effects>>
<<npc Alex>><<person1>><<generate2>><<generate3>>
You wake up to two arms holding you tightly. You find yourself being dragged across a field towards a parked van.
<br><br>
"Shit, <<pshe>>'s waking up," the <<person2>><<person>> says.
<br><br>
"What're you waiting for? Put <<phim>> out again before someone notices!" the <<person3>><<person>> mutters under their breath.
<br><br>
You don't have a lot of time to shout before it's too late.
<br><br>
<<link [[비명을 지른다|Farm Abduction wake 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[굴복한다|Farm Abduction wake 2]]>><<set $phase to 2>><</link>><<set $location to "alex_farm">><<set $outside to 1>><<effects>>
<<if $phase is 1>>
With all you've got, you scream at the top of your lungs. The <<person2>><<person>> produces a rag and bottle. You struggle, but it's no use. The rag covers your face, and the sweet smells makes you feel faint. Dizziness overwhelms you as you slip into their arms.
<br><br>
<<if C.npc.Alex.love gte 40>>
<<person1>>
"Hey!" A voice belonging to Alex calls out. "Drop <<phim>>, now!" <<His>> voice startles the goons.
<br><br>
"Fuck, this was supposed to be easy!" the <<person2>><<person>> angrily states.
<br><br>
Both assailants drop you, leaving you in the dirt. They run into the van and speed off.
<br><br>
Footsteps approach, and soon you're facing Alex. <<person1>><<He>> inspects your clouded eyes with a worried expression.
<br><br>
"What's wrong? Hey!" Alex frantically says, tapping your cheek. You barely give a response. "What happened?"
<br><br>
<<His>> voice trails off as your consciousness begins to fade. Alex quickly picks you up and carries you away before everything goes dark.
<br><br>
<<link [[굴복한다|Farm Abduction wake 3]]>><<pass 4 hours>><<set $stress -= 5000>><</link>><<lstress>>
<<else>>
The <<person2>><<person>> looks around for a moment then at you. <<He>> smirks. "What did you expect that to do, princess? Waiting for a prince to rescue you?"
<br><br>
The two assailants continue to drag you towards the van. As you near the vehicle, you feel your consciousness fading.
<br><br>
<<link [[다음|Moor Abduction Wake]]>><<pass 60>><<set $stress -= 2000>><<set $moor to 50>><<endevent>><</link>>
<</if>>
<<elseif $phase is 2>>
You watch as one of the goons produces a rag and bottle. You struggle, but it's no use. The rag covers your face, and the sweet smells makes you feel faint.
<br><br>
The two assailants continue to drag you towards the van. Dizziness overwhelms you. As you near the vehicle, you feel your consciousness fading.
<br><br>
<<link [[다음|Moor Abduction Wake]]>><<pass 60>><<set $stress -= 2000>><<set $moor to 50>><<endevent>><</link>>
<</if>><<set $location to "alex_cottage">><<set $outside to 0>><<effects>>
<<if $trauma lt ($traumamax / 10) * 6>>
You awake inside a farmhouse. You're lying on a couch with a blanket over you. A small table holding a cup of tea sits nearby.
<br><br>
Alex is walking up and down the room, phone in hand. "I know how long it's going to take. I need an ambulance now!" <<His>> gaze turns to you. "Shit, are you alright?"
<br><br>
You nod.
<br><br>
"Cancel that." Alex sighs, rubbing <<his>> face. <<He>> approaches you. "Some thugs were carting you off. They drugged you. Don't worry," Alex strokes your hair. "I'm not letting them take what's mine."
<br><br>
Getting up, <<he>> begins to <<if Time.dayState isnot "night">>walk outside<<else>>walk upstairs<</if>>. "Rest up as long as you need."
<br><br>
Not wasting too much time, you sit up and drink the tea left for you. It's refreshing.
<br><br>
<<else>>
You awaken in a wooden interior. You are lying on a sofa. You realise a figure is looming over you, and you panic. You shout and flail your arms, trying to push them away from you. A small wooden table falls over, spilling a cup onto the floor.
<br><br>
The figure backs away at your onslaught, but then approaches again. They grasp your wrists and straddle your belly, pinning you in place.
<br><br>
"It's me!" says Alex. "What's gotten into you?"
<br><br>
Your mind clears, and you stop struggling. Alex looks down at your tear-strewn face. <<He>> sighs in relief and releases you.
<br><br>
"Sorry, but you were about ready to hurt yourself," <<he>> says. "You went full mental jacket there. Though given what just happened, I don't blame you." <<He>> rubs the back of <<his>> neck. "I'm not about ready for someone to take what's mine, don't worry. Rest as long as you need."
<br><br>
Alex crouches to clean the mess, then steps away. You stare at your shaking hands before getting up.
<br><br>
<</if>>
<<if Time.dayState is "night">>
<<link [[Rest till morning|Farm Abduction wake 4]]>><<endevent>><</link>>
<br>
<</if>>
<!--Might be best to change this later-->
<<link [[떠난다|Farm Work]]>><<endevent>><</link>><<set $location to "alex_cottage">><<set $outside to 0>><<effects>>
<<set _autosavehere to true>>
<<set _hour to clone(Time.hour)>>
<<for _i to 0; _i lt 12; _i++>>
<<set _hour++>>
<<if _hour % 24 gte 6 and _hour % 24 lte 9>>
<<set _multi to _hour - Time.hour>>
<<pass `1 * _multi` hour>><<tiredness `-12 * _multi`>><<effects>>
<<break>>
<</if>>
<</for>>
<<sleepeffects>>
You decide to lie back down on the couch till morning. You get up just as the sun is starting to shine.
<br><br>
<!--Might be best to change this later-->
<<link [[다음|Farm Work]]>><</link>><<effects>>
<<bind>>
<<moor_captive_init>>
<<if Time.dayState is "night">>
You see lights up ahead, illuminating a few tents. Figures cast shadows against them. Someone shoves you forward. "Keep moving."<<gpain>><<pain 4>>
<br><br>
You arrive at the camp. Heads turn and leer at you. <<covered>> Some carry metal poles, tipped with prongs. They don't get to gawk long. You're shoved into one of the tents.
<br><br>
The interior is dominated by a large tarpaulin. Something hisses from beneath. A <<generate1>><<person1>><<person>> follows you in, and wrestles you to the ground. <<He>> ties the ropes binding your arms to a chain buried in the earth.
<br><br>
"Sleep tight," <<he>> says. "Don't want you looking haggard when we arrive." <<He>> laughs as <<he>> exits.
<br><br>
<<link [[다음|Moor Abduction Tent]]>><<endevent>><</link>>
<br>
<<else>>
You hear voices ahead. You crest a hillock, and see a bustling camp. Many small cages lie to the side. Shapes move within, but they stick to the shadows.
<br><br>
<<generate1>><<person1>>"Just in time," a <<person>> says, meeting your entourage. <<He>> holds a metal pole, tipped with prongs. Some of the others carry similar.
<br><br>
<<His>> eyes flick over your body. <<covered>> "Remy will like this one." <<He>> turns. "We're moving out!" <<he>> shouts to the camp. "Stop lazing!"
<br><br>
<<link [[다음|Moor Abduction Walk]]>><<endevent>><</link>>
<br>
<</if>><<set $location to "moor">><<set $outside to 1>><<effects>>
<<bind>>
<<moor_captive_init>>
<<generate1>><<generate2>>
You awaken, your face cold and wet. A <<person1>><<person>> stands above you, an empty bucket in <<his>> hands. Others stand with <<him>>. Some hold metal poles, tipped with prongs. "<<pShes>> awake," <<he>> says. "Get <<phim>> up. Remy will like this one."
<br><br>
<<if Time.dayState is "night">>
You try to stand, but your arms are bound behind your back. Rough hands haul you to your feet. <<covered>>
<br><br>
You can't see far in the dark, but you think you're on the moor. Lights illuminate a circle of tents. A <<person2>><<person>> shoves you into one.
<br><br>
The interior is dominated by a large tarpaulin. Something hisses from beneath. The <<person>> follows you in, and wrestles you to the ground. <<He>> ties the ropes binding your arms to a chain buried in the ground.
<br><br>
"Sleep tight," <<he>> says. "Don't want you looking haggard when we arrive." <<He>> laughs as <<he>> exits.
<br><br>
<<link [[다음|Moor Abduction Tent]]>><<endevent>><</link>>
<br>
<<else>>
You try to stand, but your arms are bound behind your back. Rough hands haul you to your feet. <<covered>>
<br><br>
You're on the moor. You see small cages stacked some distance away. Shapes move within, but they stick to the shadows.
<br><br>
"We're moving out," barks a <<person2>><<person>>. "Stop lazing."
<br><br>
<<link [[다음|Moor Abduction Walk]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
You are alone in a tent, tied to a chain buried in the earth. You hear snoring outside, and hissing from beneath a nearby tarpaulin.
<br><br>
<<moor_binding_text>>
<br><br>
<<if $stress gte $stressmax>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "remyAbduction">>
<<else>>
당신은 너무 무리했다. 당신은 기절한다.
<br><br>
<<passout>>
<<link [[다음|Moor Abduction Remy Wake]]>><<end_moor_captive>><<pass 60>><</link>>
<br>
<</if>>
<<elseif Time.dayState isnot "night">>
You hear activity outside. A <<generate1>><<person1>><<person>> steps into the tent, and crouches behind your chain. <<He>> fiddles with your bindings while the others lift cages from beneath the tarpaulin.
<br><br>
You're pushed outside once freed. They soon have the camp disassembled. They shove you into motion as they begin a march across the moor.
<br><br>
<<link [[다음|Moor Abduction Walk]]>><<endevent>><</link>>
<br>
<<else>>
<<if $moor_binding gte 1>>
<<link [[Loosen your binds (1:00)|Moor Abduction Tent Loosen]]>><<pass 60>><</link>>
<br>
<<else>>
<<link [[탈출한다|Moor Abduction Escape]]>><</link>>
<br>
<</if>>
<<link [[잔다|Moor Abduction Sleep]]>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
You're marched across the moor, enduring the ogling stares of your captors.
<<set $moor -= 5>><<pass 60>>
<<if $moor lte 10 or $moor is undefined>>
You arrive at a tall fence. Through the bars you see grazing
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f" or $bestialitydisable is "t">>
<<if beastMaleChance() is 100>>
bullboys.
<<elseif beastMaleChance() is 0>>
cowgirls.
<<else>>
bullboys and cowgirls.
<</if>>
<<else>>
cattle.
<</if>>
<br><br>
You arrive in front of a gate. The sign beside it reads: <span class="red">"Remy estate"</span>
<br><br>
<<link [[다음|Moor Abduction Remy]]>><<end_moor_captive>><</link>>
<br>
<<elseif $moor is 20>>
The terrain becomes less rocky. Plains of heather stretch ahead of you.
<<elseif $moor is 50>>
The terrain becomes less boggy. Strange rock formations lie ahead.
<<elseif $moor gte 51>>
They sometimes walk in single file. They seem to know the land.
<<elseif $moor gte 21>>
They avoid the strange rock formations.
<<else>>
Their boots flatten the heather.
<</if>>
<br><br>
<<if $moor gte 11>>
<<moor_binding_text>>
<br><br>
<<if $stress gte $stressmax>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "remyAbduction">>
<<else>>
당신은 너무 무리했다. Your vision fades.
<br><br>
<<passout>>
<<link [[다음|Moor Abduction Remy Wake]]>><<end_moor_captive>><<pass 60>><</link>>
<br>
<</if>>
<<elseif Time.dayState is "night">>
"Set camp," the cry goes up. "We're not traveling in the dark."
<br><br>
<<if $moor lte 20>>
You hear some grumbling about almost being back at the estate, but they get to work regardless.
<</if>>
They put up lights, and begin to raise tents. You're left unoccupied, for now.
<br><br>
<<if $moor gte 51>>
You peer into the dark. You're surrounded by hidden pools and sinkholes. Escape would be difficult.
<br><br>
<<if $moor_binding lte 0>>
<<link [[Break your bonds and run|Moor Abduction Mire Run]]>><<unbind>><</link>><<athleticsdifficulty 900 1900>>
<<else>>
<<link [[도망간다|Moor Abduction Mire Run]]>><</link>><<athleticsdifficulty 900 1900>>
<</if>>
<br>
<<elseif $moor gte 21>>
You peer into the dark. Running across such uneven ground in the dark could be dangerous.
<br><br>
<<if $moor_binding lte 0>>
<<link [[Break your bonds and run|Moor Abduction Rock Run]]>><<unbind>><</link>><<athleticsdifficulty 800 1500>>
<<else>>
<<link [[도망간다|Moor Abduction Rock Run]]>><</link>><<athleticsdifficulty 800 1500>>
<</if>>
<br>
<<else>>
You peer into the dark. You could run, but they'll soon notice you're gone, and give chase.
<br><br>
<<if $moor_binding lte 0>>
<<link [[Break your bonds and run|Moor Abduction Plain Run]]>><<unbind>><</link>><<athleticsdifficulty 500 1500>>
<<else>>
<<link [[도망간다|Moor Abduction Plain Run]]>><</link>><<athleticsdifficulty 500 1500>>
<</if>>
<br>
<</if>>
<<if $submissive gte 1000>>
<<link [[Stay put (0:30)|Moor Abduction Camp Bide]]>><<pass 30>><</link>>
<br>
<<else>>
<<link [[Bide your time (0:30)|Moor Abduction Camp Bide]]>><<pass 30>><</link>>
<br>
<</if>>
<<elseif $rng gte 81>>
"We'll search here," shouts an authoritative voice. The ground is flat, and metal chains have been buried in the earth. They've camped here before.
<br><br>
The thugs form into groups that leave the camp in different directions, taking empty cages with them. Only two thugs remain to guard you.
<br><br>
<<if $moor_binding gte 1>>
<<link [[Seduce and deceive|Moor Abduction Seduce]]>><</link>>
<br>
<<link [[Loosen your bindings (1:00)|Moor Abduction Loosen]]>><<pass 60>><</link>>
<br>
<<else>>
<<link [[Break your bonds and attack|Moor Abduction Attack]]>><<unbind>><</link>>
<br>
<<link [[Bide your time (1:00)|Moor Abduction Bide]]>><<pass 60>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<if $syndromebird is 1>>
<span class="green">A familiar screech pierces the air.</span>
<<else>>
<span class="red">A terrible screech pierces the air.</span><<if $syndromebird isnot 1>><<ggstress>><<stress 12>><</if>>
<</if>>
<br><br>
<<if $syndromebird is 1 and $harpy gte 6 and $bird.injured lte 1>>
The thugs crowd closer, clutching their weapons, eyes darting up at the sky.
<br><br>
<<link [[Screech (0:20)|Moor Abduction Bird Screech]]>><<pass 20>><</link>><<harpy>>
<br>
<<link [[기다린다|Moor Abduction Bird Wait]]>><</link>>
<br>
<<else>>
The thugs crowd closer, clutching their weapons, eyes darting up at the sky. Another screech chills you, but this one is further away. The thugs relax.
<br><br>
<<generate1>><<person1>>"Stop standing around," shouts a <<person>>, almost mastering the fear in <<his>> voice. "We've got work to do." Your entourage moves once more.
<br><br>
<<endevent>>
<<moor_captive_actions>>
<</if>>
<<elseif $rng gte 41>>
You feel a hand grope your <<bottom>>. A <<generate1>><<person1>><<person>> is the culprit. <<He>> walks awfully close.<<gstress>><<garousal>><<stress 6>><<arousal 600 "bottom">>
<br><br>
No one seems to notice, or care.
<br><br>
<<link [[화를 낸다|Moor Abduction Angry]]>><<def 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[Endure|Moor Abduction Endure]]>><<sub 1>><<trauma 6>><</link>><<gtrauma>>
<<elseif $rng gte 21>>
<<if $moor gte 51>>
You hear a scream from up ahead, and then from behind. Strange, slimy creatures lunge from black pools. You're shunted to the middle of the group, but glimpse sparks as the thugs defend themselves with their long weapons.
<br><br>
Most of the creatures flee, but some remain, shocked and immobile. Your captors load them into cages before moving once again.
<<if $awarelevel gte 2>>
The group feels smaller than before.
<</if>>
<br><br>
<<elseif $moor gte 21>>
You hear a scream from up ahead, and then from behind. Strange, slimy creatures lunge from atop the strange rock formations. You're shunted to the middle of the group, but glimpse sparks as the thugs defend themselves with their long weapons.
<br><br>
Most of the creatures flee, but some remain, shocked and immobile. Your captors load them into cages before moving once again.
<br><br>
<<else>>
You hear a scream from up ahead, and then from behind. Strange, slimy creatures lunge from the heather. You're shunted to the middle of the group, but glimpse sparks as the thugs defend themselves with their long weapons.
<br><br>
Most of the creatures flee, but some remain, shocked and immobile. Your captors load them into cages before moving once again.
<br><br>
<</if>>
<<endevent>>
<<moor_captive_actions>>
<<else>>
<<generate1>><<person1>>
A <<person>> approaches you, holding out a canteen. "Here <<girl>>," <<he>> says. "Keep you on your feet."
<br><br>
<<link [[마신다|Moor Abduction Drink]]>><</link>>
<br>
<<if currentSkillValue('skulduggery') gte 100>>
<<link [[Sniff it first|Moor Abduction Sniff]]>><</link>>
<br>
<</if>>
<<link [[거절한다|Moor Abduction Refuse]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<generate1>><<generate2>><<generate3>>
You're pushed through the gates. The entourage disperses, some carrying the cages down a flight of stone steps leading into the earth, others following a wooded trail.
<br><br>
You're dragged away from the entrance by a <<person1>><<person>>, and into a small barn. A <<person2>><<person>> and <<person3>><<person>> are already inside. They weren't part of the group that brought you here. They examine you.
<br><br>
<<person2>>"You weren't lying," the <<person>> says. "Good stock.<<if $pregnancyspeechdisable is "f">> Would make a fine breeder.<</if>>"
<br><br>
<<person3>><<if $pregnancyspeechdisable is "f">>"Breeder?"<<else>>"Personally,"<</if>> the <<person>> interjects. "I'm more interested in the produce. Gonna make a killing." <<He>> advances on you, a metal chain and collar in <<his>> hand.
<br><br>
<<link [[항의한다|Street Van Protest]]>><<def 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[싸운다|Street Van Fight]]>><<def 1>><<set $fightstart to 1>><</link>>
<br>
<<link [[굴복한다|Street Van Submit]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br><<effects>>
<<generate2>><<generate3>>
You awaken on a wooden floor, a cold heavy weight around your neck. Three figures loom over you.
<<leash 21>>
<br><br>
<<person2>>"You weren't lying," a <<person>> says. "Good stock.<<if $pregnancyspeechdisable is "f">> Would make a fine breeder.<</if>>"
<br><br>
<<person3>><<if $pregnancyspeechdisable is "f">>"Breeder?"<<else>>"Personally,"<</if>> a <<person>> interjects. "I'm more interested in the produce. Gonna make a killing." <<He>> grasps the leash attached to your collar, and forces you to your feet. You're in a small barn. The <<person>> tugs you behind <<him>>.
<br><br>
<<link [[다음|Livestock Intro]]>><<endevent>><</link>>
<br><<effects>>
You run into the heather, and hear a cry from behind a few moments later. You spare a glance over your shoulder. Three thugs sprint after you.
<<if $athleticsSuccess>>
One by one, <span class="green">they tire and fall behind.</span>
<br><br>
<<pass 10>>
You keep running long after losing your pursuers, until you collapse on a bed of heather.<<gtiredness>><<tiredness 6>>
<br><br>
<<earnFeat "Slippery">>
<<link [[다음|Moor]]>><<endevent>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> proves faster than the others, <span class="red">catching up with you,</span> and tackling you to the ground. You struggle, but the others soon arrive, panting, and help restrain you.
<br><br>
You're dragged back to the entourage.
<br><br>
<<link [[다음|Moor Abduction Punish]]>><</link>>
<br>
<</if>><<effects>>
You break into a run, and hear a cry from behind a few moments later. You spare a glance over your shoulder. Three thugs sprint after you.
<<if $athleticsSuccess>>
One by one, <span class="green">they trip and fall behind.</span>
<<pass 10>>
You keep running long after losing your pursuers, and you stop to rest upon a waist-high rock.<<gtiredness>><<tiredness 6>>
<br><br>
<<earnFeat "Slippery">>
<<link [[다음|Moor]]>><<endevent>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<<else>>
They soon slow, and keep glancing at the stones litering the uneven ground. Your foot catches in a small hole,<span class="red"> and you trip</span>.<<gpain>><<pain 4>>
<br><br>
A <<generate1>><<person1>><<person>> is the first to catch up with you, and restrains you before you can recover. You struggle, but the others arrive to help restrain you.
<br><br>
You're dragged back to the entourage.
<br><br>
<<link [[다음|Moor Abduction Punish]]>><</link>>
<br>
<</if>><<effects>>
You break into a run, and hear a cry from behind a few moments later. You spare a glance over your shoulder. Three thugs sprint after you.
<<if $athleticsSuccess>>
They don't get far. With a cry, a <<generate1>><<person1>><<person>> is swallowed by the ground. The others stop in their tracks. <span class="green">You escape into the dark.</span>
<br><br>
<<pass 10>>
You keep running, careful to stick to firm ground, until your pursuers are left far behind.<<gtiredness>><<tiredness 6>>
<br><br>
<<earnFeat "Slippery">>
<<link [[다음|Moor]]>><<endevent>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You gain ground at first, <span class="red">until you tumble into cold water,</span> invisible in the dark. You struggle to the surface, just in time for a pair of hands to grasp your shoulders and haul you onto shore.
<br><br>
<<generate1>><<person1>>A <<person>> pulls you to your feet. You struggle, but the others arrive to help restrain you.
<br><br>
You're dragged back to the entourage.
<br><br>
<<link [[다음|Moor Abduction Punish]]>><</link>>
<br>
<</if>><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<bind>>
<<set $moor_binding to 6>>
The thugs watch as the <<person>> binds your arms, and ties you to a wooden post.
<<else>>
The thugs watch as the <<person>> ties you to a wooden post.
<</if>>
"Now you've done it," <<he>> says, stepping in front of you. <span class="red"><<He>> jabs <<his>> fist into your abdomen.</span><<gpain>><<ggstress>>
<br><br>
<<bruise tummy>>
"This is what you get for misbehaving." <<He>> nods at a <<person2>><<person>>, who steps forward.
<br><br>
The <<person>> grasps your <<breasts>>, and gives them a painful squeeze.<<gpain>><<ggstress>>
<br><br>
<<bruise chest>>
A <<person3>><<person>> steps forward next, and forces you to turn, baring your back to the audience. <<He>> gives your <<bottom>> a firm smack. And then another.<<ggstress>><<gpain>>
<br><br>
<<bruise bottom>>
A <<person4>><<person>> is next in line. <<Hes>> punching <<his>> palm while eyeing up your body, as if deciding where to attack, when <<his>> foot catches on something. <<He>> tumbles to the ground.<<lstress>><<stress -6>>
<br><br>
Laughter erupts from <<his>> colleagues. They no longer seem interested in punishing you, for now. The <<person1>><<person>> unties you from the post.
<br><br>
<<if Time.dayState is "night">>
<<link [[다음|Moor Abduction Punish Tent]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Moor Abduction Walk]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
A <<generate1>><<person1>><<person>> grasps your bindings, and forces you into a tent. <<He>> wrestles you to the ground beside a large tarpaulin, and ties you to a chain buried in the earth. You hear a hiss beneath the sheet.
<br><br>
"Rest up," <<he>> says. "Don't want you looking haggard when we arrive." <<He>> spits as <<he>> leaves the tent.
<br><br>
<<link [[다음|Moor Abduction Tent]]>><<endevent>><</link>>
<br><<effects>>
They finish setting up the tents, and load the cages into the smallest. A <<generate1>><<person1>><<person>> grasps your bindings, and forces you into the same tent. <<He>> wrestles you to the ground, and ties you to a chain buried in the earth.
<br><br>
"Rest up," <<he>> says. "Don't want you looking haggard when we arrive." <<He>> spits as <<he>> leaves the tent.
<br><br>
<<link [[다음|Moor Abduction Tent]]>><<endevent>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<generate1>><<generate2>>
You lock eyes with a <<person1>><<person>>. "I'm bored," you say. "If only there was a way we could-" You pause, and run your eyes over <<his>> body. "Entertain ourselves."
<br><br>
The <<person1>><<person>> walks closer, but the <<person2>><<person>> steps in <<person1>><<his>> way. "I'm not being left out," <<person2>><<he>> says.
<br><br>
"If only I could use my hands," you say. "Then I'd satisfy you both."
<br><br>
<<if $seductionrating gte $seductionrequired>>
The <<person1>><<person>> shoves in front, <span class="green">and fumbles with your bindings.</span>
<br><br>
<<unbind>>
<<link [[다음|Moor Abduction Seduce Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<span class="red">The <<person2>><<person>> laughs.</span> "I prefer you like this," <<he>> says. The pair close in.
<br><br>
<<link [[다음|Moor Abduction Seduce Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Moor Abduction Seduce Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Abduction Seduce Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $leftarm is "bound" and $rightarm is "bound">>
The pair lie on the earth, exhausted, <span class="red">but the <<person1>><<person>> keeps a tight hold on your bindings.</span>
<br><br>
<<tearful>> you're jerked to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor Abduction Walk]]>><<pass 60>><</link>>
<br>
<<else>>
The pair lie on the earth, exhausted. You seize the opportunity, <span class="green">and run from the camp.</span> They weakly grope the air after you.
<br><br>
<<tearful>> you slump to the ground a safe distance away.
<br><br>
<<clotheson>>
<<endcombat>>
<<earnFeat "Slippery">>
<<link [[다음|Moor]]>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
The <<person1>><<person>> trips over one of the chains buried in the earth. <<He>> grasps the <<person2>><<person>>'s arm, and they both tumble to the ground.
<br><br>
You seize the opportunity, and run from the camp.
<br><br>
<<tearful>> you slump to the ground a safe distance away.
<br><br>
<<clotheson>>
<<endcombat>>
<<earnFeat "Slippery">>
<<link [[다음|Moor]]>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<set $moor_binding -= 1>>
You work against your bindings.
<<if $moor_binding lte 0>>
<span class="green">You feel them come loose.</span> You should be able to break free, but you need to choose the right moment.
<br><br>
<<else>>
<span class="lblue">They feel a bit weaker.</span>
<br><br>
<</if>>
The thugs return to camp, group by group. Some look roughed up, and some of the cages are no longer empty.
<br><br>
<<if $rng gte 81>>
All but one of the groups return. The thugs wait awhile, but soon lose patience. "Leave em," a <<generate1>><<person1>><<person>> says. "These things won't keep."
<br><br>
"Move out," goes the cry. Cages are lifted, and you're shoved forward once more.
<br><br>
<<else>>
"Move out," goes the cry as the last group arrive. Cages are lifted, and you're shoved forward once more.
<br><br>
<</if>>
<<link [[다음|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
The thugs return to camp, group by group. Some look roughed up, and some of the cages are no longer empty.
<br><br>
<<if $rng gte 81>>
All but one of the groups return. The thugs wait awhile, but soon lose patience. "Leave em," a <<generate1>><<person1>><<person>> says. "These things won't keep."
<br><br>
"Move out," goes the cry. Cages are lifted, and you're shoved forward once more.
<br><br>
<<else>>
"Move out," goes the cry as the last group arrive. Cages are lifted, and you're shoved forward once more.
<br><br>
<</if>>
<<link [[다음|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
<<unbind>>
You catch one of the guards, a <<generate1>><<person1>><<person>>, unprepared. You charge <<him>>, colliding with <<his>> back and sending <<him>> stumbling into the nest of cages.
<br><br>
<<endevent>>
The <<generate1>><<person1>><<person>> recovers from surprise, and rolls up <<his>> sleeves. "Idiot," <<he>> spits. "I can manage a <<bitch>> like you by myself."
<br><br>
<<link [[다음|Moor Abduction Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Moor Abduction Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Abduction Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
The <<person1>><<person>> collapses to the earth, too exhausted to continue. You seize the opportunity and run. <<He>> offers only a weak grab at the air in your direction.
<br><br>
<<tearful>> you slump to the ground some distance away.
<br><br>
<<clotheson>>
<<endcombat>>
<<earnFeat "Slippery">>
<<link [[다음|Moor]]>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You send the <<person1>><<person>> stumbling into the cages as well, where <<he>> lands atop <<his>> friend. You seize the opportunity, and run.
<br><br>
<<tearful>> you slump to the ground some distance away.
<br><br>
<<clotheson>>
<<endcombat>>
<<earnFeat "Slippery">>
<<link [[다음|Moor]]>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<<else>>
더이상 계속할 수 없을 정도로 다쳐서, 당신은 땅에 쓰러진다. The <<person1>><<person>> helps <<his>> colleague wrestle away a strange creature that escaped. The other thugs soon arrive, most of their cages now filled.
<br><br>
<<tearful>> you're pulled to your feet. Someone binds your arms once more.<<bind>><<set $moor_binding to 6>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor Abduction Walk]]>><<pass 60>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"L-leave me alone," you say, working up your courage.
<<elseif $speech_attitude is "bratty">>
"Keep your disgusting hands to yourself," you say.
<<else>>
"Don't touch me," you say.
<</if>>
<br><br>
The other thugs chuckle.
<<if random(1, 2) is 2>>
The <<person>> steps away. "Wouldn't want you getting agitated," <<he>> says. "It'll sour your milk." Another chuckle.
<br><br>
<<else>>
"Don't worry," the <<person>> says. "I'll leave you alone. Right after I finish your health check." <<He>> reaches around your chest, bringing you to a halt, and pinches your <<breasts>>.<<ggstress>><<stress 6>>
<br><br>
"Stop messing around," shouts a voice from up ahead. The <<person>> releases you. "Remy will like you," <<he>> says.
<br><br>
<</if>>
<<link [[다음|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
The <<person>> continues to grope as you walk. You do your best to ignore it.
<br><br>
<<link [[다음|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
You let the <<person>> pour the canteen into your mouth.
<<if $rng gte 91>>
It's sweet, and thick. The <<person>> grins.
<br><br>
You pull away as you feel a fell heat build within. The world spins, and you find yourself lying on the earth. Your <<genitals>> ache, and yearn.<<gggarousal>><<arousal 1800>><<drugs 240>>
<br><br>
Rough hands grasp your shoulders, sending shivers down your body. You're pulled to your feet. "We've a way to go yet," the <<person>> says. "You should be ready by the time we arrive."
<<elseif $rng gte 51 and !playerIsPregnant()>>
It's booze, and pretty strong. You almost gag. The <<person>> chuckles.<<lstress>><<stress -6>><<alcohol 120>>
<<else>>
It's just refreshing water.<<lstress>><<stress -6>>
<</if>>
<br><br>
<<link [[다음|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
You sniff the proffered canteen.
<<if $rng gte 91>>
Whatever's inside is incredibly sweet. It makes you feel lightheaded.
<br><br>
<<link [[마신다|Moor Abduction Drink 2]]>><<set $phase to 0>><</link>>
<br>
<<elseif $rng gte 51 and !playerIsPregnant()>>
It's strong booze.
<br><br>
<<link [[마신다|Moor Abduction Drink 2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
It doesn't smell of anything. It could just be water.
<br><br>
<<link [[마신다|Moor Abduction Drink 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[거절한다|Moor Abduction Refuse]]>><</link>>
<br><<effects>>
You let the <<person>> pour the canteen into your mouth.
<<if $phase is 0>>
It's sweet, and thick. The <<person>> grins.
<br><br>
You pull away as you feel a fell heat build within. The world spins, and you find yourself lying on the earth. Your <<genitals>> ache, and yearn.<<gggarousal>><<arousal 1800>><<drugs 240>>
<br><br>
Rough hands grasp your shoulders, sending shivers down your body. You're pulled to your feet. "We've a way to go yet," the <<person>> says. "You should be ready by the time we arrive."
<<elseif $phase is 1 and !playerIsPregnant()>>
It's booze, and pretty strong. You almost gag. The <<person>> chuckles.<<lstress>><<stress -6>><<alcohol 120>>
<<else>>
It's just refreshing water.<<lstress>><<stress -6>>
<</if>>
<br><br>
<<link [[다음|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
당신은 고개를 가로젓는다. The <<person1>><<person>> shrugs. "Suit yourself."
<br><br>
<<link [[다음|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
<<if Time.hour lte 6>>
<<set _sleep_hour to 6 - Time.hour>>
<<elseif Time.hour is 23>>
<<set _sleep_hour to 7>>
<<elseif Time.hour is 22>>
<<set _sleep_hour to 8>>
<<else>>
<<set _sleep_hour to 9>>
<</if>>
<<for _s to 0; _s lt _sleep_hour; _s++>>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<set $tiredness -= 200>>
<<else>>
<<set $tiredness -= 250>>
<</if>>
<<pass 1 hour>>
<<if $nightmares gte 1 and $controlled is 0>>
<<stress 6>>
<</if>>
<</for>>
<br><br>
You lie on the ground, and close your eyes.
<<if $nightmares gte 1 and $controlled is 0>>
Your dreams are plagued by nightmarish creatures, hissing and hunting you through the dark. You're soon awoken by noisy activity outside.
<br><br>
<<else>>
You struggle to sleep with the incessant hissing so close, but you must have dosed off. You're soon awoken by noisy activity outside.
<br><br>
<</if>>
A <<generate1>><<person1>><<person>> steps into the tent, and crouches behind your chain. <<He>> fiddles with your bindings while the others lift cages from beneath the tarpaulin.
<br><br>
You're pushed outside once freed. They soon have the camp disassembled. They shove you into motion as they begin a march across the moor.
<br><br>
<<link [[다음|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
<<set $moor_binding -= 1>>
You work against your bindings.
<<if $moor_binding lte 0>>
<span class="green">You feel them come loose.</span> You should be able to break free.
<br><br>
<<link [[탈출한다|Moor Abduction Escape]]>><</link>>
<br>
<<link [[Bide your time|Moor Abduction Tent]]>><</link>>
<br>
<<else>>
<span class="lblue">They feel a bit weaker.</span>
<br><br>
<<link [[다음|Moor Abduction Tent]]>><</link>>
<br>
<</if>><<effects>><<set $lock to 700>>
당신은 밧줄을 풀고, 일어선다. 대부분의 깡패들은 자고 있을 것이다. 텐트 입구를 통해 들여다보면, 한쪽에 앉은 경비원이 잠이 덜 깬 채, 빈 맥주병에 둘러싸여 있는 것을 볼 수 있다.
<br><br>
당신은 방수포로 돌아가서, 아래를 들여다 본다. 우리들은 대부분 잠겨있고, 닫혀있다. 안에서 무언가가 움직인다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<link [[우리를 연다 (0:20)|Moor Abduction Lock]]>><<pass 20>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
<span class="blue">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<set $skulduggerydifficulty to 900>>
<<link [[경비원을 몰래 지나친다|Moor Abduction Sneak]]>><</link>><<skulduggerydifficulty>><<effects>>
Careful not to make too much noise, you break into the cages, one by one. The creatures inside don't move to leave, instead shrinking away from the little light piercing the front of the tent.
<br><br>
Once finished, you take a deep breath, grasp a couple of cages, and pull them to the floor.
<br><br>
<<link [[다음|Moor Abduction Lock 2]]>><</link>>
<br><<effects>>
The crash spurs the creatures. A flurry of slimy hides and tendrils emerge. They leap around the tent, searching for a way out, or just tearing holes in the fabric.
<br><br>
You're already running. You hear the guard scream behind you, followed by shouts.
<<if $moor gte 51>>
You're able to take your time once outside the camp, and manage to avoid the pools littering the landscape. The camp is far too distracted to give chase, if they've even realised your gone.
<br><br>
<<elseif $moor gte 21>>
You're able to take your time once outside the camp, and manage to avoid tripping on the rocks littering the ground. The camp is far too distracted to give chase, if they've even realised your gone.
<br><br>
<<else>>
The camp is far too distracted to give chase, if they've even realised your gone.
<br><br>
<</if>>
<<earnFeat "Slippery">>
<<link [[다음|Moor]]>><<end_moor_captive>><</link>>
<br><<effects>>
<<generate1>><<person1>>
You wait until the guard, a <<person>>, takes a long swig from a bottle, then slip outside.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You dart around the side of the tent, <span class="green">and escape without being seen.</span>
<<if Weather.dayState is "dawn">>
The sun rises on the horizon, but it's still dark enough to conceal you. You should be far enough away before they're awake.
<<else>>
You slip into the night. You'll be far away before anyone notices you're gone.
<</if>>
<br><br>
<<skulduggeryuse>>
<<earnFeat "Slippery">>
<<link [[다음|Moor]]>><<endevent>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You dart around the side of the tent, <span class="red">but trip over a rope,</span> tumbling to the ground.
<br><br>
The <<person>> is on you before you can recover. "Naughty <<girl>>," <<he>> says, grasping your arms. "Almost gave me the slip." <<His>> eyes wander over your body.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Moor Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Moor Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Abduction Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> binds your arms with rope, and wrestles you back into the tent, before tying you to the chain once more.
<br><br>
<<He>> downs the rest of <<his>> bottle as <<he>> leaves the tent.
<<clotheson>>
<<endcombat>>
<<bind>>
<<set $moor_binding to 6>>
<<link [[다음|Moor Abduction Tent]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> away from you. <<tearful>> you run.
<br><br>
<<if Time.dayState is "night">>
The <<person>> gives chase, but you lose <<him>> in the dark.
<<else>>
The <<person>> gives chase, but you lose <<him>> in the morning gloom.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<<else>>
The <<person1>><<persons>> colleagues emerge from their tents, drawn by your cry. They look tired, and upset by the disturbance.
<br><br>
<<generate2>><<person2>>
"You're supposed to keep <<phim>> in <<pher>> tent," a <<person>> says. "Not out here and waking the whole camp up."
<br>
"You should be grateful," the <<person1>><<person>> responds. "<<pShe>> slipped <<pher>> rope. That wasn't my fault."
<br>
<<generate3>><<person3>>
A <<person>> steps forward. "This <<girl>> needs a lesson if you ask me," <<he>> says. There's a murmur of agreement.
<br><br>
You back against the tent as the thugs close in.
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<<link [[다음|Moor Abduction Gang Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Moor Abduction Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Abduction Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> and <<person2>><<person>> haul you back inside the tent, and shove you to the ground. They bind your arms once more, and tie you to the chain.
<br><br>
You hear your captors return to their own tents.
<br><br>
<<clotheson>>
<<endcombat>>
<<bind>>
<<set $moor_binding to 6>>
<<link [[다음|Moor Abduction Tent]]>><</link>>
<br>
<<else>>
The thugs back away from you, stunned by your aggression.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>>"Can't even subdue one <<girl>>," laughs a <<person>>.
<br>
"Shut your fucking face."
<br>
"Make m-"
<br><br>
<<He>> staggers back as a fist collides with <<his>> nose. Others jump to <<his>> defence, and the camp erupts into a brawl.
<br><br>
<<if Time.dayState is "night">>
<<tearful>> you run into the night.
<<else>>
<<tearful>> you run into the morning gloom.
<</if>>
The camp is too busy to notice your flight.
<br><br>
<<link [[다음|Moor]]>><<endevent>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You work against your bindings, hoping nobody notices.
<<set $moor_binding -= 1>>
<<if $moor_binding lte 0>>
<span class="green">You feel them come loose.</span> You should be able to break free, but you need to choose the right moment.
<br><br>
<<else>>
<span class="lblue">They feel a bit weaker.</span>
<br><br>
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">No one notices your fidgeting.</span>
<br><br>
<<skulduggeryuse>>
<<else>>
<<if random(1, 2) is 2>>
<span class="red">A hand smacks the back of your head.</span> "Quit fidgeting," says a <<generate1>><<person1>><<person>>. "You're going where we say you're going."<<gpain>><<gstress>><<stress 6>><<pain 4>>
<br><br>
<<else>>
<span class="red">"Stop fidgeting!"</span> shouts a voice behind you. "Unless you want a beating."<<ggstress>><<stress 12>>
<br><br>
<</if>>
<<skulduggeryuse>>
<</if>>
<<link [[다음|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
You imagine all the terrible things you'll do to your captors when you break free.
<<if $rng gte 81>>
<<generate1>><<person1>>
"What you smiling about?" A <<person1>><<person>> asks. You look <<him>> in the eye, but don't say anything. <<He>> looks away first.<<ltrauma>><<trauma -6>>
<<else>>
You feel stronger.
<</if>>
<br><br>
<<link [[다음|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
You screech and flap your wings. The thugs spin to face you, surprise and horror on their faces.
<br><br>
<span class="green">You hear another screech.</span> This one is closer. Right above. The thugs' attention snaps away from you again.
<br><br>
<<npc "Great Hawk">>
The Great Hawk swoops closer.
<<endevent>>
<<generate1>>
A <<person1>><<person>> drops <<his>> weapon and runs. <<Hes>> targeted first.
<<endevent>><<npc "Great Hawk">>
The <<beasttype>> throws <<bhis>> prey
<<if $moor gte 51>>
into a pool,
<<elseif $moor gte 21>>
behind a rock,
<<else>>
into the heather,
<</if>>
before circling around for another pass.
<br><br>
<<endevent>>
<<generate1>><<generate2>>
A <<fullGroup>> jab their weapons at the threat.
<<endevent>>
<<npc "Great Hawk">>
The <<beasttype>> grasps both hilts. <<bHis>> talons snap them in half.
<br><br>
The thugs leave you unguarded as they tighten their circle. The remaining weapons tremble.
<br><br>
<<link [[다음|Moor Abduction Bird]]>><</link>>
<br><<effects>><<set $weekly.birdRescued to true>>
The <<beasttype>> lands in front of you, and casts a dismissive eye at the thugs.
<<if $bird.injured is 1>>
<<set $bird.injured to 0>>
<span class="green"><<bHis>> wing seems to have healed.</span>
<</if>>
<<if $monster is 1>>
"Not worth trouble," <<he>> says. "Come, <<wife>>." You take <<bhis>> hand, and together take to the sky. <<takeHandholdingVirginity "Great Hawk" "romantic">>
<br><br>
<<else>>
You climb atop <<bhis>> back, and take to the sky.
<br><br>
<</if>>
<<link [[다음|Moor Abduction Bird 2]]>><</link>>
<br><<effects>>
<<endevent>>
<<npc "Great Hawk">>
<<if $monster is 1>>
You soar over the moor. Your wings tire quickly. The <<beasttype>> notices, and shifts behind you, wrapping <<bhis>> arms around your chest and carrying you the rest of the way.
<br><br>
<<bHe>> pants by the time you arrive at the tower. "Be careful when alone," <<bhe>> says. "They'll take you to landbound home. No place for us."
<<else>>
You soar over the moor on the <<beasttype>>'s back. <<bHe>> would struggle to support your weight like this, but your wings help as much as you can.
<br><br>
<<bHe>> struggles to remain airborne by the time you make it back to the nest.
<</if>>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
Another screech chills you, but this one is further away. The thugs relax.
<br><br>
<<generate1>><<person1>>"Stop standing around," shouts a <<person>>, almost mastering the fear in <<his>> voice. "We've got work to do." Your entourage moves once more.
<br><br>
<<endevent>>
<<moor_captive_actions>><<effects>>
<<if $rng gte 91>>
You lie on the earth, well-hidden among the heather. You peek through the flowers. You've lost sight of the <<person>>.
<br><br>
You're wondering if the <<person>> has already disappeared over the opposite ridge, <span class="red">when a stick thuds into the earth beside you.</span> "A <<slut>> on the moor," the <<person1>><<person>> says. "My lucky day."
<br><br>
<<link [[다음|Moor Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You lie on the earth, well-hidden among the heather. You peek through the flowers. The <<person>> takes <<his>> time, stopping to examine something along the trail nearby.
<br><br>
At last, <<he>> disappears behind another ridge.
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
Flustered, you continue to walk. The <<person1>><<person>> seems
<<if $rng gte 81>>
shocked
<<elseif $rng gte 61>>
unfazed
<<elseif $rng gte 41>>
amused
<<elseif $rng gte 21>>
surprised
<<else>>
unsurprised
<</if>>
by the appearance of a half-naked <<girl>> walking the moor.
<<if random(1, 2) is 2>>
<<He>> leers openly, but doesn't bother you.
<<else>>
<<He>> looks away, blushing.
<</if>>
<<exhibitionism2>>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
Flustered, you continue to walk. The <<person1>><<person>> seems
<<if $rng gte 81>>
shocked
<<elseif $rng gte 61>>
unfazed
<<elseif $rng gte 41>>
amused
<<elseif $rng gte 21>>
surprised
<<else>>
unsurprised
<</if>>
by the appearance of a naked <<girl>> walking the moor.
<<if $rng gte 51>>
<<He>> leers openly, but doesn't bother you.
<<else>>
<<He>> looks away, blushing.
<</if>>
<<exhibitionism4>>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<hawkRescueSetup>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Moor Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> shoves you into the dirt before continuing <<his>> walk.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $alarm is 1 and $rescue is 1>>
Your cry for help is answered. A <<hawkScreechDesc>> pierces the air. <<hawkRescueApproachSentence>>
<br><br>
The <<person>> pulls back, cursing, and scans the skies. <<if $syndromebird is 1>>The sight of your spouse<<else>>Whatever <<he>> sees<</if>> is clearly enough for <<him>> to cut <<his>> losses and leave you be, since <<he>> immediately grabs <<his>> walking stick and leaves at a respectable pace.
<<clotheson>>
<<endcombat>>
<<npc "Great Hawk">><<person1>>
<<tearful>> you search the heavens for <<if $syndromebird is 1>>your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>><<else>>whatever your assailant saw<</if>>. You quickly find what you're looking for, seeing <<if $syndromebird is 1>>your<<else>>a<</if>> <<beasttype>> flying towards you as fast as <<bhis>> wings can carry <<bhim>>.
<br><br>
<<set $phase to 0>>
<<if $syndromebird is 1>>
<<link [[다음|Bird Rescue Syndrome]]>><</link>>
<<else>>
<<link [[다음|Bird Rescue No Syndrome]]>><</link>>
<</if>>
<br>
<<else>>
You snatch the walking stick, and thud it into the <<persons>> shin. <<He>> grabs <<his>> injured leg, hops, then tumbles to the ground.
<br><br>
<<tearful>> you escape over the ridge.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<outfitChecks>>
You tear free from the thorny bush.
<<if $phase gte 3>>
<<set _bottom.integrity -= 10>>
<<if _bottom.integrity lte 0>>
<span class="pink">Your _bottom.name <<= _bottom.plural is 1 ? "rip" : "rips">> as you move.</span> The tatters remain dangling from the thorns.
<br><br>
<<integritycheck no_text>><<exposure>>
<<covered>>
<<else>>
Your <<bottoms>> <<is _bottom>> left worse for wear.
<</if>>
<<else>>
<<set _top.integrity -= 10>>
<<if _top.integrity lte 0>>
<span class="pink">Your _top.name <<if _top.plural is 1>>rip<<else>>rips<</if>> as you move.</span> The tatters remain dangling from the thorns.
<br><br>
<<integritycheck no_text>><<exposure>>
<<covered>>
<<else>>
Your _top.name <<is _top>> left worse for wear.
<</if>>
<</if>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<outfitChecks>>
You remove your <<= $phase gte 3 ? "_bottom.name" : "_top.name">> from the thorns, careful not to cause any damage. Your fingers are pricked, but you manage to get free without damaging the fabric.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>/*Creature species*/
<<struggle_creatures 1 2>>/*How many creatures will be involved, and their health.*/
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $analdisable is "f">>
<<set $struggle.anus.creature to "lurker">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
<</if>>
<<set $timer to 12>>
<<unset $struggle_start>>
<</if>>
<<if $timer is 12>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">A second creature leaps from the heather!</span>
<br><br>
<<elseif $timer is 8 and random(1, 2) is 2>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">A third creature leaps from the heather!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Moor Struggle Low End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Moor Struggle Low]]>><</link>></span>
<br>
<</if>><<effects>>
The creatures disappear into the heather.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>/*Creature species*/
<<struggle_creatures 1 2>>/*How many creatures will be involved, and their health.*/
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $phase is 1>>
<<set $struggle.mouth.creature to "lurker">><<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<</if>>
<<set $timer to 12>>
<<unset $struggle_start>>
<</if>>
<<if $timer is 12>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">A second creature leaps from the rocks!</span>
<br><br>
<<elseif $timer is 11>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">A third creature leaps from the rocks!</span>
<br><br>
<<elseif $timer is 8 and random(1, 2) is 2>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">A fourth creature leaps from the rocks!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Moor Struggle Mid End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Moor Struggle Mid]]>><</link>></span>
<br>
<</if>><<effects>>
The creatures disappear beneath the rocks.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>/*Creature species*/
<<struggle_creatures 3 2>>/*How many creatures will be involved, and their health.*/
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.mouth.creature to "lurker">><<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<<if $analdisable is "f">>
<<set $struggle.anus.creature to "lurker">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[1].location to "anus">>
<</if>>
<<set $timer to 16>>
<<unset $struggle_start>>
<</if>>
<<if $timer is 12 and random(1, 2) is 2>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">A fourth creature leaps from the mire!</span>
<br><br>
<<elseif $timer is 8 and random(1, 2) is 2>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">Another creature leaps from the mire!</span>
<br><br>
<<elseif $timer is 4 and random(1, 2) is 2>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">Another creature leaps from the mire!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Moor Struggle High End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Moor Struggle High]]>><</link>></span>
<br>
<</if>><<effects>>
The creatures disappear into the mire.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>><<rngWraith 1>><<if _wraithEvent>><<set $quicksandWraith to true>><</if>>
<<if $quicksandWraith>><<if $wraith.state is "haunt">><<set _drown to "빠져라">><<else>><<set _drown to "진정해">><</if>><<ind>><<ind>><<ind>><span class="wraith_flicker">_drown</span><br><</if>>
You are up to your
<<switch $quicksand_depth>>
<<case 1>>
ankles
<<case 2>>
knees
<<case 3>>
thighs
<<case 4>>
waist
<<case 5>>
chest
<<case 6>>
neck
<</switch>>
in quicksand!
<br><br>
<<if $stress gte $stressmax>>
당신은 스스로를 너무 혹사시켰다.
<br><br>
<<quicksand_end>>
<<passout_moor>>
<<elseif $phase is 0>>
<<if $willpowerSuccess>>
You focus on your breathing, <span class="green">and manage to stay calm.</span>
<<set $quicksand += 1>>
<<if $quicksand gte 5>>
You're not sinking. You're floating. If you spread your weight, you should be able to wriggle to safety.<<ltrauma>><<trauma -6>><<llstress>><<stress -12>>
<br><br>
<<earnFeat "Not Like the Movies">>
<span class="gold">You've gained knowledge of quicksand!</span>
<br><br>
<<else>>
You don't think you'll sink if you stay still.<<lstress>><<gknowledge>><<stress -6>>
<br><br>
You might not be sinking, but you're not getting out either. Panic swells once more.
<br><br>
<</if>>
<<quicksand_actions>>
<<else>>
You try to stay calm, but <span class="red">you can think of nothing but the ground swallowing you up.</span><<ggstress>><<gstress 12>><<gwillpower>><<willpower 3>>
<br><br>
<<quicksand_actions>>
<</if>>
<<elseif $phase is 1>>
You lie back to spread your weight, and move your legs to free them. Once on the surface, you wriggle and crawl across the sand until you're able to haul yourself to safety.
<br><br>
<<if $quicksand_escape is "bird_hunt">>
<<link [[다음|Bird Hunt Leaves Escape]]>><<quicksand_end>><</link>>
<<else>>
<<link [[다음|Moor]]>><<quicksand_end>><<set $eventskip to 1>><</link>>
<</if>>
<br>
<<elseif $phase is 2>>
<<if Time.dayState is "night" and random(1, 100) gte 91 or Time.dayState isnot "night" and random(1, 100) gte 30>>
<<if random(1, 2) is 2 or $quicksand_escape is "bird_hunt">>
You call for help.
<br><br>
<<generate1>><<generate2>>
<span class="green">"We're coming!"</span> shouts a voice in response. A moment later a <<fullGroup>> appear over a ridge. At once, the <<person1>><<person>> lies on <<his>> belly, and crawls across the sand. <<He>> doesn't sink.
<br><br>
<<He>> grasps your shoulders. "I've got you," <<he>> says. "Kick your legs." You do so and, slowly, rise from the earth. <<He>> pulls you onto your back, and together you shuffle back to solid ground.
<br><br>
<<if $quicksand_escape is "bird_hunt">>
<<link [[다음|Bird Hunt Quicksand Rescue]]>><<quicksand_end>><</link>>
<<else>>
<<link [[다음|Moor Quicksand Rescue]]>><<quicksand_end>><</link>>
<</if>>
<br>
<<else>>
You call for help.
<br><br>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>>
<span class="red">"What do we have here?"</span> says a voice behind you. Other voices laugh. A pair of hands grasp your shoulders. "Kick <<girl>>, I'll have you out."
<br><br>
You do so. Slowly, you're pulled onto your back. You see a <<person1>><<person>> holding you. <<He>> smirks.
<br>
<<if $exposed gte 1>>
"Not wearing much, are we?" says a <<person2>><<person>> crouched at <<person1>><<his>> side. More laughter.
<br>
<<else>>
<br><br>
<</if>>
They keep pulling, until you're back on solid ground.
<br><br>
<<link [[다음|Moor Quicksand Gang]]>><<quicksand_end>><</link>>
<</if>>
<<else>>
You call for help.
<br><br>
No one responds.<<if $quicksand lt 5>><<ggstress>><<stress 12>><</if>>
<br><br>
<<if $hallucinations gte 2 and $controlled is 0>>
<<quicksand_pull>>
<<else>>
<<quicksand_actions>>
<</if>>
<</if>>
<<else>>
You kick against the sand holding you.
<<if $physiqueSuccess>>
<span class="green">You feel it loosen.</span>
<<switch $quicksand_depth>>
<<case 1>>
You pull your ankles free of the sand, and <span class="green">step onto solid ground.</span>
<br><br>
<<if $quicksand_escape is "bird_hunt">>
<<link [[다음|Bird Hunt Leaves Escape]]>><<quicksand_end>><</link>>
<<else>>
<<link [[다음|Moor]]>><<quicksand_end>><<set $eventskip to 1>><</link>>
<</if>>
<br>
<<case 2>>
You rise until the sand <span class="teal">reaches your ankles.</span>
<br><br>
<<case 3>>
You rise until the sand <span class="teal">reaches your knees.</span>
<br><br>
<<case 4>>
You rise until the sand <span class="lblue">reaches your thighs.</span>
<br><br>
<<case 5>>
You rise until the sand <span class="lblue">reaches your waist.</span>
<br><br>
<<case 6>>
You rise until the sand <span class="blue">reaches your chest.</span>
<br><br>
<</switch>>
<<set $quicksand_depth -= 1>>
<<if $quicksand_depth is 0>>
<<else>>
<<quicksand_actions>>
<</if>>
<<else>>
<span class="red">Nothing changes.</span>
<<if $quicksand lt 5>>
You worry you might have sunk deeper.<<ggstress>><<stress 12>>
<</if>>
<br><br>
<<if $hallucinations gte 2 and $controlled is 0>>
<<if random(1, 2) is 2>>
<<quicksand_pull>>
<<else>>
<span class="purple">Something gropes your ankle,</span> but doesn't pull you any deeper.
<br><br>
<<quicksand_actions>>
<</if>>
<<else>>
<<quicksand_actions>>
<</if>>
<</if>>
<</if>><<set $outside to 1>><<effects>>
The <<person2>><<person>> helps you to your feet,
<<if $exposed gte 1>>
and blushes when <<he>> sees your state of dress. <<covered>> <<He>> offers you some towels.
<<towelup>>
<<else>>
and offers a towel to wipe off the sand.
<</if>>
<br><br>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<unbind>>
"You shouldn't wander the moor alone," <<he>> says while loosening your bindings.
<<else>>
"You shouldn't wander the moor alone," <<he>> says.
<</if>>
<<if Time.dayState is "night">>
"Not this deep, and especially not at night."
<<else>>
"Not this deep."
<</if>>
<br><br>
<<person1>>"We can help you back to civilisation," the <<person>> adds. "If you like."
<br><br>
<<link [[Stay here|Moor Quicksand Stay]]>><</link>>
<br>
<<link [[Return to the farmlands (0:45)|Moor Quicksand Return]]>><<pass 45>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Th-thank you for saving me," you say. "But I'll be careful from now on."
<<elseif $speech_attitude is "bratty">>
"Thanks for the rescue," you say. "But I won't need help again."
<<else>>
"Thanks for rescuing me," you say. "But I'll be more careful now."
<</if>>
<br><br>
The <<fullGroup>> share a look, but don't press the matter. They bid you farewell.
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You accept their offer. They lead you through the wetland, the strange rocks, and the plains of heather. They're experienced, and don't run into any trouble.
<br><br>
You crest a hill, and see farms beyond. You emerge on a road ten minutes later.
<br><br>
"You should be safe from here," the <<person1>><<person>> says.
<br>
"Someone should be willing to give you a lift back to town," the <<person2>><<person>> adds.
<br><br>
<<if $awareness gte 300>>
They don't realise how much danger you're still in.
<<if $anxiety gte 1 and $controlled is 0>>
<<gstress>><<stress 6>>
<</if>>
<br><br>
<</if>>
The pair turn and hike back into the moor.
<br><br>
<<link [[다음|Farmland]]>><<endevent>><<set $moor to 0>><<unset $moor_hunt>><<set $forestmod to 1>><</link>>
<br><<set $outside to 1>><<effects>>
You try to rise to your feet, but the <<person1>><<person>> grasps your hair <span class="red">and forces you back down.</span> "You're not going anywhere," <<he>> says.
<<He>> <<npcUndressText $NPCList[0] "lower" "self">>, <span class="purple"><<npcRevealText $NPCList[0] "lower">>.</span>
Still grasping your hair, <<he>> pushes your face against it.
<br><br>
The others jostle closer.
<br><br>
<<link [[다음|Moor Quicksand Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<hawkRescueSetup>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Moor Quicksand Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Quicksand Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $leftarm is "bound" and $rightarm is "bound">>
"Remy will want this one," the <<person1>><<person>> says.
<br><br>
<<else>>
"Get the rope," the <<person1>><<person>> says. "Remy will want this one."
<br><br>
Rough hands force your wrists behind you, and bind them together.
<br><br>
<</if>>
You're pulled to your feet. <<tearful>> you're marched across the plains. <<if $worn.handheld.name isnot "naked">>Your $worn.handheld.name is left behind.<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<bind>>
<<link [[다음|Moor Abduction]]>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
The <<group>> begin to mock your cries for help, but fall silent as a <<hawkScreechDesc>> cuts through their speech. <<hawkRescueApproachSentence>>
<br><br>
<<npc "Great Hawk" 6>><<person6>>
Your gaze is drawn upwards, as you watch a <<beasttype 5>> swoop down from above. The <<person3>><<person>> is sent sprawling as <<person6>><<bhe 5>> flies by, lashing out with <<bhis 5>> talons.
"It's that fucking bird!" The <<person1>><<person>> yells, prompting the others to break and flee as the <<person6>><<beasttype 5>> comes around for another attack.
<<clotheson>>
<<endcombat>>
<<npc "Great Hawk">><<person1>>
<<tearful>> you get to your feet, looking up to see your <<if $syndromebird is 1>><<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>spouse<</if>> descending, much slower this time<<else>>rescuer flying down towards you<</if>>.
<br><br>
<<set $phase to 0>>
<<if $syndromebird is 1>>
<<link [[다음|Bird Rescue Syndrome]]>><</link>>
<<else>>
<<link [[다음|Bird Rescue No Syndrome]]>><</link>>
<</if>>
<br>
<<else>>
You shove the <<person1>><<person>> away from you. <<He>> falls into the pit they rescued you from. "Fuck," <<he>> says. "I'm fine. Don't let the <<girl>> escape." The others tear their eyes away, but you're already gone.
<br><br>
<<tearful>> you sink to the earth behind a rock some distance away. You catch your breath, then sneak away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<if $voredisable is "f" and $rng gte 51 and $phase isnot 1>>
You cling to the edge, as the earth continues to rumble. You try to find purchase with your feet, but the wall is soft and slippery. Something gropes your <<bottom>>. You glance down, and see a pink, pulsating mass.
<br><br>
<<link [[다음|Moor Vore]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You land on soft earth, several metres from the surface. <<if $phase isnot 1>>The earth shudders to a halt. You see a passage through the dark.<</if>>
<br><br>
<<endevent>>
<<if $pain gte 100>>
<span class="blue">You're in too much pain to climb.</span>
<br>
<<else>>
<<link [[기어 나온다|Moor Crack Climb]]>><</link>><<athleticsdifficulty 300 1300>>
<br>
<</if>>
<<link [[도움을 요청한다|Moor Crack Call]]>><</link>><<if Time.dayState is "night">><<difficulty 10>><<else>><<difficulty 70>><</if>>
<br>
<<link [[Follow the passage (0:20)|Moor Crack Passage]]>><<pass 20>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<if $tentacledisable is "f" and $hallucinations gte 1>>
<<set $enemytype to "tentacles">>
<<tentaclestart 2 15>>
<<set $voretentacles to 1>>
<<else>>
<<set $enemytype to "vore">>
<<set $voretentacles to 0>>
<</if>>
<<set $vorestage to 1>>
<<set $vorecreature to "giant lurker">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<if $tentacledisable is "f" and $hallucinations gte 1 and $enemytype is "tentacles">>
<<voreeffects>><<effectstentacles>>
<<vore>><<tentacles>>
<<statetentacles>>
<br><br>
<<actionsvorentacles>>
<<else>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<</if>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Moor Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[다음|Moor Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[다음|Moor Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Vore]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte $stressmax or $vorestomach gte 5>>
이것은 당신에게는 너무 벅찬 일이다. 당신은 기절한다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passout_moor>>
<<else>>
<<tearful>> you haul yourself out of the crack.
<<if $tentacledisable is "f" and $hallucinations gte 1 and $enemytype is "tentacles">>
Two tendrils grope after you, but you manage to roll to safety.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You grasp the rough wall, and start to climb. You're halfway up when an outcrop gives way beneath your feet.
<<if $athleticsSuccess>>
You remain calm, hold tight, and search for another foothold. <span class="green">The rest of the climb proves safer.</span> You haul yourself over the crest, and lie on your back a moment, panting.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Your feet scramble for another foothold, but your fingers slip, <span class="red">and you tumble to the bottom.</span><<ggpain>><<gstress>><<pain 8>><<stress 6>>
<br><br>
<<link [[다음|Moor Crack]]>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>>
<<if Time.dayState is "night" and random(1, 100) gte 91 or Time.dayState isnot "night" and random(1, 100) gte 30>>
<<if random(1, 2) is 2>>
You call for help.
<br><br>
<<generate1>><<generate2>>
<span class="green">"We're coming!"</span> shouts a voice in response. A moment later a <<fullGroup>> peer over the top. You hear them talk, then a shuffle, before a rope curls down the hole.
<br><br>
"Hold on tight," shouts the <<person1>><<person>>. You do so. The pair grasp the rope, and pull. They manage to get you up and over the crest. You lie back and pant.
<br><br>
<<link [[다음|Moor Quicksand Rescue]]>><<quicksand_end>><</link>>
<br>
<<else>>
You call for help.
<br><br>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>>
<span class="red">"What do we have here?"</span> says a <<person1>><<personsimple>>'s voice above you. Other voices laugh. A rope curls down the hole.
<br><br>
<<link [[Grasp it|Moor Crack Grasp]]>><</link>>
<br>
<<link [[Enter the passage instead (0:20)|Moor Crack Passage]]>><<endevent>><<quicksand_end>><<pass 20>><</link>>
<br>
<</if>>
<<else>>
You call for help.
<br><br>
No one responds.<<ggstress>><<stress 6>>
<br><br>
<<link [[다음|Moor Crack]]>><</link>>
<br>
<</if>><<effects>>
You hold onto the rope. They haul you up and over the crest. You lie on your back and pant. A <<person1>><<person>> smirks down at you.
<br>
<<if $exposed gte 1>>
"Not wearing much, are we?" says a <<person2>><<person>> crouched at <<person1>><<his>> side. More laughter.
<br>
<<else>>
<br><br>
<</if>>
<<link [[다음|Moor Quicksand Gang]]>><<quicksand_end>><</link>>
<br><<effects>>
You enter the passage. It's dark, but small holes in the ceiling let in a little light. The ground is jagged and uneven.
<<if $worn.feet.type.includes("naked")>>
You find yourself wishing you had some sturdy boots.<<gpain>><<pain 4>>
<</if>>
<br><br>
<<if $moor_hunt gte 1>>
<<npc "Great Hawk">>
<<set $moor_hunt = Math.clamp($moor_hunt - random(2, 5), 1, 10)>>
The tunnels twist and turn, hopefully this will help shake the <<beasttype>> off your trail.
<<endevent>>
<<else>>
The tunnels twist and turn.
<</if>>
<br><br>
<<if $rng gte 81>>
At last, they slope upward, and you emerge in the <<daylight>>.
<br><br>
You're still on the moor, and not far from where you were.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 61>>
At last, they slope upward, and you emerge in the <<daylight>>.
<br><br>
You're still on the moor, and some distance from where you were. The ground is boggier. You must be deeper.
<<set $moor += 20>>
<<set $moor to Math.clamp($moor, 0, 100)>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 41>>
At last, they slope upward, and you emerge in the <<daylight>>.
<br><br>
You're still on the moor, and some distance from where you were. The ground is rockier. You must be closer to the farmlands.
<<set $moor -= 20>>
<<set $moor to Math.clamp($moor, 0, 100)>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
<<set $location to "underground">>
The tunnels lead deeper into the earth, until you're forced to feel your way along the walls.
<br><br>
You see light up ahead, reflecting off a pool. Glowing plants line a black shore. The water extends into darkness. You can't tell how big it is.
<br><br>
You see a glimmer across the water, so faint you might be imagining it.
<br><br>
<<link [[수영한다|Moor Passage Swim]]>><</link>><<swimmingdifficulty 600 1000>>
<br>
<<link [[Walk around (0:30)|Moor Passage Walk]]>><<pass 30>><</link>>
<br>
<<else>>
<<if $bestialitydisable is "f" and $lurkerdisable is "f">>
<span class="red">You hear a scurrying up ahead.</span> It draws closer.
<br><br>
<<link [[다음|Moor Passage Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<span class="red">You hear a scurrying behind you.</span> It draws closer. You run, ignoring the jagged rocks covering sides.
<<if $exposed gte 2>>
They scratch your skin, but you don't dare to slow.
<<else>>
They tear at your clothes, but you don't dare to slow.
<</if>>
<br><br>
The passage slopes upwards, and you emerge in the <<daylight>>. The scurrying sound fades.<<beastescape>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 2 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Moor Passage Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Moor Passage Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
The creatures disappear in the dark.
<br><br>
<<clotheson>>
<<endcombat>>
You continue through the tunnel. It soon slopes upwards, and you emerge in the <<daylight>>.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br><<water>><<effects>>
The water is cold, and deep. You swim away from shore. You can see nothing ahead, but the glowing plants along the shore help keep your bearings.
<<if $swimmingSuccess>>
A sudden current surges around you, threatening to pull you under, <span class="green">but you manage to keep your head above the surface.</span> The water stills.
<br><br>
Your hands grasp sand, and you crawl onto a bank. You weren't imagining the glimmer. Your fingers close around cold metal, half-buried. It feels like a ring.
<br><br>
<<set $antiquemoney += 3000>><<museumAntiqueStatus "antiquegoldring" "found">>
<<wearProp "gold ring">>
<<link [[다음|Moor Passage Swim 2]]>><<handheldon>><</link>>
<br>
<<else>>
A sudden current surges around you. You struggle to keep your head above the surface, <span class="red">but the pull is too strong.</span>
<br><br>
<<link [[다음|Underground Lake]]>><</link>>
<br>
<</if>><<effects>><<rngWraith 1>>
Faced with an impenetrable darkness, you turn and swim back to the glowing shore. You search, until you find another exit. This one slopes upwards, and leads you back into the <<daylight>>.
<br><br>
You examine the ring. A black gemstone sits surrounded by engravings of what appear to be grapes. The ring itself is made of gold. It would be valuable to a collector.
<br><br>
<<if _wraithEvent>>
<<generateWraith 1>><<initWraith>><<rainWraith>>
"<span class="wraith">Graverobber.</span>"
<br><br>
You snap around to face the voice, and see a beautiful pale figure floating just above the water. <<Hes>> naked,<<if ["haunt", "despair"].includes($wraith.state)>> and scratching at <<his>> own neck.<<else>> save for an ornate white necklace with blue gemstons around <<his>> neck.<</if>> <<if $wraith.seen gte 3>>You immediately try to scramble away.<<else>>You slowly back away.<</if>> A translucent tendril wraps around your leg, lifting you and dropping you flat on your back.
<br><br>
You have the wind knocked out of you. <<pain 4>><<gpain>>
<br><br>
<<startWraith>>
<br><br>
<<link [[다음|Wraith Moor Ring]]>><</link>>
<<else>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<</if>>
<br><<effects>>
You search along the cavern's edge, until you find another exit. This one slopes upwards, and leads you back into the <<daylight>>. You're still on the moor.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br><<water>><<effects>>
You leave your clothes lying beneath an overhanging outcrop, and slip into the water. It's cool, but refreshing. You're able to relax for a little while.
<<wash>>
<br><br>
<<link [[다음|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<hawkRescueSetup>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Moor Cat Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Cat]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<beasttype>> prowls away, before leaping atop a rock. <<bHe>> disappears behind it.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
Your screams have attracted attention. A <<hawkScreechDesc>> echoes. <<hawkRescueApproachSentence>>
<br><br>
<<if $syndromebird is 1>>Your spouse's<<else>>The<</if>> screech causes the <<if $enemyno gt 1>><<beastsplural>><<else>><<beasttype>><</if>> to flee into the surrounding rocks and brush.
<<endcombat>>
<<clotheson>>
<<npc "Great Hawk">><<person1>>
<<tearful>> you look towards the sky. From above, <<if $syndromebird is 1>>your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>hawk<</if>><<else>>a <<if $monster isnot 1>>massive <</if>><<beasttype>><</if>> descends.
<br>
<<set $phase to 0>>
<<if $syndromebird is 1>>
<<link [[다음|Bird Rescue Syndrome]]>><</link>>
<<else>>
<<link [[다음|Bird Rescue No Syndrome]]>><</link>>
<</if>>
<br>
<<else>>
The <<beasttype>> leaps atop a rock, out of harms way. <<bHe>> hisses at you, then drops down on the other side.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You pull the wild carrots from the ground,
<<if $tendingSuccess>>
<span class="green">and have soon gathered a large number of saleable specimens.</span>
<<tending_pick wild_carrot 20 50>>
<br><br>
<<if !$plants_known.includes("wild_carrot")>>
Some of the plants are seeding. <span class="gold">You can now grow <<icon "tending/carrot.png">> wild carrots.</span><<set $plants_known.push("wild_carrot")>>
<br><br>
<</if>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">but find none that would sell at market.</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You shake the flowers, searching for seeds,
<<if $tendingSuccess>>
<span class="green">and have soon gathered enough to plant your own.</span><<set $plants_known.push("broccoli")>>
<br><br>
<span class="gold">You can now grow <<icon "tending/broccoli.png">> broccoli.</span>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">but you can't find any.</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You pull the onions from the ground,
<<if $tendingSuccess>>
<span class="green">and have soon gathered a large number of saleable specimens.</span>
<<tending_pick onion 15 40>>
<br><br>
<<if !$plants_known.includes("onion")>>
Some of the bulbs are young. You could plant them yourself. <span class="gold">You can now grow <<icon "tending/onion.png">> onions.</span><<set $plants_known.push("onion")>>
<br><br>
<</if>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">but find none that would sell at market.</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You pull the garlic bulbs from the ground,
<<if $tendingSuccess>>
<span class="green">and have soon gathered a large number of saleable specimens.</span>
<<tending_pick garlic_bulb 30 50>>
<br><br>
<<if !$plants_known.includes("garlic_bulb")>>
Some of the bulbs are young. You could plant them yourself. <span class="gold">You can now grow <<icon "tending/garlic.png">> garlic.</span><<set $plants_known.push("garlic_bulb")>>
<br><br>
<</if>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">but find none that would sell at market.</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You keep walking. The vehicle closes in, until heavy wheels rumble by.
<<if $rng gte 51>>
<<generate1>><<generate2>><<person1>>
It slows beside you, and a <<person>> leans out.
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>
"It's dangerous out here alone, especially for a pregnant <<girl>> like yourself,"
<<else>>
"It's dangerous out here alone,"
<</if>>
<<he>> says. "How about you hop in. We'll give you a lift."
<br><br>
<<link [[받아들인다|Moor Vehicle Accept]]>><</link>>
<br>
<<link [[거절한다|Moor Vehicle Refuse]]>><</link>>
<br>
<<else>>
The occupants pay you little attention.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You keep low within the heather. The vehicle closes in, until heavy wheels rumble by. You wait until the sounds fades before emerging.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $rng gte 71>>
You climb into the back, and the vehicle speeds up. A <<person2>><<person>> sits in the driver's seat. <span class="red">The doors lock.</span>
<br><br>
"Think Remy will want this one?" the <<person1>><<person>> asks.
<br>
"Aye, but we got bugger for the last one." <<person2>><<He>> chucks a coil of rope to the <<person1>><<persons>> lap. "Let's have some fun."
<br><br>
The <<person1>><<person>> climbs to the seat beside you. "Hold out your arms <<girl>>. Don't you dare resist."
<br><br>
<<link [[굴복한다|Moor Vehicle Submit]]>><<sub 1>><</link>>
<br>
<<link [[저항한다|Moor Vehicle Resist]]>><<def 1>><</link>>
<br>
<<else>>
You climb into the back, and the vehicle speeds up. A <<person2>><<person>> sits in the driver's seat. "Where you heading?" <<he>> asks.
<br><br>
<<link [[The farmlands (0:20)|Moor Vehicle Journey]]>><<pass 20>><<set $phase to 0>><</link>>
<br>
<<link [[Deeper into the moor (0:20)|Moor Vehicle Journey]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<<link [[The Remy Estate (0:10)|Moor Vehicle Journey]]>><<set $phase to 2>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 0>>
The <<person2>><<person>> drives you through the moor. <<He>> can't move too fast, but it's faster than on foot.
<br><br>
<<He>> pulls onto a proper road, and comes to a stop. You bid the pair farewell, and they drive away.
<br><br>
<<link [[다음|Farmland]]>><<endevent>><<set $moor to 0>><<unset $moor_hunt>><</link>>
<br>
<<elseif $phase is 1>>
The <<person2>><<person>> drives you through the moor. <<He>> can't move too fast, but it's faster than on foot.
<br><br>
<<He>> pulls up before a large bramble patch, and leans over <<his>> seat. "Far as we go," <<he>> says. "Terrain's too rough. You be careful."
<br><br>
You bid the pair farewell, and they drive away.
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $moor to 20>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 2>>
The pair share a glance. "You don't want nothing to do with them sort," the <<person1>><<person>> says. "How's about we take you back to the farms? Safer there."
<br><br>
<<link [[Insist on the Remy Estate|Moor Vehicle Journey]]>><<set $phase to 3>><</link>>
<br>
<<link [[Go to the farmlands instead (0:20)|Moor Vehicle Journey]]>><<pass 20>><<set $phase to 0>><</link>>
<br>
<<link [[Go deeper into the moor instead (0:20)|Moor Vehicle Journey]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<<else>>
The <<person2>><<person>> shakes <<his>> head, but doesn't argue. <<He>> drives you through the moor. <<He>> can't move too fast, but it's faster than on foot.
<br><br>
<<He>> pulls up before a tall metal fence, and leans over <<his>> seat. "You be careful now," <<he>> says.
<br><br>
You bid them farewell. They hesitate before driving away.
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $moor to 10>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<br><br><<effects>>
You put more distance between yourself and the vehicle.
<<if $rng gte 71>>
<span class="red">It stops,</span> and the <<person>> climbs out. "I insist," <<he>> says as a <<person2>><<person>> joins <<him>> from the other side. <<He>> holds a length of rope.
<br><br>
<<person1>>
<<link [[싸운다|Moor Vehicle Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[도망간다|Moor Vehicle Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<else>>
The <<person>> shrugs, and the vehicle speeds up.
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You <<if $worn.handheld.name isnot "naked">>put your $worn.handheld.name down on the floor of the vehicle and <</if>>offer your wrists, and the <<person1>><<person>> binds them.<<bind>> "Good choice," <<he>> says as the <<person2>><<person>> pulls the vehicle to a stop.
<br><br>
<<saveNPC 0 moor_pair_1>>
<<saveNPC 1 moor_pair_2>>
The <<person2>><<person>> climbs from the vehicle. The <<person1>><<person>> follows suit, pulling you with <<him>>.
<br><br>
<<link [[다음|Moor Vehicle Defeat 2]]>><</link>>
<br><<effects>>
You kick the back of the <<person2>><<persons>> chair. <<He>> curses, and the vehicle swerves. The <<person1>><<person>> falls back. You take your chance, and reach for the door controls.
<br><br>
You scramble for the now-unlocked exit, but not before the <<person1>><<person>> recovers. <<He>> grasps your ankle, and you fall through the door. <<He>> climbs after you, and the <<person2>><<person>> isn't far behind.
<br><br>
<<link [[다음|Moor Vehicle Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
You run.
<<if $athleticsSuccess>>
The pair chase, <span class="green">but you manage to outpace them.</span>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
The pair chase, <span class="red">and soon catch up.</span> The <<person1>><<person>> tackles you to the ground.
<br><br>
<<saveNPC 0 moor_pair_1>>
<<saveNPC 1 moor_pair_2>>
<<link [[다음|Moor Vehicle Defeat]]>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<hawkRescueSetup>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Moor Vehicle Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Vehicle Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
The pair lean against the vehicle, panting. <<tearful>> you run across the heather. They're too worn out to give chase.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip += 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The pair retreat to their vehicle, locking the doors behind them. Tires skid in the mud as they drive away.
<br><br>
<<tearful>> you dust yourself off.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip += 1>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
"Nobody's around to save you, <<girl>>," the <<person1>><<person>> <<if $enemyanger gte $enemyangermax / 5>>snarls<<else>>says<</if>>, though <<hes>> quickly proven wrong as a <<hawkScreechDesc>> echoes across the moor. <<hawkRescueApproachSentence>>
<<endcombat>>
<<npc "Great Hawk">><<person1>>
The pair retreat towards their vehicle, even as <<if $syndromebird is 1>>your<<else>>the<</if>> <<beasttype>> assails them from the sky.
<<clotheson>>
<<tearful>> you scramble to your feet, thankful for the <<if $syndromebird is 1>>rescue<<else>>distraction<</if>>, and <<if $syndromebird is 1>>hide nearby<<else>>try to run away<<if $feetuse is "bound">>, <span class="red">though you don't get very far with your bound legs</span><</if>><</if>>.
<br><br>
Once your assailants have driven away, you
<<if $syndromebird is 1>>
emerge from your hiding spot to greet your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>spouse<</if>>.
<<else>>
hear the <<beasttype>>'s cry again. Turning around, you see <<bhim>> <span class="red"><<if $feetuse is "bound">>staring you down from a couple of meters away. It seems you couldn't run far enough.<<else>>flying towards you.<</if>></span>
<</if>>
<br><br>
<<set $phase to ($feetuse is "bound" or $syndromebird is 1) ? 1 : 0>>
<<if $syndromebird is 1>>
<<link [[다음|Bird Rescue Syndrome]]>><</link>>
<<else>>
<<link [[다음|Bird Rescue No Syndrome]]>><</link>>
<</if>>
<br>
<<else>>
You fall to the ground, too hurt to continue fighting.
<br><br>
<<saveNPC 0 moor_pair_1>>
<<saveNPC 1 moor_pair_2>>
<<steal>>
<<endcombat>>
<<loadNPC 0 moor_pair_1>>
<<loadNPC 1 moor_pair_2>>
<<link [[다음|Moor Vehicle Defeat]]>><<clotheson>><</link>>
<br>
<</if>><<effects>>
<<person2>>
The <<person>> <<if $worn.handheld.name isnot "naked">>takes your $worn.handheld.name, tosses it in the vehicle, and <</if>>binds your arms. They pull you to your feet, and shove your head against the vehicle.<<bind>>
<br><br>
"<<pShe>> has a nice bottom," the <<person1>><<person>> muses as <<he>> holds your head with one hand, and gropes with the other. "Think Remy will want <<phim>>?"<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br>
"Aye," the <<person2>><<person>> replies. "But we got paid bugger for the last one. I say we have some fun."
<br><br>
<<link [[다음|Moor Vehicle Defeat 2]]>><</link>>
<br><<effects>>
They tie a length of rope to your bindings, and affix the other side to the back of the vehicle. They climb inside, and the engine starts. You're forced to walk, pulled along by your wrists.
<br><br>
They speed up. The <<person1>><<person>> sticks <<his>> head out of the window to watch.
<br><br>
<<link [[Try to keep up (0:20)|Moor Vehicle Defeat 3]]>><<set $phase to 1>><<tiredness 2>><<athletics 2>><</link>><<gtiredness>><<gathletics>><<athleticsdifficulty 1 200>>
<br>
<<link [[Give up|Moor Vehicle Give]]>><<pain 4>><<trauma 6>><<stress 6>><</link>><<gpain>><<gtrauma>><<gstress>>
<br><<effects>>
You refuse to continue, dropping to the dirt and allowing the vehicle to drag you along. They pull to a halt.
<br><br>
<<link [[다음|Moor Vehicle End]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $phase is 3>>
"Thought you were gonna outlast the engine for a moment," the <<person>> says. "Maybe Remy needs a pack mule."
<<elseif $phase is 2>>
"Not bad," the <<person>> says. "Maybe you'd make it in the country."
<<elseif $phase is 1>>
"Disappointing," the <<person>> says. "Won't last long out here."
<<else>>
"You townies are so weak," the <<person1>><<person>> says. "Wouldn't last a week out here."
<</if>>
<br><br>
The <<person2>><<person>> unties you from the vehicle, but leaves your arms bound. The <<person1>><<person>> grasps your hair and forces you to the ground.
<br><br>
<<link [[다음|Moor Vehicle Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
It takes a brisk walk to keep up,
<<if $athleticsSuccess>>
<span class="green">but you manage it.</span><<physique 2>>
<br><br>
The <<person2>><<person>> throws an empty can out the window, and the vehicle speeds up, forcing you to jog.
<br><br>
<<link [[Try to keep up (0:20)|Moor Vehicle Defeat 4]]>><<set $phase to 2>><<tiredness 2>><<athletics 2>><</link>><<ggtiredness>><<ggathletics>><<athleticsdifficulty 1 600>>
<br>
<<link [[Give up|Moor Vehicle Give]]>><<pain 4>><<trauma 6>><<stress 6>><</link>><<gpain>><<gtrauma>><<gstress>>
<br>
<<else>>
<span class="red">and you stumble to the dirt.</span> The vehicle drags you along behind it.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>><<physique 2>>
<br><br>
They pull to a halt.
<br><br>
<<link [[다음|Moor Vehicle End]]>><</link>>
<br>
<</if>>
<<pass 20>><<effects>>
You have to jog to keep up
<<if $athleticsSuccess>>
<span class="green">but you manage it.</span><<physique 2>>
<br><br>
"<<pShes>> still at it," the <<person1>><<person>> shouts. The vehicle speeds up again.
<br><br>
<<link [[Try to keep up (0:20)|Moor Vehicle Defeat 5]]>><<set $phase to 2>><<tiredness 2>><<athletics 2>><</link>><<ggtiredness>><<ggathletics>><<athleticsdifficulty 1 1000>>
<br>
<<link [[Give up|Moor Vehicle Give]]>><<pain 4>><<trauma 6>><<stress 6>><</link>><<gpain>><<gtrauma>><<gstress>>
<br>
<<else>>
<span class="red">and you stumble to the dirt.</span> The vehicle drags you along behind it.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>><<physique 4>>
<br><br>
They pull to a halt.
<br><br>
<<link [[다음|Moor Vehicle End]]>><</link>>
<br>
<</if>>
<<pass 20>><<effects>>
You have to run to keep up,
<<if $athleticsSuccess>>
<span class="green">but you manage it.</span><<physique 2>>
<br><br>
The <<person1>><<person>> cheers your endurance. The <<person2>><<person>> glances out the window. <<He>> looks surprised.
<br><br>
Your arms are jerked every time the vehicle hits a bump. The other end of the rope fares worse, slowly wearing through, until <span class="green">it breaks</span>. <<tearful>> you seize your chance, and run through the heather.
<br><br>
The <<person1>><<person>> shouts, and they turn to give chase, but end up in a ditch.
<br><br>
<<endevent>>
<<clearNPC moor_pair_1>>
<<clearNPC moor_pair_2>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">and you stumble to the dirt.</span> The vehicle drags you along behind it.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>><<physique 6>>
<br><br>
They pull to a halt.
<br><br>
<<link [[다음|Moor Vehicle End]]>><</link>>
<br>
<</if>>
<<pass 20>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<hawkRescueSetup>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Moor Vehicle Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Vehicle Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They laugh as they shove you in a ditch. You hear them drive away.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The pair retreat to their vehicle, locking the doors behind them. Tires skid in the mud as they drive away.
<br><br>
<<tearful>> you dust yourself off.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip += 1>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
"Nobody's around to save you, <<girl>>," the <<person1>><<person>> <<if $enemyanger gte $enemyangermax / 5>>snarls<<else>>says<</if>>, though <<hes>> quickly proven wrong as a <<hawkScreechDesc>> echoes across the moor. <<hawkRescueApproachSentence>>
<<endcombat>>
<<npc "Great Hawk">><<person1>>
The pair retreat towards their vehicle, even as <<if $syndromebird is 1>>your<<else>>the<</if>> <<beasttype>> assails them from the sky.
<<clotheson>>
<<tearful>> you scramble to your feet, thankful for the <<if $syndromebird is 1>>rescue<<else>>distraction<</if>>, and <<if $syndromebird is 1>>hide nearby<<else>>try to run away<<if $feetuse is "bound">>, <span class="red">though you don't get very far with your bound legs</span><</if>><</if>>.
<br><br>
Once your assailants have driven away, you
<<if $syndromebird is 1>>
emerge from your hiding spot to greet your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>spouse<</if>>.
<<else>>
hear the <<beasttype>>'s cry again. Turning around, you see <<bhim>> <span class="red"><<if $feetuse is "bound">>staring you down from a couple of meters away. It seems you couldn't run far enough.<<else>>flying towards you.<</if>></span>
<</if>>
<br><br>
<<set $phase to ($feetuse is "bound" or $syndromebird is 1) ? 1 : 0>>
<<if $syndromebird is 1>>
<<link [[다음|Bird Rescue Syndrome]]>><</link>>
<<else>>
<<link [[다음|Bird Rescue No Syndrome]]>><</link>>
<</if>>
<br>
<</if>>
<<clearNPC moor_pair_1>>
<<clearNPC moor_pair_2>><<effects>>
<<seenPassage>>
<<if !$moorFlowerMod>><<set $moorFlowerMod to 0>><</if>>
You approach the pink flower. The scent is alluring. The petals brush your nose as you sniff.
<br><br>
A heat travels down your spine, resting in your loins. You're filled with a desperate yearning.
<br><br>
<<skinicon "masturbate">><<link [[자위한다|Moor Flower Masturbation]]>><<unset $moorFlowerMod>><<set $masturbationstart to 1>><</link>>
<br>
<<getouticon>><<link [[떠난다|Moor Flower Leave]]>><<unset $moorFlowerMod>><</link>><<willpowerdifficulty `1 + $moorFlowerMod` `1000 + $moorFlowerMod`>>
<br><<effects>>
<<seenPassage>>
<<if !$moorFlowerMod>><<set $moorFlowerMod to 0>><</if>>
You approach the odd phallus-shaped plant. The scent is alluring. You wonder why such a thing exists.
<br><br>
A heat travels down your spine, resting in your loins. You're filled with a desperate yearning.
<br><br>
<<skinicon "masturbate">><<link [[자위한다|Moor Phallus Plant Masturbation]]>><<unset $moorFlowerMod>><<set $masturbationstart to 1>><<set $moorPhallusPlant to 1>><</link>>
<br>
<<getouticon>><<link [[떠난다|Moor Flower Leave]]>><<unset $moorFlowerMod>><</link>><<willpowerdifficulty `1 + $moorFlowerMod` `1000 + $moorFlowerMod`>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
You drop to your knees, unable to contain your lust. You have to cum. Right now.<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls>><<effects>>
<<if $masturbationorgasm is 0>>
<<endmasturbation>>
<<endcombat>>
With great effort, you force your hands away from your body, grasping tufts of grass to keep them still. You crawl away from the flower, ignoring the ache.
<br><br>
<<if $tentacledisable is "f">>
<<if $plantdisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover")) and $rng gte 76>>
<<generatePlant1>><<person1>>
<span class="red">Something snags your ankle.</span> Vines whip around your waist and hold you still, and a <<person>> walks up to you. <<Hes>> breathing heavily, and <<his>> hair, adorned with <<plant_details>>, is messed and sweaty.
<br><br>
"You got me all worked up," <<he>> mutters. "Gave me such a good show. Why'd you end it there?" <<His>> vines drag you closer to <<him>>. "Guess I need to get a little hands-on."
<br><br>
<<link [[다음|Moor Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<<elseif $hallucinations gte 2 or $backgroundTraits.includes("plantlover")>>
<span class="red">Something snags your ankle.</span> Roots erupt from the base of the flower. They whip around your waist, and drag you back.
<br><br>
<<link [[다음|Moor Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You're panting by the time you escape the scent's influence.<<gtiredness>><<ggstress>><<tiredness 6>><<stress 12>>
<br><br>
<<link [[다음|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
You're panting by the time you escape the scent's influence.<<gtiredness>><<ggstress>><<tiredness 6>><<stress 12>>
<br><br>
<<link [[다음|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<endmasturbation>>
<<endcombat>>
Satisfied, the scent's influence is lessened. <<tearful>> you continue your journey.
<br><br>
<<link [[다음|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<unset $moorFlower>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
You approach the plant, unable to contain your lust. You have to cum while using it. Right now.<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $corruptionMasturbation>>
<span class="red">귓속의 슬라임이 당신이 멈추는 것을 허락하지 않는다.</span>
<</if>>
<div id="masturbationButtons">
<<if $masturbationorgasm gte 3 and ($anususe is "mpenisflowerpenetrate" or $vaginause is "mpenisflowerpenetrate" or $mouth is "mpenisflowersuck")>>
<div id="next"><<link [[계속한다|$passage + " Finish"]]>><</link>><<nexttext>></div>
<<else>>
<div id="next"><<link [[계속한다|$passage]]>><</link>><<nexttext>></div>
<</if>>
<<if ($anususe is "mpenisflowerpenetrate" or $vaginause is "mpenisflowerpenetrate" or $mouth is "mpenisflowersuck")>>
<div class="red">당신은 멈출 수 없다.</div>
<<elseif $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $earSlime.corruption gt (currentSkillValue('willpower') / 10)>>
<div id="stop"><<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>></div>
<<elseif $corruptionMasturbation isnot true>>
<div id="stop"><<link [[그만둔다|$passage + " Finish"]]>><<set $finish to 1>><</link>></div>
<<else>>
<div id="noStop">그만둘 수가 없다</div>
<</if>>
</div>
<br><br><br><br><br><<effects>>
<<if $anususe isnot "mpenisflowerpenetrate" and $vaginause isnot "mpenisflowerpenetrate" and $mouth isnot "mpenisflowersuck">>
<<endmasturbation>>
<<endcombat>>
With great effort, you force your hands away from your body, grasping tufts of grass to keep them still. You crawl away from the flower, ignoring the ache.
<br><br>
<<if $tentacledisable is "f">>
<<if $plantdisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover")) and $rng gte 76>>
<<generatePlant1>><<person1>>
<span class="red">Something snags your ankle.</span> Vines whip around your waist and hold you still, and a <<person>> walks up to you. <<Hes>> breathing heavily, and <<his>> hair, adorned with <<plant_details>>, is messed and sweaty.
<br><br>
"You got me all worked up," <<he>> mutters. "Gave me such a good show. Why'd you end it there?" <<His>> vines drag you closer to <<him>>. "Guess I need to get a little hands-on."
<br><br>
<<link [[다음|Moor Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<<elseif $hallucinations gte 2 or $backgroundTraits.includes("plantlover")>>
<span class="red">Something snags your ankle.</span> Roots erupt from the base of the flower. They whip around your waist, and drag you back.
<br><br>
<<link [[다음|Moor Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You're panting by the time you escape the scent's influence.<<gtiredness>><<ggstress>><<tiredness 6>><<stress 12>>
<br><br>
<<link [[다음|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
You're panting by the time you escape the scent's influence.<<gtiredness>><<ggstress>><<tiredness 6>><<stress 12>>
<br><br>
<<link [[다음|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $anususe is "mpenisflowerpenetrate">>
<<purity -1>><<bodyliquid "anus" "nectar">><<analejacstat>><<ejacstat>>
Slimy fluid erupts from the tip, flooding your bowels with its warmth.
<<if canImpregnateParasite("anus")>>
<span class="red">As it finishes, you feel it briefly expand.</span>
<<impregnateParasite "vine" true "anus">>
<<fertiliseParasites "anus">>
<</if>>
<<elseif $vaginause is "mpenisflowerpenetrate">>
<<purity -1>><<bodyliquid "vagina" "nectar">><<vaginalejacstat>><<ejacstat>>
Slimy fluid erupts from the tip, flooding your womb with its warmth.
<<if canImpregnateParasite("vagina")>>
<span class="red">As it finishes, you feel it briefly expand.</span>
<<impregnateParasite "vine" true "vagina">>
<<fertiliseParasites "vagina">>
<</if>>
<<elseif $mouth is "mpenisflowersuck">>
<<purity -1>><<bodyliquid "mouth" "nectar">><<oralejacstat>><<ejacstat>>
Slimy fluid erupts from the tip, flooding your mouth with its warmth.
<</if>>
You feel satisfied, and break out of the daze caused by the scent.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<link [[다음|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<unset $moorPhallusPlant>>
<<unset $moorFlower>><<effects>>
You try to ignore the sweet scent,
<<if $willpowerSuccess>>
<span class="green">and manage to tear yourself away.</span> You continue your journey.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><<unset $moorFlowerMod>><</link>>
<br>
<<else>>
<span class="red">but can't bring yourself to walk away.</span><<gwillpower>><<willpower 3>>
<br><br>
<<if $moorFlower is "flower">>
<<link [[조사한다|Moor Flower]]>><<arousal 600>><<drugs 60>><</link>><<garousal>>
<<else>>
<<link [[조사한다|Moor Phallus Plant]]>><<arousal 600>><<drugs 60>><</link>><<garousal>>
<</if>>
<br>
<</if>><<effects>>
You turn away,
<<if $willpowerSuccess>>
<span class="green">and manage to ignore the scent's influence.</span>
<br><br>
You continue your journey.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">but the yearning is too much.</span><<gwillpower>><<willpower 3>>
<br><br>
<<if $moorFlower is "flower">>
<<link [[다음|Moor Flower Masturbation]]>><<set $masturbationstart to 1>><</link>>
<<else>>
<<link [[다음|Moor Phallus Plant Masturbation]]>><<set $masturbationstart to 1>><<set $moorPhallusPlant to 1>><</link>>
<</if>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 15 "root" "vine" true>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Moor Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The roots return to the earth. The sweet scent lingers in the air.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You recite the words you learned. Maybe it did nothing, <span class="green">but you feel a little better regardless.</span>
<br><br>
<<if $moorLuck is undefined>>
<<set $moorLuck to 5>>
<<elseif $moorLuck lte 5>>
<<set $moorLuck += 5>>
<</if>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $athleticsSuccess>>
<span class="green">The shrub holds</span> as you pull yourself onto the ledge. You lie there a moment as your pulse calms.
<br><br>
<<else>>
You try to scramble onto the ledge, <span class="red">but the shrub comes loose.</span> You plunge to the earth below.<<gggpain>><<ggstress>><<pain 12>><<stress 12>>
<br><br>
<<tearful>> you climb to your feet. You hope you can walk it off.
<br><br>
<</if>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You let go of the shrub, and try to land in a safe position. You almost manage it.
<br><br>
<<tearful>> you climb to your feet. You hope you can walk it off.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You turn and walk the way you came, until you find an alternative path. This one isn't quite so scary.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You continue your journey.
<<beastNEWinit 3 cat>>
<<if $rng gte 51 and ($bestialitydisable is "f" or $monster is 1)>>
<<outfitChecks>>
It's just a feeling, after all.
<br><br>
You hear a patter of feet behind you. You turn, and face a pair of yellow eyes. You hear more feet. You're surrounded.
<br><br>
<<if $monster is 1>>
A <<beasttype 0>> pounces, <span class="purple">pinning you to the ground.</span> "I'm glad you're here," <<bhe 0>> says. "Such a boring day." <<bHe 0>> leaps away instead of pressing the attack. You rise to your feet, only to be pinned by <<bhis 0>> friend.
<<else>>
One of the large cats pounces, <span class="purple">pinning you to the ground.</span> It growls at you a moment, but then leaps away instead of pressing the attack. You rise to your feet, only to be pinned by a second cat.
<</if>>
<<if _bottom>>
This one flips you onto your belly, and hooks <<bhis 1>> claws into your _bottom.name.
<br><br>
<<set _bottom.integrity -= 100>>
<<if _bottom.integrity lte 0>>
<<bHe 1>> <span class="pink">tears the fabric from your body,</span> exposing your <<= _bottomUnder?.name || "<<undies>>">> with little effort.
<<integritycheck no_text>><<exposure>>
<br><br>
<<else>>
<<bHe 1>> tries to tear the fabric from your body, but it remains firm. You are instead lifted into the air, before the claws come free, dumping you back on the ground.
<br><br>
<</if>>
<<else>>
This one flips you onto your belly.
<br><br>
<</if>>
<<link [[Soothe|Moor Cats Soothe]]>><</link>><<tendingdifficulty 500 1100>>
<br>
<<link [[싸운다|Moor Cats Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<<link [[굴복한다|Moor Cats Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 51>>
You hear a patter of feet behind you. You turn, and face a pair of yellow eyes. You hear more feet. You run in a mad dash, and manage to escape, though worse for wear.<<beastescape>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
It's just a feeling, after all, and you soon leave it behind.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<effects>>
You sing a soothing tune,
<<if $tendingSuccess>>
<span class="green">and the <<beastsplural>> back away from you.</span> They crouch, listening.
<br><br>
<<if $monster is 1>>
"More!" a <<beasttype 2>> says when you finish. You're not sure you have a choice. You're safe as long as they're enraptured.
<br><br>
You finish a second time. There's a pause. "Thanks for the song," a <<beasttype 1>> says. <<bHe 1>> turns and disappears behind a rock. The others follow.
<br><br>
<<else>>
When you finish, the largest turns and disappears behind a rock. The others follow.
<br><br>
<</if>>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">but fear cracks your voice.</span> The <<beastsplural>> are unimpressed.
<br><br>
<<if $monster is 1>>
"Why's it making that noise?" A <<beasttype 2>> asks.
<br>
"I'll shut it up."
<br><br>
You feel hands grasp your shoulders.
<br><br>
<<else>>
Paws land on your shoulders.
<br><br>
<</if>>
<<link [[다음|Moor Cats Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<hawkRescueSetup>>
<<if $phase is 1>>
<<if $NPCList[0].penis isnot "none">>
You remain on your knees as the <<beasttype 0>> mounts you.
<<set $position to "doggy">><<set $NPCList[0].stance to "top">>
<<else>>
The <<beasttype 0>> flips you onto your back, and mounts you.
<<set $position to "missionary">><<set $NPCList[0].stance to "top">>
<</if>>
<<else>>
You kick the <<beasttype 0>> away from you. <<bHe 0>> hisses.
<<set $enemyanger += 30>><<set $enemyhealth -= 100>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Moor Cats Rape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Cats Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Moor Cats Rape]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Moor Cats Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Moor Cats Rape]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Moor Cats Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $alarm is 1 and $rescue is 1>>
Your screams have attracted attention. A <<hawkScreechDesc>> echoes. <<hawkRescueApproachSentence>>
<br><br>
<<if $syndromebird is 1>>Your spouse's<<else>>The<</if>> screech causes the <<if $enemyno gt 1>><<beastsplural>><<else>><<beasttype>><</if>> to flee into the surrounding rocks and brush.
<<endcombat>>
<<clotheson>>
<<npc "Great Hawk">><<person1>>
<<tearful>> you look towards the sky. From above, <<if $syndromebird is 1>>your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>hawk<</if>><<else>>a <<if $monster isnot 1>>massive <</if>><<beasttype>><</if>> descends.
<br>
<<set $phase to 0>>
<<if $syndromebird is 1>>
<<link [[다음|Bird Rescue Syndrome]]>><</link>>
<<else>>
<<link [[다음|Bird Rescue No Syndrome]]>><</link>>
<</if>>
<br>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
Satisfied, the <<beasttype>> leaves.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the <<beastsplural>> flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The <<beastsplural>> leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The <<beastsplural>> leave you spent and shivering on the grass.
<</if>>
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<npc "Great Hawk">>
You drop to your knees, and squeeze into a crack, legs-first so you can see outside.
<br><br>
Your pursuer circles overhead, before swooping to a nearby rock.
<<if $monster is 1>>
The harpy's talons bite into the stone as <<bhe>> scans <<bhis>> surroundings, watching for any movement.
<<else>>
The giant hawk scans <<bhis>> surroundings from <<bhis>> perch, watching for any movement.
<</if>>
You shuffle deeper into the dark.
<br><br>
<<if $rng gte 51>>
The <<beasttype>> releases a frustrated shriek, and beats <<bhis>> wings. The gust ruffles your hair as it takes to the sky once more.
<br><br>
You wait a few minutes before emerging from your hiding place.
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">Something prods your <<bottom>>.</span> You almost jump forward in fright, but manage to stop yourself. The <<beasttype>> would see you.
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
You press your mouth against the earth as something mounts you.
<<else>>
You put a hand over your mouth as something mounts you.
<</if>>
<span class="blue">Too much noise would be dangerous.</span>
<br><br>
<<endevent>>
<<link [[다음|Moor Bird Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 creature>>
<<beastCombatInit>>
<<if $player.penisExist>>
<<set $position to "missionary">>
<<else>>
<<set $position to "doggy">>
<</if>>
<<set $NPCList[0].stance to "top">>
<<enable_rescue>>
<<set $timer to 10>>
<</if>>
<<if $timer gte 5>>
<span class="pink">The terror perches on the rock, scanning the terrain.</span>
<<elseif $timer is 4>>
<span class="purple">The terror watches the base of the cliff. It's eyes almost meet yours.</span>
<<elseif $timer gte 1>>
<span class="blue">The terror watches the base of the cliff.</span>
<<else>>
<span class="blue">The terror looks impatient.</span>
<</if>>
<br><br>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $orgasmdown gte 1 or ($pain gte 100 and $willpowerpain is 0) or $timer lte 0>>
<span id="next"><<link [[다음|Moor Bird Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Bird Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set _moor_bird_escape to true>>
<<beastejaculation>>
Satisfied, the creature disappears. You breathe a sigh of relief.
<br><br>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<set _moor_bird_escape to true>>
The creature flees in fright, disappearing into the darkness.
<br><br>
<<endcombat>>
<<elseif $timer lte 0>>
<<endcombat>>
<<set _moor_bird_escape to true>>
<<else>>
<<set _moor_bird_escape to false>>
<<endcombat>>
<<set $stealtextskip to 1>>
<<stealclothes>>
<br><br>
<<npc "Great Hawk">>
<span class="red">The <<beasttype>>'s eyes snap to yours</span>, alerted by your cry. It unleashes a terrible shriek, sending the other creature scrambling deeper into the dark. You try to shuffle deeper yourself, but the <<beasttype>> leaps closer, its talons piercing the earth an inch from your face.
<br><br>
It takes to the air, and grasps your shoulders with its claws. <<hawkCaughtYouSpeech>>
<br><br>
<<link [[다음|Bird Capture]]>><</link>>
<br>
<</if>>
<<if _moor_bird_escape isnot false>>
<<npc "Great Hawk">>
<<unset $moor_hunt>>
The <<beasttype>> releases a frustrated shriek, and beats <<bhis>> wings.
The gust ruffles your hair as <<bhe>> takes to the sky once more.
<br><br>
<<clotheson>>
<<tearful>> you breathe a sigh of relief. You wait a few minutes before emerging from your hiding place.
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<npc "Great Hawk">>
You take a deep breath, and dive into the pool. You peer through the surface as the <<beasttype>> circles above.<<water>><<effects>>
<br><br>
<<if $swimmingSuccess is 1>>
<span class="green">You manage to hold your breath.</span>
<<if $rng gte 21>>
<span class="blue">The <<beasttype>> dives through the air,</span> landing at the edge of the pool. <<bHe>> scans <<bhis>> surroundings, but only spares a glance at your hiding place.
<br><br>
<<link [[Stay hidden (0:01)|Moor Bird Pool 2]]>><<pass 1>><</link>><<swimmingdifficulty 1 500>>
<br>
<<link [[Emerge|Moor Bird Emerge]]>><</link>>
<br>
<<else>>
The <<beasttype>> releases a frustrated shriek, <span class="green">and flies away.</span>
<br><br>
<<unset $moor_hunt>>
You emerge and gasp for breath.
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
You wait as long as you can, <span class="red">but can't hold your breath any longer.</span> You emerge, gasping for breath.
<br><br>
You've barely recovered when you hear another shriek. <span class="red">This one close.</span> You glance up, and see the <<beasttype>> diving towards you, talons outstretched. You try to slip back beneath the water, but it's too late. <<bHis>> claws grasp your shoulders. <<hawkCaughtYouSpeech>> You leave the pool far below.
<br><br>
<<link [[다음|Bird Capture]]>><</link>>
<br>
<</if>><<water>><<effects>>
You remain underwater.
<<if $swimmingSuccess is 1>>
<span class="green">You manage to hold your breath.</span>
<<if $rng gte 41>>
<span class="purple">The <<beasttype>> hops to the pool's edge,</span> a couple of feet away, and stares at the far bank.
<br><br>
<<link [[Stay hidden (0:01)|Moor Bird Pool 3]]>><<pass 1>><</link>><<swimmingdifficulty 1 700>>
<br>
<<link [[Emerge|Moor Bird Emerge]]>><</link>>
<br>
<<else>>
<<bHe>> shrieks in frustration, beats <<bhis>> wings, <span class="green">and flies away.</span>
<br><br>
<<unset $moor_hunt>>
You emerge from the water, and gasp for air.
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
You wait as long as you can, <span class="red">but can't hold your breath any longer.</span> You emerge, gasping for breath.
<br><br>
The <<beasttype>> shrieks again. <<bHe>> grasps your shoulders with <<bhis>> claws before your vision cleans. <<hawkCaughtYouSpeech>> You leave the pool far below.
<br><br>
<<link [[다음|Bird Capture]]>><</link>>
<br>
<</if>><<water>><<effects>>
You remain underwater.
<<if $swimmingSuccess is 1>>
<span class="green">You manage to hold your breath.</span>
<<if $rng gte 61>>
<span class="purple">The <<beasttype>>'s head jerks in your direction</span>, and stares right through you, before flicking elsewhere. It can't see beneath the surface.
<br><br>
<<link [[Stay hidden (0:01)|Moor Bird Pool 4]]>><<pass 1>><</link>><<swimmingdifficulty 1 900>>
<br>
<<link [[Emerge|Moor Bird Emerge]]>><</link>>
<br>
<<else>>
<<bHe>> shrieks in frustration, beats <<bhis>> wings, <span class="green">and flies away.</span>
<br><br>
<<unset $moor_hunt>>
You emerge from the water, and gasp for air.
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
You wait as long as you can, <span class="red">but can't hold your breath any longer.</span> You emerge, gasping for breath.
<br><br>
The <<beasttype>> shrieks again. <<bHe>> grasps your shoulders with <<bhis>> claws before your vision cleans. <<hawkCaughtYouSpeech>> You leave the pool far below.
<br><br>
<<link [[다음|Bird Capture]]>><</link>>
<br>
<</if>><<effects>>
You remain underwater,
<<if $swimmingSuccess is 1>>
<span class="green">and manage to hold your breath.</span> The <<beasttype>> shrieks in frustration, beats <<bhis>> wings, <span class="green">and flies away.</span>
<br><br>
<<unset $moor_hunt>>
You emerge from the water, and gasp for air.
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You wait as long as you can, <span class="red">but can't hold your breath any longer.</span> You emerge, gasping for breath.
<br><br>
The <<beasttype>> shrieks again. <<bHe>> grasps your shoulders with <<bhis>> claws before your vision cleans. <<hawkCaughtYouSpeech>> You leave the pool far below.
<br><br>
<<link [[다음|Bird Capture]]>><</link>>
<br>
<</if>><<effects>>
You emerge from the pool, gasping for air. <span class="red">Claws grasp your shoulders</span> before your vision clears. <<hawkCaughtYouSpeech>> You leave the pool far below.
<br><br>
<<link [[다음|Bird Capture]]>><</link>>
<br><<effects>>
<<npc "Great Hawk">>
<<if $pain gte 95>>
<<set $phase to 1>>
You try to screech at the sky, but it comes out as more of a pained squawk.
<<elseif $stress gte ($stressmax / 5) * 3>>
<<set $phase to 2>>
You screech at the sky. It's somewhat more shrill than usual.
<<elseif $trauma gte ($traumamax / 5) * 3>>
<<set $phase to 3>>
You call out to your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>. The sound feels hollow.
<<elseif $tiredness gte $tirednessmax>>
<<set $phase to 4>>
You let out a fatigued screech towards the sky.
<<else>>
<<set $phase to 0>>
You screech at the sky.
<</if>>
The <<beasttype>> hears you and swoops closer, landing nearby.
<br><br>
<<if Object.values($children).find(child => (child.type is "hawk" and child.location is "inventory"))>>
<<bHe>> rushes to your side, immediately noticing the eggs you're carrying.
<<if $monster is 1>>
"<<Wife>> had eggs! Grab on to me, we must get home quickly."
<<else>>
<<bHe>> headbutts you, extending <<bhis>> wings and urging you to grab on to <<bhim>>.
<</if>>
<br><br>
<<elseif playerIsPregnant() and getPregnancyObject().fetus[0].type is "hawk" and talkedAboutPregnancy("pc","Great Hawk")>>
<<bHe>> rushes to your side.
<<if $monster is 1>>
"<<Wife>> should be at home, resting." <<bHis>> eyes fall on your baby bump. "Come home."
<<else>>
<<bHe>> lightly presses <<bhis>> head to your baby bump, and squawks at you with concern.
<</if>>
<br><br>
<<elseif $phase isnot 0>>
Noticing your <<if $phase is 4>>exhaustion<<elseif $phase is 1>>pain<<else>>discomfort<</if>>, <<bhe>> rushes to your side.
<<if $monster is 1>>
"Is <<wife>> alright?" <<bHe>> asks. "Does <<wife>> want to return to the nest?"
<<bHe>> gently places <<bhis>> hand on your shoulder<<if $pain gte 90>>, quickly withdrawing it with a concerned look as you wince in pain<<else>> and smiles at you<</if>>.
<<else>>
<<bHe>> trills softly and looks at you, <<bhis>> head tilted to the side<<if understandsBirdBehaviour()>> in concern<</if>>.
<<bHe>> hops closer, and gently pushes <<bhis>> head against your shoulder. <<if $pain gte 90>><<bHe>> pulls away at your pained wince and lets out a <<if understandsBirdBehaviour()>>concerned<<else>>soft<</if>> cry.<</if>>
<</if>>
<br><br>
<<link [[Reassure|Moor Bird Screech Reassure]]>><</link>>
<br>
<<else>>
<<if $monster is 1>>
"All well, <<wife>>?" <<bHe>> asks.
<<else>>
<<bHe>> trills <<if understandsBirdBehaviour()>>affectionately <</if>>and fluffs <<bhis>> plumes slightly.
<</if>>
<br><br>
<</if>>
<<link [[Ask for a ride to the nest (0:20)|Moor Bird Screech Nest]]>><<pass 20>><</link>>
<br>
<<link [[Ask for a ride to the farmlands (0:20)|Moor Bird Screech Farmlands]]>><<pass 20>><</link>>
<br>
<<link [[Just groom (0:05)|Moor Bird Screech Stroke]]>><<transform bird 1>><<pass 5>><<stress -6>><<trauma -6>><</link>><<ltrauma>><<lstress>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"H-Hey," you say. "You don't need to be worried. I-I'm alright."
<<elseif $speech_attitude is "bratty">>
"I'm fine," you say. "Calm down."
<<else>>
"It's alright," you say. "You don't need to worry about me so much."
<</if>>
<span class="red">
<<switch $phase>>
<<case 1>>Your voice is abnormally tense.
<<case 2>>You can't keep your voice steady.
<<case 3>>Your words feel hollow.
<<case 4>>Fatigue leaks into your voice.
<</switch>>
</span>
<br><br>
The <<beasttype>> hesitates for a moment, before
<<if $monster is 1>>
sighing.
<<if $phase is 1 or $phase is 2>>
"Is <<wife>> sure that <<pshe>> doesn't want to return to the nest?" <<bHe>> asks. "<<Wife>> seems <<if $phase is 1>>hurt<<else>>strained<</if>>. <<Wife>> should rest and take care of <<pherself>>."
<<else>>
"Alright," <<bhe>> concedes. "If <<wife>> says so."
<</if>>
<<else>>
letting out a <<if understandsBirdBehaviour()>>concerned<<else>>soft<</if>> caw.
<<bHe>>
<<if $phase is 1 or $phase is 2>>
<<if understandsBirdBehaviour()>>doesn't seem to be reassured<<else>>still seems agitated<</if>>, and keeps hopping around you, chirping intermittently.
<<else>>
<<if understandsBirdBehaviour()>>seems to settle down<<else>>settles down<</if>> after that, and chirps<<if understandsBirdBehaviour()>> inquisitively<</if>>.
<</if>>
<</if>>
<br><br>
<<if $phase is 1 or $phase is 2>>
<<link [[Reaffirm|Moor Bird Screech Reassure 2]]>><</link>>
<br>
<</if>>
<<link [[Ask for a ride to the nest (0:20)|Moor Bird Screech Nest]]>><<pass 20>><</link>>
<br>
<<link [[Ask for a ride to the farmlands (0:20)|Moor Bird Screech Farmlands]]>><<pass 20>><</link>>
<br>
<<link [[Just groom (0:05)|Moor Bird Screech Stroke]]>><<transform bird 1>><<pass 5>><<stress -6>><<trauma -6>><</link>><<ltrauma>><<lstress>>
<br><<effects>>
<<switch $speech_attitude>>
<<case "meek">>"I'm actually alright," you say softly. "Thank you for being so concerned for me."
<<case "bratty">>"Hey," you say, your tone softening slightly. "I'm fine. Don't worry so much."
<<default>>"You really don't need to worry," you say, <<if $monster is 1>>placing a hand on the <<beasttype>>'s shoulder<<else>>gently stroking the <<beasttype>>'s wing<</if>>. "I'm alright. Really."
<</switch>>
<<if $monster is 1 or understandsBirdBehaviour()>>The <<beasttype>>'s expression softens<<else>>The <<beasttype>> seems to settle down<</if>>.
<br><br>
<<if $monster is 1>>
"<<Wife>> is strong," <<bHe>> says, smiling at you. "But <<wife>> does not need to stand alone. I will always come to <<wife>>'s side when <<pshe>> is in need."
<<else>>
The <<beasttype>> trills softly and hops towards you, hopping around until <<bhes>> standing at your side.
<<if $harpy gte 6>>
<<bHe>> begins gently <<if $tending gte 400>>preening<<else>>tending to<</if>> your wings, straightening out your <<if $phase is 2>>bedraggled<<else>>ruffled<</if>> feathers.
<</if>>
<</if>>
<br><br>
<<link [[Ask for a ride to the nest (0:20)|Moor Bird Screech Nest]]>><<pass 20>><</link>>
<br>
<<link [[Ask for a ride to the farmlands (0:20)|Moor Bird Screech Farmlands]]>><<pass 20>><</link>>
<br>
<<link [[Just groom (0:05)|Moor Bird Screech Stroke]]>><<transform bird 1>><<pass 5>><<stress -6>><<trauma -6>><</link>><<ltrauma>><<lstress>>
<br><<effects>>
<<if $monster gte 1>>
The <<beasttype>> wraps <<bhis>> arms around your chest, and lifts you into the air.
<<else>>
The <<beasttype>> lifts you by your shoulders, and flies you over the moor.
<</if>>
<<if $harpy gte 6 and $birdFly gte 1 and $phase isnot 4 and $phase isnot 1>>
Once you've reached a good height, <<bhe>> releases you. You spread your wings, catching the wind and gliding back towards the nest. The <<beasttype>> flies next to you,
<<if $monster is 1>>
praising your flight technique as you travel.
<<else>>
chirping to you enthusiastically as you travel.
<</if>>
<br><br>
After <<if $moor gte 80>>a short<<elseif $moor lte 50>>a long<<else>>the<</if>> flight, the two of you arrive at the nest.
<<if $moor lte 50>>
<<ggtiredness>><<tiredness 18>>
<<elseif $moor lt 80>>
<<gtiredness>><<tiredness 6>>
<</if>>
<<else>>
<<if $harpy gte 6 and $birdFly gte 1>>
Despite the fact that you can fly on your own, <<bhe>> doesn't release your <<if $monster is 1>>chest<<else>>shoulders<</if>>.
<span class="green">You take a moment to just enjoy the flight.</span> <<lstress>><<ltrauma>><<stress -6>><<trauma -6>>
<br><br>
<</if>>
<<if $moor lte 65>>
<<if $monster is 1>>
<<bHe>> pants by the time you make it back to the nest.
<<else>>
<<bHe>> struggles to stay airborne by the time you make it back to the nest.
<</if>>
<<else>>
<<bHe>> easily makes the journey back to the nest,
<<if $moor gt 85>>
and doesn't even seem <<if $monster is 1>>winded<<else>>tired at all<</if>>.
<<elseif $monster is 1>>
though <<bhe>> takes a moment to catch <<bhis>> breath once you land.
<<else>>
though <<bhe>> sits down and <<if understandsBirdBehaviour()>>pants<<else>>holds <<bhis>> mouth open<</if>> for a few moments once you've landed.
<</if>>
<</if>>
<</if>>
<br><br>
<<link [[다음|Bird Tower]]>><<unset $moor>><<endevent>><</link>>
<br><<effects>>
<<if $monster is 1>>
The <<beasttype>> hesitates. "Close to landbound," <<bhe>> warns. "But if you want." <<bHe>> wraps <<bhis>> arms around your chest, and lifts you into the air. Together, you soar across the moor.
<<else>>
The <<beasttype>> hesitates before lifting you by the shoulders.
<</if>>
<<if $harpy gte 6 and $birdFly gte 1 and $phase isnot 4 and $phase isnot 1>>
Once you've reached a good height, <<bhe>> releases you. You spread your wings, catching the wind and soaring through the sky with your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>.
<<bHe>> flies next to you
<<if $monster is 1>>
praising your flight technique
<<else>>
chirping to you enthusiastically
<</if>> as you travel.
<br><br>
The flight to the farmlands <<if $moor gte 60>>is long<<else>>takes some time<</if>>, but you eventually land near the road.
<<if $moor gte 60>>
<<ggtiredness>><<tiredness 18>>
<<else>>
<<gtiredness>><<tiredness 6>>
<</if>>
<<else>>
<<if $harpy gte 6 and $birdFly gte 1>>
Despite the fact that you can fly on your own, <<bhe>> doesn't release your <<if $monster is 1>>chest<<else>>shoulders<</if>>.
<span class="green">You take a moment to just enjoy the flight.</span> <<lstress>><<ltrauma>><<stress -6>><<trauma -6>>
<br><br>
<</if>>
<<if $moor gte 60>>
<<bHe>> has trouble staying in the air by the time you approach the farmlands.
<<else>>
<<bHe>> seems <<if $monster is 1 or understandsBirdBehaviour()>>tired<<else>>strained<</if>> from flying you across the moor.
<</if>>
You land near the road.
<</if>>
<br><br>
<<if $monster is 1>>
"Be careful," <<bhe>> says, and takes to the sky once more.
<<else>>
<<bHe>> gives a <<if understandsBirdBehaviour()>>worried<<else>>low<</if>> chirp before taking to the skies once more.
<</if>>
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $moor to 0>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $phase is 2 or $phase is 4>>
You start to stroke the <<beasttype>>'s feathers, and find yourself leaning on <<bhim>> as you do.
<<else>>
You <<if $phase is 1>>slowly<</if>> stroke the <<beasttype>>'s feathers.
<</if>>
<<if $monster is 1>>
<<bHe>> <<if $phase is 2 or $phase is 4>>makes a small concerned noise<<else>>laughs<</if>>, and <<if $phase is 1>>gently<</if>> returns the favour.
<br><br>
<<if $phase is 2 or $phase is 4>>
"<<Wife>> shouldn't push <<pherself>> so much," <<bhe>> says while giving you a parting hug. "Be careful."
<<else>>
"Be careful," <<bhe>> says while giving you a parting hug.
<</if>>
<<bHe>> takes to the skies.
<<else>>
<<bHe>> <<if $phase is 2 or $phase is 4>>trills softly<<else>>chirps<</if>>, and returns the favour, stroking you with <<bhis>> beak.
<<if $harpy gte 6 or $angel gte 6 or $demon gte 6 or $fallenangel gte 4>>
<<bHe>> <<if $harpy lt 6>>hesitantly<</if>> grooms your wings, straightening the feathers with <<bhis>> beak.
<<elseif $fallenangel gte 2>>
<<bHe>> moves <<if understandsBirdBehaviour()>>to groom your wings with <<bhis>> beak<<else>><<bhis>> head towards your wings<</if>>, before hesitating for a moment and moving <<bhis>> head elsewhere.
<</if>>
<br><br>
<<bHe>> wraps a wing around you for a moment, before taking to the skies once more.
<</if>>
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You grip the chain connecting your ankles, and pull.
<<if $physiqueSuccess>>
The metal is rusted with age, <span class="green">and crumbles apart,</span> freeing you.
<br><br>
<<remove_shackle>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">It's no use.</span> The metal is too strong.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You examine the lock. It looks old, and delicate with rust.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
Satisfying the mechanism is simple enough. There's another click, <span class="green">and your legs are free.</span>
<br><br>
<<remove_shackle>>
<<skulduggeryuse>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">You hear an unfortunate snap.</span> The lock has jammed.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1 or $molestationstart is 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>><<set $consensual to 1>>
<<neutral 1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<</if>>
<<maninit "plant">><<npcexpose>>
<<if $phase is 0>>
<<set $enemyarousalmax to 1500>>
<<set $enemyarousal to 500>>
<<else>>
<<set $enemyarousalmax to 800>>
<</if>>
<<if $phase is 2>>
<<set $position to "missionary">>
<<set $NPCList[0].lefthand to "arms">><<set $NPCList[0].righthand to "arms">>
<<disablearms>><<set $leftarm to "grappled">><<set $rightarm to "grappled">>
<</if>>
<<set _randomtentacles to random(8, 12)>>
<<makeAbomination _randomtentacles 8 "vine" "vine" true>>
<<hawkRescueSetup>>
<</if>>
<br>
<<effects>>
<<effectsabomination>>
<<alarmstate>>
<<abomination>>
<<stateabomination>>
<br><br>
<<actionsabomination>>
<<if _combatend>>
<span id="next"><<link [[다음|Moor Plant Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Plant Sex]]>><</link>></span><<nexttext>>
<</if>><<set $location to "moor">><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That was fun!" the <<person>> chirps. "I wish more humans were like you."
<br><br>
<<if $phase is 1 and $rng gte 76>>
<span class="blue">The creature from before leaps onto <<his>> shoulder.</span> "You're a good wingman, little buddy." <<He>> grins. "Scored me a fuck with a cute <<girl>>." <<He>> scratches it on the back, and it chitters.
<<trauma 3>><<gtrauma>>
<<else>>
<<He>> picks <<himself>> up off the ground and dusts off one of <<his>> vines. "If you're ever in the area, hit me up! I'd love to do this again!"
<</if>>
<<He>> walks off, <<his>> vines shambling behind <<him>>.
<<tearful>> 당신은 마음을 가다듬는다.
<<clotheson>>
<<endcombat>>
<<if $plantMoney>>
You pick up the coins from the ground. You make <<printmoney $plantMoney>>.
<<set $money += $plantMoney>><<unset $plantMoney>>
<br><br>
<</if>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> backpedals from you, looking at you warily. "Yeesh, a bit uncalled for, wouldn't you say? <<if $phase is 1>>After I saved you and all? Someone's ungrateful.<<else>>I just wanted us to feel good.<</if>>" <<His>> vines all retract away from you.
<br><br>
<<if $phase is 1 and $rng gte 76>>
<span class="blue">The creature from before leaps onto <<his>> shoulder and chitters.</span> "Yeah, I'm fine, little buddy," the <<person>> says. "Maybe it'll work on someone else."
<<else>>
<<He>> rubs one of <<his>> vines, frowning. "Well, if you're ever in the area, hit me up. Maybe we can pick up where we left off, if you're in a better mood!"
<</if>>
<<He>> walks off, <<his>> vines trailing weakly behind <<him>>.
<<tearful>> 당신은 마음을 가다듬는다.
<<clotheson>>
<<endcombat>>
<<if $plantMoney>>
You pick up the coins from the ground. You make <<printmoney $plantMoney>>.
<<set $money += $plantMoney>><<unset $plantMoney>>
<br><br>
<</if>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
<<if $syndromebird is 1>>In<<else>>As if in<</if>> response to your cries for help, a <<hawkScreechDesc>> pierces the air. <<hawkRescueApproachSentence>>
<br><br>
The <<person>> pulls back from you and looks up, scanning the sky.
"Damn it!" <<he>> snarls. "<<if $harpy gte 6>>Of course you'd be involved with the terror<<else>>Well, guess we'll have to do this some other time<</if>>."
<<He>> burrows into the ground, and the vines surrounding you retreat.
<<tearful>> you take a moment to breathe.
<<clotheson>>
<<endcombat>>
<<npc "Great Hawk">><<person1>>
You notice the <<beasttype>> flying down <<if $syndromebird is 1>>to save<<else>>towards<</if>> you.
<br>
<<set $phase to 0>>
<<if $syndromebird is 1>>
<<link [[다음|Bird Rescue Syndrome]]>><</link>>
<<else>>
<<link [[다음|Bird Rescue No Syndrome]]>><</link>>
<</if>>
<br>
<</if>><<set $location to "moor">><<set $outside to 1>><<effects>>
당신은 고개를 가로젓는다.
<<if $rng gte 76 and $bestialitydisable is "f" and $lurkerdisable is "f">>
"Damn, tough break," the <<person>> sighs. "Well, plan B. <<pShes>> all yours."
<br><br>
<span class="red"><<He>> flings the creature at your face, where it latches on.</span> The vines restraining the other creature loosen. The <<personsimple>> walks away, leaving you.
<br><br>
<<link [[다음|Moor Struggle Mid]]>><<set $phase to 1>><<set $struggle_start to 1>><</link>>
<<elseif $rng gte 51>>
The <<person>> frowns. "Huh, thought humans were supposed to be intelligent. That was the wrong answer."
<br><br>
<<He>> shrugs. "Well, now you know for the future. When someone saves you, you have sex with them as a thank you. It's how these things work." <span class="red"><<He>> lunges for you.</span>
<br><br>
<<link [[다음|Moor Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<<else>>
"Huh?" The <<persons>> face scrunches up. "But why not?"
<br><br>
<<He>> thinks for a few seconds, before sighing. "Whatever. You probably have your reasons, or something. I guess. See you around, or whatever." <<He>> walks away, sulking. <<His>> vines trail behind <<him>>, dragging the flailing creatures out of sight.
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
<<if $phase is 0>>
<<if currentSkillValue('skulduggery') gte 700>>Not wanting to risk it, you<<else>>You<</if>> leave the money and walk away.
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<generatePlant1>><<person1>>
You reach for the <<printmoney $plantMoney>>. As you do,
<<if currentSkillValue('skulduggery') gte 700>>
the hand grabs yours.
<<takeHandholdingVirginity $NPCList[0] "rape">>
<br><br>
The vines
<<else>>
<span class="purple">a hand unearths itself directly under the money and grabs yours.</span>
<<takeHandholdingVirginity $NPCList[0] "rape">>
<br><br>
Vines
<</if>>
unearth themselves and coil to life, as a <<person>> unburrows <<himself>> from the ground. "Knew someone'd fall for the shiny eventually," <<he>> whispers. <<He>> pulls you to the ground and flips on top of you.
<br><br>
<<link [[다음|Moor Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<</if>><<effects>>
You lie in the crystal water, letting it wash over you. It's chilly, but you soon adjust. You wash all the nooks in your body, and the water soon has you squeaky clean.<<wash>>
<<exhibitionism1>>
<<if $rng gte 91>>
<<generate1>><<person1>>
As you turn to leave however, <span class="purple">you find a <<person>> sat on your clothes.</span><<covered>>
<br><br>
<<if Time.season is "winter">>
"I can't imagine swimming in this cold," <<he>> chuckles. "You're made of stronger stuff than I."
<<elseif Time.season is "summer">>
"Good day for a swim," <<he>> says. "I'm almost envious in this heat."
<<else>>
"Nice day for a swim, eh?" <<he>> says.
<</if>>
<<He>> cocks <<his>> head. "How about you touch yourself for me? Go on. A body like that was made to be shown off."<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[자위한다|Moor Low Wash Masturbate]]>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[거절한다|Moor Low Wash Refuse]]>><</link>>
<br>
<<else>>
<<set $upperwet += 20>>
<<set $lowerwet += 20>>
<<set $underupperwet += 20>>
<<set $underlowerwet += 20>>
You leave the water, and continue your journey.
<br><br>
<<link [[다음|Moor]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
You search for a place to hide your clothes. You're considering leaving it behind the heather when you find a nook beneath a shattered boulder, near the top of the valley. You strip and head to the water.
<<exhibitionism1>>
<</if>>
You lie in the crystal water, letting it wash over you. It's chilly, but you soon adjust. You wash all the nooks in your body, and the water soon has you squeaky clean.<<wash>>
<br><br>
<<if $rng gte 91>>
<<generate1>><<person1>>
As you turn to leave the water however, <span class="purple">you find a <<person>> sat on a rock, watching.</span>
<br><br>
<<if Time.season is "winter">>
"I can't imagine swimming in this cold," <<he>> chuckles. "You're made of stronger stuff than I."
<<elseif Time.season is "summer">>
"Good day for a swim," <<he>> says. "I'm almost envious in this heat."
<<else>>
"Nice day for a swim, eh?" <<he>> says.
<</if>>
<<He>> jogs down the slope, eyes full of lust. "How about I help get you dry?"
<br><br>
<<link [[다음|Moor Low Wash Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $phase is 1>>
You leave the water, retrieve your clothes, and continue your journey.
<<storeon "moor wash">>
<br><br>
<<else>>
You leave the water, and continue your journey.
<br><br>
<</if>>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
"Oh," the <<person>> says, unsurprised. <<He>> stands, <span class="pink">your clothes in <<his>> hand.</span> "I'll be taking these with me if you don't mind. And if you do. Unless you're willing to give me a show."
<br><br>
<<link [[자위한다|Moor Low Wash Masturbate]]>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[싸운다|Moor Low Wash Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [["Let " + $NPCList[0].pronouns.him + " go"|Moor Low Wash Refuse 2]]>><</link>>
<br><<effects>>
The <<person>> shrugs. "Have fun getting home." <<He>> walks to the top of the valley, leering at you one last time before vanishing over the ridge.<<stealclothes>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<hawkRescueSetup>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Moor Low Wash Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Low Wash Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> shoves you into the running water, and fixes <<his>> clothing as <<he>> climbs the valley.<<wash>>
<br><br>
<<tearful>> you climb to your feet.
<<if $phase is 1>>
<<clotheson>>
<<storeon "moor wash">>
<<else>>
<<clotheson>>
<</if>>
<<endcombat>>
<<clearNPC "moor_wash">>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
A <<hawkScreechDesc>> responds to your cries for help, and causes your assailant to freeze. As another cry follows the first, <<he>> runs away, leaving you alone.
<<tearful>> you steady yourself.
<<clotheson>>
<<if $phase is 1>>
<<storeon "moor wash">>
<</if>>
<<endcombat>>
<<clearNPC "Moor Wash">>
<<npc "Great Hawk">><<person1>>
Looking to the horizon, you notice <<if $syndromebird is 1>>your<<else>>a<</if>> <<if $monster isnot 1>>massive <</if>><<beasttype>> approaching rapidly.
<br><br>
<<set $phase to 0>>
<<if $syndromebird is 1>>
<<link [[다음|Bird Rescue Syndrome]]>><</link>>
<<else>>
<<link [[다음|Bird Rescue No Syndrome]]>><</link>>
<</if>>
<br>
<<else>>
<<He>> trips, landing in the running stream. "C-cold!" <<he>> shouts, jumping to <<his>> feet. <<He>> runs up the ridge, scattering droplets everywhere.
<br><br>
<<tearful>> you steady yourself.
<<if $phase is 1>>
<<clotheson>>
<<storeon "moor wash">>
<<else>>
<<clotheson>>
<</if>>
<<endcombat>>
<<clearNPC "moor_wash">>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<hawkRescueSetup>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Moor Low Wash Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Moor Low Wash Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Low Wash Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> drops your clothes and staggers, falling arse-first into the stream. "C-cold!" <<he>> shouts, jumping to <<his>> feet and rushing up the slope.
<br><br>
<<tearful>> you recover your clothing. None fell in the water.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You smack the <<person>> so hard <<he>> staggers, releasing your clothes in a vain attempt to stabilise <<himself>>. <<He>> falls arse-first into the stream. "C-cold!" <<he>> shouts, jumping to <<his>> feet and rushing up the slope.
<br><br>
<<tearful>> you recover your clothing. None fell in the water.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
A <<hawkScreechDesc>> responds to your cries for help, and causes your assailant to freeze. <<He>> drops your clothes and runs off, leaving you alone.
<<tearful>> you recover your clothing. Fortunately, none fell in the water.
<<clotheson>>
<<endcombat>>
<<npc "Great Hawk">><<person1>>
Looking to the sky, you notice <<if $syndromebird is 1>>your<<else>>a<</if>> <<if $monster isnot 1>>massive <</if>><<beasttype>> approaching rapidly.
<br><br>
<<set $phase to 0>>
<<if $syndromebird is 1>>
<<link [[다음|Bird Rescue Syndrome]]>><</link>>
<<else>>
<<link [[다음|Bird Rescue No Syndrome]]>><</link>>
<</if>>
<br>
<<else>>
You fall into the stream, too hurt to continue fighting. The <<person>> runs up the slope, your clothes still in <<his>> hands, and disappears over the ridge.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<stealclothes>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<set $tipmod += 0.5>>
You can feel the <<persons>> eyes on you. <<He>> grins as <<he>> sees you're gonna do it.
<<masturbationstart>>
<<set $audience_lust to 0>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $orgasmdown gte 3>>
<<if $audience_lust gte 2>>
<<He>> applauds as you orgasm, <span class="purple">lust in <<his>> eyes.</span><<glust>><<set $audience_lust += 1>>
<<elseif $audience_lust gte 1>>
<<He>> applauds as you orgasm, <span class="teal">looking satisfied.</span><<glust>><<set $audience_lust += 1>>
<<else>>
<<He>> applauds as you orgasm, <span class="lblue">clearly enjoying the show.</span><<glust>><<set $audience_lust += 1>>
<</if>>
<</if>>
<br><br>
<<if $corruptionMasturbation>>
<span class="red">귓속의 슬라임이 당신이 멈추는 것을 허락하지 않는다.</span>
<</if>>
<div id="masturbationButtons">
<<if $audience_lust gte 3>>
<div id="next"><<link [[계속한다|$passage + " Finish"]]>><</link>><<nexttext>></div>
<<else>>
<div id="next"><<link [[계속한다|$passage]]>><</link>><<nexttext>></div>
<</if>>
<<masturbationStopControls>>
</div>
<br><br><br><br><br><<set $outside to 1>><<effects>>
<<if $audience_lust gte 3>>
<<saveNPC 0 "moor_wash">>
<<endmasturbation>>
<<endcombat>>
<<loadNPC 0 "moor_wash">><<person1>>
You stop, <span class="pink">but your performance has driven the <<person>> mad with lust.</span> <<He>> rushes down the ridge.
<br><br>
<<link [[다음|Moor Low Wash Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $audience_lust lt 1>>
<<saveNPC 0 "moor_wash">>
<<endmasturbation>>
<<endcombat>>
<<loadNPC 0 "moor_wash">><<person1>>
You stop, <span class="pink">disappointing the <<person>>.</span> "Guess I have to sort you out myself," <<he>> says, walking down the ridge.
<br><br>
<<link [[다음|Moor Low Wash Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<span class="green">The <<person>> applauds again.</span> "Good show," <<he>> says. <<He>> rises to <<his>> feet, leaving your clothes behind. "Make sure you wrap up warm." <<He>> chuckles, climbs the valley, and disappears over the ridge.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<wash>>
<<if $phase is 1>>
You leave your clothes on the bank, and lower yourself into the churning water.
<<else>>
You lower yourself into the churning water.
<</if>>
<<if $phase is 1>>
<<exhibitionism1>>
<</if>>
<<if $rng gte 71>>
You're down to your waist when <span class="red">the current seizes you,</span> threatening to pull you under.
<br><br>
<<link [[반항한다|Moor Mid Swim]]>><</link>><<swimmingdifficulty 1 1000>>
<br>
<<else>>
It's deep, but not too violent. You're soon squeaky clean.
<br><br>
<<link [[다음|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $swimmingSuccess>>
You swim with the flow, holding your breath as it sucks you under. You're pulled along the dark for a moment, <span class="green">but manage to find a current that takes you back to the surface.</span> You should be okay here.
<br><br>
You wash until you're squeaky clean.
<br><br>
<<link [[다음|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You kick and flail against the water's pull, <span class="red">but it's too strong.</span> It sucks you into a cavernous depth, far deeper and wider than it appeared on the surface. It's not a stream at all, but an underground river with a breach on the surface.
<br><br>
You try to swim for air, but reach the top only to find a rocky ceiling, shortly before the water sucks you under once more.
<br><br>
At last, an upward current seizes you and lifts you to the surface, throwing you from the water and leaving you sprawled on the bank. You're not sure where you are.
<<if $phase is 1>>
<span class="pink">You've lost your clothes.</span>
<</if>>
<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
<<if random(1, 2) is 2>>
<<set $moor -= 15>>
<<else>>
<<set $moor += 15>>
<</if>>
<<link [[다음|Moor]]>><<clothesruined>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You casually walk off the path, down the ghost of a trail between long grass. You hide from view behind a thick bush, and wait.
<br><br>
You hear the voices grow louder, until they're right on the other side of the bush. They pause there for a few moments.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
"I thought I saw someone," a <<person1>><<personsimple>> says.
<br>
"Nah," laughs another. "You've just had too much. Let me hold the booze."
<br>
"Fuck off."
<br><br>
They continue on, <span class="green">unaware of your presence.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
"I thought I saw someone," a <<person1>><<personsimple>> says.
<br>
"Yeah," replies another. <span class="red">"They went behind that bush."</span>
<br>
"Oi!" the first <<personsimple>> shouts. "Come out with your hands up!"
<br><br>
You turn to leave, but bump right into a <<person2>><<person>> who'd snuck around the other side of the bush. "I got <<phim>>!"
<br><br>
<<His>> friends appear, a <<person1>><<person>> and <<person3>><<person>>. All three ogle you.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Moor Youths]]>><</link>>
<br>
<</if>><<effects>>
<<flaunting>> you stride close. You see the youths more closely now. A <<person1>><<person>>, <<person2>><<person>>, and <<person3>><<person>>. They quiet for a moment when they notice how undressed you are. Then they break into a run.
<<if $exposed gte 2>>
<<exhibitionism5>>
<<else>>
<<exhibitionism3>>
<</if>>
They close the distance, and surround you.
<br><br>
<<link [[다음|Moor Youths]]>><</link>>
<br><<effects>>
"What you doing wandering around out here like that?" the <<person1>><<person>> slurs. <<Hes>> carrying a cooler in <<his>> hand.
<br><br>
"Maybe <<pshe>>'s one of them moor nymphs," the <<person2>><<person>> suggests. Both <<he>> and the <<person3>><<person>> are holding bottles of cider. The latter spits out <<his>> drink at this comment.
<br><br>
"Fucking moor nymphs? You've definitely had enough."
<br><br>
They break into an argument, but the <<person1>><<person>> doesn't take <<his>> gaze from you. "Fancy a drink?"
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[마신다 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $drunk += 60>><<stress -6>><<wearProp "beerbottle">><</link>><<lstress>>
<</if>>
<br>
<<link [[거절한다|Moor Youths Decline]]>><</link>>
<br><<effects>>
<<if $moor_youths is undefined>>
<<set $moor_youths to 0>>
The <<person1>><<person>> opens the cooler, and cracks open a bottle for you. You take a swig. It's sweet. "My da makes it," the <<person>> says. <<He>> looks at the other two. "Don't tell him we're drinking none, mind."
<br><br>
You sit with the youths on a nearby rock. They seem friendly enough, but they're curious about the town. "Could tell from your accent," the <<person3>><<person>> says. "And your wandering out here alone."
<br><br>
The <<person1>><<person>> offers you another bottle.
<br><br>
<<link [[마신다 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $moor_youths += 1>><<set $drunk += 180>><<stress -6>><</link>><<lstress>>
<br>
<<link [[거절한다|Moor Youths Decline]]>><</link>>
<br>
<<elseif $moor_youths gte 6>>
You drink from the bottle. The youths seem awfully close. But it's hard to tell beneath your swimming vision. A pair of arms grasp yours, and pull you forward. The sudden movement makes you stumble to your knees.
<br><br>
"It's gotta be now," the <<person1>><<person>> says. "Or <<pshe>>'ll pass out."
<br><br>
"Have a problem with that, slut?" the <<person2>><<person>> laughs. "Being gangbanged?"
<br><br>
<<link [[거절한다|Moor Youths Rape Refuse]]>><</link>><<willpowerdifficulty 1 $drunk>>
<br>
<<link [[Shake your head|Moor Youths Rape Nod]]>><</link>>
<br>
<<elseif $moor_youths gte 4>>
You drink from the bottle, and chat with the youths about their home lives.
<br><br>
The <<person3>><<person>> looks you in the eye. "How about a kiss?" <<he>> asks. <<He>> moves in without waiting for your response.
<br><br>
<<link [[Push away|Moor Youths Kiss]]>><</link>><<willpowerdifficulty 1 $drunk>>
<br>
<<link [[키스한다|Moor Youths Kiss Allow]]>><</link>><<kissvirginitywarning>>
<br>
<<elseif $moor_youths gte 2>>
You drink from the bottle, and chat with the youths about their lives in the countryside.
<br><br>
The <<person2>><<person>> stands to get another bottle, and sits back down beside you. Close enough that your thighs touch. <<He>> wraps an arm around your waist.
<br><br>
<<link [[Pull away|Moor Youths Waist]]>><</link>><<willpowerdifficulty 1 $drunk>>
<br>
<<link [[Allow|Moor Youths Waist Allow]]>><</link>>
<br>
<<elseif $moor_youths gte 1>>
You drink from the bottle. This one tastes different, <span class="blue">stronger.</span> The conversation takes a sexual turn. The <<person2>><<person>> and <<person3>><<person>> argue about who's fucked the most people.
<br><br>
The <<person1>><<person>> smiles slyly. "What about you?" <<he>> asks. "You a virgin?"
<br><br>
That was a forward question.
<br><br>
<i>Alcohol will make their forwardness harder to resist.</i>
<br><br>
<<link [[Refuse to answer|Moor Youths Virgin Refuse]]>><</link>><<willpowerdifficulty 1 $drunk>>
<br>
<<link [[Tell the truth|Moor Youths Virgin Truth]]>><</link>>
<br>
<<link [[Lie|Moor Youths Virgin Lie]]>><</link>>
<br>
<</if>>
<br><br><<effects>>
<<if $willpowerSuccess>>
You feel the alcohol working, <span class="green">but you manage to keep such private information to yourself.</span>
<br><br>
"Don't be shy," the <<person2>><<person>> says, but the <<person1>><<person>> silences <<him>> with a look.
<br><br>
<<He>> offers you another drink.
<br><br>
<<link [[마신다 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $moor_youths += 1>><<set $drunk += 60>><<stress -6>><</link>><<lstress>>
<br>
<<link [[거절한다|Moor Youths Decline]]>><</link>>
<br>
<<else>>
You try to work out how to refuse to answer without giving anything away, <span class="red">but the alcohol is influencing your thoughts.</span> You notice all three are staring at you... What did they ask again? Oh right, whether or not you're a virgin.<<gwillpower>><<willpower 2>>
<br><br>
<<link [[Tell the truth|Moor Youths Virgin Truth]]>><</link>>
<br>
<</if>><<effects>>
<<if $player.vaginaExist and $player.virginity.vaginal isnot true or $player.penisExist and $player.virginity.penile isnot true>>
<<set $moor_youths += 2>>
You tell the eager youths that you're not a virgin. The <<person2>><<person>> and <<person3>><<person>> exchange eager glances.
<br><br>
"Don't be perverts," the <<person1>><<person>> warns, but <<his>> eyes roam over your body.
<br><br>
<<else>>
<<set $moor_youths += 1>>
You tell the eager youths that you're a virgin. "I don't believe it," the <<person2>><<person>> says.
<br><br>
"Don't be weird," the <<person1>><<person>> warns <<his>> friend.
<br><br>
<</if>>
<<He>> offers you another drink.
<br><br>
<<link [[마신다 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $moor_youths += 1>><<set $drunk += 60>><<stress -6>><</link>><<lstress>>
<br>
<<link [[거절한다|Moor Youths Decline]]>><</link>>
<br><<effects>>
<<if $player.vaginaExist and $player.virginity.vaginal isnot true or $player.penisExist and $player.virginity.penile isnot true>>
<<set $moor_youths += 1>>
You tell the eager youths that you're a virgin. "I don't believe it," the <<person2>><<person>> says.
<br><br>
"Don't be weird," the <<person1>><<person>> warns <<his>> friend.
<br><br>
<<else>>
<<set $moor_youths += 2>>
You tell the eager youths that you're not a virgin. The <<person2>><<person>> and <<person3>><<person>> exchange eager glances.
<br><br>
"Don't be perverts," the <<person1>><<person>> warns, but <<his>> eyes roam over your body.
<br><br>
<</if>>
<<link [[마신다 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $moor_youths += 1>><<set $drunk += 60>><<stress -6>><</link>><<lstress>>
<br>
<<link [[거절한다|Moor Youths Decline]]>><</link>>
<br><<effects>>
You try to pull away from the <<person>>. <<Hes>> insistent.
<<if $willpowerSuccess>>
Your head swims, <span class="green">but you manage to tell <<him>> to leave you alone, and <<he>> relents.</span> "Sorry love," <<he>> says with a grin.
<br><br>
The <<person1>><<person>> offers you another drink.
<br><br>
<<link [[마신다 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $moor_youths += 1>><<set $drunk += 60>><<stress -6>><</link>><<lstress>>
<br>
<<link [[거절한다|Moor Youths Decline]]>><</link>>
<br>
<<else>>
Your head swims, influenced by the alcohol, <span class="red">and you forget what you were doing.</span> You notice someone has their arm around your waist.<<gwillpower>><<willpower 2>>
<br><br>
<<link [[Allow|Moor Youths Waist Allow]]>><</link>>
<br>
<</if>><<effects>>
<<set $moor_youths += 1>>
You allow the <<person>>'s advance. <<He>> rests a hand on your thigh while swigging from the bottle with the other.
<br><br>
The <<person1>><<person>> offers you another drink.
<br><br>
<<link [[마신다 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $moor_youths += 1>><<set $drunk += 60>><<stress -6>><</link>><<lstress>>
<br>
<<link [[거절한다|Moor Youths Decline]]>><</link>>
<br><<effects>>
<<if $willpowerSuccess>>
You feel dizzy, <span class="green">but manage to inform the <<person>> you're not interested,</span> pulling back for good measure. <<He>> sticks <<his>> tongue at you, but doesn't push the issue.
<br><br>
The <<person1>><<person>> offers you another drink.
<br><br>
<<else>>
<<set $moor_youths += 1>>
You try to tell the <<person>> you're not interested, <span class="red">but only an intelligible mumble emerges before <<his>> lips meet yours.</span> <<He>> rests <<his>> hand against the back of your head, and pushes <<his>> adventurous tongue into your mouth.
<<takeKissVirginity $NPCList[2] "rape">>
<br><br>
A hand grasps your hair, and swivels your face away from the <<person>> to meet the <<person2>><<persons>> mouth instead.
<br><br>
"Can I get any of you lovers a drink?" laughs the <<person1>><<person>>.
<br><br>
<</if>>
<<link [[마신다 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $moor_youths += 1>><<set $drunk += 60>><<stress -6>><</link>><<lstress>>
<br>
<<link [[거절한다|Moor Youths Decline]]>><</link>>
<br><<effects>>
<<set $moor_youths += 1>>
You allow the <<person>> to push <<his>> lips against yours. <<He>> rests <<his>> hand against the back of your head, and pushes <<his>> adventurous tongue into your mouth.
<<takeKissVirginity $NPCList[2] "consensual">>
<br><br>
A hand grasps your hair, and swivels your face away from the <<person>> to meet the <<person2>><<persons>> mouth instead.
<br><br>
"Can I get any of you lovers a drink?" laughs the <<person1>><<person>>.
<br><br>
<<link [[마신다 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $moor_youths += 1>><<set $drunk += 60>><<stress -6>><</link>><<lstress>>
<br>
<<link [[거절한다|Moor Youths Decline]]>><</link>>
<br><<effects>>
<<if $willpowerSuccess>>
<<earnFeat "Free Booze">>
It's difficult to even stay upright, <span class="green">but you manage to blurt your refusal</span> as the youths close in, and stagger to your feet.
<br><br>
You feel their eyes on your <<bottom>> as you stumble away.
<br><br>
<<link [[다음|Moor]]>><<unset $moor_youths>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You try to speak, <span class="red">but only an incoherent mumble escapes your lips.</span>
<br><br>
"I think <<pshe>> said 'Fuck me,'" the <<person>> says. The others nod. They close in.
<br><br>
<<link [[다음|Moor Youths Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You shake your head. The youths don't hesitate.
<br><br>
<<link [[다음|Moor Youths Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<hawkRescueSetup>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Moor Youths Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Youths Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They look around, suddenly guilty and anxious, before leaving you lying on the plain.
<br><br>
<<tearful>> you struggle to your feet. It takes a few attempts.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $alarm is 1 and $rescue is 1>>
At the sound of a <<hawkScreechDesc>>, the youths back away from you and look at each other nervously. As another screech sounds, the <<group>> decide to leave you and flee.
<<tearful>> you climb to your feet.
<<clotheson>>
<<endcombat>>
<<npc "Great Hawk">><<person1>>
<<if $syndromebird is 1>>Your<<else>>A<</if>> <<if $monster isnot 1>>massive <</if>><<beasttype>> cuts through the air as <<bhe>> descends towards you.
<br><br>
<<set $phase to 0>>
<<if $syndromebird is 1>>
<<link [[다음|Bird Rescue Syndrome]]>><</link>>
<<else>>
<<link [[다음|Bird Rescue No Syndrome]]>><</link>>
<</if>>
<br>
<<else>>
The youths back away from you, nursing injuries. <<tearful>> you struggle to your feet. It takes a few attempts.
<br><br>
You feel their eyes on your <<bottom>> as you stumble away.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Moor]]>><<unset $moor_youths>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
You shake your head, and continue on your way.
<<if $moor_youths gte 4>>
The <<person3>><<person>> gets up to follow you, but the <<person1>><<person>> pulls <<person3>><<him>> back down.
<</if>>
You feel the youths leering at your <<bottom>> as you do.
<br><br>
<<link [[다음|Moor]]>><<unset $moor_youths>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $danceSuccess>>
You gracefully dive and roll to one side, just in time to avoid something lunging at you from behind.
<br><br>
<<if $monster is 1>>
As you get back to your feet, you get a good look at your assailant: a <<beasttype>>,
<<if $NPCList[0].traits.includes("territorial")>>
delicate features twisted into a petulant glower beneath <<bhis>> reddish-brown vulpine ears. <<bHis>> tail swishes around behind <<bhim>> in annoyance. "You're quick, <<foxnickname>>. But I'll get you next time," <<bhe>> says as <<bhe>> flees back into the bushes.
<<elseif $NPCList[0].traits.includes("clumsy")>>
struggling to recover from <<bhis>> failed pounce. <<bHis>> tail swishes around behind <<bhim>> in distress. "Missed again!" <<bHe>> flees back into the heather.
<<else>>
delicate features locked in focus as <<bhe>> stares at you. <<bHis>> ear twitches, and <<bhe>> quickly darts back into the underbrush without a word.
<</if>>
<<else>>
As you get back to your feet, you get a good look at your assailant: a large <<beasttype>>, covered in reddish-brown fur from head to fluffy tail. <<bHe>> yips at you a couple times before fleeing back into the bushes.
<</if>>
<br><br>
Breathing a sigh of relief, you dust yourself off and continue on your way.
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You try to dodge out of the way, but
<<if $worn.feet.type.includes("heels")>>
lose your footing as your heel sinks right into a patch of soft dirt. Your ankle twists.
<<else>>
end up tumbling to the ground instead.
<</if>>
<<pain 4>><<gpain>>
<br><br>
Something pounces on you from behind, using its weight to pin you beneath it. Looking over your shoulder, you get a quick look at what's on top of you:
<<if $monster is 1>>
<<if $NPCList[0].traits.includes("territorial")>>
a <<beasttype>>, grinning down at you smugly. "Not fast enough, <<foxnickname>>. Now you're mine."
<<elseif $NPCList[0].traits.includes("clumsy")>>
a <<beasttype>>, looking just as surprised as you are. "I got one? I got one!" <<bHe>> raises <<bhis>> arms in triumph. "You're mine now!"
<<else>>
a <<beasttype>>, grinning down at you smugly. "Got you! Now behave, we're going to have some fun."
<</if>>
<<else>>
a large <<beasttype>>, covered in reddish-brown fur. It yips at you menacingly.
<</if>>
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|Moor Fox Rape]]>><<set $molestationstart to 1>><<set $position to "doggy">><<set $NPCList[0].stance to "top">><</link>>
<<else>>
After a brief struggle, you manage to scramble to your feet and flee.<<beastescape>>
<br><br>
<<link [[다음|Moor]]>><<endevent>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
<<if $monster is 1>>
You turn to face your assailant, planting your feet and raising your arms in a defensive posture just in time to intercept <<if $NPCList[0].skincolour is "black">>an ebony<<else>>a pale<</if>> blur leaping at you from the bushes.
You wrap your arms around it, twist to the side, and release. It crashes to the ground several metres away.
<<else>>
You turn to face your assailant, planting your feet and raising your arms in a defensive posture just in time to intercept a reddish-brown blur leaping at you from the bushes.
You wrap your arms around it, twist to the side, and release. It crashes to the ground several metres away.
<</if>>
<<bHe>>--a <<beasttype>>, you realise, now that you've had a moment to look at <<bhim>>--unsteadily climbs to <<bhis>> feet and flees back into the bushes.
<br><br>
Breathing a sigh of relief, you dust yourself off and continue on your way.
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $monster is 1>>
You turn to face your assailant, planting your feet and raising your arms in a defensive posture just in time to intercept <<if $NPCList[0].skincolour is "black">>an ebony<<else>>a pale<</if>> blur leaping at you from the bushes.
You attempt to grab the blur in order to redirect its momentum, but you're not quite quick enough. The resulting full-force collision overwhelms your balance, knocking you head-over-heels onto the forest floor.
<br><br>
Opening your eyes, you're now face-to-face with your assailant: a <<beasttype>>.
<<if $NPCList[0].traits.includes("territorial")>>
"Nice try, but now you're right where I want you," <<bhe>> growls.
<<elseif $NPCList[0].traits.includes("clumsy")>>
<<bHe>> looks just as surprised as you are. "That worked?" <<bHe>> raises <<bhis>> arms in triumph. "You're mine now!"
<<else>>
"Got you! Now behave, we're going to have some fun."
<</if>>
<<else>>
You turn to face your assailant, planting your feet and raising your arms in a defensive posture just in time to intercept a reddish-brown blur leaping at you from the bushes.
You attempt to grab the blur in order to redirect its momentum, but you're not quite quick enough. The resulting full-force collision overwhelms your balance, knocking you head-over-heels onto the forest floor.
<br><br>
Opening your eyes, you're now face-to-face with your assailant: a large <<beasttype>>. <<bHe>> yips down at you menacingly.
<</if>>
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|Moor Fox Rape]]>><<set $molestationstart to 1>><<set $position to "doggy">><<set $NPCList[0].stance to "top">><</link>>
<<else>>
After a brief struggle, you manage to scramble to your feet and flee.<<beastescape>>
<br><br>
<<link [[다음|Moor]]>><<endevent>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<if $NPCList[0].traits.includes("friendly")>>
<<set _tendingMin to 1>><<set _tendingMax to 300>>
<<elseif $NPCList[0].traits.includes("territorial")>>
<<set _tendingMin to 200>><<set _tendingMax to 700>>
<<else>>
<<set _tendingMin to 100>><<set _tendingMax to 600>>
<</if>>
<<if $speech_attitude is "meek">>
"Is... is somebody there?" you ask, looking over your shoulder.
<<elseif $speech_attitude is "bratty">>
"That's close enough," you yell, looking over your shoulder.
<<else>>
"Who's there?" you ask, looking over your shoulder.
<</if>>
<br><br>
<<if $NPCList[0].traits.includes("territorial")>>
No response comes. You're instead met with a sudden, full-force collision from behind you! You're knocked clear to the ground.
Opening your eyes, you're now face-to-face with your assailant: a large <<beasttype>>.
<br><br>
<<if $monster is 1>>
"You left yourself wide open. I couldn't resist," <<bhe>> taunts.
<<else>>
<<bHe>> yips at you menacingly.
<</if>>
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|Moor Fox Rape]]>><<set $molestationstart to 1>><<set $position to "doggy">><<set $NPCList[0].stance to "top">><</link>>
<<else>>
After a brief struggle, you manage to scramble to your feet and flee.<<beastescape>>
<br><br>
<<link [[다음|Moor]]>><<endevent>><</link>>
<</if>>
<br>
<<else>>
No response comes. You turn around to check, and it's immediately clear why: a large <<beasttype>> is peeking at you from within the bushes a few metres away.
<br><br>
<<link [[Beckon closer|Moor Fox Beckon]]>><</link>><<tendingdifficulty _tendingMin _tendingMax>>
<br>
<<link [[Scare off|Moor Fox Scare]]>><</link>>
<br>
<</if>><<effects>>
You slowly hold out your hands toward the <<beasttype>>, doing your best to appear nonthreatening.
<br><br>
<<if $tendingSuccess>>
<<if $monster is 1>>
<<bHe>> eyes you up for a moment, muscles tensed.
<<if $NPCList[0].traits.includes("clever")>>
Then <<bhe>> grins. "So that's how it is, huh? Alright, alright, you win," <<bhe>> says, approaching you.
<<elseif $NPCList[0].traits.includes("cowardly")>>
<<bHe>> hesitantly approaches. "H...hello."
<<else>>
<<bHe>> cocks <<bhis>> head. "You're an odd one." <<bHe>> approaches.
<</if>>
Careful not to startle <<bhim>>, you reach up and stroke between <<bhis>> ears.
<<else>>
<<bHe>> stays where <<bhe>> is for a few moments, but eventually <<bhe>> approaches you. Careful not to startle <<bhim>>, you reach down and stroke between <<bhis>> ears.
<</if>>
<br><br>
<<link [[Pet it|Moor Fox Pet]]>><</link>><<tendingdifficulty _tendingMin _tendingMax>>
<br>
<<if hasSexStat("deviancy", 3)>>
<<link [["Pet" it|Moor Fox Deviant Pet]]>><<transform fox 1>><</link>><<deviant3>>
<<else>>
<span class="blue">You aren't deviant enough to take things further.</span>
<</if>>
<br>
<<else>>
<<bHe>> looks at you for a moment before bolting away. <<trauma 2>><<gtrauma>>
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $monster is 1>>
You stare at the <<beasttype>>. The <<beasttype>> stares back at you, every muscle in <<bhis>> body tense.
<br><br>
You make a sudden movement towards <<bhim>>, pretending as though you're about to pounce.
<<bHe>> screams in terror, sprinting back into the bushes. The noise gradually fades back into the moor's usual ambiance.
<<else>>
You shoo the <<beasttype>> away. <<bHe>> disappears back into the brush with a startled yip.
<</if>>
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $monster is 1>>
The <<beasttype>> sighs and leans into you while you continue stroking <<bhis>> ears. With your other hand, you reach behind <<bhim>> and gently run your fingers along <<bhis>> tail. It's even softer than it looks. <<stress -2>><<lstress>>
<br><br>
After a few minutes of this, the <<beasttype>> pulls away from you. <<bHes>> blushing. Without a word, <<bhe>> turns and walks off into the heather.
<<else>>
The fox purrs appreciatively as you bring a second hand up to stroke <<bhis>> back while you continue rubbing between <<bhis>> ears. <<bHis>> fur is even softer than it looks. <<stress -2>><<lstress>>
<br><br>
After a few minutes of this, the fox runs off into the bushes, yipping happily.
<</if>>
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $monster is 1>>
You step around <<bhim>> to embrace <<bhim>> from behind. One of your hands snakes around to <<if $NPCList[0].gender is "m">>gently caress <<bhis>> chest<<else>>gently grope one of <<bhis>> $NPCList[0].breastsdesc<</if>>, while the other finds its way to <<bhis>> groin.
<<deviancy3>>
The <<beasttype>> perks up a bit when <<bhe>> feels your fingers make contact with <<bhis>> <<npcGenitals 0>>. "Oh, I get it. You just wanted to be in charge, huh? I guess that's okay." <<bHe>> thrusts <<bhis>> hips forward a little to give you a better angle.
<br><br>
<<if $NPCList[0].penis isnot "none">>
You slowly run a finger along <<bhis>> half-hard cock from its tapered tip down to its not-yet-inflated knot, then reverse direction and do it again. Once your teasing has brought <<bhim>> to full mast, you wrap your fingers around <<bhis>> dick and start stroking it for real.
<br><br>
A soft moan escapes <<bhis>> lips.
<<if $NPCList[0].traits.includes("clever")>>
"D-damn, you're not half bad at this. For a human, anyway." <<bHes>> being cheeky, but <<bhis>> body's honest: the fresh bead of pre-cum that forms and rolls down <<bhis>> shaft only to be massaged back into the burgeoning flesh by your hand is all the confirmation you need.
<<elseif $NPCList[0].traits.includes("cowardly")>>
<<bHe>> wraps <<bhis>> arms around yours, surrendering to you. The fresh bead of pre-cum that forms and rolls down <<bhis>> shaft only to be massaged back into the burgeoning flesh by your hand is all the confirmation you need.
<<else>>
"This is better than I could have hoped for." The fresh bead of pre-cum that forms and rolls down <<bhis>> shaft only to be massaged back into the burgeoning flesh by your hand is all the confirmation you need.
<</if>>
<br><br>
<<else>>
You slowly run a finger along <<bhis>> lower lips, first up one side and then down the other, then bring your hand up a bit to grind your thumb against <<bhis>> clit. It doesn't take long for you to get <<bhim>> nice and wet, and once you have, you gently work one finger into <<bhis>> pussy, then another. Once you've given <<bhim>> a moment to adjust, you start fingering <<bhim>> for real.
<br><br>
A soft moan escapes <<bhis>> lips.
<<if $NPCList[0].traits.includes("clever")>>
"D-damn, you're not half bad at this. For a human, anyway." <<bHes>> being cheeky, but <<bhis>> body's honest: the fresh gush of pussy juice that runs down along your hand and <<bhis>> inner thighs is all the confirmation you need.
<<elseif $NPCList[0].traits.includes("cowardly")>>
<<bHe>> wraps <<bhis>> arms around yours, surrendering to you. The fresh gush of pussy juice that runs down along your hand and <<bhis>> inner thighs is all the confirmation you need.
<<else>>
"This is better than I could have hoped for." The fresh gush of pussy juice that runs down along your hand and <<bhis>> inner thighs is all the confirmation you need.
<</if>>
<br><br>
<</if>>
<<else>>
You gently nudge the fox's side, prompting <<bhim>> to roll onto <<bhis>> back so you can pet <<bhis>> stomach. You stroke <<bhis>> belly, slowly trailing your hands lower and lower until your fingers make contact with what you're really interested in.
<<deviancy3>>
<<if $NPCList[0].penis isnot "none">>
You cup and fondle <<bhis>> fur-covered balls with one hand, steadily coaxing <<bhis>> red, knotted shaft out from its sheath. Wrapping your other hand around the now-exposed shaft, you gently begin to stroke it up and down. Progressively wetter noises fill the air as the fox's pre-cum bubbles up from <<bhis>> crown and runs down the side, only to be massaged back into the burgeoning flesh by your hand.
<<else>>
You gently rub and fondle <<bhis>> lower lips with one hand, making sure to give <<bhis>> clit plenty of attention as well. A steady trickle of <<bhis>> juices runs down and pools beneath <<bhim>> as you work. Slathering your fingers in some of the runoff from <<bhis>> needy pussy, you gently work first one finger inside, then a second. You pump them in and out slowly at first, allowing the fox's muscles to relax before you pick up the pace.
<</if>>
<br><br>
<</if>>
<<link [[Keep going|Moor Fox Deviant Pet 2]]>><</link>>
<br>
<<if hasSexStat("deviancy", 4)>>
<<link [[Take it further|Moor Fox Deviant Pet Sex]]>><<set $sexstart to 1>><</link>><<deviant4>>
<<else>>
<span class="blue">You aren't deviant enough to take things further.</span>
<</if>>
<br><<effects>>
<<if $monster is 1>>
<<if $NPCList[0].penis isnot "none">>
<<bodyliquid "rightarm" "semen">>
You continue working the <<beasttypes>> <<npcPenisSimple 0>>, <<bhis>> copious pre-cum squelching between your sodden fingers every time you squeeze. Further up, your other hand persists in its devilish work, playfully rubbing and squeezing <<bhis>> <<npcChest 0>>.
<br><br>
"Getting close," <<bhe>> yips, breath quickening with every syllable. "I-I'm...!"
<br><br>
<<outfitChecks>>
Your assault on <<bhis>> senses is a three-pronged one; the hand on <<bhis>> dick moves down below <<bhis>> rapidly-inflating knot to tug upwards on it from below while the one on <<bhis>> chest playfully pinches a nipple. The true coup de grâce, however, is what you're doing behind <<bhis>> back: standing <<if $bodysize lte 1>>on the tips of your toes<<else>>up straight<</if>>, you angle your pelvis so that you can grind your <<genitals>> against <<bhis>> tail<<if _bottom>>through your <<allBottoms>><</if>>.
<br><br>
Unsurprisingly, the <<beasttypes>> orgasm is a powerful one, strong enough that even from behind <<bhim>> you catch a brief glimpse of <<bhis>> cum rocketing through the air. You continue your stroking, pinching, and grinding until <<bhes>> done.
<<else>>
You continue fingering the <<beasttypes>> <<npcVagina 0>>, <<bhis>> copious vaginal fluids squelching between your sodden fingers every time you thrust in and out. Further up, your other hand persists in its devilish work, playfully rubbing and squeezing <<bhis>> <<npcChest 0>>.
<br><br>
"Getting close," <<bhe>> yips, breath quickening with every syllable. "I-I'm...!"
<br><br>
Your assault on <<bhis>> senses is a three-pronged one; the hand finger-fucking <<bhis>> pussy shifts position slightly to better stimulate <<bhis>> g-spot while the one on <<bhis>> chest playfully pinches a nipple. The true coup de grâce, however, is what you're doing behind <<bhis>> back: standing <<if $bodysize lte 1>>on the tips of your toes<<else>>up straight<</if>>, you angle your pelvis so that you can grind your <<genitals>> against <<bhis>> tail <<if _bottom>>through your <<allBottoms>><</if>>.
<br><br>
Unsurprisingly, the <<beasttypes>> orgasm is a powerful one, strong enough that you actually have a little trouble pistoning your fingers through <<bhis>> contractions. You continue your finger-fucking, pinching, and grinding until <<bhes>> done.
<</if>>
<br><br>
<<if $NPCList[0].traits.includes("clever")>>
<<bHe>> disentangles <<bhimself>> from your grasp and turns around to address you, blushing furiously. "What's the big idea, t-touching my tail out of nowhere like that...? I-I'm leaving, pervert. Thanks for the orgasm, though."
<br><br>
And with that, <<bhe>> walks off into the bushes, leaving you alone once more.
<<elseif $NPCList[0].traits.includes("cowardly")>>
<<bHe>> keeps clinging to you for some time, <<bhis>> breathing slowly growing soft. After some time, you realise <<bhes>> fallen asleep. <<stress -3>><<lstress>>
<br><br>
You carefully untangle yourself from <<bhim>>, leaving <<bhim>> to rest.
<<else>>
<<bHe>> disentangles <<bhimself>> from your grasp and turns around to address you, blushing furiously. "Y-you shouldn't just do that without warning! But... thank you."
<br><br>
And with that, <<bhe>> walks off into the bushes, leaving you alone once more.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<<bodyliquid "rightarm" "semen">>
You continue working the fox's shaft, bringing your other hand up from its balls to caress its rapidly-inflating knot. Its pre-cum oozes between your sodden fingers, squelching every time you squeeze.
<br><br>
You wrap your fingers around its shaft just beneath the knot and gently tug upwards, earning a loud, pleasured squeal from the fox and a volley of seed from its dick, which lands on your hand and arm in several messy ropes.
<br><br>
Now sated, the fox slowly gets to its feet, yips happily at you, and bounds off into the brush.
<<else>>
Wet, sloppy sounds fill the air as you continue working the fox's hole, increasing the tempo of your thrusts as you do.
<br><br>
You thrust your fingers in as deep as you can and then curl them upwards in a 'come hither' motion, earning a loud, pleasured squeal from the fox as a series of orgasmic shudders run through its body.
<br><br>
Now sated, the fox slowly gets to its feet, yips happily at you, and bounds off into the brush.
<</if>>
<</if>>
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<if $monster is 1>>
<<if $speech_attitude is "meek">>
"I-I want to feel good too," you whisper in <<bhis>> ear.
<<elseif $speech_attitude is "bratty">>
"I hope you're planning on returning the favour," you whisper in <<bhis>> ear.
<<else>>
"How about we do something even better?" you whisper in <<bhis>> ear.
<</if>>
<br><br>
<<if $NPCList[0].traits.includes("cowardly")>>
The <<beasttypes>> tail puffs out in surprise. "W...with me...?" You throw a leg over <<bhim>> before <<bhe>> can protest.
<<else>>
The <<beasttype>> chuckles. "I was hoping you'd say that."
<</if>>
<<else>>
You throw a leg over the fox, straddling its lower half. The fox squeals in anticipation as it realises your intentions.
<</if>>
<<deviancy4>>
<<hawkRescueSetup>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate '<span class="red"><<bHe>> screams right back in your face, drowning out your own screams.</span>'>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Moor Fox Deviant Pet Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Fox Deviant Pet Sex]]>><</link>></span><<nexttext>>
<</if>>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<location "moor">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $consensual is 1>>
Now sated, the <<beasttype>> leans in against you. It licks your cheek, and you pet <<bhim>> for a few minutes. <<stress -2>><<lstress>>
<br><br>
Your impromptu cuddling session can't last forever, though, and eventually you manage to disentangle yourself from <<bhim>>.
<<if $monster is 1>>
<<if $NPCList[0].traits.includes("clever")>>
"That was nice. Don't think this means I'll take it easy on you next time though," <<bhe>> says over <<bhis>> shoulder as <<bhe>> walks off into the bushes.
<<else>>
"Thank you. You're nice, maybe we could..." <<bhe>> hesitates. "Nevermind. I hope I see you again!" <<bhe>> says over <<bhis>> shoulder as <<bhe>> walks off into the bushes.
<</if>>
<<else>>
<<bHe>> throws a longing look back at you as <<bhe>> runs off into the heather.
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<if $monster is 1>>
The <<beasttype>> cuddles with you for a moment. Then, without a word, <<bhe>> gets up and walks off into the bushes.
<<else>>
The <<beasttype>> nuzzles against you for a moment. Then, all of a sudden, <<bhe>> leaps off of you and bolts off into the bushes.
<</if>>
<<else>>
<<if $monster is 1>>
The <<beasttype>> growls and nips at your neck; it's not hard enough to puncture the skin, but it still hurts. <<pain 6>><<gpain>>
<br><br>
"Maybe that'll teach you some manners," <<bhe>> says as <<bhe>> gets up and walks off into the bushes.
<<else>>
The <<beasttype>> growls and nips at your neck; it's not hard enough to puncture the skin, but it still hurts. <<pain 6>><<gpain>>
<br><br>
Clearly deciding <<bhes>> done with you, the <<beasttype>> leaps off of you and runs into the bushes.
<</if>>
<</if>>
<</if>>
<<tearful>> 당신은 일어선다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove <<bhim>> away from you and scramble to your feet. By the time you turn back around, all you manage to catch is a fluffy tail disappearing back into the bushes.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
Both of you screaming must have drawn attention. A <<hawkScreechDesc>> overpowers any noise either of you made. <<hawkRescueApproachSentence>>
<br><br>
Upon hearing the sound, the <<beasttype>>
<<switch $NPCList[0].traits.find(trait => ["territorial", "cowardly", "clumsy", "clever", "friendly"].includes(trait))>>
<<case "territorial">>retreats into the surrounding brush, <<if $monster is 1>>cursing under <<bhis>> breath<<else>>snarling<</if>>.
<<case "cowardly">>bolts into the surrounding brush, <<if $monster is 1>>on the verge of panic<<else>>whimpering<</if>>.
<<case "clumsy">>stumbles into the surrounding brush, looking alarmed.
<<case "clever">>slinks off into the surrounding brush, looking irritated.
<<case "friendly">>flees into the surrounding brush, <<if $monster is 1>>on the verge of tears<<else>>whimpering<</if>>.
<<default>>flees into the surrounding brush.
<</switch>>
<<clotheson>>
<<endcombat>>
<<npc "Great Hawk">><<person1>>
<<tearful>> you look up, where you can see the <<beasttype>> <<if $syndromebird is 1>>swooping down to save you<<else>>descending from the sky<</if>>.
<br><br>
<<set $phase to 0>>
<<if $syndromebird is 1>>
<<link [[다음|Bird Rescue Syndrome]]>><</link>>
<<else>>
<<link [[다음|Bird Rescue No Syndrome]]>><</link>>
<</if>>
<br>
<<else>>
The <<beasttype>> turns away from you and slinks into the heather.
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<hawkRescueSetup>>
You adopt a mating posture. The <<beasttype>> cocks <<bhis>> head, but quickly accepts your offer. <<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate '<span class="red"><<bHe>> screams right back in your face, drowning out your own screams.</span>'>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Moor Fox Safe Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Fox Safe]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $NPCList[0].traits.includes("territorial")>>
<<if $monster is 1>>
<<bHe>> gets to <<bhis>> feet, and looks at you smugly. "Consider that a gift."
<<else>>
<<bHe>> huffs in triumph.
<</if>>
<<elseif $NPCList[0].traits.includes("friendly")>>
<<if $monster is 1>>
<<bHe>> nuzzles you. "That was fun!"
<<else>>
<<bHe>> nuzzles your face.
<</if>>
<<stress -3>><<lstress>><br>
<<else>>
<<if $monster is 1>>
<<bHe>> gets to <<bhis>> feet. "Thank you. Maybe I can find a real partner, now."
<<else>>
<<bHe>> licks your face.
<</if>>
<</if>>
<<bHe>> slinks away into the underbrush.
<br><br>
<<tearful>> 당신은 일어선다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<if $NPCList[0].traits.includes("territorial")>>
<<if $monster is 1>>
<<bHe>> recoils, baring <<bhis>> teeth at you. "You'll regret this."
<<else>>
<<bHe>> rolls away from you, and huffs in frustration.
<</if>>
<<elseif $NPCList[0].traits.includes("friendly")>>
<<if $monster is 1>>
"Ow! Ow! Stop that!"
<<else>>
<<bHe>> rolls away from you.
<</if>>
<<else>>
<<if $monster is 1>>
<<bHe>> recoils from you. "Maybe I'm not good enough for a mate after all..."
<<else>>
<<bHe>> rolls away from you.
<</if>>
<</if>>
The <<beasttype>> whines and flees into the underbrush.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
Both of you screaming must have drawn attention. A <<hawkScreechDesc>> overpowers any noise either of you made. <<hawkRescueApproachSentence>>
<br><br>
Upon hearing the sound, the <<beasttype>>
<<switch $NPCList[0].traits.find(trait => ["territorial", "cowardly", "clumsy", "clever", "friendly"].includes(trait))>>
<<case "territorial">>retreats into the surrounding brush, <<if $monster is 1>>cursing under <<bhis>> breath<<else>>snarling<</if>>.
<<case "cowardly">>bolts into the surrounding brush, <<if $monster is 1>>on the verge of panic<<else>>whimpering<</if>>.
<<case "clumsy">>stumbles into the surrounding brush, looking alarmed.
<<case "clever">>slinks off into the surrounding brush, looking irritated.
<<case "friendly">>flees into the surrounding brush, <<if $monster is 1>>on the verge of tears<<else>>whimpering<</if>>.
<<default>>flees into the surrounding brush.
<</switch>>
<<clotheson>>
<<endcombat>>
<<npc "Great Hawk">><<person1>>
<<tearful>> you look up, where you can see the <<beasttype>> <<if $syndromebird is 1>>swooping down to save you<<else>>descending from the sky<</if>>.
<br><br>
<<set $phase to 0>>
<<if $syndromebird is 1>>
<<link [[다음|Bird Rescue Syndrome]]>><</link>>
<<else>>
<<link [[다음|Bird Rescue No Syndrome]]>><</link>>
<</if>>
<br>
<<else>>
The <<beasttype>> turns away from you and slinks between the trees.
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<hawkRescueSetup>>
<<set $NPCList[0].stance to "top">><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate '<span class="red"><<bHe>> screams right back in your face, drowning out your own screams.</span>'>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Moor Fox Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Moor Fox Rape]]>><</link>></span><<nexttext>>
<</if>><<location "moor">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $enemyanger lte 60>>
<<if $monster is 1>>
The <<beasttype>> cuddles with you for a moment. Then, without a word, <<bhe>> gets up and walks off into the bushes.
<<else>>
The <<beasttype>> nuzzles against you for a moment. Then, all of a sudden, <<bhe>> leaps off of you and bolts off into the bushes.
<</if>>
<<else>>
<<if $monster is 1>>
The <<beasttype>> growls and nips at your neck; it's not hard enough to puncture the skin, but it still hurts. <<pain 6>><<gpain>>
<br><br>
"Maybe that'll teach you some manners," <<bhe>> says as <<bhe>> gets up and walks off into the bushes.
<<else>>
The <<beasttype>> growls and nips at your neck; it's not hard enough to puncture the skin, but it still hurts. <<pain 6>><<gpain>>
<br><br>
Clearly deciding <<bhes>> done with you, the <<beasttype>> leaps off of you and runs into the bushes.
<</if>>
<</if>>
<br><br>
<<tearful>> 당신은 일어선다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<if $NPCList[0].traits.includes("territorial")>>
<<if $monster is 1>>
<<bHe>> recoils, baring <<bhis>> teeth at you. "Not bad, <<foxnickname>>."
<<else>>
<<bHe>> rolls away from you, and huffs in frustration.
<</if>>
<<elseif $NPCList[0].traits.includes("friendly")>>
<<if $monster is 1>>
"Ow! Ow! Stop that!"
<<else>>
<<bHe>> rolls away from you.
<</if>>
<<else>>
<<bHe>> rolls away from you.
<</if>>
The <<beasttype>> flees into the heather.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
Both of you screaming must have drawn attention. A <<hawkScreechDesc>> overpowers any noise either of you made. <<hawkRescueApproachSentence>>
<br><br>
Upon hearing the sound, the <<beasttype>>
<<switch $NPCList[0].traits.find(trait => ["territorial", "cowardly", "clumsy", "clever", "friendly"].includes(trait))>>
<<case "territorial">>retreats into the surrounding brush, <<if $monster is 1>>cursing under <<bhis>> breath<<else>>snarling<</if>>.
<<case "cowardly">>bolts into the surrounding brush, <<if $monster is 1>>on the verge of panic<<else>>whimpering<</if>>.
<<case "clumsy">>stumbles into the surrounding brush, looking alarmed.
<<case "clever">>slinks off into the surrounding brush, looking irritated.
<<case "friendly">>flees into the surrounding brush, <<if $monster is 1>>on the verge of tears<<else>>whimpering<</if>>.
<<default>>flees into the surrounding brush.
<</switch>>
<<clotheson>>
<<endcombat>>
<<npc "Great Hawk">><<person1>>
<<tearful>> you look up, where you can see the <<beasttype>> <<if $syndromebird is 1>>swooping down to save you<<else>>descending from the sky<</if>>.
<br><br>
<<set $phase to 0>>
<<if $syndromebird is 1>>
<<link [[다음|Bird Rescue Syndrome]]>><</link>>
<<else>>
<<link [[다음|Bird Rescue No Syndrome]]>><</link>>
<</if>>
<br>
<<else>>
The <<beasttype>> turns away from you and slinks into the heather.
<<clotheson>>
<<endcombat>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 0>> /* Be honest */
"Exploring," you say. "There's a lot to find here if you know how to look."
<<else>> /* Lie */
"I got lost," you say. You wonder if <<he>> can tell you're lying. If <<he>> does, <<he>> doesn't show it.
<</if>>
<br><br>
<<He>> looks at you with a raised eyebrow. "This isn't a picnic spot. Lots of nasty things in here." <<He>> turns and waves for you over <<his>> head. "Come on, I'll lead you out."
<br><br>
<<link [[받아들인다 (0:45)|Moor Wren Meeting End]]>><<set $phase to 0>><<pass 45>><</link>>
<br>
<<link [[거절한다|Moor Wren Meeting End]]>><<set $phase to 1>><</link>>
<br><<effects>>
<<if $phase is 0>> /* Accept */
"Okay," you say. "Thanks."
<br><br>
<<He>> offers you a tight smile. You follow <<him>> out of the moor. <<He>> doesn't relax until you're at the edge of the farmlands.
"Stay out of trouble," <<he>> says. <<He>> hesitates, as if to say something else, but shakes <<his>> head. The tension leaves <<him>>. Smirking, <<he>> leans close. "But not too much. Seeing you around is a nice break from work."
<<else>> /* Decline */
"You sure?" <<He>> shrugs. "All right. Try not to get in too much trouble."
<</if>>
<br><br>
<<if !$wrenSeen.includes("moorhigh")>>
"Wren," you say, before <<he>> has a chance to leave. "What were you doing in the moor?"
<br><br>
<<if C.npc.Wren.love gte 50 or currentSkillValue('skulduggery') gte 800>>
You can tell you've caught <<him>> off-guard.
<</if>>
<<He>> puts a finger to <<his>> lips. "That's my secret."
<br><br>
<</if>>
<<He>> winks at you, then heads back into the moor. You watch <<him>> go.
<br><br>
<<set $wrenSeen.pushUnique("moorhigh")>>
<<set $wrenSeenLast to "moorhigh">>
<<if $phase is 0>> /* Accept */
<<link [[다음|Farmland]]>><<endevent>><<set $moor to 0>><<unset $moor_hunt>><<set $forestmod to 1>><</link>>
<<else>> /* Decline */
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<br><<effects>>
The <<beasttype>> <<if $phase is 0>>lands in front of you, and <</if>><<if $monster is 1>>darts<<else>>hops<</if>> over to you.
<br><br>
<<if Object.values($children).find(child => (child.type is "hawk" and child.location is "inventory"))>>
<<bHe>> immediately notices the eggs you're carrying.
<<if $monster is 1>>
"<<Wife>> had eggs! Grab on to me, we must get home quickly."
<<else>>
<<bHe>> headbutts you, extending <<bhis>> wings and urging you to grab on to <<bhim>>.
<</if>>
<<elseif playerIsPregnant() and getPregnancyObject().fetus[0].type is "hawk" and talkedAboutPregnancy("pc","Great Hawk")>>
<<if $monster is 1>>
"<<Wife>> should be at home, resting." <<bHis>> eyes fall on your baby bump. "Come home."
<<else>>
<<bHe>> lightly presses <<bhis>> head to your baby bump, and squawks at you with concern.
<</if>>
<<else>>
<<if $monster is 1>>
"Is <<wife>> alright? Hurt? Does <<wife>> need to go back to the nest?" <<bHe>> asks,
<<if C.npc["Great Hawk"].dom lte 40 or C.npc["Great Hawk"].love gte 80>>
panic filling <<bhis>> voice.
<<else>>
clearly distressed.
<</if>>
<<else>>
<<bHe>> immediately begins fussing over you, hopping around you in a circle and poking <<bhis>> head at you. <<bHe>> won't stop squawking at you.
<</if>>
<</if>>
<<if $bird.injured is 1>>
<<set $bird.injured to 0>>
<span class="green"><<bHis>> wing seems to have healed.</span>
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<span class="red">It's all too much.</span>
You try to say something to <<if $speech_attitude is "bratty">>brush the <<beasttype>> off<<elseif $speech_attitude is "meek">>console the <<beasttype>><<else>>reassure the <<beasttype>><</if>>, but you feel your vision fading. The last thing you see is <<if $monster is 1>>your <<nnpc_wife "Great Hawk">> grabbing your shoulders<<else>>the <<beasttype>> fluttering towards you<</if>> as you pass out.
<br><br>
<<link [[다음|Moor Bird Wake]]>><<passout>><<set $moor to 0>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
<<if $speech_attitude isnot "bratty">>
<<link "Console <<bhim>>" "Bird Rescue Syndrome Comfort">><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom -1>><</link>><<glove>><<ldom>>
<</if>>
<br>
<<link "Reassure <<bhim>>" "Bird Rescue Syndrome Reassure">><<npcincr "Great Hawk" love 1>><</link>><<glove>>
<br>
<<link "Let <<bhim>> fuss over you" "Bird Rescue Syndrome Fuss">><<npcincr "Great Hawk" dom 1>><</link>><<gdom>>
<br>
<<if $speech_attitude isnot "meek">>
<<link "Brush <<bhim>> off" "Bird Rescue Syndrome Brush Off">><<npcincr "Great Hawk" dom -1>><</link>><<ldom>>
<br>
<</if>>
<</if>><<effects>>
<<if $speech_attitude is "bratty">>
"I'm alright! Back off, ya featherhead," you say.
<<else>>
"I'm alright," you say. "Stop <<if $monster is 1>>fussing<<else>>getting all<</if>> over me!"
<</if>>
<<if $monster is 1>>
<<bHe>> backs off with a frown. "Okay..." <<bhe>> says, though <<bhe>> sounds unsure. "If <<wife>> says <<pshes>> alright."
<<else>>
The <<beasttype>> backs off, though <<bhe>> ducks <<bhis>> head at you concernedly.
<</if>>
<br><br>
<<link [[Ask for a ride to the nest (0:20)|Moor Bird Screech Nest]]>><<pass 20>><</link>>
<br>
<<link [[Ask for a ride to the farmlands(0:20)|Moor Bird Screech Farmlands]]>><<pass 20>><</link>>
<br>
<<link [[Groom (0:05)|Moor Bird Screech Stroke]]>><<transform bird 1>><<pass 5>><<stress -6>><<trauma -6>><</link>><<ltrauma>><<lstress>>
<br><<effects>>
You don't do anything, just letting <<bhim>> fuss over you. It's nice to have someone who cares about you so much. <<stress -6>><<lstress>>
<br><br>
After a while, the <<beasttype>> backs off and <<if $monster is 1>>looks<<else>>tilts <<bhis>> head<</if>> at you in concern.
<<if $monster is 1>>
"...<<Wife>>?" <<bHe>> asks.
<<else>>
<<bHe>> lets out a small chirp.
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
"I'm alright," you say, reaching out to <<if $monster is 1>>stroke <<bhis>> wing<<else>>pat <<bhis>> head<</if>>. "Thank you for worrying about me."
<<elseif $speech_attitude is "bratty">>
"I'm fine," you say, crossing your arms. "You don't need to worry about me."
<<else>>
"I'm not hurt," you say. "Thanks for worrying, though."
<</if>>
<br><br>
<<if $monster is 1>>
"I know. <<Wife>> is strong," <<bhe>> says. "I still worry, though."
<<else>>
The <<beasttype>> ducks <<bhis>> head and lets out a small trill.
<</if>>
<br><br>
<<link [[Ask for a ride to the nest (0:20)|Moor Bird Screech Nest]]>><<pass 20>><</link>>
<br>
<<link [[Ask for a ride to the farmlands(0:20)|Moor Bird Screech Farmlands]]>><<pass 20>><</link>>
<br>
<<link [[Groom (0:05)|Moor Bird Screech Stroke]]>><<transform bird 1>><<pass 5>><<stress -6>><<trauma -6>><</link>><<ltrauma>><<lstress>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I'm alright," you say. "Thank you for caring about me."
<<elseif $speech_attitude is "bratty">>
"You don't need to worry," you say. "I'm fine."
<<else>>
"I'm not hurt," you say. "It's sweet that you're concerned, though."
<</if>>
<br><br>
<<if $monster is 1>>
"<<Wife>> is strong," <<bhe>> says. "<<Wife>> won't be hurt easily." You're comforted by <<bhis>> faith in you. <<stress -3>><<lstress>>
<<else>>
The <<beasttype>> ducks <<bhis>> head and lets out a small chirp, before nuzzling <<bhis>> head into your shoulder. <<bHis>> affection makes you feel safe. <<stress -3>><<lstress>>
<</if>>
<br><br>
<<link [[Ask for a ride to the nest (0:20)|Moor Bird Screech Nest]]>><<pass 20>><</link>>
<br>
<<link [[Ask for a ride to the farmlands(0:20)|Moor Bird Screech Farmlands]]>><<pass 20>><</link>>
<br>
<<link [[Groom (0:05)|Moor Bird Screech Stroke]]>><<transform bird 1>><<pass 5>><<stress -6>><<trauma -6>><</link>><<ltrauma>><<lstress>>
<br><<effects>>
"I'm <<if $speech_attitude is "meek">>alright<<else>>not hurt<</if>>," you say, before wrapping your arms around the <<beasttype>><<if $monster isnot 1>>'s <<if currentSkillValue('tending') gte 400>>mantle<<else>>shoulder area<</if>><</if>>.
<<if $monster is 1>>
<<bHe>> returns the hug<<if C.npc["Great Hawk"].dom gte 20>>, squeezing you tight<</if>>.
<<else>>
The <<beasttype>> nuzzles <<bhis>> head into you.
<</if>>
<br><br>
<<link [[Ask for a ride to the nest (0:20)|Moor Bird Screech Nest]]>><<pass 20>><</link>>
<br>
<<link [[Ask for a ride to the farmlands(0:20)|Moor Bird Screech Farmlands]]>><<pass 20>><</link>>
<br>
<<link [[Groom (0:05)|Moor Bird Screech Stroke]]>><<transform bird 1>><<pass 5>><<stress -6>><<trauma -6>><</link>><<ltrauma>><<lstress>>
<br><<set $location to "moor">><<set $outside to 1>><<effects>>
<<if $moor_hunt gte 1>>
끔찍한 그림자가 지나간다. <span class="red">당신은 쫓기고 있다.</span>
<br><br>
<</if>>
<<switch $moormove>>
<<case "careful">>
당신은 언덕과 다른 높은 지역을 우회하면서, 황무지를 이동한다.
<<case "quick">>
당신은 가장 직접적인 경로로 황무지를 이동한다.
<<case "normal">>
당신은 보다 눈에 띄는 곳을 피하면서, 황무지를 이동한다.
<<case "fly">>
<<flight_effects>>
당신은 도움닫기를 하며 바람의 흐름을 타고, 황무지를 가로질러 낮게 날아간다. 당신의 날개는 빨리 지치지만, 착륙해야 하기 전에 많은 땅을 지난다.
<<case "careful_search">>
당신은 낮은 자세로, 황야의 구석구석을 살펴본다.
<<case "quick_search">>
당신은 가장 가까운 언덕에 올라가서, 주변을 관찰한다. 당신은 황무지를 잘 둘러본다.
<<case "normal_search">>
당신은 황무지에서 무언가 도움될 만한 것을 찾아본다.
<<case "fly_search">>
<<flight_effects>>
당신은 황무지 위로 높이 날아올라, 당신의 날카로운 눈으로 아래 땅을 훑어본다. 당신의 날개는 빨리 지치고, 당신은 숨을 돌리기 위해 언덕 위에 착륙한다.
<<case "hobble">>
당신은 울퉁불퉁한 황무지에서, 넘어지지 않도록 조심하며 절뚝절뚝 걷는다.
<<default>>
당신은 황무지에 있다.
<</switch>>
<<if $moor gte 100>>
거대한 성은 무너져서 흙더미 속으로 반쯤 함몰되었음에도 불구하고, 위로 우뚝 솟아 있다.
<<earnFeat "Wet and Ruined">>
<<elseif $moor gte 51>>
보이지 않는 우물에서 물이 솟아올라, 덤불과 바위 사이를 흐른다. 땅은 고르지 않고 위험하다.
<<elseif $moor gte 21>>
덤불과 암석 지대는 여행을 어렵게 만든다.
<<elseif $moor gte 1>>
헤더 꽃이 피어있는 평야가 사방으로 뻗어 있다.
<<else>>
당신 앞에는 헤더 꽃이 피어있는 넓은 평원이 펼쳐져 있다. 농장은 반대편에 있고, 바다는 그 너머에 있다.
<</if>>
<<if $moor is 10>>
당신은 높은 울타리로 둘러싸인 농장 밖에 서있다. 입구 옆에 있는 표지판에는 다음과 같이 쓰여 있다: "레미의 영지."
<</if>>
<<if Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
검은 비가 하늘에서 쏟아지고 있다.
<<elseif Weather.isSnow>>
검은 눈이 평야를 숨막히게 뒤덮고 있다.
<<elseif !Weather.isOvercast>>
인공 빛에서 멀리 떨어져 있기에, 별빛이 선명하게 보인다.
<<else>>
어둠이 평야를 뒤덮고 있다.
<</if>>
<<elseif Weather.dayState is "dusk">>
<<if Weather.precipitationr is "rain">>
저녁 햇빛이 빗줄기로 흔들리는 물웅덩이에서 희미하게 반짝거린다.
<<elseif Weather.precipitation is "snow">>
눈이 밤이 되는 동안 내린다.
<<elseif !Weather.isOvercast>>
태양이 언덕 뒤로 내려간다.
<<else>>
숨이 막힐 것 같은 구름이 내리깔린다.
<</if>>
<<elseif Weather.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
새벽 햇빛이 빗줄기로 흔들리는 물웅덩이에서 희미하게 반짝거린다.
<<elseif Weather.isSnow>>
뒤덮인 눈이 새벽빛을 반사한다.
<<elseif !Weather.isOvercast>>
태양이 언덕 위로 솟아오른다.
<<else>>
안개가 골짜기에 걸려있다.
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
비를 피할 곳이 거의 없다.
<<elseif Weather.isSnow>>
눈 한 겹이 모든 것을 덮고 있다.
<<elseif !Weather.isOvercast>>
태양이 약하고, 창백하고 차갑게 느껴진다.
<<else>>
구름이 낮게 걸려, 언덕 위를 안개로 목욕시키고 있다.
<</if>>
<</if>>
<br><br>
<<if $moor is 20>>
빛바랜 표지판이 보인다. 당신은 조금 읽어낼 수 있다: "ㅇ-험. ㅇ-ㅅ-- 동ㅁ--들."
<br><br>
<<elseif $moor is 50>>
빛바랜 표지판이 보인다. 당신은 조금 읽어낼 수 있다: "ㅇ---- ㅎ-ㄹ---- ㅁ-ㄹ-"
<br><br>
<<elseif $moor is 0>>
헤더 꽃이 핀 평원으로 향하는 오솔길 옆에 표지판이 보인다. 읽을 수 있다: "위험. 여기서 나갈 것."
<br><br>
<</if>>
<<if $stress gte $stressmax>>
당신은 몸을 너무 혹사시켰다.
<br><br>
<<passout_moor>>
<<elseif $moor_hunt gte 10>>
<<moor_hunt>>
<<elseif $eventskip is 0>>
<<if $moor gte 51>>
<<eventsmoorhigh>>
<<elseif $moor gte 21>>
<<eventsmoormid>>
<<else>>
<<eventsmoorlow>>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "moor">>
<</if>>
<<if $moor gte 100>>
<<birdicon "tower">><<link [[성으로 들어간다 (0:10)|Castle]]>><<pass 10>><</link>>
<br><br>
<</if>>
<<if $moor gte 80 and $moor lte 90 and $bogProgress gte 1>>
<<foresticon "bog">><<link [[늪지대로 들어간다 (0:15)|Bog]]>><<set $moor_hunt to 0>><<pass 15>><<set $bogdepth to 1>><<set $bogwater to 0>><</link>>
<br><br>
<</if>>
<<if $moor gte 51>>
<<if $pubtask is "moor" and $pubtask2 isnot 1>>
<<if $pubtasksetting is "lurkers" and $bestialitydisable is "f" and $lurkerdisable is "f">>
<<crimeicon "black box">><<link [[랜드리의 블랙박스를 찾는다|Moor Box Lurkers]]>><</link>>
<br><br>
<<elseif $pubtasksetting is "person">>
<<crimeicon "black box">><<link [[랜드리의 블랙박스를 찾는다|Moor Box]]>><</link>>
<br><br>
<<elseif random(1, 2) is 2 and $bestialitydisable is "f" and $lurkerdisable is "f">>
<<crimeicon "black box">><<link [[랜드리의 블랙박스를 찾는다|Moor Box Lurkers]]>><</link>>
<br><br>
<<else>>
<<crimeicon "black box">><<link [[랜드리의 블랙박스를 찾는다|Moor Box]]>><</link>>
<br><br>
<</if>>
<</if>>
<</if>>
<<if $moor is 10>>
<<mooricon "remy">><<link [[영지에 다가간다|Estate Approach]]>><</link>>
<br><br>
<</if>>
<<if $moor is undefined>>
<<set $moor to 0>>
<</if>>
<<if $harpy gte 6 and $birdFly gte 1>>
<<flight_time_check 4>>
<br>
<</if>>
<<if $moor lt 100>>
황무지의 더 깊은 곳으로 들어간다.
<br>
<<if $harpy gte 6 and $birdFly gte 1>>
<<glideicon>><<link [[날아간다 (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Moor]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<set $moor += 5>><<set $forestmod to 1>><<set $moormove to "fly">><</link>><<flight_text>><<gtiredness>>
<br>
<</if>>
<<if $worn.feet.type.includes("heels") and !$possessed>>
<<heelsicon "hobble">><<link [[하이힐로 절뚝거리며 걷는다 (0:30)|Moor]]>><<bird_pass 30>><<set $moor += 5>><<set $forestmod to 3>><<set $moormove to "hobble">><<if $moor_hunt gte 1>><<set $moor_hunt += 2>><</if>><</link>><<gharass>>
<<else>>
<<if !$worn.feet.type.includes("shackle")>>
<<runicon>><<link [[빠르게 걷는다 (0:05)|Moor]]>><<bird_pass 5>><<set $moor += 5>><<set $forestmod to 3>><<set $moormove to "quick">><<if $moor_hunt gte 1>><<set $moor_hunt += 0.5>><</if>><</link>><<gharass>>
<br>
<</if>>
<<walkicon>><<link [[평범하게 걷는다 (0:10)|Moor]]>><<bird_pass 10>><<set $moor += 5>><<set $forestmod to 1>><<set $moormove to "normal">><<if $moor_hunt gte 1>><<set $moor_hunt += 1>><</if>><</link>>
<br>
<<sneakicon>><<link [[조심히 걷는다 (0:30)|Moor]]>><<bird_pass 30>><<set $moor += 5>><<set $moormove to "careful">><<set $forestmod to 0.5>><<if $moor_hunt gte 1>><<set $moor_hunt += 2>><</if>><</link>><<lharass>>
<</if>>
<br><br>
<</if>>
지역 수색 <<gtreasure>>
<br>
<<if $harpy gte 6 and $birdFly gte 1>>
<<glideicon>><<link [[날아간다 (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Moor]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTimeSearch>><<bird_pass _flightTimeSearch>><<set $forestmod to 0.5>><<set $moormove to "fly_search">><</link>><<flight_text>><<gtiredness>><<lharass>>
<br>
<</if>>
<<if !$worn.feet.type.includes("shackle")>>
<<runicon>><<link [[빠르게 걷는다 (0:05)|Moor]]>><<bird_pass 5>><<set $forestmod to 3>><<set $moormove to "quick_search">><<if $moor_hunt gte 1>><<set $moor_hunt += 0.5>><</if>><</link>><<gharass>>
<br>
<</if>>
<<walkicon>><<link [[평범하게 걷는다 (0:10)|Moor]]>><<bird_pass 10>><<set $forestmod to 1>><<set $moormove to "normal_search">><<if $moor_hunt gte 1>><<set $moor_hunt += 1>><</if>><</link>>
<br>
<<sneakicon>><<link [[조심히 걷는다 (0:30)|Moor]]>><<bird_pass 30>><<set $forestmod to 0.5>><<set $moormove to "careful_search">><<if $moor_hunt gte 1>><<set $moor_hunt += 2>><</if>><</link>><<lharass>>
<br><br>
<<if $moor gt 0>>
해안가로 간다.
<br>
<<if $harpy gte 6 and $birdFly gte 1>>
<<glideicon>><<link [[날아간다 (<<print getTimeString(_hoursPassed, _minutesPassed)>>)|Moor]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<set $moor -= 5>><<set $forestmod to 1>><<set $moormove to "fly">><</link>><<flight_text>><<gtiredness>>
<br>
<</if>>
<<if $worn.feet.type.includes("heels") and !$possessed>>
<<heelsicon "hobble">><<link [[하이힐로 절뚝거리며 걷는다 (0:30)|Moor]]>><<bird_pass 30>><<set $moor -= 5>><<set $forestmod to 3>><<set $moormove to "hobble">><<if $moor_hunt gte 1>><<set $moor_hunt += 2>><</if>><</link>><<gharass>>
<<else>>
<<if !$worn.feet.type.includes("shackle")>>
<<runicon>><<link [[빠르게 걷는다 (0:05)|Moor]]>><<bird_pass 5>><<set $moor -= 5>><<set $forestmod to 3>><<set $moormove to "quick">><<if $moor_hunt gte 1>><<set $moor_hunt += 0.5>><</if>><</link>><<gharass>>
<br>
<</if>>
<<walkicon>><<link [[평범하게 걷는다 (0:10)|Moor]]>><<bird_pass 10>><<set $moor -= 5>><<set $forestmod to 1>><<set $moormove to "normal">><<if $moor_hunt gte 1>><<set $moor_hunt += 1>><</if>><</link>>
<br>
<<sneakicon>><<link [[조심히 걷는다 (0:30)|Moor]]>><<bird_pass 30>><<set $moor -= 5>><<set $forestmod to 0.5>><<set $moormove to "careful">><<if $moor_hunt gte 1>><<set $moor_hunt += 2>><</if>><</link>><<lharass>>
<</if>>
<br><br>
<<else>>
<<farmicon>><<link [[농장지대로 들어간다 (0:05)|Farmland]]>><<bird_pass 5>><<set $moor to 0>><<unset $moor_hunt>><<set $forestmod to 1>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<unset $moormove>><<set $location to "castle">><<effects>>
당신은 폐허가 된 성의 안뜰에 있다. 버려져서 반쯤 무너져 있지만, 폐허가 된 탑은 당신 옆에 우뚝 솟아 있다.
<<if Weather.precipitation is "rain">>
물이 비로 닳은 홈통을 타고 내려가 개천으로 흘러간다.
<<elseif Weather.isSnow>>
눈이 흉벽에 흩뿌려지고 있다.
<</if>>
<br><br>
<<if $treasure_map is 1>>
<span class="gold">당신이 찾은 보물 지도가 당신을 여기로 안내했다.</span>
<br><br>
<<getouticon "dig">><<link [[보물을 찾아 땅을 판다 (2:00)|Castle Treasure]]>><<pass 120>><<unset $treasure_map>><<tiredness 6>><</link>><<gtiredness>>
<br>
<</if>>
<<if $bird and $bird.upgrades and $bird.upgrades.snare gte 1>>
당신의 덫이 여기에 있다.
<<if $bird.lurkerSnareState is "captured">>
<span class="green">럴커 하나가 로프 안에서 발버둥치고 있다.</span>
<br>
<<birdicon "snare_lurker">><<link [[가져간다|Castle]]>><<set $bird.materials.lurkers++>><<set $bird.lurkerSnareState to "empty">><</link>>
<br>
<<elseif $bird.lurkerSnareState is "empty">>
<span class="purple">그것은 비어 있다.</span> <<birdicon "snare">>
<br>
<<if $bird.materials.junk gte 1>>
<<birdicon "junk">><<link [[반짝이는 쓰레기를 미끼로 사용한다 (0:02)|Castle]]>><<pass 2>><<set $bird.materials.junk-->><<set $bird.lurkerSnareState to "ready">><</link>>
<br>
<</if>>
<<for _valuable, _amount range $bird.materials.valuables>>
<<if _amount lt 1 or _valuable is "wallet">><<continue>><</if>>
<<set _shiny to true>>
<<capture _valuable>>
<<birdicon _valuable>><<silently>><<putpost _valuable "을">><</silently>><<link [[_trResult + " 미끼로 사용한다 (0:02)"|Castle]]>><<pass 2>><<set $bird.materials.valuables[_valuable]-->><<set $bird.lurkerSnareState to "ready">><</link>>
<br>
<</capture>>
<</for>>
<<if $bird.materials.junk is 0 and !_shiny>>
<span class="red">당신은 미끼로 사용할 만한 반짝이는 것을 가지고 있지 않다.</span>
<br>
<</if>>
<<else>>
<span class="blue">그것에는 미끼가 설치되어 있다.</span> <<birdicon "snare_bait">>
<br>
<</if>>
<br>
<</if>>
<<if $harpy gte 6 and $syndromebird is 1 and $birdFly gte 1>>
<<glideicon>><<link [[가장 높은 탑으로 날아간다 (0:02)|Castle Fly]]>><<bird_pass 2>><</link>><<flight_text>>
<br>
<<elseif $syndromebird is 1>>
<<npc "Great Hawk">>
당신의 <<beasttype_ un>> 당신을 집에 데려다 줄 수 있다.
<<endevent>>
<br><br>
<<glideicon>><<link [[부른다|Castle Call]]>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Moor]]>><<set $moor to 100>><</link>>
<br><<set $location to "tower">><<effects>>
<<npc "Great Hawk">>
당신은 탑 꼭대기로 날아가 둥지 옆에 착륙한다.
<<if $bird.state is "home">>
<<if $monster is 1>>
<<beasttype_ un>> 일어서서, <<bhis_ yi>> 팔과 날개로 당신을 감싼다. "집에 돌아온 걸 환영해, <<wifePost>>."
<<else>>
<<beasttype_ un>> <<bhis_ yi>> 발을 파닥거리고, 애정을 담아 당신을 가볍게 쪼며 인사를 한다.
<</if>>
<<else>>
<<beasttype_ un>> 집에 없다.
<</if>>
<br><br>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<npc "Great Hawk">>
당신은 탑을 향해 부른다.
<<if $bird.state isnot "home" and $bird.timer gte 0>>
반응이 없다. <<bHe_ nun>> 외출했을 것이다.
<br><br>
<<link [[기다린다|Castle Call Wait]]>><<bird_pass $bird.timer>><</link>>
<br>
<<link [[그만둔다|Castle]]>><<endevent>><</link>>
<br>
<<else>>
<<set $location to "tower">>
그 즉시, <<beasttype_ i>> 당신의 둥지에서 활강해 내려온다. <<bHe_ nun>> 당신의 어깨를 <<bhis_ yi>> 발톱으로 움켜쥐고, 당신을 집으로 데려다 준다.
<br><br>
<<if ($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>>
<<bHe_ nun>> 당신의 구속구를 신기한 듯이 바라보다가, <<bhis_ yi>> 날카로운 발톱으로 차버린다. <span class="green">당신의 족쇄는 당신의 발목에서 너덜너덜해진다.</span>
<<unbind>>
<br><br>
<</if>>
<<if $monster is 1>>
<<bHe_ nun>> <<bhis_ yi>> 팔과 날개로 당신을 감싼다. "집에 돌아온 걸 환영해, <<wifePost>>," <<bhe_ ga>> 둥지로 돌아가기 전에 말한다.
<<else>>
<<bHe_ nun>> 당신을 다정하게 쪼아주고, 둥지로 돌아간다.
<</if>>
<br><br>
<<bird_hunt_timer>>
<<set $bird.state to "home">>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br>
<</if>><<set $location to "tower">><<effects>>
당신은 황무지 위를 날아오르는 <<beasttype_ i>> 나타날 때까지, 하늘을 보며 기다린다. <<bhe_ ga>> 머리 위를 지나갈 때 당신은 소리친다. <<bHe_ nun>> 당신을 향해 다가와, 당신의 어깨를 잡고, 당신을 집으로 데려간다.
<br><br>
<<if ($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>>
<<bHe_ nun>> 당신의 구속구를 신기한 듯이 바라보다가, <<bhis_ yi>> 날카로운 발톱으로 차버린다. <span class="green">당신의 족쇄는 당신의 발목에서 너덜너덜해진다.</span>
<<unbind>>
<br><br>
<</if>>
<<if $monster is 1>>
<<bHe_ nun>> <<bhis_ yi>> 팔과 날개로 당신을 감싼다. "집에 돌아온 걸 환영해, <<wifePost>>," <<bhe_ ga>> 둥지로 돌아가기 전에 말한다.
<<else>>
<<bHe_ nun>> 당신을 다정하게 쪼아주고, 둥지로 돌아간다.
<</if>>
<br><br>
<<bird_hunt_timer>>
<<set $bird.state to "home">>
<<link [[다음|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
당신은 흙더미를 파헤치기 시작한다. 가운데는 뭘 하던 시작하기에 좋은 장소로 느껴진다.
<br><br>
당신은 곧 그 지도가 더 구체적이었으면 좋겠다고 생각하는 자신을 발견하게 된다. 결국 여기에 무언가가 있다는 보장은 없다.
<br><br>
<<link [[다음|Castle Treasure 2]]>><</link>>
<br><<effects>>
당신은 뒤에 파낸 흙이 쌓이도록 움직였지만, 아직도 안뜰의 절반도 수색하지 못했다.
<br><br>
당신이 포기할까 고민하던 중 당신의 손가락 끝에 딱딱한 무언가가 스친다. 당신은 다시 기운차게 땅을 파고, 흙더미를 헤쳐서, 그 물체를 꺼낸다. 그냥 통나무다.
<br><br>
<<link [[다음|Castle Treasure 3]]>><</link>>
<br><<effects>>
그 아래에 무언가가 있다. 당신은 통나무를 옆으로 치워버리고, 다시 구멍으로 손을 뻗는다. 당신은 흙속에서 나무 상자를 들어올린다. 잠겨있지 않다.
<br><br>
안에는 철로 된 검은 종이 들어 있다. 외관에는 사원에서 흔히 볼 수 있는 기호가 표시되어 있다. 도난 당했던 걸까? 보기보다 훨씬 무겁다. 당신은 그것을 울려본다. 처음에는 아무소리도 나지 않아서, 당신은 그것이 여전히 잘 작동하는지 의문을 품는다. 그러다 깊고, 낭랑한 종 소리가 울려퍼진다. 두려움이 엄습한다. 당신은 몸을 부르르 떤다.<<gstress>><<stress 6>>
<br><br>
당신은 그것을 묻어두고 싶어하지만, 수집가에게는 많은 가치가 있을 수 있다.
<br><br>
<<earnFeat "Buried Treasure">><<wearProp "bell">>
<<set $antiquemoney += 10000>><<museumAntiqueStatus "antiquebell" "found">>
<<link [[다음|Castle]]>><<handheldon>><</link>>
<br><<effects>>
<<if $pubtasksetting is "lurkers">>
당신은 어두운 물로 둘러싸인 섬에, 여전히 놓여있는 블랙박스를 발견한다.
<br><br>
<<else>>
<<set $pubtasksetting to "lurkers">>
당신은 언덕에 올라가서, 주변 지형을 바라보며, 블랙박스를 찾는다.
<br><br>
당신은 근처에 있는 어두운 호수 한가운데 있는 섬에, 그것이 놓여있는 것을 발견한다. 수면에 무언가의 자취가 보인다. 물 아래에 무언가가 헤엄치고 있다.
<br><br>
<</if>>
<<ind>><<link [[물 속을 헤치며 걷는다|Moor Box Lurkers 2]]>><</link>>
<br>
<<getouticon>><<link [[떠난다|Moor]]>><<set $eventskip to 1>><</link>>
<br><<water waist>><<effects>>
당신은 물에 들어가, 걸어서 지나간다. 당신의 잔물결이 닿자 그 생물들은 당신을 향해 돌진해온다.
<br><br>
<<link [[다음|Moor Box Struggle]]>><<set $struggle_start to 1>><</link>>
<br><<water waist>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>/*Creature species*/
<<struggle_creatures 2 1>>/*How many creatures will be involved, and their health.*/
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<<set $timer to 3>>
<</if>>
<<if $timer is 2>>
<<struggle_add 1 1>>
<span class="pink">세 번째 생물이 당신 쪽으로 헤엄쳐온다!</span>
<br><br>
<<elseif $timer is 1>>
<<struggle_add 1 1>>
<span class="pink">네 번째 생물이 당신 쪽으로 헤엄쳐온다!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Moor Box Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Moor Box Struggle]]>><</link>></span>
<br>
<</if>><<water waist>><<effects>>
그 생물들은 수면 아래로 사라진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<wearProp "black box">>
당신은 섬에 도착한다. 블랙박스는 찢어진 가방 위에 놓여 있다. 당신은 그것을 집어 든다.
<<set $pubtask2 to 1>>
<br><br>
해안으로 돌아가는 것이 더 안전하다는 것이 증명되었다.
<br><br>
<<link [[다음|Moor]]>><<handheldon>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $pubtasksetting is "person">>
<<loadNPC 0 moor>><<person1>>
당신은 언덕을 올라, 바위 꼭대기에 앉아 있는 <<person_ ul>> 발견한다. <<covered>> <<He_ nun>> 블랙박스를 들고 있다. "마음이 바뀌었니?" <<he_ ga>> 묻는다.
<br><br>
<<link [[다음|Moor Box 2]]>><</link>>
<br>
<<else>>
<<set $pubtasksetting to "person">>
당신은 바위 더미로 덮인 언덕 꼭대기에 올라가, 랜드리의 블랙박스를 찾기 위해 주변 지형을 바라본다.
<br><br>
<<generate1>><<person1>>
<<saveNPC 0 moor>>
"귀여운 <<girl_ i>> 왜 여기까지 왔니?" 뒤에서 목소리가 들려온다. 깜짝 놀란 당신은, 돌아서려고 서두르다가 넘어질 뻔 한다. <<person_ i>> 바위 꼭대기에 앉아, 당신을 지켜보고 있다. <<covered>>
<br>
<<if $speech_attitude is "meek">>
"제-제가 뭘 좀 찾고 있는데요," 당신은 말한다. "블랙박스요."
<<elseif $speech_attitude is "bratty">>
"잃어버린 물건을 찾고 있어요," 당신은 말한다. "블랙박스요."
<<else>>
"저는 블랙박스를 찾고 있어요," 당신은 말한다.
<</if>>
<br>
"정말?" <<person_ i>> 대답한다. <<He_ nun>> 허리를 굽힌다. "이걸 말하는 거니?" <<He_ nun>> 바위 뒤에서 블랙박스를 꺼낸다.
<br><br>
당신은 고개를 끄덕인다. <<person_ un>> 미소 짓는다.
<br><br>
<<link [[다음|Moor Box 2]]>><</link>>
<br>
<</if>><<effects>>
<<if $exposed gte 2>>
"이걸 건내줄 수 있어서 기쁘구나," <<person_ i>> 말한다. "하지만 그 대가로 원하는 게 있어.
<<if $leftarm is "bound" and $rightarm is "bound">>
네가 황무지를 뛰어다니는 걸 봤어. 날 똑바로 보렴. 나는 네 <<if $player.gender_appearance is "m">>자지<<else>>보지<</if>>를 보고 싶어."
<br><br>
<<else>>
네 팔을 치우렴. 나는 네 <<if $player.gender_appearance is "m">>자지<<else>>보지<</if>>를 보고 싶어."
<br><br>
<</if>>
<<if hasSexStat("exhibitionism", 4)>>
<<ind>><<link [[승낙한다|Moor Box Naked]]>><</link>><<exhibitionist4>>
<br>
<<else>>
<span class="blue">당신은 이런 제안을 받아들일 수 있을 정도로 음란하지 않다.</span> <i>아마 당신이 옷을 입고 있다면 <<his_ yi>> 요구는 좀 더 합리적일 것이다.</i>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"이걸 건내줄 수 있어서 기쁘구나," <<person_ i>> 말한다. "하지만 그 대가로 원하는 게 있어. 네 속옷."
<br>
<<if $speech_attitude is "meek">>
"제-제 속옷이요?" 당신은 묻는다.
<br>
<<person_ un>> 고개를 끄덕인다. "제대로 들었구나."
<br><br>
<<elseif $speech_attitude is "bratty">>
"먼저 상자를 어디서 찾았는지 말해주세요," 당신은 말한다. "당신이 내용물을 가져가지 않았다고 제가 어떻게 믿겠어요."
<br>
"내가 이걸 찾긴 했지만 말이지. 열 수가 없었단다. 날 믿어주렴, 나도 해봤어."
<br><br>
<<else>>
"제 속옷을 원한다구요?" 당신은 묻는다.
<br>
<<person_ un>> 고개를 끄덕인다. "제대로 들었구나."
<br><br>
<</if>>
<<if $worn.under_lower.name is "naked">>
<<ind>><<link [[당신이 아무것도 입지 않았다고 말한다|Moor Box No Undies]]>><</link>>
<br>
<<elseif $worn.lower.type.includes("naked")>>
<<if hasSexStat("exhibitionism", 5)>>
<<skinicon "strip">><<link [[그것들을 벗는다|Moor Box Undies]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<himPost>>에게 당신의 <<underbottoms_ rul>> 주면 당신의 몸을 가려주는 것은 아무것도 남지 않게 된다. <span class="blue">당신은 그럴 수 있을 만큼 음란하지 않다.</span>
<</if>>
<<elseif $worn.upper.type.includes("naked") and ($player.gender_appearance is "f" or $player.gender is "f")>>
<<if hasSexStat("exhibitionism", 4)>>
<<skinicon "strip">><<link [[그것들을 벗는다|Moor Box Undies]]>><</link>><<exhibitionist4>>
<br>
<<else>>
<<himPost>>에게 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 주면 당신의 상반신을 가려주는 것은 아무것도 남지 않게 된다. <span class="blue">당신은 그럴 수 있을 만큼 음란하지 않다.</span>
<br><br>
<</if>>
<<else>>
<<skinicon "strip">><<link [[그것들을 벗는다|Moor Box Undies]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<flaunting>> 당신은 당신의 팔을 치운다. <<person_ un>> 당신의 <<genitals_ rul>> 주시하고 있다.
<<else>>
<<flaunting>> 당신은 <<person_ ul>> 마주한다. <<He_ nun>> <<genitals_ rul>> 주시하고 있다.
<</if>>
<<exhibitionism4>>
<<if $player.penisExist and $player.vaginaExist>>
"둘 다라고?" <<he_ ga>> 묻는다. "오늘은 운이 좋은 날이네. 카메라가 없다는 게 아쉬울 따름이야."
<<elseif $player.penisExist>>
<<if $player.gender_appearance is "f">>
"정말 놀랄 수 밖에 없는 일이네," <<he_ ga>> 말한다.
<<if $player.penissize gte 4>>
"그리고 상당히 크구나. 카메라가 없다는 게 아쉬울 따름이야."
<<elseif $player.penissize lte 1>>
"여기서는 잘 보이지 않지만 말이야."
<<else>>
<</if>>
<<else>>
"훌륭한 자지네," <<he_ ga>> 말한다.
<<if $player.penissize gte 4>>
"엄청 크구나. 카메라가 없다는 게 아쉬울 따름이야."
<<elseif $player.penissize lte 1>>
"여기서 겨우 보이는 수준이지만 말야." <<He_ nun>> 웃는다.
<<else>>
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
"정말 놀랄 수 밖에 없는 일이네," <<he_ ga>> 말한다.
<<else>>
"훌륭한 보지네," <<he_ ga>> 말한다.
<</if>>
<</if>>
<br>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 스스로를 가리면서, 당신의 손을 내민다.
<</if>>
<<if $speech_attitude is "meek">>
"이제 상자를 받을 수 있을까요?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"박스," 당신은 말한다. "이리 주세요."
<<else>>
"당신이 시키는대로 했어요," 당신은 말한다.
<</if>>
<br>
<<person_ un>> 한숨을 쉰다. "좋아." <<He_ nun>> 그것을 당신 옆에 있는 땅에 던진다. 당신은 그것을 다시 줍기 위해 몸을 웅크린다. 당신이 일어섰을 때, <<person_ un>> 이미 사라진 뒤다.
<br><br>
<<set $pubtask2 to 1>>
<<wearProp "black box">>
<<link [[다음|Moor]]>><<endevent>><<clearNPC moor>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"하-하지만 저는 아무것도 입지 않았어요," 당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"저는 아무것도 입지 않았어요," 당신은 말한다.
<<else>>
"저는 아무것도 입지 않았어요," 당신은 말한다.
<</if>>
<br><br>
"멋진데," <<person_ i>> 말한다. "증명해봐. 네 <<if $player.gender_appearance is "m">>자지<<else>>보지<</if>>를 보여줘."
<br><br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[보여준다|Moor Box Show]]>><</link>><<exhibitionist4>>
<br>
<<else>>
<span class="blue">당신은 낯선 사람에게 알몸을 보여줄만큼 음란하지 않다.</span>
<br><br>
<</if>>
<<link [[떠난다|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<flaunting>> 당신은 당신의 치마를 들어 올린다.
<<elseif $worn.upper.set is $worn.lower.set>>
<<flaunting>> 당신은 당신의 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 가슴 아래로, 허리를 지나, 그리고 허벅지까지 잡아내린다.
<<else>>
<<flaunting>> 당신은 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 허벅지 아래로 잡아내린다.
<</if>>
<<person_ un>> 당신의 <<genitals_ rul>> 바라보고 있다.
<<exhibitionism4>>
<<if $player.penisExist and $player.vaginaExist>>
"둘 다라고?" <<he_ ga>> 묻는다. "오늘은 운이 좋은 날이네. 카메라가 없다는 게 아쉬울 따름이야."
<<elseif $player.penisExist>>
<<if $player.gender_appearance is "f">>
"정말 놀랄 수 밖에 없는 일이네," <<he_ ga>> 말한다.
<<if $player.penissize gte 4>>
"그리고 상당히 크구나. 카메라가 없다는 게 아쉬울 따름이야."
<<elseif $player.penissize lte 1>>
"여기서는 잘 보이지 않지만 말이야."
<<else>>
<</if>>
<<else>>
"훌륭한 자지네," <<he_ ga>> 말한다.
<<if $player.penissize gte 4>>
"엄청 크구나. 카메라가 없다는 게 아쉬울 따름이야."
<<elseif $player.penissize lte 1>>
"여기서 겨우 보이는 수준이지만 말야." <<He_ nun>> 웃는다.
<<else>>
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
"정말 놀랄 수 밖에 없는 일이네," <<he_ ga>> 말한다.
<<else>>
"훌륭한 보지네," <<he_ ga>> 말한다.
<</if>>
<</if>>
<br>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
당신은 스스로를 가리면서, 당신의 손을 내민다.
<</if>>
<<if $speech_attitude is "meek">>
"이제 상자를 받을 수 있을까요?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"박스," 당신은 말한다. "이리 주세요."
<<else>>
"당신이 시키는대로 했어요," 당신은 말한다.
<</if>>
<br>
<<person_ un>> 한숨을 쉰다. "좋아." <<He_ nun>> 그것을 당신 옆에 있는 땅에 던진다. 당신은 그것을 회수하기 위해 몸을 웅크린다. 당신이 일어섰을 때, <<person_ un>> 이미 사라진 뒤다.
<br><br>
<<set $pubtask2 to 1>>
<<wearProp "black box">>
<<link [[다음|Moor]]>><<endevent>><<clearNPC moor>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $worn.lower.type.includes("naked")>>
당신은
<<if $worn.upper.type.includes("naked")>>
알몸이 될 것이다.
<<else>>
하반신을 드러낼 것이다.
<</if>>
"뒤돌아요," 당신은 말한다. <<person_ un>> 친절하게도, 다른 곳을 바라보며 <<his_ yi>> 손을 <<his_ yi>> 엉덩이에 얹는다.
<br><br>
<<if $worn.under_upper.set is $worn.under_lower.set>>
당신은 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 가슴 아래로 잡아내려, 허리춤에 닿게 만든다. 당신은 그것을 더 잡아당겨서, 허벅지 아래, 무릎을 지나, 이윽고 발목까지 오게 만든다. 당신은 그 천에서 다리를 빼고, 그것을 집어들어, 그것을 <<personPost>>에게 내민다.
<<exhibitionism5>>
<<he_ nun>> 열심히 바위를 기어 내려와, 당신의 손에서 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 낚아챈다. <<He_ nun>> 블랙박스에 대해서는 잊은 듯, 다시 위로 올라가면서 땅바닥에 그것을 떨어뜨린다.
<br><br>
<<underupperruined>><<underlowerruined undefined "given">>
<<else>>
당신은 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 허벅지 아래로, 무릎을 지나, 이윽고 발목까지 잡아당긴다. 당신은 그 천에서 다리를 빼고, 그것을 집어들어, 그것을 <<personPost>>에게 내민다.
<<exhibitionism5>>
<<he_ nun>> 열심히 바위를 기어 내려와, 당신의 손에서 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 낚아챈다. <<He_ nun>> 블랙박스에 대해서는 잊은 듯, 다시 위로 올라가면서 땅바닥에 그것을 떨어뜨린다.
<br><br>
<<underlowerruined undefined "given">>
<</if>>
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<if $worn.upper.type.includes("naked")>>
당신은 상반신을 드러낼 것이다. "뒤돌아요," 당신은 말한다. <<person_ un>> 친절하게도, 다른 곳을 바라보며 <<his_ yi>> 손을 <<his_ yi>> 엉덩이에 얹는다.
<br><br>
당신은 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 가슴 아래로 잡아내려, 허리춤에 닿게 만든다. 당신은 치마를 위로 올리고, 그것을 잡아당겨, 허벅지 아래로, 무릎을 지나, 이윽고 발목까지 오게 만든다. 당신은 그 천에서 다리를 빼고 그것을 <<personPost>>에게 내민다.
<<if $player.gender is "f" or $player.gender_appearance is "f">>
<<exhibitionism4>>
<<else>>
<<exhibitionism1>>
<</if>>
<<he_ nun>> 열심히 바위를 기어 내려와, 당신의 손에서 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 낚아챈다. <<He_ nun>> 블랙박스에 대해서는 잊은 듯, 다시 위로 올라가면서 땅바닥에 그것을 떨어뜨린다.
<br><br>
<<underupperruined>><<underlowerruined undefined "given">>
<<else>>
당신은 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 가슴 아래로 잡아내려, 허리춤에 닿게 만든다. 당신은 치마를 위로 올리고, 그것을 잡아당겨, 허벅지 아래로, 무릎을 지나, 이윽고 발목까지 오게 만든다. 당신은 그 천에서 다리를 빼고 그것을 <<personPost>>에게 내민다.
<<exhibitionism1>>
<<he_ nun>> 열심히 바위를 기어 내려와, 당신의 손에서 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 낚아챈다. <<He_ nun>> 블랙박스에 대해서는 잊은 듯, 다시 위로 올라가면서 땅바닥에 그것을 떨어뜨린다.
<br><br>
<<underupperruined>><<underlowerruined undefined "given">>
<</if>>
<<else>>
당신은 치마의 옆부분을 들어올려, 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 허벅지 아래로, 무릎을 지나, 이윽고 발목까지 잡아당긴다. <<person_ un>> 열심히 지켜본다.
<<exhibitionism1>>
당신은 그것들에게서 발을 빼고, 땅바닥에서 그것들을 집어들어, 그것들을 <<personPost>>에게 내민다. <<he_ nun>> 열심히 바위를 기어 내려와, 당신의 손에서 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 낚아챈다. <<He_ nun>> 블랙박스에 대해서는 잊은 듯, 다시 위로 올라가면서 땅바닥에 그것을 떨어뜨린다.
<br><br>
<<underlowerruined undefined "given">>
<</if>>
<<else>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<if $worn.upper.set is $worn.lower.set>>
당신은 먼저 당신의 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다. "뒤돌아요," 당신은 말한다. <<person_ un>> 친절하게도, 다른 곳을 바라보며 <<his_ yi>> 손을 <<his_ yi>> 엉덩이에 얹는다.
<br><br>
당신은 당신의 상의와 하의를 벗어버리고, 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 가슴 아래로 잡아내려, 허리춤에 닿게 만든다. 허벅지 아래로, 무릎을 지나, 이윽고 발목까지 계속 잡아당긴다. 당신은 그 천에서 다리를 빼고, 당신의 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 다시 올린다.
<<exhibitionism1>>
당신은 그 천을 <<personPost>>에게 내민다. <<he_ nun>> 열심히 바위를 기어 내려와, 당신의 손에서 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 낚아챈다. <<He_ nun>> 블랙박스에 대해서는 잊은 듯, 다시 위로 올라가면서 땅바닥에 그것을 떨어뜨린다.
<br><br>
<<underupperruined>><<underlowerruined undefined "given">>
<<else>>
당신은 먼저 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗는다. "뒤돌아요," 당신은 말한다. <<person_ un>> 친절하게도, 다른 곳을 바라보며 <<his_ yi>> 손을 <<his_ yi>> 엉덩이에 얹는다.
<br><br>
당신은 당신의 하의를 내리고, 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 가슴 아래로 잡아내려, 허리춤에 닿게 만든다. 허벅지 아래로, 무릎을 지나, 이윽고 발목까지 계속 잡아당긴다. 당신은 그 천에서 다리를 빼고, 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 다시 입는다.
<<exhibitionism1>>
당신은 그 천을 <<personPost>>에게 내민다. <<he_ nun>> 열심히 바위를 기어 내려와, 당신의 손에서 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 낚아챈다. <<He_ nun>> 블랙박스에 대해서는 잊은 듯, 다시 위로 올라가면서 땅바닥에 그것을 떨어뜨린다.
<br><br>
<<underupperruined>><<underlowerruined undefined "given">>
<</if>>
<<else>>
<<if $worn.upper.set is $worn.lower.set>>
당신은 먼저 당신의 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다. "뒤돌아요," 당신은 말한다. <<person_ un>> 친절하게도, 다른 곳을 바라보며 <<his_ yi>> 손을 <<his_ yi>> 엉덩이에 얹는다.
<br><br>
당신은 당신의 상의와 하의를 벗어버리고, 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 허벅지 아래로, 무릎을 지나, 이윽고 발목까지 잡아당긴다. 당신은 그 천에서 다리를 빼고, 당신의 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 다시 입는다.
<<exhibitionism1>>
당신은 그 천을 <<personPost>>에게 내민다. <<he_ nun>> 열심히 바위를 기어 내려와, 당신의 손에서 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 낚아챈다. <<He_ nun>> 블랙박스에 대해서는 잊은 듯, 다시 위로 올라가면서 땅바닥에 그것을 떨어뜨린다.
<br><br>
<<underlowerruined undefined "given">>
<<else>>
당신은 먼저 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗는다. "뒤돌아요," 당신은 말한다. <<person_ un>> 친절하게도, 다른 곳을 바라보며 <<his_ yi>> 손을 <<his_ yi>> 엉덩이에 얹는다.
<br><br>
당신은 당신의 하의를 벗어버리고, 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 허벅지 아래로, 무릎을 지나, 이윽고 발목까지 잡아당긴다. 당신은 그 천에서 다리를 빼고, 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 다시 입는다.
<<exhibitionism1>>
당신은 그 천을 <<personPost>>에게 내민다. <<he_ nun>> 열심히 바위를 기어 내려와, 당신의 손에서 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 낚아챈다. <<He_ nun>> 블랙박스에 대해서는 잊은 듯, 다시 위로 올라가면서 땅바닥에 그것을 떨어뜨린다.
<br><br>
<<underlowerruined undefined "given">>
<</if>>
<</if>>
<</if>>
당신은 상자를 회수하기 위해 몸을 웅크린다. 당신이 일어섰을 때, <<person_ un>> 이미 사라진 뒤다. <<covered>>
<br><br>
<<set $pubtask2 to 1>>
<<wearProp "black box">>
<<link [[다음|Moor]]>><<endevent>><<clearNPC moor>><<set $eventskip to 1>><</link>>
<br><<widget "eventsmoorlow">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $moorLessDangerAll>>
<<set $danger -= $moorLessDangerAll>>
<</if>>
<<if random(1, 8) is 8 or ($moormove is "quick_search" or $moormove is "normal_search" or $moormove is "careful_search" or $moormove is "fly_search") and random(1, 4) is 4>>
<<rng 3>>
<<if $rng is 3>>
<<wearProp "bullet">>
오솔길 가장자리에 총알이 놓여 있는 것을 볼 수 있다. 오래된 것 같다. 수집가가 돈을 낼지도 모른다.
<br><br>
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquebullet" "found">>
<<link [[다음|Moor]]>><<handheldon>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng is 2>>
작고 노란 꽃들이 헤더 사이에서 자라고 있다.
<br><br>
<<if currentSkillValue('tending') gte 400>>
브로콜리다. 그것들은 완전히 자랐으므로 먹을 수 없다. 그들의 부드러운 흔들림이 당신을 편안하게 만든다.<<lstress>><<stress -6>>
<br><br>
<<if !$plants_known.includes("broccoli")>>
<<link [[씨앗을 찾는다 (0:30)|Moor Broccoli]]>><<pass 30>><</link>><<tendingdifficulty 400 700>>
<br>
<</if>>
<<else>>
<span class="blue">브로콜리 씨앗을 얻기 위해서는 관리 스킬이 더 높아야 합니다.</span>
<br><br>
<</if>>
<<mooricon>><<link [[계속 나아간다|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
작고 하얀 꽃들이 헤더 사이에서 자라고 있다.
<<if currentSkillValue('tending') gte 300>>
야생 당근들이다.
<br><br>
<<icon "tending/carrot.png">> <<link [[야생 당근을 수확한다 (0:30)|Moor Carrots]]>><<pass 30>><</link>><<tendingdifficulty 300 600>>
<br>
<<else>>
<span class="blue">야생의 당근을 수확하기 위해서는 관리 스킬이 더 높아야 합니다.</span>
<br><br>
<</if>>
<<mooricon>><<link [[계속 나아간다|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $danger gte (9900 - ($allure * $forestmod))>>
<<rng 8>>
<<switch $rng>>
<<case 1>>
<<generate1>><<person1>>
<<person_ i>> 손에 지팡이를 들고, 앞쪽 산등성이 너머로 나타난다.
<<if $exposed gte 1>>
<<covered>> 당신은 헤더 뒤로 숨는다.
<br><br>
<<link [[그들이 지나갈 때까지 기다린다 (0:10)|Moor Exposed Hide]]>><<pass 10>><</link>>
<br>
<<if $exposed gte 2>>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[계속 걷는다|Moor Exposed Naked]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[계속 걷는다|Moor Exposed Undies]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<<else>>
<<He_ nun>>
<<if random(1, 2) is 2>>
웃으며
<<else>>
고개를 끄덕이고
<</if>>
당신 옆을 지나간다.
<<if $anxiety gte 1 and $controlled is 0>>
<br><br>
<<he_ ga>> 당신보다 훨씬 뒤쳐질 때까지, 당신은 편안함을 느끼지 못한다.<<gstress>><<stress 6>>
<br><br>
<<else>>
당신도 웃어준다.<<ltrauma>><<trauma -6>>
<br><br>
<</if>>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case 2>>
<<if $bestialitydisable is "f" and $lurkerdisable is "f">>
무언가가 당신을 향해 돌진할 때 헤더가 갈라진다. 그것이 도착하기 전에, 당신은 뒤에서 바스락거리는 소리를 듣는다. 당신이 몸을 돌리기 전에 당신의 <<bottomPost>>에 뭔가가 떨어진다.
<br><br>
<<link [[다음|Moor Struggle Low]]>><<set $struggle_start to 1>><</link>>
<<else>>
무언가가 당신을 향해 돌진할 때 헤더가 갈라진다. 돌아서서 도망치지만, 그것이 따라잡아서, 당신의 등에 착지하고 당신을 땅바닥에 쓰러뜨린다.
<br><br>
그것은 몸부림치지만, 당신은 그것을 어떻게든 풀어서 헤더로 다시 던진다.<<beastescape>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case 3>>
뒤에서 다가오는 차량의 부릉거리는 소리가 들린다.<<if $anxiety gte 1>><<gstress>><<stress 6>><</if>>
<br><br>
<<link [[계속 걷는다|Moor Vehicle]]>><</link>>
<br>
<<link [[숨는다 (0:05)|Moor Vehicle Hide]]>><<trauma 6>><</link>><<gtrauma>>
<br>
<<case 4>>
무언가가 헤더에서 튀어나와, 당신의 가슴과 부딪혀서 당신을 흙으로 쓰러뜨린다.<<gpain>><<gtrauma>><<gstress>><<pain 1>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 5>>
<<if random(1, 2) is 1>>
<<set $moorFlower to "flower">>
<<else>>
<<set $moorFlower to "phallus plant">>
<</if>>
당신은 달콤한 향기를 맡는다. <<if $moorFlower is "flower">>분홍색 꽃이<<else>>특이한 식물이<</if>> 헤더 사이에서 자라고 있다.
<<if $earSlime.corruption gte 80 and random(1, 4) gte 5 - numberOfEarSlime()>>
<span class="red">The ear slimes weaken your ability to resist its allure.</span>
<<if numberOfEarSlime() gte 2>>
<<set $moorFlowerMod to 400>>
<<else>>
<<set $moorFlowerMod to 200>>
<</if>>
<<else>>
<<set $moorFlowerMod to 0>>
<</if>>
<br><br>
<<if $moorFlower is "flower">>
<<link [[조사한다|Moor Flower]]>><<arousal 600>><<drugs 60>><</link>><<garousal>>
<<else>>
<<link [[조사한다|Moor Phallus Plant]]>><<arousal 600>><<drugs 60>><</link>><<garousal>>
<</if>>
<br>
<<link [[무시한다|Moor Flower Ignore]]>><</link>><<willpowerdifficulty `1 + $moorFlowerMod` `600 + $moorFlowerMod`>>
<br>
<<case 6>>
당신은 작은 골짜기를 타고 흐르는 개울을 마주친다. 물살은 빠르지만, 깨끗하고 그리 깊지 않다.
<br><br>
<<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
<<link [[벌거벗고 몸을 씻는다 (0:10)|Moor Low Clothes Wash]]>><<strip>><<pass 10>><</link>><<exhibitionist1>>
<br>
<<link [[시간을 들여서 옷을 숨기고, 몸을 씻는다 (0:30)|Moor Low Wash]]>><<undress "moor wash">><<pass 30>><<set $phase to 1>><</link>><<exhibitionist1>>
<br>
<<else>>
<<link [[몸을 씻는다 (0:10)|Moor Low Wash]]>><<pass 10>><</link>>
<br>
<</if>>
<<link [[가던 길을 계속 간다|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 7>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>
당신은 전방에서 웃음소리와 시끄러운 목소리를 듣는다. 젊은이 한 그룹이 산등성이 위로 나타난다.
<<if $exposed gte 1>>
<<covered>> 그들은 조금 떨어져 있고, 당신의 옷차림 상태를 알아차리지 못했을 것이다.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[그들이 지나갈 때 까지 숨는다|Moor Youths Hide]]>><</link>><<skulduggerydifficulty>>
<br>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 5)>>
<<link [[그들을 지나쳐 걸어간다|Moor Youths Exhibitionism]]>><</link>><<exhibitionist5>>
<br>
<<elseif hasSexStat("exhibitionism", 3)>>
<<link [[그들을 지나쳐 걸어간다|Moor Youths Exhibitionism]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<else>>
그들 중 하나인, <<person1>><<person_ un>>, <<his_ yi>> 손에 보냉백을 들고 있다. 다른 두 사람인, <<person2>><<person_ gwa>> <<person3>><<person_ un>>, 사과주 병들을 들고 있다.
<br><br>
"여기까지 뭐하려고 온 거니?" <<person1>><<person_ i>> 목소리가 들릴 만한 거리에 들어오자 크게 말한다.
<br><br>
"이봐," <<person2>><<person_ i>> 말하지만, 이 거리에서는 잘 안 들린다. "<<phimPost>>에게 마실 것 좀 주자고. <<pShe_ nun>> 귀엽잖아."
<br><br>
그들은 가까워질 때 까지 기다리더니, 당신을 보며 걸음을 멈춘다. "한 잔 마실래?"
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<foodicon "beerbottle">><<link [[마신다 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $drunk += 60>><<stress -6>><<wearProp "beerbottle">><</link>><<lstress>>
<</if>>
<br>
<<refuseicon>><<link [[거절한다|Moor Youths Decline]]>><</link>>
<br>
<</if>>
<<case 8>>
<<moor_fox>>
<</switch>>
<<else>>
<<rng 6>>
<<switch $rng>>
<<case 1>>
<<if Weather.precipitation is "rain">>
산들바람이 당신에게 불어오자 헤더 꽃들이 당신에게 고개를 숙이며, 빗방울이 당신의 피부를 때린다.
<<else>>
산들바람이 당신의 피부를 어루만지며 당신을 향해 불어올 때, 헤더가 흔들린다.<<lstress>><<stress -6>>
<</if>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 2>>
당신은 시야 한구석에서 어두운 형체가 움직이는 것을 본다. 그것은 당신이 돌아보기도 전에 사라진다.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 3>>
<<beastNEWinit 1 fox>>
<<if $NPCList[0].traits.includesAny("territorial", "clever")>>
A hare darts out of a nearby shrub. A <<beasttype>> pounces after it, narrowly missing you.
<<if $monster is 1>>
<<bHe>> cocks <<bhis>> head at you. "You made me lose my catch," <<bhe>> snickers. "Next time, you'll be my catch instead." <<bHe>> steps away. "Run along, <<foxnickname>>."
<<else>>
<<bHe>> stares at you a moment before stepping away and growling.
<</if>>
<br><br>
<<getouticon>><<link [[떠난다|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
관목숲에서 <<beasttype_ i>> 나타나, 당신의 길을 가로막는다. <<bHe_ nun>> 귀를 씰룩거리며 잠시 당신을 응시하다가, 덤불 속으로 돌진한다.
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case 4>>
당신은 타이어 자국을 발견해서 좀 더 쉽게 길을 갈 수 있다.<<lstress>><<stress -6>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 5>>
당신은 폐허가 된 오두막집을 지나쳐 걸어간다. 근처에 있는 돌담의 잔해는 이곳이 한때 농장이었음을 암시한다.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 6>>
<<eventAmbient>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<</if>>
<</widget>>
<<widget "eventsmoormid">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $moorLessDangerAll>>
<<set $danger -= $moorLessDangerAll>>
<</if>>
<<if random(1, 8) is 8 or ($moormove is "quick_search" or $moormove is "normal_search" or $moormove is "careful_search" or $moormove is "fly_search") and random(1, 4) is 4>>
<<rng 2>>
<<if $rng is 2>>
<<wearProp "artillery">>
당신은 진흙 속에 반쯤 묻혀 있는, 검은 형체를 발견하게 된다. 포탄이다. 오래된 것처럼 보인다.
<<if currentSkillValue('history') gte 500>>
<span class="green">이것이 아직도 터질 가능성은 없겠지만,</span> 수집가에게는 가치가 있을지도 모른다.
<<set $antiquemoney += 100>><<museumAntiqueStatus "antiqueshell" "found">>
<br><br>
<<else>>
<span class="red">당신은 거기에서 멀리 떨어진다.</span>
<br><br>
<</if>>
<<link [[다음|Moor]]>><<handheldon>><<set $eventskip to 1>><</link>>
<br>
<<else>>
초록색 새싹들이 무리를 지어 땅을 뚫고 나와있다.
<br><br>
<<if currentSkillValue('tending') gte 400>>
<<icon "tending/onion.png">> <<link [[양파를 수확한다 (0:30)|Moor Onions]]>><<pass 30>><</link>><<tendingdifficulty 400 700>>
<br>
<<else>>
<span class="blue">야생의 양파를 수확하기 위해서는 관리 스킬이 더 높아야 합니다.</span>
<br><br>
<</if>>
<<mooricon>><<link [[계속 나아간다|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $danger gte (9900 - ($allure * $forestmod))>>
<<rng 11>>
<<switch $rng>>
<<case 1>>
<<beastNEWinit 1 cat>>
당신의 머리털이 곤두선다. 당신이 몸을 돌려 노란 눈을 마주한 순간, <<if $monster isnot 1>>거대한 <</if>><<beasttype_ i>> 당신을 향해 돌진한다.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[다음|Moor Cat]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 어떻게든 빠져나왔지만, 부상이 없지는 않다.<<beastescape>>
<br><br>
<<link [[다음|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case 2>>
당신 옆에 있는 높은 바위에서 자갈이 굴러 떨어진다. 당신은 올려다 본다. 꼭대기에서 무언가가 반짝인다. 그것은 팔다리를 벌리며 당신을 향해 뛰어 내린다.
<br><br>
<<if $bestialitydisable is "f" and $lurkerdisable is "f">>
<<dancedifficulty 1 1000 true>>
<<if $danceSuccess>>
<span class="green">당신은 옆으로 점프하고,</span> 그 생물은 당신 옆의 지면에 착륙한다.
<br><br>
<<link [[다음|Moor Struggle Mid]]>><<set $phase to 0>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<span class="red">그것은 당신이 반응하기 전에 당신의 얼굴에 떨어진다.</span> 부속물이 당신의 입술을 자극한다.
<br><br>
<<link [[다음|Moor Struggle Mid]]>><<set $phase to 1>><<set $struggle_start to 1>><</link>>
<br>
<</if>>
<<else>>
그것은 당신의 가슴에 떨어져, 당신이 땅에 쓰러지게 만든다. 당신은 몸부림칠 필요가 있었지만, 그것을 간신이 풀어내어 바위 위로 다시 던지는데 성공한다.<<beastescape>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case 3>>
당신은 어느 정도 떨어진 바위에서 당신을 지켜 보는 형체를 보았다고 생각한다. 당신이 눈을 깜빡이자, 그들은 사라진다.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 4>>
한 쌍의 노란 눈이 더 높은 바위 꼭대기 근처의 동굴에서 당신을 응시하고 있다.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 5>>
당신이 절벽가를 걷던 도중, <span class="red">지반이 흔들린다.</span> 당신은 발을 헛디뎌서, 절벽 쪽으로 굴러간다.
<br><br>
<<if $harpy gte 6 or $angel gte 6 or $demon gte 6 or $fallenangel gte 2>>
당신이 절벽으로 떨어질 때 당신은 날개를 펼친다. 당신은 바람을 타고, 당신은 완만한 착륙을 하게 된다.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 거친 관목을 잡는데 성공했지만, 여전히 가장자리에 매달려 있다.
<br><br>
당신은 아래를 내려다본다. 오래 떨어지지는 않을 것 같다.
<br><br>
<<link [[스스로를 끌어올린다|Moor Cliff Pull]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[손을 놓는다|Moor Cliff Drop]]>><<pain 8>><<stress 6>><</link>><<ggpain>><<gstress>>
<br>
<</if>>
<<case 6>>
당신의 머리털이 곤두선다. <span class="blue">당신은 감시받고 있다고 느낀다.</span> 당신은 주위를 둘러본다. 주변 바위에 점점이 있는 수많은 균열과 동굴에는 무엇이든 숨어 있을 수 있다.<<gstress>><<stress 6>>
<br><br>
<<link [[우회한다 (0:30)|Moor Cats Detour]]>><<pass 30>><<trauma 6>><</link>><<gtrauma>>
<br>
<<link [[계속 나아간다|Moor Cats Continue]]>><</link>>
<br>
<<case 7>>
당신은 키 큰 풀들이 바스락거리는 것을 본다. 팔다리가 여러개 달린 생명체가 풀밭에서 뛰쳐나오고, 덤불 뒤에 다른 생명체가 뒤따라온다. 첫 번째 생명체가 당신에게 달려든다.
<br><br>
<<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<generatePlant1>><<person1>>
당신은 <<if $submissive gte 850>>팔을 휘둘러 쫓아내려하지만<<else>>팔로 몸을 방어하려 하지만<</if>>, 그 생명체는 당신에게 닿지 못한다. 덩굴이 공중에서 그것을 감싸고, 그것을 제자리에 고정시킨다. 두 번째 생물도 같은 방법으로 구속된다.
<br><br>
"야-호!" <<person_ i "normal">> 덤불 뒤에서, 당신에게 손을 흔들며 걸어온다. <<Plant_details_ ga>> <<his_ yi>> 머리카락에 흐트러져 있고, <<he_ nun>> 완전히 벌거벗은 상태다. <<He_ ga>> <<his_ yi>> 손으로 손짓을 하자, <span class="purple">덩굴이 팽팽해진다</span>.
<br><br>
"내가 여기 있어서 다행이었네," <<person_ i>> 말한다. "너를 이런 사소한 것들의 피해자로 전락시키고 싶지 않았거든. 그러니까..." <<He_ nun>> 몸을 앞으로 숙이고, <<his_ yi>> 입술을 핥는다. "너를 구해준 나는 보상을 받을 자격이 있지 않을까?"
<br><br>
<<if hasSexStat("deviancy", 3) or $backgroundTraits.includes("plantlover")>>
<<link [[보상을 준다|Moor Plant Sex]]>><<set $sexstart to 1>><</link>><<deviant3>>
<<else>>
<span class="blue">당신은 <<himPost>>에게 "보상"을 줄 수 있을 정도로 음란하지 않다</span>.
<</if>>
<br>
<<link [[거절한다|Moor Plant Refuse]]>><<set $phase to 1>><</link>>
<<else>>
당신은 <<if $submissive gte 850>>팔을 휘둘러 쫓아내려하지만<<else>>팔로 몸을 방어하려 하지만<</if>>, 그 생명체는 당신에게 닿지 못한다. 갑자기 위에서 떨어진 낙석이 그것을 공중에서 떨어뜨린다. 그것은 두 번째 생명체와 함께, 허둥지둥 도망친다.
<<stress 6>><<gstress>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<</if>>
<<case 8>>
당신은 바위로 된 바닥 사이에 두꺼운 틈이 있고, 세찬 물줄기가 흐르는 것을 발견한다. 그 부글거리는 물이 얼마나 깊은지 가늠하기는 어렵다.
<br><br>
<<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
<<link [[벌거벗고 몸을 씻는다 (0:10)|Moor Mid Wash]]>><<set $phase to 1>><<pass 10>><<strip>><</link>><<exhibitionist1>>
<br>
<<else>>
<<link [[몸을 씻는다 (0:10)|Moor Mid Wash]]>><<set $phase to 0>><<pass 10>><</link>>
<br>
<</if>>
<<link [[무시한다|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 9 10>>
<<if $bird and $bird.injured gt 1>>
<<moor_fox>>
<<else>>
<<moor_hunt_start>>
<</if>>
<<case 11>>
<<moor_fox>>
<</switch>>
<<else>>
<<outfitChecks>>
<<rng 7>>
<<switch $rng>>
<<case 1>>
<<if random(1, 2) is 2>>
<<if _top>>
Your _top.name <<= _top.plural is 1 ? "snag" : "snags">> on a thorny bush.
<br><br>
<<link [[그냥 찢어버린다|Moor Tear]]>><<set $phase to 1>><</link>>
<br>
<<link [[조심스럽게 풀어낸다 (0:05)|Moor Careful]]>><<set $phase to 1>><<pain 4>><<pass 5>><</link>><<gpain>>
<br>
<<else>>
가시덤불이 바람을 타고 날아와, 당신의 노출된 피부를 긁는다.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<if _bottom>>
Your _bottom.name <<= _bottom.plural is 1 ? "snag" : "snags">> on a thorny bush.
<br><br>
<<link [[그냥 찢어버린다|Moor Tear]]>><<set $phase to 3>><</link>>
<br>
<<link [[조심스럽게 풀어낸다 (0:05)|Moor Careful]]>><<set $phase to 3>><<pain 4>><<pass 5>><</link>><<gpain>>
<br>
<<else>>
가시덤불이 바람을 타고 날아와, 당신의 노출된 피부를 긁는다.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<<case 2>>
<<if $worn.feet.type.includes("naked")>>
땅에는 날카로운 바위들이 흩어져 있다. 제대로 된 신발이 없어서 걷기가 힘들다.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<else>>
땅에는 날카로운 바위들이 흩어져 있다. 당신은 당신의 <<trClothes "feet" $worn.feet.name "name" "을">>_trResult 감사히 여긴다.
<br><br>
<</if>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 3>>
바람이 거세진다.
<<if $hallucinations gte 2>>
속삭이는 소리가 들린다.
<<rng 5>>
<<switch $rng>>
<<case 1>>
<i>하지만 당신은 알아듣지 못한다.</i>
<<case 2>>
<i>"내 안에 깊이 잠들어 있는 것."</i>
<<case 3>>
<i>"그것이 온다."</i>
<<case 4>>
<i>"거울을 통해서."</i>
<<case 5>>
<i>"뒤를 돌아봐."</i>
<</switch>>
<<gtrauma>><<trauma 6>>
<br><br>
<<else>>
당신은 그것이 당신에게서 흘러넘치는 것처럼 떨고 있다.
<br><br>
<</if>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 4>>
당신은 절벽의 밑부분에 많은 바위들이 흩어져 있는 것을 발견한다.
<<if $moor_hunt gte 1>>
어두운 구멍들이 주변에 널려 있다. 꽉 끼겠지만, 당신이 숨고 싶다면 비집고 들어갈 수도 있을 것이다.
<br><br>
<<link [[숨는다 (0:30)|Moor Bird Hide]]>><<pass 30>><</link>>
<br>
<<link [[무시한다|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 거리를 유지한다.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case 5>>
당신은 다른 사람들의 흔적을 발견한다. 평평한 땅은, 발자국으로 뒤덮혀 있다. 중앙에는 아직도 불이 타고 있다. 몇 개의 쇠사슬이 땅 속에 묻혀 있다.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 6>>
당신은 절벽의 꼭대기를 따라 걷는다. 가장자리는 안전하지 않아 보이므로, 당신은 멀리 떨어져 있다.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 7>>
<<eventAmbient>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<</if>>
<</widget>>
<<widget "eventsmoorhigh">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $moorLessDangerAll>>
<<set $danger -= $moorLessDangerAll>>
<</if>>
<<if random(1, 8) is 8 or ($moormove is "quick_search" or $moormove is "normal_search" or $moormove is "careful_search" or $moormove is "fly_search") and random(1, 4) is 4>>
<<rng 2>>
<<if $rng is 2>>
당신은 땅으로 통하는 통로를 발견한다.
<br><br>
<<link [[들어간다 (0:20)|Moor Crack Passage]]>><<set $outside to 0>><<pass 20>><</link>>
<br>
<<link [[무시한다|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
둑에서 초록색 새싹들이 돋아나 있다.
<br><br>
<<if currentSkillValue('tending') gte 500>>
<<icon "tending/garlic.png">> <<link [[마늘을 수확한다 (0:30)|Moor Garlic]]>><<pass 30>><</link>><<tendingdifficulty 500 800>>
<br>
<<else>>
<span class="blue">야생의 마늘을 수확하기 위해서는 관리 스킬이 더 높아야 합니다.</span>
<br><br>
<</if>>
<<mooricon>><<link [[계속 나아간다|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $danger gte (9900 - ($allure * $forestmod))>>
<<rng 10>>
<<switch $rng>>
<<case 1>>
땅이 흔들려서, 당신은 비틀거린다. 아래쪽에 균열이 생기며, 엄청난 속도로 넓어진다.
<br><br>
<<dancedifficulty 500 1100 true>>
<<if $danceSuccess>>
당신의 다리는 벌려져 있지만, <span class="green">당신은 빠르게 균형을 찾아</span> 옆으로 도약한다. 땅이 진동하다가 멈춘다.
<br><br>
당신은 균열을 뛰어넘고, 여행을 계속한다.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 옆으로 펄쩍 뛰려 하지만, <span class="red">지면이 너무 많이 흔들린다.</span> 당신은 그 틈에 빠진다.
<br><br>
<<link [[다음|Moor Crack]]>><</link>>
<br>
<</if>>
<<case 2>>
당신은 두 연못 사이의 오솔길을 따라간다.
<<if !Weather.isOvercast>>
<<if Time.dayState is "night">>
그것들은 달빛을 반사하지 않는다.
<<else>>
그것들은 햇빛을 반사하지 않는다.
<</if>>
<<else>>
당신은 발밑에 주의하며 나아간다.
<</if>>
<br><br>
<<if $bestialitydisable is "f" and $lurkerdisable is "f">>
거품이 수면에서 터지는 소리가 들린다. 동시에, 여러 생물들이 깊은 곳에서 달려든다. 하나가 당신의 얼굴에 뛰어들어 당신은 비틀거린다. 다른 하나는 당신의 <<bottomPost>>에 뛰어든다.
<br><br>
<<link [[다음|Moor Struggle High]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
거품이 수면에서 터지는 소리가 들린다. 동시에, 여러 생물들이 깊은 곳에서 달려든다. 당신은 그들을 옆으로 밀치고 달아난다. 그들은 더 많이 나타나서, 당신이 오솔길의 반대편 끝에 도착할 때까지, 당신을 계속해서 공격한다.<<beastescape>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case 3>>
어느 정도 떨어진 물에서 검은 형체가 떠오른다. 그것은 긴 목 위에 자리잡은, 머리처럼 보인다. 그것은 당신을 마주보기 위해 돌아섰다가, 수면 아래로 사라진다.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 4>>
당신은 연못의 표면에서 몇 마리의 새들이 쉬고 있는 것을 본다. 그들은 당신을 경계하면서 헤엄치고 있다.
<br><br>
뒤쪽에 물보라가 일고, 새 한 마리가 수면 아래로 사라진다. 다른 새들은 공포에 질려, 꽥꽥거리며 날개를 퍼덕이며 당신 쪽으로 빠르게 날아온다. 그들은 강둑에 모여 웅크리고 있다.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 5>>
땅이 울리고, 당신은 미끄러져서, <<bottom_ uro>> 넘어진다.<<gpain>><<gstress>><<pain 1>><<stress 6>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 6>>
<<if $worn.feet.type.includes("shackle")>>
늪지대는 발이 묶인 상태로는 움직이기 힘들다.<<gtiredness>><<tiredness 1>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $worn.feet.type.includes("rugged")>>
땅은 늪지대지만, 당신의 <span class="green">튼튼한</span> <<trClothes "feet" $worn.feet.name "name" "은">>_trResult 견뎌낸다.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $worn.feet.type.includes("naked")>>
발이 진흙 속으로 가라앉고, <span class="pink">딸깍하는 소리가 들린다.</span> 금속으로 된 구속구가 당신의 발목 주변을 꽉 조이고, 양 발목을 하나로 묶는다. 한쪽에 열쇠구멍이 있다.
<<else>>
당신의 발은 진흙 속으로 가라앉아, 꿈쩍도 하지 않는다. <span class="pink">딸깍하는 소리가 들린다.</span> 당신은 다리를 당겨 빼고 앞쪽으로 휘청거리면서 움직였지만, 당신의 <<trClothes "feet" $worn.feet.name "name" "은">>_trResult 뒤에 남겨져 있다. 대신, 금속으로 된 구속구가 당신의 발목 주변을 꽉 조이고, 양 발목을 하나로 묶는다. 한쪽에 열쇠구멍이 있다.
<<feetruined>>
<</if>>
<br><br>
<<shackle_feet>>
<<link [[그것을 부순다|Moor Shackle Break]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[자물쇠를 푼다|Moor Shackle Pick]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<case 7>>
<<set $plantMoney to 10*random(20,100)>>
<<if !Weather.isOvercast>>
반짝이는 빛이
<<else>>
반짝이는 무언가가
<</if>>
당신의 눈을 사로잡는다. 당신은 덤불 속에 <<printmoney $plantMoney>> 짜리 동전들이 놓여있는 것을 발견한다.
<br><br>
<<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<if currentSkillValue('skulduggery') gte 700>>
당신은 동전을 더 자세히 살펴본다. 그들은 흙더미 위에 놓였지만, 당신은 흙 속에 묻혀 있는 손이, 돈을 느슨하게 쥐고 있는 것을 간신히 발견한다. 조금 더 떨어진 곳의 흙 속에서 덩굴과 <<plant_details_ ga>> 튀어나와 있다.
<br><br>
<</if>>
<<ind>><<link [[돈을 줍는다|Moor Plant Money]]>><<set $phase to 1>><</link>>
<br>
<<getouticon>><<link [[떠난다|Moor Plant Money]]>><<set $phase to 0>><</link>>
<<else>>
당신은 길에서 벗어나 돈을 주머니에 넣는다. 당신이 다시 일어서는 순간, 땅이 흔들리며, 당신이 몇 초 전에 서 있던 바로 그 곳에 갈라진 틈이 생긴다.
<<ggstress>><<stress 12>>
<br><br>
<<set $money += $plantMoney>><<unset $plantMoney>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<</if>>
<<case 8 9>>
<<if $bird and $bird.injured gt 1>>
<<moor_fox>>
<<else>>
<<moor_hunt_start>>
<</if>>
<<case 10>>
<<if random(1,5) is 1 and $wrenSeen?.length and !$daily.moorhighWren>>
<<npc Wren>><<person1>>
<<set $daily.moorhighWren to true>>
As you're about to step forward, someone grabs your wrist from behind. You're pulled roughly backwards. You stumble and fall on your ass.<<pain 4>><<gpain>>
<br><br>
<<if $wrenSeen.includes("moorhigh")>>
"I thought I told you it was dangerous here," a voice says. <span class="gold">It's Wren.</span> <<He>> sounds exasperated. "I shouldn't be surprised. I often seem to find you in these kinds of places. Want me to lead you out again?"
<br><br>
<<link [[받아들인다 (0:45)|Moor Wren Meeting End]]>><<set $phase to 0>><<pass 45>><</link>>
<br>
<<link [[거절한다|Moor Wren Meeting End]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"Careful, <<girl>>," a voice warns. "It's dangerous here."
<br><br>
<span class="gold">It's Wren.</span>
<br><br>
<<if $lurkerdisable is "f">>
As if to prove <<his>> point, a shadow scuttles out of the bush right in front of you. It hurries away before you can get a good look.
<<else>>
<<He>> picks up a stone and tosses it where you were going to step. You watch the ground swallow it without a ripple.
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
"Thanks for s-saving me," you say.
<<elseif $speech_attitude is "bratty">>
"I can take care of myself, you know," you say.
<<else>>
"I appreciate it," you say. "But I could have handled it."
<</if>>
<br><br>
"You're welcome," <<he>> says. "What are you even doing here?"
<br><br>
<<link [[Be honest|Moor Wren Meeting]]>><<set $phase to 0>><</link>>
<br>
<<link [[Lie|Moor Wren Meeting]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<else>>
<<moor_fox>>
<</if>>
<</switch>>
<<else>>
<<rng 6>>
<<switch $rng>>
<<case 1>>
당신은 주변 웅덩이 위로 솟아 있는 맑은 샘을 발견한다. 물은 깨끗해 보인다.
<br><br>
<<skinicon "wash">><<link [[씻는다 (0:20)|Moor Wash]]>><<pass 20>><<strip>><<stress -2>><<if $moor_hunt gte 1>><<set $moor_hunt += 1.5>><</if>><</link>><<lstress>>
<br>
<<getouticon>><<link [[떠난다|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 2>>
여러 마리의 새들이 연못의 수면 위에서 휴식을 취하고 있다. 그들은 당신을 경계하면서 헤엄치고 있다.
<br><br>
<<if $moor_hunt gte 1>>
물은 깊고 어둡다. 무엇이든 아래에 숨길 수 있다.
<br><br>
<<link [[숨는다 (0:01)|Moor Bird Pool]]>><<pass 1>><</link>><<swimmingdifficulty 1 300>>
<br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case 3>>
작은 언덕 위에 무언가가 새겨진 돌기둥이 놓여 있다.
<<if currentSkillValue('history') gte 1000>>
<span class="green">당신은 이것에 대해 읽어본 적이 있다.</span> 고대의 사당들이다. 여행자들은 행운을 위해 기도하기도 한다.
<br><br>
<<link [[행운을 빌며 기도한다 (0:05)|Moor Luck]]>><<stress -6>><<pass 5>><</link>><<lstress>>
<br>
<<link [[무시한다|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 누가 그것을 조각했는지 궁금해한다.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case 4>>
<<set $quicksand_depth to 4>>
당신의 발은 땅을 가르고, <span class="red">당신은 마치 물에 가라앉듯이,</span> 땅이 당신의 허리까지 삼킬 때까지 가라앉는다. 당신은 몸을 빼려고 하지만, 꼼짝도 하지 않는다.
<<if $quicksand is undefined>>
<<set $quicksand to 0>>
<</if>>
<<if $quicksand lt 5>>
당신은 천천히 가라앉고 있다.<<ggstress>><<stress 12>>
<<else>>
당신은 전에도 여기에 온 적이 있다. 당신은 당신이 가라앉지 않을 것임을 알고 있다. 당신은 진정한다.
<</if>>
<br><br>
<<if $hallucinations gte 2 and $controlled is 0>>
<span class="pink">뭔가가 당신의 발목을 잡는다. 그것이 당신을 잡아당긴다.</span><<ggstress>><<stress 12>>
<br><br>
<</if>>
<<quicksand_actions>>
<<case 5>>
이곳은 땅이 조금 더 안정되어 있다.<<lstress>><<stress -6>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 6>>
<<eventAmbient>>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 7>>
당신은 한쪽 모퉁이가 수렁에서 비어져 나온, 색바랜 빨간 화물 상자를 발견한다 당신이 그것을 꺼내기 위해서는 중장비가 필요할 것이다. 어떻게 그것이 저 안에 들어갔는지, 그리고 그 안에 무엇이 들어있는지는, 미스테리로 남을 것이다.
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<</if>>
<</widget>>
<<widget "quicksand_actions">>
<<if $quicksand lt 5 and $quicksand_learn is undefined>>
<<link [[진정한다 (0:05)|Moor Quicksand]]>><<set $quicksand_learn to true>><<set $phase to 0>><<pass 5>><</link>><<willpowerdifficulty 1 400>>
<br>
<<elseif $quicksand gte 5>>
<<link [[체중을 분산시킨다 (0:05)|Moor Quicksand]]>><<set $phase to 1>><<pass 5>><</link>><<note "지식: 유사" "Green">>
<br>
<</if>>
<<link [[도움을 요청한다 (0:05)|Moor Quicksand]]>><<set $phase to 2>><<pass 5>><</link>><<if Time.dayState is "night">><<difficulty 10>><<else>><<difficulty 30>><</if>>
<br>
<<link [[몸부림친다 (0:05)|Moor Quicksand]]>><<set $phase to 3>><<pass 5>><</link>><<physiquedifficulty 1 20000>>
<br>
<</widget>>
<<widget "quicksand_end">>
<<unset $quicksand_depth>>
<<unset $quicksand_learn>>
<<unset $quicksandWraith>>
<<unset $quicksand_escape>>
<</widget>>
<<widget "quicksand_pull">>
<<switch $quicksand_depth>>
<<case 1>>
<<set $quicksand_depth += 1>>
당신의 발목이 다시 당겨져서, 모래가 <span class="purple">당신의 무릎에 닿을 정도로</span> 더 깊이 빠진다.<<gstress>><<stress 6>>
<br><br>
<<quicksand_actions>>
<<case 2>>
<<set $quicksand_depth += 1>>
당신의 발목이 다시 당겨져서, 모래가 <span class="purple">당신의 허벅지에 닿을 정도로</span> 더 깊이 빠진다.<<gstress>><<stress 6>>
<br><br>
<<quicksand_actions>>
<<case 3>>
<<set $quicksand_depth += 1>>
당신의 발목이 다시 당겨져서, 모래가 <span class="pink">당신의 허리에 닿을 정도로</span> 더 깊이 빠진다.<<gstress>><<stress 6>>
<br><br>
<<quicksand_actions>>
<<case 4>>
<<set $quicksand_depth += 1>>
당신의 발목이 다시 당겨져서, 모래가 <span class="pink">당신의 가슴에 닿을 정도로</span> 더 깊이 빠진다.<<ggstress>><<stress 12>>
<br><br>
<<quicksand_actions>>
<<case 5>>
<<set $quicksand_depth += 1>>
당신의 발목이 다시 당겨져서, 모래가 <span class="red">당신의 목에 닿을 정도로</span>더 깊이 빠진다. 당신은 곧 완전히 잠길 것이다. <<ggstress>><<stress 12>>
<br><br>
<<quicksand_actions>>
<<default>>
마지막으로 당겨지자, <span class="red">땅이 당신을 삼켜버린다.</span><<ggtrauma>><<ggstress>><<trauma 12>><<stress 12>>
<br><br>
<<passout_moor>>
<<if $quicksandWraith>>
<<ind>><<ind>><<ind>><<ind>><<ind>><<ind>><<ind>><<ind>><span class="wraith_flicker">_drown</span>
<br><br><<ind>><<ind>><span class="wraith_flicker">_drown</span>
<br><<ind>><<ind>><<ind>><<ind>><<ind>><span class="wraith_flicker">_drown</span>
<</if>>
<</switch>>
<<if $quicksandWraith>>
<br><br><<ind>><<ind>><<ind>><<ind>><<ind>><<ind>><span class="wraith_flicker">_drown</span>
<br><br><br><<ind>><span class="wraith_flicker">_drown</span>
<</if>>
<</widget>>
<<widget "passout_moor">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "moor">>
<<else>>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if random(1, 2) is 2>>
<<link [[다음|Moor Abduction Wake]]>><<if $moor lte 15>><<set $moor to 20>><</if>><</link>>
<br>
<<else>>
<<link [[다음|Moor Bird Wake]]>><</link>>
<br>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<</if>>
<<if $bird.hunts>>
<<flight_hunt_end>>
<</if>>
<</widget>>
<<widget "end_moor_captive">>
<<unset $moor_binding>>
<</widget>>
<<widget "moor_captive_init">>
<<set $moor_binding to 12>>
<</widget>>
<<widget "moor_binding_text">>
<<if $moor_binding gte 12>>
<span class="red">당신의 구속구는 튼튼하고 불편하다.</span>
<<elseif $moor_binding gte 8>>
<span class="pink">당신의 구속구는 전보다는 느슨해졌지만, 여전히 꽉 조여져 있다.</span>
<<elseif $moor_binding gte 4>>
<span class="purple">당신의 구속구가 느슨해졌다.</span>
<<elseif $moor_binding gte 1>>
<span class="blue">당신의 구속구가 느슨해졌다.</span> 당신은 손목을 약간 흔들 수 있다.
<<else>>
<span class="lblue">당신의 구속구가 거의 풀려있다.</span> 당신은 당신이 원할 때 그것들을 부술 수 있다.
<</if>>
<</widget>>
<<widget "moor_captive_actions">>
<<if $moor_binding gte 1>>
<<set $skulduggerydifficulty to 500>>
<<link [[구속구를 푼다|Moor Abduction Walk Loosen]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[얌전히 있는다|Moor Abduction Walk]]>><<sub 1>><</link>>
<br>
<<else>>
<<if $moor gte 51>>
당신은 숨겨진 웅덩이와 싱크홀에 둘러싸여 있다. 탈출은 어려울 것이다.
<br><br>
<<link [[당신의 구속구를 풀고 도망친다|Moor Abduction Mire Run]]>><<unbind>><</link>><<athleticsdifficulty 900 1900>>
<br>
<<elseif $moor gte 21>>
어둠 속에서 이렇게 울퉁불퉁한 땅을 가로질러 달리는 것은 위험할 수 있다.
<br><br>
<<link [[당신의 구속구를 풀고 도망친다|Moor Abduction Rock Run]]>><<unbind>><</link>><<athleticsdifficulty 800 1500>>
<br>
<<else>>
당신은 도망칠 수 있지만, 그들은 쫓아올 것이다.
<br><br>
<<link [[당신의 구속구를 풀고 도망친다|Moor Abduction Plain Run]]>><<unbind>><</link>><<athleticsdifficulty 500 1500>>
<br>
<</if>>
<<link [[때를 기다린다|Moor Abduction Walk]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[복수에 대해 공상한다|Moor Abduction Fantasise]]>><<def 1>><<stress -6>><</link>><<defianttext>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "moor_hunt_start">>
<<if !Weather.isOvercast>>
그림자가 당신 위를 지나간다.
<<else>>
<<hawkScreechDesc "이">> 들린다.
<</if>>
<<if $syndromebird is 1>>
<<npc "Great Hawk">>
당신의 <<beasttype_ i>> 머리 위에서 빙글빙글 돌고 있다.
<br><br>
<<endevent>>
<<if $harpy gte 6>>
<<link [[울음 소리를 낸다|Moor Bird Screech]]>><</link>><<harpy>>
<br>
<</if>>
<<mooricon>><<link [[계속 나아간다|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $birdescaped gte 1>>
<<npc "Great Hawk">>
낯익은 <<beasttype_ i>> 머리 위에서 빙글빙글 돌고 있다.
<<endevent>>
<<else>>
두려운 존재가 머리 위에서 빙글빙글 돌고 있다.
<</if>>
<<if $moor_hunt is undefined>>
<span class="red">당신은 쫓기고 있다.</span><<ggstress>><<stress 12>>
<<set $moor_hunt to 1>>
<<else>>
<span class="red">당신을 추격하는 자가 빠르게 다가오고 있다.</span><<gstress>><<stress 6>>
<<set $moor_hunt += 3>>
<</if>>
<br><br>
<<link [[다음|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "moor_hunt">>
<<npc "Great Hawk">>
<span class="red">또 다른 울음 소리가 들린다.</span> 이번에는 당신 뒤에서다. 가까이 있다. 당신이 뒤로 돌자,
<<if $birdescaped gte 1>>
그 <<beasttype_ i>>
<<elseif $monster is 1>>
깃털 날개가 달리고 발이 있을 자리에 발톱이 달린 <<nnpc_gendery_ ga "Great Hawk">> <<bhis_ yi>> 몸을 수그리고
<<else>>
거대한 <<beasttypePost>> 하나가
<</if>>
하늘에서 급강하해 당신에게 내려오며, 당신을 잡으려 발톱을 뻗는다.
<<if $birdescaped gte 1>>
당신의 눈이 <<bhis_ yi>> 눈과 마주치고, 공포가 당신의 팔다리를 붙잡는다.
<<if $monster is 1 or understandsBirdBehaviour()>>
<<bhis_ yi>> 강렬한 응시에도 불구하고, 당신은 그 아래에서 배려심을 볼 수 있다.
<</if>>
<<else>>
<<bHis_ yi>> 응시가 당신을 공포에 질려 그 자리에서 움직이지 못하게 한다.
<</if>>
<br><br>
<<link [[가만히 있는다|Moor Bird Still]]>><<sub 1>><<unset $phase>><</link>>
<br>
<<link [[저항한다|Moor Bird Resist]]>><</link>><<willpowerdifficulty 1 300>>
<br>
<</widget>>
<<widget "moor_fox">>
<<beastNEWinit 1 fox>>
당신의 뒤편 어딘가에서 부스럭거리는 소리가 들린다. 그 소리는 점점 가까워지고 있는 것 같다.
<br><br>
<<link [[피한다|Moor Fox Dodge]]>><</link>><<dancedifficulty 1 $NPCList[0].skills.athletics>>
<br>
<<link [[가만히 있는다|Moor Fox Stand]]>><</link>><<physiquedifficulty $NPCList[0].skills.athletics $physiquemax>>
<br>
<<link [[부른다|Moor Fox Call]]>><</link>>
<br>
<</widget>><<set $outside to 1>><<effects>><<set $lock to 200>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Riding School]]>><<pass 10>><<crimeUp 20 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Farmland]]>><</link>>
<br><<set $outside to 1>><<set $location to "riding_school">><<effects>>
You are at Remy's riding school. Stables surround a central courtyard. A small office sits to one side. A dirt track leads into the surrounding countryside. Lessons cost £25.
<br><br>
<<if Time.dayState isnot "night" and Time.hour isnot $closinghour>>
Several people chat in the courtyard, waiting for the next lesson to begin.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif Time.hour is $closinghour>>
It's closing time. The <<steed_type>> are being herded into their stables, and the customers from the grounds. <<if $exposed gte 1>>You skulk away before anyone sees your <<lewdness>>.<</if>>
<br><br>
<<link [[다음|Farmland]]>><</link>>
<br>
<<elseif Time.dayState is "night">>
<<if Time.hour isnot $closinghour and !$weekly.theft.ridingSchool>>
<<link [[Examine the office building|Riding School Register]]>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Farmland]]>><</link>>
<br>
<<else>>
<<if $ridingschoolintro is undefined>>
<<set $ridingschoolintro to 0>>
<<npc Remy>><<generateBEAST 2 horse>>
<<if $remySeen.includes("livestock")>>
A <<beasttype 1>> trots up to you. Upon its back sits Remy, <<person1>><<if $pronoun is "m">><<his>> pale brown hair flicking in the breeze<<else>><<his>> pale brown hair tied in a neat bun<</if>>. You tense as memories of your treatment at <<his>> farm invade your mind. However, there's no domineering malice in <<his>> eyes this time. There's no recognition at all.
<br><br>
"Welcome to my riding school," <<he>> says as the <<beasttype 1>> comes to a stop. "I'm Remy. We offer lessons on both riding and caring for horses. I hope we can be of service."
<br><br>
<<person1>><<He>> spurs <<his>> <<beasttype 1>> to a trot, and rides away.
<br><br>
<<link [[다음|Riding School]]>><<endevent>><</link>>
<br>
<<elseif $remySeen.includes("farm")>>
A <<beasttype 1>> trots up to you. Upon <<bhis>> back sits Remy, <<person1>><<if $pronoun is "m">><<his>> short, pale brown hair flicking in the breeze<<else>><<his>> pale brown hair tied in a neat bun<</if>>.
<br><br>
"Welcome to my riding school," <<he>> says as the <<beasttype 1>> comes to a stop. "I'm glad you could make it. We offer lessons on both riding and caring for horses. I hope we can be of service."
<br><br>
<<person1>><<He>> spurs <<his>> <<beasttype 1>> to a trot, and rides away.
<br><br>
<<link [[다음|Riding School]]>><<endevent>><</link>>
<br>
<<elseif $remySeen.includes("manor")>>
A <<beasttype 1>> trots up to you. Upon <<bhis>> back sits Remy, <<person1>><<if $pronoun is "m">><<his>> short, pale brown hair flicking in the breeze<<else>><<his>> pale brown hair tied in a neat bun<</if>>.
<br><br>
"Welcome to my riding school," <<he>> says as the <<beasttype 1>> comes to a stop. You wonder if <<he>> recognises you from the party. If so, <<he>> gives no indication. "I'm glad you could make it. We offer lessons on both riding and caring for horses. I hope we can be of service."
<br><br>
<<person1>><<He>> spurs <<his>> <<beasttype 1>> to a trot, and rides away.
<br><br>
<<link [[다음|Riding School]]>><<endevent>><</link>>
<br>
<<else>>
A <<beasttype 1>> trots up to you. Upon its back sits a <<if $pronoun is "m">>man with short, pale brown hair flicking in the breeze<<else>>woman with pale brown hair tied in a neat bun<</if>>.
<br><br>
"Welcome to my riding school," <<person1>><<he>> says as the <<beasttype 1>> comes to a stop. "I'm Remy. We offer lessons on both riding and caring for horses. I hope we can be of service."
<br><br>
<<person1>><<He>> spurs <<his>> <<beasttype 1>> to a trot, and rides away.
<br><br>
<<link [[다음|Riding School]]>><<endevent>><</link>>
<br>
<</if>>
<<set $remySeen.pushUnique("riding_school")>>
<<set $remySeenLast to "riding_school">>
<<elseif $remySeen.includes("livestock") and $remySeenLast is "livestock">>
<<npc Remy>><<generateBEAST 2 horse>>
A <<beasttype 1>> trots up to you. Upon its back sits Remy, <<person1>><<if $pronoun is "m">><<his>> pale brown hair flicking in the breeze<<else>><<his>> pale brown hair tied in a neat bun<</if>>. You tense as memories of your treatment at <<his>> farm invade your mind. However, there's no domineering malice in <<his>> eyes this time. There's no recognition at all.
<br><br>
"It's good to see you again," <<he>> says as the <<beasttype 1>> comes to a stop. "I hope we can be of service."
<br><br>
<<person1>><<He>> spurs <<his>> <<beasttype 1>> to a trot, and rides away.
<br><br>
<<link [[다음|Riding School]]>><<endevent>><</link>>
<br>
<<set $remySeen.pushUnique("riding_school")>>
<<set $remySeenLast to "riding_school">>
<<else>>
<<set _riding to 18>>
<<for _slot range ["feet", "head", "lower", "upper"]>>
<<if $worn[_slot].type.includes("riding")>>
<<set _riding += 2>>
<</if>>
<</for>>
<<if $money gte 2500>>
<<farmicon "horse">><<link [[Take riding lesson (1:00)|Riding School Lesson]]>><<set $riding_lesson to 0>><<set $money -= 2500>><<thighskill _riding>><</link>><<gtiredness>><<gthighskill>>
<br>
<</if>>
<<if isPubfameTaskAccepted("remy")>>
<<investigateicon>><<link [[Look for Landry's contact (0:20)|Riding School Contact]]>><<pass 20>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Farmland]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $riding_lesson is 0>>
<<if $leftarm is "bound" or $rightarm is "bound">>
"You can't ride like that," Remy says, untying your arms with deft movements. "Better."
<<unbind>>
<br><br>
<</if>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<if maleChance() lt random(1, 100)>>
Remy assigns you to a centaur, who watches as you <<thightext>> climb into the saddle.
<<set $steed to "female">>
<<else>>
Remy assigns you to a centaur, who watches as you <<thightext>> climb into the saddle.
<<set $steed to "male">>
<</if>>
<<else>>
<<if beastMaleChance() lt random(1, 100)>>
Remy assigns you to a mare. You <<thightext>> climb into the saddle.
<<set $steed to "mare">>
<<else>>
Remy assigns you to a stallion. You <<thightext>> climb into the saddle.
<<set $steed to "stallion">>
<</if>>
<</if>>
Once the other students finish climbing into theirs, Remy leads the procession down the dirt track leading into the countryside.
<<else>>
The lesson continues. Remy rides up and down the procession, giving pointers on proper control.
<</if>>
<<if currentSkillValue("thighskill") gte 1000>>
You keep the <<steed_text>> under control with subtle leg movements. It's almost boring. You've learned all you can from these lessons.
<<elseif currentSkillValue("thighskill") gte 800>>
You keep the <<steed_text>> under control with subtle leg movements, requiring only the occasional correction with the reins.
<<elseif currentSkillValue("thighskill") gte 600>>
Between careful rein use and thigh movements, you manage to keep control of the <<steed_text>>.
<<elseif currentSkillValue("thighskill") gte 400>>
You keep a firm grip on the reins, but the <<steed_text>> considers your movements suggestions, rather than commands.
<<elseif currentSkillValue("thighskill") gte 200>>
You pull the reins this way and that, but it's a struggle to keep the <<steed_text>> under control.
<<else>>
The <<steed_text>> almost throws you off. Only Remy's presence keeps <<steed_him>> in line.
<</if>>
<br><br>
<<if $riding_lesson gte 3>>
Remy leads you back to the dirt track leading to the riding school. The <<steed_text>> looks tired. <<steed_He>> must be looking forward to a rest.
<br><br>
<<link [[다음|Riding School]]>><<unset $steed>><</link>>
<br>
<<else>>
<<set $riding_lesson += 1>><<pass 20>><<tiredness 2>>
<<rng>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 81 and $horsedisable is "f">>
Remy leads you to an open field. The steeds are eager to frolic, and become harder to control.
<br><br>
<!-- Modified for Monster People -->
<<if $steed isnot "mare" and $steed isnot "stallion" or $bestialitydisable is "f">>
<<if currentSkillValue("thighskill") gte 200>>
Your <<steed_text>> bolts. You manage to remain steady, but nothing you do convinces the steed to stop.
<<else>>
Your <<steed_text>> bolts. All you can do is cling on tight.
<</if>>
You hear Remy shouting somewhere behind, but the voice fades as the <<steed_text>> carries you down a hill and into a wooded dell. <<steed_He>> rears on <<steed_his>> hind legs, throwing you to the ground.
<br><br>
<<steed_He>> turns to face you, a fierceness in <<steed_his>> eyes.
<br><br>
<<link [[Calm it|Riding School Lesson Calm]]>><</link>><<tendingdifficulty 600 1200>>
<br>
<<link [[Brace yourself|Riding School Lesson Brace]]>><</link>>
<br>
<<else>>
You manage to keep yours in line, but some of the newer students lose control. Remy gallops after them, herding them back to the others.
Your <<steed_text>> lurches aside, and gallops. You throw your arms around <<steed_his>> neck and cling as hard as you can, until Remy catches up and grasps the reins, pulling you to a stop.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Riding School Lesson]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<npc Remy>><<person1>><<generateBEAST 2 horse>>
Remy leads you to a smooth lane, and pushes <<his>> steed to a trot. The other <<beastsplural 1>> follow suit.
<br><br>
<<endevent>>
<<generate1>><<person1>>
You hear hooves coming up from behind.
<<if $worn.upper.name is "punk leather jacket"
or $worn.upper.name is "leather jacket"
or $worn.upper.name is "vampire jacket">>
<!-- Special interaction with unzipped jackets -->
<<if $worn.under_upper.type.includes("naked")>>
<!-- Revealing undertop or naked -->
A <<person>> rides alongside you and grasps the side of your $worn.upper.name. <<He>> pulls it open, revealing your <<breasts>>.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 100>>
<<else>>
<!-- Generic undertop -->
A <<person>> rides alongside you and grasps the side of your $worn.upper.name. <<He>> pulls it open, revealing your <<undertop>>.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 40>>
<</if>>
<br><br>
You bat <<his>> arm away and cover yourself before anyone else sees. <<He>> shoots you a mocking smirk before riding on.
<br><br>
<<elseif $worn.upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked")>>
<!-- Full topless -->
A <<person>> rides alongside you. <<He>> leans over and grasps your <<breasts>>, squeezing and fondling.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600 "breasts">>
<<else>>
<!-- Generic undertop -->
A <<person>> rides alongside you. <<He>> leans over and grasps your <<breasts>> through your $worn.under_upper.name, squeezing and fondling.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600 "breasts">>
<</if>>
<br><br>
You bat <<his>> arm away before anyone sees. <<He>> shoots you a mocking smirk before riding on.
<br><br>
<<elseif $worn.upper.open is 1>>
<!-- Generic open top pulled down -->
<<if $worn.under_upper.type.includes("naked")>>
<!-- Revealing undertop or naked -->
A <<person>> rides alongside you and grasps the top of your $worn.upper.name. <<He>> tugs it down your chest, revealing your <<breasts>>.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 100>>
<<else>>
<!-- Generic undertop -->
A <<person>> rides alongside you and grasps the top of your $worn.upper.name. <<He>> tugs it down your chest, revealing your <<undertop>>.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 40>>
<</if>>
<br><br>
You bat <<his>> arm away and cover yourself before anyone else sees. <<He>> shoots you a mocking smirk before riding on.
<br><br>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<!-- Generic closed top pulled up -->
<<if $worn.under_upper.type.includes("naked")>>
<!-- Revealing undertop or naked -->
A <<person>> rides alongside you and grasps the bottom of your $worn.upper.name. <<He>> pulls it up your chest, revealing your <<breasts>>.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 100>>
<<else>>
<!-- Generic undertop -->
A <<person>> rides alongside you and grasps the bottom of your $worn.upper.name. <<He>> pulls it up your chest, revealing your <<undertop>>.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 40>>
<</if>>
<br><br>
You bat <<his>> arm away and cover yourself before anyone else sees. <<He>> shoots you a mocking smirk before riding on.
<br><br>
<<else>>
<!-- Generic top / one-piece clothing -->
A <<person>> rides alongside you. <<He>> leans over and grasps your <<breasts>> through your $worn.upper.name, squeezing and fondling.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600 "breasts">>
<br><br>
You bat <<his>> arm away before anyone sees. <<He>> shoots you a mocking smirk before riding on.
<br><br>
<</if>>
<<link [[Get revenge|Riding School Lesson Revenge]]>><<def 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[무시한다|Riding School Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
Something scurries in front of your <<steed_text>>, and it rears in a panic.
<br><br>
<<if currentSkillValue("thighskill") gte 400>>
<span class="green">You manage to remain in the saddle.</span> The creature disappears beneath a bush before you can get a good look at it.
<br><br>
"Just a fox," Remy says from up ahead. It looked darker than a fox.
<<else>>
<span class="red">You're thrown from its back,</span> and thud onto the dirt.<<gstress>><<gpain>><<stress 6>><<pain 6>>
<br><br>
"Just a fox," Remy says from up ahead. "Are you alright?" You nod as you climb into the saddle.
<</if>>
<br><br>
<<link [[다음|Riding School Lesson]]>><</link>>
<br>
<<elseif $rng gte 21>>
A <<generate1>><<person1>><<person>> rides up to you. Seems <<he>> wants to chat.
<br><br>
<<link [[대화한다|Riding School Lesson Proposition]]>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[무시한다|Riding School Lesson Ignore]]>><</link>>
<br>
<<else>>
You ride up a hill, into a dense thicket. The canopy scratches and tears at your clothes.
<br><br>
You feel a tug at your waist. A thin branch has threaded itself through the fabric of your $worn.lower.name. Your <<steed_text>> continues to walk forward, but the branch is taut, and threatens to pull you off the saddle.
<br><br>
<<link [[Tell your steed to stop|Riding School Lesson Stop]]>><</link>><<tendingdifficulty 1 700>>
<br>
<<link [[Hold on|Riding School Lesson Hold]]>><</link>>
<br>
<<link [[Let yourself be pulled off|Riding School Lesson Pulled]]>><<pain 4>><<stress 6>><</link>><<gpain>><<gstress>>
<br>
<</if>>
<<else>>
<<if $rng gte 81>>
Remy leads you to an open field. The steeds are eager to frolic, and become harder to control.
<<if currentSkillValue("thighskill") gte 200>>
You manage to keep yours in line, but some of the newer students lose control. Remy gallops after them, herding them back to the others.
<<else>>
Your <<steed_text>> lurches aside, and gallops. You throw your arms around <<steed_his>> neck and cling as hard as you can, until Remy catches up and grasps the reins, pulling you to a stop.<<gstress>><<stress 6>>
<</if>>
<br><br>
<<link [[다음|Riding School Lesson]]>><</link>>
<br>
<<elseif $rng gte 61>>
<<npc Remy>><<person1>><<generateBEAST 2 horse>>
Remy leads you to a smooth lane, and pushes <<his>> steed to a trot. The other <<beastsplural 1>> follow suit.
<<if currentSkillValue("thighskill") gte 200>>
The wind in your hair is exhilarating.
<<else>>
You bounce along, unable to do more than cling for safety.<<gstress>><<stress 6>>
<</if>>
<br><br>
<<link [[다음|Riding School Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
Remy leads you across a tranquil meadow.<<lstress>><<stress -6>>
<br><br>
<<link [[다음|Riding School Lesson]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<person>> rides alongside you. Seems <<he>> wants to chat.
<br><br>
<<link [[대화한다|Riding School Lesson Chat]]>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[무시한다|Riding School Lesson Ignore]]>><</link>>
<br>
<<else>>
You're led up a hill, into a dense copse of trees. Plump fruit hangs from overhanging branches.
<br><br>
<<link [[Grab one|Riding School Lesson Grab]]>><</link>>
<br>
<<link [[무시한다|Riding School Lesson]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<if $tendingSuccess>>
You tell the <<steed_text>> to stop. <span class="green">It hears the urgency in your voice,</span> and halts in its tracks. You fumble with the branch until you manage to free your $worn.lower.name, then spur on your steed once more.
<br><br>
<<link [[다음|Riding School Lesson]]>><</link>>
<br>
<<else>>
You tell the <<steed_text>> to stop. <span class="red"><<steed_He>> ignores you.</span> You cling on tight as the branch continues to tug.
<br><br>
<<link [[다음|Riding School Lesson Hold]]>><</link>>
<br>
<</if>><<effects>>
<<if !$worn.over_lower.type.includes("naked")>>
<<set _slot to "over_lower">>
<<else>>
<<set _slot to "lower">>
<</if>>
You cling to the saddle. The branch pulls against your <<print $worn[_slot].name>>, until it tears free.
<<if !$worn.over_lower.type.includes("naked")>>
<<if $worn.lower.integrity lte 50>>
<<set $worn.over_lower.integrity -= 50>>
<<if $worn.lower.type.includes("naked")>>
You feel a breeze, and look behind you. <span class="red">The tattered remains of your $worn.over_lower.name hang from the branch. The wind snatches it into the canopy.</span>
<br><br>
<<covered>> No one seems to have noticed your predicament.<<gstress>><<stress 6>>
<br><br>
<<link [[Ride for cover|Riding School Lesson Ride]]>><</link>>
<br>
<<link [[Ask Remy for something to cover with|Riding School Lesson Ask]]>><<trauma 6>><<stress 6>><<npcincr Remy dom 1>><<fameexhibitionism 10>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<else>>
You feel a tear, and look behind you. <span class="red">The tattered remains of your $worn.over_lower.name hang from the branch. The wind snatches it into the canopy.</span>
<br><br>
<<link [[다음|Riding School Lesson]]>><<endevent>><</link>>
<</if>>
<<integritycheck no_text>><<exposure>>
<<else>>
<<set $worn.over_lower.integrity -= 50>>
Your clothing is worse for wear, but you manage to remain in the saddle.
<br><br>
<<link [[다음|Riding School Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $worn.lower.integrity lte 50>>
You feel a breeze, and look behind you. <span class="red">The tattered remains of your $worn.lower.name hang from the branch. The wind snatches it into the canopy.</span>
<br><br>
<<set $worn.lower.integrity -= 50>><<integritycheck no_text>><<exposure>>
<<covered>> No one seems to have noticed your predicament.<<gstress>><<stress 6>>
<br><br>
<<link [[Ride for cover|Riding School Lesson Ride]]>><</link>>
<br>
<<link [[Ask Remy for something to cover with|Riding School Lesson Ask]]>><<trauma 6>><<stress 6>><<npcincr Remy dom 1>><<fameexhibitionism 10>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<else>>
<<set $worn.lower.integrity -= 50>>
Your clothing is worse for wear, but you manage to remain in the saddle.
<br><br>
<<link [[다음|Riding School Lesson]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
The branch pulls you from the saddle, and you thud to the dirt.
<br><br>
You run to catch up with your <<steed_text>>. Someone laughs as you climb atop it.
<br><br>
<<link [[다음|Riding School Lesson]]>><</link>>
<br><<effects>>
You ride up the procession, doing your best to keep yourself covered. You hope no one will notice. They do.
<br><br>
<<if random(1, 2) is 2>>
"<<pShes>> riding bottomless."
<<else>>
"Is <<pshe>> naked from the waist down?"
<</if>>
<br>
<<if random(1, 2) is 2>>
"Get dressed, <<girl>>!"
<<else>>
"No complaints from me."
<</if>>
<br>
<<if random(1, 2) is 2>>
"How bold."
<<else>>
"What a <<slut>>."
<</if>>
<br><br>
<<npc Remy>><<person1>>
You're blushing furiously when you reach Remy. <<He>> regards you with amusement. "I think I've got something," <<he>> says, rummaging in a bag tied to <<his>> steed's side. "Here we are." <<He>> hands you a towel. You tie it around your waist as quick as you can.
<br><br>
<<towelup>>
<<link [[다음|Riding School Lesson]]>><<endevent>><</link>>
<br><<effects>>
You steer the <<steed_text>> into the trees, away from prying eyes. You ride down the hill and emerge in a clearing. A crumbling old building stands in the middle. Part of the ceiling has collapsed into the doorway, leaving only a small aperture.
<br><br>
Perhaps there are clothes inside.
<<if $physiquesize lte 6000>>
If you move some of the smaller bits of debris, your small frame should have no trouble squeezing through.
<<else>>
<</if>>
<br><br>
<<if $physiquesize lte 6000>>
<<link [[Clear the debris then crawl through the hole|Riding School Lesson Crawl Tiny]]>><</link>><<small_text>>
<br>
<</if>>
<<link [[Crawl through the hole|Riding School Lesson Crawl]]>><</link>>
<br>
<<link [[Build a skirt from plants instead|Riding School Lesson Plants]]>><</link>>
<br><<effects>>
You drop to your knees, scoop out some of the debris, then squeeze into the dark and dusty interior.
<br><br>
<<link [[다음|Riding School Lesson Building]]>><</link>>
<br><<effects>>
You drop to your knees and crawl inside. The interior is dark and dusty. You get your head and shoulders through, then your chest, but your waist proves just a little too thick.
<br><br>
<!-- Modified for Monster People -->
<<if $horsedisable is "f" and $analingusdisablereceiving is "f" and ($steed isnot "mare" and $steed isnot "stallion" or $bestialitydisable is "f")>>
You push against the wall and wiggle your hips. You're making progress, but then something wet touches your <<bottom>>. It's a tongue.
<<if $steed is "male" or $steed is "female">>
"I can't help it," says the centaur, <<steed_his>> voice muffled by the rubble. "Your skin is so salty."<<gstress>><<garousal>><<stress 6>><<arousal 600 "bottom">>
<br><br>
<<else>>
A very long tongue. It's the horse.<<gstress>><<garousal>><<stress 6>><<arousal 600 "bottom">>
<br><br>
<</if>>
<<link [[애원한다|Riding School Lesson Plead]]>><</link>><<tendingdifficulty 400 1200>>
<br>
<<link [[Kick|Riding School Lesson Kick]]>><</link>><<physiquedifficulty 4000 $physiquemax>>
<br>
<<link [[Endure|Riding School Lesson Endure]]>><<trauma 6>><<stress 6>><<arousal 600 "bottom">><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
You push against the wall and wiggle your hips, until you at last slide through.<<gpain>><<pain 4>>
<br><br>
<<link [[다음|Riding School Lesson Building]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"St-stop," you say. "That tickles."
<<elseif $speech_attitude is "bratty">>
"Fuck off or you're getting a broken nose," you say.
<<else>>
"Cut it out," you say.
<</if>>
<br><br>
<<if $tendingSuccess>>
<<if $steed is "male" or $steed is "female">>
"Sorry," the <<steed_text>> says. <span class="green">It backs away from you.</span>
<<else>>
The <<steed_text>> responds to something in your voice, <span class="green">and backs away from you.</span>
<</if>>
<br><br>
You keep pushing against the wall until, at last, your hips slide through. You climb to your feet.
<br><br>
<<link [[다음|Riding School Lesson Building]]>><</link>>
<br>
<<else>>
<span class="red">The <<steed_text>> ignores you.</span> <<steed_He>> continues the assault.
<br><br>
<<link [[다음|Riding School Lesson Endure]]>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
You kick at the <<steed_text>>, <span class="green">and <<steed_he>> backs away from you.</span>
<br><br>
<<link [[다음|Riding School Lesson Building]]>><</link>>
<br>
<<else>>
<<if $steed is "male" or $steed is "female">>
You kick at the <<steed_text>>, <span class="red">but <<steed_he>> grasps your ankles and holds them down.</span><br><br>
<<else>>
You kick at the <<steed_text>>, <span class="red">but <<steed_he>> isn't swayed.</span>
<</if>>
<<steed_He>> continues the assault.
<br><br>
<<link [[다음|Riding School Lesson Endure]]>><</link>>
<br>
<</if>><<effects>>
You brace yourself.
<<if $steed is "male" or $steed is "female">>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
Strong fingers grasp the bottom of your $worn.under_upper.name, and tug it down your shoulders, chest, waist, and thighs, until it's bunched at your knees. A breeze caresses your <<bottom>>.
<<else>>
Strong fingers grasp your $worn.under_lower.name, and tug it down your thighs, bunching it at your knees. A breeze caresses your <<bottom>>.
<</if>>
<br><br>
<<else>>
<</if>>
You feel <<steed_his>> breath against your cheeks a moment before the tongue assaults your rear again.
<<if playerChastity("anus")>>
Your $worn.genitals.name proves no defence against the squirming menace.
<<else>>
<</if>>
<<steed_He>> grasps your hips and lifts your <<bottom>> into the air, letting <<steed_him>> attack from different angles.
<br><br>
<<if $analdisable is "f">>
Nowhere is safe. <<steed_He>> wriggles <<steed_his>> tongue against your anus, before plunging inside. It squirms within, extending and retracting, wriggling deeper and deeper.
<<else>>
<</if>>
<br><br>
You keep pushing against the wall until, at last, your hips slide through. You escape the <<steed_text>> and <<steed_his>> incessant licking,
<<if !$worn.under_lower.type.includes("naked")>>
fix your clothing, and rise to your feet.
<<else>>
and rise to your feet.
<</if>>
<br><br>
<<link [[다음|Riding School Lesson Building]]>><</link>>
<br>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
The strong tongue grasps the bottom of your $worn.under_upper.name, and tugs it down your shoulders, chest, waist, and thighs, until it's bunched at your knees. A breeze caresses your <<bottom>>.
<<else>>
The strong tongue grasps your $worn.under_lower.name, and tugs it down your thighs, bunching it at your knees. A breeze caresses your <<bottom>>.
<</if>>
<br><br>
<<else>>
<</if>>
You feel <<steed_his>> breath against your cheeks a moment before the tongue assaults your rear again.
<<if playerChastity("anus")>>
Your $worn.genitals.name proves no defence against the squirming menace.
<<else>>
<</if>>
Each lick is thick, wet and long.
<br><br>
<<if $analdisable is "f">>
Nowhere is safe. <<steed_He>> wriggles <<steed_his>> tongue against your anus, before plunging inside. It squirms inside you, extending and retracting, wriggling deeper and deeper.
<<else>>
<</if>>
<br><br>
You keep pushing against the wall until, at last, your hips slide through. You escape the <<steed_text>> and <<steed_his>> incessant licking,
<<if !$worn.under_lower.type.includes("naked")>>
fix your clothing, and rise to your feet.
<<else>>
and rise to your feet.
<</if>>
<br><br>
<<link [[다음|Riding School Lesson Building]]>><</link>>
<br>
<</if>><<effects>><<wearProp "grenade">>
It's dark, with only a little natural light entering through a small window. You can make out a decaying cabinet. Perhaps there are clothes inside.
<br><br>
You open the doors, and cough at the scatter of dust. Something heavy thuds to the ground. As the dust clears you make out a metallic glint. It's a grenade.
<br><br>
<<set $antiquemoney += 80>><<museumAntiqueStatus "antiquegrenade" "found">>
You almost panic, but the pin is still in. It also looks old. So old that it can't still be live, surely. A collector would be interested in this.
<br><br>
<<link [[다음|Riding School Lesson Building 2]]>><<handheldon>><</link>>
<br><<effects>>
There are no clothes in the cabinet, but there is an old towel. It's still in good condition. You tie it firm around your waist, and squeeze back through the hole.
<br><br>
<<lowerwear 3>>
You mount your <<steed_text>>, and spur it toward the thicket. You ride up the hill, until you find the dirt road. The procession is gone, so you trot until you catch up to them.
<br><br>
<<link [[다음|Riding School Lesson]]>><</link>>
<br><<effects>>
You search among the wild grass for suitable material. You find a number of firm, long fronds, and build a skirt around your waist. It's not ideal, and you doubt you could remove it without destroying it, but it keeps you covered at least.
<br><br>
<<lowerwear 8>>
You mount your <<steed_text>>, and spur it toward the thicket. You ride up the hill, until you find the dirt road. The procession is gone, so you trot until you catch up to them.
<br><br>
<<link [[다음|Riding School Lesson]]>><</link>>
<br><<effects>>
You ride after the <<person>>, who seems to have already forgotten about you. You get close enough to strike.
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[벌거벗는다|Riding School Lesson Strip]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Shove|Riding School Lesson Shove]]>><</link>><<physiquedifficulty 1 12000>>
<br><<effects>>
You lean behind the <<person>>, and tap <<him>> on the opposite shoulder.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<He>> turns away from you.</span> You grasp the hem of <<his>> shirt, and after a brief struggle, tug it up and over <<his>> head.
<br><br>
<<skulduggeryuse>>
<<if $pronoun is "f">>
<<if $rng gte 51>>
<<He>> wasn't wearing anything underneath. You ride away with <<his>> shirt held high, blowing in the wind. <<He>> spurs after you, covering <<his>> <<print $NPCList[0].breastsdesc>> with one arm.
<<else>>
You ride away with <<his>> shirt held high, blowing in the wind. <<He>> spurs after you, covering <<his>> bra with one arm.
<</if>>
<<else>>
You ride away with <<his>> shirt held high, blowing in the wind. <<He>> spurs after you.
<</if>>
<br><br>
Remy ends the chase by riding in front of you, but not before everyone in the class gets to see the <<persons>> humiliation. <<He>> snatches the shirt back with a huff.
<br><br>
<<link [[다음|Riding School Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You try to tap the <<person>> on the opposite shoulder as a distraction, <span class="red">but slip from the saddle instead.</span> You thud to the dirt.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<skulduggeryuse>>
The <<person>> laughs as you climb back into your saddle.
<br><br>
<<link [[다음|Riding School Lesson]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
You shove the <<person>>, and <span class="green"><<he>> tumbles from the saddle</span>. Someone laughs.
<br><br>
You can't contain the smirk as you ride away.
<br><br>
<<link [[다음|Riding School Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You try to shove the <<person>>, <span class="red">but slip from the saddle</span>. You tumble to the dirt.
<br><br>
The <<person>> laughs as you climb back atop your <<steed_text>>.
<br><br>
<<link [[다음|Riding School Lesson]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $steed is "male" or $steed is "female">>
<<if $speech_attitude is "meek">>
"P-please don't hurt me," you say, trying to remain calm. "I didn't do anything to hurt you."
<<elseif $speech_attitude is "bratty">>
"Knock if off," you say, trying to remain calm. "Or I'll knock some sense into you."
<<else>>
"Please calm down," you say, trying to remain calm yourself. "I mean you no harm."
<</if>>
<<else>>
You try to remain calm, and make soothing noises as the beast approaches.
<</if>>
<<if $tendingSuccess>>
<span class="green">The <<steed_text>> stops.</span>
<<if $steed is "male" or $steed is "female">>
<<steed_He>> raises a palm to <<steed_his>> face and shakes <<steed_his>> head. "I'm sorry," <<steed_he>> says. "I don't know what came over me."
<<else>>
<<steed_He>> shakes <<steed_his>> head. The malice is gone.
<</if>>
<br><br>
You ride back to the others. You hear voices calling as you draw closer, until you crest a ridge and see the rest of the procession. Remy rides over to make sure you and your steed are okay.
<br><br>
<<link [[다음|Riding School Lesson]]>><</link>>
<br>
<<else>>
<span class="red">The <<steed_text>> charges,</span> knocking you down and taking position above you.
<br><br>
<<link [[다음|Riding School Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You brace yourself as the <<steed_text>> charges, knocking you down and taking position above you.
<br><br>
<<link [[다음|Riding School Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<steed_init>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Riding School Horse Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Riding School Horse Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<steed_text>> collapses to the leaf-strewn ground beside you.
<br><br>
<<elseif $enemyhealth lte 0>>
The <<steed_text>> rears up and away from you, where it loses its footing and slips to the ground.
<br><br>
<</if>>
<<tearful>> you struggle to your feet. The <<steed_text>> does likewise, the malice gone.
<<if $steed is "male" or $steed is "female">>
<<steed_He>> raises a palm to <<steed_his>> face and shakes <<steed_his>> head. "I'm sorry," <<steed_he>> says. "I don't know what came over me."
<<else>>
It shakes its head, as if waking from a nap.
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
You ride back to the others. You hear voices calling as you draw closer, until you crest a ridge and see the rest of the procession. Remy rides over to make sure you and your steed are okay.
<br><br>
<<link [[다음|Riding School Lesson]]>><</link>>
<br><<effects>>
You reach up, and manage to snag one off the branch. Greens and purples blend together on its skin. You can smell a sweet aroma at a distance.
<br><br>
"Don't eat the fruit," Remy says from further up the procession. "It's toxic without preparation."
<br><br>
<<link [[Eat it anyway|Riding School Lesson Eat]]>><<def 1>><<drugs 60>><<stress -6>><</link>><<garousal>><<lstress>>
<br>
<<link [[Throw it away|Riding School Lesson]]>><</link>>
<br><<effects>>
You disregard Remy's warning, and bite into the purple fruit. It's sweet. So sweet. The delicate flesh melts in your mouth, leaving a soothing trail as it slides down your throat.
<br><br>
You eat until only a large seed remains. You throw it aside.
<br><br>
A few moments later you feel lightheaded. An unnatural warmth builds within you.
<br><br>
<<link [[다음|Riding School Lesson]]>><</link>>
<br><<effects>>
You have a pleasant time chatting with the <<person>>.
<<if $rng gte 81>>
<<He>> tells you <<hes>> taken up lessons so <<he>> can spend more time in the countryside.
<<elseif $rng gte 61>>
<<He>> talks about <<his>> life out in the countryside.
<<elseif $rng gte 41>>
<<He>> talks about <<his>> work and home life.
<<elseif $rng gte 21>>
<<He>> talks about <<his>> hobbies.
<<else>>
<<He>> encourages you to stay in school.
<</if>>
<br><br>
<<link [[다음|Riding School Lesson]]>><<endevent>><</link>>
<br><<effects>>
You pull away from the <<person>>.
<br><br>
<<link [[다음|Riding School Lesson]]>><<endevent>><</link>>
<br><<effects>>
You have a pleasant time chatting with the <<person>>, until <<he>> leans over. "How about we find somewhere secluded?" <<he>> whispers. "They won't notice we're gone."
<br><br>
<<link [[받아들인다|Riding School Lesson Accept]]>><</link>><<promiscuous1>>
<br>
<<link [[거절한다|Riding School Lesson Ignore]]>><</link>>
<br><<effects>>
The <<person>> and you drop behind the other riders. You turn down a thin track to the side, running alongside a river.
<br><br>
You duck under a bough, and arrive in a small and sheltered clearing. The <<person>> dismounts and reclines on a tree stump.
<br><br>
<<He>> pulls you atop <<him>> as soon as you step close enough.<<promiscuity1>>
<<link [[다음|Riding School Lesson Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Riding School Lesson Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Riding School Lesson Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies back on the stump in contentment for a moment, then looks at <<his>> watch. "We should get back to class," <<he>> says. "Before they notice we're gone."
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you. <<He>> tumbles over the stump, and holds <<his>> hands up in surrender. "Alright," <<he>> says. "I get it. I thought you just liked it rough, okay?"
<<else>>
"Getting me worked up for nothing," the <<person>> says as <<he>> adjusts <<his>> clothing.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you climb atop your <<steed_text>>. You follow the track back to the procession, and trot to catch up.
<br><br>
<<link [[다음|Riding School Lesson]]>><</link>><<effects>><<set $pubfame.remy.attempts++>>
You look around the courtyard for anyone on their own. Most students are in groups of two or three, chatting idly, but you see a few stragglers around.
<br><br>
<<generate1>><<person1>>
A <<person>> catches your eye, <<print either("leaning against the fence","leaning against a stable","scrolling on <<his>> phone","idly walking in circles")>>. "Excuse me," you say, approaching <<him>>. "Where do the flowers bloom?"
<br><br>
<<rng>>
<<if $rng gte 86 or $pubfame.remy.attempts % 10 is 0>> <!-- 15% chance. Correct answer. Also guaranteed correct answer after ten failed attempts -->
<<set $phase to 1>>
<<set _looks to ["doesn't look","doesn't look","doesn't look","glances"][random(3)]>>
<<set _password to 0>>
<<elseif $rng gte 51>> <!-- 35% chance. Wrong or almost answer, leads to rape -->
<<set $phase to 2>>
<<set _looks to ["doesn't look","doesn't look","doesn't look","glances"][random(3)]>>
<<set _password to ["wrong","wrong","wrong","almost","almost"][random(4)]>>
<<elseif $rng gte 31>> <!-- 20% chance. Wrong or almost answer answer, leads to capture -->
<<set $phase to 3>>
<<set _looks to ["doesn't look","glances","glances","glances"][random(3)]>>
<<set _password to ["wrong","wrong","wrong","almost","almost"][random(4)]>>
<<elseif $rng gte 26>> <!-- 5% chance. Correct answer, leads to capture-->
<<set $phase to 4>>
<<set _looks to ["doesn't look","glances","glances","glances"][random(3)]>>
<<set _password to 0>>
<<else>> <!-- 30% chance. No password at all -->
<<set _failed to true>>
<<He>> stares at you blankly for a second.
"<<print either(
"Is that a riddle? I'm no good with riddles.",
"There's a farm just up the road, try there.",
"I'm not interested in your cult, <<girl>>.",
"Is that a... reference to something?",
"I'm in the middle of something.",
"I have a <<spouse>>."
)>>" <<He>> turns <<his>> back to you.
<br><br>
<<if Time.hour isnot $closinghour>>
<<investigateicon>><<link [[Find someone else (0:20)|Riding School Contact]]>><<pass 20>><<endevent>><</link>>
<br>
<<getouticon>><<link [[Give up for now|Riding School]]>><<endevent>><</link>>
<<else>>
It's closing time. The <<steed_type>> are being herded into their stables, and the customers from the grounds. <<if $exposed gte 1>>You skulk away before anyone sees your <<lewdness>>.<</if>>
<br><br>
<<link [[다음|Farmland]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<if !_failed>>
<<He>> _looks at you. "<<pubfameRemyPassword _password "cap">>," <<he>> says. <<He>> turns around and walks behind a stable.
<<if $awareness gte 1000 and $phase gte 3>>
<br>
<span class="purple">You notice Remy watching you out of the corner of your eye.</span>
<</if>>
<br><br>
<<link [["Follow " + $NPCList[0].pronouns.him|Riding School Contact Follow]]>><</link>>
<br>
<<link [[떠난다|Riding School Contact Leave]]>><<set $phase to Math.ceil($phase / 2)>><</link>>
<</if>><<effects>>
You shake your head and walk away.
<<if $phase is 1>>
The <<person>> looks confused, but doesn't pursue you.
<<else>>
You hear the <<person>> click <<his>> tongue in disappointment, but <<he>> doesn't pursue you.
<</if>>
<br><br>
<<if Time.hour isnot $closinghour>>
<<investigateicon>><<link [[Find someone else (0:20)|Riding School Contact]]>><<pass 20>><<endevent>><</link>>
<br>
<<getouticon>><<link [[Give up for now|Riding School]]>><<endevent>><</link>>
<<else>>
It's closing time. The <<steed_type>> are being herded into their stables, and the customers from the grounds. <<if $exposed gte 1>>You skulk away before anyone sees your <<lewdness>>.<</if>>
<br><br>
<<link [[다음|Farmland]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You follow the <<person>> behind the stable.
<br><br>
<<switch $phase>>
<<case 1>>
<<He>> digs around in a hay bale for a moment, before pulling out a small black box, about the size of your hand. <<He>> leaves it on the hay and walks out without a word, the opposite way <<he>> came from.
<br><br>
You pick up the box. You don't see any visible seams or openings, and running your fingers over it, you don't feel any either. It sounds hollow when you tap it, but you can't tell if there's anything inside.
<br><br>
<<pubfameComplete "remy">>
<<link [[다음|Riding School]]>><<endevent>><</link>>
<<case 2>>
<<He>> stands there for a few seconds, before suddenly <span class="red">lunging for you, knocking you into a pile of hay</span>. "Don't know what you're on about," <<he>> laughs. "And I don't care."
<br><br>
<<link [[다음|Riding School Contact Rape]]>><<set $molestationstart to 1>><</link>>
<<case 3>>
<<generate2>><<generate3>>
<<He>> stands there for a few seconds, before suddenly lunging for you and grabbing your arms, pinning them to your sides. "Don't know what you're on about," <<he>> laughs. "But figured if I went along with it, you'd be an easy gain."
<br><br>
A <<person2>><<person>> and <<person3>><<person>> walk toward you, the <<person2>><<person>> holding a rag and bottle. <<He>> approaches you, grinning.
<br><br>
<<link [[싸운다|Riding School Contact Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Give in|Riding School Contact Give]]>><</link>>
<<case 4>>
<<generate2>><<generate3>>
<<He>> digs around in a hay bale for a moment, before pulling out a small black box, about the size of your hand. <<He>> examines it for a moment, before <span class="red">tossing it to the side and lunging for you</span>. <<He>> grabs your arms, pinning them to your sides. "Some bridges are worth burning, if there's enough of a payout," <<he>> laughs. "Tell Landry <<nnpc_he "Landry">> can get bent."
<br><br>
A <<person2>><<person>> and <<person3>><<person>> walk toward you, the <<person2>><<person>> holding a rag and bottle. <<He>> approaches you, grinning.
<br><br>
<<pubfameComplete "remy" "betray">>
<<link [[싸운다|Riding School Contact Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Give in|Riding School Contact Give]]>><</link>>
<</switch>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger to 20>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Riding School Contact Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Riding School Contact Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> smacks your face, then leaves you lying in the hay.
<br>
<<underlowersteal>>
<<violence 3>>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br>
<<underlowersteal>>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the ground.
<br>
You've gained <<moneyGain 5>>.
<</if>>
<<else>>
You shove <<him>> off you, and <<he>> tips over into the stable with a cry.
<</if>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<if Time.hour isnot $closinghour>>
<<investigateicon>><<link [[Find someone else (0:20)|Riding School Contact]]>><<pass 20>><<endevent>><</link>>
<br>
<<getouticon>><<link [[Give up for now|Riding School]]>><<endevent>><</link>>
<<else>>
It's closing time. The <<steed_type>> are being herded into their stables, and the customers from the grounds. <<if $exposed gte 1>>You skulk away before anyone sees your <<lewdness>>.<</if>>
<br><br>
<<link [[다음|Farmland]]>><<endevent>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Riding School Contact Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Riding School Contact Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $pain gte 100 and $willpowerpain is 0>>
It's too much. <<tearful>> you collapse to the ground.
<br><br>
The <<person3>><<person>> soaks the rag with the bottle and holds it to your mouth. You weakly try to turn away, but <<he>> holds your face still with <<his>> other hand. The sweet smell makes your mind swim, and your consciousness fades.
<br><br>
<<endcombat>>
<<link [[다음|Moor Abduction Wake]]>><<pass 60>><<set $stress -= 2000>><<set $moor to 50>><<clotheson>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<fullGroup>> collapse against the stable. <<tearful>> you rise to your feet and run away.
<br><br>
<<endcombat>><<clotheson>>
<<if Time.hour isnot $closinghour>>
<<investigateicon>><<link [[Find someone else (0:20)|Riding School Contact]]>><<pass 20>><<endevent>><</link>>
<br>
<<getouticon>><<link [[Give up for now|Riding School]]>><<endevent>><</link>>
<<else>>
It's closing time. The <<steed_type>> are being herded into their stables, and the customers from the grounds. <<if $exposed gte 1>>You skulk away before anyone sees your <<lewdness>>.<</if>>
<br><br>
<<link [[다음|Farmland]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You push the <<person1>><<person>> off of you, who falls onto the <<person2>><<person>>, who knocks over the <<person3>><<person>>. <<tearful>> you rise to your feet and run away, leaving them arguing about whose fault it was.
<br><br>
<<endcombat>><<clotheson>>
<<if Time.hour isnot $closinghour>>
<<investigateicon>><<link [[Find someone else (0:20)|Riding School Contact]]>><<pass 20>><<endevent>><</link>>
<br>
<<getouticon>><<link [[Give up for now|Riding School]]>><<endevent>><</link>>
<<else>>
It's closing time. The <<steed_type>> are being herded into their stables, and the customers from the grounds. <<if $exposed gte 1>>You skulk away before anyone sees your <<lewdness>>.<</if>>
<br><br>
<<link [[다음|Farmland]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
You do nothing as the <<person>> soaks the rag. <<He>> holds your head still anyway, holding the rag up to your face.
<br><br>
The sweet smell makes your mind swim. "Look at how gentle <<pshe>> is," you hear the <<person2>><<person>> say before your consciousness fades.
<br><br>
<<link [[다음|Moor Abduction Wake]]>><<pass 60>><<set $stress -= 2000>><<set $moor to 50>><<endevent>><<clotheson>><</link>><<widget "steed_text">>
<<if $steed is "male">>
<<set _text_output to "centaur">>
<<elseif $steed is "female">>
<<set _text_output to "centaur">>
<<elseif $steed is "mare">>
<<set _text_output to "mare">>
<<elseif $steed is "stallion">>
<<set _text_output to "stallion">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "steed_he">>
<<if $steed is "male">>
<<set _text_output to "he">>
<<elseif $steed is "female">>
<<set _text_output to "she">>
<<elseif $steed is "mare">>
<<set _text_output to "it">>
<<elseif $steed is "stallion">>
<<set _text_output to "it">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "steed_He">>
<<if $steed is "male">>
<<set _text_output to "He">>
<<elseif $steed is "female">>
<<set _text_output to "She">>
<<elseif $steed is "mare">>
<<set _text_output to "It">>
<<elseif $steed is "stallion">>
<<set _text_output to "It">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "steed_him">>
<<if $steed is "male">>
<<set _text_output to "him">>
<<elseif $steed is "female">>
<<set _text_output to "her">>
<<elseif $steed is "mare">>
<<set _text_output to "it">>
<<elseif $steed is "stallion">>
<<set _text_output to "it">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "steed_his">>
<<if $steed is "male">>
<<set _text_output to "his">>
<<elseif $steed is "female">>
<<set _text_output to "her">>
<<elseif $steed is "mare">>
<<set _text_output to "its">>
<<elseif $steed is "stallion">>
<<set _text_output to "its">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "steed_init">>
<<if $steed is "male">>
<<if $cbchance gte random(1, 100)>>
<<beastNEWinit 1 horse m vagina monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>>
<<else>>
<<beastNEWinit 1 horse m penis monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>>
<</if>>
<<elseif $steed is "female">>
<<if $dgchance gte random(1, 100)>>
<<beastNEWinit 1 horse f penis monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>>
<<else>>
<<beastNEWinit 1 horse f vagina monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>>
<</if>>
<<elseif $steed is "mare">>
<<beastNEWinit 1 horse f vagina beast>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>>
<<else>>
<<beastNEWinit 1 horse m penis beast>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>>
<</if>>
<<prop haybale>>
<</widget>>
<<widget "steed_type">>
<<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($bestialitydisable is "t")>>
centaurs
<<else>>
horses
<</if>>
<</widget>><<set $outside to 0>><<effects>><<set $lock to 400>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Adult Shop]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Elk Street]]>><</link>>
<br>/* TEMPORARY fix to clean up NPC overflow issues */
<<if $enemyno gte 1 or $phase gte 1>>
<<endevent>>
<</if>>
/* Variables */
<<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>>
<<set $adultshopstate to "closed">>
<<getadultshopstate>>
<<if $adultshopintro is undefined>>
<<set $adultshopintro to 0>>
<</if>>
<<rng>>
<<if $rng is 100>>
<<set _shopnameshort to "가지의 비밀">>
<<else>>
<<set _shopnameshort to "가게">>
<</if>>
<<set _shopnamelong to "에로틱한 성인용품점: 가지의 관능적인 비밀">>
<<set _shopgreeting to [
"딜도로 서로 때리지 마세요,",
"사타구니에 손 갖다 대지는 마시구요,",
"바지는 벗지 말아주세요,",
"저희는 누군가 입었던 팬티는 판매하지 않아요,",
"이미 사용하신 상품은 환불이 불가합니다,"
]>>
<<set _shopmusic to ["부드러운 재즈","살사","탱고","레게","R&B","로맨틱한 라운지","클래식 록","클래식 팝"]>>
<<set _binds to ($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>>
<<set _gag to ($worn.face.type.includes("gag") and $worn.face.cursed is 1)>>
<<set _both to (_binds and _gag)>>
<<set _gagname to trClothes("face", $worn.face.name, "name")>>
<<set _predicament to ( (_binds ? "구속구" : "") + (_both ? "와 " : "") + (_gag ? _gagname : "") )>>
/* Shop text */
<<if $adultshopintro is 0 and $rng is 100>>
당신은 "_shopnamelong" 이라는 우스꽝스러운 이름의 성인용품점에 와 있다. 다양한 종류의 페니스 밴드, 란제리, 페티쉬 웨어, 각종 섹스 장난감들이 진열대에 진열되어 있다.
<<else>>
당신은 성인용품점에 와 있다. 다양한 종류의 페니스 밴드, 란제리, 페티쉬 웨어, 각종 섹스 장난감들이 진열대에 진열되어 있다.
<</if>>
<br>
<<if !$brothelVending and $brotheljob and $fame.business gte 100>>
<<set $brothelVending to {status: "idea", products: 0, condoms: 0, lube: 0, condomsSold: 0, lubeSold: 0, condomsToRefill: 0, lubeToRefill: 0, weeksRent: 0, weeksEmpty: 0}>>
/* $brothelVending.status
idea - PC has had the idea but not talked to Briar
asked - Talked with Briar But not bought the machine
bought Bought the vending machine but not installed it
sold - Briar sold the machine since it was empty for so long
set Installed the vending machine
BITS of $brothelVending.products
bit 0 - 1 Talked to the pharmacy nurse about reselling condoms
bit 1 - 2 Talked to Sirris about selling lube */
<br>
성인용품점에 판매되고 있는 물품을 보면서, <span class="pink">어떠한 생각이 당신의 머릿속에 스친다.</span>. 창관 탈의실에 자판기를 설치하여, 직원들이 윤활유나 기타 업무에 유용한 물품을 구입할 수 있도록 하면 좋을 것이다. <span class="gold">당신은 브라이어에게 이에 대해 이야기 해 보기로 결정한다.</span>
<br><br>
<</if>>
<<if $adultshopstate isnot "closed">>
<<print _shopmusic[random(0,_shopmusic.length-1)]>> 음악이 배경으로 잔잔하게 재생되고 있다.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
당신은 스스로를 너무 혹사시켰다.
<br><br>
<<passoutadultshop>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>
<<elseif Time.hour is 21>>
폐점시간이다. 시리스가 모두를 밖으로 내보내고 있다.
<<if $exposed gte 1>>
시리스가 당신의 이런 노출된 차림새를 발견할 것을 생각하면 공포가 엄습한다.
<</if>>
<br><br>
<<set $adultshopstate to "closed">>
<<if $exposed lte 0>>
<<elkicon>><<link [[밖으로 나간다|Elk Street]]>><<adultShopClear>><</link>>
<br>
<<if C.npc.Sirris.love gt 10>>
<br>
시리스가 당신에게 원하면 집까지 태워 주겠다고 말한다.<br>
<<link [[시리스에게 집까지 태워 달라고 한다 (0:15)|Sydney Ride Home]]>><<adultShopClear>><<pass 15>><</link>>
<</if>>
<<else>>
<<ind>><<link [["끝날때까지 숨어 있는다 (1:00)"|Adult Shop]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
/* States */
<<switch $adultshopstate>>
<<case "sirris">>
<<npc "Sirris">>
<<if $adultshopintro is 0>>
<<set _shopgreeting.push(
"특대사이즈 항문 마개를 할인하고 있어요,",
"언제나 고객님들께 도움이 될 수 있어 영광입니다,",
"맛이 가미된 콘돔을 사용해 보세요,",
"마을 제일의 성인용품점입니다,",
"마을 제일의 성인용품점입니다,",
"고객님들을 위해 상시대기중입니다,",
"만나서 반갑습니다,",
"만나서 반갑습니다,",
"드럼통으로 윤활액을 구매하시면 20% 할인해 드립니다,")
>>
/* Shop intro text*/
"_shopnameshort에 어서오세요, <<print _shopgreeting[random(0,_shopgreeting.length-1)]>>" 시리스가 <<print either("환한 미소를 짓는다","따뜻하게 맞아준다","반겨주고 있다","손을 흔들며 미소를 짓는다","미소를 지으며 윙크한다","윙크하며 엄지를 치켜세운다","밝은 어조로 말한다")>>.
<<He_ nun>> <<print either("페니스 밴드의 장점에 대한 논의를 재개한다","판매를 마무리짓기 위해 돌아간다","고객들에게 다양한 종류의 딜도를 선보이기 위해 돌아간다","윤활액에 대한 설명을 재개한다","페티시 웨어를 선보이기 위해 돌아간다")>>.
<br><br>
<<set $adultshopintro to 1>>
<</if>>
<<if _binds or _gag>> <!-- Remove bindings and forced gags, dynamically -->
<<set _oblige to ( (_binds ? "<<he_ 가>> 당신이 카운터 위로 올라오는 것을 돕는 동안" : "당신이 카운터 위로 올라오는 동안") + (_gag ? " <<him_ 을>> 의아하게 바라본다" : " 시리스에게 설명을 요구한다") )>>
시리스가 당신의 <<putpost _predicament "을">> 눈치채고, 킥킥거린다. 당신은 <<if _gag>>재갈을 물고 쌕쌕거리지만,<<else>>입을 열고 무언가를 말하려 하지만,<</if>> <<he_ ga>> <<his_ yi>> 손을 올린다. "여기서 일어나리라고 충분히 예상 할 수 있는 일이지. 카운터 위로 올라와 주렴."
<br><br>
당신은 시키는대로 하지만, _oblige. <<He_ nun>> 고개를 숙이고 무언가를 찾는다. "대부분, 고객들은 용품들을 사용해 보려고 하지. 허락도 없이 말이야. 벌로 내보내지 않은 적도 있었지만, 대부분의 고객이 물건을 처음 구입하기 전에는 한번 써 보기를 원한다는 걸 깨달았어."
<<He_ nun>> 다시 일어나서, 금속 절단용 가위를 들고 선다. "가만히 있어."
<br><br>
<<He_ nun>> 전문적인 정밀함으로 당신의
<<if _binds>>구속구<<if _both>>와<<else>>를<</if>><</if>>
<<if _gag>><<putpost _gagname "을">><</if>>
금속 절단용 가위를 통해 잘라낸다.
<<if _binds>>그것들은<<else>>그것은<</if>> 달그락거리며 즉시 바닥으로 떨어진다. <<He_ nun>> 당신이 내려가는 것을 도와주고, <<his_ yi>> 일을 계속 하러 돌아간다.
<br><br>
<<if _binds>><<unbind>><</if>>
<<if _gag>><<set $worn.face.type.push("broken")>><<faceruined>><</if>>
<</if>>
<<adultShopEvents>>
<br><br>
<<case "sydney">>
<<npc "Sydney">><<run statusCheck("Sydney")>>
<<if $adultshopintro is 0>>
<<set _sydneysays to ["따뜻하게 맞아주면서","환영해 주면서","손을 흔들며 미소지으면서"]>>
<<set _sydneyactivity to [
", 저장 선반을 올려다보고 있다",
" 카운터 뒤에 서 있다",
", 재고실에서 재고가 담긴 카트를 밀며 나오고 있다",
", 반품처리 과정을 조회하고 있다",
", 클립보드를 살펴보고 있다",
", 손에는 깃털 먼지털이를 들고있다",
", 손이 많이 가는 고객을 응대하고 있다"
]>>
/* Switch tone between corrupt and noncorrupt */
<<if !_sydneyStatus.includes("corrupt")>>
<<set _shopgreeting to [
"상품을 가지고 서로 때리지 말아주세요,",
"언제나 고객님들께 도움이 될 수 있어 영광입니다,",
"제발 다른 손님들을 존중해 주세요,",
"마을 제일의 성인용품점입니다,",
"고객님들을 위해 상시대기중입니다,",
"언제나 만나서 반갑습니다,"]>>
<<set _sydneysays.push("읊조리면서","사무적인 어조로 말하면서","밝은 어조로 말하면서")>>
<<else>>
<<set _shopgreeting to [
"딜도로 서로 때리지 마세요,",
"사타구니에 손 갖다 대지는 마시구요,",
"바지는 벗지 말아주세요,",
"저희는 누군가 입었던 팬티는 판매하지 않아요,",
"언제나 고객님들께 도움이 될 수 있어 영광입니다,",
"이미 사용하신 상품은 환불이 불가합니다,",
"여긴 창관이 아닙니다,",
"마을 제일의 성인용품점입니다,",
"고객님들을 위해 상시대기중입니다,",
"언제나 만나서 반갑습니다,",
"다른 손님들 방해하지 마세요,",
"고객님 사진을 저한테 보여주지는 말아주세요,",
"저희 가게는 윤활액을 재사용하지 않습니다,"]>>
<<set _sydneysays.push("환한 미소를 지으면서","윙크하면서","노래하듯 말하면서","딜도를 들고 흔들면서")>>
<</if>>
<<if $sydneyromance is 1>>
<<set _shopgreeting to ["반가워!","안녕!", "언제나 만나서 반가워!"]>>
<<set _sydneysays to ["환한 미소를 지으면서","키스를 날리면서","손가락으로 권총을 쏘는 시늉을 하면서","얼굴을 붉히고 손을 흔들면서"]>>
/* Shop intro text */
"<<print _shopgreeting[random(0,_shopgreeting.length-1)]>>" 시드니가 <<print _sydneysays[random(0,_sydneysays.length-1)]>><<print _sydneyactivity[random(0,_sydneyactivity.length-1)]>>.
<<else>>
/* Shop intro text */
"_shopnameshort에 오신 것을 환영합니다. <<print _shopgreeting[random(0,_shopgreeting.length-1)]>>"
시드니가 <<print _sydneysays[random(0,_sydneysays.length-1)]>><<print _sydneyactivity[random(0,_sydneyactivity.length-1)]>>.
<</if>>
<br><br>
<<set $adultshopintro to 1>>
<</if>>
<<if _binds or _gag>> <!-- Remove bindings and forced gags, dynamically -->
시드니가 당신의 <<putpost _predicament "를">> 눈치채자 <<he_ yi>> 눈이 커진다.
<<if _sydneyStatus.includes("corrupt")>>
"너도 잘 알겠지만, 그냥 나한테... 부탁하라고." 당신의 얼굴이 붉어<<if !_gag>>지며, 당신은 무언가를 설명하려 한다<<else>>진다<</if>>. 시드니는 킥킥 웃으며<<if !_gag>>, 손을 흔들어 당신의 설명을 중단시키고<</if>> <<he_ yi>> 카운터 밑에서 무언가를 찾는다.
<<else>>
"너 괜찮아? 누가 너한테 그런 짓을 한거야? 아니면 그냥... 상품을 시험해 보다가 그런 사고가 난거야?" 당신이 설명하는 동안 시드니는 카운터 밑으로 사라진다.
<</if>>
<br><br>
<<He_ nun>> 금속 절단용 가위를 들고, 카운터 뒤에 서라는 신호를 보낸다. <<He_ nun>> 당신의
<<if _binds>>구속구<<if _both>>와<<else>>를<</if>><</if>>
<<if _gag>><<putpost _gagname "을">><</if>>
정밀하게 잘라내고,
<<if _binds>>그것들은<<else>>그것은<</if>>
달그락거리며 바닥으로 빠르게 떨어진다.
<<if $sydneyromance gte 1>>
당신이 <<him_ 에게>> 감사 인사를 하기도 전에, <<he_ ga>> 당신의 뺨에 키스한다. "제발, 조금 더 조심해줘."
<</if>>
<<He_ nun>> 당신이 괜찮은 지 확인한 후 다시 일을 하러 돌아간다.
<br><br>
<<if _binds>><<unbind>><</if>>
<<if _gag>><<set $worn.face.type.push("broken")>><<faceruined>><</if>>
<</if>>
<<adultShopEvents>>
<br><br>
<<default>> /* I.E. closed */
가게는 닫혀있다. 당신은 신기한 페니스 램프에서 나오는 희미한 빛만이 존재하는 어둠 속에 홀로 서 있다.
<<if (Time.hour lt 16 or Time.hour gt $closinghour) and !$weekly.theft.adultShop>>
<br><br>
<<shopicon "register">><<link [[금전등록기를 살펴본다|Adult Shop Register]]>><</link>>
<</if>>
<br><br>
<</switch>>
/* Links */
<<if $adultshopclerk and $adultshopstate isnot "closed">>
/* work in this shop */
<<ind>><<link [[일한다 (1:00)|Adult Shop Clerk Job]]>><<endevent>><<pass 60>><</link>>
<br>
<</if>>
<<if !$adultshopclerk and $debug is 1>>
<<link [[Debug 점원 일을 해금한다|$passage]]>><<set $adultshopclerk to true>><</link>>
<br>
<</if>>
<<if $adultshopstate isnot "closed">>
<<ind>><<link [[시리스에게 다가간다 (0:01)|Adult Shop Approach Sirris]]>><<pass 1>><<endevent>><</link>>
<br>
<</if>>
<<if $adultshopstate is "sydney" and $debug is 1>>
<<ind>><<link [[시드니에게 다가간다 (0:01)|Adult Shop Approach Sydney]]>><<pass 1>><<endevent>><</link>>
<br>
<</if>>
<<icon "adultclothing.png">><<link [[옷을 본다 (0:01)|Adult Shop Store]]>><<pass 1>><</link>>
<<if $adultshopstate isnot "closed" or $debug is 1>>
<br>
<<sextoysicon "strap-on">><<link [[장난감을 본다 (0:01)|Adult Shop Menu]]>><<pass 1>><</link>>
<</if>>
<br><br>
<<exiticon>><<link [[나간다 (0:01)|Elk Street]]>><<pass 1>><<adultShopClear>><</link>>
<</if>>/*<<exiticon>><<link [[나간다 (0:01)|Adult Shop]]>><<pass 1>><</link>>*/
<br><br>
<div id="clothingShop-div" class="main-shop-div">
<<adultShop-main>>
</div>/*<<npc "Sirris">> clothes bug */
/*Unfinished content. Removes binds etc but demonstrates this to the customers.*/
<<effects>>
당신이 가까이 다가가자 시리스가 미소짓는다.
<<if $adultshopclerk and C.npc.Sirris.love gt 50>>
"잘 하고 있구나." <<nnpc_He_ ga Sirris>> 말한다.
<</if>>
"뭔가 필요한 거라도 있니?"
<br><br>
<<if !$adultshopclerk>>
<<askicon>><<link [[도울 일이 있는지 묻는다|Adult Shop Approach Sirris Ask]]>><</link>>
<br>
<</if>>
<<if $brothelVending and $brothelVending.status is "set">>
<<if $brothelVending.products gte 2 and !$weekly.brothelVMLube and $brothelVending.lubeToRefill gte 10>>
<<sextoysicon "lube">><<link [[창관 자판기에 넣을 윤활액을 산다 (0:10)|Adult Shop Buy Lube in Bulk]]>><<pass 10>><</link>>
<br>
<<elseif $brothelVending.products lt 2>>
<<sextoysicon "lube">><<link [[윤활액 대량구매에 대해 물어본다 (0:15)|Adult Shop Buy Lube in Bulk]]>><<pass 15>><</link>>
<br>
<</if>>
<</if>>
<<getouticon>><<link [[뒤로|Adult Shop]]>><</link>><<effects>>
"만약 네가 도움을 준다면 좋겠구나!" 시리스가 말한다. "진열대에는 재고가 필요하고 고객에게는 서비스가 필요하지." <<nnpc_He_ ga Sirris>> 잠시 멈춘다. "카운터에서, 말이지."
<br><br>
"우리 가게가 열려있을때는 언제든지 와서 일할 수 있어, 그리고 한시간에 <span class="gold">£15</span>를 줄게," <<nnpc_he_ ga "Sirris" >> 덧붙인다. "시드니도 많이 돕고 있어."
<br><br>
<<link [[받아들인다|Adult Shop Approach Sirris Accept]]>><<set $adultshopclerk to 1>><</link>>
<br>
<<link [[뒤로|Adult Shop]]>><</link>>
<br><<effects>>
시리스는 <<nnpc_his_ yi Sirris>> 손뼉을 마주친다. "좋아," <<nnpc_he_ ga Sirris>> 말한다. "원할때 언제든지 시작하렴."
<br><br>
<<link [[다음|Adult Shop]]>><</link>>
<br><<npc "Sydney">>
<<run statusCheck("Sydney")>>
당신은 시드니에게 다가간다.
<<sydneyGreeting>>
<br>
"뭔가 필요한 거라도 있어?"
<br><br>
<<sydneyOptions>>
<<link [[뒤로|Adult Shop]]>><</link>><<effects>>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
시드니가 싱긋 웃는다. "지켜보는 것 만으로는 안 되겠어?" <<he_ ga>> 묻는다. "그 기분 알지. 손님이 그렇게 많지는 않아. 네가 일해준다면 분명 도움 될거야. 대부분은 선반에 재고를 채우는 일이라던가, 카운터 뒤에서 고객을 응대하는 일을 하게 될거야." <<He_ ga>> 잠시 말을 멈춘다. "꼭 그렇지만은 않지만."
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
시드니는 감정의 동요를 보이지 않는다. "우리는 도와줄 사람을 구하고 있어. 선반에 재고를 채우는 일이라던가, 카운터 뒤에서 고객을 응대하는 일을 하면 돼. 그렇지만 조심해야해. 고객들이 꽤나 난폭하거든."
<<else>>
시드니가 미소짓는다. "네가 물어보길 바라고 있었어," <<he_ ga>> 말한다. "손님이 그렇게 많지는 않아. 네가 일해준다면 분명 도움 될거야. 선반에 재고를 채우는 일이라던가, 카운터 뒤에서 고객을 응대하는 일을 하면 돼."
<</if>>
<br><br>
"나는 한 시간에 <span class="gold">£15</span>를 받고 있어, 그리고 아마 너도 같을거라 생각해."
<br><br>
<<link [[받아들인다|Adult Shop Approach Sydney Accept]]>><</link>>
<br>
<<link [[뒤로|Adult Shop]]>><</link>>
<br><<effects>>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
"너무 좋다!" 시드니가 <<his_ yi>> 손뼉을 마주치며 말한다. "언제든 원할 때 시작하면 돼."
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
시드니는 끄덕인다. "언제든 원할 때 시작하면 돼."
<<else>>
시드니는 끄덕인다. "너와 함께 일하는 건 좋을 것 같아," <<he_ ga>> 말한다. "언제든 원할 때 시작하면 돼."
<</if>>
<br><br>
<<link [[다음|Adult Shop]]>><</link>>
<br><br>
당신은 카운터 뒤에서 선반에 재고를 채우고, 성인용품을 판매하는 일을 하고 있다.
<br><br>
<<adultshopclerkevents>>
<<if $debug is 1>>
<br><br><br>
<<link [[Debug return|Adult Shop]]>><</link>>
<</if>><<effects>>
<<if $brothelVending.products gte 2>>
<<if $weekly.brothelVMLube>>
당신은 이미 자판기에 이번주 치의 윤활액을 채워 두었다.
<br><br>
<<link [[돌아간다|Adult Shop Approach Sirris]]>><</link>>
<<elseif $brothelVending.lubeToRefill lt 10>>
당신은 자판기에 윤활액을 채울 필요가 없다.
<br><br>
<<link [[돌아간다|Adult Shop Approach Sirris]]>><</link>>
<<elseif $money lt 20000>>
당신은 자판기에 윤활액을 채울 돈이 없다.
<br><br>
<<link [[돌아간다|Adult Shop Approach Sirris]]>><</link>>
<<else>>
당신은 필요한 윤활액의 양을 시리스에게 말한다:
<br><br>
<<lubePrice 10>>
<<link [[10병 산다 (£200)|Adult Shop Bought Lube in Bulk]]>><<set $lubeBought to 10>><</link>>
<br>
<<if $brothelVending.lubeToRefill gte 25>>
<<lubePrice 25>>
<<if $money gte _price>>
<<formatmoney _price>>
<<link [[`25병 산다 (${_printmoney})`|Adult Shop Bought Lube in Bulk]]>><<set $lubeBought to 25>><</link>>
<br>
<<else>>
당신은 25병을 살 돈이 없다.
<br>
<</if>>
<</if>>
<<if $brothelVending.lubeToRefill gte 50>>
<<lubePrice 50>>
<<if $money gte _price>>
<<formatmoney _price>>
<<link [[`50병 산다 (${_printmoney})`|Adult Shop Bought Lube in Bulk]]>><<set $lubeBought to 50>><</link>>
<br>
<<else>>
당신은 50병을 살 돈이 없다.
<br>
<</if>>
<</if>>
<<if $brothelVending.lubeToRefill gte 100>>
<<lubePrice 100>>
<<formatmoney _price>>
<<if $money gte _price>>
<<link [[`100병 산다 (${_printmoney})`|Adult Shop Bought Lube in Bulk]]>><<set $lubeBought to 100>><</link>>
<br>
<<else>>
당신은 100병을 살 돈이 없다.
<br>
<</if>>
<</if>>
<<if $brothelVending.lubeToRefill gte 150>>
<<lubePrice 150>>
<<formatmoney _price>>
<<if $money gte _price>>
<<link [[`150병 산다 (${_printmoney})`|Adult Shop Bought Lube in Bulk]]>><<set $lubeBought to 150>><</link>>
<br>
<<else>>
당신은 150병을 살 돈이 없다.
<br>
<</if>>
<</if>>
<<if $brothelVending.lubeToRefill gte 11>>
<<lubePrice $brothelVending.lubeToRefill>>
<<formatmoney _price>>
<<if $money gte _price>>
<<link [[`${$brothelVending.lubeToRefill}병 산다 (${_printmoney})`|Adult Shop Bought Lube in Bulk]]>><<set $lubeBought to $brothelVending.lubeToRefill>><</link>>
<br>
<<else>>
당신은 $brothelVending.lubeToRefill병을 살 돈이 없다.
<br>
<</if>>
<</if>>
<<link [["사지 않는다"|Adult Shop Approach Sirris]]>><</link>>
<</if>>
<<else>>
당신은 시리스에게 창관에 자판기를 설치하고 윤활액 병을 계속 채울 계획이라고 설명한다. "이건 우리 둘 모두에게 사업적으로 좋은 기회예요. 선생님은 매상을 올릴 수 있고, 저는 이익을 남길 수 있어요." 당신은 <<nnpc_himPost Sirris>>에게 혹시 당신이 윤활액을 살 때 <<nnpc_he_ ga Sirris>> 할인을 제공해 줄 수 있는지 묻는다.
<br><br>
"창관?" <<nnpc_he_ ga Sirris>> 충격을 받은 채로 대답한다. "창관은 학생에게 안전한 장소가 아니야. 네가 무엇을 하고 있는지 알거라고 생각하지만, 조심하길 바란다. 네가 이미 자판기를 설치해 놓았다면, 대량구매 할인에 대해 얘기해 볼 수 있겠구나. 어디보자..." 시리스는 <<nnpc_his_ ga Sirris>> 지폐처럼 보이는 종이를 찾을 때까지 <<nnpc_he_ yi Sirris>> 종이들을 뒤적거린다.
<br><br>
"좋아, 자. 만약 네가 10병 이상을 구매하는 경우에는 2%를 할인해 줄 수 있어. 50병 이상 구매하게 된다면 그때부터는 5% 할인해 줄게. 그리고 150병 이상 부터는 8% 할인해 줄게. 어때, 이정도면 괜찮니?" <<nnpc_his_ nun Sirris>> 잠시 생각에 잠긴 채, 멍한 얼굴을 하다가, 당신의 대답을 기다리지 않고, 당신에게 <<nnpc_he_ ga Sirris>> 창관에 직접 배달해 줄테니 당신이 직접 갈 필요 없다고 말한다.
<br><br>
<<set $brothelVending.products += 2>>
<<set $brothelVending.lubeToRefill to 200>>
<<link [[창관 자판기에 넣을 윤활액을 산다 (0:10)|Adult Shop Buy Lube in Bulk]]>><<pass 10>><</link>>
<br>
<<link [["사지 않는다"|Adult Shop Approach Sirris]]>><</link>>
<</if>><<effects>>
<<set _partial to Math.min($lubeBought, 50)>>
<<lubePrice _partial>>
<<formatmoney _price>>
"좋아, <<girl_ a>>, 한번 세보자. $lubeBought병의 윤활액이 있구나." <<nnpc_he_ ga Sirris>> 상품들을 조심스럽게 골판지 상자에 넣으며 말한다. " _partial병에 병당 £20고 2% 할인이니까, _printmoney야.
<<lubePrice $lubeBought>>
<<if $lubeBought gt 50>>
<<set _partial to Math.min($lubeBought - 50, 100)>>
<<set _price2 to _partial * 2000 * .95>>
<<formatmoney _price2>>
추가로 _partial병은, 병당 £20고, 5% 할인이니까, _printmoney야.
<<if $lubeBought gt 150>>
<<set _partial to $lubeBought - 150>>
<<set _price2 to _partial * 2000 * .92>>
<<formatmoney _price2>>
그리고 _partial병은, 병당 £20고 , 8% 할인이니까, _printmoney야.
<</if>>
그래서, 총 <<printmoney _price>>가 되겠구나.
<</if>>
"창관으로 바로 배달되도록 할게. 사업을 도와줘서 고맙구나."
<br><br>
당신은 돈을 세서 <<nnpc_himPost Sirris>>에게 준다.
<br><br>
<<set $money -= _price>>
<<set $brothelVending.lube += $lubeBought>>
<<set $brothelVending.lubeToRefill -= $lubeBought>>
<<set $brothelVending.weeksEmpty to 0>>
<<set $weekly.brothelVMLube to true>>
<<unset $lubeBought>>
<<earnFeat "Brothel Provider">>
<<link [[다음|Adult Shop]]>><</link>>You have an ongoing project for the adult shop about measuring beast phalluses and taking moulds of them.
/* all of these are unused */
<<if $wolfphalli isnot undefined>>
<</if>>
<<if $dogphalli isnot undefined>>
<</if>>
<<if $tentaclephalli isnot undefined>>
<</if>>
<<if $greathawkphalli isnot undefined>>
<</if>>
<<if $reptilephalli isnot undefined>>
<</if>>
<<if $blackwolfphalli isnot undefined>>
<</if>>
<<if $dolphinphalli isnot undefined>>
<</if>>
<<if $porcinephalli isnot undefined>>
<</if>>
<<if $equinephalli isnot undefined>>
<</if>>
<<if $ursinephalli isnot undefined>>
<</if>>
<<if $humanphalli isnot undefined>>
<</if>>
<<if $spiderphalli isnot undefined>>
<</if>><<widget "sydneyEvent1AnalBeads">>
<<npc "Sydney">><<person1>>
<<run statusCheck("Sydney")>>
당신은 <<adultShopWage>><<moneyGain _wage>>를 얻었다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
무언가가 <<bottom_ ul>> 찰싹 때린다.
<<if $awarelevel gte 1>>
당신은 시드니가 <<his_ yi>> 손바닥에 항문 구슬 줄을 빙빙 돌리고 있는 것을 발견한다. "잡았다."<<npcincr Sydney lust 1>><<gslust>>
<br><br>
<<if !$sydneyAnalRosary and random(0,2) is 2>>
<<He_ nun>> 장난스러운 미소로 구슬을 바라본다. "이걸 걸고 사원에 가보려고. 마치 묵주처럼." <<He_ nun>> 그것을 <<his_ yi>> 목에 걸고 시범을 보인다. "그 답답한 <<monks_and_nuns_ ga>> 차이를 모를 거라는 데에 얼마 걸래?"
<br><br>
<<hes_ ga>> 진심인지 당신은 알 수 없다.
<br><br>
<<link [[격려한다|Adult Shop Sydney Rosary]]>><<set $phase to 1>><<npcincr Sydney purity -3>><</link>><<llspurity>>
<br>
<<link [[말린다|Adult Shop Sydney Rosary]]>><<set $phase to 0>><<npcincr Sydney purity 1>><</link>><<gspurity>>
<br>
<<else>>
<<link [[다음|Adult Shop]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
당신은 시드니가 웃으면서 <<his_ yi>> 손바닥에 항문 구슬 줄을 빙빙 돌리고 있는 것을 발견한다.
<<if $speech_attitude is "meek">>
당신은 호기심에 고개를 기울인다. "이런 건 처음보네."
<<elseif $speech_attitude is "bratty">>
당신은 눈썹을 찡그린다. "그게 대체 뭐야?"
<<else>>
당신은 <<him_ 에게>> 의아한 표정을 짓는다. "그게 뭐야?"
<</if>>
<br><br>
시드니는 웃음을 멈춘다. "말도 안 돼.
<<if !$sydneySeen.includes("corruptBeads")>>
너 진심으로 이게 뭔지를 모르는거야?"
<<else>>
벌써 잊은거야?"
<</if>>
<<if $analdisable is "t">>
<<He_ ga>> 한숨을 쉬며 머리를 쓸어넘긴다. "너무 순진해. 넌 시야를 좀 더 넓혀야 해." <<He_ 는>> 당신의 <<bottom_ 을>> 꼬집는다. "어쩌면 내가 도와줄 수 있을지도 모르겠네."<<arousal 100 "bottom">><<awareness 1>><<npcincr Sydney lust 1>><<garousal>><<gawareness>><<gslust>>
<br><br>
<<link [[다음|Adult Shop]]>><<endevent>><</link>>
<br>
<<else>>
<<He_ 는>> <<his_ 의>> 눈을 굴린다.
<<if !$sydneySeen.includes("corruptBeads")>>
<<set $sydneySeen.pushUnique("corruptBeads")>>
"난 내가 아주 고립돼서 살아왔다고 생각했는데."
<<else>>
"이번에는 집중해."
<</if>>
<br><br>
<<if $sydneyromance is 1>>
<<He_ 는>> 당신의 어깨를 잡고, 당신을 뒤로 돌린 다음 상자 더미 위로 밀친다.
<br><br>
"<<sydneyMumPost "이">> 무언가를 배우는 가장 좋은 방법은 직접 경험하는 거라고 말했지." <<He_ 는>> 당신의 등 뒤의 허리 부분에 <<his_ 의>> 손을 얹는다. "이제 숙여."
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[몸을 숙인다|Adult Shop Sydney Beads Sex]]>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous2>><<lspurity>>
<<else>>
<span class="blue">당신은 이런 과감한 행동을 할 만큼 음란하지 않다.</span>
<</if>>
<br>
<<link [[거절한다|Adult Shop Sydney Beads Refuse]]>><<npcincr Sydney love -1>><<npcincr Sydney purity 1>><</link>><<llove>><<gspurity>>
<br>
<<else>>
<<He_ 은>> 당신을 상자 더미 위에 앉힌다. "잘 들어. 넌 아주 배워야 할게 많아."
<br><br>
<<He_ 는>> 항문 구슬이 무엇인지, 어떻게 사용하는지, 어디에 넣는지에 대해 자세히 설명한다. <<His_ 의>> 설명은 놀라울만큼 전문적이다. 설명이 끝에 다다랐을때, 당신은 어째선지 학교에서 수업을 듣고 있는 것 같은 기분이 든다.
<br><br>
"혹시 질문이 있다면 말해줘," <<he_ 가>> <<his_ 의>> 목소리를 낮추며 말한다. "네게 알려 줄 수 있어서 기뻐."<<arousal 100>><<awareness 1>><<npcincr Sydney lust 1>><<garousal>><<gawareness>><<gslust>>
<br><br>
<<link [[다음|Adult Shop]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
당신은 시드니의 부드러운 웃음소리를 듣는다. 당신은 <<him_ 이>>
<<if !$sydneySeen.includes("pureBeads")>>
골판지 상자 안을 들여다 보고 있는 것을 발견한다.
<br><br>
"이거 웃기다. <<sydneyMumPost "이">> <<nnpc_hersPost "Sirris" "과">> 내 것을 섞어 놓으셨나봐. 내가 마지막으로 확인 했을때, 여기에서 묵주는 팔지 않았어."
<br><br>
<<if $awarelevel gte 1>>
당신은 <<he_ 가>> 상자에서 "묵주"라고 주장하는 것을 꺼내자 얼굴이 붉어진다. <span class="lewd">그것은 항문 구슬이다.</span> 시드니는 아무것도 눈치 채지 못한 채로 당신에게 미소짓고 있다.
<br><br>
<<link [[$NPCList[0].pronouns.him + " 보며 말한다"|Adult Shop Sydney Pure Beads]]>><<set $phase to 2>><<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><</link>><<glust>><<lspurity>>
<br>
<<link [[그냥 조용히 있는다|Adult Shop Sydney Pure Beads]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<<He_ 는>> 의문의 물건을 꺼내서 살핀다. 구슬들은 당신이 보았던 어떤 묵주보다 굵다. 펜던트도 달려있지 않다.
<br><br>
<<link [[시리스에게 이것에 대해 묻는다 (0:05)|Adult Shop Sydney Pure Beads]]>><<set $phase to 1>><<pass 5>><<npcincr Sydney purity -2>><</link>>
<br>
<<link [[다시 돌려 놓는다|Adult Shop Sydney Pure Beads]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<else>>
항문 구슬을 응시하고 있는 것을 본다.
<br><br>
"묵주." <<he_ 는>> <<himself_ 를>> 향해 낄낄거린다. "내가 정말 그정도로 순진했었다고?"<<npcincr Sydney purity -1>><<lspurity>>
<br><br>
<<link [[다음|Adult Shop]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "sydneyEvent2CuffedSydney">>
<<npc Sydney>><<person1>>
<<run statusCheck("Sydney")>>
당신은 뒤쪽 방 중 하나에서 고민에 찬 목소리를 듣는다.
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
"<<phim_ 은>> 왜 이렇게 오래 걸리는거야...?"
<<elseif _sydneyStatus.includes("pure")>>
"이게 별로 좋지 않은 생각인건 알고 있었어. <<sydneyMumPost "이">> 나를 발견하기라도 하면 어떡하지?"
<<else>>
"내 팔이 점점 아파오고 있어..."
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"아 진짜 지랄맞네! 이거 왜 이렇게..."
<<elseif _sydneyStatus.includes("pure")>>
"안돼... 제발 이러지 말자..."
<<else>>
"아 이런.. 이거 도와달라고 말해야 하나...?"
<</if>>
<</if>>
<br><br>
그것은 희미하지만, 아마 시드니인 것 같다.
<br><br>
<<link [[조사한다 (0:02)|Adult Shop Sydney Cuffs]]>><<pass 2>><<set $phase to 1>><</link>>
<br>
<<link [[무시한다|Adult Shop Sydney Cuffs]]>><<set $phase to 0>><</link>>
<br>
<</widget>>
<<widget "sydneyEvent3HumblePeddlerofHonestWares">>
<<npc Sydney>><<generateAdultShopCustomer 2>><<person2>>
당신은 시드니가 딜도를 두고 <<person_ 과>> 흥정하는 것을 우연히 듣는다.
<br><br>
<<link [[들어본다|Adult Shop Sydney Bartering]]>><</link>>
<br>
<<link [[무시한다|Adult Shop Sydney Bartering Ignore]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "sydneyEvent4Backrooms">>
<<npc Sydney>><<set $adultshopclerkworking to 1>><<set $daily.sydney.adultshop to true>><<effects>><<run statusCheck("Sydney")>>
시드니가 당신에게 접근한다.
<br>
<<if _sydneyStatus.includes("corrupt")>>
"카운터는 잠깐 내버려 두는게 어때," <<he_ 가>> 장난스럽게 당신의 팔을 잡아당긴다. "상품을 보충하는데 도움이 좀 필요해."
<<else>>
"상품을 다시 채워넣는걸 좀 도와줘. 선반 꼭대기에 손이 닿아야 하는데, 너무 높아."
<</if>>
<br><br>
<<link [[시드니를 따라간다|Sydney Backroom Intro]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[거절한다|Sydney Backroom Refuse Work]]>><<npcincr Sydney love -5>><</link>><<lllove>>
<</widget>><<endevent>>
당신이 가게 안으로 들어서자 시드니가 소리를 지르고 있는 것이 보인다. "이봐, 그거 내려놓고 여기서 나가!"
<br><br>
당신이 고개를 돌리자 휘트니가 한 줌의 딜도를 들고 지나가면서 <<nnpc_he_ 의 "Whitney">> 얼굴에 음란한 미소를 띄우고 있는 것이 보인다.
<br><br>
<<link [[시드니에게 다가간다|Adult Shop Dildo Thief Approach Sydney]]>><<set $phase to 0>><</link>>
<<if $speech_attitude is "bratty" or $debug is 1>>
<br>
<<link [[휘트니를 쫓는다|Adult Shop Dildo Thief Chase 1]]>><</link>>
<</if>><<set $location to "adult_shop">><<set $outside to 0>><<effects>><<run statusCheck("Sydney")>>
<<if $speech_attitude is "meek">>
"내-내가 지금은 도와주기 어려울 것 같아. 미안해." 당신은 <<his_ 의>> 뺨에 입을 맞춘다.
<<elseif $speech_attitude is "bratty">>
"네가 직접 해." 당신은 한눈을 팔지 않고 다시 일을 하기 위해 돌아선다.
<<else>>
"미안하지만 지금은 도와줄 수 없을 것 같아. 나중에 도와줘도 될까?"
<</if>>
<br>
<<if _sydneyStatus.includes("corrupt")>>
시드니는 삐죽거리지만 당신의 팔을 놓아준다. "알았어. 네가 거기 가만히 앉아서 아무것도 하고싶지 않은 거라면..."
<<else>>
시드니는 얼굴을 찡그린다. "아... 알겠어 그럼. 방해해서 미안."
<</if>>
<br><br>
<<He_ 는>> 다시 일을 하러 돌아간다.
<br><br>
<<unset $adultshopclerkworking>>
나머지 일은 순조롭게 진행되었다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<<link [[다음|Adult Shop]]>><</link>><<set $outside to 0>><<set $location to "adult_shop">><<set $daily.sydney.adultshop to true>><<effects>><<npc Sydney>><<run statusCheck("Sydney")>>
당신은 가게에 들어선다. 시드니는 스타킹 선반에서 올려다 보다가, 당신을 보자 환한 미소를 짓는다.
<br>
<<if _sydneyStatus.includes("corrupt")>>
"이봐, 선반에 재고를 채워넣는데 네 도움이 좀 필요해," <<he_ 가>> 장난스럽게 당신의 팔을 잡아당긴다. "그리 오래 걸리지 않을거야, 가자."
<<else>>
"어서와!" <<he_ 는>> 당신에게 다가가며 말한다. "마침 딱 맞게 왔네! 선반 꼭대기에 있는 재고를 가지고 오는데 네 도움이 필요해. 내가 닿기엔 너무 높고, <<sydneyMumPost "은">> 지금 바빠."
<</if>>
<br>
시선이 교차하자, 시리스가 <<nnpc_his_ 의 "Sirris">> 눈빛을 반짝이며 윙크를 보낸다.
<br><br>
<<set $adultshopintro to 1>>
<<link [[시드니를 따라간다 (0:10)|Sydney Backroom Intro]]>><<pass 10>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[거절한다|Sydney Backroom Enter Refuse]]>><<npcincr Sydney love -5>><</link>><<lllove>><<set $location to "adult_shop">><<set $outside to 0>><<effects>><<run statusCheck("Sydney")>>
<<if $speech_attitude is "meek">>
"내-내가 지금은 도와주기 어려울 것 같아. 미안해." 당신은 <<his_ 의>> 뺨에 입을 맞춘다.
<<elseif $speech_attitude is "bratty">>
"네가 직접 해." 당신은 한눈을 팔지 않고 당신의 할 일을 하기 위해 돌아선다.
<<else>>
"미안하지만 지금은 도와줄 수 없을 것 같아. 나중에 도와줘도 될까?"
<</if>>
<br>
<<if _sydneyStatus.includes("corrupt")>>
시드니는 삐죽거리지만 당신의 팔을 놓아준다. "알겠어, 다음에 봐, 그럼."
<<else>>
시드니는 얼굴을 찡그린다. "아... 알겠어, 그럼, 방해해서 미안."
<</if>>
<br><br>
<<He_ 는>> 다시 일을 하러 돌아간다.
<br><br>
<<link [[시드니를 떠난다|Adult Shop]]>><</link>><<set $location to "adult_shop">><<set $outside to 0>><<effects>><<run statusCheck("Sydney")>>
<<if $speech_attitude is "meek">>
"아-알겠어," 당신이 말한다. "그게 어디 있는지 보여줄 수 있어어?"
<<elseif $speech_attitude is "bratty">>
"좋아, 내가 도와주지." 당신이 말한다. "어딨는데?"
<<else>>
당신은 끄덕인다. "앞장 서."
<</if>>
<br>
시드니는 미소를 지으며 끄덕인 뒤 당신을 뒤쪽의 방으로 이끈다.
<br><br>
다양한 크기의 상자들이 방의 대부분을 차지하고 있고, 여기저기 수납용품들이 놓여있다. 저 멀리 구석에 소파가 있지만 사다리는 찾을 수 없다.
<br><br>
"저기야," <<he_ 는>> 선반의 꼭대기에 있는 상자를 가리킨다. "높이 있긴 한데, 네가 내 어깨에 올라탄다면 쉽게 닿을 것 같아."
<br><br>
<<link [[시드니를 든다|Sydney Backroom Lifting]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>><<physiquedifficulty 8000 16000>>
<br>
<<link [[시드니에게 올라탄다|Sydney Backroom Lifted]]>><</link>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>>
당신은 시드니의 어깨에 올라타고, <<he_ 는>> 당신을 선반의 꼭대기까지 들어올린다. 당신은 상자를 잡는다. 꽤나 무겁다.
<br><br>
<<if random(1, 100) gte 35>>
시드니는 당신의 밑에서 휘청이기 시작한다.
<<if _sydneyStatus.includes("corrupt")>>
"젠장," <<he_ 가>> 말한다. "잠깐만, 내-내가 어떻게든 해볼게. 그냥-"
<<else>>
"잠깐만!" <<he_ 가>> 외친다. "그-그거 돌려놔! 아-아니, 가만히 있어! 그러니까-"
<</if>>
<br><br>
<span class="red"><<He_ 는>> <<his_ 의>> 발을 헛딛고,</span> 당신과 함께 바닥으로 떨어진다. 당신은 <<his_ 의>> 가슴에 떨어진다.<<pain 2>><<npcincr Sydney lust 10>><<gpain>><<gglust>>
<br><br>
<<link [[다음|Sydney Backroom Lifted Fall]]>><</link>>
<br>
<<else>>
시드니는 휘청거리긴 했지만, <span class="green">다시 <<himself_ yi>> 안정을 어떻게든 되찾는다.</span> 당신은 안도의 한숨을 공유한다.
<br><br>
<<He_ 가>> 당신을 천천히 바닥에 내려준다. 당신은 <<his_ 의>> 어깨에서 내려온다.
<br><br>
<<link [[다음|Sydney Backroom Lifted Success]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
시드니는 윙크를 하고 박스를 잡아, <<his_ 의>> 팔 밑에 끼운다.
<br><br>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
"걱정 마," <<he_ 가>> 속삭인다. <<He_ 는>> 몸을 숙여 당신의 치맛자락을 꼬집는다. "안 훔쳐봤어."<<arousal 200>><<npcincr Sydney love 3>><<npcincr Sydney lust 1>><<garousal>><<glove>><<glust>>
<br><br>
당신은 <<him_ 을>> 의심스러운 눈초리로 쏘아본다. "뭐?" <<he_ 가>> 말한다. <<He_ 는>> 팔짱을 끼고 <<his_ 의>> 코를 치켜든다. "난 나의 일을 진지하게 받아들인다구." <<He_ 는>> 엄한 눈빛으로 당신을 바라보다가, 킥킥 웃음을 터뜨린다.
<<else>>
"도와줘서 고마워," <<he_ 가>> 말한다. <<He_ 는>> 당신의 <<bottom_ 을>> 힐끗 쳐다본다. "좋은 경치도 보여주고 말이야."<<arousal 200>><<npcincr Sydney love 3>><<npcincr Sydney lust 1>><<garousal>><<glove>><<glust>>
<</if>>
<<else>>
시드니는 믿을 수 없다는 듯 상자를 쳐다본다.
<br><br>
"대체 뭐가 들었길래 이렇게 무겁지?" <<he_ 가>> 중얼거린다. <<He_ 는>> 잠시 들여다 보려고 하지만, 이내 그만둔다.
<br><br>
"알고 싶지도 않아." <<He_ 는>> 웃으며 상자에 대한 생각을 털어낸다. "도와줘서 고마워."
<<if $sydneyromance is 1>>
<<He_ 는>> 당신의 뺨에 입을 맞추려 한다. <<He_ 와>> 당신의 사이를 상자가 가로막고 있어서, 당신은 <<him_ 과>> 닿기 위해 몸을 숙인다.
<<else>>
<<He_ 는>> 당신을 껴안으려 하지만, 상자가 그것을 방해한다. <<He_ 는>> 어색하게 <<his_ 의>> 머리를 당신의 어깨에 얹는 것으로 만족한다.
<</if>>
<<npcincr Sydney love 3>><<glove>>
<</if>>
<br><br>
<<if $adultshopclerkworking>>
<<unset $adultshopclerkworking>>
당신은 남은 근무 시간을 선반에 재고를 채워넣고 시드니와 잡담하는데 사용한다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<</if>>
<<link [[다음|Adult Shop]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>>
시드니가 신음소리를 내며 일어나 앉는다.
<<if _sydneyStatus.includes("corrupt")>>
"젠장. 어디 하나 부러진 것 같..."
<br><br>
<<He_ 가>> 하던 말을 멈추고 씩 웃는다.
<<else>>
"괜찮아? 혹시 너..."
<br><br>
<<He_ 가>> 하던 말을 멈춘다.
<</if>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<Hes_ 는>> 당신의 스커트 안을 똑바로 쳐다보며,
<<if !$worn.under_lower.type.includes("naked")>>
<<worn_under_lower_name_ 에>> 시선을 고정한다.
<<npcincr Sydney lust 3>><<gslust>>
<<else>>
<span class="lewd">아무것도 가리고 있지 않은 당신의 <<genitals_ 에>> <<his_ 의>> 시선을 고정한다.</span>
<<npcincr Sydney lust 5>><<npcincr Sydney purity -3>><<gslust>><<lspurity>>
<</if>>
<<else>>
<<His_ 의>> 시선은 <<his_ 의>> 얼굴에서 몇 센티 떨어진 당신의 사타구니로 이끌린다.
<<npcincr Sydney lust 3>><<gslust>>
<</if>>
<br><br>
<<if $sydneyromance is 1 and _sydneyStatus.includes("Lust")>>
<<switch _sydneyStatus>>
<<case "corruptLust">>
"뭐, 모든 일이 생기는 데는 꼭 그럴만한 이유가 있는 법이지," <<he_ 가>> 숨죽여 웃는다.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<He_ 는>> 당신의 다리를 벌리고 몸을 숙인다.
<<else>>
<<He_ 는>> 당신의 <<worn_lower_name_ 을>> 허벅지까지 끌어내리고 몸을 숙인다.
<</if>>
<span class="lewd">당신은 <<his_ 의>> 숨결을 당신의 <<genitals_ 에서>> 느낄 수 있다.</span>
<br><br>
<<link [[내버려둔다|Sydney Backroom Lift Sex]]>><<set $phase to 1>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous1>><<lspurity>><<sydneyWarning>>
<br>
<<link [[일어난다|Sydney Backroom Lifted Up]]>><<npcincr Sydney love -1>><<npcincr Sydney purity 1>><</link>><<llove>><<gspurity>>
<br>
<<case "pureLust">>
"미안해!" <<he_ 가>> 헐떡인다. "보려고 한건 아니었어!" <<He_ 는>> <<his_ 의>> 눈을 가리지만, 당신을 밀어내려고 하지는 않는다.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[$NPCList[0].pronouns.him + " 부추긴다"|Sydney Backroom Lifted Encourage]]>><<npcincr Sydney purity -1>><</link>><<promiscuous3>><<lspurity>><<sydneyWarning>>
<<else>>
<span class="blue"> 당신은 <<his_ 의>> 상황을 이용할 만큼 충분히 음란하지 않다.</span>
<</if>>
<br>
<<link [[일어난다|Sydney Backroom Lifted Up]]>><</link>>
<br>
<<default>>
"미-미안해," <<he_ 가>> 중얼거린다. <<He_ 는>> <<his_ 의>> 고개를 홱 돌리지만, 훔쳐보는 것을 멈추지는 못한다.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[$NPCList[0].pronouns.him + " 부추긴다"|Sydney Backroom Lifted Encourage]]>><<npcincr Sydney purity -1>><</link>><<promiscuous3>><<lspurity>><<sydneyWarning>>
<<else>>
<span class="blue">당신은 <<his_ 의>> 상황을 이용할 만큼 충분히 음란하지 않다.</span>
<</if>>
<br>
<<link [[일어난다|Sydney Backroom Lifted Up]]>><</link>>
<br>
<</switch>>
<<elseif _sydneyStatus.includes("corrupt")>>
"경치 좋은데," <<he_ 가>> 킥킥 웃더니, 얼굴을 찡그린다. "그렇지만 바닥에 떨어질만한 가치가 있었는지는 모르겠네. 아야."
<br><br>
<<He_ 는>> 당신의 배에 <<his_ 의>> 발을 올리고, 당신을 등 뒤로 밀어 올린다. 당신과 시드니는 서로 도와 발을 딛고 일어선다.
<br><br>
<<link [[다음|Sydney Backroom Lift End]]>><</link>>
<br>
<<else>>
<<He_ 는>> 비명을 지르며 당신을 밀어내, 당신은 근처의 선반으로 밀려난다.<<pain 1>><<gpain>>
<br><br>
<<His_ 의>> 당황스러움은 패닉으로 변하고, 이내 <<he_ 는>> 당신의 곁으로 달려와, 말을 더듬으며 사과한다.
<br><br>
<<link [[다음|Sydney Backroom Lift End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>>
당신은 시드니의 <<if _sydneyStatus.includes("corrupt")>>유혹을<<else>>시선을<</if>> 무시한다. 당신은 자리에서 일어나서 <<him_ 을>> <<his_ 의>> 발로 일어날 수 있도록 잡아당긴다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"에이 그러지 말고," <<he_ 가>> 징징거린다. "날 조금 재밌게 해줄 수도 있는거잖아, 적어도 내 엉덩이를 깔아 뭉갠 다음에는." <<He_ 는>> 삐죽거리며 방을 둘러본다. "그건 그렇고 우리 여기를 치워야 할 것 같아."
<<else>>
"고마워," <<he_ 가>> 한숨쉰다. "음, 미안해 내가..." <<He_ 는>> 아래를 내려다보고, 얼굴을 붉히더니 고개를 돌린다. "시-신경쓰지마. 우리 여길 치우자."
<</if>>
<br><br>
<<link [[다음|Sydney Backroom Lift End]]>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>>
<<if $speech_attitude is "meek">>
당신은 허벅지로 시드니의 머리를 똑바로 세운다.
<br><br>
"부끄러워 하지 마," 당신은 당신의 음부를 애무하며 속삭인다. "이거 다 네 거야."
<<elseif $speech_attitude is "bratty">>
당신은 시드니의 머리를 똑바로 잡고 당신의 다리 사이로 이끈다.
<br><br>
"난 아무한테도 이걸 공짜로 보게 하지 않거든," 당신이 말한다. "대가를 지불할 차례야."
<<else>>
당신은 시드니의 턱을 잡고, 당신의 가랑이 사이로 기울인다.
<br><br>
"봐도 돼," 당신이 말한다. "대가로 뭔가를 준다면 말이지."
<</if>>
<<promiscuity3>>
<<set $seductiondifficulty to 8000 - ((C.npc.Sydney.love + C.npc.Sydney.lust) * 15) - C.npc.Sydney.purity>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
<<He_ 는>> 침을 삼키며 긴장한 기색을 보이지만, 저항하려 하지는 않는다. <<He_ 는>> 몸을 기울여, 당신의 <<genitals_ 에>> 떨리는 숨을 내뱉는다.
<br><br>
<<link [[다음|Sydney Backroom Lift Sex]]>><<set $phase to 1>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<His_ 의>> 눈이 휘둥그레졌다가, <<he_ 가>> 당신을 밀어내며 다시 꽉 감긴다. 당신은 근처 선반으로 밀쳐진다. 시드니는 당신 곁으로 달려와, 말을 더듬으며 사과한다.<<pain 1>><<gpain>>
<br><br>
<<sydneySexFail>>
<br><br>
<<link [[다음|Sydney Backroom Lift End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>>
<<if $speech_attitude is "meek">>
당신은 손을 짚고 무릎을 꿇는다. "내... 내가 너를 들 수 있을거라 생각해. 그래도 될까?"
<<elseif $speech_attitude is "bratty">>
당신은 쪼그려 앉아 등을 친다. "그러지 말고, 내가 널 들어줄게."
<<else>>
당신은 무릎을 꿇고 어깨 너머로 손을 흔든다 "내가 대신 들어줄게."
<</if>>
<br><br>
<<if $bodysize lte 0>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 는>> 웃음을 억누른다. "그거 괜찮네." <<He_ 는>> 당신의 어깨 위로 뛰어오른다. 당신은 흔들린다. "좋아, 터프 <<if $player.gender_appearance is "f">>걸<<else>>가이<</if>>." <<He_ 가>> 당신의 등을 친다. "이제 일어나."
<<else>>
<<He_ 는>> <<his_ 의>> 입술을 깨문다. "정말로 괜찮겠어? 너는, 음..." <<He_는>> 말을 멈추고, 한숨을 쉬고서는 <<his_ 의>> 머리를 흔들며 당신의 어깨 위로 올라간다. "조심해야해."
<</if>>
<<else>>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 는>> 수긍하고 당신의 뒤에 선 뒤,
<<if $pronoun is "f">>
<<his_ 의>> 치맛자락 끝을 꼬집는다. "훔쳐보면 안돼," <<he_ 는>> 낄낄거리며 당신의 어깨 위로 올라간다.
<<else>>
<<his_ 의>> 바지를 잡아올린다. "올려다보면 안돼"," <<he_ 는>> 웃으며 당신의 어깨 위로 올라간다.
<</if>>
<<else>>
<<He_ 는>> 미소를 지으며 당신의 뒤에 무릎을 꿇는다. "만약 네가 나에게 좋은 인상을 주려고 하는 거라면..." <<His_ 의>> 팔이 당신의 어깨를 감싸고, <<his_ 의>> 다리는 당신의 허리를 감싼다. 그리고 <<he_ 는>> 당신의 귀에 키스한다. "효과가 있네."
<</if>>
<<elseif _sydneyStatus.includes("corrupt")>>
<<He_ 는>> 눈썹을 치켜올린다. "이게 내 <<if $pronoun is "f">>치마 속을 들여다볼<<else>>엉덩이를 쳐다볼<</if>> 핑계인건 아니지?." <<his_ 의>> 의심에도 불구하고, <<he_ 는>> 어떠한 항의 없이 당신의 어깨 위로 올라탄다.
<<elseif _sydneyStatus.includes("pure")>>
<<He_ 가>> 미간을 찌푸리며, 선반 위를 올려다본다. "하지만..." <<He_ 는>> 멈춰서서 한숨을 쉬고는 당신의 어깨 위로 올라탄다. "아냐 신경쓰지마. 날 떨어트리면 안돼."
<<else>>
<<He_ 는>> 끄덕이며 당신의 어깨 위로 올라탄다. "네가 그게 더 안전하다고 생각 한다면야. 그저..."
<<if $pronoun is "f">>
<<He_ 가>> <<his_ 의>> 치맛자락을 움켜쥐며, 얼굴을 붉힌다. "제발 훔쳐보지 마."
<<else>>
<<He_ 가>> <<his_ 의>> 셔츠자락을 움켜쥐며, 얼굴을 붉힌다. "올려다보면 안돼. 부끄럽단 말이야."
<</if>>
<</if>>
<</if>>
<br><br>
<<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">>
시드니가 <<his_ 의>> 안경을 선반에 올려 놓은 후 당신은
<<else>>
당신은
<</if>>
바닥에서 일어난다.
<<if $physiqueSuccess>>
<<He_ 가>> 끙끙거리며 선반에서 상자를 집어든다. 무겁다. 당신의 무릎은 합쳐진 무게로 인해 구부러지기 시작하지만, <span class="green">당신은 어떻게든 안정을 유지하는데 성공한다.</span>
<br><br>
당신은 몸을 숙여, 시드니가 바닥으로 내려올 수 있도록 한다.
<br><br>
<<link [[다음|Sydney Backroom Lifting Success]]>><</link>>
<br>
<<else>>
처음에는 간단한 듯 보였으나. <<he_ 가>> 상자를 집어들자, <span class="red">당신의 다리는 이내 구부러진다.</span>
<br><br>
시드니와 당신이 부딪히며 장난감들이 방 전체로 쏟아져 나온다. 당신의 머리는 <<his_ 의>> 사타구니와 딱딱한 방 바닥에 눌려 있다.<<pain 6>><<arousal 500>><<npcincr Sydney lust 5>><<gpain>><<garousal>><<glust>>
<br><br>
<<link [[다음|Sydney Backroom Lifting Fall]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
시드니는 상자를 그의 <<his_ 에>> 끼운다.
<<if $NPCList[0].penis isnot "none">>
"들어줘서... 고마워." <<He_ 는>> <<his_ 의>> <<trNpcClothes "lower" 0>><<print _trResult>> 안으로 엄지를 건다. 당신의 시선은 <<his_ 의>> 다리 사이의 불룩한 부분으로 이끌린다. <<He_ 가>> 윙크한다.
<<elseif ($genderknown.includes("Sydney") and $player.penisExist) or (!$genderknown.includes("Sydney") and $player.gender_appearance is "m")>>
"들어줘서 고마워." <<He_ 는>> 당신의 다리 사이를 한번 흘낏 보고는 빙그레 웃는다. "나만 이렇게 된 건 아닌가 보네."
<<else>>
"밑에서 보는 경치는 좋았어?" <<He_ 는>> 당신의 다리 사이를 한번 흘낏 보고는 빙그레 웃는다. "아무래도 여기 다시 돌아오는 길에 '젖으면 미끄러움' 표지판을 하나 들고와야 되겠어."
<</if>>
<<npcincr Sydney love 3>><<glove>><<npcincr Sydney lust 1>><<glust>>
<<else>>
시드니가 환히 웃는다. "너 정말 힘이 세구나! 도와줘서 고마워."
<<if $sydneyromance is 1>>
<<He_ 는>> 당신의 뺨에 입을 맞추려 한다. <<He_ 와>> 당신의 사이를 상자가 가로막고 있어서, 당신은 <<him_ 과>> 닿기 위해 몸을 숙인다.
<<else>>
<<He_ 는>> 당신을 껴안으려 하지만, 상자가 그것을 방해한다. <<He_ 는>> 어색하게 <<his_ 의>> 머리를 당신의 어깨에 얹는 것으로 만족한다.
<</if>>
<<npcincr Sydney love 3>><<glove>>
<</if>>
<br><br>
<<if $adultshopclerkworking>>
<<unset $adultshopclerkworking>>
당신은 남은 근무 시간을 선반에 재고를 채워넣고 시드니와 잡담하는데 사용한다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<</if>>
<<link [[돌아간다|Adult Shop]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>>
시드니가 드디어 제정신을 차린다.
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 가>> <<he_ 의>> 아래에 깔린 당신을 보자 미소짓는다. "나쁜 <<girl_ iguna>>," <<he_ 가>> 투덜거린다. "네가 만들어놓은 이 난장판을 좀 봐."
<br><br>
<<He_ 는>> 당신을 등 뒤로 젖히고
<<if $pronoun is "f">>
당신의 머리를 <<his_ 의>> 스커트 밑으로 당겨, <span class="lewd"> 당신의 입을 <<his_ 의>> <<sydneyGenitalsPost "로">> 누른다.</span>
<<else>>
당신의 가슴에 걸터 앉는다.
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">무언가 단단한 것이 당신의 입을 누른다.</span>
<<else>>
<span class="lewd">당신의 얼굴은 <<his_ 의>> 허벅지 사이에 눌려있다.</span>
<</if>>
<</if>>
<br><br>
"어디 한번 미안하다고 말해봐."
<<elseif _sydneyStatus.includes("pure")>>
<<His_ 의>> 얼굴은 <<he_ 가>> <<him_ 의>> 밑에 깔린 당신을 보자 붉게 변한다.
<br><br>
"이-이러려고 한 건 아니었어, 진짜로! ㄴ... 난..." <<He_ 는>> 말을 더듬으며 열띤 사과를 한다. 일어나지 않고서.
<<else>>
<<He_ 는>> <<him_ 의>> 밑에 깔린 당신을 발견하자 <<his_ 의>> 웃음을 멈추지 못한다.
<br><br>
"안락하네," <<he_ 는>> 낄낄거리며, <<his_ 의>> 무게를 줄여준다. "이대로 좀 있어도 될까?"
<</if>>
<br><br>
<<if $submissive lte 500>>
<<link [[$NPCList[0].pronouns.him + " 밀어낸다"|Sydney Backroom Lifting Shove]]>><<def 1>><<npcincr Sydney lust 3>><</link>><<defianttext>><<gglust>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 4)>>
<<if _sydneyStatus.includes("corrupt")>>
<<link [[핥는다|Sydney Backroom Lifting Lick]]>><<npcincr Sydney purity -1>><</link>><<promiscuous4>><<lspurity>><<sydneyWarning>>
<<else>>
<<link [[몸을 뒤집어 위로 올라간다|Sydney Backroom Lifting Roll]]>><<npcincr Sydney purity -1>><</link>><<promiscuous4>><<lspurity>><<sydneyWarning>>
<</if>>
<<else>>
<span class="blue">당신은 당신의 상황을 이용할 정도로 충분히 음란하지 않다.</span>
<</if>>
<br>
<<if _sydneyStatus.includes("corrupt")>>
<<link [[따라간다|Sydney Backroom Lifting Still]]>><</link>>
<<else>>
<<link [[가만히 있는다|Sydney Backroom Lifting Still]]>><</link>>
<</if>>
<br>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"네 꼴을 한번 봐봐," <<he_ 가>> 투덜거린다. "이게 정확히 네가 원했던 결말이지, 안 그래?" <<He_ 가>> <<his_ 의>> 허벅지를 당신의 머리 주위에 고정시킨다. <<He_ 는>> 무언가 말하려 하지만, 잘 들리지 않는다. 당신이 기절할 것 같다는 느낌이 들기 시작할 때, <<he_ 가>> 일어난다. 당신은 숨을 헐떡인다.
<br><br>
"이번 일로 교훈을 얻었길 바라," <<he_ 가>> 킥킥 웃는다. "교만은 언제나 넘어지기 직전에 찾아오는 법이지."<<arousal 500>><<npcincr Sydney lust 5>><<garousal>><<glust>>
<<else>>
<<He_ 는>> 당신을 보고서는 헉 하는 소리를 내며 숨을 들이쉰다. <<He_ 는>> 당신에게서 떨어져서 당신을 끌어당겨 일으켜 세운다.
<br><br>
"미안해!" <<he_ 는>> 비명을 지르며 당신의 여기저기를 살핀다. "다치지는 않았지, 그치?" 당신은 <<him_ 을>> 안심시키는데 시간을 할애한다. <<His_ 는>> 안심한 듯 보인다.
<</if>>
<br><br>
<<link [[다음|Sydney Backroom Lift End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>>
당신은 온 힘을 다해 시드니를 밀치고, 그를 머리에서 떨어트린다. <<He_ 는>> 비명을 지르며 <<hes_ 의>> 뒤쪽으로 날아가고, 쏟아진 장난감들을 침대삼아 그 위로 떨어진다.
<br><br>
<<He_ 는>> 신음소리를 내며 일어나 앉아, 당신을 이상한 눈초리로 본다. <<hes_ 는>> 당신에게 화가 난 것처럼 보인다.
<br><br>
<<link [[다음|Sydney Backroom Lift End]]>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>>
당신은 시드니의 자세를 흐트러뜨리지 않고, 등을 뒤집는다. <<He_ 는>> 본능적으로 몸을 뒤척인다.
<<if $speech_attitude is "meek">>
당신은 <<his_ 의>> 허벅지를 쓰다듬는다.
<br><br>
"피곤해 보이네," 당신은 달콤하게 속삭인다. "좀 앉는 게 어때?"
<<elseif $speech_attitude is "bratty">>
당신은 <<his_ 의>> 허벅지를 잡고, <<him_ 을>> 계속 붙잡고 있다.
<br><br>
"서두르지 말자구," 당신은 말한다. "난 아직 너랑 안끝났어."
<<else>>
당신은 <<his_ 의>> 엉덩이에 당신의 손을 둔다.
<br><br>
"어디 가려고?" 당신은 말한다. "나는 이제 막 좀 편해지려던 참인데."
<</if>>
<<promiscuity4>>
<<if _sydneyStatus.includes("corrupt")>>
/* This part is outdated and should be inaccessible - see "Sydney Backroom Lifting Lick" instead */
<<He_ 는>> 낄낄 웃는다. "그렇게나 간절했나 보네, 응?" <<He_ 는>> 당신의 얼굴을 가로질러, <span class="lewd">당신의 입에 <<his_ 의>> <<sydneyGenitalsPost "를">> 맞춘다.</span> "좋아, 내 사랑. 네가 어떻게 사과하는지 보자."
<br><br>
<<link [[다음|Sydney Backroom Lift Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<set $seductiondifficulty to 8000 - ((C.npc.Sydney.love + C.npc.Sydney.lust) * 15) - C.npc.Sydney.purity>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
<<His_ 의>> 입술은 <<he_ 가>> 무릎걸음으로 가까이 오면서 점점 떨리기 시작한다.
<<if $pronoun is "f">>
<<He_ 는>> <<his_ 의>> 치맛자락을 당신의 머리 위로 끌어올린다. 당신의 시야에 잡히던 <<His_ 의>> 붉은 얼굴은 이내 어둠 속으로 사라진다. 천이 머리 위에서 바스락거린다.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">무언가 단단한 것이 당신의 입을 누른다.</span>
<<else>>
<span class="lewd">무언가 따뜻한 것이 당신의 입에 닿는다.</span>
<</if>>
<<else>>
바들바들 떨면서, 시드니는 <<his_ 의>> 손을 <<his_ 의>> 바지에 건다. <<He_ 는>> 그것을 잡아내리고, <span class="lewd"> <<his_ 의>> <<sydneyGenitalsPost "를">> 드러낸다.</span>
<br><br>
<<He_ 는>> <<himself_ 의>> 몸을 당신의 입 앞으로 움직인다.
<</if>>
<br><br>
<<link [[다음|Sydney Backroom Lift Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He_ 가>> 눈을 크게 뜨고 당신을 바라보다가 서둘러 일어난다. <<He_ 는>> 다시 일을 하러 가자고 중얼거리며, <<his_ 의>> 시선을 내리깐다.
<br><br>
<<sydneySexFail>>
<br><br>
<<link [[다음|Sydney Backroom Lift End]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>>
<<if $pronoun is "f">>
당신은 시드니의 허벅지를 따라 혀를 움직여 <<his_ 의>> <<sydneyGenitalsPost "를">> 훑는다.
<<else>>
당신은 <<his_ 의>> 벨트를 물어서 당기고, <span class="lewd"><<his_ 의>> <<sydneyGenitalsPost "를">> 드러낸다.</span> 당신은 당신의 혀를 <<if _sydneyChastity>><<his_ 의>> 허벅지에<<elseif $NPCList[0].penis isnot "none">>그 끝부분에<<else>><<his_ 의>> 클리토리스에<</if>> 튕긴다.
<</if>>
<<He_ 가>> 쾌감에 몸을 떨며, 당신을 거의 넘어뜨릴뻔 했지만, 당신은
<<if $speech_attitude is "meek">>
무릎을 굽혀 <<him_ 을>> 지탱한다.
<br><br>
"피곤해 보이네," 당신은 달콤하게 속삭인다.
<<if $facesitdisable is "f">>
"좀 않는 게 어때?"
<<else>>
"너에게도 쉴 권리가 있잖아."
<</if>>
<<elseif $speech_attitude is "bratty">>
<<his_ 의>> 다리를 움켜쥔다.
<br><br>
"서두르지 말자구," 당신은 말한다. "난 아직 너랑 안끝났어."
<<else>>
<<his_ 의>> 엉덩이를 잡아 <<him_ 을>> 지탱한다.
<br><br>
"어디 가려고?" 당신은 말한다. "나는 이제 막 좀 편해지려던 참인데."
<</if>>
<<promiscuity4>>
<<He_ 가>> 웃는다. "그렇게나 간절했나 보네, 응?" <<He_ 는>>
<<if $facesitdisable is "f">>
얼굴 위로 올라타면서, <span class="lewd"> <<his_ 의>> <<sydneyGenitalsPost "를">> 당신의 입에 맞춘다.</span>
<<else>>
당신의 머리를 손으로 받치며, <span class="lewd">머리를 <<his_ 의>> <<sydneyGenitalsPost "로">> 이끈다 .</span>
<</if>>
"좋아, 내 사랑. 네가 어떻게 사과하는지 보자."
<br><br>
<<link [[다음|Sydney Backroom Lift Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
당신은 시드니의 가랑이 사이에서 웅얼거린다. <<He_ 가>> 비웃는다.
<br><br>
"그게 다야? 거의 느껴지지 않는데." <<He_ 는>> <<his_ 의>> 손가락으로 당신의 머리카락을 꼬면서, 당신의 얼굴을 <<his_ 의>> <<sydneyGenitalsPost "에">> 문지른다. "다시. 진심을 담아서 말해야지."
<br><br>
당신은 또다시 억눌린 소리로 사과를 한다.
<br><br>
<<He_ 는>> 답답한 한숨을 내쉬며 당신을 놓아준다. 당신의 머리는 바닥을 떨어진다.
<<if $pronoun is "f">>
<<if $facesitdisable is "f" and $NPCList[0].vagina isnot "none">>
당신이 채 숨을 고르기도 전에 <<he_ 는>> 당신의 얼굴 위로 올라타, 당신을 질식시킨다.
<<else>>
당신은 무력하게 <<his_ 의>> 스커트 안에 갇혀, <<he_ 가>> 당신의 입술에
<<if _syndeyChastity>>
<<his_ 의>> 정조대 벨트를 격하게 문지르는 동안 무력하게 있는다.
<<elseif $NPCList[0].penis isnot "none">>
<<his_ 의>> <<penisdesc_ rul $NPCList[0].penisdesc>> 격하게 문지르는 동안 무력하게 있는다.
<<else>>
<<his_ 의>> 입구에 격하게 문지르는 동안 무력하게 있는다.
<</if>>
<</if>>
<<else>>
당신을 <<his_ 의>> 무릎으로 고정해 놓은채로, <<he_ 는>> <<npcUndressText $NPCList[0] "lower" "self" "and">>, <<npcRevealText $NPCList[0] "lower">>.
<</if>>
"비언어적 접근 방식을 시도해 봐야겠네."
<br><br>
<<link [[핥는다|Sydney Backroom Lift Sex]]>><<set $phase to 0>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous1>><<lspurity>><<sydneyWarning>>
<br>
<<link [[거절한다|Sydney Backroom Lifting No Sex]]>><<npcincr Sydney love -1>><<npcincr Sydney purity 1>><</link>><<llove>><<gspurity>>
<br>
<<elseif _sydneyStatus.includes("pure")>>
당신은 시드니가 무언가 웅얼거리는 동안 가만히 누워 있는다. 어쨌든, 당신은 지금 있는 위치에서 많은 말을 할 수 없다. <<He_ 는>> <<hes_ 가>> 여전히 당신 위에 있다는 사실을 깨닫자 더욱 당황해하며, 잽싸게 <<his_ 의>> 발로 일어난다. <<He_ 는>> 선반에 기대어 서서, 아래를 내려다본다.
<br><br>
"<<sydneyMumPost "의">> 말이 맞아," <<he_ 가>> 한숨을 쉰다. "나는..." <<He_ 는>> 눈을 감고 고개를 젓는다. "내가 정말 미안해. 우리 다시 일하러 돌아가면 안될까?"
<br><br>
<<link [[다음|Sydney Backroom Lift End]]>><</link>>
<br>
<<else>>
당신은 가만히 누워, 시드니가 당신의 얼굴 위에 계속 앉아있도록 놔둔다. <<Hes_ 는>> 당신에게 너무 많은 압력을 가하지 않도록 주의를 기울이며, 숨을 쉴 수 있도록 종종 들어 올려준다. 오래 지나지 않아 <<hes_ 는>> 당신 위에서 떨어져 당신이 일어설 수 있도록 돕는다.
<br><br>
"쉬는 시간을 좀 더 자주 가져야겠어," <<he_ 가>> 한숨을 쉬며, <<his_ 의>> 팔을 머리 위로 뻗는다. "그건 정말... 편안했어."
<br><br>
<<link [[다음|Sydney Backroom Lift End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>>
당신은 시드니의 사타구니에서 고개를 돌린다. <<He_ 는>> 팔짱을 끼며 삐죽거린다. "실망이야."
<br><br>
<<He_ 는>> 몸을 일으킨 다음, 당신의 가슴 위로 세게 내려앉는다. 당신은 힘겹게 숨을 쉰다.<<pain 2>><<gpain>>
<br><br>
<<He_ 는>> 여기저기 흩어진 장난감들을 모으며 당신이 숨을 고를 수 있도록 놔둔다. 당신이 어느정도 회복한 후, 당신은 <<him_ 을>> 따라 밖으로 나간다.
<br><br>
<<if $adultshopclerkworking>>
<<unset $adultshopclerkworking>>
남은 근무시간은 특별한 일 없이 지나간다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<</if>>
<<link [[돌아간다|Adult Shop]]>><<endevent>><</link>>
<br><<run statusCheck("Sydney")>>
<<if $sexstart is 1>>
<<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<if $phase is 1>>
<<set $position to "doggy">><<set $position_lock to 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<if $player.penisExist and (!$player.vaginaExist or random(1))>>
<<set _sydneyOralPenis to true>>
<<He_ 는>> 당신의 <<penisPost>> 주위로 느리게 원을 그리며 핥는다. <<his_ 의>> 혀끝이 뿌리 부분에 닿는다.
<<else>>
<<His_ 의>> 혀가 음순을 미끄러지며 당신의 입구를 스쳐 지나간다. 혀끝이 클리토리스를 튕긴다.
<</if>>
<<promiscuity1>>
<<elseif _sydneyStatus.includes("pure")>>
<<if $player.penisExist and (!$player.vaginaExist or random(1))>>
<<set _sydneyOralPenis to true>>
<</if>>
<<His_ 의>> 혀가 당신의 <<genitals_ 를>> 찌른다. <<He_ 는>> 곧바로 움찔한다. 잠깐의 망설임 뒤에, 다시 찌르기 시작한다.
<br><br>
<<else>>
<<if $player.penisExist and (!$player.vaginaExist or random(1))>>
<<set _sydneyOralPenis to true>>
<<He_ 는>> <<his_ 의>> 눈을 감고 몸을 숙여, <<his_ 의>> 혀로 당신의 <<penisPost>> 끝 주위에 원을 그린다.
<<else>>
<<He_ 는>> <<his_ 의>> 눈을 감고 몸을 숙여, 당신의 <<pussy_ 를>> 할짝할짝 핥는다.
<</if>>
<br><br>
<</if>>
<<if $speech_attitude is "meek">>
당신은 다리를 벌려, <<him_ 이>> 쉽게 접근할 수 있게 돕는다.
<<elseif $speech_attitude is "bratty">>
당신은 적극적으로 <<his_ 의>> 입술에 대고 밀어댄다.
<<else>>
당신은 뒤로 누워 <<him_ i>> 자신의 일을 하도록 둔다.
<</if>>
<br><br>
<<if _sydneyOralPenis>>
<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>>
<<else>>
<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>>
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to "othermouth">>
<</if>>
<<if $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to "othermouth">>
<</if>>
<<set $NPCList[0].location.head to "genitals">>
<<else>>
<<set $position to "missionary">><<set $position_lock to 1>>
<<if $NPCList[0].penis isnot "none">>
<<he_ 가>> 머리 위로 자세를 잡자 당신은 <<his_ 의>> 육봉을 따라 당신의 혀를 미끄러트린다.
<<promiscuity1>>
<<npcoral>>
<<elseif $facesitdisable is "f">>
당신은 <<he_ 가>> 당신의 얼굴 위로 자리를 잡자 <<his_ 의>> 벌어진 틈으로 당신의 혀를 미끄러트린다.
<<promiscuity1>>
<<set $NPCList[0].vagina to "facesit">><<set $NPCList[0].location.genitals = "head">>
<<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to 0>>
<<else>>
당신은 <<his_ 의>> 벌어진 틈으로 당신의 혀를 미끄러트린다.
<<promiscuity1>>
<<set $NPCList[0].vagina to "mouth">><<set $NPCList[0].location.genitals to "head">>
<<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to 0>>
<</if>>
<</if>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sydney Backroom Lift Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sydney Backroom Lift Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 1>>
<<He_ 는>> 당신의 허벅지에 <<his_ 의>> 뺨을 대고, 당신의 <<genitals_ 에>> 거친 숨을 내쉰다.
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 는>> <<his_ 의>> 다리 사이에 당신의 얼굴을 끼울 수 있을 정도로만 몸을 숙인다. <<He_ 는>> 한숨을 내쉰다.
<<else>>
<<He_ 는>> <<his_ 의>> 등 위로 엎드려서, <<his_ 의>> 머리를 당신의 다리 사이에 놓는다. <<His_는>> 숨을 거칠게 몰아쉰다.
<</if>>
<</if>>
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<if $corruptionRollover is 1>>
"이런 공공장소에서, 일하다가... 누구라도 들어올 수 있었는데..." <<Hes_ 는>> 떨고있긴 하지만 미소짓는다. "나는... <span class="lewd">이런 기분은 처음 느껴봐.</span> 다음주 쯤, 우리 이거 한번 더 할래? 아니면 내일? 아니면 1시간쯤 뒤에?"
<br><br>
<<He_ 는>> 킥킥거리며 당신의 팔에 달라붙는다. <<He_ 는>> 방을 둘러보며 말을 잇는다. "좋아... 우리 여기를 치워야 할 것 같네."
<<else>>
<<He_ 는 >> 방을 둘러보다가 <<his_ 의>> 머리를 긁적이며 일어난다. "우리 여기를 치워야... 할 것 같네."
<</if>>
<<elseif $enemyhealth lte 0>>
당신은 시드니를 선반 쪽으로 밀어낸다. 그 힘에 의해 음란한 물건이 든 상자가 밀려난다. 상자 안의 내용물이 쏟아지자 <<He_ 는>> 비명을 지르며 <<himself_ 의>> 몸을 보호한다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"굉장하네," <<he_ 는>> <<his_ 의>> 무릎을 꿇으며 헐떡인다. "너 떄문에 일에 집중할 수 없을 때가 있다는 거 알아? 네가 그런..." <<He_ 는>> 한숨을 쉬며 <<his_ 의>> 고개를 젓는다. "아냐, 신경쓰지마. 여기 치우는 것 좀 도와줘."
<<else>>
"ㄱ-괜찮아," <<he_ 가>> <<he_ 의>> 몸을 웅크린 채로 더듬거리며 말한다. "내가 치울 수 있어. 난 지금 내 마음을 좀 비워야 할 것 같아..." <<He_ 는>> 얼굴을 붉히고 <<his_ 의>> 고개를 젓는다. "신경쓰지 마."
<</if>>
<<npcincr Sydney lust 1>><<glust>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
시드니는 헐떡이며 물러난다. "좋아." <<He_ 는>> 장난감을 심술궂게 발로 찬다. "그래도, 여길 치우는 건 좀 도와줘."
<<else>>
시드니는 한숨을 쉬며 물러난다. "네 말이 맞아," <<he_ 는>> 당신 주변의 난장판을 둘러보며 말한다. "일이 중요하지."
<</if>>
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Sydney>><<person1>>
<<link [[다음|Sydney Backroom Lift End]]>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>>
당신은 시드니가 흩어진 상품들을 모아 매장에 적절히 돌려놓는 것을 돕는다.
<br><br>
<<if $adultshopclerkworking>>
<<unset $adultshopclerkworking>>
남은 근무시간은 특별한 일 없이 지나간다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<</if>>
<<link [[돌아간다|Adult Shop]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
당신이 가게에 들어서자 시리스가 참을성 없는 고객을 상대하며 판매를 마무리짓고 있는 것이 보인다. <<nnpc_He_ 는 "Sirris">> 당신의 등장에 안도한다. 이 선생님이 이렇게까지 신경질적인 모습을 보이는 건 드물다.
<br><br>
"저기, 내가 지금 너무 바빠. 좀 도와주겠니? 뒤쪽에서 이것 좀 가져와서 선반에 채워줘." <<nnpc_He_ 가 "Sirris">> 물품 목록을 손에 쥐어주며 당신을 창고로 안내한 뒤 흥분한 고객들에게 돌아간다.
<br><br>
"자 자 진정들 하세요! 여러분 모두 물건을 받아가실 수 있으니까, 질서정연하게 줄을 서주세요!" <<nnpc_He_ 가 "Sirris">> 열광하는 고객들을 향해 힘차게 외친다.
<br><br>
<<link [[시리스를 돕는다 (0:50)|Sirris Shop Assistant 2]]>><<pass 50>><<stress 5>><<tiredness 5>><</link>><<gtiredness>><<gstress>><<glove>>
<br>
<<link [[시리스가 군중들을 상대하도록 내버려두고 떠난다 (0:01)|Sirris Shop Assistant Leave]]>><<pass 1>><<npcincr Sirris love -1>><</link>><<llove>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
"안타깝구나. 네가 도와준다면 정말 도움이 될 텐데." <<nnpc_He_ 가 "Sirris">> 고개를 저으며 물건을 달라고 아우성치는 손님들에게로 다시 돌아간다.
<br><br><br>
<<generateAdultShopCustomer 1>><<generateAdultShopCustomer 2>><<person1>>
당신이 나가려고 돌아서자 한 <<person_ 이>> 길을 막는다.
<br>
"안녕 이쁜이," <<he_ 가>> 한가로이 <<his_ 의>> 손바닥에 가죽채찍을 치며 가르랑거린다. "오랫동안 줄을 서서 기다렸어. 이 장난감을 빨리 사용해보고 싶네. 사기 전에 우리 같이 이걸 갖고 놀아보는 건 어때?"/* <<He>> grins at you wolfishly.*/
<br><br>
당신은 돌아서려 하지만 <<person2>><<person_ 이>> 당신의 어깨에 손을 얹는다. "그래 귀염둥이, 우리 같이 놀자구." <<he_ 가>> 킥킥댄다.
<br><br>
<<link [[거절한다|Sirris Shop Assistant Creeps Refuse]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 5) and $submissive gte 1150>>
<<link [[동의한다|Sirris Shop Assistant Creeps Agree]]>><</link>>
<</if>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<if $speech_attitude is "meek">>
"시-싫어요, 안 할 거에요!" 당신은 소리친다.
<<elseif $speech_attitude is "bratty">>
"저리 비켜, 이 자식들아!" 당신은 요구한다.
<<else>>
당신은 거절한다.
<</if>>
<br><br>
"입 닥쳐." <<person_ 이>> 딱딱거린다. "어디 한번 소리질러 보든지. 너무 시끄러워서 아무도 듣지 못할걸." <<He_ 가>> <<his_ 의>> 입술을 핥는다. "이제 얼른 네 귀여운 엉덩이 이리 대."
<br><br>
<<person2>><<person_ 이>> 당신의 머리카락을 한 움큼 낚아채 빈 통로로 끌고 들어간다. 아무도 눈치채지 못한다.
<br><br>
/* NPC1 brandishes the flog. NPC2 pulls a dildo out of their pocket */
<<set $NPCList[1].lefthand to "hair">><<giveNPCsextoy 1 dildo "right">><<giveNPCsextoy 0 flog>>
<<link [[다음|Sirris Shop Assistant Refuse Creeps Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<<if $debug is 1>>
<br>
<<link [[Debug 나가기|Adult Shop]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 40>>
<<set $enemytrust -= 40>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>><<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemyanger += 10>>
<<set $enemytrust += 10>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
/*<<audience>>*/
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sirris Shop Assistant Refuse Creeps Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sirris Shop Assistant Refuse Creeps Rape]]>><</link>></span><<nexttext>>
<</if>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"너도 나만큼 좋았어, 자기야?" 두 사람은 쾌활하게 웃음짓는다. 그들은 다시 줄을 서러 돌아가고 당신은 바닥에 남겨진다.
<<elseif $enemyhealth lte 0>>
"이 미친 <<bitch_ ga>>!" 그들은 침을 뱉으며 허둥지둥 매장을 빠져나간다. 시리스는 그들이 당황한 표정으로 떠나는 것을 지켜본다.
<<else>>
두 사람은 당신에게 팔이 닿을 거리를 유지하며, 물러난다. <<person_ 이>> <<his_ 의>> 입을 열고 무언가를 말하려고 하지만, 시리스가 <<nnpc_his_ yi "Sirris">> 머리를 통로에 들이밀자 이내 멈춘다.
<br><br>
"거기 뒤에 무슨 일 있나요?" <<nnpc_He_ 가 "Sirris">> <<person_ 에게>> 미소짓는다. "두 분 제가 프론트에서 도와드릴 수 있습니다."
<br><br>
<<person_ 은>> 어깨를 으쓱하는 <<person2>><<person_ 을>> 쳐다본다. <<person1>><<He_ 는>> 시리스를 따라 카운터로 가면서 당신을 마지막으로 한 번 쳐다본다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 일어선다.
<br><br>
<<link [[다음|Adult Shop]]>><</link>>
<br><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<if $speech_attitude is "meek">>
"제가 작은 도움이 되어드릴 수 있을 것 같네요." 당신은 아양떤다.
<<elseif $speech_attitude is "bratty">>
"너희 둘이 날 감당할 수 있을 거라고 생각하는 거야? 증명해 봐."
<<else>>
당신은 진지하게 고개를 끄덕인다.
<</if>>
<br><br>
<<if $fame.rape gte 600 or $fame.sex gte 600>>
<<person1>>
"너같은 <<slut_ 이>> 이걸 좋아할 줄 알았지. 다들 널 발정난 <<bitchPost>>같다고 해. 이제 우리를 위해 무릎을 꿇어줘, 이쁜이!"
<<person1>><<He_ 는>> 웃으며 기대에 찬 표정으로 <<his_ 의>> 입술을 핥으며 손바닥에 채찍을 친다.
<br>
<<person2>><<person_ 이>> 음험한 웃음을 지으며, 딜도로 <<his_ 의>> 사타구니를 문지르고 다른 손으로 당신을 통로로 이끈다.
<<else>>
<<person1>>"좋아, 이쁜이. 이리 와서, 저쪽에서 무릎 꿇고 앉아. 좋은 <<bitch_ 가>> 되라고." <<He_ 가>> <<his_ 의>> 입술을 핥으며 <<his_ 의>> 손바닥에 채찍을 친다.
<br><br>
<<person2>><<person_ 이>> 동의의 표시로 킥킥 웃으면서, 딜도로 <<his_ 의>> 사타구니를 문지르며 다른 손으로 당신을 통로로 이끈다.
<</if>>
<br><br>
<<set $NPCList[1].lefthand to "hair">><<giveNPCsextoy 1 dildo>><<giveNPCsextoy 0 flog>>
<<link [[다음|Sirris Shop Assistant Refuse Creeps Rape]]>><<set $sexstart to 1>><<set $phase to 2>><</link>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
목록은 길지만, 당신은 그것을 체계적으로 검토하고, 재고실에서 물품을 가져와 선반을 다시 채우고, 고객의 주문을 받는다.
<<if currentSkillValue('danceskill') gte 600>>
당신은 당신이 업무를 처리하는 동안 고객들이 꼬집고, 찌르고, 더듬으려고 시도하는 것을 어떻게든 피하고 헤쳐나간다.
<<else>>
<span class="red">당신은 고객들이 더듬고 꼬집으려고 하는 것을 피하려고 하지만 별 소용이 없다. </span> 당신은 최악의 상황을 피하기 위해 고군분투한다.<<stress 4>><<pain 2>><<arousal 200 "breasts">><<arousal 200 "bottom">><<gstress>><<gpain>><<garousal>>
<</if>>
<br><br>
영원처럼 느껴지던 시간이 끝나고, 혼란이 잦아든다. 시리스가 줄의 마지막에 서있던 고객의 계산을 끝마친 후 당신에게 향한다.
<br>
"오늘 손을 빌려줘서 고맙구나, 정말 큰 도움이 됐어. 네가 없었다먼 이렇게 해내지 못했을 거야. 이건 오늘 너의 고된 노동에 대한 작은 답례란다. 학교에서 보자."
<<npcincr Sirris love 2>><<glove>>
<br>
당신은 <<moneyGain 40>>를 얻었다.
<br><br>
<<link [[다음|Adult Shop]]>><</link>><<set $location to "adult_shop">><<set $outside to 1>><<effects>>
<<if $speech_attitude is "meek">>
당신은 시선을 내리깔지만, 고개를 끄덕인다.
<<elseif $speech_attitude is "bratty">>
"아, 지금 좋은 시간 보내자고 날 협박하는 건가? 어디 계속해봐," 당신은 아양을 떤다.
<<else>>
당신은 동의의 표시로 고개를 끄덕인다.
<</if>>
<br><br>
시리스가 당신의 방향으로 향하고 있는 것을 발견하자, <<he_ 는>> 당신의 팔을 풀고 <<his_ 의>> 손을 당신의 어깨에 얹는다. "여기서 나가자. 아무도 우리를 방해하지 않을 골목길이 있어."
<br><br>
<<link [[휘트니와 함께 간다|Adult Shop Whitney Spank Sex]]>><<set $location to "alley">><<giveNPCsextoy 0 "flog">><<set $sexstart to 1>><</link>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<if $speech_attitude is "bratty">>
당신은 휘트니를 밀어낸다. "꺼져. 난 일해야 해."
<<elseif $speech_attitude is "meek">>
"아-안돼. 난 일을 해야 해. 미안," 당신은 중얼거린다.
<<else>>
"안돼, 난 지금 일 하고 있거든."
<</if>>
<br><br>
휘트니는 시리스가 두 사람을 향해 다가오는 것을 본다.
<br><br>
"그럼 다음에. 또 보자, <<slut_ a>>." <<He_ 가>> 당신을 진열대에 밀치고는 가게를 떠난다.<<gstress>><<gpain>><<stress 3>><<pain 3>>
<br><br>
당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.
<br><br>
<<link [[돌아간다|Adult Shop]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $enemyanger +=50>>
당신은 휘트니를 따라 쓰레기통 뒤로 간다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Adult Shop Whitney Spank Sex End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Adult Shop Whitney Spank Sex]]>><</link>></span><<nexttext>>
<</if>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ 가>> 채찍으로 당신의 얼굴을 쓰다듬는다. "좋은데. 다음에 보자, <<slut_ a>>." <<He_ 는>> 그것을 땅에 내려놓고 슬그머니 골목길을 빠져나간다.
<br><br>
<<elseif $enemyhealth lte 0>>
휘트니는 고통에 몸부림친다. "대체 씨발 왜 그러는데? 난 우리가 같이 즐길 줄 알았어. <<bitch_ ya>>." <<He_ 가>> 황급히 사라진다.
<<else>>
<<He_ 가>> 얼굴에 실망한 기색이 역력한 채 뒤로 물러선다. "이게 감히 날 놀리네. 다음에 보자, <<slut_ a>>."
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 가게로 돌아온다. 시리스가 얼굴을 찡그린다.
<br><br>
남은 근무시간은 특별한 일 없이 지나간다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.<<npcincr Sirris love -5>><<llove "Sirris">>
<br><br>
<<link [[일하러 돌아간다|Adult Shop]]>><<endevent>><</link>>
<br>당신은 고개를 끄덕이며 뒤쪽으로 안내한다.
<br><br>
<<link [[다음|Adult Shop School Bully Sex]]>><<set $sexstart to 1>><</link>>/* submissive lte 500 > march them out */
<<if $submissive lt 500>>
"여기서 나가!" 당신은 <<him_ 을>> 뒤로 밀쳐 널브러지게 하면서 요구한다.
<br><br>
"변태!" <<He_ 는>> <<print either("야유하며","흐느끼며","고함치며","소리를 지르며","침을 뱉으며")>> 몸을 일으켜 세워 문 밖으로 나간다.
<<else>>
"나가, 당장," 당신은 <<personsimple_ 의>> 어깨에 손을 얹고 퇴장을 요구한다.
<br><br>
"변태같은 새끼. 네가 여기서 이런 짓을 했다는 걸 모두가 알게 할거야."
<</if>>
<br><br>
시리스가 얼굴을 찡그리지만, 아무 말도 하지 않는다. 당신은 일을 하러 돌아가기 전에 잠시 마음을 가다듬는 시간을 가진다. 남은 근무시간은 특별한 일 없이 지나간다.
<br><br>
당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.<<npcincr Sirris love -5>><<llove "Sirris">>
<br><br>
<<link [[Return to work|Adult Shop]]>><<endevent>><</link>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<He_ 가>> 당신의 사진을 찍고 떠난다. "내 친구들이 이걸 좋아할거야! 변태."
<br><br>
당신은 일을 하러 돌아가기 전에 잠시 마음을 가다듬는 시간을 가진다. 남은 근무시간은 특별한 일 없이 지나간다.
<br><br>
당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.<<npcincr Sirris love 5>><<glove "Sirris">>
<br><br>
<<link [[일하러 돌아간다|Adult Shop]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Adult Shop School Bully Sex End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Adult Shop School Bully Sex]]>><</link>></span><<nexttext>>
<</if>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"좋아, 네 더러운 비밀은 지켜주도록 하지. 세상 어떤 변태가 가게에서 이런 식으로 일하겠어?" <<He_ 가>> 웃으며 가게를 떠난다.
<<elseif $enemyhealth lte 0>>
<<He_ 가>> 비틀거리며 뒤로 물러난다. "좆같은 <<bitchPost>>. 네 비밀은 지켜줄게, 난 그냥 재미 좀 보려고 한 거야." <<He_ 는>> 서둘러 가게를 빠져나간다.
<<else>>
<<person_ 가>> 비틀거리며 뒤로 물러난다. "네 맘대로 해." <<He_ 가>> 웃으며 <<his_ 의>> 휴대폰에 무언가를 두드린다. "학교에서 보자고, 변태야." <<He_ 가>> 웃으며 가게를 떠난다.
<<gtrauma>><<gstress>><<lcool>><<status -5>><<stress 5>><<trauma 5>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 일을 하러 돌아간다. 남은 근무시간은 특별한 일 없이 지나간다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.
<br><br>
<<link [[다음|Adult Shop]]>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
당신은 낄낄댄다. "그거 너무 음란한데! 정말로 그래도 된다고 생각해...?"
<<elseif $speech_attitude is "bratty">>
당신은 수긍한다. "뭐 네가 그럴 배짱이 있다면, 한 번 해봐."
<<else>>
당신은 한숨쉬며 미소를 짓는다. "내가 원한다 해도 너를 막을 수는 없을 것 같네."
<</if>>
<br><br>
<<set $sydneyAnalRosary to true>>
시드니가 더욱 활짝 웃는다. "난 농담하는거 아냐. 진짜로 할거거든."
<br><br>
<<He_ 는>> 구슬을 <<his_ 의>> 주머니에 집어넣고 흥얼거리며 다시 일을 하러 돌아간다.
<<else>>
<<if $speech_attitude is "meek">>
당신은 신경질적으로 입술을 깨문다. "그건 별로 좋은 생각인 것 같지 않은데..."
<<elseif $speech_attitude is "bratty">>
당신은 팔짱을 낀다. "딱 네 궁둥이 얻어맞기에 좋은 방법이네."
<<else>>
당신은 눈썹을 치켜올린다. "아무리 너라도, 그건 좀 과한 것 같은데."
<</if>>
<br><br>
시드니가 <<his_ yi>> 눈을 굴린다.
<<if $purity lte 500 or $demon gte 6>>
"네가 고작 그 정도일 줄은 몰랐는데," <<he_ 가>> 비웃는다. 당신은 <<his_ 의>> 도발에 넘어가지 않는다.
<<else>>
"내가 너한테 뭘 기대했는지 모르겠네," <<he_ 가>> 한숨쉰다. "넌 내가 생각한 것보다 수줍음이 많구나."
<</if>>
<br><br>
<<He_ 는>> 구슬을 선반에 돌려놓고 다시 일을 하러 돌아간다.
<</if>>
<br><br>
<<link [[다음|Adult Shop]]>><<endevent>><</link>><<run statusCheck("Sydney")>>
<<if $sexstart is 1>>
<<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
당신은 몸을 숙이고 허리를 흔들며 유혹적인 동작을 취한다. 시드니는 킥킥 웃으며 <<his_ 의>> 손바닥을 당신의 엉덩이에 대고 누른다.
<<promiscuity2>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>>
<<if playerChastity("anus") and $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<<set $finish to 1>>
<br>
시드니는 당신의 애널 보호대를 보고 삐죽거린다. "아, 이건 씨발 날 놀리는 거잖아." <<He_ 는>> 구슬을 옆으로 던지고 당신의 <<bottom_ 를>> 찰싹 때린다.<<violence 2>><<npcincr Sydney purity 1>><<gpain>><<gspurity>>
<br><br>
<<else>>
<<man>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $noanal is 1>>
<span id="next"><<link [[다음|Adult Shop Sydney Beads Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Adult Shop Sydney Beads Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ 가>> 아쉬워하며 한숨을 내쉰다.
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
"어땠어?" <<he_ 가>> 낄낄댄다. "생각해봐. 우린 아직 본격적인 건 시작도 하지 않..."
<br><br>
<span class="red"><<He_ 는>> 발소리가 들리자 하던 말을 멈춘다.</span> "거기 무슨 일 있니?" 밖에서 목소리가 들린다. 시리스다.
<br>
시드니는 눈을 크게 뜨고 허둥지둥 일어난다. "저-저흰 괜찮아요! 아니 그러니까, 저는 괜찮아요! 그리고 전 혼자 있구요, 여긴 저 말고 아무도 없어요."
<br>
잠깐의 정적 후 시리스가 대답한다. "알겠어," <<nnpc_he_ 가 "Sirris">> 말한다. "그냥 확인하러 온거야." 시드니는 시리스가 떠나자 안도의 한숨을 내쉰다.
<br><br>
시드니는 얼굴이 붉어진 채로 당신을 본다. <<His_ 의>> 욕정에 찬 허세는 다시 친숙한 부드러움으로 변한다. "난... 난 그게... 너에게 유익했길 바랄게" <<He_ 가>> 목을 가다듬는다. "만약 네가 원한다면... 나중에 이 수업을 계속하자."
<br><br>
<<tearful>> 당신은 다시 일하러 돌아간다. 시드니는 바로 뒤따른다.
<<elseif $enemyhealth lte 0>>
당신은 시드니를 선반으로 밀친다. <<He_ 는>> 밀려나며 부딪히고, 섹스 장난감을 온 사방에 흩뿌린다. "거기 무슨 일 있니?" 당신은 시리스가 부르는 소리를 듣는다. 시드니는 황급히 일어나, 앞 카운터를 향해 더듬더듬 안심시키는 말을 한다.
<br><br>
<<tearful>> 당신은 <<his_ 의 >> 욕정에 찬 시선을 무시하며 시드니가 자리에서 일어나도록 돕는다. "난 아직 너랑 안 끝났어." <<He_ 는>> <<his_ 의>> 혀로 입술을 따라 핥는다. "우리는 아직 배워야 할게 많아."<<npcincr Sydney lust 1>><<gslust>>
<<else>>
<<He_ 는>> 당신의 엉덩이를 가볍게 한번 친다. "네가 준비됐든 안됐든 다음 번엔 끝까지 할 거야."<<npcincr Sydney lust 1>><<gslust>>
<br><br>
<<tearful>> 당신은 다시 일을 하러 돌아가며, 시드니의 계속되는 조롱을 받아낸다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Adult Shop]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<if $speech_attitude is "meek">>
당신은 몸을 비틀어 시드니에게서 떨어진다. "다-다음에 하자."
<<elseif $speech_attitude is "bratty">>
당신은 시드니를 밀어낸다. "안 돼."
<<else>>
당신은 시드니의 팔을 살짝 밀어내고 고개를 흔든다.
<</if>>
<br>
"그러지 말고," <<he_ 가>> 징징댄다. "그냥 한 번 시도라도 해봐!"
<br><br>
<<his_ 의>> 고집에도 불구하고 당신은 확고하다. <<He_ 는>> 한숨을 쉬며 포기하고, 구슬을 <<his_ 의>> 어깨너머로 던져버린다. "너 진짜 못됐어, 알아? 날 이렇게 흥분시켜 놓고는 조금이라도 내가 하고 싶은대로 하도록 하지 않잖아."
<br><br>
어깨 너머로 시선을 보내며, <<he_ 가>> 당신의 뒤통수를 잡고 가까이 끌어당긴다. 당신은 귓가에서 <<his_ 의>> 숨결을 느낄 수 있다. "언젠가는," <<he_ 가>> 속삭인다. "네가 입만 살아있는게 아니라는 걸 증명해야 할 거야. "<<npcincr Sydney lust 1>><<gslust>>
<br><br>
<<He_ 가>> 귓가에 킥킥거리며 당신을 가볍게 밀친 후 다시 일을 하러 돌아간다.
<br><br>
<<link [[다음|Adult Shop]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<if $phase is 2>>
<<set $sydneySeen.pushUnique("pureBeads")>>
당신이 <<him_ 에게>> "묵주"의 실체에 대해 설명해주자 <<his_ 의>> 눈이 커진다.
<<if $speech_attitude is "meek">>
당신은 적당한 말로 포장하며 너무 자세한 부분은 생략하지만 그럼에도 설명이 끝나갈 무렵 <<hes_ 는>> 불편한 기색을 보인다.
<<elseif $speech_attitude is "bratty">>
당신은 그것의 사용법을 아주 자세히 설명해준다. <<He_ 는>> 당신이 너무 깊게 들어가려고 할 때마다 당신의 말을 멈추려 한다.
<<else>>
<<He_ 는>> 당신의 설명을 들으며 쩔쩔매지만 그럼에도 끝까지 경청한다.
<</if>>
<br><br>
"지-진짜?" <<He_ 가>> 침을 삼킨다. "거기에? 네... 그 안에... 근데 그럼 어떻게... 그리고..." <<He_ 가>> <<himself_ 의>> 말을 끊고 고개를 절레절레 흔든다. "아니, 아냐, 아냐. 그정도면 충분해." <<He_ 는>> 구슬에 병균이라도 묻은 것처럼 쳐다보다가 그것을 다시 상자 안으로 집어넣는다.
<br><br>
<<He_ 가>> 경직된 미소를 짓는다. "나-나에게... 깨달음을 줘서 고마워." <<He_ 는>> 한동안 혼자 무언가를 중얼거리며 다시 일을 하러 돌아간다.
<<elseif $phase is 1>>
<<set $sydneySeen.pushUnique("pureBeads")>>
<<endevent>><<npc Sirris>><<person1>>
당신은 앞 카운터에서 시리스를 발견하고 <<him_ 에게>> 그 이상한 묵주를 보여준다. <<He_ 는>> 잠시 멍한 표정으로 바라보다가 웃음을 터뜨린다. 시드니는 의아한 표정을 지으며 당신을 바라본다.
<br><br>
시리스는 시간이 좀 지나서야 겨우 진정한다. "묵주," <<he_ 가>> 낄낄대며, 눈가에 맺힌 눈물을 닦는다. "그거 좋네."
<br><br>
<<He_ 가>> 카운터에 안내판을 올려두고 당신을 뒷방으로 이끈다. <<He_ 는>> 당신이 "묵주" 라고 부르던 것이 실제로 무엇인지, 그리고 그것의 사용법에 대해 설명해 준다. 시드니에게는 너무 자세한 내용이었기 때문에 <<nnpc_his_ 는 "Sydney">> 얼굴을 붉히며 중간에 자리를 뜬다.<<lspurity>>
<br><br>
시리스는 <<his_ 의>> 고개를 젓는다. "<<nnpc_gendery_ 도 "Sydney">> 결국 언젠가는 알게 될 내용이야." <<he_ 가>> 중얼거린다. <<He_ 는>> 당신의 어깨에 손을 얹고 미소짓는다. "뭐 어쨌든, 이걸로 네 궁금증이 해소되었으면 좋겠구나. 질문을 하는걸 두려워하지 말거라. 자고로 호기심은 미덕이니까!"
<<else>>
시드니는 그 묵주를 다시 상자 안으로 돌려놓는다.
<br><br>
"그냥 <<sydneyMumPost "이">> 직접 발견하시게 놔둘래. <<nnpc_him_ 을 "Sirris">> 굳이 창피하게 하고싶지는 않아." <<he_ 가>> 킥킥 웃는다. "<<nnpc_He_ 는 "Sirris">> 가끔 너무 산만하실 때가 있다니까."
<</if>>
<br><br>
<<link [[다음|Adult Shop]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<run statusCheck("Sydney")>>
<<if $phase is 2>>
당신은 시드니와 함께 사원 내부를 산책하고 있다.
<<if _sydneyStatus.includes("corrupt")>>
<<he_ 는>> <<his_ 의>> 손을 <<his_ 의>> 등 뒤로 두고 <<his_ 의>> 머리를 높게 들고 있다.
<<else>>
<<his_ 의>> 눈이 이리저리 움직인다.
<</if>>
대부분의 <<monks_and_nuns_ 는>> 관심을 주지 않고 지나간다. 일부는 <<him_ 을>> 이상한 눈길로 쳐다본다. 소수의 사람들만이 <<hes_ 가>> 무엇을 차고 있는지 눈치채며, 불편함부터 역겨움까지 다양한 반응을 보인다. 나이 든 <<monk_ 가>> 이 광경을 보고 웃음을 터뜨린다.
<br><br>
<<if $rng gte 26>>
<<generatey2>><<person2>>
단 한 명의 <<personPost>>만이, <<person1>><<him_ 에게>> 맞설 만큼 대담하다.
<br><br>
"시드니!" <<person2>><<he_ 가>> 위협적으로 말한다. "여기서 그런걸 차고 다니면 안돼! 어서 벗어!"
<br>
"왜 그러시는데요?" 시드니가 구슬을 만지작거리며 묻는다. "이건 그냥 제 묵주일 뿐인데요."
<br>
<<persons_ 의>> 입술이 바르르 떨린다. "그-그건 묵주가 아니... 아니 그러니까 내 말은, 그거는... 그러니까..."
<br><br>
<<He_ 는>> 더듬거리며 말하다가, 다가오는 <<monks_ 의>> 행렬을 보고 패닉에 빠져 도망친다.
<br><br>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
시드니가 심호흡을 하고 활짝 웃으며 당신을 돌아본다.
<br>
"이런식으로 규칙을 어기는게 얼마나 즐거운 일인지 잊고 있었어...!" <<He_ 가>> 몸을 떤다. "너도 알다시피... <span class="lewd">이제 나도 좀 긴장을 풀고 다닐 필요가 있을 것 같아.</span> 그래도 별 문제는 없겠지, 그치?"
<<else>>
시드니는 <<his_ 의>> 고개를 젓는다. "내가 그렇게 나쁜 짓을 한건 아니지, 그치?"
<</if>>
<br>
당신은 낄낄 웃으며 메인 홀로 돌아간다.<<trauma -2>><<ltrauma>>
<<else>>
<<generate2>><<person2>>
근엄한 표정의 <<monk_ 가>> 당신과 시드니에게 다가온다.
<br><br>
"지금 당장 그걸 벗어라," <<he_ 가>> 요구한다, "그렇지 않으면 처벌을 내릴 것이다."
<br>
시드니는 당황하지 않고 미소짓는다. "같이 좋은 시간 보내자고 협박하시는 건 아니시겠죠," <<person1>><<he_ 는>> 조롱한다.
<br>
<<person2>><<monk_ 의>> 눈이 가늘어진다. "내가 이것을 조던 <<nnpc_brotherPost "Jordan">>에게 말해야 겠나?"
<br><br>
시드니의 얼굴이 창백해지고, <<person1>><<his_ 의>> 건방진 태도가 사라진다. <<he_ 가>> 삐죽거리며 <<his_ 의>> 목에 걸린 구슬을 벗는다. <<person2>><<monk_ 는>> 그것을 낚아채 별다른 말 없이 사라진다.
<br><br>
<<hes_ 가>> 사라진 후, 시드니는 당신을 쏘아본다. "날 그렇게 바라보지 마. 재밌는 아이디어긴 했지만, 조던 <<nnpc_brotherPost "Jordan">>님을 건드리면? 그건 좀 지나쳐." <<person1>><<He_ 가>> <<his_ 의>> 입술을 깨문다. "그나저나 <<sydneyMumPost "에게">> 매장 재고가 비는 것에 대해 뭐라고 설명해야 할지 모르겠네..."
<</if>>
<<elseif $phase is 1>>
<<if $speech_attitude is "meek">>
당신은 얼굴을 붉히며 고개를 돌린다. "너 엄청 대담했어."
<<elseif $speech_attitude is "bratty">>
당신은 믿기지 않는다는 듯 고개를 젓는다. "좋아, 인정할게. 너 참 배짱있다."
<<else>>
당신은 믿기지 않는다는 표정을 짓는다. "너 참 용감하네," 당신이 말한다. "아니면 돌았거나."
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
시드니가 <<his_ 의>> 팔짱을 낀다. "너 내가 못할거라 생각한 거야?" <<He_ 가>> 웃으며 흐뭇한 미소를 짓는다. "나 이제 막 그렇게 보수적으로 보이지는 않지?"
<<else>>
시드니는 당신의 말에 기분이 좋은 것 같다. <<Hes_ 는>> 여전히 긴장한 듯 보이지만, <<his_ 의>> 미소는 조금 더 편안해 보인다. "네가 나에게 이런 일을 하도록 설득했다니, 믿을 수 없네" <<he_ 가>> 킥킥거리며 말한다.
<</if>>
<br><br>
당신은 시드니와 함께 앉아, 가끔 지나가는 행인을 보며 깔깔거리기도 한다. <<He_ 는>> 이내 지루함을 느끼고 다시 <<if $sydney_templeWork is "pray">> 기도하러<<else>><<his_ yi>> 일을 하러<</if>> 돌아간다.
<<else>>
<<if $speech_attitude is "meek">>
당신은 주위를 돌아보며 걱정한다. "너 정말 이렇게까지 해야겠어?" 당신은 웅얼거린다. "문제에 휘말릴 수도 있잖아."
<<elseif $speech_attitude is "bratty">>
당신은 시드니의 손목을 잡고 <<him_ 을>> 시야에서 벗어난 구석진 방으로 데려간다. "이 멍청아," 당신은 소리친다. "너 문제에 휘말리고 싶어서 이러는거야?"
<<else>>
당신은 시드니를 우려스럽게 바라본다. "별로 좋은 생각인 것 같지 않은데," 당신이 말한다. "네가 문제에 휘말리게 될 수도 있어."
<</if>>
<br><br>
<<if $purityRollover is 1>>
<<unset $purityRollover>>
<<He_ 는>> 얼굴을 찡그린다. "네 말이 맞아," <<he_ 는>> 한숨을 쉬며 시선을 내리깐다. "이건 멍청한 생각이었어."
<br><br>
시드니는 당신을 마주보기 전에 잠시 멈칫한다. <<He_ 는>> 부끄러운 듯 보인다. 한동안 당신이 <<him_ 에게서>> 볼 수 없었던 얼굴이다. "미안해. 난 그냥..." <<He_ 가>> 훌쩍인다. "요즘 내가 좀 이상하게 행동하고 있는 것 같아. 뭐, 이런 짓을 하는 것도 말이야." <<He_ 는>> 구슬 줄을 들어올린다. "이거."
<br><br>
"나한테 무슨 일이 일어나고 있는건진 모르겠지만 방금 네 말을 듣고 나니까... <span class="gold">내가 누구였는지 다시한번 생각해봐야 할 것 같아.</span>" <<He_ 가>> <<his_ 의>> 펜던트를 쥐고 미소짓는다. "고마워."
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 가>> 비웃는다. "뭐 어때. 이건 네 아이디어였잖아." <<He_ 는>> 차고있던 구슬을 벗어 <<his_ 의>> 로브 안에 숨긴다.
<<else>>
<<He_ 는>> 당신의 말에 얼굴을 찡그리지만, 수긍한다. "마-맞아. 어쨌든 멍청한 생각이긴 했어." <<He_ 는>> 차고있던 구슬을 벗어 <<his_ 의>> 로브 안에 숨긴다.
<</if>>
<</if>>
<br><br>
<<He_ 는>> 별다른 말 없이 <<if $sydney_templeWork is "pray">>기도하러<<else>><<his_ yi>> 일을 하러<</if>> 돌아간다.
<</if>>
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br>
/* Event #2 - Cuffed Syd */<<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<run statusCheck("Sydney")>>
<<if $phase is 1>>
당신이 뒷방에 들어가자 시드니가 곤란한 처지에 놓여있는 것을 발견할 수 있다.
<<if $sydneyromance is 1>>
<<His_ 의>> 양손은 <<his_ 의>> 머리 위로 분홍색 털 달린 수갑에 묶여 등 뒤에 있는 선반에 연결되어 있다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 는>> 당신을 보자 미소짓는다. "그냥 상품을 테스트해보는 중이었어," <<he_ 가>> 설명한다. <<He_ 는>> 움직이려 시도하지만, 잘 되지 않는다. "음. 튼튼하고 좋네." <<He_ 는>> 주변을 돌아본다.
<br>
"내가 열쇠를 떨어트려 버렸어." 당신은 방 한가운데 열쇠가 있는 것을 본다. 시드니는 어깨를 으쓱한다. "이런, 이제 네가 나를 풀어줘야겠네..." <<his_ 의>> 눈에서 장난스러운 빛이 번뜩인다. "안 그래?"
<<else>>
<<He_ 가>> 수줍게 미소지으며 시선을 내리깐다. "내가 너무 부주의했어. 상품을 테스트 해보는 중이었는데, 그러다가... 음, 이렇게 됐어. 열쇠도 떨어트렸어..." 당신은 그것이 <<his_ 의>> 발밑에 놓여있는 것을 발견한다.
<br>
<<He_ 는>> 간절한 눈빛으로 당신을 바라본다. "나-난 지금 묶여서 아무것도 할 수 없어..."
<</if>>
<br><br>
<<link [[같이 즐긴다|Adult Shop Sydney Cuffed Sex]]>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous1>><<lspurity>>
<br>
<<link [["그냥 " + $NPCList[0].pronouns.him + " 풀어준다"|Adult Shop Sydney Cuffs Free]]>><<set $phase to 1>><<npcincr Sydney purity 1>><</link>><<gspurity>>
<br>
<<else>>
<<His_ 의>> 팔은 털 달린 분홍색 수갑에 묶여, 선반에 연결되어 있다.
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 는>> <<his_ 의>> 어깨너머로 당신을 바라보며 신음한다.
<br><br>
"믿거나 말거나, 이건 사고였어. 도와줄래? 아니면 그냥 거기서 침흘리면서 서 있을래?"
<<else>>
<<his_ 의>> 등을 돌리고 있긴 하지만, 당신은 <<hes_ 가>> 얼굴을 붉히고 있다는 것을 알 수 있다.
<br><br>
"그냥 장난치다가, 열쇠를 떨어트려 버렸는데, 그리고... 그리고..." <<He_ 는>> 당신을 불쌍하게 쳐다본다. "제발 도와줄래?"
<</if>>
<br><br>
<<link [[희롱한다|Adult Shop Sydney Cuffs Tease]]>><<if $sydneyromance isnot 1>><<npcincr Sydney love -1>><</if>><<npcincr Sydney lust 1>><<npcincr Sydney purity -1>><</link>><<if $sydneyromance isnot 1>><<llove>><</if>><<gslust>><<lspurity>>
<br>
<<link [["그냥 " + $NPCList[0].pronouns.him + " 풀어준다"|Adult Shop Sydney Cuffs Free]]>><<set $phase to 0>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<</if>>
<<else>>
당신은 시드니가 어떤 상황에 처해있든 알아서 잘 해결할 수 있을 것이라 생각한다. 아니나 다를까, <<he_ 는>> 곧 지친 기색 하나없이 뒷방에서 나온다.
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 는>> 당신에게 털 달린 분홍색 수갑을 던진다. <<He_ 는>> 화가 난 것처럼 보인다. "너 정말 둔할 때도 있구나, 알고 있어?" <<He_ 가>> 당신을 밀치고 지나가며, 당황하게 만든다.
<<else>>
<<He_ 가>> 삐죽거리며 다가온다. "너 어딨었어? 나는..." <<his_ 의>> 얼굴이 빨개지며, 하던 말을 멈춘다. "나는 그러니까, 음, 열심히 일하고 있었어. 그냥 그게 다야."
<</if>>
<<else>>
<<He_ 는>> <<his_ 의>> 손목을 문지른다. "미안, 나는..." <<He_ 는>> 어색한 기침을 한다. "그냥 제품을 테스트 해봤어. 별 문제 없어."
<</if>>
<br><br>
남은 근무시간은 별다른 일 없이 지나간다.
당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<<link [[돌아간다|Adult Shop]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<run statusCheck("Sydney")>>
<<if $phase is 1>>
당신은 바닥에 떨어진 열쇠를 주워 시드니의 수갑을 풀어준다. <<He_ 는>> 놀란 기색을 보<<if $awarelevel gte 1>>이며, 약간 실망한 것 같기도 하다<<else>>인다<</if>>.
<br><br>
<<if _sydneyStatus is "corruptLust">>
<<bindtemp>>
당신이 떠나려고 하자, 시드니가 당신의 손목을 잡아 뒤로 당긴다. 당신이 어떻게 반응하기도 전에, 마치 <<he_ 가>> 그랬던 것처럼, 당신의 손목을 머리 위로 올린다. <span class="lewd">딸깍 소리가 들린다.</span> 당신은 묶였다.<<stress 2>><<gstress>>
<br><br>
"굳이 일을 복잡하게 만들고 싶은거야?" <<He_ 는>> <<his_ 의>> 입술을 핥는다. "난 좋아."
<br><br>
<<link [[굴복한다|Adult Shop Sydney Uncuffed Sex]]>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous1>><<lspurity>>
<br>
<<link [[몸부림친다|Adult Shop Sydney Cuffs Struggle]]>><<stress 4>><<npcincr Sydney love -1>><<npcincr Sydney purity 1>><</link>><<gstress>><<llove>><<gspurity>>
<br>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 가>> <<his_ 의>> 어깨 너머로 중얼거리며 당신을 지나친다. "넌 눈치를 채는 방법을 진지하게 배울 필요가 있겠어."
<br><br>
<<He_ 가>> 방을 나가고, 당신은 <<if $awarelevel gte 1>>격분한다<<else>>혼란스러운 감정이 든다<</if>>.
<<else>>
"음...고마워." 어색한 정적이 흐른다. <<He_ 는>> <<his_ 의>> 손목을 비튼다. "네가 마침 근처에 있어서 다행이야."
<br><br>
<<He_ 는>> <<his_ 의>> 발밑을 바라보며 방을 떠난다. 당신은 <<him_ 의>> 뒤를 따른다.
<</if>>
<br><br>
<<link [[다음|Adult Shop]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
당신은 곧바로 시드니의 수갑을 풀어준다. <<His_ 의>> 팔이 <<his_ 의>> 옆으로 자유롭게 떨어지고, <<he_ 는>> 당신에게
<<if _sydneyStatus.includes("corrupt")>>
시무룩한 표정으로 삐죽거린다.
<br><br>
"이건 진짜로 사고였어," <<he_ 가>> 중얼거린다. 잠깐의 정적이 흐른 후, <<his_ 의>> 찡그린 표정이 미소로 바뀐다. "그건 그렇고, 누군가 나를 그렇게 가두는 사람이 생긴다면 그건 네가 되겠지."<<arousal 100>><<npcincr Sydney lust 1>><<garousal>><<glust>>
<<else>>
감사의 미소를 짓는다.
<br><br>
"고마워. 뒤에서 물건을 정리하고 있다가 저걸 보게 됐는데, 그러다가..." <<He_ 는>> <<his_ 의>> 고개를 저으며 발걸음을 옮긴다. "절대 신경쓰지 마. 그냥 이 일은 잊어줘, 알았지?"
<</if>>
<br><br>
<<He_ 는>> 수갑과 열쇠를 다시 선반에 올려놓고 당신을 매장으로 이끈다.
<br><br>
<<link [[다음|Adult Shop]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<run statusCheck("Sydney")>>
당신은 턱을 두드리며 생각에 잠긴 체 한다.
<<if $speech_attitude is "meek">>
"흠, 잘 모르겠는데" 당신은 수줍게 웃는다. "네가 그러고 있는 모습이 보기 좋아."
<<elseif $speech_attitude is "bratty">>
"널 도와?" 당신이 말한다. "싫은데? 넌 지금 딱 내가 원하는 상태로 있거든."
<<else>>
"너 정말로 도움이 필요한 거 맞아?" 당신이 묻는다. "내가 보기엔 너 지금 꽤 괜찮아 보이거든."
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>>
시드니는 분개한 표정으로, <<his_ 의>> 입을 벌려 무언가를 반박하려다가, 멈춘다. <<His_ 의>> 삐죽거림이 이내 웃음으로 바뀐다.
<br><br>
"뻔뻔하네. 그렇게 말은 하지만 더 나아갈 용기는 없잖아." <<He_ 는>> 당신의 방향으로 <<his_ 의>> 엉덩이를 흔들며 당신을 조롱한다.
<br><br>
<<link [[굴복한다|Adult Shop Sydney Cuffed Sex]]>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous1>><<lspurity>>
<br>
<<link [["그냥 " + $NPCList[0].pronouns.him + " 풀어준다"|Adult Shop Sydney Cuffs Free]]>><<set $phase to 1>><<npcincr Sydney purity 1>><</link>><<gspurity>>
<br>
<<else>>
<<if $sydneyromance is 1>>
시드니는 고개를 돌려 한숨을 내쉬며 작게 미소짓는다. "그-그러지 말고..지금은 안돼..."
<<elseif _sydneyStatus.includes("corrupt")>>
시드니는 <<his_ 의>> 눈을 굴린다. "그러지 말고. 내가 만약 널 위해서 이러고 있는 거였다면, 너도 알았겠지." <<He_ 가>> 수갑을 당긴다. "이제 그만 이것 좀 풀어줘, 안 그러면 소리 지를거야."
<<else>>
그는 <<his_ 의>> 어색한 자세로 <<he_ 가>> 할 수 있는 최대한의 적의를 담아 당신을 노려본다. "별로 재미 없어. 도와줘, 지금 당장."
<</if>>
<br><br>
당신은 시드니가 좀 더 꿈틀거리도록 놔둔 후 <<him_ 을>> 속박에서 풀어준다. "이 일을 기억해 두긴 하겠지만, 원한을 품는건 죄악이니까 그러지 않을게." <<He_ 가>> 당신에게 가벼운 펀치를 날린다. "나빴어."
<br><br>
<<link [[다음|Adult Shop]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
당신은 속박에서 벗어나기 위해 몸부림친다. 시드니는 <<his_ 의>> 팔을 들어올린다. "이봐, 진정해! 나는 그냥-" <<He_ 가>> 상자 더미에 걸려 넘어지며 하던 말을 멈춘다.
<br><br>
<<npc Sirris 2>><<person2>>
문이 열린다. "무슨 일 있니?" 시리스다. "무슨 소리를 들은 것 같은..." <<He_ 는>> 하던 말을 멈추고, <<him_ 의>> 눈 앞에 펼쳐진 광경을 본다. <<He_ 는>> 시드니에게로 향하기 전에 황급히 당신의 속박부터 풀어준다.
<<unbindtemp>>
<br><br>
"우리 얘기 좀 하자," <<he_ 가>> 심각한 표정으로 말한다. 시드니는 무언가를 설명하려 하지만, <<person1>><<his_ 의>> 더듬거리는 말소리는 밖으로 끌려나가며 사라진다. 움직일 수 있게 된 후 당신은 그들을 따라 나간다.
<br><br>
남은 근무시간은 별 일 없이 지나간다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.
<br><br>
<<link [[다음|Adult Shop]]>><<endevent>><</link>>
<br><<run statusCheck("Sydney")>>
<<if $sexstart is 1>>
<<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to "clothed">>
<</if>>
<<if $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to "clothed">>
<</if>>
<<set $NPCList[0].lefthand to "idle">>
<<set $NPCList[0].righthand to "idle">>
<<set $npcSub to 1>>
당신은 마치 사냥꾼이 <<pher_ yi>> 목표물의 크기를 가늠하듯 시드니에게로 기어오른다.
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 가>> 웃으며 당신의 허리를 <<his_ 의>> 다리 사이에 끼워, 몸을 <<his_ 의>> 쪽으로 당긴다 .
<<else>>
<<He_ 는>> 당신에게 "복종" 하기 전에 잠시 깔깔대며, 당신으로부터 몸부림치는 시늉을 한다.
<</if>>
<<promiscuity1>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Adult Shop Sydney Cuffed Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Adult Shop Sydney Cuffed Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<run statusCheck("Sydney")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> 당신은 시드니의 수갑을 풀어 <<his_ 의>> 팔을 자유롭게 한다. 그 팔이 당신의 어깨 위로 떨어지며
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 는>> 당신을 <<his_ 의>> 품으로 끌어당긴다.
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<He_ 가>> <<his_ 의>> 손가락으로 수갑을 빙빙 돌린다. "다음 번에는, 너한테 수갑을 채워야겠어. 너도 좋아할거라 장담해."<<arousal 100>><<garousal>><<npcincr Sydney lust 1>><<glust>>
<<else>>
<<He_ 는>> 당신의 품에 안긴다.
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
<<He_ 는>> 숨을 깊게 들이쉰다. "이렇게 무력한 상태로 있는 건 조금 무섭긴 했어. 하지만..." <<He_ 는>> 얼굴을 붉힌다. "솔직히 기분 좋기도 했어. <span class="lewd">다음 번에 또 해도 될까?</span>"
<<else>>
<<Hes_ 의>> 몸이 떨린다. "이렇게 무력한 상태로 있는건 별로 좋아하지 않지만, 너를 믿으니까..." <<He_ 는>> 한숨을 쉬고, 당신을 올려다 보며 웃는다. "뭐 어쨌든 네가 즐거웠다면 나도 기뻐."
<</if>>
<<npcincr Sydney purity -1>><<lspurity>>
<</if>>
<br><br>
시드니는 당신의 팔을 붙잡고 함께 저장고를 나와 일을 하러 돌아간다.
<<elseif $enemyhealth lte 0>>
Sydney yelps and kicks you away.
<<if _sydneyStatus.includes("corrupt")>>
"진심이야? 묶여있는 <<personsimple_ 을>> 때린다고?"
<<else>>
"이-이봐! 이건 너무 거칠잖아!"
<</if>>
당신은 <<hes_ 의>> 얼굴이 붉어지는 것을 눈치챈다.<<npcincr Sydney lust 1>><<glust>>
<br><br>
갑자기 방의 문이 활짝 열리며 시리스가 들어온다. "시드? 무슨 일 있니? 무슨 소리를 들었..."
<br>
<<nnpc_He_ 가 "Sirris">> 하던 말을 멈추고 이 모든 광경을 지켜본 후, 눈썹을 치켜올린다. "내가 방해했니?"
<br>
시드니는 <<his_ 의>> 이를 갈며, 침착함을 유지하려 애를 쓴다. "전 괜찮아요. 이것 좀 풀어주세요."
<br><br>
시리스는 당신을 지나쳐 시드니의 수갑을 풀어주고, <<his_ 의>> 팔을 자유롭게 해준다. <<He_ 는>> 조용히 나간다. 시리스는 당신을 한번 흘겨보고는, 얼굴을 찡그리며 시드니를 따라 자리를 뜬다.<<npcincr Sirris love -5>>
<br><br>
<<tearful>> 당신은 그들을 따라 나간다.
<<else>>
<<switch _sydneyStatus>>
<<case "pure">>
시드니는 안도한 듯 보이지만 당신을 걱정스러운 눈빛으로 쳐다본다. "너... 나를 이 상태로 두고 나가지 않을거지, 그렇지?"
<<case "corrupt">>
"뭐, 이러면 시간만 낭비했네" 시드니가 불평한다. "혼자서 수갑에 묶이는게 얼마나 어려운 일인 줄 알아?"
<<default>>
"음... 알았어." <<He_ 는>> 떠나려 하지만, 수갑에 묶여있어 다시 뒤로 당겨진다. <<He_ 가>> 수줍은 표정을 짓는다. "제발, 조금만 도와줄래?"
<</switch>>
<br><br>
<<tearful>> 당신은 시드니의 수갑을 풀어준다. <<He_ 는>> <<his_ 의>> 손목을 문지른다.
<br><br>
<<switch _sydneyStatus>>
<<case "pure">>
"저게 보이는 것 만큼 푹신하지가 않아." <<he_ 가>> 나가는 길에 중얼거린다. <<He_ 는>> 걱정스런 표정으로 당신을 바라본다. "우리 다음에는 그냥... 정상적으로 하자. 알았지?"
<<case "corrupt">>
"네가 이런식으로 계속 회피하면 다음 번에는 내가 너를 수갑으로 묶어버릴거야." <<He_ 는>> 윙크하며 자리를 뜬다. 당신은 <<hes_ 가>> 하는 말이 농담인지 진담인지 알 수 없다.<<stress 2>><<arousal 100>><<npcincr Sydney lust 1>><<gstress>><<garousal>><<gslust>>
<<default>>
"생각한 것보다 재밌지는 않았네." <<He_ 는>> 얼굴을 찡그리고, 당신을 떠날 때 숨죽여 중얼거린다. "다음 번에는 널 묶어봐야겠어..."<<arousal 50>><<npcincr Sydney lust 1>><<garousal>><<glust>>
<</switch>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Adult Shop]]>><</link>>
<br><<run statusCheck("Sydney")>>
<<if $sexstart is 1>>
<<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
시드니의 입술이 욕정에 찬 미소로 말려 올라간 채로, <<his_ ga>> 접근할 때 당신은 가만히 있는다. <<He_ 는>> <<his_ 의>> <<if $pronoun is "m">>바지<<else>>스커트<</if>> 앞쪽으로 열쇠를 밀어넣는다. "착한 <<girl_ i>> 된다면, 어쩌면 풀어줄 지도 몰라."
<<promiscuity1>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Adult Shop Sydney Uncuffed Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Adult Shop Sydney Uncuffed Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<run statusCheck("Sydney")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ 는>> 한숨을 내쉬며 상자 더미 위에 <<himself_ 을>> 기댄다.
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<He_ 는>> 당신의 머리 위로 손을 뻗어 수갑을 풀어준다. 당신의 팔이 몸 옆으로 떨어진다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"그래서, 넌 그렇게 묶여있는 게 좋은거야?" <<He_ 가>> 생각에 잠겨 흥얼거린다. "좋은 거 알아가네."
<<else>>
"난 다른 방식의 결말을 기대하긴 했지만, 그래도..." <<He_ 가>> 킥킥댄다. "이것도 꽤나 좋네."
<</if>>
<br><br>
<<tearful>> 당신은 일을 하러 나가고, 시드니는 당신의 팔을 붙잡고 함께 돌아간다.
<<elseif $enemyhealth lte 0>>
시드니는 비명을 지르며 뒤로 물러난다. "알겠어, 알겠어! 그냥 싫다고 말을 하면 되잖아."
<br><br>
<<He_ 가>> 당신에게 가까이 다가온다. 당신은 움츠리지만, <<he_ 는>> 당신의 머리 위로 손을 뻗는다. "너도 알다시피 이건 네 잘못이야. 그냥 같이 즐겨도 됐잖아," <<he_ 가>> 수갑을 만지작거리며 중얼거린다. "그리고 나 혼자 수갑 차는거 정말 힘들었어, 솔직히!"
<br><br>
수갑이 열리고, 당신의 팔은 자유를 되찾는다. 시드니는 당신의 가슴을 찌른다. "다음 번에는 그냥 내 방식대로 할거야."<<npcincr Sydney lust 1>><<glust>>
<br><br>
<<He_ 는>> <<his_ 의>> 어깨 너머로 윙크하며 저장고를 떠난다. <<tearful>> 당신은 <<him_ 의>> 뒤를 따른다.
<<else>>
시드니는 끄덕인다. "알겠어. 혼자 있게 해줄게." <<He_ 는>> 당신을 묶인 채로 그냥 두고 별다른 말 없이 뒷방을 나간다.<<stress 2>><<gstress>>
<br><br>
<<npc Sirris 2>><<person2>>
당신은 자유를 찾기 위해 헛되이 몸부림친다. 잠깐의 시간이 지나고, 시리스가 소음의 원인을 조사하러 온다. <<He_ 는>> 당신을 보자 경악하며, 곧 수갑을 풀어준다.
<br><br>
<<tearful>> 당신은 시리스의 질문에 답하는 것을 피하며 서둘러 일하러 돌아간다. 당신은 웃으며 손을 흔드는 시드니를 지나쳐 간다.<<npcincr Sydney lust 1>><<gslust>>
<</if>>
<br><br>
<<unbindtemp>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Adult Shop]]>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<run statusCheck("Sydney")>>
당신은 시드니와 <<person_ 에게>> 다가간다. 가까이 다가가자, 당신은 그들이 가격에 대해 언쟁하고 있는 것이 아님을 알게 된다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"그러지 마시구요," 시드니가 허스키하게 속삭인다. "그 조그만 게 당신을 만족시킬 수 있을거라 생각하세요?"
<br>
"난 그런 거에 안 넘어가," <<person_ 이>> 쏘아보며 중얼댄다. "큰 건 너무 비싸단 말야."
<br>
시드니가 어깨를 으쓱한다. "그러시든지요. 근데 나중에 후회하실걸요."
<br><br>
<<link [[시드니를 부추긴다|Adult Shop Sydney Bartering 2]]>><<set $phase to 3>><<npcincr Sydney purity -1>><</link>><<lspurity>>
<br>
<<link [[관여하지 않는다|Adult Shop Sydney Bartering 2]]>><<set $phase to 2>><</link>>
<br>
<<else>>
"진짜로 그걸... 감당하실 수 있겠어요?" 시드니가 <<person1>><<his_ 의>> 입술을 깨문다. "조금 더 작은 걸로 시도하시는게-"
<br>
<<if random(1,5) is 1>>
"내가 쓰려는 거 아냐," <<person2>><<person_ 이>> 말을 끊는다. "내 <<spouse_ 에게>> 주려는 거야."
<br>
시드니가 잠시 말을 멈춘다. "손님 정말로 당신 <<spouse_ 에게>> 그걸-"
<br>
<<person_ 가>> <<print either("딜도로 시드니의 가슴을 찌른다","질책하는 눈빛을 하며 딜도로 시드니를 가리킨다")>>. "내 사생활에 참견하지 마, 개자식아."
<<elseif $NPCList[0].vagina isnot "none">>
"너 지금 내 보지가 연약하다는 거야?" <<person2>><<person_ 는>> <<his_ 의>> 어깨너머로 쏘아본다.
<br>
시드니가 침을 삼킨다. "당연히 그런 말이 아니구요, <<sirPost>>, 제-제가 생각하기에 그건 정말로-"
<br>
"그럼 가서 네 일이나 신경 써."
<<else>>
"너 지금 내 항문이 빡빡하다는 거야?" <<person2>><<person_ 는>> <<his_ 의>> 어깨너머로 쏘아본다.
<br>
시드니가 침을 삼친다. "아- 아뇨 <<sirPost>>, 전 그냥-"
<br>
"그럼 가서 네 일이나 신경 써."
<</if>>
<br><br>
일방적이면서도 열띤 토론이 이어진 후,
<<switch random(2)>>
<<case 2>>
<<person_ 은>> 마음을 바꾸지 않고 결국 특대사이즈 장난감을 구매한다.
<<case 1>>
<<person_ 은>> 타협하여 좀 더 작은 사이즈를 구매한다.
<<default>>
<<person_ 는>> 가게를 박차고 나가버린다.
<</switch>>
시드니는 경악을 금치 못하고 있다.
<br><br>
<<person1>>
"그건 불가능해," <<he_ 가>> 중얼거린다. "거기에 그런 걸 넣을 수 있는 사람은 없어, 그렇지?" <<He_ 가>> 괴로운 표정으로 당신을 응시한다.
<br><br>
<<link [[동의한다|Adult Shop Sydney Bartering 2]]>><<set $phase to 1>><<npcincr Sydney purity 1>><</link>><<gspurity>>
<br>
<<link [[동의하지 않는다|Adult Shop Sydney Bartering 2]]>><<set $phase to 0>><<npcincr Sydney purity -1>><<npcincr Sydney lust 1>><</link>><<lspurity>><<glust>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<run statusCheck("Sydney")>>
<<if $phase is 3>>
당신은 시드니의 옆에 선다. <<person_ 은>> 당신에게 짜증스러운 눈빛을 쏘아댄다.
<br><br>
<<if $speech_attitude is "meek">>
"무서워하시는 거 이해해요," 당신은 낄낄댄다. "놀리지 않을게요."
<br>
<<person_ 은>> 주저한다. "무서워해? 이건 씨발 그냥 플라스틱 쪼가리잖아. 난 안 무섭-"
<br>
"맞네, 완전히 무서워하고 계시네," 시드니가 끼어든다. "심지어 저건 우리 매장에서 제일 큰 사이즈도 아닌데!"
<<elseif $speech_attitude is "bratty">>
"<<him_ 에게>> 여유를 좀 드려," 당신은 시드니에게 말한다. "<<him_ 를>> 봐. <<hes_ 는>> 아무래도 경험이 없으신 것 같아."
<br>
<<person_ 이>> <<his_ 의>> 이를 간다. "알겠지만, 다 들리거든?"
<br>
시드니는 <<him_ 을>> 무시하며 낄낄댄다. "가여워라, <<hes_ 는>> <<himself_ 을>> 만지는 걸 두려워하고 있는 게 분명해."
<<else>>
"손님이 너한테 무슨 문제를 일으킨게 아니면 좋겠네." 당신이 말한다.
<br>
<<person_ 이>> 코웃음친다. <<person1>>"<<He_ 가>> 먼저 나한테 시비 걸었어."
<br>
시드니가 웃는다. <<person2>>"<<Him_ 이>>? 나한테 문제를 일으켜? <<He_ 는>> 그럴 배짱이 없어."
<</if>>
<br><br>
<<person2>><<persons_ 의>> 얼굴이 분노와 수치로 붉게 물든다. 처음에는 놀림으로 시작한 일이 당신과 시드니, 그리고 <<personPost>> 사이의 격렬한 논쟁으로 번진다.
<<switch random(2)>>
<<case 2>>
어쩌다보니, 논쟁은 <<person_ 이>> 당신의 재고품 절반을 사는 것으로 끝난다. 시드니는 <<he_ 가>> 가게 밖으로 나가며, <<his_ 가>> 산 물건들을 어떻게든 문 밖으로 빼내려 하는 모습을 보고 싱글싱글 웃는다.
<br><br>
"우리 좋은 한 팀이었어." <<person1>><<He_ 가>> 당신의 어깨에 팔을 걸치고<<if $sydneyromance is 1>>, <<his_ 의>> 손가락으로 당신의 머리카락을 빙빙 돌리며<</if>> 말한다.<<npcincr Sydney love 1>><<glove>>
<<case 1>>
<<He_ 는>> 결국 포기하고, 한 사이즈 큰 것으로 구매한다. <<He_ 는>> 투덜거리며 가게를 나간다.
<br><br>
시드니는 과장되게 한숨을 내쉰다. "또 하나의 불쌍한 영혼이 <<his_ 의>> 교만에 굴복하는구나." <<person1>><<He_ 가>> 당신을 흘겨보며 빙긋 웃는다. "너는 어때, 죄인아? 아직도 굴복하지 않았어?"<<npcincr Sydney lust 1>>
<<default>>
그 논쟁은 <<he_ 가>> 화를 못 참게 되어, 결국 <<he_ 가>> 빈손으로 가게를 떠나는 것으로 끝난다.
<br><br>
시드니는 <<person1>><<his_ 의>> 고개를 젓는다. "놀랍지도 않아. 저런 사람들은 자기가 뭘 진짜로 원하는지도 몰라."
<<if $sydneyromance is 1>>
<<He_ 는>> 당신을 보며, <<his_ 의>> 입술을 <<his_ 의>> 혀로 핥는다. "난 내가 뭘 원하고 있는지 정확히 아는데."<<npcincr Sydney lust 1>><<glust>>
<<else>>
<<He_ 는>> 어깨를 으쓱한다. "만약 어떤 일을 할 생각이 있다면, 최선을 다할 필요가 있어. 그렇지?"
<</if>>
<</switch>>
<<elseif $phase is 2>>
당신은 자리에 앉아 시드니가 혼자서 <<person1>><<his_ yi>> 고객을 처리하도록 둔다. 그들의 열띈 논쟁이 이어진다.
<<if random(1)>>
결국 <<person2>><<person_ 는>> <<him_ 의>> 키의 절반만 한 딜도를 들고 떠난다.
<br><br>
"내 수법을 잘 메모해 뒀기를 바라," <<person1>><<he_ 가>> 당신에게 말한다.
<<if $sydneyromance is 1>>
"아니면 너에게 나의 이 설득 수법을 좀 더 개인적으로... 시연해 주는 것도 좋겠네." <<He_ 가>> 윙크한다.<<arousal 50>><<npcincr Sydney lust 1>><<garousal>><<glust>>
<<else>>
"너에게 가르쳐 줘야 할 게 많아." <<He_ 가>> 윙크한다.
<</if>>
<<else>>
당신은 <<person2>><<person_ 이>> 불만스러운 얼굴로 <<his_ 의>> 양손을 들고 가게 밖으로 뛰쳐나가는 것을 목격한다.
<br><br>
시드니가 얼굴을 찡그린다. "어쩌면 내 영업 방식을 개선할 필요가 있겠어."
<</if>>
<<elseif $phase is 1>>
<<if $speech_attitude is "meek">>
"아마 <<person2>><<he_ 가>> 과장되게 행동하는 것일 거야," 당신이 말한다. "너무 신경쓰지 마."
<br><br>
시드니는 생각에 잠긴 채 정면을 응시하다가 미소를 지으며 고개를 끄덕인다. "네 말이 맞아.
<<elseif $speech_attitude is "bratty">>
당신은 무심하게 어깨를 으쓱한다. "아냐, 걍 잊어버려. <<person2>><<He_ 는>> 그냥 과장되게 행동하는 거야."
<br><br>
시드니는 <<person1>><<his_ 의>> 눈썹을 찡그린다. "뭐가 그렇게 인상적이셨나 모르겠네..." <<He_ 는>> 한숨을 쉬며 <<his_ 의>> 고개를 젓는다. "신경쓰지마.
<<else>>
"<<person2>><<he_ 가>> 진심으로 그렇게 말한 건 아닐거야," 당신은 말한다. "너무 스트레스 받지 마."
<br><br>
시드니가 한숨쉰다. "난 그냥 <<his_ 의>> 건강을 걱정한거야, 진짜 그게 다야." <<person1>><<He_ 는>> <<his_ 의>> 고개를 젓고는 당신을 향해 미소짓는다. "그렇지만 네 말이 맞아.
<</if>>
우리 다시 일하러 가자."
<<else>>
<<if $speech_attitude is "meek">>
당신은 얼굴을 붉힌다. "그-글쎄... 사실..."
<br><br>
시드니가 <<person1>><<his_ 의>> 눈썹을 찡그린다. "'사실'? 사실, 뭐?" 당신은 조용히 입을 다물고 무릎만 내려다 본다. 시드니가 당신의 팔을 붙잡고 징징댄다. "뭔데, 말해봐!"
<<elseif $speech_attitude is "bratty">>
당신은 웃는다. "너 정말 여기에 관심이 많구나."
<br><br>
시드니가 숨을 들이킨다. <<person1>><<He_ 는>> 수치스러워 보인다. "아-아냐! 그냥 궁금해서 그래, 그게 다야. <<sydneyMumPost "이">> 호기심은 바람직한 거라고 말하셨어..."
<<else>>
당신은 어깨를 으쓱한다. "네가 알면 놀랄걸."
<br><br>
시드니의 입이 벌어진다. "뭐? 그게 무슨 뜻인데? 너... 너 그냥 그렇게만 말하면 안 되지!"
<</if>>
<br><br>
시드니가 계속 괴롭히지만 당신은 더 자세히 말해주지 않는다. <<person1>><<He_ 는>> 결국 포기하고 혼자 중얼거리며 일을 하러 돌아간다.
<</if>>
<br><br>
당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.<<npcincr Sirris love 1>><<glove "Sirris">><<npcincr Sydney love 1>><<glove "Sydney">>
<br><br>
<<link [[돌아간다|Adult Shop]]>><<endevent>><</link>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
남은 근무시간은 별 다른 일 없이 지나간다.
<br><br>
당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.<<npcincr Sirris love 1>><<glove "Sirris">><<npcincr Sydney love 1>><<glove "Sydney">>
<br><br>
<<link [[돌아간다|Adult Shop]]>><</link>><<set $location to "alley">><<set $bus to "industrial">><<set $outside to 1>><<effects>>
<<endevent>>
<<generateAdultShopCustomer 1>><<generateAdultShopCustomer 2>>
당신은 <<nnpc_him_ 을 "Whitney">> 쫓아 문을 박차고 나간다. <<nnpc_He_ 가 "Whitney">> 상품이 든 가방을 들고있는 <<person1>><<person_ 을>> 밀치고 지나간다. 딜도, 항문용 에그, 윤활액이 사방에 흩어져 추격을 어렵게 만든다.
<br><br>
<<link [[장애물을 뛰어넘어 간다|Adult Shop Dildo Thief Chase 2]]>><<set $phase to 0>><</link>><<athleticsdifficulty>>
<br>
<<link [[장애물에 신경쓰지 않고 간다|Adult Shop Dildo Thief Chase 2]]>><<set $phase to 1>><</link>><<dancedifficulty>>
<br>
<<link [[가게로 돌아간다|Adult Shop Dildo Thief Approach Sydney]]>><</link>><<set $location to "alley">><<set $bus to "industrial">><<set $outside to 1>><<effects>>
<<if $athleticsSuccess is 1 and $phase is 0>>
<<set $phase to 1>>
<<elseif $danceSuccess is 1 and $phase is 1>>
<<set $phase to 2>>
<<else>>
<<set $phase to 0>>
<</if>>
<<if $phase is 1>>
<<if $cowbuild gte 20>>
당신은 장애물을 의식하지 않고 곧장 돌진한다.
<<elseif $wolfbuild gte 20>>
당신은 으르렁거리며 날아오는 물건들을 뛰어넘어 끈질기게 추격한다.
<<elseif $foxbuild gte 20>>
당신은 좌우로 뛰어다니며 날아오는 물건들을 쉽게 피한다.
<<elseif $catbuild gte 20 or $danceSuccess>>
당신은 우아하게 도약한다.
<</if>>
당신은 방해에도 굴하지 않고 빠른 속도를 유지하며 휘트니에게 유리한 고지를 점령한다.
<br><br>
<<link [[다음|Adult Shop Dildo Thief Chase 3]]>><</link>>
<<elseif $phase is 2>>
<<if $angelbuild gte 20>>
당신은 도약할 때, 마치 날개를 단 것처럼 높이 날아오르는 자신을 느낄 수 있다.
<<elseif $birdbuild gte 20>>
당신은 마치 맹금류처럼 쉽게 건너 뛴다.
<<elseif $catbuild gte 20 or $danceSuccess>>
당신은 우아하게 도약한다.
<</if>>
당신은 방해에도 굴하지 않고 빠른 속도를 유지하며 휘트니에게 유리한 고지를 점령한다.
<br><br>
<<link [[휘트니를 향해 돌진한다|Adult Shop Dildo Thief Chase 3]]>><</link>>
<<else>>
"이봐!" <<person1>><<person_ 이>> 호통친다. "내 물건!"
<br>
"방금 이 건방진 <<bitch_ 가>> 널 넘어뜨린거야? <<pshe_ 는>> 예의범절을 좀 배워야 할 필요가 있겠군." 지나가던 <<person2>><<person_ 이>> 외친다.
<br>
"<<phim_ 을>> 잡아와!"
<br><br>
<<link [[다음|Adult Shop Dildo Thief Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<br>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Adult Shop Dildo Thief Rape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Adult Shop Dildo Thief Rape]]>><</link>></span><<nexttext>>
<</if>><<set $location to "alley">><<set $bus to "industrial">><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
그들은 당신의 <<bottom_ 을>> 한 대 치고 쏟아진 물건들을 주워담는다. "이 일이 너에게 교훈을 줬길 바란다, 멍청한 <<bitchPost>> 같으니."
<br><br>
<<tearful>> 당신은 가게로 서둘러 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[돌아간다|Adult Shop Dildo Thief Approach Sydney]]>><<set $phase to 3>><</link>>
<br>
<<else>>
그들은 고통에 움찔하며 당신에게 도망 갈 기회를 제공한다. <<tearful>> 당신은 가게로 서둘러 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[돌아간다|Adult Shop Dildo Thief Approach Sydney]]>><<set $phase to 1>><</link>>
<br>
<</if>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<npc Sydney>><<person1>>
<<run statusCheck("Sydney")>>
당신은 카운터에 있는 시드니에게로 돌아간다.
<br><br>
<<if $phase is 0>>
"휘트니는 자주 저래. <<nnpc_He_ 는 "Whitney">> 언제나 여기 와서 나를 괴롭히거나 자잘한 물건들을 훔쳐가곤 해.<<if !_sydneyStatus.includes("corrupt")>> 네게 저런 꼴을 보이게 돼서 미안하네.<</if>>"
<<else>>
"너 괜찮아? <<nnpc_him_ 을 "Whitney">> 쫓아가 줘서 고마워. <<if $sydneyromance gte 1>>너 엄청 용감했어." <<He_ 는>> 당신의 뺨에 키스한다. <</if>> <<nnpc_He_ 는 "Whitney">> 이번엔 <<nnpc_he_ 가 "Whitney">> 원하는 걸 얻었으니까, 적어도 한동안은 돌아오지 않을거야."
<</if>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 는>> <<his_ 의>> 작업용 바지를 꽉 쥐고 하던 일을 계속한다.
<<else>>
<<He_ 는>> 하던 일을 계속하기 전에 <<his_ 의>> 목걸이를 쓰다듬는다.
<</if>>
"<<sydneyMumPost "이">> 학교에서 <<nnpc_him_ 을 "Whitney">> 상대할거야. <<nnpc_He_ 는 "Sirris">> <<nnpc_him_ 을 "Whitney">> 굉장히 인내심을 가지고 대해. 난 좀 이해가 안 돼."
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 가>> 사악하게 미소짓는다. "내가 볼 때 채찍질이 좀 필요하지 않나 싶어."
<<else>>
<<He_ 가>> 잠시 망설이다 미소짓는다. "뭐, 누구에게나 좋은 면은 있으니까, 그게 우리 눈에 보이지 않더라도 말이야."
<</if>>
<<if $phase isnot 0>>
<<glove Sydney>><<npcincr Sydney love 1>>
<</if>>
<br><br>
<<link [[다음|Adult Shop]]>><<set $phase to 3>><</link>><<set $location to "alley">><<set $bus to "industrial">><<set $outside to 1>><<effects>>
<<endevent>><<npc Whitney>>
당신은 <<him_ 을>> 구석으로 몰아넣는다.
<br><br>
<<if $speech_attitude is "bratty">>
"그거 돌려줘, 멍청아." 당신은 <<him_ 을>> 밀친다.
<<else>>
"그거 돌려줘." 당신이 말한다. "그건 절도야."
<</if>>
<br><br>
"<<bitch_ 야>>, 진정해, 그냥 장난 좀 친거야." <<He_ 가>> 딜도들을 당신의 머리에 던진다. 당신은 그것을 피하지만, <<he_ 는>> 주의를 분산시켜 탈출에 성공한다. "다음에 보자고, <<slut_ a>>!"
<br><br>
<<link [[물건들을 줍고 돌아간다|Adult Shop Dildo Thief Approach Sydney]]>><<set $phase to 1>><</link>><<addinlineevent "adultshopdildolesson" 5>>
<<generateAdultShopCustomer 1>><<person1>>
<<person_ 이>> 딜도를 한 손 가득 들고 당신에게 다가온다. "이봐 <<girlPost>>. 나 이거 처음 써 보거든. 시범이 좀 필요해."
<br><br>
<<if hasSexStat("promiscuity", 3) and $awareness gte 200>>
시범을 보인다 (주:이벤트를 잘못 만든 것 같음)
<<link [[사용법을 보여준다|Adult Shop Dildo Lesson Seduction]]>><<set $seductiondifficulty to 8000>><</link>><<seductiondifficulty>>
<br>
<</if>>
거절한다 (주:이벤트를 잘못 만든 것 같음)
<<if $submissive lte 500>>
"여기가 뭐 창관인 줄 아세요? 소름끼쳐. 여기 팜플렛 있으니까 가서 직접 알아보세요!" <<llove "Sirris">><<npcincr Sirris love -5>>
<<elseif $submissive gt 1500>>
"여-여기 팜플렛이요. 손님이 필요하신건 여기 다 있을 거예요."<<glove "Sirris">><<npcincr Sirris love 1>>
<<else>>
"여기 팜플렛이요. 손님이 필요하신건 여기 다 있을 거예요."<<glove "Sirris">><<npcincr Sirris love 1>>
<</if>>
<</addinlineevent>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
당신은 <<person_ 에게>> 가까이 다가간다.
<<if $speech_attitude is "meek">>
"보여드릴게요. 아마 제가 당신에게 작은 도움이 될 수 있을 거예요." 당신은 <<his_ 의>> 귀에 대고 속삭인다.
<<elseif $speech_attitude is "bratty">>
"흠, 이쪽으로 오세요. 제가 모든 걸 다 보여드리죠." 당신은 희롱하며 뒤쪽 방으로 고갯짓한다.
<<else>>
"손님께서는 개인적인... 시범이 필요하신 거죠? 뒤쪽에 저희가 즐길 수 있는 방이 있어요." 당신이 속삭인다.
<</if>>
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<<He_ 가>> 잠시 주위를 둘러보다가 당신의 팔을 잡는다. 당신은 <<him_ 을>> 뒷방으로 이끈다.<<he_ 는>> 몸을 돌려 당신을 끌어안는다.
<br><br>
<<link [[다음|Adult Shop Dildo Lesson Sex]]>><<giveNPCsextoy 0 "dildo">><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<if random(0,2) is 0>>
"마-만나서 반가웠어요." <<he_ 가>> 말한다. <<He_ 는>> 카운터에 물건을 두고 나가버린다.
<<gstress>><<stress 3>>
<<else>>
"뭐요? 난 그냥 청소 방법을 알려달라고 한건데.<<print either(" 변태!\" <<He_ 는>> 가게 밖으로 나가버린다.","\" 깜짝 놀라, <<he_ 는>> 서둘러 가게 밖으로 나간다. ","\" <<he_ 는>> 눈을 동그랗게 뜨고 물건을 떨어트린 뒤 가게 밖으로 나가버린다.")>>
<<gstress>><<gtrauma>><<lcontrol>><<control -5>><<stress 5>><<trauma 5>>
<</if>>
<br><br>
남은 근무시간은 특별한 일 없이 지나간다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.
<br><br>
<<endevent>>
<<link [[돌아간다|Adult Shop]]>><</link>>
<</if>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<if $phase is 1>>
"여긴 창관이 아냐, 이 변태야." 당신은 팜플렛을 구겨서 <<person_ 에게>> 던진다. "그거 읽고 저리 꺼져, 내가 장난감들을 니 몸에 꽂아버리기 전ㅇ-"
<br><br>
"잠깐만요!" 시리스가 들어온다. <<nnpc_He_ 가 "Sirris">> <<person_ 에게>> 돌아선다. "저를 따라 오시겠어요, <<sirPost>>? 제가 가르쳐드릴 수 있습니다." <<nnpc_He_ 가 "Sirris">> 당황한 <<person_ 을>> 이끌고, <<nnpc_his_ 의 "Sirris">> 어깨너머로 얼굴을 찡그리며 멀어진다.
<br><br>
남은 근무시간은 특별한 일 없이 지나간다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.<<llove "Sirris">><<npcincr Sirris love -5>>
<<else>>
<<if $speech_attitude is "meek">>
"여-여기 팜플렛이요. 손님이 필요하신건 여기 다 있을 거예요."
<<elseif $speech_attitude is "bratty">>
당신은 <<persons_ 의>> 손에 팜플렛을 밀어넣는다. "읽으세요. 글 읽을 줄 알잖아요, 그렇지 않나요?"
<<else>>
"여기 팜플렛이요. 손님이 필요하신건 여기 다 있을 거예요."
<</if>>
<<He_ 는>> 당신이 거래를 마무리짓는 동안 시무룩한 표정을 짓는다.
<br><br>
남은 근무시간은 특별한 일 없이 지나간다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.<<npcincr Sirris love 1>><<glove "Sirris">>
<</if>>
<br><br>
<<endevent>>
<<link [[돌아간다|Adult Shop]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Adult Shop Dildo Lesson Sex End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Adult Shop Dildo Lesson Sex]]>><</link>></span><<nexttext>>
<</if>><<adultShopWage>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person_ 이>> 활짝 웃는다. "내 최애 가게를 찾은 것 같네. 시범을 보여줘서 고마워, <<slut_ a>>." <<He_ 는>> 방을 떠나며 당신에게 적잖은 팁을 남긴다.
<<set _tip to _wage+5+random(2,6)*(random(1,10)+($mathstrait / 4)+($allure/4000))>>
<<elseif $enemyhealth lte 0>>
당신의 격분에 충격을 받고, <<him_ 은>> 고통에 몸을 움츠리고 정신을 차린 뒤 창고를 뛰쳐나간다.
<<set _tip to _wage>>
<<else>>
당신은 <<he_ 가>> 원했던 것보다 빨리 멈추긴 했지만, <<he_ 는>> 당신의 시범에 감사하는 것 같다. <<He_ 는>> 당신에게 팁을 남긴다.
<<set _tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 일을 하러 돌아온다. 남은 근무시간은 특별한 일 없이 지나간다. 당신은 <<moneyGain _tip>>를 벌었다.<<glove "Sirris">><<npcincr Sirris love 1>>
<br><br>
<<link [[다음|Adult Shop]]>><</link>>
<br>
/* Oyea passout */<<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<bind>><<leash 21>><<facewear 29>>
<<generate1>><<person1>>
당신은 양손이 등 뒤로 묶이고, 무릎을 꿇은 자세로 깨어난다. 당신의 입안은 가죽 같은 덩어리로 가득 차있다. 답답하다. 무언가가 당신의 목 주위를 꽉 조이고 있는 것 같다.
<br><br>
당신은 주위를 둘러본다. <<person_ 이>> 당신 윗쪽에 서서, 카운터를 사이에 두고 누군가와 이야기를 나누고 있다.
<br><br>
"만족스러운 구매가 되셨기를 바랍니다, <<sirPost>>." 시리스다. <<nnpc_He_ 가 "Sirris">> 카운터 너머로 몸을 기울이며 윙크한다. "당신도요." <span class="red"><<nnpc_He_ 는 "Sirris">> 가면 뒤의 당신을 알아보지 못한다.</span><<trauma 2>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<if $adultshopstate is "sydney">>
<<link [[다음|Adult Shop Passout Bondage Sydney]]>><</link>>
<br>
<<else>>
<<link [[다음|Adult Shop Passout Bondage 2]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $bus to "industrial">><<set $location to "alley">><<effects>>
<<person_ 이>> 당신을 가게 밖으로 끌고나가지만 당신은 저항할 힘이 없다. <<He_ 가>> 근처 골목으로 똑바로 간다.
<br><br>
"괜찮은 거래였어," <<he_ 가>> 당신을 바라보며 <<laughs>>. "좋은 장비에다가, 시험해볼 <<whorePost>>까지 얻었네."
<br><br>
<<saveNPC 0 adult_shop_passout>>
<<endevent>>
<<loadNPC 0 adult_shop_passout>>
<<clearNPC adult_shop_passout>>
<<link [[다음|Adult Shop Passout Bondage Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<controlloss>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Adult Shop Passout Bondage Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Adult Shop Passout Bondage Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte 1>>
당신이 탈출하기도 전에 <<person_ 이>> 뒤에서 붙잡는다. "안 되지, <<bitch_ 야>>." <<He_ 가>> 당신의 머리를 단단히 잡고 <span class="red">당신의 눈에 천을 감아,</span> 앞을 보지 못하게 한다.
<br><br>
"나머지는 가져도 돼." <<he_ 가>> 웃으며 당신을 골목길 밖으로 쫓아낸다. <<tearful>> 당신은 재빠르게 일어난다.
<br><br>
<<endcombat>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<facewear 6>>
<<destinationbondage>>
<<else>>
<<He_ 는>> 당신의 구속구를 풀어준다. "재밌었어." <<he_ 가>> 웃는다. "테스트해줘서 고마워, <<slut_ a>>."
<<unbind>><<set $worn.face.type.push("broken")>><<faceruined>>
<br><br>
<<He_ 는>> 골목길에 누워있는 당신을 내버려두고 떠난다. <<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<else>>
당신은 <<person_ 을>> 멀리 차버린다. <<He_ 는>> 당신을 잡으려고 하지만, 당신은 간신히 <<him_ 을>> 피한다.
<br><br>
<<tearful>> 당신은 서둘러 상점으로 돌아간다. 문을 열고 들어가자 시리스가 고개를 들고 올려다본다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Adult Shop Passout Bondage Sirris]]>><<npc Sirris>><<person1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
"돌아왔구나!" <<He_ 가>> 미소짓는다. "뭐 별다른 일은..." <<He_ 가>> 하던 말을 멈추고 당신을 쳐다본다. <<His_ 의>> 눈이 커진다. "어, 세상에나, 너 대체..."
<br><br>
<<He_ 가>> <<hes_ 의>> 하던 일을 멈추고 당신을 뒷방으로 데려가 구속구를 풀어준다. "미안하구나." <<he_ 가>> 떨리는 목소리로 속삭인다. "난 몰랐..."
<br><br>
바깥에서 들리는 목소리가 <<his_ 의>> 주의를 끌어당긴다. "미안. 저기 가 봐야 할 것 같네." <<He_ 가>> 서둘러 매장으로 나간다. 당신은 잠시 마음을 가다듬고 <<him_ 을>> 따라 나간다.
<br><br>
<<unbind>>
<<set $worn.face.type.push("broken")>><<faceruined>>
<<link [[다음|Adult Shop]]>><<endevent>><</link>><<run statusCheck("Sydney")>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<npc Sydney 2>>
<<person1>><<person_ 이>> 당신을 밖으로 끌어내기 시작한다. 당신이 거의 문에 다다랐을 때 <<person2>><<personsimple_ 이>> 뒤에서 <<person1>><<him_ 을>> 부른다. "잠시만요, <<sirPost>>!" <span class="teal">시드니다.</span> "<<wallet_ ul>> 놓고 가셨어요!"
<br><br>
시드니는 손을 뻗은 채로 <<person_ 에게>> 다가간다. 당신은 가면을 통해 <<person2>><<him_ 을>> 지켜본다.
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 가>> 눈썹을 치켜들고 당신을 바라보지만, 곧바로 시선을 돌린다.
<<else>>
<<His_ 의>> 눈이 당신을 훑어보지만, <<he_ 는>> 곧 얼굴을 붉히며 시선을 돌린다.
<</if>>
<br><br>
<<link [[$NPCList[1].pronouns.his + " 관심을 끈다"|Adult Shop Passout Bondage Help]]>><<stress 6>><<npcincr Sydney purity -5>><</link>><<gstress>><<llspurity>>
<br>
<<link [[조용히 있는다|Adult Shop Passout Bondage 2]]>><<trauma 6>><</link>><<gtrauma>><<run statusCheck("Sydney")>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>>
당신은 속박에 저항하며, 시드니를 향해 달려간다. <<He_ 가>> 소리지르며 뒤로 펄쩍 뛴다.
<<if $speech_attitude is "meek">>
<<gagged_speech "제-제발, 시드니,">> 당신은 낑낑거린다. <<gagged_speech "날 두고 가지마!">>
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "시드니!">> 당신은 낑낑거린다. <<gagged_speech "나야, 이 멍청아!">>
<<else>>
<<gagged_speech "시드니!">> 당신은 소리친다. <<gagged_speech "나야!">>
<</if>>
<br><br>
<<person1>><<person_ 이>> 신경질적으로 웃는다. "나-나쁜 <<girlPost>> 같으니라고. 이 친절한 <<person2>><<if $pronoun is "m">>친구를<<else>>아가씨를<</if>> 방해하지 말자구."
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
"별 이상한 사람들이 다 있네," 당신은 시드니가 중얼거리는 것을 듣는다. "이런 짓은 그만 좀 하면-"
<<else>>
"여-여러분의 성원에 감사드립니다." 시드니가 말한다. "근데 제발 실례가 안 된다면..."
<</if>>
<br><br>
<<He_ 가>> 당신을 한번 더 바라보고는 침묵한다. 그리고 <span class="green"><<he_ 는>> 헉 하는 소리를 낸다.</span>
<br><br>
<<link [[다음|Adult Shop Passout Bondage Saved]]>><</link>>
<br>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"역겨워," 시드니가 당신을 옆으로 밀치면서 말한다. "그런 건 당신들끼리나 하세요, 괴짜같은 놈들." <<He_ 는>> 역겨워하며 멀어지고,
<<else>>
시드니는 어깨를 으쓱하고는 물러난다. "감사합니다, 좋은 하루 되세요, 그럼 안녕히!" <<He_ ga>> 카운터 뒤로 물러나며,
<</if>>
<span class="red">당신을 <<person1>><<person_ yi>> 수중에 남겨둔다.</span><<trauma 10>><<ggtrauma>>
<<saveNPC 0 adult_shop_passout>>
<<endevent>>
<<loadNPC 0 adult_shop_passout>>
<<clearNPC adult_shop_passout>>
<br><br>
<<link [[다음|Adult Shop Passout Bondage 2]]>><</link>>
<br>
<</if>><<run statusCheck("Sydney")>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<if _sydneyStatus.includes("corrupt")>>
시드니가 <<person1>><<person_ 을>> 향해 돌진하고, 그 결과 <<person1>><<person_ 은>> 결국 당신의 엎드린 몸 위에 걸려 넘어진다.
<br><br>
몸싸움이 이어진다. 시드니는 당신의 목줄을 <<persons_ 의>> 손아귀에서 떼어낸다. <<person2>><<He_ 는>> 황급히 당신을 데리고 뒷방으로 들어가고, <<person1>><<person_ 이>> 혼란스러운 고객들에게 <<himself_ 을>> 설명하도록 내버려둔다.
<<else>>
시드니는 소리지른다. "누-누가 좀 도와주세요! <<person1>><<Hes_ 가>> 제 <<girlfriend_ 를>> 납치하려고 해요!"
<br><br>
사람들이 통로에 기웃거린다. <<person_ 이>> 숨죽여 욕설을 내뱉고서 당신을 남겨둔 채로 문을 박차고 나간다. 시드니는 당신의 팔을 잡고 서둘러 뒷방으로 들어간다.
<</if>>
<br><br>
<<link [[다음|Adult Shop Passout Bondage Saved 2]]>><</link>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<unbind>><<set $worn.face.type.push("broken")>><<faceruined>>
<<person2>>
시드니는 오래 걸리지 않아 당신의 구속구를 해제한다. 당신의 팔이 자유로워지자, <<he_ 는>> 곧바로 당신에게 안겨든다. 당신은 <<his_ 의>> 심장이 뛰는 것을 느낄 수 있다.
<br><br>
갑자기, 문이 벌컥 열린다. 시드니는 긴장하며, 당신을 가까이 끌어당기지만, 시리스인 것을 보고 다시 긴장을 푼다. "시드니! 무슨 일이라도 있었니?" <<nnpc_he_ 가 "Sirris">> 헐떡이며 묻는다. "비명 소리를 들었어. 그리고..."
<br><br>
"걱정하지 마세요, <<sydneyMumPost>>." <<He_ 는>> 눈을 감고 당신을 꽉 안는다. "다 괜찮아요."<<trauma -4>><<stress -6>><<ltrauma>><<lstress>>
<br><br>
<<link [[다음|Adult Shop Passout Bondage Saved 3]]>><<pass 10>><</link>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
시리스는 당신이 괜찮은 것을 확인한 뒤 문을 닫고 당신과 시드니 둘만 남겨둔다. 당신은 한동안 <<him_ 과>> 함께 누워있는다.
<br><br>
잠시 후, 당신은 다시 가게로 돌아가기로 결정한다. <<He_ 는>> 당신을 두고 떠나는 것을 꺼려하지만, 당신은 <<him_ 에게>> 당신이 괜찮을 것이라고 안심시킨다. <<tearful>> 당신은 다시 밖으로 나간다.
<br><br>
<<link [[다음|Adult Shop]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<controlloss>>
<<maninit>>
<<set $enemyanger to 80>>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Adult Shop Clerk Angel Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Adult Shop Clerk Angel Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $alarm is 1>>
<<set $rescued += 1>>
시리스가 소음을 듣고 달려온다. "이게 다 뭐야? <<phim_ 에게서>> 떨어져!" <<nnpc_He_ 가 "Sirris">> <<person_ 에게>> 소리친다. <<personsimple_ 이>> 일어나 달려가면서 당신에게 분노에 찬 눈빛을 보낸다.
<br>
<<endcombat>>
<<clotheson>>
<<tearful>> 당신은 마음을 가다듬는다. 시리스가 서둘러 당신의 곁으로 달려온다. "너 괜찮니? 필요하다면 잠시 쉬어."
<br><br>
남은 근무시간동안 당신은 뒤에서 재고를 파악하는 일을 한다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.
<br><br>
<<link [[다음|Adult Shop]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person_ 이>> 광적으로 웃으며 당신을 바닥으로 밀친다. "이제 그렇게 순수하지 못하네?" <<He_ 는>> 물러나는 당신을 보며 만족스러운 미소를 짓고 떠난다.
<br>
<<endcombat>>
<<clotheson>>
<<tearful>> 당신은 마음을 가다듬는다. 시리스가 서둘러 당신의 곁으로 달려온다. "너 괜찮니? 필요하다면 잠시 쉬어."
<br><br>
남은 근무시간동안 당신은 뒤에서 재고를 파악하는 일을 한다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.
<br><br>
<<link [[다음|Adult Shop]]>><</link>>
<<else>>
<<person_ 이>> 선반 뒤로 넘어지며 상품이 바닥에 흩어진다. <<He_ 는>> 화를 내며 <<his_ 의>> 옷을 고쳐입고 황급히 물러난다. "어차피 넌 언젠가 따먹히게 돼 있어!"
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Sirris>><<person1>>
<<if C.npc.Sirris.love lte 20>>
시리스가 소음을 듣고 달려온다. "이게 다 뭐야?" <<he_ 가>> 따진다. <<He_ 가>> 당신을 발견하고는 고개를 내젓는다. "미안하구나, 그렇지만 넌 여길 치워야해. 그리고 이 일로 인한 손해는 네 급여에서 청구할거다."
<br><br>
<<tearful>> 당신은 남은 근무시간동안 흩어진 상품들을 정리한다.<<gstress>><<gtrauma>>
<<else>>
시리스는 모든 소음과 요구들을 듣고 달려온다. "이게 다 뭐야?" <<He_ 가>> 당신을 발견하고는 고개를 내젓는다. <<He_ 는>> 당신이 일어서는 것을 돕는다. "괜찮니?"
<br><br>
당신은 아무 말도 하지 않고 고개를 끄덕인다. "좀 더 조심하거라," <<he_ 가>> 말한다. "이제 여길 치우는 걸 좀 도와줘." 당신은 10분정도 시리스가 떨어진 상품들을 줍는 것을 돕는다.<<lstress>>
<br><br>
남은 근무시간은 특별한 일 없이 지나간다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.
<</if>>
<br><br>
<<link [[돌아간다|Adult Shop]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "adult_shop">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "snakes" "dildo snake" "writhing" "writhe" "keep back" 2 6>>
<<set $timer to 10>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if ($timer lte 0) or $stress gte $stressmax>>
<span id="next"><<link [[다음|Adult Shop Dildo Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Adult Shop Dildo Swarm]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "adult_shop">><<effects>>
<<if $stress gte $stressmax>>
<<endcombat>>
<<passouttrash>>
<<else>>
딜도 뱀들은 안개속으로 사라지고 유령의 팔이 당신을 공허에서 끌어올린다. <<tearful>> 당신은 마음을 가다듬는다.
<br>
<<endcombat>>
<<clotheson>>
시리스가 당신의 주변에 딜도가 흩어져 있는 것을 쏘아보지만, 아무 말도 하지 않는다. 남은 근무시간은 특별한 일 없이 지나간다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다. <<llove Sirris>><<npcincr Sirris love -1>>
<br><br>
<<link [[다음|Adult Shop]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<run statusCheck("Sydney")>>
<<generateAdultShopCustomer 1>><<npc Sydney 2>><<person1>>
<<set _toy to randomSexToy("all")>>
당신이 가게에 들어서자 시드니가 카운터 뒤에서 손을 흔든다. 한 <<person_ 이>> 상품을 둘러보다가 당신을 발견하고는 멈춘다. <<he_ 가>> 자연스럽게 보이려고 노력하며 걸어온다.
<br><br>
"이 큰 가게 안에 혼자 있으면 지루할 것 같은데. 이것들을 가지고 좀 재밌게 놀아보지 않을래?" <<he_ 가>> 말한다.
<br><br>
당신이 대답하기도 전에 시드니가 나타난다.<<person2>>
<<if _sydneyStatus.includes("pure")>>
"전혀 지루하지 않아요. 저는 아직도..." <<He_ 가>> 섹스 장난감을 집어들기 위해 잠시 멈춘다. "<<print either("특수 진동","주마등 체험","인체공학적으로 개조된","에로틱한 요철","극한 진동","인공 경량","전기 쾌락","하모니 매트릭스")>> <<sextoy_ yi randomSexToy("all")>> 의미가 대체 뭔지 알아내려고 노력중이거든요." <<He_ 는>> <<his_ 의>> 고개를 젓는다.
<<elseif _sydneyStatus.includes("corrupt")>>
"저희는 상품을 체험해 보는 것을 허용하지 않아요." <<He_ 가>> 교활한 미소를 지으며 당신을 바라본다. "그렇지만 직접 써보기는 하죠."
<<else>>
"참으로 괜찮은 가게죠, 손님께서 필요하신 건 뭐든 갖추고 있어요."
<</if>>
<br><br>
"흐음," <<person1>><<person_ 이>> <<print either("입을 삐죽대며","코웃음치며","비웃으며")>> 문 밖으로 나간다.
<br><br>
<<link [[다음|Adult Shop]]>><</link>><<set _toy to $shoptoy>><<unset $shoptoy>>
<<if $phase is 0>>
<<person1>>
<<if $awareness lt 200>>
당신은 상품의 포장을 들여다보지만, <span class="blue">잘 이해가 되지 않는다.</span> 어떻게 이런 게 가능하겠는가? 당신은 어깨를 으쓱한다. <<gawareness>><<awareness 3>>
<br><br>
"죄송합니다," 시드니가 <<person_ 에게>> <<sextoy_ rul _toy>> 돌려준다. "그냥 설명서를 참고하셔야 할 것 같아요." <<lspurity>><<npcincr Sydney purity -1>>
<br><br>
<<person_ 이>> 눈에 띄게 혼란스러운 표정을 짓는다. <<He_ 는>> 거래를 마치고 <<his_ 의>> 머리를 가로저으며 나간다.
<br><br>
남은 근무시간은 별다른 일 없이 지나간다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.
<br><br>
<<link [[돌아간다|Adult Shop]]>><</link>>
<<else>>
<<if hasSexStat("promiscuity", 4) and $sydneyromance gte 1>>
<span class="lewd">당신은 <<sextoy_ rul _toy>> 보며 터져나오는 웃음을 참는다.</span> "당연하지. 나중에 한번 직접 써볼래? 네가 원한다면 내가 도와줄게."
<<promiscuity1>>
시드니는 당신이 생각했던 것 보다도 더 얼굴을 붉히며 아무 말도 하지 않는다. 당신은 거의 침을 흘리다시피 하는 <<person_ 에게>> 미소지으며 <<his_ 의>> 거래를 끝마친다. "또 오세요," 당신은 행복한 미소를 지으며 떠나는 <<person_ 에게>> 말한다. <<lspurity>><<npcincr Sydney purity -2>><<gslust>><<npcincr Sydney lust 2>>
<br><br>
<<adultShopWage>><<set _tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>>
<<He_ 는>> 당신에게 팁을 남긴다. 당신은 <<moneyGain _tip>>를 벌었다.
<br><br>
<<link [[돌아간다|Adult Shop]]>><</link>>
<<else>>
<<person2>>
당신은 상품의 포장을 보고, <span class="lewd">그것이 무엇인지 확인하자 웃음을 짓는다.</span> 당신은 시드니의 귓가에 속삭인다. "네 생각이 맞아. 그런 용도로 쓰는 거야."
<br><br>
시드니는 무언가를 말하기 위해 <<his_ 의>> 입을 열지만 아무 말도 나오지 않는다. 시드니가 멈춰있는 동안 당신은 <<person1>><<person_ 과>> 거래를 끝마친다. "또 오세요." 당신은 고개를 저으며 떠나는 <<person_ 에게>> 말한다. <<lspurity>><<npcincr Sydney purity -2>>
<br><br>
남은 근무시간은 특별한 일 없이 지나간다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.
<br><br>
<<link [[돌아간다|Adult Shop]]>><</link>>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $awareness lt 200>>
당신은 상품의 포장을 들여다보지만, <span class="blue">그것이 무엇인지 확실하게 알아내지 못한다.</span> 설명서가 올바르지 않은 것 같다. 당신은 어깨를 으쓱거린다. <<gawareness>><<awareness 1>>
<br><br>
시드니가 미소지으며 상품을 다시 <<person1>><<person_ 에게>> 돌려준다. "제 개인적인 의견을 말씀드리자면 상당히 좋은 상품이에요." <<person_ 은>> 눈썹을 치켜올리지만 별다른 말 없이 <<his_ 의>> 거래를 끝마친다.
<<else>>
당신은 상품의 포장을 보고, <span class="lewd">그것이 무엇인지 확인하자 웃음을 짓는다.</span> 당신은 시드니의 귓가에 속삭인다. "당연하지, 언젠가 직접 써볼 날을 기다리고 있을게."
<br><br>
시드니가 미소를 지으며 <<sextoy_ rul _toy>> 다시 손님에게 돌려준다. "이 상품은 평이 굉장히 좋아요."
<<person1>><<person_ 는>> 기뻐하는 기색을 보이며 <<his_ 의>> 거래를 끝마친다.
<</if>>
<br><br>
남은 근무시간은 특별한 일 없이 지나간다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.
<br><br>
<<link [[돌아간다|Adult Shop]]>><</link>>
<<else>>
<<if $awareness lt 200>>
당신은 상품의 포장을 바라본다. "극한의 쾌감," <span class="blue">대체 이게 무슨 뜻이지?</span> 당신은 어깨를 으쓱거린다. <<gawareness>><<awareness 1>>
<br><br>
시드니는 <<sextoy_ rul _toy>> 다시 <<person1>><<person_ 에게>> 돌려준다. "이게 더 좋은 상품이긴 해요. 그렇지만 디럭스 버전인지는 기억이 나지 않네요."
<<person_ 은>> <<his_ 의>> 눈을 굴리며 거래를 끝마친다.
<br><br>
남은 근무시간은 특별한 일 없이 지나간다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.
<br><br>
<<link [[돌아간다|Adult Shop]]>><</link>>
<<else>>
당신은 상품을 바라보고, <span class="lewd">그것이 무엇인지 확인하자 웃음을 짓는다.</span> 당신은 <<his_ 의>> 귓가에 속삭인다. "이거 맞아. 제일 신상이기도 해."
<br><br>
시드니는 <<his_ 의>> 고개를 끄덕인다. "나도 그런 것 같아." <<He_ 는>> <<person1>><<person_ 에게>> 돌아선다. "좋은 선택을 하신 거예요. 절대 당신을 욕구불만인 상태로 남겨두지 않을 겁니다, 확신해요."
<<person_ 이>> 시드니를 재미있다는 눈길로 보고는 <<his_ 의>> 거래를 끝마친다.
<br><br>
남은 근무시간은 별다른 일 없이 지나간다. 당신은 <<adultShopWage>><<moneyGain _wage>>를 벌었다.
<br><br>
<<link [[돌아간다|Adult Shop]]>><</link>>
<</if>>
<</if>><<set $location to "alex_cottage">><<set $outside to 0>><<effects>>
<<set _toy to "strap-on">>
You place the _toy on Alex's desk. <<He>> swivels in <<his>> chair to face you, nearly dropping the phone in surprise when <<he>> sees it. <<He>> clears <<his>> throat. "P-please hold."
<br><br>
Setting the phone down, <<he>> grabs the _toy and gives it a good look.
<<giftSexToys "Alex">>
<<if C.npc.Alex.dom gte 30>>
<<He>> whistles. "Nice choice." <<He>> pauses, flashing you a smirk. "For a newbie, anyway."
<br><br>
<<He>> gets up from <<his>> desk, smacking your <<bottom>> with the _toy as <<he>> passes. "Hope you know what you're getting into," <<he>> whispers. "You're in for a wild ride, cow<<girl>>."
<br><br>
<<He>> places it in a drawer near <<his>> bed before returning back to work, whistling a tune.
<<elseif C.npc.Alex.dom lte -30>>
<<He>> scratches <<his>> head sheepishly. "You've got some wild ideas." <<He>> stares at the _toy thoughtfully, and lets out a quiet chuckle.
<br><br>
<<He>> rises from the desk with a sigh. "Hell, if you think it's a good idea, you're probably right."
<br><br>
<<He>> places it in a drawer near <<his>> bed before returning to work, blushing.
<<else>>
"You've got some wild ideas, y'know." <<He>> licks <<his>> lips. "I like 'em."
<br><br>
<<He>> rises from <<his>> desk, bopping you on the head with the _toy as <<he>> passes. "Hope you know how to ride, cow<<girl>>."
<br><br>
<<He>> places it in a drawer near <<his>> bed before returning to work, grinning.
<</if>>
<br><br>
<<link [[다음|Farm Alex Bedroom]]>><<endevent>><</link>>
<br><<set $location to "cabin">><<set $outside to 0>><<effects>>
<<set _sextoy to "black strap-on">>
<<if $speech_attitude is "meek">>
"Eden?" You hold the _sextoy out. "I was hoping you could... use this." You look away, blushing. "O-on me."
<<elseif $speech_attitude is "bratty">>
"Hey." You toss the _sextoy into <<his>> lap. "We're trying that out later. Got it?"
<<else>>
You set the _sextoy on the table beside Eden. "I thought we could try something new. How about it?"
<</if>>
<br><br>
<<He>> snatches the _sextoy up with a furrowed brow, studying it. <<He>> shakes <<his>> head. "Waste of time," <<he>> grunts. "What would I even get out of it?"
<br><br>
<<if C.npc.Eden.love gte 100>>
<<if $speech_attitude is "meek">>
You drop to your knees beside Eden's chair, wrapping your arms around <<his>> bicep and propping your head on <<his>> shoulder.
<br>
"Please?" you beg, staring into <<his>> eyes. "I've been good, haven't I...?"
<<elseif $speech_attitude is "bratty">>
Without warning, you leap onto the chair, straddling Eden's waist, hands on <<his>> shoulders. <<His>> expression doesn't change.
<br>
"Know what I think?" You lean in, whispering into <<his>> ear. "I think you're scared. Scared you can't handle me. Is that it?"
<<else>>
You sit on the arm of the chair, wrapping your arms around Eden's shoulders and pulling <<him>> against you.
<br>
"Come on," you say, giving <<his>> arm a light squeeze. "It'd make me happy."
<</if>>
<br><br>
Eden stares at you, unflinching. Finally, <<he>> sighs. "Fine. But if I don't like it, that's it." <<He>> looks to the _sextoy, and snorts. "It might be worth it to hear you squeal, at least."
<<giftSexToys "Eden">>
<<else>>
<<if $speech_attitude is "meek">>
"Please? You-"
<<elseif $speech_attitude is "bratty">>
"C'mon, just-"
<<else>>
"Just give it-"
<</if>>
<br><br>
"No," Eden interrupts, <<his>> voice firm. <<He>> looks up from <<his>> book with a glare. "When you start taking care of things around here, you can call the shots. Until then, we do what I want. And that's that."
<br><br>
<i>If <<he>> liked you more <<he>> might be amenable to your request.</i>
<</if>>
<br><br>
<<link [[다음|Eden Cabin]]>><</link>><<set $outside to 0>><<effects>>
<<run statusCheck("Sydney")>>
<<set _sextoy to "strap-on">>
You place the _sextoy on the counter.
<<if _sydneyStatus.includes("corrupt")>>
Sydney's eyebrows raise, but <<he>> doesn't seem surprised. <<He>> holds it up to the light, squinting. A few passing students gawk at <<his>> shamelessness.
<br><br>
<<if _sydneyChastity>>
<<He>> looks thoughtful for a moment, before shaking <<his>> head.
<br><br>
"I'm already packing heat down there." <<He>> clunks the _sextoy against <<his>> chastity belt. "It's a fun idea, though."
<<else>>
<<His>> face splits into a wide grin as <<he>> regards the _sextoy.
<br><br>
"I thought you'd never ask," <<he>> says. <<He>> tucks it into <<his>> <<if $pronoun is "m">>trousers<<else>>skirt<</if>>. <<His>> excitement is palpable.
<<giftSexToys "Sydney">>
<</if>>
<<elseif _sydneyStatus.includes("pure")>>
Sydney blankly stares at it, until <<his>> eyes widen in realisation. <<He>> gasps, scrambling to shove the _sextoy under the counter.
<br><br>
<<if _sydneyStatus.includes("Lust")>>
<<He>> brings <<his>> fingers up to <<his>> lip, eyes wide. "R-really?" <<he>> gulps. "You're going to put that in my-"
<br>
You cut <<him>> off to clarify that you want <<him>> to use it on you. <<His>> face turns an even deeper red.
<<else>>
"This isn't what I think it is... is it?" <<He>> swallows nervously. "And you want me to... on you?"
<<if $speech_attitude is "meek">>
You look down and nod, blushing.
<<elseif $speech_attitude is "bratty">>
You nod eagerly.
<<else>>
You nod.
<</if>>
<</if>>
<br><br>
<<if _sydneyChastity>>
<<He>> looks down and shakes <<his>> head. "I don't think I could... work it... with my... you know..." <<He>> taps a finger against <<his>> chastity belt.
<br><br>
<<He>> shifts focus back to <<his>> work, refusing to speak further on the matter.
<<elseif _sydneyStatus.includes("Lust")>>
<<His>> eyes dart about nervously, looking everywhere but you. "Well... <<sydneyMum>> says I need to broaden my horizons." <<He>> wets <<his>> lips. "If it'll make you happy..."
<br><br>
<<He>> takes the _sextoy in trembling hands, shoving it to the bottom of <<his>> school bag. <<He>> doesn't stop glancing over <<his>> shoulder.
<<giftSexToys "Sydney">>
<<else>>
<<He>> doesn't hesitate as <<he>> shoves the _sextoy back into your hands, wiping <<his>> own on <<his>> <<if $pronoun is "m">>trousers<<else>>skirt<</if>>.
<br><br>
"I'm sorry, I can't. It's just too..." <<He>> trails off into a series of formless squeaks and murmurs as <<he>> forces it back in your hands. "C-can you please put it away now? Someone might see..."
<</if>>
<<else>>
Sydney gasps and hurriedly pulls it into <<his>> lap, out of view.
<br><br>
"You can't be serious," <<he>> whispers. "You really want me to...?"
<<if $speech_attitude is "meek">>
You look down and nod, blushing.
<<elseif $speech_attitude is "bratty">>
You nod eagerly.
<<else>>
You nod.
<</if>>
<br><br>
<<if _sydneyChastity>>
<<He>> stares at it with a frown, before shaking <<his>> head.
<br><br>
"Sorry, but I'd be a bit... encumbered." <<He>> taps <<his>> knuckles against <<his>> chastity belt. "It's an interesting idea, though."
<<elseif _sydneyStatus.includes("Lust")>>
<<He>> stares at it thoughtfully. Finally, <<he>> murmurs, "I... I guess it won't hurt to try something new."
<br><br>
<<He>> takes the _sextoy and shoves it to the bottom of <<his>> school bag. <<He>> looks conflicted, but flashes you an uneasy smile all the same.
<<giftSexToys "Sydney">>
<<else>>
<<He>> bites <<his>> lip, staring at the toy in consideration. Finally, <<he>> sighs.
<br><br>
"I'm sorry, but... no. Not now." <<He>> places it back in your hands, giving you a small smile. "I... I'll think about it." <<His>> tone is unconvincing, but you decide to drop the subject for now.
<</if>>
<</if>>
<br><br>
<<sydneySchedule>>
<<set _giftPassage to (_sydney_location is "shop" ? "Adult Shop" : "Library Rental Counter")>>
<<link [[다음|_giftPassage]]>><<endevent>><</link>><<set $outside to 0>><<effects>>
<<giftSexToys "Sydney">>
<<run statusCheck("Sydney")>>
<<set _sextoy to "strap-on">>
You furtively hold the _sextoy beneath the pew, tapping it against Sydney's leg.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> giggles. "Cut it out-" <<He>> trails off upon looking down, eyebrows raising in surprise. "I'm not saying no, but..." <<He>> looks over <<his>> shoulder nervously, lowering <<his>> voice. "Maybe later?"
<<elseif _sydneyStatus.includes("pure")>>
<<He>> opens <<his>> eyes with a frown. "Please, I'm trying-" <<He>> cuts off with a gasp upon looking down. <<He>> averts <<his>> gaze, <<his>> face red. "C-can this wait?"
<<else>>
<<He>> pops an eye open. "Is everything al-" <<He>> cuts off with a gasp upon looking down. <<He>> nudges it away with <<his>> foot, <<his>> face red. "Seriously?" <<he>> whispers. "Here?"
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
"I-I know it's asking a lot, but I really want you to try it on me." You hold it out. Sydney
<<if _sydneyStatus.includes("corrupt")>>
smirks
<<elseif _sydneyStatus.includes("pure")>>
bites <<his>> lip
<<else>>
looks uneasy
<</if>>
as <<he>> takes it from you. "Please?"
<<elseif $speech_attitude is "bratty">>
<<if _sydneyStatus.includes("corrupt")>>
"'Maybe later,'" you repeat teasingly. You toss it on Sydney's lap. <<He>> casually tucks it in <<his>> robe. "No, I want your answer now. You gonna use it or not?"
<<elseif _sydneyStatus.includes("pure")>>
"'Can this wait?'" you repeat teasingly. You toss it on Sydney's lap. <<He>> yelps in shock, fumbling to hide it. "No, I want your answer now. You gonna use it or not?"
<<else>>
"'Seriously?'" you repeat teasingly. You toss it on Sydney's lap. <<He>> to yelp in shock, quickly hiding it away. "Yeah, I'm serious. You gonna use it or not?"
<</if>>
<<else>>
"I just thought we could spice things up," you say. You place it in Sydney's lap.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> casually tucks it in <<his>> robe.
<<elseif _sydneyStatus.includes("pure")>>
<<He>> fumbles to hide it in <<his>> robe.
<<else>>
<<He>> quickly hides it away.
<</if>>
"What do you think?"
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<if _sydneyChastity>>
<<He>> looks thoughtful for a moment, before shaking <<his>> head.
<br><br>
"I'm already packing heat down there." <<He>> clunks the _sextoy against <<his>> chastity belt. "It's a fun idea, though."
<<else>>
<<His>> face splits into a wide grin as <<he>> regards the _sextoy.
<br><br>
"I thought you'd never ask," <<he>> says. <<He>> eagerly tucks it into <<his>> robes, unaware or uncaring of the distinctive outline visible through the fabric.
<</if>>
<<elseif _sydneyStatus.includes("pure")>>
<<if _sydneyChastity>>
<<He>> looks down and shakes <<his>> head. "I don't think I could... work it... with my... you know..." <<He>> taps a finger against <<his>> chastity belt.
<br><br>
<<He>> shifts focus back to <<his>> work, refusing to speak further on the matter.
<<elseif _sydneyStatus.includes("Lust")>>
<<His>> eyes dart about nervously, looking everywhere but you. "Well... <<sydneyMum>> says I need to broaden my horizons." <<He>> wets <<his>> lips. "If it'll make you happy..."
<br><br>
<<He>> bunches <<his>> robe up around the _sextoy, struggling to conceal it. <<He>> doesn't stop glancing over <<his>> shoulder.
<<else>>
<<He>> doesn't hesitate as <<he>> shoves the _sextoy back into your hands, wiping <<his>> own on <<his>> <<if $pronoun is "m">>trousers<<else>>skirt<</if>>.
<br><br>
"I'm sorry, I can't. It's just too..." <<He>> trails off into a series of formless squeaks and murmurs as <<he>> forces it back in your hands. "C-can you please put it away now? Someone might see..."
<</if>>
<<else>>
<<if _sydneyChastity>>
<<He>> stares at it with a frown, before shaking <<his>> head.
<br><br>
"Sorry, but I'd be a bit... encumbered." <<He>> taps <<his>> knuckles against <<his>> chastity belt. "It's an interesting idea, though."
<<elseif _sydneyStatus.includes("Lust")>>
<<He>> stares at it thoughtfully. Finally, <<he>> murmurs, "I... I guess it won't hurt to try something new."
<br><br>
<<He>> bunches <<his>> robe up around the _sextoy, struggling to conceal it. <<He>> looks conflicted, but flashes you an uneasy smile all the same.
<<else>>
<<He>> bites <<his>> lip, staring at the toy in consideration. Finally, <<he>> sighs.
<br><br>
"I'm sorry, but... no. Not now." <<He>> places it back in your hands, giving you a small smile. "I... I'll think about it." <<His>> tone is unconvincing, but you decide to drop the subject for now.
<</if>>
<</if>>
<br><br>
<<link [[다음|Temple Sydney]]>><<endevent>><</link>>/* This needs a rework before release */
<<effects>>
<<if $speech_attitude is "meek">>
Your hands tremble as you hold out a package wrapped with a ribbon for Kylar. <<His>> face lights up as <<he>> gingerly takes it.
<<elseif $speech_attitude is "bratty">>
You swap out Kylar's sketchpad for a package wrapped with a ribbon. <<He>> tries to reach for it, but then notices the package. <<His>> face lights up.
<<else>>
You pass a package wrapped with a ribbon next to Kylar's sketchpad. <<He>> drops <<his>> pencil, and gingerly takes it. <<He>> seems elated.
<</if>>
<br><br>
<<if C.npc.Kylar.rage gte 30>>
"A g-gift? Really? I thought..." Kylar shakes <<his>> head. "Thank you. I will cherish this."
<<He>> looks at the unwrapped strap-on and exhales sharply, eyes locked on the toy.
"Are you giving me this because I'm... not enough? If that makes you happy, I'll do it. Just d-don't leave me for... someone else."
<<else>>
"A gift from you? I will cherish this, thank you my love."<<set $kylarSeen.pushUnique("saidLove")>>
<<His>> breathing gets heavy as <<he>> looks at the unwrapped strap-on. "Th-this is so lewd," <<he>> whispers. "Y-you really want me to wear this...?" <<He>> looks up, smiling, and <<he>> gently trails <<his>> finger along your cheek. "Of course," <<he>> giggles. "Anything for you."
<</if>>
<br><br>
Kylar crushes the strap-on against <<his>> chest, staring intently into your eyes. "Do you want to use it now? I need to do things to you."
<<giftSexToys "Kylar">>
<br><br>
<<link [[Invite Kylar to the orphanage|Kylar Invite]]>><<npcstrapon 0>><</link>><<gglust>><<gglove>><<lksuspicion>>
<br>
<<link [[거절한다|Kylar Strap-on Sex Refuse]]>><</link>><<gglust>><<He>> looks disappointed. "That's okay. I understand."
<br>
<<kylaroptions>><<set $location to "home">><<set $outside to 0>><<effects>>
<<set _sextoy to "strap-on">>
<<if $speech_attitude is "meek">>
You tug on Robin's sleeve. <<He>> looks up from <<his>> game with a smile, nodding for you to continue. You set the _sextoy down on <<his>> bed.
<br><br>
Robin's mouth opens slightly, <<his>> face turning red. You look away, hiding a blush of your own. "D-do you want try it?"
<<elseif $speech_attitude is "bratty">>
You turn Robin's console off. <<He>> frowns, but it's replaced with a look of shock as you drop the _sextoy onto <<his>> lap.
<br><br>
"How about it?" you ask with a grin. "Ready to step up your game?"
<<else>>
"Hey, Robin?" you ask. <<He>> nods for you to continue. "I was hoping we could try something new."
<br><br>
<<He>> beams. "Sure! What kind of game-" <<He>> stops when <<he>> sees the _sextoy in your hands. <<He>> blushes. "Oh. You mean..."
<</if>>
<br><br>
<<He>> takes the _sextoy in <<his>> hands, studying it through wide eyes. A moment later, <<he>> looks up at you with a smile.
<<if C.npc.Robin.dom gte 50>>
"You always have the craziest ideas," <<he>> laughs. "I'll do it. Maybe it'll be fun for me, too!"
<br><br>
<<He>> goes back to <<his>> game, giggling quietly to <<himself>> and throwing the occasional coy look your way.
<<giftSexToys "Robin" "given">>
<<elseif C.npc.Robin.dom gte 20>>
It's subdued, but genuine. "I-it's a bit out of my comfort zone, but..." <<He>> squeezes your arm. "If it's what you want, I'll do it."
<br><br>
<<He>> goes back to <<his>> game, a slight blush dusting <<his>> cheeks.
<<giftSexToys "Robin" "given">>
<<else>>
It doesn't quite reach <<his>> eyes. "Y-yeah. I'll think about it." <<He>> doesn't sound overly enthused.
<br><br>
<i><span class="blue">Robin might be more receptive to the idea if <<he>> were more confident.</span></i>
<</if>>
<br><br>
<<link [[Return|Robin's Room Entrance]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "dilapidated_shop">><<effects>>
<<getadultshopstate>>
<<run statusCheck("Sydney")>>
<<if $adultshopstate is "sydney" and Time.weekDay is 6>>
<<if $adultshopintro isnot 1>>
<<set $outside to 1>>
<<set $adultshopintro to 1>>
<<unset $adultshopintrosirris>>
<<if C.npc.Sirris.init isnot 1>>
You pass by a run-down shop. The windows are boarded over, but the door stands open. Someone steps out while carrying a crate. It's Sirris. <<npc Sirris>><<person1>> <<He>> looks surprised to see you.
<br><br>
"I haven't seen you since the start of the school year. I was beginning to think you transferred. In any case, welcome to my shop-to-be," <<he>> says, placing the crate at <<his>> feet and reaching inside. "It was a hobby at first, but a friend suggested there'd be a market for them."
<br><br>"
<<else>>
<<npc Sirris>>
<<person1>>
You pass by a run-down shop. The windows are boarded over, but the door stands open. A <<personsimple>> steps out while carrying a crate. It's Sirris. <<He>> smiles at the sight of you.
<br><br>
"Welcome to my shop-to-be," <<he>> says, placing the crate at <<his>> feet and reaching inside. "It was a hobby at first, but a friend suggested there'd be a market for them."
<br><br>
<</if>>
<<He>> pulls out a thick, purple device. <span class="purple">It's shaped like a phallus.</span> "I shouldn't wave these around outside," <<he>> says, dropping it back in the crate. "I could use the help setting up. There'd be £20 in it for you for an hour's work."
<br><br>
"I have one helper already," <<he>> adds. "Sydney!"
<br><br>
<<link [[다음|Dilapidated Shop Intro]]>><</link>>
<br>
<<else>>
<<npc Sirris>>
<<npc Sydney 2>>
<<person2>>
You enter Sirris' shop.
<<if $adultshopprogress gte 18>>
The shelves are empty and the floor is in need of a cleanup, but the shop looks almost ready.
<<elseif $adultshopprogress gte 14>>
Crates are stacked high against peeling walls.
<<elseif $adultshopprogress gte 7>>
Wooden shelves, screws, and other furniture components litter the floor.
<<else>>
A bucket of paint hangs from a ladder.
<</if>>
Sydney emerges from a back room.
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
"Good to see you," <<he>> says, giving you a peck on the cheek. "Here to help?"
<<else>>
"I'm glad <<sydneymum>> asked you to help," <<he>> says. "This would be so awkward with anyone else."
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"Good to see you," <<he>> says. "Here to help?"
<<else>>
<<He>> smiles bashfully. "Here to help?"
<</if>>
<</if>>
<br><br>
<i>The adult shop will open with or without your help, but your help will speed the process. Once finished, you'll have access to the shop's stock, but so will the townsfolk.</i>
<br><br>
<<ind>><<link [[Help (1:00)|Dilapidated Help]]>><<set $adultshopprogress += 1>><<set $adultshopcontribution += 1>><<set $adultshophelped to 1>><<pass 60>><<npcincr Sirris love 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<if $cheatdisable is "f">>
<<ind>><<link [[Super sneaky help|Dilapidated Help]]>><<set $adultshopprogress += 8>><<set $adultshopcontribution += 8>><<set $adultshophelped to 1>><<pass 60>><<npcincr Sirris love 8>><<npcincr Sydney love 8>><</link>><<ggglove>><i>increases shop progress enough to unlock the next tier of events.</i> <i>Cheat.</i><!-- Appears even with blind stats enabled. Intentional -->
<</if>>
<br>
<<elkicon>><<link [[떠난다|Elk Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You pass by a run-down shop. The windows are boarded over. Peeking through a gap in the boards, you see the floor littered with pornographic magazines and VHS tapes.
<br><br>
<<elkicon>><<link [[떠난다|Elk Street]]>><</link>>
<br>
<<if $debug is 1>>
<br>
<i>Debug. Changes to Sydney's stats persist beyond these scenes.</i>
<br><br>
Adult shop progress: $adultshopprogress<br>
<<link [[Change to 0|$passage]]>><<set $adultshopprogress to 0>><</link>>
<br>
<<link [[Change to 8|$passage]]>><<set $adultshopprogress to 8>><</link>>
<br>
<<link [[Change to 15|$passage]]>><<set $adultshopprogress to 15>><</link>>
<br><br>
<<link [[Help set up shop|Dilapidated Help]]>><<npc Sirris>><<npc Sydney 2>><<person2>><<set $adultshopprogress += 1>><<set $adultshopcontribution += 1>><<set $adultshophelped to 1>><<pass 60>><<npcincr Sirris love 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br><br>
<<link [[Grand opening pure Sydney|Adult Shop Opening]]>><<npc Sydney>><<person1>><<endevent>><<set C.npc.Sydney.purity to 100>><<set C.npc.Sydney.corruption to 0>><</link>>
<br>
<<link [[Grand opening neutral Sydney|Adult Shop Opening]]>><<npc Sydney>><<person1>><<endevent>><<set C.npc.Sydney.purity to 0>><<set C.npc.Sydney.corruption to 0>><</link>>
<br>
<<link [[Grand opening corrupt Sydney|Adult Shop Opening]]>><<npc Sydney>><<person1>><<endevent>><<set C.npc.Sydney.purity to 0>><<set C.npc.Sydney.corruption to 100>><</link>>
<br><br>
<</if>>
<<if $cheatdisable is "f" or $debug is 1>>
<<link [[Unlock shop|Elk Street]]>><<set $adultshopunlocked to true>><</link>> | <i>Cheat option</i> <!-- Appears even with blind stats enabled. Intentional -->
<br>
<</if>>
<</if>><<set $outside to 0>><<effects>>
<<if $sydneySeen is undefined>>
<<npc Sydney 2>>
<<set $sydneySeen.pushUnique("shop")>><<set $sydneyFirstSeen to "shop">>
<<person2>>
A <<personsimple>> with <<npcHairColour "Sydney">> hair tied back in a ponytail steps from the shop. It's Sydney, a student known for <<his>> innocent nature and work ethic. A holy pendant swings from <<his>> neck, and a pair of reading glasses rest in front of tired, amber eyes.
<br><br>
<<else>>
<<npc Sydney 2>>
<<set $sydneySeen.pushUnique("shop")>>
<<person2>>
Sydney steps from the shop.
<</if>>
<<run statusCheck("Sydney")>>
<<He>> smiles at you. "Hey," <<he>> says. "It's nice to see you. I'm just helping out here."
<br>
"I've asked your classmate if <<pshe>>'s interested in helping us."
<br>
<<if _sydneyStatus.includes("corrupt")>>
Sydney's smile broadens. "It's interesting work," <<he>> says. "I'm learning a lot."
<br>
<<person1>>
Sirris nods. "Certainly nothing to be ashamed of," <<he>> says. "Still, it's up to <<phim>>." <<He>> turns back to you. "We'll be here Friday afternoons. It'll take many weeks to get everything ready."
<br><br>
<<elseif _sydneyStatus.includes("pure")>>
Sydney looks mortified. "I don't want <<phim>> to see-"
<br>
<<person1>>
Sirris laughs, and Sydney falls quiet. "There's nothing to be ashamed of!" <<He>> turns back to you. "We'll be here Friday afternoons. It'll take many weeks to get everything ready."
<br><br>
<<else>>
Sydney frowns. "Are you sure? Some of the objects are-" <<he>> hesitates. "A bit crude."
<br>
<<person1>>
"Crude?" Sirris asks with smile. "There's nothing to be ashamed of. Still, it's up to <<phim>>." <<He>> turns back to you. "We'll be here Friday afternoons. It'll take many weeks to get everything ready."
<br><br>
<</if>>
<<ind>><<link [[Help (1:00)|Dilapidated Help]]>><<set $adultshopprogress += 1>><<set $adultshopcontribution += 1>><<set $adultshophelped to 1>><<pass 60>><<npcincr Sirris love 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<elkicon>><<link [[떠난다|Elk Street]]>><<endevent>><</link>>
<br><<effects>>
<<run statusCheck("Sydney")>>
<<if $adultshopprogress gte 15>>
You help Sydney stock the shelves while Sirris works in the back. You see sparks fly past a crack in the door.
<br><br>
<<person2>>
<<if random(1)>>
<<generate3>><<person3>>
You hear a tap on the window. A <<person>> stands outside. <<He>> points at a crate beside <<him>>, then walks away.<<person2>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney jumps to <<his>> feet, and heads for the door. <<Hes>> almost hopping when <<he>> returns, crate in hands.
<br><br>
"What do you think it is?" <<he>> asks once the door is closed, grabbing a crowbar from among the assorted tools lying on the ground. <<He>> doesn't wait for you to respond before opening the crate with a crunch.
<br><br>
<<link [[다음|Dilapidated Toy]]>><</link>>
<br>
<<elseif _sydneyStatus.includes("pure")>>
Sydney waits a few moments before retrieving the delivery. <<He>> carries it in both hands as <<he>> hurries to the back room, no doubt suspicious of the contents.
<br><br>
<<link [[Suggest opening it|Dilapidated Suggest]]>><</link>>
<br>
<<link [[Let Sydney by|Dilapidated Let]]>><</link>>
<br>
<<else>>
Sydney waits a few moments before retrieving the delivery. <<He>> carries it in both hands as <<he>> walks by you, heading for the back room.
<br><br>
<<link [[Suggest opening it|Dilapidated Suggest]]>><</link>>
<br>
<<link [[Let Sydney by|Dilapidated Let]]>><</link>>
<br>
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<Hes>> fascinated by the range of commodities for sale, particularly the BDSM items. The whips, riding crops, bindings. "Implements of torture in the wrong hands," <<he>> claims. "I've seen similar at the temple."
<br><br>
<<link [[Try on a collar and tease Sydney|Dilapidated Collar Corrupt]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 5>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<glust>>
<br>
<<link [[Keep working|Dilapidated Collar Refuse]]>><</link>>
<br>
<<elseif _sydneyStatus.includes("pure")>>
<<He>> treats the items as if they were live cobras, hesitating before touching any, and getting rid of them as soon as <<he>> can. Whips, riding crops, pornographic magazines, dildos and vibrators all slap haphazardly onto their shelves.
<br><br>
<<link [[Try on a collar and tease Sydney|Dilapidated Collar]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 5>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<glust>>
<br>
<<link [[Keep working|Dilapidated Collar Refuse]]>><</link>>
<br>
<<else>>
<<He>> doesn't look at the objects as <<he>> puts them in their place. Whips, riding crops, pornographic magazines, dildos and vibrators all pass through <<his>> attention with a forced lack of consideration.
<br><br>
<<link [[Try on a collar and tease Sydney|Dilapidated Collar]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 5>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<glust>>
<br>
<<link [[Keep working|Dilapidated Collar Refuse]]>><</link>>
<br>
<</if>>
<</if>>
<<elseif $adultshopprogress gte 8>>
You help Sydney empty the crates while Sirris works in the back. You hear sporadic hammering.
<br><br>
<<person2>>
<<if random(1)>>
<<generate3>>
You hear a knock at the door.
<<if _sydneyStatus.includes("corrupt")>>
"I'll get it," Sydney says, eager.
<br><br>
A <<person3>><<person>> carrying a delivery waits on the other side, grinning. Sydney signs for it, and takes the crate in both hands.
<br><br>
"What do you think it is?" <<person2>><<he>> asks once the door is closed, grabbing a crowbar from among the assorted tools lying on the ground. <<He>> doesn't wait for you to respond before opening the crate with a crunch.
<br><br>
<<link [[다음|Dilapidated Toy]]>><</link>>
<br>
<<elseif _sydneyStatus.includes("pure")>>
Sydney grimaces at the sound.
<br><br>
<<link [[Suggest Sydney answer it|Dilapidated Door Suggest]]>><</link>>
<br>
<<link [[Answer it yourself|Dilapidated Door Answer]]>><</link>>
<br>
<<else>>
Sydney doesn't look eager to answer it.
<br><br>
<<link [[Suggest Sydney answer it|Dilapidated Door Suggest]]>><</link>>
<br>
<<link [[Answer it yourself|Dilapidated Door Answer]]>><</link>>
<br>
<</if>>
<<else>>
You hear voices at the front of the shop. A crowd of gawkers, peering through the window, curious as to what's inside.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
Sydney claps <<his>> hand together. "We should advertise the shop," <<he>> says. "I have just the thing." <<He>> reaches into one of the crates, and produces a ball gag and length of rope. With suspicious speed, <<he>> affixes the gag round <<his>> head, and holds out the rope. "Follow my lead."
<br><br>
<<link [[Follow Sydney's lead|Dilapidated Gag]]>><<famebusiness 5>><<npcincr Sydney purity -5>><<npcincr Sydney lust 10>><</link>><<llspurity>><<ggslust>>
<br>
<<link [[거절한다|Dilapidated Gag Refuse]]>><</link>>
<br>
<<elseif _sydneyStatus.includes("pure")>>
Sydney launches <<himself>> behind a shelf, afraid of being seen.
<br><br>
<<link [[안심시킨다|Dilapidated Gawker Reassure]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>>
<br>
<<link [[무시한다|Dilapidated Gawker Ignore]]>><</link>>
<br>
<<link [[희롱한다|Dilapidated Gawker Tease]]>><<npcincr Sydney purity -2>><</link>><<exhibitionist1>><<lspurity>>
<br>
<<else>>
Sydney ducks behind a shelf, as if afraid of being seen.
<br><br>
<<link [[안심시킨다|Dilapidated Gawker Reassure]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>>
<br>
<<link [[무시한다|Dilapidated Gawker Ignore]]>><</link>>
<br>
<<link [[희롱한다|Dilapidated Gawker Tease]]>><<npcincr Sydney purity -2>><</link>><<exhibitionist1>><<lspurity>>
<br>
<</if>>
<</if>>
<<else>>
<<wearProp "paintbrush">>
You help Sydney paint the walls while Sirris works in the back. You're not sure what <<person1>><<hes>> up to back there, but you hear an occasional whirring.
<br><br>
<<person2>>
<<if random(1)>>
<<generate3>><<person3>>
A van pulls up outside, and a <<person>> climbs out, carrying a small crate. Sirris' head appears around the door. "Could you get that, Sydney?" <<person1>><<he>> says. "My hands are full."
<br><br>
The <<person3>><<person>> wears a knowing smile as <<he>> hands the crate to Sydney.
<<if _sydneyStatus.includes("corrupt")>>
Sydney returns the smile with a feigned innocence. <<person2>><<Hes>> almost hopping as <<he>> re-enters the shop.
<br><br>
"What do you think it is?" <<he>> asks, grabbing a crowbar from among the assorted tools lying on the ground. <<He>> doesn't wait for you to respond before opening the crate with a crunch.
<br><br>
<<link [[다음|Dilapidated Toy]]>><</link>>
<br>
<<elseif _sydneyStatus.includes("pure")>>
<<person2>>Sydney can't bring <<himself>> to respond before rushing back inside.
<br><br>
<<He>> rushes past you, eager to reach the back room.
<br><br>
<<link [[Suggest opening it|Dilapidated Suggest]]>><</link>>
<br>
<<link [[Let Sydney by|Dilapidated Let]]>><</link>>
<br>
<<else>>
<<person2>>Sydney can't make eye contact, but manages a quiet thank you before rushing back inside.
<br><br>
<<He>> walks past you, towards the back room.
<br><br>
<<link [[Suggest opening it|Dilapidated Suggest]]>><</link>>
<br>
<<link [[Let Sydney by|Dilapidated Let]]>><</link>>
<br>
<</if>>
<<else>>
You both wear bulky aprons over your clothes to catch any spilled paint. The room's hot enough already, and Sydney is visibly uncomfortable.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance gte 1>>
"It's too hot," Sydney says, pulling off the apron. "I'm gonna wear nothing beneath." <<He>> starts stripping <<his>> other clothes.
<br><br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[Follow suit|Dilapidated Paint Suit Romance]]>><<npcincr Sydney lust 10>><</link>><<exhibitionist2>><<gglust>>
<br>
<</if>>
<<link [[본다|Dilapidated Paint Watch Romance]]>><<npcincr Sydney lust 5>><<arousal 600>><</link>><<glust>><<garousal>>
<br>
<<link [[다른 곳을 본다|Dilapidated Paint Look]]>><</link>>
<br>
<<else>>
"It's too hot," Sydney says, pulling off the apron. "I'm gonna wear nothing beneath." <<He>> starts stripping <<his>> other clothes.
<br><br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[Follow suit|Dilapidated Paint Suit]]>><<npcincr Sydney lust 10>><</link>><<exhibitionist2>><<gglust>>
<br>
<</if>>
<<link [[본다|Dilapidated Paint Watch]]>><<npcincr Sydney lust 5>><<arousal 600>><</link>><<glust>><<garousal>>
<br>
<<link [[다른 곳을 본다|Dilapidated Paint Look]]>><</link>>
<br>
<</if>>
<<elseif _sydneyStatus.includes("pure")>>
"Sorry about the heat," Sirris says, appearing at the door to the back room. "Something's wrong with the heating. Will have it fixed before long."
<br><br>
It's sweaty work, but you make good progress.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br>
<<else>>
"Sorry about the heat," Sirris says, appearing at the door to the back room. "Something's wrong with the heating. Will have it fixed before long."
<br><br>
It's sweaty work. Sydney loosens <<his>> clothes a little to take the edge off.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"Do I look cute in this?" you ask.
<<elseif $speech_attitude is "bratty">>
"Do I look tameable?" you ask. "Looks can be deceiving."
<<else>>
"Does this make you wanna leash me?" you say.
<</if>>
<br><br>
Sydney looks over, but only for a moment. <<He>> shakes <<his>> head. "Your tastes are very strange," <<he>> says. You keep the collar on for a while however, and catch <<him>> glancing at it more than once.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Do I look cute in this?" you ask.
<<elseif $speech_attitude is "bratty">>
"Do I look tameable?" you ask. "Looks can be deceiving."
<<else>>
"Does this make you wanna leash me?" you say.
<</if>>
<br><br>
Sydney moves fast, pulling a leash from the shelf and affixing it to your collar. You almost think <<he>> was expecting you to do this. "Bad dog," <<he>> says. "Bow."
<br><br>
<<link [[Bow|Dilapidated Collar Bow]]>><<npcincr Sydney lust 10>><<sub 1>><</link>><<gglust>>
<br>
<<link [[Bite|Dilapidated Collar Bite]]>><<npcincr Sydney lust 10>><<def 1>><</link>><<gglust>>
<br>
<<link [[Lick|Dilapidated Collar Lick]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br><<effects>>
You do as instructed, drop to your hands and knees, and bow your head. "Good <<girl>>," <<he>> says, <<his>> voice tinged with mirth. "Who's a good <<girl>>? You are!"
<br><br>
<<if $wolfgirl gte 6 or $fox gte 6>>
<<He>> scratches you behind the ears with both hands. The sensation is too much. You fall to your side, your leg uncontrollably kicking the air. "Don't let me get used to this," <<he>> laughs.
<br><br>
<</if>>
You bark happily. <<He>> smiles, and helps you back to your feet. "We should get back to work," <<he>> says, standing in front of you and unfastening the leash.
<br><br>
<<if $sydneyromance gte 1>>
<<link [[키스한다|Dilapidated Collar Kiss]]>><<npcincr Sydney love 5>><</link>><<gglove>><<kissvirginitywarning>>
<br>
<<link [[Return to work|Dilapidated End]]>><</link>>
<br>
<<else>>
<<link [[다음|Dilapidated End]]>><</link>>
<br>
<</if>><<effects>>
You lean forward, eyes closed and mouth agape. Sydney's lips meet yours. <<He>> gently moans, and melts in your arms.<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>>
<br><br>
You pull away, and gaze at each other for a moment. <<if _npcKissVirginTemp>><<He>> giggles. "That was my first kiss. I'm so happy that it was you."<</if>> <<He>> pulls you close in an embrace.
<br><br>
<<He>> hums a cheerful tune as you return to work.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
You release a low growl, and lunge for Sydney's throat! Your teeth find <<his>> tender flesh, and you give <<him>> a playful nip.
<br><br>
"B-bad dog!" <<he>> says. "Down!" You ignore the command, and nip <<him>> again. <<He>> shivers with pleasure, and laughs. "That's what I get for trying to tame you," <<he>> says. <<He>> nips you back, then unfastens your leash. "Let's get back to work."
<br><br>
<<if $sydneyromance gte 1>>
<<link [[키스한다|Dilapidated Collar Kiss]]>><<npcincr Sydney love 5>><</link>><<gglove>><<kissvirginitywarning>>
<br>
<<link [[Return to work|Dilapidated End]]>><</link>>
<br>
<<else>>
<<link [[다음|Dilapidated End]]>><</link>>
<br>
<</if>><<effects>>
You cock your head, as if you don't understand, then you cover <<his>> face in licks. "St-stop," <<he>> laughs, giggles really. "We need to get back to work." <<He>> unfastens your leash.
<br><br>
<<if $sydneyromance gte 1>>
<<link [[키스한다|Dilapidated Collar Kiss]]>><<npcincr Sydney love 5>><</link>><<gglove>><<kissvirginitywarning>>
<br>
<<link [[Return to work|Dilapidated End]]>><</link>>
<br>
<<else>>
<<link [[다음|Dilapidated End]]>><</link>>
<br>
<</if>><<effects>>
You continue working. You make good progress alongside Sydney.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"It's okay," you say. "I don't think they can see us."
<<elseif $speech_attitude is "bratty">>
"It's okay," you laugh. "They can't even see us back here."
<<else>>
"Don't worry," you say. "They can't see us back here."
<</if>>
You wave at the gawkers. They don't respond.
<br><br>
Still cautious, Sydney steps out of <<his>> hiding place. "I recognise some from the temple," <<he>> says as <<he>> returns to work.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
You let Sydney hide until the gawkers move on.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
You grab a dildo from an open crate, and march over to Sydney's hiding spot.
<<if $speech_attitude is "meek">>
"What's wrong?" you ask, waving the dildo in the air. "Something to be ashamed of?"
<<elseif $speech_attitude is "bratty">>
"You dropped this," you say, waving the dildo in the air.
<<else>>
"What's the matter?" you ask, waving the dildo in the air. "Something to be ashamed of?"
<</if>>
<br><br>
Sydney looks incredulous. <<He>> throws a furtive glance over the shelf. "Put that down!" <<he>> says, <<his>> voice hushed, but anxious. "I recognise one of them from the temple."
<<exhibitionism1>>
"They can't see us," you say. "I think they'd react to me otherwise." You wave at the window. The gawkers don't respond. "It's too dark in here."
<br><br>
Sydney peeks over the shelf. <<Hes>> still anxious, but <<he>> steps from <<his>> hiding place and returns to work.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
You take the rope. Sydney pushes the gag into <<his>> mouth, and holds <<his>> arms together behind <<his>> back. You bind <<his>> arms together, not tight at all, but enough that <<his>> arms are held there with no effort on <<his>> part.
<br><br>
<<He>> steps towards the window. You hold <<his>> bound arms and follow behind, as if pushing <<him>> along. The gawkers couldn't see you in the dim interior, but look on with astonishment as you get closer.
<br><br>
"Mmmm, mmmm!" Sydney gasps through the gag. <<He>> squirms as if struggling to free <<himself>> from your grasp.
<br><br>
<<link [[다음|Dilapidated Gag 2]]>><</link>>
<br><<effects>>
<<generate3>><<generate4>>
<<person3>>
"What kind of establishment is this," a <<person>> says.
<br><br>
"Why, this is Sirris's adult shop," you say. "We're still setting up, but we'd love if you could join us when we're ready."
<br><br>
Sydney shakes <<person2>><<his>> head as you "pull" <<him>> away from the window, deeper into the shop. <<He>> frees <<himself>> from the bindings once out of view, and pulls the gag from <<his>> mouth. "Do you think it worked?" The gawkers are still stood there, now talking to each other. They look excited.
<br><br>
<<if $speech_attitude is "meek">>
"I-I hope so," you say. "I hope I did okay."
<br><br>
<<He>> gives you a quick hug. "Of course. Sorry I sprang that on you, but it seemed a great opportunity."
<<elseif $speech_attitude is "bratty">>
"They'll be queueing up and down the street," you say.
<br><br>
Sydney nods. "I hope so."
<<else>>
"I think so," you say.
<br><br>
Sydney nods. "I hope so."
<</if>>
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-I don't want people to see me leading you around on a leash," you say. "They might get the wrong idea."
<<elseif $speech_attitude is "bratty">>
"No thanks," you say. "People would just think we're weird."
<<else>>
"That's a bit much," you say.
<</if>>
<br><br>
Sydney sighs. "You're right. Come on, there's lots more to sort through."
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
<<clothesstrip>>
You peel down the apron, and begin removing your own clothes. Sydney watches you, and doesn't pretend otherwise. You return the favour.
<<exhibitionism2>>
You're much more comfortable with just the apron on. "Oops," Sydney says. You look over. One of <<his>> shoulder straps has come loose, displaying
<<if $pronoun is "m">>
part of <<his>> chest.
<<else>>
a<<if C.npc.Sydney.breastsize is 12>>n<</if>> <<print $NPCList[1].breastdesc>>.
<</if>>
<<He>> looks you in the eyes. "How clumsy of me." <<He>> fixes <<his>> wardrobe malfunction, but takes <<his>> time, trailing <<his>> fingers up <<his>> chest and over <<his>> nipple as <<he>> does.
<br><br>
You finish painting, and get dressed before Sirris returns.
<br><br>
<<link [[다음|Dilapidated End]]>><<clotheson>><</link>>
<br><<effects>>
You watch as Sydney strips. <<He>> makes a show of it, and drags out the process of putting the apron back on.
<br><br>
"It's a bit tight," <<he>> says, failing to pull it higher than <<his>> hips. "Perhaps you could give me a hand?"
<br><br>
<<link [[Help|Dilapidated Paint Help]]>><</link>>
<br>
<<link [[Just watch|Dilapidated Paint Watch 2]]>><</link>>
<br><<effects>>
You step behind Sydney, and grasp the hem of the apron. <<He>> wiggles <<his>> butt against you as you tug the apron above <<his>> hips.
<br><br>
"Thanks lover," <<he>> says, turning and kissing your nose. "Let's get to work!"
<br><br>
<<He>> seems more comfortable painting without <<his>> clothes, but <<he>> dresses before Sirris returns to the main room.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-I'd rather watch," you say. "S-sorry."
<<elseif $speech_attitude is "bratty">>
"Nah," you say. "I wanna watch you struggle."
<<else>>
"This view suits me fine," you say.
<</if>>
<br><br>
"That so?" Sydney asks, turning around and bending over as <<he>> shuffles the apron further up <<his>> body. <<He>> faces you again, showing off <<his>> <<if $pronoun is "m">>chest<<else>><<print $NPCList[0].breastsdesc>><</if>> as <<he>> pulls the straps over <<his>> shoulders.
<br><br>
<<He>> seems more comfortable painting without <<his>> clothes, but <<he>> dresses before Sirris returns to the main room.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
Sydney steps behind a shelf for cover. You can just see <<his>> head behind it. Articles of clothing are laid on the top, one by one, as <<he>> undresses.
<br><br>
<<clothesstrip>>
You follow suit, strip down behind another set of shelves, and pull the apron back on. You both return to work.
<br><br>
You're more comfortable like this. <<He>> tries to hide it, but <<his>> eyes are drawn to your barely-covered <<breasts>>. <<His>> apron doesn't leave any more to the imagination.
<br><br>
You both get dressed before Sirris returns.
<br><br>
<<link [[다음|Dilapidated End]]>><<clotheson>><</link>>
<br><<effects>>
You watch Sydney remove the apron, and then <<his>> shirt. <<He>> catches you staring. "Want a show?" <<he>> teases. "Maybe another time." <<He>> steps behind a set of shelves for cover, emerging in just the apron. It doesn't leave much to the imagination.
<br><br>
<<He>> seems more comfortable working without <<his>> clothes, but <<he>> dresses before Sirris returns.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
You avert your eyes to afford Sydney some privacy. "I'm done," <<he>> says. You look, but the apron alone leaves little to the imagination.
<br><br>
<<He>> seems more comfortable working without <<his>> clothes, but <<he>> dresses before Sirris returns.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
Sydney nods, and answers the door. A <<person3>><<person>> stands on the other side, carrying a crate. "The manifest is interesting," <<he>> says with a grin.
<br><br>
Sydney signs for the crate and takes it without making eye contact, though <<person2>><<he>> does manage a quick "Thank you." <<He>> shuts the door, and carries the crate towards the back room.
<br><br>
<<link [[Suggest opening it|Dilapidated Suggest]]>><</link>>
<br>
<<link [[Let Sydney by|Dilapidated Let]]>><</link>>
<br><<effects>>
You open the door. A <<person3>><<person>> stands on the other side, holding a crate. "The manifest is interesting," <<he>> says with a grin.
<br><br>
<<link [[Advertise the shop|Dilapidated Door Advertise]]>><<famebusiness 1>><</link>>
<br>
<<link [[Just sign for the delivery|Dilapidated Door Sign]]>><</link>>
<br><<effects>>
"You bet," you say, signing for the delivery. "This is Sirris' adult shop. We're still getting ready, but I hope you visit when we're open."
<br><br>
You take the crate and close the door, before returning to Sydney and placing it beside <<person2>><<him>>. <<He>> lifts it with both hands, and walks towards the back room.
<br><br>
<<link [[Suggest opening it|Dilapidated Suggest]]>><</link>>
<br>
<<link [[Let Sydney by|Dilapidated Let]]>><</link>>
<br><<effects>>
You sign for the delivery, and take the crate before closing the door.
<br><br>
You return to Sydney's side, and place the crate beside <<person2>><<him>>. <<He>> lifts it with both hands, and walks towards the back room.
<br><br>
<<link [[Suggest opening it|Dilapidated Suggest]]>><</link>>
<br>
<<link [[Let Sydney by|Dilapidated Let]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"M-maybe we should open it," you say. "So we can check the merchandise. I'd hate to bother Sirris with more work."
<<elseif $speech_attitude is "bratty">>
"We should open it ourselves," you say. "Check the merchandise. Sirris is busy enough."
<<else>>
"We could check it ourselves," you say. "Make sure the merchandise is good. Sirris is already so busy."
<</if>>
<br><br>
Sydney pauses a moment, then nods. "That makes sense," <<he>> says. <<He>> lifts a crowbar from among the assorted tools lying on the ground. The crate opens with a crunch.
<br><br>
<<link [[다음|Dilapidated Toy]]>><</link>>
<br><<effects>>
<<person1>>
You hear Sirris clap <<his>> hands as <<he>> receives the crate. Sydney returns to the shop floor, <<person2>><<his>> face flush with embarrassment.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>><<handheldon>>
<<run statusCheck("Sydney")>>
<<if $adultshopprogress gte 22>>
<<person1>>
Sirris steps behind the counter, and observes the shop while running <<his>> hands over the counter. The shelves are stocked with the toys and accoutrements. Sirris examines them with pride.
<br><br>
"Thank you so much," Sirris says. "Both of you. <span class="gold">We're ready for the grand opening tomorrow.</span> I hope you drop by. <span class="gold">We'll have lots of goodies for sale!"</span>
<br><br>
<<if $adultshopcontribution gte 11>>
<<He>> hands you <<moneyGain 100>>, more than the usual.
<<else>>
<<He>> hands you <<moneyGain 20>>.
<</if>>
"You've been such a help," <<he>> continues, ushering you both towards the exit. "If you're looking for work, I could use more help running things."
<br>
<<person2>>
<<if _sydneyStatus.includes("corrupt")>>
"I can't wait," Sydney replies. <<Hes>> looking right at you.
<<elseif _sydneyStatus.includes("pure")>>
"I'll help if I must," Sydney replies. "It's only right."
<<else>>
"I'll help when I have time," Sydney replies. "I'm already so busy though."
<</if>>
<br>
"Whenever you like," Sirris says. "I've got a bit more cleaning up to do here." <<person1>><<He>> closes the door.
<br><br>
<<person2>>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance gte 1>>
Sydney hugs you with one arm. "It'll be fun to work here together," <<he>> whispers into your ear. <<His>> breath makes you shiver.
<<else>>
Sydney leans closer. "It'll be fun to work here," <<he>> says. "Don't you think? I wonder if we'll see any parishioners."
<</if>>
<<He>> turns and strides away.
<br><br>
<<else>>
<<if $sydneyromance gte 1>>
Sydney gives you a quick hug. "I'm expected back at the temple. You're welcome to join me."
<br><br>
<<else>>
Sydney gives you an embarrassed smile, then walks away.
<br><br>
<</if>>
<</if>>
<<else>>
<<person1>>
"That'll do us nicely for today," Sirris says, emerging from the back of the shop. You walk outside with Sydney, and Sirris locks the door behind you. <<He>> hands you <<moneyGain 20>>.
<br><br>
<<person2>>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance gte 1>>
Sydney hugs you with one arm. "It'll be fun to work here together," <<he>> whispers into your ear. <<His>> breath makes you shiver.
<<else>>
Sydney leans closer. "It'll be fun to work here," <<he>> says. "Don't you think? I wonder if we'll see any parishioners."
<</if>>
<<else>>
<<if $sydneyromance gte 1>>
Sydney gives you a quick hug. "I'm expected back at the temple. You're welcome to join me."
<<else>>
Sydney gives you an embarrassed smile, then walks away.
<</if>>
<</if>>
<br><br>
<</if>>
<<link [[Accompany Sydney to the temple (0:10)|Dilapidated Temple]]>><<pass 10>><</link>>
<br>
<<link [[Say goodbye|Dilapidated Bye]]>><</link>>
<br><<effects>>
<<person2>>
<<run statusCheck("Sydney")>>
You walk down Elk Street with Sydney, then Nightingale Street, passing the hospital.
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance gte 1>>
<<He>> wraps an arm around your waist as you walk, and shares some of Sirris' plans for the shop.<<gscience>><<scienceskill>>
<<else>>
<<He>> shares some of Sirris' plans for the shop.<<gscience>><<scienceskill>>
<</if>>
<<else>>
<<if $sydneyromance gte 1>>
You hold hands as you walk, but <<hes>> still embarrassed by Sirris' antics.<<takeHandholdingVirginity "Sydney" "romantic">>
<<else>>
<<He>> doesn't say much, still embarrassed by Sirris' antics.
<</if>>
<</if>>
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<effects>>
<<if $sydneyromance is 1>>
You share a hug with Sydney, and part ways.
<<else>>
Sydney waves goodbye, then walks away.
<</if>>
<br><br>
<<link [[다음|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<run statusCheck("Sydney")>>
<<rng 3>>
<<switch $rng>>
<<case 1>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney reaches inside, and pulls out a large <span class="purple">dildo.</span> <<He>> holds it up to <<his>> eyes while running <<his>> fingers over it, feeling every notch and ridge.
<br><br>
<<if $sydneyromance is 1>>
<<He>> looks at you, a devious smile on <<his>> lips. "Get on the counter."
<br><br>
<<link [[Get on the desk|Dilapidated Dildo]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 10>><<arousal 2000>><<set $sydney_toy to "dildo">><</link>><<promiscuous1>><<glove>><<gglust>><<ggarousal>><<gsydneytoy "dildo">>
<br>
<<link [[거절한다|Dilapidated Dildo Refuse]]>><</link>>
<br>
<<else>>
<<He>> looks at you with surprise, as if <<he>> forgot you were there. "There's no shame in being curious," <<he>> says. "That's what <<sydneymum>> always says."
<br><br>
<<link [[격려한다|Dilapidated Dildo Encourage]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 1>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<glust>>
<br>
<<link [[Keep working|Dilapidated Dildo Work]]>><</link>>
<br>
<</if>>
<<elseif _sydneyStatus.includes("pure")>>
Sydney shuts <<his>> eyes as <<he>> reaches inside, and pulls out a large dildo. Still unable to see, <<he>> tries to put it on a shelf, but leaves too much hanging off the edge, and drops it.
<br><br>
<<link [[희롱한다|Dilapidated Dildo Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>>
<br>
<<link [[Pretend you didn't see anything|Dilapidated Pretend]]>><</link>>
<br>
<<else>>
Sydney reaches inside, and pulls out a large dildo. <<He>> looks at it curiously for a moment, then realisation strikes <<his>> face, and <<he>> drops it.
<br><br>
<<link [[희롱한다|Dilapidated Dildo Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>>
<br>
<<link [[Pretend you didn't see anything|Dilapidated Pretend]]>><</link>>
<br>
<</if>>
<<case 2>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney reaches inside, and pulls out a length of anal beads. <<He>> throws a glance at the door leading into the back, where you can hear Sirris at work.
<br><br>
<<if $sydneyromance is 1 and ($worn.upper.set isnot $worn.lower.set or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1)>>
<<He>> looks at you with a devious smile. "Put your hands against the wall and stick out your butt," <<he>> says. "Pretty please."
<br><br>
<<link [[Put your hands against the wall|Dilapidated Beads]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 10>><<set $sydney_toy to "length of anal beads">><</link>><<promiscuous1>><<glove>><<gglust>><<gsydneytoy "length of anal beads">>
<br>
<<link [[거절한다|Dilapidated Beads Refuse]]>><</link>>
<br>
<<else>>
<<He>> holds the beads up to your face. "We need to make sure they taste okay," <<he>> says. "People are going to use them that way, after all."
<br><br>
<<link [[Lick|Dilapidated Beads Lick]]>><<arousal 1200 "mouth">><<npcincr Sydney purity -2>><<npcincr Sydney lust 1>><</link>><<ggarousal>><<set _lustincrdisplay to 1>><<lspurity>><<glust>>
<br>
<<link [[거절한다|Dilapidated Beads Lick Refuse]]>><</link>>
<br>
<</if>>
<<elseif _sydneyStatus.includes("pure")>>
Sydney grimaces as <<he>> reaches inside, and pulls out a length of anal beads. <<He>> recoils as soon as <<he>> realises what it is, and lets it fall back inside.
<br><br>
<<link [[희롱한다|Dilapidated Beads Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>>
<br>
<<link [[Pretend you didn't see anything|Dilapidated Pretend]]>><</link>>
<br>
<<else>>
Sydney reaches inside, and pulls out a length of anal beads. <<He>> puts it back in the crate in a hurry.
<br><br>
<<link [[희롱한다|Dilapidated Beads Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>>
<br>
<<link [[Pretend you didn't see anything|Dilapidated Pretend]]>><</link>>
<br>
<</if>>
<<default>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney reaches inside, and pulls out a riding crop. <<He>> throws a glance at the door leading into the back, where you can hear Sirris at work.
<br><br>
<<if $sydneyromance is 1>>
<<He>> folds <<his>> arms as <<he>> regards you. "You've been insolent today," <<he>> says, theatrically tapping the crop against <<his>> arm. "Get on all fours."
<br><br>
<<link [[Get on all fours|Dilapidated Crop Fours]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 10>><<set $sydney_toy to "riding crop">><</link>><<promiscuous1>><<glove>><<gglust>><<gsydneytoy "riding crop">>
<br>
<<link [[거절한다|Dilapidated Crop Refuse]]>><</link>>
<br>
<<else>>
"If only we had a plump bottom to test this one," <<he>> laughs. "I have an idea." <<He>> hands you the riding crop, turns around and bends over. "It would be irresponsible to sell untested products. Go on, give it your all."
<br><br>
<<link [[Whack as hard as you can|Dilapidated Crop Whack Hard]]>><<npcincr Sydney purity -5>><<npcincr Sydney lust 10>><</link>><<llspurity>><<ggslust>>
<br>
<<link [[Whack softly|Dilapidated Crop Whack Soft]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 5>><<npcincr Sydney love 1>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<glust>><<glove>>
<br>
<<link [[거절한다|Dilapidated Crop Whack Refuse]]>><</link>>
<br>
<</if>>
<<elseif _sydneyStatus.includes("pure")>>
Sydney reaches inside, and pulls out a riding crop. "The temple might be okay with this one," <<he>> says.
<br><br>
<<link [[희롱한다|Dilapidated Crop Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>>
<br>
<<link [[Pretend you didn't see anything|Dilapidated Pretend]]>><</link>>
<br>
<<else>>
Sydney reaches inside, and pulls out a riding crop. <<He>> shakes <<his>> head. "People are strange," <<he>> says. <<He>> turns the crop over in <<his>> hands.
<br><br>
<<link [[희롱한다|Dilapidated Crop Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>>
<br>
<<link [[Pretend you didn't see anything|Dilapidated Pretend]]>><</link>>
<br>
<</if>>
<</switch>><<effects>>
You pull back your arm, and deliver a hard smack to Sydney's ass.
<<if currentSkillValue('physique') gte 15000>>
Sydney jolts and cries out in pain.
<br>
"Is everything okay in there?" asks Sirris from the back room.
<br>
"Y-yes!" Sydney replies, standing upright. "Everything is well."
<br><br>
"You're strong," Sydney says in a lower voice. "But I deserve worse than that. I'm such a sinner."
<<elseif currentSkillValue('physique') gte 10000>>
Sydney jolts and yelps in pain. "Aha, that's it," <<he>> says. "I'm such a sinner. It's what I deserve." <<He>> stands upright, and rubs <<his>> rear.
<<elseif currentSkillValue('physique') gte 5000>>
Sydney jolts. "Aha," <<he>> gasps. "That's it. I'm such a sinner. It's what I deserve." <<He>> stands upright.
<<else>>
Sydney jolts. "That the best you can do?" <<he>> asks, standing upright. "I'm such a sinner. I deserve worse."
<</if>>
<br><br>
Sydney takes the riding crop back, stares at it a moment, then puts it back in the crate before returning to work.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
You pull back your arm, and whack Sydney's ass with moderated force. The blow makes a satisfying thwack, and Sydney jolts. "Going easy on me?" <<he>> asks. "You softy."
<br><br>
Sydney takes the riding crop back, stares at it a moment, then puts it back in the crate before returning to work.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-I don't think we should be using the merchandise," you say, putting the riding crop back in the crate.
<<elseif $speech_attitude is "bratty">>
"Nice try, pervert," you say, putting the riding crop back in the crate.
<<else>>
"I don't think we should be using the merchandise," you say, putting the riding crop back in the crate.
<</if>>
<br><br>
Sydney sighs, and stands upright. "Maybe I'll convince you next time."
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
You do as instructed, and drop to your hands and knees. "Good <<girl>>," Sydney says. "Your punishment will be lenient." <<He>> sits on your back, keeping most of <<his>> weight on one leg. You're not really carrying <<him>>, but anyone looking on would get that impression.
<br><br>
<<He>> rests <<his>> free leg atop the other. "Move," <<he>> says, giving your <<bottom>> a swat with the riding crop. You crawl into motion. "Faster." Another swat, lightly on your cheek.
<br><br>
<<link [[다음|Dilapidated Crop Fours 2]]>><</link>>
<br><<effects>>
You crawl a circuit around the room, occasionally enduring another swat from Sydney. <<He>> rests a hand on your head, and gently tugs at your scalp, massaging you.
<br><br>
You approach the shop window. People walk by, but they haven't noticed you in the dim light.
<br><br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[Approach the window|Dilapidated Crop Fours Window]]>><<npcincr Sydney lust 5>><<npcincr Sydney purity -2>><</link>><<exhibitionist2>><<set _lustincrdisplay to 1>><<lspurity>><<gglust>>
<br>
<</if>>
<<link [[그만둔다|Dilapidated Crop Fours End]]>><</link>>
<br><<effects>>
You crawl towards the window. "My my," Sydney says. "Not shy, are you?"
<<generate4>><<generate5>><<person4>>
<<exhibitionism2>>
A <<person>> carrying bags full of shopping spots you, and stops in <<his>> tracks. A <<person5>><<person>> walking opposite follows <<person4>><<his>> gaze, and also stops at the sight of a <<girl>> being ridden by the window.
<br><br>
"This is Sirris' adult shop," Sydney says, loud enough to be heard through the glass. "We're not open yet, but I hope you visit when we are." <<person2>><<He>> gives your hair a gentle tug, steering you deeper into the shop, and out of view. Your heart races.
<br><br>
<<link [[다음|Dilapidated Crop Fours End]]>><</link>>
<br><<effects>>
You come to a stop. "That'll do," Sydney says, climbing from your back. <<He>> takes your hand, and helps you to your feet. "How do you feel, lover?"
<br><br>
<<link [[추파를 던진다|Dilapidated Crop Fours Flirt]]>><<npcincr Sydney lust 5>><<npcincr Sydney purity -2>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<gglust>>
<br>
<<link [[Cry|Dilapidated Crop Fours Cry]]>><<pain -4>><<trauma -6>><<stress -6>><</link>><<if $pain gte 1>><<lpain>><</if>><<ltrauma>><<lstress>>
<br>
<<link [[Just get back to work|Dilapidated Crop Fours Work]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Give me one more," you say, turning around and bending over. "For good measure."
<br><br>
Sydney smiles, and gives you a final whack with the riding crop. It's harder than before, and elicits a small yelp.
<br><br>
<<elseif $speech_attitude is "bratty">>
"I feel fine," you say, taking the riding crop from <<his>> hand while wrapping your other arm around <<his>> waist. You give <<his>> ass a quick retaliatory swat. "Maybe next time I'll be on your back."
<br><br>
Sydney smiles. "Oh?" <<he>> laughs. "You gonna make me? Good luck."
<br><br>
<<else>>
"Just you wait," you say. "Next time it'll be you on your hands and knees."
<br><br>
Sydney smiles. "Oh? You gonna make me? Good luck."
<br><br>
<</if>>
You return to work. Sydney squirrels away the riding crop for later.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
You rest your head on Sydney's shoulder, and let the tears flow. "It's okay," <<he>> says. "I didn't go too hard, did I?" 당신은 고개를 가로젓는다.
<br><br>
<<He>> sits with you for a while, holding your hand and making small talk. <<His>> voice, and the normalcy of the situation, soon calm you. There's not much time left to get any work done, but <<he>> doesn't seem to mind.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"L-let's get back to preparing the shop," you say. "Before we're caught."
<<elseif $speech_attitude is "bratty">>
"Let's get back to preparing the shop," you say. "Maybe I'll find a crop myself, and it'll be your turn to be punished."
<<else>>
"Let's get back to preparing the shop," you say. "Before we're caught."
<</if>>
<br><br>
Sydney nods, but squirrels the riding crop away before returning to work.
<br><br>
<<link [[End|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"W-we shouldn't be using the toys ourselves," you say.
<<elseif $speech_attitude is "bratty">>
"Not now," you say. "I'm trying to get work done."
<<else>>
"I'm not in the mood," you say.
<</if>>
<br><br>
Sydney relaxes, nods, and puts the crop back in the crate before returning to work.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
You give Sydney a gentle shove. It barely moves <<him>>, but <<he>> yelps in surprise. "Hey," <<he>> says. "What was that for?"
<br>
<<if $speech_attitude is "meek">>
"Nothing," you say, leaning against the counter and sticking out your <<bottom>>. "I just wanted to annoy you. Don't you think I deserve to be punished?"
<br>
"Punished? It was only-"
<<elseif $speech_attitude is "bratty">>
"What was that for?" you repeat in a mocking tone while leaning on the counter and sticking out your <<bottom>>.
<br>
"Did I do something to upset-"
<<else>>
"Did that bother you?" you say, leaning against the counter and sticking out your <<bottom>>. "Perhaps you should get revenge."
<br>
"Revenge? Why would I-"
<</if>>
<<he>> begins, but stops when <<he>> notices your gaze on the riding crop. <<He>> takes in your posture, and realisation dawns on <<his>> face. <<He>> drops the crop and steps away. You laugh.
<br><br>
<<He>> turns away from you and returns to work, but you suspect it's to hide <<his>> blush.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"There's no need to be shy," you say, reaching for the beads yourself. "It's just a toy."
<<elseif $speech_attitude is "bratty">>
"You're not afraid of a little toy, are you?" you ask, reaching for the beads yourself.
<<else>>
"What's wrong?" you ask, reaching for the beads yourself. "There's nothing to be ashamed of."
<</if>>
You make a tight circle with your forefinger and thumb and, holding it up so Sydney can see, push the beads through the hole, one by one.
<br><br>
Sydney looks away, <<his>> face red. "Th-thank you for the demonstration," <<he>> says. "But you should put it away before you're seen." You do so before returning to work.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
You run your tongue over the topmost bead, and Sydney angles it towards your mouth. You part your lips, and <<he>> pushes it inside. It doesn't taste of anything at all.
<br><br>
<<if $arousal gte 10000>>
당신에겐 너무 심한 자극이다. <<orgasm>>
"Fascinating," <<he>> says, watching you shudder. "I didn't think it worked that way."<<llspurity>><<glust>><<npcincr Sydney purity -5>><<npcincr Sydney lust 2>>
<br><br>
<</if>>
You hear a noise from the back of the shop. Sydney throws a worried glance at the door, and puts the beads back in the crate before returning to work.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-is that hygienic?" you ask.
<<elseif $speech_attitude is "bratty">>
"I'm not putting that in my mouth," you say. Unused or not.
<<else>>
"I don't think that's hygienic," you say.
<</if>>
<br><br>
Sydney sighs. "As you wish. I'm sure they taste just fine." <<He>> returns to work.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
You put your hands against the wall, and stick out your <<bottom>>. "These are in the way," Sydney says, grasping the hem of your $worn.lower.name.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<He>> flips it up, baring your <<undies>>.
<<else>>
<<He>> tugs it down, baring your <<undies>>.
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
"Nothing underneath," <<he>> says, giving you a squeeze. "You were hoping for this."
<<else>>
<<He>> grasps your $worn.under_lower.name next, and it follows suit.
<</if>>
<br><br>
<<if playerChastity("anus")>>
<<His>> fingers brush against your $worn.genitals.name. "No use trying to remove it. I know how tough these things are. Still, it would be a shame to have you in such a position and not take advantage."
<br><br>
<<He>> crouches behind you. You feel <<his>> breath on your skin a moment before <<he>> plants a kiss. <<He>> plants another. "Hold still," <<he>> says. "Until I'm done."
<br><br>
You hear movement from the back of the shop. Sydney rises and covers you in a flash, watching the door with a wary expression. "I'll keep this for later," <<he>> says, squirreling the beads away before returning to work.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br>
<<else>>
Sydney crouches behind you. You glance back, and see <<him>> lubing the beads with <<his>> saliva.
<br><br>
<<link [[Allow|Dilapidated Beads 2]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 5>><<arousal 4000 "anus">><</link>><<gggarousal>><<set _lustincrdisplay to 1>><<lspurity>><<glust>>
<br>
<<link [[Cover your bottom|Dilapidated Beads Refuse 2]]>><</link>>
<br>
<</if>><<effects>>
Sydney pushes the tip into your <<bottom>>.
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
You cover your mouth with your hand.
<<else>>
You resist the urge to yelp.
<</if>> <<He>> waits a moment before pushing in the next, and the next. "Do you like that?" <<he>> asks. "Do you want me to keep going?" You nod, and <<he>> pushes the rest of the beads in, one by one.
<br><br>
<<He>> pulls them out in one motion, making you shudder and moan.
<<if $arousal gte 10000>>
당신에겐 너무 심한 자극이다. <<orgasm>>
"Shush my sweet," <<he>> whispers. "Or we'll be heard."<<gglust>><<npcincr Sydney lust 5>>
<</if>>
<br><br>
<<He>> gives your <<bottom>> a quick squeeze. "Best cover yourself before we're caught," <<he>> says. "I'll keep these for later." <<He>> squirrels the beads away before returning to work.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
You cover your <<bottom>> with one hand as Sydney lines up the beads. "Need some convincing?" <<he>> asks, rising to <<his>> feet. "I won't be pushy, but I'm keeping this for later." <<He>> squirrels the beads away before returning to work.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
"Boo," Sydney says. "I bet I could convince you." <<He>> throws another glance a the door. "But I shan't push my luck." <<He>> drops the beads back in the crate, and returns to work.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"C-can I take a look?" you ask. "I-I'm just curious."
<<elseif $speech_attitude is "bratty">>
"Give it here," you say, holding out your hand.
<<else>>
"Can I have a look?" you ask.
<</if>>
Sydney passes it to you. You hold it up to your eyes, and run your fingers over its length. "This is indeed a phallus," you say, adopting a level tone. "Very thick, and yet, a human orifice must be able to accommodate it." You nod sagely.
<br><br>
Sydney blushes as you pass it back to <<him>>, and <<he>> returns it to the crate.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
You keep working. Sydney hesitates before putting the dildo back in the crate, and joining you.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
You sit on the counter. Sydney walks after you, still holding the dildo and eyeing you up. "Best keep our voices down," <<he>> whispers. "Don't want <<sydneymum>> to suspect anything." <<He>> puts the dildo in <<his>> mouth, holding it between <<his>> teeth as <<he>> climbs onto the counter <<himself>>, pushing you onto your back.
<<promiscuity1>>
<<He>> removes the dildo from <<his>> mouth, and runs the tip over your cheek. "I wanna see how you lick," <<he>> says. "Up close."
<br><br>
<<link [[Lick it|Dilapidated Dildo Lick]]>><</link>>
<br>
<<link [[Ask Sydney to lick it|Dilapidated Dildo Sydney Lick]]>><</link>>
<br><<effects>>
You press your tongue against the dildo, and hold it there as Sydney moves it across your face. <<He>> stares into your eyes as <<he>> does. "You're getting it a bit slimy," <<he>> whispers. "Is saliva a good lubricant?" <<He>> turns the length to face you, and you lick the tip.
<br><br>
<<if $arousal gte 10000>>
Performing such an act with Sydney's weight atop you is too much. <<orgasm>>
"Well well," Sydney says. "Aren't you easy to entice. Just wait until I give you something else to lick."<<gglust>><<npcincr Sydney lust 5>>
<br><br>
<</if>>
You hear movement from the back of the shop. Sydney climbs off you, throwing a worried glance at the door. <<He>> squirrels the dildo away with a mischievous grin before returning to work.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"C-could you show me how it's done?" you ask.
<<elseif $speech_attitude is "bratty">>
"What?" you ask. "Scared to lick it yourself?"
<<else>>
"How about you show me?" you say.
<</if>>
<br><br>
Sydney holds the tip of the dildo near <<his>> mouth, and gently runs it across <<his>> face, licking it from tip to base. <<He>> turns it around and repeats the process, maintaining eye contact all the while.
<br><br>
<<if $arousal gte 10000>>
<<His>> performance, combined with <<his>> body pressing down on you, is too much. <<orgasm>>
<<He>> laughs. "Just wait until I lick you," <<he>> says. "You might pass out."
<br><br>
<</if>>
You hear movement from the back of the shop. Sydney climbs off you, throwing a worried glance at the door. <<He>> squirrels the dildo away with a mischievous grin before returning to work.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br>/*Unfinished and unused*/
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Dilapidated Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Dilapidated Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"We'd best get back to work, lover," <<he>> says. "I think I'll keep this toy. <<sydneyMum>> won't notice."<<glove>><<llspurity>><<lllust>><<npcincr Sydney love 1>><<npcincr Sydney lust -10>><<npcincr Sydney purity -5>>
<br><br>
<<tearful>> you climb down from the counter.
<br><br>
<<elseif $enemyhealth lte 0>>
Sydney backs away from you. "What's the matter, lover?" <<he>> coos. "Too rough for you?" <<He>> laughs.
<br><br>
<<tearful>> you climb down from the counter.
<br><br>
<<elseif $rescue is 1 and $alarm is 1>>
Sydney backs away from you. "Shush!" <<he>> says. "Or <<sydneyMum>> will hear." You hear movement from the back of the shop, and Sydney quickly returns to work.
<br><br>
<<tearful>> you climb down from the counter.
<br><br>
<<else>>
"I suppose this is a bit risky," <<he>> says, looking at the door to the back of the shop. You hear Sirris working back there. "We'll steal some time together elsewhere, shall we?"
<br><br>
<<tearful>> you climb down from the counter.
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Dilapidated End]]>><<npc Sirris>><<npc Sydney 2>><</link>>
<br><<effects>>
"Do I have to ask nicely?" Sydney asks. <<He>> holds the dildo up to <<his>> face, and licks it without breaking eye contact. "Or maybe you just need convincing."
<br><br>
You hear footsteps from the back of the shop. Sydney drops the dildo back in the crate. "Maybe another time, lover."
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"There's nothing to be ashamed of," you say, reaching into the crate and lifting out the dildo. "See." You wave it at Sydney, and <<he>> blushes. "Or does the temple consider it profane?"
<<elseif $speech_attitude is "bratty">>
"What's the matter?" you ask, reaching into the crate and lifting out the dildo. "It's not a snake." You wave it at Sydney, and <<he>> blushes. "Does the temple forbid such profane items?"
<<else>>
"It's nothing to be afraid of," you say, reaching into the crate and lifting out the dildo. "It's just an inert object." You wave it at Sydney, and <<he>> blushes. "Or does the temple consider it profane?"
<</if>>
<br><br>
"I-it's not that," Sydney says, looking away. "Just put it back in the crate. We have lots to do."
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<effects>>
"Could you help me lift this?" you say, focusing your attention elsewhere. Sydney nods, seeming relieved.
<br><br>
<<link [[다음|Dilapidated End]]>><</link>>
<br><<set $outside to 1>><<effects>><<set $lock to 200>>
You pass by an adult shop. It's currently closed.
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<link [[자물쇠를 딴다 (0:10)|Adult Shop]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>><<effects>>
<<set $location to "adult_shop">><<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
Sydney's excitement pours out during the walk to Elk Street. Excitement and pride.
<<if $sydneySeen.includes("parent")>>
<<His>> <<sydneymum>> has dreamt of this for a long time, it seems. It's hard to get a word in.
<<else>>
Sirris has dreamt of this for a long time, it seems. It's hard to get a word in.
<</if>>
<br><br>
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
Sydney talks little on the walk to Elk Street. "I want to be supportive," <<he>> says at one point. "But <<sydneymum>> makes it difficult at times."
<br><br>
<<else>>
"I expect there'll be a lot of people," Sydney says. "<<sydneyMum>> hired people to hand out flyers all over town."
<br><br>
<</if>>
<<npc Sirris 2>>
<<generate3>><<generate4>><<generate5>><<npc Niki 6>>
You see a crowd up ahead, surrounding a shop with a purple-lit interior. "Please form an orderly queue," shouts a voice above the din. It's Sirris, raised above the crowd just inside the entrance. <<person2>><<He>> must be stood on something.
<br><br>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
"I wonder what <<he>> has planned," Sydney says as Sirris' eyes fall on you.
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
"Let's hope <<he>> isn't planning anything ungodly," Sydney sighs as Sirris' eyes fall on you.
<<else>>
"Looks like <<he>> has something planned for us," Sydney says as Sirris' eyes fall on you.
<</if>>
<br><br>
<<link [[다음|Adult Shop Opening 2]]>><</link>>
<br><<effects>>
<<npc Sydney 1>><<npc Sirris 2>>
<<run statusCheck("Sydney")>>
<<generate3>><<generate4>><<generate5>><<npc Niki 6>>
You see a crowd up ahead, surrounding a shop with a purple-lit interior. "Please form an orderly queue," shouts a voice above the din. It's Sirris, stood raised above the crowd just inside the entrance. <<person2>><<He>> must be stood on something.
<br><br>
<<person1>>
Sydney pushes through the crowd, heading right for you.
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
"I'm so glad you could make it!" <<he>> says, grasping your arm. "Seems <<sydneymum>> has plans for us, but refused to tell me before you arrived."
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
"I think <<sydneymum>> will be happy to see you," <<he>> says. <<person2>>"<<He>> has plans for us, but refused to tell me before you arrived."
<<else>>
"I'm glad you could make it," <<he>> says, <<his>> tone level. "Seems <<sydneymum>> has plans for us, but refused to tell me before you arrived."
<</if>>
<br><br>
Sirris spots you, and waves at you over the heads of the crowd.
<br><br>
<<link [[다음|Adult Shop Opening 2]]>><</link>>
<br><<effects>>
<<run statusCheck("Sydney")>>
<<person2>>
The crowd organises into something approaching a queue. You can see into the shop now. It's packed with bodies. Sirris pushes <<his>> way towards you.
<br><br>
<<if $adultshopcontribution gte 12>>
"Thank you for coming," <<he>> says. "You've helped so much already, but I have one last favour to ask you. I've hired temporary help to handle the counter and customer service, but I have something special in mind."
<<elseif $adultshopcontribution gte 1>>
"Thank you for coming," <<he>> says. "You've helped already, but I have another favour to ask you. I've hired temporary help to handle the counter and customer service, but I have something special in mind."
<<else>>
"Thank you for coming," <<he>> says. "Not to impress on you, but I have a favour to ask. I've hired temporary help to handle the counter and customer service, but I have something special in mind."
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
"There are a few items we could demonstrate," Sydney says, eyeing up a rack of whips. "Who would have considered using weapons in such a profane way!"
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
"I want to be supportive," Sydney says. "But please don't ask me to do anything the temple wouldn't approve of."
<<else>>
"I want to be supportive," Sydney says. "Please don't ask me to do anything lewd though."
<</if>>
<br>
"Perish the thought!" Sirris replies. "I just want you to be part of a display. There's a bed-"
<br>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
"A bed!" Sydney interrupts. "Delightful."
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
"I don't like the sound of that," Sydney interrupts.
<<else>>
"That sounds a bit much," Sydney interrupts.
<</if>>
<br>
"I just want you to lie on it while wearing some of the sleepwear we sell. That's all."
<br>
<<person1>>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
Sydney smiles. "I can manage that."
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
Sydney shakes <<his>> head and turns to you. "I'm sorry," <<he>> says. "This is too much for me."
<<else>>
Sydney nods. "As long as the sleepwear isn't anything that would turn a priest's head."
<</if>>
<br>
Sirris faces you. "How about you?"
<br><br>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
<<link [[Agree to help|Adult Shop Opening Corrupt]]>><<set $adultshopcontribution += 1>><<npcincr Sirris love 10>><</link>><<ggglove>>
<br>
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
<<link [[Agree to help|Adult Shop Opening Pure]]>><<set $adultshopcontribution += 1>><<npcincr Sirris love 10>><</link>><<ggglove>>
<br>
<<else>>
<<link [[Agree to help|Adult Shop Opening Neutral]]>><<set $adultshopcontribution += 1>><<npcincr Sirris love 10>><</link>><<ggglove>>
<br>
<</if>>
<<link [[거절한다|Adult Shop Opening Refuse]]>><</link>>
<br><<effects>>
<<run statusCheck("Sydney")>>
<<person2>>
"That's fine," Sirris says, failing to hide <<his>> disappointment. "I hope you enjoy yourself regardless! Sydney, follow me to your uniform."
<br><br>
<<person1>>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
"It would be more fun with you," Sydney shrugs. "But I won't complain about getting a whole bed to myself." <<He>> follows Sirris into the shop, pushing past the many patrons.
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
"We'll stay together if you like," Sydney says. "Maybe make sure this queue doesn't deteriorate."
<<else>>
"Not sure if it'll be more or less embarrassing lying on the bed alone," Sydney shrugs. "It'll be over before I know it, I'm sure."
<</if>>
<br><br>
<<link [[다음|Adult Shop Opening Refuse 2]]>><</link>>
<br><<effects>>
<<run statusCheck("Sydney")>>
<<pass 50>>
<<person1>>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
You push your way into the shop. It's usually quite spacious, but the space between each row of shelves is packed with people examining the merchandise. Sydney soon emerges, wearing babydoll lingerie. <<He>> pulls off the look, reclining on one elbow and examining the crowd with a relaxed expression. Several patrons try flirting with <<him>>. <<He>> belittles them until they stop.
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
You help Sydney keep order outside.
<<if $awareness gte 200>>
You suggest making use of one of the whips on display, but <<he>> isn't interested. "That might be a sin," <<he>> says.
<<else>>
<<He>> isn't keen on going inside. "The temple is unsure of this sort of thing for a reason," <<he>> says.
<</if>>
<<He>> manages to protect the cohesion of the queue until the last customers enter.
<<else>>
You push your way into the shop. It's usually quite spacious, but each row of shelves is packed with people examining the merchandise. Sydney soon emerges, wearing a cowprint onesie. Less coquettish than the most of the clothes for sale. Several patrons try flirting with <<him>>, but <<he>> refuses to interact.
<</if>>
<br><br>
<<person2>>
You hear a shout above the patrons' murmuring. "Thank you all for coming." It's Sirris, stood on a platform once more. Many of the customers remained just outside after purchasing their goods. They now crowd again around the windows.
<br><br>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
Sydney arrives at your side, still wearing the babydoll. "I'd like to give a special thanks to our model here. Could I have a round of applause?" A few whistles punctuate the claps. Sydney gives a theatric curtsey.
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
Sydney presses closer to you.
<<else>>
Sydney arrives at your side, still wearing the cowprint onesie. "I'd like to give a special thanks to our model here. Could I have a round of applause?" A few cheers punctuate the claps. Sydney gives an awkward bow.
<</if>>
<br><br>
"I hope you enjoyed yourselves," Sirris continues. "We're open six days a week, and shut at <<ampm 21 00>>. I hope to see you again!"
<br><br>
<<link [[다음|Adult Shop Opening Refuse 3]]>><</link>>
<br><<effects>>
<<run statusCheck("Sydney")>>
<<person1>>
The event is over, but the shop remains open.
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
Sydney disappears into the back room, and emerges dressed in <<his>> usual clothing. "Gonna stay and help out," <<he>> says. "Put my library experience to use. I bet <<sydneymum>> would be honoured to have you too, but I don't want to presume."
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
"I should stay and help <<sydneymum>>," <<he>> says. "This means a lot to <<nnpc_him "Sirris">>, and I've some experience from the library."
<<else>>
Sydney disappears into the back room, and emerges dressed in <<his>> usual clothing. "Gonna stay and help out," <<he>> says. "I've some experience from the library, so I might be useful."
<</if>>
<br><br>
<<if $adultshopcontribution>>
<<earnFeat "Opened Pandoras Box">>
<<if $adultshopcontribution gte 12>>
<<earnFeat "Opened Pandoras Cocks">>
<</if>>
<</if>>
<<link [[다음|Adult Shop]]>><<unlockAdultShop>><<endevent>><</link>>
<br>
/*pure opening*/<<effects>>
<<run statusCheck("Sydney")>>
<<person2>>
Sirris pushes through the throng, and you follow behind. <<He>> takes you behind the counter, and into the back room.
<br><br>
It's a workshop, you think. Arcane gizmos cover the surfaces, and jumbles of spare parts litter the floor. There's an old cylindrical boiler at the back, but the pipes have been rerouted through a vibrating machine, spotted with blue lights.
<br><br>
"Excuse the clutter," Sirris says. "This is just the only place here where you can get some privacy. Here." <<He>> hands you a couple of bundles of fabric. One is a <span class="lblue">cowprint onesie,</span> the other a set of <span class="purple">babydoll lingerie</span>.
<br><br>
"I'd like to advertise the babydoll, but I understand if you don't. The onesie is cute too. I'll leave it up to you." <<He>> shuts the door behind <<him>>.
<br><br>
<<link [[Wear the onesie|Adult Shop Opening Pure Onesie]]>><</link>>
<br>
<<if $worn.under_lower.type.includes("naked")>>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[Wear the babydoll|Adult Shop Opening Pure Babydoll]]>><<set $phase to 1>><</link>><<exhibitionist4>>
<<else>>
<span class="blue">You're not exhibitionistic enough to wear the babydoll. It's quite sheer, and you're not wearing underwear!</span>
<br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[Wear the babydoll|Adult Shop Opening Pure Babydoll]]>><<set $phase to 0>><</link>><<exhibitionist2>>
<<else>>
<span class="blue">You're not exhibitionistic enough to wear the babydoll. It's very sheer, and people will see your $worn.under_lower.name!</span>
<br>
<</if>>
<</if>><<effects>>
<<undressmid "adult shop opening">>
<<upperwear 89>>
You undress, and step into the onesie. It's snug. It'll be a bit odd to wear in public, but these are unusual circumstances.
<br><br>
You emerge from the back room. People don't pay you much attention at first, though Sydney does. <<person1>><<He>> smothers a smirk. You don't look that silly, surely!
<br><br>
Patrons notice as you walk to the bed. You lie atop it.
<br><br>
"Are you for sale?" a <<person3>><<person>> chuckles.
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[네|Adult Shop Opening Pure 2]]>><<set $phase to 2>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[추파를 던진다|Adult Shop Opening Pure 2]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<link [[아니요|Adult Shop Opening Pure 2]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<undressmid "adult shop opening">>
<<upperwear 18>>
You undress, and pull the babydoll over your head. It's see-through and short, but you can tug it over your <<undies>>, and the dim purple light on the shop floor shouldn't reveal much.
<<if $phase is 1>>
<<exhibitionism4>>
<<else>>
<<exhibitionism2>>
<</if>>
You emerge from the back room, and draw attention at once. You see Sydney organising the queue outside, and catch <<person1>><<his>> eye. <<He>> looks away and blushes.
<br><br>
You walk over to the bed, positioned in the middle of the main floor, and lie atop it.
<br><br>
"Are you for sale?" a <<person3>><<person>> chuckles.
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[네|Adult Shop Opening Pure 2]]>><<set $phase to 2>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[추파를 던진다|Adult Shop Opening Pure 2]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<link [[아니요|Adult Shop Opening Pure 2]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase is 2>>
<<if $speech_attitude is "meek">>
"H-how much am I worth?" you enquire.
<<elseif $speech_attitude is "bratty">>
"You couldn't afford me," you say with a dismissive glance.
<<else>>
"What are you offering?" you ask.
<</if>>
<<promiscuity4>>
The <<person3>><<person>> reaches into <<his>> wallet, but is interrupted by an observant Sirris. "None of that funny business here," <<person2>><<he>> says. "Out you go."
<br><br>
The <<person3>><<person>> grumbles, but does as told.
<br><br>
<<elseif $phase is 1>>
<<if $speech_attitude is "meek">>
"A-am I attractive?" you ask. "Am I modelling this okay?"
<<elseif $speech_attitude is "bratty">>
"Best watch your mouth," you purr. "I've got something for you to choke on."
<<else>>
"Oh you!" you giggle.
<</if>>
<<promiscuity1>>
Other patrons try their luck, and you respond with similarly bawdy words.
<br><br>
<<else>>
<<if $speech_attitude is "meek">>
"I should focus on modelling," you say. "That's why I'm here."
<<elseif $speech_attitude is "bratty">>
"Watch your mouth," you say. "Or I'll report you for harassment."
<<else>>
"I'm working," you say, matter-of-factly.
<</if>>
<br><br>
You can tell the <<person>> wants to keep talking, but <<he>> manages to keep it to <<himself>>.
<br><br>
<</if>>
<<link [[다음|Adult Shop Opening Pure 3]]>><</link>>
<br><<effects>>
<<pass 50>>
You lie on the bed and watch the patrons and staff. Looks like Sirris is doing good business. <<person2>><<He>> bounces this way and that, stopping to help customers with information, and constantly looking around for where best to assist next. <<He>> looks haggard, but happy.
<br><br>
You finally see where Sydney gets it from. In this moment, you truly see an older Sydney in Sirris. You let yourself smile at the thought.
<br><br>
Sydney enters the shop, and walks your way. The queue has emptied into the shop. There's still a crowd outside, but they seem to be people who have already explored the shop's interior.
<br><br>
<<person1>>
"Can I get you anything?" <<he>> asks. "A glass of water, or a biscuit? I know where the cookies are hidden."
<br><br>
<<link [[Ask for refreshments|Adult Shop Opening Pure Refresh]]>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Say you're fine|Adult Shop Opening Pure Fine]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[Pull onto bed|Adult Shop Opening Pure Bed]]>><<npcincr Sydney love -1>><<npcincr Sydney purity -2>><</link>><<promiscuous2>><<dancedifficulty 1 800>><<llove>><<lspurity>>
<br>
<<else>>
<span class="blue">You aren't promiscuous enough to pull Sydney on the bed.</span>
<</if>><<effects>>
Sydney returns with a glass of water and a couple of cookies. <<He>> stays to chat. You're careful not to get crumbs on Sirris' pristine bed.
<br><br>
<<link [[다음|Adult Shop Opening End]]>><</link>>
<br><<effects>>
Sydney nods. "I think the opening event is nearly over," <<he>> says. "Mind if I stay and chat for a minute?"
<br><br>
<<link [[다음|Adult Shop Opening End]]>><</link>>
<br><<effects>>
You lunge forward, reaching for Sydney's waist.
<<if $danceSuccess>>
<<His>> eyes flash with awareness, <span class="green">but you're too quick.</span> Laughing, you pull <<him>> on top of you.
<br><br>
The audience laughs with you. Many reach for phones and cameras. Sydney is less amused. "What's the matter with you?!" <<he>> asks. "Let go!"<<glust>><<npcincr Sydney lust 5>>
<br><br>
<<link [[Let go|Adult Shop Opening Pure Let]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[거절한다|Adult Shop Opening Pure Hold]]>><<npcincr Sydney lust 5>><</link>><<glust>>
<br>
<<if $sydneyromance is 1>>
<<link [[키스한다|Adult Shop Opening Pure Kiss]]>><<npcincr Sydney love 5>><</link>><<gglove>><<kissvirginitywarning>>
<br>
<</if>>
<<else>>
<<His>> eyes flash with awareness, <span class="red">and <<he>> steps out of your grasp.</span><<promiscuity2>>
"Oh no you don't," <<he>> says. "Don't take my humility for weakness. Others have learned how big a mistake that is." <<His>> stance softens. "I'm sorry. You made me jump, that's all."
<br><br>
<<link [[다음|Adult Shop Opening End]]>><</link>>
<br>
<</if>><<effects>>
You release Sydney. <<He>> rolls off the bed and smoothes <<his>> clothes. "That was rude," <<he>> says. "You can forget about the biscuit!" <<He>> marches away.
<br><br>
<<link [[다음|Adult Shop Opening End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"But the customers like it," you say. "Look. I bet this is getting Sirris lots of custom."
<<elseif $speech_attitude is "bratty">>
"Quit whining," you say. "The customers like it. You want Sirris to have lots of custom, right?"
<<else>>
"The customers like it," you say. "Look. I bet this is getting Sirris lots of custom."
<</if>>
<br>
"Don't try to guilt me," Sydney says. "I get enough of that at the tem-" <<he>> catches <<himself>>, and puts a hand over <<his>> mouth. "I'm sorry, I shouldn't say such things."
<br>
<<if $speech_attitude is "meek">>
"Could you join me for just a few minutes?"
<<elseif $speech_attitude is "bratty">>
"Come on. It'll only be a few minutes."
<<else>>
"Would you join me for just a few minutes?"
<</if>>
<br><br>
Sydney reluctantly nods. You release <<him>>, and <<he>> rolls onto <<his>> back. <<He>> attracts a lot of attention. Your outfit is more appropriate than <<his>>, but the customers don't seem to mind.
<br><br>
<<link [[다음|Adult Shop Opening End]]>><</link>>
<br><<effects>>
You lean forward, eyes closed and mouth agape, and steal a kiss. Sydney melts in your arms, forgetting where <<he>> is for just a moment.<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>>
<br><br>
The audience's cheer brings <<him>> back to reality. <<if _npcKissVirginTemp>>"That was my first kiss," <<he>> says. "I'm happy it was you."<</if>> <<He>> pulls you close in an embrace. "I'm still angry though!"
<br><br>
You lie on the bed together for a few minutes. Sydney draws a lot of attention, despite not being dressed for the role.
<br><br>
<<link [[다음|Adult Shop Opening End]]>><</link>>
<br>
/*neutral opening*/<<effects>>
<<run statusCheck("Sydney")>>
<<person2>>
Sirris pushes through the throng. Sydney and you follow close behind. <<He>> takes you behind the counter, and into the back room.
<br><br>
It's a workshop, you think. Arcane gizmos cover the surfaces, and jumbles of spare parts litter the floor. There's an old cylindrical boiler at the back, but the pipes have been rerouted through a vibrating machine, spotted with blue lights.
<br><br>
"Excuse the clutter," Sirris says. "This is just the only place here where you can get some privacy. Here." <<He>> hands you a couple of bundles of fabric. One is a <span class="lblue">cowprint onesie,</span> the other a <span class="purple">babydoll lingerie</span>.
<br><br>
"You can find your own Syd. I'd like to advertise the babydoll, but I understand if you don't. The onesie is cute too. I'll leave it up to you." <<He>> shuts the door behind <<him>>.
<br><br>
<<person1>>
"I can't believe the audacity!" Sydney says when Sirris is gone. "Handing you that slip of fabric. I'll get the other onesie."
<br><br>
<<link [[Wear the onesie|Adult Shop Opening Neutral Onesie]]>><</link>>
<br>
<<if $worn.under_lower.type.includes("naked")>>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[Wear the babydoll|Adult Shop Opening Neutral Babydoll]]>><<set $phase to 1>><</link>><<exhibitionist4>>
<<else>>
<span class="blue">You're not exhibitionistic enough to wear the babydoll. It's quite sheer, and you're not wearing underwear!</span>
<br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[Wear the babydoll|Adult Shop Opening Neutral Babydoll]]>><<set $phase to 0>><</link>><<exhibitionist2>>
<<else>>
<span class="blue">You're not exhibitionistic enough to wear the babydoll. It's very sheer, and people will see your $worn.under_lower.name!</span>
<br>
<</if>>
<</if>><<effects>>
<<run statusCheck("Sydney")>>
<<undressmid "adult shop opening">>
<<upperwear 89>>
Sydney dresses behind the boiler. "Let me know when it's safe to come out," <<he>> says. You remove your clothing, and step into the onesie.
<br>
"You can come out," you say.
<br>
Sydney does so, wearing a matching cowprint onesie. "This is going to be so embarrassing," <<he>> says. "I'm glad I'm not doing it alone."
<br><br>
Together, you exit the back room, and walk out into the shop proper.
<br><br>
<<link [[다음|Adult Shop Opening Neutral Onesie 2]]>><</link>>
<br><<effects>>
<<run statusCheck("Sydney")>>
People don't notice you at first. Few can even see you through the crowd. You attract some looks as your make your way to the bed. It's sat in the middle of the floor, surrounded by open space.
<br><br>
Sydney climbs onto the bed, and crawls to the other side. You climb on after <<him>>, and the pair of you lie on your backs with your heads resting on tall stacks of pillows.
<br><br>
"So we just lie here?" Sydney asks. "I guess we should answer questions. You know, this could be comfy if not for all the people around."
<br><br>
"Why, aren't you two the cutest!" says a <<person3>><<person>>. You've attracted a lot of attention now. "Can I take a picture?" Others murmur in support of the question. Sydney looks unsure.
<br><br>
<<link [[Allow pictures|Adult Shop Opening Neutral Pictures]]>><<famemodel 50>><<if playerBellyVisible()>><<famepregnancy `Math.ceil(playerBellySize() / 10)`>><</if>><</link>>
<br>
<<link [[Refuse pictures|Adult Shop Opening Neutral Refuse]]>><</link>>
<br><<effects>>
<<run statusCheck("Sydney")>>
<<if $speech_attitude is "meek">>
"Y-you can take pictures if you like," you say.
<<elseif $speech_attitude is "bratty">>
"Go ahead," you say. "Just make it quick. There's a queue."
<<else>>
"If you like," you say.
<</if>>
People reach for their phones and cameras. The <<person>> smiles gratefully.
<br><br>
Sydney looks uncomfortable at first, but soon grows used to it. That is, until a <<person4>><<person>> leers over <<his>> phone. "You gonna demonstrate toys for us?" <<he>> asks.
<br><br>
<<person1>>
Sydney instinctively reaches for <<his>> crucifix, but it's hidden in <<his>> onesie. "A-absolutely not! Get out, right this instant!" The <<person4>><<person>> sulks like a toddler, but does as Sydney instructs.
<br><br>
<<link [[다음|Adult Shop Opening Neutral 2]]>><</link>>
<br><<effects>>
<<run statusCheck("Sydney")>>
당신은 고개를 가로젓는다.
<<if $speech_attitude is "meek">>
"I-I'm really sorry," you say. "But no photos please."
<<elseif $speech_attitude is "bratty">>
"No photographs allowed," you say. "Anyone who tries gets removed."
<<else>>
"No photos I'm afraid," you say. "But you can look all you like."
<</if>>
<br><br>
There's a murmur of disappointment, but Sydney seems relieved. That is until <<person4>><<person>> leens on the bedframe. "You gonna demonstrate toys for us?" <<he>> asks.
<br><br>
<<person1>>Sydney instinctively reaches for <<his>> crucific, but it's hidden in <<his>> onesie. "A-absolutely not! Get out, right this instant!" The <<person4>><<person>> sulks like a toddler, but does as Sydney instructs.
<br><br>
<<link [[다음|Adult Shop Opening Neutral 2]]>><</link>>
<br><<effects>>
<<run statusCheck("Sydney")>>
<<undressmid "adult shop opening">>
<<upperwear 18>>
Sydney dresses behind the boiler. "Let me know when it's safe to come out," <<he>> says. You remove your clothing, and pull the babydoll over your head.
<br>
"You can come out," you say.
<br>
Syndey does so, covered by a cowprint onesie from head to toe. "This is-" <<he>> begins, but freezes in place when <<he>> sees you. "You're actually gonna wear that?!" <<He>> averts <<his>> eyes. "I can almost see through it!"
<br>
"It'll be fine in the shop," you say. "The lighting is dim."
<br>
Sydney shakes <<his>> head. "If you say so. We'll make a funny-looking pair."
<<if $phase is 1>>
<<exhibitionism4>>
<<else>>
<<exhibitionism2>>
<</if>>
<<link [[다음|Adult Shop Opening Neutral Babydoll 2]]>><</link>>
<br><<effects>>
<<run statusCheck("Sydney")>>
You draw attention at once. Mostly you in your babydoll, but Sydney gets a fair few looks as well. You make your way over to the bed in the middle of the room, drawing more eyes as you push through the crowd.
<br><br>
You climb onto the bed, and crawl to the other side. Sydney follows you on. "So we just lie here?" <<he>> asks. "I guess we can answer the customers' questions."
<br><br>
"Why aren't you a cutie," says a <<person3>><<person>>, addressing Sydney. "Do you mind if I take some pictures?" Sydney looks unsure.
<br><br>
<<link [[Allow pictures|Adult Shop Opening Neutral Pictures]]>><<famemodel 50>><<if playerBellyVisible()>><<famepregnancy `Math.ceil(playerBellySize() / 10)`>><</if>><</link>>
<br>
<<link [[Refuse pictures|Adult Shop Opening Neutral Refuse]]>><</link>>
<br><<effects>>
<<run statusCheck("Sydney")>>
The last of the queue outside filters in. There's still a crowd outside, but made up of people who have finished within. Some are comparing purchases. Sirris walks by, and smiles at the sight of you.
<br><br>
<<person2>>
<<if $worn.upper.name is "babydoll">>
"Thank you for wearing the babydoll," <<he>> says. "They've been selling well, and now I know why."
<br>
<<person1>>"You shouldn't ask your students to wear such a thing!" Sydney replies.
<br>
"There's nothing wrong with 'such a thing'," Sirris says. "The temple-"
<br>
"The temple isn't saying it. I am."
<br>
Sirris opens <<person2>><<his>> mouth to reply, but is interrupted by a crash from the corner of the shop. <<He>> hurries over to investigate.
<br><br>
<<else>>
"You make a good couple!" <<he>> says.
<br>
<<person1>>
<<if $sydneyromance is 1>>
Sydney blushes.
<<else>>
Sydney looks away, <<his>> face reddening.
<</if>>
"Thank you for helping me. The event is going really well." <<Hes>> interrupted by a crash from the corner of the shop, and rushes over to investigate.
<br><br>
<</if>>
<<if $sydneyromance is 1>>
<<person1>>Sydney turns <<his>> head, but doesn't say anything. <<He>> just gazes at you.
<br><br>
<<link [[키스한다|Adult Shop Opening Neutral Kiss]]>><<npcincr Sydney love 5>><</link>><<gglove>><<kissvirginitywarning>>
<br>
<<link [[Just smile|Adult Shop Opening Neutral Smile]]>><</link>>
<br>
<<else>>
<<link [[다음|Adult Shop Opening End]]>><</link>>
<br>
<</if>><<effects>>
You lean forward, eyes closed and mouth agape. Sydney's lips meet yours. <<He>> gently moans, and you melt in each others arms.<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>>
<br><br>
You pull away, and gaze at each other for a moment. <<if _npcKissVirginTemp>><<He>> giggles. "That was my first kiss. I'm so happy that it was you."<</if>> <<He>> comes back to reality, and notices a few people gawking. "Excuse me, this is a private moment. Do you mind?"
<br><br>
<<link [[다음|Adult Shop Opening End]]>><</link>>
<br><<effects>>
You smile, and Sydney smiles back. "This is a silly situation," <<he>> says. "But I enjoyed it because of you."
<br><br>
<<link [[다음|Adult Shop Opening End]]>><</link>>
<br>
/*corrupt opening*/<<effects>>
<<run statusCheck("Sydney")>>
<<person2>>
Sirris pushes through the throng. Sydney and you follow close behind. <<He>> takes you behind the counter, and into the back room.
<br><br>
It's a workshop, you think. Arcane gizmos cover the surfaces, and jumbles of spare parts litter the floor. There's an old cylindrical boiler at the back, but the pipes have been rerouted through a vibrating machine, spotted with blue lights.
<br><br>
"Excuse the clutter," Sirris says. "This is just the only place here where you can get some privacy. Here." <<He>> hands you a couple of bundles of fabric. One is a <span class="lblue">cowprint onesie,</span> the other a <span class="purple">babydoll lingerie</span>.
<br><br>
"You can find your own Syd. I'd like to advertise the babydoll, but I understand if you don't. The onesie is cute too. I'll leave it up to you." <<He>> shuts the door behind <<him>>.
<br><br>
<<person1>>
"That's awfully sheer," Sydney says when Sirris is gone. "That slip of fabric. I can't wait to get in mine."
<br><br>
<<link [[Wear the onesie|Adult Shop Opening Corrupt Onesie]]>><</link>>
<br>
<<if $worn.under_lower.type.includes("naked")>>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[Wear the babydoll|Adult Shop Opening Corrupt Babydoll]]>><<set $phase to 1>><</link>><<exhibitionist4>>
<<else>>
<span class="blue">You're not exhibitionistic enough to wear the babydoll. It's quite sheer, and you're not wearing underwear!</span>
<br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[Wear the babydoll|Adult Shop Opening Corrupt Babydoll]]>><<set $phase to 0>><</link>><<exhibitionist2>>
<<else>>
<span class="blue">You're not exhibitionistic enough to wear the babydoll. It's very sheer, and people will see your $worn.under_lower.name!</span>
<br>
<</if>>
<</if>><<effects>>
<<undressmid "adult shop opening">>
<<upperwear 89>>
Sydney disappears behind the boiler. "Let me know when I can emerge," <<he>> says. <<He>> hangs <<his>> clothes on a pipe above as <<he>> undresses.
<br><br>
You undress yourself, and step into the onesie. "You can come out now."
<br><br>
Sydney does so. <<He>> wasn't lying. <<Hes>> really wearing the babydoll. <<He>> tugs the skirt a bit lower. You can almost see through the thin material. "How do I look?" <<he>> asks.
<br><br>
<<if $pronoun is "m">>
You think <<he>> would come across as a girl to people who didn't know better.
<<else>>
The look suits <<him>>.
<</if>>
<br><br>
<<link [["Say " + $NPCList[0].pronouns.he + " looks good"|Adult Shop Opening Corrupt Onesie Compliment]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [["Ask if " + $NPCList[0].pronouns.he + " is sure about this"|Adult Shop Opening Corrupt Onesie Ask]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"A-are you sure you want to wear this?" you ask.
<<elseif $speech_attitude is "bratty">>
"Bold of you to dress like this," you say.
<<else>>
"Are you sure you want to dress like this?" you ask.
<</if>>
<br><br>
"Don't worry. The light in the main room is so dim. I just need to make sure I keep the skirt down."
<br><br>
Together, you walk out into the main room.
<br><br>
<<link [[다음|Adult Shop Opening Corrupt Onesie 2]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Y-you look very pretty," you say.
<<elseif $speech_attitude is "bratty">>
"You don't look bad," you say.
<<else>>
"You look good," you say.
<</if>>
<br><br>
Sydney twirls. "Thank you," <<he>> says. "You look cute. We're going to make quite the pair." <<He>> takes your arm, and together you walk into the main room.
<br><br>
<<link [[다음|Adult Shop Opening Corrupt Onesie 2]]>><</link>>
<br><<effects>>
You draw a few eyes, but not as many as Sydney. You pick up more gawkers as you walk through the crowd. Sydney climbs onto the bed, all but pulling you after <<him>>. You lie down beside <<him>>.
<br><br>
"So we just lie here," <<he>> says. <<He>> ignores the circle of onlookers. "I guess we could answer customers' questions."
<br><br>
"So are you two gonna demonstrate the toys or what?" asks a <<person3>><<person>>.
<br><br>
Sydney fixes <<him>> with a level stare. "How disrespectful," <<person1>><<he>> says. "Get out, before I call security."
<br><br>
You haven't seen any security, but the <<person3>><<person>> does as told.
<br><br>
<<link [[다음|Adult Shop Opening Corrupt 2]]>><</link>>
<br><<effects>>
<<undressmid "adult shop opening">>
<<upperwear 18>>
Sydney disappears behind the boiler. "Let me know when I can emerge," <<he>> says. <<He>> hangs <<his>> clothes on a pipe above as <<he>> undresses.
<br><br>
You undress yourself, and pull the babydoll over your head. "You can come out now."
<br><br>
Sydney does so. <<He>> wasn't lying. <<Hes>> really wearing the babydoll. <<He>> tugs the skirt a bit lower. You can almost see through the thin material. "How do I look?" <<he>> asks.
<br><br>
<<if $pronoun is "m">>
You think <<he>> would appear to be a girl to people who didn't know better.
<<else>>
It suits <<him>>.
<</if>>
<br><br>
<<link [["Say " + $NPCList[0].pronouns.he + " looks good"|Adult Shop Opening Corrupt Babydoll Compliment]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [["Ask if " + $NPCList[0].pronouns.he + " is sure about this"|Adult Shop Opening Corrupt Babydoll Ask]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"A-are you sure you want to wear this?" you ask.
<<elseif $speech_attitude is "bratty">>
"Bold of you to dress like this," you say.
<<else>>
"Are you sure you want to dress like this?" you ask.
<</if>>
<br><br>
Sydney laughs. "They won't see anything in the dim light. Just need to make sure this skirt's tugged low enough."
<<if $worn.upper.name is "babydoll">>
<<His>> eyes flick over your own outfit. "Besides, we'll be able to look after each other."
<</if>>
<<He>> takes your arm, and together you walk out into the main room.
<br><br>
<<link [[다음|Adult Shop Opening Corrupt Babydoll 2]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Y-you look very pretty," you say.
<<elseif $speech_attitude is "bratty">>
"You don't look bad," you say.
<<else>>
"You look good," you say.
<</if>>
<br><br>
Sydney twirls. "Thank you!" <<He>> looks at your outfit. "You don't look bad yourself. Come on, let's knock em dead."
<br><br>
<<He>> takes your arm, and together you walk out into the main room.
<br><br>
<<link [[다음|Adult Shop Opening Corrupt Babydoll 2]]>><</link>>
<br><<effects>>
You draw attention at once. Most customers can't see you through the crowd, but they soon become aware there's something worth seeing. They part to let you through. Sydney crawls onto the bed, all but pulling you after <<him>>.
<br><br>
You lie side by side, surrounded on all sides by an audience. Sydney pays them no mind. "So we just lie here?" <<He>> tugs <<his>> babydoll further between <<his>> thighs. "I guess we should answer customers' questions."
<br><br>
"I've got a question for you," a <<person3>><<person>> interjects. "When are you gonna test these toys on each other?"
<br><br>
<<person1>>
Sydney's demeanor shifts at once. "How rude," <<he>> says. "Either clean up your act, or get out." The <<person3>><<person>> decides against arguing.
<br><br>
<<link [[다음|Adult Shop Opening Corrupt 2]]>><</link>>
<br><<effects>>
You lie beside Sydney. The crowd returns to their browsing, but there are always more eager to look at the display piece in the centre.
<br><br>
Sirris claps <<person2>><<his>> hands when <<he>> sees you. "You both look wonderful!" <<he>> says. A <<person6>>young <<nnpc_gender "Niki">> follows behind, a white stick poking out of <<his>> mouth.
<<if !$nikiSeen.length>>
"This is Niki," Sirris continues. "A photographer who works nearby." Niki acknowledges Sydney and you with a nod.
<br><br>
<<elseif $nikiSeen.includes("farm")>>
<span class="red">It's Niki,</span> the photographer from Remy's farm. <<He>> looks alarmed to see you. "This is Niki," Sirris continues. "A photographer who works nearby." <<gtrauma>><<trauma 6>>
<br><br>
Your thoughts take you back to the farm.
<br><br>
A voice breaks you from the rumination. "Hey!" It's Sydney. "Are you alright? You zoned out for a moment. Come on, we have to smile for the camera."
<br><br>
<<else>>
It's Niki, the photographer. <<He>> acknowledges you with a nod. "This is Niki," Sirris continues. "A photographer who works nearby."
<br><br>
<</if>>
<<link [[다음|Adult Shop Opening Corrupt Niki]]>><<famemodel 50>><<if playerBellyVisible()>><<famepregnancy `Math.ceil(playerBellySize() / 10)`>><</if>><</link>>
<br>
<<set $nikiSeen.pushUnique("adult_shop_opening")>><<effects>>
You and Sydney smile for the camera while Niki snaps pictures from different angles. <<He>> asks you to adopt various poses.
<<if $worn.upper.name is "babydoll">>
Some of them make it difficult to keep your <<undies>> concealed beneath your short skirt. Sydney has a similar problem, but takes it in stride.
<<else>>
Sydney has trouble keeping their skirt tugged low enough.
<</if>>
"Don't worry," Niki says. "If I catch a glimpse of anything I shouldn't, I'll edit it out." Sydney blushes.
<br><br>
<<person1>>
For the final pose, Niki asks you to kneel and grasp each other's hands, leaning into each other with your heads turned to face the camera. Sydney takes to it with gusto, so much <<he>> almost pushes you over.
<<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
<<if $sydneyromance is 1>>
<<link [[키스한다|Adult Shop Opening Corrupt Niki Kiss]]>><<famemodel 50>><</link>><<gglove>><<kissvirginitywarning>>
<br>
<<link [[Just pose|Adult Shop Opening Corrupt Niki 2]]>><</link>>
<br>
<<else>>
<<link [[다음|Adult Shop Opening Corrupt Niki 2]]>><</link>>
<br>
<</if>><<effects>>
You lean forward, eyes closed and mouth agape. Sydney's lips meet yours. <<He>> gently moans, and you barely notice the cheering audience, the click of Niki's camera, or Sirris' astonished gasp.<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>>
<br><br>
You pull away, and gaze at each other for a moment. <<if _npcKissVirginTemp>><<He>> giggles. "That was my first kiss. I'm so happy that it was you."<</if>> Niki circles the bed, capturing as much of the moment as <<person6>><<he>> can.
<br><br>
<<link [[다음|Adult Shop Opening Corrupt Niki 2]]>><</link>>
<br><<effects>>
"Should do it," Niki says. <<person6>><<He>> removes the stick from <<his>> mouth, and replaces it with a lollipop from <<his>> pocket.
<br>
"Wonderful!" Sirris says. "I can't wait to see them..." The pair walk away, leaving you and Sydney on the bed.
<br><br>
<<person1>>
"You're a natural," Sydney says. "Have you considered becoming a professional model? I'm serious!"
<br><br>
<<link [[다음|Adult Shop Opening Corrupt 3]]>><</link>>
<br><<effects>>
The last of the queue filter in, but there's still a crowd outside. People stand in groups, showing off their sex toys. Everyone inside the shop spends at least a few moments watching Sydney and you.
<br><br>
<<person2>>
Sirris approaches the bed. "You've done an amazing job," <<he>> says. "Both of you.
<<if $worn.upper.name is "babydoll">>
We've sold a lot of babydolls, and there's no guessing why."
<<else>>
We've sold a lot of babydolls and onesies, and there's no guessing why."
<</if>>
<br>
"It's been fun," Sydney replies. "People sure like to gawk though."
<br>
Sirris opens <<his>> mouth to speak, but a crash from the other side of the shop interrupts <<him>>. <<He>> rushes over to investigate.
<br><br>
<<person1>>
Sydney wraps an arm around your shoulder, while <<his>> other hand supports <<his>> head.
<br><br>
<<link [[다음|Adult Shop Opening End]]>><</link>>
<br>
/*end*/<<effects>>
<<run statusCheck("Sydney")>>
<<famemodel 100>>
<<if playerBellyVisible()>><<famepregnancy `Math.ceil(playerBellySize() / 10)`>><</if>>
<<person2>>
You hear a shout above the din. "Thank you all for coming," It's Sirris, stood on a platform once more. Customers crowd around the windows outside. "I'd like to give a special thanks to our model<<if !_sydneyStatus.includes("pure")>>s<</if>> here. Could I have a round of applause?" A few whistles punctuate the claps.
<br><br>
"I hope you enjoyed yourselves," Sirris continues. "We're open six days a week, and shut at <<ampm 21 00>>. I hope to see you again!" <<He>> steps down from the platform.
<br><br>
<<person1>>
"I think the grand opening is over," Sydney says. "But the shop is still open.
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
Gonna stay and help out," <<he>> says. "Put my library experience to use. I bet <<sydneymum>> would be honoured to have you too, but I don't want to presume."
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
I should stay and help <<sydneymum>>," <<he>> says. "This means a lot to <<nnpc_him "Sirris">>, and I've some experience from the library."
<<else>>
Gonna stay and help out," <<he>> says. "I've some experience from the library, so I might be useful."
<</if>>
<br><br>
<<link [[다음|Adult Shop Opening End 2]]>><</link>>
<br><<effects>>
/* Delete the cow-onesie */
<<set $worn.head to clone(setup.clothes.head[0])>>
<<set $worn.upper to clone(setup.clothes.upper[0])>>
<<set $worn.lower to clone(setup.clothes.lower[0])>>
/* Return clothing that was stored prior to event */
<<storeon "adult shop opening">>
You return to the back room, and find your clothes where you left them. You dress before returning to the shop proper.
<br><br>
<<if $adultshopcontribution>>
<<earnFeat "Opened Pandoras Box">>
<<if $adultshopcontribution gte 12>>
<<earnFeat "Opened Pandoras Cocks">>
<</if>>
<</if>>
<<link [[다음|Adult Shop]]>><<unlockAdultShop>><<endevent>><</link>>
<br>당신은 성인용품 가게 안에 있다.
<br><br>
<div class="ssm_header">
/* <span class="ssm_owner_name">Rose's</span>*/
<span class="ssm_shop_title"><span class="ssm_neon">Se<span class="ssm_flicker_slow">x</span> T<span class="ssm_flicker_fast">o</span>ys</span></span>
</div>
<br>
<div class="ssm_gridContainer" id="sexShopMenuContainer">
</div>
<br>
<div class="ssm_gridDescContainer" id="ssmDescPillContainer" style="display: none;">
<div class="ssm_descContainer" id="ssm_descContainer">
</div>
</div>
<<run window.sexShopGridInit()>>
<br><br>
<<if $debug is 1>>
<<ind>><<link [[다시 확인한다|Adult Shop Menu]]>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Adult Shop]]>><</link>><<if $worn.lower.name != "naked">>
<span id="stiShowUnderwear"><<link "하의를 감춘다">><<run window.tempHideLower()>><<run Links.generateLinkNumbers($(".passage"))>><</link>></span>
<</if>>
<div id="stiCursedText" class="ssm_fade_in"></div>
<br>
<div class="sti_grid" id="sti_grid">
<div class="sti_grid_title">보유한 섹스 장난감들</div>
</div>
<br>
<div class="sti_gridDescContainer" id="stiDescPillContainer" style="display: none;">
<div class="sti_descContainer" id="sti_descContainer"></div>
</div>
<br><br>
<<run window.patchStraponsWearStatus()>>
<<run window.sexToysInventoryInit()>>
<<if $debug is 1>>
<<link [[다시 확인한다|Sextoys Inventory]]>><</link>>
<br>
<</if>>
<<link [[떠난다|$sextoyInvReturnLink]]>><<unset $sextoyInvReturnLink>><</link>><<widget "adultShop-main">>
<<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>><<unset $tempDisable>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<set $shopName = "adult">>
당신은 성인용품점에 있다. 다양한 페티쉬 의류와 페니스 밴드들이 있다.
<br><br>
<<if $stress gte $stressmax>>
<<passoutadultshop>>
<<else>>
<<if Time.hour is 21 and Time.minute lt 10>>
문을 닫을 시간이다. 시리스가 사람들을 밖으로 내쫓는다. <<if $exposed gte 1>>시리스가 이렇게 노출된 옷차림을 하고 있는 당신을 발견한다면 어떻게 될지 생각하니 당신 안에서 공포가 부풀어오른다.<</if>>
<br><br>
<<set $adultshopstate to "closed">>
<<if $exposed lte 0>>
<<elkicon>><<link [[밖으로 나간다|Elk Street]]>><<adultShopClear>><</link>>
<br>
<<else>>
<<ind>><<link [["끝날 때까지 숨어있는다 (1:00)"|Adult Shop]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<div id="tryonstats-div"><<tryOnStats>></div>
<<unset $shopListStartCount>>
<<unset $clothes_choice>>
<<set $shopPage = 0>>
<<if Time.dayState is "night">>
당신은 어둠 속에 혼자 있다.
<br><br>
<<elseif $exposed gte 1>>
당신은 당신의 품위를 지키기 위해 본디지 옷 진열장 안에 숨어 있다.
<br><br>
<</if>>
<span>따뜻함:</span>
<<warmthscale>>
<div id="warmth-description">
<<warmth_description>>
</div>
<br><br>
<<clothingcategoryicon "all">>
<<link "전부 보기">><<replace "#clothingShop-div">><<AllShop>><</replace>><</link>>
<br><br>
<<if $debug is 1>>
<<clothingcategoryicon "overoutfit">>
<<link "원피스 외투 보기">><<replace "#clothingShop-div">><<OverOutfitShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "overoutfit">>
<<link "외투 상의 보기">><<replace "#clothingShop-div">><<OverTopShop>><</replace>><</link>>
<br><br>
<</if>>
<<clothingcategoryicon "outfit">>
<<link "원피스 겉옷 보기">><<replace "#clothingShop-div">><<OutfitShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "upper">>
<<link "상의 보기">><<replace "#clothingShop-div">><<TopShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "lower">>
<<link "하의 보기">><<replace "#clothingShop-div">><<BottomShop>><</replace>><</link>>
<br><br>
<<clothingcategoryicon "underoutfit">>
<<link "원피스 속옷 보기">><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underupper">>
<<link "속옷 상의 보기">><<replace "#clothingShop-div">><<UnderTopShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underlower">>
<<link "속옷 하의 보기">><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>><</link>>
/* Left here for future expansion */
/*<br>
<<clothingcategoryicon "genitals">>
<<link "음부 덮개 보기">><<replace "#clothingShop-div">><<GenitalShop>><</replace>><</link>>*/
<br><br>
<<clothingcategoryicon "head">>
<<link "머리 악세서리 보기">><<replace "#clothingShop-div">><<HeadShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "face">>
<<link "얼굴 악세서리 보기">><<replace "#clothingShop-div">><<FaceShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "neck">>
<<link "목 악세서리 보기">><<replace "#clothingShop-div">><<NeckShop>><</replace>><</link>>
<br>
/*<<clothingcategoryicon "handheld">>
<<link "들고다니는 악세서리 보기">><<replace "#clothingShop-div">><<HandheldShop>><</replace>><</link>>
<br>*/
<<clothingcategoryicon "hand">>
<<link "손 악세서리 보기">><<replace "#clothingShop-div">><<HandsShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "legs">>
<<link "레그웨어 보기">><<replace "#clothingShop-div">><<LegsShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "feet">>
<<link "신발 보기">><<replace "#clothingShop-div">><<FeetShop>><</replace>><</link>>
<br><br>
<<run linkifyDivs('.button-back-to-shop')>>
/*<<if $clothingrebuy is 1>>
[[의류 자동구입 비활성화|Rebuy Shop]]
<br>
<<else>>
[[의류 자동구입 활성화|Rebuy Shop]]
<br>
<</if>>*/
<<if Time.dayState is "night" and Time.hour isnot $closinghour and !$weekly.theft.adultShop>>
<<link [[금전등록기를 살펴본다|Adult Shop Register]]>><</link>>
<br>
<</if>>
<br>
<<if Time.dayState is "night" or $tryOn.value is 0>>
<<if Time.dayState is "night" and $adultShop.spotted is true and $adultShop.stolenClothes gt 0>>
<<getouticon>><<link [[떠난다|Adult Shop Night Guard Found]]>>
<<shopClothingFilterReset>>
<<ShowUnderEquip "normal">>
<<ShowUnderEquip "over">>
<<set $tryOn.autoReset to true>>
<<crimeUp `$tryOn.value / 100` "thievery">>
<<set $adultshopstate to "closed">>
<<shopCommandoCheck>>
<</link>>
<<else>>
<<getouticon>><<link [[떠난다|Adult Shop]]>>
<<shopClothingFilterReset>>
<<ShowUnderEquip "normal">>
<<ShowUnderEquip "over">>
<<set $tryOn.autoReset to true>>
<<crimeUp `$tryOn.value / 100` "thievery">>
<<set $adultshopstate to "closed">>
<<shopCommandoCheck>>
<</link>>
<</if>>
<<if $tryOn.value gt 0>>
<<crime "thievery">>
<</if>>
<br><br>
<<elseif $tryOn.value gt 0>>
<<ind>><<link "옷을 반납한다">><<clothingReset>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<updateclothingshop>>
<<run updateMoment()>>
<</link>>
<br>
<<if $tryOn.value lte $money>>
<<sendItemsToDropdown>>
<<ind>><<link "옷을 사서 입는다">><<buyTryOnClothes "wear">><<updateclothingshop>><</link>>
<br>
<<ind>><<link "옷을 사서 옷장에 보낸다">>
<<buyTryOnClothes "wardrobe">>
<<updatesidebarmoney>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<updateclothingshop>>
<<run updateMoment()>>
<</link>>
<br>
<</if>>
<<getouticon>><<link [[훔친 옷을 입고 떠난다|Stolen Adult Shop Result]]>><<shopClothingFilterReset>><<shopCommandoCheck>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</widget>><<effects>>
<<ShowUnderEquip "over">>
<<ShowUnderEquip "normal">>
<<if currentSkillValue('skulduggery') lt 90>>
시리스는 <<nnpc_his_ yi "Sirris">> 시선 끝으로 입구를 지켜보고 있다. 다른 탈출구는 없으므로 떠나기 전에 모든 것을 되돌려 놓는다.
<<clothingReset>>
<<else>>
<<rng>>
<<if crimeSumCurrent("thievery","petty") gte 50000 or (crimeSumCurrent("thievery","petty") gte 40000 and $rng * 20 gte currentSkillValue('skulduggery')) or (crimeSumCurrent("thievery","petty") gte 25000 and $rng * 10 gte currentSkillValue('skulduggery'))
or (crimeSumCurrent("thievery","petty") gte 10000 and $rng * 5 gte currentSkillValue('skulduggery'))>>
<<generate1>><<person1>>
시리스는 <<nnpc_his_ yi "Sirris">> 시선 끝으로 입구를 지켜보고 있다. 당신은 빠르게 지나치려 했으나, <<he_ ga>> 당신을 멈춰세웠다.
<br><br>
"그래. 난 널 계속 지켜보고 있었단다," <<He_ nun>> 계속해서 말을 잇는다. "이번에는 그냥 보내주겠지만, 너는 당분간 가게 출입이 금지될 거란다. 바라건대 이걸로 네가 왜 물건을 훔쳐서는 안되는지 배우는 데 도움이 되었으면 좋겠구나."
<<if $adultShop.banCount lt 4>>
<<set $adultShop.ban to 7>>
<<elseif $adultShop.banCount lt 8>>
<<set $adultShop.ban to 10>>
<<else>>
<<set $adultShop.ban to 14>>
<</if>>
<<crime "thievery">>
<<set $adultShop.banCount++>>
<<else>>
시리스는 <<nnpc_his_ yi "Sirris">> 시선 끝으로 입구를 지켜보고 있지만, 당신은 의심을 받지 않고 떠난다.
<<crime "thievery">>
<</if>>
<<set _crime to ($tryOn.value / 100)>>
<<crimeUp _crime "thievery">>
<</if>>
<br><br>
<<link [[다음|Elk Street]]>><<set $tryOn.autoReset to true>><<adultShopClear>><</link>><<effects>>
<<generate1>><<person1>>
시리스는 시선 끝에서 입구쪽을 보다 당신을 발견한다. <<He_ nun>> 당신이 있는 곳에서는 보이지 않는 사람에게 몇 마디 말을 한 다음 당신에게 다가왔다.
<br><br>
"미안해, 지나가게 할 수 없어." <<he_ ga>> 말한다. "너는 출입금지가 해제될 때까지 <<if $adultShop.ban gt 1>><<number $adultShop.ban>> 일 이나<<else>>며칠 더<</if>>
남았단다."
<br><br>
<<link [[다음|Elk Street]]>><<adultShopClear>><</link>><<effects>>
당신은 입구에서 바로 시리스를 발견한다. 당신이 몰래 지나갈 수 있을 것 같지 않다.
<<link [[다음|Elk Street]]>><<adultShopClear>><</link>><<effects>>
<<generate1>><<person1>>
<<set $adultShop.banCount++>>
<<set $adultShop.spotted to false>>
당신은 가능한 한 조용히 가게 문을 닫고, 돌아서자마자 바로
<<person_ gwa>> 눈이 마주쳐 깜짝 놀란다. 당신이 도망칠 생각을 하기도 전에, <<He_ nun>> 당신의 어깨에 손을 얹는다.
<br><br>
"여기서 뭐하는 거지? 쥐새끼 같은 도둑이, 섹스 장난감을 가지고 도망치려고?" <<He_ nun>> 못마땅한 표정으로
말한다. "이 상황을 주인들에게 알리겠다."
<br><br>
<<He_ nun>> <<his_ yi>> 전화기를 꺼내더니 시리스에게 전화를 걸려고 하는 것처럼 보인다.
<<if $adultShop.ban gt 0>>
<<set $adultShop.banExtension to true>>
<<set $adultShop.ban += 7>>
"아하! 너는 이미 출입금지 당했군,"이라고 <<He_ nun>> 말을 잇는다. "그들은 꽤 엄격한 금지 정책을 가지고 있으니까,
네가 이곳에서 쇼핑을 할 수 있게 되기까지는 상당한 시간이 걸리겠지."
<<else>>
<<if $adultShop.banCount lt 4>>
<<set $adultShop.ban to 7>>
<<elseif $adultShop.banCount lt 8>>
<<set $adultShop.ban to 10>>
<<else>>
<<set $adultShop.ban to 14>>
<</if>>
"이제 됐어," <<He_ nun>> 말한다. "흠. 너는 당신은 이 시설에 꽤 오랫동안 들어올 수 없을거야.
이것이 당신에게 교훈을 줄 수 있기를 바라도록 하지."
<</if>>
<br><br>
"이제 나를 따라와, 나는 너를 여기서 데리고 나갈 거야. 내가 너를 바로 도시 구속대로 데려가지 않는 걸 행운으로 여기거라."
<<tryOnReset>>
<br><br>
<<link [[도망친다|Adult Shop Night Guard Found Run]]>><</link>><<athleticsdifficulty 500>>
<br>
<<link [[경비원을 따라간다|Adult Shop Night Guard Found Follow]]>><</link>><<effects>>
당신은 도망가서 숨어버리기로 결심한다.
<<if $athleticsSuccess>>
<<combatperson_ un>> 당신을 제대로 잡으려고 시도하지만, 당신은 간신히 도망칠 정도로 <<him_ ul>> 피할 수 있었다.
당신은 <<him_ i>> 멀리서 소리치는 것을 들으며 골목길을 달려간다.
<br><br>
<<link [[도망친다|Elk Street]]>><<adultShopClear>><</link>>
<<else>>
하지만, <<combatperson_ ul>> 지나치기 전에, <<he_ nun>> 당신을 세게 잡아당겨 당신은 엉덩방아를 찧는다.
<br><br>
"나한테서 도망치려 했던 걸 후회하게 될 거야." <<he_ ga>> 얼굴에 미소를 지으며 말한다. "여기엔 카메라가 없거든."
<br><br>
<<link [[다음|Adult Shop Night Guard Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>><<effects>>
<<He_ nun>> 당신을 출구 쪽으로 안내한다.
<<if random(0,100) gte 50>>
"그거 알고 있니?"라고 <<he_ ga>> 묻는다. "여기에는 카메라가 없단다."
<br><br>
당신은 <<he_ ga>> 당신을 붙잡기 직전에 걱정스러운 표정으로 <<him_ ul>> 바라본다.
<br><br>
<<link [[다음|Adult Shop Night Guard Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
침묵 속에서 길을 걸어가다가 엘크 가 모퉁이에 다다르자,
<<combatperson_ i>> 당신 쪽으로 돌아선다.
<br><br>
"이것이 네게 좋은 교훈이 되기를 바란다," <<He_ nun>> 웃으며, "돈을 벌 수 있는 좀 더 정직한 방법을
찾아야 해. 그런 식으로 모두에게 폐를 끼치지 마라." 라고 말한다.
<br><br>
<<He_ nun>> 당신이 떠날 때 가운데 손가락을 들어올린다.
<br><br>
<<link [[나간다|Elk Street]]>><<adultShopClear>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 40>>
<<set $enemyanger += 40>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Adult Shop Night Guard Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Adult Shop Night Guard Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신은 도망칠 수 있을 정도로 <<him_ ul>> 다치게 했다. <<tearful>> 당신은 가게에서 도망친다.
<<clotheson>>
<<endcombat>>
<<link [[도망친다|Elk Street]]>><<adultShopClear>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"글쎄, 재미있었어,"라고 <<he_ ga>> 말한다. "하지만 이제 네가 떠날 때가 된 것 같아."
<<clotheson>>
<<endcombat>>
<<link [[나간다|Elk Street]]>><<adultShopClear>><</link>>
<</if>><<set $outside to 0>><<effects>><<set $lock to 250>>
금전 등록기는 카운터에 놓여 있다. 단단히 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠는 쉽게 열릴 것처럼 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Adult Shop Register Sneak]]>><<pass 10>><<crimeUp 1 "thievery">><</link>><<crime "thievery">>
<br>
<<else>>
<span class="red">그 자물쇠는 당신이 열 수 없을 것 같다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Adult Shop]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $weekly.theft.adultShop to true>>
<<set $tip to random(4000, 10000)>>
당신은 능숙하게 금전 등록기를 열고 안에 있는 돈을 세어 본다.
거기에는 <<printmoney $tip>>만큼 돈이 있다.
<br><br>
<<if currentSkillValue('skulduggery') lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[가져간다|Adult Shop]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">>
<br>
<<link [[놓고 간다|Adult Shop]]>><</link>>
<br>
<</if>><<widget "adultShopEvents">>
<<endevent>><<generateAdultShopCustomer 1>>
<<set _reactTone to either("scoffs","exclaims","laments quietly","facepalms","glares and rolls <<his>> eyes")>>
<<set _reactSpeech to ["That's not appropriate."]>>
<<set _reactPerson to "Sirris">>
<<set _reactTitle to "The science teacher">>
<<if $adultshopstate is "sydney" and random(0,1) is 1>>
<<set _reactSpeech to [
"Good Lord!",
"Can we help you with something?",
"That's not appropriate.",
"Hmm?",
"Hmm?",
"W-wha... Please be mindful."
]>>
<<set _reactTone to either("scoffs","exclaims","mutters while covering <<nnpc_his \"Sydney\">> eyes","retreats behind the counter")>>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _reactPerson to "Sydney">>
<<set _reactSpeech to [
"Now that's just swell,",
"That's not appropriate.",
"Fuck off, loser!",
"Buy something or move on,",
"Buy something or fuck off!",
"Fuck's sake!",
"Naughty! What ever will I do with you?",
"Wow. Just wow,",
"Tsk, tsk,",
"Blow me!",
"Do you need toy recommendations?"
]>>
<<set _reactTone to either("scoffs","exclaims","facepalms","laments","offers","glares and rolls <<nnpc_his Sydney>> eyes","jeers")>>
<</if>>
<<set _reactTitle to "the " + C.npc.Sydney.title + (C.npc.Sydney.gender is "m" ? " boy" : " girl")>>
<<set _reactTitle to "Sydney">>
<<set _reactPerson to "Sydney">>
<<else>>
<<set _reactSpeech.push(
"Naughty! What ever will I do with you?",
"You can do better than this, now come on,",
"Need a hand with something? Can I interest you in novelty butt plugs?",
"Oh, behave!",
"Good Lord!",
"Tsk, tsk,",
"Be mindful of other customers!"
)>>
<<set _reactTone to either("scoffs","exclaims","facepalms","chuckles","huffs with bemusement","sighs good-naturedly","offers","grins broadly","points with a dildo","waggles a finger")>>
<<set _reactPerson to "Sirris">>
<<set _reactTitle to "the " + C.npc.Sirris.title>>
<<set _reactTitle to "Sirris">>
<</if>>
<<if $adultshopintro is 0 or ($adultshopintro is 1 and random(2) is 0)>>
<<adultShopBackgroundEvent>>
<<if $adultshopstate is "sydney">>
<br><br>
<<set _reactPerson to (_reactPerson is "Sydney" ? "Sirris" : "Sydney")>>
<<adultShopPersonEvent>>
<</if>>
<<else>>
<<adultShopPersonEvent>>
<<if $adultshopstate is "sydney">>
<<set _reactPerson to (_reactPerson is "Sydney" ? "Sirris" : "Sydney")>>
<<adultShopPersonEvent>>
<</if>>
<</if>>
<</widget>>
<<widget "adultShopBackgroundEvent">>
<<endevent>><<generateAdultShopCustomer 1>>
/*<<set _reactTone to _args[0]>>
<<set _reactSpeech to _args[1]>>
<<set _reactPerson to _args[2]>>
<<set _reactTitle to _args[3]>>*/
<!-- Background event pool -->
<<switch random(0,12)>>
<<case 0 1>>
A $NPCList[0].fullDescription leers at you while holding up a dildo suggestively.
<<if $adultshopstate is "sydney" and _sydneyStatus.includes("corrupt")>>
<<set _reactSpeech.push("Buy something or move along.","That's not appropriate.","Creep alert!")>>
<</if>>
<<case 2 3>>
A <<person1>><<person>> shuffles nervously and moans while rubbing a <<print either("dildo","DVD","magazine","butt plug")>> on <<his>> crotch.
<<if $adultshopstate is "sydney" and _sydneyStatus.includes("corrupt")>>
<<set _reactSpeech to ["That's not appropriate.","Creep alert!","You better be paying for that.","You better be paying for that.","Buy it before you try it, creep.","Buy something or fuck off!","Buy something or move along."]>>
<</if>>
<<if _reactPerson is "Sydney">>
<<set $_purityLoss to true>>
<</if>>
<<case 4 5>>
A <<person1>><<person>> <<print either("says","coos","<<laughs>>")>> to _reactTitle,
<<print either("\"Hey honey, can you model this for me?\"",
"\"Hey baby, care to show us how to use this device?\"",
"\"Lookin' fine, baby!\" <<He>> wolf whistles.")>>
<<if $adultshopstate is "sydney" and _sydneyStatus.includes("corrupt")>>
<<set _reactSpeech.push("That's not appropriate.","Suck my ass, piss lord!","Creep alert!","Dream on, fucknut!")>>
<<elseif $adultshopstate is "sirris">>
<<set _reactSpeech.push("What's going on here then?")>>
<</if>>
<<if _reactPerson is "Sydney">>
<<set $_purityLoss to true>>
<</if>>
<<case 6 7>>
A <<person1>><<person>> glances around furtively, holding <<his>> coat together. <<He>> runs up to _reactTitle and casts the coat wide open, exposing <<his>> genitals.
<<if $adultshopstate is "sydney" and _sydneyStatus.includes("corrupt") and _reactPerson is "Sydney">>
<<set _reactSpeech.push("Creep alert!","Fuck's sake!","Banned, banned, fuck off! Banned!")>>
<<set _reactTone to "covers <<nnpc_his Sydney>> face and retreats behind the counter">>
<<elseif $adultshopstate is "sydney" and _reactPerson is "Sydney">>
<<set _reactSpeech.push("Oh not again!")>>
<<set _reactTone to "covers <<nnpc_his Sydney>> face and retreats behind the counter">>
<</if>>
<<if _reactPerson is "Sydney">>
<<set $_purityLoss to true>>
<</if>>
<<case 8 9>>
A couple are comparing dildos. The <<person1>><<person>> smacks the <<generateAdultShopCustomer 2 "couple">><<person2>><<person>> in the face playfully.
<<case 10 11>>
A <<person1>><<person>>, engrossed in a magazine, knocks over a shelf full of dildos.
<<case 12>>
<!-- Wraith? -->
<<rngWraith 1>>
<<if _wraithEvent is true>>
You hear a breathless voice whisper in your ear.
<br>
"<span class="wraith"><<print either("Wracked with your charm. Circled like prey","We are not dead. We have ever lived.","The fire in the sky is extinguished","What once was is now away. All longing and pain","Fall to my arms, hold their mesmeric sway","I'm a prayer for your loneliness","In the pool of dreams, the water darkens","<<pcPetname \"Wraith\">> mine")>>.</span>"
<br>
Startled, you knock over a display of <<print either("lubricants","ball gags","strokers","dildos")>>. Spinning about, there's no one behind you.
<<stress 12>><<ggstress>><<trauma 4>><<gtrauma>>
<<else>>
Something pokes your back. You spin around only to see a <<person1>><<person>> poking you with a dildo, grinning ear-to-ear.
<<stress 5>><<gstress>>
<</if>>
<<if $adultshopstate is "sydney" and $sydneyromance gte 1>>
<<set _reactSpeech to ["Are you okay?","Everything all right over there?", "Do you need a hand?"]>>
<<if $adultshopstate is "sydney" and $sydneyromance gte 1 and _reactPerson is "Sydney">>
<<set _reactTone to either("enquires","exclaims","huffs with bemusement","sighs good-naturedly","offers","smiles warmly")>>
<</if>>
<</if>>
<</switch>>
<br>
"<<print _reactSpeech.random()>>" _reactPerson _reactTone.
<<if $adultshopstate is "sydney" and $_purityLoss>>
<<npcincr Sydney purity -1>><<lspurity>>
<</if>>
<</widget>>
<<widget "adultShopPersonEvent">>
<<endevent>><<generateAdultShopCustomer 1>>
<<if _reactPerson is "Sirris">>
<<switch random(0,8)>>
<<case 0>>
<<set $_topic to either("running your own business","pegging","various lubricant brands","butt plugs","hygiene","body paint","dildos","strokers","various condom types","vibrators","condoms vs. diaphragms")>>
<<if random(1) is 0>>
_reactPerson discusses the merits of $_topic with a <<person1>><<person>>.
<<else>>
<<generateAdultShopCustomer 2 "partner">>
_reactPerson discusses the merits of $_topic with a <<fullGroup>>.
<</if>>
<<case 1 2 3>>
_reactPerson works the till.
<<case 4 5>>
_reactPerson is showing customers various <<print either("dildos","strap-ons","butt plugs","lubricants","ball gags","latex outfits","chastity devices")>>.
<<case 6>>
<<generateAdultShopCustomer 2 "partner">>
_reactPerson discusses couples <<print either("strap-ons","roleplay","costumes","dildos","bondage wear")>> with a <<fullGroup>>.
<<case 7>>
_reactPerson signs for a package.
<<case 8>>
_reactPerson pores through documents.
<</switch>>
<<else>>
<<switch random(0,7)>>
<<case 0 1 2>>
_reactPerson wipes the counter clean.
<<case 3>>
_reactPerson diligently cleans the windows.
<<case 3>>
_reactPerson is stocking shelves.
<<case 4>>
_reactPerson is coming out of the stock room, pushing a dolly of stock.
<<case 5>>
_reactPerson pores over a clipboard.
<<case 6>>
<<if !_sydneyStatus.includes("corrupt")>>
_reactPerson dodges a handsy customer and retreats behind the counter.
<<else>>
_reactPerson smacks away the hands of a customer and continues about <<nnpc_his "Sydney">> duties.
<</if>>
<<case 7>>
_reactPerson dusts the products.
<</switch>>
<</if>>
<</widget>>
<<widget "getadultshopstate">>
<<sydneySchedule>>
<<if Time.hour gte 21 or Time.weekDay is 1 or (Time.weekDay is 7 ? Time.hour lt 9 : Time.hour lt 16) or $adultshophelped is 1>>
<<set $adultshopstate to "closed">>
<<elseif _sydney_location is "shop">>
<<set $adultshopstate to "sydney">>
<<else>>
<<set $adultshopstate to "sirris">>
<</if>>
<</widget>>
<<widget "generateAdultShopCustomer">>
/* Generates random customers with descriptors unique to the store. _args[1] turns the NPC into a partner */
<<set $_customertype to [{description:"vulgar",hp:220},{description:"shady",hp:220},{description:"shifty",hp:220},{description:"rotund",hp:250},{description:"slick-haired",hp:200},{description:"muscular",hp:275},{description:"senior",hp:175},{description:"flamboyant",hp:200},{description:"mouth-breathing",hp:200},{description:"creepy",hp:250},{description:"slender",hp:200},{description:"giggly",hp:200},{description:"boney",hp:175}]>>
<<if _args[1] isnot undefined>>
<<set _generate_partner to 1>>
<</if>>
<<generateNPC _args[0]>>
<<set $_npc to $NPCList[_args[0]-1]>>
<<if $_npc.pronoun is "m">>
<<set $_customertype.push({description:"handsome",hp:200},{description:"rugged",hp:250},{description:"brutish",hp:275},{description:"foppish",hp:175},{description:"toned",hp:250})>>
<<else>>
<<set $_customertype.push({description:"pretty",hp:200},{description:"cute",hp:200},{description:"plush",hp:250},{description:"busty",hp:220},{description:"curvy",hp:220})>>
<</if>>
<<set $_chosentype to $_customertype.random()>>
<<set $_npc.description to $_chosentype.description>>
<<set $_npc.fullDescription to $_chosentype.description + ($_npc.pronoun is "m" ? " man" : " woman")>>
<<set $_npc.healthmax to $_chosentype.hp>>
<</widget>>
<<widget "adultShopClear">>
<<set $adultshopintro to 0>>
<<endevent>>
<</widget>>
<<widget "adultshopentryevent">>
/* Events which take you to a specific passage instead of the usual store */
<<endevent>><<cleareventpool>><<getadultshopstate>>
<<addinlineevent "entershop" 20>>
<<shopicon "adult">><<link [[Adult Shop (0:01)|Adult Shop]]>><<pass 1>><</link>>
<</addinlineevent>>
<<if $adultshopstate is "sirris">>
<<addinlineevent "sirrisshopassist" 1>>
<<shopicon "adult">><<link [[Adult Shop (0:01)|Sirris Shop Assistant 1]]>><<pass 1>><</link>>
<</addinlineevent>>
<</if>>
<<if $adultshopstate is "sydney" and C.npc.Whitney.state is "active">>
<<addinlineevent "whitneydildothief" 1>>
<<shopicon "adult">><<link [[Adult Shop (0:01)|Whitney Dildo Thief]]>><<pass 1>><</link>>
<</addinlineevent>>
<</if>>
<<if $adultshopstate is "sydney">>
<<addinlineevent "customerdildoflirtingsydney" 1>>
<<shopicon "adult">><<link [[Adult Shop (0:01)|Adult Shop Customer Dildo Flirt Sydney]]>><<pass 1>><</link>>
<</addinlineevent>>
<</if>>
<<if $adultshopstate is "sydney" and !$daily.sydney.adultshop>>
<<addinlineevent "sydneybackroominvitation" 5>>
<<shopicon "adult">><<link [[Adult Shop (0:01)|Sydney Backroom Invitation Enter]]>><<pass 1>><</link>>
<</addinlineevent>>
<</if>>
<<runeventpool>>
<</widget>>
<<widget "giveNPCsextoy">>
/* args[0] = NPC index */
/* args[1] = Toy name. Possible toys: ("dildo","length of anal beads","riding crop","flog") */
/* args[2] = Hand. Left blank it will select a random hand */
<<if _args[0] isnot undefined and _args[1]>>
<<set $_npc to _args[0]>>
<<set $_toy to _args[1]>>
<<if _args[2] isnot undefined>>
<<set $NPCList[$_npc][_args[2]+"tool"] to $_toy>>
<<set $NPCList[$_npc][_args[2]+"hand"] to "dildo_reveal">>
<<else>>
<<if random(0,1) is 0>>
<<set $NPCList[$_npc].lefttool to $_toy>>
<<set $NPCList[$_npc].lefthand to "dildo_reveal">>
<<else>>
<<set $NPCList[$_npc].righttool to $_toy>>
<<set $NPCList[$_npc].righthand to "dildo_reveal">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "adultshopclerkevents">>
<<cleareventpool>>
<<adultShopWage>>
<<addinlineevent "uneventful" 0.5>>
The shift passes uneventfully. You earn <<moneyGain _wage>><<glove "Sirris">><<npcincr Sirris love 1>>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<<addinlineevent "uneventful2" 0.5>>
<<set $_tip to _wage>>
<<if $awareness gte 300 and hasSexStat("promiscuity", 5)>>
You provide good advice to customers and converse with ease.<<control 1>><<stress -1>><<gcontrol>><<lstress>><<glove "Sirris">><<npcincr Sirris love 1>>
<<set $_tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>>
<<else>>
You manage the conversions, but find them uncomfortable nonetheless.<<stress -1>><<lstress>><<gtiredness>><<tiredness 2>>
<</if>>
<br><br>
You earn <<moneyGain $_tip>>.
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<<addinlineevent "vipnope" 0.1>>
A <<generateAdultShopCustomer 1>><<person1>><<person>> steps through the doors in expensive-looking business attire. As you make eye contact, <<he>> spins on <<his>> heels to stroll out the door while whistling a tune.
<br><br>
You earn <<moneyGain _wage>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<<addinlineevent "stockingshelves" 1>>
As you're stocking shelves
<<set $_randomitem to either("some dildos","some anal beads","some ball gags","anal eggs","butt plugs","a patch of lube","bottles of lube")>>
<<if $worn.feet.type.includes("heels")>>
you slip on $_randomitem, falling and spraining your ankle.<<gpain>><<gstress>><<pain 4>><<stress 5>>
<<elseif $worn.feet.type.includes("rugged")>>
you crush $_randomitem with your heavy footwear, but fortunately you keep your balance.<<gstress>><<stress 3>>
<<else>>
you almost slip on $_randomitem, but keep your footing.<<gstress>><<stress 3>>
<</if>>
<br><br>
You earn <<moneyGain _wage>>.<<glove "Sirris">><<npcincr Sirris love 1>><<gtiredness>><<tiredness 3>>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<<addinlineevent "outfitcompliment" 1>>
/*Customer compliments you on your costume/fetish wear/school uniform/formal outfit/compliments your service skills*/
<<generateAdultShopCustomer 1>><<person1>>
<<if $worn.upper.type.includes("fetish") or $worn.upper.type.includes("costume") or ($worn.upper.type.includes("school") and random(0,3) is 0)>>
"Nice outfit you're wearing. Very <<cute>>," a <<person>> says, leering at your $worn.upper.name and <<breasts>>.<<gstress>><<gcontrol>><<control 5>><<stress 3>>
<<elseif $worn.upper.type.includes("school")>>
"School <<girl>>, nice. I've got a lesson for you right here!" <<He>> <<laughs>>, grabbing <<his>> crotch.<<gstress>><<stress 5>>
<<else>>
<<switch random(0,2)>>
<<case 0 1>>
"You're doing a good job," a <<person>> compliments.<<lstress>><<gcontrol>><<control 5>><<stress -5>>
<<case 2>>
A <<person>> eyes up your chest.
<<stress 5>>
<<exposedcheck>>
<<if $player.perceived_breastsize lte 1>>
"I'd lick those nipples, cutie," <<he>> remarks.<<gstress>><<stress 5>><<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $player.perceived_breastsize lte 5>>
"Cute lil' titties!" <<he>> exclaims, grinning broadly.<<gstress>><<stress 5>><<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $player.perceived_breastsize lte 7>>
"Get a load of those honkers," <<he>> jeers.<<gstress>><<stress 5>><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<<else>>
"Nice cow tits. I'd suck on them all day," <<he>> jeers. <<He>> purses <<his>> lips and makes a suckling motion.<<gstress>><<stress 5>><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
<</switch>>
<</if>>
<br><br>
<<set $_tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>>
<<He>> leaves you a tip. You earn <<moneyGain $_tip>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<<addinlineevent "customerthankyoutip" 1>>
/*tip is based on maths tip chance \$_shoptip*=random(1,10)+($mathstrait / 4)+($allure/4000)*/
<<generateAdultShopCustomer 1>><<person1>>
You spend some time with a <<person>>, helping <<him>> select a range of products. <<He>> thanks you profusely and tries to get handsy, but you manage to deflect <<him>>.<<gstress>><<gtiredness>>
<br><br>
<<set $_tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>>
To show <<his>> appreciation for your service, <<he>> leaves you a tip. You earn <<moneyGain $_tip>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<<addinlineevent "students" 1>>
/* Low school status event */
<<generatey1>><<generatey2>><<generatey3>>
A small group of students enter the store. You recognise them from school.
<br><br>
<<if $cool lte 80>>
"Hey, you're that freak from school," a <<person1>><<person>> jeers.
<br>
<<if $worn.upper.type.includes("school")>>
"<<pShe>>'s still in <<pher>> school uniform. What a poor orphan loser!" A <<person2>><<person>> <<print either("laughs","chortles","giggles")>>.
<<else>>
"You work in those ugly clothes? Weirdo."
<</if>>
<br>
"<<pShe>> looks <<cute>> like that," a <<person3>><<person>> interjects, looking you up and down.
<br>
"Shut up, <<pshes>> a freak!" A <<person2>><<person>> admonishes.
<br>
"Whatever, let's leave this weirdo's store," the <<person1>><<person>> says.<<gstress>><<gtrauma>><<trauma 5>><<stress 5>><<status -1>><<lcool>>
<br>
<<elseif $cool lt 140>>
"Do I know you from somewhere? School? Huh," a <<person1>><<person>> <<laughs>> <<if random(1) is 1>>to <<him>>self.<<else>>along with a <<person2>><<person>>.<</if>><<gstress>><<stress 5>>
<br>
<<else>>
"Looking good mate!" a <<person1>><<person>> compliments.<<lstress>><<ltrauma>><<gcontrol>><<stress -5>><<trauma -5>><<control 5>>
<br>
<</if>>
<br>
You earn <<moneyGain _wage>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<<addinlineevent "gimp1" 1>>
<<generateAdultShopCustomer 1>><<generateyv2>>
A <<person2>><<person>> has downcast eyes as <<hes>> led around the shop on a leash. A <<person1>><<person>> takes delight in yanking the chain when the <<person2>><<personsimple>> isn't expecting it.
<br>
The <<person1>><<person>> purchases several <<print either("huge dildos","large dildos","dildos","whips and flogs","very large butt plugs and anal beads")>>. <<He>> grins at <<his>> companion lecherously as you complete the sale.
<<if $awareness gte 300>>
While the <<person2>><<personsimple>>'s eyes remain downcast throughout the transaction, you can't help but notice <<he>> trembles in sexual ecstasy.
<<else>>
The <<person2>><<personsimple>>'s hollow eyes remain downcast throughout the transaction.
<</if>>
<br><br>
<<set $_tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>>
<<person1>><<He>> leaves you a tip. You earn <<moneyGain $_tip>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<<if $cool lt 80 or $debug is 1>>
/* school status event */
<<addinlineevent "studentbully" 1>>
<<endevent>>
<<generatey1>><<person1>>
A <<person>> motions you over.
<br><br>
"I recognise you from class. You're working in a sex shop!" <<He>> laughs in your face. "Wait 'til the others hear about this! Unless..."
<<He>> trails off as <<he>> eyes you up and down.
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[Offer your body|Adult Shop School Bully Offer Your Body]]>><<stress 12>><<trauma 12>><</link>><<promiscuous4>><<ggstress>><<ggtrauma>>
<br>
<</if>>
<<if $speech_attitude is "bratty">>
<<link [[Demand they leave|Adult Shop School Bully Assertive]]>><<status -15>><<stress 5>><<control 5>><</link>><<llcool>><<gstress>><<gcontrol>>
<br>
<</if>>
<<link [[Endure|Adult Shop School Bully Endure]]>><<status -5>><<stress 5>><<trauma 5>><</link>><<lcool>><<gstress>><<gtrauma>>
<</addinlineevent>>
<</if>>
<<if C.npc.Whitney.state isnot "dungeon" and $whitneyromance gte 1 and !$weekly.adultShopWhitney and $adultshopstate isnot "sydney" and C.npc.Whitney.dom gte 10>>
<<addinlineevent "whitneytoysex" 1>>
/*Whitney arm locks you, forces you outside, spanks you with a flog.*/
<<set $weekly.adultShopWhitney to true>> /* this event will only happen once a week */
<<npc "Whitney">>
As you're leaning over stocking shelves, a hand twists your arm behind your back. The faint scent of cigarettes fills your nostrils.
<br><br>
"Hey, <<slut>>," Whitney jeers, licking your ear. You feel a blunt object poke your <<bottom>>.<<pain 3>><<gpain>>
<br><br>
<<if C.npc.Whitney.dom gte 15>>
"You're coming with me."
<<elseif C.npc.Whitney.dom gte 10 and C.npc.Whitney.love gte 20>>
/*"Why don't you come along and let me use this on you?"*/
"Why don't you be a good slut and come along?"
<<else>>
"Be a good <<bitch>> and come with me."
<</if>>
<br>
<br>
<<link [[Go with Whitney|Adult Shop Whitney Spank Agree]]>><<npcincr Whitney dom 3>><<npcincr Whitney love 3>><<npcincr Sirris love -3>><</link>><<ggdom "Whitney">><<gglove "Whitney">><<llove "Sirris">>
<br>
<<link [[거절한다|Adult Shop Whitney Spank Refuse]]>><<npcincr Whitney dom -3>><<npcincr Whitney love -3>><</link>><<lldom "Whitney">><<lllove "Whitney">>
<</addinlineevent>>
<</if>>
<<if $adultshopstate is "sydney">>
<<addevent "sydneyEvent1AnalBeads" 1>>
<<addevent "sydneyEvent2CuffedSydney" 1>>
<<addevent "sydneyEvent3HumblePeddlerofHonestWares" 1>>
<<addevent "sydneyEvent4Backrooms" 1>>
<<addinlineevent "sydneyCustomerDildoFlirt" 1>>
<<generateAdultShopCustomer 1>><<person1>>
<<run statusCheck("Sydney")>>
<<npc "Sydney" 2>>
<<set _toy to randomSexToy("dildos and whips")>><<set $shoptoy to _toy>>
A <<person>> enters the shop and after a few minutes makes a selection. On <<his>> way to the checkout <<he>> comes to a stop, <<his>> eyes falling on you.
<br><br>
"Hey, I'm thinking of buying this but I don't know." <<He>> sets the _toy on the counter. "It'd be kind of boring by myself. How about you help me try it out, see if it suits my needs?"
<br><br>
<<person2>>
<<if _sydneyStatus.includes("pure")>>
"We don't allow product sampling but we can certainly try and help with any questions you might have." Sydney appears and picks up the _toy, "Now let's see-"
Sydney's face goes red as <<he>> reads the packaging. Leaning over to you <<he>> whispers, "Is this really what this is for?"
<<set $phase to 0>>
<<elseif _sydneyStatus.includes("corrupt")>>
"We don't allow product sampling but we can certainly give our recommendations." Sydney appears and picks up the _toy, "Now let's see-"
<<He>> smiles as <<he>> examines the _toy. Leaning over to you <<he>> whispers, "Doesn't this one look fun?" <<He>> nudges you with a wink before turning back to the customer.
<<set $phase to 1>>
<<else>>
"We don't allow product sampling but we can certainly help with any questions you might have." Sydney appears and picks up the _toy. "Now let's see-"
<<He>> furrows <<his>> brow in concentration as <<he>> reads the package. Leaning over to you <<he>> whispers, "this is the maximum pleasure version, isn't it?"
<<set $phase to 3>>
<</if>>
<br><br>
<<link [[다음|Adult Shop Clerk Sydney Customer Dildo Flirt]]>><</link>>
<</addinlineevent>>
<</if>>
<<if Time.weekDay is 7 or Time.weekDay is 6>>
<<addinlineevent "adultshopleighton" 0.5>>
Leighton walks into the store.
<<npc "Leighton">><<person1>>
You think <<he>> recognises you but <<he>> simply busies <<himself>> browsing the <<print either("magazines","videos","lubricants")>>. <<He>> waits until Sirris is at the counter before making <<his>> purchase.
<br><br>
The rest of your shift is uneventful. You earn <<moneyGain 15>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<</if>>
<<addinlineevent "dildolesson" 1>>
<<generateAdultShopCustomer 1>><<person1>>
A <<person>> approaches the counter with a handful of dildos. "Hey <<girl>>. I haven't used one of these things before. I need a demonstration."
<br><br>
<<if hasSexStat("promiscuity", 3) and $awareness gte 200>>
<<link [[Offer to show them privately|Adult Shop Dildo Lesson Seduction]]>><<set $seductiondifficulty to 8000>><</link>><<seductiondifficulty>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[화를 낸다|Adult Shop Dildo Lesson Refuse]]>><<set $phase to 1>><<def 1>><<trauma -6>><<stress -6>><<npcincr Sirris love -5>><</link>><<defianttext>><<ltrauma>><<lstress>><<llove "Sirris">>
<br>
<</if>>
<<link [[Deflect|Adult Shop Dildo Lesson Refuse]]>><<set $phase to 0>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "customerassistance" 1>>
<<generateAdultShopCustomer 1>><<person1>>
A <<person>> approaches the counter looking confused and embarrassed.
"Uh, hi. Can you help me find a..." Lost for words, <<he>> resorts to gestures.
<<if $awareness gte 300>>
<br><br>
<<if $speech_attitude is "bratty">>
<span class="lewd">You give the <<personsimple>> a knowing grin.</span> "Oh, so you're into that. I never would have guessed."
<<else>>
<span class="lewd">You smile at the <<personsimple>>.</span> "We have what you're looking for."
<</if>>
You point to an item on a nearby shelf. The <<personsimple>> eagerly hurries over to it.
<br><br>
"Yes! This is it!" <<He>> turns red with embarrassment and avoids eye contact as you complete the transaction.
<br><br>
<<set $_tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>>
<<person1>><<He>> leaves you a tip. You earn <<moneyGain $_tip>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<<else>>
<br><br>
<<if $wolfbuild gte 20 or $catbuild gte 20>>
You tilt your head back and forth as <<he>> tries to describe the object but you <span class="blue">have no idea what <<he>> wants.</span>
<<else>>
<span class="blue">You scratch your head in confusion.</span>
<</if>>
"Sorry, <<if $NPCList[0].pronoun is "m">>sir<<else>>ma'am<</if>>. I've no idea what you want."
The <<personsimple>>'s gestures become erratic, <<his>> face turning bright red. You shrug your shoulders.
<br><br>
"Oh come on, don't be so dense! It's your job to know this stuff!" <<he>> shouts. You remain silent. "Where's your manager!"<<gstress>><<stress 3>><<gtrauma>><<trauma 3>>
<br><br>
"Is there a problem?" Sirris asks after hearing the shouting.
The <<person>> goes on to describe the object in question, making sure to point out how stupid you are for not knowing. Sirris picks up an item from the shelf and completes the customer's transaction before giving you a heavy sigh and shaking <<nnpc_his Sirris>> head. <<llove "Sirris">><<npcincr Sirris love -2>>
<br><br>
That didn't go well, but at least you learned something. You earn <<moneyGain _wage>>.<<gawareness>><<awareness 2>>
<</if>>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<br>
<</addinlineevent>>
<<if $demon gte 6 or $angel gte 6 or $fallenangel gte 2>>
<<addinlineevent "divineconfrontation" 0.5>>
<<generateAdultShopCustomer 1>><<person1>>
A <<person>> enters the shop. <<He>> peruses the shop carefully for several minutes before making selections. When the <<personsimple>> sees you however, <<he>> <span class="purple">stops and stares with wide eyes.</span>
<br><br>
Setting the items back on the shelf <<he>> makes haste towards the exit, clasping <<his>> hands together across <<his>> chest.
<<if $angel gte 6>>
"Please forgive me."
<<elseif $fallenangel gte 2>>
"I hope that never happens to me."
<<elseif $demon gte 6>>
"Is this what I have become?"
<</if>>
<<He>> exclaims, uttering a prayer as <<he>> leaves.
<br><br>
The rest of the shift passes uneventfully. You earn <<moneyGain _wage>>.
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<if $angel gte 4 or $player.virginity.penile is true and $player.virginity.vaginal is true or $player.temple_virginity is true>>
<<addinlineevent "defilethepure" 0.5>>
<<set _sheila to ["<<girl>>","<<girl>>","<<lass>>"].pluck()>>
<<generateAdultShopCustomer 1>><<person1>>
<<set _toy to randomSexToy("dildos and whips")>>
<<giveNPCsextoy 0 _toy>>
A <<person>> enters the shop. <<He>> glances in your direction, then stops and has a double take. You can practically see <<him>> salivate as <<he>> ogles you. <<gstress>><<stress 2>>
<br><br>
<<He>> picks up a _toy as <<he>> approaches the counter.
"What's a pure _sheila like you doing in a place like this?"
<<He>> briefly scans the shop for other people. "I'd love to ravage and defile someone like you..."
<br><br>
Before you know it, <span class="red"><<he>> reaches out and pulls you over the counter.</span>
<br><br>
<<link [[다음|Adult Shop Clerk Angel Molestation]]>><<set $molestationstart to 1>><</link>>
<</addinlineevent>>
<</if>>
<<rngWraith 1>>
<<if _wraithEvent is true and $awareness gt 300 and $swarmdisable is "f">>
<<addinlineevent "wraithdildoswarm" 2>>
As you're stocking a shelf with dildos, the toys start shaking. A breathless voice whispers in your ear.
<br><br>
"<span class="wraith"><<print either(
"And sheep stand around. They think no shame of us.","Not to the deaf we sing. The forest answers all.","The rose. On dark wings.","More cursed. Writhe.","Maelstrom, tirade.","A heartbeat is a privilege.","Hear them echo. Here they echo.")>></span>"
<br><br>
Pale hands grasp you as the light dims, pulling you into a dark abyss. You find yourself in a black room lit by an ethereal glow emanating from the shelf you were working on. The dildos writhe, each one elongating and sprouting eyes. <span class="purple">They glare at you lustily.</span>
<br><br>
<<link [[다음|Adult Shop Dildo Swarm]]>><<set $molestationstart to 1>><</link>>
<</addinlineevent>>
<</if>>
/* Event ideas: */
/* You help courier with packages, get gangraped */
/* High rape fame event */
/* Model fame event? */
<<runeventpool>>
<</widget>>
<<widget "passoutadultshop">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "adultShop">>
<<else>>
<<passout>>
<<link [[모든 것이 암흑 속으로 사라져간다...|Adult Shop Passout Bondage]]>><</link>>
<</if>>
<</widget>>
<<widget "adultShopWage">>
<<set _wage to 15>>
<</widget>>
<<widget "unlockAdultShop">>
<<set $adultshopunlocked to true>>
<<unset $adultshopgrandopening>>
<<unset $adultshopopeningevent>>
<<unset $adultshopopeningsydney>>
<<if $adultshopdegree is undefined>>
<<set $effectsmessage to 1>>
<<set $toy_message to 1>>
<<set $adultshopdegree to 1>>
<</if>>
<<if $adultshopcontribution>>
<<earnFeat "Opened Pandoras Box">>
<<if $adultshopcontribution gte 12>>
<<earnFeat "Opened Pandoras Cocks">>
<</if>>
<</if>>
<</widget>><<widget lubePrice>>
<<if _args[0] lte 50>>
<<set _price to _args[0] * 2000 * .98>>
<<elseif _args lte 150>>
<<set _price to 50 * 2000 * .98 + (_args[0] - 50) * 2000 * .95>>
<<else>>
<<set _price to 50 * 2000 * .98 + 50 * 2000 * .95 + (_args[0] - 100) * 2000 * .92>>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "alley">><<effects>><<set $bus to "commercial">><<getTarget true>>
당신은 상업 지구의 골목길에 있다.
<<if Weather.dayState is "day">>
<<if Weather.precipitation is "rain">>
비가 내리는 소리 조차 너머, 하이 가의 소란스러운 소리가 들린다.
<<elseif Weather.precipitation is "snow">>
내리는 눈에 묻혀, 하이 가의 소란스러운 소리가 들린다.
<<else>>
하이 가의 소란스러운 소리가 들린다.
<</if>>
<<elseif Weather.dayState is "night">>
<<if Weather.precipitation is "rain">>
빗물이 홈통에서 쏟아져 떨어지고 있다.
<<elseif Weather.isSnow>>
눈이 길을 걷는 것을 방해하고 있다.
<<else>>
근처 건물에서 웃음소리가 들린다.
<</if>>
<<elseif Weather.dayState is "dawn">>
문들이 많이 열려있고 안에서는 목소리가 들려온다.
<<elseif Time.dayState is "dusk">>
문들이 많이 열려있고 안에서는 목소리가 들려온다.
<</if>>
왼쪽에는 사다리가 있다. 당신은 그것으로 지붕까지 올라갈 수 있을 거라고 생각한다.
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "alley">>
<<if Time.dayState isnot "night">>
콘누다투스 거리는 가판대들로 가득 차 있다. 당신은 그것들 밑에 숨어서 거리를 건널 수 있을지도 모른다. 하지만 만약 일이 안 좋게 흘러간다면, 당신은 혼잡한 거리 한복판에서 노출하고 있는 자신을 발견할 것이다.
<br><br>
<</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutalley>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $options.mapTop is true>>
<<map "commercial">>
<br>
<</if>>
주요 장소
<br>
<<if Time.dayState isnot "night" and $exposed gte 1>>
<<sneakicon>><<link [[가판대 밑으로 숨어든다 (0:10)|Stalls Ex]]>><<pass 10>><</link>>
<br>
<<if $exposed gte 2>>
<<if hasSexStat("exhibitionism", 5)>>
<<parkicon>><<link [[하이 가를 가로질러 공원으로 들어간다 (0:05)|Cream Ex Naked]]>><</link>><<if $daily.ex.cream isnot 1>><<exhibitionist5>><</if>>
<br>
<</if>>
<</if>>
<<if $exposed is 1>>
<<if hasSexStat("exhibitionism", 3)>>
<<parkicon>><<link [[하이 가를 가로질러 공원으로 들어간다 (0:05)|Cream Ex Undies]]>><</link>><<if $daily.ex.cream isnot 1>><<exhibitionist3>><</if>>
<br>
<</if>>
<</if>>
<</if>>
<<laddericon>><<link [[사다리를 오른다 (0:02)->Commercial rooftops]]>><<pass 2>><</link>>
<br>
<<if Time.dayState isnot "night" and $exposed gte 1>>
<<else>>
<br>
<<add_link "이동<br>">><<hideDisplay>>
<<connudatus>>
<<cliff>>
<<wolf>>
<<high>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<residential>>
<<park>>
<</if>>
<<stormdrain>>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "commercial">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>당신은 너무 무리했다.
<br><br>
<<passout>>
<<set $safealley to 0>>
<<set $dangeralley to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangeralley to random(1, 100)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safealley to random(1, 100)>><</if>>
<<if $dangeralley gte 71>>
<<link [[일어난다|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangeralley gte 45>>
<<link [[일어난다|Street Wake]]>><</link>>
<<elseif $dangeralley gte 1>>
<<link [[일어난다|Molestation alley]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<if $safealley gte 1>><<ambulance>><</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangeman2init>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Industrial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Industrial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Industrial]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Industrial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Industrial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Industrial]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<HePost "은">> 마지막으로 당신의 얼굴을 한 대 때리고는, 당신을 땅에 내버려 두고 떠났다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이 <<hePost "은">> 일어섰고 당신을 땅에 내버려 두고 떠났다.
<br><br>
<<else>>
<<hePost "은">> 웃으면서 당신의 뺨에 키스한다. "이건 네 거야." <<HePost "은">> 일어섰고 당신을 땅에 내버려 두고 떠났다.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<tearful>> 당신은 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>><<effects>>
<<HePost "은">> 고통으로 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 다리에 힘이 풀려 쓰러져 움직이지 못할 때까지 달렸다.
<br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<strangeman2init>><<set $enemyanger += 60>>
당신은 깨어나 낯선 <<person1>><<personPost>>에 의해 쓰레기통 뒤로 끌려가는 자신을 발견했다.
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Alley Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Alley Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation alley]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Alley Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Alley Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation alley]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangewoman1init>><<set $enemyanger += 60>><<set $NPCList[0].lefthand to "hair">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Commercial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Commercial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Commercial]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Commercial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Commercial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Commercial]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<HePost "은">> 긴장하며 신음소리를 죽이기 위해 <<hisPost "의">> 입술을 당신의 목에 파묻는다.
<br><br>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<HePost "은">> 당신을 세게 깨물고는 말없이 떠났다.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이 <<hePost "은">> 일어섰고 당신을 풀 위에 내버려 두고 떠났다.
<br><br>
<<else>>
<<hePost "은">> 웃으면서 당신의 뺨에 키스한다. "이건 네 거야." <<HePost "은">> 일어섰고 당신을 풀 위에 내버려 두고 떠났다.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<tearful>> 당신은 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>><<effects>>
<<HePost "은">> 고통으로 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 코너 몇 개를 지나간 후, 과일상자 뒤에 숨었다. 아무도 따라오지 않는다.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangeman2init>>
<</if>>
<<if $phase is 1>><<enable_rescue>><</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Residential Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Residential Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Residential Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Residential]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Residential Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Residential Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Residential]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $rescued += 1>>
쓰레기통이 완전히 열리고, 누군가 당신의 울음소리를 듣는다. <<generate2>><<generate3>> <<person2>><<personPost "과">> <<person3>><<personPost "이">> 당신의 어깨를 잡고 밖으로 끌어낸 후, 당신의 뒤에 있는 쓰레기통을 쾅 닫는다.
<br><br>
<<clothesontowel>>
<<person1>><<personPost "은">> 걱정스러워 보인다. "우리가 소리를 들어서 다행이야. 괜찮니?" <<tearful>> 당신은 고개를 끄덕이고 헤어지기 전에 구조해준 사람들에게 감사를 표한다.
<br><br>
<<endcombat>>
<<residentialeventend>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<HePost "은">> 당신의 머리를 쓰레기통 옆에 후려치고, 당신을 밖으로 떨어뜨린다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이, <<hePost "은">> 당신을 쓰레기통 밖으로 밀어낸다.
<br><br>
<<else>>
<<HePost "은">> 당신의 뺨에 키스하고, 쓰레기통에서 당신을 들어 올렸다.
<br><br>
<</if>>
<<tearful>> 당신은 정신을 차린다.
<br><br>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>><<effects>>
<<if $phase is 0>>
<<HePost "은">> 고통으로 움찔하며, 당신이 도망칠 기회를 준다. 당신이 뚜껑을 힘껏 밀자 틈이 생긴다. 하지만 <<HePost "은">> 당신이 탈출하기 전에 회복했고, 당신을 다시 아래로 끌어당긴다.
<br><br>
<<link [[다음|Molestation Residential]]>><<set $phase to 1>><</link>>
<<set $enemyhealth to $enemyhealthmax>>
<<else>>
<<HePost "은">> 고통으로 다시 움찔한다. 쓰레기통이 이미 열린 상태에서, 당신은 밖으로 기어 나와 탈출할 수 있다. <<tearful>> 당신은 코너를 돌아 도망친다.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $stress gte $stressmax>>
<<passoutalley>>
<<else>>
당신은 울타리를 넘어 고아원 뒤뜰로 들어간다.
<br><br>
<<link [[다음|Garden]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 공업용 건물 옥상에 있다. 연기 기둥이 당신 주위로 피어오르고 있다. 건물들이 빽빽하게 들어차 있기 때문에, 그 사이를 건너 다니는 것은 문제없을 것이다.
<br><br>
<<if $stress gte $stressmax>>
<<passoutalley>>
<<else>>
<<if $exposed gte 1>>
<<exhibitionismroof>>
공원으로 진입하는 공업용 활송 장치가 있어 도로를 피할 수 있다.
<br><br>
<<link [[사다리를 내려간다 (0:02)->Industrial alleyways]]>><<pass 2>><</link>>
<br>
<<link [[활송 장치에 올라탄다 (0:02)->Chute]]>><<pass 2>><</link>>
<br><br>
<<else>>
공원으로 진입하는 공업용 활송 장치가 있다.
<br><br>
<<link [[사다리를 내려간다 (0:02)->Industrial alleyways]]>><<pass 2>><</link>>
<br>
<<link [[활송 장치에 올라탄다 (0:02)->Chute]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>><<set $outside to 0>><<effects>>
당신은 활송 장치를 타고 공원으로 내려갔다.
<br>
<<if $worn.over_upper.name isnot "naked">>
<<set $worn.over_upper.integrity -= 20>>
<<set _damage to true>>
<<elseif $worn.upper.name isnot "naked">>
<<set $worn.upper.integrity -= 20>>
<<set _damage to true>>
<</if>>
<<if $worn.over_lower.name isnot "naked">>
<<if $worn.lower.name isnot "naked">>
<<set $worn.lower.integrity -= 20>>
<</if>>
<<set $worn.over_lower.integrity -= 20>>
<<set _damage to true>>
<<elseif $worn.lower.name isnot "naked">>
<<if $worn.under_lower.name isnot "naked">>
<<set $worn.under_lower.integrity -= 20>>
<</if>>
<<set $worn.lower.integrity -= 20>>
<<set _damage to true>>
<</if>>
<<if _damage>>
당신의 옷은 틈에 걸려 찢어졌다.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerchute to 0>>
<<if $danger gte (9900 - ($allure * 3))>>
<<set $dangerchute to random(1)>>
<</if>>
<<if $dangerchute is 1>>
활송 장치의 끝이 시야에 들어올 때, 당신은 누군가가 시멘트 믹서를 앞에 두고 간 것을 발견했다.
<br><br>
<<link [[무슨 수를 써서라도 피한다!|Molestation Chute]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[충격에 대비한다|Cement Mixer]]>><</link>>
<br><br>
<<else>>
<<parkquick>>
<</if>>
<<set $dangerchute to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<spankmaninit>>
<<person1>>믹서기에 착륙하는 것은 피했지만, 끝에 걸려서 넘어뜨린다. 그것은 땅에 부딪쳐 산산조각이 났다.
<br><br>
당신이 어떻게든 원래대로 되돌리려 하고 있자, <<personPost "이">> 호통치며 온다. "네 물건이 아닌 걸 깨뜨리면 어떻게 되는지 보여주지!" <<HePost "은">> 당신의 팔을 잡고 의자로 억지로 끌고 가 <<hisPost "의">> 무릎에 숙이도록 했다.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyanger lte 0>>
<span id="next"><<link [[다음->Chute Done]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Chute Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Chute Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Chute]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
당신은 몸을 웅크리고 믹서에 쾅하고 부딪힌다. 다행인 점은, 시멘트가 충격을 완화해줬다는 것이고, 불행인 점은 그게 시멘트라는 점이다. 당신은 비틀거리
<<outfitChecks>>
<<if _bottomless>>
면서, 주의를 끌지 않고 간신히 자유로워질 수 있었다.
<br><br>
<<else>>
는 과정에서, 옷을 잃었다.
<br><br>
<<underruined>>
<<lowerruined>>
<<upperruined>>
<</if>>
<<parkquick>><<effects>>
"이 정도면 충분한 것 같군." <<HePost "은">> 당신을 놓아주었고 당신은 땅에 풀썩 쓰러졌다.
<br><br>
<<HePost "은">> 당신이 흐느껴 울도록 놔두고 떠났다.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkquick>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<HePost "은">> 마지막으로 당신의 엉덩이를 한 번 때린 후, 당신을 땅에 내버려 두고 떠났다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 20>>
아무 말 없이, <<hePost "은">> 일어섰고 당신을 땅에 내버려 두고 떠났다.
<br><br>
<<else>>
"교훈을 얻었을 것 같군." <<HePost "은">> 일어섰고 당신을 땅에 내버려 두고 떠났다.
<br><br>
<</if>>
<<tearful>> 당신은 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkquick>><<effects>>
<<HePost "이">> 고통으로 움찔한다. 당신은 잽싸게 달아날 기회를 얻었다. <<tearful>> 당신은 잎이 무성한 지역으로 뛰어든다.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<parkquick>><<set $outside to 1>><<effects>>
당신은 상업용 건물의 옥상에 있다. 당신은 여기서 쇼핑 센터로 갈 수 있다. 건물들이 빽빽하게 들어차 있기 때문에, 그 사이를 건너 다니는 것은 문제없을 것이다.
<br><br>
<<if $stress gte $stressmax>>
<<passoutalley>>
<<else>>
<<if $exposed gte 1>>
<<exhibitionismroof>>
<<laddericon>><<link [[사다리를 내려간다 (0:02)->Commercial alleyways]]>><<pass 2>><</link>>
<br>
<<if $harpy gte 6 or $angel gte 6 or $demon gte 6 or $fallenangel gte 2>>
<<glideicon>><<link [[활공해서 내려간다|Commercial alleyways]]>><<set $eventskip to 1>><</link>><<flight_text>><<lharass>>
<br>
<</if>>
<<shopicon>><<link [[쇼핑 센터 (0:02)->Shopping Centre Top]]>><<pass 2>><</link>>
<br><br>
<<else>>
<<laddericon>><<link [[사다리를 내려간다 (0:02)->Commercial alleyways]]>><<pass 2>><</link>>
<br>
<<if $harpy gte 6 or $angel gte 6 or $demon gte 6 or $fallenangel gte 2>>
<<glideicon>><<link [[활공해서 내려간다|Commercial alleyways]]>><<set $eventskip to 1>><</link>><<flight_text>><<lharass>>
<br>
<</if>>
<<shopicon>><<link [[쇼핑 센터 (0:02)->Shopping Centre Top]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<HePost "은">> 마지막으로 당신의 얼굴을 한 대 때리고는, 당신을 딱딱한 콘크리트에 내버려 두고 떠났다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이 <<hePost "은">> 일어섰고 당신을 딱딱한 콘크리트에 내버려 두고 떠났다.
<br><br>
<<else>>
<<HePost "은">> 웃으면서 당신의 뺨에 키스한다. "이건 네 거야." <<HePost "은">> 일어섰고 당신을 딱딱한 콘크리트에 내버려 두고 떠났다.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> 당신은 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<effects>>
<<HePost "이">> 바닥에 쓰러지며, 당신이 탈출할 기회를 준다. <<tearful>> 당신은 몇 개의 코너를 뛰어 돌아 그늘진 알코브에 숨었다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<effects>>
<<if $noise is 2 and $combat is 0>>
<span class="red">청소년들은 <<beasttypePost "이">> 왜 이렇게 불안해하는지 매우 궁금해하고 있다. 뭐라도 하지 않으면 그들이 곧 당신을 발견할 것이다!</span>
<br><br>
<</if>>
<<if $timer is 1 and $combat is 0>>
당신은 청소년들이 골목에서 멀어지는 소리를 들었다.
<<if $combat is 0>>
당신은 그들이 정말 사라졌는지 살짝 엿본다. 당신이 떠나자 <<beasttypePost "은">> 풀이 죽어 보인다.
<br><br>
<<endevent>>
<<residentialeventend>>
<<else>>
당신은 살짝 엿보려 하지만 <<beasttypePost "이">> 당신을 땅바닥에 쓰러뜨린다.
<br><br>
<<set $rescue to 0>>
<<link [[다음|Residential Dog]]>><</link>><<nexttext>>
<</if>>
<br><br>
<<elseif $noise gte 3>>
시끄러운 소음에 질린 두 사람은 자리를 떴다.
<br><br>
<<link [[다음|Residential Dog Alarm]]>><</link>><<nexttext>>
<<else>>
<<switch $phase>>
<<case 1>>
<<bHePost "이">> 계속 짖는다. 당신은 이 상황이 계속된다면 청소년들이 찾아볼까 봐 두려워 한다.
<br><br>
<<link [[닥치라고 조용히 말한다|Residential Dog]]>><<set $noise += 1>><</link>>
<br>
<!-- Modified for Beast People -->
<<link [[개의 머리를 쓰다듬는다|Residential Dog]]>><<set $phase to 2>><</link>>
<br><br>
<<case 2>>
<<bHePost "은">> 당신의 손길에 조용해지고, 빙글빙글 돌다가 당신에게 곧바로 다가온다. 당신은 <<bHePost "의">> 생식기가 쓸 준비가 되었고 기다리고 있다는 것을 알아챈다. <<bHePost "은">> 당신을 기대하며 바라보고 있다.
<br><br>
<<link [[그냥 머리를 계속 쓰다듬는다|Residential Dog]]>><<set $noise += 1>><<set $phase to 3>><</link>>
<br>
<span class="sub"><<link [[생식기를 손으로 만진다|Residential Dog]]>><<handskilluse>><<handstat>><<set $phase to 4>><</link>></span>
<br><br>
<<case 3>>
당신은 <<bHePost "의">> 머리를 계속 쓰다듬어 보지만, <<bHePost "은">> 만족하지 못한 듯 다시 짖기 시작한다.
<br><br>
<<link [[그냥 머리를 계속 쓰다듬는다|Residential Dog]]>><<set $noise += 1>><<set $phase to 3>><</link>>
<br>
<<link [[생식기를 손으로 만진다|Residential Dog]]>><<set $phase to 4>><<handskilluse>><<handstat>><</link>>
<br><br>
<<case 4>>
<<set $molestationstart to 1>><<set $phase to 6>>
당신은 생식기를 손으로 만진다. <<bHePost "이">> 당신의 손가락에 박기 시작한다.
<br><br>
<<link [[다음|Residential Dog]]>><</link>><<nexttext>>
<br><br>
<<case 5>>
<<set $phase to 6>>
<<beasttype_ un>>, 아직 흥분해서, 당신의 몸 위로 펄쩍 뛰어든다.
당신의 구속구 때문에 당신은 똑바로 서지 못한다. 당신은 얼굴을 대고 엎어진다. <<gpain>>
<br><br>
당신이 자세를 바로잡자, 당신은 <<beasttype_ i>> 당신 뒤에서 올라타려고 준비하는 것을 알아차린다.
<br><br>
<<if hasSexStat("deviancy", 3)>>
<<trBeasttypeFun $NPCList[0].type "을">><<link [[_trResult + " 자극한다"|Residential Dog]]>><<set $sexstart to 1>><<deviancy3>><</link>><<deviant3>>
<br>
<</if>>
<<link [[견딘다|Residential Dog]]>><<set $molestationstart to 1>><<set $noHand to 1>><</link>>
<<case 6>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<npc_attempt_sex>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if $noHand is 1>><<unset $noHand>><<else>><<npchand>><</if>>
<</if>>
<<if $timer gte 1>><<enable_rescue>><</if>>
<<effectsman>>
<<alarmstate>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Residential Dog Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<set $alarm to 0>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Residential Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Residential Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Residential Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Residential Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Residential Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Residential Dog]]>><</link>></span><<nexttext>>
<</if>>
<</switch>>
<</if>><<effects>>
<<if $alarm is 1>>
당신의 비명이 두 사람의 주의를 환기시킨다.
<br><br>
<</if>>
그들이 다가오는 소리에, <<beasttypePost "은">> 모험을 멈추고 도망친다.
<br><br>
<<endcombat>>
<<generatey1>><<generatey2>>당신이 회복하기 전에, 당신은 <<fullGroupPost>>에게 발각되었다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerstreet to 0>>
<<if $danger gte (9900 - ($allure * 3))>>
<<set $dangerstreet to random(1, 100)>>
그들은 당신의 약점을 이용한다.
<br><br>
<<link [[다음|Residential Pair]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
곤경에 처한 당신을 보고, <<fullGroupPost "이">> 당신이 일어설 수 있도록 도와준다.
<br><br>
<<set $rescued += 1>>
<<clothesontowel>>
<<person1>><<personPost "은">> 걱정스러워 보인다. "괜찮아?" <<tearful>> 당신은 고개를 끄덕이고, 헤어지기 전에 구조해준 사람들에게 감사를 표한다.
<br><br>
<<residentialeventend>>
<</if>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<bHePost "은">> 당신의 허벅지를 깨물고는, 당신을 땅에 내버려 두고 떠났다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<bHePost "은">> 한번 짖고 당신을 땅에 내버려 두고 떠났다.
<br><br>
<<else>>
<<bHePost "은">> 당신의 <<genitalsPost "을">> 핥고는 잽싸게 도망갔다.
<<neutral 5>>
<br><br>
<</if>>
<<if $timer gte 1>>
청소년들은 얼마 지나지 않아 떠났다.
<br><br>
<</if>>
<<tearful>> 당신은 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>><<effects>>
마침내 떠날 기색이 보이더니, <<bhePost "은">> 낑낑거리며 골목길을 달아났다.
<<if $timer gte 1>>얼마 지나지 않아 청소년들도 떠난다.<</if>> <<tearful>> 당신은 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Residential Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Residential Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Residential Pair]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Residential Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Residential Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Residential Pair]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
그들은 당신을 인도에 때려눕히고는, 떠났다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
그들은 아무 말 없이 한가로이 걸어간다.
<br><br>
<<else>>
<<person2>> <<personPost "은">> 당신의 뺨에 키스를 하고, 한가로이 떠났다.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> 당신은 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<person1>><<personPost "은">> 고통으로 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 다리에 힘이 풀려 벽에 부딪힐 때까지 달렸다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $athleticsSuccess>>
당신은 공을 찼고 <span class="green"> 그것은 호를 그리며 울타리를 넘어갔다.</span> 아무도 고맙다는 말을 하진 않지만, 이 쪽을 엿보지도 않는다. <<tearful>> 당신은 계속 간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<if random(1, 2) gte 2>>
당신은 공을 찼지만, <span class="red"> 그것은 울타리에 튕겨 돌아온다.</span>
<<else>>
당신은 공을 차려했지만, <span class="red">실패한다.</span> 당신은 중심을 잃고 땅에 넘어진다.
<<gpain>><<pain 6>>
<</if>>
<br><br>
<<person2>>당신이 다시 시도하기 전에 <<personsPost>>의 머리가 이 쪽을 들여다본다. <<covered>> <<HePost "은">> 깜짝 놀라 당신을 빤히 쳐다본다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 1>>
<br><br>
<<link [[도움을 요청한다|Residential Kick Help]]>><</link>>
<br>
<<link [[도망간다|Residential Kick Run]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"제-제발 도와줘." 당신은 고개를 숙이며 말한다.
<<elseif $speech_attitude is "bratty">>
"그냥 서 있지 말고," 당신은 말한다. "뭔가 입을 것 좀 줘."
<<else>>
"나 좀 도와주실 수 있어?" 당신은 말한다.
<</if>>
<br><br>
<<if random(1, 2) is 2>>
<<personPost "이">> 울타리 아래로 다시 떨어진다. 조금의 시간이 지나고, <span class="green"> 수건이 날아온다.</span>
<<lstress>><<towelup>>
<br><br>
<<else>>
<<personPost "이">> 울타리 아래로 다시 떨어진다. 조금의 시간이 지나고, <<hePost "이">> 다시 나타난다. <span class="red"><<person1>><<personPost "이">> 몇몇 다른 사람들과 함께, <<himPost>>의 옆에 나타난다.</span>
<<fameexhibitionism 9>>
<br><br>
당신이 몸을 돌려 뛰자 그들은 흥분하기 시작한다.
<<gstress>><<stress 6>>
<br><br>
"내가 저기에 벌거벗은 <<girlPost "이">> 있다고 했지."
<br>
<<if random(1, 2) is 2>>
"쩌네."
<<else>>
"다 보이는데."
<</if>>
<br>
<<if random(1, 2) is 2>>
"쟤 변태야?"
<<else>>
"쟤 뭔 생각으로 저러는 거야?"
<</if>>
<br>
<<if random(1, 2) is 2>>
"다른 사람한테도 말할 거야."
<<else>>
"다른 사람들이 들을 때까지 기다려."
<</if>>
<br>
<<if $worn.face.type.includes("mask")>>
"쟤가 누군지 궁금해지는 걸."
<<else>>
"나 쟤 학교에서 본 거 같은데."
<</if>>
<br><br>
그들의 목소리가 당신의 뒤로 희미해져 간다.
<br><br>
<</if>>
<<endevent>>
<<destinationeventend>><<effects>>
<<fameexhibitionism 4>>
<<tearful>> 당신은 몸을 돌려 뛴다. "여기에 벌거벗은 <<girlPost "이">> 있어!" 당신은 <<personPost "이">> 뒤에서 소리치는 걸 듣는다. 당신이 모퉁이를 돌아 벽에 기대고 헐떡이고 있자, 몇몇 사람들이 울타리 위로 머리를 내민다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 반대편 울타리를 기어오른다. 맞은편에 뭐가 있는지 확인할 시간이 없다. 당신은 정원에 안착했고 잠시 후, 골목에 누군가가 온 소리를 듣는다.
<br><br>
<<if random(1, 5) is 5>><<fameexhibitionism 1>>
<<generate3>><<person3>>당신은 주위를 둘러보고는 심장이 멎는다. <<personPost "이">> 카메라를 든 채로 꽃밭 근처에 서있다. <<HesPost "은">> 놀란 얼굴로 당신을 쳐다보고 있다. <<HePost "은">> 빠르게 회복해, 카메라를 당신 쪽으로 향한다.
<<gstress>><<stress 6>>
<br><br>
<<link [[도움을 요청한다|Residential Fence Garden Ask]]>><</link>>
<br>
<<link [[탈출한다|Residential Fence Garden Escape]]>><</link>>
<br>
<<if $submissive gte 1500>>
<<link [[애원한다|Residential Fence Garden Beg]]>><<sub 1>><</link>><<submissivetext>>
<br>
<</if>>
<<else>>
당신은 주위를 둘러본다. 정원은 전형적이고 비어 보인다. 가까스로 탈출한 당신은 사람들이 그들의 정원으로 돌아가는 소리가 들리는지 귀를 기울이고, 다시 울타리를 넘어 되돌아 간다.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"제-제발 아무 사진도 찍지 마세요," 당신은 말한다. "전 도움이 필요해요."
<<elseif $speech_attitude is "bratty">>
"하지 마세요." 당신은 경고한다. "덮을 것 좀 주세요."
<<else>>
"부탁드려요," 당신은 말한다. "전 도움이 필요해요."
<</if>>
<br><br>
<<if random(1, 2) is 2>>
"네게 줄 수건이 있긴 한데," <<hePost "이">> <<hisPost "의">> 카메라 셔터를 누르며 말한다. "기념품이 좀 갖고 싶어서. 귀여운 <<girlPost "이">> 매일 내 무릎에 떨어지는 건 아니잖아."
<<fameexhibitionism 7>>
<br><br>
<<HePost "은">> 수건을 당신에게 던져주기 전에 사진 몇 장을 더 찍고는, 당신을 대문까지 안내해준다.
<br><br>
<<else>>
<<HePost "은">> 잠시 멈추었다가 카메라를 낮춘다.
<<lstress>><<stress -6>>
<br><br>
<<HePost "은">> 대문까지 안내해주기 전에 당신에게 수건을 건네준다.
<br><br>
<</if>>
<<towelup>>
<<endevent>>
<<destinationeventend>><<effects>>
<<fameexhibitionism 4>>
당신은 뒤에서 카메라 찍히는 소리를 들으면서 울타리를 다시 기어오른다. <<person2>><<personPost "이">> 골목에 서 있다. <<HePost "은">> 당신을 보자 축구공을 놓친다.
<br><br>
<<tearful>> 당신은 안전을 위해 달린다. 당신은 마침 <<person3>><<personPost "이">> 울타리에 다다를 때 코너를 돈다. <<person2>><<personPost "은">> 여전히 놀란 채 서있다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 무릎에 꿇고 풀밭에 엎드린다. "제-제발 도와주세요," 당신은 상황을 설명하기도 전에 흐느끼기 시작한다.
<br><br>
<<personPost "은">> 주저하다가 카메라를 낮춘다. "울지 마렴 얘야," <<hePost "이">> 말한다. "농담 한번 해 본거야."
<br><br>
<<HePost "은">> 당신에게 덮을 수건을 주고는 대문까지 안내해준다.
<<lstress>><<stress -6>>
<br><br>
<<towelup>>
<<endevent>>
<<destinationeventend>><<effects>>
You search the alleyways for something you could prop up under Briar's window.
<<if $rng gte 71>>
<<generate1>><<generate2>>
<span class="green">You find a stepladder lying on its side.</span> A <<fullGroup>> are sitting on it, chatting. They turn to look at you. "What do you want, <<girl>>?"
<br><br>
<<if $speech_attitude is "meek">>
"Could I use that ladder, please?" you ask. "If you're not busy with it."
<<elseif $speech_attitude is "bratty">>
"Clear out," you say, waving your arms. "I need the ladder."
<<else>>
"I'd like that ladder," you say. "Could you move somewhere else?"
<</if>>
<br><br>
"Stepladder," the <<person2>><<person>> responds automatically. "And what's in it for us?"
<br><br>
<<if $money gte 10000>>
<<link [[Pay them to move (£100)|Industrial Ladder Pay]]>><<set $money -= 10000>><</link>>
<<else>>
<span class="blue">You don't think you have enough money to satisfy them.</span>
<</if>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[유혹한다|Industrial Ladder Seduce]]>><</link>><<promiscuous2>>
<<else>>
<span class="blue">You are not promiscuous enough to seduce them.</span>
<</if>>
<br>
<<if $submissive gte 1500>>
<<link [[Beg|Industrial Ladder Beg]]>><</link>>
<br>
<</if>>
<<link [[떠난다|Industrial alleyways]]>><<endevent>><</link>>
<<else>>
<span class="red">You can't find anything of use.</span>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>><<rng>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<link [[Keep looking|Industrial Ladder]]>><</link>>
<br>
<<link [[Give up|Industrial alleyways]]>><</link>>
<</if>>
<</if>><<effects>><<set $pubfame.briar.escape to 2>>
You hand them a wad of cash, and they blink. The <<person2>><<person>> quickly pockets it and stands up, tugging the <<person1>><<person>> to <<his>> feet and ignoring <<his>> protests.
<br><br>
The stepladder is a little unwieldy, but you manage to set it up under Briar's office window without making too much sound. It shouldn't be visible from the window itself unless Briar looks directly down, which you hope <<nnpc_he "Briar">> won't do. A few passersby give you odd looks, but they don't question anything. <span class="green">You now have an escape route.</span>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
You glance between the two of them, and lick your lips. "If you let me have the ladder... I'll let you have me."
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
The <<person1>><<person>> looks at the <<person2>><<person>>, who nods. Together, they stand up and walk toward you.
<br><br>
<<link [[다음|Industrial Ladder Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
The <<person1>><<person>> looks over at the <<person2>><<person>>, who shakes <<his>> head. "No way I'm touching a <<girl>> who doesn't know the difference between a ladder and a stepladder."
<br><br>
The <<person1>><<person>> slaps <<his>> face into <<his>> hands, then shrugs and looks at you helplessly.
<br><br>
<<if $money gte 10000>>
<<link [[Pay them to move (£100)|Industrial Ladder Pay]]>><<set $money -= 10000>><</link>>
<<else>>
<span class="blue">You don't think you have enough money to satisfy them.</span>
<</if>>
<br>
<<if $submissive gte 1500>>
<<link [[Beg|Industrial Ladder Beg]]>><</link>>
<br>
<</if>>
<<link [[떠난다|Industrial alleyways]]>><<endevent>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Industrial Ladder Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Industrial Ladder Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<set $pubfame.briar.escape to 2>>
The <<person2>><<person>> staggers back and falls over the stepladder. "Fuck this," <<he>> grumbles. <<He>> grabs the <<person1>><<persons>> arm and drags <<him>> out of the alleyway.
<br><br>
The stepladder is a little unwieldy, but you manage to set it up under Briar's office window without making too much sound. It shouldn't be visible from the window itself unless Briar looks directly down, which you hope <<nnpc_he "Briar">> won't do. A few passersby give you odd looks, but they don't question anything. <span class="green">You now have an escape route.</span>
<br><br>
<<endcombat>><<clotheson>>
<<destinationeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<set $pubfame.briar.escape to 2>>
<<ejaculation>>
"Thanks for the free fuck," the <<person1>><<person>> snickers. "That ladder isn't even ours."
<br><br>
"Stepladder," the <<person2>><<person>> snaps, dragging <<person1>><<him>> out of the alleyway.
<br><br>
The stepladder is a little unwieldy, but you manage to set it up under Briar's office window without making too much sound. It shouldn't be visible from the window itself unless Briar looks directly down, which you hope <<nnpc_he "Briar">> won't do. A few passersby give you odd looks, but they don't question anything. <span class="green">You now have an escape route.</span>
<br><br>
<<endcombat>><<clotheson>>
<<destinationeventend>>
<<else>>
The <<person2>><<person>> backs off and sits down in a huff. "Well, fuck you too then. We're not moving."
<br><br>
"We're not?" the <<person1>><<person>> asks. A stern glance from <<his>> partner has <<him>> sitting down on the ladder as well.
<br><br>
<<if $money gte 10000>>
<<link [[Pay them to move (£100)|Industrial Ladder Pay]]>><<set $money -= 10000>><</link>>
<<else>>
<span class="blue">You don't think you have enough money to satisfy them.</span>
<</if>>
<br>
<<if $submissive gte 1500>>
<<link [[Beg|Industrial Ladder Beg]]>><</link>>
<br>
<</if>>
<<link [[떠난다|Industrial alleyways]]>><<endevent>><</link>>
<</if>><<effects>><<set $pubfame.briar.escape to 2>>
"Please," you say, clasping your hands together. "Please, I really need it. Can't you please let me have that ladder?"
<br><br>
The <<person2>><<person>> almost gets up, but gives you a sceptical look. You smile hopefully. "Stepladder?" you try. That satisfies <<him>>, and <<he>> drags the <<person1>><<person>> out of the alleyway.
<br><br>
The stepladder is a little unwieldy, but you manage to set it up under Briar's office window without making too much sound. It shouldn't be visible from the window itself unless Briar looks directly down, which you hope <<nnpc_he "Briar">> won't do. A few passersby give you odd looks, but they don't question anything. <span class="green">You now have an escape route.</span>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "alley">><<effects>><<set $bus to "industrial">><<getTarget true>>
당신은 공업 지구의 골목길에 있다.
<<if Time.dayState is "day">>
주변 건물에서 기계가 작동하는 소리가 들려온다.
<<elseif Time.dayState is "night">>
<<else>>
무거운 차량의 엔진 소리가 들린다.
<</if>>
오른쪽에는 사다리가 있다. 당신은 그것으로 당신이 지붕까지 올라갈 수 있을 거라고 생각한다. 학교 뒤쪽은 뾰족한 울타리로 분리되어, 이쪽으로 튀어나와 있다.
<<streeteffects>>
<br><br>
<<if $brothelintro is 1 and isPubfameTaskAccepted("briar") and !$pubfame.briar.escape and $cat lte 5>>
<<set $pubfame.briar.escape to 1>>
당신은 하베스트 가의 창관 건물이 근처에 있다는 것을 알아차린다. 거기에는 브라이어의 사무실로 통하는 창문이 있다.
<br><br>
<span class="blue">어떤 생각이 당신의 머리를 스친다.</span> 만약 브라이어의 사무실로 통하는 사다리를 둘 수 있다면, 그 쪽으로 나올 수 있을 것이다.
<br><br>
<</if>>
<<if $exposed gte 1>>
<<exhibitionism "alley">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutalley>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if isPubfameTaskAccepted("briar") and $pubfame.briar.escape is 1>>
<<investigateicon>><<link [[무언가 올라갈 때 도움이 될 것을 찾는다|Industrial Ladder]]>><</link>>
<br><br>
<</if>>
<<if $options.mapTop is true>>
<<map "industrial">>
<br>
<</if>>
관심사
<br>
<<laddericon>><<link [[사다리를 오른다 (0:02)->Industrial rooftops]]>><<pass 2>><</link>>
<br>
<<busstationicon>><<link [[버스 차고지 뒷문으로 간다 (0:02)|Bus Station Back Entrance]]>><<pass 2>><</link>>
<br>
<<fenceicon>><<link [[울타리를 넘어 학교 마당으로 들어간다 (0:05)|School Rear Fence]]>><<pass 5>><</link>>
<br><br>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 5)>>
<<link [[길을 건너 도시 외곽으로 나간다 (0:05)|Lorries Ex Naked]]>><</link>><<if $daily.ex.lorries is undefined>><<exhibitionist5>><</if>>
<br>
<<elseif $exposed is 1 and hasSexStat("exhibitionism", 3)>>
<<link [[길을 건너 도시 외곽으로 나간다 (0:05)|Lorries Ex Undies]]>><</link>><<if $daily.ex.lorries is undefined>><<exhibitionist3>><</if>>
<br>
<</if>>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<oxford>>
<<mer>>
<<elk>>
<<harvest>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<park>>
<</if>>
<<stormdrain>>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "industrial">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">><<getTarget true>>
당신은 공원에 있다.
<<if Time.dayState is "dawn">>
산책이나 조깅을 하고 있는 사람들이 있다. 어떤 사람들은 개를 데리고 있다.
<<elseif Time.dayState is "day">>
<<if Weather.precipitation is "rain">>
몇몇 사람들이 밖에 나와, 길에 생긴 물웅덩이들을 지나쳐 걷고 있다.
<<elseif Weather.precipitation is "snow">>
사람들이 많이 밖에 나와, 그들의 개와 산책하거나 조깅하면서, 추위에 몸을 따뜻하게 감싸고 있다.
<<else>>
사람들이 많이 밖에 나와, 그들의 개와 산책하거나 조깅하고 있다. 당신은 놀이터에서 노는 아이들의 목소리를 듣는다.
<</if>>
<<elseif Time.dayState is "dusk">>
주변에 사람들이 많다. 학생들이 놀이터에서 놀고 있다.
<<elseif Time.dayState is "night">>
<<if $park_fame gte 60>>
<span class="pink">그림자에 섬뜩한 형상이 숨어 있다.</span> <i>당신의 음란한 달리기 소식이 퍼졌다. 진정시키려면 며칠 동안은 노출한 상태로 뛰지 말아야 한다.</i>
<<elseif $park_fame gte 20>>
<span class="pink">당신은 주시당하고 있다고 생각하고 있다.</span> <i>당신의 음란한 달리기 소식이 퍼졌다. 진정시키려면 한동안은 노출한 상태로 뛰지 말아야 한다.</i>
<<else>>
주변에 아무도 없다.
<</if>>
<</if>>
튤립이 강둑 근처에서 잘 자라고 있다.
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "park">>
<<if Time.dayState isnot "night">>
당신은 하이 가로부터 소란스러운 소리를 듣는다. 이 모습으로는 건너갈 수 없다. 하지만, 길 건너편에 상자들을 운반하는 창고가 있다. 어쩌면, 당신은 그것들 중 하나에 숨을 수도 있다.
<br><br>
<</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutpark>>
<<else>>
<<run statusCheck("Robin")>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($halloween_kylar is 1 or C.npc.Kylar.love gte 60) and $halloween_kylar_proposed isnot 1 and Time.dayState is "night" and C.npc.Kylar.init is 1 and C.npc.Kylar.state is "active" and (($halloween is 1 and Time.monthDay is 31 and Time.hour gte 21) or (Time.monthName is "November" and Time.monthDay is 1 and Time.hour lte 6)) and !$possessed>>
<<halloweenkylar>>
<<elseif ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<elseif $robinReunionScene isnot undefined and _robin_location is "park" and $exposed lte 0 and !$possessed>>
<<npc Robin>><<person1>>
<<if $robinReunionScene is "dungeon">>
<<wearProp "cocoa">>
<<unset $robinReunionScene>><<set $robinPostMortem to true>>
당신은 로빈이 <<his_ yi>> 핫초코 가판대 뒤에 서 있는 것을 볼 수 있다. <<he_ nun>> 당신을 보자 입을 떡 벌리더니, 당신을 향해 달려온다.
<br><br>
"믿을 수 없어!" <<he_ nun>> 당신의 가슴에 안기며 소리를 질렀다. "나, 나는 네가 영원히 사라진 줄 알았어! 집에서 얘기 좀 하자. 준비가 되면."
<br><br>
당신은 <<his_ yi>> 가판대로 다시 안내된다. 두 사람이 찍힌 작은 사진이 위에 놓여있다. <<He_ nun>> 그것을 치운다.
<br>
<<He_ nun>> 당신에게 핫초코 한 잔을 만들어주고 당신을 보내준다.
<br>
"나중에 만나는 거 잊지 마." "라고 <<he_ ga>> 걱정스러운 표정으로 말한다. "네가 이야기해야 할 필요가 있다면 나는 항상 너를 위해 여기에 있을게."
<br><br>
<<link [[다음|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<elseif $robinReunionScene is "dungeonRobin">>
<<unset $robinReunionScene>>
<<wearProp "cocoa">>
당신은 로빈이 <<his_ yi>> 핫초코 가판대 뒤에 서 있는 것을 볼 수 있다. <<he_ nun>> 당신을 보자 입을 떡 벌리더니, 당신을 향해 달려온다.
<br><br>
"빠져나왔구나!" <<he_ ga>> 당신의 가슴팍에 안겨들며 꽥 소리지른다. "네가 다시 잡혀갔을 때, 난 어떻게 해야 할 지 몰랐어."
<br><br>
당신은 <<his_ yi>> 가판대로 다시 이끌려 간다. 두 사람이 찍힌 작은 사진이 위에 놓여있다. <<He_ nun>> 그것을 치운다.
<br>
<<He_ nun>> 당신에게 핫초코 한 잔을 만들어주고 당신을 보내준다.
<br>
"나중에 만나는 거 잊지 마." <<he_ ga>> 걱정스러운 표정으로 말한다. "나는 항상 너를 위해 여기에 있다는 거, 절대 잊지 마."
<br><br>
<<link [[다음|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<elseif $robinReunionScene is "asylum">>
<<unset $robinReunionScene>>
당신은 로빈이 <<his_ yi>> 핫초코 가판대 뒤에 서 있는 것을 볼 수 있다.
<<if C.npc.Robin.trauma gte 40>>
<<He_ nun>> 믿을 수 없다는 듯이 당신을 바라본다.
<br><br>
"안녕," 하고 <<he_ ga>> 조용히 말하며 다가온다. "의사들이 널 데려간 줄 알았어. 네가 도-돌아올 줄 알았더라면 뭐라도 준비해뒀을텐데." 로빈의 목소리가 떨렸다.
<<else>>
<<He_ nun>> 너를 보자 신이 나서 손짓한다.
<br><br>
"와, 너 나왔구나!" <<he_ nun>> 가까이 다가가면서 말한다. "나는 네가 한동안 병원에 있는 줄 알았어. 네가 돌아올 줄 알았더라면 뭐라도 준비해둘걸 그랬네." 라고 로빈이 설명한다.
<</if>>
<br><br>
당신은 고개를 저으며, 그들은 당신에게 별다른 도움이 되지 않을 것이고, 그래서 당신이 일찍 "나왔다"고 말한다. 로빈은 혼란스러워 보이지만, 개의치 않고 고개를 끄덕인다. <<He_ nun>> 당신을 안아준다.
<br>
<<if C.npc.Robin.trauma gte 40>>
"음, 네가 자유로워져서 기뻐," 라고 <<he_ ga>> 당신을 꼭 껴안으며 중얼거린다.
<<else>>
"음, 다시 만나서 반가워! 기분이 나아졌으면 좋겠어."
<</if>>
<br>
둘이서 잠시 사소한 잡담을 나눈다. 결국, 로빈은 <<his_ yi>> 가판대로 돌아가야 한다고 말한다.
<<if C.npc.Robin.trauma gte 40>>
<<He_ nun>> 시선을 바닥에 고정한 채, 천천히 몸을 뒤척인다.
<<else>>
<<He_ nun>> 웃으며 작별 인사를 건넨다.
<</if>>
<br><br>
<<link [[다음|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
당신은 로빈이 <<his_ yi>> 핫초코 가판대에 있는 것을 발견한다. <<His_ yi>> 눈은 순간적으로 당신을 지나치지만, <<he_ nun>> 응시하지 않는다. 마치 <<he_ ga>> 당신을 알아보지도 못하는 것 같다.
<br><br>
<<link [[다음|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>>
<<elseif C.npc.Robin.init is 0 and Time.season is "winter" and Time.isWeekEnd() and between(Time.hour, 9, 16) and $exposed lte 0 and !$possessed>>
<<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<npc Robin>><<person1>>당신은 공원 가판대에서 친숙한 누군가가 일하고 있는 것을 봤다. <<He_ nun>> 거의 동시에 당신의 존재를 알아차린다. "어이!" 로빈이다. <<He_ nun>> 고아원에서 함께 사는 아이다. <<He_ nun>> 당신과 같은 나이임에도, 당신을 항상 동경해왔다. <<He_ nun>> 머그컵을 닦으면서, 당신에게 손을 흔든다. <<He_ ga>> 머그컵을 내려놓고, 당신이 다가오자 당신을 껴안아 준다.
<br><br>
"고아원에서 널 못 본지 한참 됐어. 우린 서로를 계속 생각해 줘야 해. <span class="gold">고아원에서 내 방으로 오기만 하면 언제든 날 만날 수 있다는 걸</span> 기억해. 너한테 뭘 좀 보여주려고 하고 있었어. 완전 기대 중이야!" <<He_ nun>> 당신의 뒤를 보고, 손님들이 오고 있다는 걸 알아차린다. "난 이제 다시 일해야 해. 원한다면 여기 계속 있어도 되고, 도와주는 것도 환영이야." <<He_ nun>> 가판대 뒤의 자기 자리로 돌아간다.
<br><br>
<<endevent>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif _robin_location is "park" and $exposed lte 0 and $balloonStand.open is true and $balloonStand.robin.status is "unaffected">>
<<balloonRobinIntro>>
<<else>>
<<if $options.mapTop is true>>
<<map "park">>
<br>
<</if>>
주요 장소
<br>
<<if $exposed lte 0>>
<<if $scienceproject is "ongoing" and $sciencelichenknown is 1 and $sciencelichenpark is 0>>
<<scienceicon "white lichen">><<link [[과학 프로젝트를 위해 이끼를 조사한다|Park Lichen]]>><</link>>
<br>
<</if>>
<<if !$plants_known.includes("tulip")>>
<<if $sciencetrait gte 1>>
<<icon "tending/tulip.png">> <<link [[씨앗을 찾는다 (0:30)|Park Tulip]]>><<set $plants_known.push("tulip")>><<pass 30>><<tending 6>><</link>><<gtending>>
<br>
<<else>>
<span class="blue">과학 기술이 뛰어나다면, 튤립 씨앗을 찾을 수 있을 것 같다.</span>
<br>
<</if>>
<</if>>
<<icon "tending/tulip.png">> <<link [[튤립을 딴다 (0:20)|Park Tulip Pick]]>><<pass 20>><<crimeUp 20 "petty">><</link>><<tendingdifficulty 1 200>><<crime "petty">>
<br>
<<if _robin_location is "park">>
<!-- if robin met, is not missing, trauma < 80%, on winter sundays 09:00 - 16:59 -->
<<robinicon "cocoa">><<link [[로빈의 핫초코 가판대|Robin Chocolate]]>><</link>>
<br>
<</if>>
<<set _kylarLocation to getKylarLocation()>>
<<if _kylarLocation.area is "park">>
<<if _kylarLocation.state is "fountain">>
<br>
카일라는 분수대에 앉아 가끔 동전을 던진다.
<br>
<<parkicon "fountain">><<link [[다가간다|Kylar Park]]>><<set $kylar_text_trigger to true>><</link>>
<<else>>
<br>
카일라는 벤치에 앉아 무언가를 스케치한다.
<br>
<<parkicon>><<link [[다가간다|Kylar Park]]>><<set $kylar_text_trigger to true>><</link>>
<</if>>
<br><br>
<</if>>
<<if isInPark("whitney")>>
<br>
당신은 우산 아래에서 연기가 올라오는 것을 본다. 휘트니가 틀림없다. <<nnpc_He_ ga "Whitney">> 공원 분수 근처의 나무 아래에 서 있다.
<br>
<<parkicon "fountain">><<link [[다가간다|Whitney Park]]>><<set $daily.whitney.textTrigger to true>><<if $daily.whitney.text is undefined>><<set $daily.whitney.text to 0>><<else>><<set $daily.whitney.text += 1>><</if>><</link>>
<br><br>
<</if>>
<</if>>
<<maleicon>><<link [[남자 화장실 (0:01)|Men's Toilets]]>><<pass 1>><</link>>
<br>
<<femaleicon>><<link [[여자 화장실 (0:01)|Women's Toilets]]>><<pass 1>><</link>>
<<if $leftleg is "bound" or $rightleg is "bound">>
<br>
<<set $_boundType to ($leftleg is "bound" ? ($rightleg is "bound" ? "양 다리" : "왼쪽 다리") : "오른쪽 다리")>>
당신의 $_boundType가 묶인 채로는 달릴 수 없다.
<<elseif $worn.feet.type.includes("heels") and ($exposed is 0 or Time.dayState is "night")>>
<br>
<<heelsicon>><<link [[하이힐을 신고 운동한다 (0:30)|Park Exercise Heels]]>><<athletics 3>><<physique 1>><<pass 30>><<tiredness 4>><<stress -1>><<slimeEventEnd "running">><</link>><<ggtiredness>><<gathletics>><<lstress>>
<<else>>
<<if Time.dayState is "night">>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 3)>>
<br>
<<runicon>><<link [[달리러 간다 (0:30)|Park Run Exposed]]>><<athletics 4>><<set $phase to 0>><<tiredness 3>><<stress -3>><<slimeEventEnd "running">><</link>><<exhibitionist3>><<gtiredness>><<gathletics>><<lstress>>
<<elseif $exposed is 1>>
<br>
<<runicon>><<link [[달리러 간다 (0:30)|Park Run Exposed]]>><<athletics 4>><<set $phase to 1>><<tiredness 3>><<stress -3>><<slimeEventEnd "running">><</link>><<exhibitionist1>><<gtiredness>><<gathletics>><<lstress>>
<<elseif $exposed is 0>>
<br>
<<runicon>><<link [[달리러 간다 (0:30)|Park Run]]>><<athletics 4>><<physique 1>><<pass 30>><<tiredness 3>><<stress -3>><<slimeEventEnd "running">><</link>><<gtiredness>><<gathletics>><<lstress>>
<</if>>
<<elseif $exposed is 0>>
<br>
<<runicon>><<link [[달리러 간다 (0:30)|Park Run]]>><<athletics 4>><<physique 1>><<pass 30>><<tiredness 3>><<stress -3>><<slimeEventEnd "running">><</link>><<gtiredness>><<gathletics>><<lstress>>
<</if>>
<</if>>
<<if (Weather.precipitation is "none" or $worn.handheld.type.includes("rainproof"))>>
<<if $milkshake gte 1 and $exposed lte 0>>
<br>
<<foodicon "milkshake">><<link [[밀크셰이크를 마신다 (0:10)|Beach Milkshake]]>><<pass 10>><<set $milkshake -= 1>><<stress -5>><</link>><<lstress>>
<</if>>
<<if $popcorn gte 1 and $exposed lte 0>>
<br>
<<foodicon "popcorn">><<link [[팝콘을 먹는다 (0:10)|Balloon Consume]]>><<pass 10>><<set $popcorn -= 1>><<wearProp "popcorn">><<trauma -3>><<set $phase to "park">><</link>><<ltrauma>>
<</if>>
<</if>>
<<if Time.dayState is "night" and !Weather.isFrozen("fountain") and hasSexStat("exhibitionism", 4) and $daily.ex.fountain is undefined>>
<br>
<<parkicon "fountain">><<link [[분수에서 목욕한다 (0:10)|Park Fountain]]>><<set $daily.ex.fountain to 1>><</link>><<exhibitionist4>>
<</if>>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<br>
<<ind>><<link [[상자 안에 숨는다 (0:10)|Crate Ex]]>><<pass 10>><</link>>
<br>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 5)>>
<<link [[육교를 건너 공업 지구로 간다 (0:05)|Flyover Ex Naked]]>><</link>><<if $daily.ex.flyover is undefined>><<exhibitionist5>><</if>>
<<elseif $exposed is 1 and hasSexStat("exhibitionism", 3)>>
<<link [[육교를 건너 공업 지구로 간다 (0:05)|Flyover Ex Undies]]>><</link>><<if $daily.ex.flyover is undefined>><<exhibitionist3>><</if>>
<</if>>
<<else>>
<<customRest "park">><br><br>
<<add_link "이동<br>">><<hideDisplay>>
<<high>>
<<starfish>>
<<oxford>>
<<nightingale>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">>
<<if $exposed gte 1 and Time.dayState isnot "night">><<hideDisplay>>
<<else>>
<<commercial>>
<<industrial>>
<</if>>
<<stormdrain>>
<<if $historytrait gte 1 and $parktunnelintro gte 1>>
<<add_link "<<schoolicon 'building'>><<link [[학교로 가는 비밀 통로 (0:05)|School Rear Courtyard]]>><<pass 5>><</link>>">>
<br>
<</if>>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "park">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
당신은 튤립들 사이를 걸으며, 씨앗이 있진 않은지 찾고 있고 꽃을 밟지 않도록 조심하고 있다.
<br><br>
<span class="gold">당신은 이제 <<icon "tending/tulip.png">> 튤립을 키울 수 있다.</span>
<br><br>
<<link [[다음|Park]]>><</link>>
<br><<effects>>
당신이 강둑에서 제일 예쁜 <<icon "tending/tulip.png">> 튤립을 찾는다면, 누군가는 기꺼이 돈을 지불할 것이다. 이것들은 엄밀하게는 야생화가 아니다. 당신은 눈에 띄지 않으려 조심한다.
<br><br>
<<if $tendingSuccess>>
<span class="green">당신은 활력이 넘치는 표본을 찾는다.</span>
<<tending_pick tulip>>
<br><br>
<<else>>
당신은 몇몇 좋은 표본을 찾는다, <span class="red">그러나 조심성이 없는 나머지, 꽃들을 찢어버린다.</span> 결국 초췌하고 시들어버리게 만든다.<<gtending>><<tending 2>>
<br><br>
<</if>>
<<if $rng gte 91>>
당신은 강 옆의 오래된 벽 뒤를 조사한다. 거기에는 튤립은 없었다. 대신 당신은 비어있는 청량음료 캔 두 개, 비어있는 감자칩 봉지 하나, 그리고 수백장의 사용된 즉석복권들을 찾았다.
<br><br>
<</if>>
<<link [[다음|Park]]>><</link>>
<br><<set $outside to 1>><<set $location to "alley">><<effects>><<set $bus to "residential">><<getTarget true>>
당신은 거주 지구의 골목길에 있다.
<<if Time.dayState is "day">>
<<if Weather.precipitation is "rain">>
많은 사람들이 용감하게 비를 뚫고 간다.
<<elseif Weather.precipitation is "snow">>
눈이 발자국들을 덮고 있다.
<<else>>
주변에 사람들이 많이 있다.
<</if>>
<<elseif Time.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
사람들이 비를 뚫고 달려간다.
<<elseif Weather.isSnow>>
길들이 눈으로 잘 다져져 있다.
<<else>>
당신은 사방에서 목소리들을 듣는다.
<</if>>
<<elseif Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
빗물이 홈통을 가득 채운다.
<<elseif Weather.precipitation is "snow">>
눈이 지붕을 뒤덮는다.
<<else>>
당신은 개가 짖는 소리를 듣는다.
<</if>>
<<elseif Time.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
사람들이 일을 하러, 혹은 어딘가로 용감하게 비를 뚫고 간다.
<<elseif Weather.isFreezing>>
사람들이 일을 하러, 혹은 어딘가로 용감하게 추위를 뚫고 간다.
<<else>>
이미 많은 보행자들과 자전거 운전자들이 주위에 있다.
<</if>>
<</if>>
당신의 집이 근처에 있다.
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "alley">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutalley>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<elseif $town_projects.thicket is 1>>
<<set $town_projects.thicket to 2>>
당신은 나무들이 작지만 빽빽하게 밀집된 곳을 옆을 지나간다. 이곳은 원래 휴식을 위한 장소였지만, 오랫동안 방치된 끝에 야생 나무딸기 덤불들로 뒤덮였다. 사람들은 매일 이곳을 눈길 한 번 주지 않고 지나친다.
<br><br>
당신은 멀찍이 거리를 둔다. 덤불들은 바람에 흔들리고, 커다란 가시들은 날카로워 보인다. 그 꼭대기, 손이 닿지 않을 정도로 먼 곳에는 과즙이 많아 보이는 산딸기들이 자라나 있다. 그것들은 마치 물담배 가게 아래 웅덩이의 눈동자들을 떠올리게 한다. <span class="green">어떤 생각이 떠오른다.</span> 이곳이 제대로 관리를 받았다면 기분좋은 장소가 될 수 있었을 것이다.
<br><br>
<i>당신은 시청에서 덤불에 대한 요청을 할 수 있다.</i>
<br><br>
<<link [[다음|Residential alleyways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $town_projects.thicket is 3>>
<<set $town_projects.thicket to 4>>
<<generate1>><<person1>>
당신은 덤불에 다가간다. 이제 덤불은 더이상 너무 무성하지 않다. 가지들은 쳐내어졌고, 야생 덤불은 잘 다듬어졌다.
<br><br>
중앙 쪽에는 당신에게 감사하는 마음을 담은 명패가 달린 벤치가 있다. <<person_ i>> 거기에 앉아 샌드위치를 먹고 있다.
<br><br>
<<earnFeat "Concrete Woodland">>
<<link [[다음|Residential alleyways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $options.mapTop is true>>
<<map "residential">>
<br>
<</if>>
주요 장소
<br>
<<if $exposed gte 1>>
<<homeicon>><<link [[집에 간다 (0:02)->Home Fence]]>><<if $daily.fenceClimb isnot 1>><<set $daily.fenceClimb to 1>><<transform cat 1>><</if>><<pass 2>><</link>>
<br>
<<else>>
<<homeicon>><<link [[집에 간다 (0:02)->Garden]]>><<if $daily.fenceClimb isnot 1>><<set $daily.fenceClimb to 1>><<transform cat 1>><</if>><<pass 2>><</link>>
<br>
<</if>>
/*<<link [[Scavenge (1:00)|Residential Scavenge]]>><<pass 60>><<housekeeping 100>><</link>><<ghousekeeping 100>>
<br>*/
<<if $town_projects.thicket gte 4>>
<<foresticon "bush">><<link [[덤불 (0:01)|Residential Thicket]]>><<pass 1>><</link>>
<br>
<</if>>
<<if $cat gte 6 and Time.dayState is "night">>
<<ind>><<link [[야옹 (0:30)|Residential Meow]]>><<pass 30>><<stress -3>><</link>><<cat>><<lstress>>
<br>
<</if>>
<<if Time.dayState isnot "night">>
<<if $exposed gte 2>>
<<if hasSexStat("exhibitionism", 5)>>
<<connudatusicon>><<link [[콘누다투스 거리를 건너간다 (0:05)|Road Ex]]>><</link>><<if $daily.ex.road is undefined>><<exhibitionist5>><</if>>
<br>
<</if>>
<<elseif $exposed is 1>>
<<if hasSexStat("exhibitionism", 3)>>
<<connudatusicon>><<link [[콘누다투스 거리를 건너간다 (0:05)|Road Ex]]>><</link>><<if $daily.ex.road is undefined>><<exhibitionist3>><</if>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<domus>>
<<barb>>
<<danube>>
<<connudatus>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<commercial>>
<</if>>
<<stormdrain>>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "residential">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if Weather.precipitation is "rain">>
당신은 비와 싸우며 한밤에 야옹하고 울고 있다.
<<elseif Weather.precipitation is "snow">>
당신은 눈 오는 밤에 야옹하고 울고 있다.
<<else>>
당신은 한밤에 야옹하고 울고 있다.
<</if>>
<br><br>
<<if $rng gte 76>>
<<beastNEWinit 1 cat>>
또 다른 야옹 소리가 대답하며, 작은 <<beasttypePost "이">> 다가온다.<<if $monster is 1>><<bHePost "은">> 순진한 눈으로 당신을 올려다본다.<</if>>
<br><br>
<<link [[쓰다듬는다|Residential Pet]]>><<stress -6>><</link>><<lstress>>
<br>
<!-- Modified for Monster People -->
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[흥분하게 만든다|Residential Tease]]>><</link>><<deviant1>>
<br>
<<if hasSexStat("deviancy", 5)>>
<<if playerAwareTheyAreInHeat() and $NPCList[0].penis isnot "none" and (($player.vaginaExist and !playerChastity("vagina")) or (canBeMPregnant() and !playerChastity("anus")))>>
<<link [[추파를 던진다|Residential Flirt]]>><</link>><<deviant5>><<heat>>
<br>
<</if>>
<<if playerRutMinArousal() and $NPCList[0].vagina isnot "none" and !playerChastity("penis")>>
<<link [[장난치듯 비빈다|Residential Rub]]>><</link>><<deviant5>><<rut>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 51>>
산들바람과 멀리서 들리는 경적 소리 외에는 아무 대답이 없다.
<br><br>
<<link [[다음|Residential alleyways]]>><</link>>
<br>
<<elseif $rng gte 26>>
<<beastNEWinit 1 cat>>
으르렁거리는 소리가 대답한다. 거대한 <<beasttypePost "이">> 어둠 속에서 서성거리며, 당신을 빤히 쳐다보고 있다.
<br><br>
<<link [[쓰다듬는다|Residential Big Pet]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<if $monster is 1 or $bestialitydisable is "f">><!-- Modified for Monster People -->
<<link [[흥분하게 만든다|Residential Big Tease]]>><</link>><<deviant1>>
<br>
<<if hasSexStat("deviancy", 5)>>
<<if playerAwareTheyAreInHeat() and $NPCList[0].penis isnot "none" and (($player.vaginaExist and !playerChastity("vagina")) or (canBeMPregnant() and !playerChastity("anus")))>>
<<link [[추파를 던진다|Residential Flirt]]>><</link>><<deviant5>><<heat>>
<br>
<</if>>
<<if playerRutMinArousal() and $NPCList[0].vagina isnot "none" and !playerChastity("penis")>>
<<link [[장난치듯 비빈다|Residential Rub]]>><</link>><<deviant5>><<rut>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
위층 방에서 불이 켜진다. 커튼 뒤에서 실루엣이 나타나고, 창문이 열린다. <<generate1>><<person1>><<personPost "이">> 몸을 내민다. "멍청한 고양이가," <<hePost "이">> 소리친다. "좀 닥치라고." <<HePost "은">> 당신에게 뭔가를 던졌고, 당신은 쉬익 하는 소리와 함께 피한다. "드디어," <<hePost "은">> 창문을 닫으며 한숨을 쉰다.
<br><br>
<<if random(1, 2) is 2>>
<<hePost "이">> 던진 물건에서 빛이 번쩍인다. 시계다. 구매자를 찾을 수 있다면, 가치가 있을지도 모른다.
<br><br>
<<set $blackmoney += 20>>
<</if>>
<<link [[다음|Residential alleyways]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 몸을 웅크려 <<beasttype_ yi>> 머리를 쓰다듬는다.
<<if $monster is 1>>
<<bHe_ nun>> 갸르릉거리며, <<bhis_ yi>> 머리를 당신의 가슴에 대고 비비적거린다. <<bHe_ nun>> 당신에게 <<bhis_ yi>> 손과 꼬리를 한 번 흔들더니,
<<else>>
<<bHe_ nun>> 갸르릉거리며 당신에게 몸을 비비적거린 후, <<bhis_ yi>> 꼬리를 한 번 흔들더니,
<</if>>
근처의 벽 위로 뛰어오른다. <<bHe_ ga>> 벽 너머로 사라진다.
<br><br>
<<link [[다음|Residential alleyways]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
유혹적으로 갸르릉거리며, 당신은 땅에 엎드려 짝짓기 자세를 취한다.
<<if $monster is 1>>
<<beasttypes_ yi>> 눈이 반짝이고, 당신의 몸짓에 열렬히 화답한다. <<bHe_ ga>> 갸르릉거린다. "나를 선택해 줘서 고마워." <<bhe_ ga>> 말한다.
<<bHe_ nun>> 당신 위로 기어올라와 발 디딜만한 곳을 찾으려 애쓰며 허리를 흔들기 시작한다. 당신은 <<bhis_ yi>> 팔을 붙잡고, <<bhim_ ul>> 당신의 몸에서 떼어낸다. 당신은 <<bhim_ ul>> 굴려 <<bhis_ yi>> 등이 바닥에 닿도록 눕힌 후 <<bhis_ yi>> 배를 문지른다.
<<else>>
열렬한 모양새로, 고양이는 당신 위로 뛰어올라와 발 디딜만한 곳을 찾으려 애쓰며 허리를 흔들기 시작한다. 당신은 고양이의 목덜미를 붙잡고, 당신의 몸에서 떼어낸다. 그러고는 고양이 등이 바닥에 닿도록 눕힌 후 그것의 배를 문지른다.
<</if>>
<<bHe_ ga>> 자유로이 풀려나자, <<bhe_ nun>> 실망스러운 듯 야옹거린 뒤 근처의 벽 위로 뛰어올라 벽 너머로 사라진다.
<<deviancy1>>
<<link [[다음|Residential alleyways]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $monster is 1>>
당신은 <<bhis_ yi>> 머리에 손을 뻗는다. <<bHe_ nun>> 당신보다 훌쩍 크기에, <<bhe_ nun>> 당신이 <<bhimPost "에게">> 닿을 수 있도록 몸을 숙여준다. <<bHe_ nun>> 당신이 <<bhis_ yi>> 머리를 쓰다듬는 동안 움직이진 않지만, <<bhis_ yi>> 목에서 낮은 울음소리가 울린다.
"고마워." <<bhe_ ga>> 갸르릉거린다. <<bHe_ nun>> 당신의 손을 핥고, 돌아서서는 밤 속으로 뛰어들어간다.
<<else>>
당신은 <<bhisPost "의">> 머리로 손을 뻗는다. 당신이 <<bHePost "을">> 만지는 동안 움직이진 않지만, 목에서 낮은 울음소리가 울린다. <<bHePost "은">> 당신의 손을 핥고, 돌아서서는 밤 속으로 뛰어들어간다.
<</if>>
<br><br>
<<link [[다음|Residential alleyways]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 땅에 엎드려 짝짓기 자세를 취한다. <<beasttypePost "이">> 당신에게 다가오지만, 당신은 손으로 <<bhisPost "의">> 코를 밀고는 살랑살랑 움직이며 장난한다.
<<deviancy1>>
<<if $monster is 1>>
<<bhis_ yi>> 얼굴에 드러난 표정은 <<bhe_ ga>> 당신의 행동에 짜증을 느꼈음을 나타내고 있지만, 그럼에도 재미는 있었던 것으로 보인다.
<<else>>
<<beasttypePost "은">> 짜증내지만 재미있어하며 으르렁거린다.
<</if>>
<br><br>
<!-- Modified for Beast People -->
<<if hasSexStat("deviancy", 2)>>
<<link [[유혹한다|Residential Beast]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<link [[저리 가 훠이|Residential Shoo]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 <<beasttypePost "의">> 머리를 밀어낸다. <<bHePost "은">> 더 세게 으르렁거리며 당신의 손 앞 허공을 살짝 물지만, 돌아서 어둠 속으로 뛰어들어간다.
<br><br>
<<link [[다음|Residential alleyways]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<deviancy5>>
<<clothesstrip>>
본능과 흥분에 이끌려, 당신은 옷을 천천히 벗으며 <<bhis_ yi>> 얼굴을 비비며 <<bhis_ yi>> 귀에 갸르릉거리는 소리를 흘려넣는다.
<br><br>
<<if $monster is 1>>
<<bhis_ yi>> 얼굴에 드러난 표정은 <<bhe_ ga>> 당신의 행동에 즐거워하며, 교미할 준비가 되었음을 나타내고 있다.
<<else>>
<<beasttype_ i>> 즐거워하며, 당신과 교미할 준비가 된 채로 갸르릉거린다.
<</if>>
당신은 몸을 돌려 <<if $transformationParts.cat.tail isnot "hidden">>, 꼬리를 옆으로 들어올린 채 <</if>>짝짓기 자세를 취한다.
<br><br>
<<link [[다음|Residential Beast]]>><<set $sexstart to 1>><<set $phase to 2>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<deviancy5>>
본능과 성욕에 이끌려, 당신은 계속해서 <<bhis_ yi>> 얼굴을 누르고 비빈다.
<br><br>
<<if $monster is 1>>
<<bhis_ yi>> 얼굴에 드러난 표정은 당신의 행동이 <<bhim_ ul>> 흥분시키고 있음을 나타내고 있다. <<bhe_ nun>> 몸을 돌려 당신에게 <<bhis_ yi>> 보지를 보여 준다.
<<else>>
<<beasttype_ un>> 즐겁게 갸르릉거리며, 몸을 돌려 당신에게 <<bhis_ yi>> 보지를 보여 준다.
<</if>>
<br><br>
<<link [[다음|Residential Beast]]>><<set $sexstart to 1>><<set $phase to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<if $phase is 0>>
당신은 <<beasttype_ yi>> 얼굴과 팔다리를 놓아준다. <<if $monster is 1>>"내겐 충분해," <<bhe_ ga>> 단호히 선언한다.<</if>> <<bhePost "에게">> 필요한 것은 그게 전부다. <<bHe_ ga>> 당신을 덮친다.
<<deviancy2>>
<<else>>
<<set $position to "doggy">>
<<set $position_lock to 1>>
<<npc_attempt_sex>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Residential Beast Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Residential Beast]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<tearful>> 당신은 정신을 차린다. <<beasttypePost "은">> 어둠 속으로 뛰어들어간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Residential alleyways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 쉭 소리를 내며 어둠 속으로 달아난다. <<if $monster is 1>>"재미없게."<</if>>
<br><br>
<<tearful>> 당신은 정신을 차린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Residential alleyways]]>><</link>>
<br>
<<else>>
<<beasttypePost "은">> 으르렁거리지만 <<if $pregnancyspeechdisable is "f">>교미<<else>>짝짓기<</if>>를 시도하는 것은 주저한다. <<if $monster is 1>>"더 잘 눈치챘어야 하는 건데," <<bhe_ nun>> 혼잣말로 중얼거린다.<</if>> <<bHePost "은">> 어둠 속으로 뛰어들어간다.
<br><br>
<<tearful>> 당신은 정신을 차린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Residential alleyways]]>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
당신은 거주 지구의 덤불에 있다.
<<if Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
우거진 나뭇가지들에서 커다랗고 차가운 물방울들이 떨어져 내린다.
<<elseif Weather.isSnow>>
위로 뻗은 나뭇가지들이 눈의 무게에 눌려 휘어져 있다.
<<else>>
시원한 바람에 나뭇가지들이 흔들린다.
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
비가 사람들을 쫓아내고 있다.
<<elseif Time.season is "autumn">>
<<if Time.schoolDay and Time.hour gte 16>>
학교에서 온 학생들이 나무딸기를 따고 있다.
<<elseif Time.hour is 12>>
나이든 커플이 함께 나무딸기를 따고 있다.
<<elseif Time.hour gte 9>>
바람이 불 때마다 나뭇잎이 바닥에 흩날린다.
<<else>>
나무둥치를 타고 올라가는 다람쥐가 보인다.
<</if>>
<<elseif Weather.isSnow>>
<<if Time.schoolDay and Time.hour gte 16>>
학교에서 온 학생들이 나무를 사이에 두고 수다를 떨고 있다. 그들 주변에는 눈 천사가 여럿 있다.
<<elseif Time.hour is 12>>
추위를 막으려 두텁게 껴입은 채, 나이든 커플이 함께 벤치에 앉아 점심을 먹고 있다.
<<else>>
나무둥치를 타고 올라가는 다람쥐가 보인다.
<</if>>
<<else>>
<<if Time.schoolDay and Time.hour gte 16>>
학교에서 온 학생들이 나무를 사이에 두고 수다를 떨고 있다.
<<elseif Time.hour is 12>>
나이든 커플이 함께 벤치에 앉아 점심을 먹고 있다.
<<else>>
나무둥치를 타고 올라가는 다람쥐가 보인다.
<</if>>
<</if>>
<</if>>
<br><br>
<<if $daily.thicketBlackberries isnot 1>>
<<icon "tending/blackberry.png">> <<link [[블랙베리를 딴다 (0:20)|Residential Thicket Blackberries]]>><<pass 20>><<set $daily.thicketBlackberries to 1>><</link>><<tendingdifficulty 1 300>>
<br>
<</if>>
<<if $historytrait gte 2>>
<<if $thicket_tunnel_intro is 1>>
<<foresticon>><<link [[숲으로 향하는 비밀 터널로 간다 (0:05)|Forest]]>><<pass 5>><<set $forest to 0>><<set $eventskip to 1>><<set $thicket_tunnel_intro to 1>><</link>>
<br>
<<else>>
<<foresticon>><<link [[숲으로 향하는 비밀 터널로 간다 (0:05)|Residential Thicket Tunnel]]>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<br>
<<getouticon>><<link [[나간다 (0:01)|Residential alleyways]]>><<pass 1>><</link>>
<br><<effects>>
한 나무딸기 덩굴 아래의 지면이 경사져 있다. 당신이 어둠 속을 들여다보니, 돌로 된 아치형 입구가 보인다. 당신은 그러한 옛날 터널들에 대해 읽어보긴 했지만, 그게 이런 덤불 속에 감춰져 있으리라고는 생각도 하지 못했다.
<br><br>
입구의 크기에 맞추려면 당신은 몸을 웅크려야 한다. 여기엔 흙이 쌓여 있지만, 흙을 치우고 나면 똑바로 서서 걸을 수 있다.
<br><br>
터널 안은 칠흑같이 어둡지만 곧게 뻗어 있어, 당신은 그리 어려움 없이 반대편에 도달할 수 있었다. 당신은 숲에 있다.
<br><br>
<<link [[다음|Forest]]>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<br><<effects>>
아래쪽에 있는 <<icon "tending/blackberry.png">> 나무딸기들은 이미 다 따갔다. 당신은 까치발을 들고 서서 나무딸기 덤불 꼭대기에 손을 뻗는다.
<br><br>
<<if $tendingSuccess>>
<<wearProp "blackberry">>
<span class="green">당신은 과즙이 많아 보이는 나무딸기 여러 개를 채집해냈다.</span>
<<tending_pick blackberry 60 180>>
<br><br>
<<link [[다음|Residential Thicket]]>><<handheldon>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">온 힘을 다해 보았지만, 닿지 않았다.</span> 그리고 당신은 가시에 찔릴 위험을 감수할 생각은 없다.<<gtending>><<tending 2>>
<br><br>
<<link [[다음|Residential Thicket]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<widget "passoutalley">>
<<if isPregnancyEnding()>>
<<if $location is "alley">>
<<pregnancyPassout "alley">>
<<else>>
<<pregnancyPassout "roof">>
<</if>>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout alley]]>><</link>>
<</if>>
<</widget>><<widget "industrialex1">>
<<generate1>><<person1>>당신은 계속 움직였고, 당신의 가슴에서는 심장이 계속 고동친다. 당신은 앞으로 가는 길이 안전한지 확인하기 위해 코너를 살펴본다. 그러나 당신이 움직이기 직전에, 충격이 당신의 왼쪽 다리에 오고, 날카로운 통증이 뒤따른다. 당신은 쓰러지면서 범인, <<personPost "을">> 보았다. <<HePost "은">> 금속 파이프를 떨어뜨리고 당신이 회복하기 전에 당신의 위에 섰다.
<br><br>
<<pain 12>><<set $molestationstart to 1>>
<span id="next"><<link [[다음->Molestation Industrial]]>><</link>></span><<nexttext>>
<</widget>>
<<widget "industrialex2">>
당신은 막다른 골목에 다다랐고, 길은 벽돌담으로 막혀 있다. 당신은 지나온 길로부터 목소리를 들었다. 만약 저 길로 돌아간다면, 당신의 <<lewdnessPost "이">> 드러날까 봐 당신은 두렵다. 당신은 벽 밑에 작은 구멍이 있는 것을 알아차렸다. 아마 간신히 지나가기에 충분히 클지도 모른다. 아니면 위협이 지나갈 때까지 기다릴 수도 있다.
<br><br>
<<link [[구멍을 비집고 들어간다 (0:01)|Industrial Ex Hole]]>><<pass 1>><</link>>
<br>
<<link [[숨고 그들이 지나갈 때까지 기다린다 (0:30)|Industrial Ex Hide]]>><<pass 30>><<stress 3>><</link>><<gstress>>
<br>
<</widget>>
<<widget "industrialex3">>
당신이 벽에 나란히 줄지어진 빈 통들을 지나가고 있을 때, 밴의 앞부분이 모퉁이 전방에 살짝 보였다.
<br><br>
<<link [[통에 숨는다 (0:05)|Industrial Ex Barrel]]>><<pass 5>><</link>>
<br>
<<link [[온 길을 뛰어 돌아간다 (0:01)|Industrial Ex Run]]>><</link>><<pass 1>><<athleticsdifficulty 1 1000>>
<br>
<</widget>><<widget "parkex1">>
<<generate1>>당신은 가능한 덤불 속에서 움직인다. 당신이 나무 주변을 살짝 살펴보고 있을 때, 한 쌍의 팔이 당신을 뒤에서 감싸고 땅으로 밀어낸다.
<br><br>
<<set $molestationstart to 1>>
<span id="next"><<link [[다음->Park Woman]]>><</link>></span><<nexttext>>
<</widget>>
<<widget "parkex2">>
당신은 옆에서 으르렁거리는 소리를 듣는다.
<br><br>
<!-- Modified for Beast People -->
<<if $monster is 1 or $bestialitydisable is "f">>
<<if Time.dayState isnot "night">>
주위에 사람들이 있다. 만약 뛴다면, 발견될 것이다.
<br><br>
<</if>>
<<link [[뛴다|Park Ex Run]]>><</link>>
<br>
<<link [[가만히 있는다|Park Ex Dog Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 뒤로 돌아 뛴다. 당신은 어떻게든 도망갈 수 있었지만, 입기에 더 나빠졌다.<<beastescape>>
<br><br>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "parkex3">>
당신은 강 위의 다리로 왔다. 꽤 길고, 당신이 건너는 동안 누군가 온다면 숨을 곳은 없다.
<br><br>
<<link [[위험을 무릅쓴다|Park Ex Bridge]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[강을 수영해 건넌다|Park Ex River]]>><</link>><<swimmingdifficulty 1 500>>
<br>
<</widget>><<widget "commercialex1">>
<<generate1>><<person1>>당신의 가슴에서 심장이 계속 두근거린다. 당신이 코너를 살펴보고 있자 갑자기 옆의 문이 열린다. 커다란 상자를 든 <<personPost "이">> 급히 나와 당신과 부딪혔고 둘 다 땅바닥에 쓰러졌다. <<HePost "이">> 먼저 회복되고, 당신의 머리카락을 붙잡는다.
<br><br>
<<set $molestationstart to 1>>
<<link [[다음->Molestation Commercial]]>><<set $eventskip to 1>><</link>><<nexttext>>
<</widget>>
<<widget "commercialex2">>
골목길을 걷고 있는데 앞쪽에 사람 소리가 들린다. 당신은 왔던 길로 돌아섰지만, 그 방향에서도 사람이 오는 소리가 들린다. 당신은 당신의 <<lewdnessPost "을">> 감출 방법을 찾지만, 여기엔 벽에 마네킹 몇 개가 나란히 있는 것 말고는 아무것도 없다.
<br><br>
<<link [[마네킹인 척한다|Commercial Ex Mannequin]]>><</link>>
<br>
<<rng>>
<<if $rng gte 61>>
<<link [[몸을 가리고 계속 걷는다|Commercial Ex Molestation]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<link [[몸을 가리고 계속 걷는다|Commercial Ex Exhibition]]>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</widget>>
<<widget "commercialex3">>
당신은 골목 끝까지 왔다. 당신은 코너를 살펴본다. 길 건너편에는 레스토랑이 있는데, 윗층 가장자리에는 몇몇 손님들이 앉아있다. 아무도 당신의 방향을 보고 있지 않지만, 계속 가면 분명 당신을 볼 것이다.
<br><br>
당신은 뒤에서 목소리가 들린다. 당신은 널판지 상자 뒤에 몸을 숨기지만, 너무 작아서 다 가려지지 않는다. 당신은 갇혔다.
<<gstress>><<stress 6>>
<br><br>
당신은 상자 안으로 손을 뻗어 본다. 비어 있다. 그 밑에는 헐거워진 쇠살대가 있다.
<br><br>
<<link [[널판지 상자를 입는다|Commercial Ex Box]]>><</link>>
<br>
<<link [[숨고 눈에 띄지 않기를 빈다|Commercial Ex Hide]]>><</link>>
<br>
<</widget>><<widget "residentialex1">>
<<generate1>>당신의 가슴에서 심장이 계속 두근거린다. 앞쪽에서 목소리가 들려 앞이 보이지 않는 골목으로 들어가 쓰레기통 뒤에 숨는다. 목소리가 점점 조용해지고 당신이 이제 움직이려 하자 쓰레기통이 활짝 열린다! 당신이 반응을 하기도 전에, 한 쌍의 팔이 나타나 당신을 안으로 끌어들인다.
<br><br>
<<set $molestationstart to 1>>
<span id="next"><<link [[다음->Molestation Residential]]>><</link>></span><<nexttext>>
<</widget>>
<<widget "residentialex2">>
<<beastNEWinit 1 dog>>
<<if $monster is 1 or $bestialitydisable is "f">>
당신의 가슴에서 심장이 계속 두근거리는 것을 느끼며, 당신은 계속 이동한다. 앞쪽에서 목소리가 들려, 당신은 막다른 골목으로 들어가 쓰레기통 뒤에 숨는다. 목소리가 점점 커져 오고, 당신은 그 목소리들을 학교에서 들은 적이 있다. 그들은 골목 끝에 멈추었고, 당신은 곤경에 빠졌다. 당신이 탈출로를 찾아 주위를 둘러보자 버려진 신문 아래에서 당신을 보고 있는 주인 없는 <<beasttypePost "을">> 발견한다.
<br><br>
<<bHePost "은">> 당신에게 꼬리를 흔들며 다가와선 짖기 시작한다. 당신은 녀석이 주의를 끌지 않기를 바란다.
<br><br>
<<set $timer to 10>>
<!-- Modified for Monster People -->
<<if $leftarm is 'bound' and $rightarm is 'bound'>>
<<link [[견딘다|Residential Dog]]>><<set $phase to 5>><<set $noise += 1>><</link>>
<<else>>
<<link [[귀를 쓰다듬는다->Residential Dog]]>><<set $phase to 2>><</link>>
<br>
<<link [[견딘다|Residential Dog]]>><<set $phase to 1>><<set $noise += 1>><</link>>
<</if>>
<br><br>
<<else>>
당신의 가슴에서 심장이 계속 두근거리는 것을 느끼며, 당신은 계속 이동한다. 앞쪽에서 목소리가 들려, 당신은 막다른 골목으로 들어가 쓰레기통 뒤에 숨는다. 목소리가 점점 커져 오고, 당신은 그 목소리들을 학교에서 들은 적이 있다. 그들은 골목 끝에 멈추었고, 당신은 곤경에 빠졌다. 당신이 탈출로를 찾아 주위를 둘러보자 버려진 신문 아래에서 당신을 보고 있는 주인 없는 <<beasttypePost "을">> 발견한다.
<br><br>
<<bHe_ ga>> 으르렁대며, <span class="red">그 둘의 주의를 끈다.</span> 당신은 그들이 다가오는 소리를 듣는다.
<br><br>
<<link [[다음|Residential Dog Alarm]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "residentialex3">>
<<generatey1>><<generatey2>><<person1>>
당신이 두 줄로 늘어선 집들 사이의 길을 걷고 있을 때, 축구공이 울타리 위로 넘어왔다. 그것은 당신 근처에 떨어졌다. "멍청이" <<personsimple_ yi>> 목소리가 반대편에서 들린다. "다시 가져와." 당신은 잔디를 밟으며 빠르게 다가오는 소리를 듣는다.
<<gstress>><<stress 6>>
<br><br>
앞으로 길게 뻗은 곳에는 숨을 곳이 없다. 당신은 어깨 뒤를 흘낏 본다. 돌아가는 것도 좋지 않아 보인다.
<br><br>
<<link [[공을 차서 돌려준다|Residential Kick]]>><</link>><<athleticsdifficulty 1 800>>
<br>
<<link [[다른 쪽 울타리를 넘어간다|Residential Fence]]>><</link>>
<br>
<</widget>>
<<widget "residential">>
<<if $nextPassageCheck is "Residential alleyways">>
<<add_link "<span class='nextLink'><<alleyicon>><<link [[거주 지구 골목 (0:05)|Residential alleyways]]>><<pass 5>><<set $wraith.exit to 'town'>><</link>></span><br>">>
<<else>>
<<add_link "<<alleyicon>><<link [[거주 지구 골목 (0:05)|Residential alleyways]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "residentialquick">>
<<alleyicon>><<link [[거주 지구 골목|Residential alleyways]]>><</link>>
<</widget>>
<<widget "residentialeventend">>
<<link [[다음|Residential alleyways]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "industrial">>
<<if $nextPassageCheck is "Industrial alleyways">>
<<add_link "<span class='nextLink'><<alleyicon>><<link [[공업 지구 골목 (0:05)|Industrial alleyways]]>><<pass 5>><<set $wraith.exit to 'town'>><</link>></span><br>">>
<<else>>
<<add_link "<<alleyicon>><<link [[공업 지구 골목 (0:05)|Industrial alleyways]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "industrialquick">>
<<alleyicon>><<link [[공업 지구 골목|Industrial alleyways]]>><</link>>
<</widget>>
<<widget "industrialeventend">>
<<link [[다음|Industrial alleyways]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "commercial">>
<<if $nextPassageCheck is "Commercial alleyways">>
<<add_link "<span class='nextLink'><<alleyicon>><<link [[상업 지구 골목 (0:05)|Commercial alleyways]]>><<pass 5>><<set $wraith.exit to 'town'>><</link>></span><br>">>
<<else>>
<<add_link "<<alleyicon>><<link [[상업 지구 골목 (0:05)|Commercial alleyways]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "commercialquick">>
<<alleyicon>><<link [[상업 지구 골목|Commercial alleyways]]>><</link>>
<</widget>>
<<widget "commercialeventend">>
<<link [[다음|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<</widget>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if maleChance() gte random(1,100)>>
<<set _characterGender to "m">>
<<else>>
<<set _characterGender to "f">>
<</if>>
<<switch $arcadeCharacter>>
<<case "villainous">>
You choose the villainous-looking one in the long coat. <<print (_characterGender is "m"?"He":"She")>> gives off a menacing look.
<<case "spiky hair">>
You choose the one with the spiky hair. <<print (_characterGender is "m"?"He":"She")>> raises <<print (_characterGender is "m"?"his":"her")>> fists up, and strikes a pose at you.
<<case "scantily-clad">>
You choose the scantily-clad dressed one. <<print (_characterGender is "m"?"His":"Her")>> clothes leave little to the imagination as <<print (_characterGender is "m"?"he":"she")>> gives a suggestive wink to you.
<<case "muscular">>
You choose the very muscular one. <<print (_characterGender is "m"?"He":"She")>> flexes <<print (_characterGender is "m"?"his":"her")>> muscles at you.
<</switch>>
<<rng>>
<<if $rng gte 50>>
No one occupies the "Player 2" spot, so you're left to play alone.
<br><br>
<<set _chance to random(1, 100)>>
<<set _chance += Math.floor(currentSkillValue("handskill") / 25)>>
<<if _chance gte 90>>
You easily win, landing a satisfyingly tough combo. <<stress -4>><<lstress>>
<<elseif _chance gte 75>>
You barely win, resorting to button mashing to beat the computer.
<<else>>
You lose handily. You wonder if the computer is cheating.
<</if>>
<br><br>
<<arcadeEndLink>>
<<else>>
<<generatey1>><<person1>>
A <<person>> steps up to the "Player 2" spot.
<<set _chance to random(1, 100)>>
<<if _chance gte 90>>
You easily beat the <<person>>.
<br><br>
<<switch random(1,3)>>
<<case 1>><<He>> throws up <<his>> hands in frustration and walks away.
<<case 2>><<He>> angrily accuses you of being a bad player/cheater before sulking off.
<<case 3>><<He>> congratulates you on the win, before heading off to play on another cabinet. <<stress -4>><<lstress>>
<</switch>>
<br><br>
<<arcadeEndLink>>
<<elseif _chance gte 75>>
You barely beat the <<person>>, drawing the game out to the final match.
<br><br>
<<switch random(1,3)>>
<<case 1>><<He>> slaps <<his>> hand against the cabinet before storming away.
<<case 2>><<He>> colourfully insults you as <<he>> walks away.
<<case 3>><<He>> laughs and compliments your moves. <<stress -2>><<lstress>>
<</switch>>
<br><br>
<<arcadeEndLink>>
<<elseif _chance gte 25>>
You begin to play against the <<person>>, but quickly find yourself falling behind. You wonder if there is a way to tilt the odds back in your favour.
<br><br>
<<if ($worn.under_upper.name isnot "naked" or !$worn.under_upper.type.includes("naked")) and hasSexStat("exhibitionism", 2)>>
<<link [[희롱한다|Arcade fighting cabinet Rigging]]>><<set $phase to 1>><</link>><<exhibitionist2>>
<br>
<<elseif hasSexStat("exhibitionism", 4)>>
<<link [[희롱한다|Arcade fighting cabinet Rigging]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[Sabotage|Arcade fighting cabinet Rigging]]>><<set $phase to 3>><</link>>
<br>
<<link [[Play fairly|Arcade fighting cabinet Rigging]]>><<set $phase to 4>><</link>>
<<else>>
You lose to the <<person>> by a wide margin, it seems you were no match for <<him>>.
<<switch random(1,3)>>
<<case 1>><<He>> walks away without a word.
<<case 2>><<He>> makes a snide comment as <<he>> swaggers off.
<<case 3>><<He>> gracefully accepts victory and offers you some pointers on how to play the game better.
<</switch>>
<br><br>
<<arcadeEndLink>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<rng>>
<<if $phase is 1>>
<<if ($rng gte 50 and !$worn.under_upper.type.includes("naked")) or $worn.under_lower.name is "naked">>
You shift your <<allTops>> down slightly, revealing more of your $worn.under_upper.name to the <<person>>. <<He>> occasionally glances at you during the match, allowing you to easily beat <<him>>.
<<elseif $worn.under_lower.name isnot "naked">>
You shift your <<allBottoms>> down slightly, revealing more of your $worn.under_lower.name to the <<person>>. <<He>> frequently sneaks peeks, giving you an easy win.
<</if>>
<<exhibitionism2>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
The <<person>> approaches you as you leave the cabinet. "I saw what you were doing back there," <<he>> says. "How about you and I found a quiet place and spar some?"
<br><br>
<<link [[다음|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<arcadeEndLink>>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 50>>
You shift your <<allTops>> down slightly, revealing your <<breasts>> to the <<person>>. <<He>> occasionally glances at you during the match, allowing you to easily beat <<him>>.
<<else>>
You shift your <<allBottoms>> down slightly, revealing your <<genitals>> to the <<person>>. <<He>> frequently sneaks peeks, giving you an easy win.
<</if>>
<<exhibitionism4>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
The <<person>> approaches you as you leave the cabinet. "I saw what you were doing back there," <<he>> says. "How about you and I found a quiet place and spar some?"
<br><br>
<<link [[다음|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<br><br>
<<arcadeEndLink>>
<</if>>
<<elseif $phase is 3>>
You notice a token placed above the opponent's controls. <<He>> must have placed it there. You continue to play, now slapping your hands against the controls with greater force. Shaken by the force you used, the coin slips free and slides down the cabinet, lodging itself in the stick of the opponent.
<br><br>
<<His>> stick now jammed, you easily finish <<him>> off.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<br><br>
The <<person>> approaches you as you leave the cabinet. "I saw what you were doing back there," <<he>> says. "How about you and I found a quiet place and spar some?"
<br><br>
<<link [[다음|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<br><br>
<<arcadeEndLink>>
<</if>>
<<elseif $phase is 4>>
You focus on playing to the best of your abilities, but can't catch up. The <<person>> wins with a decisive blow.
<br><br>
<<arcadeEndLink>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if $phase is 1>>
You take a step back from the cabinet, never taking your hands off the controls. In one smooth motion, you lash out with your foot and plant a kick in the <<persons>> stomach. <<He>> doubles over as you finish the level. The bystanders that were close to you laugh. <<status 1>><<gcool>>
<<elseif $phase is 2>>
You step away from the cabinet before your turn ends, allowing the <<person>> to take your place. "Good. Now stop wasting our time," <<he>> says as <<he>> inserts <<his>> own coin.
<<elseif $phase is 3>>
You ignore the <<person>>, focusing instead on doing your best to beat the boss that showed up.
<br><br>
A small crowd begins to form, and the constant jeering distracts you.
<<rng>>
<<if $rng gte 140 - Math.floor(currentSkillValue("handskill") / 10)>>
You end up winning the final stage with ease, drawing loud cheers from the crowd. The <<person>> stares at the screen as you walk away. <<status 2>><<ggcool>>
<<elseif $rng gte 100 - Math.floor(currentSkillValue("handskill") / 10)>>
You somehow end up winning the final stage, drawing some cheers from the crowd.
<br><br>
"You just got lucky, that's all." <<He>> whispers to you as you walk away.
<<else>>
You end up losing at the final stage, drawing cheers from the crowd. The <<person>> laughs the loudest at you as you walk away. <<status -5>><<lcool>>
<</if>>
<</if>>
<br><br>
<<arcadeEndLink>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if $phase is 1>>
You agree to face the <<person>>. You each take your spot, the small crowd cheering <<him>> on as you begin to play. <<He>> is good, and you soon find yourself falling behind in points.
<br><br>
<<link [[Focus on gaining points safely|Arcade Popular Gamer 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[Risk going for high point enemies|Arcade Popular Gamer 2]]>><<set $phase to 2>><</link>>
<<else>>
You step away from the cabinet, refusing the <<persons>> offer.
<br><br>
<<switch random(1,2)>>
<<case 1>>"Yeah, I knew you weren't worth shit." <<He>> laughs with the crowd as you walk away.
<<case 2>>"That's no problem, keep practicing and you'll get there." The crowd applauds the <<person>>s kindness.
<</switch>>
<br><br>
<<arcadeEndLink>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<rng>>
<<if $phase is 1>>
<<if $rng gt 40 + Math.floor(currentSkillValue("handskill") / 40)>>
You decide to focus on the safe targets, hoping that your opponent will slip up. However, your opponent soon catches on and also plays safe, keeping <<his>> points above yours with easy hits.
<br><br>
You lose in the end by a wide margin. You hear whispers among the crowd about your poor gameplay. <<status -5>><<lcool>>
<<else>>
You decide to focus on the safe targets, hoping that your opponent will slip up. Your opponent, seeing an opportunity, begins to aim for riskier plays to gain a lead.
<br><br>
After taking multiple hits, they fall behind you on the final wave. You hear whispers among the crowd about your superior gameplay. <<status 1>><<ggcool>><<set _win to true>>
<</if>>
<<else>>
<<if $rng gt Math.floor(currentSkillValue("handskill") / 10)>>
You decide to risk it, aiming for high value targets. You take down as many as you can, but take several hits as a result.
<br><br>
In the end you lose more points than you gain, costing you the match. You hear whispers among the crowd about your reckless gameplay. <<status -5>><<lcool>>
<<else>>
You decide to risk it, aiming for high value targets. You play dangerously, just narrowly avoiding hits as you blast away the important enemies.
<br><br>
In the end, your efforts pay off and you win by a hefty amount. You hear whispers among the crowd about your daring gameplay. <<status 1>><<ggcool>><<set _win to true>>
<</if>>
<</if>>
<br><br>
<<if _win is true>>
<<switch random(1,2)>>
<<case 1>>
"I-I only lost cause this machine is busted. You're still a chump." The <<person>> stomps away, muttering curses. The crowd chuckles at <<his>> reaction.
<<case 2>>
"That was some good gameplay! Keep it up, and you could enter some tournaments!" the <<person>> says, resting <<his>> hand on your shoulder. The crowd applauds <<his>> graciousness. <<stress -2>><<lstress>>
<</switch>>
<<else>>
<<switch random(1,2)>>
<<case 1>>
"I knew you were trash. Get the hell outta here." The <<person>> raises <<his>> arms to the scattered applause of the crowd.
<<case 2>>
"We all lose from time to time," <<he>> says. "You tried your best." The <<person>> gives you a wide smile as the crowd applauds <<his>> cordiality.
<</switch>>
<</if>>
<br><br>
<<arcadeEndLink>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if $phase is 1>>
You decide to join the crowd and watch the <<person>>. You see sweat dripping down <<his>> face as <<his>> hands blur over the controls. With a shout, <<he>> raises <<his>> arms. Looking at the cabinet, you can see <<he>> beat the high score by a huge margin.
<br><br>
The crowd erupts into cheers, lifting <<him>> up. You join in. The crowd sets the <<person>> back down, and begin to chat amongst themselves.<<trauma -6>><<ltrauma>>
<br><br>
<<arcadeEndLink>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<generate1>><<person1>>
You decide to focus on your own game instead. A <<person>> approaches you however. "Everyone's busy watching that loser. How about you and I have some fun?" <<He>> grabs you.
<br><br>
<<link [[다음|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
You decide to focus on your own game instead. After a while, the crowd begins to disperse.
<br><br>
<<arcadeEndLink>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "arcade">><<effects>><<set $lock to 300>>
오락실 문은 닫혀있다. 문 뒤로 "개장: <span class="gold"><<ampm 9 00>></span>" 라는 네온 사인이 보인다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Arcade]]>><<pass 10>><<crimeUp 20 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<starfishicon>><<link [[떠난다|Starfish Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<set $kylar.play to 0>>
당신은 스타피쉬 가의 오락실에 있다.
<<if Time.dayState is "day" or Time.dayState is "dusk">>
게임기와 슬롯 머신에서 삑삑 거리는 소리와 윙윙 거리는 소리가 난다.
<<else>>
게임기와 슬롯 머신은 조용히 서있다.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutarcade>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "arcade">>
<</if>>
<<if Time.hour is 21>>
폐점 시간이다. 경비원이 손님들을 밖으로 내보낸다.<<if $exposed gte 1>> 얼마나 노출된 상태인지를 자각하고, 이런 옷차림을 하고 있는걸 경비원에게 들킨다는 생각을 하자 공포가 스멀스멀 기어오른다.<</if>>
<br><br>
<<if $exposed lte 0>>
<<starfishicon>><<link [[밖으로 나간다|Starfish Street]]>><</link>>
<br>
<<else>>
<<ind>><<link [[끝날때까지 숨어 있는다 (1:00)|Arcade]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if Time.dayState is "night" or Time.dayState is "dawn">>
당신은 어둠 속에 홀로 있다.
<br><br>
<<elseif $exposed gte 1>>
자긍심을 지키기 위해 핀볼 기계 아래에 숨는다.
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "arcade">>
<</if>>
<<if $money gte 500 and (Time.dayState is "day" or Time.dayState is "dusk") and $exposed lte 0>>
<<robinicon "controller">><<link [[게임을 한다 (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<set _kylarLocation to getKylarLocation()>>
<<if $exposed lte 0 and _kylarLocation.area is "arcade">>
<br>
카일라가 게임을 하고 있는 것이 보인다.
<br>
<<ind>><<link [[다가간다|Kylar Arcade]]>><<set $kylar_text_trigger to true>><</link>>
<br>
<</if>>
<<if ($tenyclusPlayCount is undefined or $tenyclusPlayCount is 0) and $hallucinations gte 1 and !$daily.tenyclusPlayed and $money gte 500 and (Time.dayState is "day" or Time.dayState is "dusk") and $exposed lte 0>>
<<set $tenyclusPlayCount to 0>><<set $daily.tenyclusPlayed to 0>>
<br>
당신은 구석에 홀로 놓여있는 게임기를 발견했다. 이상하게도 아무도 알아 채지 못하는 것 같다.
<br>
<<investigateicon>><<link [[게임기를 살펴본다|Arcade Tenyclus Intro]]>><</link>>
<br>
<</if>>
<<if $tenyclusPlayCount gte 1 and $tenyclusPlayCount lt 7 and $hallucinations gte 1 and !$daily.tenyclusPlayed and (Time.dayState is "day" or Time.dayState is "dusk") and $exposed lte 0>>
<br>
당신은 구석에 홀로 놓여있는 "테니클러스" 게임기를 발견했다. 아무도 그것을 알아채지 못하는 것 같다.
<br>
<<arcadeicon>><<link [[테니클러스 게임을 한다|Arcade Tenyclus Play]]>><</link>>
<br>
<</if>>
<<starfishicon>><<link [[떠난다|Starfish Street]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
양손이 등 뒤로 묶여있는 상태로 오락실에서 게임을 하려니 <<print either("여간 까다로운 일이 아닐 수 없다.","예상했던 것만큼 어렵다.","어렵다. 딱히 놀랍지도 않다.")>>
<<print either("당신은 거의 게임을 시작하자마자 패배한다.","몇 초만에 당신이 조종하고 있던 반백의 생존자는 좀비 밥이 되어버린다.","순식간에 당신이 조종하고 있던 용감한 병사가 외계인 밥이 되어버린다.","일 분도 채 안 되어서, 당신이 조종하고 있던 용감한 승무원들은 상어 밥이 되어버리고 만다.")>>
<<if $rng lte 34>><<generatey1>><<person1>>근처에 있던 학생들 몇 명이 당신이 처발리는 모습을 본다. 그 중 한 명이 <<his_ yi>> 어깨 너머로 화면을 <<print either("우스꽝스러운 표정으로 쳐다보며","바보 같은 표정을 지은 채로 쳐다보며","멍청하게 바라보며")>>
손을 등 뒤로 한 채로 조종간을 <<print either("잡아보려 애쓰며","향해 손을 파닥거리며","탁탁 치며")>> 당신을 따라한다.
<br>
<<His_ yi>> 친구들은 그 모습을 보며 웃는다.
<br>
꼬마의 편을 들어보자면, 당신은 지금 <<print either("약간 바보같아 보일","꽤나 멍청해 보일","약간 '특수한' 사람처럼 보일","상당히 미친 사람처럼 보일")>> 가능성이 높다.
<<lcool>><<status -5>>
<<endevent>>
<</if>>
<br><br>
<<if $money gte 500 and Time.dayState isnot "night">>
<<link [[계속 한다 (£5 0:03)|Arcade Play]]>><<set $money -= 500>><<pass 3>><<stress 2>><</link>><<gstress>>
<br>
<</if>>
<<link [[그만 둔다|Arcade]]>><</link>>
<br>
<<else>>
<<rng 13>>
<<switch $rng>>
<<case 1 2>>
당신은 총 게임을 하며, 상당히 많은 수의 <<print either("좀비를", "해적을", "외계인을", "병사를", "범죄자를", "돌연변이를")>> 죽인다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<generatey1>><<person1>>
옆으로 <<personPost "이">> 다가온다. <<HePost "은">> 2p를 활성화시킨 뒤, 총을 쏘기 시작한다. <<HePost "은">> 아무 말도 하지 않는다.
<br><br>
<<link [[계속 플레이한다|Arcade Keep Playing]]>><</link>>
<br>
<<link [[밀어내고는 쌍권총 플레이를 한다|Arcade Shove]]>><<def 1>><<trauma -2>><</link>><<ltrauma>>
<br>
<<set $skulduggerydifficulty to 400>>
<<link [[훔친다|Arcade Steal]]>><<crimeUp 30 "petty">><</link>><<skulduggerydifficulty>><<gcrime "petty">>
<br>
<<link [[그만 둔다|Arcade]]>><<endevent>><</link>>
<br>
<<else>>
<<rng>>
<<if $rng gte 71>>
만족스러운 쩌억 소리가 나며 최종 보스의 머리가 날아간다.
<<ltrauma>><<trauma -2>>
<<elseif $rng gte 31>>
당신은 다들 불평하던 부분까지 갔다. 그제서야 왜 불평이 넘쳐나는지를 알 수 있었다.
<<else>>
총이 제대로 작동하지 않는 것이 분명하다. 당신은 재빠르게 적의 공격을 총으로 쏴서 막으려 했으나, 그 대신 얼굴로 맞아버린다.
<</if>>
<br><br>
<<arcadeEndLink>>
<</if>>
<<case 3 4>>
당신은 빠른 페이스의 슈팅 게임을 플레이한다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<generate1>><<person1>><<personPost "이">> 옆에 서서 당신이 플레이 하는 걸 지켜본다. <<HePost "은">> 좋다고는 할 수 없는 팁들을 알려준다.
<br><br>
<<HePost "은">> 상당히 가까이 붙어있다.
<br><br>
<<link [[그만 둔다|Arcade Watched Stop]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[계속 플레이한다|Arcade Watched Play]]>><</link>>
<br>
<<else>>
<<rng>>
<<if $rng gte 71>>
행운의 여신은 당신의 편에 있다. 적절한 타이밍에 필요한 파워업 아이템이 떨어지고, 당신은 승리를 향해 거침없이 달려나간다.
<<ltrauma>><<trauma -2>>
<<elseif $rng gte 31>>
당신에겐 약간 템포가 빠른 듯하다. 게임 중반에 그만 총을 맞고 만다.
<<else>>
거의 끝까지 갈 뻔 했으나, 마지막 보스가 너무 강하다.
<</if>>
<br><br>
<<arcadeEndLink>>
<</if>>
<<case 5 6>>
You step up to a fighting game cabinet, and before long you are greeted with the character selection screen. There are four characters you can choose from. Who do you pick?
<br><br>
<<link [[Pick the villainous-looking one|Arcade fighting cabinet]]>><<set $arcadeCharacter to "villainous">><</link>>
<br>
<<link [[Pick the one with the spiky hair|Arcade fighting cabinet]]>><<set $arcadeCharacter to "spiky hair">><</link>>
<br>
<<link [[Pick the scantily-clad dressed one|Arcade fighting cabinet]]>><<set $arcadeCharacter to "scantily-clad">><</link>>
<br>
<<link [[Pick the very muscular one|Arcade fighting cabinet]]>><<set $arcadeCharacter to "muscular">><</link>>
<br>
<<case 7>>
<<generate1>><<person1>>
You are playing a platformer. You successfully leap over an enemy and grab the power up. A <<person>> speaks up, causing you to turn around.
<br><br>
"You're so bad at this game! Just get out of the way and let me play."
<br><br>
<<if $speech_attitude is "bratty">>
<<link [[Call them out|Arcade Classmate Braggart]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<link [[Stand down|Arcade Classmate Braggart]]>><<set $phase to 2>><</link>>
<br>
<<link [[무시한다|Arcade Classmate Braggart]]>><<set $phase to 3>><</link>>
<<case 8 9>>
<<generate1>><<person1>>
You step up to a space themed shooter, taking the "Player 1" slot. Before you can start, a <<person>> walks up to you. A small crowd is gathered behind <<him>>. It seems this player is popular.
<br><br>
<<switch random(1,2)>>
<<case 1>>"You look like chump change. How about we go head to head and see who is better?" the <<person>> sneers.
<<case 2>>"I'm pretty good at this game. You wanna have a little competition?" <<he>> asks, placing a token on the cabinet.
<</switch>>
<br><br>
<<link [[Accept the match|Arcade Popular Gamer]]>><<set $phase to 1>><</link>>
<br>
<<link [[Deny|Arcade Popular Gamer]]>><<set $phase to 2>><</link>>
<<case 10>>
<<generate1>><<person1>>
You look for an open cabinet, spotting one near the corner of the room. You insert a token and begin to play, blasting away at the bad guys. <<stress -5>><<lstress>>
<br><br>
You're just about to use your bazooka when the screen goes dark. Stepping behind the cabinet, you notice the plug has been pulled out.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
You plug the console back in. Maybe somebody tripped over it. You turn around to continue your game but find a <<person>> blocking your way. Before you can say anything, <<he>> grabs you.
<br><br>
<<link [[다음|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
You plug the console back in. Maybe somebody tripped over it. You go to finish your session, but find the game has reset. Not wanting to repeat your progress, you leave.
<br><br>
<<arcadeEndLink>>
<</if>>
<<case 11>>
<<generate1>><<person1>>
You choose a beat-em-up, whacking enemies away as they approach you. As you play, you hear a small crowd form behind you. They fixate on a <<person>> playing a classic game.
<br><br>
"Wow! <<Hes>> going to beat the high score at this rate!" One of the onlookers shout, "Everyone come look!"
<br><br>
<<link [[Go watch|Arcade Watch High Score]]>><<set $phase to 1>><</link>>
<br>
<<link [[Finish your own game|Arcade Watch High Score]]>><<endevent>><<set $phase to 2>><</link>>
<<case 12>>
<<generatey1>><<person1>>
You walk through the arcade, trying to find a new game to play. You hear a cheer nearby and see a small crowd of people in front of a competitive fighting game. You walk closer.
<br><br>
On one side is a <<person>>, looking confident and triumphant. Another gamer, looking defeated, walks away from the controls.
<br><br>
"That's twelve in a row!" the <<person>> shouts to the crowd. "Who wants to make it thirteen!"
<br><br>
<<link [[Accept their challenge (0:10)|Arcade Exposure Accept]]>><</link>>
<br>
<<link [[무시한다|Arcade Exposure Ignore]]>><</link>>
<<case 13>>
<<generatey1>><<person1>>
You walk by the air hockey tables. There is a <<person>> about your age leaning on one of them. <<He>> speaks up when you walk by. "Wanna play a few games?" <<he>> says.
<br><br>
<<link [[Agree|Arcade Hockey Agree]]>><</link>>
<br>
<<link [[거절한다|Arcade Hockey Decline]]>><<set $phase to 1>><</link>>
<</switch>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
당신은 <<personPost>>에게서 멀어진다. 나중에 후회하느니 안전하게 구는 편이 낫다.
<br><br>
<<endevent>>
<<if $money gte 500 and Time.dayState isnot "night">>
<<link [[계속 플레이한다 (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[그만 한다|Arcade]]>><</link>>
<br><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if $rng gte 81>>
당신은 계속 플레이한다. <<personPost "은">> 조금씩 가까이 다가오다가, 곧 몸을 당신의 등쪽에 붙인다. <<hisPost "의">> 양손이 앞으로 뻗어져온다.
<br><br>
<<link [[다음|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 너무 피해망상적으로 군다고 생각하며 계속 플레이한다. <<personPost "은">> 곧 다른 사람에게 조언을 하러 떠나간다.
<br><br>
<<endevent>>
<<if $money gte 500 and Time.dayState isnot "night">>
<<link [[계속 플레이한다 (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[그만 한다|Arcade]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Arcade Watched Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Arcade Watched Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person1>><<personPost "은">> 당신을 게임기 쪽으로 밀치고는 자리를 뜬다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Arcade]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 땅바닥으로 밀친다.
<br><br>
<<tearful>> 당신은 핀볼 기계 뒤에 몸을 숨긴다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Arcade]]>><</link>>
<<else>>
<<set $rescued += 1>>
당신의 비명 소리가 사람들의 시선을 끈다. 오락실 직원을 포함한 여러 사람들이 이쪽을 바라본다. <<person1>><<personPost "은">> 아무 것도 하지 않았다고 말하며 뒤로 물난다. <<HePost "은">> 그 뒤로 딱히 뭔가를 하려 들지 않는다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Arcade]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
두 명이서 플레이하니 확실히 도움이 되긴 되며, 결국 당신은 게임을 끝까지 깬다. <<HePost "은">> 아무런 말도 없이 떠나간다.
<br><br>
<<endevent>>
<<if $money gte 500 and Time.dayState isnot "night">>
<<link [[계속 플레이한다 (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[그만 한다|Arcade]]>><</link>>
<br><<set $outside to 0>><<set $location to "arcade">><<effects>>
당신은 어깨로 <<hePost "을">> 밀치고는 <<hePost "이">> 들고 있던 총을 손에 쥔다. <<HePost "은">> 당신의 의중을 읽는다.
<br><br>
무기를 하나 더 들고 플레이하니 게임이 훨씬 쉽긴 하나, 목숨을 조금 더 신중하게 관리할 필요는 있다.
<br><br>
<<endevent>>
<<if $money gte 500 and Time.dayState isnot "night">>
<<link [[계속 플레이한다 (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[그만 한다|Arcade]]>><</link>>
<br><<set $outside to 0>><<set $location to "arcade">><<effects>>
당신은 총을 내려놓고는 떠나간다. <<personPost "이">> 그 총을 집어든다. <<HePost "이">> 총을 두 개 다루느라 정신이 팔려있는 동안, 당신은 <<hisPost "의">> 주머니에서 삐져나와있는 돈을 향해 손을 뻗는다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<HePost "은">> 눈치채지 못한다.</span> <<moneyGain 30 true true>>를 얻었다.
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<link [[다음|Arcade]]>><</link>>
<br>
<<else>>
<span class="red"><<HePost "은">> 고개를 돌려 당신의 행동을 목격한다.</span> "야." <<hePost "이">> 말한다. "그 손 어서 치워." <<HePost "은">> 다른 사람의 손이 닿지 않도록 돈을 주머니 더 깊숙한 곳으로 밀어넣는다.
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<link [[다음|Arcade]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
당신은 몸을 너무 혹사시켰다.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $exposed gte 1 or Time.dayState is "night" or Time.dayState is "dawn">>
<<link [[일어난다|Arcade Trash]]>><</link>>
<<else>>
<<link [[일어난다|Arcade Crane]]>><</link>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generatey6>><<person1>>
당신은 푹신하지만 뭔가 울퉁불퉁한 곳에서 깨어난다. 봉제 인형들이 쌓여있다. 당신의 양 손목과 발목이 묶여있다. 철제 크레인이 위에서 맴돌고 있다.
<br><br>
눈이 빛에 적응하자, <<personPost "이">> 유리창 뒤에서 당신을 보고 있는 것이 눈에 들어온다. 혼자가 아니라 친구들과 함께다.
<br><br>
"이번에는 잡을 거야." <<hePost "이">> 결의에 찬 눈으로 그렇게 말한다. <<HePost "은">> 기계에 동전을 집어넣고는 레버를 민다. 크레인이 위에서 움직인다.
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if !$worn.upper.type.includes("naked")>>
크레인이 당신의 가슴팍에서 멈추었다가, <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 향해 달려든다. 크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. <<personPost "과">> 친구들은 열중하여 지켜보고 있다.
<br><br>
<<if $rng gte 51>>
크레인의 힘이 약해지더니, <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 다시 원래 자리로 돌아간다. 아이들은 불만스러운 한숨을 내쉰다.
<br><br>
<<if $phase is 0>>
"멍청아." <<person2>><<personPost "이">> 친구를 옆으로 밀치며 말한다. "내가 제대로 보여줄게."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 1>>
"내 차례야." <<person3>><<personPost "이">> 레버를 잡으며 말한다. "이게 뭐가 어렵다고."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 2>>
"너네 처음 해보는구나." <<person4>><<personPost "이">> 말한다. "내가 하는 걸 봐봐."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 3>>
"시간 엄청 걸리네." <<person5>><<personPost "이">> 말한다. "이러다가는 걸릴 거야. 내가 해볼래."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<else>>
<<endevent>><<generate1>><<person1>>
"너네 거기서 뭐 하는 거냐?" 시야 밖에서 <<personPost "이">> 외친다. 모였던 관중들은 전부 몸을 돌려 달아난다.
<br><br>
<<personPost "이">> 시야에 들어온다. <<HePost "은">> 당신을 보고는 입을 떡 벌린다. 제정신을 차린 뒤, <<hePost "은">> 뽑기 기계 뒤에 쪼그려 앉는다. <<HePost "이">> 잠시 기계를 만지작거리자 기계의 문이 열린다. <<HePost "은">> 안으로 들어와서 당신을 묶어두고 있던 케이블을 풀어준다.
<br><br>
당신은 구멍을 통해 기어나와, 다시 오락실로 나온다.
<<if $exposed gte 1>>
<<HePost "은">> 얼굴을 붉히며 당신에게 수건을 몇 장 둘러준다. "별 건 아니지만, 아무 것도 안 입은 것보다는 낫지?"
<<towelup>>
<</if>>
<br><br>
"요즘 사람들이 얼마나 잔인해질 수 있는지 믿기지가 않네." <<hePost "은">> <<his_ yi>> 머리를 내저으며 말한다. "조심해서 가렴."
<br><br>
<<endevent>>
<<link [[다음|Arcade]]>><</link>>
<br>
<</if>>
<<else>>
<<if $worn.upper.set is $worn.lower.set>>
<<set $worn.upper.integrity to 0>><<set $worn.lower.integrity to 0>>
크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. 곧 뭔가 찢어지는 소리가 나더니 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 뜯겨 나간다.<<integritycheck>><<exposure>>
<br>
<<personPost "과">> 친구들은 입을 떡 벌리고는 당신의 <<lewdnessPost>>에 대한 경외감과 흥분이 담긴 눈으로 힐끔거린다.
<br><br>
<<link [[다음|Arcade Crane 2]]>><</link>>
<<else>>
<<set $worn.upper.integrity to 0>>
크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. 곧 뭔가 찢어지는 소리가 나더니 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 뜯겨 나간다.<<integritycheck>><<exposure>>
<br>
<<personPost "과">> 친구들은 입을 떡 벌리고는 당신의 <<lewdnessPost>>에 대한 경외감과 흥분이 담긴 눈으로 힐끔거린다.
<br><br>
<<link [[다음|Arcade Crane 2]]>><</link>>
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("naked")>>
크레인이 당신의 허벅지 위에서 멈추었다가, <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 향해 달려든다. 크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. <<personPost "과">> 친구들은 열중하여 지켜보고 있다.
<br><br>
<<if $rng gte 51>>
크레인의 힘이 약해지더니, <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 다시 원래 자리로 돌아간다. 아이들은 불만스러운 한숨을 내쉰다.
<br><br>
<<if $phase is 0>>
"멍청아." <<person2>><<personPost "이">> 친구를 옆으로 밀치며 말한다. "내가 제대로 보여줄게."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 1>>
"내 차례야." <<person3>><<personPost "이">> 레버를 잡으며 말한다. "이게 뭐가 어렵다고."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 2>>
"너네 처음 해보는구나." <<person4>><<personPost "이">> 말한다. "내가 하는 걸 봐봐."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 3>>
"시간 엄청 걸리네." <<person5>><<personPost "이">> 말한다. "이러다가는 걸릴 거야. 내가 해볼래."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<else>>
<<endevent>><<generate1>><<person1>>
"너네 거기서 뭐 하는 거냐?" 시야 밖에서 <<personPost "이">> 외친다. 모였던 관중들은 전부 몸을 돌려 달아난다.
<br><br>
<<personPost "이">> 시야에 들어온다. <<HePost "은">> 당신을 보고는 입을 떡 벌린다. 제정신을 차린 뒤, <<hePost "은">> 뽑기 기계 뒤에 쪼그려 앉는다. <<HePost "이">> 잠시 기계를 만지작거리자 기계의 문이 열린다. <<HePost "은">> 안으로 들어와서 당신을 묶어두고 있던 케이블을 풀어준다.
<br><br>
당신은 구멍을 통해 기어나와, 다시 오락실로 나온다.
<<if $exposed gte 1>>
<<HePost "은">> 얼굴을 붉히며 당신에게 수건을 몇 장 둘러준다. "별 건 아니지만, 아무 것도 안 입은 것보다는 낫지?"
<<towelup>>
<</if>>
<br><br>
"요즘 사람들이 얼마나 잔인해질 수 있는지 믿기지가 않네." <<hePost "은">> <<his_ yi>> 머리를 내저으며 말한다. "조심해서 가렴."
<br><br>
<<endevent>>
<<link [[다음|Arcade]]>><</link>>
<br>
<</if>>
<<else>>
<<set $worn.upper.integrity to 0>><<set $worn.lower.integrity to 0>>
크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. 곧 뭔가 찢어지는 소리가 나더니 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 뜯겨 나간다.
<<integritycheck>><<exposure>>
<br>
<<personPost "과">> 친구들은 입을 떡 벌리고는 당신의 <<lewdnessPost>>에 대한 경외감과 흥분이 담긴 눈으로 힐끔거린다.
<br><br>
<<link [[다음|Arcade Crane 2]]>><</link>>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
크레인이 당신의 허벅지 위에서 멈추었다가, <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 향해 달려든다. 크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. <<personPost "과">> 친구들은 열중하여 지켜보고 있다.
<br><br>
<<if $rng gte 51>>
크레인의 힘이 약해지더니, <<trClothes "under_upper" $worn.under_upper.name "name" "이">>_trResult 다시 원래 자리로 돌아간다. 아이들은 불만스러운 한숨을 내쉰다.
<br><br>
<<if $phase is 0>>
"멍청아." <<person2>><<personPost "이">> 친구를 옆으로 밀치며 말한다. "내가 제대로 보여줄게."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 1>>
"내 차례야." <<person3>><<personPost "이">> 레버를 잡으며 말한다. "이게 뭐가 어렵다고."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 2>>
"너네 처음 해보는구나." <<person4>><<personPost "이">> 말한다. "내가 하는 걸 봐봐."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 3>>
"시간 엄청 걸리네." <<person5>><<personPost "이">> 말한다. "이러다가는 걸릴 거야. 내가 해볼래."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<else>>
<<endevent>><<generate1>><<person1>>
"너네 거기서 뭐 하는 거냐?" 시야 밖에서 <<personPost "이">> 외친다. 모였던 관중들은 전부 몸을 돌려 달아난다.
<br><br>
<<personPost "이">> 시야에 들어온다. <<HePost "은">> 당신을 보고는 입을 떡 벌린다. 제정신을 차린 뒤, <<hePost "은">> 뽑기 기계 뒤에 쪼그려 앉는다. <<HePost "이">> 잠시 기계를 만지작거리자 기계의 문이 열린다. <<HePost "은">> 안으로 들어와서 당신을 묶어두고 있던 케이블을 풀어준다.
<br><br>
당신은 구멍을 통해 기어나와, 다시 오락실로 나온다.
<<if $exposed gte 1>>
<<HePost "은">> 얼굴을 붉히며 당신에게 수건을 몇 장 둘러준다. "별 건 아니지만, 아무 것도 안 입은 것보다는 낫지?"
<<towelup>>
<</if>>
<br><br>
"요즘 사람들이 얼마나 잔인해질 수 있는지 믿기지가 않네." <<hePost "은">> <<his_ yi>> 머리를 내저으며 말한다. "조심해서 가렴."
<br><br>
<<endevent>>
<<link [[다음|Arcade]]>><</link>>
<br>
<</if>>
<<else>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set $worn.under_upper.integrity to 0>><<set $worn.under_lower.integrity to 0>>
크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. 곧 뭔가 찢어지는 소리가 나더니 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 뜯겨 나간다.<<integritycheck>><<exposure>>
<br>
<<personPost "과">> 친구들은 입을 떡 벌리고는 당신의 <<lewdnessPost>>에 대한 경외감과 흥분이 담긴 눈으로 힐끔거린다.
<br><br>
<<link [[다음|Arcade Crane 2]]>><</link>>
<<else>>
<<set $worn.under_upper.integrity to 0>>
크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. 곧 뭔가 찢어지는 소리가 나더니 <<trClothes "under_upper" $worn.under_upper.name "name" "이">>_trResult 뜯겨 나간다.<<integritycheck>><<exposure>>
<br>
<<personPost "과">> 친구들은 입을 떡 벌리고는 당신의 <<lewdnessPost>>에 대한 경외감과 흥분이 담긴 눈으로 힐끔거린다.
<br><br>
<<link [[다음|Arcade Crane 2]]>><</link>>
<</if>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
크레인이 당신의 허벅지 위에서 멈추었다가, <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 향해 달려든다. 크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. <<personPost "과">> 친구들은 열중하여 지켜보고 있다.
<br><br>
<<if $rng gte 51>>
크레인의 힘이 약해지더니, <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 다시 원래 자리로 돌아간다. 아이들은 불만스러운 한숨을 내쉰다.
<br><br>
<<if $phase is 0>>
"멍청아." <<person2>><<personPost "이">> 친구를 옆으로 밀치며 말한다. "내가 제대로 보여줄게."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 1>>
"내 차례야." <<person3>><<personPost "이">> 레버를 잡으며 말한다. "이게 뭐가 어렵다고."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 2>>
"너네 처음 해보는구나." <<person4>><<personPost "이">> 말한다. "내가 하는 걸 봐봐."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 3>>
"시간 엄청 걸리네." <<person5>><<personPost "이">> 말한다. "이러다가는 걸릴 거야. 내가 해볼래."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<else>>
<<endevent>><<generate1>><<person1>>
"너네 거기서 뭐 하는 거냐?" 시야 밖에서 <<personPost "이">> 외친다. 모였던 관중들은 전부 몸을 돌려 달아난다.
<br><br>
<<personPost "이">> 시야에 들어온다. <<HePost "은">> 당신을 보고는 입을 떡 벌린다. 제정신을 차린 뒤, <<hePost "은">> 뽑기 기계 뒤에 쪼그려 앉는다. <<HePost "이">> 잠시 기계를 만지작거리자 기계의 문이 열린다. <<HePost "은">> 안으로 들어와서 당신을 묶어두고 있던 케이블을 풀어준다.
<br><br>
당신은 구멍을 통해 기어나와, 다시 오락실로 나온다.
<<if $exposed gte 1>>
<<HePost "은">> 얼굴을 붉히며 당신에게 수건을 몇 장 둘러준다. "별 건 아니지만, 아무 것도 안 입은 것보다는 낫지?"
<<towelup>>
<</if>>
<br><br>
"요즘 사람들이 얼마나 잔인해질 수 있는지 믿기지가 않네." <<hePost "은">> <<his_ yi>> 머리를 내저으며 말한다. "조심해서 가렴."
<br><br>
<<endevent>>
<<link [[다음|Arcade]]>><</link>>
<br>
<</if>>
<<else>>
<<set $worn.under_lower.integrity to 0>>
크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. 곧 뭔가 찢어지는 소리가 나더니 <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 뜯겨 나간다.<<integritycheck>><<exposure>>
<br>
<<personPost "과">> 친구들은 입을 떡 벌리고는 당신의 <<lewdnessPost>>에 대한 경외감과 흥분이 담긴 눈으로 힐끔거린다.
<br><br>
<<link [[다음|Arcade Crane 2]]>><</link>>
<</if>>
<<else>>
속수무책으로 누워있자니 <<personPost "과">> 친구들은 주머니에서 휴대전화를 꺼내 사진을 찍기 시작한다. 당신은 어떻게든 구속을 풀어보려 하나, 소용이 없다.
<<fameexhibitionism 20 "pic">>
<br><br>
<<endevent>><<generate1>><<person1>>
"너네 거기서 뭐 하는 거냐?" 시야 밖에서 <<personPost "이">> 외친다. 모였던 관중들은 전부 몸을 돌려 달아난다.
<br><br>
<<personPost "이">> 시야에 들어온다. <<HePost "은">> 당신을 보고는 입을 떡 벌린다. 제정신을 차린 뒤, <<hePost "은">> 뽑기 기계 뒤에 쪼그려 앉는다. <<HePost "이">> 잠시 기계를 만지작거리자 기계의 문이 열린다. <<HePost "은">> 안으로 들어와서 당신을 묶어두고 있던 케이블을 풀어준다.
<br><br>
당신은 구멍을 통해 기어나와, 다시 오락실로 나온다. <<HePost "은">> 얼굴을 붉히며 당신에게 수건을 몇 장 둘러준다. "별 건 아니지만, 아무 것도 안 입은 것보다는 낫지?"
<<towelup>>
<br><br>
"요즘 사람들이 얼마나 잔인해질 수 있는지 믿기지가 않네." <<hePost "은">> <<his_ yi>> 머리를 내저으며 말한다. "조심해서 가렴."
<br><br>
<<endevent>>
<<link [[다음|Arcade]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
당신은 무언가 딱딱하고 울퉁불퉁한 곳에서 깨어난다. 눈을 뜨자마자 위쪽의 문이 닫히더니, 주변이 칠흑같은 어둠에 잠긴다. 당신은 다시 정신을 잃는다.
<br><br>
<<link [[다음|Trash Intro]]>><</link>>
<br><<set $outside to 0>><<set $location to "arcade">><<effects>>
You didn't even know this cabinet existed. It doesn't particularly stand out from the rest of the cabinets in the arcade. Someone else wouldn't have given this a second glance.
<br><br>
A jet-black tint covers the cabinet. You can tell the cabinet isn't new, but it seems oddly pristine as well. Almost as if it was just put into place a week ago. Now that it's piqued your interest, you can't help but feel drawn to it.
<br><br>
<<link [[게임을 할까?|Arcade Tenyclus Play]]>><</link>>
<br>
<<link [[떠난다|Arcade Tenyclus Leave]]>><</link>>
<br><br><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if $tenyclusPlayCount is 0>>
You get an odd feeling about the machine that you can't quite describe, so you decide to leave it alone and look for something else to play. It remains sat in the corner, untouched by anyone else.
<br><br>
<<link [[다음|Arcade]]>><<set $eventskip to 1>><</link>>
<<else>>
<<if $willpowerSuccess>>
<span class = "green">You manage to pull yourself away from the strange cabinet.</span> Upon looking back, the machine remains still. It's as lifeless as when you found it.
<br><br>
<<link [[다음|Arcade]]>><<endevent>><<set $daily.tenyclusPlayed to 1>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class = "red">You can't pull yourself away from the machine. You're having too much fun!</span>
<br><br>
<<link [[Keep playing|Arcade Tenyclus]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if $tenyclusPlayCount is 0>>
With a coin in your hand, you look for a slot, but you can't seem to find one.
<br><br>
The screen suddenly flashes to life, almost blinding you with its incandescent glow. In the centre of the screen, you see the word <span class = "purple">"Tenyclus"</span> bolded with a unique font. A copyright in smaller text is seen below.
<br><br>
<span class = "purple">"1982, Lüsterngrad"</span>
<br><br>
Three words light up shortly after. <i>"Press to Start"</i>
<br><br>
You start to play the game. It's pretty fun for the most part, if not a bit basic. You wonder why you haven't seen anyone else play on this cabinet.
<br><br>
The graphics are so primitive, you're not really sure who or what you're playing as. All you can make out is that it looks like you're fighting off something. Your best guess is aliens, but it could really be anything.
<br><br>
<<link [[다음|Arcade Tenyclus]]>><</link>>
<<else>>
You spot the strange cabinet. It's hidden away in the corner, just like last time. As you move closer the screen flashes on, illuminating you in its almost blinding glow once more.
<br><br>
You see the familiar bolded title along with three words listed below:
<br><br>
<i>"Press to Start"</i>
<br><br>
<<link [[Play?|Arcade Tenyclus]]>><</link>>
<br>
<<link [[떠난다|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><br>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
You are playing Tenyclus. You find your emotions and responses much more intense than normal.
<br><br>
<<tenyclusPlay>>
<<if $tenyclusRounds gt 0 and $tenyclusLives gt 0>>
<<link [[다음|Arcade Tenyclus]]>><</link>>
<br>
<<link [[Stop playing|Arcade Tenyclus Leave]]>><<willpowerdifficulty 1 $willpowermax>><</link>>
<<else>>
<<if $tenyclusLives lte 0>>
You've run out of lives. Game over. <<control -25>><<lcontrol>>
<<elseif $tenyclusRounds lte 0>>
You wipe out the last alien on screen. You've won! <<control 25>><<gcontrol>>
<</if>>
<br><br>
<<unset $tenyclusRounds>><<unset $tenyclusLives>><<set $daily.tenyclusPlayed to 1>>
<<set $tenyclusPlayCount += 1>>
<<if $tenyclusPlayCount is 6 and $tentacledisable isnot "f">>
<<set $tenyclusPlayCount += 1>>
<</if>>
<<switch $tenyclusPlayCount>>
<<case 1>>
You swear you can hear voices creeping into your mind. It's oddly soothing, telling you all sorts of things that seem pleasing to you.
You look around for the source of the voice, but the moment you look away, the cabinet shuts off without warning.
Strangely enough, there seems to have been no power cut. Others in the arcade play happily on their own cabinets.
<br><br>
<span class = "red">You feel the urge to play again tomorrow.</span>
<br><br>
<<link [[다음|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case 2>>
That was fun! You managed to score pretty high, leaving you with a sense of accomplishment. <<trauma -6>><<ltrauma>>
<br><br>
You're about to return to the arcade with a smile on your face, but you notice the screen shuts off immediately just like before. You wonder if something is wrong with the machine.
<br><br>
<span class = "red">You feel the urge to play again tomorrow.</span>
<br><br>
<<link [[다음|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case 3>>
You feel more confident. Voices inspire you, motivating you to reach higher and higher scores. <<stress -6>><<control 10>><<lstress>><<gcontrol>>
<br><br>
Your new high score shows up in the leaderboards, at the very top. You feel proud of your achievement. As you take a step back to admire your work, the screen turns black without any prior warning. You return to the arcade feeling satisfied.
<br><br>
<span class = "red">You feel the urge to play again tomorrow.</span>
<br><br>
<<link [[다음|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case 4>>
Voices encourage you to keep going. You begin to lose track of time, and before you know it, the screen turns black and you're plunged into darkness.
<br><br>
Your eyes take a minute to adjust, but you notice
<<if Time.hour gte 21>>
you seem to be alone in the arcade. You wonder how security didn't notice you.
<<elseif Time.hour gte 17>>
that it's much darker than when you started.
<<else>>
that some time has clearly passed.
<</if>>
Just how long were you playing?
<br><br>
<span class = "red">You feel the urge to play again tomorrow.</span>
<br><br>
<<link [[다음|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case 5>>
You smell something strange, but you choose to ignore it and continue playing. You feel as if the game is sucking you in, and just before you're about to reach a new high score, <span class = "red">a splash of water hits you in the face.</span>
<br><br>
You look around for the culprit, but notice you're standing in neck deep water on the beach. Your head feels fuzzy. <<hallucinogen 20>><<drugs 20>>
<br><br>
<<water>><<effects>>
<<link [[다음|Sea Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case 6>>
A strange smell covers the air, just like last time. You look down and a swerve of sweet pink mist emerges from the machine. <<hallucinogen 180>><<drugs 180>><<garousal>><<arousal 200>>
<br><br>
It creeps up to your face, and you feel yourself heating up with arousal. While you're distracted, a mass of writhing tentacles reach out from the screen. They coil around your arms, trapping them.
<br><br>
<<link [[다음|Arcade Tentacle Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<case 7>>
You demolish the high score. The numbers keep rising until they no longer look like numbers.
<br><br>
You find that you can't move your body, and the edges of your vision grow dim. You hear a pair of footsteps behind you, followed by an unfamiliar sound, and everything fades to black.
<br><br>
<<link [[다음|Arcade Tenyclus Kidnapped]]>><<endevent>><</link>>
<<default>>
You managed to play the game without really playing it. This is a bug, please inform Vrelnir. <<control -100>><<lllcontrol>>
<br><br>
<span class = "red">You feel the urge to play again tomorrow.</span>
<br><br>
<<link [[다음|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 8 15>>
<<leftarmtentacledisable>><<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
<<rightarmtentacledisable>><<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">>
<</if>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Arcade Tentacle Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Arcade Tentacle Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
You emerge victorious. The tentacles recoil back into the screen. A new high score appears just before the screen turns off, leaving you alone and wary. <<tearful>> you see the rest of the arcade slowly come back into focus. No one gives you a second glance.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>><<set $outside to 0>><<set $location to "compound">>
<<generate1>><<generate2>>
You wake up to the sound of a running car engine. You're in what looks to be the back of a van. You see the Tenyclus cabinet on its side against the wall.
<br><br>
Your arms and legs are bound. Before you're able to do anything, the van backdoors open. A <<fullGroup>> enter the back of the van, dressed all in black.
They begin to remove your clothes, before grabbing you by the shoulder and pulling you closer.
<br><br>
<<link [[다음|Arcade Tenyclus Kidnapped Rape]]>><<set $molestationstart to 1>><</link>>
<br><<bind>><<legbind>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Arcade Tenyclus Kidnapped Rape Finish]]>><</link>></span>
<<else>>
<span id="next"><<link [[다음|Arcade Tenyclus Kidnapped Rape]]>><</link>></span>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They fix their clothes, before holding a damp cloth up to your face.
<br><br>
<<tearful>> your consciousness slips again.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> is thrust back, tripping over the laid out arcade cabinet. You think you see the screen flash to life. You think they see it too.
The <<person2>><<person>> manages to cover <<his>> eyes. Everything turns pink.
<br><br>
<<tearful>> your consciousness slips again.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|Arcade Tenyclus Final]]>><<unbind>><</link>><<effects>><<set $outside to 0>><<set $location to "home">><<pass 4 hours>>
When you open your eyes, you're back in your room at the orphanage. Your head is still spinning. How did you get here?
<br><br>
You vaguely remember a large building that resembles a factory, and the colour pink. So much pink. Your thoughts begin to drift, and soon enough, the memory is gone. Something else is gone, too. <<awareness -200>><<lllawareness>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>><<generatey2>>
"I'll play with you!" you shout above the crowd. The <<person1>><<person>> looks at you with a smug look on <<his>> face.
<br><br>
"Ready to humiliate yourself in front of all these people?" <<he>> asks. A <<person2>><<person>> walks up besides <<him>>.
<br>
"Yeah, you don't know what you're getting into, amateur," <<he>> says, sneering.
<br><br>
<<if $speech_attitude is "meek">>
"Let's just try to have a good game," you say.
<<elseif $speech_attitude is "bratty">>
"It's not hard to figure out I'm playing a wanker who can't tell the difference between a jump and a dodge."
<br><br>
They both stare daggers at you.
<<else>>
"I guess I'll find out," you say with a shrug.
<</if>>
<br><br>
You step in front of the controls. You select your player and begin the match. It's a three-round match, so whoever wins twice first wins the match. The game begins.
<br><br>
<<link [[다음|Arcade Exposure Play]]>><</link>><<effects>><<person1>><<set $arcadeExposure to {}>>
<<set $arcadeExposure.lower to $worn.lower.name>>
<<set $arcadeExposure.underlower to $worn.under_lower.name>>
The first match goes poorly, but you don't embarrass yourself. You notice a trick <<he>> likes to pull, but it's too late to take advantage of it. Your health bar reaches zero.
<br><br>
"I'd understand if you just gave up now," <<he>> taunts. You ignore <<him>> and ready yourself for the second round.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Arcade Exposure Play 2]]>><</link>><<effects>>
The second match begins, and you're prepared this time. When <<he>> attempts to use the trick from before, you counter and wipe the floor with <<him>>. <<He>> never recovers, and you drop <<his>> health to zero twenty seconds later.
<br><br>
The crowd cheers. The gamer and <<his>> friend look furious. "I'd understand if you just gave up now," you taunt.
<br><br>
<<He>> scowls and turns back to the screen.
<br><br>
<<link [[다음|Arcade Exposure Play 3]]>><</link>><<effects>>
The third match begins, and this time, you're both evenly matched. The fight goes back and forth until both your health bars are halfway depleted. You can sense the frustration from your opponent now. Clearly <<hes>> used to easy wins.
<br><br>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
Suddenly you feel a tug on the hem of your skirt. The <<person2>><<person>> has snuck up behind you and is about to pull your skirt up. You could stop <<him>>, but you'd have to take your hands off the controls, and you'd be defeated for sure.
<<else>>
Suddenly you feel hands on the back of your <<bottoms>>. The <<person2>><<person>> has snuck up behind you and is starting to pull them down. You could stop <<him>>, but you'd have to take your hands off the controls, and you'd be defeated for sure.
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<link [[Stop them|Arcade Exposure Stop]]>><</link>>
<br>
<<link [[Keep playing|Arcade Exposure Keep]]>><<trauma 1>><</link>><<gtrauma>><<effects>><<fameexhibitionism 2>>
You keep playing, refusing to be distracted.
<br><br>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
Your skirt is rolled all the way up and fixed in place.
<br><br>
<<if $worn.under_lower.type.includes("strap-on")>>
Suddenly the entire arcade can see your <<print $worn.under_lower.name>>. The crowd gasps, followed by muttering and nervous laughter.
<br><br>
"What kind of a freak are you?" your opponent's friend shouts. You ignore <<him>> and keep playing.
<br><br>
<<elseif $worn.genitals.name isnot "naked">>
<<if $arcadeExposure.underlower isnot "naked">>
<<He>> then grabs your $arcadeExposure.underlower and pulls them down too.
<</if>>
Suddenly the entire arcade can see your <<print $worn.genitals.name>>. The crowd gasps, followed by muttering and nervous laughter.
<br><br>
"What kind of a freak are you?" your opponent's friend shouts. You ignore <<him>> and keep playing.
<br><br>
<<elseif $arcadeExposure.underlower isnot "naked">>
<<He>> then grabs your $arcadeExposure.underlower and pulls them down too.
<br><br>
<</if>>
<<else>>
With one big tug, your pants are pulled down to your ankles.
<br><br>
<<if $worn.under_lower.type.includes("strap-on")>>
Suddenly the entire arcade can see your <<print $worn.under_lower.name>>. The crowd gasps, followed by muttering and nervous laughter.
<br><br>
"What kind of a freak are you?" your opponent's friend shouts. You ignore <<him>> and keep playing.
<br><br>
<<elseif $worn.genitals.name isnot "naked">>
<<if $arcadeExposure.underlower isnot "naked">>
<<He>> then grabs your $arcadeExposure.underlower and pulls them down too.
<</if>>
Suddenly the entire arcade can see your <<print $worn.genitals.name>>. The crowd gasps, followed by muttering and nervous laughter.
<br><br>
"What kind of a freak are you?" your opponent's friend shouts. You ignore <<him>> and keep playing.
<br><br>
<<elseif $arcadeExposure.underlower isnot "naked">>
What's worse, your $arcadeExposure.underlower comes down too.
<br><br>
<</if>>
<</if>>
<<link [[다음|Arcade Exposure Keep 2]]>><</link>><<effects>><<lowerstrip>><<underlowerstrip>>
In a few seconds your <<bottom>> is exposed to the whole arcade.<<gstress>><<stress 6>>
<br><br>
The crowd gasps before breaking into cheers and laughter. The roar of the crowd drowns out the sounds of the game before you. You are stuck playing naked below the waist, with your bare ass pointed at everyone watching.
<br><br>
The battle goes on. You stand there exposed, but you don't let it affect your focus.
<br><br>
The fight goes back and forth, and finally both your health bars are under ten percent. The audience is breathless with anticipation. You wonder if they're looking at the screens or your butt more.
<br><br>
<<link [[다음|Arcade Exposure Keep 3]]>><</link>><<effects>>
<<if currentSkillValue("handskill") gte 400>>
It's so close: one more hit from either one of you, and the battle is over.
<br><br>
Finally, you dodge an uppercut and attack with a brilliant combo. <span class="green"><<His>> health goes to zero,</span> and the battle is won.
<br><br>
The crowd roars. You've come in and beaten this seasoned gamer in the closest game possible. You see your opponent storm off in a rage.
<<if $worn.under_lower.type.includes("chastity")>>
You're so elated, you don't care that everyone can see your belt.
<<else>>
You're so elated that for a few seconds, you forget that your $arcadeExposure.lower is exposed to the arcade.
<</if>>
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Arcade Exposure Flaunt]]>><</link>>
<br>
<</if>>
<<link [[Fix your clothing|Arcade Exposure Fix]]>><<clotheson>><</link>>
<<else>>
You're about to KO <<him>>, but <<he>> executes a perfect uppercut that you're unable to block. <span class="red">Your health bar goes to zero and your character dies in a bloody mess.</span>
<br><br>
The crowd cheers as your opponent gets <<his>> thirteenth win. You watch as <<he>> raises <<his>> fists in victory before turning to you.
<br><br>
<<if $worn.under_lower.type.includes("chastity")>>
"So you're both a perverted freak and a bad gamer," <<he>> sneers.
<<else>>
"Nice ass, you're better at showing it off than playing games."
<br><br>
You realise that your ass is still exposed to the whole arcade. The crowd has their phones out and pointed right at you.
<</if>>
<br>
You fix your clothing, feeling shame from more than just the exposure.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Arcade]]>><<endevent>><<pass 10>><<clotheson>><<unset $arcadeExposure>><</link>>
<</if>><<effects>><<fameexhibitionism 2>>
You turn around and raise your fists in triumph, exposing everything to the crowd in front of you.<<garousal>><<arousal 600>>
<br><br>
The crowd goes wild. Almost everyone has their phones out, taking in your shameless display. You turn around again and stick your bum out. "Take a good look!" you shout. "This is the butt of a champion!" You give your ass a smack for emphasis.
<br><br>
It's a short while of cheering and showing off before you finally fix your clothing, and the arcade returns to normal.
<br><br>
<<link [[다음|Arcade]]>><<endevent>><<pass 10>><<clotheson>><<unset $arcadeExposure>><</link>><<effects>>
You quickly fix your clothing, finally covering your <<if $worn.under_lower.type.includes("chastity")>>belt<<else>>butt<</if>>. The crowd continues to cheer and applaud you. You soak it in for a few minutes, but you still feel embarrassed about being exposed before. You walk off, red-faced.
<br><br>
<<link [[다음|Arcade]]>><<endevent>><<pass 10>><<clotheson>><<unset $arcadeExposure>><</link>><<effects>>
You take your hands off the controls, grab your $arcadeExposure.lower and slap <<his>> hands away. It only takes a split second, but by the time you return to the screen, <span class="red">your health bar is nearly gone.</span> You barely have time to fight back before you're defeated for the second time.
<br><br>
"Ha!" the <<person1>><<person>> shouts. "Should've stayed in the kiddie pools where you belong!"
<br><br>
The crowd cheers again, but it's more muted than before. They all saw the trickery that happened. Frustrated, you walk off.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Arcade]]>><<endevent>><<pass 10>><<unset $arcadeExposure>><</link>><<effects>>
You decide to ignore the <<person1>><<person>> and walk off into the arcade.
<br><br>
<<link [[다음|Arcade]]>><<endevent>><</link>><<widget "arcade_npc_bet">>
<<if $arcadeHockey.npc_clothes.upper.name isnot "naked">>
"If you win this one I'll take off my <<npcClothesText $NPCList[0] "upper">>," <<he>> says.
<<elseif $arcadeHockey.npc_clothes.lower.name isnot "naked">>
<<if $arcadeHockey.player_count_win is 0>>
"If you win this one I'll take off my <<npcClothesText $NPCList[0] "lower">>," <<he>> says.
<<else>>
"My <<npcClothesText $NPCList[0] "lower">> next," <<he>> says. "I'll drop it if you win this one."
<</if>>
<<elseif !$arcadeHockey.npc_braless and $NPCList[0].pronoun is "f">>
"The bra's next," <<he>> says. "If you win this one I'll get my tits out for everyone to see." <<He>> doesn't seem to dislike that notion at all.
<<if $NPCList[0].breastsize gte 4>>In fact, <<he>> even tugs <<his>> bra strap a few times, giving <<his>> <<npcChest>> a bounce.<</if>>
<<else>>
<<He>> reaches down and tugs on the waistband of <<his>> underwear. "These are all I've got left," <<he>> says.
<<if $NPCList[0].penis isnot "none">>
You can see the outline of <<his>> <<npcPenis>> bob with <<his>> movements.
<<else>>
You can see the shape of <<his>> <<npcVagina>> as <<he>> pulls it tight against <<himself>>.
<</if>>
<br><br>
"If you win this one they'll be gone too."
<</if>>
<</widget>>
<<widget "arcade_player_bet">>
<<if !$worn.upper.type.includes("naked")>>
<<set $arcadeHockey.player_bet to "upper">>
<<set $arcadeHockey.exhibitionismNeeded to 0>><<set $arcadeHockey.exhibitionismNeededLvl to 0>>
<<elseif $player.breastsize gte 3 and !$worn.under_upper.type.includes("naked")>>
<<set $arcadeHockey.player_bet to "under_upper">>
<<set $arcadeHockey.exhibitionismNeeded to 35>><<set $arcadeHockey.exhibitionismNeededLvl to 3>>
<<elseif !$worn.lower.type.includes("naked")>>
<<set $arcadeHockey.player_bet to "lower">>
<<set $arcadeHockey.exhibitionismNeeded to 15>><<set $arcadeHockey.exhibitionismNeededLvl to 2>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<set $arcadeHockey.player_bet to "under_lower">>
<<set $arcadeHockey.exhibitionismNeeded to 55>><<set $arcadeHockey.exhibitionismNeededLvl to 4>>
<</if>>
<span class="blue">"If you lose, you're taking off your <<print $worn[$arcadeHockey.player_bet].name>>."</span>
<br>
<<if $arcadeHockey.player_bet is "upper" and $player.breastsize gte 3 and $worn.under_upper.type.includes("naked")>>
<i><span class="red">Without a bra, you risk fully exposing your breasts to the crowd if you lose.</span></i>
<<set $arcadeHockey.exhibitionismNeeded to 35>><<set $arcadeHockey.exhibitionismNeededLvl to 3>>
<<elseif $arcadeHockey.player_bet is "lower" and $worn.under_lower.type.includes("naked")>>
<i><span class="red">Without any underwear, you risk fully exposing your <<genitals>> to the crowd if you lose.</span></i>
<<set $arcadeHockey.exhibitionismNeeded to 55>><<set $arcadeHockey.exhibitionismNeededLvl to 4>>
<</if>>
<</widget>>
<<widget "arcade_player_win">>
<<if $arcadeHockey.npc_clothes.upper.name isnot "naked">>
"Well, a deal's a deal." <<He>> <<npcUndressText $NPCList[0] "upper" "self">>, <<if $NPCList[0].pronoun is "f">>revealing <<his>> bra<<else>><<npcRevealText $NPCList[0] "upper">><</if>>.
<<garousal>><<arousal 600>>
<<set $arcadeHockey.npc_clothes.upper.name to "naked">>
<<elseif $arcadeHockey.npc_clothes.lower.name isnot "naked">>
"Well, here we go!" Without hesitation or embarrassment, <<he>> <<npcUndressText $NPCList[0] "lower" "self">> and stands confidently in <<his>> underwear.
<<ggarousal>><<arousal 800>>
<<set $arcadeHockey.npc_clothes.lower.name to "naked">>
<<elseif !$arcadeHockey.npc_braless>>
With no fuss <<he>> reaches <<his>> hands behind <<his>> back and unhooks <<his>> bra. <<He>> drops <<his>> arms and lets the bra fall to the floor, exposing <<his>> <<npcChest>>. <<He>> doesn't cover <<himself>> as the crowd gives <<his>> breasts their full attention.
<<ggarousal>><<arousal 800>>
<<set $arcadeHockey.npc_braless to true>>
<<else>>
The crowd cheers, knowing what's coming next. Your opponent shrugs.
<br><br>
"Well, a bet's a bet."
<br><br>
Without hesitation <<he>> grabs <<his>> underwear and pulls them down. With a flourish <<he>> kicks them off and presents <<himself>> to the audience from various angles. Even though <<hes>> lost they're cheering for <<him>> as <<he>> performs for them.
<<ggarousal>><<arousal 800>>
<<set $arcadeHockey.npc_underwearless to true>>
<</if>>
<br><br>
<</widget>>
<<widget "arcade_player_lost">>
<<switch $arcadeHockey.player_bet>>
<<case "upper">>
<<if $player.breastsize lte 2 or !$worn.under_upper.type.includes("naked")>>
You pull up your <<top>>, <<upperstrip>> revealing your <<exposedupper>>. You can feel the flowing air from the table on your bare skin.
<<elseif $player.breastsize gte 3 and $worn.under_upper.type.includes("naked")>>
<<upperstrip>>
You're not wearing a bra underneath your top. Blushing, you pull off your top, revealing your <<breasts>>.
<br><br>
There's a gasp from everyone as they see your breasts exposed earlier than they expected. The air from the hockey table flows over your chest, giving you goosebumps and making your nipples hard.
<</if>>
<<case "under_upper">>
The crowd watches in anticipation as you take you <<undertop>> off, exposing your naked chest.
<<if $player.breastsize gte 3>>
<br><br>
You get goosebumps in the chilled air, and your nipples harden. All eyes and several cameras are on your <<breasts>>. You cover them with one arm and grab the paddle with the other.
<</if>>
<<underupperstrip>>
<<case "lower">>
<<if $worn.under_lower.type.includes("naked")>>
You hesitate, before slowly pulling your <<bottoms>> down. The crowd reacts favourably to seeing your lack of underwear.
<<else>>
You pull down your <<bottoms>>, exposing your <<underbottoms>>. You step out of them, leaving only your <<underbottoms>> protecting any modesty.
<</if>>
<<lowerstrip>>
<<case "under_lower">>
The crowd cheers in anticipation. You brace yourself and slip your fingers into the waistband of your <<underbottoms>>. You quickly pull them down and step out of them.
<<underlowerstrip>>
<</switch>>
<<exposure>>
<br><br>
<</widget>><<effects>>
You nod and grab a table. You spend the next few minutes playing air hockey with <<him>>. You win a few and <<he>> wins a few.
<<if $awareness gte 200>>
You notice <<his>> eyes lingering on your body more than once.
<</if>>
After you've been going like this for fifteen minutes <<he>> speaks up.
<br><br>
"Let's make this a little more interesting," <<he>> says. "You lose a round, you lose a piece of clothing. Whoever's naked first loses everything." <<He>> looks at you with barely concealed lust.
<br><br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[Agree|Arcade Hockey Agree 2]]>><<exhibitionism2>><</link>><<exhibitionist2>>
<br>
<<else>>
<span class="purple">You aren't lewd enough to willingly risk exposing yourself in a public place.</span>
<br><br>
<</if>>
<<link [[거절한다|Arcade Hockey Decline]]>><<set $phase to 2>><</link>>
<br><<effects>>
You agree, and the <<person1>><<person>> grins. "All right, let's go. First to five points wins."
<br><br>
The two of you have already attracted a small audience. They murmur excitedly as you agree to the strip game. Quickly more people are drawn to witness the game.
<br><br>
<<set $arcadeHockey to {}>><<set $arcadeHockey.player_count_win to 0>><<set $arcadeHockey.player_count_lost to 0>>
<<set $arcadeHockey.npc_clothes to clone($NPCList[0].clothes)>>
<<set $arcadeHockey.npc_braless to ($NPCList[0].pronoun is "m")>>
<<arcade_npc_bet>>
<br><br>
<<arcade_player_bet>>
<br><br>
<<link [[다음|Arcade Hockey Play]]>><</link>>
<br><<effects>>
<<set $difficulty to random(-450,1100)>><<set $arcadeHockey.player_lost to false>>
You agree to bet your <<print $worn[$arcadeHockey.player_bet].name>>.
<br><br>
<<if ($difficulty - currentSkillValue("handskill")) gte 800>>
<<set $arcadeHockey.player_count_lost += 1>><<set $arcadeHockey.player_lost to true>>
<span class="red">The game is over almost before it starts.</span> You are slow and clumsy on the table, failing to score a single point before <<he>> slides the puck one last time into the slot.<<gstress>><<stress 6>>
<br><br>
<<if $arcadeHockey.player_count_win + $arcadeHockey.player_count_lost is 1>>
"I think I'm going to have a good time," <<he>> says with a grin.
<<else>>
"Too easy. You wanted to lose, didn't you?" <<he>> asks with a grin. "I don't mind, you know."
<</if>>
<<elseif ($difficulty - currentSkillValue("handskill")) gte 400>>
<<set $arcadeHockey.player_count_lost += 1>><<set $arcadeHockey.player_lost to true>>
It's quickly clear that you're not gonna make it. You're working hard while <<hes>> taking it easy. You're able to score two points, <span class="red">but <<he>> beats you without a problem.</span><<gstress>><<stress 6>>
<br><br>
"You're gonna need some more practice before you can beat me," <<he>> says.
<<elseif ($difficulty - currentSkillValue("handskill")) gte 100>>
<<set $arcadeHockey.player_count_lost += 1>><<set $arcadeHockey.player_lost to true>>
You're evenly matched. The game goes back and forth for a while. Neither of you are saying a word, both keeping focus entirely on the game. You score a point, <<he>> scores a point, back and forth.
<br><br>
<span class="red">Finally you miss one that bounces off the side and into your slot,</span> winning your opponent the game.
<br><br>
"Good game," <<he>> says, "But there could only be one winner."
<<elseif ($difficulty - currentSkillValue("handskill")) gte -100>>
<<set $arcadeHockey.player_count_win += 1>>
It's neck and neck. Both of you hit the puck back and forth across the table at breakneck speed. The game goes on and on without either of you getting a vast lead. When you score one <<he>> scores the next one.
<br><br>
Finally it's four-to-four and you're both sweating. <span class="green">At last you see an opening and slam the puck hard into the slot on the other side of the table.</span> You've gotten a hard-won victory.
<br><br>
"Shit!" <<he>> exclaims. "I almost had that!"
<<elseif ($difficulty - currentSkillValue("handskill")) gte -400>>
<<set $arcadeHockey.player_count_win += 1>>
You don't have to put in much effort to win. You keep a level head and stay calm while <<hes>> clearly struggling to keep up. <<He>> manages to score two points, <span class="green">but you sink the fifth point without a care.</span><<lstress>><<stress -6>>
<br><br>
"Damn," <<he>> says, "I guess I'm a little rusty."
<<else>>
<<set $arcadeHockey.player_count_win += 1>>
You move across the table like you're dancing. Your opponent is struggling to even hold onto <<his>> paddle. <span class="green">Before you can even blink you've scored your fifth point and it's over.</span><<lstress>><<stress -6>>
<br><br>
<<if $arcadeHockey.player_count_win + $arcadeHockey.player_count_lost is 1>>
<<He>> sighs in frustration. "I guess you don't have anything to worry about."
<<elseif ($difficulty - currentSkillValue("handskill")) lte -800 or random(0,1)>> <!-- NPC won't act like they threw the round if you beat them THAT badly -->
<<He>> groans. "Damn! I never had a shot!"
<<else>>
<<He>> smiles unexpectedly. "Whoops, I guess I lost!"
<br><br>
It almost seems like <<he>> wanted to lose.
<</if>>
<</if>>
<br><br>
<<link [[다음|Arcade Hockey Rematch]]>><</link>>
<br><<effects>>
<<if $arcadeHockey.player_lost>>
<<arcade_player_lost>>
<<fameexhibitionism 1>>
<<else>>
<<arcade_player_win>>
<</if>>
<<if $arcadeHockey.npc_underwearless>>
<<He>> stands without embarrassment in front of the crowd.
<br><br>
"Good game, I have no one to blame for this but myself. You could leave me like this, but maybe you could give me my clothes back if I go down on you?"
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[받아들인다|Arcade Hockey Accept]]>><<arousal 600>><<exhibitionism5>><</link>><<garousal>><<exhibitionist5>>
<br>
<<else>>
<span class="purple">You aren't lewd enough to willingly have sex with someone in public.</span>
<br><br>
<</if>>
<<link [[Let them go naked|Arcade Hockey Let]]>><<set $phase to 1>><</link>>
<br>
<<elseif $exposed gte 2>>
<<fameexhibitionism 4>>
You're completely naked and surrounded in the arcade. The crowd is taking as many videos and images as they can. You shiver the chilled air. You're so embarrassed.
<br><br>
"Looks like you're in a bad way," your opponent says. "We could let you go like you are, completely naked, into that big bad world, or I could give you your clothes back. After I bend you over this table?"
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[Agree|Arcade Hockey Sex]]>><<set $sexstart to 1>><<fameexhibitionism 2>><<exhibitionism5>><</link>><<exhibitionist5>>
<br>
<<else>>
<span class="purple">You aren't lewd enough to willingly have sex with someone in public.</span>
<br><br>
<</if>>
<<link [[거절한다|Arcade Hockey Let]]>><<set $phase to 0>><</link>>
<br>
<<else>>
"Care to keep going?" <<he>> asks.
<br><br>
<<arcade_npc_bet>>
<br><br>
<<arcade_player_bet>>
<br><br>
<<if $exhibitionism gte $arcadeHockey.exhibitionismNeeded>>
<<set _lvl to $arcadeHockey.exhibitionismNeededLvl>> <!-- declaring this variable just to keep the following line readable -->
<<if $arcadeHockey.exhibitionismNeeded is 0>>
<<link [[Agree|Arcade Hockey Play]]>><<set $phase to 1>><</link>>
<<else>>
<<link [[Agree|Arcade Hockey Play]]>><<set $phase to 1>><<exhibitionismN _lvl>><</link>><<exhibitionist _lvl>>
<</if>>
<<skill_difficulty `currentSkillValue("handskill")` "Hand Skill" -450 1100>>
<br>
<<link [[거절한다|Arcade Hockey Decline 2]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<span class="purple">You aren't lewd enough to willingly risk exposing that part of yourself in a public place.</span>
<br><br>
<<link [[거절한다|Arcade Hockey Decline 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
You walk out from the table. <<He>> approaches you and kneels down in front of you.
<br><br>
<<He>> gets to work on your <<genitals>> like <<hes>> done it a million times before. It's not long before you're sweating and moaning. The whole crowd has their phones out, capturing everything.
<br><br>
You feel a heat rising as <<he>> works and you know you're about to explode soon.<<set $penisuse to "othermouth">><<orgasm>>
You shudder as <<he>> finishes you off. "Thanks for a fun time," <<he>> says. "I hope we can play again sometime." You watch as <<he>> grabs <<his>> clothes and dresses <<himself>>. <<He>> walks off casually.
<br><br>
<<link [[다음|Arcade]]>><<unset $arcadeHockey>><<clotheson>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 1>>
You shake your head. "You're gonna have to go without," you say.
<br><br>
You pick up <<his>> clothes and start tossing them to the audience. They grab and catch them like trophies. <<He>> watches them with a bemused smile on <<his>> face.
<br><br>
"Fair enough," <<he>> says. "I live close-by, I can handle a revealing walk home."
<br><br>
<<He>> turns on <<his>> heels and walks towards the entrance. The crowd watches and records <<him>>, but <<he>> makes no effort to cover <<himself>>. You watch <<him>> casually walk out the front door into public.
<<else>>
"No, I'm not going to do that," you say.
<br><br>
"Suit yourself," <<he>> says. Without another word <<he>> grabs your clothes and tosses them, one by one, into the crowd. You watch in horror as the audience grabs them and keeps them like trophies.
<br><br>
"You're welcome to stick around," <<he>> says. "But you're making a nice spectacle of yourself."
<br><br>
You're standing naked in the middle of the arcade. The whole crowd is staring at you, their phones pointed at you.
<br><br>
You run off into the arcade, everyone watching your rear as you leave. You take cover behind a game machine in a corner of the arcade.
<<lowerruined>><<upperruined>><<underlowerruined>><<underupperruined>><<clothesruinstat>>
<</if>>
<br><br>
<<link [[다음|Arcade]]>><<unset $arcadeHockey>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 20>><<promiscuity2>>
<<set $noFinish to 1>>
<<set $position to "doggy">>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Arcade Hockey Sex End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Arcade Hockey Sex]]>><</link>></span><<nexttext>>
<</if>>
<br><<effects>>
<<if $enemyarousal gte $enemyarousalmax and $consensual is 1>>
<<ejaculation>>
<<He>> pants as <<he>> finishes. The crowd cheers. They've captured the whole thing on their phones.
<br><br>
"Great job," <<he>> says. "I hope we can play again someday." <<He>> fixes <<his>> clothes then hands you your own. You dress yourself and walk off, defeated and humiliated.
<<elseif $enemyarousal gte $enemyarousalmax and $consensual is 0>>
<<ejaculation>>
You shudder in pain as <<he>> finishes. You face is pressed into the hockey table, tears pooling on the plastic.
<br><br>
"You agreed to this," <<he>> says. "A bet's a bet, you can't back out halfway through."
<br><br>
The crowd seems to be disappointed, like their show was ruined. People start to filter off into the arcade. <<He>> fixes <<his>> clothing and throws yours on top of you.
<br><br>
"Thanks for ruining a good time," <<he>> says, before walking off. You dress yourself and move on, bruised and embarrassed.
<<elseif $enemyhealth lte 0>>
<<He>> falls back, shuddering in pain.
<br><br>
"What the fuck?" <<he>> shouts, "We were having fun! You made a bet!"
<br><br>
The crowd is looking upset and angry. You quickly grab your clothes and run off into the arcade. You find a quiet corner before dressing yourself.
<<else>>
<!-- Note: We need an outcome to handle outliers here -->
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[다음|Arcade]]>><<unset $arcadeHockey>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 1>>
"No thanks," you say, and walk away.
<<elseif $phase is 2>>
<<if $speech_attitude is "meek">>
"I... I don't think I should... Sorry," you say, and walk away.
<<elseif $speech_attitude is "bratty">>
"Nah. I think that's enough for me," you say, and walk away.
<<else>>
"I'm not going to get naked in the arcade," you say, and walk away.
<</if>>
<</if>>
The <<person>> is clearly disappointed.
<br><br>
<<link [[다음|Arcade]]>><<unset $arcadeHockey>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"I... I don't think I should. I'm sorry," you say.
<<elseif $speech_attitude is "bratty">>
"Nah, can't. I'm actually really busy today," you say, not wanting to admit to losing your nerve.
<<else>>
"I'd rather not, sorry," you say.
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"I think I'll stop for now. Um, maybe next time, though," you say.
<<elseif $speech_attitude is "bratty">>
"Nah, I'm good, I got somewhere to be," you say.
<<else>>
"I think I'm done," you say.
<</if>>
<</if>>
<br><br>
<<if $arcadeHockey.player_count_lost gte 1>>
<<silently>><<clotheson>><</silently>>
You gather your clothes and redress yourself.
<</if>>
Your opponent and the crowd both look disappointed as you walk off into the arcade.
<br><br>
<<link [[다음|Arcade]]>><<unset $arcadeHockey>><<endevent>><</link>>
<br><<widget "passoutarcade">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "arcade">>
<<else>>
<<link [[모든 게 깜깜해진다...|Passout Arcade]]>><</link>>
<</if>>
<</widget>>
<<widget "tenyclusPlay">>
<<if $tenyclusRounds is undefined or $tenyclusRounds is 0>>
<<set $tenyclusRounds to 10>><<set $tenyclusLives to 3>>
<</if>>
<<if $tenyclusPlayCount is 3>>
<<pass 15>>
<</if>>
<<switch random(1, 22)>>
<<case 1>>
당신은 새로운 하이 스코어를 갱신할 수 있다.
<<control 5>><<stress -3>><<trauma -3>><<gcontrol>><<lstress>><<ltrauma>><<set $tenyclusRounds -=2>>
<<case 2>>
정말 위험했다! 목숨을 하나 잃을 뻔했다.
<<control 5>><<stress 3>><<gcontrol>><<gstress>><<set $tenyclusRounds -=1>>
<<case 3>>
외계인 하나가 당신의 탄을 아깝게 스쳐갔다.
<<stress 6>><<gstress>><<set $tenyclusRounds -=2>>
<<case 4>>
외계인 하나가 당신을 쐈다! 당신은 아주 조금 차이로 탄을 피했다.
<<control -3>><<stress 3>><<lcontrol>><<gstress>><<set $tenyclusRounds -=2>>
<<case 5>>
당신은 외계인 한 쌍을 쐈다. 적중이다!
<<control 5>><<stress -3>><<trauma -3>><<gcontrol>><<lstress>><<ltrauma>><<set $tenyclusRounds -=2>>
<<case 6>>
처리할 외계인이 아주 많았지만, 당신은 웨이브를 넘길 수 있었다.
<<control 5>><<stress -3>><<trauma -3>><<gcontrol>><<lstress>><<ltrauma>><<set $tenyclusRounds -=2>>
<<case 7>>
당신은 게임을 진행할수록 게임이 점점 더 어려워진다는 것 같다.
<<control -3>><<stress 3>><<lcontrol>><<gstress>><<set $tenyclusRounds -=1>>
<<case 8>>
당신은 게임을 할수록 게임이 점점 더 쉬워지는 것 같다.
<<stress -3>><<lstress>><<set $tenyclusRounds -=2>>
<<case 9>>
불안한 느낌이 들기 시작한다.
<<stress 6>><<gstress>><<set $tenyclusRounds -=1>>
<<case 10>>
누군가가 당신을 지켜보고 있는 것 같은 느낌이 든다.
<<stress 6>><<gstress>><<set $tenyclusRounds -=1>>
<<case 11>>
무엇인가가 당신을 지켜보고 있는 것 같은 느낌이 든다.
<<stress 6>><<gstress>><<set $tenyclusRounds -=1>>
<<case 12>>
단어들이 당신의 정신에 기어들어오는 것 같은 느낌이 든다.
<<control -3>><<arousal 50>><<lcontrol>><<garousal>><<set $tenyclusRounds -=1>>
<<case 13>>
당신은 뭔가 해야만 할 것 같은 느낌을 받았다. 그게 뭔진 모르겠지만.
<<control -6>><<lcontrol>><<set $tenyclusRounds -=1>>
<<case 14>>
당신은 머리가 아프다.
<<stress 3>><<trauma 3>><<gstress>><<gtrauma>><<set $tenyclusRounds -=1>>
<<case 15>>
당신은 영원히 이것만 할 수 있었으면 좋겠다고 생각한다.
<<set $tenyclusRounds -=2>>
<<case 16>>
당신은 게임을 멈출 수가 없다. 이건 너무나 중독적이다!
<<control -10>><<stress -6>><<trauma -6>><<lcontrol>><<lstress>><<ltrauma>><<set $tenyclusRounds -=2>>
<<case 17>>
당신의 두 눈이 스크린에 딱 고정되어 있다.
<<control -3>><<stress -6>><<lcontrol>><<lstress>><<set $tenyclusRounds -=2>>
<<case 18>>
당신은 연승을 멈추지 못한다.
<<control 5>><<stress -3>><<trauma -3>><<gcontrol>><<lstress>><<ltrauma>><<set $tenyclusRounds -=2>>
<<case 19>>
당신은 촉수 비슷하게 생긴 생물들에게서 이상하게도 야릇한 느낌이 든다.
<<arousal 25>><<garousal>><<set $tenyclusRounds -=1>>
<<case 20>>
<<if $tenyclusLives is 3>>
피격당했다! 목숨을 하나 잃었다.
<<stress 6>><<set $tenyclusLives -=1>><<gstress>>
<<elseif $tenyclusLives is 2>>
외계인이 당신을 잡았다. 목숨을 또 하나 잃었고, 당신은 좌절감에 게임기를 발로 걷어찬다.
<<pain 5>><<stress 6>><<set $tenyclusLives -=1>><<gpain>><<gstress>>
<<else>>
외계인이 당신을 잡았다. 당신은 마지막 목숨을 잃었다.
<<control -10>><<stress 6>><<trauma 6>><<set $tenyclusLives -=1>><<lcontrol>><<gstress>><<gtrauma>>
<</if>>
<<case 21>>
<<if $tenyclusLives is 3>>
피격당했다! 목숨을 하나 잃었다.
<<stress 6>><<set $tenyclusLives -=1>><<gstress>>
<<elseif $tenyclusLives is 2>>
외계인이 당신을 잡았다. 목숨을 또 하나 잃었고, 당신은 좌절감에 게임기를 발로 걷어찬다.
<<pain 5>><<stress 6>><<set $tenyclusLives -=1>><<gpain>><<gstress>>
<<else>>
외계인이 당신을 잡았다. 당신은 마지막 목숨을 잃었다.
<<control -10>><<stress 6>><<trauma 6>><<set $tenyclusLives -=1>><<lcontrol>><<gstress>><<gtrauma>>
<</if>>
<<case 22>>
<<if $tenyclusLives is 3>>
피격당했다! 목숨을 하나 잃었다.
<<stress 6>><<set $tenyclusLives -=1>><<gstress>>
<<elseif $tenyclusLives is 2>>
외계인이 당신을 잡았다. 목숨을 또 하나 잃었고, 당신은 좌절감에 게임기를 발로 걷어찬다.
<<pain 5>><<stress 6>><<set $tenyclusLives -=1>><<gpain>><<gstress>>
<<else>>
외계인이 당신을 잡았다. 당신은 마지막 목숨을 잃었다.
<<control -10>><<stress 6>><<trauma 6>><<set $tenyclusLives -=1>><<lcontrol>><<gstress>><<gtrauma>>
<</if>>
<<default>>
<</switch>>
<br><br>
<</widget>>
<<widget "arcadeEndLink">>
<<if $money gte 500 and Time.dayState isnot "night">>
<<link [[계속 플레이한다 (£5 0:20)|Arcade Play]]>><<endevent>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[그만둔다|Arcade]]>><<endevent>><</link>>
<<unset $arcadeCharacter>>
<</widget>><<loadNPC 0 "stall_owner">><<person1>>
<div id="clothingShop-div" class="main-shop-div">
<<stallShop-main>>
</div><<effects>>
<<if $balloonStand.owner is "angry" and ["hot drink","cold drink"].includes($phase)>>
The <<person>> regards you for a long moment before sighing. "Sure," <<he>> says, sounding resigned. "Look, I'm sorry for losing my cool. It was kind of a dick move to start selling my own drinks after promising to help, but to be fair, you hurt me after you promised to get me off. I don't like being angry, though. We're good, right?"
<br><br>
<<He>> has a point. You nod. "We're good."
<<set $balloonStand.owner to "appeased">>
<<else>>
<<set _sir to $player.gender_appearance is 'f' ? 'miss' : 'sir'>>
"<<print $balloonStand.owner is "angry" ? "Sure, whatever," : either("Certainly,", "Right away, _sir,", "Sure thing,", "Coming right up,", "Absolutely!")>>" the <<person>> says.
<</if>>
<br><br>
<<switch $phase>>
<<case "popcorn">>
<<He>> scoops out some freshly-popped popcorn. The bag's still warm when <<he>> hands it to you.
<<set $daily.ex.popcorn to ($daily.ex.popcorn or 0) + 1>>
<<wearProp "popcorn">>
<<if $daily.ex.popcorn is 2 and $balloonStand.owner isnot "angry">>
"You must be hungry," <<he>> says. <<print playerBellyVisible() ? `"I suppose you are eating for two." <<He>> smiles, glancing affectionately at your baby bump.` : `"Not getting enough to eat at home?" <<His>> brow creases momentarily, but <<he>> quickly shakes it off.`>>
<<elseif $daily.ex.popcorn is 3>>
"Gotta save some for the other customers, so I'm gonna have to cut you off after this." <<print $balloonStand.owner is "angry" ? "<<His>> voice is curt" : "<<He>> gives you an apologetic smile">>.
<</if>>
<<default>>
<<set $daily.ex.balloonDrink to ($daily.ex.balloonDrink or 0) + 1>>
<<set _prop to $phase is "cold drink" ? "lemonade" : $phase is "hot cider" ? "hot cider" : "hot cocoa">>
<<wearProp _prop>>
<<set _drink to $phase is "cold drink" ? "glass of ice-cold <<seasonal_beverage>>. The plastic cup swelters in your hand" : "a cup of steaming <<seasonal_beverage>>. The paper cup warms your hands">>
<<He>> pours you a _drink.
<<if $daily.ex.balloonDrink is 2>>
"Thirsty, eh?" <<he>> says. "<<print playerBellyVisible() ? "Guess you gotta keep that little one hydrated" : "Glad to see you're staying hydrated">>." <<He>> smiles at you.
<<elseif $daily.ex.balloonDrink is 3>>
"Gotta save some for the other customers, so I'm gonna have to cut you off after this." <<He>> gives you an apologetic smile.
<</if>>
<</switch>>
"<<print $balloonStand.owner is "angry" ? "There you go. Get lost." : either("Good to see you, love.", "Have a great rest of your day now.", "Thanks for your custom.", "Enjoy!")>>"
<br><br>
<<switch $phase>>
<<case "popcorn">>
<<link [[Eat the popcorn (0:15)|Balloon Consume]]>><<set $phase to $balloonStand.robin.status is "help needed" ? "ask_eat" : "popcorn">><<trauma -3>><</link>><<ltrauma>><br>
<<if $balloonStand.robin.status is "help needed">>
<<link [[Save it for later|Balloon Consume]]>><<set $phase to "ask">> <<set $popcorn += 1>><<handheldon>><</link>><br>
<<else>>
<<link [[Save it for later|Beach]]>><<set $eventskip to 1>><<set $popcorn += 1>><<endevent>><</link>>
<</if>>
<<default>>
<<link [[Take a sip (0:15)|Balloon Consume]]>><<stress -9>><<pass 15>><</link>><<lstress>><br>
<</switch>><<effects>>
<<switch $phase>>
<<case "cold drink">>You take a sip. The <<seasonal_beverage>> is <<print Time.season is "spring" ? "pleasantly fruity" : "tart">> and refreshing, and you can feel the stress melting away.
<<case "popcorn" "park" "ask_eat">>You pop a handful of popcorn into your mouth. It's buttery and salty, and it brings back nostalgic memories of trips to the cinema.
<<case "ask">>You fold over the top of the bag so popcorn doesn't spill everywhere before pocketing it.<<handheldon>>
<<default>>You take a careful sip, careful not to scald your tongue. The <<seasonal_beverage>> is rich <<print Time.season is "winter" ? "and creamy" : "with spices">>, and you can feel the stress melting away.
<</switch>>
<br><br>
<<if ["ask","ask_eat"].includes($phase)>>
"I've been meaning to ask," the <<person>> says, resting <<his>> elbows on the stall as <<he>> leans over to chat with you. "What do you think of the popcorn? Good, right?"
<br><br>
<<if $speech_attitude is "meek">>
"It's very good, <<sir>>," you tell <<him>>. "Although, it is, um, kind of salty?"
<<elseif $speech_attitude is "bratty">>
"Yeah, gotta admit, you did good with it. Salty, though. I'm parched." You smack your lips frankly.
<<else>>
"It's tasty, yeah! If I had to critique it, it is a bit salty, though."
<</if>>
<br><br>
"Salt is addictive. That's how you keep 'em coming back," <<he>> says with a wink. "But good to know. I'm always open to ways to improve."
<br><br>
<<link [[Suggest that the stall owner partner with Robin|Balloon Partner]]>><<set $phase to "help">><<handheldon>><</link>><br>
<<link [[Suggest that the stall owner sell beverages|Balloon Partner]]>><<set $phase to "sabotage">><<handheldon>><</link>>
<<elseif $phase is "park">>
<<link [[다음|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<<else>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<</if>><<effects>>
<<location "beach">><<npc Robin 2>><<person2>>
<<set _boyfriend to ($robinromance ? (C.npc.Robin.pronoun is "f" ? "girlfriend" : "boyfriend") : "friend")>>
<<switch $phase>>
<<case "help">>
<<if getRobinLocation() is "beach">>
"My _boyfriend's selling lemonade, right across the way there." You nod at Robin's lemonade stand. "It's really tasty. I think your customers would appreciate a nice cold drink after some of your popcorn."
<<else>>
"<<print Time.season is "winter" ? "When it's not cold out," : "<<Hes>> not there right now, but">> my _boyfriend spends the weekend selling lemonade, right across the way there. You've probably seen <<him>> around." You nod at the spot where Robin normally sets up shop. "<<print Time.season is "winter" ? "Now that it's winter, <<hes>> selling hot cocoa over in the park." : "It's really tasty.">> I think it'd hit the spot after some of your popcorn."
<</if>>
<br><br>
The <<person1>><<person>> cocks <<his>> head, considering your words.
<<if C.npc.Robin.crossdressing gte 2 and getRobinLocation() is "beach" and $robinromance>>
"<<print (_boyfriend.toUpperFirst())>>?" <<He>> glances at Robin's <<= C.npc.Robin.pronoun is "f" ? "bound chest" : "<<npcClothesText statusCheck('Robin') 'upper'>>">>. "Could've fooled me. Well, whatever gets your jollies, eh?" <<He>> gives you a wry smile before continuing.
<<set _boyfriend to C.npc.Robin.pronoun is "f" ? "'girlfriend'" : "'boyfriend'">>
<</if>>
"I've tried that lemonade of <<person2>><<hers>> before," <<person1>><<he>> says. "It's mostly sugar water. I'm not saying no, but you're gonna have to work a little harder to convince me that partnering with your little _boyfriend isn't a terrible idea."
<br><br>
<<link [[Persuade|Balloon Convince]]>><<set $phase to "persuade">><</link>><<englishdifficulty 1 1000>><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[유혹한다|Balloon Convince]]>><<set $phase to "seduce">><</link>><<promiscuous4>>
<br>
<</if>>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Balloon Convince]]>><<set $phase to "bribe">><<set $money -= 30000>><</link>>
<</if>>
<<case "sabotage">>
"Have you considered selling beverages alongside your popcorn?" you ask.
<br><br>
The <<person1>><<person>> hums noncommittally as <<he>> wipes down <<his>> stand. "Like your buddy <<print getRobinLocation() is "beach" ? "over there" : Time.season is "winter" ? "who sells hot chocolate in the park" : "who sells lemonade">>?" <<He>> leans in conspiratorially. "I've tried <<person2>><<his>> lemonade before. <<Hes>> a bit heavy-handed on the sugar, and really ought to invest in a proper juicer."
<br><br>
<<person1>><<He>> straightens back up. "What does your friend charge, anyway?" <<he>> muses, glancing over at <<print getRobinLocation() is "beach" ? "Robin's stall" : "where Robin normally sets up shop">>. "A pound? You can't make a living like that. Who knows, maybe a little friendly rivalry will help drum up some business for <<person2>><<him>>." The <<person1>><<person>> chuckles. "I'm already thinking of a seasonal menu. Cider in the fall, strawberry lemonade in the spring... this'll be fun. Stop by tomorrow, why don't you? I'll give you a drink on the house." <<set $balloonStand.freeDrink to true>>
<br><br>
<<if $speech_attitude is "meek">>
"That's very kind of you, <<sir>>." You give <<him>> a tiny smile. "Thank you."
<<elseif $speech_attitude is "bratty">>
"Sure, sign me up." You grin. "I'm always down for a freebie."
<<else>>
"I'd like that very much." You smile. "Thank you."
<</if>>
<br><br>
"Don't expect me to make a habit of it, though. I gotta earn a living here," <<he>> says with a wink. "You know, you're a shrewd one, <<girl>>. Keep it up, and you'll make a fine business magnate someday." <<stress -6>><<lstress>>
<<balloonRobinSabotaged>>
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<</switch>><<effects>>
<<npc Robin 2>><<person2>>
<<switch $phase>>
<<case "persuade">>
You talk at length about the virtues of Robin's <<print Time.season is "winter" ? "hot chocolate" : "lemonade">>. For good measure, you spin up a sob story about Robin's history as an orphan.
<br><br>
<<if $englishSuccess>>
"You'd really be helping <<person2>><<him>> out, <<person1>><<sir>>," you say, eyes wide and earnest. "<<person2>><<Hes>> a good person, and <<he>> just needs someone to cut <<him>> a break for once. And it will be a two-way street, I assure you. <<He>>'ll happily send customers your way as well. Plus, think of all the good karma you'll be racking up, helping an unfortunate orphan get a leg up in this cruel world!"
<br><br>
The <<person1>><<person>> looks moved by your passionate words. <<balloonRobinHelped>>
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<<else>>
The <<person1>><<person>> looks unmoved. "So, the <<person2>><<personsimple>>'s had a rough life. Who hasn't? I'm not providing a charity service here, and I don't see what <<he>> has to offer that will benefit me."
<br><br>
<<person1>><<He>> sighs. "Look, I'm not an asshole," the <<personsimple>> says. "I'm not convinced, but I like you. Stop by the stall some other time, and I'd be happy to hear you out."
<<set $daily.ex.balloonConvince to 1>>
<<set $balloonStand.robin.status to "convince">>
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<</if>>
<<case "seduce">>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<seductionskilluptext>>
<<seductionskilluse>>
"Are you sure I can't convince you?" you purr, leaning over <<person1>><<his>> stall. You lick your lips and glance pointedly at <<his>> crotch. "I am very good with my mouth... I'm sure we can come to an agreement." <<promiscuity4>>
<<if $seductionrating gte $seductionrequired>>
<<He>> looks conflicted for a moment, but relents. "Ah, alright." <<He>> glances around quickly, then ushers you under the stall. "Make good use of that mouth, and I'll help you out. Hurry, before someone sees. I think I spot some potential customers over there."
<br><br>
<<link [[다음|Balloon Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
The <<person>> looks at you and bursts into laughter, leaving you self-conscious. "Not a chance, sorry. Look, I'm not an asshole," <<he>> says. "I'm not interested, but I like you. Stop by the stall again tomorrow, and I'd be happy to hear you out. Use your words next time, not... whatever this was." <<He>> chuckles to <<himself>> and waves you off.
<<set $daily.ex.balloonConvince to 1>>
<<set $balloonStand.robin.status to "convince">>
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<</if>>
<<case "bribe">>
<<if $speech_attitude is "meek">>
"Might this help sweeten the deal?" You count out £300 and hand it to <<person1>><<him>>.
<<elseif $speech_attitude is "bratty">>
"Money talks, yeah? How's 300 quid sound?" You count out the money and stuff it in <<person1>><<his>> hands.
<<else>>
"Would 300 quid convince you?" You count out the money and hand it to <<person1>><<him>>.
<</if>>
<br><br>
<<He>> pockets the money, looking impressed. <<balloonRobinHelped>>
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<</switch>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<set $enemyno to 1>><<set $enemynomax to 1>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
You crawl under the stall and give <<him>> a teasing lick.
<<promiscuity4>><<npcoral>><<set $NPCList[0].mouth to "none">>
<<set $enemytrust += 10>>
<</if>>
<<effects>>
The <<personsimple>> chats up a customer, doing <<his>> best to keep <<his>> voice steady.
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Balloon Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Balloon Sex]]>><</link>></span><<nexttext>>
<</if>><<location "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> pants as <<he>> comes down from <<his>> orgasm. <<He>> gives your cheek a clumsy pat, and you crawl out from underneath the stall, wiping your mouth.
<br><br>
<<balloonRobinHelped>>
<<elseif $enemyhealth lte 0>>
"Ow, you fucking whore!" the <<person>> shouts, kicking you away from <<him>>. You scramble out from under the stall. "You can forget about me helping your little friend!" <<he>> shouts after you as you sprint away from the stand. "In fact, <span class="red">I'm gonna start selling my own lemonade</span>! Next time, don't bite the hand that feeds you, asshole."
<<balloonRobinSabotaged "angry">>
<<elseif $finish is 1>>
<<He>> looks disappointed as you crawl out from the stand. "Was that supposed to convince me?" <<He>> shakes <<his>> head. "Look, I like you. Stop by the stall some other time, and I'm willing to hear you out. Use your words next time, not... whatever this was." <<He>> waves you off.
<<set $balloonStand.robin.status to "convince">>
<<set $daily.ex.balloonConvince to 1>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><</link>><<effects>>
<<loadNPC 0 "stall_owner">><<npc Robin 2>>
<<set $balloonStand.robin.talked to true>>
<<set $balloonStand.robin.knows to ($phase is "confess_helped" or $phase is "confess_sabotaged" ? true : false)>>
<<set _lemonade to Time.season is "winter" ? "hot chocolate" : "lemonade">>
<<set _botchedHelp to ["angry", "appeased"].includes($balloonStand.owner)>>
<<switch $phase>>
<<case "confess_helped">>
<<if $speech_attitude is "meek">>
"Well," you say coyly, "I might know what's causing it..." Robin looks at you with wide eyes, and you're barely able to suppress a giggle. "You have a new business partner! I asked that <<person1>><<personsimple>> who sells popcorn to send you <<his>> thirsty customers. <<He>> only asks that you point interested customers <<his>> way as well."
<<elseif $speech_attitude is "bratty">>
"Oh, I can tell you exactly why your business is booming," you say, grinning widely. Robin looks at you, wide-eyed and questioning. "It's because I'm a genius, and I convinced that schmuck selling popcorn to send you <<person1>><<his>> thirsty customers. Just send anyone who looks hungry over to <<him>>, and you're square."
<<else>>
"Well," you begin, offering Robin a smile. "You know that stall that sells popcorn? I convinced <<person1>><<him>> to send you <<his>> thirsty customers. <<He>> just wants you to send some customers <<his>> way occasionally too."
<</if>>
<br><br>
<<balloonRobinGrateful>>
<<case "confess_sabotaged">>
<<if _botchedHelp>>
You take a deep breath and
<<if $speech_attitude is "meek">>
glance away from Robin. "W-well... I might, um, know the reason. See, I tried to convince that <<person1>><<personsimple>> who sells popcorn to send you <<his>> thirsty customers... but I ended up upsetting <<him>>. I think <<he>> started selling _lemonade in retaliation."
<<elseif $speech_attitude is "bratty">>
look Robin square in the eye. "I know what's going on. See, I tried to convince that schmuck who sells popcorn to send you <<person1>><<his>> thirsty customers. Accidentally pissed <<him>> off, and <<he>> started selling _lemonade to stick it to me."
<<else>>
address Robin. "I have some bad news. You know that stall that sells popcorn? I tried to convince <<person1>><<him>> to send you <<his>> thirsty customers, but it didn't work. I upset <<him>>, and <<he>> retaliated by selling <<his>> own lemonade."
<</if>>
<br><br>
Robin looks conflicted. "You're the reason why I'm losing customers?"
<<else>>
You take a deep breath and
<<if $speech_attitude is "meek">>
glance away from Robin. "W-well... I might, um, know the reason.
<<elseif $speech_attitude is "bratty">>
look Robin square in the eye. "I know what's going on.
<<else>>
address Robin. "I think I know why.
<</if>>
It's because I told the <<person1>><<personsimple>> who runs that balloon stand to start selling drinks."
<br><br>
<<person2>><<print C.npc.Robin.trauma gte 20 ? "Robin stares at you hollowly" : C.npc.Robin.dom gte 50 ? "Robin clenches <<his>> fists" : "Tears spring to Robin's eyes, and <<he>> blinks them away">>. <<He>> looks at a loss for words. "You did what?" <<he>> finally whispers. "Why would you do that? It's already hard enough making money without my <<if $robinromance is 1>><<girlfriend>><<else>>best friend<</if>> giving my competitor ideas. I thought we were in this together."
<</if>>
<<case "quiet_helped">>
You choose to keep quiet. Robin barely notices your silence as <<he>> channels <<his>> giddy energy into rearranging <<his>> ingredients.
<br><br>
"Excuse me?" a <<generate3>><<person3>><<person>> interrupts you. "<<print Time.season is "winter" ? "A <<person1>><<personsimple>> at the beach" : "That <<person1>><<personsimple>> over there">> told me you're selling _lemonade? May I buy some?"
<br><br>
Robin's eyes widen slightly. "That's where the customers are coming from!" <<person2>><<he>> whispers to you, sounding excited. "What a nice <<person1>><<print $pronoun is "m" ? "man" : "lady">>... I guess there are good people in this world after all! I should start sending my customers <<his>> way too." Robin starts to make some _lemonade for the <<person3>><<person>>, humming as <<person2>><<he>> goes. <<llrtrauma>><<npcincr Robin trauma -5>><<ggdom Robin>><<npcincr Robin dom 5>>
<br><br>
A warm glow fills you as you watch Robin help the customer, oblivious to the role you played. It feels good to do something nice, regardless of public recognition. <<stress -12>><<trauma -6>><<lstress>><<ltrauma>>
<<case "quiet_sabotaged">>
You decide not to say anything. Robin doesn't need to know about your <<print ["angry", "appeased"].includes($balloonStand.owner) ? "failure to help <<him>>" : "betrayal">>. Robin fidgets, restlessly rearranging <<his>> ingredients. "Oh well," <<he>> finally says with a sigh. "I guess there's no helping it. I'll just have to keep working hard."
<br><br>
You chat for a bit, and Robin seems in slightly better spirits by the time you bid <<him>> farewell.
<</switch>>
<br><br>
<<if $phase is "confess_sabotaged">>
<<set $robin.hurtReason to "the balloon stand situation">>
<<set $robin.timer.hurt to _botchedHelp ? 8 : 15>>
<<set _trauma to _botchedHelp ? 3 : 6>>
<<set _robin_trauma to _botchedHelp ? 2 : 15>>
<<set _robin_love to _botchedHelp ? -1 : -10>>
<<link [[Apologise|Balloon Robin Check-In 2]]>><<set $phase to 0>><</link>><br>
<<capture _robin_trauma _robin_love>>
<<link [[Yell|Balloon Robin Check-In 2]]>><<set $phase to 1>><<trauma -6>><<npcincr Robin trauma _robin_trauma>><<npcincr Robin love _robin_love>><<npcincr Robin dom -1>><</link>><<ltrauma>><<lstress>><<grtrauma>><<llove Robin>><<ldom Robin>><br>
<</capture>>
<<capture _trauma>>
<<link [[Say nothing|Balloon Robin Check-In 2]]>><<set $phase to 2>><<trauma _trauma>><</link>><<gtrauma>><<if !_botchedHelp>><<grtrauma>><</if>>
<</capture>>
<<else>>
<<switch $location>>
<<case "park">><<link [[다음|Park]]>><<endevent>><</link>>
<<default>> <<link [[다음|Beach]]>><<endevent>><</link>>
<</switch>>
<</if>><<if ["angry", "appeased"].includes($balloonStand.owner)>>
<<if $phase is 0>>
"<<print $speech_attitude is "meek" ? "I-it was an accident! I'm sorry..." : $speech_attitude is "bratty" ? "My bad, alright? I was just trying to help," : "I messed up. I'm sorry,">>" you tell <<person2>><<him>>.
<<elseif $phase is 1>>
You berate Robin, reminding <<person2>><<him>> that you did your best to help. <<He>> <<print C.npc.Robin.dom gte 80 ? "cuts you off before you can get too far in your diatribe" : "hangs <<his head as you lay into <<him>>. When you're finished, <<he>> looks up">>.
<<else>>
You keep your mouth shut. Robin looks at you balefully before continuing.
<</if>>
"I know it's not your fault," Robin says. <<person2>><<He>> <<print C.npc.Robin.dom gte 50 ? "stares at you, <<his>> fists tightly clenched" : "can't quite look you in the eye">>. "Thank you for trying, but <<print C.npc.Robin.dom gte 50 ? "I can take care of myself" : "I think you hurt more than you helped">>." <<He>> sighs. "I just... need some time, okay?"
<br><br>
<<else>>
<<if $phase is 0>>
"<<print $speech_attitude is "meek" ? "I-I'm sorry..." : $speech_attitude is "bratty" ? "My bad, alright?" : "I'm sorry,">>" you tell <<person2>><<him>>. "I just wanted to help."
<br><br>
"Help who? <<person1>><<Him>> or me?" Robin asks. <<person2>><<He>> sounds on the verge of tears. "If you wanted to help me, you should have told <<person1>><<him>> to send people to me for drinks, not to sell <<his>> own."
<br><br>
"I'm sorry," you repeat helplessly. "You're right, I shouldn't have done that. I thought maybe..." You break off and shake your head. "I didn't mean to hurt you."
<br><br>
"I know." <<person2>><<He>> stares at the ground. "Thank you for wanting to help."
<<elseif $phase is 1>>
You raise your voice as you lay into Robin, berating <<him>> for <<his>> naivete. You tell <<him>> that you did <<him>> a favour, <<print $robinpaid gte 1 ? "and if <<he>> ever hopes to pay <<his>> own way, <<he>> needs to get a real job" : "because <<he>> can't make a living just from selling lemonade">>. By the time you're done, <<hes>> in tears.
<br><br>
"I'll do better," <<he>> mumbles, "so you don't have to keep supporting me..." <<He>> needs a few moments to compose <<himself>>.
<<else>>
You keep your mouth shut, unable to find the appropriate words.
<br><br>
Robin seems even more upset at your reticence. "You can't even tell me why?" <<person2>><<he>> says, voice quivering with tears. <<npcincr Robin trauma 5>><<grtrauma>>
<</if>>
<br><br>
Finally, Robin takes a shuddery breath and swallows. "<<print C.npc.Robin.dom gte 50 ? "I'd like you to leave now" : "P-please, just go">>," <<person2>><<he>> says. "I just... want to be alone right now."
<</if>>
<<He>> turns back to <<his>> stand, avoiding your gaze until you finally leave.
<br><br>
<<switch $location>>
<<case "park">><<link [[다음|Park]]>><<endevent>><</link>>
<<default>> <<link [[다음|Beach]]>><<endevent>><</link>>
<</switch>><<effects>>
<<if $speech_attitude is "meek">>
"Sorry, but I can't right now. Thank you for the free balloon though, that's very kind of you," you say.
<<elseif $speech_attitude is "bratty">>
"Nah, I'm good. But thanks for the freebie," you say.
<<else>>
"I'm fine, but thanks for the balloon," you say.
<</if>>
<br><br>
You take your leave and let the <<person>> finish setting up <<his>> stall.
<br><br>
<<if getRobinLocation() is "beach">>
<<npc Robin 2>><<person2>>
<<balloonRobinIntro>>
<<else>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<</if>><<if $phase is 0>>
<<set _lemonade to Time.season is "winter" ? "hot chocolate" : "lemonade">>
You tell Robin <<he>> has nothing to worry about. The stall owner isn't selling _lemonade and would attract a different crowd.
<br><br>
"I guess that's true," Robin says. <<He>> glances <<print Time.season is "winter" ? "in the direction of the beach" : "at the stall">>. <<person1>>"<<Hes>> selling popcorn, right? Maybe <<he>>'ll send people over to me if they get thirsty," <<person2>><<he>> says, sounding <<print C.npc.Robin.trauma gte 40 ? "like <<hes>> trying to convince <<himself>> of the impossible" : "hopeful">>.
<br><br>
You nod encouragingly. <span class="blue">Maybe you can convince the stall owner to help Robin if you purchase some popcorn.</span>
<br><br>
The two of you make small talk for a bit. Eventually, Robin says <<he>> needs to get back to <<his>> stand.
<br>
<<if C.npc.Robin.trauma gte 40>>
<<He>> slowly ambles off, <<his>> gaze fixed on the ground.
<<else>>
<<He>> smiles and waves goodbye.
<</if>>
<<else>>
You don't respond. The silence stretches awkwardly between you. Robin fidgets.
<br><br>
"Yeah," <<person2>><<he>> finally says. "I guess maybe I should be worried."
<<if C.npc.Robin.trauma gte 40>>
<<He>> sighs, staring vacantly at the stall. "Well, I should get back to it, then." <<He>> slowly ambles off, <<his>> gaze fixed on the ground.
<<else>>
<<He>> sighs, looking momentarily despondent before bouncing back to <<his>> usual happy-go-lucky self. "Well, what can you do? I'll just have to keep on working hard." <<He>> smiles and waves goodbye.
<</if>>
<</if>>
<<set $balloonStand.robin.status to "help needed">>
<br><br>
<<switch $location>>
<<case "park">><<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<<default>><<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<</switch>><<widget "stallShop-text">>
<<set _popcorn to $balloonStand.robin.status is "sabotaged" ? "popcorn and <<print Time.season is 'winter' ? 'hot chocolate' : 'lemonade'>>" : "popcorn">>
<<if (getRobinLocation() is "beach")>>
<<if $balloonStand.robin.status is "sabotaged">>
<<set _robinText to "Customers mill around you. Across the way, a harried Robin desperately tries to attract people to <<nnpc_his Robin>> stand.">>
<<elseif $balloonStand.robin.status is "helped">>
<<set _robinText to "Across the way, Robin has more customers than usual. <<nnpc_He Robin>> catches you looking and waves at you.">>
<<else>>
<<set _robinText to "Across the way, Robin speaks to a solitary customer. <<nnpc_He Robin>> catches you looking and smiles tentatively.">>
<</if>>
<<elseif $robinmissing isnot 0>>
<<if $balloonStand.robin.status is "sabotaged">>
<<set _robinText to "Customers mill around you. You glance over at the spot where Robin normally set up shop. You can't help but feel responsible for <<nnpc_his Robin>> absence.">>
<<elseif $balloonStand.robin.status is "helped">>
<<set _robinText to "The <<personsimple>> begins to point another customer looking for a drink in the direction of Robin's stand. <<He>> quickly corrects <<himself>>, looking disspirited at Robin's absence.">>
<<else>>
<<set _robinText to "You glance over at the spot where Robin normally set up shop.">>
<</if>>
<<elseif $balloonStand.robin.status is "sabotaged">>
<<set _robinText to "Customers mill around you.">>
<<else>>
<<set _robinText to "">>
<</if>>
<<if $phase is "firstcustomer">>
"Excellent!" The <<person>> claps <<his>> hands in delight. "What would you like?"
<<elseif $balloonStand.freeDrink>>
"Hey, you!" the <<person1>><<person>> says, flashing you a quick smile. "Thanks again for the business idea. I'm already seeing an influx of customers." Here, one drink on the house, as promised." <<set $balloonStand.freeDrink to false>>
<<else>>
The <<person>> <<print $balloonStand.owner is "angry" ? "scowls" : "smiles">> at you as you peruse <<his>> stand. The smell of fresh _popcorn fills the air. <<print _robinText>>
<</if>>
<br><br>
<</widget>>
<<widget "stallShop-main">>
<<if $balloonStand.freeDrink>>
<<set $balloonStand.freeDrink to false>>
<<switch Time.season>>
<<case "winter" "autumn">><<set _cold to "hot">><<wearProp "mug">>
<<default>><<set _cold to "ice-cold">><<wearProp "lemonade">>
<</switch>>
"Hey, you!" the <<person1>><<person>> says, flashing you a quick smile. "Thanks again for the business idea. I'm already seeing an influx of customers. Here, one drink on the house, as promised."
<br><br>
<<switch _cold>>
<<case "hot">>You take a careful sip of the offered drink, careful not to scald your tongue. The <<seasonal_beverage>> is rich <<print Time.season is "winter" ? "and creamy" : "with spices">>.
<<case "ice-cold">>You take a sip of the offered drink. The _cold <<seasonal_beverage>> is <<print Time.season is "spring" ? "pleasantly fruity" : "tart">> and refreshing.
<</switch>>
<<stress -9>><<lstress>>
<br><br>
You make small talk with the stall owner until a customer interrupts. You thank <<him>> for the free drink and step away.
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<<else>>
<<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>><<unset $tempDisable>>
<<set $outside to 0>><<effects>>
<<set $shopName = "stall">>
<<stallShop-text>>
<div id="tryonstats-div"><<tryOnStats>></div>
<<unset $shopListStartCount>>
<<unset $clothes_choice>>
<<set $shopPage = 0>>
<div id="warmth-description" class="hidden">
<<warmthscale>>
<<warmth_description>>
</div>
<<gifticon "balloons">><<link "Browse items">><<replace "#clothingShop-div">><<AllShop>><</replace>><<set $phase to 0>><</link>>
<<run linkifyDivs('.button-back-to-shop')>>
<<if ndef $popcorn>><<set $popcorn to 0>><</if>>
<<if ndef $daily.ex.popcorn >><<set $daily.ex.popcorn to 0>><</if>>
<<if $popcorn gte 3>>
<br>
<span class="blue">You can only carry three bags of <<foodicon "popcorn">>popcorn at once.</span>
<<elseif $money gte 600 and $daily.ex.popcorn lt 3>>
<br>
<<foodicon "popcorn">><<link [[Buy popcorn (0:02 £6)|Balloon Purchase]]>><<set $money -= 600>><<set $phase to "popcorn">><<pass 2>><</link>>
<</if>>
<<if $balloonStand.robin.status is "sabotaged" and $money gte 300 and !($daily.ex.balloonDrink gte 3)>>
<<switch Time.season>>
<<case "winter">><<set _drink to "hotcocoa">><<set _phase to "hot cocoa">>
<<case "spring">><<set _drink to "strawberrylemonade">><<set _phase to "cold drink">>
<<case "summer">><<set _drink to "lemonade">><<set _phase to "cold drink">>
<<default>><<set _drink to "hotcider">><<set _phase to "hot cider">>
<</switch>>
<br>
<<foodicon _drink>><<link [[Buy something to drink (0:02 £3)|Balloon Purchase]]>><<set $money -= 300>><<set $phase to _phase>><<pass 2>><</link>>
<</if>>
<<if $balloonStand.robin.status is "convince" and !$daily.ex.balloonConvince>>
<br>
<<socialiseicon>><<link [[Persuade the stall owner to partner with Robin|Balloon Convince]]>><<set $phase to "persuade">><</link>><<englishdifficulty 1 1000>>
<</if>>
<br><br>
<<if $tryOn.value gt 0>>
<<if $tryOn.value lte $money>>
<<sendItemsToDropdown>>
<<shopicon "register">><<link "Buy items">><<buyTryOnClothes "wear">><<updateclothingshop>><</link>>
<br>
<<wardrobeicon>><<link "Buy items and send to wardrobe">>
<<buyTryOnClothes "wardrobe">>
<<updatesidebarmoney>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatetryonstats>>
<<updateclothingshop>>
<<run updateMoment()>>
<</link>>
<br>
<</if>>
<<else>>
<<getouticon>><<link [[떠난다|Beach]]>><<shopClothingFilterReset>><<set $tryOn.autoReset to true>><<endevent>><</link>>
<</if>>
<</if>>
<</widget>>
<<widget "balloonRobinHelped">>
<<set _boyfriend to ($robinromance ? "<<person2>><<personsimple>>friend" : "friend")>>
"You're either <<print $robinromance ? "really in love with <<person2>><<him>>" : "a really good friend">>, or you really believe in the quality of <<person2>><<his>> stuff. Either way, I'll take it. Sure, we've got a deal. I'll send my customers to your _boyfriend's stall, if <<he>>'ll send any peckish customers my way."
<<set $robin.moneyModifier += 50>>
<<set $balloonStand.robin.status to "helped">>
<<set $robin.timer.customer to 5>> /*Give Robin a few days to notice the effects on their stall*/
<</widget>>
<<widget "balloonRobinSabotaged">>
<<set $robin.moneyModifier -= 50>>
<<set $balloonStand.robin.status to "sabotaged">>
<<set $balloonStand.owner to _args[0] or "friendly">>
<<set $robin.timer.customer to 5>> /*Give Robin a few days to notice the effects on their stall*/
<<set $daily.ex.balloonDrink to 3>> /*So the balloon owner doesn't start selling lemonade three seconds after*/
<</widget>>
<<widget "balloonRobinGrateful">>
<<set _boyfriend to ($robinromance ? "<<person2>><<personsimple>>friend" : "best friend")>>
<<set _lemonade to Time.season is "winter" ? "hot chocolate" : "lemonade">>
<<set _stall to Time.season is "winter" ? "A <<person1>><<personsimple>> at the beach" : "That <<person1>><<personsimple>> over there">>
Robin's mouth gapes for a few seconds. "You... did that for me?"
<br><br>
"Of course I did," you say. "You're my _boyfriend."
<br><br>
Robin looks at you for a moment before flinging <<person2>><<his>> arms around your neck and
<<if $robinromance is 1>>
kissing you. <<takeKissVirginity "Robin" "loveInterest">> <<He>> breaks away with a gasp, looking flustered.
<<else>>
hugging you hard enough to hurt. <<He>> breaks away first, visibly choked up.
<</if>>
There's tears in <<his>> eyes as <<he>> whispers, "Thank you. You do so much for me... what would I do without you?" <<He>> hugs you <<print $robinromance is 1 ? "tenderly" : "again">>, and the two of you stay like that for a moment.
<br><br>
"Excuse me?" a <<generate3>><<person3>><<person>> interrupts your embrace. "<<print _stall>> told me you're selling _lemonade? May I buy some?"
<<if $location isnot "park">>
<br><br>
You glance over at the balloon stall. The <<person>> gives you a wink.
<br><br>
<</if>>
"Ah, of course!" Robin says. "I'll make you some right now, <<person3>><<sir>>!" <<person2>><<He>> gives you one last grateful smile and busies <<himself>> with the _lemonade. <<ggglove "Robin">><<llrtrauma>><<npcincr Robin trauma -10>><<npcincr Robin love 10>>
<br><br>
A warm glow fills you. You watch Robin help the customer before bidding <<him>> farewell. <<He>> mouths you one last grateful "thank you" before you leave. <<famegood 5>><<stress -3>><<trauma -3>><<lstress>><<ltrauma>>
<</widget>>
<<widget "balloonRobinAngryHelp">>
"I'm okay. I don't need <<print ["angry", "appeased"].includes($balloonStand.owner) ? "any more of your" : "your">> help right now." Robin fidgets. "Would you mind leaving me alone for a few?" It's clear <<hes>> still <<npcHurt "Robin">>.
<br><br>
<<endevent>>
<</widget>>
<<widget "balloonRobinAngryPurchase">>
"Thanks for your purchase," <<he>> says. <<He>> seems to feel bad about being icy towards you, and <<his>> face softens as <<he>> puts the money under the counter.
<</widget>>
<<widget "balloonRobinTalk">>
<<if $balloonStand.robin.status is "helped" and $balloonStand.robin.talked is false and $robin.timer.customer is 0>>
<br><br>
"I don't know if you've noticed, but I've been getting so many more customers lately!" <<He>> looks pleased, if a bit flustered. "I don't know what's causing it, but... wow!"
<<elseif $balloonStand.robin.status is "sabotaged" and $balloonStand.robin.talked is false and $robin.timer.customer is 0>>
<br><br>
"You know, I haven't been getting a lot of customers lately." <<His>> expression clouds over. "That stall <<print getRobinLocation() is "beach" ? "over there started selling lemonade" : "on the beach with the popcorn and balloons started selling <<seasonal_beverage>>">>..." <<He>> sighs. "I wish I knew why."
<</if>>
<</widget>>
<<widget "balloonRobinIntro">>
<<loadNPC 0 "stall_owner">><<npc Robin 2>><<person2>>
<<set _lemonade to Time.season is "winter" ? "hot chocolate" : "lemonade">>
You see Robin stood behind <<his>> _lemonade stand. When <<he>> notices you, <<he>> leaves the stand and
<<if C.npc.Robin.trauma gte 40>>
shuffles over to you. "Hey," <<he>> mumbles. "Have you... <<print Time.season is "winter" ? "heard about that stall on the beach" : "seen that stall over there">>? The one selling the balloons and popcorn. Should I be worried? It's already hard enough to find customers."
<<else>>
approaches you. "Hey, I'm happy to see you here! I hope you'll stop by the stand later." Robin chews <<his>> lip. "Have you seen that other stall that's set up shop <<print Time.season is "winter" ? "on the beach" : "here">>? Should I be worried? I don't want my customers getting distracted by popcorn!"
<</if>>
<br><br>
<<link [[Reassure Robin|Balloon Robin Response]]>><<set $phase to 0>><</link>><br>
<<link [[Say nothing|Balloon Robin Response]]>><<set $phase to 1>><</link>>
<</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>>
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음|Beach Day Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Day Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Day Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[다음|Beach Day Molestation Stripped]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Day Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Day Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Day Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[다음|Beach Day Molestation Stripped]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Day Molestation]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
"멍청한 <<slutPost>> 같으니." <<He_ nun>> 당신을 모래사장에 쓰러진 채 두고 떠난다.
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이, <<he_ nun>> 떠난다.
<br><br>
<<else>>
미소지으며, <<he_ nun>> 떠나기 전에 당신의 볼에 키스하고 <<his_ yi>> 길을 간다.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>><<effects>>
<<if Time.dayState isnot "night">>
<<He_ nun>> 고통에 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 도망친다.
<br><br>
<<else>>
<<He_ nun>> 고통에 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>><<effects>>
당신의 옷들이 <<his_ yi>> 팔에 들린 채로, 그 <<person_ un>> 달아나기 전에 조롱섞인 표정을 보이고, 당신을 모래사장에 나체로 쓰러진 채 두고 떠난다. <<tearful>> 당신은 일어나서, 자신의 알몸을 감추기 위해 자세를 낮춘다.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>><<location "beach">><<effects>>
<<if $phase is 0>>
당신은 당신을 못 본 척하는 <<person_>>에게 <<him_ yi>> 앞까지 걸어간다.
<<if playerBellyVisible()>>
당신이 충분히 거리를 좁히자 <<He_ ga>> 당신의 임신한 배를 주목한다. "이런, 이런!" <<he_ nun>> 기뻐하며 외친다. "벌써 엄마가 될 준비를 마친 거니?"
<<else>>
<<He_ nun>> 당신을 쳐다보지만 아무 말도 하지 않는다.
<</if>>
<br><br>
<<socialiseicon>><<link [[친근하게 대화한다 (0:10)|Beach Day Encounter]]>><<set $phase to 1>><<pass 10>><<stress -2>><<trauma -1>><</link>><<lstress>><<ltrauma>>
<br>
<<socialiseicon>><<link [[추파를 던진다 (0:05)|Beach Day Encounter]]>><<pass 5>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<getouticon>><<link [[떠난다|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 1>>
<<if playerBellyVisible()>>
당신은 어렵사리 <<him_ gwa>> 친근한 대화를 이어나간다. 부모로서의 스트레스가 <<him_>>에게 쌓여 있다는 것이 분명해진다. "생각컨대, 이 아이에게도 아빠가 있겠지?"
<br><br>
<<link [[혼자라고 말한다|Beach Day Encounter Pregnancy Talk]]>><<set $phase to 0>><</link>>
<br>
<<link [[아기 아빠가 누구인지 안다고 말한다|Beach Day Encounter Pregnancy Talk]]>><<set $phase to 1>><</link>>
<br>
<<else>>
당신은 <<him_>>에게 악의없는 대화를 해봄으로써 <<his_ yi>> 마음을 터놓도록 해본다. <<he_ nun>> 정중하게 답하지만 당신의 말이 대화의 대부분을 차지한다. 당신은 당신이 보지 않는다고 <<he_ ga>> 생각할 때마다 당신을 유심히 쳐다본다는 것을 알아챈다.
<br><br>
<<link [[작별한다|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<link [[추파를 던진다 (0:05)|Beach Day Encounter]]>><<pass 5>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<</if>>
<<elseif $phase is 2>>
당신은 비치타월 위에 앉아 <<him_ yi>> 옆에 가까이 기댄다. 당신은 <<him_>>에게 <<he_ nun>> 훌륭한 부모지만 때로는 스트레스 해소를 해야 할 필요가 있다고 말한다.
<<if $NPCList[0].penis is "clothed">>
<<he_ nun>> 무언가를 감추려는 듯 <<his_ yi>> 다리를 움직인다.
<<else>>
<<he_ nun>> 당신이 강도를 높이며 계속 추파를 던지자 얼굴을 붉힌다.
<</if>>
<<promiscuity1>>
<<link [[그만둔다|Beach Day Encounter]]>><<set $phase to 3>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Beach Day Encounter]]>><<set $phase to 4>><</link>> <<seductiondifficulty>><<promiscuous2>>
<br>
<</if>>
<<elseif $phase is 3>>
당신은 결과에 만족하고 자리를 떠난다.
<br><br>
<<link [[다음|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 4>><<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>><<promiscuity2>>
<<if 1000 - ($rng * 10) - currentSkillValue("seductionskill") - ($attractiveness / 10) lte -100>>
<<his_ yi>> 눈을 응시하며, 당신은 몸으로 <<his_ yi>> 몸을 밀어붙이고 당신의 의도가 무엇인지 확실하게 한다. <<He_ nun>> <<his_ yi>> 아이들을 슬쩍 본다. 아이들의 정신이 다른 데에 팔려 있는 것을 확인하고, <<he_ nun>> 돌아서서 당신을 품는다, <<his_ yi>> 심장이 맹렬하게 뛴다.
<br><br>
<<link [[다음|Beach Day Encounter Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
<<his_ yi>> 눈을 응시하며, 당신은 몸으로 <<his_ yi>> 몸을 밀어붙이고 당신의 의도가 무엇인지 확실하게 한다. 변명을 더듬거리면서, <<he_ nun>> 당신이 다가오자 뭄을 움찔하며 피하고는 <<his_ yi>> 아이들을 확인하러 떠난다.
<br><br>
<<link [[포기한다|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<location "beach">><<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음->Beach Day Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<<if $alarm is 1>>
<<if $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Day Encounter Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Day Encounter Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Day Encounter Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Day Encounter Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Day Encounter Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Day Encounter Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<effects>>
당신이 <<he_ ga>> 원하는 것보다 더 빨리 중단했기에, <<he_ nun>> <<his_ yi>> 관심을 <<his_ yi>> 아이들에게 돌리며 안심한 것처럼 보인다. 아이들은 아무것도 알아채지 못한 것 처럼 보인다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[다음|Beach]]>><</link>><<ejaculation>>
<<he_ nun>> 이제 막 꿈에서 깨어난 것처럼 보이며, <<he_ nun>> 당신에게 떠나라고 손짓하며 <<his_ yi>> 아이들을 쳐다본다. <<tearful>> 당신은 윙크하고 발길을 돌린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[다음|Beach]]>><</link>><<effects>>
<<if Time.dayState isnot "night">>
<<He_ nun>> 고통에 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<<else>>
<<He_ nun>> 고통에 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[다음|Beach]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Beach Night Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Night Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Beach Night Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Night Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Night Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Night Dog]]>><</link>></span><<nexttext>>
<</if>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<bHe_ nun>> 당신의 허벅지를 깨물고는, 당신을 모래사장에 쓰러진 채 두고 떠난다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<bHe_ nun>> 한번 짖고 당신을 모래사장에 쓰러진 채 두고 떠난다.
<br><br>
<<else>>
<<bHe_ nun>> 당신의 <<genitals_ rul>> 핥고는 잽싸게 도망간다.
<<neutral 5 "genitals">>
<br><br>
<</if>>
<<tearful>> 당신은 일어선다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>><<effects>>
<<beasttype_ un>> 낑낑거리며 골목길을 달아난다. <<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Night Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Night Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Night Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Night Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Night Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Night Molestation]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He_ nun>> 당신의 얼굴을 후려갈기고, 당신을 모래사장 위에 내버려둔 채 떠난다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이, <<he_ nun>> 떠난다.
<br><br>
<<else>>
미소지으며, <<he_ nun>> 당신의 뺨에 키스한다. <<His_ yi>> 숨에서 지독한 술 냄새가 난다. "이건 네 거야." <<He_ nun>> 일어섰고 당신을 땅에 쓰러진 채 두고 떠난다.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>><<effects>>
<<if Time.dayState isnot "night">>
<<He_ nun>> 고통에 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<<else>>
<<He_ nun>> 고통에 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>><<location "beach">><<effects>>
<<if $phase is 0>>
<<if $leftarm is "bound" and $rightarm is "bound">>
몸을 가릴 수가 없어, 당신은 부끄러움에 고개를 숙이고 군중들 사이를 지나 탈의실의 안전한 곳으로 뛰어간다.
<<garousal>><<gstress>><<gtrauma>><<stress 6>><<trauma 6>><<arousal 600>><<fameexhibitionism 30>>
<br><br>
<<link [[탈의실|Changing Room]]>><<endevent>><</link>>
<<else>>
<<if $exposed gte 2>>
굴욕으로 인해 빨개진 얼굴로, 당신의 <<genitals_ ga 1>> 제대로 가려졌는지 확인하고 해변을 지나 탈의실의 안전한 곳으로 뛰어가며, 내내 비웃음과 조롱을 듣는다.
<<fameexhibitionism 20>><<garousal>><<arousal 600>>
<br><br>
<<link [[탈의실|Changing Room]]>><<endevent>><</link>>
<<else>>
굴욕으로 인해 빨개진 얼굴로, 당신은 해변을 지나 탈의실의 안전한 곳으로 뛰어가며, 내내 비웃음과 조롱을 듣는다.
<<garousal>><<arousal 300>><<fameexhibitionism 10>>
<br><br>
<<link [[탈의실|Changing Room]]>><<endevent>><</link>>
<</if>>
<</if>>
<<else>>
<<generate2>>자존심을 억누른 채, 당신은 몸을 가릴 만한 것을 누군가 빌려줄 수 있는지 묻는다. 미소지으며, 한 <<person2>><<person_ ga>> 당신을 위해 몇 개의 수건을 구해준다.
<<fameexhibitionism 10>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신이 구속되어 있는 것을 보고, <<he_ nun>> 수건으로 당신을 감싸준다. <<He_ nun>> 이 상황을 즐기는 것처럼, <<his_ yi>> 시간을 들여서, 결국 당신의 몸이 제대로 감싸진다.
<<garousal>><<arousal 600>>
<<else>>
당신은 제공된 천을 받아들고, 몸을 더 숨기기 위해 자세를 낮춘 채, 스스로 자신을 감싼다. 실제 옷보다는 못하겠지만, 그런 식으로 입은 사람이 당신만은 아니다.
<</if>>
<br><br>
여전히 얼굴을 붉힌 채로, 당신은 <<person_>>에게 감사해하고 당황해하며 모여드는 군중들에게서 떠난다.
<br><br>
<<if $worn.lower.exposed gte 1>>
<<lowerwear 3>>
<</if>>
<<if $worn.upper.exposed gte 1>>
<<upperwear 3>>
<</if>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<</if>><<location "beach">><<effects>>
<<if $phase is 0>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generatey2>><<generatey3>><<generatey4>><<generatey5>>
<<maninit>><<npcstrip>><<npcexhibit>>
"넌 이렇게 보여지는게 좋은가 보지? 우리가 좀 도와줄 수 있겠는걸." 온 주위에서 팔들이 뻗어온다!
<br><br>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Beach Exhibit Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $orgasmdown gte 1>>
<span id="next"><<link [[다음->Beach Exhibit Molestation Orgasm]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $orgasmdown gte 1>>
<span id="next"><<link [[다음->Beach Exhibit Molestation Orgasm]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $phase is 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>>
<<set $enemytrust -= 40>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Beach Exhibit Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Beach Exhibit Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Beach Exhibit Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<effects>><<set $rescued += 1>><<person1>>
<<He_ nun>> 당신의 비명소리를 듣고 고개를 돌리는 몇몇 사람들을 알아챈다. "넌 존나 미친 녀석이야." <<He_ wa>> <<his_ yi>> 친구들은 빠르게 도망친다. <<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><</link>><<ejaculation>>
<<person1>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He_ nun>> 당신을 모래사장에 밀쳐놓고는 당신 위에 침을 뱉는다. <<His_ yi>> 친구들은 그 뒤를 따르며, 음란한 액체로 뒤덮인 당신을 쓰러진 채 두고 떠난다.
<<violence 1>>
<br><br>
<<stealclothes>>
<<clotheson>>
<br><br>
<<elseif $enemyanger gte 1>>
"아, 내가 너를 도와주겠다고 말했었잖아." <<He_ nun>> <<his_ yi>> 친구들에게 웃음 지어 보인다, "그 음란한 액체가 널 충분히 가려줄 거야." 그들은 당신을 모래사장에 쓰러진 채 두고 떠난다.
<<clotheson>>
<br><br>
<<else>>
"봐, 아주 나쁘진 않았어, 안 그래?" <<He_ nun>> <<his_ yi>> 친구들과 어슬렁거리며 떠나기 전에 수건 몇 개를 당신에게 내던진다.
<<clotheson>>
<br><br>
<<outfitChecks>>
<<if _fullyNaked>>
당신은 수건으로 가슴과 아랫도리를 감싸서, 임시 치마를 만든다.
<<upperwear 3>><<lowerwear 3>>
<<elseif _topless>>
당신은 가슴을 수건으로 감싼다.
<<upperwear 3>>
<<elseif _bottomless>>
당신은 아랫도리를 수건으로 감싸서, 임시 치마를 만든다.
<<lowerwear 3>>
<</if>>
<</if>>
<<tearful>> 당신은 일어선다.
<br><br>
<<endcombat>><<set $eventskip to 1>>
<<link [[다음|Beach]]>><</link>><<effects>><<person1>>
<<if Time.dayState isnot "night">>
<<He_ nun>> 고통에 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 군중 속으로 도망친다.
<br><br>
<<else>>
<<He_ nun>> 고통에 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>><<set $eventskip to 1>>
<<link [[다음|Beach]]>><</link>><<person1>><<person1>>당신이 경련을 일으키면서 절정하자 그들에게서 환호성이 터져나온다. 그 <<person_ ga>> 특히 즐거워 한다. "와, 너 진짜 존나 한심한 <<slut_ iguna>>. 나는 네가 조금도 도움이 필요없어 보이고, 네가 딱 원하는 모습으로 있는 것 같네." 그러고서, 그들은 경련하고 있는 당신을 모래사장에 쓰러진 채 두고 떠난다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><</link>><<person1>>
"만족했나?" 좋아, 하지만 도움을 바라진 마." <<He_ wa>> <<his_ yi>> 친구들은 당신을 모래사장에 쓰러진 채 두고 떠난다.
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><</link>><<if isPregnancyEnding()>>
<<pregnancyPassout "beach">>
<<else>>
당신은 스스로를 너무 혹사시켰다.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 1>>
<<link [[일어난다|Beach Abduction]]>><<strip>><</link>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>
<</if>><<location "beach">><<effects>>
<<generatey1>><<generatey2>><<person1>>모래언덕에서, 당신은 알몸으로 누운 채 깨어난다. 당신은 목소리를 듣는다, "깨어났네." 당신은 서둘러 일어나, 말한 사람인 <<person_ ul>> 쳐다본다. 한 <<person2>><<person_ un>> <<person1>><<him_ yi>> 옆에 서있다.
<br><br>
<<if $loweroff is 0 and $upperoff is 0 and $underloweroff is 0 and $underupperoff is 0>>
"그런 모습으로 돌아다니다니, 넌 틀림없이 엄청난 <<slut_ iya>>. 널 그런 꼴로 둔 것에 정말 안 좋은 기분은 들지만. 이 주변에는 못된 놈들이 좀 있거든."
<br><br>
<<person2>><<person_ i>> 끼어들어 말한다. "그래! 우리가 수건들을 좀 빌려줄게," <<he_ nun>> <<his_ yi>> 코트 주머니에서 얇은 철제 밧줄을 꺼낸다 "우리가 먼저 널 입히게 해준다면 말이야."
<br><br>
<<person1>> <<person_ un>> 그 생각을 받아들인 것으로 보인다. "너의 선택이야. 함께 놀고 싶지 않다면, 네가 강간당하도록 널 내버려둘거야. 아마 어떻게든 벗어나겠지."
<br><br>
<<else>>
당신은 자신의 <<if $upperoff isnot 0>><<trClothes "upper" $upperoff "name" "이">><<elseif $loweroff isnot 0>><<trClothes "lower" $loweroff "name" "이">><<elseif $underupperoff isnot 0>><<trClothes "under_upper" $underupperoff "name" "이">><<else>><<trClothes "under_lower" $underloweroff "name" "이">><</if>>_trResult <<his_ yi>> 손에 들려 있는 것이 보인다. <<He_ nun>> 옷을 장난스럽게 빙빙 돌려대며, "주운 사람이 임자지. 너를 그런 상태로 둔 것에 대해 정말로 안 좋은 기분은 든다만. 이 주변에는 형편없는 놈들이 좀 있거든."
<br><br>
<<person2>><<person_ i>> 끼어들어 말한다. "그래! 우리가 옷들을 돌려줄게," <<he_ nun>> <<his_ yi>> 코트 주머니에서 얇은 철제 밧줄을 꺼낸다 "우리가 먼저 널 입히게 해준다면 말이야."
<br><br>
<<person1>> <<person_ un>> 그 생각을 받아들인 것으로 보인다, "너의 선택이야. 함께 놀고 싶지 않다면, 네 옷들은 우리가 하고 싶은대로 할거야." <<He_ nun>> 천천히 옷을 찢기 시작한다.
<br><br>
<</if>>
<<link [[받아들인다|Beach Abduction Bound]]>><</link>>
<br>
<<link [[거절한다|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
당신은 굴복하여 묶이기로 한다. <<person2>> 그 <<person_ un>> <<person1>><<person_ i>> 냉소적인 미소를 띄며 바라보는 앞에서, 당신의 두 팔을 등 뒤로 해서 묶는다. 오래 걸리지 않아, 그 <<person2>><<person_ un>> 곧 <<his_ yi>> 작품을 감상하기 위해 뒤로 물러난다. 당신은 팔을 움직이려 하지만, 두 팔 다 꽉 조여있다. 당신은 그저 등 뒤에서 무기력하게 팔을 흔드는 것밖에 할 수 없다. 마음에서 무력감이 생겨난다.
<<set $leftarm to "bound">><<set $rightarm to "bound">><<handheldruined>>
<br><br>
"딱 하나 더 필요하겠는데," 개목걸이와 목줄을 꺼내며, 그 <<person_ ga>> 말했다.
<br><br>
<<link [[받아들인다|Beach Abduction Collared]]>><<neckwear 21>><<set $phase to 1>><</link>>
<br>
<<link [[거절한다|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 0>>
그들은 깜짝 놀란 것 같다. "아, 그러고 돌아다니는 게 정말로 좋다 이거지," 그 <<person1>><<person_ un>> 골똘히 생각한다. "그러면 우리가 좀만 더 뻬앗아가도 신경쓰지 않겠네." 그들이 당신에게 접근한다.
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Abduction Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Abduction Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Abduction Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Abduction Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Abduction Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Abduction Molestation]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $phase is 0>>
"함께 해 줘서 고마워," <<person1>><<person_ i>> 조롱하듯이 말한다. "조심하라고!" 그들은 당신을 벌거벗은 채 모래사장에 쓰러진 채 두고 떠난다.
<br><br>
<<stealclothes>>
<<clotheson>>
<<elseif $phase is 1>>
만족한 채, 그 <<person1>><<person_ un>> 당신의 두 팔에 묶인 철제 밧줄을 풀어<<if $feetuse is "bound">>주고, 당신의 두 다리 또한 풀어<</if>>준다. "자." <<He_ nun>> 옷을 당신에게 던져준다. <<He_ wa>> <<his_ yi>> 친구들은 옷을 입으려 하는 당신을 내버려둔 채 웃으면서 해변으로 돌아간다. 그들은 개목걸이는 채운 채로 떠난다.
<br><br>
<<unbind>>
<<clothesontowel>>
<</if>>
<<tearful>> 당신은 몸부림쳐 일어선다.
<br><br>
<<endcombat>>
<<set $stress -= 500>>
<<link [[다음|Beach]]>><</link>>
<<set $eventskip to 1>><<effects>>
<<if Time.dayState isnot "night">>
그들은 고통에 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 벌거벗은 채 모래언덕으로 도망친다.
<br><br>
<<else>>
그들은 고통에 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 벌거벗은 채 어둠 속으로 도망친다.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 500>>
<<link [[다음|Beach]]>><</link>>
<<set $eventskip to 1>><<effects>>
이렇게까지 와 버렸으니, 당신은 굴복하여 개목걸이를 목에 걸기로 한다. 당신은 그것이 잠길 때 나는 명백한 찰칵 소리를 듣는다. <<person2>>그 <<person_ un>> 목줄을 연결하고, 세게 끌어당긴다.
<br><br>
<<if $rng gte 51>>
두 사람은 당신의 몸을 감상하기 위해 뒤로 물러나고, 그 <<person2>><<person_ ga>> 당신의 목줄을 단단히 잡는다. "아주 좋아," 다른 각도에서 보려고 당신 주위를 빙빙 돌며, 그 <<person1>><<person_ un>> 말한다. 두 팔이 묶인 채로는, 그들이 당신을 유심히 보는 것을 당신 스스로 막을 방법이 없다.
<br><br>
<<person2>><<person_ i>> 당신에게 다가오고, 당신은 더 물질적인 검사에 대비해 마음의 준비를 한다. 그 대신, <<he_ ga>> 당신을 풀어주는 동안, <<person1>><<person_ ga>> 당신의 머리 너머로 옷을 던져준다. "자. 개목걸이는 가져도 돼." 웃어대며, 그들은 해변 방향으로 향한다. 당신은 가능한 한 빨리 옷을 입으려고 하지만, 여전히 당신은 그 경험으로 인해 떨고 있다.
<br><br>
<<unbind>>
<<clothesontowel>>
<<endevent>>
<<set $stress -= 500>>
<<link [[다음|Beach]]>><</link>>
<<else>>
<<rng>>
<<person1>>히죽거리며, 그 <<person_ un>> 말한다, "이제 너를 다 입혀줬지만, 이렇게 보기 좋은 널 아무도 보지 못하게 된다면 아깝지." <<person2>>그 <<person_ un>> 이번에는 더 세게, 다시 끌어당긴다. "우리가 하겠다고 말한 대로 도와주겠지만, 먼저 만날 상대가 있어."
<br><br>
지금 당신처럼 구속되고 목줄이 묶인 상태에서는,<<if $speech_attitude is "bratty">> 당신이 굴욕에 조용히 속을 끓이고 있더라도,<<else>> 순순히<</if>> 그들과 같이 가는 것 이외에는 선택권이 거의 없다.
<br><br>
당신은 모래언덕 더 깊은 곳으로 인도된다. 얼마나 노출되고 취약한 모습인지에 대해서만 의식하며, 당신은 몇 분동안 걸어간다. 납치범들은 당신을 지배하는 위치에 있는 것을 얼마나 즐기는지 숨기려 하지 않고, 당신이 그들을 막을 수 없다는 것을 알기에, 끊임없이 당신의 몸을 음흉하게 쳐다본다.
<br><br>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>>
<!-- Jimmy: Looks terrible, but is the safest way to ensure event history is orderly.
A likely plan will be to have a wrapper/macro for this type of shuffle. (TODO) -->
<<saveNPC 0 "beach_abduction_dog_1">>
<<saveNPC 1 "beach_abduction_dog_2">>
<<endevent>>
<<loadNPC 1 "beach_abduction_dog_1">>
<<loadNPC 2 "beach_abduction_dog_2">>
<<clearNPC "beach_abduction_dog_1">>
<<clearNPC "beach_abduction_dog_2">>
<<beastNEWinit 1 dog>>
당신은 사방이 모래언덕들로 둘러싸여 바깥 시선이 차단되는, 비교적 평평한 구역에 도착한다. 중앙에는 한 <<beasttype_ ga>>, <<bhis_ yi>> 목줄이 나무 말뚝에 묶인 채로 있다. 당신이 시야에 들어서자, <<bhe_ nun>> 안간힘을 쓰며 당신에게 달려들기 위해 목줄을 세게 당기면서 <<bhis_ yi>> 발로 뛰어오른다.
<<if $monster is 1>>
<<bHis_ yi>> 나체가 모두에게 보여지도록 내보여져 있지만, <<bhe_ nun>> 그 상황에 어울려 보이지는 않는다. <<bhe_ ga>> 놓여있는 상황에 비해서 <<bHe_ nun>> 이상하리만큼 <<beasttype_ ira>>기에는 단정한 모습이다. <<bHe_ nun>> 당신에게 다가가기 위해 허공을 향해 손을 뻗었고, <<bhe_ nun>> 성공할 뻔 한다.
<</if>>
<br><br>
<<person2>> <<person_ ga>> 높은 목소리로 말한다, "누가 착한 <<beasttype_ iji>>! 바로 너야! 너를 위해 <<bitch_ rul>> 데려왔다, 너야말로 아주 착한 <<beasttype_ irago>>!"
<<if $monster is 1>>
그 <<beasttype_ ga>> 반응하며 크게 헐떡거리고, <<bhis_ yi>> 얼굴이 붉어진다. <<bHis_ yi>> 의도는 명백하다. <<bHes_ nun>> 짝짓기에 목말라 있다.
<</if>>
<br><br>
<<link [[도망친다|Beach Abduction Dog]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<br>
<<link [[몸을 맡긴다|Beach Abduction Dog]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<generatey3>><<generatey4>><<generatey5>><<generatey6>>당신은 사방이 모래언덕들로 둘러싸여 바깥 시선이 차단되는, 비교적 평평한 구역에 도착한다. 4명의 학생들이 중앙에 앉아서 담배를 피고 있다. 당신의 수치스러운 모습에 새로운 시선들이 꽂히자 당신의 굴욕감이 고조된다. 그들의 첫 충격은 빠르게 가라앉고, 노골적이고 원초적인 욕망만이 남는다.
<br><br>
<<person2>><<person_ un>> 당신 몸의 모든 부위를 눈으로 맛보며 즐기고 있는, 그 무리의 중앙으로 당신을 옮긴다. "우리가 이 쓰레기를 해변 근처에서 찾았지. 누군가 이걸 아무 손도 대지 않고, 그냥 내버려두고 갔다는게 믿을 수 없어," <<person1>><<person_ i>> 모두의 앞에 있는 당신의 <<genitals_ rul>> <<if playerChastity()>>부숴버리려 시도하자<<else>>애무하기 시작하자<<set $worn.genitals.integrity -= 50>><</if>>, 당신은 숨이 턱 막힌다. 나머지 사람들도 그것을 신호로 삼아 움직이기 시작한다. 온 주위에서 팔들이 뻗어오며, 그들의 몫을 챙기려 한다.
<br><br>
<<link [[다음|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if $phase is 0>>
당신은 도망치려 하지만, <<person2>><<person_ ga>> 목줄을 잡고 당신을 땅에 잡아당기려는 <<person3>><<person_ ul>> 돕는다. 당신이 회복하기 전에, <<person2>><<person_ i>> <<bhis_ yi>> 말뚝에서 <<beasttype_ ul>> 풀어준다. <<bHe_ nun>> 당신 위로 뛰어올라, 움직이지 못하게 한다.
<<set $NPCList[0].stance to "top">><<set $head to "grappled">>
<br><br>
<<def 1>>
<<elseif $phase is 1>>
차분함을 유지하려 하며, 당신은 그 짐승에게 다가간다. <<person2>><<person_ ga>> 풀어주자, <<beasttype_ i>> 당신을 향해 잽싸게 달려온다.
<br><br>
<<sub 1>>
<</if>>
<<set $phase to 2>>
<</if>>
<<effects>>
<<if $phase is 2>>
<<set $phase to 1>>
그 두 사람은 구경하기 위해 모래 위에 앉는다.
<br><br>
<<else>>
<<if $orgasmdown gte 1 and $phase is 1>><<set $phase to 0>>
"믿을 수가 없어," <<person2>><<person_ ga>> 즐거워하며 외친다, "넌 진짜로 <<if $monster is 1>><<beasttype_>>에게<<else>>동물에게<</if>> 강간당하면서 가버렸다고. 개쩌네." 당신은 완전히 굴욕감을 느낀다.
<<trauma 6>><<famebestiality 20>>
<<else>>
<<person2>><<person_ wa>> <<person3>><<person_ un>> 쇼를 즐기고 있다.
<</if>>
<br><br>
<</if>>
<<effectsman>>
<<alarmstate>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Beach Abduction Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Abduction Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Beach Abduction Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Abduction Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Abduction Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Abduction Dog]]>><</link>></span><<nexttext>>
<</if>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<bHe_ nun>> 당신의 허벅지를 깨물고는, 당신을 그곳에 쓰러진 채 두고 떠난다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<bHe_ nun>> 한번 짖고 당신을 그곳에 쓰러진 채 두고 떠난다.
<br><br>
<<else>>
<<bHe_ nun>> 당신의 <<genitals_ rul>> 핥고는 잽싸게 도망간다.
<<neutral 5 "genitals">>
<br><br>
<</if>>
<<person2>><<person_ wa>> <<person3>><<person_ un>> 박수친다. "너 같은 <<bitchPost>>답게 <<if $pregnancyspeechdisable is "f">>교배되었<<else>>범해졌<</if>>어," <<person_ un>> <<he_ ga>> 당신을 풀어주며 외친다. <<person2>><<person_ un>> 그들이 약속한 옷을 당신에게 던진다. "개목걸이는 가져도 돼. 잘 어울려." 웃으며, 그들은 당신을 수치스럽게 모래사장에 쓰러진 채 두고 떠난다. <<tearful>> 당신은 몸부림쳐 일어선다.
<br><br>
<<unbind>>
<<clothesontowel>>
<<endcombat>>
<<set $stress -= 500>>
<<link [[다음|Beach]]>><</link>>
<<set $eventskip to 1>><<effects>>
그 <<beasttype_ un>> 낑낑거리며 달아난다.
<br><br>
그 두 사람이 반응하기 전에, 당신은 기회를 움켜잡고 쏜살같이 달아난다. <<tearful>> 당신은 모래언덕에서 빠르게 그들로부터 도망칠 수 있었다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 500>>
<<link [[다음|Beach]]>><</link>>
<<set $eventskip to 1>><<effects>>
<<person_ un>> 화가 난 것 같지만, 수그러든다. "이 미친 <<slutPost>> 같으니, 난 그냥 한번 재미삼아 한건데." <<tearful>> 당신은 몸을 가리고 두 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>>허둥지둥하며, 당신은 존엄성을 지키기 위해 옷자락을 잡히는 대로 아래로 내리며 필사적으로 치맛단을 꽉 움켜쥔다. 아마 아무도 보지 못했을 것이다.
<<gstress>><<stress 5>>
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>>당신은 떨리는 두 팔을 옆구리에 두고 바람에 치마가 날려 부풀어 오르도록 내버려둔다. 갑작스러운 돌풍에 노출되는 행위는 당신의 등골을 오싹하게 하고 황홀한 얼얼함을 당신의
<<if $speech_attitude is "meek">>
<<genitals_ 1>>에 준다. 노출되는 감각이 당신을 기쁨에 떨게 한다.
<<garousal>><<arousal 2000>>
<<else>>
<<genitals_>>에 준다.
<<garousal>><<arousal 1000>>
<</if>>
<<if !$worn.under_lower.type.includes("naked")>>
<<exhibitionism2>>
<<else>>
<<exhibitionism4>>
<</if>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>><<effects>>
<<if $phase is 0>>
당신은 <<person_>>에게 아이 아빠가 당신을 두고 떠났다고 전한다. <<He_ nun>> 당신을 위로해 주려고 어깨를 두드려 준다.
"지금 당장은 학업에 집중해야 해," <<he_ ga>> 말한다. "그런 다음엔 빚은 안 지고 살 정도의 좋은 직장을 찾아보려고 해 봐. 너는 해낼 수 있을 거다. 두고 보라고." <<He_ nun>> 계속해 당신에게 조언을 해 주며, 당신의 아이를 위해 강하게 마음먹으라 충고한다. <<His_ yi>> 말이 당신을 안심시킨다. <<stress -5>><<lstress>>
<<else>>
당신은 고개를 끄덕이며, <<him_>>에게 아이 아빠와 연락을 하고 지낸다고 말한다. "충고 하나 해 줄까?" <<he_ ga>> 묻는다. "여기를 떠라. 이 마을은 아이를 키울만한 곳이 아니야. 아직 젊고 마을을 떠날 수단이 있을 때 떠나는 게 좋을 거다." <<He_ nun>> 마을에 만연한 성적 타락에 대해 계속해 이야기하고, 당신은 <<his_ yi>> 자세한 이야기 속에서 매우 명확한 씁쓸함을 느낀다.
<</if>>
<br><br>
<<He_ nun>> <<his_ yi>> 아이들 중 한 명이 저 멀리서 사고를 치고 있다는 걸 알아차리고, 아이들을 부른다. 당신은 지금은 <<him_ ul>> 혼자 두는 것이 좋겠다고 결론짓는다.
<br><br>
<<link [[다음|Beach]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
<<if $phase is 0>>
반 친구 네 명이 다가오자 당신은 멈춰 서서 손을 흔들어 준다.
<br><br>
<<if $cool gte 160>>
그들은 학교 밖에서 당신과 이야기하는 것이 신나서 뛰어온다. 그들은 당신과 셀카를 찍고, 웃고, 대체로 좋은 시간을 보낸 후 다시 하려던 일로 돌아간다. <<gcool>><<lstress>><<status 5>><<stress -3>>
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>>
<<else>>
<<rng>>
<<if $rng gte 51>>
그들은 달려와서 당신을 모래에 자빠트린다. 그들 각각은 당신의 팔다리 한 짝씩을 붙잡고, 바다로 옮긴다. 수심이 충분히 깊어지자, 그들은 당신의 머리가 먼저 입수하도록 집어던져, 당신이 머리부터 발끝까지 푹 젖도록 한다. 그들은 서로 재잘거리고 웃음을 터트리며, 자리를 떠난다. <<lcool>><<gstress>><<status -5>><<stress 10>>
<br><br>
<<link [[다음|Sea Beach]]>><<set $eventskip to 1>><</link>>
<<else>>
그들은 당신에게 시선 한 번 주지 않은 채 당신을 지나쳐 간다. 당신이 뒤편을 슬쩍 바라보면 그들이 친구인 <<generatey1>><<person1>><<person_ gwa>> 장난을 치며 웃고 있는 모습이 보인다. 당신은 그들에게 손을 흔들었다는 것에 살짝 무안해진다.
<br><br>
<<link [[다음|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</if>>
<<else>>
그들의 의도가 명확하지 않기에, 당신은 일단 도망친다.
<<if $athleticsSuccess>>
<span class="green">당신의 반 친구들은 당신의 속도를 따라잡지 못한다.</span> 뒤쳐지고 있다는 게 확실해지자, 그들은 포기하고 원래 하려던 일로 돌아간다.
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>>
<<elseif $cool gte 160>>
<span class="green">그들은 당신을 쫓아오지 않는다.</span> 당신은 걸음을 늦춰 가려던 길을 계속 간다.
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>>
<<else>>
당신은 도망치려 시도하지만, <span class="red">반 친구들은 당신이 뿌리치기엔 너무 빠르다.</span> 그들은 달려와서 당신을 모래에 자빠트린다. 그들 각각은 당신의 팔다리 한 짝씩을 붙잡고, 바다로 옮긴다.
<br><br>
수심이 충분히 깊어지자, 그들은 당신의 머리가 먼저 입수하도록 집어던져, 당신이 머리부터 발끝까지 푹 젖도록 한다. 그들은 서로 재잘거리고 웃음을 터트리며, 자리를 떠난다. <<lcool>><<gstress>><<status -5>><<stress 10>>
<br><br>
<<link [[다음|Sea Beach]]>><<set $eventskip to 1>><</link>>
<</if>>
<</if>><<effects>>
당신은 탈의실 바깥을 슬쩍 내다본다. 탈의실은 바다로부터 30미터 정도 떨어져 있다. 바닷가에는 많은 사람들이 놀고 있지만 당신에게 신경쓰는 이는 아무도 없다. 당신은 빠르게 움직이기만 한다면 아무도 당신을 보지 못하리라 확신한다.
<br><br>
당신은 숨을 깊게 들이마시고 탈의실 바깥으로 전력질주한다. 당신이 해변을 질주하자 바람이 당신의 온몸을 타고 흘러가는 것이 느껴진다. 마른 모래는 뛰어가기 힘들지만, 당신은 아직 아무런 시선도 끌지 않은 것 같다.
<br><br>
<<if $rng gte 51>>
<<generate1>><<person1>>
갑자기 <<person_ i>> 당신을 발견하고 소리치며, 당신에게 더 많은 시선이 끌리게 한다. 몇 초만에 온 해변이 당신과 당신의 발가벗은 몸뚱이에 관심을 가진 것만 같다. 당신은 더욱 빨리 달리려 하지만, 모든 사람들이 당신의 몸을 원하는 만큼 구석구석 바라볼 시간은 충분할 게 틀림없다.
<<gstress>><<garousal>> <<stress 6>><<arousal 600>>
<br><br>
<<else>>
마침내 당신은 젖은 모래 근처에 다다른다. 당신은 물로 첨벙 뛰어든 후 무릎을 굽혀, 파도 아래에 몸을 숨긴다.
<br><br>
<</if>>
<<link [[다음|Sea Beach]]>><<endevent>><</link>><<location "beach">><<effects>>
당신은 해변에 있다.
<<if Weather.dayState is "day">>
<<if !Weather.isOvercast>>
그곳은 방문객들로 넘쳐나고, 아이들이 모래성을 쌓고 물놀이를 하는 동안 그들의 부모가 햇볕을 쬐고 있다. 한 무리의 학생들이 비치 발리볼을 하고 있다.
<<elseif Weather.precipitation is "rain">>
해변 자체는 비 때문에 대부분 인적이 끊겼지만, 거센 파도가 서퍼들을 유혹하고 있다.
<<elseif Weather.isSnow>>
대부분의 사람들이 눈 때문에 해변을 떠났지만, 거센 파도가 서퍼들을 유혹하고 있다.
<<elseif Weather.isOvercast>>
구름이 대부분의 방문객들을 쫓아냈지만, 여전히 물가를 거닐고 있는 사람들이 있다.
<</if>>
<<elseif Weather.dayState is "dawn">>
<<if !Weather.isOvercast>>
이곳은 조깅하는 사람들에게 인기 있는 장소이며, 일부는 개를 데리고 있다. 몇몇 가족들은 바람막이를 설치하고 있다. 한 무리의 학생들이 비치 발리볼을 하고 있다.
<<elseif Weather.precipitation is "rain">>
해변 자체는 비 때문에 대부분 인적이 끊겼지만, 거센 파도가 서퍼들을 유혹하고 있다.
<<elseif Weather.isSnow>>
대부분의 사람들이 눈 때문에 해변을 떠났지만, 거센 파도가 서퍼들을 유혹하고 있다.
<<elseif Weather.isOvercast>>
이곳은 조깅하는 사람들에게 인기 있는 장소이며, 일부는 개를 데리고 있다. 안개에 가려 바다가 보이지 않는다.
<</if>>
<<elseif Weather.dayState is "dusk">>
<<if !Weather.isOvercast>>
해가 저물어 가족들이 떠나고 있다. 한 무리의 학생들이 비치 발리볼을 하고 있다.
<<elseif Weather.precipitation is "rain">>
해변 자체는 비 때문에 대부분 인적이 끊겼지만, 거센 파도가 서퍼들을 유혹하고 있다.
<<elseif Weather.isSnow>>
대부분의 사람들이 눈 때문에 해변을 떠났지만, 거센 파도가 서퍼들을 유혹하고 있다.
<<elseif Weather.isOvercast>>
대부분이 해변을 떠났지만, 여전히 물가를 거닐고 있는 사람들이 있다.
<</if>>
<<elseif Weather.dayState is "night">>
<<if !Weather.isOvercast>>
불 주위에서 술을 마시고 있는 한 무리의 학생들을 제외하고는 아무도 없는 것처럼 보인다.
<<else>>
아무도 없는 것 같다.
<</if>>
<</if>>
수영하러 갈 수도 있지만, 적절한 수영복을 입어야 한다.
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "beach">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmbeach>>
<</if>>
<<if $stress gte $stressmax>>
<<passoutbeach>>
<<else>>
<<run statusCheck("Robin")>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsbeach>>
<<elseif $robinReunionScene isnot undefined and _robin_location is "beach" and $exposed lte 0>>
<<npc Robin>><<person1>>
<<if $robinReunionScene is "dungeon">>
<<unset $robinReunionScene>><<set $robinPostMortem to true>>
당신은 로빈이 <<his_ yi>> 레모네이드 가판대 뒤에 서 있는 것을 볼 수 있다. <<he_ nun>> 당신을 보자 입을 떡 벌리더니, 당신을 향해 달려온다.
<br><br>
"믿을 수 없어!" <<he_ ga>> 당신의 가슴에 안기며 소리를 질렀다. "나-나는 네가 영원히 사라진 줄 알았어! 집에서 얘기 좀 하자. 준비가 되면."
<br><br>
당신은 <<his_ yi>> 가판대로 다시 안내된다. 두 사람이 찍힌 작은 사진이 위에 놓여있다. <<He_ nun>> 그것을 치운다.
<br>
<<He_ nun>> 당신에게 레모네이드 한 잔을 만들어주고 당신을 보내준다.
<br>
"나중에 만나는 거 잊지 마." <<he_ ga>> 걱정스러운 표정으로 말한다. "네가 이야기해야 할 필요가 있다면 나는 항상 너를 위해 여기에 있을게."
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<elseif $robinReunionScene is "dungeonRobin">>
<<unset $robinReunionScene>>
당신은 로빈이 <<his_ yi>> 레모네이드 가판대 뒤에 서 있는 것을 볼 수 있다. <<he_ ga>> 당신을 보자 입을 떡 벌리더니, 당신을 향해 달려온다.
<br><br>
"너 거기서 나왔구나!" <<he_ ga>> 당신의 가슴에 안기며 소리를 질렀다. "네가 다시 잡혀갔을 때, 나는 어떻게 해야 할 지 알 수가 없었어."
<br><br>
당신은 <<his_ yi>> 가판대로 다시 안내된다. 두 사람이 찍힌 작은 사진이 위에 놓여있다. <<He_ nun>> 그것을 치운다.
<br>
<<He_ nun>> 당신에게 레모네이드 한 잔을 만들어주고 당신을 보내준다.
<br>
"나중에 만나는 거 잊지 마." <<he_ ga>> 걱정스러운 표정으로 말한다. "나는 항상 너를 위해 여기에 있다는 거, 절대 잊지 마."
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<elseif $robinReunionScene is "asylum">>
<<unset $robinReunionScene>>
당신은 로빈이 <<his_ yi>> 레모네이드 가판대 뒤에 서 있는 것을 볼 수 있다.
<<if C.npc.Robin.trauma gte 40>>
<<He_ nun>> 믿을 수 없다는 듯이 당신을 바라본다.
<br><br>
"안녕," 하고 <<he_ ga>> 조용히 말하며 다가온다. "의사들이 널 데려간 줄 알았어. 네가 도-돌아올 줄 알았더라면 뭐라도 준비해뒀을텐데." 로빈의 목소리가 떨린다.
<<else>>
<<He_ nun>> 너를 보자 신이 나서 손짓한다.
<br><br>
"와, 너 나왔구나!" <<he_ nun>> 가까이 다가가면서 말한다. "나는 네가 한동안 병원에 있는 줄 알았어. 네가 돌아올 줄 알았더라면 뭐라도 준비해둘걸 그랬네." 로빈이 설명한다.
<</if>>
<br><br>
당신은 고개를 저으며, <<himPost>>에게 그들은 당신에게 별다른 도움이 되지 않을 것이고, 그래서 당신이 일찍 "나왔다"고 말한다. 로빈은 혼란스러워 보이지만, 개의치 않고 고개를 끄덕인다. <<He_ nun>> 당신을 안아준다.
<br>
<<if C.npc.Robin.trauma gte 40>>
"음, 네가 자유로워져서 기뻐," <<he_ ga>> 당신을 꼭 껴안으며 중얼거린다.
<<else>>
"음, 다시 만나서 반가워! 기분이 나아졌으면 좋겠어."
<</if>>
<br>
둘이서 잠시 사소한 잡담을 나눈다. 결국, 로빈은 <<his_ yi>> 가판대로 돌아가야 한다고 말한다.
<<if C.npc.Robin.trauma gte 40>>
<<He_ nun>> 시선을 바닥에 고정한 채, 천천히 몸을 뒤척인다.
<<else>>
<<He_ nun>> 웃으며 작별 인사를 건넨다.
<</if>>
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
당신은 로빈이 <<his_ yi>> 레모네이드 가판대에 있는 것을 발견한다. <<His_ yi>> 눈은 순간적으로 당신을 지나치지만, <<he_ nun>> 응시하지 않는다. 마치 <<he_ ga>> 당신이 있는지도 알아보지 못한 것 같다.
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>>
<<elseif C.npc.Robin.init is 0 and Time.season isnot "winter" and Time.isWeekEnd() and between(Time.hour, 9, 16) and $exposed lte 0>>
<<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<npc Robin>><<person1>>당신은 해변 가판대에서 친숙한 누군가가 일하고 있는 것을 봤다. <<He_ nun>> 거의 동시에 당신의 존재를 알아차린다. "어이!" 로빈이다. <<He_ nun>> 고아원에서 함께 사는 아이다. <<He_ nun>> 당신과 같은 나이임에도, 당신을 항상 동경해왔다. <<He_ nun>> 유리잔을 닦으면서, 당신에게 손을 흔든다. <<He_ ga>> 유리잔을 내려놓고, 당신이 다가오자 당신을 껴안아 준다.
<br><br>
<<if Time.days is 0>>
"오늘은 일찍 일어나서 아침에 너를 못 봤어. <span class="gold">고아원에서 내 방으로 오기만 하면 언제든 날 만날 수 있다는 걸</span> 기억해. 너한테 뭘 좀 보여주려고 하고 있었어. 완전 기대 중이야!" <<He_ nun>> 당신의 뒤를 보고, 손님들이 오고 있다는 걸 알아차린다. "난 이제 다시 일해야 해. 원한다면 여기 계속 있어도 되고, 도와주는 것도 환영이야. 나중에 깜짝 선물을 가지러 쇼핑 센터에 갈 거니까, 어쨌든, 나중에 보자!" <<He_ nun>> 가판대 뒤의 자기 자리로 돌아간다.
<<else>>
"고아원에서 널 못 본지 한참 됐어. 우린 서로를 계속 생각해 줘야 해. <span class="gold">고아원에서 내 방으로 오기만 하면 언제든 날 만날 수 있다는 걸</span> 기억해. 너한테 뭘 좀 보여주려고 하고 있었어. 완전 기대 중이야!" <<He_ nun>> 당신의 뒤를 보고, 손님들이 오고 있다는 걸 알아차린다. "난 이제 다시 일해야 해. 원한다면 여기 계속 있어도 되고, 도와주는 것도 환영이야." <<He_ nun>> 가판대 뒤의 자기 자리로 돌아간다.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif Time.season is "summer" and Time.hour gt 9 and Time.hour lt 17 and Weather.precipitation isnot "rain" and $balloonStand.open is false and $exposed lte 0>>
<<generate1>><<saveNPC 0 stall_owner>><<npc Robin 2>>
Someone is setting up a new stall on the beach<<if _robin_location is "beach">>, directly across from Robin's lemonade stand. Robin looks somewhat worried<</if>>. The <<person1>><<person>> ties a bunch of colourful balloons to the stall, where they bob invitingly in the air.
<br><br>
The <<personsimple>> notices you staring and beckons you over. "Hey there!" <<he>> says. "Just getting my wares set up."
<br><br>
"What are you selling?" you ask.
<br><br>
"Just some little treats to brighten things up around here. Here, have a balloon. It's Free Balloon Day." <<He>> gives you a wink and hands you a balloon. "I have more if you'd like them, though you'll have to pay. I also have popcorn, and I'm hoping to expand. Care to be my first customer?"
<br><br>
<<set $balloonStand.open to true>>
<<link [[Buy something|Balloon Stand]]>><<set $phase to "firstcustomer">><<handheldwear 14>><</link>><br>
<<link [[거절한다|Balloon Decline]]>><<handheldwear 14>><</link>>
<<elseif _robin_location is "beach" and $exposed lte 0 and $balloonStand.open is true and $balloonStand.robin.status is "unaffected">>
<<balloonRobinIntro>>
<<else>>
<<if $exposed lte 0>>
<<if $scienceproject is "ongoing" and $sciencephallusknown is 1 and $sciencephallus lt 10 and Time.dayState isnot "night" and Weather.precipitation is "none" and $exposed lte 0>>
<<investigateicon>><<link [[과학 프로젝트를 위해 성기를 조사한다 (0:15)|Beach Phallus]]>><<pass 15>><</link>>
<br>
<</if>>
<<swimicon>><<link [[수영한다 (0:02)|Sea Beach]]>><<pass 2>><</link>>
<br>
<<elseif Time.dayState is "night">>
<<swimicon>><<link [[수영한다 (0:02)|Sea Beach]]>><<pass 2>><</link>>
<br>
<</if>>
<<if Time.dayState is "day" and !Weather.isOvercast>>
<<outfitChecks>>
<<if _swimwear and $worn.upper.name isnot "diving suit">>
<<baskicon>><<link [[해변에서 선탠을 한다 (1:00)|Tanning]]>><</link>><<lstress>>
<br>
<</if>>
<</if>>
<<if Weather.precipitation is "none" or $worn.handheld.type.includes("rainproof")>>
<<if $milkshake gte 1 and $exposed lte 0>>
<<foodicon "milkshake">><<link [[밀크셰이크를 마신다 (0:10)|Beach Milkshake]]>><<pass 10>><<set $milkshake -= 1>><<stress -5>><</link>><<lstress>>
<br>
<</if>>
<<if $popcorn gte 1 and $exposed lte 0>>
<<foodicon "popcorn">><<link [[Eat your popcorn (0:10)|Balloon Consume]]>><<pass 10>><<set $popcorn -= 1>><<wearProp "popcorn">><<trauma -3>><<set $phase to "popcorn">><</link>><<ltrauma>>
<br>
<</if>>
<</if>>
<<changingroomicon>><<link [[탈의실|Changing Room]]>><</link>>
<<if $exposed lte 0>>
<<if $openinghours is 1 and $balloonStand.open is true>>
<br>
<<stallicon "balloon">><<link [[Balloon stand|Balloon Stand]]>><</link>>
<</if>>
<<if _robin_location is "beach">>
<br>
<<robinicon "lemonade">>
<<if $balloonStand.robin.status is "closed">>
<span class="red">Robin asked you to leave <<nnpc_him "Robin">> alone.</span>
<<else>>
<<link [[Robin's lemonade stand|Robin's Lemonade]]>><</link>>
<</if>>
<</if>>
<<if $leftleg is "bound" or $rightleg is "bound">>
<br>
<<set $_boundType to ($leftleg is "bound" ? ($rightleg is "bound" ? "양 다리" : "왼쪽 다리") : "오른쪽 다리")>>
당신의 $_boundType가 묶인 채로는 달릴 수 없다.
<<elseif $worn.feet.type.includes("heels")>>
<br>
<<walkicon>><<link [[힐을 신고 걷는다 (0:30)|Beach Heel Walk]]>><</link>><<gtiredness>><<lstress>>
<<else>>
<br>
<<runicon>><<link [[달리러 간다 (0:30)|Beach Run]]>><</link>><<gtiredness>><<gathletics>><<lstress>>
<</if>>
<</if>>
<<if !Weather.isOvercast and Time.dayState is "night" and $exposed lte 0>>
<br>
<<socialiseicon "party">><<link [[파티|Beach Party]]>><</link>>
<</if>>
<<if !Weather.isOvercast and Time.dayState isnot "night" and $exposed lte 0>>
<br>
<<socialiseicon "volleyball">><<link [[비치 발리볼|Beach Volleyball]]>><</link>>
<<if hasSexStat("exhibitionism", 5) and $daily.beachStrip isnot 1>>
<br>
<<skinicon "strip">><<link [[벌거벗는다 (0:20)|Beach Strip]]>><<pass 20>><</link>><<exhibitionist5>>
<</if>>
<</if>>
<<if $earSlime.forcedCommando isnot undefined and !$worn.under_lower.type.includes("naked")>>
<br>
<span class="red">귓속의 슬라임이 <<underwearTypeText "을">> 입은 채 나가는 것을 허락하지 않는다.</span>
<<elseif $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<customRest "beach">><<add_link "이동<br>">><<hideDisplay>>
<<cliff>>
<br>
<<starfish>>
<br>
<</if>>
<<displayLinks>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<location "beach">><<effects>>
당신은 학생들에게 다가간다. 몇몇 사람들은 임시 무대 위의 불 근처에서 춤을 추고 있고 다른 사람들은 술을 마시며 수다를 떨고 있다.
<br><br>
<<socialiseicon "party">><<link [[사람들과 어울린다 (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><<set $phase to 0>><</link>><<gcool>><<lstress>>
<br>
<<ind>><<link [[춤춘다 (0:05)|Beach Party Dance]]>><<danceinit>><<set $dancing to 1>><<set $venuemod to 1>><<stress -4>><<tiredness 4>><</link>><<lstress>><<gtiredness>>
<br><br>
<<getouticon>><<link [[떠난다|Beach]]>><</link>><<location "beach">><<effects>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>>
당신은 비치 발리볼을 하고 있는 무리에 다가간다. 한 <<person1>><<person_ i>> 모래에 앉아 <<his_ yi>> 친구 네 명이 노는 것을 보고 있다.
<br><br>
<<socialiseicon "volleyball">><<link [[함께 한다 (0:30)|Beach Volleyball Play]]>><<athletics 4>><<physique 1>><<pass 30>><<stress -6>><<tiredness 6>><<status 1>><</link>><<gcool>><<gathletics>><<lstress>><<gtiredness>>
<br>
<<getouticon>><<link [[떠난다|Beach]]>><<endevent>><</link>><<location "beach">><<effects>>
학생들은 여섯 번째 선수, 특히 <<person1>><<person_ i>> 있어서 행복하다.
<br><br>
<<set $eventcheck to random(1, 10000)>>
<<if $eventcheck gte (9900 - ($allure))>>
<<if $rng gte 51>><<molested>>
<<if $worn.lower.type.includes("naked")>>
당신은 상대 팀에 너무 집중한 나머지 자신의 팀 중 하나가 당신에게 몰래 다가오는 것을 알아차리지 못했다. 한 쌍의 손이 당신의 <<worn_under_lower_name_ yi>> 가장자리를 잡는다.
<<else>>
당신은 상대 팀에 너무 집중한 나머지 자신의 팀 중 하나가 당신에게 몰래 다가오는 것을 알아차리지 못했다. 한 쌍의 손이 당신의 <<worn_lower_name_ yi>> 가장자리를 잡는다.
<</if>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0 and $worn.lower.set isnot $worn.upper.set>>
당신이 반응하기도 전에, <<person1>><<person_ i>> 그것을 당신의 무릎까지 끌어내렸고,
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0 and $worn.lower.set is $worn.upper.set>>
당신이 반응하기도 전에, <<person1>><<person_ i>> 그것을 한쪽으로 잡아당겼고,
<<else>>
당신이 반응하기도 전에, <<person1>><<person_ i>> 그것을 들어올렸고,
<</if>>
<<if $worn.under_lower.name is "naked" or $worn.lower.name is "naked">>
<<if $uncomfortable.nude is false>>
모든 사람들이 볼 수 있도록 당신의 <<genitals_ rul>> 노출시킨다. 두 팀 모두에서 웃음과 외설적인 몸짓이 터져 나오지만, 당신은 짜릿함을 느낀다.
<br><br>
당신은 필요한 것보다 더 시간을 들이며, 옷을 고쳐입는다.
<<garousal>><<arousal 300>>
<<else>>
모든 사람들이 볼 수 있도록 당신의 <<genitals_ rul>> 노출시킨다. 얼굴이 빨개지며 당신의 존엄성을 지키기 위해 허둥거리자 두 팀 모두에서 웃음과 외설적인 몸짓이 터져 나온다.
<<garousal>><<gstress>><<gtrauma>><<arousal 300>><<stress 3>><<trauma 3>>
<</if>>
<<else>>
<<if $uncomfortable.underwear is false>>
당신의 <<worn_under_lower_name_ ul>> 노출시킨다. 두 팀 모두에서, 당신을 포함해서, 웃음이 터져나온다. 보여진 건 단지 <<if $worn.under_lower.plural is 0>><</if>><<worn_under_lower_name_ ira>>, 당신은 부끄러워하지 않는다.
<<gcool>><<status 5>><<garousal>><<gstress>>.
<<else>>
당신의 <<worn_under_lower_name_ ul>> 노출시킨다. 두 팀 모두에서 웃음이 터져 나오고 당신은 당신의 존엄성을 지키기 위해 허둥거린다.
<<lcool>><<status -10>><<garousal>><<gstress>><<gtrauma>><<arousal 100>><<stress 1>><<trauma 1>>
<</if>>
<</if>>
<br><br>
<<else>>
<!-- if RNG is lower -->
<<if $topless is 1>>
경기 도중 공이 당신의 맨가슴과 부딪혀, 당신을 널브러지게 한다.
<<if $player.breastsize gte 2>>
<br>
맨살에 충격을 받아 당신의 <<breasts_ ga>> 조금 아프다.
<<pain 1>><<gpain>>
<br>
<</if>>
부끄럽지만, 당신은 곧 몸에서 먼지를 털어낸다.
<br><br>
<<elseif !$worn.over_upper.type.includes("naked")>>
경기 도중 공이 당신의 가슴과 부딪혀, 당신을 널브러지게 한다.
<<set $worn.over_upper.integrity -= 1>><<set $worn.upper.integrity -= 1>><<integritycheck>><<exposure>>
<<if $player.gender_appearance is "m" or !$worn.over_upper.type.includes("naked") or !$worn.upper.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
부끄럽지만, 당신은 곧 몸에서 먼지를 털어낸다.
<br><br>
<<else>>
<<if $uncomfortable.nude is false>>
더 나쁜 것은, 당신의 옷이 너덜너덜해져서, 가슴을 드러낸다는 것이다. 두 팀 모두에서 웃음과 외설적인 몸짓이 터져 나오지만, 당신은 짜릿함을 느낀다.
<<garousal>><<arousal 300>><<towelup>>
<<else>>
더 나쁜 것은, 당신의 옷이 너덜너덜해져서, 가슴을 드러낸다는 것이다. 얼굴이 빨개지며 수건으로 당신의 존엄성을 지키기 위해 허둥거리자 두 팀 모두에서 웃음과 외설적인 몸짓이 터져 나온다.
<<garousal>><<gstress>><<gtrauma>><<arousal 300>><<stress 3>><<trauma 3>><<towelup>>
<</if>>
<</if>>
<<else>>
경기 도중 공이 당신의 가슴과 부딪혀, 당신을 널브러지게 한다.
<<set $worn.upper.integrity -= 1>><<set $worn.under_upper.integrity -= 1>><<integritycheck>><<exposure>>
<<if $player.gender_appearance is "m" or !$worn.upper.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
부끄럽지만, 당신은 곧 몸에서 먼지를 털어낸다.
<br><br>
<<else>>
<<if $uncomfortable.nude is false>>
더 나쁜 것은, 당신의 옷이 너덜너덜해져서, 가슴을 드러낸다는 것이다. 두 팀 모두에서 웃음과 외설적인 몸짓이 터져 나오지만, 당신은 짜릿함을 느낀다.
<<garousal>><<arousal 300>><<towelup>>
<<else>>
더 나쁜 것은, 당신의 옷이 너덜너덜해져서, 가슴을 드러낸다는 것이다. 얼굴이 빨개지며 수건으로 당신의 존엄성을 지키기 위해 허둥거리자 두 팀 모두에서 웃음과 외설적인 몸짓이 터져 나온다.
<<garousal>><<gstress>><<gtrauma>><<arousal 300>><<stress 3>><<trauma 3>><<towelup>>
<</if>>
<br><br>
<</if>>
<</if>>
<!-- end of RNG -->
<</if>>
<<else>>
당신은 즐거운 시간을 가진다.
<br><br>
<</if>>
<<if Time.dayState is "night">>
해가 완전히 진 상태에서 경기를 계속하는 것은 어려울 것이다. <<person1>><<person_ un>> 해변 파티에 간다고 말하며 당신을 초대한다.
<br><br>
<<link [[승낙한다 (0:10)|Beach Party Chat]]>><<pass 10>><<endevent>><<lstress>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[핑계를 대고 작별 인사를 한다|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
<<link [[계속 한다 (0:30)|Beach Volleyball Play]]>><<athletics 3>><<physique 1>><<pass 30>><<stress -6>><<tiredness 6>><<status 1>><</link>><<gcool>><<gathletics>><<lstress>><<gtiredness>>
<br>
<<link [[그만둔다|Beach]]>><<endevent>><</link>>
<br><br>
<</if>><<location "beach">><<effects>>
<<if $phase is 0>>
당신은 대화에 참여한다.
<<if $allure gte 3000>>
당신은 빠르게 관심의 대상이 된다.
<<elseif $allure gte 2000>>
당신은 쉽게 당신의 방식대로 시선을 끈다.
<<elseif $allure gte 1000>>
사람들은 당신이 말할 때 당신을 알아보지만, 그렇지 않을 때에는 당신을 내버려둔다.
<<else>>
당신은 음침해서, 사람들은 마치 당신의 존재를 느끼지 못하는 것처럼 당신을 두고 끊임없이 이야기한다.
<</if>>
<<if Time.dayState isnot "night">>
지평선에 해가 뜨고 남은 학생들은 집으로 향한다.
<br><br>
<<link [[다음|Beach]]>><<endevent>><</link>>
<br>
<<else>>
<br><br>
<<set $eventcheck to random(1, 10000)>>
<<if $eventcheck gte (9900 - ($allure))>>
<<generatey1>><<person1>>한 <<person_ i>> 당신의 옆에 앉아 당신에게 음료를 건넨다.
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[마신다 (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<alcohol 60>><<set $phase to 1>><<status 1>><<wearProp "beerbottle">><</link>><<gcool>><<lstress>>
<</if>>
<br>
<<link [[그냥 이야기한다 (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[떠난다|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
<<link [[계속한다 (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[떠난다|Beach]]>><<endevent>><</link>>
<br><br>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 21>>
당신은 <<person_ gwa>> 이야기하는 것을 즐긴다. <<He_ nun>> 당신이 보고 있지 않다고 생각할 때 당신의 몸을 ?admires.
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[마신다 (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<alcohol 60>><<set $phase to 1>><<status 1>><<if $propEquipped isnot 1>><<wearProp "beerbottle">><</if>><</link>><<gcool>><<lstress>>
<</if>>
<br>
<<link [[그냥 이야기한다 (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[떠난다|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
당신은 <<person_ gwa>> 이야기하는 것을 즐긴다. <<He_ nun>> 몸을 바싹 기대며 속삭인다. "조용한 곳으로 갈래?"
<br><br>
<<link [[네|Beach Party Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[아니요|Beach Party Chat]]>><<set $phase to 2>><<status 1>><</link>><<gcool>>
<br><br>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 11>><<set $phase to 0>>
<<He_ nun>> 실망했지만, 다른 곳으로 떠나기 전에 정중하게 작별 인사를 한다.
<br><br>
<<link [[계속한다 (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><<endevent>><</link>><<gcool>><<lstress>>
<br>
<<link [[떠난다|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
<<He_ nun>> 당신의 목을 움켜잡는다. "글쎄, 그건 예의가 아니지. 내 생각에 너는 교훈이 필요하겠어." <<He_ nun>> 당신을 일으켜 세우고 다른 사람들로부터 당신을 강제로 떼어놓기 시작한다.
<br><br>
<<link [[계속한다|Beach Party Rape]]>><<set $molestationstart to 1>><<set $timer to 10>><</link>>
<br><br>
<</if>>
<</if>><<location "beach">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
이렇게 노출이 심한 상태에서 춤을 계속 출 수 있는 방법은 없다! 얼굴을 붉히면서, 당신은 그 자리를 벗어난다.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>>
이렇게 노출이 심한 상태에서 춤을 계속 출 수 있는 방법은 없다! 얼굴을 붉히면서, 당신은 그 자리를 벗어난다.
<br><br>
<</if>>
<<if $danceevent is "rape">>
<<link [[다음|Beach Party Dance Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $danceevent is "finish">>
<<link [[다음|Beach Party]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[도망친다|Changing Room]]>><<clotheson>><<endevent>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[도망친다|Changing Room]]>><<clotheson>><<endevent>><</link>>
<<else>>
<<link [[그만둔다|Beach Party]]>><<clotheson>><<endevent>><</link>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<promiscuity1>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<He_ nun>> 조용히 당신의 손을 잡고 당신을 다른 사람들에게서 멀어지게 한다. 다른 사람들에게 들리지 않을 정도로 먼 모래 언덕으로 당신이 걸어 들어가자, <<he_ ga>> 돌아서서 당신을 껴안는다.
<br><br>
<</if>>
<<location "beach">><<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음->Beach Party Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<<if $alarm is 1>>
<<if $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Party Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Party Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Party Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Party Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Party Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Party Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<<hand_gag 0 left>>
<<set $NPCList[0].righthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<</if>>
<<effects>>
<<if $timer is 0 and $rescue is 1>>
<<set $rescue to 0>>
당신은 모래언덕 뒤를 걷는다. 누군가가 당신을 도와주기에 당신은 너무 멀리 있다.
<<elseif $timer gte 1>>
당신은 무리에서 더 멀리 떨어져 있지만, 그들은 여전히 시야에 있다.
<<else>>
<</if>>
<br><br>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Beach Party Rape Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Party Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Party Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Party Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Party Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Party Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Party Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $rescued += 1>>
<<He_ nun>> 당신의 외침에 몇 개의 머리가 돌아가는 것을 알아차린다. <<his_ yi>> 친구들에게로 돌아가기 전에 <<He_ ga>> 분노에 차서 당신을 쳐다보며 외친다. "미친 <<slutPost>> 같으니!" <<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><</link>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He_ nun>> 당신을 모래 위로 민다.
<<violence 1>>
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이, <<he_ nun>> <<his_ yi>> 친구들에게로 돌아간다.
<br><br>
<<else>>
<<he_ nun>> 미소를 지으며 당신에게 다가가 속삭인다. "착한 <<girl_ iya>>." <<He_ nun>> 당신을 모래 위에 쓰러진 채 두고 떠난다.
<br><br>
<</if>>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><</link>><<effects>>
<<He_ nun>> 고통으로 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><</link>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He_ nun>> 당신을 모래 위에 떨어뜨린다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이, <<he_ nun>> 떠난다.
<br><br>
<<else>>
<<he_ nun>> 웃으면서 당신의 볼에 키스한다. <<he_ nun>> 일어나서 당신을 모래 위에 쓰러진 채 두고 떠난다.
<br><br>
<</if>>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><</link>><<effects>>
<<if Time.dayState isnot "night">>
<<He_ nun>> 고통으로 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<<else>>
<<He_ nun>> 고통으로 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><</link>><<person_ i>> 당신을 떠난다. <<He_ nun>> 풀이 죽어 보인다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<if Time.dayState isnot "night">>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Party Dance Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Party Dance Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Party Dance Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Beach Party Dance Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Beach Party Dance Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Beach Party Dance Rape]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $audience is 1>>
<<person1>><<person_ i>> 절정에 달했을 때 군중 속에서 환호성이 터져 나온다. <<tearful>> 당신은 누군가가 다른 마음을 품기 전에 비틀거리며 가까스로 달아난다.
<<elseif $audience lte 6>>
<<person1>><<person_ gwa>> <<person2>><<person_ un>> 서로 하이파이브를 한다. <<tearful>> 당신은 군중들이 서로 축하하는 동안 비틀거리며 가까스로 달아난다.
<<else>>
공연을 즐긴 듯한 관중들 사이에서 환호성이 터져 나온다. <<tearful>> 당신은 누군가가 다른 마음을 품기 전에 비틀거리며 가까스로 달아난다.
<</if>>
<<stealclothes>>
<<endcombat>>
<<link [[다음|Beach]]>><</link>><<effects>>
<<if Time.dayState isnot "night">>
<<He_ nun>> 고통으로 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<<else>>
<<He_ nun>> 고통으로 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><</link>><<athletics 4>>
<<pass 30>><<location "beach">><<effects>>
당신은 해안을 따라 달린다.
<<if Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
파도가 부서지는 소리가 억수 같은 비와 경쟁한다.
<<elseif Weather.precipitation is "snow">>
<<if Weather.BodyTemperature.state is "comfy">>
차가운 밤바람이 당신에게 활력을 준다.
<<else>>
당신은 얼어붙는 듯한 밤바람에 몸을 떤다.
<<gstress>><<stress 6>>
<</if>>
<<elseif !Weather.isOvercast>>
차가운 밤바람이 당신에게 활력을 준다.
<<else>>
시원한 밤바람이 피부에 닿아 기분이 좋다.
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
젖은 모래를 가로질러 달릴 때 빗방울이 당신을 덮친다.
<<elseif Weather.precipitation is "snow">>
<<if Weather.BodyTemperature.state is "comfy">>
젖은 모래를 가로질러 달릴 때, 떨어지는 눈이 당신의 얼굴을 향해 날아든다.
<<else>>
당신은 얼어붙는 듯한 바람에 몸을 떤다.
<<gstress>><<stress 6>>
<</if>>
<<elseif !Weather.isOvercast>>
태양의 강렬함이 당신을 지치게 한다.
<<tiredness 6>><<gtiredness>>
<<else>>
시원한 날씨가 조깅을 즐겁게 만든다.
<</if>>
<</if>>
<<tiredness 6>><<stress -6>>
<br><br>
<<link [[다음|Beach]]>><</link>><<pass 30>><<location "beach">><<effects>>
당신은 해안을 따라 걷는다.
<<if Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
비가 억수같이 쏟아지며 산책 중인 당신을 흠뻑 젖게 만든다.
<<elseif Weather.precipitation is "snow">>
산책 중인 당신을 향해 검은 눈이 날아든다.
<<elseif !Weather.isOvercast>>
파도 소리가 당신의 감각을 가득 채운다.
<<else>>
밤은 시원하고 당신을 편안하게 한다.
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
쏟아지는 비가 모래밭을 적신다.
<<elseif Weather.precipitation is "snow">>
산책 중인 당신을 향해 눈이 날아든다.
<<elseif !Weather.isOvercast>>
태양의 열기가 너무 강해서 당신은 지치기 시작한다.
<<tiredness 3>><<gtiredness>>
<<else>>
시원한 날씨가 즐거운 산책을 만든다.
<</if>>
<</if>>
<<tiredness 3>><<stress -5>>
<br><br>
<<link [[다음|Beach]]>><</link>><<location "beach">><<effects>>
<<set $daily.beachStrip to 1>>
<<strip>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
당신은 흥분감에 몸을 떨며 옷을 벗고 당신의 <<lewdness_ rul>> 해변의 모두가 볼 수 있도록 드러낸다. 사람들은 당신이 처음에 얼마나 옷을 벗었는지조차 깨닫지 못한다. 어쨌든 이곳에서는 많은 사람들이 옷을 거의 입지 않는다. 하지만 당신만큼 제대로 입지 않은 사람은 없고, 사람들은 알아차리기 시작한다.
<br><br>
한 <<person1>><<person_ un>> 당신을 보고 헉 소리를 낸다. 한 <<person2>><<person_ un>> <<his_ yi>> 눈을 돌리고 어떻게 해서라도 당신을 보지 않으려고 한다. 한 <<person3>><<person_ un>> 눈을 떼지 못하며 침을 흘리려 하는 것 같다. 당신은 이것이 가장 일반적인 반응이라는 사실에 만족한다. 당신은 당신의 <<genitals_ ga>> 부끄럽지 않다. 당신은 자랑할 만한 모든 것을 가지고 있다.
<<exhibitionism5>>
<<flaunting>> 당신은 해변을 거닐며, 당신이 가는 곳 어디든 시선을 끈다.
<<if $player.penisExist and $player.vaginaExist and !$worn.genitals.type.includesAll("chastity", "hidden") and $rng % 2 == 0>>많은 시선들이 당신의 성기에 고정되고, 당신의 독특함에 경외심을 느낀다.
<<elseif $player.breastsize gte 6 and $rng % 2 == 0>>많은 시선들이 당신의 <<breasts_ ro>> 쏠린다.
<<elseif $player.penisExist and $player.penissize gte 3 and !$worn.genitals.type.includesAll("chastity", "hidden")>>많은 시선들이 당신의 <<penis_ ro>> 고정된다.
<<elseif $beauty gte (($beautymax / 7) * 5) and $rng % 3>>몇몇은 입을 벌린 채로 당신의 벌거벗은 아름다움에 넋을 잃고 쳐다본다.
<<elseif $physique gte (($physiquesize / 7) * 5)>>몇몇은 이렇게 멋진 체형이 완전히 내보여지는 것을 보고 놀라워한다.
<<elseif $worn.genitals.type.includesAll("chastity", "hidden")>>몇몇은 당신의 <<worn_genitals_name_ ul>> 호기심 어린 표정으로 쳐다본다.
<</if>>
산들바람이 당신의 맨살을 어루만질 때마다 당신이 노출되어 있다는 것을 상기시킨다. 당신은 아주 자유롭고, 힘차고 섹시하다고 느낀다.
<<endevent>>
<<beach_strip_events>><<location "beach">><<effects>>
당신은 이제 충분히 놀았다고 생각하고 옷을 챙긴다.
<<clotheson>>
"감사합니다." 구조대원이 안심한 듯 말한다. "저는 경찰을 끌어들이고 싶지 않았습니다. 이제부터는 옷차림을 유지하도록 하세요."
<br><br>
<<endevent>>
<<link [[다음|Beach]]>><</link>>
<br><<location "beach">><<effects>>
<<if $speech_attitude is "meek">>
"하지만 난 보여야 해요."라고 당신은 말한다. "내가 아름답지 않나요?" 팔을 옆구리에 대고 빙글빙글 돌린다. "모든 사람이 볼 수 있도록 허용되어야 해요." 당신은 서둘러 떠난다.
<<elseif $speech_attitude is "bratty">>
당신은 엉덩이에 손을 얹고 입을 삐죽거린다. "아니면 뭐요? 제가 그렇게 하도록 해보시든가요." 당신은 돌아서서 몸을 앞으로 숙이고 당신의 <<bottom_ ul>> 한 대 때린 뒤 어슬렁어슬렁 떠난다.
<<else>>
"싫어요." 당신은 말한다. "당신이 날 통제하게 놔두지는 않을 거예요. 하지만 함께 즐기는 건 환영이에요." 당신은 킥킥거리고는 서둘러 떠난다.
<</if>>
<br><br>
<<endevent>>
당신은 모래를 가로질러 달리고 파도를 가르며 한 시간을 보낸다. 햇빛은 맨살에 따뜻하고 부드럽게 느껴진다. 하지만 잠시 후, 바람이 불기 시작하고 추위가 당신을 오들오들 떨게 만든다. 당신은 일단 옷을 입기로 결정한다. 항상 또 다른 날이 있다.
<br><br>
<<link [[다음|Beach]]>><<clotheson>><</link>>
<br><<location "beach">><<effects>>
당신은 모래를 가로질러 달려가 파도를 헤치며 첨벙거린다. 햇빛은 맨살에 따뜻하고 부드럽게 느껴진다. 하지만 잠시 후, 바람이 불기 시작하고 추위가 당신을 오들오들 떨게 만든다. 당신은 일단 옷을 입기로 결정한다. 항상 또 다른 날이 있다.
<br><br>
<<endevent>>
<<if $rng % 2 == 0>>
<<link [[다음|Beach]]>><<clotheson>><</link>>
<<else>>
<<link [[다음|Beach Clothes Stolen 1]]>><</link>>
<</if>>
<br><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
당신은 <<person_ "에게">> 가까이 다가간다. "나는 옷을 입을 수 있어요." 당신은 <<his_ yi>> 팔에 기대며 말한다. "아니면 재미를 좀 볼 수도 있고요."
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<<he_ nun>> 당신의 <<genitals_ rul>> 향해 손을 뻗지만, 이내 멈추고 침을 꿀꺽 삼킨다. "괘-괜찮다면," <<he_ ga>> 당신의 허리를 잡는다. "조금 재미를 보고싶은데."
<br><br>
<<link [[다음|Beach Strip Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"나-난-싫어," <<he_ ga>> 말을 더듬으며 당신에게서 떨어진다. "지-지금 당장 옷 입어, 그렇지 않으면 경찰을 부를거야!"
<br><br>
<<link [[요구에 따른다|Beach Strip Comply]]>><</link>>
<br>
<<link [[거절한다 (1:00)|Beach Strip Refuse]]>><<stress -12>><<trauma -6>><<crimeUp 50 "exposure">><<pass 1 hour>><</link>><<crime "exposure">><<ltrauma>><<lstress>>
<br>
<</if>><<if $phase is 0>>
<<person_ un>> 떨리는 손을 간신히 제어하면서, 카메라를 꺼내려고 한다.
당신이 <<him_ "에게">> 다가갔을 때, <<his_ yi>> 카메라는 거의 준비되었다.
<<if $uncomfortable.nude is false>>
"자-잠깐!" 당신이 <<him_ ul>> 지나쳐 걸어갈 때, 그가 헐떡인다.
<<else>>
"자-잠깐!" 당신이 <<him_ ul>> 지나쳐 뛰어갈 때, 그가 헐떡인다.
<</if>>
<br>
<<his_ yi>> 카메라 뒤에서 미친 듯이 찰칵찰칵 소리가 나기 시작한다.
<br>
<br>
"적어도 나는 <<pher_ yi>> 엉덩이를 찍았어!" <<he_ ga>> 한숨을 내쉰다.
<<fameexhibitionism 1>>
<br>
<br>
<<endevent>>
<<elseif $phase gte 1>>
당신은 <<person_ yi>> 앞에서 멈춰서서 당신의 <<lewdness_ rul>> 과시하며 몇 가지 포즈를 취한다.
<br>
카메라의 셔터가 미친 듯이 찰칵거린다.
<<person_ un>> <<his_ yi>> 떨리는 손을 간신히 제어하면서 카메라를 안정시키려고 노력한다.
<br><br>
<<if $phase is 2 and $player.breastsize gte 2>>
<<set $proud_of_breasts to 0>>
<<if $acceptance_breasts_small gte 999 and $player.breastsize lte 5>>
<<set $proud_of_breasts to 1>>
<<elseif $player.breastsize lte 7 and $player.breastsize gte 6>>
<<set $proud_of_breasts to 1>>
<<elseif $acceptance_breasts_big gte 999 and $player.breastsize gte 8>>
<<set $proud_of_breasts to 1>>
<</if>>
<<if $proud_of_breasts is 1>>
당신은 가슴을 앞으로 내밀고 자랑스럽게 당신의 <<breasts_ rul>> 과시한다.
카메라가 끝없이 찰칵거리는 동안, 당신은 다른 포즈로 가슴을 뽐낸다.
당신은 가슴을 두 손으로 감싸고, 맞대어 문지르고, 주무르고 애무하는 내내 카메라와 당당하게 눈을 마주친다.
<<person_ un>> 사진을 최대한 많이 찍는 것에 집착하는 것 같다.
<br><br>
<</if>>
<</if>>
<<if $exposed gte 2>>
당신은 천천히 돌아서서, <<him_ "에게">> 당신의 발가벗은 <<bottom_ ul>> 잘 보이게 한다.
당신이 뒤를 뽐내는 포즈를 취할 때, 당신의 등 뒤에서 카메라가 찰칵거리는 소리가 계속 들린다.
<br><br>
<<if $phase is 2>>
당신은 카메라를 등진 채로, 당신의 다리를 벌리고 천천히 몸을 굽혀서, <<him_ "에게">> 당신의 <<genitals_ wa>> 항문이 뒤에서 잘 보이도록 한다.
카메라가 찰칵거리는 소리가 강해진다.
<<if $player.bodyliquid.vagina.semen gte 3>>
당신은 정액이 당신의 <<pussy_ "에서">> 흘러내려 당신의 다리를 타고 흐르는 것을 느낀다.
<<garousal>><<arousal 200>>
<<elseif $player.bodyliquid.anus.semen gte 3>>
당신은 정액이 당신의 항문에서 나와 당신의 다리를 타고 흐르는 것을 느낀다.
<<garousal>><<arousal 200>>
<<else>>
<<garousal>><<arousal 100>>
<</if>>
<br><br>
<<if $player.vaginaExist>>
당신은 뒤를 보기 위해 목을 굽히고, 카메라를 똑바로 쳐다보며 "좀 더 가까이서 찍는 게 어때요?"라고 제안한다. 당신은 두 손으로 <<bottom_ ul>> 잡는다. 그리고 나서, 카메라를 응시하며 당신의 <<pussy_ rul>> 벌린다.
<br>
<<if $player.bodyliquid.vagina.semen gte 2>>
정액이 당신의 <<pussy_ "에서">> 모래 위로 떨어진다. 그 광경은 <<person_ "에게">> 너무 많은 것을 증명하고 <<he_ nun>> 카메라를 모래에 떨어뜨린다. <<he_ nun>> 흥분으로 떨면서 재빨리 그것을 집어들고, 열정적으로 더 가까이 다가간다.
<<else>>
<<person_ un>> 분명히 충격을 받았지만 열정적으로 더 가까이 다가간다.
<</if>>
<<His_ yi>> 카메라가 너무 가까이 와서 거의 당신의 <<pussy_ "에">> 닿을 지경이다. <<he_ nun>> 넋을 잃은 채로, 쉬지 않고 사진을 찍는다.
<br><br>
당신은 한 손의 손가락으로 당신의 <<pussy_ rul>> 벌리고, 다른 한 손의 손가락을 당신의 구멍에 끼운다. 당신은 카메라가 당신의 음란한 행동을 영원히 사라지지 않도록 한다는 것에 흥분한다.
<<garousal>><<arousal 300 "genitals">>
<br><br>
<</if>>
당신은 <<person_ i>> 충분한 사진을 찍었다고 판단한 후, 돌아서서 카메라에 키스를 날린다.
<<else>>
당신은 <<him_ i>> 충분한 사진을 찍었다고 판단한 후, 돌아서서 카메라에 키스를 날린다.
<</if>>
<br><br>
당신이 떠날 때, <<he_ nun>> <<his_ yi>> 끝없는 촬영을 멈추지 않은 채로 재빨리 "고마워!"라고 내뱉는다.
<<fameexhibitionism 15>>
<<else>>
당신은 <<he_ ga>> 사진을 충분히 찍었다고 판단한 후, 돌아서서 카메라에 키스를 날린다.
당신이 그곳을 벗어날 때, <<he_ nun>> <<his_ yi>> 끝없는 촬영을 멈추지 않은 채로 재빨리 "고마워." 라고 중얼거린다.
<<fameexhibitionism 10>>
<</if>>
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Beach Strip End]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Beach Strip Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Beach Strip Sex]]>><</link>></span><<nexttext>>
<</if>><<location "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"나는 단지 네가 옷을 입게 하려고 했을 뿐이야!" <<he_ ga>> 설득력 없이 말한다.
<br><br>
그래도 날씨가 추워지고 있으니, 당신은 일단 옷을 입기로 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 <<person_ ul>> 모래 위로 밀치고 달아난다.
<br><br>
날씨가 추워지고 있으니, 당신은 일단 옷을 입기로 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"나는 단지 네가 옷을 입게 하려고 했을 뿐이야!" <<he_ ga>> 설득력 없이 말한다.
<br><br>
그래도 날씨가 추워지고 있으니, 당신은 일단 옷을 입기로 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|Beach]]>><</link>>A <<generatey1>><<person1>><<person>> walks up to you.
<br><br>
"You're so brave," <<he>> says. "Thanks for making the beach so much more fun today."<<gcool>><<status 5>>
<br><br>
<<Hes>> staring directly at your naked body, and you can clearly see <<him>> getting aroused. You blush and return to your splashing.
<br><br>
<<endevent>>
<<link [[다음|Beach Strip Group 3]]>><</link>>For the next hour, the beach has effectively been turned into a nude beach.
<br><br><<pass 1 hour>>
You and the others chat and play in the water completely naked. Any embarrassment is quickly forgotten, and it turns from a thrill into something far more casual.
<br><br>
Eventually you get tired and say your goodbyes. You walk back onto the beach and get dressed. You see the lifeguard staring angrily at you as you fix your clothing.
<br><br>
<<link [[다음|Beach]]>><<clotheson>><<endevent>><</link>>
<br>"No thanks, I'm having fun by myself," you say.
<br><br>
The <<person1>><<person>> shrugs and returns to <<his>> party. You continue enjoying your naked romp until you decide it's time to get dressed.
<br><br>
<<link [[다음|Beach]]>><<clotheson>><<endevent>><</link>>
<br>"Sure!" you say. The <<person>> smiles, and you follow <<him>> back to the party.
<br><br>
You feel everyone's eyes on your body as you walk onto the dry sand and into the campsite. You are soon surrounded by two dozen people your own age. You quickly become the centre of attention.
<br><br>
<<if playerBellyVisible()>>
A <<generatey2>><<person2>><<person>> almost passes you a cold beer, but stops when <<he>> sees your baby bump.
<<else>>
<<wearProp "beerbottle">>
You're handed a cold beer by a <<generatey2>><<person2>><<person>>.
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
You're not comfortable drinking while you know you're pregnant.
<br><br>
You hold the bottle while making conversation. If anyone notices your abstinence, they don't address it.
<br><br>
<<else>>
You politely sip the beer while making conversation. <<alcohol 60>>
<br><br>
<</if>>
<</if>>
Your nudity is the hottest topic of conversation. "We go to school together, you know," a <<generatey3>><<person3>><<person>> says. "Can't say I'm surprised to see you here like this."
<br><br>
"I wish I was as bold as you," a <<generatey4>><<person4>><<person>> adds with a blush. "I would if my butt looked as nice as yours."
<br><br>
"Yeah, I can't stop looking at it." The <<person3>><<person>> leers at you, but before <<he>> can try anything, <<his>> friend pulls <<him>> aside for a game of beer pong.
<br><br>
<<link [[다음|Beach Strip Party Agree 2]]>><</link>>Despite the occasional lewd remark, no one tries to grope or molest you.
<br><br>
You spend the next hour hanging out and enjoying the attention. Several people have their phones out and openly take footage of you. You agree to take several staged photos with the others and a big group photo with the whole party. <br> <<gcool>><<status 10>><<fameexhibitionism 30 "pic">>
<br><br>
As the party begins to die down, you say your goodbyes and leave, returning to your clothes. You get dressed and end your naked day at the beach.
<br><br>
<<link [[다음|Beach]]>><<clotheson>><<endevent>><</link>>
<br><<location "beach">><<effects>>
<<fameexhibitionism 20 "pic">>
<<flaunting>> 당신은 물에서 나오며 <<lewdness_ rul>> 자유롭게 드러낸다. 당신은 곧 휘파람과 환호, 칭찬에 둘러싸여 관심의 중심이 된다. 몇몇 사람들은 박수를 치기 시작하고 다른 사람들은 카메라를 찾기 위해 허둥댄다.
<<if $uncomfortable.nude is false>>
당신은 수많은 시선이
<<if $player.penisExist and $player.vaginaExist and !$worn.genitals.type.includesAll("chastity", "hidden") and $rng % 2 == 0>>당신의 <<genitals_ rul>> 넋을 잃고 바라보는 것에 흥분감과 자극을 느끼며
<<elseif $player.bottomsize gte 4 and $rng % 2 == 0>>살랑대는 당신의 <<bottom_ ul>> 음흉하게 쳐다보는 것에 흥분감과 자극을 느끼며
<<elseif $player.breastsize gte 6 and $rng % 2 == 0>>당신의 <<breasts_ rul>> 넋을 잃고 바라보는 것에 흥분감과 자극을 느끼며
<<elseif $player.penisExist and $player.penissize gte 3 and !$worn.genitals.type.includesAll("chastity", "hidden")>>당신의 <<penis_ rul>> 넋을 잃고 바라보는 것에 흥분감과 자극을 느끼며
<<elseif $beauty gte (($beautymax / 7) * 5) and $rng % 3>>당신의 아름다운 나체에 감탄하는 것에 흥분감과 자극을 느끼며
<<elseif $physique gte (($physiquesize / 7) * 5)>>당신의 멋진 체형에 감탄하는 것에 흥분감과 자극을 느끼며
<<else>>당신을 음흉하게 쳐다보는 것에 흥분감과 자극을 느끼며
<</if>>
모래를 가로질러 행진한다.
<br><br>
당신은 탈의실로 걸어 들어간다. 아주 천천히, 당신은 등 뒤의 문을 닫는다. 당신의 맥박이 정상으로 돌아오면서 당신의 몸이 잠시 떨린다.
<<elseif $uncomfortable.nude is true>>
<<if $player.penisExist and $player.vaginaExist and !$worn.genitals.type.includesAll("chastity", "hidden") and $rng % 2 == 0>>당신은 당신의 <<genitals_ rul>> 훑어보는 수많은 시선에 당황스러움을 느낀다.
<<elseif $player.breastsize gte 6 and $rng % 2 == 0>>당신은 당신의 <<breasts_ rul>> 훑어보는 수많은 시선에 당황스러움을 느낀다.
<<elseif $player.penisExist and $player.penissize gte 3 and $rng % 2 == 0 and !$worn.genitals.type.includesAll("chastity", "hidden")>>당신은 당신의 <<penis_ rul>> 훑어보는 수많은 시선에 당황스러움을 느낀다.
<<elseif $beauty gte (($beautymax / 7) * 5) and $rng % 3>>수많은 시선이 당신의 벌거벗은 아름다움을 훑는 것을 느끼면서 당신의 벌거벗은 몸 구석구석이 따끔거린다.
<<elseif $physique gte (($physiquesize / 7) * 5)>>수많은 시선이 당신의 멋진 체형을 훑는 것을 느끼면서 당신의 탄탄한 몸 구석구석이 따끔거린다.
<<else>>수많은 시선이 당신을 훑는 것을 느끼면서 당신의 벌거벗은 몸 구석구석이 따끔거린다.
<</if>>
<br><br>
당신은 탈의실로 들어가 당신 뒤의 문을 재빨리 닫는다. 당신은 탈의실에 기대어 당신의 맥박이 느려지기를 기다린다.
<</if>>
<br>
<<if $phase is 0>>
<<exhibitionism5>>
<<else>>
<<exhibitionism2>>
<</if>>
<<link [[다음|Changing Room]]>><</link>>
<br><<wearProp "milkshake">>
<<effects>>
당신은 카페에서 사온 밀크셰이크를 마신다. 그것은 맛있고, 한 모금 마실 때마다 스트레스가 녹아내린다.
<br><br>
<<if $location is "park">>
<<link [[다음|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<<else>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<</if>>After spending some time naked on the beach, you return to your clothes, only to catch a <<generate1>><<person1>><<person>> stealing them!
<br><br>
<<link [[Chase after them|Beach Clothes Stolen 2]]>><</link>>
<br>
<<link [[Run to the Changing Room|Beach Clothes Stolen Changing Room 1]]>><</link>>
<br>You watch helplessly as <<he>> grabs your clothes, leaving you naked on the beach. You cover yourself as best you can and run into the changing booth.
<br><br>
<<link [[다음|Changing Room]]>><<endevent>><<ruined>><</link>>
<br>"Hey!" you shout.
<br><br>
The <<person>> quickly grabs the last of your clothes and runs off. You take off after <<him>>, running as fast as you can over the sand.
<<if $leftarm is "bound" and $rightarm is "bound">>
You can't even cover yourself up with your arms bound like this, leaving your whole body exposed to the beach.
<<else>>
You try to cover yourself with your arms, but it slows you down too much. Soon you drop your arms, leaving your whole body exposed to the beach.
<</if>>
<br><br>
The <<person>> runs down the beach, passing many other people. It's obvious <<hes>> a thief, but no one tries to stop <<him>>. Instead, the onlookers shout and taunt you. You're able to spot a few of them holding their phones, filming the whole thing.
<br><br>
<<link [[다음|Beach Clothes Stolen 3]]>><</link>><<athleticsdifficulty 1 1000>><<if $athleticsSuccess>>
You <span class="green">successfully</span> catch up to <<him>> and tackle <<him>> to the ground. While the <<person>> is recovering, you grab your clothes as quickly as you can.
<br><br>
"It was just a joke, lighten up," <<he>> says meekly.
<br><br>
You ignore <<him>> as you put your clothes on, finally covering yourself again.<<clotheson>>
<br>
<<link [[다음|Beach]]>><<endevent>><</link>>
<br>
<<else>>
<<Hes>> heading towards the street. You're almost able to grab <<him>>, but <<he>> makes it onto the sidewalk. The firmer ground helps <<him>> speed up, and <<he>> heads down the street, into a far more public and crowded area than the beach.
<br>
<<link [[Chase after them|Beach Clothes Stolen 4]]>><</link>>
<br>
<<link [[Run to the Changing Room|Beach Clothes Stolen Changing Room 2]]>><</link>>
<br>
<</if>>You are already attracting attention and stares. You decide to turn around and run back to the beach. You quickly streak back to the safety of the changing booth. <<gstress>><<gtrauma>><<stress 3>><<trauma 3>>
<br><br>
<<link [[다음|Changing Room]]>><<endevent>><<ruined>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">><<getTarget true>>
<<if $athleticsSuccess>>
You <span class="green">successfully</span> catch up to <<him>> and tackle <<him>> to the ground. While the <<person>> is recovering, you grab your clothes as quickly as you can.
<br><br>
"It was just a joke, lighten up," <<he>> says meekly. You are still completely naked in public, and a crowd has formed around you. They all stare as you dress yourself as quickly as possible, finally covering yourself.
<br><br>
You walk off, trying to stifle your embarrassment. <<clotheson>>
<br>
<<link [[다음|Starfish Street]]>><<endevent>><</link>>
<br>
<<else>>
You think you are about to catch <<him>>, but outside the arcade, <<he>> slips into a crowd of people and disappears. You run past the crowd, trying to find <<him>>, but you see no sign of <<him>> or your clothes.
<br><br>
You spend a minute trying desperately to find out which direction the thief went, but you can no longer make <<him>> out amongst the many people milling about. Meanwhile, everyone can see your fully exposed <<genitals>>, <<if $player.breastssize gte 3>><<breasts>>,<</if>> and <<bottom>>. Hundreds of pictures must have been taken of you, and even more people are showing up and pulling out their phones. You try to find a way to escape.
<br><br>
Finally, you spot a gap in the crowd and run through. You run down the street, hearing laughter and shouts behind you. You sprint into the nearest alleyway and escape.
<<garousal>><<gstress>><<gtrauma>><<stress 6>><<trauma 6>><<arousal 600>><<fameexhibitionism 30 "pic">>
<br>
<<link [[다음|Industrial alleyways]]>><<endevent>><<ruined>><</link>>
<br>
<</if>><<location "beach">><<effects>>
<<generate1>><<person1>>당신은 해변에서 몸이 훤히 드러나는 수영복을 입은 사람들이나, 당신의 부탁을 승낙할 것 같은 사람들을 찾아본다.
<br><br>
<<if $rng gte 81>>
당신은 <<person_ i>> <<his_ yi>> 몸을 과시하며, <<generatep2>><<person2>><<person_ ul>> 꼬시려 시도하는 것을 본다. 그 시도는 먹히지 않는 것 같다.
<br><br>
<<person1>>
<<if $NPCList[0].penis isnot "none">>
<<link [[음경 측정을 부탁한다|Beach Phallus Flex]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[음핵 측정을 부탁한다|Beach Phallus Flex]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<generatep2>>당신은 서로 손을 잡고 있는 <<fullGroup_ ul>> 발견한다.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[음경 측정을 부탁한다|Beach Phallus Pair]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[음핵 측정을 부탁한다|Beach Phallus Pair]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $rng gte 41>>
당신은 어떤 <<person_ i>> 여러 무리들과 사람들 사이를 다니며, 돈을 구걸하는 모습을 발견한다.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[음경 측정을 부탁한다|Beach Phallus Beggar]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[음핵 측정을 부탁한다|Beach Phallus Beggar]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $rng gte 21>>
당신은 모래 위에 혼자 앉아있는 <<person_ ul>> 발견한다.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[음경 측정을 부탁한다|Beach Phallus Shy]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[음핵 측정을 부탁한다|Beach Phallus Shy]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<else>>
당신은 한 손으로 <<his_ yi>> 눈을 햇빛으로부터 가리고 해변을 둘러보는 <<person_ ul>> 발견한다.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[음경 측정을 부탁한다|Beach Phallus Scan]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[음핵 측정을 부탁한다|Beach Phallus Scan]]>><</link>><<promiscuous3>>
<br>
<</if>>
<</if>>
<<link [[다른 사람을 찾아본다 (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[그만둔다|Beach]]>><<pass 10>><<endevent>><</link>>
<br><<location "beach">><<effects>>
당신은 <<person2>><<person_ i>> 떠나가자 마자 <<person1>><<personPost>>에게 다가간다.
<br><br>
"너 다시 돌아올걸," 그 <<person_ un>> 말한다. <<He_ nun>> 당신을 돌아본다. "이봐," <<he_ ga>> 말한다. "원하는 게 뭐야?"
<br><br>
<<if $speech_attitude is "meek">>
당신은 <<him_ yi>> 눈을 똑바로 바라보지 못한다. 특히 이런 부탁을 할 때는 그렇다. "제-제가 이 줄자로 <<personpenis_ rul>> 좀 측정해봐도 괜찮을까요?" 당신은 묻는다. "제 과학 프로젝트에요."
<<elseif $speech_attitude is "bratty">>
"이제부터 제가 당신의 <<personpenis_ rul>> 측정할 거예요," 당신은 말한다. "과학을 위해."
<<else>>
"안녕하세요," 당신은 말한다. "학교에서 과학 프로젝트를 하고 있는데요. 이 줄자로 <<personpenis_ rul>> 측정해봐도 될까요?"
<</if>>
<<promiscuity3>>
<<He_ nun>> 입을 벌린 채 잠시 멍하니 있다가, 그러고는 웃음을 터뜨린다. "염병, 여기 학교들은 싹 다 지랄났네. 그런데 있지, 네가 먼저 보여주면, 나도 보여줄게." <<He_ nun>> 음흉하게 당신의 <<crotch_ rul>> 응시한다.
<br><br>
<<if $worn.lower.type.includes("naked")>>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[보여준다|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[보여준다|Beach Phallus Show]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[보여준다|Beach Phallus Show]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<</if>>
<<link [[다른 사람을 찾아본다 (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[그만둔다|Beach]]>><<pass 10>><<endevent>><</link>>
<br><<location "beach">><<effects>>
<<if $phase is 0>>
<<flaunting>> 당신은 당신의 <<worn_under_lower_name_ ul>> 제껴놓고, 당신의 <<genitals_ rul>> <<person_ ga>> 볼 수 있도록 노출시킨다.
<<else>>
당신은 당신의 <<worn_lower_name_ ul>> <<pulldown>>, 당신의 <<undies_ rul>> <<person_ ga>> 볼 수 있도록 노출시킨다.
<</if>>
<<if $phase is 0 or $phase is 1>>
<<exhibitionism5>>
<<His_ yi>> 눈이 휘둥그레진다. "진짜 그럴 줄은 몰랐는데," <<he_ nun>> 말하며, <<his_ yi>> 눈을 당신에게서 떼지 못한다. 망설임 없이, <<he_ nun>> <<if $pronoun is "m">><<his_ yi>> 수영복 바지를 끌어내리며<<else>><<his_ yi>> 비키니 팬티를 제끼며<</if>>, <<himself_ rul>> 노출시킨다. "바쁘니까 빨리 해."
<br><br>
당신은 무릎을 꿇고 <<his_ yi>> 것을 밑에서부터 끝까지 측정하고는, <<himPost>>에게 <<his_ yi>> 생활방식에 대한 질문을 한다. "이건 진짜 사생활을 침해하는 부분이지만," <<he_ ga>> 한번 그렇게 말하긴 했지만, <<he_ nun>> 모든 질문에 답해준다.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">당신은 당신이 측정한 음경 치수를 당신의 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">당신은 당신이 측정한 음핵 치수를 당신의 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<</if>>
<<link [[다음|Beach]]>><<endevent>><</link>>
<br>
<<else>>
<<exhibitionism2>>
"좋은 시작이야," <<he_ nun>> 말한다. "하지만 더 보여줘야만 해."
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[보여준다|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[추파를 던진다|Beach Phallus Flirt]]>><</link>>
<br>
<<link [[다른 사람을 찾는다 (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[그만둔다|Beach]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>><<location "beach">><<effects>>
"하지만 당신은 이미 절 많이 볼 수 있잖아요," 당신은 말한다. "그리고 저는 당신만큼 경험이 없어요."
<br><br>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He_ nun>> 낄낄 웃는다. "시도할 가치는 있었어," <<he_ nun>> 말한다. 망설임 없이, <<he_ nun>> <<if $pronoun is "m">><<his_ yi>> 수영복 바지를 끌어내리며<<else>><<his_ yi>> 비키니 팬티를 제끼며<</if>>, <<himself_ rul>> 노출시킨다. "바쁘니까 빨리 해."
<br><br>
당신은 무릎을 꿇고 <<his_ yi>> 것을 밑에서부터 끝까지 측정하고는, <<himPost>>에게 <<his_ yi>> 생활방식에 대한 질문을 한다. "이건 진짜 사생활을 침해하는 부분이지만," <<he_ ga>> 한번 그렇게 말하긴 했지만, <<he_ nun>> 모든 질문에 답해준다.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">당신은 당신이 측정한 음경 치수를 당신의 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">당신은 당신이 측정한 음핵 치수를 당신의 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<</if>>
<<link [[다음|Beach]]>><<endevent>><</link>>
<br>
<<else>>
"네가 나에게 요구하는 것보다 훨씬 조금밖에 볼 수 없잖아," <<he_ nun>> 말한다. "더 보여주거나 아님 딴 사람이나 괴롭혀라."
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[보여준다|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[다른 사람을 찾는다 (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[그만둔다|Beach]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>><<location "beach">><<effects>>
당신은 그 두 사람에게 다가간다. 그 <<person2>><<person_ nun>> 미소지으며 말한다. "우리가 어떻게 도와줄까?" <<he_ nun>> 말한다.
<br><br>
<<if $speech_attitude is "meek">>
당신은 <<him_ yi>> 눈을 똑바로 바라보지 못한다. 특히 이런 부탁을 할 때는 그렇다. "제-제가 이 줄자로 <<personpenis_ rul>> 좀 측정해봐도 괜찮을까요?" 당신은 묻는다. "제 과학 프로젝트에요."
<<elseif $speech_attitude is "bratty">>
"이제부터 제가 당신의 <<personpenis_ rul>> 측정할 거예요," 당신은 말한다. "과학을 위해."
<<else>>
"안녕하세요," 당신은 말한다. "학교에서 과학 프로젝트를 하고 있는데요. 이 줄자로 <<personpenis_ rul>> 측정해봐도 될까요?"
<</if>>
<<promiscuity3>>
<<He_ nun>> 웃음을 터뜨린다. "당연히 안되지." <<He_ nun>> <<person1>><<persons_ yi>> 팔을 잡는다. "하지만 <<He_ ga>> 기쁘게 도와줄거야."
<br><br>
그 <<person_ un>> 아연실색한다. "아니야," <<he_ nun>> 말한다. "그럴 일은 없어."
<br><br>
그 <<person2>><<person_ i>> <<person1>><<persons_ yi>> 귀에 무언가를 속삭이고, <<his_ yi>> 표정이 바뀐다. 그들은 서로의 시선을 공유한다. "좋아. 네가 약속한다면야."
<br><br>
"약속할게," 그 <<person2>><<person_ un>> 대답한다. <<He_ nun>> <<person1>><<person_ yi>> 앞에서 무릎을 꿇고 <<his_ yi>> <<if $pronoun is "m">>수영복 바지를<<else>>비키니 팬티를<</if>> 확 잡아내린다.
<br><br>
<<if $rng gte 61>>
당신은 무릎을 꿇고 <<his_ yi>> 것을 밑에서부터 끝까지 측정하고는, <<himPost>>에게 <<his_ yi>> 생활방식에 대한 질문을 한다. 그 <<person2>><<person_ un>> <<person1>><<himPost>>에 대한 대부분의 질문에 답한다. <<He_ nun>> 시간 내내 거북해보인다.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">당신은 당신이 측정한 음경 치수를 당신의 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">당신은 당신이 측정한 음핵 치수를 당신의 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<</if>>
<<link [[다음|Beach]]>><<endevent>><</link>>
<br>
<<else>>
당신이 <<his_ yi>> 것을 측정하기 위해 무릎을 꿇고 있을 때 그 <<person2>><<person_ i>> 당신 뒤에서 웅크리고 당신 입에 손을 올린다. "가만히 있어. 너는 이제 여기 있는 내 연인한테 친절하게 대해줘야 할 거야. 알겠어?" 그 <<person1>><<person_ un>> 미소 짓는다.
<br><br>
<<link [[다음|Beach Phallus Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<if $NPCList[0].penis is "clothed">><<set $NPCList[0].penis to 0>><</if>><<if $NPCList[0].vagina is "clothed">><<set $NPCList[0].vagina to 0>><</if>><<hand_gag 1 left>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Beach Phallus Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Beach Phallus Rape]]>><</link>></span><<nexttext>>
<</if>><<location "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"그런 개인정보를 원하다니," 그 <<person2>><<person_ nun>> 말한다. "뻔뻔하기는." 그들은 당신을 모래사장에 쓰러진 채 두고 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 <<person2>><<person_ ul>> 당신으로부터 밀치고 해변에서 더 사람으로 붐비는 장소로 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><</link>>
<br>
<<else>>
해변에 있는 사람들이 위아래로 둘러본다. 그 둘은 당신에게서 물러서서 빠르게 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><</link>>
<br>
<</if>><<location "beach">><<effects>>
당신은 <<personPost>>에게 다가간다. <<He_ nun>> 당신을 보며 미소 짓는다.
<br><br>
<<if $speech_attitude is "meek">>
당신은 <<him_ yi>> 눈을 똑바로 바라보지 못한다. 특히 이런 부탁을 할 때는 그렇다. "제-제가 이 줄자로 <<personpenis_ rul>> 좀 측정해봐도 괜찮을까요?" 당신은 묻는다. "제 과학 프로젝트에요."
<<elseif $speech_attitude is "bratty">>
"이제부터 제가 당신의 <<personpenis_ rul>> 측정할 거예요," 당신은 말한다. "과학을 위해."
<<else>>
"안녕하세요," 당신은 말한다. "학교에서 과학 프로젝트를 하고 있는데요. 이 줄자로 <<personpenis_ rul>> 측정해봐도 될까요?"
<</if>>
<<promiscuity3>>
당신이 말하자 <<His_ yi>> 미소가 점차 사라져갔지만, 갑자기 다시 돌아온다. "좋아," <<he_ nun>> 말한다. "돈을 낸다면 말이지. 내가 지금 좀 어려운 상황이라."
<br><br>
<<if $money gte 1000>>
<<link [[낸다 (£10)|Beach Phallus Pay]]>><<set $money -= 1000>><</link>>
<br>
<<link [[보답을 바라지 않고 돈을 준다 (£10)|Beach Phallus Charity]]>><<famegood 1>><<set $money -= 1000>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<<link [[다른 사람을 찾는다 (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[그만둔다|Beach]]>><<pass 10>><<endevent>><</link>>
<br><<location "beach">><<effects>>
당신운 <<himPost>>에게 돈을 준다. <<He_ nun>> 주변에 사람이 없는지 확인하기 위해 힐끗 보고선, <<his_ yi>> 성기를 노출시킨다.
<br><br>
당신은 무릎을 꿇고 <<his_ yi>> 것을 밑에서부터 끝까지 측정하고는, <<himPost>>에게 <<his_ yi>> 생활방식에 대한 질문을 한다. <<He_ nun>> 천천히 답한다.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">당신은 당신이 측정한 음경 치수를 당신의 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">당신은 당신이 측정한 음핵 치수를 당신의 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<</if>>
<<link [[다음|Beach]]>><<endevent>><</link>>
<br><<location "beach">><<effects>>
<<if $speech_attitude is "meek">>
당신은 <<himPost>>에게 돈을 건네준다. <<He_ nun>> <<his_ yi>> 성기를 드러내려 움직인다. "아-아니에요," 당신은 말한다. "괜찮아요. 다른 사람을 찾아볼게요."
<<elseif $speech_attitude is "bratty">>
"돈만 받으세요," 당신은 말한다. "다른 사람을 찾아볼게요."
<<else>>
"괜찮아요," 당신은 말한다. "돈만 받으세요. 다른 사람을 찾아볼게요."
<</if>>
<br><br>
"정말 고마워," <<he_ nun>> 말한다. <<He_ nun>> 안도하는 것 같다.
<<if $rng gte 51>>
<<He_ nun>> 안아줄려는 것처럼 다가왔지만, 그만둔다. <<He_ nun>> 발을 끌며 떠난다.
<br><br>
<<else>>
<<He_ nun>> <<his_ yi>> 손에 있는 돈을 만지작거리더니 얼굴을 찡그린다. 찌푸린 얼굴로, <<he_ nun>> <<his_ yi>> 성기를 노출시킨다. "괜찮아," <<he_ nun>> 미소 짓는다. "필요하다면 해도 돼."
<br><br>
당신은 무릎을 꿇고 <<his_ yi>> 것을 밑에서부터 끝까지 측정하고는, <<himPost>>에게 <<his_ yi>> 생활방식에 대한 질문을 한다. <<He_ nun>> 천천히 답한다.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">당신은 당신이 측정한 음경 치수를 당신의 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">당신은 당신이 측정한 음핵 치수를 당신의 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<</if>>
<</if>>
<<link [[다음|Beach]]>><<endevent>><</link>>
<br><<location "beach">><<effects>>
당신은 <<personPost>>에게 다가간다. 당신이 <<him_ yi>> 바로 옆으로 다가갈 때까지 <<He_ nun>> 당신을 외면하고 있다.
<br><br>
<<if $speech_attitude is "meek">>
당신은 <<him_ yi>> 눈을 똑바로 바라보지 못한다. 특히 이런 부탁을 할 때는 그렇다. "제-제가 이 줄자로 <<personpenis_ rul>> 좀 측정해봐도 괜찮을까요?" 당신은 묻는다. "제 과학 프로젝트에요."
<<elseif $speech_attitude is "bratty">>
"이제부터 제가 당신의 <<personpenis_ rul>> 측정할 거예요," 당신은 말한다. "과학을 위해."
<<else>>
"안녕하세요," 당신은 말한다. "학교에서 과학 프로젝트를 하고 있는데요. 이 줄자로 <<personpenis_ rul>> 측정해봐도 될까요?"
<</if>>
<<promiscuity3>>
<<He_ nun>> 눈길을 돌리며 얼굴을 붉힌다. 당신은 안된다는 것으로 받아들였지만, 그러자 <<he_ nun>> 수건을 <<his_ yi>> 다리에서부터 <<his_ yi>> 허리까지 끌어올린다. "아-아래로 몸을 숙여 들어와," <<he_ nun>> 말한다. "누구도 보지 못하게."
<br><br>
당신은 수건 아래에 있는 <<his_ yi>> 다리 사이로 천천히 들어간다. 당신은 <<if $pronoun is "m">><<his_ yi>> 수영복 바지를 세게 잡아당긴다<<else>><<his_ yi>> 비키니 팬티를 제껴놓는다<</if>>.
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[핥는다|Beach Phallus Oral]]>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[측정한다|Beach Phallus Measure]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
당신은 가까이 숙여 <<himPost>>에게 희롱하는 혀놀림을 준다. "자-잠깐," <<he_ nun>> 말을 더듬지만, <<he_ nun>> 당신을 밀치지 않는다.
<<promiscuity4>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<He_ nun>> 수건을 당신 위로 놓은 채로 있는다.
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Beach Phallus Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Beach Phallus Oral]]>><</link>></span><<nexttext>>
<</if>><<location "beach">><<effects>>
<<if $enemyhealth lte 0>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<else>>
<</if>>
<<He_ nun>> 당신이 <<his_ yi>> 것을 밑에서부터 끝까지 측정하고, <<himPost>>에게 <<his_ yi>> 생활방식에 대한 질문을 하는 동안 가만히 앉은 채로 있는다. <<He_ nun>> 그리 열성적으로 대답해 주지 않지만, 당신은 충분히 원하는 것을 듣는다. 당신은 천천히 수건 아래에서 나온다. <<He_ nun>> 당신을 쳐다보지 않으려 한다.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">당신은 당신이 측정한 음경 치수를 당신의 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">당신은 당신이 측정한 음핵 치수를 당신의 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<</if>>
<<clotheson>><<endcombat>>
<<link [[다음|Beach]]>><</link>>
<br><<location "beach">><<effects>>
<<He_ nun>> 당신이 <<his_ yi>> 것을 밑에서부터 끝까지 측정하고, <<himPost>>에게 <<his_ yi>> 생활방식에 대한 질문을 하는 동안 가만히 앉은 채로 있는다. <<He_ nun>> 그리 열성적으로 대답해 주지 않지만, 당신은 충분히 원하는 것을 듣는다. 당신은 천천히 수건 아래에서 나온다. <<He_ nun>> 당신을 쳐다보지 않으려 한다.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">당신은 당신이 측정한 음경 치수를 당신의 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">당신은 당신이 측정한 음핵 치수를 당신의 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Beach]]>><</link>>
<br><<location "beach">><<effects>>
당신은 <<personPost>>에게 다가간다. <<He_ nun>> 당신을 보고 미소 짓는다. "안녕 귀염둥이," <<he_ nun>> 말한다.
<br><br>
<<if $speech_attitude is "meek">>
당신은 <<him_ yi>> 눈을 똑바로 바라보지 못한다. 특히 이런 부탁을 할 때는 그렇다. "제-제가 이 줄자로 <<personpenis_ rul>> 좀 측정해봐도 괜찮을까요?" 당신은 묻는다. "제 과학 프로젝트에요."
<<elseif $speech_attitude is "bratty">>
"이제부터 제가 당신의 <<personpenis_ rul>> 측정할 거예요," 당신은 말한다. "과학을 위해."
<<else>>
"안녕하세요," 당신은 말한다. "학교에서 과학 프로젝트를 하고 있는데요. 이 줄자로 <<personpenis_ rul>> 측정해봐도 될까요?"
<</if>>
<<promiscuity3>>
<<His_ yi>> 미소가 커지며 <<he_ nun>> 가까이 몸을 기댄다. "스스럼없구나. 전부 다 보여줄게," <<he_ nun>> 속삭인다. "좀 으슥한 곳을 찾아야겠어. 그때 널 개처럼 박아주마." <<He_ nun>> 당신의 팔을 잡고 끌어당긴다.
<br><br>
<<link [[받아들인다|Beach Phallus Accept]]>><</link>>
<br>
<<link [[거절한다|Beach Phallus Refuse]]>><</link>>
<br><<location "beach">><<effects>>
당신은 <<his_ yi>> 끄는 힘에 저항한다. <<He_ nun>> 화가 난 것 같지만, 당신을 놓아준다. "싸가지 없기는," <<he_ nun>> 말한다. "장난질은 딴 놈한테나 가서 해라."
<br><br>
<<endevent>>
<<link [[다음|Beach]]>><</link>>
<br><<location "beach">><<effects>>
<<He_ nun>> 당신을 탈의실로 데려가고는 안으로 당신을 안으로 밀어넣는다. <<He_ nun>> <<him_ ga>> 들어가고 나자 문을 닫고는, 당신을 바닥에 쓰러뜨린다.
<br><br>
<<link [[다음|Beach Phallus Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Beach Phallus Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Beach Phallus Sex]]>><</link>></span><<nexttext>>
<</if>><<location "beach">><<effects>>
<<if $enemyhealth lte 0>>
당신은 <<him_ rul>> 나무벽에 밀쳐내고 문을 통해 달아난다.
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"이제 내 것의 크기가 얼마인지 알겠어?" <<he_ nun>> 말한다. <<He_ nun>> 당신의 손에 있는 줄자를 발견한다. "아, 네 뜻은 그 말 그대로 였어? 편할 대로 재라고."
<br><br>
<<He_ nun>> 당신이 <<his_ yi>> 것을 밑에서부터 끝까지 측정하고, <<himPost>>에게 <<his_ yi>> 생활방식에 대한 질문을 하는 동안 그는 가만히 앉은 채로 있는다. <<He_ nun>> 지루해 보이지만, 당신이 만족할 만큼 대답해준다.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">당신은 당신이 측정한 음경 치수를 당신의 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">당신은 당신이 측정한 음핵 치수를 당신의 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<</if>>
<<else>>
"희롱꾼 같으니라고," <<he_ nun>> 말한다. "저리 가라. 마음 바뀌기 전에."
<br><br>
<</if>>
<<clotheson>><<endcombat>>
<<link [[다음|Beach]]>><</link>>
<br><<location "beach">>
<<if Time.season is "summer">>
<<switch random(1, 3)>>
<<case 1>>
당신은 햇빛이 맹렬하게 내리쬐는 해변에 눕는다. 햇빛이 당신의 피부로 흡수되는 동안 당신의 생각이 표류한다.
<<case 2>>
당신은 해변에 누워 있다. 태양이 당신의 피부를 덥히는 동안 파도 소리가 당신을 쓸고 지나간다.
<<case 3>>
당신은 모래사장에 누워 있다. 당신이 휴식을 취하는 동안 바다 소리, 아이들이 뛰어노는 소리, 해변에서 트는 음악 소리가 들려온다.
<</switch>>
<br><br>
당신은 따뜻한 느낌이 든다.
<<stress -6>><<lstress>>
<<elseif Time.season is "winter">>
<<switch random(1, 3)>>
<<case 1>>
당신은 햇빛이 비추는 해변에 눕는다. 차가운 바람이 당신을 어루만지고 지나간다.
<<case 2>>
당신은 해변에 누워 있다. 당신은 차가운 바람 때문에 햇빛을 거의 느끼지 못한다.
<<case 3>>
당신은 모래사장에 누워 있다. 파도 부서지는 소리가 당신을 스쳐간다. 날씨가 춥다.
<</switch>>
<br><br>
당신은 부르르 떤다.
<<stress 6>><<gstress>>
<<else>>
<<switch random(1, 3)>>
<<case 1>>
당신은 따스한 햇빛이 비치는 해변에 눕는다. 햇빛이 당신의 피부를 어루만지는 동안 당신의 생각이 표류한다.
<<case 2>>
당신은 해변에 누워 있다. 태양이 당신의 피부를 덥히는 동안 파도 소리가 당신을 쓸고 지나간다.
<<case 3>>
당신은 모래사장에 누워 있다. 당신이 휴식을 취하는 동안 바다 소리, 아이들이 뛰어노는 소리, 해변에서 트는 음악 소리가 들려온다.
<</switch>>
<br><br>
당신은 상쾌한 기분이 든다.
<<stress -6>><<lstress>>
<</if>>
<<set _tanningModifiers to Skin.getTanningFactor()>>
<<tanningGainOutput _tanningModifiers.result 90>>
<br>
<<tanningPenaltiesOutput _tanningModifiers>>
<br>
<<set Skin.tanningBonus = 0.5>>
당신은 <<skincolourtext>> 피부가 되었다.
<br><br>
<<rng>>
<<set $eventcheck to random(1, 10000)>>
<<if $eventcheck gte (9900 - ($allure)) and $rng gte 91 and C.npc.Whitney.state is "active">>
<<endevent>>
<<link [[다음|Whitney Beach Sunbathing]]>><<pass 60>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 81>>
<<endevent>>
<<link [[다음|Sunbathing Sabotage]]>><<pass 60>><<set $eventskip to 1>><</link>>
<<else>>
<<endevent>>
<<link [[다음|Beach]]>><<pass 60>><<set $eventskip to 1>><</link>>
<</if>>The heat and the sounds of the waves are so comforting, you doze off.
<<rng 5 20>>
<<pass $rng>>
<br><br>
You wake up <<print either ("feeling well-rested", "feeling somewhat disoriented", "unsure of how much time has passed.")>>. <<ltiredness>><<tiredness -6>>
<br><br>
When you stand up, <span class="red">your swimsuit falls off your body.</span> Someone must have taken a pair of scissors to it while you were sleeping. <<if hasSexStat("exhibitionism", 5)>>Being exposed like this makes you shiver with excitement.<<else>>You quickly cover up and look for the nearest changing room.<</if>> <<gstress>><<stress 6>>
<br><br>
<<clothesruined>>
<<endevent>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>><<effects>>
<<npc Whitney>><<person1>>
<<print Time.season is "winter" ? "As you try to stay warm in the sunlight," : "As you bask in the warmth of the sunlight,">> a shadow moves over you. You blink a few times and see Whitney standing over you with a couple of <<his>> friends in tow.
<br><br>
"Get up, bitch," Whitney commands, kicking some sand at you. You stand up, and <<he>> continues, "We thought you looked a little lonely lying on the beach all by yourself, so we found a little friend for you!"
<br><br>
Whitney's hands are behind <<his>> back, but you doubt this surprise "friend" will be pleasant.
<br><br>
<<link[[싸운다|Whitney Beach Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link[[굴복한다|Whitney Beach Sunbathing Crab]]>><<npcincr Whitney dom 1>><<sub 1>><</link>><<gdom>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
You lunge at Whitney. <<He>> manages to shove whatever <<hes>> holding into one of <<his>> friends' hands before the two of you tumble to the sand.
<<npcidlegenitals>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<<enable_rescue>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Whitney Beach Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Beach Fight]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You push Whitney off of you and make a break for it. Whitney's friends seem distracted by something skittering towards the water. You don't have a chance to get a good look at it as you run down the beach. <<stress 2>><<gstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
Whitney pants, <<his>> face flushed. One of <<his>> friends shoots <<him>> a bemused look. With a scoff, <<he>> pushes <<himself>> off of you and loudly says, "Whatever, slut. Where were we?"
<br><br>
Whitney looks to <<his>> friends expectantly. They shrug and avert their eyes. <<He>> scowls. "Seriously? You all lost it? You fucking morons."
<br><br>
You take advantage of the ensuing argument to slip away. It's probably for the best that you didn't get to see whatever Whitney had in store for you. <<stress 2>><<gstress>><<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
"Hey! What's going on over there? Is everyone alright?" one of the lifeguards on duty shouts as <<generate1>><<person1>><<he>> starts lightly jogging over to you.
<br><br>
Whitney pushes away from you. "Everything's fine, we're done here," <<nnpc_he Whitney>> says. "See you around, you crybaby bitch." Your harassers leave, and the lifeguard returns to <<his>> post.
<br><br>
<<tearful>> you struggle to your feet.
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>>
<<else>>
You lie on the ground, too battered and bruised to continue. "Alright, bitch," Whitney says as <<he>> gets up, "now that you're all warmed up, let's get back to your new friend!" <<gstress>><<stress 2>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link[[다음|Whitney Beach Sunbathing Crab]]>><</link>>
<</if>><<effects>>
The two other delinquents grab your arms and hold you in place. Whitney presents <<his>> surprise to you: a live crab, flailing its legs and claws in an attempt to escape. You gulp.
<br><br>
<<if C.npc.Whitney.dom lte 10>>
<<if $worn.upper is not "naked" or $worn.upper_lower is not "naked">>They partially displace your top, exposing your <<breasts>> to anyone passing by. <</if>>Whitney holds the crab in front of your chest, coaxing the claws around your nipple, then flicks the crab hard on the head. Acting on instinct, the crab pinches hard.
<br><br>
You howl in pain as the claws clamp down on your nipples. Whitney and <<his>> friends burst into laughter and let go of your arms, giving you a chance to escape. You run away from your tormentors and remove the crab as soon as it relents. You fix your clothing and recover the best you can, your nipples still throbbing in pain. <<pain 4>><<stress 12>><<trauma 12>><<ggpain>><<ggstress>><<ggtrauma>>
<br><br>
<<endevent>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>>
<<elseif C.npc.Whitney.dom lte 15>>
They pull on the back of your clothing before Whitney shoves the crab up against your <<bottom>>. The crab flails its legs and claws, desperately trying to find a way to escape your $worn.under_lower.name_simple. The pointy limbs tickle and prod your sensitive skin.
<br><br>
<<link [[Stay calm|Whitney Beach Sunbathing Still]]>><<set $phase to 1>><</link>><<willpowerdifficulty 1 600>>
<<else>>
They pull on the front of your clothing before Whitney shoves the crab against your <<genitals>>. The crab flails its legs and claws, desperately trying to find a way to escape your $worn.under_lower.name_simple. The pointy limbs tickle and prod your sensitive skin.
<br><br>
<<link [[Stay calm|Whitney Beach Sunbathing Still]]>><</link>><<willpowerdifficulty 1 800>>
<</if>><<effects>>
<<if $willpowerSuccess>>
<span class="green">You manage to keep still.</span> You resist the urge to squirm as the crab escapes your clothing and makes a dash to the sea. Whitney, clearly frustrated, shoves you in the sand and walks away.
<br><br>
<<endevent>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>>
<<else>>
You involuntarily jerk and twitch, causing the crab to panic. It acts on instinct, <span class="red">pinching your <<print $phase is 1 ? "ass" : $player.penisExist ? "penis" : "clitoris">> as hard as it can.</span> You howl in pain as Whitney and <<his>> friends burst into laughter and let go of your arms, giving you a chance to escape.
<br><br>
You run away from your tormentors and remove the crab from your $worn.under_lower.name_simple as soon as it relents. You fix your clothing and recover the best you can, your <<print $phase is 1 ? "ass cheek" : $player.penisExist ? "dick" : "clit">> still throbbing in pain.
<<if $phase is 1>>
<<pain 8>><<stress 18>><<trauma 18>><<gggpain>><<ggstress>><<gggtrauma>>
<<else>>
<<pain 12>><<stress 24>><<trauma 24>><<gggpain>><<gggstress>><<gggtrauma>>
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>>
<</if>><<widget "beachday1">>
<<generatey1>>누군가 당신의 뒤에 있는 소리가 들린다. 당신이 뒤를 돌자 바로 당신에게 달려드는 <<person1>><<person_ i>> 보인다. <<He_ nun>> 당신의 다리를 걸어 모래사장에 넘어뜨리고, 옷을 벗기려고 한다!
<br><br>
<<link [[다음|Beach Day Molestation]]>><<set $molestationstart to 1>><<set $eventskip to 1>><</link>>
<</widget>>
<<widget "beachday2">>
<<outfitChecks>>
<<beastNEWinit 1 dog>>
당신은 누군가가 당신의 <<bottom_name_ ul>> 확 잡아당기는 것을 느낀다. 당신의 어깨 너머를 돌아보니, 작은 <<beasttypePost "이">> 이빨로 당신의 옷을 물고 있는 게 보인다.
<<if _bottom.integrity lte 20>>
<<set _bottom.integrity -= 20>>
당신은 녀석의 입에서 옷자락을 빼내려 발버둥치지만, 당신의 <<bottom_name_ i>> 몸에서 찢겨져 나간다!
<<if !_bottomUnder>>
<<beasttypePost "은">> 당신의 <<genitalsPost "을">> 노출시켜 당신에게 창피를 준 채로, 쏜살같이 멀어져간다.
<<gtrauma>><<trauma 1>><<stress 1>><<gstress>>
<<else>>
<<beasttypePost "은">> 당신의 <<bottomUnder_name_ ul>> 노출시켜 당신에게 창피를 준 채로, 쏜살같이 멀어져간다.
<<stress 1>><<gstress>>
<</if>>
<<integritycheck>><<trauma 6>>
<<else>>
당신은 놈의 입에서 옷자락을 빼내려 발버둥치는 데 성공했다. 시련은 떠나갔지만, 옷은 입기에 조금 안 좋아졌다.
<</if>>
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<</widget>>
<<widget "beachday3">>
<<generate1>><<set $NPCList[0].virginity.penile to false>><<set $NPCList[0].virginity.vaginal to false>>당신은 <<person1>><<person_ i>> 당신을 보고 있는 걸 알아챈다. <<He_ nun>> 조금 멀리서 모래사장에서 놀고 있는 <<his_ yi>> 아이들과 함께 온 것으로 보인다. <<He_ nun>> 당신과 눈이 마주치자 시선을 돌린다.
<br><br>
<<link [[시선을 돌린다|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<link [[다가간다|Beach Day Encounter]]>><<set $phase to 0>><</link>>
<br>
<</widget>>
<<widget "beachday4">>
바다에서 세찬 바람이 불어와 당신의 피부를 기분 좋게 쓰다듬는다.
<<lstress>><<stress -2>>
<br><br>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
/* variables */
<<set _helpless to 0>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<set _helpless to 1>>
<</if>>
<<set _nopan to 0>>
<<if $worn.under_lower.type.includes("naked")>>
<<set _nopan to 1>>
<</if>>
<<set _trauma_gain to 0>>
<<set _arousal_gain to 0>>
<<set _seen to 0>>
<<if random(0, 10) gte 5>>
<<set _seen to 1>>
<</if>>
<<set _caught_on_camera to 0>>
<<if _seen and random(0, 10) gte 7>>
<<set _caught_on_camera to 1>>
<</if>>
/* event */
바람이 당신의 치마를 들춰올려, 당신의
<<if _nopan>>
<<set _arousal_gain += 200>>
<<set _trauma_gain += .5>>
<<genitalsPost "을">>
<<else>>
<<set _arousal_gain += 100>>
<<worn_under_lower_name_ ul>>
<</if>>해변 한복판에서 드러낸다.
<<if _helpless>>
<<set _arousal_gain += 100>>
<<set _trauma_gain += 1>>
두 손이 묶인 당신은 바람이 마치 장난감처럼 당신의 은밀한 곳을 드러내는 걸 견딜 수밖에 없다. 마침내 바람이 물러가 당신의 치마가 원래 있어야 하는 곳으로 돌아갈 때까지.
<</if>>
<<if _seen>>
<<print [
"갑자기 낄낄대는 소리가 들려와 돌아보니, 구경꾼과 얼굴이 마주쳤다.",
"갑자기 낄낄대는 소리가 들려와 당신의 주의를 사로잡았다.",
"깜짝 놀라서 헉 하는 구경꾼의 목소리가 당신의 주의를 사로잡았다.",
"낄낄대는 구경꾼이 당신의 주의를 사로잡았다.",
"한 무리의 사람들이 깜짝 놀라서 헉 하는 소리가 당신의 주의를 사로잡았다.",
"한 무리의 사람들이 낄낄대는 소리가 당신의 주의를 사로잡았다."
].pluck()>>
<<fameexhibitionism 1>>
<<if _caught_on_camera>>
<<endevent>>
<span class="pink">
당신은 핸드폰 하나가 당신을 향해 있다는 것을 알아챈다. 아마 녹화 중이었을지도 모른다는 것을 깨닫는다.
</span>
<<fameexhibitionism 5 "vid">>
<<set _trauma_gain += 2>>
<<set _arousal_gain += 100>>
<<else>>
저들은 모든 것을 봤을 것이다.
<<set _trauma_gain += 1>>
<<set _arousal_gain += 50>>
<</if>>
<</if>>
<<if $uncomfortable.nude and hasSexStat("exhibitionism", 5) and _trauma_gain>>
이런 공개된 장소에서 몸이 노출되자 당신의 속이 뒤틀리는 것 같다. 당신은 당신의 존엄성 일부를 회복하기 위해 그 사실을 머릿속에서 최대한 내보내려 노력한다.
<<set _trauma_gain += 1>>
<<else>>
이런 공개된 장소에서 몸이 노출되자 흥분으로 속이 뒤틀린다. 하지만 당신은 당신의 존엄성을 회복하려고 노력하는 척 하며 흥분을 숨길 수밖에 없다.
<<set _arousal_gain += 50>>
<</if>>
/* stats application */
<<if _arousal_gain>>
<<garousal>><<arousal _arousal_gain>>
<</if>>
<<if _trauma_gain and $uncomfortable.nude>>
<<gtrauma>><<trauma _trauma_gain>>
<</if>>
/* choices */
<br><br>
<<if _helpless>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[치마를 잡고 있으려고 노력한다|Beach Skirt Flare Stop]]>><</link>>
<<if hasSexStat("exhibitionism", 3) and !$worn.under_lower.type.includes("naked")>>
<br>
<<link [[내버려둔다|Beach Skirt Flare Allow]]>><</link>><<exhibitionist2>>
<<elseif hasSexStat("exhibitionism", 4)>>
<br>
<<link [[내버려둔다|Beach Skirt Flare Allow]]>><</link>><<exhibitionist4>>
<</if>>
<</if>>
/* cleanup */
<<unset _helpless>>
<<unset _nopan>>
<<unset _arousal_gain>>
<<unset _trauma_gain>>
<<unset _seen>>
<<unset _caught_on_camera>>
<<else>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>>
<</if>>
<</widget>>
<<widget "beachday5">>
당신이 해안가를 걷던 중, 뒤에서 소란스러운 소리가 들린다. 당신의 어깨 너머를 돌아보니, 반 친구 몇 명이 당신 쪽으로 달려오고 있는 게 보인다.
<br><br>
<<link[[가만히 기다린다|Beach Day Classmates]]>><<set $phase to 0>><</link>><br>
<<link[[도망친다|Beach Day Classmates]]>><<set $phase to 1>><</link>><<athleticsdifficulty 1 800>>
<</widget>>
<<widget "beachday6">>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1 and !$worn.lower.type.includes("naked")>>
<<generatey1>><<person1>>
당신이 해안가를 걷던 중, <<person_ i>> 당신의 허리춤을 잡고 끌어내려 당신의 <<bottom_ ul>> 노출시킨다. 당신이 미처 반응하기도 전에, <<he_ nun>> 모래 한 바가지를 당신의 <<if $worn.under_lower.name is "naked" or $worn.under_lower.one_piece is 1>><<worn_lower_name_>><<else>><<worn_under_lower_name_>><</if>>에 쏟아붓는다. <<He_ nun>> 당신의 엉덩이를 한 번 세게 때리고, 아마도 장난을 칠 다른 희생자를 찾으러 뛰쳐나간다.
<br><br>
당신은 옷에서 모래를 털어내려 최선을 다해 흔들어보지만, 불가피하게도 일부가 당신의 엉덩이골 사이에 끼어 쓸리면서 당신을 불쾌하게 한다.<<gpain>><<gstress>><<pain 1>><<stress 2>>
<br><br>
<<link [[다음|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
바다에서 세찬 바람이 불어와 당신의 피부를 기분 좋게 쓰다듬는다.
<<lstress>><<stress -2>>
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>>
<</if>>
<</widget>>
<<widget "beachnight1">>
<<beastNEWinit 1 dog>>
<<if $monster is 1>>
<<beasttypePost "이">> 어둠 속에서 나타난다. <<bHis_ yi>> 털이 무성한 몸은 <<bhim_ ul>> 야생적으로 보이게 한다. <<bHe_ nun>> <<bhis_ yi>> 송곳니를 드러내고, 허기에 가득 찬 눈으로 당신을 쳐다본다.
<<else>>
야생인 것으로 보이는 <<beasttypePost "이">> 어둠 속에서 나타난다. 송곳니를 드러내고 허기에 가득 찬 눈을 한 채로.
<</if>>
<br><br>
<!-- Modified for Beast People -->
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|Beach Night Dog]]>><<set $eventskip to 1>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 어떻게든 도망칠 수 있었지만, 아무 상처 없이 도망치지는 못했다.<<beastescape>>
<br><br>
<<link [[다음|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</widget>>
<<widget "beachnight2">>
<<generate1>>너무 어두워서, 당신은 모래에 누워 있던 <<person1>><<person_ i>> 당신의 발목을 붙잡고 바닥에 넘어뜨릴 때까지 <<he_ rul>> 발견하지 못했다.
<br><br>
<<link [[다음|Beach Night Molestation]]>><<set $molestationstart to 1>><</link>>
<</widget>>
<<widget "beachex1">>
<<generatey1>><<person1>><<person_ i>> 위험한 옷차림을 하고 있는 당신을 발견하고 소리를 지른다, <<lewdcatcall>> 다른 사람들의 고개가 당신에게로 돌아간다. 당신은 금세 관심의 중심에 서게 된 자신을 발견할 수 있었다.
<<if $panicattacks gte 1>>
당신은 긴장감에 압도되었다. 고등한 사고를 할 능력을 잃어버린 채, 당신이 할 수 있는 건 낄낄대는 웃음에 쫓기며 군중들로부터 무작정 달아나는 것 뿐이었다.
<<fameexhibitionism 30>><<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
공포심이 가라앉았을 때에는, 당신은 탈의실 내부의 벽에 고꾸라져 있었다.
<br><br>
<<link [[탈의실|Changing Room]]>><<endevent>><</link>>
<<else>>
<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
<<link [[계속 걷는다|Beach Exhibition]]>><<set $phase to 0>><</link>>
<br>
<<link [[도움을 구한다|Beach Exhibition]]>><<set $phase to 1>><</link>>
<</if>>
<</widget>>
<<widget "beachex2">>
<<generatey1>><<person1>><<person_ i>> 위험한 옷차림을 하고 있는 당신을 발견하고 <<his_ yi>> 친구들을 불러모은다. 머지않아 당신은 포위되었다는 걸 깨닫는다. <<person_ i>> 말한다. "여기가 나체주의 해변이 아닌 건 알고 있겠지? 아무래도 널 신고해야 한다고 생각해." 당신은<<he_ ga>> 마치 고함을 지르려는 듯 눈에 보일 정도로 숨을 들이마시는 걸 보자, 더욱 많은 사람들이 당신의 곤란한 모습에 관심을 가질 거라 생각하며 긴장한다. 하지만 그 대신, <<he_ wa>> <<his_ yi>> 친구들은 조롱하는 듯한 웃음을 터트린다. "아니면, 내가 널 도와 줄게. 뭐 가릴 거라도 주지. 물론, 보답은 있어야겠지? 자, 무릎 꿇어."
<<fameexhibitionism 20>>
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[승낙한다|Beach Exhibit Molestation]]>><<set $phase to 1>><<set $sexstart to 1>><</link>>
<br>
<</if>>
<<if $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<link [[내키지 않는 듯 승낙한다|Beach Exhibit Molestation]]>><<set $desperateaction to 2>><<set $phase to 1>><<set $sexstart to 1>><</link>>
<br>
<</if>>
<<link [[거절한다|Beach Exhibit Molestation]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<</widget>><<widget "eventsbeach">>
<<set $dangerevent to random(1, 100)>>
<<if Time.dayState is "night">>
<<if $dangerevent lte 15>>
<<beachnight1>>
<<elseif $dangerevent lte 30>>
<<beachnight2>>
<<elseif $dangerevent lte 100>>
<<beachday4>>
<</if>>
<<elseif $exposed gte 1>>
<<if $dangerevent lte 80>>
<<beachex1>>
<<elseif $dangerevent lte 100>>
<<beachex2>>
<</if>>
<<else>>
<<if $dangerevent lte 10>>
<<beachday1>>
<<elseif $dangerevent lte 20 and !$worn.lower.type.includes("naked")>>
<<beachday2>>
<<elseif $dangerevent lte 50>>
<<beachday3>>
<<elseif $dangerevent lte 70>>
<<beachday4>>
<<elseif $dangerevent lte 90>>
<<beachday5>>
<<elseif $dangerevent lte 100>>
<<beachday6>>
<</if>>
<</if>>
<</widget>><<widget "passoutbeach">>
<<if isPregnancyEnding()>>
<<if $location is "beach">>
<<pregnancyPassout "beach">>
<<else>>
<<pregnancyPassout "sea">>
<</if>>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout Beach]]>><</link>>
<</if>>
<</widget>><<widget "beach_strip_events">>
<<cleareventpool>>
<<if $cool gte 160>>
<<addinlineevent "beach_strip_group_1" 0.5>>
<<generate1>><<person1>>
<<generate1>><<person1>>
<<fameexhibitionism 10>>
You are splashing through the water when you notice a group of people your age staring at you. You don't know their names, but you recognise them from school. You suspect that the story of the naked <<girl>><<if $player.penisExist and $player.vaginaExist>> <<schoolrep herm 1>>with unusual genitalia<</if>> at the beach will quickly spread.
<br><br>
A <<person>> shouts at you, it's the lifeguard. "You need to put something on," <<he>> says. "This is not a nude beach."
<br><br>
Before you can respond, you notice that the group of students have stripped off their bathing suits and are running towards the water.
<br><br>
"Are you sure about that?" you say.
<br><br>
The lifeguard turns around to see your naked classmates entering the water. <<He>> stares in confusion before blowing impotently on <<his>> whistle. Everyone ignores <<him>>. Before long, others at the beach take off their swimsuits to sunbathe. Eventually the lifeguard gives up and returns to <<his>> stand.
<br><br>
<<link [[다음|Beach Strip Group 2]]>><<endevent>><</link>>
<</addinlineevent>>
<<addinlineevent "beach_strip_party_1" 0.7>>
<<fameexhibitionism 10>>
You are completely naked at the beach, baring it all to everyone there. You have gotten dozens of cheers, whistles, and even a few angry shouts. Most are content to openly stare at your naked body.
<br><br>
You see that one <<generatey1>><<person1>><<person>> is talking to <<his>> friends and pointing at you. They are all gathered sharing beer and snacks. Finally the <<person1>><<person>> gets up and walks towards you.
<br><br>
"Hey," <<he>> says when <<hes>> a few feet away.
<br><br>
"Hey," you say back, suppressing an urge to cover yourself. You've been proudly showing off for everyone on the beach, but you can't help but feel self-conscious at being approached.
<br><br>
"You seem pretty cool," <<he>> says. "Why don't you come join us for some beer and food?"
<br><br>
You look past <<him>> to <<his>> friends. They're all looking at you expectantly. You can't tell if any of them have ill intentions.
<br><br>
<<link [[Agree (0:10)|Beach Strip Party Agree 1 ]]>><<pass 10>><</link>>
<br>
<<link [[거절한다|Beach Strip Party Decline]]>><</link>>
<</addinlineevent>>
<</if>>
<<addinlineevent "beach_strip_lifeguard" 0.7>>
A whistle pierces the air. You turn and see a lifeguard running towards you.
<<generate1>><<person1>>
<<He>> stops in front of you, but looks away. "I'm sorry, but I need to ask you to cover up. This isn't a nudist beach."
<br><br>
<<link [[응한다|Beach Strip Comply]]>><</link>>
<br>
<<link [[거절한다 (1:00)|Beach Strip Refuse]]>><<stress -12>><<trauma -6>><<crimeUp 50 "exposure">><<pass 1 hour>><</link>><<crime "exposure">><<ltrauma>><<lstress>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Beach Strip Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "beach_strip_camera" 0.7>>
You stroll across the sand and splash through waves. The sun feels warm and gentle against your bare skin.
<br><br>
<<generate1>><<person1>>
On a slightly calmer part of the beach, your path takes you near a <<person>> scurrying to get <<his>> expensive-looking camera ready.
<br><br>
<<if $uncomfortable.nude is true>>
<<link [[Take a detour|Beach Strip End]]>><</link>>
<br>
<</if>>
<<link [[Walk past|Beach Strip Camera Snap]]>><<set $phase to 0>><</link>>
<br>
<<if $uncomfortable.nude is false>>
<<link [[Stop and pose|Beach Strip Camera Snap]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<<if $arousal gte $arousalmax / 2>>
<<link [[Stop and pose lewdly|Beach Strip Camera Snap]]>><<set $phase to 2>><</link>><<exhibitionist5>><<promiscuous1>>
<br>
<</if>>
<</if>>
<</addinlineevent>>
<<addinlineevent "beach_strip_next" 0.7>>
<<location "beach">><<effects>>
You run across the sand and splash through waves. The sun feels warm and gentle against your bare skin. After a while though, the wind starts to pick up and the cold makes you shiver. You decide to get dressed for now. There's always another day.
<br><br>
<<endevent>>
<<if $rng % 2 == 0>>
<<link [[다음|Beach]]>><<clotheson>><</link>>
<<else>>
<<link [[다음|Beach Clothes Stolen 1]]>><</link>>
<</if>>
<br>
<</addinlineevent>>
<<runeventpool>>
<</widget>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $brothel_basement_intro is undefined>>
<<set $brothel_basement_intro to 1>>
<<generate1>><<person1>>
가까운 문에서 <<person_ i>> 나온다. <<He_ nun>> <<his_ yi>> 얼굴 윗부분을 가리는 검은 마스크를 쓰고 있다.
<br><br>
"길을 잃어버린 것 같아 보이는구나," <<He_ nun>> 껄껄 웃는다. "이 방들은 직원들을 위한 곳이란다." <<He_ nun>> 계단 근처의 표지판을 가리킨다. <<printmoney $brothel_basement_price>>라고 쓰여있다.
<<if $brothel_basement_price gte 2000>>
"오늘은 좀 비싸구나.
<<else>>
"일반적인 가격이지.
<</if>>
무대를 사용하는 것만큼 벌지는 못하지만, 이렇게 하면 아무도 네가 누구인지 알 필요가 없지."
<br><br>
<<link [[다음|Brothel Basement]]>><<endevent>><</link>>
<br>
<<else>>
당신은 창관 지하실에 있다. 한 줄로 늘어선 작은 방들이 한쪽 벽에 늘어서 있다. 각 방 안에는 하나의 <<if $awareness gte 200>>글로리홀<<else>>구멍<</if>>이 있다.
<br><br>
계단 옆에 있는 표지판에는 <<printmoney $brothel_basement_price>>라고 쓰여있다.
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<brothelicon "gloryhole">><<link [[방을 차지한다 (0:10)|Brothel Gloryhole]]>><<pass 10>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<<else>>
<span class="lewd">당신은 글로리홀에서 일할 만큼 음란하지 않다.</span>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Brothel]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<generate1>><<person1>>
<<if $phase is 1>><<set $phase to 0>>
당신은 방들 중 하나에 들어가서 문을 닫는다. 녹색 불빛이 위에서 깜박거린다.
<<else>>
<</if>>
몇 분을 기다리자 불이 빨간색으로 바뀌면서,
<<if $NPCList[0].penis isnot "none">>
<<penisdesc_ ga $NPCList[0].penisdesc>> 구멍을 뚫고 들어온다.
<<else>>
보지가 구멍에 나타난다.
<</if>>
<br><br>
<<ind>><<link [[일한다|Brothel Basement Sex]]>><<set $sexstart to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<getouticon>><<link [[떠난다|Brothel Basement]]>><<endevent>><<unset $desperateaction>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcgloryhole>>
<</if>>
<<set $enemyarousal += 10>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Brothel Basement Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Basement Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<set $punishmentposition to 0>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $gloryholestat += 1>><<set $prostitutionstat += 1>>
<<tearful>> 당신은 <<he_ ga>> 구멍으로 밀어넣는 돈을 세어본다. 당신은 <<printmoney $brothel_basement_price>>만큼 벌었다.
<<set $money += $brothel_basement_price>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
벽 뒤에서 고통의 외침이 들리고,
<<if $NPCList[0].penis isnot "none">>
<<penisdesc_ ga $NPCList[0].penisdesc>> 사라진다.
<<else>>
보지가 사라진다
<</if>>
<br><br>
<<tearful>> 당신은 당신의 발로 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
벽 반대편에서 <<person_ i>> 투덜거리는 소리가 들린다.
<br><br>
<<tearful>> 당신은 당신의 발로 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<ind>><<link [[다른 손님을 기다린다 (0:10)|Brothel Gloryhole]]>><<pass 10>><</link>>
<br>
<<getouticon>><<link [[떠난다|Brothel Basement]]>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<unset $corruptionDancing>>
<<if $brothelshowdata.intro is true>>
<<set $brothelshowdata.intro to 1>>
<</if>>
당신은 창관에 있다. 붐비는 방에 점점이 몇 개의 무대가 있다. 직원들은 허둥거리며 피곤해 보인다.
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<elseif $briarPunishment gte 1>>
<<set $briarPunishReason to "default">>
<<npc Briar>><<generate2>><<generate3>><<person1>>
<<his_ yi>> 깡패 두명이 입구를 막고 브라이어는 쿵쾅대며 당신에게 다가온다. "네가 뻔뻔스럽게 돌아오다니 놀랍군," <<he_ ga>> 말한다. "네가 해 놓은 짓을 내가 봐 줄 거라고 생각하지 마." <<He_ ga>> <<his_ yi>> 깡패들에게 고갯짓을 하고 다가온다. 당신이 도망치고 싶다면, 지금이 유일한 기회이다. 그들이 세 명이기는 하지만 말이다.<<person1>>
<br><br>
<<link [[그들을 따라간다|Brothel Punishment 2]]>><</link>>
<br>
<<link [[싸운다|Brothel Punishment Fight]]>><<set $fightstart to 1>><<def 3>><</link>>
<br>
<<elseif $brothelshowdata.missed>>
<<set $brothelshowdata.missed to false>><<npcincr Briar love -1>>
<<npc Briar>><<generate2>><<generate3>><<person1>><<his_ yi>> 깡패 두명이 입구를 막고 브라이어는 쿵쾅대며 당신에게 다가온다. "어디 있었어?" <<he_ ga>> 묻는다. "관중들은 쇼를 기대하고 있어. 비용은 네가 지불해야 할 거야," <<he_ ga>> <<his_ yi>> 손을 내민다. "£1000. 당장 내놔."
<br><br>
<<if $money gte 100000>>
<<link [[지불한다 (£1000)|Brothel Pay]]>><<npcincr Briar dom 1>><<set $money -= 100000>><<sub 1>><</link>>
<br>
<</if>>
<<link [["그럴 돈이 없다고 한다"|Brothel Pay Refuse]]>><</link>>
<br>
<<link [[거절한다|Brothel Pay Refuse]]>><<npcincr Briar dom -1>><<def 1>><</link>>
<br>
<<elseif $brothel_escortjob and ($brothel_escortjob.missed is true or $brothel_escortjob.escape is true)>>
<<unset $brothel_escortjob>><<npcincr Briar love -1>>
<<npc Briar>><<generate2>><<generate3>><<person1>>Briar storms towards you as two of <<his>> thugs block the entrance. "Where were you?" <<he>> asks. "When my clients contact me, they expect the job to be done right. It cost me, but you'll pay for it." <<He>> holds out <<his>> hand. "<<printmoney 200000>>. Now."
<br><br>
<<if $money gte 200000>>
<<link [[지불한다 (£2000)|Brothel Pay]]>><<npcincr Briar dom 1>><<set $money -= 200000>><<sub 1>><</link>>
<br>
<</if>>
<<link [["그럴 돈이 없다고 한다"|Brothel Pay Refuse]]>><</link>>
<br>
<<link [[거절한다|Brothel Pay Refuse]]>><<npcincr Briar dom -1>><<def 1>><</link>>
<br>
<<elseif C.npc.Leighton.init is 1 and $leightonbrothel is undefined and $brotheljob is 1 and Time.weekDay gte 6 and $pillory.tenant.special.name isnot "Leighton">><<set $leightonbrothel to 1>>
<<npc Leighton>><<person1>>
"내 학생 중 하나같은데," 당신의 오른쪽에서 흥미로운 듯한 목소리가 들린다. 레이턴이다.
<<if playerBellyVisible()>>
"네가 어떻게 임신했는지 궁금했는데," <<he_ ga>> 계속해서 말한다, "네가 이런 곳에서 일한다는 걸 알았어야 했어."
<</if>>
<<He_ nun>> 혼자 소파에 앉아, <<his_ yi>> 팔을 쭉 뻗고 등을 기대고 있다.
<br><br>
"네가 이런 타입인 줄 알았어. 네 상사가 내 친구거든," <<he_ ga>> 말한다. <<He_ nun>> <<his_ yi>> 주머니에서 현금 뭉치를 꺼내고 <<his_ yi>> 옆자리를 두드린다. "나를 즐겁게 해주는 게 좋을 거야."
<br><br>
<<link [[앉는다 (0:05)|Brothel Leighton Sit]]>><<npcincr Leighton love 1>><<npcincr Leighton dom 1>><<pass 5>><</link>>
<br>
<<link [[화를 낸다|Brothel Leighton Angry]]>><<npcincr Leighton love -1>><<npcincr Leighton dom -1>><<def 1>><<stress -6>><</link>><<lstress>>
<br>
<<link [[거절한다|Brothel Leighton Refuse]]>><</link>>
<br>
<<else>>
<<if $exposed gte 1>>
당신 혼자만 음란하게 입은 것은 아니지만, 노출되어 있다고 느낀다.
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "brothel">>
<</if>>
<<if $brotheljob is 1 and $fame.prostitution gte 30 and not $brothelshowdata.intro>>
<<generate1>><<person1>>문을 지키는 <<person_ i>> 당신의 어깨에 손을 얹는다. <span class="gold">"보스가 너를 보길 원하신다."</span><<endevent>>
<br><br>
<<elseif $brotheljob is 1 and $fame.prostitution gte 200 and $brothelshowdata.intro is 1>>
<<generate1>><<person1>>문을 지키는 <<person_ i>> 당신의 어깨에 손을 얹는다. <span class="gold">"보스가 너를 다시 보길 원하신다."</span><<endevent>>
<br><br>
<</if>>
<<if $brotheljob is 1>>
<<stripclubicon>><<link [[댄서로 일한다|Brothel Dance]]>><<set $dancestart to 1>><<stress -4>><<tiredness 4>><</link>><<lstress>><<gtiredness>>
<br>
<<if $brothelshowdata.intro>>
<<brothelicon "stage">><<link [[무대 뒤로 간다|Brothel Stage]]>><</link>>
<br>
<</if>>
<<if $weekly.leightonDanceRefused and $headblackmailed is 1 and $pillory.tenant.special.name isnot "Leighton">>
<<icon "adultclothing.png">><<link [[분장실 (0:01)|Leighton Club Ignore]]>><<pass 1>><<set $weekly.leightonDanceRefused to false>><</link>>
<br>
<<else>>
<<icon "adultclothing.png">><<link [[분장실 (0:01)|Brothel Dressing Room]]>><<pass 1>><</link>>
<br>
<</if>>
<<stairsicon "down">><<link [[지하실 (0:01)|Brothel Basement]]>><<pass 1>><</link>>
<br>
<<bathroomicon "shower">><<link [[화장실과 샤워실 (0:01)|Brothel Bathroom]]>><<pass 1>><</link>>
<br>
<</if>>
<<officeicon>><<link [[브라이어의 사무실 (0:03)|Briar's Office]]>><<pass 3>><</link>>
<br><br>
<<if $exposed lte 0>>
<<harvesticon>><<link [[떠난다 (0:01)|Harvest Street]]>><<pass 1>><</link>>
<br>
<<elseif $exposed gte 2 and hasSexStat("exhibitionism", 5) and Time.dayState isnot "night">>
<<harvesticon>><<link [[떠난다 (0:01)|Brothel Leave Naked Day]]>><<pass 1>><</link>><<if $daily.ex.brothel isnot 1>><<exhibitionist5>><</if>>
<br>
<<elseif $exposed gte 2 and hasSexStat("exhibitionism", 4) and Time.dayState is "night">>
<<harvesticon>><<link [[떠난다 (0:01)|Brothel Leave Naked]]>><<pass 1>><</link>><<if $daily.ex.brothel isnot 1>><<exhibitionist4>><</if>>
<br>
<<elseif $exposed is 1 and hasSexStat("exhibitionism", 3) and Time.dayState isnot "night">>
<<harvesticon>><<link [[떠난다 (0:01)|Brothel Leave Undies Day]]>><<pass 1>><</link>><<if $daily.ex.brothel isnot 1>><<exhibitionist3>><</if>>
<br>
<<elseif $exposed is 1 and hasSexStat("exhibitionism", 2) and Time.dayState is "night">>
<<harvesticon>><<link [[떠난다 (0:01)|Brothel Leave Undies]]>><<pass 1>><</link>><<if $daily.ex.brothel isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<</if>><<effects>><<set $outside to 0>><<set $location to "brothel">>
당신은 창관의 분장실에 있다. 몇 개의 거울이 있고, 머리와 화장을 고치는 직원들이 앉아있다.
<br><br>
<<if $unbind is 1>>
<<unset $unbind>>
<<if $possessed>>
You stare down at your bindings. You pull, and they fall apart, unable to hold against you.
<br><br>
<<else>>
<span class="green">You rub your bindings against the corner of a table.</span> It takes some effort, but eventually the material yields, freeing your limbs.
<br><br>
<</if>>
<<unbind>>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<undobindingsicon>><<link [[구속구를 푼다 (0:10)|Brothel Dressing Room]]>><<set $unbind to 1>><<pass 10>><</link>>
<br><br>
<</if>>
<<if $brothelVending>>
<<if $brothelVending.status is "asked" or ($brothelVending.status is "sold" and $brothelVending.weeksEmpty lt 4)>>
<<condomicon "machine">><span class="gold">당신은 쇼핑 센터에서 자판기를 구매해 여기에 설치할 수 있다.</span>
<br><br>
<<elseif $brothelVending.status is "sold" and $brothelVending.weeksEmpty gte 4>>
<<condomicon "machine">><span class="gold">당신의 자판기는 판매되었다. 브라이어에게 이야기하는 게 좋겠다.</span>
<br><br>
<<elseif $brothelVending.status is "bought">>
<<condomicon "machine">> <<link [[자판기를 설치한다 (0:30)|Brothel Dressing Room]]>><<set $brothelVending.status to "set">><<set $weekly.brothelVMCollect to true>><<pass 30>><</link>>
<br><br>
<<elseif $brothelVending.status is "set">>
<<if $brothelVending.products>>
<<set _outOfStock to []>>
<<set _full to []>>
<<set _buyMore to []>>
<<set _productsAvailable to []>>
<<set _productsToPurchase to []>>
<<if $brothelVending.condoms lt 200 and $condomLvl gte 1>>
<<run _buyMore.push(`추가 콘돔을 <span class="gold">약국에서</span>`)>>
<</if>>
<<if $brothelVending.lube lt 200>><<run _buyMore.push(`추가 윤활제를 <span class="gold">성인용품점에서</span>`)>><</if>>
<<if $brothelVending.condoms is 0>>
<<run _outOfStock.push(`콘돔 자판기`)>>
<<elseif $brothelVending.condoms gte 200>>
<<run _full.push(`콘돔 자판기`)>>
<<else>>
<<run _productsAvailable.push(`콘돔 <span class="gold">$brothelVending.condoms</span> 팩`)>>
<<run _productsToPurchase.push(`콘돔 <span class="blue">$brothelVending.condomsToRefill</span> 팩`)>>
<</if>>
<<if $brothelVending.lube is 0>>
<<run _outOfStock.push(`윤활제 자판기`)>>
<<elseif $brothelVending.lube gte 200>>
<<run _full.push(`윤활제 자판기`)>>
<<else>>
<<run _productsAvailable.push(`윤활제 <span class="gold">$brothelVending.lube</span> 병`)>>
<<run _productsToPurchase.push(`윤활제 <span class="blue">$brothelVending.lubeToRefill</span> 병`)>>
<</if>>
<<condomicon "machine">> 당신은 자판기의 재고를 확인한다.
<<if _full.length gte 1>>
<<print _full.join("와 ")>>가 <span class="green">가득 차 있다</span>.
<</if>>
<<if _outOfStock.length gte 1>>
<<print _outOfStock.join("와 ")>>가 <span class="red">비어 있다</span>. <<if _outOfStock.includes("condom dispenser") and $condomLvl lt 1>><mouse class="tooltip linkBlue">(?)<span>당신의 현재 설정 때문에 콘돔을 구매할 수 없습니다. 임신 설정을 변경하여 당신이나, 다른 사람이, 콘돔을 사용할 수 있게 하세요.</span></mouse><</if>>
<</if>>
<<if _productsAvailable.length gte 1>>
자판기 안에는 <<print _productsAvailable.join("과 ")>>이 남아있다. <<print _productsToPurchase.join("과 ")>>을 더 넣을 공간이 있다.
<</if>>
<<if _buyMore.length gte 1>>
당신은 <<print _buyMore.join(", 그리고 ")>> 조달할 수 있다.
<</if>>
당신은 이번주 매상을 <<print $weekly.brothelVMCollect ? "이미 가져갔다" : "아직 가져가지 않았다">>.
<br>
<<if $brothelVending.products % 2 and $brothelVending.condoms gte 1>>
<<condomicon>><<link [[콘돔을 산다 (£80)|Brothel Vending Machine Buy]]>><<set $phase to 1>><</link>> | <span class="red">비쌈</span> <mouse class="tooltip linkBlue">(?)<span>당신은 3개들이 콘돔 팩의 가격을 £80로 책정했지만, 약국에서는, £60입니다. <i class="green">약국에서 사는 게 더 싸게 살 수 있을 것입니다.</i></span></mouse>
<br>
<</if>>
<<if $brothelVending.products gte 2 and $brothelVending.lube gte 1>>
<<sextoysicon "lube">><<link [[윤활제를 산다 (£30)|Brothel Vending Machine Buy]]>><<set $phase to 2>><</link>> | <span class="red">비쌈</span> <mouse class="tooltip linkBlue">(?)<span>당신은 윤활제 가격을 £30로 책정했지만, 성인용품점에서는, £20입니다. <i class="green">성인용품점에서 사는 게 더 싸게 살 수 있을 것입니다.</i></span></mouse>
<br>
<</if>>
<br>
<<else>>
당신의 자판기가 설치되었다.
<<if $brothelVending and $brothelVending.status is "set" and $condomLvl gte 1 and !($brothelVending.products % 2)>>
<span class="gold">약국</span>에서 콘돔을 대량으로 구매할 수 있는지 알아보는 게 좋겠다.
<</if>>
<<if $brothelVending.products lt 2>>
<<= $adultshopunlocked is undefined ? "성인용품점이 개점하면, " : "">><span class="gold">시리스</span>가 당신에게 윤활제를 싸게 팔 지도 모른다.
<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<wardrobeicon>><<link [[옷장|Brothel Wardrobe]]>><</link>>
<br>
<<if playerHasSexToys()>>
<<sextoysicon>><<link [[섹스 장난감들|Sextoys Inventory]]>><<set $sextoyInvReturnLink to $passage>><</link>>
<br>
<</if>>
<<mirroricon>><<link [[거울|Brothel Mirror]]>><<preMirror>><</link>>
<br><br>
<<if isPubfameTaskAccepted("briar") and $pubfame.briar.distract isnot 2>>
당신은 한 무용수가 옷을 가방 안에 챙겨넣고 있는 것을 알아챈다.
<br>
<<getinicon>><<link [[다가간다|Brothel Distraction]]>><</link>>
<br><br>
<</if>>
<<getouticon>><<link [[창관으로 돌아간다 (0:01)|Brothel]]>><<pass 1>><</link>>
<br><br>
<<link [[게임 설정|Settings]]>><<set $settingsExitPassage to "Brothel Dressing Room">><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><br><<effects>>
<<icon "adultclothing.png">><<link [[물러난다|Brothel Dressing Room]]>><<handheldon>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
당신이 출구 밖을 훔쳐보자 브라이어의 깡패가 당신을 주시한다. 거리는 차량들로 붐비고, 몇 명의 행인이 거리에 돌아다닌다. <<flaunting>> 당신은 거리로 나온다.
<<if $daily.ex.brothel isnot 1>>
<<set $daily.ex.brothel to 1>>
<<exhibitionism5>>
<<else>>
<br><br>
<</if>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신이 출구 밖을 훔쳐보자 브라이어의 깡패가 당신을 주시한다. 거리는 차량들로 붐비고, 몇 명의 행인이 거리에 돌아다닌다. <<flaunting>> 당신은 거리로 나온다.
<<if $daily.ex.brothel isnot 1>>
<<set $daily.ex.brothel to 1>>
<<exhibitionism3>>
<<else>>
<br><br>
<</if>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신이 출구 밖을 훔쳐보자 브라이어의 깡패가 당신을 주시한다. 거리는 어둡고, 이따금씩 지나가는 차량들이 빛을 비춘다. <<flaunting>> 당신은 거리로 나온다.
<<if $daily.ex.brothel isnot 1>>
<<set $daily.ex.brothel to 1>>
<<exhibitionism4>>
<<else>>
<br><br>
<</if>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신이 출구 밖을 훔쳐보자 브라이어의 깡패가 당신을 주시한다. 거리는 어둡고, 이따금씩 지나가는 차량들이 빛을 비춘다. <<flaunting>> 당신은 거리로 나온다.
<<if $daily.ex.brothel isnot 1>>
<<set $daily.ex.brothel to 1>>
<<exhibitionism2>>
<<else>>
<br><br>
<</if>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
당신은 무엇을 기대해야 하는지 모르는 채로, 건물 안으로 들어간다. <<generate1>><<person1>><<person_ i>> 대기실 끝에 서서, 다른 문을 지키고 있다. <<He_ nun>> 당신을 보고 미소 짓는다. "길을 잃어버린 것 같구나, <<girl_ a>>. 여기에 왜 온 거지?"
<br><br>
"여기로 오라고 들었어요," 당신은 소심하게 대답한다.
<br><br>
<<His_ yi>> 미소가 커진다. "좋아. 잠시 기다려라." <<He_ nun>> 손가락으로 <<his_ yi>> 귀를 손가락으로 누른 뒤 허공에 이야기한다. "여기... 맞아요. 네 보스." <<He_ nun>> 손을 내린다. "보스가 너를 만나기 위해 내려올거다. 오래 걸리지 않을거야."
<br><br>
<<He_ ga>> 맞았다.<<endevent>><<npc Briar>><<person1>>
<<if $pronoun is "m">>
열린 문 뒤로 파란 정장을, 셔츠 없이, 입은 남자가 <<his_ yi>> 탄탄한 가슴과 복부를 드러내며 나타난다. <<he_ ga>> 들어오자 긴 밤색 머리가 흩날린다.
<<else>>
열린 문 뒤로 푹 파인 V라인의 비싸보이는 빨간 가운을 걸친 여자가, <<his_ yi>> <<trBreastsdesc $NPCList[0].breastsdesc>>_trResult 일부를 드러내며 나타난다. <<he_ ga>> 들어오자 긴 밤색 머리가 흩날린다.
<</if>>
<br><br>
<<He_ nun>> 녹갈색 눈을 당신에게 고정시키고, 말 없이 당신의 손목을 잡아 문 안으로 밀어넣는다.
<br><br>
당신은 크고 붐비는 방에 들어왔다. 땀냄새가 확연하다. 몇 개의 무대가 방에 점점이 있고 댄서들이 춤추고 있다. 후원자들은 그들에게 추파를 던지거나 응원하고, 다양한 형태로 벗은 직원들이 시중을 들고 있다. 당신은 방을 가로질러 눈에 띄지 않는 문으로 안내된다. 이어진 계단을 지나면 화려하게 장식된 사무실에 도착한다.
<br><br>
<<He_ nun>> 방 가운데에 있는 벨벳 소파에 편히 앉아, <<his_ yi>> 머리를 한 팔로 받치고 당신을 관찰한다. 당신은 주변을 둘러보지만 소파 외에는 앉을 만한 다른 자리가 없다. <<He_ ga>> 당신의 탐색을 방해한다. "내 이름은 브라이어야. 내 가게에 온 것을 환영해."
<br><br>
<<link [[다음|Brothel Intro2]]>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $phase is 0>>
<<He_ nun>> 당신의 몸을 훑어보며 말한다.
"훌륭해. 아주 훌륭해. 우리 고객들이 너를 좋아할 거야.
우리 손님들을 응대하는 일을 제안하지. 여기 올라오는 길에 어떻게 하는지 봤잖아." <<He_ nun>> 잠시 멈춘 후 말을 잇는다. "오 맞아, 아마 자세하게 알고 싶겠지. 너는 네가 원하는대로 옷을 입을 수 있지만, 적절하게 옷을 입으면 더 많은 관심을 받을거야. 네 자신을 과시하려면 무대를 이용해. 거기서 약간의 푼돈을 벌 수도 있겠지만, 네가 노려야 할 것은 손님과 개인적인 시간을 가지기 위해 고용되는 거야. 우리는 그걸 위해 방을 제공하지."
<br><br>
"너는 너를 스스로 보호해야 돼. 만약 누군가 너를 강간하려 한다면, 그냥 받아들이고 나를 귀찮게 하지 마. 난 너의 <<mummy_ ga>> 아냐."
<br><br>
"우리는 네가 버는 돈의 40%를 가져갈 거고, 우리를 속일 수 있을 거라고는 생각하지도 마. 물론, 분장실을 사용할 수 있어. 이제 다 말한 것 같은데. 그래서, 관심있어?"
<br><br>
<<link [[네|Brothel Intro2]]>><<set $phase to 1>><<set $brotheljob to 1>><<set $wardrobes.brothel.unlocked to true>><</link>>
<br>
<<link [[아뇨|Brothel Intro2]]>><<set $phase to 2>><</link>>
<br>
<<link [[더 많은 정보가 필요해요|Brothel Intro2]]>><<set $phase to 3>><</link>>
<br>
<<elseif $phase is 1>>
"좋아! 일할 준비가 된 것 같으면 언제든 와. 다른 직원에게 네가 들어온걸 말해둘게." <<He_ nun>> 일어나서 당신을 계단 끝으로 안내한다.
<<if $id is 0>>
<<He_ nun>> 당신이 내려가는 중 말한다. "한 가지 더. 만약 네가 법적 신분에 문제가 있으면 우리는 너의 가짜 신분증을 준비해 줄 수 있어. 물론, 대가를 받고 말이지." 당신은 <<him_ ul>> 바라보려 몸을 돌리지만 <<he_ nun>> 이미 사라져 있다.
<<else>>
<<He_ nun>> 당신을 내려보내며 아무런 말도 하지 않는다.
<</if>>
<br><br>
<<link [[다음|Brothel]]>><<endevent>><</link>>
<<elseif $phase is 2>>
"아쉽네. 뭐, 마음이 바뀌면 우리를 어디서 찾아야 하는지는 알겠지. 너 같은 몸은 잘 팔릴거야." <<He_ nun>> 일어나서 당신을 계단 끝으로 안내한다.
<<if $id is 0>>
<<He_ nun>> 당신이 내려가는 중 말한다. "한 가지 더. 만약 네가 법적 신분에 문제가 있으면 우리는 너의 가짜 신분증을 준비해 줄 수 있어. 물론, 대가를 받고 말이지." 당신은 <<him_ ul>> 바라보려 몸을 돌리지만 <<he_ nun>> 이미 사라져 있다.
<<else>>
<<He_ nun>> 당신을 내려보내며 아무런 말도 하지 않는다.
<</if>>
<br><br>
<<link [[다음|Brothel]]>><<endevent>><</link>>
<<elseif $phase is 3>>
<<He_ nun>> 눈을 깜빡이더니, 웃는다. "내숭 떨지 마. 아랫층에서 무슨 일이 일어나는지 봤잖아, 자기야. 나머지는 네가 스스로 해결할 수 있을거야."
<br><br>
<<link [["관심이 있어요"|Brothel Intro2]]>><<set $phase to 1>><<set $brotheljob to 1>><<set $wardrobes.brothel.unlocked to true>><</link>>
<br>
<<link [["관심이 없어요"|Brothel Intro2]]>><<set $phase to 2>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $dancestart is 1>>
<<unset $dancestart>>
<<danceinit>>
<<robinbrothelappear>>
<<set $dancing to 1>>
<<set $venuemod to 3>>
<<set $dancelocation to "brothel">>
<</if>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $corruptionDancing gt 0 and $danceevent is 0 and (($exhibitionism lte 74 and $exposed gte 2) or ($exhibitionism lte 34 and $exposed gte 1))>>
이렇게 노출한 상태로 평소처럼 계속 춤 출 수는 없다.
<<elseif $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
이렇게 노출한 상태로 계속 춤 출 수는 없다! 얼굴을 붉히며, 당신은 그 자리를 벗어난다.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>>
이렇게 노출한 상태로 계속 춤 출 수는 없다! 얼굴을 붉히며, 당신은 그 자리를 벗어난다.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<unset $corruptionDancing>>
<<link [[다음|Brothel]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is "private">>
<<if $corruptionDancing is 2>>
슬라임은 당신이 한 명 이상의 사람들과 즐기기를 원한다.
<<elseif hasSexStat("promiscuity", 3)>>
<<link [[개인실|Brothel Private]]>><<dance_private_init>><</link>><<promiscuous3>>
<<elseif $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<link [[개인실|Brothel Private]]>><<dance_private_init>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is "rape">>
<<link [[다음|Brothel Dance Rape]]>><<set $molestationstart to 1>><<unset $corruptionDancing>><</link>>
<<elseif $danceevent is "leighton">>
<<if $corruptionDancing is 2>>
슬라임은 당신이 한 명 이상의 사람들과 즐기기를 원한다.
<<elseif hasSexStat("promiscuity", 3)>>
<<link [[개인실|Leighton Private]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is "robin">>
<<if $corruptionDancing is 2>>
슬라임은 당신이 한 명 이상의 사람들과 즐기기를 원한다.
<<else>>
<<link [[개인실|Robin Brothel]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<</if>>
<<elseif $danceevent is "briarseduce">>
<<link [[다음|Briar Sex]]>><<endcombat>><<unset $corruptionDancing>><<npc Briar>><<person1>><<set $sexstart to 1>><</link>>
<br>
<<elseif $danceevent is 0>>
<<if $corruptionDancing isnot undefined>>
귀에 있는 슬라임이 당신에게 강요하고 있다.
<<elseif $exposed gte 2 and $exhibitionism lte 74>>
<<link [[도망친다|Brothel Dressing Room]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[도망친다|Brothel Dressing Room]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<<else>>
<<link [[그만둔다|Brothel]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<npc Briar>><<person1>>
<<if $phase is 1>>
"좋아! 일하고 싶은 기분이 들면 언제든 오렴. 다른 직원들에게도 네가 들어온걸 말해둘게." <<He_ ga>> 일어서서 당신을 계단 위로 안내한다. <<He_ nun>> 당신을 내려보내며 아무런 말도 하지 않는다.
<br><br>
<<link [[다음|Brothel]]>><<endevent>><</link>>
<<elseif $brotheljob is 1 and $fame.prostitution gte 30 and not $brothelshowdata.intro>>
<<set $brothelshowdata.intro to 1>><<set $brothelshowdata.type to "none">>
브라이어는 창가에 몸을 기댄 채 밖을 보고 있다. "와 줘서 고맙구나," <<he_ ga>> 돌아보지 않은 채 말한다. "사람들이 너를 찾고 있어. 이름을 날린 것 같군." <<He_ ga>> 돌아서서 당신을 평가한다. "나는 <span class="gold">금요일 마다</span> 작은 쇼를 열고 싶어. 고객들을 데리고 말이야. 스타가 되고싶지 않니?"
<br><br>
<<He_ nun>> 대답을 기다리지 않는다. "네가 평상시 하던 일이 아닌 것은 알고 있고, 나도 준비할 시간이 조금 필요해. 생각해 보고, 다시 와서 구체적으로 얘기해보자고. 보수도 말이야."
<br><br>
<<endevent>>
<<link [[다음|Brothel]]>><</link>>
<br>
<<elseif $brotheljob is 1 and $fame.prostitution gte 200 and $brothelshowdata.intro is 1>>
<<set $brothelshowdata.intro to 2>>
브라이어는 <<his_ yi>> 책상 앞에 앉아, 통화를 하고 있다. <<He_ nun>> 당신에게 잠깐 기다리라고 손짓한다.
당신은 브라이어가 통화를 마칠 때까지 기다린다. <<He_ ga>> 기분 좋아 보이는 얼굴로 당신을 돌아본다.
<br><br>
"우리 작은 스타분이 오셨네." <<he_ ga>> 말한다. 브라이어는 소파로 걸어가 앉는다.
<br><br>
"네 공연이 인기를 얻고 있는 것처럼 보이더군. 네겐 너와 함께 시간을 보낼 기회를 사고 싶어하는 팬들이 있어." <<he_ ga>> 말한다. <<He_ nun>> 소파 위를 두드려, 당신을 <<his_ yi>> 옆자리로 부른다.
<br><br>
<<link [[앉는다|Brothel Escort Job Intro]]>><<set $phase to 1>><</link>><<glove>><<npcincr Briar love 1>>
<br>
<<link [[서 있는다|Brothel Escort Job Intro]]>><<set $phase to 2>><</link>>
<<elseif $brotheljob isnot 1>>
브라이어는 와인잔을 들고 소파에 누워 있다. <<He_ nun>> 당신이 들어오자 고개를 든다. "내 제안을 생각해봤니?"
<br><br>
<<ind>><<link [[네|"Briar's Office"]]>><<endevent>><<set $brotheljob to 1>><<set $phase to 1>><<set $wardrobes.brothel.unlocked to true>><</link>>
<br>
<<if $id is 0>>
<<askicon>><<link [[신분증에 대해 문의한다|"Briar's Office ID"]]>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Brothel]]>><<endevent>><</link>>
<br>
<<else>>
브라이어는 와인잔을 들고 소파에 누워 있다. <<He_ nun>> 당신이 들어오자 고개를 든다. "내가 도와줄 일이 있니?"
<br><br>
<<if isPubfameTaskAccepted("briar")>>
<<His_ yi>> 노트북이 <<his_ yi>> 옆 소파 위에 있다. '미키'는 당신에게 브라이어의 컴퓨터를 해킹해달라 부탁했다.
<br>
당신은
<<if $pubfame.briar.distract is 2>>
<span class="green">누군가에게 시선을 끌 만한 일을 만들라 지시했다</span>.
<<else>>
<span class="pink">마땅히 시선을 끌 만한 일을 시키지 못했다</span>.
<</if>>
<<if $pubfame.briar.distract is 2 and ($pubfame.briar.escape is 2 or $cat gte 6) or $pubfame.briar.distract isnot 2 and $pubfame.briar.escape isnot 2 and $cat lt 6>>
그리고
<<else>>
하지만
<</if>>
<<if $pubfame.briar.escape is 2>>
<span class="green">탈출경로를 확보해 두었다</span>.
<<elseif $cat gte 6>>
당신은 창문을 통해 쉽게 탈출할 수 있다. <span class="green">고양이는 항상 발 쪽으로 착지한다.</span>
<<else>>
<span class="pink">탈출경로를 확보하지 못했다</span>.
<</if>>
<<if !$pubfame.briar.notice and $pubfame.briar.distract isnot 2>>
<<set $pubfame.briar.notice to true>>
<<if $cat gte 6>>
창관 주변을 살펴 보면 시선을 끌 만한 것을 찾을 수 있을지도 모른다.
<<else>>
창관 주변을 살펴 보면 시선을 끌 만한 것과 탈출경로를 찾을 수 있을지도 모른다.
<</if>>
<</if>>
<br>
<<link [[브라이어의 시선을 끈다|Briar Hack]]>><</link>>
<br><br>
<</if>>
<<if $brothelVending>>
<<if $brothelVending.status is "idea">>
<<condomicon "machine">><<link [[브라이어에게 자판기 설치에 대해 물어본다 (0:20)|Brothel VM ask]]>><<pass 20>><</link>>
<br>
<<elseif $brothelVending.products and ($brothelVending.status is "set" or ($brothelVending.status is "sold" and $brothelVending.weeksEmpty gte 4)) and !$weekly.brothelVMCollect>>
<<highicon>><<link [[자판기에서 돈을 꺼낸다 (0:10)|Brothel VM income]]>><<pass 10>><</link>>
<br>
<</if>>
<</if>>
<<if $brothelshowdata.intro and $brothelshowdata.type is "none">>
<<brothelicon "stage">><<link [[쇼를 준비한다|"Briar's Office Show"]]>><</link>>
<br>
<</if>>
<<if $brothelshowdata.intro is 2>>
<<if $brothel_escortjob is undefined>>
<<danubeicon>><<link [[부자 고객을 위해 일한다|Brothel Escort Job Accept]]>><</link>>
<br>
<<elseif $brothel_escortjob.accept isnot true and $weekly.escortjob isnot 1>>
<<danubeicon>><<link [[부자 고객을 위해 일한다|Brothel Escort Job Accept]]>><</link>>
<br>
<</if>>
<</if>>
<<if $id is 0>>
<<askicon>><<link [[신분증에 대해 문의한다|"Briar's Office ID"]]>><</link>>
<br>
<</if>>
<<if $brothel_machine_repair is 1>>
<<askicon>><<link [[브라이어에게 섹스 기계에 대해 묻는다|Briar Machine Ask]]>><<set $brothel_machine_repair to 2>><</link>>
<br>
<<elseif $brothel_machine_repair is 3>>
<<ind>><<link [[브라이어에게 젤을 준다|Briar Gel Give]]>><<set $brothel_machine_repair to 4>><</link>>
<br>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Brothel]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"으-음란한 기계가 있어요," 당신이 말한다. "무대 뒤에-"
<<elseif $speech_attitude is "bratty">>
"섹스 기계가 있어요," 당신이 말한다. "무대 뒤에-"
<<else>>
"음란한 기계가 있어요," 당신이 말한다. "무대 뒤에-"
<</if>>
<br><br>
<<if $brothel_machine_science is 1>>
<<unset $brothel_machine_science>>
브라이어는 당신이 말을 끝마치기 전에 웃는다. "그 오래된 물건은," <<he_ ga>> 말한다. "작동하지 않지. 한동안 재미있었지만, 그 기계는-"
<br><br>
"특별한 연료를 필요로 하죠." 당신이 끼어들 차례다. 브라이어는 놀란 것처럼 보인다. "전원 플러그가 없더라고요," 당신이 어깨를 으쓱한다. "배터리가 들어가지 않는 것 같으니, 그게 문제라고 생각했죠."
<br><br>
"네가 여기저기 기웃거리는걸 조심해야겠는데," 브라이어가 웃는다. "네가 맞아. 근처에서 분홍 젤 같은 연료를 만들고 있지만, 판매를 거부하고 있지."<<gcontrol>><<control 10>><<glove>><<npcincr Briar love 1>><<npcincr Briar dom -1>>
<br><br>
<<else>>
브라이어는 당신이 말을 끝마치기 전에 웃는다. "그 오래된 물건은," <<he_ ga>> 말한다. "작동하지 않지. 한동안 재미있었지만. 그 기계는 특별한 연료를 필요로 한단다. 분홍색 젤이야. 근처에서 그걸로 연료를 만들고 있지만, 판매를 거부하고 있지."
<br><br>
<</if>>
<<link [[다음|Briar Machine Ask 2]]>><</link>>
<br><<effects>>
브라이어가 방을 가로질러 창문에 기대고, 맞은편 건물 너머로 보이는, 산업용 굴뚝을 바라본다. <span class="gold">"그들은 쓰레기 매립지에 쓰레기를 버리지."</span> <<he_ ga>> 말한다. "거기 어딘가에서 젤이 발견된다고 해도 놀랍지는 않을 거야."
<br><br>
"그들이 팔지를 않으니 유감스럽단다." <<he_ ga>> 계속해서 말한다. "한 통에 <span class="gold">£2000</span> 정도를 낼 의향이 있는데 말이야."
<br><br>
<<He_ nun>> <<his_ yi>> 자리로 돌아온다. "또 필요한게 있나?"
<br><br>
<<if currentSkillValue('skulduggery') gte 400>>
<i>어떤 생각 하나가 문득 떠오른다.</i> 만약 그들이 연료를 팔지 않는다면, 브라이어는 이전에 어떻게 기계를 작동시켰을까?
<br><br>
<<link [[묻는다|Briar Machine Ask 3]]>><<control 10>><</link>><<gcontrol>>
<br>
<<link [[생각을 떨쳐낸다|Brothel]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[창관|Brothel]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"다-당신은 이전에 젤을 다른 방법으로 얻었을 거예요," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"당신은 전에 기계를 사용했잖아요," 당신이 말한다. "그때도 그들은 팔지 않았을 것 같은데요, 그렇지 않나요?"
<<else>>
"당신은 이전에 젤을 다른방법으로 얻었을 거예요," 당신이 말한다.
<</if>>
<br><br>
브라이어는 잠시동안, 허를 찔렸다는 듯이 다시 웃는다. "호기심이 많군," <<he_ ga>> 말한다. "그리고 맞아, 하지만 아무도 불량 섹스 장난감에 관심갖지 않을 거야. 우리가 시끄럽게 광고하지 않는 한 말이지. 이 기계는 VIP들만을 위한 것이 될 거야."
<br><br>
브라이어는 <<his_ yi>> 의자에 기댄다. "또 할 말 있니?"
<br><br>
<<link [[떠난다|Brothel]]>><<endevent>><</link>>
<br><<effects>>
<<earnFeat "Stolen Technology">>
당신은 통을 꺼내지만, 브라이어는 당신을 관찰하는데 더 관심이 있다. "놀라운 일이군," <<he_ ga>> 말한다. <<He_ ga>> 놀라 보이지는 않는다. "£2000 였나? 여기. 그냥 아무데나 놔둬."
<br><br>
당신은 <<moneyGain 2000>> 벌었다.
<br><br>
<<He_ nun>> 와인을 한모금 마신다. "우리는 곧 기계를 다시 작동시킬거야. 우리는 이제 그것을 사용할 사람이 필요하겠지. 그게 문제가 되지는 않을 것 같지만." <<He_ ga>> 미소 짓는다.
<br><br>
<<link [[떠난다|Brothel]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $phase is 1>>
"좋았어, 후회하지 않을 거야." <<He_ nun>> <<his_ yi>> 책상으로 걸어가 그림 뒤의 숨겨진 버튼을 누른다. 책장의 한 부분이 열리며 외눈 안경을 낀 채 종이들을 들여다보는 <<generate2>><<person2>><<person_ i>> 일하고 있는 작업장이 나타난다.
<br><br>
"신분증 하나." 브라이어가 말하며, 당신이 지나갈 때 당신의 엉덩이를 살짝 때린다.
<br><br>
The <<person>> asks you questions and photographs you. After twenty minutes <span class = "gold">you are in possession of your new fake ID card.</span>
<br><br>
<<link [[다음|Brothel]]>><<endevent>><</link>>
<<else>>
"I can supply you with a fake ID. But I believe I mentioned it would be expensive, yes? <span class = "gold">£500</span> specifically. Don't balk at the cost, these things fool government scanners and border checks. You don't want to take the risk of being caught with a cheap one, believe me."
<br><br>
<<if $money gte 50000>>
<<link [[하나 산다 (0:20)|Briar's Office ID]]>><<set $phase to 1>><<set $id to 1>><<pass 20>><<set $money -= 50000>><</link>>
<br>
<</if>>
<<link [[떠난다|Brothel]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $phase is 0>>
<<set $tipmod to 3>><<tipset>>
<<promiscuity3>>당신은 <<person_ ul>> 뒤쪽 방으로 안내한다. 메인룸에 비해 조명이 밝아, 당신의 눈이 적응하는데 시간이 걸린다. 한쪽 구석에 봉이 있는 작은 무대가 있다. 다양한 자세를 취할 수 있게 모양이 잡힌 소파도 있다.
<br><br>
<<if $rng gte 71>>
당신이 돌아서기 전에, <<person_ i>> 당신의 허리에 손을 감고 입을 당신의 목에 비벼댄다.
<br><br>
<<link [[밀친다|Brothel Private]]>><<set $phase to 1>><</link>>
<br>
<<link [[애무당하며 협상을 시도한다|Brothel Private]]>><<arousal 300 "genitals">><<arousal 300 "breasts">><<set $phase to 2>><<submission 5>><<garousal>><</link>>
<br>
<<else>>
<<person_ un>> 문 옆에 얌전히 서서, 당신이 시작하기를 기다리고 있다.
<br><br>
<<rng>>
<<if $tipreaction is "low">>
당신은 <<him_ ul>> 잡고 소파에 앉힌다. 당신은 <<printmoney $tip>>로 가격을 협상하지만, 기대했던 것보단 낮은 가격이다.
<br><br>
"많지 않은건 알아," <<he_ ga>> 강조한다, "하지만 내일 식사를 할 수 있으려면 이 정도 밖에 낼 수 없어." <<He_ ga>> <<his_ yi>> 발을 내려다본다.
<br><br>
<<if $rng gte 51>>
"그리고, 괜찮다면, 나는 만지는 것은 원하지 않아. 글쎄, 어쩌면 조금 원할지도 모르지만, 나는 이야기를 주로 하고 싶어."
<br><br>
<<link [[받아들인다 (0:30)|Brothel Private]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[거절한다|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[받아들인다 (0:30)|Brothel Private Sex]]>><<set $consensual to 1>><<pass 30>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<elseif $tipreaction is "mid">>
당신은 <<him_ ul>> 잡고 소파에 앉힌다. 당신은 <<printmoney $tip>>로 가격을 협상하고, 합리적인 금액으로 보인다.
<br><br>
<<if $rng gte 51>>
<<He_ ga>> 부드럽게 이야기한다. "괜찮다면, 나는 만지는 것은 원하지 않아. 글쎄, 어쩌면 조금 원할지도 모르지만, 나는 이야기를 주로 하고 싶어."
<br><br>
<<link [[받아들인다 (0:30)|Brothel Private]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[거절한다|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[받아들인다 (0:30)|Brothel Private Sex]]>><<pass 30>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 21>>
당신은 <<person_ ul>> 밀쳐낸다. <<He_ ga>> 좌절한 것 같지만, 어쩔 수 없다.
<<set $enemyanger += 20>>
<<if $tipreaction is "low">>
당신은 <<printmoney $tip>>로 가격을 협상하지만, 기대했던 것보단 낮은 가격이다.
<br><br>
"네가 더 가치있다고 생각해?" <<He_ ga>> 웃는다. "난 너같은 창녀를 공짜로 데려올 수 있어. 이건 자비라고, 말하자면 말야."
<br><br>
<<link [[받아들인다 (0:30)|Brothel Private Sex]]>><<pass 30>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Brothel Private]]>><<set $phase to 5>><</link>>
<br>
<<elseif $tipreaction is "mid">>
당신은 <<printmoney $tip>>로 가격을 협상하고, 합리적인 금액으로 보인다.
<br><br>
<<link [[받아들인다 (0:30)|Brothel Private Sex]]>><<pass 30>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Brothel Private]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<else>>
당신은 <<his_ yi>> 억지로 밀고 들어오는 손에서 벗어나려 하지만, <<he_ nun>> 한 손으로 당신의 팔을 꽉 잡고 다른 한 손으로 당신의 입을 움켜잡는다.
<br><br>
<<set $enemyanger += 20>>
<<link [[다음|Brothel Private Sex]]>><<pass 30>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $tipreaction is "low">>
<<he_ ga>> 끊임없이 당신을 더듬는데도 불구하고, 당신은 <<printmoney $tip>>로 가격을 협상하지만, 기대했던 것보단 낮은 가격이다.
<br><br>
<<elseif $tipreaction is "mid">>
<<he_ ga>> 끊임없이 당신을 더듬는데도 불구하고, 당신은 <<printmoney $tip>>로 가격을 협상하고, 합리적인 금액으로 보인다.
<br><br>
<</if>>
<<link [[받아들인다 (0:30)|Brothel Private Sex]]>><<set $consensual to 1>><<pass 30>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Brothel Private]]>><<set $phase to 5>><</link>>
<br>
<<elseif $phase is 3>>
<<He_ nun>> <<his_ yi>> 머리를 당신의 다리에 얹고 당신은 <<his_ yi>> 머리카락을 부드럽게 쓰다듬는다. <<He_ nun>> 평범한 주제로 이야기하고 당신은 귀기울이며 공감한다. 진부한 대화에도 불구하고 <<he_ nun>> 어느 순간 눈물을 글썽이며, <<he_ ga>> 왜 <<his_ yi>> 배우자에게 마음을 열지 못하는지 이야기한다.
<br><br>
<<his_ yi>> 30분이 지나고, <<he_ nun>> 당신에게 합의된 요금을 지불하며 당신에게 감사를 표한다. <<He_ nun>> 진심으로 고마워하는 것 같다.
<br><br>
<<fameprostitution 1>>
<<clotheson>>
<<link [[다음|Brothel]]>><<set $money += $tip>><<endevent>><</link>>
<<elseif $phase is 4>>
<<He_ nun>> 눈을 내리깔고, 고개를 끄덕인다. <<He_ nun>> 잠시도 지체하지 않고 방을 나간다.
<br><br>
<<clotheson>>
<<link [[다음|Brothel]]>><<endevent>><</link>>
<<elseif $phase is 5>>
<<rng>>
<<if $rng gte 21>>
<<He_ nun>> 어떻게 할지 모르겠다는 듯 당신을 본다. 마침내, <<he_ nun>> 방을 나가면서 "아마도 너는 무슨 성병 같은 거라도 앓고 있을 테니까." 라고 말한다.
<br><br>
<<clotheson>>
<<link [[다음|Brothel]]>><<endevent>><</link>>
<<else>>
<<He_ nun>> 잠시 당신을 멍하니 보다가, 웃는다. "재미있는 농담이야, 이제 내가 널 때려눕히기 전에 무릎 꿇어!" <<He_ ga>> 당신을 공격한다!
<br><br>
<<link [[다음|Brothel Private Sex]]>><<pass 30>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<hand_gag 0 right>>
<<elseif $phase is 5>>
<<set $enemyanger += 40>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 40>>
<<if $phase is 2>>
"돈 쓴 가치가 있어야 할거야." <<he_ ga>> 말한다.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<<if $phase is 1>>
"돈 쓴 가치가 있어야 할거야." <<he_ ga>> 말한다.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<set _chance to random(1, 200)>>
/* 0.5% (1/200) chance per turn, only when crime is non-zero, when over 6 weeks into game, and gte 3 weeks from last raid*/
<<if _chance is 13 and crimeSumCurrent() gte 500 and Time.days gte 42 and ((Time.days - $brothel_raid_day) gte 21)>>
<span id="next"><<link [[다음|Brothel Raid]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0 and $finish is 0>>
<span id="next"><<link [[다음|Brothel Private Sex]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Private Sex Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $stealtarget isnot "">><<set $brothel_thief += 1>><</if>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<if $phase is 2>>
"여기 네 몸값이다, <<whore_ ya>>," <<person_ i>> 마무리하며 숨을 헐떡인다. <<He_ nun>> 당신을 보지도 않고 방을 나간다.
<br><br>
<<tipreceive>>
<<elseif $phase is 1>>
"여기 네 몸값이다, <<whore_ ya>>," <<person_ i>> 마무리하며 숨을 헐떡인다. <<He_ nun>> 당신을 보지도 않고 방을 나간다.
<br><br>
<<tipreceive>>
<<else>>
<<He_ nun>> 만족한 듯 미소 짓는다. "시간 내줘서 고마워. 여기 돈이야." <<He_ nun>> 방을 나가기 전에 당신에게 활짝 웃어준다.
<br><br>
<<tipreceive>>
<</if>>
<<else>>
<<if $phase is 2>>
"좋아. 돈을 기대하고 있진 않겠지." <<He_ nun>> 방을 나서기 전 당신을 혐오스럽게 쳐다본다.
<br><br>
<<elseif $phase is 1>>
"좋아. 돈을 기대하고 있진 않겠지." <<He_ nun>> 방을 나서기 전 당신을 혐오스럽게 쳐다본다.
<br><br>
<<else>>
"내가 뭘 잘못했니? 미안해!" <<He_ ga>> 방에서 도망간다.
<br><br>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>>
"여기 네 몸값이다, <<whore_ ya>>," <<person_ i>> 마무리하며 숨을 헐떡인다. <<He_ nun>> 당신을 보지도 않고 방을 나간다.
<br><br>
<<tipreceive>>
<<elseif $enemyhealth lte 0>>
당신은 어떻게든 <<person_ ul>> 쓰러뜨리고, 도망갈 시간을 번다. <<tearful>> 당신은 분주한 메인룸으로 도망친다.
<br><br>
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<rng>>
<<if crimeSumCurrent() gte 4500 and $brothel_raid gte 1 and $brothel_thief gte $rng>>
/*If you're (a) very wanted and (b) Briar has been raided before, then the (c) chance of Briar selling you out increases the more you steal from their customers.*/
<<link [[다음|Brothel Arrest]]>><</link>>
<<else>>
<<link [[다음|Brothel]]>><</link>>
<</if>><<if $corruptionDancing is 2>>
<<unset $corruptionDancing>>
<<set $molestationstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<elseif $molestationstart is 1>>
<<unset $corruptionDancing>>
<<set $molestationstart to 0>>
<<controlloss>>
<br>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Brothel Dance Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Brothel Dance Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<if Time.dayState isnot "night">>
<<He_ ga>> 고통에 움츠러들고, 당신은 도망칠 기회를 잡는다. <<tearful>> 당신은 분장실로 달아난다.
<br><br>
<<else>>
<<He_ ga>> 고통에 움츠러들고, 당신은 도망칠 기회를 잡는다. <<tearful>> 당신은 분장실로 달아난다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel Dressing Room]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $audience is 1>>
<<person1>><<person_ i>> 절정에 이르자 군중들로부터 환호가 터져나온다. <<tearful>> 당신은 누군가가 다른 마음을 먹기 전에 비틀거리며 도망친다.
<<elseif $audience lte 6>>
<<person1>><<person_ gwa>> <<person2>><<person_ i>> 하이파이브를 한다. <<tearful>> 관중들이 서로 축하하는 동안 당신은 비틀거리며 도망친다.
<<else>>
군중들로부터 환호가 터져나오는 것으로 보아, 그들은 쇼를 즐긴 것 같다. <<tearful>> 당신은 누군가가 다른 마음을 먹기 전에 비틀거리며 도망친다.
<</if>>
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel Dressing Room]]>><</link>>
<</if>><<set $outside to 1>><<set $location to "brothel">><<effects>>
<<set $briarPunishReason to "whore">>
당신은 의자에 앉혀지고, 엔진 시동소리를 듣는다. 당신을 가리던 후드가 벗겨진다.<<npc Briar>><<generate2>><<generate3>>
<<if $brothelintro is 1>>
맞은편 자리에는, 창관의 주인인 브라이어가 앉아있다. <<person1>><<Hes>> flanked by a <<person2>><<person>> and <<person3>><<person>>.<<person1>>
<br><br>
<<else>>
<<set $brothelintro to 1>>
<<if $pronoun is "m">>
맞은편 자리에는 파란 정장을, 셔츠 없이, 입은 남자가 앉아, 그의 탄탄한 가슴과 복부를 드러내고 있다. 그의 긴 밤색 머리는 늘어져 있다.
<<else>>
맞은편 자리에는 푹 파인 V라인의 비싸보이는 빨간 가운을 걸친 여자가 앉아, 그녀의 앙증맞은 가슴 일부를 드러내고 있다. 그녀의 긴 밤색 머리는 늘어져 있다.
<</if>>
<br><br>
<<His_ yi>> 옆자리에는 <<person2>><<person_ gwa>> <<person3>><<person_ i>> 있다.<<person1>> <<He_ nun>> 녹갈색 눈으로 당신을 쳐다본다.
<br><br>
"그래서 네가 바로 그 문제덩어리구나. 나는 브라이어, 이 마을에서 가장 훌륭한 시설의 주인이지." <<He_ ga>> 의자에 등을 기댄다.
<</if>>
"술집에서 몸을 팔았다며. 그건 좀 문제가 있어. 알겠지만, 나는 이 마을 모든 창녀를 소유하고 있지. 그리고 너는 네 싸구려 엉덩이로 무엇을 했지? 그래, 몸을 팔았지. 이건 즉 내가 너를 소유하게 되었다는 말이야. 그런데도, 난 아직 한푼도 돌려받지 못했지. 이제부턴 다를거야."
<br><br>
밴이 멈추자 <<person2>><<person_ gwa>> <<person3>><<person_ i>> 당신을 밖으로 끌어낸다. 그들은 당신을 건물 옆의 지하로 내려가는 계단으로 끌고간다. 탈출하고 싶다면, 지금이 유일한 기회다. 그들은 세명이다.<<person1>>
<br><br>
<<link [[그들을 따라간다|Brothel Punishment 2]]>><</link>>
<br>
<<link [[싸운다|Brothel Punishment Fight]]>><<set $fightstart to 1>><<def 3>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $briarPunishment>>
<<set $punishmenthole to $briarPunishment>>
<<unset $briarPunishment>>
<<else>>
<<set $punishmenthole to 5>>
<</if>>
당신은 어둑한 복도를 걷고 있다. 당신은 위쪽 어딘가에서 음악소리를 들을 수 있다. <<person2>><<person_ i>> 당신을 벽에 구멍이 난 작은 방으로 밀어넣고, <<he_ wa>> <<person3>><<person_ i>> 당신을 밧줄로 묶기 시작한다. 당신이 팔다리가 묶여 무력해지자, 그들은 당신을 공중으로 들어올려 천장에 묶어버리고, 당신은 매달린 상태가 된다.
<br><br>
"좋아," 브라이어가 말한다. "이제 우리 고객들에게 서비스를 제공할 준비가 되었군. 나는 착하니까, <<trNumber $punishmenthole>> 명만 상대하게 해주지." <<person1>><<He_ ga>> 당신의 목을 구멍 아래의 못에 묶어, 당신의 입을 구멍에 눌러놓은 채 고정시킨다. "즐거운 시간 되렴!" <<he_ ga>> 문을 닫으며, 당신을 어둠 속에 남겨둔 채 말한다.
<br><br>
<<set $leftarm to "bound">>
<<set $rightarm to "bound">>
<<set $head to "bound">>
<<set $feetuse to "bound">>
<<set $punishmentposition to "gloryhole">>
<<set $punishmenthole to 5>>
<<endevent>>
<<link [[다음|Brothel Punishment Gloryhole]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
저항적인 행동을 보고, 브라이어는 웃는다. "오, 어리석은 <<girl_ a>>. 너는 아무데도 못 가."
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Brothel Punishment Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Punishment Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<unset $briarPunishment>>
<<ejaculation "short">>
"<<girl_ i>> 도망치게 두지 마!" 브라이어가 떨림을 멈추자 마자 <<person1>><<his_ yi>> 부하에게 소리치지만, 당신은 이미 가 버린 후이다. <<tearful>> 당신은 길을 따라 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<elseif $enemyhealth lte 0>>
<<unset $briarPunishment>>
당신은 <<person2>><<person_ ul>> 옆으로 밀치고, 도망칠 기회를 만든다. <<tearful>> 당신은 만들어진 틈을 뚫고 달려가 길을 따라 도망친다. 당신은 브라이어가 <<person1>><<his_ yi>> 부하들에게 소리치는 것을 듣는다.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<else>>
브라이어는 다시 웃는다. "아이구, <<girl_ i>> 아야 했어?" 당신은 부상이 심해 더 이상 저항할 수 없다. <<person2>><<person_ gwa>> <<person3>><<person_ i>> 당신을 계단 아래로 끌고 간다.
<br><br>
<<link [[다음|Brothel Punishment 2]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $punishmenthole lte 0>>
<<endevent>><<npc Briar>><<person1>>방의 문이 열리고 칼을 든 브라이어가 들어온다. <<He_ ga>> 당신을 천장에 붙들고 있는 밧줄을 끊자 당신은 땅으로 떨어진다. "우리는 이제 비긴 거야," <<he_ ga>> 밧줄을 더 자르며 말한다.
<<if $briarPunishReason is "whore">>
"앞으로 몸을 팔고 싶으면, 내 가게에서 해."
<<else>>
"아마도 이제부터는 네가 나를 거스르기 전에 다시 한번 생각하게 되겠지."
<</if>>
<<unset $briarPunishReason>>
<<He_ ga>> 밧줄을 다 끊고 물러선다. "이해했나? 좋아." <<He_ ga>> 옆으로 비켜 서자 <<generate2>><<person2>><<person_ i>> 방으로 들어온다. <<He_ nun>> 당신이 들어온 길을 따라 당신을 끌어내고 문을 쾅 닫아버린다. 그들은 당신의 팔은 묶인 채로 내버려둔다.
<br><br>
<<if $brothelknown isnot 1>>
<<set $brothelknown to 1>><span class="gold">이제 하베스트 가의 창관에 갈 수 있다.</span>
<</if>>
<<clotheson>>
<<endevent>>
<<set $head to 0>>
<<set $feetuse to 0>>
<<set $punishmentposition to 0>>
<<link [[다음|Harvest Street]]>><</link>>
<br>
<<elseif $punishmentposition is "wall">><!-- Wall outcome with $position = "wall" -->
당신은 방의 밧줄에 매달려 다리, 엉덩이, <<genitals_ rul>> 벽의 구멍 밖으로 내밀고 있다. 안간힘을 써 보지만, 당신은 몸을 조금도 움직일 수 없다.
<br><br>
<<set $punishmenthole -= 1>>
<<generate1>><<person1>>
<<switch random(1, 8)>>
<<case 1 2>>
누군가 당신의 <<bottom_ ul>> 꼬집는다.
<<case 3 4>>
당신은 누군가가 당신의 <<genitals_ rul>> 쓰다듬는 것을 느낀다.
<<case 5 6>>
당신은 누군가가 당신의 허벅지 뒤쪽을 핥는 것을 느낀다.
<<default>>
누군가가 당신의 <<bottom_ ul>> 찰싹 때린다.
<</switch>>
<br><br>
<<link [[다음|Brothel Punishment Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>><!-- Gloryhole outcome with $punishmentposition = "gloryhole" -->
당신은 방의 밧줄에 매달려, 입이 벽의 구멍에 고정되어 있다. 안간힘을 써 보지만, 당신은 몸을 조금도 움직일 수 없다.
<br><br>
<<set $punishmenthole -= 1>>
<<generate1>><<person1>>
<<if $NPCList[0].vagina is "clothed">>
누군가가 보지를 구멍으로 가져와, 당신의 입술에 문지른다.
<br><br>
<<else>>
누군가가 <<penisdesc_ rul $NPCList[0].penisdesc>> 구멍으로 가져와, 당신의 입술에 문지른다.
<br><br>
<</if>>
<<link [[다음|Brothel Punishment Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $punishmentposition is "wall">>
<<set $position to "wall">>
<<set $enemyhealthmax to 1000>><<set $enemyhealth to 1000>>
<<else>><!-- Gloryhole outcome with $punishmentposition = "gloryhole" -->
<<npcoral>>
<<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $enemyarousal to $enemyarousalmax - 100>>
<<set $NPCList[0].lefthand to "none">>
<<set $position to "doggy">>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].mouth to "none">>
<</if>>
<</if>>
<<set $enemyarousal += 10>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $penisbitten is 1>>
<span id="next"><<link [[다음|Brothel Punishment Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Punishment Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<set $gloryholestat += 1>>
<<tearful>> 당신은 더 많은 괴롭힘에 대해 정신적인 준비를 한다.
<br><br>
<<endcombat>>
<<link [[다음|Brothel Punishment Gloryhole]]>><</link>>
<<else>>
<<person_ i>> 구멍에서 물러난다. 당신은 <<him_ i>> 누군가에게 소리치고, 그러고는 조용해지는 것을 듣는다. <<endevent>><<npc Briar>><<person1>>몇 분 후 브라이어가 당신의 방을 연다. "나는 친절하게 하려고 했어," <<he_ ga>> 말한다. "하지만 네가 그렇게 형편없이 행동하니, 방법은 하나 뿐이지." <<He_ ga>> 당신의 목을 풀고, 벽 아래의 레버를 잡아당긴다. 구멍의 크기가 몇 배로 확장된다. <<He_ ga>> 당신을 구멍 속으로 밀어넣어, 당신의 다리와 아랫도리만를 노출된 채 남겨두고, 다시금 당신을 고정시킨다. "자. 이제 고객들은 너의 덜 반항적인 부분으로 즐길 수 있겠군." <<He_ ga>> 이번에는 문을 쾅 닫는다.
<br><br>
<<endcombat>>
<<set $punishmenthole += 1>><<pass 1>><<set $punishmentposition to "wall">>
<<link [[다음|Brothel Punishment Gloryhole]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
"좋아," 브라이어가 말한다.
<<if Time.weekDay is 6>>
"오늘은 쇼를 준비할 시간이 충분하지 않지만, 다음 주라면 가능해."
<<else>>
<</if>>
<<brothelshowintro>>
<br><br>
브라이어가 와인을 한 모금 마신다. "그래서, 어떤 게 마음에 들지?"
<<brothelshowoptions>>
<br><br>
<<if _askShow isnot 1>>
<<askicon>><<link [[각 공연에 대한 더 많은 정보를 묻는다|Briar's Office Show Ask]]>><</link>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Brothel]]>><<endevent>><</link>><<brothelshowintro>>
<<brothelshowoptions>>
<br><br>
<<getouticon>><<link [[떠난다|Brothel]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $brothelshowdata.type is "flirt">>
당신은 관객에게 추파를 던지고 무대 위에서 섹스하는 것에 동의한다. "좋아," <<he_ ga>> 말한다. "그저 귀엽게 연기하면 돼.
<<elseif $brothelshowdata.type is "gangbang">>
당신은 학생으로 무대 위에서 집단 강간 역할극을 하는 것에 동의한다. "연기하는 것은 걱정하지 마," <<he_ ga>> 일어나며 말한다. "관객들이 연기에 동참하지는 않을거야.
<<elseif $brothelshowdata.type is "pig">>
당신은 돼지와 섹스하는 것에 동의한다. "넌 추잡한 녀석이야," <<he_ ga>> 일어나며 말한다. "이게 그들을 끌여들이겠지.
<<elseif $brothelshowdata.type is "swarm">>
당신은 작은 생물체로 가득한 어항속에 들어가는 것에 동의한다. "너는 변태야," <<he_ ga>> 일어나며 말한다. "나는 그게 마음에 들어, 그리고 관객들도 좋아할거야.
<<elseif $brothelshowdata.type is "machine">>
당신은 수리된 섹스 기계를 사용하는 것에 동의한다. 브라이어가 박수를 친다. "훌륭해.
<<elseif $brothelshowdata.type is "tentacles">>
당신은 수리된 섹스 기계를 촉수 모드로 사용하는 것에 동의한다. 브라이어가 박수를 친다. "훌륭해.
<<elseif $brothelshowdata.type is "horse">>
당신은 말과 섹스하겠다고 제안한다.
<<if $brothelHorse isnot 1>>
<<set $brothelHorse to 1>>
브라이어가 웃는다. "기억에 남을만한 쇼가 되겠군," <<he_ ga>> 말한다. "하지만 나는 말을 구할 수는 없어."
<br><br>
"제가 할 수 있어요," 당신이 말한다.
<br><br>
<</if>>
브라이어가 박수를 친다. "훌륭해. 동료를 데려올 모양이군.
<<elseif $brothelshowdata.type is "bukkake">>
당신은 관객들이 올라와 같이 사정할 수 있게 하는, 일종의 게임을 제안한다.
<<if $brothelBukkake isnot 1>>
<<set $brothelBukkake to 1>>
브라이어가 골똘히 <<his_ yi>> 턱을 문지른다. "관객들은 좋아하겠지만, 청소하는 데 꽤 품이 들텐데."
<br><br>
"제가 받아내지 못하는 경우에만 그렇죠." 당신이 대답한다.
<br><br>
<<else>>
"지난번에 네가 그걸 했을 때 관객들은 좋아했지," 브라이어가 말한다. "청소하는 데 꽤 품이 들긴 했지만."
<br><br>
"이번에는 더 많이 받아낼 수 있도록 노력해 볼게요." 당신이 대답한다.
<br><br>
<</if>>
브라이어가 웃는다. "그럼 할 공연이 정해진 거군. <span class="gold">도와줄 때마다 £50를 주지.</span>
<</if>>
나는 모든 것을 훌륭하게 세팅해놓도록 하지.
<<if Time.weekDay is 6>>
오늘 준비하기에는 무리야. <span class="gold">다음 주 금요일까지 준비해 두도록 하지.</span>
<</if>>
네 팬들이 즐거워 할거야." <<He_ ga>> 당신을 계단 위로 에스코트한다. "꼭 오도록 해. 사람들은 너를 보러 올거야. 아무 <<whore_ na>> 데려와서 그들을 달랠 수는 없어."
<br><br>
<<link [[떠난다|Brothel]]>><<endevent>><</link>>
<br><br><<set $outside to 0>><<set $location to "brothel">><<effects>>
당신은 창관의 가장 큰 무대 뒤편에 있다. 이 곳은 더 복잡한 공연이 준비되는 곳이다.
<br><br>
<<if $brothel_machine_repair is undefined>>
구석에 섹스 기계가 놓여져있다. 쪽지가 옆에 붙어있다. "고장." 이라고 쓰여있다.
<br><br>
<</if>>
<<if isPubfameTaskAccepted("briar") and !$pubfame.briar.escape and $cat lte 5>>
<<set $pubfame.briar.escape to 1>>
창문을 가리고 있는 커튼이 일부 열려 있다. 창문은 2층의 브라이어 사무실 바로 아래에 있다.
<br><br>
<span class="blue">어떤 생각이 당신의 머리속을 강타한다.</span> 만약 사다리를 가져와 브라이어의 사무실 앞에 놓아두면, 당신은 그 길로 나갈 수 있을 것이다. 아마도 근처 골목에서 하나 찾을 수 있을 것이다.
<br><br>
<</if>>
<<if $brothelshowdata.type isnot "none" and Time.weekDay is 6 and not $brothelshowdata.done>>
당신은 브라이어가 가장 큰 무대 옆에서 누군가와 이야기하는 것을 본다. 당신은 오늘 공연하기로 동의했었다.
<br><br>
<<if $brothelshowdata.type is "horse">>
<<if $farm.steed>>
<<if $bestialitydisable is "f" or $per_npc.saddled_steed.monster is "monster">>
당신의 $farm.steed 말이 당신을 기다리고 있다.
<br><br>
<img class="icon" src="img/ui/gold_star.png"><<link [[무대에 오른다|Brothel Show]]>><</link>>
<br>
<<else>>
당신이 스스로 동의한 무대에 대한 버거움을 느끼고, 당신은 메스꺼움을 느끼기 시작한다. <span class="red">당신은 공연을 진행할 용기를 잃는다.</span>
<br>
<</if>>
<<else>>
<span class="blue">당신은 말과 함께 공연하기로 했지만, 안장을 얹지 않았다!</span>
<br>
<</if>>
<<else>>
<img class="icon" src="img/ui/gold_star.png"><<link [[무대에 오른다|Brothel Show]]>><</link>>
<br>
<</if>>
<</if>>
<<if $brothel_machine_repair is undefined>>
<<investigateicon>><<link [[기계를 조사한다|Brothel Machine Investigate]]>><<set $brothel_machine_repair to 1>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Brothel]]>><</link>>
<br><<effects>>
당신은 섹스 기계를 조사한다. 커다란 남근이 기계의 몸통에 돌출되어 있고, 옆면에 몇 개의 등과 다이얼들이 달려있다. 그것은 총 모양에 가까워보인다. 당신은 이 것이 어떤 용도로 사용되는지 상상할 수 있지만, <span class="gold">브라이어는 더 많은 것을 알고 있을 것이다.</span>
<br><br>
<<investigateicon>><<link [[더 자세히 본다|Brothel Machine Investigate 2]]>><</link>><<skill_difficulty `currentSkillValue("science")` "과학" 400 1000>>
<br>
<<getouticon>><<link [[떠난다|Brothel Stage]]>><</link>>
<br><<effects>>
<<if currentSkillValue('science') gte random(400, 1000)>>
당신은 기계 옆쪽의 뚜껑을 열고, 안을 들여다본다. 엉킨 전선 뒤쪽에 빈 유리통이 보인다.
<br><br>
당신이 기계 밑을 보자, 기계 외부에 소켓이 없는 것을 깨닫는다. 주전원에 연결할 방법이 없다. <span class="green">다른 방법으로 동력을 공급해야 한다.</span>
<br><br>
<<set $brothel_machine_science to 1>>
당신은 뚜껑을 닫고, 기계에서 떨어진다.
<br><br>
<<else>>
당신은 기계 옆쪽의 뚜껑을 열고, 안을 들여다본다. 엉킨 전선 뒤쪽에 빈 유리통이 보인다.
<br><br>
당신이 기계 밑을 보지만, <span class="red">별로 이상한 것은 없다.</span>
<br><br>
당신은 뚜껑을 닫고, 기계에서 떨어진다.
<br><br>
<</if>>
<<link [[다음|Brothel Stage]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<person1>><<maninit>><<set $position to "wall">><<set $head to "bound">>
<</if>>
<<set $position to "wall">>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Brothel Punishment Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Punishment Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 당신을 마지막으로 한 번 꼬집고는, 당신을 놓아준다.
<br><br>
<<endcombat>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<<else>>
당신은 <<person_ ul>> 발로 차 당신에게서 떨어뜨린다. 당신은 <<him_ ga>> 투덜거리는 소리를 듣지만, <<he_ nun>> 당신을 놓아준다.
<br><br>
<<endcombat>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<</if>>
<<set $punishmenthole -= 1>>
<<if $punishmenthole lte 0>>
<<npc Briar>><<person1>>
문이 활짝 열린다. 브라이어가 들어온다. "재미있었기를 바라," <<he_ ga>> 말한다. <<He_ ga>> 레버를 당기자 당신의 허리를 죄던 힘이 약해진다. 당신은 방 안으로 보내져 바닥에 떨어진다.
<br><br>
"네 자신을 드러낼 수 있단다. 명심해, 너의 엉덩이와, 너의 재산, 모두 내 거란걸."
<br><br>
<<unbind>>
<<clotheson>>
<<endevent>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $punishmenthole is 5>>
<<npc Briar>><<person1>>
문이 활짝 열린다. 브라이어가 들어와, 카드를 든 채 당신 앞에 무릎을 굽히고 앉는다. 그것은 당신의 얼굴 사진과, 당신의 나이와 "£10" 가 적혀있다. "저들이 너를 어떻게 보는지 알고 싶어할거라 생각했어," <<he_ ga>> 당신의 <<bottom_ i>> 박힌 벽을 보고 고개를 끄덕인다. "싸게 팔리고 싶지 않으면, 비싼 <<girlPost>>처럼 굴지 마." <<He_ ga>> 일어선다. "휴식은 끝났어." <<He_ ga>> 나가며 문을 쾅 닫는다.
<br><br>
<<endevent>>
<<link [[다음|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<tearful>> 당신은 더 많은 학대를 대비한다. 오래 걸리지 않는다.
<br><br>
<<link [[다음|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
브라이어는 액수를 센다. "좋아," <<he_ nun>> 막고 있던 문에서 떨어지라는 듯, 깡패들에게 고개를 끄덕인다. "네가 빌어먹을 늑대들에게 납치되어도 상관없어. 다음 번에는 거기 있을거니까." <<He_ nun>> <<his_ yi>> 사무실로 돌아간다.
<br><br>
<<link [[다음|Brothel]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
브라이어가 손을 치운다. <<He_ ga>> 깡패들에게 고개를 끄덕인다. "좋아," <<he_ ga>> 말한다. "네가 돈을 낼 수 있는 다른 방법이 있지."
<br><br>
<<link [[다음|Brothel Pay Strip]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>>
<<set $enemyanger += 200>><<set $enemytrust -= 60>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Brothel Pay Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Pay Strip]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
군중들은 마치 공연을 본 듯 박수를 친다. 아마 그들은 그렇게 생각했을 것이다.
<br><br>
<<person1>>브라이어는 의자에 <<himself_ yi>> 몸을 기대고 있다. <<He_ nun>> 구경거리를 보기 위해 몰려든 군중을 보며 미소 짓는다. "너는 저들의 관심을 끄는 방법을 알고 있어," <<he_ nun>> 음악소리에 묻혀 거의 들리지 않게 말한다. "다음 번에는 꼭 나오도록 해." <<He_ nun>> <<his_ yi>> 사무실로 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person1>>당신은 브라이어를 테이블에 때려눕힌다. <<He_ ga>> 부딪히자, 음료수가 사방에 쏟아진다. <<His_ yi>> 깡패들은 어찌할 줄을 모른다. 군중들은 마치 공연을 본 듯 박수를 친다. 아마 그들은 그렇게 생각했을 것이다.
<br><br>
브라이어는 일어나 옷매무새를 가다듬는다. <<He_ nun>> 구경거리를 보기 위해 몰려든 군중을 보며 미소 짓는다. "너는 저들의 관심을 끄는 방법을 알고 있어," <<he_ nun>> 음악소리에 묻혀 거의 들리지 않게 말한다. "다음 번에는 꼭 나오도록 해." <<He_ nun>> <<his_ yi>> 사무실로 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel]]>><</link>>
<br>
<<else>>
<<person1>>당신은 너무 다쳐 싸울 수 없고, 땅으로 무너진다. 군중들은 마치 공연을 본 듯 박수를 친다. 아마 그들은 그렇게 생각했을 것이다.
<br><br>
브라이어는 군중을 향해 고개를 숙인다. "감사합니다, 감사합니다," <<he_ ga>> 말한다. "여러분, 이 <<whore_ rul>> 마음껏 쓰십시오. 저희가 무료로 제공하는 겁니다." 다시 한 번 환호성이 들리고 나서, 여기저기에서 손이 뻗어온다.
<br><br>
<<endcombat>>
<<link [[다음|Brothel Pay Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<maninit>><<person1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Brothel Pay Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Pay Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<group_ yi>> 일부는 고통에 움츠러든다. 당신은 틈새로 파고들어, 분장실까지 무사히 도착한다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel Dressing Room]]>><</link>>
<<else>>
<<ejaculation>>
공연을 즐긴 군중들에게서, 환호가 터져나온다. <<tearful>> 당신은 분장실로 도망친다.
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel Dressing Room]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
당신은 창관의 욕실에 있다. 댄서들이 근무 중이나 근무 후에 이용할 수 있는 공용 샤워실이 있다. 깨끗하진 않지만, 최악은 아니다. 아무도 당신에게 관심을 기울이지 않는다.
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<pregnancyTest "Brothel Bathroom">>
<<if hasSexStat("exhibitionism", 3)>>
<<bathroomicon "shower">><<link [[샤워를 한다 (0:15)->Brothel Shower]]>><<strip>><<pass 15>><<stress -1>><<set $hygiene to 0>><</link>><<lstress>>
<br><br>
<<getouticon>><<link [[창관 (0:01)->Brothel]]>><<pass 1>><</link>>
<br>
<<else>>
당신은 차마 공용 샤워실을 이용할 수는 없다.
<br><br>
<<getouticon>><<link [[창관 (0:01)->Brothel]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>><<effects>><<set $location to "brothel">><<set $outside to 0>>
<<if Time.dayState isnot "day" and Time.dayState isnot "dawn" and $rng % 3>>창관은 바쁘고 샤워장도 마찬가지다. 샤워기는 당신의 숨이 막힐 정도로 차가운 물을 뿜어낸다. 당신은 샤워하지 않는 것보다 찬물 샤워가 낫다고 생각하고, 견딘다.
<<larousal>>
<br><br>
<<elseif Time.dayState isnot "night" and $rng % 2>>샤워기는 당신의 숨이 막힐 정도로 차가운 물을 뿜어낸다. 누군가가 온수를 다 써버린 것 같다. 당신은 샤워하지 않는 것보다 찬물 샤워가 낫다고 생각하고, 견딘다.
<<larousal>>
<br><br>
<<else>>당신은 아직 따뜻한 물이 남아있는 것에 안심한다.<</if>>
당신은 깨끗해질 때까지 씻는다.<<wash>><<wearProp "soap">>
<br><br>
<<skinicon "masturbate">><<link [[자위한다|Brothel Shower Masturbation]]>><<handheldon>><<set $masturbationstart to 2>><</link>>
<br>
<<getouticon>><<link [[나간다->Brothel Bathroom]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
/* Police raid in the middle of action */
<<set $brothel_raid += 1>>
<<set $brothel_raid_day to Time.days>>
<span class="red">밖에서 쿵 하는 소리가 들리고, 뒤이어 고함과 비명소리가 들린다.</span> <<person_ i>> 얼어붙는다.
<<set $enemyarousal to 0>><<set $enemytrust to -200>>
<<set $enemyhealth to ($enemyhealthmax / 5) * 4>><<set $enemyanger to ($enemyangermax / 5) * 2>>
<<if $options.images is 1 and $options.combatImages is 1>>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<<stateman>>
<br><br>
<span class="red">"모두 꼼짝 마. 경찰이다. 지금 그대로 멈춰."</span>
<br><br>
<<person_ un>> 욕을 하고, <<himself_ yi>> 몸을 빼내 옷을 입기 위해 기어간다.
<br><br>
<span id="next"><<link [[몸을 똑바로 편다|Brothel Raid 2]]>><</link>></span><<nexttext>><<set $outside to 0>><<set $location to "brothel">><<effects>>
/* Police raid the place */
<<person_ un>> 서둘러 나간다.
<<clotheson>>
<<endcombat>>
당신은 문틈으로 엿본다. 바깥 복도는 아직 조용하지만, 멀지 않은 곳에서 고함소리, 부딪히는 소리와 혼란스러운 소리가 들린다.
<br><br>
경찰이 곧 들이닥칠 것이다.
<br><br>
<<if currentSkillValue('skulduggery') gte 200>>
<<set $skulduggerydifficulty to 800>><<link [[탈출을 시도한다|Brothel Raid Escape]]>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<span class="blue">탈출 방법을 떠올릴 수 없다.</span>
<br>
<</if>>
<<link [[체포될 때까지 기다린다|Brothel Raid Pre Arrest]]>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<generate1>><<person1>>빈 복도에 기어가자, 혼란스러운 소리가 가까워진다. 당신이 숨을 수 있는 방이 몇 개 있지만, 아마 경찰들이 수색할 것이다.
<br><br>
<<person_ i>> 복도로 불쑥 튀어나와 숨을 곳을 찾는다.
"이럴 수는 없어. <<if $pronoun is "m">>엄마가<<else>>아빠가<</if>> 뭐라고 할까?"
<br><br>
"여기에요!" 당신이 빈 방을 가리키며 말한다. "여기 숨어요. 그리고 문을 잠궈요."
<br><br>
"다-당신은요? 어떡할 거예요?"
<br><br>
"당신은 손님이에요," 당신은 단호하게 말한다. "내가 여기 서서 저녀석들이 당신에게 접근할 수 없게 막을 거예요."
<br><br>
<<skulduggerycheck>>
<br><br>
<<if $skulduggerysuccess is 1>>
<<His_ yi>> 눈이 반짝인다. "고마워요!"
<br><br>
문이 쾅 닫기고 자물쇠가 찰칵 소리를 내며 잠긴다. 당신이 복도를 훑어보자, 선명한 <<print either("빨간","줄무늬","노란","분홍색","하얀")>> 팬티 한 짝이 근처 문 밑에 끼어있는 것을 발견한다. 당신은 맞은편 빈 방에 들어가기 전에 <<persons_ yi>> 방 문 손잡이에 그것을 걸어둔다.
당신은 빈 방에 들어와 누구나 들여다 볼 수 있게끔 문을 활짝 열고 문틈 뒤로 들어가 숨는다.
<br><br>
잠시 후, 경찰이 복도에 들이닥친다.
<br><br>
"어이! 저것 좀 봐. 문 손잡이."
<br>
"예리한데."
<br>
당신은 그들이 반대쪽 방을 열려는 소리를 듣는다.
<br>
"열어!" 큰 소리가 들린다. "경찰이다. 안에 있는거 다 알아."
<br>
누군가가 잠시 당신의 방을 들여다보고, 당신 바로 앞에서 마루가 삐걱거린다. 당신은 벽에 바짝 붙는다.
<br>
"안에 누구 있어?"
<br>
"비었어," 당신 앞의 바로 문 너머에서 소리가 들린다. "이미 앞쪽에서 줄 서고 있나본데."
<br>
"발길질이 필요하겠군."
<br>
"좋아," 마루를 다시 삐걱거리며 그들이 멀어진다.
<br><br>
잠시 후 요란한 충돌음과, 고함소리와, <<person_ i>> 끌려가며 애원하고 훌쩍이는 소리가 들린다.
<br><br>
<<skulduggeryuse>>
<<link [[기다린다 (1:00)|Brothel Raid Escape 2]]>><<pass 60>><<endevent>><<npc Briar>><<person1>><</link>>
<br>
<<else>>
"거짓말 하는 쓰레기같은 녀석," <<he_ ga>> 당신을 의자 위로 밀치며 소리친다. 잠시 후 손들이 당신을 일으켜 세운다.
<br><br>
<span class="red">"너를 체포한다."</span>
<br><br>
<<skulduggeryuse>>
<<link [[다음|Brothel Raid Arrest]]>><</link>>
<br>
<<endevent>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
경찰들이 사람들을 모으는 긴 시간동안 당신은 숨어있다. 잠시 후, 상황이 잠잠해지자 당신은 모습을 드러낸다.
<br><br>
당신은 개인 구역을 걸어나가다, 쓰러진 의자를 바로잡고 있는 브라이어를 본다. <<He_ ga>> 당신을 보며 껄껄 웃는다.
<br><br>
"어떻게 했나? 아주 잘 했어. 아직 밖에 그들이 있어. 거기서 기다리며 한 잔 해. 모든 일이 끝나면 내가 사지. 아니면 내가 정리하는 것을 도와주던가. 너에게 돈을 좀 주지. 선택해."
<br><br>
<<link [[도와준다 (£5, 0:30)|Brothel]]>><<pass 30>><<set $money += 500>><<tiredness 2>><<endevent>><</link>><<gtiredness>>
<br>
<<link [[떠나기를 기다린다 (0:30)|Harvest Street]]>><<pass 30>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
몇 명의 경찰이 당신을 개인실 근처에서 발견한다. 한 사람이 당신의 어깨에 손을 얹는다.
<br><br>
<span class="red">"너를 체포한다."</span>
<br><br>
<<link [[다음|Brothel Raid Arrest]]>><</link>>
<br>
<<endevent>><<set $outside to 0>><<set $location to "brothel">><<effects>>
두 명의 경찰이 당신을 창관의 중심부로 데려간다. 그들은 출구 옆에서 멈춘다.
<<if crimeSumCurrent() lte 900>>
한 명이 문을 연다.
<br><br>
"점잖은 사람처럼 보이는데." 그가 말한다. "이런 일에 휘말리지 말라고. 여기서 나가."
<<set _bribe to 0>>
<<elseif crimeSumCurrent() lte 2000>><<set _bribe to 800>>
한 사람이 문 손잡이에 손을 얹는다.
<br><br>
"우리는 너를 알아," 그녀가 말한다. "이런 일에 휘말리고 싶지 않을거야. £_bribe 정도 자선기부하고 다신 보지 말자고."
<<elseif crimeSumCurrent() lte 4500>><<set _bribe to Math.trunc(crimeSumCurrent())>>
한 명이 문 앞에 선다.
<br><br>
"우리가 너를 데려가면 좋지 않을거야." 한 명이 말한다. "£_bribe 정도 현금이면 네가 도망칠 수 있는 시간만큼 우리 정신을 빼놓을 수 있을거야."
<<else>>
<br><br>
"하! 오랫동안 너를 쫓고 있었어. 다시는 빠져나가지 못할 걸."
<<set _bribe to 500000>>
<</if>>
<br><br>
<<if _bribe is 0>>
<<link [[떠난다|Brothel Raid Leave]]>><</link>>
<<else>>
<<if _bribe lt 500000>>
<<if $money gte (_bribe * 100)>>
<<link [["뇌물을 준다 (£" + _bribe + ")"|Brothel Raid Leave]]>><<set $money -= (_bribe * 100)>><</link>>
<br>
<<else>>
<span class="red">경찰들에게 뇌물을 주기 위해서는 적어도 £_bribe가 필요하다.</span>
<br>
<</if>>
<</if>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[당신의 몸을 제안한다|Brothel Raid Arrest Sex]]>><<set $sexstart to 1>><<generatePolice 1>><<generatePolice 2>><</link>><<promiscuous3>>
<br>
<</if>>
<<if $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<link [[마지못해 당신의 몸을 제안한다|Brothel Raid Arrest Sex]]>><<set $sexstart to 1>><<generatePolice 1>><<generatePolice 2>><<set $desperateaction to 2>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[체포당한다|Brothel Raid Arrest 2]]>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 열린 문을 통과하고 조용히 몇 개의 골목길을 빠져나간다.
<br><br>
경찰이 깔려있기 때문에, 당신은 상황이 진정되길 기다린 후에 큰 길로 나가야 한다.
<br><br>
<<link [[다음 (0:40)|Harvest Street]]>><<pass 40>><</link>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
당신은 그들에게 매혹적으로 미소 짓는다.
<br><br>
"나한테 친절하게 굴고 나를 놔 준다면," 당신이 말한다. "당신에게 아주 잘 해줄 수 있어."
<br><br>
<<person1>>"좋아." <<person_ i>> 말한다.
<br><br>
<<if crimeSumCurrent() gte 4500>>
<<person2>>"이 녀석은 약삭빠른 녀석이야," <<person_ i>> 말한다. "<<pshe_ ga>> 아무 것도 못하게 <<print $worn.handheld.name isnot "naked" ? "<<pher_ yi>> <<worn_handheld_name_ ul>> 빼앗고 <<phimPost>>에게 수갑을 채워" : "<<phimPost>>에게 수갑부터 채워">>."
<br><br>
"알겠어."
<<set $leftarm to "bound">><<set $rightarm to "bound">><<handheldruined>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Brothel Raid Arrest Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Raid Arrest Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그들은 옷매무새를 가다듬는다.
<br><br>
<<tearful>> 당신은 스스로 일어선다.
<br>
<<clotheson>>
<<if crimeSumCurrent() lte 4000 or $rng % 2>>
<br>한 명이 문을 연다.
<br><br>
<span class="green">"자, 여기서 나가."</span>
<br><br>
<<endcombat>>
<<link [[떠난다|Brothel Raid Leave]]>><</link>>
<<else>>
"고맙다, <<whore_ ya>>." <<person_ i>> 말한다.
<br><br>
"그래, 아주 좋았어," <<person1>><<person_ i>> 말한다. <span class="red">"하지만 여전히 너를 체포할거야."</span>
<br><br>
<<endcombat>>
<<link [[다음|Brothel Raid Arrest 2]]>><</link>>
<</if>>
<<elseif $enemyhealth lte 0>>
그들이 비틀거리며 당신에게서 멀어지자 당신은 골목길로 향하는 통로를 열어젖힌다.
<br><br>
<<tearful>> 당신은 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel Raid Leave]]>><</link>>
<<else>>
"좋아. 어쨌든, 너는 체포야."
<br><br>
손이 당신의 어깨를 꽉 잡는다. "이쪽으로."
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel Raid Arrest 2]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $leftarm to "bound">><<set $rightarm to "bound">><<handheldruined>>
<<pass 45>>
당신은 수갑을 찬 채로 벽에 서있는 창관의 직원들 앞으로 안내된다. 한 무리의 행인들이 멍하니 바라보고 있다.
<br><br>
경찰이 손님들을 처리하는 동안 당신은 한 시간 정도 그 곳에 서있는다. 군중들이 야유하며 휘파람을 분다.
<br><br>
<<famesex 2>><<fameprostitution 2>>
<br><br>
<<link [[다음|Brothel Raid Arrest 3]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
불길한 경찰 호송차 행렬이 도착하고, 당신은 다른 사람들과 함께 모인다. 경찰은 당신을 유치장으로 데려가 당신을 가둔다.
<br><br>
"오늘은 사람이 너무 많아서, 시간이 좀 걸릴거야," 경비원이 말한다. "그들이 네게 올 거야. 꼼짝 말고 앉아있어."
<br><br>
<<link [[다음 (2:00)|Police Cell]]>><<pass 2 hour>><</link>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<set $brothel_thief to 0>>
당신은 <span class="red">두 명의 경찰관이 대기 중인 것을 본다.</span>
브라이어가 그들의 옆에 서있다.
<br><br>
경찰이 당신을 벽에 밀어붙이고, 당신의 팔을 고정시킨다. "이들이 다시 나를 불시단속하고 싶다고 하는데," 브라이어가 설명한다. "너를 찾고 있어. 이번에는 정말로 네가 필요한가봐."
<br><br>
팔이 잡힌채, 경찰은 당신을 창관 깊숙히 끌고간다. 브라이어가 옆에서 같이 걷는다. "불시단속은 돈이 많이 들어," 브라이어가 계속 말한다. "돈 뿐만 아니야. 평판도 말이야. 나는 여전히 너를 보호할 준비가 되어 있어. 나는 내 것을 돌본단다. 나는 손해 입을 준비를 하고 있었어."
<br><br>
"그런데," 브라이어가 으르렁거린다. "네가 내 고객들에게서 도둑질을 한다고 들었거든. 내 사업장의 평판을 망치고. 손님을 내쫓는 일이지."
<br><br>
<<npc Briar>><<person1>>
브라이어는 손님들의 눈에 잘 띄지 않는, 뒤쪽의 외딴 화물용 문을 연다. <<He_ ga>> 경찰을 데리고 나간다. 아무런 표시 없는 차가 당신을 기다리고 있다.
<br><br>
<<endevent>>
"먹을 것에 똥을 싸는 것에 대한 속담이 있지," 브라이어가 말한다. 경찰이 당신을 차의 본넷 위로 쓰러뜨린다.
<br><br>
<<generate1>><<generate2>>
<<link [[다음|Hospital Arrest Journey]]>><</link>><<effects>>
당신은 표시도 없고, 주변 건물들과 구분 되지도 않는 창관으로 몰래 다가간다. 안에 들어가면 숨지는 못하지만, 적어도 당신만 노출하고 있지는 않을 것이다.
<br><br>
당신은 창관으로 들어가, 당신을 음흉하게 바라보지만 아무 말도 하지 않는, 브라이어의 깡패를 지나간다.
<br><br>
<<if $rng gte 81>>
<<generate1>><<person1>>
당신이 메인룸에 들어서자, <<person_ i>> 비틀거리며 당신에게 다가온다. <<covered>> "훌륭해," <<he_ ga>> 말한다. 허락도 구하지 않고, <<he_ nun>> 손을 뻗어 당신의 <<breasts_ rul>> 애무한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[견딘다 (0:03)|Brothel Exposed Endure]]>><<pass 3>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[화를 낸다|Brothel Exposed Angry]]>><<def 1>><<pain 6>><<trauma -6>><</link>><<ltrauma>><<gpain>>
<br>
<<if $submissive lte 500>>
<<link [[위협한다|Brothel Exposed Intimidate]]>><<trauma -6>><<stress -6>><</link>><<defianttext>><<ltrauma>><<lstress>>
<br>
<<elseif $submissive gte 1500>>
<<link [[애원한다|Brothel Exposed Plead]]>><<trauma -6>><<stress -6>><</link>><<submissivetext>><<ltrauma>><<lstress>>
<br>
<</if>>
<<else>>
<<link [[다음|Brothel]]>><</link>>
<br>
<</if>><<effects>>
당신은 가만히 서서 <<person1>><<person_ i>> 흥미를 잃을 때까지 <<his_ yi>> 서투른 애무를 견딘다. 마침내, 댄서 한 명이 <<his_ yi>> 시선을 사로잡고 <<he_ ga>> 당신을 떠난다.
<br><br>
<<link [[다음|Brothel]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"하-하지 마세요," 당신이 말한다. "허락 없이 사람을 만지면 안돼요."
<<elseif $speech_attitude is "bratty">>
"혼자 자위나 하지 그래," 당신이 말한다. "소름끼쳐."
<<else>>
"나를 만져도 된다고 한 적 없는데," 당신이 말한다. "멈춰."
<</if>>
<br><br>
<<person_ i>> 당신의 <<nipples_ rul>> 꼬집어 고통을 주지만, 이윽고 당신을 떠난다.
<br><br>
<<link [[다음|Brothel]]>><<endevent>><</link>>
<br><<effects>>
"역겨운 손을 치워," 당신이 말한다. "아니면 찢어버릴거야."
<br><br>
<<He_ ga>> 뒤로 물러선다. "나는 즐기고 싶었을 뿐이야," <<he_ ga>> 말한다. "네가 여기에 있는 이유기도 하지, 맞지?"
<br><br>
당신은 서로를 응시한다. <<He_ ga>> 먼저 시선을 피하고, 다른 사람을 찾아 떠난다.
<br><br>
<<link [[다음|Brothel]]>><<endevent>><</link>>
<br><<effects>>
"누-누가 도-도와주세요." 당신이 말한다. "제-제발."
<br><br>
<<person1>><<person_ i>> 쓰다듬던 손을 뗀다. "<<girl_ a>>, 착하지." <<he_ ga>> 말한다. "울지 마. 자, 미안해. 됐지? 아무에게도 말하지 마."
<br><br>
<<He_ ga>> 다른 곳을 신경쓰기 위해 몸을 돌린다.
<br><br>
<<link [[다음|Brothel]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 30>>
<</if>>
<<effects>>
<<effectsman>>
<<audience>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Briar Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Briar Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Briar slides off the stage. "A round of applause for our performer!" <<he>> shouts, gesturing at you. The cry goes up, and cash litters the stage.<<set _rng to random(30, 100)>>You gain <<moneyGain _rng>>.
<br><br>
<<tearful>> you gather the money, and drop from the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
Briar falls from the stage, but manages to land on <<his>> feet and right <<himself>> with dignity. The crowd cheers the spectacle, and cash litters the stage.<<set _rng to random(30, 100)>>You gain <<moneyGain _rng>>.
<br><br>
<<tearful>> you gather the money, and drop to the floor.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
Briar climbs from the stage, and walks towards another, bobbing with the music.
<br><br>
<<tearful>> you drop to the floor yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Brothel]]>><</link>>
<br><<effects>>
<<if $pubfame.briar.distract is 1>>
<<loadNPC 0 "pubfame_distract">><<person1>>
You approach the <<person>>. <<He>> pretends not to notice you.
<br><br>
<<link [[Ask to help you|Brothel Distraction 2]]>><</link>><<englishdifficulty 400 1000>>
<br>
<<link [[떠난다|Brothel Dressing Room]]>><<endevent>><</link>>
<<else>>
<<set $pubfame.briar.distract to 1>>
<<generateRole 0 0 "dancer">><<saveNPC 0 "pubfame_distract">><<person1>>
You approach the <<personsimple "normal">>, a <<person>>. <<He>> frowns as you approach <<him>>. "Don't try changing my mind. I'm done with this stupid place and I'm done with this lifestyle. Leave me alone."
<br><br>
<<He>> turns back to <<his>> suitcase. "I'm skipping town. Somewhere Briar won't ever find me. I'd love to pay <<nnpc_him "Briar">> back for everything I endured here, but I can't think of anything I could do... not to someone like <<nnpc_him "Briar">>."
<br><br>
<span class="blue">An idea strikes you.</span> <<He>> could be a good way to distract Briar, and <<he>> clearly has a bone to pick.
<br><br>
<<link [[Ask to help you|Brothel Distraction 2]]>><</link>><<englishdifficulty 400 1000>>
<br>
<<link [[떠난다|Brothel Dressing Room]]>><<endevent>><</link>>
<</if>><<effects>>
You ask the <<person>> to help distract Briar.
<<if $englishSuccess>>
<<set $pubfame.briar.distract to 2>>
<span class="green">You manage to appeal to <<his>> logic</span>, telling <<him>> that <<he>>'ll be able to get away long before Briar notices anything is truly wrong. "I like the way you think," the <<person>> admits. "So, what's the plan?"
<br><br>
<<His>> part is relatively simple. <<He>> finishes packing <<his>> suitcase, then nods to you. "You better succeed at whatever nonsense you're pulling. Good luck." <span class="green">You now have an effective distraction.</span>
<br><br>
<<link [[다음|Brothel Dressing Room]]>><<endevent>><</link>>
<<else>>
<span class="red">You put too much emphasis on how much it'll affect Briar.</span> "No way I'm getting involved in something that big," <<he>> scoffs. "Good luck with your death wish."
<br><br>
<<link [[다음|Brothel Dressing Room]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"Y-you might want to take a look downstairs," you say. "I heard there was going to be a p-police raid."
<<elseif $speech_attitude is "bratty">>
"Heads up," you say, jerking your head toward the stairs. "The fuzz are gonna be here any minute. You're welcome for the advance warning."
<<else>>
"I heard some cops say they were going to raid here," you say. "What do you think we should do?"
<</if>>
<br><br>
Briar chuckles, and lifts <<himself>> up off the sofa. "Don't you worry your little head.
<<if $pubfame.briar.distract is 2>>
<<loadNPC 1 "pubfame_distract">><<clearNPC "pubfame_distract">>
I'll take-"
<br><br>
From downstairs, you hear the sound of shattering glass. "This is the police!" you hear the <<person2>><<person>> shout. "Everyone on the ground, now!"
<br><br>
Briar grimaces. Without another glance at you, <<person1>><<he>> makes for the stairs.
<<else>>
I'll take care of this." <<He>> walks, almost leisurely, to the stairs.
<</if>>
<<His>> laptop remains open.
<br><br>
You wait until you're sure Briar is gone, then rush to the laptop. You plug the USB in. You can't see anything happening on the screen, but you assume it's doing something.
<br><br>
<<link [[다음|Briar Hack 2]]>><<pass 1>><</link>><<effects>>
<<if $pubfame.briar.distract is 2>>
After enough time passes, you remove the USB. You hope it was done with whatever it was doing.
<br><br>
<<if $pubfame.briar.escape is 2>>
You make your way over to the window and climb onto the ladder. You close the window, climb down, and remove the ladder from the building. Briar won't know you did a thing.
<br><br>
The <<person2>><<person>> waves at you from a nearby car, before pulling out and driving out of town.
<br><br>
<<pubfameComplete "briar">>
<<link [[다음|Harvest Street]]>><<endevent>><</link>>
<<elseif $cat gte 6>>
<<set $pubfame.detail to "briarWindow">>
You make your way over to the window and slip out. You grab onto the handle and let it slide shut, before dropping to the ground. Briar won't know you did a thing.
<br><br>
The <<person2>><<person>> waves at you from a nearby car, before pulling out and driving out of town.
<br><br>
<<pubfameComplete "briar">>
<<link [[다음|Harvest Street]]>><<endevent>><</link>>
<<else>>
<<set $briarPunishment to 3>>
You walk down the staircase, emerging in the main room of the brothel. The dancers are slowly returning to the stage, and the customers are chattering at the bar. You notice one of the windows being replaced.
<br><br>
Briar is standing by the window, and notices you. You run out the door before <<he>> can ask any questions.
<<npcincr Briar love -3>><<lllove>>
<br><br>
The <<person2>><<person>> waves at you from a nearby car, before pulling out and driving out of town.
<br><br>
<<pubfameComplete "briar" "punish">>
<<link [[다음|Harvest Street]]>><<endevent>><</link>>
<</if>>
<<else>>
<span class="red">"Yeah, that's what I thought you were doing."</span> Briar strolls back into the office, guards following behind <<him>>. You can't count how many there are. "I had a feeling there was no police raid. I didn't want to assume, though. It makes an ass out of you and me." <<He>> takes a sip of <<his>> wine. "Of course, from where I'm standing, the only ass here is you."
<<npcincr Briar love -3>><<lllove>>
<br><br>
You quickly pull the USB out of the laptop, and Briar chuckles. "I couldn't care less what you just did. But the fact that you thought you could get away with it is what rankles me. That needs to be fixed."
<br><br>
<<if $pubfame.briar.escape is 2>>
<<set $briarPunishment to 5>>
The guards advance on you, and you run to the window. "That's a two storey drop," <<he>> laughs. "Go ahead, though. It might still be better than what I've in mind."
<br><br>
You slide the window open, and hurriedly climb down the ladder. Briar gasps and runs to the window, but you reach the bottom and remove the ladder before <<he>> or any of the guards can climb down as well. "There will be hell to pay," <<he>> calls down, before closing the window.
<br><br>
<<pubfameComplete "briar" "punish">>
<<link [[다음|Harvest Street]]>><<endevent>><</link>>
<<elseif $cat gte 6>>
<<set $briarPunishment to 5>><<set $pubfame.detail to "briarWindow">>
The guards advance on you, and you run to the window. "That's a two storey drop," <<he>> laughs. "Go ahead, though. It might still be better than what I've in mind."
<br><br>
You slide the window open, and nimbly hop out. You land on your feet, barely making a sound, before looking back up. Briar stares out the window, shocked. "There will be hell to pay," <<he>> calls down, before closing the window.
<br><br>
<<pubfameComplete "briar" "punish">>
<<link [[다음|Harvest Street]]>><<endevent>><</link>>
<<else>>
The guards advance on you, and you run to the window. "That's a two storey drop," <<he>> laughs. "Go ahead, though. It might still be better than what I've in mind."
<<if $harpy gte 6 or $angel gte 6 or $demon gte 6 or $fallenangel gte 2>>
The ground is far, but still too close for your wings to slow your descent enough to give you a safe landing.
<</if>>
<br><br>
You try to fight back against the guards, but they just keep coming. Eventually, one gets a lucky hit and sends you to the ground. The rest pile onto you.
<<pain 40>><<trauma 6>><<ggpain>><<gtrauma>>
<br><br>
<<pubfameComplete "briar" "failure">>
<<link [[다음|Briar Hack Fail]]>><<pass 10>><</link>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "alley">><<effects>><<set $bus to "industrial">>
Briar whispers into one of the guard's ears, and <<he>> nods. You're quickly blindfolded and brought down the stairs, through a hallway.
<br><br>
You feel the <<if Weather.precipitation is "none">>wind<<else>><<print Weather.precipitation>><</if>> on your face. You're outside. You're quickly shoved into a car, which takes off after a few seconds.
<br><br>
After about ten minutes of silence, Briar speaks. You weren't aware <<he>> was even in the car with you. "When I let someone under my roof, it's me extending my trust. Do you know what I mean? There's an unspoken agreement that I provide for you, and you don't mess things up for me. So when that trust is broken, it hurts."
<br><br>
<<He>> lets out a deep breath. "What I'm saying is, you hurt me. And it's hard to get past that. I don't forgive you... but I will. Just as soon as they're done with you."
<br><br>
The car comes to a stop, and Briar pulls you out. "I like avoiding this place. It's too..." <<he>> searches for a word. "Unprofitable, for my tastes. But for cases like these, it's well worth it." Another pair of hands grabs you and pulls you through a doorway, removing your blindfold. You hear, and see, the car pull away before the door closes.
<br><br>
<<link [[다음|Underground Intro]]>><<generate2>><<generate3>><</link>><<set $outside to 0>><<set $location to "brothel">><<effects>>
You ask Briar if <<he>> has already checked your vending machine's stock and collected the money this week.
<br><br>
<<if $brothelVending.status is "sold">>
Briar snorts. "Your vending machine was cleared out for $brothelVending.weeksEmpty weeks. I told you if it was empty for three weeks in a row, I was going to throw it away. You have no vending machine anymore."
<br><br>
You try to explain why you haven't been able to refill the machine for so long, but Briar cuts you off.
<br><br>
"I don't give a shit about your life, your time, or your money. To do business, you need time, money, both things, or luck. If you don't have time to buy products every week, you need money to refill the machine with a lot of them. If you don't have enough money to fully restock the machine, you need the time to top it off a little bit every week." Briar takes some bills out of a drawer. "But you were lucky. A friend of mine needed a vending machine for the school toilets because someone broke one there. I sold yours to <<nnpc_him Leighton>> instead of throwing it away. Here, £1,000 for you. Now, if you want, <span class="gold">you can buy a new vending machine and set it up in the dressing rooms</span>, but be sure to keep it filled this time. Same rules as before."
<br><br>
<<set $money += 100000>>
<<set $brothelVending.weeksEmpty to 0>>
<<if $brothelVending.condomsSold + $brothelVending.lubeSold>>
Briar pauses. "You never collected on your last sales before it was emptied.
<</if>>
<<else>>
"Yes, I did.
<</if>>
<<if $brothelVending.condomsSold + $brothelVending.lubeSold>>
<<set _productsSold = []>>
<<set _productCost = ($brothelVending.condomsSold * 6000)+($brothelVending.lubeSold * 2000)>>
<<set _productProfit = ($brothelVending.condomsSold * 2000 + $brothelVending.lubeSold * 1000)>>
<<if $brothelVending.condomsSold >>
<<run _productsSold.push(`$brothelVending.condomsSold condom<<if $brothelVending.condomsSold gt 1>>s<</if>>`)>>
<</if>>
<<if $brothelVending.lubeSold>>
<<run _productsSold.push(`$brothelVending.lubeSold bottle<<if $brothelVending.lubeSold gt 1>>s<</if>> of lube`)>>
<</if>>
You sold <<print _productsSold.join(" and ")>> over the past <<print $brothelVending.weeksRent is 1 ? "week" : $brothelVending.weeksRent + " weeks">>. I've already set aside the weekly rent deposit
<<set _productProfit to Math.max(0, _productProfit - $brothelVending.weeksRent * 5000)>>
<<if _productProfit>>
<<set _pcProfit to _productProfit * .4>>
and my 60% cut. Here's your profit of <span class="green"><<formatmoney _pcProfit>>_printmoney</span>, plus the <span class="blue"><<formatmoney _productCost>>_printmoney</span> you spent stocking the machine." <<He>> hands you your earnings. You make <<printmoney `_productCost + _pcProfit`>>. "Pleasure doing business with you."
<<famebusiness 2>>
<<set $money += _pcProfit>>
<<else>>
but unfortunately, that eats up the rest of the profits. All you're getting back is the money you spent stocking the machine." <<He>> hands you your earnings. You make <<printmoney _productCost>>. "Try stocking more products next time, if you want to do more than break even."
<</if>>
<<set $money += _productCost>>
<<set $brothelVending.condomsSold to 0>>
<<set $brothelVending.lubeSold to 0>>
<<set $brothelVending.weeksRent to 0>>
<<set $weekly.brothelVMCollect to true>>
<<else>>
And there wasn't anything there. Again. Your machine's been empty for $brothelVending.weeksEmpty weeks now. <span class="red">Keep it up, and I'm selling the damn thing off</span>." Briar reclines on the sofa. "I am a <<= $pronoun is "m" ? "man" : "woman">> of my word, after all. Now go buy some products."
<</if>>
<br><br>
<<endevent>>
<<link [[다음|"Briar's Office"]]>><</link>><<effects>>
You tell Briar about your idea for a vending machine in the brothel restrooms, explaining that it would be a convenient method for the workers to get what they need for their jobs.
Briar's grin is somewhere between disgusted and amused. "I've already told you, I'm not anybody's <<mummy>>. If any of my whores need <<if $condomLvl gte 1>>rubbers<</if>><<if $condomLvl gte 1 and $adultshopunlocked>> or <</if>><<if $adultshopunlocked>>lube<</if>>, they know where they can find some. It's not my job to supply them, it's their obligation. So, no, I will not be funding your little venture."
<br><br>
<<link [[Insist (0:10)|Brothel VM insist]]>><<pass 10>><</link>>
<br>
<<link [[물러난다|Brothel VM desist]]>><<pass 1>><</link>><<set $outside to 0>><<set $location to "brothel">><<effects>>
"It doesn't have to be your money," you start. "Just let me handle it. I can get the machine, I can buy the products, we can split the profits. You won't have to worry about a thing."
Briar fixes you with an intense gaze, before barking a laugh that flashes you all <<his>> teeth. "I like your business acumen. But this will be on my terms. You can buy the machine, you can stock it. You'll put it in the dressing rooms. We'll split the profits 60 to 40, plus <span class="blue">£50</span> a week for renting the space. <span class="blue">Fail to keep it stocked for three weeks straight, and your little business plan gets thrown out with the rubbish.</span> This is my one and only offer."
<br><br>
<<link [[받아들인다|Brothel VM Accept]]>><<set $brothelVending.status to "asked">><</link>>
<br>
<<link [[거절한다|Brothel VM decline]]>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
You turn to leave Briar's office, but before you can grab the doorknob, <<he>> calls you back.
<br><br>
"Listen, if you'd like to do this, I won't stop you. But it'll be on my terms. You can buy the machine, you can stock it. You'll put it in the dressing rooms. We'll split the profits 60 to 40, plus <span class="blue">£50</span> a week for renting the space. <span class="blue">Fail to keep it stocked for three weeks straight, and your little business plan gets thrown out with the rubbish.</span> This is my one and only offer."
<br><br>
<<link [[받아들인다|Brothel VM Accept]]>><<set $brothelVending.status to "asked">><</link>>
<br>
<<link [[거절한다|Brothel VM decline]]>><</link>>
<br><<effects>>
You accept Briar's conditions and tell <<him>> you will buy the vending machine and keep it well-stocked.
<br><br>
<<link [[다음|"Briar's Office"]]>><</link>><<effects>>
You tell Briar you are not interested in <<his>> conditions.
<br><br>
"Suit yourself. I'm not going to change my mind," <<he>> returns to sipping <<his>> wine.
<br><br>
<<link [[다음|"Briar's Office"]]>><</link>><<effects>>
<<if $phase is 1>>
You insert the money into the machine and a 3-pack of condoms slides into a drawer. You take them.
<<wearProp "condom">>
<<set $money -= 8000>>
<<gcondoms 3>>
<<set $brothelVending.condoms -=1>>
<<set $brothelVending.condomsSold +=1>>
<<else>>
You insert the money into the machine and a bottle of lube slides into a drawer. You take it.
<<wearProp "lube">>
<<set $money -= 3000>>
<<run window.sexShopOnBuyClick(8, false, false, false)>>
<<set $brothelVending.lube -=1>>
<<set $brothelVending.lubeSold +=1>>
<</if>>
<br><br>
<<link [[뒤로|Brothel Dressing Room]]>><<endevent>><</link>><<effects>>
<<if $phase is 1>>
You take up the invitation and sit down next to Briar. <<He>> gives you a content smile and rests a hand on your thigh.
<br>
"Of course, this is not the usual work," <<he>> continues. "Clients that pay a lot also expect a lot. I wonder if you're up for it?"
<br><br>
<<else>>
"Suit yourself," <<he>> says. "The work I am offering is very lucrative. Remember those clients are paying a lot, and I will not tolerate any disobedience."
<br><br>
<</if>>
<<He>> opens up a bottle of wine.
<br><br>
"Talk to me anytime you want to make a fortune," <<he>> says as <<he>> pours the contents of the bottle into a glass for <<himself>>.
<br><br>
<<link [[다음|Brothel]]>><<endevent>><</link>><<effects>>
"I had a feeling you'd be here," Briar says. "Here's what I've got so far." <<He>> sifts through some scattered papers on <<his>> desk.
<br><br>
"There's a client on <span class="gold">Danube</span> who wants someone for a party," <<he>> says. "You're to be the piñata. You don't need any particular talents for this; I take it they're more interested in a body than anything. They're known for being rough, and it might be difficult to struggle. You'd get <<printmoney 200000>> for this."
<br><br>
<<link [[받아들인다|Brothel Escort Job Accept 2]]>><</link>>
<br>
<<link [[떠난다|Brothel]]>><<endevent>><</link>><<effects>>
<<set $brothel_escortjob to {}>>
<<script>>
const date = new DateTime(Time.date);
date.addDays(random(1,7));
date.addHours(random(0,23));
V.brothel_escortjob.date = date.timeStamp;
<</script>>
<<set _date to new DateTime($brothel_escortjob.date)>>
"I will make the arrangements. A driver will pick you up on <span class="gold">_date.weekDayName</span> in front of my establishment at <span class="gold"><<ampm _date.hour>></span>," Briar says. "You better show up on time and remember: I expect you to be on your best behaviour."
<br><br>
<<link [[다음|Brothel]]>><<endevent>><<set $brothel_escortjob.accept to true>><</link>><<effects>>
An uneventful trip leads you to a nice looking house close to Danube Street.
<br><br>
The limousine parks in front. You notice festive decorations. Colourful balloons and streamers adorn the house front.
<br><br>
You go to the front entrance and ring the doorbell.
<br><br>
<<link [[다음|Brothel Escort Job Ride 2]]>><</link>><<effects>>
<<generate1>><<generate2>>
You can make out loud music and ruckus partying. It sounds like a lot of fun.
<br><br>
A <<person1>><<person>> opens the door and greets you with a smile. "Please come in."
While the party is going on elsewhere in the house, you are led into a secluded room where a <<person2>><<person>> is already waiting.
<br><br>
"Our darling is celebrating a grand achievement," the <<person1>><<person>> explains with a smile. "We thought we would have you entertain <<person2>><<him>> and <<his>> friends."
<br><br>
You notice ropes and chains lying on the floor, giving you an anxious feeling.
<br><br>
"Please undress. We'll look after your clothing until you're done," the <<person2>><<person>> interjects.
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[Undress|Brothel Escort Job Undress]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<<else>>
<<link [[Undress reluctantly|Brothel Escort Job Undress]]>><<set $phase to 1>><</link>><<ggstress>><<ggtrauma>><<stress 12>><<trauma 4>>
<</if>>
<br>
<<link [[Try to escape|Brothel Escort Job Escape]]>><</link>><<athleticsdifficulty 1 600>><<effects>><<undress "escort_job">>
<<set $leftarm to "bound">><<set $rightarm to "bound">><<shackle_feet>>
<<if $phase is 1>>
The <<person1>><<person>> and the <<person2>><<person>> give you lustful looks as you take off your clothing. They shove you to the middle of the room.
<br><br>
<</if>>
"Get on your knees," the <<person1>><<person>> demands.
<br><br>
They start to wrap the ropes around your body, tying your arms to your back and wrapping rope around your chest like a harness. They attach chains to your legs and neck as well, taking care to spread your legs apart.
<br><br>
It doesn't take long until you are bound and unable to move. They hook up the chains and lift you up to waist height with a winch. Your private parts are completely exposed.
<br><br>
"Splendid," the <<person1>><<person>> exclaims with a beaming smile. "I'm sure you'll be the star of the party!"
<br><br>
<<if $phase is 1>>
The <<person1>><<person>> puts a bed sheet over you while the <<person2>><<person>> leaves the room, presumably to get the partying guests.
<br><br>
<<else>>
The <<person2>><<person>> gives you one more slap to the face before the <<person1>><<person>> puts a bed sheet over you.<<gpain>><<violence 3>>
<br><br>
Finally the <<person1>><<person>> leaves to fetch the partying guests.
<br><br>
<</if>>
<<link [[다음|Brothel Escort Job]]>><</link>><<effects>>
<<set $brothel_escortjob.sub to 0>>
You are bound and suspended, unable to move or see. Laughter and lively chatter are heard from the hallway, coming closer. The partying guests come in and gather around you. Conversations are calming down and a sense of suspense hangs in the air.
<br><br>
"Surprise!" the <<person1>><<person>> cheers as <<he>> pulls the sheet off you, revealing you to the entire audience. Some stare in awe, mouth agape, while others cheer and holler.<<garousal>><<gstress>><<arousal 600>><<stress 6>>
<br><br>
<<link [[Endure|Brothel Escort Job 2]]>><<set $phase to 1>><<endevent "phaseless">><<stress 6>><<trauma 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $submissive gte 1150>>
<<link [[Be obedient|Brothel Escort Job 2]]>><<set $phase to 2>><<set $brothel_escortjob.sub += 1>><<endevent "phaseless">><</link>><<submissivetext>>
<<elseif $submissive lte 850>>
<<link [[Be defiant|Brothel Escort Job 2]]>><<set $phase to 3>><<endevent "phaseless">><</link>><<defianttext>>
<</if>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[Be eager|Brothel Escort Job 2]]>><<set $phase to 4>><<endevent "phaseless">><</link>><<promiscuous4>>
<</if>><<effects>><<generate1>>
A <<person1>><<person>> steps forward and runs <<his>> hands over your exposed skin.
<<if $phase is 1>>
You grit your teeth and try to make a brave face.
<br><br>
The <<person1>><<person>> looks at you with lust in <<his>> eyes. <<He>> smacks your <<bottom>>.<<gpain>><<violence 3>>
<br><br>
"I will enjoy this," <<he>> says before revealing <<his>> <<if $NPCList[0].vagina is "none">>$NPCList[0].penisdesc<<else>>vagina<</if>>.
<br><br>
<<link [[다음|Brothel Escort Job Sex]]>><<set $molestationstart to 1>><</link>>
<<elseif $phase is 2>>
"P-Please enjoy your surprise," you mutter with feigned embarrassment.
<br><br>
The <<person1>><<person>> gives you a content smile. <<He>> massages your <<bottom>>.<<garousal>><<arousal 600>>
<br><br>
"I always wanted a toy like you," <<he>> says before revealing <<his>> <<if $NPCList[0].vagina is "none">>$NPCList[0].penisdesc<<else>>vagina<</if>>.
<br><br>
<<link [[다음|Brothel Escort Job Sex]]>><<set $sexstart to 1>><</link>>
<<elseif $phase is 3>>
"Don't touch me, you pervert," you spit.
<br><br>
The <<person1>><<person>> shies back, unsure, but the crowd cheers <<him>> on.
<br><br>
"Pretty brave for a helpless little toy, aren't we?" <<he>> says, trying to cover up <<his>> insecurity. <<He>> reveals <<his>> <<if $NPCList[0].vagina is "none">>$NPCList[0].penisdesc<<else>>vagina<</if>>.
<br><br>
<<link [[다음|Brothel Escort Job Sex]]>><<set $molestationstart to 1>><</link>>
<<else>>
"Just like that," you moan, leaning into <<his>> touch as best you can. "I can't wait for this."
<br><br>
"That makes two of us," the <<person1>><<person>> says, tracing a finger down your body. <<He>> reveals <<his>> <<if $NPCList[0].vagina is "none">>$NPCList[0].penisdesc<<else>>vagina<</if>>.
<br><br>
<<link [[다음|Brothel Escort Job Sex]]>><<set $sexstart to 1>><</link>>
<</if>>
<<unset $phase>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $position to "doggy">>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $position to "doggy">>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Brothel Escort Job Sex End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Escort Job Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $phase isnot 5>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, the <<person1>><<person>> gives you a final smack on the bum.<<gpain>><<violence 3>>
<br><br>
"That was fun," <<he>> says before turning to the guests. "Come on, guys. This is a party. Everyone should have some fun!"
<br><br>
<<else>>
The <<person1>><<person>> staggers back, wincing.
<br><br>
"We'll see how long you can keep that up," <<he>> whispers before turning to the guests. "<<pShes>> a feisty one. Let's make this a game. Who here thinks they can break <<pher>>?"
<br><br>
<</if>>
The crowd cheers. Two more people step forward to have some fun with you.
<br><br>
<<link [[다음|Brothel Escort Job Sex]]>><<set $molestationstart to 1>><<set $phase to 5>><<generate2>><<generate3>><</link>>
<<else>>
<<ejaculation>>
<<link [[다음|Brothel Escort Job End]]>><</link>>
<</if>><<effects>>
You are at the end of your strength. Luckily the guests seem to be pretty satisfied.
Some leave the room and the crowd slowly disperses.
<br><br>
The <<person1>><<person>> grabs you by the chin and lifts your head to get a good look at your face.
<br><br>
<<if $submissive gte 1150>>
<<link [[Be submissive|Brothel Escort Job End 2]]>><<set $phase to 1>><<set $brothel_escortjob.sub += 1>><</link>><<submissivetext>>
<<elseif $submissive lte 850>>
<<link [[Look into their eyes|Brothel Escort Job End 2]]>><<set $phase to 2>><</link>><<defianttext>>
<</if>>
<br>
<<link [[Avert your eyes|Brothel Escort Job End 2]]>><<set $phase to 3>><</link>><<effects>>
<<if $phase is 1>>
You meet <<his>> gaze with a lewd look. "P-please, give me more..." you say. <<He>> is clearly excited from your submissive behaviour.
<br><br>
"One day I will come and buy you!" <<he>> exclaims.
<br><Br>
The <<person1>><<person>> lays a hand on <<his>> shoulder and steers <<him>> out of the room.
<br><br>
<<elseif $phase is 2>>
You meet <<his>> gaze head on. Your determination seems to unsettle <<him>>.
<br><br>
"I had a lot of fun," <<he>> says, avoiding your look. "Thank you."<<llstress>><<stress -12>>
<br><br>
<<He>> turns and leaves the room.
<br><br>
<<else>>
Ashamed, you avert your eyes. <<His>> stare is intense. Suddenly <<he>> slaps you across the face.<<gpain>><<violence 3>>
<br><br>
"You were a wonderful present," <<he>> says in a mocking tone. "I'd go for another round, but you reek. I wonder how long it will take to wash this stink away."
<br><br>
<<He>> turns and finally leaves the room.
<br><br>
<</if>>
<<link [[다음|Brothel Escort Job End 3]]>><</link>><<effects>><<generate4>>
Finally you are let down and are unbound by the <<person4>><<person>>.
You get on your feet but are still shaky. It takes a while for all your limbs to regain proper feeling.
<br><br>
<<if $brothel_escortjob.sub is 2>>
"You made quite an impression," the <<person4>><<person>> says.
<br><br>
You get dressed. The <<person4>><<person>> leads you to the door.
<br><br>
"You better stay away from our <<if $NPCList[0].pronoun is "f">>girl<<else>>boy<</if>>. We don't want <<person1>><<him>> to fall for a whore," <<he>> says in a condescending tone. <<He>> throws you <<moneyGain 2000>>.
<br><br>
<<else>>
"That was wonderful," the <<person2>><<person>> says. "You really made this party a success."
<br><br>
You get dressed. The <<person>> leads you to the door.
<br><br>
"We will ask for you again in the future," <<he>> promises with a smile. <<He>> hands you <<moneyGain 2000>>.
<br><br>
<</if>>
Relieved that it's finally over, you leave the house.
<br><br>
<<link [[다음|Brothel Escort Job End 4]]>><<unbind>><<remove_shackle>><<storeon "escort_job">><</link>><<effects>>
You are walking down the driveway when you're suddenly stopped by the <<person3>><<person>>.
<br><br>
"Wait," <<he>> says, out of breath. "Your acting was incredible. Here. Please have this!"
<br><br>
With a smile <<he>> hands you another <<moneyGain 200>>.
<br><br>
<<link [[Smooch|Brothel Escort Job End 5]]>><<set $phase to 1>><</link>>
<br>
<<link [[Take the money|Brothel Escort Job End 5]]>><<set $phase to 2>><</link>>
<br>
<<link [[Refuse to take the money|Brothel Escort Job End 5]]>><<set $phase to 3>><</link>><<effects>>
<<if $phase is 1>>
As a parting gift you kiss <<his>> cheek before you take the money. <<He>> blushes.
<br><br>
"Thank you," you say.
<br><br>
That said you leave <<him>> standing there, gazing after you.
<br><br>
<<elseif $phase is 2>>
"Thank you," you say, taking the money from <<his>> hand.
<br><br>
<<He>> looks at you expectantly, but you simply leave.
<br><br>
<<else>>
"I already got paid," you say surprised.
<br><br>
"Sorry, I just wanted to give you something extra," <<he>> stammers. <<He>> looks at the money in <<his>> hand, before shaking <<his>> head and walking back inside.
<br><br>
You leave <<him>> be and move on.
<br><br>
<<set $money -= 20000>>
<</if>>
<<link [[다음|Danube Street]]>><<endevent>><<set $weekly.escortjob to 1>><<endcombat>><<unset $brothel_escortjob>><<pass 60>><</link>><<effects>>
<<if $athleticsSuccess>>
The whole situation frightens you. Without warning you turn and push through the <<person1>><<person>> and the <<person2>><<person>>.
<br><br>
<span class="green">Surprised they fail to stop you.</span> Your heart races as you run out of the estate as fast your legs can carry you.
<br><br>
When you stop to rest you find yourself in the residential district.
You may have escaped the situation, but you shudder at the thought how Briar might react.<<ggstress>><<stress 12>>
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $weekly.escortjob to 1>><<run delete $brothel_escortjob.accept>><<set $brothel_escortjob.escape to true>><</link>>
<<else>>
You turn and try to push past the <<person1>><<person>> and <<person2>><<person>>, <span class = "red">but they stand firm and block you from leaving</span>.
<br><br>
<<link [[다음|Brothel Escort Job Escape Fight]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Brothel Escort Job Escape Fight End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Escort Job Escape Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0 or $enemyarousal gte $enemyarousalmax>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<</if>>
You can push the two off for a moment, giving you enough room to make a mad dash for the exit.
Your heart races as you run out of the estate as fast your legs can carry you.
<br><br>
When you stop to rest you find yourself in the residential district.
You may have escaped the situation, but you shudder at the thought how Briar might react.<<ggstress>><<stress 12>>
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $weekly.escortjob to 1>><<run delete $brothel_escortjob.accept>><<set $brothel_escortjob.escape to true>><</link>>
<<else>>
You can push the two off for a moment, giving you enough room to make a mad dash for the exit.
Your heart races as you run out of the estate as fast your legs can carry you.
<br><br>
When you stop to rest you find yourself in the residential district.
You may have escaped the situation, but you shudder at the thought how Briar might react.<<ggstress>><<stress 12>>
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $weekly.escortjob to 1>><<run delete $brothel_escortjob.accept>><<set $brothel_escortjob.escape to true>><</link>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<npc Briar>><<person1>>
<<if $brothelshowdata.type is "flirt">>
<<startbrothelshow "flirt">>
브라이어가 당신을 돌아본다. "준비가 다 되었다. 주연배우만 기다리고 있었지. 파란 모자를 찾으렴." 당신은 무대로 올라간다. 머리 위에서 하얀 조명이 켜지고, 어두운 방의 소음이 조용해진다. 당신은 무대 너머가 보이지는 않지만, 당신을 향한 시선을 느낄 수 있다.
<br><br>
<<endevent>><<generate1>><<person1>>
당신은 관객에게 추파를 던진다. 당신의 눈이 적응하여 겨우 알아볼 수 있다. 앞쪽에 파란 모자를 쓴 <<person_ i>> 보인다.
<br><br>
"몸이 너무 달아올라요." 당신이 말한다. "더 이상 참을 수가 없어요. 도와줄 사람이 필요해요." 여러 사람이 앞다투어 손을 든다.
<<promiscuity4>>
<<link [[배우를 지목한다|Brothel Show Flirt]]>><<set $phase to 0>><</link>>
<br>
<<link [[고객을 지목한다|Brothel Show Flirt]]>><<set $phase to 1>><</link>>
<br>
<<elseif $brothelshowdata.type is "gangbang">>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school")>>
<<startbrothelshow "gangbang">>
브라이어가 돌아서서 당신을 본다. "귀엽군. 준비가 다 되었다. 대본은 없어. 관객들의 반감을 사려고 해봐." 당신은 무대로 올라간다. 머리 위에서 하얀 조명이 켜지고, 어두운 방의 소음이 조용해진다. 당신은 무대 너머가 보이지는 않지만, 당신을 향한 시선을 느낄 수 있다.
<br><br>
"신사 숙녀 여러분!" 브라이어의 목소리가 방 전체에 울려퍼진다. "오늘 우리는 도시의 수상한 곳을 돌아다니던 <<print ($player.gender_appearance is "m"?"남학생":"여학생")>>이 어떻게 되는지 보게 될겁니다." 관객석에서 환호와 휘파람소리가 들린다. "<<pShesPost "는">> <<pher_ yi>> 반에서는 일등이지만, 바깥세상에 대해서는 잘 모릅니다. <<phim_>>에게 무슨 일이 일어날지, 궁금한데요?"
<<endevent>><<generate1>><<generate2>><<generate3>><<generate4>><<person1>>브라이어의 직원 네 명이 당신 위로 올라온다. 그들은 서로 이야기하는척 하며, 당신을 보지 않은 채 당신의 리드를 기다리고 있다.
<br><br>
<<link [[거들먹 거린다|Brothel Show Gangbang]]>><<set $phase to 0>><</link>>
<br>
<<link [[길을 잃어 겁먹은 척 한다|Brothel Show Gangbang]]>><<set $phase to 1>><</link>>
<br>
<<else>>
브라이어가 돌아서서 당신을 본다. "준비가 다 되었다. 교복으로 갈아입고 오면 시작할 수 있어."
<br><br>
<<link [[다음|Brothel]]>><<endevent>><</link>>
<</if>>
<<elseif $brothelshowdata.type is "pig">>
<<startbrothelshow "pig">>
<<endevent>>
/* guarantees pig will be generated as a monster - regardless of monsterchance - if monsterpeople are possible and beasts are disabled; otherwise generated as usual */
<<if $bestialitydisable is "t" and $monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if maleChance() gte random(1, 100)>>
<<if $cbchance gte random(1, 100)>>
<<beastNEWinit 1 pig m vagina monster>>
<<else>>
<<beastNEWinit 1 pig m penis monster>>
<</if>>
<<else>>
<<if $dgchance gte random(1, 100)>>
<<beastNEWinit 1 pig f penis monster>>
<<else>>
<<beastNEWinit 1 pig f vagina monster>>
<</if>>
<</if>>
<<else>>
<<beastNEWinit 1 pig>>
<</if>>
/* defaults to gangbang show if the player changed their beast settings, or has lost hallucinations since accepting the job */
<<if $bestialitydisable is "f" or $monster is 1>>
브라이어가 당신을 돌아본다. "준비가 다 되었다. 주연배우만 기다리고 있었지." <<nnpc_himPost "Briar">> 옆의 우리가 흔들린다. "짐승이 좀 흥분하긴 했지만, 감당할 수 있을거야." 당신은 무대로 올라간다. 머리 위에서 하얀 조명이 켜지고, 어두운 방의 소음이 조용해진다. 당신은 무대 너머가 보이지는 않지만, 당신을 향한 시선을 느낄 수 있다.
<br><br>
"신사 숙녀 여러분!" 브라이어의 목소리가 방 전체에 울려퍼진다. "오늘 여러분을 위한 특별한 선물이 있습니다. 숲속에서 길을 잃은 <<girl_ i>>, 굶주린 짐승에게 습격당한 이야기!" 우리가 열리는 소리가 들리고, <<beasttype_ i>> 무대로 걸어나온다. 목줄이 <<bhis_ yi>> 목에 걸려있고 그 것은 세트 밖으로 이어진다. 줄은 느슨해서 당신에게 충분히 닿는다. 관객들이 환호성을 지른다.
<<deviancy5>>
<<link [[다음|Brothel Show Pig]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"전부 예약되었다니, 무슨 말이야? 모든 동물이?! 어떤 미친 변태가..." <<nnpc_HePost "Briar" "가">> 일련의 욕설을 늘여놓고, 직원을 쫓아낸다. "믿을 수 없어."
<br><br>
<<nnpc_HePost "Briar" "는">> 당신을 쳐다보지도 않고 무대 위를 휘젓는다. 무대 뒤에서, 당신은 <<nnpc_hisPost "Briar" "의">> 목소리와 뒤를 잇는 실망스러운 중얼거림을 듣는다. 얼마 지나지 않아 브라이어는 당황한 무대 담당자들 옆쪽으로 간다. <<nnpc_HePost "Briar" "가">> 오래된 교복을 들고 나타난다.
<br><br>
"계획이 바뀌었다." <<nnpc_HePost "Briar" "가">> 교복을 당신의 팔에 건다. "옷 갈아입고 무대로 가. 당장."
<br><br>
<<nnpc_hisPost "Briar" "의">> 어조는 반박을 할 여지를 주지 않는다. 당신은 시키는대로 한다.
<br><br>
<<undress "brothelimprov">>
<<set $uppertemp to "init">><<upperwear 5>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>><<set $worn.upper.integrity /= 2>>
<<set $lowertemp to "init">><<if $player.gender_appearance is "m">><<lowerwear 60>><<else>><<lowerwear 61>><</if>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>><<set $worn.lower.integrity /= 2>>
<<link [[다음|Brothel Show Pig Improv]]>><</link>>
<br>
<</if>>
<<elseif $brothelshowdata.type is "swarm">>
<<startbrothelshow "swarm">>
브라이어가 당신을 돌아본다. "준비가 다 되었다. 주연배우만 기다리고 있었지."
<br><br>
<<generate2>><<generate3>>
<<outfitChecks>>
<<if _fullyNaked>>
<<person2>><<person_ gwa>> <<person3>><<person_ i>> 무대로 온다. 그들은 당신의 등 뒤로 당신의 손을 묶는다.
매듭은 당신의 움직임을 막기에는 충분하지만, 불편하지는 않다.
<<else>>
<<person2>><<person_ gwa>> <<person3>><<person_ i>> 무대로 온다. 그들은 당신이 옷 벗는 것을 도와주고, 당신의 등 뒤로 당신의 손을 묶는다.
매듭은 당신의 움직임을 막기에는 충분하지만, 불편하지는 않다.
<<undressclothes "wardrobe">>
<</if>>
<<bindtemp>>
<<legbind>>
<<person1>>
<br><br>
그들은 당신을 연단으로 안내하고 당신의 손과 발을 금속 고리로 묶는다. 잠시 뒤, 네 개의 투명한 벽을 당신 주변에 고정시켜
당신을 무기력하게 묶이고 갇힌 상태가 되게 한다.
<br><br>
"신사 숙녀 여러분!" 브라이어가 관중들에게 알린다. "만약 당신이 소름끼치고 기어다니는 것을 무서워한다면, 방에서 나가기를 권고합니다."
<br><br>
"남은 여러분들은," <<he_ ga>> 훨씬 대담한 어조로 외친다. "저희가 보여드릴 가장 강렬한 쇼를 즐겨주십시오!" 두 명의 사람이 흔들리는 상자를 들고 무대를 올라온다.
<br><br>
"이 작은 친구들이 가져올 음탕한 전율을 보고 즐기십시오." <<deviancy5>>
<<endevent>>
<<link [[다음|Brothel Show Swarm]]>><<set $sexstart to 1>><<rng>><</link>>
<<elseif $brothelshowdata.type is "machine">>
<<startbrothelshow "machine">>
<<endevent>><<generate1>><<generate2>><<person1>>
브라이어가 당신을 돌아본다. "준비가 다 되었다. 주연배우만 기다리고 있었지. 기억해, 관중들은 삽입을 원한다는 것을." 당신은 무대 위로 올라가서 대기 테이블 옆에 선다. 평소보다 관중이 적다. 브라이어는 이 것이 비공개 쇼라고 언급한다. 머리 위에서 하얀 조명이 켜지고, 관객들은 어둠 속으로 들어간다.
<br><br>
"신사 숙녀 여러분!" 브라이어의 목소리가 방 전체에 울려퍼진다. "우리는 오늘 자랑스러운 학생이 <<pher_ yi>> 과학 실험을 하는 것을 볼 겁니다. <<pShe_ nun>> 이게 얼마나 성공적인지 알지 못하죠." 검은 바디슈트를 입은 <<fullGroup_ i>>, 섹스 기계를 무대 위로 끌고와 당신 뒤에 둔다. 남근에서 윤활제가 뚝뚝 떨어진다.
<br><br>
<<link [[다음|Brothel Show Machine Intro]]>><</link>>
<br>
<<elseif $brothelshowdata.type is "tentacles">>
<<startbrothelshow "tentacles">>
<<endevent>><<generate1>><<generate2>><<person1>>
브라이어가 당신을 돌아본다. "준비가 다 되었다. 주연배우만 기다리고 있었지. 기억해, 관중들은 삽입을 원한다는 것을." 당신은 무대 위로 올라가서 대기 테이블 옆에 선다. 평소보다 관중이 적다. 브라이어는 이 것이 비공개 쇼라고 언급한다. 머리 위에서 하얀 조명이 켜지고, 관객들은 어둠 속으로 들어간다.
<br><br>
"Ladies and gentlemen!" Briar's voice rings throughout the room. "Today we witness a proud student test <<pher>> science project. <<pShe>> hasn't realised just how successful it is." A <<fullGroup>>, dressed in black bodysuits, wheel the sex machine onto the stage behind you. Some of the panels rattle.
<br><br>
<<link [[다음|Brothel Show Tentacles Intro]]>><</link>>
<br>
<<elseif $brothelshowdata.type is "horse">>
<<startbrothelshow "horse">>
<<endevent>><<loadNPC 0 "saddled_steed">><<person1>>
브라이어가 당신을 돌아본다. "준비가 다 되었다. 여기 있는 네 친구를 포함해서 말이야."
<br><br>
<<if $monster is 1>>
당신의 $farm.steed 말은 고개를 끄덕인다. "항상 스타가 되고 싶었지," <<he_ ga>> 웃는다. "누군가를 태운 채로 될 거라고 생각했지. 누구 위에 올라타고서가 아니라."
<<else>>
당신의 $farm.steed 말은 열정적인 울음소리를 낸다.
<</if>>
당신은 <<bhis_ yi>> 고삐를 잡고, 밝은 무대로 간다. 가운데에는, 분홍색 쿠션이 깔린 테이블이 있다. 당신은 어둠 속의 관객들을 볼 수는 없지만, 놀라움에 차고 흥분이 어린 웅성거림이 들린다. 관객이 꽉 찬 것 같다.
<br><br>
"신사 숙녀 여러분!" 브라이어가 관중들에게 알린다. "우리는 특별한 공연을 볼 겁니다. 멋진 트로피를 받은지 얼마 안 된, 자랑스러운 기수입니다. <<pshe_ ga>> <<phim_ yi>> 우승을 만들어준 짐승에게 상을 주는 것은 당연한 행동이죠."
<br><br>
<<link [[다음|Brothel Show Horse Intro]]>><</link>>
<br>
<<elseif $brothelshowdata.type is "bukkake">>
<<startbrothelshow "bukkake">>
<<endevent>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
Briar turns to you. "We're all set and ready. Just waiting on our cum bucket. Remember, <span class="gold">I'll pay you £50 per helping."</span>
<<if $demon gte 6>>
<<nnpc_He "Briar">> looks at your flicking tail. "Perfect. You've an intuition for these things."
<</if>>
<br><br>
You walk onto the stage. A single white light turns on above you. "Ladies and gentlemen," Briar's voice rings out. "I regret to inform you that our establishment has been invaded by this sordid
<<if $player.gender_appearance is "m">>
incubus."
<<else>>
succubus."
<</if>>
You hear a murmur from the audience. "This creature is holding us all hostage! <<pShe>> will only release us when <<pshe>> receives a suitable ransom of lewd fluid."
<br><br>
<<brothelicon>><<link [[Lick your lips|Brothel Show Bukkake Intro]]>><<set $phase to 0>><</link>>
<br>
<<ind>><<link [[Spank your ass|Brothel Show Bukkake Intro]]>><<set $phase to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $phase is 0>>
당신은 당신의 엉덩이에 양손을 얹는다. "이 장소는 악취가 나," 당신이 말한다. 당신은 청중을 응시한다. "당신들 뭘 보고 있는거야? 나를 더러운 시선으로 보지 마." 관객들은 과장스러운 야유로 반응한다. 브라이어의 직원 중 한 명, <<person1>><<person_ i>> 당신을 향해 다가오더니 넘어지며, 당신의 다리를 스친다. "우엑!" 당신이 소리친다. "나한테서 떨어져!" 당신은 <<his_ yi>> 머리를 살짝 걷어찬다.
<br><br>
"<<him_ ul>> 그렇게 대하면 안 되지." <<person2>>브라이어의 다른 배우가 당신의 뒤에서 말한다. "그만해."
<br><br>
"나는 쓰레기들을 내가 원하는대로 다룰거야." 당신은 관객들에게 손짓한다. "당신들도 마찬가지야." 야유가 커진다. <<person1>><<person_ i>> 일어나 당신의 팔을 잡는다. 청중들이 환호한다. "나를 놔 줘!" 당신은 몸부림치는 척 한다.
<br><br>
"내 생각에 너는 예의를 좀 배워야겠어," <<person1>><<person_ i>> 말한다. 네 명의 직원들은 관객들이 볼 수 있는 정면을 제외하고 당신을 둘러싼 후 당신의 몸을 더듬고 만지기 시작한다. 그들의 손가락이 당신을 더듬으며, 셔츠 단추 사이를 통해 <<worn_lower_name>> 아래의 허벅지 위로 들어오자 당신은 항의한다.
<br><br>
관객들은 몰입한다.
<br>
"<<pher_ yi>> 완벽한 얼굴을 범해버려!"
<br>
"<<phim_>>에게 누가 윗사람인지 보여줘!"
<br>
"<<pshesPost "가">> 정말 잘하는게 뭔지 <<phim_>>에게 가르쳐줘!"
<br><br>
당신의 저항은 약해지고, 대신 신음소리를 내기 시작한다.
<<promiscuity5>>
<<link [[다음|Brothel Show Gangbang Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 1>>
당신은 겁에 질린 표정으로 관객들을 바라본다. "길을 잃은 것 같아요. 여기가 대체 어디인지 모르겠어요!"
<br><br>
브라이어의 배우 중 한 명인, <<person1>><<person_ i>> 당신에게 다가온다. "이봐 <<girl_ a>>, 길을 잃었니?" <<he_ ga>> 묻는다. <<He_ ga>> 당신 주위를 어슬렁거리며, 당신의 몸을 음흉하게 쳐다본다.
<br><br>
"<<phim_ ul>> 강간해," 관객 중 누군가가 소리친다.
<br><br>
"마-맞아요," 당신이 말한다. 당신은 세 사람이 당신 뒤로 가까이 다가오는 소리를 듣는다. "길을 잃었고 혼자라서 무서워요. 저를 도와줄래요?"
<br><br>
<<person_ i>> 웃는다. "당연하지, 우리가 도와줄게." <<He_ ga>> 당신의 팔을 잡고 다른 사람이 당신의 뒤에서 남은 팔을 잡는다. 네 명의 사람이 당신의 몸을 더듬고 만지기 시작한다. 그들의 손가락이 당신을 더듬으며, 셔츠 단추 사이를 통해 <<worn_lower_name>> 아래의 허벅지 위로 들어오자 당신은 항의한다. 얼마 지나지 않아 당신의 저항은 쾌락의 신음소리로 바뀐다.
<<promiscuity5>>
<<link [[다음|Brothel Show Gangbang Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Brothel Show Gangbang Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Show Gangbang Sex]]>><</link>></span><<nexttext>>
<</if>>/* Check variables before combat is reset */
<<set _extremeshow to "f">>
<<if $anusstate is "doublepenetrated" and $vaginastate isnot "penetrated" and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<set _extremeshow to "da">>
<<elseif $anusstate is "doublepenetrated" and $vaginastate is "penetrated" and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<set _extremeshow to "t">>
<<elseif $vaginastate is "doublepenetrated" and $anusstate isnot "penetrated" and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
<<set _extremeshow to "dv">>
<<elseif $vaginastate is "doublepenetrated" and $anusstate is "penetrated" and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
<<set _extremeshow to "t">>
<</if>>
<<effects>>
<<if $finish is 1>>
다른 사람들이 공간을 만들어주고 <<person1>><<person_ i>> 당신을 진정시킨다. <<endevent>><<npc Briar>><<person1>>"왜 멈춘거지?" 브라이어가 무대 위로 뛰어온다. <<He_ nun>> 당신을 노려보다, 곧 <<he_ ga>> 어디에 있는지 기억해낸다. <<He_ ga>> 관객들에게 미소 짓는다. "여러분, 죄송하지만 오늘은 이걸로 끝입니다." <<He_ nun>> 당신과 다른 사람들을 무대에서 내려오게 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>"프로답지 못하군," 당신이 무대에서 내려와 관중들의 시야에서 벗어나자 <<he_ ga>> 말한다. "보수를 기대하진 마라."<<llove>>
<<npcincr Briar love -1>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 0>>
<<person1>>"이제는 그렇게 거만하게 굴지는 않겠지, 그렇지?" <<person_ i>> 말한다. 그들은 당신을 무대에 눕혀놓은 채 떨어진다. 당신이 일어나 인사하자 관객들이 환호와 박수를 보낸다.
<<else>>
"더-더 해줘," 당신이 속삭인다. 그들은 당신을 무대에 눕혀놓은 채 떨어진다. 당신이 일어나 인사하자 관객들이 환호와 박수를 보낸다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>브라이어는 무대 뒤에서 당신을 기다리고 있다. "잘 했다," <<he_ ga>> 말한다.
<<if $brothel_pig_improv is true>>
"급하게 일이 바뀐 것 치고는 말야, 최소한."
<<elseif $phaselast is 0>>
"거만한 <<girl_ i>> 그렇게 망가지는걸 다들 좋아하지."
<<else>>
"나 자신도 네 연기를 거의 믿을 뻔 했어."
<</if>>
/* Double anal/vaginal/oral */
<<if _extremeshow is "da">>
<br>
<<He_ ga>> 잠시 멈춰, <<his_ yi>> 입술을 핥으며 생각에 잠긴다. "이중 삽입이라, 이게 진짜 재능이지. 관객들이 좋아하더군. 이렇게만 계속 해; 너의 탄력있는 엉덩이로 우리 둘 다 큰 돈을 벌거야."
<<He_ ga>> 당신에게 약속했던 <<moneyGain 1000>>와 함께, 보너스 <<moneyGain 200>>를 준다.<<gglove>>
<<npcincr Briar love 2>>
<<elseif _extremeshow is "dv">>
<br>
<<He_ ga>> 잠시 멈춰, <<his_ yi>> 입술을 핥으며 생각에 잠긴다. "이중 삽입이라, 이게 진짜 재능이지. 관객들이 좋아하더군. 이렇게만 계속 해; 너의 탄력있는 보지로 우리 둘 다 큰 돈을 벌거야."
<<He_ ga>> 당신에게 약속했던 <<moneyGain 1000>>와 함께, 보너스 <<moneyGain 200>>를 준다.<<gglove>>
<<npcincr Briar love 2>>
<<elseif _extremeshow is "t">>
<br>
<<He_ yi>> 눈이 빛난다. "삼중 애무, 슈퍼스타의 재능이야. 관중들이 애원하게 만들었어. 이렇게만 계속 해; 너의 탄력있는 매춘 구멍으로 우리 둘 다 큰 돈을 벌거야."
<<He_ ga>> 당신에게 약속했던 <<moneyGain 1000>>와 함께, 보너스 <<moneyGain 300>>를 준다.<<gglove>>
<<npcincr Briar love 2>>
<<else>>
<<He_ ga>> 당신에게 약속했던 <<moneyGain 1000>>를 준다.<<glove>>
<<npcincr Briar love 1>>
<</if>>
<br><br>
<<elseif $enemyhealth lte 0>>
당신은 배우들을 때려눕혀 당신에게서 떨어뜨리고 무대에서 벗어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>브라이어가 당신을 붙잡는다. "그렇게 빨리 가지 마," <<he_ ga>> 말한다. "들어 봐." 당신은 관중들이 환호하고 있는 것을 알아챈다. "그건 예상 밖이었지만, 저들이 즐기고 있어." <<He_ ga>> 당신에게 약속했던 <<moneyGain 1000>>를 준다.<<glove>>
<<npcincr Briar love 1>>
<br><br>
<</if>>
<<endevent>>
<<if $brothel_pig_improv is true>>
<<unset $brothel_pig_improv>>
<<storeon "brothelimprov">>
<</if>>
당신은 분장실로 돌아온다.
<br><br>
<<link [[다음|Brothel Dressing Room]]>><</link>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $phase is 0>>
당신은 <<person_ ul>> 무대 위로 부른다. <<He_ ga>> 놀란 표정으로 자신을 가리키더니, 무대로 올라온다.
<br><br>
"다-당장 나를 가져요," 당신이 말한다. <<He_ ga>> 고개를 끄덕이더니, 당신을 무릎꿇게 한다.
<br><br>
<<link [[다음|Brothel Show Flirt Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<endevent>>
당신은 <<generate1>><<person1>><<person_ ul>> 무대 위로 부른다. <<He_ nun>> 앞으로 가는 길에 발을 헛디디지만, 어떻게든 도착한다. <<He_ nun>> 손을 흔들어 관중들에게 인사한다.
<br><br>
"다-당장 나를 가져요," 당신이 말한다. <<He_ nun>> 서툰 손길로 당신을 만지기 시작한다.
<br><br>
<<link [[다음|Brothel Show Flirt Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<if $phase is 0>>
<<npcoral>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Brothel Show Flirt Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Show Flirt Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
<<person1>><<person_ i>> 당신에게서 뒷걸음친다. <<endevent>><<npc Briar>><<person1>>"왜 멈춘거지?" 브라이어가 무대 위로 뛰어온다. <<He_ nun>> 당신을 노려보다, 곧 <<he_ ga>> 어디에 있는지 기억해낸다. <<He_ ga>> 관객들에게 미소 짓는다. "여러분, 죄송하지만 오늘은 이걸로 끝입니다." <<He_ nun>> 당신을 무대에서 내려오게 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>"프로답지 못하군," 당신이 무대에서 내려와 관중들의 시야에서 벗어나자 <<he_ ga>> 말한다. "보수를 기대하진 마라."<<llove>>
<<npcincr Briar love -1>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 0>>
<<person1>><<person_ i>> 관중들에게 손을 흔들고, 무대에서 뛰어내린다. 관중들은 환호하며 박수를 보낸다.
<<else>>
<<person1>>"더-더 해줘," 당신이 속삭인다. 그들은 당신을 무대에 눕혀놓은 채 무대를 떠난다. 당신이 일어나 인사하자 관객들이 환호와 박수를 보낸다.
<</if>>
<br><br>
"오늘 함께해주신 멋진 <<if $pronoun is "m">>신사분<<else>>숙녀분<</if>>께 감사드립니다," 당신이 말한다. "즐거운 시간 보내셨길 바랍니다." 당신은 무대에서 내려온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>브라이어가 당신을 기다리고 있다. "잘 했다," <<he_ ga>> 말한다.
<<if $phase is 0>>
<<else>>
"다음 번에는 제대로 된 사람을 고르도록 해, 자기." <<he_ ga>> 말한다. "조명이 어두워도 볼 수 있었잖아."
<</if>>
<<He_ ga>> 당신에게 약속했던 <<moneyGain 600>>를 준다.<<glove>>
<<npcincr Briar love 1>>
<br><br>
<<elseif $enemyhealth lte 0>>
당신은 <<person_ ul>> 때려눕혀 당신에게서 떨어뜨리고 무대에서 벗어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>브라이어가 당신을 붙잡는다. "그렇게 빨리 가지 마," <<he_ ga>> 말한다. "들어 봐." 당신은 관중들이 환호하고 있는 것을 알아챈다. "그건 예상 밖이었지만, 저들이 즐기고 있어." <<He_ ga>> 당신에게 약속했던 <<moneyGain 600>>를 준다.<<glove>>
<<npcincr Briar love 1>>
<br><br>
<</if>>
<<endevent>>
당신은 분장실로 돌아온다.
<br><br>
<<link [[다음|Brothel Dressing Room]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<set $enemyanger += 50>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Brothel Show Pig Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Show Pig]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
<<beasttype_ i>> 무대 뒤로 가고 브라이어가 무대 위로 뛰어온다.<<endevent>><<npc Briar>><<person1>>"왜 멈춘거지?" 브라이어가 무대 위로 뛰어온다. <<He_ nun>> 당신을 노려보다, 곧 <<he_ ga>> 어디에 있는지 기억해낸다. <<He_ ga>> 관객들에게 미소 짓는다. "여러분, 죄송하지만 오늘은 이걸로 끝입니다." <<He_ nun>> 당신을 무대에서 내려오게 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>"프로답지 못하군," 당신이 무대에서 내려와 관중들의 시야에서 벗어나자 <<he_ ga>> 말한다. "보수를 기대하진 마라."<<llove>>
<<npcincr Briar love -1>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<famebestiality 20 "vid">>
<<beastejaculation>>
무대 뒤의 누군가가 목줄을 잡아당기자 <<beasttype_ i>> 걸어나간다. <<tearful>> 당신은 일어나 인사하고, 무대를 내려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<generate2>><<person1>>브라이어가 당신을 기다리고 있다. "잘 했다," <<he_ ga>> 말한다. <<person2>><<person_ ga>> <<person1>><<himPost>> 옆의 우리에 짐승을 집어넣으려 고군분투하고 있다. <<He_ ga>> 당신에게 약속했던 <<moneyGain 1500>>를 준다.<<glove>>
<<npcincr Briar love 1>>
<br><br>
<<elseif $enemyhealth lte 0>>
싸움 끝에 <<beasttype_ i>> 당신에게서 도망친다. 관중들이 환호하고 당신은 <<bhim_ ul>> 따라 무대에서 벗어난다.
<br><br>
브라이어는 우리에 숨어있는 <<beasttypePost>> 옆에서 당신을 기다리고 있다.
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>
"저들이 돼지랑 싸우는 <<girl_ ul>> 기대하지는 않았겠지. 그래도 그 광경을 즐겼던 것 같군." <<He_ ga>> 당신에게 약속했던 <<moneyGain 1500>>를 준다.<<glove>>
<<npcincr Briar love 1>>
<br><br>
<</if>>
<<endevent>>
당신은 분장실로 돌아온다.
<br><br>
<<link [[다음|Brothel Dressing Room]]>><</link>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<set $brothel_pig_improv to true>>
"공연이 지연되어 진심으로 사과드립니다," 브라이어가 관중들에게 알린다. "예정된 공연 대신, 우리는 도시의 수상한 곳을 돌아다니던 <<print ($player.gender_appearance is "m"?"남학생":"여학생")>>이 어떻게 되는지 보게 될겁니다." 관객석에서 환호와 휘파람소리가 들린다. "<<pShesPost "는">> <<pher_ yi>> 반에서는 일등이지만, 바깥세상에 대해서는 잘 모릅니다. <<phim_>>에게 무슨 일이 일어날지, 궁금한데요?"
<<endevent>><<generate1>><<generate2>><<generate3>><<generate4>><<person1>>브라이어의 직원 네 명이 당신 위로 올라온다. 그들은 서로 이야기하는 척 하며, 당신을 보지 않은 채 당신이 시작하기를 기다리고 있다.
<br><br>
<<link [[거들먹 거린다|Brothel Show Gangbang]]>><<set $phase to 0>><</link>>
<br>
<<link [[길을 잃어 겁먹은 척 한다|Brothel Show Gangbang]]>><<set $phase to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $cumbucket to 0>>
<<if $rng gte 91>>
<<set $cumbucket to 1>>
<</if>>
<<consensual>>
<<set $consensual to 1>>
<<set _swarmsType to ["eels","snakes","worms","worms","worms","maggots"]>>
<<if $spiderdisable is "f">>
<<run _swarmsType.push("spiders")>>
<</if>>
<<set $enemytype to "swarm">>
<<set _swarmsTypeSelected to _swarmsType.pluck()>>
<<swarminit _swarmsTypeSelected "swarm" "moving towards you" "encircle you" "steady" 4 2>>
<<set $combat to 0>>
<<set $timer to 20>>
<<set $nowiggle to true>>
브라이어의 부하들이 <<swarmtype_ uro>> 유리벽 안을 채우기 시작한다.
<<set $sexstart to 0>>
<</if>>
<<if $cumbucket is 1>>
<<if $timer gte 17>>
당신은 브라이어가 관객들 사이로 지나가는 것을 본다.
<<elseif $timer gte 10>>
당신은 브라이어가 관객들 사이로 지나가며, 이따금씩 멈춰서 관객들에게 뭐라 말하는 것을 본다.
<<elseif $timer gte 6>>
브라이어가 당신을 위한 팁을 요구하는 것 같다.
<<elseif $timer gte 3>>
브라이어가 묵직한 무언가를 가지고, 관객들을 밀어낸다.
<</if>>
<</if>>
<<if $timer is 16>>
<span class="pink">그들은 더 많은 <<swarmtype_ ul>> 유리벽 안으로 붓는다.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<</if>>
<<if $timer is 13>>
<span class="pink">그들은 더 많은 <<swarmtype_ ul>> 유리벽 안으로 붓는다.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<</if>>
<<if $timer is 9>>
<span class="pink">그들은 더 많은 <<swarmtype_ ul>> 유리벽 안으로 붓는다.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<</if>>
<<if $timer is 7>>
<span class="pink">그들은 더 많은 <<swarmtype_ ul>> 유리벽 안으로 붓는다.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<</if>>
<<if $timer is 1 and $cumbucket is 1>>
관중들이 넉넉히 준비해 준 것 같다. <span class="red"> 싱긋 웃는 얼굴로, 브라이어가 당신 위에서 양동이를 비운다.</span>
<br>
<<set _sexId to getSexesFromRandomGroup()>>
<span class="red">그것은 <<getfluidsfromgroup_ uro _sexId>> 가득 차 있었다.</span> 관중들이 환호한다.
<br>
<span class="pink"><<swarmtype>> 조차 흥분한 것 같다.</span>
<<drenchfromgroup _sexId>>
<<set $cumbucket to 0>>
<<set $timer to 6>>
<!-- "gte BOTH" means groups containing males, or only those with penises. -->
<<if _sexId gte SexTypes.BOTH>>
<<fertiliseParasites>>
<<fertiliseParasites "vagina">>
<<recordSperm `{genital: "vagina", target: "pc", spermOwner: "cum bucket", spermType: "human", daysTillRemovalOverride: 12, quantity: random(5,10)}`>>
<<recordSperm `{genital: "anus", target: "pc", spermOwner: "cum bucket", spermType: "human", daysTillRemovalOverride: 12, quantity: random(5,10)}`>>
<</if>>
<<fetishPregnancyImg>>
<</if>>
<<if $face isnot "covered">>
<<fameexhibitionism 1>>
<</if>>
<<effects>><<swarmeffects>>
<<swarm>>
<<audience>>
<br><br>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[다음|Brothel Show Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Show Swarm]]>><</link>></span><<nexttext>>
<</if>><<effects>>
당신을 붙잡고 있던 금속고리가 원격으로 풀린다. 당신을 묶었던 두 명이 당신을 유리벽에서 들어올린다.
당신은 더럽혀진 느낌을 지울 수 없지만, 자신의 흥분 또한 부정할 수 없다. <<arousal 5>>
<br><br>
<<unbindtemp>>
<<set $feetuse to 0>>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<generate2>><<person1>>브라이어가 당신을 기다리고 있다. "잘 했다," <<he_ ga>> 말한다. "너의
꿈틀거림이 관중을 흥분시켰어. 그 꿈틀거리는 덩어리들 속에서도 마치 집에 있는 것 처럼 보였지." <<He_ ga>> 당신에게 약속했던 <<moneyGain 1500>>를 준다.
<<npcincr Briar love 5>>
<br><br>
<<endevent>>
당신은 여전히 떨면서 분장실로 돌아온다.
<br><br>
<<link [[다음|Brothel Dressing Room]]>><</link>><<effects>>
당신은 기계를 돌아본다. "오 이런," 브라이어의 직원들이 옆으로 비켜서자, 당신이 말한다. "저는 제 새로운 발명품으로 과학 박람회에서 우승할 거예요. 이제 마지막 실험입니다." 당신이 옆에 있는 버튼을 누르는 척하자 브라이어가 원격으로 기계를 작동시킨다. 기계가 떨리며 움직이기 시작한다.
<br><br>
실리콘 촉수 한 쌍이 나타나, 당신의 팔을 감아 테이블로 누르자 당신은 가짜 비명을 지른다.
<<if $exposed lt 2>>
기계가 당신을 벗길 수 없기 때문에, 브라이어의 직원들이 빠르게 다가와 옷을 벗긴다.
<br><br>
"내-내 옷!" 당신은 관객들에게 노출당하며 소리지른다. "쓸모없는 기계같으니!"
<</if>>
붉은 빛이 들어오며 기계가 당신을 스캔한다. 기계는 남근을 당신의 <<genitalsPost>> 앞으로 움직인다.
<br><br>
<<saveNPC 0 "brothel_machine_0">>
<<saveNPC 1 "brothel_machine_1">>
<<endevent>>
<<strip>>
<<link [[다음|Brothel Show Machine]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $machine_health to 10>><<set $machine_ammo to 8>>
<<if $player.vaginaExist and $analdisable is "f">>
<<machine_init vaginal anal>>
<<set $machine.vaginal.armed to 1>>
<<set $machine.anal.armed to 1>>
<<elseif $player.vaginaExist>>
<<machine_init vaginal>>
<<set $machine.vaginal.armed to 1>>
<<else>>
<<machine_init anal>>
<<set $machine.anal.armed to 1>>
<</if>>
<<prop table>>
<<set $phase to 0>>
<</if>>
<<effects>>
<<machine_effects>><<machine_combat>>
<<machine_state>>
<<if $phase is 0>>
당신이 눈이 빛에 적응하자, 당신은 관중들을 볼 수 있다. 그들은 잘 차려입은 채, 대부분 자리에 앉아있다.
<<set $phase to 1>>
<br><br>
<<elseif $phase is 1 and ($penisfucked is 1 or $vaginafucked is 1 or $anusfucked is 1)>>
기계가 당신 안으로 들어오자 관중의 정중한 박수소리가 들린다. 당신은 유리잔들이 부딪히는 소리를 듣는다.
<<set $phase to 2>>
<br><br>
<</if>>
<br><br>
<<machine_actions>>
<<if $machine.number lte 0 or $finish is 1>>
<span id="next"><<link [[다음|Brothel Show Machine End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Show Machine]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<loadNPC 0 "brothel_machine_0">>
<<loadNPC 1 "brothel_machine_1">>
<<clearNPC "brothel_machine_0">>
<<clearNPC "brothel_machine_1">>
<<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>>
기계의 전원이 꺼지자 관중들은 다시 박수친다.
<br><br>
브라이어가 무대로 올라온다. "우리 스타의 새로운 작품입니다!" 당신은 테이블에 올라가 인사한다. 박수소리가 배로 늘어나지만, 여전히 정중하다. <<fullGroup_ i>> 당신을 무대 밑으로 데려와, 당신에게 옷을 건넨다.
<br><br>
<<clotheson>>
<<machine_end>>
<<npc Briar>><<person1>>
브라이어가 무대에서 내려온다. "잘 했다," <<he_ ga>> 말한다. "설명서도 없었고, 예측할 수도 없었어. 여기 보수다."
<br><br>
당신은 <<moneyGain 1500>>를 벌었다.
<br><br>
<<else>>
기계에서 불꽃이 튀고, 이내 멈춘다. 브라이어가 무대로 올라가자 관중들이 수근거리기 시작한다. "기술적인 문제가 있는 것 같군요-" <<fullGroup_ i>> 당신을 무대 밑으로 데려와, 당신에게 옷을 건넨다.
<br><br>
<<clotheson>>
<<machine_end>>
<<npc Briar>><<person1>>
브라이어가 무대에서 내려온다. "실망스럽군," <<he_ ga>> 말한다. "기계 손상은 얼마 없지만, 관중들은 이걸 위해 돈을 낸게 아니야. 다음 번엔 제대로 된 쇼를 보여주기 위해 노력해."
<br><br>
<</if>>
당신은 분장실로 돌아온다.
<br><br>
<<link [[다음|Brothel Dressing Room]]>><<endevent>><</link>>
<br><<effects>>
당신은 기계를 돌아본다. "오 이런," 브라이어의 직원들이 옆으로 비켜서자, 당신이 말한다. "저는 제 새로운 발명품으로 과학 박람회에서 우승할 거예요. 이제 마지막 실험입니다." 당신이 옆에 있는 버튼을 누르는 척하자 브라이어가 원격으로 기계를 작동시킨다. 기계가 떨리며 움직이기 시작한다.
<br><br>
You let out a mock scream as a hoard of metallic red tentacles emerge, wrapping around your body and lifting you into the air.
<<if $exposed lt 2>>
The tentacles strip your clothes off with startling efficiency. Their movements appear brutal, but they're actually very careful to avoid damaging your clothes.
<br><br>
"M-my clothes!" you shout as the machine exposes you to the audience. "Bad machine!"
<</if>>
A red light glows from the front as it scans you. The metal tentacles swarm around you.
<br><br>
<<saveNPC 0 "brothel_tentacles_0">>
<<saveNPC 1 "brothel_tentacles_1">>
<<endevent>>
<<strip>>
<<link [[다음|Brothel Show Tentacles]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<set $enemytype to "tentacles">>
<<neutral 1>>
<<tentaclestart 12 15 "tentacle" "metal">>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<if $phase is 0>>
당신이 눈이 빛에 적응하자, 당신은 관중들을 볼 수 있다. 그들은 잘 차려입은 채, 대부분 자리에 앉아있다.
<<set $phase to 1>>
<br><br>
<<elseif $phase is 1 and ($penisfucked is 1 or $vaginafucked is 1 or $anusfucked is 1)>>
<<if $vaginafucked is 1>>
<<set _tentacle to $tentacleVagina>>
<<elseif $penisfucked is 1>>
<<set _tentacle to $tentaclePenis>>
<<else>>
<<set _tentacle to $tentacleAnus>>
<</if>>
The audience erupt into polite applause as the _tentacle connects with you. You hear the clinking of glasses.
<<set $phase to 2>>
<br><br>
<</if>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Brothel Show Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Show Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<loadNPC 0 "brothel_tentacles_0">>
<<loadNPC 1 "brothel_tentacles_1">>
<<clearNPC "brothel_tentacles_0">>
<<clearNPC "brothel_tentacles_1">>
<<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>>
The audience applaud again as the machine powers down and the metal tentacles unwrap you.
<br><br>
브라이어가 무대로 올라온다. "우리 스타의 새로운 작품입니다!" 당신은 테이블에 올라가 인사한다. 박수소리가 배로 늘어나지만, 여전히 정중하다. <<fullGroup_ i>> 당신을 무대 밑으로 데려와, 당신에게 옷을 건넨다.
<br><br>
<<clotheson>>
<<machine_end>>
<<npc Briar>><<person1>>
브라이어가 무대에서 내려온다. "잘 했다," <<he_ ga>> 말한다. "설명서도 없었고, 예측할 수도 없었어. 여기 보수다."
<br><br>
당신은 <<moneyGain 1500>>를 벌었다.
<br><br>
<<else>>
Sparks fly from the machine, and the tentacles withdraw into the machine as it falls inert. The audience break into discussion as Briar walks onto the stage. "There's been a technical fault-" The <<fullGroup>> usher you off the stage, and hand over your clothing.
<br><br>
<<clotheson>>
<<machine_end>>
<<npc Briar>><<person1>>
브라이어가 무대에서 내려온다. "실망스럽군," <<he_ ga>> 말한다. "기계 손상은 얼마 없지만, 관중들은 이걸 위해 돈을 낸게 아니야. 다음 번엔 제대로 된 쇼를 보여주기 위해 노력해."
<br><br>
<</if>>
당신은 분장실로 돌아온다.
<br><br>
<<link [[다음|Brothel Dressing Room]]>><<endevent>><</link>>
<br><<effects>>
"착한 말아," 당신이 테이블에 누우며 말한다. "상을 받을 시간이야."
<br><br>
이제 관중들이 가까이 있어서, 당신은 그들이 하는 말을 들을 수 있다.
<br>
<<if random(1, 2) is 2>>
"<<pshe_ ga>> 할 리 없어."
<<else>>
"믿을 수가 없군."
<</if>>
<br>
<<if random(1, 2) is 2>>
<<if $NPCList[0].penis isnot "none">>
"괴물같은 자지군."
<<else>>
"괴물같은 보지군."
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
"저렇게 큰 자지를 본 적 있어?"
<<else>>
"저렇게 큰 보지를 본 적 있어?"
<</if>>
<</if>>
<br>
<<if random(1, 2) is 2>>
"이 <<bitch_ ga>> 망가지는 것을 보고싶어 견딜 수 없군."
<<else>>
"말은 이 <<bitch_ rul>> 망가뜨릴거야. 기다릴 수 없군."
<</if>>
<br>
<<if random(1, 2) is 2>>
<<if $NPCList[0].penis isnot "none">>
"저게 <<phim_ ul>> 둘로 쪼개버릴 거야."
<<else>>
"인간이 어떻게 저걸 만족시킬 수 있을지 모르겠군.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
"저게 들어가면 <<pshe_ ga>> 울 것 같아?"
<<else>>
"<<pShe_ nun>> 무게에 짓눌릴거야."
<</if>>
<</if>>
<br>
<<if random(1, 2) is 2>>
"아주 멋지군."
<<else>>
"눈을 뗄 수 없군."
<</if>>
<br><br>
$farm.steed 말이 당신에게 올라타고, 청중들의 흥분은 극에 달한다.
<br><br>
<<link [[다음|Brothel Show Horse]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<farm_trust horses>>
<<set $NPCList[0].stance to "top">>
<<if $NPCList[0].penis isnot "none">>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<<set $position_lock to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<audience>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Brothel Show Horse Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Show Horse]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<famebestiality 30 "pic">>
<<beastejaculation>>
관객들은 다시 한 번 열광한다. <<beasttype_ un>> 만족했지만, 갑자기 들리는 소음에 당신에게서 물러선다. 당신은 음탕한 액체에 절여진 채, <<bhis_ yi>> 고삐를 잡고, 관중들을 향해 인사한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<generate2>><<person1>>브라이어는 무대 뒤에서 당신을 기다리고 있다. "잘 했다," <<person2>><<person_ i>> 당신에게서 고삐를 넘겨받자 <<he_ ga>> 말한다. 브라이어는 당신에게 <<moneyGain 2000>>를 준다.<<glove>>
<<npcincr Briar love 1>>
<br><br>
<<elseif $enemyhealth lte 0>>
싸움 끝에 <<beasttype_ i>> 당신에게서 도망친다. 관중들이 환호하고 당신은 <<bhim_ ul>> 따라 무대에서 벗어난다.
<br><br>
브라이어의 부하들이 <<bhim_ ul>> 진정시키려 하지만, 말은 구석에 서서 안절부절 못한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>
"내가 예상했던 것은 아니지만," 브라이어가 말한다. "관객들이 좋아했으니, 별 말 없이 넘어가도록 하지." <<He_ ga>> 당신에게 약속했던 <<moneyGain 2000>>를 준다.<<glove>><<npcincr Briar love 1>>
<br><br>
<<else>>
<<beasttype_ i>> 무대 뒤로 가고 브라이어가 무대 위로 뛰어온다.<<endevent>><<npc Briar>><<person1>>"왜 멈춘거지?" 브라이어가 무대 위로 뛰어온다. <<He_ nun>> 당신을 노려보다, 곧 <<he_ ga>> 어디에 있는지 기억해낸다. <<He_ ga>> 관객들에게 미소 짓는다. "여러분, 죄송하지만 오늘은 이걸로 끝입니다." <<He_ nun>> 당신을 무대에서 내려오게 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>"프로답지 못하군," 당신이 무대에서 내려와 관중들의 시야에서 벗어나자 <<he_ ga>> 말한다. "보수를 기대하진 마라."<<llove>>
<<npcincr Briar love -1>>
<br><br>
<</if>>
<<endevent>>
<<generate1>><<person1>>당신이 분장실로 돌아가는 동안, <<person_ i>> 당신의 $farm.steed 말을 끌고 나간다.
<br><br>
<<link [[다음|Brothel Dressing Room]]>><<endevent>><</link>>
<br><<effects>>
<<brothel_bukkake_init>>
<<if $phase is 1>>
You turn your <<bottom>> to the audience, and bend over, looking over your shoulder as you deliver yourself a solid spank. The sound echoes through the room.
<<else>>
You lean forward, resting your hands on your thighs, and stick out your tongue. You trace it slowly over your lips, making it clear just how thirsty you are.
<</if>>
<br><br>
The audience surge forward, wrestling with security for access to the stage. Briar laughs. "Not so fast! There are rules. No touching! The demon will kill all who touch <<phim>>! You must stand at a little distance, and masturbate to completion. This is the only safe way to give your offering."
<br><br>
This doesn't dampen eagerness much, but security are able to direct them up a single staircase, where they can limit the number of people on the stage at once. "Keep a space clear between the demon and the front of the stage. They like being watched."
<br><br>
<<link [[다음|Brothel Show Bukkake Intro 2]]>><<set $phase to 0>><</link>>
<br><<effects>>
A <<person>> arrives first, soon followed by other <<people>>. <<He>> strips <<his>> <<print $NPCList[0].clothes.lower.name>>, exposing <<his>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>>,
<<else>>
pussy,
<</if>>
and starts masturbating. The others follow suit, jostling for a good position.
<br><br>
<i>An aggressive seduction will always succeed, but could pressure security. Flirting will reduce seduction difficulty.</i>
<br><br>
<<brothel_show_security>>
<br><br>
<<brothel_bukkake_links>><<effects>>
You lie on the stage. A <<person1>><<person>>, <<person2>><<person>>, <<person3>><<person>>, <<person4>><<person>>, <<person5>><<person>>, and <<person6>><<person>> surround you, feverishly masturbating.
<<if $brothel_show_bukkake gte 36>>
Their eyes stare through you, expressions contorted in horror.
<<elseif $brothel_show_bukkake gte 30>>
You grip their attentions in a vice.
<<elseif $brothel_show_bukkake gte 24>>
They can't tear their eyes away from you.
<<elseif $brothel_show_bukkake gte 18>>
There's a fell hunger in their eyes.
<<elseif $brothel_show_bukkake gte 12>>
They watch with hungry eyes.
<<elseif $brothel_show_bukkake gte 6>>
They're eager to add to the fluid coating you.
<<else>>
Making all these <<people>> cum won't be trouble for a <<girl>> like you.
<</if>>
<br><br>
You've drained <<print $brothel_show_bukkake>> offerings so far.
<br><br>
<<brothel_show_security>>
<br><br>
<<if $brothel_show_security gte 6>>
<<if $brothel_show_crazed gte 3>>
<<earnFeat "Bewitching Echoes">>
Sprinklers erupt above, dousing the stage with cold water, <span class="red">but the patrons are undeterred.</span> A fell light shines in their eyes, their minds wiped of all but an unholy need to ravage you.
<br><br>
You make out Briar's voice over the din, but the patrons give it no heed.
<br><br>
<<link [[다음|Brothel Show Bukkake Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
Sprinklers erupt above, dousing the stage with cold water, and shocking the patrons back to their senses. "Thank you for your contributions," Briar's voice rings out. "The demon is sated. I hope you enjoyed the show!"
<br><br>
<<link [[다음|Brothel Show Bukkake End]]>><</link>>
<br>
<</if>>
<<else>>
<<brothel_bukkake_links>>
<</if>><<effects>>
<<set $brothel_show_security += 1>>
<<if $rng gte 67>>
<<if $speech_attitude is "meek">>
"Pl-please give me your juices," you whimper. "I'm so thirsty!"
<<elseif $speech_attitude is "bratty">>
"Give up your juices right now," you state. "Or I'll take your lives!"
<<else>>
"I want all you have," you say. "Don't keep me waiting!"
<</if>>
<<elseif $rng gte 33>>
<<if $speech_attitude is "meek">>
"I-if you treat me right," you say. "I'll return the favour."
<<elseif $speech_attitude is "bratty">>
"Don't keep a hungry
<<if $player.gender_appearance is "m">>
incubus
<<else>>
succubus
<</if>>
waiting," you say. "Or you'll learn why we're feared."
<<else>>
"If you're good to me," you say. "I won't have to hurt you."
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"Please," you whimper, looking each of the masturbating patrons in the eye. "I'm desperate. I need to be fed right now!"
<<elseif $speech_attitude is "bratty">>
"Best hurry," you murmur, looking each of the masturbating patrons in the eye. "Or I'll take what I want, and leave you dry."
<<else>>
"I can't wait for your offering," you coo, looking each of the masturbating patrons in the eye. "I'm so thirsty."
<</if>>
<</if>>
<br><br>
The patrons speed up. They look almost pained.
<br><br>
<<link [[다음|Brothel Show Bukkake]]>><</link>>
<br><<effects>>
<<if $brothel_show_flirt gte 1>>
<<set $brothel_show_flirt to 0>>
<<set $seductiondifficulty to 4000>>
<<else>>
<<set $seductiondifficulty to 8000>>
<</if>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $rng gte 67>>
You kneel on the ground, running your hands over your assets while holding them captive with your eyes. They can't decide where to look.
<<elseif $rng gte 33>>
You run your tongue over your hand, as if savouring a messy meal, and finish by licking your teeth. The <<people>> look scared, and even more aroused.
<<else>>
You writhe on the ground, teasing the patrons with your eyes, testing their self control. You suspect they'd try to take you, if not for the stern member of security stood behind them. Instead, they redouble their masturbation, their hands ablur.
<</if>>
<<set $brothel_show_security += 1>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<brothel_bukkake>>
<br><br>
Security herds the empty patrons away, as a new crop jostle to be next.
<br><br>
<<endevent>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<<link [[다음|Brothel Show Bukkake]]>><</link>>
<br>
<<else>>
The <<person1>><<person>> bends over in <<his>> effort to cum, but doesn't manage it.
<br><br>
<<link [[다음|Brothel Show Bukkake]]>><</link>>
<br>
<</if>><<effects>>
<<if $brothel_show_flirt is 1>>
<<set $brothel_show_flirt to 0>>
<<set $seductiondifficulty to 6000>>
<<else>>
<<set $seductiondifficulty to 10000>>
<</if>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<set $brothel_show_security += 2>>
The strife around you has made an unholy ritual possible.
<<if $rng gte 67>>
The <<people>> shudder as you dominate their attentions, and draw their awarenesses into your own. For a moment they are completely at your mercy. A moment is all it takes.
<br><br>
<<elseif $rng gte 33>>
A fell energy fills you, and overflows, flowing across the stage and into the masturbating <<people>>. They shudder in terrible ecstacy.
<br><br>
<<else>>
You allow the demonic taint within to swell, and for a moment you're not on a stage, but in the middle of a battle fought long ago.
<br><br>
Phantom tendrils emerge from the past. The patrons can't see them, but they can feel them, groping and squeezing, penetrating more than flesh.
<br><br>
<</if>>
<<if $seductionrating gte $seductionrequired>>
<<set $brothel_show_crazed += 1>>
<<brothel_bukkake>>
<br><br>
The patrons collapse around you. The next crop surge through security, kicking the last lot aside in their haste to get to you.
<br><br>
<<link [[다음|Brothel Show Bukkake]]>><</link>>
<br>
<<else>>
<<brothel_bukkake>>
<br><br>
Security herds the empty patrons away as a new crop jostle to be next.
<br><br>
<<endevent>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<<link [[다음|Brothel Show Bukkake]]>><</link>>
<br>
<</if>><<effects>>
<<endevent>>
<<npc Briar>><<person1>>
You leave the stage, and find Briar waiting for you.
<<if $brothel_show_bukkake gte 31>>
"You milked them for all they were worth," <<he>> says, unable to hide <<his>> awe. "Let's hope they've enough libido left for my other staff." <<He>> looks you up and down. "Try not to spill any on the way to the showers."
<<elseif $brothel_show_bukkake gte 25>>
"Very impressive," <<he>> says. "Try not to spill any on the way to the showers."
<<elseif $brothel_show_bukkake gte 19>>
"Good job," <<he>> says with a clap. "That's not a performance they'll soon forget."
<<elseif $brothel_show_bukkake gte 13>>
"Good job," <<he>> says. "Word will get out about this."
<<elseif $brothel_show_bukkake gte 7>>
"Nice work," <<he>> says. "I'm glad you were able to catch it all."
<<elseif $brothel_show_bukkake gte 1>>
"Honestly," <<he>> says. "I thought the audience would be more eager. Oh well. Here's your pay, well earned."
<<else>>
"I'm surprised you couldn't get a single one to cum," <<he>> says. "Not the right environment for it, I suppose. Here's a little cash for your trouble." <<He>> hands you <<moneyGain 100>>.
<</if>>
<br><br>
<<if $brothel_show_bukkake gte 1>>
You make <<moneyGain `$brothel_show_bukkake * 50`>>
<</if>>
<br><br>
<<link [[다음|Brothel Dressing Room]]>><<endevent>><<brothel_bukkake_end>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Brothel Show Bukkake Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Brothel Show Bukkake Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The fell light fades from their eyes, giving you a chance to escape. <<tearful>> you rush from the stage. You suspect security will have an easier time keeping order with you gone.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The <<person1>><<person>> tumbles and falls into the crowd, giving you a chance to escape. <<tearful>> you rush from the stage. You suspect security will have an easier time keeping order with you gone.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Brothel Show Bukkake Rape End]]>><</link>>
<br><<effects>>
<<npc Briar>><<person1>>
You find Briar waiting for you. "I must apologise," <<he>> says. "Icy water normally does the trick. You did drive them rather mad with lust, but I can't fault you for doing your job well." <<He>> laughs. "Here's the money we agreed on, plus an extra thousand for the trouble."
<br><br>
You make <<moneyGain `($brothel_show_bukkake * 50) + 1000`>>.
<br><br>
<<link [[다음|Brothel Dressing Room]]>><<endevent>><<brothel_bukkake_end>><</link>>
<br><<widget "brothelshowintro">>
<<set $showExplanations to $showExplanations || []>>
<<if $passage is "Briar's Office Show Ask">>
"Need a refresher?" Briar sets down <<his>> wineglass. "We have several options." <<He>> holds up one finger.
<<elseif $showExplanations.length lte 0>>
<<He>> rises to <<his>> feet and walks behind <<his>> desk. "We have several options." <<He>> ticks them off on <<his>> fingers.
<<else>>
<<He>> swirls the wine in <<his>> glass. "You know the drill. The usual options apply."
<</if>>
<<if $passage is "Briar's Office Show Ask" or !$showExplanations.includes("Default")>>
<<set _askShow to 1>> /*so "Ask for more information about each show" doesn't show up immediately after the shows are introduced for the first time*/
<<if !$showExplanations.includes("Default")>><<run $showExplanations.push("Default")>><</if>>
<br><br>
"The first is a simple performance. You flirt with the audience a bit, then invite an audience member, actually an actor, up on stage to fuck you. I'll pay you <span class="green">£600.</span>"
<br><br>
<<print $passage isnot "Briar's Office Show Ask" ? '<<He>> sits down.' : '<<He>> puts up another finger as <<he>> ticks off the options.'>> "You could also play an uptight school <<girl>> lost in a bad part of town. Gangbang ensues. <span class="green">£1000</span> for that one. You'll need a <span class="lewd">school <<girl>> outfit</span>, of course. I suspect you already have one." <<He>> smirks. "Would that be too close to home?"
<<else>>
<<set _askShow to 0>>
<</if>>
<<if $bestialitydisable is "f" and ($passage is "Briar's Office Show Ask" or !$showExplanations.includes("Pig"))>>
<br><br>
<<if !$showExplanations.includes("Pig")>><<run $showExplanations.push("Pig")>><</if>>
"Or," <<he>> continues, "we could get a pig in from one of the local farms. Then you do nasty things with it for the audience's amusement. I don't know how many would be into it, but it would get tongues flapping, which is what we want. You'll get <span class="green">£1500</span> for that."
<<elseif $monsterchance gte 1 and ($passage is "Briar's Office Show Ask" or !$showExplanations.includes("Pig")) and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<br><br>
<<if !$showExplanations.includes("Pig")>><<run $showExplanations.push("Pig")>><</if>>
"Or," <<he>> continues, "we could get a pig person in from one of the local farms. Then you do nasty things with it for the audience's amusement. I don't know how many would be into it, but it would get tongues flapping. Which is what we want. You'll get <span class="green">£1500</span> for that."
<</if>>
<<if $swarmdisable is "f" and ($passage is "Briar's Office Show Ask" or !$showExplanations.includes("Swarm"))>>
<br><br>
<<if !$showExplanations.includes("Swarm")>><<run $showExplanations.push("Swarm")>><</if>>
<<He>> pauses. "And I recently saw a video of a <<girl>> like you," <<he>> says. "Submerged in a terrarium of small creatures. Worms, I think they were. I'd like to see it in person. You'll get <span class="green">£1500</span> for that as well."
<</if>>
<<if $brothel_machine_repair gte 4 and ($passage is "Briar's Office Show Ask" or !$showExplanations.includes("Machine"))>>
<<if !$showExplanations.includes("Machine")>><<run $showExplanations.push("Machine")>><</if>>
<<if ($player.vaginaExist or $analdisable is "f")>>
<br><br>
"There's the repaired sex machine as well," <<he>> adds, almost as an afterthought. "It'll have to be a private show. No loose tongues allowed. The audience will appreciate the novelty, but <span class="lewd">they'll want to see penetration.</span> <span class="green">£1500</span> if you go through with it."
<<if $tentacledisable is "f">>
<<He>> taps <<his>> chin. "I think it has a tentacle mode, if that suits you better. Same pay, and you'll still need penetration."
<</if>>
<<elseif $tentacledisable is "f">>
<br><br>
"There's the repaired sex machine as well," <<he>> adds, almost as an afterthought. "It has a tentacle mode. It'll have to be a private show. No loose tongues allowed. The audience will appreciate the novelty, but <span class="lewd">they'll want to see penetration.</span> <span class="green">£1500</span> if you go through with it."
<</if>>
<</if>>
<</widget>>
<<widget "brothelshowoptions">>
<<if $promiscuity lte 54 and $deviancy lte 74 and $demon isnot 6>>
<br><br>
<span class="blue">You aren't promiscuous or deviant enough to take up any of the offers.</span>
<<elseif hasSexStat("promiscuity", 4) or hasSexStat("deviancy", 5) or $demon gte 6>>
<br><br>
Standard shows:
<<if hasSexStat("promiscuity", 4)>>
<br>
<<brothelicon>><<link [[Flirt and fuck|"Briar's Office Show 2"]]>><<acceptbrothelshow "flirt">><</link>> | <span class="green">+£600</span><<promiscuous4>> <!-- Appears even with blind stats enabled. All are intentional -->
<</if>>
<<if hasSexStat("promiscuity", 5)>>
<br>
<<schoolicon>><<link [[Roleplay gangbang|"Briar's Office Show 2"]]>><<acceptbrothelshow "gangbang">><</link>> | <span class="green">+£1000</span><<promiscuous5>>
<</if>>
<<if hasSexStat("deviancy", 5) and ($bestialitydisable is "f" or ($monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f")))>>
<br>
<<animalicon "pig">><<link [[Pig|"Briar's Office Show 2"]]>><<acceptbrothelshow "pig">><</link>> | <span class="green">+£1500</span><<deviant5>>
<</if>>
<<if $swarmdisable is "f" and hasSexStat("deviancy", 5)>>
<br>
<<petshopicon "tank large">><<link [[Creatures|"Briar's Office Show 2"]]>><<acceptbrothelshow "swarm">><</link>> | <span class="green">+£1500</span><<deviant5>>
<</if>>
<</if>>
<<if $brothel_machine_repair is 1>>
<br><br>
The sex machine is <span class="red">broken.</span>
<<elseif $brothel_machine_repair is 2>>
<br><br>
The sex machine is <span class="lewd">out of fuel.</span>
<<elseif $brothel_machine_repair gte 4 and hasSexStat("promiscuity", 5) and ($tentacledisable is "f" or ($player.vaginaExist or $analdisable is "f"))>>
<br><br>
Sex machine shows:
<br>
<<if ($player.vaginaExist or $analdisable is "f")>>
<<sextoysicon>><<link [[Sex machine|"Briar's Office Show 2"]]>><<acceptbrothelshow "machine">><</link>> | <span class="green">+£1500</span><<promiscuous5>>
<</if>>
<br>
<<if $tentacledisable is "f">>
<<sextoysicon>><<link [[Sex machine, tentacle mode|"Briar's Office Show 2"]]>><<acceptbrothelshow "tentacles">><</link>> | <span class="green">+£1500</span><<promiscuous5>>
<</if>>
<</if>>
<<if $demon gte 6 or (hasSexStat("deviancy", 5) and $farm_stage gte 7 and $farm.steed and ($bestialitydisable is "f" or $per_npc.saddled_steed.monster is "monster"))>>
<br><br>
Suggest a show:
<<if hasSexStat("deviancy", 5) and $farm_stage gte 7 and $farm.steed and ($bestialitydisable is "f" or $per_npc.saddled_steed.monster is "monster")>>
<br>
<<animalicon "horse">><<link [[Horse|"Briar's Office Show 2"]]>><<acceptbrothelshow "horse">><</link>> | <span class="green">+£2000</span><<deviant5>>
<</if>>
<<if $demon gte 6>>
<br>
<<sextoysicon "dildo">><<link [[Bukkake game|"Briar's Office Show 2"]]>><<acceptbrothelshow "bukkake">><</link>> | <span class="green">+£50 per audience orgasm</span><<demon>>
<</if>>
<</if>>
<</widget>>
<<widget "startbrothelshow">>
<<set _show to _args[0]>>
<<if not $brothelshowdata.counts[_show]>>
<<set $brothelshowdata.counts[_show] to 0>>
<</if>>
<<run $brothelshowdata.counts[_show]++>>
<<run $brothelshowdata.counts.done++>>
<<set $brothelshowdata.type to "none">>
<<set $brothelshowdata.done to true>>
<</widget>>
<<widget "acceptbrothelshow">>
<<set _show to _args[0]>>
<<set $brothelshowdata.type to _show>>
<<run $brothelshowdata.counts.agreed++>>
<<if Time.weekDay is 6>>
<<set $brothelshowdata.done to true>>
<</if>>
<</widget>>
<<widget "abortbrothelshow">>
<<set $brothelshowdata.type to "none">>
<<run $brothelshowdata.counts.agreed-->>
<<if Time.weekDay is 6>>
<<set $brothelshowdata.done to false>>
<</if>>
<</widget>>
<<widget "brothel_bukkake_init">>
<<set $brothel_show_bukkake to 0>>
<<set $brothel_show_security to 0>>
<<set $brothel_show_flirt to 0>>
<<set $brothel_show_crazed to 0>>
<</widget>>
<<widget "brothel_bukkake_end">>
<<unset $brothel_show_bukkake>>
<<unset $brothel_show_security>>
<<unset $brothel_show_flirt>>
<<unset $brothel_show_crazed>>
<</widget>>
<<widget "brothel_bukkake_links">>
<<if $brothel_show_flirt isnot 1>>
<<link [[추파를 던진다|Brothel Show Bukkake Flirt]]>><<set $brothel_show_flirt to 1>><</link>>
<br>
<</if>>
<<link [[Gentle seduction|Brothel Show Bukkake Gentle]]>><</link>>
<br>
<<link [[Aggressive seduction|Brothel Show Bukkake Aggressive]]>><</link>>
<br>
<<link [[End the show|Brothel Show Bukkake End]]>><</link>>
<br>
<</widget>>
<<widget "brothel_show_security">>
<<switch $brothel_show_security>>
<<case 0>>
<span class="green">Security have everything under control.</span>
<<case 1>>
<span class="teal">Security throw out a miscreant.</span>
<<case 2>>
<span class="lblue">Security punch someone out.</span>
<<case 3>>
<span class="blue">Security are struggling to keep order.</span>
<<case 4>>
<span class="purple">Security are pressed against the stage, barely keeping the audience at bay.</span>
<<case 5>>
<span class="pink">Security are being overrun.</span>
<<default>>
<span class="red">Security have lost control! The audience surge onto the stage.</span>
<</switch>>
<</widget>>
<<widget "brothel_bukkake">>
<<for _i to 0; _i lt $NPCList.length; _i++>>
<<switch _i>>
<<case 0>>
<<person1>>
<<case 1>>
<<person2>>
<<case 2>>
<<person3>>
<<case 3>>
<<person4>>
<<case 4>>
<<person5>>
<<case 5>>
<<person6>>
<</switch>>
<<if $NPCList[_i].penis isnot "none">>
The <<persons>> <<print $NPCList[_i].penisdesc>> erupts.
<<random_semen>>
<<else>>
Fluid gushes from the <<persons>> pussy.
<<random_goo>>
<</if>>
<<set $brothel_show_bukkake += 1>>
<</for>>
<</widget>><<effects>>
<<set $busChikanPhase to 0>>
<<set $busChikanOrgasm to 0>>
<<set $passengerAttention to 0>>
<<set $assaultEnergy to random(25,50)>>
<<generate2>><<generateyv3>><<generate4>>
낯선 사람의 투박한 손길이 신속하게 당신의 감각을 예민하게 한다.
<br><br>
당신이 주변을 훑어보고, 다음을 빠르게 알아차린다:
<br><br>
<<person2>><<person_ un>> 당신 가까이에 서 있다. <<He_ nun>> 자신의 문제에 골몰하느라 정신이 없는 것 같다.
<br>
<<person3>><<person_ un>> 멍한 표정으로 창문 바깥을 바라보고 있다. 무언가에 약간 신경이 쓰인 듯 하다.
<br>
그리고 <<person4>><<person_ un>> 당신 옆에 앉은 <<person1>><<person_ gwa>> 평범하게 떠들며 의기양양하게 씩 웃고 있다.
<br><br>
그들 모두 당신을 둘러싸고 있는 것으로 보인다. <span class="purple">무언가 이상하다...</span>
<br><br>
<<link [[다음|Bus Chikan Progress]]>><</link>><<effects>>
<<set $danger to random(1,10000)>>
<<if $danger gte 2500>>
<<person1>><<person_ i>> 당신에게 더 가까이 다가온다.
<br><br>
<<if $NPCList[0].skills.security gte 600>>
"즐거운 여행이 되겠어." <<he_ ga>> 당신을 욕정어린 눈길로 바라보며 속삭인다.
<<elseif $NPCList[0].skills.security lte 300>>
<<He_ nun>> 실수로 당신과 다리를 부딪힌다. "미-미안합니다." <<he_ ga>> 불안한 목소리로 말한다.
<<else>>
<<He_ nun>> 아무 말도 하지 않지만, 당신은 <<he_ ga>> 당신을 수 차례 힐끔거린다는 것을 눈치챘다.
<</if>>
<br><br>
잠시 후, <<he_ ga>> 당신의 <<worn_lower_name>> 아래로 당신의 다리를 만지작거리기 시작하며, <<person1>><<persons_ yi>> 손길이 더욱 대담해진다.
<<chikanmolestactions>>
<<elseif $rng gte 55>>
상황은 빠르게 흘러가는 것으로 보인다. 그러나 갑자기 <<person4>><<person_ i>> 고아원 이야기를 하기 시작한다.
<br><br>
"그래, 거기는 고아들로 가득하다고. 만약 네가 운이 좋으면, 동정이나 처녀를 낚을 수도 있고, 무엇보다도 좋은 점은 누구 하나 사라져도 아무도 신경쓰지 않을 거라는 거지." <<he_ nun>> 그렇게 말하고는 당신을 쳐다본다.
<br><br>
<<He_ ga>> 당신을 직접적으로 지칭하지 않긴 했지만, 당신은 당신이 어디에 사는지 그들이 알고 있다는 생각을 떨칠 수가 없다. 그 사실은 당신을 불안하게 한다. <<gstress>><<stress 2>>
<br><br>
<<if $NPCList[0].skills.security gte 600>>
당신이 명백히 불편한 기색을 보임에도 불구하고, <<person1>><<person_ un>> 그저 <<person4>><<persons_ yi>> 어설픈 말에 웃음을 터트린다. "잘 살펴보기만 하면 너도 하나 건질 수 있으리라 장담하지." <<person1>><<he_ nun>> 당신을 빤히 쳐다보며 그렇게 말한다.
<<elseif $NPCList[0].skills.security lte 300>>
<<person1>><<person_ un>> 자리에서 불편한 듯 몸을 움직이다가 당신과 실수로 부딪힌다. "미-미안합니다..." <<he_ ga>> 사과한다. <<He_ nun>> <<person4>><<person_ ul>> 돌아보며 말에 끼어든다. "그-그래? 정말로?"
<<else>>
아무런 대꾸도 없이, <<person1>><<person>> 그저 <<person4>><<persons_ yi>> 어설픈 말에 다 안다는 듯이 킬킬거린다.
<</if>>
<br><br>
잠시 후, 마치 <<person4>><<persons_ yi>> 말에 자신감이라도 얻은 것처럼, <<person1>><<person_ i>> 당신의 <<worn_lower_name_>> 아래로 당신의 다리를 만지작거리기 시작한다.
<<chikanmolestactions>>
<<elseif $rng gte 40>>
<<person4>><<person_ i>> <<person3>><<personPost "에게">> 가까이 다가서더니 <<person4>><<his_ yi>> 손을<<person3>>
<<if $pronoun is "f">>
<<persons_ yi>> 치마 위에 놓는다.
<<else>>
<<persons_ yi>> 바지 아래에 놓는다.
<</if>>
<br><br>
<<link [[계속 지켜본다|Bus Chikan Passenger Watch]]>><</link>> <<promiscuous1>>
<br>
<<link [[눈길을 돌린다|Bus Chikan Passenger Look Away]]>><</link>>
<<elseif $rng gte 25>>
버스가 과속방지턱을 밟고 덜컹이고, <<person4>><<person_ ga>> 발뺌하는 듯한 눈빛을 한 채로 앞뒤로 흔들린다. <<his_ yi>> 옆에서, <<person3>><<person_ un>> 흥분한 기색을 보이며 <<his_ yi>> 손잡이를 단단히 움켜쥔다.
<br><br>
당신이 앉아 있는 곳에서 보건대, 당신은 <<person4>><<person_ i>> <<his_ yi>> 여행가방을 <<person3>><<persons_ yi>> 다리 사이에 두고 그 모서리를 <<his_ yi>> 사타구니 안으로 밀어넣고 있다는 것을 알아차리지 않을 수가 없다.
<br><br>
당신은 자리에서 몸을 바르게 하고 시선을 피한다. 오래지 않아, <<person3>><<person_ i>> <<if $NPCList[2].gender is "f">>그 결과로 숨을 거칠게 쉬면서<<else>>양손으로 <<his_ yi>> 사타구니를 가리면서<</if>>, 서둘러 자리를 뜬다.
<br><br>
<<link [[다음|Bus Chikan End]]>><</link>>
<<else>>
다행히도, 오늘은 차가 그리 밀리는 것 같지 않다. <<person1>><<person_ un>> 뭔가 시도할 기회를 놓쳤다.
<br><br>
<<link [[다음|Bus Chikan End]]>><</link>>
<</if>><<effects>>
당신은 <<person4>><<person_ i>> <<person3>><<person_ ul>> 성추행하는 것을 계속 지켜본다.
<br>
버스 안의 다른 누구도 <<person4>><<person_ i>> <<his_ yi>> 손을 <<person3>><<persons_ yi>> 속옷 안으로 더 깊숙이 미끄러뜨려 넣으면서 <<him_ ul>> 쓰다듬는 것을 알아차리지 못한 것 같다.
<br>
<<person4>><<person_ i>> 당신이 쳐다보고 있다는 것을 알아차리고, <<his_ yi>> 손을 치우며, 동시에 <<his_ yi>> 시계를 쳐다본다. 그러더니, <<he_ nun>> 당신에게 윙크를 한 후 시선을 돌리고, <<person3>><<person_ un>> <<his_ yi>> 눈에서 눈물을 흘리며, 이 기회를 잡아 슬그머니 도망쳐 버스에서 황급히 내린다.
<br><br>
<<promiscuity1>>
<br><br>
<<link [[다음|Bus Chikan End]]>><</link>><<effects>>
당신은 그러한 행위를 지켜볼 수 없어, 다시 시선을 원래대로 돌린다. 당신의 근처에서 <<person3>><<person_ i>> 조용히 신음하는 소리가 들린다.
<br><br>
<<link [[다음|Bus Chikan End]]>><</link>><<effects>>
<<set $busChikanPhase++>>
<<set $passengerAttention++>>
<<if $passengerAttention gte 10>>
<<person1>><<person_ ul>> 쫓아내려는 시도는 다른 승객들을 불편하게 한다. <<people_ i>> 전부 고개를 돌려 당신이 일으키고 있는 소동을 격분한 채로 쳐다본다.
<br><br>
<<link [[다음|Bus Chikan Molest Discovered]]>><</link>>
<<elseif $assaultEnergy gte 1>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<set $busChikanOrgasm to 1>>
당신은 절정에 다다라 신음하며 자리에 파묻히고, <<he_ nun>> <<his_ yi>> 손을 당신의 <<undiesPost "에서">> 치우고 손에 묻은 애액을 당신의 <<worn_lower_name_ ro>> 닦는다.
<br><br>
<span class="red">모든 이들이 당신의 갑작스런 신음소리를 알아차리고, 버스 전체가 즉시 조용해진다.</span>
<br><br>
<<link [[다음|Bus Chikan Molest Discovered]]>><</link>>
<<elseif $busChikanPhase lte 2>>
당신은 당신의 허벅지 위에 올라온 손을 붙잡아 떼어내려고 시도하며,
<<if $speech_attitude is "bratty">>
<<person_ ul>> 쏘아본다. "내게서 손 떼, 이 변태 자식아." 당신이 흔들림없이 말한다.
<<elseif $speech_attitude is "meek">>
<<nervously>> 시선을 피하려 고개를 숙인다. "<<if $pronoun is "m">>선생님<<else>>여사님<</if>>, 제발 그만해주세요. 저를 곤란하게 만들고 계시답니다." 당신이 얌전하게 말한다.
<<else>>
<<person_ ul>> 빤히 쳐다본다. "이건 적절하지 못해요. 제발 그만해주세요." 당신이 말한다.
<</if>>
<br><br>
<<if $NPCList[0].skills.security gte 600>>
"난 이렇게 맞서려고 드는 게 좋더라." <<he_ ga>> 추행을 계속하면서 속삭인다.
<<set $assaultEnergy += 3>>
<<elseif $NPCList[0].skills.security lte 300>>
"미-미안해." <<he_ ga>> 초조하게 말하며, 당신의 다리를 붙잡은 <<his_ yi>> 손에서 힘을 뺀다.
<<set $assaultEnergy -= 5>>
<<else>>
<<He_ nun>> 아무런 말도 하지 않고 계속 문지른다.
<</if>>
<<elseif $busChikanPhase is 3>>
<<person_ un>> 더욱 대담해져서
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<his_ yi>> 손을 당신의 <<worn_lower_name_ yi>> 위에 두고 당신의 <<undies_ rul>> 문지르기 시작한다.
<<else>>
<<his_ yi>> 손을 당신의 <<worn_lower_name_ yi>> 아래에 두고 당신의 <<undies_ rul>> 문지르기 시작한다.
<</if>>
<<His_ yi>> 멈추지 않는 손길이 당신을 부르르 떨게 한다.<<garousal>> <<arousal 200 "genitals">>
<br><br>
<<if $speech_attitude is "bratty">>
당신은 <<his_ yi>> 손목을 붙잡으며 당신의 손톱을 박아넣는다. "당장 그만둬."
<<elseif $speech_attitude is "meek">>
"제-제발 그만해주세요... 이러는 걸 좋아하지 않아요." 당신은 <<his_ yi>> 손목을 약하게 잡은 채 웅얼거린다.
<<else>>
당신은 <<his_ yi>> 손목을 붙잡는다. "그만해주세요."
<</if>>
<br><br>
<<if $NPCList[0].skills.security gte 600>>
<<if $player.penisExist>>
"내가 여기서 멈추면 어떻게 너를 단단하게 만들겠어?"
<<else>>
"내가 여기서 멈추면 어떻게 너를 젖게 만들겠어?"
<</if>>
<<he_ nun>> 그렇게 말하며 계속 문지른다.
<<set $assaultEnergy += 3>>
<<elseif $NPCList[0].skills.security lte 300>>
"이-이러는 게 싫으니?" <<he_ ga>> 기어들어가는 목소리로 말한다.
<<set $assaultEnergy -= 5>>
<<else>>
<<He_ nun>> 당신의 요구를 무시하고 계속 문지른다.
<</if>>
<<elseif $busChikanPhase lte 6>>
<<persons_ yi>> 손은 여전히
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신의 <<worn_lower_name>> 안에서 당신의 <<undies_ rul>> 문지르고 있다.
<<else>>
당신의 <<worn_lower_name>> 아래에서 당신의 <<undies_ rul>> 문지르고 있다.
<</if>>
<<His>> rhythmic rub is filling you with heat.<<garousal>> <<arousal 200 "genitals">>
<br><br>
<<if $speech_attitude is "bratty">>
You place your hand firmly onto <<hers>> to try and disrupt the motion. "Get your hand out of there, you perv."
<<elseif $speech_attitude is "meek">>
"Y-you have to stop," you say, your hand locked in unison with <<his>> as you try to fight <<him>>.
<<else>>
"Please stop touching me," you say to <<him>> as you try to remove <<his>> hand from your $worn.lower.name.
<</if>>
<br><br>
<<if $NPCList[0].skills.security gte 600>>
<<if $player.penisExist>>
"You're so hard already.
<<else>>
"You're so wet already.
<</if>>
How can you tell me to stop when you're this turned on?" <<he>> says as <<he>> continues rubbing.
<<set $assaultEnergy += 3>>
<<elseif $NPCList[0].skills.security lte 300>>
"B-but," <<he>> says meekly. <<He>> looks like <<he>> wants to say something else but keeps quiet.
<<set $assaultEnergy -= 5>>
<<else>>
<<He_ nun>> 당신의 요구를 무시하고 계속 문지른다.
<</if>>
<<elseif $busChikanPhase is 7>>
<<himself_ rul>> 주체하지 못하고,
<<if $worn.under_lower.name isnot "naked">>
<<persons_ yi>> 손을 당신의 <<worn_under_lower_name_>> 아래로 넣어
<<else>>
<<person_ un>>
<</if>>
<<if $player.penisExist>>
당신의 <<penis_ rul>> 붙잡는다.
<<else>>
당신의 <<pussy_>> 깊숙히 손가락을 밀어넣는다.
<</if>>
<br><br>
당신은 <<his_ yi>> 손길이 당신의 몸에 파문을 일으키자 헉 하고 숨을 들이쉰다. <<ggarousal>><<arousal 500 "genitals">>
<br><br>
<<if $speech_attitude is "bratty">>
당신은 <<his_ yi>> 손을 꽉 잡고 <<him_ ul>> 노려본다.
<<if $player.penisExist>>
"노-놓지 그래? 그렇지 않으면 맹세코 네 손을 부러뜨릴 거야."
<<else>>
"네 손-손가락 당장 빼. 그렇지 않으면 맹세코 네 손을 부러뜨릴 거야."
<</if>>
<<elseif $speech_attitude is "meek">>
"아-안 돼요, 제발요." 당신은 <<his_ yi>> 손을 당신의 <<genitalsPost "에서">> 치우려 미약하게 시도하며 말한다.
<<else>>
"이-이러지 마세요, <<sir_>>, 제발요." 당신은 <<his_ yi>> 손을 붙잡으며 말한다.
<</if>>
<br><br>
<<if $NPCList[0].skills.security gte 600>>
"모두의 앞에서 싸게 만들어 줄게." <<he_ ga>> 사악하게 말한다.
<<set $assaultEnergy += 3>>
<<elseif $NPCList[0].skills.security lte 300>>
"하-하지만 우린 너무 가깝잖니." <<he_ ga>> 말한다.
<<set $assaultEnergy -= 5>>
<<else>>
<<He_ nun>> 당신의 요구를 무시하고 계속 문지른다.
<</if>>
<<else>>
The <<person>> vigorously
<<if $player.penisExist>>
jerks your <<genitals>>.
<<else>>
fingers your <<genitals>>.
<</if>>
<br><br>
<<set $agrowth to 100 * $busChikanPhase>>
The relentless assault is pushing you closer to the edge. <<ggarousal>><<arousal $agrowth>>
<br><br>
<<if $speech_attitude is "bratty">>
You try to shove <<him>> away, but you can't muster enough strength to do it effectively.
<<elseif $speech_attitude is "meek">>
You weakly tug at the arm that is assaulting your crotch.
<<else>>
You try pulling the assaulting hand from between your legs, without much success.
<</if>>
<br><br>
<<if $NPCList[0].skills.security gte 600>>
"Are you sure you don't like this? Your <<genitals>> feels like it's ready to burst."
<<set $assaultEnergy += 3>>
<<elseif $NPCList[0].skills.security lte 300>>
"After all this, you still don't like it?" <<he>> asks softly.
<<set $assaultEnergy -= 5>>
<<else>>
Your attempts do not phase <<him>> as <<he>> continues <<his>> assault undisturbed.
<</if>>
<</if>>
<<if $busChikanOrgasm lte 0>>
<<chikanattention>>
<<chikanmolestactions>>
<</if>>
<<else>>
The <<person>> seems to have gotten enough of harassing you.
<br>
<<if $NPCList[0].skills.security gte 600>>
"You're no fun," <<he>> says, pulling <<his>> hand away.
<<elseif $NPCList[0].skills.security lte 300>>
"S-sorry," <<he>> says nervously, meekly pulling <<his>> hand away. "I just... wanted to try it. I wanted to be in control for once." <<He>> looks away, ashamed.
<<set $assaultEnergy -= 5>>
<<else>>
<<He>> silently pulls <<his>> hand away.
<</if>>
<br><br>
You fix your clothes before shifting upright in your seat.
<br><br>
<<link [[다음|Bus Chikan End]]>><</link>>
<</if>><<effects>>
<<set $busChikanPhase++>>
<<set $passengerAttention -=1>>
<<if $assaultEnergy gte 1>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<set $busChikanOrgasm to 1>>
You moan in ecstasy and collapse into your seat as <<he>> pulls <<his>> hand from your <<undies>> and wipes your cum on your $worn.lower.name.
<br><br>
<span class="red">The whole bus immediately goes silent as everyone takes notice of your sudden outburst.</span>
<br><br>
<<link [[다음|Bus Chikan Molest Discovered]]>><</link>>
<<elseif $busChikanPhase lte 2>>
You ignore the <<persons>> hand on your thigh and look out the window.
<br><br>
<<if $NPCList[0].skills.security gte 600>>
"How does this feel?" <<he>> whispers, rubbing your thigh.
<<set $assaultEnergy -= 5>>
<<elseif $NPCList[0].skills.security lte 300>>
"D-do you like this?" <<he>> asks nervously, gently rubbing your thigh.
<<set $assaultEnergy += 3>>
<<else>>
<<He>> silently rubs your thigh.
<</if>>
<<elseif $busChikanPhase is 3>>
The <<person>> gets bolder and
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
shoves <<his>> hand up your $worn.lower.name and begins rubbing your <<undies>>.
<<else>>
shoves <<his>> hand down your $worn.lower.name and begins rubbing your <<undies>>.
<</if>>
<<His>> firm touch makes you shudder.<<garousal>> <<arousal 200 "genitals">>
<br><br>
Despite this, you ignore <<his>> touch and continue looking outside.
<br><br>
<<if $NPCList[0].skills.security gte 600>>
"Your mouth says nothing, but your body says everything," <<he>> says as <<he>> continues rubbing.
<<set $assaultEnergy -= 5>>
<<elseif $NPCList[0].skills.security lte 300>>
"Sh-should I continue?" <<he>> asks softly.
<<set $assaultEnergy += 3>>
<<else>>
<<He>> remains silent.
<</if>>
<<elseif $busChikanPhase lte 6>>
The <<persons>> hand remains
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
under your $worn.lower.name as <<he>> continues rubbing your <<undies>>.
<<else>>
down your $worn.lower.name as <<he>> continues rubbing your <<undies>>.
<</if>>
<<His>> rhythmic rub is filling you with heat.<<garousal>> <<arousal 200 "genitals">>
<br><br>
You try to ignore it and focus on anything else, but find yourself rocking your hips in sync with <<his>> hand.
<br><br>
<<if $NPCList[0].skills.security gte 600>>
<<if $player.penisExist>>
"You're getting so hard.
<<else>>
"You're getting so wet.
<</if>>
How can you ignore this?" <<he>> says as <<he>> continues rubbing.
<<set $assaultEnergy -= 5>>
<<elseif $NPCList[0].skills.security lte 300>>
"I'm glad you like this," <<he>> says meekly.
<<set $assaultEnergy += 3>>
<<else>>
<<His>> silent assault on your <<undies>> continues.
<</if>>
<<elseif $busChikanPhase is 7>>
Unable to resist <<himself>>, the <<persons>> hand
<<if $worn.under_lower.name isnot "naked">>
goes under your $worn.under_lower.name
<</if>>
and
<<if $player.penisExist>>
grabs your <<penis>>.
<<else>>
sticks a finger deep into your <<pussy>>.
<</if>>
<br><br>
You gasp as <<his>> touch sends shockwaves through your body. <<ggarousal>><<arousal 500 "genitals">>
<br><br>
You grip the edge of your seat as you try to keep your focus away from your crotch.
<br><br>
<<if $NPCList[0].skills.security gte 600>>
"I'm going to make you cum in front of everyone, and you won't even look me in the eye?" <<He>> says, annoyed.
<<set $assaultEnergy -= 5>>
<<elseif $NPCList[0].skills.security lte 300>>
"I'll be gentle," <<he>> whispers.
<<set $assaultEnergy += 5>>
<<else>>
<<He>> says nothing as <<he>> steps up <<his>> assault on your <<genitals>>.
<</if>>
<<else>>
The <<person>> vigorously
<<if $player.penisExist>>
jerks your <<genitals>>.
<<else>>
fingers your <<genitals>>.
<</if>>
<br><br>
<<set $agrowth to 100 * $busChikanPhase>>
The relentless assault is pushing you closer to the edge. <<ggarousal>><<arousal $agrowth>>
<br><br>
You keep trying to ignore your heat but find it harder by the second.
<br><br>
<<if $NPCList[0].skills.security gte 600>>
"It feels like you're just about ready to burst. Come on! Say something!"
<<set $assaultEnergy -= 5>>
<<elseif $NPCList[0].skills.security lte 300>>
"I'm close too," <<he>> says softly.
<<set $assaultEnergy += 3>>
<<else>>
<<He>> continues to look elsewhere, as if <<he>> isn't openly violating you.
<</if>>
<</if>>
<<if $busChikanOrgasm lte 0>>
<<chikanattention>>
<<chikanmolestactions>>
<</if>>
<<else>>
The <<person>> seems to have gotten enough of harassing you.
<br>
<<if $NPCList[0].skills.security gte 600>>
"You're no fun," <<he>> says, pulling <<his>> hand away.
<<elseif $NPCList[0].skills.security lte 300>>
"S-sorry," <<he>> says nervously, meekly pulling <<his>> hand away. "Something should've happened by now, I just..." <<He>> looks away, ashamed.
<<else>>
<<He>> silently pulls <<his>> hand away.
<</if>>
<br><br>
You fix your clothes and sit back up in your seat.
<br><br>
<<link [[다음|Bus Chikan End]]>><</link>>
<</if>><<effects>>
"제발 누군가 도와주세요, <<he_ ga>> 저를 부적절하게 만지고 있어요!" 당신은 크게 소리지른다.
<br>
<span class="red">버스가 고요해지고, 모든 사람들이 고개를 돌려 당신을 쳐다본다.</span>
<br>
<<person_ i>> <<his_ yi>> 손을 거둔다.
<br><br>
<<link [[다음|Bus Chikan Molest Discovered]]>><</link>><<effects>><<famesex 5>>
The <<person2>><<person>> looks at you, filled with outrage. "What is going on over here!?" the <<person2>><<person>> angrily demands.
<br><br>
<<if $busChikanOrgasm gte 1>>
You sit dazed, not quite sure how to explain what happened as your orgasm continues to pulse through your body.
<br><br>
<<if $NPCList[0].skills.security gte 600>>
<<pass $busChikanPhase>>
"This little pervert was touching <<pherself>>. I was hoping <<pshe>> would stop so I didn't have to disturb everyone," the <<person1>><<person>> says, shifting <<himself>> away from you.
<br><br>
"Oh, is that so? Seems like we have a little pervert over here," the <<person2>><<person>> exclaims. "I guess we'll just have to teach this deviant a lesson."
<br><br>
<<saveNPC 3 "bus_chikan">>
<<clearsinglenpc 2>>
<<clearsinglenpc 3>>
<<loadNPC 2 "bus_chikan">>
<<clearNPC "bus_chikan">>
<<link [[다음|Bus orgasm]]>><<set $molestationstart to 1>><</link>>
<<elseif $NPCList[0].skills.security lte 300>>
"This <<girl>> seems to have had some sort of episode," the <<person1>><<person>> says meekly.
<br><br>
"You don't look well at all," the <<person2>><<person>> says apologetically. "Stay there and let us to see you off once your stop arrives."
<br><br>
<<link [[다음|Bus Chikan End]]>><</link>>
<<else>>
"This <<girl>> seems to have had some sort of episode," the <<person1>><<person>> says. "Allow me to take care of <<phim>>. I can have a taxi pick me up later."
<br><br>
The <<person2>><<person>> nods as the <<person1>><<person>> pulls you to your feet and walks you out of the bus at the next stop. In your current state, you are in no condition to object.
<br><br>
"We're not done just yet," the <<person1>><<person>> whispers in your ear as <<he>> walks you into a nearby alley and starts probing at your body.
<br><br>
<<saveNPC 0 "bus_chikan">>
<<endevent>>
<<loadNPC 0 "bus_chikan">>
<<clearNPC "bus_chikan">>
<<link [[다음|Bus Stop Alley Molest]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
<<tearful>> you point at the <<person1>><<person>>. "It was <<him>>, <<he>> was touching me inappropriately."
<br><br>
<<if $NPCList[0].skills.security gte 600>>
"You lying little <<bitch>>. If I was touching you, it was only to get you away from me. <<pShe>> kept eyeing me up weirdly. I think <<pshe>> might be some kind of pervert or something," the <<person>> says.
<br><br>
"Is that so?" The <<person2>><<person>> sighs. "I guess there's only one way to truly teach this lying <<bitch>> a lesson."
<br><br>
You shift uncomfortably in your seat at <<his>> words. The <<person1>><<person>> brazenly pinches your <<bottom>>. <<embarrassment>>
<br><br>
<<saveNPC 3 "bus_chikan">>
<<clearsinglenpc 2>>
<<clearsinglenpc 3>>
<<loadNPC 2 "bus_chikan">>
<<clearNPC "bus_chikan">>
<<link [[다음|Bus orgasm]]>><<set $molestationstart to 1>><</link>>
<<elseif $NPCList[0].skills.security lte 300>>
"They had something on their $worn.lower.name. There's been a misunderstanding; I was just trying to help," the <<person1>><<person>> says meekly.
<br>
The <<person2>><<person>> sighs dejectedly. "Please, stop making our day any harder. We all just want to reach our destinations in peace. Just... remain seated in silence until we reach your stop, okay?"
<br><br>
You shift uncomfortably in your seat, left with no choice but to accept your current situation. <<embarrassment>>
<br><br>
<<link [[다음|Bus Chikan End]]>><</link>>
<<else>>
"I won't stand for this. You can't just molest someone like that and simply walk away unscathed. You're coming with me! We're going to the police," the <<person2>><<person>> shouts.
<br>
"W-wait, let me explain!" the <<person1>><<person>> says nervously. You move away from <<him>> and fix your clothes. The <<person2>><<person>> apprehends <<person1>><<him>> forcefully, and after a few minutes, the next stop arrives and the <<person2>><<person>> carries the <<person1>><<person>> out of the bus.
<br>
"I am so, so sorry about this," the <<person2>><<person>> says. "I'll make sure that <<person1>><<he>> pays for <<his>> transgressions."
<br><br>
After the commotion finally clears, the bus continues.
<br><br>
<<link [[다음|Bus Chikan End]]>><</link>>
<</if>>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bus Stop Alley Molest Escape]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bus Stop Alley Molest Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bus Stop Alley Molest]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<ejaculation>>
<<person1>><<person_ nun>> 일어서서, 옷을 입고, 당신을 거리에 남겨둔 채, 아무런 말 없이 떠난다.
<br>
<<underuppersteal>>
<<underlowersteal>>
<br><br>
<<tearful>> 당신은 바닥에서 일어나 아직 당신에게 남아있는 것들을 천천히 줍는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<rng 13>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>><<effects>>
당신은 근처에서 녹슨 파이프를 잡고 <<person1>><<persons_ yi>> 머리를 후려갈긴다. <<He_ nun>> 뒤로 나자빠져 쓰레기통과 부딪히며, 쓰레기 더미에 파묻히고 만다.
<br><br>
<<tearful>> 당신은 거리로 도망쳐 위험에서 벗어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<rng 13>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>><<effects>>
<<tiredness 3>>
영원과도 같은 시간이 흐르고, 마침내 당신의 목적지가 눈에 들어온다.
<br><br>
<<link [[다음|Bus chikan safe]]>><</link>><<widget "chikanmolestactions">>
<br><br>
<<link [[반항한다|Bus Chikan Molest Resist]]>><<def 1>><</link>><<defianttext>><<gsuspicion>>
<br>
<<link [[무시한다|Bus Chikan Molest Ignore]]>><<stress 1>><<sub 1>><</link>><<submissivetext>><<gstress>><<lsuspicion>>
<br>
<<link [[도와달라 외친다|Bus Chikan Molest Help]]>><</link>><<gggsuspicion>>
<</widget>>
<<widget "chikanattention">>
<br><br>
<<if $passengerAttention lte 1>>
<span class="teal">아무도 지금 어떤 일이 벌어지는지 눈치채지 못한 것 같다.</span>
<<elseif $passengerAttention lte 5>>
<span class="purple"><<person2>><<person_ i>> 호기심어린 눈으로 당신을 쳐다보고 있다.</span>
/* switch back to molester */<<person1>>
<<elseif $passengerAttention lte 9>>
<span class="red">버스에 있는 <<people_ i>> 서로에게 귓속말하기 시작했다.</span>
<</if>>
<</widget>><<set $outside to 0>><<effects>>
당신은 버스에 올라탔다. 티켓의 가격은 £1이다.
<br><br>
<<if $money gte 100>>
주거 지구
<br>
<<domusicon>><<link [[도무스 가(집)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "domus">><<set $money -= 100>><</link>>
<br>
<<barbicon>><<link [[바브 가(무용 학원)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "barb">><<set $money -= 100>><</link>>
<br>
<<danubeicon>><<link [[다뉴브 가(고급 주택)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "danube">><<set $money -= 100>><</link>>
<br>
<<wolficon>><<link [[울프 가(사원)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "wolf">><<set $money -= 100>><</link>>
<br><br>
상업 지구
<br>
<<highicon>><<link [[하이 가로 가는 티켓(쇼핑 센터)을 구입한다|Bus seat]]>><<set $bus to "high">><<set $money -= 100>><</link>>
<br>
<<connudatusicon>><<link [[콘누다투스 가(스트립 클럽)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "connudatus">><<set $money -= 100>><</link>>
<br>
<<clifficon>><<link [[클리프 가(카페)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "cliff">><<set $money -= 100>><</link>>
<br>
<<nightingaleicon>><<link [[나이팅게일 가(병원)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "nightingale">><<set $money -= 100>><</link>>
<br>
<<starfishicon>><<link [[스타피쉬 가(바다)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "starfish">><<set $money -= 100>><</link>>
<br>
<<oxfordicon>><<link [[옥스포드 가(학교)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "oxford">><<set $money -= 100>><</link>>
<br><br>
공업 지구
<br>
<<elkicon>><<link [[엘크 가로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "elk">><<set $money -= 100>><</link>>
<br>
<<mericon>><<link [[메르 가(부두)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "mer">><<set $money -= 100>><</link>>
<br>
<<harvesticon>><<link [[하베스트 가(술집)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "harvest">><<set $money -= 100>><</link>>
<br><br>
<<if $town_projects.road gte 4>>
숲
<br>
<<lakeicon>><<link [[호수로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "lakebus">><<set $money -= 100>><</link>>
<br><br>
<</if>>
<<else>>
당신은 요금을 낼 돈이 없다.
<br><br>
<</if>>
<<getouticon>><<destination>><<set $outside to 0>><<effects>>
<<if Time.schoolDay and Time.hour gte 7 and Time.hour lte 8>>
당신이 탄 버스는 학교에 가는 학생들로 붐빈다.
<<elseif Time.schoolDay and Time.hour is 15>>
당신이 탄 버스는 학교에서 집으로 가는 학생들로 붐빈다.
<</if>>
<<if Weather.precipitation is "rain">>
빗방울이 차창에 후두둑 떨어진다.
<</if>>
<<if playerBellyVisible()>>
<<generate1>>당신의 배를 보고, 버스의 맨 앞에 있던 어떤 <<person1>><<person_ i>> 재빨리 일어나 <<his_ yi>> 자리를 당신에게 양보한다. <<if !$daily.pregnancyBus>><<set $daily.pregnancyBus to true>><<trauma -3>><<ltrauma>><</if>>
<<endevent>>
<<else>>
당신은 좌석에 앉아 차창 밖을 쳐다본다.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutbus>>
<<elseif playerBellyVisible() and $rng gte 75 and getPregnancyObject().awareOf>>
/* event is only possible if the player knows they are pregnant, and their belly is visible */
당신 옆에 앉은 어떤 <<generate1>><<person1>><<person_ i>> 당신의 배를 계속 흘끗 쳐다본다.
<br><br>
<<link [[$NPCList[0].pronouns.he + " 당신의 배를 만지도록 해 준다"|Bus Pregnancy Touch]]>><</link>>
<br>
<<link [[그냥 정류장에 도착할 때 까지 기다린다|Bus Pregnancy Wait]]>><</link>>
<br>
<<else>>
<<set $dangerbus to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerbus to random(1, 2)>>
<<if $wraith.hunt and Time.isBloodMoon() and $dangerbus is 1>>
당신은 차창 밖의, 붉은 달빛으로 물든 풍경을 응시한다. 당신은 비정상적으로 창백한 사람이 멈춰 차창을 통해 당신을 쳐다보고 있는 것을 알아차린다.
<br><br>
일 분도 지나지 않아, 당신은 그 사람을 길 반대편에서 본다. 그리고 다음 정류장에서도. 당신이 눈을 깜박이자, 그 사람은 사라진다.
<br><br>
당신은 어깨 너머로 뒤를 본다. 그 사람은 버스 뒷자리에 앉아 있다.
<br><br>
버스가 당신의 목적지에 도착했고, 당신은 당신의 자리에서 뛰쳐나간다. <<stress 12>><<ggstress>>
<<set $wraith.hunt++>>
<<destination5>>
<<elseif $dangerbus is 1>>
<<generate1>><<person1>><<person_ i>> 당신 옆에 앉아 손을 당신의 다리 위에 올린다.
<br><br>
<<if $rng gte 71 - ($allure/100)>>
<<link [[자리를 옮긴다|Bus move]]>><<set $molestationstart to 1>><</link>><<gharass>>
<br>
<<else>>
<<link [[자리를 옮긴다|Bus move Safe]]>><</link>><<gharass>>
<br>
<</if>>
<<if $rng gte 91 - ($allure/100)>>
<<link [[자리를 옮기지 않는다|Bus Chikan Start]]>><</link>><<gtrauma>><<gstress>>
<br><br>
<<else>>
<<link [[자리를 옮기지 않는다|Bus endure safe]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br><br>
<</if>>
<<elseif $dangerbus is 2>>
<<if Time.hour gte 7 and Time.hour lte 8 and Time.schoolDay>>
몇몇 비행 청소년들이 인기없는 학생들을 괴롭히고 있다.
<br><br>
<<if $cool lt 80>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>그들 중 하나인, <<person_ i>>, 당신 옆에 앉는다. <<his_ yi>> 두 친구들인, <<person2>><<person_ gwa>> <<person3>><<person_ un>>, 당신 앞에 앉아 좌석 등받이에 기댄다.
<br><br>
"네가 우리 버스를 사용해도 된다고 한 적 없는데," <<person1>><<person_ i>> 말한다.
<br>
"아마도 <<pShe_ ga>> 너무 바보라서 잘 몰랐나본데," <<person2>><<person_ i>> 끼어든다.
<br>
<<if $player.gender_appearance is "m" and $worn.upper.type.includes("naked")>>
"그러게. <<pShe_ nun>> <<pher_ yi>> 셔츠를 입는 것도 까먹고 다니잖아."
<br>
"아니면 아마도 <<pshe_ nun>> 옷을 입고 다니는 것을 싫어하는 지도 모르지. 어쩌면 <<pshe_ ga>> 그것들을 벗는 데 우리 도움이 필요한지도 모르겠어."
<br><br>
<<if $speech_attitude is "bratty">>
"꺼져," 당신은 말하며, 괴롭힘 당하지 않겠다고 결심한다.
<br><br>
<<elseif $speech_attitude is "meek">>
당신은 무릎을 쳐다보며 머리를 좌우로 흔든다.
<br><br>
<<else>>
"나를 내버려 둬," 당신은 말한다.
<br><br>
<</if>>
"도와준다니까," <<person1>><<person_ i>> 말하며, 당신의 <<worn_lower_name_ ul>> 잡는다.
<br><br>
<<link [[다음|Bus School Strip]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<person3>><<person_ i>> 당신에게 싱긋 웃는다. "좋은 생각이 났어," <<he_ ga>> 말한다. "네 <<worn_upper_name_ ul>> <<pullup>> 보는게 어때? 맨살 좀 보자고."
<br><br>
<<link [[응한다|Bus Comply]]>><<trauma 6>><<stress 6>><<sub 1>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Bus Refuse]]>><<def 1>><</link>>
<br>
<</if>>
<<else>>
버스가 당신의 목적지에 도착한다.
<<destination5>>
<</if>>
<<elseif Time.hour is 15 and Time.schoolDay>>
몇몇 비행 청소년들이 인기없는 학생들을 괴롭히고 있다.
<br><br>
<<if $cool lt 80>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>그들 중 하나인, <<person_ i>>, 당신 옆에 앉는다. <<his_ yi>> 두 친구들인, <<person2>><<person_ gwa>> <<person3>><<person_ un>>, 당신 앞에 앉아 좌석 등받이에 기댄다.
<br><br>
"네가 우리 버스를 사용해도 된다고 한 적 없는데," <<person1>><<person_ i>> 말한다.
<br>
"아마도 <<pShe_ ga>> 너무 바보라서 잘 몰랐나본데," <<person2>><<person_ i>> 끼어든다.
<br>
<<if $player.gender_appearance is "m" and $worn.upper.type.includes("naked")>>
"그러게. <<pShe_ nun>> <<pher_ yi>> 셔츠를 입는 것도 까먹고 다니잖아."
<br>
"아니면 아마도 <<pshe_ nun>> 옷을 입고 다니는 것을 싫어하는 지도 모르지. 어쩌면 <<pshe_ ga>> 그것들을 벗는 데 우리 도움이 필요한지도 모르겠어."
<br><br>
<<if $speech_attitude is "bratty">>
"꺼져," 당신은 말하며, 괴롭힘 당하지 않겠다고 결심한다.
<br><br>
<<elseif $speech_attitude is "meek">>
당신은 무릎을 쳐다보며 머리를 좌우로 흔든다.
<br><br>
<<else>>
"나를 내버려 둬," 당신은 말한다.
<br><br>
<</if>>
"도와준다니까," <<person1>><<person_ i>> 말하며, 당신의 <<worn_lower_name_ ul>> 잡는다.
<br><br>
<<link [[다음|Bus School Strip]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<person3>><<person_ i>> 당신에게 싱긋 웃는다. "좋은 생각이 났어," <<he_ ga>> 말한다. "네 <<worn_upper_name_ ul>> <<pullup>> 보는게 어때? 맨살 좀 보자고."
<br><br>
<<link [[응한다|Bus Comply]]>><<trauma 6>><<stress 6>><<sub 1>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Bus Refuse]]>><<def 1>><</link>>
<br>
<</if>>
<<else>>
버스가 당신의 목적지에 도착한다.
<<destination5>>
<</if>>
<<else>>
<<generate1>><<generate2>>버스 안의 <<people_ i>> 당신 옆에서만 북적이는 듯 하다. 몇몇은 더 가까이 오기 위헤 자리를 옮기기까지 한다.
<br><br>
<<if Time.dayState is "night">>
버스가 당신의 목적지에 도착했지만 속도를 줄이지 않는다. 당신은 운전사에게 말하기 위해 일어나지만, <<person1>><<person_ i>> 당신의 앞길을 막는다. "벌써 가게?" <<person2>><<person_ i>> 당신을 뒤에서 잡는다. "밤에 싸돌아다니는 것보다는 더 철이 들었어야지."
<br><br>
<<link [[다음|Bus Seat Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
버스가 당신의 목적지에 도착한다. 당신이 중앙 통로를 따라 걸어가자 <<person1>><<person_ i>> 당신의 팔을 잡는다. "벌써 가지 마, 우린 같이 있을 사람이 필요하다고," <<he_ ga>> 말하고 당신은 몸부림쳐 빠져나온다. <<catcall>> 그들은 당신이 버스에서 내리는 것을 보며 웃어댄다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<endevent>>
<<destination5>>
<</if>>
<</if>>
<</if>>
<<else>>
버스가 당신의 목적지에 도착한다.
<<destination5>>
<</if>>
<</if>><<effects>>
당신은 잠에서 깨어나며 이상하게 춥다고 느낀다. 당신은 아직 버스 안에 있다. 당신이 일어나려고 할 때 당신은 자신이 완전히 벌거벗고 있다는 것을 알아차린다! 당신은 정신없이 옷을 찾아보지만, 아무것도 찾지 못한다.<<controlloss>>
<br><br>
당신은 조심스럽게 버스를 둘러본다. 누구도 당신이 곤경에 처해 있다는 것을 알아차리지 못하는 것 같다.
<br><br>
<<if Time.dayState is "night">>
밖은 컴컴하고 거리에는 사람들이 별로 없다. 당신은 다음 정류장에서 창문으로 슬쩍 빠져나갈 수 있을 지도 모른다. 다른 방법으로는, 당신은 좌석 아래 숨어 버스가 차고지로 되돌아가기를 기다릴 수도 있다.
<br><br>
<<link [[빠져나간다 (0:05)|Climb Out Bus]]>><<pass 5>><</link>>
<br>
<<link [[기다린다 (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<br><br>
<<else>>
당신은 차창 밖을 훔쳐보고 수많은 보행자들을 본다. 당신은 좌석 아래 숨어 버스가 차고지로 되돌아가기를 기다리는 것 외에 다른 방법을 생각해 낼 수가 없다.
<br><br>
<<link [[기다린다 (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<br><br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<molestbusinit>>당신은 무언가가 당신의 아래를 더듬는 것을 느낀다. 당신이 눈을 뜨자 손 하나가 당신의 입을 막아, 당신의 비명소리를 죽인다.
<br>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>누구도 당신을 도우러 오지 않는다. 버스 안에는 다른 사람은 아무도 없다.</span>" 1>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Molestation bus Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Molestation bus Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Molestation bus Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation bus]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Molestation bus Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Molestation bus Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation bus]]>><</link>></span><<nexttext>>
<</if>><<wearProp "chocolate bar">>
<<effects>><<pass 1 hour>><<set $hunger -= 500>><<set $thirst -= 500>><<set $stress -= 500>>
당신은 누군가가 당신의 어깨를 흔드는 것을 느낀다. 당신은 주위를 둘러보고 한 할머니가 당신에게 미소 짓고 있는 것을 본다. 그녀는 보온병에서 차를 한 컵 따라주고 초콜렛 바를 하나 주며, 당신의 혈당치가 너무 낮아지지 않게 하는 것이 중요하다고 알려준다. 당신은 그녀에게 감사를 표하고 곧 버스가 당신의 목적지에 도착한다.
<br><br>
그녀는 버스가 다시 출발하자 차창으로 손을 흔든다.
<br><br>
<<destination>>
<<displayLinks>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>당신이 지나치려 하자 <<he_ ga>> 당신의 허리를 잡으며 강제로 <<his_ yi>> 무릎 위로 눕힌다.
<br>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Bus move Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Bus move Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Bus move Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Bus move]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Bus move Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Bus move Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Bus move]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
당신은 일어나 사람들 무리를 지나쳐 움직이지만, 그들은 당신을 막지 않는다.
<br><br>
버스가 곧 당신의 목적지에 도착한다.
<<endevent>>
<<destination5>><<set $outside to 0>><<effects>>
당신은 일어나 <<person_ ul>> 지나쳐 움직이지만, <<he_ nun>> 당신을 막지 않는다.
<br><br>
버스가 곧 당신의 목적지에 도착한다.
<<endevent>>
<<destination5>><<set $outside to 0>><<effects>>
당신은 계속 앉아있는다. 그 <<persons_ yi>> 손이 당신의 허벅지 안쪽으로 움직인다. <<He_ nun>> 다음 몇 분 간 당신의 사타구니 쪽으로 가까이 손을 기어오르게 하지만, 버스가 <<his_ yi>> 목적지에 도착하자 그만둔다. 버스가 그 후 곧 당신의 목적지에 도착한다.
<<endevent>>
<<destination5>><<set $outside to 0>><<effects>>
당신은 그들의 굶주린 시선을 느끼며 당신의 <<worn_upper_name_ ul>> <<pullup>>, 당신의 <<undertop_ ul>> 노출시킨다.
<<if $player.gender_appearance is "m">>
"수줍어 하지 마," <<person1>><<person_ i>> 말하면서 <<he_ nun>> 손을 뻗어 당신의 오른쪽 젖꼭지를 꼬집는다.
<<elseif $player.perceived_breastsize is 0>>
"그 한심한 것을 가슴이라고 달고 다니는 거야?" <<person1>><<person_ i>> 말하면서 <<he_ nun>> 손을 뻗어 당신의 오른쪽 젖꼭지를 꼬집는다.
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $player.perceived_breastsize lte 5>>
"그 조그마한 것을 가슴이라고 달고 다니는 거야?" <<person1>><<person_ i>> 말하면서 <<he_ nun>> 손을 뻗어 당신의 오른쪽 젖꼭지를 꼬집는다.
<<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $player.perceived_breastsize lte 7>>
"네가 멋진 젖가슴을 가지고 있을 줄 알았다니까," <<person1>><<person_ i>> 말하면서 <<he_ nun>> 손을 뻗어 당신의 오른쪽 가슴을 쥐어짠다.
<<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>>
<<else>>
"저 젖가슴 크기좀 봐," <<person1>><<person_ i>> 말하면서 <<he_ nun>> 손을 뻗어 당신의 오른쪽 가슴을 쥐어짠다.
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
다른 두 사람도 당신의 노출된 가슴을 괴롭히는 데 동참한다. 구석에 갇힌 채로, 당신은 그것을 참으면서 다른 누구도 당신의 굴욕을 보지 않기를 바라는 것 외에는 아무것도 할 수가 없었다.
<br><br>
몇 분 후 버스가 멈추고 <<person2>><<person_ i>> <<person1>><<person_ ul>> 쿡 찌른다. "우리 여기에서 내려야 해." 그들은 당신의 <<breasts_ rul>> 마지막으로 찰싹 때리고 떠난다. 그 후 곧 버스는 당신의 목적지에 도착한다.
<br><br>
<<pain 8>>
<<endevent>>
<<destination5>><<set $outside to 0>><<effects>>
<<if $speech_attitude is "bratty">>
"꺼져," 당신은 말하며, 괴롭힘 당하지 않겠다고 결심한다.
<br><br>
<<elseif $speech_attitude is "meek">>
당신은 무릎을 쳐다보며 머리를 좌우로 흔든다.
<br><br>
<<else>>
"나를 내버려 둬," 당신은 말한다.
<br><br>
<</if>>
"좀 보자니까," <<person1>><<person_ i>> 말하며, 당신의 <<worn_upper_name_ ul>> 잡는다.
<br><br>
<<link [[다음|Bus School Strip]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>>
<<set $timer to 15>>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>당신의 불량학생으로서의 명성 때문에, 누구도 당신을 도우러 오지 않는다.</span>">>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($timer lte 1) or
($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")) or
($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and playerChastity())
>>
<span id="next"><<link [[다음|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bus School Strip]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<person1>><<person_ i>> 통로 쪽으로 물러서고 다른 둘도 당신에게 밀려난다. "가자," <<he_ ga>> 말한다. "이 미친 새끼는 그럴만한 가치가 없어."
<br><br>
<<clotheson>>
<<endcombat>>
버스가 곧 당신의 목적지에 도착한다.
<<destination5>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"너도 잘하는게 최소한 무언가 있나보네." <<tearful>> 당신은 마음을 다잡는다. 그들 셋은 괴롭힐 다른 누군가를 찾아 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
버스가 곧 당신의 목적지에 도착한다.
<<destination5>>
<<elseif $alarm is 1 and $rescue is 1>>
"그 바보짓을 당장 멈춰, 그렇지 않으면 내가 너희들을 처리하러 갈 거다," 버스를 운전하던 <<generate4>><<person4>><<person_ i>> 말한다. 그 세 명은 그들의 공격을 누그러뜨린다.
<br><br>
<<clotheson>>
<<endcombat>>
버스가 곧 당신의 목적지에 도착한다.
<<destination5>>
<<elseif $timer lte 0>>
버스가 정류장에 멈춘다. "우리 여기에서 내려야 해," <<person2>><<person_ i>> 말한다.
<<if $upperoff is 0 and $loweroff is 0 and $underloweroff is 0 and $underupperoff is 0>>
<<else>>
그들은 버스에서 내리면서, 당신의 옷들을 가지고 간다.
<<set $stealtextskip to 1>>
<<stealclothes>>
<</if>>
<<if $exposed gte 1>>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 사람들에게 보여지지 않도록 좌석 안으로 수그려 앉는다.
<br><br>
당신은 곧 목적지에 도착하겠지만, 당신은 이 상태로 나갈 수가 없다. 버스는 어디에선가 차고지로 돌아갈 것이다.
<br><br>
<<link [[누군가에게 도움을 청한다|Bus School Strip Help]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[기다린다 (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<<else>>
<<tearful>> 당신은 좌석에 다시 앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
버스가 곧 당신의 목적지에 도착한다.
<<destination5>>
<</if>>
<<else>>
"훨씬 낫군," <<person1>><<person_ i>> 말한다. "이제 사람들이 너를 볼 수 있겠어." 버스가 멈춘다. "우리가 내릴 정류장이네. 또 보자, <<slut_ a>>." 그들은 당신의 옷들을 가지고 간다.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 사람들에게 보여지지 않도록 좌석 안으로 수그려 앉는다.
<br><br>
당신은 곧 목적지에 도착하겠지만, 당신은 이 상태로 나갈 수가 없다. 버스는 어디에선가 차고지로 돌아갈 것이다.
<br><br>
<<link [[누군가에게 도움을 청한다|Bus School Strip Help]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[기다린다 (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<</if>><<set $outside to 0>><<effects>>
몸을 숙인 채로, 당신은 통로로 어색하게 다가가 <<generatey1>><<person1>><<persons_ yi>> 팔을 쿡 찌르고 당신 자리로 돌아온다. <<He_ ga>> <<his_ yi>> 어깨 너머로 쳐다본다.
<<if $speech_attitude is "meek">>
"수-수건이 필요해. 제발 도와줘," 눈을 마주치지 못하면서, 당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"수건 좀 줘. 빨리," 당신은 요구한다.
<<else>>
"내가 몸을 가릴 수건 혹시 있니?" 당신은 묻는다.
<</if>>
<br><br>
<<if $rng gte 81>>
"왜 너는-" <<he_ ga>> 말하다가 당신의 곤경을 알아차리고 미소 짓는다. "도와주지, 하지만 네 모습을 먼저 봐야겠어."
<br><br>
<<if $speech_attitude is "meek">>
"제발 그러지 말아줘,"
<<elseif $speech_attitude is "bratty">>
"꺼져,"
<<else>>
"변태짓 하지 말아줘,"
<</if>>
당신은 말하지만, <<he_ nun>> 당신 맞은편의 좌석으로 자리를 옮긴다. <<covered>>
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<He_ ga>> 웃는다. 그럴 줄 알았다니까. 이제 내가 제대로 볼 수 있도록 돌아봐.
<<else>>
<<He_ ga>> 웃는다. "그럴 줄 알았다니까. 이제 내가 제대로 볼 수 있도록 손을 치워봐.
<</if>>
그렇지 않으면, 버스의 모든 사람들에게 알려 모두가 너를 볼 수 있도록 할 거야."
<br><br>
<<link [[응한다|Bus School Strip Comply]]>><<sub 1>><<trauma 6>><<stress 6>><<fameexhibitionism 1>><</link>>
<br>
<<link [[거절한다|Bus School Strip Refuse]]>><<detention 1>><<def 1>><<trauma 6>><<stress 6>><</link>><<gdelinquency>>
<br>
<<else>>
"왜 너는-" <<he_ ga>> 말하다가, 당신의 곤경을 알아차리고 얼굴을 붉힌다. <<He_ nun>> <<his_ yi>> 가방을 뒤져 당신에게 수건을 몇 장 던져준다.
<br><br>
<<towelup>>
<<endevent>>
버스가 곧 당신의 목적지에 도착한다.
<<destination5>>
<</if>><<set $outside to 0>><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 몸을 돌려, 당신의 <<lewdness_ rul>> <<personPost>>에게 드러낸다.
<<else>>
당신은 팔을 몸에서 치워, 당신의 <<lewdness_ rul>> <<personPost>>에게 드러낸다.
<</if>>
<<He_ nun>> 굶주린 눈으로 당신을 응시하며 손을 뻗지만, 당신은 <<his_ yi>> 손에서 몸을 움츠린다. <<He_ nun>> <<he_ ga>> <<his_ yi>> 행운이 충분히 좋았던거라 생각하며, 더 이상 계속하지 않는다.
<br><br>
"여기 있어," <<he_ ga>> 말하며 수건을 몇 장 던져준다. "그리 나쁘지는 않았지, 그렇지?" <<He_ nun>> <<his_ yi>> 자리로 돌아간다.
<br><br>
<<towelup>>
<<endevent>>
버스가 곧 당신의 목적지에 도착한다.
<<destination5>><<set $outside to 0>><<effects>>
<<fameexhibitionism 20>>
<<He_ ga>> 자리에서 벌떡 일어선다. "모두들, 이 <<girl_ i>> 아무것도 입지 않고 있어요!" <<he_ ga>> 고함치자, 버스 안의 모든 사람들이 당신 쪽으로 머리를 돌린다. 당신은 당신 자리에서 몸을 숙이지만, 그것은 새 관중들의 호기심을 자극할 뿐이다. "와서 보세요!"
<br><br>
<<generatey2>><<person2>><<person_ i>> 당신 뒤에서 좌석 위로 기댄다. <<person1>>"<<He_ ga>> 거짓말하는 게 아니야. 와서 봐." 당신은 아무도 당신을 감히 추행하려 하지 않는 것에 다행스럽다고 느꼈지만, 그들이 몰려와 조롱하는 통에 당신은 버스에서 내릴 때까지 끔찍한 시간을 보낸다.
<br><br>
<<generate3>><<person3>>버스가 당신의 목적지에 드디어 도착하고 운전사가 <<his_ yi>> 좌석에서 일어난다. "모두들 <<phimPost>>에게서 떨어져, 당장." 학생들은 마지못해 버스에서 물러나기 시작하지만, 가능한 더 오래 머무르려 한다. 운전사인, <<person_ i>>, 당신에게 수건 몇 장을 던져준다. "네가 내 버스에서 더 이상 난잡한 차림으로 있는 것을 보고 싶지 않구나. 이 일은 내가 선생님들에게 말씀드릴 거다."
<br><br>
몸을 가리고 버스에서 내리는 것 말고는 다른 방법이 없는 것 같다.
<br><br>
<<towelup>>
<<endevent>>
<<destination5>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 40>>
<<set $enemytrust -= 40>>
<<set $rescue to 0>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bus Seat Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bus Seat Rape]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신은 <<person1>><<person_ ul>> 쓰러뜨려, 나갈 길을 만든다. <<tearful>> 당신은 버스 앞으로 달려간다.
<<if $speech_attitude is "bratty">>
"나를 내려주지 않으면 당신도 뭉개줄 거야," 당신은 말하며,
<<elseif $speech_attitude is "meek">>
"제발 버스 좀 멈춰주세요," 당신은 말하며,
<<else>>
"내려줘요!" 당신은 말하며,
<</if>>
<<person_ gwa>> <<his_ yi>> 친구들이 금방 회복될 것이라는 것을 알아챈다. 운전사는 대답하지 않는다.
<br><br>
당신은 차 문을 열고 거리가 스쳐가는 것을 내다본다. 뛰어내리는 것은 위험할 지도 모른다. 당신은 뒤에서 <<people_ i>> 당신에게 다가오는 것을 흘낏 본다. 당신은 시간이 별로 없다.
<br><br>
<<link [[뛰어내린다|Bus Seat Rape Jump]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[운전사를 주먹으로 친다|Bus Seat Rape Punch]]>><<crimeUp 100 "assault">><<crimeUp 100 "destruction">><</link>><<crimes "assault" "destruction">>
<br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
버스가 멈추고 <<group_ un>> 당신을 문 쪽으로 밀어낸다. 그들은 당신을 밖으로 밀쳐내고 버스를 타고 멀어지며, 차창 너머로 당신을 조롱한다.
<<if $upperoff is 0 and $loweroff is 0 and $underloweroff is 0 and $underupperoff is 0>>
<<else>>
그들이 당신의 옷을 같이 가지고 갔다.
<</if>>
<<if $exposed gte 1>>
<<tearful>> 당신은 다른 사람에게 보여지기 전에 차 뒤에 숨는다.
<br><br>
<<else>>
<<tearful>> 당신은 당신이 어디에 있는지 알아내려 한다.
<br><br>
<</if>>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<rng 13>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>>
<</if>><<effects>>
당신은 버스에서 뛰어내린다. 당신은 잔디밭에 구르면서 착지한다. <<tearful>> 당신은 일어나려고 애쓴다.
<<pain 15>>
<<clotheson>>
<<endcombat>>
<<rng 13>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>><<effects>>
당신은 한 손으로 봉을 잡고 운전수의 턱에 주먹을 꽂아넣는다. <<He_ nun>> 브레이크를 밟고, 버스는 도로를 이탈하여 정류장에 도착하기 전에 건물 모서리와 충돌한다. 충돌하는 순간의 충격이 모두를 바닥에서 구르게 만들었다. <<tearful>> 당신은 버스에서 탈출하고, 사람들의 눈에 보이지 않도록 잽싸게 모퉁이를 돌아 사라진다.
<<clotheson>>
<<endcombat>>
<<rng 13>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
당신이 절정에서 벗어나 몸을 추스리기도 전에, <<he_ ga>> 당신의 허리를 붙잡아 강제로 뒤로 눕힌다.
<br>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>누구도 당신을 도우러 오지 않는다. 그들은 당신처럼 지독한 변태의 편을 들고 싶지 않아한다.</span>" 1>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Bus orgasm Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Bus orgasm Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Bus orgasm Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Bus orgasm]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Bus orgasm Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Bus orgasm Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Bus orgasm]]>><</link>></span><<nexttext>>
<</if>><<effects>>
당신을 공격한 이들은 당신의 비명 소리에 여러 사람이 이쪽으로 고개를 돌리는 걸 알아채고, 덮치려던 걸 멈춘다. 그들은 다음 정류장에서 내리고, 당신은 곧 목적지에 도착했다. <<tearful>> 당신은 버스에서 내린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<effects>>
<<ejaculation>>
자신들의 목적지에 도착했을 때가 되자, 그들은 절정하다 말고 긴장한다. 그들은 황급히 내리고, 당신은 곧 목적지에 도착했다. <<tearful>> 당신은 버스에서 내린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<effects>>
당신의 목적지에 도착하자 그들이 고통에 물러난다. <<tearful>> 당신은 기회를 놓치지 않고 쏜살같이 버스에서 튀어나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<He_ nun>> 더욱 대담해져서 남몰래 자위를 하기 시작한다.
<br>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>누구도 당신을 도우러 오지 않는다. 버스 안에는 다른 사람은 아무도 없다.</span>" 1>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Bus endure Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Bus endure Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Bus endure Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Bus endure]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Bus endure Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Bus endure Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Bus endure]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<He_ ga>> 당신의 비명 소리에 여러 사람이 이쪽으로 고개를 돌리는 걸 알아채고, 덮치려던 걸 멈춘다. <<He_ nun>> 다음 정류장에서 내리고, 당신은 곧 목적지에 도착했다. <<tearful>> 당신은 버스에서 내린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<effects>>
<<ejaculation>>
<<his_ yi>> 목적지에 도착했을 때가 되자, <<He_ nun>> 절정하다 말고 긴장한다. <<He_ nun>> 황급히 내리고, 당신은 곧 목적지에 도착했다. <<tearful>> 당신은 버스에서 내린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<effects>>
당신의 목적지에 도착하자 <<He_ ga>> 고통에 물러난다. <<tearful>> 당신은 기회를 놓치지 않고 쏜살같이 버스에서 튀어나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<effects>>
<<He_ ga>> 당신의 비명 소리에 여러 사람이 이쪽으로 고개를 돌리는 걸 알아채고, 덮치려던 걸 멈춘다. <<He_ nun>> 다음 정류장에서 내리고, 당신은 곧 목적지에 도착했다. <<tearful>> 당신은 버스에서 내린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<effects>>
<<ejaculation>>
당신을 공격한 이들은 자기 목적지에 도착했을 때 정신을 차리고 황급히 떠난다. 당신은 곧 목적지에 도착했다. <<tearful>> 당신은 버스에서 내린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<effects>>
당신의 목적지에 도착하자 <<He_ ga>> 고통에 물러난다. <<tearful>> 당신은 기회를 놓치지 않고 쏜살같이 버스에서 튀어나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>>버스는 모퉁이를 도느라 느려진다. 당신은 들키지 않고 빠져나갈 기회를 잡았다.
<br><br>
<<starfishquick>><<effects>>
<<He_ ga>> 당신의 비명 소리에 여러 사람이 이쪽으로 고개를 돌리는 걸 알아채고, 덮치려던 걸 멈춘다. <<He_ nun>> 다음 정류장에서 내리고, 당신은 곧 목적지에 도착했다. <<tearful>> 당신은 버스에서 내린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He_ ga>> 마지막으로 당신의 얼굴을 때리고, 정액이 스며든 시트에 당신을 내버려둔 채로 떠난다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이, <<he_ nun>> 일어나 정액이 스며든 시트에 당신을 내버려둔 채로 떠난다.
<br><br>
<<else>>
<<he_ ga>> 미소지으며 당신의 뺨에 키스한다. "널 위한 선물이야." <<he_ nun>> 일어나 정액이 스며든 시트에 당신을 내버려둔 채로 떠난다.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
당신은 곧 목적지에 도착했다. <<tearful>> 당신은 버스에서 내린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<effects>>
당신의 목적지에 도착하자 <<He_ ga>> 고통에 물러난다. <<tearful>> 당신은 기회를 놓치지 않고 쏜살같이 버스에서 튀어나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>당신은 몸을 너무 혹사시켰다.
<br><br>
<<passout>>
<<set $safebus to 0>>
<<set $dangerbus to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerbus to random(1, 2)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safebus to random(1, 2)>><</if>>
<<if $dangerbus eq 1>>
<<link [[깨어난다|Stripped Bus]]>><</link>>
<<elseif $dangerbus eq 2>>
<<link [[깨어난다|Molestation bus]]>>
<<set $molestationstart to 1>>
<</link>>
<</if>>
<<if $safebus eq 1>>
<<link [[깨어난다|Stranger rescue bus]]>><</link>>
<<elseif $safebus eq 2>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<effects>>
버스가 당신의 목적지에 도착한다.
<<destination5>>
<<endevent>><<effects>>
당신은 <<personPost "에게">> 참을성 있는 미소를 지어 보이고는 당신의 배를 쓰다듬는다.
<<if $speech_attitude is "meek">>
"괜찮아요, 마-만져보셔도 좋아요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"느껴보고 싶다는 거 알아. 한 번 만져봐." 당신이 말한다.
<<else>>
"괜찮아요, 느껴봐도 좋아요." 당신이 말한다.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $rng gte 90>>
"언제나 임신한 <<girl_ ul>> 범해보고 싶었지." <<he_ ga>> 아무렇지도 않게 말한다. 당신은 재빨리 시선을 돌린다. <<stress 3>><<gstress>>
<<else>>
<<set _pregnancy to getPregnancyObject()>>
<<His_ yi>> 눈이 환해지며, <<he_ nun>> <<his_ yi>> 손을 당신의 배에 부드럽게 올려놓는다.
<<if between(Math.clamp(_pregnancy.timer / _pregnancy.timerEnd), 0.7, 1)>>
당신은 당신의 <<pregnancyBabyText_ ga 'pc'>> 가볍게 발길질하는 것이 느껴진다. <<HePost "도">> 마찬가지로 그걸 느낀다. <<He_ nun>> 미소어린 눈으로 바라본다.
<<else>>
<<He_ ga>> 배를 위아래로 쓰다듬고, 미소어린 눈으로 바라본다.
<</if>>
<<trauma -3>><<ltrauma>>
<br><br>
당신은 가벼운 대화를 나누며 시간을 보냈다.
<<if (($Pronoun is "m" and maleChance($Pronoun) is 100) or ($Pronoun is "f" and maleChance($Pronoun) is 0)) isnot 100 and $npcPregnancyDisable is "f" and $rng gte 65>>
"<<if $NPCList[0].pronoun is "f">>남편과<<else>>아내와<</if>> 나도 아이를 가지려 시도하고 있어. 오늘 네가 내게 작은 희망을 주었구나."
<<else>>
<<switch random(1,5)>>
<<case 1>>"너라면 훌륭한 어머니가 될 수 있을 거야."
<<case 2>>"이 마을에서 아이를 키우는 게 쉬운 일은 아니지만, 너라면 해낼 수 있을 거라 믿어."
<<case 3>>"쇼핑 센터에 아이들을 위한 장난감을 파는 가게가 있지. 한 번 들러보는 게 좋을 거야."
<<case 4>>"넌 멋져 보여, 그러니 자신감을 가져!"
<<default>>"축하해, 그리고 행운이 있기를!"
<</switch>>
<</if>>
<<He_ nun>> 버스가 도착하자 일어나서, 떠나기 전에 당신에게 미소를 마지막으로 한 번 지어 보인다.
<</if>>
<br><br>
버스가 당신의 목적지에 도착한다.
<<destination5>>
<<endevent>><<widget "buswait">>
<<add_link "<<busicon>><<link [[버스를 기다린다 (0:02)|Bus]]>><<pass 2>><</link>><br>">><<hideDisplay>>
<</widget>><<widget "passoutbus">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "bus">>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout bus]]>><</link>>
<</if>>
<</widget>><<widget "destination">>
<<switch $bus>>
<<case "nightingale">>
<<nightingalequick>>
<<case "domus">>
<<domusquick>>
<<case "elk">>
<<elkquick>>
<<case "high">>
<<highquick>>
<<case "starfish">>
<<starfishquick>>
<<case "barb">>
<<barbquick>>
<<case "connudatus">>
<<connudatusquick>>
<<case "wolf">>
<<wolfquick>>
<<case "harvest">>
<<harvestquick>>
<<case "oxford">>
<<oxfordquick>>
<<case "danube">>
<<danubequick>>
<<case "mer">>
<<merquick>>
<<case "cliff">>
<<cliffquick>>
<<case "industrial">>
<<industrialquick>>
<<case "residential">>
<<residentialquick>>
<<case "commercial">>
<<commercialquick>>
<<case "park">>
<<parkquick>>
<<case "industrialdrain">>
<<industrialdrainquick>>
<<case "residentialdrain">>
<<residentialdrainquick>>
<<case "commercialdrain">>
<<commercialdrainquick>>
<<case "seabeach">>
<<seabeachquick>>
<<case "searocks">>
<<searocksquick>>
<<case "seadocks">>
<<seadocksquick>>
<<case "seacliffs">>
<<seacliffsquick>>
<<case "drainexit">>
<<drainexitquick>>
<<case "lakebus">>
<<lakequick>>
<<case "sea">>
<<seamovequick>>
<</switch>>
<br><br>
<</widget>>
<<widget "destination5">>
<<switch $bus>>
<<case "nightingale">>
<<nightingale>>
<<case "domus">>
<<domus>>
<<case "elk">>
<<elk>>
<<case "high">>
<<high>>
<<case "starfish">>
<<starfish>>
<<case "barb">>
<<barb>>
<<case "connudatus">>
<<connudatus>>
<<case "wolf">>
<<wolf>>
<<case "harvest">>
<<harvest>>
<<case "oxford">>
<<oxford>>
<<case "danube">>
<<danube>>
<<case "mer">>
<<mer>>
<<case "cliff">>
<<cliff>>
<<case "industrial">>
<<industrial>>
<<case "residential">>
<<residential>>
<<case "commercial">>
<<commercial>>
<<case "park">>
<<park>>
<<case "industrialdrain">>
<<industrialdrain>>
<<case "residentialdrain">>
<<residentialdrain>>
<<case "commercialdrain">>
<<commercialdrain>>
<<case "seabeach">>
<<seabeach>>
<<case "searocks">>
<<searocks>>
<<case "seadocks">>
<<seadocks>>
<<case "seacliffs">>
<<seacliffs>>
<<case "drainexit">>
<<drainexit>>
<<case "lakebus">>
<<lake>>
<<case "sea">>
<<seamove>>
<</switch>>
<br><br>
<<displayLinks>>
<</widget>>
<<widget "destinationeventend">>
<<switch $bus>>
<<case "nightingale">>
<<nightingaleeventend>>
<<case "domus">>
<<domuseventend>>
<<case "elk">>
<<elkeventend>>
<<case "high">>
<<higheventend>>
<<case "starfish">>
<<starfisheventend>>
<<case "barb">>
<<barbeventend>>
<<case "connudatus">>
<<connudatuseventend>>
<<case "wolf">>
<<wolfeventend>>
<<case "harvest">>
<<harvesteventend>>
<<case "oxford">>
<<oxfordeventend>>
<<case "danube">>
<<danubeeventend>>
<<case "mer">>
<<mereventend>>
<<case "cliff">>
<<cliffeventend>>
<<case "industrial">>
<<industrialeventend>>
<<case "residential">>
<<residentialeventend>>
<<case "commercial">>
<<commercialeventend>>
<<case "park">>
<<parkeventend>>
<<case "industrialdrain">>
<<industrialdraineventend>>
<<case "residentialdrain">>
<<residentialdraineventend>>
<<case "commercialdrain">>
<<commercialdraineventend>>
<<case "seabeach">>
<<seabeacheventend>>
<<case "searocks">>
<<searockseventend>>
<<case "seadocks">>
<<seadockseventend>>
<<case "seacliffs">>
<<seacliffseventend>>
<<case "drainexit">>
<<drainexiteventend>>
<<case "sea">>
<<seamoveeventend>>
<<case "lakebus">>
<<lakeeventend>>
<<default>>
<<domuseventend>>
<</switch>>
<br><br>
<</widget>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 버스 터미널에 있다.
<<if Time.dayState is "day">>
대부분의 차량들이 사용중이라, 본 건물은 거의 비어 있다.
<<elseif Time.dayState is "night">>
건물은 주차된 차량들로 가득하다.
<<else>>
대부분의 차량들이 사용중이라, 본 건물은 거의 비어 있다.
<</if>>
<br><br>
<<if $smuggler_location is "bus" and $smuggler_timer is 0 and Time.dayState is "night" and Time.hour gte 18>>
<<smugglerdifficultytext>>
<</if>>
<<if $stress gte $stressmax>>
<<passoutstreet>>
<<else>>
<<if $exposed gte 1>>
<<exhibitionismbuilding>>
<<if Time.dayState is "night">>
<<set $danger to random(1, 10000)>><<set $dangerindustrial to 0>>
<<if $danger gte (9900 - ($allure)) and $eventskip is 0>>
<<set $dangerindustrial to random(1, 100)>>
<<if $dangerindustrial gte 1>>
<<busstationex1>>
<</if>>
<<else>>
<<if $smuggler_location is "bus" and $smuggler_timer is 0 and Time.hour gte 18>>
<<smugglerdifficultyactions>>
<</if>>
<<alleyicon>><<link [[공업 지구 골목 (0:02)|Industrial alleyways]]>><<pass 2>><</link>>
<br>
<<exiticon "flip">><<link [[정문으로 나간다 (0:02)->Bus Station Front Door]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerindustrial to 0>>
<<if $danger gte (9900 - ($allure * 2)) and $eventskip is 0>>
<<set $dangerindustrial to random(1, 100)>>
<<if $dangerindustrial gte 1>>
<<busstationex1>>
<</if>>
<<else>>
<<exiticon>><<link [[뒷문으로 나간다 (0:02)|Bus Station Back Door]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if Time.dayState is "night">>
<<if $smuggler_location is "bus" and $smuggler_timer is 0>>
<<smugglerdifficultyactions>>
<</if>>
<<alleyicon>><<link [[공업 지구 골목 (0:02)|Industrial alleyways]]>><<pass 2>><</link>>
<br>
<<exiticon "flip">><<link [[정문으로 나간다 (0:02)->Bus Station Front Door]]>><<pass 2>><</link>>
<br><br>
<br><br>
<<else>>
<<exiticon>><<link [[뒷문으로 나간다 (0:02)|Bus Station Back Door]]>><<pass 2>><</link>>
<br>
<<harvesticon>><<link [[하베스트 가 (0:02)->Harvest Street]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<if $cheatdisable is "f">>
밴 한 대가 귀퉁이에 주차되어 있다. 밴의 문은 열려 있고 시동도 걸려 있지만, 주변에는 아무도 보이지 않는다.
<br><br>
<<investigateicon>><<link [[밴을 살펴본다|Bus Station Livestock]]>><</link>><<dangerousText>> | <i>치트 옵션. 레미의 농장 배드엔드로 이어집니다.</i> <!-- Appears even with blind stats enabled. Intentional -->
<br><br>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
<<generate1>><<person1>>
당신은 밴에 다가가, 안쪽을 살펴본다. 다급한 발걸음 소리만이 당신이 들을 수 있는 경고의 전부였다. 팔 한 쌍이 당신을 앞으로 밀친다.
<br><br>
당신은 밴 바닥에 나동그라진다. 당신이 고개를 돌리자 <<person_ i>> 문을 쾅 닫는 모습이 딱 보인다.
<br><br>
당신은 문을 열려고 해 보지만, 문은 잠겨 있다. 주변을 둘러봐도, 다른 탈출구는 없어 보인다. 밴이 덜컹이며 움직이기 시작한다.
<br><br>
<<link [[다음|Street Van Journey]]>><</link>>
<br>
/*
당신은 밴에 다가간다. 하얀색 드레스를 입은 소녀가 엔진을 수리하고 있다. 당신이 다가오자 그녀는 당신을 올려다보고, 그녀의 눈앞을 가리는 긴 갈색 머리카락을 넘긴다.
<br><br>
"안녕." 그녀가 말한다. "소 감옥으로 가는 데 이 낡은 걸 탈 필요는 없어졌어. 이젠 거기로 가는 방법이 많아서, 이건 다른 용도로 바꾸는 중이야. 다른 새로운 지역이 나오면 그때 돌아와 봐. 그러면 거기로 데려다 줄 지도 모르니까."
<br><br>
주름진 검은 옷을 입고 키가 큰 금발 소녀가 보닛 주변으로 가서 타이어 하나를 면도날로 긋는다. 다른 소녀는 어리벙벙한 표정을 짓는다.
<br><br>
<<link [[떠난다|Bus Station]]>><<endevent>><</link>>
<br>
*/<<set $outside to 0>><<effects>><<set $lock to 100>>
버스 터미널 정문이 당신 앞에 있다. 잠겨있다.
<br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Harvest Street]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<busstationicon>><<link [[떠난다|Bus Station]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 0>>
버스 터미널 뒷문이 당신 앞에 있다. 그 문은 공업 지구 골목길로 이어져 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Industrial alleyways]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<busstationicon>><<link [[떠난다|Bus Station]]>><</link>>
<br>버스 터미널 정문은 잠겨 있다.
<br>
<<set $outside to 1>><<effects>><<set $lock to 100>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Bus Station]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<harvesticon>><<link [[떠난다|Harvest Street]]>><</link>>
<br>버스 터미널 뒷문은 잠겨 있다.
<br>
<<set $outside to 1>><<effects>><<set $lock to 0>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Bus Station]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<alleyicon>><<link [[떠난다|Industrial alleyways]]>><</link>>
<br><<widget "busstationex1">>
<<generate1>><<generate2>>
<<person1>>당신이 주차되어 있는 버스 뒤에 웅크려 있자, 뒤에서 누군가가 접근한다!
<br><br>
<<link [[다음|Molestation Bus Station]]>><<set $molestationstart to 1>><</link>>
<</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Bus Station Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Bus Station Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Bus Station]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Bus Station Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Bus Station Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Bus Station]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
그들은 마지막으로 당신의 얼굴을 한 대 때리고, 땅바닥에 당신을 내버려둔 채로 떠난다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이, 그들은 땅바닥에 당신을 내버려둔 채로 떠난다.
<br><br>
<<else>>
<<person_ i>> 미소지으며 당신의 뺨에 키스한다. "이건 널 위한 선물이야." 그들은 일어나 땅바닥에 당신을 내버려둔 채로 떠난다.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> 당신은 두 발로 일어선다.
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[다음|Bus Station]]>><</link>><<effects>>
<<He_ ga>> 고통에 몸을 움츠리자, 당신에게 도망칠 기회가 생긴다. <<tearful>> 당신은 기회를 놓치지 않고 운 좋게도 열려 있던 뒷문으로 쏜살같이 튀어나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 주방으로 들어가 앞치마를 두른다. 샘이 간단하게 설명을 해준다.
"여기서는 크림 빵이 제일 잘 나가." <<hePost "이">> 말한다. "비밀은 재료에 들어있으니까, 너무 부담 느끼진 말고."
<<HePost "은">> 홀 쪽에서 뭔가 부서지는 소리가 들려오자, 당신을 내버려두고 밖으로 달려나간다.
<br><br>
당신은 빵 재고를 채워넣는 일을 한다. 시간에 맞춰서 끝낼 수 있었다.
<br><br>
<<endevent>>
<<pass 60>>
<<link [[다음|Chef Help 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<generate1>><<person1>>
"이런 건 용납할 수 없어." 홀에서 누군가 소리친다. "셰프를 봐야겠어." <<personPost "이">> 불쑥 주방에 들어오더니 당신을 노려본다.
<br><br>
"이딴 똥찌그레기를 크림 빵이라고 한단 말이야?" <<hePost "이">> 빵을 당신에게 내던지며 말한다.
"이미 충분히 기다렸어. 당장 새로 하나를 만들어줘. 이번에는 제대로 만들어줘야 할 거야."
<br><br>
<<HePost "은">> 왔던 길로 다시 뛰쳐나간다.
<br><br>
"미안." 샘이 잠시 뒤 들어오며 말한다. "항상 저러거든. 그냥 크림 좀 많이 넣어서 새로 하나 만들어줘. 보통 그러면 넘어가주니까 말이야."
<br><br>
샘은 당신이 일을 할 수 있게 나가준다.
<br><br>
<<link [[크림에 체액을 추가한다|Chef Help Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[평범한 크림으로 빵을 만든다|Chef Regular Bun]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 빠르게 새 빵을 하나 준비한 뒤, 크림을 추가로 안에 집어넣는다. 샘이 곧 다가와 빵을 가져가고, 몇 분 뒤에 돌아온다.
"내가 <<him_ ul>> 봐왔던 그대로 <<He_ ga>> 만족하더라. 미안해."
<br><br>
<<endevent>>
<<npc Sam>>
<<HePost "은">> 벽에 걸린 시계를 쳐다본다. "곧 셰프가 돌아올 거야. 도와줘서 고마워. 덕분에 살았어. 네 몫은 여깄어."
<<HePost "은">> <<moneyGain 10>>를 건네준다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to 40>>
<<set $masturbation_bowl to 1>>
<<set $mouth to "disabled">>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationbowl>>
<br><br>
<div id="masturbationButtons">
<<if $timer lte 1>>
<div id="next"><<link [[계속한다|Chef Help Masturbation Finish]]>><</link>><<nexttext>></div>
<div id="stop"><<link [[그만둔다|Chef Help Masturbation Finish]]>><<set $finish to 1>><</link>></div>
<<elseif $masturbation_fluid gte 30>>
<div id="next"><<link [[계속한다|Chef Help Masturbation Finish]]>><</link>><<nexttext>></div>
<div id="stop"><<link [[그만둔다|Chef Help Masturbation Finish]]>><<set $finish to 1>><</link>></div>
<<else>>
<div id="next"><<link [[계속한다|Chef Help Masturbation]]>><</link>><<nexttext>></div>
<div id="stop"><<link [[그만둔다|Chef Help Masturbation Finish]]>><<set $finish to 1>><</link>></div>
<</if>>
</div>
<br><br><br><br><br><<effects>>
<<endmasturbation>>
<<endcombat>>
<<clothesontowel>>
<<npc Sam>><<person1>>
<<if $masturbation_fluid gte 30>>
당신은 재료를 섞은 것에 체액을 추가한 뒤, 새롭게 크림을 만들어낸다.
<br><br>
곧 샘이 나타난다. 당신은 <<hePost "이">> 무례한 손님에게 빵을 가져가는 동안 최대한 무표정한 얼굴을 유지하고자 한다.
<br><br>
카페 홀에서 누군가의 외침이 들려온다. 화가 난 고함소리보다는 흥분한 소리에 더 가깝다. 문을 통해 바깥을 내다보자, 테이블 주변에 사람들이 몰려든 것이 보인다.
<br><br>
<<link [[다음|Chef Help 3]]>><</link>>
<br>
<<elseif $finish is 1>>
당신은 자위를 멈춘다. 그러고는 특별한 재료 없이 빵을 만든다.
<br><br>
샘이 다가와 빵을 가져가고, 몇 분 뒤에 돌아온다. "고객도 만족했어." <<hePost "이">> 말한다. "미안해."
<br><br>
<<HePost "은">> 벽에 걸린 시계를 쳐다본다.
"곧 셰프가 돌아올 거야. 도와줘서 고마워. 덕분에 살았어. 네 몫은 여깄어." <<HePost "은">> <<moneyGain 10>>를 건네준다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br>
<<else>>
누군가 다가오는 소리가 들린다. 당신은 재빠르게 옷을 입은 뒤 특별한 재료 없이 빵을 만든다.
<br><br>
샘이 다가와 빵을 가져가고, 몇 분 뒤에 돌아온다. "고객도 만족했어." <<hePost "이">> 말한다. "미안해."
<br><br>
<<HePost "은">> 벽에 걸린 시계를 쳐다본다.
"곧 셰프가 돌아올 거야. 도와줘서 고마워. 덕분에 살았어. 네 몫은 여깄어." <<HePost "은">> <<moneyGain 10>>를 건네준다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<person2>>"이거 한 번 먹어봐야 해." <<personPost "이">> 소리치며, <<person3>><<personPost>>에게 크림을 한 숟가락 떠서 건네준다.
<span class="lewd">당신이 만든 크림이다.</span> <<personPost "은">> 숟가락을 코 앞으로 가져가, 냄새를 맡더니, 끝부분을 살짝 핥는다.
<br><br>
곧바로 의심스러워 하던 표정이 경악으로 바뀐다. <<HePost "은">> 남은 크림을 전부 입 안에 쑤셔넣는다. "엄청 맛있는데!" <<hePost "이">> 말한다. "더 먹고 싶은걸."
<br><br>
"잠깐." <<person4>><<personPost "이">> 끼어든다. "난 아직 맛도 못 봤어."
<br><br>
<<person1>>
샘이 당신을 보고는 활짝 웃으며 다가온다. "손님이 저 정도로 만족스러워 하는 건 처음 봐." <<hePost "이">> 말한다.
"네가 어떻게 한 건지 모르겠네. 요리 재능을 살려서 더 정규적으로 일해보는 건 어때? 시간당 £10에, 빵이 팔릴 때마다 약간 더 떼서 줄게.".
<br><br>
<<link [[받아들인다|Chef Help Accept]]>><</link>>
<br>
<<link [[거절한다|Chef Help Refuse]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $chef_state to 1>><<set $chef_sus to 0>><<set $bun_value to 5000>><<set $bun_cut to 0.2>>
당신은 고개를 끄덕인다. 샘은 신이 나서 손바닥을 마주친다.
"환상적이야! 가게가 열려있는 동안은 원할 때마다 와서 일하면 돼. 다른 일들이랑 조정해서 시간을 맞춰야 할 테니까 말이야.
필요한 재료는 뭐든지 제공할게. 어쩌면 이게 더 큰 일의 시작일지도 몰라."
<br><br>
<<HePost "은">> 자리를 뜨려고 몸을 돌렸다가, 뭔가를 떠올리고는 발걸음을 멈춘다. "까먹을 뻔했네. 오늘 네 일은 이걸로 끝이야. 네 수당은 여깄어." <<HePost "은">> <<moneyGain 10>>를 건넨다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $chef_state to 0>>
당신은 고개를 내젓는다. <<HePost "은">> 금새 풀이 죽는다. "제안은 여전히 유효해. 생각이 바뀌면 좋겠네. 다들 저렇게 맛있는 건 한 번쯤 먹어볼 수 있어야 하니까 말이야."
<br><br>
<<HePost "은">> 자리를 뜨려고 몸을 돌렸다가, 뭔가를 떠올리고는 발걸음을 멈춘다. "까먹을 뻔했네. 오늘 네 일은 이걸로 끝이야. 네 수당은 여깄어." <<HePost "은">> <<moneyGain 10>>를 건넨다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $chef_state to 1>><<set $chef_sus to 0>><<set $bun_value to 5000>><<set $bun_cut to 0.2>>
<<npc Sam>><<person1>>당신은 샘에게 다가간다. "다시 생각을 좀 해봤어?" <<hePost "은">> 약간 기대감에 찬 상태로 묻는다. 당신은 고개를 끄덕인다.
<<He_ nun>> 신이 나서 손바닥을 마주친다.
"환상적이야! 가게가 열려있는 동안은 원할 때마다 와서 일하면 돼. 다른 일들이랑 조정해서 시간을 맞춰야 할 테니까 말이야. 필요한 재료는 뭐든지 제공할게.
어쩌면 이게 더 큰 일의 시작일지도 몰라."
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 주방에 들어간다. 오션 브리즈의 명물인 크림 빵을 만들 준비가 되었다.
<br><br>
<<if $rng gte 91>>
"뭐든 필요하면 내게 알려줘" 카페 쪽에서 샘의 목소리가 들려온다.
<br><br>
<<elseif $rng gte 81>>
"벌써 그 크림을 맛 볼 수 있을 것 같아" 카페 쪽에서 샘의 목소리가 들려온다.
<br><br>
<<elseif $rng gte 71>>
"우리 최고 주방장이 일을 시작했어" 당신은 카페 쪽에서 샘이 말하는 것을 듣는다. 동의하는 중얼거림이 따라 들려온다.
<br><br>
<</if>>
<<link [[체액으로 크림을 만든다|Chef Work 2]]>><<set $chef_job to "special">><</link>>
<br>
<<link [[평범한 크림을 만든다|Chef Work 2]]>><<set $chef_job to "regular">><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 그릇에다가 재료들을 섞은 뒤, 만들어진 도우를 치댄다.
<br><br>
<<eventschef>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 탁자 아래로 손을 뻗어, <<personPost "을">> 끌어낸다.
<<if $rng gte 51>>
처음 보는 사람이다. <<HePost "은">> 두려움에 찬 시선을 보내온다.
<br><br>
<<link [[그냥 보내준다|Chef Thief Let]]>><<famegood 1>><</link>>
<br>
<<link [[빵을 돌려받는다|Chef Thief Take]]>><</link>>
<br>
<<if $money gte 5000>>
<<link [[빵을 사준다 (£50)|Chef Thief Buy]]>><<famegood 4>><<set $money -= 5000>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<<else>>
고아원에서 본 녀석이다. <<HePost "은">> 처음에는 두려움에 떠나, 당신을 알아보자 표정이 풀어진다.
<br><br>
<<link [[그냥 보내준다|Chef Thief Let]]>><<hope 1>><<famegood 1>><</link>><<ghope>>
<br>
<<link [[빵을 돌려받는다|Chef Thief Take]]>><<hope -1>><</link>><<lhope>>
<br>
<<if $money gte 5000>>
<<link [[빵을 사준다 (£50)|Chef Thief Buy]]>><<famegood 4>><<hope 1>><<set $money -= 5000>><<trauma -6>><</link>><<ghope>><<ltrauma>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<hisPost "의">> 팔을 놔준다. <<HePost "은">> 고마움에 찬 시선을 보내고는 뒷문으로 사라진다.
<br><br>
<<endevent>>
<<chefwork>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<hisPost "의">> 손에서 빵을 낚아채서 탁자 위에 돌려놓는다.
<br><br>
<<personPost "은">> 허둥지둥 뒷문으로 나간다.
<br><br>
<<endevent>>
<<chefwork>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<hisPost "의">> 팔을 놔준다. <<HePost "은">> 고마움에 찬 시선을 보내고는 뒷문으로 사라진다.
<br><br>
당신은 <<hePost>> 대신에 빵 값을 금전 등록기에 넣고는 다시 일을 시작한다.
<br><br>
<<endevent>>
<<chefwork>><<set $outside to 0>><<set $location to "cafe">><<effects>>
곧 들어왔던 길로 다시 도망치는 소리가 들려온다.
<br><br>
<<endevent>>
<<chefwork>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if C.npc.Sam.love gte -10>><<enable_rescue>><<else>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate '"그 안에서 소란 좀 떨지마," 당신은 샘이 문 밖에서 말하는 것을 듣는다.'>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Chef Work Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Chef Work Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"쉬는 시간은 끝났어." <<hePost "이">> 말한다. <<HePost "은">> 왔던 길로 다시 나간다.
<br><br>
<<tearful>> 당신은 요리를 계속한다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"씨발." <<personPost "은">> 간신히 욕지기를 내뱉고는, 옆의 벽을 붙잡아 서서는 들어왔던 길로 비틀거리며 나간다.
<br><br>
<<tearful>> 당신은 요리를 계속한다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<else>>
<<set $rescued += 1>>
샘이 들어온다. <<personPost "은">> 당신에게서 떨어진다. "저 녀석이 하자고 한 거야." <<hePost "이">> 거짓말을 한다. "이제 가야겠어." <<HePost "은">> 들어왔던 길로 나간다.
<br><br>
샘은 당신에게 의혹이 담긴 시선을 보내고는 다시 홀로 나간다.
<<npcincr Sam love -1>><<llove>>
<br><br>
<<tearful>> 당신은 요리를 계속한다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<</if>>
<<chefwork>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to 60>>
<<set $masturbation_bowl to 1>>
<<set $mouth to "disabled">>
주방에 홀로 있는 것이 확실해지자, 당신은 앞에다가 그릇을 하나 놓는다.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer gte 50>>
<span class="teal">샘은 바쁘다.</span>
<<elseif $timer gte 40>>
<span class="lblue">샘은 바쁘다.</span>
<<elseif $timer gte 30>>
<span class="blue">샘은 조만간 당신을 확인하러 올 것이다.</span>
<<elseif $timer gte 20>>
<span class="purple">문 근처에서 샘이 대화를 나누는 소리가 들려온다.</span>
<<else>>
<span class="pink">샘은 문 바로 앞에 있다!</span>
<</if>>
<br>
<<masturbationbowl>>
<br><br>
<<masturbationControls "timer">><<effects>>
<<set _temp_timer to $timer>>
<<endmasturbation>>
<<endcombat>>
<<clothesontowel>>
<<if !$chef_event>>
<<set $chef_event to 0>>
<</if>>
<<set $chef_event += 20>>
<<npc Sam>><<person1>>
<<wearProp "whisk">>
<<if $masturbation_fluid gte 30>>
<<if _temp_timer lte 10>>
샘이 불쑥 문을 열고 들어온다. 당신은 가까스로 제 시간에 옷을 입은 상태다. <<HePost "이">> 얼굴을 찌푸린다. "그냥 확인차 들렀어." <<hePost "이">> 말한다.
<br><br>
당신은 모든 것이 통제 하에 있다고 장담하고, <<hePost "은">> 고개를 끄덕인다. <<HePost "은">> 다시 홀로 돌아가나, 이번에는 주방 문을 연 채로 고정시켜 놓는다.
<<gsuspicion>><<set $chef_sus += 5>>
<br><br>
<</if>>
<<set _buns_sold to Math.floor(($masturbation_fluid / 30))>>
당신은 재료를 섞은 것에 체액을 첨가한 뒤, 새로 크림을 만들어낸다. <<trNumber _buns_sold>> 개의 빵을 만들 수 있을 것이다.
<br><br>
크림을 막 넣은 뒤에, 샘이 그 냄새에 이끌려 다가온다. <<HePost "은">> 빵 위로 몸을 숙이고는, 눈을 감고 냄새를 맡는다.
<<if _buns_sold gte 30>>
"훌륭해," <<hePost "이">> 눈 앞에 놓인 빵의 산을 경외심이 담긴 눈길로 바라보며 말한다. "이 정도면 사람들의 요구를 충족시킬 수 있겠어. 잘 했어!"
<<elseif _buns_sold gte 20>>
"훌륭해," <<hePost "이">> 입술을 핥으며 말한다. "정말 열심히 일해줬구나. 손님들이 기뻐할 거야."
<<elseif _buns_sold gte 10>>
"훌륭해," <<hePost "이">> 입술을 핥으며 말한다. "잘 했어. 손님들이 기뻐할 거야."
<<elseif _buns_sold gte 4>>
"훌륭해," <<hePost "이">> 입술을 핥으며 말한다. "꽤 만들었구나. 손님들이 기뻐할 거야."
<<elseif _buns_sold gte 3>>
"훌륭해," <<hePost "이">> 입술을 핥으며 말한다. "세 명의 손님이 기뻐할 수 있겠구나."
<<elseif _buns_sold gte 2>>
"훌륭해," <<hePost "이">> 입술을 핥으며 말한다. "두 개밖에 없어서 안타깝구나. 손님들은 더 많이 먹고 싶어할 거야."
<<else>>
"훌륭해," <<hePost "이">> 말한다. "하나밖에 없어서 아쉽네. 싸움이라도 일어나지 않으면 좋으련만!"
<</if>>
<br><br>
<<HePost "은">> 홀 쪽으로 빵을 갖고 간다. <<HePost "이">> 나타나자 누군가 환호성을 내지르는 소리가 들려온다.
<br><br>
<<sellbuns>>
<<else>>
<<if _temp_timer lte 10>>
샘이 불쑥 문을 열고 들어온다. 당신은 가까스로 제 시간에 옷을 입은 상태다. <<HePost "이">> 얼굴을 찌푸린다. "그냥 확인차 들렀어." <<hePost "이">> 말한다.
<br><br>
당신은 모든 것이 통제 하에 있다고 장담하고, <<hePost "은">> 고개를 끄덕인다. <<HePost "은">> 다시 홀로 돌아가나, 이번에는 주방 문을 연 채로 고정시켜 놓는다.
<<gsuspicion>><<set $chef_sus += 5>>
<br><br>
<</if>>
당신은 샘의 레시피를 이용하여, 특별한 재료 없이 빵을 만든다. <<print either("웨이터", "웨이트리스")>>가 들어와 갓 구운 빵들을 들고 나간다.
<br><br>
청소를 하고 있자니 샘이 주방에 들어온다.
"오늘은 빵이 그닥 잘 팔리지 않았어." <<hePost "이">> 기죽은 모습으로 말한다. "네가 잘 만들었을 때의 그 냄새가 안 나더라고. 재촉하고 싶은 건 아니지만, 이것보다 더 잘 할 수 있다는 건 너도 알잖아."
<br><br>
"그래도." <<hePost "이">> 말을 이어나간다. "일은 열심히 했으니까." <<HePost "은">> <<moneyGain 10>>를 건네준다.
<br><br>
<</if>>
<<pass 50>>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>><<wearProp "whisk">>
<<npc Sam>><<person1>>
<<pass 60>>
당신은 샘의 레시피를 이용하여 크림을 만든다. <<print either("웨이터", "웨이트리스")>>가 들어와 갓 구운 빵들을 들고 나간다.
<br><br>
청소를 하고 있자니 샘이 주방에 들어온다.
"오늘은 빵이 그닥 잘 팔리지 않았어." <<hePost "이">> 기죽은 모습으로 말한다. "네가 잘 만들었을 때의 그 냄새가 안 나더라고. 재촉하고 싶은 건 아니지만, 이것보다 더 잘 할 수 있다는 건 너도 알잖아."
<br><br>
"그래도." <<hePost "이">> 말을 이어나간다. "일은 열심히 했으니까." <<HePost "은">> <<moneyGain 10>>를 건네준다.
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>
당신은 샘에게 다가간다. <<HePost "은">> 테이블을 닦고 있다. 당신을 보자 <<hePost "이">> 미소 짓는다. "내 제안에 대해서는 생각 해봤어?" <<hePost "이">> 묻는다.
<br><br>
<<set $chef_state to 4>>
<<if $speech_attitude is "meek">>
당신은 고개를 끄덕인다. "그런 제안을 해주셔서 정말 감사드려요." 당신이 말한다. "기꺼이 도와드릴게요."
<<elseif $speech_attitude is "bratty">>
당신은 고개를 끄덕인다. "그 사진사가 변태가 아니라면야." 당신이 말한다. "할게요."
<<else>>
당신은 고개를 끄덕인다. "할게요." 당신이 말한다.
<</if>>
<br><br>
샘은 <<his_ yi>> 손뼉을 친다. "정말 고마워." <<hePost "이">> 말한다. "시기적절하게 와주기도 했고. 방금 그 사진사가 주소를 전해줬거든."
<<HePost "은">> 당신에게 종이 한 장을 건네준다.
"<span class="gold">나이팅게일 가</span>에 스튜디오가 있다더라. 준비가 된다면 그쪽으로 가서, 카페에서 왔다고 말하면 될 거야."
<br><br>
샘은 콧노래를 부르며 다시 일을 계속한다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $chef_state to 9>>
<<npc Sam>><<person1>>
당신은 오션 브리즈에 들어간다. 샘이 다가와서는 당신의 손을 붙잡는다. "준비 됐니?" <<hePost "이">> 묻는다. 당신은 고개를 끄덕인다.
<br><br>
"준비는 내가 여기서 할게." <<hePost "이">> 말한다. "다른 곳에는 신경쓰지 말고. 입장할 때 제대로 하고 말이야." <<HePost "은">> 손짓으로
<<endevent>><<generatey1>><<generate2>><<person1>>
<<person_ ul>> 부른다. 고아원에서 본 아이다. "근처에서 네가 기다릴 수 있을만한 장소를 준비해뒀어. 여기 내 새 직원이 안내해줄 거야."
<br><br>
당신은 <<person_ ul>> 따라 뒤쪽으로 나가, 길을 건넌다. <<HePost "은">> 거주구 외곽의 낡은 집으로 데려다준다.
<br><br>
<<link [[다음|Chef Opening 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
안에 들어가자 <<hePost "이">> 당신을 쳐다본다. "오늘 밤에는 중요한 사람들이 굉장히 많이 올 거야." <<hePost "이">> 말한다. "도시 밖에서 온 사람들 말이야."
<<HePost "은">> 마치 누군가 보는 걸 두려워하듯 주변을 둘러본다. "그 사람들한테 베일리에 대해 알려야 해. 고아원에 대해서도 말이야. 이런 기회가 또 올 것 같지는 않아."
<br><br>
<<HePost "은">> 제 발을 내려다본다. "미안." <<hePost "이">> 말한다. "그런 말은 하지 않았어야 했던 것 같아. 너한테 그런 위험 부담을 전부 지라고 하는 건 부당하니까 말이야."
<br><br>
누군가 문을 여는 바람에 <<hePost "은">> 말을 멈춘다. <<person2>><<personPost "이">> 머리를 들이민다. "너네 둘은 뭘 떠들고 있어? 빨리 와. 곧 파티가 시작될 거야."
<br><br>
<<link [[다음|Chef Opening 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 옆방에 들어간다. <<person1>><<personPost "은">> 당신의 뒤에서 느릿느릿 따라오고 있다.
<br><br>
"이런 자리에선 잘 차려입어야 해." <<person2>><<personPost "이">> 말한다.
<<if $worn.upper.type.includes("formal") and $worn.lower.type.includes("formal")>>
"그 부분에 대해서는 이미 생각해뒀던 것 같네. 사실 널 위한 옷도 준비를 해두긴 했는데 말이야, 그냥 맘에 드는 쪽을 골라."
<<HePost "은">> 창가에 있는 받침대를 가리킨다. 거기에는 빨간 무도회복과 턱시도 자켓, 턱시도 바지가 걸려있다.
<br><br>
<<link [[지금 옷을 그대로 입고 간다|Chef Opening Current]]>><</link>>
<br>
<<if $earSlime.forcedDressing and $earSlime.forcedDressing.type is "m">>
<span class="red">The ear slime refuses to allow you to wear the gown.</span>
<<else>>
<<link [[무도회복을 입는다|Chef Opening Gown]]>><</link>>
<</if>>
<br>
<<if $earSlime.forcedDressing and $earSlime.forcedDressing.type is "f">>
<span class="red">The ear slime refuses to allow you to wear the tux.</span>
<<else>>
<<link [[턱시도를 입는다|Chef Opening Tuxedo]]>><</link>>
<</if>>
<br>
<<else>>
"널 위한 옷을 미리 준비해뒀어." <<HePost "은">> 창가에 있는 받침대를 가리킨다. 거기에는 빨간 무도회복과 턱시도 자켓, 턱시도 바지가 걸려있다.
<br><br>
<<if $earSlime.forcedDressing and $earSlime.forcedDressing.type is "m">>
<span class="red">The ear slime refuses to allow you to wear the gown.</span>
<<else>>
<<link [[무도회복을 입는다|Chef Opening Gown]]>><</link>>
<</if>>
<br>
<<if $earSlime.forcedDressing and $earSlime.forcedDressing.type is "f">>
<span class="red">The ear slime refuses to allow you to wear the tux.</span>
<<else>>
<<link [[턱시도를 입는다|Chef Opening Tuxedo]]>><</link>>
<</if>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<person2>><<personPost "은">> 고개를 끄덕인다. "잠시만." <<hePost "은">> 그렇게 말하고는 방을 나선다.
<<HePost "은">> 곧 커다란 거울을 하나 들고 돌아온다.
<<person1>><<personPost "이">> 그 앞에 의자를 가져다 놓고, <<person2>><<personPost "이">> 당신에게 거기에 앉으라며 손짓한다.
<br><br>
당신이 가만히 앉아있는 동안 <<fullGroupPost "이">> 조심스럽게 당신에게 화장을 해주고 머리카락을 다듬어준다.
거기에 시간이 약간 걸린다. "샘은 네가 최대한 빛나보이길 원하거든." <<person2>><<personPost "이">> 말한다. "정말 많은 사람들이 참석할 거야."
<br><br>
<<pass 60>>
<<link [[다음|Chef Opening 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $player.gender_appearance is "m">>
<<personPost "이">> 웃음을 터트린다. "다른 쪽을 말했던 거긴 한데." <<hePost "이">> 말한다. "그치만 좋을대로 해. 주역은 너니까 말이야."
<<else>>
"굉장히 귀여워 보일 거야." <<personPost "이">> 말한다.
<</if>>
<br><br>
<<upperwear 9 red>>
당신은 커다란 찬장 안에서 옷을 갈아입는다. 옷을 입고 나온 당신을 보자 <<person1>><<personPost "이">> 박수를 친다. 둘은 커다란 거울을 세워놓고는, 그 앞에 의자를 가져다 놓았다.
<br><br>
당신이 가만히 앉아있는 동안 <<fullGroupPost "이">> 조심스럽게 당신에게 화장을 해주고 머리카락을 다듬어준다. 거기에 시간이 약간 걸린다.
"샘은 네가 최대한 빛나보이길 원하거든." <<person2>><<personPost "이">> 말한다. "정말 많은 사람들이 참석할 거야."
<br><br>
<<pass 60>>
<<link [[다음|Chef Opening 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $player.gender_appearance is "f">>
<<personPost "이">> 웃음을 터트린다. "다른 쪽을 말했던 거긴 한데." <<hePost "이">> 말한다. "그치만 좋을대로 해. 주역은 너니까 말이야."
<<else>>
"굉장히 귀여워 보일 거야." <<personPost "이">> 말한다.
<</if>>
<br><br>
<<upperwear 15>>
<<lowerwear 16>>
당신은 커다란 찬장 안에서 옷을 갈아입는다. 옷을 입고 나온 당신을 보자 <<person1>><<personPost "이">> 박수를 친다. 둘은 커다란 거울을 세워놓고는, 그 앞에 의자를 가져다 놓았다.
<br><br>
당신이 가만히 앉아있는 동안 <<fullGroupPost "이">> 조심스럽게 당신에게 화장을 해주고 머리카락을 다듬어준다.
거기에 시간이 약간 걸린다. "샘은 네가 최대한 빛나보이길 원하거든." <<person2>><<personPost "이">> 말한다. "정말 많은 사람들이 참석할 거야."
<br><br>
<<pass 60>>
<<link [[다음|Chef Opening 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"환상적인데." 다 끝나자 <<person1>><<personPost "이">> 말한다.
<br><br>
밖에서 리무진 한 대가 당신을 기다리고 있다. 당신이 나오자 <<generate3>><<person3>><<personPost "이">> 차문을 연다. "사람들이 도착하고 있어." <<hePost "이">> 말한다. "샘도 기다리고 있고."
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 5]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
리무진은 카페에 도착한다. 창문 밖을 내다보자, 카페 입구에 세워진 커다란 사진 밑에 사람들이 잔뜩 몰려있는 것이 보인다.
셰프 모자를 쓰고 미소를 지으며 국자를 가슴팍으로 들어올려 <<if $chef_picture is "lewd">>"크림"<<else>>크림<</if>>을 붓고 있는 당신의 사진이다.
<br><br>
<<if $chef_picture is "lewd">>
<span class="lewd">당신은 저 크림에 무엇이 들어갔는지를 떠올리고는 얼굴을 붉힌다.</span>
<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<if C.npc.Avery.state is "active">>
리무진이 멈추고, <<print either("웨이터", "웨이트리스")>> 한 명이 문을 열어준다. 사람들이 일제히 박수를 친다.
<<llltrauma>><<trauma -24>>
<br><br>
레드 카펫 위를 걸어가고 있자니 옆에서 누군가 나타난다.
<<npc Avery>><<person1>>에이버리다. "네가 요리에 재능이 있는 줄은 몰랐는데." <<hePost "이">> 말한다. "조명이 네 얼굴을 비추는 걸 보고 깜짝 놀랐어."
<<HePost "은">> <<his_ yi>> 손을 내민다. "안쪽까지 에스코트 해줄게."
<br><br>
<<link [[에이버리의 손을 잡는다|Chef Opening Avery Accept]]>><<set $chef_avery to true>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[에이버리의 손을 거절한다|Chef Opening Avery Refuse]]>><<set $chef_avery to false>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<garage>><<llove>>
<br>
<<else>>
리무진이 멈추고, <<print either("웨이터", "웨이트리스")>> 한 명이 문을 열어준다. 사람들이 일제히 박수를 친다.
<<llltrauma>><<trauma -24>>
<br><br>
당신은 레드 카펫 위를 걸어간다. 군중 속에서 니키가 보인다.
<<npc Sam>><<person1>>카페 입구에는 샘이 <<if $pronoun is "m">>정장에 넥타이를 맨 채로<<else>>빨간 드레스를 입은 채로<</if>> 서있다.
<br><br>
"전부 다 내가 꿈꾸던 대로야." <<hePost "이">> 말한다. "내 꿈을 실현시켜줘서 고마워." <<HePost "은">> 당신을 껴안고, 그 광경에 사람들은 더더욱 크게 환호성을 내지른다.
<<gglove>><<npcincr Sam love 3>>
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 6]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 에이버리의 손을 붙잡고는 함께 레드 카펫 위를 걸어간다. 사진사 몇 명이 그 광경을 찍는다. 그 중에는 니키도 있다.
<br><br>
<<endevent>><<npc Sam>><<person1>>카페 입구에는 샘이 <<if $pronoun is "m">>정장에 넥타이를 맨 채로<<else>>빨간 드레스를 입은 채로<</if>> 서있다.
<br><br>
"전부 다 내가 꿈꾸던 대로야." <<hePost "이">> 말한다. "내 꿈을 실현시켜줘서 고마워." <<HePost "은">> 당신을 껴안고, 그 광경에 사람들은 더더욱 크게 환호성을 내지른다.
<<gglove>><<npcincr Sam love 3>>
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 6]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 에이버리에게서 등을 돌린다. <<HePost "이">> 당신을 따라 발걸음을 옮기는 소리가 들려오긴 하나, 더 이어지진 않는다.
당신은 레드 카펫 위를 걸어내려간다. 사진사 몇 명이 그 광경을 찍는다. 그 중에는 니키도 있다.
<br><br>
<<endevent>><<npc Sam>><<person1>>카페 입구에는 샘이 <<if $pronoun is "m">>정장에 넥타이를 맨 채로<<else>>빨간 드레스를 입은 채로<</if>> 서있다.
<br><br>
"전부 다 내가 꿈꾸던 대로야." <<hePost "이">> 말한다. "내 꿈을 실현시켜줘서 고마워." <<HePost "은">> 당신을 껴안고, 그 광경에 사람들은 더더욱 크게 환호성을 내지른다.
<<gglove>><<npcincr Sam love 3>>
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 6]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<earnFeat "Head Chief">>
화려한 문을 열고, 당신은 카페 안으로 들어가자. 그 안에는 더 많은 사람들이 당신을 기다리고 있다. 다시 한 번 환호성이 터져나온다.
입구 근처에는 연단이 설치된 상태이고, 건물 안이라면 어디서든 볼 수 있게 되어있다.
<br><br>
<<npc Bailey>><<npc Avery 2>>
<<person1>>
누군가 당신의 팔을 붙잡는다. <span class="purple">베일리다.</span>
<<HePost "은">> 이전까지 본 적 없는 최고의 미소를 지어보인다. 진심이 담긴 것 같지는 않다. "잘 해줬구나." <<HePost "은">> 이를 악문 채로 말한다. "그러니까 망칠 생각따윈 말고."
<br><br>
<<if $chef_avery>>
<<if $bailey_avery_met isnot 1>>
<<set $bailey_avery_met to 1>>
에이버리가 베일리의 손을 붙잡고는, 강제로 악수를 한다.
"전 에이버리입니다." <<person2>><<HePost "이">> 목소리에 약간의 분노를 담은 채로 말한다. "만나뵌 적이 없는 것 같은데요."
<br><br>
베일리가 <<person1>><<his_ yi>> 자켓 안쪽으로 손을 뻗는 걸 보자 심장이 멎을 것 같으나, 곧 <<hePost "이">> 손의 진로를 바꾼다.
<<HePost "은">> 주머니에서 손수건을 꺼내든다. "만나서 반갑습니다." <<hePost "이">> 말한다. "제 피후견인과 이야기를 나누던 중이었습니다. 잠시 자리를 좀 비켜주시죠."
<br><br>
둘은 한동안 서로 쳐다보다가, 곧 에이버리가 당신을 바라본다. "간만에 옛 친구들도 봐야 해서 말이야." <<person2>><<hePost "이">> 말한다.
"게다가 다들 너하고 시간을 보내고 싶을테지."
<br><br>
베일리는 <<hePost "이">> 떠나가는 걸 지켜보다가, <<person1>>손수건으로 <<his_ yi>> 손을 닦는다.
<br><br>
<<link [[베일리의 뺨을 때린다|Chef Opening Bailey Slap]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[베일리에게 감사를 표한다|Chef Opening Bailey Thank]]>><</link>>
<br>
<<link [[조용히 있는다|Chef Opening Bailey Silent]]>><</link>>
<br>
<<else>>
에이버리가 베일리의 손을 붙잡고는, 강제로 악수를 한다.
"또 뵙네요." <<person2>><<HePost "이">> 목소리에 약간의 분노를 담은 채로 말한다.
<br><br>
베일리가 <<person1>><<his_ yi>> 자켓 안쪽으로 손을 뻗는 걸 보자 심장이 멎을 것 같으나, 곧 <<hePost "이">> 손의 진로를 바꾼다.
<<HePost "은">> 주머니에서 손수건을 꺼내든다. "만나서 반갑습니다." <<hePost "이">> 말한다. "제 피후견인과 이야기를 나누던 중이었습니다. 잠시 자리를 좀 비켜주시죠."
<br><br>
둘은 한동안 서로 쳐다보다가, 곧 에이버리가 당신을 바라본다. "간만에 옛 친구들도 봐야 해서 말이야." <<person2>><<hePost "이">> 말한다.
"게다가 다들 너하고 시간을 보내고 싶을테지."
<br><br>
베일리는 <<hePost "이">> 떠나가는 걸 지켜보다가, <<person1>>손수건으로 <<his_ yi>> 손을 닦는다.
<br><br>
<<link [[베일리의 뺨을 때린다|Chef Opening Bailey Slap]]>><<trauma -6>><<control 10>><</link>><<gcontrol>><<ltrauma>>
<br>
<<link [[베일리에게 감사를 표한다|Chef Opening Bailey Thank]]>><</link>>
<br>
<<link [[조용히 있는다|Chef Opening Bailey Silent]]>><</link>>
<br>
<</if>>
<<else>>
베일리는 당신에게서 시선을 돌린다. 곧 당신은 카페에 도착하고 나서 처음으로 사람들의 이목이 자신에게로 집중되지 않았다는 걸 깨닫는다.
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 7]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 베일리의 뺨을 후려갈긴다. <<HePost "은">> 움찔거리지도 않는다.
카페 안이 잠시 조용해졌다가, 곧 사람들은 흥분에 차서 웃음을 터트린다. 베일리가 가까이 몸을 기울인다. <<his_ yi>> 얼굴이 가짜 미소로 일그러져 있다.
<br><br>
"우리 둘만 있을 때에는 그러지 않는게 좋을 거다." <<hePost "이">> 속삭인다. "넌 양손이 다 멀쩡히 붙어있을 때 더 쓸모가 있으니 말이야."
<br><br>
<<HePost "은">> 당신을 밀어낸다. 곧 카페에 도착하고 나서 처음으로 사람들의 이목이 다른 곳으로 돌려진다.
<br><br>
<<endevent>>
<<link [[그쪽을 본다|Chef Opening 7]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $speech_attitude is "meek">>
"고마워요." 당신이 말한다. "가끔 에이버리는 무섭게 굴 때가 있어요."
<<elseif $speech_attitude is "bratty">>
"고마워요." 당신이 말한다. "덕분에 이 저녁이 조금 덜 기분 나빠졌네요."
<<else>>
"고마워요." 당신이 말한다. "마침 공간이 좀 필요했는데 말이에요."
<</if>>
<br><br>
베일리가 몸을 가까이 기울인다. "연설을 할 때 말이다." <<hePost "이">> 속삭인다. "후회할만한 말은 하지 마."
<br><br>
<<HePost "은">> 당신을 밀어낸다. 곧 카페에 도착하고 나서 처음으로 사람들의 이목이 다른 곳으로 돌려진다.
<br><br>
<<endevent>>
<<link [[그쪽을 본다|Chef Opening 7]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $speech_attitude is "meek">>
당신은 아무 말도 없이 발만 내려다본다. 베일리가 당신에게서 시선을 돌린다.
곧 당신은 카페에 도착하고 나서 처음으로 사람들의 이목이 자신에게로 집중되지 않았다는 걸 깨닫는다.
<<elseif $speech_attitude is "bratty">>
당신은 베일리를 노려보나, 별다른 말은 하지 않는다. <<HePost "은">> 당신에게서 시선을 돌린다.
곧 당신은 카페에 도착하고 나서 처음으로 사람들의 이목이 자신에게로 집중되지 않았다는 걸 깨닫는다.
<<else>>
당신은 가만히 있는다. 베일리는 만족한 눈치다. <<HePost "은">> 당신에게서 시선을 돌린다.
곧 당신은 카페에 도착하고 나서 처음으로 사람들의 이목이 자신에게로 집중되지 않았다는 걸 깨닫는다.
<</if>>
<br><br>
<<endevent>>
<<link [[그쪽을 본다|Chef Opening 7]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<unset $chef_avery>>
<<if C.npc.Quinn.init is 1>>
<<npc Quinn>><<person1>>
퀸 시장이 카페에 들어온다.
<<HePost "은">> 입고 있던<<if $pronoun is "f">> 모피<</if>> 코트를 <<print either("웨이터", "웨이트리스")>>에게 건네고는 사진사를 위한 포즈를 취한다.
<br><br>
<<HePost "은">> 카페 내부를 둘러보더니, 곧 시선을 당신에게서 멈춘다.
그러고는 몰려든 사람들 사이를 뚫고 당신에게 다가온다.
"다시 보게 되니 좋구나." <<hePost "은">> 당신의 손을 붙잡고는 흔들며 말한다.
<br><br>
<<else>>
<<npc Quinn>><<person1>>
중년 <<personsimplePost>> 한 명이 카페에 들어온다.
<<HePost "은">> 입고 있던<<if $pronoun is "f">> 모피<</if>> 코트를 <<print either("웨이터", "웨이트리스")>>에게 건네고는 사진사를 위한 포즈를 취한다.
<br><br>
<<HePost "은">> 카페 내부를 둘러보더니, 곧 시선을 당신에게서 멈춘다.
그러고는 몰려든 사람들 사이를 뚫고 당신에게 다가온다.
"네가 이번 쇼의 주역이로구나." <<hePost "은">> 당신의 손을 붙잡고는 흔들며 말한다.
"난 퀸이야." 익숙한 이름이다. <span class="red"><<He_ ga>> 이 도시의 시장이다.</span>
<br><br>
<</if>>
베일리가 몸을 기울이더니 퀸에게 뭔가를 속삭인다.
시장은 웃음을 터트린다. "말도 안되는 소리." <<hePost "이">> 말한다. "연설은 계획대로 진행할 걸세."
퀸은 다시 당신의 팔을 붙잡고는 자신의 옆으로 데려온다. 니키가 카메라를 손에 든 채로 군중 속에서 나온다.
<br><br>
<<link [[카메라를 보고 웃는다|Chef Opening Smile]]>><<npcincr Quinn love 1>><<famebusiness 50 "pic">><</link>>
<br>
<<link [[웃긴 표정을 짓는다|Chef Opening Funny]]>><<npcincr Quinn love 1>><</link>>
<br>
<<link [[사진 찍는 걸 거부한다|Chef Opening Refuse Photograph]]>><<npcincr Quinn love -1>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
니키가 사진을 찍는 동안 당신은 퀸과 함게 미소 짓는다. 퀸이 당신의 손을 들어올리자 모여든 군중들이 환호성을 내지른다.
<br><br>
"연설 잘 하렴." 퀸이 당신에게서 돌아서며 말한다. 누군가 <<hePost "에게">> 샴페인 한 잔을 건네준다. "알아서도 잘 할 것 같지만 말이야."
<br><br>
베일리가 뭔가를 다시 속삭이자, 퀸이 얼굴을 굳힌다. "실례하지." <<hePost "은">> 당신과 군중에게 그렇게 말한다.
베일리와 퀸은 뭔가를 말하며 군중에게서 멀어져간다. 뭐라 하는지는 들리지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 8]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
니키가 사진을 찍는 동안 당신은 웃긴 표정을 지어보인다. 군중 속의 누군가 웃음을 터트린다.
퀸도 당신을 보고는, 곧 웃음을 터트린다. 퀸이 당신의 손을 들어올리자 모여든 군중들이 환호성을 내지른다.
<br><br>
"연설 잘 하렴." 퀸이 당신에게서 돌아서며 말한다. 누군가 <<hePost "에게">> 샴페인 한 잔을 건네준다. "알아서도 잘 할 것 같지만 말이야."
<br><br>
베일리가 뭔가를 다시 속삭이자, 퀸이 얼굴을 굳힌다. "실례하지." <<hePost "은">> 당신과 군중에게 그렇게 말한다.
베일리와 퀸은 뭔가를 말하며 군중에게서 멀어져간다. 뭐라 하는지는 들리지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 8]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 퀸의 손아귀에서 손을 빼낸다. 니키는 어쩔 줄을 몰라하며 시장을 쳐다본다. 퀸은 저리 가라는 듯 손짓을 한다.
<br><br>
"연설 잘 하렴." 퀸이 당신에게서 돌아서며 말한다. 누군가 <<hePost "에게">> 샴페인 한 잔을 건네준다. "알아서도 잘 할 것 같지만 말이야."
<br><br>
베일리가 뭔가를 다시 속삭이자, 퀸이 얼굴을 굳힌다. "실례하지." <<hePost "은">> 당신과 군중에게 그렇게 말한다.
베일리와 퀸은 뭔가를 말하며 군중에게서 멀어져간다. 뭐라 하는지는 들리지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 8]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>
"저분이 시장님이셔!" 샘이 당신의 옆으로 달려오며 말한다. <<HePost "은">> 주머니에서 거울을 꺼내고는 머리카락을 점검한다.
"네가 연설할 준비를 마치면 <<nnpc_He_ ga "Quinn">> 널 소개하실 거야. 곧 할 거니까 준비해."
<<HePost "은">> 카페 내부를 둘러본다. 사람들은 이미 자리를 찾아 앉고 있고, 마지막 남은 손님들이 서둘러 문으로 들어오고 있다.
<br><br>
<<endevent>><<npc Quinn>><<person1>>
당신은 베일리와 퀸이 있는 쪽을 바라본다. 베일리는 뭔가 불안한 눈치이나, 퀸은 쾌활한 상태다.
시장은 키득거리며 대화를 마친다.
<br><br>
<<endevent>><<npc Sam>><<person1>>
"시작한다." 샘이 말한다. "저쪽에 가서 앉아있어. 연단 쪽에 말이야." <<HePost "은">> 다시 한 번 카페 내부를 둘러본다.
"크림 빵들이 지금쯤 완성되었어야 하는데..." <<HePost "은">> 주방 쪽으로 달려가고, 당신은 연단 옆 자리에 앉는다.
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 9]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 아직 서있는 사람들이 마저 앉을 때까지 기다린다. 카페 내부는 상당히 넓은데도 테이블들이 꽤나 다닥다닥 붙어있다.
다른 사람들은 2층에서 손에는 잔을 하나씩 든 채로 보고 있다. 상당히 많은 사람들이 모여들었다. 다들 최대한 차려입고 온 것 같다.
<br><br>
<<npc Quinn>><<person1>>퀸이 연단에 올라오자, 카페 내부가 조용해진다.
<br><br>
"좋은 저녁입니다, 신사 숙녀 여러분." <<hePost "이">> 말한다. "시장으로서 여러분과 이렇게 함께하게 되어서..."
<<HePost "은">> 잠시동안 도시의 투자 기회나 재직 중의 <<his_ yi>> 성공에 대해서 말을 한다.
당신은 잠시 동안 딴생각을 하다가, <<hePost "이">> 당신에게 손짓을 하자 정신을 차린다.
<br><br>
<<link [[다음|Chef Opening 10]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
"몇 달 전만 해도 이 <<girlPost "은">> 평범한 학생에 불과했습니다만, 곧 <<pshe_ nun>> 이렇게 제빵에 대한 재능을 발견하게 되었죠. 자." 퀸이 말한다 "<<pshes_ ga>> 바로 여러분이 다 여기 모인 이유입니다."
<br><br>
"또한 <<pher_ yi>> 보호자에게도 감사 인사를 하고 싶군요." 퀸은 말을 계속하며, 가장자리에 앉아있던 베일리를 향해 손짓을 한다.
"도시의 가장 중요한 자산을 보호하고 보살핀 <<nnpc_His_ yi "Bailey">> 노력 덕분에 이 영재가 꽃을 피울 수 있었습니다." 카페 안이 박수 소리로 가득 찬다.
<<gtrauma>><<trauma 6>>
<br><br>
퀸이 손을 내젓자 관중들이 조용해진다.
"하지만 여러분들은 이제 제 말 따윈 그만 듣고 싶으시겠죠," <<hePost "이">> 말을 계속한다. "우리의 세계구급 셰프도 할 말이 있다고 합니다. 제가 <<phim_ ul>> 소개할 수 있어서 엄청난 영광입니다."
<<HePost "은">> 연단에서 내려와, 당신에게 올라가라고 손짓을 한다.
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 11]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 연단 위로 걸어 올라간다. 그 광경에 카페 내부가 웅성거림으로 가득 찬다. 사람들은 휴대전화를 꺼내들고는 사진을 찍는다.
직원들이 테이블 사이를 돌아다니며, 쟁반에서 크림 빵을 사람들 앞에 내려놓는다. 다들 맛을 보지 못해 안달을 낸다. 그치만 당신이 직접 만든 것만큼 맛있을지에 대해서 당신은 회의적이다.
<br><br>
다들 당신을 보며 기다린다.
<br><br>
<<link [[크림의 진실에 대해 밝힌다|Chef Opening Truth]]>><<set $chef_speech to "truth">><<stress 12>><<trauma -6>><<famesex 100 "pic">><<set $chef_sus += 30>><</link>><<gggsuspicion>><<ggstress>><<ltrauma>>
<br>
<<link [[베일리의 압제에 대해 말한다|Chef Opening Bailey]]>><<set $chef_speech to "bailey">><<hope 10>><</link>><<ggghope>>
<br>
<<link [[샘을 칭찬한다|Chef Opening Sam]]>><<set $chef_speech to "sam">><<npcincr Sam love 6>><</link>><<ggglove>>
<br>
<<link [[스스로를 칭찬한다|Chef Opening Self]]>><<set $chef_speech to "yourself">><<famebusiness 100 "pic">><<trauma -24>><</link>><<llltrauma>>
<br>
<<link [[아무 말도 하지 않는다|Chef Opening Refuse]]>><<set $chef_speech to "refuse">><<stress -6>><</link>><<lstress>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 카페 내부를 둘러본다. 다들 당신을 쳐다보고 있다. 당신은 심호흡을 한 뒤, 어떻게 크림을 만들었는지에 대해 밝힌다.
<br><br>
<<npc Sam>><<person1>>
카페 내부는 이미 완전한 침묵에 휩싸여 있었다. 다만 그건 기대에 찬 상태로 그런 것이었다. 이번에는 숨이 막힐 듯한 정적이다. 샘의 얼굴에서 피가 빠져나가는 것이 보인다. 쓰러지지 않는 것이 용하다는 생각이 문뜩 든다.
<br><br>
<<endevent>>
<<generate1>><<person1>>뒤쪽의 <<personPost "이">> 웃음을 터트린다. "다들 알아." <<hePost "이">> 말한다. "게다가 존나 맛있지. 우리가 뭣 때문에 여기까지 왔다고 생각하는 거야?"
<br><br>
<<generate2>><<person2>><<personPost "이">> <<personPost "을">> 돌아본다. "부추기지 마세요." <<person2>><<hePost "이">> 말한다. "이런 자리에서는 부적절한 농담이었으니까요."
<br><br>
"농담이 아니라니까." <<person1>><<personPost "이">> 대답한다. <<person2>><<personPost "은">> 눈을 굴린다.
<br><br>
<<endevent>>
<<link [[다음|Chef Opening Truth 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
카페 내부가 웃음 소리로 가득 찬다. 얼마나 많은 사람이 이미 사실을 알고 있었는지, 그리고 얼마나 많은 사람이 당신의 말을 농담으로 받아들이고 있는지는 알 수 없다.
<br><br>
<<npc Quinn>><<person1>>시장은 당신을 옆으로 밀어내고는 연단에 서서 상황을 통제하려고 한다.
"우리 이 셰프가 농담 할 줄 아는 친구로군요." <<hePost "이">> 말한다. "크림을 어떻게 만드는지는 이곳만의 비밀이지만, 분명 이 지역에서 생산하는 최고의 재료로 만들고 있을 겁니다.."
<br><br>
시장이 마이크에서 몸을 돌리더니, 당신을 돌아본다. "훌륭한 생각이었구나." <<hePost "이">> 지나가며 말한다. "전설을 만들 줄 알아."
<br><br>
한동안 사람들이 이 일에 대해 떠들어 댈 것이다. 당신은 곧 파티에 참여한다. 무엇을 할까?
<br><br>
<<chefspeechoptions>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 카페 내부를 둘러본다. 베일리도 당신을 쳐다본다. 당신은 심호흡을 한 뒤, 말을 시작한다.
당신은 고아원에서의 삶에 대해 이야기를 한다. 늘 음식이 부족하다는 것에 대해서도 말한다. 거기에 베일리가 시키는 일이나, 실패할 때 받는 처벌에 대한 것도 덧붙인다.
<<if $speech_attitude is "meek">>
언제부터 울기 시작했는지는 모르겠다.
<<elseif $speech_attitude is "bratty">>
손가락이 아프다. 언제부턴가 연단 가장자리를 꽉 붙잡고 있었다.
<<else>>
<</if>>
<br><br>
관중들은 완전히 몰입하여 조용히 듣고만 있는다. 어떤 이들은 이상한 미소를 짓고 있고, 다른 이들은 경악하여 바라보고 있다.
고아원에서 본 적이 있는 직원들은 눈물을 흘리고 있다.
<<npc Bailey>><<person1>>당신은 베일리를 바라보나, <<hePost "은">> 이쪽을 보고 있지도 않다. 대신 <<hePost "은">> 시장을 노려보고 있다.
<br><br>
<<endevent>><<npc Quinn>><<person1>>
퀸이 앞으로 튀어나오더니 당신의 말을 막으며, 연단에서 밀어낸다.
"우리의 어린 셰프는." <<hePost "이">> 말한다. "참 농담도 잘 하지요. <<pHer_ yi>> 친구들이 이러라고 <<phim_ ul>> 부추겼나 봅니다.
베일리의 고아원은 이 도시에서 가장 유서 깊고, 가장 존경 받는 기관 중 하나입니다. 어떠한 직권 남용이라도 있었다면 심각하게 받아들여질 것입니다."
<br><br>
하고자 했던 말이 제대로 전달되었는지 모르겠다. 이 도시의 사는 사람들의 대다수가 시장의 말에 고개를 끄덕인다. 어떤 이들은 그닥 믿지 못하겠다는 표정이다.
<br><br>
시장이 연단에서 내려오고, 파티가 본격적으로 시작된다. 분위기가 약간 가라앉은 것 같다. 무엇을 할까?
<br><br>
<<endevent>>
<<chefspeechoptions>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>
당신은 카페 내부를 둘러본다. 샘도 이쪽을 쳐다본다. 여태껏 본 것 중에 가장 신난 모습이다.
<br><br>
당신은 샘에 대해 말한다. <<HePost "이">> 카페를 지금의 모습으로 만들어 놓기 위해 한 모든 일들에 대해서도.
당신은 재능을 살릴 기회를 주었다며 <<hePost "에게">> 감사를 표하고, <<hisPost "의">> 꿈을 현실로 만들어준 것에 대해 관중들에게도 감사 인사를 전한다.
<br><br>
관중들이 박수를 친다. 샘은 눈물을 흘리기 시작한다.
<br><br>
당신이 연단에서 내려오자 파티가 본격적으로 시작된다. 무엇을 할까?
<br><br>
<<endevent>>
<<chefspeechoptions>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $speech_attitude is "meek">>
"제가 빵을 만든 건." 당신은 말을 시작한다. "사람들을 기쁘게 만들고 싶어서였어요..."
<br><br>
<<elseif $speech_attitude is "bratty">>
"제가 구운 빵을 먹은 사람의 표정을 처음으로 보았을 때." 당신은 말을 시작한다. "전 제가 더 나은 일을 할 운명이란 걸 알았죠..."
<br><br>
<<else>>
"제 빵의 비밀은." 당신은 말을 시작한다. "근면함과 의지입니다..."
<br><br>
<</if>>
파렴치하게도 자신을 띄우는 말에 불과하지만, 사람들은 별 일 없이 받아들인다. 아마도 당신의 노력을 감안하는 모양이다.
<br><br>
당신이 연단에서 내려오자 파티가 본격적으로 시작된다. 무엇을 할까?
<br><br>
<<endevent>>
<<chefspeechoptions>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 연단에서 내려온다. 관중들은 실망스럽다는 듯한 말들을 내뱉으나, 화가 나진 않은 것 같다. 누군가 당신을 귀엽다고 말하는 말이 들려온다.
시장이 앞으로 달려나와 마이크를 잡는다.
<<npc Quinn>><<person1>>"우리 셰프는 사람들 앞에서 연설을 하는게 익숙치 않아서 말입니다." <<hePost "이">> 말한다. "그래도 부디 큰 박수로 격려해주세요." 그 말을 따라 사람들은 당신을 향해 박수를 쳐준다.
<br><br>
시장이 연단에서 내려오자 파티가 본격적으로 시작된다. 무엇을 할까?
<br><br>
<<endevent>>
<<chefspeechoptions>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 지역 엘리트들과 대화를 하며, 어떻게든 환심을 사보려 한다. 당신과 함께 하게 되어서 기쁜 모양이다.
<<if $chef_speech is "truth">>
그들은 크림을 어떻게 만드는지에 대해 더 자세하게 말해달라고 하고, 당신은 기쁜 마음으로 말해준다. 다들 웃음을 터트린다.
<<elseif $chef_speech is "bailey">>
<<generate1>><<person1>>걱정스러운 표정의 <<personPost "이">> 고아원에 대해 더 이야기 해달라고 하나, <<his_ yi>> 친구들이 조용히 하라며 <<him_ ul>> 말린다.
<<else>>
그들은 비밀 크림 제조법을 알아내려 하나, 당신은 말하지 않는다.
<</if>>
<<endevent>>
<br><br>
<<link [[다음|Chef Opening End]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 해외 방문객들과 대화를 하며, 어떻게든 환심을 사보려 한다. 당신과 함께 하게 되어서 기쁜 모양이다.
<<if $chef_speech is "bailey">>
<<generate1>><<person1>>걱정스러운 표정의 <<personPost "이">> 고아원에 대해 더 이야기 해달라고 하나, <<his_ yi>> 친구들이 조용히 하라며 <<him_ ul>> 말린다.
<<else>>
그들은 이 지역의 관습을 흥미로워 한다. 그들에게 있어서는 신기한 모양이다.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Chef Opening End]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 카페의 다른 직원들과 잡담을 나눈다. 익숙한 얼굴이 많으나, 새로 들어온 직원들도 많다.
샘이 전 직원을 이 이벤트에 동원했는데도 다들 일하느라 바빠 이야기할 시간이 거의 없다.
그렇지만 다들 딱히 신경쓰진 않는 것 같다. 샘의 기쁨이 전염되기라도 한 듯 하다.
<br><br>
<<link [[다음|Chef Opening End]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
당신은 지나가는 <<print either("웨이터", "웨이트리스")>>가 나르던 쟁반에서 탄산수 한 잔을 집어들고, 새 카페의 내부를 돌아본다.
당신은 2층 발코니 쪽에서 바다를 내려다보는 조용한 장소를 찾아낸다. 그러고는 거기에 앉아서 쉰다.
<<else>>
당신은 지나가는 <<print either("웨이터", "웨이트리스")>>가 나르던 쟁반에서 샴페인 한 잔을 집어들고, 새 카페의 내부를 돌아본다.
당신은 2층 발코니 쪽에서 바다를 내려다보는 조용한 장소를 찾아낸다. 그러고는 거기에 앉아서 쉰다.
<<alcohol 60>>
<</if>>
<br><br>
사람들과 동떨어진 장소임에도 불구하고, 몇 명의 사람들이 다가와 이야기를 나누고자 한다.
<br><br>
<<link [[다음|Chef Opening End]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $chef_speech is "bailey">>
<<npc Bailey>><<person1>>
몇 시간이 지나자 파티도 슬슬 끝나는 분위기가 된다. 출입구 쪽으로 가려 하자, 베일리가 앞길을 막아선다.
<br><br>
"너도 참 당돌한 꼬맹이야." <<hePost "이">> 말한다. <<HePost "은">> 당신의 어깨를 붙잡아, 취한 채로 카페 밖으로 나가려는 손님들을 향하게 만든다.
"이제 다들 네가 그렇게 호소한 고아 녀석들을 어떻게든 손에 넣고 싶어하게 되었어. 네가 일을 어렵게 만들었다 이거야."
<<gstress>><<stress 6>>
<br><br>
<<HePost "은">> 당신을 놔준 뒤 떠나간다.
<br><br>
<<endevent>>
<<link [[다음|Chef Opening End 2]]>><</link>>
<br>
<<elseif $chef_speech is "sam">>
<<npc Sam>><<person1>>
몇 시간이 지나자 파티도 슬슬 끝나는 분위기가 된다. 출입구 쪽으로 가자, 샘이 고객들을 배웅하고 있다. <<HePost "은">> 당신을 보고 활짝 웃는다.
<br><br>
"나에 대해 그렇게 좋은 말을 해준 건 네가 처음이야." <<hePost "이">> 털어놓는다. "정말로 고마워." <<HePost "은">> 손등으로 눈물을 닦아낸다.
<br><br>
"깜빡 잊고 말을 안 했는데." <<hePost "이">> 덧붙인다. "빵 가격을 <span class="gold">£150</span>로 올리기로 했어.
<<set $bun_value to 15000>>
비싸긴 하지만, 그 값은 충분히 하니까 말이야. 게다가 이제부터는 돈을 줘야 할 직원들도 늘었고."
<br><br>
<<HePost "은">> 손을 흔들며 작별 인사를 하고, 당신은 클리프 가로 나간다.
<br><br>
<<endevent>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $chef_speech is "truth">>
<<npc Sam>><<person1>>
몇 시간이 지나자 파티도 슬슬 끝나는 분위기가 된다. 출입구 쪽으로 가려 하자, 샘이 앞길을 막아선다.
<br><br>
"전혀...예상하지 못했어." <<hePost "이">> 말한다. "네가 연단 위에서 말한 것 말이야. 아무 거나 말해도 된다고 말하긴 했지만, 그런 내용일 거라고는 생각조차 못했단 말이야."
<<HePost "은">> 머리를 흔든다. "그래도, 사람들이 그 농담을 잘 받아들여줘서 다행이야. 피해 본 건 없어. 어쨌거나 고마워."
<br><br>
"깜빡 잊고 말을 안 했는데." <<hePost "이">> 덧붙인다. "빵 가격을 <span class="gold">£150</span>로 올리기로 했어.
<<set $bun_value to 15000>>
비싸긴 하지만, 그 값은 충분히 하니까 말이야. 게다가 이제부터는 돈을 줘야 할 직원들도 늘었고."
<br><br>
<<HePost "은">> 손을 흔들며 작별 인사를 하고, 당신은 클리프 가로 나간다.
<br><br>
<<endevent>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<npc Sam>><<person1>>
몇 시간이 지나자 파티도 슬슬 끝나는 분위기가 된다. 출입구 쪽으로 가자, 샘이 고객들을 배웅하고 있다.
<br><br>
"깜빡 잊고 말을 안 했는데." <<hePost "이">> 덧붙인다. "빵 가격을 <span class="gold">£150</span>로 올리기로 했어.
<<set $bun_value to 15000>>
비싸긴 하지만, 그 값은 충분히 하니까 말이야. 게다가 이제부터는 돈을 줘야 할 직원들도 늘었고."
<br><br>
<<HePost "은">> 손을 흔들며 작별 인사를 하고, 당신은 클리프 가로 나간다.
<br><br>
<<endevent>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>
출입구 쪽으로 가자, 샘이 고객들을 배웅하고 있다.
<br><br>
"깜빡 잊고 말을 안 했는데." <<hePost "이">> 덧붙인다. "빵 가격을 <span class="gold">£150</span>로 올리기로 했어.
<<set $bun_value to 15000>>
비싸긴 하지만, 그 값은 충분히 하니까 말이야. 게다가 이제부터는 돈을 줘야 할 직원들도 늘었고."
<br><br>
<<HePost "은">> 손을 흔들며 작별 인사를 하고, 당신은 클리프 가로 나간다.
<br><br>
<<endevent>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $speech_attitude is "meek">>
"제발 아무한테도 말하지 말아주세요." 당신이 말한다. "뭘 해주면 말하지 않을 건가요?"
<<elseif $speech_attitude is "bratty">>
"알겠어요." 당신이 말한다. "뭘 원하죠?"
<<else>>
"원하는게 뭐예요?" 당신이 묻는다.
<</if>>
<br><br>
<<if $rng gte 91>>
"<span class="gold">£2000</span> 정도면 되겠군." <<hePost "이">> 말한다.
<br><br>
<<if $money gte 200000>>
<<link [[돈을 준다 (£2000)|Chef Blackmail Pay]]>><<sub 1>><<set $money -= 200000>><</link>>
<br>
<<link [[돈이 충분치 않다고 말한다|Chef Blackmail Lie]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<<link [[거절한다|Chef Blackmail Refuse]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<<else>>
<<link [[돈이 충분치 않다고 말한다|Chef Blackmail Truth]]>><</link>>
<br>
<<link [[거절한다|Chef Blackmail Refuse]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<</if>>
<<elseif $rng gte 51>>
"<span class="gold">£500</span> 정도면 되겠군." <<hePost "이">> 말한다.
<br><br>
<<if $money gte 50000>>
<<link [[돈을 준다 (£500)|Chef Blackmail Pay]]>><<sub 1>><<set $money -= 50000>><</link>>
<br>
<<link [[돈이 충분치 않다고 말한다|Chef Blackmail Lie]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<<link [[거절한다|Chef Blackmail Refuse]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<<else>>
<<link [[돈이 충분치 않다고 말한다|Chef Blackmail Truth]]>><</link>>
<br>
<<link [[거절한다|Chef Blackmail Refuse]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<</if>>
<<else>>
<<HePost "은">> 골목길 쪽을 가리킨다. "네 크림 맛 좀 보여주는게 어때." <<hePost "이">> 말한다. "갓 짜낸 신선한 크림을 말이야."
<br><br>
<<link [[받아들인다|Chef Blackmail Rape]]>><<set $molestationstart to 1>><<sub 1>><</link>>
<br>
<<link [[거절한다|Chef Blackmail Refuse]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
이로 인해 곤란해질 상황은 전혀 신경쓰지 않기로 하고, 당신은 <<personPost>>에게서 등을 돌려 떠나간다.
<br><br>
<<endevent>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 돈을 건넨다. <<personPost "은">> 조롱하듯 혼란스러워 하는 연기를 한다.
"우리가 무슨 얘기를 하고 있었지?" <<hePost "이">> 말한다. "잊어먹었네. 이상하기도 하지." <<HePost "은">> 웃음을 터트리고는 어슬렁어슬렁 골목길을 걸어내려간다.
<br><br>
<<endevent>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
"거짓말쟁이." <<personPost "이">> 말한다. "그런 식으로 나온다면야, 좋아. 나도 힘 좀 쓰는 친구들이 있거든." <<HePost "은">> 떠나간다.
<br><br>
<<endevent>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
"어쩔 수 없지." <<personPost "이">> 말한다. "돈 말고도 가진게 있잖아."
<<HePost "은">> 당신의 <<if $player.gender_appearance is "f">><<breastsPost "을">><<else>><<penisPost "을">><</if>> 음흉한 눈으로 힐끔거린다.
"네 크림 맛 좀 보여주는게 어때." <<hePost "이">> 말을 이어나간다. "갓 짜낸 신선한 크림을 말이야."
<br><br>
<<link [[받아들인다|Chef Blackmail Rape]]>><<set $molestationstart to 1>><<sub 1>><</link>>
<br>
<<link [[거절한다|Chef Blackmail Refuse]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
당신은 <<personPost "을">> 따라 골목길로 들어간다. 모퉁이를 돌자 <<hePost "은">> 당신을 벽쪽으로 밀친다.
<br><br>
<<if Time.dayState isnot "night">><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Chef Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Chef Blackmail Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<personPost "은">> 바닥에 쓰러진 당신을 두고 떠나간다.
<br><br>
<<tearful>> 당신은 어떻게든 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 <<hePost "을">> 벽쪽으로 밀치고는 거리로 달려나간다.
<<set $chef_sus += 10>><<ggsuspicion>>
<br><br>
<<tearful>> 당신은 뒤를 돌아본다. <<HePost "은">> 쫓아오지 않는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
"거기 무슨 일 있어요?" 누군가 골목길 끝자락에서 외친다.
<br><br>
"아-아무 일도 아녜요." <<personPost "은">> 옷을 정돈하며 외친다. <<HePost "은">> 사악한 표정을 지어보이고는 떠난다.
<<set $chef_sus += 10>><<ggsuspicion>>
<br><br>
<<tearful>> 당신은 거리로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 차에 올라탄다. <<generate2>><<person2>><<personPost "이">> 운전석에 앉아있다. <<person1>><<personPost "이">> <<person2>><<him_ yi>> 옆에 앉자, 차가 출발한다.
<br><br>
<<link [[다음|Chef Blackmail Livestock]]>><</link>>
<br><<set $outside to 0>><<set $location to "farm">><<effects>>
경찰서로 가는 대신, 자동차는 하베스트 가 쪽으로 가더니, 도시 밖으로 나가는 도로로 빠진다.
곧 건물들이 사라지고 초록색과 노란색이 가득한 밭들이 보이고, 자동차는 더더욱 시골 지역 깊숙이 들어간다.
<br><br>
두 경찰관은 잡담을 나누며 수다를 떤다. 흥미가 가는 내용은 없다. 곧 <<person2>><<personPost "이">> 당신을 돌아본다.
<br><br>
"너도 참 못된 꼬맹이구나." <<hePost "이">> 말한다. "그렇지만 걱정하진 마. 적절한 처벌을 생각해뒀으니까."
<br><br>
<<link [[무시한다|Chef Blackmail Livestock Ignore]]>><</link>>
<br>
<<link [[애원한다|Chef Blackmail Livestock Plead]]>><</link>>
<br>
<<link [[모욕한다|Chef Blackmail Livestock Insult]]>><</link>>
<br><<effects>>
<<pass 60>>
당신은 <<personPost>>의 말을 무시하고는 창 밖을 내다본다. 자동차가 언덕 위로 올라가자 언뜻 숲이 보인다.
"말수가 적은 <<girl_ iguna>>." <<hePost "이">> 말한다. "우리가 가는 곳에서는 그 편이 낫지."
<br><br>
몇 시간쯤 지났다고 생각하자, 자동차는 좁은 길로 접어들더니 외양간 앞에서 멈춘다.
<br><br>
<<link [[다음|Chef Blackmail Livestock 2]]>><</link>>
<br><<effects>>
<<pass 60>>
<<if $speech_attitude is "meek">>
"제-제발 보내주세요." 당신이 말한다. "집에 가고 싶어요."
<<elseif $speech_attitude is "bratty">>
"저한테 이런 수고를 들일 필요는 없잖아요." 당신이 말한다. "그냥 손목을 좀 맞는 걸로 끝내는 건 어떤가요?"
<<else>>
"이렇게까지 할 필욘 없잖아요." 당신이 말한다. "보내주세요."
<</if>>
<br><br>
"미안하구나 꼬맹아." <<personPost "이">> 말한다. "그렇지만 돈을 거절할 순 없어서. 아니, 정의구현 말이야. 우린 정의를 실현하는 입장이라서 말이지."
<br><br>
몇 시간쯤 지났다고 생각하자, 자동차는 좁은 길로 접어들더니 외양간 앞에서 멈춘다.
<br><br>
<<link [[다음|Chef Blackmail Livestock 2]]>><</link>>
<br><<effects>>
<<pass 60>>
<<if $speech_attitude is "meek">>
"이런 나쁜 사람들." 당신이 말한다. "사람들을 보호하는 것보다 돈이 더 중요한가요?"
<<elseif $speech_attitude is "bratty">>
"당신들 같은 부패 경찰들은 곧 심판 받을 거예요." 당신이 말한다. "돈을 얼마나 받았든 그만한 가치는 없을 걸요."
<<else>>
"도대체 얼마를 받은 건가요?" 당신이 말한다. "그래봤자 얼마 못 받았겠죠."
<</if>>
둘 다 웃음을 터트린다. "너도 참 똑똑한 꼬맹이구나." <<personPost "이">> 말한다. "참 아까울 정도야."
<br><br>
몇 시간쯤 지났다고 생각하자, 자동차는 좁은 길로 접어들더니 외양간 앞에서 멈춘다.
<br><br>
<<link [[다음|Chef Blackmail Livestock 2]]>><</link>>
<br><<effects>>
<<generate3>><<generate4>>
두 경찰관은 당신을 그 안으로 데려가고, 안에서는 <<person3>><<personPost "이">> <<person4>><<personPost "이">> 기다리고 있다.
<<person3>><<personPost "은">> 경찰관들과 악수를 나누고, <<person4>><<personPost "은">> 당신의 주변을 배회한다.
<br><br>
"그럼 이게 그 셰프인거야?" <<person3>><<personPost "이">> 묻는다.
<br>
"이녀석이죠." <<person1>><<personPost "이">> 대답한다.
<br>
"기대하던 건 아니었는데 말이야. 돈은 여깄어."
<<HePost "은">> 당신의 뒤에 서있는 <<person4>><<personPost>>에게 턱짓을 한다. 그러자 당신의 몸이 뒤쪽으로 휘청이더니 <<hePost "이">> 목에 개목걸이를 걸어버린다.
<<leash 21>>
<br><br>
경찰관들이 떠나자 <<person3>><<personPost "이">> 개목걸이에 달린 목줄을 잡는다. "이녀석으로 한탕 벌어야지." <<hePost "은">> 그렇게 속삭이며 목줄을 잡아당긴다. 당신은 앞으로 끌려나온다.
<br><br>
<<link [[다음|Livestock Intro]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
둘을 하베스트 가로 가더니, 낡은 창고 앞에서 차를 멈춘다.
<br><br>
경찰관들은 차문을 열고, 당신을 끌어내, 창고 쪽으로 밀친다.
<br><br>
<<generate3>><<generate4>><<generate5>><<generate6>>
창고 내부는 어두컴컴하다. 경찰 제복을 입고 있는 네 명이 어둠 속에서 걸어나온다.
<br><br>
<<link [[다음|Chef Blackmail Car Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Chef Blackmail Car Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Chef Blackmail Car Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"훌륭한걸." <<person3>><<personPost "이">> 말한다. "이런 귀여운 애들을 매번 어디서 찾아내는거야?"
<br><br>
"고마워." <<person1>><<personPost "이">> 대답한다. "의무를 다할 준비는 언제나 되어있다고." 그들은 웃으면서 창고를 나간다.
<br><br>
<<tearful>> 당신은 비틀거리며 출구로 나가, 하베스트 가 근처로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 <<person1>><<personPost "을">> 땅바닥에 눕히고, <<person2>><<personPost "을">> 넘어뜨린 뒤,
<<person3>><<personPost "을">> 들이받고 <<person4>><<personPost "을">> 때려눕힌 뒤 <<person5>><<personPost>>의 발을 건다.
<br><br>
<<person6>><<personPost "은">> 당신의 공격성에 놀라, 자신도 공격해올 거라고 생각하여 잠시 뒤로 물러난다.
<<tearful>> 당신은 그 기회를 놓치지 않고 창고 밖으로 도망나가, 하베스트 가로 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<personPost>>에게서 등을 돌려 떠나간다. <<HePost "은">> 당신을 잡지 않는다.
<br><br>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $milk_amount gte 40>>
With your lewd intentions confirmed, you start preparing to make some lattes. You start making the coffee normally, until it comes time to add the milk.
<br><br>
The only question is, how much milk should you use?
<br><br>
<<link [[Use a normal amount|Cafe Coffee Creation]]>><<set $phase to 1>><</link>>
<br>
<<if $milk_amount gte 70>>
<<link [[Use a moderate amount|Cafe Coffee Creation]]>><<set $phase to 2>><</link>><<note "+ Suspicion?" "red">>
<br>
<<if $milk_amount gte 100>>
<<link [[Use a great amount|Cafe Coffee Creation]]>><<set $phase to 3>><<set $chef_sus += 15>><</link>><<gsuspicion>>
<br>
<<if $milk_amount gte 150 and hasSexStat("promiscuity", 3)>>
<<link [[Use ridiculous amounts of milk |Cafe Coffee Creation]]>><<set $phase to 4>><<set $chef_sus += 30>><</link>><<ggsuspicion>><<promiscuous3>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
You grab a small bowl and start milking yourself. You try to squeeze milk out of your breasts, but <<if $milk_amount lte 1>> nothing <<else>> not much <</if>> is coming out. It seems you've exhausted your supply. You'll have to make the drinks normally.
<br><br>
<<link [[Make the drinks normally|Cafe Coffee Creation]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $phase is 1>>
/*Small*/
You grab a small bowl and start milking yourself. Soon you have a decent amount of milk in the bowl. You mix it into their coffees. After a couple of minutes, Sam comes to collect them.<<breastfeed 4>>
<br><br>
<<elseif $phase is 2>>
/*Medium*/
You grab a small bowl and start milking yourself. Soon you have a large amount of milk in the bowl. Hopefully the amount of milk won't seem unusual. You mix it into their coffees. After a couple of minutes, Sam comes to collect them.<<breastfeed 7>>
<br><br>
<<elseif $phase is 3>>
/*Large*/
You grab a small bowl and start milking yourself. Soon you have nearly filled the bowl. They're sure to notice how much milk there is. You mix it into their coffees. After a couple of minutes, Sam comes to collect them.<<breastfeed 10>>
<br><br>
<<elseif $phase is 4>>
/*Huge*/
You decide to give them drinks they're sure to love. You decide to add the milk straight in. You make sure to squeeze out a lot of milk. Some of it misses the coffee, making a mess in the kitchen. <<breastfeed 15>>
<br><br>
You put in so much milk that you're not sure these drinks even count as coffee anymore. You try to mix it in as best as you can. After a couple of minutes, Sam comes to collect them.
<br><br>
<<else>>
/*Normal, no milk*/
<<set _coffee to ["mocha", "latte", "caramel latte", "white chocolate mocha", "flat white", "caramel iced latte"].pluck()>>
You decide to make some normal <<print _coffee>>s for them. After a couple of minutes, the drinks are ready. Sam soon comes to collect them.
<br><br>
<</if>>
<<link [[다음|Cafe Coffee Creation Results]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>
<<if $phase is 1>>
/*Small*/
You watch from the kitchen door as Sam brings the coffees to the aristocrats' table. They seem satisfied with your coffee. You go back into the kitchen.
<br><br>
You put the dough in the oven. Sam comes in again. "Thank you for making the coffee on such short notice. They seemed happy with it. Here, think of this as a little 'thank you' for helping me out." <<He>> hands you <<moneyGain 100>>. "I won't keep you any longer." <<he>> says as <<he>> leaves.
<br><br>
<<elseif $phase is 2>>
/*Medium*/
<<if $rng % 2 == 0>>
You watch from the kitchen door as Sam brings the coffees to the aristocrats' table. They seem delighted with your coffee. You go back into the kitchen.
<br><br>
You put the dough in the oven. Sam comes in again. "Thank you for making the coffee on such short notice. They seemed to really like it. Some of them said that the milk was even better than normal. How were you able to do that?" <<gsuspicion>><<set $chef_sus += 15>>
<br><br>
"Ah, sorry for asking into your secrets. Here, this is for your great work." <<He>> hands you <<moneyGain 125>>. "I won't keep you any longer." <<he>> says as <<he>> leaves.
<br><br>
<<else>>
You watch from the kitchen door as Sam brings the coffees to the aristocrats' table. They seem delighted with your coffee. You go back into the kitchen.
<br><br>
You put the dough in the oven. Sam comes in again. "Thank you for making the coffee on such short notice. They seemed to really like it."
<br><br>
"Here, this is for your great work." <<He>> hands you <<moneyGain 125>>. "I won't keep you any longer." <<he>> says as <<he>> leaves.
<br><br>
<</if>>
<<elseif $phase is 3>>
/*Large*/
You watch from the kitchen door as Sam brings the coffees to the aristocrats' table. They seem thrilled with your coffee. You go back into the kitchen.
<br><br>
You put the dough in the oven. Sam comes in again. "Thank you for making the coffee on such short notice. They seemed to love your recipe. Were you able to make the milk even better somehow?" <<gsuspicion>>
<br><br>
"Ah, sorry for asking into your secrets. Here, this is for your great work." <<He>> hands you <<moneyGain 150>>. "I won't keep you any longer." <<he>> says as <<he>> leaves.
<br><br>
<<elseif $phase is 4>>
/*Huge*/
You watch from the kitchen door as Sam brings the coffees to the aristocrats' table. At first they seem irritated to have been brought what appears to be milk. But as soon as one of them takes a sip, their mood changes entirely. All of them begin to enthusiastically drink their 'coffees'. You return to the kitchen, satisfied with the effect your drinks had.
<br><br>
You put the dough in the oven. Sam comes in again. "I wasn't sure about your drinks when I saw them, but it seems they were a great success. They were so great that even the other guests wanted to get a taste." <<ggsuspicion>>
<br><br>
"Too bad you're usually busy making buns, else I'd ask you to make more of those drinks." <<He>> hands you <<moneyGain 200>>. "You really outdid yourself, thank you." <<npcincr Sam love 2>> <<glove>>
<br><br>
"I won't keep you any longer." <<he>> says as <<he>> leaves.
<br><br>
<<else>>
/*Normal, no milk*/
You watch from the kitchen door as Sam brings the coffees to the aristocrats' table. They seem pleased with the coffee. You go back into the kitchen.
<br><br>
You put the dough in the oven. Sam comes in again. "Thank you for making the coffee on such short notice. Here, think of this as a little 'thank you' for helping me out." <<He>> hands you <<moneyGain 50>>. "I won't keep you any longer." <<he>> says as <<he>> leaves.
<br><br>
<</if>>
<<endevent>>
<<chefwork>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 오션 브리즈 카페에 있다.
<<if $openinghours is 1>>
<<if Weather.precipitation is "rain">>
비가 오고 있기에 아무도 바깥 자리에는 앉지 않으나, 카페 자체는 매우 붐빈다.
<<elseif Weather.isFreezing>>
추위 때문에 밖에 앉아 있는 사람은 없지만, 카페는 사람들로 붐빈다.
<<elseif !Weather.isOvercast>>
대부분의 테이블이 차있다.
<<else>>
카페는 매우 바쁘고, 밖에서 강한 바람이 불고 있어도 몇몇 사람들은 바깥 자리에 앉아있다.
<</if>>
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<elseif $openinghours is 1 and $exposed lt 1 and $bunstat gte 50 and $chef_state is 1>>
<<set $chef_state to 2>><<set $bun_value to 10000>>
<<npc Sam>><<person1>>
샘이 밝은 표정으로 수건에 <<his_ yi>> 손을 닦으며 다가온다.
"결정했어." <<hePost "이">> 말한다. "빵 가격을 싸게 유지하려고 했었지만, 많은 사람들의 관심을 받게 되었단 말이지."
<<HePost "은">> 여행 안내용 책자를 꺼내, 도시를 홍보하는 페이지를 펼친다.
거기에는 카페의 사진과 함께 여기서 파는 빵을 "세계 최고급"이라고 표현하는 글이 달려있다.
<br><br>
"세계 최고급이래!" 샘이 활짝 웃는다.
"그래서 가격을 <span class="gold">£100</span>로 올리기로 했어. 만들 수 있는 양은 한정적이니까, 이전처럼 하면 수요에 맞출 수가 없어서 말이야."
<br><br>
<<HePost "은">> 콧노래를 부르며 일로 돌아간다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br>
<<elseif $openinghours is 1 and $exposed lt 1 and $bunstat gte 200 and $chef_state is 2>>
<<set $chef_state to 3>>
<<npc Sam>><<person1>>
샘이 다가온다.
"파티에 갔었어." <<hePost "이">> 말한다.
"너무 많은 파티에 참석한 걸지도 몰라. 어쨌든, 우리 빵에 대한 이야기가 나왔어.
어떻게 만드는 건지 다들 궁금해 하더라고. 나도 모른다고, 우리 새로운 셰프의 독자적인 레시피라고 말하니까, 다들 전보다도 더 궁금해 하더라고.
내가 보기엔 너에 대한 일종의 신화가 떠돌기 시작하나봐."
<br><br>
"어쨌든." <<hePost "이">> 말을 이어나간다.
"그러다보니 아이디어가 하나 떠올랐단 말이지. 네 사진을 홍보에 사용하는 거야.
어쩌면 카페 건물의 전면부를 다시 디자인하는게 좋을 지도 몰라. 그 빵을 누가 만들고 있는지 사람들이 아는게 좋을 테니까."
<br><br>
"네 몫을 빵 매출의 <span class="gold">30%</span>로 올려줄게." <<hePost "이">> 빈 테이블을 닦으며 말한다.
"전문 사진사와 얘기를 하고 있어. 한 번 생각해보고, 결정하면 얘기해줘."
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br>
<<elseif $openinghours is 1 and $exposed lt 1 and $chef_state is 5>>
<<set $chef_state to 6>>
<<npc Sam>>샘이 다가온다. "사진사가 사진들을 보내줬어." <<hePost "이">> 말한다. "
정말 멋졌어! 새 광고는 정말이지 훌륭할 거야. 이제부터 약속한 대로 빵을 팔 때마다 매출의 <span class="gold">30%</span>를 너에게 줄게."
<<set $bun_cut to 0.3>>
<br><br>
<<HePost "은">> 콧노래를 부르며 일로 돌아간다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><br>
<<elseif $openinghours is 1 and $exposed lt 1 and $bunstat gte 400 and $chef_state is 6>>
<<set $chef_state to 7>>
<<set $chef_rework to 37>>
<<npc Sam>><<person1>>
샘이 평소보다 더 심각한 얼굴로 다가온다. "결정했어." <<hePost "이">> 말한다.
"빵이 우리의 대표 제품이지만, 사람들은 평소보다도 더 다른 음식에 대해서도 기대를 하고 있어.
셰프가 카페에 없다고 말해줘도 여기서 먹으려고 줄을 설 정도니까 말이야. 아마 너도 봤을 거야."
<br><br>
"옆 건물을 샀어." <<hePost "이">> 말을 계속한다.
"그 큰 건물을 말이야. 두 건물을 하나로 합쳐서, 커다란 카페로 바꿀 거야. 몰려드는 손님들을 전부 감당할 수 있는 카페로 말이야. 생각만 해도 아찔한 걸!"
<br><br>
<span class="pink">"그래서 한 달 동안 영업을 중지해야 해."</span> <<hePost "이">> 첨언한다.
"안타깝긴 하지만, 그만큼 큰 변화라서 말이야. 일단 공사가 끝나면, 널 주역으로 내세워서 개장 이벤트를 열 거야."
<br><br>
"일주일 안에 영업을 중단할 거야. 방심하다가 누구한테 들키지는 말고. 일단 영업 중단한 뒤에 한 번 들러서 개장식에 대해 논의해보자."
<br><br>
<<HePost "은">> 일로 돌아간다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br>
<<elseif !$daily.earSlimeOceanBreezeCafeEat and $openinghours is 1 and $exposed lt 1 and !$daily.cafeEaten and $money gte 200 and numberOfEarSlime() and earSlimeMakingMundaneRequests() and random(0,100) gte 92>>
<<set _cafeOptions to []>>
<<if $money gte 200>>
<<run _cafeOptions.push("coffee")>>
<</if>>
<<if $money gte 700 and !playerAwareTheyArePregnant()>>
<<switch Time.season>>
<<case "winter">><<run _cafeOptions.push("winter ale")>>
<<case "spring">><<run _cafeOptions.push("fruity ale")>>
<<case "summer">><<run _cafeOptions.push("shandy")>>
<<default>><<run _cafeOptions.push("autumn ale")>>
<</switch>>
<</if>>
<<if $money gte 500>>
<<run _cafeOptions.push("fruit salad")>>
<</if>>
<<if $money gte 1000>>
<<run _cafeOptions.push("pancake")>>
<</if>>
<<if $money gte 5000>>
<<run _cafeOptions.push("deluxe cream bun")>>
<</if>>
<<set $daily.earSlimeOceanBreezeCafeEat to _cafeOptions.random()>>
<span @class="$earSlime.startedThreats ? 'lewd' : 'lblue'">You feel the slime in your head command you to have a $daily.earSlimeOceanBreezeCafeEat.</span> It promises rewards if you comply<<if $earSlime.startedThreats>>, and threatens consequences if you do not<</if>>.
<br><br>
<<earSlimeCafeLinks "복종한다">>
<br>
<<if $earSlime.startedThreats>>
<<link [[반항한다|Ocean Breeze Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<<else>>
<<link [[무시한다|Ocean Breeze]]>><</link>>
<</if>>
<<else>>
<<if Time.hour is $closinghour>>
닫을 시간이다. 샘이 모든 사람을 밖으로 내보내고 있다.
<<if $exposed gte 1>>
이런 옷으로는 상당히 노출된 상태나 다름 없다는 걸 깨닫자 공포에 몸이 찌릿거린다.
<</if>>
<br><br>
<<elseif $openinghours is 0>>
당신은 어둠 속에 홀로 있다.
<br><br>
<<elseif $exposed gte 1>>
당신은 자존감을 보호하기 위해 테이블 밑에 숨어있다.
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "cafe">>
<</if>>
<<if $openinghours is 1 and $exposed lt 1 and $oceanbreezejob isnot 1>>
<<if $oceanbreezejoboffer is 1>>
<<askicon>><<link [[도울 일이 있는지 묻는다|Ocean Breeze Ask Again]]>><</link>>
<br>
<<else>>
<<askicon>><<link [[도울 일이 있는지 묻는다|Ocean Breeze Ask]]>><</link>>
<br>
<</if>>
<</if>>
<<if $openinghours is 1 and $exposed lt 1 and $oceanbreezejob is 1>>
<<if $chef_state is 0>>
<<ind>><<link [[일자리 제의를 받아들인다|Chef Work Accept]]>><</link>>
<br>
<<elseif $chef_state gte 1>>
<<skinicon "chef">><<link [[셰프로 일한다 (1:00)|Chef Work]]>><</link>>
<br>
<</if>>
<<if $chef_state is 3>>
<<ind>><<link [["샘의 제의를 받아들인다"|Chef Photographer]]>><</link>>
<br>
<</if>>
<<skinicon "waiter">><<link [[`${$player.gender_appearance is "m" ? "웨이터" : "웨이트리스"}로 일한다 (1:00)`|Ocean Breeze Work]]>><<set $tablesservedstat += random(10,30)>><</link>>
<br>
<</if>>
<<if $openinghours is 1 and $exposed lt 1 and $daily.cafeEaten isnot 1>>
<<if $money gte 200>>
<<foodicon "coffee">><<link [[커피를 주문한다 (0:02 £2)|Cafe Coffee]]>>
<<set $daily.cafeEaten to 1>><<set $money -= 200>><<stress -3>><<tiredness -4>><<pass 2>>
<</link>><<lstress>><<ltiredness>>
<br>
<</if>>
<<if $money gte 700>>
<<foodicon "beerbottle">>
<<if Time.season is "winter">>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 윈터 에일을 마실 수는 없다.</span>
<<else>>
<<link [[윈터 에일을 주문한다 (0:10 £7)|Cafe Eat]]>><<set $phase to "winter ale">><<set $daily.cafeEaten to 1>><<set $money -= 700>><<stress -6>><<alcohol 100>><<pass 10>><</link>><<lstress>><<galcohol>>
<</if>>
<br>
<<elseif Time.season is "spring">>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 과일 에일을 마실 수는 없다.</span>
<<else>>
<<link [[과일 에일을 주문한다 (0:10 £7)|Cafe Eat]]>><<set $phase to "fruity ale">><<set $daily.cafeEaten to 1>><<set $money -= 700>><<stress -6>><<alcohol 60>><<pass 10>><</link>><<lstress>><<galcohol>>
<</if>>
<br>
<<elseif Time.season is "summer">>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 섄디를 마실 수는 없다.</span>
<<else>>
<<link [[섄디를 주문한다 (0:10 £7)|Cafe Eat]]>><<set $phase to "shandy">><<set $daily.cafeEaten to 1>><<set $money -= 700>><<stress -6>><<alcohol 40>><<pass 10>><</link>><<lstress>><<galcohol>>
<</if>>
<br>
<<else>>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 어텀 에일을 마실 수는 없다.</span>
<<else>>
<<link [[어텀 에일을 주문한다 (0:10 £7)|Cafe Eat]]>><<set $phase to "autumn ale">><<set $daily.cafeEaten to 1>><<set $money -= 700>><<stress -6>><<alcohol 80>><<pass 10>><</link>><<lstress>><<galcohol>>
<</if>>
<br>
<</if>>
<</if>>
<<if $money gte 300>>
<<if ndef $milkshake>><<set $milkshake to 0>><</if>>
<<if $milkshake lt 2>>
<<foodicon "milkshake">><<link [[밀크셰이크를 포장주문한다 (0:02 £3)|Ocean Breeze]]>><<set $money -= 300>> <<set $milkshake +=1>> <<pass 2>><</link>>
<br>
<</if>>
<</if>>
<<if $money gte 500>>
<<foodicon "fruitsalad">>
<<link [[과일 샐러드를 주문한다 (0:20 £5)|Cafe Eat]]>><<set $phase to "fruit salad">><<set $daily.cafeEaten to 1>><<set $money -= 500>><<stress -6>><<pass 20>><</link>><<lstress>>
<br>
<</if>>
<<if $money gte 600 and Time.season is "winter">>
<<foodicon "gingerbread">>
<<link [[생강 쿠키를 주문한다 (0:20 £6)|Cafe Eat]]>><<set $phase to "gingerbread">><<set $daily.cafeEaten to 1>><<set $money -= 600>><<stress -8>><<pass 20>><</link>><<lstress>>
<br>
<</if>>
<<if $money gte 1000>>
<<foodicon "pancakes">>
<<link [[팬케이크를 주문한다 (0:20 £10)|Cafe Pancakes]]>><<set $daily.cafeEaten to 1>><<set $money -= 1000>><<tiredness -6>><<pass 20>><</link>><<ltiredness>>
<br>
<</if>>
<<if $money gte 5000>>
<<foodicon "creambun">>
<<link [[딜럭스 크림 빵을 주문한다 (0:20 £50)|Cafe Cream Bun]]>><<set $daily.cafeEaten to 1>><<transform cat 1>><<set $money -= 5000>><<pass 20>><<stress -18>><</link>><<llstress>>
<br>
<</if>>
<</if>>
<<if $openinghours is 0 and Time.hour isnot $closinghour and !$weekly.theft.oceanBreeze>>
<<shopicon "register">><<link [[금전등록기를 살펴본다|Ocean Breeze Register]]>><</link>>
<br>
<</if>>
<br>
<<clifficon>><<link [[나간다|Cliff Street]]>><</link>>
<br><br>
<</if>><<set $outside to 1>><<effects>><<set $lock to 200>>
<<openinghours>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Ocean Breeze]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<clifficon>><<link [[나간다|Cliff Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $oceanbreezejoboffer to 1>>
<<npc Sam>><<person1>>
당신은 계산대 뒤에 서있는 비만인 <<personsimplePost>>에게 다가간다. <<HePost "은">> 당신에게 미소 짓는다.
"귀엽기도 하지! 무슨 일이야?"
<br><br>
당신은 <<hePost "에게">> 여기서 일을 할 수 있냐고 묻는다. <<hisPost "의">> 미소가 더욱 커진다.
"사실은 말이지, 너 같은 귀여운 <<if $player.gender_appearance is "m">>웨이터<<else>>웨이트리스<</if>>가 필요했었어.
시급 £5고, 거기에 팁은 별도야. 그치만 경고하자면 말이야, 어떤 손님들은 네 몸을 만지려 들지도 몰라.
그래도 좀만 참아. 뭐 딱히 나쁜 마음이 있어서 그러는 건 아니니까 말이야. 우리 카페는 항상 직원이 부족하니까, 영업 중이면 언제든지 와서 일해도 돼."
<br><br>
<<link [[일자리를 받아들인다|Ocean Breeze Take Job]]>><</link>>
<br>
<<link [[일자리를 거부한다|Ocean Breeze]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $oceanbreezejob to 1>>
"멋져!" <<hePost "이">> 양손으로 당신의 손을 붙잡고는 위아래로 흔들며 말한다. "그건 그렇고, 난 샘이라고 해. 이리 와, 일을 어떻게 해야 하는지 보여줄 테니까."
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>당신은 계산대 뒤에 서있는 비만인 <<personsimplePost>>에게 다가간다. <<HePost "은">> 당신에게 미소 짓는다.
"돌아왔구나! 다시 좀 생각해봤어?"
<br><br>
<br><br>
<<link [[일자리를 받아들인다|Ocean Breeze Take Job]]>><</link>>
<br>
<<link [[일자리를 거부한다|Ocean Breeze]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set C.npc.Sam.love = Math.clamp(C.npc.Sam.love, -50, 50)>>
<<rng 121>>
<<if $rng gte 111 and !$weekly.robinCafeVisit and C.npc.Robin.init gte 1 and $robinmissing is 0 and !["school", "sleep"].includes(getRobinLocation())>>
<<set $weekly.robinCafeVisit to 1>>
<<npc "Robin">>
<<if C.npc.Robin.trauma gte 40>>
<<generateRole 1 0 "waiter/waitress">>
You are cleaning off a table after a previous customer when you see a familiar face in the corner of your eye. It's Robin. <<Hes>> sitting at a table all alone, being served by another <<person2>><<personsimple>>.
<br><br>
You overhear their conversation. "Sorry, but you're gonna have to buy something if you want a glass of water. It's company policy. We are running a business after all," the <<personsimple>> says.
<br><br>
Robin looks up at the <<personsimple>>. "I-I'm sorry... I don't think I can eat anything right now." <<person1>><<He>> stands up and walks out the door.<<gstress>><<stress 6>>
<br><br>
The <<person2>><<personsimple>> walks towards you and scoffs. "Bunch of freeloaders around here. They'll try and put on an act to make you feel bad, but don't let em." <<He>> continues walking past you and into the kitchen.
<br><br>
Before you can say anything Sam calls you to clean up another table. The rest of the shift passes uneventfully.
<br><br>
<<link [[다음|Ocean Breeze]]>><<pass 60>><<endevent>><</link>>
<<else>>
<<set _beverage to Time.season is "winter" ? "eggnog" : "milkshake">>
You are cleaning off a table after a previous customer when you see a familiar face in the corner of your eye. It's Robin. <<Hes>> waiting near the front to be seated. You approach <<him>> and <<he>> smiles.
<br><br>
<<if $robinromance gte 1>>
<<if C.npc.Robin.dom gte 50>>
"Hello! How's work? You look really nice today. I hope the customers have been treating you well. If you get the time, we should go see a movie." <<He>> proceeds to tell you about the genres <<hes>> interested in.
<<else>>
"H-hey! I really wanted to see you and I heard you were working here today! There isn't a lot to do at the orphanage, I hope I'm not too much of a distraction," <<he>> says.
<</if>>
<<else>>
"Hello! I didn't know you were working today! I was just stopping by for a drink, it's nice to see you."
<</if>>
<br><br>
You gleefully chat with Robin for a few minutes before taking <<his>> order. <<He>> orders a _beverage. You prepare <<his>> beverage and bring it to <<his>> table. <<He>> sips the _beverage and smiles. "It's really good!"
<br><br>
<<He>> finishes <<his>> drink, and then stands up. <<He>> <<if $robinromance gte 1>>kisses<<else>>hugs<</if>> you before leaving.
<br><br>
<<if $robinmoney gte 5>>
<<set $tip to 500>>
<<set $robinmoney -= 5>>
The rest of the shift passes uneventfully. Robin left you a tip.<<tipreceive>>
<<else>>
남은 업무 시간 동안에는 별다른 일이 없다.
<</if>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<pass 60>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 101>>
샘이 커다란 테이블의 손님들에게 접시들을 날라 달라고 요청한다.
<br><br>
<<link [[여러 번 나누어 나른다|Ocean Breeze Plates]]>><<set $phase to 0>><</link>>
<br>
<<link [[한 번에 전부 나른다|Ocean Breeze Plates]]>><<set $phase to 1>><</link>><<dancedifficulty 200 800>>
<<elseif $rng gte 81 and Weather.precipitation is "none">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
카페 밖의 테이블에 서빙을 하던 도중, 바다 쪽에서 강한 바람이 불어와 치마를 들춰, 모두에게 <<undiesPost "을">> 노출시킨다.
<<undiestrauma>>
<br><br>
<<if !$worn.under_lower.type.includes("naked")>>
<<link [[당당하게 군다|Ocean Breeze Own]]>><<set $phase to 0>><</link>><<exhibitionist1>>
<br>
<<elseif hasSexStat("exhibitionism", 3)>>
<<link [[당당하게 군다|Ocean Breeze Own]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[몸을 가린다|Ocean Breeze Cover]]>><</link>>
<<if !$worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 5>>
<<else>>
<<fameexhibitionism 10>>
<</if>>
<<else>>
카페 밖의 테이블에 서빙을 하던 도중, 바다 쪽에서 강한 바람이 불어와, 기분 좋게 피부를 어루만진다.
<<lstress>><<stress -4>>
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<else>>
당신은 업무 시간 대부분을 바다를 내려다보는 쪽에 있는 바깥의 테이블에 서빙을 하며 보낸다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 81>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if playerBellyVisible() and $lactating is 1 and $breastfeedingdisable is "f">>
<<generate1>><<generate2>><<person1>>
A voice calls out to you. "Oi, <<if $player.gender_appearance is "m">>waiter<<else>>waitress<</if>>!" you hear from a corner of the cafe. You approach the table, and find the voice belonging to a <<person>> who regards you with rage once you arrive. A <<person2>><<person>> sits in front of <<him>>.
<br><br>
"I asked for a deluxe cream bun, and instead I got this!" the <<person1>><<person>> says. "You call this deluxe? There's barely any cream on them! I paid fifty quid for this! Are you all fucking stupid or are you just taking the piss?" <<He>> continues with <<his>> rant, forcing you to listen whenever you try to look away.
<br><br>
The <<person2>><<person>> stays quiet during <<his>> friend's verbal onslaught, but <<his>> eyes remain fixated on your breasts. "Hold on, you're pregnant aren't you?" <<he>> asks, finally interrupting the tirade. "Those tits must be full right about now, why don't you add your own special touch to the buns so my friend here will stop complaining?" The <<person1>><<person>> simmers down, seemingly content with the proposition.
<br><br>
<<if $milk_amount gte 1>>
<<link [[Agree|Ocean Breeze Pregnant Milk Accept]]>><<npcincr Sam love 2>><</link>><<glove>><<promiscuous1>>
<br>
<<else>>
<span class = "pink">You don't have enough milk left.</span>
<br>
<</if>>
<<link [[거절한다|Ocean Breeze Pregnant Milk Refuse]]>><</link>>
<br>
<<elseif $danger gte (9900 - $allure)>>
<<generate1>><<person1>>당신은 빵을 주문한 <<personPost>>에게 서빙한다. <<HePost "은">> 크림을 핥는다. "엄청 맛있는데." <<hePost "이">> 깜짝 놀란다.
<<HePost "은">> 의자를 뒤로 빼고는 그 앞에 접시를 가져다 놓는다. "자, 앉아서 한 번 맛을 봐봐. 내 선물이야." 카페는 그렇게 바쁘지 않다.
<br><br>
<<link [[앉는다|Ocean Breeze Sit]]>><</link>>
<br>
<<link [[거절한다|Ocean Breeze Sit Refuse]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>당신은 빵을 주문한 <<personPost>>에게 서빙한다. <<HePost "은">> 당신을 바라보며 크림을 핥는다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 71>>
<<generate1>><<person1>><<personPost "은">> 혼자 테이블에 앉아 머리를 뒤로 하고는 눈을 감고 있다.
<<if $awareness gte 400>>
<<generates2>><<he_ ga>> 몸을 살짝 움찔거리는 것으로 보아하니, 오럴 섹스 중이라는 것이 너무나도 자명하다. <<he_ nun>> 숨기려고도 하지 않는다.
슬쩍 확인해보니, 테이블 밑에서 <<person2>><<personPost "이">>
<<print either("부드럽게","열심히","정력적으로","관능적으로","서투르게","힘차게","충실하게","능숙하게")>>
<<person1>>
<<if $NPCList[0].penis isnot "none">>
<<personsimple_ yi>> 자지를 빨고 있다.
<<else>>
<<personsimple_ yi>> 보지를 핥고 있다.
<</if>>
<<garousal>><<arousal 200>>
<<elseif $awareness gte 200>>
<<if !Weather.isOvercast>>
<<HePost "은">> 햇살을 받으면서 성적인 만족감을 얻는 것처럼 보인다.
<<else>>
리드미컬하게 꿈틀거리지 않았다면, 당신은 <<hePost "이">> 자고 있다고 생각할 뻔했다.
<</if>>
곧 <<hePost "은">> 오르가즘이라도 느끼는 것처럼 몸을 부르르 떤다.
<<else>>
<<if !Weather.isOvercast>>
멋진 날씨다. - <<he_ nun>>
<<else>>
<<He_ nun>>
<</if>>
아마도 그냥 곯아떨어진 것이리라.
<</if>>
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<<elseif $rng gte 61>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<generate2>>당신은 한 쌍의 젊은 손님인, <<fullGroupPost>>에게 서빙을 한다.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
테이블에서 떠나려 몸을 돌리자, <<person1>><<personPost "은">> 당신의 <<trClothes "lower" $worn.lower.name>>_trResult의 단을 들어올려, 카페의 모두에게 <<bottomPost "을">> 노출시킨다.
"속옷을 안 입었네?" <<HePost "은">> 믿을 수 없다는듯 말한다. "너 완전히 <<slut_ iguna>>, 그렇지 않아?"
<<fameexhibitionism 10>><<stress 6>><<arousal 600>><<gstress>><<garousal>>
<br><br>
<<link [[화를 낸다|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[무시한다|Ocean Breeze Ignore]]>><<trauma 6>><<stress 6>><<set $phase to 2>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
테이블에서 떠나려 몸을 돌리자, <<person1>><<personPost "은">> 당신의 <<trClothes "lower" $worn.lower.name>>_trResult의 단을 들어올려, 카페의 모두에게 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 드러낸다.
<<HePost "과">> <<person2>><<personPost "은">> 둘 다 웃음을 터트리며, 더 많은 이목을 당신에게로 집중시킨다.
<<fameexhibitionism 1>><<stress 3>><<arousal 300>><<gstress>><<garousal>>
<br><br>
<<link [[화를 낸다|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[무시한다|Ocean Breeze Ignore]]>><<trauma 3>><<stress 3>><<set $phase to 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
테이블에서 떠나려 몸을 돌리자, <<person1>><<personPost "은">> 당신의 <<trClothes "lower" $worn.lower.name>>_trResult의 뒷부분을 내려, 카페의 모두에게 <<bottomPost "을">> 노출시킨다.
"속옷을 안 입고 있잖아!" <<HePost "이">> 믿을 수 없다는 듯 말한다. "이젠 그게 후회되겠지."
<<fameexhibitionism 5>><<stress 3>><<arousal 300>><<gstress>><<garousal>>
<br><br>
<<link [[화를 낸다|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[무시한다|Ocean Breeze Ignore]]>><<trauma 3>><<stress 3>><<set $phase to 1>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
테이블에서 떠나려 몸을 돌리자, <<person1>><<personPost "은">> 당신의 <<trClothes "lower" $worn.lower.name>>_trResult의 뒷부분을 내려, 카페의 모두에게 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 드러낸다.
<<fameexhibitionism 1>><<stress 2>><<arousal 200>><<gstress>><<garousal>>
<br><br>
<<link [[화를 낸다|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[무시한다|Ocean Breeze Ignore]]>><<trauma 2>><<stress 2>><<set $phase to 0>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<<else>>
<<generate1>><<generate2>>당신은 한 쌍의 젊은 손님인, <<fullGroupPost>>에게 서빙을 한다.
<<person1>><<personPost "이">> 당신을 훑어보는 걸 본 것 같으나, 그들은 별 말을 하지 않는다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 51>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
한 쌍의 여행객이 한 테이블에 앉는다.
<<if $danger gte (9900 - $allure)>>
<<generate1>><<generate2>>
<<person1>>당신은 <<personPost "이">> 조용한 목소리로 <<person2>><<personPost>>에게 이 도시에 대한 걸 말하는 걸 엿듣는다.
<br>
<<person1>>"맹세컨데." <<hePost "이">> 말한다. "이 도시는 우리 같은 사람들한텐 낙원이나 마찬가지야. 원하는 건 맘대로 해도 돼. 아무도 안 막는 다니까."
<br>
"그럼 경찰마저도 막지 않는다는게-"
<br>
"경찰? 그 치들은 다른 이들보다도 더 악질이야! 몇 파운드만 찔러넣어주면, 널 위해 <<girlPost>> 한 명 쯤은 수갑 차서 대령해줄걸?"
<br>
"우와. 진짜로, 아무나? 아무나 상관 없다는-"
<br>
"진짜로 아무나야. 이봐." <<hePost "이">> 당신을 본다. "거기 너. <<if playerBellyVisible()>>임신했네.<<elseif $beauty gte($beautymax / 7) * 2>>너 귀엽네.<</if>> 강간당한 적 있지, 그치?"
<br><br>
<<if ($rapestat + $beastrapestat + $tentaclerapestat) gt 0>>
<<link [[고개를 끄덕인다|Ocean Breeze Tourist]]>><<set $phase to 1>><</link>>
<br>
<<link [[부인한다 (거짓말)|Ocean Breeze Tourist]]>><<set $phase to 2>><</link>>
<br>
<<link [[대답하길 거부한다|Ocean Breeze Tourist]]>><<set $phase to 3>><</link>>
<br>
<<else>>
<<link [[고개를 끄덕인다 (거짓말)|Ocean Breeze Tourist]]>><<set $phase to 1>><</link>>
<br>
<<link [[부인한다|Ocean Breeze Tourist]]>><<set $phase to 2>><</link>>
<br>
<<link [[대답하길 거부한다|Ocean Breeze Tourist]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<else>>
그들은 오랫동안
<<print either(
"해변", "서핑", "박물관", "소년들", "소녀들", "음식", "뉴스",
"궁극적인 삶의 통합", "다음 주에 할 일", "정치적인 상황"
)>>에 대해 이야기한다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 41>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<generate1>><<person1>> <<personPost "이">> 카페에 들어와 구석에 홀로 앉는다.
<<if $danger gte (9900 - $allure)>>
<<HePost "은">> 계속 당신을 훔쳐보며, <<hisPost "의">> 주문을 받으러 가자 그냥 물 한 잔만 주문한다.
자리를 뜨려 몸을 돌리자 <<hePost "은">> 당신의 팔목을 붙잡는다.
"어째 너는 메뉴판에 올라와있지 않네?" <<HePost "이">> 미소 짓는다.
"우리 둘이 조용한 곳으로 가서 잠깐 노는 건 어때? 시간 낭비는 아닐 거야." <<HePost "이">> <<his_ yi>> <<wallet_ ul>> 톡톡 두들긴다.
<<He_ ga>> 음란한 짓을 할 것이라는 건 너무나도 자명하다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[제안을 받아들인다|Ocean Breeze Whore]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<His_ yi>> 제안에 당신은 혐오감을 느끼지만, 당신은 돈이 필요하다.
<br><br>
<<link [[마지못해 제안을 받아들인다|Ocean Breeze Whore]]>><<set $desperateaction to 1>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<<else>>
당신은 <<hisPost "의">> 제안을 수락할 만큼 음란하지 않다.
<br><br>
<</if>>
<<link [[거절한다|Ocean Breeze Whore Refuse]]>><</link>>
<<else>>
<<HePost "이">> 카페에 들어와 구석에 홀로 앉는다. <<HePost "은">> 계속 당신을 훔쳐본다. 하지만 주문을 받으러 가자 눈을 마주치려 하지 않는다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 31>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generateRole 0 0 "waiter/waitress">><<person1>>
부엌에 들어가자 <<person_ i>> 당신과 부딪히는 바람에 당신의
<<if $worn.upper.type.includes("naked")>>가슴팍<<else>><<trClothes "upper" $worn.upper.name>>_trResult<</if>>에 따뜻한 수프를 쏟아버린다.
"정말 미안해." <<hePost "이">> 수건을 가져오며 말한다. 손님들이 몸을 돌려 이쪽을 바라본다.
<br><br>
<<link [[무시한다|Ocean Breeze Soup Ignore]]>><<npcincr Sam love 2>><<stress 6>><<pain 20>><</link>><<glove>><<gpain>><<gstress>>
<br>
<<link [[맞선다|Ocean Breeze Soup Confront]]>><<npcincr Sam love -1>><<stress -6>><<trauma -6>><</link>><<llove>><<ltrauma>><<lstress>>
<br>
<<if !$worn.upper.type.includes("naked")>>
<<if $player.gender_appearance is "m" and $player.breastsize lte 2>>
<<link [[상의를 벗는다|Ocean Breeze Remove]]>><<npcincr Sam love 2>><</link>><<glove>>
<br>
<<elseif hasSexStat("exhibitionism", 4)>>
<<link [[상의를 벗는다|Ocean Breeze Remove Lewd]]>><<npcincr Sam love 2>><</link>><<glove>><<exhibitionist4>>
<br>
<</if>>
<</if>>
<<else>>
<<generateRole 0 0 "waiter/waitress">><<person1>>
부엌에 들어가다가 <<person_ gwa>> 부딪힐 뻔했다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 21>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<generate2>><<generate3>><<generate4>>
한 무리의 사람들이 카페에 들어와, 여러 테이블에 앉는다.
당신은 주문을 받으려 하나, 상석에 앉아있던 <<person1>><<personPost "이">> 끼어든다.
"오늘 내 생일인데 말이야. 뭔가 특별한 거 없어?" <<HePost "은">> 대놓고 당신의 몸을 훑어본다. "테이블 위에 올라와서 춤이라도 추는 건 어때?"
<br><br>
<<link [[춤을 춘다|Ocean Breeze Dance]]>>
<<danceinit>><<set $dancing to 1>><<set $audience to 4>><<set $venuemod to 2>><<set $timer to 12>><<set $dancelocation to "cafe">>
<</link>><<exhibitionist1>><<gstress>><<gtiredness>>
<br><br>
<<link [[거부한다|Ocean Breeze Dance Refuse]]>><</link>>
<<else>>
한 무리의 사람들이 카페에 들어와, 여러 테이블에 앉는다. 그래도 별 소동은 일으키지 않는다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 11 and $chef_state is undefined>>
<<npc Sam>><<person1>>샘이 허둥거리며 주방에서 달려나온다.
<<if C.npc.Sam.love gte 10>>
<<HePost "은">> 당신 쪽을 바라보다가, <span class="green">이쪽으로 달려온다.</span>
"지금 좀 상황이 곤란해져서 말이야." <<hePost "이">> 말한다.
"셰프가 또 자리를 박차고 나갔지 뭐야. 대타를 뛰어줄 사람이 필요해. 걱정하진 마, 그렇게 어려운 일은 아니니까. 급료는 두 배를 줄게. 도와줄 수 있어?"
<br><br>
<<link [[받아들인다|Chef Help]]>><<npcincr Sam love 2>><</link>><<glove>>
<br>
<<link [[거부한다|Ocean Breeze Chef Refuse]]>><<npcincr Sam love -1>><</link>><<llove>>
<br>
<<else>>
<<HePost "은">> 당신 쪽을 바라보나, <span class="red">옆을 지나쳐 간다.</span>
<<HePost "은">> 다른 직원에게 다가가, 이번 근무 시간 동안 셰프를 대체해준다면 급료를 더 주겠다고 말한다.
<i>만약 샘이 당신을 더 좋아하게 된다면 당신에게도 기회를 줄 것이다.</i>
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<else>>
<<rng>>
<!-- Modified for Monster People -->
<<beastNEWinit 1 dog>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>>
샘은 당신에게 카페 옆의 쓰레기통에 쓰레기를 버려달라 한다. 쓰레기통에 가자, 그 옆에는 <<beasttypePost "이">> 한 마리가 서있다. 당신이 다가가자 녀석은 으르렁거린다.
<br><br>
<<link [[상관 말고 계속한다|Ocean Breeze Dumpster Dog]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[일 따윈 잊어버리고 안으로 돌아간다|Ocean Breeze Dumpster Refuse]]>><</link>>
<<else>>
<<endevent>>
<<generate1>><<generate2>>
샘은 당신에게 카페 옆의 쓰레기통에 쓰레기를 버려달라 한다.
쓰레기통 옆에는, 그러나, <<fullGroupPost "이">> 서 있다. 뭔가 위험해보인다.
<br><br>
<<link [[상관 말고 계속한다|Ocean Breeze Dumpster]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[일 따윈 잊어버리고 안으로 돌아간다|Ocean Breeze Dumpster Refuse]]>><</link>>
<</if>>
<</if>><<wearProp "tray">>
<<if $phase is 0>>
It takes a few minutes, but you manage to get everything to the table.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<br><br>
<<elseif $phase is 1>>
<<if $danceSuccess>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
당신은 load the plates onto serving trays and <<dancetext>> balance them on your shoulders, careful not to let anything spill. <span class="green">You manage to get everything to the table in one piece.</span>
<br><br>
<<npc Sam>><<person1>>Sam gives you a thumbs-up as <<he>> walks by.<<npcincr Sam love 1>><<glove>>
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.<<tipreceive>>
<br><br>
<<else>>
당신은 load the plates onto serving trays and <<dancetext>> balance them on your shoulders, careful not to let anything spill. You lose your balance on your way out of the kitchen, however, <span class="red">and accidentally dump several plates' worth of food onto the floor.</span> Sam gives you a disapproving look.<<npcincr Sam love -1>><<llove>><<stress 6>><<gstress>>
<br><br>
당신은 sigh as you begin cleaning up your mess.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<</if>>
<<pass 1 hour>>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $speech_attitude is "meek">>
"제-제 잘못이에요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"앞으로는 잘 보고 다녀요." 당신이 말한다.
<<else>>
"괜찮아요." 당신이 말한다.
<</if>>
<<personsimple_ un>> 고개를 끄덕이고는 부엌 안쪽으로 사라지고, 당신은 몸을 말린다.
<br><br>
"잘 처리했구나." 샘이 계산대 뒤에서 그렇게 말한다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $speech_attitude is "meek">>
"화상 입을 뻔했잖아요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"당신처럼 서투른 사람은 이런 곳에서 일하면 안돼요." 당신이 말한다.
<<else>>
"일부러 그랬죠." 당신이 말한다.
<</if>>
<<HePost "은">> 고개를 숙이고, 손님들은 서로 귓속말을 하며 키득거린다. 샘은 당신에게 탐탁찮은 시선을 보낸다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 더 빨리 마르라고 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다.
<<personsimple_ un>> 시선을 피하고 고객들은 휘파람을 부나, 당신은 별 소동 없이 옷을 말린다.
<br><br>
<<upperstrip>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.<<tipreceive>><<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<clotheson>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 더 빨리 마르라고 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다.
<<personsimple_ un>> 당신의 <<breastsPost "을">> 보자 시선을 피하며 얼굴을 붉힌다.
한 손님이 휘파람을 불고, 다른 손님은 환호성을 내지른다. 당신은 별 소동 없이 옷을 말린다.
<<exhibitionism4>>
<<upperstrip>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.
<<tipreceive>><<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<clotheson>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npcincr Sam love -1>>
당신은 그 자리에서 고개를 돌리고는 <<person1>><<personPost "을">> 노려본다.
<<hisPost "의">> 얼굴에서 미소가 사라진다. "그냥 웃자고 한 짓이잖아. 화낼 필요는 없어." 샘이 당신에게 탐탁찮은 시선을 보낸다.
<<llove>>
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $phase is 0>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 고쳐입고는 아무 일도 없었다는 듯 행동한다.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.
<<tipreceive>>
<br><br>
<<elseif $phase is 1>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 고쳐입고는 아무 일도 없었다는 듯 행동한다.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 200>>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.
<<tipreceive>>
<br><br>
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 고쳐입고는 아무 일도 없었다는 듯 행동하나, 이런 식으로 모두에게 노출되었다는 것이 창피해 얼굴을 붉힌다.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.
<<tipreceive>>
<br><br>
<</if>>
<<pass 1 hour>>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 40>>
<<set $tipmod to 2>><<tipset "serving">>
"5분 뒤에 카페 옆에 나있는 골목길 안에 있는 쓰레기통 옆에서 만나자." <<HePost "은">> 돌아보지 않고 나간다.
<<pass 5>>
당신은 아무도 보지 않을 때 몰라 빠져나와, 약속대로 쓰레기통 옆에서 기다리고 있던 <<hePost "에게">>로 간다. <<HePost "은">> 조금도 망설이지 않고 다가온다.
<<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Ocean Breeze Whore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Ocean Breeze Whore]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<personPost>>에게 이곳에서는 메뉴판에 없는 것은 제공되지 않는다 말한 뒤, 물을 가지러 간다. 돌아오자, <<hePost "은">> 이미 사라지고 없다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
"돈은 여깄어, 창녀야." <<HePost "은">> 지폐 몇 장을 떨구고는 떠난다. <<tearful>> 당신은 너무 오랫동안 자리를 비우기 전에 서둘러 안으로 돌아간다.
<br><br>
<<tipreceive>>
<<else>>
"맘대로 해. 돈 받을 생각은 하지 않았길 바라." <<HePost "은">> 역겹다는 듯 당신을 바라보며 떠난다. <<tearful>> 당신은 너무 오랫동안 자리를 비우기 전에 서둘러 안으로 돌아간다.
<br><br>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>><<set $prostitutionstat += 1>>
"돈은 여깄어, 창녀야." <<HePost "은">> 지폐 몇 장을 떨구고는 떠난다. <<tearful>> 당신은 너무 오랫동안 자리를 비우기 전에 서둘러 안으로 돌아간다.
<br><br>
<<tipreceive>>
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 때려 뒤로 물러나게 만든 뒤, 그 틈을 타서 탈출한다. <<tearful>> 당신은 카페로 도망친다.
<br><br>
<</if>>
<<if $alarm gte 1>>
샘이 무슨 소란인지 보러 카페 뒷문에서 불쑥 튀어나온다.
<<personPost "은">> <<his_ yi>> 얼굴을 가리고는, 당신을 바닥으로 밀쳐내고는 달려나간다. 샘은 당신을 일으켜 세운 뒤 다정하게 당신을 안으로 데리고 들어간다.
<<famerape 1>>
<br><br>
<</if>>
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 53>>
<br><br>
<<link [[다음|Ocean Breeze]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
이렇게 노출된 상태로는 춤을 출 수 있을리가 없다! 얼굴을 붉히며, 당신은 그 자리에서 도망친다.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>>
이렇게 노출된 상태로는 춤을 출 수 있을리가 없다! 얼굴을 붉히며, 당신은 그 자리에서 도망친다.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<link [[다음|Ocean Breeze]]>><<endevent>><<clotheson>><</link>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[도망친다|Ocean Breeze Dance Stop]]>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[도망친다|Ocean Breeze Dance Stop]]>><</link>>
<<else>>
<<link [[그만둔다|Ocean Breeze Dance Stop]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 아무도 보지 못하도록 뒷방으로 달려들어간다. <<clotheson>> 남은 업무 시간 동안에는 별다른 일이 없으나, 당신이 춤을 추는 걸 봤던 손님들 대부분이 당신을 이따금 쳐다본다.
<br><br>
<<moneyGain 5>>를 얻었다.
<<set _pass to 5 * Math.clamp($timer, 0, 12)>>
<<pass _pass>>
<br><br>
<<clothesontowel>>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $outside to 1>>
당신은 피해망상적인 생각을 떨쳐내고는 쓰레기통에 다가간다. 하지만 다시 들어가려 몸을 돌리자, 앞길을 두 사람이 막고 서있다.
<<person1>><<personPost "이">> 당신의 팔을 붙잡고는 입을 막고, <<person2>><<personPost "이">> 당신을 보며 씨익 웃는다. "정말 귀여운 녀석이네."
<br><br>
<<link [[다음|Ocean Breeze Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 피해망상적인 생각을 떨쳐내고는 쓰레기통에 다가간다. 두 사람은 당신이 지나쳐 가는 걸 바라보나, 아무 말도 하지 않는다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<endevent>>
<<npc Sam>><<person1>>당신은 굳이 위험을 감수하지 않기로 하고는 다시 안으로 들어간다. 샘은 이해한다고 말은 하나, 그다지 기분이 좋아보이진 않는다.
<<npcincr Sam love -1>><<llove>>
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<enable_rescue>>
<<maninit>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gt 0 and $alarm lte 0>>
<span id="next"><<link [[다음|Ocean Breeze Rape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Ocean Breeze Rape Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
만족스럽다는 듯, 둘은 당신을 내버려둔다. <<tearful>> 당신은 너무 오랫동안 자리를 비우기 전에 서둘러 안으로 돌아간다.
<br><br>
<<elseif $enemyhealth lte 0>>
당신은 둘을 쓰레기통 쪽으로 밀쳐낸 뒤, 그 틈을 타서 탈출한다. <<tearful>> 당신은 카페로 도망친다.
<br><br>
<<elseif $alarm gte 1>>
샘이 무슨 소란인지 보러 카페 뒷문에서 불쑥 튀어나온다. 두 사람은 당신을 바닥으로 밀쳐내고는 그 자리에서 도망친다.
샘은 당신을 일으켜 세운 뒤 다정하게 당신을 안으로 데리고 들어간다.
<<set $rescued += 1>><<famerape 1>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 53>>
<br><br>
<<link [[다음|Ocean Breeze]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $outside to 1>>
당신은 피해망상적인 생각을 떨쳐내고는 쓰레기통에 다가간다. 하지만 다시 들어가려 몸을 돌리자, <<beasttypePost "이">> 앞길을 막고 있다.
<br><br>
<<link [[다음|Ocean Breeze Dog Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 피해망상적인 생각을 떨쳐내고는 쓰레기통에 다가간다. 당신이 다가오자 개는 도망간다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Ocean Breeze Dog Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
만족스럽다는 듯, <<beasttypePost "은">> 당신을 내버려둔다. <<tearful>> 당신은 카페로 돌아간다.
<br><br>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 고통에 낑낑거리며 도망간다. <<tearful>> 당신은 카페로 돌아간다.
<br><br>
<<elseif $alarm gte 1>>
샘이 무슨 소란인지 보러 카페 뒷문에서 불쑥 튀어나온다.
<<beasttypePost "은">> 깜짝 놀라 도망간다. 굴욕적인 광경을 보여버렸으나, 샘은 당신을 일으켜 세운 뒤 다정하게 당신을 안으로 데리고 들어간다.
<<famebestiality 1>><<set $rescued += 1>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 53>>
<br><br>
<<link [[다음|Ocean Breeze]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $phase is 0>>
당신은 그 자리에서 빙그르르 돌며, 치마를 더더욱 들춰 올려 바람이 가라앉기 전에 모두가 그 밑을 더 잘 볼 수 있게 한다.
<<exhibitionism1>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 200>>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.
<<tipreceive>>
<br><br>
<<else>>
당신은 <<genitalsPost "을">> 가리기 위해 치마 앞쪽을 누르나, 그러기 위해 몸을 앞으로 숙이며 당황한 척을 하면서 맨엉덩이를 내민다. <<exhibitionism3>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.
<<tipreceive>>
<br><br>
<</if>>
<<link [[다음|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
볼이 빨갛게 달아오르며, 당신은 상황이 더 나빠지기 전에 자존감을 지키기 위해 치마를 누르고는 안쪽으로 서둘러 돌아간다.
<br><br>
<<if $player.gender_appearance is "f" and $player.penisExist>>
카페 안으로 돌아가고 있을 때 누군가 이렇게 말한 것 같다. "방금 저거 자지였어?"
<br><br>
<</if>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.<<tipreceive>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 자리에 앉는다. <<personPost "은">> 당신에게 숟가락을 건네주더니, 아래를 내려다본다. "신발끈이 풀렸었네." <<hePost "은">> 한숨을 내쉰다. <<HePost "은">> 테이블 아래로 사라진다.
<br><br>
당신은 숟가락으로 빵을 쪼개려 하나, <<personPost "이">> 당신의 무릎 사이에서 나타나는 바람에 멈춘다.
"여기에 있으니까 말이야." <<hePost "이">> 속삭인다. "다른게 땡기는걸." 당신은 주변을 둘러본다. 눈치챈 사람은 없는 것 같다.
<br><br>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<HePost "은">> 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 들추려 한다.
<<else>>
<<HePost "은">> 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내리려 한다.
<</if>>
<br><br>
<<link [[그냥 앉아있는다|Ocean Breeze Oral]]>><</link>><<promiscuous1>>
<br>
<<link [[떠난다|Ocean Breeze Stand]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $speech_attitude is "meek">>
"죄-죄송해요." 당신이 말한다. "일을 해야 해서요."
<<elseif $speech_attitude is "bratty">>
"안돼요." 당신이 말한다. "일해야 하거든요."
<<else>>
"저 일하는 중이에요." 당신이 말한다. "무슨 문제라도 생기길 바라진 않네요."
<</if>>
<br><br>
"안타깝네." <<personPost "이">> 빵을 다시 가져가며 말한다. "정말 맛있는데 말이야."
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<hePost "이">> 더 진도를 나가기 전에 숟가락을 내려놓고는 자리에서 일어난다.
<br><br>
<<personPost "은">> 테이블 밑에서 기어나온다. "배 안 고파?" <<hePost "이">> 말한다. "너 정말 귀엽네."
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<personPost "이">> 계속하게 놔둔다.
<<if playerChastity("hidden")>>
<<HePost "은">> 당신의 <<worn_genitals_name_ ul>> 보고는 눈을 크게 뜬다.
<<promiscuity1>>
"완전히 막혀있잖아." <<hePost "이">> 말한다. "맛 좀 보려고 했는데 말이야." <<HePost "은">> 다시 한 번 사라지더니, <<his_ yi>> 의자 옆으로 나온다.
"네 비밀은 나만 알고 있을게." <<HePost "이">> 윙크한다.
<br><br>
<<set $tip += 500>>
<<set $tip += 100>>
<<else>>
<<if $player.penisExist and $player.vaginaExist>>
<<HePost "은">> 당신의 <<genitalsPost "을">> 보고는 눈을 반짝인다.
"정말 아름다워." <<HePost "은">> 그렇게 말하고는, 황홀감에 젖어 눈을 감은 뒤, 당신의 자지의 끝부분부터 기둥까지 키스를 하고는 곧 음순에도 키스한다.
<br><br>
<<if !playerChastity("cage")>>그 바람에 당신은 발기한다. <</if>><<HePost "은">> 뒤로 물러나 그 광경을 감상한다.
<<if ($parasite.penis.name and $parasite.penis.name isnot "parasite") or $worn.genitals.name is "chastity parasite">>
"I wonder if you're a virgin, having your penis protected like this," <<he>> whispers, gazing at your groin in awe.
<<if $player.virginity.vaginal is true>>
"That's so precious. It's not my place to take it. I need to be gentle."
<<else>>
"Though your vagina tells a different story." <<he>> whispers. <<He>> sounds satisfied.
<</if>>
<<elseif $player.virginity.penile is true or $player.virginity.vaginal is true>>
"너 동정이구나." <<hePost "이">> 경외심이 서린 눈으로 당신의 가랑이를 바라보며 속삭인다. "정말로 귀한 건데 말이야. 내가 가져서는 안되겠지. 조심스럽게 해야겠어."
<<else>>
"먹혀드네." <<hePost "이">> 속삭인다. 만족스러운 듯한 목소리다.
<</if>>
<<HePost "은">> 다시 한 번 몸을 앞으로 숙이더니, 혀로 자지를 훑는다.
<<else>>
<<HePost "은">> 당신의 노출된 <<genitalsPost "을">> 보고는 눈을 반짝이고는, 황홀감에 젖은 모습으로 눈을 감고 거기에 키스한다. <<HePost "은">> 당신을 올려다본다.
"네 <<print ($player.penisExist ? "자지" : "보지")>>는 정말로 아름다워." <<hePost "이">> 말한다. <<HePost "은">> 눈을 감고는 다시 키스한다. 뒤이어 다시 한 번 키스한다.
<<promiscuity1>>
<<if $player.penisExist>>
<<if !playerChastity("cage")>>그 바람에 당신은 발기한다. <</if>><<HePost "은">> 뒤로 물러나 그 광경을 감상한다.
<<if ($parasite.penis.name and $parasite.penis.name isnot "parasite") or $worn.genitals.name is "chastity parasite">>
"I wonder if you're a virgin, having it protected like this," <<he>> whispers, gazing at your groin in awe. "That's so precious. I need to be gentle."
<<elseif $player.virginity.penile is true>>
"너 동정이구나." <<hePost "이">> 경외심이 서린 눈으로 당신의 가랑이를 바라보며 속삭인다. "정말로 귀한 건데 말이야. 내가 가져서는 안되겠지. 조심스럽게 해야겠어."
<<else>>
"먹혀드네." <<hePost "이">> 속삭인다. 만족스러운 듯한 목소리다.
<</if>>
<<HePost "은">> 다시 한 번 몸을 앞으로 숙이더니, 혀로 자지를 훑는다.
<<else>>
<<HePost "은">> 뒤로 물러나 그 광경을 감상한다.
<<if $player.virginity.vaginal is true>>
"너 처녀구나." <<hePost "이">> 경외심이 서린 눈으로 당신의 가랑이를 바라보며 속삭인다. "정말로 귀한 건데 말이야. 내가 가져서는 안되겠지. 조심스럽게 해야겠어."
<<else>>
"먹혀드네." <<hePost "이">> 속삭인다. 만족스러운 듯한 목소리다.
<</if>>
<<HePost "은">> 다시 한 번 몸을 앞으로 숙이더니, 혀로 클리토리스를 훑는다.
<</if>>
<</if>>
<br><br>
<<HePost "은">> 계속해서 당신의 몸을 핥고, 키스하고, 빤다. 그러고는 <<He_ nun>> 당신의 얼굴과 <<genitalsPost "을">> 번갈아가며 본다.
<<HePost "은">> 당신의 반응에 민감하게 반응하며, 한 가지 테크닉에 적응하겠다 싶으면 다른 방식으로 갈아탄다. 당신의 숨이 가빠진다.
<br><br>
<<arousal 1000 "genitals">><<orgasm>>
<<if !$player.penisExist or ($parasite.penis.name and $parasite.penis.name isnot "parasite") or $worn.genitals.name is "chastity parasite">>
<<HePost "은">> 당신이 몸을 떠는 걸 보며 미소 짓는다. "즐겨줄 거라고 생각했어." <<hePost "이">> 속삭인다.
<<elseif $orgasmcount gte 24 or $femaleclimax or _deniedOrgasm>>
<<He>> closes <<his>> eyes as you shudder, only to look at you confused, then smile. "I hope you enjoyed the treat," <<he>> whispers.
<<else>>
당신이 몸을 떨자 <<hePost "은">> 눈을 감고는 얼굴로 정액을 받아낸다.
<<HePost "은">> 손가락으로 얼굴에 묻은 정액을 닦아내고는 입 안에 집어넣는다. "최고의 크림이지." <<hePost "이">> 속삭인다.
<</if>>
<br><br>
<<HePost "은">> 테이블 밑에서 나와 다시 의자에 앉는다. 당신이 다시 일하러 돌아갈 때 <<hePost "이">> 당신에게 윙크한다.
<br><br>
<<set $tip += 500>>
<<set $tip += 500>>
<</if>>
<<set $tipmod to 0.2>><<tipset "serving">>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.<<tipreceive>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
You nod at the pair, before displacing your
<<if $worn.upper.type.includes("naked")>>
<<underupperstrip>>
$worn.under_upper.name
<<else>>
<<upperstrip>>
$worn.upper.name
<<if !$worn.under_upper.type.includes("naked")>>
<<underupperstrip>>
and $worn.under_upper.name
<</if>>
<</if>>
and bending over, bringing your <<breasts>> just above the buns. The isolated position of the table lets you comply with their request inconspicuously. You bring your hand to your chest, but it's slapped away by the <<person1>><<person>>.
<br><br>
"Here, I'll do it myself," <<he>> scoffs. "Don't want you holding out on us again." <<He>> grasps one of your <<breasts>>, squeezing with little regard to your comfort. The <<person2>><<person>>, not wanting to be left out, grabs your other breast and pulls just as hard, as if competing with <<his>> friend. It doesn't take long for you to start lactating.
<<promiscuity1>><<breastfeed 5>>
The pair continue to milk you until their buns are coated in a generous amount of your milk, leaving your nipples sore from the exertion.
"I changed my mind," the <<person1>><<person>> says, now in a much happier demeanour. "The service here is second to none. Thanks, <<girl>>." They begin to eat their buns, finally leaving you to fix your clothing before anyone else has a chance to see you.
<br><br>
Sam walks past you. "They sure sounded angry, thanks for dealing with them. Remember, the client's always right!"
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
The rest of the shift passes uneventfully. Someone left you a tip. <<tipreceive>><<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<clotheson>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
You shake your head and walk away from them. "Hey, I'm talking to you, <<bitch>>!" The <<person1>><<person>> throws insults at you.
<br><br>
You do your best to ignore <<him>>. Sam hears the yelling from across the cafe, and stares at you in disappointment before moving on.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<br><<effects>>
<<if $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<set $earSlime.defyCooldown += 2>>
The slime tries to assert control. <span class="red">It overpowers your will,</span> forcing you to buy the $daily.earSlimeOceanBreezeCafeEat.
<<ggwillpower>><<willpower 1>>
<br><br>
<<earSlimeCafeLinks>>
<<else>>
당신은 try to ignore the command from the slime and continue on. You feel it try, <span class="green">but fail,</span> to force you to buy the $daily.earSlimeOceanBreezeCafeEat.
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<br>
<</if>><<endevent>>
<<set _coffee to ["모카를", "라떼를", "카라멜 라떼를", "화이트 초콜릿 모카를", "플랫 화이트를", "아이스 카라멜 라떼를"].pluck()>>
<<wearProp "coffee">>
<<if $daily.earSlimeOceanBreezeCafeEat>>
당신은 귓속의 슬라임의 말이 맞다고 결정하고
<<else>>
당신은
<</if>>
창가의 약간 높은 자리에 앉아 메뉴판을 보고는 <<print _coffee>> 주문한다.
주문한 음료는 곧바로 나와, 갓 추출한 커피의 기분 좋은 향기가 퍼져나와 코를 간질인다.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and hasSexStat("exhibitionism", 4)>>
커피를 한 모금 홀짝이니 짓궂은 생각이 떠오른다.
지금 앉아있는 자리는 다리가 카페 옆을 지나가는 행인들의 눈높이에 위치한다. 그리고 당신은 지금 치마를 입고 있다.
<<if hasSexStat("exhibitionism", 5) and $worn.under_lower.exposed>>
게다가 속옷도 안 입고 있다. <<arousal 500>><<garousal>>
<br><br>
<<link [[다리를 벌린다 (0:01)|Cafe Coffee Flash]]>><</link>><<exhibitionist4>>
<br>
<<elseif !$worn.under_lower.exposed>>
<<arousal 500>><<garousal>>
<br><br>
<<link [[다리를 벌린다 (0:02)|Cafe Coffee Flash]]>> <<set $phase to 0>> <<pass 2>> <</link>><<exhibitionist3>>
<br>
<<else>>
<br><br>
<</if>>
<<else>>
당신은 한가롭게 커피를 마시며, 한 모금 마실 때마다 입 안에 퍼지는 그 진한 맛을 즐긴다.
<</if>>
<br><br>
<<link [[커피를 마저 마신다|Cafe Coffee Finish]]>><</link>><<if ndef _caught>> <<set _caught to 0>> <</if>>
<<if ndef $resting>> <<set $resting to 0>> <</if>>
<<if ndef $cameras_raised>> <<set $cameras_raised to 0>> <</if>>
<<if ndef $still>> <<set $still to 0>> <</if>>
<<if ndef $coffee_sips>> <<set $coffee_sips to 12>> <</if>>
<<if $coffee_sips gte 11>>
앞에 놓인 컵은 거의 커피로 가득 차있다.
<<elseif $coffee_sips gte 8>>
앞에 놓인 컵에는 커피가 상당량 남아있다.
<<elseif $coffee_sips gte 5>>
앞에 놓인 컵에는 커피가 반쯤 남아있다.
<<elseif $coffee_sips gte 3>>
앞에 놓인 컵에는 커피가 절반 이하만큼 남아있다.
<<elseif $coffee_sips gt 1>>
앞에 놓인 컵에는 커피가 그닥 남아있지 않다.
<<elseif $coffee_sips is 1>>
앞에 놓인 컵은 거의 비어있다. 마지막 한 모금을 마시고 나가자.
<<else>>
앞에 놓인 컵은 비어있다.
<</if>>
<br><br>
<<if $coffee_sips gt 1>>
<<if $resting>>
당신은 커피 한 모금을 마시며, 그 따스하고 카페인 가득한 기분 좋은 느낌을 만끽한다.
<<cafecoffeesip>>
<<elseif $arousal gte $arousalmax - 20>>
<<orgasm>>
아직도 오르가즘에 머릿속이 뿌연 상태에서 고개를 들자 창문 밖에서는 행인들이 당신을 보며 씩 웃고 있다. 몇 명은 키득거리며 서로 뭔가를 조잘거리고 있다.
다른 누구도 아닌 자신의 몸이 배신한 탓에 들키고 말았다.
<<if $cameras_raised gte 1>>
<span class="pink">
몇 명은 당신이 가버리는 모습을 카메라로 찍기까지 했다.
</span>
<<if $uncomfortable.nude is true>>
완전히 굴욕적이다.
<<trauma 10>><<gtrauma>>
<<else>>
공개적으로 오르가즘을 느끼는 모습을 봐주는 관객이 있다는 것에 배가 기쁨에 차서 살짝 꾸르륵 거린다.
스스로 노출한 것으로 가버렸다는 사실은 조금도 상처가 되지 않는다.
<<stress -5>><<exhibitionism4>>
<</if>>
<<fameexhibitionism 50>>
<</if>>
<<set _caught to 1>>
<<else>>
<<switch $phase>>
<<case 0>>
<<if !$still>>
당신은 얼굴을 부분적으로라도 가리기 위해 커피잔을 입가로 가져가고는 다리를 살짝 벌린다.
그렇게 많이는 아니다. 아주 살짝만, 어쩌다가 고개를 돌린 사람이 <<undiesPost "을">> 얼핏 볼 수 있을 정도로만이다.
그러고 당신은 커피 한 모금을 삼킨다.
<<cafecoffeesip>>
<<else>>
당신은 다리를 아주 약간만 벌리고는, 남들을 놀리는 그 기분을 만끽하며 커피 한 모금을 들이킨다.
<<cafecoffeesip>>
<</if>>
<br><br>
<<if currentSkillValue('skulduggery') gte 100 + random(0, 50)>>
지나가던 사람들 중 몇몇의 시선이 다른 이들보다 창가에 조금 더 오래 머문다. 자신들이 생각하는 걸 보고 있는게 맞는지 어리둥절한 표정들이다.
<<else>>
지나가던 사람들 중 몇몇의 시선이 다른 이들보다 창가에 조금 더 오래 머물고는, 히죽거리며 떠나간다. 너무 쉽게 들통났다.
<<trauma $phase>><<gtrauma>>
<br><br>
<<set _caught to 1>>
<</if>>
<<case 1>>
<<if !$still>>
당신은 한 모금을 더 들이키며 다리를 아주 살짝만 더 벌려,
지나가던 사람들에게 모든 비밀을 다 내보이지는 않으면서 감질날 정도로만 <<undiesPost "을">> 노출시킨다.
<<cafecoffeesip>>
<<else>>
당신은 한 모금을 더 들이키며 발의 위치를 아주 약간 조정하여, 전보다 더 노출되진 않도록 한다. 사람들을 놀리는 건 참 재밌다.
<<cafecoffeesip>>
<</if>>
<br><br>
<<if currentSkillValue('skulduggery') gte 200 + random(0, 50)>>
지나가던 사람들은 이유를 만들어내서라도 잠시 멈춰서 당신 쪽을 바라보려 한다.
<<else>>
지나가던 사람들 중 몇몇은 이유를 만들어내서라도 잠시 멈춰서 당신 쪽을 바라보고는, 히죽거리며 떠나간다. 너무 쉽게 들통났다.
<<trauma $phase>><<gtrauma>>
<br><br>
<<set _caught to 1>>
<</if>>
<<case 2>>
<<if !$still>>
뻔뻔하게 노출하고 있자니 더욱 신나, 당신은 발을 조금 더 움직여, 더는 상상의 여지조차 없을 정도로 허벅지를 벌린다.
그러고 당신은 커피 한 모금을 더 삼킨다.
<<cafecoffeesip>>
<<else>>
이렇게 노출하는 것에서 오는 스릴을 만끽하며 당신은 발을 조금 더 움직여, <<undiesPost "을">> 더는 가리지 않고 전부 내보인다.
그러고 당신은 커피 한 모금을 더 삼킨다.
<<cafecoffeesip>>
<</if>>
<br><br>
<<if currentSkillValue('skulduggery') gte 300 + random(0, 50)>>
지나가던 사람들 중 일부는 이따금 모여들어, 훔쳐보는 것을 들키지 않으려 하면서 서로 귓속말을 한다.
<<else>>
지나가던 사람들 중 일부는 이따금 모여들어, 서로 귓속말을 하며 당신 쪽을 가리키면서 웃음을 터트린다. 들통났다.
<<trauma $phase>><<gtrauma>>
<br><br>
<<set _caught to 1>>
<</if>>
<<case 3>>
대담해진 기분으로 <<seatedflashcrotchunderskirt>>. 지나가던 사람들이 <<undiesPost>>의 <<print ["훌륭한", "만족스러운", "환상적인"].pluck()>>
모습을 볼 수 있게 하면서 당신은 커피 한 모금을 더 마신다.
<<cafecoffeesip>>
<br><br>
<<if currentSkillValue('skulduggery') gte 400 + random(0, 50)>>
지나가던 사람의 일부는 눈 앞의 광경을 얼빠진 듯이 쳐다보며, 어떻게든 훔쳐보고 있는 걸 감추려 한다.
그 중 소수의 사람은 다른 이들의 가슴팍을 쿡 찌르며 흥을 깨지 못하게 만든다.
<<else>>
지나가던 사람의 일부는 눈 앞의 광경을 얼빠진 듯이 쳐다보며, 어떻게든 훔쳐보고 있는 걸 감추려 한다.
그 중 소수의 사람은 당신을 가리키며, 다른 이들에게 귓속말을 하다가 당신을 보고는 히죽거린다. 들통났다.
<<trauma $phase>><<gtrauma>>
<br><br>
<<set _caught to 1>>
<</if>>
<<case 4>>
당신은 다시 자연스럽게 천천히 다리를 닫고는, 자신이 어떤 소동을 일으켰는지를 곱씹으며 키득거린다.
어떻게든 이유를 만들어내 창문 쪽을 바라보던 사람들은 곧 쇼가 끝났다고 생각하며 해산한다.
당신은 커피 한 모금을 더 마신다.
<<cafecoffeesip>>
<br><br>
<<if $cameras_raised gt 0>>
<<if $cameras_raised gt 1>>
휴대전화를 꺼내들었던 이들은 얼굴을 찡그리고는 다시 주머니에 집어넣으며 떠나간다.
<<else>>
휴대전화를 꺼내들었던 한 사람은 얼굴을 찡그리고는 다시 주머니에 집어넣으며 떠나간다.
<</if>>
<</if>>
<<set $cameras_raised to 0>>
<<set $resting to 1>>
<</switch>>
/* up to 3 strangers take photos
* each stranger gets 2 shots at taking a photo before they give up and move on
*/
<<if $cameras_raised gt 0>>
<br><br>
/* for loops seem to hate me so we'll have to do it this way i guess */
<<set _photos_taken to 0>>
<<if $cameras_raised gte 1>>
<!-- Necessary as attempting to clear the first NPC if it did not exist would cause issues with $eventslot. -->
<<if EventSystem.isSlotTaken(0)>>
<<clearsinglenpc 0>>
<</if>>
<span class="pink">
<<generate1>><<person1>><<personPost "이">> 사진을 찍기 위해 휴대전화를 꺼내든다.
</span>
<<if random(0,2) gte 1>>
<<HePost "은">> 휴대전화를 눈 앞으로 가져가서는 씩 웃는다. 당신의 <<undiesPost "이">> 노출된 사진이 만족스러운 모양이다.
<<set _photos_taken +=1>>
<<else>>
<<HePost "은">> 휴대전화를 눈 앞으로 가져가서는 눈살을 찌푸린다. 당신의 <<undiesPost "이">> 노출된 사진이 불만족스러운 모양이다.
<<HePost "은">> 휴대전화를 다시 들어 당신의 노출된 <<undiesPost>> 사진을 또 한 장 찍는다.
<<if random(0,2) gte 1>>
<<HePost "은">> 휴대전화를 다시 눈 앞으로 가져가서는 씩 웃는다. 이번에는 만족스러운 사진을 찍을 수 있었던 모양이다.
<<set _photos_taken +=1>>
<<else>>
<<HePost "은">> 휴대전화를 다시 눈 앞으로 가져가서는 눈살을 찌푸리더니, 짜증이 난 듯 휴대전화를 <<his_ yi>> 주머니 안에 집어넣는다.
<</if>>
<</if>>
<br><br>
<</if>>
<<if $cameras_raised gte 2>>
<<if EventSystem.isSlotTaken(1)>>
<<clearsinglenpc 1>>
<</if>>
<span class="pink">
<<generate2>><<person2>><<personPost "이">> 사진을 찍기 위해 휴대전화를 꺼내든다.
</span>
<<if random(0,2) gte 1>>
<<HePost "은">> 휴대전화를 눈 앞으로 가져가서는 씩 웃는다. 당신의 <<undiesPost "이">> 노출된 사진이 만족스러운 모양이다.
<<set _photos_taken +=1>>
<<else>>
<<HePost "은">> 휴대전화를 눈 앞으로 가져가서는 눈살을 찌푸린다. 당신의 <<undiesPost "이">> 노출된 사진이 불만족스러운 모양이다.
<<HePost "은">> 휴대전화를 다시 들어 당신의 노출된 <<undiesPost>> 사진을 또 한 장 찍는다.
<<if random(0,2) gte 1>>
<<HePost "은">> 휴대전화를 다시 눈 앞으로 가져가서는 씩 웃는다. 이번에는 만족스러운 사진을 찍을 수 있었던 모양이다.
<<set _photos_taken +=1>>
<<else>>
<<HePost "은">> 휴대전화를 다시 눈 앞으로 가져가서는 눈살을 찌푸리더니, 짜증이 난 듯 휴대전화를 <<his_ yi>> 주머니 안에 집어넣는다.
<</if>>
<</if>>
<br><br>
<</if>>
<<if $cameras_raised gte 3>>
<<if EventSystem.isSlotTaken(2)>>
<<clearsinglenpc 2>>
<</if>>
<span class="pink">
<<generate3>><<person3>><<personPost "이">> 사진을 찍기 위해 휴대전화를 꺼내든다.
</span>
<<if random(0,2) gte 1>>
<<HePost "은">> 휴대전화를 눈 앞으로 가져가서는 씩 웃는다. 당신의 <<undiesPost "이">> 노출된 사진이 만족스러운 모양이다.
<<set _photos_taken +=1>>
<<else>>
<<HePost "은">> 휴대전화를 눈 앞으로 가져가서는 눈살을 찌푸린다. 당신의 <<undiesPost "이">> 노출된 사진이 불만족스러운 모양이다.
<<HePost "은">> 휴대전화를 다시 들어 당신의 노출된 <<undiesPost>> 사진을 또 한 장 찍는다.
<<if random(0,2) gte 1>>
<<HePost "은">> 휴대전화를 다시 눈 앞으로 가져가서는 씩 웃는다. 이번에는 만족스러운 사진을 찍을 수 있었던 모양이다.
<<set _photos_taken +=1>>
<<else>>
<<HePost "은">> 휴대전화를 다시 눈 앞으로 가져가서는 눈살을 찌푸리더니, 짜증이 난 듯 휴대전화를 <<his_ yi>> 주머니 안에 집어넣는다.
<</if>>
<</if>>
<br><br>
<</if>>
<<set _new_fame to (_photos_taken * $phase * 2)>>
<<fameexhibitionism _new_fame>>
<<set $cameras_raised to 0>>
<</if>>
<<if !$resting and random(0, 9) + $phase gte 8>>
<<set $cameras_raised to random(1, 3)>>
<<if $cameras_raised is 1>>
<span class="pink">구경꾼 중 한 명이 휴대전화를 주머니에서 꺼내든다.</span>
<<else>>
<span class="pink">구경꾼 중 <<trNumber $cameras_raised>> 명이 휴대전화를 주머니에서 꺼내든다.</span>
<</if>>
<</if>>
/* handle how aroused we feel about things */
<<cafecoffeeflasharousal>>
<</if>>
/* action choices */
<<set $still to 0>>
<br><br>
<<if $resting>>
<<link [[다시 다리를 벌린다 (0:01)|Cafe Coffee Flash]]>>
<<set $phase to 0>>
<<set $resting to 0>>
<<pass 1>>
<</link>>
<br>
<<link [[다리를 계속 닫고 있는다 (0:01)|Cafe Coffee Flash]]>> <<pass 1>> <</link>>
<br>
<</if>>
<<if !_caught and !$resting>>
<<if $phase gt 0>>
<<link [[조금 진정한다 (0:01)|Cafe Coffee Flash]]>>
<<set $phase -=1>>
<<pass 1>>
<</link>>
<br>
<</if>>
<<if $phase isnot 4>>
<<link [[다리를 그대로 둔다 (0:01)|Cafe Coffee Flash]]>>
<<set $still to 1>>
<<pass 1>>
<</link>>
<br>
<</if>>
<<link [[계속 한다 (0:01)|Cafe Coffee Flash]]>>
<<if $phase lt 4>>
<<set $phase +=1>>
<<else>>
<<set $phase to 0>>
<</if>>
<<pass 1>>
<</link>>
<br>
<<link [[다리를 닫는다 (0:01)|Cafe Coffee Flash]]>>
<<set $phase to 4>>
<<pass 1>>
<</link>>
<br>
<</if>>
<</if>>
<<link [[그만 마신다|Cafe Coffee Finish]]>><</link>><<unset $resting>>
<<unset $cameras_raised>>
<<unset $still>>
<<unset $coffee_sips>>
당신은 남은 커피를 전부 입안에 털어넣고는 머그잔을 테이블 위에 올려놓은 뒤, 꼼지락대며 자리에서 내려온다.
카페인이 몸에 들어오니 보다 활력이 넘치는 기분이다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<wearProp "pancake">>
<<if $daily.earSlimeOceanBreezeCafeEat>>
당신은 귓속의 슬라임의 말이 맞다고 결정하고
<<else>>
당신은
<</if>>
<<if Weather.precipitation is "rain">>
자리에 앉아 팬케이크를 주문한다. 주문한 메뉴는 커피 한 잔과 함께 곧 나온다.
여태까지 고아원에서 먹은 그 무엇보다도 맛있다. 유리창 안쪽에서 비가 내리는 길거리를 내다보고 있자니, 아늑한 기분이 든다.
<br><br>
<<elseif Weather.isSnow>>
자리에 앉아 팬케이크를 주문한다. 주문한 메뉴는 커피 한 잔과 함께 곧 나온다.
여태까지 고아원에서 먹은 그 무엇보다도 맛있다. 당신은 창밖으로 눈 쌓인 거리를 바라보며, 편안함을 느낀다.
<br><br>
<<else>>
자리에 앉아 팬케이크를 주문한다. 주문한 메뉴는 커피 한 잔과 함께 곧 나온다.
여태까지 고아원에서 먹은 그 무엇보다도 맛있다. 당신은 산들바람을 즐기며 바다를 내다본다.
<br><br>
<</if>>
<<rng 10>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $rng gte 6>>
<<endevent>>
카페 건너편에서 <<generate1>><<person1>><<personPost "이">> 쳐다보고 있다.
그제서야 당신은 다리가 살짝 벌어져있고, <<personPost "이">> 치마 안쪽을 보려 한다는 걸 깨닫는다.
<<if $worn.under_lower.exposed>>
게다가 지금은 속옷도 입지 않고 있다.
<<arousal 500>><<garousal>>
<</if>>
<br><br>
/* check if we meet the basic requirements to expose ourselves */
<<if hasSexStat("exhibitionism", 2)>>
/* show our options depending on our possession of panties */
<<if $worn.under_lower.exposed>>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[다리를 더 벌리고는 윙크한다|Cafe Exhibitionism Legs Part Pantiless Wink]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[눈치채지 못한 척 하며 다리를 더 벌린다|Cafe Exhibitionism Legs Part Pantiless]]>><</link>><<exhibitionist4>>
<br>
<<link [[변태는 무시하고 음식을 마저 먹는다|Ocean Breeze]]>><</link>>
<br>
<</if>>
<<if $exhibitionism lte 54>>
당신은 조심스레 다리를 닫아 <<hePost "이">> 더는 그 안쪽을 볼 수 없게 한다.
계속해서 이 맛좋은 팬케이크를 먹고 있자니 다리를 벌려서 <<his_ yi>> 갈 곳을 잃은 눈에게 모든 것을
노출시키면 어떤 기분일지 상상하지 않을 수가 없다.
<<arousal 15>><<garousal>>
<br><br>
<<link [[음식을 마저 먹는다|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<else>>
<<link [[눈치채지 못한 척 하며 다리를 더 벌린다|Cafe Exhibitionism Legs Part]]>><</link>><<exhibitionist2>>
<br>
<<link [[변태는 무시하고 음식을 마저 먹는다|Ocean Breeze]]>><</link>>
<br>
<</if>>
<<else>>
/* we don't, so shut your legs you dirty normie */
당신은 다리를 재빠르게 닫아, 더는 저 변태에게 몸을 더 내보이지 않게 한다.
<<stress 5>><<gstress>>
<br><br>
<<link [[변태는 무시하고 음식을 마저 먹는다|Ocean Breeze]]>><</link>>
<br>
<</if>>
<<else>>
<<CafeExhibitionismLegsPartNormalTerminate>>
<</if>>당신은 팬케이크에 정신이 팔린 척을 하면서 최대한 자연스럽게 살살 다리를 벌린다.
/* are we stealthy enough to pretend not to be putting on a show? */
<<rng 50>>
<<if currentSkillValue('skulduggery') gte (300 + $rng)>>
<<CafeExhibitionismLegsPartSuccessS1>>
/* are we good enough to at least not provoke mockery at our poor attempts at stealth exhibitionism? */
<<elseif currentSkillValue('skulduggery') gte 100>>
스스로 노출하고 있자니 등골이 살짝 오싹거리나, 당신은 최대한 흥분하고 있다는 티를 내지 않으려 한다.
<<HePost "이">> 관심을 갖는 걸 확인하자 당신은 조금 더 애태우기로 한다.
<<flashcrotchunderskirt>>. 그 바람에 <<hePost "은">> 당신의 사타구니를 가리고 있는 <<worn_under_lower_name_ ul>> 뚜렷이 볼 수 있다.
<<personPost "은">> 앞에 놓인 <<his_ yi>> 음료를 한 모금 들이키고는 슬쩍 히죽거린다. 아무래도 생각한 것보다 조심스럽지 못했던 것 같다.
<br><br>
카페에서 처음 보는 사람에게 속옷을 노출하는 것에서 음란한 스릴이 느껴지고,
<<hePost "이">> 당신이 일부러 그랬다는 것을 알아차렸다는 걸 알자 불안감과 흥분이 뒤섞인 감정이 느껴진다.
<<exhibitionism3>>
당신은 상황이 겉잡을 수 없을 정도가 되기 전에 멈추기로 하고, 남은 팬케이크를 전부 해치운 뒤 자리에서 일어나 떠난다.
<<His_ yi>> 다 안다는 듯한 히죽거리는 미소와 눈길이 문 밖을 나설 때까지 따라오나, <<hePost "은">> 그걸로 만족한듯 당신을 내버려둔다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>
/* were bad at this and should feel bad */
<<else>>
스스로 노출하려 하니 등골이 살짝 오싹거리나, 당신은 최대한 흥분하고 있다는 티를 내지 않으려 한다.
<<personPost "은">> 앞에 놓인 음료를 한 모금 들이키고는 슬쩍 히죽거리며, 간신히 미소를 억누른다.
아무래도 생각한 것보다 훨씬 더 조심스럽지 못했던 것 같다.
<br><br>
카페에서 처음 보는 사람에게 속옷을 노출하는 것에서 음란한 스릴이 느껴지고,
<<hePost "이">> 당신이 일부러 그랬다는 것을 알아차렸다는 걸 알자 불안감과 흥분이 뒤섞인 감정이 느껴진다.
<<exhibitionism2>>
당황하여, 당신은 남은 팬케이크를 전부 해치운 뒤 자리에서 일어나 떠난다.
<<His_ yi>> 다 안다는 듯한 히죽거리는 미소와 눈길이 문 밖을 나설 때까지 따라오나, <<hePost "은">> 그걸로 만족한듯 당신을 내버려둔다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>
<</if>>뱃속이 마구 뒤틀리는 듯한 느낌을 받으며, 당신은 <<personPost "이">> 휴대전화로 당신의 노출된 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 찍게 둔다. <<HePost "은">> 한 장을 찍고는 또 한 장을 찍는다.
모르는 사람이 이토록 낯부끄러운 사진을 찍는 걸 즐기며, 당신은 몇 번 다리의 위치를 바꾸면서 더 다양한 사진을 찍을 수 있게 해준다.
<<arousal 15>><<garousal>>
<br><br>
결국 당신은 <<personPost "이">> 사진을 충분히 찍었다고 판단하고는 자연스럽게 다리를 닫는다.
<<personPost "은">> 약간 실망한 눈치이나 확연하게 흥분한 모습으로 휴대전화를 주머니에 집어넣는다. 당신은 자신의 모습이 찍힌 그 음란한 사진들이 어떻게 될지에 대해 생각해본다.
<<rng 5>>
<<fameexhibitionism $rng "pic">>
<<CafeExhibitionismLegsPartSuccessS2>>낯선 사람의 손에 입고 있는 <<worn_under_lower_name>> 사진이 들어가는 걸 원치 않기에 당신은 <<hePost "이">> 사진을 찍기 전에 다리를 닫는다.
<<personPost "은">> 나지막히 욕설을 내뱉으며 주머니에 휴대전화를 집어넣는다. 분명 훔쳐보고 있는 걸 당신이 눈치챈 것인지 아니면 단순히 운이 없던 것인지를 고민하고 있을 것이다.
당신은 마지막 남은 팬케이크를 먹어치우고는 문 쪽으로 향한다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>당신은 조심스럽게 포크를 내려놓고는 카페 화장실로 간다.
문이 확실히 닫힌 걸 확인한 뒤 당신은 옷 아래로 손을 뻗어 속옷을 벗은 뒤, 잠시동안 이제부터 할 일에 대해 생각하며 스릴을 느낀다.
<<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗은 채로 당신은 문의 잠금을 푼 뒤 자리로 돌아온다. <<personPost "은">> 아무 것도 모르고 있다.
<br><br>
<<personPost "은">> 저 멀리서 당신이 자리에 앉는 것을 지켜보고 있다.
당신은 흥을 깨고 싶지 않아 자리에 앉을 때 치마 밑단이 올라가 <<genitalsPost "이">> 노출되지 않도록 한다.
당신은 일단 조금 놀기로 마음을 먹고, 천천히 팬케이크를 음미하면서 다리를 꼼지락거린다.
이 다음에 계획한 것을 실행하기 전에 <<hePost "이">> 온전히 이쪽에만 집중하도록 하고 싶다.
<br><br>
천천히, 당신은 조금씩 다리를 벌린다. 처음에는 <<hePost "이">> 뭔가 보인다 싶을 정도로만 벌리고,
가장 맛있어 보이는 팬케이크 조각을 먹기 위해 고개를 숙이면서 다리를 완전히 활짝 벌려,
<<hePost "이">> 방해받지 않고 당신의 허벅지 안쪽과 그 사이의 모든 것을 완벽하게 볼 수 있게 한다.
<<personPost "은">> 당신의 <<genitalsPost "을">> 보고는 충격에 눈을 크게 뜬다. 대놓고 노출을 하니 어떻게 반응해야 할지 모르겠는 모양이다.
<<if $player.gender_appearance isnot $player.gender>>
표정을 보아하니 당신이
<<if $player.penisExist and $player.vaginaExist>>
자지와 보지를 모두 가지고 있는 존재일 것이라고는 상상조차 하지 못했나보다.
<<else>>
<<print ($player.gender is "m" ? "소년일" : "소녀일")>> 것이라고는 상상조차 하지 못했나보다.
<</if>>
<</if>>
<<hisPost "의">> 시선에 윙크로 화답해준 뒤, 당신은 양다리를 쭉 펴고는 마지막 남은 팬케이크 한 조각을 입 안에 넣은 뒤 카페에서 나온다.
그 뒤에는 어리둥절한 모습으로 명백하게 흥분한 상태인 <<personPost>>만이 남아있다.
<br><br>
<<exhibitionism5>>
<<CafeExhibitionismLegsPartNormalTerminate>>시간이 갈수록 시선을 감추려는 시도가 점차 사라지고 있다는 것에 당신은 접시를 비운 뒤
<<hePost "이">> 당신이 일부러 보여주고 있다는 것을 깨닫기 전에 떠나기로 한다.
마지막으로 음식을 입안 가득 밀어넣은 뒤, 당신은 살짝 실망한 듯한 표정을 하고 있는 <<personPost "을">> 지나쳐서 카페에서 나온다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>당신은 팬케이크에 정신이 팔린 척을 하면서 최대한 자연스럽게 살살 다리를 벌린다.
/* are we stealthy enough to pretend not to be putting on a show? */
<<rng 50>>
<<if currentSkillValue('skulduggery') gte (350 + $rng)>>
스스로 노출하고 있자니 등골이 살짝 오싹거리나, 당신은 최대한 흥분하고 있다는 티를 내지 않으려 한다.
<<HePost "이">> 관심을 갖는 걸 확인하자 당신은 조금 더 애태우기로 한다. <<flashcrotchunderskirt>>. 그 바람에 <<hePost "은">> 당신의 노출된 <<genitalsPost "을">> 뚜렷이 볼 수 있다.
<br><br>
카페에서 처음 보는 사람에게 <<genitalsPost "을">> 노출하는 것에서 음란한 스릴이 느껴진다.
<<exhibitionism5>>
/* check for photo scene */
<<rng 10>>
<<if $rng gte 8>>
/* person attempts to take photo */
<<CafeExhibitionismLegsPartPantilessPhotoDecision>>
<<else>>
<<CafeExhibitionismLegsPartNormalTerminate>>
<</if>>
/* are we good enough to at least not provoke mockery at our poor attempts at stealth exhibitionism? */
<<elseif currentSkillValue('skulduggery') gte 100>>
스스로 노출하고 있자니 등골이 살짝 오싹거리나, 당신은 최대한 흥분하고 있다는 티를 내지 않으려 한다.
<<HePost "이">> 관심을 갖는 걸 확인하자 당신은 조금 더 애태우기로 한다. <<flashcrotchunderskirt>>. 그 바람에 <<hePost "은">> 당신의 노출된 <<genitalsPost "을">> 뚜렷이 볼 수 있다.
<<personPost "은">> 앞에 놓인 음료를 한 모금 들이키고는 슬쩍 히죽거린다. 아무래도 생각한 것보다 조심스럽지 못했던 것 같다.
<br><br>
카페에서 처음 보는 사람에게 속옷을 노출하는 것에서 음란한 스릴이 느껴지고,
<<hePost "이">> 당신이 일부러 그랬다는 것을 알아차렸다는 걸 알자 불안감과 흥분이 뒤섞인 감정이 느껴진다.
<<exhibitionism5>>
당신은 상황이 걷잡을 수 없을 정도가 되기 전에 멈추기로 하고, 남은 팬케이크를 전부 해치운 뒤 자리에서 일어나 떠난다.
<<His_ yi>> 다 안다는 듯한 히죽거리는 미소와 눈길이 문 밖을 나설 때까지 따라오나, <<hePost "은">> 그걸로 만족한듯 당신을 내버려둔다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>
/* were bad at this and should feel bad */
<<else>>
스스로 노출하려 하니 등골이 살짝 오싹거리나, 당신은 최대한 흥분하고 있다는 티를 내지 않으려 한다.
<<personPost "은">> 앞에 놓인 음료를 한 모금 들이키고는 슬쩍 히죽거리며, 간신히 미소를 억누른다.
아무래도 생각한 것보다 훨씬 더 조심스럽지 못했던 것 같다.
<br><br>
카페에서 처음 보는 사람에게 <<genitalsPost "을">> 노출하는 것에서 음란한 스릴이 느껴지고,
<<hePost "이">> 당신이 일부러 그랬다는 것을 알아차렸다는 걸 알자 불안감과 흥분이 뒤섞인 감정이 느껴진다.
<<exhibitionism4>>
당황하여, 당신은 남은 팬케이크를 전부 해치운 뒤 자리에서 일어나 떠난다.
<<His_ yi>> 다 안다는 듯한 히죽거리는 미소와 눈길이 문 밖을 나설 때까지 따라오나, <<hePost "은">> 그걸로 만족한듯 당신을 내버려둔다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>
<</if>>뱃속이 마구 뒤틀리는 듯한 느낌을 받으며, 당신은 <<personPost "이">> 휴대전화로 당신의 노출된 <<genitalsPost "을">> 찍게 둔다. <<HePost "은">> 한 장을 찍고는 또 한 장을 찍는다.
모르는 사람이 이토록 낯부끄러운 사진을 찍는 걸 즐기며,
당신은 몇 번 다리의 위치를 바꾸면서 더 다양한 사진을 찍을 수 있게 해준다.
<<arousal 35>><<garousal>>
<br><br>
결국 당신은 <<personPost "이">> 사진을 충분히 찍었다고 판단하고는 자연스럽게 다리를 닫는다.
<<personPost "은">> 약간 실망한 눈치이나 확연하게 흥분한 모습으로 휴대전화를 주머니에 집어넣는다.
당신은 자신의 노출된 <<genitals_ ga>> 찍힌 그 음란한 사진들이 어떻게 될지에 대해 생각해본다.
<<rng 10>>
<<fameexhibitionism $rng "pic">>
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>낯선 사람의 손에 <<genitalsPost>> 사진이 들어가는 걸 원치 않기에 당신은 <<hePost "이">> 사진을 찍기 전에 다리를 닫는다.
<<personPost "은">> 나지막히 욕설을 내뱉으며 주머니에 휴대전화를 집어넣는다. 분명 훔쳐보고 있는 걸 당신이 눈치챈 것인지 아니면 단순히 운이 없던 것인지를 고민하고 있을 것이다.
당신은 마지막 남은 팬케이크를 먹어치우고는 문 쪽으로 향한다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>이제부터 할 일을 생각하며 마음을 다잡은 뒤, 당신은 <<personPost>>에게 시선을 고정한다.
그러고는 일부러 다리를 벌린다. 딱히 상상의 여지가 없을 정도만큼 벌려보이며, 당신은 <<hePost "에게">> 윙크한다.
당신의 <<genitalsPost "을">> 보자 <<personPost "은">> 입을 떡 벌린다.
몰래 훔쳐보려던 것이 이렇게 대놓고 노출하는 것으로 돌아오게 될 줄은 몰랐던 모양이다.
<<flashcrotchunderskirt>>. 그 바람에 <<hePost "은">> 당신의 노출된 <<genitalsPost "을">> 뚜렷이 볼 수 있다.
<br><br>
카페에서 처음 보는 사람에게 뻔뻔하게 <<genitalsPost "을">> 노출하는 것에서 음란한 스릴이 느껴진다.
<<exhibitionism5>>
결국 당신은 <<personPost "이">> 충분히 봤다고 판단하고는 자연스럽게 다리를 닫는다.
<<personPost "은">> 약간 실망한 눈치이나 확연하게 흥분한 모습으로 당신을 지켜보고, 당신은 마지막 남은 팬케이크를 씹어 삼키고는 카페에서 나간다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>><<widget "flashcrotchunderskirt">>
<<print either(
"당신은 다리를 쭉 펴고, 허공으로 들어올린 뒤 발을 꼼지락 거리며 조금이라도 더 오랫동안 노출하려 한다",
"당신은 스트레칭을 하는 동안 무릎을 때고, 발을 조금 더 가까이 모으며 틈을 더 벌린다",
"당신은 스트레칭을 하는 동안 발을 들고는, 앉은 자세에서 약간 앞뒤로 몸을 흔들면서 발을 약간 꼼지락대며 \"실수로\" 다리를 벌린다",
"당신은 발을 약간 옆으로 옮기고는 몸을 숙여, 뭔가 가려운 부분을 긁는 척을 하면서 다른쪽 다리를 더 옆으로 옮기겨 균형을 잡는다",
"당신은 발 밑에 뭔가 조각 같은 것이 불편하게 박힌 척을 하며, 발을 몸쪽으로 들어 돌이 낀 걸 찾는 척을 한다"
)>>
<</widget>><<set $outside to 0>><<set $location to "cafe">><<effects>><<wearProp "creambun">>
<<if $daily.earSlimeOceanBreezeCafeEat>>
당신은 귓속의 슬라임의 말이 맞다고 결정하고
<<else>>
당신은
<</if>>
자리에 앉아, 메뉴에서 "현지 생산 우유"를 사용한다고 홍보하는 크림 빵을 주문한다. 주문한 빵은 곧 나온다.
<br><br>
빵은 굉장히 크고, 크림이 튀어나와 있다. 접시 사방에 크림을 흩뿌리지 않고 빵을 먹기란 굉장히 힘들 것으로 보인다.
역시나 실패하나, 당신은 신경쓰지 않는다. 굉장히 맛있고, 먹고 나면 몸이 따스해지고 배가 부르니까 말이다.
<br><br>
<<link [[이 정도면 됐다|Ocean Breeze]]>><</link>>
<br>
<<link [[접시도 깨끗이 핥는다|Cafe Cream Lick]]>><<transform cat 1>><<stress -6>><</link>><<lstress>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 접시를 들어 거기에 묻은 크림을 직접 핥아낸다.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>><<personPost "이">> 숟가락을 입가에 반쯤 가져간 상태에서 그대로 멈춘 채로 당신을 쳐다보고 있다.
<br><br>
<<link [[과시한다|Cafe Cream Show]]>><</link>><<exhibitionist1>>
<br>
<<link [[무시한다|Cafe Cream Ignore]]>><</link>>
<br>
<<else>>
아무도 신경쓰지 않는다. 당신은 만족하여 뒤로 등을 기대고 앉는다.
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<person_ gwa>> 눈을 마주쳤지만, 계속해서 접시를 핥는다.
약간 속도를 늦추면서 행동을 과장되게 하며, <<hePost "이">> 매번 혀로 크림을 핥아내서 입 안에 넣는 과정을 모두 볼 수 있게 한다.
당신은 황홀함을 가장하여 눈을 반쯤 뜬 채로 접시가 완전히 깨끗해질 때까지 핥는다.
<<exhibitionism1>>
당신은 만족하여 뒤로 등을 기대고 앉는다. <<personPost "은">> 얼굴을 새빨갛게 물들인 채로 시선을 돌린다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<personPost "을">> 무시한 채로 접시를 깨끗이 핥아낸다. 그러고는 만족하여 뒤로 등을 기대고 앉는다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<switch $phase>>
<<case "fruity ale">>
<<wearProp "beermug">><<set _food to "과일 에일을 주문한다. 그것은 곧 평범한 맥주잔에 담겨 나온다. 그것은 매우 달콤하고 가볍다. 그것은 맛있다">>
<<case "winter ale">>
<<wearProp "beermug">><<set _food to "윈터 에일을 주문한다. 그것은 곧 아름다운 곡선의 유리병에 담겨 나온다. 그것은 쓰기보다는 달콤하다. 그것은 맛있다">>
<<case "shandy">>
<<wearProp "beermug">><<set _food to "섄디를 주문한다. 그것은 곧 나온다. 맥주잔과 캔이 같이 나온 것을 보아 당신이 직접 따르도록 만들어졌음이 분명하다. 아주 상쾌한 레몬 맛이다">>
<<case "autumn ale">>
<<wearProp "beermug">><<set _food to "어텀 에일을 주문한다. 그것은 곧 나온다. 그것은 달콤하고 약간의 카라멜 향이 난다. 그것은 맛있다">>
<<case "fruit salad">>
<<wearProp "salad">><<set _food to "과일 샐러드를 주문한다. 그것은 곧 나온다. 그것에는 신선한 딸기, 블루베리, 키위와 파인애플 덩어리가 들어있다. 그것은 달콤하고 맛이 좋다">>
<<case "gingerbread">>
<<wearProp "gingerbread">><<set _food to "사람 모양 생강 쿠키를 주문한다. 그것은 곧 나와, 당으로 뒤덮인 친근한 미소를 당신에게 지어보인다. 그것은 달콤하고 맛이 좋으며, <<print $christmas is 1 and Time.monthDay is 25 ? `크리스마스 당일날 먹기에 완벽한 간식이다` : `당신에게 크리스마스를 상기시켜준다`>>">>
<<default>>
<<wearProp "fork">><<set _food to "음식을 주문한다. 그것은 곧 나오고, 당신은 빠르게 그것을 먹어치운다. 그것은 맛있다">>
<</switch>>
<<print $daily.earSlimeOceanBreezeCafeEat ? "당신은 귓속의 슬라임이 옳다고 생각하며" : "당신은">> 자리에 앉아 _food.
당신은 유리창 밖으로 <<print Weather.precipitation is "rain" ? "빗줄기로 가득찬 거리를 쳐다보며, 아늑한 기분을 느낀다" : Weather.isSnow ? "눈 쌓인 거리를 쳐다보며, 아늑한 기분을 느낀다" : "바다를 내다보며, 산들바람을 즐긴다">>.
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $tip to 0>> /*Ensure tip is 0 so that nothing can be carried over from anything else*/
<<if ($rapestat + $beastrapestat + $tentaclerapestat) gt 0>>
<<if $phase is 1>>
당신은 고개를 끄덕인다.
<br>
"어땠어?" <<hePost "이">> 음흉하게 쳐다본다.
<br>
<<if $trauma gte ($traumamax / 5) * 4>>
단조롭고 공허한 목소리로, 당신은 정확하고 꾸밈없이 세부사항까지 당시의 경험을 묘사한다. 조용하고 단조로운 목소리와 가볍게 몸을 앞뒤로 흔드는 것에다가,
시선 뒤에서 느껴지는 무한한 공허함까지 더해, <<fullGroupPost "은">> 당신의 말에 동요한다.
당신이 떠나가도 그들은 계속해서 이쪽을 쳐다본다.
<br>
"와. 저 정도로 망가지는 거야?"
<br>
"뭐, 그렇지." <<person1>><<personPost "이">> 어색하게 웃는 소리가 들려온다. "저게 단점이긴 하지."
<<set $tip += 400>>
<<elseif $speech_attitude is "meek">>
당신은 당시에 겪었던 학대와 수모에 대해 쓸데없는 디테일까지 섞어서 설명하며, 이 둘의 소름끼치는 호기심을 충족시켜주려 한다.
<<if currentSkillValue('english') gte 400>>
당신은 노골적이고, 감정적이며 솔직하게 말한다. 둘은 분명하게 즐기고 있다.
<<set $tip += 1000>>
<<else>>
당신의 말은 감정을 전달하는 데에 실패한다. 둘은 곧 흥미를 잃어간다.
<<set $tip += 200>>
<</if>>
<<elseif $rapetrait gte 1>>
"끔찍했죠." 당신이 말한다. "뭐, 여전히 그렇지만... 이젠 어느 정도 익숙해진 것 같아요."
<br>
<<HePost "은">> 제 친구를 본다. "내가 말했지?"
<<set $tip += 200>>
<<elseif $submissive lte 500>>
당신은 테이블 위에 올려져 있던 커다란 원통형 후추 그라인더를 집어든다. 손에 들고 무게를 잠시 재보고는, 잠시 생각을 해본다.
<br>
그러고는 <<hisPost "의">> 눈을 똑바로 쳐다보며, 손에 들고 있던 그라인더를 단호하게 테이블 위에 쿵 하는 소리를 내며 내려놓는다. "정말로 알고 싶어요?"
<br>
<<if $rng % 2>>
<<HePost "은">> 잠시 겁에 질린 표정을 짓더니 두려운듯 고개를 절레절레 내젓는다.
<<else>>
둘은 어색하게 웃음을 터트린다.
<</if>>
<br>
"그럴 줄 알았어요." 당신은 둘을 뒤로 한다.
<<elseif $speech_attitude is "bratty">>
"나쁘죠. 그럼 이제 나가실 건가요, 아님 주문하시겠어요?"
<br>
둘은 주문을 한다.
<<else>>
"죄송해요. 아주 끔찍했거든요. 딱히 말하고 싶지 않아요."
<br>
둘은 몇 분간 자세하게 말해달라며 당신을 괴롭힌다.
<<gstress>><<stress 2>>
<</if>>
<<elseif $phase is 2>>
당신은 고개를 내젓는다.
<br>
<<if $fame.rape gte 800>>
근처에 있던 손님 한 명이 웃음을 터트린다. "퍽이나!
<<if $player.gender_appearance isnot $player.gender>>
'<<pShePost "은" "sep">>'_trPost 악명 높은 녀석이야!
<<else>>
<<pShe_ nun>> 악명 높은 녀석이야!
<</if>>
이 도시의 절반은 저 자그마한 육변기를 써봤을 거야."
<br>
그 다른 손님이 둘에게 사진을 보여주기 시작하자 당신은 자리를 뜬다.
<<elseif $beauty lte ($beautymax / 7) * 2>>
"뭐, 예시가 나빴을 뿐이야. 그래서 뭐 어쩌라고? 이 도시의 모든 *매력적인* 사람들은 다들 강간당해본 적이 있단 말이지."
<br>
당신은 둘이 이야기를 이어나가는 사이에 자리를 뜬다.
<<else>>
"그랬겠지." <<hePost "이">> 냉소를 짓는다.
<br>
당신은 둘이 이야기를 이어나가는 사이에 자리를 뜬다.
<</if>>
<</if>>
<<else>>
<<if $phase is 1>>
당신은 고개를 끄덕인다.
<br>
"어땠어?" <<hePost "이">> 음흉하게 쳐다본다.
<br>
<<if $speech_attitude is "meek">>
당신은 학대당하고 수모를 겪을 이야기를 꾸며내어, 이 둘의 소름끼치는 호기심을 충족시켜주려 한다.
<<if currentSkillValue('english') gte 400>>
당신은 감정적이고 설득력 있게 말한다. 둘은 분명하게 즐기고 있다.
<<set $tip += 500>>
<<else>>
당신의 말은 공허하고 이야기는 말이 되지 않는다. 둘은 곧 흥미를 잃는다.
<</if>>
<<else>>
"미안해요." 당신이 말한다. "별로 얘기하고 싶지 않네요."
<br>
둘은 몇 분간 자세하게 말해달라며 당신을 귀찮게 한다.
<<gstress>><<stress 2>>
<</if>>
<<elseif $phase is 2>>
당신은 고개를 내젓는다.
<br>
<<if $beauty lte ($beautymax / 7) * 2>>
"뭐, 예시가 나빴을 뿐이야. 그래서 뭐 어쩌라고? 이 도시의 모든 *매력적인* 사람들은 다들 강간당해본 적이 있단 말이지."
<br>
당신은 둘이 이야기를 이어나가는 사이에 자리를 뜬다.
<<else>>
"그랬겠지." <<hePost "이">> 냉소를 짓는다.
<br>
당신은 둘이 이야기를 이어나가는 사이에 자리를 뜬다.
<</if>>
<</if>>
<</if>>
<<if $phase is 3>>
당신은 그 질문에 대답하길 거부한다. 그들은 곧 주문을 한다.
<</if>>
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다.
<<if $tip gt 0>>
<<set $tip += 500>>
누군가 당신에게 팁을 남겼다.
<<tipreceive>><<pass 1 hour>>
<br><br>
<<else>>
<<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<</if>>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
샘은 고개를 끄덕이나, 몹시 화가 난 눈치다. <<HePost "은">> 다른 직원에게 다가가, 대신 도와줄 수 있냐고 물어본다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $chef_state to 8>>
<<npc Sam>><<person1>>
당신은 새로 지어진 오션 브리즈 건물의 문을 열고 들어간다. 홀은 이전보다 더 넓어지고 천장도 더 높아졌다. 2층에 있는 테이블도 전보다 더 많아졌다.
2층은 1층보다 튀어나와 있다. 투박한 느낌이 사라졌고, 우아한 아르데코 디자인으로 바뀌었다.
<br><br>
샘은 그 한가운데에 서서 다른 직원과 이야기를 나누고 있다. <<HePost "은">> <<if $pronoun is "m">>양복에 넥타이를 매고 있다<<else>>빨간 드레스를 입고 있다<</if>>.
<br><br>
<<HePost "은">> 당신을 보고는 활짝 웃는다. "우리 셰프잖아!" <<hePost "은">> 그렇게 말하고는 이쪽으로 달려와 양손을 붙잡는다. "새로운 모습은 좀 어때?" <<hePost "이">> 묻는다. "건물 말이야. 나 말고."
<br><br>
<<link [[가식적인 것 같다고 말한다|Ocean Breeze Pretentious]]>><<npcincr Sam love -1>><</link>><<llove>>
<br>
<<link [[환상적이라고 말한다|Ocean Breeze Wonderful]]>><<npcincr Sam love 1>><</link>><<glove>>
<br>
<<link [[괜찮다고 말한다|Ocean Breeze Okay]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $speech_attitude is "meek">>
당신은 발을 내려다본다. "예전 카페 모습이 더 좋았던 거 같아요." 당신은 솔직하게 말한다. "죄송해요."
<<elseif $speech_attitude is "bratty">>
당신은 조롱한다. "크림 빵 파는 곳 치고는 좀 과한 것 같네요." 당신이 말한다. "그렇게 생각하지 않아요?"
<<else>>
"조금 천박한 것 같아요." 당신은 솔직하게 말한다.
<</if>>
<br><br>
샘은 얼굴을 찌푸리지만, 아주 잠시 동안만이다. "넌 네 재능을 과소평가하고 있어." <<hePost "이">> 말한다. "그리고 난 언제나 이런 장소를 원했었거든."
<br><br>
<<HePost "은">> 카페 내부를 둘러본다. "개장 행사 준비를 시작했어." <<hePost "이">> 말한다.
"네가 얼굴을 비춰줬으면 해. 별건 아니야! 그냥 연설만 조금 해주면 돼.
전세계에서 사람들이 올 테니까, 도시의 유력자들도 얼굴을 비추려고 할 거거든."
<br><br>
"부끄러워 할 필요는 없어." <<hePost "이">> 첨언한다. "아무거나 원하는 말을 하면 돼. 진짜로. 사람들은 그냥 누가 빵을 만드는 건지 알고 싶어할 뿐이니까 말이야."
<br><br>
<<link [[다음|Ocean Breeze Rework 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $speech_attitude is "meek">>
"환상적이에요." 당신이 말한다. "꿈 같아요."
<<elseif $speech_attitude is "bratty">>
"확실히 업그레이드가 되긴 했네요." 당신이 말한다.
<<else>>
"정말 맘에 들어요." 당신이 말한다. "아주 세련되었어요."
<</if>>
<br><br>
샘이 고개를 끄덕인다. "그렇지! 언제나 이런 장소를 원했었거든."
<br><br>
<<HePost "은">> 카페 내부를 둘러본다. "개장 행사 준비를 시작했어." <<hePost "이">> 말한다.
"네가 얼굴을 비춰줬으면 해. 별건 아니야! 그냥 연설만 조금 해주면 돼.
전세계에서 사람들이 올 테니까, 도시의 유력자들도 얼굴을 비추려고 할 거거든."
<br><br>
"부끄러워 할 필요는 없어." <<hePost "이">> 첨언한다. "아무거나 원하는 말을 하면 돼. 진짜로. 사람들은 그냥 누가 빵을 만드는 건지 알고 싶어할 뿐이니까 말이야."
<br><br>
<<link [[다음|Ocean Breeze Rework 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $speech_attitude is "meek">>
"그-글쎄요." 당신이 말한다. "세련된 건 잘 몰라서 말이에요."
<<elseif $speech_attitude is "bratty">>
"평화롭게 일할 수만 있다면야." 당신이 말한다. "전 아무래도 좋아요."
<<else>>
"괜찮아 보이네요." 당신이 말한다. "확실히 눈에 띄긴 해요."
<</if>>
<br><br>
샘이 고개를 끄덕인다. "언제나 이런 장소를 원했었거든."
<br><br>
<<HePost "은">> 카페 내부를 둘러본다. "개장 행사 준비를 시작했어." <<hePost "이">> 말한다.
"네가 얼굴을 비춰줬으면 해. 별건 아니야! 그냥 연설만 조금 해주면 돼.
전세계에서 사람들이 올 테니까, 도시의 유력자들도 얼굴을 비추려고 할 거거든."
<br><br>
"부끄러워 할 필요는 없어." <<hePost "이">> 첨언한다. "아무거나 원하는 말을 하면 돼. 진짜로. 사람들은 그냥 누가 빵을 만드는 건지 알고 싶어할 뿐이니까 말이야."
<br><br>
<<link [[다음|Ocean Breeze Rework 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
"빨리 시작하고 싶어." 샘이 말한다. "하지만 여기서 스타는 너야. 네가 준비되면 개장할 거야. 저녁에 시간 될 때 와주면 마지막으로 이것저것 결정하자고."
<br><br>
<<set $chef_state to 8>>
<<endevent>>
<<clifficon>><<link [[떠난다|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br><<widget "eventschef">>
<<cleareventpool>>
<<if $chef_state gte 9 and $breastfeedingdisable is "f" and $lactating is 1>>
<<addinlineevent "chef_coffee" 0.7>>
As you get ready to put the dough in the oven, <<npc Sam>><<person1>>Sam bursts in. "You didn't start yet, right?" You tell <<him>> that you haven't started making the cream yet. "Good. I need you to make some coffee. I know you don't usually handle that, but we have a couple of foreign aristocrats visiting us."
<br><br>
You ask why they would want a drink instead of the buns. "Oh, they're ordering buns too, it's just that... I already promised them you would be handling their entire meal, which also includes the drinks..." <<he>> says apologetically. "I'm sorry to spring this on you so suddenly, but I'm sure you won't have any problems making just a couple of drinks for them."
<br><br>
Not seeing many options, you tell <<him>> you'll do it. "Wonderful! Don't worry, there are no expectations for you to be a skilled barista. What matters is that they are made by our star chef."
<br><br>
As you get ready to make them coffee, <span class="lewd">a lewd idea strikes you.</span> Perhaps you could add your 'secret ingredient' to it.
<br><br>
<<link [[Make the drinks normally|Cafe Coffee Creation]]>><<endevent>><</link>>
<br>
<<link [[Use your secret ingredient |Cafe Coffee Lewd]]>><<endevent>><</link>><<promiscuous2>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "chef_thief" 0.7>>
<<generatey1>><<person1>>
문이 끼익거리는 소리가 들려온다.
<<if random(1, 1000) gte $skulduggery>>
뭔지 보려고 고개를 돌리나, <span class="red">별다른 것은 보이지 않는다.</span>
<br><br>
<<endevent>>
<<chefwork>>
<<else>>
최대한 눈에 띄지 않으려 하며, 당신은 소리가 들려온 쪽을 흘낏 쳐다본다. 처음에는 별다른 것이 보이지 않는다. <span class="green">곧 손 하나가 테이블 밑에서 튀어나오더니,</span> 빵 하나를 낚아채가는 것이 보인다.
<br><br>
<<link [[개입한다|Chef Thief Intervene]]>><</link>>
<br>
<<link [[무시한다|Chef Thief Ignore]]>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "chef_chat" 0.7>>
<<npc Sam>><<person1>>샘이 확인하러 온다. 당신은 결국 몇 분간 잡담을 나눈다. 곧 홀에서 뭔가 부서지는 소리가 나면서 <<hisPost "의">> 이목을 끈다.
<<lstress>><<stress -6>><<ltrauma>><<trauma -6>>
<br><br>
<<endevent>>
<<chefwork>>
<</addinlineevent>>
<<addinlineevent "chef_rape" 0.7>>
<<generate1>><<person1>>
뒷문이 열린다. <<personPost "이">> 커다란 밀가루 자루를 든 채로, 엉덩이부터 들어온다. <<HePost "은">> 밀가루 자루를 바닥에 내려놓은 뒤, 주머니에서 메모지 하나를 꺼내든다. "이것 좀 사인해주시겠어요?" <<HePost "이">> 메모지를 내밀며 말한다.
<br><br>
<<if random(1, 100) gte 61>>
당신이 사인을 하러 손을 내밀자, <<hePost "은">> 당신의 팔을 붙잡는다. 그러고는 당신을 가까이 끌어당긴다.
<br><br>
<<link [[다음|Chef Work Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 종이에 사인한다. <<HePost "은">> 감사인사를 하고는 들어온 길로 다시 나간다.
<br><br>
<<endevent>>
<<chefwork>>
<</if>>
<</addinlineevent>>
<<addinlineevent "chef_tear" 0.7>>
<<if random(1, 100) gte 51 and !$worn.upper.type.includes("naked") or !$worn.over_upper.type.includes("naked")>>
<<if !$worn.over_upper.type.includes("naked")>>
<<set $worn.over_upper.integrity -= 5>>
당신의 <<worn_over_upper_name_ i>> 모서리에 걸려, 찢어진다.
<br><br>
<<if $worn.over_upper.integrity lte 0>>
<span class="red">찢어진 천조각이 주변에 떨어진다.</span>
<<integritycheck>><<exposure>>
<<if $exposed gte 1>>
당신은 수건으로 몸을 가린다.<<towelup>>
<</if>>
<</if>>
<br><br>
<<elseif $worn.upper.type.includes("naked")>>
당신의<<worn_upper_name_ i>> 모서리에 걸린다. 하지만 이런 식으로 주방 내에서 사고가 일어날 것을 상정하여 만들어진 옷이기에, <span class="green">별 손상이 없다.</span>
<br><br>
<<else>>
<<set $worn.upper.integrity -= 5>>
당신의 <<worn_upper_name_ i>> 모서리에 걸려, 찢어진다.
<br><br>
<<if $worn.upper.integrity lte 0>>
<span class="red">찢어진 천조각이 주변에 떨어진다.</span>
<<integritycheck>><<exposure>>
<<if $exposed gte 1>>
당신은 수건으로 몸을 가린다.<<towelup>>
<</if>>
<</if>>
<br><br>
<</if>>
<<else>>
<<if !$worn.over_lower.type.includes("naked")>>
<<set $worn.over_lower.integrity -= 5>>
당신의 <<worn_over_lower_name_ i>> 모서리에 걸려, 찢어진다.
<br><br>
<<if $worn.over_lower.integrity lte 0>>
<span class="red">찢어진 천조각이 주변에 떨어진다.</span>
<<integritycheck>><<exposure>>
<<if $exposed gte 1>>
당신은 수건으로 몸을 가린다.<<towelup>>
<</if>>
<</if>>
<br><br>
<<elseif $worn.lower.type.includes("naked")>>
당신의 <<worn_lower_name_ i>> 모서리에 걸린다. 하지만 이런 식으로 주방 내에서 사고가 일어날 것을 상정하여 만들어진 옷이기에, <span class="green">별 손상이 없다.</span>
<br><br>
<<else>>
<<set $worn.lower.integrity -= 5>>
당신의 <<worn_lower_name_ i>> 모서리에 걸려, 찢어진다.
<br><br>
<<if $worn.lower.integrity lte 0>>
<span class="red">찢어진 천조각이 주변에 떨어진다.</span>
<<integritycheck>><<exposure>>
<<if $exposed gte 1>>
당신은 수건으로 몸을 가린다.<<towelup>>
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<<chefwork>>
<</addinlineevent>>
<<addinlineevent "chef_spill" 0.7>>
<<if C.npc.Sam.love gte 30>>
당신은 내용물을 약간 흘린다. 마치 실수를 감지라도 한듯 샘이 나타나더니, 대신 청소를 해준다.
<<else>>
당신은 내용물을 약간 흘리고, 주의를 다른 곳으로 분산시켜 청소를 한다.
<<gstress>><<stress 6>>
<</if>>
<br><br>
<<chefwork>>
<</addinlineevent>>
<<addinlineevent "chef_consistency" 0.7>>
배합을 일정하게 맞추는 것은 약간 어렵지만, 어쨌든 제대로 재료들을 섞는 데에 성공한다.
<br><br>
<<chefwork>>
<</addinlineevent>>
<<runeventpool>>
<</widget>>
<<widget "chefwork">>
도우가 완성되어 오븐에 들어갔으니, 크림을 만들 차례다.
<br><br>
<<if $chef_job is "special">>
<<link [[다음|Chef Work Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<else>>
<<link [[다음|Chef Work Regular]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "sellbuns">>
<<set _bun_money to (1000 + (($bun_value * $bun_cut) * _buns_sold))>>
판매한 빵: _buns_sold개
<br>
빵 매출: £<<print ($bun_value / 100)>>
<br>
당신의 몫: <<print ($bun_cut * 100)>>%
<br>
노동 가치: £10
<br>
전체 수입: <span class="gold">£<<print (_bun_money / 100)>></span>
<<set $money += _bun_money>>
<<set $bunstat += _buns_sold>>
<br>
의심:
<div class="meter">
<<set _percent=Math.floor(($chef_sus / 100)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<br><br>
<<if $options.images is 1>>
<<set _buns_sold to Math.clamp(_buns_sold, 0, 200)>>
<<for _i to 0; _i lt _buns_sold; _i++>>
<<icon "food_creambun.png">>
<</for>>
<br><br>
<</if>>
<</widget>><<widget "CafeExhibitionismLegsPartSuccessS1">>
스스로 노출하고 있자니 등골이 살짝 오싹거리나, 당신은 최대한 흥분하고 있다는 티를 내지 않으려 한다. <<hisPost "의">> 관심이 커지는 걸 확인하자 당신은 조금 더 애태우기로 한다. <<Seatedflashcrotchunderskirt>>. 그 바람에 <<hePost "은">> <<trClothes "under_lower" $worn.under_lower.name "name" "으로">>_trResult 가려진 당신의 가랑이를 뚜렷이 볼 수 있다.
<br><br>
카페에서 처음 보는 사람에게 속옷을 노출하는 것에서 음란한 스릴이 느껴진다.
<<exhibitionism2>>
/* check for photo scene */
<<rng 10>>
<<if $rng gte 8>>
/* person attempts to take photo */
<<CafeExhibitionismLegsPartPhotoDecision>>
/* else check for panties takeoff scene */
<<elseif hasSexStat("exhibitionism", 5)>>
<<CafeExhibitionismLegsPartPantyTakeoffDecision>>
/* else play end */
<<else>>
<<CafeExhibitionismLegsPartEnd>>
<</if>>
<</widget>>
<<widget "CafeExhibitionismLegsPartSuccessS2">>
/* else check for panties takeoff scene */
<<if hasSexStat("exhibitionism", 5)>>
<<CafeExhibitionismLegsPartPantyTakeoffDecision>>
/* else play end */
<<else>>
<<CafeExhibitionismLegsPartEnd>>
<</if>>
<</widget>>
<<widget "CafeExhibitionismLegsPartPhotoDecision">>
<<personPost "은">> 조심스레 휴대전화를 꺼내 잠시동안 만지작거리더니, 천천히 당신 쪽으로 향하게 한다. 노출된 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 찍으려는 의도가 너무나도 확연하다.
<br><br>
<<link [[찍게 내버려 둔다|Cafe Exhibitionism Legs Part Photo]]>><</link>>
<br>
<<link [[찍지 못하게 한다|Cafe Exhibitionism Legs Part No Photo]]>><</link>>
<br>
<</widget>>
<<widget "CafeExhibitionismLegsPartPantyTakeoffDecision">>
짓궂은 생각이 떠오른다. 카페에는 화장실이 있어서, 원한다면 아무 것도 모르는 <<personPost "을">> 가지고 재미를 더 볼 수 있을 것이다.
<br><br>
<<link [[화장실에서 팬티를 벗고 온다|Cafe Exhibitionism Legs Part Panty Takeoff]]>><</link>> <<exhibitionist5>>
<br>
<<link [[여기까지 한다|Cafe Exhibitionism Legs Part Premature End]]>><</link>>
<br>
<</widget>>
<<widget "CafeExhibitionismLegsPartEnd">>
시간이 갈수록 <<His_ yi>> 시선을 감추려는 시도가 점차 사라지고 있다. 당신은 접시를 비운 뒤 <<hePost "이">> 당신이 일부러 보여주고 있다는 것을 깨닫기 전에 떠나기로 한다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>
<</widget>>
<<widget "CafeExhibitionismLegsPartNormalTerminate">>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</widget>>
<<widget "CafeExhibitionismLegsPartPantilessPhotoDecision">>
<<personPost "은">> 조심스레 휴대전화를 꺼내 잠시동안 만지작거리더니, 천천히 당신 쪽으로 향하게 한다. 노출된 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 찍으려는 의도가 너무나도 확연하다.
<br><br>
<<link [[찍게 내버려 둔다|Cafe Exhibitionism Legs Part Pantiless Photo]]>><</link>>
<br>
<<link [[찍지 못하게 한다|Cafe Exhibitionism Legs Part Pantiless No Photo]]>><</link>>
<br>
<</widget>><<widget "cafecoffeeflasharousal">>
이토록 많은
<<if ($worn.under_lower.exposed and $uncomfortable.nude is true) or (!$worn.under_lower.exposed and $uncomfortable.underwear is true)>>
모르는 사람들에게 대놓고 <<undiesPost "을">> 볼 수 있게 노출하자 매우 당황스러우나, 거기서 느껴지는 <<print ["난처함", "굴욕감", "취약함", "노출감"].pluck()>>에도 불구하고 당신은 더더욱 탐닉하게 된다.
<<else>>
모르는 사람들에게 대놓고 <<undiesPost "을">> 볼 수 있게 노출하자 당신은 <<print ["흥분된다", "신이 난다", "발정한다", "스릴이 느껴진다", "꼴린다", "음란한 기분이 든다"].pluck()>>.
<<if $assertiveaction is "trauma">> 참 짓궂기도 하지. <<trauma -2>><<ltrauma>> <</if>>
<</if>>
<<switch $phase>>
<<case 0>> <<arousal 0>>
<<case 1>> <<arousal 100>>
<<case 2>> <<arousal 200>>
<<case 3>> <<arousal 300>>
<<case 4>> <<arousal 100>>
<</switch>>
<<if $phase isnot 4>>
<<if $worn.under_lower.exposed>>
<<exhibitionism4>>
<<else>>
<<exhibitionism3>>
<</if>>
<<else>>
<br><br>
<</if>>
<</widget>><<widget "chefspeechoptions">>
<<link [[지역 엘리트들과 어울린다 (4:00)|Chef Opening Local]]>><<pass 240>><<if $chef_speech is "refuse">><<famesocial 100>><</if>><<famebusiness 50>><</link>>
<br>
<<link [[해외 방문객들과 어울린다 (4:00)|Chef Opening Foreign]]>><<pass 240>><<if $chef_speech is "refuse">><<famebusiness 50>><<famesocial 50>><</if>><<famebusiness 50>><</link>>
<br>
<<link [[직원들과 잡담한다 (4:00)|Chef Opening Staff]]>><<pass 240>><<trauma -18>><<stress -6>><</link>><<lltrauma>><<lstress>>
<br>
<<link [[그냥 혼자서 즐긴다 (4:00)|Chef Opening Enjoy]]>><<pass 240>><<stress -18>><<trauma -6>><</link>><<llstress>><<ltrauma>>
<br>
<</widget>>
<<widget "cafecoffeesip">>
<<stress -1>><<lstress>>
<<set $coffee_sips -= 1>>
<</widget>>
<<widget "earSlimeCafeLinks">>
<<set _linkName to _args[0] or "다음">>
<<switch $daily.earSlimeOceanBreezeCafeEat>>
<<case "coffee">>
<<link [[_linkName|Cafe Coffee]]>>
<<set $daily.cafeEaten to 1>><<set $money -= 200>><<tiredness -4>><<pass 2>>
<<if _linkName is "복종한다">><<corruption 1>><<pain -4>><<stress -9>><<trauma -12>><<sub 2>><</if>>
<</link>><<if _linkName is "복종한다">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>><<ltiredness>>
<<case "winter ale">>
<<link [[_linkName|Cafe Eat]]>>
<<set $daily.cafeEaten to 1>><<set $phase to "winter ale">><<set $money -= 700>><<alcohol 100>><<pass 10>>
<<if _linkName is "복종한다">><<corruption 1>><<pain -4>><<stress -12>><<trauma -12>><<sub 2>><</if>>
<</link>><<if _linkName is "복종한다">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>><<galcohol>>
<<case "fruity ale">>
<<link [[_linkName|Cafe Eat]]>>
<<set $daily.cafeEaten to 1>><<set $phase to "fruity ale">><<set $money -= 700>><<alcohol 60>><<pass 10>>
<<if _linkName is "복종한다">><<corruption 1>><<pain -4>><<stress -12>><<trauma -12>><<sub 2>><</if>>
<</link>><<if _linkName is "복종한다">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>><<galcohol>>
<<case "shandy">>
<<link [[_linkName|Cafe Eat]]>>
<<set $daily.cafeEaten to 1>><<set $phase to "shandy">><<set $money -= 700>><<alcohol 40>><<pass 10>>
<<if _linkName is "복종한다">><<corruption 1>><<pain -4>><<stress -12>><<trauma -12>><<sub 2>><</if>>
<</link>><<if _linkName is "복종한다">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>><<galcohol>>
<<case "autumn ale">>
<<link [[_linkName|Cafe Eat]]>>
<<set $daily.cafeEaten to 1>><<set $phase to "autumn ale">><<set $money -= 700>><<alcohol 80>><<pass 10>>
<<if _linkName is "복종한다">><<corruption 1>><<pain -4>><<stress -12>><<trauma -12>><<sub 2>><</if>>
<</link>><<if _linkName is "복종한다">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>><<galcohol>>
<<case "fruit salad">>
<<link [[_linkName|Cafe Eat]]>>
<<set $daily.cafeEaten to 1>><<set $phase to "fruit salad">><<set $money -= 500>><<pass 20>>
<<if _linkName is "복종한다">><<corruption 1>><<pain -4>><<stress -12>><<trauma -12>><<sub 2>><</if>>
<</link>><<if _linkName is "복종한다">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>>
<<case "pancake">>
<<link [[_linkName|Cafe Pancakes]]>>
<<set $daily.cafeEaten to 1>><<set $money -= 1000>><<tiredness -6>><<pass 20>>
<<if _linkName is "복종한다">><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</if>>
<</link>><<if _linkName is "복종한다">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>><<ltiredness>>
<<case "deluxe cream bun">>
<<link [[_linkName|Cafe Cream Bun]]>>
<<set $daily.cafeEaten to 1>><<transform cat 1>><<set $money -= 5000>><<pass 20>>
<<if _linkName is "복종한다">><<corruption 1>><<pain -4>><<stress -24>><<trauma -12>><<sub 2>><</if>>
<</link>><<if _linkName is "복종한다">><<gcorruption>><<lpain>><<lltrauma>><<llstress>><</if>>
<</switch>>
<</widget>><<effects>>
<<endevent>>
당신은 모래투성이인 산책로를 지나 섬으로 해안으로 이어지는 모래밭으로 간다.
<<if Time.dayState isnot "night" and (Time.weekDay is 1 or Time.weekDay is 7)>>
<<if $exposed gte 1>>
<<covered>>
<<if random(1, 2) is 2>>
먼 거리에서 사람을 태운 말들이 질주하고 있고, 그 뒤를 차가 쫒아간다. 영화를 찍고 있는게 분명하다.
<br><br>
당신이 반쯤 지나가고 있을 때, <span class="pink">말들이 당신 쪽으로 방향을 튼다.</span> 말들은 점점 속도를 높이며 가까워진다. 여긴 숨을 곳도 없다.
<br><br>
<<link [[도망친다|Chalets Work End Run]]>><</link>>
<br>
<<link [[모래 속에 파고든다|Chalets Work End Bury]]>><</link>>
<br>
<<else>>
먼 거리에서 사람을 태운 말들이 질주하고 있고, 그 뒤를 차가 쫒아간다. <<covered>> 다행히도, 그들은 충분한 거리를 유지한다.
<br><br>
<<if $chalets_bags gte 1>>
<<chalets_fall_events>>
<<else>>
당신은 반대편 해안에 도착한다.
<br><br>
<<chalets_end_link>>
<</if>>
<</if>>
<<else>>
<<if random(1, 2) is 2>>
먼 거리에서 사람을 태운 말들이 질주하고 있고, 그 뒤를 차가 쫒아간다. 영화를 찍고 있는게 분명하다.
<br><br>
당신이 반쯤 지나가고 있을 때, <span class="purple">말들이 당신 쪽으로 방향을 튼다.</span> 말들은 점점 속도를 높이며 가까워진다. 여긴 숨을 곳도 없다.
<br><br>
<<link [[도망친다|Chalets Work End Clothed Run]]>><</link>>
<br>
<<link [[바닥에 엎드린다|Chalets Work End Drop]]>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
먼 거리에서 사람을 태운 말들이 질주하고 있고, 그 뒤를 차가 쫒아간다. <<covered>> 다행히도, 그들은 당신이 맞은편 해안에 도착할때까지 충분한 거리를 유지한다.
<br><br>
<<if $chalets_bags gte 1>>
<<chalets_fall_events>>
<<else>>
당신은 반대편 해안에 도착한다.
<br><br>
<<chalets_end_link>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<covered>>
<<if random(1, 2) is 2>>
당신은 텅 빈 모래밭을 건너간다. 비록 혼자있고, 근처에 엿보는 시선이 아무도 없지만, 텅 빈 공간에 무방비로 노출된 듯한 기분이 든다.
<br><br>
<<if $chalets_bags gte 1>>
<<chalets_fall_events>>
<<else>>
당신은 반대편 해안에 도착한다.
<br><br>
<<chalets_end_link>>
<</if>>
<<else>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>
당신은 텅 빈 모래밭을 건너간다. 비록 혼자있고, 근처에 엿보는 시선이 아무도 없지만, 텅 빈 공간에 무방비로 노출된 듯한 기분이 든다.
<br><br>
멀리있는 해안선에서 사람 세명의 모습이 보인다. <span class="purple">그들은 이쪽으로 걸어오고 있다.</span>
<br><br>
<<link [[계속 걸어간다|Chalets Work End Group Keep]]>><<stress 12>><</link>><<ggstress>>
<br>
<<link [[반대 방향으로 걷는다 (0:05)|Chalets Work End Group Walk]]>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<if random(1, 2) is 2>>
당신은 텅 빈 모래밭을 지나간다. 차가운 바람이 얼굴을 스친다.
<br><br>
<<if $chalets_bags gte 1>>
<<chalets_fall_events>>
<<else>>
당신은 반대편 해안에 도착한다.
<br><br>
<<chalets_end_link>>
<</if>>
<<else>>
<<if $hallucinations gte 2>>
당신은 텅 빈 모래밭을 지나간다. 갈매기들이 머리 위를 둥글게 맴돈다. 당신을 따라오는 것 같다.<<gstress>><<stress 6>>
<br><br>
<<else>>
당신은 텅 빈 모래밭을 지나간다. 갈매기들이 끼륵끼륵 운다.
<br><br>
<</if>>
<<if $chalets_bags gte 1>>
<<chalets_fall_events>>
<<else>>
당신은 반대편 해안에 도착한다.
<br><br>
<<chalets_end_link>>
<</if>>
<</if>>
<</if>>
<</if>><<effects>>
가까이 다가가면서 사람 모습이 더 선명하게 보인다. <<personPost>>, <<person2>><<person_ gwa>>, <<person3>><<person_ ida>>. 당신은 그들을 학교에서 봤다는 것을 알아차린다. 그들도 당신을 알아본다.
<br><br>
<<if random(1, 2) is 2>>
그들은 당신을 방해하지 않게 시선을 피하지만, 한명은 지나치면서 킥킥거린다.
<br><br>
<<chalets_end_link>>
<<else>>
그들은 욕정에 찬 눈빛으로 <span class="pink">당신에게 다가온다.</span>
<br><br>
<<link [[다음|Chalets Work End Group Caught]]>><</link>>
<br>
<</if>><<effects>>
<<if random(1, 5) is 5>>
중심을 벗어나 다른 방향으로 걸어간다. 몇 분쯤 뒤를 살짝 돌아본다. <span class="pink">삼인조는 당신을 따라와 거의 따라잡았다.</span> 이제 그들의 모습이 선명하게 보인다. <<personPost>>, <<person2>><<person_ gwa>>, <<person3>><<person_ ida>>. 당신은 그들을 학교에서 봤다는 것을 알아차린다. 그들도 당신을 알아본다.
<br><br>
<<link [[다음|Chalets Work End Group Caught]]>><</link>>
<br>
<<else>>
중심을 벗어나 다른 방향으로 걸어간다. 몇 분쯤 뒤를 살짝 돌아본다. 삼인조는 당신을 지나쳐갔다.
<br><br>
당신은 해안 방향으로 돌아간다.
<br><br>
<<chalets_end_link>>
<</if>><<effects>>
"<<pshe_ 이>> <<slut_ irago>> 내가 말했지." <<person1>><<person_ 이>> 말한다. 나마지 둘이 당신의 팔을 한쪽씩 붙잡는다. "모두가 알 수 있게 증거를 남겨야해."
<br><br>
<<He_ 는>> 주머니에서 핸드폰을 꺼내 당신에게 향한다.
<br><br>
<<link [[저항한다|Chalets Work End Group Struggle]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[대신 몸을 대주겠다고 한다|Chalets Work End Group Offer]]>><</link>>
<br>
<<link [[애원한다|Chalets Work End Group Struggle]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<if $submissive gte 1500>>
<<link [[간절히 빈다|Chalets Work End Group Beg]]>><<sub 1>><</link>><<submissivetext>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
<span class="green">당신은 <<person2>><<person_ 이>> 잡고있던 팔을 빼내서 </span> <<person3>><<person_ 의>> 얼굴을 때린다. 그들은 당신에게서 조금 물러나서, 겁먹은 것을 감추기 위해 웃는다.
<br><br>
당신은 <<person1>><<persons_ 의>> 손에서 핸드폰을 쳐낸다. 폰은 포물선을 그리며 멀리 날아가, 축축한 모래 사이로 파묻힌다.
<br><br>
<<person_ un>> 욕을 내뱉으며 황급히 달려간다. 당신은 <<he_ 가>> 옷을 적시지 않고 핸드폰을 찾으려 노력하는 틈을 타 도망친다.
<br><br>
<<chalets_end_link>>
<<else>>
당신은 벗어나려고 애쓰지만, <span class="red">그들은 당신의 팔을 등뒤로 단단히 고정시키고,</span> <<if !playerBellySize(true) gte 8>>
당신의 배를 가격한다<<else>>당신의 정강이를 걷어찬다<</if>>.<<gpain>><<gstress>><<stress 6>><<pain 4>>
<br><br>
"그 <<slut_ ul>> 똑바로 잡고있어." <<person1>><<person_ 이>> 말한다. <<He_ 는>> 당신의 <<lewdnessPost>> 사진을 찍고 또 찍는다. 한장 찍을 때 마다 한 걸음씩 움직이며 당신을 다양한 각도에서 찍는다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
그들은 볼일을 마치고는, 얼굴부터 닿도록 모래에 당신을 내팽개친다. 그들은 핸드폰 주위에 모여 사진을 구경하며 사라진다.
<br><br>
당신은 발을 딛고 일어나, 다시 해안으로 향한다.
<br><br>
<<fameexhibitionism 20>>
<<chalets_end_link>>
<</if>><<effects>>
<<person1>><<person_ 은>> 당신의 제안을 검토하는 것 같았지만. <<person2>><<person_ 와>> <<person3>><<person_ 은>> 고민하지 않고 당신을 모래밭에 짓누른다.
<br><br>
<<link [[다음|Chalets Work End Group Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Chalets Work End Group Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Chalets Work End Group Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그들은 당신을 젖은 모래에 남겨두고 떠난다.
<br><br>
<<tearful>> 당신은 다시 해안으로 향한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 <<person1>><<person_ 을>> 젖은 모래 위로 내팽개친다. <<He_ 는>> <<person2>><<person_ gwa>> 함께 쓰러진다. <<person3>><<person_ 은>> 겁에 질려 뒤로 물러선다.
<br><br>
그들은 젖은 옷에 대해 불평하며, 성욕은 잊어버린다. <<tearful>> 당신은 다시 해안으로 향한다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<chalets_end_link>><<effects>>
그들은 당신의 애원을 무시한다. <<He_ 는>> 당신의 <<lewdnessPost>> 사진을 찍고 또 찍는다. 한장 찍을 때 마다 한 걸음씩 움직이며 당신을 다양한 각도에서 찍는다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
그들은 볼일을 마치고는, 얼굴부터 닿도록 모래에 당신을 내팽개친다. 그들은 핸드폰 주위에 모여 사진을 구경하며 사라진다.
<br><br>
당신은 발을 딛고 일어나, 다시 해안으로 향한다.
<br><br>
<<fameexhibitionism 20>>
<<chalets_end_link>><<effects>>
"제발요." 당신은 단어 하나하나에 비통함이 담기도록 흐느끼며 애원한다. "남들에게 보이지 말아주세요!"
<br><br>
<<person1>><<person_ 은>> 망설인다. <<person2>><<person_ 이>> 팔을 풀어주자, 이어서 <<person3>><<person_ 도>> 팔을 풀어준다. <<covered>> 당신은 뒤돌아 사라진다. 그들은 쫒아오지 않는다.
<br><br>
당신은 해안으로 돌아간다.
<br><br>
<<chalets_end_link>><<effects>>
당신은 도망치기 시작한다. 당신이 어떤 모습을 하고 있는지 보일만큼 가까이 오기 전에 해안에 도착할 가능성은 전혀 없지만, 촬영에 집중하면 눈치채지 못할지도 모른다.
<br><br>
<<generate1>><<person1>><<generate2>>
우레와 같은 말발굽 소리가 빠르게 다가온다. 말들은 모래와 물을 튀기며 당신의 발자국을 지나쳐온다. 뒤로 자동차가 따라오고, <<person_ 이>> 카메라를 어깨에 걸치고 창밖으로 몸을 기울이고 있다.
<<if random(1, 2) is 2>>
<span class="green">그들은 당신을 눈치채지 못한 것 같다.</span>
<br><br>
당신은 계속 나아가, 곧 마을에 도착한다.
<br><br>
<<chalets_end_link>>
<<else>>
<span class="red"><<He_ 가>> 당신과 마주친다.</span>
<br><br>
"컷!" <<person2>><<personsimple_ 의>> 우렁찬 목소리가 들린다. 자동차가 방향을 바꿔 당신 쪽을 향한다. 카메라는 계속해서 당신을 비추고 있다. <<person_ 이>> 반대쪽 창에서 확성기를 손에 든채로 나온다.
<br><br>
말에 탄 사람들도 방향을 틀더니, 금방 차를 추월해 당신 주변을 둘러싼다. 차는 천천히 뒤따라온다.
<br><br>
"여기서 해변 <<slut_ ul>> 만날줄은 몰랐는데" <<person_ 이>> 말한다. "이리 돌아서서 카메라에 뭐 좀 보여주는게 어때? 해안까지 태워다 줄게."
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Chalets Work End Run Show]]>><<fameexhibitionism 30>><</link>>
<br>
<</if>>
<<link [[몸을 가린채 계속 도망친다|Chalets Work End Run Cover]]>><<fameexhibitionism 30>><</link>>
<br>
<</if>><<effects>>
당신은 팔을 벌리고 카메라를 향해 돌아서 당신의 모든 것을 보여준다. 말을 탄 사람들은 당신 주변을 둥글게 맴돈다. 당신이 자동차를 향해 뽐내며 걷는 모습을 카메라가 빠짐없이 잡는다.
<<exhibitionism5>>
당신은 자동차 문을 열고, 마치 택시라도 되는 것처럼 자연스럽게 올라탄다.
<br><br>
도착까지는 그리 오래 걸리지 않았지만, 이동하는 내내 <<person1>><<person_ 와>> <<person2>><<person_ 은>> 당신을 음흉한 시선으로 바라본다. 당신이 떠나가는 동안 당신의 <<bottom_ 에>> 그들의 시선이 향하는 것을 느낄 수 있다.
<br><br>
<<chalets_end_link>><<effects>>
<<covered>> 말에 탄 사람들은 당신 주변을 둥글게 맴돌며, 모든 각도에서 음흉하게 바라본다. 차가 뒤따라오는 소리가 들리고, 카메라가 당신의 <<bottom_ 을>> 향하고 있는 게 느껴진다. 적어도 그들이 일종의 보호막이 되어주긴 한다.
<br><br>
그들은 당신이 해안에 도착하자 떠나간다. 주변에는 아무도 없다. 당신은 모래밭을 서둘러 벗어난다.
<br><br>
<<chalets_end_link>><<effects>>
당신은 손으로 모래를 파내 작은 구덩이를 만든다. 몸을 안으로 숨기고 파낸 모래를 도로 몸위에 덮는다. 깊지는 않지만, 적어도 목에서 발끝까지 모래로 덮여있고 더 이상 시간이 없다.
<br><br>
<<generate1>><<generate2>><<person2>>
우레와 같은 말발굽 소리가 빠르게 다가오고, 그 뒤로 자동차가 따라온다. 거의 당신을 밟을 것 같은 순간 선두마가 앞발을 들어올리며 멈춘다. 나머지 말은 속도를 늦추고 차가 앞질러 지나간다.
<br><br>
"컷!" <<person_ 이>> 소리치며, 확성기를 들고 창밖으로 몸을 기울인다. "대체 무슨-" <<he_ 는>> 당신을 본 순간 침묵한다. "여기서 뭐하는거니 <<girl_ a>>? 촬영에 방해되니까 어서 일어나."
<br><br>
<<person2>><<person_ 이>> 창밖으로 몸을 기울이고, 어깨에 매고있는 카메라를 당신에게 향한다. 그들은 당신이 모래 밑에 벗은 몸을 숨기고 있다는 것을 모르고 있다.
<br><br>
<<link [[일어난다|Chalets Work End Stand]]>><</link>>
<br>
<<link [[거절한다|Chalets Work End Refuse]]>><</link>>
<br><<effects>>
당신은 발을 딛고 일어난다. 모래가 당신의 몸에서 떨어지며 숨겨진 <<lewdness_ 가>> 드러난다. <<person_ 은>> 상황을 깨닫기까지 시간이 좀 걸렸다.
<br><br>
"카메라 아직 켜져있지?" <<he_ 가>> 묻는다. <<covered>> 말에 타있던 사람들도 눈치챈다. 몇몇은 늑대 울음소리를 낸다. "부끄러워 할거 없단다 <<girl_ a>>."
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Chalets Work End Run Show]]>><<fameexhibitionism 30>><</link>>
<br>
<</if>>
<<link [[몸을 가리고 도망친다|Chalets Work End Run Cover]]>><<fameexhibitionism 30>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"하지만 저는 조금 시간이 필요할거 같은데요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"난 여기가 좋은데요." 당신이 말한다. "그쪽이 전세낸거도 아니잖아요."
<<else>>
"옆으로 좀 돌아서 가주세요." 당신은 말한다.
<</if>>
<br><br>
<<if random(1, 2) is 2>>
<<person2>><<person_ 이>> 막 논쟁하려고 하지만, 말에 탄 사람이 방향을 튼다. "그럼 위에서 하지." <<he_ 가>> 한숨쉰다.
<br><br>
당신은 그들이 충분히 멀어지기를 기다렸다가 모래에서 빠져나온다. 당신은 다시 해안으로 향한다.
<br><br>
<<chalets_end_link>>
<<else>>
"마주치는 멍청이 하나하나마다 촬영을 멈출 순 없어." <<person2>><<person_ 이>> 차에서 내리면서 말한다. "닥치고 일어나."
<br><br>
<<He_ 는>> 당신의 발목을 잡고 끄집어낸다. 몸에서 모래가 떨어져나가며 <span class="pink">숨겨진 <<lewdness_ 가>> 드러난다.</span> 말 기수들이 환호하는 소리를 낸다.
<br><br>
<<persons_ 이>> 갑자기 악마같은 미소를 짓는다.
<<if $horsedisable is "f">>
<<He_ 가>> 카메라를 들고 있는 <<person1>><<person_ gwa>>, 기수 한 사람에게 손짓한다. 첫번째 사람이 렌즈를 가까이 당겨오고, 두번째 사람은 말에서 내린다.
<<endevent>>
<<beastNEWinit 1 horse>>
<br><br>
당신은 <<beasttype_ 로부터>> 황급히 도망치려 한다.
<<link [[다음|Chalets Work End Horse]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"즉흥 강간씬이 나올 차례군," <<he_ 은>> 말하며, 카메라를 들고 있는 <<person1>><<personPost>>에게 손짓한다. 그들은 곧바로 덮쳐온다.
<br><br>
<<link [[다음|Chalets Work End Pair]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>><<set _n to $active_enemy>>
<<if $pronoun is "m">>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>>
<<else>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Chalets Work End Horse Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Chalets Work End Horse]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<famebestiality 25>>
<<beasttype_ 이>> 빠르게 물러나자, 기수들이 환호한다. "잘 찍혔나?" 감독이 화상을 확인하러 카메라로 성급히 달려오며 묻는다.
<br><br>
<<tearful>> 당신은 비틀거리며 그곳을 빠져나간다. 그들은 촬영결과에 만족하는 것 같다.
<br><br>
당신은 해안으로 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<chalets_end_link>>
<<else>>
<<beasttype_ 이>> 앞발을 들어올리더니, 방향을 틀어 달아나며 다른 말들을 놀래킨다. 감독은 질서를 되찾으려 노력하지만, 겁에 질린 말들은 우르르 도망친다.
<br><br>
<<tearful>> 당신은 비틀거리며 그곳을 빠져나간다. 그들은 당신을 붙잡을 겨를이 없다.
<br><br>
<<clotheson>>
<<endcombat>>
<<chalets_end_link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Chalets Work End Pair Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Chalets Work End Pair]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<famerape 25>>
<<ejaculation>>
그들은 발을 이용해 당신을 모래로 대충 덮어두고 떠난다.
<br><br>
<<tearful>> 당신은 발을 딛고 일어나, 다시 해안으로 향한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
당신은 발로 <<person1>><<persons_ 의>> 눈에 모래를 튀긴다. <<He_ 이>> 비틀거리며 물러서다, 카메라를 모래에 떨어뜨린다.
<br><br>
"조심해!" <<person2>><<person_ 이>> 소리친다. "그 장비가 너보다 비싼거야."
<br><br>
<<tearful>> 당신은 둘이 다투는 사이에 도망친다. 기수들은 어리둥절해서 당신을 가로막지 않는다.
<br><br>
당신은 해안으로 되돌아온다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<chalets_end_link>><<effects>>
당신은 도망치기 시작하지만, 그리 멀리가지 못하고 무리와 마주친다.
<<generate1>><<generate2>><<generate3>><<person1>>
말 기수 중 <<person_ 이>> 안장에서 몸을 기울여
<<if $physiquesize gte 13000>>
당신을 한 팔로 들어올리려 한다. <span class="green">하지만 당신의 체격이 충분해서,</span> 반대로 <<him_ 이>> 모래로 내동댕이쳐진다.<<large_text>>
<br><br>
"컷!" <<person2>><<person_ 이>> 차창 밖으로 몸을 내민채 소리친다. "시간은 금이야. 빨리 일어나!"
<br><br>
<<He_ 은>> 당신을 스쳐보면서 <<person3>><<person_ 을>> 타박한다. 당신은 황급히 해안으로 향한다.
<br><br>
<<chalets_end_link>>
<<else>>
<span class="red">당신을 한 팔로 들어 올린다.</span> 당신은 <<he_ 의>> 어깨에 기대어진 채로 위아래로 흔들거린다.<<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
자동차가 당신 옆으로 다가와 속도를 맞춘다. <<person3>><<person_ 이>> 창밖으로 몸을 기울여 당신에게 카메라를 향한다.
<br><br>
"멋진 장면이야." <<person2>><<person_ 이>> 말한다. <<He_ 는>> 당신을 훑어본다. "그 자세를 유지해. <span class="red">엉덩이를 조금만 더 흔들면 좋겠는데.</span>"
<br><br>
<<link [[화를 낸다|Chalets Work End Angry]]>><</link>>
<br>
<<link [[엉덩이를 흔든다|Chalets Work End Wiggle]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"무-무서워요," 당신은 말한다. "제-제발 저 좀 내려주세요."
<<elseif $speech_attitude is "bratty">>
"당장 내려놓지 못해!" 당신은 말한다.
<<else>>
"좀 내려주세요." 당신은 말한다.
<</if>>
<br><br>
"노력해봐 그럼." <<person2>><<person_ 이>> 말한다. "그렇게 해 줄게!"
<br><br>
당신이 <<person1>><<persons_ 의>> 손아귀에서 조금 빠져나오자, <<he_ 는>> 말의 속도를 줄여 당신을 모래밭에 내려놓는다. 그들은 당신을 남겨두고 떠나고, 당신은 걸어서 해안으로 간다.
<br><br>
<<chalets_end_link>><<effects>>
당신은 <<bottom_ 을>> 과장되게 흔든다. <<person1>><<person_ 이>> 당신의 엉덩이를 때린다.
<br><br>
"방금 거 찍었어?" <<person2>><<person_ 이>> 자리를 옮겨 카메라 화면을 살펴보며 묻는다. <<person1>><<person_ 은>> 말의 속도를 줄여 당신을 모래밭에 내려놓는다.
<br><br>
그들은 당신을 남겨두고 떠난다. 당신은 걸어서 해안으로 간다.
<br><br>
<<chalets_end_link>><<effects>>
당신은 모래밭에 엎드린다. 말들이 굉음을 내며 지나가고, 당신은 튀기는 모래 때문에 얼굴을 가린다. 말들이 지나가자 당신은 모래속에 반쯤 파묻혀 있다. 그들은 당신을 눈치채지 못한 것 같다.
<br><br>
당신은 일어서서, 몸에서 모래를 털어내고, 해안으로 다시 걸어간다.
<br><br>
<<chalets_end_link>><<location "town">><<effects>>
<<if $chalets_bags gte 1>>
<<if $exposed gte 1>>
당신은 사무소에 돌아온다. <<covered>> 당신은 <<if $chalets_bags is 1>>가득 찬 쓰레기 봉지 하나를<<else>>가득 찬 쓰레기 봉지들을<</if>> 갖고 있지만, 보수를 받으려면 지금 모습으로 매니저를 만나야 한다. 어쩌면 안에서 뭔가 가릴만한 물건을 찾을지도 모른다.
<br><br>
<<getinicon>> <<link [[들어간다|Chalets Work End Succeed Ask]]>><<stress 12>><</link>><<ggstress>>
<br>
<<starfishicon>><<link [[쓰레기를 방치하고 떠난다|Starfish Street]]>><<chalets_end>><</link>>
<br>
<<else>>
<<loadNPC 0 "chalets_manager">><<person1>>
당신은 사무소로 들어간다. <<person_ 은>> 책상에서 당신을 올려다본다. "잘 끝냈나? 훌륭해. 여기 보수 받아가."
<br><br>
<<if Time.weekDay is 1 or Time.weekDay is 7>>
당신은 <<moneyGain `$chalets_bags * 15`>>를 벌었다.
<<else>>
당신은 <<moneyGain `$chalets_bags * 10`>>를 벌었다.
<</if>>
<br><br>
<<starfishicon>><<link [[떠난다|Starfish Street]]>><<chalets_end>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $exposed gte 1>>
당신은 사무소에 돌아온다. <<covered>> 별장청소를 끝내지 못했기에 보수를 받을 수 없다. 하지만 매니저에게 뭔가 가릴만한 물건을 받을 수 있을지도 모른다.
<br><br>
<<ind>><<link [[가릴 물건을 부탁한다|Chalets Work End Failed Ask]]>><<stress 12>><</link>><<ggstress>>
<br>
<<starfishicon>> <<link [[떠난다|Starfish Street]]>><<chalets_end>><</link>>
<br>
<<else>>
당신은 사무소에 돌아왔지만, 별장청소를 끝내지 못했기에 받을 보수를 받을 수 없다.
<br><br>
<<link [[다음|Starfish Street]]>><<chalets_end>><</link>>
<br>
<</if>>
<</if>><<effects>><<loadNPC 0 "chalets_manager">><<person1>>
당신은 사무소로 들어간다. <<person1>><<person_ 이>> 책상에서 올려다본다. "일은 잘-" <<he_ 이>> 당신의 상태를 알아차리고는 고개를 돌린다. "뒤쪽으로 가면 타월이 좀 있어. 맘대로 써. 고쳐입고 오면 보수를 줄게."
<br><br>
<<towelup>>
당신은 뒤로 가서 제공받은 타월을 몸에 두르고, 보수를 받으러 돌아온다.
<br><br>
<<if Time.weekDay is 1 or Time.weekDay is 7>>
당신은 <<moneyGain 15>>를 벌었다.
<<else>>
당신은 <<moneyGain 10>>를 벌었다.
<</if>>
<br><br>
<<link [[다음|Starfish Street]]>><<chalets_end>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<loadNPC 0 "chalets_manager">><<person1>>
당신은 사무소로 들어간다. <<person_ 은>> 당신을 힐끗 보더니 당신의 상태를 알아차린다. "금방 돌아왔네." <<he_ 가>> 말한다. "왠지는 알거같군." <<He_ 는>> 고개를 피한다. "뒤쪽으로 가면 타월이 좀 있어."
<br><br>
<<towelup>>
당신은 뒤로 가서 제공받은 타월을 몸에 두른다.
<br><br>
<<link [[다음|Starfish Street]]>><<chalets_end>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 한발 한발 내딛기 전에 땅을 조심스럽게 확인하며 나아간다. 해안에 가까워지자 모래가 점점 단단해지고 깨진 도로조각들이 보이기 시작한다.<<housekeeping 1 100>>
<br><br>
<<chalets_end_link>><<effects>>
당신은 속도를 유지한채, 최대한 균형을 잡으며 모래밭을 빠져나간다.
<br><br>
<<if $housekeepingSuccess>>
<span class="green">당신은 굳건하고 확실하게 발을 내딛는다.</span> 해안에 가까워지자 모래가 점점 단단해지고 깨진 도로조각들이 보이기 시작한다.<<housekeeping 1 200>>
<br><br>
<<else>>
<span class="red">당신은 고르지 못한 땅을 밟고 휘청거리며,</span> 적어도 바닥에 얼굴을 처박지 않으려고 노력한다. 그 노력은 성공했지만, 대신 <<bottom_ 으로>> 넘어진다.<<gstress>><<housekeeping 1 200>>
<br><br>
당신은 일어서서 다시 걸어간다. 해안에 가까워지자 모래가 점점 단단해지고 깨진 도로조각들이 보이기 시작한다.
<br><br>
<</if>>
<<chalets_end_link>><<effects>>
당신은 속도를 유지한채, 최대한 균형을 잡으며 젖은 모래밭을 빠져나간다.
<br><br>
<<if $housekeepingSuccess>>
<span class="green">당신은 굳건하고 확실하게 발을 내딛는다.</span> 해안에 가까워지자 모래가 점점 단단해지고 깨진 도로조각들이 보이기 시작한다.<<housekeeping 1 300>>
<br><br>
<<else>>
지나가는 도중 내딛은 발이 갑자기 더 깊이 빠져드는 바람에, 발을 미처 들어올리지 못하고 그만 <span class="red">균형을 잃고 넘어진다.</span>.
<br><br>
<<wet_all>>
당신은 얼굴부터 모래바닥에 처박힌다. 다시 일어서자, 당신이 바닥에 찍은 모래구덩이에 물이 고이며 작은 웅덩이를 만든다.
<br><br>
당신은 해안으로 다시 걸어간다. 해안에 가까워지자 모래가 점점 단단해지고 깨진 도로조각들이 보이기 시작한다.
<br><br>
<</if>>
<<chalets_end_link>><<effects>>
당신은 최대한 빨리 도망쳐서는, 추격자가 없는 것을 확일할 때까지 별장들 사이를 오간다.
<br><br>
<<link [[다음|Chalets]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"저-저는 청소하러 왔습니다." 당신이 말한다. "괜찮으시면 닦을 수건 좀 빌려주실수 있을까요?"
<<elseif $speech_attitude is "bratty">>
"그만 좀 보고." 당신이 말한다. "청소하러 왔는데, 일단 옷부터 말려야겠는데."
<<else>>
"청소하러 왔습니다." 당신이 말한다. "닦을 수건 좀 얻을 수 있을까요?"
<</if>>
<br><br>
<<if random(1, 2) is 2>>
<<person_ 은>> 자기 턱을 쓰다듬더니, 고개를 끄덕이고 옆으로 비켜선다. 당신은 화장실 안의 선반에서 수건을 챙겨 옷을 말린다. 적어도 속이 비치지는 않을 만큼.
<<dry_full>>
<br><br>
조금 멀쩡한 모습이 된 당신은 별장을 청소한다. <<persons_ 이>> 음흉한 눈빛으로 쳐다보며 능글맞게 웃은 것을 제외하면, 별다른 사건 없이 일을 끝마친다.
<br><br>
<<link [[다음|Chalets]]>><<endevent>><</link>>
<br>
<<else>>
<<person_ 은>> 자기 턱을 쓰다듬는다. "어디 보자." <<he_ 가>> 말한다. "젖은 채로 들어오지 말고 옷만 넘기면 내가 말려줄게. 여기서 몇 분만 기다려. 어차피 지금도 벌거벗은 거나 다름없어 보이는데."
<br><br>
<<link [[받아들인다|Chalets Work Wet Naked]]>><</link>>
<br>
<<link [[거절한다|Chalets Work Wet Refuse]]>><</link>>
<br>
<</if>><<effects>>
당신은 몸을 드러내지 않게 조심히 가리면서 옷을 벗는다. <<person_ 이>> 옷을 당신의 손에서 낚아채서 안으로 사라진다.
<br><br>
당신은 기다리며 주변 별장들을 살핀다. 밖으로 나오는 사람은 없지만, 시커먼 창문 너머에서 누가 음흉하게 쳐다보고 있을지는 모르는 일이다.
<br><br>
<<if random(1, 2) is 2>>
당신은 기다린다. 1분, 2분, 3분... 당신이 점점 초조해질 무렵, 문이 열리고 <<person_ 이>> 나온다. "옷은 안에 있어." <<he_ 이>> 말한다. "계속 청소 하는거지?"
<br><br>
별장 깊숙한 곳의 선반에서 당신의 옷을 되찾는다. <<dry_full>> 조금 멀쩡한 모습이 된 당신은 별장을 청소한다. <<persons_ 이>> 음흉한 눈빛으로 쳐다보며 능글맞게 웃은 것을 제외하면, 별다른 사건 없이 일을 끝마친다.
<br><br>
<<link [[다음|Chalets]]>><<endevent>><<pass 60>><<set $chalets_bags += 1>><</link>>
<br>
<<else>>
당신은 기다린다. 1분, 2분, 3분... 당신은 점점 초조해지다가 결국 문을 두드린다. 하지만 아무런 대답이 없다. <span class="pink">결국 옷을 돌려받지 못했다.</span>
<br><br>
<<clothesruined>>
<<link [[다음|Chalets]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
"맘대로 해." <<person_ 은>> 그렇게 말하고, 당신은 노출된 모습으로 별장들 사이에 남겨둔 채로, 문을 닫는다.
<br><br>
<<link [[다음|Chalets]]>><<endevent>><</link>>
<br><<effects>>
<<clothesstrip>>
"이런," 당신은 팔을 움직여 <<himPost>>에게 "실수로" 몸을 노출시킨다. "저를 청소하라고 보냈는데, 제가 너무 덤벙대서요." 당신은 <<his_ 의>> 가슴팍에 손가락을 갖다댄다. "어쩌면 대신 안에서 몸을 좀 말리게 해 주실 수도 있을 텐데."
<<exhibitionism4>>
<<He_ 는>> 입맛을 다시고는 옆으로 비켜서서 당신을 별장 안으로 들여보낸다.
<br><br>
당신은 시간을 들여 젖은 옷을 하나씩 벗어 탈수기에 집어넣는다. <<He_ 의>> 음흉한 시선에 담긴 욕정이 점점 더 커진다.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[영업한다|Chalets Work Wet Solicit]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[옷이 마르길 기다린다|Chalets Work Wet Dried]]>><</link>>
<br><<effects>>
"어때요? 마음에 들어요?" 당신이 달콤하게 속삭인다. "알겠지만, 저를 사실 수도 있어요. £50에."
<<promiscuity3>>
<<He_ 는>> 부엌장으로 달려가 허겁지겁 현금을 꺼내와서는, 당신을 소파에 거칠게 밀친다. <<moneyGain 50>>를 받았다.
<br><br>
<<link [[다음|Chalets Work Wet Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 30>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Chalets Work Wet Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Chalets Work Wet Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person_ 은>> 숨을 고르며 소파에서 일어나, 담배에 불을 붙인다.
<br><br>
<<tearful>> 당신은 탈수기를 확인한다.
<br><br>
<<endcombat>>
<<link [[다음|Chalets Work Wet Dried]]>><<clotheson>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person_ 은>> 당신에게서 물러선다. <<tearful>> 당신은 탈수가 끝나지 않은 옷가지를 챙겨 밖으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Chalets]]>><</link>>
<br>
<<else>>
<<person_ 은>> 당신을 별장에서 쫒아내고는 문을 쾅 닫는다. <span class="pink">당신은 맨몸으로 밖에 남겨졌다.</span>
<br><br>
<<tearful>> 당신은 문을 두들겨보지만, 아무런 반응도 돌아오지 않는다.
<br><br>
<<clotheson>>
<<clothesruined>>
<<endcombat>>
<<link [[다음|Chalets]]>><</link>>
<br>
<</if>><<effects>>
<<dry_full>>
당신은 마른 옷을 꺼내 입는다. 금 멀쩡한 모습이 된 당신은 별장을 청소한다. <<persons_ 이>> 음흉한 눈빛으로 쳐다보며 능글맞게 웃은 것을 제외하면, 별다른 사건 없이 일을 끝마친다.
<br><br>
<<link [[다음|Chalets]]>><<pass 60>><<set $chalets_bags += 1>><<endevent>><</link>>
<br><<effects>>
당신은 조심스럽게 주변을 둘러본 뒤 돈을 세어본다. 전부 합해서 <span class="gold">£1000</span>다.
<br><br>
<<link [[전부 가진다|Chalets Work Cash All]]>><<crimeUp 1000 "thievery">><<moneyGain 1000>><</link>><<gggcrime "thievery">>
<br>
<<link [[절반만 가진다|Chalets Work Cash Half]]>><<crimeUp 500 "thievery">><<moneyGain 500>><</link>><<ggcrime "thievery">>
<br>
<<link [[£100만 챙긴다|Chalets Work Cash Skim]]>><<crimeUp 100 "thievery">><<moneyGain 100>><</link>><<gcrime "thievery">>
<br>
<<link [[그대로 놔둔다|Chalets Work Cash Ignore]]>><</link>>
<br><<effects>>
당신은 청소도구 트레이에 돈을 숨기고, 별장 청소를 마무리한 뒤, 밖으로 걸어나간다.
<br><br>
<<link [[다음|Chalets]]>><</link>>
<br><<effects>>
당신은 절반을 세서 청소도구 트레이에 숨긴다. 이건 2인용 침대다. 이렇게 하면 아마 서로를 의심할지도 모른다.
<br><br>
당신은 별장 청소를 마무리한 뒤, 밖으로 걸어나간다.
<br><br>
<<link [[다음|Chalets]]>><</link>>
<br><<effects>>
당신은 £100를 세서 청소도구 트레이에 숨긴다. 이 정도는 없어져도 모를 수도 있다.
<br><br>
당신은 별장 청소를 마무리한 뒤, 밖으로 걸어나간다.
<br><br>
<<link [[다음|Chalets]]>><</link>>
<br><<effects>>
당신은 돈뭉치를 무시하고, 베개 밑에 대충 숨겨둔다.
<br><br>
당신은 별장 청소를 마무리한 뒤, 밖으로 걸어나간다.
<br><br>
<<link [[다음|Chalets]]>><</link>>
<br><<effects>>
당신은 작은 종이조각에 메모를 적어서 싱크대 옆에 놓는다:
<br>
<<if $speech_attitude is "meek">>
<i>죄송합니다. 제가 산업 폐기물 처리 자격증은 없어서요."</i>
<<elseif $speech_attitude is "bratty">>
<i>"죄송. 자정 전에 퇴근할거라서."</i>
<<else>>
<i>"죄송합니다. 세제 한 통으로는 다 치울수가 없었네요!"</i>
<</if>>
<i>- 룸 서비스</i>.
<br><br>
좋아. 작업을 마무리하고, 별장을 떠난다.
<br><br>
<<link [[다음|Chalets]]>><</link>>
<br><<effects>>
다소 힘든 일이었지만, 접시와 유리잔, 식기를 모두 반짝거리게 닦는데 성공한다. 작업 완료. 당신은 별장을 나선다.
<br><br>
<<link [[다음|Chalets]]>><</link>>
<br><<effects>>
<<if $arousal gte $arousalmax>>
당신은 <<persons_ 이>> 만지작 거려도 참으려고 했지만, 몸이 달아오르는 것을 느낀다. 그것은 견디기에는 너무 어렵다.
<<orgasm>>
"이렇게까지 준비된 상태였던 거야?" <<person_ 이>> 중얼거리고는, 절정이 채 끝나기도 전에 당신의 옷깃을 잡아 의자 위로 끌어당긴다.
<br><br>
<<link [[다음|Chalets Work One Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 <<persons_ 이>> 만지작 거려도 <<he_ 이>> 당신을 놓아줄 때까지 얌전히 참는다. 당신은 <<he_ 이>> 작별인사로 엉덩이를 치려는 것을 어떻게든 회피하고는, 별장을 떠났다.
<br><br>
<<link [[다음|Chalets]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $panicattacks gte 1 and $controlled is 0>>
당신은 손을 들어 <<he_ 의>> 손길을 쳐내려고 했지만, <span class="pink">끔찍한 공포가 당신을 움켜쥔다.</span> 당신은 그대로 얼어붙는다.
<br><br>
"이렇게까지 준비된 상태였던 거야?" <<person_ 이>> 중얼거리고는, 저항하지 않는 것을 동의로 받아들인다. <<he_ 는>> 당신을 의자 위로 끌어당긴다.
<br><br>
<<link [[다음|Chalets Work One Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 <<persons_ 의>> 손을 쳐낸다. <<he_ 의>> 얼굴에 분노가
<<if random(1, 3) is 3>>
스치고, <<he_ 는>> 당신을 의자 위로 끌어당긴다.
<br><br>
<<link [[다음|Chalets Work One Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
스치지만, <<he_ 는>> 반격하지 않는다.
<br><br>
당신은 별장을 떠났다.
<br><br>
<<link [[다음|Chalets]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"만지셔도 되지만," 당신이 말한다. "추가요금을 내셔야 하는데요."
<<elseif $speech_attitude is "bratty">>
"만지지마." 당신이 외친다. "돈줄 생각 없으면 말이지."
<<else>>
"이 서비스는 추가요금을 내셔야 합니다." 당신이 말한다.
<</if>>
<br><br>
<<rng>>
<<if $rng gte 91>>
<<person_ 이>> 당신에게 <span class="gold">£60</span>를 제안한다.
<br><br>
"그런거면 말이지," <<he_ 이>> 말한다. "이왕이면 다 벗고, 풀 서비스로 즐기고 싶은데."
<br><br>
<<if hasSexStat("promiscuity", 5)>>
<<link [[받아들인다|Chalets Work One Sex Start]]>><</link>><<promiscuous5>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[받아들인다|Chalets Work One Sex Start]]>><<set $desperateaction to 1>><<trauma 6>><<stress 6>><</link>><<promiscuous5>><<gtrauma>><<gstress>>
<br>
<<else>>
<span class="blue">당신은 <<he_ 의>> 제안을 받아들일 수 있을만큼 음란하지 않다.</span>
<br>
<</if>>
<<link [[거절한다|Chalets Work One Sex Refuse]]>><</link>>
<<elseif $rng gte 61>>
<<person_ 이>> 당신에게 <span class="gold">£50</span>를 제안한다.
<br><br>
"그런거면 말이지," <<he_ 이>> 말한다. "그 입도 같이 써줘야겠는데."
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[받아들인다|Chalets Work One Oral Start]]>><</link>><<promiscuous4>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[받아들인다|Chalets Work One Oral Start]]>><<set $desperateaction to 1>><<trauma 6>><<stress 6>><</link>><<promiscuous4>><<gtrauma>><<gstress>>
<br>
<<else>>
<span class="blue">당신은 <<he_ 의>> 제안을 받아들일 수 있을만큼 음란하지 않다.</span>
<br>
<</if>>
<<link [[거절한다|Chalets Work One Sex Refuse]]>><</link>>
<<else>>
<<person_ 이>> <<moneyGain 40>>를 지불한다.
"그렇다면 돈 쓴 보람이 있어야지." <<he_ 가>> 말한다.
<br><br>
<<if $arousal gte $arousalmax>>
당신은 <<persons_ 이>> 만지작 거려도 참으려고 했지만, 도저히 견딜수가 없다.
<br><<orgasm>>
"너도 이걸 좋아할줄 알고 있었다." <<person_ 이>> 히죽거리며 말한다. <<He_ 는>> 당신을 놓아주고, 작별의 의미로 엉덩이를 때린다.
<<else>>
당신은 <<persons_ 이>> 만지작 거려도 <<he_ 이>> 당신을 놓아줄 때까지 얌전히 참는다. <<he_ 가>> 작별의 의미로 엉덩이를 때린다.
<</if>>
<br><br>
<<tearful>> 당신은 돈을 챙겨 별장을 떠난다.
<br><br>
<<link [[다음|Chalets]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $arousal gte $arousalmax>>
당신은 거절하려 했지만, <<he_ 가>> 주무르는 손길을 견디지 못한다.
<br><<orgasm>>
당신이 절정에 빠진 틈을 타서, <<he_ 가>> 당신을 의자 위로 끌어당긴다.
<br><br>
<<link [[다음|Chalets Work One Sex]]>><<set $molestationstart to 1>><</link>>
<<else>>
"그렇게까지 할 생각은 없어요." 당신이 말한다. "실망시켜드려 죄송합니다."
<br><br>
<<rng>>
<<if $rng gte 81>>
"부탁한게 아닌데 말이지." <<person_ 이>> 말한다. <<He_ 이>> 당신의 옷깃을 잡고 의자 위로 끌어당긴다.
<br><br>
<<link [[다음|Chalets Work One Sex]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<person_ 은>> 짜증난 것 같다. "맘대로 해라." <<he_ 가>> 말한다. 당신은 그대로 별장을 떠난다.
<br><br>
<<link [[다음|Chalets]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
<<He_ 가>> 당신에게 <<moneyGain 60>>를 지불한다.
<<He_ 가>> 얼른 벗으라고 열렬하게 손짓한다. 당신은 옷을 하나씩 벗기 시작한다. <<promiscuity5>>
<<he_ 는>> 답답하다고 생각했는지, 당신이 벗는 걸 거들기 시작한다.<<strip>>
<br><br>
<<link [[다음|Chalets Work One Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<effects>>
<<He_ 가>> 당신에게 <<moneyGain 50>>를 지불한다.
당신은 <<personPost>> 앞에 무릎 꿇는다. 곧이어 <<he_ 가>> 당신의 뒤통수를 움켜잡는다.
<<promiscuity4>>
<br>
<<link [[다음|Chalets Work One Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 20>>
<<if $phase is 1>> /* Oral */
<<set $position to "doggy">>
<<npcoral>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Chalets Work One Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Chalets Work One Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $consensual is 1>>
<<He_ 가>> 의자에 기댄다. "다음에도 또 오라고. 같은 걸로 부탁할테니까." <<he_ 가>> 말한다.
<<else>>
<<He_ 가>> 의자에 기댄다. <<he_ 는>> 이미 당신이 있다는 것을 잊어버린 것처럼 행동한다.
<</if>>
<<elseif $enemyhealth lte 0>>
의자가 <<person_ 이>> 앉아있는 채로 뒤로 넘어가버린다. <<He_ 가>> 자신의 무릎을 부여잡고 고통스럽게 바닥을 뒹군다.
<</if>>
<br><br>
<<tearful>> 당신은 별장을 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Chalets]]>><</link>><<effects>>
당신은 일을 계속한다. <<person2>><<person_ 도>> <<he_ 의>> 발을 당신의 등 위에 올려놓는다. 그들은 딱히 더 심한 짓을 저지르지는 않지만, 추가된 무게 때문에 일하기가 힘들다.
<br><br>
그들은 당신이 일이 끝났다고 하자 불평했지만, 별장 청소는 충실하게 끝마쳤다. 당신은 일어나서 별장을 나섰다.
<br><br>
<<link [[다음|Chalets]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"저를 발 받침대로 사용하셔도 됩니다." 당신이 말한다. "그저 돈만 조금 주시면 되요."
<<elseif $speech_attitude is "bratty">>
"지불할 돈은 충분히 있고?" 당신이 투덜댄다.
<<else>>
"그 서비스는 추가요금을 내셔야 합니다." 당신이 말한다.
<</if>>
<br><br>
<<person1>><<person_ 이>> 현금을 당신 앞에 던진다. <<moneyGain 40>>.
<br>
"낸 돈값은 충분히 해줘야겠어." <<he_ 는>> 그렇게 말하고는, 당신의 <<bottom_ 을>> 발목으로 내리찍는다.
<br><br>
<<person2>><<person_ 도>> <<he_ 의>> 발을 당신의 등위에 올려놓는다. 그들은 딱히 더 심한 짓을 저지르지는 않지만, 추가된 무게 때문에 일하기가 힘들다.
<br><br>
그들은 당신이 일이 끝났다고 하자 불평했지만, 별장 청소는 충실하게 끝마쳤다. 당신은 일어나서 별장을 나섰다.
<br><br>
<<link [[다음|Chalets]]>><<endevent>><</link>>
<br><<effects>>
당신은 일어서서 <<persons_ 의>> 발을 등에서 떨어뜨리고는, 당신의 <<bottom_ 을>> <<himPost>>에게서 멀리 치운다. <<He_ 는>> 불평했지만, 당신은 별장 청소를 끝마치고, 일어나서 별장을 나선다.
<br><br>
<<link [[다음|Chalets]]>><<endevent>><</link>>
<br><<effects>>
<<neckwear 26>>
<<person_ 이>> 당신의 목에 개목걸이를 채우고, 아래로 잡아끌어 바닥을 기어가게한다. <<He_ 는>> 당신을 데리고 친구에게로 간다.
<<exhibitionism1>>
"앉아," <<he_ 가>> 명령한다.
<br><br>
<<link [[앉는다|Chalets Work Collar Sit]]>><</link>>
<br>
<<link [[거절한다|Chalets Work Collar Refuse 2]]>><</link>>
<br><<effects>>
당신은 개처럼 앉는다. "착한 <<girl_ iya>>." <<person1>><<person_ 이>> 말한다. <<He_ 이>> 개목걸이에 목줄을 연결하고, <<person2>><<person_ 의>> 옆으로 끌고간다.
<br><br>
"키스해."
<br><br>
<<link [[$NPCList[1].pronouns.his + " 뺨에 키스한다"|Chalets Work Collar Cheek]]>><</link>>
<br>
<<link [[$NPCList[1].pronouns.his + " 입에 키스한다"|Chalets Work Collar Kiss]]>><</link>><<kissvirginitywarning>>
<br>
<<link [[거절한다|Chalets Work Collar Refuse 2]]>><</link>>
<br><<effects>>
당신은 <<person_ 의>> 뺨에 키스한다.
<br><br>
<<person1>><<person_ 은>> 당신의 <<bottom_ 을>> 찰싹 두들긴다. "제대로 해. <<person2>><<his_ yi>> 입에 키스해."<<gstress>><<gpain>><<stress 6>><<pain 4>>
<br><br>
<<link [[$NPCList[1].pronouns.his + " 입에 키스한다"|Chalets Work Collar Kiss]]>><</link>><<kissvirginitywarning>>
<br>
<<link [[거절한다|Chalets Work Collar Refuse 2]]>><</link>>
<br><<effects>>
당신은 <<person2>><<person_ 의>> 입술에 키스한다. <<He_ 는>> 당신의 뒷통수를 움켜잡고 한동안 놓아주지 않는다.<<gstress>><<stress 6>>
<<takeKissVirginity $NPCList[1]>>
<br><br>
<<He_ 가>> 당신을 놓아준다. 침이 긴 실타래가 되어 늘어진다. "이정도면 충분해 <<girl_ a>>." <<person1>><<person_ 이>> 당신의 목걸이를 풀어주며 말한다. "여기," 당신은 <<moneyGain 30>>를 벌었다.
<br><br>
당신은 별장을 떠난다.
<br><br>
<<neckruined true>>
<<link [[다음|Chalets]]>><<endevent>><</link>>
<br><<effects>>
<<if random(1, 2) is 2>>
<<neckruined true>>
당신은 자리에서 일어나서, 목걸이를 푼다. <<person2>><<person_ 이>> 탄식하지만, 당신은 <<he_ 를>> 무시하고 별장을 떠난다.
<br><br>
<<link [[다음|Chalets]]>><<endevent>><</link>>
<br>
<<else>>
당신은 자리에서 일어나서, 목걸이를 풀려고 한다. <span class="red">하지만 <<person_ 은>> 당신을 바닥으로 끌어내려</span> 일어날 수 없게 목을 붙잡는다. "성급하게 굴지 마, <<bitch_ 야>>."
<br><br>
<<link [[다음|Chalets Work Collar Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Chalets Work Collar Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Chalets Work Collar Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person1>><<person_ 은>> 당신의 개목걸이를 붙잡고, 정문으로 끌고가 밖으로 걷어찬다.
<br><br>
<<tearful>> 당신은 힘겹게 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
당신은 <<person1>><<person_ 을>> 넘어뜨리고, 그 틈을 타 도망친다.
<br><br>
<<tearful>> 당신은 별장에서 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Chalets]]>><</link>>
<br><<effects>>
당신은 <<persons_ 의>> 제안을 거부하고, 별장을 떠난다.
<br><br>
<<link [[다음|Chalets]]>><<endevent>><</link>>
<br><<set $location to "chalets">><<set $outside to 1>><<effects>>
<<if $chaletsintro is undefined>>
<<generate1>><<person1>>
<<saveNPC 0 "chalets_manager">>
당신은 별장들에 다가간다. 별장들은 본섬에서 모래를 사이에 두고 분리된 작은 섬같은 곳에 위치해있다. 파도가 여기까지 올 정도로 높은 경우는 거의 없으며, 건너는데는 5분 정도 걸린다.
<br><br>
알록달록한 문의 건물이 모래밭으로 이어지는 도로 옆에 위치해 있다. 밖에는 갈매기 떼가 기름진 감자 찌꺼기가 붙은 신문지를 두고 다투고 있다. 갑자기 누가 문을 열고 나온다.
<br><br>
"저리 꺼져!" <<person1>><<person_ 이>> 빗자루를 휘두르자 갈매기들은 사방으로 날아 흩어진다. <<person_ 은>> 찢어진 신문조각들을 쓸어 담는다.
<br><br>
<<link [[다음|Chalets Intro 2]]>><<set $chaletsintro to 1>><</link>>
<br>
<<elseif $chaletsintro is 1>>
<<loadNPC 0 "chalets_manager">><<person1>>
당신은 별장들 옆에 관리소 건물로 들어간다. 매니저가 책상에 앉아 당신을 바라본다.
<br><br>
"아." <<he_ 가>> 말한다. "생각이 바뀌었나? 일해볼 생각 있어?"
<br><br>
<<link [[그렇다고 한다|Chalets Intro Yes]]>><<set $chaletsintro to 2>><</link>>
<br>
<<link [[아니라고 한다|Chalets Intro No]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<person_ 이>> 쳐다본다. "지역 주민?" <<he_ 가>> 물어보더니, 대답할 틈도 주지 않고 이어 말한다. "일자리를 구하나?" <<he_ 는>> 모래밭 너머에 위치한 별장들에 손짓한다.
<br><br>
"여긴 자연 보호구역이지만 이곳을 끝없이 쓰레기로 뒤덮는 이들이 있지. 바로 관광객이야. 갈매기도 있고. 우리는 둘에 맞서서 이곳을 청소할 사람이 필요하지. 쓰레기 한 봉지를 채워오면 <span class="gold">£10</span>를 주지. 주말에는 <span class="gold">£15</span>씩 쳐줄거야."
<br><br>
"한 봉지 채우는데 한 시간 정도면 될거야." <<he_ 가>> 이어 말한다. "별장 마스터키를 줄테니까 원하는 때 들어갈 수 있어. 청소하러 왔다고 말하기만 하면 돼. 어때 흥미있어?"
<br><br>
<<link [[그렇다고 한다|Chalets Intro Yes]]>><<set $chaletsintro to 2>><</link>>
<br>
<<link [[아니라고 한다|Chalets Intro No]]>><</link>>
<br><<effects>>
"좋아. 원하는 시간에 시작하면 돼." <<he_ 는>> 건물 안으로 돌아간다.
<br><br>
"아." <<he_ 가>> 떠나려는 당신에게 말한다. "휴양객들이 손버릇이 좀 나쁠 수 있으니 조심해. 이런저런 핑계대지도 말고. 알지? 높으신 분들은 그런건 신경도 안쓰니까."
<br><br>
<<link [[다음|Starfish Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
"그거 유감이군." <<he_ 는>> 그렇게 말하고 건물 안으로 돌아간다. "난 여기 있으니까 생각이 바뀌면 오라고."
<br><br>
<<link [[다음|Starfish Street]]>><<endevent>><</link>><<set $location to "chalets">><<set $outside to 1>><<effects>>
당신은 마을과 별장 섬 사이의 모래밭으로 이어지는 길을 따라 내려간다.
<<if Time.weekDay is 1 or Time.weekDay is 7>>
<<if $chaletsintro is 2>>
<<loadNPC 0 "chalets_manager">><<person1>>
<<set $chaletsintro to 3>>
매니저가 사무실 밖으로 머리를 내민다. "그냥 참고하라고 하는 말인데." <<he_ 가>> 말한다. "별장으로 가는 모래밭에 영화 촬영팀이 와 있어. 주말이면 종종 찾아와. 건너갈 때 조심해. 아마 말을 가지고 올거고, 또 뭘 더 가져올지도 모르지."
<br><br>
<<endevent>>
<</if>>
당신은 저 멀리에 사람들과 탈것들이 몰려있는 것을 발견한다. 아마 영화 촬영팀인 것 같다.
<br><br>
<<else>>
<br><br>
<</if>>
땅이 축축해서 걷기가 힘들다.
<<if Weather.precipitation isnot "none" and random(1, 200) is 200>>
길을 절반정도 건너고 있을 때, 바다에서 큰 소리가 나는 것을 깨닫는다. 그리고 당신은 당신의 키보다도 높은, <span class="red">거대한 파도가,</span> 모래밭을 휩쓸며, 다가오는 것을 본다.
<br><br>
탈출할 수가 없다. 당신은 파도에 집어삼켜져 바다로 끌려나간다.
<br><br>
<<link [[다음|Sea Rocks]]>><<chalets_end>><</link>>
<br>
<<else>>
섬에 가까워지자 나무로 된 산책로가 나타나 길을 알려준다. 산책로 끝에는 모래더미 사이에 위치한 별장으로 향하는 경사로가 있다.
<br><br>
<<link [[다음|Chalets]]>><</link>>
<br>
<</if>><<set $location to "chalets">><<set $outside to 0>><<effects>>
당신은 해변가의 작은 섬에 위치한 별장들 사이에 있다.
<<if Weather.precipitation is "rain">>
바닷바람에 비가 날려온다.
<<else>>
바닷바람이 모래를 날려 피부가 따갑다.
<</if>>
<br><br>
<<chalets_bags>>
<br><br>
<<if $openinghours is 1>>
<<edenicon "broom">><<chalets_links>>
<br>
<<elseif Time.hour is $closinghour>>
<span class="blue">휴양객들은 밤이 되면 자신의 별장으로 돌아온다.</span>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Chalets Work End]]>><</link>>
<br><<set $outside to 0>><<effects>>
당신은 별장으로 다가가, 문을 두드린다.
<<eventschalets>><<widget "eventschalets">>
<<cleareventpool>>
<<addinlineevent "chalets_empty_1" 1>>
아무도 대답하지 않아, 열쇠로 문을 열고 들어간다. 별장을 청소하고, 찾을 수 있는 쓰레기를 모두 모아 검은 봉투에 담는다.
<br><br>
모든 일을 마치고, 별장을 떠난다.
<br><br>
<<link [[다음|Chalets]]>><<pass 60>><<set $chalets_bags += 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "chalets_empty_2" 1>>
아무도 대답하지 않아, 열쇠로 문을 열고 들어간다. 별장을 청소하고, 찾을 수 있는 쓰레기를 모두 모아 검은 봉투에 담는다.
<br><br>
싱크대에 더러운 접시가 산처럼 쌓여있고, 지저분한 유리잔이 잔뜩 놓여있다. 아마도 다 치우려면 시간이 꽤 걸릴 것 같다.
<br><br>
<<link [[무시한다|Chalets]]>><<pass 60>><<set $chalets_bags += 1>><</link>>
<br>
<<link [[거주자를 비꼬는 메모를 남겨 간접적으로 불만을 표시한다|Chalets Work Plates Note]]>><<pass 60>><<set $chalets_bags += 1>><<stress -6>><</link>><<lstress>>
<br>
<<link [[청소한다 (0:30)|Chalets Work Plates Clean]]>><<pass 60>><<set $chalets_bags += 1>><<housekeeping 1 300>><</link>><<ghousekeeping 300>>
<br>
<</addinlineevent>>
<<addinlineevent "chalets_empty_3" 1>>
아무도 대답하지 않아, 열쇠로 문을 열고 들어간다. 별장을 청소하고, 찾을 수 있는 쓰레기를 모두 모아 검은 봉투에 담는다.
<br><br>
<<generate1>><<person1>><<generate2>>
막 청소를 끝냈을 무렵 <<person_ 이>> 들어오고, <<person2>><<person_ 이>> 뒤따라 들어온다.
<br><br>
"침입자다!" <<person1>><<person_ 이>> 소리치며, 당신이 문 옆에 내려놓은 대걸레를 집어든다.
<br>
"그냥 청소부인거 같은데." <<person2>><<person_ 이>> 말한다.
<br>
"청소부면, 집은 왜 모래투성이인건데?"
<br>
"네가 끌고 들어왔으니까지."
<br><br>
당신은 말다툼하는 둘을 남겨두고 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Chalets]]>><<pass 60>><<set $chalets_bags += 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "chalets_empty_4" 0.05>>
아무도 대답하지 않아, 열쇠로 문을 열고 들어간다. 별장을 청소하고, 찾을 수 있는 쓰레기를 모두 모아 검은 봉투에 담는다.
<br><br>
당신은 침실의 쓰레기통을 비우다가 매트리스 아래에 반쯤 끼여있는 두툼한 지폐다발을 발견한다.
<br><br>
<<link [[세어본다|Chalets Work Cash Count]]>><<pass 60>><<set $chalets_bags += 1>><</link>>
<br>
<<link [[무시한다|Chalets Work Cash Ignore]]>><<pass 60>><<set $chalets_bags += 1>><</link>>
<br>
<</addinlineevent>>
<<if $upperwetstage gte 2 or $lowerwetstage gte 2>>
<<addinlineevent "chalets_wet_1" 1>>
<<generate1>><<person1>>
<<person_ 이>> 문을 열고 나온다. <<he_ 는>> 당신을 노골적으로 욕정에 찬 눈빛으로 쳐다본다. 당신은 이상한 일이라고 생각했지만, 곧 자기 모습을 깨닫는다. <<covered>> <span class="lewd">당신의 옷은 흠뻑 젖어 속이 다 비치고 있다!</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[도망친다 (0:02)|Chalets Work Wet Run]]>><<tiredness 3>><</link>><<gtiredness>> <i>일을 마칩니다</i>
<br>
<<link [[수건을 부탁한다|Chalets Work Wet Ask]]>><<stress 6>><</link>><<gstress>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[상황을 이용한다|Chalets Work Wet Exhibitionism]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<</addinlineevent>>
<<else>>
<<addinlineevent "chalets_event_1" 1>>
<<endevent>>
<<generate1>><<person1>>
<<person_ 이>> 대답한다.
<br>
"저는 별장을 청소하러 왔습니다." 당신은 말한다.
<br>
<<he_ 는>> 고개를 끄덕이고, 당신을 들여보낸다.
<br><br>
당신은 별장을 청소하고, 찾을 수 있는 쓰레기를 모두 모아 검은 봉투에 담는다.
<<if random(1, 2) is 2>>
<<person_ 은>> 텔레비전 앞에 앉은 채 당신을 완전히 무시한다. 당신이 청소가 끝났다고 말하자 고개를 한번 끄덕일 뿐이다.
<br><br>
당신은 별장을 나온다.
<br><br>
<<link [[다음|Chalets]]>><<pass 60>><<set $chalets_bags += 1>><</link>>
<br>
<<else>>
<<person_ 은>> 텔레비전 앞에 앉아있지만, 텔레비전이 아니라 당신이 일하는 것을 지켜보며, 몸매를 감상하고 있다.
<br><br>
당신은 일을 끝마쳤지만, 당신이 <<himPost>>에게 말하려 다가가자, <<he_ 는>> 손을 뻗어 당신의 <<bottom_ 을>> 움켜쥔다.<<gstress>><<garousal>><<stress 6>><<arousal 6>>
<br><br>
<<link [[참는다|Chalets Work One Endure]]>><<pass 60>><<set $chalets_bags += 1>><<trauma 6>><<stress 6>><<arousal 1200>><</link>><<gtrauma>><<gstress>><<ggarousal>>
<br>
<<link [[손을 쳐낸다|Chalets Work One Smack]]>><<pass 60>><<set $chalets_bags += 1>><</link>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[추가요금을 받는다|Chalets Work One Charge]]>><<pass 60>><<set $chalets_bags += 1>><<arousal 1200>><</link>><<promiscuous3>><<ggarousal>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[추가요금을 받는다|Chalets Work One Charge]]>><<pass 60>><<set $chalets_bags += 1>><<arousal 1200>><<trauma 6>><<stress 6>><</link>><<promiscuous3>><<ggarousal>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<</addinlineevent>>
<<addinlineevent "chalets_event_2" 1>>
<<endevent>>
<<generate1>><<person1>><<generate2>>
<<person_ 이>> 대답한다.
<br>
"저는 별장을 청소하러 왔습니다." 당신은 말한다.
<br>
"오 잘왔어." <<person2>><<personsimple_ 의>> 목소리가 안쪽으로부터 들려온다. "어서 들어와. 안그래도 한참 어지른 참이야"
<br><br>
목소리의 주인공은 <<person_ ida>>. 캔은 산더미처럼 쌓여있고, 과자봉지가 나뒹굴고 있다. 몇몇은 카펫 밑에 끼여있다.
<br><br>
<<if $footdisable is "f">>
당신이 그것을 치우려 무릎을 꿇고 땅에 손을 짚자, 등 위로 무언가 올라온다. <<person1>><<persons_ 의>> 발이다.
<br><br>
"발 좀 올려놔도 괜찮겠지, 안 그래?" <<he_ 가>> 묻는다.
<br><br>
<<link [[허락한다|Chalets Work Feet Allow]]>><<pass 60>><<set $chalets_bags += 1>><<stress 6>><</link>><<gstress>>
<br>
<<link [[추가요금을 받는다|Chalets Work Feet Charge]]>><<pass 60>><<set $chalets_bags += 1>><<pain 4>><<stress 6>><</link>><<gpain>><<gstress>>
<br>
<<link [[거절한다|Chalets Work Feet Refuse]]>><<pass 60>><<set $chalets_bags += 1>><</link>>
<br>
<<else>>
당신은 그것을 치우기 위해 무릎을 꿇고 땅에 손을 짚어야 했지만, 쓰레기를 꺼내는데 성공한다. 당신은 별장을 떠난다.
<br><br>
<<link [[다음|Chalets]]>><<pass 60>><<endevent>><<set $chalets_bags += 1>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "chalets_event_3" 1>>
<<endevent>>
<<generate1>><<generate2>><<generate3>><<person1>>
<<person_ 이>> 대답한다.
<br>
"저는 별장을 청소하러 왔습니다." 당신은 말한다.
<br><br>
<<his_ yi>> 얼굴에 미소가 스친다. "들어와."
<br><br>
안에는 두명이 더 있다. <<person2>><<person_ 와>> <<person3>><<person_ 이>> 자리에 앉아있다. 당신이 일을 시작하자 그들은 당신이 없는 것처럼 행동한다.
<br><br>
<<if random(1, 3) is 3 and $worn.neck.collared isnot 1>>
"돈 좀 더 벌고 싶지 않아?" 당신이 일을 끝마치자 <<person1>><<person_ 이>> 묻는다. "오락 서비스를 좀 이용하고 싶은데." <<He_ 는>> 개목걸이와 목줄을 들고있다.
<br><br>
"이걸 차고 잠깐 산책만 하면 <span class="gold">£30</span>를 줄게. 딱 5분이면 충분해."
<br><br>
<<link [[개목걸이를 찬다 (0:05)|Chalets Work Collar]]>><<pass 60>><<set $chalets_bags += 1>><<pass 5>><</link>><<exhibitionist1>>
<br>
<<link [[거절한다|Chalets Work Collar Refuse]]>><<pass 60>><<set $chalets_bags += 1>><</link>>
<br>
<<else>>
당신은 일을 마치고 별장을 떠난다.
<br><br>
<<link [[다음|Chalets]]>><<pass 60>><<set $chalets_bags += 1>><<endevent>><</link>>
<br>
<</if>>
<</addinlineevent>>
<</if>>
<<runeventpool>>
<</widget>>
<<widget "chalets_start">>
<<set $chalets_bags to 0>>
<</widget>>
<<widget "chalets_end">>
<<set $chalets_bags to 1>>
<</widget>>
<<widget "chalets_fall_events">>
<<if Weather.precipitation isnot "none">>
궂은 날씨 탓에 모래가 질퍽한 수렁처럼 되어 있다. 발이 통채로 집어삼켜져 넘어질 것만 같다.
<br><br>
<<if currentSkillValue('housekeeping') gte 300>>
이것은 균형을 얼마나 잘 잡느냐의 문제이고, 당신이 잘 하는 분야이다. <span class="green">당신은 모래밭을 가볍고 날랜 발걸음으로 지나간다.</span>
<br><br>
<<chalets_end_link>>
<<else>>
어떻게 건너갈까?
<br><br>
<<link [[천천히 조심스럽게 (0:20)|Chalets Work End Slow]]>><<pass 20>><</link>><<ghousekeeping 100>>
<br>
<<link [[빠르게|Chalets Work End Fast Wet]]>><</link>><<housekeepingdifficulty 1 300>><<ghousekeeping 300>>
<br>
<</if>>
<<else>>
<<if currentSkillValue('housekeeping') gte 200>>
이것은 균형을 얼마나 잘 잡느냐의 문제이고, 당신이 잘 하는 분야이다. <span class="green">당신은 모래밭을 가볍고 날랜 발걸음으로 지나간다.</span>
<br><br>
<<chalets_end_link>>
<<else>>
어떻게 건너갈까?
<br><br>
<<link [[천천히 조심스럽게 (0:20)|Chalets Work End Slow]]>><<pass 20>><</link>><<ghousekeeping 100>>
<br>
<<link [[빠르게|Chalets Work End Fast]]>><</link>><<housekeepingdifficulty 1 200>><<ghousekeeping 200>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "chalets_end_link">>
<<if $chalets_bags gte 1>>
<<link [[다음|Chalets Work End 2]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Starfish Street]]>><<chalets_end>><</link>>
<br>
<</if>>
<</widget>>
<<widget "chalets_bags">>
<<switch $chalets_bags>>
<<case 5>>
<<wearProp "trash bag">>
당신은 쓰레기가 가득 찬 봉투를 <span class="gold">5</span>개 가지고 있다. 스타피쉬 가의 매니저에게 전달하여 보수를 받을 수 있다.
<<case 4>>
<<wearProp "trash bag">>
당신은 쓰레기가 가득 찬 봉투를 <span class="gold">4</span>개 가지고 있다. 스타피쉬 가의 매니저에게 전달하여 보수를 받을 수 있다.
<<case 3>>
<<wearProp "trash bag">>
당신은 쓰레기가 가득 찬 봉투를 <span class="gold">3</span>개 가지고 있다. 스타피쉬 가의 매니저에게 전달하여 보수를 받을 수 있다.
<<case 2>>
<<wearProp "trash bag">>
당신은 쓰레기가 가득 찬 봉투를 <span class="gold">2</span>개 가지고 있다. 스타피쉬 가의 매니저에게 전달하여 보수를 받을 수 있다.
<<case 1>>
<<wearProp "trash bag">>
당신은 쓰레기가 가득 찬 봉투를 <span class="gold">1</span>개 가지고 있다. 스타피쉬 가의 매니저에게 전달하여 보수를 받을 수 있다.
<<default>>
당신은 쓰레기가 가득 찬 봉투를 가지고 있지 않다.
<</switch>>
<<if currentSkillValue('housekeeping') gte 300>>
당신의 정리정돈 실력으로는 한번에 5개까지 들 수있다.
<<elseif currentSkillValue('housekeeping') gte 200>>
당신의 정리정돈 실력으로는 한번에 4개까지 들 수있다.
<<elseif currentSkillValue('housekeeping') gte 100>>
당신의 정리정돈 실력으로는 한번에 3개까지 들 수있다.
<<else>>
당신의 정리정돈 실력으로는 한번에 2개까지 들 수있다.
<</if>>
<</widget>>
<<widget "chalets_links">>
<<if currentSkillValue('housekeeping') gte 300>>
<<if $chalets_bags lt 5>>
<<link [[별장을 청소한다 (1:00)|Chalets Knock]]>><</link>>
<br>
<<else>>
<span class="blue">당신은 쓰레기 봉투를 더 이상 들 수 없다.</span>
<br>
<</if>>
<<elseif currentSkillValue('housekeeping') gte 200>>
<<if $chalets_bags lt 4>>
<<link [[별장을 청소한다 (1:00)|Chalets Knock]]>><</link>>
<br>
<<else>>
<span class="blue">당신은 쓰레기 봉투를 더 이상 들 수 없다.</span>
<br>
<</if>>
<<elseif currentSkillValue('housekeeping') gte 100>>
<<if $chalets_bags lt 3>>
<<link [[별장을 청소한다 (1:00)|Chalets Knock]]>><</link>>
<br>
<<else>>
<span class="blue">당신은 쓰레기 봉투를 더 이상 들 수 없다.</span>
<br>
<</if>>
<<else>>
<<if $chalets_bags lt 2>>
<<link [[별장을 청소한다 (1:00)|Chalets Knock]]>><</link>>
<br>
<<else>>
<span class="blue">당신은 쓰레기 봉투를 더 이상 들 수 없다.</span>
<br>
<</if>>
<</if>>
<</widget>><<effects>>
You make sure you're not being watched by security, before setting a camera down. You position it near the fence, where it can see the gates to enter, as well as the entrances of the three buildings.
<br><br>
<<if $pubfame.compound.cameras.length is 4>>
<<pubfameComplete "compound">>
<<else>>
<span class="gold"><<Number $pubfame.compound.cameras.length>> down, <<number `4-$pubfame.compound.cameras.length`>> to go.</span>
<br><br>
<</if>>
<<link [[다음|Elk Compound]]>><</link>><<effects>><<dancedifficulty 1 1000 true>>
You gently place the camera in the corner. As you do, the pink liquid suddenly bubbles, before splashing toward you.
<<if $danceSuccess>>
<span class="green">You nimbly jump out of the way.</span> None lands on you, or the camera.
<<else>>
<span class="red">It hits you straight-on, sizzling slightly against your clothes.</span>
<<set $worn.upper.integrity -= 50>>
<<set $worn.lower.integrity -= 50>>
<<set $worn.under_lower.integrity -= 50>>
<<integritycheck>>
<<exposure>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
It evaporates after a few seconds, leaving your clothing worse for wear.
<<else>>
<<stress 6>><<gstress>>
<</if>>
<</if>>
<br><br>
<<if $pubfame.compound.cameras.length is 4>>
<<pubfameComplete "compound">>
<<else>>
<span class="gold"><<Number $pubfame.compound.cameras.length>> down, <<number `4-$pubfame.compound.cameras.length`>> to go.</span>
<br><br>
<</if>>
<<link [[다음|Elk Compound Pipes]]>><</link>><<effects>>
You gently place the camera in the corner, bending down to do so. The sweet smoke seems to be denser at the bottom, and you feel dizzy for a second.
<<hallucinogen 200>><<gghallucinogens>>
<br><br>
<<if $pubfame.compound.cameras.length is 4>>
<<pubfameComplete "compound">>
<<else>>
<span class="gold"><<Number $pubfame.compound.cameras.length>> down, <<number `4-$pubfame.compound.cameras.length`>> to go.</span>
<br><br>
<</if>>
<<link [[다음|Elk Compound Smoke]]>><</link>><<effects>>
You gently place the camera in the corner, in the corner by one of the table legs. Nobody is around to notice.
<br><br>
<<if $pubfame.compound.cameras.length is 4>>
<<pubfameComplete "compound">>
<<else>>
<span class="gold"><<Number $pubfame.compound.cameras.length>> down, <<number `4-$pubfame.compound.cameras.length`>> to go.</span>
<br><br>
<</if>>
<<link [[다음|Elk Compound Interior]]>><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 울타리를 올라 꼭대기에서 겨우 엘크 가로 착지한다. 누가 당신을 본 것 같지는 않다.
<br><br>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundbluff to 0>>
<<link [[다음|Elk Street]]>><</link>>
<br><<set $outside to 1>><<set $location to "compound">><<effects>>
당신은 엘크 가의 단지 안에 있다. 붉은 벽돌로 된 건물 세 개를 철사 울타리가 둘러싸고 있다. 보안 요원이 정문을 지킨다.
<<if $compoundalarm gte 1>>
<span class="red">당신은 무단 침입 중이다.</span>
<</if>>
<br><br>
<<if $compoundcard isnot 2>>
<span class="gold">당신은 엘크 가의 단지를 발견했다.</span>
<<earnFeat "Illicit Science">>
<br><br>
<<set $compoundcard to 2>>
<</if>>
<<if $compoundalarm gte 1>>
<<set $daily.compoundState to 1>>
<</if>>
<<if $compoundalarm is undefined>>
<<set $compoundalarm to 0>>
<</if>>
<<if $compoundalarm is 0>>
<span class="green">경비는 느슨하다.</span>
<<elseif $compoundalarm is 1>>
<span class="lblue">경비는 경계태세에 들어갔다.</span>
<<elseif $compoundalarm is 2>>
<span class="purple">경비가 침입자를 알아챘다.</span>
<<else>>
<span class="red">경비가 삼엄하다.</span>
<</if>>
<br><br>
/* Commented out the compound task part of the check to give the wraith priority as it creates an awkward situation allowing you to avoid the wraith or for it to suddenly take control only if you place a single camera down */
<<if $stress gte $stressmax>>
<<passoutcompound>>
<<elseif $hallucinations gte 2 and $wraithCompoundEvent is true/* and !(isPubfameTaskAccepted("compound") and $pubfame.compound.cameras.length is 0)*/>>
<<unset $wraithCompoundEvent>>
<<generateWraith 1 true>><<person1>><<hallucinogen 15>>
<<if !$wraith.will>>
<<set $wraith.will to random(1300, 1700)>>
<</if>>
단지가 돌연 조용해지고, 당신은 주위를 두리번거린다. 당신은 심호흡을 하지만, 마치 솜에 얼굴을 박고 숨을 쉬는 것만 같다. <<rainWraith true>>
<br><br>
당신의 귀가 울리기 시작하고, <<trWeather `Weather.precipitation`>><<print _trResult>> 속에서 형상이 나타난다. 아름다운 창백한 형상이 땅 바로 위에 부유한다. 그것은 바람에 흩날리는 투명하고 하얀 로브를 입고 있다. 그것의 눈이 <<wraithEyes>> 빛을 내뿜는다.
<br><br>
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
<<if $wraith.state is "haunt">>
그것은 당신을 노려보며 분노에 차 자신의 목을 할퀸다. "<span class="wraith">도둑 중의 도둑. 집으로 돌아왔군.</span>"
<<else>>
그것이 당신을 노려본다. "<span class="wraith">도살자 중의 도살자. 집으로 돌아왔군.</span>"
<</if>>
그것은 잠시동안 침묵한다.
<br><br>
<<if $wraith.offspring is "sold">>
"<span class="wraith">아니면 너의 자손들의 비명을 들은 거냐?</span>"
<br><br>
<</if>>
그것은 갑작스레 고개를 돌려 바닥에 있는 무언가를 바라본다. 아니면 바닥 너머의 것이나. 그것은 불안해 보인다. 당신이 뒷걸음질 치려 하자, 그것이 고개를 비틀어 당신을 응시한다. "<span class="wraith">적의 적. 도구.</span>" 눈 깜짝할 새에 그것은 당신 앞에 서 있다. 그것의 눈 안에서 형상들이 회전하기 시작하자, 당신의 의지와 상관 없이 몸의 긴장이 풀린다.
<br><br>
<<link [[굴복한다|Elk Compound Wraith Give]]>><<endevent>><</link>>
<<else>>
그것은 처음엔 당신을 알아채지 못한 것 같다. 그것은 불안해 보인다. 그것은 바닥에 있는, 아니 어쩌면 그 너머에 있는 무언가를 바라보다가 시야 한구석에서 당신을 발견하고 당신을 향해 돌아선다. "<span class="wraith"><<pcPetname "Wraith">>.</span>"
<br><br>
그것은 당신을 훑어보고는, 당신을 향해 둥둥 떠 온다. "<span class="wraith">너는 저들 중 하나가 아니지. 너는 저들에게 반대하나?<<if $wraith.offspring is "sold">> 아니면 우리의 자손들의 비명을 들은 걸까?<</if>></span>" 그것은 손바닥을 펴고 당신에게 내민다. "<span class="wraith">내게 너 자신을 빌려줘.</span>" 그것의 눈 안에서 형상들이 회전하기 시작하자, 당신의 의지와 상관 없이 몸의 긴장이 풀린다.
<br><br>
<<link [[그것의 손을 잡는다|Elk Compound Wraith Give]]>><<endevent>><</link>>
<</if>>
<br>
<<link [[반항한다|Elk Compound Wraith Resist]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger lte (3000 * $compoundalarm) and $eventskip isnot 1>>
<!-- Modified for Beast People -->
<<if $rng gte 51>>
<<beastNEWinit 1 dog>>
경비하던 <<beasttype_ i>> 당신을 향해 달려온다. <<bHe_ nun>> 몇 걸음 근처에서 멈추더니 짖기 시작한다.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<if hasSexStat("deviancy", 2)>>
<<link [[진정시킨다|Elk Compound Bestiality]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<link [[싸운다|Elk Compound Bestiality]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[단지를 빠져나간다|Elk Compound Run]]>><<crimeUp 30 "trespassing">><</link>><<athleticsdifficulty 1 1000>><<crime "trespassing">>
<br>
<<else>>
<<link [[단지를 빠져나간다|Elk Compound Run]]>><<crimeUp 30 "trespassing">><<set $athleticsSuccess to true>><</link>><<crime "trespassing">>
<br>
<</if>>
<<else>>
누군가 당신의 어깨에 손을 얹는다. <<generateSecurity 1>><<person1>>"좋아 <<girlPost>>, 장난은 끝이다," <<he_ nun>> 당신의 얼굴에 대고 경찰봉을 흔든다. "밖에서 <<phim_ ul>> 찾았습니다," <<he_ ga>> 무전기에 대고 말한다. "예, 그럼 그때까지 <<phim_ ul>> 잡아 두도록 하겠습니다."
<br><br>
<<if $compoundbluff is 1>>
<span class="pink">허세는 또 다시는 통하지 않을 것이다.</span>
<br>
<<else>>
<<set $skulduggerydifficulty to 600>>
<<link [[허세를 부린다|Elk Compound Bluff]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[싸운다|Elk Compound Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[기다린다|Elk Compound Underground]]>><</link>>
<br>
<</if>>
<<else>>
<<if isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the courtyard")>>
<<link [[카메라를 설치한다|Elk Compound Camera]]>><<set $compoundalarm++>><<set $pubfame.compound.cameras.unshift("the courtyard")>><</link>><<gsecurity>>
<br><br>
<</if>>
<<if $compoundpipes isnot 1 or isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the building with storage tanks")>>
<<investigateicon>><<link [[밖에 저장 탱크가 있는 건물을 조사한다|Elk Compound Pipes]]>><</link>>
<br>
<</if>>
<<if $compoundsmoke isnot 1 or isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the building with smokestacks")>>
<<investigateicon>><<link [[높은 굴뚝이 달린 건물을 조사한다|Elk Compound Smoke]]>><</link>>
<br>
<</if>>
<<if $compoundcentre isnot 1 or $phials_held gte 1 or isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the central building")>>
<<investigateicon>><<link [[중앙 건물을 조사한다|Elk Compound Central]]>><</link>>
<br>
<</if>>
<<getouticon>><<link [[안전하게 울타리를 타고 나간다|Elk Compound Climb]]>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "compound">><<effects>>
건물의 문은 손쉽게 열린다. 안쪽은 분홍색 액체로 가득 찬 수영장이 차지하고 있다.
<<if !$compoundpipes>>
중앙에는 좁은 통로와 이어진 대좌 위에 분홍색 수정이 놓여 있다. 제법 비싸 보인다.
<br><br>
<<ind>><<link [[가져간다|Elk Compound Crystal]]>><</link>><<crime "thievery">><<gsecurity>>
<br>
<<else>>
<br><br>
<</if>>
<<if isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the building with storage tanks")>>
<<ind>><<link [[카메라를 설치한다|Elk Compound Pipes Camera]]>><<set $compoundalarm++>><<set $pubfame.compound.cameras.pushUnique("the building with storage tanks")>><</link>><<gsecurity>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Elk Compound]]>><</link>>
<br><<set $outside to 0>><<set $location to "compound">><<effects>>
문은 손쉽게 열린다. 안쪽은 달콤한 향이 나는 연기로 가득하다. 눈 앞으로는 몇 걸음 정도밖에 보이지 않는다. 연기 때문에 머리가 몽롱해진다.
<br><br>
<<if !$compoundsmoke>>
<<ind>><<link [[조사한다 (0:10)|Elk Compound Explore]]>><<pass 10>><</link>>
<br>
<</if>>
<<if isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the building with smoke stacks")>>
<<ind>><<link [[카메라를 설치한다|Elk Compound Smoke Camera]]>><<set $compoundalarm++>><<set $pubfame.compound.cameras.pushUnique("the building with smoke stacks")>><</link>><<gsecurity>>
<br>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Elk Compound]]>><</link>>
<br><<set $outside to 1>><<set $location to "compound">><<effects>><<set $lock to 300>>
문이 굳게 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[침입한다 (0:05)|Elk Compound Interior]]>><<pass 5>><<crimeUp 30 "trespassing">><</link>><<ggcrime "trespassing">><<gsecurity>>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<if $phials_held gte 1>>
<<if $compoundalarm gte 1>>
<span class="blue">물건을 배달하기 전 경비가 느슨해 지기를 기다려야 한다.</span>
<br>
<<else>>
<<ind>><<link [[초인종을 울린다|Elk Compound Central Ring]]>><</link>>
<br>
<</if>>
<</if>>
<<getouticon>><<link [[떠난다|Elk Compound]]>><</link>>
<br><<effects>>
<<generate1>><<person1>>
머리 위에서 초록색 빛이 반짝인다. 진동이 느껴지더니 문이 열린다. <<person_ i>> 차가운 눈빛으로 당신을 기다린다.
<br><br>
<<if $phials_held gte 2>>
<<link [[최음제를 판매한다|Elk Compound Sell]]>><</link>>
<br>
<<elseif $phials_held is 1>>
<<link [[최음제를 판매한다|Elk Compound Sell]]>><</link>>
<br>
<</if>>
<<link [[사과한다|Elk Compound Central Apologise]]>><<set $compoundalarm += 1>><<stress 6>><</link>><<gsecurity>><<gstress>>
<br><<effects>><<wearProp "aphrodisiac jar">>
당신은
<<if $phials_held gte 2>>
최음제 병들을 건넨다.
<<else>>
최음제 병을 건넨다.
<</if>>
<<person_ un>> 말없이 액체를 살펴보고는, 코트에서 지폐 뭉치를 꺼낸다. <<He_ nun>> 돌아보지도 않은 채 당신에게 지폐를 건네고, 문을 닫는다.
<br><br>
<<set $money += ($phials_held * 100000)>>
<span class="gold">당신은 £<<print ($phials_held * 1000)>>를 벌었다.</span>
<br><br>
<<world_corruption "soft" $phials_held>>
<<set $stat_aphrodisiacs_sold += $phials_held>>
<<set $phials_held to 0>>
<<earnFeat "Dealing">>
<<link [[다음|Elk Compound]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"기-길을 잃었어요," 당신이 말한다. "죄송합니다."
<<elseif $speech_attitude is "bratty">>
"주소 잘못 찾았네," 당신이 말한다. "미안해요."
<<else>>
"길을 잃었어요," 당신이 말한다. "죄송합니다."
<</if>>
<br><br>
<<person_ i>> 문을 쾅 닫는다. 잠시 뒤 알람이 요란하게 울린다.
<br><br>
<<link [[다음|Elk Compound]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>><<set $enemyanger += 20>>
<<enable_rescue>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
당신은 바닥에 엎드려 교미 자세를 취한다. <<beasttype_ un>> 짖는 것을 멈췄지만 이제는 다른 생각을 품은 것 같다.
<<deviancy2>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Elk Compound Bestiality]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "compound">><<effects>>
<<if $athleticsSuccess>>
당신은 <span class="green">성공적으로</span> 울타리를 올라, 꼭대기에서 겨우 엘크 가로 착지한다. <<beasttypePost>>들이 등 뒤에서 짖는 소리에, 달려나온 경비들이, 때맞춰 탈출하는 당신을 발견한다.
<br><br>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundbluff to 0>>
<<link [[다음|Elk Street]]>><<endevent>><</link>>
<br>
<<else>>
당신은 도망치려 했지만, <span class="red"><<beasttypePost 0 "이">> 당신을 따라잡는다.</span>
<br><br>
<<link [[다음|Elk Compound Bestiality]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "compound">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
헐떡이며, 경비하던 <<beasttypePost 0 "은">> 왔던 곳으로 돌아간다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<beasttypePost 0 "은">> 낑낑대며 건물 뒤로 숨는다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
<<generateSecurity 2>><<generateSecurity 3>><<person2>>A <<person>> and <<person3>><<person>> arrive to investigate the noise.
<<if $NPCList[0].stance is "top">>
경비원들은 <<beasttypePost 0 "이">> 당신과 교미하는 광경을 보고 웃는다. "착하기도 하지," <<person2>><<person_ i>> 말한다.
<br><br>
<<else>>
경비원들은 <<beasttypePost 0 "이">> 당신에게 무엇을 요구하는지 보고 웃는다. "착하기도 하지," <<person2>><<person_ i>> 말한다.
<br><br>
<</if>>
<<person3>>"이 <<beasttypePost 0>>에게 간식이라도 하나 줘야겠는걸," <<person_ i>> 가까이 보려고 쭈그려 앉으며 말한다. <<He_ ga>> 휴대전화를 꺼내 영상을 찍기 시작한다.
<br><br>
<<set $alarm to 0>><<set $rescue to 0>>
<<link [[다음|Elk Compound Bestiality 2]]>><</link>>
<br>
<<else>>
<<beasttypePost 0 "은">> 뒤돌아서서 짖으며 달려간다.
<<crime "trespassing">><<set $compoundalarm += 1>>
<<crimeUp 50 "trespassing">>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<person3>><<person_ i>> 당신의 영상을 찍는다.
<<if $face is "covered">>
적어도 <<he_ nun>> 당신의 얼굴을 볼 수 없다.
<<else>>
<<famebestiality 1>>
<</if>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Elk Compound Bestiality 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Elk Compound Bestiality 2]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "compound">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
헐떡이며, 경비하던 <<beasttypePost 0 "은">> 왔던 곳으로 돌아간다.
<br><br>
<<person2>><<person_ i>> 당신의 팔을 붙잡는다. "좋아 <<girl_ a>>, 재미는 충분히 봤어," <<he_ ga>> 당신을 정문으로 끌고 가며 말한다.
<br><br>
"아래층에 말해야 하나?" <<person2>><<person_ i>> 묻는다.
<br><br>
"당연하지. 휴대폰에 찍어둔 것 다 있지, 안 그래? 아주 좋아라 할 걸. 이 <<bitch_ nun>> 스릴 좀 느끼겠다고 침입해서 대가를 치뤘으니, 우리가 <<phim_ ul>> 오래 잡아둘 필요는 없어."
그들은 당신을 문 밖으로 던지고, 문을 닫는다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundbluff to 0>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<beasttypePost 0 "은">> 낑낑대며 건물 뒤로 숨는다.
<br><br>
<<person2>><<person_ i>> 당신의 팔을 붙잡는다. "좋아 <<girl_ a>>, 재미는 충분히 봤어," <<he_ ga>> 당신을 정문으로 끌고 가며 말한다.
<br><br>
"아래층에 말해야 하나?" <<person2>><<person_ i>> 묻는다.
<br><br>
"당연하지. 휴대폰에 찍어둔 것 다 있지, 안 그래? 아주 좋아라 할 걸. 이 <<bitch_ nun>> 스릴 좀 느끼겠다고 침입해서 대가를 치뤘으니, 우리가 <<phim_ ul>> 오래 잡아둘 필요는 없어."
그들은 당신을 문 밖으로 던지고, 문을 닫는다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundbluff to 0>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "compound">><<effects>>
<<if $speech_attitude is "meek">>
"고-고-," 당신은 더듬거린다. "공이 울타리 너머로 넘어가서요. 그냥 찾아 오려고 했어요." 당신은 부끄러운 체를 하며 고개를 숙인다.
<<elseif $speech_attitude is "bratty">>
당신은 <<himPost>>에게 돌아서서 엉덩이에 손을 얹는다. "이보세요?" 당신이 말한다. "난 여기 있을 권리가 있거든요. 당신 직업을 잃고 싶은 게 아니라면 나 귀찮게 하지 마요."
<<else>>
"뭘 좀 배달하려 왔는데요," 당신이 말한다. "당신 상사한테 물어봐요."
<</if>>
<br><br>
<<skulduggeryuse>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<set $compoundbluff to 1>>
<<if $speech_attitude is "meek">>
<<He_ ga>> 한숨을 내쉰다. "멍청한 <<girlPost>>같으니라고, 잘 알지도 못하는 곳을 막 들어가면 안 되지. 공은 찾으러 가도 되지만, 찾으면 바로 나가야 한다, 알겠지?" <span class="green">당신은 고개를 끄덕이고 깡충깡충 뛰어간다.</span>
<<elseif $speech_attitude is "bratty">>
당신은 <<him_ ul>> 불안하게 만들었다. "잠시만요," <<he_ ga>> 말한다. "관리자한테 확인하고 오겠습니다." <<He_ nun>> 뒤로 돌아 무전기에 대고 말하기 시작한다. 당신에겐 그거면 충분하다. <span class="green">당신은 <<his_ ga>> 등을 돌린 사이 몰래 빠져나간다.</span>
<<else>>
"그러면 이렇게 몰래 돌아다니시면 안되죠," <<he_ ga>> 말한다. "할 일 끝나면 바로 나가십쇼. 이런 데에 있으면 위험합니다." <span class="green">당신은 고개를 끄덕이고 걸어간다.</span>
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"시도는 좋군," <<he_ ga>> 말한다. "그치만 넌 못 빠져나가." <span class="red"><<He_ ga>> 당신의 어깨를 더 세게 쥔다.</span>
<br><br>
<<link [[다음|Elk Compound Underground]]>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
당신은 <<his_ yi>> 손을 쳐낸다. "네가 그런 걸 원한다면야," <<he_ ga>> 말한다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Elk Compound Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Elk Compound Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "compound">><<effects>>
"오래 기다릴 필요는 없어," <<person1>><<person_ ga>> 말한다. 그 말이 마치 대답이라도 되는 듯,
<<if $phase is 1>>
승강기의 문이 열린다.
<<else>>
중앙 건물로 가는 문이 열린다.
<</if>>
실험 가운을 입은 <<generate3>><<npcClothesType $NPCList[2] "compoundLab">><<person3>><<person_ i>> 나온다.
<br><br>
"여기서부터는 제가 이 <<girl_ ul>> 데려가겠습니다," <<he_ ga>> 말한다. "아래층에서 <<phim_ gwa>> 얘기하고 싶다더군요."
<br><br>
"그렇게 말하신다면."
<br><br>
<<person_ i>> 당신의 팔에 손을 대자 마자 당신의 몸에 충격이 내달린다. 당신은 의식을 잃는다.
<br><br>
<<link [[다음|Elk Compound Experiment]]>><<upperruined>><<lowerruined>><<underruined>><<underupperruined>><<handheldruined>><<endcombat>><</link>>
<br><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
<<He_ ga>> 벽에 기대어 숨을 헐떡인다. <<tearful>> 당신은 단지에 어지럽게 흩어진 저장 탱크와 파이프의 미로 속으로 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<tearful>> 당신은 <<person_ ul>> 벽으로 밀치고 도망친다. <<He_ nun>> 뒤쫓으려 하지만 단지에 어지럽게 흩어진 저장 탱크와 파이프 사이에서 당신을 놓친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<tearful>> 당신은 바닥에 주저앉는다. "썩 기분 좋진 않았지만," <<person1>><<person_ i>> 말한다. "이게 내 직업이라."
<br><br>
<<clotheson>>
<<link [[다음|Elk Compound Underground]]>><</link>>
<br>
<</if>><<pass 1 hour>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundbluff to 0>>
당신은 <<if playerChastity()>><<worn_genitals_name>> 외에는<</if>> 알몸인 상태로, 금속 판에 묶인 채 깨어난다. 파이프와 전선이 콘크리트 벽에서 삐져나와 있다. <<generateRole 0 0 "scientist">><<npcClothesType $NPCList[0] "compoundLab">><<person1>><<person_ i>> 구석에서 계기반을 만지작거린다. <<He_ ga>> 당신을 흘낏 본다. "아하," <<he_ ga>> 말한다. "일어났군." <<He_ ga>> 의자를 끌고 당신 곁으로 다가와 실험 가운에서 전선 한 뭉치를 꺼낸다.
<br><br>
전선의 한쪽 끝에는 패드가 달려 있다. <<He_ ga>> 패드를 당신의 몸에 부착하기 시작한다. <<He_ ga>> 작업에 임하는 태도는 전문적인 의사와도 같아 당신의 <<lewdnessPost>>에도 불구하고 생각보다 굴욕감이 들지는 않는다. 적어도 <<he_ ga>> 당신의 양 <<nipplesPost>>에 패드를 부착하기 전까지는 그랬다.
<br><br>
<<if playerChastity("penis")>>
<<He_ nun>> 당신의 <<worn_genitals_name>>에 패드를 한가득 부착한다. "주파수를 높이기만 하면 돼, 아무 문제 없어," <<he_ ga>> 혼잣말로 중얼거린다.
<</if>>
<<if $player.penisExist and $player.vaginaExist and !playerChastity("hidden")>>
<<He_ nun>> 패드 하나는 당신의 <<penisPost>> 끝에, 두 개는 각 고환에 부착하고, 하나는 <<pussyPost>> 안으로 밀어넣는다. 그 감각에 당신의 몸이 전율한다.
<<else>>
<<if $player.penisExist>>
<<if $worn.genitals.name is "chastity parasite">>
<<He_ nun>> 패드 하나를 당신의 정조대 기생충 바로 위에 붙이고 자극한다. 그 감각에 당신의 몸이 전율한다.
<<elseif !playerChastity("cage")>>
<<He_ nun>> 패드 하나는 당신의 <<penisPost>> 끝에 붙이고 두 개는 각 고환에 부착한다. 그 감각에 당신의 몸이 전율한다.
<</if>>
<</if>>
<<if $player.vaginaExist and !playerChastity("hidden")>>
<<He_ nun>> 패드 하나를 당신의 <<pussyPost>> 안으로 밀어넣고, 하나를 더 집어넣는다. 그 감각에 당신의 몸이 전율한다..
<</if>>
<</if>>
"다 됐다," <<he_ ga>> 옆에 있는 기계에 전선의 반대쪽 끝을 꽂으며 말한다. "그래 <<girl_ a>>, 말해봐, 누구 밑에서 일하고 있지?"
<br><br>
<<if $player.penisExist and $player.vaginaExist>>
"넌 운 좋은 줄 알아야 해," <<he_ ga>> 당신의 성기를 흘낏 보고 말한다. "내가 책임자였으면, 널 묶어 놓고 실험용으로 썼을테니까. 진짜 자웅동체는 귀하거든."
<br><br>
<</if>>
<i>당신의 고통이나 흥분이 최대치가 된다면, 당신은 <<himPost>>에게 모든 걸 불게 될 것이다.</i>
<br><br>
<<set $compoundmock to 0>>
<<set $compoundhonest to 0>>
<<set $compoundlie to 0>>
<<set $compoundbeg to 0>>
<<set $compoundflirt to 0>>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51 and $tentacledisable is "f" and $hallucinations gte 2>>
당신이 통로를 건너자 발 아래의 액체에서 촉수 몇 가닥이 솟아오른다.
<br><br>
<<link [[다음|Elk Compound Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신이 통로를 건너자 발 아래의 액체가 휘저어지기 시작한다. 그 일부가 당신에게 튀어, 옷을 부식시킨다.
<<if !$worn.over_upper.type.includes("naked")>>
<<set $worn.over_upper.integrity -= 10>>
<<else>>
<<set $worn.upper.integrity -= 10>>
<</if>>
<<if !$worn.over_lower.type.includes("naked")>>
<<set $worn.over_lower.integrity -= 10>>
<<else>>
<<set $worn.lower.integrity -= 10>>
<</if>>
<br><br>
당신은 중앙으로 계속 걸어가 수정을 챙긴다. 따스한 감촉이다.
<br><br>
<<set $compoundpipes to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeUp 50 "thievery">>
<<if isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the building with storage tanks")>>
<<ind>><<link [[카메라를 설치한다|Elk Compound Pipes Camera]]>><<set $compoundalarm++>><<set $pubfame.compound.cameras.pushUnique("the building with storage tanks")>><</link>><<gsecurity>>
<br>
<<getouticon>><<link [[떠난다|Elk Compound]]>><</link>>
<br>
<<else>>
<<link [[다음|Elk Compound]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
당신은 중앙으로 계속 걸어가 수정을 챙긴다. 따스한 감촉이다.
<br><br>
<<set $compoundpipes to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeUp 50 "thievery">>
<<if isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the building with storage tanks")>>
<<ind>><<link [[카메라를 설치한다|Elk Compound Pipes Camera]]>><<set $compoundalarm++>><<set $pubfame.compound.cameras.pushUnique("the building with storage tanks")>><</link>><<gsecurity>>
<br>
<<getouticon>><<link [[떠난다|Elk Compound]]>><</link>>
<br>
<<else>>
<<link [[다음|Elk Compound]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 7 10>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Elk Compound Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Elk Compound Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
그 생물은 당신에게 흥미를 잃고 분홍색 액체 안으로 사라진다. <<tearful>> 당신은 힘겹게 자리에서 일어나 수정을 향해 걸어간다. 따스한 감촉이다.
<<clotheson>>
<<endcombat>>
<<set $compoundpipes to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeUp 50 "thievery">>
<<if isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the building with storage tanks")>>
<<link [[카메라를 설치한다|Elk Compound Pipes Camera]]>><<set $compoundalarm++>><<set $pubfame.compound.cameras.pushUnique("the building with storage tanks")>><</link>><<gsecurity>>
<br>
<<link [[떠난다|Elk Compound]]>><</link>>
<br>
<<else>>
<<link [[다음|Elk Compound]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "compound">><<effects>>
당신은 건물 안쪽으로 걸어간다. 등 뒤의 입구는 연기에 집어삼켜진다. 당신은 뒤죽박죽 늘어선 파이프와 용도 불명의 기계 사이를 헤치고 나아간다. 연기 때문에 몸이 따뜻해지기 시작한다.
<<drugs 60>>
<br><br>
당신은 보라색 수정이 놓인 대좌 앞에 도달한다. 제법 비싸 보인다.
<<if $trash_key isnot 1>>그 옆에는 큼지막한 변색된 열쇠가 있다.<</if>>
<br><br>
<<ind>><<link [[가져간다|Elk Compound Purple]]>><</link>><<crime "thievery">><<gsecurity>>
<br>
<<getouticon>><<link [[떠난다|Elk Compound]]>><</link>>
<br><<set $outside to 0>><<set $location to "compound">><<effects>>
당신은 수정을 챙긴다. 따스한 감촉이다.
<<if $trash_key isnot 1>>
<<set $trash_key to 1>>당신은 열쇠도 같이 집어든다. 보기보다 무겁진 않다. <i>어딘가에 있는 거대한 자물쇠에 맞을 것이다.</i>
<</if>>
<br><br>
나가는 길을 찾는 게 들어올 때 보다 쉽다.
<br><br>
<<set $compoundsmoke to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeUp 50 "thievery">>
<<link [[다음|Elk Compound]]>><</link>>
<br><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if isPubfameTaskAccepted("compound")>>
<<if $compoundhonest is 1>>
"누구한테 의뢰를 받았거든요," 당신은 질문을 회피한다.
<br><br>
<<He_ nun>> 당신에겐 뒤편밖에 보이지 않는 화면을 바라보고는, 다이얼을 돌린다. 당신의 몸에 부착된 패드에서 부드러운 파장이 흘러나와 당신의 몸 구석구석을 기분 좋게 자극한다. "좋아. 봐봐, 그렇게 나쁘진 않지? 그럼, 너는 왜 여기 있지?"
<<elseif $compoundhonest is 2>>
<<if $pubfame.compound.cameras.length gte 1>>
"카메라를 설치하던 중이었어요," 당신이 말한다. "바위처럼 생긴 거요. <<trList $pubfame.compound.cameras>><<print formatList(_trList, "그리고", true)>>에 하나씩 있을 거예요."
<<else>>
"카메라를 설치하려고 왔는데요," 당신이 말한다. "하나 놓기도 전에 붙잡혔어요."
<</if>>
<br><br>
<<He_ nun>> 무언가를 적더니 다시 다이얼을 돌린다. 부드러운 파장이 다시 한번 당신을 자극한다. "아까 의뢰라고 했지," <<he_ ga>> 말한다. "그 의뢰라는 건 뭐지?"
<<elseif $compoundhonest is 3>>
<<if $pubfame.goal.includes("Lower")>>
"덜 유명해지고 싶었어요," 당신이 말한다. "제 <<fameProse $pubfame.target>> 명성을 낮추려고."
<br><br>
<<if $fame[$pubfame.target] gte 400>>
<<He_ ga>> 고개를 끄덕인다.
<<if ["sex","prostitution","rape","bestiality","scrap"].includes($pubfame.target)>>
"<<underworld_nickname_ ul>>,
<<else>>
"<<overworld_nickname_ ul>>,
<</if>>
말하는 거지? 말이 되는군."
<<else>>
<<He_ ga>> 눈가를 찌푸린다. "그게 필요한 건지는 모르겠다만, 내 알 바는 아니지."
<</if>>
<<else>>
"더 유명해지고 싶었어요," 당신이 말한다. "제 <<fameProse $pubfame.target>> 명성을 올리려고."
<br><br>
<<if $fame[$pubfame.target] gte 400>>
<<He_ ga>> 눈썹을 치켜든다.
<<if ["sex","prostitution","rape","bestiality","scrap"].includes($pubfame.target)>>
"<<underworld_nickname_ ul>>,
<<else>>
"<<overworld_nickname_ ul>>,
<</if>>
말하는 거지? 이미 충분할 텐데."
<<else>>
<<He_ ga>> 눈가를 찌푸린다. "넌 내가 모르는 얼굴인데. 명성이 필요하긴 하겠군."
<</if>>
<</if>>
<<He_ ga>> 다이얼을 다시 돌린다. 부드러운 파장이 또 다시 당신을 자극한다. "내 첫 질문을 회피했지. 누구 밑에서 일하는 거냐? 누가 네 명성을 조작하는 거지?"
<<elseif $compoundhonest is 4>>
"술집에 있는 사람이요," 당신이 말한다. "해커요. 랜드리랑 아는 사이예요."
<br><br>
<<He_ ga>> 미소를 지으며 다이얼을 돌린다. 당신의 온 몸에 부드러운 파장이 퍼져나간다. "이제야 말이 통하는군. 그게 정확히 누구지?" <span class="red">당신이 또 정직하게 말한다면 <<he_ nun>> 필요한 정보를 모두 알게 될 것이고, 미키가 곤경에 빠질 것이다.</span>
<<else>>
"진짜 이름은 모르는데," 당신이 말한다. "미키라는 이름을 써요." 당신은 수치심에 시선을 피한다.
<</if>>
<<else>>
<<if $compoundhonest is 1>>
"누구 밑에서 일하지는 않아요," 당신이 말한다. "혼자 온 거예요."
<br><br>
<<He_ nun>> 당신에겐 뒤편밖에 보이지 않는 화면을 바라보고는 다이얼을 돌린다. 당신의 몸에 부착된 패드에서 부드러운 파장이 흘러나와 당신의 몸 구석구석을 기분 좋게 자극한다. "좋아. 봐봐, 그렇게 나쁘진 않지? 그럼, 너는 왜 여기 있지?"
<<elseif $compoundhonest is 2>>
"저는<<if $blackmoney is 0>> 차를 털다가 안에 갇혔는데 차가 여기로 왔어요<<else>>물건을 훔치려고 왔어요<</if>>," 당신이 말한다. "<<if $blackmoney is 0>>진짜로<<else>>돈을 벌려고<</if>>."
<br><br>
<<He_ nun>> 다시 다이얼을 돌린다. 부드러운 파장이 또 다시 당신을 자극한다. "그럼," <<he_ ga>> 말한다. "무엇을 <<if $blackmoney is 0>>훔치려고 했지<<else>>훔치지<</if>>?"
<<elseif $compoundhonest is 3>>
"돈이나 팔 수 있는 거라면 뭐든지<<if $blackmoney is 0>>요<<else>> 훔치죠<</if>>," 당신이 말한다.
<br><br>
<<He_ nun>> 다시 다이얼을 돌린다. 부드러운 파장이 또 다시 당신을 자극한다. "어디에서 물건을 판매하지?"
<<elseif $compoundhonest is 4>>
"<<if $produce_sold gte 1 or $pubintro is 1>>I sell <<if $produce_sold gte 1>>flowers in a stall I rent at Connudatus,<</if>><<if $produce_sold gte 1 and $pubintro is 1>> and <</if>><<if $pubintro is 1>>stolen things on Harvest street,<</if>><<else>>I've never sold anything<</if>>" you say.<<if $chef_state gte 1>> "I've <<if $produce_sold gte 1 and $pubintro is 1>>also <</if>>baked," you add.<</if>><<if $prostitutionstat gte 1 or $forcedprostitutionstat gte 1>> "...<<if $produce_sold gte 1 or $pubintro is 1 or $chef_state gte 1>>and <</if>>I've sold myself," you mumble quietly<<if $forcedprostitutionstat gte 1>>, "whether I wanted to or not."<<else>>.<</if>><</if>>
<br><br>
<<He_ nun>><<if !$pubintro>> 흥미 없다는 듯이<</if>> 다시 한번 다이얼을 돌린다. 부드러운 파장이 또 다시 당신을 자극한. "<<if $pubintro is 1>>누구한테 장물을 팔아넘기지?<<else>>정말 그게 다인가?<</if>>" <span class="red">당신이 또 정직하게 말한다면 <<he_ nun>> 필요한 정보를 모두 알게 될 것이다.</span>
<<else>>
"저는<<if $pubintro is 1>> 랜드리한테 장물을 팔아요<<else>> 전부 다 말했어요<</if>>," 당신이<<if $pubintro is 1 or $prostitutionstat gte 1 or $forcedprostitutionstat gte 1>> 수치심에 차<</if>> 말한다.
<</if>>
<</if>>
<br><br>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $compoundlie is 1>>
"전 정부 밑에서 일하거든요," 당신이 말한다. "풀어 주는 게 좋을 거예요."
<br><br>
<<He_ nun>> 당신에겐 보이지 않는 화면을 바라본다. "거짓말." <<He_ ga>> 기계에 달린 다이얼을 돌리자 당신의 몸에 끔찍한 고통이 밀려들어온다. 고통은 순식간에 지나가지만, 당신의 몸은 덜덜 떨린다. "다시 이런 짓을 하고 싶진 않아. 그러니 거짓말은 하지 마라."
<br><br>
<<elseif $compoundlie is 2>>
"길을 잃었어요," 당신이 말한다. "나가는 길을 찾던 것 뿐이예요."
<br><br>
<<He_ ga>> 다시 다이얼을 돌리자 통증이 다시 한번 밀려든다. "왜 굳이 일을 어렵게 만드는지," <<he_ ga>> 말한다.
<br><br>
<<elseif $compoundlie is 3>>
"공을 찾던 중—" 당신의 변명은 다시금 몰아치는 고통에 가로막힌다.
<br><br>
"그런 소리엔 안 넘어가," <<he_ ga>> 말한다.
<br><br>
<<elseif $compoundlie is 4>>
"전 지금 풀어 줄 기회를 주는 거거든요," 당신이 말한다. "내가 일어나서 당신을 쥐어 패기 전에."
<br><br>
<<He_ ga>> 웃음을 터트리며 다이얼을 돌린다. "이번엔 화면을 확인할 필요도 없구만."
<<else>>
"당신 때문에 너무 아파서 아무것도 기억이 안 나요," 당신이 말한다
<br><br>
"그거 참 안됐군," <<he_ ga>> 다이얼을 돌리며 말한다. "난 여기 한동안 있을 건데."
<</if>>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $compoundmock is 1>>
"그래, 전부 말해줄게," 당신이 말한다. "버릇없는 연구원들 엉덩이를 때려주러 왔다. 일 시작하게 당장 풀어."
<br><br>
"그 웃음도 오래는 못 갈거다," <<he_ ga>> 기계에 달린 다이얼을 돌리며 말한다. 고통이 당신의 몸을 꿰뚫지만, 정신은 오히려 맑아진다.
<br><br>
<<elseif $compoundmock is 2>>
"그런 장난감 때문에 내가 아파할 것 같아?" 당신이 이를 악물고 말한다. "간지럽지도 않은데."
<br><br>
"아하, 그럼 이렇게 해도 신경 안쓰겠군." <<He_ ga>> 다시 다이얼을 돌린다.
<br><br>
<<elseif $compoundmock is 3>>
"너 재미 삼아 여기 직접 묶이고 그럴 게 틀림없어," 당신이 말한다. "괜찮아. 누구나 성벽은 있으니까."
<br><br>
"적어도 네 성벽은 알아낸 것 같은데." <<He_ ga>> 또 다시 다이얼을 돌린다.
<br><br>
<<elseif $compoundmock is 4>>
"난 금방 익숙해 질 걸," 당신이 말한다. "늬들의 그 과학 뭐시기가 안 통하면 변태 매춘부로 화려한 경력을 쌓아 보는 건 어때."
<br><br>
"이거 작동하긴 하는 건가?" <<he_ ga>> 다시 다이얼을 돌리며 혼잣말을 한다.
<br><br>
<<else>>
"넌 <<girls_ rul>> 괴롭히는 게 취미란 말이지?" 당신이 말한다. "포르노 보관함은 꽁꽁 숨겨두는 게 좋을걸, 경찰이 알아내면-"
<br><br>
"닥쳐," <<he_ ga>> 말을 끊고 다이얼을 돌린다.
<br><br>
<</if>>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $compoundbeg is 1>>
"제발 아프게 하지 말아 주세요," 당신이 말한다.
<br><br>
"내가 시키는 대로만 하면 그럴 일은 없어. 한번 맛보여 주지." <<He_ ga>> 다이얼을 돌리자 기분 좋은 파동이 패드에서 퍼져나온다. 그 감촉이 당신을 뼛속까지 누그러뜨린다.
<br><br>
<<elseif $compoundbeg is 2>>
"무-무서워요," 당신이 말한다.
<br><br>
"걱정할 것 없어 <<girl_ a>>, 그냥 묻는 말에 대답만 똑바로 해." <<He_ ga>> 다시 다이얼을 돌려 당신을 진정시킨다.
<br><br>
<<elseif $compoundbeg is 3>>
"나쁜 짓을 하려던 건 아니었어요," 당신이 말한다.
<br><br>
"나도 알아. 그러니 내 질문에 제대로 대답만 해." <<He_ ga>> 다이얼을 돌린다.
<br><br>
<<elseif $compoundbeg is 4>>
"제발 보내주세요," 당신이 말한다.
<br><br>
"협조한다면 그러지." <<He_ ga>> 다이얼을 돌린다.
<br><br>
<<else>>
"제발 좀 풀어주세요," 당신이 말한다.
<br><br>
"마지막으로 말한다, 협조하면 풀어 주겠다고." <<He_ ga>> 말한다.
<br><br>
<</if>>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $compoundflirt is 1>>
"나를 이렇게 벗겨서 묶어 놓았다는 것은," 당신이 말한다. "나한테 뭔가 다른 짓을 하려고 하는 건 아니예요?"<<promiscuity1>>
<<He_ ga>> 어떻게 대답할 지 모르겠다는 듯 얼굴을 붉힌다. "그-그런 농담 하지 마라. 너 지금 큰일난 거야." 당신은 호흡을 가다듬고 정신을 집중한다.
<br><br>
<<elseif $compoundflirt is 2>>
"이런 짓을 당하려고 일부러 큰 돈을 내는 사람들도 있는데," 당신이 말한다. "제대로 감사를 표해야겠는걸요."<<promiscuity2>>
<<He_ ga>> 불편한 기색으로 자세를 바꾼다. "감언이설을 할 생각은 하지 마라. 통하지 않으니까."
<br><br>
<<elseif $compoundflirt is 3>>
"저에게 진정한 고문이란," 당신이 말한다. "당신의 손길을 받을 수 없단 거예요."
<<promiscuity3>>
<<He_ ga>> 다이얼에서 손을 떼고 <<his_ yi>> 관자놀이를 문지른다. "좀 적당히 하면 안 되겠나?"
<br><br>
<<elseif $compoundflirt is 4>>
"애만 태우시네요. 당신이 메인 코스로 바라는 게 뭔지 기대돼서 못 참겠어요." 당신은 눈을 찡긋한다.
<<promiscuity4>>
"이게 메인 코스다," <<he_ ga>> 얼굴을 붉히며 말한다. "대체 그런 말은 어디서 배운 거야?"
<br><br>
<<else>>
"여기가 너무 뜨거워요," 당신이 말한다. "좀 도와줘요. 당신 마음대로 해도 좋아요. 당신의 손가락으로, 혀로, 당신의..."
<<promiscuity5>>
"그만! 당장 그만 해." <<He_ nun>> 진지한 것 같다.
<br><br>
<</if>>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
당신은 성공적으로 자물쇠를 따고 건물로 들어간다.
<<set $compoundalarm += 1>>
<<if $skulduggery lt 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
건물 안은 거대한 승강기가 차지하고 있다.
<<if $compoundcentre is 1>>
작동시킬 방법은 보이지 않는다.
<<else>>
작동시킬 방법은 보이지 않지만, 구석에 있는 책상 위에 노트북과 작은 금속 용기 하나가 놓여 있다.
<</if>>
<br><br>
<<if $compoundcentre isnot 1>>
<<if $compoundspray isnot 1>>
<<ind>><<link [[챙기고 떠난다|Elk Compound Interior Take]]>><<set $blackmoney += 100>><<crimeUp 100 "thievery">><<set $spraymax += 1>><<spray 5>><<world_corruption "soft" -10>><</link>><<crime "thievery">><<gspraymax>>
<<else>>
<<ind>><<link [[챙기고 떠난다|Elk Compound Interior Take]]>><<set $blackmoney += 100>><<crimeUp 100 "thievery">><<spray 1>><</link>><<crime "thievery">><<gspray>>
<</if>>
<br>
<</if>>
<<if isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the central building")>>
<<ind>><<link [[카메라를 설치한다|Elk Compound Interior Camera]]>><<set $compoundalarm++>><<set $pubfame.compound.cameras.pushUnique("the central building")>><</link>><<gsecurity>>
<br>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Elk Compound]]>><</link>>
<br><<set $outside to 0>><<set $location to "compound">><<effects>><<set $compoundcentre to 1>>
<<if $compoundspray is 1>>
당신은 노트북과 용기를 챙기고 출구로 향한다.
<br><br>
<<else>>
<<set $compoundspray to 1>>
당신은 노트북과 용기를 집어든다. 후추 스프레이 충전제 같지만, 바닥에 컴퓨터 칩이 삐져 나와 있다. 당신은 칩을 주머니에 넣고 출구로 향한다.
<br><br>
<span class="gold">당신은 후추 스프레이를 추가로 얻었다.</span>
<br><br>
<</if>>
<<if random(1, 4) is 4>>
당신은 문 옆의 버튼을 누른다. 아무 일도 생기지 않는다. 버튼을 다시 누르자, 당신의 양 옆에 있는 해치 두 개가 열린다. 금속 팔이 튀어나와 당신의 손목을 붙잡고 바닥으로 쓰러트린다.
<br><br>
<span class="red">침입자 감지.</span> 알람이 울린다. 누군가 분명 알람을 들었거나 듣게 될 것이다.
<<set $compoundalarm += 1>>
<<set $daily.compoundState to 1>>
<br><br>
<<if $player.vaginaExist or $analdisable is "f">>
<<ind>><<link [[항의한다|Elk Compound Interior Seduce]]>><</link>>
<br>
<</if>>
<<ind>><<link [[몸부림친다|Elk Compound Interior Struggle]]>><</link>>
<br>
<<else>>
<<getouticon>><<link [[떠난다|Elk Compound]]>><</link>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
"전 침입자가 아니예요," 당신이 말한다.
<br><br>
<<if $seductionrating gte $seductionrequired>>
<span class="green">"스캔 중."</span> 문 옆의 붉은 조명이 깜빡인다. "실험 대상자 확인됨. <<if $pregnancyspeechdisable is "f">>번식 <</if>>절차 실행." 다른 것들보다 큰 해치가 하나 더 열린다. 어둠 속에서 남근 형태의 물체가 나타난다.
<br><br>
<<link [[다음|Elk Compound Machine Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<span class="red">침입자 협조 거부.</span> 금속 팔이 움찔거리더니 당신에게 충격을 가한다.<<gpain>><<pain 4>>
<br><br>
<<generateSecurity 1>><<generateSecurity 2>>
<<fullGroup_ i>> 곤봉을 들고 달려온다. 그들은 당신을 보고 경계를 푼다.
<br><br>
"이 쓰레기를 가져오길 잘했네," <<person1>><<person_ i>> 옆구리에 곤봉을 집어넣고 말한다.
<br><br>
"정지시켜," <<person2>><<person_ i>> 말한다. "내가 아래층에 알리지." <<He_ ga>> 옆구리에서 무전기를 꺼낸다.
<br><br>
<<link [[싸운다|Elk Compound Interior Fight]]>><</link>>
<br>
<<link [[보내 달라고 설득한다|Elk Compound Interior Convince]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<link [[침묵한다|Elk Compound Interior Silent]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $machine_health to 10>><<set $machine_ammo to 8>>
<<if $player.vaginaExist and $analdisable is "f">>
<<machine_init vaginal arm_chains>>
<<set $machine.vaginal.armed to 1>>
<<elseif $player.vaginaExist>>
<<machine_init vaginal arm_chains>>
<<set $machine.vaginal.armed to 1>>
<<else>>
<<machine_init anal arm_chains>>
<<set $machine.anal.armed to 1>>
<</if>>
<</if>>
<<effects>>
<<machine_effects>><<machine_combat>>
<<machine_state>>
<br><br>
<<machine_actions>>
<<if $machine.number lte 0 or $finish is 1>>
<span id="next"><<link [[다음|Elk Compound Machine Rape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Elk Compound Machine Rape]]>><</link>></span><<nexttext>>
<</if>>
<br><<effects>>
<<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>>
"<<if $pregnancyspeechdisable is "f">>번식 <</if>>성공," 목소리가 무감정하게 말한다. 기계 팔과 남근들이 물러나자 해치가 닫힌다.
<br><br>
<<else>>
"오류," 목소리가 무감정하게 말한다. 기계 팔과 남근들이 물러나자 해치가 닫힌다.
<br><br>
<</if>>
<<tearful>> 당신은 일어선다.
<br><br>
<<machine_end>>
<<clotheson>>
<<link [[다음|Elk Compound]]>><</link>>
<br><<effects>>
<<generateSecurity 1>><<generateSecurity 2>>
당신은 금속 팔의 손아귀를 잡아당기지만 팔이 쥐는 힘이 너무 강하다. 문이 열린다. <<fullGroup_ i>> 곤봉을 들고 달려온다. 그들은 당신을 보고 경계를 푼다.
<br><br>
"이 쓰레기를 가져오길 잘했네," <<person1>><<person_ i>> 옆구리에 곤봉을 집어넣고 말한다.
<br><br>
"내가 정지시키지," <<person2>><<person_ i>> 말한다. "너희는 아래층에 알려."
<br><br>
<<link [[싸운다|Elk Compound Interior Fight]]>><</link>>
<br>
<<link [[보내 달라고 설득한다|Elk Compound Interior Convince]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<link [[침묵한다|Elk Compound Interior Silent]]>><</link>>
<br><<effects>>
당신은 움츠러들어가는 금속 팔을 붙잡아, 몸을 일으킨다. <<person2>><<person_ un>> 무전기를 옆으로 던지고 싸움을 준비한다.
<br><br>
<<link [[다음|Elk Compound Fight 2]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
<<if $englishSuccess>>
<<if $speech_attitude is "meek">>
"제-제발 보내 주세요,"
<<if $pain gte 20>>
당신이 눈물을 흘리며 말한다.
<<else>>
당신이 말한다.
<</if>>
"전 그냥 학생일 뿐이에요. 나-나쁜 뜻이 있었던 게 아니라요. 저-저-전..."
<<elseif $speech_attitude is "bratty">>
"너네 상사가 참 좋아라 하시겠다," 당신이 말한다. "일개 학생이나 붙잡고 말이야. 난 그냥 단지 내부에 들어와 본 것 뿐이라고."
<<else>>
"당신네들 상사가 참 좋아하시겠어요," 당신이 말한다. "일개 학생이나 붙잡고 있다니. 전 그냥 단지 내부에 들어와 본 것 뿐이라고요."
<</if>>
<br><br>
<span class="green">두 경비원이 서로 눈치를 본다.</span> "그냥 겁만 주던 거였어," <<person1>><<person_ i>> 말한다.
<br><br>
그들은 당신을 단지 정문으로 데려간다. 등 뒤에서 문이 철컥 하고 닫힌다.
<br><br>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundbluff to 0>>
<<link [[다음|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $speech_attitude is "meek">>
"저-저를 넘겼다간 곤란해질 거예요," 당신이 말한다. "진작에 붙잡았어야 하는 게 당신들 일이잖아요."
<<elseif $speech_attitude is "bratty">>
"이거 놔," 당신이 말한다. "안 그러면 너네 상사한테 너희들이 일을 얼마나 뭐같이 하는 지 이를 거야."
<<else>>
"이거 놔요," 당신이 말한다. "내가 당신들 몰래 얼마나 깊이 들어갔는지 당신네들 상사한테 말하기 전에."
<</if>>
<br><br>
<span class="red">두 경비원은 당신을 무시한다.</span> <<person2>><<person_ i>> 뒤로 물러서서 무전기에 대고 말한다.
<br><br>
<<link [[다음|Elk Compound Underground]]>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>>
당신은 <<person2>><<person_ i>> 무전기에 대고 말하는 동안 침묵을 지킨다.
<br><br>
<<link [[다음|Elk Compound Underground]]>><<set $phase to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Elk Compound Fight 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Elk Compound Fight 2]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
둘은 문 양쪽의 벽에 기댄다. <<tearful>> 당신은 그 틈을 타 밖으로 탈출한다. 울타리를 넘어 착지하는 동안 다가오는 발소리가 들린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundbluff to 0>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
둘은 당신으로부터 물러선다. <<tearful>> 당신은 그 틈을 타 밖으로 탈출한다. 울타리를 넘어 착지하는 동안 <<person2>><<person_ i>> 지원을 요청하며 소리치는 소리가 들린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundbluff to 0>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<tearful>> 당신은 바닥에 주저앉는다. "침입자를 제압했습니다," <<person2>><<person_ i>> 무전기에 대고 말하는 동안 <<person1>><<person_ i>> 당신을 억누르고 있는다. "예. <<phim_ ul>> 여기에 잡아 두도록 하겠습니다."
<br><br>
<<clotheson>>
<<link [[다음|Elk Compound Underground]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "compound">>
당신은 정문으로 걸어간다. 경비 요원 두 명이 문을 지키고 있다. <<generateSecurity 1>><<generateSecurity 2>><<person1>>당신이 가까이 다가가자, 둘 중 <<person_ i>> 팔을 앞으로 내민다. "가까이 오지 마라, <<girlPost>>. 여긴 사유지야." <<His_ yi>> 파트너가 당신을 평가하듯 훑어본다.
<br><br>
<<if $phials_held gte 1>>
<<icon "lust.png">><<link [[최음제 병을 보여준다|Elk Compound Show]]>><</link>>
<br>
<</if>>
<<if $compoundcard is 1>>
<<ind>><<link [[훔친 카드를 보여준다|Elk Compound Card]]>><<set $compoundcard to 2>><</link>>
<br>
<</if>>
<<elkicon>><<link [[떠난다|Elk Street]]>><<endevent>><</link>>
<br><<effects>><<wearProp "aphrodisiac jar">>
당신은 병을 내민다. <<person_ un>> 그것을 유심히 바라본다. "흠," <<he_ ga>> 소리를 낸다. "좋아. 중앙 건물로. 배달 마치면 바로 나가." <<His_ yi>> 파트너가 부스 안으로 사라지자 정문이 흔들리며 열린다.
<br><br>
<<link [[들어간다|Elk Compound]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"죄-죄송합니다 <<sirPost>>," 당신이 말한다. "여기 오라는 소리를 들었는데요." 당신은 훔친 카드를 내민다.
<<elseif $speech_attitude is "bratty">>
"입 닥쳐요," 당신이 말한다. "난 여기 일이 있거든요." 당신은 훔친 카드를 내민다.
<<else>>
"일이 있어서 왔어요," 당신이 말한다. 당신은 훔친 카드를 내민다.
<</if>>
<br><br>
경비원은 카드를 낚아채 꼼꼼히 조사한다. <<He_ nun>> 카드를 벨트에 찬 장치에 긁고는 화면을 바라본다. "흠," <<he_ ga>> 소리를 낸다. "좋아. 배달 마치면 바로 나가." <<His_ yi>> 파트너가 부스 안으로 사라지자 정문이 흔들리며 열린다.
<br><br>
<<endevent>>
<<link [[들어간다|Elk Compound]]>><<endevent>><</link>>
<br><<set $location to "compound">><<effects>>
벽돌로 둘러싸인 새 플랫폼에 도착하자, 객차는 속도를 늦춘다. 당신은 창문을 통해 밖을 내다본다. 한쪽 벽에 철문이 달려 있다. 사유지에서 보았던 것과 같은 상자들이 근처에 쌓여 있지만 그 안은 비었다. 수 미터 위의 해치로 향하는 사다리도 보인다.
<br><br>
<<generateSecurity 1>><<generateSecurity 2>>
당신은 객차의 출입구로 걸어간다. 파란 문이 열리고 당신은 몸을 숨긴다. 흰 유니폼을 입고 커다란 총을 손에 쥔 <<fullGroup_ i>> 스쳐 지나간다. 당신을 보지는 못했다.
<br><br>
<<link [[다음|Elk Compound Station 2]]>><</link>>
<br><<effects>>
"텅 비었네," <<person_ i>> 말한다. "뭐가 들어 있지도 않아."
<br>
"누가 제대로 일을 쳤나 보군," <<person2>><<person_ i>> 대답한다. "우리는 우리 것들 중 하나를 저쪽으로 보내 줬는데 말이야."
<br>
<br>
<<person1>><<person_ i>> 무전기를 들어올린다. "이상 없음. 알겠다."
<br><br>
<<person1>><<persons_ i>> 옆구리에 찬 주머니에서 작은 금속 용기가 굴러나온다. 파란 문이 두 사람을 뒤로 하고 닫힌다.
<br><br>
<<if $compoundspray2 isnot 1>>
<<peppersprayicon>><<link [[용기를 챙긴다|Elk Compound Station Canister]]>><<set $spraymax += 1>><<spray 5>><<world_corruption "soft" -10>><</link>><<gspraymax>>
<br>
<<else>>
<<peppersprayicon>><<link [[용기를 챙긴다|Elk Compound Station Canister]]>><<spray 1>><</link>><<gspray>>
<br>
<</if>>
<<getouticon>><<link [[그냥 나간다|Elk Compound Station Leave]]>><</link>>
<br><<effects>>
<<if $compoundspray2 isnot 1>>
<<set $compoundspray2 to 1>>
당신은 용기를 집어든다. 후추 스프레이 충전제 같지만, 바닥에 컴퓨터 칩이 삐져 나와 있다. 당신은 칩을 주머니에 넣고 출구로 향한다.
<br><br>
<span class="gold">당신은 후추 스프레이를 추가로 얻었다.</span>
<br><br>
<<else>>
용기를 집어든다. 후추 스프레이 충전제 같다. 당신은 용기를 주머니에 넣고 출구로 향한다.
<br><br>
<</if>>
나가는 길은 천장에 달린 해치 하나 뿐이다. 당신은 사다리를 타고 해치를 연다. 도로의 소음이 당신을 맞이한다. 당신은 사다리를 마저 올라, 엘크 가 근처 골목길로 나온다.
<br><br>
해치가 딸깍 하고 닫힌다.
<br><br>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
나가는 길은 천장에 달린 해치 하나 뿐이다. 당신은 사다리를 타고 해치를 연다. 도로의 소음이 당신을 맞이한다. 당신은 사다리를 마저 올라, 엘크 가 근처 골목길로 나온다.
<br><br>
해치가 딸깍 하고 닫힌다.
<br><br>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>><<wraithPossess>>
<<if C.npc["Ivory Wraith"].lust gt 10 and ($wraith.state is "haunt" or $wraith.offspring is "dead")>>
<<set $compoundWraith to "accepted">>
그것이 움직이는 것인지는 알 수 없지만, 여전히 잔상은 남는다. 당신은 순순히 무릎꿇는다.
<<else>>
<<set $compoundWraith to "willing">><<canvas-model-override "mouth" "neutral">>
<<if $wraith.seen gte 5>>주저하며, 당신이<<else>>당신이<</if>> 형체의 손을 잡자, 그것이 부드럽게 당신의 손을 감싼다. 차가운 감촉이다. <<takeHandholdingVirginity "Ivory Wraith">>
<</if>>
<br><br>
형체는 순식간에 발끝부터 하얀 안개로 흩어지기 시작한다. 당신은 입이 떡 벌어지는 것을 느낀다. 아무런 감각도 느껴지지 않는다.
<br><br>
안개가 당신의 입 안으로 흘러들어오자, 당신의 몸 전체가 차갑고 뻣뻣해진다. 형체는 사라졌다. 당신은 자리에서 일어서지만 다리에는 감각이 없다.
<br><br>
<span class="nextLink"><<link [[다음|Elk Compound Possessed Intro]]>><</link>></span><<effects>><<set $compoundWraith to "resisted">>
당신은 소용돌이치는 형상들을 머릿속에서 떨치기 위해 고개를 돌린다. 창백한 형체가
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
얼굴을 꿈틀거린다. "<span class="wraith">그럼에도 불구하고, 난 부탁하는 것이 아니었어.</span>"
<<else>>
얼굴을 찌푸린다. "<span class="wraith">단 한번이라도, 머무를 순 없겠나?</span>"
<</if>>
<<initWraith "abomination">><<startWraith>>
"<span class="wraith">이렇게든 저렇게든. 그들을 위해.</span>"
<br><br>
<<link [[다음|Elk Compound Wraith Fight]]>><<set $molestationstart to 1>><</link>><<if $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $player.penisExist>>
<<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
<<else>>
<<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
<</if>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<</if>>
<<effectsWraith>>
<<switch $wraith.type>>
<<case "man">>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Elk Compound Wraith Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Elk Compound Wraith Fight]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Elk Compound Wraith Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Elk Compound Wraith Fight]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Elk Compound Wraith Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Elk Compound Wraith Fight]]>><</link>></span><<nexttext>>
<</if>>
<</switch>><<effects>>
<<if !$wraithCount>>
<<if $wraith.state isnot "haunt" and !["dead","sold"].includes($wraith.offspring)>>
<<set $wraithCount to 1>><<set $wraithMax to 1>>
<<else>>
<<set $wraithCount to 0>>
<<set $wraithMax to 3>>
<<if ["dead","sold"].includes($wraith.offspring)>>
<<set $wraithMax++>>
<</if>>
<<if $tentacledisable is "t">>
<<set $wraithMax -->>
<</if>>
<</if>>
<</if>>
<<if $enemyhealth lte 0>>
<<person_ nun>> 뒤로 비틀거리며 충격에 휩싸인 표정으로 당신을 내려다본다.
<<if $wraith.gen is "abomination">>
촉수들은 힘없이 어둠 속으로 곤두박질치더니, 분홍색 연기로 승화된다.
<<elseif $wraith.gen is "arms">>
<<His_ yi>> 수많은 팔이 물러난다.
<</if>>
<<His_ yi>> 머리가 뒤로 젖혀지고, 당신의 정신에 울려퍼지는 짧은 비명과 함께 <<he_ ga>> 허공으로 사라진다. 귀가 울린다. 울부짖는 소리가 들린 것만 같다. <<He_ ga>> 무어라 말하지만, 당신은 알아들을 수 없다.
<br><br>
<<tearful>> 당신은 주위를 둘러보며 <<he_ ga>> 정말로 사라졌는지 확인한다.
<<endRainWraith true>>
<<set $wraith.defeated++>>
<<clotheson>>
<<endcombat>><<endWraith>><<clearWraith>>
<<set $wraithCompoundCooldown to 10>>
<<set $wraithCompoundChance to 10>>
<<link [[다음|Elk Compound]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax or $pain gte 100 and $willpowerpain is 0 or ($wraith.type is "tentacles" and $tentacles.active lte ($tentacles.max / 2)) or ($wraith.type is "slime" and $struggle.done gte $struggle.number)>>
<<set $wraithCount++>>
<<ejacW>>
<<if $wraithCount gte $wraithMax>>
<<kissWraith "stress">>
<br><br>
<<if $pain gte 100 or $stress gte $stressmax>>
<<if $pain gte 100>>
<span class="red">당신은 심하게 다치고 멍들어서 저항할 수 없다.</span>
<<else>>
더 이상 견딜 수 없다. 의식이 희미해지는 것이 느껴진다.
<</if>>
형체는 순식간에 발끝부터 하얀 안개로 흩어지기 시작한다. 당신은 입이 떡 벌어지는 것을 느낀다. 아무런 감각도 느껴지지 않는다.
<br><br>
안개가 당신의 입 안으로 흘러들어오자, 당신의 몸 전체가 차갑고 뻣뻣해진다. 형체는 사라졌다. 당신은 자리에서 일어서지만 다리에는 감각이 없다.
<br><br>
<<link [[다음|Elk Compound Possessed Intro]]>><<endWraith>><<clearWraith>><<clotheson>><<endcombat>><<wraithPossess>><</link>>
<br>
<<elseif $wraith.state is "haunt" or ["dead","sold"].includes($wraith.offspring)>>
형체가 당신을 노려본다. "<span class="wraith">내게서 가져갈 만큼 가져가지 않았나? 나는 다른 방법을 찾겠어.</span>" <<He_ nun>> 돌연 말을 멈추고 쏟아지는 물 속으로 사라진다.
<br><br>
<<tearful>> 당신은 주위를 둘러보며 <<he_ ga>> 정말로 사라졌는지 확인한다.
<<endRainWraith true>>
<<clotheson>>
<<endcombat>><<endWraith>><<clearWraith>>
<<set $wraithCompoundCooldown to 10>>
<<set $wraithCompoundChance to 10>>
<<link [[다음|Elk Compound]]>><</link>>
<<else>>
형체가 얼굴을 찌푸린다. "<span class="wraith">바위에서 피를 짜내는 것처럼. 다른 방법을 찾겠어.</span>" <<He_ nun>> 돌연 말을 멈추고 쏟아지는 물 속으로 사라진다.
<br><br>
<<tearful>> 당신은 주위를 둘러보며 <<he_ ga>> 정말로 사라졌는지 확인한다.
<<endRainWraith true>>
<<clotheson>>
<<endcombat>><<endWraith>><<clearWraith>>
<<set $wraithCompoundCooldown to 10>>
<<set $wraithCompoundChance to 10>>
<<link [[다음|Elk Compound]]>><</link>>
<</if>>
<<else>>
<<continueWraith>>
<br><br>
<<link [[다음|Elk Compound Wraith Fight]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<set $wraithWillMessage to true>>
<<set $wraithCompoundSeen to true>> /* currently unused */
당신은 웅덩이로 <<wraithShamble>>. 웅덩이 속에서 <<wraithEyes>> 눈을 한 창백한 <<girl_ i>> 당신을 마주본다.
<br><br>
당신은 시험이라도 하는 양 손가락을 하나씩 움직인다.
<br><br>
<<if $compoundWraith is "willing">>
당신의 머리가 만족스럽게 뚝 소리를 내며 옆으로 기울어진다. 당신은 중앙 건물을 빤히 바라본다.
<br><br>
당신의 입에서 말이 흘러나온다.
"<span class="wraith">우리는 날아오른다.</span>" 그것이 당신의 고개를 단호하게 끄덕인다.
<<else>>
당신의 머리가 소름끼치게 부러지는 소리를 내며 옆으로 휙 기울어진다. 당신은 중앙 건물을 빤히 바라본다.
<br><br>
당신의 입에서 말이 흘러나온다.
"<span class="wraith">나는 날아오른다.</span>" 그것이 당신의 입꼬리를 비틀어 웃음짓는다.
<</if>>
<br><br>
<span class="nextLink"><<link [[다음.|Elk Compound Possessed]]>><</link>></span>
<br><<effects>>
당신은 엘크 가의 단지 안에 있다. 붉은 벽돌로 된 건물 세 개를 철사 울타리가 둘러싸고 있다. 보안 요원이 정문을 지킨다.
<<if $compoundalarm gte 1>>
<span class="red">당신은 무단 침입 중이다.</span>
<</if>>
<br><br>
당신은 중앙 건물의 문을 향해 <<wraithShamble>>. 당신은 문 손잡이를 잡고 밀어 열어본다. 잠겨있다.
<br><br>
<<if $compoundWraith is "willing">>
<<set $lock to 300>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워보인다.</span> 당신의 손에 감각이 돌아온다.
<br><br>
<<lockpickicon>><<link [[침입한다 (0:05)|Elk Compound Possessed 2]]>><<set $phase to 1>><<pass 5>><</link>>
<br>
<<ind>><<link [[창백한 형체에게 맡긴다|Elk Compound Possessed 2]]>><<set $phase to 2>><</link>><<gtrauma>>
<<else>>
<span class="red">이 자물쇠는 당신의 능력으로는 딸 수 없다.</span>
<<skulduggeryrequired>>
<br><br>
창백한 형체는 당신의 목을 가다듬고, 아랑곳하지 않고 앞으로 걸어가게 한다. 당신의 몸은 젤리를 뚫고 지나가는 것처럼 문을 통과한다. 매우 기이한 느낌이다.
<<trauma 6>><<gtrauma>>
<br><br>
<span class="nextLink"><<link [[다음.|Elk Compound Possessed 2]]>><<set $phase to 0>><</link>></span>
<</if>>
<<else>>
창백한 형체는 당신의 목을 가다듬고, 아랑곳하지 않고 앞으로 걸어가게 한다. 당신의 몸은 젤리를 뚫고 지나가는 것처럼 문을 통과한다. 매우 기이한 느낌이다.
<<trauma 6>><<gtrauma>>
<br><br>
<span class="nextLink"><<link [[다음.|Elk Compound Possessed 2]]>><<set $phase to 0>><</link>></span>
<</if>><<effects>>
<<if $phase is 1>>
당신은 성공적으로 자물쇠를 따고 문을 연다. "<span class="wraith">손이 민첩하군,</span>" 당신의 목소리가 말한다. 형용할 수 없는 만족감이 퍼져나가 당신의 마음을 따뜻하게 데운다.
<<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
당신이 앞으로 걸어가자 그것이 다시 몸의 통제권을 쥔다.
<<elseif $phase is 2>>
당신이 창백한 형체를 마음 속으로 쿡 찌르자, 그것이 당신의 목으로 킥킥 웃으며 통제권을 탈환한다. 당신의 몸은 젤리를 뚫고 지나가는 것처럼 문을 통과한다. 매우 기이한 느낌이다.
<<trauma 6>><<gtrauma>>
<br><br>
<</if>>
건물 안은 거대한 승강기가 차지하고 있다. 작동시킬 방법은 보이지 않지만, 창백한 형체는 신경쓰지 않는 것 같다. 당신이 승강기 앞에 서 팔을 흔들자, 승강기 문이 안개를 내뿜으며 강제로 열린다.
<br><br>
당신이 승강기에 올라타자 승강기는 문도 닫지 않은 채 곧장 아래로 낙하한다. 승강기는 바닥에 닿기 전 속도를
<<if $compoundWraith is "willing">>
낮추고, 부드럽게 멈춰선다.
<<else>>
낮추지만, 충격 없이 멈춰서기엔 충분하지 못하다.
<<pain 4>><<gpain>>
<</if>>
<br><br>
당신의 눈앞에 이곳저곳으로 이어진 수많은 콘크리트 복도가 펼쳐진다. 천장에 줄지어 달린 형광등은 대부분이 꺼졌고, 천장 밖으로 드러난 파이프와 전선에 얽혀 있다. 바닥 타일은 군데군데가 더럽고 금이 갔으며, 곧장 동굴로 이어지는 복도도 한둘이 아니다.
<br><br>
<span class="nextLink"><<link [[다음.|Elk Compound Possessed 3]]>><</link>></span><<effects>><<generate1>><<generate2>><<person1>>
당신은 한 복도에 머리를 집중하고 그곳을 향해 성큼성큼 걸어간다. 복도엔 아무도 없다. 근처의 방에 과학자들이 몇 보이긴 하지만 당신을 눈치채지는 못한다.
<br><br>
마침내 시선이 향하던 방에 다다른 당신은 조용히 모퉁이를 돈다. 벽에는 철제 상자가 쌓여 있고, <<person2>><<person_ i>> 상자 하나를 벽으로 옮기는 동안 <<person1>><<person_ i>> 그 모습을 주시한다.
<br><br>
"이게 마지막일 거야," <<person_ i>> 말한다. "조심해서 다뤄. <b>퀸</b> 시장님께서는 최상의 상태를 원하시니까."
<<stress 2>><<gstress>>
<br><br>
"<b>퀸</b> 시장이고 뭐고 좆까라 그래," <<person2>><<person_ i>> 툴툴거린다. "씨발, 뒤지게 무겁네. 그래서 이게 대체 뭔데?"
<<stress 2>><<gstress>>
<br><br>
퀸의 이름이 언급될 때마다, 느껴본 적 없는 분노가 당신의 머릿속에 스쳐지나간다. 당신은 창백한 형체가 다른 속셈을 품은 것은 아닐지 의심한다.
<br><br>
당신이 방에 들어서자 경비원들이 당신을 돌아본다. <<person1>><<person_ un>> 재빨리 들고 있던 클립보드를 치우고 엉덩이 쪽에 달린 버튼을 누른다. 그러고는, <<person2>><<person_ gwa>> 함께 당신을 향해 걸어온다.
<br><br>
<<if $compoundWraith is "willing">>
<span class="nextLink"><<link [[싸워라.|Elk Compound Possessed Fight]]>><<set $fightstart to 1>><</link>></span>
<<else>>
<span class="nextLink"><<link [[저들을 때려눕혀라.|Elk Compound Possessed Fight]]>><<set $fightstart to 1>><</link>></span>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<set $noAdmire to true>><<set $noBodyWriting to true>>
<<if $compoundWraith is "willing">>
"<span class="wraith">내가 너를 책임지도록 해 줘, 내가 저들을 책임지도록 해 줘,</span>" 당신의 목소리가 속삭인다.
<<else>>
"<span class="wraith">깊이 떨어져라, 더 깊이,</span>" 당신의 목소리가 비웃는다.
<</if>>
<<if !$wraith.will>>
<<set $wraith.will to random(1300, 1700)>>
<</if>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if _resist gte 1 and $compoundWraith is "willing">>
<<set $finish to 1>>
<span class="black">당신의 저항에 창백한 형체에게서 순간적인 혼란이 느껴진다.</span>
<br><br>
<<elseif _resist gte 1 and $compoundWraith is "accepted">>
<<set $compoundWraith to "resisted">>
<span class="black">당신의 저항에 창백한 형체에게서 순간적인 경멸이 느껴진다.</span>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or _controlRegain is 1>>
<span id="next" class="nextWraith"><<link [[다음.|Elk Compound Possessed Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next" class="nextWraith"><<link [[다음.|Elk Compound Possessed Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
경비원들이 앓는 소리를 내며 바닥에 쓰러진다. 당신은 당신을 붙잡고 있는 <<person1>><<persons_ yi>> 팔을 짓밟고 벽에 쌓인 상자를 향해 걸어간다.
<br><br>
<<endcombat>><<clotheson>>
<<if $compoundWraith is "willing">>
<<canvas-model-override "mouth" "smile">>
<</if>>
<span class="nextLink"><<link [[다음.|Elk Compound Possessed Creatures]]>><<endevent>><<set $pain to 0>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
경비원들이 앓는 소리를 내며 바닥에 쓰러진다. 당신은 당신을 붙잡고 있는 <<person1>><<persons_ yi>> 팔을 짓밟고 벽에 쌓인 상자를 향해 걸어간다.
<br><br>
<<endcombat>><<clotheson>>
<<if $compoundWraith is "willing">>
<<canvas-model-override "mouth" "smile">>
<</if>>
<span class="nextLink"><<link [[다음.|Elk Compound Possessed Creatures]]>><<endevent>><<set $pain to 0>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<<wraithExorcise true true>>
당신은 뒤로 비틀거린다. 당신의 가슴에서 창백한 형제가 빠져나온다. "<span class="wraith">어쩌면 다른 접근법을.</span> <span class="tentacle">둘로써, 둘로-</span>"
<br><br>
"저게 대체 뭐야?!" <<person2>><<person_ un>> 비명을 지르며 허둥지둥 도망치려다 넘어질 뻔 한다. "저게- 저거- <<pher_ yi>> 가슴에서 저게 튀어나왔잖아! 너도 봤지!"
<br><br>
"그래, 나도 봤다," <<person1>><<person_ i>> 눈을 굴리며 말한다. "시장님께서 말씀해 주셨잖아. 이 지랄맞을 것들 근처에 있으면-" <<he_ ga>> 상자들을 향해 엄지를 까딱한다- "환각을 보게 될 거라고. 그냥 무시해."
<br><br>
"말이야 쉽지!" 창백한 형체가 사악한 미소를 지으며 <<himPost>> 주변을 맴돌자 <<person2>><<person_ i>> 공포에 소리친다. <<person1>><<person_ un>> <<his_ yi>> 파트너의 비명소리는 무시하고, 한숨을 내쉬며 당신에게 다가온다.
<br><br>
<<saveNPC 0 "compound_guard">>
<<endcombat>>
<<loadNPC 0 "compound_guard">><<clearNPC "compound_guard">>
<<link [[다음|Elk Compound No Longer Possessed Fight]]>><<set $fightstart to 1>><</link>>
<<else>>
<<wraithExorcise true true>>
<span class="gold">당신은 멈춘다.</span> 그것이 당신에게 계속 하라고, 계속 싸우라고 등을 떠미는 것이 느껴지지만, 당신은 발을 바닥에 딱 붙이고 정신을 집중한다. 당신은 몸을 되찾았고, 다시는 내어주지 않을 것이다. 경비원들은 당신이 싸우는 것을 멈추자 당혹스러운 눈빛으로 당신을 쳐다본다.
<br><br>
당신은 고통으로 몸을 구부린다. 그것이 패배를 깨닫고 당신의 몸에서 빠져나온다. 창백하고 투명한 팔 한 쌍이 당신의 가슴에서 돋아난다. 그것은 간신히 당신의 안에서 자신을 쫓아낸다.
<br><br>
그것의 고개가 제자리로 돌아온다. 그것은 당신의 정신 속에 울리는, 분노에 찬 으르렁거림만을 남기고는 허공으로 흩어져 사라진다. 귀가 울린다. 사방에서 그것의 목소리가 들린다. "<span class="wraith">이토록 가까웠는데, 너는 칼날을 비틀어 버리는구나. 얼마나 잔혹한가.</span>" 경비원들은 당신을 보고, 충격에 빠져 뒷걸음질친다. <<tearful>> 당신이 복도로 도망치자, 경비들이 당신을 뒤쫓는다.
<br><br>
당신은 따라잡히기 전에 승강기에 도착한다. 문이 저절로 닫힌다. 경비들이 문을 두들기지만, 그 소리는 당신이 위로 올라가자 점차 사그라든다. 마침내 승강기가 멈추고, 당신은 문 밖으로 달려나가 단지로 되돌아간다.
<br><br>
<<endcombat>><<clotheson>>
<<set $wraithCompoundCooldown to 10>>
<<set $wraithCompoundChance to 10>>
<<link [[다음|Elk Compound]]>><<unset $compoundWraith>><<endRainWraith>><<endWraith>><<clearWraith>><<set $compoundalarm += 5>><<set $eventskip to 1>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<set $apologised to 1>>
<<set $enemynomax to 1>>
<<set $timer to 5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $timer is 1>>
나머지 경비원이 고통에 신음하며 쓰러진다. 창백한 형체가 당신의 곁에 부유하며 손가락으로 당신의 이마에 모양을 그려, <span class="green">당신을 진정시키고 기력을 채워준다.</span>
<<set $pain to 0>><<llpain>>
<<person1>>
<br><br>
<<elseif $timer lte 0>>
창백한 형체가 당신의 몸을 진정시킨다.
<<set $pain to 0>><<llpain>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Elk Compound No Longer Possessed Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Elk Compound No Longer Possessed Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<</if>>
<<person_ i>> 앓는 소리를 내며 바닥에 쓰러진다. <<He_ nun>> 몸을 일으키려 하지만, 창백한 형체가 <<his_ yi>> 팔을 짓밟는다. 그것이 당신에게 따라오라는 손짓을 하고 상자들이 늘어선 벽을 향해 걸어간다.
<br><br>
<<endcombat>><<clotheson>>
<<link [[다음|Elk Compound Possessed Creatures]]>><</link>><<effects>>
<<world_corruption "soft" -3>>
<<if $possessed and $compoundWraith is "willing">>
<<wraithExorcise true true>>
당신은 도중에 걸음을 멈춘다. 가슴이 꽉 조이는 느낌이 든다. 창백한 팔 하나가 나타나고, 또다른 팔이 그 뒤를 따른다. 창백한 형체가 당신의 몸에서 빠져나와 당신은 잠시 비틀거린다.
<br><br>
<</if>>
<<if $compoundWraith is "willing">>
창백한 형체가 손가락을 튕기자 각 상자의 철창이 뒤틀리고 변형된다. 뜯어져 나간 한 상자에서 하얗고 거의 투명한 물질이 새어나온다. 그것은 파도의 형상을 취해 상자에서 빠져나와 형체를 향해 어기적거린다. <span class="gold">창백한 슬라임이다.</span>
<br><br>
창백한 형체는 몸을 숙여 그것을 들어올린 뒤 부드럽게 쓰다듬는다. 다른 상자들도 하나둘씩 부서지고 열리며 상아처럼 창백한 온갖 생명체들을 드러낸다. 슬라임, 기다란 촉수, 덩굴손에 뒤덮인 생명체, 그 외에도 많다.
<<if $wraith.offspring is "sold">>
<span class="green">심지어 당신이 팔았던 창백한 자손들도 보인다.</span>
<</if>>
생명체들은 전부 창백한 형체를 둘러싸고 모인다. 그것의 어깨가 마침내 긴장을 풀고 축 늘어진다.
<br>
당신의 허리께까지 오는, 가죽같은 다리가 여럿 달린 창백한 생명체 하나가 당신에게 총총 걸어온다. 당신은 반사적으로 팔을 들어올려 방어하지만, 그것은 공격하지 않는다. 대신 당신의 옆구리에 조심스레 몸을 비비고는 기분 좋게 찍찍거리며 뛰어서 제자리로 돌아간다.
<<stress -6>><<lstress>>
<br><br>
잠시 뒤, 창백한 형체가 슬라임을 내려놓고 한쪽 팔로 손짓한다. 회전하는 보랏빛 원반이 바닥에 나타나더니, 생명체들이 두려워하는 기색 없이 그 안으로 뛰어든다. 당신의 어깨에 손 하나가 등 뒤에서 조심스레 내려앉는다. 창백한 형체는 당신의 눈앞에 앉아 있지만, 당신은 그 손이 주인이 그것임을 알고 있다.
<<if $wraith.state is "haunt">>
"<span class="wraith">회개하고자 하는 자여.</span>"
<<else>>
"<span class="wraith">끝없는 너그러움을 품은 자여.</span>"
<</if>>
<br>
<<if $museumAntiques.antiques.antiquehourglass isnot "found" and $museumAntiques.antiques.antiquehourglass isnot "talk" and $museumAntiques.antiques.antiquehourglass isnot "museum">>
<<set $antiquemoney += 1400>><<museumAntiqueStatus "antiquehourglass" "found">><<wearProp "hourglass">>
그것은 아무 생명체도 들어있지 않는 것 같은 상자 하나에 손을 뻗더니, 정체를 알 수 없는 금속으로 정교하게 장식된 모래시계를 꺼낸다. 모서리에는 수많은 문구가 새겨져 있다. 수집가라면 관심을 가질 지도 모른다. "<span class="wraith">모래는 오래 전에 말랐지만, 그럼에도 저들에게는 이것을 가질 자격이 없어. 꼭 쥐어, 손가락 사이로 흘러내리기 전에.</span>"
<<else>>
<<set $blackmoney += 1000>>
그것은 덩굴손을 뻗어 근처 벽에 달린 장치 몇 개를 떼어내 당신에게 건넨다. 암시장의 누군가라면 관심을 가질 지도 모른다. "<span class="wraith">감사의 징표. 저들을 상처입히는 것은 또 다른 호재일 뿐.</span>"
<</if>>
<<npcincr "Ivory Wraith" love 3>><<gglove>><<lobsession 1>>
<<else>>
당신이 손가락을 튕기자 각 상자의 철창이 뒤틀리고 변형된다. 부러진 한 상자에서 하얗고 거의 투명한 물질이 새어나온다. 그것은 파도의 형상을 취해 상자에서 빠져나와 밖으로 어기적거린다. <span class="gold">창백한 슬라임이다.</span>
<br><br>
그것은 주저하는 듯 하지만, 당신의 <<wraithEyes>> 눈이 번득이자 당신을 향해 기어온다. 당신은 그것을 들어올려 부드럽게 쓰다듬는다. 다른 상자들도 하나둘씩 부서지고 열리며 상아처럼 창백한 온갖 생명체들을 드러낸다. 슬라임, 기다란 촉수, 덩굴손에 뒤덮인 생명체, 그 외에도 많다.
<<if $wraith.offspring is "sold">>
<span class="green">심지어 당신이 팔았던 창백한 자손들도 보인다.</span>
<</if>>
생명체들은 전부 당신을 둘러싸고 모인다. 당신의 어깨가 마침내 긴장을 풀고 축 늘어진다.
<br>
당신의 허리께까지 오는, 가죽같은 다리가 여럿 달린 창백한 생명체 하나가 당신에게 총총 걸어온다. 당신의 뱃속에 시커먼 구덩이가 내려앉지만, 그것은 공격하지 않는다. 대신 당신의 옆구리에 조심스레 몸을 비비고는 기분 좋게 찍찍거리며 뛰어서 제자리로 돌아간다.
<br><br>
잠시 뒤, 당신은 슬라임을 내려놓고 한쪽 팔로 손짓한다. 회전하는 보랏빛 원반이 바닥에 나타나더니, 생명체들이 두려워하는 기색 없이 그 안으로 뛰어든다.
<br><br>
<<if $compoundWraith is "accepted">>
<<if $wraith.state is "haunt">>
"<span class="wraith">도굴꾼.</span>"
<<else>>
"<span class="wraith">도살자.</span>"
<</if>>
그것이 당신의 입을 통해 말하지만, 이번만큼은 화난 것 같지 않다. "<span class="wraith">속죄. 많은 것 중 첫 걸음. 언젠가는, 도구 그 이상으로.</span>"
<br>
<<if $museumAntiques.antiques.antiquehourglass isnot "found" and $museumAntiques.antiques.antiquehourglass isnot "talk" and $museumAntiques.antiques.antiquehourglass isnot "museum">>
<<wearProp "hourglass">>
<<set $antiquemoney += 1400>><<museumAntiqueStatus "antiquehourglass" "found">>
그것은 아무 생명체도 들어있지 않는 것 같은 상자 하나에 손을 뻗더니, 정체를 알 수 없는 금속으로 정교하게 장식된 모래시계를 꺼낸다. 모서리에는 수많은 문구가 새겨져 있다. 수집가라면 관심을 가질 지도 모른다. "<span class="wraith">저들의 손보다는, 너의 손 안에 있는 것이 더 신뢰할 수 있어. 꼭 쥐어라, 손가락 사이로 흘러내리기 전에.</span>"
<<else>>
<<set $blackmoney += 1000>>
그것은 덩굴손을 뻗어 근처 벽에 달린 장치 몇 개를 떼어내 당신에게 건넨다. 암시장의 누군가라면 관심을 가질 지도 모른다. "<span class="wraith">감사의 징표. 저들을 상처입히는 것은 또 다른 호재일 뿐.</span>"
<</if>>
<<npcincr "Ivory Wraith" love 1>><<glove>><<if $wraith.offspring is "sold">><<lobsession 1>><<else>><<lobsession 3>><</if>>
<</if>>
<</if>>
<<if $wraith.offspring is "sold">>
<<unset $wraithAngerCooldown>>
<<set $wraith.offspring to "">>
<</if>>
<<set $wraithCompoundCooldown to 30>>
<<unset $wraithCompoundChance>>
<br><br>
<<if $possessed>>
<span class="nextLink"><<link [[다음.|Elk Compound Possessed Creatures 2]]>><<handheldon>><</link>></span><<nexttext>>
<<else>>
<<link [[다음|Elk Compound Possessed Creatures 2]]>><<handheldon>><</link>><<nexttext>>
<</if>><<effects>><<generate1>><<generate2>><<generate3>><<person1>>
갑작스러운 소음에 당신의 주의가 끌린다. <<person_ i>> 이끄는, 세 명의 경비원 무리가 방 안으로 뛰어들어온다. <<He_ nun>> 바닥에 쓰러진 경비원들을 슥 보고는 당신을 향해 돌아선다. "<<phim_ ul>> 잡아." <<fullGroup_ i>> 덤벼든다.
<br><br>
<<switch $compoundWraith>>
<<case "willing">>
창백한 형체가 손 하나를 당신의 어깨에 올리고, 당신의 귀를 두 손으로 감싼다. "<span class="wraith">저들의 발톱 하나 너에게 닿지 못할지니. 물러나거라, <<pcpetname_ iyo "Wraith">>.</span>" 그것은 당신의 귀를 손으로 감싼 채 날카로운 비명을 내지른다. 귀를 막았음에도 어마어마하게 큰 소리다. 경비원들에겐 얼마나 크게 들릴 지는 상상에 맡길 뿐이다. 경비원들은 곧바로 비틀대며 쓰러진다.
<br><br>
형체는 입을 다물고, 손을 치운 뒤 모습을 감춘다. 당신은 복도를 달려나가 승강기에 올라탄다. 문이 저절로 닫힌다. 승강기가 위층에 도달하고, 당신은 문 밖으로 걸어나가 단지로 되돌아간다.
<br><br>
<<link [[다음|Elk Compound]]>><<endevent>><<unset $compoundWraith>><<endRainWraith>><<endWraith>><<clearWraith>><<set $compoundalarm += 5>><<set $eventskip to 1>><</link>>
<<case "accepted">>
<<wraithExorcise true true>>
팔 두 개가 당신의 등 뒤에서 나타나 당신의 귀를 감싼다. "<span class="wraith">네가 나를 도왔으니, 나 또한 그리 하겠어, <<pcpetname_ iyo "Wraith">>.</span>" 그것은 당신의 귀를 손으로 감싼 채 날카로운 비명을 내지른다. 귀를 막았음에도 어마어마하게 큰 소리다. 경비원들에겐 얼마나 크게 들릴 지는 상상에 맡길 뿐이다. 경비원들은 곧바로 비틀대며 쓰러진다. 당신의 목이 생으로 긁힌 듯이 아프다.
<<pain 2>><<gpain>>
<br><br>
창백한 형체가 등을 통해 당신의 몸에서 빠져나와 당신은 잠시 비틀거린다. 형체가 사라지고 당신은 비틀대며 달려간다. 당신은 복도를 달려나가 승강기에 올라탄다. 문이 저절로 닫힌다. 승강기가 위층에 도달하고, 당신은 문 밖으로 걸어나가 단지로 되돌아간다.
<br><br>
<<link [[다음|Elk Compound]]>><<endevent>><<unset $compoundWraith>><<endRainWraith>><<endWraith>><<clearWraith>><<set $compoundalarm += 5>><<set $eventskip to 1>><</link>>
<<case "resisted">>
<<set _wraithWill to Math.clamp(Math.floor(1 + $wraith.will) - $control, 1, 1000)>>
경비원들이 당신을 둘러싸고 팔을 붙잡는다. "심문하게 <<phim_ ul>> 데려가," <<person_ i>> 말한다. "털어놓을 게 아주 많을 테니." 당신은 빠져나가려 애쓰지만, <span class="red">창백한 형체가 당신의 몸을 붙들어 놓는다.</span>
<br><br>
<<link [[온 힘을 다해 저항한다|Elk Compound Possessed Guards]]>><<def 1>><<set $phase to 0>><<stress 12>><</link>><<willpowerdifficulty 1 _wraithWill>><<gstress>>
<br>
<span class="nextLink"><<link [[항복해라.|Elk Compound Possessed Guards]]>><<sub 1>><<set $phase to 1>><</link>></span>
<</switch>><<effects>><<unset $compoundWraith>><<wraithExorcise true true>>
<<if $phase is 0>>
당신은 주도권을 되찾기 위해 몸부림치고,
<<if $willpowerSuccess>>
<span class="green">마침내 성공한다.</span> 당신은 팔다리를 휘둘러 경비들을 쓰러트린다. 창백한 형체가 당신의 가슴을 통해 빠져나와 당신을 노려본다. "<span class="wraith">그래, 좋다. 네가 내 손에 바스러지지 않는다면, 저들의 손에 바스라지겠지.</span>" 그것은 차갑고 하얀 안개 속으로 사라진다.
<br><br>
경비원들이 몸을 추스르고 당신에게 덤벼든다.
<br><br>
<<link [[다음|Elk Compound Possessed Guards Fight]]>><<set $fightstart to 1>><</link>>
<<else>>
<span class="red">결국 실패한다.</span> 당신의 몸은 꽉 붙잡혀 있다. "침입자를 제압했습니다," <<person_ i>> 무전기에 대고 말한다. <<He_ ga>> 당신의 머리에 손을 대자 당신의 몸에 충격이 내달린다. 창백한 형체가 당신의 몸을 떠나, 의식을 잃어가는 당신에게 손을 흔든다.
<br><br>
<<link [[다음|Elk Compound Experiment]]>><<upperruined>><<lowerruined>><<underruined>><<underupperruined>><<handheldruined>><<endWraith>><<clearWraith>><<endRainWraith>><</link>>
<</if>>
<<else>>
<span class="pink">당신은 그것이 당신을 붙들도록 내버려둔다.</span> "침입자를 제압했습니다," <<person_ i>> 무전기에 대고 말한다. <<He_ ga>> 당신의 머리에 손을 대자 당신의 몸에 충격이 내달린다. 창백한 형체가 당신의 몸을 떠나, 의식을 잃어가는 당신에게 손을 흔든다.
<br><br>
<<link [[다음|Elk Compound Experiment]]>><<upperruined>><<lowerruined>><<underruined>><<underupperruined>><<handheldruined>><<endWraith>><<clearWraith>><<endRainWraith>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $enemynomax to 1>>
<<set $timer to 4>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Elk Compound Possessed Guards Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Elk Compound Possessed Guards Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
경비원들이 고통에 신음하며 한 무더기가 되어 쓰러진다. <<tearful>> 당신은 기회를 틈타 복도를 달려나가 승강기에 올라탄다. 문이 저절로 닫힌다. 승강기가 위층에 도달하고, 당신은 문 밖으로 걸어나가 단지로 되돌아간다.
<br><br>
<<endcombat>><<clotheson>>
<<link [[다음|Elk Compound]]>><<endWraith>><<clearWraith>><<endRainWraith>><<set $compoundalarm += 5>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
경비원들이 고통에 신음하며 한 무더기가 되어 쓰러진다. <<tearful>> 당신은 기회를 틈타 복도를 달려나가 승강기에 올라탄다. 문이 저절로 닫힌다. 승강기가 위층에 도달하고, 당신은 문 밖으로 걸어나가 단지로 되돌아간다.
<br><br>
<<endcombat>><<clotheson>>
<<link [[다음|Elk Compound]]>><<endWraith>><<clearWraith>><<endRainWraith>><<set $compoundalarm += 5>><<set $eventskip to 1>><</link>>
<<else>>
<<tearful>> 당신은 움직이기엔 너무 심하게 다쳐, 바닥에 주저앉는다. "침입자를 제압했습니다," <<person1>><<person_ i>> 무전기에 대고 말한다. <<He_ ga>> 당신의 머리에 손을 대자 당신의 몸에 충격이 내달린다. 당신은 의식을 잃는다.
<br><br>
<<endcombat>><<clotheson>>
<<link [[다음|Elk Compound Experiment]]>><<endWraith>><<clearWraith>><<endRainWraith>><</link>>
<</if>><<effects>>
<<generate1>><<person1>>
You try to pay the receptionist, but <<he>> interrupts. "Charlie wanted to see you," <<he>> says. "Go right in. No need to pay."
<br><br>
<<endevent>>
<<npc Charlie>><<person1>>
Charlie stands in front of the class, explaining the importance of proper warm up exercises. <<He>> glances at you and smiles. "I'll be right back," <<he>> tells the class. "Keep practising!"
<br><br>
<<link [[다음|Dancing Job Intro]]>><<set $dance_job_intro to 1>><</link>>
<br><<effects>>
"I was hoping you'd come by," Charlie says,
<<if C.npc.Charlie.love gte 20>>
scratching <<his>> head.
<<elseif C.npc.Charlie.love gte 0>>
hands on hips.
<<else>>
arms folded.
<</if>>
"You're a good dancer. People would pay to see you. It's a competitive field, but if you need work, I should be able to find something."
<br><br>
<<link [[Express doubt|Dancing Job Intro Doubt]]>><<npcincr Charlie love 5>><</link>><<gglove>>
<br>
<<link [[감사한다|Dancing Job Intro Thank]]>><<npcincr Charlie love 1>><</link>><<glove>>
<br>
<<link [[거만하게 군다|Dancing Job Intro Haughty]]>><<npcincr Charlie love -5>><</link>><<lllove>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"A-are you sure?" you say. "I worry I'll disappoint you."
<<elseif $speech_attitude is "bratty">>
"Really?" you ask. "I didn't think I was that good."
<<else>>
"Am I really ready?" you ask.
<</if>>
<br><br>
Charlie smiles. "I'm a good judge of this sort of thing," <<he>> says. "You're ready. <span class="gold">Just let reception know when you'd like work, and I'll see what I can dig up."</span>
<br><br>
<<link [[다음|Dance Studio]]>><<endevent>><</link>>
<br><<effects>>
당신은 찰리에게 감사를 표한다. <<He_ nun>> 미소짓는다. "<span class="gold">일 할 생각이 있으면 접수처에 이야기 해 둬, 그럼 내가 알아볼게."</span>
<br><br>
<<link [[다음|Dance Studio]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-I knew I could do it!" you say.
<<elseif $speech_attitude is "bratty">>
"Of course," you say. "I'm always the best."
<<else>>
"I knew I could do it!" you say.
<</if>>
<br><br>
"Careful now," Charlie warns. "Pride comes before a fall. Anyway, <span class="gold">just let reception know when you'd like work, and I'll see what I can dig up."</span>
<br><br>
<<link [[다음|Dance Studio]]>><<endevent>><</link>>
<br><<effects>>
<<npc Charlie>><<person1>>
The receptionist lets you through to the dance studio proper, where you find Charlie in front of <<his>> class. <<He>> tells them <<he>>'ll be right back.
<br><br>
<<if $weekly.danceJob is "docks">>
"You ready for the dock job?" <<he>> asks.
<br><br>
<<link [[받아들인다|Dance Job Docks]]>><<set $weekly.danceJob to "docks">><<dance_job_init 180 50>><</link>>
<br>
<<if $jordan_ritual_dance gte 1>>
<<askicon>><<link [["다뉴브 거리 저택의 일자리가 있는지 문의한다"|Dance Job Stage Ask]]>><<set $phase to 1>><</link>>
<br>
<<elseif $charlie_breakdown gte 1>>
<<askicon>><<link [[더 위험하지만, 벌이가 좋은 일을 문의한다 (3:00)|Dance Job Stage Ask]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $weekly.danceJob is "party">>
"You ready for the party job?" <<he>> asks.
<br><br>
<<link [[받아들인다|Dance Job Party]]>><<set $weekly.danceJob to "party">><<dance_job_init 180 70>><</link>>
<br>
<<if $jordan_ritual_dance gte 1>>
<<askicon>> <<link [["다뉴브 거리 저택의 일자리가 있는지 문의한다"|Dance Job Stage Ask]]>><<set $phase to 1>><</link>>
<br>
<<elseif $charlie_breakdown gte 1>>
<<askicon>><<link [[더 위험하지만, 벌이가 좋은 일을 문의한다 (3:00)|Dance Job Stage Ask]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $weekly.danceJob is "stage">>
"You ready for that job at the fancy party?" <<he>> asks.
<br><br>
<<link [[받아들인다|Dance Job Stage]]>><<set $weekly.danceJob to "stage">><<dance_job_init 180 20>><</link>>
<br>
<<else>>
You tell <<him>> you're looking for work. "Right!" <<he>> says. "I do have something.
<<if C.npc.Charlie.love gte 20>>
<<set $weekly.danceJob to "party">>
<<elseif C.npc.Charlie.love gte 0>>
<<set $weekly.danceJob to "party">>
<<else>>
<<set $weekly.danceJob to "stage">>
<</if>>
<<if $weekly.danceJob is "party">>
A friend of mine wants to throw a party on Domus Street, but they'd like entertainment. It's a casual thing. They're good people, so you should be safe. You'd get £300 for a few hours work. How about it?"
<br><br>
<<link [[Take job (3:00)|Dance Job Party]]>><<set $weekly.danceJob to "party">><<dance_job_init 180 70>><</link>>
<br>
<<elseif $weekly.danceJob is "docks">>
A group of students have rented out a building on Mer street to throw a party. They just need entertainment. It should be safe." <<He>> doesn't sound certain. "You'd get £700 for a few hours work. How about it?"
<br><br>
<<link [[Take job (3:00)|Dance Job Docks]]>><<set $weekly.danceJob to "docks">><<dance_job_init 180 50>><</link>>
<br>
<<else>>
An exclusive club on Danube street is looking for entertainment." <<He>> hesitates. "I think they're trustworthy, but be on your guard. You'd get £2000 for a few hours work, which isn't too shabby. How about it?"
<br><br>
<<link [[Take job (3:00)|Dance Job Stage]]>><<set $weekly.danceJob to "stage">><<dance_job_init 180 20>><</link>>
<br>
<</if>>
<<if $jordan_ritual_dance gte 1 and $weekly.danceJob isnot "stage">>
<<askicon>><<link [["다뉴브 거리 저택의 일자리가 있는지 문의한다 (3:00)"|Dance Job Stage Ask]]>><<set $phase to 1>><</link>>
<br>
<<elseif $charlie_breakdown gte 1 and $weekly.danceJob isnot "stage">>
<<askicon>><<link [[더 위험하지만, 벌이가 좋은 일을 문의한다 (3:00)|Dance Job Stage Ask]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>>
<<refuseicon>><<link [[거절한다|Dance Job Refuse]]>><</link>>
<br><<effects>>
Charlie nods. "The job's here if you want it."
<br><br>
<<link [[다음|Dance Studio]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
"Great," Charlie says. "I'll drop you off. The class will be fine for five minutes."
<br><br>
You follow Charlie outside, around the side of the studio, and into a waiting car. The engine revs, and <<he>> pulls onto the road.
<br><br>
<<pass 5>>
<<endevent>><<generate1>><<person1>>
It's a short trip, and you soon arrive beside a home on Domus Street, not too far from the orphanage. A <<person>> exits the building to greet you. You hear music behind <<him>>.
<br><br>
"Hey Charlie," <<he>> says. "Thanks for this." <<He>> looks at you. "You must be the star. Come on in. Help yourself to drinks and snacks."
<br><br>
<<He>> chats with Charlie as you enter the building.
<br><br>
<<link [[다음|Dance Job Party 2]]>><</link>>
<br><<set $location to "town">><<set $bus to "domus">><<set $outside to 0>><<effects>>
It's a regular house,
<<if $christmas is 1>>
though well-decorated with lights and other Christmas ornamentation.
<<elseif $halloween is 1>>
though a gang of Jack-o'-lanterns guard the front door.
<<else>>
though perhaps more spacious than most.
<</if>>
You enter the crowded living room. A couple of guests nod at you. Some sit and chat, others are watching a football match on the television. You hear more voices from the kitchen, near a table covered with food and drink.
<br><br>
Charlie's friend must be the host of the party. It seems you have some time to yourself while they're chatting.
<br><br>
<<socialiseicon>><<link [[Socialise|Dance Job Party Socialise]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<foodicon "eat">><<link [[Raid the buffet|Dance Job Party Buffet]]>><<stress -6>><</link>><<lstress>>
<br>
<<if !(playerIsPregnant() and playerAwareTheyArePregnant())>>
<<link [[Find booze|Dance Job Party Booze]]>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<</if>><<effects>>
You chat with the party-goers. Most seem to live in town, though others are visiting from elsewhere. Seems the <<person>> has a lot of friends.
<br><br>
They become curious when they realise you're the entertainment, and ask you all sorts of questions. Including where you live.
<br><br>
<<refuseicon>><<link [[Refuse to answer personal questions|Dance Job Party Refuse]]>><<stress 6>><</link>><<stress 6>>
<br>
<<link [[Bend the truth|Dance Job Party Bend]]>><<trauma 6>><</link>><<gtrauma>>
<br>
<<link [[Tell the blunt truth|Dance Job Party Truth]]>><<trauma -12>><<stress 12>><</link>><<ggstress>><<lltrauma>>
<br><<effects>>
You outright refuse to respond to their probing. You can tell some are intrigued by your reticence, but they don't press you.
<br><br>
<<link [[다음|Dance Job Party 3]]>><</link>>
<br><<effects>>
You tell the truth, mostly. You leave out some details. There's no need to ruin the mood of the party.
<<if random(1, 2) is 2>>
They seem to believe you.
<br><br>
<<link [[다음|Dance Job Party 3]]>><</link>>
<br>
<<else>>
They can tell you're hiding something, and keep prying.<<gstress>><<stress 6>>
<br><br>
<<link [[Brush them off|Dance Job Party 3]]>><</link>>
<br>
<<if $trauma gte $traumamax * 0.6>>
<<socialiseicon "angry">><<link [[화를 낸다|Dance Job Party Angry]]>><<trauma -12>><<stress -12>><</link>><<lltrauma>><<llstress>>
<br>
<</if>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"D-don't be so rude," you snap. "I-I don't want to talk about it!"
<<elseif $speech_attitude is "bratty">>
"Fuck off," you snap. "I don't have to put up with this."
<<else>>
"I don't want to talk about it!" you snap. "Stop bothering me."
<</if>>
<br><br>
They give you a wide birth from then on.
<br><br>
<<link [[다음|Dance Job Party 3]]>><</link>>
<br><<effects>>
You tell them the frank truth about your situation, the daily trials you face.
<<if random(1, 2) is 2>>
Horror grows on their faces as you talk.
<br><br>
"I had no idea," the <<person>> says, mortified. "I don't want to be part of this." The party-goers murmur quiet agreement.
<br><br>
<<link [[Say you need the money|Dance Job Party Money]]>><</link>><<difficulty 50>>
<br>
<<getouticon>><<link [[일찍 떠난다|Dance Job Party Leave]]>><</link>>
<br>
<<if $speech_attitude is "meek">>
<<link [[Beg|Dance Job Party Beg]]>><</link>><<submissivetext>>
<br>
<</if>>
<<else>>
They don't seem to believe you.<<gtrauma>><<trauma 6>>
<br><br>
<<link [[다음|Dance Job Party 3]]>><</link>>
<br>
<</if>><<effects>><<wearProp "fork">>
You tuck into the buffet. There are cheese rolls, potato salad, salmon blinis, sausage pâté, tiny pizzas, and more. You think the orphans would enjoy this.
<br><br>
<<link [[다음|Dance Job Party 3]]>><<handheldon>><</link>>
<br><<effects>><<wearProp "wine">>
You pour yourself a glass of wine, down it, then pour yourself another. You suspect you're attracting looks, but you try not to worry.
<br><br>
<<link [[다음|Dance Job Party 3]]>><<handheldon>><</link>>
<br><<effects>>
"I need the money," you interject. "None of this is your fault. Or Charlie's. Please, let me work."
<br><br>
The <<person>> looks torn,
<<if random(1, 2) is 2>>
<span class="green">then nods.</span> "I've cleared that table as an impromptu stage. You can start when you're ready."
<br><br>
<<link [[다음|Dance Job Party Start]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">then shakes <<his>> head.</span> "I'm sorry. I just can't be part of this."
<br><br>
<<link [[다음|Dance Job Party Leave]]>><</link>>
<br>
<</if>><<effects>>
<<pass 10>>
Charlie's still outside, rummaging in <<nnpc_his Charlie>> car boot. <<nnpc_He Charlie>> looks up.
<br><br>
"This isn't going to work out," the <<person>> says. "The <<girl>> is lovely though. It's not <<pher>> fault." <<He>> walks back inside.
<br><br>
<<endevent>><<npc Charlie>><<person1>>
<<if $charlie_breakdown gte 1>>
"Can I give you a lift back to the studio? Or are you okay here?"
<br><br>
<<askicon>><<link [[Ask for lift|Dance Job Party Lift]]>><</link>>
<br>
<<link [["Say you're okay here"|Dance Job Party Okay]]>><</link>>
<br>
<<else>>
"What happened?" Charlie asks you. "Is everything okay?"
<br><br>
<<if $trauma gte $traumamax * 0.6>>
<<link [[Break down|Dance Job Party Break]]>><<set $charlie_breakdown to 1>><<npcincr Charlie love 20>><<trauma -12>><<stress 12>><</link>><<ggstress>><<lltrauma>><<gglove>>
<br>
<<link [[Bottle it|Dance Job Party Bottle]]>><</link>>
<br>
<<else>>
<<if $speech_attitude is "meek">>
"I-I'm fine," you stammer.
<<elseif $speech_attitude is "bratty">>
"Nothing's wrong," you say.
<<else>>
"I'm okay," you say.
<</if>>
<br><br>
"Can I give you a lift back to the studio? Or are you okay here?"
<br><br>
<<link [[Ask for lift|Dance Job Party Lift]]>><</link>>
<br>
<<link [["Say you're okay here"|Dance Job Party Okay]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<pass 10>>
The words come in a torrent, each point, each story bleeding into the next. You talk about Bailey, and about the dangers you face daily. By the end, Charlie has <<his>> arms around you.
<br><br>
"I'm sorry," <<he>> says. <<He>> looks at the orphanage, visible through a gap between two houses. "I'm so sorry. I don't-" <<he>> stops <<himself>>. "Here. Sit down. Let me get you some water."
<br><br>
You sit in the car while Charlie fetches a bottle from the boot. <<He>> sits down beside you, and waits with you until you feel calmer.
<br><br>
"I wasn't going to offer you every job I have. Some are too dangerous. But they pay well. If you really need the money, <span class="gold">I can introduce you to the right people.</span> Just be careful, okay?"
<br><br>
"Would you like a lift back to the studio, or will you be okay here?"
<br><br>
<<link [[Ask for lift|Dance Job Party Lift]]>><</link>>
<br>
<<link [["Say you're okay here"|Dance Job Party Okay]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-I'm," you manage "I'm okay."
<<elseif $speech_attitude is "bratty">>
"Don't worry about me," you say.
<<else>>
"I'm fine," you say.
<</if>>
<br><br>
Charlie nods, but doesn't look convinced. "Can I give you a lift back to the studio? Or are you okay here?"
<br><br>
<<link [[Ask for lift|Dance Job Party Lift]]>><</link>>
<br>
<<link [["Say you're okay here"|Dance Job Party Okay]]>><</link>>
<br><<effects>>
<<pass 5>>
The journey back to the studio isn't long. Charlie escorts you inside.
<br><br>
<<dance_job_end>>
<<link [[다음|Dance Studio]]>><<endevent>><</link>>
<br><<effects>>
Charlie climbs into <<his>> car, and drives away.
<br><br>
<<dance_job_end>>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br><<effects>>
You fall to your knees. "Pl-please no," you say. "I-I really need the money. Don't send me away!"
<br><br>
"It's okay!" the <<person>> says. "I'm going to pay you. Please don't cry." <<He>> rummages in <<his>> pockets, and pulls out <<his>> <<wallet>>. You make <<moneyGain 300>>.
<br><br>
<<link [[다음|Dance Job Party Leave]]>><</link>>
<br><<effects>>
The <<person>> enters the room, and glances around until <<his>> eyes settle on you. "Ah," <<he>> says. "The performer. I've cleared that table as an impromptu stage. Start when you're ready."
<br><br>
<<link [[다음|Dance Job Party Start]]>><<endevent>><</link>>
<br><<effects>>
<<pass 10>>
<<set $dance_love to 50>>
You climb up the stage, drawing attention from the guests. More filter in from the kitchen, until the whole room is packed, with all eyes on you.
<br><br>
<<dance_job_text>>
<<link [[다음|Dance Job Party Dance]]>><<set $dancestart to 1>><</link>>
<br><<effects>>
<<if $dancestart is 1>>
<<unset $dancestart>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<<danceinit>>
<<set $dancing to 1>>
<<set $audience to 25>>
<<set $venuemod to 1>>
<<set $dancelocation to "party">>
<<set $timer to 15>>
<</if>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $corruptionDancing gt 0 and $danceevent is 0 and (($exhibitionism lte 74 and $exposed gte 2) or ($exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")))>>
There's no way you could normally continue dancing while so exposed.
<<elseif $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<link [[다음|Dance Job Party Stop]]>><<endevent>><</link>>
<<elseif $danceevent is "dancepull">>
<<link [[다음|Dance Job Party Arousal]]>><</link>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74 and $forceddance isnot 1>>
<<runicon>><<link [[도망친다|Dance Job Party Change]]>><<clotheson>><<endevent>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34 and $forceddance isnot 1 and !$worn.under_lower.type.includes("dance")>>
<<runicon>><<link [[도망친다|Dance Job Party Change]]>><<clotheson>><<endevent>><</link>>
<<elseif $timer lte 1>>
<<link [[다음|Dance Job Party Timeout]]>><<endevent>><</link>>
<<else>>
<<link [[그만둔다|Dance Job Party Stop]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
The other party-goers interrupt <<him>>, and after a brief scrap, boot <<him>> from the premises.
<br><br>
"Sorry about that," a <<person2>><<person>> says. "Take a breather."
<<endevent>>
<br><br>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 5)>>
<<if $carried.upper.name isnot "naked" or $carried.lower.name isnot "naked" or $carried.under_upper.name isnot "naked" or $carried.under_lower.name isnot "naked">>
<<link [[Get dressed and climb down|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>>
<br>
<<link [[Just climb down|Dance Job Party Intermission]]>><<set $phase to 2>><</link>><<if !$dance_job_exhib>><<exhibitionist5>><<gginterest>><</if>>
<br>
<<else>>
<<link [[다음|Dance Job Party Intermission]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $exposed gte 1 and hasSexStat("exhibitionism", 3)>>
<<if $carried.upper.name isnot "naked" or $carried.lower.name isnot "naked" or $carried.under_upper.name isnot "naked" or $carried.under_lower.name isnot "naked">>
<<link [[Get dressed and climb down|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>>
<br>
<<link [[Just climb down|Dance Job Party Intermission]]>><<set $phase to 1>><</link>><<if !$dance_job_exhib>><<exhibitionist3>><<ginterest>><</if>>
<br>
<<else>>
<<link [[다음|Dance Job Party Intermission]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>>
<br>
<</if>><<effects>>
<<pass 30>>
You bolt through the room, and run up the stairs, taking cover in the bathroom.<<gginterest>><<dance_job_interest 10>>
<br><br>
<<endevent>>
<<if $exposed gte 1>>
You search, but can't find anything to cover with. A knock at the door makes you jump.
<br><br>
<<generate1>><<person1>>
"You okay?" asks a <<personsimple>>'s voice. "I've got something you could wear." The door opens, and a hand pushes some black fabric through. It's a bunny leotard.
<br><br>
You don't have much else to wear.
<br><br>
<<link [[Ask for something else|Dance Job Party Change Ask]]>><</link>>
<br>
<img src="img/misc/icon/clothes/bunny_leotard.png"><<link [[Wear it|Dance Job Party Change 2]]>><<dance_job_interest 5>><</link>><<ginterest>>
<br>
<<else>>
You adjust your clothes, and wait for your blush to subside before returning to the party.
<br><br>
<<link [[다음|Dance Job Party Intermission]]>><</link>>
<br>
<</if>><<effects>>
"That's all we have," the <<personsimple>> replies. "No towels or anything." You're not sure you believe <<him>>.
<br><br>
<img src="img/misc/icon/clothes/bunny_leotard.png"><<link [[Wear the leotard|Dance Job Party Change 2]]>><<dance_job_interest 5>><</link>><<ginterest>>
<br>
<<if $cat gte 6>>
<<runicon>><<link [[Escape through the window|Dance Job Party Change Cat]]>><</link>><<cat>>
<br>
<<else>>
<<runicon>><<link [[Escape through the window|Dance Job Party Change Escape]]>><</link>><<dancedifficulty 1 `1000 + $drunk`>>
<br>
<</if>><<effects>>
<<if $carried.upper.name isnot "naked">>
<<set _upperStripped to true>>
<</if>>
<<if $carried.lower.name isnot "naked">>
<<set _lowerStripped to true>>
<</if>>
<<silently>><<clotheson>><</silently>>
<<underupperwear 8>>
<<if _upperStripped>>
<<upperstrip>>
<</if>>
<<if _lowerStripped>>
<<lowerstrip>>
<</if>>
You put on the bunny leotard. "Oh," says the <<personsimple>>. "Don't forget these." <<He>> pushes a pair of bunny ears through the gap.
<br><br>
<img src="img/misc/icon/clothes/bunny_ears.png"><<link [[Wear|Dance Job Party Change Ears]]>><<dance_job_interest 5>><</link>><<ginterest>>
<br>
<<refuseicon>><<link [[거절한다|Dance Job Party Ears Refuse]]>><</link>>
<br><<effects>>
<<headwear 3>>
You put on the bunny ears, and leave the bathroom. A <<person>> greets you. "Nice," <<he>> says. "I hope I get to see you dance in that."
<br><br>
You walk downstairs. Your attire draws bashful gazes.
<br><br>
<<link [[다음|Dance Job Party Intermission]]>><<endevent>><</link>>
<br><<effects>>
You leave the bunny ears where they lie. A <<person>> greets you. "That's a no to the ears?" <<he>> asks. "Thought I was pushing it. Still, I hope I get to see you dance in that."
<br><br>
You walk downstairs. Your attire draws bashful gazes.
<br><br>
<<link [[다음|Dance Job Party Intermission]]>><<endevent>><</link>>
<br><<effects>>
You throw open the window, and peer outside. It backs onto an alley running between buildings. You're a storey up, but there's a thick drainpipe you could climb down.
<br><br>
The door behind you opens a little more. "Everything okay?" the <<personsimple>> asks. Spurred to action, you climb the windowsill, place both hands on the drainpipe, and jump.
<br><br>
<<if $danceSuccess>>
You climb down quickly, <span class="green">and without falling.</span> You make it to the pavement below.
<br><br>
<<covered>>
<br><br>
<<else>>
<span class="red">Your fingers slip,</span> and you tumble onto the pavement below.<<ggpain>><<ggstress>><<pain 8>><<stress 12>>
<br><br>
A <<persons>> head appears at the window, looking right at you. <<covered>> You scramble to your feet, and run.<<ggtrauma>><<trauma 12>><<fameexhibitionism 1>>
<br><br>
<</if>>
<<link [[다음|Residential alleyways]]>><<endevent>><<dance_job_end>><</link>>
<br><<effects>>
You throw open the window, and peer outside. It backs onto an alley running between buildings. You're a storey up, but that's nothing to you. You climb onto the windowsill, then deftly drop to the pavement below.
<br><br>
<<covered>>
<br><br>
<<link [[다음|Residential alleyways]]>><<endevent>><<dance_job_end>><</link>>
<br><<effects>>
You climb down from the "stage". The audience seem disappointed.<<linterest>><<dance_job_interest -5>>
<br><br>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 5)>>
<<if $carried.upper.name isnot "naked" or $carried.lower.name isnot "naked" or $carried.under_upper.name isnot "naked" or $carried.under_lower.name isnot "naked">>
<<link [[Get dressed and climb down|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>>
<br>
<<link [[Just climb down|Dance Job Party Intermission]]>><<set $phase to 2>><</link>><<if !$dance_job_exhib>><<exhibitionist5>><<gginterest>><</if>>
<br>
<<else>>
<<link [[다음|Dance Job Party Intermission]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $exposed gte 1 and hasSexStat("exhibitionism", 3)>>
<<if $carried.upper.name isnot "naked" or $carried.lower.name isnot "naked" or $carried.under_upper.name isnot "naked" or $carried.under_lower.name isnot "naked">>
<<link [[Get dressed and climb down|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>>
<br>
<<link [[Just climb down|Dance Job Party Intermission]]>><<set $phase to 1>><</link>><<if !$dance_job_exhib>><<exhibitionist3>><<ginterest>><</if>>
<br>
<<else>>
<<link [[다음|Dance Job Party Intermission]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>>
<br>
<</if>><<effects>>
"That's enough for now," shouts a voice. "Let's give our <<girl>> here a break."<<ginterest>><<dance_job_interest 5>>
<br><br>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 5)>>
<<if $carried.upper.name isnot "naked" or $carried.lower.name isnot "naked" or $carried.under_upper.name isnot "naked" or $carried.under_lower.name isnot "naked">>
<<link [[Get dressed and climb down|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>>
<br>
<<link [[Just climb down|Dance Job Party Intermission]]>><<set $phase to 2>><</link>><<if !$dance_job_exhib>><<exhibitionist5>><<gginterest>><</if>>
<br>
<<else>>
<<link [[다음|Dance Job Party Intermission]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $exposed gte 1 and hasSexStat("exhibitionism", 3)>>
<<if $carried.upper.name isnot "naked" or $carried.lower.name isnot "naked" or $carried.under_upper.name isnot "naked" or $carried.under_lower.name isnot "naked">>
<<link [[Get dressed and climb down|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>>
<br>
<<link [[Just climb down|Dance Job Party Intermission]]>><<set $phase to 1>><</link>><<if !$dance_job_exhib>><<exhibitionist3>><<ginterest>><</if>>
<br>
<<else>>
<<link [[다음|Dance Job Party Intermission]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>>
<br>
<</if>><<effects>>
<<pass 30>>
<<if $phase is 2 and !$dance_job_exhib>>
<<set $dance_job_exhib to true>><<dance_job_interest 10>>
Even as the music fades out, you find yourself the centre of attention as you step down from the table.
<<exhibitionism5>>
<<elseif $phase is 1 and !$dance_job_exhib>>
<<set $dance_job_exhib to true>><<dance_job_interest 5>>
Though most of the party's attention is elsewhere, a few guests leer as you step down from the table.
<<exhibitionism3>>
<</if>>
<<dance_job_text>>
<<if $timeStamp gte $dance_job_time>>
The party seems to be winding down. <<generate1>><<person1>>A <<person>> approaches you. "Thanks for coming," <<he>> says. "You really livened things up. Here." <<He>> hands you a wad of cash.
<<if $dance_job_interest gte 100>>
<span class="green">"There's a little extra in there."</span> <<He>> winks. You make <<moneyGain 500>>.
<<earnFeat "Life of the Party">>
<<else>>
You make <<moneyGain 300>>.
<</if>>
<br><br>
<<silently>><<clotheson>><</silently>>
<<if $exposed gte 1>>
You say your goodbyes, and leave the building. <<He>> passes you some towels on the way out. "Can't have you catching a cold."
<<towelup>>
<br><br>
<<else>>
You say your goodbyes, and leave the building.
<br><br>
<</if>>
<<link [[다음|Domus Street]]>><<endevent>><<dance_job_end>><<set $eventskip to 1>><</link>>
<br>
<<elseif $dance_job_interest lte 0>>
<<generate1>><<person1>>A <<person>> approaches you. "I'm sorry," <<he>> says. "This isn't working out. Thank you for coming." <<He>> points at the door.
<br><br>
<<link [[떠난다|Dance Job Party Intermission Leave]]>><</link>>
<br>
<<if $submissive lte 500>>
<<socialiseicon "angry">><<link [[Demand payment|Dance Job Party Demand]]>><<def 1>><</link>><<defianttext>>
<br>
<</if>>
<<else>>
The party continues.
<<if $rng gte 81>>
<<generate1>><<person1>>A <<person>> drinks too much, and is escorted outside.<<endevent>>
<<elseif $rng gte 61>>
<<if Weather.precipitation is "rain">>
There's a brief dry spell, and some chance it in the back garden, only for the rain to return with renewed ferocity.
<<else>>
Some hang out in the garden, where there's more space.
<</if>>
<<elseif $rng gte 41>>
You notice a couple sneak upstairs.
<<elseif $rng gte 21>>
The booze runs low. A <<generate1>><<person1>><<person>> leaves to get more.<<endevent>>
<<else>>
Someone jolts a table, spilling drinks everywhere. A clean-up effort ensues.
<</if>>
<br><br>
<<if $exposed gte 2 and $dance_job_bunny isnot 1>>
<<set $dance_job_bunny to 1>>
A <<generate1>><<person1>><<person>> approaches you. <<Hes>> blushing. <<He>> averts <<his>> gaze, only to look at your body. <<He>> settles on closing <<his>> eyes.
<br><br>
"I-I've got something for you to cover with," <<he>> says. "If you like." <<He>> holds out some fabric. It's a bunny leotard, and a headband decorated with bunny ears.
<br><br>
<img src="img/misc/icon/clothes/bunny_leotard.png"><<link [[Wear the leotard|Dance Job Party Leotard]]>><<dance_job_interest 3>><</link>><<ginterest>>
<br>
<<link [[Wear everything|Dance Job Party Wear]]>><<dance_job_interest 5>><</link>><<ginterest>>
<br>
<<link [[Wear nothing|Dance Job Party Nothing]]>><<dance_job_interest 10>><</link>><<gginterest>>
<br>
<img src="img/misc/icon/clothes/bunny_ears.png"><<link [[Wear just the ears|Dance Job Party Ears]]>><<dance_job_interest 20>><</link>><<ggginterest>>
<br>
<<else>>
You're left to your own devices until they want you on stage again.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Secret some food away for the orphans|Dance Job Party Food]]>><</link>><<skulduggerydifficulty>>
<br>
<<socialiseicon>><<link [[Schmooze|Dance Job Party Schmooze]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[마신다|Dance Job Party Drink]]>><<alcohol 5>><<wearProp "wine">><</link>>
<</if>>
<br>
<<foodicon "eat">><<link [[Eat|Dance Job Party Eat]]>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<</if>><<effects>>
Some of the party-goers look wealthier than others. You try to ingratiate yourself with them.
<<if $englishSuccess>>
<span class="green">You pique their interest,</span> and soon become the centre of attention.<<ginterest>><<famesocial 5>><<dance_job_interest 5>>
<br><br>
<<else>>
<span class="red">They refuse to acknowledge you.</span> They discuss you, but as if you're not there.<<gtrauma>><<linterest>><<trauma 6>><<dance_job_interest -5>>
<br><br>
<</if>>
<<link [[다음|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
You pour yourself a glass of wine, and drink.
<br><br>
<<if $rng gte 51>>
A <<generate1>><<person1>><<person>> tops it up for you unprompted.
<br><br>
<<link [[감사한다|Dance Job Party Thank]]>><<dance_job_interest 5>><<alcohol 60>><</link>><<ginterest>>
<br>
<<link [[Put the glass down|Dance Job Party Put]]>><<dance_job_interest -5>><<handheldon>><</link>><<linterest>>
<br>
<<else>>
No one pays you much mind.
<br><br>
<<link [[다음|Dance Job Party Intermission End]]>><<handheldon>><</link>>
<br>
<</if>><<effects>>
You thank the <<person>> for the top-up, and drink. You feel a bit dizzy.
<br><br>
<<link [[다음|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
You put down the drink. "Live a little," the <<person>> says, before taking a swig straight from the bottle.
<br><br>
<<link [[다음|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
You fill a plate with finger food, and sit on the sofa to eat.
<<if $rng gte 51>>
A <<generate1>><<person1>><<person>> steals a blini from your lap.
<br><br>
<<link [[Allow|Dance Job Party Allow]]>><<stress 6>><<dance_job_interest 5>><</link>><<gstress>><<ginterest>>
<br>
<<socialiseicon "angry">><<link [[화를 낸다|Dance Job Party Eat Angry]]>><<stress -6>><<dance_job_interest -5>><</link>><<linterest>><<lstress>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> sits beside you, and wraps an arm around your waist.
<br><br>
<<link [[Tolerate|Dance Job Party Tolerate]]>><<trauma 6>><<stress 6>><<dance_job_interest 10>><</link>><<gtrauma>><<gstress>><<gginterest>>
<br>
<<link [[Move|Dance Job Party Move]]>><<dance_job_interest -5>><</link>><<linterest>>
<br>
<</if>><<effects>>
You allow people to take food off your plate. It's a bit rude of them, but there's plenty more on the table.
<br><br>
<<link [[다음|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
You slap the <<persons>> hand away, and scowl. <<He>> puts <<his>> arms up in a defensive posture. No one else tries to nick your food.
<br><br>
<<link [[다음|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
You tolerate the <<persons>> behaviour while you eat. <<He>> chats with other party-goers, and aside from the arm around your waist, <<he>> ignores you.
<br><br>
<<link [[다음|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
You stand and search for an isolated chair to sit in. You hear the <<person>> scoff behind you.
<br><br>
<<link [[다음|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You squirrel away some treats for the orphans. <span class="green">People are too pre-occupied to notice.</span><<ghope>><<hope 1>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<else>>
You squirrel away some treats for the orphans. As you turn away from the table, <<generate1>><<person1>><span class="red">you bump into a <<person>>. Food spills everywhere.</span>
<br><br>
People laugh and joke about how hungry you must be.<<linterest>><<dance_job_interest -5>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<</if>>
<<link [[다음|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
<<if $carried.upper.name isnot "naked">>
<<set _upperStripped to true>>
<</if>>
<<if $carried.lower.name isnot "naked">>
<<set _lowerStripped to true>>
<</if>>
<<silently>><<clotheson>><</silently>>
<<underupperwear 8>>
<<if _upperStripped>>
<<upperstrip>>
<</if>>
<<if _lowerStripped>>
<<lowerstrip>>
<</if>>
You pull on the leotard, fitting the top snug around your chest. People pretend they're not watching you dress.
<br><br>
<<link [[다음|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
<<if $carried.upper.name isnot "naked">>
<<set _upperStripped to true>>
<</if>>
<<if $carried.lower.name isnot "naked">>
<<set _lowerStripped to true>>
<</if>>
<<silently>><<clotheson>><</silently>>
<<underupperwear 8>>
<<headwear 3>>
<<if _upperStripped>>
<<upperstrip>>
<</if>>
<<if _lowerStripped>>
<<lowerstrip>>
<</if>>
You pull on the leotard, and place the ears on your head. People pretend they're not watching you dress.
<br><br>
<<link [[다음|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
You thank the <<person>>, but tell <<him>> you're quite fine as you are. <<He>> nods. You continue to draw looks.
<br><br>
<<link [[다음|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
<<headwear 3>>
You take the bunny ears, place them on your head, and thank the <<person>>. <<He>> stands with the leotard still in <<his>> hands. <<He>> seems confused. Someone laughs.
<br><br>
<<link [[다음|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
Someone turns up the music, and a crowd gathers around the table masquerading as a stage. You climb atop, and begin your performance.
<br><br>
<<link [[다음|Dance Job Party Dance]]>><<set $dancestart to 1>><</link>>
<br><<effects>>
You leave the party empty-handed.
<<silently>><<clotheson>><</silently>>
<<if $exposed gte 1>>
The <<person>> hands you some towels on the way out.
<<towelup>>
<</if>>
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<dance_job_end>><<set $eventskip to 1>><</link>>
<br><<effects>>
"I busted my ass for your shitty party," you say. "Pay up."
<br><br>
Someone laughs. The <<person>> looks shocked by your boldness. <<He>> stammers an apology, then searches for <<his>> <<wallet>> and hands you the money. You make <<moneyGain 300>>.
<br><br>
<<silently>><<clotheson>><</silently>>
You leave the party.
<<if $exposed gte 1>>
<<He>> hands you some towels on the way out.
<<towelup>>
<</if>>
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<dance_job_end>><<set $eventskip to 1>><</link>>
<br><<effects>><<effects>>
<<if $phase is 1>>
Charlie frowns. "There is something," <<he>> says. "So long as you're careful. An exclusive club on Danube street is looking for entertainment." <<He>> hesitates. "I think they're trustworthy, but be on your guard. You'd get £2000 for a few hours work, which isn't too shabby. How about it?"
<br><br>
<<else>>
Charlie nods. "Alright," <<he>> says. "So long as you're careful. An exclusive club on Danube street is looking for entertainment." <<He>> hesitates. "I think they're trustworthy, but be on your guard. You'd get £2000 for a few hours work, which isn't too shabby. How about it?"
<br><br>
<</if>>
<<link [[받아들인다|Dance Job Stage]]>><<set $weekly.danceJob to "stage">><<dance_job_init 180 20>><</link>>
<br>
<<refuseicon>><<link [[거절한다|Dance Job Stage Refuse]]>><</link>>
<br><<effects>>
"I understand," Charlie says. "Ask me again if you change your mind."
<br><br>
<<link [[다음|Dance Studio]]>><<endevent>><</link>>
<br><<set $location to "town">><<effects>>
You follow Charlie outside, around the side of the studio, and into a waiting car. The engine revs, and <<he>> pulls onto the road.
<br><br>
"There are nasty rumours about these people," Charlie says as you arrive on Danube. <<He>> hesitates before continuing. "They can't be true. The police wouldn't allow it."
<br><br>
<<He>> pulls to a stop outside a gated manor. A <<generate2>><<person2>><<person>> in a security uniform stands outside, holding a clipboard.
<br><br>
<<link [[다음|Dance Job Stage 2]]>><</link>>
<br><<effects>>
"Name?" the <<person>> says.
<br>
"Charlie. I'm here with the entertainment." <<nnpc_He Charlie>> nods at you.
<br>
The <<person>> swings <<his>> pen in a circular motion. "Round the back."
<br><br>
<<person1>>
Charlie drives you down a side passage, around the back on the manor. It looks less impressive from this angle. Another person in a security uniform approaches the car, and motions for you to step outside.
<br><br>
"See you later," Charlie says. <<He>> drives away, though you notice <<his>> concerned eyes watching you in the rear-view mirror.
<br><br>
<<link [[다음|Dance Job Stage 3]]>><<endevent>><</link>>
<br><<effects>>
Security lead you into the building, into a broad white room. A <<generate1>><<person1>><<person>> in a <<if $pronoun is "m">>suit<<else>>gown<</if>> directs uniformed staff.
<br><br>
<<He>> looks you up and down. "You'll do," <<he>> says. "Get this <<girl>> dressed!" A <<generate2>><<person2>><<person>> takes your arm, and pulls you into an adjoining room.
<br><br>
You wait in front of a mirror while <<he>> rummages in a wardrobe, and pulls out a skimpy leotard. <<He>> holds it in between you and the mirror. It's a little small.
<br><br>
"This will do," <<he>> says. "Get changed. I'll wait outside."
<br><br>
<<if $worn.face.type.includes("mask")>>
<<He>> glances at your mask. "You can keep the mask on, if you want."
<br><br>
<</if>>
<<link [[Dress|Dance Job Stage Dress]]>><</link>>
<br>
<<if $worn.face.type.includes("mask")>>
<<link [[Dress and keep your mask on|Dance Job Stage Dress]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<askicon>><<link [[Ask for something more solid|Dance Job Stage Solid]]>><</link>>
<br><<effects>>
"It's that or nothing," the <<person>> says. "Now get dressed or get out."
<br><br>
<<link [[Dress|Dance Job Stage Dress]]>><</link>>
<br>
<<if $worn.face.type.includes("mask")>>
<<link [[Dress and keep your mask on|Dance Job Stage Dress]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<refuseicon>><<link [[거절한다|Dance Job Stage End]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<if $worn.face.type.includes("mask")>>
<<link [[Wear nothing but your mask|Dance Job Stage Nothing]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Wear nothing|Dance Job Stage Nothing]]>><</link>><<exhibitionist5>>
<br>
<</if>><<effects>>
The <<person>> shows you out the way you came. A member of security takes over once you're outside, and escorts you from the premises.
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><<dance_job_end>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<undressKeepFace "dance_job_stage">>
<<else>>
<<undress "dance_job_stage">>
<</if>>
"Nothing?" you say. "Alright." You strip your clothes while the <<person>> watches, a perplexed look on <<his>> face. You stand, naked, with your hands on your hips. "What next?"
<br><br>
<<set $dance_job_exposed to 1>>
<<He>> doesn't know where to look. "Fine," <<he>> says. "That should be fine. Come this way."<<exhibitionism5>>
<<link [[다음|Dance Job Stage 4]]>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<undressKeepFace "dance_job_stage">>
<<else>>
<<undress "dance_job_stage">>
<</if>>
<<underupperwear 5>>
You squeeze into the tight leotard. It's barely opaque, and leaves no contour to the imagination. You leave the room.
<br><br>
"Good," the <<person>> says. "Come this way."
<br><br>
<<link [[다음|Dance Job Stage 4]]>><</link>>
<br><<effects>>
The <<person>> leads you down a thin corridor, and up a flight of steps. More staff pass by, these dressed as
<<if $malevictimchance gte 100>>
waiters.
<<elseif $malevictimchance lte 0>>
waitresses.
<<else>>
waiters and waitresses.
<</if>>
Their outifts are rather skimpy.
<br><br>
"The audience are being warmed up," <<he>> says. "You'll be expected among the guests between performances. Just be courteous and you'll be fine."
<br><br>
<<generatev3>><<person3>>
You emerge in a dark, wood-panelled room. A tall open passage looks out onto a large stage. A <<person>> stands in the centre, lit by a spotlight, juggling. You hear a crowd booing.
<br><br>
The <<person2>><<person>> lifts a microphone from a stand near the stage. "Please can I have a round of applause," <<he>> announces. You hear the voice boom from the stage. "For our distinguished juggler." The booing redoubles. The <<person3>><<person>> scurries by, relief on <<his>> face.
<br><br>
<<saveNPC 1 "dance_job_stage">>
<<link [[다음|Dance Job Stage Start]]>><<endevent>><</link>>
<br><<effects>>
You step onto the stage. The blinding spotlight hides the audience, but you can hear them.
<<if $exposed gte 2>>
Their booing ceases at once, replaced by lascivious jeers.
<<dance_job_interest 20>><<ggginterest>>
<<else>>
Their booing fades out, as they wait for you to begin.
<</if>>
<br><br>
<i>You will be penalised if the audience aren't at least <span class="blue">interested</span> before you stop, and <span class="lblue">impressing</span> them would be better, but arousing them too much could lead to violence. Be cautious.</i>
<br><br>
<<dance_job_text>>
<<link [[다음|Dance Job Stage Dance]]>><<set $dancestart to 1>><</link>>
<br><<if $dancestart is 1>>
<<unset $dancestart>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<<npcClothesType $NPCList[0] "formal">><<npcClothesType $NPCList[1] "formal">><<npcClothesType $NPCList[2] "formal">>
<<npcClothesType $NPCList[3] "formal">><<npcClothesType $NPCList[4] "formal">><<npcClothesType $NPCList[5] "formal">>
<<danceinit>>
<<set $dancing to 1>>
<<set $audience to 50>>
<<set $venuemod to 3>>
<<set $dancelocation to "stage">>
<<if $dance_job_exposed gte 1>>
<<set $forceddance to 1>>
<</if>>
<</if>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $corruptionDancing gt 0 and $danceevent is 0 and (($exhibitionism lte 74 and $exposed gte 2) or ($exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance"))) and $forceddance isnot 1>>
There's no way you could normally continue dancing while so exposed.
<<elseif $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2 and $forceddance isnot 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance") and $forceddance isnot 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<link [[다음|Dance Job Stage Stop]]>><<clotheson>><</link>>
<<elseif $danceevent is "rape">>
<<link [[다음|Dance Job Stage Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $danceevent is "light" and $forceddance isnot 1>>
<<runicon>><<link [[무대에서 도망친다|Dance Job Stage Change]]>><<clotheson>><<set $phase to 1>><</link>>
<br>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74 and $forceddance isnot 1>>
<<runicon>><<link [[도망친다|Dance Job Stage Change]]>><<clotheson>><<set $phase to 0>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34 and $forceddance isnot 1 and !$worn.under_lower.type.includes("dance")>>
<<runicon>><<link [[도망친다|Dance Job Stage Change]]>><<clotheson>><<set $phase to 0>><</link>>
<<else>>
<<runicon>><<link [[그만둔다|Dance Job Stage Stop]]>><<clotheson>><</link>>
<</if>>
<</if>><<effects>>
You bow.
<<if $audienceexcitement gte 60>>
<span class="green">The audience cheer.</span><<gginterest>><<dance_job_interest 10>>
<<elseif $audienceexcitement gte 40>>
<span class="blue">The audience clap half-heartedly.</span>
<<else>>
<span class="red">The audience boo.</span><<llinterest>><<dance_job_interest -10>>
<</if>>
<br><br>
<<if $dance_job_stage is 1>>
<<set $dance_job_stage to 2>>
The spotlight dims, revealing a large audience of
<<if maleChance() gte 100>>
men in formal attire. Most have discarded their jackets, revealing their shirts and waistcoats.
<<elseif maleChance() lte 0>>
women in formal attire. Most are quite regal, though some have elected to show off their thighs and cleavage.
<<else>>
men and women in formal attire. The men have discarded their jackets, revealing their shirts and waistcoats. Some of the women have elected to show off their thighs and cleavage.
<</if>>
They all wear masks.
<br><br>
<<else>>
The spotlight dims, revealing the audience once more.
<</if>>
You step down from the stage.
<br><br>
<<link [[다음|Dance Job Stage Intermission]]>><<endevent>><</link>>
<br><<effects>>
<<if $audienceexcitement gte 80>>
<span class="green">Cheers chase you from the stage.</span><<gginterest>><<dance_job_interest 10>>
<<elseif $audienceexcitement gte 60>>
<span class="blue">Jeers chase you from the stage.</span>
<<else>>
<span class="red">Boos chase you from the stage.</span><<llinterest>><<dance_job_interest -10>>
<</if>>
<br><br>
<<endevent "phaseless">>
<<loadNPC 0 "dance_job_stage">><<person1>>
You rush into the arms of the <<person>>. <<covered>>
<br><br>
"Where do you think you're going?" <<he>> asks. "You have an audience waiting for you."
<br>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"B-but the lights," you say. "They show the audience everything!"
<<elseif $speech_attitude is "bratty">>
"Fuck you for dressing me in this!" you say.
<<else>>
"I'm not going out there with that light," you say. "People could see everything!"
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"I-I can't go out there like this!" you say.
<<elseif $speech_attitude is "bratty">>
"I'm not humiliating myself like this!" you say.
<<else>>
"I'm not going out there like this!" you say.
<</if>>
<</if>>
<br>
"Then you don't get paid," the <<person>> replies. "Get out there or get out of the way so I can clean up this mess."
<br><br>
<<link [[Walk back out onto the stage|Dance Job Stage Exposed]]>><<trauma 12>><<stress 18>><<dance_job_interest 20>><</link>><<ggtrauma>><<gggstress>><<ggginterest>>
<br>
<<link [[떠난다|Dance Job Stage Leave]]>><<endevent>><</link>>
<br><<effects>>
<<clearNPC "dance_job_stage">>
You rush down the corridor.
<<if maleChance() gte 100>>
You pass a couple more waiters.
<<elseif maleChance() lte 0>>
You pass a couple more waitresses.
<<else>>
You pass a waiter and waitress.
<</if>>
They don't pay you any mind. You enter the dressing room and close the door in a hurry.
<br><br>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<<storeon "dance_job_stage">>
You exit to find a <<generate1>><<person1>><<person>> in a security uniform waiting for you. "I'll escort you out," <<he>> says. "For your safety."
<br><br>
<<He>> leads you outside, and escorts you from the premises.
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><<dance_job_end>><<set $eventskip to 1>><</link>>
<br><<effects>>
You feel your legs carry you back outside. A great cheer goes up from the dark.
<<set $dance_job_exposed to 1>>
<br><br>
<<link [[다음|Dance Job Stage Dance]]>><<endevent>><<set $dancestart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Dance Job Stage Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Dance Job Stage Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you struggle to your feet.<<ggginterest>><<dance_job_interest 20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The audience back away from you, surprised by your assault. <<tearful>> you struggle to your feet.<<llinterest>><<dance_job_interest -10>>
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<if $dance_job_stage is 1>>
<<set $dance_job_stage to 2>>
The spotlight dies, and other lights come alive around the room, revealing the audience once more.
<<if maleChance() gte 100>>
Men in formal attire. Most have discarded their jackets, and stand around you in a circle.
<<elseif maleChance() lte 0>>
Women in formal attire. Most are quite regal, and stand around you in a circle.
<<else>>
men and women in formal attire. They stand around you in a circle.
<</if>>
They all wear masks.
<br><br>
<<else>>
The spotlight dies, and other lights come alive around the room, revealing the audience once more.
<</if>>
<br><br>
<<if $exposed gte 2 and $exhibitionism lte 74 and $dance_job_exposed isnot 1>>
<<covered>> You rush behind the stage, to some semblance of safety.
<br><br>
<<link [[다음|Dance Job Stage Change]]>><</link>>
<br>
<<else>>
<<link [[다음|Dance Job Stage Intermission]]>><</link>>
<br>
<</if>><<effects>>
<<pass 30>>
<<dance_job_text>>
<<if $timeStamp gte $dance_job_time>>
<<loadNPC 0 "dance_job_stage">><<person1>>
You hear a clatter of cutlery on glass.
<<if maleChance() gte 100>>
"Gentlemen,"
<<elseif maleChance() lte 0>>
"Ladies,"
<<else>>
"Ladies and gentlemen,"
<</if>>
says a voice from the other side of the room. It's the <<person>> who showed you in. The guests all turn to face <<him>>. "Thank you for making it this day. I fear our time together draws to a close, but fret not! We have a final treat for you."
<br><br>
<<endevent>>
<<beastNEWinit 1 horse>><<person1>>
You feel a rumble. Masked faces turn in unison, this time towards the wide set of doors leading into a hall outside. The main entryway. A <<beasttype>> steps through, pulling a wheeled glass cabin, banded with bronze.
<br><br>
<<link [[다음|Dance Job Stage Horse End]]>><</link>>
<br>
<<elseif $dance_job_interest lte 0>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>A <<person>> steps in front of you. "It's a shame the original dancer... couldn't make it," <<he>> says. Other bodies form around you, trapping you in the centre. "This one doesn't have the same grace."
<br>
"Might be useful in other ways," says a <<person2>><<person>> to your side as <<he>> runs a hand up your arm.
<br>
Someone presses their body against yours from behind.
<br><br>
<<link [[다음|Dance Job Stage End Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You have some time before they want you on stage again. Masked figures in formal attire drink and schmooze.
<br><br>
<<socialiseicon>><<link [[Schmooze|Dance Job Stage Schmooze]]>><</link>><<englishdifficulty 400 1000>>
<br>
<<socialiseicon>><<link [[Chat with servants|Dance Job Stage Chat]]>><<set $dance_job_stage_explore += 150>><<stress -6>><</link>><<lstress>><<note "- Exploration difficulty" "green">>
<br>
<<set $skulduggerydifficulty to 1000 - $dance_job_stage_explore>>
<<investigateicon>><<link [[Explore the manor|Dance Job Stage Explore]]>><</link>><<skulduggerydifficulty>>
<</if>><<effects>>
<<generate1>><<generate2>><<generate3>><<person1>>
You try to endear yourself to the guests,
<<if $englishSuccess>>
<span class="green">and soon become the centre of attention.</span> They hang on your every word.<<famesocial 20>><<gginterest>><<dance_job_interest 10>>
<br><br>
<<link [[다음|Dance Job Stage Intermission End]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">but they're not interested.</span> "Why is the dancer talking to me?" asks a <<person>> without looking at you. "Someone shoo them away!"<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Dance Job Stage Intermission End]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You chat with servants carrying trays of wine and canapés. They seem happy for it, and even give some insight into the manor's layout.
<br><br>
<<generate1>><<person1>>
<<cleareventpool>>
<<addinlineevent "dance_chat_0">>
"Stay out of the basement," a <<person>> says, before making a hurried exit.
<</addinlineevent>>
<<addinlineevent "dance_chat_1">>
"Strange folks come and go at night," a <<person>> says. "Master says not to speak with them."
<</addinlineevent>>
<<addinlineevent "dance_chat_2">>
"Some of the security can be trusted," a <<person>> says. "Lot of use in knowing which."<<set $dance_job_stage_explore += 150>><<note "- Exploration difficulty" "green">>
<</addinlineevent>>
<<addinlineevent "dance_chat_3">>
"The guests can get grabby once they've had a few," a <<person>> says. "Be careful."
<</addinlineevent>>
<<addinlineevent "dance_chat_4">>
"Be careful if someone offers you a drink," a <<person>> warns.
<</addinlineevent>>
<<runeventpool>>
<br><br>
<<link [[다음|Dance Job Stage Intermission End]]>><<endevent>><</link>>
<br><<effects>>
A small door leads deeper into the manor. Servants often pass through it. A beady-eyed member of security keeps a close watch.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You wait until security is distracted, then slip through behind a servant carrying an empty tray.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Dance Job Stage Explore 2]]>><</link>>
<br>
<<else>>
You try to slip through behind a servant carrying an empty tray, but security puts an arm in your way. "Not your place. They'll want you on stage soon."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Dance Job Stage Intermission End]]>><</link>>
<br>
<</if>><<effects>>
The manor's halls are luxurious and extravagant.
<<cleareventpool>>
<<if $jordan_ritual_dance lt 4>>
<<addinlineevent "dance_explore_passage">>
<span class="teal">You hear chanting,</span> barely audible against the muffled sound of the party.
<br><br>
You turn in the direction of the voices, coming face to face with an old tapestry. You feel a draught. You pull the tapestry aside, revealing a dark passage.
<br><br>
<<link [[들어간다|Dance Job Stage Passage]]>><</link>>
<br>
<<getouticon>><<link [[Turn away|Dance Job Stage Explore End]]>><<stress -6>><</link>><<lstress>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "dance_explore_jewellery">>
<<generate1>><<person1>>
You enter a long room filled with display cases, showing off jewellery and antiques. A <<person>> leans against the wall on the far side. <<He>> appears to be dozing.
<br><br>
The cases are locked, and might be rigged with alarms.
<br><br>
<<set $skulduggerydifficulty to 1000>>
<<link [[Steal jewellery|Dance Job Stage Explore Jewelry]]>><<set $skulduggerydifficulty to 1000>><</link>><<skulduggerydifficulty>><<crime "thievery">>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Steal antique|Dance Job Stage Explore Antique]]>><<set $skulduggerydifficulty to 600>><</link>><<skulduggerydifficulty>><<crime "thievery">>
<br>
<<link [[Return to the party|Dance Job Stage Explore End]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "dance_explore_tapestry">>
You pass paintings and tapestries. Valuable, but too big to steal.
<br><br>
<<set $skulduggerydifficulty to 1300>>
<<link [[Look more closely|Dance Job Stage Explore Look]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Return to the party|Dance Job Stage Explore End]]>><<stress -6>><</link>><<lstress>>
<br>
<</addinlineevent>>
<<addinlineevent "dance_explore_safe">>
You climb a thick staircase, and emerge in front of several lavish, identical corridors. They look like rows of bedrooms. One of the doors is ajar. You peek inside.
<br><br>
There's no one in that you can see. A safe sits unguarded within an open cupboard.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Crack the safe|Dance Job Stage Explore Safe]]>><</link>><<skulduggerydifficulty>><<crime "thievery">>
<br>
<<link [[Return to the party|Dance Job Stage Explore End]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "dance_explore_kitchen">>
You enter the kitchen. Steam wafts along the ceiling, and several cooks rush to-and-fro.
<br><br>
<<generate1>><<person1>>
"You," says a <<person>>, marching over. "Where's your apron? Never mind. Here." <<He>> shoves a tray of carrots into your hands. "Get to work. We're behind as it is!"
<br><br>
/*homemaking skill */
<<link [[Try to explain|Dance Job Stage Explore Explain]]>><</link>>
<br>
<<link [[Chop carrots (0:05)|Dance Job Stage Explore Carrots]]>><<pass 5>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "dance_explore_pool">>
You climb a spiralling marble staircase, and emerge in front of a swimming pool.
<br><br>
<<generate1>><<generatep2>>
A <<fullGroup>> are skinny dipping. They're too busy kissing to notice you.
<br><br>
<<link [[Search their belongings for valuables|Dance Job Stage Explore Pool]]>><</link>><<crime "petty">><<skulduggerydifficulty 1 800>>
<br>
<<link [[떠난다|Dance Job Stage Explore End]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<runeventpool>><<effects>>
Necklaces and bracelets, rings and watches, all laid out for you to snatch.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
One by one, you render the locks useless, and slip your hand beneath the glass to snatch the goodies. The <<person>> doesn't wake, and you make it away with a hefty haul.
<<set $blackmoney += 1000>><<crimeUp 1000>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Dance Job Stage Explore End]]>><<endevent>><</link>>
<br>
<<else>>
You fiddle with the closest lock with too much eagerness, and trip some security mechanism. <span class="red">An alarm blares, waking the <<person>>.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You run for the exit, but not before <<he>> catches sight of you.<<crimeUp 200 "thievery">>
<br><br>
<<link [[다음|Dance Job Stage Explore End]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
Modern necklaces, bracelets, watches, and other gaudy objects are laid out to see. But there are older items as well, including a tarnished brooch. The gold has survived better than the other metals.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<wearProp "gold brooch">>
You render the lock useless, and slip your hand beneath the lid, snatching the brooch away. It belongs in a proper museum.<<crimeUp 500 "thievery">>
<<set $antiquemoney += 500>><<museumAntiqueStatus "antiquegoldbrooch" "found">>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Dance Job Stage Explore End]]>><<endevent>><</link>>
<br>
<<else>>
You fiddle with the closest lock with too much eagerness, and trip some security mechanism. <span class="red">An alarm blares, waking the <<person>>.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You run for the exit, but not before <<he>> catches sight of you.<<crimeUp 200 "thievery">>
<br><br>
<<link [[다음|Dance Job Stage Explore End]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
One of the tapestries looks older than the others, the art more primitive. You peer closer.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You feel a draught, and voices. Chanting? You pull the tapestry aside, revealing a dark passage hidden behind.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Dance Job Stage Passage]]>><</link>>
<br>
<<else>>
You hear footsteps approach, and are forced to move on.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Dance Job Stage Explore End]]>><</link>>
<br>
<</if>><<effects>>
You walk through the dark, your way lit by the occasional dim light hanging from the ceiling. The passage turns this way and that, occasionally ramping up or down. Mostly down. <span class="pink">A strange haze lingers in the air.</span><<hallucinogen 60>>
<br><br>
You come to a wooden door. Pulsing red light seeps around the edges. The chanting is clear now, coming from within.
<br><br>
At your touch, engravings in the wood light up, bristling with energy. <span class="red">You feel something drain through your hand.</span> You jerk away from the door.
<br><br>
<<link [[들어간다|Dance Job Stage Passage 2]]>><<stress 12>><<awareness 12>><</link>><<ggstress>><<ggawareness>>
<br>
<<link [[떠난다|Dance Job Stage Explore End]]>><<stress -6>><</link>><<lstress>>
<br><<effects>>
You grasp the handle, and pull the door open. It's heavy. The effort almost brings you to your knees.
<br><br>
It takes your eyes a moment to adjust to the red light. Cloaked figures kneel around a granite pillar, in the centre of a circular room. You can hear their chanting clearly, but can't comprehend the words.
<br><br>
The red light emanates from the stone itself, through fissures in the rock. The surface appears to writhe, as if something were trying to break free. A figure stirs on top, a figure wearing white. Their limbs are chained, and a blindfold covers their eyes.
<<if $jordan_ritual_dance is 1>>
<<set $jordan_ritual_dance to 2>>
<span class="gold">It's the missing member of Jordan's flock!</span>
<<elseif $jordan_ritual_dance is undefined>>
<<set $jordan_ritual_dance to 2>>
You feel like you need to tell someone. <span class="gold">Perhaps a priest.</span> Staying here is dangerous.
<</if>>
<br><br>
<<link [[떠난다|Dance Job Stage Ritual End]]>><</link>>
<br>
<<link [[Interrupt the ritual|Dance Job Stage Ritual]]>><<stress 12>><<awareness 12>><<scienceskill -12>><<mathsskill -12>><<englishskill -12>><<historyskill -12>><</link>><<lscience>><<lmaths>><<lenglish>><<lhistory>><<ggstress>><<ggawareness>>
<br>
<br><<effects>>
You turn and leave before you're spotted, back through the door and down the passage, until you emerge at the tapestry.
<br><br>
<<link [[다음|Dance Job Stage Explore End]]>><</link>>
<br><<effects>>
<<generateyv1>><<person1>>
You walk up to the pillar. Each step is more difficult than the last. Something is being drawn out of you, and into the stone.
<br><br>
You can't make out their faces beneath the shrouds, but the chanting figures seem unaware of your presence. You climb the rock, using the warm fissures for purchase, until you reach the top. You can see the victim more closely now, a <<person>>. <<He>> sobs.
<br><br>
<<link [[안심시킨다|Dance Job Stage Ritual Reassure]]>><</link>>
<br>
<<link [[Break the chains|Dance Job Stage Ritual Break]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Pl-please don't be frightened," you say. "I'm here to help."
<<elseif $speech_attitude is "bratty">>
"Shush," you say. "I'm here to rescue you."
<<else>>
"It's okay," you say. "I'm here to help."
<</if>>
<br><br>
The <<person>> raises <<his>> head in surprise, then tugs against the chains binding <<his>> arms. They're bolted haphazardly into the rock, and together you're able to work them free.
<br><br>
<<link [[다음|Dance Job Stage Ritual Escape]]>><</link>>
<br><<effects>>
The chains are bolted haphazardly into the rock, and you feel them loosen as you pull. The <<person>> jerks in surprise, but seems to realise what you're doing, and adds <<his>> strength to the effort. Together, you're able to work them free.
<br><br>
<<link [[다음|Dance Job Stage Ritual Escape]]>><</link>>
<br><<effects>>
As soon as <<his>> arms are free, the <<person>> removes the blindfold from <<his>> head. <<He>> blinks at the red glare. You take <<his>> arm, and swing your legs off the pillar. The drop isn't far, but <<he>> seems weak and unsteady.
<br><br>
As soon as your bottoms leave the rock, a horrifying shriek replaces the chanting. The cowled figures grasp the sides of their heads and writhe on the spot.
<br><br>
<<link [[다음|Dance Job Stage Ritual Escape 2]]>><</link>>
<br><<effects>>
You run through the door and back down the passage, the <<person>> at your side. A sudden jolt knocks <<him>> off <<his>> feet, but you help <<him>> up and continue on.
<br><br>
You hear panicked shouts before you emerge through the tapestry. Others have been torn from the walls. Paintings lie face-down on the floor, and a great gash has been torn out of the wall in front of you. A scream cuts through the shouting.
<br><br>
<<link [[다음|Dance Job Stage Ritual Escape 3]]>><</link>>
<br><<effects>>
The <<person>> follows you through the halls, back to the room with the dance stage. It's vacant, but the ground is littered with food and shattered glass. A set of double doors stands open, and another set beyond that, leading outside. You run that way.
<br><br>
<<generate2>><<person2>>
A crowd of masked guests surround the front gate, demanding to be let out, and throwing anxious glances back at the manor. Through the bars you see a number of <<people>> dressed as
<<if maleChance() gte 100>>
monks.
<<elseif maleChance() lte 0>>
nuns.
<<else>>
monks and nuns.
<</if>>
<<earnFeat "Breaking the Stone">>
<<set $jordan_ritual_dance to 4>>
<<if C.npc.Jordan.init isnot 1>>
<br><br>
<<npc "Jordan" 3>><<person3>>
At their head stands a young <<if $pronoun is "m">>monk<<else>>nun<</if>>. <<His>> outfit covers <<him>> from head to toe, only <<his>> youthful face is visible. Locks of hair protrude from the sides of the cowl, betraying a golden shade. <<His>> smile does not reach <<his>> blue eyes.
<br><br>
"You must let us in," <<he>> says. "And these people out. It's urgent."
<br>
"I have orders from the master," the guard responds. "No one in or out until the party-"
<br>
"The party's over!" cries one of the masked guests. "Let us out before those things get here!"
<br><br>
Surrounded by agitated voices, the guard relents, and opens the gates.
<br><br>
<<link [[다음|Dance Job Stage Jordan Intro]]>><</link>>
<br>
<<else>>
<<npc "Jordan" 3>><<person3>>
Jordan stands at their head.
<br><br>
"You must let us in," <<he>> says. "And these people out. It's urgent."
<br>
"I have orders from the master," the guard responds. "No one in or out until the party-"
<br>
"The party's over!" cries one of the masked guests. "Let us out before those things get here!"
<br><br>
Surrounded by agitated voices, the guard relents, and opens the gates.
<br><br>
<<link [[다음|Dance Job Stage Jordan]]>><</link>>
<br>
<</if>><<effects>>
The
<<if maleChance() gte 100>>
monks
<<elseif maleChance() lte 0>>
nuns
<<else>>
monks and nuns
<</if>>
stride through the frightened crowd, eyes fixed on the manor, one hand hidden in the folds of their attire. All except the young leader, who instead watches the <<person1>><<personsimple>>.
<br><br>
"Jordan!" the <<personsimple>> says, rushing the leader, who catches <<him>> in an embrace. "I was so scared. This <<girl>> rescued me."
<br><br>
Jordan squeezes the <<person1>><<personsimple>>. "Thank you," <<person3>><<he>> says to you. "I'm Jordan. Priest at the temple on Wolf Street. You have what it takes to be initiated. Visit us, if you like." A
<<generate4>><<person4>>
<<person>> arrives at <<person3>><<his>> side, and takes the <<person1>><<personsimple>>'s hand. "I'll be with you soon." <<person3>><<He>> reaches into <<his>> clothes, and marches after the others.
<br><br>
<<link [[다음|Dance Job Stage Jordan End]]>><</link>>
<br><<effects>>
The
<<if maleChance() gte 100>>
monks
<<elseif maleChance() lte 0>>
nuns
<<else>>
monks and nuns
<</if>>
stride through the frightened crowd, eyes fixed on the manor, one hand hidden in the folds of their attire. All except Jordan, who instead watches the <<person1>><<personsimple>>.
<br><br>
"Jordan!" the <<personsimple>> says, rushing the priest, who catches <<him>> in an embrace. "I was so scared. This <<girl>> rescued me."
<br><br>
<<if $jordan_ritual_dance is 1>>
Jordan squeezes the <<person1>><<personsimple>>. "I didn't want to put you in danger," <<person3>><<he>> says, looking at you. "But thank you. You've done a great thing today." A
<<generate4>><<person4>>
<<person>> arrives at <<person3>><<his>> side, and takes the <<person1>><<personsimple>>'s hand. "I'll be with you soon." <<person3>><<He>> reaches into <<his>> clothes, and marches after the others.
<br><br>
<<else>>
Jordan squeezes the <<person1>><<person>>. "You've done a great thing today," <<he>> says. "Thank you." A
<<generate4>><<person4>>
<<person>> arrives at <<person3>><<his>> side, and takes the <<person1>><<personsimple>>'s hand. "I'll be with you soon." <<person3>><<He>> reaches into <<his>> clothes, and marches after the others.
<br><br>
<</if>>
<<link [[다음|Dance Job Stage Jordan End]]>><</link>>
<br><<effects>>
"I must insist you leave as well," says the <<person4>><<person>>.
<<undress "stage_jordan_end">>
<<storeon "dance_job_stage">>
<<silently>><<ruined>><</silently>>
<<storeon "stage_jordan_end">>
<<if $exposed gte 1>>
<<He>> wraps a towel around you.
<<towelup>>
<</if>>
<<if $temple_rank is "initiate">>
"You're not ready for this, initiate."
<<elseif $temple_rank is "monk">>
"Nice work. We'll take it from here."
<<elseif $temple_rank is "priest">>
"Forgive me, your grace, but we don't have your equipment."
<<else>>
"This is no place for laymen."
<</if>>
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><<dance_job_end>><<clearNPC "dance_job_stage">><<set $eventskip to 1>><</link>>
<br><<effects>>
You press your ear against the safe, and listen close as you turn the dial.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
A satisfying click, and the safe swings open, revealing its innards. Hard cash. You make it away <<moneyGain 300 true true>> richer.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Return to party|Dance Job Stage Explore End]]>><</link>>
<br>
<<else>>
You almost have it, when a <<generate1>><<generate2>><<fullGroup>> step inside. Both wear masks.
<br><br>
"Looks like we have a dirty thief," the <<person1>><<person>> says, closing the door behind <<him>>. They close in, standing between you and the exit, both pairs of eyes on you.
<br>
"Let's teach <<phim>> a lesson," the <<person2>><<person>> replies. "Good and proper."
<<npcClothesType $NPCList[0] "formal">><<npcClothesType $NPCList[1] "formal">>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Dance Job Stage Explore Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Dance Job Stage Explore Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Dance Job Stage Explore Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Now get the fuck out," the <<person>> says. <<tearful>> you scramble from the room. The door shuts behind you.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $exposed lte 1 or $dance_job_exposed gte 1>>
<<link [[다음|Dance Job Stage Explore End]]>><</link>>
<br>
<<else>>
<<link [[다음|Dance Job Stage Explore Exposed]]>><</link>>
<br>
<</if>>
<<else>>
You smack the <<person>> away from you, clearing a space. <<tearful>> you run through the door. They don't pursue.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $exposed lte 1 or $dance_job_exposed gte 1>>
<<link [[다음|Dance Job Stage Explore End]]>><</link>>
<br>
<<else>>
<<link [[다음|Dance Job Stage Explore Exposed]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You run through the halls, looking for something to wear.
<br><br>
<<loadNPC 0 "dance_job_stage">><<person1>>
You rush into the arms of the <<person>>. <<covered>>
<br><br>
"Where do you think you're going?" <<he>> asks. "You have an audience waiting for you."
<br>
<<if $speech_attitude is "meek">>
"I-I can't be seen like this!" you say.
<<elseif $speech_attitude is "bratty">>
"I'm not humiliating myself like this!" you say.
<<else>>
"I'm not being seen like this!" you say.
<</if>>
<br>
"Then you don't get paid," the <<person>> replies. "Get out there or get out of the way so I can clean up this mess."
<br><br>
<<link [[Return to the party|Dance Job Stage Explore Exposed 2]]>><<trauma 12>><<stress 18>><<dance_job_interest 20>><</link>><<ggtrauma>><<gggstress>><<ggginterest>>
<br>
<<link [[떠난다|Dance Job Stage Leave]]>><<endevent>><</link>>
<br><<effects>>
You feel your legs carry you back to the party. The <<person>> follows close behind.
<br><br>
Heads turns as you enter. Laughs are stifled, but leers are not.
<<set $dance_job_exposed to 1>>
<br><br>
<<link [[다음|Dance Job Stage Intermission End]]>><<endevent>><</link>>
<br><<effects>>
You open your mouth to speak, but the <<person>> cuts you off. "I won't hear it! Get to chopping."
<br><br>
<<link [[Chop carrots (0:05)|Dance Job Stage Explore Carrots]]>><<pass 5>><</link>>
<br><<effects>>
You chop the carrots. "Faster!" the <<person>> says after several minutes, dumping a sackful onto the counter beside you.
<br><br>
A <<generate2>><<person2>><<person>> arrives to rescue you. "They want you on stage," <<he>> says, regarding the carrots with confusion. "Hurry up."
<br>
"Stage?" the <<person1>><<person>> asks. "You're a performer? Why didn't you say something? Get out of my kitchen!"
<br><br>
You return to the party.
<br><br>
<<link [[다음|Dance Job Stage Intermission End]]>><<endevent>><</link>>
<br><<effects>>
You sneak to their discarded clothes, and rifle for jewellery and anything else that might turn some cash.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You squirrel away <span class="gold">£500</span> in stolen goods, and escape without detection. <<set $blackmoney += 500>><<crimeUp 500 "thievery">>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[떠난다|Dance Job Stage Explore End]]>><<endevent>><</link>>
<br>
<<else>>
The <<person1>><<person>> screeches. <<crimeUp 100 "thievery">>You turn and dash back to the staircase empty-handed.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[떠난다|Dance Job Stage Explore End]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You return to the party before anyone notices your absence.
<br><br>
<<link [[다음|Dance Job Stage Intermission End]]>><</link>>
<br><<effects>>
The lights around the room dim, aside from the spotlight, which fixes on you. It follows you onto the stage as you prepare for the next performance.
<br><br>
<<link [[다음|Dance Job Stage Dance]]>><<set $dancestart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Dance Job Stage End Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Dance Job Stage End Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Security!" shouts the <<person>>. "Show this street scum out."
<br><br>
Two pairs of arms haul you to your feet, and drag you away from the stage. They pull you through a set of double doors, down a flight of steps, through the manor's entrance and across the manor's grounds. They shove you through the front gate, then throw the clothes you left in the dressing room after you.
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<<storeon "dance_job_stage">>
<<endcombat>>
<<link [[다음|Danube Street]]>><<endevent>><<dance_job_end>><<clearNPC "dance_job_stage">><<set $eventskip to 1>><</link>>
<br>
<<else>>
You crack the <<persons>> mask. <<He>> recoils, and covers <<his>> face with one hand. The other assailants back away.
<br><br>
<<tearful>> you seize the opportunity. You rush behind the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Dance Job Stage End 2]]>><</link>>
<br>
<</if>><<effects>>
The <<beasttype>> pulls the contraption right in front of you. Now close, you can see a wad of cash lying on a cushion on the far side. Closer to you is an aperture, large enough to fit a person. Perhaps.
<br><br>
"I think that's your pay in there," says one of the masked guests beside you. "You just need to lean in and take it. Would be a shame for you to leave empty-handed."
<br><br>
<<if $dance_job_interest gte 100>>
Another masked figure leans forward, <span class="green">and chucks another wad of cash inside.</span> "For a job well done. What are you waiting for?"
<<earnFeat "Belle of the Ball">>
<br><br>
<</if>>
<<link [[Squeeze through the aperture|Dance Job Stage Cabin]]>><</link>>
<br>
<<link [[물러난다|Dance Job Stage Cabin Walk]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[Smash the glass|Dance Job Stage Cabin Smash]]>><<def 5>><</link>><<defianttext>><<physiquedifficulty 1 16000>>
<br>
<</if>><<effects>>
You turn and walk away. They can keep the money. A disappointed sigh follows as you disappear behind the stage.
<br><br>
<<link [[다음|Dance Job Stage End 2]]>><<endevent>><</link>><<effects>>
You upend the nearest chair, and snap off its leg. An interested murmur erupts as you heft your new weapon, and approach the cabin.
<br><br>
You swing at the glass!
<br><br>
<<if $physiqueSuccess>>
<span class="green">Your blow shatters the panel,</span> sending the shards cascading to the floor. A cry of shock goes up, and the masked audience back away.
<br><br>
You reach into the cabin, careful not to step on the broken remnants, and take the money.
<<if $dance_job_interest gte 100>>
You've gained <<moneyGain 5000>>.
<<else>>
You've gained <<moneyGain 2000>>.
<</if>>
<br><br>
That should give the perverts something to talk about.
<br><br>
<<link [[다음|Dance Job Stage End 2]]>><</link>>
<br>
<<else>>
<span class="red">Your blow bounces off.</span> You try again, but the glass only wobbles. You hear a sigh of relief.
<br><br>
<<link [[Squeeze through the aperture|Dance Job Stage Cabin]]>><</link>>
<br>
<<link [[물러난다|Dance Job Stage Cabin Walk]]>><</link>>
<br>
<</if>><<effects>>
You have to bend over to fit. You push your arms through, then your head, and your shoulders. You can almost reach the money. You push yourself further in, up to your waist, and your hand clasps around the cash. You've gained
<<if $dance_job_interest gte 100>>
<<moneyGain 5000>>.
<<else>>
<<moneyGain 2000>>.
<</if>>
<br><br>
As you touch it, <span class="pink">a brass contraption closes around your waist, locking you in place.</span> You try to squirm free, but you're stuck firm. You hear laughter through the glass.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Dance Job Stage Cabin 2]]>><</link>>
<br><<effects>>
<<endevent>>
<<beastNEWinit 1 horse>>
<<if $horsedisable is "f" and ($monster is 1 or $bestialitydisable is "f") and random(1, 2) is 2>>
"Is it worth it?" asks once of the masked guests, peering at you through one of the panes. "Taking a horse for so little money." You feel fur press against your <<bottom>>.
<br><br>
<<link [[다음|Dance Job Stage Cabin Horse]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<loadNPC 0 "dance_job_stage">><<person1>>
<<if maleChance() gte 100>>
"Gentlemen,"
<<elseif maleChance() lte 0>>
"Ladies,"
<<else>>
"Ladies and gentlemen,"
<</if>>
announces the <<person>>. "Shall we send our entertainment off in style?" You feel a sharp whack to your <<bottom>>. <<gpain>><<pain 4>>
<br><br>
"You'll have to hit harder than that if you want to get anywhere," <<he>> continues. "Who's up next?" You feel another whack, this one harder. The force jolts the cabin forwards a little.<<gpain>><<pain 4>>
<br><br>
<<link [[다음|Dance Job Stage Cabin Spank]]>><</link>>
<br>
<</if>><<effects>>
The masked guests take turns spanking you. They must be lining up behind. Each blow inches you closer to the door. You're feeling raw by the time you arrive.<<gggpain>><<pain 18>>
<br><br>
You see a hall through the glass, and a flight of steps leading down. The cabin teeters on the edge. Beyond stand another pair of doors, these leading outside.
<br><br>
"Thank you for coming," says the <<person>>, right behind you. "Until next time." Another smack to your rear. This one harder than any before. The cabin lurches forward.
<br><br>
<<link [[다음|Dance Job Stage Cabin Spank 2]]>><</link>>
<br><<effects>>
The cabin carries you down the steps, and through the next set of doors. You roll downhill, through the manor grounds and the front gate, before the cabin comes to a stop.<<gtrauma>><<ggstress>><<trauma 6>><<stress 12>>
<br><br>
The contraption loosens, freeing you. You're stood on the street outside.
<<endevent>>
<<generate1>><<person1>>A <<person>> in a security outfit throws you a bundle of fabric as the gate rattles shut. It's the clothes you left in the dressing room.
<br><br>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<<storeon "dance_job_stage">>
<<link [[다음|Danube Street]]>><<endevent>><<dance_job_end>><<clearNPC "dance_job_stage">><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<<if $NPCList[0].penis isnot "none">>
<<set $position to "doggy">>
<<set $position to "wall">>
<<set $walltype to "wall">>
<<else>>
<<set $position to "missionary">>
<</if>>
<<set $position_lock to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Dance Job Stage Cabin Horse Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|$passage]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The masked audience laugh and jeer as the <<beasttype>> steps away. You hear a thwump, and the contraption holding your waist loosens, freeing you.
<<clotheson>>
<<endcombat>>
<<tearful>> you steady yourself. <<loadNPC 0 "dance_job_stage">><<person1>>"A round of applause for our entertainment this evening!" shouts the <<person>>. Polite clapping erupts as you hurry behind the stage.
<br><br>
<<link [[다음|Dance Job Stage End 2]]>><</link>>
<br>
<<else>>
Spooked, the <<beasttype>> bolts through the room, scattering tables and masked attendees out of the way. The audience applauds the spectacle, despite the danger.
<br><br>
<<clotheson>>
<<endcombat>>
The contraption around your waist loosens, freeing you. <<tearful>> you steady yourself. <<loadNPC 0 "dance_job_stage">><<person1>>"A round of applause for our entertainment this evening!" shouts the <<person>>. Polite clapping erupts as you hurry behind the stage.
<br><br>
<<link [[다음|Dance Job Stage End 2]]>><</link>>
<br>
<</if>><<effects>>
You walk down the thin corridor, back to the dressing room, where you find your clothes waiting in front of the mirror.
<br><br>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<<storeon "dance_job_stage">>
<<endevent>>
You emerge after dressing, and find a <<generate1>><<person1>><<person>> in a security uniform waiting for you. "Come with me," <<he>> says. "Don't dawdle now."
<br><br>
<<He>> leads you outside, and escorts you from the premises.
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><<dance_job_end>><<clearNPC "dance_job_stage">><<set $eventskip to 1>><</link>><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
당신은 무용 학원에 있다. 여기에서 당신은 수업료를 지불하고 춤 실력을 향상시킬 수 있다. 또한 하이힐을 신고 걷는 방법을 알려주는 수업과, 요가 강습도 있다. 이곳의 강사는 업계에서 인맥이 두텁다고 한다. 수업료는 £12이다.
<br><br>
<<set _store_location to "dance_studio">>
<<set _earSlimeEnableDancewear to true>>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "danceStudio">>
<</if>>
<<if Time.hour is $closinghour>>
영업 종료 시간이다. 접수원이 모두를 밖으로 내보내고 있다.<<if $exposed gte 1>>이런 옷차림을 하고 있는 것이 들킨다면 얼마나 노출될지 깨닫자, 공포심이 당신의 안에서 부풀어 오른다.<</if>>
<br>
<<storeon _store_location "check">>
<<if _store_check is 1>>
<br>
당신은 탈의실에 옷을 두고 온 것을 떠올린다.
<br>
<<link [[떠나기 전에 옷을 입는다|Barb Street]]>><<storeload _store_location>><</link>>
<br>
<</if>>
<<elseif $openinghours is 0>>
당신은 어둠 속에서 혼자 있다.
<br><br>
<<elseif $exposed gte 1>>
<<if $uncomfortable.nude is false>>
당신은 벽장에 숨어 있다. 당신은 다른 사람들에게 당신이 노출하고 있는 것을 보이는 걸 신경 쓰진 않지만, 지금은 가만히 있는다.
<<else>>
당신은 당신의 존엄성을 지키기 위해 벽장에 숨어있다.
<</if>>
<br><br>
<</if>>
<<if $openinghours is 1 and $exposed lt 1>>
<<if $dance_job_intro>>
<<if $weekly.danceJob is "done">>
<span class="blue">찰리가 다음 주에 당신에게 다른 일거리를 줄 것이다.</span>
<br>
<<else>>
<<askicon>><<link [[도울 일이 있는지 묻는다|Dance Job Ask]]>><</link>>
<br>
<</if>>
<</if>>
<<if $exposed lt 1>>
<<if $money gte 1200>>
<<if $danceskill gte 800 and $dance_job_intro is undefined and $dancestudiointro gte 1>>
<<ind>><<link [[무용 레슨을 받는다 (£12 1:00)|Dancing Lesson Job Intro]]>><</link>><<gtiredness>><<note "+ + 춤 기술" "green">>
<br>
<<else>>
<<ind>><<link [[무용 레슨을 받는다 (£12 1:00)|Dancing Lesson]]>><<set $phase to 0>><<set $money -= 1200>><<set $dancestage to 0>><</link>><<gtiredness>><<note "+ + 춤 기술" "green">>
<br>
<</if>>
<<else>>
<span class="blue">당신은 무용 레슨을 받을 돈이 없다.</span>
<br>
<</if>>
<</if>>
<<if (Time.weekDay is 3 or Time.weekDay is 5) and $worn.feet.type.includes("heels")>>
<<if $money gte 1200 and $exposed lt 1>>
<<heelsicon>><<link [[하이힐 레슨을 받는다 (£12 0:30)|Heel Lesson]]>><<set $phase to 0>><<set $money -= 1200>><<pass 30>><</link>><<gtiredness>><<gfeetskill>>
<br>
<</if>>
<<else>>
<<askicon>><<link [[하이힐 레슨에 대해 문의한다|Heel Lesson Inquiry]]>><</link>>
<br>
<</if>>
<<if (Time.weekDay is 2 or Time.weekDay is 4 or Time.weekDay is 6)>>
<<if $money gte 2200>>
<<ind>><<link [[요가 레슨을 받는다 (£22 1:00)|Yoga Classes Change Room]]>><</link>><<gtiredness>><<gwillpower>><<llstress>>
<</if>>
<br>
<<else>>
<<askicon>><<link [[요가 레슨에 대해 문의한다|Yoga Classes Inquire]]>><</link>>
<br>
<</if>>
<</if>>
<<if Time.hour isnot $closinghour>>
<<shopicon "clothing">><<link [[탈의실|Dance Studio Changing Room]]>><</link>>
<br>
<</if>>
<<if $openinghours is 0 and Time.hour isnot $closinghour and !$weekly.theft.danceStudio>>
<<shopicon "register">><<link [[금전등록기를 살펴본다|Dance Studio Register]]>><</link>>
<br>
<</if>>
<br>
<<storeon _store_location "check">>
<<outfitChecks>>
<<if _store_check is 1 and _topless or _bottomless and $exposed is 1>>
당신은 탈의실에 옷을 두고 왔다. 여기에서는 당신의 <span class="lewd"><<lewdness_ ga>></span> 괜찮겠지만, 밖에서는 음란하다고 여겨질 것이다.
<br><br>
<<if hasSexStat("exhibitionism", 2)>>
<<getouticon>><<link [[어쨌든 밖으로 나간다|Dance Studio Outside Exhibitionism]]>><</link>><<if $daily.ex.studio isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<<else>>
<<barbicon>><<link [[떠난다|Barb Street]]>><</link>>
<br><br>
<</if>>
<</if>><<effects>>
당신은 무용 학원의 탈의실에 있다. 벤치가 벽을 따라 늘어서 있고, 그 위에는 옷을 걸 수 있는 행거가 있다.
<br><br>
<<dancingclothes>>
<<getouticon>><<link [[떠난다|Dance Studio]]>><</link>><<effects>>
<<flaunting>> 당신은 밖으로 나간다. 당신은 평범한 외출복을 입고 있지 않다. 몇몇 사람들이 당신을 위아래로 훑어보며, 옷 아래로 드러나는 당신의 윤곽을 살핀다.
<<if $daily.ex.studio isnot 1>>
<<set $daily.ex.studio to 1>><<exhibitionism3>>
<<else>>
<br><br>
<</if>>
무용 학원을 떠나, 상대적으로 안전한 곳에서 멀어질수록 당신의 심장이 더 빨리 뛴다.
<br><br>
<<link [[다음|Barb Street]]>><</link>>
<br><<set $outside to 1>><<effects>><<set $lock to 200>>
<<openinghours>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Dance Studio]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Barb Street]]>><</link>>
<br><<effects>>
<<if $phase is 1>>
"아-안녕하세요..." 당신은 시선을 발에 고정하고 중얼거린다.
<br><br>
아무 말 없이, 강사가 다가와 마치 보호하듯이 당신의 어깨에 팔을 두른다. <<He_ ga>> 속삭인다. "걱정 마, 해치지 않아. 내 이름은 찰리야. 자신감을 가질 수 있도록 내가 도와줄게." <<He_ nun>> 레슨을 시작하기 전에 당신을 다른 학생들에게로 부드럽게 안내한다.
<<elseif $phase is 2>>
"만나서 반갑습니다! 빨리 시작하고 싶네요!"
<br><br>
강사가 대답한다. "워워 진정해, 열의를 보이는 건 괜찮지만, 너무 심하게 하면 근육이 긴장될 거야." 주의를 주긴 했지만, <<he_ nun>> 기뻐 보인다. "이쪽으로 와. 그나저나 내 이름은 찰리야. 내가 널 가르칠 거란다. 그럼, 어디까지 했더라?" 레슨이 시작하자 당신은 자리로 이동한다.
<<elseif $phase is 3>>
<<promiscuity1>>"옷차림이 멋져요. 선생님의 강점을 정말 잘 드러내네요." 당신은 눈으로 <<his_ yi>> 몸을 훑어, 당신이 말한 강점이 정확히 무슨 의미인지 <<his_>>에게 알려준다.
<br><br>
<<He_ nun>> 갑자기 남의 시선을 의식하는 듯, 그 자리에서 불편하게 움직인다. <<He_ nun>> 짜증이 난 것 같다. "네 자리로 가 줄래? 내 이름은 찰리야." 당신이 자리로 가자 <<He_ nun>> 다른 학생들에게 돌아선다. 레슨이 곧 시작한다.
<</if>>
<br><br>
<<link [[다음|$danceStudioIntroExit]]>><<unset $danceStudioIntroExit>><<endevent>><</link>>
<br><<if $dancestudiointro is 1 and $phase is 0>><<pass 20>><</if>>
<<set $outside to 0>><<set $location to "dance_studio">><<effects>>
<<if $dancestudiointro isnot 1>>
<<danceStudioIntro "Dancing Lesson">>
<<elseif $dancestage gte 2>>
<<tiredness 4>><<danceskill 14>><<danceskilluse>><<wearandtear "dance">><<physique 2>>
나머지 레슨 시간은 별일 없이 지나간다.
<br><br>
<<link [[다음|Dance Studio]]>><<endevent>><</link>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "danceStudioLesson">>
<</if>>
<<if $exposed gte 1>>
어쩐지 당신이 레슨을 방해하고 있는 것 같다. 아래를 내려다보자, 당신은 즉시 왜 그런지 알게 된다.
<<if $uncomfortable.nude is false>>
당신은 스스로를 노출하고 있는 것에 황홀감을 느끼며, 다른 사람들이 당신의 몸을 힐끗 훔쳐보게 둔다.
<br>
찰리가 수건을 들고 달려오자, 당신은 몸을 가리고 체면을 차리려 애쓴다.
<<towelup>><<garousal>><<gstress>><<gtrauma>><<arousal 100>><<npcincr Charlie love 1>><<glove>>
<br><br>
<<else>>
당신은 비명을 지르고, 찰리가 수건을 들고 달려오자, 몸을 가린다.
<<towelup>><<garousal>><<gstress>><<gtrauma>><<arousal 100>><<stress 1>><<trauma 1>><<npcincr Charlie love 1>><<glove>>
<br><br>
<</if>>
<</if>>
<<tiredness 4>><<set $dancestage += 1>><<danceskill 14>><<danceskilluse>><<wearandtear "dance">><<physique 2>><<npc Charlie>><<person1>>
<<if $rng lte 20>>
<<set $dancelesson to "barre">>
당신은 발레 바를 이용해 스트레칭하며 근육을 푼다.
<<if currentSkillValue('danceskill') lte 200>>
균형을 유지하는 것은 어려운 일이다. 특히 경험이 많은 학생들과 비교할 때, 당신은 거울 속의 자신이 좀 바보같이 보인다는 것을 알 수 있다.
<<elseif currentSkillValue('danceskill') lte 800>>
당신은 균형을 유지하는 데 꽤 능숙하다. 당신은 더 뛰어난 기술을 연습할 수 있다.
<<else>>
당신은 공중 기술을 연습할 때, 파트너 대신 발레 바로 체중을 지탱할 수 있다. 다른 학생들 중 몇몇이 부러워하며 쳐다본다.
<</if>>
<br><br>
<<elseif $rng lte 40>>
<<set $dancelesson to "duo">><<generate2>><<person2>>
당신은 <<person_ gwa>> 짝을 맺는다.
<<if currentSkillValue('danceskill') lte 200>>
<<He_ ga>> 당신보다 더 경험이 많으므로, 당신은 <<him_ i>> 주도권을 잡게 둔다.
<<elseif currentSkillValue('danceskill') lte 800>>
교대로 서로를 지탱해 주면서, 당신은 파트너를 필요로 하는 기술을 연습한다.
<<elseif currentSkillValue('danceskill') lte 1000>>
경험이 충분히 많기에, 당신은 <<him_ ul>> 너무 심하게 몰아붙이지 않도록 주의하며, 주도권을 잡고 이끈다.
<</if>>
<br><br>
<<elseif $rng lte 60>>
<<set $dancelesson to "airbarre">>
당신은 해먹을 이용해 스트레칭하며 근육을 푼다.
<<if currentSkillValue('danceskill') lte 200>>
경험이 더 많은 학생들은 해먹을 이용해 힘과 균형 감각을 키운다. 당신은 그저 빙빙 돌면서 놀고 있다.
<<elseif currentSkillValue('danceskill') lte 800>>
당신은 균형 감각을 키우기 위해 노력한다.
<<elseif currentSkillValue('danceskill') lte 1000>>
공중에 뜬 채로, 당신은 당신의 우아함과 기술을 완전히 보일 수 있다.
<</if>>
<br><br>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 치마를 입고 온 것이 실수일지도 모른다는 것을 깨닫는다. 공중 동작을 연습하면서 학생들 전체에게 <<undies_ rul>> 보여주지 않는 것은 사실상 불가능하다.
<<set _uncomVar to ($worn.under_lower.type.includes("naked") ? "nude" : "underwear")>>
<<if $uncomfortable[_uncomVar] is false>>
<span class="lewd">당신은 사람들의 시선을 신경 쓰지 않는다.</span>
<<garousal>><<arousal 600>>
<br><br>
<<else>>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>>
<br><br>
<</if>>
<</if>>
<<elseif $rng lte 80>>
<<set $dancelesson to "instructor">>
찰리가 당신에게 개인 교습을 한다.
<<if currentSkillValue('danceskill') lte 200>>
<<He_ ga>> 기초적인 것들을 도와준다.
<<elseif currentSkillValue('danceskill') lte 800>>
<<He_ ga>> 당신이 시도해 볼 새로운 스텝을 시연한다.
<<elseif currentSkillValue('danceskill') lte 1000>>
<<He_ ga>> 당신의 자세에 있는 몇 가지 문제점을 고치도록 도와준다.
<</if>>
<br><br>
<<elseif $rng lte 100>>
<<set $dancelesson to "noinstructor">>
찰리가 교실 앞에서 몇 가지 동작을 시연하고, 학생들은 <<him_ ul>> 따라 하기 위해 최선을 다한다.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdance>>
<<else>>
<<link [[다음|Dancing Lesson]]>><<endevent>><</link>>
<</if>>
<</if>><<widget "eventsdance">>
<<set $dangerevent to random(1, 100)>>
<<if $dancelesson is "barre">>
<<endevent>><<generate1>><<person1>>찰리가 방 몇 군데를 비워야 한다고 알리며, 당신과 <<person_>>에게 이동식 발레 바를 치워달라고 부탁한다. 당신은 발레 바를 방에서 꺼내 장비들로 가득한 다른 방으로 어떻게든 옮긴다. 그런데 당신이 그걸 내려놓자, 당신 뒤에서 문이 닫히는 소리가 들린다. <span class="red">뒤를 돌아보자 <<person_ i>> <<his_ yi>> 눈에 정욕이 가득한 채로, 당신에게로 다가오고 있다.</span>
<br><br>
<<link [[다음|Dance Studio Molestation]]>><<set $molestationstart to 1>><</link>>
<<elseif $dancelesson is "duo">>
당신은 <<he_ ga>> <<his_ yi>> 손을 당신의 엉덩이에 그렇게 가까이 대고 있을 필요는 없다고 생각한다. 또한 당신의 몸을 <<his_>> 쪽으로 그렇게 가까이 끌어당기는 것도 그렇다. <span class="blue">당신은 <<his_ yi>> 단단해진 <<if $NPCList[1].penis is "clothed">>자지가<<else>>젖꼭지가<</if>> 당신을 압박하는 것을 느낀다.</span>
<br><br>
<<link [[참는다|Dance Studio Duo]]>><<set $phase to 0>><</link>><<garousal>>
<br>
<<link [[밀어낸다|Dance Studio Duo]]>><<set $phase to 1>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[응수한다|Dance Studio Duo]]>><<set $phase to 2>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $dancelesson is "airbarre">>
해먹이 살짝 내려앉아 당신의 아슬아슬한 균형을 흐트러뜨린다. 당신은 넘어지지 않으려 본능적으로 몸을 비튼다. 당신은 넘어지진 않았으나, 해먹이 당신의 허리를 얽맨다.
<br><br>
<<if $worn.lower.type.includes("naked")>>
<<if !$worn.under_lower.type.includes("naked")>>
당신은 다시 똑바로 서기 위해 애쓰지만, 실패한다. 상황은 더 악화되어, 해먹이 몸에 단단히 얽매여 있음에도 불구하고 미끄러져 내려가기 시작한다. 당신은 쿵 하고 등 쪽으로 떨어진다.
<<if $uncomfortable.nude is false>>
당신이 자세를 바로잡자, 당신의 <<worn_under_lower_name_ i>> 공중에 매달려 있는 것이 보인다. 주변에서 속닥이는 소리와 키득거리는 소리가 나지만, 당신은 서두르지 않고 자신감 있는 미소를 지으며 속옷을 다시 입는다.
<<garousal>>
<<else>>
당신이 자세를 바로잡자, 당신의 <<worn_under_lower_name_ i>> 공중에 매달려 있는 것이 보인다. 수업 중에 이런 식으로 <<genitals_ ga>> 노출된 것에 당황하여, 당신은 주변에서 나는 속닥이는 소리와 키득거리는 소리를 의식하며, 가능한 한 빨리 <<worn_under_lower_name_ ul>> 입기 위해 서두른다.
<<gtrauma>><<gstress>><<garousal>>
<</if>>
<<else>>
<<if $uncomfortable.nude is false>>
당신은 다시 똑바로 서려고 애쓰지만 실패한다. 상황은 더 악화되어, 해먹이 몸에 단단히 얽매여 있음에도 불구하고 미끄러져 내려가기 시작한다. 당신은 쿵 하고 등 쪽으로 떨어진다. 당신의 다리가 벌어져, 교실 전체에 <<genitals_ rul>> 훤히 보여버린다. 당신은 주변에서 나는 속닥이는 소리와 키득거리는 소리를 신경 쓰지 않고, 공포에 질린 척한다.
<<garousal>>
<<else>>
당신은 다시 똑바로 서려고 애쓰지만 실패한다. 상황은 더 악화되어, 해먹이 몸에 단단히 얽매여 있음에도 불구하고 미끄러져 내려가기 시작한다. 당신은 쿵 하고 등 쪽으로 떨어진다. 당신의 다리가 벌어져, 교실 전체에 <<undies_ rul>> 훤히 보여버리고 당신은 당황스러움에 얼굴이 붉어진다. 당신은 주변에서 나는 속닥이는 소리와 키득거리는 소리를 의식하며, 가능한 한 빨리 스스로를 가린다.
<<gtrauma>><<gstress>><<garousal>>
<</if>>
<</if>>
<<elseif currentSkillValue('danceskill') gte 600>>
당신은 능숙하게 무게중심을 옮기고, 그 기세로 다시 똑바로 선다. 큰일 날 뻔했다!
<<else>>
<<if $uncomfortable.underwear is false>>
당신은 다시 똑바로 서려고 애쓰지만 실패한다. 상황은 더 악화되어, 해먹이 몸에 단단히 얽매여 있음에도 불구하고 미끄러져 내려가기 시작한다. 당신은 쿵 하고 등 쪽으로 떨어진다. 당신이 자세를 바로잡자, 당신의 <<bottoms_ i>> 공중에 매달려 있는 것이 보인다. 주변에서 속닥이는 소리와 키득거리는 소리가 나지만, 당신은 서두르지 않고 자신감 있는 미소를 지으며 속옷을 다시 입는다. 당신은 더 노출하는 것도 꺼리지 않을 것이다.
<<else>>
당신은 다시 똑바로 서려고 애쓰지만 실패한다. 상황은 더 악화되어, 해먹이 몸에 단단히 얽매여 있음에도 불구하고 미끄러져 내려가기 시작한다. 당신은 쿵 하고 등 쪽으로 떨어진다. 당신이 자세를 바로잡자, 당신의 <<bottoms_ i>> 공중에 매달려 있는 것이 보인다. 수업 중에 이런 식으로 <<undies_ ga>> 노출된 것에 당황하여, 당신은 주변에서 나는 속닥이는 소리와 키득거리는 소리를 의식하며, 가능한 한 빨리 <<bottoms_ ul>> 입기 위해 서두른다.
<<gtrauma>><<gstress>><<garousal>>
<</if>>
<</if>>
<br><br>
<<link [[다음|Dancing Lesson]]>><<endevent>><</link>>
<<elseif $dancelesson is "instructor">>
<<He_ ga>> <<his_ yi>> 몸을 당신의 등에 밀어붙이고 당신의 손을 잡아 더 직접적인 시연을 보여 준다. <<takeHandholdingVirginity "Charlie">><<he_ ga>> 성적으로 노골적인 행위를 한 건 아니나, 당신은 <<his_ yi>> 탄탄한 몸이 당신에 몸에 아주 가까이 붙어 있어 살짝 흥분되는 것을 느끼지 않을 수 없다.
<<garousal>><<arousal 300>>
<br><br>
<<link [[온화하게 칭찬한다|Dance Studio Instructor]]>><</link>>
<br>
<<link [[자신만만하게 자랑한다|Dance Studio Instructor]]>><<set $phase to 1>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[추파를 던진다|Dance Studio Instructor]]>><<set $phase to 2>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
접수원이 문틈으로 고개를 내밀고 찰리를 바라보고, 찰리는 접수원이 의미하는 바를 알아들은 것 같다. "잠깐 쉬었다 할게요." <<he_ ga>> 알린다. "연습하고 계세요, 오래 걸리지 않을 거예요."
<br><br>
<<endevent>>
<<if $dancestudioanger gte 10>>
<<set $dancestudioanger -= 10>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>문이 닫히는 소리가 평소보다 불길하게 들린다. 당신은 왜 그런지 곧 깨달았는데, 교실에 남은 사람들이 완벽히 침묵하고 있기 때문이었다. 다른 사람들이 모두 당신을 쳐다보고 있다. <<person_ i>> 말한다. <span class="red">"우린 네 개짓거리가 이젠 지긋지긋해. 진짜 수업을 할 시간이다."</span> 그들이 당신을 향해 달려온다.
<br><br>
<<link [[다음|Dance Studio Strip]]>><<set $molestationstart to 1>><<set $timer to 10>><</link>>
<br>
<<else>>
찰리가 없는 동안 어떻게 행동할 것인가?
<br><br>
<<link [[연습에 집중한다|Dancing Lesson No Instructor]]>><</link>>
<br>
<<link [[다른 학생들을 도와준다|Dancing Lesson No Instructor]]>><<set $phase to 1>><</link>>
<br>
<<if $trauma gte 1 and currentSkillValue('danceskill') gte 200>>
<<link [[경험이 적은 학생들 앞에서 실력을 뽐낸다|Dancing Lesson No Instructor]]>><<set $phase to 2>><</link>><<lstress>>
<br>
<</if>>
<</if>>
<</if>>
<</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
누구도 당신을 도우러 오지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Dance Studio Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Dance Studio Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Dance Studio Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Dance Studio Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Dance Studio Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Dance Studio Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
"다른 사람한테 말하기만 해 봐." <<he_ ga>> 떠나기 전에, 추가로 당신에게 침을 뱉는다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<elseif $enemyanger gte 1>>
"다른 사람한테 말하기만 해 봐." 그 말과 함께, <<he_ nun>> 떠난다.
<br><br>
<<else>>
<<He_ nun>> 당신에게 미소를 짓는다. "우리만의 작은 비밀로 하는 거야, 알겠지?" <<He_ nun>> 당신이 바닥에 널브러진 채 두고 떠난다.
<br><br>
<</if>>
<<clotheson>>
<<tearful>> 당신은 겨우 일어나서 교실로 돌아간다. 당신은 스스로 태연한 표정을 지을 수 있기를 바란다.
<br><br>
<<endcombat>>
<<link [[다음|Dancing Lesson]]>><</link>><<effects>>
<<He_ ga>> 비명을 지르며 바닥에 쓰러진다. <span class="green"><<tearful>> 당신은 그 틈을 타서 방을 빠져나와 교실로 돌아간다.</span>
<br><br>
<<endcombat>>
<<npc Charlie>><<person1>>
찰리는 뭔가 잘못되었다는 것을 바로 알아차린다. <<He_ nun>> 당신을 불러내서 조심스레 물어본다. 당신은 괴로웠던 시간을 잊고 싶어서, <<him_>>에게 아무 이상 없다고 말한다. 찰리는 수업을 계속 하지만, 여전히 걱정스러워 보인다.
<<npcincr Charlie love 2>><<glove>>
<br><br>
<<clothesontowel>>
<<endevent>>
<<link [[다음|Dancing Lesson]]>><</link>><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
<<if $phase is 0>>
당신의 침묵이 <<him_ ul>> 더욱 대담하게 만든다. 당신이 <<him_ ul>> 무시하고 집중하기 위해 최선을 다하는 동안 <<He_ nun>> 당신을 더듬고 애무할 틈을 놓치지 않는다. 찰리가 다른 것을 시작할 시간이라고 알리자, 당신은 안도의 한숨을 쉰다.
<<arousal 300 "breasts">><<arousal 300 "bottom">>
<br><br>
<<elseif $phase is 1>>
당신이 <<him_ ul>> 밀어내자, <<him_ i>> 발을 헛디뎌 큰 소리를 내며 바닥에 쓰러진다. 찰리가 짝을 바꿀 때라고 알리자, <<he_ nun>> 욕을 하며 일어선다. <<person2>><<person_ un>> 당신을 보며 마지막으로 화난 표정을 짓고는 나이 든 <<personsimple_ gwa>> 짝을 맺는다; <span class="pink">학생 전체가 당신의 행동에 짜증이 난 것 같다.</span>
<<set $dancestudioanger += 1>>
<br><br>
<<elseif $phase is 2>>
<<promiscuity2>>당신은 지고 싶지 않아, <<his_ yi>> 애무에 애무로 응수한다. 음란한 접촉을 춤 연습으로 가장하고, 당신은 교실 한복판에서 서로를 더듬지만, 다른 학생들은 바로 앞에서 일어나는 음란한 행위를 눈치채지 못한다. 찰리가 멈추라고 할 때쯤, 당신과 <<person_>> 둘 다 다른 사람들보다 훨씬 더 가쁘게 숨을 쉬고 있다.
<br><br>
<</if>>
<<link [[다음|Dancing Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
<<if $phase is 0>>
당신은 고개를 돌려 <<him_ ul>> 바라본다. "언젠가 선생님만큼 잘하게 됐으면 좋겠어요." <<he_ ga>> 당신을 마주 보려 하자 당신은 얌전히 눈을 돌린다.
<br>
<<He_ ga>> 당신의 손을 가볍게 움켜잡는다. "잘하게 될 거야, 그것도 네가 생각하는 것보다 더 빨리." 당신은 <<he_ ga>> 남은 수업 시간 동안 다른 학생들보다 당신에게 더 많은 관심을 기울인다고 확신한다.
<<npcincr Charlie love 2>><<glove>> <<danceskilluse>>
<br><br>
<span class="pink">다른 학생들도 그것을 눈치채고, 많은 이들이 당신에게 질투하는 표정을 짓는다.</span>
<<set $dancestudioanger += 1>>
<<elseif $phase is 1>>
"조심하시는 게 좋을 거예요," 당신은 말한다. "곧 제가 선생님보다 더 잘하게 될 거니까요!"
<br>
<<He_ ga>> 웃는다. "그렇게 되면 좋겠네, 그 말은 곧 내가 일을 제대로 했다는 거잖아. 자, 이제 입 다물고 잘 봐..."
<<elseif $phase is 2>>
당신은 <<his_ yi>> 가랑이에 엉덩이를 문지른다. "선생님은 정말 건강하신 데다가 몸매도 좋으시네요, 어떻게 그렇게 하시는지 모르겠어요."
<br>
<<He_ nun>> 얼굴에 피가 몰려서는, 골반을 당신에게서 떨어트린다. "그-그래. 내 말은, 아니, 그러니까... 너는 괜찮게 하니까, 다른 사람들을 확인해 봐야겠어." <<He_ nun>> 남은 수업 시간 동안 당신 쪽에 눈길을 두지 않으려 한다.
<<npcincr Charlie love -2>><<promiscuity2>><<llove>>
<</if>>
<br><br>
<<link [[다음|Dancing Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>>
<<set $timer to 5>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Dance Studio Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Dance Studio Strip]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
<<if $phase is 0>>
<<endevent>>
<<npc Charlie>><<person1>>
당신은 찰리가 보여준 대로 연습한다. 얼마 지나지 않아 <<he_ ga>> 돌아온다.
<<danceskilluse>>
<<elseif $phase is 1>>
<<endevent>>
<<npc Charlie>><<person1>>
<<generate2>><<person2>>당신 근처에 있는 <<person_ i>> 균형을 잃고 당신이 도와주지 않았더라면 아마 바닥에 넘어졌을 것이다. 당신은 <<he_>>에게 평정심을 유지하는 법을 가르치며 시간을 보낸다. 당신은 많은 것을 배우진 못했지만, <<he_ nun>> 확실히 고마워하고 있으며, <span class="green">학생들이 당신의 너그러운 행동에 기뻐하는 것 같다.</span> 잠시 후 찰리가 돌아온다.
<<set $dancestudioanger -= 1>>
<<elseif $phase is 2>>
<<endevent>>
<<npc Charlie>><<person1>>
당신은 다른 학생들 앞에서 당신의 기술을 뽐낸다. 잘난 척하는 것은 기분 좋지만, <span class="pink">다른 학생들이 당신에게 짓는 표정을 봐서는 이런 식으로 자랑하는 것을 싫어하는 것 같다.</span> 잠시 후 찰리가 돌아온다.
<<stress -12>><<set $dancestudioanger += 1>>
<</if>>
<br><br>
<<link [[다음|Dancing Lesson]]>><<endevent>><</link>><<if $enemyhealth lte 0>>
<span class="green">당신은 <<group_ yi>> 비웃음 속에서 찰리의 목소리가 점점 더 커지는 것을 듣는다.</span> "다음 기회가 또 오겠지." <<person2>>그들이 공격을 멈추자 <<person_ i>> 말한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Dancing Lesson]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<span class="green">당신은 <<group_ yi>> 비웃음 속에서 찰리의 목소리가 점점 더 커지는 것을 듣는다.</span> "다음 기회가 또 오겠지." <<person2>>그들이 공격을 멈추자 <<person_ i>> 말한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Dancing Lesson]]>><</link>>
<<else>>
<span class="green">당신은 <<group_ yi>> 비웃음 속에서 찰리의 목소리가 점점 더 커지는 것을 듣는다.</span> "다음 기회가 또 오겠지." <<person2>>그들이 공격을 멈추자 <<person_ i>> 말한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Dancing Lesson]]>><</link>>
<</if>><<widget "yogalessons">>
<<if $worn.under_upper.type.includes("dance")>>
<<switch random(1,4)>>
<<case 1>>
<<if ["lightheaded","dizzy"].includes(_pregnancyDailyEvent)>>
찰리는 당신의 <<bellyDescription_ ul>> 보더니 고개를 끄덕이고 당신에게 기분이 어떤지 묻는다.
<br><br>
<<if $speech_attitude is "meek">>
"그럭저럭 괜찮아요." 당신은 소심한 미소를 지으며 말한다. "최근에는 약간 어지러웠어요. 오늘 아침에는 기절하는 건 아닌지 걱정했을 정도로요."
<<elseif $speech_attitude is "bratty">>
"음, 괜찮아지겠죠." 당신은 어깨를 으쓱하며 말한다. "오늘은 더럽게 어지럽지만요."
<<else>>
"조금 어지러워요." 당신은 수긍한다. "하지만 다른 건 다 괜찮아요."
<</if>>
<br><br>
찰리는 고개를 끄덕인다. "예상했던 대로야." <<nnpc_he_ ga "Charlie">> 말한다. "오늘 수업에서는 회복 요가로 휴식을 취하도록 하자. 혈액 순환을 부드럽게 하고 몸의 중심을 잡아 현기증을 완화시키는 자세들이 있거든." <<nnpc_He_ ga "Charlie">> 몇몇 자세를 설명한다. 과정을 끝낸 후 조금 더 안정감 있게 서 있는 듯한 감각이 든다.
<<else>>
레슨이 계속 진행된다. 당신은 별 어려움 없이 따라갈 수 있다.
<</if>>
<<case 2>>
<<if ["cramping"].includes(_pregnancyDailyEvent)>>
Charlie leads the class in performing side lunges. You feel the stretch in your pelvic floor as you follow <<nnpc_his "Charlie">> instructions, and it eases your cramps. You sigh with relief. <<lpain>><<pain -12>>
<<else>>
Charlie demonstrates a couple of the easier positions. They are a good warm up, and you can feel your body getting a good stretch.
<</if>>
<<case 3>>
<<if ["crying"].includes(_pregnancyDailyEvent)>>
Charlie leads the class in performing a move called child's pose. You smile at the name, placing a hand over your <<bellyDescription>>. You kneel and bow your forehead to the mat, stretching your arms in front of you as you sit back on your heels. Charlie instructs you to hold the pose for several long, steady breaths to release the tension you're carrying in your body. You don't know why, but you soon find yourself crying.
<br><br>
When you come out of the pose, your yoga mat is wet with tears. Charlie gives you a concerned look as you wipe your face. <<nnpc_He "Charlie">> discreetly approaches you. "Yoga is cathartic, isn't it?" <<nnpc_he "Charlie">> murmurs. "Don't be afraid to release those emotions." <<nnpc_He "Charlie">> gives your hand a quick squeeze before returning to the front of the classroom. <<ltrauma>><<glove>><<trauma -6>><<npcincr Charlie love 1>>
<<else>>
<<if ["angry"].includes(_pregnancyDailyEvent)>>
With Charlie's guidance, you and your classmates practice breathing exercises designed to help expel pent-up emotions. All the little irritants that had been building up throughout the day dissipate as you breathe through each stretch. <<lstress>><<stress -12>>
<<else>>
Charlie demonstrates a couple of the more difficult positions. They are much harder to maintain and you soon start to feel your body getting tired.
<</if>>
<</if>>
<<case 4>>
As the lesson progresses, Charlie chooses a position that is particularly hard to maintain. Noticing your struggle, <<nnpc_he "Charlie">> approaches you. <<nnpc_He "Charlie">> points out your errors and helps you to correct them. You soon feel a lot more stable, and are able to stay in position with much more ease.
<</switch>>
<<else>>
<<switch random(1,4)>>
<<case 1>>
The lesson goes on. Despite a mix of embarrassment and arousal you are able to follow without much difficulty.
<<case 2>>
Charlie demonstrates a couple of the easier positions. They are a good warm up, but also makes you feel much more conscious of your lewd state. You swear other students are looking at you from time to time.
<<case 3>>
Charlie demonstrates a couple of the more difficult positions. They are challenging enough that you almost forget how exposed you are. Most other students also seem too absorbed in the exercise to pay attention to you.
<<case 4>>
As the lesson progresses, Charlie chooses a position that is particularly hard to maintain. Noticing your struggle, <<nnpc_he "Charlie">> approaches you. Despite <<nnpc_his "Charlie">> clear embarrassment <<nnpc_he "Charlie">> points out your errors and helps you to correct them. You soon feel a lot more stable, and are able to stay in position with much more ease.
<</switch>>
<</if>>
<br><br>
<<link [[다음|Yoga Classes Start 2]]>><</link>>
<</widget>>
<<widget "yogalewd">>
<<if $worn.under_upper.type.includes("dance")>>
<<endevent>><<generate1>>
<<switch random (1,2)>>
<<case 1>>
Charlie asks you and another student to help put the mats away. You both take a couple and take them to the closet. As soon as you enter, you hear the sound of mats hitting the floor, as well as the door being shut. You look back and see the <<person1>><<person>> approaching you.
<br><br>
<<link [[다음|Yoga Classes Molestation]]>><<set $molestationstart to 1>><</link>>
<<case 2>>
As the lesson progresses, Charlie gets called outside the classroom. <<nnpc_He "Charlie">> tells everyone to maintain position, and that <<nnpc_he "Charlie">> should be back in a minute. You try to do as <<nnpc_he "Charlie">> says, but soon feel a hand touching your butt.
<br><br>
"Better stay quiet," the <<person1>><<person>> says. "We don't want to cause a scene, do we?"
<br><br>
<<link [[다음|Yoga Classes Molestation]]>><<set $molestationstart to 1>><</link>>
<</switch>>
<<else>>
<<endevent>><<generate1>><<generate2>><<generate3>><<generate4>>
As the lesson progresses, Charlie gets called outside the classroom. <<nnpc_He "Charlie">> tells everyone to maintain position, and that <<nnpc_he "Charlie">> would be back in a minute. You try to do as <<nnpc_he "Charlie">> says, but soon feel a hand touching your butt.
<br><br>
"Coming here dressed like this," the <<person1>><<person>> says. "You're asking for it, right?"
<br><br>
As you look around, you notice several other people have also gotten closer, gazing at your <<lewdness>> lustfully.
<br><br>
<<link [[Stay quiet|Yoga Classes Non-Orgy]]>><<set $molestationstart to 1>><</link>>
<br>
<<if hasSexStat("promiscuity", 5)>>
<<link [[Offer yourself|Yoga Classes Orgy]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<</if>>
<</if>>
<</widget>><<effects>>
The receptionist looks at the advertisement. "Oh, that? It's the newest addition to our studio. Lessons happen every Monday, Wednesday and Friday. They can be a little more expensive than our dance lessons, but are great for flexibility."
<br><br>
<<if playerBellyVisible()>>
The receptionist glances at your <<bellyDescription "pc">>. "Yoga is also a great form of prenatal exercise and has many benefits for you and your baby. Just keep in mind that if you want to participate, you better come with clothes that are easy to move in."
<br><br>
<<else>>
The receptionist looks back at you. "Besides, there are great therapeutic benefits to yoga. Just keep in mind that, if you want to participate, you better come with clothes that are easy to move in."
<br><br>
<</if>>
<<link [[다음|Dance Studio]]>><</link>><<effects>>
You enter the changing room, and think about how you would like to dress for the lesson.
<br><br>
<<dancingclothes>>
<<if _store_check is 1>>
<<getinicon>><<link [[Enter|Yoga Classes Enter]]>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Dance Studio]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<getinicon>><<link [[Go naked|Yoga Classes Enter]]>><<strip>><</link>><<exhibitionist5>>
<br>
<</if>><<effects>>
<<set $dancestage to 0>>
<<if $dancestudiointro isnot 1>>
<<danceStudioIntro "Yoga Classes Start 2">>
<<elseif $worn.under_upper.type.includes("dance")>>
In your yoga clothes, you enter the classroom. Several mats are scattered on the floor, many of them already taken by the other students. No one pays attention to you, and you choose a mat closer to the back of the class to sit down.
<br><br>
Soon, Charlie enters the classroom. <<nnpc_He "Charlie">> goes to the front, sitting on a mat facing the students. The lesson is about to start.
<br><br>
<<link [[다음|Yoga Classes Start 2]]>><</link>>
<<else>>
You take off all your clothes. Feeling exposed, you take a deep breath before leaving the changing room and going to the class. Once you enter, you notice several mats scattered around the floor, many of them already taken by other students. At first no one notices you, but as you walk around more and more heads turn into your direction. Some are clearly too embarrassed to keep looking, while others let their discontent show on their faces. Most, however, look at you with clear lust in their eyes.
<br><br>
Charlie soon enters the room. Seeing you, however, <<nnpc_he "Charlie">> stops for a moment, surprised at your naked display. Still, <<nnpc_he "Charlie">> doesn't say anything. Averting <<nnpc_his "Charlie">> eyes, and with a slight blush on <<nnpc_his "Charlie">> face, <<nnpc_he "Charlie">> goes to the front of the class and sits on a mat facing the students. You also sit down, picking a mat closer to the front.
<br><br>
<<link [[다음|Yoga Classes Start 2]]>><</link>>
<</if>><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<set _pregnancyDailyEvent to dailyPregnancyEvent()>>
<<if Array.isArray(_pregnancyDailyEvent)>>
<<set _pregnancyDailyEvent to _pregnancyDailyEvent[random(0, _pregnancyDailyEvent.length - 1)]>>
<</if>>
<<tiredness 4>><<set $dancestage += 1>><<stress -6>><<wearandtear "dance">><<physique 2>><<pass 20>>
<<if !$daily.yogaWillpower>><<set $daily.yogaWillpower to 1>><<willpower 4>><</if>>
<<if ["tired"].includes(_event) and $dancestage gte 3>>
At the end of the lesson, Charlie tells everyone to recline on their backs. You lay down as instructed, and <<nnpc_he "Charlie">> leads you in guided meditation. "Close your eyes," <<nnpc_he "Charlie">> says, <<nnpc_his "Charlie">> voice barely audible over the soothing music playing in the background. "Allow your body to become soft and heavy. Sink into the floor, and relax..." Whatever else Charlie has to say is lost to you, as you drift off to sleep.
<br><br>
A gentle hand on your shoulder nudges you back into the realm of consciousness. You groggily look around the room to see students chattering amongst themselves as they roll up their yoga mats and leave the studio.
<br><br>
"It's not unusual for one to fall asleep in shavasana," Charlie says with a smile. "But I'm afraid it's time to leave now." <<nnpc_He "Charlie">> sounds apologetic as <<nnpc_he "Charlie">> offers you a hand to help you to your feet. "You and your little one should go get some rest." <<nnpc_He "Charlie">> holds the door open for you as you leave.
<<ltiredness>><<glove>><<tiredness -12>><<npcincr Charlie love 1>>
<br><br>
<<link [[다음|Dance Studio Changing Room]]>><<set $money -= 2200>><<if $exposed gte 2>><<clotheson>><</if>><<endevent>><</link>>
<<elseif $dancestage gte 3>>
나머지 레슨 시간은 별일 없이 지나간다.
<br><br>
<<link [[다음|Dance Studio Changing Room]]>><<set $money -= 2200>><<if $exposed gte 2>><<clotheson>><</if>><<endevent>><</link>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<yogalewd>>
<<else>>
<<yogalessons>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Yoga Classes Molestation End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Yoga Classes Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
"다른 사람한테 말하기만 해 봐." <<he_ ga>> 떠나기 전에, 추가로 당신에게 침을 뱉는다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<<elseif $enemyanger gte 1>>
"다른 사람한테 말하기만 해 봐." 그 말과 함께, <<he_ nun>> 떠난다.
<br><br>
<<else>>
<<He_ nun>> 당신에게 미소를 짓는다. "우리만의 작은 비밀로 하는 거야, 알겠지?" <<He_ nun>> 당신이 바닥에 널브러진 채 두고 떠난다.
<br><br>
<</if>>
<<tearful>> 당신은 겨우 일어나서 교실로 돌아간다. 당신은 스스로 태연한 표정을 지을 수 있기를 바란다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Yoga Classes Start 2]]>><</link>>
<<else>>
<<He_ ga>> 비명을 지르며 바닥에 쓰러진다. <span class="green"><<tearful>> 당신은 그 틈을 타서 방을 빠져나와 교실로 돌아간다.</span>
<br><br>
<<clotheson>>
<<endcombat>>
찰리는 뭔가 잘못되었다는 것을 바로 알아차린다. <<nnpc_He_ nun "Charlie">> 당신을 옆으로 불러내서 조심스레 물어본다. 당신은 괴로웠던 시간을 잊고 싶어서, <<nnpc_himPost "Charlie">>에게 아무 이상 없다고 말한다. 찰리는 수업을 계속 하지만, 여전히 걱정스러워 보인다. <<npcincr Charlie love 2>><<glove>>
<br><br>
<<link [[다음|Yoga Classes Start 2]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Yoga Classes Orgy End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Yoga Classes Non-Orgy]]>><</link>></span><<nexttext>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $speech_attitude is "meek">>
You feel the heat growing in your groin. You part your legs wide, giving them a full view of your <<genitals>>. "You... can do what you want..."
<<elseif $speech_attitude is "bratty">>
You feel the heat growing in your groin. You smile at them. "Well... what if I am asking for it? What're you gonna do about it?"
<<else>>
You feel the heat growing in your groin. You don't say anything, but part your legs wide, giving them a full view of your <<genitals>>.
<</if>>
<br><br>
That's all the incentive they need. The crowd jumps at you.
<<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Yoga Classes Orgy End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Yoga Classes Orgy]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
You make your assailants practice a much more painful type of yoga as you lay them all low.
<<clotheson>>
<<endcombat>>
The classroom door opens, prompting everyone to quickly return to their mats. Charlie looks at the students, many of whom are bruised and shaky. Still, <<nnpc_he "Charlie">> doesn't say anything, and just sits down on <<nnpc_his "Charlie">> mat.
<br><br>
The rest of the lesson passes without further incident.
<br><br>
<<link [[다음|Yoga Classes Start 2]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<clotheson>>
<<endcombat>>
The classroom door opens, prompting your assailants to quickly return to their mats. Charlie looks at the students, many of whom are no longer maintaining position. Still, <<nnpc_he "Charlie">> doesn't say anything, and just sits down on <<nnpc_his "Charlie">> mat.
<br><br>
The rest of the lesson passes without further incident.
<br><br>
<<link [[다음|Yoga Classes Start 2]]>><</link>>
<br>
<<else>>
<<clotheson>>
<<endcombat>>
The classroom door opens, prompting your assailants to quickly return to their mats. Charlie looks at the students, many of whom are no longer maintaining position. Still, <<nnpc_he "Charlie">> doesn't say anything, and just sits down on <<nnpc_his "Charlie">> mat.
<br><br>
The rest of the lesson passes without further incident.
<br><br>
<<link [[다음|Yoga Classes Start 2]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
접수원이 당신을 위아래로 훑어본다. "저희는 매주 화요일과 목요일에 하이힐 수업을 합니다, 그렇지만 수업을 들으시려면 학생 쪽에서 신발을 따로 챙겨오셔야 해요.
<<if $worn.feet.type.includes("heels")>>
그 <<worn_feet_name_ un>> 교과 과정에 적절한 것 같네요."
<<else>>
관심이 있으시다면, 신발을 쇼핑 센터에서 팔고 있어요."
<</if>>
<br><br>
<<link [[다음|Dance Studio]]>><</link>><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
<<if $dancestudiointro isnot 1>>
<<danceStudioIntro "Heel Lesson">>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "danceStudioHeelLesson">>
<</if>>
<<rng 5>>
<<if $rng is 1>>
찰리가 당신과 다른 학생들에게 책 한 묶음을 건네준다. <<npc Charlie>><<person1>><<he_ nun>> 읽으라는 말 대신에, 머리 위에 올리고 균형을 잡으며 방을 한 바퀴 돌라고 지시한다. 당신은 책을 떨어뜨리지 않도록 온 신경을 쓴다.
<<elseif $rng is 2>>
당신이 무용실에 들어가자 바닥에 각종 자동차 타이어가 놓여 있는 것을 발견한다. 찰리의 지시에 따라, 당신과 다른 학생들은 번갈아가며 각자 타이어 안에 들어갔다 나왔다 한다. 찰리가 당신이 걸을 때 소리친다. "더 빨리! 더 빨리! 더 빨리! 더 빨리!"
<<elseif $rng is 3>>
무용실은 버려진 레오타드, 무용 장비, 바닥 매트 등으로 어지럽혀 있다. 찰리가 학생들에게 인사를 하고 수업을 시작한다. "이번 수업에서는, 손을 쓰지 않고 방을 청소해 볼 겁니다. 하이힐 뒷굽을 이용하세요." 당신은 <<npc Charlie>><<person1>><<he_ ga>> 말한대로 한다.
<<else>>
무용실 바닥에 테이프로 줄이 그어져 있다. 당신과 다른 학생들은 번갈아 가며 줄을 따라 모델 걷기를 하며, 패션모델들을 흉내 내듯 우아하게 움직인다. 당신이 걸을 때, 찰리가 당신의 허리를 잡고 각 스텝을 알려 준다. "바로 그거야! 계속 걸어!"
<</if>>
<br><br>
<<tiredness 20>>
<<feetskill 10>>
<span class="gold">당신은 발로 기분 좋게 해주는 능력에 더 자신감을 느낀다.</span>
<br><br>
<<link [[마무리한다|Heel Lesson Video]]>><</link>>
<</if>>수업이 끝나자, 당신과 다른 학생들은 텔레비전 선반이 있는 구석으로 안내받는다. 찰리는 텔레비전을 켜면서, 학생들에게 나가기 전에 짧은 교육용 동영상을 보도록 지시한다.
<br><br>
<<rng 8>>
<<if $rng is 1>>
이 교육용 비디오는 하이힐의 역사에 관한 것이다. 당신은 17세기 신발의 사진과, 왕족들이 신발을 어떻게 신었는지를 본다.
<<elseif $rng is 2>>
에티켓에 대한 가이드가 화면에 나타난다. 호화스러운 해설자가 고급 레스토랑에서 걷는 법과 처신하는 법을 설명한다.
<<elseif $rng is 3>>
이 동영상은 화질이 낮고 노이즈가 많다. 여성이 높은 굽을 신고, 바나나를 밟고 있는 모습이 담겨 있다.
<<if $awareness gte 200>>
"누군가의 성적 기호인 게 분명해."라고 당신은 생각한다.
<<garousal>><<arousal 100>>
<</if>>
<<elseif $rng is 4>>
레오타드를 입은 여성이 화면에 나타난다. 당신은 그녀가 춤을 추는 것을 보면서, 어떻게 하이힐을 신고 그렇게나 우아하게 움직이는지에 주의를 기울인다.
<<garousal>><<arousal 300>>
<<else>>
이 동영상은 하이힐을 신고 걷는 것에 대한 가이드이다. 서는 방법, 앉는 방법, 우아하게 걷는 방법을 보여준다.
<</if>>
<br><br>
<<endevent>>
<<link [[떠난다|Dance Studio]]>><</link>><<widget "dancingclothes">>
<<wearoutfit>>
<<set _store_location to "dance_studio">>
<<set _earSlimeEnableDancewear to true>>
<<storeon _store_location "check">>
<<set _clothes to clothingInStorage(_store_location)>>
<<if $wearoutfittext isnot undefined>>
<<if $wearoutfittext and _clothes and _clothes.length>>
<<set _slots to _clothes.filter(item => setup.clothingLayer.torso.includes(item.slot))>>
<<set _arrayClothes to _slots.map(slot => slot.name)>>
<<set _them to ((_arrayClothes.length gt 1 or _slots[0].word is "n") ? "them" : "it")>>
<<set _hooks to (_arrayClothes.length gt 1 ? "the hooks" : "a hook")>>
<<set _clothing to formatList(_arrayClothes)>>
<span class="purple">
You remove your _clothing, and hang _them on _hooks.
</span>
<<else>>
<span class="purple">
You put your clothes on.
</span>
<</if>>
<<unset $wearoutfittext>>
<</if>>
<<if _store_check is 1>>
<<if _clothes.length gt 0>>
<<if _clothes.length gt 2>>
Your clothes are hanging on the hooks on the wall.
<br>
<<elseif _clothes.length is 2>>
Your _clothes[0].name and _clothes[1].name are hanging on the hooks on the wall.
<br>
<<else>>
Your _clothes[0].name is hanging on one of the hooks.
<br>
<</if>>
<<dressasyouwereicon>><<link [[Change to your clothes|$passage]]>><<set $eventskip to 1>><<set $wearoutfittext to 2>><<storeload _store_location>><</link>>
<</if>>
<<else>>
You could equip a leotard or similar dance clothes here.
<</if>>
<br>
<br>
<<if $worn.under_upper.type.includes("dance") and $worn.under_lower.type.includes("dance")
and setup.clothingLayer.torso_outer.some(slot => $worn[slot].name isnot "naked" and ($worn[slot].one_piece isnot 1 or $worn[slot].outfitSecondary is undefined))
and clothingInStorage(_store_location).length is 0
>>
<<link [[Strip down to your dance clothes|$passage]]>>
<<if clothingInStorage(_store_location).length is 0>>
<<storesave _store_location>>
<<for _slot range setup.clothingLayer.all.except(setup.clothingLayer.torso_outer)>>
<<storeload _store_location _slot>>
<</for>>
<<else>>
<<for _slot range setup.clothingLayer.torso_outer>>
<<generalUndress _store_location _slot>>
<</for>>
<</if>>
<</link>>
<br>
<br>
<</if>>
<<if !$worn.under_upper.type.includes("dance") gt 0 or clothingInStorage(_store_location).length is 0>>
<<if $wardrobe.under_upper.filter(a => a.type.includes("dance")) lte 0>>
//You currently have no dancing clothes.//
<<else>>
//Dancing clothes://
<br>
<<listdancingclothes _store_location>>
<</if>>
<br>
<</if>>
<br>
<</widget>>
<<widget "danceStudioIntro">>
/* Requires the name of the exit passage as an argument */
<<set $danceStudioIntroExit to _args[0]>>
<<set $dancestudiointro to 1>>
<<npc Charlie>><<person1>>
당신이 접수원에게 수업료를 내자 접수원은 왼쪽 문으로 당신을 안내한다. 당신은 나무 바닥과 벽을 따라 늘어선 거울들이 있는 커다란 방으로 들어선다. 벌써 십여 명의 사람이 들어와 있다. 강사를 찾아내기는 어렵지 않다. <<he_ nun>> 엉덩이에 손을 얹고, 방 앞쪽에 서서, 학생들에게 바른 자세를 취하는 것의 중요성을 설명하고 있다.
<br><br>
당신 뒤쪽의 문이 닫혀, <<himPost "에게">> 당신이 온 것을 알린다. <<He_ nun>> 에메랄드빛 눈을 당신에게 향하고 미소 짓는다. "새로운 학생이 왔네요! 잘 오셨어요." 짧은 생강색 머리가 <<his_ yi>> 주근깨투성이 얼굴을 덮고 있다. <<His_ yi>> 몸에 딱 붙는 옷이 <<his_ yi>> 탄력있고 탄탄한 몸을 과시한다.
<<if $pronoun is "m">>
당신은 <<his_ yi>> 아랫도리에 <<his_ yi>> 자지가 불룩하게 튀어나와 있는 걸 의식하지 않을 수 없다.
<<elseif $pronoun is "f">>
<<if $NPCList[0].breastsize gte 5>>
<<His_ yi>> 풍만한 가슴이 몸통 쪽으로 밀착해, 몸 선을 늘씬하게 보이게 한다.
<<elseif $NPCList[0].breastsize gte 3>>
<<His_ yi>> 가슴이 몸통 쪽으로 밀착해, 몸 선을 늘씬하게 보이게 한다.
<<elseif $NPCList[0].breastsize gte 1>>
<<His_ yi>> 작은 가슴이 몸통 쪽으로 밀착해, 몸 선을 늘씬하게 보이게 한다.
<<else>>
<<His_ yi>> 평평한 가슴이 몸 선을 늘씬하게 보이게 한다.
<</if>>
<</if>>
<br><br>
<<he_ nun>> 당신의 음란한 시선을 눈치챈 건지 아닌지, 아무런 기색을 보이지 않는다. 당신은 자신을 소개해야 하는데, 어떻게 할 것인가?
<br><br>
<<link [[소심하게|Dance Studio Introduction]]>><<npcincr Charlie love 20>><<set $phase to 1>><</link>><<ggglove>>
<br>
<<link [[자신감 있게|Dance Studio Introduction]]>><<set $phase to 2>><</link>>
<br>
<<link [[추파를 던지듯|Dance Studio Introduction]]>><<npcincr Charlie love -10>><<stress -12>><<trauma -6>><<set $phase to 3>><</link>><<promiscuous1>><<lllove>><<lstress>><<ltrauma>>
<br>
<</widget>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<ruined>><<bind>><<facewear 22>>
<<set _robin to statusCheck("Robin")>>
<<set $withRobin to ($phase is 1)>>
당신은 어둠 속에서 깨어나지만, 주위에서 무언가에 막힌 듯한 목소리들이 들리고 있다. 당신은 거의 움직일 수가 없다; 당신의 팔과 다리는 등 뒤로 돌려진 채 묶여있다.
입에는 무언가 집어넣어져, 재갈이 물려있다. 당신은 야채 굽는 냄새가 나고, 공기가 습하다고 생각한다.
<br><br>
이윽고 금속과 금속이 맞부딪혀 나는 챙그랑하는 소리가 나더니, 갑작스러운 빛에 당신은 잠시 시각을 잃는다. 당신의 눈이 빛에 적응하기도 전에 곳곳에서 정중한 박수 갈채가 터져나온다.
그러고 나서, 당신은 탁자 한가운데 놓인 접시 위에서 나체로 무력하게 누워,
당신이 지금 화려한 디너 복식의 <<peoplePost>>에게 둘러싸여 있다는 것을 깨닫는다.
<br><br>
<<if $withRobin>>
<<npc Robin 1>><<person1>>
당신의 머리를 옆으로 돌리자, 당신은 로빈이 같은 곤경에 처해, 완전히 벌거벗은 상태로 거대한 은색 접시 안에 묶여 있는 것을 본다.
<<He_ nun>> 잠시 정신을 잃고 있었지만, 누군가가 <<him_ ul>> 툭툭 쳐서 깨운다.
그렇게 많은 사람들이 쳐다보고 있는 광경에 로빈의 눈이 커지며, <<his_ yi>> 재갈 밑에서 <<him_ i>> 울기 시작한다.
<br><br>
<</if>>
유리 위에서 식기가 챙그랑 거리는 소리와 박수 소리들이 점차 작아진다. 당신의 뒤에서 목소리가 들려온다.
"모두 즐거운 저녁시간 보내셨기를 바랍니다. 보시다시피, 디저트로 아주 특별한 것이 준비되어 있습니다."
<br><br>
<<generate2>><<generate3>>
<<person2>><<He_ ga>> <<his_ yi>> 손뼉을 치자 문 열리는 소리와, 발걸음 소리가 뒤따라 이어진다.
두 쌍의 팔이 당신의 어깨를 잡고 위로 들어 올려, 무릎 꿇리자, 당신은 방의 전경을 좀 더 잘 볼 수 있게 된다. 그 다음에, 그들은 당신의 무릎 사이를 강제로 벌려,
<<if playerChastity("hidden")>>
당신의 <<worn_genitals_name_ ul>> 모두에게 완전히 드러낸다.
<<elseif $player.penisExist>>
당신의 <<penis_ rul>> 모두에게 완전히 드러<<if $player.penissize gte 2>>내, 당신 아래에 노골적으로 늘어뜨린다<<else>>낸다<</if>>.
<<if $player.vaginaExist>>
다행히도, 당신의 <<pussy_ nun>> 들키지 않았지만, 거기에서 애액이 허벅지를 타고 흘러내린다.
<</if>>
<<elseif $player.vaginaExist>>
애액이 허벅지를 타고 흘러내리는, 당신의 <<pussy_ rul>> 모두에게 완전히 드러낸다.
<</if>>
당신의 양팔이 당신 등 뒤로 묶여있어서,
<<if $player.breastsize gte 1>>
당신의 <<breasts_ ga>> 당신 앞으로 밀려나와 있는,
<</if>>
당신의 몸을 그 상류층들이 그들의 눈으로 감상하고 있지만 당신은 아무것도 할 수 없다.
<<if hasSexStat("exhibitionism", 5)>>
<<arousal 500>><<garousal>>
<</if>>
<br><br>
<<if $withRobin>>
<<person1>>
당신은 근처의 로빈이, 들어올려져 <<his_ yi>> 무릎을 꿇고 <<his_ yi>> 구속구에 대항해 몸부림치는 것을 본다.
<<if _robin.breastsize gte 1>>
<<His_ yi>> 몸부림은 <<his_ yi>> 노출된 <<trBreastsdesc _robin.breastsdesc>>_trResult에 주의를 끄는 데에만 성공했고, 당신들의 포획자들에게 기쁨만을 주고 있을 뿐이다.
<<else>>
<<His_ yi>> 몸부림은 헛될 뿐이고, 당신들의 포획자들을 더 즐겁게 하고 있을 뿐이다.
<</if>>
<br><br>
<</if>>
이 화려한 디너 파티의 주최자로 밝혀진, 테이블 끝에 선 연사가, 손에 잔을 든 채, <<person2>><<his_ yi>> 얼굴에 자랑스러운 미소를 띄우고 있다.
<<He_ nun>> 당신을 들어올린, 시종인의 복장을 한 두 사람에게 고개를 끄덕인다.
<br><br>
<<if $player.penisExist and $player.vaginaExist>>
"저는 오늘 밤을 위해 특별히 흥미로운 무언가를 준비했습니다."
시종 중 하나가 당신의
<<if $player.ballsExist and $ballssize gte 0>>
<<ballsize>> <<testicles_ rul>> <<his_ yi>> 손으로 잡고 위로 들어올려,
<<else>>
<<penis_ rul>> <<his_ yi>> 손으로 잡고 위로 들어올려,
<</if>>
당신의 <<pussy_ rul>> 방 안의 모든 사람에게 드러내어 디너 손님들에게서 흥분된 헉 소리를 한 차례 끌어낸다.
<br><br>
<<if $withRobin and _robin.penis isnot "none" and _robin.vagina isnot "none">>
그들의 수다는 당신이 로빈이 같은 방법으로 거칠게 다뤄지는, 강제로 <<person1>><<his_ yi>> <<penisdesc_ wa _robin.penisdesc>> 애액이 흘러내리는 보지가 드러내지는 것을 보며 더 커진다.
<br><br>
<</if>>
주최자는 <<person2>><<his_ yi>> 구경거리가 성공하자 기뻐하는 듯 하다.
<br><br>
<<elseif $withRobin and _robin.penis isnot "none" and _robin.vagina isnot "none">>
"저는 오늘 밤을 위해 특별히 흥미로운 무언가를 준비했습니다."
시종 중 하나가 로빈의 <<penisdesc_ rul _robin.penisdesc>> <<his_ yi>> 손으로 잡고 위로 들어올려,
로빈의 보지를 방 안의 모든 사람에게 드러내어 디너 손님들에게서 흥분된 헉 소리를 한 차례 끌어낸다.
주최자는 <<person2>><<his_ yi>> 구경거리가 성공하자 기뻐하는 듯 하다.
<br><br>
<</if>>
아무 경고 없이, 둘은 커다란 나무 국자로 차갑고 하얀 액체를 당신의 가슴에 붓기 시작한다.
그 감각에 당신은 헉 하는 소리를 내고, 몇몇 손님들로부터 짓궂은 속삭임을 끌어낸다.
액체가 당신의 <<nipplesPost>> 위로 흘러내려, 훨씬 더 연약하고 예민하게 느껴지게 하고, 거기서 멈추지 않는다.
그것이 당신의 <<genitalsPost>>에까지 흘러내리자 주최자가 <<his_ yi>> 입술을 할짝인다. 그들이 당신을 잡아먹진 않을 것이다, 분명히!
<br><br>
<<link [[다음|Danube Meal2]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<set _robin to statusCheck("Robin")>>
더 많은 시종들이, 딸기가 가득 담긴 바구니를 들고 들어온다.
<<if $player.penisExist>>
<<set _yourclit to "당신의 <<penisPost>> 끝에">>
<<if $player.vaginaExist>>
<<set _yourclit += ", 그리고 다른 하나를 당신의 <<clitPost>>">>
<</if>>
<<else>>
<<set _yourclit to "당신의 <<clitPost>>">>
<</if>>
<<if playerChastity()>>
주최자가 당신의 <<worn_genitals_name_ ul>> 어루만진다. "보호구가 있긴 하지만, 상관은 없습니다." 시종 중 하나가 정조대에 분홍색 플라스틱 물체를 테이프로 붙인다.
<<else>>
시종 중 하나가 분홍색 플라스틱 물체를 _yourclit에 테이프로 붙인다.
<</if>>
<<if $withRobin>>
근처에서는, 다른 시종이 또다른 같은 물건을 로빈의 생식기에 테이프로 붙인다. <<person1>><<his_ yi>> 얼굴색이 하얘지면서 당신은 공포가 <<him_ ul>> 휩싸는 것을 본다.
<</if>>
<br><br>
잠시 후 장치가 작동하기 시작한다. 그 진동은 너무 강력해서, 당신의 몸속까지 스며든다.
<<if $withRobin>>
로빈의 비명소리가 당신의 고통에서 주의를 돌리게 하며 <<he_ nun>> 절정하며 격렬하게 경련한다.
시종 하나가 달려들어가 로빈의 체액을 딸기 바구니 위에 받는다.
<</if>>
당신은 갑작스러운 감각에 무의식적으로 뭄을 홱 움직이며 숨죽인 비명이 당신의 재갈에서 빠져나온다.
<<arousal 4000>><<ggarousal>><<stress 1>><<gstress>><<trauma 1>><<gtrauma>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<danubemeal>>
<</if>>
<<set _body to ($withRobin ? "두 사람의 몸" : "당신의 몸")>>
손님들이 번갈아가며 _body을 감싸고 있는 크림에 그들의 딸기를 찍어먹고, 빈 곳을 시종들이 꾸준히 채운다.
무릎 주변으로 크림 웅덩이가 퍼지지만, 그들은 오로지 _body에 붙어있는 크림을 찍어가는 데만 관심이 있다.
그들은 당신의 <<nipplesPost>>에 특별한 관심을 가져, 종종 과일로 그것들을 희롱한다.
<<arousal 4000 "breasts">><<ggarousal>><<stress 1>><<gstress>><<trauma 1>><<gtrauma>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<danubemeal>>
<</if>>
주최자가 또 다른 챙그랑 소리를 내며 방해하기 전까지, 그 행위들은 한동안 지속된다.
"즐거우셨길 바랍니다, 이렇게 맛있는 것은 매일 얻을 수 있지 않으니까요..."
<<if $withRobin>>
<br><br>
주최자가 끝내기 전에, 군중들이 그들의 성욕을 주체하지 못하고 거칠어진다.
그들은 로빈의 접시에 몰려들어 <<person1>><<his_ yi>> 구속구를 풀고, <<him_ ul>> 강제로 <<his_ yi>> 등을 바닥에 대고 눕힌다.
크림이 모든 곳으로 튄다. 주최자는 즐거워 보이면서 시종들에게 간섭하지 말라고 한다.
손님들이 로빈의 모든 부분을 핥으면서, 가능한 많은 크림을 핥아먹으려 한다.
곧, 로빈의 재갈이 풀린다.
<br><br>
<<if _robin.trauma gte 70>>
로빈은 그들의 공격에 거의 아무런 반응을 하지 않고, <<his_ yi>> 눈은 공허하게 크게 열려있다.
<<elseif _robin.dom gte 50>>
"보-보지 마! 괜찮을 거야!" 로빈은 당신을 돌아보며, 소리친다.
<<else>>
"멈춰! 제발 멈춰!" 로빈이 고함친다.
<</if>>
<br><br>
<<robinPunishment "dinner">>
<</if>>
<<unset $withRobin>>
시종들이 당신을 뚜껑으로 덮기 전에 크림 속으로 당신의 얼굴을 밀어내려, 나머지 말들이 점점 들리지 않게 된다.
당신은 들려져 운반되는 것 같은 느낌을 받으며, 주최자의 목소리가 더욱 희미해져 간다.
<br><br>
문이 열리는 소리가 들리고, 당신은 잠깐 공중으로 던져져 딱딱한 포장도로 위로 떨어진다.
먹다 남은 음식의 비가 당신의 위로 떨어진 뒤, 문이 닫히는 소리가 들린다. 이 녀석들이 지금 당신을 쓰레기와 함께 내버린 것인가?
다행히도, 땅에 떨어진 충격으로 결박이 느슨해져 다리는 자유로이 움직일 수 있게 됐다. 팔은 여전히 묶인 채다.
<br><br>
<<endevent>>
<<beastNEWinit 3 dog>>
미처 자세를 다잡지 못했는데 들려오는 으르렁 소리에 당신의 등골이 오싹해진다. 당신은 왜 그들이 음식과 함께 당신을 땅에 버렸는지 깨닫는다.
세 마리의 떠돌이 <<beastsplural_ i>> 굶주린 눈으로, 당신에게 다가온다.
<!-- Modified for Beast People -->
<br><br>
<<if ($monster is 1 or $bestialitydisable is "f")>>
<<link [[다음|Danube Meal Dogs]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 도망치면서, 크림과 딸기를 떨어뜨린다. 당신은 어떻게든 도망칠 수 있었지만, 생채기가 좀 났다. <<beastescape>>
<br><br>
<<set $stress -= 1000>>
<<endevent>>
<<residentialquick>>
<</if>><<widget "danubemeal">>
<<if $orgasmdown gte 1>>
<<set $orgasmdown to 0>>
<<if $orgasmcurrent lte 0>>
<<elseif $orgasmcurrent lte 1>>
손님들은 절정에 몸부림치는 당신의 모습에 웃음과 박수를 보낸다.
시종 중 한명이 재빨리 당신의 <<genitalsPost>> 앞으로 딸기 바구니를 가져온다.
<<if $orgasmcount lte 12>>
<<person3>><<He_ nun>> 바구니를 돌려, 내용물 전체가 당신의 성적인 체액을 푸짐하게 받아내도록 한다.
손님들이 바구니 주위로 모여든다. "내 것도 좀 남겨줘!"
<br><br>
"이봐, 밀지 마!"
<br><br>
"인내심을 가져요, 친우 여러분." 주최자가 말하며, 당신의 턱을 쓰다듬는다. "전부에게 몫이 돌아갈 정도로 충분합니다, 네?"
<<elseif $orgasmcount lte 23>>
<<person3>><<He_ nun>> 바구니를 돌려, 내용물 전체가 당신의 성적인 체액을 푸짐하게 받아내도록 한다.
당신이 흘려낸 양에 손님들은 실망한 것 같다. "이것보단 더 있을 줄 알았는데."
<br><br>
"인내심을 가져요, 친우 여러분." 주최자가 말하며, 당신의 턱을 쓰다듬는다. "전부에게 몫이 돌아갈 정도로 충분합니다, 네?"
<<elseif $orgasmcount gte 24>>
<<person3>><<He_ nun>> 고대하며 기다린다. 당신에게서 어떤 체액도 나오지 않자, <<He_ nun>> 걱정스러운 얼굴로 주최자를 올려다 본다.
손님들은 실망한 듯 하고, 일부는 화난 것 같다. "이게 다야?" "이건 망가졌어! 도대체, 이런 걸 어디서 데려온거야?"
<br><br>
주최자는 분노에 차서 <<his_ yi>> 양팔을 든다.
"몹시 사죄드립니다. 공급처엔 이것에 대해 몇 번이고 말해두도록 약속드리죠, 제 말을 명심해 주세요."
주최자는 손님들을 어느 정도 달래려는 것 같다. 당신은 그들이 당신의 몸에서 기구를 제거할 것인지 궁금했지만, 그들은 그러지 않는다.
<</if>>
<<elseif $orgasmcurrent gte 2>>
<<if $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<br><br>
<</if>>
<</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Danube Meal Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Danube Meal Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Danube Meal Dogs]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Danube Meal Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Danube Meal Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Danube Meal Dogs]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족하며, 그 개는 당신을 그대로 두고 떠난다. 다른 개가 그 자리를 차지한다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Danube Meal Dogs]]>><</link>>
<<else>>
만족하며, 그 개는 당신을 그대로 두고 떠난다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Danube Meal Dogs End]]>><</link>>
<</if>><<effects>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
<<beasttype_ un>> 고통과 두려움에 몸을 움츠린다. 다른 하나가 대신 자리를 차지한다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Danube Meal Dogs]]>><</link>>
<<else>>
개는 고통과 두려움에 몸을 움츠린다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Danube Meal Dogs End]]>><</link>>
<</if>><<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
<<beasttype_ un>> 훌쩍거리며 골목으로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
<<beasttype_ un>> 당신이 도로에 쓰러져 있는 채로 두고 떠난다.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
당신이 생각보다 더 골칫덩이라고 느끼며, <<beastsplural_ un>> 골목길로 달아난다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
<<beastsplural_ un>> 기진맥진해서 경련하는 당신을 도로에 내버려 두고 떠난다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
<<beastsplural_ un>> 기진맥진해서 경련하는 당신을 도로에 내버려 두고 떠난다. 그 중 하나는 다리를 절뚝거리며 느리게 간다.
<</if>>
<br><br>
<<tearful>> 당신은 스스로를 추스린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>>
<<residentialquick>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $lock to 300>>
문이 굳게 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[침입한다 (0:05)|Danube House Sneak]]>><<pass 5>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<danubeicon>><<link [[떠난다|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You successfully pick the lock and enter the abode.
<<if $skulduggery lt 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
You sneak around the mansion and look for anything of value.
<<cleareventpool>>
<<addinlineevent "Danube Wine Cellar" 1>>
You find little of value that could be easily carried away. While searching the basement, you come across an ancient-looking door. It is locked.
<br><br>
<<set $skulduggerydifficulty to 700>>
<<link [[열어보려 시도한다|Danube House Wine Cellar]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[떠난다|Danube Street]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "Danube Meow" 1>>
<<beastNEWinit 1 cat>>
A pair of yellow eyes pierce the darkness, and a large <<beasttype>> emerges. It prepares to pounce.
<<if $monster is 1>>
"Intruder! Masters won't be pleased." <<bHe>> flicks <<bhis>> tail.
<</if>>
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $cat gte 6>>
<<link [[Meow|Danube House Meow]]>><</link>><<cat>>
<br>
<</if>>
<<if hasSexStat("deviancy", 2)>>
<<link [[Try to calm it|Danube House Cat]]>><<set $sexstart to 1>><<generate2>><</link>><<deviant2>>
<br>
<</if>>
<<link [[싸운다|Danube House Cat]]>><<set $molestationstart to 1>><<generate2>><<set $phase to 0>><</link>>
<br>
<<link [[도망간다|Danube House Run]]>><</link>><<athleticsdifficulty>>
<br><br>
<<else>>
<<link [[도망간다|Danube House Run]]>><<set $athleticsSuccess to true>><</link>>
<br><br>
<</if>>
<</addinlineevent>>
<<addinlineevent "Danube Rob" 1>>
<<generate1>><<person1>>You find a <<person>> dozing on a large sofa. <<He>> <<if $rng % 2>>is wearing expensive jewellery.<<else>>has fallen asleep holding some kind of tablet computer.<</if>>
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Rob them|Danube House Rob]]>><</link>><<skulduggerydifficulty>><<crime "thievery">>
<br>
<<link [[떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "Danube Safe" 1>> /* gte 61 */
You find a safe with a combination lock.
<br><br>
<<link [[열어보려 시도한다|Danube House Safe]]>><</link>>
<br>
<<link [[떠난다|Danube Street]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "Danube Party" 1>>
<<if Time.dayState is "night">>
<<if Time.hour gte 21>> /* at midnight hour wraps to zero, so after midnight should no longer be true*/
<<generate1>><<person1>>
A huge noise is coming from the garden. As you creep toward the garden, you hear shouting, laughing and loud music. A house party.
<br><br>
A door smashes open and a <<person>> staggers in, vomiting in the sink. Mostly in the sink.
<br><br>
<<exposure>>
<<if $exposed gte 1>>
Before you have a chance to hide, the <<person>> turns and looks at you, steadying <<himself>> on the counter. Taking in your appearance, <<he>> smiles.
<br>
"Shit, you mush be the stripper!" <<He>> leers. "I didn't think we... Who called you? Well, fuck it. You're here right?"
<br>
You smile.
<br>
<<if $beauty gte ($beautymax / 7) * 4>>
"You're a nice piece of ass." <<He>> blinks and wipes <<his>> mouth with <<his>> hand. <<He>> looks troubled for a moment. "I'm not at my best, okay? Don't judge. I've had a little too much to drink."
<<else>>
"You're not bad," <<he>> smiles. <<if $player.perceived_breastsize lte 3>>"I would've chose one with proper breasts but<<else>>"Great breasts at least, and<</if>> it was pretty last minute."
<</if>>
<br>
You nod, smiling.
<br>
"Okay," <<he>> says. "Well the birthday <<if $player.gender_appearance is "m">>gal<<else>>boy<</if>> is out back." <<He>> pauses and steadies <<himself>> on the counter. "You wanna surprise them, so you should go out that way." <<He>> points toward a door behind you. "Wait, have you been paid yet?"
<br><br>
<<link [[Not yet (Take £80 and leave)|Danube Street]]>><<set $money += 8000>><<crimeUp 80 "thievery">><<endevent>><</link>><<crime "thievery">>
<br>
<<link [[Yeah, fully paid. (Take nothing and leave)|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
Before you have a chance to hide, the <<person>> turns and looks at you as <<he>> steadies <<himself>> on the counter. <<He>> looks at the tower of pizza boxes stacked beside you, and smiles.
<br>
"Pizza delivery? Again? Aren't you, like, the fourth one?" <<He>> looks at the sink and laughs. "Well sure. Fuck it. I'm hungry again now."
<br>
<<He>> rummages through <<his>> pockets and holds out a few twenties. "There, that should cover it. And the tip too? It's pretty late."
<br><br>
<<link [[Take money and leave (£60)|Danube Street]]>><<set $money += 6000>><<crimeUp 60 "thievery">><<endevent>><</link>><<crime "thievery">>
<br>
<<link [["They're complimentary" (Leave)|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>
You come across the dying throes of a house party. Beer cans, pizza boxes and semi-dressed, fully-smashed people litter the floors, tables and sofas. The air is heavy with an acrid smoke. A few people are conscious, but barely.
Somewhere upstairs you hear what sounds like a gang-bang.<<if $awareness gte 300>> After everything you've seen, you just hope it's consensual.<</if>> Amid all the mess, one table is tidy. And full of drug paraphernalia.
<br><br>
Looking closer, you see that most of the plastic bags and foil-wraps are empty, but several have drugs inside.
<br>
"Roll it up, slut," someone nearby slurs. <<He>> looks wasted.
<br><br>
There are definitely enough drugs left over to be worth something, and no one here can ID you or report it stolen.
<br><br>
<<link [[가져간다|Danube Street]]>><<endevent>><<set $blackmoney += 50>><</link>>
<br>
<<link [[놔둔다|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You come across the aftermath of a house party. Everyone's gone, but beer cans, pizza boxes and ash trays are everywhere. Acrid smoke still lingers in the air.
<br><br>
Amid all the mess, one table has been tidied up. It looks like someone collected the leftover drugs and put in all together here.
There's enough here to be worth something - and it's not like they can report it stolen.
<br><br>
<<link [[가져간다|Danube Street]]>><<endevent>><<set $blackmoney += 25>><</link>>
<br>
<<link [[놔둔다|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "Danube Fountain" 1>>
<<generate1>><<person1>>You search an ornate fountain in the middle of a hall. You peer into the water looking for any valuables inside, but there's a large drain at the bottom that would've sucked any small items away. You're about to move on when you hear footsteps approaching. There's not much time to hide.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Hide in the fountain|Danube House Fountain]]>><</link>><<swimmingdifficulty 1 800>>
<br>
<<link [[Try to bluff your way out|Danube House Bluff]]>><</link>><<skulduggerydifficulty>>
<br>
<</addinlineevent>>
<<addinlineevent "Danube S&M" 1>>
<<generate1>><<person1>>
The mansion is silent, empty. No one appears to be home. Many doors are closed and locked. One door is wide open and brightly lit. Approaching carefully, you peek in to see a bedroom.
In the centre of the room is a bed. On that lies a <<person>>, completely naked, fully spread-eagled, dildo-gagged and bound to the bed.
<br><br>
Noticing you in the doorway, <<he>> suddenly looks at you.
<<if $awareness gte 300>>
You're not sure, but you thought you saw excitement in that first look. Now you see... apprehension? Fear? Anger?
<br><br>
<<link [[Remove the gag|Danube House S&M]]>><<set $phase to 0>><</link>>
<br>
<<link [[Leave the gag|Danube House S&M]]>><<set $phase to 1>><</link>>
<br>
<<link [[떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
You feel like crying. This town is hard - you know this already - but coming face to face with a helpless victim of kidnapping or trafficking and such fresh sexual abuse fills you with horror.
<<gstress>><<stress 2>>
<br><br>
<<link [[Help this poor victim|Danube House S&M]]>><<set $phase to 2>><</link>>
<br>
<<link [[떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "Danube Oranges" .5>>
The mansion interior is minimalist and sterile, the picture of artificial perfection. No one appears to be home. You don't find anything worth stealing inside, but floor-to-ceiling windows in the living room reveal a row of pristine citrus trees. You carefully test the sliding door that leads into the garden. It opens easily, and you catch a whiff of fragrant fruit.
<br><br>
<<icon "tending/orange.png">> <<link [[Pick oranges (0:20)|Danube House Oranges]]>><<pass 20>><</link>><<tendingdifficulty 1 300>>
<br>
<<danubeicon>><<link [[떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "Danube Petty" 3>>
<<danubePettyTheft>>
<</addinlineevent>>
<<runeventpool>><<widget "danubePettyTheft">>
<<cleareventpool>>
<<set _black_money to false>>
<<set _it to "it">>
<<addinlineevent "Danube Change" 1>>
You don't find much, just some loose change worth <<moneyGainDisplay 2 true true>>.
<</addinlineevent>>
<<addinlineevent "Danube Better Change" 1>>
You don't find much, just some loose change worth <<moneyGainDisplay 4 true true>>.
<</addinlineevent>>
<<addinlineevent "Danube Money" 1>>
You find <<moneyGainDisplay 10 true true>> hidden in a drawer.
<</addinlineevent>>
<<addinlineevent "Danube Cushion" 1>>
You find <<moneyGainDisplay 20 true true>> beneath a cushion.
<</addinlineevent>>
<<addinlineevent "Danube Kitchen" 1>>
You find <<moneyGainDisplay 30 true true>> lying on the kitchen worktop.
<</addinlineevent>>
<<addinlineevent "Danube Pot" 1>>
You find <<moneyGainDisplay 60 true true>> in a pot beside the front door.
<</addinlineevent>>
<<addinlineevent "Danube Brooch" 1>>
You find a nice-looking brooch in a drawer.
<<set _black_money to true>>
<<set _money_gain to 10>>
<</addinlineevent>>
<<addinlineevent "Danube Necklace" 1>>
You find a necklace on a stool beside the coat stand.
<<set _black_money to true>>
<<set _money_gain to 20>>
<</addinlineevent>>
<<addinlineevent "Danube Silverware" 1>>
You find a set of silverware.
<<set _black_money to true>>
<<set _money_gain to 30>>
<</addinlineevent>>
<<addinlineevent "Danube Cufflinks" 1>>
You find a pair of gold cufflinks in a coat pocket.
<<set _black_money to true>>
<<set _money_gain to 40>>
<<set _it to "them">>
<</addinlineevent>>
<<runeventpool>>
<br><br>
<<if _black_money>>
<<link [["Take " + _it|Danube Street]]>><<set $blackmoney += _money_gain>><<crimeUp `_money_gain` "thievery">><</link>><<crime "thievery">>
<<else>>
<<link [["Take " + _it|Danube Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">>
<</if>>
<br>
<<link [[떠난다|Danube Street]]>><</link>>
<br>
<</widget>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
You comb through the row of citrus trees for saleable oranges.
<<if $tendingSuccess>>
<<wearProp "orange">>
<span class="green">You find a bunch, firm and juicy.</span>
<<tending_pick orange 4 14>>
<<else>>
<span class="red">They're all bruised and spongy.</span><<gtending>><<tending 2>>
<</if>>
<br><br>
<<link [[다음|Danube Street]]>><<handheldon>><</link>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You attempt to pick the ancient mechanical lock system.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<skulduggeryuse>>
Despite the solid, hardwood door, the lock is a very simple 3 lever-tumbler type. Apply torque, poke around a little - 1, 2, 3 - and open it pops. The most difficult part is keeping the noise down as you drag the door open.
<br><br>
Inside you find a well-stocked wine-cellar. You won't be able to carry much, so you make a quick assessment. You know little about wine, but <<if $pubintro is 1>>Landry has told you years and labels to look for. Also, <</if>>the way the wine is positioned gives you some clues as to its worth. You identify a couple of the most expensive-looking bottles.
<br><br>
<<link [[Take bottles|Danube House Wine Steal]]>><<crimeUp 150 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Danube Street]]>><</link>>
<br>
<<else>>
You've never understood these old locks and can't do anything there. The door is completely solid and doesn't budge at all. You look around a little for any keys lying around, but no luck there either.
<br><br>
You leave empty-handed.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You take the most expensive-looking bottles, while leaving everything else untouched. You close the heavy door behind you, and easily lock it again.
<br>
With a little luck, they will take a while to notice you were ever there.
<<set $blackmoney += 200>>
<br><br>
<<link [[떠난다|Danube Street]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $enemyno to 1>>
<<set $enemynomax to 1>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
<<if $phase is 0>>
The <<beasttype>> pounces on you.
<br><br>
<<elseif $phase is 3>>
<<set $phase to 0>>
<</if>>
<<set $NPCList[0].stance to "top">>
<<enable_rescue>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $enemyno to 1>>
<<set $enemynomax to 1>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
You drop to the ground and adopt a mating posture. The <<beasttype 0>> raises <<bhis 0>> head and stares at you. <<bHe 0>> paces closer.
<<if $monster is 1>>
"I suppose... Masters don't have to know, if we can have some fun."
<</if>>
<<deviancy2>>
<<set $phase to 0>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<if $phase is 1 and $orgasmdown gte 2>>
<<set $phase to 2>>
<<if $NPCList[0].penis isnot "none">>
<<person2>>The <<person>> laughs and claps. "<<bHis 0>> dick is shaped to encourage ovulation in <<bhis 0>> mate," <<he>> says. "I'm glad it can satisfy human sluts too." You feel utterly humiliated.<<famebestiality 1>>
<br><br>
<</if>>
<<elseif $phase gte 1>>
<<person2>>The <<person>> reclines on the sofa, watching you.
<br><br>
<</if>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $phase is 0>>
<<if _combatend>>
<span id="next"><<link [[다음|Danube House Cat Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Danube House Cat]]>><</link>></span><<nexttext>>
<</if>>
<<else>>
<<if _combatend>>
<span id="next"><<link [[다음|Danube House Cat Finish 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Danube House Cat]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $athleticsSuccess>>
You turn and run. The <<beasttype 0>> pounces, but you <span class="green">succeed</span> in evading <<bhim 0>>. You flee into the street.
<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<<else>>
You turn and run. The <<beasttype 0>> pounces and you <span class="red">fail</span> to evade <<bhim 0>>. <<bHis 0>> weight forces you to the ground.
<br><br>
<<link [[다음|Danube House Cat]]>><<set $molestationstart to 1>><<generate2>><<set $phase to 3>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You drop to all fours and meow at the <<beasttype 0>>. <<bHe 0>>'s taken aback, and eases <<bhis 0>> threatening posture.
<<if $monster is 1>>
"You're... like me. Hmph. Masters said there were no others like me." <<bHe 0>> lies down. "Stupid Masters. I'll break something later for this."
<<else>>
<<bHe>> growls again, but in a softer tone, and lies down.
<</if>>
<br><br>
The <<beasttype 0>> pacified, you notice <<bhis 0>> collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[가져간다|Danube House Collar]]>><<crimeUp 100 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype 0>> yawns in satisfaction and walks over to the window.
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
The <<beasttype 0>> pacified, you notice <<bhis 0>> collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<saveNPC 0 danube_cat>>
<<endcombat>>
<<loadNPC 0 danube_cat>>
<<clearNPC danube_cat>>
<br><br>
<<link [[가져간다|Danube House Collar]]>><<crimeUp 100 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> cowers and rolls over in submission.
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
The <<beasttype>> pacified, you notice <<bhis>> collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<saveNPC 0 danube_cat>>
<<endcombat>>
<<loadNPC 0 danube_cat>>
<<clearNPC danube_cat>>
<br><br>
<<link [[가져간다|Danube House Collar]]>><<crimeUp 100 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $alarm is 1>>
<<if $NPCList[0].stance is "top">>
<<person2>>"What's the matter now?" says a <<person>>.
<<He>> laughs when <<he>> sees you. "An intruder?" <<He>> takes a seat. "How exquisite."
<br><br>
<<if $monster is 1>>
"I caughts the intruder!" the <<beasttype 0>> proudly yells.
<br><br>
<</if>>
<<set $alarm to 0>><<set $rescue to 0>>
<<link [[다음|Danube House Cat]]>><<set $phase to 1>><</link>>
<<else>>
<<person2>>"What's the matter now?" says a <<person>>.
<<He>> laughs when <<he>> sees you. "That's what you get for trespassing." <<He>> whistles and the <<beasttype 0>> ceases <<bhis>> attack. Before you can stand, <<he>> presses <<his>> foot against your <<genitals>>.
<<famebestiality 1>>
<<saveNPC 1 danube_cat_owner>>
<<endcombat>>
<<loadNPC 0 danube_cat_owner>>
<<clearNPC danube_cat_owner>>
<<person1>>
<br><br>
<<link [[다음|Danube House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
The <<beasttype 0>> backs away from you, where <<bhe 0>> stands still and stares. <<tearful>> you glance around. You see nothing of value.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[떠난다|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<person2>>The <<beasttype 0>> makes a satisfied noise and walks over to the window, where <<bhe 0>> lies down. "It'll sleep like a log after that," says the <<person>>. <<He>> walks over to you before you can recover and grabs your neck. <<He>> drags you to the front door and hefts you outside. "I'll overlook your trespass, this time." The door slams shut.
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<person2>>The <<beasttype 0>> cowers and rolls over in submission.
<<tearful>> you escape the room before the <<person>> can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
The <<beasttype 0>> makes no move as you remove <<bhis 0>> collar. You leave the premises with your prize in hand.
<<set $blackmoney += 100>>
<br><br>
<<link [[떠난다|Danube Street]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $footdisable is "f">>
"It's best I use my foot," <<he>> says." You might be dirty."
<br><br>
<<if $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to "footjob">>
<<elseif $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to "footjob">>
<</if>>
<<if $player.penisExist and (!$player.vaginaExist or random(1, 2) is 2)>>
<<set $penisuse to "feet">><<set $speechpenisfoot to 1>>
<<else>>
<<set $vaginause to "feet">><<set $speechvaginafoot to 1>>
<</if>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Danube House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Danube House Sneak Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You trip the <<person>> up. <<tearful>> you escape outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girl>>," <<he>> says, grabbing you by the neck. "I don't think it's fair to get the police involved, but don't you dare trespass again." <<He>> drags you to the front door and shoves you out, slamming the door behind you. <<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<skulduggerycheck>>
<br><br>
You sneak up to the <<person>> as quietly as you can. Once close enough, you reach out for the loot and
<<if $skulduggerysuccess is 1>>
quickly ease it free. Like taking candy from a baby. A snoring, dribbling baby with more money than sense.
<<crimeUp 80 "petty">>
<br><br>
<<set $blackmoney += 80>>
<<skulduggeryuse>>
<<link [[떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
try to ease it free. Unfortunately, <<he>> rolls over at just that moment. As you try to adjust your grip, you hear a snort and look down to find <<him>> blearily looking up at you.
<br>
<<His>> face turns to anger and you leap back just before <<he>> can grab you.
<br><br>
You have no choice but to flee empty handed.
<<crimeUp 80 "petty">>
<br><br>
<<skulduggeryuse>>
<<runicon>><<link [[도망간다|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $lock to 600>>
The safe looks expensive, like it might contain something important.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<link [[침입한다 (0:05)|Danube House Safe Open]]>><<pass 5>><<crimeUp 1 "thievery">><</link>><<crime "thievery">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[떠난다|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $skulduggery lt 700>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<if $rng gte 10>>
You successfully open the safe, and find <<moneyGainDisplay 60 true true>> inside.
<br><br>
<<link [[가져간다|Danube Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Danube Street]]>><</link>>
<br>
<<else>>
You successfully open the safe, and find a piece of expensive-looking jewellery inside.
<br><br>
<<link [[가져간다|Danube Street]]>><<set $blackmoney += 200>><<crimeUp 200 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You burst from the water and gasp for air. The <<person>> runs and screams. "Help! Someone call the police!" You take that as your cue to leave.
<<crime "trespassing">><<crimeUp 50 "trespassing">>
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<water>><<effects>><<set $bus to "danube">>
You slip into the fountain and hide beneath the surface of the water. A <<person>> appears above you and sits on the rim. <<He>> doesn't look down, but you hope <<he>> doesn't plan on staying there long. You don't know how long you could hold your breath.
<<pass 3>>
<br><br>
<<if $swimmingSuccess>>
You <span class="green">succeed</span> in holding your breath. After a few minutes <<he>> leaves. You come up to the surface and gasp for air. <<He>> left an unopened bottle of wine on the side of the fountain. It looks fancy.
<br><br>
<<ind>><<link [[가져간다|Danube Street]]>><<set $blackmoney += 30>><<crimeUp 30 "petty">><<endevent>><</link>><<crime "petty">>
<br>
<<link [[떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
A few minutes pass and <<he>> shows no sign of moving. You <span class="red">fail</span> to hold your breath. You know you can't keep this up for much longer.
<br><br>
<<swimicon "dive">><<link [[Dive through the drain|Danube House Dive]]>><<endevent>><</link>>
<br>
<<swimicon "up">><<link [[Come up for air|Danube House Sneak 2]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 0>>
<<pass 2>>
You stand your ground. A <<person>> walks in and freezes on the spot upon seeing you.
<<if $speech_attitude is "meek">>
"I-I'm the fairy of the fountain. I'm here to grant you a wish," you say, although it sounds less clever than it did in your head.
<<elseif $speech_attitude is "bratty">>
"I'm the spirit of the fountain, here to punish you for your sins," you say, although it sounds less clever than it did in your head.
<<else>>
"I seem to have taken a wrong turn and become lost," you say, although it sounds less clever than it did in your head.
<</if>>
<br><br>
"Do you think I was born yesterday?" <<he>> says, recovered from <<his>> initial shock. "Stay there, I'm calling the police." You take that as your cue to flee the scene.
<<crimeUp 50 "trespassing">><<crime "trespassing">>
<br><br>
<<if $skulduggery lte 999>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<pass 10>>
You dunk yourself in the fountain, drenching you, then sit on the edge. A <<person>> walks in and freezes on the spot upon seeing you. You look at <<him>>, giving the best impression of confusion and hopelessness you can muster. "I fell down a drain," you say. "It was dark and scary. I just swam up, now I'm here. Where am I?"
<br><br>
The <<person>> runs over and wraps <<his>> dressing gown around you. "Oh you poor thing," <<he>> says. "We've had animals turn up that way, I never thought..." You keep your head bowed to conceal your smirk as <<he>> continues apologising and fussing over you.
<br><br>
"Are you sure you'll be okay?" <<he>> says once at the front door.
<br><br>
"I will now, thanks to you," you reply. <<He>> let you keep the gown. It looks valuable.
<br><br>
<<set $blackmoney += 60>>
<<skulduggeryuse>>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You swim to the bottom of the fountain. As you approach the drain the pull becomes stronger, until you're being pulled along. You're sucked down into the dark and through a passage, before emerging in stale air somewhere underground.
<br><br>
<<link [[다음|Drain Water]]>><<set $bus to "residentialdrain">><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<person1>>
<<if $phase is 0>>
Uncertain, but fearing that the <<person>> may have been kidnapped or abused, you approach and gently extract the gag. <<He>> retches and coughs.
<br>
"What are you doing in my house?!" <<His>> voice is shrill. "Get out! Get the fuck out!"
<br>
Too much noise. You start to replace the gag. <<He>> struggles, trying to turn <<his>> head away, even while bound at the neck.
<br>
"No!" <<He>> tries to scream, but you manage to shove the 'gag' back into place. There is a clip to lock it in. Leaving <<him>> chained to the bed and quiet works nicely for your skulduggerous intents.
<br><br>
<<elseif $phase is 1>>
This looks like S&M play. <<His>> partner ties <<him>> up and abandons <<him>> for an hour or so in this humiliating state. Why interrupt their play? In any case, having <<him>> conveniently locked in place and quiet works nicely for your skulduggerous needs.
<br><br>
<<elseif $phase is 2>>
You rush over to help the poor victim, quickly easing the cruel dildo-gag out from <<his>> throat.
<br>
"What are you doing in my house?!" <<his>> voice is shrill. "Get out! Get the fuck out!"
<br>
You stare at <<him>> in shock.
<br>
"Stop looking at me! Get out of my house?! Are you..? Just fuck off! Right now!"
<br>
Looking at the open cupboard, you see whips and sex toys. Pictures of people tied up and spanked. You'd heard people do this kind of thing, but are shocked to come face to face with it.
<<gawareness>><<awareness 3>>
<br>
But if this is what people like...
<br><br>
You try to push the dildo-gag back into <<his>> throat but <<he>> resists, screaming obscenities at you.
<br>
<</if>>
Looking around the room, you can see a number of valuables including BDSM gear and leather, erotic art, jewellery, electronics and some very high-end sex-toys.
<br><br>
<<link [[Rob them|Danube House S&M Steal]]>><<crimeUp 120 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<person1>>
You work through the room, selecting the most valuable things you can easily conceal and carry.
<<if $phase lte 1>>
As you work, the <<person>> twists and strains against <<his>> bonds in impotent rage. <<His>> <<if $pronoun is "m">>penis swings around<<else>>breasts jiggle around<</if>> and some interesting 'toys' bounce around the bed as <<he>> struggles, giving you some very bad thoughts.
<<garousal>><<arousal 100>><<set $blackmoney += 120>>
<br><br>
Finally, having made your selection of loot, you leave the <<person>> red-faced, sweating and thoroughly enraged on the bed.
<br><br>
<<else>>
As you try to work, the <<person>> screams and hurls obscenities, while wishing various forms of violent sexual assault on you. <<He>> twists and strains against <<his>> bonds relentlessly. It makes it difficult for you to focus.
<<set $blackmoney += 80>><<gstress>>
<br><br>
Finally, as you prepare to leave with your loot, the <<person>>, sweaty and red-faced, looks at you. <<He>> swallows and starts to speak.
"Listen. Be a good <<girl>>. Before you go, would you- Would you put that gag back in. The gag. Th- The
<<if $rng % 2>>
Master will hurt me otherwise."
<br><br>
You smile at <<him>>. "I tried. You didn't let me."
<br><br>
"I-I thought I didn't... No. No, please, don't go yet! Please! Put it back, you..."
<br><br>
You wave sweetly from the door on the way out. "Bye!"
<br><br>
"You don't understand, he-he.. He'll..."
<<else>>
Mistress will hurt me otherwise."
<br><br>
You smile at <<him>>. "I tried. You didn't let me."
<br><br>
"I-I thought I didn't... No. No, please, don't go yet! Please! Put it back, you..."
<br><br>
You wave sweetly from the door on the way out. "Bye!"
<br><br>
"You don't understand, she-she.. She'll..."
<</if>>
<br><br>
You can still hear <<his>> pleas as the front door clicks shut.
<br><br>
You find yourself smiling.
<<lstress>><<stress -1>>
<br><br>
<</if>>
<<link [[떠난다|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
당신은 그 집들 중 한 곳으로 걸어가서 노크를 한다.
<br><br>
<<if $rng lte 30>> /* Default case*/
반응이 없다.
<br><br>
<<lockpickicon>><<link [[침입한다|Danube House Lock]]>><</link>>
<br>
<<dooricon "danube">><<link [[다음 집으로 간다 (0:02)|Danube House Knock]]>><<pass 2>><</link>>
<br>
<<getouticon>><<link [[그만둔다|Danube Street]]>><</link>>
<br>
<<elseif $unlocked is true>>
/*To return this housekeeping check?
- Remove `$unlocked is true` and place
- Add `danube_housekeeping is undefined`*/
<<if $danube_housekeeping is undefined>>
<<generate1>><<person1>>A <<person>> answers the door. "You're not one of the guests I'm expecting," <<he>> says. "What can I do for you?"
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Danube House Intro]]>><</link>>
<br>
<<getouticon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<cleareventpool>>
<<addinlineevent "Danube Party Pre-Intro">>
<<generate1>><<generate2>><<person2>>A <<person>> answers the door. "You aren't who we were expecting," <<he>> says.
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Danube Party Intro]]>><</link>>
<br>
<<getouticon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "Danube Attic Pre-Intro">>
<<generate1>><<person1>>A <<person>> answers the door. "I do not like being disturbed. Speak," <<he>> says.
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Danube Attic Intro]]>><</link>>
<br>
<<getouticon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "Danube Tea Pre-Intro">>
<<generate1>><<person1>>A <<person>> answers the door. <<He>> examines you head to feet before speaking. "Such a fine thing," <<he>> says. "Is there anything I can do for you?"
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Danube Tea Intro]]>><</link>>
<br>
<<getouticon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "Danube Garden Pre-Intro">>
<<generate1>><<generate2>><<person1>>A <<person>> answers the door. "My <<person2>><<master>> does not like being disturbed," <<he>> says. "Out with it."
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Danube Garden Intro]]>><</link>>
<br>
<<getouticon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "Danube Doll Pre-Intro">>
<<generatey1>><<person1>>A <<person>> answers the door. <<He>> opens it slightly and peeks through the gap. <<He>> doesn't say anything.
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Danube Doll Intro]]>><</link>>
<br>
<<getouticon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "Danube Tutor Pre-Intro">>
<<generatey1>><<generate2>><<person2>>A <<person>> answers the door. "Can I help you?" <<he>> asks.
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Danube Tutor Intro]]>><</link>>
<br>
<<getouticon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<if $breastfeedingdisable is "f" and maleChance() lt 100>>
<<addinlineevent "Danube Breast Pre-Intro">>
<<generatef1>><<person1>>A <<person>> answers the door. <<Hes>> wearing nothing but a shirt and panties. "Can I help you?" <<he>> asks.
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Danube Breast Intro]]>><</link>>
<br>
<<getouticon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "Danube Catperson Pre-Intro">>
<<generate1>><<person1>>A <<person>> answers the door.
<<if $fame.bestiality gte 400>>
<<His>> eyes light up when <<he>> sees you. "Oh, I know you. You've a talent for animal care, haven't you?"
<<else>>
"Oh, hello. What can I do for you?" <<he>> asks.
<</if>>
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Danube Catperson Intro]]>><</link>>
<br>
<<getouticon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<runeventpool>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 1>>
<<He>> pauses for a moment, considering. "Our help hasn't arrived, but you look... fit," <<he>> says.
"I'm throwing a party and need someone to distribute refreshments. You'll get <<printmoney 6000>> for two hours work."
<<He>> rummages in something to <<his>> left, out of your view, before producing a small waist apron. "<<printmoney 15000>>, if you wear this."
<br><br>
You look more closely at the apron. It's such a slight thing it would be little protection against spillages, and would barely cover more than your crotch.
<br><br>
"It wouldn't do much to protect your other clothes, which is why you shouldn't wear any." <<He>> smiles. "Hence the extra pay. So what do you think?"
<br><br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[앞치마를 두르고 일하는 것에 동의한다|Danube Apron]]>><<housekeeping 1 400>><</link>><<exhibitionist4>><<ghousekeeping 400>>
<br>
<<else>>
You aren't lewd enough to take up <<his>> scandalous offer.
<br><br>
<</if>>
<<link [[Agree to work in normal clothes|Danube Party]]>><<housekeeping 1 400>><</link>><<ghousekeeping 400>>
<br>
<<refuseicon>><<link [[거절한다|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing," <<he>> says. "Now if you'll excuse me, I have a party to get back to." <<He>> shuts the door.
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 1>>
"You're an insolent little thing," <<he>> says.
"But as it happens I do need something. There's a family heirloom in my attic I need retrieved.
I can't do it myself, it's too dusty up there. It will take up to an hour and I'll give you <<printmoney 2500>> for finding it."
<br><br>
<<link [[받아들인다|Danube Attic]]>><<housekeeping 1 400>><</link>><<ghousekeeping 400>>
<br>
<<refuseicon>><<link [[거절한다|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"Insolent whelp," <<he>> says. "Begone."
<br><br>
<<link [[Try another house|Danube House Knock]]>><<housekeeping 1 400>><<endevent>><</link>><<ghousekeeping 400>>
<br>
<<link [[그만둔다|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 1>>
The <<person>> smiles. "There's nothing I need," <<he>> says. "But I'll give you <<printmoney 2500>> to join me for tea. It will take about an hour."
<br><br>
<<link [[받아들인다|Danube Tea]]>><<housekeeping 1 400>><</link>><<ghousekeeping 400>>
<br>
<<refuseicon>><<link [[거절한다|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing I need," <<he>> says, "But don't be afraid to call again, sweetie."
<br><br>
<<link [[Try another house|Danube House Knock]]>><<housekeeping 1 400>><<endevent>><</link>><<ghousekeeping 400>>
<br>
<<link [[그만둔다|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 1>>
<<person1>><<He>> stares down <<his>> nose at you.
"There is something," <<he>> says, "We have a problem with weeds growing and strangling our other plants. We would give you <<printmoney 12000>> for four hours work."
<br><br>
<<link [[들어간다|Danube Garden]]>><<tending 1>><</link>><<gtending>>
<br>
<<refuseicon>><<link [[거절한다|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"No," <<he>> says, and slams the door shut.
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 1>>
<<His>> demeanour changes. "I'm hosting a tea party and there's a spare seat," <<he>> says with enthusiasm.
"I'll give you <<printmoney 2500>> if you fill in for the missing guest. It will take forty minutes."
<br><br>
<<link [[승낙한다 (0:40)|Danube Doll]]>><<housekeeping 1 400>><</link>><<ghousekeeping 400>>
<br>
<<refuseicon>><<link [[거절한다|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> wordlessly slams the door shut.
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 1>>
<<schooleffects>>
<<if !["first","second","third","lunch","fourth","fifth"].includes($schoolstate)>>
<<set $rng1 to random(3)>>
<<He>> looks at you with interest. "Our <<person1>><<daughter>> is preparing for
<<switch $rng1>>
<<case 0>>a science
<<case 1>>a maths
<<case 2>>an English
<<case 3>>a history
<</switch>>
exam. Perhaps you could tutor <<him>> for an hour? We'll pay between <<printmoney 1000>> and <<printmoney 15000>>. Depends how good you are."
<br><br>
<<link [[받아들인다 (1:00)|Danube Tutor]]>><<pass 60>><<housekeeping 1 400>><</link>><<ghousekeeping 400>>
<br>
<<refuseicon>><<link [[거절한다|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"I'm interested in a tutor, but I'm afraid my <<person1>><<daughter>> is in school at the moment." <<person2>><<He>> pauses and looks you over. "Shouldn't you be in school yourself?" <<gstress>><<stress 2>>
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<He>> shakes <<his>> head. "There's nothing we need, thanks."
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<He>> smiles. "You look thirsty," <<he>> says. "And my chest is so heavy." <<He>> cups <<his>> $NPCList[0].breastdesc. "Take the burden off me and I'll give you <<printmoney 500>>."
<br><br>
<<if $awareness gte 200>>
<span class="blue"><<He>> wants you to drink from <<his>> breast.</span>
<br><br>
<<else>>
You aren't sure what <<he>> means. <<He>> recognises your confusion. "I want you to suckle from my breast," <<he>> adds.
<br><br>
<</if>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[승낙한다 (0:15)|Danube Breast]]>><<pass 15>><<breastfed>><</link>><<promiscuous3>><<lpurity>>
<br>
<<else>>
You are not promiscuous enough to accept <<his>> offer.
<br><br>
<</if>>
<<link [[거절한다|Danube Street]]>><<endevent>><</link>>
<br><<effects>>
"The usual help is sick today," <<he>> says. "I've guests arriving soon, expecting food, and haven't the time to get everything ready. I'll pay you <<printmoney 4000>> to set the table while I finish in the kitchen. They'll arrive in fifteen minutes."
<br><br>
<<He>> narrows <<his>> eyes. "My guests have certain expectations, however," <<he>> continues. "High expectations. I hope you know your way around a table."
<br><br>
<<link [[받아들인다 (0:15)|Danube House Intro 2]]>><<pass 15>><</link>>
<br>
<<refuseicon>><<link [[거절한다|Danube Street]]>><<endevent>><</link>>
<br><<effects>>
The <<person>> shows you into a tasteful dining room. You smell garlic. Steam floats into the room from the next. "Everything's in the cupboard there," <<he>> says. "It's a normal
<<if Time.hour gte 18>>
dinner.
<<elseif Time.hour gte 15>>
tea.
<<elseif Time.hour gte 12>>
luncheon.
<<elseif Time.hour gte 10>>
brunch.
<<else>>
breakfast.
<</if>>
Nothing fancy. I'll be in the kitchen. Let me know when you're done."
<br><br>
You open the cupboard, and find a collection of stacked plates, along with cutlery.
<<if $housekeeping gte 300>>
You lay out the plates, cutlery, and napkins, with plenty of time to spare. You enter the steaming kitchen, and find the <<person>> rushing this way and that, as pots boil over and smoke rises from the oven.
<br><br>
<<set $danube_housekeeping to 1>>
<<link [[다음|Danube House Intro Success]]>><</link>>
<br>
<<else>>
The <<person>> didn't specify how many guests are expected, so you lay a plate in front of each seat, followed by the cutlery.
<br><br>
<<link [[다음|Danube House Intro Fail]]>><</link>>
<br>
<</if>><<effects>>
You assist the <<person>> in the kitchen. You're so efficient that <<he>> steps aside, watching the window for <<his>> expected guests. "They're here," <<he>> says. "We cut it close. It's a good thing you appeared when you did," <<he>> hands you <<moneyGain 40>>. "I'll be sure to let my friends know how useful you are. I'm well-connected, and word spreads fast."
<br><br>
<<He>> ushers you through a side entrance, so you won't be seen.
<br><br>
<span class="gold">You can now find work by knocking on doors on Danube Street.</span>
<br><br>
<<link [[다음|Danube Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
<span class="red">"No no no!"</span> the <<person>> says when <<he>> arrives to examine your handiwork. "The cutlery is the wrong way round. There are plates missing. Is that a-" <<he>> steadies <<himself>> against a chair. "A <i>table</i>spoon? There?! This won't do. Won't do at all. Out, out at once!"
<br><br>
You show yourself out, unpaid, leaving the <<person>> to set the table how <<he>> likes.
<br><br>
<i><span class="red">You won't be able to take any jobs on Danube Street until you have at least a </span><span class="purple">D+</span> <span class="red">housekeeping skill.</span></i>
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br><<effects>>
You blush, but nod.
The lady steps back, and you enter <<his>> house. It's small for Danube Street, but still spacious and neat.
<br><br>
The <<person>> sits down on a cushion-laden sofa. <<He>> pulls off <<his>> shirt without hesitation, exposing <<his>> $NPCList[0].breastsdesc.
<<He>> now wears only the pair of panties. <<He>> beckons you over.
<br><br>
You sit down next to <<him>>, and blush more deeply as she gently guides your head towards her breast.
You shift to access her chest better, and move your lips over her nipple. Sweet, creamy milk leaks out as soon as your tongue touches <<his>> bud.
You suckle. It tastes sweet and warm. A calmness falls over you. <<His>> free hand creeps up your thigh.
<<promiscuity3>>
After a while, the milk stops flowing. You look up.
<br><br>
"You can do the other one too, if you want," <<he>> says. "But you don't have to. I'll still pay you."
<br><br>
<<link [[그만둔다|Danube Breast Stop]]>><</link>>
<br>
<<link [[Continue (0:15)|Danube Breast Continue]]>><<pass 15>><<breastfed>><</link>><<ggarousal>><<lpurity>>
<br><<effects>>
당신은 고개를 가로젓는다. The <<person>> hands you the money you were promised, and you return to Danube street.
<br><br>
You've made <<moneyGain 5>>.
<br><br>
<<endevent>>
<<link [[다음|Danube Street]]>><</link>><<effects>>
You lean toward <<his>> other breast, and suckle. <<He>> laughs, and inches <<his>> hand further up your thigh. <<He>> touches your <<groin>>.
<br><br>
<<if $player.gender_appearance is "m" and !$player.penisExist>>
"Oh my," <<he>> says. "You're keeping something hidden down there. Don't worry. I can keep a secret." <<He>> explores further.
<<elseif $player.gender_appearance is "f" and $player.penisExist>>
"Oh my," <<he>> says. "You're keeping something hidden down there. Don't worry. I can keep a secret." <<He>> explores further.
<<else>>
<</if>>
<<if playerChastity("hidden")>>
"Trying to stay pure?" <<he>> questions while withdrawing <<his>> hand.
<<set _arousal to "low">>
<<elseif $player.penisExist>>
<<set _canDrinkCum to true>>
<<if $worn.genitals.name is "chastity parasite">>
"Odd, what is this?" <<he>> asks while massaging and squeezing your chastity parasite as you suckle.
<<set _arousal to "high">>
<<set _canDrinkCum to false>>
<<elseif playerChastity("cage")>>
"Cute," <<he>> says. <<He>> while <<if $player.ballsExist>>massaging your balls<<else>>withdrawing <<his>> hand<</if>> as you suckle.
<<set _arousal to "low">>
<<elseif $player.penissize gte 4>>
"Ah!" <<He>> withdraws <<his>> hand and stares at your crotch. <<He>> looks startled.
"How are you so big? Sorry, I don't mean to be rude." <<He>> returns <<his>> hand and continues to stroke as you suckle.
<<elseif $player.penissize gte 3>>
"You're pretty big." <<he>> coos. <<He>> strokes your length as you suckle.
<<elseif $player.penissize gte 2>>
<<He>> strokes your length as you suckle.
<<elseif $player.penissize gte 1>>
"Cute," <<he>> says. <<He>> strokes your length as you suckle.
<<else>>
<<He>> laughs. "It's so tiny. Sorry, I don't mean to be rude." <<He>> strokes your length with just one finger as you suckle.
<</if>>
<<if $player.vaginaExist>>
<<He>> frowns as <<his>> fingers find your <<pussy>>. "Is that what I think it is?" <<he>> asks. "You do have a lot of secrets."
<</if>>
<<else>>
<<He>> strokes your clit as you suckle.
<</if>>
<<if _arousal is "high">>
<<arousal 2000 "genitals">><<gggarousal>>
<<elseif _arousal is "low">>
<<arousal 600 "genitals">><<garousal>>
<<else>>
<<arousal 1200 "genitals">><<ggarousal>>
<</if>>
/* Note: Add some dialog describing the player orgasming from this if it puts them at max arousal? */
/* Not sure why a simple scene was not added at least */
<br><br>
<<if $arousal gte $arousalmax>>
You briefly stop drinking as you're pushed over the edge.
<<if _canDrinkCum>><<set _released to calculateSemenReleased()>><</if>>
<<orgasm>>
<<if $femaleclimax or _deniedOrgasm>><<set _canDrinkCum to false>><</if>>
<<if _canDrinkCum and _released gte 1>>
<<if random(0,100) gte 50>>
<<He>> smiles at you, "Oh you spilt some, let me help you with that." Carefully feeding it to you from <<his>> hand.
<<semenswallowedstat _released>>
<<bodyliquid "mouth" "semen" 1>>
<<set $hunger -= _released>>
<<set $thirst -= _released>>
<<else>>
<<He>> smiles at you after swallowing your cum, "I'm glad we were both able to get release from sharing our milk."
<</if>>
<<else>>
<<He>> smiles at you, "I'm glad we were both able to get release."
<</if>>
<br><br>
You continue to drink for another several minutes, until the leaking slows to a trickle.
<<else>>
This continues for several minutes, until the leaking slows to a trickle.
<</if>>
<<He>> pulls <<his>> shirt back on and shows you to the door, where <<he>> hands you more money than was promised.
<br><br>
You've made <<moneyGain 10>>.
<br><br>
<<endevent>>
<<link [[다음|Danube Street]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<undress "danubeparty">>
<<set $lowertemp to "init">><<lowerwear 4>>
<<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<<exposure>>
You enter the mansion. You hear voices and the clinking of glasses further in.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
Noticing your bound <<boundBodyParts>>, <<he>> gives you a strange smile.
"It's not that kind of party. Not this time.<<if _boundparts.includes("arm")>> You'll at least need your hands.<</if>>"
<br>
<<He>> moves behind you and a moment later <span class="green">your limbs fall free.</span>
<<unbind>>
<br><br>
<</if>>
<<He>> passes you the apron and gestures to the door on your left.
"You can get changed in the pantry," <<he>> says.
"When you're ready, go through the door opposite and you'll find some platters. Take each in turn and offer them to the guests.
Now if you'll excuse me, I need to get back to being a good <<print ($pronoun is "m" ? "host" : "hostess")>>."
<br><br>
You enter the room as instructed.
It's small enough that getting changed is difficult, but you <<nervously>> remove your clothing and wrap the apron around your waist.
It almost feels like you're wearing nothing at all. You wish you had a mirror to examine yourself properly.
<br><br>
Properly attired and with a tray of champagne in one hand, you enter the main room where the party is being held.
A <<person1>><<person>> gasps and drops their glass, the sound of its shattering drawing more attention.
Soon everyone in the room is watching you, murmuring amongst themselves.
You offer another glass to the <<person>>, who doesn't take <<his>> eyes off your <<lewdness>> as <<he>> takes from the tray.
<<exhibitionism4>><<fameexhibitionism 30>>
<<link [[다음|Danube Apron2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You enter the mansion. You hear voices and the clinking of glasses further in.
"There's some platters in the kitchen," <<he>> gestures to the door on your right.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
"Take each in turn and offer them to the guests."
<br><br>
Noticing your bound <<boundBodyParts>>, <<he>> gives you a strange smile.
"It's not that kind of party. Not this time.<<if _boundparts.includes("arm")>> You'll at least need your hands.<</if>>"
<br>
<<He>> moves behind you and a moment later <span class="green">your limbs fall free.</span>
<<unbind>>
<br><br>
"Now if you'll excuse me," <<he>> goes on. "I need to get back to being a good <<print ($pronoun is "m" ? "host" : "hostess")>>."
<<else>>
"Take each in turn and offer them to the guests. Now if you'll excuse me, I need to get back to being a good <<print ($pronoun is "m" ? "host" : "hostess")>>."
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You begin the job as instructed.
Most guests pay you little attention, few even so much as look at you as they take from the proffered tray or politely decline the offer.
An hour into the job however, a <<person1>><<person>> takes an interest in you. You notice <<him>> watching you from across the room.
<br><br>
<<pass 1 hour>>
You offer <<him>> a glass of champagne.
"No thanks, darling."
As you turn to leave, <<he>> wraps an arm around your waist and grabs your <<bottom>> with <<his>> free hand.
<br><br>
<<link [[Endure it|Danube Party Endure]]>><<stress 6>><<trauma 6>><<sub 1>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[몸부림쳐 푼다|Danube Party Struggle]]>><<stress -12>><<trauma -6>><<def 1>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
You begin the job as instructed.
No one pays you much attention, few even so much as look at you as they take from the proffered tray or politely decline the offer.
After two hours the party seems to be winding down, and the <<person>> approaches you. "Thanks for the help. Here." <<He>> hands you <<moneyGain 60>>.
<br><br>
<<pass 2 hours>>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You grit your teeth and bear it. The <<person>> pulls you closer and fondles your <<bottom>> for a few moments.
Other guests turn and watch the spectacle, not quite sure what to make of it. You hear nervous laughter.
<br><br>
"That's enough, let the poor <<girl>> go," says the <<person2>><<person>>. The <<person1>><<person>> releases you, but gives you a parting spank as <<he>> does.
<br><br>
After another hour the party seems to be winding down, and the <<person2>><<person>> approaches you.
"Thanks for the help. Here's extra for the trouble." <<He>> hands you <<moneyGain 90>>.
<br><br>
<<pass 1 hour>>
<<endevent>>
<<link [[다음|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You stomp hard on the <<persons>> foot, and <<he>> shouts, tumbling backwards to the ground where <<he>> rolls around in pain.
Laughter erupts among the assembled guests.
<br><br>
"Serves the perv right."
<br><br>
The <<person2>><<person>> grips your arm and leads you out the room. "You've ruined my party," <<he>> says. "Get out. And no, you're not seeing a penny. Shoo!"
<br><br>
<<endevent>>
<<link [[다음|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if maleChance() is 0>>
<<set _elite to "women">>
<<elseif maleChance() is 100>>
<<set _elite to "men">>
<<else>>
<<set _elite to "elite">>
<</if>>
You continue your task, and people eventually go back to mingling, though you still feel eyes on you at all times.
At one point you catch a reflection of yourself, a nearly naked <<girl>> surrounded by well-dressed _elite.
<<if $liquidcount gte 30>>Wearing so little, the copious sexual fluids coating your skin are obvious to all.
<<elseif $player.bodyliquid.anus.semen + $player.bodyliquid.vagina.semen gte 3>>The apron does nothing to hide the semen running down from between your legs.
<<elseif $semencount gte 10>>Wearing so little, the semen on your body is obvious to all.
<<elseif $goocount gte 10>>Lewd tentacle slime gleams on your skin, obvious to all.
<<elseif $nectarcount gte 10>>Sweet nectar sticks to your skin, obvious to all.
<<elseif $liquidcount gte 10>>Wearing so little, the lewd sexual fluids on your skin are clearly visible.
<<elseif $wolfgirl gte 6>>You notice the guests check out your wolf tail.
<<elseif $wolfgirl gte 4 and (!["hidden", "disabled"].includes($transformationParts.wolf.pubes) or !["hidden", "disabled"].includes($transformationParts.wolf.pits))>>Wearing so little, the wolfish hair covering your body is visible to all.
<<elseif $physique gte ($physiquesize * 5/7)>>Wearing so little shows off your <<bellyDescription "pc">> and your firm, powerful physique.
<<elseif $beauty gte ($beautymax * 4/7)>>Wearing so little shows off your natural good looks and charm.
<</if>><<garousal>><<arousal 600>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
You offer the <<person1>><<person>> another drink, but as <<he>> reaches out for it <<he>> slaps the tray,
throwing the glasses into the air and tipping their contents all over you.
"Oops, I'm so clumsy!" <<he>> says, as the liquid drips from your skin and seeps into your apron.
<br><br>
People are staring at you with a hungry look in their eyes. More so than normal.
You look down and see the deluge has made your apron completely transparent. You feel your face heat up at this new humiliation.
You're suddenly struck by just how exposed and vulnerable you are. <<covered>>
<br><br>
The <<person>> continues. "I'm ever so sorry. Let me help get that wet thing off of you..."
<br><br>
<<pass 1 hour>>
<<link [[다음|Danube Apron Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 2 hours>>
After a couple of hours the party seems to be winding down.
The <<person2>><<person>> approaches you. "Thank you, that'll give them something to remember. Here." <<He>> hands you <<moneyGain 150>>.
<br><br>
<<endevent>>
You return to the pantry and put your clothes back on.
<br><br>
<<link [[다음|Danube Street]]>><<storeon "danubeparty">><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemyno to 1>><<set $enemynomax to 1>><<maninit>>
<<set $NPCList[1].penis to "none">>
<<set $NPCList[1].lefthand to "none">>
<<set $NPCList[1].righthand to "none">>
<<set $NPCList[1].mouth to "none">>
<<set $NPCList[1].vagina to "none">>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Danube Apron Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Danube Apron Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person>> winces in pain. "<<pShe>> is a feisty one," <<he>> says.
<br><br>
<<person2>>"That's enough," says the <<person>>. <<He>> grasps your arm and drags you from the room.
"That'll be all," <<he>> says when you're alone. "I didn't want a scene like this. Take your money and go." <<He>> hands you <<moneyGain 150>>.
<br><br>
<<tearful>> you return to the pantry and put your clothes back on.
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><<storeon "danubeparty">><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 30>>
<<He>> turns to the <<person2>><<person>> "How much for this one?" <<person1>><<he>> says.
<br><br>
"I'm only renting <<phim>>."
<br><br>
"Pity."
<br><br>
The <<person2>><<person>> takes you by your arm and drags you from the room.
"That'll be all," <<he>> says when you're alone. "Thanks for being a good sport. Here's a little something extra." <<He>> hands you <<moneyGain 300>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<tearful>> you return to the pantry and put your clothes back on.
<br><br>
<<pass 1 hour>>
<<link [[다음|Danube Street]]>><<storeon "danubeparty">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
The <<person>> leads you up a flight of stairs and tugs on a trapdoor in the ceiling. It opens in a shower of dust and a ladder falls out.
"The antique is a painting of an ancestor. They look a lot like me so you should know when you've found it."
<<He>> leaves you to ascend the creaky ladder alone.
<br><br>
You cough as you reach the top and peer through the murk. There's a lot of old furniture, but you don't see any paintings.
It might be in one of the boxes stacked about the room. There's a gigantic cobweb in one corner, about twice your size. You hope whatever made it isn't around.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $swarmdisable is "f" and $spiderdisable is "f" and $rng gte 1>>
<<pass 30>>
After half an hour of fruitless searching you spot it, in the corner of the room behind the spider web.
You look for a way round, but that part of the room is completely blocked off. Something moves in the darkness above the web.
Looking up you see several large, twitching egg sacs, each the size of your head.
<br><br>
<<link [[Abandon your task|Danube Abandon]]>><</link>>
<br>
<<link [[Break through the web|Danube Spiders]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 1 hour>>
You spend an hour searching the attic, until you've explored every inch. There's no sign of the painting.
<br><br>
<<link [[Abandon your task|Danube Abandon]]>><</link>>
<br>
<</if>>
<<else>>
You search for an hour before you find the painting hidden inside one of the boxes. It's heavier than it looks, but you manage to carry it down the ladder.
The <<person>> must have heard it creak as <<he>> soon arrives beside you.
"That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you <<moneyGain 25>>.
<<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."
<br><br>
<<pass 1 hour>>
<<endevent>>
<<link [[다음|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You climb down the ladder and find the <<person>> already waiting for you. "I see you don't have my heirloom. A pity. Get out before you get dust on my carpet."
<br><br>
<<if $rng gte 81>>
<<link [[Ask for payment|Danube Attic Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Ask for payment|Danube Payment]]>><</link>>
<</if>>
<br>
<<link [[Leave quietly|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
You try to pull apart the web, but your hands get stuck.
You manage to pull them free, but the rest of your body becomes tangled in the process, leaving you suspended in the air.
Your struggling causes one of the egg sacs to fall from its perch.
It breaks apart on the wooden floor, releasing thousands of tiny, live spiders, which start crawling up the web toward you.
<br><br>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "spiders" "sac" "slipping" "break" "steady" 1 9>>
<<set $timer to 30>>
<</if>>
<<if $timer gte 25>>
The old timbers above the web creak. If this keeps up they'll break.
<<elseif $timer gte 20>>
Splinters break from the ceiling.
<<elseif $timer gte 10>>
The wood continues to break down.
<<elseif $timer gte 1>>
The wooden ceiling creaks ominously.
<<else>>
A wooden beam breaks from the ceiling and the web tumbles to the ground.
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[다음|Danube Spiders Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Danube Spiders]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
"How dare you," <<he>> says, outraged. "I think you need a lesson in manners." <<He>> grabs your arms and bends you over the banister.
<br><br>
<<set $enemyanger += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 0>>
<span id="next"><<link [[다음|Danube Attic Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Danube Attic Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
"Where did you learn your manners?" <<he>> asks. "Just take your money and begone." <<He>> hands you <<moneyGain 25>>.
<br><br>
<<endevent>>
<<link [[다음|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain and you squirm from <<his>> grip. <<tearful>> you run from the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><</link>>
<br>
<<elseif $enemyanger lte 0>>
"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
Startled by the collapse, the spiders flee into the darker places of the room. <<tearful>> you struggle to your feet and peel the remaining web from your body. There's nothing stopping you from retrieving the painting.
<br><br>
<<clothesontowel>>
<<person1>>It's heavier than it looks, but you manage to carry it down the ladder. The <<person>> must have heard it creak as <<he>> soon arrives beside you. "That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you <<moneyGain 25>>. <<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."
<br><br>
<<pass 1 hour>>
<<endcombat>>
<<link [[다음|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
The <<person>> leads you to <<his>> garden,
<<switch Weather.precipitation>>
<<case "rain">> where a table has already been set, sheltered from the rain by a white parasol.
<<case "snow">> where a table has already been set, sheltered from the snow by a white parasol.
<<default>> where a table has already been set.
<</switch>>
A teapot and some cups sit there along with a plate of biscuits, and a bowl of strawberries and cream.
<<He>> takes a seat and gestures for you to do the same.
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound">>
"Help yourself," <<he>> gestures toward the food and drinks. When you don't reach for anything, <<he>> looks confused. "Are you... Wait, why..?! You can't have tea with your arms bound, can you dear?"
<br><br>
A brief look of exasperation passes over <<his>> face. <<He>> gets up and walks around behind you. <span class="green">Your limbs fall free.</span>
<br>
<<unbind>>
"Is that your idea of fun?" <<he>> asks with a bemused smile. "I suppose I'm out of touch. I just don't understand the games you young people play nowadays."
<br><br>
<</if>>
<<He>> rambles enthusiastically for a while as you nod along politely, occasionally eating something and sipping your tea. It's hard not to slip into a doze.
<br><br>
<<if $player.bodyliquid.mouth.semen + $player.bodyliquid.face.semen + $player.bodyliquid.hair.semen gte 4>>
At one point <<he>> hands you a napkin. "You have some, ah... cream...
<<if $player.bodyliquid.mouth.semen gte 2>>
running down your chin," <<he>> says politely.
<<bodyliquid "mouth" "semen" -1>>
<<elseif $player.bodyliquid.face.semen gte 2>>
you got it up there on your cheek, somehow!" <<he>> says.
<<bodyliquid "face" "semen" -1>>
<<else>>
somehow you got it in your hair, you clumsy <<girl>>," <<he>> exclaims.
<<bodyliquid "hair" "semen" -1>>
<</if>>
<<gstress>>
<br><br>
Blushing, you use the napkin to clean up a little. From the way <<hes>> still rambling, you don't think <<he>> realises it's anything other than cream.
<br><br>
<<stress 1>>
<<elseif hasSexStat("deviancy", 3) and $rng % 3 is 0>>
As <<he>> natters, <<his>> pet approaches you. It seems tense, so you pet it and give it a lewd grope. It sits happily on your lap.
"An animal lover, I see," <<he>> smiles. "Mittens doesn't normally like strangers."
<br><br>
You feel more relaxed.
<<lstress>><<stress -1>>
<<elseif fameTotal() gte 2000 and $rng % 2>>
<<He>> stops abruptly.
"You look familiar," <<he>> says. "Do I know you from somewhere?"
<br><br>
You tense. Half the town knows you from somewhere. You feign an innocent shrug.
<<gstress>><<stress 2>>
<br><br>
"Oh it doesn't matter," <<he>> says, returning to <<his>> story.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<pass 30>>After thirty minutes <<he>> shifts <<his>> chair closer to yours.
"I've been so lonely since my <<spouse>> died," <<he>> says, now uncomfortably close.
"I've almost forgotten what it feels like." <<He>> reaches out and gropes your <<breasts>>.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[Allow it|Danube Tea Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<<link [[Offer yourself for money|Danube Tea Offer]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Push away|Danube Tea Push]]>><</link>>
<br>
<<else>>
<<pass 1 hour>>The <<person>> looks at <<his>> watch. "An hour already?" <<he>> says. "Thank you for the company. Here." <<He>> hands you <<moneyGain 25>>.
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 81>>
"No," <<he>> says. "I'm paying you good money to be here, you'll show me respect." <<He>> grabs you with more force.
<br><br>
<<link [[다음|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> recoils from you as if stung. "I'm so sorry," <<he>> says. "I don't know what came over me."
<<He>> hands you <<moneyGain 25>>. "If you'll excuse me, I need to be alone."
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 40>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 40>>
<<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Danube Tea Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Danube Tea Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thank you for cooperating. Here's your money." <<tearful>> you take the <<moneyGain 25>> and leave.
<br><br>
<<if $phase is 1>>
<<tipreceive>><<set $prostitutionstat += 1>>
<<fameprostitution 1>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain, giving the chance you need. <<tearful>> you run through the building and back out onto the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><</link>>
<br>
<<elseif $finish is 1>>
"That's a shame. Here's your money, now leave." <<tearful>> you take the <<moneyGain 25>> and leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<set $tipmod to 2>><<tipset>>
Fingers shaking, <<he>> looks in <<his>> <<wallet>>. "I'll give you <<printmoney $tip>>," <<he>> says. "Please, I need this."
<br><br>
<<link [[받아들인다|Danube Tea Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>>
<br>
<<link [[거절한다|Danube Tea Refuse]]>><</link>>
<br>
<<else>>
<<rng>>
<<if $rng gte 81>>
"We already agreed on your price," <<he>> says, grabbing you with more force.
<br><br>
<<link [[다음|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let a whore in."
<<He>> hands you <<moneyGain 25>> and gestures for you to leave.
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 81>>
"You're right, we agreed on £15," <<he>> says, grabbing you with more force.
<br><br>
<<link [[다음|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let such a whore in." <<He>> hands you <<moneyGain 25>> and gestures for you to leave.
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
You are led to the sprawling back garden, the extent of which is concealed by several poorly-kept hedgerows.
"Just do what you can. Don't be lazy though," <<He>> points at a kennel surrounded by bones.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
"Brutus is... Wait. What? What's going on with your <<if $leftarm is "bound" or $rightarm is "bound">>arms<</if>><<if ($leftarm is "bound" or $rightarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>? Are they tied up?"
<br><br>
<<He>> <<if $rightarm is "bound" or $leftarm is "bound">>spins you around to look at your bound arms<<elseif $feetuse is "bound">>crouches to look at your bound legs<</if>> and
<<set $NPCList[1] to clone($NPCList[0])>>
<<clearsinglenpc 0>>
<<generate3>>
<<beastNEWinit 1 dog>>
<<if $rng gte 25 and ($monster is 1 or $bestialitydisable is "f")>> <!-- Modified for Beast People -->
growls with irritation. "Is this a joke to you? Wasting my time? What work can you do like that?"
<br><br>
<<person2>><<He>> grabs your shoulder and marches you toward the exit. <<He>> stops when a <<person3>><<person>> appears at the side door. <<He>> beckons the <<person2>><<person>> over, and they exchange a few whispered words. <<He>> turns you back to the garden.
<br><br>
"Since you're being paid to work, the <<if $NPCList[2].pronoun is "m">>Lord<<else>>Lady<</if>> of the House has thought of one job you're perfectly equipped for."
<br>
By the kennel, <<he>> suddenly shoves you to the floor. "Brutus!" <<He>> whistles. You hear a heavy bounding run. A nose sniffs at your butt. "Hey Brutus! We've brought you a new friend!"
<br><br>
<<link [[다음|Danube Garden Bitch]]>><<set $molestationstart to 1>><<pass 10>><</link>>
<br>
<<else>>
sighs with exasperation. "Well you're not going to get any work done like that, are you?"
<br><br>
<span class="green">Your limbs fall free.</span>
<br>
<<unbind>>
"I don't know what's wrong with young people nowadays. As I was saying..."
<br><br>
<<link [[계속한다|Danube Garden]]>><</link>>
<br>
<</if>>
<<else>>
"Brutus is watching."
<br><br>
You kneel in front of one of the hedges and get to work removing the weeds.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<rng>>
<<if $rng gte 81 and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<pass 2 hours>>
You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You reach in to try to remove a large shrub at its roots, but your hand gets stuck. You try to free it with your other hand, but that gets stuck too. Green tendrils emerge, animated by some force.
<br><br>
<<link [[몸부림친다|Danube Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Soothe|Danube Garden Soothe]]>><</link>><<tendingdifficulty 1 1200>>
<br>
<<elseif $rng gte 61>> <!-- Modified for BEast People -->
<<pass 2 hours>>
<<if $monster is 1 or $bestialitydisable is "f">>
<!-- Jimmy: Using per NPC instead of cloning, to ensure orderness of event history. -->
<<saveNPC 0 "danube_garden_0">>
<<endevent>>
<<loadNPC 1 "danube_garden_0">>
<<clearNPC "danube_garden_0">>
<<beastNEWinit 1 dog>>
You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You're reaching in to remove a large shrub at its roots when something prods your <<bottom>>. You turn to look, but <<bhe>> has already mounted you.
<br><br>
<<link [[다음|Danube Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 2 hours>>
You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You notice movement above, and see a <<person2>><<person>> at the window, watching you. It's pretty creepy.
<<gstress>><<stress 6>>
<br><br>
Regardless, the <<person1>><<person>> seems satisfied, and hands you <<moneyGain 100>>.
<<physique 6>>
<<pass 2 hours>>
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<pass 2 hours>>
You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You notice movement above, and see a <<person2>><<person>> at the window, watching you. It's pretty creepy.
<<gstress>><<stress 6>>
<br><br>
Over the next two hours you barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person1>><<person>> seems satisfied, and hands you <<moneyGain 100>>.
<<physique 6>>
<<pass 2 hours>>
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You work at it for four hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person>> seems satisfied, and hands you <<moneyGain 100>>.
<<physique 6>>
<<pass 4 hours>>
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
You hum a gentle tune.
<<if $tendingSuccess>>
<span class="green">The tendrils loosen their grasp,</span> and you pull yourself free.
<br><br>
You continue your work. Now wary, you stay far from the denser foliage. After another two hours the <<person>> seems satisfied, and hands you <<moneyGain 100>>.
<<physique 6>>
<<pass 2 hours>>
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<endevent>>
<span class="red">It's no use.</span> The tendrils tighten their grip.
<br><br>
<<link [[다음|Danube Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 15 "root" "vine" true>>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $lefttarget to "tentacles">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $righttarget to "tentacles">>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Danube Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Danube Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.
<<clothesontowel>>
You continue your work. Now wary, you stay far from the denser foliage. After another two hours your employer seems satisfied, and hands you <<moneyGain 100>>.
<br><br>
<<endcombat>>
<<physique 6>>
<<pass 2 hours>>
<br><br>
<<link [[다음|Danube Street]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Danube Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Danube Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<beasttype>> returns to its kennel.
<br><br>
<<clothesontowel>>
<<physique 6>>
<<pass 2 hours>>
<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person2>><<person>> seems satisfied, and hands you <<moneyGain 100>>.
<br><br>
<<endcombat>>
<br><br>
<<link [[다음|Danube Street]]>><</link>>
<br>
<<else>>
The <<beasttype>> flees back to its kennel.
<br><br>
<<clothesontowel>>
<<physique 6>>
<<pass 2 hours>>
<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person2>><<person>> seems satisfied, and hands you <<moneyGain 100>>.
<br><br>
<<endcombat>>
<br><br>
<<link [[다음|Danube Street]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $phase to 3>>
<</if>>
<<effects>>
<<if $phase lt 0>>
The <<person2>><<person>> and <<person3>><<person>> stand over you, looking down at the spectacle.
<<set $phase += 1>> /* in all other cases, $phase decreases by one. Adding 1 here cancels out the following -1. */
<<elseif $orgasmdown gte 1>>
<<if $phase % 2>>
<<if $NPCList[0].gender is "m" and $vaginastate is "penetrated">>"Keep going, Brutus," the <<person2>><<person>> says, "She's squealing for your seed!"
<<elseif $NPCList[0].gender is "m" and ($vaginastate is "imminent" or $vaginastate is "entrance")>>"Now, Brutus!" the <<person2>><<person>> says, "Fuck her! She needs it!"
<<elseif $penisstate is "penetrated">>"Good girl, Brutus," the <<person2>><<person>> says, "You milked that stud!"
<<elseif $NPCList[0].gender is "m" and $penisstate is "otheranus">>"Bad boy, Brutus," the <<person2>><<person>> says, "You're supposed to be the stud!"
<<elseif $penisstate is "othermouth" or $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>"Brutus!" the <<person3>><<person>> says, "Stop licking! That's not food!"
<<else>>"Good <<if $NPCList[0].gender is "m">>boy<<else>>girl<</if>>, Brutus," the <<person3>><<person>> says, "You made your bitch squeal!"
<</if>>
<<else>>
"You were right, <<person3>><<Master>>. Look, the <<bitch>> is getting off on it!"
<br>
<<if $fame.bestiality gte 400>>
"Indeed," <<he>> says. "I recognised <<phim>>. <<pShes>> a well known 'animal-lover'."
<<else>>
"Well even I didn't expect <<phim>> to enjoy it this much."
<</if>>
<</if>>
<br>
You feel utterly humiliated.
<<combattrauma 3>><<famebestiality 10>>
<<elseif ($vaginastate is "imminent" or $anusstate is "imminent")>>
<<if $phase % 2>>"That's right, Brutus," the <<person2>><<person>> says, "Get it in there."<<else>>"Go on, Brutus. One hard push."<</if>>
<<elseif ($penisstate is "othermouthentrance" or $penisstate is "othermouthimminent")>>
<<if $phase % 2>>
"Don't worry boy," the <<person3>><<person>> says. "Brutus doesn't bite!"
<br>
"But <<if $pronoun is "m">>m'Lord',<<else>>m'Lady<</if>>, What about that time with the..?"
<br>
"Ssh!"
<<else>>
"That's brave," the <<person2>><<person>> says. "Putting it in there. With all those teeth."
<</if>>
<<elseif ($vaginastate is "penetrated" or $anusstate is "penetrated")>>
<<if $phase % 2>>"That's right, Brutus," the <<person2>><<person>> says, "<<if $pregnancyspeechdisable is "f">>Breed<<else>>Fuck<</if>> your bitch."<<else>>"Harder Brutus! Make <<phim>> yelp."<</if>>
<<elseif $penisstate is "penetrated">>
<<if $phase % 2>>"That's right, Brutus," the <<person2>><<person>> says, "Ride your stud."<<else>>"Good girl! Make <<phim>> yelp."<</if>>
<<elseif $penisstate is "otheranus">>
<<if $NPCList[0].gender is "m">>
<<if $phase % 2 is 0>>
"Well that... isn't quite what I expected."
<<else>>
"Boy! That's animal abuse!"
<br>
"It's okay," the <<person3>><<person>> says. "Brutus seems to like it."
<</if>>
<<else>>
<<if $phase % 2>>
"Look at Brutus's face! I don't think she was expecting that hole!"
<<else>>
"Wrong hole boy."
<br>
"It's okay," the <<person3>><<person>> shrugs. "Look though... Brutus seems to like it."
<</if>>
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $phase % 2>>
"Well there's something you don't see every day."
<<else>>
"How kind," the <<person2>><<person>> says. "He's giving the dog a bone!"
<br>
The <<person3>><<person>> rolls <<his>> eyes.
<</if>>
<<elseif $mouthstate is "othervagina">>
<<if $phase % 2>>
"No, Brutus," the <<person2>><<person>> says. "Stop. That's too-"
<br>
"Leave it!" The <<person3>><<person>> snaps. "We're paying <<phim>> aren't we? I want to see this."
<<else>>
"How's that dog pussy taste?" the <<person2>><<person>> jeers. "Still feeling smart trying to waste my time? Huh?"
<br>
The <<person3>><<person>> rolls <<his>> eyes. "<<pShe>> can't exactly answer right now."
<</if>>
<<elseif $mouthstate is "penetrated">>
<<if $phase % 2>>
"No, Brutus," the <<person2>><<person>> says. "Stop. That's too-"
<br>
"Leave it!" The <<person3>><<person>> snaps. "We're paying <<phim>> aren't we? I want to see this."
<<else>>
"Still feel smart with a mouth full of <<beasttype>> dick?!" the <<person2>><<person>> jeers.
<br>
The <<person3>><<person>> smirks. "Listen! I think <<pshes>> trying to answer."
<</if>>
<<else>>
The <<person2>><<person>> and <<person3>><<person>> stand over you, looking down at the spectacle.
<<set $phase += 1>> /* in all other cases, $phase decreases by one. Adding 1 here cancels out the following -1. */
<</if>>
<<set $phase -= 1>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Danube Garden Bitch Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Danube Garden Bitch]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<beasttype>> yawns and returns to its kennel.
<br><br>
The <<person2>><<person>> helps you to your feet and <span class="green">you feel your limbs come free.</span>
<<unbind>>
<br>
<<clotheson>>
A <<moneyGain 240>> is pressed into your hand.
<br>
"Brutus needed that. <<moneyGainDisplay 50>>'s the going rate for a bitch, so as far as I'm concerned, we're even. Get out of here."
<br><br>
You are pushed into the street and the door slams behind. <<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<endcombat>>
<<link [[다음|Danube Street]]>><<pass 10>><<set $eventskip to 1>><</link>>
<<else>>
The <<beasttype>> whimpers and flees back to its kennel.
<br><br>
<<clotheson>>
The <<person2>><<person>> drags you to your feet. "Seems you're not even any good for that. Get out of here. You're not getting a penny for the trouble you've caused."
<br><br>
You are shoved into the street, still bound. <<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<endcombat>>
<<link [[다음|Danube Street]]>><<set $eventskip to 1>><<pass 10>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<He>> leads you upstairs to <<his>> bedroom, where a table waits.
Various dolls and teddy bears ring the table, sitting as if attending, and a toy tea set sits on top. <<He>> sits and gestures for you to do likewise.
<br><br>
You sit opposite <<him>>, between a doll missing one eye and a grey bear.
"Ladies and gentlemen," <<he>> says, addressing the assembled toys. "Let me introduce my friend from abroad."
<<He>> points at you. "Please make <<phim>> feel welcome." <<He>> picks up the empty teapot and starts mock pouring it into the cups.
<br><br>
This continues for a time.
The <<person>> talks about some fantastical story of adventure and intrigue, and occasionally responds to one of <<his>> toys as if they spoke.
You don't say much, but <<he>> seems content.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<pass 20>>After twenty minutes <<he>> gives you a devious look.
"Did I mention that where my friend is from, they take tea in their underwear?" You don't like where this is going.
"<<pShe>> is being polite, but <<pshe>> would be much more comfortable in less clothes. You should undress."
<br><br>
<<if $worn.under_lower.type.includes("naked") and !playerChastity()>>
<<if hasSexStat("exhibitionism", 5)>>
You're self-conscious about your lack of underwear. The thought of exposing yourself excites you.
<br><br>
<<link [[벌거벗는다|Danube Doll Strip]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<<else>>
You're self-conscious about your lack of underwear. There's no way you could strip naked.
<br><br>
<</if>>
<<elseif $worn.under_lower.type.includes("naked") and playerChastity()>>
<<if hasSexStat("exhibitionism", 5)>>
You're self-conscious about your $worn.genitals.name. The thought of stripping down to it excites you.
<br><br>
<<link [[벌거벗는다|Danube Doll Strip]]>><<set $phase to 2>><</link>><<exhibitionist5>>
<br>
<<else>>
You're self-conscious about your $worn.genitals.name. There's no way you could strip down to it.
<br><br>
<</if>>
<<elseif $player.gender_appearance is "f">>
<<if hasSexStat("exhibitionism", 4)>>
You're self-conscious about your <<breasts>>. The thought of exposing yourself excites you.
<br><br>
<<link [[벌거벗는다|Danube Doll Strip]]>><<set $phase to 3>><</link>><<exhibitionist4>>
<br>
<<else>>
You're self-conscious about your <<breasts>>. There's no way you could expose yourself.
<br><br>
<</if>>
<<elseif $player.breastsize gte 3>>
<<if hasSexStat("exhibitionism", 4)>>
You're self-conscious about your <<breasts>>. The thought of exposing yourself excites you.
<br><br>
<<link [[벌거벗는다|Danube Doll Strip]]>><<set $phase to 4>><</link>><<exhibitionist4>>
<br>
<<else>>
You're self-conscious about your <<breasts>>. There's no way you could expose yourself.
<br><br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 2)>>
The thought of stripping excites you, and you'd still have your $worn.under_lower.name.
<br><br>
<<link [[벌거벗는다|Danube Doll Strip]]>><<set $phase to 5>><</link>><<exhibitionist2>>
<br>
<<else>>
There's no way you would do such a humiliating thing.
<br><br>
<</if>>
<</if>>
<<link [[거절한다|Danube Doll Refuse]]>><</link>>
<br>
<<else>>
<<pass 40>>After forty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere."
You follow <<him>> back to the front door, where <<he>> hands you <<moneyGain 25>> and bids you goodbye.
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 81>>
"I insist," <<he>> says, lunging across the table and grabbing your <<outfit>>.
<br><br>
<<link [[다음|Danube Doll Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"As I said, <<pshe>> is ever so polite," <<he>> says, but seems a bit upset by your refusal.
<br><br>
<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere."
You follow <<him>> back to the front door, where <<he>> hands you <<moneyGain 25>> and bids you goodbye.
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<fameexhibitionism 1>>
<<if $phase is 1>>
<<flaunting>> you <<nervously>> remove your <<outfit>>.
The <<person>> gasps when your <<genitals_are>> revealed.
Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism5>>
<<elseif $phase is 2>>
<<flaunting>> you <<nervously>> remove your <<outfit>>.
The <<person>> gasps when your $worn.genitals.name is revealed. "What exotic underwear!" <<he>> exclaims.
Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism5>>
<<elseif $phase is 3>>
<<if $player.gender is "m">>
You <<nervously>> remove your <<outfit>>, your feminine appearance making you exceptionally self-conscious.
Once stripped down to your $worn.under_lower.name, you sit back at the table.
Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism4>>
<<else>>
You <<nervously>> remove your <<outfit>>.
Once stripped down to your $worn.under_lower.name, you sit back at the table.
Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism4>>
<</if>>
<<elseif $phase is 4>>
You <<nervously>> remove your <<outfit>>.
The <<person>> gasps as your <<breasts>> <<if $player.breastsize gte 2>>flop out<<else>>are exposed<</if>>.
"You're a girl!" <<he>> exclaims. You feel your face flush.
Once stripped down to your $worn.under_lower.name, you sit back at the table.
Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism4>>
<<elseif $phase is 5>>
You <<nervously>> remove your <<outfit>>.
Once stripped down to your $worn.under_lower.name, you sit back at the table.
Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism2>>
<</if>>
<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere."
You follow <<him>> back to the front door, where <<he>> hands you <<moneyGain 50>> and bids you goodbye.
<br><br>
<<clotheson>>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>><<set $enemyanger += 40>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked"))>>
<span id="next"><<link [[다음|Danube Doll Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Danube Doll Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.lower.type.includes("naked") and $worn.upper.type.includes("naked")>>
The <<person>> stands back to leer at you. <<covered>> "That's better," <<he>> says as <<he>> sits back down. Unable to leave like this, you follow suit.
<br><br>
Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<br><br>
<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you <<moneyGain 25>> and bids you goodbye.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Danube Street]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> grimaces. "I'm sorry," <<he>> says. "I've been such a rude host. Here." <<He>> hands you <<moneyGain 25>>. <<tearful>> you leave the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> falls in pain and starts screaming for help. <<tearful>> you run from the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<set _subject to ["science", "maths", "English", "history"][$rng1]>>
You enter the lounge. The <<person2>><<person>> briefly quizzes you on _subject.
<<switch $rng1>>
<<case 0>>
<<if $sciencetrait lte 0>>
You don't understand the questions. You smile as <<he>> rattles off words that don't even sound like English. You can't answer anything <<he>> asks.
<br><br>
<<He>> shakes <<his>> head. "Still..." <<he>> says. "It is revision and it'll help <<person1>><<him>> focus.
<<He>> will probably learn something just explaining things to you."
<br><br>
<<person2>><<He>> hands you <<moneyGain 20>>.
<<set $phase to 0>>
<<elseif $sciencetrait lte 1>>
<<His>> questions are tricky, and you struggle to answer many.
For a minute or two, <<he>> starts teaching you the truth about
<<print either(
"government chemtrails.", "fluoride in the water.", "homeopathy.",
"the Van Allen belt and the Moon landing Hoax.", "how 'safe' vaccines are.", "chemicals in the water."
)>>
You listen with interest.
<br><br>
"Of course, your school will never tell you about this stuff," <<he>> says, handing you <<moneyGain 50>>. "Go on then. Through there."
<<set $phase to 1>>
<<elseif $sciencetrait lte 2>>
You're able to answer all of <<his>> questions, though some are tricky.
<<He>> eagerly tells you some of <<his>> pet theories. They mostly sound like pseudoscience.
<br><br>
"Okay," <<he>> says, handing you <<moneyGain 120>>. "You know what you're talking about."
<<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease.
Over the next minute or two, you effortlessly eviscerate several of <<his>> pseudoscientific 'theories' and misconceptions.
<br><br>
"Wow," <<he>> says, handing you the full <<moneyGain 150>>. "You're something else."
<<set $phase to 3>>
<</if>>
<<case 1>>
<<if $mathstrait lte 0>>
You barely understand the questions and have no idea how to calculate answers.
<br><br>
<<He>> shakes <<his>> head. "Still..." <<he>> says.
"I suppose working with someone like you will give <<person1>><<him>> confidence. <<He>> could learn something explaining things to you."
<br><br>
<<person2>><<He>> hands you <<moneyGain 20>>.
<<set $phase to 0>>
<<elseif $mathstrait lte 1>>
A few of <<his>> questions are straight-forward, but <<he>> loses you with statistics and algebra.
<br><br>
"You can help with the basics," <<he>> says, handing you <<moneyGain 50>>. "Go on then. Through there."
<<set $phase to 1>>
<<elseif $mathstrait lte 2>>
You're able to answer most of <<his>> questions, though for a couple you need paper.
<br><br>
"Okay," <<he>> says, handing you <<moneyGain 120>>. "You know what you're talking about."
<<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease. Over the next minute or two, you effortlessly explain several mathematical concepts.
<br><br>
"Wow," <<he>> says, handing you the full <<moneyGain 150>>. "Go teach my <<person1>><<daughter>> to be like that."
<<set $phase to 3>>
<</if>>
<<case 2>>
<<if $englishtrait lte 0>>
First <<he>> asks you about those old plays written in poetry that doesn't rhyme.
When you explain that you don't know much about old books, <<he>> asks about your "Gramma." You start to tell <<him>> about your grandmother.
<br><br>
<<He>> laughs in your face. <<if $rapestat gte 5>>It's rude, but at least <<he>> isn't trying to rape you.<<else>>It's rude.<</if>>
<br><br>
<<He>> shakes <<his>> head. "Explaining the basics to you will be good English practice."
<br><br>
<<person2>><<He>> hands you <<moneyGain 20>>.
<<set $phase to 0>>
<<elseif $englishtrait lte 1>>
A few of <<his>> questions are okay, but <<he>> soon loses you with medieval literature and advanced grammar.
<br><br>
"You can help with the basics," <<he>> says, handing you <<moneyGain 50>>. "Go on then. Through there."
<<set $phase to 1>>
<<elseif $englishtrait lte 2>>
You're able to answer most of <<his>> questions, though it's clear <<he>> knows more modern literature than you.
<br><br>
"Okay," <<he>> says, handing you <<moneyGain 120>>. "You know what you're talking about. Go tutor."
<<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease.
Over the next minute or two,
a discussion on how grammar changes over time turns into a brief debate on whether grammar should be modern and fluid or fixed and traditional.
<br><br>
"Very interesting," <<he>> says, handing you the full <<moneyGain 150>>. "Persuasive too. Please teach my <<person1>><<daughter>> some of that eloquence."
<<set $phase to 3>>
<</if>>
<<case 3>>
<<if $historytrait lte 0>>
You smile as <<he>> rattles off various dates, events and 'important' events from history. Some of it sounds familiar but you can't answer any questions.
<br><br>
<<He>> shakes <<his>> head. "You barely know what happened last week." <<He>> shrugs.
"Revision and recounting will help <<person1>><<him>> focus. <<He>> will learn something just explaining the basics to you."
<br><br>
<<person2>><<He>> hands you <<moneyGain 20>>.
<<set $phase to 0>>
<<elseif $historytrait lte 1>>
<<His>> questions are quite tricky, and you struggle to answer many.
<br><br>
"You can help with the basics," <<he>> says, handing you <<moneyGain 50>>. "Go on then. Through there."
<<set $phase to 1>>
<<elseif $historytrait lte 2>>
You're able to answer all of <<his>> questions, though it's clear <<he>> knows certain time periods in more detail.
<br><br>
"Okay," <<he>> says, handing you <<moneyGain 120>>. "You know what you're talking about. Go tutor."
<<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease. You go on to tell <<him>> some historical facts about <<his>> own street that <<he>> never knew.
<br><br>
"Amazing," <<he>> says, handing you the full <<moneyGain 150>>. "You're quite the scholar. Please, go ahead."
<<set $phase to 3>>
<</if>>
<</switch>>
<br><br>
You work for an hour teaching the <<person1>><<person>> about _subject
<<if $phase is 0>>
as best you can. <<He>> is far more advanced than you, and spends most of the time explaining the basics.
The <<person>> seems annoyed that <<his>> time has been wasted on this. However, the <<person2>><<person>> does thank you as you leave.
<<elseif $phase is 1>>
as best you can. It mostly works as group study, as the <<person>> is at about the same level as you.
<br><br>
The <<person2>><<person>> thanks you as you leave.
<<elseif $phase is 2>>
to the best of your ability. The <<person>> is quite behind you in this topic, and at times you struggle to explain the trickier concepts.
<br><br>
The <<person2>><<person>> smiles and thanks you as you leave.
<<elseif $phase is 3>>
in detail. You are able to explain the topic in simple terms, and <<he>> overcomes problems <<he>> has been struggling with for a while.
<br><br>
The <<person2>><<person>> smiles and thanks you as you leave. "Great job! Please come back anytime."
<</if>>
<br><br>
<<link [[떠난다|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
The <<person>> smiles. "Your timing is perfect! Please, come in." <<He>> gestures you into the house. Inside is a mess. It smells funny.
<br><br>
<<He>> whistles,
<<saveNPC 0 "danube_cat_owner">>
<<endevent>>
<<beastNEWinit 3 cat>>
<<saveNPC 0 "danube_cat_0">><<saveNPC 1 "danube_cat_1">><<saveNPC 2 "danube_cat_2">>
prompting the arrival of three <<beastsplural>>.
<<endevent>>
<<loadNPC 0 "danube_cat_owner">>
"These are my babies," <<person1>><<he>> purrs. "I need to fetch them some things. I'll give <<printmoney 3500>> to watch the little rascals while I'm out." <<He>> nuzzles one on the nose. "Maybe more, if they like you!"
<br><br>
<<getinicon>><<link [[받아들인다 (1:30)|Danube Catperson Accept]]>><</link>>
<br>
<<refuseicon>><<link [[거절한다|Danube Catperson Refuse]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You refuse the <<persons>> offer and leave <<him>> to console <<his>> pets.
<br><br>
<<clearNPC "danube_cat_owner">>
<<clearNPC "danube_cat_0">>
<<clearNPC "danube_cat_1">>
<<clearNPC "danube_cat_2">>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
"Marvellous! I'll be quick as I can." <<He>> pauses halfway through the door. "Don't worry about feeding them. They're needy things, but they just had their <<if Time.dayState is "dawn">>breakfast<<elseif Time.dayState is "day">>lunch<<else>>dinner<</if>>."
<br><br>
With those words, <<hes>> gone.
<br><br>
<<endevent>>
<<loadNPC 0 "danube_cat_0">><<loadNPC 1 "danube_cat_1">><<person1>>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|Danube Catperson Accept 2]]>><<set $danubecathappiness to 0>><</link>>
<br>
<<else>>
<<link [[다음|Danube Catperson Safe]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
The job is uneventful. The <<beastsplural>> are skittish, and spend the whole hour and a half hiding from you.
<<endevent>>
<<loadNPC 0 "danube_cat_owner">><<person1>>
You're relieved when the <<person>> returns, if only to end your boredom.
<br><br>
"Where are you, my darlings?" <<he>> calls out. 반응이 없다. "Odd. They're usually quite social."
<br><br>
<<He>> sets <<moneyGain 35>> aside, before shuffling past in search of <<his>> pets. You take the money and leave.
<br><br>
<<clearNPC "danube_cat_owner">>
<<clearNPC "danube_cat_0">>
<<clearNPC "danube_cat_1">>
<<clearNPC "danube_cat_2">>
<<link [[다음|Danube Street]]>><<endevent>><<pass 90>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
The job starts slow. They're skittish with you around, but you're content to leave them be.
<br><br>
About half an hour in, you hear a shrill cry from the kitchen.
You rush in to find <<print ($NPCList[0].pronoun isnot $NPCList[1].pronoun and $monster ? "a" : "two")>> <<beastsplural>> poking into the pantry.
<br><br>
<<if $monster is 1>>
"You, <<girl>>," the larger <<beasttype 0>> growls. <<bHe 0>> holds out a bag of food. "Open it."
<<else>>
The larger <<beasttype 0>> paws at a bag of food, growling.
<</if>>
<br><br>
You were told not to feed them, but they look hungry.
<br><br>
<<if hasSexStat("deviancy", 3)>>
<<link [[Satisfy a different appetite|Danube Catperson Feed]]>><<set $phase to 3>><</link>><<deviant3>>
<br>
<</if>>
<<link [[Tell them no|Danube Catperson Feed]]>><<set $phase to 2>><</link>><<difficulty 65>>
<br>
<<link [[Feed them|Danube Catperson Feed]]>><<set $phase to 1>><</link>><<dancedifficulty 1 300>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<switch $phase>>
<<case 1>>
<<if $speech_attitude is "meek">>
"Okay then," you say. "If that's what you want."
<<elseif $speech_attitude is "bratty">>
"Whatever it takes to get you to shut up," you grunt.
<<else>>
"Alright," you say. "Let's get you guys fed."
<</if>>
You tear into the bag. Before you can pour it, the impatient <<beasttype 0>> pounces!
<br><br>
You see it coming,
<<if $danceSuccess>>
<span class="green">and dodge out of the way.</span> <<bHe 0>> misses you and crashes into the other <<person2>><<beasttype 1>>. You take the opportunity to fill the bowls.<<stress -6>><<lstress>>
<br><br>
The sound of food falling into place cuts off a fight between the <<beastsplural>>. They scurry for their food, though not without a hiss or two.
<br><br>
Finished with their meal, the <<beastsplural>> go back to lounging. You do the same.
<<else>>
<span class="red">but <<bhes 0>> too fast.</span> <<bHe 0>> slams into you. The bag slips from your grasp, spilling food everywhere.<<pain 15>><<stress 5>><<ggpain>><<gstress>>
<br><br>
The <<beastsplural>> help themselves to the mess.
<<if $speech_attitude is "meek">>
"S-sorry for being slow," you mumble.
<<elseif $speech_attitude is "bratty">>
"Pricks," you grumble, sending a middle finger <<bhis>> way.
<<else>>
"Impatient little buggers," you grumble.
<</if>>
<br><br>
You clean up as best you can while the <<beastsplural>> gorge themselves. You hope the owner won't be upset.
<</if>>
<br><br>
<<link [[다음|Danube Catperson Sofa]]>><<endevent>><<pass 90>><</link>>
<br>
<<case 2>>
You tell the two no. They stare for a few seconds,
<<if random(1, 100) gte 36>>
<span class="green">before slinking out of the pantry.</span>
<<if $monster is 1>>
"Master would have," the <<person2>><<beasttype>> mutters as <<bhe>> passes.
<</if>>
<br><br>
With the <<beastsplural>> placated, you return to the sofa.
<br><br>
<<link [[다음|Danube Catperson Sofa]]>><<endevent>><<pass 90>><</link>>
<br>
<<else>>
<span class="red">then hiss.</span>
<<if $monster is 1>>
"You don't tell us no," the <<beasttype>> says.
<</if>>
<<bHe>> pounces onto you, knocking you to the ground.
<br><br>
<<link [[다음|Danube Catperson Feed Sex]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<case 3>>
You drop to the floor and adopt a suggestive pose.
<br><br>
"I'm not supposed to feed you," you coo. "But a treat won't hurt."
<<deviancy3>>
The <<beastsplural>> slowly approach, purring.
<br><br>
<<link [[다음|Danube Catperson Feed Sex]]>><<set $sexstart to 1>><</link>>
<<default>>
You look at the two and, unsure what to do, go back to what you were doing before. The two don't stop their chants, but you hold through your indifference and eventually, they stop and peace returns.
<br><br>
<<link [[다음|Danube Catperson Sofa]]>><<endevent>><<pass 90>><</link>>
<br>
<</switch>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<loadNPC 0 "danube_cat_2">>
You flop down on the sofa. An hour passes. As you await the owner's return, a <<beasttype>> creeps into your peripheral.
<br><br>
You don't pay <<bhim>> any mind, until <<bhe>> creeps closer. With a hiss, <<bhe>> unsheathes <<bhis>> claws.<<stress 5>><<gstress>>
<br><br>
<<if hasSexStat("deviancy", 2)>>
<<link [[유혹한다|Danube Catperson Claws Sex]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Soothe|Danube Catperson Claws]]>><<set $phase to 2>><</link>><<tendingdifficulty 1 300>>
<br>
<<link [[Avoid|Danube Catperson Claws]]>><<set $phase to 1>><</link>><<dancedifficulty 1 300>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $phase is 1>>
You leap up,
<<if $danceSuccess>>
<span class="green">quick enough to avoid the <<beasttype>>.</span><<stress -6>><<lstress>>
<br><br>
<<bHe>> curls up and settles into the vacant spot on the sofa, unbothered by <<bhis>> failed assault. You find another seat.
<<else>>
<span class="red">but you're not quick enough.</span> <<bHis>> claws sink into your skin.<<pain 3>><<stress 6>><<gpain>><<gstress>>
<br><br>
Seeming proud of <<bhimself>>, the <<beasttype>>
<<if $monster is 1>>
laughs <<bhis>> way out of the room.
<<else>>
scurries away.
<</if>>
You settle back into your seat, nursing your wound.
<</if>>
<br><br>
<<link [[다음|Danube Catperson Payment]]>><<endevent>><</link>>
<br>
<<else>>
You stretch your hand out to the <<beasttype>>. You stop short before making contact.
<<bHe>> gives your fingers a cautious sniff, then
<<if $tendingSuccess>>
<span class="green">licks you.</span><<stress -6>><<lstress>>
<<else>>
<span class="red">bites you.</span><<pain 15>><<stress 6>><<ggpain>><<gstress>>
<</if>>
<br><br>
Satisfied, the <<beasttype>> prances off.
<br><br>
<<link [[다음|Danube Catperson Payment]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<if $NPCList[0].penis isnot "none">>
You remain on your knees as the <<beasttype 0>> mounts you.
<<set $position to "doggy">><<set $NPCList[0].stance to "top">>
<<else>>
The <<beasttype 0>> flips you onto your back, and mounts you.
<<set $position to "missionary">><<set $NPCList[0].stance to "top">>
<</if>>
<</if>>
<br>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Danube Catperson Feed Sex End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Danube Catperson Feed Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but the other is eager for a go.
<<combatTrainAdvance>>
<<set $danubecathappiness -= 1>>
<br><br>
<<link [[다음|Danube Catperson Feed Sex]]>><</link>>
<br>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<<set $danubecathappiness -= 1>>
<br><br>
<<link [[다음|Danube Catperson Feed Sex End]]>><<set $finish to 1>><</link>>
<br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves
<<combatTrainAdvance>>
and the other takes <<bhis>> turn.
<<set $danubecathappiness += 1>>
<br><br>
<<link [[다음|Danube Catperson Feed Sex]]>><</link>>
<br>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<<set $danubecathappiness += 1>>
<br><br>
<<link [[다음|Danube Catperson Feed Sex End]]>><<set $finish to 1>><</link>>
<br>
<</if>>
<<else>>
<<set _consensual to $consensual>>
<<if $enemywounded is 0 and $enemyejaculated gte 2>>
The <<beasttype>> kicks <<bhis>> <<if $monster isnot 1>>hind<</if>> leg at you as they prowl out of the kitchen. You're left spent and shivering on the tile.
<br><br>
<<tearful>> you struggle to your feet.
<<elseif $enemywounded is 1 and $enemyejaculated is 1>>
The <<beasttype>> takes cover behind the other. <<bHe>> hisses, and the pair retreat, leaving you spent.
<br><br>
<<tearful>> you struggle to your feet.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
The <<beastsplural>> retreat with a hiss, scrambling over each other in their haste to escape.
<br><br>
<<tearful>> you scurry out of the kitchen.
<<else>>
The <<beasttype>> looks annoyed. <<bHe>> prowls towards you, but receives a swat from the other. A fight breaks out.
<br><br>
<<tearful>> you slink out of the kitchen while they're distracted.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if _consensual is 1>>
<<link [[다음|Danube Catperson Sofa]]>><<pass 60>><</link>>
<br>
<<else>>
<<link [[다음|Danube Catperson Flee]]>><</link>>
<br>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
You run your hands up and down your chest. The <<beasttypes>> claws retract. Sensing your intent, <<bhe>> leaps onto the couch and mounts you.
<<deviancy2>>
<<if $NPCList[0].penis isnot "none">>
<<set $position to "doggy">><<set $NPCList[0].stance to "top">>
<<else>>
<<set $position to "missionary">><<set $NPCList[0].stance to "top">>
<</if>>
<</if>>
<br>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Danube Catperson Claws Sex End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Danube Catperson Claws Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<beasttype>> curls up in your lap.
<<set $danubecathappiness += 1>>
<br><br>
<<tearful>> you settle back into your seat.
<<elseif $enemyhealth lte 0>>
The <<beasttype>> retreats with a hiss.
<br><br>
<<tearful>> you slump back down on the sofa.
<<set $danubecathappiness -= 1>>
<<else>>
The <<beasttype>> growls, but curls up on the sofa without a fight.
<br><br>
<<tearful>> you find yourself another seat.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Catperson Payment]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You run for the door, but your fingers stop shy of the handle. 당신은 돈이 필요하다.
<br><br>
<<link [[머무른다 (1:00)|Danube Catperson Sofa]]>><<pass 60>><</link>>
<br>
<<link [[떠난다|Danube Catperson Flee 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<loadNPC 0 "danube_cat_owner">><<person1>>
The <<person>> can deal with the mess <<himself>>. You throw the door open and rush outside.
<br><br>
<<clearNPC "danube_cat_owner">>
<<clearNPC "danube_cat_0">>
<<clearNPC "danube_cat_1">>
<<clearNPC "danube_cat_2">>
<<link [[떠난다|Danube Street]]>><<unset $danubecathappiness>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<loadNPC 0 "danube_cat_owner">><<person1>>
<<if $danubecathappiness isnot 0>>
<<set _catPay to (35 + ($danubecathappiness * 15))>>
<</if>>
You hear a voice from the door. "I'm back!" It's the <<person>>. <<His>> pets surround <<him>>,
<<if $danubecathappiness gte 1>>
purring with delight.
<br><br>
"Did you make a new friend?" <<he>> coos. "You think <<pshe>> deserves a little reward, hm?"
<br><br>
<<He>> hands you <<moneyGain _catPay>>. "A little extra," <<he>> says as <<he>> ushers you outside. "Do come back sometime. They're so fond of you!"
<<elseif $danubecathappiness lte -1>>
howling and hissing.
<br><br>
The <<person>> fixes you with a glare. You're thrown outside before you can get a word in.
<br><br>
<<He>> drops <<moneyGain _catPay>> at your feet before slamming the door shut. You can make out muffled blubbering on the other side. You take the money and hurry away.
<<else>>
mewling impatiently.
<br><br>
"Settle down, darlings. <<Mummy>>'s home," <<he>> coos, kneeling down to tend to the purring mass.
<br><br>
<<He>> sets <<moneyGain 35>> aside without so much as looking at you. You take the money and leave.
<</if>>
<br><br>
<<clearNPC "danube_cat_owner">>
<<clearNPC "danube_cat_0">>
<<clearNPC "danube_cat_1">>
<<clearNPC "danube_cat_2">>
<<link [[떠난다|Danube Street]]>><<unset $danubecathappiness>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "docks">><<dockeffects>><<effects>>
<<skul_dock_init>>
당신은 부두에 있다.
<<if Time.dayState is "dawn">>
화물을 운송하거나 선적하기 위해 차량들이 도착하면서 벌써부터 분주하게 움직이고 있다.
<<elseif Time.dayState is "day">>
부두 노동자들이 정박중인 선박에서 작업하느라 바쁘게 움직인다.
<<elseif Time.dayState is "night">>
밤에는 문을 닫는다. 순찰하는 경비원의 불빛이 쌓여 있는 화물 컨테이너들을 비춘다.
<<elseif Time.dayState is "dusk">>
마지막 배가 떠나가고, 다른 배들은 밤새 정박해 있다.
<</if>>
<br>
<<if $dockwork gte 1 and Time.schoolDay and $idDocksReveal isnot 2 and Time.hour is 7>>
<br>
You approach the other workers, but a manager stops you. "Sorry, no can do, <<girl>>. You know the rules: no students on weekdays."
<<if $id is 1>>
<<set $idDocksReveal to 1>>
<br>
<span class="blue">Maybe they'd let you work on school days if you showed them the ID you purchased from Briar?</span>
<br>
<</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "docks">>
<br>
<</if>>
<br>
<<if $dockwork is 2 and Time.hour is 7 and Time.schoolDay and !($idDocksReveal gte 1)>>
부두 노동자들이 출근한다. 학교에 가야 하는 날에는 일하게 해 주지 않을 것이다.
<br><br>
<</if>>
<<if $robindebtevent gte 1 and $docksrobinintro isnot 1 and $robinmissing is "docks">>
<<investigateicon>><<link [[로빈을 찾는다 (0:20)|Docks_Robin]]>><<pass 20>><</link>>
<br>
<</if>>
<<if $dockwork is 1 and Time.dayState isnot "night" and $exposed lte 0>>
<<docksicon>><<link [[일을 구한다 (0:30)|Docks Take Job]]>><<pass 30>><<set $dockwork to 2>><</link>>
<br>
<<elseif $dockwork is 2 and Time.hour is 7 and $exposed lte 0 and (!Time.schoolDay or $idDocksReveal is 2)>>
<<docksicon>><<link [[부두 노동자로 일한다 (12:00)|Docks Start]]>><</link>><<gtiredness>>
<br>
<<elseif $dockwork is undefined and Time.dayState isnot "night" and $exposed lte 0>>
<<askicon>><<link [[도울 일이 있는지 묻는다 (0:05)|Docks Ask]]>><<pass 5>><<set $dockwork to 1>><</link>>
<br>
<</if>>
<<if $exposed lte 0 and Time.dayState isnot "night" and $dockstatus gte 80 and $dockwage lt 2000>>
<<askicon>><<link [[임금 인상을 요구한다 (0:05)|Docks Raise]]>><<pass 5>><<set $dockwage += 100>><<dockstatus -20>><</link>><<llcool>>
<br>
<</if>>
<<if Time.dayState is "night">>
<<sneakicon>><<link [[몰래 들어간다 (0:05)|Docks Sneak Start]]>><<set $bus to "S">><</link>>
<br>
<</if>>
<<storeon "docks" "check">>
<<if _store_check is 1>>
<<dressasyouwereicon>><<link [[옷을 입는다|Docks]]>><<storeon "docks">><</link>>
<br>
<</if>>
<<if $id is 1 and $dockwork gte 1 and Time.hour is 7 and $idDocksReveal is 1>>
<<ind>><<link [[Use fake ID (0:02)|Docks Fake ID]]>><</link>>
<</if>>
<br>
<<mericon>><<link [[떠난다|Mer Street]]>><</link>>
<br>
<<if $debug is 1>>
<<link [[(debug) 부두 평판 최대|Docks]]>><<set $dockstatus to 100>><</link>>
<br>
<<link [[(debug) 부두 평판 최소|Docks]]>><<set $dockstatus to 0>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<generate1>><<person1>>
You ask a manager for a raise. "Well," <<he>> adjust <<his>> glasses and taps something into <<his>> computer. "You have been pulling your weight around here. Fine. You're on <span class="gold">£<<print (($dockwage * 12) / 100)>></span> a shift now."
<<trauma -18>><<stress -18>><<lltrauma>><<llstress>>
<br><br>
<<if $dockwage gte 2000>>
"That's more than any other worker," <<he>> adds.
<br><br>
<</if>>
The other dockers overheard, and grumble as you leave. They're just jealous.
<br><br>
<<endevent>>
<<link [[다음|Docks]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
당신은 높은 플랫폼에 서 있는 <<generate1>><<person1>><<person>>에게 다가간다. <<He_ nun>> 노동자들을 관찰하면서 클립모드에 무언가를 적는다.
<br><br>
<<if $speech_attitude is "meek">>
"실례합니다," 당신은 말한다. "귀-귀찮게 해서 죄송합니다. 일자리 있나요?"
<<elseif $speech_attitude is "bratty">>
"이봐," 당신은 말한다. "나는 일자리를 찾고 있어. 누구랑 얘기해야 되지?"
<<else>>
"안녕하세요," 당신은 말한다. "일자리 있나요?"
<</if>>
<br><br>
<<He_ nun>> 클립보드에서 고개를 들지 않고, 물가 근처에 더 가까운 작은 건물 쪽을 <<his_ yi>> 펜으로 가리킨다.
<br><br>
문이 열려 있다. <<generate2>><<person2>><<person_ i>> 책상에서 고개를 들어 당신을 바라본다. "아," <<he_ ga>> 안경을 코 위로 올리며 말한다. "일을 찾고 있습니까?" 당신은 고개를 끄덕인다. <<He_ nun>> 일어서서 책상과 벽 사이를 비집고 당신 앞에 섰다. <<He_ ga>> 손을 내민다.
<br><br>
<<link [[다음|Docks Ask 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
"우리는 일손이 더 필요합니다," <<person_ i>> 말한다. "요즘 배가 너무 많이 드나듭니다. You'll want details." <<He_ nun>> 책상 뒤에 다시 앉았다. "<span class="gold">£10</span>가 초봉입니다. 실적이 좋다면 더 올려줄 수 있습니다. 근무는 <span class="gold"><<ampm 7 00>></span>부터 시작합니다."
<br><br>
"아, 그리고 지각하지 마세요." 라고 <<he_ nun>> 덧붙인다. "직원들이 아무 시간대에 출근하게 할 수는 없습니다. 보안상의 이유 때문입니다. 7시부터 8시 사이에 출근하지 않으면 들어올 수 없습니다. No work for you on school days either, or I'll get in trouble. 근무 시간은 12시간이며, 급여를 받으려면 근무 시간 내내 근무해야 합니다."
<br><br>
<<if $id is 1>>
<<set $idDocksReveal to 2>>
You show <<him>> the fake ID you purchased from Briar. "<<if $speech_attitude is "meek">>I'm not a student...<<else>>I'm not a student<</if>>."
<br><br>
<<He>> glances at it, then hands it back. "Can't be too careful. Everything else still applies, then, except for the 'no working on school days' part."
<br><br>
<</if>>
<<He_ nun>> 당신의 몸을 위아래로 훑어본다.
<<if currentSkillValue('physique') gte 15000>>
"You're a strapping <<lass>>, aren't you. It's a physical job, but you won't have any problems."
<<elseif currentSkillValue('physique') gte 10000>>
"건강해 보이네요. 육체적으로 힘든 일이지만, 당신은 괜찮을 겁니다."
<<elseif currentSkillValue('physique') gte 5000>>
"이건 육체적으로 힘든 일입니다. 잘 할 수 있을 것 같지만, 조심하세요."
<<else>>
<<He_ ga>> 한숨을 쉰다. "이건 육체적으로 힘든 일이고, 그리고, 음." <<He_ ga>> 멈춘다. "당신은 제가 본 것 중에서 가장 강한 <<girl_ un>> 아닙니다, 그렇게 말하도록 하죠. 당신을 막지는 않겠지만, 고생할지도 모릅니다."
<</if>>
<br><br>
"이게 전부입니다. I can give you a rundown of the more technical aspects, the rest you can learn on the job. 관심 있나요?"
<br><br>
<<link [[네 (0:30)|Docks Take Job]]>><<pass 30>><<set $dockwork to 2>><<endevent>><</link>>
<br>
<<link [[아니요|Docks Refuse Job]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
"아쉽네요," <<person_ i>> 한숨을 쉬었다. "생각이 바뀌면 다시 오세요."
<br><br>
<<endevent>>
<<link [[다음|Docks]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<set $dockwage to 1000>><<set $dockstatus to 10>><<set $dockhours to 0>>
"기억하세요," 매니저가 말한다. "업무는 <span class="gold"><<ampm 7 00>></span>부터 시작하며, 학교에 가는 날에는 일할 수 없습니다. 팀에 합류한 것을 환영합니다."
<br><br>
<<link [[다음|Docks]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
당신은 보안을 통과하고 매니저에게 일을 시작하겠다고 보고한다. <<dockstatustext>>
<br><br>
<<dockoptions>>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[벌거벗고 일한다 (1:00)|Docks Work]]>><<undressclothes "docks">><<set $phase to 2>><<dockstatus 1>><</link>><<if $daily.dockExhibitionism isnot 1>><<exhibitionist5>><</if>><<gcool>>
<br>
<</if>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "docks">>
<</if>>
<<if $phase is 0>>
당신은 열심히 일한다. 꽤 피곤하다.
<<physique 6>>
<br><br>
<<if $upperwetstage gte 3 or $lowerwetstage gte 3>>
You feel the other dockers ogling your body through your wet clothing.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<</if>>
<<elseif $phase is 1>>
당신은 가능한 한 일을 적게 한다. 동료들은 당신에 대해 불평한다.
<br><br>
<<if $upperwetstage gte 3 or $lowerwetstage gte 3>>
You feel the other dockers ogling your body through your wet clothing.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<</if>>
<<elseif $phase is 2>>
You strip naked behind some cargo containers. <<flaunting>> you take a deep breath and step out onto the dock.
<<if $daily.dockExhibitionism isnot 1>>
<<set $daily.dockExhibitionism to 1>><<exhibitionism5>>
<<else>>
<br><br>
<</if>>
<<covered>> Few notice at first, until someone whistles at you and attracts attention. More and more dockers stop what they're doing to cheer and whistle at you. Each new onlooker renews your thrill.
<br><br>
A supervisor tells everyone to get back to work. They do so, though reluctant to take their eyes off you. <<generate1>><<person1>>The supervisor doesn't tell you to get dressed. The longing look <<he>> gives your body suggests why.<<endevent>>
<br><br>
<</if>>
<<pass 60>>
<<dockwork>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
The <<person1>><<person>> gets closer. You press one leg into the side of the boat, making the vessel rock. They stumble forwards. "Don't you da-" <<he>> manages before you give the boat another shove, this time turning it over and sending all three of you overboard.
<br><br>
You swim back to shore. "<<pShe>> capsized it on purpose!" the <<person>> says to the amused dockers who help you from the water. Most think it was an accident, but some believe the pair.
<br><br>
<<set $upperwet to 200>><<set $lowerwet to 200>><<set $underlowerwet to 200>><<set $underupperwet to 200>>
<<endevent>>
<<dockoptions>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $leftarm to "bound">><<set $rightarm to "bound">><<handheldruined>>
They push you onto the deck, flip you over, and bind your arms with tight knots.
<br><br>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>><<set $phase to 1>><</if>>
<<elseif $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 100>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>><<set $phase to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Docks Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Docks Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That weren't so bad, were it?" the <<person>> laughs. <<He>> turns on the engine and continues the task.
<br><br>
<<unbind>>
<<tearful>> you climb aboard the larger vessel. You help the crew manage the spring lines and swing the vessel around to a successful landing.
<br><br>
<<if $pain gte 40>>
One of the sailors notices your tears and asks what's wrong, but you assure them you're fine.
<br><br>
<</if>>
<<if $phase is 1>><<clothesontowel>><<else>><<clotheson>><</if>>
<<endcombat>>
<<dockoptions>>
<<else>>
You shove them off the boat, turn on the engine, and leave them to flounder. You'll finish the task yourself.
<br><br>
<<if $phase is 1>><<clothesontowel>><<else>><<clotheson>><</if>>
<<endcombat>>
<<tearful>> you climb aboard the larger vessel. Feeling energised by your victory, you guide both the captain and crew to a successful landing.
<br><br>
<<generate1>><<person1>>A <<person>> asks where the other two are. You tell them they fell off the boat. Your colleagues are still laughing when the pair make it back to the docks, soaked and shivering.
<br><br>
<<endevent>>
<<dockoptions>>
<</if>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<unbind>>
You turn your back to the <<person>>. <<He>> fiddles with the knots, and sets you free. "There you go <<lass>>. Be more careful in the future."
<br><br>
<<endevent>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<He>> shrugs. "Suit yourself."
<br><br>
<<endevent>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<generate2>><<person2>>You return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
You slip beneath the table. "What are you-" <<he>> cuts off when you unzip <<his>> trousers.
<<promiscuity4>>
<<if $seductionrating gte $seductionrequired>>
<<He>> glances around. "Maybe there has been an error," <<he>> says. "Safety is of paramount importance."
<br><br>
<<link [[다음|Docks Tourist Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> pulls away from you, then laughs and <<if $pronoun is "m">>strokes<<else>>twirls<</if>> <<his>> hair. "I have a ship full of hotties, all wanting to bed the captain. Take your charms to the docks where they might be worth a few scraps."
<br><br>
<<generate2>><<person2>>당신은 부두로 돌아간다. 매니저가 당신을 맞이한다. "걱정하지 마세요," <<he_ ga>> 한숨을 쉰다. "저런 사람은 절대 우리 말을 듣지 않습니다."
<br><br>
<<dockoptions>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
You reward <<him>> with a playful lick.
<br><br>
<<npcoral>>
<</if>>
The surrounding passengers socialise, unaware of what you're up to beneath the table.
<br><br>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Docks Tourist Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Docks Tourist Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> moans. The passengers give <<him>> odd looks, and <<he>> blushes. "I-I'll turn the ship," <<he>> whispers.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you descend to your boat. You steer away.
<br><br>
Soon after, the larger vessel starts to turn.
<br><br>
You arrive back at the docks. A manager greets you. <<generate2>><<person2>>"You did it," <<he>> says. "Didn't expect that. Those types are so full of themselves. Good job."
<<ggcool>><<dockstatus 3>>
<br><br>
<<dockoptions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you, which attracts attention from the passengers. "J-just stretching," <<he>> says, covering <<his>> groin.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> <<generate2>><<person2>>you return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>>
<<else>>
The <<person>> steps away from you and fixes <<his>> fly.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> <<generate2>><<person2>>you return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>>
<</if>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
"Attention everybody," you shout. The passengers fall silent. "This ship is on a collision course with another. You need to steer away from the docks. Or prepare to swim ashore." You turn and walk away. The crowd erupts into anxious babbling the moment you disappear from view. You descend to your ship and steer away.
<br><br>
Soon after, the larger vessel starts to turn.
<br><br>
You arrive back at the docks. A manager greets you. <<generate2>><<person2>>"You did it," <<he>> says. "Didn't expect that. Good job."
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
당신이 숫자를 비교해
<<if currentSkillValue('maths') gte random(1, 1000)>>
보니, <span class="green">도착과 출발 사이의 어느 시점에서 귀중한 화물이 사라진 것을 발견한다.</span> 게다가, 누군가 이를 은폐하려 했다. 당신은 이 사실을 매니저에게 알렸고, 매니저는 당신의 추론에 깊은 인상을 받았다.
<<dockstatus 1>><<gcool>>
<br><br>
<<else>>
봤지만, <span class="red">아무 문제도 발견하지 못했다.</span> 정보 기록을 끝마친다.
<br><br>
<</if>>
<<else>>
당신은 그것이 문제 없을 거라 확신한다. 정보 기록을 끝마친다.
<br><br>
<</if>>
<<dockoptions>><<effects>>
<<skul_dock_init>>
당신은 귀중한 물건이 있는지 잘 살펴 본다. 많은 물건이 있지만, 휴대할 수 있을 정도로 작은 것이 필요하다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<br><br>
<<skul_dock_contents gold>>
<<if !_dock_location and $catsuit_found isnot true>>
<<skul_dock_contents equipment>>
<</if>>
<<if !_dock_location>>
<<skul_dock_contents aphrodisiacs>>
<</if>>
<<if !_dock_location>>
<<skul_dock_contents electronics>>
<</if>>
<<if !_dock_location and currentSkillValue('tending') gte 400>>
<<skul_dock_contents fertiliser>>
<</if>>
<<if _dock_contents is "gold">>
There's a bar of gold in a container at the <<skul_dock_location _dock_location>>. <span class="green">It would sell on the black market.</span> You make a mental note of its location.
<<elseif _dock_contents is "aphrodisiacs">>
A local company is moving something special through. It's being kept near the <<skul_dock_location _dock_location>>. <span class="teal">It would sell on the black market.</span> You make a mental note of its location.
<<elseif _dock_contents is "electronics">>
There's a container full of goods, including valuable electronics, near the <<skul_dock_location _dock_location>>. <span class="lblue">They would sell on the black market.</span> You make a mental note of its location.
<<elseif _dock_contents is "fertiliser">>
There's a container full of what looks like fertiliser near the <<skul_dock_location _dock_location>>. <span class="lblue">They might be useful to you.</span> You make a mental note of its location.
<<elseif _dock_contents is "equipment">>
There's a container full of specialist equipment near the <<skul_dock_location _dock_location>>. <span class="teal">It might be useful to you.</span> You make a mental note of its location.
<<elseif !_dock_contents>>
You don't find anything suitable. Useful to know.
<<set _skul_dock_keys to Object.keys($skul_dock)>>
<<for _i to 0; _i lt _skul_dock_keys.length; _i++>>
<<set $skul_dock[_skul_dock_keys[_i]].state to "known">>
<</for>>
<</if>>
<br><br>
<<skulduggeryuse>>
<<else>>
Your supervisor slaps your back. There was no sign you were doing anything illicit, but you almost jump from your seat all the same. You'll be teased for that later.<<lcool>><<dockstatus -1>>
<br><br>
<<skulduggeryuse>>
<</if>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<skul_dock_init>>
You sneak under a parked vehicle and peek out from beneath.
<br><br>
One of the workers places a crate in front of you, blocking your view. There's a crack in the bottom. A sweet, heady smell leaks out. It relaxes and heats you.
<br><br>
It's the last crate they load into the cargo container. The <<person1>><<person>> locks it, and they climb into the vehicle before driving away.
<br><br>
<<skul_dock_contents aphrodisiacs>>
<<if _dock_location is "SW">>
The container looks like it's going to remain in the unloading area overnight.
<<if currentSkillValue('skulduggery') gte 400>>
<span class="teal">The contents must be valuable.</span> You make a mental note of its location.
<</if>>
<br><br>
<<elseif _dock_location>>
A crane lifts the container, and carries it towards the <<skul_dock_location _dock_location>>. It will remain there overnight.
<<if currentSkillValue('skulduggery') gte 400>>
<span class="teal">The contents must be valuable.</span> You make a mental note of its location.
<</if>>
<br><br>
<</if>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You ignore the strange vehicle and continue working.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
당신은 자세히
<<if currentSkillValue('history') gte random(1, 1000)>>
보고, <span class="green">그 모양을 알아본다.</span> 당신이 <<generate1>><<person1>>매니저에게 알리자, 바로 선장에게 전화한다. 선박은 그것을 피해 움직인다.
<br><br>
"망할 암초," 매니저가 말한다. "I swear it just pops up where it pleases. 잘했어요."
<<dockstatus 1>><<gcool>>
<br><br>
<<else>>
보지만, <span class="red">형태가 사라진다.</span>
<br><br>
굉음과 함께, 배는 수면 아래에 무언가와 충돌한다. 부두 노동자들이 피해 상황을 파악하기 위해 정박 시설로 달려간다.
<br><br>
<</if>>
<<else>>
당신은 그것이 문제 없을 거라 확신한다. 청소를 끝마친다.
<br><br>
금속이 찢어지는 소리가 부두에 울려 퍼진다. 무언가가 다가오는 배의 측면에 거대한 균열을 만들었지만, 배는 무사히 부두에 도착한다.
<br><br>
<</if>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $speech_attitude is "meek">>
"저는 일하려는 거예요," 당신은 말한다. "제발 저를 내버려 두세요."
<<elseif $speech_attitude is "bratty">>
"Fuck you," you say. "You're supposed to be working."
<<else>>
"이건 잔인해요," 당신은 말한다. "당신에 대해 보고할 거예요."
<</if>>
<br><br>
"우린 재미 보고 있을 뿐이야," <<person_ i>> 말한다. "어차피 너 같은 부류는 오래 버티지도 못해." 다른 부두 노동자들이 고개를 끄덕인다.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
당신은 군중에서 멀어진다. 당신은 야유를 무시하려고 노력한다.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
It's a watch. It should be worth something. You mark it down as missing.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You mark down that a package is damaged, and continue working.
<br><br>
<<dockoptions>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $lock lt 400>>
There's nothing you can do. You move on to the next container. The <<person>> seems relieved.
<br><br>
<<else>>
You ignore the voice, and move on to the next container. The <<person>> seems relieved.
<br><br>
<</if>>
<<endevent>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You successfully pick the lock and open the container. The <<person>> glances around. "I didn't see anything," <<he>> says. "I need this job." <<He>> walks away.
<br><br>
<<if $skulduggery lt 500>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<person1>>There are sacks full of potatoes inside. You hear the voice again, from the back. One of the sacks moves. You find a <<person>> beneath, gagged and bound. Bruising surrounds <<his>> right eye. <<He>> starts crying.
<<gstress>><<stress 6>>
<br><br>
<<link [[Get help|Docks Slave Help]]>><</link>>
<br>
<<link [[Comfort and untie|Docks Slave Untie]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You rush from the container, and find the <<person1>><<person>> who saw you open it.
<br><br>
<<if $speech_attitude is "meek">>
"There's someone who needs help," you say. "They're tied up and hurt."
<<elseif $speech_attitude is "bratty">>
"What's going on," you say. "There's a bound person in there."
<<else>>
"I found a person inside," you say. "They're bound and hurt."
<</if>>
<br><br>
<<He>> looks around before leaning in close. "Shut it <<girl>>," <<he>> says. "I didn't see anything. Remember? Shut your gob before you get us both in trouble."
<br><br>
You return to the container, and find the <<person1>><<person>> lying where you left <<him>>.
<br><br>
<<link [[다음|Docks Slave Untie]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You untie the bindings and remove the gag.
<<if $speech_attitude is "meek">>
"Please don't cry," you say. "I'll look after you. What's your name?"
<<elseif $speech_attitude is "bratty">>
"Don't cry," you say. "Someone nasty might hear. What's your name?"
<<else>>
"It's okay," you say. "You're safe now. What's your name?"
<</if>>
<br><br>
<<His>> sobs recede a little, but <<he>> doesn't respond. You feel <<his>> arm through <<his>> worn school uniform as you help <<him>> to <<his>> feet. <<Hes>> very thin.
<br><br>
<<He>> stares at you, cheeks still wet. You take <<his>> hand and lead <<him>> toward the road. <<dockclotheson>> Security watch as you pass, but don't stop you.
<br><br>
<<harvesticon>><<link [[Take to train station (1:00)|Docks Slave Station]]>><<pass 60>><</link>>
<br>
<<foodicon "eat">><<link [[Get food first (£20)|Docks Slave Cafe]]>><<pass 60>><<famegood 1>><<set $money -= 2000>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<dockeffects>><<effects>>
You take <<him>> to a nearby cafe and sit at a table away from the window. <<His>> eyes light up when <<he>> sees the menu. <<He>> points at the picture of a burger, so you order one for <<him>> and one for yourself. <<He>> devours <<his>> meal, pausing only to drink the accompanying pop.
<br><br>
You ask <<him>> <<his>> name and where <<hes>> from as <<he>> eats. <<He>> doesn't respond. You're not sure if <<he>> speaks English.
<br><br>
<<He>> licks the plate once finished, and stares at your food with longing. You push your plate over to <<him>>. <<He>> eats it just as fast.
<br><br>
You leave the cafe together. <<He>> looks much happier.
<br><br>
<<link [[다음|Docks Slave Station]]>><<pass 60>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You take the <<person>> to the train station on Harvest Street. <<He>> walks close, and keeps bumping into you. The station itself is busy. There's a map of the country on the wall, detailing the train network.
<br><br>
<<He>> points at one town in particular and smiles. You look more closely. It matches the name beneath <<his>> uniform's logo. "Is this your home?" you ask. <<He>> just smiles.
<br><br>
You buy a ticket and walk onto the platform as the train arrives.
<<set $money -= 10000>>
The <<person>> seems anxious.
<br><br>
<<if $money gte 10000>>
<<link [[Give nothing|Docks Slave Station 2]]>><<famegood 5>><<set $phase to 0>><</link>>
<br>
<<link [[Give £100|Docks Slave Station 2]]>><<set $dockslavemoney to 100>><<set $money -= 10000>><<famegood 10>><<set $phase to 1>><</link>>
<br>
<<else>>
<<link [[Wave goodbye|Docks Slave Station 2]]>><<famegood 5>><<set $phase to 0>><</link>>
<br>
<</if>>
<<if $money gte 30000>>
<<link [[Give £300|Docks Slave Station 2]]>><<set $dockslavemoney to 300>><<set $money -= 30000>><<famegood 30>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $money gte 100000>>
<<link [[Give £1000|Docks Slave Station 2]]>><<set $dockslavemoney to 1000>><<set $money -= 100000>><<famegood 50>><<set $phase to 3>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase gte 1>>
You hand the <<person>> the ticket and £<<print $dockslavemoney>>.
<<else>>
You hand the <<person>> the ticket.
<</if>>
<<if $speech_attitude is "meek">>
"It was nice to meet you," you say. "I hope you have a nice journey."
<<elseif $speech_attitude is "bratty">>
"You should be okay from here," you say.
<<else>>
"This train will take you home," you say.
<</if>>
<<He>> seems reluctant to leave you, but <<he>> understands and walks alone toward the waiting train. Before reaching it however, <<he>> turns and runs back. <<He>> almost knocks you over with a hug.
<br><br>
<<He>> waves from the window as the train departs.
<br><br>
<<endevent>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<upperruined>><<lowerruined>><<underruined>><<handheldruined>>
<<set $leftarm to "bound">><<set $rightarm to "bound">><<handheldruined>>
You awaken naked on a chair. Lengths of rope criss-cross your body and tie you down. A round board sits on your knees and leans against your chest, giving you some cover from prying eyes. You can't move an inch. Walls of corrugated metal suggest you're inside a cargo container. You're not alone.
<br><br>
<<generate1>><<generate2>><<generate3>><<person2>>"It's not fair," a <<person>> says. <<He>> sits opposite you with <<his>> arms folded. "You set it up wrong."
<br><br>
A dart thuds into the board. The <<person1>><<person>> who threw it laughs. "Yeah yeah," <<he>> says. "We're all using the same board, if you haven't noticed." <<He>> throws another dart. "I win." <<He>> turns to a <<person3>><<person>>. "Unless you score perfect."
<br><br>
The <<person>> stands and takes <<his>> position in front of the board as the <<person1>><<person>> approaches to retrieve <<his>> darts. "Hey," <<he>> says. "<<pShes>> awake."
<br><br>
<<link [[Insult|Passout Docks 2]]>><<set $phase to 0>><<def 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[애원한다|Passout Docks 2]]>><<set $phase to 1>><<sub 1>><<stress -6>><</link>><<lstress>>
<br>
<<link [[침묵한다|Passout Docks 2]]>><<set $phase to 2>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
<<if $speech_attitude is "meek">>
"L-let me go," you say. "You're being mean."
<<elseif $speech_attitude is "bratty">>
"Untie me at once," you say. "Or I'll throw you into the sea with the other scum."
<<else>>
"You scum," you say. "Let me go."
<</if>>
<br><br>
The <<person1>><<person>> laughs. "Let you go? Sure. After I've had my fun."
<<elseif $phase is 1>>
<<if $speech_attitude is "meek">>
"Please don't hurt me," you say. "I promise I won't tell anyone."
<<elseif $speech_attitude is "bratty">>
"This is childish," you say. "Let me go now and I won't tell anyone."
<<else>>
"Please let me go," you say. "I won't tell anyone."
<</if>>
<br><br>
The <<person1>><<person>> laughs. "Sure. After I've had my fun."
<<else>>
<</if>>
<<He>> returns to <<his>> seat as the <<person3>><<person>> prepares to throw.
<br><br>
The dart flies over your shoulder. "Fuck," the <<person>> says as <<he>> sits in defeat. The <<person1>><<person>> raises <<his>> fists. "I win! Now clear off you two. I want privacy."
<br><br>
The <<person2>><<person>> shakes <<his>> head. "That wasn't agreed." <<He>> opens a beer. "We're watching. I wanna see what you do to this <<girl>>."
<br><br>
The <<person1>><<person>> sighs, but doesn't protest. <<He>> pulls the board away from you. Their eyes feast on your <<lewdness>>.
<br><br>
<<link [[다음|Passout Docks Rape]]>><<set $enemyno to 1>><<set $enemynomax to 1>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
The pair cheer their colleague on.
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Passout Docks Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Passout Docks Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair applaud. "I think I've learned something intimate about you," the <<person2>><<person>> says.
<br><br>
"Sh-shut it," the <<person1>><<person>> responds. <<He>> unties you from the chair, but leaves the rope around you. "You keep it shut too. Not that anyone will care." <<He>> opens the container and kicks you out.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Docks]]>><</link>>
<<else>>
You kick the <<person>> against the metal wall. <<He>> cries out in pain and clutches <<his>> back.
<br><br>
"<<pShes>> tied up mate!" the <<person2>><<person>> says as the <<person3>><<person>> keels over with laughter.
<br><br>
<<tearful>> you kick open the door and leave the container. The pair don't stop you, but continue to mock their colleague.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Docks]]>><</link>>
<</if>>
<<set $stress -= 2000>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>><<silently>><<handheldon>><</silently>>
<<set $dockpubcount += 1>>
<<if Time.hour gte 3 and Time.hour lte 18>>
Your colleagues pat your back, congratulating your endurance. They separate and stagger home.
<<gcool>><<dockstatus 5>>
<br><br>
<<destinationeventend>>
<<elseif $rng gte 81>>
<<generateSailor 1>><<generateSailor 2>><<generateSailor 3>><<generateSailor 4>><<generateSailor 5>><<generateSailor 6>><<person1>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Mer Street. It's busy. Sailors from the moored ships are unwinding here.
<br><br>
"Pub quiz in ten minutes," the jovial owner shouts. "Winning team gets a round on the house." Your colleagues sign up at once. The sailors scoff. "You got no chance," one of them, a <<person>>, says. Your colleagues throw colourful insults in response.
<br><br>
"You lot talk big," the <<person>> says after much back and forth. <<He>> pulls £60 from <<his>> pocket. <<His>> fellow sailors do likewise. "That's £360 says we win the quiz." Despite their previous bluster, the dockers seem unsure.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Bet your body|Docks Pub Crawl Body]]>><<dockstatus 1>><</link>><<promiscuous3>><<gcool>>
<br>
<</if>>
<<if $money gte 6000>>
<<link [[Match their bet (£60)|Docks Pub Crawl Bet]]>><<set $money -= 6000>><</link>>
<br>
<</if>>
<<link [[Don't bet anything|Docks Pub Crawl Quiz Refuse]]>><<set $phase to 0>><</link>>
<br>
<<link [[Don't take part|Docks Pub Crawl Quiz Refuse]]>><<set $phase to 1>><</link>>
<br>
<<elseif $rng gte 61>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Harvest Street. Some rough looking patrons eye you up as you enter.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>>A <<person>> sits beside you and places <<his>> hand on your thigh. "Fancy disappearing together for a few minutes?" <<he>> says.
<br><br>
<<link [[받아들인다|Docks Pub Crawl Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<refuseicon>><<link [[거절한다|Docks Pub Crawl Sex Refuse]]>><</link>>
<br>
<<else>>
You drink a couple of rounds together, ignoring evil looks from the regular patrons. You leave with the other dockers.
<br><br>
<<dockpuboptions>>
<</if>>
<<elseif $rng gte 41>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Barb Street.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You overhear one of the other dockers talking about you. <<generate1>><<person1>>"You sure the <<girl>> can handle it," <<he>> says. "The drinking, I mean. I don't want to get in trouble with <<pher>> parents or nothing."
<br><br>
<<foodicon "beer">><<link [[Challenge to drinking contest|Docks Pub Crawl Contest]]>><<dockstatus 1>><<set $phase to 0>><</link>><<gcool>>
<br>
<<link [[침묵한다|Docks Pub Crawl Silent]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
People pay you and the other dockers no mind. You drink a few rounds and leave together.
<br><br>
<<dockpuboptions>>
<</if>>
<<elseif $rng gte 21>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Connudatus Street.
<br><br>
<<generate1>><<generatep2>><<person2>>You notice a docker eyeing up a <<person>> on the other side of the room.
<br><br>
<<link [[격려한다|Docks Pub Crawl Eyeing Encourage]]>><</link>>
<br>
<<link [[무시한다|Docks Pub Crawl Eyeing Ignore]]>><</link>>
<br>
<<else>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on the High Street.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You attract attention. Other patrons keep trying to flirt with you.
<br><br>
<<link [[추파를 던진다|Docks Pub Crawl Flirt]]>><</link>><<promiscuous1>>
<br>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<link [[희롱한다|Docks Pub Crawl Tease]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[무시한다|Docks Pub Crawl Flirt Ignore]]>><</link>>
<br>
<<else>>
No one pays you or the other dockers much mind. You drink a few rounds and leave together.
<br><br>
<<dockpuboptions>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $speech_attitude is "meek">>
"You should talk to <<him>>," you say. "Just be yourself."
<<elseif $speech_attitude is "bratty">>
"Talk to <<him>>," you say. "<<He>> will appreciate the assertiveness."
<<else>>
"You should talk to <<him>>," you say. "You'll regret it if you don't."
<</if>>
<br><br>
The docker finishes their drink, takes a deep breath and marches over. The <<person>> looks up. You can't hear them over the din of the pub, but <<he>> seems to respond well.
<<if $rng gte 51>>
<<He>> takes the docker's hand and together they walk outside. The docker gives you a grateful smile before disappearing.
<<gcool>><<dockstatus 1>>
<br><br>
<<else>>
Until <<he>> sneers and throws <<his>> drink in the docker's face.
<br><br>
The docker returns, eyes downcast and hair dripping.
<br><br>
<</if>>
You finish your drink and leave with your colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You decide to keep to yourself. You finish your drink and leave with your colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You flirt back, revelling in the attention. You manage to convince someone to pay for drinks for you and your colleagues.
<<dockstatus 1>><<gcool>>
<<promiscuity1>><<set $money += 500>>
You and the dockers finish your drinks and leave together.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You hike your skirt up, giving them a tantalising glimpse of your upper thighs just short of your <<undies>>. One of your colleagues, a <<generate1>><<person1>><<person>>, spoils the fun and pulls your $worn.lower.name over your thighs proper. "Sorry," <<he>> says. "But you're working them up a bit too well. I don't want to lose teeth protecting you."
<<exhibitionism1>>
You and the dockers finish your drinks and leave together.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You ignore the flirters, finish your drink and leave with your colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase is 0>><<set $phase += 1>>
<<if $speech_attitude is "meek">>
"You're wrong," you say. Everyone turns to you. "I bet I can drink even more than you."
<<elseif $speech_attitude is "bratty">>
You laugh. Everyone turns to you. "It's you I'm worried about," you say to the <<person>>. "You'll be out cold within an hour."
<<else>>
"I can handle myself," you say. Everyone turns to you. "In fact, I can handle drink better than you."
<</if>>
<br><br>
The <<generate2>><<person2>><<person>> jabs the <<person1>><<person>> with <<his>> elbow. "That's a challenge," <<person2>><<he>> says. The <<person1>><<person>> sighs and takes the seat in front of you as the other dockers rearrange themselves to watch. They're so enthused they offer to pay for the drinks.
<br><br>
<<link [[다음|Docks Pub Crawl Contest]]>><</link>>
<br>
<<elseif $phase is 1>><<set $phase += 1>>
<<generate3>><<person3>>The bartender arrives with two glasses. "Scotch," <<he>> says. "Let's start you off easy."
<br><br>
<<if $dockpubcount gte 4>>
<<person1>>"I don't think this'll take long," the <<person>> says. "We've had more than a few already."
<br><br>
<</if>>
<<foodicon "beer">><<link [[마신다|Docks Pub Crawl Contest]]>><<wearProp "shotglass">><<alcohol 180>><</link>>
<br>
<<getouticon>><<link [[그만둔다|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<elseif $phase is 2>><<set $phase += 1>>
You drink the scotch as the audience cheers. It burns your throat.
<br><br>
The <<person1>><<person>> coughs. "No shame in quitting," <<he>> says. "I'm a seasoned drinker, and I don't want to carry you home after."
<br><br>
The <<person3>>bartender returns, holding two more glasses. "Vodka," <<he>> says. "But stronger than you're used to, I reckon."
<br><br>
<<foodicon "beer">><<link [[마신다|Docks Pub Crawl Contest]]>><<alcohol 180>><</link>>
<br>
<<getouticon>><<link [[그만둔다|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<elseif $phase is 3>><<set $phase += 1>>
You drink the vodka as the audience cheers once more. You feel a bit nauseous.
<br><br>
"That tasted foul," the <<person1>><<person>> says. "I must be pretty pissed already if I'm doing this."
<br><br>
The <<person3>>bartender returns, holding two more glasses. "Absinthe," <<he>> says. "Made locally. This was illegal not long ago."
<br><br>
The <<person1>><<person>> sways slightly as <<he>> takes the drink.
<br><br>
<<foodicon "beer">><<link [[마신다|Docks Pub Crawl Contest]]>><<alcohol 120>><<hallucinogen 120>><</link>>
<br>
<<getouticon>><<link [[그만둔다|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<elseif $phase is 4>><<set $phase += 1>>
You drink the absinthe. You almost gag. The <<person1>><<person>> does, but <<he>> manages to keep it down. <<He>> doesn't say anything.
<br><br>
The bartender returns with another two glasses. The liquid is bright and colourful. "Local special," <<he>> smiles. "Not on the menu."
<br><br>
<<foodicon "beer">><<link [[마신다|Docks Pub Crawl Contest]]>><<alcohol 120>><<drugs 120>><<arousal 1800>><</link>><<ggarousal>>
<br>
<<getouticon>><<link [[그만둔다|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
You drink the colourful liquid. It's sweet, and makes you feel warm.
<br><br>
The <<person1>><<person>> lifts <<his>> drink. "I prom-" <<he>> hiccups. "I promised myself. Never again." <<He>> places the glass on the table. "You win." The audience cheers with more vigour than before. Someone raises your arm and several others pat your back. "Now," the <<person>> continues. "I need a piss."
<<gcool>><<dockstatus 1>>
<br><br>
<<earnFeat "Under the Table">>
<<if $arousal gte $arousalmax>>
The warmth in you continues to build, and build, until your whole body shakes. You pass the point of no return.
<br><br>
<<orgasm>>
<br><br>
You fall to the ground, writhing and moaning in front of your astonished colleagues. The <<person>> returns as you regain control. <<He>> shakes <<his>> head.
<br><br>
You leave the pub with the other dockers, feeling spent and flushed. They don't mention what happened, but something has them smiling.
<br><br>
<<dockpuboptions>>
<<else>>
Your colleagues finish their drinks, the <<person>> returns, and you leave the pub together.
<br><br>
<<dockpuboptions>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>><<silently>><<handheldon>><</silently>>
<<if $phase is 4>>
You shake your head and push the glass away from you. All eyes turn to the <<person>>, who lifts <<his>> and smells it. <<He>> places it back on the table. "I prom-" <<he>> hiccups. "I promised myself. Never again." It's a draw. The dockers are disappointed.
<<lcool>><<dockstatus 1>>
<br><br>
Your colleagues finish their drinks and you leave the pub together.
<br><br>
<<dockpuboptions>>
<<else>>
You shake your head and push the glass away from you. All eyes turn to the <<person>>, who lifts <<his>> and smells it. <<He>> downs it in one motion, and the dockers cheer. One raises <<his>> arm and several others pat <<his>> back.
<<lcool>><<dockstatus 1>>
<br><br>
Your colleagues finish their drinks and you leave the pub together.
<br><br>
<<dockpuboptions>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You don't interject.
<br><br>
You finish drinking and leave the pub with your colleagues.
<br><br>
<<dockpuboptions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 20>>
<<He>> takes your hand and leads you to the <<if $pronoun is "m">>men's<<else>>women's<</if>> toilets. <<He>> pushes you against the sinks and grasps at your clothing.
<<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Docks Pub Crawl Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Docks Pub Crawl Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You dockers aren't usually so cute," <<he>> says as <<he>> adjusts <<his>> clothes.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to the pub to find your colleagues finishing their drinks. You leave together.
<br><br>
<<dockpuboptions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> into a cubicle and escape the toilets.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to the pub to find your colleagues finishing their drinks. You leave together.
<br><br>
<<dockpuboptions>>
<<else>>
"Fine," <<he>> says. "You're lucky I don't just take you anyway."
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to the pub to find your colleagues finishing their drinks. You leave together.
<br><br>
<<dockpuboptions>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
The <<person>> grasps your neck and leans in. "I tried asking nicely," <<he>> whispers. "Now how abouts you come with me, and I won't need to hurt you."
<<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<br><br>
<<if $submissive lte 500>>
"You're gonna regret touching me," you say. You smash your glass over the <<persons>> head. <<He>> tries to dodge the blow, but loses balance and falls off <<his>> chair. Your colleagues cheer.
<br><br>
"Unprovoked!" the <<person>> says as <<he>> nurses <<his>> scalp.
<br><br>
The pub owner rushes over. <<generate2>><<person2>> "Last thing I need is a brawl," <<he>> says. "You dockers always bring trouble. Get out."
<br><br>
"That was self defence," you argue, but <<he>> won't hear it. Your colleagues down the last of their drink and together you leave the pub. They don't seem to mind.
<<gcool>><<dockstatus 1>>
<br><br>
<<else>>
One of your colleagues notices, and smashes a glass over the <<persons>> head. <<He>> tries to dodge the blow, but loses balance and falls off <<his>> chair.
<br><br>
"Unprovoked!" the <<person>> says as <<he>> nurses <<his>> scalp.
<br><br>
The pub owner rushes over. <<generate2>><<person2>> "Last thing I need is a brawl," <<he>> says. "You dockers always bring trouble. Get out."
<br><br>
Your colleagues argue that it was justified, but <<he>> won't hear it. They down the last of their drink and together you leave the pub.
<br><br>
<</if>>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $speech_attitude is "meek">>
"I-I hope it's worth this much," you say. "I bet my body."
<<elseif $speech_attitude is "bratty">>
It's your turn to scoff. "That all?" you say. "Fine. I bet my body. If you win, you can do whatever you want to me."
<<else>>
"Instead of money," you say. "If you win, you can have me."
<</if>>
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
The sailors look at each other, excited. "Free drinks," the <<person>> says. "And a free <<girl>>. It's our lucky night."
<br><br>
"Dream on," one of your colleagues says, though they seem happy that they don't stand to lose anything.
<br><br>
The pub owner steps up to a microphone in the corner of the room, preparing to read the first question.
<br><br>
<<set $dockquiz to "body">>
<<link [[다음|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>>
<br>
<<else>>
"Nope," the <<person>> says. "We could get a whore cheaper than that." <<person2>>The <<person>> sat beside <<him>> looks crestfallen, and eyes you up<<person1>>.
<br><br>
<<if $money gte 6000>>
<<link [[Match their bet (£60)|Docks Pub Crawl Bet]]>><<set $money -= 6000>><</link>>
<br>
<</if>>
<<link [[Don't bet anything|Docks Pub Crawl Quiz Refuse]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You put £60 on the table. Your colleagues follow suit, though some with a grumble. "Thanks for your contribution," the <<person>> says. "That's our night paid for."
<br><br>
The pub owner steps up to a microphone in the corner of the room, preparing to read the first question.
<br><br>
<<set $dockquiz to "money">>
<<link [[다음|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase is 0>>
You do nothing, and nor do any of your colleagues. "Thought so," the <<person>> says as the other sailors laugh. "You lot are all talk."
<br><br>
The pub owner steps up to a microphone in the corner of the room, preparing to read the first question.
<br><br>
<<set $dockquiz to "none">>
<<link [[다음|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>>
<br>
<<else>>
You do nothing, and nor do any of your colleagues. "Thought so," the <<person>> says as the other sailors laugh. "You lot are all talk."
<br><br>
You don't pay attention to the quiz, and your colleagues lose to the sailors. You leave together in a sour mood.
<br><br>
<<dockpuboptions>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase is 0>><<set $phase += 1>>
The first category <<dockpubquiz>>
<<elseif $phase is 1>><<set $phase += 1>>
The second category <<dockpubquiz>>
<<elseif $phase is 2>><<set $phase += 1>>
The third category <<dockpubquiz>>
<<elseif $phase is 3>><<set $phase += 1>>
The fourth category <<dockpubquiz>>
<<elseif $phase is 4>><<set $phase += 1>>
The fifth category <<dockpubquiz>>
<<else>>
<<if $dockquizhome gt $dockquizaway>>
"And the winners are," the owner announces. "The dockers!" You cheer and drum the table with your colleagues, until the owner convinces you to settle down.
<br><br>
<<earnFeat "Pub Crawl Victors">>
<<if $dockquiz is "money">>
The sailors aren't impressed. "Rigged," the <<person>> says, but they hand over the cash. 당신은 <<moneyGain 60>>를 얻었다.
<<set $money += 6000>>
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.
<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<<elseif $dockquiz is "body">>
The sailors aren't impressed. "Rigged," the <<person>> says, but they hand over the cash.
<br><br>
<<link [[Take the money for yourself|Docks Pub Crawl Take]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<link [[Share the money with your colleagues|Docks Pub Crawl Share]]>><<dockstatus 1>><</link>><<gcool>>
<br>
<<else>>
The sailors aren't impressed. "Rigged," the <<person>> says.
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.
<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<</if>>
<<elseif $dockquizhome is $dockquizaway>>
"And the winners are," the owner announces. "No one! It's a draw." The dockers and sailors seem equally upset.
<br><br>
You and your colleagues leave soon after.
<<if $dockquiz is "money">><<set $money += 6000>><</if>>
<br><br>
<<dockpuboptions>>
<<else>>
"And the winners are," the owner announces. "The sailors!" They cheer and laugh until the owner convinces them to settle down.
<br><br>
<<if $dockquiz is "money">>
They take their money. "Sorry guys," the <<person>> says. "Shoulda known better than to challenge us."
<<lcool>><<dockstatus -1>>
<br><br>
You and your colleagues leave in a sour mood.
<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<<elseif $dockquiz is "body">>
The <<person>> looks at you and makes a come-hither motion. <<His>> fellow sailors stare at you with ravenous eyes. "Time to pay up," <<he>> says. "Get that bum over here."
<br><br>
<<link [[Walk over|Docks Pub Crawl Gangbang]]>><<set $sexstart to 1>><</link>>
<br>
<<if $rng gte 81>>
<<refuseicon>><<link [[거절한다|Docks Pub Crawl Fight]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
<<refuseicon>><<link [[거절한다|Docks Pub Crawl Gangbang Refuse]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<</if>>
<<else>>
You and your colleagues leave in a sour mood.
<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $speech_attitude is "meek">>
"S-sorry," you say. "But I don't want to."
<<elseif $speech_attitude is "bratty">>
"Fuck off," you say. "You didn't think I'd really bet myself for so little, right?"
<<else>>
"No," 당신은 고개를 가로젓는다. "I'm not doing that over a pub quiz."
<</if>>
<br><br>
"Figures," the <<person>> says. <<He>> walks closer, but your colleagues form a protective barrier and <<he>> relents. "You're probably worn out after fucking half the docks."
<br><br>
You leave the pub with your colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $speech_attitude is "meek">>
"S-sorry," you say. "But I don't want to."
<<elseif $speech_attitude is "bratty">>
"Fuck off," you say. "You didn't think I'd really bet myself for so little, right?"
<<else>>
"No," 당신은 고개를 가로젓는다. "I'm not doing that over a pub quiz."
<</if>>
<br><br>
"Figures," the <<person>> says. <<He>> walks closer, but your colleagues form a protective barrier. <<He>> smacks one of them across the face, who then slaps <<him>> back. The other sailors rush to <<his>> defence as a brawl breaks out.
<br><br>
<<link [[Join in|Docks Pub Crawl Join]]>><<def 1>><<stress -6>><<pain 5>><<crimeUp 50 "assault">><<dockstatus 1>><</link>><<gcool>><<crime "assault">><<gpain>><<lstress>>
<br>
<<link [[Calm everyone down|Docks Pub Crawl Calm]]>><<dockstatus -1>><</link>><<lcool>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You pick up a bystander's drink and drench the <<persons>> hair. <<He>> sneers and lunges, clutching your throat and dragging you to the ground. One swift kick to the <<if $NPCList[0].penis isnot "none">>cock<<else>>pussy<</if>> and <<he>> releases you, and clutches <<his>> groin in agony.
<br><br>
You stand up as security separate your colleagues from the sailors. "Out!" the pub owner shouts, gesturing at you and the other dockers. "You lot first. Out!"
<br><br>
The owner glares at you as you leave with your laughing colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if currentSkillValue('physique') gte 12000>>
You stand in the middle of one of the fights and manage to hold a sailor and docker away from each other. A couple of the more level heads on both sides watch you and, inspired by your act, intervene themselves. They manage to calm things enough that security can form a line between the dockers and sailors.
<<else>>
You try separate one of the fights, but just get knocked aside. A couple of the more level heads on both sides watch you and, inspired by your act, intervene themselves. They manage to calm things enough that security can form a line between the dockers and sailors.
<</if>>
"Out!" the pub owner shouts, gesturing at you and the other dockers. "You lot first. Out!"
<br><br>
You leave with your laughing colleagues.
<br><br>
<<dockpuboptions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
You walk over to the sailor's table. They grasp your arms and pull you onto it. "Not in here!" the pub owner shouts, but they pay no heed.
<br><br>
You feel your colleagues watching, along with the rest of the pub.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Docks Pub Crawl Gangbang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Docks Pub Crawl Gangbang]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 30>>
Applause fills the pub. The sailors clink and swig their free drinks. "This is the life," the <<person>> sighs.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you climb down from the table. Your colleagues pat your back. "Thanks for taking one for the team," a <<generate1>><<person1>><<person>> says.
<br><br>
"One?" a <<generate2>><<person2>><<person>> interjects. "You mean six." The <<person1>><<person>> glares at <<person2>><<him>>.
<br><br>
You leave the pub with your colleagues.
<br><br>
<<dockpuboptions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you. <<He>> stumbles into another patron, who punches <<him>> in the jaw. Someone throws a glass. Then, someone throws a table. The pub breaks into a brawl.
<br><br>
<<clothesontowel>>
<<endcombat>>
Someone grasps your shoulders and hauls you to your feet. It's one of your colleagues. <<generate1>><<person1>><<He>> looks amused. <<tearful>> you keep low and escape the chaos with your fellow dockers.
<br><br>
<<dockpuboptions>>
<<else>>
The sailors seem reluctant to stop, but your colleagues arrive at your side and help you to your feet.
<<lcool>><<dockstatus -1>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you leave the pub with the other dockers. The sailors heckle you.
<br><br>
<<dockpuboptions>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
Your colleagues reach for the money, but you snatch it away from them. You remind them whose butt was on the line. They grumble, but agree. You've gained <<moneyGain 360>>.
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.
<<alcohol 60>><<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You let your colleagues have their share. 당신은 <<moneyGain 60>>를 얻었다.
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.
<<alcohol 60>><<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>>
<<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if currentSkillValue('science') gte random(1, 1000)>>
<<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if currentSkillValue('science') lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if currentSkillValue('science') gte 700>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>>
<<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points."
<br><br>
The <<person>> shoves the <<person2>><<person>> sat next to <<him>>. <<person1>>"I thought you were good at this shit."
<br><br>
<</if>>
<<link [[다음|Docks Pub Crawl Quiz]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>>
<<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if currentSkillValue('maths') gte random(1, 1000)>>
<<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if currentSkillValue('maths') lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if currentSkillValue('maths') gte 700>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points." They groan.
<br><br>
<</if>>
<<link [[다음|Docks Pub Crawl Quiz]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>>
<<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $englishSuccess>>
<<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if currentSkillValue('english') lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if currentSkillValue('english') gte 700>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>>
<<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points." They groan.
<br><br>
<</if>>
<<link [[다음|Docks Pub Crawl Quiz]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>>
<<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if currentSkillValue('history') gte random(1, 1000)>>
<<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if currentSkillValue('history') lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if $historytrait gte 4>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points." They groan.
<br><br>
<</if>>
<<link [[다음|Docks Pub Crawl Quiz]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>>
<<set $dockquizhome += 1>>
You let your colleagues answer the questions. They argue a bit, but write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues. They make lewd gestures at the sailors, who return the display.
<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. The sailors laugh. <<if $dockquiz is "body">>"Guess it's up to us to teach you the ropes," the <<person>> teases.<<else>>"Don't worry," the <<person>> teases. "We didn't expect better."<</if>>
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $promiscuity gte random(1, 100)>>
<<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $promiscuity lte 30>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. The sailors laugh. <<if $dockquiz is "body">>"Guess it's up to us to teach you the ropes," the <<person>> teases.<<else>>"Don't worry," the <<person>> teases. "We didn't expect better."<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table. "You learn a thing or two sailing between ports," the <<person>> says.
<br><br>
<<else>>
"Sorry guys. No points." They boo. "You lot don't know nothing," the <<person>> says.
<br><br>
<</if>>
<<link [[다음|Docks Pub Crawl Quiz]]>><</link>>
<br><<effects>><<generate1>><<person1>>
You flag down a manager.
<br><br>
"Need something?" <<he>> asks, only partially paying attention to you. "You know we can't let you work today."
<br><br>
"I'm not actually a student anymore<<if $speech_attitude is "meek">>..." you mumble,<<else>>," you say,<</if>> handing <<him>> the fake ID you purchased from Briar.
<br><br>
<<He>> examines it briefly, then hands it back to you. "So you aren't," <<he>> says, making a note of something on <<his>> clipboard. "In that case, you're allowed to work during the week, starting now."
<br><br>
The two of you hear a loud bang from across the docks. "Woah, careful over there!" <<he>> yells as <<he>> jogs off towards the source of the noise. "Do you idiots have any idea how much that equipment costs?!"
<br><br>
<<He>> doesn't look back, apparently done with you.
<br><br>
<<link [[다음|Docks]]>><<endevent>><<pass 2>><<set $idDocksReveal to 2>><</link>><<effects>><<set $lock to 400>>
<<generateSecurity 1>><<person1>>
You see a security guard at the gate, resting <<his>> feet on <<his>> desk and playing with <<his>> phone.
<br><br>
Despite <<his>> distraction, <<he>> would spot you if you approached. There's a smaller gate to the side, but it's padlocked shut.
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[침입한다 (0:05)|Docks Sneak Pick]]>><<pass 5>><<crimeUp 5 "trespassing">><<endevent>><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Docks]]>><<endevent>><<set $bus to "mer">><</link>>
<br><<effects>>
You successfully pick the lock, and sneak into restricted area of the docks.
<br><br>
<<link [[다음|Docks Sneak]]>><</link>>
<br><<effects>>
<<skul_dock_init>>
You are on the docks.
<<if $stress gte $stressmax>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "docksSneak">>
<<else>>
당신은 스스로를 너무 혹사시켰다.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<link [[다음|Passout Docks]]>><</link>>
<br>
<<else>>
<<ambulance>>
<</if>>
<</if>>
<<elseif Time.dayState isnot "night">>
The sun appears over the horizon. You hear voices from the entrance, and a clank of metal. The first workers are arriving for the day.
<br><br>
You won't be able to steal anything in daylight.
<<if $exposed gte 1>>
You sneak back to the entrance, hoping to keep your <<lewdness>> concealed. You make it through the side gate without being spotted.
<<else>>
You walk back to the entrance. No one pays you much attention.
<</if>>
<br><br>
<<link [[다음|Docks]]>><<pass 5>><<set $bus to "mer">><</link>>
<br>
<<elseif $eventskip is 0>>
<<events_skul_dock>>
<<else>>
<<switch $bus>>
<<case "NW">>
You sneak beside the anchored ship.
<<case "N">>
You sneak aboard the gangway leading atop the anchored ship.
<<case "NE">>
You sneak to the warehouse at the water's edge. It's full of machinery, but many containers are stacked high outside.
<<case "W">>
You sneak between the inert cranes.
<<case "M">>
You sneak between two stacks of cargo containers that tower above you.
<<case "E">>
You sneak beside the office building.
<<case "SW">>
You sneak through the lorry unloading area. Several vehicles are being stored here overnight.
<<case "S">>
You sneak past the front gate.
<<case "SE">>
You sneak through the open car park.
<</switch>>
<br><br>
<<dock_security_text>>
<br><br>
<<if $skul_dock[$bus].state is "empty">>
You've searched the containers here.
<br><br>
<<elseif $skul_dock[$bus].state is "known" and $skul_dock[$bus].contents is "none">>
The containers here hold nothing of value to you.
<br><br>
<<else>>
<<swimicon "break">><<link [[Break into the containers (0:30)|Docks Search]]>><<pass 30>><<crimeUp 5 "trespassing">><<dock_security 1>><</link>><<crime "trespassing">><<gsecurity>><<skul_dock_state $bus>>
<br><br>
<</if>>
<<skul_dock_nav>>
<<if $bus is "NW" or $bus is "N" or $bus is "NE">>
<<swimicon "dive">><<link [[Dive into the sea|Docks Dive]]>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
<<skul_dock_init>>
The containers are virtually identical. One by one, you pick the padlocks and enter the containers.
<<if $skulduggery lt 500>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<rng 6>>
<<if $rng is 1>>
You find lots of construction materials.
<<elseif $rng is 2>>
You find lots of fruit and vegetables.
<<elseif $rng is 3>>
You find lots of farming equipment.
<<elseif $rng is 4>>
You find lots of vehicle parts.
<<elseif $rng is 5>>
They're all empty.
<<else>>
You find barrels of crude oil.
<</if>>
<<if $rng isnot 5>>
Valuable in bulk, but you can't carry much.
<</if>>
<br><br>
<<if $skul_dock[$bus].contents is "gold">>
<<if $skul_dock[$bus].state is "known">>
You know there's gold here somewhere. You break into another. It's full of brown packages. You recognise them. You search among them, and then you find it. It's heavier than the others. You tear it open, and find the small bar of gold.
<br><br>
<<earnFeat "Employee Benefits">>
<<link [[가져간다 (0:05)|Docks Gold]]>><<pass 5>><<crimeUp 3000 "thievery">><<set $blackmoney += 3000>><</link>><<crime "thievery">>
<br>
<<else>>
You keep searching, and come to a container full of brown packages.
<br><br>
<<link [[Search carefully (1:00)|Docks Gold Careful]]>><<pass 60>><</link>>
<br>
<<link [[Tear into them (0:05)|Docks Gold Tear]]>><<crimeUp 100 "thievery">><<pass 5>><</link>><<crime "thievery">>
<br>
<</if>>
<<elseif $skul_dock[$bus].contents is "aphrodisiacs">>
<<if $skul_dock[$bus].state is "known">>
You know that strange fluid is here somewhere. You break into another, and a purple light greets you. A number of canisters sit inside, marked with hazard warnings. But only one emits light. The strange fluid swirls behind the glass.
<br><br>
<<else>>
You keep searching. You break into another, and a purple light greets you. A number of canisters sit inside, marked with hazard warnings. But only one emits light. A strange fluid swirls behind the glass.
<br><br>
<</if>>
<<link [[가져간다 (0:05)|Docks Aphrodisiacs]]>><<pass 5>><<crimeUp 1200 "thievery">><<set $blackmoney += 1200>><</link>><<crime "thievery">>
<br>
<<elseif $skul_dock[$bus].contents is "electronics">>
<<if $skul_dock[$bus].state is "known">>
You know that one of these hold something you can actually carry. You break into another. The interior is loaded with electronic goods. The televisions are too big to carry, but there are smaller items as well. You won't get their full value on the black market, but they should be valuable enough to be worth the trouble.
<br><br>
<<else>>
You search another. The interior is loaded with electronic goods. Televisions, speakers, most too big to carry. But there are smaller items as well. You won't get their full value on the black market, but they should be valuable enough to be worth the trouble.
<br><br>
<</if>>
<<link [[Take them (0:05)|Docks Electronics]]>><<pass 5>><<crimeUp 300 "thievery">><<set $blackmoney += 300>><</link>><<crime "thievery">>
<br>
<<elseif $skul_dock[$bus].contents is "fertiliser">>
<<if currentSkillValue('tending') gte 400>>
<<if $skul_dock[$bus].state is "known">>
You know that one of these hold something you can actually carry. You break into another. The interior is loaded with fertiliser bags. While you know you can't carry much, you do know that having some on hand may be useful to you.
<br><br>
<<else>>
You search another. The interior is loaded with bags of fertiliser. While you know you can't carry much, having some on hand might be useful.
<br><br>
<</if>>
<<link [[Take some (0:05)|Docks fertiliser]]>><<pass 5>><<crimeUp 200 "thievery">><<set $fertiliser.current++>><</link>><<crime "thievery">>
<<else>>
You search another. The interior is loaded with bags of what looks like dirt filled inside.
<br><br>
<</if>>
<br>
<<elseif $skul_dock[$bus].contents is "equipment">>
<<if $skul_dock[$bus].state is "known">>
You know there's specialist equipment here. You break into another. The interior is full of crates stamped with a pink symbol. The light catches on something in the back.
<br><br>
<<else>>
You search another. The interior is full of crates stamped with a pink symbol. The light catches on something in the back. A black catsuit.
<br><br>
<</if>>
<<link [[다음|Docks Catsuit]]>><</link>>
<br>
<<else>>
You open the final container. It's empty.
<br><br>
<</if>>
<<link [[떠난다|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<set $skul_dock[$bus].state to "empty">><<effects>>
You pocket the gold, and leave the container. It'll be worth a lot on the black market.
<br><br>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You try to guess at the contents of each package. You don't want to draw more attention than necessary, after all. Most are light. Mostly cheap plastic tat, you think. Until you lift a small parcel that's heavier than the others.
<br><br>
You open it, just enough to peek inside. A yellow glint greets you. It's a small bar of gold.
<br><br>
<<link [[가져간다|Docks Gold]]>><<crimeUp 3000 "thievery">><<set $blackmoney += 3000>><</link>><<crime "thievery">>
<br>
<<link [[놔둔다|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You tear into the first package. Cheap toys. You tear into the next, and the next. Mostly cheap plastic tat. Nothing of value. At first.
<br><br>
You open a heavy parcel. The contents clatter to the floor. It's a small bar of gold.
<br><br>
<<link [[가져간다|Docks Gold]]>><<crimeUp 3000 "thievery">><<set $blackmoney += 3000>><</link>><<crime "thievery">>
<br>
<<link [[놔둔다|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You take the strange fluid, and leave the container.
<br><br>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You snatch all the phones, cameras, and other smaller devices, and leave the container.
<br><br>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You grab a bag of fertiliser, and leave the container.
<br><br>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<npc Wren>><<person1>>
<<if $wrenSeen.includesAny("cards", "letter", "catsuit", "winter", "prison")>>
You hear a click, <span class="red">and the end of a pistol emerges from the dark.</span> A <<personsimple>> with <<if $pronoun is "m">>short<<else>>shoulder-length<</if>> hair follows. <span class="gold">It's Wren.</span> "Not who I was expecting," <<he>> says, lowering <<his>> gun. <<covered>>
<br><br>
<<if $exposed gte 1>>
<<He>> laughs. "<<= $wrenSeen.includes("prison") ? "I'm afraid I have nothing for sale" : "You seem prone to losing your clothes">>, but you're in the right place."
<<elseif $wrenSeen.includes("prison")>>
"I'm shocked prison didn't reform you. Shocked."
<<else>>
"And here I thought you were just some <<girl>> in over <<pher>> head," <<he>> says. "Or did Bailey send you? Either way, I won't interfere."
<</if>>
<<He>> points <<his>> gun at the black catsuit. "Should fit you."
<br><br>
"Hope you <<= $wrenSeen.includes("prison") ? "stay a step ahead of them" : "visit the estate soon">>," <<he>> says as <<he>> brushes past you. "Work keeps me busy, <<= $wrenSeen.includes("prison") ? "but I look forward to meeting again" : "and it's good to let my hair down">>."
<br><br>
<<if isPubfameTaskAccepted("wren")>>
You remember Mickey's favour. You have a letter to give to Wren. <<Hes>> already starting to walk away.
<<else>>
<<He>> disappears into the night. You turn back to the catsuit.
<</if>>
<br><br>
<<else>>
You hear a click, <span class="red">and the end of a pistol emerges from the dark.</span> A <<personsimple>> with <<if $pronoun is "m">>short<<else>>shoulder-length<</if>> hair follows. "Well well," <<he>> says. "Not who I was expecting." <<He>> lowers <<his>> gun, and examines you from head to toe. <<covered>>
<br><br>
<<if $exposed gte 1>>
The <<personsimple>> laughs. "You're in the right place." <<He>> points <<his>> gun at the black catsuit. "Should fit you."
<<elseif $wrenSeen.includes("pregnancy")>>
"I guess caves aren't the only place you like to sneak around," <<he>> says. "<<= playerBellyVisible() ? "And you're already knocked up again. Try not to pass out this time." : "At least you're not knocked up this time.">>" <<He>> points <<his>> gun at the black catsuit. "Should fit."
<<else>>
"Thought I knew all the rats in town," <<he>> says. "I won't stop you." <<He>> points <<his>> gun at the black catsuit. "Should fit."
<</if>>
<br><br>
<span class="gold">"The name's Wren,"</span> <<he>> says as <<he>> brushes past you. "Work keeps me busy, but maybe we'll meet again."
<br><br>
<<if isPubfameTaskAccepted("wren")>>
You remember Mickey's favour. You have a letter to give to a <<personsimple>> called Wren, and this must be <<him>>. <<Hes>> already starting to walk away.
<<else>>
<<He>> disappears into the night. You turn back to the catsuit.
<</if>>
<br><br>
<</if>>
<<if isPubfameTaskAccepted("wren")>>
<<link [[Give Wren the letter|Docks Catsuit Letter]]>><</link>>
<br>
<</if>>
<<link [[Wear the catsuit|Docks Catsuit Wear]]>><<endevent>><<set $wrenSeen.pushUnique("catsuit")>><<set $wrenSeenLast to "catsuit">><</link>>
<br>
<<link [[Take the catsuit|Docks Catsuit Take]]>><<endevent>><<set $wrenSeen.pushUnique("catsuit")>><<set $wrenSeenLast to "catsuit">><</link>><<effects>>
<<set $wrenSeen.pushUnique("letter")>><<set $wrenSeenLast to "letter">>
You call out for Wren to stop. <<He>> turns and looks at you with a curious smile. "Well, what is it?"
<br><br>
<<if $speech_attitude is "meek">>
"Th-this is from the old man," you say, holding the Manila envelope to <<him>>.
<<elseif $speech_attitude is "bratty">>
"The old man sent me," you say, holding the Manila envelope to <<him>>. "Here."
<<else>>
"The old man told me to give this to you," you say, holding the Manila envelope to <<him>>.
<</if>>
<br><br>
Wren plucks the letter from your hand, examines it from both sides and smirks. "Been waiting on that. Wonder what they've got for me this time."
<<if !$pubfame.seen.includes("wrenOldman")>>
<<set $pubfame.seen.pushUnique("wrenOldman")>><<set $pubfame.detail to "wrenOldman">>
<<He>> tucks it away, and places a hand on your shoulder. "By the way, 'Mickey' can drop the 'old man' act. Tell them that when you see them."
<<elseif !$pubfame.seen.includes("wrenLandry")>>
<<set $pubfame.seen.pushUnique("wrenLandry")>><<set $pubfame.detail to "wrenLandry">>
<<He>> tucks it away, and places a hand on your shoulder. "You mind asking 'Mickey' why they sent you instead of Landry? Seems like they're going a bit out of their way."
<<else>>
<<He>> tucks it away.
<</if>>
<br><br>
<<pubfameComplete "wren">>
<<He>> disappears into the night. You turn back to the catsuit.
<br><br>
<<link [[Wear the catsuit|Docks Catsuit Wear]]>><<endevent>><</link>>
<br>
<<link [[Take the catsuit|Docks Catsuit Take]]>><<endevent>><</link>><<effects>>
<<set $catsuit_found to true>>
<<upperwear 75 black>>
It's tight, but you pull on the catsuit. It hugs your skin, and shows off your figure.
<br><br>
<i>You'll leave fewer traces of yourself while wearing the catsuit. Crime will increase more slowly.</i>
<br><br>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<set $catsuit_found to true>>
<<uppersend 75 wardrobe black>>
You take the catsuit. It might be handy later.
<br><br>
<i>You'll leave fewer traces of yourself while wearing the catsuit. Crime will increase more slowly.</i>
<br><br>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You try to break into one of the cargo containers.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You manage to pick the padlock</span> just in time. You close it behind you, and wait for the sound of footsteps to pass.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">You're still fumbling,</span> when a <<person>> walks around the corner. <<He>> drops the torch in surprise, and reaches for <<his>> radio. You turn and run.<<gsecurity>><<dock_security 1>>
<br><br>
<<skulduggeryuse>>
<<athleticsdifficulty 1 1100 true>>
<<if $athleticsSuccess>>
The guard chases after you, <span class="green">but you manage to outpace <<him>>.</span><<gtiredness>><<gstress>><<stress 6>><<tiredness 6>>
<br><br>
<<link [[다음|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The guard chases after you, <span class="red">and gains ground,</span> until <<he>> manages to tackle you to the floor.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
"Gotcha," <<he>> says, pinning you. "Backup will be here soon." <<He>> leans closer. "But first, how's about a little fun?"
<br><br>
<<link [[다음|Docks Sneak Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
You turn and run. You've almost made it around the corner when you hear a <<personsimple>>'s voice call behind you.
<br><br>
"Stop!" <<he>> shouts. You glance back. The <<person>> reaches for a radio, <<his>> torch discarded, as <<he>> runs after you. You have enough of a lead, and manage to lose <<him>> in the maze of containers.
<br><br>
<<link [[다음|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You squeeze between two containers, and escape to the other side.
<br><br>
<<link [[다음|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Docks Sneak Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Docks Sneak Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> pushes you in front of <<him>>. "They'll be here soon," <<he>> says. "To take you off my hands."
<br><br>
<<clotheson>>
<<endcombat>>
The guard is right. Two others, a <<generate1>><<person1>><<person>> and <<generate2>><<person2>><<person>>, walk around the corner.
<<if $exposed gte 1>>
You feel them ogle your <<nudity>>. <<covered>>
<</if>>
<br><br>
"What do we have here?" the <<person1>><<person>> asks, grasping one of your arms.
<br>
"A scoundrel by the looks of it," the <<person2>><<person>> replies, grasping your other. Together they pull you towards the entrance.
<br><br>
<<link [[다음|Docks Caught]]>><</link>>
<br>
<<else>>
You kick the <<person>> away from you. <<His>> back collides with metal, and <<he>> falls to the ground.
<br><br>
<<tearful>> you seize the opportunity. You run, and manage to lose <<him>> in the maze of containers.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You're sat in the guardhouse beside the front gate. The <<person1>><<person>> watches you while the <<person2>><<person>> phones the police.
<br><br>
<<if crimeSumCurrent() gte 5000>>
"Is that so?" <<he>> says. "Alright. We'll keep <<phim>> here." <<He>> hangs up. "Looks like there's a warrant out for your arrest. You've been a naughty <<girl>>."
<br><br>
<<loitericon>><<link [[기다린다 (0:10)|Docks Caught Wait]]>><<pass 10>><</link>>
<br>
<<runicon>><<link [[죽기살기로 도망간다 (0:02)|Docks Caught Run]]>><<pass 2>><<if $athleticsSuccess>><<pass 10>><</if>><<crimeUp 100 "resisting">><</link>><<athleticsdifficulty 600 1200>><<crime "resisting">>
<br>
<<elseif crimeSumCurrent() gte 1000>>
"Is that so?" <<he>> says. "Alright. We'll keep <<phim>> here." <<He>> hangs up. "Looks like there's a warrant out for your arrest. From the sounds of it, you've been a bit of a nuisance."
<br><br>
<<loitericon>><<link [[기다린다 (0:10)|Docks Caught Wait]]>><<pass 10>><</link>>
<br>
<<runicon>><<link [[죽기살기로 도망간다 (0:02)|Docks Caught Run]]>><<pass 2>><<if $athleticsSuccess>><<pass 10>><</if>><<crimeUp 100 "resisting">><</link>><<athleticsdifficulty 600 1200>><<crime "resisting">>
<br>
<<else>>
"Right," <<he>> says. "Alright." <<He>> hangs up. "Looks like you're not worth the trouble. Lucky you."
<br><br>
<<if $exposed gte 1>>
They give you some towels, and escort you through the gate.
<<towelup>>
<<else>>
They escort you through the gate.
<</if>> "I don't want to catch you trespassing again," the <<person1>><<person>> says. "Go on. Off with you."
<br><br>
<<endcombat>>
<<link [[다음|Docks]]>><</link>>
<br>
<</if>><<effects>>
<<if $exposed gte 1>>
You wait in the guardhouse, trying to ignore the <<person1>><<persons>> leering gaze. You hear a car pull up outside.
<<else>>
You wait in the guardhouse, until you hear a car pull up outside.
<</if>>
<br><br>
"It's them," the <<person2>><<person>> says, pulling you to your feet. "Hope they don't go too easy on you." You're pushed outside, where two police officers wait.
<br><br>
<<link [[다음|Hospital Arrest Journey]]>><<endcombat>><<generatePolice 1>><<generatePolice 2>><<person1>><</link>>
<br><<effects>>
You jump from your seat, and run for the door.
<<if $athleticsSuccess>>
The <<person1>><<person>> tries to grab you, <span class="green">but you're too quick.</span> You escape the guardhouse. Security gives chase, but you lose them in the maze of cargo containers.
<br><br>
<<link [[다음|Docks Sneak]]>><<endcombat>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The <<person1>><<person>> tries to grab you, <span class="red">and manages to catch your waist with <<his>> arm.</span> <<He>> and the <<person2>><<person>> make sure you can't run again.
<br><br>
<<if $exposed gte 1>>
You wait in the guardhouse, trying to ignore the <<person1>><<persons>> leering gaze. You hear a car pull up outside.
<<else>>
You wait in the guardhouse, until you hear a car pull up outside.
<</if>>
<br><br>
"It's them," the <<person2>><<person>> says, pulling you to your feet. "Hope they don't go too easy on you." You're pushed outside, where two police officers wait.
<br><br>
<<link [[다음|Hospital Arrest Journey]]>><<endcombat>><<generatePolice 1>><<generatePolice 2>><<person1>><</link>>
<br>
<</if>><<effects>>
You remove your
<<if $phase is 0>>
$worn.upper.name
<<upperruined>><<lowerruined>>
<<elseif $phase is 1>>
$worn.upper.name
<<upperruined>>
<<elseif $phase is 2>>
$worn.lower.name
<<lowerruined>>
<<elseif $phase is 3>>
$worn.under_upper.name
<<underupperruined>><<underlowerruined>>
<<elseif $phase is 4>>
$worn.under_upper.name
<<underupperruined>>
<<else>>
$worn.under_lower.name
<<underlowerruined>>
<</if>>
and hurl the fabric atop a two storey stack of cargo containers.
<br><br>
You run before the <<beasttype>> arrives.
<<if $monster is 1>>
"Up there!" you hear <<bhim>> shout soon after.
<<else>>
You hear <<bhim>> bark soon after.
<</if>>
<br><br>
<<generate2>><<person2>>
"Gonna need a ladder then," answers a <<personsimple>>'s voice. <<He>> sounds resigned.
That should keep them distracted.
<br><br>
<<link [[다음|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><<unset $dock_dog>><</link>>
<br><<effects>>
You wait around the corner, listening for the patter of feet. The <<beasttype>> should arrive soon. You'll need to subdue <<bhim>> before help arrives.
<br><br>
You pounce as soon as <<bhe>> appears. <<if $monster is 1>>"Intruder!" <<bhe>> shouts.<</if>>
<<if $monster is 1 or $bestialitydisable is "f">>
<br><br>
<<link [[다음|Docks Dog]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<beastescape>>
<br><br>
It's a struggle, but you manage to cow <<bhim>> into rolling onto <<bhis>> back in submission, and escape before help arrives. That should keep them off your trail for now.
<br><br>
<<link [[다음|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><<unset $dock_dog>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Docks Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Docks Dog]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation knot>>
<<if _knotted is true>>
<<set $dock_knot to true>>
<span class="red">You remain knotted together as footsteps draw closer.</span>
<br><br>
<<endcombat>>
<<link [[다음|Docks Knot]]>><</link>>
<br>
<<else>>
The <<beasttype>> lies panting on the ground. That should keep them off your trail for a while.
<br><br>
<<tearful>> you flee into the maze of containers.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><<unset $dock_dog>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> rolls onto <<bhis>> back in submission.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><<unset $dock_dog>><</link>>
<br>
<<else>>
<<set _fucked to ($anusfucked or $vaginafucked or $penisfucked)>>
<<endcombat>>
<<set $NPCList[1] to $dock_dog>>
<<generate1>><<person1>>
<span class="red">"What do we have here?"</span> says a <<person>>.
<<if _fucked is 1>>
<<dockdogfucked>>
<<else>>
<<He>> shines a torch on you, and laughs.
"Easy <<if $NPCList[1].gender is "f">>girl<<else>>boy<</if>>," <<he>> says, grabbing the <<beasttype 1>> by the collar and pulling <<bhim 1>> off you. "You'll get a treat later." <<bHe 1>> practically jumps with joy.
<<generate2>>
"As for you," the <<person>> continues, turning to face you again just as another guard, a <<person2>><<person>>, arrives. "You're coming with us."
<br><br>
They grasp your arms, haul you to your feet, and drag you through the maze of containers.
<<if $exposed gte 1>>
You feel them ogle your <<nudity>>. <<covered>>
<</if>>
<br><br>
<<link [[다음|Docks Caught]]>><<clotheson>><<unset $dock_dog>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<set $NPCList[1] to $dock_dog>>
<<generate1>><<person1>>
<span class="red">"What do we have here?"</span> says a <<person>>. You try to pull free, but the knot holds you tight.
<<dockdogfucked>><<effects>>
"P-please help me," you whimper. "I didn't mean to be bad. I just got lost. I-I-I don't want more people to see me."
<br><br>
The <<person>> hesitates, then reaches for <<his>> radio once more. "Me again. False alarm. I got the intruder, but you don't need to bring anyone else. Alright." <<He>> sighs as <<he>> grabs the <<beasttype 1>> by the collar and pulling <<bhim 1>> off you. "You'll get a treat later." <<bHe 1>> practically jumps with joy.
<br><br>
<<generate2>>
"As for you," the <<person>> continues, turning to face you again just as another guard, a <<person2>><<person>>, arrives. "You're coming with us."
<br><br>
They grasp your arms, haul you to your feet, and drag you through the maze of containers.
<<if $exposed gte 1>>
You feel them ogle your <<nudity>>. <<covered>>
<</if>>
<br><br>
<<link [[다음|Docks Caught]]>><<clotheson>><<unset $dock_dog>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"P-please help me," you say.
<<elseif $speech_attitude is "bratty">>
"Get this thing off me," you say. "At once."
<<else>>
"Please help me," you say.
<</if>>
<br><br>
The <<person>> laughs. "Sure," <<he>> reaches into <<his>> pocket. "Once I have backup." <<He>> pulls out <<his>> phone. "And proper evidence of your trespassing."
<br><br>
<<link [[다음|Docks Watch]]>><<endevent>><</link>>
<br><<effects>>
You remain silent as the <<person>> reaches into <<his>> pocket, and pulls out <<his>> phone.
<br><br>
<<link [[다음|Docks Watch]]>><<endevent>><</link>>
<br><<effects>>
<<set $NPCList[0] to $dock_dog>>
<<set $enemyno to 1>>
More footsteps. You make a final, weak attempt to pull away from the <<beasttype>>, but it's no use. You're soon surrounded. They watch as the <<beasttype>> fucks you.<<ggtrauma>><<ggstress>><<trauma 12>><<stress 12>>
<br><br>
"I can't believe it."
<br>
"How humiliating."
<br>
"That'll teach <<phim>> for trespassing."
<br>
"I bet <<pshe>> loves getting fucked by a dog."
<br><br>
More phones emerge from pockets as they continue to make degrading comments.
At last,
<<if $dock_knot>>
<<unset $dock_knot>>
the knot shrinks enough for the <<beasttype>> to wiggle free. The audience cheer, but they're not finished.
<<else>>
the <<beasttype>> releases you, accompanied by a cheer from the audience.
<</if>>
They goad and encourage <<bhim>> to mount you again. It works. The <<beasttype>> leaps atop you once more.
<br><br>
<<link [[다음|Docks Watch Dog]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Docks Watch Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Docks Watch Dog]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The assembled guards cheer as the creature cums. One grasps the <<beasttype>>, and pulls <<bhim>> away from you.
<br><br>
<<else>>
The <<beasttype>> whimpers and backs away, but you're still surrounded.
<br><br>
<</if>>
<<tearful>> you lie on the hard ground.
<br><br>
<<endcombat>>
<<generate1>><<generate2>>
A <<fullGroup>> grasp your arms, and haul you to your feet.
<<if $exposed gte 1>>
<<covered>>
<</if>>
They drag you into the maze of containers, leaving the audience to examine their footage.
<br><br>
<<link [[다음|Docks Caught]]>><<clotheson>><<unset $dock_dog>><</link>>
<br><<effects>>
You manage to break your fall, but your hands are left a bit sore.
<br><br>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You try to recover your balance,
<<if $danceSuccess>>
<span class="green">and manage to stay upright.</span>
<br><br>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">but lose your footing.</span> The momentum carries you into one of the cargo containers. You bounce off with a clang.<<gsecurity>><<ggpain>><<gstress>><<dock_security 1>><<pain 8>><<stress 6>>
<br><br>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You walk to the edge of the <<if $bus is "N">>ship<<else>>dock<</if>>, take a deep breath, and dive into the cool water.
<br><br>
They won't follow you here.
<br><br>
<<link [[다음|Sea Docks]]>><</link>>
<br><<effects>>
You find another way through the maze of cargo containers.
<br><br>
<<link [[다음|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You see the pair up ahead, a <<fullGroup>>. You keep low and dart between containers when they look away.
<br><br>
<<rng 5>>
<<if $rng is 1>>
"...smells sweet," the <<person1>><<person>> says. "Whatever it is."
<br>
"Keep your nose out," the <<person2>><<person>> responds. "Not worth prying into."
<br>
The <<person1>><<person>> nods.
<br><br>
<<elseif $rng is 2>>
"Night shifts are quiet," the <<person1>><<person>> says. "I'd like some action."
<br>
"No you don't," the <<person2>><<person>> responds. "Boredom is better than the shit I've been through."
<br><br>
<<elseif $rng is 3>>
"...not worth the risk," the <<person1>><<person>> says. "They're watching us, you know."
<br>
The <<person2>><<person>> looks over <<his>> shoulder, as if the <<person1>><<person>> meant it literally.
<br><br>
<<elseif $rng is 4>>
"Glad to work away from the compound," the <<person1>><<person>> says.
<br>
The <<person2>><<person>> nods. "Don't care what the company line is," <<he>> says. "Those fumes make me lightheaded."
<br><br>
<<else>>
They remain silent.
<br><br>
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You sneak past them, and continue through the maze of containers.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You hear a crunch underfoot. The guards swivel to face you as their torches light you up. "You'd best come quietly," the <<person1>><<person>> says, taking a step forward.<<gsecurity>><<dock_security 1>>
<br><br>
<<skulduggeryuse>>
<<link [[얌전히 간다|Docks Quiet]]>><</link>>
<br>
<<link [[싸운다|Docks Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<effects>>
You remain still as the pair approach. They grasp your arms, and pull you towards the entrance.
<br><br>
<<link [[다음|Docks Caught]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
You wait until the guards are close, then strike, smacking the <<person2>><<person>> across the face.<<set $enemyhealth -= 20>>
<br><br>
<<person1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Docks Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Docks Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You run, leaving the guards slumped on the ground. <<tearful>> you escape into the maze of cargo containers.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The guards back away from you. You seize the chance, and run. <<tearful>> you escape into the maze of cargo containers.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You fall to the ground, too hurt to keep fighting.
<br><br>
The guards grasp your arms, and haul you to your feet. <<tearful>> you're led through the maze of cargo containers.
<br><br>
<<link [[다음|Docks Caught]]>><<clotheson>><</link>>
<br>
<</if>><<effects>>
<<if $danceSuccess>>
You jump out of the way. <span class="green">The arms grope empty air.</span> An alarm blares, but you escape into the maze of containers.<<gsecurity>><<dock_security 1>>
<br><br>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You try to move out of the way, <span class="red">but the metal closes around your wrists,</span> and forces you to the ground as an alarm blares.<<gsecurity>><<dock_security 1>>
<br><br>
Another hatch opens, and a phallic instrument springs forth.
<br><br>
<<link [[다음|Docks Machine]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
The metal arms grasp your wrists, and try to force you to the ground. You resist, <span class="green">and pull free from their grip.</span> An alarm blares, but you escape into the maze of containers.<<gsecurity>><<dock_security 1>>
<br><br>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The metal grasps your wrists. You resist, <span class="red">but the machine is too strong.</span> It forces you to the ground as an alarm blares.<<gsecurity>><<dock_security 1>>
<br><br>
Another hatch opens, and a phallic instrument springs forth.
<br><br>
<<link [[다음|Docks Machine]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You brace as the machine grasps your wrists, and forces you to the ground. "SUBJECT RESTRAINED," the voice intones. "AWAITING BACKUP."
<br><br>
<<generate1>><<generate2>><<person1>>
You don't need to wait long. A <<fullGroup>> round the corner, and smirk when they see you.
<<if $exposed gte 1>>
You feel their eyes on your <<nudity>>.
<</if>>
<br><br>
"Good bot," the <<person>> laughs as <<he>> crouches beside the machine. <<He>> presses a button, and it releases you. The <<person2>><<person>> grasps your arms, and pulls you to your feet.
<br><br>
They push you towards the entrance.
<br><br>
<<link [[다음|Docks Caught]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $machine_health to 10>><<set $machine_ammo to 8>>
<<if $player.vaginaExist and $analdisable is "f">>
<<machine_init vaginal arm_chains>>
<<set $machine.vaginal.armed to 1>>
<<elseif $player.vaginaExist>>
<<machine_init vaginal arm_chains>>
<<set $machine.vaginal.armed to 1>>
<<else>>
<<machine_init anal arm_chains>>
<<set $machine.anal.armed to 1>>
<</if>>
<<set $timer to 10>>
<</if>>
<<effects>>
<<if $timer gte 7>>
An alarm blares.
<<elseif $timer gte 4>>
<span class="purple">You hear shouting.</span>
<<elseif $timer gte 2>>
<span class="pink">You hear approaching footsteps.</span>
<<else>>
<span class="red">Security is close!</span>
<</if>>
<br><br>
<<machine_effects>><<machine_combat>>
<<machine_state>>
<br><br>
<<machine_actions>>
<<if $machine.number lte 0 or $finish is 1 or $timer lte 0>>
<span id="next"><<link [[다음|Docks Machine End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Docks Machine]]>><</link>></span><<nexttext>>
<</if>>
<br><<effects>>
<<if $timer lte 0>>
<<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>>
<<machine_end>>
<<generate1>><<generate2>>
You hear laughter. A <<fullGroup>> in security uniforms stand to the side. You're not sure how long they were watching, but they don't seem in a hurry to intervene. They hold their phones, <span class="red">cameras pointed right at you.</span>
<br><br>
<<famesex 20>>
"Thanks for the show," the <<person1>><<person>> says. "Not every day you see a criminal slut get fucked by a machine."
<br><br>
The <<person2>><<person>> steps forward, and crouches beside the hatch. <<He>> reaches in, you hear a click, and the machine falls inert. The <<person1>><<person>> is on top of you before you can recover, grasping your arms and forcing you to your feet.
<br><br>
<<else>>
<<machine_end>>
<<generate1>><<generate2>>
A <<fullGroup>> in security uniforms arrive. The <<person1>><<person>> smirks, and crouches beside the hatch. <<He>> reaches in, you hear a click, and the machine falls inert.
<br><br>
The <<person2>><<person>> is on you before you have a chance to recover, grasping your arms and pulling you to your feet.
<br><br>
<</if>>
They push you towards the entrance.
<br><br>
<<link [[다음|Docks Caught]]>><<clotheson>><</link>>
<br>
<<else>>
The machine retracts, leaving you free to stand. <<tearful>> you run. You escape into the maze of containers before backup arrives.
<br><br>
<<machine_end>>
<<clotheson>>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<widget "dockclotheson">>
<<storeon "docks" "check">>
<<if _store_check is 1>>
You find your clothes where you left them.
<<storeon "docks">>
<br><br>
<</if>>
<</widget>>
<<widget "dockeffects">>
<!-- No effect. In progress? -->
<</widget>>
<<widget "dockunbindoffer">>
<<endevent>>
A <<generate1>><<person1>><<person>> approaches you, smiling. "Rope accident?" <<he>> asks. "Come here, I'll sort it out."
<br><br>
<<link [[받아들인다|Docks Binding]]>><</link>>
<br>
<<link [[거절한다|Docks Binding Refuse]]>><</link>>
<br>
<</widget>>
<<widget "dockoptions">>
<<endevent>>
<<ind>><<link [[일한다 (1:00)|Docks Work]]>><<set $phase to 0>><<tiredness 6>><</link>><<gtiredness>>
<br>
<<ind>><<link [[게으름 피운다 (1:00)|Docks Work]]>><<set $phase to 1>><<dockstatus -1>><</link>><<lcool>>
<br>
<<docksicon>><<link [[떠난다|Docks]]>><<storeon "docks">><</link>>
<br>
<</widget>>
<<widget "dockstatustext">>
<<set $dockstatus = Math.clamp($dockstatus, 0, 100)>>
<<if $dockstatus gte 100>>
<span class="green">다른 직원들이 당신을 존경하고 있다.</span>
<<elseif $dockstatus gte 80>>
<span class="teal">다른 직원들이 당신을 받아들이고 있다.</span>
<<elseif $dockstatus gte 30>>
<span class="lblue">다른 직원들이 당신을 용인하고 있다.</span>
<<elseif $dockstatus gte 10>>
<span class="blue">다른 직원들이 당신을 의심스럽게 보고 있다.</span>
<<else>>
<span class="purple">다른 직원들이 당신을 경멸한다.</span>
<</if>>
<</widget>>
<<widget "dockstatus">>
<<if _args[0]>>
<<set $dockstatus += (_args[0] * 2)>>
<</if>>
<</widget>>
<<widget "dockwork">>
<<set $dockhours += 1>>
<<if $stress gte $stressmax>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "docks">>
<<else>>
당신은 스스로를 너무 혹사시켰다.
<br><br>
<<passout>>
<<if $danger gte (9900 - $allure)>>
<<link [[다음|Passout Docks]]>><</link>>
<br>
<<else>>
<<ambulance>>
<</if>>
<</if>>
<<elseif Time.hour gte 19>>
You help put away equipment and make sure the containers are locked for the night.
<br><br>
<<dockclotheson>>
You join the queue in front of security, where a surly <<generate1>><<person1>><<person>> hands out brown envelopes containing the day's pay.
<<endevent>>
<br>
You make <span class="gold">£<<print (($dockwage * 12) / 100)>></span>.
<<set $money += ($dockwage * 12)>>
<br><br>
<<if $dockstatus gte 80>>
<<if playerBellyVisible()>>
<<generate1>><<person1>>A group of your colleagues gather at the gate. A <<person>> waves you over. "We're going on a pub crawl," <<he>> says. "You'd be welcome to join us, but..."
<<He>> looks down at your <<bellyDescription "pc">>. "I'm sure you don't want your kid coming out as messed up as any of us." They share a playful laugh with you.
<br><br>
<<endevent>>
<<link [[다음|Docks]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>A group of your colleagues gather at the gate. A <<person>> waves you over. "We're going on a pub crawl," <<he>> says. "You in?"
<br><br>
<<endevent>>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">You can't bring yourself to a night of such debauchery while you know you're with child.</span><br>
<<elseif $money gte 500>>
<<link [[승낙한다 (1:00 £5)|Docks Pub Crawl]]>><<set $dockpubcount to 0>><<set $money -= 500>><<alcohol 120>><<dockstatus 1>><<stress -6>><<pass 60>><</link>><<gcool>><<lstress>>
<br>
<</if>>
<<refuseicon>><<link [[거절한다|Docks]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Docks]]>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 91>>
You're tasked with inspecting the contents of the containers after they're lifted from the deck.
<<rng>>
<<if $rng gte 81 and $money gte 12000 and $dockslave isnot 1>>
<<generatey1>><<generate2>><<person2>>You hear a muffled cry from one of them.
<br><br>
You enter the keycode, but it doesn't unlock. "Not that one," another docker says. <<He>> points at the initials printed on the door. "We don't inspect these." If <<he>> hears the crying, <<he>> ignores it.
<br><br>
<<set $lock to 400>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[Break in anyway (£100 1:00)|Docks Slave Open]]>><<set $dockslave to 1>><<crimeUp 1 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[Ignore the voice|Docks Slave Ignore]]>><</link>>
<br>
<<else>>
<<rng>>
<<if $rng gte 81>>
Many containers contain goods ordered by private citizens. A package in one of them is torn open, and something glints from inside.
<br><br>
<<link [[훔친다|Docks Steal]]>><<crimeUp 60 "thievery">><<set $blackmoney += 60>><</link>><<crime "thievery">>
<br>
<<link [[Don't steal|Docks Don't Steal]]>><</link>>
<br>
<<else>>
There's lots of machinery. You don't understand what it's for, but it's all tagged properly.
<br><br>
<<dockoptions>>
<</if>>
<</if>>
<<elseif $rng gte 81>>
한 선박이 부두에 도착하기 위해 도움을 요청한다. 당신, <<generate1>><<person1>><<personPost>>, 그리고 <<generate2>><<person2>><<person_ i>> 도움을 주러 간다. 당신은 작은 배를 타고 그 선박으로 항해한다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You're halfway there when the <<person>> cuts out the engine. <<He>> and the <<person1>><<person>> stare at you. "A fresh <<girl>>, all alone at sea," <<he>> says. "Hows about you let us have some fun, and we won't need to hurt you." The <<person>> brandishes a length of rope.
<br><br>
<<link [[끄덕인다|Docks Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[싸운다|Docks Rape]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Capsize the boat|Docks Rape Capsize]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
<<person_ i>> 선장을 안내하고 당신과 <<person1>><<person_ i>> 스프링 라인 작업을 돕는다. <<if $exposed gte 1>>선원들이 당신을 훔쳐보지만, 그들은 그것을 숨기려고 노력한다. <</if>>당신은 선박을 돌려 정박시키는 데 성공한다.
<br><br>
<<endevent>>
<<dockoptions>>
<</if>>
<<elseif $rng gte 71>>
관광선이 선착장을 가로질러, 다른 배들의 출항을 지연시키고 있다. 그들은 호출에 응답하고 있지 않다. 당신은 작은 보트로 메시지를 전달하기 위해 보내진다.
<br><br>
<<generate1>><<person1>>
<<if $exposed gte 1>>
You climb aboard. The arrival of an undressed <<girl>> aboard the ship sends murmurs through the well-dressed crowd. You find the captain flirting with a passenger. <<He>> drops <<his>> glass when <<he>> sees you.
<<else>>
당신은 배에 올라 선장을 찾기 위해 잘 차려입은 군중 속을 헤치고 나아간다. 당신은 <<him_ i>> 승객과 시시덕거리는 것을 발견한다.
<br><br>
<</if>>
<<if $speech_attitude is "meek">>
"부탁합니다 <<sirPost>>," 당신은 말한다. "당신의 선박은 이쪽으로 접근해서는 안 됩니다. 다른 선박을 막고 있습니다."
<<elseif $speech_attitude is "bratty">>
"방해해서 미안한데," 당신은 말한다. "네 멍청한 엉덩이가 다른 배와 충돌하려고 한다고."
<<else>>
"메시지를 전달하러 왔어요," 당신은 말한다. "당신 항로가 잘못되었습니다. 올바른 경로로 바꿔야 합니다. 다른 배들을 지연시키고 있어요."
<</if>>
<br><br>
"좀 기다릴 수 있을 거야," <<he_ ga>> 웃는다. "많은 중요한 승객들이 있어. 그들은 육지로 돌아가고 싶어 한다고." <<He_ ga>> 몸을 돌린다.
<br><br>
<<link [[부두로 돌아간다|Docks Tourist Return]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[유혹한다|Docks Tourist Seduce]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[Scare the passengers|Docks Tourist Intimidate]]>><<dockstatus 3>><</link>><<defianttext>><<ggcool>>
<br>
<</if>>
<<elseif $rng gte 61>>
You're tasked with unloading a lorry. You notice another vehicle being unloaded nearby, but the workers wear a strange uniform. A <<generate1>><<person1>><<generate2>><<person>> supervises them.
<br><br>
"Don't pay them no mind," the <<person2>><<person>> working beside you says. "They handle their own shipments."
<br><br>
<<sneakicon>><<link [[Sneak closer for a look|Docks Compound]]>><<drugs 240>><<stress -6>><</link>><<garousal>><<lstress>>
<br>
<<link [[무시한다|Docks Compound Ignore]]>><</link>>
<br>
<<elseif $rng gte 51>>
당신은 화물 정보를 컴퓨터에 기록하는 임무를 맡았다. 메모를 통해 작업하던 중 당신은 불일치를 발견한다.
<br><br>
<<link [[불일치를 검사한다|Docks Examine]]>><<set $phase to 0>><<stress 6>><</link>><<skill_difficulty `currentSkillValue("maths")` "수학" 1 1000>><<gstress>>
<br>
<<if currentSkillValue('skulduggery') gte 400>>
<<set $skulduggerydifficulty to 500>>
<<link [[귀중품의 위치를 기록해둔다|Docks Examine Valuables]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[무시한다|Docks Examine]]>><<set $phase to 1>><</link>>
<br>
<<elseif $rng gte 41>>
당신은 부두를 청소하라는 임무를 맡았다.
<<rng>>
<<if $rng gte 61>>
당신은 다가오는 선박 앞의 물 속에서, 분홍색 물체를 발견한다.
<br><br>
<!-- Convert to proper history skill check? -->
<<link [[조사한다|Docks History]]>><<set $phase to 0>><<stress 6>><</link>><<note "역사" "blue">><<gstress>>
<br>
<<link [[무시한다|Docks History]]>><<set $phase to 1>><</link>>
<br>
<<else>>
You finish without a problem.
<br><br>
<<dockoptions>>
<</if>>
<<elseif $rng gte 31>>
You're tasked with moving some crates so they can be loaded onto vehicles. <<generate1>><<person1>>"You'll need a forklift," the supervisor says. "Let me find the keys."
<br><br>
<<if currentSkillValue('physique') gte 15000>>
The crates don't look too heavy. By the time <<he>> returns you've already finished. "You're stronger than you look," <<he>> chuckles.
<<gcool>><<dockstatus 1>>
<br><br>
<<dockoptions>>
<<else>>
<<He>> keeps an eye on you as you move the crates, but you manage it without a problem.
<br><br>
<<dockoptions>>
<</if>>
<<elseif $rng gte 21>>
당신은 부두에 정박 중인 선박을 푸는 임무를 맡았다. 밧줄은 두껍고 무거우며, 다른 선박이 그 공간을 필요로 하기까지 얼마 남지 않았다.
<br><br>
<<if currentSkillValue('physique') gte 5000 and $feetuse isnot "bound">>
당신은 시간 내에 완료했다.
<br><br>
<<else>>
You manage to make it in time. Just.
<<if $feetuse is "bound">>
<span class="pink">It's sort of miraculous that you did so while your legs were restrained.</span>
<</if>>
<<gtiredness>><<tiredness 6>>
<br><br>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<dockunbindoffer>>
<<else>>
<<dockoptions>>
<</if>>
<<elseif $rng gte 11 and $exposed lte 0>>
당신은 기계에 윤활유를 바르는 일을 담당하고 있다.
<<if $dockstatus gte 30>>
어떻게든 문제 없이 일을 끝낸다.
<br><br>
<<dockoptions>>
<<elseif !$worn.over_lower.type.includes("naked")>>
크레인에 윤활유를 바르는 중에 크레인이 갑자기 작동하기 시작하고, 굉음소리가 커진다. 당신은 <<worn_over_lower_name_ i>> 갈고리에 걸려 당신이 위로 끌려 올라가고 있다는 것을 알아차린다.
<br><br>
<<generate1>><<person1>>당신이 공중에 떠 있는 채로, 크레인이 멈춘다. 당신이 빙글빙글 도는 동안 크레인을 조종하고 있던 <<person_ i>> 당신에게 손을 흔든다. 다른 부두 노동자들이 시야에 들어온다. 그들은 휘파람을 불고 박수를 친다.
<br><br>
<<set $worn.over_lower.integrity -= 10>>
<<if $worn.over_lower.integrity lte 0 and !$worn.lower.type.includes("naked")>>
<<overlowerruined>><<exposure>>
당신의 몸무게로 인해 옷이 찢겨나간다. <<generate2>><<person2>><<person_ i>> 당신을 잡는다. <<He_ ga>> 당신의 <<lewdness_ rul>> 음흉하게 쳐다본다. 다른 사람들도 마찬가지다. <<covered>> 당신은 몸을 꿈틀여 빠져나와 안전을 위해 달려나가고, 그 뒤로 야유가 들려온다. 당신은 몸을 가릴 수건을 찾는다.
<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
<<towelup>>
<<dockoptions>>
<<else>>
<<if $worn.over_lower.integrity lte 0>>
Your weight tears you free from your <<print $worn.over_lower.name>>.
<<else>>
당신의 몸무게로 인해 당신은 갈고리에서 떨어진다.
<</if>>
<<generate2>><<person2>><<person_ ga>> 당신을 잡았지만, 당신은 몸을 꿈틀여 빠져나온다.
<<gstress 6>>
<br><br>
<<link [[화를 낸다|Docks Angry]]>><<stress -3>><<dockstatus 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[물러난다|Docks Walk]]>><</link>>
<br>
<</if>>
<<else>>
크레인에 윤활유를 바르는 중에 크레인이 갑자기 작동하기 시작하고, 굉음소리가 커진다. 당신은 <<worn_lower_name_ i>> 갈고리에 걸려 당신이 위로 끌려 올라가고 있다는 것을 알아차린다.
<br><br>
<<generate1>><<person1>>당신이 공중에 떠 있는 채로, 크레인이 멈춘다. 당신이 빙글빙글 도는 동안 크레인을 조종하고 있던 <<person_ i>> 당신에게 손을 흔든다. 다른 부두 노동자들이 시야에 들어온다. 그들은 휘파람을 불고 박수를 친다.
<br><br>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
<<lowerruined>><<exposure>>
당신의 몸무게로 인해 옷이 찢겨나간다. <<generate2>><<person2>><<person_ i>> 당신을 잡는다. <<He_ ga>> 당신의 <<lewdness_ rul>> 음흉하게 쳐다본다. 다른 사람들도 마찬가지다. <<covered>> 당신은 몸을 꿈틀여 빠져나와 안전을 위해 달려나가고, 그 뒤로 야유가 들려온다. 당신은 몸을 가릴 수건을 찾는다.
<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
<<towelup>>
<<dockoptions>>
<<else>>
당신의 몸무게로 인해 당신은 갈고리에서 떨어진다. <<generate2>><<person2>><<person_ ga>> 당신을 잡았지만, 당신은 몸을 꿈틀여 빠져나온다.
<<gstress 6>>
<br><br>
<<link [[화를 낸다|Docks Angry]]>><<stress -3>><<dockstatus 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[물러난다|Docks Walk]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
당신은 정박 중인 선박에서 상자들을 들어올려 부두에 내려놓는다. 다른 화물들에 비해 작지만 무겁다.
<<if currentSkillValue('physique') gte 15000 and $leftarm isnot "bound" and $rightarm isnot "bound">>
You have no trouble. You keep going while the other dockers stop to rest.
<<gcool>><<dockstatus 1>>
<br><br>
<<elseif currentSkillValue('physique') gte 5000 and $leftarm isnot "bound" and $rightarm isnot "bound">>
당신은 어떻게든 다른 부두 노동자들의 속도를 따라잡는다.
<br><br>
<<else>>
너무 무거워 당신은 갑판에서 그것을 내리기 전에 쉴 수밖에 없다. 다른 부두 노동자들이 여러 개를 운반할 때 당신은 하나밖에 운반하지 못한다.
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="pink">Your bound arms make the process far more difficult than it would otherwise be as you can't manage a proper grip.</span>
<</if>>
<br><br>
You're struggling with the second crate when a muscular docker takes it from your hands. "Last one," <<generate1>><<person1>><<he>> says. <<He>> doesn't look at you.
<<lcool>><<dockstatus -1>>
<br><br>
<</if>>
<<endevent>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<dockunbindoffer>>
<<else>>
<<dockoptions>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "dockpubdestination">>
<<if $bus is "high">>
<<link [[그만둔다|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "harvest">>
<<link [[그만둔다|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "connudatus">>
<<link [[그만둔다|Connudatus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "barb">>
<<link [[그만둔다|Barb Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[그만둔다|Mer Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</widget>>
<<widget "dockpuboptions">>
<<endevent>>
<<if $money gte 500>>
<<link [[계속한다 (1:00 £5)|Docks Pub Crawl]]>><<set $dockpubcount to 0>><<set $money -= 500>><<alcohol 120>><<dockstatus 1>><<stress -6>><<pass 60>><</link>><<gcool>><<lstress>>
<br>
<</if>>
<<dockpubdestination>>
<</widget>>
<<widget "dockpubquiz">>
<<if $rng gte 81>>
과학에 관한 것이다.
<br><br>
<<link [[동료들이 답을 말하게 한다|Docks Pub Crawl Science]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[직접 답을 말한다|Docks Pub Crawl Science]]>><<set $phase2 to 1>><</link>><<skill_difficulty `currentSkillValue("science")` "과학" 1 1000>>
<br>
<<link [[틀린 답을 말한다|Docks Pub Crawl Science]]>><<set $phase2 to 2>><</link>>
<br>
<<elseif $rng gte 61>>
수학에 관한 것이다. 당신의 동료들 중 하나가 손가락을 꼽을 준비를 한다.
<br><br>
<<link [[동료들이 답을 말하게 한다|Docks Pub Crawl Maths]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[직접 답을 말한다|Docks Pub Crawl Maths]]>><<set $phase2 to 1>><</link>><<skill_difficulty `currentSkillValue("maths")` "수학" 1 1000>>
<br>
<<link [[틀린 답을 말한다|Docks Pub Crawl Maths]]>><<set $phase2 to 2>><</link>>
<br>
<<elseif $rng gte 41>>
문학에 관한 것이다.
<br><br>
<<link [[동료들이 답을 말하게 한다|Docks Pub Crawl English]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[직접 답을 말한다|Docks Pub Crawl English]]>><<set $phase2 to 1>><</link>><<englishdifficulty 1 1000>>
<br>
<<link [[틀린 답을 말한다|Docks Pub Crawl English]]>><<set $phase2 to 2>><</link>>
<br>
<<elseif $rng gte 21>>
지역 역사에 관한 것이다.
<br><br>
<<link [[동료들이 답을 말하게 한다|Docks Pub Crawl History]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[직접 답을 말한다|Docks Pub Crawl History]]>><<set $phase2 to 1>><</link>><<skill_difficulty `currentSkillValue("history")` "역사" 1 1000>>
<br>
<<link [[틀린 답을 말한다|Docks Pub Crawl History]]>><<set $phase2 to 2>><</link>>
<br>
<<else>>
성관계에 관한 것이라, 외설적인 환호성이 일어난다. 당신의 동료들은 이 문제가 쉬울 것이라고 단언한다.
<br><br>
<<link [[동료들이 답을 말하게 한다|Docks Pub Crawl Love]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[직접 답을 말한다|Docks Pub Crawl Love]]>><<set $phase2 to 1>><<dockstatus 1>><</link>><<skill_difficulty $promiscuity "음란도" 1 100>><<gcool>>
<br>
<<link [[틀린 답을 말한다|Docks Pub Crawl Love]]>><<set $phase2 to 2>><<dockstatus 1>><</link>><<gcool>>
<br>
<</if>>
<</widget>>
<<widget "skul_dock_init">>
<<if $skul_dock_init is undefined>>
<<unset $catsuit_spawned>>
<<set $skul_dock_init to 1>>
<<set $dock_security to 1>>
<<set $skul_dock to {}>>
<<set $skul_dock.NW to {}>>
<<set $skul_dock.N to {}>>
<<set $skul_dock.NE to {}>>
<<set $skul_dock.W to {}>>
<<set $skul_dock.M to {}>>
<<set $skul_dock.E to {}>>
<<set $skul_dock.SW to {}>>
<<set $skul_dock.S to {}>>
<<set $skul_dock.SE to {}>>
<<set _skul_dock_keys to Object.keys($skul_dock)>>
<<set _count to 0>>
<<for _i to 0; _i lt _skul_dock_keys.length; _i++>>
<<rng>>
<<if $rng gte 100>>
<<set $skul_dock[_skul_dock_keys[_i]].contents to "gold">>
<<set _count++>>
<<elseif $rng gte 95>>
<<set $skul_dock[_skul_dock_keys[_i]].contents to "aphrodisiacs">>
<<set _count++>>
<<elseif $rng gte 75>>
<<set $skul_dock[_skul_dock_keys[_i]].contents to "electronics">>
<<set _count++>>
<<elseif $rng gte 65>>
<<set $skul_dock[_skul_dock_keys[_i]].contents to "fertiliser">>
<<set _count++>>
<<elseif $rng gte 55 and $catsuit_found isnot true and $catsuit_spawned is undefined>>
<<set $catsuit_spawned to 1>>
<<set $skul_dock[_skul_dock_keys[_i]].contents to "equipment">>
<<set _count++>>
<<else>>
<<set $skul_dock[_skul_dock_keys[_i]].contents to "none">>
<</if>>
<</for>>
<<if _count lte 1>>
<<for _i to 0; _i lt _skul_dock_keys.length; _i++>>
<<if $skul_dock[_skul_dock_keys[_i]].contents is "none">>
<<rng>>
<<if $rng gte 95>>
<<set $skul_dock[_skul_dock_keys.pluck()].contents to "aphrodisiacs">>
<<set _count++>>
<<elseif $rng gte 75>>
<<set $skul_dock[_skul_dock_keys.pluck()].contents to "electronics">>
<<set _count++>>
<<elseif $rng gte 65>>
<<set $skul_dock[_skul_dock_keys.pluck()].contents to "fertiliser">>
<<set _count++>>
<</if>>
<<if _count is 2>>
<<break>>
<</if>>
<</if>>
<</for>>
<!--Added in case the variable gets use elsewhere-->
<<set _skul_dock_keys to Object.keys($skul_dock)>>
<</if>>
<</if>>
<</widget>>
<<widget "skul_dock_contents">>
<<set _skul_dock_keys to Object.keys($skul_dock)>>
<<for _i to 0; _i lt _skul_dock_keys.length; _i++>>
<<if $skul_dock[_skul_dock_keys[_i]].contents is _args[0] and $skul_dock[_skul_dock_keys[_i]].state isnot "known">>
<<set $skul_dock[_skul_dock_keys[_i]].state to "known">>
<<set _dock_location to _skul_dock_keys[_i]>>
<<set _dock_contents to $skul_dock[_skul_dock_keys[_i]].contents>>
<<break>>
<</if>>
<</for>>
<</widget>>
<<widget "skul_dock_location">>
<<switch _args[0]>>
<<case "NW">>
<<set _text_output to "moorings">>
<<case "N">>
<<set _text_output to "anchored ship">>
<<case "NE">>
<<set _text_output to "warehouse">>
<<case "W">>
<<set _text_output to "cranes">>
<<case "M">>
<<set _text_output to "tallest stacks of cargo containers">>
<<case "E">>
<<set _text_output to "office building">>
<<case "SW">>
<<set _text_output to "lorry unloading area">>
<<case "S">>
<<set _text_output to "front gate">>
<<case "SE">>
<<set _text_output to "car park">>
<</switch>>
<<print _text_output>>
<</widget>>
<<widget "skul_dock_nav">>
<<if $bus is "W">>
<<sneakicon>><<link [[Sneak to the anchored ship (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "NW">><</link>><<skul_dock_state NW>>
<br>
<</if>>
<<if $bus is "N">>
<<sneakicon>><<link [[Sneak off the ship (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "NW">><</link>><<skul_dock_state NW>>
<br>
<</if>>
<<if $bus is "NW">>
<<sneakicon>><<link [[Sneak aboard the anchored ship (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "N">><</link>><<skul_dock_state N>>
<br>
<</if>>
<<if $bus is "E">>
<<sneakicon>><<link [[Sneak to the warehouse (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "NE">><</link>><<skul_dock_state NE>>
<br>
<</if>>
<<if $bus is "SW" or $bus is "NW">>
<<sneakicon>><<link [[Sneak to the cranes (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "W">><</link>><<skul_dock_state W>>
<br>
<</if>>
<<if $bus is "E">>
<<sneakicon>><<link [[Sneak to the tallest stacks of cargo containers (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "M">><</link>><<skul_dock_state M>>
<br>
<</if>>
<<if $bus is "SE" or $bus is "M" or $bus is "NE">>
<<sneakicon>><<link [[Sneak to the office (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "E">><</link>><<skul_dock_state E>>
<br>
<</if>>
<<if $bus is "W" or $bus is "S">>
<<sneakicon>><<link [[Sneak to the lorry unloading area (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "SW">><</link>><<skul_dock_state SW>>
<br>
<</if>>
<<if $bus is "SE" or $bus is "SW">>
<<sneakicon>><<link [[Sneak to the gate (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "S">><</link>><<skul_dock_state S>>
<br>
<br>
<</if>>
<<if $bus is "S" or $bus is "E">>
<<sneakicon>><<link [[Sneak to the car park (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "SE">><</link>><<skul_dock_state SE>>
<br>
<</if>>
<<if $bus is "S">>
<<docksicon>><<link [[떠난다|Docks]]>><<set $bus to "mer">><</link>>
<br>
<</if>>
<</widget>>
<<widget "skul_dock_state">>
<<if $statdisable is "f">>
<<if $skul_dock[_args[0]].state is "known">>
<<if $skul_dock[_args[0]].contents is "none">>
<span class="purple">The containers here contain nothing of value to you.</span>
<<elseif $skul_dock[_args[0]].contents is "fertiliser" and $tending lt 400>>
<span class="purple">The containers here contain nothing of value to you.</span>
<<else>>
<span class="teal">A container here contains valuable <<print $skul_dock[_args[0]].contents>>.</span>
<</if>>
<<elseif $skul_dock[_args[0]].state is "empty">>
<span class="lblue">You've checked here.</span>
<<else>>
<span class="blue">Unknown contents.</span>
<</if>>
<</if>>
<</widget>>
<<widget "events_skul_dock">>
<<if $dock_security gte random(1, 4)>>
<<rng 5>>
<<if $rng is 1>>
<<generateSecurity 1>><<person1>>
You hear footsteps approach. You take cover behind a container, and wait for the noise to pass. You exhale.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng is 2>>
<<generateSecurity 1>><<person1>>
Torchlight appears on the container in front of you. Whoever's holding it is close, and getting closer.
<br><br>
You look around. The containers are packed tight. You could run the way you came, but it's some distance and you don't have long.
<br><br>
<<set $skulduggerydifficulty to 500>>
<<link [[숨는다|Docks Hide]]>><</link>><<skulduggerydifficulty>>
<br>
<<runicon>><<link [[도망간다|Docks Run]]>><<crimeUp 100 "trespassing">><<tiredness 6>><<dock_security 1>><</link>><<crime "trespassing">><<gtiredness>><<gsecurity>>
<br>
<<if $physiquesize lte 6000>>
<<link [[Squeeze between the containers|Docks Squeeze]]>><</link>><<small_text>>
<br>
<</if>>
<<elseif $rng is 3>>
<!-- Modified for Monster People -->
You hear a patter of feet on the other side of a row of containers.
<<beastNEWinit 1 dog>>
<<set $dock_dog to clone($NPCList[0])>>
You peer between them, and see a <<beasttype>> <<if $monster is 1>>on all fours <</if>>sniffing the ground. You walked there not long ago. <<bHe>> has your scent.
<br><br>
<<if $monster is 1>>
"This way!" <<bhe>> exclaims, breaking into a run.
<<else>>
<<bHe>> barks and breaks into a run.
<</if>>
You glimpse someone in a security uniform following.
<br><br>
They'll find you soon.
<br><br>
<<ind>><<link [[Ambush|Docks Ambush]]>><<dock_security 1>><</link>><<gsecurity>>
<br>
<<if $worn.upper.set is $worn.lower.set>>
<<skinicon "strip">><<link [[Sacrifice your outfit to leave a false trail|Docks Sacrifice]]>><<set $phase to 0>><<dock_security -1>><</link>><<lsecurity>>
<br>
<<else>>
<<if $worn.upper.name isnot "naked">>
<<skinicon "strip">><<link [[Sacrifice your top to leave a false trail|Docks Sacrifice]]>><<set $phase to 1>><<dock_security -1>><</link>><<lsecurity>>
<br>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<skinicon "strip">><<link [[Sacrifice your bottoms to leave a false trail|Docks Sacrifice]]>><<set $phase to 2>><<dock_security -1>><</link>><<lsecurity>>
<br>
<</if>>
<</if>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<skinicon "strip">><<link [[Sacrifice your under outfit to leave a false trail|Docks Sacrifice]]>><<set $phase to 3>><<dock_security -1>><</link>><<lsecurity>>
<br>
<<else>>
<<if $worn.under_upper.name isnot "naked">>
<<skinicon "strip">><<link [[Sacrifice your under top to leave a false trail|Docks Sacrifice]]>><<set $phase to 4>><<dock_security -1>><</link>><<lsecurity>>
<br>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<skinicon "strip">><<link [[Sacrifice your underwear to leave a false trail|Docks Sacrifice]]>><<set $phase to 5>><<dock_security -1>><</link>><<lsecurity>>
<br>
<</if>>
<</if>>
<<if $bus is "NW" or $bus is "N" or $bus is "NE">>
<<swimicon "dive">><<link [[Dive into the sea|Docks Dive]]>><</link>>
<br>
<</if>>
<<elseif $rng is 4>>
You hear a click underfoot. <span class="red">INTRUDER DETECTED.</span> Intones a voice. "DO NOT RESIST." A hatch springs open, and metal arms shoot out.
<br><br>
<<link [[Dodge|Docks Machine Dodge]]>><</link>><<dancedifficulty 500 1200>>
<br>
<<link [[몸부림친다|Docks Machine Struggle]]>><</link>><<physiquedifficulty 12000 20000>>
<br>
<<link [[얌전히 간다|Docks Machine Brace]]>><</link>>
<br>
<<else>>
<<generateSecurity 1>><<person1>>
A <<person>> in a security uniform rounds a corner up ahead. You dive between two containers. You don't think <<he>> saw you.
<<if random(1, 2) is 1>>
As <<he>> passes by however, <<he>> reaches into your hiding place. "Got you," <<he>> says, grasping your arm and pulling you out.
<br><br>
<<He>> reaches for <<his>> radio. "Got the blighter," <<he>> says, shoving you against a container. "Roger." <<He>> lets the radio fall to <<his>> side. "Backup will be here soon. How's about we have a little fun while we wait?"
<br><br>
<<link [[다음|Docks Sneak Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> passes without looking.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<rng 6>>
<<if $rng is 1>>
<span class="red">You slip!</span> Something slick, like oil, covers the ground.
<br><br>
<<link [[Hold out your arms|Docks Slip]]>><<pain 8>><<stress 6>><</link>><<ggpain>><<gstress>>
<br>
<<link [[Try to stay upright|Docks Upright]]>><</link>><<dancedifficulty 400 1200>>
<br>
<<elseif $rng is 2>>
<<if !Weather.isOvercast>>
Moonlight reflects off the ocean. It captures you for a moment.<<lstress>><<stress -6>>
<br><br>
<<else>>
A cool breeze ruffles your hair.
<br><br>
<</if>>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng is 3>>
<<generateSecurity 1>><<generateSecurity 2>>
You hear voices up ahead. Two guards are in the way.
<br><br>
<<set $skulduggerydifficulty to 500>>
<<link [[Find a different way (0:10)|Docks Find]]>><<pass 10>><<dock_security 1>><</link>><<gsecurity>>
<br>
<<sneakicon>><<link [[Sneak by|Docks Sneak By]]>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $rng is 4>>
You're quiet as you move through the dark, but you're leaving traces of yourself. Security is paying more attention.<<gsecurity>><<dock_security 1>>
<br><br>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng is 5>>
<<if currentSkillValue('skulduggery') gte random(1, 1000)>>
There's a security camera up ahead. You avoid it. <span class="green">You're glad you spotted it in time.</span>
<br><br>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You spot a security camera <span class="red">too late.</span> You hide, but anyone paying attention would have seen you.<<gsecurity>><<dock_security 1>><<crimeUp 10 "trespassing">><<crime "trespassing">>
<br><br>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
These containers all look alike. They stack high around you. For a while, you're not quite sure where you are.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "dock_security">>
<<if _args[0]>>
<<set $dock_security += _args[0]>>
<</if>>
<</widget>>
<<widget "dock_security_text">>
<<if $dock_security gte 4>>
<span class="red">Security are on high alert.</span>
<<elseif $dock_security gte 3>>
<span class="pink">Security are aware of an intruder.</span>
<<elseif $dock_security gte 2>>
<span class="purple">Security are suspicious.</span>
<<else>>
<span class="teal">Security are relaxed.</span>
<</if>>
<</widget>>
<<widget "dockdogfucked">>
<<famebestiality 1>>
<<He>> shines a torch on you, and laughs. "Looks like you got more than you hoped for." You try to stand<<if $dock_knot>> again<</if>>, but the <<beasttype 1>> uses <<bhis 1>> weight to force you back down.
<br><br>
The <<person>> reaches for <<his>> radio. "Yeah," <<he>> says. "I got the intruder. You're gonna want to see this. <span class="red">Bring everyone."</span>
<br><br>
<<if $submissive gte 1500>>
<<link [[Beg|Docks Beg]]>><<sub 1>><<if $dock_knot>><<unset $dock_knot>><</if>><</link>><<submissivetext>>
<br>
<</if>>
<<link [[애원한다|Docks Plead]]>><</link>>
<br>
<<link [[Remain silent|Docks Silent]]>><</link>>
<br>
<</widget>><<effects>>
With
<<if $cat gte 6>>
a feline
<<else>>
devilish
<</if>>
grace, you scale
<<if $rng gte 81>>
a trellis on the side of the house. You peer through a window, but the curtains are shut.
<<promiscuity2>>
<<if random(1, 2) is 2 or $daily.demonWindowOrphan is 1>>
<<getinicon>><<link [[들어간다|Domus Window Curtain]]>><</link>>
<br>
<<else>>
<<getinicon>><<link [[들어간다|Domus Window Orphan]]>><<set $daily.demonWindowOrphan to 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<generate1>><<person1>>
a ladder left leaning against the house. You peer through a window, and see a <<person>> asleep in bed. The bed and decor are typical of the street.
<<promiscuity2>>
<<ind>><<link [[유혹한다|Domus Window Ladder Seduce]]>><</link>>
<br>
<<getouticon>><<link [[떠난다|Domus Window Ladder Leave]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
a dumpster sat beside the house, and manage to jump and climb into an open window above.
<<promiscuity2>>
<<beastNEWinit 1 dog>>
You haul yourself over the windowsill, and come face-to-face with a <<beasttype>>.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<bHe>> licks your face. There's no one else in the room.
<br><br>
<<if hasSexStat("deviancy", 2)>>
<<ind>><<link [[유혹한다|Domus Window Dog Seduce]]>><</link>><<deviant2>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Domus Window Dog Leave]]>><</link>>
<br>
<<else>>
<<bHe>> bares <<his>> teeth. You turn and climb back out the window, falling to the grass below.<<beastescape>>
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 21>>
a car parked in front of an open window. With a jump, you're able to reach the windowsill. You haul yourself inside.
<<promiscuity2>>
<<generate1>><<person1>>
Several candles sit on two bedside cabinets, lighting the room. Between them is a <<person>>, bound, blindfolded, and tied to the bed. <<He>> looks up at the sound of your entry. There's no one else around.
<br><br>
<<ind>><<link [[유혹한다|Domus Window Bound Seduce]]>><</link>>
<br>
<<getouticon>><<link [[떠난다|Domus Window Bound Leave]]>><</link>>
<br>
<<else>>
a tree growing beside the house. You sit atop a thick branch, and peer through a window.
<<promiscuity2>>
You see a couple asleep in bed.
<<generate1>><<generatep2>>
A <<person1>><<person>>, and a <<person2>><<person>>.
<br><br>
<<ind>><<link [[첫번째 사람을 유혹한다|Domus Window Couple Seduce]]>><<set $phase to 0>><</link>>
<br>
<<person2>>
<<if $NPCList[1].pronoun is "m" and maleChance() gte 1 or $NPCList[1].pronoun is "f" and maleChance() lt 100>>
<<ind>><<link [[두번째 사람을 유혹한다|Domus Window Couple Seduce]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Domus Window Couple Leave]]>><</link>>
<br>
<</if>><<effects>>
<<saveNPC 0 domus_couple_0>>
<<saveNPC 1 domus_couple_1>>
<<endevent "phaseless">>
<<if $phase is 1>>
<<loadNPC 0 domus_couple_1>>
<<else>>
<<loadNPC 0 domus_couple_0>>
<</if>>
<<person1>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You climb through the window, and crawl atop the <<person>>. You lean close, and whisper into <<his>> ear. "Wake up. It's your lucky night.."
<br><br>
The <<persons>> eyes open. <<He>> stares at you in groggy confusion, then glances at <<his>> partner. You grasp <<his>> chin and turn <<him>> to face you. "Let's not wake anyone," you coo. "Let this be our secret."
<br><br>
<<if $seductionrating gte $seductionrequired>>
The <<person>> looks conflicted, until you grind against <<his>> pelvis. <<He>> shuts <<his>> eyes in rapture, <span class="green">and pulls you closer.</span>
<br><br>
<<link [[다음|Domus Window Couple Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
The <<person>> looks conflicted, but glances at <<his>> partner again, and closes <<his>> eyes in a grimace. <span class="red">"Wake up!"</span> <<he>> shouts. "We're being burgled!"
<br><br>
<<if $phase is 1>>
<<loadNPC 1 domus_couple_0>>
<<else>>
<<loadNPC 1 domus_couple_1>>
<</if>>
The <<person2>><<person>> jolts upright with a start, and gropes on the bedside cabinet for <<his>> glasses. You crawl through the window and leap for the branch, catching it and swinging down to the grass.
<br><br>
The couple lean out the window above, but are unable to see you in the dark.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Domus Window Couple Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus Window Couple Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 1>>
<<loadNPC 1 domus_couple_0>>
<<else>>
<<loadNPC 1 domus_couple_1>>
<</if>>
The <<person>> covers <<his>> mouth with <<his>> hand, but it's too late. The <<person2>><<person>> bolts upright.
<br><br>
"I-I can explain," the <<person1>><<person>> stutters.
<br><br>
You throw the <<person2>><<person>> a wicked grin, then leap through the window, catching the branch.
<br><br>
<<tearful>> you climb down the tree, leaving the couple to argue.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You leap through the window, and grasp the branch.
<br><br>
<<tearful>> you climb down the tree, and vanish into the night.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $alarm is 1 and $rescue is 1>>
<<if $phase is 1>>
<<loadNPC 1 domus_couple_0>>
<<else>>
<<loadNPC 1 domus_couple_1>>
<</if>>
The <<person2>><<person>> bolts upright.
<br><br>
"I-I can explain," the <<person1>><<person>> stutters.
<br><br>
You throw the <<person2>><<person>> a wicked grin, then leap through the window, catching the branch.
<br><br>
<<tearful>> you climb down the tree, leaving the couple to argue.
<br><br>
<<endcombat>>
<<clotheson>>
<<else>>
The <<person>> throws an anxious glance at their partner. By the time they look back, you're gone.
<br><br>
<<tearful>> you climb down the tree.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Domus Street]]>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>>
<br><<effects>>
You climb back down the tree, and leave the couple to sleep.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $speech_attitude is "meek">>
"You look comfortable," you say. "Mind if I examine those knots more closely?"
<<elseif $speech_attitude is "bratty">>
"All tied up and ready for me," you say. "Aren't I the lucky one."
<<else>>
"Someone doesn't want you wandering," you say. "But they could hardly blame you if I took you for myself, could they?"
<</if>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
The <<person>> squirms. "I'm so helpless," <span class="green"><<he>> moans invitingly.</span>
<br><br>
<<link [[다음|Domus Window Bound Seduce Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<generatep2>>
"Who are you?!?" <<he>> shouts, straining against the bonds. "Help! There's an intruder!" <span class="red"><<Hes>> really trying to escape.</span>
<br><br>
You hear floorboards creak beneath footsteps outside the room. "What was that darling?" coos a <<person2>><<personsimple>>'s voice. "Have I kept you waiting long enough?" You escape through the window before you're discovered.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npc_submissive>>
<<npcexpose>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Domus Window Bound Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus Window Bound Seduce Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<generatep2>>
You hear floorboards creak beneath footsteps. "I've kept you waiting long enough," coos a voice outside the room.
<br><br>
<<tearful>> you escape through the window a moment before the door opens.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You hear floorboards creak beneath footsteps. "I've kept you waiting long enough," coos a voice outside the room.
<br><br>
<<tearful>> you escape through the window a moment before the door opens.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
You hear floorboards creak beneath footsteps. "I've kept you waiting long enough," coos a voice outside the room.
<br><br>
<<tearful>> you escape through the window a moment before the door opens.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br><<effects>>
You climb back through the window, and lower yourself onto the car with minimal noise.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You turn your <<bottom>> to the <<beasttype>>, and wiggle.
<<deviancy2>>
<<if $seductionrating gte $seductionrequired>>
<<bHe>> gives you a quizzical sniff, <span class="green">then mounts you from behind.</span>
<br><br>
<<link [[다음|Domus Window Dog Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<bHe>> gives you a quizzical sniff, <span class="red">then barks.</span> You climb back through the window before anyone arrives, landing on the dumpster, and then the grass.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Domus Window Dog Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus Window Dog Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> curls up at the foot of an empty bed.
<br><br>
<<tearful>> you climb back through the window.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> flees the room, barking.
<br><br>
<<tearful>> you climb back through the window before anyone arrives to investigate.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The <<beasttype>> backs away from you, and barks.
<br><br>
<<tearful>> you climb back through the window before anyone arrives to investigate.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br><<effects>>
The <<beasttype>> sniffs your <<bottom>> as you climb the way you came, lowering yourself to the dumpster, then onto the grass.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br><<effects>>
You open the window, and slip through the curtain.
<<generate1>><<person1>>
You come face-to-face with a naked <<person>>. "Ahh!" <<he>> screams, covering <<himself>> with one hand while the other gropes for a bedsheet. "Wh-what do you want? Am I being robbed?"
<br><br>
<<link [[돈을 요구한다|Domus Window Curtain Money]]>><</link>>
<br>
<<link [[유혹한다|Domus Window Curtain Seduce]]>><</link>>
<br>
<<link [[떠난다|Domus Window Curtain Leave]]>><</link>>
<br><<effects>>
"Fine," the <<person>> says, stepping towards the drawer beside <<his>> bed. <<He>> opens it, and fishes for loose cash. "Here." <<He>> hands you
<<if $rng gte 100>>
<<moneyGain 500>>
<<elseif $rng gte 81>>
<<moneyGain 100>>
<<elseif $rng gte 61>>
<<moneyGain 80>>
<<elseif $rng gte 41>>
<<moneyGain 60>>
<<elseif $rng gte 21>>
<<moneyGain 40>>
<<else>>
<<moneyGain 20>>
<</if>>
in bank notes. "Please leave now."
<br><br>
<<link [[유혹한다|Domus Window Curtain Seduce]]>><<set $phase to 1>><</link>>
<br>
<<link [[떠난다|Domus Window Curtain Leave]]>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<set $seductiondifficulty to 10000>>
<<else>>
<<set $seductiondifficulty to 8000>>
<</if>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $exposed gte 2>>
"Sorry to embarrass you so," you say with a smirk. "But as you can see." You twirl on the spot. "You're not the only one undressed. Why do you think that is?"
<<else>>
"Sorry to embarrass you so," you say with a smirk. "Here, let me help." You twirl on the spot, shedding your clothes with a practised ease. "There. There's no need to be embarrassed if we're both naked."
<<clothesstrip>>
<</if>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
The <<person>> stutters an unintelligible response. You place a finger on <<his>> lips, <span class="green">and push <<him>> onto the bed.</span>
<br><br>
<<link [[다음|Domus Window Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<span class="red">"P-pervert!"</span> The <<person>> shouts. "Leave right now!"
<br><br>
You duck beneath the curtain and escape beneath the trellis. <<clotheson>>
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Domus Window Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus Window Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You leave your prey spent and shivering on the bed.
<br><br>
<<tearful>> you escape the way you arrived.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> onto the bed, and dash for the window.
<br><br>
<<tearful>> you escape the way you arrived.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
The <<person>> lies on the bed, and pants.
<br><br>
<<tearful>> you escape the way you arrived.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<generate1>><<generateyv2>><<person1>>
You slink between the curtains, and emerge in a room warmed by a purple light. A <<person>> sits with <<his>> back to you, a <<person2>><<person>> spread across <<person1>><<his>> knees. <<He>> delivers a blow to the <<person2>><<persons>> backside, eliciting a cry of pain. The <<person2>><<person>> sobs.
<br><br>
"That too much for you?" the <<person1>><<person>> laughs. "Just you wait," <<he>> delivers another blow. Another cry. "I bought you fair and square. We're just getting started!"
<br><br>
You recognise the <<person2>><<person>> from the orphanage.
<br><br>
<<saveNPC 0 domus_couple_0>><<saveNPC 1 domus_couple_1>>
<<link [[개입한다|Domus Window Orphan Intervene]]>><</link>>
<br>
<<link [[떠난다|Domus Window Curtain Leave]]>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"S-someone's having fun," you say, prowling into view.
<<elseif $speech_attitude is "bratty">>
"Someone's having fun," you say, prowling into view.
<<else>>
"What have we here?" you say, prowling into view.
<</if>>
<br><br>
The <<person2>><<persons>> eyes open, and the <<person1>><<person>> turns <<his>> head to you, unruffled by the intrusion. "What have we got here?" <<he>> asks, looking you up and down. "Not planning on intervening, are we? I bought this slut for £500. I'm getting my money's worth."
<br><br>
<<link [["Fight for the " + $NPCList[1].pronouns.boy + "'s freedom"|Domus Window Orphan Fight Start]]>><</link>>
<br>
<<link [["Offer to take the " + $NPCList[1].pronouns.boy + "'s place"|Domus Window Orphan Offer]]>><<hope 1>><</link>><<ghope>>
<br>
<<link [["Offer to join the " + $NPCList[1].pronouns.boy + " for £500"|Domus Window Orphan Join]]>><</link>>
<br>
<<if $money gte 50000>>
<<link [["Buy the " + $NPCList[1].pronouns.boy + "'s freedom (£500)"|Domus Window Orphan Buy]]>><<set $money -= 50000>><<hope 1>><</link>><<ghope>>
<br>
<</if>><<effects>><<person2>>
<<if $speech_attitude is "meek">>
"L-let <<him>> go!" You say. "Or you'll be sorry!"
<<elseif $speech_attitude is "bratty">>
"Let <<him>> go," you say. "Or I'll smack you out the window."
<<else>>
"I'm not letting this bullying continue," you say.
<</if>>
<br><br>
The <<person1>><<person>> laughs and stands, knocking the <<person2>><<person>> to the ground. "Alright then," <<person1>><<he>> says, cracking <<his>> knuckles.
<br><br>
<<link [[다음|Domus Window Orphan Fight]]>><<endevent>><<loadNPC 0 domus_couple_0>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Domus Window Orphan Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus Window Orphan Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> falls back onto the chair, exhausted.
<br><br>
<<tearful>> you help <<his>> victim up. You flee through the door together.<<ghope>><<hope 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Window Orphan Escape]]>><<loadNPC 0 domus_couple_0>><<loadNPC 1 domus_couple_1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> falls back onto the chair, nursing an injury.
<br><br>
<<tearful>> you help <<his>> victim up. You flee through the door together.<<ghope>><<hope 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Window Orphan Escape]]>><<loadNPC 0 domus_couple_0>><<loadNPC 1 domus_couple_1>><</link>>
<br>
<<else>>
<<tearful>> you fall to the ground. You're too hurt to continue fighting.
<br><br>
"Right then," says the <<person>>. <<He>> lifts and bends you over <<his>> bed. The body of <<his>> other victim slumps down beside you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Window Orphan Pair]]>><<loadNPC 0 domus_couple_0>><<loadNPC 1 domus_couple_1>><</link>>
<br>
<</if>><<effects>>
<<earnFeat "The Value of Pain">>
<<person1>>"I'll need something special for this," the <<person>> says, rummaging in a cupboard. "Aha." <<He>> pulls out a long cane, and runs <<his>> finger up its length. "This will do."
<br><br>
<<He>> takes <<his>> time as <<he>> approaches. Each footfall makes the floorboards creak. The <<person2>><<person>> whimpers in anticipation.
<br><br>
The blow comes without warning. A sharp, stinging sensation in your <<bottom>>. You barely notice the <<persons>> cry of anguish against your own.
<<switch $masochism_level>>
<<case 0>>
<span class="red">It hurts so much.</span>
<<case 1>>
<span class="pink">Part of you likes it.</span>
<<case 2>>
<span class="purple">The pain thrills you.</span>
<<case 3>>
<span class="blue">Pain and pleasure spasm through you.</span>
<<default>>
<span class="lblue">It hurts so good.</span>
<</switch>>
<<gggpain>><<masopain 20>>
<br><br>
<<person1>>
"Oh you ain't felt a thing yet," <<he>> says, pulling <<his>> arm back for another blow. <<He>> strikes you. Once, twice, thrice.
<<if !$worn.lower.type.includes("naked")>>
Your <<print $worn.lower.name>> does little to cushion the blows.
<<elseif !$worn.under_lower.type.includes("naked")>>
Your <<print $worn.under_lower.name>> does little to cushion the blows.
<<else>>
There's nothing protecting your bare skin.
<</if>>
The orphan's cries run together into a constant wailing.<<gggpain>><<masopain 20>>
<br><br>
<<if $arousal gte 10000>>
It's too much for your masochistic body. <<orgasm>>
"Did you just cum?" The <<person1>><<person>> asks, <<his>> tone a mixture of intrigue and disgust. "You." <<He>> spanks the <<person2>><<person>>, elliciting a jolt. "You can go. I want to focus on this filthy <<bitch>>."
<br><br>
<<link [[다음|Domus Window Orphan Masochist]]>><</link>>
<br>
<<else>>
Panting, the <<person1>><<person>> delivers a final blow. This one is weaker than the others. The <<person>> has little strength left. "Damn," <<he>> says, throwing the cane aside. "Two tires me faster than one. But I got my money's worth. You can both piss off."
<br><br>
The <<person2>><<person>> climbs to <<his>> feet and hobbles from the room, still sobbing.
<br><br>
<<link [[다음|Domus Window Orphan Escape Injured]]>><</link>>
<br>
<</if>><<effects>>
<<person2>>
The <<person>> hobbles from the room, throwing you a look of concerned gratitude before disappearing. "Right," the <<person1>><<person>> says, tying your wrist to the bed post while you still spasm. "Don't go anywhere."
<br><br>
<<He>> rummages through the cupboard once more. "Aha. Maybe I've at last found someone who can take this." <<He>> retrieves a cat o' nine tails. It looks more like an antique than a sex toy.
<br><br>
<<He>> shakes the cords at you. "Turn around again. Let's see how you hold up this time."
<br><br>
<<link [[돌아본다|Domus Window Orphan Masochist 2]]>><</link>>
<br>
<<link [[Bait into a trap|Domus Window Orphan Masochist Trap]]>><</link>><<skill_difficulty $sadism "Sadism" 1 1000>>
<br><<effects>>
You turn your back to the <<person>>. "Here it comes!" <<he>> shouts, striking your back with the tool. You throw up your head and release a cry of delicious pain. <<He>> enjoys the sight of you, then prepares for another. Blow after blow lashes your back, until you fall onto the bed, limp. <<gggpain>><<masopain 30>>
<br><br>
<<if $arousal gte 10000>>
<<orgasm>>
<</if>>
"It's a shame I tired myself with that cane," <<he>> says, untying your wrist from the bedpost. "Get going. And give Bailey my regards."
<br><br>
You hobble down a flight of stairs and through a door, emerging by the trellis. The <<person2>><<person>> is nowhere to be seen.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>>
<br><<effects>>
You turn your back to the <<person>>, concealing the mischievous glimmer in your eyes. You hear <<him>> step closer, unsuspecting. "Here it comes!" <<he>> shouts.
<<if $sadism gte random(1, 1000)>>
Without warning, you push yourself off the bed, looping the cord tying you to the bedpost around <<his>> raised arm. You add to the force as <<he>> swings <<his>> arm forward, <span class="green">pulling <<him>> onto the bed.</span>
<br><br>
Before <<he>> can rise, you straddle <<his>> lower back, and use your weight to keep <<him>> down. "There it goes!" you say, snatching the cat o' nine tails.
<br><br>
<<link [[다음|Domus Window Orphan Sadist]]>><</link>>
<br>
<<else>>
Without warning, you push yourself off the bed, <span class="red">but <<he>> shoves you back down</span> with <<his>> free arm. "Where do you think you're going?" <<he>> says. "I'll ask one more time. Turn around, and stay that way."
<br><br>
<<link [[다음|Domus Window Orphan Masochist 2]]>><</link>>
<br>
<</if>><<effects>>
"My turn," you say, delivering a blow to the <<persons>> back. <<He>> cries out in pain. You search <<his>> pockets, and find a knife. You use it to cut the cord binding you to the bedpost, and throw it away with a tut.
<br><br>
"St-stop it!" <<he>> says. "Stop it at- Ah!" You land another blow, and another.
<br><br>
"I might be persuaded to stop," you say. You punctuate each sentence with another blow. "But I'll need something in return."
<br><br>
"Fuck y- Ah!" <<he>> cries out again. "Okay okay. Just stop, we can talk, okay? I have money."
<br><br>
<<link [[돈을 요구한다|Domus Window Orphan Money]]>><</link>>
<br>
<<link [["Demand " + $NPCList[0].pronouns.he + " help the orphans"|Domus Window Orphan Help]]>><<hope 3>><</link>><<gghope>>
<br>
<<link [[굴욕감을 준다|Domus Window Orphan Humiliate]]>><<famescrap 10>><<reb 3>><</link>><<ggreb>>
<br><<effects>>
"Alright," you say, climbing from <<his>> back. "I'll take some money. Don't try to cheat me, though. I've gone easy on you so far."
<br><br>
<<He>> climbs from the bed, holding <<his>> hands above <<his>> shoulders, and backs away until <<he>> reaches a cupboard. <<He>> reaches in, then chucks you a wad of cash. You make <<moneyGain 500>>.
<br><br>
You throw the cat o' nine tails out the window, where it disappears in a bush. You give the <<person>> a parting wink, then climb down the trellis. You land on the grass with a soft thud.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>>
<br><<effects>>
"This isn't the first time you've abused one of my friends, is it?"
<br><br>
"Abused? I pay them fair and- Ah!" <<he>> cries as another blow strikes <<his>> back. "Alright alright! Just stop! I won't bother your friends no more!"
<br><br>
"Not good enough," you say. "They need the money. From now on you'll give them wholesome jobs. Like tasting ice cream. Or petting puppies. Is that clear?"
<br><br>
"What? No way, that's- Ah!" <<He>> cries at another strike. "Fine! Fine. I'll do what you ask."
<br><br>
"Good," you say, climbing from the bed. "Make sure you don't forget. Or I'll be back. While you sleep." You throw the cat o' nine tails out the window, where it disappears in a bush. You give the <<person>> a parting wink, then climb down the trellis. You land on the grass with a soft thud.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>>
<br><<effects>>
"I've got a better idea," you say. You rummage in the bedside cabinet, and find what you need. <<His>> phone. You drop it in front of <<him>>. "Open it."
<br><br>
"Fuck off- Ah!" <<he>> cries as you strike <<him>> again. "Okay! Just stop hitting me!" <<He>> unlocks the phone. You keep the cat o' nine tails held menacingly aloft as you open a web browser. <<His>> homepage is an amateur porn site. It's already logged into <<his>> account.
<br><br>
"Hold still," you say, turning on the phone's camera.
<br><br>
<<link [[다음|Domus Window Orphan Humiliate 2]]>><</link>>
<br><<effects>>
"What do you think- Ah!" <<he>> shouts, as you deliver another blow. Then another. <<He>> flails impotently, trying to protect <<his>> back. You make sure to capture it all on camera.
<br><br>
You cease your assault, and upload the footage.
<<if $rng gte 81>>
'Perverted sadist gets just desserts'
<<elseif $rng gte 61>>
'Nasty <<personsimple>> gets taste of own medicine'
<<elseif $rng gte 41>>
'Sadist gets punished'
<<elseif $rng gte 21>>
'Victim's revenge'
<<else>>
'Molester scum faces justice'
<</if>>
should suffice as a title. Some of the other orphanage residents might find this cathartic.
<br><br>
Mission accomplished, you climb from the bed, throwing the cat o' nine tails out the window, where it disappears in a bush. You give the <<person>> a parting wink, then climb down the trellis. You land on the grass with a soft thud.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>>
<br><<effects>>
<<person2>>
<<if $speech_attitude is "meek">>
"I-I'll take <<his>> place," you say. "Just let <<him>> go!"
<<elseif $speech_attitude is "bratty">>
"Let <<him>> go," you say. "And I'll let you punish a real brat."
<<else>>
"I'll take <<his>> place," you say. "If you let <<him>> go."
<</if>>
<br><br>
The <<person1>><<person>> sizes you up. "Nice. Alright." <<He>> shoves the <<person2>><<person>> to the carpet. "You can go."
<br><br>
<<link [[다음|Domus Window Orphan Masochist]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"N-need a partner?" you ask the <<person2>><<person>>. You turn to the <<person1>><<person>>. "You can have me too for another £500."
<<elseif $speech_attitude is "bratty">>
"£500?" you ask. "I'm in."
<<else>>
"£500?" you ask. "You can have me too for another £500."
<</if>>
<br><br>
The <<person2>><<person>> stares at you, as if you're crazy. The <<person1>><<person>> laughs. "Two at once?" <<He>> throws the <<person2>><<person>> against the bed. "Fuck yes."
<br><br>
<<person1>>
<<He>> reaches into <<his>> pocket, and produces a wad of cash. You make <<moneyGain 500>>.
<br><br>
<<link [[다음|Domus Window Orphan Pair]]>><</link>>
<br><<effects>>
The <<person1>><<person>> pauses in thought. "I guess I've had some fun," <<he>> says. "Fine. Give me the money."
<br><br>
The <<person>> snatches the cash, then shoves the <<person2>><<person>> to the carpet. "Fuck off before I change my mind."
<br><br>
<<link [[다음|Domus Window Orphan Escape]]>><</link>>
<br><<effects>>
<<earnFeat "The Value of Pain">>
<<person2>>
You follow close behind the <<person>>, down a flight of steps, and through a door emerging by the trellis. You don't stop until you're some way down the street.
<br><br>
"Th-thank you," pants the <<person>>. "That would have been harder if I was alone. I needed the money for Bailey, but I didn't know the <<person1>><<person>> would want to hurt me. Not like that."
<br><br>
<<person2>><<He>> gives you a quick hug, then departs in the direction of the orphanage. It's not far. You can see it poking up between houses.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>>
<br><<effects>>
<<earnFeat "The Value of Pain">>
<<person2>>
Together with the <<person>>, you run down a flight of stairs, through a door, and emerge next to the trellis. You don't stop until you're some way down the street.
<br><br>
"Th-thank you," pants the <<person>>. "I needed the money for Bailey, but I didn't know the <<person1>><<person>> would want to hurt me. Not like that."
<br><br>
<<person2>><<He>> gives you a quick hug, then departs in the direction of the orphanage. It's not far. You can see it poking up between houses.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>>
<br><<effects>>
You duck beneath the curtain, and climb onto the nearby trellis. You lower yourself to the garden below.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br><<effects>>
You slip through the window, and between the curtains. A <<generate1>><<person1>><<person>> greets you from <<his>> bed. "Well well," <<he>> says, grasping your ankle. "The sluts are coming to me now. Convenient." <<He>> pulls you on top of <<him>>.
<br><br>
<<link [[다음|Domus Window Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You slip through the window and slink to the <<persons>> bed. <<He>> opens <<his>> eyes to find you straddling <<him>>, licking your lips.
<<if $seductionrating gte $seductionrequired>>
<span class="green">"Are you an angel?"</span> <<he>> asks, leaning forward. You laugh, and push <<him>> back down.
<br><br>
<<link [[다음|Domus Window Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<span class="red">"Fuck!"</span> <<he>> shouts, rolling over and knocking you to the floor. You scramble back to the window, climb through, and slide down the ladder.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You climb back down the ladder before anyone spots you up there.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
당신은 그 집들 중 한 곳으로 걸어가서 노크를 한다.
<br><br>
<<cleareventpool>>
<<addinlineevent "nude_no_answer" 5>>
반응이 없다.
<br><br>
<<lockpickicon>><<link [[침입한다|Domus House Lock]]>><</link>>
<br>
<<dooricon "domus">><<link [[다음 집으로 간다 (0:02)|Domus House Nude]]>><<pass 2>><</link>><<exhibitionist5>>
<br>
<<getouticon>><<link [[그만둔다|Domus Street]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "nude_shocked">>
<<generate1>><<person1>><<person_ i>> 문을 열어준다. <<He_ nun>> 당신의 나체에 충격을 받았다. "도대체 뭐야?" <<he_ ga>> 중얼거린다.
<br><br>
<<fameexhibitionism 1>>
<<link [[옷을 줄 수 있는지 요청한다|Domus House Beg]]>><<set $phase to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "nude_confused">>
<<generate1>><<person1>><<person_ i>> 문을 열어준다. "뭘 원하는-" <<his_ yi>> 눈이 휘둥그래졌다. "왜 내 앞에 벌거벗은 <<girl_ i>> 있지?"
<br><br>
<<fameexhibitionism 1>>
<<link [[옷을 줄 수 있는지 요청한다|Domus House Beg]]>><<set $phase to 2>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "nude_intrigued">>
<<generate1>><<person1>><<person_ i>> 문을 열어준다. "오, 너는 벌거벗었구나," <<his_ yi>> 시선이 당신의 몸을 스치며 방황한다. "네가 해 줄 수 있는 게-" <<he_ nun>> 기침을 했다. "내가 해 줄 수 있는 게 뭔가 있을까?"
<br><br>
<<fameexhibitionism 1>>
<<link [[옷을 줄 수 있는지 요청한다|Domus House Beg]]>><<set $phase to 3>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "nude_confused">>
<<generate1>><<person1>><<person_ i>> 문을 열어준다. "뭘 원하는-" <<his_ yi>> 눈이 휘둥그래졌다. "왜 내 앞에 벌거벗은 <<girl_ i>> 있지?"
<br><br>
<<fameexhibitionism 1>>
<<link [[옷을 줄 수 있는지 요청한다|Domus House Beg]]>><<set $phase to 2>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "nude_grin">>
<<generate1>><<person1>><<person_ i>> 문을 열어준다. <<He_ nun>> 당신을 보자마자 씨익 웃는다. "이런 이런, 어쩐 일이니?"
<br><br>
<<link [[옷을 줄 수 있는지 요청한다|Domus House Beg]]>><<set $phase to 5>><</link>>
<br>
<<fameexhibitionism 1>>
<</addinlineevent>>
<<if !Time.schoolDay>>
<<addinlineevent "nude_school">>
<<generatey1>><<person1>><<person_ i>> 문을 열어준다. <<He_ nun>> 충격을 받은 표정을 짓더니, 씩 웃는다. "나는 학교에서 널 알고 있어," 라고 <<he_ ga>> 말한다.
<<if $player.penisExist and $player.vaginaExist and !playerChastity("hidden")>>
<<if $schoolrep.herm gte 3>>
"너에 대한 소문이 사실이었던 모양이네. 진짜 부끄럽겠구나, 그렇지?"
<<else>>
"난 네가 그럴 줄은 몰랐어..." <<He_ nun>> 뒤로 물러서서 <<his_ yi>> 고개를 젓는다. "진짜 부끄럽겠구나, 그렇지?"
<</if>>
<<schoolrep herm 1>>
<<elseif ($schoolrep.crossdress gte 1 or $backgroundTraits.includes("crossdresser")) and !playerChastity("hidden")>>
<<if $schoolrep.crossdress gte 3>><!-- Crossdresser trait checked above to predict that the PC normally crossdresses at school if they have no rep -->
"너에 대한 소문이 사실이었던 모양이네. 진짜 부끄럽겠구나, 그렇지?"
<<elseif $schoolrep.crossdress gte 1>>
"누군가 네가 크로스드레서라고 했지만, 난 그게 사실이라고 생각한 적이 없어. 진짜 부끄럽겠구나, 그렇지?"
<<else>>
"네가 크로스드레서인 줄은 몰랐네. 진짜 부끄럽겠구나, 그렇지?"
<</if>>
<<schoolrep crossdress 1>>
<</if>>
<br><br>
<<fameexhibitionism 1>>
<<link [[옷을 줄 수 있는지 요청한다|Domus House Beg]]>><<set $phase to 4>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<runeventpool>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 1>>
<<if $rng gte 20>>
<<if $player.gender is "m">>
<<set $clothingselector to "m">>
"뭐 좋겠지," <<he_ ga>> 말한다. "옷 좀 가져올게."
<br><br>
<<link [[갈아입고 떠난다 (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
"뭐 좋겠지," <<he_ ga>> 말한다. "옷 좀 가져올게."
<br><br>
<<link [[갈아입고 떠난다 (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<</if>>
<<else>>
"미안해."라고 <<he_ ga>> 말한다. "네게 도움이 될만한 걸 가지고 있지 않구나. 미안해, <<girl_ a>>."
<br><br>
<<link [[다른 집에 시도해본다|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
"다시는 그런 사기를 당하지 않을 거야."라고 <<he_ nun>> 말한다. "다른 데 가서 벌거벗고 있어라."
<br><br>
<<link [[다른 집에 시도해본다|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
<<if $rng gte 20>>
<<person_ un>> 잠시 생각한다. <<he_ nun>> "내 거실을 청소해 주면 입을 옷을 찾아주마"라고 말한다. <<if $leftarm is "bound" and $rightarm is "bound">>"먼지떨이를 입에 물고 있어야 할 거야."<<else>>"10분이면 돼."<</if>>
<br><br>
<<link [[승낙한다|Domus Nude Exhibit]]>><</link>>
<br>
<<link [[거절한다|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He_ nun>> <<his_ yi>> 입술을 깨물고 생각에 잠긴다. <<he_ nun>> 교활한 미소를 지으며, "아무것도 없다"고 말한다. "그 귀여운 엉덩이를 돌려서 다른 사람에게 물어봐."
<br><br>
<<link [[다른 집에 시도해본다|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 4>>
<<if $rng gte 20>>
<<He_ nun>> 미소를 짓는다. "내게 한번 대 준다면 너한테 줄만한 게 있을 거 같은데," <<he_ ga>> 말한다.
<br><br>
<<link [[승낙한다|Domus Nude Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[거절한다|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"너한테 줄 건 없어," <<he_ ga>> 어깨를 으쓱한다. "학교에서 보자."
<br><br>
<<link [[다른 집에 시도해본다|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 20>>
"물론이지," <<he_ ga>> 말한다. "저기 있는 저 집의 벨을 누르고 빨리 달려와."
<br><br>
<<He_ nun>> 길 건너편에 있는 건물을 가리킨다.
<br><br>
<<link [[승낙한다|Domus Streak]]>><</link>>
<br>
<<link [[거절한다|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"이렇게 보기 좋은데 그걸 망치라고?" <<he_ nun>> 웃는다. "난 그런 거 못해."
<br><br>
<<He_ nun>> 당신을 음흉한 눈으로 쳐다본다.
<br><br>
<<link [[다른 집에 시도해본다|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<He_ nun>> 당신에게 먼지떨이를 건네주고 당신의 엉덩이를 찰싹 때리며 안으로 들여보냈다. "게으름 피우지 마라."
<br><br>
<<pass 5>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate2>><<generate3>>당신이 거실로 들어가자, <<person2>><<person_ gwa>> <<person3>><<person_ i>> 거실에 있는 것을 발견한다.
<<garousal>><<gtrauma>><<gstress>><<arousal 600>><<trauma 6>><<stress 3>>
<br><br>
"신경 쓰지 마라," 라고 <<he_ ga>> 말한다. "그들은 너를 건드리지 않을 거야."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 고개를 끄덕이고 일을 시작하나, 손님들의 큰 소리로 인해 더 어려워진다. 그 뿐만이 아니라, 당신이 묶여 있기 때문에 의자에 편히 앉아 있는 손님들에게 당신의 <<genitals_ ga>> 보일 정도로 몸을 굽히지 않고는 특정 장소를 청소하기 위해 몸을 뻗는 것이 어렵다.
<br><br>
"우린 신경 쓰지 마," 당신이 캐비닛 하반부의 먼지를 털려고 몸을 굽히자, <<person3>><<person_ i>> 말한다. "그렇지만, 무릎을 조금만 덜 구부릴 수 있겠니?"
<br><br>
<<else>>
당신은 고개를 끄덕이고 일을 시작하고, 가능하면 웅크리고 앉아서 자유로운 손으로 <<genitals_ rul>> 가린다.
"<<pShePost "은">> 수줍음이 많구나," 당신이 캐비닛의 먼지를 털기 위해 손을 뻗으면서 당신의 뒷부분을 가리자 <<person3>><<person_ i>> 말한다.
<</if>>
<br><br>
당신은 거실 청소를 마치고, 손님들의 시선을 떠나 돈을 받기 위해 <<personPost>>에게 보고한다. "잘했어," <<He_ nun>> 여전히 당신을 음흉하게 쳐다보며 말한다. "여기 옷장에서 찾은 것들이야. 내 손님들을 즐겁게 해줘서 고마워."
<br><br>
<<pass 5>>
<<link [[갈아입고 떠난다 (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
당신은 거실 청소를 마치고, 돈을 받기 위해 <<personPost>>에게 보고한다. "잘했어," <<He_ nun>> 여전히 당신을 음흉하게 쳐다보며 말한다. "여기 옷장에서 찾은 것들이야."
<br><br>
<<pass 5>>
<<link [[갈아입고 떠난다 (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust to $enemytrust + 100>>
당신은 <<person_ ul>> 따라 집 안으로 들어간다. 문이 닫히자 마자 <<he_ nun>> 당신을 만져대기 시작한다.
<<promiscuity1>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<controlloss>>
<<molested>>
<<maninit>>
<<hand_gag 0 left>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Domus Nude Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus Nude Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"협조해줘서 고마워. 여기 옷이야." <<tearful>> 당신은 옷을 가지고 떠난다.
<br><br>
<<set $prostitutionstat += 1>>
<<fameprostitution 1>>
<<clotheson>>
<<endcombat>>
<<link [[갈아입고 떠난다 (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He_ nun>> 고통에 움츠러들고, 당신이 필요로 하던 기회를 준다. <<tearful>> 당신은 건물을 지나 다시 거리로 뛰쳐나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><</link>>
<br>
<<elseif $finish is 1>>
"아쉽네. 여기 옷이야." <<tearful>> 당신은 옷을 가지고 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[갈아입고 떠난다 (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 <<he_ ga>> 가리키는 집을 본다. 당신은 주차된 두 대의 차 사이로 뛰어들어가, 잠시 기다린다. 심호흡을 한 후에 당신은 당신이 숨어있던 곳을 떠나, 당신의 <<lewdness_ rul>> 드러낸다.
<br><br>
당신은 최대한 빨리 달리면서, 당신은 그 집에 도착한 후 벨을 누르고 몸을 틀어 반대 방향으로 달린다.
<<if $rng gte 20>>
당신은 간신히 집으로 돌아왔고, 당신이 계단에 다다르자 <<he_ nun>> 당신에게 옷을 건네준다.
<br><br>
"그거 쉬웠을거야, 그렇지?" <<he_ ga>> 묻는다. "또 와도 돼."
<br><br>
<<link [[갈아입고 떠난다 (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
당신은 간신히 길을 건널 수 있었지만, 당신이 계단으로 다가가자 <<he_ nun>> 씩 웃으며 문을 쾅 닫고, 당신을 혼자 내버려둔다.
<br><br>
당신은 반대편 문이 열리는 것을 피하기 위해 다시 차 뒤로 숨어들어간다.
<br><br>
<<link [[다른 집에 시도해본다|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<widget "spareclothesdomus">>
<<if $player.gender_appearance is "m">>
<<upperwear 4>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.upper.integrity /= 2>>
<<lowerwear 5>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<<else>>
<<upperwear 1>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.upper.colour to $worn.lower.colour>>
<<set $worn.lower.integrity /= 2>><<set $worn.upper.integrity /= 2>>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 100>>
문이 굳게 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[침입한다 (0:05)|Domus House Sneak]]>><<pass 5>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<domusicon>><<link [[떠난다|Domus Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You successfully pick the lock and enter the abode.
<<if $skulduggery lt 200>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
You sneak around the house and look for anything of value.
<<if $rng gte 81>>
<!-- Modified for Beast People -->
<<beastNEWinit 1 dog>>
<<if $monster is 1 or $bestialitydisable is "f">>
A low growl interrupts you, and a <<beasttype>> emerges from the darkness. <<bHe>> starts to bark.
<br><br>
<<if hasSexStat("deviancy", 2)>>
<<link [[Try to calm it|Domus House Dog]]>><<set $phase to 0>><<set $sexstart to 1>><<generate2>><</link>><<deviant2>>
<br>
<</if>>
<<link [[싸운다|Domus House Dog]]>><<set $molestationstart to 1>><<set $phase to 0>><<generate2>><</link>>
<br>
<<link [[도망간다|Domus House Run]]>><<transform cat 1>><</link>>
<br><br>
<<else>>
A low growl interrupts you, and a dog emerges from the darkness. It starts to bark.
<br><br>
You flee out the house, the dog snapping at your heels. It doesn't chase you beyond the front door, content to bark into the <<if Time.dayState is "night">>night<<else>>street<</if>>.
<<beastescape>>
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
You find a safe with a combination lock.
<br><br>
<<link [[열어보려 시도한다|Domus House Safe]]>><</link>>
<br>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 56>>
<<generate1>><<person1>>
As you creep through a darkened room a low voice startles you.
<br><br>
"You're welcome to keep looking around, sweetheart, but there's nothing here. Nothing you'd want. This street is good people, but we haven't got much.
If you want a mark that's worth something head over to Danube. Nice big places over there. Full of nice stuff."
<br>
A lighter sparks twice, lighting up a <<person>>. Third time, the cigarette in <<his>> mouth catches. A point of glowing red in the dark.
<br><br>
"I used to be a thief," <<he>> says. "Just be careful. Thieving's good for a while. Lots of good stuff for free. Nice life. Thought I was untouchable.
Ha. You pay for it in the end. In this town you always pay. One way or another. Pillory is brutal. Prison's worse. Far worse. Nowadays, I cut the middleman.
Can make easy money spreading your legs in this town. Easier than penal time. And at least you get to choose who. Keep some control. Prison's brutal."
<br><br>
A trail of smoke winds your way. It tickles your throat making you cough.
<br><br>
"Sorry," <<he>> says. "Filthy habit. Need to quit. Anyway, there's nothing here. Go see for yourself. Rather that than you come stumbling around here another day.
Go on, look around all you want. Take whatever. I can get more. Knock yourself out. Baby's sleeping in that room there though. Hasn't been down an hour yet.
Don't wake him, okay? That's all I ask."
<br>
You quietly move away.
<br>
"Growing up in this town, the little fucker's gonna need all the rest he can get," <<he>> mutters, seemingly to <<himself>>. "Poor little bastard."
<br><br>
You find nothing and leave empty handed.
<br><br>
<<endevent>>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
While searching a room for valuables you find a drawer containing a number of phones. Most are used but all are fairly new.
<<if currentSkillValue('skulduggery') gte 500>>
Your knowledge of the skulduggerous lets you quickly determine that these are stolen phones.
Stealing them again should not be a crime. It's not like they can report someone stealing their stolen goods.
<br><br>
<<link [[가져간다|Domus Street]]>><<set $blackmoney += 60>><</link>>
<<else>>
Why would someone have so many nearly new phones? How odd.
<br><br>
<<link [[가져간다|Domus Street]]>><<set $blackmoney += 60>><<crimeUp 60 "thievery">><</link>><<crime "thievery">>
<</if>>
<br>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<person1>>You're rummaging through the lounge when you hear footsteps approaching. You take cover behind the curtains, just before a <<person>> enters the room. <<He>> sits down and switches on the television like <<he>> plans to be there awhile.
<br><br>
<<link [[Sneak out|Domus House Sneak 2]]>><</link>>
<br>
<<link [[기다린다 (0:30)|Domus House Wait]]>><<pass 30>><</link>>
<br>
<<elseif $rng gte 31>>
You're searching the lounge for valuables when you notice that one step sounds hollow.
<<if currentSkillValue('skulduggery') gte 500>>Suspecting a hidden stash,<<else>>Confused,<</if>> you look under the rug and find a trap door.
Lifting it up and peering down, it seems there is a set of steps leading down to an underground room.
<br>
You cannot make out anything in the darkness.
<br><br>
<<link [[Climb down|Domus House Dungeon]]>><</link>>
<br>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<switch $rng % 4>>
<<case 3>>
<<set _bigthing to "an extremely state of the art gaming system">><<set _thebits to "the curved UHD screens, the surround-speaker system, the gaming chair with integrated controller">>
<<set _littlething to "large collection of hentai games">><<set _blackmoney to 50>>
<<case 2>>
<<set _bigthing to "a powerful home media centre">><<set _thebits to "the huge cinema screen, the integrated speaker system, the sofa-chair with integrated control-panel">>
<<set _littlething to "huge porn collection">><<set _blackmoney to 80>>
<<case 1>>
<<set _bigthing to "an immersive VR anime system">><<set _thebits to "the VR headset, anime-themed fittings and furniture, the sensory-feedback gloves">>
<<set _littlething to "imported box of anime-themed 'used panties'">><<set _blackmoney to 50>>
<<default>>
<<set _bigthing to "a covert Government monitoring station">><<set _thebits to "the spy-cam screens, the cell-phone intercept equipment, the internet monitors and taps">>
<<set _littlething to "set of 'Top Secret' government files relating to 'Project Dark Elk'">><<set _blackmoney to 110>>
<</switch>>
The house is almost entirely bare. You are almost ready to leave when you stumble across an entire room dedicated to _bigthing.
Unfortunately, most of it - _thebits - is far too difficult to extract or far too bulky to steal.
<br>
Thankfully, the _littlething next to the chair is far easier to steal and should be worth something on the black markets.
<br><br>
<<link [[가져간다|Domus Street]]>><<set $blackmoney += _blackmoney>><<crimeUp _blackmoney "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 16>>
There's nothing of value in the entire house. Even the beds are just greasy sheets over old soiled mattresses on bare wooden floors.
<<print either("It's actually kind of tragic.","It's almost sad.","Three kids, one adult, and one mouldy half-loaf of bread in the cupboard.")>>
<br><br>
You can't steal from these people. You should probably leave <i>them</i> money.
<br><br>
<<if $money gte 10000>>
<<link [[Leave £100|Domus Leave Money]]>><<set $phase to 0>><<set $money -= 10000>><<stress -6>><<trauma -6>><</link>><<lstress>><<ltrauma>>
<br>
<</if>>
<<if $money gte 50000>>
<<link [[Leave £500|Domus Leave Money]]>><<set $phase to 1>><<set $money -= 50000>><<stress -24>><<trauma -12>><</link>><<llstress>><<lltrauma>>
<br>
<</if>>
<<if $money gte 100000>>
<<link [[Leave £1000|Domus Leave Money]]>><<set $phase to 2>><<set $money -= 100000>><<stress -50>><<trauma -18>><</link>><<lllstress>><<llltrauma>>
<br>
<</if>>
<<link [[Just leave|Domus Street]]>><</link>>
<br>
<<else>>
<<rng>>
<<if $rng gte 91>>
You don't find much, just some loose change worth <<moneyGainDisplay 1 true true>>.
<br><br>
<<link [[가져간다|Domus Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">>
<br>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
You don't find much, just some loose change worth <<moneyGainDisplay 2 true true>>.
<br><br>
<<link [[가져간다|Domus Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">>
<br>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 71>>
You find <<moneyGainDisplay 5 true true>> hidden in a drawer.
<br><br>
<<link [[가져간다|Domus Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">>
<br>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 61>>
You find a nice-looking brooch in a drawer.
<br><br>
<<link [[가져간다|Domus Street]]>><<set $blackmoney += 5>><<crimeUp 5 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
You find <<moneyGainDisplay 10 true true>> under a cushion on the sofa.
<br><br>
<<link [[가져간다|Domus Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">>
<br>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
You find a necklace on a stool beside the coat stand.
<br><br>
<<link [[가져간다|Domus Street]]>><<set $blackmoney += 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 31>>
You find <<moneyGainDisplay 15 true true>> lying on the kitchen worktop.
<br><br>
<<link [[가져간다|Domus Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">>
<br>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
You find a set of silverware.
<br>
<<link [[가져간다|Domus Street]]>><<set $blackmoney += 15>><<crimeUp 15 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 11>>
You find a pair of gold cufflinks in a coat pocket.
<br><br>
<<link [[가져간다|Domus Street]]>><<set $blackmoney += 20>><<crimeUp 20 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<<else>>
You find <<moneyGainDisplay 30 true true>> in a pot beside the front door.
<br><br>
<<link [[가져간다|Domus Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">>
<br>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $enemyno to 1>>
<<set $enemynomax to 1>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>><<set $enemyanger += 20>>
<<enable_rescue>>
<<elseif $sexstart is 1>>
<<set $enemyno to 1>>
<<set $enemynomax to 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
You drop to the floor and adopt a mating posture. The <<beasttype>> calms down, and other instincts are roused by your display.
<<deviancy2>>
<<enable_rescue>>
<</if>>
<<effects>>
<<if between($phase,1,2) and $orgasmdown gte 2>>
<<set $phase += 2>>
<<person2>>"Wow," says the <<person>>. "Being my <<beasttype>>'s bitch is making you cum. Maybe this isn't such a punishment for you after all, it's where you belong." You feel utterly humiliated.<<famebestiality 1>>
<br><br>
<<elseif $phase gte 1>>
<<person2>>The <<person>> sits on the sofa, watching you.
<br><br>
<</if>>
<<effectsman>>
<<if ($phase % 2) and $alarm is 1>>
<<alarmstate '<span class="red"><<person2>>The <<person>> laughs. "What\'s the matter, bitch? <<person1>>Is <<bhe>> too big for you?"</span><<person1>>' 1>>
<<set $alarm to 0>>
<<set $phase += 1>>
<<else>>
<<alarmstate '<span class="red">Your screams go unanswered.</span>'>>
<</if>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $phase is 0>>
<<if _combatend>>
<span id="next"><<link [[다음|Domus House Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus House Dog]]>><</link>></span><<nexttext>>
<</if>>
<<else>>
<<if _combatend>>
<span id="next"><<link [[다음|Domus House Dog Finish 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus House Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You flee out the house, the <<beasttype>> snapping at your heels. <<bHe>> doesn't chase you beyond the front door, content to continue barking into the <<if Time.dayState is "night">>night<<else>>street<</if>>.
<<beastescape>>
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> barks happily and walks over to the window.
<<tearful>> 당신은 일어선다.
<br><br>
<<saveNPC 0 domus_skul_dog>>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 domus_skul_dog>>
<<clearNPC domus_skul_dog>>
The <<beasttype>> pacified, you notice <<bhis>> collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[가져간다|Domus House Collar]]>><<crimeUp 50 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> cowers and rolls over in submission.
<<tearful>> 당신은 일어선다.
<br><br>
<<saveNPC 0 domus_skul_dog>>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 domus_skul_dog>>
<<clearNPC domus_skul_dog>>
The <<beasttype>> pacified, you notice <<bhis>> collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[가져간다|Domus House Collar]]>><<crimeUp 50 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescue to 0>>
<<if $NPCList[0].stance is "top">>
<<person2>>You hear footsteps coming towards you. "What you got there, <<print $NPCList[0].pronouns.boy>>?" says a <<person>>.
<<He>> laughs when <<he>> sees you. "Serves you right, sneaking around my property like that." <<He>> takes a seat. "Don't mind me."
<br><br>
<<link [[다음|Domus House Dog]]>><<set $phase to 1>><</link>>
<<else>>
<<person2>>"What you got there boy?" says a <<person>>.
<<He>> laughs when <<he>> sees you. "Serves you right, sneaking around my property like that. But I have a better idea." <<He>> grabs the <<beasttype>> by the collar and hauls it off you.
<<saveNPC 1 domus_skul_dog_owner>>
<<endcombat>>
<<famebestiality 1>>
<<loadNPC 0 domus_skul_dog_owner>>
<<clearNPC domus_skul_dog_owner>>
<br><br>
<<link [[다음|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
The <<beasttype>> backs away from you. <<bHe>> growls at you again, but doesn't move. <<tearful>> you glance around. You see nothing of value.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The <<beasttypes>> ears twitch, but other than that <<bhe>> makes no move as you remove <<bhis>> collar. You leave the premises with your prize in hand.
<br><br>
<<set $blackmoney += 50>>
<br><br>
<<link [[떠난다|Domus Street]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Domus House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus House Sneak Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<person2>>The beast barks happily and walks over to the window, where it sits. "It's nice to see a bitch get <<bred>> like that," says the <<person>>. <<He>> walks over to you before you can recover and grabs your neck. <<He>> drags you to the front door and hefts you onto the porch. "If I see you again you'll get far worse." The door slams shut.
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person2>>The beast cowers and rolls over in submission.
<<tearful>> you escape the room before the <<person>> can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<person1>>The <<beasttype>> backs away from you. <<bHe>> growls at you again, but sits down by the window.
<<person2>>The <<person>> sighs. "Not even giving me a good show, huh?" <<He>> walks over to you before you can recover and grabs your neck. <<He>> drags you to the front door and hefts you onto the porch. "If I see you again you'll get far worse." The door slams shut.
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<if $enemyhealth lte 0>>
You knock the <<person>> into one of <<his>> chairs. <<tearful>> you escape outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Serves you right," <<he>> says, grabbing you by the neck. "You're lucky I don't get the police involved." <<He>> drags you to the front door and shoves you out, where you tumble to the ground. <<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 400>>
The safe doesn't look too fancy.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<link [[침입한다 (0:05)|Domus House Safe Open]]>><<pass 5>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[떠난다|Domus Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $skulduggery lt 500>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<if $rng gte 10>>
You successfully open the safe, and find <<moneyGainDisplay 30 true true>> inside.
<br><br>
<<link [[가져간다|Domus Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<<else>>
You successfully open the safe, and find an expensive-looking watch inside.
<br><br>
<<link [[가져간다|Domus Street]]>><<set $blackmoney += 100>><<crimeUp 100 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Domus Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 61>>
You stay behind the curtain, remaining as still and quiet as possible. After thirty minutes, the <<person>> gets up, stretches, and walks to the kitchen. You start creeping out, but notice <<he>> left <<his>> phone lying on the sofa.
<br><br>
<<link [[가져간다|Domus Street]]>><<crimeUp 30 "thievery">><<endevent>><<set $blackmoney += 30>><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
You stay behind the curtain, remaining as still and quiet as possible. After thirty minutes, the <<person>> gets up, stretches, and walks to the kitchen. You creep outside.
<br><br>
<<link [[떠난다|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The <<person>> can't see you from where <<he>> sits, so you slowly start to creep out.
<br><br>
<<if $rng gte 81>>
As you tiptoe past the back of <<his>> chair, <<he>> reaches back and grabs you. "Thought I couldn't hear you?" <<he>> says, hauling you onto <<his>> lap. "I think you need to be taught a lesson."
<br><br>
<<link [[다음|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> remains glued to <<his>> television, letting you slip out with no difficulty.
<br><br>
<<link [[떠난다|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $resc to 0>>
You creep down into the cool depths.
<br><br>
As your eyes adjust, you notice light from further inside. You close the trapdoor behind you. An acrid smell hits you as you continue. Sweat, and something else. The room is lit by a single orange bulb, mounted above a metal door, bolted shut from this side.
<br><br>
You can make out a number of podiums with cameras on top. Most are set around a single metal-frame bed. It looks like a prison bed. There are no covers. Just a bare mattress covered in sinister stains.
<br><br>
A set of handcuffs hangs from the headboard. Several more sets, along with chains and ropes, lie in a tidy pile on the bed.
Next to that, a nasty looking metal hook lies on top of a heap of rags and towels.
<br><br>
Another camera is pointed at a wall covered with a clean, white sheet. A box nearby is filled with expensive camera equipment.
<br><br>
Studio lights are dotted around the room. At the moment these are off and only cast sinister shadows.
<br><br>
You think you hear breathing behind the door.
<br><br>
<<link [[Get out. Now.|Domus House Dungeon 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Steal equipment and escape|Domus House Dungeon 2]]>><<set $phase to 1>><<crimeUp 50 "thievery">><<set $blackmoney += 50>><</link>><<crime "thievery">>
<br>
<<link [[Open door|Domus House Prisoner]]>><</link>>
<br>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set _risk to 0>>
<<if $phase is 0>>
<<set _risk to 10>>
You head straight for the exit.
<<elseif $phase is 1>>
<<set _risk to 25>>
Grabbing as much of the equipment as you can conceal, you head for the exit.
<</if>>
<br><br>
<<rng>>
You open the trapdoor and peek out.
<<if $rng gt _risk>>
The room remains empty and silent. You climb from the trapdoor, close it and silently escape the property.
<br><br>
<<link [[떠난다|Domus Street]]>><<unset $resc>><</link>>
<<else>>
The room looks empty. Climbing out, <span class="red">hands seize you.</span>
<br><br>
<<link [[다음|Domus House Dungeon Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br><<if $molestationstart is 1>>
<<generate1>><<person1>>A <<person>> pins you down.
<br>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 0>>/*no rescue possible*/
<<set $dun_counter to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1>>
<<set $alarm to 0>>
<<switch $dun_counter>>
<<case 1>>
"Soundproofed walls," <<he>> breathes. "So I can enjoy the screams."
<<case 2>>
"Keep screaming!" <<he>> whispers. "It makes it hotter."
<<set $enemyarousal += 10>>
<<case 3>>
"Scream harder!" <<he>> growls. "You're turning me on."
<<set $enemyarousal += 20>>
<<case 4>>
"Scream!" <<he>> growls. "Like I'm hurting you."
<<set $enemyarousal += 20>>
<<default>>
"I own you bitch!" <<he>> grunts. "Scream!"
<<set $enemyarousal += 30>>
<</switch>>
<<if $NPCList[0].lefthand is "mouth" or $NPCList[0].righthand is "mouth">>
<br><span class="teal"><<He>> releases <<his>> hand from your mouth.</span>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].lefthand to 0>>
<<set $mouthuse to 0>>
<</if>>
<<set $enemytrust -= 20>><<set $enemyanger -= 30>>/*reduce rate of anger/distrust*/
<<set $dun_counter += 1>>
<br><br>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Domus House Dungeon Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus House Dungeon Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>><<unset $dun_counter>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Shame the basement suite is full, otherwise I'd keep you," <<he>> says. "Go on, scram."
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<if $resc is 1>>
Seeing you defeated, the frightened prisoner must have returned to their underground cell.
<br><br>
<</if>>
You leave the house.
<<elseif $enemyhealth lte 0>>
You knock the <<person>> back. Staggering back, <<he>> steps into the empty space of the still-open trapdoor. With a loud crash and louder cursing <<he>> disappears beneath.
<<if $resc is 1>>
The frightened prisoner narrowly dodges <<him>> and frantically clambers up. Together you flee the house. Once clear, the prisoner thanks you.
"You probably saved my life."
<br><br>
As the prisoner limps away, you feel a warm glow and a weight lifted from you for the good you have done.
<<lstress>><<ltrauma>><<gcontrol>><<stress -2>><<trauma -4>><<control 10>>
<<else>>
You swiftly escape.
<</if>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<unset $resc>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set _risk to 10>><<set $resc to 1>><<generateyv1>><<person1>>
You unbolt the door. Behind, curled up like a dog, sleeping naked on the bare floor, you find a <<person>>. <<His>> body is covered in marks and bruises.
<<He>> snorts, and two wild eyes stare up at you.
<br>
<<if currentSkillValue('english') gte (350+$rng)>>
With a few carefully chosen words, <span class="green">you reassure <<him>> that you are a friend</span>, and that you are here to help. <<He>> smiles up at you.
<<elseif $purity gte (750 + $rng)>>
Somehow sensing the purity radiating from you, <span class="green"><<he>> trusts you</span>. You would never hurt <<him>>. <<He>> smiles up at you.
<<else>>
You stare, lost for words. Without warning, <<he>> howls, and cowers in the corer. It takes a couple of minutes for you to calm <<him>>, and convince <<him>> that you're a friend.
<br><br>
<span class="red">You hope no one heard.</span>
<<set _risk += 35>>
<</if>>
<br><br>
<<rng>>
You lead <<him>> from the room, and hand <<him>> the towels from the bed. <<He>> covers <<himself>>. Together, you creep up the steps and open the trapdoor.<<famegood 2>>
<br><br>
<<if $rng gt _risk>>
The room above is still empty and silent. Together, you escape the property.
<br><br>
Once clear, the <<person>> thanks you for saving <<his>> life. With a wave and a smile, <<he>> limps towards Danube street.
<br>
You feel good.
<<lstress>><<ltrauma>><<gcontrol>><<stress -2>><<trauma -4>><<control 10>>
<br><br>
<<endevent>>
<<link [[떠난다|Domus Street]]>><<unset $resc>><</link>>
<<else>>
The room above looks empty. <span class="red">Hands seize you as you climb out.</span>
<br><br>
<<endevent>>
<<link [[다음|Domus House Dungeon Rape]]>><<set $molestationstart to 1>><</link>>/*End event clears out prisoner before combat*/
<</if>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You leave
<<if $phase is 0>>
£100
<<elseif $phase is 1>>
£500
<<else>>
£1000
<</if>>
on the counter for them to find. You hope it will help.
<br><br>
<<link [[떠난다|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
당신은 한 집에 다가가 문을 두드린다.
<br><br>
<<cleareventpool>>
<<addinlineevent "domus_tease" .5>>
<<beastNEWinit 1 dog>>
당신은 개 짖는 소리를 듣는다. <<beasttypePost "이">> 개집에서 나타나 당신을 향해 달려든다. <<bHisPost "의">> 사슬 목줄이 팽팽하게 당겨져, <<bhimPost "이">> 더 가까이 다가오는 것을 막는다.
<<if $monster is 1>>
"무단 침입자! 무단 침입자! 친구?"
<</if>>
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[희롱한다|Domus House Tease]]>><<transform cat 2>><</link>><<deviant1>>
<br>
<</if>>
<<link [[무시한다|Domus House Ignore]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "domus_pet" .5>>
<<beastNEWinit 1 dog>>
당신은 으르렁거리는 소리를 듣는다. <<beasttypePost "이">> 개집에서 나타나 당신을 향해 걸어온다.
<<if $monster is 1>>
"집에 아무도 없어. 나가."
<</if>>
<br><br>
<<animalicon "dog">><<link [[쓰다듬는다|Domus Entrance Pet]]>><</link>>
<br>
<<domusicon>><<link [[도망친다|Domus Entrance Run]]>><<transform cat 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "domus_no_response" 1.5>>
반응이 없다.
<br><br>
<<lockpickicon>><<link [[침입한다|Domus House Lock]]>><</link>>
<br>
<<dooricon "domus">><<link [[다음 집으로 간다 (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<getouticon>><<link [[그만둔다|Domus Street]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "domus_model">>
<<generate1>><<person1>>
<<personPost "이">> 문을 연다. "너는-" <<hePost "이">> 잠시 멈췄다. "누드 모델 지원하러 왔니?" <<hePost "이">> 묻는다.
<br><br>
<<ind>><<link [[끄덕인다|Domus Model Intro]]>><</link>>
<br>
<<domusicon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Domus Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "domus_errand">>
<<generate1>><<person1>>
<<personPost "이">> 문을 연다. <<HePost "이">> 눈을 깜빡인다. "응?"
<br>
방에서 일부 사람들이 환호하고 있다.
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Domus Errand Intro]]>><</link>>
<br>
<<domusicon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Domus Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "domus_shy" .5>>
<<generate1>><<person1>>
<<personPost "이">> 문을 연다. "응? 무슨 일이야?" <<hePost "이">> 묻는다.
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Domus Shy Intro]]>><</link>>
<br>
<<domusicon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Domus Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "domus_gutters">>
<<generate1>><<person1>>
<<personPost "이">> 문을 연다. "무슨 일이야?" <<hePost "이">> 묻는다.
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Domus Gutters Intro]]>><</link>>
<br>
<<domusicon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Domus Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "domus_lounge">>
<<generate1>><<person1>>
<<personPost "이">> 문을 연다. "뭘 원해?" <<hePost "이">> 묻는다.
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Domus Lounge Intro]]>><</link>>
<br>
<<domusicon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Domus Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "domus_tech" .5>>
<<generate1>><<person1>>
<<personPost "이">> 문을 연다. <<HePost "은">> 짜증이 난 것 것처럼 보인다. "뭐야?"
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Domus Tech Support Intro]]>><</link>>
<br>
<<domusicon>><<link [["주소를 잘못 찾아왔다고 말하고 떠난다"|Domus Street]]>><<endevent>><</link>>
<</addinlineevent>>
<<addinlineevent "domus_delivery" .5>>
<<generate1>><<person1>>
<<personPost "이">> 문을 연다. "와, 너 정말 귀엽다," <<hePost "이">> 말한다. "나에게 무슨 일 있니?"
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Domus Delivery Intro]]>><</link>>
<br>
<<domusicon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Domus Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "domus_babysit" .5>>
<<generate1>><<person1>>
당신은 문을 두드린다. <<personPost "이">> 문을 연다.
<br><br>
"마지막으로 말씀드리는데, 당신 돈을 - 잠깐. 넌 사채업자가 아니네." <<HePost "이">> 말한다. <<HePost "은">> 피곤해 보이고, <<hisPost "의">> 옷은 엉망이다.
<br><br>
당신은 안쪽 방에서 희미하게 윙윙거리는 소리가 들린다고 생각한다.
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Domus Babysitting Intro]]>><</link>>
<br>
<<domusicon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Domus Street]]>><<endevent>><</link>>
<</addinlineevent>>
<<addinlineevent "domus_painting" .5>>
<<generate1>><<generatep2>><<person1>>
<<personPost "이">> 문을 연다. "응?" <<hePost "이">> 묻는다.
<br><br>
당신이 대답하기 전에, <<person2>><<personPost "이">> <<hisPost "의">> 머리를 신문에 파묻은 채 외친다. "누구야?"
<br><br>
<<if $fame.prostitution gte 600 and $rng%2>>
"베일리네 집에 사는 그 <<whore_ ya>>," <<person1>><<personPost "이">> 말한다.
<br><br>
<<if $rng % 4>>
"아하... 그런데 네가 <<phim_ ul>> 알고 있는 이유는 역시..?"
<<else>>
"와! 바로 대답하네. 너 네 <<whore_ rul>> 잘 기억하고 있구나."
<</if>>
<br><br>
"닥쳐," <<hePost "이">> 눈을 못마땅하게 한 번 굴리고선 당신을 바라본다. "왜?"
<<elseif $fame.exhibitionism gte 600 and $rng%2>>
"고아원에서 온 <<girl_ iya>>," <<person1>><<personPost "이">> 말한다.
<<else>>
"그냥 <<girl_ iya>>," <<person1>><<personPost "이">> 말한다.
<</if>>
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Domus Painting Intro]]>><</link>>
<br>
<<domusicon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Domus Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "domus_homework">>
<<generatey1>><<person1>>
<<personPost "이">> 문을 연다. "안녕!" <<hePost "이">> 말한다.
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Domus Homework Intro]]>><</link>>
<br>
<<domusicon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Domus Street]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<runeventpool>><<set $outside to 0>>
<<effects>>
<<personsimplePost "은">> 처음에는 머뭇거리는 표정을 짓지만, 곧
<<if $exposed gt 0 or ["split dress", "short ballgown", "large towel", "cropped hoodie", "slut shirt,", "tie-front top", "towel top"].includes($worn.upper.name) or ["split dress skirt", "short ballgown skirt", "micro pleated skirt", "miniskirt", "towel skirt"].includes($worn.lower.name)>>
당신의 몸을 날카롭게 훑어본다. <<HePost "은">> 고개를 젓는다. "난 아이들을 돌봐줄 사람이 필요한데, 너는 옷차림이 너무 추잡해. 몸을 좀 가리고 다니는게 어때?" <<HePost "은">> 당신의 면전에서 문을 쾅 닫는다.
<br><br>
<<dooricon "domus">><<link [[다음 집으로 간다 (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<getouticon>><<link [[그만둔다|Domus Street]]>><</link>>
<br>
<<endevent>>
<<elseif $liquidcount gte 1>>
<<hePost "은">> 당신의 피부에서 번들거리는 음란한 액체를 눈여겨 본다. <<HisPost "이">> 코를 찡그리며 역겨워한다. "난 아이들을 돌봐줄 사람이 필요하지만, 내 아이들 주변에 좆물로 뒤덮인 <<slut_ ul>> 놔두진 않을 거야. 가서 좆물 샤워나 해." <<HePost "은">> 당신의 면전에서 문을 쾅 닫는다.
<br><br>
<<dooricon "domus">><<link [[다음 집으로 간다 (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<getouticon>><<link [[그만둔다|Domus Street]]>><</link>>
<br>
<<endevent>>
<<else>>
당신의 얼굴을 한 번 보더니 마음을 푼 것 같다.<br><br>
"갑자기 일자리가 생겼어, 젠장. 내 아이들은 혼자 두기엔 너무 어리지만, 난 이웃들을 하나도 믿을 수가 없어. 이 애들을 세 시간만 봐줄 수 있어? 시간당 <<printmoney 300>> 줄게. 그 이상은 불가능해."
<br><br>
<<ind>><<link [[받아들인다 (3:00)|Domus Babysitting Accept]]>><</link>>
<br>
<<refuseicon>><<link [[거절한다|Domus Babysitting Refuse]]>><</link>>
<</if>><<effects>>
"최고야," <<hePost "이">> 말한다. "고마워. 들어와도 돼, 애들이 물지는 않거든."
<br><br>
당신은 작은 집에 들어가 안방에서 놀고 있는 아이들을 만난다. 그들은 정말로 어리다. 심지어 둘째는 아직 말조차 하지 못한다. 그들의 부모는 떠나기 전에 당신에게 짧게 설명한다.
<br><br>
"여기, 내 연락처야, 비상시에 연락해. 나 말고 다른 사람한테는 절대 문 열어주지 마. 손이 그렇게 많이 가진 않을 거야, 애들이 크레파스나 그 외에 다른 물건으로 다치지 않게만 봐줘. 그리고 부탁인데, 맹세코, 애들 앞에서 욕하지 말아줘."
<br><br>
"나는 원래 내 아이들을 낯선 사람에게 맡기는 사람은 아니지만, 지금은 정말 어쩔 수 없는 상황이야," <<hePost "이">> 덧붙인다, "그리고 넌 괜찮아 보여. 난 널 믿어, 이해하니? 내가 이 결정에 후회도록 만들지 말아줘."
<br><br>
<<link [[아이들을 돌본다|Domus Babysitting The Kids]]>><<pass 180>><</link>><<effects>>
일이 순조롭게 진행된다. 그들은 문제를 일으키기엔 너무 어리다. 당신은 그저 그 아이들이 어린애들에게 적합한 동요를 부르게 하거나, 크레파스로 서로의 얼굴에 낙서하는 대신 종이에 사용하도록 하기만 하면 되었다.
<br><br>
보아하니, 그들은 <<personsimplePost "이">> 이렇게 너무 갑자기 떠나는 데에 익숙해서 <<hisPost "의">> 부재에도 크게 놀라지 않는다는 것 같다. 힘든 일일 것이다. 그래도 최소한, 그들은 여전히 그들을 돌봐줄 부모가 한 명 남아 있다.
<br><br>
아이들과 함께 보내는 시간은 이상할 정도로 상쾌하다. 당신은 그들과 함께 노래를 부르고 그들이 웃을 때 함께 미소짓는다. 정말로 좋았다. <<lstress>><<stress -10>>
<br><br>
<<link [[다음|Domus Babysitting End]]>><</link>>
<br><<effects>>
<<personPost "은">> 약속한 대로 세 시간 후에 돌아온다. <<HePost "은">> 지쳐 보이지만, <<hisPost "의">> 두 아이들이 <<himPost "에게">> 달려오자 간신히 미소를 짓는다. <<HesPost "은">> 정말로 고마워한다.
<br><br>
"무사해 보이네. 넌 내 생명의 은인이야. 여기, 약속한 돈 줄게," <<he_ ga>> 말한다. "혹시 너... 아, 이런. 네게 냉장고에 있는 간식 꺼내 먹어도 된다고 말하는 걸 깜빡했네. 여기, 보너스야. 커피 한 잔 정도 마시기엔 충분할 거야... 오션 윈드 레스토랑이나, 아니면 다른 곳이나. 집에 안전하게 돌아가, 알겠지?"
<br><br>
당신은 <<moneyGain 11>>를 받아든다. 집을 나서면서, 당신은 작은 가족에게 모든 일이 잘 되었으면 좋겠다고 생각한다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>><<effects>>
<<HePost "은">> 당신의 거절을 듣고 조금 절망한 것 같아 보인다. 그래도 당신은 <<himPost "의">> 문제를 해결해 주지 않고 도무스 가로 돌아간다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>><<effects>>
"내 TV에 문제가 생긴 것 같아," <<hePost "이">> 설명한다. "뭐가 문제인지 찾아 준다면 <<printmoney 1000>> 줄게."
<br><br>
<<ind>><<link [[받아들인다 (0:15)|Domus Tech Support Accept]]>><</link>>
<br>
<<refuseicon>><<link [[거절한다|Domus Street]]>><<endevent>><</link>><<effects>><<set $outside to 0>>
<<HePost "이">> 당신을 거실로 안내한다. 커피 테이블 위에 설명서가 놓여 있다.
<br><br>
당신은 문제를 파악할 때까지 설명서의 문제 해결 가이드를 따라 단계를 하나씩 실행한다:
<<switch random(1,5)>>
<<case 1>>
플러그가 꽂혀 있지 않다.
<br><br>
<<case 2>>
리모컨의 배터리를 갈아야 한다.
<br><br>
<<case 3>>
플러그를 꽂은 멀티탭이 꺼져 있다.
<br><br>
<<case 4>>
<<hePost "이">> TV 리모컨과 DVD 플레이어 리모컨을 혼동한 것 같다.
<br><br>
<<case 5>>
<<hePost "이">> 리모컨을 거꾸로 잡고 있다.
<br><br>
<</switch>>
<<cleareventpool>>
<<addinlineevent "tech_support_normal" 4>>
당신은 확인을 위해 전원을 켠다. 이전에 설정한 채널에서
<<switch random(1,4)>>
<<case 1>>
뉴스가
<<case 2>>
만화영화가
<<case 3>>
드라마가
<<case 4>>
액션영화가
<</switch>>
재생되고 있다.
<br><br>
<<link [[다음|Domus Tech Support Normal]]>><</link>>
<</addinlineevent>>
<<addinlineevent "tech_support_lewd" 1>>
<<if $awareness gte 200>>
당신은 확인을 위해 전원을 켠다. 이전에 설정한 채널에서 하드코어 포르노가 재생되고 있다.<<garousal>><<gtrauma>><<arousal 600>><<trauma 1>>
<br><br>
<<else>>
당신은 확인을 위해 전원을 켠다. 이전에 설정한 채널에서 자연 다큐멘터리 같은 것이 재생되고 있는데, 동물 대신 사람이 등장한다.<<gtrauma>><<trauma 1>>
<br><br>
<</if>>
<<link [[다음|Domus Tech Support Lewd]]>><</link>>
<</addinlineevent>>
<<runeventpool>><<effects>>
<<person1>><<personPost "이">> 손바닥으로 <<hisPost "의">> 이마를 때린다. "아, 이제야 설명이 되네! 완전 바보가 된 기분이야. 고마워," <<hePost "이">> 당신에게 약속한 돈을 건네주며 말한다.
<br><br>
당신은 <<moneyGain 10>>를 벌었다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<pass 15>><</link>><<effects>>
<<person1>><<personPost "이">> 얼어붙는다. <<HePost "은">> 완전히 공포에 질린 것처럼 보인다.
<br><br>
<<if hasSexStat("promiscuity", 4) and $awareness gte 200>>
<<ind>><<link [[유혹한다|Domus Tech Support Seduce]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<askicon>><<link [[당신의 보수에 대해 묻는다|Domus Tech Support Ask]]>><</link>><<effects>>
<<set $seductiondifficulty to (6000)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
당신은 <<person1>><<personPost "의">> 앞으로 다가가 무릎을 꿇고, <<hisPost "의">> 다리 사이에 머리를 넣고, TV 속 <<if $player.gender_appearance is "m">>남자<<else>>여자<</if>>의 흉내를 낸다.
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<HePost "이">> 손을 뻗어 뺨을 애무한다. "TV만 정비할 필요가 있는 건 아니잖아," <<hePost "이">> 그가 싱긋 웃었다.
<br><br>
<<link [[다음|Domus Tech Support Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
<<HePost "은">> 당신의 야릇한 장난을 무시하며 벌떡 일어난다. "T-TV 고쳐줘서 고마워!" <<hePost "이">> 서둘러 당신을 밖으로 안내하며 말한다. 문 밖으로 밀려나가는 당신의 손에 지폐 뭉치가 들려 있다.
<br><br>
당신은 <<moneyGain 10>>를 벌었다.
<br><br>
<<link [[다음|Domus Street]]>><<pass 15>><<endevent>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcoral>>
<<set $enemytrust += 100>>
<</if>>
<<set $position to "doggy">>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Domus Tech Support Sex End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus Tech Support Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax and $consensual is 1>>
<<ejaculation>>
<<HePost "은">> 일어나, TV를 끄고, 당신이 일어설 수 있도록 돕는다. "정말 멋졌어," <<hePost "이">> 당신을 문으로 안내하며 말한다. "다음에 텔레비전이 고장 나면 누구한테 전화해야 할지 알 것 같네, 응?" <<HePost "이">> 당신의 손에 지폐 뭉치를 쥐어 준다. "자, 받아. 내가 줄게."
<br><br>
당신은 <<moneyGain 50>>를 벌었다.
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[다음|Domus Street]]>><<pass 15>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax and $consensual is 0>>
<<ejaculation>>
<<HePost "은">> 당신을 간신히 일으켜 세워 문으로 끌고 간다. "너 정말 이상한 사람인 거 알아? 낯선 사람 집에 들어가서, <<himPost>>에게 섹스하자고 하고, 막상 하려고 하면 그만하라고 애원하잖아. 내가 널 계속 이용해 먹을 사람이 아니라서 다행인 줄 알아."
<br><br>
당신은 문 밖으로 밀려난다. 문이 쾅 닫힌다.
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[다음|Domus Street]]>><<pass 15>><</link>>
<<elseif $finish is 1>>
<<HePost "이">> 얼굴을 찌푸린다. "오. 나는 네가 원한다고 생각했는데..."
<br><br>
<<HePost "은">> 벌떡 일어난다. "미-미안! TV 고쳐줘서 고마워," <<hePost "이">> 당신을 급하게 문 밖으로 안내하며 말한다. 문 밖으로 밀려나가는 당신의 손에 지폐 뭉치가 들려 있다.
<br><br>
당신은 <<moneyGain 10>>를 벌었다.
<<endcombat>>
<<clotheson>>
<<link [[다음|Domus Street]]>><<pass 15>><</link>>
<<elseif $enemyhealth lte 0>>
<<HePost "이">> 커피 테이블 뒤로 비틀거리며 물러나고, 당신은 현관문으로 도망갈 기회를 잡았다. 다행히도 <<person1>><<personPost "은">> 당신을 따라오지 않는다.
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[다음|Domus Street]]>><<pass 15>><</link>>
<</if>><<effects>>
당신은 TV를 다시 끄고 <<person1>><<personPost "을">> 기대에 찬 표정으로 바라본다.
<br><br>
<<himPost "은">> 잠시 당황했지만, 곧 정신을 차리고 당신을 문 앞까지 안내해 준다. "어, 이런 모습 보여줘서 미안," <<hePost "이">> 지폐 뭉치를 건네며 말한다. "사과의 의미로 조금 더 줄게."
<br><br>
당신은 <<moneyGain 15>>를 벌었다.
<br><br>
<<link [[다음|Domus Street]]>><<pass 15>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 1>>
"사실 도움이 좀 필요해," <<hePost "이">> 말한다. "지붕 빗물받이를 청소해야 하거든. 몇 시간 정도 걸릴 거야. 청소해 주면 £25를 줄게."
<br><br>
<<ind>><<link [[받아들인다|Domus Gutters]]>><<housekeeping 1 100>><</link>><<ghousekeeping 100>>
<br>
<<refuseicon>><<link [[거절한다|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"미안하지만," <<hePost "이">> 말한다. "네게 맡길만한 일은 없는 것 같다. 잘 가라."
<br><br>
<<link [[다음 집으로 간다|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 1>>
"그래, 안 그래도 할 일 있었는데," <<hePost "이">> 말한다. "라운지 청소해 주면 £10를 줄게. 아마 한 시간 정도 걸릴걸."
<br><br>
<<ind>><<link [[받아들인다|Domus Lounge]]>><<housekeeping 1 100>><</link>><<ghousekeeping 100>>
<br>
<<refuseicon>><<link [[거절한다|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"네가 도와줄 만한 일은 없을 것 같은데," <<hePost "이">> <<hisPost "의">> 팔을 긁으며 말한다. "꺼져."
<br><br>
<<link [[다음 집으로 간다|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 1>>
<<personPost "은">> 잠시 생각한다. "하나 배달할 게 있는데"," <<hePost "이">> 말한다. "갔다 오는데 아마 10분쯤 걸릴 것 같고, 다녀오면 £5 줄게."
<br><br>
<<ind>><<link [[받아들인다|Domus Delivery]]>><<housekeeping 1 100>><</link>><<ghousekeeping 100>>
<br>
<<refuseicon>><<link [[거절한다|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"필요한 거 없는데," <<hePost "이">> 문틀에 기대며 말한다. "조심하는 게 좋을 거야, 너처럼 귀여운 애는 주목받기 쉬우니까."
<br><br>
<<link [[다음 집으로 간다|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 1>>
<<personPost "은">> <<person2>><<personPost "에게로">> 몸을 돌린다. "우리가 해야 할 일 있던가?" <<person1>><<hePost "이">> 말한다.
<br><br>
"너 아직 그 방 페인트질 안 했잖아, 했어?" <<person2>><<personPost "이">> 대답한다. "<<phimPost "에게">> 그거나 시켜."
<br><br>
<<person1>><<personPost "이">> 뒤돌아서 당신을 본다. "좋은 생각인데. 우리 빈 방 하나 페인트질 해야 하는데, 해볼래? £50를 줄게. 한 6시간 걸릴 거야."
<br><br>
<<ind>><<link [[받아들인다|Domus Painting]]>><<housekeeping 1 100>><</link>><<ghousekeeping 100>>
<br>
<<refuseicon>><<link [[거절한다|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<personPost "은">> <<person2>><<personPost "에게로">> 몸을 돌린다. "우리가 해야 할 일 있던가?" <<person1>><<hePost "이">> 말한다.
<br><br>
"난 길거리 부랑자는 절대 못 믿어," <<person2>><<personPost "이">> 대답한다.
<br><br>
"무례하게 굴지 마," <<person1>><<personPost "이">> 말하며, <<hePost "는">> 당신의 면전에서 문을 쾅 닫는다.
<br><br>
<<link [[다음 집으로 간다|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 1>>
"숙제를 하는데 너무 힘들어," <<hePost "이">> 말한다. "네가 도와주면 £5를 줄게."
<br><br>
<<ind>><<link [[받아들인다 (1:00)|Domus Homework]]>><<housekeeping 1 100>><</link>><<ghousekeeping 100>>
<br>
<<refuseicon>><<link [[거절한다|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"모르겠는데," <<hePost "이">> 말한다. "우리 부모님 계실 때 다시 와 보던가."
<br><br>
<<link [[다음 집으로 간다|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 1>>
"전화 상으로는 나이가 더 들어 보였는데," <<hePost "이">> 말한다.
"뭐, 별 상관은 없어. 얘기한 대로만 해주면 돼. 누드 모델 2시간에 £30야. 완전히 벗어야 하고. 옷은 화장실에 두면 돼.
<<if $exhibitionism lte 35>>
화가들은 저 문 너머 작업실에서 기다리고 있어."
<br><br>
"다들 전문가들이지," <<hePost "이">> 당신의 어깨를 두드리며 미소짓는다.
"너무 긴장하지 마. 여긴 미술 클럽이라고. 난 저 사람들 다 잘 알아. 우리는 너 같은
<<if $player.gender_appearance is "f">>
여자애들을 많이 그려 봤어. 물론 남자애들도.
<<else>>
남자애들을 많이 그려 봤어. 물론 여자애들도.
<</if>>
진짜로, 모든 모양과 크기를 종류별로, 심지어 부분화와 전체화로도 다 그려봤다고. 정말이야.
진짜 괜찮아. 그냥 미술일 뿐이야. 부탁인데, 이미 늦었으니까 머뭇거리지 말고 빨리 들어가자."
<<else>>
화가들이 저 문 너머 작업실에서 기다리고 있어. 이미 늦었으니까 머뭇거리지 말고 빨리 들어가자."
<</if>>
<br><br>
<<HePost "이">> 문 너머로 걸어 들어간다. 그 너머로 작은 무대 주위에 사람들이 이젤을 들고 원형으로 앉아 있는 모습이 보인다.
<br><br>
<<if $exhibitionism lt 15>>
당신은 누드 포즈를 지을 만큼 충분히 음란하지 않다.
<br>
<<elseif playerChastity()>>
당신이 <<worn_genitals_name_ ul>> 착용한 상태에서는 벌거벗을 수 없다.
<br>
<<else>>
<<ind>><<link [[동의하고 벌거벗는다 (2:00)|Domus Model]]>><</link>>
<</if>>
<br>
<<sneakicon>><<link [[몰래 빠져나간다|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"음... 넌 누드 모델에 적합하지 않은 것 같은데," <<hePost "이">> 말한다. "우리 화가들이 널 그리는데 불편해 할 것 같다."
<br><br>
<<link [[다음 집으로 간다|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 1>>
"엄청 좋은 타이밍이였어," <<hePost "이">> 말한다. "내가 저 모퉁이에 있는 가게에서 맥주 주문했거든. 결제까지 다 했는데, 경기가 시작할 때까지 안 가져다 주는 거야.
우린 지금 이거 놓치고 싶지 않거든. 맥주 좀 가져다면 정말 고맙겠다. 10분도 안 걸릴 거야. £5 줄게."
<br><br>
<<ind>><<link [[받아들인다 (0:10)|Domus Errand]]>><<housekeeping 1 100>><</link>><<ghousekeeping 100>>
<br>
<<refuseicon>><<link [[거절한다|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"뭐? 일? 없는데," <<hePost "이">> 문을 쾅 닫는다.
<br><br>
<<link [[다음 집으로 간다|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 1>>
"내 아이는 엄청 부끄러움이 많아," <<hePost "이">> 말한다. "날 한 시간정도 도와주면 £10 줄게. 뭔가 좋은 결과가 나오면 더 줄 수도 있고."
<br><br>
<<ind>><<link [[받아들인다 (1:00)|Domus Shy]]>><</link>>
<br>
<<refuseicon>><<link [[거절한다|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"미안하지만 꼬마야," <<hePost "이">> 말한다. "다른 사람이나 괴롭히렴."
<br><br>
<<link [[다음 집으로 간다|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[그만둔다|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
당신은 사다리를 타고 지붕으로 올라가 빗물받이에 쌓인 먼지를 청소하기 시작한다.
<<pass 1 hour>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
일을 시작한 지 한 시간쯤 됐을 때, 당신은 <<personPost "이">> 당신 아래에서, 당신을 향해 <<hisPost "의">> 핸드폰 카메라를 들어 올리고 있는 것을 발견한다.
당신은 잠시 당황하다가, <<hePost "이">> 당신의 치마 속을 훤히 들여다보고 있다는 사실을 깨닫는다. 당신은 허벅지 사이에 손을 넣어 몸을 가린다.
"부끄러워하지 않아도 돼," <<hePost "이">> 미소지으며 말한다.
<<if $worn.under_lower.type.includes("naked")>>
"속옷도 안 입고 돌아다니다니 음란한 녀석이네."
<<elseif playerChastity()>>
"멋진 <<worn_genitals_name_ iguna>>, 열쇠는 누가 가지고 있지?"
<<else>>
<<set $worn.under_lower.name_simple to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].name_simple>>
"거기 멋진 <<worn_under_lower_name_simple>> 인데."
<</if>>
<<HePost "이">> 깔깔 웃고선 다시 안으로 들어간다.
<br><br>
<<pass 2 hour>>
빗물받이가 깨끗해지자, 당신은 <<personPost "에게">> 당신의 보수를 요구하기 위해 내려간다.
당신은 부엌에서 <<himPost "을">> 발견한다. <<himPost "은">> 한 손에는 돈을, 다른 손엔 당신의 낯부끄러운 사진이 찍힌 핸드폰을 들고 당신을 기다리고 있다.
<br><br>
"이봐, 거래하자구," <<hePost "이">> 말한다. "사진 삭제해 주는 대신, 널 좀 더 가깝게 알아가고 싶은데. 어때?
<<if !playerChastity() and $worn.under_lower.vagina_exposed is 1>>
<<if $player.penisExist and $player.vaginaExist>>
다른 사람들에게 네가 양쪽 성기를 다 가지고 있다는 걸 알리고 싶진 않을 거 아냐, 그렇지?"
<<elseif $player.gender_appearance isnot $player.gender>>
다른 사람들에게 네가 <<print ($player.gender_appearance is "m" ? "남자" : "여자")>>처럼 입고 다닌다는 걸 알리고 싶진 않을 거 아냐, 그렇지 않아?"
<<else>>
나는 네 <<genitalsPost "를">> 보고 싶어 할 변태들이 많다고 확신하는데."
<</if>>
<<else>>
나는 네 치마 속을 보고 싶어 할 변태들이 많다고 확신하는데"
<</if>>
<br><br>
<<link [[받아들인다|Domus Gutters Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[협박을 거부한다|Domus Gutters Refuse]]>><</link>>
<br>
<<else>>
일을 시작한 지 한 시간쯤 지났을 때, 갑자기 근처 지붕에서 새가 불쑥 나타나 시끄럽게 운다. 당신은 깜짝 놀라 지붕에서 떨어질 뻔 한다.
<<gstress>><<stress 6>>
<br><br>
빗물받이가 깨끗해지자, 당신은 <<personPost "에게">> 당신의 보수를 요구하기 위해 내려간다.
"잘했네," <<hePost "이">> 당신의 결과물을 바라보며 말한다. "여기, 수고했어."
<br><br>
<<pass 2 hour>>
당신은 <<moneyGain 25>>를 벌었다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
빗물받이가 깨끗해지자, 당신은 <<personPost "에게">> 당신의 보수를 요구하기 위해 내려간다.
"잘했네," <<hePost "이">> 당신의 결과물을 바라보며 말한다. "여기, 수고했어."
<br><br>
<<pass 2 hour>>
당신은 <<moneyGain 25>>를 벌었다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
당신은 라운지에 들어선다. 빈 병과 피자 박스들이 방 이곳저곳에 널브러져 있다. <<personPost "은">> 마치 당신이 여기 없는 것처럼, 소파에 누워 TV를 보기 시작한다.
<<pass 30>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
당신은 의자 밑에 끼인 피자 박스를 꺼내려 허리를 굽힌다. 갑자기 <<personPost "이">> 당신을 뒤에서 잡아당긴다.
<br><br>
<<link [[다음|Domus Lounge Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 30>>
한 시간 쯤 지났을 무렵, 당신은 최악의 쓰레기만은 어떻게든 치워냈다. <<himPost "은">> 충분히 만족한 것 같다. "잘했어, 여기."
<br><br>
당신은 <<moneyGain 10>>를 벌었다.
<br><br>
<<link [[떠난다|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Domus Lounge Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus Lounge Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<person1>><<personPost "이">> <<his_ yi>> 의자에 고꾸라진다. <<tearful>> 당신은 밖으로 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"잘했어," <<hePost "이">> 말한다. "여기." <<tearful>> 당신은 비틀거리며 빌딩에서 빠져나온다.
<br><br>
당신은 <<moneyGain 10>>를 얻었다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<personPost "이">> 당신의 손에 갈색 봉투를 들려 주고 배달할 주소를 알려 준다. "돈은 걔들이 거기서 줄 거야. 도와줘서 고마워."
<br><br>
<<endevent>>
당신은 모퉁이를 한 번 돌고서 봉투를 좀 더 자세히 살펴본다. 그 봉투에는 아무 표시도 없고, 안에는 종이밖에 없는 것 같다.
<br><br>
<<set $skulduggerydifficulty to 1>>
<<link [[연다|Domus Delivery2]]>><<set $phase to 2>><<crimeUp 5 "petty">><</link>><<skulduggerydifficulty>><<crime "petty">>
<br>
<<link [[열지 않는다|Domus Delivery3]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<wearProp "paintbrush">>
<<person1>><<personPost "은">> 당신을 2층의 작고 빈 방으로 안내한다. 계단 사다리 위에 페인트 통과 붓, 롤러가 놓여 있다.
<br><br>
"저것만 있으면 될거야," <<hePost "이">> 말한다. "우린 다시 내려갈게."
<br><br>
<<pass 2 hours>>당신은 방을 칠하기 시작한다.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
당신은 벽 한 면에 페인트칠을 마치고, 당신의 솜씨를 감상하기 위해 뒤로 물러서려는데 갑자기 허벅지가 당기는 것을 느낀다. 아래를 내려다보니 <<worn_lower_name_ i>> 벽에 붙어 있다. 떼어내려고 시도하지만, 정말로 딱 붙어서 떨어지질 않는다.
<br><br>
<<link [[더 세게 힘을 준다|Domus Painting Force]]>><</link>>
<br>
<<else>>
<<pass 4 hours>>고된 몇 시간이 지나고, 당신은 완성된 작품을 감상하기 위해 뒤로 물러선다.
<br><br>
당신은 <<moneyGain 50>>를 벌었다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br><br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
당신은 다시 옷을 힘껏 잡아당기고, 옷이 찢어지는 소리와 함께 바닥을 구른다.
<<if !$worn.over_lower.type.includes("naked")>>
<<set $worn.over_lower.integrity -= 30>>
<<if $worn.over_lower.integrity lte 0 and $worn.lower.type.includes("naked")>>
위를 올려다 보자 <<worn_over_lower_name_ i>> 여전히 페인트에 붙어, 완전히 찢어지고 망가져 있다.
<<overlowerruined>><<clothesruinstat>><<set $loweroff to 0>>
"거기 괜찮아?" 당신은 <<person1>><<personPost "의">> 소리를 듣는다. "소리가-" <<hePost "이">> 방에 들어오다 당신이 <<undies_ ga>> 드러나 있는 채로, 누워 있는 모습을 보고선 말을 끊는다. 당신은 얼굴을 붉히며 <<lewdnessPost "을">> 가리고 일어난다. "뭔가 덮을 만한 걸 가져올게," <<hePost "이">> 명백히 웃음을 억누르며 말한다.
<br><br>
<<HePost "이">> 떠났다가, 몇 분 후에 수건을 들고 돌아온다. "저건 걱정하지 마," <<hePost "이">> 당신의 옷의 잔해를 가리키며 말한다. "나중에 떼어낼게."
<br><br>
<<HePost "은">> <<person2>><<personPost "에게">> <<person1>><<hePost "이">> 방금 본 것을 모두 말하고 싶어 근질거리는 것이 확실한 표정으로, 당신이 일을 계속 할 수 있게 물러난다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<towelup>>
<<else>>
당신의 옷은 상태가 좋지 않지만, 적어도 아직 온전하기는 하다.
<br><br>
<</if>>
<<else>>
<<set $worn.lower.integrity -= 30>>
<<if $worn.lower.integrity lte 0>>
위를 올려다 보자 <<worn_lower_name_ i>> 여전히 페인트에 붙어, 완전히 찢어지고 망가져 있다.
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
"거기 괜찮아?" 당신은 <<person1>><<personPost "의">> 소리를 듣는다. "소리가-" <<hePost "이">> 방에 들어오다 당신이 <<undies_ ga>> 드러나 있는 채로, 누워 있는 모습을 보고선 말을 끊는다. 당신은 얼굴을 붉히며 <<lewdnessPost "을">> 가리고 일어난다. "뭔가 덮을 만한 걸 가져올게," <<hePost "이">> 명백히 웃음을 억누르며 말한다.
<br><br>
<<HePost "이">> 떠났다가, 몇 분 후에 수건을 들고 돌아온다. "저건 걱정하지 마," <<hePost "이">> 당신의 옷의 잔해를 가리키며 말한다. "나중에 떼어낼게."
<br><br>
<<HePost "은">> <<person2>><<personPost "에게">> <<person1>><<hePost "이">> 방금 본 것을 모두 말하고 싶어 근질거리는 것이 확실한 표정으로, 당신이 일을 계속 할 수 있게 물러난다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<towelup>>
<<else>>
당신의 옷은 상태가 좋지 않지만, 적어도 아직 온전하기는 하다.
<br><br>
<</if>>
<</if>>
<<pass 4 hours>>고된 몇 시간이 지나고, 당신은 완성된 작품을 감상하기 위해 뒤로 물러선다.
<br><br>
당신은 <<moneyGain 50>>를 벌었다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br><br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
당신은 <<personPost "의">> 숙제를 돕지만, <<hePost "은">> 관심이 없고, 단순히 당신이 <<him_ i>> 해야 할 모든 걸 해 주길 바란다.
<<pass 30>>
<<if $school gte 1600>>
최소한 이 쪽이 더 빠르긴 하다.
<<elseif $school gte 1200>>
<<else>>
최선을 다했지만, 조금 힘겹다.
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and !$worn.upper.type.includes("naked")>>
<br><br>
"지루해," 30분 쯤 지나자 <<hePost "이">> 말한다. 그러더니 아무 전조도 없이, <<hisPost "의">> 눈빛이 확 밝아진다.
"나 좋은 생각이 떠올랐어. 만약 네가 상의를 벗으면, 내가 과제에 좀 더 잘 집중할 수 있을 것 같아." <<HePost "이">> 당신을 희망찬 눈으로 바라본다.
<br><br>
<<if $player.gender_appearance is "m" and $player.breastsize lte 2>>
<<link [[상의를 벗는다|Domus Homework Strip]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<br>
<<elseif hasSexStat("exhibitionism", 3)>>
<<link [[상의를 벗는다|Domus Homework Strip]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[거절한다|Domus Homework 2]]>><</link>>
<br>
<<else>>
<<if $worn.upper.type.includes("naked")>>
<<HePost "은">> 당신이 눈치채지 못할 거라고 생각하면서도 당신의 맨가슴을 계속 힐끗 쳐다본다.
<<else>>
<<HePost "은">> 지루한 얼굴로, 테이블 위에 <<his_ yi>> 머리를 누인다.
<</if>>
<br><br>
<<link [[추파를 던진다|Domus Homework Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[숙제를 끝낸다|Domus Homework 2]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
당신은 <<herPost "의">> 손 위에 당신의 손을 얹고 몸을 더 가까이 기울인다. "걱정하지 마," 당신이 속삭인다. "내가 도와줄게." 다시 앉은 자세로 돌아가기 전에, 당신은 더 가까이 몸을 기울이곤 부드럽게 <<hisPost "의">> 귀를 문다. <<HePost "은">> 눈에 띄게 얼굴이 붉어진 채로 남은 시간 동안 조용히 앉아 있는다.
<<promiscuity1>>
당신은 <<moneyGain 5>>를 벌었다.
<br><br>
<<pass 30>>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<hisPost "의">> 주의를 붙잡아둘 다른 방법이 없는 상태로, <<personPost "은">> <<hisPost "의">> 숙제에 관심이 없는 상태로 있는다. 남은 시간은 별 일 없이 지나간다.
<br><br>
당신은 <<moneyGain 5>>를 벌었다.
<<pass 30>>
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 1>>
<<if $worn.upper.set is $worn.lower.set>>
You <<nervously>> pull down your $worn.upper.name, baring your chest.
<<else>>
You <<nervously>> take off your $worn.upper.name, baring your chest.
<</if>>
The <<personPost>> openly gawks at you, but seems satisfied.
<<exhibitionism1>>
<<HePost>> is far from bored for the rest of the hour, although you don't know if that's a good thing.
<<HePost>> is disappointed when you finish the work and fix your clothing.
<br><br>
<<else>>
<<if $worn.upper.set is $worn.lower.set>>
You <<nervously>> pull down your $worn.upper.name, baring your <<breasts>>. You feel your nipples harden at the exposure.
<<else>>
You <<nervously>> take off your $worn.upper.name, baring your <<breasts>>. You feel your nipples harden at the exposure.
<</if>>
The <<persons>> eyes widen as <<hePost>> gawks at you.
<<if !($leftarm is "bound" and $rightarm is "bound")>>
You cover yourself with one arm as you return to the homework, but you still feel keenly exposed.
<</if>>
<<exhibitionism3>>
<<HePost>> is far from bored for the rest of the hour, although you don't know if that's a good thing.
<<HePost>> is disappointed when you finish the work and fix your clothing.
<br><br>
<</if>>
당신은 <<moneyGain 5>>를 벌었다.
<<pass 30>>
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 81>>
You open the envelope and investigate its contents. There's a note in a foreign language, and a wad of cash.
You might get away with taking some, but the more you take the less likely you'll succeed.
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[Take £10|Domus Delivery3]]>><<set $phase to 3>><<set $money += 1000>><</link>><<skulduggerydifficulty>>
<br>
<<set $skulduggerydifficulty to 500>>
<<link [[Take £30|Domus Delivery3]]>><<set $phase to 4>><<set $money += 3000>><</link>><<skulduggerydifficulty>>
<br>
<<set $skulduggerydifficulty to 700>>
<<link [[Take £100|Domus Delivery3]]>><<set $phase to 5>><<set $money += 10000>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Take nothing|Domus Delivery3]]>><</link>>
<br>
<<else>>
You open the envelope and investigate its contents. There's just a note in a foreign language.
<br><br>
<<link [[계속한다|Domus Delivery3]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<pass 5>>
<<generate1>><<generate2>><<person2>>
You arrive at your destination, a stately manor on Danube Street. You knock on the door and a <<personPost>> answers.
"Ah, my <<person1>><<print ($pronoun is "m" ? "lord" : "lady")>> has been expecting you," <<person2>><<hePost "이">> 말한다. "Please come in."
<br><br>
You enter a lavish antechamber as a <<person1>><<personPost>> descends a staircase. <<HePost>> looks at the envelope.
"Good, we've been expecting you," <<hePost>> says as you hand it to <<himPost>>.
<<HePost>> gestures at the <<person2>><<personPost>> as <<hePost>> produces a small knife from a pocket. "Pay the <<girl>>."
<br><br>
<<if $phase is 1>>
<<HePost>> hands you the <<moneyGain 5>> you were promised, and wordlessly guides you outside.
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<set $skulduggerydifficulty to 100>><<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<HePost>> hands you the <<moneyGain 5>> you were promised, and wordlessly guides you outside.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<HePost>> starts to hand you the money, but the <<person1>><<personPost>> interrupts <<person2>><<himPost>>.
"This envelope has been opened," <<person1>><<hePost>> says, staring at you. "It's good I don't think you could read the contents, or you'd be in real trouble."
<<HePost>> nods at the <<person2>><<personPost>>, who shoves you outside without paying you.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase gte 3>>
<<if $phase is 3>>
<<set $skulduggerydifficulty to 300>>
<<elseif $phase is 4>>
<<set $skulduggerydifficulty to 500>>
<<elseif $phase is 5>>
<<set $skulduggerydifficulty to 700>>
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<HePost>> hands you the <<moneyGain 5>> you were promised, and wordlessly guides you outside.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<HePost>> starts to hand you the money, but the <<person1>><<personPost>> interrupts <<person2>><<himPost>>.
"This envelope has been opened," <<person1>><<hePost>> says, staring at you. "And something taken. I think you need a lesson in manners."
<<HePost>> nods at the <<person2>><<personPost>>, who moves between you and the door.
<br><br>
<<skulduggeryuse>>
The two of them start grabbing your clothing. "Now, where have you hidden it?"
<br><br>
<<link [[다음|Danube Delivery Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>><<set $enemytrust -= 100>><<set $enemyanger += 40>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or
($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")) or
($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and playerChastity())
>>
<span id="next"><<link [[다음|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Danube Delivery Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You manage to push the <<person2>><<personPost>> out of the way. <<tearful>> you flee from the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I got the money," pants the <<person2>><<personPost>>.
<br><br>
"You got off lightly," the <<person1>><<personPost>> says, as the <<person2>><<personPost>> shoves you out the door. <<tearful>> 당신은 일어선다.
<br><br>
<<if $phase is 3>>
<<set $money -= 1000>>
<<elseif $phase is 4>>
<<set $money -= 3000>>
<<elseif $phase is 5>>
<<set $money -= 10000>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><</link>>
<<else>>
"I got the money," says the <<person2>><<personPost>>.
<br><br>
"Good," says the <<person1>><<personPost>>. "Throw <<phim>> out."
<br><br>
The <<person2>><<personPost>> shoves you out the door. <<tearful>> you rise to your feet, doing your best to keep your <<lewdness>> covered.
<br><br>
<<if $phase is 3>>
<<set $money -= 1000>>
<<elseif $phase is 4>>
<<set $money -= 3000>>
<<elseif $phase is 5>>
<<set $money -= 10000>>
<</if>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and ($monster is 1 or $bestialitydisable is "f")>>
당신은 무릎을 꿇고 손을 내민다. <<bHe_ "이">> 으르렁거림을 멈추지만, 이제 <<bHe_ "은">> 좀 과하게 친해 보인다. <<bHe_ "이">> 당신 위에 올라타려고 한다.
<<if $monster is 1>>
"친구가 되고 싶으면, 가만히 있어."
<</if>>
<br><br>
<<link [[다음|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신의 애정에 <<beasttypesPost "이">> 태도를 바꾼다. <<bHePost "이">> 당신의 손을 핥고 빠르게 개집으로 돌아간다. 집 안에선 아무도 대답하지 않는다.
<<if $monster is 1>>
"지금 집에 아무도 없다고 말했잖아. 내일 다시 와."
<</if>>
<br><br>
<<lockpickicon>><<link [[침입한다|Domus House Lock]]>><</link>>
<br>
<<dooricon "domus">><<link [[다음 집으로 간다 (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<getouticon>><<link [[그만둔다|Domus Street]]>><</link>>
<br>
<<endevent>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $rng gte 91 and ($monster is 1 or $bestialitydisable is "f")>>
당신은 도망가다가, 호스에 걸려 넘어져 그대로 얼굴을 박는다. <<beasttypePost "이">> 당신의 위로 뛰어오른다.
<<if $monster is 1>>
"나는 생각을 바꿨어. 여기 좀 더 있어 봐!"
<</if>>
<br><br>
<<link [[다음|Domus Entrance Dog]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<<else>>
당신은 건물에서 도망쳐 나와 빠르게 문을 닫는다.
<<if $monster is 1>>
<<bHePost "이">> 느릿하게 개집으로 돌아간다. "상관 없어. 다른 놈들처럼, 겁 먹은 척 하고 도망가라고."
<</if>>
<br><br>
<<endevent>>
<<domusquick>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if $phase is 1>>
<<set $NPCList[0].stance to "top">>
<<set $enemyanger += 40>>
<<set $enemytrust -= 40>>
<</if>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Domus Entrance Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus Entrance Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
만족한 채로, <<beasttypePost "이">> 개집으로 돌아간다.
<<if $monster is 1>>
"재밌게 해 줘서 고마워. 내일 다시 와, 누군가 문을 열어 줄 수도 있어. 뭐 아닐 수도 있고. 그러면 그 때 다시 재미있게 놀자고."
<</if>>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
집 안에선 아무도 대답하지 않는다.
<br><br>
<<lockpickicon>><<link [[침입한다|Domus House Lock]]>><</link>>
<br>
<<dooricon "domus">><<link [[다음 집으로 간다 (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<getouticon>><<link [[그만둔다|Domus Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 개집으로 도망간다.
<<if $monster is 1>>
"완전 나빠! 난 그냥 놀고 싶었을 뿐이라고!"
<</if>>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
집 안에선 아무도 대답하지 않는다.
<br><br>
<<lockpickicon>><<link [[침입한다|Domus House Lock]]>><</link>>
<br>
<<dooricon "domus">><<link [[다음 집으로 간다 (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<getouticon>><<link [[그만둔다|Domus Street]]>><</link>>
<br>
<<elseif $alarm is 1>><<set $rescued += 1>>
<<if $rapeavoid is 0 and $NPCList[0].stance is "top">>
<<famebestiality 1>>
<<generate2>><<person2>>
"지금 가요!" you hear a <<personPost>> shout as <<hePost>> runs down the road. <<HePost>> leans against the gate and stares wide-eyed at you.
<br><br>
<<if $speech_attitude is "bratty">>
"Stop staring idiot, get this <<beasttypePost>> off me," you say.
<<elseif $speech_attitude is "meek">>
"H-help me. I don't wanna be a doggy bitch," you say.
<<else>>
"Please help," you say.
<</if>>
<br><br>
<<HePost>> breaks free from <<hisPost>> stupor and grabs the <<beasttype 0>> by the collar. <<HePost>> hauls it away from you and shoos it back to <<bhis 0>> kennel. "Bad <<beasttype 0>>!" <<hePost>> yells.
<<if $monster is 1>>
"You're the one that wasn't home, idiot," <<bhe 0>> barks back, sitting.
<</if>>
<<tearful>> you struggle to your feet.
<<if $speech_attitude is "bratty">>
"Don't you dare tell anyone about this," you say.
<<elseif $speech_attitude is "meek">>
"Don't let anyone know," you mumble, staring at your feet.
<<else>>
"Please don't tell anyone," you say.
<</if>>
<<HePost>> nods, but something tells you <<hePost>> won't keep <<hisPost>> promise.
<br><br>
<<elseif $exposed gte 1>>
<<fameexhibitionism 1>>
<<generate2>><<person2>>
"I'm coming!" you hear a <<personPost>> shout as <<hePost>> runs down the road. <<HePost>> leans against the gate and stares wide-eyed at you.
You feel <<hisPost>> eyes bore into your <<lewdness>> as <<hePost>> opens the gate.
<br><br>
<<if $speech_attitude is "bratty">>
"멍청하게 쳐다만 보고 있지 말고, <<beasttypePost 0>> 좀 빨리 치워봐," 당신이 말한다.
<<elseif $speech_attitude is "meek">>
"도-도와줘요," 당신이 말한다.
<<else>>
"제발 도와줘요," 당신이 말한다.
<</if>>
<br><br>
<<HePost "은">> 혼란에서 벗어나 <<beasttypePost "의">> 개목걸이를 잡는다. <<HePost "이">> 그것을 당신에게서 멀리 끌고 다시 개집으로 밀어넣는다. "나쁜 <<beasttypePost 0>> 같으니!" <<hePost "이">> 고함지른다.
<<if $monster is 1>>
"Stupid nosy little pest, I was having so much fun," <<bhe 0>> barks back, sitting.
<</if>>
<<tearful>> 당신은 힘겹게 일어난다.
<<if $speech_attitude is "bratty">>
"I said stop staring!" you say, face reddening.
<<elseif $speech_attitude is "meek">>
"Please don't look," you say.
<<else>>
You cover yourself to escape <<hisPost>> gaze.
<</if>>
<<HePost>> looks away from you, but keeps stealing glances as <<hePost>> leaves the premises.
<br><br>
<<else>>
<<generate2>><<person2>>
"I'm coming!" you hear a <<personPost>> shout as <<hePost>> runs down the road. <<HePost>> leans against the gate and stares wide-eyed at you.
<br><br>
<<if $speech_attitude is "bratty">>
"멍청하게 쳐다만 보고 있지 말고, <<beasttypePost 0>> 좀 빨리 치워봐," 당신이 말한다.
<<elseif $speech_attitude is "meek">>
"도-도와줘요," 당신이 말한다.
<<else>>
"제발 도와줘요," 당신이 말한다.
<</if>>
<br><br>
<<HePost "은">> 혼란에서 벗어나 <<beasttypePost "의">> 개목걸이를 잡는다. <<HePost "이">> 그것을 당신에게서 멀리 끌고 다시 개집으로 밀어넣는다. <<tearful>> 당신은 힘겹게 일어난다. "괜찮아?" <<hePost "이">> 묻는다.
<br><br>
<<if $speech_attitude is "bratty">>
"꽤나 오래 걸렸네," 당신이 말한다. 일을 끝내 만족한 <<hisPost "은">> 건물을 떠난다.
<<elseif $speech_attitude is "meek">>
"네, 고마워요," 당신이 말한다. 일을 끝내 만족한 <<hisPost "은">> 건물을 떠난다.
<<else>>
"네 고마워요," 당신이 말한다. 일을 끝내 만족한 <<hisPost "은">> 건물을 떠난다.
<</if>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<domusquick>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Domus Gutters Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus Gutters Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 10 "pic">>
<<else>>
<<fameexhibitionism 5 "pic">>
<</if>>
<<def 1>>
<<if $speech_attitude is "bratty">>
"Go fuck yourself," you say, holding out your hand. "My money." <<HePost>> looks taken aback, but hands you what you're owed.
<<elseif $speech_attitude is "meek">>
"N-no. I won't," you say. <<HePost>> shrugs.
<<else>>
"I won't do what you want," you say, defiant. <<HePost>> sighs in disappointment.
<</if>>
<br><br>
"You're making a mistake," <<hePost>> begins, but you're already leaving.
<br><br>
당신은 <<moneyGain 25>>를 벌었다.
<br><br>
<<endevent>>
<<domusquick>><<if $enemyhealth lte 0>>
You knock the <<personPost>> into a cupboard, which disgorges its contents all over <<himPost>>. <<tearful>> you grab the fallen phone and delete the photos before <<hePost>> can recover. You take some money on the way out too.
<br><br>
당신은 <<moneyGain 25>>를 벌었다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Here," <<HePost>> throws the phone at you. <<tearful>> you delete the photos before <<hePost>> changes <<hisPost>> mind. "Here's your money too. I'm a <<personsimple>> of my word."
<br><br>
당신은 <<moneyGain 25>>를 벌었다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 <<beasttypePost "에게">> 등을 돌리고, 몸을 구부린 다음 당신의 <<bottomPost "을">> 흔든다. <<bHePost "이">> 새롭고 열광적인 힘으로 사슬을 힘껏 당긴다.
<<deviancy1>>
<<if $monster is 1>>
"싸우자! 놀자!" <<bHePost "이">> 외친다.
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
사슬이 묶여있는 곳에서 끊어지고, <<beasttypePost "이">> 당신을 향해 돌진한다.
<br><br>
<<link [[다음|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>>
당신은 문으로 돌아간다.
<br><br>
<<lockpickicon>><<link [[침입한다|Domus House Lock]]>><</link>>
<br>
<<dooricon "domus">><<link [[다음 집으로 간다 (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<getouticon>><<link [[그만둔다|Domus Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 <<beasttypePost "을">> 무시하고 문으로 돌아간다. <<bHePost "은">> 천천히 진정된다.
<br><br>
<<lockpickicon>><<link [[침입한다|Domus House Lock]]>><</link>>
<br>
<<dooricon "domus">><<link [[다음 집으로 간다 (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<getouticon>><<link [[그만둔다|Domus Street]]>><</link>>
<br>
<<endevent>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<rng>>
The bathroom is <<print either("small","tiny","very clean")>>.
<<if $exhibitionism lte 34>>
You take off everything. Nearly. But you can't do it. You can't bring yourself to walk into a roomful of strangers completely naked.
<br><br>
The <<personPost>> intercepts as you enter. "I'm sorry, but it has to be everything. This is life art."
<br>
Feeling self conscious, you strip in a corner. No one even seems to notice.
<<else>>
You take off all your clothes until you are completely nude. You feel a thrill as you walk naked through the hallway and into the busy studio.
<</if>>
<br><br>
<<if (random(1, 10000) lt (9900 - $allure)) or ($rng % 12 gte 6)>> /* Mild events will run 50% (6 times in 12)*/
<<strip>>
<<pass 2 hour>>
<<if $player.penisExist and $player.vaginaExist>>
<<if $fame.exhibitionism gte 600>>
One <<personsimple>> laughs as you take the stage. "You paid <<phim>> to strip?! I don't think I've ever seen <<phim>> in clothes."
<br><br>
"Good thing too," another adds. "Keeping that cute cock and pussy to <<pherself>> would be a tragedy."
<<elseif $fame.exhibitionism gte 40>>
One <<personsimple>> double-takes as you take the stage. "I'm impressed. <<pShes>> kind of famous for this."
<br><br>
"Not surprised," another adds, staring at your genitals. "I'd flaunt it too if I were so blessed."
<<else>>
There's a murmur of excitement as they take in your genitals. One <<personsimple>> applauds. "You really know how to find interesting ones."
<</if>>
<<else>>
<<if $fame.model gte 600>>
One <<personsimple>> double-takes as you take the stage. "I must be dreaming. Never thought I'd see a famous model like <<phim>> here."
<<elseif $fame.exhibitionism gte 600>>
One <<personsimple>> laughs as you take the stage. "You paid <<phim>> to strip?! I don't think I've ever seen <<phim>> in clothes."
<<elseif $fame.model gte 400>>
One <<personsimple>> double-takes as you take the stage. "I'm impressed. <<pShes>> kind of famous, not just your average model wannabe."
<<elseif $fame.exhibitionism gte 400>>
One <<personsimple>> double-takes as you take the stage. "I'm impressed. <<pShes>> kind of famous for this."
<</if>>
<</if>>
<br><br>
<<if $rng gte 66>>
Over the next two hours you strike various poses while a room full of people paint you.
<<if $exhibitionism lte 34>>
Having so many people focusing so intently on your naked body makes you uncomfortable. However, in spite of your initial nerves
<<else>>
Having so many people focusing so intently on your naked body is thrilling. However, despite your initial excitement
<</if>>
it's a bit boring. Their looks are detached, dispassionate and non-sexual.
Like they're drawing a bowl of fruit.
<<larousal>><<arousal -2>>
<br>
The paintings produced are quite beautiful and artistic.
<<lstress>><<stress -1>><<fameexhibitionism 5 "pic">><<famemodel 5 art>>
<<if playerBellyVisible()>><<famepregnancy `Math.ceil(playerBellySize() / 10)`>><</if>>
<<elseif $rng gte 33>>
The poses they ask for start off normal but slowly move toward the lewd: more poses with spread legs and bending over.
<<if $exhibitionism lte 34>>
In spite of your initial nerves,
<<else>>
As you expected,
<</if>>
it turns out to be quite good fun: you enjoy showing off your body and they really love looking.
There's a fun mood in the room, and you enjoy flirting with the audience.
<<promiscuity2>>
The paintings produced are varied but mostly focus on your <<if playerBellyVisible()>>belly, <</if>><<breasts>> and <<genitals>>.
<<fameexhibitionism 10 "pic">><<famemodel 2 art>>
<<if playerBellyVisible()>><<famepregnancy `Math.ceil(playerBellySize() / 10)`>><</if>>
<<else>>
While they maintain the pretence that this is life-art, it's quite clear they just enjoy getting a
<<if $player.gender is "h">>
hermaphrodite
<<else>>
<<girl>>
<</if>>
to expose <<pherself>> in the lewd poses they want to see.
Many are not even pretending to paint, however, the <<personPost>> keeps everyone in line and under control.
<<if $exhibitionism lte 34>>
If you weren't so nervous you might even enjoy it.
<<else>>
It's kind of fun.
<<lstress>><<stress -2>>
<</if>>
<br>
The few pictures produced are mostly just crude sketches of your
<<if playerBellyVisible()>>
<<bellyDescription "pc">> and genitals,
<<famepregnancy `Math.ceil(playerBellySize() / 10)`>>
<<elseif $player.penisExist and $player.vaginaExist>>
dick, cunt and ass,
<<elseif $player.gender is "f">>
tits and cunt,
<<else>>
dick and ass,
<</if>>
though one imaginative 'artist' depicts you being gang-banged by a variety of people, animals and mythical beasts.
<<garousal>><<arousal 200>><<fameexhibitionism 10 "pic">>
<</if>>
<br>
<<elseif $rng % 12 gte 1>> /*lewd - if we get here, lewd will trigger 5 times in 6. It will fall to bad ~1 in 6*/
<<strip>>
<<pass 2 hour>>
<<if $rng gte 50>>
<<generates2>><<generate3>>
<<person2>>
As you climb onto the stage, another door opens and a <<personPost>> about your age walks into the room, just as naked as you. <<HePost>> nods your way and climbs onto the stage.
<br>
"Nice to meet you," <<hePost>> whispers.
<<if $beauty gte ($beautymax / 7) * 2>>
<<if $beauty gte ($beautymax / 7) * 4>>
"You're <<print either("gorgeous!","stunning!","beautiful!","fucking hot!","definitely an improvement!")>>
<<else>>
"You're <<print either("pretty.","alright.","cute.","good-looking.","attractive.","an improvement.")>>
<</if>>
<<if playerBellyVisible()>>No wonder you're pregnant.<</if>>
Finally, someone I'll enjoy working with."
<br><br>
<<else>>
<<HePost>> looks disappointed.
<</if>>
<<HePost>> stands next to you looking toward the door <<hePost>> came through. "So who's number three?"
<br>
"Number three?" you ask.
<br>
<<HePost>> opens <<hisPost>> mouth to answer just as the door opens again, and a much older <<person3>><<personPost>> enters, also naked.
<<HePost>> looks at you both and gives a theatrical thumbs up to the audience.
<br>
"<<HimPost>> again," the <<person2>><<personPost>> whispers.
<<switch random(1, 9)>>
<<case 1>><<HePost>> sighs.
<<case 2>><<HePost>> smiles.
<<case 3>><<HePost>> frowns.
<<case 4>><<HePost>> licks <<hisPost>> lips.
<<case 5>><<HePost>> rolls <<hisPost>> eyes.
<<case 6>><<HePost>> pushes back <<hisPost>> hair.
<<case 7>><<HePost>> swears under <<hisPost>> breath.
<<case 8>><<HePost>> sucks in <<hisPost>> stomach.
<<default>>
<<if $NPCList[1].penis isnot "none">>
<<HisPost>> penis noticeably hardens.
<<else>>
<<HePost>> strokes <<hisPost>> pussy.
<</if>>
<</switch>>
<br>
The <<person3>><<personPost>> joins you both on stage.
<br><br>
Over the next couple of hours, the three of you get into numerous poses under the direction of the <<person1>><<personPost>>.
Most poses are lewd and simulate being in the throes of ecstasy in a sexual threesome centred on the <<person3>><<personPost>>.
Holding the more exotic poses while the artists paint is a strain on everyone's muscles. On a few occasions you end up with a face full of <<if $NPCList[1].pronoun is "f">>boob<<else>>chest-hair<</if>>, pubes or <<if $NPCList[2].pronoun is "f">>old-lady <<else>>old-man<</if>> <<if $NPCList[2].gender is "f">>quim <<else>>balls<</if>>
when someone's muscles give out.
<<if hasSexStat("promiscuity", 4)>>
<br>
<<rng>>
You can't resist a good idea. Noticing that the <<person2>><<persons>> face is just under your <<genitals>>
wide open in a fake lick, you 'accidentally' slip, dropping your
<<if $player.vaginaExist and (!$player.penisExis or $rng gte 51)>>
pussy neatly onto <<hisPost>> protruding tongue.
<<else>>
cock neatly into <<hisPost>> open mouth.
<</if>>
<br><br>
"Freeze!" the <<person1>><<personPost>> shouts. "That's perfect. Stay exactly like that. Artists - draw, paint. Capture this moment."
<br><br>
The <<person2>><<personPost>> looks aggrieved. Then a mischievous glint enters <<hisPost>> eyes.
<<if $player.vaginaExist and (!$player.penisExis or $rng gte 51)>>
You feel <<hisPost>> tongue start moving in your pussy<<if $player.gender is "f">>, massaging your clit<</if>>.
<<else>>
You feel <<hisPost>> mouth start sucking on your dick, licking at the head.
<</if>>
This goes on slowly, subtly but relentlessly. Over minutes.
<br>
<<Hes>> trying to make you come in front of all these people!
<<arousal 5000 "genitals">>
<<if $arousal gte $arousalmax>>
You try to hold back, but finally you can't. So humiliating.
<br>
<<orgasm>>
Some stop and watch. Others paint furiously.
<<gstress>><<stress 2>>
<<else>>
<br>
Eventually <<hePost>> gives up. That felt good.
<<lstress>><<stress -2>>
<br><br>
<</if>>
<</if>>
<<famemodel 2 art>>
<<else>>
<<generate2>>
<<if $awareness lt 200>>
As you climb onto the stage you find a lot of scary-looking weapons and torture tools from history.
<<else>>
As you climb onto the stage you discover a variety of BDSM toys.
<</if>>
The <<person1>><<personPost>> addresses the room.
<br>
"Whatever the reason," <<hePost "이">> 말한다. "This town has a unique attraction to the darkest, most primal aspects of sexuality.
Power, rape and abuse - sadly - pervade. Today, we will explore this in art.
<br>
"Despite <<pher>> youthful appearance our model is an experienced professional and can use all this equipment perfectly safely.
Whatever it looks like - <<pshe>> has safe-words and signals and is perfectly in control. This is just a performance. So paint. Capture the moment.
And, to borrow an old adage, please don't try this at home!
<br>
"My friend here," <<hePost>> indicates a <<person2>><<personPost>> who has appeared beside you on stage. "Will assist. So brushes to the ready. And let's paint."
<br><br>
Over the next couple of hours, the <<personPost>> theatrically whips and beats you, making a lot of noise but inflicting almost no pain.
<<if playerBellyVisible()>>
While being extra careful around your belly, <<hePost>>
<<famepregnancy `Math.ceil(playerBellySize() / 10)`>>
<<else>>
<<HePost>>
<</if>>
puts you into various stress-poses using the available equipment. This includes kneeling you down with hands cuffed to feet,
strapping you over a table and spanking your ass with a paddle, tying you spread-eagle to the floor and grinding <<hisPost>> crotch in your face,
and finally ball-gagging you, putting you into a pillory and pretending to force <<if $pronoun is "f">>her strap-on<<else>>his dick<</if>> up
your helpless ass. The group meticulously paint the scene.
<br><br>
<<if currentSkillValue('english') gte 500>>
"That face!" the <<person1>><<personPost>> shouts. "Artists, capture that moment. That expression. That's real."
<<famemodel 2 art>>
<<elseif currentSkillValue('english') gte 250>>
"Paint, artists. Paint." The <<person1>><<personPost>> says. "<<print either("Take in the whole scene.","Paint what you see.","Immortalise this moment.")>>"
<<famemodel 1 art>>
<<else>>
"Paint, artists. Paint." The <<person1>><<personPost>> crouches next to you and whispers sharply in your ear.
"Start acting like this is real, or I might ask <<person2>><<himPost>> to actually do it!"
<</if>>
<</if>>
<<else>>
<<strip>>
<<set _rape_triggered to 1>>/*bad - occurs 1/12 time for non-virgins (i.e. when rng divisible by 12)*/
<<if $rng gte 50>><<pass 5>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
You are barely through the door when they pounce on you.
<br><br>
<<link [[다음|Domus Model Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<pass 1 hour>>
<<generate2>>
<<if $awareness lt 200>>
As you climb onto the stage you find a lot of scary-looking weapons and torture tools from history.
<<else>>
As you climb onto the stage you discover a variety of BDSM toys.
<</if>>
The <<person1>><<personPost>> addresses the room.
<br>
"Whatever the reason," <<hePost "이">> 말한다. "This town has a unique attraction to the darkest, most primal aspects of sexuality.
Power, rape and abuse - sadly - pervade. Today, we will explore this in art.
<br>
"Despite <<pher>> youthful appearance our model is an experienced professional here to demonstrate the use of all these tools. To help <<phim>>, my assistant," <<hePost>> indicates a <<person2>><<personPost>> who has appeared beside you on stage. "Will assist. So brushes to the ready, and let's paint."
<br>
The <<personPost>> looks at you quizzically. You're not sure why.
<br><br>
Over the next hour, the <<personPost>> theatrically whips and beats you, making a lot of noise but inflicting almost no pain.
<<if playerBellyVisible()>>
While being extra careful around your belly, <<hePost>>
<<famepregnancy `Math.ceil(playerBellySize() / 10)`>>
<<else>>
<<HePost>>
<</if>>
puts you into various stress-poses using the available equipment. This includes kneeling you down with hands cuffed to feet,
strapping you over a table and spanking your ass with a paddle, tying you spread-eagle to the floor and grinding <<hisPost>> crotch in your face,
and finally ball-gagging you, putting you into a pillory and pretending to force <<if $pronoun is "f">>her strap-on<<else>>his dick<</if>> up
your helpless ass. The group meticulously paint the scene.
<br><br>
<<if currentSkillValue('english') gte 500>>
"Nice acting," the <<person1>><<personPost>> says. "But I think <span class="red">it's time for something more authentic.</span>"
<br>
<<HePost>> nods to the <<person2>><<personPost>>. "Do it."
<<famemodel 2 art>>
<<else>>
"No. <span class="red">That face. I'm not buying it.</span>" the <<person1>><<personPost>> nods to the <<person2>><<personPost>> behind you. "Can you do something to make this more authentic?"
<</if>>
<br><br>
<<set $model_host to clone($NPCList[0])>>
<<set $model_dom to clone($NPCList[1])>>
<<if $rng gte 50 and ($bestialitydisable is "f" or $monsterchance gte 100 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>><!-- Modified for Monster People -->
<<endevent>>/*clears out the people*/
<<beastNEWinit 1 dog>>
"Authentic? <span class="red">I've got just the thing.</span>" Hands release your waist and you hear footsteps behind. A door opens. A whistle.
A moment later a <<beasttypePost>> bounds in and rushes over to you.
<br><br>
<<link [[다음|Domus Model Dog]]>><<set $molestationstart to 1>><<bindtemp>><<facewear 4>><</link>>
<<else>>
"Finally," the <<person2>><<personPost>> mutters. You feel something hard brush against your butt.
<br><br>
<<endevent>> /* clears out the initial person1 from combat */
<<generate1>><<set $NPCList[0] to clone($model_dom)>> /* sets the dom character to person1*/
<<if $NPCList[0].gender is "f">><<npcstrapon 0>><</if>>
<<link [[다음|Domus Model BDSM Rape]]>><<set $molestationstart to 1>><<bindtemp>><<facewear 4>><</link>>
<</if>>
<</if>>
<</if>>
<<if not _rape_triggered>>
<<set _vagin to setup.bodyliquid.combined("vagina")>><<set _vagout to setup.bodyliquid.combined("vaginaoutside")>>
<<set _assin to setup.bodyliquid.combined("anus")>><<set _assout to setup.bodyliquid.combined("bottom")>>
<<set _face to setup.bodyliquid.combined("face")>><<set _chest to setup.bodyliquid.combined("chest")>>
<<if (_vagin + _assin + _vagout + _assout + _face + _chest) gte 1>>
<br><br>
Some artists noticed the lewd fluid
<<if (_vagin + _assin + _vagout) gte (_assout + _face + _chest)>>
<<if _vagin gte (_assin + _vagout)>>
still seeping out of your pussy
<<elseif _assin gte _vagout>>
still seeping out of your ass
<<else>>
around your pussy
<</if>>
<<else>>
<<if _assout gte (_face + _chest)>>
over your ass
<<elseif _face gte _chest>>
on your face
<<else>>
over your <<breasts>>
<</if>>
<</if>>
and included this in their paintings.
<br>
You are
<<if $exhibitionism lte 34>>
mortified
<<elseif $exhibitionism lte 75>>
amused
<<else>>
thrilled
<</if>>
<<print either("by how lewd this looks.","by how much lewder this makes the picture.","by their attention to detail.")>>
<br><br>
<</if>>
The effort of posing has given you quite a workout.
<<gtiredness>><<tiredness 2>><<physique 2>>
<br><br>
<<link [[다음|Domus Model End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You head back to the bathroom to dress.
<<clotheson>>
On the way out, the <<person1>><<personPost>> hands you the money.
당신은 <<moneyGain 30>>를 벌었다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<if $enemyarousal gte ($enemyarousalmax / 4) * 3>>
Only a few dedicated artists are still painting, most are just watching the action. More than a few are surreptitiously masturbating.
<<elseif $enemyarousal gte ($enemyarousalmax /4 ) * 2>>
Several artists are still painting your assault, but many are now <<print either("just watching.","just gawking.","just leering.","touching themselves.")>>
<<elseif $enemyarousal gte ($enemyarousalmax / 4)>>
A number of artists are excitedly painting your assault.
<<else>>
A number of artists sit at their easels watching. They're waiting for things to get started.
<</if>>
<<if $pain gte 40 and (random(0,9)%3 is 0)>>
<br>
"Remember: we studied techniques for painting tears. Use them."
<<elseif $mouthstate is "penetrated" and random(0,1)>>
<br>
"Light and shadow, people. Make sure you get the bulging in the throat."
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1>>
You are deep inside a private home. <span class="red">No one who might care can hear your cries.</span>
<<set $alarm to 0>>
<br><br>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음->Domus Model Rape Climax]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Domus Model Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
They recoil in pain, reluctant to come near giving you the chance you need. <<tearful>> you escape the studio, grab your clothes and escape the house.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<pass 10>>
As you lie broken on the floor they head back to their easels and start to sketch and paint you.
After a time you clamber to your feet and stagger out of the room.
<br>
The <<person1>><<personPost>> rushes over to help.
<br><br>
"Thanks for your excellent work today," <<hePost "이">> 말한다. "I'm sorry it was a shock but
<<print either("it was for the art.","you've inspired the group.","art has to be real.","there was no other way. It needed to be authentic.")>>
You should have seen your face. Exquisite."
<br><br>
"Go dress. Obviously there'll be a bonus. And also a thank you gift from the group. Have a shower if you like. Take as long as you need, you did well today."
<<lstress>><<stress -2>>
<br><br>
<<link [[다음|Domus Model Rape End]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<<set $NPCList[0].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anustarget to 0>>
<</if>>
<<if $enemyarousal gte ($enemyarousalmax / 3) * 3>>
Only a few dedicated artists are still painting, most are just watching. More than a few are surreptitiously masturbating.
<<elseif $enemyarousal gte ($enemyarousalmax /3) * 2>>
Several artists are still painting your assault, but many are now just gawking.
<<elseif $enemyarousal gte ($enemyarousalmax /3)>>
A number of artists paint and sketch your sexual assault.
<<else>>
The class watch with renewed interest.
<</if>>
<br><br>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Domus Model BDSM Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus Model BDSM Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The art group continue to paint excitedly.
<br><br>
<<endcombat>>
<<set $phase to 0>>
<<link [[다음|Domus Model Pillory Wait]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<if $analdisable is "f">>
The assistant grunts in pain and moves away, soon returning with a large paintbrush. A moment later you feel it shoved deep into your asshole.<<gpain>><<pain 5>>
<br>
Your instinctive attempt to gasp while ball-gagged provokes some laughter around the room.<<gstress>><<stress 1>>
<br>
"A bitch needs a tail, right?"
<<else>>
The assistant grunts in pain and moves away, soon returning with a large canvas. A moment later you feel it smack against your <<bottom>>.<<gpain>><<pain 5>>
<br>
Your instinctive attempt to gasp while ball-gagged provokes some laughter around the room.<<gstress>><<stress 1>>
<</if>>
<br><br>
The art group continue to paint excitedly.
<br><br>
<<endcombat>>
<<set $phase to 1>>
<<link [[다음|Domus Model Pillory Wait]]>><</link>>
<br>
<<else>>
The art group continue to paint excitedly.
<br><br>
<<endcombat>>
<<set $phase to 0>>
<<link [[다음|Domus Model Pillory Wait]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>
<<if $enemyarousal gte ($enemyarousalmax / 4) * 3>>
Only a few dedicated artists are still painting, most are just watching. More than a few are surreptitiously masturbating.
<<elseif $enemyarousal gte ($enemyarousalmax / 4) * 2>>
Several artists are still painting your assault, but many are now just gawking.
<<elseif $enemyarousal gte ($enemyarousalmax / 4)>>
A number of artists paint and sketch your sexual assault.
<<else>>
The assistant helps steady the <<beasttypePost>>, while the class watch with renewed interest.
<</if>>
<<if (random(0,9)%3 ==0)>>
<br>
The assistant <<print either("slaps your face.","grabs your nipple and slowly twists.","whips your inner thighs with a strap.")>>
<<gpain>><<pain 2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Domus Model Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus Model Dog]]>><</link>></span><<nexttext>>
<</if>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttypePost>> lovingly licks your back and neck as the art group continue to paint excitedly.
<br><br>
<<endcombat>>
<<set $phase to 0>>
<<link [[다음|Domus Model Pillory Wait]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttypePost>> yelps and runs away. A few laugh or cheer, others sound disappointed.
<br>
<<endcombat>>
The art group continue to paint excitedly.
<br><br>
<<set $phase to 1>>
<<link [[다음|Domus Model Pillory Wait]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<generate1>><<generate2>><<pass 30>>
Locked in the pillory,
<<set $NPCList[0] to clone($model_host)>><<set $NPCList[1] to clone($model_dom)>><<unset $model_host>><<unset $model_dom>>
<<if $phase is 0>>
<<if $stress gte (($stressmax / 5) * 3)>>
used, abused and at your wits' end,
<<else>>
used and abused,
<</if>>
you are unable to even cover up as the class eagerly paint you.
<br>
<<else>>
you glare between them expecting further attack. None come. They all seem quite happy painting you.
<br>
<</if>>
Gagged, you can't even complain. You have no choice but to wait. Every now and then, the <<person1>><<personPost>>
holds another painting of your abuse out in front of you.
<<gstress>><<stress 1>>
<br><br>
The <<person1>><<personPost>> eventually wraps up the session. The <<person2>><<personPost>> <<print either("gives your butt a gentle slap","gives your nipples a quick squeeze","pulls your hair back and kisses you gently on the forehead")>>
and then releases you from the pillory and busies <<himself>> tidying up the stage. The art class packs up.
<br><br>
The <<person1>><<personPost>> helps untie your gag while leading you from the room.
<br>
"What a show!" <<hePost>> gushes once you reach the privacy of hallway. "You were brilliant. I think most of them believed it was real. I mean, it's a such cliche -
the 'modelling-gig gone bad' - but you and your partner were really convincing. I almost believed it - even after we spent all that
time on the phone arranging it. Such chemistry! Such acting! Remarkable... You'll find a little extra in your pay."
<br><br>
<<HePost>> waves to the bathroom. "Take your time. You were great today. Wow."
<<lstress>><<stress -2>>
<br><br>
<<link [[욕실에 들어간다|Domus Model Rape End]]>><<set $worn.face.type.push("broken")>><<faceruined>><<endevent>><<unbindtemp>><</link>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<pass 20>>
You head to the bathroom to dress and recover.
<<clotheson>>
<<link [[다음|Domus Model Rape Leave]]>><</link>><<set _payout to random(110,180)>>
When you open the bathroom door to leave, you find a large bowl on a stool outside. They left you <span class="gold">£_payout</span>,
<<print either("a 'get well soon' card,","a single broken rose,","a thank-you card,","an origami flower","a sketch from your rape,","a deeply offensive haiku,","a cheeky limerick")>>
and some expensive-looking jewellery. <<tearful>> you leave.
<<lstress>><<stress -1>>
<<set $money += (_payout * 100)>><<set $blackmoney += random(30,70)>>
<br><br>
<<link [[다음|Domus Street]]>><<endcombat>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<pass 5>>
<<person1>><<HePost "이">> 당신에게 주문서를 건네준다. "그냥 그걸 보여주면 돼. 고마워."
<br><br>
<<generate2>><<person2>>
당신은 빠르게 걸어 모퉁이에 있는 가게로 들어간다.
<<if !Weather.isOvercast>>
한쪽에서 아이스크림과 슬러시를 사는 아이들을 제외하면, 여긴 조용하다. 사람들은 아마도 실내나 야외에서 경기를 구경하고 있을 것이다. 아이들은 간식을 들고 떠난다.
<<elseif Weather.precipitation is "rain">>
가게는 비어 있다. 악천후와 경기 때문에, 사람들은 모두 집에 있다.
<br>
"밖에 비 와?" 가게 직원이 묻는다.
<br>
당신은 문가에 물을 뚝뚝 흘리며 서 있었기 때문에, <<hesPost "이">> 진지하게 묻는 건지 확신할 수 없었다.
<br>
<<elseif Weather.isFreezing>>
가게는 비어 있다. 사람들은 아마도 추위 때문에 숨어 있는 모양이다.
<<else>>
가게는 비어 있다. 사람들은 아마도 실내에서 경기를 보고 있는 모양이다.
<</if>>
<br>
당신은 카운터 너머로 <<personPost "에게">> 주문서를 내민다.
<br><br>
"좋아," <<hePost "이">> 말한다. "그건 술이야. 네 신분증 좀 확인해야겠는데."
<br>
<<if $id is 0>>
"내가 마실 거 아냐. 그냥 심부름 중이야."
<br>
"미안하다," <<hePost "이">> 어깨를 으쓱한다.
<br>
"그렇지만... 그들이 제게 가져다 달라고 했는걸요."
<br>
"미안하다, 하지만..." <<hePost "이">> 가게를 슬쩍 훑어본다. 지금은 아무도 없다. "네가 다른 방법으로 나이를 증명할 수 있다면, 가능할 것 같은데."
<br>
"어떻게?"
<br>
<<if $player.gender_appearance is "f">>
"네 젖꼭지 좀 확인해 봐도 될까?"
<br>
<<if hasSexStat("exhibitionism", 3)>><<link [[허락한다|Domus Errand Proof]]>><<set $phase to 1>><</link>><</if>>
<br>
<<link [[거절한다|Domus Errand Proof]]>><<set $phase to 0>><</link>>
<br>
<<else>>
"네 자지 좀 확인해 봐도 될까?"
<br><br>
<<if hasSexStat("exhibitionism", 3)>>
<<if playerChastity()>>
You cannot comply due to your chastity device.
<<else>>
<<link [[허락한다|Domus Errand Proof]]>><<set $phase to 2>><</link>>
<</if>>
<br>
<</if>>
<<link [[거절한다|Domus Errand Proof]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<else>>
당신은 신분증을 넘겨준다. <<HePost "은">> 잠시 그걸 보다가 건네주더니 맥주가 담긴 큰 상자를 건네준다.
<br>
"좋은 하루 되거라."
<br><br>
<<link [[다음|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
<<HePost "이">> <<hisPost "의">> 손을 든다. "난 네게 술을 줄 순 없어. 다른 건 어때?"
<br>
당신은 고개를 가로젓는다.
<br>
"좋은 하루 되거라."
<br>
당신은 떠난다.
<br><br>
<<link [[다음|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<<elseif $phase is 1>>
주변엔 아무도 없었기 때문에, 당신은 당신의 <<if $player.gender is "m">>가슴<<else>>젖가슴<</if>>을 보여주는 데 동의한다.
<<if $player.breastsize lte 2>>
<<HePost "은">> 조심스럽게 손을 내밀어 당신의 <<breasts_ rul>> 주무른다.
<br>
"미안하지만, 음..." <<hePost "이">> 말한다. "신분증 없이 술을 줄 수는 없을 것 같다."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<br>
당신은 옷을 여민다.
<br>
"좋은 일이라고 생각해라. 다른 더 필요한 거 있니?"
<br>
당신은 고개를 가로젓는다.
<br>
"좋은 하루 되거라."
<br>
당신은 떠난다.
<br><br>
<<link [[다음|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<<HePost "은">> 양손을 내밀어 부드럽게 당신의 가슴을 주무른다.
<<garousal>><<arousal 100 "breasts">>
<br>
"흐음," <<hePost "이">> 말한다. "이 정도면 나이에 대한 증명으론 충분하지."
<br>
<<HePost "은">> 잠시 동안 당신을 더듬다가 몸을 돌려 음료를 가져온다.
<br>
당신은 옷을 여민다.
<br>
<<HePost "은">> 맥주가 담긴 큰 상자를 건네준다. "좋은 하루 되거라."
<br><br>
<<link [[다음|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
No one is around, so you approach the counter and let <<himPost>> slip a hand inside your
<<if playerChastity()>>
$worn.genitals.name.
<<else>>
<<crotch>>.
<</if>>
<br>
<<if $player.penisExist>>
You feel a hand wrap around your penis.
<br>
<<if $player.penissize lte 1>>
Suddenly <<hePost>> laughs.
<br>
"Is that..? Uh, sorry, no," <<hePost>> smiles. "I can't accept that as proof."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<br>
<<HePost>> removes <<hisPost>> hand.
<br>
"Is there anything else?" <<hePost>> smirks.
<br>
당신은 고개를 가로젓는다.
<br>
"좋은 하루 되거라."
<br>
당신은 떠난다.
<br><br>
<<link [[다음|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<<if $player.penissize gte 3>>
"Wow!" <<hePost>> glances at you. "You are packing."
<br>
<<HePost>> gives it a rub.
<<garousal>><<arousal 100 "genitals">>
<br>
<</if>>
"Okay," <<hePost "이">> 말한다. "I can accept this as proof of age."
<br>
<<HePost>> gropes you for a moment, then withdraws <<hisPost>> hand.
<br>
<<HePost>> passes over a large crate of beers. "Have a nice day."
<br><br>
<<link [[다음|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<else>>
You feel a hand brush against your pussy.
<br>
<<if $rng % 2>>
"A vagina," <<HePost>> smiles. "I thought I might find one of these."
<br>
<<HePost>> rubs <<hisPost>> fingers around your clit.
<<garousal>><<arousal 100 "genitals">>
<br>
"Don't worry, I won't tell anyone," <<hePost>> says, still rubbing. "Lots of perverts here."
<br>
<<HePost>> slips a finger inside your pussy. "So many perverts."
<<garousal>><<arousal 100 "genitals">>
<br>
<<HePost>> withdraws <<hisPost>> hand. "You can't be too careful."
<br><br>
<<HePost>> grabs a large crate of beers and hands them over. "Have a nice day."
<br><br>
<<link [[다음|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<HePost>> snatches out <<hisPost>> hand as if bitten.
<br>
"Pervert," <<hisPost>> face flushes red. "Do you think that was funny?!"
<br>
You step back.
<br>
"Play jokes on the silly shopkeeper, huh? Get out of my stop," <<hePost>> shouts. "Out."
<br><br>
You leave.
<br><br>
<<link [[다음|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>>
<<else>>
The shopkeeper spontaneously breaks into song. Unsure what to do, you awkwardly back away. (This is an error, please report).
<<link [[다음|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<pass 5>>
<<person1>>
<<if $phase is 0>>
You head back to the house empty-handed and knock on the door.
<br><br>
The <<personPost>> looks at you blankly. "Where is it then?"
<br>
"They wouldn't serve me."
<br>
"Shit," <<hePost "이">> 말한다.
<<if Weather.precipitation is "rain">>
<<He>> takes in your wet clothes and bedraggled hair. "Well, you clearly tried."
<br>
With a look of pity, <<hePost>> hands you <<moneyGain 5>>.
<<elseif $rng % 2>>"I guess you tried."
<br>
<<HePost>> grudgingly hands you <<moneyGain 5>>.
<<else>>
"So why are you here? You think I'm paying you to go on a walk?! Get lost!"
<</if>>
<<elseif $phase is 1>>
You carry the crate back to the house. It's heavier than it looks
<<if Weather.precipitation is "rain">>and the rain beating down on you really isn't helping.
<<elseif Weather.isSnow>>and the icy ground isn't helping.
<<elseif !Weather.isOvercast>>and with the sun beating down, you work up quite a sweat.
<<else>>but you manage.
<</if>>
<br><br>
Arriving back, the <<person1>><<personPost>> hands you <<moneyGain 5>> and takes the crate.
<<if $rng % 3 is 0>>
At that moment, a loud roar comes from inside the house, followed by
<<if $rng % 2>>
loud cheers and clapping.
<<else>>
jeering, boos and some very crude cursing.
<</if>>
<br>
"Fuck fuck fuck," <<hePost>> says, slamming the door and rushing back inside.
<<else>>
<br>
"Thanks. Lifesaver," <<hePost>> says, closing the door.
<</if>>
<<else>>
You carry Schroedinger's beer back to the house. (This is an error, please report)
<</if>>
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<rng>><<generates2>>
<<set $NPCList[1].virginity to setup.NPCVirginityTypesVirgin>>
<<if fameSum("sex","rape","prostitution") gte 400>>
Just inside the door the <<person1>><<personPost>> pulls you aside.
<br>
"Listen," <<hePost>> says in almost a whisper.
"I'm going to be honest with you here. I've seen you around. You're pretty well known for being... forward. Sexually I mean."
<br><br>
<<HePost>> glances nervously at an internal door.
<br>
"See my <<person2>><<daughter>> is a good-looking <<personsimple>>, and horny as hell, but...
<<if $pronoun is $player.gender_appearance>>
<<hes>> gay, I think. And confused? Conflicted? I don't know, but
<<else>>
<<hes>> painfully shy. If left to <<himself>>,
<</if>>
<<hePost>> will never make the first move. <<HePost>> needs someone to show <<himPost>> the ropes."
<br><br>
The <<person1>><<personPost>> points at a door.
<br>
"Through there. Seduce <<person2>><<himPost>>. Help <<himPost>>. I'll give you £20 now and another £100 if you show <<himPost>> a good time. Deal?"
<br><br>
<<link [[동의한다|Domus Shy Seduce]]>><<set $money += 2000>><</link>>
<br>
<<link [[Refuse and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<generateBEAST 3 dog>>
The <<person1>><<personPost>> takes you through to a living room where a shy-looking <<person2>><<personPost>> sits uncomfortably stroking a
<<beasttype 2>>.<!-- sic! beasttype/bhim/... take 0-based indices -->
<br>
"I brought you someone to talk to. Looks about your age."
<br>
The <<personPost>> looks up.
<<if currentSkillValue("seductionskill") gte 600 and $rng gte 67>>
<<pass 60>>
Blushes. Looks down.
<br>
"Talk. What's that thing you're all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<personPost>> continues to stare at a patch of carpet.
<br>
"You know, right?" the <<person1>><<personPost>> looks at you.
<br>
You shrug.
<br><br>
Time starts to drag. Out of boredom you try flirting with the <<person2>><<personPost>>. It doesn't work, but it does get <<hisPost>> attention.
After a particularly blunt pass the <<person1>><<personPost>> is starting to look <<print either("uncomfortable","aroused","quite awkward")>>,
but the <<person2>><<personPost>> opens up.
<br>
<<HePost>> starts telling you about school, and how it used to be okay, but now <<hes>> scared to talk to anyone because <<hes>> terrified they'll figure out <<hes>> into <<personsimple>>s.
That just isn't okay in <<hisPost>> extended family. And maybe not at home either.
<<HePost>> looks at <<hisPost>> <<person1>><<father>>.
<br>
The <<personPost>> doesn't say anything, but also doesn't leave.
<br><br>
The <<person2>><<personPost>> tells you
<<if $player.gender_appearance is $pronoun>>
<<hePost>> thinks you're cute and that it's a relief to finally be able to say that.
<<else>>
that <<hePost>> thinks you're cute and <<hePost>> appreciates the attention, but now <<hePost>> can finally be honest, you're just not what <<hePost>> is looking for.
<</if>>
<br><br>
<<HePost>> starts telling you about <<hisPost>> hobbies and interests. <<HePost>> talks about books, games and internet groups.
<<HePost>> says it's a relief to finally talk to someone. <<HePost>> hasn't even felt able to talk to <<hisPost>> parents.
<br>
The <<person1>><<personPost>> doesn't say anything, but looks somehow sad.
<br><br>
Shortly after this, the <<person1>><<personPost>> leads you out of the room.
<br>
"Thank you," <<hePost "이">> 말한다.
<<if $rng %2>>
"Wow. I didn't see that coming. My own <<person2>><<daughter>>. Still, that was a breakthrough. <<HePost>> hasn't spoken like this in years. Thank you."
<<else>>
"We've suspected for years. But now <<person2>><<hes>> finally found the courage to say it. Such a relief. Thank you so much."
<</if>>
<br><br>
<<person1>><<HePost>> passes you <<moneyGain 40>> as <<hePost>> leads you out.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif hasSexStat("deviancy", 3) and $rng lte 33 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<pass 60>>
Blushes. Looks down.
<br>
"Talk. What's that thing you're all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<personPost>> continues to stroke the <<beasttype 2>> while staring at a patch of carpet.
<br>
You notice something unusually intimate in the way <<hePost>> strokes the <<beasttype 2>>.
<br>
"That's a gorgeous <<beasttype 2>>," you say. The <<beasttype 2>>'s ears perk up at your words.
You notice <<bhim 2>> get closer to the <<personPost>> and almost hug <<himPost>>.
"Is it okay if I stroke <<bhim 2>>?"
<br><br>
As you chat, you start to fondle and grope the <<beasttype 2>>.
The <<person1>><<personPost>> doesn't notice, but the <<person2>><<persons>> eyes widen.
<<if $NPCList[2].monster is "monster">>The <<beasttype 2>>'s face flushes.<</if>>
<<HePost>> grows more excited.
<br><br>
"Everyone says they love animals, but so few actually do," you say.
<br>
The <<personPost>> nods excitedly, while the <<person1>><<personPost>> yawns.
<br><br>
You and the <<person2>><<personPost>> spend the rest of the hour discussing your shared love of animals.
<br><br>
As you leave the <<person1>><<personPost>> stops you.
<br>
"I don't know how," <<hePost "이">> 말한다. "But you got through to <<person2>><<himPost>>."
<br><br>
<<HePost "은">> 당신의 손에 <<moneyGain 30>>을 들려준다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $hairlength gte 500 and ($rng % 4)>>/*75% chance if here with long hair*/
<<pass 5>>
Stops. Stares at you for a long moment.
<br><br>
"Your hair," <<hePost>> whispers.
<br>
"What?"
<br>
"Your hair is so long and beautiful," <<hePost>> whispers. "Just like... Can I braid it. Please. Will you let me braid it?"
<br>
The <<person1>><<personPost>> looks at you expectantly.
<br><br>
<<link [[받아들인다|Domus Braid]]>><<set $phase to 1>><</link>>
<br>
<<link [[거절한다|Domus Braid]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<<pass 60>>
Blushes. Looks down.
<br>
"Talk. What's that thing you're all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<personPost>> continues to stare at a patch of carpet.
<br>
"You know, right?" the <<person1>><<personPost>> looks at you.
<br>
You shrug.
<br><br>
The hour seems to take several years. Probably decades. Slow, awkward, excruciating decades,
as the <<personPost>> struggles to drag the occasional, unwilling word from the <<person2>><<personPost>>.
You try to keep up the conversation, but it's painfully awkward.
<br><br>
Finally, at the end of the hour, <<person1>><<hePost>> takes you back to the door. Shrugs.
<br>
"Well," <<hePost>> sighs, handing you <<moneyGain 10>>. "Thanks for trying."
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<unset $shy_dog>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $parentNPC to clone($NPCList[0])>>
<<set $shyNPC to clone($NPCList[1])>>
<<endevent>><<generates1>><<set $NPCList[0] to clone($shyNPC)>>/*endevent is required to stop BOTH npcs turning up for sexy time. pers1 is now shynpc*/
You enter the room to find a <<person1>><<personPost>> sat at a large table. <<HePost>> looks up at you. Confusion crosses <<hisPost>> face.
<br>
"You? What are you doing..?"
<br>
You put a finger to your lips as you approach <<himPost>> with open lust in your eyes.
<br><br>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<</if>>
<<seductionskilluse>>
<br>
Using your seductive powers, you stroke <<hisPost>> neck and kiss <<himPost>>, while rubbing your hand suggestively across your body. Climbing seductively onto the <<print either("table in front of","couch near","chair behind")>> <<himPost>>, you beckon <<himPost>> to join you.
<br><br>
<<if $seductionrating gte $seductionrequired>>
You effortlessly seduce the <<personPost>>. <<HePost>> eagerly joins you.
<br><br>
<<link [[다음|Domus Shy Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
<<generate2>><<set $NPCList[1] to clone($parentNPC)>>
"Help!" <<hePost>> screams. <<person2>><<if $pronoun is "m">>"Dad!<<else>>"Mum!<</if>> There's some freak in here climbing on the furniture!"
<br>
The <<personPost>> appears, and leads you out of the house.
<br><br>
"Thanks for trying," <<hePost>> sighs through the closing door.
<br><br>
<<link [[다음|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><<endevent>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<person1>>
<<if $cool gte 160>>
"You... you're, like, the coolest <<girl>> in school,"
<<elseif $fame.sex gte 400>>
"I heard about you. I... I always hoped one day it'd be my turn,"
<<elseif $beauty gte ($beautymax / 7) * 4>>
"But you're so hot,"
<<else>>
"You're not just playing around?"
<</if>>
<<hePost "이">> 말한다. "Y... You really want me?"
<br>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Domus Shy Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus Shy Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<personPost>> smiles at you lovingly. "That was amazing."
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<link [[다음|Domus Shy Sex 2]]>><<set $phase to 0>><</link>>
<<elseif $enemyhealth lte 0>>
Leaving the <<personPost>> hurt and confused, you flee through a window.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><<endevent>><</link>>
<<else>>
"I... I thought you liked me," the <<personPost>> cries. "I thought you wanted me. I'm such an ugly, stupid idiot."
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Shy Sex 2]]>><<set $phase to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
With a parting kiss, you leave the <<personPost>> looking very happy.
<br><br>
In the hallway, you find <<moneyGain 100>> on a table by the door. You take it on your way out.
<br>
The parent is nowhere to be seen.
<br><br>
<<endcombat>>
<<link [[다음|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><</link>>
<br>
<<elseif $phase is 1>>
<<generate1>><<set $NPCList[0] to clone($shyNPC)>>
<<generate2>><<set $NPCList[1] to clone($parentNPC)>>
A hand clamps around your neck.
<br><br>
"No, <<person1>><<personsimple>>," the <<person2>><<personPost>> says firmly. "Don't get upset. You have to learn to read between the lines. When they seduce you, and get you all hot and bothered,
and then suddenly say 'stop' it just means they want someone who'll take control. Be a bit forceful. Come on now. Let's do this together."
<br><br>
<<link [[다음|Domus Shy Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 0>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1>>
<<set $alarm to 0>>
누구도 당신을 도우러 오지 않는다.
<br><br>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Domus Shy Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Domus Shy Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person2>><<personPost "이">> 미소를 지으며 몸을 숙여 당신의 귀에 속삭인다.
"고마워. That was nice acting. Perfect job. Exactly what <<person1>><<hePost>> needed. 돈은 복도에 있어."
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
You collect the money on your way out.
<<set $money += 10000>>
<<clotheson>>
<<endcombat>><<unset $parentNPC>><<unset $shyNPC>>
<<link [[다음|Domus Street]]>><</link>>
<<elseif $enemyhealth lte 0>>
Leaving them both hurt and confused, you flee through a window.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
Somehow, you managed to keep your clothes.
<br><br>
<<clotheson>>
<<endcombat>><<unset $parentNPC>><<unset $shyNPC>>
<<link [[다음|Domus Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
<<pass 55>>
당신은 정중하게 거절한다. You don't want some random <<personsimple>> messing with your hair.
<br>
The <<personPost>> looks disappointed.
<br><br>
"Talk. What's that thing you're all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<person2>><<personPost>> continues to stare at a patch of carpet.
<br>
"You know, right?" the <<person1>><<personPost>> looks at you.
<br>
You shrug.
<br><br>
The hour seems to take several years. Probably decades. Slow, awkward, excruciating decades,
as the <<personPost>> struggles to drag the occasional, unwilling word from the <<person2>><<personPost>>.
You try to keep up the conversation, but it's painfully awkward.
<br><br>
Finally, at the end of the hour, the <<person1>><<personPost>> takes you back to the door, stuffs <<moneyGain 10>> in your hand and throws open the door.
"Thanks for nothing."
<br><br>
You leave.
<<elseif $phase is 1>>
<<pass 55>>
<<set $hairtype to "braid left">>
Over the next hour the <<person2>><<personPost>> braids your hair. <<HePost>> smiles as <<hePost>> does so.
<<if $rng gte 67 and $o_long_and_beautiful is 0>>
<<set $o_long_and_beautiful to 1>><<set $hy_sibling to clone($NPCList[1])>><<set $hy_parent to clone($NPCList[0])>>
<<set $long_hair_meet_day to $day>><<set $misbehaviour_day to $day>>
After a few minutes <<hePost>> starts singing an upbeat pop song from last year.
When <<hePost>> finishes <<hePost>> laughs and falls silent.
<br><br>
Then, so quiet it's almost a whisper, <<hePost>> tells you how <<hisPost>> big sister used to love that song.
How <<hePost>> used to sing it while <<hePost>> braided <<hisPost>> sister's hair. <<HisPost>> big sister always looked after <<himPost>>.
She always helped <<himPost>> with homework, protected <<himPost>> from bullies, was always just there for <<himPost>>. Always.
<br><br>
Now that <<hisPost>> sister's gone, they all bully <<himPost>>. They know how <<hisPost>> sister got attacked at that beach party.
Some of the attackers took videos on their phones. Now they all have those videos. They share them. Leer at them. Leer at her and laugh.
They talk about teaching the 'slut' a lesson. Joke about her face when she cried and begged.
Sometimes they try to show the <<personPost>> the videos of <<hisPost>> sister being hurt.
Or they play it on their phone in the canteen over lunch where <<hePost>> can hear it. Where everyone can hear it.
<br>
It makes <<himPost>> feel crazy sometimes. They think they can do what they like. They think <<hePost>> can't stop them.
<br><br>
Once they used computers to make posters from the videos. Put them up all over the school. On notice boards.
Everyone saw <<hisPost>> beautiful big sister like that. And did the teachers do anything? The headteacher took the posters as 'evidence' but nothing changed.
No justice. It carried on. So of course the <<persons>> been getting in fights now. Someone has to take a stand. The bullies gang up.
They think no one can stop them.
<br><br>
The <<personPost>> tells you <<hisPost>> sister lives in a peaceful place now. A place with a garden deep in the forest. And Doctors too. She talks again now.
Sometimes. But she still cries a lot. The doctors say she needs more time.
<br><br>
"The bullies think I can't stop them," the <<personPost>> whispers. "But I can. I have knives now. 13 pretty knives."
<<HePost>> looks earnestly at you. "Don't worry. I'll stop the bad people. They won't hurt you again."
<br><br>
"All done," <<hePost>> smiles. "Your hair is so long and beautiful. Just like hers."
<br><br>
The <<person1>><<personPost>> looks shell-shocked as <<hePost>> walks you to the door. <<HePost>> stares at the wall.
<br>
"Well," <<hePost "이">> 말한다. "That was intense. I knew <<person2>><<hePost>> took it badly, but-" <<person1>><<hePost>> pauses.
"Okay. I-I'll sort this out. Here's <<moneyGain 80>>. It's all I have. Just please don't mention this to anyone. I'll fix it. Somehow."
<br><br>
The door closes.
<<else>>
<<HePost>> seems happy.
<br><br>
At the end of the hour, the <<person1>><<personPost>> takes you back to the door. Shrugs.
<br>
"Well," <<hePost>> says, handing you <<moneyGain 20>>. "That seemed to cheer <<person2>><<himPost>> up at least. Thanks."
<</if>>
<<else>>
"I see dead people," <<hePost "이">> 말한다.
<<HePost>> tries to braid your hair, but the hair falls through <<hisPost>> fingers. It turns out you were dead all along. (This is an error, please report)
<</if>>
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "factory">><<effects>>
<<if $farmersProduce is undefined>>
<<set $farmersProduce to {
selling:{},
toSell:{},
money:0,
sold:0,
totalSold:0,
}>>
<</if>>
<<if !$NPCList[0].pronoun>>
<<generate1>>
<</if>>
<<person1>>
<<if $factory_intro is undefined>>
<<set $factory_intro to 1>>
당신은 마을 입구에 있는, 벽돌로 지어진 거대한 공장에 다가간다. <<person_ i>> 게이트 옆에 서서, 한 무리의 화물차들 사이로 손을 흔들고 있다.
<br><br>
게이트가 덜컹하고 닫히자 <<He_ nun>> 당신을 돌아본다. "여기서 네가 볼 일은 아무것도 없어"라고 <<he_ ga>> 말한다. "네가 판매할 상품이 많다면 다르지만. 우리가 대신 팔아줄 수 있어. 수수료를 받고 말이야."
<br><br>
<<link [[다음|Farmers Centre]]>><</link>>
<br>
<<else>>
당신은 하베스트 가에 있는 공장 밖에 있다. 그들은 당신을 대신하여 상품을 다듬고 판매 하겠지만, 그저 빠를 뿐이고, 시장의 고객만큼 비용을 지불하지 않을 것이다.
<br><br>
<<if $rng gte 91>>
<<person_ i>> 밖에 있는 출입 관리소 안에 앉아 잡지를 쓱 훑어보고 있다.
<<elseif $rng gte 81>>
<<person_ i>> 벽에 기대어 서서, 담배를 피우고 있다.
<<elseif $rng gte 71>>
<<person_ i>> 밖에 있는 출입 관리소 안에 앉아, 구석에 있는 작은 텔레비전을 응시하고 있다.
<<elseif $rng gte 61>>
<<person_ i>> 밖에 있는 출입 관리소 안에 앉아, <<his_ yi>> 휴대폰을 쳐다보고 있다.
<<elseif $rng gte 51>>
<<person_ i>> 게이트를 지나는 한 무리의 화물차들 사이로 손을 흔들고 있다.
<<elseif $rng gte 41>>
<<person_ i>> 밖에 있는 출입 관리소 안에 앉아, <<his_ yi>> 휴대폰으로 전화통화를 하고 있다.
<<elseif $rng gte 31>>
<<person_ i>> 밖에 있는 출입 관리소 안에 앉아, 종이를 훑어보고 있다.
<<elseif $rng gte 21>>
<<person_ i>> 벽에 기대어 서서, 차가 지나가는 것을 보고 있다.
<<elseif $rng gte 11>>
<<person_ i>> 출입 관리소에서 당신을 지켜본다.
<<else>>
<<person_ i>> 밖에 있는 출입 관리소 안에 앉아, 의자에 몸을 기대고 있다.
<</if>>
<br><br>
<<if $farmersProduce.money gt 10000>>
<<ind>><<link [[대금을 받는다|Farmers Centre Money Collection]]>><</link>>
<br>
<</if>>
<<askicon>><<link [[상품 판매에 대해 문의한다|Farmers Centre Produce Sale]]>><</link>>
<br><br>
<<harvesticon>><<link [[떠난다|Harvest Street]]>><<endevent>><</link>>
<</if>><<person_ un>> 적절한 공장에 들어가서, 지폐 뭉치를 들고 나온다. 당신은 <<moneyGain `(parseFloat($farmersProduce.money / 100).toFixed(2))`>>를 얻었다.
<<set $farmersProduce.money to 0>>
<br><br>
<<getouticon>><<link [[떠난다|Farmers Centre]]>><</link>><<person_ un>> 노트북을 연다. "그래서 뭘 가져왔지?"
<br><br>
<i>매일 정오가 되면 대금을 받을 수 있게 된다. 비즈니스 명성이 높을 수록 공장이 상품을 더 빨리 판매하는 데 도움이 될 것이다.</i>
<br><br>
<<set $farmersProduce.toSell to {}>>
<<set _plant_keys to Object.keys($plants)>>
<<set _plantItems to {}>>
<<if _plant_keys.length gte 1>>
<<for _i to 0; _i lt _plant_keys.length; _i++>>
<<if ["produce","vegetable","fruit","shroom"].includes(setup.plants[_plant_keys[_i]].type)>>
<<set _plantItems[_plant_keys[_i]] to clone($plants[_plant_keys[_i]])>>
<</if>>
<</for>>
<div id="produceDisplay">
<<produceDisplay>>
</div>
<<else>>
당신은 어떤 상품도 가지고 있지 않다.
<br><br>
<</if>>
<br><br>
<<getouticon>><<link [[떠난다|Farmers Centre]]>><<set $farmersProduce.toSell to {}>><</link>>게이트가 벌컥 열리고, 트럭 한 대가 덜컹거리며 나와, 당신의 상품을 수거해간다.
<br><br>
<<getouticon>><<link [[떠난다|Farmers Centre]]>><</link>><<widget "produceDisplay">>
<<set _listMaxItems to 10>>
<<set _keys to (Object.keys(_plantItems) gt Object.keys($farmersProduce.toSell) ? Object.keys(_plantItems) : Object.keys($farmersProduce.toSell))>>
<<if _listPage is undefined>>
<<set _listPage to 1>>
<</if>>
<<set _listPageMax to Math.ceil(_keys.length / _listMaxItems)>>
<<set _indexStart to ((_listPage - 1) * _listMaxItems)>>
<<set _indexEnd to (_indexStart + _listMaxItems gt _keys.length ? _keys.length : _indexStart + _listMaxItems)>>
<<for _i to _indexStart; _i lt _indexEnd; _i++>>
<<set _item to _keys[_i]>>
<div @id="'produceItem-'+_item" class="produceItem">
<<produceDisplayItem _item>>
</div>
<</for>>
<<run $(() => {
$('.produceItem input').on('input change', e => {
let valSpan = $(e.currentTarget).siblings().first();
let item = e.currentTarget.id.split("producetosell")[1].replace(/-/g,"_");
let value = valSpan.text();
if(!value.includes("£")){
valSpan.text((i, value) => value + " - £" + (bulkProduceValue(SugarCube.setup.plants[item],value) / 100).toFixed(2));
$('#produceConfirm').replaceWith(new Wikifier(null, '<<produceDisplayConfirm>>').output);
}
})
})>>
<div id="produceDisplayControls">
<<set _disabled = _listPage > 1 ? "" : "disabled">>
<div @class="'div-link btn-pagination prev ' + _disabled">
<<link "이전">>
<<if _listPage > 1>>
<<set _listPage -= 1>>
<<replace #produceDisplay>><<produceDisplay>><</replace>>
<</if>>
<</link>>
<div class="btn-pagination-arrow"><</div>
</div>
<div>
<<print (_listPage) + " / " + _listPageMax>>
</div>
<<set _disabled = _listPage < _listPageMax ? "" : "disabled">>
<div @class="'div-link btn-pagination next ' + _disabled">
<<link "다음">>
<<if _listPage < _listPageMax>>
<<set _listPage += 1>>
<<replace #produceDisplay>><<produceDisplay>><</replace>>
<</if>>
<</link>>
<div class="btn-pagination-arrow">></div>
</div>
</div>
<<run linkifyDivs('#produceDisplayControls')>>
<<produceDisplayConfirm>>
<</widget>>
<<widget "produceDisplayConfirm">>
<div id="produceConfirm">
<<set $_total to 0>>
<<for _label, _value range $farmersProduce.toSell>>
<<if _value gt 0>>
<<set $_total += bulkProduceValue(SugarCube.setup.plants[_label],_value)>>
<</if>>
<</for>>
합계: <<printmoney $_total>>
<br>
<<if $_total gt 0>>
<<link [[상품을 판매한다|Farmers Centre Produce Sale Confirm]]>>
<<for _label, _value range $farmersProduce.toSell>>
<<if _value gt 0>>
<<if $farmersProduce.selling[_label] is undefined>>
<<set $farmersProduce.selling[_label] to _value>>
<<else>>
<<set $farmersProduce.selling[_label] += _value>>
<</if>>
<<set $plants[_label].amount -= _value>>
<</if>>
<</for>>
<<set $farmersProduce.toSell to {}>>
<</link>>
<<else>>
<</if>>
</div>
<</widget>>
<<widget "produceDisplayItem">>
<<if _args[0]>>
<<set _item to _args[0]>>
<<capture _item>>
<div>
<<if $farmersProduce.toSell[_item] is undefined>>
<<set $farmersProduce.toSell[_item] to 0>>
<</if>>
<<if $plants[_item] is undefined>>
지금 당신은 더이상 <<trPlants $plants[_item].plural "name" "을">>_trResult 가지고 있지 않다.
<<elseif $plants[_item].amount lt 250>>
<<trPlants $plants[_item].plural "name">>_trResult: 판매할만큼 충분한 양을 가지고 있지 않다.
<<else>>
<<set _max to $plants[_item].amount - ($plants[_item].amount % 250)>>
<<set _base to bulkProduceValue(setup.plants[_item])>>
<<trPlants $plants[_item].plural "name">>_trResult - 250<<trPlants $plants[_item].plural "unit">>_trResult 묶음에 <<printmoney _base>>로 팔 수 있다.
<<numberslider `"$farmersProduce.toSell['"+_item+"']"` $farmersProduce.toSell[_item] 0 `_max` 250>>
<</if>>
</div>
<<if $farmersProduce.selling[_item]>>
<div>
그들은 여전히 $farmersProduce.selling[_item] <<trPlants $plants[_item].plural "unit" "의">>_trResult <<trPlants $plants[_item].plural "name" "을">>_trResult 다듬고 있다.
</div>
<</if>>
<</capture>>
<</if>>
<</widget>>
<<widget "dailySellProduce">>
<<if $farmersProduce is undefined>>
<<elseif Object.keys($farmersProduce.selling).length gt 0>>
<<set _baseSaleQuantity to 250>>
<<if between($fame.business, 1900, 2000)>>
<<set _baseSaleQuantity to _baseSaleQuantity * 6>>
<<elseif between($fame.business, 1500, 1900)>>
<<set _baseSaleQuantity to _baseSaleQuantity * 5>>
<<elseif between($fame.business, 1000, 1500)>>
<<set _baseSaleQuantity to _baseSaleQuantity * 4>>
<<elseif between($fame.business, 500, 1000)>>
<<set _baseSaleQuantity to _baseSaleQuantity * 3>>
<<elseif between($fame.business, 200, 500)>>
<<set _baseSaleQuantity to _baseSaleQuantity * 2>>
<</if>>
<<set _itemsSold to 0>>
<<for _label, _value range $farmersProduce.selling>>
<<set _quantity to clone(_baseSaleQuantity)>>
<<if !setup.plants[_label].season.includes(Time.season)>>
<<set _quantity to Math.floor(_quantity * 0.9)>>
<</if>>
<<set _rng to 800 + Math.floor(currentSkillValue('tending') / 5)>>
<<set _quantity to Math.floor(_quantity * (random(_rng,_rng + 400)/1000))>>
<<if _value lt _quantity>>
<<set _quantity to _value>>
<</if>>
<<set $farmersProduce.sold += _quantity>>
<<set $farmersProduce.totalSold += _quantity>>
<<set $farmersProduce.money += bulkProduceValue(setup.plants[_label],_quantity)>>
<<set $farmersProduce.selling[_label] -= _quantity>>
<<if $farmersProduce.selling[_label] lte 0>>
<<run delete $farmersProduce.selling[_label]>>
<</if>>
<</for>>
<<if $farmersProduce.sold gt 5000>>
<<set _famebusinessSold to $farmersProduce.sold - ($farmersProduce.sold % 5000)>>
<<set $farmersProduce.sold -= _famebusinessSold>>
<<famebusiness `Math.floor(_famebusinessSold / 5000)`>>
<</if>>
<</if>>
<</widget>><<set $outside to 0>><<effects>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
당신은 창문이 없는 어두운 방바닥에서 눈을 뜬다. 흰색 페인트가 칠해진 나무문 너머에서 비명소리가 들린다.
<br><br>
당신의 팔은 꽁꽁 묶여있<<if $worn.handheld.name isnot "naked">>고 <<worn_handheld_name_ un>> 어디에도 없<</if>><<bind>>지만, 문이 열리고 <<person_ i>> 나타나자, 당신은 힘겹게 몸을 일으켜 세워 발을 딛고 서는 것에 성공한다.
<br><br>
"일어났군," <<he_ ga>> 말한다. "좋아." <<He_ nun>> 당신의 어깨를 붙잡고 <<him_ yi>> 앞으로 밀친다. "지금은 얌전히 있어."
<br><br>
<<link [[다음|Flats Auction 2]]>><</link>>
<br><<effects>>
<<person1>><<person_ i>> 당신의 등을 밀어, 흰색 문이 줄지어 있는 밝은 복도로 내보낸다. 고함소리가 점점 커진다.
<br><br>
"최고가!" <<person2>><<personsimple_ yi>> 목소리가 울려 퍼진다. "더 없으십니까? 낙찰되셨습니다!" 누군가가 울부짖고, 뒤이어 둔탁한 쿵 소리가 들리더니, 곧 고요해진다.
<br><br>
<<person1>><<person_ ga>> 당신을 어두운 방으로 밀어 넣는다.
<br><br>
<<link [[다음|Flats Auction 3]]>><</link>>
<br><<effects>>
<<person1>><<person_ i>> 당신을 거칠게 밀치자, 사방에서 웅성거리는 소리가 들린다. 당신의 무릎이 허리 높이의 단상에 부딪힌다. "올라가," <<he_ ga>> 당신의 귀에 속삭인다. "얌전히 따르는 게 좋을 거야."
<br><br>
<<link [[올라간다|Flats Auction Climb]]>><</link>>
<br>
<<link [[거절한다|Flats Auction Refuse]]>><<stress 6>><<pain 4>><</link>><<gstress>><<gpain>>
<br><<effects>>
당신은 단상 위로 기어 올라간다. 강렬하게 내리꽂히는 스포트라이트가 당신의 눈 앞을 가린다. 당신은 눈을 가늘게 뜨고 주변을 살펴본다. 무대는 작은 정사각형 모양이며 그 바깥은 어둠으로 둘러싸여 있다. 사방에서 목소리가 들린다.
<br><br>
<<link [[다음|Flats Auction 4]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"제-제발 이러지 마세요," 당신이 말한다. "절 보내주세요."
<<elseif $speech_attitude is "bratty">>
"나한테 왜 이러는 거야?" 당신이 말한다.
<<else>>
"싫어요," 당신이 말한다. "절 보내주세요."
<</if>>
<br><br>
어둠 속에서 묵직한 무언가가 날아와 당신의 등을 가격하고, 당신은 단상에 부딪힌다. 한 쌍 이상의 팔이 당신의 다리를 붙잡고 단상 위로 끌어 올린다. 강렬하게 내리 꽂히는 스포트라이트가 당신의 눈앞을 가린다. 당신은 눈을 가늘게 뜨고 주변을 살펴본다. 무대는 작은 정사각형 모양이며 그 바깥은 어둠으로 둘러싸여 있다. 사방에서 목소리가 들린다.
<br><br>
<<link [[다음|Flats Auction 4]]>><</link>>
<br><<effects>>
"다음 물건입니다," 당신의 뒤쪽 어딘가에서 <<person2>><<personsimple_ yi>> 목소리가 울린다. "이번에는 천한 출신의 <<girl_ ul>> 준비했습니다. 하지만 그 사실에만 너무 집중하지 마십시오. 보시다시피,
<<set $flats_auction to 0>>
<<if $beauty gte $beautymax>>
<<set $flats_auction += 6>>
<<pshe_ nun>> 가장 완벽한 예술품과 다름없습니다."
<<elseif $beauty gte ($beautymax * 0.8)>>
<<set $flats_auction += 5>>
<<pshe_ nun>> 최고의 미인입니다."
<<elseif $beauty gte ($beautymax * 0.6)>>
<<set $flats_auction += 4>>
<<pshe_ nun>> 정말로 아름답습니다."
<<elseif $beauty gte ($beautymax * 0.4)>>
<<set $flats_auction += 3>>
<<pshe_ nun>> 아주 매력적입니다."
<<elseif $beauty gte ($beautymax * 0.2)>>
<<set $flats_auction += 2>>
<<pshe_ nun>> 꽤 예쁘장합니다."
<<else>>
<<set $flats_auction += 1>>
<<pshe_ nun>> 꽤 귀엽습니다.
<</if>>
동의하는 듯한 속삭임이 되돌아온다.
<br><br>
<<set $flats_auction_fame to ["none"]>>
<<if $fameexhibitionism gte 800>>
<<set $flats_auction += 1>>
<<set $flats_auction_fame.push("exhibitionism")>>
<</if>>
<<if $fame.prostitution gte 800>>
<<set $flats_auction += 1>>
<<set $flats_auction_fame.push("prostitution")>>
<</if>>
<<if $fame.bestiality gte 800>>
<<set $flats_auction += 1>>
<<set $flats_auction_fame.push("bestiality")>>
<</if>>
<<if $fame.rape gte 800>>
<<set $flats_auction += 1>>
<<set $flats_auction_fame.push("rape")>>
<</if>>
<<if $fame.sex gte 800>>
<<set $flats_auction += 1>>
<<set $flats_auction_fame.push("sex")>>
<</if>>
<<if $fame.pregnancy gte 800>>
<<set $flats_auction += 1>>
<<set $flats_auction_fame.push("pregnancy")>>
<</if>>
<<if $fame.impreg gte 800>>
<<set $flats_auction += 1>>
<<set $flats_auction_fame.push("impreg")>>
<</if>>
<<if $fame.good gte 800>>
<<set $flats_auction += 1>>
<<set $flats_auction_fame.push("good")>>
<</if>>
<<if $fame.business gte 800>>
<<set $flats_auction += 1>>
<<set $flats_auction_fame.push("business")>>
<</if>>
<<if $fame.pimp gte 800>>
<<set $flats_auction += 1>>
<<set $flats_auction_fame.push("pimp")>>
<</if>>
<<if $fame.scrap gte 800>>
<<set $flats_auction += 1>>
<<set $flats_auction_fame.push("scrap")>>
<</if>>
<<if $fame.social gte 800>>
<<set $flats_auction += 1>>
<<set $flats_auction_fame.push("social")>>
<</if>>
<<if $fame.model gte 800>>
<<set $flats_auction += 1>>
<<set $flats_auction_fame.push("model")>>
<</if>>
<<if $fame.dance gte 800>>
<<set $flats_auction += 1>>
<<set $flats_auction_fame.push("dance")>>
<</if>>
<<person3>>
"전에 어디서 <<phim_ ul>> 본 것 같은데," <<personsimple_ i>> 말한다.
<<set $flats_auction_select to $flats_auction_fame.pluck()>>
<<switch $flats_auction_select>>
<<case "exhibitionism">>
<<if $exposed gte 2>>
"어디서든 그 <<genitals_ rul>> 알아볼 수 있을 것 같아."
<<else>>
<<if $player.gender isnot $player.gender_appearance>>
"<i><<pShe_ nun>></i> 겉으로 보이는 것과는 다르던데."
<<else>>
"<<pShe_ nun>> 역시 옷을 입지 않은 모습이 더 보기 좋은걸."
<</if>>
<</if>>
<<case "prostitution">>
"<<phim_ ul>> 산 적이 있었던 것 같아."
<<case "bestiality">>
"좀 이상성욕적이던데, 나중에 말해줄게."
<<case "rape">>
"공짜로 할 수 있는데 왜 내가 돈을 줘야 하지?"
<<case "sex">>
"쟤랑 잔 사람이 마을의 절반이나 된다던데. 이제 내 차례가 온 걸지도 모르겠군."
<<case "pregnancy" "impreg">>
"<<pShe_ nun>> 아이들을 남겨두고 떠났다던데. 아마 <<pshe_ nun>> 더 많은 아이들을 만들고 싶은 걸 지도 몰라."
<<case "good">>
"<<pShe_ nun>> 온순한 녀석이었어. 통제하기 쉽더라고."
<<case "business">>
"<<pShe_ ga>> 결국 여기까지 올 정도로 무너졌다니."
<<case "pimp">>
"<<phim_ ul>> 이렇게 보니까 아주 맛있어 보이는걸."
<<case "scrap">>
"규칙을 지키게 하려면 꽤 힘이 들겠군."
<<case "social">>
"<<pShe_ nun>> 고위층 사람들과 친분이 있어. 이거 흥미로운데."
<<case "model">>
"내 꿈이 이루어지다니."
<<case "dance">>
"<<pShe_ nun>> 이런 스포트라이트에는 익숙하지."
<<default>>
"<<pShe_ nun>> 고아원에서 살아, 아니면 살았었거나."
<</switch>>
<br><br>
"잘 들으셨겠죠," <<person2>><<person_ i>> 소리친다. "그리고 <<pshe_ yi>> 모든 것을 당신이 가질 수 있습니다. 입찰을 시작합니다," <<he_ ga>> 잠시 멈칫한다. "£<<print Math.trunc($flats_auction * 100)>>!"
<br><br>
<<link [[다음|Flats Auction 5]]>><</link>>
<br><<effects>>
조명이 켜지고 방에 모인 청중들이 분명하게 보인다. 그들은 모두 가면을 쓴 채로, 당신을 중심으로 넓은 원을 그리고 서 있다.
<br><br>
<<person3>><<person_ i>> <<his_ yi>> 팔을 들어 올린다. 다른 단상에 서 있던 <<person2>><<person_ i>> <<phim_ ul>> 가리킨다. "£<<print Math.trunc($flats_auction * 120)>> 확인합니다!" <<he_ ga>> 소리친다.
<br>
<<person4>><<person_ i>> <<his_ yi>> 손을 든다. "£<<print Math.trunc($flats_auction * 140)>>! 더 없으십니까?"
<br>
£<<print Math.trunc($flats_auction * 160)>>!
<br>
£<<print Math.trunc($flats_auction * 180)>>!
<br>
£<<print Math.trunc($flats_auction * 200)>>!
<br>
£<<print Math.trunc($flats_auction * 220)>>!
<br><br>
"£<<print Math.trunc($flats_auction * 500)>>," 새로운 목소리가 들려온다. 고개를 돌려, 목소리의 주인인 <<person5>><<person_ ul>> 바라본다.
<br><br>
"최고가입니다. 더 없으십니까? 낙찰되셨습니다!"
<br><br>
<<person1>><<person_ un>> 옆구리에 봉을 끼고, 기대에 찬 표정으로 당신을 바라본다.
<br><br>
<<link [[다음|Flats Auction 6]]>><</link>>
<br><<effects>>
<<person5>><<person_ i>> 단상으로 다가온다. <<person1>><<person_ un>> 당신의 머리에 포대기를 씌운 뒤, <<person5>><<he_ ga>> 도착하자 당신을 무대 아래로 밀친다. 누군가가 당신을 품에 안는다. "발밑 조심해." <<person5>><<person_ yi>> 목소리다. "안 그러면 오래 버티지 못할 테니까."
<br><br>
<<He_ nun>> 당신의 결박된 팔을 붙잡고, 당신이 움직이도록 밀어붙인다. 당신은 모퉁이를 돌고, 또 돈다. 경매장의 소리가 등 뒤로 점점 멀어져 곧 사라진다.
<<pass 5>>
<br><br>
몇 분 동안의 여정 도중에 때때로 기계가 윙윙거리는 소리가 들려오지만, 신선한 공기는 전혀 느껴지지 않는다.
<br><br>
<<link [[다음|Flats Auction 7]]>><</link>>
<br><<location "mines">><<effects>>
"거의 다 왔어," <<person5>><<person_ i>> 말한다. "멈춰."
<br><br>
쿵쿵대는 소리와 금속을 갈아내는 듯한 찢어지는 소음이 들리고, 땅이 흔들리기 시작한다.
<<if $leftarm is "bound" or $rightarm is "bound">>
누군가가 당신의 머리에 씌워진 포대기를 벗겨내고 결박을 풀어준다.
<<unbind>>
<<else>>
누군가가 당신의 머리에 씌워진 포대기를 벗겨낸다.
<</if>>
당신은 문이 열린 승강기 안에 있다. 희미한 불빛 아래로 사방을 둘러싼 암벽이 보인다. 승강기는 하강하는 중이다.
<br><br>
"다시는 태양을 볼 수 없을 거야," <<person_ i>> 말한다. 저 아래에서 목소리가 들려온다.
<br><br>
<<link [[다음|Flats Auction 8]]>><</link>>
<br><<effects>>
승강기가 멈추고 문이 열리자 넓은 동굴이 나온다. <<person6>><<person_ ga>> <<his_ yi>> 어깨에 지휘봉을 얹은 채로 기다리고 있다. <<He_ ga>> 숨을 들이마신다. "신선한 고기로군. 가자." <<He_ nun>> 동굴의 맨 끝을 향해 지휘봉을 휘두른다. 동굴은 보이지 않는 먼 곳까지 구불거리며 뻗어있다.
<br><br>
<<person5>><<person_ i>> 당신을 밀쳐 승강기에서 내보낸다.
<br><br>
<<link [[다음|Mines Intro]]>><<endevent>><<flats_auction_end>><</link>>
<br><<location "canal">><<effects>>
<<if $flats_canal is undefined>>
<<set $flats_canal to 1>>
당신은 오래된 계단을 따라 수로로 걸어 내려간다. 광산이 폐쇄되고 물길이 댐으로 막히기 전까지는 이곳에 물이 흐르곤 했다. 수로를 따라 내려가면 아파트로 올라가는 계단이 나온다.
<br><br>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<person1>>
"이봐," 계단 근처의 오목하게 파인 벽 쪽에서 목소리가 들려온다. 낡고 엉망진창인 양복 차림의 <<person_ ul>> 필두로 여러 사람들이 나타난다. "지나가려면 통행료를 내야지," <<he_ nun>> 당신의 얼굴을 힐끗 쳐다보고는, 당신의 몸으로 시선을 옮긴다. "통행료는 <<printmoney 1000>>이지만, 이 동네에 처음 와 본 모양이니 공짜로 들여보내 주지. 다음에는 돈을 준비해 놔."
<br><br>
"안 그러면," <<he_ ga>> 원래 자리로 돌아가며 덧붙인다. "뭐, 귀여운 애는 쓸 데가 많으니까 말이야."
<br><br>
당신은 수로를 따라 걷다가 건너편 계단을 올라간다. 정면에 아파트가 우뚝 솟아 있다.
<br><br>
<<link [[다음|Flats]]>><<saveNPC 0 "flats_thug">><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif Time.dayState is "night">>
당신은 오래된 계단을 따라 수로로 걸어 내려가서, 높은 벽 사이를 지난다. 어둠 속은 무섭지만, 어떤 방해도 받지 않고 반대편에 도착하는 데에 성공한다. 아무튼 불량배들도 잠은 자야 한다.
<br><br>
<<link [[다음|Flats]]>><</link>>
<br>
<<else>>
<<loadNPC 0 "flats_thug">><<person1>>
당신은 계단을 따라 수로로 내려간다.
<<if $flats_canal is 1 or $flats_canal + $rng lt 20>>
오목하게 파인 벽 쪽에서 <<person_ i>> 나타나, 팔을 쭉 뻗는다. "우리가 이 길을 힘들게 관리하고 있거든," <<he_ ga>> 말한다. "<span class="gold">£10</span>, 유지 및 관리에 도움을 준다면 참 고맙겠어."<<gimpatience>><<flats_canal 3>>
<br><br>
<<if $money gte 1000>>
<<link [[낸다|Flats Canal Pay]]>><<set $money -= 1000>><</link>>
<br>
<<else>>
<span class="blue">당신은 충분한 돈이 없다.</span>
<br>
<</if>>
<<flats_canal_run>>
<<link [[돈이 없다고 한다|Flats Canal Refuse]]>><<flats_canal 6>><</link>><<ggimpatience>>
<br>
<<elseif $flats_canal + $rng lt 40>>
오목하게 파인 벽 쪽에서 <<person_ i>> 나타나, 팔을 쭉 뻗는다. "우리가 이 길을 힘들게 관리하고 있거든," <<he_ ga>> 말한다. "사정이 많이 안 좋아, 사실은, 행인들에게 평소보다 더 많은 기부금을 받아야 할 정도로 말이야. <span class="gold">£20</span>."<<gimpatience>><<flats_canal 3>>
<br><br>
<<if $money gte 2000>>
<<link [[낸다|Flats Canal Pay]]>><<set $money -= 2000>><</link>>
<br>
<<else>>
<span class="blue">당신은 충분한 돈이 없다.</span>
<br>
<</if>>
<<flats_canal_run>>
<<link [[돈이 없다고 한다|Flats Canal Refuse]]>><<flats_canal 6>><</link>><<ggimpatience>>
<br>
<<elseif $flats_canal + $rng lt 60>>
오목하게 파인 벽 쪽에서 <<person_ i>> 나타나, 팔을 쭉 뻗는다. "우리 아는 사이지?" <<he_ ga>> 말한다. "이번엔 <span class="gold">£30</span> 부탁해."<<gimpatience>><<flats_canal 3>>
<br><br>
<<if $money gte 3000>>
<<link [[낸다|Flats Canal Pay]]>><<set $money -= 3000>><</link>>
<br>
<<else>>
<span class="blue">당신은 충분한 돈이 없다.</span>
<br>
<</if>>
<<flats_canal_run>>
<<link [[돈이 없다고 한다|Flats Canal Refuse]]>><<flats_canal 6>><</link>><<ggimpatience>>
<br>
<<elseif $flats_canal + $rng lt 80>>
오목하게 파인 벽 쪽에서 <<person_ i>> 나타나, 팔을 쭉 뻗는다. "이게 누구야," <<he_ ga>> 말한다. "다른 쓰레기들보다 주머니 사정 넉넉하신, 훌륭한 시민이잖아. <span class="gold">£40</span>."<<gimpatience>><<flats_canal 3>>
<br><br>
<<if $money gte 4000>>
<<link [[낸다|Flats Canal Pay]]>><<set $money -= 4000>><</link>>
<br>
<<else>>
<span class="blue">당신은 충분한 돈이 없다.</span>
<br>
<</if>>
<<flats_canal_run>>
<<link [[돈이 없다고 한다|Flats Canal Refuse]]>><<flats_canal 6>><</link>><<ggimpatience>>
<br>
<<elseif $flats_canal + $rng lt 100>>
오목하게 파인 벽 쪽에서 <<person_ i>> 나타나, 이상한 리듬에 맞춰 걸음을 옮긴다. <<He_ nun>> 그 자리에서 빙그르르 돈 다음, 팔을 뻗고 허리를 숙여 정중하게 인사한다. "힘든 시기야," <<he_ ga>> 말한다. "<span class="gold">£50,</span> 안 그럼 늙은 우리 <<if $pronoun is "m">>엄마<<else>>아빠<</if>>가 굶어 죽을지도 몰라."<<gimpatience>><<flats_canal 3>>
<br><br>
<<if $money gte 5000>>
<<link [[낸다|Flats Canal Pay]]>><<set $money -= 5000>><</link>>
<br>
<<else>>
<span class="blue">당신은 충분한 돈이 없다.</span>
<br>
<</if>>
<<flats_canal_run>>
<<link [[돈이 없다고 한다|Flats Canal Refuse]]>><<flats_canal 6>><</link>><<ggimpatience>>
<br>
<<elseif $flats_canal + $rng lt 120>>
오목하게 파인 벽 쪽에서 <<person_ i>> 나타나, 당신에게로 곧장 걸어온다. "밀수품을 찾고 있거든," <<he_ ga>> 말한다. "손 들고 뒤 돌아."<<gimpatience>><<flats_canal 3>>
<br><br>
<<link [[손을 들고 뒤를 돈다|Flats Canal Turn]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<flats_canal_run>>
<<elseif $flats_canal + $rng lt 140>>
오목하게 파인 벽 쪽에서 <<person_ i>> 나타나, 당신의 몸을 흘겨본다. "아주 훌륭한 표본인데," <<he_ ga>> 턱을 쓰다듬으며 말한다. <<His_ yi>> 측근들이 <<his_ yi>> 옆을 지키고 있다. "우리가 하루를 버티는 데 도움이 되도록 작은 선물을 주는 건 어때?
<<if $worn.upper.exposed gte 1 and $worn.under_upper.exposed gte 1>>
네 <<if $player.gender_appearance is "m">>자지<<else>>보지<</if>> 좀 보여줘 봐." <<His_ yi>> 친구들이 당신을 훔쳐본다.<<gimpatience>><<flats_canal 3>>
<br><br>
<<link [[보여준다|Flats Canal Genitals]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<flats_canal_run>>
<<else>>
네 <<if $player.gender_appearance is "m">>가슴<<else>>가슴<</if>> 좀 보여줘 봐." <<His_ yi>> 친구들이 당신을 훔쳐본다.<<gimpatience>><<flats_canal 3>>
<br><br>
<<link [[보여준다|Flats Canal Breasts]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<flats_canal_run>>
<</if>>
<<elseif $flats_canal + $rng lt 160>>
오목하게 파인 벽 쪽에서 <<person_ i>> 나타나, 탐욕스럽게 눈을 번뜩인다. "오늘은 진흙길이던데," <<he_ ga>> 말한다. "너 같은 <<gentleman_ un>> 옷을 깨끗하게 관리해야지." <<His_ yi>> 동료들이 <<his_ yi>>의 옆에 선다. "우리한테 맡기는 건 어때? 속옷은 입고 있어도 돼."<<gimpatience>><<flats_canal 3>>
<br><br>
<<if $worn.under_lower.exposed gte 1>>
<span class="pink">당신은 아무것도 입고 있지 않다.</span>
<br><br>
<</if>>
<<link [[벌거벗는다|Flats Canal Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<flats_canal_run>>
<<elseif $flats_canal + $rng lt 180>>
오목하게 파인 벽 쪽에서 <<person_ i>> 나타난다. "예전엔 다들 입안에 밀수품을 숨기고 다녔지," <<he_ ga>> 그렇게 말하고는, 고개를 젓는다. "미안하지만, 검사 좀 해봐야겠어." <<He_ nun>> <<his_ yi>> 입술을 핥는다. "내 혀로."
<br><br>
<<link [[키스한다|Flats Canal Kiss]]>><</link>><<kissvirginitywarning>>
<br>
<<flats_canal_run>>
<<else>>
오목하게 파인 벽 쪽에서 <<person_ i>> 나타난다. "예전엔 다들 입안에 밀수품을 숨기고 다녔지," <<he_ ga>> 그렇게 말하고는, 고개를 젓는다. "미안하지만, 검사 좀 해봐야겠어." <<He_ ga>> 활짝 웃는다.
<<if $NPCList[0].penis isnot "none">>
"내 자지로."
<<else>>
"내 보지로."
<</if>>
<br><br>
"무릎 꿇어."
<br><br>
<<link [[무릎 꿇는다|Flats Canal Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<flats_canal_run>>
<</if>>
<</if>><<effects>>
당신은 돈을 건넨다. <<person_ i>> 의심스러운 눈초리로 돈을 세고는, 말없이 원래 있던 곳으로 돌아간다. 당신은 이제 자유롭다.
<br><br>
당신은 수로를 걸어 내려가 건너편 계단을 오른다. 당신은 아파트 옆으로 나온다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br><<effects>>
당신은 수로를 따라 달린다. 등 뒤에서 발소리가 들리고,
<<if $athleticsSuccess>>
<span class="green">당신이 발을 내디딜 때마다 발소리는 점점 멀어진다.</span> 당신은 수로를 빠져나와 아파트 옆으로 나온다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">점점 가까워지다가 결국 한 쌍의 팔이 당신을 붙잡는다.</span>
<br><br>
<<flats_canal_defeat>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"저-정말 죄송해요," 당신이 말한다. "저는 돈이 없어요."
<<elseif $speech_attitude is "bratty">>
"전 빈털터리예요," 당신은 어깨를 으쓱하며 말한다. "실망하지 않으셨으면 좋겠네요."
<<else>>
"저는 돈이 없어요," 당신이 말한다. "문제가 되지는 않겠죠?"
<</if>>
<br><br>
<<person_ i>> 바닥에 침을 뱉는다. "좋아. 가. 하지만 다음에는 별로 친절하지 않을 수도 있어."
<br><br>
당신은 수로를 따라 마저 걷다가, 건너편의 계단을 오른다. 당신은 아파트의 정면으로 빠져나온다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Canal Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Canal Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 당신을 바닥에 내팽개치고 마지막으로 한 번 더 발길질 한 다음, 수로 위로 걸어 올라간다. 다른 사람들도 그 뒤를 따른다.
<br><br>
<<tearful>> 당신은 힘겹게 일어선다. 수로를 빠져나오는 계단을 오르자, 아파트 바깥쪽에 도착한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<famescrap 6>>
당신은 <<person_ ul>> 뒤로 밀친 후, 다른 불량배들 사이를 비집고 빠르게 달려서 계단 위로 도망친다.
<br><br>
당신은 아파트 바깥쪽에 도착한다. 그들은 따라오지 않는다. <<tearful>> 당신은 무릎을 굽히고 숨을 고른다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Flats]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>/*Remove line if rescue is impossible*/
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Canal Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Canal Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"다음에는 돈으로 지불하는 게 편할 거야," <<person1>><<person_ i>> 말한다. "동의할 거라고 믿는다."
<br><br>
<<tearful>> 당신은 힘겹게 일어선다. 수로를 빠져나오는 계단을 오르자, 아파트 바깥쪽에 도착한다.
<<else>>
<<famescrap 6>>
당신은 <<person_ ul>> <<his_ yi>> 뒤로 밀친 후, 다른 불량배들 사이를 비집고 빠르게 달려서 계단 위로 도망친다.
<br><br>
당신은 아파트 바깥쪽에 도착한다. 그들은 따라오지 않는다. <<tearful>> 당신은 무릎을 굽히고 숨을 고른다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Flats]]>><</link>>
<br><<effects>>
<<pullupall>>
<<person1>><<person_ i>> <<his_ yi>> 입술을 핥고, <<his_ yi>> 동료들은 휘파람을 분다. "그거면 충분해," <<he_ ga>> 말한다. 당신은 몸을 가린다.
<br><br>
불량배들은 원래 서 있던 곳으로 돌아간다. 당신은 수로를 따라 마저 걸어 내려가, 아파트로 향하는 계단을 오른다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br><<effects>>
<<pulldownall>>
당신이 과시하는 모습을 본 청중이 환호성을 지른다. 두 사람이 당신에게 다가오지만, <<person1>><<person_ i>> <<his_ yi>> 팔을 휘둘러 그들을 막는다. "다음 기회에 하지," <<he_ ga>> 말한다. 당신은 몸을 가린다.
<br><br>
불량배들은 원래 서 있던 곳으로 돌아간다. 당신은 수로를 따라 마저 걸어 내려가, 아파트로 향하는 계단을 오른다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br><<effects>>
당신은 지시에 따라 손을 머리에 얹고 <<person1>><<person_>>에게서 등을 돌린다.
<br><br>
<<He_ nun>> 당신의 가슴 주위로 손을 뻗더니, 당신의 <<breasts_ rul>> 움켜쥔다. "오래 걸리진 않을 거야," <<he_ ga>> 당신을 가까이 끌어당기며 말한다. <<He_ yi>> 더듬는 손길은 가슴을 지나, 당신의 복부와 허리까지 도달한다. <<He_ nun>> 당신의 허벅지 사이로 손을 뻗어 당신의 <<genitals_ rul 1>> 더듬는다.
<<if $worn.genitals.type.includes("chastity")>>
<<He_ nun>> 그 대신에 <<worn_genitals_name_ ul>> 발견한다. "이게 뭐야?" <<he_ ga>> 물어보며 그것을 잡아당긴다. "정조대인지 뭔지 하는 그거 같은데. 변태 자식."
<<else>>
당신은 <<his_ yi>> 끊임없는 애무를 견뎌낸다.
<</if>>
<br><br>
<<He_ nun>> 마지막으로 당신의 <<bottom_ ul>> 찰싹 때린 뒤 움켜쥔다. "아무것도 없군," <<he_ ga>> 말한다. "가도 돼." <<He_ nun>> 계단 통로 근처의 원래 자리로 돌아간다.
<br><br>
당신은 수로를 따라 마저 걸어 내려가, 아파트로 향하는 계단을 오른다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br><<effects>>
<<fameexhibitionism 6>>
<<passagestrip "undies">> <<covered>>
<br><br>
<<generate2>>
<<if $worn.under_lower.type.includes("naked")>>
"팬티를 안 입었잖아!" <<person2>><<person_ i>> 흥분에 차 숨을 헐떡거리며 소리를 지르고는 휘파람을 분다.
<br><br>
<</if>>
당신은 옷을 낚아채려 팔을 여러 번 휘두른다. "이제 됐어," <<person1>><<person_ i>> 말한다. "우리는 네 뒤를 따라가다가, 반대편에서 옷을 돌려줄게."
<br><br>
당신은 <<person2>><<person_ i>> 당신의 옷에 <<his_ yi>> 얼굴을 묻고 있는 것을 애써 무시하고, 몸을 드러낸 채로 수로를 따라 걸어 내려간다. 그들은 당신의 뒤를 바싹 따라오며 당신의 <<bottom_ ul>> 지켜본다. 당신은 수로 바깥에 있는 사람들 눈에 이 상황이 어떻게 비칠지 상상해 본다.
<br><br>
<<link [[다음|Flats Canal Strip 2]]>><</link>>
<br><<effects>>
당신은 반대편에 도착한다. "잘했어," <<person1>><<person_ i>> 말한다."<<phim_>>에게 <<pher_ yi>> 옷을 돌려줘."
<br><br>
그들은 계단 중간쯤에 옷을 던져 놓는다. 당신은 옷을 줍기 위해 계단을 오르고, 그들의 시선은 내내 당신에게 머물러 있다. 당신은 그들의 시선에서 벗어나기 위해 계단 위로 올라가는 게 나을지 고민하지만, 계단 위에 누가 있지는 않을지, 혹은 수십 개의 창문 너머로 누가 훔쳐보고 있지는 않을지 확신하지 못한다.
<br><br>
당신은 불량배들 앞에서 옷을 갈아입은 뒤, 아파트로 향하는 길을 마저 걸어 올라간다.
<br><br>
<<link [[다음|Flats]]>><<clotheson>><<endevent>><</link>>
<br><<effects>>
<<person1>><<person_ i>> 당신의 목 뒤를 움켜쥐고, <<his_ yi>> 얼굴에 가까이 끌어당긴다. <<He_ nun>> <<his_ yi>> 혀를 당신의 입술 사이로 밀어 넣고, 쉴 새 없이 찌르고 튕기며 내부를 공격한다.
<<takeKissVirginity "Canal Hoodlum" "rape" "human">>
<br><br>
<<if $asphyxiaLvl gte 3 and $flats_canal gte 80>>
당신의 목을 움켜쥔 <<His_ yi>> 손이 점점 강하게 조여 온다. <span class="red">당신은 숨을 쉴 수 없다!</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[견딘다|Flats Canal Kiss Endure]]>><<trauma 6>><<stress 12>><</link>><<difficulty 50>><<gtrauma>><<ggstress>>
<br>
<<link [[밀쳐낸다|Flats Canal Kiss Shove]]>><<flats_canal 3>><</link>><<gimpatience>>
<br>
<<else>>
<<He_ nun>> 은색의 실을 늘어뜨리며 멀어진다. "밀수품은 없군," <<he_ ga>> 말한다. "협조 고마워." <<He_ nun>> 당신을 내버려둔 채, 수로로 내려가는 길을 떠나 벽감으로 돌아간다. 당신은 아파트로 향하는 계단을 오른다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if random(1, 2) is 2>>
<<person_ un>> <<his_ yi>> 쥔 손을 더욱 단단히 조이고, <<his_ yi>> 입으로 여전히 당신의 것을 누른다. 기절할 것만 같은 순간에, <span class="green"><<he_ nun>> 당신을 풀어준다.</span> 당신은 크게 숨을 들이마신다. 별들이 시야를 가득 채운다.
<br><br>
"밀수품은 없군," <<he_ ga>> 말한다. "협조 고마워." <<He_ nun>> 당신을 내버려둔 채, 수로로 내려가는 길을 떠나 벽감으로 돌아간다. 당신은 아파트로 향하는 계단을 오른다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br>
<<else>>
<<person_ un>> <<his_ yi>> 쥔 손을 더욱 단단히 조이고, <<his_ yi>> 입으로 여전히 당신의 것을 누른다. 별들이 시야를 가득 채우는 와중에, <span class="red"><<he_ nun>> 당신을 풀어주지 않는다.</span> <<His_ yi>> 동료들이 대화를 나누고 있다. 경매에 대한 이야기다.
<br><br>
본능적으로 숨을 쉬기 위해 몸부림치지만, 당신의 힘은 너무 약하다. <span class="red">모든 것이 암흑 속으로 사라져간다.</span>
<br><br>
<<passout>>
<<link [[다음|Flats Auction]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 <<person1>><<person_ ul>> 멀리 밀쳐낸다. <<He_ nun>> 거의 넘어질 뻔했지만, <<his_ yi>> 얼굴에서 웃음기를 지우지 않는다. "요즘은 서로 간의 신뢰라는 게 없어," <<he_ nun>> 고개를 젓는다. "밀수품도 없고. 가 봐."
<br><br>
당신은 수로를 따라 마저 걸어 내려가, 아파트로 향하는 계단을 오른다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br><<effects>>
<<person1>><<person_ i>> 한 손으로 당신의 머리카락을 움켜잡고, 다른 손으로는 <<his_ yi>> <<trNpcClothes "lower" $NPCList[0].clothes.lower.name "을">>_trResult 조정해, <<his_ yi>>
<<if $NPCList[0].penis isnot "none">>
<<penisdesc_ rul $NPCList[0].penisdesc>> 드러낸다.
<<else>>
보지를 드러낸다.
<</if>>
<<person2>><<person_ gwa>> <<person3>><<person_>> 또한 똑같이 따라 한다. 그들은 당신의 얼굴에서 겨우 몇 인치 떨어진 곳에서 자위를 시작한다.
<br><br>
"가만히 있어, <<bitch_ ya>>," <<person1>><<person_ i>> 말한다. "넌 우리 영역에 있으니까, 우리 것이라는 표시를 해 놔야 해." <<He_ ga>> 오르가즘에 가까워질수록 <<his_ yi>> 손아귀가 점점 강하게 조여 와, 당신을 도망치지 못하게 한다.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<person1>><<person_ yi>> <<penisdesc_ robuter $NPCList[0].penisdesc>> 뿜어져 나온다. <<random_semen_head>>
<<else>>
<<person1>><<person_ yi>> 보지가 경련하며 액체를 떨어뜨린다. <<random_goo_head>>
<</if>>
<br>
<<if $NPCList[1].penis isnot "none">>
<<person2>><<person_ yi>> <<penisdesc_ robuter $NPCList[1].penisdesc>> 뿜어져 나온다. <<random_semen_head>>
<<else>>
<<person2>><<person_ yi>> 보지가 경련하며 액체를 떨어뜨린다. <<random_goo_head>>
<</if>>
<br>
<<if $NPCList[2].penis isnot "none">>
<<person3>><<person_ yi>> <<penisdesc_ robuter $NPCList[2].penisdesc>> 뿜어져 나온다. <<random_semen_head>>
<<else>>
<<person3>><<person_ yi>> 보지가 경련하며 액체를 떨어뜨린다. <<random_goo_head>>
<</if>>
<br><br>
"이 정도면 충분해," <<person1>><<person_ i>> 헐떡인다. <<He_ nun>> 당신의 머리를 풀어주고, 세 명은 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Flats]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 비명을 지르며 도움을 구한다. <<person_ i>> 당신을 벽으로 밀쳐낸다. "짭새라도 오길 바랐냐?" <<he_ ga>> 묻는다.
<br><br>
<<if Time.dayState isnot "night">>
<<generate4>><<person4>>
"아무도-"
<br><br>
<span class="teal">복도 끝에서 문이 열리고,</span> <<person_ i>> <<his_ yi>> 고개를 내민다. "또 이 망할 꼬마들이," <<he_ ga>> 말한다. "꺼져, 안 그럼 경찰을 부를 거야."
<br><br>
<<person1>><<person_ i>> 당신을 힐끗 쳐다보며 비웃고, 세 명은 당신을 두고 떠난다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"아무도 도와주러 안 올 거야."
<br><br>
<i>사람들은 밤 중에 들려오는 비명을 조사하려고 하지 않을 것이다.</i>
<br><br>
<<link [[무릎 꿇는다|Flats Events Knees]]>><<sub 1>><</link>>
<br>
<<link [[싸운다|Flats Events Fight]]>><<def 1>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<if Time.dayState is "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0) or $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Flats Events Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Events Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그들은 너무 지쳐서 당신의 탈출을 막을 수 없다.
<br><br>
<<tearful>> 당신은 계단을 뛰어 올라가, 임의의 모퉁이 뒤로 돌아 숨는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
삼인조가 당신에게서 물러난다. "미친 <<bitch_ ga>>," <<person1>><<person_ i>> 말한다. 그들은 떠난다.
<<famescrap 3>>
<br><br>
<<tearful>> 당신은 옷을 여민다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rescue is 1>>
<<generate4>><<person4>>
<span class="teal">복도 끝에서 문이 열리고,</span> <<person_ i>> <<his_ yi>> 고개를 내민다. "또 이 망할 꼬마들이," <<he_ ga>> 말한다. "꺼져, 안 그럼 경찰을 부를 거야."
<br><br>
<<person1>><<person_ i>> 당신을 힐끗 쳐다보며 비웃고, 세 명은 당신을 두고 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<tearful>> 당신은 바닥에 쓰러진다. 당신은 싸우기에는 너무 많이 다쳤다.
<br><br>
<<person1>><<person_ i>> 당신의 머리카락을 휘어잡고, 당신을 무릎 꿇게 한다.
<br><br>
<<link [[다음|Flats Events Knees]]>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
당신은 <<person_ yi>> 얼굴을 후려친다. <span class="green"><<He_ nun>> 당신의 공격에 몸을 움츠리고,</span> 뒤로 넘어져 계단 밑으로 굴러떨어진다. <<ltrauma>><<trauma -6>>
<br><br>
<<He_ nun>> 비틀거리며 일어나, 발을 절뚝이며 도망친다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 <<person_ ul>> 공격하려고 하나, <span class="red"><<he_ ga>> 당신의 손목을 낚아채고,</span> 가속도를 붙여 당신을 난간 위로 넘어뜨린다.
<br><br>
<<link [[다음|Flats Events Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
당신은 <<person_ yi>> 발을 밟는다. <span class="green"><<He_ nun>> 울부짖으며 당신을 풀어주고,</span> 뒤로 넘어져 계단 밑으로 굴러떨어진다.<<ltrauma>><<trauma -6>>
<br><br>
<<He_ nun>> 비틀거리며 일어나, 발을 절뚝이며 도망친다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 <<person_ yi>> 발을 밟는다. <<He_ nun>> 얼굴을 찡그리지만, <span class="red">더 강한 힘으로 당신을 붙잡는다.</span> "시도는 좋았어." <<He_ nun>> 당신을 난간 위로 넘어뜨린다.
<br><br>
<<link [[다음|Flats Events Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<He_ nun>> <<if $worn.face.type.includes("mask")>>당신의 마스크를 옆으로 잡아당긴 뒤, <</if>>당신의 입술에 <<his_ yi>> 혀를 밀어 넣고 입술을 부딪친다. 그것은 당신의 입안에서 꿈틀거리며 휘감는다.<<takeKissVirginity $NPCList[0] rape>>
<br><br>
<<He_ nun>> 은색의 실을 늘어뜨리며 당신을 밀어내고,
<<if random(1, 2) is 2>>
<span class="green">당신을 풀어준다.</span> <<He_ nun>> 당신을 다시 쳐다보는 일 없이 자리를 뜬다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">당신을 난간 위로 넘어뜨린다.</span>
<br><br>
<<link [[다음|Flats Events Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Events Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Events Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 뒤돌아보지 않고 자리를 뜬다.
<br><br>
<<tearful>> 당신은 옷을 여민다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<He_ nun>> 뒤로 넘어져 계단 밑으로 굴러떨어진다.
<br><br>
<<He_ nun>> 비틀거리며 일어나, 발을 절뚝이며 도망친다.
<br><br>
<<tearful>> 당신은 옷을 여민다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<set $rescued += 1>>
"씨발, 대체 무슨 일이야?" 위쪽에서 목소리가 들려온다. <<person_ un>> 당신을 밀쳐내고, 계단 위로 불안한 눈빛을 던지더니, 서둘러 반대 방향으로 달려 도망친다.
<br><br>
<<tearful>> 당신은 옷을 여민다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<set $seductiondifficulty to 6000>>
<<elseif $phase is 2>>
<<set $seductiondifficulty to 8000>>
<<else>>
<<set $seductiondifficulty to 10000>>
<</if>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
"난 판매 중이야, 알다시피," 당신은 그렇게 말하며, 몸을 숙여 <<bottom_ ul>> 흔들어 보인다.
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
<<person_ yi>> 눈이 반짝인다. <<His_ yi>> 핸드폰에서 벨소리가 들리지만, <span class="green"><<he_ nun>> 벨소리를 무시한다.</span> "내 집은 이 쪽이야."
<br><br>
<<He_ nun>> 복도의 아래쪽으로 당신을 안내하고, 당신이 먼저 들어갈 수 있도록 문을 열어준다.
<<if $rng gte 81>>
방 안의 조명이 너무 어두운 탓에, 약간의 시간이 지나고 눈이 적응하고 나서야 BDSM 도구들이 벽면에 빼곡하게 전시되어 있다는 사실을 알아차린다.
<br><br>
<<person_ i>> 뒤에서 당신을 붙잡고, <<his_ yi>> 무릎 위에 엎드리게 한다. "걱정 마," <<he_ ga>> 말한다. "오늘은 좀 가볍게 하고 싶으니까."
<br><br>
<<link [[다음|Flats Events Solicit Spank]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
조금 더럽긴 하지만, 평범해 보이는 방이다. <<He_ ga>> 등 뒤로 문을 닫은 다음, 지체 없이 당신을 더듬는다.
<br><br>
<<link [[다음|Flats Events Solicit Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<person_ yi>> 눈이 반짝이는 순간, <<his_ yi>> 핸드폰에서 벨소리가 울린다. <<He_ nun>> 고개를 돌리고 대답한다. "응, 여보. 나 금방 가." <<He_ nun>> 전화를 끊고, 당신에게 겸연쩍게 웃어 보이고는, <span class="red">그냥 가 버린다.</span>
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Events Solicit Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Events Solicit Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person1>><<person_ un>> <<his_ yi>> 소파에 누운 채로, 주머니에서 현금을 찾아 꺼낸다. "여기," <<he_ ga>> 말한다. "뭐 좋은 거라도 사."
<br><br>
<<if $phase is 1>>
당신은 <<moneyGain 50>>를 벌었다.
<<elseif $phase is 2>>
당신은 <<moneyGain 100>>를 벌었다.
<<else>>
당신은 <<moneyGain 150>>를 벌었다.
<</if>>
<br><br>
<<tearful>> 당신은 방을 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<person1>><<person_ un>> 소파에서 굴러 떨어져, 다친 곳을 매만진다.
<br><br>
<<tearful>> 당신은 방에서 달려 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|Flats]]>><<set $eventskip to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcspank>>
<<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 20>>
<span id="next"><<link [[다음|Flats Events Solicit Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Events Solicit Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person1>><<person_ un>> 당신의 쓰라린 <<bottom_ ul>> 내버려 둔 채로 소파에 드러눕는다. "이 정도면 충분해," <<he_ ga>> 말한다. <<He_ nun>> 주머니를 뒤적거리다가 돈을 꺼내 건네준다.
<br><br>
<<if $phase is 1>>
당신은 <<moneyGain 50>>를 벌었다.
<<elseif $phase is 2>>
당신은 <<moneyGain 100>>를 벌었다.
<<else>>
당신은 <<moneyGain 150>>를 벌었다.
<</if>>
<br><br>
<<tearful>> 당신은 방을 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<person1>><<person_ i>> 움츠러들자, 당신은 몸을 비틀어 <<his_ yi>> 손아귀에서 빠져나온다. <<He_ nun>> 벽에 걸려 있는 승마용 채찍을 향해 손을 뻗지만, 소파 한쪽에 너무 많이 기댄 나머지, 소파를 넘어뜨리고 아래로 굴러 떨어진다.
<br><br>
<<tearful>> 당신은 방을 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<person1>><<person_ i>> <<his_ yi>> 공격을 멈춘다. "이 정도면 충분해," <<he_ ga>> 말하며 <<his_ yi>> 주머니를 뒤적인다. <<He_ nun>> 당신에게 돈을 건네준다. "이제 나가도 돼."
<br><br>
<<if $phase is 1>>
당신은 <<moneyGain 50>>를 벌었다.
<<elseif $phase is 2>>
당신은 <<moneyGain 100>>를 벌었다.
<<else>>
당신은 <<moneyGain 150>>를 벌었다.
<</if>>
<br><br>
<<tearful>> 당신은 방을 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Flats]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
<<if $rng gte 11>>
당신은 등 뒤에서 들려오는 발소리를 무시하려고 한다. <span class="green"><<He_ nun>> 어느 집 앞에 멈춰 서서, 문을 열고 들어간다.</span> 착각이었던 것 같다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 등 뒤에서 들려오는 발소리를 무시하려고 하지만, 발소리는 점점 빨라지고 가까워진다. 당신이 뒤를 돌아보는 순간, <<person_ i>> 갑자기 당신에게 돌진한다. <<He_ nun>> 당신의 허리를 붙잡고 당신을 벽에 고정시킨다.
<br><br>
<<link [[다음|Flats Events Rape 2]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
당신은 <<person1>><<person_ i>> 쫓아오는 건 아닐지 걱정과 불안감에 사로잡혀 빠르게 달리기 시작한다. <<He_ nun>> 쫓아오지 않지만, 심장 소리가 잦아드는 데에는 시간이 걸린다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if Time.dayState is "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Events Rape 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Events Rape 2]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 벽에 기대 쓰러져있는 당신을 두고 떠난다.
<br><br>
<<tearful>> 당신은 겨우 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 <<person_ ul>> 벽으로 밀쳐낸다. <<He_ nun>> 쿵 하고 벽에 부딪힌 뒤 바닥에 쓰러진다.
<br><br>
<<tearful>> 당신은 가까스로 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<set $rescued += 1>>
<<generate2>><<person2>>
근처의 방 중 한 곳에서 묵직한 쿵 소리가 울려 퍼진다. "거기 밖에 좀 닥쳐," <<personsimple_ i>> 목소리를 높인다. "안 그러면 경찰 부른다."
<br><br>
<<person1>><<person_ un>> 망설이는 듯하더니, 곧 떠난다.
<br><br>
<<tearful>> 당신은 힘겹게 몸을 일으킨다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if random(1, 2) is 2>>
당신은 여러 문들 중 한 곳으로 달려가 손잡이를 돌린다. <span class="green">잠겨있지 않다.</span> 당신은 누군가의 눈에 띄기 전에 서둘러서 문 안으로 들어간다.
<br><br>
당신은 바깥의 소리가 사라지기를 기다리며 아파트 안을 살펴본다. 아주 평범한 방이다. 라디에이터에 수건 몇 개가 걸려있다.
<br><br>
<<link [[수건을 챙긴다|Flats]]>><<towelup>><<set $eventskip to 1>><<crimeUp 10 "petty">><</link>><<crime "petty">>
<br>
<<link [[떠난다|Flats]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>
당신은 여러 문들 중 한 곳으로 달려가 손잡이를 돌린다. <span class="red">문은 잠겨있다.</span> 당신은 다른 곳으로 달려가지만, 이미 너무 늦었다. 앞쪽 모퉁이에서 <<person1>><<person_ gwa>> <<person2>><<person_ i>> 걸어오고 있는 것이 보인다. 몸을 돌리자 반대편에서 걸어오던 <<person3>><<person_>>, <<person4>><<person_ gwa>> 마주친다. 네 사람이 일제히 멈춰 서서 당신을 주시한다. <<gtrauma>><<gstress>>
<br><br>
<<link [[달린다|Flats Exposed Door Run]]>><</link>>
<br>
<<link [[창문으로 도망친다|Flats Exposed Window Caught]]>><</link>>
<br>
<</if>><<effects>>
<<covered>> 당신은 <<person1>><<person_ gwa>> <<person2>><<person_ robuter>> 도망치려고 하나, 그들은 당신의 길을 막는다.
<br><br>
<<fameexhibitionism 4>>
"자기 집에 갇힌 거야?" <<person1>><<person_ i>> 묻는다. 그들은 당신의 양팔을 붙잡고 벽에 밀어붙여, 당신이 몸을 가릴 수 없게 한다.
<br><br>
<<person3>><<person_ gwa>> <<person4>><<person_ i>> 도착하고, 결국 네 사람이 당신의 노출된 몸을 뚫어져라 바라보고 있다.
<br><br>
<<link [[저항한다|Flats Exposed Struggle]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[참는다|Flats Exposed Endure]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<if $submissive gte 1500>>
<<link [[애원한다|Flats Exposed Beg]]>><</link>><<submissivetext>>
<br>
<<elseif $submissive lte 500>>
<<link [[위협한다|Flats Exposed Threaten]]>><</link>><<defianttext>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
당신은 심호흡을 하고, <span class="green">그들이 잡고 있는 팔을 뒤로 젖힌다.</span> 균형이 무너지고, <<person1>><<person_ gwa>> <<person2>><<person_ un>> 당신이 그들의 손아귀에서 빠져나오는 것을 막지 못한다.
<br><br>
그들이 당신을 쫓는 것을 주저하는 사이에, 당신은 건물의 반대편으로 탈출한다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 그들에게 붙잡힌 팔을 다시 당겨보지만, <span class="red">그들의 힘에는 상대가 되지 못한다.</span>
<br><br>
"난리 치는 것도 적당히 좀 하라고," <<person3>><<person_ i>> 그렇게 말하며, 한 걸음 앞으로 다가와 당신의 얼굴에 주먹을 날린다.<<gpain>><<gtrauma>><<ggstress>><<pain 4>><<trauma 6>><<stress 12>>
<br><br>
<<link [[다음|Flats Exposed Endure]]>><</link>>
<br>
<</if>><<effects>>
당신은 그들의 샅샅이 더듬는 눈길을 참아낸다. <<person1>><<person_ gwa>> <<person2>><<person_ un>> 아주 조금만 힘을 풀어, 당신의 엉덩이를 붙잡고 몸을 돌려 벽을 마주 보게 한다. 그들은 당신을 벽에 고정하고, 등을 아래로 억눌러 <<bottom_ ul>> 들어 올린 취약한 자세를 취하게 한다.
<br><br>
그들은 번갈아 가며 당신의 몸을 더듬고, 움켜쥐고, 때때로 엉덩이를 때린다. <<person3>><<person_ i>> 더 심한 짓을 하려는 듯 뒤로 다가와 당신의 엉덩이를 움켜쥐었지만, 복도 너머에서 다른 사람의 목소리가 들려오자, 네 명 모두 놀라서 도망친다.
<br><br>
당신은 다음에 올 사람들이 조금이라도 더 나을지 알 수 없어, 다시 도망친다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
"제-제발 풀어주세요," 당신은 눈물을 뚝뚝 흘리며 말한다. "당신이 저-저를 공격했다는 건 아무에게도 말하지 않을게요. 약속해요."
<br><br>
당신이 <<person1>><<person_ yi>> 동정심을 자극하자, <<he_ ga >> 팔을 놓는다. 이어서 <<person2>><<person_>>도 당신을 풀어준다. 당신은 서둘러 도망치지만, 그들의 시선이 당신을 쫓는 것을 느낀다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
"해 봐, 변태 자식아," 당신은 주먹을 꽉 쥐고 침을 뱉는다. "안 놔주면 땅바닥에 키스하게 해 줄 테니, 당장."
<br><br>
당신의 대담한 위협에 <<person1>><<person_ i>> 당황한 것처럼 보였고, <<his_ yi>> 손아귀가 느슨해진다. 그 정도면 충분하다. 당신은 팔을 느슨하게 비틀어 <<him_>>에게 어퍼컷을 날린다. <<person2>><<person_ i>> 재빨리 반응해 당신을 붙잡으려고 하지만, 당신은 <<person1>><<person_ yi>> 뒤로 돌아가 <<him_ ul>> 인간 방패로 쓴다.
<br><br>
당신은 두 사람을 옆으로 밀치고 도망친다. 그들의 시선이 당신을 따라오는 것이 느껴지지만, 그 누구도 당신을 쫓을 만큼의 용기는 없다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 창문을 타고 나가, 아래쪽 난간에 매달린다. 당신은 목소리가 들리지 않을 때까지 그곳에 숨어있는다.
<br><br>
<<if Time.dayState is "night">>
당신은 어두운 거리를 내려다보지 않으려고 애쓴다. 이곳은 꽤 높은 층이다. 당신은 조심스럽게 창문을 넘어, 인적이 드문 복도에 착지한다.
<br><br>
<<else>>
이곳은 꽤 높은 층이고, 당신은 아래를 내려다보지 않으려고 애쓴다.
<br><br>
<<generate1>><<generate2>><<person1>>
<<if $exposed gte 2>>
"어이, 거기 <<girlPost>>!" 아래에서 <<personsimple_ yi>> 목소리가 메아리친다. "옷도 안 입은 채로 밖에서 뭐 해?"
<<else>>
"어이, 거기 <<girlPost>>!" 아래에서 <<personsimple_ yi>> 목소리가 메아리친다. "옷을 그것밖에 안 입은 채로 밖에서 뭐 해?"
<</if>>
<br><br>
창문을 통해 사람이 없는 복도로 서둘러 올라가는 동안 당신의 두 볼이 빨개진다. 너무 높은 층이어서 그나마 구경꾼들에게 얼굴이 팔리지는 않았다.<<gstress>><<stress 6>>
<br><br>
<</if>>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 창문으로 기어 올라간 후, 아래를 내려다보지 않으려고 애쓰며 조심스럽게 난간을 따라 걷는다. 당신의 등 뒤에서 <<person1>><<person_ ga>> 머리를 내민다. "조심해 <<girl_ a>>," <<he_ ga>> 흘긋거리며 말한다. "안으로 들어오는 게 어때? 내가 안전하게 지켜줄게."
<br><br>
<<if Time.dayState is "night">>
<<else>>
<<generate5>><<person5>>
<<if $exposed gte 2>>
"어이, 거기 <<girlPost>>!" 아래에서 <<personsimple_ yi>> 목소리가 메아리친다. "옷도 안 입은 채로 밖에서 뭐 해?"
<<else>>
"어이, 거기 <<girlPost>>!" 아래에서 <<personsimple_ yi>> 목소리가 메아리친다. "옷을 그것밖에 안 입은 채로 밖에서 뭐 해?"
<</if>>
목소리와 웃음소리가 점점 더 늘어난다. 당신의 두 볼이 빨개지지만, 적어도 이곳은 너무 높아 아무도 당신의 얼굴을 알아보지 못한다.<<ggstress>><<stress 6>>
<br><br>
<</if>>
당신은 따로 떨어진 복도로 이어지는 다른 창문에 도착한다. 그들이 당신을 추적하기 전에 당신은 서둘러 기어 올라가 탈출한다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if random(1, 2) is 2>>
당신은 문 앞을 지나 반대편 복도를 서둘러 내려간다. 당신은 모퉁이를 돌기 전에 뒤를 힐끔 쳐다본다. <span class="green">아무도 따라오지 않는다.</span>
<br><br>
<<link [[다음|Flats]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
당신은 문 앞을 지나 반대편 복도를 서둘러 내려간다.
<br><br>
<span class="red">"야!"</span> 등 뒤에서 큰 목소리가 들려온다. "어디 가는 거야, <<slut_ a>>?"<<ggstress>>
<br><br>
얼굴이 화끈거리는 것을 느끼고, 당신은 달리기 시작한다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<person_ i>> 가까이 다가오자, 당신은 화분 뒤에 숨어서 웅크린다. <<He_ ga>> 멈춰 서서 얼굴을 찌푸린다. "무슨 일 있어?" <<he_ ga>> 묻는다.
<br><br>
<<He_ nun>> 당신의 목 아래를 볼 수 없다. 당신은 당신의 <<lewdness_ rul>> 가리고 싶은 충동을 참는다.
<br><br>
<<link [[신발 끈을 묶고 있었다고 한다|Flats Exposed Shoe]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<link [[벌거벗은 상태라고 한다|Flats Exposed Naked]]>><</link>>
<br>
<<link [[$NPCList[0].pronouns.him + " 보고 그냥 가라고 한다"|Flats Exposed Tell]]>><</link>>
<br><<effects>>
"신발끈이 풀려서요," 당신이 말한다. "그뿐이에요."
<br><br>
<<if $englishSuccess>>
<<He_ nun>> 어깨를 으쓱하며 <span class="green">당신을 더 쳐다보지 않고</span> 가던 길을 간다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<His_ yi>> 찡그린 표정이 더 심각해지더니, <span class="red"><<he_ nun>> 더 잘 보기 위해 화분 근처까지 다가온다.</span> <<covered>>
<br><br>
<<He_ nun>> 복도를 흘깃 쳐다본 다음, 손으로 당신의 입을 막는다.
<br><br>
<<link [[다음|Flats Exposed Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
"저 지금 다 벗고 있어서요," 당신이 말한다. "보지 말아 주세요."
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He_ ga>> 웃더니, <span class="green">눈을 가린다.</span> "그럼 조심하는 게 좋겠네," <<he_ nun>> 그렇게 말하며, 당신을 더 쳐다보지 않고 가던 길을 간다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"다 벗었다고?" <<he_ nun>> 그렇게 말하며, <span class="red">화분 주변을 둘러보며 더 자세히 살펴본다.</span> <<covered>>
<br><br>
<<He_ nun>> 복도를 흘깃 쳐다본 다음, 손으로 당신의 입을 막는다.
<br><br>
<<link [[다음|Flats Exposed Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
"그냥 가세요," 당신이 말한다.
<br><br>
"왜?" <<he_ ga>> 물어보면서, <span class="red">화분 주변을 둘러보며 더 자세히 살펴본다.</span> "너 무언가 숨기고 있는 거야?" <<covered>>
<br><br>
<<He_ nun>> 복도를 흘깃 쳐다본 다음, 손으로 당신의 입을 막는다.
<br><br>
<<link [[다음|Flats Exposed Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
당신은 화분을 집어 들고, 아무 일 없다는 듯이 <<person_ ul>> 향해 걸어간다. 당신은 <<he_ ga>> 나뭇잎 너머를 볼 수 있다고 생각하지는 않지만, <<he_ yi>> 옆을 지나갈 때 <<he_ ga>> 당신을 힐끗 쳐다보는 것까지 막지는 못한다.
<br><br>
<<if random(1, 10) lte 4>>
<<He_ nun>> 화분을 보고 인상을 찌푸리지만, 곧 시선을 돌리고, <span class="green">앞을 주시하는 채로 가던 길을 간다.</span>
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He_ nun>> 화분을 보고 인상을 찌푸린 뒤, 당신에게로 시선을 돌린다. "그거 들고 어디 가는 거야?" <<he_ ga>> 묻는다. "장식의 일부란 말이야." <span class="red"><<He_ nun>> 화분의 반대편을 잡는다.</span>
<br><br>
<<link [[도망친다|Flats Exposed Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[몸싸움한다|Flats Exposed Wrestle]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<</if>><<effects>>
당신은 화분에서 손을 떼고 도망친다.
<<if $athleticsSuccess>>
<<He_ nun>> 당신의 뒷모습을 확실하게 보긴 했지만, <span class="green">당신을 따라잡지는 못했다.</span> 당신은 건물의 다른 쪽으로 탈출한다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He_ nun>> 당신의 뒷모습을 확실하게 봤고, 화분을 떨어뜨린 뒤 당신을 쫓는다. <span class="red"><<He_ nun>> 몸을 날려 당신을 바닥에 넘어뜨리고,</span> 손으로 당신의 입을 막는다.
<br><br>
<<link [[다음|Flats Exposed Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
당신은 화분을 두고 몸싸움을 벌이고, <span class="green"><<his_ yi>> 손아귀에서 화분을 떼어내는 데에 성공한다.</span> <<He_ nun>> 뒤로 넘어져 엉덩방아를 찧고, 부딪힌 부위를 문지른다.
<br><br>
당신은 뒤로 물러나, 화분으로 몸을 가린 채 모퉁이를 돈다. 당신은 화분을 떨어뜨리고 달려서 도망친다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 화분을 두고 몸싸움을 벌이나, <span class="red"><<he_ ga>> 당신의 손에서 화분을 떼어낸다.</span> 당신은 <<bottom_ urobuter>> 넘어지고, 모든 것이 노출된다. <<covered>>
<br><br>
<<He_ nun>> 화분을 떨어뜨릴 정도로 경악하지만, 빠르게 회복하고, 당신에게 돌진해서 손으로 당신의 입을 막는다.
<br><br>
<<link [[다음|Flats Exposed Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<</if>>
<<hand_gag 0 left>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Exposed Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Exposed Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 당신을 더 쳐다보지 않고 자리를 뜬다.
<br><br>
<<tearful>> 당신은 힘겹게 일어난다.
<br><br>
<<elseif $enemyhealth lte 0>>
"미친 사이코 같으니," <<he_ ga>> 그렇게 중얼거리며, 경계하는 눈빛으로 물러난다. 어느 정도 멀어진 후, <<he_ nun>> 몸을 돌려 도망친다.
<br><br>
<<tearful>> 당신은 겨우 정신을 차린다.
<br><br>
<<else>>
<<set $rescued += 1>>
뒤에서 문을 세게 두들기는 소리가 들려오자 <<person1>><<person_ i>> 놀라서 펄쩍 뛴다. <<He_ nun>> 당신을 더 이상 쳐다보지 않고 자리를 뜬다.
<br><br>
<<tearful>> 당신은 힘겹게 일어난다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Flats]]>><<set $eventskip to 1>><</link>><<effects>>
<<if isPregnancyEnding()>>
<<set _noWake to true>>
<<pregnancyPassout "hookah">>
<<else>>
<<if $hookah_state is 3>>
당신은 물담배 가게에 있다. 물담배 파이프는 쿠션으로 둘러싸인 채로 중앙에 놓여있다.
<br><br>
<<hookah_juice>>
<<if $hookah.juice gte 1>>
<<if $daily.hookah is 1>>
<span class="red">당신은 하루에 한 시간 이상 피우면 위험할 수 있다는 경고를 들은 적 있다.</span>
<br>
<<if random(1, 2) is 2>>
<<ind>> <<link [[어쨌든 피운다 (1:00)|Flats Hookah Smoke]]>><<set $hookah.juice -= 1>><<hallucinogen 60>><</link>>
<br>
<<else>>
<<ind>> <<link [[어쨌든 피운다 (1:00)|Flats Hookah Smoke Danger]]>><<set $hookah.juice -= 1>><<hallucinogen 60>><</link>>
<br>
<</if>>
<<else>>
<<ind>><<link [[피운다 (1:00)|Flats Hookah Smoke]]>><<set $hookah.juice -= 1>><<set $daily.hookah to 1>><<hallucinogen 60>><</link>>
<br>
<</if>>
<<if $exposed lte 0>>
<<ind>><<link [[고객을 끌어들인다 (1:00)|Flats Hookah Work]]>><<set $hookah.juice -= 1>><<hallucinogen 60>><</link>>
<br>
<</if>>
<</if>>
<<getouticon>> <<link [[떠난다|Flats]]>><</link>>
<br>
<<elseif $hookah_state is 2>>
당신은 물담배 가게에 있다. 물담배 파이프가 부서진 채 바닥에 놓여있지만, 향 냄새는 아직 남아있다.
<br><br>
<<link [[청소한다 (3:00)|Flats Hookah Clean]]>><<set $hookah_state to 3>><<pass 180>><</link>>
<br>
<<getouticon>><<link [[떠난다|Flats]]>><</link>>
<br>
<<elseif $hookah_state is undefined>>
<<set $hookah_state to 1>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
당신은 문을 열고 안을 들여다본다. 다섯 명의 사람들이 물담배 파이프 주위에 놓인 벨벳 쿠션에 누워있다. 그 향기에 취하게 된다.
<br><br>
<<person1>><<person_ i>> 그릇과 집게를 든 채로 옆방에서 걸어 나온다. <<He_ nun>> 그릇에서 꿈틀거리는 무언가를 집어 올려 물담배 파이프에 넣는다.
<br><br>
"아," <<he_ ga>> 당신을 발견한다. <<he_ ga>> 돌아서자 딸랑거리는 소리가 들린다. <<his_ yi>> 코 끝에 작은 안경이 걸쳐져 있다. "또 다른 방문객이시군요. 물담배는 한 시간에 £50예요."
<br><br>
"세상에 같은 경험을 하는 사람은 없죠," <<he_ ga>> 질문을 예상한 듯 덧붙인다. "미안하지만 물질 자체는 비밀로 하는 게 좋겠어요."
<<if playerBellyVisible()>>
<<He_ nun>> 당신의 <<bellyDescription_ ul "pc">> 내려다본다. "걱정하지 말아요, 완전히 안전해요. 그러니까, 아기에게 말이에요."
<</if>>
<br><br>
<span class="gold">당신은 물담배 가게를 발견했다.</span>
<br><br>
<<saveNPC 0 "hookah">>
<<getouticon>> <<link [[떠난다|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<loadNPC 0 "hookah">><<person1>>
물담배 가게는 당신이 기억하는 곳에 정확히 있진 않지만, 익숙한 향을 따라가다 보면 쉽게 길을 찾을 수 있다. 문은 열려 있고 안에서는 보라색 불빛이 반짝인다. 당신은 문을 살짝 밀고 그 안을 들여다본다.
<br><br>
<<if $rng gte 81>>
안경을 쓴 <<hookah_master "이">> 쿠션들 중 하나에 앉아서 신문을 읽고 있다.
<<elseif $rng gte 61>>
안경을 쓴 <<hookah_master "이">> 무릎을 꿇고 캐비닛 안을 뒤적거리고 있다.
<<elseif $rng gte 41>>
안경을 쓴 <<hookah_master "이">> 물담배 파이프를 닦고 있다.
<<elseif $rng gte 21>>
안경을 쓴 <<hookah_master "이">> 창문에 기대어 <<if Weather.precipitation is "rain">>비가 내리는 것을<<elseif Weather.precipitation is "snow">>눈이 내리는 것을<<else>>거리를<</if>> 내다보고 있다.
<<else>>
안경을 쓴 <<hookah_master "이">> 의자에 앉아 찻잔에 든 것을 마시고 있다.
<</if>>
<br><br>
<<if $daily.hookah is 1>>
<<He_ ga>> 당신을 본다. "미안하지만, 하루에 한 시간 넘게 물담배를 피우는 건 허용되지 않아요," <<he_ ga>> 말한다. "안전을 위해서."
<br><br>
<<else>>
<<He_ ga>> 당신을 본다. "물담배는 한 시간에 £50예요."
<br><br>
<</if>>
<<if $money gte 5000 and $daily.hookah is undefined>>
<<link [[피운다 (1:00)|Flats Hookah Smoke]]>><<set $daily.hookah to 1>><<set $money -= 5000>><</link>>
<br>
<</if>>
<<getouticon>> <<link [[떠난다|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
당신은 쿠션에 앉아 물담배 파이프의 호스를 입에 물고 숨을 들이마신다.
<br><br>
천장이 빙빙 돌더니, 당신은 어느새 당신의 등 뒤를 보고 있다. 석고벽을 뚫고 나온 균열이 현실의 일부분을 찢어버린다.
<br><br>
<<if $awareness gte 400>>
압도당할 뻔했지만, <span class="green">당신은 미약하게나마 이성을 되찾는다.</span> 입구 너머로 이계의 숲이 나타난다. 거대한 촉수가 하늘을 향해 꿈틀거리며 몸부림치고 있다.
<br><br>
<<if $tentacledisable is "f">>
<<link [[들어간다|Tentacle Forest Entrance]]>><<set $tentacleEntrance to "hookah">><<endevent>><</link>>
<br>
<<else>>
<span class="red">당신은 그 광경에 압도당하고,</span> 억지로 깨어나려고 노력하면서 의식을 몰아붙이기 시작한다. 하지만, 당신은 아주 찰나의 순간, <span class="lewd">만약 마음을 열면 어떤 일이 일어날지 궁금해한다.</span>
<br><br>
<<link [[들어가 본다|Tentacle Forest Enable]]>><</link>><<willpowerdifficulty 1 1>> | <span class="pink">들어간다면 촉수가 활성화될 것입니다.</span> <!-- Appears even with blind stats enabled. Intentional -->
<br>
<</if>>
<<link [[무시한다|Flats Hookah Flow]]>><<pass 1 hour>><<willpower 6>><<if $awareness lt 600>><<awareness 6>><</if>><</link>><<ggwillpower>><<if $awareness lt 600>><<ggawareness>><</if>>
<br>
<<else>>
당신은 아무것도 받아들이지 못하고, <span class="red">머릿속이 통제할 수 없을 정도로 혼란스러워진다.</span><<ggwillpower>><<willpower 6>><<if $awareness lt 600>><<ggawareness>><<awareness 6>><</if>>
<br><br>
<<link [[다음|Flats Hookah Flow]]>><<pass 1 hour>><</link>>
<br>
<</if>><<effects>>
섬뜩한 풍경이 번쩍이나, 그 경험은 기억에 새겨지기도 전에 의식 저편으로 사라지고 잊힌 진실에 대한 속삭임이 빈자리를 채운다. 그것들은 의식을 점차 장악하고, 느껴본 적 없는 불가능한 느낌으로 바뀐다.
<br><br>
<<endevent>>
<<loadNPC 0 "hookah">><<person1>>
<<if $hookah_state gte 2>>
그것들의 공격은 당신이 물담배 가게의 쿠션 위에서 깨어난 후에야 겨우 멈춘다. 당신은 세상이 더 이상 돌지 않을 때까지 기다렸다가 자리에서 일어난다.
<br><br>
<<endevent>>
<<link [[다음|Flats Hookah]]>><</link>>
<br>
<<else>>
그것들의 공격은 당신이 물담배 가게의 쿠션 위에서 깨어난 후에야 겨우 멈춘다 "이용해 주셔서 감사해요," <<hookah_master "이">> 말한다. "미안하지만, 하루에 한 시간만 가능해요. 안전상의 이유로요."
<br><br>
<<He_ nun>> 당신이 걸을 수 있도록 도와주며 문으로 안내한다.
<br><br>
<<endevent>>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<location "flats">><<set $outside to 0>><<effects>>
<<storeon "hookah">>
<<if $hookah_state gte 2>>
당신은 물담배 가게에서 눈을 뜬다. 당신은 세상이 더 이상 돌지 않을 때까지 기다렸다가 자리에서 일어난다.
<br><br>
<<link [[다음|Flats Hookah]]>><</link>>
<br>
<<else>>
<<loadNPC 0 "hookah">><<person1>>
당신은 물담배 가게에서 눈을 뜬다. "이용해 주셔서 감사해요," <<hookah_master "이">> 말한다. <<his_ yi>> 입가에 비뚜름한 미소가 떠오른다. "즐거운 여행이었나 보죠?"
<br><br>
<<if $rng gte 81>>
"너무 오래 머물러 있지는 말아요," <<he_ ga>> 말하며 당신이 걷는 것을 돕는다. "두 번 이상 갔다 오는 실수를 저지르는 사람들이 종종 있죠."
<<elseif $rng gte 61>>
"다른 사람에게는 알리지 말아요," <<he_ ga>> 말하며 당신이 걷는 것을 돕는다. "사람들은 이런 경험이 물담배의 요점은 아니라고 말하겠지만, 결국 질투하게 될 테니까요."
<<elseif $rng gte 41>>
"저라면 곧장 집으로 돌아갈 것 같네요," <<he_ ga>> 말하며 당신이 걷는 것을 돕는다. "여행은 종종 사람을 민감하게 만들기도 하죠."
<<elseif $rng gte 21>>
"앞으로 약 한 시간 동안 일반적이지 않은 것들을 발견해도 놀라지 말아요," <<he_ ga>> 말하며 당신이 걷는 것을 돕는다. "효과가 오래 지속되기도 하거든요."
<<else>>
"떠나기 전에 잠깐 밖을 둘러보고 올게요," <<he_ ga>> 말하며 당신이 걷는 것을 돕는다. "근처에 불량배가 있는지 확인하고 싶군요."
<</if>>
<br><br>
<<He_ nun>> 안경을 콧등으로 추켜올린 뒤, 당신을 문으로 안내한다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 빗자루와 쓰레받기를 사용해 유리 조각을 치운 다음, 진공청소기로 미세한 입자를 빨아들인다. 거실에 있는 가구 대부분이 망가져 있다. 당신은 파편들을 밖으로 옮긴다.
<br><br>
가게 안이 깔끔하게 정리되자, 당신은 물담배 파이프를 살펴본다. 병 자체는 깨졌지만, 나머지는 온전하다.
<br><br>
<<npc Bailey>><<person1>><<generate2>>
입구에서 당신을 지켜보는 존재의 기척을 느낀다. <span class="pink">베일리</span>가 문틀에 기대어 서 있다. <<his_ yi>> 부하 중 하나인 <<person2>><<person_ i>> <<person1>><<him_ yi>> 곁을 지키고 있다.
<br><br>
<<link [[다음|Flats Hookah Clean 2]]>><</link>>
<br><<effects>>
베일리가 한참 동안 당신을 바라본다. "<span class="pink">50%</span>는 내게 상납해," <<he_ ga>> 말한다. "이건 협상할 수 없어." <<He_ nun>> 바깥의 복도로 사라지는 <<person2>><<person_ ul>> 힐끗 쳐다본다.
<br><br>
<<link [[끄덕인다|Flats Hookah Clean Nod]]>><<sub 1>><</link>>
<br>
<<link [[화를 낸다|Flats Hookah Clean Angry]]>><<def 1>><</link>>
<br><<effects>>
베일리는 이미 당신의 동의를 당연한 것으로 받아들였지만, 그래도 당신은 고개를 끄덕인다. "새 물담배가 필요한 모양인데. 옛 주인이 그 안에 넣은 게 뭐였든 간에... 난 도울 수 없어. <i>마을 밖에 있는 농장에 가 봐.</i> 네게 필요한 뭔가가 덫에 걸려있을 수도 있겠군."
<br><br>
<<person_ i>> 온전한 물담배 파이프를 들고 돌아온다. <<He_ nun>> 그것을 방 한가운데에 둔다.
<br><br>
<<link [[다음|Flats Hookah Clean End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"하지만 이미 너무 많은 것을 가져가고 있잖아요," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"내가 충분히 지불하지 않은 것처럼 말하네요," 당신이 말한다.
<<else>>
"하지만 돈은 이미 내고 있잖아요," 당신이 말한다.
<</if>>
<br><br>
"그건 그렇겠지," 베일리가 비웃는다. "이건 다른 문제고. 새 물담배가 필요한 모양인데. 옛 주인이 그 안에 넣은 게 뭐였든 간에 난 도울 수 없어. <i>마을 밖에 있는 농장에 가 봐.</i> 네게 필요한 뭔가가 덫에 걸려있을 수도 있겠군."
<br><br>
<<person_ i>> 온전한 물담배 파이프를 들고 돌아온다. <<He_ nun>> 그것을 방 한가운데에 둔다.
<br><br>
<<link [[다음|Flats Hookah Clean End]]>><</link>>
<br><<effects>>
베일리는 <<person1>><<his_ yi>> 부하가 나갈 때까지 기다린 후, 마지막으로 방을 한번 훑어보고는 자리를 떠난다.
<br><br>
<<link [[다음|Flats Hookah]]>><<endevent>><</link>>
<br><<effects>>
당신은 부엌에서 집게를 가져와, 그물 안에서 럴커를 집어 올린다. 그것을 물담배 파이프에 집어넣자 무력하게 꿈틀거리기만 한다.
<br><br>
달콤한 향이 공기를 가득 채운다.
<br><br>
<<link [[다음|Flats Hookah]]>><</link>>
<br><<effects>>
당신은 부엌에서 집게를 가져와, 냉장고에 있는 우리에서 럴커를 집어 올린다. 그것을 물담배 파이프에 집어넣자 무력하게 꿈틀거리기만 한다.
<br><br>
달콤한 향이 공기를 가득 채운다.
<br><br>
<<link [[다음|Flats Hookah]]>><</link>>
<br><<effects>>
당신은 냉장고에 있는 우리 중 하나를 연다. 당신은 그물을 펼쳐서 그 안에 있던 생물을 떨어뜨린 다음, 도망치기 전에 우리에 넣고 문을 닫는다.
<br><br>
<<link [[다음|Flats Hookah]]>><</link>>
<br><<effects>>
당신은 쿠션에 앉아 물담배 파이프의 호스를 입에 물고 숨을 들이마신다.
<br><br>
천장이 빙빙 돌더니, 당신은 어느새 당신의 등 뒤를 보고 있다. 석고벽을 뚫고 나온 균열이 현실의 일부분을 찢어버린다.
<br><br>
<span class="red">저항할 수 없는 힘이 당신을 사로잡고,</span> 상상도 할 수 없는 미궁으로 끌어당긴다.
<br><br>
<<link [[다음|Flats Hookah Smoke Danger 2]]>><<pass 60>><</link>>
<br><<effects>>
당신은 쓰레기통 뒤에서 눈을 뜬다. <span class="pink">당신의 옷이 사라졌다.</span> 당신은 마을 어딘가에 있고, 주변에는 아무도 없지만 당신은 몸을 가린 채로 자리에서 일어난다.
<br><br>
<<clothesruined>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>><<effects>>
현관문을 열면 달콤한 향이 바깥으로 새어 나온다. 오래 기다릴 필요는 없다. 손님에게 어떤 태도를 취하면 좋을까?
<br><br>
<<link [[친근하게 대한다|Flats Hookah Work Friendly]]>><</link>><<note "Troublesome anomalies" "blue">>
<br>
<<link [[프로페셔널한 태도로 대한다|Flats Hookah Work Professional]]>><</link>><<note "Troublesome customers" "blue">>
<br><<effects>>
당신은 문 앞에서 기다린다.
<<cleareventpool>>
<<addinlineevent "hookah_work_professional_1" 1>>
<<generate1>><<person1>> <<person_ i>> 당신의 바로 옆을 지나가면서 주변을 둘러본다.
<br><br>
"물담배 가게에 온 것을 환영합니다," 당신이 말한다. <<He_ nun>> 당신의 목소리에 놀라 펄쩍 뛴다. "물담배는 1시간에 £50입니다."
<br><br>
<<He_ ga>> 무언가 말을 하려는 듯 입을 연다. "세상에 같은 경험을 하는 사람은 없죠," 당신은 질문을 예상한 듯 덧붙인다. "미안하지만 물질 자체는 비밀로 하는 게 좋겠어요."
<br><br>
<<He_ nun>> 당신에게 돈을 지불하고 쿠션에 앉는다. 당신은 <<moneyGain 25>>를 얻었다.
<br><br>
<<link [[다음|Flats Hookah Work Professional Grope]]>><<pass 60>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "hookah_work_professional_2" 1>>
<<generate1>><<generate2>><<person1>>
<<person_ gwa>> <<person2>><<person_ i>> 들어온다.
<br><br>
"물담배 가게에 온 것을 환영합니다," 당신이 말한다. "한 시간에-"
<br><br>
"저희 처음 아니에요," <<person2>><<person_ i>> 말하며, 두 사람분의 돈을 건넨다. 당신은 <<moneyGain 50>>를 얻었다.
<br><br>
두 사람은 물담배 파이프 주변에 놓인 쿠션에 앉는다.
<br><br>
<<link [[다음|Flats Hookah Work Professional Pair]]>><<pass 60>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "hookah_work_professional_3" 1>>
<<generate1>><<generate2>><<generate3>><<person1>>
<<person_>>, <<person2>><<person_>>, 그리고 <<person3>><<person_ i>> 자신 없는 표정으로 들어온다.
<br><br>
"물담배 가게에 온 것을 환영합니다," 당신이 말한다. "물담배는 1시간에 £50입니다."
<br><br>
"여기, 그, 매춘 업소 아니에요?" <<person1>><<person_ i>> 묻는다.
<br><br>
당신은 차오르는 분노감에 숨을 들이마시고, 어깨를 넓게 편다. "아니요, 여긴 그런 시설 아닙니다."
<br><br>
<<person_ i>> 진정시키려는 듯 두 팔을 든다. "알겠어요, 알겠어요. 물담배가 어떤 느낌인지 한번 보려고요." <<He_ nun>> 당신에게 돈을 건넨다. 당신은 <<moneyGain 75>>를 얻었다.
<br><br>
<<link [[다음|Flats Hookah Work Professional Trio]]>><<pass 60>><</link>>
<br>
<</addinlineevent>>
<<runeventpool>><<effects>>
고객들이 연기를 들이마신다. 연기는 고객들을 불규칙한 잠에 빠뜨린다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced)>>
한 시간이 지났다. 당신은 그들을 꿈에서 깨운다. "이용해 주셔서 감사합니다," 당신이 말한다. "죄송하지만, 물담배는 하루에 한 시간 넘게 피울 수 없습니다. 안정상의 이유로요."
<br><br>
당신은 그들을 문으로 안내하지만, <<person1>><<person_ i>> 당신을 앞질러서 문을 쾅 닫아버린다. "물담배 때문에 흥분했는데," <<he_ ga>> 말한다. "이 문제 좀 해결해 주실래요?" <<person2>><<person_ gwa>> <<person3>><<person_ un>> 한 발짝도 물러서지 않는다. 그들은 "싫어요"를 대답으로 받아들일 준비가 되어있지 않은 것 같다.
<br><br>
<<link [[다음|Flats Hookah Work Professional Trio Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[다음|Flats Hookah Work Simple Good End]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Hookah Work Professional Trio Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Hookah Work Professional Trio Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그들은 문 옆에 쓰러져있는 당신을 두고, 가게를 떠난다.
<br><br>
<<tearful>> 당신은 힘겹게 몸을 일으킨다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
당신은 거칠게 문을 열고, <<person1>><<person_ yi>> 엉덩이에 발차기를 날린다. <<He_ ga>> 문 밖에 나동그라진다.<<person2>><<person_ gwa>> <<person3>><<person_ un>> 더 이상의 덤벼봤자 가치가 없다고 판단하고, 남은 존엄을 지키기 위해 자리를 뜬다.
<br><br>
<<tearful>> 당신은 그들의 등 뒤로 문을 꽝 닫아버린다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Flats Hookah]]>><</link>>
<br><<effects>>
<<person1>><<person_ gwa>> <<person2>><<person_ i>> 쿠션에 기대어 물담배 연기를 들이마시고 있다. 당신은 그들의 움직임에 위험한 조짐이 나타나지는 않는지 관찰한다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced)>>
한 시간이 지났다. 당신이 고객들을 깨우려고 하는 순간, <<person1>><<person_ i>> 당신의 손목을 잡아당겨 바닥에 쓰러뜨린다.
<br><br>
"물담배 한 번 피우는데 £50는 좀 비싸지, 안 그래?" <<he_ ga>> 말한다. "본전은 찾아야겠어."
<br><br>
<<link [[다음|Flats Hookah Work Professional Pair Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[다음|Flats Hookah Work Simple Good End]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Hookah Work Professional Pair Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Hookah Work Professional Pair Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그들은 쿠션에 누워있는 당신을 두고 자리를 뜬다.
<br><br>
<<tearful>> 당신은 힘겹게 몸을 일으킨다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<person1>><<person_ ga>> 비틀거리다가 물담배 파이프를 잡고 몸을 지탱한다. <<He_ ga>> 파이프를 휘두르자, 짙은 농도의 연기가 그의 얼굴을 뒤덮는다.
<br><br>
<<He_ ga>> 크게 휘청이며 밖으로 나가 알아들을 수 없는 말을 중얼거린다. <<person2>><<person_ ga>> 걱정스러운 표정으로 그 뒤를 따른다.
<br><br>
<<tearful>> 당신은 물담배 파이프가 넘어지지 않게 똑바로 놓는다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Flats Hookah]]>><</link>>
<br><<effects>>
<<person1>><<person_ i>> 물담배의 연기를 들이마시고 의식을 잃는다. 당신은 <<him_ yi>> 움직임에 위험한 조짐이 나타나지는 않는지 관찰한다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced)>>
한 시간이 지났다. 당신이 <<him_ ul>> 깨우려고 하는 순간, <<he_ ga>> 스스로 몸을 일으킨다. <<He_ nun>> 욕망으로 가득 찬 멍한 눈으로 당신을 응시한다.
<br><br>
<<He_ ga>> 당신의 앞으로 다가와, 당신의 <<breasts_>>에 손을 얹고 눌러댄다. "섹시한 사람이 또 있네," <<he_ ga>> 말한다. "기회가 생기면 잡아야지."
<br><br>
<<link [[다음|Flats Hookah Work Professional Grope Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[다음|Flats Hookah Work Simple Good End]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Hookah Work Professional Grope Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Hookah Work Professional Grope Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ ga>> 잠시 가만히 있더니, <<himself__ rul>> 꼬집는다. "아야," <<he_ ga>> 말한다. "죄송해요. 아직 꿈 속인 줄 알았어요."
<br><br>
<<tearful>> 당신은 <<him_>>에게 문을 가리켜 준다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Flats Hookah]]>><</link>>
<br>
<<else>>
당신은 <<person_ ul>> 쓰러뜨려 엉덩방아를 찧게 한다.<<He_ ga>> 눈을 깜빡인다. "죄송해요," <<he_ ga>> 말한다. "아직 꿈 속인 줄 알았어요."
<br><br>
<<tearful>> 당신은 <<him_>>에게 문을 가리켜 준다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Flats Hookah]]>><</link>>
<br>
<</if>><<effects>>
당신은 문 옆에서 기다린다.
<<cleareventpool>>
<<addinlineevent "hookah_work_friendly_1" 1>>
<<generate1>><<person1>> <<person_ i>> 가게 안으로 머리를 내민다. "안녕하세요," 당신이 미소 지으며 말한다. "물담배 가게에 온 것을 환영합니다. 물담배는 한 시간에 £50예요."
<br><br>
<<person_ un>> 주변을 둘러본 다음, 당신에게 돈을 건네고 쿠션에 앉는다. 당신은 <<moneyGain 25>>를 얻었다.
<br><br>
<<link [[다음|Flats Hookah Work Friendly Tentacles]]>><<pass 60>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "hookah_work_friendly_2" 1>>
<<generate1>><<generate2>><<person1>> <<person_ i>> 들어오고, <<person2>><<person_ i>> 뒤를 따른다.
<br><br>
"안녕하세요," 당신이 말한다. "물담배 가게에 온 것을 환영합니다. 물담배는 한 시간에 £50예요."
<br><br>
"주인이 바뀌었네요?" <<person_ i>> 그렇게 물어보며 돈을 건네는 동안 <<person1>><<person_ un>> 자리에 앉는다. "뭐 저한테 달라지는 점은 없죠."
<br><br>
당신은 <<moneyGain 50>>를 얻었다.
<br><br>
<<link [[다음|Flats Hookah Work Friendly Slime]]>><<pass 60>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "hookah_work_friendly_3" 1>>
<<generate1>><<generate2>><<generate3>><<person1>>
<<person_>>, <<person2>><<person_>>, 그리고 <<person3>><<person_ i>> 가게에 들어온다.
<br><br>
"안녕하세요," 당신이 말한다. "물담배 가게에 온 것을 환영합니다. 물담배는 한 시간에 £50예요."
<br><br>
자신없어 보이는 <<person_ gwa>> 다르게, <<person1>><<person_ un>> 세 명분의 돈을 건네고 쿠션에 앉는다. 다른 두 명도 <<he_ rul>> 본보기 삼아 따라 한다. 당신은 <<moneyGain 75>>를 얻었다.
<br><br>
<<link [[다음|Flats Hookah Work Friendly Window]]>><<pass 60>><</link>>
<br>
<</addinlineevent>>
<<runeventpool>><<effects>>
세 사람은 각자 물담배 파이프에 코를 대고 들이마신 다음, 곧바로 잠에 빠진다. 당신은 창가에 서서 아래쪽의 교통 상황을 지켜본다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced)>>
뭔가가 당신의 눈에 띈다. 저 아래의 인도에 누군가가 가만히 서 있다. 그것이 위를 올려다본다. 당신을 보는 것 같다. <<gstress>><<stress 6>>
<br><br>
<<link [[Close the curtains|Flats Hookah Work Window Close]]>><</link>>
<br>
<<link [[Stare back|Flats Hookah Work Window Stare]]>><<if $awareness lt 600>><<awareness 6>><</if>><</link>><<ggstress>><<if $awareness lt 600>><<gawareness>><</if>>
<br>
<<else>>
<<link [[다음|Flats Hookah Work Simple Good End]]>><</link>>
<br>
<</if>><<effects>>
당신은 커튼을 닫는다. 굳이 걱정할 필요는 없다.
<br><br>
한 시간이 다 되어갈 때쯤, 당신은 고객들을 잠에서 깨운다.
<br><br>
"이거 굉장한데," <<person2>><<person_ i>> 말한다. "한 시간 더 하고 싶어요."
<br>
"죄송합니다," 당신이 말한다. "물담배를 하루에 한 시간 넘게 피우는 건 안전하지 않아요. 다음에 또 오시길 바라요!"
<br><br>
당신이 문을 활짝 열어 주자 세 사람은 가게를 떠난다.
<br><br>
<<link [[다음|Flats Hookah]]>><<endevent>><</link>>
<br><<effects>>
당신은 다시 한번 아래를 내려다보고, 곧 다른 사람들도 당신이 있는 방향을 바라보고 있다는 것을 알아차린다. 의심의 여지가 없다. 그들은 당신을 보고 있다.
<br><br>
당신은 시간 가는 줄도 모르고 그 광경에 정신이 팔려 있다. 고객을 깨우러 가면서도 당신은 창문에서 눈을 떼지 못한다.
<br><br>
"이거 굉장한데," <<person2>><<person_ i>> 말한다. "한 시간 더 하고 싶어요."
<br>
"죄송합니다," 당신이 말한다. "물담배를 하루에 한 시간 넘게 피우는 건 안전하지 않아요. 다음에 또 오시길 바라요!"
<br><br>
당신이 문을 활짝 열어 주자 세 사람은 가게를 떠난다.
<br><br>
<<link [[다음|Flats Hookah]]>><<endevent>><</link>>
<br><<effects>>
두 사람이 물담배 파이프 앞에서 깊은 잠에 빠진다. 당신은 그들의 움직임이 너무 격렬해지지 않도록 계속해서 주시한다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced)>>
<<if $slimedisable is "f">>
당신은 부엌에서 무언가가 튀는 소리를 듣는다. 조심히 살펴보니, 커다란 슬라임이 바닥을 가로질러 미끄러지는 것을 발견한다. 또 다른 슬라임이 싱크대에서 떨어져, 철퍽 소리를 내며 바닥에 튄 후 원래의 모양으로 돌아간다. 다른 것들이 뒤를 따른다.
<br><br>
당신은 응접실로 돌아와서 고객들을 깨운다. "좋은 꿈 꾸셨기를 바라요," 당신이 그렇게 말하며 <<person1>><<person_ i>> 몸을 일으킬 수 있도록 돕는다. "다음에 또 오세요."
<br><br>
주방에서 또 다른 것들이 튀는 소리를 그들이 눈치채지 않았기를 바라며, 당신은 그들을 문으로 안내한다.
<br><br>
<<link [[다음|Flats Hookah Work Friendly Slime 2]]>><</link>>
<br>
<<else>>
<<link [[다음|Flats Hookah Work Simple Bad End]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Flats Hookah Work Simple Good End]]>><</link>>
<br>
<</if>><<effects>>
당신은 그들의 등 뒤로 문을 닫은 뒤, 몸을 돌려 슬라임들을 마주한다.
<br><br>
<<link [[다음|Flats Hookah Work Friendly Slime Rape]]>><<endevent>><<set $struggle_start to 1>><</link>>
<br><<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "slime">>
<<struggle_creatures 4 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Flats Hookah Work Friendly Slime Rape End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Flats Hookah Work Friendly Slime Rape]]>><</link>></span>
<br>
<</if>><<effects>>
마지막 슬라임이 싱크대 안으로 뛰어들어 하수구로 사라진다.
<br><br>
<<tearful>> 당신은 싸우는 과정에서 물담배 파이프가 손상되진 않았는지 확인한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Flats Hookah]]>><</link>>
<br><<effects>>
<<person1>><<person_ i>> 물담배 파이프 앞에서 깊은 잠에 빠진다. 당신은 <<he_ ga>> 가끔 일으키는 경련이 심각한 수준으로 악화되지 않도록 <<he_ rul>> 계속해서 주시한다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced)>>
<<if $tentacledisable is "f">>
화장실에서 이상한 소리가 들린다. 당신은 모퉁이 너머를 살펴본다. 세면대와 욕조 배수구, 수도꼭지에서 촉수들이 튀어나오고 있다.
<br><br>
당신은 <<person>><<person1_ ul>> 깨우고, <<he_ ga>> 몸을 일으킬 수 있도록 도와준다. "와 주셔서 감사했습니다," 당신이 말한다. "즐거운 꿈 꾸셨기를 바랍니다." 당신은 뒤쪽 화장실에서 나오고 있는 촉수를 보지 않으려고 노력하며, <<him_ rul>> 문으로 안내한다.
<br><br>
<<link [[다음|Flats Hookah Work Friendly Tentacles 2]]>><</link>>
<br>
<<else>>
<<link [[다음|Flats Hookah Work Simple Bad End]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Flats Hookah Work Simple Good End]]>><</link>>
<br>
<</if>><<effects>>
당신은 <<person_ yi>> 등 뒤로 문을 닫은 뒤, 몸을 돌려 촉수들과 맞설 준비를 한다.
<br><br>
<<link [[다음|Flats Hookah Work Friendly Tentacles Rape]]>><<endevent>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 12>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Flats Hookah Work Friendly Tentacles Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Hookah Work Friendly Tentacles Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
촉수들은 주춤하며 화장실로 물러나, 하수구 속으로 사라진다.
<br><br>
<<tearful>> 당신은 물담배 파이프가 공격받지 않았는지 확인한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Flats Hookah]]>><</link>>
<br><<effects>>
<<if $enemyno gte 2>>
당신은 고객들을 지켜본다. 그들은 잠든 것처럼 보이지만, 가끔 파이프를 입에 가져다 댄다.
<br><br>
<<else>>
당신은 고객을 지켜본다. <<He_ nun>> 잠든 것처럼 보이지만, 가끔 파이프를 입에 가져다 댄다.
<br><br>
<</if>>
<<person1>>
<<set $rng to random(1, 5)>>
<<if $rng is 5>>
<<person_ i>> 계속 안절부절못한다. 당신은 물담배 파이프를 <<him_ urobuter>> 먼 곳으로 옮긴다. 그렇지 않으면 <<he_ ga>> 파이프를 깨뜨릴 수 있어 걱정스럽다.<<gstress>><<stress 6>>
<br><br>
<<elseif $rng is 4>>
<<person_ i>> 끔찍한 통곡을 내뱉는다. 당신은 귀를 막는다. 적어도 오래도록 이어지지는 않는다.<<gstress>><<stress 6>>
<br><br>
<<elseif $rng is 3>>
<<person_ i>> 잘 알아들을 수 없는 말을 중얼거린다. 부자연스러운 억양이 마음을 불안하게 만든다.<<gstress>><<stress 6>>
<br><br>
<<elseif $rng is 2>>
<<person_ i>> 감미로운 꿀을 맛보기라도 하는 듯 손가락을 핥는다. <<He_ nun>> 터무니없이 어눌한 발음으로 소리를 낸다.<<gstress>><<stress 6>>
<br><br>
<<else>>
<<person1>><<person_ i>> 몸을 마구 흔들고 덜덜 떤다. <<His_ yi>> 발이 공중을 마구 찬다. 당신은 <<he_ ga>> 무언가를 부술까 봐 걱정돼서, 그를 가만히 붙잡고 있는다.<<gstress>><<stress 6>>
<br><br>
<</if>>
<<if $enemyno gte 2>>
시간이 다 되자, 당신은 고객들을 깨운 후 몸을 일으킬 수 있도록 도와준다.
<br><br>
<<else>>
시간이 다 되자, 당신은 <<him_ rul>> 깨운 후 몸을 일으킬 수 있도록 도와준다.
<br><br>
<</if>>
<<link [[다음|Flats Hookah]]>><<endevent>><</link>>
<br><<effects>>
<<if $enemyno gte 2>>
당신은 고객들을 지켜본다. 그들은 잠든 것처럼 보이지만, 가끔 파이프를 입에 가져다 댄다.
<br><br>
<<else>>
당신은 고객을 지켜본다. <<He_ nun>> 잠든 것처럼 보이지만, 가끔 파이프를 입에 가져다 댄다.
<br><br>
<</if>>
<<person1>>
<<set $rng to random(1, 5)>>
<<if $rng is 5>>
<<person_ i>> 가끔 속삭이면서 <<his>> 환상을 설명한다. 그 내용 중 일부는 다소 충격적이다.<<if $awareness lt 600>><<awareness 6>><<gawareness>><</if>>
<br><br>
<<elseif $rng is 4>>
<<person_ i>> 엘크 가에서 있었던 일에 대해 중얼거린다. 꽤 흥미롭다.<<gscience>><<scienceskill>>
<br><br>
<<elseif $rng is 3>>
<<person_ i>> 큰 목소리로 수학 문제를 풀고 있다. 대부분이 당신과 <<himself_>>의 수준마저도 뛰어넘는 내용이지만, 일부는 당신이 따라잡는다.<<gmaths>><<mathsskill>>
<br><br>
<<elseif $rng is 2>>
<<person_ i>> 큰 목소리로 시를 인용한다. 적어도 당신은 <<he_ ga>> 인용을 하고 있다고 추정한다. 그 내용은 묘하게 고무적이다.<<genglish>><<englishskill>>
<br><br>
<<else>>
<<person_ i>> 자신의 어린 시절에 대해 이야기한다. 다소 미화된 이야기겠지만, 여전히 흥미롭다.<<ghistory>><<historyskill>>
<br><br>
<</if>>
<<if $enemyno gte 2>>
시간이 다 되자, 당신은 고객들을 깨운 후 몸을 일으킬 수 있도록 도와준다.
<br><br>
<<else>>
시간이 다 되자, 당신은 <<him_ rul>> 깨운 후 몸을 일으킬 수 있도록 도와준다.
<br><br>
<</if>>
<<link [[다음|Flats Hookah]]>><<endevent>><</link>>
<br><<set $outside to 0>><<location "flats">><<effects>>
당신은 바브 가에 있는 한 아파트 건물의 1층에 있다. 벽과 바닥은 평범하지만 깨끗하게 잘 관리되어 있다. 복도에는 문이 줄지어 있고 끝에 계단이 있다.
<br><br>
<<if Time.dayState is "night">>
아파트는 조용하다. 거주자들은 잠들어 있을 것이다.
<br><br>
<<elseif $exposed gte 1>>
당신은 당신의 <<nudity_ rul>> 의식하며 계단 밑에 숨는다.
<br><br>
<<else>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<span class="red">당신은 스스로를 너무 혹사시켰다.</span> 당신은 기절한다.
<br><br>
<<passout_flats>>
<<elseif $exposed lt 1 and $housekeeping gte 200 and $flats_superintendent is undefined>>
<<generate1>><<generate2>><<person2>>
문이 열리더니 <<person_ i>> 쿵쿵거리며 걸어 나온다. "그만둘 거라고, 이 씨발!" <<he_ ga>> 말하며, 뒤따라 나오는 <<person1>><<person_ ul>> 향해 가운뎃손가락을 올린다. <<person2>><<He_ nun>> 당신의 옆을 지나친다.
<br><br>
"그냥 제안이었는데," <<person1>><<person_ i>> 그렇게 말하며, 당신 옆에 멈춰 서서 무릎을 짚는다. "아이고, 한 명이 더 있었군." <<he_ ga>> 말한다. <<He_ nun>> 당신을 향해 몸을 돌린다. "근처에서 자주 보이던데. 아파트 주민들을 위해 이상한 일들을 하지? 나는 이곳 관리인이야." <<He_ ga>> 손을 내민다.
<br><br>
<<link [[악수한다|Flats Superintendent Intro]]>><<set $phase to 1>><<set $flats_superintendent to 1>><<saveNPC 0 "flats_superintendent">><</link>>
<br>
<<link [[악수하지 않는다|Flats Superintendent Intro]]>><<set $phase to 0>><<set $flats_superintendent to 1>><<saveNPC 0 "flats_superintendent">><</link>>
<br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<cleareventpool>>
<<if $exposed gte 1>>
<<addinlineevent "flats_exposed_1" 1>>
앞쪽에서 목소리가 들린다. <<covered>> 당신은 몸을 돌리지만, 목소리는 당신이 향한 방향에서도 들려온다. <span class="pink">당신은 갇혔다.</span>
<br><br>
한쪽에는 잠기지 않은 창문이 있고, 오른쪽에는 두 개의 문이 있다. 문이 잠겨있는지 아닌 지 확실하지 않다.
<br><br>
<<link [[문을 열어본다|Flats Exposed Door]]>><</link>><<difficulty 50>>
<br>
<<link [[창문을 넘는다|Flats Exposed Window]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flats_exposed_2" 1>>
당신은 열린 문 앞에 도착한다. 그 안에서 음악과 목소리, 뭔가가 움직이는 소음이 들린다. 당신은 모퉁이 너머로 살짝 들여다본다. 파티 중인 것 같다. 아무도 모르게 지나가기는 어렵겠지만, 재빠르게 움직인다면 사람들이 헛것이라도 봤는지 의심을 품는 선에서 그칠 수도 있다.
<br><br>
<<link [[달려서 지나간다|Flats Exposed Dash]]>><</link>><<difficulty 50>>
<br>
<<link [[우회하는 길을 찾는다 (0:05)|Flats]]>><<stress 6>><<pass 5>><<set $eventskip to 1>><</link>><<gstress>>
<br>
<</addinlineevent>>
<<addinlineevent "flats_exposed_3" 1>>
한 쌍의 발이 앞쪽 계단을 내려오다가 당신을 발견한다. 당신은 커다란 화분 뒤에 웅크려서 몸을 숨긴다.
<br><br>
<<generate1>><<person1>>
<<person_ i>> 걸어오는 것이 시야에 들어온다. 화분 뒤에 웅크리고 있는 모습은 이상하게 보일 것이다.
<br><br>
<<link [[웅크리고 있는다|Flats Exposed Crouch]]>><</link>>
<br>
<<link [[화분을 집어 들고 걷는다|Flats Exposed Pick]]>><</link>><<difficulty 40>>
<br>
<</addinlineevent>>
<<else>>
<<addinlineevent "flats_1" 1>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>
<<person_>>, <<person2>><<person_>>, 그리고 <<person3>><<person_ i>> 모퉁이를 돌고 있다. 학교에서 본 듯한 얼굴이다. 모두 비행 청소년들이다.
<br><br>
<<if random(1, 2) is 2>>
<<if $whitneyromance is 1>>
<<person1>><<person_ i>> 당신의 앞에 선다. "휘트니의 <<girl_ i>> 여기서 뭘 하는 거야?" <<he_ ga>> 묻는다.
<<if random(1, 2) is 2>>
<<He_ ga>> 잠시 멈춰서 고민하는 듯하더니, <span class="pink">당신을 벽으로 밀친다.</span> "상관없어. 넌 지금 우리의 구역에 있으니까. 무릎 꿇어."<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
<<link [[무릎을 꿇는다|Flats Events Knees]]>><<sub 1>><</link>>
<br>
<<link [[소리 지른다|Flats Events Scream]]>><<pain 4>><</link>><<gpain>>
<br>
<<link [[싸운다|Flats Events Fight]]>><<def 1>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<He_ ga>> 잠시 멈춰서 고민하는 듯하더니, <span class="teal">한 발짝 물러난다.</span>
<br><br>
그들은 당신이 떠나는 모습을 지켜본다.
<br><br>
<<link [[다음|Flats]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<person1>><<person_ i>> 당신의 앞에 선다. "너 같은 놈이 여기서 뭘 하는 거야?" <<he_ ga>> 묻더니, 당신을 벽으로 밀친다. <<His_ yi>> 친구들이 가까이 다가온다. "무릎 꿇어."<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
<<link [[무릎을 꿇는다|Flats Events Knees]]>><<sub 1>><</link>>
<br>
<<link [[소리 지른다|Flats Events Scream]]>><<pain 4>><</link>><<gpain>>
<br>
<<link [[싸운다|Flats Events Fight]]>><<def 1>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<person1>><<person_ i>> 웃긴 표정을 짓지만, 그것 외에는 당신을 귀찮게 하지 않는다.
<br><br>
<<link [[다음|Flats]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "flats_2" 1>>
<<beastNEWinit 1 dog>>
<<generate2>><<person2>>
<<beasttype_ i 0>> 지나가고, <<person2>><<person_ i>> 목줄을 잡고 그 뒤를 따른다. <<bHe_ nun 0>> 멈춰서 당신의 냄새를 맡으려고 하지만, <<person_ i>> <<bhim_ rul 0>> 밀어낸다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flats_3" 1>>
<<generate1>><<person1>>
계단의 중간쯤에서 <<person_ i>> 다가오더니, 한쪽 팔로 당신의 허리를 감싸고 다른 쪽 손으로 당신의 손목을 잡은 뒤 <<he_>>에게로 끌어당긴다. "정말 귀여운 <<girl_ iya>>," <<he_ ga>> 그렇게 말하며 당신의 몸을 더욱 기울여 중심을 잃게 한다. <<He_ nun>> 키스하려는 듯 몸을 기울인다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[때린다|Flats Events Slap]]>><<def 1>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[발을 밟는다|Flats Events Stomp]]>><<def 1>><</link>><<physiquedifficulty 5000 13000>>
<br>
<<link [[참는다|Flats Events Endure]]>><<trauma 6>><<stress 6>><<sub 1>><</link>><<difficulty 50>><<kissvirginitywarning>><<gtrauma>><<gstress>>
<br>
<</addinlineevent>>
<<addinlineevent "flats_4" 1>>
<<generate1>><<person1>>
당신은 청소부로 일하고 있는 <<person_ yi>> 옆을 지나친다. <<He_ nun>> 헤드폰을 끼고 있어 당신을 알아차리지 못한 모양이다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<if $hookah_state is undefined>>
<<addinlineevent "flats_5" 0.6>>
한 집의 현관문이 열려 있고, 그 안에서 보라색 빛이 빛나고 있다. 이상한 향 냄새가 난다.<<garousal>><<arousal 600>><<set $hallucinogen += 10>>
<br><br>
<<link [[조사한다|Flats Hookah]]>><<set $hallucinogen += 10>><</link>>
<br>
<<link [[무시한다|Flats]]>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "flats_6" 1>>
<<generate1>><<person1>>
<<person_ i>> 당신을 지나쳐 걸어가다가, 고개를 뒤로 돌려 당신을 대놓고 음흉하게 쳐다본다.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<i>비용을 적게 요구하면 <<him_ ul>> 더 쉽게 설득할 수 있다.</i>
<br><br>
<<link [[£50를 요구한다|Flats Events Solicit]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[£100를 요구한다|Flats Events Solicit]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[£150를 요구한다|Flats Events Solicit]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<<else>>
<span class="blue">당신은 돈을 요구할 만큼 음란하지 않다.</span>
<br><br>
<</if>>
<<link [[무시한다|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flats_7" 1>>
<<generatey1>><<generatey2>><<person1>>
<<person_ gwa>> <<person2>><<person_ i>> 계단 아래에서 대화하고 있다. 그들은 당신이 지나가자 목소리를 낮춘다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flats_8" 1>>
한 집에서 고함 소리가 들려오지만, 위험한 상황은 아닌 것 같다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flats_9" 1>>
<<dancedifficulty 1 200 true>>
<<if $danceSuccess>>
당신은 젖은 바닥에서 미끄러져 빙빙 돌지만, <span class="green">성공적으로 몸의 균형을 잡고 바로 선다.</span>
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 젖은 바닥에서 미끄러져, <span class="red">몸의 균형을 잃는다.</span> 당신은 <<bottom_ uro>> 착륙한다.<<gpain>><<pain 4>><<gstress>><<stress 6>>
<br><br>
<<link [[다음|Flats]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "flats_10" 1>>
<<generate1>><<person1>><<person_ i>> 당신을 따라오는 것 같다.
<br><br>
<<link [[무시한다|Flats Events Ignore]]>><</link>><<difficulty 90>>
<br>
<<link [[달린다|Flats Events Run]]>><<stress 6>><</link>><<gstress>>
<br>
<</addinlineevent>>
<</if>>
<<runeventpool>>
<<else>>
<<if Time.dayState is "night">>
<<dooricon>><<link [[한 집에 다가간다 (0:01)|Flats Lock]]>><<pass 1>><</link>>
<br>
<<elseif $exposed lt 1>>
<<if $flats_progress is undefined>>
<<dooricon>><<link [[한 집의 문을 두드린다 (0:01)|Flats Knock Intro]]>><<pass 1>><</link>>
<br>
<<else>>
<<dooricon>><<link [[문을 두드린다 (0:01)|Flats Knock]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<if $flats_window_init gte 2 and $exposed lt 1>>
<<if Time.dayState is "night">>
<span class="blue">창문 청소부로 일하려면 해가 떠 있어야 한다.</span>
<br>
<<else>>
<<link [[창문 청소부로 일한다 (1:00)|Flats Window]]>><<housekeeping 1 300>><</link>><<ghousekeeping 300>>
<br>
<</if>>
<</if>>
<<if $hookah_state gte 2>>
<<dooricon "open">><<link [[물담배 가게 (0:01)|Flats Hookah]]>><<pass 1>><</link>>
<br>
<<elseif $exposed lt 1 and $hookah_state gte 1>>
<<dooricon "open">><<link [[물담배 가게 (0:20)|Flats Hookah]]>><<pass 20>><</link>>
<br>
<</if>>
<<if $flats_superintendent is 1 or $flats_superintendent is 2>>
<<if Time.dayState is "day">>
<<if $exposed lt 1>>
<<ind>><<link [[관리사무소 (0:01)|Flats Superintendent]]>><<pass 1>><</link>>
<br>
<</if>>
<<else>>
<<if Time.dayState is "dawn">>
<<ind>><span class="blue">관리 사무소는 아직 열지 않았다.</span>
<br>
<<else>>
<<ind>><span class="blue">관리 사무소는 밤 동안에는 닫혀 있다.</span>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<barbicon>><<link [[떠난다|Barb Street]]>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
<<loadNPC 0 "flats_superintendent">><<person1>>
당신이 관리 사무소로 들어가자,
<<if $flats_superintendent is 2>>
<<set $flats_superintendent to 3>>
방은 텅 비어있다. 컵이 쓰러져 있고 차가 책상 위에 엎질러져 있다. 코트가 바닥에 널브러져 있다. 희미한 향이 공기 중에 남아있다.
<br><br>
<<else>>
책상에 <<he_ ga>> 앉아있는 것을 발견한다. <<He_ nun>> 당신을 올려다본다.
<br><br>
"물담배 업소는 찾았나?"
<br><br>
<<if $hookah_state gte 1>>
<<if $hookah_state gte 2>>
<<ind>><<link [[찾았다고 말하고, 길을 안내한다 (0:01)|Flats Superintendent Found Quick]]>><<set $flats_superintendent to 2>><<pass 1>><</link>>
<br>
<<else>>
<<ind>><<link [[찾았다고 말하고, 길을 안내한다 (0:20)|Flats Superintendent Found]]>><<set $flats_superintendent to 2>><<pass 20>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<getouticon>><<link [[떠난다|Flats]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 1>>
당신은 <<person_ yi>> 손을 잡는다.
<<else>>
당신은 손을 내려둔 채로 가만히 있는다. <<person_ un>> 담담하게 받아들인다.
<</if>>
<br><br>
"그게 말이다," <<he_ ga>> 말한다. "아마도 네가 나를 도와줄 수 있을 것 같아서 말이다. 몇몇 주민들이 한 입주자에 대해 불만을 제기했어. 물담배 가게를 차려서 건물 안을 연기로 가득 채우고 있다고 하더라고."
<br><br>
"이상한 점은," <<he_ ga>> 머리를 긁는다. "건물 여기저기에서 불만 사항이 나오고 있다는 거야. 문제를 일으키는 입주자가 두 명 이상인 걸 수도 있겠지만, 도저히 찾을 수가 없더구나. 그런 사람을 발견해서 내게 알려주면, 적지만 사례도 하마."
<br><br>
<<if $hookah_state gte 1>>
<<if $hookah_state gte 2>>
<<link [[이미 찾았다고 말하고, 길을 안내한다 (0:01)|Flats Superintendent Found Quick]]>><<set $flats_superintendent to 2>><<pass 1>><</link>>
<br>
<<else>>
<<link [[이미 찾았다고 말하고, 길을 안내한다 (0:20)|Flats Superintendent Found]]>><<set $flats_superintendent to 2>><<pass 20>><</link>>
<br>
<</if>>
<<link [[말하지 않는다|Flats Superintendent Nod]]>><</link>>
<br>
<<else>>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
"아주 좋아," <<person1>><<person_ i>> 말한다. "앞장서거라!"
<br><br>
당신은 <<he_ wa>> 함께 곧장 물담배 가게로 향한다. "아," <<he_ ga>> 말한다. "이제 냄새가 나네. 사람들이 흥분하는 것도 이해가 가." <<He_ ga>> 주위를 둘러본다. "이상하네. 아까도 지나갔던 곳인데 이걸 못 알아챘을 줄이야."
<br><br>
<<He_ ga>> 어깨를 으쓱한다. "뭐, 됐다. 여기 수고해 준 값이야." <<He_ nun>> 당신에게 현금 뭉치를 건넨다. 당신은 <<moneyGain 150>>를 얻었다.
<br><br>
"주인을 좀 봐야겠구만," <<he_ nun>> 그렇게 말하며, 자리를 뜬다. "그전에 서류 정리부터 끝내놓고."
<br><br>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br><<effects>>
"아주 좋아," <<person1>><<person_ i>> 말한다. "앞장서렴!"
<br><br>
가게를 찾는 데에는 시간이 걸리지만, <<he_ nun>> 목적지에 도착할 때까지 인내심을 갖고 당신을 따라간다. "아," <<he_ ga>> 말한다. "이제 냄새가 나네. 사람들이 흥분하는 것도 이해가 가." <<He_ ga>> 주위를 둘러본다. "이상하네. 아까도 지나갔던 곳인데 이걸 못 알아챘을 줄이야."
<br><br>
<<He_ ga>> 어깨를 으쓱한다. "뭐, 됐다. 여기 수고해 준 값이야." <<He_ nun>> 당신에게 현금 뭉치를 건넨다. 당신은 <<moneyGain 150>>를 얻었다.
<br><br>
"주인을 좀 봐야겠구만," <<he_ nun>> 그렇게 말하며, 자리를 뜬다. "그전에 서류 정리부터 끝내놓고."
<br><br>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br><<effects>>
"내 사무실은 입구 근처에 있어," <<person1>><<person_ ga>> 말한다. "수고해."
<br><br>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br><<effects>>
<<generate1>><<person1>>
당신은 문을 두드린다. 반대편에서 쿵 하는 발소리가 들리더니, 문이 열리고 조끼와 청바지를 입은 <<person_ i>> 모습을 드러낸다.
<br><br>
<<His_ yi>> 시선이 당신의 몸을 한 번 훑는다. "뭘 원해?"
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다 (1:00)|Flats Knock Intro 2]]>><<wearProp "rag" "grey">><<pass 60>><</link>>
<br>
<<getouticon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Flats]]>><<endevent>><</link>>
<br><<effects>>
"화장실 청소를 해야 돼," <<he_ ga>> 말하며 문을 활짝 연다." 오른쪽에 있는 첫 번째 문이야. 청소 도구는 선반에 있어."
<br><br>
당신은 화장실에 들어간다. 이미 꽤 깨끗한 상태지만, 욕조는 얼룩져있다. 선반에는 걸레와 함께, 여러 개의 병이 놓여 있다. 걸레도 거의 깨끗하다. 당신은 병들을 이리저리 돌려보지만, 상표는 어디에도 붙어있지 않다.
<<if $housekeeping gte 100>>
<<set $flats_progress to 1>>
당신은 가장 가까이에 있는 병을 열어보기로 한다. 뚜껑이 너무 뻑뻑하지만, 당신이 걸레를 사용해 단단히 잡고, 어떻게든 비틀어 연다.
<br><br>
당신은 세제를 욕조에 붓고, 효과가 나타날 때까지 기다리는 동안에 선반과 창턱에 쌓인 먼지를 털어낸다. 당신은 샤워기를 틀고 에나멜 코팅을 씻어 내린다. 화학 물질이 깨끗하게 흘러내려 진주 같은 흰색을 남긴다.
<br><br>
당신이 일을 마치자 <<person_ i>> 걸어 들어온다. <span class="green">"나쁘지 않네."</span> <<He_ ga>> 말한다. "이거 받아 가. 넌 손재주가 좋으니까 다른 주민들에게도 수요가 있을 거야." 당신은 <<moneyGain 10>>를 얻었다.
<br><br>
"잠깐," <<he_ nun>> 떠나려던 당신을 불러 세운다. "이 아파트에 연꽃 모양의 문 손잡이가 달린 집이 하나 있어. <span class="purple">그 집에 가까이 가지 마.</span> 너처럼 착한 <<girl_ i>> 관여해서는 안 되는 사람들이거든."
<br><br>
<i>당신은 이제 바브 가에 있는 아파트에서 청소부로 일할 수 있다.</i>
<br><br>
<<else>>
당신은 그 중 하나를 열어보려 하지만, 뚜껑이 너무 뻑뻑하다. 다행히 당신은 다음 병을 열 수 있었지만, 그것이 당신이 원하는 것인지는 알 수가 없다.
<br><br>
당신은 병에 든 것을 욕조에 붓고, 몇분간 기다린 다음 물을 튼다. 물이 쏟아지지만, 욕조의 얼룩은 여전히 남아있다. 당신은 다른 병들을 차례로 시도해 보지만 그 무엇도 지워지지 않는다. 얼룩을 걸레로 문질러 봐도 효과가 없다. 이제 남은 병은 하나뿐이다.
<br><br>
당신은 온 힘을 다해 뚜껑을 비튼다. 뚜껑이 많이 헐거워지지만, <span class="red">너무 많은 힘을 주고 말았다.</span> 병이 갑자기 당신의 손 바깥으로 홱 기울어져 내용물이 욕조에 쏟아진다. 병을 똑바로 세울 때쯤에는 이미 반이나 비어 있다.
<br><br>
그곳에 <<person_ i>> 걸어 들어온다. "젠장," <<he_ ga>> 말한다. "네게 씨발 진짜 간단한 일을 맡겼는데-," <<he_ ga>> 잠시 멈추고, 숨을 들이마신다. "됐어. 그래도 수고비는 안 줄 거야. 나가."
<br><br>
<span class="blue">당신의 정리정돈 기능이 최소한 <span class="pink">F+</span> 이상이어야 아파트에서 청소부로 일할 수 있다.</span>
<br><br>
<</if>>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br><<effects>><<set $lock to 200>>
The door is locked tight.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<lockpickicon>><<link [[Break in (0:05)|Flats Sneak]]>><<pass 5>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Flats]]>><</link>>
<br><<effects>>
You successfully pick the lock and enter the abode.
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<cleareventpool>>
<<addinlineevent "flats_sneak_1" 1>>
The interior is lit by a soft, pink light. Pornographic photographs decorate the walls, and the sofa has an odd curvature. It looks like a valuable antique, but it's too big to carry.
<br><br>
<<set _blackmoney to 0>>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
There's a vintage magazine on the floor however. It might be worth something on the black market.<<set _blackmoney += 10>>
<<case 2>>
There's £20 in foreign cash lying on the table beside it however. It might be worth something on the black market.<<set _blackmoney += 20>>
<<case 3>>
There's a pearl necklace lying on the table beside it however. It might be worth something on the black market.<<set _blackmoney += 30>>
<<case 4>>
A pair of gold cufflinks sit on the table beside it however. It might be worth something on the black market.<<set _blackmoney += 40>>
<<default>>
There's a vintage ring on a table beside it however. It has a strange honeycomb shape, but it's made of real gold. It might be worth something on the black market.<<set _blackmoney += 80>>
<</switch>>
<br><br>
<<link [[가져간다|Flats]]>><<set $blackmoney += _blackmoney>><<crimeUp _blackmoney "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Flats]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flats_sneak_2" 1>>
<<npcClothesType $NPCList[0] "worker">>
<<generate1>><<person1>><<npcClothesType $NPCList[0] "bathrobe">>
You hear running water. Someone's in the shower. There's nothing unusual about the flat, but you can't find any valuables, until you come across a safe hidden in the bedroom. It has an old-fashioned locking mechanism you should be able to crack, but it might take a bit of time.
<br><br>
You hear a <<personsimple>>'s voice, singing in the shower.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Crack|Flats Sneak Crack]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[떠난다|Flats]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flats_sneak_3" 1>>
A wind blows in from an open door, leading to a terrace. There's no one around, but you're not sure how long that'll last.
<br><br>
<<if $flats_vents_init is undefined>>
You investigate the terrace. There's nothing there but some hanging washing. A neighbouring terrace is close enough to climb to. You're not sure how that flat is meant to be accessed normally, as there were no doors on that side.
<br><br>
<<link [[Cross the gap to the other terrace|Flats Sneak Terrace]]>><</link>><<willpowerdifficulty 1 400>>
<br>
<<link [[Investigate this flat|Flats Sneak Investigate]]>><</link>>
<br>
<<else>>
You search the flat for any valuables, and find <span class="gold">£30</span> under the mattress.
<br><br>
<<link [[가져간다|Flats]]>><<moneyGain 30>><<crimeUp 30 "petty">><</link>><<crime "petty">>
<br>
<<link [[Leave it|Flats]]>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "flats_sneak_4" 1>>
<<generate1>><<person1>>
You close the door behind you. Thick curtains have been drawn over the windows, leaving the room dark. You fumble for the light switch. It illuminates the room, and reveals a <<person>> sat in a chair, a cat on <<his>> lap. <<He>>'s staring right at you.
<br><br>
"I wasn't expecting a guest," <<he>> says. "Much less an intruder. What do you have to say for yourself?" You can't help but notice <<his>> expensive watch. You avoid looking right at it.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Flats Sneak Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Attack|Flats Sneak Attack]]>><</link>>
<br>
<<link [[Run|Flats Sneak Run]]>><</link>>
<br>
<</addinlineevent>>
<<if crimeSumCurrent() gte 500>>
<<addinlineevent "flats_sneak_5" 0.2>>
An acrid scent lingers in the air, but the flat appears otherwise normal. Two steps in, however, and a metal shutter slams across the door behind you. An alarm blares.
<br><br>
"POLICE NOTIFIED," announces a robotic voice. "ESTIMATED TIME OF ARRIVAL: FIVE MINUTES. PLEASE STAND BY."
<br><br>
The windows aren't shuttered, but you're many stories up. A rope would take at least a few minutes to make.
<br><br>
<<set $flats_alarm_fabric to 0>>
<<set $flats_alarm_time to 5>>
<<flats_alarm_links>>
<</addinlineevent>>
<</if>>
<<addinlineevent "flats_sneak_6" 1>>
<<generate1>><<person1>>
A <<person>> snores on the sofa. You tiptoe by, searching for loot. You find a box of jewellery in the bedroom. Nothing spectacular, but it might be worth something on the black market.
<br><br>
<<link [[가져간다|Flats Sneak Snore]]>><<set $blackmoney += 30>><<crimeUp 30 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Flats]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flats_sneak_7" 1>>
<<generate1>><<person1>>
The smell of roast vegetables greets you. A <<person>> stands in the kitchen, talking on a phone and looking out the window.
<br><br>
<<His>> <<wallet>> sits on the table not far from <<him>>. There's <span class="gold">£40</span> inside.
<br><br>
<<link [[가져간다|Flats Sneak Wallet]]>><<moneyGain 40>><<crimeUp 40 "petty">><</link>><<crime "petty">>
<br>
<<link [[떠난다|Flats]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flats_sneak_8" 1>>
There's an antique gun on the wall, but it's affixed too firmly to take with you. You rummage around, and find <span class="gold">£20</span> in a drawer.
<br><br>
<<link [[가져간다|Flats]]>><<moneyGain 20>><<crimeUp 20 "petty">><</link>><<crime "petty">>
<br>
<<link [[떠난다|Flats]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flats_sneak_9" 1>>
A lava lamp glows in the corner, illuminating old-fashioned decor with a soft glow. There's little of value that you can carry however, though you do find some jewellery hidden in a shoebox.
<br><br>
<<link [[가져간다|Flats]]>><<set $blackmoney += 30>><<crimeUp 30 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Flats]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flats_sneak_10" 1>>
It's empty. Even the lights and switches are missing, letting their cables dangle. You'll have to try somewhere else.
<br><br>
<<link [[떠난다|Flats]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<runeventpool>><<effects>>
The <<person>> turns as you swipe the <<wallet>> from the table. <<He>> jumps in fright, almost dropping the phone, then furiously dials a number. You turn and run.
<br><br>
"Police!" the <<person>> says behind you. "I'm being robbed!"
<br><br>
You escape the flat while the occupant shouts into <<his>> phone.
<br><br>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br><<effects>>
<<if random(1, 2) is 2>>
You seize the goods, and tiptoe from the flat without issue.
<br><br>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br>
<<else>>
You seize the goods, but the <<person>> wakes as you try to tiptoe by.
<br><br>
"I don't know what you're up to," <<he>> says, reaching out and grasping your thigh. "But you're in trouble now."
<br><br>
<<link [[다음|Flats Sneak Rape 3]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger to 40>><<set $enemytrust to -50>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Sneak Rape 3 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Sneak Rape 3]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> shoves you from the flat.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<else>>
The <<person1>><<person>> runs, and hides in the bedroom.
<br><br>
<<tearful>> you escape the flat.
<br><br>
<</if>>
<<endcombat>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Flats]]>><</link>>
<br><<effects>>
You ransack the flat for sheets, clothing, towels, and anything else you can tie together.
<<if $housekeepingSuccess>>
<<set $flats_alarm_fabric += 1>>
You give it a good tug.
<<if $flats_alarm_fabric gte 3>>
<span class="green">It feels firm.</span> You throw it out a window, and watch it tumble to the pavement below.
<br><br>
<<link [[Escape!|Flats Sneak Rope]]>><</link>>
<br>
<<else>>
<span class="green">It feels firm,</span> but needs to be longer.
<br><br>
<<flats_alarm_time>>
<</if>>
<<else>>
The raging alarm doesn't make it easy. You think you've tied the fabric securely, <span class="red">but your makeshift rope falls apart at your tugging.</span>
<br><br>
<<flats_alarm_time>>
<</if>><<effects>>
You throw your body against the door, hammering it with all your might.
<<if $physiqueSuccess>>
<span class="green">You hear weakpoints groan as the shutter gives way a little.</span> You bash at it again and again, until the weakpoints snap, and the shutter falls to the carpet.
<br><br>
<<earnFeat "Panic Room">>
<<flats_alarm_end>>
You dash into the corridor outside, and away from the alarm. You can hear sirens outside. You avoid the main stairwell.
<br><br>
<<link [[다음|Flats]]>><</link>>
<br>
<<else>>
<span class="red">It's no use.</span> The metal remains sturdy in the face of your hammering.
<br><br>
<<flats_alarm_time>>
<</if>><<effects>>
You drop to all fours and stick your <<bottom>> in the air, awaiting the arrival of the police.
<br><br>
<<generate1>><<generate2>>
<span class="red">"POLICE ON SCENE," announces the voice. "HAVE A NICE DAY."</span> The shutter opens, and two police officers, a <<person1>><<person>> and <<person2>><<person>>, march in.
<br><br>
"Looks like <<pshe>>'s ready to come quietly," the <<person1>><<person>> chuckles. "Hold still." The <<person2>><<person>> advances with a pair of cuffs.
<br><br>
<<link [[Go quietly|Hospital Arrest Journey]]>><<flats_alarm_end>><</link>>
<br>
<<link [[싸운다|Flats Sneak Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
You search the flat for a good hiding place. The best you can find is a cupboard.
<br><br>
You're still searching when you feel the thump of footsteps from the corridor outside. With no time remaining, you jump beneath a nearby table.
<br><br>
<<generate1>><<generate2>>
<span class="red">"POLICE ON SCENE," announces the voice. "HAVE A NICE DAY."</span> The shutter opens, and two police officers, a <<person1>><<person>> and <<person2>><<person>>, march in.
<br><br>
"I'll check the cupboard," the <<person1>><<person>> says.
<br>
"No need," the <<person2>><<person>> replies, nodding your way. "<<pShe>>'s under the table."
<br>
"Best come quietly," the <<person1>><<person>> laughs as <<his>> partner advances with a pair of cuffs.
<br><br>
<<link [[Go quietly|Hospital Arrest Journey]]>><<flats_alarm_end>><</link>>
<br>
<<link [[싸운다|Flats Sneak Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Flats Sneak Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Sneak Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair lean against the wall to recover. <<tearful>> you seize the opportunity. You hear the <<person1>><<person>> weakly call for backup as you escape down the corridor.
<br><br>
<<clotheson>>
<<endcombat>>
<<earnFeat "Panic Room">>
<<flats_alarm_end>>
<<link [[다음|Flats]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person2>><<person>> collapses, and the <<person1>><<person>> backs away, reaching for <<his>> radio. <<tearful>> you seize the opportunity. You hear <<him>> call for backup as you escape down the corridor.
<br><br>
<<clotheson>>
<<endcombat>>
<<earnFeat "Panic Room">>
<<flats_alarm_end>>
<<link [[다음|Flats]]>><</link>>
<br>
<<else>>
<<tearful>> you fall to the ground. You're too hurt to continue fighting.
<br><br>
<<saveNPC 0 "flats_arrest_1">>
<<saveNPC 1 "flats_arrest_2">>
<<clotheson>>
<<endcombat>>
<<flats_alarm_end>>
<<link [[다음|Hospital Arrest Journey]]>><<loadNPC 0 "flats_arrest_1">><<loadNPC 1 "flats_arrest_2">><<clearNPC "flats_arrest_1">><<clearNPC "flats_arrest_2">><</link>>
<br>
<</if>><<effects>>
You climb down the side of the building. An old couple watch you pass from their window, oddly unsurprised by your descent.
<br><br>
You reach the bottom without issue. A head peeks out the window you escaped through, far above. They're too far to identify your face.
<br><br>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br><<effects>>
<<earnFeat "Panic Room">>
<<flats_alarm_end>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $speech_attitude is "meek">>
"S-sorry for the intrusion," you say. "Someone paid me to provide them company. I must have the wrong address."
<<elseif $speech_attitude is "bratty">>
"Wrong room?" you ask. "Good thing you told me. I'm an escort, you see. And already paid up too."
<<else>>
"I must have the wrong room," you say. "I'm an escort, and I've been paid to provide entertainment."
<</if>>
You turn to leave.
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<span class="green">"Wait,"</span> the person says at once, letting the cat leap to the floor. "I was jesting. Of course I'm who you're here for."
<br><br>
You walk over to <<him>>, without glancing at the watch.
<br><br>
<<link [[다음|Flats Sneak Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<span class="red">"Nice try,"</span> the <<person>> says, standing and letting the cat leap to the floor. "But as you're here, why don't I take advantage?"
<br><br>
<<link [[다음|Flats Sneak Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Sneak Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Sneak Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You run your fingers down <<his>> arms as <<he>> spasms, slipping off the watch and squirrelling it away. <<He>> doesn't notice.<<set $blackmoney += 80>><<crimeUp 80 "thievery">><<crime "thievery">>
<br><br>
<<tearful>> you leave <<him>> slumped on the chair.
<br><br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> away, and grasp the watch as <<he>> falls. The force rips it off <<his>> wrist.<<set $blackmoney += 80>><<crimeUp 80 "thievery">><<crimeUp 20 "assault">><<crimes "assault" "thievery">>
<br><br>
<<tearful>> you escape the flat.
<br><br>
<<else>>
"Some whore you are," the <<person1>><<person>> scoffs. "Get out."
<br><br>
<<tearful>> you leave the flat.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Flats]]>><</link>><<effects>>
You don't wait for the <<person1>><<person>> to make the first move. You run at <<him>>, barely giving <<him>> time to stand. The cat leaps away from you.
<br><br>
<<link [[다음|Flats Sneak Rape 2]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You try to open the front door, but the <<person>> leaps to <<his>> feet and rushes towards you, throwing the cat several feet.
<br><br>
<<link [[다음|Flats Sneak Rape 2]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Sneak Rape 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Sneak Rape 2]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> opens the door, and shoves you out.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> away, and grasp the watch as <<he>> falls. The force rips it off <<his>> wrist.<<set $blackmoney += 80>><<crimeUp 80 "thievery">><<crimeUp 20 "assault">><<crimes "assault" "thievery">>
<br><br>
<<tearful>> you escape the flat.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Flats]]>><</link>><<effects>>
<<if $willpowerSuccess>>
It's not a wide gap, but crossing it over such a drop is still scary. You resist looking down, <span class="green">and make it across.</span>
<br><br>
The terrace door to this flat is closed, but unlocked. There's no front door, other than the one you used, and there's only one room. There is a ladder however, leading to a ventilation shaft in the ceiling.
<br><br>
Two stacks of computer servers are the only furniture, aside from a stool. They sit behind screens of glass, blinking with blue lights.
<br><br>
<<link [[다음|Flats Sneak Terrace 2]]>><</link>>
<br>
<<else>>
You look down, at the pavement far below. Was the gap always this wide? You put one foot on the railing, <span class="red">and a sudden terror grips you.</span> You flee the flat.<<gstress>><<stress 6>><<gwillpower>><<willpower 1>>
<br><br>
<<link [[다음|Flats]]>><</link>>
<br>
<</if>><<effects>>
You climb the ladder, and look up and down a vent. It's wide enough for you to squeeze through. One direction leads to a dead-end, but the other slopes down, and disappears around a bend.
<br><br>
<<link [[Explore (0:10)|Flats Sneak Terrace Explore]]>><<pass 10>><</link>>
<br>
<<link [[떠난다|Flats]]>><<endevent>><</link>>
<br><<effects>>
<<set $flats_vents_init to 1>>
You crawl through the vents. They turn this way and that, passing above rooms and letting you peek inside through thin slits. Some are occupied, but you pass by unbeknownst.
<br><br>
There are no other entrances however, until you at last arrive at the bottom of a laundry room. You crawl from the vent, and peek outside. It's a normal corridor. You soon get your bearings.
<br><br>
<<link [[다음|Flats]]>><</link>>
<br><<effects>>
You search the flat for any valuables, and find <span class="gold">£30</span> under the mattress.
<br><br>
<<link [[가져간다|Flats]]>><<moneyGain 30>><<crimeUp 30 "petty">><</link>><<crime "petty">>
<br>
<<link [[Leave it|Flats]]>><</link>>
<br><<effects>>
You press your ear against the safe, and listen for telltale clicks as you turn the dial.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">The safe opens,</span> yielding its contents. You find <span class="gold">£120</span> inside.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[가져간다|Flats]]>><<moneyGain 120>><<crimeUp 120 "thievery">><<endevent>><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Flats]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">You hear the running water stop.</span> Before you can escape the bedroom, a <<person>> erupts from the bathroom, wearing just a bathrobe, and still dripping.
<br><br>
"Steal from me would you?" <<he>> says. "Time for a lesson."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Flats Sneak Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Sneak Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Sneak Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I needed that," <<he>> says, shoving you towards the door. "Now get out."
<br><br>
<<tearful>> you hear the door slam behind you.
<br><br>
<<elseif $enemyhealth lte 0>>
The <<person>> trips on <<his>> gown, and tumbles to the bathroom floor.
<br><br>
<<tearful>> you escape the flat.
<br><br>
<</if>>
<<endcombat>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br><<widget "hookah_master">>
<<if $pronoun is "f">><<set _trResult to "여주인">><<else>><<set _trResult to "주인">><</if>><<trPost 0 _args[0] _args[1]>><<print _trResult>>
<</widget>>
<<widget "hookah_init">>
<<set $hookah to {}>>
<<set $hookah.lurkers to 1>>
<<set $hookah.juice to 0>>
<</widget>>
<<widget "hookah_juice">>
<<if $hookah.juice gte 1>>
There's enough juice in the hookah for <<number $hookah.juice>> <<print $hookah.juice is 1 ? "trip" : "trips">>,
<<else>>
There's no juice in the hookah,
<</if>>
and
<<switch $hookah.lurkers>>
<<case 5>>
<span class="green">five</span>
<<case 4>>
<span class="teal">four</span>
<<case 3>>
<span class="lblue">three</span>
<<case 2>>
<span class="blue">two</span>
<<case 1>>
<span class="purple">one</span>
<<default>>
<span class="pink">no</span>
<</switch>>
<<print $hookah.lurkers is 1 ? "lurker" : "lurkers">> in the fridge.
<br><br>
<<if $hookah.juice is 0>>
<<if $lurkers_held gte 1>>
<<link [[Replenish the juice with a carried lurker|Flats Hookah Juice Carried]]>><<set $lurkers_held -= 1>><<set $hookah.juice += 50>><</link>>
<br>
<<else>>
<<set _no_lurkers_held to 1>>
<</if>>
<<if $hookah.lurkers gte 1>>
<<link [[Replenish the juice with a lurker from the fridge|Flats Hookah Juice Fridge]]>><<set $hookah.lurkers -= 1>><<set $hookah.juice += 50>><</link>>
<br>
<<else>>
<<set _no_lurkers_stored to 1>>
<</if>>
<<if _no_lurkers_held is 1 and _no_lurkers_stored is 1>>
<span class="blue">You have no lurkers with which to replenish the juice.</span>
<br>
<</if>>
<</if>>
<<if $lurkers_held gte 1 and $hookah.lurkers lt 5>>
<<link [[Store a lurker in the fridge|Flats Hookah Fridge]]>><<set $lurkers_held -= 1>><<set $hookah.lurkers += 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "flats_canal">>
<<if _args[0]>>
<<set $flats_canal += _args[0]>>
<<set $flats_canal to Math.clamp($flats_canal, 0, 100)>>
<</if>>
<</widget>>
<<widget "flats_canal_defeat">>
<<if $flats_canal gte 50>>
"It's all right," the <<person1>><<person>> says, anger in <<his>> voice. "You can pay another way. <span class="red">You owe each of us."</span>
<br><br>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<link [[다음|Flats Canal Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
They release you, only for a storm of kicks to assault your body. You curl up.<<ggpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>>
<br><br>
The attack ceases. The <<person>> grasps your hair, and pulls you to your knees. "It's all right," <<he>> says, anger in <<his>> voice. "You can pay another way."
<br><br>
<<link [[다음|Flats Canal Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "flats_canal_run">>
<<link [[Run|Flats Canal Run]]>><<flats_canal 9>><</link>>
<<if Weather.precipitation isnot "none">>
<<athleticsdifficulty 400 1400>><<gggimpatience>><<note "The weather has filled the canal with mud, making running difficult, and failure could be very dangerous" "red">>
<br>
<<else>>
<<athleticsdifficulty 1 1000>><<gggimpatience>><<note "Failure could be very dangerous" "red">>
<br>
<</if>>
<</widget>>
<<widget "passout_flats">>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<link [[다음|Flats Auction]]>><</link>>
<br>
<<else>>
<<ambulance>>
<</if>>
<</widget>>
<<widget "flats_auction_end">>
<<unset $flats_auction>>
<<unset $flats_auction_fame>>
<<unset $flats_auction_select>>
<</widget>>
<<widget "flats_alarm_time">>
<<switch $flats_alarm_time>>
<<case 4>>
<span class="purple">"FOUR MINUTES REMAINING," announces the voice.</span>
<br><br>
<<flats_alarm_links>>
<<case 3>>
<span class="blue">"THREE MINUTES REMAINING," announces the voice. "PLEASE ASSUME A SUBMISSIVE POSTURE."</span>
<br><br>
<<flats_alarm_links>>
<<case 2>>
<span class="purple">"TWO MINUTES REMAINING," announces the voice.</span>
<br><br>
<<flats_alarm_links>>
<<case 1>>
<span class="pink">"ONE MINUTE REMAINING," announces the voice. "ASSISTANCE IMMINENT."</span>
<br><br>
<<flats_alarm_links>>
<<default>>
<<generate1>><<generate2>>
<span class="red">"POLICE ON SCENE," announces the voice. "HAVE A NICE DAY."</span> The shutter opens, and two police officers, a <<person1>><<person>> and <<person2>><<person>>, march in.
<br><br>
"We got a live one," the <<person1>><<person>> says. "Best come quietly." The <<person2>><<person>> advances with a pair of cuffs.
<br><br>
<<link [[Go quietly|Hospital Arrest Journey]]>><<flats_alarm_end>><</link>>
<br>
<<link [[싸운다|Flats Sneak Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</switch>>
<</widget>>
<<widget "flats_alarm_links">>
<<if $flats_alarm_time is 1 and $flats_alarm_fabric lte 1 or $flats_alarm_time is 2 and $flats_alarm_fabric lte 0>>
<span class="blue">There's not enough time to finish a rope.</span>
<br>
<<else>>
<<link [[Make a rope from fabric (0:01)|Flats Sneak Housekeeping]]>><<pass 1>><<set $flats_alarm_time -= 1>><</link>><<housekeepingdifficulty 1 700>>
<br>
<</if>>
<<link [[Smash your way out (0:01)|Flats Sneak Physique]]>><<pass 1>><<set $flats_alarm_time -= 1>><</link>><<physiquedifficulty 1 35000>>
<br>
<<if $flats_alarm_time lte 3>>
<<link [[Assume a submissive posture and wait for police|Flats Sneak Assume]]>><</link>>
<br>
<</if>>
<<if $flats_alarm_time lte 1>>
<<link [[Hide|Flats Sneak Hide]]>><</link>><<difficulty 0>>
<br>
<</if>>
<</widget>>
<<widget "flats_alarm_end">>
<<unset $flats_alarm_time>>
<<unset $flats_alarm_fabric>>
<</widget>><<effects>>
<<if $flats_progress is 1 and random(1, 10) is 10>>
당신은 한 집에 다가가, 문을 두드리려고 한다. 그러다가 당신은 <span class="purple">연꽃 모양의 문손잡이</span>를 발견하고, 그것에 대한 경고를 기억해 낸다. 나쁜 사람들이 살고 있다는 것 같다.
<br><br>
<<dooricon>><<link [[아무튼 노크한다|Flats Lotus]]>><<set $flats_progress to 2>><</link>>
<br>
<<getouticon>><<link [[물러난다|Flats]]>><</link>>
<br>
<<else>>
<<cleareventpool>>
<<addinlineevent "flats_vacant" 2>>
당신은 한 집에 다가가 문을 두드린다. 대답이 없다.
<br><br>
<<lockpickicon>><<link [[침입한다|Flats Lock]]>><</link>>
<br>
<<dooricon>><<link [[다음 집으로 간다 (0:01)|Flats Knock]]>><<pass 1>><</link>>
<br>
<<getouticon>><<link [[그만둔다|Flats]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flats work_1" 1>>
<<generate1>><<person1>>
당신은 한 집에 다가가 문을 두드린다. 문이 열리고 <<person_ i>> 나온다. <<He_ nun>> 문틀에 기대어 선다. "귀여운 손님이네," <<he_ ga>> 말한다. "무슨 일인가요?"
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Flats Lecherous Ask]]>><</link>>
<br>
<<getouticon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Flats]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flats work_2" 1>>
<<generate1>><<person1>>
당신은 한 집에 다가가 문을 두드린다. 짖는 소리가 돌아온다.
<br><br>
"조용히 해!" <<personsimple_ i>> 응답한다. "멍청한 똥개 같으니라고." 문이 열리고 <<person_ i>> 나온다. <<his_ yi>> 등 뒤로 너덜너덜해진 소파 커버가 바닥에 널브러져 있는 모습이 보인다. "무슨 일이죠?"
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Flats Dog Ask]]>><</link>>
<br>
<<getouticon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Flats]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flats work_3" 1>>
<<generate1>><<person1>>
당신은 한 집에 다가가 문을 두드린다. 문이 열리고 <<person_ i>> 나온다. <<He_ nun>> 문틀에 기대어 선다. "귀여운 손님이네," <<he_ ga>> 말한다. "무슨 일인가요?"
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Flats Kitchen Ask]]>><</link>>
<br>
<<getouticon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Flats]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flats work_4" 1>>
<<generate1>><<person1>>
당신은 한 집에 다가가 문을 두드린다. 문이 열리고, 잘 차려입은 모습의 <<person_ i>> 나온다. "내가 예상한 사람이 아니네," <<he_ ga>> 말한다. "무슨 일이죠?"
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Flats Laundry Ask]]>><</link>>
<br>
<<getouticon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Flats]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "flats work_5" 1>>
<<generate1>><<generate2>><<person1>>
당신이 문에 다가가기도 전에 목소리가 들린다. 당신이 노크하자, 문이 열리고 <<person_ i>> 나온다.
<br><br>
"누구야?" 안쪽에서 <<person2>><<persons_ yi>> 목소리가 들려온다.
<br>
"어떤 <<girl_ iya>>," <<person1>><<person_ i>> 대답한다.
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Flats Pair Ask]]>><</link>>
<br>
<<getouticon>><<link [[주소를 잘못 찾아왔다고 말하고 떠난다|Flats]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<runeventpool>>
<</if>><<effects>>
<<npc "Bailey">><<person1>><<generate2>>
당신이 문을 두드리자, 연꽃 손잡이가 덜컹거린다. 발소리가 가까이 다가오고 문이 활짝 열린다. 한 사람이 불이 붙지 않은 담배를 입에 물고 서 있다. 당신은 고아원에서 <<him_ ul>> 본 적이 있다. <<He_>> 또한 당신을 잘 알고 있다. <span class="pink">베일리다.</span>
<br><br>
<<He_ ga>> 고요한 눈으로 당신을 바라본다. "그 멍청한 표정을 보아하니," <<he_ ga>> 말한다. "날 볼거라곤 기대하지 않았나 본데. 잘 됐군. 다시는 여기서 나를 귀찮게 하지 마." <<He_ nun>> 문을 쾅 닫는다.
<br><br>
<<link [[다음|Flats]]>><<endevent>><</link>>
<br><<effects>>
"있죠, 사실 있긴 해요," <<person1>><<person_ i>> 그렇게 말하며, 당신이 지나갈 공간을 만든다. "어젯밤에 파티를 열었는데, 그것 때문에 발코니가 엉망진창이에요. 도와주면 <span class="gold">£10</span>를 드리죠."
<br><br>
<<link [[받아들인다 (1:00)|Flats Lecherous]]>><<housekeeping 1 200>><</link>><<ghousekeeping 200>>
<br>
<<link [[거절한다|Flats]]>><<endevent>><</link>>
<br><<effects>>
You enter the flat, and see the damage at once. The door to the balcony is wedged open by several empty whisky bottles. Empty beer cans, pizza boxes, and other rubbish litter a table beyond. One of the bottles is broken. Shattered glass litters the floor.
<br><br>
"Fun night," the <<person>> says with pride. "I'll put the kettle on."
<br><br>
You sweep up the remains of broken glass, take the bottles to recycling, and throw away the trash.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
The <<person>> walks onto the balcony as you wipe down the railing, and rests <<his>> arms either side of you. "Nice view from up here," <<he>> says, pushing <<his>> groin against your <<bottom>>.
<<if $NPCList[0].penissize gte 2>>
<span class="lewd">You feel <<his>> <<npcPenis>> through the fabric.</span>
<</if>>
<<gtrauma>><<trauma 6>><<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
It is a nice view, you can see much of the town from here, from the docks to the forest. It's hard to appreciate right now however.
<br><br>
<<link [[화를 낸다|Flats Lecherous Angry]]>><<def 1>><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Endure|Flats Lecherous Endure]]>><<sub 1>><<trauma 6>><<arousal 600>><</link>><<gtrauma>><<garousal>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[Charge extra|Flats Lecherous Rub]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
The balcony is spotless when you're done, far cleaner than it must have been before the party. The <<person>> walks out, mug of tea in hand, and stretches.
<br><br>
"Much better," <<he_ ga>> 말한다. "Here you go." You make <<moneyGain 10>>.
<br><br>
You finish the last of your drink, and walk outside.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"Pl-please don't," you say. "Just let me work in peace."
<<elseif $speech_attitude is "bratty">>
"Get away from me," you say. "Pervert."
<<else>>
"Get away from me!" you say.
<</if>>
<br><br>
<<if random(1, 2) is 2>>
"Forgot my manners," the <<person>> says, trailing a hand over your shoulder as <<he>> pulls away. "I apologise." <<He>> doesn't harass you again.
<br><br>
The balcony is spotless when you're done, far cleaner than it must have been before the party. The <<person>> walks out, mug of tea in hand, and stretches.
<br><br>
"Much better," <<he_ ga>> 말한다. "Here you go." You make <<moneyGain 10>>.
<br><br>
You finish the last of your drink, and leave the flat.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br>
<<else>>
"Surely a smart <<girl>> like you knows how these things work," <<he>> says, reaching into <<his>> pocket. <<He>> waves another <span class="gold">£10</span> in front of your face. "You wanted money, right?"
<br><br>
<<link [[Endure|Flats Lecherous Endure]]>><<sub 1>><</link>>
<br>
<<link [[Stomp on foot|Flats Lecherous Stomp]]>><<def 1>><<famescrap 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<</if>><<effects>>
You stomp on the <<persons>> foot. <<He>> recoils with a yelp. "F-fucking crazy!" <<he>> stammers, hopping away. "Get the fuck out of my flat."
<br><br>
You finish the last of your drink, and leave the flat.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br><<effects>>
You endure as the <<person>> rubs <<his>> groin against your <<bottom>>. "I love the view of the sea," <<he>> says, resting <<his>> hands on yours. "And the breeze." <<He>> trails a hand over your shoulder as <<he>> pulls away.
<br><br>
"Looks clean enough," <<he_ ga>> 말한다. "Here's a little extra, for the trouble." You make <<moneyGain 20>>.
<br><br>
You finish the last of your drink, and leave the flat.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br><<effects>>
You rest your hands on <<his>>, and push your <<bottom>> into <<his>> crotch. "This sort of cleaning is extra," you say. "<span class="gold">£20</span> extra."
<<promiscuity2>>
"S-sounds good to me," <<he>> says.
<<if $NPCList[0].penis isnot "none">>
You feel <<his>> <<print $NPCList[0].penisdesc>> harden through <<his>> <<print $NPCList[0].clothes.lower.name>>. You line it up between your cheeks, and rub against it, arching your back as you do. <<He>> humps back, matching your rhythm, until <<he>> shudders into orgasm.
<<else>>
You rub against <<his>> pussy through <<his>> <<print $NPCList[0].clothes.lower.name>>, arching your back as you do. <<He>> humps back, matching your rhythm, until <<he>> shudders into orgasm.
<</if>>
<br><br>
<<He>> slumps onto a chair. You reach into <<his>> pocket, and help yourself to <<moneyGain 30>> before leaving the flat.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br><<effects>>
The <<person>> strokes <<his>> chin in thought. You hear the barking again, from behind another closed door. The <<person>> turns to face it. "I said shut it!" <<he>> shouts. "Tell you what, I'll give you <span class="gold">£10</span> if you clear the mess the mutt made of my furniture."
<br><br>
<<link [[받아들인다 (1:00)|Flats Dog]]>><<housekeeping 1 200>><</link>><<ghousekeeping 200>>
<br>
<<link [[거절한다|Flats]]>><<endevent>><</link>>
<br><<effects>>
You enter the flat, and the <<person>> releases the source of the barking,
<<saveNPC 0 "flats_2">>
<<endevent>>
<<beastNEWinit 1 "dog">>
a <<beasttype>>.
<br><br>
Freed from <<bhis>> prison, <<bhe>> runs a lap around your legs, then bolts into the kitchen.
<br><br>
You right a fallen table, restore a lamp to its position, test it, then begin to pick up the shredded upholstery. The sofa is ruined, but you can make the room presentable.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<if $bestialitydisable is "f" or $monster is 1>>
You fill a bin bag with shredded fabric, then drop to the floor to clear beneath the sofa. It's raised above the ground just enough to fit.
<br><br>
You're buried from the waist up, when you feel something prod your nethers. The <<beasttype>> mounts you.
<br><br>
<<link [[다음|Flats Dog Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
It takes a couple of bin bags, but you get the room clean. When you turn to leave however, you find the <<beasttype>> facing you. <<bHe>> growls, <span class="pink">then lunges.</span>
<br><br>
You manage to escape to the safety of a bedroom, but not unscathed. <<beastescape>>
<br><br>
<<endevent>>
<<loadNPC 0 "flats_2">>
<<clearNPC "flats_2">>
"Bad dog!" says the <<person1>><<person>>. You hear a thud, then a whine, then the bedroom door opens. "Sorry about that," <<he_ ga>> 말한다. "Here's your pay, and a little extra for the trouble." You make <<moneyGain 15>>.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br>
<</if>>
<<else>>
The <<beasttype>> watches with a quizzical expression while you work. It takes a couple of bin bags, but you get the room clean.
<<endevent>>
<<loadNPC 0 "flats_2">>
<<clearNPC "flats_2">>
"Good work," the <<person1>><<person>> says. "Here you go." You make <<moneyGain 10>>.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<enable_rescue>>
<<set $NPCList[0].stance to "top">>
<<set $position to "doggy">>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Dog Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation knot>>
<<if _knotted>>
The <<beasttype>> moves <<bhis>> hips this way and that, trying to work <<bhis>> penis free. It's lodged deep however. Instead, <<bhe>> pulls your body free from the sofa, and drags you across the carpet.
<br><br>
"How you doing in there?" calls a voice from the kitchen. The <<beasttype>>'s ears prick at the sound of <<bhis>> master's voice. <<bHe>> scrambles towards the kitchen, dragging you with <<bhim>>, <span class="pink">still attached to <<bhis>> $NPCList[0].penisdesc.</span>
<br><br>
<<link [[Grab hold of something|Flats Dog Rape Physique]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[Tell it to stop|Flats Dog Rape Tending]]>><</link>><<tendingdifficulty 1 300>>
<br>
<<link [[Brace yourself|Flats Dog Rape Caught]]>><<trauma 12>><<stress 6>><<famebestiality 1>><<set $phase to 1>><</link>><<ggtrauma>><<gstress>>
<br>
<<else>>
The <<beasttype>> leaves you be. <<tearful>> you escape from beneath the sofa.
<br><br>
<<link [[다음|Flats Dog Rape Escape]]>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> yelps and leaves you be. <<tearful>> you escape from beneath the sofa.
<br><br>
<<link [[다음|Flats Dog Rape Escape]]>><</link>>
<br>
<<else>><<set $rescued += 1>>
<<if $rapeavoid is 0 and $NPCList[0].stance is "top">>
"Coming!" The sound of <<bhis>> master's voice isn't enough to stop the <<beasttype>> fucking you. You try to push <<bhim>> away, but to no avail.
<<endcombat>>
<<loadNPC 0 "flats_2">>
<<clearNPC "flats_2">>
The <<person1>><<person>> arrives to find you half-trapped beneath the ruined sofa, being fucked by <<his>> pet.
<br><br>
<<if random(1, 2) is 2>>
<<He>> laughs, <span class="pink">and points <<his>> phone at you.</span> "A bad mutt indeed," <<he>> says, putting the phone away. <<He>> grasps <<his>> pet by the ear, and pulls it away from you. "Bad dog!" <<He>> drags it into a bedroom while you struggle from beneath the sofa, and locks it inside.
<br><br>
<<link [[다음|Flats Dog Rape Caught 2]]>><</link>>
<br>
<<else>>
<<He>> recovers from <<his>> shock, grasps the creature by the collar, and yanks it away from you. <<He>> drags it into a bedroom while you struggle from beneath the sofa, and locks it inside.
<br><br>
<<clotheson>>
<<exposure>>
"I'm very sorry," <<he>> says, unable to look you in the eye.
<<if $exposed gte 1>>
<<towelup>>
<<He>> hands you some towels to cover with.
<</if>>
"Here's a little extra for the trouble." <<He>> hands you <<moneyGain 30>>.
<br><br>
<<tearful>> you leave the flat
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br>
<</if>>
<<else>>
"Coming!" The <<beasttype>> pulls away at the sound of <<bhis>> master's voice. <<tearful>> you struggle from beneath the sofa.
<br><br>
<<endcombat>>
<<clotheson>>
<<exposure>>
<<loadNPC 0 "flats_2">>
<<clearNPC "flats_2">>
<<person1>>
<<if $exposed gte 1>>
<<towelup>>
You find some towels to cover yourself with right before the <<person>> walks in. <<He>> frowns at your state of dress, but doesn't comment.
<<else>>
The <<person>> enters the room, looks around, and seems satisfied.
<</if>>
<br><br>
"Mutt giving you trouble?" <<he>> asks. "Sorry. You got the place clean though. Here's your money, with a little extra." You gain <<moneyGain 15>>
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
You grasp the sofa leg, and pull against the <<beasttype>>.
<<if $physiqueSuccess>>
With a loud plop, <span class="green">The <<print $NPCList[0].penisdesc>> comes free.</span> The <<beasttype>> continues into the kitchen. <<tearful>> you struggle to your feet.
<br><br>
<<link [[다음|Flats Dog Rape Escape]]>><</link>>
<br>
<<else>>
The tension builds, until the leg <span class="red">snaps off.</span> You're pulled through the room by the <<print $NPCList[0].penisdesc>>, into the kitchen.
<br><br>
<<link [[다음|Flats Dog Rape Caught]]>><</link>>
<br>
<</if>><<effects>>
<<if $tendingSuccess>>
"Bad dog!" you say. "Sit!" <span class="green">The <<beasttype>> obeys,</span> as far as it can with you attached to <<bhis>> <<print $NPCList[0].penisdesc>>.
<br><br>
From this angle you can take the shaft in hand. You manage to pry yourself free. The <<beasttype>> continues into the kitchen.
<br><br>
<<link [[다음|Flats Dog Rape Escape]]>><</link>>
<br>
<<else>>
"B-bad dog," you say. "Let me go at once!" The <<beasttype>>'s master calls from the kitchen again. <span class="red"><<bHe>> forgets you, and continues <<bhis>> journey.</span>
<br><br>
<<link [[다음|Flats Dog Rape Caught]]>><</link>>
<br>
<</if>><<effects>>
<<clotheson>>
<<endcombat>>
<<exposure>>
<<loadNPC 0 "flats_2">>
<<clearNPC "flats_2">>
<<person1>>
<<if $exposed gte 1>>
<<towelup>>
You find some towels to cover yourself with right before the <<person>> walks in. <<He>> frowns at your state of dress, but doesn't comment.
<<else>>
The <<person>> enters the room, looks around, and seems satisfied.
<</if>>
"Good work," <<he_ ga>> 말한다. "Here's your pay." You make <<moneyGain 10>>.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br><<effects>>
The <<beasttype>> pulls you in front of <<bhis>> shocked master.
<<if $phase isnot 1>>
<<ggtrauma>><<ggstress>><<famebestiality 1>>
<</if>>
<<endcombat>><<clotheson>>
<<loadNPC 0 "flats_2">>
<<clearNPC "flats_2">>
<<person1>>
<<if random(1, 2)>>
<<He>> soon recovers, <<his>> expression replaced with a grin. "A bad mutt indeed," <<he_ ga>> 말한다. "Or did you want this?" <<He>> lifts <<his>> phone from the counter, points it at your face, then crouches to get a close-up of the knot.
<br><br>
"It'll shrink soon enough," <<he>> says. "Just hang tight." <<Hes>> not wrong. It exits with a plop. Fluid floods out after it, pooling beneath you.
<br><br>
"Bad dog!" <<he>> says, kicking <<his>> pet from the room and shutting the door.
<br><br>
<<link [[다음|Flats Dog Rape Caught 2]]>><</link>>
<br>
<<else>>
<<He>> recovers from <<his>> shock, and grabs <<his>> pet by the waist. <<He>> pulls, and the knot exits with a plop. Fluid floods out after it, pooling beneath you.
<br><br>
<<clotheson>>
<<exposure>>
<<He>> drags the creature from the room and shuts the door, and
<<if $exposed gte 1>>
<<towelup>>
avoids eye contact as <<he>> hands you some towels to cover with.
<<else>>
avoids eye contact as <<he>> turns to face you.
<</if>>
"I'm so sorry," <<he_ ga>> 말한다. "Here's your money, and a little extra for the trouble." You make <<moneyGain 30>>.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<He>> crouches in front of you, and shows you <<his>> phone. "Now how about I upload this to the internet?" <<he>> muses. "I know a good site. Unless you want to convince me otherwise?" <<He>> pats <<his>> crotch. "With your mouth, of course. Your other end belongs to animals."
<br><br>
<<link [[Agree|Flats Dog Rape Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[거절한다|Flats Dog Rape Refuse]]>><</link>>
<br>
<<set $skulduggerydifficulty to 300>>
<<link [[Deceive|Flats Dog Rape Deceive]]>><</link>><<skulduggerydifficulty>>
<br><<effects>>
<<famebestiality 10>>
"If you insist," <<he_ ga>> 말한다. "Here's your money, doggy slut." You make <<moneyGain 10>>.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You look the <<person>> dead in the eye, and open your mouth. <<He>> drops <<his>> phone in <<his>> haste to remove <<his>> <<print $NPCList[0].clothes.lower.name>>. You swipe it from the ground, shove <<him>> off balance, and run for the door.
<br><br>
"You fucking brat!" <<he>> shouts, tripping on <<his>> half-removed clothing. You escape the flat, down a flight of steps, and around a corner. You hear <<his>> footsteps thunder after you, <span class="green">but <<he>> misses your hiding place.</span>
<br><br>
You delete the offensive footage from the phone. Now to decide what to do with it. It might be worth something.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [["Leave it somewhere " + $NPCList[0].pronouns.he + "'ll find"|Flats]]>><<pass 60>><<famegood 1>><<endevent>><</link>>
<br>
<<link [[Keep it|Flats]]>><<pass 60>><<set $blackmoney += 50>><<endevent>><</link>>
<br>
<<else>>
You open your mouth, as if in assent. The <<person>> puts <<his>> phone down to remove <<his>> <<print $NPCList[0].clothes.lower.name>>. You try to snatch it, <span class="red">but <<he>> grasps your wrist.</span>
<br><br>
"Not so fast, slut." <<He>> grabs the back of your head, and pulls you towards <<his>> groin.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Flats Dog Rape Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Dog Rape Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Dog Rape Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Nice work cleaning up," <<he>> says, dropping some cash on you. "There's a little extra there. You can show yourself out." You make <<moneyGain 30>>.
<br><br>
<<tearful>> you leave the flat.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br>
<<else>>
You shove the <<person>> away from you, snatch <<his>> phone, and bolt for the door. <<He>> tries to pursue, but <<his>> pet darts between your legs, and leaps atop <<him>>.
<br><br>
"Get off you dumb mutt!" <<tearful>> you escape the flat.
<br><br>
You run down a flight of steps, and around a corner. You hear <<his>> footsteps thunder after you, <span class="green">but <<he>> misses your hiding place.</span>
<br><br>
You delete the offensive footage from the phone. Now to decide what to do with it. It might be worth something.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Leave it somewhere they'll find|Flats]]>><<pass 60>><<famegood 1>><</link>>
<br>
<<link [[Keep it|Flats]]>><<pass 60>><<set $blackmoney += 50>><</link>>
<</if>><<effects>>
"The kitchen's a tip," the <<person>> says. "I'll give you <span class="gold">£15</span> if you tidy it up. What do you say?"
<br><br>
<<link [[받아들인다 (1:00)|Flats Kitchen]]>><<housekeeping 1 200>><</link>><<ghousekeeping 200>>
<br>
<<link [[거절한다|Flats]]>><<endevent>><</link>>
<br><<effects>>
You enter the <<persons>> flat, and walk through a spotless living room, into a filthy kitchen. A stack of plates fills the sink, and crumbs cover all the counters.
<br><br>
"I said it was a tip," <<he_ ga>> 말한다. <<He>> sounds embarrassed. "Parents are visiting soon. You arrived at the right time." <<He>> opens the fridge, and retrieves a can of cider. "I'll be in the living room."
<br><br>
The porcelain floor is sticky. You start there, cleaning it with a mop. Then you clear the counters with a dustpan and brush, before wiping them down.
<br><br>
The dishes take a while. Some are badly chipped, worse than the ones at the orphanage, but you clean them all the same.
<br><br>
<<link [[다음|Flats Kitchen 2]]>><</link>>
<br><<effects>>
You enter the living room. "All done?" <<he>> asks, rising from in front of the television with a stretch.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
"Now, ah, about your payment. I'm skint." <<He>> shrugs with an apologetic smile. "I only have a fiver."
<br><br>
<<link [[Accept the fiver|Flats Kitchen Fiver]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[유혹한다|Flats Kitchen Seduce]]>><</link>><<promiscuous3>>
<br>
<<else>>
<span class="blue">You're not promiscuous enough to 'negotiate'.</span>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[Threaten to take the television|Flats Kitchen Threaten]]>><<stress -6>><</link>><<defianttext>><<lstress>>
<br>
<<else>>
<span class="blue">You're not defiant enough to cause a fuss.</span>
<br>
<</if>>
<<else>>
"Now, ah, about your payment. I'm skint." <<He>> shrugs with an apologetic smile, seeming to wait for your reaction. "Just kidding. Here you go."
<br><br>
You make <<moneyGain 15>>.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br>
<</if>><<effects>>
The <<person>> hands you a five-pound note. You make <<moneyGain 5>>.
<br><br>
<<He>> apologises again as you leave the flat.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
"I'm sure you can find the money somewhere," you say, running a finger down <<his>> chest. "I'll make it worth your while."
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
<span class="green">"I-I might have some cash after all,"</span> <<he>> says, fumbling in <<his>> pocket. The notes tumble out, but it looks like there's <span class="gold">£50</span> there. You push <<him>> onto the sofa.
<br><br>
<<link [[다음|Flats Kitchen Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
The <<person1>><<person>> looks away. "Fuck," <<he_ ga>> 말한다. <span class="red">"Now I really wish I wasn't skint. Sorry love."</span> <<He>> holds out a five pound note. You take it and leave.
<br><br>
You make <<moneyGain 5>>
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br>
<</if>><<effects>>
"Skint?" you nod at the television. "That's alright. You can pay with your hardware instead. I don't mind carrying it."
<br><br>
The <<person>> throws <<his>> arms between you and the screen in a protective gesture. "Hang on!" <<he_ ga>> 말한다. "Maybe I do have the money squirreled away somewhere." 'Squirreled away somewhere' turns out to mean 'in my pocket.' You take the money, and leave the flat.
<br><br>
You make <<moneyGain 15>>.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Kitchen Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Kitchen Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You gather the fallen cash, leaving the <<person>> sprawling, spent, on the sofa.
<br><br>
<<tearful>> you leave the flat. You make <<moneyGain 50>>
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<tearful>> you escape from the flat.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br><<effects>>
"You're timely," <<he_ ga>> 말한다. "My clothes need ironing. I'll give you <span class="gold">£20</span> if you do the lot."
<br><br>
<<link [[받아들인다 (1:00)|Flats Laundry]]>><<housekeeping 1 200>><</link>><<ghousekeeping 200>>
<br>
<<link [[거절한다|Flats]]>><<endevent>><</link>>
<br><<effects>>
You enter the <<person>>'s flat. The living room is small but lavishly decorated. An open book rests on a table beside a tall chair, beneath a grandfather clock.
<br><br>
<<He>> leads you through a well-maintained kitchen, down a thin corridor, and into a small room. An ironing board sits in the centre, and railing full of freshly-laundered clothes stands beside it.
<br><br>
"I expect it'll take an hour. Can I get you a cup of tea?"
<br><br>
<<link [[Drink tea|Flats Laundry Tea]]>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Say you prefer coffee|Flats Laundry Coffee]]>><<tiredness -6>><</link>><<ltiredness>>
<br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">You can't bring yourself to drink anything with alcohol while you know you're with child.</span>
<<else>>
<<link [[Say you prefer booze|Flats Laundry Booze]]>><<set $drunk += 120>><</link>>
<</if>>
<br>
<<link [[Don't drink|Flats Laundry Refuse]]>><</link>>
<br><<effects>><<wearProp "tea">>
You get to work, ironing the clothes and folding them neatly in a pile. The <<person>> returns with a tray carrying a pot of tea, a small jug of milk, a bowl of sugar, and a china teacup. It tastes nice.
<br><br>
<<link [[다음|Flats Laundry Drink]]>><</link>>
<br><<effects>><<wearProp "coffee">>
You get to work, ironing the clothes and folding them neatly in a pile. The <<person>> returns with a mug of coffee. "Instant, I'm afraid. I only keep it for guests." It doesn't taste bad.
<br><br>
<<link [[다음|Flats Laundry Drink]]>><</link>>
<br><<effects>><<wearProp "wine">>
You get to work, ironing the clothes and folding them neatly in a pile. The <<person>> returns with a glass of champagne. "Odd accompanyment to ironing," <<he_ ga>> 말한다. "But a guest brought some, and I've half a bottle left." It tastes expensive.
<br><br>
<<link [[다음|Flats Laundry Drink]]>><</link>>
<br><<effects>>
You refuse the drink, and get to work ironing the clothes and folding them neatly in a pile.
<br><br>
<<link [[다음|Flats Laundry No Drink]]>><</link>>
<br><<effects>><<silently>><<handheldon>><</silently>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
You begin to heat up as you finish. It's a small room, and the iron is hot, but this feels wrong. Lascivious thoughts assault your mind, and you struggle to stay upright.
<<if $awareness gte 200>>
<span class="pink">There was something in the drink.</span>
<</if>>
<<ggarousal>><<set $drugged += 120>><<arousal 1200>>
<br><br>
You stagger from the room, into the arms of the <<person>>. "You look even more fuckable like this," <<he>> says, politeness discarded. <<He>> shoves you down the corridor, into a dead end, and traps you with <<his>> body.
<br><br>
<<link [[다음|Flats Laundry Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You finish up, and return to the living room. You find the <<person>> sat in a chair, a pair of spectacles on <<his>> nose. "Aha," <<he_ ga>> 말한다. "Done, I take it? I left your money by the shoe rack. Thanks for the help."
<br><br>
You make <<moneyGain 20>>.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
You finish up, and find the <<person>> in the corridor outside. <<He>> walks into you, forcing you to step back. "I'll need one more thing from you, whore," <<he>> says, politeness discarded. <span class="purple"><<He>> shoves you into a dead end,</span> and traps you with <<his>> body. <<His>> eyes are filled with lust.
<br><br>
<<link [[Endure|Flats Laundry Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Slap|Flats Laundry Slap]]>><<trauma -6>><</link>><<ltrauma>><<physiquedifficulty 1 16000>>
<br>
<<else>>
You finish up, and return to the living room. You find the <<person>> sat in a chair, a pair of spectacles on <<his>> nose. "Aha," <<he_ ga>> 말한다. "Done, I take it? I left your money by the shoe rack. Thanks for the help."
<br><br>
You make <<moneyGain 20>>.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
You deliver a hard smack to the <<persons>> face. <span class="green"><<He>> recoils,</span> almost stumbling. "I-I'm sorry," <<he>> stutters. "I don't know what came over me. I left your money by the shoe rack."
<br><br>
You leave <<him>> leaning against the kitchen counter, rubbing <<his>> eyes.
<br><br>
You make <<moneyGain 20>>
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br>
<<else>>
You try to slap the <<person>>, <span class="red">but <<he>> grasps your wrist.</span> "Feisty," <<he_ ga>> 말한다. "This'll be fun."
<br><br>
<<link [[다음|Flats Laundry Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Laundry Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Laundry Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I left your money by the shoe rack," <<he>> says, panting against the wall. "Well-earned, whore."
<br><br>
<<tearful>> you leave the flat. You make <<moneyGain 20>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
You shove the <<person>> into the small room, and slam the door.
<br><br>
<<tearful>> escape the flat. You find the money <<he>> promised near the door. You make <<moneyGain 20>>.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Flats]]>><</link>>
<br><<effects>>
"I don't think we need anything," the <<person1>><<person>> says.
<br><br>
"Wait!" shouts the other voice. "Offer <<phim>> <span class="gold">£10</span> to clean up in here. Because I know your lazy arse won't do it."
<br><br>
The <<person1>><<person>> looks ready to argue, but relents. "Fine." <<He>> turns to you. "I think you heard the offer."
<br><br>
<<link [[받아들인다 (1:00)|Flats Pair]]>><<housekeeping 1 200>><</link>><<ghousekeeping 200>>
<br>
<<link [[거절한다|Flats]]>><<endevent>><</link>>
<br><<effects>>
You enter the living room. The second voice belongs to a <<person2>><<person>>. <<He>> waves, but doesn't look up, as you enter, being transfixed by a chess board in front of <<him>>.
<br><br>
"The carpet needs cleaning," the <<person1>><<person>> says. "And the silver polished." <<He>> gestures at a stack of shelves, carrying a number of ornaments.
<br><br>
You can't use a vacuum cleaner as the noise would disturb their game, so you take a dustpan and brush, and get to cleaning the carpet.
<br><br>
<<link [[다음|Flats Pair 2]]>><</link>>
<br><<effects>>
The <<person1>><<person>> and <<person2>><<person>> remain motionless as you work, staring at the board in front of them. You finish the carpet, and move on to the silverware.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
You hear a decisive thud from the board. "Checkmate."
<br>
"Fuck," the <<person1>><<person>> replies. "The <<girl>> distracted me."
<br>
"You were already finished."
<br>
The <<person>> flips the board, scattering the pieces. The <<person2>><<person>> laughs. "Sorry for more work <<girl>>. I'll give you an extra <span class="gold">£10</span> if you clean this up as well."
<br><br>
The <<person1>><<person>> paces up and down the room, furious.
<br><br>
<<link [[Agree|Flats Pair 3]]>><</link>>
<br>
<<link [[거절한다|Flats Pair 2 Refuse]]>><</link>>
<br>
<<else>>
You finish cleaning, and turn to find the pair still staring at their game. The <<person2>><<person>> hands you the money without looking up. You make <<moneyGain 10>>.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br>
<</if>><<effects>>
"Alright," the <<person2>><<person>> says, fishing money from a pocket. "Here you go." You make <<moneyGain 10>>.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br><<effects>>
You drop to all fours to retrieve the pieces. Many have bounced beneath furniture.
<br><br>
The <<person1>><<person>> grabs your hair, and turns your head to face <<him>>. "This is your fucking fault."<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>>
<br>
"I didn't know you were such a sore loser," the <<person2>><<person>> interjects.
<br>
"I know what will cheer me up," the <<person1>><<person>> says, leering at your body.
<br>
The <<person2>><<person>> sighs. "I'll throw an extra <span class="gold">£50</span> in if you let my friend vent <<person1>><<his>> frustrations."
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Agree|Flats Pair Agree]]>><</link>><<promiscuous3>>
<br>
<<link [[Ask for £100|Flats Pair Seduce]]>><</link>><<promiscuous3>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<His>> offer repulses you, but you need the money.
<br><br>
<<link [[Agree|Flats Pair Agree]]>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<<link [[Ask for £100|Flats Pair Seduce]]>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[거절한다|Flats Pair 3 Refuse]]>><</link>>
<br><<effects>>
"Alright," the <<person2>><<person>> sighs. "Get your mitts off the <<girl>>." The <<person1>><<person>> releases you while the <<person2>><<person>> fishes money from <<his>> pocket. You make <<moneyGain 20>>.
<br><br>
<<link [[다음|Flats]]>><<pass 60>><<endevent>><</link>>
<br><<effects>>
"I'll be leaving you to it, then," the <<person2>><<person>> says. "I'll leave the money by the door."
<br><br>
<<saveNPC 0 "flats_5">>
<<endevent phaseless>>
<<loadNPC 0 "flats_5">>
<<clearNPC "flats_5">>
<<person1>>
The <<person>> delivers a hard smack to your <<bottom>>.
<br><br>
<<link [[다음|Flats Pair Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $speech_attitude is "meek">>
"I-I'll do it for £100," you say. "This <<personsimple>> is too scary for less."
<<elseif $speech_attitude is "bratty">>
"I'm not letting this loser go any further for less than £100," you say.
<<else>>
"I'll do it," you say. "But it'll cost £100."
<</if>>
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
<<set $phase to 1>>
The <<person1>><<person>> seems eager. The <<person2>><<person>> looks ready to rebuke you, but then sighs and shakes <<his>> head. "Fine. <span class="green">£100 it is.</span>"
<br><br>
<<link [[다음|Flats Pair Agree]]>><<set $phase to 1>><</link>>
<br>
<<else>>
The <<person1>><<person>> seems eager, <span class="red">but the <<person2>><<person>> shakes <<his>> head.</span> "It'll be cheaper to buy booze at that point. £50, take it or leave it."
<br><br>
<<link [[가져간다|Flats Pair Agree]]>><</link>>
<br>
<<link [[Leave it|Flats Pair 3 Refuse]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemyanger += 100>><<promiscuity3>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flats Pair Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flats Pair Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I think I'm ready to forgive you," the <<person>> says. "Take your money and get out."
<br><br>
<<tearful>> you leave the flat. You find the money the <<person>>'s friend left on a table by the front door.
You make
<<if $phase is 1>>
<<moneyGain 120>>.
<<else>>
<<moneyGain 70>>.
<</if>>
<<elseif $enemyhealth lte 0>>
The <<person>> stumbles backwards, treading on a chess piece and falling to the floor.
<br><br>
<<tearful>> you flee the flat. You swipe the cash from a table by the front door.
You make
<<if $phase is 1>>
<<moneyGain 120>>.
<<else>>
<<moneyGain 70>>.
<</if>>
<<else>>
The <<person1>><<person>> accompanies you to the door, pushes some cash into your hands, then shoves you outside.
<br><br>
You make <<moneyGain 70>>.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Flats]]>><<pass 60>><</link>>
<br><<effects>>
<<switch $christmas_gift_robin>>
<<case "shirt">>
포장지와 마커를 손에 들고, 당신은 로빈의 셔츠와 반바지를 준비한다. 당신은 가능한 그것들을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<<case "sundress">>
포장지와 마커를 손에 들고, 당신은 로빈의 선드레스를 준비한다. 당신은 가능한 그것을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<<case "kimono">>
포장지와 마커를 손에 들고, 당신은 로빈의 기모노를 준비한다. 당신은 가능한 그것을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<<case "tuxedo">>
포장지와 마커를 손에 들고, 당신은 로빈의 턱시도를 준비한다. 당신은 가능한 그것을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<<case "gothic gown">>
포장지와 마커를 손에 들고, 당신은 로빈의 고딕 드레스를 준비한다. 당신은 가능한 그것을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<<case "christmas">>
With the wrapping paper and marker in hand, you prepare Robin's Christmas outfit. You wrap it as carefully as you can. The gift has a fetching look to it once done, with Robin's name scrawled across one surface.
<</switch>>
<br><br>
당신은 선물을 메인 홀의 플라스틱 나무 아래에 놓는다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br>
<!--Old passage to be removed at a later date--><<effects>>
포장지와 마커를 손에 들고, 당신은 로빈의 셔츠와 반바지를 준비한다. 당신은 가능한 그것들을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<br><br>
당신은 선물을 메인 홀의 플라스틱 나무 아래에 놓는다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br>
<!--Old passage to be removed at a later date--><<effects>>
포장지와 마커를 손에 들고, 당신은 로빈의 선드레스를 준비한다. 당신은 가능한 그것을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<br><br>
당신은 선물을 메인 홀의 플라스틱 나무 아래에 놓는다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br>
<!--Old passage to be removed at a later date--><<effects>>
포장지와 마커를 손에 들고, 당신은 로빈의 기모노를 준비한다. 당신은 가능한 그것을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<br><br>
당신은 선물을 메인 홀의 플라스틱 나무 아래에 놓는다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br>
<!--Old passage to be removed at a later date--><<effects>>
포장지와 마커를 손에 들고, 당신은 로빈의 크리스마스 옷을 준비한다. 당신은 가능한 그것을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<br><br>
당신은 선물을 메인 홀의 플라스틱 나무 아래에 놓는다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br><<effects>>
당신은 옷을 분류하고, 누구에게 무엇을 줄지 결정하는데 많은 시간을 소비한다. 많은 고아들이 있고, 당신은 그 모두를 다 잘 알진 못하지만, 당신은 그들의 크기를 추측할 순 있다고 생각한다.
<br><br>
일단 포장하고, 메인 홀에 있는 플라스틱 나무 아래를 여러번 왕복한다. 당신은 선물을 깔끔하게 쌓아 둔다.
<br><br>
당신은 테이프 조각이 코에 붙어있는 것을 알아챘다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br><<widget "christmas_robin_visit">>
<<if $robinmissing isnot 0>>
당신은 손님을 예상하듯, 당신의 방문을 향해 눈을 돌린다. 하지만 거기엔 아무도 없다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br>
<<elseif C.npc.Robin.trauma gte 60>>
당신은 방문을 두드리는 소리를 듣는다. 밖을 살짝 엿보니 은박지로 포장된 작은 물건을 발견한다. 거기엔 메모가 붙어있다.
<br><br>
"메리 크리스마스. <span class="gold">널 위해 트리 아래에 선물을 뒀어."</span> - 로빈
<br><br>
포장된 물건을 푸니, 안에 쿠키가 들어 있다. 덜 익었고, 달다.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br>
<<elseif C.npc.Robin.trauma gte 20>>
<<npc Robin>><<person1>>
당신은 방문을 두드리는 소리를 듣는다. 로빈은 모퉁이에서 머리를 빼꼼 내민다. "들어가도 괜찮아?"
<br><br>
<<HePost "이">> 들어온다. <<HePost "은">> 지쳐보인다. "메리 크리스마스." 고아들이 축하하고 있다. <span class="gold">"나무 밑에 네게 줄 뭔가를 두고 왔어."</span> <<HePost "은">> 미소를 지으려고 하면서, 은박지로 싸인 작은 물건을 침대 위에 둔다. "준비가 되면 같이 하자."
<br><br>
<<HePost "은">> 방을 나갔다. 포장된 물건을 푸니, 안에 쿠키가 들어 있다. 덜 익었고, 달다.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Robin>><<person1>>
당신은 요란스럽게 문을 두드리는 소리를 듣는다. 로빈이 머리를 안으로 들이밀었다. "들어가도 돼?"
<br><br>
"메리 크리스마스!" <<hePost "이">> 거의 뛰어들다 싶이 들어오면서 말한다. <<HePost "이">> 은박지로 싸인 작은 물건을 침대 위에 둔다. "고아들은 장식을 걸면서 서로 축하하고 있어! 너도 같이 하자"
<br><br>
"아," <<hePost "이">> 덧붙인다. <span class="gold">"널 위해 트리 아래에 선물을 뒀어!"</span>
<br><br>
<<if $robinromance is 1>>
<<HePost "은">> 당신의 손을 꼭 쥐고, 당신의 볼에 부드럽게 입술을 대고는 방에서 서둘러 빠져나간다.
<<else>>
<<HePost "은">> 서둘러 빠져나간다.
<</if>>
포장된 물건을 푸니, 안에 쿠키가 들어 있다. 덜 익었고, 달다.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "christmas_robin">>
<<npc Robin>><<person1>><<generatey2>><<person2>>
로빈은 어린 고아들을 돌보느라 바쁘다. 한 <<personPost "이">> <<person1>><<hisPost "의">> 소매를 당기며, 선물을 내민다. "이건 내가 주는건 아닌데," <<person2>><<personPost "이">> 말한다. "트리 밑에서 찾았어."
<br><br>
로빈은 <<personPost>>에게 감사를 표하고, 포장된 물건을 확인한다. <<person1>><<HePost "은">> 당신을 흘깃 보고 미소 짓는다. <<HePost "은">> 당신의 필적을 알아본다.
<<switch $christmas_gift_robin>>
<<case "shirt">><<set _robinPush to "robinGiftShirt">>
<<case "sundress">><<set _robinPush to "robinGiftSundress">>
<<case "kimono">><<set _robinPush to "robinGiftKimono">>
<<case "tuxedo">><<set _robinPush to "robinGiftTux">>
<<case "gothic gown">><<set _robinPush to "robinGiftGown">>
<<case "christmas">><<set _robinPush to "robinGiftChristmas">>
<</switch>>
<<if $christmas_gift_robin is undefined>>
<<elseif C.npc.Robin.outfits is undefined>>
<<set C.npc.Robin.outfits = [_robinPush]>>
<<else>>
<<run C.npc.Robin.outfits.pushUnique(_robinPush)>>
<</if>>
<<if $christmas_gift_robin is "shirt" and C.npc.Robin.pronoun is "m" or $christmas_gift_robin is "sundress" and C.npc.Robin.pronoun is "f">>
들떠하며, <<hePost "은">> 포장지를 뜯는다. <<hePost "은">> 안에 들어있는 옷을 보고 점점 미소가 커진다. <<HePost "은">> 가슴에 옷을 꼭 붙들고, 당신에게 미소를 짓는다.<<ltrauma>><<trauma -6>>
<br><br>
<<if $robinromance is 1 and C.npc.Robin.dom gte 40>>
<<set $christmas_robin_lewd to 1>>
"마음에 들어!" <<hePost "이">> 말한다. "정말 고마워." <<HePost "은">> 당신에게 두 팔로 당신을 껴안고 속삭인다. <span class="gold">"내 방에서 만나자."</span>
<br><br>
<<HePost "은">> 복도의 한 곳, <<hisPost "의">> 방으로 사라진다.
<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<else>>
"마음에 들어!" <<hePost "이">> 말한다. "정말 고마워." <<HePost "은">> 복도의 한 곳, <<hisPost "의">> 방으로 사라진다.
<<ggglove>><<npcincr Robin love 10>>
<br><br>
<</if>>
<<elseif $christmas_gift_robin is "shirt" and C.npc.Robin.pronoun is "f" or $christmas_gift_robin is "sundress" and C.npc.Robin.pronoun is "m">>
들떠하며, <<hePost "은">> 포장지를 뜯는다. 옷을 꺼내자, <<hisPost "의">> 밝았던 표정이 혼란스러운 얼굴로 변한다.
<br><br>
"내-내 생각에는 잘못된 선물을 나한테 준게 아닐까," <<hePost "이">> 확신이 없는듯이 말한다. "이건 <<if C.npc.Robin.pronoun is "m">>여성복<<else>>남성복<</if>> 이잖아.
<br><br>
<<if $speech_attitude is "meek">>
"나-나는 네게 잘 어울릴줄 알았어" 당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"입어봐, 네 모습이 마음에 들꺼야." 당신은 말한다.
<<else>>
"난 네가 그걸 입으면 귀엽게 보일거라고 생각했어." 당신은 말한다.
<</if>>
<br><br>
<<if $robinromance is 1 and C.npc.Robin.dom gte 40>>
<<set $christmas_robin_lewd to 1>>
로빈의 얼굴이 밝아진다. "정말? 고-고마워." <<HePost "은">> 당신에게 두 팔로 당신을 껴안고 속삭인다. "내 방에서 만나자."
<br><br>
<<HePost "은">> 복도의 한 곳으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<elseif C.npc.Robin.love gte 40 or $robinromance is 1>>
로빈은 당황한 것 같지만, 기분 나빠하진 않는다. "고-고마워. 나중에 꼭 입을게!" <<HePost "은">> 복도의 한 곳, <<hisPost "의">> 방 앞으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<else>>
로빈은 고민하는 것 같다. "그-그렇게 생각해줘서 고마워." <<HePost "은">> 옷을 접고, <<hisPost "의">> 방으로 돌아간다.
<br><br>
<</if>>
<<if C.npc.Robin.crossdress is undefined>>
<<set C.npc.Robin.crossdress to 1>>
<</if>>
<<if C.npc.Robin.cdstart is undefined>>
<<set C.npc.Robin.cdstart to "christmas">>
<</if>>
<<elseif $christmas_gift_robin is "kimono">>
들떠하며, <<hePost "은">> 포장지를 뜯는다. <<HePost "은">> 천을 보고 웃다가, 꺼내는 순간 얼굴을 찡그린다. 당신은 <<himPost "을">> 당황하게 만들었다.
<br><br>
"이건 평상복이 아니야." <<hePost "이">> 조심스럽게 기모노를 펴면서 말한다. "이거에 얼마 썼어?"
<br><br>
<<if $robinromance is 1 and C.npc.Robin.dom gte 40>>
<<set $christmas_robin_lewd to 1>>
당신은 어깨를 으쓱하며 웃는다. "너무 예뻐," 로빈이 이어서 말한다. "정말 고마워!" 당신에게 두 팔로 당신을 껴안고 속삭인다. <span class="gold">"내 방에서 만나자."</span>
<br><br>
<<HePost "은">> 복도의 한 곳으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<else>>
당신은 어깨를 으쓱하며 웃는다. "너무 예뻐," 로빈이 이어서 말한다. "정말 고마워!" <<HePost "은">> 가슴에 옷을 대고, 복도의 한 곳, <<hisPost "의">> 방 앞으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<</if>>
<<elseif $christmas_gift_robin is "tuxedo" and C.npc.Robin.pronoun is "m" or $christmas_gift_robin is "gothic gown" and C.npc.Robin.pronoun is "f">>
들떠하며, <<hePost "은">> 포장지를 뜯는다. <<hePost "은">> 포장지를 뜯는다. <<HePost "은">> 천을 보고 웃다가, 꺼내는 순간 숨을 삼킨다. 당신은 <<himPost "을">> 당황하게 만들었다.
<br><br>
"이건 평상복이 아니야." <<hePost "이">> 특히 조심스럽게 <<print ($christmas_gift_robin is "tuxedo"?"턱시도를":"고딕 드레스를")>> 펴면서 말한다. "이거에 얼마 썼어? 이거 엄청, 엄~청 비싸보이는데!"
<br><br>
<<if $robinromance is 1 and C.npc.Robin.dom gte 40>>
<<set $christmas_robin_lewd to 1>>
당신은 어깨를 으쓱하며 웃는다. "너무 아름다워, 빨리 입은 모습을 너한테 보여주고 싶어." 로빈이 이어서 말한다. <<if C.npc.Robin.dom gte 80>> "아니면 입는거 네가 도와줘." <<else>> "정말 고마워!" <</if>> <<He_ nun>>두 팔로 당신을 껴안고, 당신에게 속삭인다. <span class="gold">"내 방에서 만나자."</span>
<br><br>
<<HePost "은">> 복도의 한 곳으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<else>>
당신은 어깨를 으쓱하며 웃는다. "너무 아름다워, 빨리 입은 모습을 너한테 보여주고 싶어." 로빈이 이어서 말한다. "정말 고마워!" <<HePost "은">> 가슴에 옷을 대고, 복도의 한 곳, <<hisPost "의">> 방 앞으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<</if>>
<<elseif $christmas_gift_robin is "tuxedo" and C.npc.Robin.pronoun is "f" or $christmas_gift_robin is "gothic gown" and C.npc.Robin.pronoun is "m">>
들떠하며, <<hePost "은">> 포장지를 뜯는다. <<HePost "은">> 천을 보고 웃다가, 꺼내는 순간 얼굴을 찡그린다. 당신은 <<himPost "을">> 당황하게 만들었다.
<br><br>
"이건 평상복이 아니야." <<hePost "이">> 조심스럽게 <<print ($christmas_gift_robin is "tuxedo"?"턱시도를":"고딕 드레스를")>> 펴면서 말한다. "이거에 얼마 썼어?"
<br><br>
"잠깐! 대답하지마. 그 전에 우선," <<hePost "이">> 당혹해하며 말한다. "이건 <<if C.npc.Robin.pronoun is "m">>여성복<<else>>남성복<</if>>이잖아, 그렇지 않아?"
<br><br>
<<if $speech_attitude is "meek">>
"나-나는 네게 잘 어울릴줄 알았어" 당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"입어봐, 네 모습이 마음에 들꺼야." 당신은 말한다.
<<else>>
"난 네가 그걸 입으면 귀엽게 보일거라고 생각했어." 당신은 말한다.
<</if>>
<br><br>
<<if $robinromance is 1 and C.npc.Robin.dom gte 40>>
<<set $christmas_robin_lewd to 1>>
로빈의 얼굴이 밝아진다. "정말? 고-고마워." 두 팔로 당신을 껴안고 당신에게 속삭인다. <span class="gold">"내 방에서 만나자."</span>
<br><br>
<<HePost "은">> 복도의 한 곳으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<elseif C.npc.Robin.love gte 40 or $robinromance is 1>>
로빈은 당황한 것 같지만, 기분 나빠하진 않는다. "고-고마워. 나중에 꼭 입을게!" <<HePost "은">> 복도의 한 곳, <<hisPost "의">> 방 앞으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<else>>
로빈은 고민하는 것 같다. "그-그렇게 생각해줘서 고마워." <<HePost "은">> 옷을 접고, <<hisPost "의">> 방으로 돌아간다.
<br><br>
<</if>>
<<if C.npc.Robin.crossdress is undefined>>
<<set C.npc.Robin.crossdress to 1>>
<</if>>
<<if C.npc.Robin.cdstart is undefined>>
<<set C.npc.Robin.cdstart to "christmas">>
<</if>>
<<else>>
들떠하며, <<hePost "은">> 포장지를 뜯는다. <<hePost "은">> 안에 들어있는 옷을 보고 점점 미소가 커진다. <<HePost "은">> 가슴에 옷을 꼭 붙들고, 당신에게 미소를 짓는다.<<ltrauma>><<trauma -6>>
<br><br>
<<if $robinromance is 1 and C.npc.Robin.dom gte 40>>
<<set $christmas_robin_lewd to 1>>
"마음에 들어!" <<hePost "이">> 말한다. "마치 깜짝 파티같아. 정말 고마워." 당신에게 두 팔로 당신을 껴안고 속삭인다. <span class="gold">"내 방에서 만나자."</span>
<br><br>
<<HePost "은">> 복도의 한 곳으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<else>>
"마음에 들어!" <<hePost "이">> 말한다. "마치 깜짝 파티같아. 정말 고마워." <<HePost "은">> 복도의 한 곳, <<hisPost "의">> 방 앞으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<</if>>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</widget>><<widget "homeevent">>
<<rng>>
<<if Weather.precipitation === "snow" && $weatherObj.snow lte 20 && Time.month gte 10 && $yearly.firstSnow>>
<<npc Bailey>><<generatey2>><<generatey3>><<generatey4>>
<<set $yearly.firstSnow to true>>
당신은 들뜬듯한 목소리를 듣는다. 몇 명의 고아들이 창가에 모여 있다. 눈이 내리고 있다.
<br><br>
"나 눈사람 만들고 싶어."
<br>
"그런데 눈이 충분하지 않잖아."
<br>
"곧 그렇게 될거야!"
<br>
"따뜻하게 입었는지 확인하자."
<br><br>
<<person2>><<personPost "이">> 정문으로 뛰어가, 문을 열어 젖힌다. <<hisPost "의">> 미소가 사라진다. 베일리가 발을 들이고, 문을 쾅 닫는다.<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $christmas is 1 and $christmas_event is undefined>>
<<set $christmas_event to 1>>
<<generatey1>><<generatey2>>
당신은 두 고아의 대화를 우연히 듣는다.
<br><br>
"크리스마스에 난 뭘 받을 거라고 생각해?" <<person1>><<personPost "이">> 물어보며, <<hisPost "의">> 손 안의 물건을 손가락으로 톡톡 친다.
<br>
"베일리가 우리에게 꾸미게 허락해줬지만," <<person2>><<personPost "이">> 대답한다. "선물? 하. 산타 할아버지가 우리에게 뭔가 줄꺼야, 그렇지?" <<HePost "은">> 납득이 가지 않은 듯한 <<person1>><<personPost "을">> 팔꿈치로 콕콕 찌른다.
<br><br>
<i>몇몇 새 옷들은 많은 거주자들에게 큰 도움을 줄 것이다. 쇼핑센터라면 될 것이다. 당신은 쇼핑센터나 숲 가게에서 로빈에게 줄 무언가를 살 수도 있다.</i>
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<elseif $home_event_timer lte 0>><<set $home_event_timer to 6>>
<<switch $home_event_count>>
<<case 0>><<set $home_event_count += 1>>
<<homeeventnorm>>
<<case 1>><<set $home_event_count += 1>>
<<npc Bailey>><<generateyv2>><<person1>>"이번 주엔 £200였지." 저 앞에서 베일리의 말이 들려온다. "어서 내놔."
<br><br>
<<saveNPC 1 orphan_rent>>
<<HePost "은">> 팔짱을 끼고 있는 <<person2>><<personPost>>에게 말하고 있다. "이만큼을 벌려고 정말 열심히 일했어. 언제까지나 괴롭힘 당하진 않을 거야. 그러니 맘대로 해." <<hePost "은">> 반항적으로 말한다.
<br><br>
베일리는 검은색 복면과 길다란 끈을 꺼내든다. "좋아." <<person1>><<hePost "이">> 말한다. "가만히 있어." 다른 고아들이 시선을 돌린다.
<br><br>
<<link [[개입한다|Home Intervene]]>><</link>>
<br>
<<link [[지켜본다|Home Watch]]>><</link>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><<set $orphan_rent to "taken">><</link>>
<br>
<<case 2>><<set $home_event_count += 1>>
<<generateyv1>><<generateyv2>>
당신은 고아들이 둥글게 원을 그린 채로 모여있는 것을 본다. 뭔가 신이 난듯 하다. 가까이 다가가자, 커다란 프렌치 마스티프 한 마리가 아이들의 이목을 끌고 있는 것을 알 수 있다. 보아하니 처음 보는 아이들이 쓰다듬는 상황에서도 느긋하고 편안한 느낌이다.
<br><br>
"계속 밖에 서있길래 데려왔어." <<person1>><<personPost "이">> 말한다.
<br><br>
"키우고 싶다." <<person2>><<personPost "이">> 말한다. 고아들은 다들 신나서 거기에 동의한다.
<br><br>
<<person1>><<personPost "이">> 개의 목걸이에 달린 이름표를 찾아낸다. "얘 이름이 맥스인가봐." <<HePost "이">> 말한다. 맥스는 제 이름을 듣자 <<personPost "을">> 쳐다본다. "전화번호도 적혀있어. 이미 주인이 있는 거야."
<br><br>
몇몇 고아들은 실망한 기색이다. "어쨌거나 베일리가 허락해주지 않았을 걸." <<personPost "이">> 말을 이어나간다. "난 얘 주인한테 연락해볼게."
<br><br>
<<link [[쓰다듬는다 (0:30)|Home Max]]>><<pass 30>><<trauma -24>><<stress -24>><</link>><<lltrauma>><<llstress>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<br>
<<case 3>><<set $home_event_count += 1>>
당신은 고아 두 명이 목소리를 낮추고 대화하는 것을 엿듣는다. <<generatey1>><<generatey2>><<person1>>"내가 뭘 어떻게 해야했던 건데?" <<personPost "이">> 속삭인다. "가면 갈수록 힘들어질텐데."
<br><br>
"더 나은 방법이 있을 거야." <<person2>><<personPost "이">> 대답한다.
<br><br>
바깥에서 자동차 경적소리가 들려오자, <<person1>><<personPost "은">> <<hisPost "의">> 가방에 손을 뻗는다. "도착했나봐." <<hePost "은">> 술 한 병을 꺼내들며 말한다. 곧 내용물을 단숨에 들이키고는 <span class="red">켁켁거리며 구역질을 한다.</span>
<br><br>
"난 괜찮을 거야." <<hePost "이">> 기침을 한다. <<HePost "은">> 심호흡을 하고는 밖으로 나간다.
<br><br>
당신이 창문 밖을 내다보자 <<generate3>><<person3>><<personPost "이">> 문이 열린 차 안에서 기다리고 있는 것을 본다. <<HePost "은">> <<person1>><<personPost "이">> 차에 탈 때 엉덩이를 쓰다듬고, <<hePost "이">> 올라타자 곧 문을 닫고는 차를 타고 떠난다. <<person2>><<personPost "은">> 그 광경을 다른 창문에서 지켜보고 있다. 걱정스러운 표정이다.
<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 4>><<set $home_event_count += 1>>
<<if $orphan_rent is "paid">>
<<loadNPC 0 orphan_rent>><<person1>>"얘!" 뒤에서 누군가 당신을 부른다. 당신이 베일리에게서 구해준 <<personPost "이다">>. "내가 빚은 갚겠다고 했지." <<HePost "은">> 주머니에서 지폐 한 다발을 꺼낸다. "<span class="gold">£1000</span>야." <<HePost "은">> 미소를 지으며 손을 뻗는다. "받아."
<br><br>
<<link [[받는다|Home Money Take]]>><<set $money += 100000>><</link>>
<br>
<<link [[거절한다|Home Money Refuse]]>><<hope 1>><</link>><<ghope>>
<br>
<<else>>
<<npc Bailey>><<loadNPC 1 orphan_rent>><<person1>>이번 주엔 £1000였지." 당신은 저 앞에서 베일리가 말하는 소릴 듣는다. "어서 내놔." <<HePost "은">> 전에 <<hePost "이">> 데려갔던 <<person2>><<personPost>>에게 말하고 있다.
<br><br>
<<personPost>>의 반항적인 태도는 사라져있다. <<HePost "은">> 제 발을 내려다보며 아무런 불평 없이 돈을 건넨다.
<<lhope>><<lreb>><<hope -1>><<reb -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</if>>
<<case 5>><<set $home_event_count += 1>>
<<set $loft_known to 1>><<set $loft_upgrade to 0>>
<<npc Bailey>><<generateyv2>><<generateyv3>>당신은 계단 위에서 신난 목소리들을 듣는다. 계단 위에는, <<person2>><<personPost "과">> <<person3>><<personPost "이">> 번갈아가며 허공으로 뛰어올라, 천장을 붙잡으려 하고 있다.
<br><br>
더 높은 곳에 손을 닿게 하려고 <<person2>><<personPost "이">> 의자를 가져다 놓자 당신이 기어올라, 윗층에 손을 뻗는다. <<person3>><<personPost "이">> 당신을 향해 미소를 짓는다. "네가 우리보다 좀 더 키가 크네," <<hePost "이">> 말한다. "저 위에 줄이 있거든. 혹시 잡아당길 수 있겠어? 무슨 일이 일어날지 궁금해서 말야."
<br><br>
<<link [[줄을 잡아당긴다|Orphanage Loft Intro]]>><<set $phase to 0>><</link>>
<br>
<<link [[거절한다|Orphanage Loft Intro]]>><<set $phase to 1>><</link>>
<br>
<<case 6>>
<<homeeventnorm>>
<</switch>>
<<elseif !$weekly.homeFame and $fame.scrap gte 200>>
<<set $weekly.homeFame to true>>
당신이 복도로 나오자, 몇몇 고아들이 갑자기 당신에게 몰려온다. 그들은 전부 흥분한 목소리로 지껄여대다가, 결국은 한 사람이 말을 꺼낼 정도로 진정한다. "너 지금까지 엄청 싸움해 봤다며, 그렇지?" 그들은 당신에게 대답할 기회도 주지 않고 말을 이어나간다, "너무 멋져! 그 싸움들에 대해 이야기 좀 해볼래? 제발?"
<br><br>
당신이 과시를 하고 싶다면, 조금 과장해 이야기할 수도 있을 것이다.
<br><br>
<<link [[승낙한다 (0:05)|Home Combat Agree]]>><<pass 5>><</link>>
<br>
<<link [[과장한다 (0:10)|Home Combat Exaggerate]]>><<pass 10>><</link>><<englishdifficulty 100 400>>
<br>
<<link [[거절한다|Home Combat Refuse]]>><</link>>
<<elseif $rng gte 71>>
<<rng 7>>
<<if $rng gte 7>>
<<if $loft_whitney gte 6>>
<<homeeventwhitney>>
<<else>>
<<homeeventnorm>>
<</if>>
<<elseif $rng gte 6>>
<<if $loft_kylar>>
<<homeeventkylar>>
<<else>>
<<homeeventnorm>>
<</if>>
<<elseif $rng gte 5>>
<<if $chef_speech is "bailey">>
<<homeeventchef>>
<<else>>
<<homeeventnorm>>
<</if>>
<<elseif $rng gte 4>>
<<if $loft_river>>
<<homeeventriver>>
<<else>>
<<homeeventnorm>>
<</if>>
<<elseif $rng gte 3>>
<<if $mason_pond gte 5>>
<<homeeventpond>>
<<else>>
<<homeeventnorm>>
<</if>>
<<elseif $rng gte 2>>
<<if $alex_greenhouse gte 3>>
<<homeeventalex>>
<<else>>
<<homeeventnorm>>
<</if>>
<<else>>
<<homeeventnorm>>
<</if>>
<<else>>
<<rng>>
<<if $rng gte 51>>
<<if $orphan_hope gte random(1, 50)>>
<<homeeventhopehi>>
<<elseif $orphan_hope lte random(-50, -1)>>
<<homeeventhopelo>>
<<else>>
<<homeeventnorm>>
<</if>>
<<else>>
<<if $orphan_reb gte random(1, 50)>>
<<homeeventrebhi>>
<<elseif $orphan_reb lte random(-50, -1)>>
<<homeeventreblo>>
<<else>>
<<homeeventnorm>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "homeeventnorm">>
<<switch random(1, 14)>>
<<case 1>>
<<generateyv1>><<person1>><<personPost "이">> 당신에게 다가온다. "혹시 돈 좀 줄 수 있어?" <<hePost "이">> 말한다. "정말로 필요해서 그래."
<br><br>
<<if $money gte 500>>
<<link [[£5를 준다|Home Beg Give]]>><<set $phase to 0>><<set $money -= 500>><<hope 1>><</link>><<ghope>>
<br>
<</if>>
<<if $money gte 2500>>
<<link [[£25를 준다|Home Beg Give]]>><<set $phase to 1>><<set $money -= 2500>><<hope 2>><</link>><<gghope>>
<br>
<</if>>
<<if $money gte 10000>>
<<link [[£100를 준다|Home Beg Give]]>><<set $phase to 2>><<set $money -= 10000>><<hope 3>><<reb -1>><</link>><<lreb>><<ggghope>>
<br>
<</if>>
<<if $skulduggery gte 100>>
<<link [[도둑질을 권장한다|Home Beg Skulduggery]]>><<reb 1>><</link>><<greb>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[매춘을 권장한다|Home Beg Prostitution]]>><<reb 1>><</link>><<greb>>
<br>
<</if>>
<<link [[거절한다|Home Beg Refuse]]>><<hope -1>><</link>><<lhope>>
<br>
<<case 2>>
<<generateyv1>><<person1>><<personPost "이">> 당신에게 다가온다. "학교 가방을 잃어버렸어." <<hePost "이">> 걱정스러운 표정으로 말한다. "전부 찾아봤는데도 어디 있는지 모르겠어. 도와줄 수 있어?"
<br><br>
<<link [[도와준다 (0:30)|Home School Bag]]>><<hope 1>><<pass 30>><</link>><<ghope>>
<br>
<<link [[거절한다|Home School Bag Refuse]]>><<hope -1>><</link>><<lhope>>
<br>
<<case 3>>
<<generateyv1>><<person1>><<personPost "이">> 비틀거리며 정문을 통해 들어온다. <<hisPost "의">> 옷은 찢어져있다. <<HePost "은">> 곧바로 자신의 방으로 향한다.<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 4>>
<<npc Bailey>><<generate2>><<person2>><<personPost "이">> 계단에서 굴러떨어진다. 베일리는 그 뒤를 따라 내려온다. <<personPost "은">> 정문 앞에서야 멈춘다.
<br><br>
"다시 또 몰래 들어왔다가 걸리면-" 베일리가 입을 연다. <<personPost "은">> 베일리가 말을 끝마치기도 전에 자리에서 일어나 문을 열고 나간다.
<br><br>
베일리는 창문을 통해 밖을 본다. 만족스러웠는지, <<person1>><<hePost "은">> 자신의 사무실로 돌아간다.
<<lreb>><<reb -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 5>>
<<npc Bailey>><<generate2>><<generateyv3>>침실 중 하나에서 비명소리가 들려온다.
<br><br>
<<link [[확인한다|Home Scream]]>><</link>>
<br>
<<link [[무시한다|Home Scream Ignore]]>><<hope -1>><</link>><<lhope>>
<br>
<<case 6>>
<<generateyv1>><<person1>><<personPost "이">> 얼굴은 눈물투성이고, 엉덩이를 부여잡은채 베일리의 사무실에서 나온다.<<lreb>><<reb -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 7>>
<<generateyv1>><<person1>><<personPost "이">> 지나가는 사람을 하나하나 붙잡고, 자신의 친구를 봤는지 물어본다. 아무도 그 친구를 본 사람이 없다.<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 8>>
<<generatey1>><<person1>>당신은 욕실을 지나친다. 그 중 하나의 문이 살짝 열려있고, 그 안에서 인기척이 들려온다.
<br><br>
<<link [[훔쳐본다|Home Peek]]>><<arousal 600>><</link>><<garousal>>
<br>
<<link [[문을 닫아준다|Home Close]]>><<famegood 1>><</link>>
<br>
<<case 9>>
<<generatey1>><<generatey2>>당신은 이곳에 사는 다른 고아인, <<fullGroupPost "을">> 지나쳐간다. 그 중 <<person1>><<personPost "이">> 당신을 보자 시선을 돌리며 얼굴을 붉힌다. <<person2>><<personPost "은">> <<person1>><<himPost "을">> 보고는 웃음을 터트린다.
<br><br>
<<link [[추궁한다|Home Pair]]>><</link>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<br>
<<case 10>>
<<npc Bailey>>베일리가 부엌에 가져다 놓을 식료품을 든 채로, 당신을 밀치며 지나간다.
<<pain 1>><<gpain>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 11>>
<<rng>>
<<generatey1>><<generatey2>>당신은 두 고아, <<fullGroupPost "이">>, 뭐라고 속삭이는 것을 우연히 듣는다.
<<if C.npc.Robin.init is 1 and $rng gte 50>>
당신은 그들이 로빈을 언급하는 것을 듣는다.
<br><br>
<<link [[들어본다|Home Rumor Eavesdrop Robin]]>><</link>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<br>
<<else>>
<br><br>
<<link [[들어본다|Home Rumor Eavesdrop]]>><</link>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<br>
<</if>>
<<case 12>>
<<generateyv1>><<person1>>
<<personPost>> 하나가, <<his_ yi>> 팔을 붕대로 감을 채 고아원으로 들어온다.
<<if $tending gte 200>>
<<He_ nun>> 다른 모두와 눈을 마주치지 않으며 <<his_ yi>> 방으로 향한다.
<br><br>
<<he_ ga>> 당신을 지나치자 당신의 주의가 그 붕대에 쏠린다. 당신은 그것을 갈아줄 필요가 있다는 것을 <span class="green">알아챈다</span>.
<br><br>
<<link [[도와주겠다고 한다 (0:10)|Home Bandage]]>><<pass 10>><<hope 1>><</link>><<ghope>>
<br>
<<link [[무시한다|Orphanage]]>><<hope -1>><</link>><<lhope>>
<br>
<<else>>
<<He_ nun>> 다른 모두와 눈을 마주치지 않으며 <<his_ yi>> 방으로 향한다.<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<</if>>
<<case 13>>
<<generatey1>><<person1>>
You make your way through the orphanage. You turn a corner and bump into a <<person1>><<person>>. Paper flies everywhere as both of you tumble to the ground. <<He>> frantically picks them up while apologising for running into you.
<br><br>
<<link [[Help (0:04)|Home Orphan Poster]]>><<set $phase to 1>><<pass 4>><</link>>
<br>
<<link [[Ignore (0:01)|Home Orphan Poster]]>><<set $phase to 2>><<pass 1>><</link>>
<<case 14>>
<<npc Bailey>>베일리가 부엌에 가져다 놓을 식료품을 든 채로, 당신을 밀치며 지나간다.
<<pain 1>><<gpain>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</switch>>
<</widget>>
<<widget "homeeventhopehi">>
<<switch random(1, 6)>>
<<case 1>>
<<npc Bailey>><<person1>>고아 몇 명이 둥글게 원을 그리고 앉아 잡담을 나누고 있다. 베일리는 고아들을 해산시킨다.
<<lreb>><<reb -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 2>>
<<npc Bailey>><<person1>>누군가 중앙 복도에 용기를 북돋우는 포스터를 붙였다. 베일리는 포스터를 찢어버린다.
<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 3>>
<<generatey1>><<generateyp2>><<personPost "이">> 책을 읽는 척 하면서 현관 건너편에 있는 <<person2>><<personPost "을">> 지켜보고 있다. <<personPost "은">> 친구들과 함께 웃고 떠들고 있다. <<HePost "이">> 간혹 <<person1>><<personPost>>에게로 시선을 주면 <<hePost "은">> 얼굴을 붉힌 채로 책에 얼굴을 파묻는다.
<br><br>
<<link [[용기를 북돋는다|Home Encourage]]>><<hope 1>><</link>><<ghope>>
<br>
<<link [[추파를 던진다|Home Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<br>
<<case 4>>
<<generateyv1>><<person1>><<personPost "이">> 중앙 복도에서 울고 있는 어린 고아를 다독이고 있다. 보기 좋은 광경이다.<<ltrauma>><<trauma -6>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 5>>
<<rng>>
<<if $rng gte 56>>
<<set _poster to either(
"a sunrise with 'each day is a new opportunity to shine' scrawled below.",
"two stick figures holding hands. 'Together we can do anything' is scrawled below.",
"a flower growing out of cracked pavement. 'Each day is a new opportunity to shine' is scrawled below.",
"is a hand reaching out with the words 'No matter what, you are not alone.'",
"is a yellow thumbs up.",
"a seed is sprouting from the ground. 'Even the tiniest of beginnings can lead to something great' is scrawled below.",
"an explorer scaling a mountain. 'The sky's the limit' is scrawled below.",
"a multi-coloured heart. 'I don't know you, but I love you' is scrawled in crayon."
)>>
You make your way through the orphanage.
<br><br>
You pause mid-way. You spot a poorly drawn and coloured poster haphazardly pinned to a notice board. It depicts _poster
<br><br>
A fuzzy feeling creeps into your chest as you pass the poster.<<ghope>><<hope 1>><<lstress>><<stress -6>>
<br><br>
<<else>>
당신은 중앙 복도에서 직접 제작한, 용기를 북돋우는 포스터를 본다. 이곳에 사는 고아 중 한 명이 붙인 것이 분명하다. 어째선지, 포스터를 보고 있자니 기분이 나아진다.
<<ghope>><<hope 1>><<lstress>><<stress -6>>
<br><br>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 6>>
You make your way through the orphanage.
<br><br>
A melodious sound fills the halls. The music's volume increases until it reverberates in you. It dulls outside noise, seemingly brightening your surroundings.<<lstress>><<stress -6>>
<br><br>
Eventually, you stumble upon its origin. It is coming from an open door nearby.
<br><br>
<<link [[조사한다 (0:15)|Home Orphan Music Calm Choice]]>><<pass 15>><<set $phase to 1>><</link>>
<br>
<<link [[무시한다|Home Orphan Music Calm Choice]]>><<set $phase to 2>><</link>>
<br>
<<case 7>>
As you make your way through the orphanage, you hear the uplifting sound of music playing. <<lstress>><<stress -6>>
<br><br>
The music abruptly stops, and you hear the sound of something breaking, followed by yelling. Bailey appears, holding a <<generatey1>><<person1>><<person>> and the remains of some string instrument. The <<person1>><<person>> kicks, screams, and raves about Bailey's tyranny. <<greb>><<reb 1>>
<br><br>
Bailey seems unbothered, until the <<personsimple>> bites <<nnpc_him "Bailey">>. <<nnpc_He "Bailey">> strikes the orphan, slamming <<him>> against the wall. A nasty bruise forms from the impact. The silenced orphan clutches <<his>> face, holding back sobs.<<gtrauma>><<trauma 3>>
<br><br>
Bailey grabs <<him>> by <<his>> hair and continues to walk.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</switch>>
<</widget>>
<<widget "homeeventhopelo">>
<<switch random(1, 7)>>
<<case 1>>
<<generateyv1>><<person1>>누군가 코를 훌쩍이는 소리가 들려온다. <<personPost "이">> 벽을 본 채로 구석에 혼자 서있다.
<br><br>
<<link [[다독인다 (1:00)|Home Comfort]]>><<famegood 1>><<pass 60>><<hope 1>><</link>><<ghope>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<br>
<<case 2>>
고아들이 풀 죽은 눈빛으로 중앙 복도를 왕래한다.
<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<case 3>>
<<generateyv1>><<person1>><<personPost "이">> 한 쌍의 어린, 울고 있는 고아들을 다독이는 것이 보인다. <<HePost "은">> 초췌하고 지쳐보인다.<<lreb>><<reb -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 4>>
<<generateyv1>><<generateyv2>>당신은 <<fullGroupPost "을">> 지나쳐간다. <<person1>><<personPost "은">> 얼굴을 양손에 파묻고 있고, <<hisPost "의">> 친구는 <<hePost "을">> 다독이고 있다.<<gtrauma>><<trauma 6>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 5>>
<<generateyv1>><<person1>><<personPost "이">> 한 쌍의 어린, 울고 있는 고아들을 다독이는 것이 보인다. <<HePost "은">> 초췌하고 지쳐보인다.<<lreb>><<reb -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 6>>
You make your way through the orphanage.
<br><br>
You see a <<generatey1>><<person1>><<person>> consoling a <<generatey2>><<person2>><<person>>. They are beside the pinned up scraps of a poster. Between sobs, the <<person2>><<person>> stutters out, "W-why does Bailey keep t-t-tearing dow-"
<br><br>
<<He>> wails. The <<person1>><<person>> wraps <<his>> arms around <<person2>><<him>>. "It's okay," <<person1>><<he>> says. "Look." The <<personsimple>> reaches into <<his>> pocket and hands <<his>> crying friend some bills.
<br><br>
"Go put up another one. We won't let Bailey win." The <<person2>><<personsimple>> stops <<his>> crying and runs off, thanking the <<person1>><<person>> the entire way. The <<personsimple>> turns to the scraps.
<br><br>
"That was all the money I had too..." <<He>> sighs.
<br><br>
You continue on.<<ghope>><<greb>><<hope 1>><<reb 1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<<case 7>>
As you enter the main hall, you see a younger orphan slumped by the door. <<generatey1>><<person1>><<He>> looks despondent.
<br><br>
<<link [[Comfort (1:00)|Home Balloon]]>><<famegood 1>><<pass 60>><<set $phase to 0>><</link>><<ghope>>
<<if $worn.handheld.name.includes("balloon")>>
<br>
<<link [[Give balloon|Home Balloon]]>><<famegood 1>><<set $phase to 1>><</link>><<ghope>>
<</if>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<</switch>>
<</widget>>
<<widget "homeeventrebhi">>
<<switch random(1, 9)>>
<<case 1>>
<<npc Bailey>><<person1>>당신은 베일리가 침실들을 돌아다니며, 압수한 간식을 들고 있는 걸 본다.
<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 2>>
<<npc Bailey>><<person1>>몇몇 고아들이 베일리가 보는 앞에서 벽에 그려진 그래피티를 지우고 있다.
<<lreb>><<reb -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 3>>
당신은 방문 밑에 껴진 봉투를 발견한다. 거기엔 당신의 이름이 쓰여있다. 안에는 <span class="gold">£100</span>와 쪽지가 있다. 거기엔 이렇게 쓰여있다.
<<switch random(1, 10)>>
<<case 1>>
"넌 할 수 있어!"
<<case 2>>
"넌 모두에게 영감이 되어줘."
<<case 3>>
<<if $skulduggery gte 200>>
"네게서 많은 걸 배웠어. 다들 제 앞가림을 더 할 줄 알아야 해."
<<else>>
"어디서 얻은 건지는 걱정하지 않아도 돼."
<</if>>
<<case 4>>
<<if $fame.prostitution gte 100>>
"네게서 많은 걸 배웠어. 만약 사람들이 내 몸을 원한다면 거기에 돈을 지불하게 만들어야 한다는 걸 말이야."
<<else>>
"걱정하지 마. 받아낼 게 더 많으니까."
<</if>>
<<case 5>>
"우린 함께 가는 거야."
<<case 6>>
"베일리는 좆이나 까라 그러지."
<<case 7>>
"힘을 내."
<<case 8>>
<<if $fame.good gte 100>>
"나도 언젠가 너처럼 누군가를 보살필 수 있게 되면 좋겠어."
<<else>>
"그냥 나눠가지는 게 좋아서 말이야."
<</if>>
<<case 9>>
"포기하지 마."
<<case 10>>
"힘내."
<</switch>>
<br><br>
<<set $money += 10000>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<case 4>>
<<generateyv1>><<person1>><<personPost "이">> 당신과 부딪힌다. "미안." <<hePost "이">> 몸을 숙이며 말한다. "너 이거 떨어트렸어."
<<if $spray gte $spraymax or random(1, 100) gte 71>>
<<HePost "은">> 당신에게 한 번도 본 적 없는 두툼한 봉투를 건넨다. 안에는
<<if $museumAntiques.antiques.antiquesilverbrooch isnot "found" and $museumAntiques.antiques.antiquesilverbrooch isnot "talk" and $museumAntiques.antiques.antiquesilverbrooch isnot "museum">>
<<wearProp "silver brooch">>
은 브로치가 들어있다. 오래된 것 같다. 어쩌면 흥미를 가질 수집가가 있을지도 모른다.
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquesilverbrooch" "found">>
<<else>>
<<switch random(1, 3)>>
<<case 1>>
<<wearProp "silver brooch">>
은 브로치가 들어있다. 오래된 것 같다. 어쩌면 흥미를 가질 수집가가 있을지도 모른다.
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquesilverbrooch" "found">>
<<case 2>>
한 쌍의 은 귀걸이가 들어있다. 장물일 확률이 높지만, 구매자를 찾을 수 있을 것이다.
<<set $blackmoney += 30>>
<<case 3>>
시계가 들어있다. 장물일 확률이 높지만, 구매자를 찾을 수 있을 것이다.
<<set $blackmoney += 40>>
<</switch>>
<</if>>
<br><br>
<<else>>
<<spray 1>>
<<HePost "은">> 당신에게 두툼한 봉투를 건넨다. 안에는 후추 스프레이 충전제가 들어있다.
<<gspray>>
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Orphanage]]>><<handheldon>><</link>>
<br>
<<case 5>>
여러 고아들이 다트 게임을 하고 있다. 베일리의 사진이 판에 붙어있다.
<br><br>
<<if currentSkillValue("handskill") lte 999>>
<<link [[동참한다 (0:30)|Home Darts]]>><<pass 30>><<handskill 5>><<stress -3>><</link>><<ghandskill>><<lstress>>
<<else>>
<<link [[동참한다 (0:30)|Home Darts]]>><<pass 30>><<control 10>><<stress -3>><</link>><<gcontrol>><<lstress>>
<</if>>
<br>
<<link [[무시한다|Orphanage]]>><</link>>
<br>
<<case 6>>
You make your way through the orphanage.
<br><br>
A <<generatey1>><<person1>><<person>> runs past you, laughing maniacally and throwing posters about. You catch one. The poster is a manifesto against Bailey, cursing <<nnpc_him "Bailey">> and listing the sordid details of <<nnpc_his "Bailey">> crimes. <<reb 1>><<greb>>
<br><br>
The poster is torn out of your hand, and you're thrown against the wall.<<gpain>><<violence 6>>
<br><br>
You look up. It's Bailey. <<nnpc_He "Bailey">> doesn't address you, instead sprinting after the <<personsimple>>.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<<case 7>>
<<generatey1>>
<<set _poster to either(
"Bailey, with a big 'X' drawn over <<nnpc_his 'Bailey'>> face. It has no words, but the intent is clear.",
"Bailey, with a big 'X' drawn over <<nnpc_his 'Bailey'>> face. It has no words, but the intent is clear.",
"the orphanage, with an 'X' drawn over it. Underneath, 'end the tyranny' is written in bold letters.",
"a <<person1>><<person>> holding a banner that reads 'Our Voices Matter.'",
"three bold words: 'Fearless. Resilient. Unyielding.'"
)>>
You make your way through the orphanage.
<br><br>
You pause mid-way. Haphazardly pinned to a notice board, you spot an interesting poster. It depicts _poster
<br><br>
A warmth stirs in you as you pass the poster.<<greb>><<reb 1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<<case 8>>
You make your way through the orphanage.
<br><br>
You nearly jump out of your skin when you hear a booming sound. The noise sends your heart racing as you search for its origin.<<gstress>><<stress 6>>
<br><br>
Eventually, you find it. A <<generatey1>><<person1>><<person>> is standing on two tables, playing an electric guitar and fiddling with an amplifier. Orphans approach <<his>> 'stage', curious about the performance.
<br><br>
<<link [[다가간다|Home Orphan Music Stormy Choice]]>><<set $phase to 1>><</link>>
<br>
<<link [[무시한다|Home Orphan Music Stormy Choice]]>><<set $phase to 2>><</link>>
<<case 9>>
<<set _instrument to either("flute","violin","keyboard","guitar","recorder")>>
As you make your way through the orphanage, you hear a familiar voice. It's Bailey.
<br><br>
"Hand it over." <<nnpc_He "Bailey">> looms over a <<generatey1>><<person1>><<person>> clutching a _instrument.
<br><br>
"It's my _instrument," the <<personsimple>> protests. "You can't just take it!"
<br><br>
Bailey's expression hardens. <<nnpc_He "Bailey">> steps forward and leans into the <<personsimple>>'s face. "Repeat that. Please."<<gstress>><<stress 6>>
<br><br>
The <<person1>><<person>> scowls but hands the _instrument over to Bailey, who tears it out of <<his>> hands.
<br><br>
"Thank you." <<nnpc_He "Bailey">> carts the _instrument off, leaving the <<personsimple>> to glare at <<nnpc_him "Bailey">>. The <<personsimple>> mutters darkly about the things <<he>>'d do to Bailey.<<lhope>><<greb>><<hope -1>><<reb 1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<</switch>>
<</widget>>
<<widget "homeeventreblo">>
<<switch random(1, 6)>>
<<case 1>>
<<npc Bailey>><<person1>>베일리가 중앙 복도에 들어온다. 고아들은 <<HePost "과">> 시선이 맞는 게 두려워 눈을 피한다.
<<lreb>><<reb -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 2>>
<<npc Bailey>><<generateyv2>>당신은 <<person2>><<personPost "이">> 베일리에게 말하는 걸 엿듣는다. <<HePost "은">> 다른 고아에 대한 걸 고자질하고 있다.<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 3>>
<<generateyv1>><<person1>><<personPost "이">> 넘어지며 더러운 물이 담긴 양동이를 바닥에 떨군다. "아-안돼." <<hePost "이">> 말한다. "베일리가 곧 올텐데!" <<HePost "은">> 대걸레에서 물을 짜낸 뒤 바닥을 닦으려 하지만, 되려 미끄러지며 바닥에 엎어진다.
<br><br>
<<link [[도와준다 (0:20)|Home Spill Help]]>><<pass 20>><<famegood 1>><</link>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><<hope -1>><</link>><<lhope>>
<br>
<<case 4>>
<<generateyv1>><<person1>><<personPost>>의 옆을 지나치자, <<hePost "은">> 깜짝 놀라 비명을 지른다.<<gstress>><<stress 6>>
<br><br>
"미-미안." <<hePost "이">> 말한다. "네가 베일리인줄 알았어."
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><br>
<<case 5>>
<<generate1>><<generateyv2>>"거 좋아보이는데." 밖에서 누군가 소리치는 게 들린다. 당신은 창문을 내다본다. 당신을 향한 말이 아니라, 방금 막 정문으로 들어오던 <<person2>><<personPost>>에게 한 말이었다. "한 발 빼는데 얼마야?"
<br><br>
<<personPost "이">> 돌아본다. "£50." <<hePost "은">> 단조로운 목소리로 말한다.
<br><br>
<<person1>><<personPost "이">> 비웃는다. "니 궁둥이에 그 정도 가치가 있을지 모르겠네." <<hePost "이">> 말한다. "£20 주지." <<hePost "이">> 지폐를 흔든다.
<br><br>
<<person2>><<personPost "은">> 잠시 고민하다가, <<person1>><<personPost>>에게로 걸어간다.
<br><br>
<<link [[개입한다|Home Solicitation]]>><<hope 1>><</link>><<ghope>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<br>
<<case 6>>
<<generatey1>><<person1>>
You make your way through the orphanage.
<br><br>
You hear Bailey, and turn to see <<nnpc_him "Bailey">> talking down to a <<person1>><<person>>.
<br><br>
"So instead of going out to look for work, you're sitting around doing nothing?" <<nnpc_he "Bailey">> waves around a 'looking for job' poster, irritated.
<br><br>
"N-not exactly," the <<person1>><<person>> starts. "I j-just don't want to risk bein-" The <<personsimple>> jumps as Bailey rips up <<his>> advert.
<br><br>
"Your <<printmoney 50000>> is due the day after tomorrow. I don't care what you have to do to get it."
<br><br>
Tears form in the <<person1>><<person>>'s eyes. <<He>> runs off. You decide to leave, before Bailey notices you.<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</switch>>
<</widget>>
<<widget "homeeventwhitney">>
<span class="teal">당신은 <<generateyv1>><<generateyv2>><<fullGroup_ i>> 조용한 목소리로, 성추행범들에게 그들이 복수한 것에 대해 이야기하며 토론하고 있다.</span><<greb>><<reb 1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "homeeventkylar">>
<span class="teal">당신은 <<generatey1>><<generatey2>><<fullGroupPost "이">> 그들이 후추 스프레이를 뿌린 예비 성추행범에 대한 이야기를 나누는 걸 듣는다.</span><<greb>><<reb 1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "homeeventriver">>
<<generateyv1>><<generateyv2>>
<span class="teal"><<fullGroupPost "이">>, 봉투들을 든 채로 지나쳐간다. 당신은 그중 하나의 안에 밀가루가 든 걸 얼핏 본다. 둘은 계단을 타고 올라가 다락으로 향한다. 기분이 좋아 보인다.</span><<gghope>><<hope 3>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "homeeventchef">>
<<generateyv1>><<generateyv2>><<person1>>
<span class="teal">당신은 입구 근처에 놓인 상자를 고아 몇 명이 살펴보는 걸 본다. <<personPost "이">> 사탕을 한아름 껴안고, 얼굴에는 미소를 가득 띄운 채로 걸어간다.
<br><br>
상자 안을 들여다보자, 더 많은 사탕이 들어있다. 쪽지도 한 장 있다. 내용은 다음과 같다.
<br>
<i>힘을 내. 네가 어떤 대우를 받는지에 대해 신경을 쓰는 사람들이 없는게 아니야.
<br>
- 너의 친구가.</i>
</span><<hope 3>><<gghope>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "telltalepenissize">>
<<if $player.penissize lte 1>>
벽을 통해 <<himPost "이">> 복도를 뛰어내려가는게 들린다. "누가 <<EZsmall>> 거시기를 가졌게!" <<hePost "이">> 외친다. 키득거리는 웃음소리가 그 뒤를 따른다.
<<stress 15>><<trauma 15>>
<<elseif $player.penissize is 4>>
벽을 통해 <<himPost "이">> 복도를 뛰어내려가는게 들린다. "누가 <<EZbig>> 거시기를 가졌게!" <<hePost "이">> 외친다. 키득거리는 웃음소리가 그 뒤를 따른다.
<<stress 10>><<trauma 10>>
<</if>>
<<gtrauma>><<gstress>>
<<incgpenisinsecurity>>
<</widget>>
<<widget "homeeventpond">>
한 쌍의 고아가 발이 젖은 채로 웃으며 정원에서 나온다.
<<ghope>><<hope 1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "homeeventalex">>
고아 두 명이 집에서 기른 꽃 여러 다발을 들고 정원에서 나온다.
<<ghope>><<hope 1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</widget>><<effects>>
당신은 손을 뻗어 마스티프의 머리를 쓰다듬는다. 귀가 살짝 씰룩이지만, 다른 고아들과 마찬가지로 당신의 손길을 받아들인다.
<br><br>
<<personPost "이">> 돌아온다. "주인하고 얘기 해봤어." <<hePost "이">> 말한다. "지금 오고 있어."
<br><br>
더 많은 고아들이 보러 와서는 한 번씩 쓰다듬어보길 원한다. <<person2>><<personPost "이">> 물 한 접시를 가져온다. 맥스는 열심히 물을 들이킨다. "목말라 할줄 알았어." <<hePost "이">> 말한다.
<br><br>
한동안 그렇게 시간이 흐르다가, <<person1>><<personPost "이">> 창문 밖을 본다. "주인이 왔어." <<hePost "이">> 말한다. 바깥에서 여러 목소리들이 들려온다. 맥스는 그중 최소 한 사람의 목소리를 알아들었는지, 꼬리를 흔들며 일어난다.
<br><br>
<<personPost "이">> 맥스를 주인에게 데려다주는 동안 다들 창문 앞에 몰려들어 밖을 본다.<<endevent>><<generateyv1>><<person1>> 어린 고아 한 명이 당신의 소매를 당긴다. "베일리가 개를 키우게 해줄까?" <<hePost "이">> 묻는다. 다른 고아들도 귀를 기울인다.
<br><br>
<<link [[의심을 표한다|Home Max Doubt]]>><<hope -1>><<reb 1>><</link>><<lhope>><<greb>>
<br>
<<link [[희망을 표한다|Home Max Hope]]>><<hope 1>><<reb -1>><</link>><<lreb>><<ghope>>
<br><<effects>>
당신은 고개를 내젓는다.
<<if $speech_attitude is "meek">>
"그러기엔 베일리는 너무 불평이 많아." 당신이 말한다.
<br><br>
<<personPost "은">> 제 발을 내려다보며 고개를 끄덕인다.
<br><br>
<<elseif $speech_attitude is "bratty">>
"아니." 당신이 말한다. "베일리는 개자식이거든."
<br><br>
<<personPost "이">> 깜짝 놀라 손으로 제 입을 가리고, <<generatey2>><<person2>>당신 또래로 보이는 <<personPost "은">> 어린 고아의 귀를 제 손으로 막는다. "고운 말 좀 써!" <<hePost "이">> 당신을 노려보며 말한다.
<br><br>
<<else>>
"고아원을 떠나면 개를 기를 수 있을 거야." 당신이 말한다.
<br><br>
<<personPost "은">> 제 발을 내려다보며 고개를 끄덕인다.
<br><br>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 끄덕인다.
<<if $speech_attitude is "meek">>
"착하게 굴면 그럴지도 모르지." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"우리가 원하면 베일리도 어쩔 수 없어." 당신이 말한다.
<<else>>
"베일리도 그렇게 나쁜 사람은 아냐." 당신이 말한다.
<</if>>
<br><br>
<<personPost "은">> 다시 창문 밖을 바라보며 활짝 웃는다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 앞으로 나선다.
<<if $speech_attitude is "meek">>
"자-잠깐!" 당신은 말을 더듬는다. "걜 그냥 냅둬요!"
<<elseif $speech_attitude is "bratty">>
"이 나쁜 놈." 당신이 말한다. "너 같은 건 혼이 좀 나봐야 해."
<<else>>
"멈춰요." 당신이 말한다. "이런 건 잘못 되었어요."
<</if>>
<br><br>
<<person2>><<personPost "은">> 입을 벌린 채 당신을 본다. 베일리는 웃는다.<<person1>> "그럼 네가 대신 <span class="gold">£200</span>를 낼테냐?" <<hePost "이">> 묻는다. "누가 내든 상관은 없어."
<br><br>
<<if $money gte 20000>>
<<link [[낸다|Home Intervene Pay]]>><<hope 1>><<set $money -= 20000>><</link>><<ghope>><<ltrauma>><<trauma -6>>
<br>
<</if>>
<<link [[싸운다|Home Intervene Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[물러선다|Home Intervene Step]]>><</link>><<effects>>
당신은 <<person2>><<personPost>>의 머리에 복면이 씌워지고 팔이 구속구로 묶이는 장면을 지켜본다. 베일리는 <<hePost "을">> 밀며 복도를 따라 걷는다. 당신은 그 뒤를 따른다.
<br><br>
그들은 곧 복도 끝의 철문 앞에서 멈추고, 베일리는 은색 열쇠를 꺼내 문을 연다. <<person1>><<HePost "은">> 그 안으로 들어간 뒤 문을 쾅 하고 닫는다. 그 바람에 일어난 먼지의 냄새만이 누군가 문을 통과했음을 알린다.
<br><br>
<<set $orphan_rent to "taken">>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
베일리가 당신의 손에 든 돈을 낚아채서 갯수를 센다. "좋아." <<hePost "은">> 만족스럽다는 듯이 말한다. 베일리는 <<person2>><<personPost "을">> 향해 고개를 돌린다. "다음 주에는 £300를 가져와." <<person2>><<personPost "이">> 고개를 끄덕인다.
<br><br>
"고마워." 베일리가 소리가 들리지 않을 만큼 멀어지자 <<hePost "이">> 말한다. "일자리를 찾기가 쉽지 않았거든. 어딜 가나 소름끼치는 인간들 밖에 없어서 말이야." <<HePost "이">> 웃음을 터트린다. "베일리가 날 가지고 어떻게 하려고 했는지 알고 싶지 않아. 그냥 그렇게까지 나쁜 일은 아니길 바랄 뿐이었지."
<br><br>
"언젠가 이 은혜는 갚을게." <<hePost "이">> 말을 이어나간다. "약속이야."
<br><br>
<<set $orphan_rent to "paid">>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 뒤로 물러선다. 베일리는 <<person2>><<personPost>>의 머리에 검은 복면을 씌우고, 팔을 묶은 뒤, <<hePost "을">> 복도를 따라 이끈다.
<br><br>
<<set $orphan_rent to "taken">>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $enemyno to 1>><<set $enemynomax to 1>><<maninit>>
<<set $enemyhealthmax += 200>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
당신은 베일리의 정강이를 걷어차나, <<hePost "은">> 옆으로 물러서며 당신을 넘어뜨린다. 하지만 베일리가 당신의 취약한 상태를 어떻게 이용해보기 전에, <<person2>><<personPost "이">> 베일리의 등에 올라타서는 <<person1>><<hisPost "의">> 머리카락을 잡아당긴다. 베일리는 <<person2>><<personPost "을">> 벽에 내팽개치고, <<hePost "은">> 웅크린채로 떨어진다.<<person1>>
<br><br><br><br>
<<set $phase to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<if $phase is 1>><<set $phase to 2>>
고아들이 소리에 이끌려, 싸움을 보러 모인다.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Home Intervene Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Home Intervene Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
<<set $orphan_rent to "paid">><<earnFeat "Bailey's Trouble Maker">>
<<person1>>구경하던 고아 중 한 명이 낄낄댄다. 베일리는 범인을 찾으려 몸을 돌리지만, 뒤에서 또 다른 웃음소리가 들려온다. 곧 방 전체가 웃음소리로 가득 찬다. <<HePost "은">> 당신을 돌아본다. "언젠간 대가를 치르게 될 거다." 베일리는 그렇게 말하고는 방에서 뛰쳐나간다.
<br><br>
고아들은 당신이 폭군을 물리친 것에 환호를 보낸다.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<person2>><<personPost "이">> 자리에서 일어선다. "네가 날 구했어."<<hePost "이">> 웃음을 터트린다. "고마워. 일자리를 찾기가 쉽지 않았거든. 어딜 가나 소름끼치는 인간들 밖에 없어서 말이야." <<HePost "이">> 눈길을 돌린다. "베일리가 날 가지고 어떻게 하려고 했는지 알고 싶지 않아. 그냥 그렇게까지 나쁜 일은 아니길 바랄 뿐이었지.
<br><br>
"언젠가 이 은혜는 갚을게." <<hePost "이">> 말을 이어나간다. "약속이야."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Orphanage]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<set $orphan_rent to "paid">>
<<person1>><<HePost "은">> 당신의 공격에 놀라 멍이 든 부분을 쓸어내리며 잠시 뒤로 물러선다. 곧 현관 주변에 고아들이 모인 것을 눈치챈다. "언젠간 대가를 치르게 될 거다. 명심해둬." 베일리는 뛰쳐나간다.
<br><br>
고아들은 당신이 폭군을 물리친 것에 환호를 보낸다.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<person2>><<personPost "이">> 자리에서 일어선다. "네가 날 구했어."<<hePost "이">> 웃음을 터트린다. "고마워. 일자리를 찾기가 쉽지 않았거든. 어딜 가나 소름끼치는 인간들 밖에 없어서 말이야." <<HePost "이">> 눈길을 돌린다. "베일리가 날 가지고 어떻게 하려고 했는지 알고 싶지 않아. 그냥 그렇게까지 나쁜 일은 아니길 바랄 뿐이었지.
<br><br>
"언젠가 이 은혜는 갚을게." <<hePost "이">> 말을 이어나간다. "약속이야."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Orphanage]]>><</link>>
<<else>>
<<set $baileydefeatedchain to 0>>
당신은 몸을 움직이기엔 너무 크게 다친 채로 바닥에 쓰러진다.
<<lreb>><<reb -1>>
<br><br>
베일리가 <<person2>><<personPost "을">> 끌고 가는 동안 모였던 인파가 흩어진다.
<br><br>
<<set $orphan_rent to "taken">>
<<clotheson>>
<<endcombat>>
<<link [[다음|Orphanage]]>><</link>>
<</if>><<effects>>
당신은 돈을 받는다. <<personPost "이">> 미소 짓는다. "괜찮은 일자리를 찾았어." <<hePost "이">> 말한다. "내가 이런 일을 할 거라고 생각해본 적은 없던 일이지만, 그렇게 나쁘진 않아. 그저 베일리가 계속 요구량을 올리지 않길 빌 뿐이지."
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 돈을 거절한다.
<<if $speech_attitude is "meek">>
"나보다는 다른 애들이 더 필요할 거야." 당신이 말한다. "걔들을 대신 도와줘."
<<elseif $speech_attitude is "bratty">>
"내 앞가림은 내가 할 수 있어." 당신이 말한다. "힘들어 하는 다른 애들한테 줘."
<<else>>
"다른 애들을 돕는데 써줘." 당신이 말한다.
<</if>>
<br><br>
<<HePost "이">> 고개를 끄덕인다. "네가 그렇게 말한다면야. 몸 조심해."
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 0>>
당신은 <<personPost>>에게 £5를 준다. "고마워." <<hePost "이">> 말한다. 하지만 여전히 불안한 눈치다.
<br><br>
<<elseif $phase is 1>>
당신은 <<personPost>>에게 £25를 준다. "고마워." <<hePost "이">> 웃으며 말한다.
<br><br>
<<else>>
당신은 <<personPost>>에게 £100를 준다. <<HePost "이">> 헉 하는 소리를 낸다. "정말 고마워!" <<hePost "은">> 당신을 껴안으며 그렇게 말한다.
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"네 돈은 네가 직접 벌어야 해." 당신이 말한다. "사람들은 네 몸에 많은 돈을 낼 거야."
<br><br>
<<HePost "은">> 당신의 직설적인 말에 깜짝 놀란듯 하다. "그런 일은 못해!" <<hePost "이">> 말한다.
<br><br>
"그렇지만 그 편이 더 안전할 거야." 당신이 말한다.
<br><br>
<<elseif $speech_attitude is "bratty">>
"알아서 자립하는 법을 배워야 해." 당신이 말한다. "매춘해볼 생각 해봤어?"
<br><br>
<<HePost "은">> 당신의 직설적인 말에 깜짝 놀란듯 하다. "그런 일은 못해!" <<hePost "이">> 말한다.
<br><br>
"그래서 그냥 도움만 요청할 거라고?" 당신이 묻는다. "여기서 너만 곤란한 상황인게 아냐."
<br><br>
<<else>>
"네 돈은 네가 직접 벌어야 해." 사람들이 말한다. "사람들은 매춘부한테 많은 돈을 주지."
<br><br>
<<HePost "은">> 당신의 직설적인 말에 깜짝 놀란듯 하다. "그런 일은 못해!" <<hePost "이">> 말한다.
<br><br>
"믿을만한 자금원이 필요하잖아." 당신이 말한다.
<br><br>
<</if>>
<<if playerBellyVisible()>>
<<He_ nun>> 당신의 <<bellyDescriptionPost "pc" "을">> 보곤, 고개를 떨어뜨린다. <<He_ nun>> 체념한 얼굴이다. <<lhope>><<hope -1>>
<<else>>
<<HePost "은">> 그닥 기분이 좋아보이지는 않지만, 당신의 말을 이해한다.
<</if>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"나쁜 사람들한테서 돈을 가져와." 당신이 말한다. "훔쳐."
<br><br>
<<HePost "은">> 당신의 직설적인 말에 깜짝 놀란듯 하다. "하지만 훔치는 건 나쁜 짓인걸!" <<hePost "이">> 말한다.
<br><br>
"무섭다는 건 나도 알아." 당신이 말한다. "하지만 자기 앞가림은 할 줄 알아야지."
<<elseif $speech_attitude is "bratty">>
"친구들한테서 구걸하는 짓은 이제 그만 해야 해." 당신이 말한다. "다들 이미 충분히 힘들잖아. 훔쳐서 벌어."
<br><br>
<<HePost "은">> 당신의 직설적인 말에 깜짝 놀란듯 하다. "하지만 훔치는 건 나쁜 짓인걸!" <<hePost "이">> 말한다.
<br><br>
"나쁜 놈들한테서 훔치는 건 나쁜 짓이 아냐." 당신이 말한다.
<br><br>
<<else>>
"그렇게 해서는 충분히 벌지 못할 거야." 당신이 말한다. "그냥 훔쳐서 벌어."
<br><br>
<<HePost "은">> 당신의 직설적인 말에 깜짝 놀란듯 하다. "하지만 훔치는 건 나쁜 짓인걸!" <<hePost "이">> 말한다.
<br><br>
"여기서 훔치라는 게 아냐." 당신이 말한다. "널 아프게 하려는 사람들한테서 훔치라고."
<br><br>
<</if>>
<<HePost "은">> 생각에 잠긴듯 시선을 돌린다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"미안." 당신이 말한다. "나도 필요해서 말이야."
<<elseif $speech_attitude is "bratty">>
"네 돈은 네가 벌어." 당신이 말한다.
<<else>>
"미안." 당신이 말한다. "하지만 나도 줄 돈이 없어."
<</if>>
<br><br>
<<HePost "은">> 고개를 끄덕이고는 멀어져간다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 0>>
당신은 의자 위에 올라선다. 가까이서 보자, 그들이 말하던 끈이 보인다. 천장에 테이프로 붙어있다. 당신은 팔을 뻗어서 끈을 잡아당긴다.
<<else>>
당신은 고개를 내젓는다. <<person3>><<personPost "이">> 뿌루퉁하게 의자 위에 올라선다. 당신은 <<hePost "이">> 잡으려는 것을 본다. 천장에 끈이 하나 붙어있다.
<br><br>
<<HePost "은">> 그 자리에서 뛰어서 끈을 잡아챈 뒤, 잡아당긴다.
<</if>>
천장에 두 갈래로 금이 생긴다. 곧 먼지와 끊어진 거미줄이 한움큼 떨어지며, 커다란 해치가 삐걱거리며 열리면서 사다리가 쿵 하고 바닥에 떨어진다. <<person2>><<personPost "이">> 머리카락에 먼지와 거미줄 파편이 잔뜩 묻자 비명을 지른다.
<br><br>
당신은 사다리를 올라 얇은 덮개를 살짝 밀어내, 해치 안쪽을 들여다본다. 일단 어둠에 눈이 적응이 되자 넓은 공간이 보인다. 안쪽은 낡은 상자로 가득하며, 옆으로는 복도들이 늘어서 있다. 더러운 창문을 통해 약간의 빛이 새어나온다. 위쪽에는 공간이 아주 많다.
<br><br>
<<link [[다음|Orphanage Loft Intro 2]]>><</link>>
<br><<effects>>
<<person1>>"내려와." 뒤에서 목소리가 들려온다. 베일리다. <<person2>><<personPost "과">> <<person3>><<personPost "은">> 이미 사라지고 없다.
<br><br>
당신은 사다리에서 내려온다. 베일리는 첫째 단에 올라가서는 덮개 쪽으로 손을 뻗는다. 곧 저 위에서 끼익거리는 소리가 들려오자 베일리의 움직임이 멎는다. <<HePost "은">> 그 소리에 사다리에서 펄쩍 뛰어내려오며, 거의 땅바닥에 뒹굴다시피 한다.
<br><br>
베일리는 다시 덮개를 되돌리려 시도조차 하지 않는다. 대신 사다리를 다시 올려놓고는 해치를 닫는다. "다락에는 얼씬도 하지 마라." <<hePost "이">> 어깨에서 먼지를 털며 말한다.
<br><br>
당신은 이 고아원에 다락이 있는 줄은 몰랐다. 베일리는 저 위에 올라가는 걸 두려워하는 것 같다. 은밀한 활동을 하기엔 안성맞춤인 곳 같다. <span class="gold">고아원 다락을 발견했다.</span>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신이 곳곳을 샅샅이 뒤지는 동안 <<personPost>>의 짜증은 커져만 간다. 마침내, 당신은
<<if $rng gte 71>>
<<famegood 1>>
가방이 복도 조명에 걸려있는 것을 발견한다.
<br><br>
당신은 가방을 <<personPost>>에게 돌려준다. 어디서 찾았는지 말해주자 깜짝 놀란 것 같다. "어떻게 거기까지 올라갔지?" 잠시 당혹스러워하며 <<hePost "이">> 그렇게 묻는다. "아. 아까 얼마나 높게 뛸 수 있는지 보고 있었는데. 그때 벗겨졌나보네." <<HePost "은">> 웃음을 터트린다. "나도 참 바보같네. 고마워." <<HePost "은">> 떠나기 전에 몸을 앞으로 기울여서 당신의 뺨에 키스한다.
<<lstress>><<stress -6>>
<br><br>
<<elseif $rng gte 41>>
<<famegood 1>>
부엌 찬장에서 가방을 발견한다.
<br><br>
"고마워." 당신이 돌아오자 <<personPost "이">> 말한다. 당신은 어디서 가방을 찾았는지 말해준다. "이제 기억이 나네." <<hePost "이">> 말한다. "너무 배가 고파서 뭐 남은 음식이 없나 찾아보고 있었거든. 고마워." <<HePost "은">> 떠나기 전에 몸을 앞으로 기울여서 당신의 뺨에 키스한다.
<<lstress>><<stress -6>>
<br><br>
<<else>>
<<famegood 2>>
<<generatey2>><<person2>><<personPost "이">> 가방을 들고 다니는 걸 발견한다.
<br><br>
"이 가방?" 당신이 가방에 대해 묻자 <<personPost "이">> 대답한다. "내 친구가 방에 두고 갔더라고. 그래서 걜 찾고 있었지."
<br><br>
당신은 <<person1>><<personPost>>에게 가방을 돌려주며 <<himPost>>에게 어디서 찾았는지 말해준다. <<HePost "은">> 화가 나서 한 손을 얼굴에 가져다 댄다. "나 진짜 바보 같네," <<hePost "이">> 말한다. "고마워." <<HePost "은">> 떠나기 전에 몸을 앞으로 기울여서 당신의 뺨에 키스한다.
<<lstress>><<stress -6>>
<br><br>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
"괜찮아." <<hePost "이">> 말한다. "내 문제니까. 내가 찾을게."
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
목소리가 들려오는 쪽으로 달려가니, 한쪽 문 안에서 다투는 소리가 들려온다. 당신은 그 안으로 뛰어 들어간다.
<br><br>
<<person2>><<personPost "이">> <<person3>><<personPost>>의 위에 누워서 옷을 벗기려 하고 있고, <<personPost "은">> 공격자를 밀어내려 하고 있었다.
<br><br>
<<link [[개입한다|Home Scream Intervene]]>><<crimeUp 100 "assault">><<famegood 1>><</link>><<crime "assault">>
<br>
<<link [[베일리를 찾아온다|Home Scream Bailey]]>><<reb -1>><</link>><<lreb>>
<br><<effects>>
당신은 비명소리를 무시한다. 걱정할 문제는 그 말고도 많다.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br><<effects>>
당신은 <<person2>><<personPost>>의 목덜미를 잡아 끌고, <<person3>><<personPost "은">> <<person2>><<hisPost "의">> 가슴팍을 걷어찬다. 둘은 힘을 합쳐 <<hePost "을">> 침대에서 끌어내 복도 밖으로 내던진다.
<br><br>
<<if $rng gte 71>>
"개같은 걸레년들이." <<personPost "이">> 으르렁거린다. "내가 누군지 알아? 감히 내게 이렇게 무례하게 굴다니." <<person3>><<personPost "은">> 당신의 뒤에 몸을 숨긴다.
<br><br>
<<link [[공격을 강행한다|Home Scream Press]]>><<reb 1>><<crimeUp 100 "assault">><</link>><<crime "assault">><<greb>>
<br>
<<link [[보호한다|Home Scream Protect]]>><<hope 1>><</link>>
<br>
<<elseif $rng gte 41>>
"나한텐 힘센 친구들이 많아." <<person2>><<personPost "이">> 침을 뱉는다. "후회하게 될 거다." <<HePost "은">> 비틀거리며 복도를 걸어내려간다.
<br><br>
"고마워." <<person3>><<personPost "이">> 옷을 매만지며 말한다. "눈을 떴더니 저 사람이 내 위에 있지 뭐야. 너무 무서웠어." <<HePost "이">> 당신을 껴안는다.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<else>>
<<person2>><<personPost "이">> 자리에서 일어서서는 당신을 노려본다. 그러고는 주변을 둘러본다. 다른 고아들이 무슨 일이 일어났는지 보러 와서는, 문가와 복도 끝에 모여서 쳐다보고 있다. 그 광경에 불안함을 느꼈는지, <<hePost "은">> 아무 말도 없이 떠난다.
<br><br>
"고마워." <<person3>><<personPost "이">> 옷을 매만지며 말한다. "눈을 떴더니 저 사람이 내 위에 있지 뭐야. 너무 무서웠어." <<HePost "이">> 당신을 껴안는다.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<</if>><<effects>>
당신은 앞으로 뛰쳐나가 <<person2>><<personPost "을">> 밀친다. <<HePost "은">> 더욱 뒤로 밀려난다. "개같은 걸레년들이." <<hePost "은">> 뒤로 돌아 도망가며 중얼거린다.
<br><br>
"고마워." <<person3>><<personPost "이">> 옷을 매만지며 말한다. "눈을 떴더니 저 사람이 내 위에 있지 뭐야. 너무 무서웠어." <<HePost "이">> 당신을 껴안는다.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br><<effects>>
<<person2>><<personPost "은">> 다시 <<person3>><<personPost "을">> 잡아채려고 하지만, 당신이 그 사이에 끼어든다. <<person2>><<HePost "은">> 마침내 포기하고는 욕설을 더 내뱉으며 떠난다.
<br><br>
"고마워." <<person3>><<personPost "이">> 옷을 매만지며 말한다. "눈을 떴더니 저 사람이 내 위에 있지 뭐야. 너무 무서웠어." <<HePost "이">> 당신을 껴안는다.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br><<effects>>
<<person1>>당신은 베일리의 이름을 외치며 <<hisPost "의">> 사무실로 달려간다.
<<if $rng gte 51>>
중앙 복도에 도착하자 마침 <<hePost "이">> 정문으로 들어오고 있다.
<br><br>
<<else>>
당신이 중앙 복도에 도착하자 마침 <<hePost "이">> 사무실에서 나오고 있다.
<br><br>
<</if>>
"지금은 바빠." 당신이 뭐라 말을 하기도 전에 <<hePost "이">> 말한다.
<br><br>
<<if $speech_attitude is "meek">>
"죄송해요." 당신이 말한다. "하지만 당신을 필요로 하는 사람이 있어요."
<<elseif $speech_attitude is "bratty">>
"당신은 침입자를 그냥 내버려 두는 거예요." 당신이 말한다. "이미 들어와서는 여기 사는 애를 공격하고 있어요."
<<else>>
"그렇지만 누군가 몰래 들어왔는 걸요." 당신이 말한다. "그리고 지금 누군가를 공격하고 있어요."
<</if>>
다시 한 번 비명소리가 들려온다.
<br><br>
"알았다, 알았어." <<hePost "이">> 말한다.
<br><br>
<<HePost "은">> 당신을 따라 <<person3>><<personPost>>의 방으로 간다. <<person1>><<hePost "은">> 일말의 지체도 없이 <<person2>><<personPost>>의 목덜미와 허리를 붙잡고는 희생양에게서 끌어낸다.
<br><br>
<<person2>><<personPost "은">> 복도로 굴러간다. "너 내가 누군지-" <<hePost "이">> 말을 꺼내지만, 베일리가 그 옆에 쪼그려 앉아서는 <<hisPost "의">> 목을 부여잡는다.
<br><br>
베일리의 입술이 달싹이지만, 뭐라 말하는지 들리진 않는다. <<personPost>>의 안색이 창백해진다. 베일리가 손을 놓자 <<hePost "은">> 휘청거리며 일어나서는 달아난다.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br><<effects>>
당신은 문틈을 들여다본다.
<<if $rng gte 51>>
<<personPost "이">> 수건으로 몸을 닦고 있다.
<<if $NPCList[0].penis isnot "none">>
<<if $pronoun is "f">>
<<HePost "은">> 당신이 있는줄 모르는 채로, <span class="lewd">노출된 <<trBreastsdesc $NPCList[0].breastsdesc "과">>_trResult <<trPenisdesc $NPCList[0].penisdesc "을" "sep">>_trResult</span>_trPost 수건으로 문지르고 있다.
<<else>>
<<HePost "은">> 당신이 있는줄 모르는 채로, <span class="lewd">노출된 <<trPenisdesc $NPCList[0].penisdesc "을" "sep">>_trResult</span>_trPost 수건으로 문지르고 있다.
<</if>>
<<else>>
<<if $pronoun is "f">>
<<HePost "은">> 당신이 있는줄 모르는 채로, <span class="lewd">노출된 <<trBreastsdesc $NPCList[0].breastsdesc "을" "sep">>_trResult</span>_trPost 수건으로 문지르고 있다.
<<else>>
<<HePost "은">> 당신이 있는줄 모르는 채로, <span class="lewd">노출된 보지</span>를 수건으로 문지르고 있다.
<</if>>
<</if>>
당신은 들키기 전에 떠난다.
<br><br>
<<else>>
<<personPost "이">> 알몸으로 욕조 안에 앉아서, 머리 위에 물을 붓고 있다. <<if $pronoun is "f">>당신은 <<hisPost "의">> <span class="lewd"><<trBreastsdesc $NPCList[0].breastsdesc "으로">>_trResult</span> 시선을 돌리지만, 들키기 전에 떠난다.<<else>>당신은 들키기 전에 떠난다.<</if>>
<br><br>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 안쪽에 있을 누군가의 사생활을 보장해주기 위해 문을 닫는다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><br><<effects>>
<<if $speech_attitude is "meek">>
"지-지금 날 보고 웃는 거야?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"날 보고 웃은 게 아니어야 할 거야." 당신이 말한다.
<<else>>
"뭣 때문에 웃는 거야?" 당신이 묻는다.
<</if>>
<br><br>
<<person2>><<personPost "은">> <<hisPost "의">> 친구에게서 시선을 돌려, 당신을 본다.
<<if $rng gte 51>>
"얘가 너한테 반했대." <<hePost "이">> 말한다. <<person1>><<personPost "은">> 배신감과 수치심을 담은 눈빛으로 자신의 친구를 쳐다본다.
<br><br>
<<link [[다독인다|Home Pair Comfort]]>><</link>>
<br>
<<link [[추파를 던진다|Home Pair Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[퇴짜 놓는다|Home Pair Spurn]]>><</link>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<br>
<<else>>
아무 예고도 없이, <<hePost "은">> 친구의 팔을 붙잡고는 함께 복도를 뛰어내려간다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"고-고마워." 당신이 말한다. "누가 날 좋아해주다니 기분이 좋네."
<<elseif $speech_attitude is "bratty">>
"걱정하지 마." 당신이 말한다. "다들 그래."
<<else>>
"다정하기도 하지." 당신이 말한다. "칭찬으로 받아들일게."
<</if>>
<br><br>
<<person2>><<personPost "은">> 다시 웃음을 터트린다. <<person1>><<personPost "은">> 얼굴이 달아올랐지만, 미소를 짓고 있다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<person1>>
<<if $speech_attitude is "meek">>
"내-내가 매력적이라고?" 당신이 묻는다. "너도 <<if $pronoun is "m">>잘생겼어<<else>>예뻐<</if>>."
<<elseif $speech_attitude is "bratty">>
"걱정하지 마." 당신이 말한다. "나도 너한테 반했으니까."
<<else>>
"나도 널 좋아해." 당신은 <<personPost>>에게 윙크를 날리며 말한다.
<</if>>
<<promiscuity1>>
<<personPost>>의 얼굴이 더욱 붉어진다. 친구는 <<hePost "을">> 당신 쪽으로 살짝 밀어주나, <<hePost "은">> 몸을 돌려서 달아난다. <<hisPost "의">> 친구도 계속 웃으며 그 뒤를 따른다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"미-미안." 당신이 말한다. "나한테 넌 매력적이지 않아."
<<elseif $speech_attitude is "bratty">>
"으웩." 당신이 말한다.
<<else>>
"미안." 당신이 말한다. "넌 내 타입이 아니야."
<</if>>
<br><br>
<<person1>><<personPost "은">> 제 얼굴을 감싸쥐고는 달아난다. <<hisPost "의">> 친구도 그 뒤를 따른다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
"왜 그래?" 당신이 묻는다. <<personPost "이">> 당신을 쳐다본다.
<br><br>
"집에 가고 싶어." <<hePost "이">> 말한다.
<br><br>
당신은 <<personPost "이">> 제 두려움에 대해 말하는 걸 듣고, 적절히 다독거리는 말을 해주는 데에 한 시간 정도를 쓴다. <<HePost "은">> 부모님이 그립고, 베일리가 무서우며, 밖에 나가기도 무섭고, 여기서 지급되는 음식을 싫어한다. 그런 고충에도 불구하고, <<hePost "은">> 말을 하는 동안 기운을 되찾는다.
<br><br>
"고마워." <<hePost "이">> 말한다. "훨씬 기분이 나아졌어. 나도 너처럼 용감해지도록 노력해볼게." <<hisPost "의">> 볼가에는 아직 눈물이 묻어있지만, <<hePost "은">> 미소를 짓고 있다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 규칙을 간략하게 들은 뒤 동참한다. 눈을 맞추면 가장 많은 점수를 받는다.
<br><br>
<<if currentSkillValue("handskill") gte 1000>>
당신의 결과는 거의 흠이 없을 정도로, 베일리의 눈을 족족 맞춘다. 당신은 모든 판에서 승리한다.
<<elseif currentSkillValue("handskill") gte 400>>
당신은 괜찮게 했고, 몇 판을 이긴다.
<<elseif currentSkillValue("handskill") gte 100>>
당신은 계속해서 사진을 다트로 맞추나, 가장 점수가 높은 부분을 맞추지는 못한다.
<<else>>
당신은 썩 잘하지는 못한다. 사진은 딱 한 번 맞출 뻔했다.
<</if>>
<br><br>
<<link [[다음|Orphanage]]>><</link>>
<br><<effects>>
당신은 <<personPost "을">> 일으켜 세워준다.
<<if $speech_attitude is "meek">>
"내가 도와줄게." 당신이 말한다. "네가 다른 대걸레를 가져오는 동안 내가 걸레질을 하고 있을게."
<<elseif $speech_attitude is "bratty">>
"가서 다른 대걸레 가져와." 당신이 말한다. "우리 둘이서 하는 거야."
<<else>>
"내가 이 대걸레를 말릴게." 당신이 말한다. "넌 가서 새 대걸레를 가져와."
<</if>>
<br><br>
당신은 엎어진 걸 대걸레로 닦아내기 시작한다. 곧 <<personPost "이">> 돌아오고, 둘이서 베일리가 나타나기 전에 바닥을 말린다.
<br><br>
"이제 좀 살겠네." <<personPost "이">> 말한다. "고마워. 다음 번엔 조심할게." <<HePost "은">> 양동이와 대걸레를 가져간다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<person1>><<personPost>> 옆에 앉는다.
<<if $speech_attitude is "meek">>
"내 생각엔 쟤가 널 좋아하는 것 같아." 당신이 말한다. "가서 인사해봐."
<<elseif $speech_attitude is "bratty">>
"겁쟁이처럼 굴지 마." 당신이 말한다. "쟤한테 가서 말해봐."
<<else>>
"가서 뭔가 말을 해봐." 당신이 말한다.
<</if>>
<br><br>
<<person1>><<personPost "은">> 입을 떡 벌리고 당신을 쳐다본다. "그런 짓은 못해." <<hePost "이">> 말한다.
<br><br>
<<if $speech_attitude is "meek">>
"하지만 <<person2>><<he_ nun>> 네가 <<him_ ul>> 좋아하지 않는다고 생각할지도 몰라." 당신이 첨언한다.
<br><br>
<<person1>><<personPost "은">> 잠시 머뭇거린다. 곧 주먹을 꽉 쥐고는, 자리에서 일어나 걸어나간다. <<person2>><<personPost "과">> <<hisPost "의">> 친구는 말을 멈추고는 <<person1>><<hePost "을">> 바라본다. 뭐라 말을 하는지는 들리지 않지만, <<person2>><<personPost>>의 얼굴이 붉어지더니, <<person1>><<personPost>>의 팔을 붙잡고는 함께 방에서 달려나간다.
<<elseif $speech_attitude is "bratty">>
"그러던가." 당신이 대답한다. 당신은 일어나서 <<person2>><<personPost>>에게로 걸어간다.
<br><br>
"잠깐!" <<person1>><<personPost "이">> 당신의 뒤에서 속삭인다. 당신은 <<hisPost "의">> 말을 무시한다.
<br><br>
<<person2>><<personPost "과">> <<hisPost "의">> 친구는 하던 대화를 멈추고 당신을 쳐다본다. "저기 내 친구가 널 좋아한대." 당신이 말한다. <<person1>><<personPost>>의 얼굴은 책으로 거의 가려져있지만, <<hisPost "의">> 얼굴이 붉어져있다는 건 알 수 있다.
<br><br>
<<person2>><<personPost>>도 얼굴을 붉히나, <<hePost "은">> 일어나서 <<person1>><<personPost>>에게로 걸어가 그 옆에 앉는다.
<br><br>
둘이 무슨 대화를 나누고 있는지는 알 수 없으나, <<person2>><<personPost "이">> <<person1>><<personPost>>의 팔을 붙잡고는 함께 방에서 달려나간다.
<<else>>
"왜 못해?" 당신이 묻는다. "쟤도 널 좋아하는 걸."
<br><br>
<<person1>><<personPost "은">> 잠시 머뭇거린다. 곧 주먹을 꽉 쥐고는, 자리에서 일어나 걸어나간다. <<person2>><<personPost "과">> <<hisPost "의">> 친구는 말을 멈추고는 <<person1>><<hePost "을">> 바라본다. 뭐라 말을 하는지는 들리지 않지만, <<person2>><<personPost>>의 얼굴이 붉어지더니, <<person1>><<personPost>>의 팔을 붙잡고는 함께 방에서 달려나간다.
<</if>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<person1>><<personPost>> 옆에 앉는다. "걘 잊어버려." 당신은 <<hisPost "의">> 다리 위에 손을 얹으며 속삭인다. "내가 여기 있잖아."
<<promiscuity1>>
<<personPost "은">> 얼굴을 거의 책에 파묻다시피 한다.
<br><br>
<<person2>><<personPost "이">> 계속 이쪽을 쳐다본다.
<br><br>
<<link [[애태운다|Home Tease]]>><</link>><<promiscuous2>>
<br>
<<link [[떠난다|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
"뭐 읽고 있어?" 당신이 몸을 가까이 기울이며 묻는다. 아주 가까이. 당신은 <<person1>><<hisPost "의">> 허리를 팔로 감싸 안는다. <<HePost "이">> 살짝 몸을 떤다.
<br><br>
<<person2>>"야!" <<personPost "이">> 자리를 박차고 다가오며 말한다. "걘 내가 먼저 봤어."
<br><br>
<<link [[싸운다|Home Tease Fight]]>><<def 1>><</link>>
<br>
<<link [[임무 완수|Home Tease Mission]]>><<famegood 1>><</link>>
<br><<effects>>
당신은 자리에서 일어나 <<person2>><<personPost "을">> 밀친다. <<HePost>>도 당신을 되민다. 되돌려주려 할 때, <<person1>><<personPost "이">> 사이에 끼어든다. "그-그만해." <<hePost "이">> 말한다. "싸우지 마. 날 두고 말이야. 아." <<HePost "은">> 얼굴을 양손으로 감싸고 방에서 뛰쳐나간다.
<br><br>
"기다려!" <<person2>><<personPost "이">> 외친다. <<HePost "은">> 그 뒤를 따라 쫓아간다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 서로에 대한 감정이 드러난 채, 어색하게 얼굴을 붉히고 있는 둘을 내버려두고 걸어나온다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
당신은 서둘러 정문으로 나간다. "걜 내버려둬." 당신이 말한다. "그런 식으로 이용해먹는 건 공평치 않아."
<<elseif $speech_attitude is "bratty">>
당신은 정문으로 뛰쳐나간다. "썩 꺼져." 당신은 <<person1>><<personPost>>에게 말한다. "좆까고 꺼져."
<<else>>
당신은 정문으로 달려간다. "저리 가." 당신이 말한다. "약한 애들을 괴롭히지 말라고."
<</if>>
<br><br>
"이 애새끼가." <<person1>><<personPost "이">> 돈을 집어넣으며 말한다. "그래. 그냥 굶어 뒈져버리라고."
<br><br>
<<person2>><<personPost "이">> 당신의 등을 약하게 때린다. "멍청아!" <<hePost "이">> 말한다. 거의 울기 일보직전이다. "난 저 돈이 필요했단 말이야."
<br><br>
<<if $money gte 5000>>
<<link [[£50를 준다|Home Solicitation Money]]>><<set $phase to 0>><<set $money -= 5000>><<hope 2>><</link>><<gghope>>
<br>
<</if>>
<<if $money gte 2000>>
<<link [[£20를 준다|Home Solicitation Money]]>><<set $phase to 1>><<set $money -= 2000>><<hope 1>><</link>><<ghope>>
<br>
<</if>>
<<link [[사과한다|Home Solicitation Apologise]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"미안해." 당신이 말한다. "하지만 네가 스스로를 위험에 빠트리는 꼴을 보고만 있을 순 없었어."
<<elseif $speech_attitude is "bratty">>
"자존심이 있지." 당신이 말한다. "그보다 더 나은 일을 할 수도 있잖아."
<<else>>
"미안해." 당신이 말한다. "하지만 내가 옳다 생각하는 일을 해야 했어."
<</if>>
<br><br>
<<HePost "은">> 주먹을 움켜쥐지만, 다시 당신을 때리진 않는다. <<HePost "은">> 안으로 뛰어들어간다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 0>>
당신은 £50를 꺼내든다. <<personPost "은">> 그걸 쳐다만 본다. "놀리지 마." <<hePost "이">> 말한다.
<br><br>
"그런게 아니야." 당신이 대답한다. "맹세할 수 있어."
<br><br>
<<HePost "은">> 돈을 받는다. "고마워." <<hePost "은">> 코를 훌쩍인다. 그러곤 뭔가를 말하려 입을 열었다가, 곧바로 안으로 뛰어들어간다.
<br><br>
<<elseif $phase is 1>>
당신은 £20를 꺼내든다. "어째서?" <<personPost "이">> 묻는다.
<br><br>
"돕고 싶으니까." 당신이 대답한다. "받아."
<br><br>
<<HePost "은">> 돈을 받는다. "고마워." <<hePost "은">> 코를 훌쩍인다. 그러곤 뭔가를 말하려 입을 열었다가, 곧바로 안으로 뛰어들어간다.
<br><br>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>><<rng>>
당신은 오가는 대화에 귀를 기울인다.
<<if $robinmissing isnot 0>>
아이들은 조를 짜서 로빈을 찾으려고 생각하고 있다. 당신은 <<person2>><<person_ i>> 실종자 전단지로 보이는 것을 들고 있음을 알아차린다. <<hope -3>><<llhope>>
<<elseif $robin_injured gte 1>>
<<person1>><<person_ i>> 로빈을 병원에 데려가고 싶어 한다. <<person2>><<person_ un>> 베일리가 허락하지 않을 거라고 생각한다. <<hope -1>><<lhope>>
<<elseif C.npc.Robin.trauma gte 40>>
<<person1>><<person_ i>> 말한다. "로빈조차도 안전하지 못해. 넌 <<nnpc_himPost "Robin" "에게">> 무슨 일이 일어났다고 생각해?" <<hope -1>><<lhope>>
<<elseif $rng gte 70>>
아이들은 로빈이 주말에 여는 레모네이드 가판에 대해 이야기하고 있다.
<<if $orphan_hope lte 0 and $watersportsdisable is "f">>
아이들은 <<nnpc_hePost "Robin" "이">> 레모네이드 대신 다른 무언가를 팔고 있을지도 모른다는 농담을 한다. <<person1>><<person_ i>> 웃는다.
<<else>>
아이들은 레모네이드가 맛있다고 생각하고, <<nnpc_hisPost "Robin" "의">> 노력에 감명을 받은 것 같다. <<hope 1>><<ghope>>
<</if>>
<<elseif $rng gte 35>>
<<if C.npc.Robin.dom lte 50>>
아이들은 로빈이 절대로 폭력에 의지하지 않는 것 같다고 말하고 있다. <<hope 1>><<reb -1>><<ghope>><<lreb>>
<<else>>
아이들은 위험이 코앞에 들이닥친 상황이어도 원만하게 지내는 로빈의 능력에 감명을 받은 것 같다. <<reb 1>><<greb>>
<</if>>
<<else>>
<<if $orphan_hope gte 10>>
<<person1>><<person_ i>> 로빈이 다른 고아들의 의지를 잘 끌어올린다고 언급한다. <<hope 1>><<ghope>>
<<else>>
아이들은 로빈이 항상 <<nnpc_hisPost "Robin" "의">> 방으로 숨으며, 자기들도 그렇게 하고 싶다고 말한다. <<hope -1>><<lhope>>
<</if>>
<</if>>
<br><br>
<<link [[떠난다|Orphanage]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>><<rng>>
<<if $rng gte 80>>
당신은 오가는 대화에 귀를 기울인다. 아이들은 베일리와의 일에 대해 말하고 있다. <<hope -1>><<lhope>>
<<elseif $rng gte 60>>
당신은 오가는 대화에 귀를 기울인다. 아이들은 다른 고아를 놀리고 있다.
<<elseif $rng gte 40 and $loft_kylar>>
당신은 오가는 대화에 귀를 기울인다. 아이들은 후추 스프레이를 거래하고 있다. <<reb 1>><<greb>>
<<elseif $rng gte 20>>
당신은 오가는 대화에 귀를 기울인다. 아이들은 오늘 애완동물 가게에서 본 귀여운 동물들에 대해 떠들고 있다. <<hope 1>><<ghope>>
<<else>>
당신은 오가는 대화에 귀를 기울인다. 그중 한 명이 다른 고아를 짝사랑하고 있는 것 같다.
<</if>>
<br><br>
<<link [[떠난다|Orphanage]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
베일리는 의료 도구들을 메인 홀에 있는 찬장에 둔다. <<nnpc_He_ nun Bailey>> 고아들이 그것들을 낭비한다면 화내겠지만, 이것은 적절하게 사용하는 것이다.
<br><br>
당신은 <<personPost>>에게 당신이 <<his_ yi>> 붕대를 갈아줄 때 까지 앉아 있으라고 한다. 당신이 대화를 시작하자 <<his_ yi>> 얼굴에는 방어적인 표정이 떠올랐지만, <<he_ nun>> 앉았고, 당신이 새 붕대를 가져올 때 까지 기다린다. <<He_ nun>> 당신이 상처에 붕대를 다시 감는 동안, 부끄러운 듯이 시선을 피한다.
<br><br>
<<He_ nun>> 당신이 일을 마치자 감사의 말을 중얼거리고는, <<his_ yi>> 방으로 들어간다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 1>>
You join <<him>> in picking up the paper. <<He>> thanks you, and within minutes you have them in one neat stack.
<br><br>
<<if $rng gte 1>>
"Thanks for your help," <<he>> says. You start to leave, but <<he>> grabs onto you. "Wait a second, I have something for you." <<He>> takes a piece of paper and scribbles something on it before handing it back to you.
<br><br>
It reads: 'Coupon for 1 free orgasm. Expires in 2 minutes'. <<He>> rubs <<his>> thighs together, waiting for your answer.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[받아들인다|Home Orphan Poster Sex Choice]]>><<set $phase to 1>><</link>><<promiscuous2>>
<<else>>
<span class="blue">You're not promiscuous enough to take up such an offer.</span>
<</if>>
<br>
<<link [[거절한다|Home Orphan Poster Sex Choice]]>><<set $phase to 2>><</link>>
<<else>>
"Thanks for your help," <<he>> says.
<br><br>
<<if $speech_attitude is "meek">>
"It's n-no problem, I should have paid more attention. W-why do you have all that paper? I-If you don't mind me asking!"
<<elseif $speech_attitude is "bratty">>
"Yeah, yeah, it's just paper. Why do you need so much anyways?"
<<else>>
"No problem, accidents happen. I'm a bit curious, why do you need so much paper?"
<</if>>
<br><br>
<<He>> looks at the stack. "Not sure. Bailey asked me to get a bunch. Speaking of which, I better get going. Don't want to make <<nnpc_him "Bailey">> mad." <<He>> picks up the stack and heads towards Bailey's office.<<lreb>><<reb -1>>
<br><br>
You continue on.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
You apologise to <<him>> too, both for running into <<him>> and for having to go. You depart.
<<elseif $speech_attitude is "bratty">>
You tell <<him>> to pay better attention and walk off.
<<else>>
You assure <<him>> that it was just an unfortunate accident. You make your excuses and leave.
<</if>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $phase is 1>>
<<He>> nods enthusiastically and says, "My room isn't far from here." <<He>> leads you down the hall to a bedroom and tackles you onto the bed.
<br><br>
<<link [[다음|Home Orphan Poster Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
<<He>> laughs, awkwardly. "Y-yeah, well umm..." <<He>> fidgets, then slowly picks up the stack of papers. "I better go deliver these to Bailey. Umm... bye?" <<He>> speedwalks towards Bailey's office.
<br><br>
You continue on.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Home Orphan Poster Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Home Orphan Poster Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
"Ow, what the fuck?! You fucki-" You escape while <<hes>> reeling from the pain.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> flops on the bed, panting. "Wow, you're... really good." <<His>> eyes slowly widen. "Wait. Shit, I left Bailey's papers out there." <<He>> sighs, "Nah, <<nnpc_he "Bailey">> can get <<nnpc_his "Bailey">> own paper."
You get up and leave <<him>> to bask in the afterglow.<<greb>><<reb 1>>
<<elseif $finish is 1>>
<<He>> stops, mortified. "W-was it that bad?" <<His>> eyes slowly widen, "Wait. Shit, I left Bailey's papers out there." <<He>> throws on <<his>> clothes, unable to meet your face and runs off.
<br><br>
You leave before <<he>> can return.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Orphanage]]>><</link>><<effects>>
<<if $phase is 1>>
"Hey," you say. "You look upset. I'm not sure if this will help, but I thought you might like it." You hand <<him>> your balloon.<<handheldruined>>
<br><br>
<<His>> eyes light up. "Are... are you sure?" <<he>> asks as <<he>> accepts the balloon.
<br><br>
<<if $speech_attitude is "meek">>
"I am," you say, smiling at him. "It's what you need right now, isn't it? Something to brighten your day."
<<elseif $speech_attitude is "bratty">>
"'Course I'm sure," you say breezily, ruffling <<his>> hair. "All yours."
<<else>>
"Of course I am," you say. "You deserve it!"
<</if>>
<br><br>
<<He>> giggles. You leave <<him>> to gently bat the balloon around, looking in considerably better spirits. <<ghope>><<hope 2>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<<else>>
"왜 그래?" 당신이 묻는다. <<personPost "이">> 당신을 쳐다본다.
<br><br>
"I don't like it here," <<he>> says.
<br><br>
당신은 <<personPost "이">> 제 두려움에 대해 말하는 걸 듣고, 적절히 다독거리는 말을 해주는 데에 한 시간 정도를 쓴다. <<HePost "은">> 부모님이 그립고, 베일리가 무서우며, 밖에 나가기도 무섭고, 여기서 지급되는 음식을 싫어한다. 그런 고충에도 불구하고, <<hePost "은">> 말을 하는 동안 기운을 되찾는다.
<br><br>
"Thank you for listening to me," <<he>> says. "I feel better now." <<He>> gives you a quick hug and leaves, looking in considerably better spirits. <<ghope>><<hope 1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $phase is 1>>
<<generatey1>><<person1>>
You peep in. A <<person1>><<person>> sits in a faded room with <<his>> eyes closed.
<br><br>
<<switch random(1,3)>>
<<case 1>>
<<set $instrument to "violin">>
<<He>> plays a well-kept violin with a sturdy bow and a tranquil expression. It comes through in <<his>> music. You briefly forget about Bailey's looming debt threat. Maybe one day you can be free of it too.<<lstress>><<ltrauma>><<stress -6>><<trauma -5>>
<<case 2>>
<<set $instrument to "guitar">>
<<He>> plays a sturdy looking guitar with a sorrowful expression. Despite this, the song <<he>> plays is uplifting. The melody brings both tears and a smile to your face. Maybe one day, every day can be like this.<<lltrauma>><<trauma -10>>
<<case 3>>
<<set $instrument to "harp">>
<<He>> plays a shining harp with a tranquil expression. It comes through in <<his>> music. With every strum of the harp, you feel your stress evaporate. Hopefully, one day you can live a peaceful life.<<llstress>><<stress -12>>
<</switch>>
<br><br>
Other curious orphans enter as <<his>> performance continues. The room is packed by the second song's start. You all sit together, enjoying the music. With six compositions and a long, drawn out note, the recital ends.
<br><br>
<<link [[다음|Home Orphan Music Calm]]>><</link>>
<<else>>
You ignore the door and continue on your way. The music fades into silence.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<</if>><<effects>>
"What the hell are you doing in here?" A voice breaks the silence. It's Bailey. "Doesn't matter." <<nnpc_He "Bailey">> disregards everyone and locks eyes with the <<personsimple>>. "Time to pay up."
<br><br>
<<if $rng gte 75>>
The <<personsimple>> <span class="green"> nods.</span> Wordlessly, <<he>> puts down <<his>> $instrument and grabs a shoebox off a shelf. <<He>> fishes several bills from it and hands them to Bailey.
<br><br>
Bailey counts them. "Good, I expect double next week." <<nnpc_He "Bailey">> pockets the money and slams the door behind <<nnpc_him "Bailey">>.
<br><br>
Silence descends on the room. The <<personsimple>> breaks the silence. "Well, that was something. You all should leave, I don't want to get anyone in trouble for being here."
<br><br>
You and the other orphans leave. Outside, they talk excitedly about learning instruments.<<ghope>><<lstress>><<hope 1>><<stress -6>>
<br><br>
<<else>>
The <<personsimple>> <span class="red"> trembles.</span> <<His>> eyes are wet with held back tears. <<His>> lip quivers, "I-I don't h-have it tod-"
<br><br>
Bailey closes the distance faster than you can react. <<nnpc_He "Bailey">> grabs the <<person1>><<person>> and violently tugs <<him>> towards the door. <<He>> screams and thrashes in Bailey's grip.
<br><br>
The other orphans clamour to get out the door. One bowls into you and sends you flying. Your head hits something hard, and you are dazed. You lay there trying to steady your vision.<<gpain>><<gstress>><<gtrauma>><<violence 6>><<stress 6>><<trauma 4>>
<br><br>
Your daze eventually wears off. The room is a silent mess. The $instrument lays in pieces on the floor. You shake your head, get up and leave.
<br><br>
Outside, you overhear hushed conversations. They discuss other means of acquiring money.<<llhope>><<hope -2>>
<br><br>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><<unset $instrument>><</link>><<effects>>
<<if $phase is 1>>
The <<person1>><<person>> catches your eye and gives you a small nod of recognition, before turning <<his>> attention back to <<his>> instrument.
<br><br>
The room is dead silent as <<he>> plays <<his>> first notes. The music starts slow, but steadily picks up a few seconds in. It's chaotically beautiful, and soon has you swaying to the beat.
<br><br>
<<He>> starts to sing. The lyrics are a tirade against Bailey and the cruelty you've all faced. The others are initially silent, but soon there's a loud chant of 'Fuck Bailey' to match the song's beat.
<br><br>
Someone nudges you, inviting you to join.
<br><br>
<<if $speech_attitude isnot "meek">>
<<link [[Join them|Home Orphan Music Stormy]]>><<set $phase to 1>><</link>>
<<else>>
<span class="blue">You're not defiant enough to take up such an action.</span>
<</if>>
<br>
<<link [[Stay silent|Home Orphan Music Stormy]]>><<set $phase to 2>><</link>>
<<else>>
You walk away, prepared for the raucous noise that follows.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $phase is 1>>
The chorus comes back around. You cup your hands around your mouth and shout "Fuck Bailey!" It's therapeutic.<<lstress>><<ltrauma>><<ghope>><<stress -6>><<trauma -3>><<hope 1>>
<br><br>
The <<person1>><<person>> dissolves into a guitar riff, but the amplifier turns off. Bailey holds the extension cord in hand. Anger darkens <<nnpc_his "Bailey">> face.
<br><br>
"Scatter!" the <<person1>><<person>> yells. Everyone listens, and the hall dissolves into chaos. <<He>> hops off the stage and starts to run.
<br><br>
"Get back here, you little shit!" Bailey yells. <<nnpc_He "Bailey">> barrels past you, slamming you into the wall. Through your dazed vision, you see others pause and look at you, fear evident in their eyes.<<lreb>><<gpain>><<ggtrauma>><<reb -1>><<violence 6>><<trauma 5>>
<br><br>
You shake off the daze and make your way back to your room.
<<else>>
You consider doing it, but decide not to. You shake your head at them, and they shrug in response.
<br><br>
The chorus comes back around, and your mob dissolves into chants of "Fuck Bailey!" once more. The <<person1>><<person>> dissolves into a guitar riff, but the amplifier turns off. Bailey holds the extension cord in hand. Anger darkens <<nnpc_his "Bailey">> face.
<br><br>
"Scatter!" the <<person1>><<person>> yells. Everyone listens, and the hall dissolves into chaos. <<He>> hops off the stage and starts to run.
<br><br>
"Get back here, you little shit!" Bailey yells. <<nnpc_He "Bailey">> takes after the <<personsimple>>, slamming an unfortunate orphan against the wall in the process. The sound is not pretty.<<llhope>><<hope -2>>
<br><br>
Others stop to help. You keep moving, and make your way back to your room.
<</if>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>><<effects>>
You nod, recounting a few fights you've had. You leave out the messier details.
<br><br>
They hang onto every word, and ask a good few questions before they disperse. Your chest puffs out a little in pride.<<stress -5>><<lstress>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>><<effects>>
<<if $englishSuccess>>
You tell them some highly exaggerated versions of your past fights, overplaying the strength and number of your opponents.
<br><br>
<span class="gold">They believe you</span>, and only grow more excited with each tale you tell. By the end, some of them are applauding.<<stress -5>><<trauma -10>><<lstress>><<ltrauma>>
<br><br>
"Could you show us how to fight?" one asks, and the others quickly parrot their request.
<br><br>
<<link [[Demonstrate your moves (0:20)|Home Combat Exaggerate Demonstration]]>><<pass 20>><</link>>
<br>
<<link [[Refuse |Home Combat Exaggerate Refuse]]>><</link>>
<<else>>
You tell them some highly exaggerated versions of your past fights, overplaying the strength and number of your opponents.
<br><br>
<span class="red">They don't believe you for a second</span>, and once you finish they all make awkward excuses and leave.<<stress 5>><<gstress>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<</if>><<effects>>
You show off some punches and kicks. You're mostly just winging it, but they don't seem to notice. At some point, a few of them start copying you, and before long, all of them are trying to imitate you. This goes on for a while, and you stop once your muscles start to ache.<<physique 1>>
<br><br>
They thank you once the demonstration ends, walking off and excitedly talking amongst themselves about you.<<stress -8>><<lstress>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>><<effects>>
You tell them that you have something you need to do. They seem satisfied regardless and leave you alone.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>><<effects>>
You tell them that you're busy right now. Though obviously disappointed, they leave you alone.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>><<set $outside to 1>><<set $location to "home">><<home_effects>><<effects>>
당신은 고아원 뒤편의 정원에 있다.
<br><br>
<<if $mason_pond is 3>>
정원의 일부분이 출입 금지되어 있다.
<<if Time.dayState is "night">>
<<if $mason_pond_timer gte 7>>
그들이 파려는 구멍은 깜깜할 때는 위험할 수도 있다.
<<elseif $mason_pond_timer gte 4>>
그들이 파 놓은 구멍은 깜깜할 때는 위험할 수도 있다.
<<elseif $mason_pond_timer gte 1>>
그들이 파 놓은 구멍은 깜깜할 때는 위험할 수도 있다.
<<else>>
어두워서 분간하기는 힘들지만, 샘이 완성되었다.
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
<<if $mason_pond_timer gte 7>>
비가 와서 작업을 개시하지 못한다.
<<elseif $mason_pond_timer gte 4>>
땅에 있는 구멍은 비가 그칠 때까지 잠시 방치되어 있다.
<<elseif $mason_pond_timer gte 1>>
연못은 모양을 갖춰가고 있다. 일꾼들이 샘을 뚫기까지 얼마 안 남은 게 분명하다. 지금은 빗물로 차 있다.
<</if>>
<<elseif Weather.precipitation is "snow">>
<<if $mason_pond_timer gte 7>>
눈이 와서 작업을 개시하지 못한다.
<<elseif $mason_pond_timer gte 4>>
땅에 있는 구멍은 눈이 그칠 때까지 잠시 방치되어 있다.
<<elseif $mason_pond_timer gte 1>>
연못은 모양을 갖춰가고 있다. 일꾼들이 샘을 뚫기까지 얼마 안 남은 게 분명하다. 지금은 눈으로 차 있다.
<</if>>
<<else>>
<<if $mason_pond_timer gte 6>>
일꾼 몇 명이 파고 있다.
<<elseif $mason_pond_timer gte 3>>
연못은 꽤나 깊어 보이지만, 일꾼들은 계속 파낸다.
<<elseif $mason_pond_timer gte 1>>
연못은 모양을 갖춰가고 있다. 일꾼들이 샘을 뚫기까지 얼마 안 남은 게 분명하다.
<</if>>
<</if>>
<</if>>
<br><br>
<<elseif $mason_pond is 4 and Time.dayState isnot "night">>
<<set $mason_pond to 5>>
물이 튀기는 소리 사이로 웃음 소리가 들려온다. 일꾼들은 샘을 다 만들었고, 고아 몇 명이 샘을 쓰고 있다. 그들은 샘의 가장자리에 앉아 발을 담그고 서로에게 물을 튀긴다.
<br><br>
그들이 당신을 발견하자 환호한다.
<<lltrauma>><<trauma -18>><<llstress>><<stress -18>><<ggghope>><<hope 9>>
<br><br>
<<if $garden_flowers_intro is 1>>
<<unset $garden_flowers_intro>>
<<plots_init garden 3 earth 1 small>>
<</if>>
<<add_plot garden water 1 small>>
물이 찰싹거리며 화단 근처에 있는, 샘 가까이의 흙을 적신다. <span class="gold">당신은 거기에 작물을 키울 수 있을 것 같다. 일부 식물들은 물이 많은 편을 좋아한다.</span>
<br><br>
<</if>>
<<if $alex_greenhouse is 1>>
<<if Time.dayState is "night">>
<<if $alex_greenhouse_timer gte 6>>
흙이 파헤쳐져 온실의 토대로 삼을 준비가 되어 있다.
<<elseif $alex_greenhouse_timer gte 3>>
온실의 토대가 자리를 잡았다.
<<elseif $alex_greenhouse_timer gte 1>>
온실은 모습을 갖춰가고 있지만, 유리판 몇 장이 아직 비어 있다.
<<else>>
온실은 완성된 걸로 보인다.
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
<<if $alex_greenhouse_timer gte 6>>
흙은 파헤쳐져 있지만, 일꾼들은 작업을 계속하기 전에 비가 그치기를 기다리고 있다.
<<elseif $alex_greenhouse_timer gte 3>>
온실의 토대가 자리를 잡았지만, 일꾼들은 작업을 계속하기 전에 비가 그치기를 기다리고 있다.
<<elseif $alex_greenhouse_timer gte 1>>
온실에는 유리판 몇 장이 아직 비어 있지만, 일꾼들은 작업을 계속하기 전에 비가 그치기를 기다리고 있다.
<<else>>
온실은 완성된 걸로 보인다.
<</if>>
<<elseif Weather.precipitation is "snow">>
<<if $alex_greenhouse_timer gte 6>>
흙은 파헤쳐져 있지만, 일꾼들은 작업을 계속하기 전에 눈이 그치기를 기다리고 있다.
<<elseif $alex_greenhouse_timer gte 3>>
온실의 토대가 자리를 잡았지만, 일꾼들은 작업을 계속하기 전에 눈이 그치기를 기다리고 있다.
<<elseif $alex_greenhouse_timer gte 1>>
온실에는 유리판 몇 장이 아직 비어 있지만, 일꾼들은 작업을 계속하기 전에 눈이 그치기를 기다리고 있다.
<<else>>
온실은 완성된 걸로 보인다.
<</if>>
<<else>>
<<if $alex_greenhouse_timer gte 6>>
일꾼들은 온실의 토대가 될 공간을 파고 있다.
<<elseif $alex_greenhouse_timer gte 3>>
일꾼들은 온실의 토대를 조립하고 있다.
<<elseif $alex_greenhouse_timer gte 1>>
일꾼들은 온실에 유리판을 놓고 있다.
<<else>>
온실은 완성된 걸로 보인다.
<</if>>
<</if>>
<</if>>
<br><br>
<<elseif $alex_greenhouse is 2>>
<<set $alex_greenhouse to 3>>
빛이 유리 표면에서 번뜩인다. 온실은 다 완성되어, 안에 있는 꽃들을 단단히 보호하고 있다.
<br><br>
<span class="gold">이제 여기에서 식물을 1년 중 어느 때라도 기를 수 있습니다.</span>
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<passouthome>>
<<elseif $exposed gte 1 and Time.hour lt 22 and Time.hour gt 6>>
<<exhibitionismgarden>>
누군가가 당신의 이런 모습을 보게 될 거란 생각이 머릿속에서 떠나지 않는다. 당신은 서둘러 당신의 방으로 돌아간다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<<elseif !$weekly.gardenVoyeur and Time.dayState is "night" and $rng gte 81>>
<<set $weekly.gardenVoyeur to true>>
당신은 화단을 조용히 지나가다가, 어두컴컴한 구석에서, 희미한 이상한 소리를 듣는다.
<br><br>
<<link [[조사한다|Garden Voyeurism Investigate]]>><</link>>
<br>
<<link [[무시한다|Garden Voyeurism Ignore]]>><</link>>
<<else>>
<<if Time.hour gte 7 and Time.hour lt 20 and Weather.precipitation is "rain">>
고아 몇 명이 놀고 있다.
<br><br>
<</if>>
<<if $alex_greenhouse gte 3>>
<<gardenicon "flower">><<link [[온실|Garden Flowers]]>><</link>>
<br>
<<else>>
<<gardenicon "flower">><<link [[화단|Garden Flowers]]>><</link>>
<br>
<</if>>
<<if !Weather.isOvercast and Time.dayState is "day">>
<<set _tanning to Skin.getTanningFactor()>>
<<baskicon>><<link [[햇빛을 쬔다 (0:10)|Bask]]>><<pass 10>><<set $stress -= 5>><</link>><<lstress>><<tanningGainOutput _tanning.result 10>>
<br>
<</if>>
<<if $exposed gte 2>>
<<if Time.dayState is "night">>
<<if hasSexStat("exhibitionism", 4)>>
<<fenceicon>><<link [[울타리를 넘는다 (0:05)|Garden Fence Naked Night]]>><<pass 5>><</link>><<if $daily.ex.fence isnot 1>><<exhibitionist4>><</if>>
<br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 5)>>
<<fenceicon>><<link [[울타리를 넘는다 (0:05)|Garden Fence Naked Day]]>><<pass 5>><</link>><<if $daily.ex.fence isnot 1>><<exhibitionist5>><</if>>
<br>
<</if>>
<</if>>
<<elseif $exposed gte 1>>
<<if Time.dayState is "night">>
<<if hasSexStat("exhibitionism", 2)>>
<<fenceicon>><<link [[울타리를 넘는다 (0:05)|Garden Fence Undies Night]]>><<pass 5>><</link>><<if $daily.ex.fence isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 3)>>
<<fenceicon>><<link [[울타리를 넘는다 (0:05)|Garden Fence Undies Day]]>><<pass 5>><</link>><<if $daily.ex.fence isnot 1>><<exhibitionist3>><</if>>
<br>
<</if>>
<</if>>
<<else>>
<<if $tutorial is 0 and $debug is 0>>
<<fenceicon>><<link [[울타리를 넘는다 (0:01)|Domus Street]]>><<pass 1>><</link>>
<br>
<<else>>
<<fenceicon>><<link [[울타리를 넘는다 (0:01)|Residential alleyways]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<main_hall_icon>><<link [[중앙 복도 (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<</if>><<effects>>
<<generatey1>><<generateyp2>>
You sneak closer to get a better look at things. In the shadows, you see a <<person1>><<person>> and a <<person2>><<person>> having passionate sex. They are lost in the moment and unlikely to notice you anytime soon.
<br><br>
<<link [[Watch|Garden Voyeurism Watch]]>><</link>>
<br>
<<link [[Sneak away|Garden Voyeurism Sneak]]>><</link>>
<br>
<<link [[Reveal yourself|Garden Voyeurism Reveal]]>><</link>><<effects>>
You watch the couple hump away with reckless abandon. Their panting and stifled moaning intensifies. It is clear that they are slowly approaching orgasm.
<br><br>
<<link [[Keep watching|Garden Voyeurism Keep]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[자위한다|Garden Voyeurism Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[Sneak away|Garden Voyeurism Sneak]]>><</link>><<effects>>
<<switch random(1,2)>>
<<case 1>>
<<generatey3>>
As the orphans approach orgasm, suddenly a <<person3>><<person>> emerges from the bushes with a grin. "Oh. Hey, guys. I kind of figured I'd find you here."
<br><br>
The orphans move apart with a surprised yelp and cover themselves hastily. The <<person1>><<person>> scowls. "What the hell? You did that on purpose, didn't you?"
<br><br>
"Sure did. I need you for something. Besides, your little fucking spot isn't as secret as you think. Someone's going to discover you any day now. So be grateful it was me. Come with me, I need your help."
<br><br>
The orphans rise and fix their clothes.
<br><br>
"Alright," the <<person1>><<person>> snarls. "I'll come with you, and I'll show you exactly how grateful I am."
<br><br>
<<case 2>>
The couple keeps pounding, caught in blissful oblivion. Finally, their moaning peaks, and their bodies are wracked by spasmic convulsions. They pause for a moment, then move apart. Panting heavily, they smile at each other.
<br><br>
"That was fun," the <<person1>><<person>> says. "We should do this again some time."
<br><br>
The <<person2>><<person>> nods approvingly. "Absolutely. I feel so much better now. Now I need a nice, relaxing bath."
<br><br>
<</switch>>
<<link [[다음|Garden]]>><<endevent>><</link>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
You want to touch yourself, here in the middle of the yard. They wouldn't notice you.
<<exhibitionism4>>
<<masturbationstart>>
<<set $timer to 20>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls "timer">><<effects>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $orgasmdown gte 1 and $timer gt 0>>
The orphans start up and scan the surroundings.
<br><br>
"Did you hear something?" the <<person1>><<person>> asks. "I think I did," the <<person2>><<person>> answers. "We'd better dip."
<br><br>
With that, the orphans hastily pull up their clothes and scramble inside.
<br><br>
<<elseif $danger gte (9900 - $allure) and $timer lte 0>>
As you are busy pleasuring yourself, you suddenly feel a hand grabbing you by the shoulder. You turn around in surprise. It's Bailey!<<gstress>><<stress 12>>
<br><br>
Bailey scowls. "I thought I was hearing strange sounds coming from this direction. Should've known I'd find you here. Now if you don't mind, conduct your business inside, before the neighbours get strange ideas about this place."
<br><br>
With that, Bailey huffs off. When you look back over your shoulder, you find the couple gone.
<br><br>
<<else>>
With a final sigh, the couple moves apart. They straighten themselves up in contentment before pulling up their clothes. "That was so good," the <<person1>><<person>> comments. "We should do this again when we get the chance."
<br><br>
"Agreed," the <<person2>><<person>> smiles. "But next time, we switch roles!"
<br><br>
With that, they return inside under joyous bantering.<<ghope>><<hope 1>>
<br><br>
<</if>>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Garden]]>><<endevent>><</link>><<effects>>
You decide not to disturb their privacy, and retreat to a different area of the garden.
<br><br>
<<link [[다음|Garden]]>><<endevent>><</link>><<effects>>
You emerge from your hideout. The couple splits apart in surprise. They look at you in wide-eyed shock, still panting heavily. Though they make an effort covering themselves, they can't possibly conceal the copious amount of lewd fluid running down their thighs.
<br><br>
After a moment of shock, the <<person1>><<person>> runs through a bush out of sight. The <<person2>><<person>> quickly follows.
<br><br>
<<link [[다음|Garden]]>><<endevent>><</link>><<effects>>
You decide not to investigate the source of the noise; you have your own things to worry about.
<br><br>
<<link [[다음|Garden]]>><<endevent>><</link>><<effects>>
이렇게 깜깜할 때 누가 당신을 볼 수 있을까 싶긴 하지만, 아무튼 당신은 낮은 자세로 수풀 사이를 옮겨다닌다. 당신은 슬며시 울타리 위로 올라가 너머를 슬쩍 본다. 고아원 뒤편으로 골목길이 뻗어 있다. 골목길은 어둡고 아무도 없지만, 그럼에도 울타리를 넘어가는 상상은 당신의 몸에 전율을 일으킨다.
<br><br>
당신의 <<lewdnessPost "을">> 드러낸 채로 고아원을 숨어 다니고 있는 것과는 별개로, 적어도 여기는 표면적으로라도 안전하다. 하지만 바깥에는 안전 따위는 없다.
<br><br>
당신은 당신의 어깨 너머를 돌아보며 누군가가 당신을 보고 있지 않다는 것을 확인한 후, 몸을 울타리 너머로 넘긴다. 당신은 반대편에 착지한다. 가슴 속에서 심장이 두방망이질한다.
<<if $daily.ex.fence isnot 1>><<set $daily.ex.fence to 1>><<exhibitionism4>><<else>><br><br><</if>>
<<link [[다음|Residential alleyways]]>><</link>>
<br><<effects>>
이렇게 깜깜할 때 누가 당신을 볼 수 있을까 싶긴 하지만, 아무튼 당신은 낮은 자세로 수풀 사이를 옮겨다닌다. 당신은 슬며시 울타리 위로 올라가 너머를 슬쩍 본다. 고아원 뒤편으로 골목길이 뻗어 있다. 골목길은 어둡고 아무도 없지만, 그럼에도 울타리를 넘어가는 상상은 당신의 몸에 전율을 일으킨다.
<br><br>
당신의 <<lewdnessPost "을">> 드러낸 채로 고아원을 숨어 다니고 있는 것과는 별개로, 적어도 여기는 표면적으로라도 안전하다. 하지만 바깥에는 안전 따위는 없다.
<br><br>
당신은 당신의 어깨 너머를 돌아보며 누군가가 당신을 보고 있지 않다는 것을 확인한 후, 몸을 울타리 너머로 넘긴다. 당신은 반대편에 착지한다. 가슴 속에서 심장이 두방망이질한다.
<<if $daily.ex.fence isnot 1>><<set $daily.ex.fence to 1>><<exhibitionism2>><<else>><br><br><</if>>
<<if $tutorial is 0 and $debug is 0>>
<<generate1>><<person1>>조심했음에도 불구하고, 당신은 지나가던 <<person_ gwa>> 부딪힌다. <<He_ nun>> 비틀거리며 화난 눈길을 보내오지만, 당신을 보자 <<his_ yi>> 분노는 색욕으로 바뀐다. "너처럼 귀여운 아이는 본 적이 없어! 이리 와."
<br><br>
<<link [[다음|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Residential alleyways">><</link>>
<<else>>
<<link [[다음|Residential alleyways]]>><</link>>
<</if>>
<br><<effects>>
당신은 움직이기 전에 앞에 아무도 없는 것을 확인하고는 수풀 사이를 뛰어 옮겨다닌다. 고아원 뒤편으로 골목길이 뻗어 있다. 골목길에는 아무도 없지만, 그럼에도 울타리를 넘어가는 상상은 당신의 몸에 전율을 일으킨다.
<br><br>
당신의 <<lewdnessPost "을">> 드러낸 채로 고아원을 숨어 다니고 있는 것과는 별개로, 적어도 여기는 표면적으로라도 안전하다. 하지만 바깥에는 안전 따위는 없다.
<br><br>
당신은 당신의 어깨 너머를 돌아보며 누군가가 당신을 보고 있지 않다는 것을 확인한 후, 몸을 울타리 너머로 넘긴다. 당신은 반대편에 착지한다. 가슴 속에서 심장이 두방망이질한다.
<<if $daily.ex.fence isnot 1>><<set $daily.ex.fence to 1>><<exhibitionism5>><<else>><br><br><</if>>
<<link [[다음|Residential alleyways]]>><</link>>
<br><<effects>>
당신은 움직이기 전에 앞에 아무도 없는 것을 확인하고는 수풀 사이를 뛰어 옮겨다닌다. 고아원 뒤편으로 골목길이 뻗어 있다. 골목길에는 아무도 없지만, 그럼에도 울타리를 넘어가는 상상은 당신의 몸에 전율을 일으킨다.
<br><br>
당신의 <<lewdnessPost "을">> 드러낸 채로 고아원을 숨어 다니고 있는 것과는 별개로, 적어도 여기는 표면적으로라도 안전하다. 하지만 바깥에는 안전 따위는 없다.
<br><br>
당신은 당신의 어깨 너머를 돌아보며 누군가가 당신을 보고 있지 않다는 것을 확인한 후, 몸을 울타리 너머로 넘긴다. 당신은 반대편에 착지한다. 가슴 속에서 심장이 두방망이질한다.
<<if $daily.ex.fence isnot 1>><<set $daily.ex.fence to 1>><<exhibitionism3>><<else>><br><br><</if>>
<<if $tutorial is 0 and $debug is 0>>
<<generate1>><<person1>>조심했음에도 불구하고, 당신은 지나가던 <<person_ gwa>> 부딪힌다. <<He_ nun>> 비틀거리며 화난 눈길을 보내오지만, 당신을 보자 <<his_ yi>> 분노는 색욕으로 바뀐다. "너처럼 귀여운 아이는 본 적이 없어! 이리 와."
<br><br>
<<link [[다음|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Residential alleyways">><</link>>
<<else>>
<<link [[다음|Residential alleyways]]>><</link>>
<</if>>
<br><<effects>>
<<plot_effects>>
<<if $alex_greenhouse gte 3>>
<<set $outside to 0>>
당신은 온실에 있다. 벽에는 화분이 놓인 선반들이 나란히 있다. 고아들이 허브와 작은 꽃들을 키우는 중이다.
<br><br>
<<else>>
<<set $outside to 1>>
<</if>>
<<if $garden_flowers_intro is 1>>
<<unset $garden_flowers_intro>>
<<plots_init garden 3 earth 1 small>>
<i>씨앗은 한 번 발견하면 여기에 심을 수 있습니다. 씨앗들은 세상의 야생적인 장소 곳곳에서 발견할 수 있습니다. 관리 기술은 씨앗이 싹틔우는 시간을 줄이고 수확물의 질과 양을 늘려줄 것입니다.</i>
<br><br>
<</if>>
<<if $event_trigger is 1>>
<<set _robin to statusCheck("Robin")>>
<<if $rng gte 51 and _robin_location is "orphanage" and _robin.trauma lt 80 and $daily.robin.tending isnot 1>>
<<set $daily.robin.tending to 1>>
<<npc Robin>><<person1>>
<<if _robin.trauma gte 40>>
잔디를 어지럽히는 부드러운 발걸음 소리가 들려온다. 로빈이다.
<br><br>
"무례하게 들리지 않았으면 좋겠는데," <<he_ ga>> 말한다. <<He_ nun>> 물을 주는 당신을 빨갛게 충혈된 눈으로 바라본다. "누가 여기 나와서 물을 주고 있다 그래서, 너일 것 같다고 생각했어."
<br><br>
<<link [[안아준다 (0:05)|Garden Robin Hug]]>><<pass 5>><<npcincr Robin love 1>><<npcincr Robin trauma -1>><<trauma -6>><</link>><<ltrauma>><<glove>><<lrtrauma>>
<br>
<<link [[로빈이 돕도록 한다 (0:10)|Garden Robin Help]]>><<npcincr Robin love 1>><<trauma -6>><<stress -6>><<pass 10>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<<link [[다 됐다고 말한다|Garden Robin Finished]]>><</link>>
<br>
<<else>>
잔디를 어지럽히는 부드러운 발걸음 소리가 들려온다. 로빈이다.
<br><br>
"여기 밖에서 네 목소리가 들린 것 같아서," <<he_ ga>> 가까이 걸어오며 말한다. "도와줘도 될까?"
<br><br>
<<link [[로빈이 돕도록 한다 (0:10)|Garden Robin Help]]>><<npcincr Robin love 1>><<trauma -6>><<stress -6>><<pass 10>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<<link [[다 됐다고 말한다|Garden Robin Finished]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 31 and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
무언가가 당신의 다리를 문지른다. 당신은 그게 벌레라고 생각하고 흔들어 떼어내지만, 똑같은 일이 다시 일어난다. 당신이 내려다보니, 줄기가 당신의 발목을 감싸고 있는 것이 보인다.
<br><br>
<<link [[흔들어 떼어낸다|Garden Stem Shake]]>><</link>>
<br>
<<link [[가까이 살펴본다|Garden Stem Look]]>><</link>>
<br>
<<else>>
<<hallucinogen 60>>
당신이 물을 주자 식물에서 기묘한 향이 올라온다. 당신은 머리가 붕 뜨는 듯한 느낌이 든다. <<ghallucinogens>><<if $backgroundTraits.includes("plantlover")>><<arousal 6>><<garousal>><</if>>
<br><br>
<<link [[다음|Garden Flowers]]>><</link>>
<br>
<</if>>
<<else>>
<<display_plot garden>>
<<if !$plants_known.includes("daisy")>>
<<icon "tending/daisy.png">> <<link [[씨앗을 찾는다 (0:30)|Garden Flowers Seeds]]>><<set $plants_known.push("daisy")>><<pass 30>><</link>>
<br>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Garden]]>><<handheldon>><</link>>
<br>
<</if>>
<<unset $event_trigger>><<effects>>
당신은 뭔가 기를 수 있는 것을 찾아 잔디 틈이나 수풀 아래, 나무둥치 옆을 샅샅이 뒤진다.
<br><br>
당신은 뒤쪽 울타리 근처의 야생 풀 뭉치 속에서 자라고 있는, 씨앗이 달린 데이지를 발견한다.
<br><br>
<span class="gold">당신은 이제 <<icon "tending/daisy.png">> 데이지를 키울 수 있습니다.</span>
<br><br>
<<if $worn.head.name is "naked">>
당신은 풀밭에서 일어서고, 당신의 머리에 데이지 꽃 한 송이가 꽂혀있는 것을 발견한다.
<br><br>
<<headwear 47>>
<</if>>
<<link [[다음|Garden Flowers]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
<<covered>>
<<if $speech_attitude is "meek">>
"저- 저기?" 당신이 말한다. "공격적으로 말하는 것 같이 들린다면 미안한데, 내 옷 좀 돌려줄래?"
<<elseif $speech_attitude is "bratty">>
"거기 있는 거 다 알아." 당신이 말한다. "모습을 드러내."
<br><br>
<<else>>
"하나도 안 웃기거든." 당신이 말한다. "내 옷들 돌려줘."
<</if>>
<br><br>
<<generatey1>><<person1>><<person_ i>> 입이 귀에 걸린 채 수풀 뒤편에서 걸어나온다. "좋아, 하지만 그 전에 내가 널 똑바로 볼 수 있게 해 줘."
<br><br>
<<link [[시킨대로 한다|Bask Call Move]]>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Bask Call Refuse]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
당신은 수풀 아래로 기어들어 당신의 침실 창문 쪽을 바라본다. 고아들은 당신과 고아원 사이의 잔디밭에서 쉬고 있다. 그들에게 들키지 않고 지나갈 수는 없을 것이다.
<br><br>
<<link [[심어진 식물로 당신을 가린다|Bask Sneak Exhibitionism]]>><</link>>
<br>
<<link [[그들이 떠날 때까지 기다린다 (1:00)|Bask Sneak Wait]]>><<pass 1 hour>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
<<fameexhibitionism 1>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
당신은 <<nervously>> 손을 치우고, <<personPost "에게">> 당신의 몸을 보여준다.
<<else>>
당신은 <<nervously>> 몸을 돌려, <<personPost "에게">> 당신의 몸을 보여준다.
<</if>>
당신은 <<his_ yi>> 손에 들려 있는 옷을 보자 노출되어 있다는 기분과 함께 수치심이 든다. 하지만 <<he_ nun>> 옷을 돌려줄 기색이 없다.
<br><br>
<<if $speech_attitude is "meek">>
"제- 제발..." 당신이 애원한다. <<He_ nun>> 딱하다는 눈빛으로 당신을 쳐다보더니 당신에게 옷을 던져 준다. 당신은 수풀 뒤로 달려 들어가 옷을 갈아입는다. 당신은 <<he_ ga>> 이 일에 대해 다른 사람에게 말하지 않기를 바라지만, 그렇지 않을 것임을 알고 있다.
<br><br>
<<elseif $speech_attitude is "bratty">>
<<he_ ga>> 당신의 몸에 정신이 팔려 있음을 알아채고, 당신은 <<himPost "에게서">> 옷을 낚아채 수풀 뒤로 걸어가 옷을 갈아입는다. 당신은 <<he_ ga>> 이 일에 대해 다른 사람에게 말하지 않기를 바라지만, 그렇지 않을 것임을 알고 있다.
<br><br>
<<else>>
"네가 말한대로 했어." 당신은 이 시련이 곧 끝나기를 바라며 말한다.
<br><br>
<<He_ nun>> 순간 당신을 심사숙고하듯 바라보다가, 당신에게 옷을 던져 준다. 당신은 수풀 뒤로 달려 들어가 옷을 갈아입는다. 당신은 <<he_ ga>> 이 일에 대해 다른 사람에게 말하지 않기를 바라지만, 그렇지 않을 것임을 알고 있다.
<br><br>
<</if>>
<br><br>
<<clotheson>>
<<link [[다음|Garden]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
<<if $speech_attitude is "meek">>
당신은 당신의 발끝을 내려다보며 고개를 가로젓는다. 이 정도면 충분히 했다.
<<elseif $speech_attitude is "bratty">>
당신은 <<person_ ul>> 쳐다본다. "난 네가 하고싶은 대로 하지 않겠어. 당장 내 옷 내놔!" 당신은 스스로 느끼기보다 확신에 찬 목소리로 요구한다.
<<else>>
"아니." 당신이 말한다. "그러지 않을 거야."
<</if>>
<br><br>
"시도할 가치는 있었어." <<he_ ga>> 어깨를 으쓱하며 말한다. <<He_ nun>> 당신의 옷을 허공에 던져 버리더니 낄낄거리며 달아난다.
<br><br>
<<if $rng gte 81>>
당신의 옷은 당신보다 위에, 나뭇가지 위에 걸쳐져 있다.
<br><br>
<<link [[기어오른다|Bask Climb]]>><<endevent>><</link>>
<br>
<<link [[두고 떠난다|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><<endevent>><</link>>
<br>
<<else>>
당신의 옷은 당신 옆에 떨어진다. 당신은 아직도 누군가 보고 있을까 봐, 수풀 뒤에 숨어 옷을 갈아입는다.
<br><br>
<<clotheson>>
<<link [[다음|Garden]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "home">><<effects>>
당신은 낮은 곳에 있는 가지들을 잡고 나무를 오르기 시작한다. 당신이 나무를 오를수록 노출되어 있다는 기분이 더 느껴진다. 당신은 나뭇잎과 다른 나무들이 당신을 충분히 가려주기를 바란다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51 and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
나뭇가지가 살아나 휙 움직이자 당신은 당신의 다리가 안전하게 딛고 있는지 확인한다. 가지가 당신에게 굽어와 당신을 얽어매, 당신을 에워싸 가둔다.
<br><br>
<<link [[다음|Bask Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 여기에서 고아원 담장을 너머, 이웃집들의 창문 안을 볼 수 있다. 창문 하나가 열리고 <<generate1>><<person1>><<person_ i>> 밖으로 기댄다. <<He_ nun>> 당신을 발견하고 미소 짓는다. "너... 벌거벗었니?" <<he_ ga>> 말하며, 나뭇잎으로 덜 가려진 경관을 보기 위해 <<his_ yi>> 목을 길게 뺀다. "거기서 기다려. 사진기를 가져와야겠어." 당신의 옷이 걸려있는 나뭇가지는 확 트인 곳에 있고, <<he_ ga>> 도착하기 전에 옷을 회수할 수 있을 것이라고는 생각되지 않는다.
<br><br>
<<fameexhibitionism 1>>
<<link [[그래도 계속한다|Bask Climb Exhibitionism]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br><br>
<<link [[다시 내려온다|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><<endevent>><</link>>
<br>
<</if>>
<<else>>
당신은 당신의 옷이 걸린 나뭇가지를 손과 무릎으로 잡고 기어 건너간다. 그 나뭇가지는 당신이 목표에 다가가자 살짝 구부러지지만, 당신은 어떻게든 당신의 옷가지를 가지고 나뭇기둥으로 기어 돌아온다. 당신은 안전하게 기어내려온다.
<br><br>
<<clotheson>>
<<link [[다음|Garden]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "home">><<effects>>
<<fameexhibitionism 10 "pic">>
당신은 당신의 옷이 걸린 나뭇가지를 손과 무릎으로 잡고 기어 건너간다. <<person_ i>> 돌아와, <<his_ yi>> 카메라를 당신에게 똑바로 겨눈다. 이제 당신은 나뭇잎들에게서 빠져나와 있고, 그 사람은 당신 <<bottom_ yi>> 깨끗한 사진을 찍는다. "젠장할 <<girlPost>> 같으니, 네가 여기 안에 있으면 내가 무슨 짓을 했을지 모르겠군."
<br><br>
그 나뭇가지는 당신이 목표에 다가가자 살짝 구부러지지만, 당신은 어떻게든 당신의 옷가지를 가지고 뒤로 돈다. 당신은 나뭇기둥으로 기어 돌아와, 앞으로 기대어 <<person_ gwa>> <<his_ yi>> 카메라에서 가능한 많이 몸을 숨긴다. 당신은 나뭇잎이 몸을 가리는 안전한 곳으로 들어와 기어내려온다.
<br><br>
<<clotheson>>
<<link [[다음|Garden]]>><<endevent>><</link>>
<br><<set $outside to 1>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 15 "shoot" "vine" true>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Bask Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bask Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
가지가 당신에게서 풀려나간다. 남아있는 나뭇가지들는 원래 위치로 돌아가 그 곳에 멈춘다. 당신은 잠시동안 비틀거리지만, 어떻게든 넘어지지는 않는다. <<tearful>> 당신은 계속 나무를 기어오른다.
<br><br>
당신은 당신의 옷이 걸린 나뭇가지를 손과 무릎으로 잡고 기어 건너간다. 그 나뭇가지는 당신이 목표에 다가가자 살짝 구부러지지만, 당신은 어떻게든 당신의 옷가지를 가지고 나뭇기둥으로 기어 돌아온다. 당신은 안전하게 기어내려온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Garden]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
당신은 덤불 뒤에서 천천히 빠져나와 화분 뒤로 숨는다. 당신은 일어나며, 화분을 들어 꽃들이 당신을 가리도록 한다. 당신은 정원 가장자리로 걸어가며, 아무도 이상하다는 것을 눈치채지 않기를 바란다. 고아들은 당신쪽을 다시 쳐다보지 않는다.
<br><br>
<<if $rng gte 81>>
당신이 반쯤 지나왔을 때 화분 아래쪽이 부서지면서, 내용물이 흘러나와 화분의 나머지가 무너져 버린다. 당신은 열린 공간에서 당신의 <<lewdness_ rul>> 드러낸 채 있는 자신을 발견한다. 고아들 중 하나가 눈을 피하지만, 대부분은 당신을 응시한다. 웃음소리가 당신 뒤에서 터져나오는 가운데 당신은 침실 창문으로 뛰어가 안으로 기어들어간다.
<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
<<fameexhibitionism 10>>
<<else>>
당신은 침실 창문에 도착했고 다른 문제 없이 그 안으로 기어들어간다.
<br><br>
<</if>>
<<link [[다음|Bedroom]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
당신은, <<lewdness_ rul>> 드러냈지만 덤불 뒤에 숨은 채로, 고아들이 지겨워져서 떠나기를 기다린다. 주위에 사람이 없어지자마자, 당신은 정원을 가로질러 침실 창문으로 안전하게 뛰어들어간다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
<<if $rng gte 81>>
당신은 <<person_ ul>> 당신에게서 밀어내지만, <<he_ nun>> 기세를 누그러뜨리지 않는다.
<br><br>
<<link [[다음|Garden Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 <<person_ ul>> 당신에게서 밀어낸다. <<He_ nun>> 눈을 마주치지 않으며 <<his_ yi>> 친구들에게로 돌아간다.
<br><br>
<<link [[다음|Garden]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 60>>
<<enable_rescue>>
<<promiscuity2>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Garden Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"그건 꽤나 음란했어," <<he_ ga>> 말하며, 얼굴을 붉힌다. "아무도 보지 않았기를 바라." <<tearful>> 당신은 두 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<person_ un>> 아픔으로 몸을 움츠린다. <<tearful>> 당신은 두 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<person_ un>> 낙담한 얼굴로 <<his_ yi>> 옷을 고쳐입고 <<his_ yi>> 친구들을 찾아 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $alarm is 1 and $rescue is 1>>
<<person_ un>> 놀라며 당신에게서 펄쩍 뛰어 떨어진다. "난 아무짓도 안 했어," <<he_ nun>> 특별히 누구에게랄것 없이 거짓말을 하고는 <<his_ yi>> 친구들을 찾아 떠난다. <<tearful>> 당신은 두 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|Garden]]>><</link>><<set $outside to 1>><<set $location to "home">><<effects>>
당신은 잠시동안 <<his_ yi>> 엉덩이를 당신의 허벅지 사이로 짓누르다가 가까이 기댄다. "네가 술래야," 당신은 <<his_ yi>> 귀에 대고 속삭인다. "그리고 내가 원하는 곳에 정확히 있지." 당신이 다시 일어났을 때 <<His_ yi>> 얼굴을 빨갛게 바뀌어 있었다.
<<promiscuity1>>
<<link [[다음|Garden]]>><<endevent>><</link>>
<br><<effects>>
<<set _robin to statusCheck("Robin")>><<wearProp "watering can">>
<<for _plot range $plots["garden"]>>
<<set _plot.water to 1>>
<</for>>
당신은 로빈에게 당신의 물뿌리개를 쥐어주었고, <<he_ nun>> 당신이 다른 하나를 찾는 동안 일을 시작한다. 함께, 당신은 정원 주위의 꽃들에게 물을 준다.
<<if _robin.trauma gte 40>>
로빈은 아무 말도 하지 않았지만, <<he_ nun>> 일을 하면서 더 행복해 보인다.
<<else>>
로빈은 일을 하면서 콧노래를 부른다.
<</if>>
<br><br>
일이 잘 끝나고, 로빈은 잔디 위에 앉아 꽃들이 산들바람에 흔들리는 것을 본다.
<br><br>
<<link [[로빈과 함께 앉는다 (0:05)|Garden Robin Sit]]>><<handheldon>><<pass 5>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[로빈에게 화관을 만들어 준다 (0:10)|Garden Robin Crown]]>><<handheldon>><<pass 10>><</link>><<tendingdifficulty 1 200>>
<br><<effects>>
<<set _robin to statusCheck('Robin')>>
<<if $robinromance is 1 and _robin.dom gte 40>>
당신은 로빈 옆에 앉는다. <<He_ nun>> <<his_ yi>> 손을 당신의 손에 얹고, 살짝 꽉 쥔다.
<<else>>
당신은 로빈 옆에 앉아, 같이 벌들이 반짝이는 꽃잎 사이를 날아다니는 것을 쳐다본다.
<</if>>
<br><br>
몇 분이 지나자, 고아원 안에서 말다툼이 터져나온다. 로빈은 그 쪽을 훑어본다. "가서 봐야겠어," <<he_ ga>> 말하면서, 일어선다. "내가 도와주도록 허락해 줘서 고마워."
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br><<effects>>
<<if isConnectedToHood("head")>>
<<toggleHood>>
<</if>>
<<headwear 14>>
당신은 로빈 옆의 잔디에 앉아서, 원하는 표본을 찾아 야생화 사이를 뒤진다. 로빈은 잠시동안 쳐다보더니, 흥분해서 입을 딱 벌린다. <<He_ ga>> 동참한다. "나도 널 위해 하나 만들어 줄게."
<br><br>
곧, 당신 둘은 각각 화관을 완성한다. <<if currentSkillValue('tending') lt 200>>당신의 것은 로빈의 것보다 거칠어 보이지만, <<he_ nun>> 마음에 두지 않는 듯 하다.<</if>> <<He_ ga>> 당신의 머리 위에 손을 뻗어, <<he_ ga>> 만든 화관을 위에 올려놓는다. 당신은 그 대신 당신의 것을 <<his_ yi>> 머리에 올려놓는다.
<br><br>
<<if $tendingSuccess>>
"마음에 들어," 로빈이 말하며, <span class="green">화관 아래에서 미소 짓는다.</span><<glove>><<npcincr Robin love 1>>
<br><br>
<<else>>
"마음에 들어," 로빈이 말한다. <<He_ ga>> 말을 마치자 마자 <span class="red"><<his_ yi>> 머리 위의 화관이 풀려,</span> 바닥에 떨어진다. <<He_ ga>> 미소 짓는다. "괜찮아! 아직 마음에 들어. 그건 만들기가 좀 힘들지만, 연습하면 잘 만들 수 있을 거야."<<glove>><<npcincr Robin love 1>><<gdom>><<npcincr Robin dom 1>>
<br><br>
<</if>>
당신은 고아원에서 누군가 소리지르는 것을 듣는다. "그 두 녀석이 또 그러나 보네," 로빈이 말하면서, 일어선다. "가서 봐야겠어. 내가 도와주도록 허락해 줘서 고마워."
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br><<effects>>
당신은 당신의 팔로 로빈을 감싼다. <<He_ nun>> <<his_ yi>> 머리를 당신의 어깨에 기대고, 훌쩍인다.
<br><br>
"나는 괜찮아," <<he_ ga>> 몇 분 후 말하며, <<his_ yi>> 눈을 훔친다. "고마워. 나는 들어갈게."
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"도와주겠다고 해서 고마워," 당신이 말한다. "하지만 방금 다 끝냈어."
<<elseif $speech_attitude is "bratty">>
"조금 늦었어," 당신이 말한다. "방금 끝났거든."
<<else>>
"도와주겠다고 해서 고마워," 당신이 말한다. "하지만 방금 다 끝냈어."
<</if>>
<br><br>
<<if C.npc.Robin.trauma gte 40>>
로빈은 끄덕이고는, 고아원으로 다시 걸어들어간다.
<<else>>
로빈은 끄덕인다. "좋아. 내가 필요하면 나는 안에 있을 테니까."
<</if>>
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br><<effects>>
<<if $rng gte 21 or $tentacledisable is "t">>
당신은 그것을 흔들어 떼어내고, 다른 곳으로 간다.
<br><br>
<<link [[다음|Garden Flowers]]>><</link>>
<br>
<<else>>
당신은 그것을 흔들어 떼어내려 하지만, 그것은 점점 조여온다. 더 많은 가지가 땅에서 솟아나와, 당신의 팔과 다리 주위를 감싸고, 당신을 땅으로 끌어당긴다.<<gstress>><<stress 6>>
<br><br>
<<link [[도움을 요청한다|Garden Stem Help]]>><</link>>
<br>
<<link [[몸부림친다|Garden Stem Struggle]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[진정시킨다|Garden Stem Soothe]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<<link [[마음의 준비를 한다|Garden Stem Brace]]>><</link>>
<br>
<</if>><<effects>>
<<if $rng gte 71>>
당신은 쭈그리고 앉아, 그 식물에 가까이 몸을 숙인다. 그 매끈한 초록색 끝에서 핑크색의, 달콤한 냄새가 나는 액체가 뚝뚝 떨어진다. 당신은 그것을 맛보고 싶은 욕구를 느낀다.
<br><br>
<<link [[핥는다|Garden Stem Lick]]>><<set $phase to 0>><</link>><<deviant1>>
<br>
<<elseif $rng gte 41 or playerIsPregnant()>>
당신은 쭈그리고 앉아, 그 식물에 가까이 몸을 숙인다. 그 얇은 초록색 끝에서 보라색의, 달콤한 냄새가 나는 액체가 뚝뚝 떨어진다. 당신은 그것을 맛보고 싶은 욕구를 느낀다.
<br><br>
<<link [[핥는다|Garden Stem Lick]]>><<set $phase to 1>><</link>><<deviant1>>
<br>
<<else>>
당신은 쭈그리고 앉아, 그 식물에 가까이 몸을 숙인다. 그 둥글납작한 초록색 끝에서 빨간색의, 달콤한 냄새가 나는 액체가 뚝뚝 떨어진다. 당신은 그것을 맛보고 싶은 욕구를 느낀다.
<br><br>
<<link [[핥는다|Garden Stem Lick]]>><<set $phase to 2>><</link>><<deviant1>>
<br>
<</if>>
<<link [[흔들어 떼어낸다|Garden Stem Shake]]>><</link>>
<br><<effects>>
<<if $phase is 0>>
당신은 혀를 내밀어, 그 끝을 핥는다. 그 핑크색 액체는 끈적거리고, 그리고 매우, 매우 달콤하다.<<deviancy1>>
부자연스러운 따뜻함이 당신의 입에 퍼져, 당신의 혀 뿌리쪽을 지나, 당신의 목을 타고 내려와 몸 전체로 퍼진다.
<<gggarousal>><<arousal 2000 "mouth">><<drugs 180>>
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1>>
당신은 혀를 내밀어, 그 끝을 핥는다. 그 보라색 액체는 끈적거리고, 그리고 매우, 매우 달콤하다.<<deviancy1>>
정원의 색들이 움직이며 서로 섞이면서, 변화무쌍한 색의 조각천들을 이어붙인 듯이 보인다. 당신은 머리를 좌우로 흔들며, 그 효과를 깨보려고 하지만, 세상이 항상 보던 것과 같지 않은 듯한 성가신 느낌에 빠져들 뿐이다.
<<hallucinogen 180>>
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br>
<<else>>
당신은 혀를 내밀어, 그 끝을 핥는다. 그 빨간색 액체는 끈적거리고, 그리고 매우, 매우 달콤하다.<<deviancy1>>
세상이 빙그르르 돌고, 당신은 비틀거리며 바닥에 쓰러진다. 당신은 웃어대고, 두 발로 일어나면서, 갑자기 어지러워진다.
<<alcohol 180>>
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 가지들이 당신 주위를 조이자 도와달라고 소리친다.
<<if Time.dayState is "night">>
<<generate1>><<person1>>
처음에는 밤바람이 머리 위의 나뭇가지들 사이로 부는 소리 외에는 어떤 대답도 듣지 못한다. 하지만 그 다음에 당신은 정원의 울타리가 삐걱거리고, 이어지는 쿵 하는 소리를 듣는다.
<br><br>
"세상에나," 한 <<personsimple_ yi>> 목소리가 말한다. "고아들 중 하나가 나뭇가지에 온통 얽혀버렸네." <<person_ i>> 당신 앞에 쭈그리고 앉아, 음흉한 눈빛으로 당신을 본다. "고아원에 들어가면 안 된다고 하지만, 너는 고아원 안에 있는 건 아니지, 그렇지?" <<He_ ga>> 얽어매고 있는 가지들을 뜯어내지만, 그건 <<he_ ga>> 당신 위에 올라타기 위해 더 잘 접근하려고 한 것일 뿐이다.
<br><br>
<<link [[다음|Garden Stem Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<run statusCheck("Robin")>>
<<if $rng gte 51 and _robin_location is "orphanage" and C.npc.Robin.trauma lt 80 and $daily.robin.tending isnot 1>>
<<npc Robin>><<person1>>
"갈게!" 목소리 하나가 외치며 대답한다. 로빈이다. <<He_ ga>> 고아원에서 뛰쳐나오더니, 당신을 보고 입이 딱 벌어진다. "온통 얽혀버렸네. 자." <<He_ nun>> <<his_ yi>> 무릎을 꿇고 앉아 얽힌 가지들을 풀어낸다. <<He_ nun>> 어떤 피해도 주지 않도록 조심한다.
<br><br>
그것들은 <<his_ yi>> 손놀림에 점점 조임이 덜해지며, 당신이 몸을 흔들어 풀려나도록 한다. "네가 뾰족한 쐐기풀들 안으로 넘어지지 않아서 다행이야," <<he_ ga>> 말한다. "정원에서 그것들을 없애버리려고 노력하고는 있지만, 밤새 자라나는 것 같더라고."
<br><br>
당신은 로빈에게 감사하고, <<he_ nun>> 고아원으로 돌아간다.
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>
당신은 발소리를 듣는다. "걱정 마," <<person_ i>> 당신 뒤에 웅크리며 말한다. "그것들은 가시가 없어." <<He_ ga>> 당신을 붙들고 있는 가지들을 잡아당겨 떼어내며, 힘을 주느라 얼굴을 찡그린다. "정말 꽉 조이고 있네. 마치 그것들이 살아있는 것 같아."
<br><br>
<<persons_ yi>> 도움으로, 당신은 어떻게든 몸부림쳐 풀어낸다. 당신은 <<himPost>>에게 감사하고, <<he_ nun>> 고아원으로 돌아간다.
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Garden Stem Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Garden Stem Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person_ un>> 당신 위에서 헉헉거리면서, <<himself_ rul>> 당신에게서 떨어뜨린다. <<He_ nun>> 울타리 너머를 훔쳐보고 그것을 넘어가, 어둠 속으로 사라진다.
<br><br>
<<tearful>> 당신은 두 발로 일어선다. 최소한 그 식물은 더이상 움직이지 않는 것 같다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Garden Flowers]]>><</link>>
<br>
<<else>>
<<person_ un>> 저항을 예상하지는 못한 듯 하다. <<He_ nun>> 울타리로 뛰어가 <<himself_ rul>> 그 위로 끌어올려, 어둠 속으로 도망친다.
<br><br>
<<tearful>> 당신은 두 발로 일어선다. 최소한 그 식물은 더이상 움직이지 않는 것 같다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Garden Flowers]]>><</link>>
<</if>><<effects>>
<<if $physiqueSuccess>>
<span class="green">당신은 당신을 감으려는 나뭇가지들을 뜯어내면서,</span> 두 발로 일어선다. 그 식물들은 바닥에 떨어져, 움직이지 않으며, 당신의 몸을 풀어주나.
<br><br>
<<link [[다음|Garden Flowers]]>><</link>>
<br>
<<else>>
당신은 당신을 감으려는 나뭇가지들을 뜯어내려 시도하지만, <span class="red">그것들은 너무 꽉 조이고 있다.</span>
<br><br>
<<link [[다음|Garden Stem Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $tendingSuccess>>
당신은 부드러운 콧노래를 흥얼거린다. 나뭇가지들은 그 소리에 맞춰 좌우로 흔들리며, <span class="green">점점 느슨해져,</span> 당신이 몸을 흔들어 풀려나도록 한다.
<br><br>
<<link [[다음|Garden Flowers]]>><</link>>
<br>
<<else>>
당신은 부드러운 콧노래를 흥얼거린다. <span class="red">나뭇가지들은 반응하지 않고,</span> 계속 당신 주위를 조인다.
<br><br>
<<link [[다음|Garden Stem Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
당신은 나뭇가지들이 당신의 사지를 조이자 마음의 준비를 한다.
<br><br>
<<link [[다음|Garden Stem Tentacles]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 4 15 "shoot" "vine" true>>
<<set $timer to 15>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2) or $timer lte 1>>
<span id="next"><<link [[다음|Garden Stem Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Garden Stem Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
나뭇가지들은 바닥에 떨어져 더이상 움직이지 않는다. <<tearful>> 당신은 그것들을 당신의 몸에서 뜯어낸다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Garden Flowers]]>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 고아원 다락에 있다. 중앙에는 넓은 현관에 위치해 있다. 그 옆으로는 다른 방으로 향하는 복도들이 연결되어 있다. 먼지투성이 상자들이 높게 쌓여있다.
<br>
<<if $loft_kylar>>
그 중 한 방에서 매캐한 냄새가 퍼져나온다.
<br>
<</if>>
<<if $loft_river is 1>>
그 중 한 방에서 따뜻한 수프와 갓 구운 빵의 냄새가 퍼져나온다.
<br>
<</if>>
<br>
<<if $loft_spray isnot 1 and $spray lt $spraymax and $loft_kylar>>
<<peppersprayicon>><<link [[후추 스프레이를 재충전한다|Orphanage Loft Spray]]>><<spray 1>><<set $loft_spray to 1>><</link>><<gspray>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Orphanage]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 화학 연구실에 들어간다. 비커 여러 개에서 거품이 끓어오른다. <<generateyv1>><<person1>><<person_ i>> 부산스럽게 움직인다. <<hePost "이">> 당신에게 방금 막 만든 후추 스프레이 충전제를 건네준다.
<br><br>
<<link [[다음|Orphanage Loft]]>><<endevent>><</link>>
<br><<bedclotheson "bed">>
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>><<getTarget true>>
당신은 자신의 방에 있다.
/* Wallpaper */
<<set _furniture to $furniture.bedroom>>
<<if _furniture.wallpaper>>
<br>
<<set _premadeWall to ["vines", "tentacles", "plainwhite", "cowgirls", "cow_girls", "hearts", "trees", "crosses"].includes(_furniture.wallpaper.name)>>
<<set _wallpaper to _premadeWall ? "wallpaper_" + _furniture.wallpaper.name + ".png" : ['dol', 'degrees of lewdity'].some(e => _furniture.wallpaper.name.toLowerCase().includes(e)) ? "wallpaper_dol.png" : "wallpaper_custom.png">>
<<furnitureicon _wallpaper>>
<<switch _furniture.wallpaper.name>>
<<case "vines">>
음란한 초록 덩굴들이 벽에서 꿈틀대고 있다.
<<if $backgroundTraits.includes("plantlover")>>
달콤한 꿀에 대한 생각이 당신의 마음을 괴롭힌다.
<</if>>
<<case "tentacles">>
보라색 촉수들이 벽에서 미끄러지고 있다.
<<if $demon gte 6>>
쾌락에 대한 생각이 당신의 마음속에 떠오른다.
<</if>>
<<case "plainwhite">>
평범한 하얀색 벽지가 벽을 덮고 있다.
<<case "wavywhite">>
벽지 색이 하얀색과 검정색을 오가며 물결처럼 그라데이션을 이루고 있다. 이 무늬는 뭔가 음란한 의미가 있는 걸까?
<<case "hearts">>
분홍색 하트가 벽을 덮고 있다.
<<case "cowgirls" "cow_girls">>
암소 소녀들이 벽에서 춤을 추고 있다.
<<case "trees">>
초록 나무들이 당신에게 숲에 있는 기분을 느끼게 하고 있다.
<<case "crosses">>
금색 십자가가 벽을 덮고 있다.
<<default>> /* Custom */
<<trFurniture _furniture.wallpaper.name "name">>_trResult 그림이 벽을 덮고 있다.
<<if _wallpaper is "wallpaper_dol.png">>
왜인지, 친숙한 기분이 든다.
<<elseif _furniture.wallpaper.name.startsWith('<<')>>
<span class="black">당신은 치트를 쓰다가 걸린 것 같은 기분이 든다.</span>
<</if>>
<</switch>>
<<else>>
황량한 벽이 당신을 외부로부터 보호하고 있다.
<</if>>
/* Misc Furniture */
<<set _desk to Furniture.get('desk')>>
<<if _desk is null>>
<<set _desk to Furniture.set('desk','desk')>>
<</if>>
<<set _chair to Furniture.get('chair')>>
<<if _chair is null>>
<<set _chair to Furniture.set('chair','chair')>>
<</if>>
<<deskText "icon">> /* If no desk options (read a book, work on project, etc.) are available, desk and icon appear here */
<<tableText "icon">> /* If no fish tank is available to be placed on an owned table or chairs, table and chairs appear here */
/* Decorations */
<<set _deco to Furniture.get('decoration')>>
<<if _deco>>
<br>
<<switch _deco.name>>
<<case "large bear plushie">>
<<furnitureicon _deco.iconFile>><<trFurniture _deco.name "name" "이">>_trResult 구석에 앉아 있다.
<<default>>
<<furnitureicon _deco.iconFile>><<trFurniture _deco.name "name" "이">>_trResult 벽에 걸려 있다.
<</switch>>
<</if>>
<<set _owlplush to Furniture.get('owlplushie')>>
<<if _owlplush>>
<br>
<<switch _owlplush.id>>
<<case "owlplushie">>
<<furnitureicon _owlplush.iconFile>><<trFurniture _owlplush.name "name" "이">>_trResult 어둠 속에 섞여, 옷장에서 내려다보고 있다.
<</switch>>
<</if>>
<<set _windowsill to Furniture.get('windowsill')>>
<<if _windowsill>>
<br>
<<switch _windowsill.name>> /* can be expanded further */
<<case "ominous jar">> /* unused */
<<furnitureicon _windowsill.iconFile>><<trFurniture _windowsill.name "name" "이">>_trResult 창문 틀에 위협적으로 놓여 있다
<<default>>
<<furnitureicon _windowsill.iconFile>> 당신의 <<trFurniture _windowsill.name "name" "이">>_trResult 창문 틀에 놓여 있다
<</switch>>
<</if>>
<<if _furniture.poster>>
<<set _premadePoster to ["cowgirl", "cow_girl", "cat", "puppy"].includes(_furniture.poster.name)>>
<<set _poster to _premadePoster ? "poster_" + _furniture.poster.name + ".png" : ['dol', 'degrees of lewdity'].some(e => _furniture.poster.name.toLowerCase().includes(e)) ? "poster_dol.png" : "poster.png">>
<br>
<<furnitureicon _poster>>
<<switch _furniture.poster.name>>
<<case "cowgirl" "cow_girl">>
암소 소녀 포스터가 벽에 걸려 있다.
<<case "cat">>
고양이 포스터가 벽에 걸려 있다. 그 아래 적힌 글은, "거기 매달려 있어!"
<<case "puppy">>
강아지 포스터가 벽에 걸려 있다.
<<default>> /* Custom */
<<trFurniture _furniture.poster.name "name">>_trResult 포스터가 벽에 걸려 있다.
<<if _poster is "poster_dol.png">>
당신은 이상하게 친숙한 느낌이 든다.
<<elseif _furniture.poster.name.startsWith('<<')>>
<span class="black">당신은 치트를 쓰다가 걸린 것 같은 기분이 든다.</span>
<</if>>
<</switch>>
<</if>>
/* Events */
<br><br>
<<if $robinbed is "yours" and Time.hour gte 6 and !$possessed>>
<<unset $robinbed>>
<<npc Robin>><<person1>>로빈은 하품을 하며 제 방으로 돌아간다.<<endevent>>
<<if Time.hour is 6 and Time.minute lte 20>><<run setRobinLocationOverride("orphanage", 6)>><</if>>
<br><br>
<</if>>
<<if $unbind is 1>>
<<unset $unbind>>
<<if $possessed>>
당신은 구속구를 내려다본다. 당신이 잡아당기자, 그것은 당신을 묶어두지 못하고, 부서진다. <<unbind>>
<br><br>
<<else>>
<span class="green">당신은 구속구를 <span style="position:relative;top:-5px"><<furnitureicon _desk.iconFile>></span> 책상에다가 대고 문댄다.</span> 노력이 좀 필요하긴 했으나, 결국에는 부서지며, 팔이 자유로워졌다.
<br><br>
<</if>>
<</if>>
<<if $study is 1>>
<<unset $study>>
<<if $phase is 1>>
당신은 과학 교과서를 펴고 한번 주욱 읽는다.
<<scienceskill>>
<<elseif $phase is 2>>
당신은 수학 교과서를 펴고 한번 주욱 읽는다.
<<mathsskill>>
<<elseif $phase is 3>>
당신은 영어 교과서를 펴고 한번 주욱 읽는다.
<<englishskill>>
<<elseif $phase is 4>>
당신은 역사 교과서를 펴고 한번 주욱 읽는다.
<<historyskill>>
<</if>>
<<endevent>>
<br><br>
<</if>>
<<if $nextPassageCheck is "Bedroom">>
<span class="nextLink"><<link [[달을 봐라.|Bedroom]]>><</link>></span>
<br>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passouthome>>
<<exit>>
<</if>>
<<if $christmas is 1 and Time.monthDay is 25 and $christmas_robin_visit is undefined and $christmas_robin_gift_received is undefined and Time.dayState isnot "night" and C.npc.Robin.init is 1 and !$possessed>>
<<set $christmas_robin_visit to true>>
<<christmas_robin_visit>>
<<exit>>
<</if>>
<<if $christmas is 1 and !$christmas_wraith>>
<<rngWraith 1>>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound" or $worn.feet.name is "ankle cuffs">>
<<undobindingsicon>><<link [[구속구를 푼다 (0:10)|Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>>
<br><br>
<</if>>
<<if $robinpaid is 1 and $robinmissing is 0 and $robinnote isnot 1 and C.npc.Robin.lust gte 10 and C.npc.Robin.love gte 60 and C.npc.Robin.trauma lt 10>>
<span class="gold">창문에 쪽지가 붙어있다.</span>
<br>
<<askicon>><<link [[읽는다|Robin Note]]>><<set $robinnote to 1>><</link>>
<br><br>
<</if>>
/* Desk */
<<deskText "noicon">> /* If project, study, or Christmas options are available, desk location appears here, in line with bed/wardrobe/etc locations */
당신의 방 창문 밖에는 온도계가 걸려 있다. 그것은 <span class="teal"><<print Weather.toSelectedString(Weather.temperature, 0)>>를 가리키고 있다</span>.
<<print setup.WeatherDescriptions.extremeTemperature()>>
<br><br>
/* Bed */
<<if $debug is 1>><<link [[커스텀 테스트|custom Testroom]]>><</link>><br><br><</if>>침대가 방의 대부분을 차지한다.
<<set _bed to Furniture.get('bed')>>
<<if $nextPassageCheck is "Bed">>
<br>
<<if $robinbed is "yours" or $robinbed is "theirs">>
<span class="nextLink"><<furnitureicon _bed.iconFile>><<link [[로빈.|Bed]]>><</link>></span>
<<else>>
<span class="nextLink"><<furnitureicon _bed.iconFile>><<link [[카일라.|Bed]]>><</link>></span>
<</if>>
<br>
<<listsleepoutfits>>
<<elseif !($earSlime.event and $earSlime.noSleep)>>
<br>
<<furnitureicon _bed.iconFile>><<link [[다 벗고 침대에 들어간다|Bed]]>><<undressSleep "bed">><</link>>
<br>
<<listsleepoutfits>>
<<else>>
<br>
<<if $possessed>>
<<ind>><span class="purple">머릿속의 슬라임은 조용하다.</span>
<<else>>
<<ind>><span class="red">슬라임이 당신이 자러 가기 전에 <<trSlimeEvent $earSlime.event>> 한다.</span>
<</if>>
<br>
<</if>>
<<if _bed.type.includes("comfy")>>
<<skinicon "masturbate">><<link [[침대에서 자위한다|Home Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<</if>>
<<roomoptions>>
<br>
/* Wardrobe */
<<set _wardrobe to Furniture.get('wardrobe')>>
<<if _wardrobe>>
당신의 옷은 <<trFurniture _wardrobe.name "name">>_trResult에 보관되어 있다.
<</if>>
<br>
<<furnitureicon _wardrobe.iconFile>><<link [[옷장|Wardrobe]]>><</link>>
<br>
<<if playerHasSexToys()>>
<<sextoysicon>><<link [[섹스 장난감들|Sextoys Inventory]]>><<set $sextoyInvReturnLink to $passage>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Mirror">>
<span class="nextLink"><<mirroricon>><<link [[거울|Mirror]]>><<preMirror>><</link>></span>
<br>
<<elseif $christmas is 1 and !$christmas_wraith and _wraithEvent>>
<br>
<span class="purple">당신은 거울이 이상하게 반짝이고 있는 것을 알아차린다.</span>
<br>
<<mirroricon "blood">><<link [[거울|Christmas Mirror]]>><<preMirror>><</link>>
<br>
<<elseif Time.hour is 3 and $hallucinations gte 2 and $daily.mirrorTentacles isnot 1 and $tentacledisable is "f">>
<br>
<span class="purple">으스스한 빛이 거울에서 새어나오고 있다.</span>
<br>
<<mirroricon "blood">><<link [[거울|Eerie Mirror]]>><<preMirror>><<set $daily.mirrorTentacles to 1>><<set $phase to 0>><</link>>
<br>
<<else>>
<<mirroricon "home">><<link [[거울|Mirror]]>><<preMirror>><</link>>
<br>
<</if>>
/*Table*/
<<tableText "noicon">> /* If fish tank option available, table/chair location appears here, in line with bed/wardrobe locations */
/* Travel */
<br>
바깥의 복도는 고아원 전체에 연결되어 있다.
<<if $exposed gte 2>>
<<if Time.dayState isnot "night">>
<<if hasSexStat("exhibitionism", 5)>>
<br>
<span class="purple"><<genitalsPost "을">> 드러낸 채로 밖에 나갈 생각을 하니 흥분된다. 조심하기만 한다면 안전할 것이다, 그렇지?</span>
<<orphanageWard>>
<br>
<<bathroomLink>>
<br>
<<robinroom_link>>
<br>
<<home_outside>>
<br><br>
<<elseif hasSexStat("exhibitionism", 4)>>
<br>
<span class="purple"><<genitalsPost "을">> 드러낸 채로 나갈 생각에 당신은 흥분한다. 하지만 이 시간에 그 꼴로 멀쩡하게 돌아다닐 수 있을 리가 없다. 어두워진 뒤에라면 몰라도.</span>
<br><br>
<<else>>
<<orphanageWard>>
<br>
<span class="red">이 꼴로 밖에 나갈 수 있을 리가 없다!</span>
<br><br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 4)>>
<br>
<span class="purple"><<genitalsPost "을">> 드러낸 채로 나갈 생각에 당신은 흥분한다. 어쨌거나 밤이지 않는가. 잘못될 게 뭐가 있겠어?</span>
<<orphanageWard>>
<br>
<<bathroomLink>>
<br>
<<robinroom_link>>
<<main_hall_icon>><<link [[중앙 복도 (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<home_outside>>
<br><br>
<<else>>
<<orphanageWard>>
<br>
<span class="red">이 꼴로 밖에 나갈 수 있을 리가 없다!</span>
<br><br>
<</if>>
<</if>>
<<elseif $exposed gte 1>>
<<if Time.dayState isnot "night">>
<<if hasSexStat("exhibitionism", 3)>>
<br>
<span class="purple">이런 야한 옷차림으로 밖에 나갈 생각에 당신은 흥분한다. 조심하기만 한다면 안전할 것이다, 그렇지?</span>
<<orphanageWard>>
<br>
<<bathroomLink>>
<br>
<<robinroom_link>>
<br>
<<home_outside>>
<br><br>
<<elseif hasSexStat("exhibitionism", 2)>>
<br>
<span class="purple">이런 야한 옷차림으로 밖에 나갈 생각에 당신은 흥분한다. 하지만 이 시간에 그 꼴로 멀쩡하게 돌아다닐 수 있을 리가 없다. 어두워진 뒤에라면 몰라도.</span>
<br><br>
<<else>>
<<orphanageWard>>
<br>
<span class="red">이 꼴로 밖에 나갈 수 있을 리가 없다!</span>
<br><br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 2)>>
<br>
<span class="purple">이런 야한 옷차림으로 밖에 나갈 생각에 당신은 흥분한다. 어쨌거나 밤이지 않는가, 잘못될 게 뭐가 있겠어?</span>
<br>
<<orphanageWard>>
<br>
<<bathroomLink>>
<br>
<<robinroom_link>>
<<main_hall_icon>><<link [[중앙 복도 (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<home_outside>>
<br><br>
<<else>>
<<orphanageWard>>
<br>
<span class="red">이 꼴로 밖에 나갈 수 있을 리가 없다!</span>
<br><br>
<</if>>
<</if>>
<<elseif $worn.under_lower.type.includes("naked")>>
<<if $underwarningskip is 1>>
<<orphanageWard>>
<br>
<<bathroomLink>>
<br>
<<robinroom_link>>
<br>
<<if Time.hour gte 18 and Time.hour lte 20 and C.npc.Robin.trauma gte 40 and $robinmissing is 0 and !$robinTraumaVisit>>
<<main_hall_icon>><<link [[중앙 복도 (0:01)|Robin Trauma Visit]]>><<set $phase to 1>><<pass 1>><</link>>
<br>
<<else>>
<<main_hall_icon>><<link [[중앙 복도 (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<</if>>
<<home_outside>>
<br><br>
<<set _kylar to statusCheck("Kylar")>>
<<if $kylar_camera is 4>>
올빼미 인형이 옷장에서 당신을 보고 있다. 당신은 그 안에 카메라가 있다는 것을 알고 있다.
<br>
<<ind>><<link [[카일라의 카메라를 어떻게 할 것인지 결정한다 (0:05)|Bedroom Kylar Camera]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<if $kylar_camera is 0>>
카일라가 당신에게 선물하려고 했던 상자가 당신의 침대 발치에 놓여 있다.
<br>
<<link [[열어본다|Bedroom Kylar Gift Open]]>><</link>>
<br><br>
<<elseif $kylar_camera is 1>>
카일라가 당신에게 선물하려고 했던 상자가 당신의 침대 발치에 놓여 있다. 올빼미 인형이 안에 있다.
<br>
<<link [[장식으로 간직한다|Bedroom Kylar Gift Keep]]>><</link>>
<br>
<<link [[고아에게 준다|Bedroom Kylar Gift Orphan]]>><<hope 1>><</link>><<ghope>>
<br><br>
<</if>>
<<else>>
<br>
<span class="pink">당신은 속옷을 입고 있지 않다! 이 상태로 나갈 생각을 하니 맥박이 빨라진다.</span>
<br>
<<link [[별 문제 없을 거다|Bedroom]]>><<set $underwarningskip to 1>><</link>>
<br><br>
<</if>>
<<else>>
<<orphanageWard>>
<br>
<<bathroomLink>>
<br>
<<robinroom_link>>
<br>
<<if Time.hour gte 18 and Time.hour lte 20 and C.npc.Robin.trauma gte 40 and $robinmissing is 0 and !$robinTraumaVisit>>
<<main_hall_icon>><<link [[중앙 복도 (0:01)|Robin Trauma Visit]]>><<set $phase to 1>><<pass 1>><</link>>
<br>
<<else>>
<<main_hall_icon>><<link [[중앙 복도 (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<</if>>
<<home_outside>>
<br><br>
/* Kylar */
<<set _kylar to statusCheck("Kylar")>>
<<if $kylar_camera is 4>>
올빼미 인형이 옷장에서 당신을 보고 있다. 당신은 그 안에 카메라가 있다는 것을 알고 있다.
<br>
<<ind>><<link [[카일라의 카메라를 어떻게 할 것인지 결정한다 (0:05)|Bedroom Kylar Camera]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<if $kylar_camera is 0>>
카일라가 당신에게 선물하려고 했던 상자가 당신의 침대 발치에 놓여 있다.
<br>
<<link [[열어본다|Bedroom Kylar Gift Open]]>><</link>>
<br><br>
<<elseif $kylar_camera is 1>>
카일라가 당신에게 선물하려고 했던 상자가 당신의 침대 발치에 놓여 있다. 올빼미 인형이 안에 있다.
<br>
<<link [[장식으로 간직한다|Bedroom Kylar Gift Keep]]>><</link>>
<br>
<<link [[고아에게 준다|Bedroom Kylar Gift Orphan]]>><<hope 1>><</link>><<ghope>>
<br><br>
<</if>>
<</if>>
/* Settings */
<<link [[게임 설정|Settings]]>><<set $settingsExitPassage to "Bedroom">><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>><<effects>>
당신은 리본을 잡아당기고, 뚜껑을 연다. 그 안에는 회색 올빼미 인형이 들어 있다. 오래되어 보인다. 보푸라기 한 터럭이 인형의 해진 가죽 밖으로 터져나와 있다.
<br><br>
<<link [[장식으로 간직한다|Bedroom Kylar Gift Keep]]>><</link>>
<br>
<<link [[고아에게 준다|Bedroom Kylar Gift Orphan]]>><<hope 1>><</link>><<ghope>>
<br><<effects>>
<<set $kylar_camera to 2>>
당신은 벽장 꼭대기에서, 인형의 까만 눈이 방을 볼 수 있을 만한 공간을 발견한다.
<br><br>
<<run Furniture.set('owlplushie', 'owlplushie', {
name : 'owl plushie',
nameCap : 'Owl plushie'
})>>
<<link [[다음|Bedroom]]>><</link>>
<br><<effects>>
<<set $kylar_camera to 3>>
<<generatey1>><<person1>>
당신은 중앙 복도로 걸어들어간다. 고아 한 명이 종종걸음치며 당신에게 다가온다. 당신은 인형을 꺼낸다. <<His_ yi>> 눈이 초롱초롱하게 빛난다. "내게 주는 거야?" <<he_ ga>> 묻는다. 당신이 미처 고개를 끄덕이기도 전에 <<he_ ga>> 양팔로 그걸 낚아채간다. "고마워!" <<He_ nun>> 가슴에 장난감을 꼭 끌어안은 채로, 쌩하니 달려간다.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br><<effects>>
당신은 옷장에서 인형을 가져와, 그 까만 눈을 들여다본다. 이제는, 당신도 인형의 한쪽 눈이 다른 쪽 눈보다 약간 더 빛을 반사한다는 걸 알아볼 수 있다. 당신은 두 손가락을 인형의 머리에 난 구멍 중 하나로 집어넣어, 작은 카메라를 집어낸다.
<br><br>
<<link [[부순다|Bedroom Kylar Camera Destroy]]>><<set $phase to 0>><</link>>
<br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[나중의 복수를 위해 놔둔다|Bedroom Kylar Camera Leave]]>><<set $phase to 0>><</link>><<exhibitionist3>>
<br>
<</if>><<effects>>
당신은 인형이 여러가지 다른 장난감들과 함께, 거실의 TV 옆에 놓여 있는 걸 발견한다. 당신은 그 까만 눈을 들여다본다. 이제는, 당신도 인형의 한쪽 눈이 다른 쪽 눈보다 약간 더 빛을 반사한다는 걸 알아볼 수 있다. 당신은 두 손가락을 인형의 머리에 난 구멍 중 하나로 집어넣어, 작은 카메라를 집어낸다.
<br><br>
<<link [[부순다|Bedroom Kylar Camera Destroy]]>><<set $phase to 1>><</link>>
<br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[나중의 복수를 위해 당신의 방에 놔둔다|Bedroom Kylar Camera Leave]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>><<effects>>
당신은 카메라를 바닥에 떨어트리고, 발로 짓밟는다. 렌즈가 깨지는 감각이 느껴진다. 카메라는 분명 작살났을 것이다.<<gggcontrol>><<control 100>><<llltrauma>><<trauma -30>>
<br><br>
<<set $kylar_camera to 6>>
<<if $phase is 1>>
카메라가 없어지고 안전해진 채로, 당신은 인형을 발견한 자리에 돌려놓는다.
<br><br>
<<link [[다음|Orphanage]]>><</link>>
<<exit>>
<</if>>
카메라가 없어지고 안전해진 채로, 당신은 옷장 꼭대기에 인형을 돌려놓는다.
<br><br>
<<link [[다음|Bedroom]]>><</link>><<effects>>
<<set $kylar_camera to 7>>
<<if $phase is 1>>
당신은 당신의 방으로 돌아와, 옷장 꼭대기에 인형을 올려놓는다.
<<run Furniture.set('owlplushie', 'owlplushie', {
name : 'owl plushie',
nameCap : 'Owl plushie'
})>>
<<else>>
당신은 옷장 꼭대기에 인형을 다시 올려놓는다.
<</if>>
당신은 렌즈를 똑바로 쳐다본다. "누굴 초대할까 고민 중이야," 당신이 말한다. 당신은 혀를 살짝 내밀어 보인다. "네가 공연을 즐기길 바랄게. <i>내 사랑.</i>"<<gggcontrol>><<control 100>><<llltrauma>><<trauma -30>><<exhibitionism3>>
<<link [[다음|Bedroom]]>><</link>><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"I'm awake, you know..." you whisper.
<<elseif $speech_attitude is "bratty">>
"Nice try," you whisper. "You'd wake the dead mumbling right in someone's ear like that, though."
<<else>>
"You'd never sneak up on anyone like that," you whisper.
<</if>>
<br><br>
<<He>> wordlessly jumps off your bed, scrambles to your door, throws it open, and sprints off down the hall.
<br><br>
You get up and close the door behind <<him>>. For someone who broke into your room, Kylar is awfully shy. You don't think you want to know what <<he>> planned to do to you.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<<elseif $phase is 2>>
You hear fabric shift around from somewhere further down along your body. <<His>> breath catches in <<his>> throat for a moment.
<br><br>
A gentle, repetitive, wet sound begins to emanate from somewhere above your stomach. Realisation dawns upon you: if <<hes>> straddling you, then that would put the noise roughly where <<his>> groin should be.
<br><br>
The breathing upon your face gets faster and heavier. "I-I wish we could do this for real..." Kylar quietly moans. "That you'd let me do this to you... Again, and again, and again..."
<br><br>
<<link [[Open your eyes|Bedroom Kylar Creep 2]]>><<set $phase to 1>><<npcincr Kylar lust 1>><</link>><<glust>>
<br>
<<link [[Keep them closed|Bedroom Kylar Creep 2]]>><<set $phase to 2>><</link>>
<br>
<<link [[화를 낸다|Bedroom Kylar Creep 2]]>><<set $phase to 3>><<npcincr Kylar rage 2>><<npcincr Kylar love -1>><<stress -6>><</link>><<gstress>><<llove>><<gksuspicion>>
<<else>>
<<if $speech_attitude is "meek">>
"Please leave," you say, glaring daggers at Kylar. "You're not supposed to be in here..."
<<elseif $speech_attitude is "bratty">>
"What the hell are you doing!?" you shout as you shove Kylar to the floor. "Get out of my room!"
<<else>>
"Why are you in my room!?" you shout as you shove Kylar to the floor. "Please leave!"
<</if>>
<br><br>
<<He>> freezes. The two of you stare at each other for a moment.
<br><br>
<<if $submissive gte 1150>>
<<He>> wordlessly jumps off your bed, scrambles to your door, throws it open, and sprints off down the hall.
<<else>>
<<He>> wordlessly scrambles to your door, throws it open, and sprints off down the hall.
<</if>>
<br><br>
You get up and close the door behind <<him>>. For someone who broke into your room, Kylar is awfully shy. You're glad you stopped <<him>> before <<he>> could do anything.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"Y-you woke me up," you whisper. "You're laying on top of me..."
<<elseif $speech_attitude is "bratty">>
"You don't actually think I'm still asleep, do you?" you whisper. "Nobody'd be able to sleep like this."
<<else>>
"You know I'm awake, right?" you whisper.
<</if>>
<br><br>
<<He>> freezes. The two of you stare at each other for a moment.
<br><br>
<<He>> wordlessly jumps off your bed, scrambles to your door, throws it open, and sprints off down the hall.
<br><br>
You get up and close the door behind <<him>>. For someone who broke into your room to molest you, Kylar is awfully shy. You're glad you stopped <<him>> before <<he>> could take things further.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<<elseif $phase is 2>>
<<He>> shifts <<his>> weight upwards a bit. "I-I love you," <<he>> moans beneath <<his>> breath.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<if $NPCList[0].penissize gt 1>>
That's all the warning you get before several ropes of gooey warmth splat against your face, making a mess of your cheeks, forehead, and hair. <<He>> wipes the head of <<his>> penis against your lips once <<hes>> finished.<<if $ejactrait is 1>><<garousal>><<arousal 600>><</if>>
<br><br>
<<else>>
That's all the warning you get before a small dribble of gooey warmth drips down onto your lips. <<He>> wipes the head of <<his>> penis off with your bedding once <<hes>> finished.<<if $ejactrait is 1>><<garousal>><<arousal 600>><</if>>
<br><br>
<</if>>
<<set $hygiene += 500>><<bodyliquid "face" "semen">>
<<else>>
That's all the warning you get before a gush of warm, salty fluid splats against your face, making a mess of your cheeks, forehead, and hair. <<He>> wipes <<his>> pussy off with your bedding once <<hes>> finished.<<if $ejactrait is 1>><<garousal>><<arousal 600>><</if>>
<br><br>
<<set $hygiene += 500>><<bodyliquid "face" "goo">>
<</if>>
You feel <<him>> lean in close to you once more. "Soon..." <<he>> whispers, planting a quick kiss on your forehead. "I can't wait."<<gstress>><<gtrauma>><<stress 6>><<trauma 1>>
<br><br>
<<He>> quickly clambers off of you. You don't hear <<him>> leave, but by the time you open your eyes <<hes>> gone.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<<else>>
<<if $speech_attitude is "meek">>
"What are you doing?" you ask, glaring daggers at Kylar. "P-Pervert..."
<<elseif $speech_attitude is "bratty">>
"You fucking freak!" you shout as you shove Kylar to the floor. "What the hell is wrong with you?!"
<<else>>
"What do you think you're doing?!" you shout as you shove Kylar to the floor. "Pervert!"
<</if>>
<br><br>
<<He>> freezes. The two of you stare at each other for a moment.
<br><br>
<<if $submissive gte 1150>>
<<He>> wordlessly jumps off your bed, scrambles to your door, throws it open, and sprints off down the hall.
<<else>>
<<He>> wordlessly scrambles to your door, throws it open, and sprints off down the hall.
<</if>>
<br><br>
You get up and close the door behind <<him>>. For someone who broke into your room to molest you, Kylar is awfully shy. You feel <<print either("unclean", "unsettled", "uncomfortable")>>, having been used for <<his>> sexual gratification.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<</if>><<set _robin to statusCheck("Robin")>>
<<bedclotheson "bed">>
<<set $robinmistknown to 1>>
당신이 깨어나자, 방문 아래로 쪽지가 밀어넣어져 있다는 걸 알아차린다. 당신은 그걸 읽는다.
<br><br>
"<i>나는 이 사람들이 누군지도 모르고 뭘 원하는지도 모르지만, 이들은 내게 이 편지를 쓰게 하고 있어.
<br>나는 지금 감옥 같은 데에 갇혀 있어. 여긴 춥고 지금이 몇 시인지도 모르겠어.
<br>그 사람들이 나보고 네게 <span class="gold">엘크 가의 쓰레기 매립장</span>으로 오라고 전달하라고 했어.
<br></i>
<<if _robin.dom gte 80>>
<i>부디 조심해.<<if $robinromance>> 사랑해.<</if>></i>"
<<else>>
<i>제발 도와줘, 나 무서워.</i>"
<br><br>
끝에 가서는 글자들이 너무 난잡해지고 고쳐쓴 부분이 많아져, 거의 읽기 어려울 정도다.
쪽지에는 마치 물방울이 떨어진 듯 작은 원 무늬가 있다.
<</if>>
<br><br>
<span class="red">이건 로빈의 글씨체다.</span>
<br><br>
<<link [[다음|Bedroom]]>><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
<<flaunting>> 당신은 어둠이 내려앉은 고아원 안을 조심스럽게 돌아다닌다. 다른 방에서 이따금 코 고는 소리나 누군가의 움직임이 들려올 때마다 당신은 잠시 멈추었다가, 곧 들려오는 소리가 쿵쾅거리는 자신의 심장소리 뿐일 때가 되어서야 다시 발걸음을 옮긴다.
<br><br>
당신은 뒷문을 열고는 바깥을 내다본다. 그러고는 한 발 내디딘 뒤, 다른 한 발도 옮기고, 문을 닫는다. 밖으로 나왔다. <<covered>>
<br><br>
<<link [[다음|Garden Fence Undies Night]]>><<pass 5>><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
<<flaunting>> 당신은 어둠이 내려앉은 고아원 안을 조심스럽게 돌아다닌다. 다른 방에서 이따금 코 고는 소리나 누군가의 움직임이 들려올 때마다 당신은 잠시 멈추었다가, 곧 들려오는 소리가 쿵쾅거리는 자신의 심장소리 뿐일 때가 되어서야 다시 발걸음을 옮긴다.
<br><br>
당신은 뒷문을 열고는 바깥을 내다본다. 그러고는 한 발 내디딘 뒤, 다른 한 발도 옮기고, 문을 닫는다. 밖으로 나왔다. <<covered>>
<br><br>
<<link [[다음|Garden Fence Naked Night]]>><<pass 5>><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
<<flaunting>> 당신은 고아원 안을 조심스럽게 돌아다닌다. 이곳저곳에 몸을 숨기며 이동하다가, 정문 쪽으로 향한다. 당신은 이 모습을 들키지 않기 위해 발소리가 들릴 때마다 멈추고는, 사람이 지나가기를 기다린다.
<br><br>
당신은 뒷문을 열고는 바깥을 내다본다. 그러고는 한 발 내디딘 뒤, 다른 한 발도 옮기고, 문을 닫는다. 밖으로 나왔다. <<covered>>
<br><br>
<<link [[다음|Garden Fence Undies Day]]>><<pass 5>><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
<<flaunting>> 당신은 고아원 안을 조심스럽게 돌아다닌다. 이곳저곳에 몸을 숨기며 이동하다가, 정문 쪽으로 향한다. 당신은 이 모습을 들키지 않기 위해 발소리가 들릴 때마다 멈추고는, 사람이 지나가기를 기다린다.
<br><br>
당신은 뒷문을 열고는 바깥을 내다본다. 그러고는 한 발 내디딘 뒤, 다른 한 발도 옮기고, 문을 닫는다. 밖으로 나왔다. <<covered>>
<br><br>
<<link [[다음|Garden Fence Naked Day]]>><<pass 5>><</link>><<set $outside to 0>><<set $location to "home">><<effects>><<set $bus to "orphanage_bathroom">>
당신은 욕실에 있다.
<br><br>
<<if $stress gte $stressmax>>
<<passouthome>>
<<exit>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<set _clothed = ![V.worn.upper.name, V.worn.lower.name, V.worn.under_upper.name, V.worn.under_lower.name, V.worn.over_upper.name, V.worn.over_lower.name].every(x => x == 'naked')>>
<<bathroomicon "bath">><<link [[(_clothed ? "옷을 입고 " : "") + "목욕한다 " + "(0:30)"->Bath]]>><<water>><<pass 30>><<stress -6>><<set $hygiene to 0>><</link>><<lstress>>
<<else>>
<<bathroomicon "bath">><<link [[목욕한다 (0:30)->Bath]]>><<strip>><<pass 30>><<stress -6>><<set $hygiene to 0>><</link>><<lstress>>
<</if>>
<br>
<!-- Check if there's any hair-->
<<if $pbdisable is "f" and ($pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2)>>
<<bathroomicon "shave">><<link [[음모를 다듬는다->Shave]]>><</link>>
<br>
<</if>>
<<pregnancyTest "Bedroom">>
<br>
<<bedicon>><<link [[방 (0:01)->Bedroom]]>><<pass 1>><</link>>
<br>
<<robinroom_link>>
<br>
<<main_hall_icon>><<link [[중앙 복도 (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<home_outside>><<set _autosavehere to true>>
<<set _robin to statusCheck("Robin")>>
<<sleep>>
<<effects>>
<<sleepeffects>><<rngWraith 2 "noBlood">>
<<if $sleepWraith>>
<<set $wraith.mimic to "Robin">><<set $wraith.exit to "sleep">><<unset $sleepWraith>><<unset $robinbed>>
당신은 편안히 잠을 잤고, 상쾌한 기분으로 일어난다.
<br><br>
You look at Robin. <<Hes>> staring at you. You don't know how long <<hes>> been awake.
<br><br>
You try to climb out of bed, but a hand grabs you. Robin pulls you back to the bed with one hand and pins you down with the other. <<He>> strokes your cheek with a third hand.
<br><br>
Except that's not a hand. Many long, translucent limbs are pinning you to the bed.
<br><br>
You see <<his>> skin ripple, like wax melting down a candle. <<His>> arms take on an unnatural, ivory pallor. <<endevent>><<generateWraith 1 true>><<initWraith "abomination">>
<br><br>
This isn't Robin. Ever since you fell asleep, it hasn't been Robin. <<trauma 18>><<gggtrauma>><<set $wraith.revealed to true>>
<br><br>
"<span class="wraith">Close your eyes and sleep,</span>" <<he>> hisses. "<span class="wraith">Only then will we truly see.</span>" The translucent limbs converge on you.
<br><br>
<<link [[다음|Wraith Mimic Fight]]>><</link>>
<<elseif $robindebtwake is 1 and $robinbed is undefined>>
<<set $robindebtwake to 0>><<set $robindebtknown to 1>>
<<npc Robin>><<person1>>당신은 방문이 열리는 소리에 잠에서 깬다. 공포에 사로잡혀 몸이 굳어있자니, 문틈으로 로빈이 바라보고 있다. "들어가도 돼?" <<hePost "이">> 묻는다.
<br><br>
<<if $exposed gte 1>>
당신은 고개를 끄덕이며 이불을 끌어올려 <<lewdnessPost "을">> 감춘다.
<<else>>
당신은 고개를 끄덕인다.
<</if>>
로빈은 발끝으로 조심조심 방 안으로 들어와 침대 말미에 앉는다. "나 때문에 깬 건 아니지?" <<hePost "이">> 말한다. "나 무서워. 베일리가 돈을 갚으라고 하는데, 너무 많은 금액인데다가 계속해서 값이 올라가." <<HePost "은">> 금방이라도 눈물을 쏟을 것 같다. 당신은 몸을 앞으로 기울여 안아준다. "뭘 어떻게 해야 할지 모르겠어."
<br><br>
당신은 <<hePost "을">> 몇 분간 안아주었고, 잠시 뒤 <<hePost "은">> 당신으로부터 떨어진다. "미안. 그냥 말할 사람이 필요했어." <<HePost "은">> 소매로 눈물을 닦았다. "고마워." 로빈은 조용히 방을 걸어나가, 소리를 내지 않고 방문을 닫는다.
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<link [[다음|Bed]]>><</link>>
<br>
<<elseif _wraithEvent and _robin.lovewake is 1 and $robinromance is 1 and C.npc["Ivory Wraith"].lust gte 14 and $rng gte 61>>
<<set $wraith.mimic to "Robin">><<set $wraith.exit to "home">><<set $robinbed to "yours">>
<<npc Robin>><<person1>>You feel a presence. Robin wraps <<his>> arms around you.
<br><br>
<<link [[껴안는다|Wraith Mimic Robin Dominant]]>><</link>><<ltrauma>><<lstress>><<lrtrauma>>
<br>
<<link [[키스한다|Wraith Mimic Fight]]>><<set $sexstart to 1>><</link>>
<<elseif _robin.lovewake is 1>>
<<set _robin.lovewake to 0>><<set $robinbed to "yours">><<set $bedGuest to "Robin">>
<<npc Robin>><<person1>>익숙한 인기척이 느껴진다. 로빈이 팔로 당신을 감싼다.
<<if _robin.trauma gte 50>>
"미안," 당신의 귀에서 <<his_ yi>> 속삭이는 목소리가 들려온다. "계속 악몽을 꾸고 있어서..."
<br><br>
당신이 <<him_ ul>> 당신 곁으로 꽉 끌어당겨 잡으니, <<his_ yi>> 떨림이 멈춘다.
<<if $trauma gte ($traumamax * 0.7)>>
<<he_ ga>> 포옹해주자 당신의 떨림도 멈춘다.
<</if>>
<</if>>
<br><br>
<<if _robin.dom gte 80 and _robin.trauma lt 50>>
<<link [[포옹한다|Robin Bed Dominant]]>><</link>>
<br>
<<else>>
<<link [[포옹한다|Bed]]>><<endevent>><<trauma -6>><<stress -12>><<npcincr Robin trauma -3>><</link>><<ltrauma>><<lstress>><<lrtrauma>>
<br>
<</if>>
<<if _robin.trauma lt 50>>
<<link [[키스한다|Bed Robin Sex]]>><<set $sexstart to 1>><</link>>
<</if>>
<br>
<<elseif $location is "home" and $wraith and $wraith.nightmare is 2 and Time.isBloodMoon()>>
당신은 아름다운 형체가, 하얀 망토를 입고, 붉은 달 아래 서 있는 꿈을 꾼다. 그것은 어서 오라는 몸짓으로 팔을 당신에게 벌리고 있다. 당신이 가까이 가자 당신은 그것의 눈빛이 당신의 정신에 구멍을 뚫는 것을 느낄 수 있다.
<br><br>
그것은 전부 안쪽으로 구부러진 나무들로 둘러싸여, 호수 위에 떠 있다. 모든 것이 당신 주위로 움직이며, 당신은 당신이 커다란 유적 위에 떠 있는 것을 알아챈다. 당신은 숨을 쉴 수가 없다.
<br><br>
당신은 천천히 눈을 뜨고, 침대에서 느릿느릿 일어난다.
<<if $robinbed is "yours" or $robinbed is "theirs">>
당신은 로빈을 깨우지 않게 조심한다.
<<elseif $kylarbed is 1>>
당신은 카일라를 깨우지 않게 조심한다.
<</if>>
당신의 귀가 울린다.
<br><br>
<<storeon "bed" "wardrobe">><<wraithPossess "home">>
<span class="nextLink"><<link [[걸어라.|Bedroom]]>><</link>></span>
<br>
<<elseif $baileyrapewake is 1>>
<<set $baileyrapewake to 0>>
<<generate1>><<person1>>당신은 누군가 다가와서는 손을 뻗어 이불을 들추는 것을 보고는 잠에서 깬다. <<personPost "이다">>. "가만히 있어." <<hePost "이">> 말한다.
<<if $robinbed is "yours" or $kylarbed is 1>>
"친구를 깨우면 안되지." <<if $robinbed is "yours">>로빈은<<else>>카일라는<</if>> 아직 잠에 빠진 상태로, 당신 옆에 누워있다.
<</if>>
"아늑하고 편안하게 잠자고 있는 모습이 너무 귀여워서 말이지. 참을 수가 없었어."
<br><br>
<span class="red">베일리는 문가에 기대고 서서 돈을 세고 있다.</span>
<br><br>
<<link [[다음|Sleep Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $christmas_kylar is 1>>
<<set $christmas_kylar to 2>>
<<npc Kylar>><<person1>>
딸랑거리는 소리가 당신을 깨운다.
<br>
눈서리가 반짝거리며
<br>
창문에서 아래로 떨어지니,
<br>
이제 몸을 일으키는가 아니면 던지겠는가?
<br><br>
<<link [[몸을 일으켜 조사한다|Kylar Christmas]]>><<set $christmas_kylar to 3>><<towelup>><</link>>
<br>
<<link [[몸을 던져 다시 잠든다|Sleep]]>><<endevent>><</link>>
<br>
<<elseif $location is "home" and _kylarWake is 1>>
<<npc Kylar>><<person1>>
<<run statusCheck("Kylar")>>
You wake up to cold air streaming in through your open window.
<br><br>
You move to get off your bed, but a pair of arms wrap around your waist, restricting your movement.
<br><br>
Your muscles tense up, but a familiar voice whispers in your ear. It's Kylar.
<br><br>
"Did I scare you?" <<he>> asks, <<his>> hot breath fanning your neck. "I'm sorry. I just couldn't help myself. I needed you."
<br><br>
You feel <<his>> <<npcGenitals>> rubbing against your ass as <<his>> breathing gets more intense. <<He>> loosens <<his>> grip and begins running <<his>> hands all over your body <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked">>, desperate to get your clothes off,<<else>> trying to feel every inch of you while keeping you close.<</if>>
<br><br>
<<His>> hands retreat, and you hear shuffling of clothes before <<his>> body is on you once again. "Won't you make me feel good?"
<br><br>
<<link [[Allow Kylar to continue|Bedroom Kylar Sneak Sex]]>><<set $sexstart to 1>><</link>><<gglove>><<npcincr Kylar love 2>>
<br>
<<link [[Push Kylar away|Bedroom Kylar Sneak Push]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 6>><<npcincr Kylar lust -2>><</link>><<llove>><<ggksuspicion>><<gglust>>
<<elseif $location is "home" and _kylarWake is 2>>
<<npc "Kylar">><<person1>>
<<run statusCheck("Kylar")>>
You're awoken by the feeling of weight shifting around on your bed. Just as you're about to open your eyes to check what it was, you feel something else: breathing, on your face.
<br><br>
"Y-you're so <<if $player.gender_appearance is "f">>beautiful<<else>>handsome<</if>> like this..." a familiar voice mumbles, no more than a few inches away from you. It's Kylar's. "Soon... I'll have you all to myself..."
<br><br>
<<link [[Open your eyes|Bedroom Kylar Creep]]>><<set $phase to 1>><<npcincr Kylar lust 1>><</link>><<glust>>
<br>
<<link [[Keep them closed|Bedroom Kylar Creep]]>><<set $phase to 2>><</link>>
<br>
<<link [[화를 낸다|Bedroom Kylar Creep]]>><<set $phase to 3>><<npcincr Kylar rage 2>><<npcincr Kylar love -1>><<stress -6>><</link>><<lstress>><<llove>><<gksuspicion>>
<<else>>
<<if $nightmares is 1 and $controlled is 0>>
<<if _sleepinterrupt>>
<<if $daily.motherWake is 1>>
당신은 다시 잠에 들려 하지만, 베일리가 노크를 하며 일어나라고 한다.
<<else>>
<<wakingEffects $sleepHoursTotal>>
<<if _wakingEffect isnot undefined>>
당신은 조금 전에
<<else>>
당신은 당신이
<</if>>
뭔가 <<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 뒤를 쫓기는 꿈을 꾼다. 악몽은 문을 두들기는 소리에 끝난다. 베일리가 학교에 가라고 당신을 깨우고 있다.
<</if>>
<br><br>
<<set $daily.motherWake to 1>>
<<else>>
<<wakingEffects $sleepHoursTotal>>
<<if _wakingEffect isnot undefined>>
당신은 조금 전에
<<else>>
당신은 당신이
<</if>>
뭔가 <<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 뒤를 쫓기는 꿈을 꾸었다. 금방 자세한 내용은 까먹어 버렸지만, 흐릿한 공포가 남아있다.
<br><br>
<</if>>
<<else>>
<<if _sleepinterrupt>>
<<if $daily.motherWake is 1>>
당신은 다시 잠에 들려 하지만, 베일리가 노크를 하며 일어나라고 한다.
<<else>>
<<wakingEffects $sleepHoursTotal>>
<<if _wakingEffect isnot undefined>>
<br><br>
편안하게 잠을 잤지만, 당신은
<<else>>
당신은 편안하게 잠을 자다가,
<</if>>
문을 두들기는 소리에 일찍 잠에서 깬다. 베일리가 학교에 가라고 당신을 깨우고 있다.
<</if>>
<br><br>
<<set $daily.motherWake to 1>>
<<else>>
<<if !_wakingEffect>>
<<wakingEffects $sleepHoursTotal>>
<</if>>
<<if ["dryheaving","nausea"].includes(_wakingEffect)>>
<br><br>
당신은 깊이 잠들었으나, 지금은 약간 몸이 좋지 않은 기분이 든다.
<br><br>
<<elseif $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>>
당신은 자는 동안 <<if _wakingEffect>>꿨던<<else>>계속 해서<</if>> 추잡한 꿈 때문에 괴로워한다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그러한 꿈들로 인해 한계까지 내몰린다.
<<orgasm>><<set _orgasm to true>>
<<else>>
<br><br>
<</if>>
<<elseif !_wakingEffect>>
당신은 편안히 잠을 잤고, 상쾌한 기분으로 일어난다.
<br><br>
<<else>>
<br><br>
<</if>>
<</if>>
<</if>>
<<if $robinbed is "yours">>
<<unset $robinbed>>
<<npc Robin>><<person1>>
<<if _eggLayingWake>>
<<set $robinbed to "yours">>
You awaken a bit earlier than you expected, feeling disoriented. There's a building pressure in your abdomen. You <<if $transformationParts.bird.wings isnot "hidden">>ruffle your wings as you <</if>>feel a wild, bestial instinct take over.
<br><br>
You throw off your blankets and get on your hands and feet<<if $transformationParts.bird.tail isnot "hidden">>, squatting and lifting your feathered tail<</if>>. You let out a soft chirp at just how right it feels to be posed like this, pushing out an... egg. You're laying an egg, in your bed. And Robin is <span class="red">right there</span>.
<br><br>
<<link [[다음|Robin Bed Egg Laying]]>><</link>>
<br>
<<exitAll>>
<<elseif _wakingEffect is "dryheaving">>
"괜찮아? 내가 도와줄게," 로빈이 말하며, 당신의 등을 쓸어준다. <<He_ nun>> 떠나기 전에 당신이 괜찮은지 본다.
<<elseif _orgasm is true>>
<<if $exposed gte 2>>
로빈이 당신을 껴안는다. "나갈 테니까 옷-" <<hePost "은">> 당신과 <<his_ yi>> 몸이 축축한 걸 느끼고는, 말을 멈춘다. 얼굴을 붉히며, <<hePost "은">> 당신 둘을 위해 티슈를 뽑는다.
<<if $rng gte 71>>
"괘-괜찮아." <<hePost "이">> 말한다.
<<elseif $rng gte 31>>
"이건 내 잘못일 수도 있어." <<hePost "이">> 말한다.
<<else>>
"모-목욕을 해야겠네." <<hePost "이">> 말한다.
<</if>>
<<else>>
로빈은 당신의 사타구니에 축축하게 난 자국을 보고는 말을 멈춘다. 그러고는 얼굴을 붉히더니, 티슈를 건네준다.
"괘-괜찮아." <<hePost "이">> 말한다.
<</if>>
<<else>>
로빈이 당신을 껴안는다. "나갈 테니까 옷 갈아입어." <<hePost "이">> 말한다.
<</if>>
<<if Time.hour is 6>><<run setRobinLocationOverride("orphanage", 6)>><</if>>
<<endevent>>
<br><br>
<<elseif $kylarbed is 1>>
<<npc Kylar>><<person1>>
<<if $kylarSleepEvent is 1>>
<<unset $kylarSleepEvent>>
<<unset $kylarbed>>
You wake up to a hand stroking your hair delicately. You turn around to face Kylar who greets you with a smile. "I'm really happy you let me stay," <<he>> says.
<br><br>
You both cuddle for a while until <<he>> eventually pulls away from you, looking sad.
<br><br>
"I should really get going," <<he>> says. You brush away a stray hair from <<his>> face and <<he>> gives you another smile. <<He>> takes your hand and holds it against <<his>> face for a moment before eventually leaving your side.
<br><br>
You watch as <<he>> climbs back out the way <<he>> came and wait until you no longer hear the rustling of <<him>> leaving before going back to bed, thinking about the nice night you both just had together.
<br><br>
<<elseif _wakingEffect is "dryheaving">>
<<elseif $rng gte 81 and $robinmissing is 0 and C.npc.Robin.init is 1>>
당신은 방문이 삐걱이며 열리는 소리에 잠에서 깬다. 누군가가 숨을 헉 들이쉬더니, 허둥지둥 문을 닫는 소리가 들린다.
<br><br>
"누구였지...?" 당신은 하품하며, 천천히 카일라에게 얽혀 있는 몸을 풀어낸다. <<if $robinromance is 1>><<lllove "Robin">><<npcincr Robin love -5>><</if>>
<br><br>
"몰라," 카일라가 <<his_ yi>> 눈을 비비며 말한다. "아마 중요하지 않은 사람이겠지."
<br><br>
<<link [[다음|Kylar Orphanage Cuddle]]>><<set $kylarbed to 0>><</link>>
<<elseif $rng gte 61>>
당신은 방문이 삐걱이며 열리는 소리에 잠에서 깬다. 누군가가 숨을 헉 들이쉬더니, 웃기 시작하는 소리가 들린다.
<br><br>
<<generatey2>><<person2>>
<<person_ ga>> 문간에 서서, 당신과 카일라를 쳐다본다. "너 <<nnpc_him_ gwa "Kylar">> 잔 거야?!" <<he_ ga>> 웃는다. "그게 네가 <<nnpc_him_ ul "Kylar">> 여기로 부른 이유야? 너 그런 괴짜를 좋아하는구나, 응?"
<br><br>
분노가 카일라의 얼굴에 반짝 드러나지만, <<nnpc_he_ nun "Kylar">> 아무것도 말하지 않는다.
<br><br>
<<link [[카일라를 지킨다|Kylar Orphanage Sleep Defend]]>><<set $kylarbed to 0>><<status -10>><<npcincr Kylar love 1>><</link>><<lcool>><<glove>>
<br>
<<link [[카일라를 질책한다|Kylar Orphanage Sleep Berate]]>><<set $kylarbed to 0>><<npcincr Kylar love -3>><</link>><<lllove>>
<br>
<<if $submissive lte 500 or $syndromekylar gte 1>>
<<link [[문을 쾅 닫는다|Kylar Orphanage Slam]]>><<set $kylarbed to 0>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><</link>><<glove>><<glust>><<if $syndromekylar gte 1>><<stockholmTrait "Kylar">><<else>><<defianttext>><</if>>
<</if>>
<<else>>
당신은 <<if $submissive gte 1150 or $daily.kylar.sleepRape is true>>여전히 카일라가 당신을 붙잡고 있는 채로<<else>>여전히 카일라를 붙잡고 있는 채로<</if>>, 잠에서 깨어난다. 카일라는 느릿느릿하게 눈을 깜빡이고는, 몸을 뒤척인다.
<<if _orgasm is true>>
<<He_ ga>> 잠시 킁킁거리더니, 당신을 쳐다본다. "너도 우리들의 꿈을 꾼 거야?" <<he_ ga>> 묻는다.
<</if>>
<br><br>
"난 이제 가봐야겠어," <<he_ ga>> 말한다. 하지만, <<he_ nun>> 일어나려고 하지 않는다.
<br><br>
<<link [[다음|Kylar Orphanage Cuddle]]>><<set $kylarbed to 0>><</link>>
<</if>>
<</if>>
<<if $kylarbed isnot 1>>
<<set $wardrobe_location to "wardrobe">>
<<wardrobeSelection true>>
<<radiooutfits>>
<br><br>
<<if $renttime lte 0>>
<<set $bus to "home">>
<<getouticon>><<link [[침대에서 나온다|Bedroom Bailey]]>><</link>>
<br><br>
<<elseif $robinmissing is "landfill" and !$robinmistknown>>
<<getouticon>><<link [[침대에서 나온다|Bedroom Robin Mist Note]]>><</link>>
<br><br>
<<else>>
<<getouticon>><<link [[침대에서 나온다|Bedroom]]>><</link>>
<</if>>
<</if>>
<</if>>
<<if $kylarbed isnot 1>>
<<set $phase to 0>>
<</if>><<set _autosavehere to true>>
<<run statusCheck("Robin")>>
<<sleep>>
<<effects>>
<<sleepeffects>>
<<set $wear_outfit to "clotheson">>
<<if $baileyrapewake>>
<<set $baileyrapewake to 0>>
<<generate1>><<person1>>당신은 누군가 다가와서는 손을 뻗어 이불을 들추는 것을 보고는 잠에서 깬다. <<personPost "이다">>. "가만히 있어." <<hePost "이">> 말한다.
"우린 네 친구를 깨우고 싶진 않거든." 로빈은 아직 잠에 빠진 상태로, 당신 옆에 누워있다.
"아늑하고 편안하게 잠자고 있는 모습이 너무 귀여워서 말이지. 참을 수가 없었어."
<br><br>
<span class="red">베일리는 문가에 기대고 서서 돈을 세고 있다.</span>
<br><br>
<<link [[다음|Sleep Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $location is "home" and $wraith and $wraith.nightmare is 2 and Time.isBloodMoon()>>
당신은 아름다운 형체가, 하얀 망토를 입고, 붉은 달 아래 서 있는 꿈을 꾼다. 그것은 어서 오라는 몸짓으로 팔을 당신에게 벌리고 있다. 당신이 가까이 가자 당신은 그것의 눈빛이 당신의 정신에 구멍을 뚫는 것을 느낄 수 있다.
<br><br>
그것은 전부 안쪽으로 구부러진 나무들로 둘러싸여, 호수 위에 떠 있다. 모든 것이 당신 주위로 움직이며, 당신은 당신이 커다란 유적 위에 떠 있는 것을 알아챈다. 당신은 숨을 쉴 수가 없다.
<br><br>
당신은 천천히 눈을 뜨고, 느릿느릿하게 침대에서 일어난다. 당신은 로빈을 절대 깨우지 않으려 노력한다. 당신의 귀가 울리고 있다. 당신은 방을 걸어 가로지른다.
<br><br>
<<storeon "bed" "wardrobe">><<wraithPossess "home">>
<span class="nextLink"><<link [[걸어라.|Bedroom]]>><</link>></span>
<br>
<<elseif $christmas_kylar is 1>>
<<set $christmas_kylar to 2>>
<<npc Kylar>><<person1>>
딸랑거리는 소리가 당신을 깨운다.
<br>
눈서리가 반짝거리며
<br>
창문에서 아래로 떨어지니,
<br>
이제 몸을 일으키는가 아니면 던지겠는가?
<br><br>
<<link [[몸을 일으켜 조사한다|Kylar Christmas]]>><<unset $robinbed>><<set $christmas_kylar to 3>><<towelup>><</link>>
<br>
<<link [[몸을 던져 다시 잠든다|Robin Sleep]]>><<endevent>><</link>>
<br>
<<else>>
<<if $nightmares is 1 and $controlled is 0>>
<<if _sleepinterrupt is 1>>
<<if $daily.motherWake is 1>>
당신은 다시 잠에 들려 하지만, 베일리가 노크를 하며 일어나라고 한다.
<<else>>
<<wakingEffects $sleepHoursTotal>>
<<if _wakingEffect isnot undefined>>
당신은 조금 전에
<<else>>
당신은 당신이
<</if>>
뭔가 <<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 뒤를 쫓기는 꿈을 꾼다. 악몽은 문을 두들기는 소리에 끝난다. 베일리가 학교에 가라고 당신을 깨우고 있다.
<</if>>
<br><br>
<<set $daily.motherWake to 1>>
<<else>>
<<wakingEffects $sleepHoursTotal>>
<<if _wakingEffect isnot undefined>>
당신은 조금 전에
<<else>>
당신은 당신이
<</if>>
뭔가 <<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 뒤를 쫓기는 꿈을 꾸었다. 금방 자세한 내용은 까먹어 버렸지만, 흐릿한 공포가 남아있다.
<br><br>
<</if>>
<<else>>
<<if _sleepinterrupt is 1>>
<<if $daily.motherWake is 1>>
당신은 다시 잠에 들려 하지만, 베일리가 노크를 하며 일어나라고 한다.
<<else>>
<<wakingEffects $sleepHoursTotal>>
<<if _wakingEffect isnot undefined>>
<br><br>
편안하게 잠을 잤지만, 당신은
<<else>>
당신은 편안하게 잠을 자다가,
<</if>>
문을 두들기는 소리에 일찍 잠에서 깬다. 베일리가 학교에 가라고 당신을 깨우고 있다.
<</if>>
<br><br>
<<set $daily.motherWake to 1>>
<<else>>
<<if !_wakingEffect>>
<<wakingEffects $sleepHoursTotal>>
<</if>>
<<if ["dryheaving","nausea"].includes(_wakingEffect)>>
<br><br>
당신은 깊이 잠들었으나, 지금은 약간 몸이 좋지 않은 기분이 든다.
<br><br>
<<elseif $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>>
당신은 자는 동안 <<if _wakingEffect>>꿨던<<else>>계속 해서<</if>> 추잡한 꿈 때문에 괴로워한다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그러한 꿈들로 인해 한계까지 내몰린다.
<<orgasm>><<set _orgasm to true>>
<<else>>
<br><br>
<</if>>
<<elseif !_wakingEffect>>
당신은 편안히 잠을 잔다.
<br><br>
<<else>>
<br><br>
<</if>>
<</if>>
<</if>>
<<unset $robinbed>>
<<npc Robin>><<person1>>
<<if $renttime gte 1>> <!-- If Rent is not due -->
<<if _robin_location is "orphanage" or _robin_location is "sleep">>
<<if Time.hour lte 21>>
<<set _robinSleepyChance to ((Time.hour * 60) - 360) * 4/3>> <!-- 0% at 6, 80% at 7, and 100% starting at 7:15 -->
<<set _robinAwakeChance to ((Time.hour * 60) - 420) * 5/3>> <!-- 0% at 7, then increases to 100% by 8 -->
<<if _eggLayingWake>>
<<set $robinbed to "theirs">>
You awaken a bit earlier than you expected, feeling disoriented. There's a building pressure in your abdomen. You <<if $transformationParts.bird.wings isnot "hidden">>ruffle your wings as you <</if>>feel a wild, bestial instinct take over.
<br><br>
You throw off your blankets and get on your hands and feet<<if $transformationParts.bird.tail isnot "hidden">>, squatting and lifting your feathered tail<</if>>. You let out a soft chirp at just how right it feels to be posed like this, pushing out an... egg. You're laying an egg, in Robin's bed. And Robin is <span class="red">right there</span>.
<br><br>
<<link [[다음|Robin Bed Egg Laying]]>><</link>>
<br>
<<exitAll>>
<<elseif _wakingEffect is "dryheaving">>
"괜찮아? 내가 도와줄게," 로빈이 당신을 안심시키며 말한다. <<He_ nun>> <<himself_ yi>> 몸을 일으키기도 전에 당신이 괜찮은지 확인한다.
<<set $phase to 1>>
<<elseif _orgasm is true and $rng gt _robinAwakeChance>>
<<set $phase to 1>>
<<if $exposed gte 2>>
로빈이 당신을 껴안는다. "이제 돌-" <<he_ ga>> 당신과 <<his_ yi>> 몸이 축축한 것을 알아채며, 말을 멈춘다. 얼굴을 붉히며, <<he_ nun>> 둘 모두를 위해 티슈를 가져온다.
"<<print ["괘-괜찮아", "이건 내 잘못일 수도 있어", "모-목욕을 해야겠네"].random()>>," <<hePost "이">> 말한다.
<<else>>
로빈이 당신을 껴안는다. "이제 돌아가서-" <<he_ ga>> 당신의 사타구니가 축축히 젖은 걸 알아채며, 말을 멈춘다. 얼굴을 붉히며, <<he_ nun>> 당신에게 티슈를 건넨다.
"괘-괜찮아." <<hePost "이">> 말한다.
<</if>>
<<else>>
<<if $rng lte _robinAwakeChance>>
"일어날 시간이야, 이 잠꾸러기." 로빈이 침대 가장자리에 앉아 당신에게 미소를 보낸다.
<<set $phase to 2>>
<<elseif $rng lte _robinSleepyChance>>
로빈이 당신을 껴안는다. "이제 돌아가서 옷 갈아입어야지," <<he_ ga>> 말한다.
<<set $phase to 1>>
<<else>>
로빈이 잠결에 당신을 껴안는다.
<<set $phase to 0>>
<</if>>
<</if>>
<br><br>
<</if>>
<<else>>
당신은 당신 옆 벽에 붙은 쪽지를 발견한다. "잘 잤기를 바래! 나는 일이 있어서 가봐야 해!"
<br><br>
<<set $phase to 3>>
<</if>>
<</if>>
<<if Time.hour is 6>><<run setRobinLocationOverride("orphanage", 6)>><</if>>
<<endevent "phaseless">>
<<if $renttime lte 0>>
<<set $bus to "home">>
<<set $inRobinsRoom to true>>
<<link [[다음|Bedroom Bailey]]>><<set $wardrobe_location to "wardrobe">><</link>>
<br><br>
<<else>>
<<link [[다음|Robin Room Wake]]>><<set $wardrobe_location to "wardrobe">><</link>>
<br><br>
<</if>>
<</if>><<effects>><<set $location to "home">><<set $outside to 0>>
<<endevent>><<npc Bailey>><<person1>>
당신은 비명을 지른다. 셋은 움찔하더니 앞다투어 문손잡이를 잡는다. 그러고는 문을 활짝 열어둔 채로 바깥 복도로 도망간다. 육중한 발걸음이 점차 가까워지더니, 베일리가 들어온다. <<hisPost "의">> 눈이 안을 훑고는 당신에게서 멈춘다. "거미라도 본 거냐?" <<hePost "이">> 비웃는다. 베일리는 가까이 다가와서 손등으로 당신을 후려친다. "다신 날 귀찮게 하지 마." <<HePost "은">> 쾅하고 문을 닫으며 방에서 나간다.
<<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<link [[다음|Bath Finish]]>><<endevent>><</link>><<effects>><<set $location to "home">><<set $outside to 0>>
<<if $speech_attitude is "meek">>
"보-보지마." 당신이 말한다. "제발 나가줘."
<<elseif $speech_attitude is "bratty">>
"나가." 당신이 말한다. "변태들."
<<else>>
"제발 나가줘." 당신이 말한다.
<</if>>
<br><br>
<<if $rng gte 81>>
그들은 잠시 망설이다가, <<person1>><<personPost "이">> 달려나와 당신의 입을 움켜쥐고는 당신을 욕탕 가장자리로 끌고 온다. "왜 그래야 하지?" <<hePost "이">> 당신의 귀에 속삭인다. "이렇게 재미 볼 기회가 있는데 말이야?"
<br><br>
<<link [[다음|Bath Molestation]]>><<set $molestationstart to 1>><</link>>
<<exit>>
<</if>>
그들은 잠시 망설이다가, <<person3>><<personPost "이">> 문을 열고 나간다. 나머지도 그 뒤를 따르다가, <<person1>><<personPost "은">> 잠시 발걸음을 멈추고 당신에게 음흉한 시선을 던진다.
<<if $player.penisExist and ($player.penissize lte 1 or $player.penissize is 4) and random(0,9) gte 6>>
<<telltalepenissize>>
<</if>>
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<link [[다음|Bath Finish]]>><<endevent>><</link>><<if $molestationstart is 1>>
/* clear soap prop and any reequipped handheld items */
<<handheldon>><<handheldstrip>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>><<hand_gag 0 left>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bath Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bath Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
누군가 당신의 얼굴을 물 속에 쳐박는다. 그러고는 허둥지둥 자리를 뜬다.
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endcombat>>
<<link [[다음|Bath Finish]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<person1>><<personPost "이">> 상처를 매만지며 당신으로부터 뒷걸음질을 친다. 다른 이들도 망설이며 뒤로 물러난다. <<HePost "은">> 뭔가 말하려는 듯이 입을 열었다가, 몸을 돌려 나간다. 다른 이들도 그 뒤를 따른다.
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endcombat>>
<<link [[다음|Bath Finish]]>><</link>>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
<<endevent>><<npc Bailey>><<person1>>
당신의 비명소리에 보답하여 육중한 발걸음이 점차 가까워진다. 셋은 움찔하더니 앞다투어 문손잡이를 잡는다. 그러고는 문을 활짝 열어둔 채로 바깥 복도로 도망간다. 베일리가 들어온다. <<hisPost "의">> 눈이 안을 훑고는 당신에게서 멈춘다. "거미라도 본 거냐?" <<hePost "이">> 비웃는다. 베일리는 가까이 다가와서 손등으로 당신을 후려친다. "다신 날 귀찮게 하지 마." <<HePost "은">> 쾅하고 문을 닫으며 방에서 나간다.
<<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endcombat>>
<<link [[다음|Bath Finish]]>><</link>>
<</if>><<if $sexstart is 1>>
/* clear soap prop and any reequipped handheld items */
<<handheldon>><<handheldstrip>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<enable_rescue>>
당신은 일어난다. 그들의 눈이 커진다. 당신은 <<person2>><<personPost>>의 목덜미를 잡아채고는 <<hePost "을">> 가까이 잡아당긴다.<<person1>>
<<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bath Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bath Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<wash>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"다시 엉망이 되어버렸잖아." 당신이 놀리듯 말한다. "뒷정리는 나한테 맡겨." 목욕실을 나가는 모두의 얼굴이 발갛게 달아올라있다.
<br><br>
<<wash>>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endcombat>>
<<link [[다음|Bath Finish]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<person1>><<personPost "이">> 상처를 매만지며 당신으로부터 뒷걸음질을 친다. 다른 이들도 망설이며 뒤로 물러난다. <<HePost "은">> 뭔가 말하려는 듯이 입을 열었다가, 몸을 돌려 나간다. 다른 이들도 그 뒤를 따른다.
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endcombat>>
<<link [[다음|Bath Finish]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>> /*Unnecessary if rescue is impossible*/
<<set $rescued += 1>>
<<endevent>><<npc Bailey>><<person1>>
당신의 비명소리에 보답하여 육중한 발걸음이 점차 가까워진다. 셋은 움찔하더니 앞다투어 문손잡이를 잡는다. 그러고는 문을 활짝 열어둔 채로 바깥 복도로 도망간다. 베일리가 들어온다. <<hisPost "의">> 눈이 안을 훑고는 당신에게서 멈춘다. "거미라도 본 거냐?" <<hePost "이">> 비웃는다. 베일리는 가까이 다가와서 손등으로 당신을 후려친다. "다신 날 귀찮게 하지 마." <<HePost "은">> 쾅하고 문을 닫으며 방에서 나간다.
<<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endcombat>>
<<link [[다음|Bath Finish]]>><</link>>
<<else>>
그들은 여전히 당신을 보고 있는 채로, 뒤로 물러난다. "사생활 좀 지켜 줘," 당신이 말한다. 그들은 얼굴을 붉히며 방을 나간다.
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endcombat>>
<<link [[다음|Bath Finish]]>><</link>>
<</if>><<effects>><<set $location to "home">><<set $outside to 0>>
이미 깨끗해진 상태지만, 몸을 내보일 좋은 기회를 놓칠 수는 없는 법이다. <<flaunting>> 당신은 무릎으로 일어서면서 스펀지를 집어든다. 관중에게서 시선을 돌리며, 당신은 스펀지를 <<breastsPost>> 위로 올렸다가, 배를 지나쳐 <<genitalsPost>> 쪽으로 내린다. 세 명은 얼어붙은 채로 그 광경을 지켜본다.
<<exhibitionism5>>
당신은 그들에게서 등을 돌린채 <<bottomPost "을">> 내민다. 등으로 손을 뻗을 때, <<person1>><<personPost "이">> 스펀지를 뺏어간다. "내가 도와줄게." <<hePost "이">> 말한다. 다른 두 명도 스펀지를 찾아온다. 당신은 몸 구석구석을 내보이며, 그들이 몸을 닦아주도록 한다. 세 명의 손은 멈추는 일이 없다. 그들은 부끄러움도 없이 당신의 몸을 더듬고 애무한다.
<br><br>
물이 차가워져간다. "아주 깨끗해졌네." 당신이 말한다. "도와줘서 고마워." 셋은 잠시 머뭇거리다가, 당신을 두고 나간다.
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endevent>>
<<link [[다음|Bath Finish]]>><</link>><<effects>><<set $location to "home">><<set $outside to 0>><<wearProp "soap">>
<<run statusCheck("Kylar")>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if getRobinLocation() is "bath" and C.npc.Robin.trauma lt 40 and $halloween isnot 1>>
<<set $daily.robin.bath to true>><<npc Robin>>
As you enter the bath, you hear footsteps from the hallway. The door flings open, and
<<if $exhibitionism lte 55>>
you quickly cover your exposed <<breasts>> and <<genitals>>. Your panic subdues when you notice it's Robin.
<<else>>
you see Robin walk in.
<</if>>
<<if $robinromance is 1>>
<<if C.npc.Robin.dom gte 60>>
"Oh, I didn't think anyone would be in here," <<he>> says. "Would you mind if I joined you?" <<Hes>> already starting to undress.
<br><br>
<<link [[`Let ${$NPCList[0].pronouns.him} join`|Bath Robin Join 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[거절한다|Bath Robin Join 2]]>><<npcincr Robin dom -1>><<set $phase to 0>><</link>><<ldom>>
<<else>>
"Oh, sorry, I didn't think anyone would be in here." <<He>> turns away. "I'll come back later."
<br><br>
<<link [[Continue bathing|Bath]]>><<endevent>><</link>>
<<if hasSexStat("promiscuity", 2)>>
<br>
<<link [[Ask for help with bathing|Bath Robin Help]]>><<npcincr Robin lust 1>><<npcincr Robin love 1>><<stress -6>><</link>><<promiscuous2>><<glust>><<glove>><<lstress>>
<br>
<<link [[Ask to join you|Bath Robin Join]]>><<npcincr Robin lust 1>><<npcincr Robin dom 1>><</link>><<promiscuous2>><<glust>><<gdom>>
<</if>>
<</if>>
<<else>>
"I'm so sorry!" <<He>> quickly covers <<his>> eyes and tries to reach for the exit.
<br><br>
<<link [[Continue bathing|Bath]]>><<endevent>><</link>>
<<if hasSexStat("exhibitionism", 2)>>
<br>
<<link [[희롱한다|Bath Robin Tease]]>><<npcincr Robin lust 1>><</link>><<exhibitionist2>><<glust>>
<</if>>
<<if hasSexStat("promiscuity", 2) and C.npc.Robin.love gte 60>>
<br>
<<link [[Ask for help with bathing|Bath Robin Help]]>><<npcincr Robin lust 1>><<npcincr Robin love 1>><<stress -6>><</link>><<promiscuous2>><<glust>><<glove>><<lstress>>
<</if>>
<</if>>
<<elseif $danger gte (9900 - $allure / 3) and $hallucinations gte 2 and $slimedisable is "f" and $swarmdisable is "f" and $controlled is 0>>
당신은 몸이 깨끗해질 때까지 씻는다.<<wash>>
<br><br>
물을 빼기 위해 욕조 마개를 뽑을 때, 무언가 <<genitalsPost "을">> 만지는듯한 느낌이 든다. 가랑이 사이를 살펴보지만, 뭔가 이상한 것은 보이지 않는다. 하지만 자리에서 일어나려 할 때, 투명한 덩굴 같은 것들이 물에서 솟아오르더니 당신을 다시 앉힌다.
<br><br>
<<link [[다음|Bath Slime]]>><<set $molestationstart to 1>><</link>>
<<elseif ($danger gte (9900 - $allure / 2) and $rng gte 30 and Time.dayState isnot "night") or _DEBUGTIMEBOIS is 1>>
<<generatey1>><<generatey2>><<generatey3>><<fameexhibitionism 3>>
당신은 몸이 깨끗해질 때까지 씻는다.<<wash>>
<br><br>
물을 빼기 위해 욕조 마개를 뽑을 때, 복도에서 목소리가 들려온다. 목소리는 문 바로 밖에서 멈추더니, 문이 활짝 열린다. <<fullGroupPost "이">> 불쑥 들어온다.
<br><br>
<<rng>>
<<if $rng gte 51>>
<<if hasSexStat("exhibitionism", 5) and $uncomfortable.nude is false>>
당신은 깜짝 놀라 비명을 지르지만, <<lewdnessPost "을">> 감출 생각은 하지 않는다. 셋은 크게 뜬 눈으로 당신을 쳐다보며, 당신이 몸을 가리지 않는다는 것에 놀란다. <<person1>><<personPost "이">> 씩 웃으며 문을 닫는다.
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 <<lewdness_ rul>> 가리고 싶지만, <span class="red">양팔이 묶인 상태</span>로는 그럴 수가 없다. 당신은 극심한 당황을 느끼며 얼굴이 붉어진다.<<stress 6>> They stare at you with wide eyes. <<person1>><<person_ un>> 싱긋 웃고는 문을 닫는다.
<<else>>
당신은 <<lewdnessPost "을">> 감춘다. 셋은 크게 뜬 눈으로 당신을 쳐다본다. <<person1>><<personPost "이">> 씩 웃으며 문을 닫는다.
<</if>>
<</if>>
<br><br>
<<person2>><<personPost "이">> 얼굴을 붉힌다. "미-미안." <<hePost "이">> 눈을 떼지 못하며 말한다. "네가 여기 있는줄 몰랐어."
<br><br>
<<link [[비명지른다|Bath Scream]]>><</link>>
<br>
<<link [[나가달라고 한다|Bath Ask]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[보게 내버려 둔다 (0:05)|Bath Watch]]>><<pass 5>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 5)>>
<<link [[부추긴다|Bath Sex]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 5) and $uncomfortable.nude is false>>
당신은 깜짝 놀라 비명을 지르지만, <<lewdnessPost "을">> 감출 생각은 하지 않는다. 셋은 크게 뜬 눈으로 당신을 쳐다보며, 당신이 몸을 가리지 않는다는 것에 놀란다. <<person1>><<personPost "이">> 씩 웃으며 문을 닫는다.
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 <<lewdness_ rul>> 가리고 싶지만, <span class="red">양팔이 묶인 상태</span>로는 그럴 수가 없다. 당신은 극심한 당황을 느끼며 얼굴이 붉어진다.<<stress 6>> They stare at you with wide eyes. <<person1>><<person_ un>> 싱긋 웃고는 문을 닫는다.
<<else>>
당신은 <<lewdnessPost "을">> 감춘다. 셋은 크게 뜬 눈으로 당신을 쳐다본다. <<person1>><<personPost "이">> 씩 웃으며 문을 닫는다.
<</if>>
<</if>>
<<if $player.penisExist and ($player.penissize lte 1 or $player.penissize is 4) and random(0,9) gte 6>>
<<telltalepenissize>>
<br><br>
<<else>>
<<stress 6>><<trauma 6>>
<<gtrauma>><<gstress>>
<br><br>
<</if>>
<<link [[끝낸다->Bath Finish]]>><<endevent>><</link>>
<</if>>
<<elseif C.npc.Kylar.init is 1 and C.npc.Kylar.state isnot "prison" and $weekly.kylarBathroom isnot 1 and $rng gte 70 and (Time.dayState is "dusk" or Time.dayState is "night") and _kylarStatus.includes("Love") and _kylarStatus.includes("Lust") and $kylarenglish gte 1 and $kylarBodywriting is 1>>
<<unset $kylarBodywriting>>
<<set $weekly.kylarBathroom to 1>>
<<npc Kylar>><<person1>>
You slide into the warm water and close your eyes.<br><br>
You hear the nearby window open. You turn to see Kylar. <<He>> struggles to fit through. <br><br>
<<He>> rushes over, shushing you. "Shh! D-don't freak out! I just want to help," <<he>> says.
<br><br>
<<link [[Let Kylar help|Kylar Bath Help]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Shove Kylar Away|Kylar Bath Shove]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 3>><</link>><<llove>><<gksuspicion>>
<<else>>
당신은 몸이 깨끗해질 때까지 씻는다.<<wash>>
<br><br>
<<getouticon>><<link [[나간다->Bath Finish]]>><</link>>
<br>
<<skinicon "masturbate">><<link [[자위한다|Bath Masturbation]]>><<set $masturbationstart to 1>><</link>>
<</if>><<wash>>
<<run statusCheck("Kylar")>><<effects>>
You give a slow nod. <<He>> gives you a smile as <<he>> pulls <<his>> hand back.
<<He>> undresses, climbing into the bath with you. <<His>> face is red as <<he>> begins to slide
<<his>> hands across your skin.
<br><br>
"I'm gonna wash them off of you," <<he>> mutters, leaning into you slightly. You feel <<his>> hands groping your body as <<he>> washes you.
<br><br>
<<He>> seems satisfied once finished, you feel a slight tremble from <<him>>.
"Wait," <<he>> says. "There's...more." You give <<him>> a confused glance. You feel <<his>> hands slide further down and grope you.
<br><br>
<<link [[다음|Kylar Bath Sex]]>><<set $sexstart to 1>><</link>><<run statusCheck("Kylar")>><<effects>>
<<if _kylarStatus.includes("Calm") or _kylarStatus.includes("Sus")>>
You push your hands against <<him>> and shove <<him>> away.<<npcincr Kylar love -1>><<llove>>
<br><br>
Surprised by your sudden movement, <<he>> glances around nervously. "There's...It's still dirty! They're still all over you!"
<br><br>
You tell <<him>> to get out.
<br><br>
<<He>> stares down at the water and slowly starts to back away. "P-Please..clean them off," <<he>> whimpers, redressing with haste. <<He>> gives you one last glance, crawling through the window again.<br><br>
<<link [[다음|Bath Finish]]>><<endevent>><</link>>
<<exit>>
<</if>>
You push your hands against <<him>> and shove <<him>> away.<<npcincr Kylar love -1>><<llove>>
<br><br>
Surprised by your sudden movement, <<he>> glances around nervously. "There's...It's still dirty! They're still all over you!"
<br><br>
You tell <<him>> to get out.
<br><br>
<<He>> stares down at the water and slowly starts to raise <<his>> hands again. "P-please..let me clean you off. You're dirty. At least let me be sure." <<He>> stares at you, as if waiting to see what you'll do.
<br><br>
<<link [[Let Kylar watch|Kylar Bath Watch]]>><<npcincr Kylar rage -3>><</link>><<lksuspicion>>
<br>
<<link [[Tell Kylar to leave|Kylar Bath End 2]]>><<npcincr Kylar rage 5>><</link>><<ggksuspicion>><<wash>>
<<run statusCheck("Kylar")>><<effects>>
You proceed to wash your body clean. <<He>> watches you with desperate eyes, making sure you clean off every bit of yourself. You hear <<his>> heavy breathing in the small distance between the two of you. <br><br>
Once finished, you look back up to Kylar. <<His>> eyes lock onto your body. A low whine slips past <<his>> lips. "Let me mark you," <<he>> whispers. <<His>> hands slide across your body again. <br><br>
<<link [[다음|Kylar Bath Sex]]>><<set $molestationstart to 1>><</link>><<run statusCheck("Kylar")>>
<<if $sexstart is 1>>
/* clear soap prop and any reequipped handheld items */
<<handheldon>><<handheldstrip>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity2>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Kylar Bath End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Kylar Bath Sex]]>><</link>></span><<nexttext>>
<</if>><<run statusCheck("Kylar")>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $consensual is 0>>
<<ejaculation>>
<<He>> leans back with heavy breathing, staring down at your body. <<He>> has a firm grip on your legs.<<npcincr Kylar lust -20>><<lllust>>
<br><br>
<<His>> eyes make contact with yours once again, giving you a warm smile before looking outside the nearby window.
<br><br>
"I...have to go. D-don't let them touch you again," <<he>> says, hands already reaching for <<his>> clothes. <<He>> leaves the same way <<he>> arrived
<br><br>
<<else>>
<<ejaculation>>
<<He>> leans back with heavy breaths, sliding <<his>> hands back into the water. "Y-you're mine," <<he>> mumbles, looking you over with loving eyes.
<br><br>
<<He>> jolts up and looks out the window. "I have to go," <<he>> says while crawling out of the tub. "Sorry- I'll see you soon!" <<He>> gives you one last glance as <<he>> dresses, then soon departs the same way <<he>> came.
<</if>>
<<elseif $enemyhealth lte 0>>
<<He>> stammers back, staring up at you with wide eyes.
<br><br>
"I...I'm helping. I'm helping!"
<br><br>
With tears in <<his>> eyes, <<he>> scrambles out of the water, reaching for <<his>> clothes. You hear <<him>> sniffle as <<he>> dresses with haste, soon slipping out of the window.
<</if>>
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endcombat>>
<<link [[다음|Bath Finish]]>><</link>><<wash>>
<<run statusCheck("Kylar")>><<effects>>
You shake your head, raising a hand to the window. You tell <<him>> to leave.
<br><br>
<<He>> stares at you for a few moments, bewildered. "Wash it off," <<he>> says, stepping out of the water. The look in <<his>> eye gives you a shiver up your spine. You watch <<him>> dress. <<He>> crawls out of the window afterward. You don't like the feeling left behind as <<he>> leaves.<<gstress>><<stress 2>>
<br><br>
Once <<he>> is out of sight, you slip out of the water to redress.
<br><br>
<<link [[다음|Bath Finish]]>><<endevent>><</link>><<effects>><<set $location to "home">><<set $outside to 0>>
/* clear soap prop and any reequipped handheld items */
<<handheldon>><<handheldstrip>>
<<if Weather.wetness > 0.5>>
당신의 옷은 흠뻑 젖는다. 물방울이 당신에게서 바닥 위로 뚝뚝 떨어진다.
<<else>>
피부가 아직 축축하다.
<</if>>
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<link [[다음|Bathroom]]>><</link>>
<<exit>>
<</if>>
<<dressasyouwereicon>><<link [[벗어둔 옷을 입는다|Bathroom]]>><<clotheson>><</link>>
<br>
<<towelicon>><<link [[수건으로 몸을 감싼다|Bathroom]]>>
<<if $player.gender == "f" or $player.breastsize > 0>>
<<set $wear_upper = "large_towel">>
<<else>>
<<set $wear_lower = "towel">>
<</if>>
<<returnCarried>>
<<wardrobewear>>
<</link>>
<<if $wardrobe.upper.findIndex(x => x.name == "bathrobe") >= 0 or $carried.upper.name == "bathrobe">>
<br>
<<bathroomicon "robe">><<link [[목욕 가운을 입는다|Bathroom]]>>
<<returnCarried>>
<<set $wardrobeOption to "wear">>
<<set $wear_upper = $wardrobe.upper.findIndex(x => x.name == "bathrobe")>>
<<wardrobewear>>
<</link>>
<</if>><<set $dangerhome to 0>>
<<set $safehome to 0>>
당신은 몸을 너무 혹사시켰다.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $tutorial gt 0>><<set $dangerhome to random(1, 100)>><</if>>
<<if $danger lt (9900 - $allure) or $tutorial is 0>><<set $safehome to random(1, 100)>><</if>>
<<if $dangerhome gte 80>>
<<link [[일어난다|Sold]]>><</link>>
<<elseif $dangerhome gte 1>>
<<link [[일어난다|Molestation]]>>
<<set $phase to 0>>
<<set $molestationstart to 1>>
<</link>>
<</if>>
<<if $safehome gte 1>>
<<link [[잔다|Bailey Rescue]]>><</link>>
<</if>>
<<pass 1 hour>>
<<set $stress -= 2000>>
<<set $trauma +=10>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<maninit>><<hand_gag 0 left>>무언가 가랑이를 만지는듯한 느낌이 든다. 눈을 뜨려 할 때 누군가의 손이 입을 움켜쥐어, 비명지르지 못하게 만든다.
<br>
<<enable_rescue>>
<<if $phase is 1>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<HePost "은">> 당신을 땅바닥에 내팽개치고는 문으로 걸어가 밖을 엿본다. <<HePost "은">> 몰래 밖으로 나간다.
<br><br>
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bedroom]]>><</link>><<effects>>
<<wearoutfit>>
<<if $robinbed is "yours">>
당신은 로빈과 함께 이불 밑으로 파고들어간다.
<<else>>
<<if numberOfEarSlime() and $location is "home" and random(0,100) lt 3 + Math.floor($earSlime.growth / 100) - $earSlime.eventTimer and !$earSlime.event>>
<<set $slimeBedExit to "Bed">>
<<set $slimeBedroomExit to "Bedroom">>
<<setSlimeSleepEvents>>
<<if $earSlimeEvent>>
<<slimeSleepEvents>>
<</if>>
<<else>>
당신은 이불 밑으로 파고들어간다.
<</if>>
<</if>>
<<if $wraith.state and $wraithPrison and ($moonstate is "evening" or $moonstate is _nightstate)>>
당신은 불안을 느끼고, 당신의 눈이 거울로 향한다.
<</if>>
<br><br>
<<nightmareCheck "Sleep">>
<<generateSleepLinks "Sleep">>
<<link [[침대에서 나온다|Bedroom]]>><<storeon "bed">><<set $wardrobe_location to "wardrobe">><<loadTempHairStyle>><<endevent>><</link>><<run statusCheck("Kylar")>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bedroom Kylar Sneak Continue]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bedroom Kylar Sneak Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<run statusCheck("Kylar")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> rolls off and turns to face you, looking at you with love in <<his>> eyes. "I'm so lucky to have you," <<he>> says.<<lllust>><<npcincr Kylar lust -20>>
<br><br>
<<His>> hands find their way back around your body, making it evident that <<he>> intended to stay the night with you.
<br><br>
<</if>>
<<endcombat>>
<<link [[Allow Kylar to stay the night|Bedroom Kylar Sneak Stay]]>><<clotheson>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Tell Kylar to leave|Bedroom Kylar Sneak Leave 2]]>><<clotheson>><<npcincr Kylar love -1>><</link>><<llove>><<effects>>
<<npc "Kylar">><<person1>>
<<run statusCheck("Kylar")>>
<<if $speech_attitude is "meek">>
"Y-yes," you utter timidly. "You can stay."
<<elseif $speech_attitude is "bratty">>
"Sure," you say. "You can stay the night. Just don't do anything weird."
<<else>>
"You can stay the night," you say.
<</if>>
<br><br>
Kylar's face lights up in response.
<br><br>
"Thank you," <<he>> says happily, pulling the covers over both of you. <<He>> kisses your cheek, before proceeding to bury <<his>> face in the crook of your neck.
<br><br>
You wait a bit to see if <<his>> breathing gets even, but it never does, as if <<he>>'s waiting for you to fall asleep before <<he>> does.
<br><br>
You try to outlast <<him>>, but sleep sinks in, and before long you find yourself barely able to keep your eyelids open. The last thing you remember before falling asleep is the warmth you felt from how tightly <<his>> body was pressed against yours.
<br><br>
<<link [[다음|Bedroom Kylar Sneak Bed]]>><</link>><<effects>>
<<run statusCheck("Kylar")>>
<<if $speech_attitude is "meek">>
"O-okay," you utter timidly. "You can stay."
<<elseif $speech_attitude is "bratty">>
"Fine," you say with a sigh. "You can stay the night. Just don't do anything weird."
<<else>>
"You can stay," you say.
<</if>>
<br><br>
"R-really?" Kylar says. "Great! I-I mean, okay, sure."
<br><br>
You sigh and climb back into bed with <<him>>.
<br><br>
Within seconds, <<he>>'s back on you, but this time without the incessant groping and rubbing. <<He>> seems to be satisfied with just being close to you.
<br><br>
"Goodnight," you hear <<him>> whisper to you. You close your eyes and feel something, which you assume to be a kiss, on your cheek not long after, making you feel a bit warm inside.
<br><br>
Before you know it, Kylar has already fallen asleep. Although you didn't plan to have <<him>> here, having someone to fall asleep with gave you a slight sense of comfort, and it's not long before that you also find yourself drifting off to sleep.
<br><br>
<<link [[다음|Bedroom Kylar Sneak Bed]]>><</link>><<effects>>
<<run statusCheck("Kylar")>>
You struggle against <<his>> hold, and you manage to push <<him>> off of you, leaping off the bed and onto the bedroom floor. You take a bit to regain your composure, but you come face to face with Kylar. <<He>> sits there, still, with a dejected look on <<his>> face.
<br><br>
"I'm sorry," <<he>> says, meekly. "I-I didn't mean to scare you. I just had to come see you. Please forgive me," <<he>> pleads and takes <<his>> hands into your own. "Please let me stay. W-we can just cuddle if that's what you want."
<br><br>
<<link [[Let Kylar stay the night|Bedroom Kylar Sneak Stay 2]]>><<npcincr Kylar love 2>><<npcincr Kylar rage -6>><</link>><<gglove>><<llksuspicion>>
<br>
<<link [[Tell Kylar to leave|Bedroom Kylar Sneak Leave]]>><<npcincr Kylar love -2>><<npcincr Kylar rage 6>><</link>><<lllove>><<ggksuspicion>><<effects>>
<<run statusCheck("Kylar")>>
<<unset $kylarSleepEvent>>
<<if $speech_attitude is "meek">>
"P-please leave," you say meekly. "You're making me feel uncomfortable."
<<elseif $speech_attitude is "bratty">>
"Get lost," you demand.
<<else>>
"제발 나가줘." 당신이 말한다.
<</if>>
<br><br>
Kylar pleads with sad eyes. "A-are you sure? I could-" You shake your head in response, trying to be firm.
<br><br>
"If that's what you want," <<he>> says, sadness coating <<his>> tone. You watch as <<he>> leaves the bed and walks towards your window, taking one last glance at you before climbing out the window.
<br><br>
As soon as <<he>>'s gone, you get off the bed and walk towards the window. You take a brief moment to look out the window and make sure <<he>>'s gone, only to have your eyes meet with Kylar, still standing there. <<He>>'s almost completely hidden by the night.
<br><br>
You pull your head back in, closing the window as you give Kylar one last glance.You make a mental note to yourself to see if there's a way to get a better lock for the window as you head to bed and snuggle into the covers.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>><<effects>>
<<npc "Kylar">><<person1>>
<<run statusCheck("Kylar")>>
<<unset $kylarSleepEvent>>
<<if $speech_attitude is "meek">>
"Y-you have to go, Kylar," you plead, pointing towards the still open window. "I don't want to get you into trouble."
<<elseif $speech_attitude is "bratty">>
"Get out of here, Kylar," you demand, pointing towards the still open window. "Sneaking your way in like this is creepy as shit. Could spell bad trouble for you."
<<else>>
"You have to leave, Kylar," you say, pointing towards the still open window. "You can't just sneak your way in like this. It could get you in trouble."
<</if>>
<br><br>
<<He>> shakes <<his>> head. "But I don't want to leave," <<he>> pleads. <<He>> ignores you, and pulls the covers over <<himself>> "Please let me stay. I-I'm sorry, just I've---"
<br><br>
You cut <<him>> off, asking <<him>> once again to leave. You make sure to be extra firm this time.
<<He>>'s about to speak up, but looks away in defeat and pulls the cover off <<himself>> <<He>> walks towards the window, slowly, with <<his>> head held low.
<br><br>
As soon as <<he>>'s gone, you get off the bed and walk towards the window. You take a brief moment to look out the window and make sure <<he>>'s gone, only to have your eyes meet with Kylar, still standing there. <<He>>'s almost completely hidden by the night.
<br><br>
You pull your head back in, closing the window as you give Kylar one last glance. You make a mental note to yourself to see if there's a way to get a better lock for the window as you head to bed and snuggle into the covers.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>><<effects>>
<<set $kylarbed to 1>><<set $bedGuest to "Kylar">>
<<endevent>>
You snuggle under the covers with Kylar.
<<if $wraith.state and $wraithPrison and ($moonstate is "evening" or $moonstate is _nightstate)>>
당신은 불안을 느끼고, 당신의 눈이 거울로 향한다.
<</if>>
<br><br>
<<generateSleepLinks "Sleep">><<effects>>
<<wearoutfit>>
<<npc Robin>><<person1>>
당신은 로빈과 함께 이불 속으로 파고든다. <<his_ yi>> <<print ($robinromance is 1 and C.npc.Robin.trauma lte 20 ? "벌거벗은 " : "")>>몸이 침대를 덥히는 열기가 느껴진다.
<<set $robinbed to "theirs">><<set $bedGuest to "Robin">>
<<if $wraith.state and $wraithPrison and ($moonstate is "evening" or $moonstate is _nightstate)>>
당신은 불안을 느끼고, 당신의 눈이 거울로 향한다.
<</if>>
<<endevent>>
<br><br>
<<if _skip isnot true>>
<<generateSleepLinks "Robin Sleep">>
<<else>>
<<unset _skip>>
<</if>><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<set _robinAtOrphanage to ["orphanage","bath","sleep"].includes(_robin_location)>>
당신은 고아원 중앙 복도에 있다.
<<if $christmas is 1 and Time.monthDay is 25 and Time.dayState isnot "night">>
방은 축제 분위기로 넘친다.
<<elseif $halloween is 1 and Time.monthDay is 31 and Time.hour gte 15 and Time.dayState isnot "night">>
<<if !$halloween_robin_costume and !$halloween_robin_scare and ($wraith.state isnot "" and $wraithIntro and $hallucinations gte 1 and $rng lte 70)>>
<!-- This event happens if Robin is wearing the ghost costume, but you don't know that it's Robin. -->
<!-- The odds are 70% if you meet the conditions, much higher than normal, bc this is a non-repeatable event -->
<<set _wraithEvent to true>>
<<else>>
방은 코스튬을 입은 고아들의 흥분으로 웅성거린다.
<</if>>
<<else>>
<<if Time.dayState is "day">>
청소 당번인 고아 몇 명이 바닥을 닦고 있다.
<<elseif Time.dayState is "dusk">>
당신은 소리를 낮춘 목소리들을 듣는다.
<<elseif Time.dayState is "dawn">>
<<if Time.schoolDay>>
고아들은 학교로 향하고 있다.
<<else>>
고아들은 일을 찾아 나가고 있다.
<</if>>
<<elseif Time.dayState is "night">>
고아들은 잠에 든 것 같다.
<</if>>
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passouthome>>
<<elseif $rng gte 61 and $worn.upper.name is "large towel" and $worn.upper.set is $worn.lower.set and !$daily.orphanageflash and Time.hour lt 22 and Time.hour gte 6>>
<<set $daily.orphanageflash to 1>>
As you walk down the hallway, a door opens up. A <<generatey1>><<person1>><<person>> leaves <<his>> room.
<br><br>
"Oh. Huh, hi," <<he>> says upon noticing you, clearly flustered by your state of dress.
<br><br>
You nod in response, and can't help noticing how <<he>> seems to avoid looking at you.
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[희롱한다|Hallway Flashing 1]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Keep walking|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $exposed gte 1 and Time.hour lt 22 and Time.hour gte 6>>
이런 꼴을 하고 누군가와 만나게 될 경우를 머릿속에서 떨쳐낼 수 없다. 당신은 서둘러 방으로 향한다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
저 앞에서 문이 활짝 열리더니, <<generatey1>><<person1>><<personPost "이">> 걸어나온다. <<covered>><<HePost "은">> 당신을 알아차리지 못한다.
<br><br>
<<link [[숨는다|Orphanage Hide]]>><<stress 6>><</link>><<gstress>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Orphanage Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[다음|Bedroom]]>><</link>>
<</if>>
<<elseif $baileyReunionScene is "dungeon">>
<<npc Bailey>><<person1>>
<<unset $baileyReunionScene>>
<<if $home_gone gte 24>>
베일리가 벽에 기대 있다. 당신의 사진이 실린 실종자 포스터가 <<his_ yi>> 옆에 핀으로 고정되어 있다.
<br><br>
"돌아오는 데 오래 걸렸군. 무사하다니 기쁘다." <<He_ ga>> 히죽거린다. "휴가를 잘 즐겼길 바라마."
<br><br>
<<He_ nun>> 벽에서 등을 떼고는, 포스터를 떼어내 구긴다.
<<else>>
악의에 찬 목소리가 당신이 돌아오는 길을 맞이한다. "너는 정말 약삭빠른 녀석이라니까, 그렇지 않아?" 베일리다. <<He_ ga>> 벽에 몸을 기대며, 당신에게 읊조린다. "무사한 걸 보니 기쁘다."
<br><br>
<<He_ nun>> 벽에서 등을 떼고는, 어슬렁거리며 당신에게 걸어온다.
<</if>>
<br><br>
<<if $renttime lte 0>>
"이 짓거리를 또 당하고 싶지 않으면 다음 번에는 돈을 내는 게 좋을 거다. 말이 나와서 말인데..." <<He_ ga>> 손을 내민다.
<<endevent>>
<<if $robinfirstrentfight and ($baileypaychain lt 2 or $renttime lte -1) and _robinAtOrphanage>>
<<rentduerobin 0>>
<<else>>
<<rentdue 0>>
<</if>>
<<elseif $babyIntros and $babyIntros.Bailey and $babyIntros.Bailey.length gt 0>>
<<homeBabyIntro>>
"이 짓거리를 또 당하고 싶지 않으면 다음 번에는 돈을 내는 게 좋을 거다." <<he_ ga>> 그렇게 말하고 당신의 뺨을 아플 정도로 세게 꼬집는다.<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<br><br>
베일리는 <<his_ yi>> 사무실로 돌아간다. 당신은 당신의 방으로 터덜터덜 돌아오면서 뺨을 문지른다.
<br>
<<if $robinReunionScene is "dungeon" or $robinReunionScene is "dungeonRobin">>
<span class="blue"><i>로빈이 당신을 엄청 걱정하고 있을 것이다. 기회가 되는 대로 <<nnpc_him_ ul "Robin">> 만나봐야 겠다.</i></span>
<br>
<</if>>
<br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
"이 짓거리를 또 당하고 싶지 않으면 다음 번에는 돈을 내는 게 좋을 거다." <<he_ ga>> 그렇게 말하고 당신의 뺨을 아플 정도로 세게 꼬집는다.<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<br><br>
베일리는 <<his_ yi>> 사무실로 돌아간다. 당신은 당신의 방으로 터덜터덜 돌아오면서 뺨을 문지른다.
<br>
<<if $robinReunionScene is "dungeon" or $robinReunionScene is "dungeonRobin">>
<span class="blue"><i>로빈이 당신을 엄청 걱정하고 있을 것이다. 기회가 되는 대로 <<nnpc_him_ ul "Robin">> 만나봐야 겠다.</i></span>
<br>
<</if>>
<br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $robinmissing is "pillory" and !$robinPillory.known and $robinPillory.active and Time.hour gte 7 and Time.hour lte 15>>
<<generatey1>><<person1>>
<<npc Robin 2>>
지나가던 어린 고아들 중 한 명이 중앙 복도로 들어오는 당신을 발견한다. "로빈이랑 친구 맞죠, 그렇죠? <<person2>><<He_ ga>> 한 동안 안 보여요," <<person1>><<he_ ga>> 말한다.
"<<person2>><<he_ ga>> 어디로 갔을까요?"
<br><br>
<<person1>><<He_ ga>> 당신에게 질문을 퍼붓는다. 곧 다른 고아 한 명이 당신에게 와서, 똑같이 행동한다.
"<<person2>><<he_ nun>> 괜찮겠죠? 어디로 갔을까요?"
<br><br>
<<link [[사실대로 말한다|Robin Pillory Truth]]>><</link>>
<br>
<<link [[대답을 피한다|Robin Pillory Evade]]>><</link>>
<<elseif $home_gone gte 168 and Time.dayState isnot "night">>
<<generatey1>><<person1>>
당신은 벽에 무언가 붙어있는 걸 본다. 당신의 사진이 인쇄된 실종 포스터다. 아직 떨어지지 않은 것을 보니, 베일리도 당신을 찾고 있는 것이 분명하다.
<br><br>
<<if $orphan_hope gte 10>>
청소당번인 <<personPost "이">> 당신을 보고는 포스터를 바라본다. <<hisPost "의">> 눈이 커진다. "세상에!" <<HePost "이">> 대걸레를 떨구고는 말한다. "널 다시 보게 될 줄은 몰랐어."
<br><br>
<<set $home_gone to 0>>
<<HePost "은">> 안도의 한숨을 내쉬며 포스터를 뗀다.<<ghope>><<hope 1>>
<br><br>
<<else>>
청소당번인 <<personPost "이">> 당신을 보고는 대걸레 양동이를 뒤엎는다. 당신이 뭐라고 반응을 하기도 전에, <<hePost "이">> 다가와 당신을 껴안는다. "너구나. 네가 돌아올 거라고는 상상도 못했어, 우린-" <<HePost "은">> 입을 다문다. 무언가 당신의 어깨를 적신다.
<br><br>
<<set $home_gone to 0>>
<<HePost "은">> 당신을 놔주며 안도의 한숨을 내쉰다. 그러고는 눈물을 닦으며, 포스터를 떼어낸다.<<gghope>><<hope 3>>
<br><br>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<<elseif Time.dayState isnot "night" and $robin.abandoned is 1 and $robinmissing is 0 and C.npc.Robin.init is 1>>
<<npc Robin>><<person1>>
<<unset $robin.abandoned>>
A pair of orphans approach you to let you know that Robin has come back from the docks. They say that <<he>> headed straight to <<his>> room. <<He>> hasn't left for hours now. <<lhope>><<hope -1>>
<br><br>
As you pass by <<his>> room, you see the door cracked open, as if Robin was in too much of a hurry to shut it properly. There's no note on the door, but you hear sobbing from inside. Robin is sitting on <<his>> bed, crying and hugging <<his>> knees.
<br><br>
<<link [[Comfort|Docks_Robin Comfort]]>><<npcincr Robin love 1>><<npcincr Robin trauma -1>><</link>><<glove>><<lrtrauma>><br>
<<link [[무시한다|Docks_Robin Ignore]]>><</link>>
<<elseif Time.days gte 1 and _robin.init is 0 and Time.hour gte 7 and Time.hour lte 20 and !(Time.schoolDay and between(Time.hour, 8, 15))>>
<<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<npc Robin>><<initnpc Robin>><<person1>>당신은 누군가 뒤에서 소리치는 걸 듣는다. "얘!" 로빈이다. <<HePost "은">> 고아원에 사는 다른 고아다. 로빈은 당신과 동갑이지만, 항상 당신을 우러러보고 있다. <<HePost "은">> 당신을 향해 뛰어오다가 제때 속도를 멈추지 못하고는, 당신과 충돌하여 거의 넘어질 뻔한다. 당신은 <<hisPost "의">> 팔을 잡아 균형을 유지한다. "고마워." 로빈이 말한다. 쑥스러운듯 하지만 여전히 미소를 짓고 있다.
<br><br>
"어제는 보질 못했었네. 잊지마, 언제든지 원하면 <span class="gold">내 방으로 와서 날 볼 수 있어</span>. 보여줄 게 있거든. 정말 기대되네!" 로빈은 당신을 껴안고는, 뭐라고 반응하기도 전에 뛰어가 버린다.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<elseif $loft_whitney is 1>>
<<npc "Bailey">><<person1>>
A hand taps your shoulder. It's Bailey. "I'm taking that contraband," <<he>> says. Then, with barely a pause, snatches Whitney's cigarettes your from your grasp. <<He>> walks away without another word.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><<set $loft_whitney to 3>><</link>>
<br>
<<elseif $loft_whitney is 2>>
<<npc "Bailey">><<person1>><<generatey2>>
You find one of the residents, a <<person2>><<person>>, cowering before Bailey in the main hall.
<br><br>
<<person1>>
"Don't lie to me," Bailey says. "Hand over the contraband." <<He>> grasps the <<person2>><<persons>> arm, and snatches a packet of cigarettes from <<his>> grasp.
<br><br>
"A bully made me do it!" the <<person>> says, but Bailey is already turning away, uncaring.
<br><br>
You suspect the bully is Whitney. They failed to convince you to try smoking in the loft, so they conscripted someone else.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><<set $loft_whitney to 4>><</link>>
<br>
<<elseif $renttime lte 0>>
<<set $bus to "home">>
뒤에서 누군가가 당신의 어깨에 손을 올린다. <span class="red">베일리다.</span>
<<if $robinfirstrentfight and ($baileypaychain lt 2 or $renttime lte -1) and _robinAtOrphanage>>
<<rentduerobin 0>>
<<else>>
<<rentdue 0>>
<</if>>
<<elseif $babyIntros and $babyIntros.Bailey and $babyIntros.Bailey.length gt 0>>
<<npc Bailey>><<person1>>
"There you are," a voice says. You turn to see Bailey approaching you.
<br><br>
<<homeBabyIntro>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $christmas is 1 and Time.monthDay is 25 and $christmas_gift is "clothes" and !$christmas_event_2 and Time.dayState isnot "night">>
<<set $christmas_event_2 to 1>>
<<pass 30>>
<<earnFeat "A Festive Home">>
크리스마스 트리가 활동의 중심지가 되어있다. 각각의 고아들이 하나 이상의 선물을 그들에게 보내고 있다. 참지 못한 아이들이 포장을 뜯고는, 당신이 산 옷을 찾아낸다. 대부분은 행복해 보이지만, 한 <<generatey1>><<person1>><<personPost "이">> 불평한다. "셔츠?" <<hePost "이">> 말한다. "이건 별로야. 난 콘솔을 원했는데."
<br><br>
"감사할 줄 알아야지," 더 나이가 많은 <<generatey2>><<personsimplePost "이">> 말한다. "그 셔츠는 멋지고 따뜻해 보이는 걸." 고장난 유리창 사이로 들어오는 돌풍이 지지하듯 불어온다.<<ggghope>><<hope 10>>
<br><br>
<<endevent>><<npc Bailey>><<person1>>
베일리가 쳐다본다. 어떠한 선물도 <<himPost "을">> 화나게 만들진 않은 것 같다. "이 지저분한 것들 좀 치워라," <<hePost "이">> 여기저기 흩어져 있는 포장지들을 손짓하며 소리지른다. "너희 전부 다."
<br><br>
종이가 걷히자, 트리 아래에 아직 가져가지 않은 선물을 발견한다. 거기엔 <<hisPost "의">> 이름이 적혀 있다. <<HePost "은">> 잠시 손으로 살펴 본 다음, 선물을 품에 안고 방을 나갔다.
<br><br>
새로 온 아이 중 한명이 그 모습을 보고 웃는다. 나머지는 불안해 보인다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $christmas is 1 and Time.monthDay is 25 and $robinmissing is 0 and _robin.init is 1 and $christmas_robin_gift_received is undefined and Time.hour gte 7>>
<<set $christmas_robin_gift_received to true>>
당신은 트리 아래에 당신의 이름이 적힌 선물을 발견한다. 로빈에게서 온 선물이다.
<br><br>
당신은 포장을 푼다. 쿠키 한 상자가 들어 있다. 당신은 근처에 베일리가 없음에 기뻐한다.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<elseif $christmas is 1 and Time.monthDay is 25 and $robinmissing is 0 and $christmas_gift_robin_wrapped is 1 and $christmas_gift_robin_given is undefined and Time.dayState isnot "night">>
<<set $christmas_gift_robin_given to true>>
<<christmas_robin>>
<<elseif $daily.homeEvent isnot 1 and Time.hour gte 6 and Time.hour lte 21>>
<<set $daily.homeEvent to 1>>
<<homeevent>>
<<elseif Time.hour gte 16 and Time.hour lte 21 and getRobinLocation() is "orphanage"
and !$fromRobinRoom and _robin.cdquest is 2 and _robin.trauma lte 20 and !$daily.robin.cdevent>>
<<set $daily.robin.cdevent to 1>>
<<npc Robin>><<person1>>
<<generatey2>><<person2>>
당신은 로빈이 <<person2>><<person_ gwa>> 이야기하는 것을 본다. 로빈은 당신에게 손을 흔든다.
<br><br>
<<link [[다가간다|Robin CD Socialise]]>><</link>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<<else>>
<<if $halloween is 1 and Time.monthDay is 31 and !$fromRobinRoom and $robinmissing is 0 and Time.hour gte 16 and Time.hour lt 19 and _robin.init is 1>>
<<if $halloween_robin_costume>>
You see Robin, dressed as a $halloween_robin_costume and surrounded by excited orphans.
<<elseif _wraithEvent>>
You see someone wearing a bedsheet over their head. They're completely motionless, and the hall is empty and silent. <span class="red">The bedsheet is a terrible, familiar pale.</span>
<br><br>
<span class="wraith">"Trick or treat."</span>
<br><br>
You stumble backwards and shriek, and in a single blink, the hall changes completely. Now you see Robin, surrounded by excited orphans and holding <<nnpc_his "Robin">> bedsheet in <<nnpc_his "Robin">> arms, looking at both you and the bedsheet with utter confusion in <<nnpc_his "Robin">> eyes.
<<else>>
당신은 누군가 머리 끝까지 침대 시트를 뒤집어쓰고 있는 걸 본다. 신난 고아들에게 둘러싸여 있다.
<</if>>
<br><br>
<<foodicon "halloween">><<link [[Approach them|Robin Trick Hall]]>><</link>>
<br><br>
<</if>>
<<if $police_hack is 2 and ($pub_hack_job is 1 or $pub_hack_job is 2)>>
<<ind>><<link [[해커를 찾는다 (0:10)|Orphanage Hacker]]>><<pass 10>><</link>>
<br><br>
<<elseif $pubfame and $pubfame.intro lte 2 and $pub_hack_job lte 3>>
<<ind>><<link [[해커를 찾는다 (0:10)|Orphanage Hacker]]>><<pass 10>><</link>>
<br><br>
<</if>>
<<if $kylar_camera is 5>>
<<ind>><<link [[카일라의 카메라를 어떻게 할 것인지 결정한다 (0:05)|Orphanage Kylar Camera]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<if $christmas is 1 and Time.monthDay is 25 and Time.dayState isnot "night" and $exposed lte 0>>
<<ind>><<link [[크리스마스를 축하한다 (1:00)|Orphanage Christmas]]>><<pass 60>><<trauma -12>><<stress -6>><</link>><<lltrauma>><<lstress>>
<br>
<</if>>
<<gardenicon>><<link [[정원 (0:01)|Garden]]>><<pass 1>><</link>>
<br><br>
<<officeicon>><<link [[베일리의 사무실 (0:01)|Bailey's Office]]>><<pass 1>><</link>>
<br>
<<orphanageWard>>
<br>
<<if Time.hour gte 18 and Time.hour lte 20 and _robin.trauma gte 40 and $robinmissing is 0 and !$robinTraumaVisit>>
<<bedicon>><<link [[방 (0:01)|Robin Trauma Visit]]>><<set $phase to 0>><<pass 1>><</link>>
<br>
<<elseif $kylar.timer.home gte 100 and $kylar.home is undefined>>
<<bedicon>><<link [[방 (0:01)|Kylar Bedroom 1]]>><<pass 1>><<set $kylar.timer.home to 0>><<set $kylar.home to 0>><</link>>
<br>
<<elseif $kylar.timer.home gte 100 and $kylar.home is 0 and C.npc.Kylar.state is "active">>
<<bedicon>><<link [[방 (0:01)|Kylar Bedroom 2]]>><<pass 1>><<set $kylar.timer.home to 0>><<set $kylar.home to 1>><</link>>
<br>
<<else>>
<<bedicon>><<link [[방 (0:01)|Bedroom]]>><<pass 1>><</link>>
<br>
<</if>>
<<bathroomLink>>
<br>
<<robinroom_link>>
<br>
<<if $loft_known is 1>>
<<lofticon>><<link [[다락방 (0:01)|Orphanage Loft]]>><<pass 1>><</link>>
<br>
<</if>>
<<home_outside>>
<br>
<</if>>
<<if $fromRobinRoom>>
<<unset $fromRobinRoom>>
<</if>><<effects>>
/*Not in yet*/
You play a fighting game. You struggle to keep up with the move list.
--
You're playing a pixelated war game. Soldiers move across the battlefield in an orderly manner. You're all set for the bloodshed to come as you bark your orders with buttons.
--
A game set in medieval times beckons you with adventure. You spend your time cutting down trees instead.
--
You're astonished at the variety of games that have been purchased on the device. You speculate that Robin didn't want you to get bored or was unaware of what you liked.
--
You play a sports game. One of the players on your team suffers a career-ending injury.
--
You bash and claw at your opponents in a fighting game, leaving you the victor in a tournament ladder.
--
A horror game pits you against yourself. You do well to keep your sanity in an abandoned city.
--
An overarching RPG leaves you a bit confused. You ponder whether you're making the correct choices with an odd cast of characters.
--
An arcade-style hack and slash occupy your time. An entire horde of orcs is no match for your divine strength loaned to you by the Gods.
--
In a fighting game, you frustratingly try to learn a decent combo on a character. It takes some time, but you think you've got it figured out.
--
A first-person shooter's story leaves you pondering about your character's actions. You ignore the implications and continue charging through the arenas.
--
You find an Easter egg in one of your games. The developer thanks you for playing.
--
No soldier is a match for your unstoppable onslaught. Cheater.<<effects>>
당신은 다른 고아들과 함께 크리스마스를 기념한다.
<<rng>>
<<if Time.hour gte 20>>
그들은 날이 저물자 장식을 달기 시작했다.
<<else>>
<<if $rng gte 91>>
갓 구운 쿠기가 이리 저리 나아간다. 당신은 하나 스스로 가저간다.<<lstress>><<stress -6>>
<<elseif $rng gte 81>>
밖이 얼마나 추운지 떠드는 이들이 있다. 당신은 동의하지 않을 수 없었다.
<<elseif $rng gte 71>>
한 <<generatey1>><<person1>><<personPost "이">> 다른 <<generatey2>><<person2>><<personPost>>에게 선물을 건네준다. <<HePost "은">> 매우 기뻐하고 있지만, 선물을 바로 풀어버릴 만큼 성질이 급하진 않다.
<<elseif $rng gte 61>>
<<if $robinmissing is 0>>
로빈이 작은 과자 봉지를 나눠주고 있다. 한 <<generatey1>><<person1>><<personPost "이">> 베일리를 감시하고 있다.
<<else>>
A <<generatey1>><<person1>><<person>> stares out the window. <<Hes>> worried about Robin.
<</if>>
<<elseif $rng gte 51>>
한 반짝이 조각 장식품이 바닥에 떨어져 있다. 당신은 그걸 주워 다시 원래대로 돌려 놓는다.
<<elseif $rng gte 41>>
몇몇 사람들이 고아원이 얼마나 추운지 불평을 하고 있다. <<generatey1>><<person1>>한 <<personPost "이">> 베일리에게 온도를 올려달라고 부탁하고 싶어 했지만, 다른 이들이 <<himPost "을">> 만류한다.
<<elseif $rng gte 31>>
그들은 기뻐하며 환호하고 있다.
<<elseif $rng gte 21>>
누가 몰래 아드보트레이를 들고 왔다.
<<elseif $rng gte 11>>
한 <<generatey1>><<person1>><<personPost "이">> 무명 파티에서 비싸고 전자적인 선물을 받았다. <<hePost "에게">> 질투의 눈빛이 쇄도한다.
<<else>>
홀은 웃음 소리로 가득 차있다
<</if>>
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 누가 보기 전에 벽장 안에 숨는다. 삐걱거리는 문은 감히 손 댈 생각조차 하지 못하지만, 작은 방에 드리운 어둠이라면 충분히 몸이 가려질 것이다. 당신은 세정액 병으로 가득찬 트레이 뒤에 몸을 웅크린다.
<br><br>
<<if $rng lte 80>>
<<personPost "은">> 눈길조차 주지 않고 지나쳐간다. 당신은 심장이 쿵쾅거리는 채로 안전한 자신의 방으로 돌아간다.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<<exit>>
<</if>>
<<personPost "이">> 바로 밖에서 발걸음을 멈추자 심장 박동이 점차 빨라진다. 당신은 뭔가 몸을 가릴 수 있을만한 것을 찾으려 고개를 내민다. 하지만 빗자루와 병 밖에 없다. <<HePost "이">> 어둠 속에서 당신을 언뜻 본 것 같다. 당장은 제대로는 보지 못하나, 곧 눈이 어둠에 적응할 것이다.
<br><br>
<<HePost "이">> 트레이를 잡는다. "청소 당번이네." 당신을 유일하게 가려주는 걸 움직이며 <<hePost "이">> 말한다.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[속인다|Orphanage Hide Skul]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[빗자루를 던진다|Orphanage Hide Throw]]>><</link>><<difficulty 50>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 턱을 치켜든 채로, <<hePost "에게">> 몸을 과시하듯 내보이며 걸어간다.
<<if $rng gte 81>>
<<HePost "은">> 헉 하는 소리를 내고는 자신의 방으로 줄행랑을 친다.
<<elseif $rng gte 61>>
<<HePost "은">> 입을 떡 벌리고, 얼어붙은 채로 당신이 지나가는 걸 지켜본다.
<<elseif $rng gte 41>>
<<HePost "은">> 미소를 지으며 당신을 향해 휘파람을 분다.
<<elseif $rng gte 21>>
<<HePost "은">> 얼굴을 붉히며 눈을 가린다.
<<else>>
<<HePost "은">> 손으로 눈을 가리지만, 손가락 사이로 당신을 훔쳐본다.
<</if>>
<<exhibitionism4>>
<<fameexhibitionism 1>><<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>>
당신은 심장이 쿵쾅거리는 채로 방으로 돌아와 문을 닫는다.
<<if $orphanageexposed gte 10 and random(1, 100) gte 51>>
아직도 거칠게 숨을 내쉬고 있자니, 조용한 발걸음이 가까워져서는 가볍게 문 두들기는 소리가 난다.
<br><br>
당신은 몸이 보이지 않도록 문을 열고는, 그 틈으로 쳐다본다. <<personPost "이">> 맨 앞에 서있는데, 혼자가 아니다. 여러 명과 함께 있다. 복도에서 당신이 발가벗고 있는 걸 본 사람도 여럿 있지만, 대부분은 그렇지 못한 이들이다. 뒤쪽에 있는 이들은 까치발을 하고 있다.
<br><br>
"안녕." <<personPost "이">> 침을 꿀꺽 삼킨다. "내가 본 광경을 친구들에게 말해줬어. 호-혹시 다시 해줄 수 있어?"
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[초조하게 따른다|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Orphanage Flaunt Refuse]]>><</link>>
<<else>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $speech_attitude is "meek">>
"기-기다려." 당신이 말한다. "그냥 내버려 둬. 한 5분 정도만. 고장나서 내가 고치고 있거든."
<<elseif $speech_attitude is "bratty">>
"그만둬." 당신이 말한다. "안 그러면 병들이 사방팔방에 떨궈질 거야. 바퀴가 고장났거든. 한 5분 뒤에 돌아오면 내가 고쳐놓을게."
<<else>>
"멈춰." 당신이 말한다. "바퀴가 고장났어. 5분 정도 주면 내가 고쳐볼게."
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<personPost "이">> 손잡이를 놓는다.</span> "아." <<hePost "이">> 말한다. "알았어. 방에서 기다리고 있을게." <<HePost "은">> 당신을 어둠 속에 두고 간다. 당신은 문이 닫히는 소리가 들릴 때까지 기다린다. 당신은 심장이 쿵쾅거리는 채로 안전한 자신의 방으로 돌아온다.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<<exit>>
<</if>>
"괜찮아 보이는데." <<hePost "이">> 말한다. <span class="red"><<HePost "은">> 계속해서 벽장으로부터 카트를 끌어당기고,</span> 당신이 노출된다. <<HePost "은">> 당신의 <<lewdnessPost "을">> 보고는 깜짝 놀라 손잡이를 놓는다.
<<if $rng gte 81>>
<<HePost "은">> 헉 하는 소리를 내고는 벽에 기대어 선다.
<<elseif $rng gte 61>>
<<hePost "은">> 입을 떡 벌리고는, 얼어붙은 채로 당신을 훑어본다.
<<elseif $rng gte 41>>
<<HePost "은">> 미소를 지으며 당신에게 휘파람을 분다.
<<elseif $rng gte 21>>
<<HePost "은">> 얼굴을 붉히며 눈을 가린다.
<<else>>
<<HePost "은">> 손으로 눈을 가리지만, 손가락 사이로 당신을 훔쳐본다.
<</if>>
얼굴이 붉어지고 심장이 쿵쾅거리는 채로, 당신은 <<hePost "을">> 지나쳐 복도를 달려가 자신의 방에 들어간다.
<br><br>
<<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>>
<<skulduggeryuse>>
<<if $orphanageexposed gte 10 and random(1, 100) gte 51>>
아직도 거칠게 숨을 내쉬고 있자니, 조용한 발걸음이 가까워져서는 가볍게 문 두들기는 소리가 난다.
<br><br>
당신은 몸이 보이지 않도록 문을 열고는, 그 틈으로 쳐다본다. <<personPost "이">> 맨 앞에 서있는데, 혼자가 아니다. 복도에서 당신이 발가벗고 있는 걸 본 사람이 여럿 있었다. 뒤쪽에 있는 이들은 까치발을 하고 있다.
<br><br>
"안녕." <<personPost "이">> 침을 꿀꺽 삼킨다. "내가 본 광경을 친구들에게 말해줬어. 호-혹시 다시 해줄 수 있어?"
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[초조하게 따른다|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Orphanage Flaunt Refuse]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 <<personPost>>에게 빗자루를 내던지고는 숨어있던 장소에서 뛰쳐나온다. <<HePost "은">> 눈을 감고는 팔을 내밀어 얼굴을 막는다.
<<if $rng gte 51>>
빗자루 중 하나가 당신의 진로에 떨어지나, <span class="green">당신은 빗자루를 뛰어넘는다</span>. 심장이 쿵쾅거리는 채로, 당신은 복도를 내달려 <<personPost "이">> 알아차리기 전에 안전한 자신의 방으로 들어간다.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<<exit>>
<</if>>
빗자루 중 하나가 당신의 진로에 떨어져, <span class="red">당신은 넘어져서 바닥에 나동그라진다</span>.
<br><br>
<<HePost "은">> 당신보다 먼저 정신을 차리고, 당신의 <<lewdnessPost "을">> 알아차리고는 깜짝 놀라 손잡이를 놓는다.
<<if $rng gte 81>>
<<HePost "은">> 헉 하는 소리를 내고는 벽에 기대어 선다.
<<elseif $rng gte 61>>
<<hePost "은">> 입을 떡 벌리고는, 얼어붙은 채로 당신을 훑어본다.
<<elseif $rng gte 41>>
<<HePost "은">> 미소를 지으며 당신에게 휘파람을 분다.
<<elseif $rng gte 21>>
<<HePost "은">> 얼굴을 붉히며 눈을 가린다.
<<else>>
<<HePost "은">> 손으로 눈을 가리지만, 손가락 사이로 당신을 훔쳐본다.
<</if>>
<<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>>
얼굴이 붉어지고 심장이 쿵쾅거리는 채로, 당신은 <<hePost "을">> 지나쳐 복도를 내달려 자신의 방에 들어간다.
<br><br>
<<if $orphanageexposed gte 10 and random(1, 100) gte 51>>
아직도 거칠게 숨을 내쉬고 있자니, 조용한 발걸음이 가까워져서는 가볍게 문 두들기는 소리가 난다.
<br><br>
당신은 몸이 보이지 않도록 문을 열고는, 그 틈으로 쳐다본다. <<personPost "이">> 맨 앞에 서있는데, 혼자가 아니다. 복도에서 당신이 발가벗고 있는 걸 본 사람이 여럿 있었다. 뒤쪽에 있는 이들은 까치발을 하고 있다.
<br><br>
"안녕." <<personPost "이">> 침을 꿀꺽 삼킨다. "내가 본 광경을 친구들에게 말해줬어. 호-혹시 다시 해줄 수 있어?"
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[초조하게 따른다|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Orphanage Flaunt Refuse]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<fameexhibitionism 20>>
시샘을 피하고 싶었기에 당신은 문을 활짝 열고는 복도로 당당히 걸어나간다. 작은 군중이 나뉘어져 당신이 지나갈 수 있게 해준다. 당신은 서두르지 않으며, 캣워크 위를 걷는 것처럼 행동한다. 모두의 눈이 당신의 <<lewdnessPost "을">> 쳐다보고 있다. 세 명이 나란히 서있을 정도로 복도가 넓진 않기에, 당신은 나아가면서 다른 이들의 몸을 건드리며 가야 했다.
<br><br>
"맘에 좀 드는 광경이었어?" 당신은 복도 끝에서 몸을 빙글 돌리며 그렇게 말한다. 당신은 다시 방으로 돌아가며, 문을 닫기 전에 어깨 너머로 가볍게 키스를 날린다. 문을 통해 흥분한 아이들의 소리를 듣자 심장이 미친듯이 뛴다.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<fameexhibitionism 10>>
그러지 않으면 이들이 당신을 가만 두지 않을 것이 두려워, 당신은 초조하게 문을 연다. <<covered>> 모두의 시선이 당신에게 꽂히며, 몸을 구석구석 훑어본다. "자-자아." 당신이 말한다. "원하는 걸 보여줬지." 당신은 문을 쾅 닫고는 등을 기대고는 주저앉는다. 심장이 미친듯이 뛴다. 이 정도로 저들의 호기심이 충족되었기를 바랄 뿐이다.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
수 많은 이들은 커녕, 단 한 명이라도 자신의 알몸을 보는 극심한 굴욕을 반복하고 싶지 않았기에, 당신은 고개를 내젓는다. 다시 문을 닫으려 하지만, 누군가 발을 그 틈에 집어넣어 그럴 수가 없다.
<br><br>
<<if $speech_attitude is "meek">>
"제-제발 날 그냥 내버려 둬." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"싫다고 했잖아." 당신이 말한다.
<<else>>
"안돼." 당신이 말한다.
<</if>>
<br><br>
<<personPost "은">> 잠시 머뭇거리더니, 발을 뺀다. 문을 닫고는 자리에 주저앉는 동안 심장이 미친듯이 뛴다. 문 밖에서 여럿이 말다툼을 하는 소리가 들려오지만, 곧 저마다의 방으로 향한다.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>><<effects>><<set $rescued += 1>><<npcincr Bailey love -1>>
당신은 베일리가 비명소리를 듣고는 복도를 걸어내려오는 소리를 듣는다. "그 안에서 죽어가고 있기라도 해야할 거야." <<person1>><<personPost "은">> 침대 위에 올라가서는 베일리가 뛰어 들어오는 순간 열려있던 창문 밖으로 뛰쳐 나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Bailey>><<person1>>"이 도시가 어떻게 되려는 건지 모르겠네." 베일리가 창문을 닫으며 말한다. <<HePost "은">> 당신을 향해 몸을 돌린다. "중요한 일이 아니면 귀찮게 하지 마." 베일리는 방을 나서면서 문을 쾅 닫고 나간다.
<<endevent>>
<br><br>
<<link [[다음|Bedroom]]>><</link>><<effects>>
<<He_ nun>> 고통에 차 물러서며, 당신이 도망치는 데 필요한 기회를 만들어 준다. <<tearful>> 당신은 화장실로 도망쳐 문을 잠근다. 화장실에는 <<he_ ga>> 포기하지 않는다면 탈출하는 데 쓸 수 있는 창문이 나 있다.
<br><br>
<<pass 30>>
30분 동안 아무 일도 없자, 당신은 조용히 침실로 다시 돌아간다. 당신은 침실에 아무도 없는 걸 보고 안심한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bedroom]]>><</link>><<effects>>
당신은 정원의 아무도 없는 장소로 가서 햇볕에 몸을 쪼인다. 따뜻한 기운이 피부에 스며드는 게 느껴진다.
<br><br>
옷을 벗는다면 더 기분이 좋을지도 모른다...
<br><br>
<<baskicon>><<link [[옷을 벗는다|Nude Bask]]>><<set $stress -= 40>><</link>><<exhibitionist1>><<lstress>>
<br>
<<ind>><<link [[그만둔다|Garden]]>><</link>><<effects>>
<<if $worn.upper.name isnot "naked">>당신은 <<trClothes "upper" $worn.upper.name "name" `$worn.lower.name isnot "naked" and $worn.upper.set isnot $worn.lower.set ? "을" : "과"` "sep">>_trResult<<if $worn.lower.name isnot "naked" and $worn.upper.set isnot $worn.lower.set>>_trPost <<trClothes "lower" $worn.lower.name "name" "을" "sep">>_trResult<</if>>_trPost 벗었다.<</if>>
<br><br>
<<upperstrip>><<lowerstrip>>
맨살에 느껴지는 온기가 환상적이다.
<br>
<<exhibitionism1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
눈을 뜨자 옷을 둔 곳에 아무 것도 없다. 당신은 당황하여 주변을 둘러보지만, 어디에도 옷은 없다. 누군가 가져간 것이 분명하다. 어쩌면 그 범인이 아직 근처에 있을지도 모른다.
<br><br>
<<link [[부른다|Bask Call]]>><</link>>
<br>
<<link [[몰래 안에 들어간다|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><</link>>
<<exit>>
<</if>>
<<if Time.dayState is "day">>
<<baskicon>><<link [[계속한다 (0:20)|Nude Bask]]>><<set $stress -= 10>><<pass 20>><</link>><<lstress>><<run Skin.tanningGainOutput(Skin.getTanningFactor().result, 10)>>
<br>
<<skinicon "masturbate">><<link [[자위한다|Nude Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<refuseicon>><<link [[그만둔다|Garden]]>><<clotheson>><</link>>
<<else>>
해가 지붕 밑으로 사라져간다.
<br><br>
<<dressasyouwereicon>><<link [[옷을 입는다|Garden]]>><<clotheson>><</link>>
<</if>><<widget "passouthome">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "home">>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout home]]>><</link>>
<</if>>
<</widget>><<effects>>
<<if $molestationstart is 1>>
/* clear soap prop and any reequipped handheld items */
<<handheldon>><<handheldstrip>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<if $tentacledisable is "f">>
<<set $enemytype to "tentacles">>
<<tentaclestart 2 15 "tendril">>
<<else>>
<<set $enemytype to "swarm">>
<</if>>
<<swarminit "slimes" "slime mass" "moving towards you" "encircle you" "fend off" 8 0>>
<<set $timer to 20>>
<</if>>
<<swarmeffects>>
<<if $tentacledisable is "f">>
<<effectstentacles>>
<</if>>
<<swarm>>
<<if $tentacledisable is "f">>
<<tentacles>>
<<statetentacles>>
<<actionsOmni>>
<<else>>
<<swarmactions>>
<</if>>
<<if $timer lte 0>>
<span id="next"><<link [[다음|Bath Slime Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|$passage]]>><</link>></span><<nexttext>>
<</if>><<effects>>
마지막 남은 물 한 방울까지 욕조에서 빠져나가며, 슬라임을 함께 데려간다. <<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endcombat>>
<<link [[다음|Bath Finish]]>><</link>><<set $outside to 1>><<set $location to "home">><<effects>>
<<if $rng gte 51>>
당신은 숨바꼭질에 합류한다.
<<rng>>
<<if $rng gte 91>>
당신은 큰 화초 뒤에 숨어서,
<<elseif $rng gte 81>>
당신은 나무 뒤에 숨어서,
<<elseif $rng gte 71>>
당신은 버려진 헛간 안에 숨어서,
<<elseif $rng gte 61>>
당신은 고아원의 모퉁이를 돌아서,
<<elseif $rng gte 51>>
당신은 덤불 뒤에 숨어서,
<<elseif $rng gte 41>>
당신은 길다란 풀숲 안에 숨어서,
<<elseif $rng gte 31>>
당신은 화단 뒤에 숨어서,
<<elseif $rng gte 21>>
당신은 돌 뒤에 숨어서,
<<elseif $rng gte 11>>
당신은 낡은 손수레 뒤에 숨어서,
<<else>>
당신은 덤불 밑에 숨어서,
<</if>>
<<generates1>><<person1>><<personPost "이">> 당신을 찾길 기다린다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<hePost "이">> 당신을 찾기까진 오래 걸리지 않는다. "찾았다!" <<personPost "이">> 당신을 숨은 장소에서 끄집어내며 외친다. 찾은 뒤에도 <<hePost "은">> 당신을 놓아주지 않고, 대신 가까이 잡아당긴 뒤 손으로 당신의 몸을 더듬는다.
<br><br>
<<link [[민다|Garden Shove]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[내버려 둔다|Garden Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
<<rng>>
<<if $rng gte 81>>
<<HePost "이">> 한 명 한 명 아이들을 찾아내는 소리가 들려오고, 곧 남아있는 건 당신 뿐이다. 몇 분이 더 흐르고 나자 <<hisPost "의">> 인내심도 바닥이 난다. "포기할게. 네가 이겼어." <<hePost "이">> 외친다. 당신은 의기양양하게 숨어있던 장소에서 나온다.
<br><br>
<<else>>
<<hePost "이">> 당신을 찾기까진 오래 걸리지 않는다. "찾았다!" <<personPost "이">> 당신을 숨은 장소에서 끄집어내며 외친다. 반칙을 하고 있는게 분명하다.
<br><br>
<</if>>
<<link [[다음|Garden]]>><<endevent>><</link>>
<</if>>
<<exit>>
<</if>>
<<generates1>><<person1>><<personPost "이">> 당신을 향해 달려와서는 어깨를 쿡 찌른다. "이젠 네가 술래야!" <<hePost "은">> 신나서 그렇게 말한다.
<br><br>
<<if $rng gte 81>>
당신은 다른 사람을 잡고는 놀이를 계속한다. <<personPost "을">> 쫓다가 <<hePost "이">> 바닥에 떨어져있던 나뭇가지에 발이 걸려 넘어지고, 당신도 같이 걸려 넘어진다. 당신은 <<HePost "의">> 위에 엎어진다.
<br><br>
<<link [[일어선다|Garden]]>><<endevent>><</link>>
<br>
<<link [[추파를 던진다|Garden Flirt]]>><</link>><<promiscuous1>>
<br>
<<else>>
당신은 다른 사람을 잡고는 한동안 놀이를 계속한다.
<br><br>
<<link [[다음|Garden]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $rentmoney to 10000>><<rentmod>>
<<set $renttime to 7>><<set $rentday to Time.weekDay>>
<<set $rentstage to 1>>
<<npc Bailey>><<person1>>
당신은 베일리의 사무실에 들어간다. "무슨 일로 왔는지 다 알아." <<HePost "이">> 자신의 검은 머리카락을 쓸어넘기며 말한다. "내 보호 하에서 놔줘서, 독립적인 시민으로 만들어달라 하러 온 거겠지. 그렇게 해줄 수야 있어. 하지만 문제가 있어. 넌 내 지붕 밑에 살면서 내게 아무 것도 지불하지 않았어. 내게 빚이 있다 이 말이야. 그걸 전부 갚기 전엔, 놔줄 수 없어."
<br><br>
<<He_ nun>> <<his_ yi>> 책상에서 봉투를 하나 들어올려 내용물을 훑어본다. 당신은 당신의 이름을 언뜻 본다. <<He_ nun>> 당신의 신분증을 <<his_ yi>> 자켓에 집어넣으며 미소를 짓는다. "<<printmoney $rentmoney "pink">> 정도면 되겠지. 처음에는 말이야. 네가 그걸 어떻게 벌든 상관없어. 문을 두드리며 일을 찾아보던가. 너 자신을 발받침대로 빌려주던가. 혹은 훔치거나. 그냥 지금부터 매주 돈을 내면 돼. 그러지 않으면 다른 방법으로 네게서 <span class="red">돈을 짜내는</span> 수 밖에."
<br><br>
당신은 자신의 자그마한 침실로 돌아와서는 뭘 어떻게 할지 궁리한다.
<br><br>
<<endevent>>
<hr>
태도
<br><br>
<<attitudes>>
<br>
<<link [[다음|Bedroom]]>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $stress -= 2000>>
<<npc Bailey>><<person1>>당신은 얼굴에서 느껴지는 날카로운 고통에 잠에서 깬다. 베일리다. <<HePost "이">> 다시 당신의 뺨을 때린다. "네게 훌륭하디 훌륭한 침대를 줬더니, 바닥에서나 자고 있구나." <<HePost "은">> 쾅 소리를 내며 문을 닫고는 나간다.
<br><br>
<<pain 5>>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br><<effects>><<run statusCheck("Robin")>>
<!-- Bailey catches you by surprise, no time to get dressed -->
<<if $inRobinsRoom>>
아무런 예고도 없이 로빈의 방문이 벌컥 열린다. <span class="red">베일리다.</span>
<br><br>
"로빈의 방에서라면 숨을 수 있다고 생각했냐?" 베일리가 조소한다.
<<else>>
아무런 예고도 없이 방문이 벌컥 열린다. <span class="red">베일리다.</span>
<</if>>
<<if $exposed gte 1>>
<<nnpc_He_ ga "Bailey">> 당신을 잠깐 훑어본다. "옷 입어," <<nnpc_he_ ga "Bailey">> 말한다. <<nnpc_He_ ga "Bailey">> 손가락을 튕긴다. "당장."
당신은 전에 입었던 옷을 황급히 몸에 걸친다. <<bedclotheson "bed">>
<</if>>
<br><br>
<<if $robinfirstrentfight and ["orphanage","bath","sleep"].includes(_robin_location)>> <!-- the first robin fight has already happened -->
<<rentduerobin `!["sleep", "orphanage"].includes(_robin_location)`>>
<<else>>
<<if ["sleep", "orphanage"].includes(_robin_location) and $inRobinsRoom>>
<<rentdue 1>> <!-- Robin is in the room with the PC -->
<<else>>
<<rentdue 0>>
<</if>>
<</if>>
<<unset $inRobinsRoom>><<effects>>
<<bedicon>><<link [[물러난다|Bedroom]]>><<handheldon>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
<<set $simpleMirror = true>>
<<if $previousPassage is undefined>>
<<set $previousPassage = "Bedroom">>
<</if>>
<<ind>><<link [[물러난다|$previousPassage]]>><<handheldon>><<unset $mirrorMenu>><<unset $simpleMirror>><<unset $bodywritingSet>><<postMirror>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
<<beastNEWinit 1 cat>>
당신은 근처의 덤불 속에서 지켜보는 한 쌍의 눈을 보고는 하던 일을 멈춘다. <<beasttypePost>> 한 마리가 걸어나온다.
<br><br>
<<saveNPC 0 nude_cat>>
<<endmasturbation>>
<<endcombat>>
<<loadNPC 0 nude_cat>>
<!-- Modified for Beast People -->
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다리를 벌린다|Nude Oral]]>><<trauma -6>><<stress -12>><<arousal 600>><</link>><<ltrauma>><<lstress>><<garousal>><<deviant1>>
<br>
<</if>>
<<link [[쓰다듬는다|Nude Pet]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br><<effects>>
<<bHePost "은">> 호기심이 생긴 듯 당신의 다리 사이로 들어와 <<genitalsPost "을">> 바라본다. <<bHePost "은">> 살짝 냄새를 맡아보더니, 핥기 시작한다. 마치 <<bhis_ yi>> 혀가 거친 것을 알기라도 한듯, <<bHe_ nun>> 살살 핥는다. <<if playerChastity()>><<bhisPost "의">> 날렵한 혀에 <<worn_genitals_name_ i>> 제 역할을 하지 못한다.<</if>><<deviancy1>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<arousal 2000 "genitals">>
당신은 누운 채로 <<bhisPost "의">> 귀를 어루만지며, 당신에게 쾌감을 주는 걸 내버려 둔다. <<bHePost "이">> 음란한 부위에 열중하는 동안 절정감이 점차 커지는게 느껴진다.
<br><br>
<<orgasm>>
<<if $femaleclimax is 1>>
<<beasttype_ un>> 액체가 나오지 않는다는 것에 실망한 것 처럼 보였고, 무언가 할 만한 다른 것을 찾아 다른 곳으로 떠난다.
<<else>>
<<beasttypePost "은">> 당신이 풀 위에서 절정에 몸부림치는 동안 새어나오는 액체를 핥는 걸 목표 삼아 열의를 기울인다. 경련이 진정되는 동안, <<beasttypePost "은">> 약간의 액체를 코에 묻힌 채로 뭔가 다른 걸 하러 떠나간다.
<</if>>
<br><br>
<<else>>
당신은 누운 채로 <<bhisPost "의">> 귀를 어루만지며, <<beasttype_ i>> 당신에게 쾌감을 주는 걸 내버려 둔다. <<bHePost "은">> 곧 흥미를 잃었는지 당신에게서 떠나가, 다시 덤불 속으로 돌아간다.
<br><br>
<</if>>
<<link [[다음|Nude Bask]]>><<clearNPC nude_cat>><<endevent>><</link>>
<br><<effects>>
당신은 손을 뻗어 <<beasttypePost "을">> 쓰다듬는다. <<bHePost "은">> 당신의 손을 향해 몸을 쭉 늘이며 하품을 한다. 그러고는 꼬리를 돌려 왔던 길로 되돌아간다.
<br><br>
<<link [[다음|Nude Bask]]>><<clearNPC nude_cat>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $robinbed isnot undefined or $kylarbed is 1>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
"입 닥쳐." 베일리가 말한다. "어떻게 해서든 네가 진 빚을 갚아야 할 거 아니야."
<br><br>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sleep Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sleep Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<fameprostitution 1>>
<<personPost "은">> 침대에서 일어서서 방을 빠져나간다. 베일리는 잠시 당신을 쳐다보더니, 문을 쾅 하고 닫는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bed]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신이 <<personPost "을">> 침대에서 떨구자, <<hePost "은">> 땅바닥에 나동그라진다. "망할 애새끼가." <<hePost "은">> 그렇게 말하며 베일리에게로 고개를 돌린다. "내 돈 돌려줘."
<br><br>
베일리는 <<hePost "을">> 냉담하게 쳐다본다. "낸 만큼의 기회를 만들어 줬잖아. 당신이 이 녀석을 제대로 다루지 못한 게 내 탓은 아니지."
<br><br>
<<HePost "은">> 베일리를 노려보지만, 더는 이의를 제기하지 않는다. <<hePost "이">> 나가자 베일리는 쾅 하고 문을 닫는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bed]]>><</link>>
<<elseif $robinbed isnot undefined>>
당신의 외침에 응답하듯 로빈의 눈이 가볍게 떨리며 열린다. 로빈은 <<personPost "이">> 당신을 찍어누르고 있는 걸 보고는, <<HePost "의">> 얼굴을 걷어찬다. <<personPost "은">> 침대에서 굴러떨어진다. "망할 애새끼가." <<hePost "은">> 그렇게 말하며 베일리에게로 고개를 돌린다. "내 돈 돌려줘."
<br><br>
베일리는 <<hePost "을">> 냉담하게 쳐다본다. "낸 만큼의 기회를 만들어 줬잖아. 당신이 이 녀석들을 제대로 다루지 못한 게 내 탓은 아니지."
<br><br>
<<HePost "은">> 베일리를 노려보지만, 더는 이의를 제기하지 않는다. <<hePost "아">> 나가자 베일리는 쾅 하고 문을 닫는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Robin>><<person1>>로빈이 당신을 안아주나, 아직 완전히 잠이 깬 것 같지는 않다. <<HePost "은">> 다시 당신의 품 안에서 잠이 든다.
<br><br>
<<npcincr Robin dom 1>>
<<endevent>>
<<if $robinbed is "theirs">>
<<link [[다음|Robin Bed]]>><</link>>
<<else>>
<<link [[다음|Bed]]>><</link>>
<</if>>
<<else>>
<<set $daily.kylar.sleepRape to true>>
당신이 비명을 지르자 카일라의 눈이 번쩍 뜨인다. <<nnpc_He_ ga "Kylar">> 침대에서 튀어나와, <<persons_ yi>> 발을 걸어 바닥에 넘어뜨린다. <<nnpc_He_ ga "Kylar">>
<<if currentSkillValue('skulduggery') gte 200>>
<<nnpc_his_ yi "Kylar">> <<if C.npc.Kylar.pronoun is "m">>바지<<else>>치마<</if>> 주머니 속 비밀 공간에서
<<else>>
허공에서
<</if>>
나이프를 꺼내 <<persons_ yi>> 목을 겨눈다.
<br><br>
"워, 워!" <<person_ i>> 소리친다. "알겠어, 떠날게! 이런 미친!" 카일라는 뒤로 물러서지만, <<nnpc_his_ yi "Kylar">> 두 눈은 침입자에게 고정되어 있다. <<nnpc_He_ nun "Kylar">> 두 사람 사이를 막아선다.
<br><br>
<<person_ i>> 재빨리 문으로 기어간다. "내 돈 돌려줘," <<he_ ga>> 베일리에게 쉬익거리며 말한다.
<br><br>
베일리는 <<him_ ul>> 냉담하게 쳐다본다. "낸 만큼의 기회를 만들어 줬잖아. 당신이 이 녀석들을 제대로 다루지 못한 게 내 탓은 아니지."
<br><br>
"난 그러려고 돈을 쓴 게 아냐!" <<He_ nun>> 베일리를 노려보지만, 더는 이의를 제기하지 않는다. 베일리는 카일라를 잠시 살펴보다가, 쾅 하고 문을 닫는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Kylar>><<person1>>카일라는 침대로 돌아와,<<if $speech_attitude is "meek">> 또다시<</if>> 당신을 팔로 감싼다. <<His_ yi>> 심장 박동은 아주 빠르다. "괘-괜찮아," <<he_ ga>> 속삭인다. "내가 널 지켜냈어. 넌 안전해."
<<lksuspicion>><<npcincr Kylar rage -1>>
<br><br>
<<endevent>>
<<link [[다음|Kylar Orphanage Bed]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<generateMickey>>
<<if $pub_hack_job is 1 or $pubfame and $pubfame.intro is 1>>
고아들은 이따금 방을 바꾸기도 한다. 몇 번 실패한 뒤에야 당신은 제대로 된 문을 찾는다.
<br><br>
당신은 노크를 한다. 정적. "네?"
<br>
당신은 문을 연다. 한 사람이 일어나서 당신을 본다. "뭐야?"
<br><br>
"안녕, 어..." 당신이 말한다. "미키?"
<br>
코웃음 치는 소리가 들려온다. "그래. 그걸로 가지."
<br>
"그게 네 이름이야?"
<br>
"아니."
<br>
당신은 미소를 짓는다. "이름이 있긴 해?"
<br>
"어."
<br>
"그럼 뭐라고 부르면 될까?"
<br>
"미키로 하자고 했잖아."
<br>
"그러니까, 어..." 당신은 다시 미소를 짓는다. 당신은 상대방이 남자인지 여자인지 알 수가 없다. 목소리가 변조되어 있어 구분하기가 힘들다. "도움이 필요해."
<br>
녀석의 눈매가 가늘어진다. "어떤 도움?"
<br>
"네가 아주 솜씨가 좋다고 들었어." 당신이 말한다. "컴퓨터 쪽에서 말이지."
<br>
"누가 그런 말을 해?"
<br>
"소문을 들었어." 당신이 말한다.
<br>
"다 구라야. 여기 애들은 언제나 없는 말을 지어내지. 소문도 그렇고. 아무 거나 믿고 그러면 안된다고."
<br>
"그치만 랜드리가-"
<br>
"랜드리? 젠장. 랜드리라고?" 해커는 살짝 당황한 티를 내며 주변을 살피다가, 당신 뒤의 문을 닫는다. "젠장. 알았어, 일단 옷을 벗어."
<br>
"뭐?"
<br>
"옷 벗으라고.
<<if $fame.exhibitionism gte 600>>
너 그쪽으로는 유명하잖아. 서둘러."
<<elseif $fame.exhibitionism gte 200>>
처음도 아니잖아. 공공장소에서도 했고 말이야. 서둘러."
<<elseif $exhibitionism lt 35>>
" 해커의 얼굴이 풀어진다. "야, 내가 이런 걸로 '꼴릴 것' 같아? 그냥 확실하게 해야 해서 그래."
<<else>>
서둘러."
<</if>>
<br><br>
<<else>>
당신은 해커의 문을 두드린다.
<br>
문이 열린다. '미키'가 몸을 내밀고는 초조하듯 복도를 살피다가, 황급히 당신을 들여보내고는 문을 닫는다.
<br>
"내가 말한 대로 옷을 벗을 준비가 된 거야?"
<br><br>
<</if>>
<<link [[옷을 벗는다 (0:02)|Orphanage Hacker Strip]]>><<stress 1>><<pass 2>><<if $pubfame and $pubfame.intro lte 2>><<set $pubfame.intro to 3>><</if>><<if $pub_hack_job lte 2>><<set $pub_hack_job to 3>><</if>><<undress "mickey">><</link>><<gstress>>
<br>
<<link [[거절한다|Orphanage Hacker Strip Refuse]]>><<if $pubfame and $pubfame.intro lte 2>><<set $pubfame.intro to 2>><</if>><<if $pub_hack_job lte 2>><<set $pub_hack_job to 2>><</if>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
"그럼 우리 대화도 여기서 끝이야. 생각이 바뀌면 다시 찾아와."
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
"장신구도."
<br><br>
당신은 옷을 벗는다. <<if hasSexStat("exhibitionism", 4)>>실망스럽게도, 녀석은<<elseif $exhibitionism lt 15>>다행히도, 녀석은<<else>>녀석은<</if>> 당신이 옷을 벗는 것에 아무런 관심도 두지 않고, 당신의 옷에만 집중한다. 일단 당신이 완전히 알몸이 되자, 옷을 전부 강철 바구니에 집어넣는다. 곧 뚜껑이 닫힌다.
<br><br>
"패러데이 새장이야." 꼬마의 눈은 당신의 얼굴에 고정되어있다. "모든 통신을 막아줘. 도청기나 무선 통신 장치 같은 것들 말이야. 나가는 신호도 들어오는 신호도 없게 되지."
<br>
"뭐?"
<br>
꼬마는 길게 당신의 얼굴을 주시한다.
<<if $hairlength gte 200>>
<<pass 5>>
<br>
"좋아. 있지, 만약- 잠깐! 시도는 좋네."
<br>
꼬마는 다가와서는 손가락으로 머리카락을 헤집으며, 안쪽을 확인한다. 만족한 듯이, 당신의 귀도 확인한다.
<</if>>
<br><br>
<<link [[다음|Orphanage Hacker Strip 2]]>><</link>><<effects>>
"좋아-좋아," 꼬마는 계속한다. "됐어. 만약 네가 나에 대해 안다면, 또 랜드리가 나에 대해 안다면, 더는 안전하지 않다는 소리야. 소문이 퍼지고 있다는 거지. 베일리가 뭔가 듣기까지는 시간 문제야.
그러면 큰일이지. 난 사라져야 해. 넌 나중에 도와줄게. 대신 당장 날 도와줘야 해. 딱 세 가지를 해줘야겠어."
<br><br>
당신은 고개를 끄덕인다. 당신의 손 안에 작은 USB 장치가 쑤셔넣어진다.
<br><br>
<<link [[다음|Orphanage Hacker Strip 3]]>><</link>><<effects>>
"첫째. 베일리의 사무실에 컴퓨터가 하나 있어. 고대 유물이나 다름 없어서 허점이 가득하지. 거기에 고아들에 대한 기록이 다 들어있어. 아주 쉬운 일이야. 이 장치를 거기다가 연결해.
그때 컴퓨터 전원이 들어가 있고 로그인도 되어 있어야 해. 베일리가 쓰고 있을 때 어떻게든 해야 할 거야. 그렇게만 하면 내가 컴퓨터에 접근해 내 모든 기록을 지울 수 있어.
<br><br>
"둘째. 레이턴의 사무실에 들어가. 학교에 있는 그 사무실 말이야. 책상 밑에 금고가 하나 있을 거야. 그 안에는 SD 메모리 카드들이 있을 거고. 엄청 많이. 그 안에는 사진들이 들어있지. 아무 것도 모르는 순진한 이들에게 레이턴이 한 짓들이 찍혀 있고.
나 같은 사람들에게 한 짓들 말이야. 레이턴은 감히 그 사진들을 갖고 있을 수 없어. 내가 허락할 수 없지. 그러니까 훔쳐. 자물쇠를 따야할 거야. 걸리지 말고.
<br><br>
"셋째. 랜드리한테 말을 좀 잘 해봐. 난 랜드리한테 돈을 벌어다줄 수 있어. 엄청난 양을 말이야. 그리고 난 몸을 숨길 장소가 필요하지. 그러니까 윈윈이야. 랜드리는 날 숨겨주고, 난 랜드리를 부자로 만들어주고.
베일리는 날 결코 찾지 못할 거야. 그러니까 랜드리랑 말을 해봐. 그렇지만 다른 것부터 먼저 해. 그쪽이 더 급하니까."
<br><br>
<<link [[다음|Orphanage Hacker Strip 4]]>><</link>><<effects>>
"알았어." 당신이 말한다.
<br>
"좋아-좋아. 날 위해 이 일을 해 주면, 내가 널 지켜주지. 내 말은... 넌 다시는 날 볼 수 없을 테지만, 난 볼 수 있을 거거든. 약속할게. 어쨌든 가 봐."
<br>
"문제가 하나-"
<br>
"뭐해? 빨리 가보라니까!"
<br>
당신은 손짓으로 자신이 알몸이라는 것을 나타낸다.
<br>
"아, 이런." 녀석의 눈이 커진다. "미안."
<br>
꼬마는 옷 바구니를 집어서는 당신에게 건넨다.
<br>
"미안. 까먹었어. 너... 어, 괜찮은 몸이네."
<br><br>
당신은 옷을 집어들고는 재빨리 입는다.
<br><br>
<<link [[다음|Orphanage]]>><<storeon "mickey">><<set $hacker_tasks to []>><<endevent>><</link>><<effects>>
<<dontHideForNow>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="red">당신의 양팔이 묶여 있어</span>, 이 상태로는 음모에 무언가를 하는 것은 어려워 보인다.
<br>
<<link [[뒤로->Bathroom]]>><<dontHideRevert>><</link>>
<<exit>>
<</if>>
<<shavestrip>>
<<wearProp "razor">>
당신은 옷을 벗고, 당신의 <<genitalsPost "을">> 본다.
<br>
<<if $worn.genitals.name is "chastity belt" or $worn.genitals.name is "gold chastity belt">>
정조대 벨트가 몸에 딱 붙어 있어서 면도날이 음모에 닿는 건 불가능해 보인다.
<br>
<<link [[옷을 입는다->Bathroom]]>><<clotheson>><<dontHideRevert>><</link>>
<<exit>>
<</if>>
<<if $worn.genitals.name is "chastity cage">>
당신의 자지가 정조대 안에 갇혀 있어서 주변을 면도하는 것은 까다롭겠지만, 큰 문제가 되지는 않는다.
<br>
<</if>>
<<if $pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2>>
<<shavestyleicon 'clean'>><<link [[깨끗이 면도한다 (0:15)->Shave clean]]>><<pass 15>><<arousal 100>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><<set $pbstrip to 0>><<set $makeup.pbcolour to 0>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 2 or ($pbstrip is 1 and $pblevel gte 2)>>
<<shavestyleicon 'strip'>><<link [[활주로를 만든다 (0:15)->Shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "깔끔한 활주로로">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 1>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 3 or ($pbstrip gte 2 and $pblevel gte 2)>>
<<shavestyleicon 'heart'>><<link [[하트를 만든다 (0:15)->Shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "귀여운 하트 모양으로">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 2>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 4 or ($pbstrip gte 3 and $pblevel gte 2)>>
<<shavestyleicon 'triangle'>><<link [[삼각형을 만든다 (0:15)->Shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "깔끔한 삼각형으로">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 3>><</link>>
<br>
<</if>>
<<if $player.ballsExist is true>>
<<if $pblevel gte 2 or $pbstrip gte 1>>
<<shavestyleicon 'clean'>><<link [[음부만 면도한다 (0:10)->Shave pubis]]>><<pass 10>><<arousal 50>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 0>><<if $pblevelballs is 0>><<set $makeup.pbcolour to 0>><</if>><</link>>
<br>
<</if>>
<<if $pblevelballs gte 3>>
<<shavestyleicon 'balls'>><<link [[불알만 면도한다 (0:05)->Shave balls]]>><<pass 5>><<arousal 50>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><<if $pblevel is 0 and $pbstrip is 0>><<set $makeup.pbcolour to 0>><</if>><</link>>
<br>
<</if>>
<</if>>
<<if $pblevel gt 5 or $pblevelballs gt 5>>
<<shavestyleicon 'trim'>><<link [[짧게 자른다 (0:10)->Shave trim]]>><<pass 10>><<arousal 100>>
<<if $pblevel gte 5>>
<<set $pblevel to 5>><<set $pbgrowth to 7>><<set $pbstrip to 0>>
<</if>>
<<if $pblevelballs gte 5>>
<<set $pblevelballs to 5>><<set $pbgrowthballs to 10>>
<</if>>
<</link>>
<br>
<</if>>
<<if $worn.genitals.name isnot "chastity belt">>
<<cosmeticsicon "dyes">><<link [[음모를 염색한다->Dye pubic hair]]>><</link>>
<br>
<</if>>
<<refuseicon>><<link [[면도하지 않는다->Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 든다.
<br>
당신은 다리를 벌리고 조심스럽게 음모를 밀기 시작한다. 몇 분 후, 당신의 <<genitals_arePost 2 "은">> 매끈하고 깔끔하게 바뀌어 있다.
<br><br>
<<link [[다음|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 든다.
<br>
당신은 조심스럽게 털을 민다. 몇 분 후, 당신의 음부는 매끈하고 깔끔하게 바뀌어 있다.
<br><br>
<<link [[다음|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 든다.
<br>
당신은 욕조에 한쪽 다리를 올려 놓고, 조심스럽게 당신의 불알을 면도하기 시작한다. 몇 분 후, 당신의 불알은 매끈하고 깔끔하게 바뀌어 있다.
<br><br>
<<link [[다음|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 든다.
<br>
당신은 다리를 벌리고, 조심스럽게 음모를 밀기 시작한다. 몇 분 후, 당신의 <<genitals_arePost 2 "은">> 이제 매끄럽고 깨끗하게 <<print $pbstripName>> 장식되어 있다.
<br><br>
<<link [[다음|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 빗과 가위를 집어든다.
<br>
당신은 앉아서, 다리를 벌리고, 조심스럽게 음부를 다듬기 시작한다. 몇 분 후 당신의 <<genitalsPost 2 "은">> 깔끔하게 다듬어졌다.
<br><br>
<<link [[다음|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
<<set _ownedColours = $makeup.owned.hairdye.filter(x => x.count > 0)>>
<<if _ownedColours.length == 0>>
당신은 염색약을 가지고 있지 않다. 아마 화장품 가게에 가서 몇 개 구매할 수 있을 것이다.
<br>
<<else>>
<<handheldon>><<wearProp "hairdye">>
무슨 색으로 하겠습니까?
<br>
<<set _choice = _ownedColours[0].colour>>
<<for _i, _item range _ownedColours>>
<label><span class="grey-shadow"><span @class="'hair-' + _item.colour.replace(/ /g, '-')"><span class="colour-hair"><span style="color:#FD6064;"><<hairmapcolourtext _item.colour>></span></span></span></span> <<print '<<radiobutton "_choice" "'+_item.colour+'" ' + (_choice is _item.colour ? "checked" : "") + '>>'>></label>
× _item.count |
<</for>>
<br><br>
<<link [[선택한 색으로 음모를 염색한다 (0:30)|Dye pubic hair Finish]]>><<pass 30>><<set $makeup.owned.hairdye.find(x => x.colour == _choice).count -= 1>><<set $makeup.pbcolour = _choice>><</link>>
<</if>>
<br>
<<link [[뒤로|Shave]]>><</link>><<effects>>
당신은 가장 민감한 부위에 바세린을 바른 뒤, 염색약을 준비한다.
<br>
작은 브러시를 사용해 화학 약품을 조심스럽게 바르고, 스며들 때까지 기다린다.
<br>
<<arousal 100>>
<br>
몇 분 후 당신은 당신의 사적인 부분을 물로 헹구고 당신의 <<hairmapcolourtext $makeup.pbcolour>> 음모로 바뀐 <<genitals_ rul 2>> 바라본다.
<br><br>
<<link [[다음|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
<<if $writeaction and $writebodyaction>>
<<add_bodywriting $writebodyaction $writeaction pen>>
당신은 <<bodypart $writebodyaction>>에 <span class="lewd"><<print '<<trBodyWriting $skin[$writebodyaction].writing>>"_trResult"'>></span>라고 쓴다.
<<unset $writeaction>><<unset $writebodyaction>>
<<elseif $writeaction>>
<span class="blue">어디에 쓸 건지 정해야 한다.</span>
<<unset $writeaction>>
<<elseif $writebodyaction>>
<span class="blue">무엇을 쓸 건지 정해야 한다.</span>
<<unset $writebodyaction>>
<<else>>
당신은 펜을 피부 위에서 맴돌게 한다.
<</if>>
<br><br>
위치:
<br>
<<for _active_bodypart range setup.bodyparts>>
<<if $skin[_active_bodypart].writing>>
<<else>>
<<set _bodypart_detected to 1>>
<label>당신의 <<bodypart _active_bodypart>>에 쓴다 <<capture _active_bodypart>><<radiobutton "$writebodyaction" _active_bodypart>><</capture>></label>
<br>
<</if>>
<</for>>
<<if _bodypart_detected isnot 1>>
당신의 피부에 쓸 공간이 없다.
<br>
<</if>>
<br>
문자:
<br>
<label><span class="lewd">£5어치 <<whorePost>> <<radiobutton "$writeaction" "five_pound_whore">></span></label> |
<label><span class="lewd">한 발에 £10 <<radiobutton "$writeaction" "ten_pound_a_pop">></span></label> |
<label><span class="lewd">한 번에 £25 <<radiobutton "$writeaction" "twenty_five_pound_per_fuck">></span></label> |
<label><span class="lewd">£100 <<radiobutton "$writeaction" "one_hundred_pound">></span></label> |
<label><span class="lewd">돈을 주면 강간이 아니지 <<radiobutton "$writeaction" "its_not_rape_if_you_pay_me">></span></label> |
<label><span class="lewd"><<whorePost>> <<radiobutton "$writeaction" "whore">></span></label> |
<label><span class="lewd">걸레 구직중 <<radiobutton "$writeaction" "slut_for_hire">></span></label> |
<label><span class="lewd">몸 판매중 <<radiobutton "$writeaction" "body_for_sale">></span></label> |
<br><br>
<<link [[쓴다|Mirror Bodywriting]]>><</link>>
<br>
<<link [[그만둔다|$passage_mirror]]>><<unset $writeaction>><<unset $writebodyaction>><</link>>
<br><<effects>>
<<set _skin_keys to Object.keys(setup.bodywriting)>>
<<if $mirror_bodypart>>
$mirror_bodypart
<br>
<<print $writeaction>>
<br>
<<add_bodywriting $mirror_bodypart $writeaction pen>>
<<unset $mirror_bodypart>><<unset $writeaction>>
<<else>>
You hover the pen over your skin.
<</if>>
<br><br>
<<for _active_bodypart range setup.bodyparts>>
<<if $skin[_active_bodypart].writing>>
<<else>>
<<capture _active_bodypart>><<link [[Write|Mirror Bodywriting]]>><<set $mirror_bodypart to _active_bodypart>><</link>><</capture>> on your <<bodypart _active_bodypart>>
<br>
<</if>>
<</for>>
<br>
Something non-explicit:
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<if setup.bodywriting[_skin_keys[_s]].lewd is 0>>
<label><<print setup.bodywriting[_skin_keys[_s]].writing>> <<radiobutton "$writeaction" clone(setup.bodywriting[_skin_keys[_s]].index)>></label>
|
<br>
<</if>>
<</for>>
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<span class="lewd">Something lewd</span>:
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<if setup.bodywriting[_skin_keys[_s]].special isnot "bestiality" and setup.bodywriting[_skin_keys[_s]].lewd is 1>>
<label><<print setup.bodywriting[_skin_keys[_s]].writing>> <<radiobutton "$writeaction" "clone(setup.bodywriting[_skin_keys[_s]].index)">></label>
|
<</if>>
<</for>>
<br>
<<else>>
Something lewd: <span class="pink">You're not lewd enough.</span>
<br>
<</if>>
<br>
<<if hasSexStat("deviancy", 3)>>
<span class="lewd">Something deviant</span>:
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<if setup.bodywriting[_skin_keys[_s]].special is "bestiality">>
<label><<print setup.bodywriting[_skin_keys[_s]].writing>> <<radiobutton "$writeaction" "clone(setup.bodywriting[_skin_keys[_s]].index)">></label>
|
<</if>>
<</for>>
<br>
<<else>>
Something deviant: <span class="pink">You're not deviant enough.</span>
<br>
<</if>>
<br>
<<link [[그만둔다|$passage_mirror]]>><</link>>
<br><<effects>>
What do you want to write or draw on your $mirror_bodypart?
<br><br>
<<link [[Something deviant|Mirror Bodywriting Deviant]]>><</link>>
<br>
<<link [[Something lewd|Mirror Bodywriting Lewd]]>><</link>>
<br>
<<link [[Something normal|Mirror Bodywriting Normal]]>><</link>>
<br><<effects>>
<<set _skin_keys to Object.keys(setup.bodywriting)>>
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<if setup.bodywriting[_skin_keys[_s]].special is "bestiality">>
<label><<print setup.bodywriting[_skin_keys[_s]].writing>> <<radiobutton "$writeaction" "clone(setup.bodywriting[_skin_keys[_s]])">></label>
|
<</if>>
<</for>>
<br><br>
<<link [[Write|Mirror Bodywriting Deviant]]>><</link>>
<br><<effects>><<effects>>
<<set _skin_keys to Object.keys(setup.bodywriting)>>
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<print setup.bodywriting[_skin_keys[_s]].writing>>
<br>
<</for>><<effects>>
You open the locket around your neck.
<br><br>
<div class="img-txt">
<div id="locket">
<span>
<img class="icon infront" @src="'img/ui/locket_'+$worn.neck.colour+'.png'">
<img class="icon" @src="'img/ui/locket_photo_'+$worn.neck.colour+'.png'">
</span>
</div>
<div id="locket-txt">
<<if !$worn.neck.photo>>
It's empty, but there's space for a single photograph.
<br><br>
<<elseif $worn.neck.photo is "Robin">>
A photo of Robin smiles back.
<br><br>
<<elseif $worn.neck.photo is "Whitney">>
A photo of Whitney grins back.
<br><br>
<<elseif $worn.neck.photo is "Kylar">>
A photo of Kylar gazes back.
<br><br>
<<elseif $worn.neck.photo is "Eden">>
Eden's stern expression greets you.
<br><br>
<<elseif $worn.neck.photo is "Avery">>
In the photo, Avery looks to the side, head tilted up.
<br><br>
<<elseif $worn.neck.photo is "Alex">>
A photo of Alex on a steed greets you.
<br><br>
<<elseif $worn.neck.photo is "Sydney">>
A photo of Sydney deep in prayer greets you.
<br><br>
<<elseif $worn.neck.photo is "Black Wolf">>
There's a photo inside of the Black Wolf, sleeping peacefully.
<br><br>
<<elseif $worn.neck.photo is "Great Hawk">>
There's a photo inside of the Great Hawk, looking statuesque.
<br><br>
<</if>>
</div>
</div>
<<for _npc range setup.NPCNameList>>
<<capture _npc>>
<<if $worn.neck.photo != _npc and ($loveInterest.primary is _npc or $loveInterest.secondary is _npc)>>
<span @class="'clothes-'+$worn.neck.colour"><<icon "locket.png">></span>
<<if $worn.neck.photo>>
<<link [[`Replace the picture with a photo of ${_npc}`|Mirror Locket 2]]>><<set $worn.neck.photo to _npc>><</link>>
<br>
<<else>>
<<link [[`Add a photo of ${_npc}`|Mirror Locket 2]]>><<set $worn.neck.photo to _npc>><</link>>
<br>
<</if>>
<</if>>
<</capture>>
<</for>>
<br>
<<getouticon>><<link [[뒤로|$passage_mirror]]>><</link>><<effects>>
<<switch $worn.neck.photo>>
<<case "Robin">>
You insert a small photograph of Robin, smiling happily.
<<case "Whitney">>
You insert a small photograph of Whitney, grinning deviously.
<<case "Kylar">>
You insert a small photograph of Kylar, gazing obsessively.
<<case "Eden">>
You insert a small photograph of Eden, frowning sternly.
<<case "Avery">>
You insert a small photograph of Avery, looking unconcerned.
<<case "Alex">>
You insert a small photograph of Alex, on horseback.
<<case "Sydney">>
You insert a small photograph of Sydney, hands clasped in prayer.
<<case "Black Wolf">>
You insert a small photograph of the Black Wolf, slumbering peacefully.
<<case "Great Hawk">>
You insert a small photograph of the Great Hawk, striking a statuesque pose.
<</switch>>
<br><br>
<<link [[다음|$passage_mirror]]>><</link>><<set $location to "town">><<set $outside to 0>><<effects>>
<<generate1>><<generate2>><<person1>><<facewear 26>><<bind>>
퍼뜩 정신을 차려보니, 자동차 뒷자석에 누워있다. 양팔은 등 뒤에서 밧줄로 묶여있고, 몸은 좌석에 묶여있다. 입에는 재갈이 물려져있다.
<br><br>
"쟤 일어났어." 조수석에 앉은 <<personPost "이">> 말한다.
<br>
"좋아." 운전 중인 <<personPost "이">> 대답한다. "딱 시간 맞춰 일어났네."
<br><br>
이 위치에서는 창문 밖이 그다지 보이지 않는다. 하늘과 줄지어 서있는 가로등만이 보인다. 자동차는 어느 건물 안으로 들어가더니, 그 뒤로 문이 닫히는 소리가 들려온다.
<br><br>
<<link [[다음|Sold 2]]>><</link>><<effects>>
밧줄의 일부가 풀리나, 양팔은 여전히 묶인 상태다. 당신은 평범한 부엌을 지나, 거실 쪽으로 이끌려간다. 그러고는 소파 위로 밀쳐진다.
<br><br>
"자." <<person1>><<personPost "이">> 말한다. "널 얻으려고 그 고생을 다 했는데, 막상 여기 데려오니까 뭘 할지 정하질 못 하겠네."
<br>
"그냥 강간하지 그래." <<person2>><<personPost "이">> 다른 의자에 기대어 누우며 대답한다. "근데 쟤가 싫다는 말을 안 하면 강간이 아닐라나?"
<br><br>
둘은 한동안 당신의 운명에 대해 토론을 나눈다. 그 중 무엇 하나 당신에게 좋다고 말할 건 없다.
<br><br>
<<link [[순종적인 몸짓을 취한다|Sold Sub]]>><<sub 1>><</link>>
<br>
<<link [[노려본다|Sold Glare]]>><<def 1>><</link>><<effects>>
당신은 무릎을 꿇어 앉고는 그 상태에서 고개를 숙인다. 둘은 웃음을 터트린다.
<br><br>
"얜 그래도 이미 맘을 먹었구만." <<hePost "은">> 손을 뻗어 당신의 입에서 재갈을 벗겨낸다. "뭐 생각해둔 거라도 있어?"
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<link [[보내달라고 한다|Sold Ask]]>><</link>>
<br>
<<link [[협조하겠다 말한다|Sold Cooperate]]>><</link>>
<br>
<<link [[비명지른다|Sold Scream]]>><</link>><<effects>>
당신은 차례차례 <<fullGroupPost "을">> 노려보며, 둘의 시선에도 고개를 돌리지 않는다. 둘은 웃음을 터트린다.
<br><br>
"쟤도 다 생각이 있나본데." <<person1>><<personPost "이">> 그렇게 말하며 손을 뻗어 당신의 입에서 재갈을 벗겨낸다.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<link [[보내달라고 한다|Sold Ask]]>><</link>>
<br>
<<link [[협조하겠다 말한다|Sold Cooperate]]>><<sub 1>><</link>>
<br>
<<link [[비명지른다|Sold Scream]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"제-제발 보내주세요." 당신이 말한다. "아무한테도 말하지 않을게요. 진짜로요."
<<elseif $speech_attitude is "bratty">>
"날 보내주는게 좋을걸." 당신이 말한다. "사람들이 날 찾고 있을 거야."
<<else>>
"제발 보내주세요." 당신이 말한다. "이번 일은 그냥 없었던 셈 칠테니까요."
<</if>>
<br><br>
둘은 서로를 빤히 쳐다보더니, 웃음을 터트린다. "우린 이미 너에 대해서 값을 치뤘어." <<person1>><<personPost "이">> 말한다. "그러니 낸 만큼은 써먹어 줘야지."
<br>
<<person2>><<personPost "이">> 제 친구 쪽으로 몸을 기울인다. 둘은 잠시 뭔가를 속닥거리다가, <<person1>><<personPost "이">> 다시 당신에게로 고개를 돌린다. "좋은 생각이 났어. 보내주기야 할텐데, 그럴라면 일을 좀 해줘야겠어."
<br><br>
<<link [[다음|Sold Work]]>><</link>><<effects>>
<<if $speech_attitude is "meek">>
"하-하라는 대로 할게요." 당신이 말한다. "그-그러니까 아프게 하지만 말아줘요. 제발요."
<<elseif $speech_attitude is "bratty">>
"있지," 당신이 말한다. "일이 어떻게 돌아가는지는 알겠어. 거기에 어울려 줄테니까, 그냥 내 시간을 너무 많이 낭비하지만 말아줘."
<<else>>
"협조할게요." 당신이 말한다. "그냥 상냥하게만 해줘요."
<</if>>
<br><br>
"꽤 똑똑하구나." <<person1>><<personPost "이">> 잔에 스카치 위스키를 따르며 말한다. "저번 녀석보다 훨씬 나아."
<br><br>
<<pass 2>>
둘은 몇 분간 서로 귓속말을 하며, 때때로 당신 쪽으로 몰래 시선을 보낸다. 그러다 결국 합의점에 도달한다. "시킬 일이 있어."
<br><br>
<<link [[다음|Sold Work]]>><</link>><<effects>>
"항상 나만의 <<if $player.gender_appearance is "m">>집사<<else>>메이드<</if>>가 있으면 좋겠다 싶었거든." <<person1>><<personPost "이">> 말한다. "그러니 몇 시간 동안 우릴 위해 일해줘야겠어. 잔을 채워주고, 볼거리도 제공해주고 말이야. 우리가 원하는 건 뭐든지 말이지. 그 대신, 범하지 않고 보내주마."
<br><br>
"그게 싫다면 널 강제로 범해버릴 수도 있어." <<person2>><<personPost "이">> 말한다. "그럼 다른 쓰레기와 함께 내다버릴 거야. 그쪽을 더 선호한다면 말이지."
<br><br>
<<link [[탁자 위에 눕는다 (3:00)|Sold Work Accept]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Sold Work Refuse]]>><</link>><<effects>>
<<if $speech_attitude is "meek">>
"시-시키시는 건 전부 할게요." 당신이 말한다. "뭘 하면 될까요?"
<<elseif $speech_attitude is "bratty">>
"좋아." 당신이 말한다. "뭘 해주면 될까?"
<<else>>
"알겠어요." 당신이 말한다.
<</if>>
<br><br>
둘은 당신으로 하여금 잔을 계속 채우고, 원할 때마다 부엌에서 간식거리를 가져오도록 시킨다. 딱히 필요하지 않을 때에는, 한쪽에 서있도록 한다. <<if $exposed gte 1>>당신은 이렇게 계속해서 노출하긴 싫다는 생각을 한다.<</if>> 둘은 대놓고 당신에게 음흉한 눈빛을 보내지만, 어떻게 할 방법이 없다. <<if $exposed gte 1>>양팔이 묶인 상태에서는 몸을 가릴 수도 없다.<</if>>
<br><br>
<<if $footdisable is "f">>
<<person2>><<personPost "이">> 제 잔을 향해 손짓한다. 잔을 채우려고 몸을 굽히자, <<hePost "은">> 당신의 엉덩이를 걷어차 강제로 무릎을 꿇린다. 몸을 일으키기도 전에 당신의 등 위로 무게가 실린다. 곧 또 한 번 무게가 느껴진다. "발 받침대가 필요해서 말이지." <<HePost "이">> 말한다. "움직이지 마. 움직이는 발 받침대는 없으니까 말이야."
<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 6>>
<br><br>
<<link [[견딘다 (1:00)|Sold Work Foot]]>><<pass 60>><<sub 1>><<trauma 6>><<stress 6>><<arousal 4000>><</link>><<gtrauma>><<gstress>><<ggarousal>>
<br>
<<link [[이건 너무 굴욕적이다|Sold Work Foot Refuse]]>><<def 1>><</link>>
<br>
<<else>>
그들은 당신에게 부엌에 가서 크림을 좀 가져오라 시킨다. 팔이 묶인 채로는 매우 불편했지만, 어떻게든 냉장고를 열어서 커다란 통을 집어들 수 있었다. 당신은 그 통을 거실로 가져간다.
<br><br>
"탁자 위에 누워," <<personPost "이">> 뚜껑을 열며 말한다. "접시가 다 싱크대에 있어서 말이야."
<br><br>
<<link [[받아들인다 (1:00)|Sold Work Food]]>><<trauma 6>><<stress 6>><<pass 60>><<sub 1>><<arousal 4000>><</link>><<gtrauma>><<gstress>><<ggarousal>>
<br>
<<link [[거부한다|Sold Work Food Refuse]]>><</link>>
<br>
<</if>><<effects>>
당신은 무릎 꿇고 엎드린 자세를 유지한다. 둘은 당신이 없기라도 한듯 계속해서 대화를 이어나가나, <<person2>><<personPost "은">> 계속해서 제 발 받침대가 얼마나 편안한지를 언급한다.
<br><br>
서서히 지루해져갈 참에, 무언가 당신의 <<genitalsPost "을">> 건드리는 탓에 당신은 깜짝 놀라 비명을 내지른다.
<<if playerChastity()>>
<<HePost "은">> 제 발로 당신의 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 들어올려, <<genitalsPost 1 "과">> <<bottomPost>>에 밀어댄다.
<<else>>
<<HePost "은">> 무심하게 발가락으로 당신의 몸을 만진다.
<</if>>
<<if $arousal gte $arousalmax>>
열기가 솟아오르는게 느껴진다. 이런 상황에서도 말이다. <<orgasm>> 곧 자신도 모르게 헐떡임이 튀어나온다. <<person2>><<personPost>>도 <<person1>><<personPost>>도 언급하지 않지만, 분명 눈치챘을 것이다.
<<else>>
당신은 가만히 있는 채로, 어떻게든 느끼고 있다는 낌새를 눈치채지 못하게 한다.
<</if>>
<br><br>
<<person2>><<personPost "은">> 이런 식으로 추행하는 것이 지루해졌는지, 당신보고 부엌에 가서 크림을 좀 가져오라 시킨다. 팔이 묶인 채로는 매우 불편했지만, 어떻게든 냉장고를 열어서 커다란 통을 집어들 수 있었다. 당신은 그 통을 거실로 가져간다.
<br><br>
"탁자 위에 누워." <<personPost "이">> 뚜껑을 열머 말한다. "접시가 다 싱크대에 있어서 말이야."
<br><br>
<<link [[받아들인다|Sold Work Food]]>><<trauma 6>><<stress 6>><<pass 60>><<sub 1>><<arousal 4000>><</link>><<gtrauma>><<gstress>><<ggarousal>>
<br>
<<link [[거부한다|Sold Work Food Refuse]]>><</link>><<effects>>
당신은 지시받은대로 탁자 위에 눕는다. <<person2>><<personPost "은">> 당신의 머리 뒤에 앉아, 목을 팔로 감싼다.
<<if $worn.upper.set is $worn.lower.set>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<person1>><<personPost "이">> 당신의 치마를 뒤집어, <<undiesPost "을">> 노출시킨다. 당신은 다리로 어떻게든 가려보려 하나, 딱히 소용은 없다. <<HePost "은">> 치마를 더더욱 끌어올려, 배까지 올려 <<undertopPost>>마저도 노출시킨다. <<HePost "은">> 당신의 가슴 위로 통을 들어올린다.
<<else>>
<<person1>><<personPost "은">> 당신의 상의를 내려, <<undertopPost "을">> 노출시킨다. <<HePost "은">> 당신의 가슴 위로 통을 들어올린다.
<</if>>
<<elseif !$worn.upper.type.includes("naked")>>
<<person1>><<personPost "은">> 당신의 상의를 들춰, <<undertopPost "을">> 노출시킨다. <<HePost "은">> 당신의 가슴 위로 통을 들어올린다.
<<else>>
<<person1>><<personPost "은">> 당신의 가슴 위로 통을 들어올린다.
<</if>>
<<HePost "은">> 통을 기울여, 차가운 크림을 당신의 맨살에 붓는다. 당신은 느껴지는 한기에 몸을 꿈틀거리고 떨며, <<hePost "에게">> 상당한 즐거움을 제공해준다.
<br><br>
<<if !$worn.under_upper.type.includes("naked")>>
<<HePost "은">> 그 다음에는 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 내려, 당신의 <<breastsPost>>에 직접적으로 크림을 붓는다.
<<else>>
<<HePost "은">> 당신의 <<breastsPost>>에 직접적으로 크림을 붓는다.
<</if>>
맨살은 민감하여, 비명을 지르지 않는게 더 어렵다. 게다가 <<hisPost "의">> 혀가 피부에 닿자 더더욱 어려운 일이 된다. <<HePost "은">> 불규칙적으로 크림을 핥는다. 어쩔 때는 짧고 재빠르게, 어쩔 때는 길고 질질 끌며 핥는다.
<br><br>
<<link [[다음|Sold Work Food 2]]>><</link>><<effects>>
<<person2>><<personPost "은">> 통을 들고는 당신의 얼굴에다가 내용물을 붓는다. <<HePost "은">> 몸을 기울이고는 크림을 핥는다. 그 혀 움직임은 친구가 했을 때만큼이나 불규칙적이다. 당신의 얼굴이 깨끗해지자, <<hePost "은">> 혀로 당신의 입술을 훑으며, 어떻게든 비집고 들어가려 한다.
<br><br>
<<if $arousal gte $arousalmax>>
<<person1>><<personPost "이">> 당신의 <<breastsPost "을">> 애무하는 걸 더는 참을 수가 없다. <<orgasm>> 당신은 어쩔 수 없이 입을 연다. <<person2>><<personPost "은">> 그 틈을 놓치지 않고 당신의 열린 입 안에 혀를 집어넣는다. <<takeKissVirginity $NPCList[1] "rape">>
<<else>>
<</if>>
결국 둘 다 지루해진 모양이다. 아니면 단순히 크림이 동나서 그런 것일 수도 있다. "썩 나쁘진 않았지?" <<person2>><<personPost "이">> 당신의 팔을 묶고 있던 밧줄을 끊어내며 말한다.
<<unbind>>
<br><br>
<<if $exposed gte 1>>
<<towelup>>
둘은 당신을 데리고 뒷문으로 나가, 정원 뒤쪽에 난 길로 향하는 문 앞에 도착하자, 수건을 던져주고는 바깥으로 떠민다.
<br><br>
<<tearful>> 당신은 길을 따라 간다. 곧 하베스트 가 근처에 도착한다.
<<else>>
둘은 당신을 데리고 뒷문으로 나가, 정원 뒤쪽에 난 길로 향하는 문 앞에 도착하자, 바깥으로 떠민다.
<br><br>
<<tearful>> 당신은 길을 따라 간다. 곧 하베스트 가 근처에 도착한다.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>><<effects>>
<<if $speech_attitude is "meek">>
"시-싫어요." 당신이 말한다. "이미 그닥 친절하겐 대해주지 않았잖아요."
<<elseif $speech_attitude is "bratty">>
"방금 그건 선 넘은 거지." 당신이 말한다. "이젠 됐어."
<<else>>
"싫어요." 당신이 말한다. "시켜볼라면 시켜보시지 그래요."
<</if>>
당신은 <<person1>><<personPost>>의 얼굴을 걷어찬다. <<HePost "은">> 얼굴을 움켜쥐고는 뒤로 자빠지고, <<person2>><<personPost "이">> 당신에게 달려든다.
<br><br>
<<link [[다음|Sold Rape]]>><<set $molestationstart to 1>><</link>><<effects>>
당신은 <<person2>><<personPost>>의 발 밑에서 기어나와, 자리에서 일어난다. "그래, 고생하는 쪽을 택하겠다 이거-" <<HePost "이">> 말을 하던 중, 당신은 <<hisPost>> 가랑이를 걷어차서 말을 끊는다. <<HePost "은">> 고통에 찬 비명을 내지르지만, 곧 자리에서 다시 일어나 달려든다.
<br><br>
<<link [[다음|Sold Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>><<effects>>
<<if $speech_attitude is "meek">>
"시-싫어요." 당신이 말한다. "그냥 보내주세요."
<<elseif $speech_attitude is "bratty">>
"좆까." 당신이 말한다. "그 좆같은 선택지도 까잡수시고. 덤벼보시던가."
<<else>>
"그건 옳지 않아요." 당신이 말한다. "사람을 이런 식으로 대하면 안된다구요."
<</if>>
<br><br>
"뭐 어때." <<person1>><<personPost "이">> 어깨를 으쓱인다. "이 편이 우리한테 더 잘 맞기도 하고 말이야."
<br><br>
<<link [[다음|Sold Rape]]>><<set $molestationstart to 1>><</link>><<effects>>
당신은 머리를 뒤로 젖히고는 비명을 지른다.
<br><br>
"멍청한 애새끼가." <<person1>><<personPost "이">> 탁자를 뒤엎고는 서둘러 당신을 잡아챈다. "기꺼이 망가뜨려주지." <<HePost "이">> 손으로 당신의 입을 움켜쥐고, <<person2>><<personPost "이">> 당신을 붙잡는다.
<br><br>
거칠게 다뤄지는 탓에 나오는 울음소리도 묻힌다. 둘은 그렇게 당신을 붙잡은 채로 잠시 귀를 기울인다.
<<if $rng lte 50>>
<span class="red">아무 일도 없다.</span> 누군가 눈치채지 않았음을 확신하며, <<person1>><<personPost "은">> 당신을 비웃는다. "혼내줄 시간이 됐네." <<hePost "이">> 말한다. "넌 우리의 장난감이야. 그리고 아무도 널 도우러 오지 않아."
<br><br>
<<link [[다음|Sold Rape]]>><<set $molestationstart to 1>><</link>>
<<exit>>
<</if>>
<<generate3>>
잠시 뒤 <span class="green">누군가 문을 두들기는 소리가 들려온다.</span> "젠장." <<person1>><<personPost "이">> 말한다. <<HePost "은">> <<person2>><<personPost "을">> 쳐다본다. "뭘 가만히 있는 거야, 멍청아. 얼른 돌려보내."
<br><br>
<<person2>><<personPost "이">> 거실에서 나가고, 곧 현관문이 열리는 소리가 들린다. "별일 없죠?" 처음 듣는 <<person3>><<personsimple_ yi>> 목소리가 들려온다. "방금 비명소리를 들은 것 같아서요."
<br>
"별일 없어요. 제가 발가락을 찧어서 그런 거예요."
<br>
"그래요? 그쪽 목소리 같진 않았는데."
<br>
"뭘 그렇게 참견을 하려는 건지 모르겠군요."
<br><br>
<<person1>><<personPost>>도 긴장했는지, <<hisPost "의">> 손이 아플 정도로 당신의 얼굴을 꽉 붙잡는다.
<br><br>
<<link [[소리를 낸다|Sold Noise]]>><</link>>
<br>
<<link [[기다린다 (0:02)|Sold Wait]]>><<pass 2>><</link>><<effects>>
당신은 뒤집힌 탁자를 걷어찬다. 그 바람에 약해져있던 나무 탁자에서 콰직하는 소리가 난다.
<br><br>
"방금 그 소리 들었어요. 들어가겠어요." 낯선 이가 그렇게 말한다. "안 그러면 시민의 의무를 다하지 못하는 것이니까요."
<br>
"그럴 일은 없어. 여기서 당장 꺼지지 않으면 혼쭐을 내주지."
<br>
"그렇다면 경찰을 부르도록 하죠." 그 말을 끝으로, 현관문이 쾅하고 닫힌다. <<person2>><<personPost "이">> 거실로 돌아온다.
<br><br>
둘은 이 사고에 대해 서로를 비난하다가, 얼마 동안 언쟁을 벌이고는 당신을 계속 여기에 두는 위험을 감수할 순 없다는 결론을 내린다. 둘은 당신을 데리고 뒷문으로 나가, 정원 뒤쪽에 난 길로 향하는 문 앞에 도착하자, 바깥으로 떠민다.
<br><br>
"대가를 치르게 될 거다." <<person1>><<personPost "이">> 비틀거리는 당신에게 말한다. "양팔이 묶인 채로 어디 집까지 잘 가보지 그래." <<HePost "은">> 쾅하고 문을 닫는다.
<br><br>
<<tearful>> 당신은 길을 따라 간다. 곧 하베스트 가 근처에 도착한다.
<br><br>
<<endevent>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>><<effects>>
<<pass 2>>
당신은 가만히 있으면서 문가에서 벌어지는 언쟁을 듣고만 있는다. 언쟁은 과열되다가, 곧 낯선 이가 경찰을 부르겠다고까지 말한다. <<person2>><<personPost "은">> 문을 닫아버리는 것으로 응수한다. <<HePost "은">> 거실로 돌아온다.
<br><br>
둘은 이 사고에 대해 서로를 비난하다가, 얼마 동안 언쟁을 벌이고는 당신을 계속 여기에 두는 위험을 감수할 순 없다는 결론을 내린다. 둘은 당신을 데리고 뒷문으로 나가, 정원 뒤쪽에 난 길로 향하는 문 앞에 도착하자, 바깥으로 떠민다.
<br><br>
"대가를 치르게 될 거다." <<person1>><<personPost "이">> 비틀거리는 당신에게 말한다. "양팔이 묶인 채로 어디 집까지 잘 가보지 그래." <<HePost "은">> 쾅하고 문을 닫는다.
<br><br>
<<tearful>> 당신은 길을 따라 간다. 곧 하베스트 가 근처에 도착한다.
<br><br>
<<endevent>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 100>><<set $enemytrust -= 50>>
<<if $phase is 1>>
<<set $enemyhealth -= 50>>
<<elseif $phase is 2>>
<<set $enemyhealth -= 100>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sold Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sold Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"돈 값은 하네." <<person1>><<personPost "이">> 소파에 기대어 앉으며 말한다. 그동안 <<person2>><<personPost "은">> 당신의 팔을<<unbind>> 풀어준 뒤, 천천히 끌고 간다.
<br><br>
<<HePost "은">> 당신을 데리고 뒷문을 통해 집에서 나와, 정원 뒤쪽에 난 길로 향하는 문 밖으로 이끈다. "베일리한테 만족했다고 전해줘." 당신의 등 뒤로 문이 쾅하고 닫힌다.
<br><br>
<<tearful>> 당신은 길을 따라 간다. 곧 하베스트 가 근처에 도착한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<person1>><<person_ un>> 탁자 위에서 미끄러져, 그 위에 쿵 하고 넘어진다. <<person2>><<person_ i>> 당신을 향해 팔을 휘두르지만, 그보다 당신의 움직임이 더 빠르다. 당신은 집 안을 내달려, 뒷문으로 빠져나와, 정원으로 간다. 거기엔 집 뒤로 빠져나가는 길로 향하는 문이 있다.
<br><br>
<<tearful>> 당신은 길을 따라 간다. 곧 하베스트 가 근처에 도착한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
<<set [_eggnant, _eggnantGenital] to getPregnancyObject("pc", true)>>
<<if playerIsPregnant() and _eggnant.type is "hawk">>
<<set $eggLayNumber to _eggnant.fetus.length>>
<<else>>
<<set $eggLayNumber to $harpyEggs.count>>
<</if>>
You look over at Robin's sleeping form only to find <<him>> no longer sleeping. <<Hes>> gone straight from stirring to sitting upright, looking down at your unclothed lower half, eyes fixed on your <<if _eggnantGenital is "vagina">>drooling cunt<<else>>ass<</if>>, though <<his>> expression is tinged with concern at the way it's spreading open seemingly on its own.
<br><br>
Robin stares on in abject horror as the egg's rounded bottom breaches your hole, a deep flush overtaking <<his>> face at the moan that escapes you. <<He>> opens <<his>> mouth like <<hes>> about to speak, but is cut off by the egg popping free with a squelch, leaving your entrance gaping slightly<<if _eggnantGenital is "vagina">>, muscles fluttering with residual contractions. Fluids leak from your parted <<pussy>> onto the newly-laid egg<</if>>. <<ggarousal>><<arousal 3000>>
<<if $arousal gte $arousalmax>>
<<orgasm>><<set _orgasmEgg to true>>
<<else>>
<br><br>
<</if>>
Robin's mouth hangs similarly open. "Th-that..." <<He>> blinks and shakes <<his>> head.
<<if C.npc.Robin.dom lte 40>>
"You can, um... you can keep the... egg."
<<else>>
"You, um... you can keep that."
<</if>>
<br><br>
<<if $eggLayNumber gte 2>>
You aren't finished, though. Robin lapses back into silence as you grunt, toes digging into the bedsheets. More fluids gush from your hole as the second egg shifts into place, passing through your <<if _eggnantGenital is "vagina">>cervix and sliding down your slick vaginal canal<<else>>rectum and sliding down your anal passage<</if>>.
You groan openly as the egg slides out, landing beside its sibling with a wet plop. <<arousal 1000>><<garousal>>
<<if $arousal gte $arousalmax>>
<<orgasm>><<set _orgasmEgg to true>>
<<else>>
<br><br>
<</if>>
Robin watches, unblinking, waiting to see if you're done.
<br><br>
<<if $eggLayNumber gte 3>>
It's still not over, though. One final egg starts making its way down, and nudges into your most sensitive spot at a sharp angle, sending you over the edge<<if _orgasmEgg>> again<</if>>.
<<orgasm>>
<</if>>
Robin heaves a sigh of relief when you return to normal.
<<else>>
Robin continues staring at you.
<</if>>
You shake your head and <<if $transformationParts.bird.plumage isnot "hidden">>puff up your plumage as you <</if>><<if $eggLayNumber gte 2>>gather your eggs into your arms<<else>>pick up your egg<</if>>, mind blank save for an overwhelming sensation of maternal bliss.
<<if playerIsPregnant() and _eggnant.type is "hawk">>
<<set _eggIcon to $eggLayNumber>>
<span class="lewd">You're certain the <<if $eggLayNumber gte 2>>eggs are<<else>>egg is<</if>> fertilised.</span> You should bring <<if $eggLayNumber gte 2>>them<<else>>it<</if>> back to your nest. You pick up <<number $eggLayNumber>> <<birdicon "eggs">> fertilised bird egg<<if $eggLayNumber gte 2>>s<</if>>.
<<if $eggLayNumber gte 2>>They're quite large, and you're left wondering how they all fit inside of you to begin with.<<else>>It's quite large, and you're left wondering why passing it didn't hurt more.<</if>>
<<pregnancyFeats "pc">>
<<endPlayerPregnancy $location "inventory">>
<<set $harpyEggsPrevent to 28>>
<<else>>
<span class="blue">You're fairly certain the egg<<if $eggLayNumber gte 2>>s<</if>> shouldn't be fertilised, though.</span> <<tending_pick bird_egg $eggLayNumber $eggLayNumber>>
<<unset $harpyEggs>>
<<set $harpyEggsPrevent to 14>>
<</if>>
<br><br>
<<link [[다음|Robin Bed Egg Laying End]]>><</link>>
<br><<effects>>
<<if $robinbed is "yours">>
<<He>> tries to put on a sympathetic look, but <<his>>
<<if C.npc.Robin.dom lte 40>>
meek
<<else>>
confused
<</if>>
tone betrays <<him>>. "I can help you clean up?" <<He>> very obviously doesn't want to. You tell <<him>> that it's okay, and <<he>> leaves your room.
<<set $wardrobe_location to "wardrobe">>
<<wardrobeSelection true>>
<<radiooutfits>>
<<else>>
<<He>> furrows <<his>> brows, looking at the puddle beneath you.
<<if C.npc.Robin.dom lte 40>>
"W-well, I've got to clean this up now."
<<else>>
"Now I have to clean this up..."
<</if>>
You offer to help, but <<he>> tells you that it's okay. You return to your room.
<<storeon "bed">>
<</if>>
<<if Time.hour is 6>><<run setRobinLocationOverride("orphanage", 6)>><</if>>
<<unset $robinbed>><<unset $eggLayNumber>>
<<endevent>>
<br><br>
<<if $renttime lte 0>>
<<set $bus to "home">>
<<getouticon>><<link [[다음|Bedroom Bailey]]>><</link>>
<<else>>
<<getouticon>><<link [[다음|Bedroom]]>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
With a discreet motion, you undo your towel. It falls to the ground, exposing your <<chest>> and <<genitals>>.
<<exhibitionism5>>
The <<person>>'s eyes widen, and <<he>> seems transfixed by your naked form.
<br><br>
<!-- Undress towel -->
<<upperstrip>>
<<lowerstrip>>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[Take things further|Hallway Flashing 2]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[End things here|Hallway Flashing End]]>><</link>>
<br><<effects>>
"Oops, how clumsy. I guess I didn't tie the towel properly."
<br><br>
You pretend to cover yourself with your hands, but the positioning leaves all the important bits still uncovered.
<br><br>
"R-right. Just be careful in the..."
<br><br>
The <<person>> stops mid-sentence as you provocatively bend over to grab the towel from the floor. Your back is to <<him>>, giving a full view of your <<bottom>> and <<genitals>>.
<<exhibitionism5>>
You pick up the towel, but let it fall from your hands once more, pretending to have a hard time holding onto the piece of cloth as your ass wiggles.
<br><br>
<<link [[다음|Hallway Flashing 3]]>><</link>>
<br><<effects>>
<<if random(1, 2) is 2>>
Deciding the <<person>> has seen enough, you finally pick the towel up from the floor. Still, you don't bother covering up just yet.
<br><br>
"Hope you enjoyed the show," you say, giving <<him>> a wink. There's a shocked expression on <<his>> face.
<br><br>
Not giving the <<person>> time to think, you quickly pass <<him>> by and continue on your way.
<br><br>
<<clotheson>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<else>>
Deciding the <<person>> has seen enough, you finally pick the towel up from the floor. Before you can stand up straight, however, you feel <<his>> hands on your exposed ass.
<br><br>
"Wait!" You shout. "I didn't..."
<br>
"Don't think you can just tease me like that, you <<bitch>>!" the <<person>> shouts back. "You had your fun, so it's my turn now."
<br><br>
<<link [[다음|Hallway Flashing Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
Deciding the <<person>> has seen enough, you cover yourself with your arms as you grab the towel from the floor.
<br><br>
"Sorry, I guess I didn't tie it properly."
<br>
"Oh. R-right." Your words bring <<him>> back down to earth. "N-no problem. Just be careful."
<br><br>
You nod in response, passing <<him>> by and continuing on your way.
<br><br>
<<clotheson>>
<<link [[다음|Orphanage]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Hallway Flashing Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallway Flashing Rape]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Next time you want to get fucked, you should just ask," the <<person>> says snarkily.
<br><br>
<<tearful>> you gather yourself. You don't respond. Instead, you walk away, not even bothering to pick your towel back up. You just want to leave <<him>> behind.
<br><br>
<<carriedClear "upper">>
<<carriedClear "lower">>
<<clotheson>>
<<endcombat>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<else>>
You finally manage to push the <<person>> away and use the opportunity to dash down the corridor.
<br><br>
<<tearful>> you gather yourself. You don't even bother grabbing your towel from the floor, only wanting to leave <<him>> behind.
<br><br>
<<carriedClear "upper">>
<<carriedClear "lower">>
<<clotheson>>
<<endcombat>>
<<link [[다음|Orphanage]]>><</link>>
<</if>><<effects>>
당신은 거울에 다가가서, 거울의 깊이를 들여다 본다. 거울은 더 이상 반사된 주변을 보이지 않고, 기이한 빛을 발한다. 보라색이나 분홍색, 어쩌면 빨간색으로.
<br><br>
빛은 형태를 갖추고, 당신 앞에서 공간을 확장한다. 하나의 촉수가 나타났다. 가까이에서 춤을 추고 있다.
<br><br>
<<link [[본다|Eerie Mirror 2]]>><</link>><<deviant1>>
<br>
<<link [[물러난다|Eerie Mirror Stop]]>><</link>>
<br><<effects>>
당신은 거울에서 물러난다. 빛이 곧 꺼진다.
<br><br>
<<bedicon>><<link [[물러난다|Bedroom]]>><<handheldon>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>>
<<mirror>><<effects>>
촉수가 당신의 볼을 어루만진다. 녀석이 맥동한다. 각각의 파동이 당신의 피부 속에 스며들어, 당신의 몸에 잔물결을 일으킨다. 당신은 떨고 있다. 냄새가 달콤한다.
<<deviancy1>>
<<link [[핥는다|Eerie Mirror 3]]>><</link>><<deviant1>>
<br>
<<link [[물러난다|Eerie Mirror Stop]]>><</link>>
<br><<effects>>
당신은 혀를 내밀고 촉수가 더 가까이 움직이기 시작하자, 가슴이 설레인다. 촉수는 몸 주변에 얽힐 때까지 빠르게 움직인다.
녀석이 당신의 입술에 쿡 누른다. 당신에게 키스하고 있다. <<takeKissVirginity "Eerie Mirror Tentacle" "tentacle">>
<<deviancy1>>
끝부분에서 분홍색 액체가 떨어진다.
<br><br>
<<if hasSexStat("deviancy", 2)>>
<<link [[핥는다|Eerie Mirror 4]]>><</link>><<drugs 60>><<deviant2>>
<br>
<</if>>
<<link [[물러난다|Eerie Mirror Stop]]>><</link>>
<br><<effects>>
당신은 촉수의 끝을 핥아, 분홍색 액체의 맛을 본다. 달콤하고, 따뜻하다. 당신은 핥짝거리면서, 오싹한 따뜻함을 느낀다.
당신의 입과 목이 벌어진다.
<<deviancy2>>
다른 촉수 몇 개가 빛에서 형성된다. 녀석들은 가까이에서 춤을 추고 있다.
<br><br>
<<if hasSexStat("deviancy", 2)>>
<<link [[핥는다|Eerie Mirror 5]]>><<drugs 60>><</link>><<deviant2>>
<br>
<</if>>
<<link [[물러난다|Eerie Mirror Stop]]>><</link>>
<br><<effects>>
<<if $moonstate is "morning">>
당신은 계속해서 촉수의 끝을 핥짝거리며, 달콤한 액체를 맛본다. 녀석은 원하는 것처럼 당신의 혀를 밀어낸다.
당신의 입 속으로 들어간다.
<<deviancy2>>
그 빛은 섬뜩한 빨간 빛으로 밝아지고, 다른 촉수들이 당신의 손, 팔, 다리, 엉덩이를 휘감는다. 기쁨의 전율이 느껴진다.
녀석들이 닿는 어느 부분이든지. 녀석들은 부드러운 리듬에 맞춰 쥐어짜고, 애무한다.
<br><br>
<<if hasSexStat("deviancy", 5)>>
<<link [[삼킨다|Eerie Mirror 6]]>><</link>><<oralvirginitywarning>><<deviant5>>
<br>
<</if>>
<<link [[물러난다|Eerie Mirror Stop]]>><</link>>
<br>
<<else>>
첫번째 촉수가 물러나고, 당신에게 깊은 갈망을 남긴다. 끝이 아니다. 다른 촉수가 당신의 팔과 다리, 엉덩이에 휘감긴다.
녀석들이 닿는 곳 마다 기쁨의 전율이 느껴진다.
녀석들은 부드러운 리듬에 맞춰 쥐어짜고, 애무한다.
<<deviancy2>>
빛이 희미해지고, 촉수가 그와 함께 사라진다.
<br><br>
<<bedicon>><<link [[물러난다|Bedroom]]>><<handheldon>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>>
<br><br>
<<mirror>>
<</if>><<effects>>
당신은 첫번째 촉수를
<<if $player.virginity.oral is true>>
처녀 입으로 받아 들이고 빨기 시작한다. <span class="red">이상한 맛이 난다.</span>
<<else>>
입으로 받아 들이고 빨기 시작한다.
<</if>>
당신은 달콤하고 따뜻한 액체를 꿀꺽 마신다.
<<takeVirginity "Eerie Mirror Tentacle" "oral">>
<<oralstat>>
<<oralejacstat>>
<<ejacstat>>
<<deviancy5>>
<<undress "wardrobe">>
다른 촉수들은 화려한 솜씨로 당신의 옷을 벗기고, 당신의 팔과 다리, 엉덩이에 더욱 휘감기는 동시에,
당신의 <<genitalsPost>> 가까이에서 꿈틀댄다.
<br><br>
<<link [[다음|Eerie Mirror Tentacles]]>><<set $sexstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<set $enemytype to "tentacles">>
<<neutral 1>>
<<set $enemytrust += 100>>
<<tentaclestart 10 15>>
<<set $mouthstate to "tentacledeep">><<set $mouthuse to "tentacle">><<set $tentacles[0].shaft to "shoulders">><<set $tentacles[0].head to "mouthdeep">><<set $mouthtarget to "tentacles">>
<</if>>
<span class="lewd">붉은 안개가 거울에서 나와, 당신의 기분을 이상하게 만들고 있다.</span><<drugs 1>>
<br>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Eerie Mirror Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eerie Mirror Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
아무런 경고 없이, 촉수가 당신을 꽉 잡고 거울 쪽으로 끌어당긴다.
<br><br>
당신은 비명을 질러 도움을 구하려 했지만, <span class="pink">최음제가 목소리를 음란한 신음으로 만든다.</span> 어떤 것들은 당신의 <<genitalsPost>>에 문지르고 있지만, 대부분은 당신을 끌어당긴다.
<br><br>
<<endcombat>>
<<link [[다음|Eerie Mirror Tentacle Plains]]>><<set $sexstart to 1>><</link>><<location "tentworld">><<set $outside to 0>><<effects>>
<<tentacleworldintro>>
거울을 들여다 보자, 이질적인 풍경을 발견한다.
거대한 촉수가, 하늘을 향해 몸을 비틀고 있다. <span class="red">여기에서 오르가즘을 느끼는 것은 위험할 것이다.</span>
<br><br>
<<link [[다음|Tentacle Plains]]>><<set $tentacleEntrance to "mirror">><</link>><<widget "managePill">>
<<if _args[0] and _args[1] and _args[2]>>
<<if _args[3] isnot true or $sexStats.pills[_args[0]].owned[_args[1]] gt 0>>
<<set $sexStats.pills[_args[0]].owned[_args[1]] += _args[2]>>
<<if _args[3] is true>>
<<set $sexStats.pills[_args[0]].type to _args[1]>>
<<set $sexStats.pills[_args[0]].doseTaken++>>
<<set $pillsconsumed++>>
<</if>>
<</if>>
<</if>>
<</widget>><<print $lastPillTakenDescription>>
<<if V.lastPillTakenDescription.includes("cream")>>
<<wearProp "parasite cream">>
<<elseif V.lastPillTakenDescription.includes("spray")>>
<<wearProp "hairspray">>
<<else>>
<<wearProp "pill bottle">>
<</if>>
<br><br>
<<link [[돌아간다|PillCollection]]>><<handheldon>><</link>><<set $outside to 0>><<effects>>
<<set _pills to $sexStats.pills>>
당신은 약이 들어 있는 서랍을 연다.
<br><br>
<div class="hpi_gridHeader">
<div class="hpi_header">
약 서랍
</div>
</div>
<div class="hpi_gridContainer" id="homeMainPillContainer"></div>
<<run window.generateHomePillsInventory()>>
<br>
<div class="hpi_gridDescContainer" id="homeDescPillContainer" style="display:none">
<div id="hpi_descContainer">
<div id="hpi_desc_img"></div>
<div id="hpi_desc"></div>
<div class="hpi_closeContainer" id="hpi_closeContainer1" title="close" onclick="document.getElementById(`homeDescPillContainer`).style.display = `none`">x</div>
</div>
</div>
<br>
<<link [[물러난다|$pillsExitPassage]]>><<unset $pillsExitPassage>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
경고 문구에도 불구하고, 당신은 호르몬약의 권장 투여량을 넘겨 약을 먹는다.
<br>
<<run window.onSecondDoseTakenSetVars()>>
<<set _result to random(0, 100)>>
<<if _result gte 80 + _risk>>
<<set $timePassed to 2>> 경고에도 불구하고, 아무 문제가 없는 것 같다.
<<elseif _result gte 70 + _risk>>
<<set $timePassed to 2>> 당신의 <<trBodypart $pillCat>>_trResult에 뭔가 이상한 느낌이 들었지만, 이후 기분이 나아진다.
<<elseif _result gte 60 + _risk>>
<<set $timePassed to 10>> 당신의 <<trBodypart $pillCat>>_trResult에 몇 분동안 약간 따뜻한 느낌이 들었지만, 이후 괜찮아진다.
<<garousal>><<arousal 500>>
<<elseif _result gte 40 + _risk>>
<<set $timePassed to 20>> 당신의 <<trBodypart $pillCat>>_trResult에 갑자기 엄청 따뜻하고 가려운 느낌이 들어서, 지나갈 때까지 다른 것에 집중할 수 없게 된다.
<<garousal>><<gpain>><<pain 3>><<arousal 2000>>
<<elseif _result gte 5 + _risk>>
<<set $timePassed to 30>>
<<switch _pillAmountOfCategoriesUsed>>
<<case 1>>
당신은 <<trBodypart $pillCat>>_trResult에 날카로운 통증을 느낀다.
<<case 2>>
당신은 <<trBodypart $pillCat>><<print ($pillCat is "breast" ? "가슴" : _trResult)>>에 날카로운 통증을 느끼며, 또 다른 고통이 당신의 <<trBodypart _secondaryPill>>_trResult에 따른다<<pain 12>><<set $timePassed += 30>>.
<<case 3>>
당신은 <<trBodypart $pillCat>><<print ($pillCat is "breast" ? "가슴" : _trResult)>>에 날카로운 통증을 느끼며, 더욱 날카로운 고통이 당신의 <<print ($pillCat is "breast" ? "자지와 엉덩이" : ($pillCat is "penis" ? "가슴과 엉덩이" : "가슴과 자지"))>>에 따른다<<pain 12>><<set $timePassed += 30>>.
<</switch>>
<<gpain>><<pain 12>>
<br><br>
시간은 좀 걸렸지만, 점차 기분이 나아진다.
<<else>>
<<set $timePassed to random(120, 420)>>
<<switch _pillAmountOfCategoriesUsed>>
<<case 1>>
당신의 <<trBodypart $pillCat>>_trResult에 날카로운 고통을 느낀다. 그것은 당신이 기절할 때까지 계속 악화된다.
<<case 2>>
당신의 <<print ($pillCat is "breast" ? "가슴" : _trResult)>>에 날카로운 고통을 느끼며, 또 다른 날카로운 고통이 당신의 <<trBodypart _secondaryPill>>_trResult에 따른다<<pain 12>><<set $timePassed += 30>>. 그것은 당신이 기절할 때까지 계속 악화된다.
<<case 3>>
당신의 <<trBodypart $pillCat>><<print ($pillCat is "breast" ? "가슴" : _trResult)>>에 날카로운 고통을 느끼며, 더욱 날카로운 고통이 당신의 <<print ($pillCat is "breast" ? "자지와 엉덩이" : ($pillCat is "penis" ? "가슴과 엉덩이" : "가슴과 자지"))>><<pain 12>><<set $timePassed += 30>>. 그것은 당신이 기절할 때까지 계속 악화된다.
<</switch>>
<<ggstress>><<gtrauma>><<gpain>>
<<set $pain += 400>><<pain 1>><<set $stress += 4000>><<trauma 100>>
<<set _passout to true>>
<</if>>
<<set _hoursPassed to Math.floor($timePassed / 60)>>
<<set _minutesPassed to $timePassed - (_hoursPassed * 60)>>
<br><br>
<<if _passout is true>>
<<link [[다음|PillCollectionPassOut]]>><<pass $timePassed>><</link>>
<<else>>
<<print '<<link [[다음 ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|PillCollection]]>><<unset $pillCat>><<pass $timePassed>><<unset $timePassed>><</link>>'>>
<</if>><<set $outside to 0>><<effects>>
<<set _pills to $sexStats.pills>>
<<set $pain += 300>><<pain 1>>
당신은 결국 고통속에서 깨어났고, 당신에게 무슨 일이 일어난건지 궁금해한다. 잠시 몸을 더듬다가, 손이 <<trBodypart $pillCat>>_trResult에 잠깐 닿자 당신은 고통으로 비명을 지른다. 당신은 결국 문제 없이 움직일 수 있을 것 같은 기분이 들 때까지 더 많은 시간을 누워 보낸다.
<br><br>
당신이 일어났을 때 시간을 확인하면, 약을 먹은 이후로 <<if $timePassed gt 240>> 많은 <<else>> 그저 두서너 <</if>>시간이 지난 것을 알아챈다.
<<set _change to random(100, 500)>>
<<if _change gte 200>>
당신의 <<trBodypart $pillCat "을">>_trResult 확인하자, 당신은 뭔가 바뀌었을지도 모른다고 생각한다.
<</if>>
<<if $pillCat is "breast">>
<<if _pills.lastTaken[$pillCat] is "growth">>
<<set $breastgrowthtimer -= _change>>
<<else>>
<<set $breastgrowthtimer += _change>>
<</if>>
<<elseif $pillCat is "penis">>
<<if _pills.lastTaken[$pillCat] is "growth">>
<<set $penisgrowthtimer -= _change>>
<<set $sexStats.pills.pills["penis growth"].overdose += 5>>
<<else>>
<<set $penisgrowthtimer += _change>>
<<set $sexStats.pills.pills["penis reduction"].overdose += 5>>
<</if>>
<<else>>
<<if _pills.lastTaken[$pillCat] is "growth">>
<<set $bottomgrowthtimer -= _change>>
<<else>>
<<set $bottomgrowthtimer += _change>>
<</if>>
<</if>>
<<mouth_sensitivity 0.25>>
<<breast_sensitivity 0.25>>
<<bottom_sensitivity 0.25>>
<<genital_sensitivity 0.25>>
<<clamp>>
<br><br>
<<link [[다음 (1:00)|PillCollection]]>><<unset $pillCat>><<pass 60>><<unset $timePassed>><</link>><<set $outside to 0>><<effects>>
<<cleareventpool>>
<<set _pills to $sexStats.pills>>
<<set _menstruation to $sexStats.vagina.menstruation>>
/*If this passage has no links, double check the widget 'autoTakePillCheck' for the $location variable */
<<if $overdosePillsTaken is "fertility booster" or _pills.lastTaken.pregnancy is "fertility booster">>
<<set _fertilityPillName to "fertility booster">>
당신은 라벨을 무시하고, 두번째 배란약을 먹었다.
<br><br>
<<addinlineevent "no fertility overdose" 10>>
경고에도 불구하고, 아무 문제가 없는 것 같다.
<br><br>
<<link [[다음 (0:02)|PillCollection]]>><<pass 2>><</link>>
<</addinlineevent>>
<<addinlineevent "simple fertility overdose" 5>>
경고에도 불구하고, 당신은 몇분간 약간 따뜻함을 느꼈고 이후 괜찮아진다. <<garousal>><<arousal 100>>
<br><br>
<<link [[다음 (0:03)|PillCollection]]>><<pass 3>><</link>>
<</addinlineevent>>
<<addinlineevent "simple fertility overdose 2" 4>>
당신은 몇 분 간 당신의 <<genitalsPost 2>>에서 이상한 따뜻함을 느꼈으나 이후 괜찮아진다. 그것은 이상하게 편안했다. <<garousal>><<arousal 200>>
<<if _pills.pills[_fertilityPillName].doseTaken lt 3>>
<<set _pills.pills[_fertilityPillName].doseTaken to 3>>
<</if>>
<br><br>
<<link [[다음 (0:05)|PillCollection]]>><<pass 5>><</link>>
<</addinlineevent>>
<<addinlineevent "advanced fertility overdose" 2>>
당신은 당신의 <<genitalsPost 2>>에서 이상한 따뜻함을 느끼기 시작한다. 그러나, 그것은 한 순간 당신을 태우는 듯한 느낌이 들 때까지 멈추지 않는다. 그 뜨거움은 당신의 몸의 다른 부분으로 퍼져나가기 시작하는 것 같았으나 이후 진정되기 시작한다. <<garousal>><<arousal 1000>><<gpain>><<pain 10>>
<<if _pills.pills[_fertilityPillName].doseTaken lt 4>>
<<set _pills.pills[_fertilityPillName].doseTaken to 4>>
<</if>>
<<if !_menstruation.running>>
<<elseif _menstruation.currentState is "normal">>
<<for _i to 0; _i lt 2; _i++>>
<<if _menstruation.currentDay lt _menstruation.stages[3] - 1.5>>
<<set _menstruation.currentDay += 1>>
<</if>>
<</for>>
<<if _menstruation.baseDays gte 28>>
<<set _menstruation.baseDays-->>
<</if>>
<</if>>
<br><br>
<<link [[다음 (0:15)|PillCollection]]>><<pass 15>><</link>>
<</addinlineevent>>
<<addinlineevent "advanced fertility overdose" 2>>
당신은 당신의 <<genitalsPost 2>>에서 이상한 따뜻함이 점점 심해져, 사실상 불타오르는 것 처럼 느낀다. 그것은 빠르게 당신의 몸 다른 부분으로 퍼져나가고, 당신은 그 통증으로 쓰러진다. 당신은 그 열기가 결국 잦아들 때 까지 그 자세로 있는다. <<garousal>><<arousal 1000>><<ggpain>><<pain 100>>
<<if _pills.pills[_fertilityPillName].doseTaken lt 4>>
<<set _pills.pills[_fertilityPillName].doseTaken to 4>>
<</if>>
<<if !_menstruation.running>>
<<elseif _menstruation.currentState is "normal">>
<<for _i to 0; _i lt 6; _i++>>
<<if _menstruation.currentDay lt _menstruation.stages[3] - 1.5>>
<<set _menstruation.currentDay += 1>>
<</if>>
<</for>>
<<if _menstruation.baseDays gte 24>>
<<set _menstruation.baseDays-->>
<</if>>
<</if>>
<br><br>
<<link [[다음 (1:00)|PillCollection]]>><<pass 60>><</link>>
<</addinlineevent>>
<<addinlineevent "advanced fertility overdose 2" 2>>
당신은 당신의 <<genitalsPost 2>>에서 이상한 따뜻함이 점점 심해져, 사실상 불타오르는 것 처럼 느낀다. 그것은 빠르게 당신의 몸 다른 부분으로 퍼져나가고, 당신은 그 통증으로 쓰러진다. 순전히 그 강도만으로 당신의 감각을 압도하고, 당신의 시야는 점점 까맣게 물들어간다... <<garousal>><<arousal 1000>><<ggpain>><<pain 100>>
<<if _pills.pills[_fertilityPillName].doseTaken lt 4>>
<<set _pills.pills[_fertilityPillName].doseTaken to 4>>
<</if>>
<<if !_menstruation.running>>
<<elseif _menstruation.currentState is "normal">>
<<set _menstruation.currentDay to _menstruation.stages[3] - 0.5>>
<<menstruationCycle "overdose">>
<<set _menstruation.currentDay to _menstruation.stages[3] - 0.5>>
<<if _menstruation.baseDays gte 18>>
<<set _menstruation.baseDays-->>
<</if>>
<</if>>
<<rutCycle true>>
<br><br>
<<link [[다음 (3:00)|PillCollectionFertilityPassOut]]>><<pass 3 hours>><</link>>
<</addinlineevent>>
<<elseif $overdosePillsTaken is "contraceptive" or _pills.lastTaken.pregnancy is "contraceptive">>
당신은 라벨을 무시하고, 두번째 피임약을 먹었다.
<br><br>
<<addinlineevent "no contraceptive overdose" 10>>
그럼에도 불구하고, 아무 문제가 없는 것 같다.
<br><br>
<<link [[다음 (0:02)|PillCollection]]>><<pass 2>><</link>>
<</addinlineevent>>
<<addinlineevent "simple contraceptive overdose" 5>>
그럼에도 불구하고, 당신은 몇분간 약간 차가움을 느꼈고 이후 괜찮아진다. <<larousal>><<arousal -100>>
<br><br>
<<link [[다음 (0:03)|PillCollection]]>><<pass 3>><</link>>
<</addinlineevent>>
<<addinlineevent "contraceptive overdose" 3>>
몇 분 후, 이상한, 차가운 감각이 당신을 덮친다. 그것은 당신의 <<genitals_ ro 2>> 퍼져나가, 그 지나간 자국을 따라 약간의 저릿한 느낌이 들지만 그 느낌은 빠르게 사라진다.<<llarousal>><<arousal -200>>
<br><br>
<<if $genitalsensitivity gt 2>>
<<genital_sensitivity -0.25>>
<</if>>
<<if $bottomsensitivity gt 2>>
<<bottom_sensitivity -0.25>>
<</if>>
<<link [[다음 (0:30)|PillCollection]]>><<pass 30>><</link>>
<</addinlineevent>>
<</if>>
<<if !_eventpool.length>>
<<addinlineevent "Pills Error" 1>>
<span class="red">An error has occur, people report this to the dev's with a save.</span>
<br><br>
<<link [[다음|PillCollection]]>><</link>>
<</addinlineevent>>
<</if>>
<<unset $overdosePillsTaken>>
<<runeventpool>><<set $outside to 0>><<effects>>
당신은 당신의 <<genitalsPost 2>>에서 따뜻함을 느끼며, 천천히 정신을 차린다. 당신은 이상한 편안함을 느낀다. 당신은 그 약이 당신에게 끼친 효과가 무엇인지 궁금해한다.
<br><br>
<<link [[다음 (0:02)|PillCollection]]>><<pass 2>><</link>><<widget "rentdue">>
<<npc Bailey>><<person1>>
<<set $_robinWasInRoom to _args[0]>>
"돈 낼 시간이야," <<HePost "이">> 말한다.
<<if $baileydefeatedchain gte 3 or ($robinpaid is 1 and $robinromance gte 1 and $bus is "home" and $robinfirstrentfight isnot 1 and $renttime lte -14)>>
<<generateRole 1 0 "thug">><<generateRole 2 0 "thug">>
험상궂게 생긴 <<person2>><<person_ gwa>> <<person3>><<person_ i>> <<person1>><<himPost>>의 옆에 서 있다.
<<person2>><<person_ un>> <<his_ yi>> 손가락 마디를 꺾어 소리를 내고 있고, <<person3>><<person_ un>> 험악하게 웃고 있다.
<<elseif $baileydefeatedchain gte 1>>
<<generateRole 1 0 "thug">>
험상궂게 생긴 <<person2>><<personPost "이">> <<person1>><<himPost>>의 옆에 서 있다.
<<person2>><<HePost "은">> <<his_ yi>> 손가락 마디를 꺾어 소리를 내고 있다.
<</if>>
<<if $_robinWasInRoom is 1>>
<br><br>
You look around, but Robin is nowhere to be found.
<br><br>
"Don't bother, <<nnpc_hes "Robin">> being kept for safe keeping," Bailey sneers at you.
<</if>>
<<if $baileyOfficeSeduced is 1>>
<<unset $baileyOfficeSeduced>>
<<set $_rentSeduce to true>>
<</if>>
<br><br>
<<if $babyIntros and $babyIntros.Bailey and $babyIntros.Bailey.length gt 0>>
<<set _homeBabyRent to true>>
<<homeBabyIntro>>
<</if>>
<<babyRent>>
<<if $money gte $rentmoney + ($babyRent or 0)>>
<<link [[지불한다|Rent Pay]]>><<set $phase to $_robinWasInRoom>><</link>>
<br>
<<link [[거절한다|Rent Refuse]]>><<def 1>><</link>>
<br>
<<if $baileyseduced isnot 1>>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Rent Seduce]]>><<set $phase to ($_rentSeduce ? 1 : 0)>><<trauma 3>><</link>><<promiscuous2>><<gtrauma>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[유혹한다|Rent Seduce]]>><<set $phase to ($_rentSeduce ? 1 : 0)>><<trauma 12>><<set $desperateaction to 1>><</link>><<promiscuous2>><<ggtrauma>>
<br>
<</if>>
<</if>>
<<else>>
<<person1>>
<<if $speech_attitude is "bratty">>
당신은 반항하며 <<himPost "을">> 노려보며 말한다. "난 너한테 줄 돈 없어. 있어도 안 줄거야."
<<elseif $speech_attitude is "meek">>
당신은 지불할 돈이 없고, 앞으로 닥칠 일에 대한 두려움에 고개를 떨군다.
<<else>>
"전 돈이 없어요." 당신은 말하면서 닥칠 일에 대해 두려워한다.
<</if>>
<br><br>
<<rentnopay true>>
<</if>>
<<set $renttime to 7>><<set $rentday to Time.weekDay>>
<</widget>>
<<widget "rentduerobin">>
<<set $_robinInRoom to _args[0]>>
<<npc Bailey>><<person1>>
"돈 낼 시간이야," <<HePost "이">> 말한다.
<<if $baileydefeatedchain gte 3>>
<<generateRole 1 0 "thug">><<generateRole 2 0 "thug">><<generateRole 3 0 "thug">>
A rough-looking <<person2>><<person>> and <<person3>><<person>> stand next to <<person1>><<him>>.
<<if $_robinInRoom>>
Behind them, a third <<person4>><<person>> walks in with a length of rope and rushes Robin. Robin tries to resist, but it's no use.
<<else>>
Behind them, a third <<person4>><<person>> stands, bringing Robin in with <<him>>. Robin has restraints on <<nnpc_his "Robin">> hands.
<</if>>
The <<person2>><<person>> cracks <<his>> knuckles, and the <<person3>><<person>> grins darkly.
<<elseif $baileydefeatedchain gte 1>>
<<generateRole 1 0 "thug">><<generateRole 2 0 "thug">>
A rough-looking <<person2>><<person>> and <<person3>><<person>> stand next to <<person1>><<him>>.
<<if $_robinInRoom>>
The <<person3>><<person>> walks in with a length of rope and rushes Robin. Robin tries to resist, but it's no use.
The <<person2>><<person>> cracks <<his>> knuckles.
<<else>>
The <<person2>><<person>> cracks <<his>> knuckles, and the <<person3>><<person>> grins darkly, bringing Robin in with <<him>>.
Robin has restraints on <<nnpc_his "Robin">> hands.
<</if>>
<<else>>
<<generateRole 1 0 "thug">>
A rough-looking <<person2>><<person>> stands next to <<person1>><<him>>.
<<if $_robinInRoom>>
The <<person2>><<person>> walks in with a length of rope and rushes Robin. Robin tries to resist, but it's no use.
<<else>>
The <<person2>><<person>> brings Robin in with <<him>>. Robin has restraints on <<nnpc_his "Robin">> hands.
<</if>>
<</if>>
<br><br>
<<if $baileyOfficeSeduced is 1>>
<<unset $baileyOfficeSeduced>>
<</if>>
<<if $babyIntros and $babyIntros.Bailey and $babyIntros.Bailey.length gt 0>>
<<set _homeBabyRent to true>>
<<homeBabyIntro>>
<</if>>
<<babyRent>>
<<if $money gte $rentmoney + ($babyRent or 0)>>
<<if $inRobinsRoom>>
<<link [[지불한다|Rent Pay Robin]]>><<set $inRobinsRoom to true>><</link>>
<<else>>
<<link [[지불한다|Rent Pay Robin]]>><</link>>
<</if>>
<br>
<<link [[거절한다|Rent Refuse Robin]]>><<def 1>><</link>>
<br>
<<else>>
<<set $baileypaychain to 0>>
<<if $speech_attitude is "bratty">>
You stare at <<him>> in defiance. "I don't have your money. And wouldn't give it to you if I did. Leave Robin out of this."
<<elseif $speech_attitude is "meek">>
You hang your head, unable to pay and afraid of what's to come. "I'm sorry, Robin."
<br><br>
"I-it's not your fault," Robin interjects.
<<else>>
"I don't have it," you say, afraid of what's to come for the both of you.
<br><br>
Robin looks terrified.
<</if>>
<br><br>
"That's okay," <<he>> says, smiling. "I've already made arrangements. I don't know what they intend for you two, and frankly I don't care."
<<He>> produces a hood and length of rope. "Hold still."
<br><br>
<<link [[굴복한다|Rent Intro]]>><<endevent>><<set $phase to 1>><</link>>
<br>
<<if $bus is "hospital">>
<<link [[싸운다|Rent Hospital Fight Robin]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[싸운다|Rent Robin Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<</if>>
<<set $renttime to 7>><<set $rentday to Time.weekDay>>
<</widget>>
<<widget "rentnopay">>
<<set $baileypaychain to 0>>
<<set $_seduceAllowed to _args[0]>>
<<set $baileyRefusedToPayTotal += $rentmoney + ($babyRent || 0)>>
<<set $baileyRefusedToPayTotalStat += $rentmoney + ($babyRent || 0)>>
<<if $robinpaid is 1 and $robinromance is 1 and $bus is "home" and $robinfirstrentfight isnot 1 and ($baileydefeatedchain gte 3 or $renttime lte -14)>>
<<set $robinfirstrentfight to 1>>
베일리는 몇 초간 침묵하고 있다가, 으쓱인다. "괜찮아," <<he_ ga>> 말한다.
"네게 배웠지. 네게서 돈이 될만한 것을 직접 가져가려고 시도하는 것은 쓸데 없는 노력이라고."
<br><br>
보이지 않는 신호를 받고, 폭력배들이 당신에게 다가온다.
<<person3>><<person_ i>> 당신에게 팔을 뻗고 당신은 <<his_ yi>> 팔 아래로 몸을 숙이지만, <<person2>><<person_ i>> 당신의 팔을 잡는다.
<<person3>><<person_ i>> 당신의 다른 팔을 잡고, 그들은 당신을 그 곳에 붙잡아 둔다.
<br><br>
<<link [[다음|Rent First Robin Fight]]>><<set $fightstart to 1>><<set $combatPhase to "talk">><<set $robinRentEvent to 1>><<set $timer to 5>><</link>>
<<else>>
<<person1>>
"That's okay," <<he>> says, smiling. "I've already made arrangements. I don't know what they intend for you, and frankly I don't care."
<<He>> produces a hood and length of rope. "Hold still."
<br><br>
<<link [[굴복한다|Rent Intro]]>><<endevent>><</link>>
<br>
<<if $bus is "hospital">>
<<link [[싸운다|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[싸운다|Rent Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<<if $baileyseduced isnot 1 and $_seduceAllowed>>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Rent Seduce]]>><<trauma 3>><</link>><<promiscuous2>><<gtrauma>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[유혹한다|Rent Seduce]]>><<trauma 12>><<set $desperateaction to 1>><</link>><<promiscuous2>><<ggtrauma>>
<br>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "babyRentDisplay">>
<<babyRent true>><<if $babyRent>><<print _args[0]>><<printmoney $babyRent _args[2]>><<print _args[1]>><</if>>
<</widget>>
<<widget "babyRent">><<silently>>
<<set _skipReductions to _args[0]>>
<<set $_childrenRentCount to Object.values($children).reduce((prev, curr) => {
if(curr.location === "home") {
if(!(curr.localVariables.interactions >= 6)) {
if (!T.skipReductions) curr.localVariables.interactions = 0;
return prev + 1;
}
if (!T.skipReductions) curr.localVariables.interactions = 0;
}
return prev;
}, 0)>>
<<set $_milkRentReduction to Math.clamp(Math.floor($pregnancyStats.orphanageMilkBottles / 7), 0, Math.min(Math.floor($pregnancyStats.orphanageMilkBottles / 7), $_childrenRentCount))>>
<<set $_childrenRentCount -= $_milkRentReduction>>
<<if !_skipReductions>>
<<set $pregnancyStats.orphanageMilkBottles -= $_milkRentReduction * 7>>
<</if>>
<<set $babyRent to $_childrenRentCount * 10000>>
<</silently>><</widget>>
<<widget "rentmod">>
<<set $rentmoney to Math.floor($rentmoney * $rentmod)>>
<<if $robinpaid is 1>>
<<set $rentmoney *= 2>>
<</if>>
<</widget>>
<<widget "rentpay">>
<<set $money -= $rentmoney + ($babyRent or 0)>>
<<set $baileyPaidStat += $rentmoney + ($babyRent or 0)>>
<<set $rentmoney to [10000,30000,50000,70000,100000,150000,200000][Math.clamp($rentstage,1,6)]>> <!-- note: clamping to 1 is intentional -->
<<rentmod>>
베일리는 당신의 손에서 돈을 빼앗아 세어보기 시작한다. "좋아," <<nnpc_he_ nun "Bailey">> 만족해하며 말한다. "해냈구나.
<<if $rentstage is 1>>
다음 주에는 <<printmoney $rentmoney "pink">>를 가져와.<<babyRentDisplay " 그리고 네가 네 아이들을 돌보지 않는다면 " "를 추가로 가져와야 해." "pink">> 너도 방값 내기가 더 쉬워질거라 생각하지는 않았겠지?"
<<else>>
다음 주에는 <<printmoney $rentmoney "pink">>를 가져와.<<babyRentDisplay " 그리고 네가 네 아이들을 돌보지 않는다면 " "를 추가로 가져와야 해." "pink">>"
<</if>>
<br><br>
<<set $baileydefeatedchain to 0>>
<<set $baileyRefusedToPay to 0>>
<<set $baileypaychain to ($baileypaychain || 0) + 1>>
<<unset $bailey_encroach>>
<<set $rentstage += 1>>
<<if $robinpaid>>
<<npcincr Robin trauma -7>>
<</if>>
<</widget>>
<<widget "rentRobinPunishment">>
You journey for some time until you feel that you're walking on grass. A small breeze flows by you. Another set of footsteps approach.
<<if !$robinPunishments.includes("docks") and $debug>>/* locked behind debug until further improvements */
<<generate2>><<generate3>>
"Oh, <<nnpc_he "Robin">>'s cute. A perfect little travel companion," an unfamiliar <<person2>><<personsimple>>'s voice says.
<<if C.npc.Robin.pronoun is $player.gender_appearance>>
You're not sure who they're referring to.
<</if>>
"Hand over the cash," Bailey demands.
<br><br>
"Can't believe you're making me do this when we're about to sail," a second <<person3>><<personsimple>>'s voice says.
<<robinPunishment "docks">>
<<else>>
"Hand over the cash," Bailey demands.
<br><br>
There is no response, save for the rustling of clothes.
<br><br>
"Just hand it over already." Bailey sounds slightly unnerved.
<<robinPunishment "landfill">>
<</if>>
<br><br>
You hear a rustle of paper.
<<if _robin.dom gte 60>>
"Let go of me!" Robin yells. "<<pShe>> needs me, stop it!"
<br><br>
The sounds of Robin's protests fade off into the distance.
<<else>>
"No, no!" Robin shrieks. "Let me go!"
<br><br>
The sounds of Robin crying fade off into the distance.
<</if>>
You're pulled elsewhere by Bailey.
<</widget>>
<<widget "rentEdenTrade">>
<<npc Eden>><<person1>>
You aren't left hanging there for long.
Your hood is yanked off your head as a<<if $syndromeeden gte 1>> familiar<</if>> <<personsimple>>'s voice appears beside you.
<<if $edenCagedEscape>>
"I told you I'd find you again," Eden growls as <<he>> pulls you to the ground. <<He>> doesn't untie you. "This time the lesson better stick."
<br><br>
You're roughly led through the woods, helpless to resist, until you finally reach the cabin. "Welcome home," Eden sneers.
<<He>> drags you towards the sleeping area, where a metal cage awaits.
<br><br>
<<link [[다음 (0:30)|Eden Caged Intro]]>><<pass 30>><<set $phase to 2>><</link>>
<br>
<<elseif $edenfreedom gte 2 and $edendays gte 8>>
"I trusted you," Eden says as <<he>> cuts your bindings. You fall to the floor in a heap.
"This is what happens if you don't obey me. It's for your own protection." <<He>> pulls you to your feet. "Let's go home."
<br><br>
<<link [[다음 (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom is 1 and $edendays gte 2>>
"I trusted you," Eden says as <<he>> cuts your bindings. You fall to the floor in a heap.
"This is what happens if you don't obey me. It's for your own protection." <<He>> pulls you to your feet. "Let's go home."
<br><br>
<<link [[다음 (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $syndromeeden gte 1>>
"네가 이렇게 될 줄 알았어" 에덴은 묶인 당신을 풀면서 말한다. <<HePost "은">> 떨어지는 당신을 받는다. "집에 가자."
<br><br>
<<HePost "은">> 오두막으로 당신을 데려간다.
<br><br>
<<endevent>>
<<link [[다음 (0:30)|Eden Cabin]]>><<pass 30>><</link>>
<br>
<<else>>
<<if $hunterintro is 1>>
"널 다시 되찾을 줄 알았어."
<<else>>
"난 사냥감이 무력한 것에 익숙하진 않은데. 뭐 불평하는건 아니고."
<</if>>
<<HePost "은">> 소리도 없이 당신에게 살금살금 다가온다.
<br><br>
<<endevent>>
<<link [[다음|Forest Hunter Intro]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "homeBabyIntro">>
<<set _fatherEvent to !!$babyIntros.Bailey.find(child => child.mother !== "pc")>>
<<set _motherEvent to !!$babyIntros.Bailey.find(child => child.mother === "pc")>>
<<set $_newChildrenCount to $babyIntros.Bailey.reduce((prev, curr) => prev + curr.children, 0)>>
<<set _playerBornChildren to []>>
<<set _playerChildrenBirthLocations to []>>
<<set _playerFatheredChildren to []>>
<<set _birthIds to $babyIntros.Bailey.reduce((prev, curr) => {
prev.pushUnique(curr.mother + curr.birthId);
return prev;
}, [])>>
<<run Object.values($children).forEach(child => {
if(T.birthIds.includes(child.mother + child.birthId)){
if(child.mother === "pc"){
T.playerBornChildren.push(child.childId);
T.playerChildrenBirthLocations.pushUnique(child.birthLocation);
} else {
T.playerFatheredChildren.push(child.childId);
}
child.localVariables.interactionsTotal = 0;
child.localVariables.interactions = 7 - Math.clamp(V.renttime, 0, 7);
}
})>>
<<person1>>
<<if _homeBabyRent>>
"Before we begin, I have news for you." <<He>> pulls out a piece of paper, and looks back to you.
<<else>>
<<He>> pulls out a piece of paper, and looks back to you.
<</if>>
<<if $babyIntros.Bailey.length gte 5>>
"You've been fucking busy. Or busy fucking. Congratulations
<<else>>
"First of all, congratulations
<</if>>
<<if _fatherEvent and _motherEvent>>
<span class="lewd">on being both a mother and a father</span>. <span class="green"><<childrenNames _playerBornChildren>> got here safely from the <<print formatList(_playerChildrenBirthLocations, "and", true)>></span>."
<<elseif _fatherEvent>>
<span class="lewd">on being a father</span>."
<<else>>
on being a mother. <span class="green"><<childrenNames _playerBornChildren>> arrived safely from the <<print formatList(_playerChildrenBirthLocations, "and", true)>></span>."
<</if>>
<<if _fatherEvent>>
<<earnFeat "First Fatherhood">>
<<set _impregFame to (_playerFatheredChildren.length * 5)>>
<<fameimpreg _impregFame>>
<br><<He>> looks back to the paper.<br><br>
<<for _key, _value range $babyIntros.Bailey.filter(child => child.mother !== "pc")>>
<!--
<<set _childIds to []>>
<<run Object.values($children).forEach(child => {
if(child.mother === T.value.mother && child.birthId === T.value.birthId){T.childIds.push(child.childId)}
})>> -->
<<switch _value.children>>
<<case 1>><<set _childrenText to "a brat">>
<<case 2>><<set _childrenText to "a pair of brats">>
<<default>><<set _childrenText to "a trio of brats">>
<</switch>>
<<if _continues>>
<br><<He>> continues.
<</if>>
<<if _value.mother is "Robin">>
"That waif popped out <<print _childrenText>>, and insists that they're yours. I'm inclined to believe <<nnpc_him "Robin">> with how much time you two spend together."
<<elseif _value.mother is "Alex">>
<<if pregnancyCountBetweenParents("Alex","pc") is 1 or pregnancyCountBetweenParents("pc","Alex")>>
<<if C.npc.Alex.pregnancy.selfKnowledge or C.npc.Alex.pregnancy.pcKnowledge>>
"I got word that you knocked up some <<if C.npc.Alex.pronoun is "f">>bitch<<else>>slut<</if>> outside town. I paid them a little visit and saw that that farm's no place for a brat. I did you the favour of bringing your spawn back here, where it belongs."
<<else>>
"I've paid a little visit to that farmer <<if C.npc.Alex.pronoun is "f">>girl<<else>>boy<</if>> You should have done the same. Anyway, <<nnpc_he "Alex">> popped out <<print _childrenText>>, and I already know it's yours."
<</if>>
<<else>>
"You're a careless little fuck, you know that? Making me drive all the way there again just because you don't know how to assume your own responsibilities, instead, making more and more," <<he>> says.
<br><br>
"It's from that farmer <<if C.npc.Alex.pronoun is "f">>girl<<else>>boy<</if>>, again."
<</if>>
<<elseif $NPCNameList.includes(_value.mother)>>
"Someone named _value.mother dropped off <<print _childrenText>>, and a paternity test with your name on it to match."
<<else>>
"A _value.mother dropped off <<print _childrenText>>, and a paternity test with your name on it."
<</if>>
<<set _continues to true>>
<</for>>
<</if>>
<br><br>
"They're in the ward already.
<<set _knownPregnancyCount to knowsAboutChildrenTotal("pc","Bailey","home")>>
<<if _knownPregnancyCount is 1 or !$ward_unlocked>>
You're responsible for your offspring's care," <<he>> says. "If I have to intervene, it'll cost you an extra <span class="red">£100</span> a week, starting now. They don't leave the nursery. Ever."
<<elseif _knownPregnancyCount lte 4>>
You already know that you're responsible for your offspring's care," <<he>> says. "If I have to intervene, it'll cost you an extra <span class="red">£100</span> a week, each."
<<else>>
You're an irresponsible slut," <<he>> says. "Remember that if I have to intervene in the care of your offspring, it'll cost you an extra <span class="red">£100</span> a week, each."
<</if>>
<<if $baileydefeatedchain gte 3>>
You see <<him>> sneer, but only for a brief instant. "I'd rather not make someone else take care of your twerps, but if you keep being a difficult little shit, don't think you'll be allowed to see them again."
<<elseif _homeBabyRent>>
You see <<his>> face soften for a moment, but it was so slight that you might have imagined it. "And if you want the luxury of being able to take care of them, you'll pay up."
<</if>>
<br><br>
<<if !$ward_unlocked>>
<span class="gold">You can now access the youth ward, and the nursery.</span>
<br><br>
<</if>>
<<set $ward_unlocked to true>><<run delete $babyIntros.Bailey>>
<</widget>><<effects>>
<<rentpay>>
<<if $bus is "hospital">>
<<if crimeSumCurrent() gte 1000>>
<<link [[다음|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $phase is 1>>
<<endevent>>
<<npc Robin>><<person1>>
You see Robin run up to you from around a corner as you exit <<his>> room. "You're okay!" <<He>> tackles you into a hug.
"Bailey took me away last night and I thought something awful was going to happen," <<he>> says before calming down.
<br><br>
You return the embrace before returning to your room.
<br><br>
<</if>>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<rentpay>>
<<endevent>>
<<npc "Robin">><<person1>>
Robin hugs you softly after Bailey leaves. "I'm so sorry," <<he>> says.
<<if $bus is "hospital">>
<br><br>
<<set $companion to "Robinrent">>
<<if crimeSumCurrent() gte 1000>>
<<link [[다음|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $inRobinsRoom>>
<<He>> sits down on <<his>> bed. "That was scary."
<br><br>
After a moment to make sure Robin is okay, you leave the room and go back to the main hall.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<<else>>
<<He>> eventually leaves your bedroom. "If you need anything, just let me know."
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<</if>>
<br>
<</if>>
<<unset $inRobinsRoom>><<effects>>
<<if $speech_attitude is "bratty">>
당신은 반항하며 <<himPost "을">> 노려본다. "난 돈 안줄거야. 네가 나한테 무슨 짓을 하든 상관 없어."
<<elseif $speech_attitude is "meek">>
"시-싫어" 당신은 말을 더듬는다, 당신의 용기에 놀란다. "아-안줄거야."
<<else>>
"이 돈은 네 것이 아니야," 당신은 말한다, "주지 않을거야."
<</if>>
<br><br>
<<rentnopay>><<effects>><<set $baileypaychain to 0>>
<<if $speech_attitude is "bratty">>
You stare at <<him>> in defiance. "I'm not paying you. I don't care what you do to me, but leave Robin out of this."
<<elseif $speech_attitude is "meek">>
"N-no," you stutter, surprised by your bravery. "I-I won't let you hurt either of us..."
<<else>>
"The money isn't yours," you say. "Punish me however you want but leave <<nnpc_him "Robin">> out of this."
<<person1>>
<</if>>
<br><br>
"That's okay," <<he>> says, smiling. "I've already made arrangements. I don't know what they intend for you two, and frankly I don't care."
<<He>> produces a hood and length of rope. "Hold still."
<br><br>
<<link [[굴복한다|Rent Intro]]>><<set $phase to 1>><<endevent "phaseless">><</link>>
<br>
<<if $bus is "hospital">>
<<link [[싸운다|Rent Hospital Fight Robin]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[싸운다|Rent Robin Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<effects>>
<<set $baileyseduced to 1>>
<<if $speech_attitude is "meek">>
"P-please, <<sir>>," you plead. "Can't I p-pay you some other way?" You bite your lip.
<<elseif $speech_attitude is "bratty">>
"You know," you say, running your hands over your body, "I could pay you in a different way. A much better way."
<<else>>
"Can't I pay you some other way?" you ask, licking your lips. "I'll make it worth it."
<</if>>
<<promiscuity2>>
<<if $phase is 1>>
Bailey smirks. <<His>> cold hand snakes over your shoulder, around the back of your head, and <<he>> begins to stroke your hair.
<br>
Then, without warning, <<he>> grabs a fistful of your hair and yanks you close, your face inches from <<his>> own.
<br>
"Nice try," <<he>> hisses. "But that's not going to save your ass. Not this time."
<br><br>
<<He>> releases you and presses <<his>> hand on your chest, shoving you. You stumble backwards as Bailey takes a menacing step towards you
<<if $money gte $rentmoney + ($babyRent or 0)>>
with <<his>> palm open expectantly. "Your payment. Now."
<br><br>
<<link [[지불한다|Rent Pay]]>><</link>>
<br>
<<link [[거절한다|Rent Refuse]]>><<def 1>><</link>>
<br>
<<else>>
and begins unwinding the rope. "Don't worry," <<he>> taunts. "I'll put in a good word for you."
<br><br>
<<link [[굴복한다|Rent Intro]]>><<endevent>><</link>>
<br>
<<if $bus is "hospital">>
<<link [[싸운다|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[싸운다|Rent Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
"You can pay me," <<person1>><<he>> sneers. "With money. <span class="pink">£<<print ($rentmoney + ($babyRent or 0)) / 100>>.</span> <span class="red">That's what your body's worth.</span>"
<br><br>
<<if $baileydefeatedchain gte 1>>
<<person2>>"I'll take that as payment," the <<person>> beside <<nnpc_him Bailey>> says.
<br><br>
Bailey cows <<him>> with a glare, and <<he>> looks away.
<<person1>>
<br><br>
<</if>>
It's too late to negotiate with Bailey. <<He>> wants <<his>> payment.
<<if $money gte $rentmoney + ($babyRent or 0)>>
<<He>> holds out <<his>> hand.
<br><br>
<<link [[지불한다|Rent Pay]]>><</link>>
<br>
<<link [[거절한다|Rent Refuse]]>><<def 1>><</link>>
<br>
<<else>>
"Now like I said." <<He>> brandishes the rope at you. "Hold still."
<br><br>
<<link [[굴복한다|Rent Intro]]>><<endevent>><</link>>
<br>
<<if $bus is "hospital">>
<<link [[싸운다|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[싸운다|Rent Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<set $baileydefeatedchain to 0>><<set $soldCount += 1>>
<<set $baileyRefusedToPay to 0>>
<<set $baileyRefusedToPayTotal to $baileyRefusedToPayTotal lt $rentmoney + ($babyRent || 0) ? 0 : $baileyRefusedToPayTotal - ($rentmoney + ($babyRent || 0))>>
<<set _robin to statusCheck("Robin")>>
<<unset $bailey_encroach>>
<<npc Bailey 1>>
<<set _robinIsPresent to ($phase is 1)>>
<<set _andRobin to (_robinIsPresent ? "and Robin" : "")>>
With your head covered by a hood and your arms bound behind your back, you _andRobin are led down a flight of stairs and along a tunnel.
You trip a couple of times, prompting Bailey to drag you back to your feet and slap your face in anger.
<br><br>
<<if _robinIsPresent>>
"Please, stop hurting <<phim>>!" Robin begs. Bailey ignores <<nnpc_him "Robin">>.
<br><br>
<</if>>
<<pass 20>>
<<if $tutorial is 0>>
<<endevent>>
<<generate1>><<person1>>
After journeying for some time you hear another set of footsteps. "This is the wimp?" says a <<personsimple>>'s voice.
<br><br>
<<if _robinIsPresent>>
"Yes, I'm just taking my <<print (_robin.pronoun is $player.gender_appearance ? (_robin.pronoun is "m" ? "boys" : "girls") : "kids")>> for a tour of the outside world,"
<<else>>
"Yes, I'm just taking my <<girl>> for a tour of the outside world,"
<</if>>
says Bailey, <<person1>><<nnpc_his "Bailey">> temper barely concealed beneath the sarcasm.
"Just give me the cash. And I want you gone in 10 minutes."
<br><br>
Someone presses their hand between your shoulders and shoves you forward, into another pair of arms. A moment later, your hood is removed, revealing a <<person>>. "You're the cutest thing I've seen all week! Come 'ere."
<br><br>
<<link [[다음|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Tutorial Bailey">><</link>>
<<elseif $rentsale is 3>>
<<set $rentsale to 0>><<generate2>><<person2>>
얼마간 이동하다 보니 또 다른 발자국 소리가 들린다.
<<if _robinIsPresent>>
"Hand them over," says a <<personsimple>>'s voice.
<br><br>
"Money first," responds Bailey. "Will I get them back?"
<br><br>
"You won't want them when we're done."
<br><br>
<<else>>
"Hand <<phim>> over," says a <<personsimple>>'s voice.
<br><br>
"돈 먼저 주면." 베일리가 응답한다. "내가 <<phimPost "을">> 다시 데려가?"
<br><br>
"우리 일이 끝나면 넌 <<phimPost "을">> 원하지 않을거잖아."
<br><br>
<</if>>
당신은 긴 터널에 끌려가기 전에 종이가 바스락거리는 소리를 듣는다.
<br><br>
<<if _robinIsPresent>>
<<link [[다음|Underground Intro]]>><<set $baileySold to true>><<endevent "phaseless">><<set $phase to 1>><</link>>
<<else>>
<<link [[다음|Underground Intro]]>><<set $baileySold to true>><</link>>
<</if>>
<br>
<<elseif $rentsale is 2>>
<<set $rentsale += 1>>
<<leash 21>>
<<if _robinIsPresent>>
You journey for some time until you feel solid concrete beneath your feet. Another set of footsteps approach.
You think you hear the rustle of an officer's belt.
<br><br>
"Hand the suspect over," a voice commands.
<br><br>
"Cash first. No time behind bars." Bailey's anger is very apparent. "I want <<nnpc_him "Robin">> back in one piece."
<br><br>
"Very well. We have other plans for this one anyway." You hear what sounds like the rustling of cash.
<br><br>
Robin begins to cry. "I-I didn't do anything! Please, don't!" <<nnpc_His "Robin">> voice trails off. Bailey tugs you elsewhere.
<<robinPunishment "pillory">>
<br><br>
You continue for a while longer,
<<else>>
You journey for some time,
<</if>>
until you hear the sound of engines up ahead. The sound echoes, becoming closer, until you hear it all around you.
"Good stock," says an unfamiliar voice. "Would make a fine breeder."
<br>
"돈." 베일리는 짜증내듯 화답한다.
<br>
"그래. 여기." 한쪽에서 바스락거리는 소리가 나더니, 누군가 목줄을 잡아 앞으로 당긴다.
<br>
"좋아." 베일리가 떠나가면서 말한다.
<br><br>
"Watch the step," says the unfamiliar voice. Whatever you've stepped onto is rumbling. "Sit."
You fumble around your knees, and find what feels like a bench.
You sit, then hear the slam of doors, and a few moment later you lurch as the floor moves beneath you. You're in a vehicle.
<br><br>
<<link [[다음|Street Van Bailey]]>><<set $baileySold to true>><</link>>
<br>
<<elseif $rentsale is 1>>
<<set $rentsale += 1>>
<<if _robinIsPresent>>
<<rentRobinPunishment>>
<<endevent>>
<<npc Bailey 1>><<person1>>
<br><br>
Your journey with Bailey continues.
<<else>>
After journeying for some time you emerge outside.
<</if>>
You hear wind rustling through leaves.
Bailey lifts you and hooks your bindings on something behind you, leaving you suspended in the air.
"Don't go anywhere, you'll be picked up shortly," <<he>> says. You hear <<him>> walk away, leaving you alone.
<br><br>
<<endevent>>
<<rentEdenTrade>>
<<else>>
<<set $rentsale to 1>>
<<generate2>><<person2>>
After journeying for some time you hear another set of footsteps. "This is the merchandise?" says a <<personsimple>>'s voice.
<br><br>
<<if _robinIsPresent>>
"No, I'm just taking my <<print (_robin.pronoun is $player.gender_appearance ? (_robin.pronoun is "m" ? "boys" : "girls") : "kids")>> for a walk,"
says Bailey, <<person1>><<his>> temper barely concealed beneath the sarcasm.
"Just give me the cash. And I want them back in one piece, you're not paying enough..."
<<else>>
"No, I'm just taking my <<girl>> for a walk,"
says Bailey, <<person1>><<his>> temper barely concealed beneath the sarcasm.
"Just give me the cash. And I want <<phim>> back in one piece, you're not paying enough..."
<</if>>
<br><br>
<<if _robinIsPresent>>
<<if _robin.dom lte 50>>
"Please, let us go! We didn't do anything-"
<<else>>
"Wait! Let <<phim>> go! Please don't hurt my <<girlfriend>>-"
<</if>>
Robin's voice suddenly becomes muffled, and to your alarm, you hear <<nnpc_him "Robin">> fall to the ground soon after.
<br><br>
<</if>>
A moment later, you feel someone press something against your mouth, and your consciousness fades. <<arousal 6000>><<gggarousal>>
<br><br>
<<link [[다음|Danube Meal]]>><<endevent>><<set $phase to (_robinIsPresent ? 1 : 0)>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"내가 널 때리지 않을거라 생각하니?" 베일리가 말한다.
<br><br>
<<set $phase to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<if $phase is 1>>
<<set $phase to 2>>
고아들이 소음에 이끌려 싸움을 보기 위해 몰려든다.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Rent Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Rent Fight]]>><</link>></span><<nexttext>>
<</if>><<set _robin to statusCheck("Robin")>>
<<if $fightstart is 1>>
<<if $baileydefeatedchain gte 3>>
<<set $enemyno to 3>>
<<set $enemynomax to 3>>
<<elseif $baileydefeatedchain gte 1>>
<<set $enemyno to 2>>
<<set $enemynomax to 2>>
<<else>>
<<set $enemyno to 1>>
<<set $enemynomax to 1>>
<</if>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"Keep the other one under control, one of you," Bailey says. The <<personselect $enemynomax>><<person>> nods and grabs at Robin,
while Bailey returns <<person1>><<his>> gaze to you.
<<set $phase to 1>>
<<if _robin.dom gte 80>>
<<set $timer to 4>>
<<elseif _robin.dom gte 60>>
<<set $timer to 3>>
<<elseif _robin.dom gte 40>>
<<set $timer to 2>>
<<else>>
<<set $timer to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $phase is 1>>
<<set $phase to 2>>
<br><br>
고아들이 소음에 이끌려 싸움을 보기 위해 몰려든다.
<br><br>
<</if>>
<<personselect $enemynomax>>
<<if $timer gt 1>>
<span class="green">
<<if $rng gte 81>>
Robin struggles in <<nnpc_his "Robin">> restraints.
<<elseif $rng gte 61>>
Robin tells you not to give up.
<<elseif $rng gte 41>>
Robin is kicking at the <<person>>'s heels.
<<elseif $rng gte 21>>
Robin tells you not to worry about <<nnpc_him "Robin">>.
<<else>>
Robin bites the <<person>>'s hand holding <<nnpc_him "Robin">>.
<</if>></span>
<<elseif $timer is 1>>
The <<person>> manages to wrap <<his>> arm around Robin's throat. <span class="red">Robin cries out in pain.</span>
<<else>>
<span class="red">
<<if $rng gte 81>>
The <<person>> has Robin in a stranglehold.
<<elseif $rng gte 61>>
You can hear Robin choking.
<<elseif $rng gte 41>>
The <<person>> spits at Robin's eye while strangling <<nnpc_him "Robin">>.
<<elseif $rng gte 21>>
Robin tries to surrender, but the <<person>> doesn't lighten up.
<<else>>
The <<person>> punches Robin while choking <<nnpc_him "Robin">>.
<</if>>
</span>
<<npcincr Robin trauma 2>><<grtrauma true>>
<</if>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Rent Robin Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Rent Robin Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>><<earnFeat "Bailey's Trouble Maker">>
<<person1>>지켜보는 고아들 중 한명이 킥킥 웃는다. 베일리가 고개를 휙휙 돌리며 범인을 찾지만 다른 고아가 뒤에서 <<himPost "을">> 보고 웃는다.
곧 방 전체가 웃음으로 가득 차게 된다. <<HePost "이">> 당신을 뒤돌아본다. "이 일의 대가를 치르게 될거야." <<hePost "이">> 말하고 쿵쿵대며 방을 나간다.
<br><br>
<<if $baileydefeatedchain gte 2>>
<<person2>><<personPost "은">> <<person1>><<himPost "을">> 따라 몰래 나간다.
<br><br>
<</if>>
You walk over to Robin and undo <<nnpc_his "Robin">> bindings. <<nnpc_He "Robin">> pulls you into a hug. "Thank you, my hero!" With a peck on your <<if _robin.lust gte 60>>lips<<else>>cheek<</if>>, <<nnpc_he "Robin">> walks away.
<br><br>
고아들은 당신이 폭군에 저항하는 것을 응원한다. <<HePost "은">> 나중에 다시 돌아오겠지만, 일단 지금은 괜찮다.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bedroom]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>>
<<person1>><<HePost "은">> 당신의 공격성과 입은 타박상에 놀라 잠시 물러난다.
<<HePost "은">> 사람들이 홀 주위에 모여 있는 것을 알아차린다. "넌 대가를 치르게 될거야. 내 말 명심해." <<hePost "이">> 쿵쿵대며 방을 나간다.
<br><br>
<<if $baileydefeatedchain gte 2>>
<<person2>><<personPost "은">> <<person1>><<himPost "을">> 따라 몰래 나간다.
<br><br>
<</if>>
You walk over to Robin and undo <<nnpc_his "Robin">> bindings. <<nnpc_He "Robin">> pulls you into a hug, "Thank you, my hero!"
<br><br>
<<if _robin.lust gte 60>>
With a peck on your lips, Robin walks away.
<<else>>
With a peck on your cheek, Robin walks away.
<</if>>
<br><br>
Bailey's departure lifts a weight from the watching orphans, who cheer your defeat of the tyrant. <<He>> will be back, but for now you're in the clear.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bedroom]]>><</link>>
<<else>>
<<set $baileydefeatedchain to 0>>
<<set $baileyRefusedToPay to 0>>
<<unset $bailey_encroach>>
당신은 땅에 쓰러지고, 움직일 수 없을 만큼 다쳤다.
Robin struggles, until Bailey hits <<nnpc_him "Robin">> hard on the head. <<nnpc_He "Robin">> collapses beside you.
<<lreb>><<reb -1>>
<br><br>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<endcombat>>
<<link [[다음|Rent Intro]]>><<endevent>><<set $phase to 1>><</link>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>><<earnFeat "Bailey's Trouble Maker">>
<<person1>>지켜보는 고아들 중 한명이 킥킥 웃는다. 베일리가 고개를 휙휙 돌리며 범인을 찾지만 다른 고아가 뒤에서 <<himPost "을">> 보고 웃는다.
곧 방 전체가 웃음으로 가득 차게 된다. <<HePost "이">> 당신을 뒤돌아본다. "이 일의 대가를 치르게 될거야." <<hePost "이">> 말하고 쿵쿵대며 방을 나간다.
<br><br>
<<if $baileydefeatedchain gte 2>>
<<person2>><<personPost "은">> <<person1>><<himPost "을">> 따라 몰래 나간다.
<br><br>
<</if>>
고아들은 당신이 폭군에 저항하는 것을 응원한다. <<HePost "은">> 나중에 다시 돌아오겠지만, 일단 지금은 괜찮다.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bedroom]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>>
<<person1>><<HePost "은">> 당신의 공격성과 입은 타박상에 놀라 잠시 물러난다.
<<HePost "은">> 사람들이 홀 주위에 모여 있는 것을 알아차린다. "넌 대가를 치르게 될거야. 내 말 명심해." <<hePost "이">> 쿵쿵대며 방을 나간다.
<br><br>
<<if $baileydefeatedchain gte 2>>
<<person2>><<personPost "은">> <<person1>><<himPost "을">> 따라 몰래 나간다.
<br><br>
<</if>>
<<hisPost "의">> 타도를 응원하던 고아들이 <<hePost "이">> 떠나는 모습을 보자, 당신에게 힘을 실어준다. <<HePost "은">> 나중에 다시 돌아오겠지만, 일단 지금은 괜찮다.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bedroom]]>><</link>>
<<else>>
<<set $baileydefeatedchain to 0>>
<<set $baileyRefusedToPay to 0>>
<<unset $bailey_encroach>>
당신은 땅에 쓰러지고, 움직일 수 없을 만큼 다쳤다.
<<lreb>><<reb -1>>
<br><br>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<endcombat>>
<<link [[다음|Rent Intro]]>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<set $enemyno to 1>>
<<set $head to "grappled">>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<set $NPCList[0].lefthand to "arms">><<set $NPCList[0].righthand to "arms">>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>><<effectsman>>
<br>
<<person1>>
<<if $combatPhase is "talk">>
<<switch $timer>>
<<case 4>>
Bailey stares at you.
<<case 3>>
Bailey turns and walks away.
<<case 2>>
Bailey walks down the hall and turns a corner, out of sight.
<<case 1>>
You hear Bailey say something, <span class="purple">followed by a <<nnpc_gendery "Robin">> screaming</span>.
<<default>>
Bailey walks back from the hallway, <span class="red">dragging Robin by <<nnpc_his "Robin">> hair</span>.
<<set $combatPhase to "Robin">><<set $timer to 2>><<set $baileySpoke to 0>>
<</switch>>
<br>
<span class="red">The <<person2>><<person>> and <<person3>><<person>> hold you firm.</span>
<<elseif $combatPhase is "Robin">>
<<if $timer gte 1>>
<<switch $baileySpoke>>
<<case 2>>
<<if $speechplead is 1 or $speechapologiseno is 1 or $speechscream is 1 or $speechdemand is 1>>
"Save your breath," Bailey says. "If you really want to save <<nnpc_him "Robin">>, it's not too late to pay."
<<else>>
"I told you, all that time ago," Bailey says. "Get me my money... or I'll find a way to extract value from you."
<</if>>
<<case 1>>
<<if $speechplead is 1 or $speechapologiseno is 1>>
Bailey rolls <<his>> eyes. "If you'd paid me on time, maybe you wouldn't be crying your eyes out now."
<<set $baileySpoke++>>
<<elseif $speechscream is 1 or $speechdemand is 1>>
"You think you're going to convince me with shouting?" Bailey sneers.
<<set $baileySpoke++>>
<<else>>
"Don't know why you took this waif's debt in the first place if you weren't ready to pay it," Bailey sneers.
<</if>>
<<default>>
<<if $speechplead is 1 or $speechapologiseno is 1>>
Bailey scoffs at you. "Oh, now you're sorry? Now that there's consequences?"
<<set $baileySpoke++>>
<<elseif $speechscream is 1 or $speechdemand is 1>>
"Shut up," Bailey snaps at you. "You didn't pay the price, so <<nnpc_he "Robin">> will."
<<set $baileySpoke++>>
<<else>>
"You see?" Bailey says, looking at Robin. "<<pShe>> didn't pay the price, so you will."
<</if>>
<</switch>>
<<if C.npc.Robin.trauma gte 20 or C.npc.Robin.dom lte 30>>
<<print either("Robin stares at you with teary eyes.","Robin sniffles.","Robin feebly struggles in Bailey's grip.","Robin reaches for you.")>>
<<else>>
<<print either("Robin holds a brave face.","Robin grits <<nnpc_his \"Robin\">> teeth.","Robin struggles in Bailey's grip.","Robin almost wrenches <<nnpc_himself \"Robin\">> from Bailey's grasp.")>>
<</if>>
<<else>>
"You want to keep <<nnpc_him "Robin">> safe?" Bailey asks. "Say it to me. Tell me you'll pay me from now on."
<<if C.npc.Robin.trauma gte 1 or C.npc.Robin.dom lte 30>>
Robin hiccups.
<<else>>
Robin shakes <<nnpc_his "Robin">> head.
<</if>>
<<set $combatPhase to "pay">><<set $timer to 2>>
<</if>>
<br>
<span class="red">The <<person2>><<person>> and <<person3>><<person>> hold you firm.</span>
<<elseif $combatPhase is "pay">>
<<if $speechpay is 1>>
"There," Bailey sneers. "Was that so hard?" <<He>> gestures to <<his>> thugs, and they let go of your arms.
<<set _fin to 1>>
<<elseif $speechpay is -1>>
"Well, isn't that a shame," Bailey sneers. "But I'm feeling generous. You can still save <<nnpc_him "Robin">>. Just stay still."
<br>
Robin desperately shakes <<nnpc_his "Robin">> head.
<<set $combatPhase to "still">><<set $timer to 2>>
<<elseif $timer is 1>>
Bailey pretends to check <<his>> watch. "I'm a busy <<personsimple>>. If you won't <i>pay up</i>, I'm leaving."
<br>
<span class="red">The <<person2>><<person>> and <<person3>><<person>> hold you firm.</span>
<<else>>
"I'm done here," Bailey scoffs. "If you didn't want to pay for <<nnpc_him "Robin">>, you shouldn't have wasted my time in the first place."
<<set $finish to 1>><<set _fin to 1>>
<</if>>
<<elseif $combatPhase is "still">>
<<if _defiance is undefined>>
"Good," Bailey says, nodding to the thugs. <<He>> nods to the thugs holding your arms, and they march you out of the orphanage.
<br><br>
<span class="red">Robin shouts your name through tears as you're led out.</span>
<<set _fin to 1>>
<<elseif $timer is 1>>
"Did you hear me?" Bailey growls. "If you don't want <<nnpc_him "Robin">> to get it, <i>don't struggle</i>. Just stay still."
<br>
<span class="red">The <<person2>><<person>> and <<person3>><<person>> hold you firm.</span> The <<person2>><<persons>> grip tightens.
<<else>>
Bailey scowls. "I'm done here. If you didn't want to pay for <<nnpc_him "Robin">>, you shouldn't have wasted my time in the first place."
<<set $finish to 1>><<set _fin to 1>>
<</if>>
<</if>>
<br><br>
<<if _fin isnot 1>>
<<actionsman>>
<</if>>
<<if $combatPhase is "pay" and $speechpay is 1>>
<span id="next"><<link [[다음|Rent First Robin Fight Finish]]>><<endevent>><<set $phase to "pay">><</link>></span><<nexttext>>
<<elseif $combatPhase is "still" and _defiance is undefined>>
<span id="next"><<link [[다음|Rent First Robin Fight Finish]]>><<endevent>><<set $phase to "still">><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Rent First Robin Fight Finish]]>><<endevent>><<set $phase to "finish">><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Rent First Robin Fight]]>><</link>></span><<nexttext>>
<</if>>
<<turnend>><<effects>>
<<unset $robinRentEvent>>
<<set _robin to statusCheck("Robin")>>
<<npc Robin 1>><<person1>>
<<if $phase is "pay">>
Bailey lets go of Robin, who runs up to and embraces you. <<He>> sobs softly.
<br><br>
<<rentpay>>
Bailey walks off, and Robin continues clinging to you.
<<if _robin.trauma gte 40>>
"I th-thought..." <<he>> chokes up and holds you tighter.
<<else>>
"I thought I was going to lose you," <<he>> says after a long moment.
<</if>>
<br><br>
You gently hold <<his>> hand, and give <<him>> a comforting kiss on the forehead.
<<takeHandholdingVirginity "Robin">>
<br><br>
Robin manages to calm down, the tears ebbing away.
<<if _robin.dom gte 30>>
"I need to become stronger..." <<he>> whispers under <<his>> breath, shaking <<his>> head.
<</if>>
"Thank you. For everything," <<he>> says. <<He>> eventually releases <<his>> embrace and goes back towards <<his>> room.
<br><br>
<<robinRentUnsafeMessage>>
<<endcombat>><<clotheson>>
<<link [[다음|Orphanage]]>><</link>>
<<elseif $phase is "still">>
The thugs drag you away. You hear Robin crying for you. <<His>> cries eventually fade away as you leave the orphanage. You are met face to face with Bailey.
<br><br>
<<npc Bailey 2>><<person2>>
"Now was that so hard?" Bailey sneers as <<he>> covers your head and binds your arms. "You saved your little friend. This time."
<br><br>
<<robinRentUnsafeMessage>>
<<endcombat>><<clotheson>>
<<link [[다음|Rent Intro]]>><</link>>
<<else>>
<<robinPunishment "mansion">>
Bailey drags Robin away. You struggle against the thugs' grip, but can't break free.
<br><br>
Eventually Bailey returns, and sneers at you. "Since I'm so generous, this will be a warning. Get me my money, or <<he>>'ll pay the price."
<br><br>
<<robinRentUnsafeMessage>>
<<endcombat>><<clotheson>>
<<link [[다음|Orphanage]]>><</link>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Bailey 1>>
You feel someone put their hand on your shoulder, turning you see it's Bailey.
<br><br>
"Welcome to the outside world, I hope you learned your lesson of not doing anything all week," <<he>> says, "I expect you to try harder this week, you're not going to like to see what happens if you fail to pay me again."
<br><br>
You're escorted by Bailey back to your bedroom and left alone.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
<<set $orphanageWardIntro to true>>
당신은 어린이 수용실로 걸어 들어간다. 당신은 이곳으로부터 이관된 지 그리 오래되지 않았다.
벽은 더 깨끗하고, 공기도 더욱 상쾌한 듯하다. 심지어는 분위기마저도 뭔가 덜 으스스한 느낌이다.
당신은 이 안에 있을 때 여기가 얼마나 크게 느껴졌는지 한 번도 깨닫지 못했다.
<br><br>
<<generatey1>><<person1>>
어린 고아가 달려가다가 당신을 보고 잠깐 미소 짓는다. <<He_ nun>> 자신이 얼마나 안전한 상태인지도, 바깥세상이 얼마나 끔찍한지도 전혀 모를 것이다.
당신이 무언가를 예리하게 알아차리자, 당신의 뱃속에 깊은 구덩이가 생기는 듯하다.
당신은 혼자서 어린이 수용실을 나와본 적이 없다. 언제나 베일리와 함께였거나, <<nnpc_his_ yi "Bailey">> 직원과 함께였다.
당신의 추억 중 상당 부분은 강하게 선팅된 창문 뒤편에서 여러 사람들과 함께한 것들이다. <<gawareness>><<awareness 3>>
<br><br>
그러나, 그러한 생각들은 떠오르자마자 약간의 불안감을 남기고 흐려져 버린다. 그런 게 사실일 리가 없다...
<br><br>
...그렇겠지?
<br><br>
<<link [[다음|Orphanage Ward]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
당신은 고아원의 어린이 수용실에 있다. 베일리의 부하 중 하나가 입구에 경비를 서고 있다.
<<switch Time.dayState>>
<<case "dawn">>
많은 아이들이 아직 자고 있다.
<<case "day">>
웃음소리와 어린 목소리들이 현관으로 울려 퍼진다.
<<case "dusk">>
대부분이 아이들은 벌써 침대에 기어들었다.
<<case "night">>
아이들은 모두 자고 있어, 구획은 고요하다.
<</switch>>
<br><br>
<<if $baileydefeatedchain gte 3 or $baileyRefusedToPay gte 3>>
베일리의 부하가 당신을 문 앞에 멈춰 세운다. "미안하지만, <<girl_ a>>. 베일리님이 네가 <span class="red">돈을 갚기까진</span> 들여보내지 말라고 하셨거든." 당신은 물러난다.
<br><br>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<elseif $home_event_ward_timer lte 0 and Time.hour gte 6 and Time.hour lte 21>>
<<set $home_event_ward_timer to 6>>
<<switch $home_event_ward_count>>
<<case 0>><<set $home_event_ward_count += 1>>
어린이 수용실의 소리와 냄새가 당신에게 닿자, 추억과 향수의 물결이 당신을 휩쓴다.
뒤틀린 방식이지만, 이 순수함과 무지는 안전하게 느껴진다. 당신의 일부는 당신이 바깥 세계에 대해 아무것도 몰랐던 단순한 날들을 갈망한다. <<trauma -3>><<ltrauma>>
<br><br>
<<orphanageWardOptions>>
<<case 1>><<set $home_event_ward_count += 1>>
당신은 순간 길을 잃은 느낌이 든다. 당신은 더 길어진 복도를 내려다본다. 갈라져 나온 방 번호가 뭔가 잘못되어 보인다. 당신이 나온 이후로 얼마나 많은 것들이 또 달라졌을지 궁금해진다.
<br><br>
<<orphanageWardOptions>>
<<case 2>><<set $home_event_ward_count += 1>>
당신은 갑자기 예전에 당신이 지내던 방을 찾을 수 있을까 하는 생각이 든다. 당신은 그곳이 어디였는지 떠올리려 노력했지만, 아무것도 기억나지 않는다. 어쨌든 다른 사람이 쓰고 있겠지, 아마도.
<br><br>
<<if $awareness gte 200>>
얼마나 많은 고아들이 거기 있었지? 방들은 어떻게 이렇게 빠르게 채워지는 거지?
<br><br>
<</if>>
<<orphanageWardOptions>>
<<case 3>><<set $home_event_ward_count += 1>>
어린 고아 한 명이 부드럽게 울고 있는 소리가 들린다. 다른 고아 한 명이 그를 진정시키려 하고 있다. 둘 중 한 명이 곧 다른 동으로 옮겨지는 모양이다.
<br><br>
<<if C.npc.Robin.init is 1 and C.npc.Robin.love gte 20 and $awareness gte 300>>
그 광경은 당신과 로빈이 보다 어렸을 때를 생각나게 한다. <<nnpc_He_ nun "Robin">> 자기보다 나이 든 고아들과 어울려 다녔는데, 그들은 한 명씩 한 명씩 다른 동으로 옮기게 되었다.
당신은 그날 이후 그들을 다시 본 적이 없다. 당신은 그들에게 무슨 일이 일어났을까 궁금해진다.
<br><br>
당신은 당신이 로빈의 마지막 남은 친구일지도 모른다는 걸 깨닫는다.
<<else>>
당신에게 이 모든 장면이 뭔가 익숙하게 느껴지지만, 정확히 왜인지는 모르겠다.
<</if>>
<br><br>
<<orphanageWardOptions>>
<<case 4>><<set $home_event_ward_count += 1>>
당신은 잠깐 멈춰서 머릿속으로 어린이 수용실의 지도를 그려 본다. 여긴 다른 동보다 조금 더 크고, 당신은 정확한 구조를 기억하지 못한다.
<br><br>
당신이 여기서 얼마나 오래 지냈는지를 생각하면, 이곳의 구조를 더 잘 알아야 하는 게 아닌가 하는 생각이 든다.
<br><br>
여기서 얼마나 오래 지냈더라?
<br><br>
<<orphanageWardOptions>>
<<default>>
<<orphanageWardOptions>>
<</switch>>
<<else>>
<<orphanageWardOptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
당신은 어린이 수용실을 떠나면서, 문틀에 당신의 손을 댄다. 당신은 무언가를 느끼고 멈칫한다. 문틀 옆면에 일정한 무늬로 홈이 새겨져 있다.
<br><br>
당신은 한 걸음 물러난다. 문 전체에 표식이 새겨져 있다. 문설주에는 당신이 읽을 수 없는 글자들이 가득하고, 목재 아래에 새겨진 무늬들은 빛나며 소용돌이친다.
<br><br>
당신은 눈을 깜빡인다. 당신은 어느새 중앙 복도로 돌아와 있다. 당신은 어지럼증을 느낀다.
<br><br>
<<link [[다음|Orphanage]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
<<getChildrenIds `{location:"home", father:"Ivory Wraith"}`>>
<<set _childNumber to _childrenIds.length>>
당신이 고아원에 가까워질수록, 노랫소리가 들리는 것 같다. 당신이 점점 가까이 갈수록, 그 노랫소리가 오래전 잊어버렸던 자장가인 것 같은 느낌을 받는다.
<br><br>
당신은 모퉁이를 돈다. 창백한 형상이 유아용 침대 사이에 서 있는 모습이 보인다.
<<if _childNumber is 1>>
<<childSelect _childrenIds>>
그것은 <<childname_ rul `_childrenIds`>> 팔로 부드럽게 안은 채 계속해서 잔잔하게 노래한다. <<childHe_ nun>> 이제 막 잠든 것 같다.
<<elseif _childNumber is 2 or _childNumber is 3>>
그것은 <<childrenNames_ rul _childrenIds>> 여러 쌍의 팔로 안은 채 그들에게 노래한다. 그들은 평화로이 잠들어 있다.
<<else>>
그것은 <<childrenNames_ rul _childrenIds>> 무수히 많은 팔로 한 번에 안은 채 그들 모두에게 노래한다. 모두 평화로이 잠들어 있다.
<</if>>
<<if $storedChildrenToys and $storedChildrenToys[$location] and $storedChildrenToys[$location].length gt 0>>
<<set _wraithToy to $storedChildrenToys[$location].random().name_lower>>
<<trChildToyName _wraithToy "는">>_trResult 그 형상의 등에서 나온 반투명한 촉수에 매달려 공중에 떠다닌다.
<</if>>
<br><br>
그것은 미소 지으며 당신에게로 돌아선다. 손가락을 입에 가져다 대고 쉿, 하며 조용히 하라는 신호를 보낸다. 그것은 조심스레
<<if _childNumber is 1>>
<<childname_ ul `_childrenIds`>> <<childhe_ yi>> 간이침대에 다시 눕혀 둔다.
<<elseif _childNumber is 2 or _childNumber is 3>>
<<childrenNames_ ul _childrenIds>> 그들의 간이침대에 다시 눕혀 둔다.
<<else>>
<<childrenNames_ ul _childrenIds>> 그들의 간이침대에 다시 눕혀 두고, 각자 제자리에 있는지 꼼꼼히 확인한다. 나머지 팔들은 접혀서 사라진다.
<</if>>
자장가는 평온한 선율의 허밍으로 끝이 난다. 노랫소리가 당신의 귓가에 맴돈다. <<tiredness 3>><<gtiredness>>
<br><br>
"<span class="wraith">아름다워. 정말 아름다워. 나를 위해 <<if _childNumber is 1>><<childhim_ ul>><<else>>그들을<</if>> 사랑해 주렴. <<pcpetname "Wraith" "nice">>. 부탁한다.</span>"
<br><br>
<<wraithEyes>> 눈에서 눈물이 흘러내려 그것의 뺨을 적신다. 그것은 서서히 사라진다.
<br><br>
<<childicon "crib">><<link [[다음|Childrens Home]]>><</link>>
<br><<widget "home_outside">>
<<if $exposed gte 2>>
<<if Time.dayState is "night">>
<<if hasSexStat("exhibitionism", 4)>>
<<dooricon "orphanage">><<link [[살금살금 나간다 (0:02)|Home Leave Naked]]>><</link>><<if $daily.ex.fence isnot 1>><<exhibitionist4>><</if>>
<br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 5)>>
<<dooricon "orphanage">><<link [[살금살금 나간다 (0:05)|Home Leave Naked Day]]>><</link>><<if $daily.ex.fence isnot 1>><<exhibitionist5>><</if>>
<br>
<</if>>
<</if>>
<<elseif $exposed gte 1>>
<<if Time.dayState is "night">>
<<if hasSexStat("exhibitionism", 2)>>
<<dooricon "orphanage">><<link [[살금살금 나간다 (0:02)|Home Leave Undies]]>><</link>><<if $daily.ex.fence isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 3)>>
<<dooricon "orphanage">><<link [[살금살금 나간다 (0:05)|Home Leave Undies Day]]>><</link>><<if $daily.ex.fence isnot 1>><<exhibitionist3>><</if>>
<br>
<</if>>
<</if>>
<<else>>
<<if Time.hour gte 18 and Time.hour lte 20 and C.npc.Robin.trauma gte 40 and $robinmissing is 0 and !$robinTraumaVisit>>
<<dooricon "orphanage">><<link [[고아원에서 나간다 (0:01)|Robin Trauma Visit]]>><<set $phase to 2>><<pass 1>><</link>>
<br>
<<elseif $robinpaid gte 1 and Time.isWeekEnd() and $weekly.robinGift isnot 1 and Time.hour gte 7 and Time.hour lt 9 and C.npc.Robin.trauma lt 80 and random(1, 10) lte 3 and $robin.timer.hurt lt 1 and $robinmissing is 0>>
<<dooricon "orphanage">><<link [[고아원에서 나간다 (0:01)|Robin Weekend Gift]]>><<pass 1>><<set $weekly.robinGift to 1>><</link>>
<br>
<<else>>
<<dooricon "orphanage">><<link [[고아원에서 나간다 (0:01)|Domus Street]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "home_effects">>
<<if $home_gone lte 167>>
<<set $home_gone to 0>>
<</if>>
<</widget>>
<<widget "slimeWakeBodyliquid">>
<<set _liquid to _args[0]>>
<<if $player.penisExist and $player.virginity.penile isnot true and !playerChastity("penis")>>
<<bodyliquid "penis" _liquid random(1,3)>>
<</if>>
<<if $player.vaginaExist and $player.virginity.vaginal isnot true and !playerChastity("hidden")>>
<<bodyliquid "vagina" _liquid random(1,3)>>
<</if>>
<<if $player.virginity.anal isnot true and !playerChastity("anus") and $analdisable is "f">>
<<bodyliquid "anus" _liquid random(1,3)>>
<</if>>
<<if $player.virginity.oral isnot true>>
<<bodyliquid "mouth" _liquid random(1,3)>>
<</if>>
<<bodyliquid "hair" _liquid random(1,3)>>
<<bodyliquid "face" _liquid random(1,3)>>
<<bodyliquid "neck" _liquid random(1,3)>>
<<bodyliquid "chest" _liquid random(1,3)>>
<<bodyliquid "leftarm" _liquid random(1,3)>>
<<bodyliquid "rightarm" _liquid random(1,3)>>
<<bodyliquid "thigh" _liquid random(1,3)>>
<<bodyliquid "feet" _liquid random(1,3)>>
<</widget>>
<<widget "slimeWakeAlleyway">>
<<set $earSlime.eventTimer to 3>>
<<storeon "bed" "return">>
<<storeon "Temple Bunk Bed" "return">>
/* effects and sleepeffects requires due to ending sleep and changing location */
<<effects>>
<<sleepeffects>>
당신은 정신없고 혼란스러운 채로 깨어난다. 당신이 떠올릴 수 있는 마지막 기억은 <<if $robinbed is "theirs">>로빈과 함께<<else>>평소처럼<</if>> 침대에 기어들어가는 것이다. 하지만, 명백히 당신은 지금 침대에 있지 않은 것 같다. 당신은 이게 당신 귀에 있는 슬라임과 어떤 식으로도 연관된 일이라는 느낌이 든다.
<br><br>
<<if $tutorial or $debug>>
<<set _newLocation to ["Residential alleyways", "Commercial alleyways", "Park", "Industrial alleyways"].random()>>
<<set $eventskip to 1>>
<<if random(0,100) gt 80 and (maleChance() lt 100 or $cbchance gt 0) and $earSlime.deviancy gte 3>>
<<set _coveredIn to "점액">>
<<slimeWakeBodyliquid "goo">>
<</if>>
<<if random(0,100) gt 80 and (maleChance() gt 0 or $dgchance gt 0) and $earSlime.promiscuity gte 3>>
<<set _coveredIn to (_coveredIn is "점액" ? "점액과 정액" : "정액")>>
<<slimeWakeBodyliquid "semen">>
<</if>>
<<if _coveredIn isnot undefined>>
그러한 예감과 함께, 당신은 당신이 <<print _coveredIn>>으로 뒤덮인 걸 깨닫는다. 이게 슬라임이 한 짓이라면, 당신이 잠든 동안 당신의 몸으로 재미를 보고 다녔던 게 틀림없다.
<br><br>
<</if>>
주변을 둘러보니, 당신은 어떻게인지는 몰라도 <<putpost_ ro _newLocation>> 옮겨진 것 같다.
<br><br>
<<link [[다음|_newLocation]]>><</link>>
<<else>>
<<set $tutorial to 1>>
<<generate1>><<person1>>아무런 조짐도 없이, 한 <<person_ i>> 옆을 지나치다가, 당신에게 부딪힌다. <<He_ nun>> 비틀거리면서 뒤로 물러나며 당신을 화난 눈으로 쳐다보지만, <<his_ yi>> 분노는 <<he_ ga>> 당신을 바라보자 호색함으로 바뀐다. "너는 이번 주에 내가 본 어떤 것들보다도 귀여워! 이리 와."
<br><br>
<<link [[다음|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Residential alleyways">><</link>>
<</if>>
<<exitAll>>
<</widget>>
<<widget "slimeWakeMasturbation">>
/* To correct for lost hour */
<<set $sleephour++>>
<<set _slimeWakeMasturbation to 0>>
<<set $weekly.slimeWakeMasturbation to true>>
<<set _rng to random(0, 100)>>
<<set _options to 1>>
<<if $player.penisExist and ($worn.genitals.name is "chastity parasite" or !playerChastity("penis"))>><<set _options++>><</if>>
<<if $player.vaginaExist and !playerChastity("vagina")>><<set _options++>><</if>>
<<if $analdisable is "f" and !playerChastity("anus")>><<set _options++>><</if>>
<<arousal 10000>>
<<drugs 200>>
<<silently>><<orgasm>><</silently>>
You wake up in a highly aroused and disoriented state. Unable to get up, you look at yourself, only to find that you're unable to stop
<<if $player.penisExist and ($worn.genitals.name is "chastity parasite" or !playerChastity("penis"))>>
<<if $worn.genitals.name is "chastity parasite">>
aggressively squeezing the parasite between your legs. The waves of pleasure flowing through you sends you <<if _deniedOrgasm>>close to the edge<<else>>over the edge<</if>>, immediately followed by a second<<if _deniedOrgasm>> ruined<</if>> orgasm.
<br><br>
<<orgasm>>
<<orgasm>>
<<set _multiple to true>>
<<else>>
aggressively stroking your penis. The pleasure quickly sends you <<if _deniedOrgasm>>close to the edge<<else>>over the edge<</if>>.
<br><br>
<<orgasm>>
<</if>>
<<elseif $player.vaginaExist and !playerChastity("vagina") and _rng gte 100 / Math.clamp(_options - 1, 1, Infinity)>>
aggressively fingering your pussy. The pleasure quickly sends you <<if _deniedOrgasm>>close to the edge<<else>>over the edge<</if>>.
<br><br>
<<orgasm>>
<<elseif $analdisable is "f" and !playerChastity("anus") and _rng gte 100 / Math.clamp(_options - 2, 1, Infinity)>>
aggressively fingering your anus. The pleasure quickly sends you <<if _deniedOrgasm>>close to the edge<<else>>over the edge<</if>>.
<br><br>
<<orgasm>>
<<else>>
aggressively pinching your nipples. The pleasure quickly sends you <<if _deniedOrgasm>>close to the edge<<else>>over the edge<</if>>.
<br><br>
<<orgasm>>
<</if>>
After the final<<if _deniedOrgasm>> ruined<</if>> orgasm subsides, you regain control over your body. You slowly calm down and attempt to go back to sleep.
<br><br>
<<link [[다음|$passage]]>><</link>>
<<exitAll>>
<</widget>>
<<widget "orphanageWard">>
<<if $debug is 1 or $ward_unlocked>>
<br>
<<if $exposed gt 0 or ["split dress", "short ballgown", "large towel", "cropped hoodie", "slut shirt,", "tie-front top", "towel top"].includes($worn.upper.name) or ["split dress skirt", "short ballgown skirt", "micro pleated skirt", "miniskirt", "towel skirt"].includes($worn.lower.name)>>
<span class="pink">당신은 어린이 수용실로 들어가기엔 너무 음란한 복장을 하고 있다.</span>
<<elseif $liquidcount gte 1>>
<span class="pink">당신은 어린이 수용실로 들어가기 전에 몸을 깨끗이 씻어야만 한다.</span>
<<else>>
<<if !$orphanageWardIntro>>
<<childicon "blocks">><<link [[어린이 수용실 (0:01)|Orphanage Ward Intro]]>><<pass 1>><</link>>
<<else>>
<<childicon "blocks">><<link [[어린이 수용실 (0:01)|Orphanage Ward]]>><<pass 1>><</link>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "orphanageWardOptions">>
<<getChildrenIds `{location:"home", father:"Ivory Wraith"}`>><<rngWraith 1 "night">>
<<if _childrenIds.length gte 1 and _wraithEvent and !$possessed>>
<<childicon "crib">><<link [[아기 방|Orphanage Ward Wraith Sing]]>><<set $exitPassage to $passage>><</link>>
<br>
<<else>>
<<childicon "crib">><<link [[아기 방|Childrens Home]]>><<set $exitPassage to $passage>><</link>>
<br>
<</if>>
<<if $hallucinations gte 2 and $rng is 100>>
<<main_hall_icon>><<link [[중앙 복도|Orphanage Ward Door]]>><</link>>
<br>
<<else>>
<<main_hall_icon>><<link [[중앙 복도|Orphanage]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "bathroomLink">>
<<if getRobinLocation() is "bath" and $halloween isnot 1>>
<<if $robinBathKnown>>
Robin is in the bath.
<br>
<</if>>
<<bathroomicon>><<link [[욕실 (0:01)|Robin Bath]]>><<pass 1>><</link>>
<<else>>
<<if $robinBathKnown>>
<<unset $robinBathKnown>>
<</if>>
<<bathroomicon>><<link [[욕실 (0:01)|Bathroom]]>><<pass 1>><</link>>
<</if>>
<</widget>>
<<widget "generateSleepLinks">>
<<set _sleep_passage to _args[0]>>
<<set _maxHours to ($sleeptrouble is 1 and $controlled is 0) ? 10 : 8>>
<<for _i = _maxHours; _i > 0; _i-->>
<<if _i is 1>>
<<link [[1시간 잔다|_sleep_passage]]>><<set $sleephour to 1>><</link>>  (<<timeAfterXHours 1>>)<<ltiredness>>
<<else>>
<<capture _i>>
<<link [[_i + "시간 잔다"|_sleep_passage]]>><<set $sleephour to _i>><</link>> (<<timeAfterXHours _i>>)<<ltiredness>>
<</capture>>
<</if>>
<br>
<</for>>
<<link [[그냥 잔다|_sleep_passage]]>><<set $sleephour to -1>><</link>> (??:??)<<ltiredness>>
<br><br>
<</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<set $water to 1>>
당신이 물가에 다다르자 날카롭게 윙윙거리는 소리와 금속을 가는 소리가 들린다. 물이 불길해 보이지만 이제 돌아갈 수 없다. 당신은 천천히 물에 들어가 출구를 향해 헤엄치기 시작한다. 당신은 위에 있는 구멍을 한 번 올려다 본다. 한 무리의 <<wolf_cave_plural_ i>> 위쪽 구멍에 서서 당신을 노려보고 있다. 다른 무리보다 더 용감한 둘이 당신을 따라 뛰어 들어온다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Abduction Hospital Water Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Abduction Hospital Water]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $lock to random(0, 1000)>>
당신은 복도를 달려 내려간다. 당신이 문에 다다르자 날카롭게 윙윙거리는 소리와 금속을 가는 소리가 들린다.
<<beastNEWinit 6 wolf>>
<<if $rng gte 81 or ($monster isnot 1 and $bestialitydisable is "t")>>
당신이 손잡이를 잡아당기자, 문이 삐그덕 거리며 열린다. 당신은 문을 달려 지나가서 뒤의 문을 닫으며, 한 무리의 <<beastsplural_ i>> 복도를 따라 껑충껑충 뛰어오는 것을 본다.
<br><br>
<<endevent>>
<<nightingaleeventend>>
<<else>>
<<if currentSkillValue('skulduggery') gte $lock>>
당신은 손잡이를 잡아당기지만 문은 꿈쩍도 하지 않는다. 자물쇠가 잠겨 있다. 당신은 뒤를 흘깃 보고, 한 무리의 <<beastsplural_ i>> 달리면서 가까워지는 것을 본다. 당신은 자물쇠를 따려고 시도하고, <span class="green">성공한다!</span> 당신은 문을 달려 지나가서 뒤의 문을 닫는다.
<br><br>
<<endevent>>
<<nightingaleeventend>>
<<else>>
당신은 손잡이를 잡아당기지만 문은 꿈쩍도 하지 않는다. 자물쇠가 잠겨 있다. 당신은 뒤를 흘깃 보고, 한 무리의 <<beastsplural_ i>> 달리면서 가까워지는 것을 본다. 당신은 자물쇠를 따려고 시도하지만, <span class="red">실패한다.</span> <<beastsplural_ i>> 당신에게 달려든다.
<br><br>
<<link [[다음|Abduction Hospital Corridor Wolves]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<effects>>
<<beastNEWinit 6 wolf>>
<<if $physiquesize lte 6000>>
손과 무릎을 땅에 대고, 당신은 그 틈을 비집고 들어간다. 꽉 끼긴 하지만, 당신의 작은 체격이 장점이 된다.<<small_text>>
<br><br>
<<set $stripintegrity to 10>><<set $stripobject to "steel wire">><<stripobject>>
앞쪽의 천장으로 들어오는 빛이 보인다. 당신은 짧은 여정 끝에, 밖으로 통하는 맨홀을 발견한다.
<br><br>
<<endevent>>
<<commercialquick>>
<<elseif $monster isnot 1 and $bestialitydisable is "t">>
손과 무릎을 땅에 대고, 당신은 그 틈을 비집고 들어간다. 꽉 끼긴 하지만, 당신은 거기를 지나갈 수 있다.
<br><br>
<<set $stripintegrity to 10>><<set $stripobject to "steel wire">><<stripobject>>
앞쪽의 천장으로 들어오는 빛이 보인다. 당신은 짧은 여정 끝에, 밖으로 통하는 맨홀을 발견한다.
<br><br>
<<endevent>>
<<commercialquick>>
<<else>>
손과 무릎을 땅에 대고, 당신은 그 틈을 비집고 들어간다. 처음에는 잘 들어가서, 당신은 어떻게든 당신의 배까지는 통과시키지만 틈에 끼어버린다. 당신이 빠져나오려하자 날카롭게 윙윙거리는 소리와 금속을 가는 소리가 들리지만, 당신은 꽉 끼어있는 상태다. 무언가가 당신의 뒤를 찌른다!
<br><br>
<<link [[다음|Abduction Hospital Hole Wolves]]>><<set $molestationstart to 1>><</link>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
<<beasttype_ un>> 고통과 두려움에 몸을 움츠리지만, 다른 녀석이 갈망하며 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Abduction Hospital Water]]>><</link>>
<<else>>
<<beasttype_ un>> 고통과 두려움에 몸을 움츠린다.
<<combatTrainAdvance>>
<br><br>
<<beastsplural_ un>> 수면 아래로 사라지고, 어딘가 알 수 없는 곳으로 향한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 물의 흐름에 힘입어, 터널을 헤엄쳐 내려간다. 아래로 이어진 터널을 따라 내려가, 당신은 빗물 배수관으로 빠져 나온다.
<<set $stress -= 1000>>
<br><br>
<<link [[다음|Drain Water]]>><<set $bus to "commercialdrain">><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족하여, <<beasttype_ i>> 떠나고 다른 녀석이 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Abduction Hospital Water]]>><</link>>
<<else>>
만족하여, <<beasttype_ un>> 당신에게서 멀어진다.
<<combatTrainAdvance>>
<br><br>
<<beastsplural_ un>> 수면 아래로 사라지고, 어딘가 알 수 없는 곳으로 향한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 물의 흐름에 힘입어, 터널을 헤엄쳐 내려간다. 아래로 이어진 터널을 따라 내려가, 당신은 빗물 배수관으로 빠져 나온다.
<<set $stress -= 1000>>
<br><br>
<<link [[다음|Drain Water]]>><<set $bus to "commercialdrain">><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Abduction Hospital Corridor Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Abduction Hospital Corridor Wolves]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
<<beasttype_ un>> 고통과 두려움에 몸을 움츠리지만, 다른 녀석이 갈망하며 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Abduction Hospital Corridor Wolves]]>><</link>>
<<else>>
<<beasttype_ un>> 고통과 두려움에 몸을 움츠린다.
<<combatTrainAdvance>>
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
당신이 지닌 가치보다도, 당신이 어려운 상대라고 느낀 <<beastsplural_ un>> 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
<<beastsplural_ un>> 금속 바닥 위에서 떨고 있는 당신을 두고 떠난다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
<<beastsplural_ un>> 금속 바닥 위에서 떨고 있는 당신을 두고 떠난다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족하여, <<beasttype_ i>> 떠나고 다른 녀석이 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Abduction Hospital Corridor Wolves]]>><</link>>
<<else>>
만족하여, <<beasttype_ un>> 당신에게서 멀어진다.
<<combatTrainAdvance>>
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
당신이 지닌 가치보다도, 당신이 어려운 상대라고 느낀 <<beastsplural_ un>> 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
<<beastsplural_ un>> 금속 바닥 위에서 떨고 있는 당신을 두고 떠난다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
<<beastsplural_ un>> 금속 바닥 위에서 떨고 있는 당신을 두고 떠난다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Abduction Hospital Hole Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Abduction Hospital Hole Wolves]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
당신은 발로 <<beasttypePost>>의 접근을 막지만, 다른 녀석이 갈망하며 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Abduction Hospital Hole Wolves]]>><</link>>
<<else>>
당신이 발로 접근을 막자, <<beasttype_ un>> 고통과 두려움에 몸을 움츠린다.
<<combatTrainAdvance>>
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
당신이 지닌 가치보다도, 당신이 어려운 상대라고 느낀 <<beastsplural_ un>> 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
<<beastsplural_ un>> 벽에 끼어서 떨고 있는 당신을 두고 떠난다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
<<beastsplural_ un>> 벽에 끼어서 떨고 있는 당신을 두고 떠난다.
<</if>>
<br><br>
<<set $position to 0>>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족하여, <<beasttype_ i>> 떠나고 다른 녀석이 당신의 무력한 뒤쪽으로 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Abduction Hospital Hole Wolves]]>><</link>>
<<else>>
만족하여, <<beasttype_ un>> 당신에게서 멀어진다.
<<combatTrainAdvance>>
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
당신이 지닌 가치보다도, 당신이 어려운 상대라고 느낀 <<beastsplural_ un>> 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
<<beastsplural_ un>> 벽에 끼어서 떨고 있는 당신을 두고 떠난다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
<<beastsplural_ un>> 벽에 끼어서 떨고 있는 당신을 두고 떠난다.
<</if>>
<br><br>
<<set $position to 0>>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<npc Harper>><<person1>>
당신이 문을 두드리자, 반대편에서 <<if $hospitalintro is 0>><<personsimple_ yi>><<else>>하퍼의<</if>> 목소리가 들려온다. "들어오렴." 당신은 안으로 들어간다.
<br><br>
<<set $sexStats.pills["pills"]["Dr Harper\'s prescription"].owned to 14>>
<<if $asyluminnocence is 1>>
<<set $sexStats.pills["pills"]["asylum\'s prescription"].owned to 14>>
<</if>>
<<if $harperintro isnot 1>>
<<set $harperintro to 1>>
<<He_ nun>> 컴퓨터 앞에 앉아 있다.
<<if $hospitalintro is 0>>
<<set $hospitalintro to 1>>
<<He_ nun>> 젊어 보인다. 많아 봐야 25살 정도밖에 먹지 않은 것 같다. <<He_ nun>> 당신을 흘낏 보고는, 눈가에서 금빛 앞머리를 걷는다. "반갑구나, 난 하퍼 선생님이야. 자리에 앉으렴." 당신은 시킨 대로 한다.
<br><br>
"널 기다리고 있었단다. 학교에서 공황 발작을 일으켰다고 들었는데, 내 말이 맞니?" 당신은 고개를 끄덕인다. <<he_ nun>> 당신 쪽을 보지 않고 마주 고개를 끄덕인다.
<<else>>
<<He_ nun>> 화면에서 눈을 돌린다. "네가 와 줘서 다행이야." <<He_ nun>> 당신에게 앉으라는 몸짓을 보이고, 당신은 시킨 대로 한다. "걱정 마, 오늘은 너무 외과적인 건 안 할 테니까."
<br><br>
당신은 "외과적"이라는 게 무슨 뜻일지 생각한다. <<He_ ga>> 당신의 사색에 끼어든다.
<</if>>
<<if $hypnosisdisable is "f">>
"<span class="gold">약을 좀 처방해 주려고 해. 네 집으로 보내 놓도록 할게</span>." <<He_ nun>> 서류를 채우면서도 말을 멈추지 않는다. "그 외에도 시도해 보려는 게 더 있어. 부디 편하게 앉아서 긴장을 풀렴."
<br><br>
<<He_ nun>> 서류를 내려놓고 의자를 돌려 당신과 마주본다. <<His_ yi>> 목소리엔 마음을 진정시키는 구석이 있다. "심호흡을 하도록 하렴." <<He_ ga>> 펜을 들어올린다. "이 펜에 정신을 집중해. 이 세상엔 이 펜과 내 목소리, 그리고 네 숨결 말고는 아무것도 없는 거야."
<br><br>
이 과정은 몇 분 동안 이어진다. 하퍼는 어떻게 한 것인지 당신의 생각이 딴 곳으로 샐 때마다 귀신같이 눈치채고, 당신을 집중 상태로 돌려놓는다. 당신은 마치 무아지경에 빠지는 것처럼, 의식 속에서 무언가가 뒤바뀌는 것을 느낀다.
<br><br>
<<link [[기분이 좋다 (0:10)|Doctor Harper's Office Trance]]>><<pass 10>><<set $phase to 1>><<npcincr Harper dom 5>><<control 25>><<set $trance to 1>><<trauma -6>><<stress -12>><<awareness -10>><</link>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>>
<br>
<<link [[저항한다 (0:10)|Doctor Harper's Office Trance]]>><<pass 10>><<set $phase to 0>><<stress 6>><<npcincr Harper dom -5>><</link>><<gstress>>
<br>
<<else>>
"<span class="gold">약을 좀 처방해 주려고 해. 네 집으로 보내 놓도록 할게</span>." <<He_ nun>> 서류를 채우면서도 말을 멈추지 않는다. "오늘은 이 정도로 하자꾸나. 꼭 휴식 시간을 갖도록 하렴." <<He_ nun>> 당신이 나갈 수 있게 문을 열어준다. "다음 주 같은 시간에 보자. 잘 지내렴."
<br><br>
<<link [[다음|Hospital Foyer]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 51>>
"부디 편하게 앉아서 긴장을 풀렴." 당신이 편히 앉자, <<he_ ga>> 의자를 돌려 당신을 마주본다. <<His_ yi>> 목소리엔 마음을 진정시키는 구석이 있다. "심호흡을 하도록 하렴." <<He_ ga>> 펜을 들어올린다. "이 펜에 정신을 집중해. 이 세상엔 이 펜과 내 목소리, 그리고 네 숨결 말고는 아무것도 없는 거야."
<br><br>
이 과정은 몇 분 동안 이어진다. 하퍼는 어떻게 한 것인지 당신의 생각이 딴 곳으로 샐 때마다 귀신같이 눈치채고, 당신을 집중 상태로 돌려놓는다. 당신은 마치 무아지경에 빠지는 것처럼, 의식 속에서 무언가가 뒤바뀌는 것을 느낀다.
<br><br>
<<link [[기분이 좋다 (0:10)|Doctor Harper's Office Trance]]>><<pass 10>><<control 25>><<set $trance to 1>><<set $phase to 1>><<npcincr Harper dom 5>><<trauma -6>><<stress -12>><<awareness -10>><</link>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>>
<br>
<<link [[저항한다 (0:10)|Doctor Harper's Office Trance]]>><<pass 10>><<set $phase to 0>><<stress 6>><<npcincr Harper dom -5>><</link>><<gstress>>
<<else>>
<<if $harperexam is 0>>
<<set $harperexam to 1>><<upperstrip>><<lowerstrip>>
<<if !$worn.under_lower.type.includes("naked")>>
"속옷을 뺀 옷을 전부 벗고 침대에 누우렴." 당신은 머뭇거린다. <<He_ nun>> 당신이 겁먹은 것을 눈치채고 당신을 향해 미소짓는다. "걱정 마. 부끄러워 하는 건 당연한 것이지만, 부끄러워 할 필요는 전혀 없단다." 불안감에도 불구하고, 당신은 옷을 벗고 침대에 눕는다. 하퍼는 당신의 옆으로 의자를 끌고 온다. "네 몸을 검사하는 것 뿐이야, 그러니 긴장 풀어." <<He_ ga>> 미소짓는다. "살살 하겠다고 약속할게."
<br><br>
<<else>>
"속옷을 뺀 옷을 전부 벗고 침대에 누우렴." 당신은 머뭇거린다. <<He_ nun>> 당신이 겁먹은 것을 눈치채고 당신을 향해 미소짓는다. "걱정 마. 부끄러워 하는 건 당연한 것이지만, 부끄러워 할 필요는 전혀 없단다." 당신은 속옷을 입고 있지 않은 것을 신경쓰지 않을 수가 없다.
<br><br>
하퍼가 다시 말을 시작하려던 차에 당신이 불쑥 내뱉는다.
<<if $worn.genitals.type.includes("naked")>>
"이 밑에는 아무것도 안 입은 걸요!"
<<else>>
"이 밑에는 <<worn_genitals_name>> 밖에 안 입은 걸요!"
<</if>>
<br><br>
<<He_ nun>> 한동안 당신을 멍하니 바라보더니 웃음을 터뜨린다. "그런 류의 사람인 줄은 미처 몰랐구나." 당신은 불편한 기색으로 꼼지락거린다. "그래도 문제가 있다는 건 아니야, 어찌 됐든 의사에게 중요 부위를 보여주는 데에는 익숙해져야 할 테니까. 자, 부끄러워하지 말렴."
<br><br>
당신은 떨리는 손으로 옷을 벗고, 손으로 <<genitals_ rul>> 가린 채 침대에 눕는다. 하퍼가 의자를 당신 곁으로 끌고 온다. "네 몸을 검사하는 것 뿐이야, 그러니 긴장 풀어." <<He_ ga>> 미소짓는다. "살살 하겠다고 약속할게."
<br><br>
<</if>>
<<He_ nun>> 손가락을 당신의 어깨에서부터 천천히 가슴까지 내려가며 문지른다. <<He_ nun>> 어째선지 당신의 <<nipplesPost>>에 유독 집중한다. 그 감각에 의지와 관계 없이 몸이 움찔거린다.
<br><br>
<<He_ nun>> 계속해서 당신의 몸 아래쪽으로 내려가, <<if !$worn.under_lower.type.includes("naked")>>당신의 <<worn_under_lower_name>>에 조금씩 가까워진다.<<elseif playerChastity()>>당신의 <<worn_genitals_name>>에 조금씩 가까워진다.<<else>>당신이 손으로 가린 <<genitalsPost 1>>에 조금씩 가까워진다. <<He_ nun>> 당신을 바라보며 묻는다. "손을 치워 줄 수 있겠니? 그 밑을 확인하는 게 중요하거든." 당신은 손을 치우고 몸을 드러낸다. 당신은 천장을 응시하며 진정하려고 애쓴다.<</if>>
<br><br>
<<link [[다음|Doctor Harper's Office Exam]]>><<set $phase to 1>><</link>>
<br>
<<elseif $harperexam is 1>>
<<set $harperexam to 2>><<strip>>
"이번엔 좀 더 철저하게 검사할 필요가 있을 것 같아. 옷을 벗고 침대에 누우렴." 당신은 머뭇거린다. 전부 다 벗으라고? <<He_ nun>> 당신이 겁먹은 것을 눈치채고 당신을 향해 미소짓는다. "걱정 마. 부끄러워 하는 건 당연한 것이지만, 부끄러워 할 필요는 전혀 없단다."
<br><br>
당신은 떨리는 손으로 옷을 벗고, 손으로 <<genitals_ rul>> 가린 채 침대에 눕는다. 하퍼가 의자를 당신 곁으로 끌고 온다. "네 몸을 검사하는 것 뿐이야, 그러니 긴장 풀어." <<He_ ga>> 미소짓는다. "살살 하겠다고 약속할게."
<br><br>
<<He_ nun>> 손가락을 당신의 어깨에서부터 천천히 가슴까지 내려가며 문지른다. <<He_ nun>> 어째선지 당신의 <<nipplesPost>>에 유독 집중한다. 그 감각에 의지와 관계 없이 몸이 움찔거린다.
<br><br>
<<He_ nun>> 계속해서 당신의 몸 아래쪽으로 내려가, 당신이 손으로 가린 <<genitalsPost>>에 조금씩 가까워진다. <<He_ nun>> 당신을 바라보며 묻는다. "손을 치워 줄 수 있겠니? 그 밑을 확인하는 게 중요하거든." 당신은 손을 치우고 몸을 드러낸다. 당신은 천장을 응시하며 진정하려고 애쓴다.
<br><br>
<<link [[다음|Doctor Harper's Office Exam]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<set $harperexam to 3>><<strip>>
<<generate2>>방에는 당신과 의사 둘 뿐이 아니다. 젊은 <<person2>><<person_ i>> 살짝 긴장한 기색으로 방 구석에 앉아 있다. 하퍼가 <<him_ ul>> 당신에게 소개한다. "이 분은 의대생이셔. <<he_ ga>> 오늘 나를 도와주실 거란다."
<br><br>
하퍼는 당신의 대답을 기다리지 않는다. "옷을 벗고 침대에 누우렴." 두 명이 보는 앞에서 옷을 벗으려니 부끄럽지만, 당신은 괜찮을 거라고 자신을 안심시킨다. 이건 그냥 건강 검진일 뿐이다.
<br><br>
<<person1>>당신은 떨리는 손으로 옷을 벗고, 손으로 <<genitals_ rul>> 가린 채 침대에 눕는다. 하퍼가 의자를 당신 곁으로 끌고 온다. "네 몸을 검사하는 것 뿐이야, 그러니 긴장 풀어." <<He_ ga>> 미소짓는다. "살살 하겠다고 약속할게." <<person2>><<person_ i>> 당신의 벗은 살결을 빤히 쳐다보는 것이 느껴진다.
<br><br>
<<person1>>하퍼는 늘 하던 검사를 시작한다. 당신의 골반에 도달하자, <<he_ ga>> 묻는다. "손을 치워 줄 수 있겠니?" 당신은 손을 치우고, 몸을 드러낸다. 당신은 천장을 응시하며 진정하려고 애쓴다.
<br><br>
<<link [[다음|Doctor Harper's Office Exam]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 0>>
당신은 그 효과를 떨쳐낸다. 하퍼의 어조에는 변함이 없다. "오늘은 이 정도로 하자꾸나. 기억하렴, 긴장을 푼다는 건 두려운 게 아니야." <<He_ nun>> 당신이 나갈 수 있게 문을 열어준다. "다음 주 같은 시간에 보자. 잘 지내렴."
<br><br>
<<link [[다음|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
<<if $hypnosis is 0>><<set $hypnosis to 1>><<hypnotised 1>>
당신은 무아지경에 깊이 빠져든다. <span class="green">이 정도로 평온한 기분은 난생 처음이다.</span> 하퍼의 목소리가 당신에게 흘러들어온다. "아주 좋아. 앞으로는 압도당했다는 느낌이 들 때마다, 이 감각을 떠올리도록 하렴. 그리고..." <<He_ ga>> 당신에게 지시를 내린다. "...넌 이걸 기억하지 못하게 될 거란다. 내가 이 펜을 떨어트리면, 넌 깨어날 거야."
<br><br>
펜이 바닥에 툭 떨어진다. 당신은 눈을 깜빡인다. 당신은 현실로 돌아왔지만, 진료실에 들어오기 전보다 기분이 나아졌다. 하퍼가 넋을 놓은 당신에게 무언가 말을 했다는 것은 기억나지만, 무어라 말했는지는 떠오르지 않는다.
<br><br>
<<He_ nun>> 당신을 향해 미소짓는다. "오늘은 성공적이었어. 잘 했구나." <<He_ nun>> 당신이 나갈 수 있게 문을 열어준다. "다음 주 같은 시간에 보자. 잘 지내렴."
<br><br>
<<link [[다음|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $hypnosis is 1>>
당신은 무아지경에 깊이 빠져든다. <span class="green">당신은 익숙한 평온함을 되찾는다.</span> 하퍼의 목소리가 당신에게 흘러들어온다. "아주 좋아." <<He_ nun>> 책상 서랍을 뒤지더니 카메라를 꺼낸다. "이제 옷을 벗으렴."
<br><br>
<<link [[옷을 벗는다 (0:20)|Doctor Harper's Office Camera]]>><<pass 20>><<npcincr Harper dom 5>><<set $hypnosis to 2>><<hypnotised 1>><<set $phase to 1>><<strip>><</link>>
<br>
<<link [[거절한다|Doctor Harper's Office Camera]]>><<npcincr Harper dom -5>><<set $phase to 0>><<stress 6>><</link>><<gstress>>
<br>
<<elseif $hypnosis is 2>>
<span class="green">당신은 무아지경에 깊이 빠져들어 익숙한 평온함을 되찾는다.</span> 하퍼의 목소리가 당신에게 흘러들어온다. "아주 좋아." <<He_ nun>> 활기차게 창가로 걸어간다. <<He_ ga>> 창문을 열자, <<generate2>><<person2>><<person_ i>> 거대한 카메라와 삼각대를 들고 창문을 통해 올라온다.
<br><br>
<<he_ ga>> 설치를 마치자, <<person1>>하퍼가 당신에게로 돌아서서 부드럽게 말한다. "옷을 벗으렴."
<br><br>
<<link [[옷을 벗는다 (0:20)|Doctor Harper's Office Camera2]]>><<pass 20>><<npcincr Harper dom 5>><<set $hypnosis to 3>><<set $phase to 1>><<hypnotised 1>><<strip>><</link>>
<br>
<<link [[거절한다|Doctor Harper's Office Camera2]]>><<npcincr Harper dom -5>><<stress 6>><<set $phase to 0>><</link>><<gstress>>
<br>
<<elseif $hypnosis gte 3>>
<span class="green">당신은 무아지경에 깊이 빠져들어 익숙한 평온함을 되찾는다.</span> 하퍼의 목소리가 당신에게 흘러들어온다. "아주 훌륭해." <<He_ nun>> 활기차게 창가로 걸어간다. <<He_ ga>> 창문을 열자, <<generate2>><<person2>><<person_ i>> 거대한 카메라와 삼각대를 들고 창문을 통해 올라온다. <<generate3>><<generate4>><<generate5>><<generate6>><<He_ yi>> 뒤를 <<person3>><<personPost>>, <<person4>><<personPost>>, <<person5>><<person_ gwa>> <<person6>><<person_ i>> 뒤따른다.
<br><br>
<<person2>><<person_ i>> 카메라를 설치하는 동안, 나머지 넷은 하퍼에게 돈을 건넨다.<<person1>> <<He_ nun>> 돈을 세고는 그것을 서랍에 숨긴 뒤 당신에게로 돌아선다. "옷을 벗으렴," <<he_ ga>> 부드럽게 말한다.
<br><br>
<<link [[옷을 벗는다 (0:20)|Doctor Harper's Office Camera3]]>><<pass 20>><<npcincr Harper dom 5>><<set $phase to 1>><<hypnotised 1>><<strip>><</link>>
<br>
<<link [[거절한다|Doctor Harper's Office Camera3]]>><<npcincr Harper dom -5>><<stress 6>><<set $phase to 0>><</link>><<gstress>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 0>>
당신은 그 효과를 떨쳐낸다. 하퍼는 카메라를 재빨리 등 뒤로 감춘다. "오늘은 이 정도로 하자꾸나. 기억하렴, 긴장을 푼다는 건 두려운 게 아니야." <<He_ nun>> 당신이 나갈 수 있게 문을 열어준다. "다음 주 같은 시간에 보자. 잘 지내렴."
<br><br>
<<link [[다음|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
당신은 옷을 벗는다. 조금씩 번뜩이는 반항심은 몽롱한 안개를 뚫기엔 부족하다. "아주 좋아." 하퍼가 말한다. 그 부드러운 목소리는 여전하지만, 지금은 거기에 선명한 떨림이 더해져 있다. "호흡에만 계속 집중하도록 해." <<He_ nun>> 카메라를 들고 당신 주변을 돌기 시작한다. 카메라는 <<he_ ga>> 잠시 멈출 때마다 찰칵 하는 소리를 낸다.
<<fameexhibitionism 10 "pic">>
<br><br>
이 과정은 몇 분 동안 이어진다. <<He_ nun>> 카메라를 도로 서랍에 집어넣는다. "옷을 다시 입으렴," <<he_ ga>> 자리에 앉아 한숨을 내쉬며 말한다. 당신은 하퍼가 지켜보는 앞에서 기계적인 동작으로 옷을 입는다. 그 후, <<he_ ga>> 펜을 바닥에 떨어트리자 당신은 현실로 돌아온다.
<br><br>
<<He_ nun>> 붉어진 얼굴로 당신을 향해 미소짓는다. "오늘은 성공적이었어. 잘 했구나." <<He_ nun>> 당신이 나갈 수 있게 문을 열어준다. "다음 주 같은 시간에 보자. 잘 지내렴."
<br><br>
<<link [[다음|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 0>>
당신은 그 효과를 떨쳐낸다. <<person2>><<person_ un>> 눈치채지 못했지만, 하퍼는 바로 행동에 나선다.<<person1>> <<He_ ga>> <<person2>><<personPost>>에게 따진다.<<person1>> "지금은 시설 점검할 시간이 아닙니다! 환자분 계신 거 안 보이세요?"
<br><br>
<<person2>><<person_ un>> 하퍼를 잠시 멍하니 바라보다가, 이내 깨달음이 <<his_ yi>> 표정에 밀려온다. <<He_ nun>> 삼각대를 들고 창문으로 나간다. 하퍼는 당신에게로 돌아선다. "왜 굳이 문으로 나가지 않은 건지 모르겠네. <<person1>> 신경 쓰지 말고, 오늘은 이 정도로 하자꾸나. 기억하렴, 긴장을 푼다는 건 두려운 게 아니야." <<He_ nun>> 당신이 나갈 수 있게 문을 열어준다. "다음 주 같은 시간에 보자. 잘 지내렴."
<br><br>
<<link [[다음|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
당신은 옷을 벗는다. 그러는 동안 초록 불빛이 카메라 앞에 반짝거린다. 당신이 완전히 알몸이 되자, 하퍼가 말한다. "아주 좋아. 이제 제자리에서 빙빙 돌아보렴..."
<br><br>
당신은 몇 분 동안 하퍼의 지시를 따른다. 당신은 카메라 렌즈 앞에서 돌고, 숙이고, 여러 포즈를 취하며 한 군데도 드러나지 않은 부위가 없도록 한다.
<<fameexhibitionism 50 "vid">>
<br><br>
<<person2>><<person_ i>> 하퍼와 눈빛을 교환하자, 초록 불빛이 깜빡이며 꺼진다. <<He_ ga>> 장비를 거두는 동안 하퍼는 자신의 카메라를 꺼내 사진을 찍기 시작한다.
<br><br>
<<person2>>철수가 끝나고, <<person_ un>> 창문을 통해 나간다. <<person1>>하퍼는 <<his_ yi>> 카메라를 치우고 당신을 향해 돌아선다. "옷을 다시 입으렴." 당신은 하퍼가 지켜보는 앞에서 기계적인 동작으로 옷을 입는다. 그 후, <<he_ ga>> 펜을 바닥에 떨어트리자 당신은 현실로 돌아온다.
<br><br>
<<He_ nun>> 붉어진 얼굴로 당신을 향해 미소짓는다. "오늘은 성공적이었어. 잘 했구나." <<He_ nun>> 당신이 나갈 수 있게 문을 열어준다. "다음 주 같은 시간에 보자. 잘 지내렴."
<br><br>
<<link [[다음|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 0>>
당신은 그 효과를 떨쳐낸다. 방 안의 분위기가 긴장되고 어색해진다. <<person1>> 하퍼가 분개한 듯이 말한다. "학생들이 검사에 참관할 수 있게 해 줘서 고맙구나. 오늘은 이 정도로 하자. 다음 주 같은 시간이야." <<He_ nun>> 당신을 진료실 밖으로 급히 쫓아내고 곧장 문을 닫는다.
<br><br>
<<link [[다음|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
<<if $hypnosis is 3>>
<<set $hypnosis to 4>>
당신은 옷을 벗는다. 그러는 동안 초록 불빛이 카메라 앞에 반짝거린다. 당신이 완전히 알몸이 되자, 하퍼가 말한다. "아주 좋아. 이제 제자리에서 빙빙 돌아보렴..."
<br><br>
당신은 몇 분 동안 하퍼의 지시를 따른다. 당신은 카메라 렌즈 앞에서 돌고, 숙이고, 여러 포즈를 취하며 한 군데도 드러나지 않은 부위가 없도록 한다. 청중들은 이 광경을 갈수록 당황해 하면서도 열중해서 바라본다. <<person3>><<person_ i>> 휴대전화를 꺼내 녹화를 시작한다.<<fameexhibitionism 50 "vid">>
<br><br>
<<person2>><<person_ i>> 하퍼와 눈빛을 교환하자, 초록 불빛이 깜빡이며 꺼진다. <<He_ ga>> 장비를 거두는 동안 하퍼는 자신의 카메라를 꺼내 사진을 찍기 시작한다.
<br><br>
철수가 끝나고, 일행은 창문을 통해 나간다. <<person1>>하퍼는 <<his_ yi>> 카메라를 치우고 당신을 향해 돌아선다. "옷을 다시 입으렴." 당신은 하퍼가 지켜보는 앞에서 기계적인 동작으로 옷을 입는다. 그 후, <<he_ ga>> 펜을 바닥에 떨어트리자 당신은 현실로 돌아온다.
<br><br>
<<He_ nun>> 붉어진 얼굴로 당신을 향해 미소짓는다. "오늘은 성공적이었어. 잘 했구나." <<He_ nun>> 당신이 나갈 수 있게 문을 열어준다. "다음 주 같은 시간에 보자. 잘 지내렴."
<br><br>
<<link [[다음|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<<elseif $hypnosis gte 4>>
<<set $hypnosis to 5>>
당신은 옷을 벗는다. 그러는 동안 초록 불빛이 카메라 앞에 반짝거린다. 당신이 완전히 알몸이 되자, 하퍼가 말한다. "아주 좋아. 이제 제자리에서 빙빙 돌아보렴..."
<br><br>
당신은 몇 분 동안 하퍼의 지시를 따른다. 당신은 카메라 렌즈 앞에서 돌고, 숙이고, 여러 포즈를 취하며 한 군데도 드러나지 않은 부위가 없도록 한다. 청중들은 이 광경을 갈수록 당황해 하면서도 열중해서 바라본다. <<person3>><<person_ i>> 휴대전화를 꺼내 녹화를 시작한다.<<fameexhibitionism 50 "vid">>
<br><br>
<<person2>><<person_ i>> 하퍼와 눈빛을 교환하자, 초록 불빛이 깜빡이며 꺼진다. <<He_ ga>> 장비를 거두는 동안 하퍼는 자신의 카메라를 꺼내 사진을 찍기 시작한다.
<br><br>
<<person3>><<person_ i>> 무언가 말하는 게 들리지만, 무슨 말인지 알아들을 수 없다. <<person1>>모두가 기대에 찬 눈으로 하퍼를 바라본다. <<He_ nun>> 잠시 멈췄다가, 고개를 끄덕인다. 그 즉시 외설적인 분위기가 방 안을 메우고, 청중들이 가까이 다가오기 시작한다.
<br><br>
<<link [[다음|Doctor Harper's Office Camera Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>>
<<if $player.virginity.vaginal isnot true or $player.virginity.penile isnot true>>
<<else>>
<<npcidlegenitals>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $orgasmdown gte 1>>
<span id="next"><<link [[다음|Doctor Harper's Office Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Doctor Harper's Office Camera Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<elseif $enemyhealth lte 0>>
<<famescrap 6>>
청중은 당신의 공격성에 놀라 뒤로 물러선다.
<br><br>
<</if>>
"그 정도면 됐습니다," 하퍼가 알린다. "지나치게 몰아붙이는 건 금물입니다. 다들 떨어지세요." 청중은 마지못해 지시를 따른다. 그들은 당신이 바닥에 누워 절정이 잦아들 때까지 경련하는 광경을 바라본다.
<br><br>
일행은 이내 창문을 통해 나간다. <<person1>> 하퍼는 창문을 닫고 당신을 향해 돌아선다. "옷을 다시 입으렴." 당신은 하퍼가 지켜보는 앞에서 기계적인 동작으로 옷을 입는다. 그 후, <<he_ ga>> 펜을 바닥에 떨어트리자 당신은 현실로 돌아온다.
<br><br>
<<clotheson>>
<<He_ nun>> 붉어진 얼굴로 당신을 향해 미소짓는다. "오늘은 성공적이었어. 잘 했구나." <<He_ nun>> 당신이 나갈 수 있게 문을 열어준다. "다음 주 같은 시간에 보자. 잘 지내렴." 당신은 이상하게 기운이 빠진 느낌이 든다.
<br><br>
<<endcombat>>
<<link [[다음|Hospital Foyer]]>><<clotheson>><</link>><<if $phase is 1>>
<<He_ nun>> 손가락으로 조심스레 당신의 <<genitals_ rul>> 검사한다.
<<if $worn.genitals.type.includes("naked") and setup.bodyliquid.combined("vagina") gte 2>>
<<if $player.penisExist>>당신의 보지에서 <</if>>정액과 여러 체액이
<<if setup.bodyliquid.combined("vagina") gte 4>>
터져
<<else>>
흘러
<</if>>
나오자 하퍼가 황급히 손을 뗀다.
<br><br>
"성생활은 지극히 정상적인 것이지만, 청결 관리는 필수란다," 하퍼가 꾸짖는다.
<br>
하퍼는 근처의 선반에서 유리 비커를 집어 당신의 엉덩이 아래에 둔다. <<he_ nun>> 반대쪽 손으로 당신의 보지를 벌리고,
음란한 액체가 비커에 비워지도록 한다.
<br>
<<if setup.bodyliquid.combined("vagina") gte 4>>
"아직 더 남았어," 하퍼가 말한다. 잠시 후, 손가락 하나가 당신의 보지를 깊이 꿰뚫는다. 액체가 마지막으로 한번 쏟아져 나온다.
<br>
<</if>>
<<bodyliquid "vagina" "all" -5>>
"됐다," <<he_ ga>> 말한다. "이건 내가 가져가서... 가져가서 실험을 해 봐야겠구나. 이제 하던 걸 계속 하자."
<br><br>
하퍼는 검사를 재개한다.
<</if>>
<<he_ yi>> 손이 당신에게 닿자마자, 당신의 사타구니에 열기가 오르는 것이 느껴진다. 당신은 저항하려 하지만, 감각을 제어하기엔 역부족이다.
<<if $player.penisExist and $worn.genitals.type.includes("naked")>>
당신의 자지가 이내 뚜렷이 발기한다. 하퍼는 아무 이상도 없다는 듯이 검사를 계속한다.
<<elseif $player.penisExist>>
당신의 자지는 공간이 부족함에도 불구하고 솟아오르려 한다. 하퍼는 아무 이상도 없다는 듯이 검사를 계속한다.
<<else>>
당신은 음순 사이에서 액체가 흘러 나오는 것을 느낀다. 하퍼가 자신의 손을 눈 앞으로 가져간다. <<his_ yi>> 손가락에서 액체가 뚝뚝 떨어지는 게 보인다.
<</if>>
<br><br>
"부끄러워 할 필요는 없단다. 이건 지극히 자연스럽고 정상적인 반응이야," <<he_ ga>> 건조한 어조로 말한다.
<<He_ nun>> 계속해서 질서 정연하게 당신의 <<genitals_ rul 1>> 검사한다.
<<arousal 2000 "genitals">>
<br><br>
<<if $arousal gte $arousalmax>><<arousal -8000>><<set $stress -= 200>>
당신의 몸은 점점 뜨거워 지지만, 하퍼는 멈출 기미를 보이지 않는다. 당신은 더 이상 돌이킬 수 없다는 걸 느끼고 작은 소리로 훌쩍인다.
"제발, 그만." 하퍼는 절정에 도달한 당신을 어리둥절하게 바라본다. 오르가즘으로 당신의 허리가 뒤로 젖혀진다.
참을 수 없는 신음이 당신의 입에서 터져 나오고, 당신은 팔이 제멋대로 움직이지 않도록 침대 가장자리를 꽉 붙잡는다.
<<orgasmstat>><<orgasmcount 1>>
<br><br>
<<if $player.penisExist and $orgasmcount lte 23 and !$femaleclimax and !_deniedOrgasm>>
<<if !$worn.genitals.type.includes("naked")>>
당신은 절정하며, <<worn_genitals_name>>에 젖은 자국을 만들고 그 안에 당신의 체액을 뿜어낸다.
<<elseif !$worn.under_lower.type.includes("naked")>>
당신은 절정하며, <<worn_under_lower_name>>에 젖은 자국을 만들고 그 안에 당신의 체액을 뿜어낸다.
<<else>>
당신의 자지 끝에서 정액이 뿜어져 나와 당신의 허벅지와 상반신에 사방으로 튄다.
<</if>>
<</if>>
이 모든 것에 불구하고, 하퍼는 아무 이상도 없다는 듯이 검사를 계속한다. 당신은 <<he_ ga>> 검사를 마칠 때까지, 탈진감과 굴욕감을 느끼며, 누워 있는다. 마침내, <<he_ nun>> 종이 수건을 집고 당신의 체액을 닦기 시작한다. 당신은 딴 생각을 하는 체 한다.
<br><br>
<</if>>
"이제 됐다, 다 끝났어." <<He_ nun>> 다시 책상으로 의자를 끌고 가더니 뭔가를 입력하기 시작한다. "이제 다시 옷 입어도 돼." 당신은 지체 없이 그렇게 한다. "아주 건강한 것 같구나." <<He_ nun>> 당신이 옷을 다 입자 마자 당신을 문으로 안내한다. "다음 주 같은 시간에 보자. 잘 지내렴."
<br><br>
<<link [[다음|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<<elseif $phase is 2>>
<<person1>><<He_ nun>> 손가락으로 조심스레 당신의 <<genitals_ rul>> 검사한다.
<<if $worn.genitals.type.includes("naked") and setup.bodyliquid.combined("vagina") gte 2>>
<<if $player.penisExist>>당신의 보지에서 <</if>>정액과 여러 체액이
<<if setup.bodyliquid.combined("vagina") gte 4>>
쏟아져
<<else>>
흘러
<</if>>
나온다.
하퍼는 황급히 손을 뗀다. <<person2>><<person_ i>> 헉 하고 숨을 들이키는 소리가 들린다.
<br>
"성생활은 지극히 정상적인 것이지만, 청결 관리는 필수란다," 하퍼가 꾸짖는다. "거기, 어...학생. 비커를 가져오세요. 아뇨, 비커 말입니다. 그쪽 선반에 있는 유리로 된 거요. 그쪽이요! 그거 맞아요."
<br>
<<person_ un>> 유리 비커를 들고 걸어온다.
<br><br>
"이쪽에 들고 있어요," 하퍼는 당신의 보지 바로 아래쪽을 가리킨다. 엉덩이에 차가운 유리가 닿는 게 느껴진다.
<br>
"좋습니다," 하퍼는 당신의 <<pussyPost>>에 손가락 두 개를 넣고 벌려, 음란한 액체가 비커에 비워지도록 한다.
<br>
<<arousal 500 "genitals">>
<<if setup.bodyliquid.combined("vagina") gte 4>>
"아직 더 보여요," <<person_ i>> 말한다.
<br>
"그럼 계속하세요."
<br>
잠시 후, 손가락 하나가 당신의 보지를 깊이 꿰뚫는다.
<<arousal 1000 "genitals">>
액체가 마지막으로 한번 쏟아져 나온다.
<br>
"잘 하셨어요, 그 정도면 됩니다,"
<<else>>
"그 정도면 됩니다,"
<</if>>
<<bodyliquid "vagina" "all" -5>>
하퍼가 말한다. "비커는 나중에 쓸 거니까 저쪽에 두세요. 실험 목적으로요. 계속합시다."
<br><br>
<<person1>>하퍼는 검사를 재개한다.
<</if>>
<<he_ yi>> 손이 당신에게 닿자마자, 당신의 사타구니에 열기가 오르는 것이 느껴진다. 당신은 저항하려 하지만, 감각을 제어하기엔 역부족이다.
<<if $player.penisExist and $worn.genitals.type.includes("naked")>>
당신의 자지가 이내 뚜렷이 발기한다. 하퍼는 아무 이상도 없다는 듯이 검사를 계속한다.
<<elseif $player.penisExist>>
당신의 자지는 공간이 부족함에도 불구하고 솟아오르려 한다. 하퍼는 아무 이상도 없다는 듯이 검사를 계속한다.
<<else>>
당신은 구멍에서 물이 흘러 나오는 것을 느낀다. 하퍼가 자신의 손을 눈 앞으로 가져간다. <<his_ yi>> 손가락에서 액체가 뚝뚝 떨어지는 게 보인다.
<</if>>
<br><br>
"부끄러워 할 필요는 없단다. 이건 지극히 자연스럽고 정상적인 반응이야," <<he_ ga>> 건조한 어조로 말한다. "학생, 이리 와서 도와줘요." <<person2>><<person_ i>> 긴장했지만 열의에 찬 기색으로 당신의 옆에 선다.<<person1>> 둘은 계속해서 질서 정연하게 당신의 <<genitals_ rul 1>> 검사한다.
<<arousal 2000 "genitals">>
<br><br>
<<if $arousal gte $arousalmax>><<arousal -8000>><<set $stress -= 200>>
당신의 몸은 점점 뜨거워 지지만, 하퍼와 <<person2>><<person_ un>><<person1>> 멈출 기미를 보이지 않는다. 당신은 더 이상 돌이킬 수 없다는 걸 느끼고 작은 소리로 훌쩍인다. "제발, 그만." 하퍼는 절정에 도달한 당신을 어리둥절하게 바라본다. 오르가즘으로 당신의 허리가 뒤로 젖혀진다. 참을 수 없는 신음이 당신의 입에서 터져 나오고, 당신은 팔이 제멋대로 움직이지 않도록 침대 가장자리를 꽉 붙잡는다. <<person2>><<person_ i>> 숨이 턱 막히는 소리를 낸다.<<person1>>
<<orgasmstat>><<orgasmcount 1>>
<br><br>
<<if $player.penisExist and $orgasmcount lte 23 and !$femaleclimax and !_deniedOrgasm>>
<<if !$worn.genitals.type.includes("naked")>>
당신은 절정하며, <<worn_genitals_name>>에 젖은 자국을 만들고 그 안에 당신의 체액을 뿜어낸다.
<<elseif !$worn.under_lower.type.includes("naked")>>
당신은 절정하며, <<worn_under_lower_name>>에 젖은 자국을 만들고 그 안에 당신의 체액을 뿜어낸다.
<<else>>
당신의 자지 끝에서 정액이 뿜어져 나와 당신의 허벅지와 상반신에 사방으로 튄다.
<</if>>
<</if>>
이 모든 것에 불구하고, 하퍼는 아무 이상도 없다는 듯이 검사를 계속한다. 당신은 <<he_ ga>> 검사를 마칠 때까지, 탈진감과 굴욕감을 느끼며, 누워 있는다. 마침내, <<he_ nun>> 종이 수건을 집고 당신의 체액을 닦기 시작한다. 당신은 딴 생각을 하는 체 한다.
<br><br>
<</if>>
"이제 됐다, 다 끝났어." <<He_ nun>> 다시 책상으로 의자를 끌고 가더니 뭔가를 입력하기 시작한다. "이제 다시 옷 입어도 돼." 당신은 지체 없이 그렇게 한다. "아주 건강한 것 같구나." <<He_ nun>> 당신이 옷을 다 입자 마자 당신을 문으로 안내한다. "다음 주 같은 시간에 보자. 잘 지내렴."
<br><br>
<<link [[다음|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
당신은 안내 데스크로 다가가 양호 선생님께서 주신 카드를 내민다.
<<if Time.weekDay is 6>>
접수원은 카운터 너머에서 카드를 유심히 읽어보고는 표지판 하나를 가리킨다.
<<pass 10>>
<br><br>
당신은 표지판을 따라 한산한 구석에 있는 어두운 색 문 앞에 다다른다. 카드에 적힌 것과 같은 이름이 금속 명패에 새겨져 있다: 의사 하퍼.
<br><br>
<<link [[다음|Doctor Harper's Office]]>><<set $daily.harperVisit to 1>><</link>>
<br>
<<else>>
접수원은 카운터 너머에서 카드를 유심히 읽어본다.
<br><br>
"선생님께선 오늘은 환자를 받지 않으셔요," <span class="gold">금요일에 다시 오세요.</span>"
<br><br>
<<link [[다음|Hospital Foyer]]>><</link>>
<</if>><<effects>>
<<if !$per_npc.pubfame_receptionist>>
<<generate1>><<person1>>
<<saveNPC 0 "pubfame_receptionist">>
<<set $pubfame.hospital to {}>>
<<else>>
<<loadNPC 0 "pubfame_receptionist">><<person1>>
<<set $pubfame.hospital.seen to 1>>
<</if>>
<<set $pubfame.hospital.active to 1>>
You approach the counter.
<<if $skulduggery gte 700>>
<<if $NPCList[0].skills.security gte 700>>
The <<person>> at the desk straights up upon noticing you, and flashes you a bright smile. "How can we help you?"
<br>
<<if $pubfame.hospital.seen>>
<span class="pink">It's the same <<person>> as before.</span> If you want to deal with someone else, you'll need to wait for <<his>> shift to end.
<<else>>
<span class="pink"><<He>> seems alert.</span> Fooling <<him>> may be tricky.
<</if>>
<<elseif $NPCList[0].skills.security lte 300>>
The <<person>> at the desk sighs. "How can we help you?"
<br>
<<if $pubfame.hospital.seen>>
<span class="green">It's the same <<person>> as before.</span> If you want to fool <<him>>, you'll need to act before <<his>> shift ends.
<<else>>
<span class="green"><<He>> seems inattentive.</span> This will be like taking candy from a baby.
<</if>>
<<else>>
The <<person>> at the desk raises <<his>> head upon noticing you. "How can we help you?"
<br>
<<if $pubfame.hospital.seen>>
<span class="blue">It's the same <<person>> as before.</span>
<<else>>
<span class="blue"><<He>> doesn't seem suspicious</span>, but <<he>> doesn't look bored either.
<</if>>
<</if>>
<<elseif $skulduggery gte 200>>
<<if $NPCList[0].skills.security gte 700>>
The <<person>> at the desk straights up upon noticing you, and flashes you a bright smile. "How can we help you?"
<<elseif $NPCList[0].skills.security lte 300>>
The <<person>> at the desk sighs. "How can we help you?"
<<else>>
The <<person>> at the desk raises <<his>> head upon noticing you. "How can we help you?"
<</if>>
<<else>>
The <<person>> at the desk speaks. "How can we help you?"
<</if>>
<br><br>
<<if $NPCList[0].skills.security gte 700>>
<<set $skulduggerydifficulty to 1000>>
<<elseif $NPCList[0].skills.security lte 300>>
<<set $skulduggerydifficulty to 200>>
<<else>>
<<set $skulduggerydifficulty to 500>>
<</if>>
<<if hasSexStat("promiscuity", 3) and !$pubfame.hospital.seduce>>
<<link [[유혹한다|Hospital Keycard Seduce]]>><<set $pubfame.hospital.seduce to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<if !$pubfame.hospital.distract>>
<<link [[Distract|Hospital Keycard Distract]]>><<set $pubfame.hospital.distract to 1>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[뒤로|Hospital Foyer]]>><<set $pubfame.hospital.active to 0>><<endevent>><</link>><<effects>>
<<if $NPCList[0].skills.security gte 700>>
<<set $seductiondifficulty to 4000>>
<<elseif $NPCList[0].skills.security lte 300>>
<<set $seductiondifficulty to 2000>>
<<else>>
<<set $seductiondifficulty to 6000>>
<</if>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><br><br><</if>><<seductionskilluse>>
You lean on the counter. "This must be such a thankless job," you purr. "Maybe I could show you a good time?"
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<<generatep2>><<set $NPCList[1].role to "nurse">><<saveNPC 1 "pubfame_nurse">>
<<if $NPCList[0].skills.security gte 700>>
The <<person>> opens <<his>> mouth, but pauses. <<He>> squints at you and rubs <<his>> chin for a moment, <span class="green">before nodding <<his>> head</span>.
<br>
"Hey, I'm heading on my break," <<he>> calls to a nearby <<person2>><<person>>. "Should be back in ten minutes." The nurse nods in response, and the <<person1>><<person>> steps away from the counter and leads you to a closet. "I think I deserve this," the <<person>> chuckles, pulling you close.
<<elseif $NPCList[0].skills.security lte 300>>
The <<person>> grins <span class="green">and nods <<his>> head</span>. "Man, do you know how boring this job is? Thanks for spicing it up." <<He>> steps away from the counter and calls to a nearby <<person2>><<person>>. "Hey, I'm taking my fifteen now!"
<br>
"Oh no you're not!" the <<person>> calls back. "You just came back from break, you horny prick!" The <<person1>><<person>> grabs your arm and practically runs to a closet, ignoring the nurse's protests.
<br>
"Let's see what we've got here," <<he>> says, pulling you close.
<<else>>
The <<person>> glances around, before <span class="green">nodding <<his>> head</span>. "I'm taking my break," <<he>> calls to a nearby <<person2>><<person>>. The nurse nods in response, and <<person1>><<he>> leads you to a closet.
<br>
"Normally, I wouldn't do this on the job," <<he>> says, pulling you close. "But I think I'll make an exception."
<</if>>
<br><br>
You got <<him>> to drop <<his>> guard. <span class="gold">Now you just need to steal the card from <<him>> during sex.</span>
<br><br>
<<link [[다음|Hospital Keycard Seduce Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
<<if $NPCList[0].skills.security gte 700>>
The <<person>> <span class="red">shakes <<his>> head</span>. "Not on the clock, I can't," <<he>> says. "This isn't a job I want to lose. Is there anything else I can help you with?"
<<elseif $NPCList[0].skills.security lte 300>>
The <<person>> looks you up and down, <span class="red">and clicks <<his>> tongue</span>. "Not worth the headache of my co-workers yelling at me," <<he>> says. "Anything you actually need?"
<<else>>
The <<person>> <span class="red">frowns and shakes <<his>> head</span>. "Do you think I'm some kind of pervert?" <<he>> asks. "Looking for the closest chance to get off during work? If you don't need anything, get out of here."
<</if>>
<br><br>
<<if $NPCList[0].skills.security gte 700>>
<<set $skulduggerydifficulty to 1000>>
<<elseif $NPCList[0].skills.security lte 300>>
<<set $skulduggerydifficulty to 100>>
<<else>>
<<set $skulduggerydifficulty to 500>>
<</if>>
<<if !$pubfame.hospital.distract>>
<<link [[Distract|Hospital Keycard Distract]]>><<set $pubfame.hospital.distract to 1>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[뒤로|Hospital Foyer]]>><<set $pubfame.hospital.active to 0>><<endevent>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $enemyno to 1>>
<<maninit>>
<<if $NPCList[0].skills.security gte 700 or $NPCList[0].skills.security lte 300>>
<<set $easySteal to 1>>
<</if>>
<<if $NPCList[0].skills.security lte 300>>
<<set $enemyhealthmax += 200>><<set $enemyhealth += 200>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if !$speechsteal>>
<<man>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $speechsteal is 1>>
<span id="next"><<link [[다음|Hospital Keycard Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hospital Keycard Seduce Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $NPCList[0].skills.security gte 700>>
<<if $pubfame.status is "done">>
The <<person>> smiles. "That was good. I liked that." <<He>> gives you a wry grin. "Did you like it, too? <span class="red">Or were you just in it to steal that keycard?</span>"
<br><br>
Without warning, <<he>> lunges for you and grabs your arm. "Walk with me," <<he>> says in a cheerful voice betrayed by the vice grip <<hes>> holding you in. "Let me tell you a story." <<He>> pulls you out of the closet and starts dragging you down the hall.
<br><br>
<<endcombat>>
<<clotheson>>
<<loadNPC 0 "pubfame_receptionist">><<loadNPC 1 "pubfame_nurse">><<person1>>
<<link [[Struggle|Hospital Keycard Caught]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[Give in|Hospital Keycard Caught]]>><<set $phase to 1>><</link>>
<<else>>
The <<person>> smiles, a little surprised. "That... that was good. I liked that." <<He>> surreptitiously pats <<himself>> down, before shaking <<his>> head. "Sorry, I could've sworn you were trying to... Oh, it doesn't matter."
<br><br>
<<He>> steps away from you and opens the closet door. "Think I'll head out now, I'm needed in another department. Thanks for that." <<He>> walks out, muttering to <<himself>>. "Could've sworn <<pshe>> was trying to steal..."
<br><br>
<span class="red">You didn't get the keycard.</span> You'll need to try again.
<br>
<<endcombat>>
<<clotheson>>
<<link [[다음|Hospital Foyer]]>><<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">><<endevent>><</link>>
<</if>>
<<elseif $NPCList[0].skills.security lte 300>>
The <<person>> stretches. "Yeah, that's what I'm talking about. Thanks for the good time. Think I should get back to my job, though."
<br><br>
<<He>> opens the closet door and is almost immediately pulled away by a <<person2>><<person>>, the nurse from before. "Unbelievable," <<he>> says, "this is the third time this month! Come with me." <<He>> roughly pulls the <<person1>><<person>> down the hall.
<<if $rng gte 81>>
You hear something from the <<person2>><<person>> that sounds suspiciously like "should be me you're fucking," but it's hard to be sure.
<</if>>
<<if $pubfame.status isnot "done">>
<br>
<span class="red">You didn't get the keycard.</span> You'll need to try again.
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[다음|Hospital Foyer]]>><<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">><<endevent>><</link>>
<<else>>
The <<person>> lets out a breath. "Thanks for that. That was pretty nice." <<He>> glances at <<his>> watch. "Don't want to keep them waiting, though. I'm scheduled for somewhere else right now."
<br><br>
<<He>> opens the closet door and strides out without looking back at you.
<<if $pubfame.status isnot "done">>
<br>
<span class="red">You didn't get the keycard.</span> You'll need to try again.
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[다음|Hospital Foyer]]>><<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">><<endevent>><</link>>
<</if>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> against the closet wall. <<He>> crashes into a mop and trips on a bucket, sending <<him>> to the floor. "Agh," <<he>> gasps. "Didn't sign up for this..."
<br><br>
<<tearful>> you throw the door open and run back into the main hall.
<<if $pubfame.status isnot "done">>
<br>
<span class="red">You didn't get the keycard.</span> You'll need to try again.
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[다음|Hospital Foyer]]>><<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">><</link>>
<<elseif $finish is 1>>
<<if $NPCList[0].skills.security gte 700>>
<<if $pubfame.status is "done">>
The <<person>> smiles. "You want to stop? I'm fine with that." <<He>> gives you a wry grin. "<span class="red">I had a feeling you were only in it for the keycard, anyway.</span>"
<br><br>
Without warning, <<he>> lunges for you and grabs your arm. "Walk with me," <<he>> says in a cheerful voice betrayed by the vice grip <<hes>> holding you in. "Let me tell you a story." <<He>> pulls you out of the closet and starts dragging you down the hall.
<br><br>
<<endcombat>>
<<clotheson>>
<<loadNPC 0 "pubfame_receptionist">><<loadNPC 1 "pubfame_nurse">><<person1>>
<<link [[Struggle|Hospital Keycard Caught]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[Give in|Hospital Keycard Caught]]>><<set $phase to 1>><</link>>
<<else>>
The <<person>> smiles, a little surprised. "You want to... I'm fine with that." <<He>> surreptitiously pats <<himself>> down, before shaking <<his>> head. "Sorry, I could've sworn you were trying to... Oh, it doesn't matter."
<br><br>
<<He>> steps away from you and opens the closet door. "Think I'll head back to the counter now, they've waited long enough. Thanks for that." <<He>> walks out, muttering to <<himself>>. "Could've sworn <<pshe>> was trying to steal..."
<br>
<span class="red">You didn't get the keycard.</span> You'll need to try again.
<br><br>
<<endcombat>>
<<clotheson>>
<<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">>
<<link [[다음|Hospital Foyer]]>><<endevent>><</link>>
<</if>>
<<elseif $NPCList[0].skills.security lte 300>>
<<if $pubfame.status is "done">>
The <<person>> sighs. "C'mon, I was so close. Why would you..." <<He>> pauses, and squints at you. <<He>> reaches a hand into <<his>> pocket and gasps. "<span class="red">You little thief!</span> That's why you wanted to bring me here!"
<br><br>
<<He>> lunges for you and grabs your arm, throwing open the door and yanking you through. "You're not getting away," <<he>> growls. "Not after you-"
<br><br>
As soon as <<he>> steps through the door, <span class="green">a <<generatep2>><<person2>><<person>>, the nurse from before, pulls <<him>> off you</span>. "First you slack off, and now you're assaulting people?" <<he>> snarls. "Unbelievable! This is your worst offense yet!"
<br><br>
"Get off me!" the <<person1>><<person>> shouts, reaching for you. "That <<girl>> stole my-"
<br><br>
"Heard it all before," the <<person2>><<person>> grunts, not letting go of <<person1>><<him>>. "Come on." <<person2>><<He>> roughly pulls the <<person1>><<person>> down the hall.
<<if $rng gte 81>>
You hear something from the <<person2>><<person>> that sounds suspiciously like "should be me you're fucking," but it's hard to be sure.
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">>
<<link [[다음|Hospital Foyer]]>><<endevent>><</link>>
<<else>>
The <<person>> sighs. "C'mon, I was so close. Why would you wind me up like that?" <<He>> groans and stands up. "Fine. Guess I'll go back to my job..."
<br><br>
<<He>> opens the closet door and walks out, grumbling all the while.
<br>
<span class="red">You didn't get the keycard.</span> You'll need to try again.
<br><br>
<<endcombat>>
<<clotheson>>
<<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">>
<<link [[다음|Hospital Foyer]]>><<endevent>><</link>>
<</if>>
<<else>>
<<if $pubfame.status is "done">>
The <<person>> frowns and untangles from you. "If you say so," <<he>> mutters. "Why would you want to stop, though?" <<He>> pauses, and pats <<his>> pocket. <<His>> eyes narrow. "<span class="red">Oh. That's why.</span>"
<br><br>
<<He>> lunges for you and grabs your arm, pulling the door open. "I'll bring you in for stealing, then get back to work," <<he>> says out loud. "Won't take five minutes, I'll be back before my break ends."
<br><br>
<<endcombat>>
<<clotheson>>
<<loadNPC 0 "pubfame_receptionist">><<loadNPC 1 "pubfame_nurse">><<person1>>
<<link [[Struggle|Hospital Keycard Caught]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[Give in|Hospital Keycard Caught]]>><<set $phase to 1>><</link>>
<<else>>
The <<person>> frowns and untangles from you. "If you say so," <<he>> mutters. "Why would you want to stop though?"
<br><br>
<<He>> walks to the closet door and pulls it open. "Can't believe I wasted my break on this," <<he>> mutters as <<he>> leaves without looking back.
<br>
<span class="red">You didn't get the keycard.</span> You'll need to try again.
<br><br>
<<endcombat>>
<<clotheson>>
<<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">>
<<link [[다음|Hospital Foyer]]>><<endevent>><</link>>
<</if>>
<</if>>
<<else>>
The <<person>> suddenly grabs your arm and stands up. "That's why you wanted to do this," <<he>> scowls. "<span class="red">You little thief.</span> Keep those wandering fingers away from me."
<br><br>
<<He>> pulls the door open and starts dragging you down the hall. "I'll bring you in for stealing, then get back to work," <<he>> says out loud. "Won't take five minutes, I'll be back before my break ends."
<br><br>
<<endcombat>>
<<clotheson>>
<<loadNPC 0 "pubfame_receptionist">><<loadNPC 1 "pubfame_nurse">><<person1>>
<<link [[Struggle|Hospital Keycard Caught]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[Give in|Hospital Keycard Caught]]>><<set $phase to 1>><</link>>
<</if>><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $speech_attitude is "meek">>
"Excuse me," you ask politely. "One of my friends got really sick, and came in for treatment. <<pShe>> got worse after taking the medication. I'd like to speak to your manager, or anyone higher up, just to ask a few things. Please?"
<<elseif $speech_attitude is "bratty">>
You slam your hands on the counter. "My friend came in here because <<pshe>> was running a fever. <<pShe>> told you what <<pshe>> was allergic to, but you still gave <<phim>> medication that made <<phim>> break out in hives! Get your manager out here, now!"
<<else>>
You approach the counter. "My friend came here when <<pshe>> was sick," you say. "I think <<pshe>> had a bad allergic reaction to the medication you gave <<phim>>. Could I see your manager?"
<</if>>
<br><br>
<<if $NPCList[0].skills.security gte 700>>
The <<person>> blinks, caught off guard. "I... I'm sorry, <<psir>>. Let me go fetch <<him>>."
<<elseif $NPCList[0].skills.security lte 300>>
"Ah shit," the <<person>> mutters under <<his>> breath. "Yeah, yeah. Gimme five."
<<else>>
The <<person>> frowns. "Oh, right away. Give me a moment."
<</if>>
<<He>> walks away into a back room.
<br><br>
Glancing around to make sure nobody is watching, you tuck behind the counter and search the cabinets. You find a keycard in the top cabinet under the computer.
<br><br>
<<pubfameComplete "hospital">>
<<link [[다음|Hospital Foyer]]>><<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">><<endevent>><</link>>
<<else>>
<<if $speech_attitude is "meek">>
"Hi, um," you say. "Could you... check something in the back? I heard someone... breaking in?"
<<elseif $speech_attitude is "bratty">>
"Holy shit!" you shout, pointing behind <<him>>. "The wall is on fire!"
<<else>>
"Your, um," you say. "Your cabinets are... falling over. Behind you."
<</if>>
<br><br>
<<if $pubfame.hospital.seduce>>
<<if $NPCList[0].skills.security gte 700>>
The <<person>> raises an eyebrow, but nods. "Sure thing, <<girl>>." <<He>> turns <<his>> back, examining the back wall while whistling a jaunty tune.
<br><br>
You quickly try to reach over the counter, but the second you do, <span class="red"><<he>> shoots <<his>> arm behind <<him>> and grabs your wrist</span>. "Walk with me," <<he>> says in a cheerful voice betrayed by the vice grip <<hes>> holding you in. "Let me tell you a story." <<He>> pulls you away from the desk and starts dragging you down the hall.
<br><br>
<<link [[Struggle|Hospital Keycard Caught]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[Give in|Hospital Keycard Caught]]>><<set $phase to 1>><</link>>
<<elseif $NPCList[0].skills.security lte 300>>
The <<person>> blinks in confusion, and turns around. You try to reach over the counter, but <<he>> turns back around too fast and you're forced to pull your arm back. "Weird," <<he>> mumbles. "Must've missed it."
<br><br>
<<link [[유혹한다|Hospital Keycard Seduce]]>><<set $pubfame.hospital.seduce to 1>><</link>><<skulduggerydifficulty>>
<br>
<<link [[뒤로|Hospital Foyer]]>><<set $pubfame.hospital.active to 0>><<endevent>><</link>>
<<else>>
<<set $phase2 to 1>>
The <<person>> scowls. "That's it. I've had enough of your troublemaking." Without warning, <span class="red"><<he>> steps around the counter and grabs your arm</span>, marching you down the hall.
<br><br>
<<link [[Struggle|Hospital Keycard Caught]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[Give in|Hospital Keycard Caught]]>><<set $phase to 1>><</link>>
<</if>>
<<else>>
<<if $NPCList[0].skills.security gte 700>>
"I'm sure," the <<person>> says with a wry smile. "Now, are you actually here for anything?"
<<elseif $NPCList[0].skills.security lte 300>>
The <<person>> blinks in confusion, and turns around. You try to reach over the counter, but <<he>> turns back around too fast and you're forced to pull your arm back. "Weird," <<he>> mumbles. "Must've missed it."
<<else>>
The <<person>> frowns. "If you're just here to mess around, get out of here."
<</if>>
<br><br>
<<link [[유혹한다|Hospital Keycard Seduce]]>><<set $pubfame.hospital.seduce to 1>><</link>><<skulduggerydifficulty>>
<br>
<<link [[뒤로|Hospital Foyer]]>><<set $pubfame.hospital.active to 0>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
<<if $physiqueSuccess and $phase isnot 1>>
You yank your arm from <<his>> grip, <span class="green">freeing yourself</span>.
<<if $NPCList[0].skills.security gte 700>>
The <<person>> lets you go and sighs, turning to face you. You hesitantly back up, but <<he>> makes no move to grab you again.
<br><br>
"Don't want to hear the story?" <<he>> says, giving you a sad smile. "Well, that's fine. You take care of yourself. And I hope you can settle down one day. This isn't a life that'll get you very far, take it from me." <<He>> turns and walks down the hall, not looking back.
<<else>>
You bolt in the other direction. "Hey!" the <<person>> shouts. "Get back here! No no no..."
<</if>>
<br><br>
You run through the foyer, ending up in the street.
<br><br>
<<link [[다음|Nightingale Street]]>><<endevent>><<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">><</link>>
<<else>>
<<if $phase isnot 1>>
You try to yank your arm from <<his>> grip, <span class="red">but can't free yourself</span>.
<br><br>
<</if>>
<<if $NPCList[0].skills.security gte 700>>
<<set $pubfame.status to "accepted">>
"This whole life of crime thing you're doing, it doesn't work out," <<he>> continues. "The loose ends catch up to you. The dreaded ends come too soon. The important ends stop meeting. And eventually, it <i>all</i> ends. The whole shebang."
<br><br>
<<He>> waves hello to a passing nurse. <<person2>><<He>> doesn't seem surprised to see the <<person1>><<person>> dragging you. "That's why I came here, to pursue a better life. Something I could take pride in. But the thing is, this job I'm doing now? It doesn't mean my old life didn't exist."
<br><br>
"You know what they called me? <span class="pink">Rat</span>. It wasn't some criminal compliment, it's just because I ratted people out. Every day, all the time. I guess some things stay the same."
<br><br>
<<He>> reaches an unmarked door, and <span class="blue">opens it with the keycard</span>. You didn't notice <<him>> taking it back until now. <<He>> throws you in and gives you a pitying smile. "For what it's worth, I'm rooting for you. Someday you'll find a better life than this." <<He>> turns <<his>> back.
<<silently>><<underworld_nickname>><</silently>>
<<if _text_output is "meat">>
"Best of luck."
<<else>>
"See you around, <span class="pink"><<underworld_nickname>></span>."
<</if>>
<br><br>
<<else>>
<<if $phase2 is 1>>
"This job is hell," <<he>> says, not slowing down. "Punks like you make everything harder." <<He>> shakes <<his>> head in disgust. "Stop gumming up the gears, <<girl>>. We carry this town."
<<else>>
"Lesson learned," <<he>> says, not slowing down. "Cute <<girl>> wants to thank me for my work. No harm in a break, yeah?" <<He>> shakes <<his>> head in disgust. "Sex is a scam. Never should've left the temple."
<</if>>
<br><br>
<<He>> reaches an unmarked door, opens it with <<his>> keycard and throws you in, before turning and walking away.
<</if>>
The door slams shut. There's no handle on your side<<if $skulduggery gte 300>>, or any mechanism that could be fiddled with<</if>>.
<br><br>
<<link [[다음|Abduction Hospital]]>><<endevent>><<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">><<set $pubfame.hospital.active to 0>><<set $phase to 1>><</link>>
<</if>><<set $outside to 0>><<effects>><<rngWraith 1>>
You feel yourself being lifted onto a stretcher before passing out again.
<<if _wraithEvent>>
You think you saw someone standing next to you. Someone pale and beautiful.
<</if>>
<br><br>
<<link [[잔다|Hospital Bed]]>><</link>>
<br><<widget "ambulance">>
<<if C.npc.Kylar.rage gte 96 and C.npc.Kylar.state is "active">>
<<link [[일어난다|Kylar Basement]]>><<pass 1 hour>><</link>>
<<else>>
<<link [[일어난다|Ambulance rescue]]>><<pass 1 hour>><</link>>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "hospital">><<effects>>
당신은 병원 앞에 있다. 병원은 항상 열려 있다.
<<if $companion is "Robinrent">>
Robin hugs you tightly. "Thanks for saving me," <<nnpc_he "Robin">> says. "I think I'm going to go home. I need a rest."
Robin then waves you goodbye and starts walking towards home.
<<unset $companion>>
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding in the bushes just outside the entrance. You should be able to enter without being seen if you time it right.
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "hospital">>
<</if>>
<<getinicon>><<link [[병원으로 들어간다 (0:01)->Hospital Foyer]]>><<pass 1>><</link>>
<br>
<<entertownicon>><<link [[나이팅게일 가 (0:01)->Nightingale Street]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
You are inside the hospital foyer. <<if $psych is 1>>You see a sign directing to Harper's office. <</if>><<if Time.weekDay is 6 and $daily.harperVisit isnot 1 and $psych is 1 and $trauma gte ($traumamax / 10) * 9>><span class="red">You can't remember when your appointment was.</span><<elseif Time.weekDay is 6 and $daily.harperVisit isnot 1 and $psych is 1>>You're in time for your appointment.<<else>>You don't have an appointment right now.<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passouthospital>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "hospital">>
<</if>>
<<if $exposed gte 1>>
You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.
<br><br>
<<link [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<<link [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass 10>><</link>>
<br><br>
<<else>>
<<if isPubfameTaskAccepted("hospital")>>
Mickey asked you to steal a hospital keycard for them.
<<if Time.hour gte 6 and Time.hour lte 21>>
The hospital is open at all times, so it wouldn't be any less busy at night.
<<else>>
The hospital is open at all times, so it's not any less busy than the daytime.
<</if>>
<br><br>
<<ind>><<link [[Approach a receptionist|Hospital Keycard Receptionist]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<if $schoolPsych>>
<<askicon>><<link [[Ask for Doctor Harper|Doctor Harper's Office School]]>><</link>>
<br>
<<elseif $psych is 1 and $daily.harperVisit isnot 1>>
<<if $trauma gte ($traumamax / 10) * 9>>
<<askicon>><<link [[Ask for an emergency appointment with Doctor Harper|Doctor Harper Emergency]]>><<set $daily.harperVisit to 1>><</link>><<note "If Doctor Harper sees you like this, you fear <<nnpc_he 'Harper'>> may intervene" "red">>
<br>
<<elseif Time.weekDay is 6>>
<<officeicon>><<link [[Doctor Harper's office|Doctor Harper's Office]]>><<set $daily.harperVisit to 1>><</link>>
<br>
<</if>>
<</if>>
<<if isPregnancyEnding()>>
<<ind>><<link [[Say that your waters have broken|Pregnancy Birth Hospital]]>><</link>>
<br>
<</if>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">You feel $vaginalchastityparasite squirming inside your vagina.</span>
<br>
<</if>>
<<if C.npc.Alex.pregnancy.sample is true and playerIsPregnant() and !isPregnancyEnding()>>
<<procedureicon "paternity">><<link [[친자 확인 검사에 대해 문의한다 (0:10)|Hospital Paternity Test]]>><<pass 10>><</link>>
<br><br>
<</if>>
<<if $penilechastityparasite is 0 and $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $parasite.clit.name is undefined and $parasite.penis.name is undefined and $parasite.nipples.name is undefined and $parasite.tummy.name is undefined and $parasite.bottom.name is undefined and $parasite.left_ear.name is undefined and $parasite.right_ear.name is undefined>>
<<else>>
<<askicon>><<link [[체내 기생충의 제거를 문의한다 (0:10)|Hospital Parasite]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $player.breastsize lte 11>>
<<procedureicon "breast enlarge">><<link [[유방 확대술에 대해 문의한다 (0:10)|Hospital Breast Enlargement]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $player.breastsize gte 1>>
<<procedureicon "breast reduce">><<link [[유방 축소술에 대해 문의한다 (0:10)|Hospital Breast Reduction]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $player.penisExist and $player.penissize lt $penissizemax>>
<<procedureicon "penis enlarge">><<link [[음경 확대술에 대해 문의한다 (0:10)|Hospital Penis Enlargement]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $player.penisExist and $player.penissize gt $penissizemin>>
<<procedureicon "penis reduce">><<link [[음경 축소술에 대해 문의한다 (0:10)|Hospital Penis Reduction]]>><<pass 10>><</link>>
<br>
<</if>>
<<set _aPregnancy to $sexStats.anus.pregnancy>>
<<set _vPregnancy to $sexStats.vagina.pregnancy>>
<<if $pregnancyStats.parasiteDoctorEvents is 1>>
<<askicon>><<link [[당신 뱃속의 움직임에 대해 문의한다 (0:10)|Pregnancy Introduction]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $pregnancyStats.parasiteDoctorEvents is 3 or ((_aPregnancy.motherStatus is 2 or (_vPregnancy.motherStatus is 2 and !$worn.genitals.type.includes("hidden"))) and $pregnancyStats.parasiteDoctorEvents gt 3) or ($pregnancyStats.parasiteBook is 1 and $pregnancyStats.parasiteDoctorEvents gte 2) or $container.portable.value gt 0>>
<<if hasSexStat("deviancy", 5)>><<set $pregnancyStats.namesParasitesChild to true>><<else>><<set $pregnancyStats.namesParasitesChild to false>><</if>>
<<if $pregnancyStats.namesParasitesChild is true>>
<<askicon>><<link [[당신의 임신과 아이들에 대해 문의한다 (0:10)|Pregnancy Discussion]]>><<pass 10>><</link>>
<br>
<<else>>
<<askicon>><<link [[당신 몸 속의 기생충에 대해 문의한다 (0:10)|Pregnancy Discussion]]>><<pass 10>><</link>>
<br>
<</if>>
<</if>>
<<set _pregnancy to getPregnancyObject()>>
<<if _pregnancy.awareOf and !$daily.ultrasoundDone and between(_pregnancy.timer / _pregnancy.timerEnd, 0.1, 1)>>
<<askicon>><<link [[초음파 검사에 대해 문의한다 (0:10)|Pregnancy ultrasound]]>>
<<pass 10>><<set $daily.ultrasoundDone to true>>
<</link>>
<br>
<</if>>
<<for _active_bodypart range setup.bodyparts>>
<<if $skin[_active_bodypart].pen is "tattoo">>
<<shopicon "tattoo">><<link [[문신 제거술에 대해 문의한다 (0:10)|Hospital Tattoo Removal]]>><<pass 10>><</link>>
<br>
<<break>>
<</if>>
<</for>>
<br>
<<pillicon>><<link [[약국 (0:02)|Pharmacy]]>><<pass 2>><</link>>
<br><br>
<<getouticon>><<link [[밖으로 나간다 (0:01)->Hospital front]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 0>>
You awaken on a hard metallic surface in a dark room.
<</if>>
Dim lights along the walls switch on, illuminating a large and grimy room, the ceiling lost in the darkness above. Cages line one wall, full of golden eyes that stare out at you. The cage doors shift slightly, and a timer blinks into life "1:00, 0:59, 0:58..." Fighting back panic, you head to the door on the other side of the room, which appears to be the only way out.
<br><br>
Through the door and to the left there is a precipitous drop. You peer down and see dark running water; you can vaguely make out a wide tunnel leading away from the bottom. To the right is a long corridor. A door stands shut at the other end. In front of you is a small hole in the wall, which you might be able to squeeze through.
<br><br>
<<beastNEWinit 2 wolf>>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[Climb down to the water (0:01)|Abduction Hospital Water]]>><<set $molestationstart to 1>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Head down the corridor (0:01)|Abduction Hospital Corridor]]>><<pass 1>><<endevent>><</link>>
<br>
<<link [[Squeeze through the hole (0:01)|Abduction Hospital Hole]]>><<pass 1>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<nurseinit>><<person1>>You feel a sharp pain in your arm. You open your eyes to see a <<person>> in a nurse outfit and medical mask injecting you with a mystery liquid. Almost immediately a daze descends on you. You find it hard to move, or even think. A perverse warmth starts rising within your belly.
<br>
<</if>>
<<effects>><<set $outside to 0>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Hospital Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Hospital Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Hospital]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Hospital Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Hospital Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Hospital]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $hunger to 0>><<set $thirst to 0>><<set $tiredness to 0>><<set $hygiene to 0>>
<<set $stress -= 2000>>
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
당신은 시민 병원의 침대에서 깨어난다.
<<generate1>><<person1>>
The nurse explains that you have suffered <<= $passoutReason || "a severe stress response">>, but you are otherwise physically healthy. <<He>> asks you to wait a moment while <<he>> fetches the doctor.
<br><br>
<<endevent>>
<<npc Harper>><<person1>>You don't have to wait long. A <<personsimple>> wearing a white medical coat and carrying a clipboard enters.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." <<He>> takes a seat by your bedside and pulls <<his>> blond fringe away from <<his>> eyes. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
당신은 시민 병원의 침대에서 깨어난다.
<<npc Harper>><<person1>>Doctor Harper enters at that moment, carrying <<his>> usual clipboard. <<He>> assures you that there is no immediate concern, but <<he>> would like to examine you further.
<br><br>
<</if>>
<<link [[다음|Hospital Bed Examination]]>><</link>>
<br><br><<effects>>
<<He>> tenses, throws back <<his>> head and lets out a loud moan as <<he>> climaxes.
<br><br>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> adjusts <<his>> uniform and leaves the room, but not before giving you one last smack to the face.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> adjusts <<his>> uniform and leaves the room.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> adjusts <<his>> uniform and leaves the room.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<clotheson>>
<<tearful>> you climb off the bed and stumble onto the ward.
<br><br>
<<endcombat>>
<span id="next"><<link [[다음|Recovery ward]]>><</link>></span><<nexttext>><<effects>>
<<He>> recoils in pain. <<tearful>> you seize the opportunity and dart out the room, taking refuge in a maintenance cupboard.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hospital cupboard]]>><</link>><<set $outside to 0>><<set $location to "hospital">><<effects>>
This small maintenance cupboard contains a variety of cleaning implements and chemicals. You peek through the door. There's no one there.
<br><br>
<<if $stress gte $stressmax>>
<<passouthospital>>
<<else>>
<<link [[Leave the cupboard (0:01)|Recovery ward]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
You are in the recovery ward of the hospital. Several nurses go about their business.
<br><br>
<<if $stress gte $stressmax>>
<<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.
<br><br>
<<link [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<<link [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass 10>><</link>>
<br><br>
<<else>>
<<link [[Leave the ward (0:01)->Hospital Foyer]]>><<pass 1>><</link>>
<br>
<<link [[Maintenance cupboard (0:01)|Hospital cupboard]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>당신은 스스로를 너무 혹사시켰다.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<!-- Modified for Beast People -->
<<if $rng gte 81>>
<<link [[일어난다|Abduction Hospital]]>><<set $phase to 0>><</link>>
<<else>>
<<link [[일어난다|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
<<link [[일어난다|Hospital Bed]]>><</link>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<widget "passouthospital">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "hospital">>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout hospital]]>><</link>>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $rightarm is "bound" and $leftarm is "bound">>
<<unbind>>
<</if>>
<<if $worn.face.type.includes("gag") or $worn.face.type.includes("blindfold")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<if $exposed gte 1>>
<<if $player.gender is "m" and $backgroundTraits.includes("crossdresser")>>
<<set $clothingselector to "f">><!-- PCs with Crossdresser trait are only PC type with a specific known clothing preference and can presumably ask for it here -->
<<elseif $player.gender is "f" and $backgroundTraits.includes("crossdresser")>>
<<set $clothingselector to "m">>
<<else>>
<<set $clothingselector to $player.gender_appearance>>
<</if>>
<<if $clothingselector is "m">>
<<underlowerwear 4>>
<<upperwear 4>>
<<lowerwear 5>>
<<else>>
<<upperwear 1>>
<<underlowerwear 1>>
<</if>>
<</if>>
<<if $passoutReason>>
<<He_ ga>> 당신에게 <<putpost $passoutReason "이">> 일어난 경위를 부드럽게 물어보며, <<= $passoutReason is "hypothermia" ? "심각한 동상" : "열사병">>의 위험함에 대해 설교를 한다. <<He_ nun>> 당신에게 <<he_ ga>> 보기에 모든 것이 괜찮아 보인다고 알려주지만, 앞으로 옷을 어떻게 입고 다닐지를 조심하는 게 좋을 거라고 한다.
<<unset $passoutReason>>
<<wash>>
간호사가 당신이 일어서는 것을 도와주고, 당신은 곧 퇴원 수속을 밟는다.
<br><br>
<<if Weather.dayState is "night">>
밖은 캄캄하다. 아침까지 기다리는 게 좋을지도 모르겠다.
<br><br>
<<link [[기다린다 (0:10)|Hospital Wait]]>><<pass 10>><<endevent>><</link>><<ltiredness>>
<br>
<<if $renttime lte 0>>
<<link [[당장 떠난다 (0:10)|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif crimeSumCurrent() gte 1000>>
<<link [[당장 떠난다 (0:10)|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[당장 떠난다 (0:10)->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[당장 떠난다 (0:10)->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $renttime lte 0>>
<<link [[다음 (0:10)|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif crimeSumCurrent() gte 1000>>
<<link [[다음 (0:10)|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[다음 (0:10)->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음 (0:10)->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<elseif $trauma lte ($traumamax / 10) * 2>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. <<He>> informs you that everything is okay as far as <<he>> can tell, but you should be careful in the future.
<br><br>
<<wash>>
간호사가 당신이 일어서는 것을 도와주고, 당신은 곧 퇴원 수속을 밟는다.
<br><br>
<<if Weather.dayState is "night">>
밖은 캄캄하다. 아침까지 기다리는 게 좋을지도 모르겠다.
<br><br>
<<link [[기다린다 (0:10)|Hospital Wait]]>><<pass 10>><<endevent>><</link>><<ltiredness>>
<br>
<<if $renttime lte 0>>
<<link [[당장 떠난다 (0:10)|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif crimeSumCurrent() gte 1000>>
<<link [[당장 떠난다 (0:10)|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[당장 떠난다 (0:10)->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[당장 떠난다 (0:10)->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $renttime lte 0>>
<<link [[다음 (0:10)|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif crimeSumCurrent() gte 1000>>
<<link [[다음 (0:10)|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[다음 (0:10)->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음 (0:10)->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<elseif $trauma lt ($traumamax / 10) * 9>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. After a short while, <<he>> summons a nurse and they have a brief conversation in the corner of the room. They talk quietly, and after a short while the nurse nods and leave the room.
<br><br>
<<if $psych is 0>>
<span class="gold">The doctor tells you to visit <<him>> here at the hospital on <span class="gold">Fridays</span> for therapy.</span>
<br><br>
<<set $psych to 1>><<unset $schoolPsych>>
<<wash>>
간호사가 당신이 일어서는 것을 도와주고, 당신은 곧 퇴원 수속을 밟는다.
<br><br>
<<else>>
The doctor reminds you to visit <<him>> here at the hospital on <span class="gold">Fridays</span>.
<br><br>
<<wash>>
간호사가 당신이 일어서는 것을 도와주고, 당신은 곧 퇴원 수속을 밟는다.
<br><br>
<</if>>
<<if Weather.dayState is "night">>
밖은 캄캄하다. 아침까지 기다리는 게 좋을지도 모르겠다.
<br><br>
<<link [[기다린다 (0:10)|Hospital Wait]]>><<pass 10>><<endevent>><</link>><<ltiredness>>
<br>
<<if $renttime lte 0>>
<<link [[당장 떠난다 (0:10)|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif crimeSumCurrent() gte 1000>>
<<link [[당장 떠난다 (0:10)|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[당장 떠난다 (0:10)->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[당장 떠난다 (0:10)->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $renttime lte 0>>
<<link [[다음 (0:10)|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif crimeSumCurrent() gte 1000>>
<<link [[다음 (0:10)|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[다음 (0:10)->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음 (0:10)->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<set $asylum to 1>><<set $psych to 1>><<unset $schoolPsych>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. A look of concern grows on <<his>> face, but you've no idea why. After a short while, <<he>> summons a nurse into the room and they talk quietly for a short time. The nurse keeps glancing at you, looking concerned.
<br><br>
The nurse leaves you alone with the doctor, who presses a cloth to your face. A haze falls on you. "Everything will be fine," you hear <<him>> say through the fog. Two blurred shapes enter the room. They help you to your feet and guide you away from the bed, an arm on each shoulder. Doctor Harper follows close behind.
<br><br>
Once out in the corridor another shape marches toward you. Harper blocks their path. The shape shouts something incomprehensible with Bailey's voice. The two beside you don't stop. They lead you outside and into the back of a waiting van. There's a cot inside. They push you onto it as the last of your consciousness slips.
<br><br>
<<endevent>>
<<link [[다음|Asylum Intro]]>><<pass 120>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 0>>
You wait for the number of people in the vicinity to drop. You soon find yourself almost alone. There are still people at the far end of the hall, but they are facing away from you. You won't get a better chance than this. Steeling yourself, you emerge from beneath the bed and run toward the towels.
<br><br>
<<if random(1, 3) is 3>>
You've barely left the safety of the bed when doors on both sides of the hall open simultaneously. In an instant, the vacant room becomes packed with bodies. They immediately see you, and react in a diverse manner. Some look offended while others laugh, still others stare at you with depravity in their eyes. There's nowhere to hide; you can do nothing but crouch to preserve what little dignity you can. Not seeing any other option, you continue the original plan. You manage to cover yourself before people start filming the event with their phones. Blushing and light-headed, you flee the scene.
<<garousal>><<arousal 600>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<<link [[다음|Hospital Foyer]]>><<endevent>><<towelup>><</link>>
<br>
<<else>>
You make it the cart without incident. Crouching beside it, you help yourself to the towels, eyes affixed on a nearby door. You still feel exposed, but at least now you're covered. You should find something more suitable as soon as you can, before you attract unwanted attention.
<br><br>
<<link [[다음|Hospital Foyer]]>><<endevent>><<towelup>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
You slowly inch the bed forward. Slow enough, you hope, that no one will even notice. Peeking from beneath the bed, you see the towels drawing closer.
<br><br>
<<if random(1, 5) is 5>>
You're almost there when the bed lurches into movement. You cling to the underside as you are pushed further and further away from the towels, through a set of doors, then another, and then down a ramp.
<br><br>
You hear a metallic creaking, then you and the bed are shoved down a steep ramp. A short distance later you plunge into rushing water.
<br><br>
<<link [[다음|Drain Water]]>><<endevent>><<set $bus to "commercialdrain">><</link>>
<<else>>
When you are within arm's reach, you stretch out and manage to acquire a handful of towels. You awkwardly cover yourself while remaining under the bed. You still feel exposed, but at least now you're covered. You should find something more suitable as soon as you can, before you attract unwanted attention.
<br><br>
<<link [[다음|Hospital Foyer]]>><<endevent>><<towelup>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $bus to "hospital">>
As you walk down an empty corridor a door beside you opens and a pair of arms drag you through. <span class="red">베일리다.</span>
The heavy doors slam shut. You're at the top of a staircase leading down into darkness.
<br><br>
<<run statusCheck("Robin")>>
<<if $robinfirstrentfight and ($baileypaychain lt 2 or $renttime lte -1) and ["orphanage","bath","sleep"].includes(_robin_location)>>
<<rentduerobin 0>>
<<else>>
<<rentdue 0>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"You think I won't beat it out of you?" Bailey says.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Rent Hospital Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Rent Hospital Fight]]>><</link>></span><<nexttext>>
<</if>><<set _robin to statusCheck("Robin")>>
<<if $fightstart is 1>>
<<if $baileydefeatedchain gte 3>>
<<set $enemyno to 3>>
<<set $enemynomax to 3>>
<<elseif $baileydefeatedchain gte 1>>
<<set $enemyno to 2>>
<<set $enemynomax to 2>>
<<else>>
<<set $enemyno to 1>>
<<set $enemynomax to 1>>
<</if>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"Keep the other one under control, one of you," Bailey says.
The <<personselect $enemynomax>><<person>> nods and grabs at Robin, while Bailey returns <<person1>><<his>> gaze to you.
<br><br>
<<set $phase to 1>>
<<if _robin.dom gte 80>>
<<set $timer to 4>>
<<elseif _robin.dom gte 60>>
<<set $timer to 3>>
<<elseif _robin.dom gte 40>>
<<set $timer to 2>>
<<else>>
<<set $timer to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<personselect $enemynomax>>
<<if $timer gt 1>>
<span class="green">
<<if $rng gte 81>>
Robin struggles in <<nnpc_his "Robin">> restraints.
<<elseif $rng gte 61>>
Robin tells you not to give up.
<<elseif $rng gte 41>>
Robin is kicking at the <<person>>'s heels.
<<elseif $rng gte 21>>
Robin tells you not to worry about <<nnpc_him "Robin">>.
<<else>>
Robin bites the <<person>>'s hand holding <<nnpc_him "Robin">>.
<</if>></span>
<<elseif $timer is 1>>
The <<person>> manages to wrap <<his>> arm around Robin's throat. <span class="red">Robin cries out in pain.</span>
<<else>>
<span class="red">
<<if $rng gte 81>>
The <<person>> has Robin in a stranglehold.
<<elseif $rng gte 61>>
You can hear Robin choking.
<<elseif $rng gte 41>>
The <<person>> spits at Robin's eye while strangling <<nnpc_him "Robin">>.
<<elseif $rng gte 21>>
Robin tries to surrender, but the <<person>> doesn't lighten up.
<<else>>
The <<person>> punches Robin while choking <<nnpc_him "Robin">>.
<</if>>
</span>
<<npcincr Robin trauma 2>><<grtrauma true>>
<</if>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Rent Hospital Robin Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Rent Hospital Fight Robin]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>><<earnFeat "Bailey's Trouble Maker">>
<<He>> grips the bannister as the orgasm wracks <<his>> body. It's all the chance you need to escape back into the hospital proper. That won't be the last of it, but for now you're in the clear.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if crimeSumCurrent() gte 1000>>
<<link [[다음|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
<<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>>
<<He>> trips and tumbles down the stairs, shouting profanities as <<he>> falls. You waste no time and escape back into the hospital proper. That won't be the last of it, but for now you're in the clear.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if crimeSumCurrent() gte 1000>>
<<link [[다음|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<set $baileydefeatedchain to 0>>
<<set $baileyRefusedToPay to 0>>
<<unset $bailey_encroach>>
You fall to the ground, too hurt to move.
<br><br>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<endcombat>>
<<link [[다음|Rent Intro]]>><</link>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>><<earnFeat "Bailey's Trouble Maker">>
<<He>> grips the bannister as the orgasm wracks <<his>> body. It's all the chance you need to grab Robin and escape back into the hospital proper.
That won't be the last of it, but for now you're in the clear.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<<set $companion to "Robinrent">>
<br><br>
<<clotheson>>
<<endcombat>>
<<if crimeSumCurrent() gte 1000>>
<<link [[다음|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
<<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>>
<<He>> trips and tumbles down the stairs, shouting profanities as <<he>> falls. You waste no time grabbing Robin and escaping back into the hospital proper.
That won't be the last of it, but for now you're in the clear.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<<set $companion to "Robinrent">>
<br><br>
<<clotheson>>
<<endcombat>>
<<if crimeSumCurrent() gte 1000>>
<<link [[다음|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<set $baileydefeatedchain to 0>>
<<set $baileyRefusedToPay to 0>>
<<unset $bailey_encroach>>
You fall to the ground, too hurt to move.
You hear Robin struggling until Bailey hits <<nnpc_him "Robin">> hard on the head and <<nnpc_he "Robin">> falls to the ground as well.
<br><br>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<endcombat>>
<<link [[다음|Rent Intro]]>><<set $phase to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $baileyhospital gte 2>>
<<set $baileyhospital += 1>>
<<npc Bailey>><<person1>>Bailey waits for you beside <<his>> car. "This is the last time I'm picking you up like this. I've already wasted enough time." The journey home is uneventful.
<br><br>
<<elseif $baileyhospital gte 1>>
<<set $baileyhospital += 1>>
<<npc Bailey>><<person1>>Bailey waits for you beside <<his>> car. "You need to be more careful. Next time you might not be so lucky." The journey home is uneventful.
<br><br>
<<else>>
<<set $baileyhospital to 1>>
<<npc Bailey>><<person1>>Bailey waits for you beside <<his>> car. "I'm glad you're alright," <<he>> says. "You wouldn't believe the paperwork involved when one of you idiots goes missing. Get in." The journey home is uneventful.
<br><br>
<</if>>
<<link [[다음 (0:10)|Orphanage]]>><<endevent>><<pass 10>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set _autosavehere to true>>
<<set _hour to clone(Time.hour)>>
<<for _i to 0; _i lt 12; _i++>>
<<set _hour++>>
<<if _hour % 24 gte 6 and _hour % 24 lte 9>>
<<set _multi to _hour - Time.hour>>
<<pass `1 * _multi` hour>><<tiredness `-12 * _multi`>><<effects>>
<<break>>
<</if>>
<</for>>
The nurse lets you stay in the waiting room until the sun rises.
<br><br>
<<if $renttime lte 0>>
<<link [[다음|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif crimeSumCurrent() gte 1000>>
<<link [[다음|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[다음->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
"This is a very simple procedure. I'd just need a DNA sample from you and the possible father. It would take a while though," <<he>> says.
<br><br>
"It costs <<printmoney 500000>>."
<br><br>
<<if $money gte 5000>>
<<procedureicon "paternity">>
<<if C.npc.Alex.pregnancy.sample is true>>
<<ind>><<link [[Test for Alex (1:00)|Hospital Paternity Test 2]]>><<set $money -= 500000>><<set $paternityTestNPC to "Alex">><</link>>
<br>
<</if>>
<<else>>
<span class="blue">You can't afford it.</span>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<underupperstrip>>
Harper accepts the payment and Alex strand hair. "Please undress," <<he>> says as <<he>> stands to leave the room.
<br>
You remove your clothing and stand waiting, feeling more than a little exposed.
<<if playerChastity()>>You can't remove your $worn.genitals.name, you hope it won't be a problem.<</if>>
<<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this," <<he>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre."
<br><br>
You lie down. <<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10 "pic">>
<<link [[다음|Hospital Paternity Test Done]]>><</link>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set _father to getPregnancyObject().fetus[0].father>>
<<set _pregnancy to getPregnancyObject()>>
You awaken in the same room you passed out in. You don't feel any different.
<br><br>
Harper enters the room. "The test was a success," <<he>> says as <<he>> hands you the results.
<br><br>
You look at the slip of paper. You are the mother,
<<if $paternityTestNPC is "Alex">>
<<run delete C.npc.Alex.pregnancy.sample>>
<<if _father is "Alex">>
<<set _pregnancy.potentialFathers to [{type: _pregnancy.type, source: _pregnancy.fetus[0].father}]>>
<<set C.npc.Alex.pregnancy.test to true>>
<span class="lewd">and Alex is the father.</span>
<<else>>
<<set _pregnancy.potentialFathers to _pregnancy.potentialFathers.filter(father => father.source isnot $paternityTestNPC)>>
<span class="red">but Alex is not the father</span>.
<</if>>
<</if>>
The rest of the document is incomprehensible to you.
<br><br>
<<He>> checks <<his>> clipboard. "You can leave straight away. Be well." <<He>> leaves you to dress.
<br><br>
<<endevent>>
<<link [[다음|Hospital Foyer]]>><<clotheson>><<unset $paternityTestNPC>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
"This is a very simple procedure." <<He>> pulls a chart of breast sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled <span class="lewd">
<<if $player.breastsize is 0>>
"flat".
<<else>>
"<<breasts>>."
<</if>>
</span>
<br><br>
"It costs £2000 to decrease your breasts by a single size, and a further £2000 for each size beyond that."
<br><br>
<<if $player.breastsize gte 12>>
<<set _breast12 to Math.round(($player.breastsize - 11) * 200000)>>
<<procedureicon "breast reduce">><<link [[Make your breasts gigantic|Hospital Breast Reduction 2]]>><<set $phase to 11>><</link>> | <<printmoney _breast12>> <!-- Appears even with blind stats enabled. All are intentional -->
<br>
<</if>>
<<if $player.breastsize gte 11>>
<<set _breast11 to Math.round(($player.breastsize - 10) * 200000)>>
<<procedureicon "breast reduce">><<link [[Make your breasts huge|Hospital Breast Reduction 2]]>><<set $phase to 10>><</link>> | <<printmoney _breast11>>
<br>
<</if>>
<<if $player.breastsize gte 10>>
<<set _breast10 to Math.round(($player.breastsize - 9) * 200000)>>
<<procedureicon "breast reduce">><<link [[Make your breasts massive|Hospital Breast Reduction 2]]>><<set $phase to 9>><</link>> | <<printmoney _breast10>>
<br>
<</if>>
<<if $player.breastsize gte 9>>
<<set _breast9 to Math.round(($player.breastsize - 8) * 200000)>>
<<procedureicon "breast reduce">><<link [[Make your breasts ample|Hospital Breast Reduction 2]]>><<set $phase to 8>><</link>> | <<printmoney _breast9>>
<br>
<</if>>
<<if $player.breastsize gte 8>>
<<set _breast8 to Math.round(($player.breastsize - 7) * 200000)>>
<<procedureicon "breast reduce">><<link [[Make your breasts large|Hospital Breast Reduction 2]]>><<set $phase to 7>><</link>> | <<printmoney _breast8>>
<br>
<</if>>
<<if $player.breastsize gte 7>>
<<set _breast7 to Math.round(($player.breastsize - 6) * 200000)>>
<<procedureicon "breast reduce">><<link [[Make your breasts full|Hospital Breast Reduction 2]]>><<set $phase to 6>><</link>> | <<printmoney _breast7>>
<br>
<</if>>
<<if $player.breastsize gte 6>>
<<set _breast6 to Math.round(($player.breastsize - 5) * 200000)>>
<<procedureicon "breast reduce">><<link [[Make your breasts modest|Hospital Breast Reduction 2]]>><<set $phase to 5>><</link>> | <<printmoney _breast6>>
<br>
<</if>>
<<if $player.breastsize gte 5>>
<<set _breast5 to Math.round(($player.breastsize - 4) * 200000)>>
<<procedureicon "breast reduce">><<link [[Make your breasts pert|Hospital Breast Reduction 2]]>><<set $phase to 4>><</link>> | <<printmoney _breast5>>
<br>
<</if>>
<<if $player.breastsize gte 4>>
<<set _breast4 to Math.round(($player.breastsize - 3) * 200000)>>
<<procedureicon "breast reduce">><<link [[Make your breasts small|Hospital Breast Reduction 2]]>><<set $phase to 3>><</link>> | <<printmoney _breast4>>
<br>
<</if>>
<<if $player.breastsize gte 3>>
<<set _breast3 to Math.round(($player.breastsize - 2) * 200000)>>
<<procedureicon "breast reduce">><<link [[Make your breasts tiny|Hospital Breast Reduction 2]]>><<set $phase to 2>><</link>> | <<printmoney _breast3>>
<br>
<</if>>
<<if $player.breastsize gte 2>>
<<set _breast2 to Math.round(($player.breastsize - 1) * 200000)>>
<<procedureicon "breast reduce">><<link [[Make your breasts budding|Hospital Breast Reduction 2]]>><<set $phase to 1>><</link>> | <<printmoney _breast2>>
<br>
<</if>>
<<if $player.breastsize gte 1>>
<<set _breast1 to Math.round(($player.breastsize - 0) * 200000)>>
<<procedureicon "breast reduce">><<link [[Make your breasts flat|Hospital Breast Reduction 2]]>><<set $phase to 0>><</link>> | <<printmoney _breast1>>
<br>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
"This will cost <span class="gold">£<<print (($player.breastsize - $phase) * 2000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($player.breastsize - $phase) * 200000)>>
<<ind>><<link [[받아들인다 (4:00)|Hospital Breast Reduction 3]]>><<pass 4 hours>><</link>>
<br>
<<else>>
당신은 그럴 돈이 없다.
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $money -= (($player.breastsize - $phase) * 200000)>>
<<set $breastgrowthtimer to 700>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<underupperstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room.
You remove your clothing and stand waiting, feeling more than a little exposed.
<<if playerChastity()>>You can't remove your $worn.genitals.name, you hope it won't be a problem.<</if>>
<<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this," <<he>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down.
<<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10 "pic">>
<<link [[다음|Hospital Breast Done]]>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $player.breastsize to $phase>>
<<set $breastsizeold to $player.breastsize>>
You awaken in the same room you passed out in. You don't feel any different, until you look down and see your <<breasts>>. Harper enters the room.
<br><br>
"The operation was a success," <<he>> says. <<He>> looks at your chest.
<<if $player.breastsize gte 12>>
"I hope those things don't give you back problems."
<<elseif $player.breastsize gte 9>>
"You'll get a lot of attention with those."
<<elseif $player.breastsize gte 6>>
"That's a good size."
<<elseif $player.breastsize gte 3>>
"You look good with those."
<<elseif $player.breastsize gte 1>>
"You look cute with those."
<<elseif $player.breastsize is 0>>
"Your chest looks cute."
<</if>>
<br><br>
<<He>> checks <<his>> clipboard. "You can leave straight away. Be well." <<He>> leaves you to dress.
<br><br>
<<endevent>>
<<link [[다음|Hospital Foyer]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
"This is a simple procedure." <<He>> pulls a chart of breast sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled <span class="lewd">
<<if $player.breastsize is 0>>
"flat".
<<else>>
"<<breasts>>."
<</if>>
</span>
<br><br>
"It costs £5000 to increase your breasts by a single size, and a further £5000 for each size beyond that."
<br><br>
<<if $player.breastsize lt 12>>
<<set _breast12 to Math.round((12 - $player.breastsize) * 500000)>>
<<procedureicon "breast enlarge">><<link [[Make your breasts enormous|Hospital Breast Enlargement 2]]>><<set $phase to 12>><</link>> | <<printmoney _breast12>>
<br>
<</if>>
<<if $player.breastsize lt 11>>
<<set _breast11 to Math.round((11 - $player.breastsize) * 500000)>>
<<procedureicon "breast enlarge">><<link [[Make your breasts gigantic|Hospital Breast Enlargement 2]]>><<set $phase to 11>><</link>> | <<printmoney _breast11>>
<br>
<</if>>
<<if $player.breastsize lt 10>>
<<set _breast10 to Math.round((10 - $player.breastsize) * 500000)>>
<<procedureicon "breast enlarge">><<link [[Make your breasts huge|Hospital Breast Enlargement 2]]>><<set $phase to 10>><</link>> | <<printmoney _breast10>>
<br>
<</if>>
<<if $player.breastsize lt 9>>
<<set _breast9 to Math.round((9 - $player.breastsize) * 500000)>>
<<procedureicon "breast enlarge">><<link [[Make your breasts massive|Hospital Breast Enlargement 2]]>><<set $phase to 9>><</link>> | <<printmoney _breast9>>
<br>
<</if>>
<<if $player.breastsize lt 8>>
<<set _breast8 to Math.round((8 - $player.breastsize) * 500000)>>
<<procedureicon "breast enlarge">><<link [[Make your breasts ample|Hospital Breast Enlargement 2]]>><<set $phase to 8>><</link>> | <<printmoney _breast8>>
<br>
<</if>>
<<if $player.breastsize lt 7>>
<<set _breast7 to Math.round((7 - $player.breastsize) * 500000)>>
<<procedureicon "breast enlarge">><<link [[Make your breasts large|Hospital Breast Enlargement 2]]>><<set $phase to 7>><</link>> | <<printmoney _breast7>>
<br>
<</if>>
<<if $player.breastsize lt 6>>
<<set _breast6 to Math.round((6 - $player.breastsize) * 500000)>>
<<procedureicon "breast enlarge">><<link [[Make your breasts full|Hospital Breast Enlargement 2]]>><<set $phase to 6>><</link>> | <<printmoney _breast6>>
<br>
<</if>>
<<if $player.breastsize lt 5>>
<<set _breast5 to Math.round((5 - $player.breastsize) * 500000)>>
<<procedureicon "breast enlarge">><<link [[Make your breasts modest|Hospital Breast Enlargement 2]]>><<set $phase to 5>><</link>> | <<printmoney _breast5>>
<br>
<</if>>
<<if $player.breastsize lt 4>>
<<set _breast4 to Math.round((4 - $player.breastsize) * 500000)>>
<<procedureicon "breast enlarge">><<link [[Make your breasts pert|Hospital Breast Enlargement 2]]>><<set $phase to 4>><</link>> | <<printmoney _breast4>>
<br>
<</if>>
<<if $player.breastsize lt 3>>
<<set _breast3 to Math.round((3 - $player.breastsize) * 500000)>>
<<procedureicon "breast enlarge">><<link [[Make your breasts small|Hospital Breast Enlargement 2]]>><<set $phase to 3>><</link>> | <<printmoney _breast3>>
<br>
<</if>>
<<if $player.breastsize lt 2>>
<<set _breast2 to Math.round((2 - $player.breastsize) * 500000)>>
<<procedureicon "breast enlarge">><<link [[Make your breasts tiny|Hospital Breast Enlargement 2]]>><<set $phase to 2>><</link>> | <<printmoney _breast2>>
<br>
<</if>>
<<if $player.breastsize lt 1>>
<<set _breast1 to Math.round((1 - $player.breastsize) * 500000)>>
<<procedureicon "breast enlarge">><<link [[Make your breasts budding|Hospital Breast Enlargement 2]]>><<set $phase to 1>><</link>> | <<printmoney _breast1>>
<br>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
"This will cost <span class="gold">£<<print (($phase - $player.breastsize) * 5000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($phase - $player.breastsize) * 500000)>>
<<ind>><<link [[받아들인다 (4:00)|Hospital Breast Enlargement 3]]>><<pass 4 hours>><</link>>
<br>
<<else>>
당신은 그럴 돈이 없다.
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $money -= (($phase - $player.breastsize) * 500000)>>
<<set $breastgrowthtimer to 700>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<underupperstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room.
You remove your clothing and stand waiting, feeling more than a little exposed.
<<if playerChastity()>>You can't remove your $worn.genitals.name, you hope it won't be a problem.<</if>>
<<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this," <<he>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down.
<<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10 "pic">>
<<link [[다음|Hospital Breast Done]]>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
<<if $worn.genitals.type.includes("shrinking")>>
"This would normally be a simple procedure..." <<He>> pulls a chart of penis sizes from <<his>> desk drawer. "However, I can't actually tell how large you are."
<br><br>
<<if $worn.genitals.name is "chastity parasite">>
After a closer examination, <<he>> continues, "You should get that parasite on your penis removed first. I'm afraid we don't have the tools to work with such a small device."
<<else>>
After a closer examination, <<he>> continues, "You should get that <<print $worn.genitals.name>> unlocked and removed. I'm afraid we don't have the tools to work with such a small device."
<</if>>
<br>
<<elseif $player.penissize is -1>>
"This would normally be a simple procedure..." <<He>> pulls a chart of penis sizes from <<his>> desk. "You're about here." <<He>> points at the bottom picture labelled <span class="lewd">"<<penissize>> penis."</span>
<br><br>
While taking a closer look, <<he>> continues, "We are unable to adjust it further than this. You could head to our Pharmacy and buy some penis shrinking pills. I personally recommend taking two doses per day to start with, however, I'm not quite sure if that would have much of an effect on it."
<br>
<<else>>
"This is a very simple procedure." <<He>> pulls a chart of penis sizes from <<his>> desk. "You're about here." <<He>> points at
<<switch $player.penissize>>
<<case 4>>the top
<<case -1>>the bottom
<<default>>a
<</switch>>
picture labelled <span class="lewd">"<<print ($player.penissize is 2 ? "average" : "<<penissize>>")>> penis."</span>
<br><br>
"It costs £2000 to decrease your penis by a single size, and a further £2000 for each size beyond that."
<br><br>
<<if $player.penissize gte 4>>
<<set _penis4 to Math.round(($player.penissize - 3) * 200000)>>
<<procedureicon "penis reduce">><<link [[Make your penis large|Hospital Penis Reduction 2]]>><<set $phase to 3>><</link>> | <<printmoney _penis4>>
<br>
<</if>>
<<if $player.penissize gte 3>>
<<set _penis3 to Math.round(($player.penissize - 2) * 200000)>>
<<procedureicon "penis reduce">><<link [[Make your penis average|Hospital Penis Reduction 2]]>><<set $phase to 2>><</link>> | <<printmoney _penis3>>
<br>
<</if>>
<<if $player.penissize gte 2>>
<<set _penis2 to Math.round(($player.penissize - 1) * 200000)>>
<<procedureicon "penis reduce">><<link [[Make your penis small|Hospital Penis Reduction 2]]>><<set $phase to 1>><</link>> | <<printmoney _penis2>>
<br>
<</if>>
<<if $player.penissize gte 1>>
<<set _penis1 to Math.round(($player.penissize) * 200000)>>
<<procedureicon "penis reduce">><<link [[Make your penis tiny|Hospital Penis Reduction 2]]>><<set $phase to 0>><</link>> | <<printmoney _penis1>>
<br>
<</if>>
<<if $player.penissize gte 0 and $penissizemin lt 0>>
<<set _penis0 to Math.round(($player.penissize + 1) * 200000)>>
<<procedureicon "penis reduce">><<link [[Make your penis mini|Hospital Penis Reduction 2]]>><<set $phase to -1>><</link>> | <<printmoney _penis0>>
<br>
<</if>>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
"This will cost <span class="gold">£<<print (($player.penissize - $phase) * 2000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($player.penissize - $phase) * 200000)>>
<<ind>><<link [[받아들인다 (4:00)|Hospital Penis Reduction 3]]>><<pass 4 hours>><</link>>
<br>
<<else>>
당신은 그럴 돈이 없다.
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $money -= (($player.penissize - $phase) * 200000)>>
<<set $penisgrowthtimer to 700>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<underupperstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room.
You remove your clothing and stand waiting, feeling more than a little exposed.
<<if playerChastity()>>You can't remove your $worn.genitals.name, you hope it won't be a problem.<</if>>
<<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this," <<he>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down.
<<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10 "pic">>
<<link [[다음|Hospital Penis Done]]>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $player.penissize to $phase>>
You awaken in the same room you passed out in. You don't feel any different, until you look down and see your <<penissize>> penis. Harper enters the room.
<br><br>
"The operation was a success," <<he>> says. <<He>> looks at your groin.
<<if $player.penissize gte 4>>
Stares, in fact. <<He>> blushes and looks away.
<<elseif $player.penissize gte 3>>
Stares, in fact. <<He>> blushes and looks away.
<<elseif $player.penissize is 2>>
"No one would look twice at it now." <<He>> blushes. "N-not that it doesn't look nice."
<<elseif $player.penissize is 1>>
"Such a manageable size."
<<else>>
"It looks so cute."
<</if>>
<br><br>
<<He>> checks <<his>> clipboard. "You can leave straight away. Be well." <<He>> leaves you to dress.
<br><br>
<<endevent>>
<<link [[다음|Hospital Foyer]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
<<if $worn.genitals.type.includes("shrinking")>>
"This would normally be a simple procedure..." <<He>> pulls a chart of penis sizes from <<his>> desk drawer. "However, I can't actually tell how large you are."
<br><br>
<<if $worn.genitals.name is "chastity parasite">>
After a closer examination, <<he>> continues, "You should get that parasite on your penis removed first. I'm afraid we don't have the tools to work with such a small device."
<<else>>
After a closer examination, <<he>> continues, "You should get that <<print $worn.genitals.name>> unlocked and removed. I'm afraid we don't have the tools to work with such a small device."
<</if>>
<br>
<<elseif $player.penissize gte -1>>
"This is a simple procedure." <<He>> pulls a chart of penis sizes from <<his>> desk. "You're about here." <<He>> points at
<<switch $player.penissize>>
<<case 4>>the top
<<case -1>>the bottom
<<default>>a
<</switch>>
picture labelled <span class="lewd">"<<print ($player.penissize is 2 ? "average" : "<<penissize>>")>> penis."</span>
<br><br>
"It costs £5000 to increase your penis by a single size, and a further £5000 for each size beyond that."
<br><br>
<<if $player.penissize lt 4>>
<<set _penis4 to Math.round((4 - $player.penissize) * 500000)>>
<<procedureicon "penis enlarge">><<link [[Make your penis enormous|Hospital Penis Enlargement 2]]>><<set $phase to 4>><</link>> | <<printmoney _penis4>>
<br>
<</if>>
<<if $player.penissize lt 3>>
<<set _penis3 to Math.round((3 - $player.penissize) * 500000)>>
<<procedureicon "penis enlarge">><<link [[Make your penis large|Hospital Penis Enlargement 2]]>><<set $phase to 3>><</link>> | <<printmoney _penis3>>
<br>
<</if>>
<<if $player.penissize lt 2>>
<<set _penis2 to Math.round((2 - $player.penissize) * 500000)>>
<<procedureicon "penis enlarge">><<link [[Make your penis average|Hospital Penis Enlargement 2]]>><<set $phase to 2>><</link>> | <<printmoney _penis2>>
<br>
<</if>>
<<if $player.penissize lt 1>>
<<set _penis1 to Math.round((1 - $player.penissize) * 500000)>>
<<procedureicon "penis enlarge">><<link [[Make your penis small|Hospital Penis Enlargement 2]]>><<set $phase to 1>><</link>> | <<printmoney _penis1>>
<br>
<</if>>
<<if $player.penissize lt 0>>
<<set _penis0 to Math.round((0 - $player.penissize) * 500000)>>
<<procedureicon "penis enlarge">><<link [[Make your penis tiny|Hospital Penis Enlargement 2]]>><<set $phase to 0>><</link>> | <<printmoney _penis0>>
<br>
<</if>>
<<else>>
"This would normally be a simple procedure..." <<He>> pulls a chart of penis sizes from <<his>> desk. "However, you're not even at the smallest size." <<He>> points at a picture labelled <span class="lewd">"mini penis."</span>
<br><br>
While taking a closer look, <<he>> continues, "You should head to our Pharmacy and buy some penis growth pills. I personally recommend taking two doses per day to start with, however, I'm not quite sure if that would be enough to revive it."
<br>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
"This will cost <span class="gold">£<<print (($phase - $player.penissize) * 5000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($phase - $player.penissize) * 500000)>>
<<ind>><<link [[받아들인다 (4:00)|Hospital Penis Enlargement 3]]>><<pass 4 hours>><</link>>
<br>
<<else>>
당신은 그럴 돈이 없다.
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $money -= (($phase - $player.penissize) * 500000)>>
<<set $penisgrowthtimer to 300>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<underupperstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room.
You remove your clothing and stand waiting, feeling more than a little exposed.
<<if playerChastity()>>You can't remove your $worn.genitals.name, you hope it won't be a problem.<</if>>
<<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this," <<he>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down.
<<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10 "pic">>
<<link [[다음|Hospital Penis Done]]>><</link>>
<br><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
"So you have ink you'd like removed," <<he>> says. "We can facilitate that. The procedure costs £3000, and will take three hours."
<br><br>
<<if $money gte 300000>>
<<for _active_bodypart range setup.bodyparts>>
<<if $skin[_active_bodypart].pen is "tattoo">>
<<capture _active_bodypart>><<link [[Remove|Hospital Tattoo Removal 2]]>><<pass 3 hours>><<set $money -= 300000>><<set $remove_tattoo to _active_bodypart>><</link>><</capture>> the <<tattoo _active_bodypart>> on your <<bodypart _active_bodypart>>.
<br>
<</if>>
<</for>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<strip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. "Everything. The presence of clothing interferes with the delicate apparatus."
You remove your clothing and stand waiting, feeling more than a little exposed.
<<if playerChastity()>>You can't remove your $worn.genitals.name, you hope it won't be a problem.<</if>>
<<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this," <<he>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down.
<<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10 "pic">>
<<link [[다음|Hospital Tattoo Removal Done]]>><</link>><<effects>>
You awaken in the same room you passed out in.
<<if $remove_tattoo is "forehead" or $remove_tattoo is "left_cheek" or $remove_tattoo is "right_cheek">>
You look in a mirror. The <<tattoo $remove_tattoo>> on your <<bodypart $remove_tattoo>> is gone.
<<else>>
You look down at your <<bodypart $remove_tattoo>>. Your <<tattoo $remove_tattoo>> is gone.
<</if>>
Harper enters the room.
<br><br>
<<bodywriting_clear $remove_tattoo>><<unset $remove_tattoo>>
"The removal was a success," <<he>> says. <<He>> checks <<his>> clipboard. "You can leave straight away. Be well." <<He>> leaves you to dress.
<br><br>
<<endevent>>
<<link [[다음|Hospital Foyer]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
You approach the receptionist and ask for Harper. <<He>> looks at <<his>> screen.
<<if Time.weekDay is 6>>
"You're already scheduled for today-"
<<else>>
"You don't seem to-"
<</if>>
<<he>> gives you a quick glance. Worry spreads across <<his>> face, and <<he>> taps something into the computer. "The doctor is currently seeing a patient. Please wait here."
<br><br>
<<endevent>>
You take a seat in the waiting room. With nothing to do but go over your troubled thoughts, you fidget in place. The wait seems unbearable.
Eventually, the receptionist calls you and points you to Harper's office. The previous patient exits, giving you a crooked smile.
<br><br>
<<link [[다음|Doctor Harper Emergency 2]]>><</link>>
<br><<set $asylum to 1>><<set $psych to 1>><<unset $schoolPsych>><<npc Harper>><<person1>>
You knock on the door to Harper's office and hear <<his>> voice on the other side. "Come in." You enter. <<He>> sits at <<his>> desk in front of a computer.
<<if Time.weekDay is 6>>
"This isn't our scheduled time. This must be serious."
<<else>>
"I finished up with my last patient as fast as I could. How can I help you?"
<</if>>
<br><br>
You sit down and waste no time going over your grievances with recent events. Harper lets you speak, for the most part, only occasionally asking for clarification regarding your home and school life along with your well-being. You have difficulty remembering when exactly you began to cry. <<He>> reaches for something in <<his>> desk drawer and approaches you. <<He>> gently wraps an arm around you.
<br><br>
"There, there," Harper says, pressing a cloth against your face while tightening <<his>> grip around you. "Everything will be fine," <<he>> says through a haze that rapidly falls on you. Two blurred shapes enter the office and help you to your feet. They guide you away from the office, an arm on each shoulder. Doctor Harper follows close behind.
<br><br>
You're quietly led through the corridor. Some shapes seem to glance your way. The two beside you don't stop. They lead you outside and into the back of a waiting van. There's a cot inside. They push you onto it as the last of your consciousness slips.
<br><br>
<<endevent>>
<<link [[다음|Asylum Intro]]>><<pass 120>><</link>>
<br><<set $outside to 0>><<effects>>
<<set $worn.face.type.push("broken")>><<faceruined>><<set $worn.neck.type.push("broken")>><<neckruined>>
<<remove_shackle>><<unbind>><<storeon "duopunish">><<unset $punishmentCounter>><<unset $punishmentTimer>><<unset $sydneyPain>><<unset $sydneyArousal>>
<<unset $sydneyHold>><<unset $sydneyStop>><<unset $sydneyHit>><<unset $sydneyPlead>><<unset $sydneyTouch>>
<<set $daily.sydney.punish to 1>>
You feel yourself being lifted onto a stretcher. You're holding onto something. It's holding on to you, too. It's warm, and makes you feel safe in a way you can't explain. Something tries to pull it away from you, so you hold on tighter. You pass out again.
<br><br>
<<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>>
<<if $templePromised is "Sydney">>
You've gained the <span class="blue">Rite of Promise: Sydney</span> trait.
<br><br>
<<else>>
You've gained the <span class="blue">Chastity Vow</span> trait.
<br><br>
<</if>>
<</if>>
<<set $player.virginity.temple to true>>
<<set C.npc.Sydney.virginity.temple to true>>
<<link [[잔다|Hospital Bed Sydney]]>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $hunger to 0>><<set $thirst to 0>><<set $tiredness to 0>><<set $hygiene to 0>>
<<set $stress -= 2000>>
당신은 시민 병원의 침대에서 깨어난다. You see Sydney on the same bed, asleep. You're still holding each other.
<<generate1>><<person1>>
"About time." It's a nurse. "The doctor tried to separate you two, but even unconscious you wouldn't let go." <<He>> points to Sydney. "Eventually <<nnpc_he "Sydney">> sat upright and... growled at me in <<nnpc_his "Sydney">> sleep. Then went right back down like nothing happened. That's when we stopped trying."
The nurse explains that you have suffered a severe stress response, but you are both otherwise physically healthy. <<He>> asks you to wait a moment while <<he>> fetches the doctor.
<br><br>
<<endevent>>
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
<<npc "Harper" 1>><<person1>><<npc "Sydney" 2>><<person2>> You don't have to wait long. A <<person1>><<personsimple>> wearing a white medical coat and carrying a clipboard enters.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." <<He>> takes a seat by your bedside and pulls <<his>> blond fringe away from <<his>> eyes. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
<<npc "Harper" 1>><<person1>><<npc "Sydney" 2>><<person2>>Doctor Harper enters at that moment, carrying <<person1>><<his>> usual clipboard. <<He>> assures you that there is no immediate concern, but <<he>> would like to examine you further.
<br><br>
<</if>>
<<link [[다음|Hospital Bed Examination Sydney]]>><</link>>
<br><<effects>>
You hear Sydney yawn. <<person2>><<His>> eyes flutter open, and <<he>> smiles. "Glad you're the first thing I'm seeing." <<His>> expression immediately changes when <<he>> sees Doctor Harper. They stare each other down. It's hard to read either of their emotions.
<br>
"Not so glad that's the second thing I'm seeing."
<br>
<<if !$sydneySeen.includes("Harper")>>
<<set $sydneySeen.pushUnique("Harper")>>
"Sydney. It's been a while."
<br>
"Not nearly long enough." You feel like Sydney would jump up and attack were you not still holding each other.
<<else>>
"Let's not do this again. We can get this over with professionally."
<</if>>
<br><br>
Sydney moves in front of you, as if to guard you. "I'm invoking my right to refuse treatment. My <<sydneymum>> will handle the paperwork."
<br><br>
Doctor Harper sighs. "Very well. But I must still evaluate <<phim>>."
<<person1>>
<<if $trauma lte ($traumamax / 10) * 2>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. <<He>> informs you that everything is okay as far as <<he>> can tell, but you should be careful in the future.
<br><br>
<<wash>>
Sydney helps you to your feet, and you soon find yourself being discharged.
<br><br>
<<link [[떠난다 (0:10)|Hospital Journey Home Sydney]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $trauma lt ($traumamax / 10) * 9>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. After a short while, <<he>> summons a nurse and they have a brief conversation in the corner of the room. They talk quietly, and after a short while the nurse nods and leave the room.
<br><br>
<<if $psych is 0>>
<span class="gold">The doctor tells you to visit <<him>> here at the hospital on <span class="gold">Fridays</span> for therapy.</span>
<br><br>
<<set $psych to 1>><<unset $schoolPsych>>
<<wash>>
Sydney helps you to your feet, and you soon find yourself being discharged.
<br><br>
<<else>>
The doctor reminds you to visit <<him>> here at the hospital on <span class="gold">Fridays</span>.
<br><br>
<<wash>>
Sydney helps you to your feet, and you soon find yourself being discharged.
<br><br>
<</if>>
<<link [[떠난다|Hospital Journey Home Sydney]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. A look of concern grows on <<his>> face, but you've no idea why. After a short while, <<he>> summons a nurse into the room and they talk quietly for a short time. The nurse keeps glancing at you, looking concerned.
<br><br>
Sydney looks uneasy. "We need to leave." You find yourself unable to respond. The nurse moves towards Sydney, who pulls you away. "No." The nurse freezes in place as Sydney glares.
<br><br>
"Sydney, I assure you that-"
<br>
"Everything will be fine? No it won't. We're leaving, and you can't stop us." The nurse grabs Sydney by the arms and holds <<person1>><<him>> back. <<He>> pushes back with surprising strength, but is too slow. The doctor presses a cloth to your face, and a haze falls on you. You hear a yell in Sydney's voice, and everything begins to spin. You feel yourself pulled along, and more yelling.
<br><br>
Once out in the corridor multiple shapes march toward you. Someone blocks their path. The one holding you doesn't stop. They lead you outside and into the back of a waiting car as your consciousness slips.
<br><br>
<<endevent>>
<<link [[다음|Hospital Sydney Rescue]]>><<pass 1 hour>><</link>>
<br>
<</if>><<effects>>
You awaken once more, your head spinning. Two figures are talking in the front seats. You slowly begin to recognise them. It's Sydney, and Sirris. <<npc "Sydney" 1>><<person1>><<npc "Sirris" 2>><<person2>>
<br><br>
"There, see? I told you they'd be okay, Syd." You notice you're no longer in front of the hospital, but on Elk Street.
<br><br>
Sydney practically jumps out of the car, only to open the rear door and jump in, tackle-hugging you into the seat. "I was so worried once <<nnpc_he "Harper">> got that cloth on you." You think about asking Sydney what happened, but the words simply won't form. You mindlessly return the hug.
<br><br>
"Alright, get comfortable back there, you two. Sydney, seatbelt! And you wonder why you can't get your license.
<<if !$sydneySeen.includes("ride")>>
<<set $sydneySeen.pushUnique("ride")>>
So, where do you live?" Sirris leans back over the seat to look at you.
<br><br>
You answer Sirris in a monotone, giving flawless directions to the orphanage. You think you see a sympathetic frown, but you're not sure.
<<else>>
The ride won't take long since I know where to go now."
<</if>>
Sirris keeps shooting concerned looks at you through the rear mirror. Sydney refuses to let go of you until you get to the orphanage, at which point you both exit the car.
<br><br>
Sydney walks you to the front door of the orphanage, and <<if $sydneyromance is 1>>kisses you on the cheek<<else>>hugs you<</if>>.
"Be careful around that doctor. Don't trust a word <<nnpc_he "Harper">> says."
<br><br>
You watch Sydney walk back to the car, and they both wait for you to go inside before leaving.
<br><br>
<<link [[다음|Orphanage]]>><<pass 10>><<endevent>><</link>>
<br><<effects>>
Sydney leads you out of the hospital, into a waiting car. Sirris waits in the driver's seat. <<npc "Sydney" 1>><<person1>><<npc "Sirris" 2>><<person2>>
"You two are quite the handful. Everything alright?" <<He>> looks at you. "Sydney refused to leave your side the whole time. I would have stayed too, had time permitted. Sydney, buckle up or you'll never get your license." Sydney pouts.
<<if !$sydneySeen.includes("ride")>>
<<set $sydneySeen.pushUnique("ride")>>
"So, where do you live?" Sirris leans back over the seat to look at you.
<br><br>
You give Sirris directions to the orphanage. You think you see a sympathetic frown, but you're not sure.
<<else>>
"The ride won't take long since I know where to go now."
<</if>>
Sirris keeps shooting concerned looks at you through the rear mirror. You reach the orphanage quickly, and Sydney exits the car to take your hand.
<br><br>
<<person1>><<He>> walks you to the front door of the orphanage, and <<if $sydneyromance is 1>>kisses you on the cheek<<else>>hugs you<</if>>.
"Be careful around that doctor. Don't trust a word <<nnpc_he "Harper">> says."
<br><br>
You watch Sydney walk back to the car, and they both wait for you to go inside before leaving.
<br><br>
<<link [[다음|Orphanage]]>><<pass 10>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
접수원이 <<his_ yi>> 컴퓨터에 무언가를 두드리며 당신에게 대기실에 앉으라고 지시한다.
<br><br>
<<endevent>>
<<harper_intro>>
"그래서 너에겐 기생충 문제가 있구나," <<he_ ga>> 말한다. "아마도 걱정할 일이 아닐 테니 긴장하지 마. 증상을 설명해주겠니?" 당신은 당황하면서도 간신히 당신의 문제에 대한 설명을 더듬더듬 말한다.
<br><br>
<<if $parasite.clit.name is "urchin" or $parasite.clit.name is "slime" or
$parasite.penis.name is "urchin" or $parasite.penis.name is "slime" or
$parasite.nipples.name is "urchin" or $parasite.nipples.name is "slime" or
$parasite.tummy.name is "urchin" or $parasite.tummy.name is "slime" or
$parasite.bottom.name is "urchin" or $parasite.bottom.name is "slime" or
$parasite.breasts.name is "parasite" or $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">>
<<He_ nun>> 당신이 무슨 말을 해도 이상할 게 없다는 듯 고개를 끄덕이며 열심히 귀를 기울인다. 당신이 말을 마치자 <<he_ nun>> 조용히 <<his_ yi>> 컴퓨터로 돌아가서 무언가를 읽기 시작한다. "좋아." <<he_ ga>> 말한다.
<<if numberOfEarSlime()>>
"먼저, 네가 설명한 슬라임 말인데," <<he_ ga>> 말을 계속한다. "귀에 들어갔다고 했지? 환청은 많은 약물의 부작용이기도 하지. 어떤 사람들은 비슷한 경험을 할 때 <i>신전에서 위안을 찾기도 한단다.</i> 어쩌면 그들이 도움을 줄 수 있을지도 모르겠구나."
<br><br>
"나머지는 더 현실적이구나. 드물지만 비교적 양성적인 상태야. 우리는 지금 당장 너를 치료해줄 수 있단다." 당신은 안도의 한숨을 내쉰다. "잠시만 기다리렴." <<He_ nun>> 다시 <<his_ yi>> 컴퓨터를 마주한다.
<br><br>
<<else>>
"드물지만 비교적 양성적인 상태야. 우리는 지금 당장 너를 치료해줄 수 있단다." 당신은 안도의 한숨을 내쉰다. "잠시만 기다리렴." <<He_ nun>> 다시 <<his_ yi>> 컴퓨터를 마주한다.
<br><br>
<</if>>
잠시 후 <<he_ ga>> 당신을 돌아본다. "우리는 이런 종류의 기생충을 무력화시키는 파장으로 네 옷을 입지 않은 몸에 특별한 형태의 전기분해를 적용할 수 있단다. 인체에는 무해하지만, 따끔거릴 수도 있어."
<br><br>
"이 시술에는 £250가 든단다." <<He_ nun>> 말을 계속하기 전에 잠시 멈춘다. "하지만 이것은 드문 질병이기 때문에, 내 동료들 중 일부는 네 치료를 관찰하고 싶어하고 있단다. 네가 관찰에 동의해준다면, 청구는 하지 않으마." 당신은 갑자기 불안을 느낀다. "그들은 모두 의료 전문가가 되려는 사람들이니, 부끄러워할 이유는 없단다."
<br><br>
<<if hasSexStat("exhibitionism", 4)>>
당신은 필요한 것보다 더 많은 사람들에게 알몸을 보여지는 것은 좋아하지 않는다고 스스로에게 되뇌이지만, 그 생각에 동요하는 음란한 감정으로부터 숨을 수는 없다.
<br><br>
<<else>>
당신은 필요한 것보다 더 많은 사람들에게 알몸을 보여지는 것을 좋아하지 않지만, 대안책은 너무 비싸다.
<br><br>
<</if>>
<<link [[무료 시술 (0:20)|Hospital Parasite Public]]>><<pass 20>><</link>>
<br>
<<if $money gte 25000>>
<<link [[시술비를 낸다 (£250 0:10)|Hospital Parasite Private]]>><<set $money -= 25000>><</link>>
<br>
<</if>>
<<link [[치료를 받지 않고 떠난다|Hospital Foyer]]>><<endevent>><</link>>
<br>
<<elseif numberOfEarSlime()>>
<<He_ nun>> 당신이 무슨 말을 해도 이상할 게 없다는 듯 고개를 끄덕이며 열심히 귀를 기울인다. 당신이 말을 마치자, <<he_ nun>> 미소를 지었다. "슬라임이 네 귀 안에 있다고?" <<he_ nun>> 말한다. "환청은 많은 약물의 부작용이기도 하지. 어떤 사람들은 비슷한 경험을 할 때 <i>신전에서 위안을 찾기도 한단다.</i> 어쩌면 그들이 도움을 줄 수 있을지도 모르겠구나."
<br><br>
<<He_ nun>> <<his_ yi>> 키보드를 두드리기 시작한다. "다른 불편한 곳은 없니?" 당신은 고개를 가로젓는다.
<br><br>
<<He_ nun>> 일어나서 당신을 위해 문을 열어준다. 당신은 사무실을 떠난다.
<br><br>
<<link [[다음|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $penilechastityparasite or $vaginalchastityparasite or $analchastityparasite>>
<<He_ nun>> 당신이 무슨 말을 해도 이상할 게 없다는 듯 고개를 끄덕이며 열심히 귀를 기울인다. 당신이 말을 마치자, <<he_ nun>> 미소를 지었다. "내 생각대로, 위험성은 없단다. 네가 해야 할 일은 너의 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 벗고 기생충을 빼내는 거란다."
<br><br>
<<He_ nun>> <<his_ yi>> 키보드를 두드리기 시작한다. "다른 불편한 곳은 없니?" 당신은 벨트를 푸는 것 자체가 시련이 되지 않을지 생각하며 고개를 가로젓는다.
<br><br>
<<He_ nun>> 일어나서 당신을 위해 문을 열어준다. 당신은 사무실을 떠난다.
<br><br>
<<link [[다음|Hospital Foyer]]>><<endevent>><</link>>
<<else>>
<<He_ nun>> 당신이 무슨 말을 해도 이상할 게 없다는 듯 고개를 끄덕이며 열심히 귀를 기울인다. 당신이 말을 마치자, <<he_ nun>> 눈살을 찌푸린다. "이전까지 보지 못했던 것들이구나,"라고 <<he_ ga>> 말한다. "하지만 양성인 걸로 보인단다. 시간이 지나면 알아서 사라질테니, 걱정할 필요 없다."
<br><br>
<<He_ nun>> <<his_ yi>> 키보드를 두드리기 시작한다. "다른 불편한 곳은 없니?" 당신은 벨트를 푸는 것 자체가 시련이 되지 않을지 생각하며 고개를 가로젓는다.
<br><br>
<<He_ nun>> 일어나서 당신을 위해 문을 열어준다. 당신은 사무실을 떠난다.
<br><br>
<<link [[다음|Hospital Foyer]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
"옷을 벗어주겠니," 하퍼는 방을 나가려고 일어서면서 말한다. 당신은 옷을 벗고, 조금 많이 노출되었다고 느끼며 서서 기다린다. <<if playerChastity()>>당신은 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 벗을 수 없고, 그것이 문제가 되지 않기를 바란다. <</if>><<He_ nun>> 곧 의료용 가운을 들고 돌아온다.
<br><br>
"이걸 입으렴," <<He_ ga>> 지시한다. 당신은 재빨리 가운을 입는다. "좋아, 나랑 같이 가자, 조금만 걸어가면 돼."
<br><br>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<He_ nun>> 당신을 병원의 다른 부분으로 안내한다. 강당에 들어서면 숨이 막힌다. 중앙의 강단을 중심으로 좌석이 원을 그리며 층층이 둘러싸고 있다. 관객은 예상보다 훨씬 많고, 여전히 사람들이 입장하고 있다. 거의 백 명 가까이 수용할 공간이 있어보인다. 하퍼는 안심시키려는 듯이 당신을 보고 웃는다. "긴장하지 마, 우리는 네가 인식하기도 전에 끝낼 거란다!"
<br><br>
좌석이 가득 채워지자 객석의 조명이 어두워지고 하퍼가 부드럽게 말한다. "옷을 벗고 테이블 위에 누워주겠니?"
<br>
당신은 가운이 바닥에 떨어질 때 머리카락이 곤두서는 것을 느끼고, 모든 청중들이 볼 수 있도록 당신을 드러낸다.
<<if $player.penisExist and $player.vaginaExist>>
그들은 호기심 어린 중얼거림을 내뱉고 있다. 당신의 <<genitalsPost>> 때문일 것이다.
<</if>>
<<if $liquidcount gte 8>>
<<if $liquidcount gte 20>>
당신은 당신 몸의 일부를 덮고 있는 많은 음탕한 액체를 보며 청중들이 큰 소리로 중얼거리는 소리를 듣는다.
<<else>>
당신은 당신의 피부에 묻은 음탕한 액체를 알아챈 몇몇 청중이 중얼거리는 소리를 듣는다.
<</if>>
<<if $exhibitionism lt 15>>
당신은 너무 많은 낯선 사람들 앞에서 노출되어 죽고 싶은 기분이 된다. 당신은 <<set _trTemp to "숨기려고 노력한다">>
<<elseif $exhibitionism lt 55>>
그들 모두의 시선 앞에서, 당신은 <<set _trTemp to "자각한다">>
<<elseif $uncomfortable.nude is true>>
내면의 흥분에 저항하면서, 당신은 <<set _trTemp to "가리려고 노력한다">>
<<else>>
당신은 많은 음탕한 시선들이 <<set _trTemp to "목격한 것을 보고 흥분한다">>
<</if>>
<<if setup.bodyliquid.combined("vagina") gte 4>>
당신의 보지에서 뚝뚝 흘러나와 당신의 다리를 타고 내리는 정액을 _trTemp.
<<elseif setup.bodyliquid.combined("anus") gte 4>>
당신의 엉덩이에서 뚝뚝 흘러나오는 정액을 _trTemp.
<<elseif setup.bodyliquid.combined("vagina") gte 2>>
당신의 보지에서 흘러내리는 정액을 _trTemp.
<<elseif setup.bodyliquid.combined("anus") gte 2>>
당신의 엉덩이에서 흘러내리는 정액을 _trTemp.
<<elseif setup.bodyliquid.combined("face") gte 2>>
당신의 얼굴을 덮은 정액을 _trTemp.
<<elseif setup.bodyliquid.combined("mouth") gte 2>>
당신의 턱선을 타고 흘러내리는 정액을 _trTemp.
<<elseif setup.bodyliquid.combined("chest") gte 2>>
당신의 <<breasts_ rul>> 덮은 정액을 _trTemp.
<<else>>
조명을 받아 빛나고 있는, 당신의 피부에 묻은 정액을 _trTemp.
<</if>>
<<if $exhibitionism lt 15>>
<<ggstress>><<stress 12>>
<<elseif $exhibitionism lt 55>>
<<gstress>><<stress 4>>
<<else>>
<<garousal>><<arousal 600>>
<</if>>
<br><br>
<</if>>
당신이 지시대로 테이블 위에 눕자, 하퍼는 침대 밑바닥에서 끈을 꺼내어 재빨리 당신의 사지를 묶는다. <<He_ nun>> 작은 패드를 당신의 몸 여러 부분에 붙인다. <<He_ nun>> 자리에 앉아 스위치와 다이얼로 뒤덮인 작은 기계로 몸을 돌린다.
<br><br>
일단 만족하자, <<he_ nun>> 당신에게로 눈을 돌린다. "우리는 모두 시작할 준비가 되었단다. 긴장 풀렴." <<He_ nun>> <<his_ yi>> 앞에 있는 장치로 돌아섰다. 더 이상의 경고 없이, 전기 펄스가 당신에게 충격을 가한다.
<br><br>
어떤 기생충을 제거해야 할까?
<br>
<<set $parasite_procedure to []>>
<<link [[없앨 수 있는 모든 기생충을 제거한다|Hospital Parasite Public2]]>><<set $parasite_procedure.push("all")>><</link>>
<br>
<<if $parasite.clit.name isnot undefined>>
<<link [[클리토리스의 기생충을 제거한다|Hospital Parasite Public2]]>><<set $parasite_procedure.push("clit")>><</link>>
<br>
<</if>>
<<if $parasite.penis.name isnot undefined>>
<<link [[자지의 기생충을 제거한다|Hospital Parasite Public2]]>><<set $parasite_procedure.push("penis")>><</link>>
<br>
<</if>>
<<if $parasite.tummy.name isnot undefined>>
<<link [[배의 기생충을 제거한다|Hospital Parasite Public2]]>><<set $parasite_procedure.push("tummy")>><</link>>
<br>
<</if>>
<<if $parasite.bottom.name isnot undefined>>
<<link [[엉덩이의 기생충을 제거한다|Hospital Parasite Public2]]>><<set $parasite_procedure.push("bottom")>><</link>>
<br>
<</if>>
<<if $parasite.nipples.name isnot undefined>>
<<link [[유두의 기생충을 제거한다|Hospital Parasite Public2]]>><<set $parasite_procedure.push("nipples")>><</link>>
<br>
<</if>>
<<if $parasite.breasts.name isnot undefined>>
<<link [[유방의 기생충을 제거한다|Hospital Parasite Public2]]>><<set $parasite_procedure.push("breasts")>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
하퍼는 돈을 받아들인다. "옷을 벗어주겠니," <<he_ nun>> 방을 나가려고 일어서면서 말한다. 당신은 옷을 벗고, 조금 많이 노출되었다고 느끼며 서서 기다린다. <<if playerChastity()>>당신은 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 벗을 수 없고, 그것이 문제가 되지 않기를 바란다. <</if>><<He_ nun>> 곧 장비 상자를 들고 돌아온다.
<br><br>
"눕거라," <<He_ ga>> 지시한다. 당신이 그 말에 따르자, <<he_ nun>> 침대 밑바닥에서 끈을 꺼내어, 재빨리 당신의 사지를 묶는다. <<He_ nun>> 상자 안으로 손을 뻗어 몇 개의 작은 유선 패드를 꺼낸 뒤 당신의 몸 여러 부분에 붙인다. <<He_ nun>> 다시 손을 뻗어 전선이 부착된 기계를 꺼낸다. 그것을 <<his_ yi>> 책상 위에 놓고 헤드폰을 <<his_ yi>> 귀에 착용하면서, <<he_ nun>> 다양한 다이얼을 돌리기 시작한다.
<br><br>
일단 만족하자, <<he_ nun>> 당신에게로 눈을 돌린다. "우리는 모두 시작할 준비가 되었단다. 긴장 풀렴." <<He_ nun>> <<his_ yi>> 앞에 있는 장치로 돌아섰다. 더 이상의 경고 없이, 전기 펄스가 당신에게 충격을 가한다.
<br><br>
<<set $parasite_procedure to []>>
<<link [[없앨 수 있는 모든 기생충을 제거한다|Hospital Parasite Private2]]>><<set $parasite_procedure.push("all")>><</link>>
<br>
<<if $parasite.clit.name isnot undefined>>
<<link [[클리토리스의 기생충을 제거한다|Hospital Parasite Private2]]>><<set $parasite_procedure.push("clit")>><</link>>
<br>
<</if>>
<<if $parasite.penis.name isnot undefined>>
<<link [[자지의 기생충을 제거한다|Hospital Parasite Private2]]>><<set $parasite_procedure.push("penis")>><</link>>
<br>
<</if>>
<<if $parasite.tummy.name isnot undefined>>
<<link [[배의 기생충을 제거한다|Hospital Parasite Private2]]>><<set $parasite_procedure.push("tummy")>><</link>>
<br>
<</if>>
<<if $parasite.bottom.name isnot undefined>>
<<link [[엉덩이의 기생충을 제거한다|Hospital Parasite Private2]]>><<set $parasite_procedure.push("bottom")>><</link>>
<br>
<</if>>
<<if $parasite.nipples.name isnot undefined>>
<<link [[유두의 기생충을 제거한다|Hospital Parasite Private2]]>><<set $parasite_procedure.push("nipples")>><</link>>
<br>
<</if>>
<<if $parasite.breasts.name isnot undefined>>
<<link [[유방의 기생충을 제거한다|Hospital Parasite Private2]]>><<set $parasite_procedure.push("breasts")>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if ($parasite_procedure.includes("all") and ($parasite.breasts.name is "parasite" or $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite"))>>
<<if $parasite.breasts.name is "parasite">>
<<set $earSlime.defyCooldown += 12>>
<</if>>
<<if $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">>
<<set $earSlime.defyCooldown += 12>>
<</if>>
<<else>>
<<if $parasite_procedure.includes("clit") and $parasite.clit.name is "parasite">>
<<set $earSlime.defyCooldown += 12>>
<<elseif $parasite_procedure.includes("penis") and $parasite.penis.name is "parasite">>
<<set $earSlime.defyCooldown += 12>>
<<elseif $parasite_procedure.includes("breasts") and $parasite.breasts.name is "parasite">>
<<set $earSlime.defyCooldown += 12>>
<</if>>
<</if>>
<<arousal 4000 "genitals">>
<<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>>
펄스는 강도가 점점 강해지는데, 안내된 대로 "따끔" 하는 수준은 확실히 아니다. 당신의 <<genitalsPost 1 "은">> 특히 치료로 인해 고통받고, 당신의 신체 다른 부분보다 훨씬 더 격렬하게 반응한다.
<br><br>
<<arousal 4000 "genitals">>
<<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>>
<<if $parasite_procedure.includes("all")>>
<<if $parasite.clit.name isnot undefined and $parasite.nipples.name isnot undefined and $parasite.clit.name isnot "parasite">><<set _parasite_procedure to 1>>
마침내, 당신의 <<nipples_ wa>> 클리토리스에 달라붙은 생명체가 반응을 보이기 시작한다. 그것들은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것들을 집어 작은 용기에 넣는다.
<br><br>
<<elseif $parasite.penis.name isnot undefined and $parasite.nipples.name isnot undefined and $parasite.penis.name isnot "parasite">><<set _parasite_procedure to 1>>
마침내, 당신의 <<nipples_ wa>> 자지에 달라붙은 생명체가 반응을 보이기 시작한다. 그것들은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것들을 집어 작은 용기에 넣는다.
<br><br>
<<elseif $parasite.clit.name isnot undefined>><<set _parasite_procedure to 1>>
<<if $parasite.clit.name is "parasite">>
마침내, 당신의 클리토리스에 달라붙은<<if ["mixed", "impregnation"].includes($earSlime.focus)>> 자지<</if>> 기생충이 반응을 보이기 시작한다. 그것은 붕괴되려고 하는 듯 색이 빠지기 시작한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것의 샘플을 채취해 작은 용기에 넣는다.
<<else>>
마침내, 당신의 클리토리스에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<</if>>
<br><br>
<<elseif $parasite.penis.name isnot undefined>><<set _parasite_procedure to 1>>
<<if $parasite.penis.name is "parasite">>
마침내, 당신의 자지에 달라붙은 기생충이 반응을 보이기 시작한다. 그것은 붕괴되려고 하는 듯 색이 빠지기 시작한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것의 샘플을 채취해 작은 용기에 넣는다.
<<else>>
마침내, 당신의 자지에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<</if>>
<<elseif $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
마침내, 당신의 <<nipplesPost>>에 달라붙은 생명체가 반응을 보이기 시작한다. 그것들은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것들을 집어 작은 용기에 넣는다.
<br><br>
<<elseif $parasite.breasts.name isnot undefined>><<set _parasite_procedure to 1>>
<<if $parasite.breasts.name is "parasite">>
마침내, 당신의 <<breastsPost>>에 달라붙은 기생충이 반응을 보이기 시작한다. 그것은 붕괴되려고 하는 듯 색이 빠지기 시작한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것의 샘플을 채취해 작은 용기에 넣는다.
<<else>>
마침내, 당신의 <<breastsPost>>에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<</if>>
<br><br>
<<elseif $parasite.tummy.name isnot undefined>><<set _parasite_procedure to 1>>
마침내, 당신의 배에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<br><br>
<</if>>
<<if $parasite.bottom.name isnot undefined>>
<<if _parasite_procedure is 1>>
당신의 <<bottomPost>>에 붙어 있는 생물이 그 뒤를 따른다. 하퍼는 그것을 다른 것들과 함께 용기에 집어넣는다.
<<else>>
마침내, 당신의 <<bottomPost>>에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<br><br>
<</if>>
<</if>><<set _parasite_procedure to 1>>
<<removeparasite clit>>
<<removeparasite penis>>
<<removeparasite nipples>>
<<removeparasite tummy>>
<<removeparasite bottom>>
<<removeparasite breasts>>
<<elseif $parasite_procedure.includes("clit")>>
<<if $parasite.clit.name is "parasite">>
마침내, 당신의 클리토리스에 달라붙은<<if ["mixed", "impregnation"].includes($earSlime.focus)>> 자지<</if>> 기생충이 반응을 보이기 시작한다. 그것은 붕괴되려고 하는 듯 색이 빠지기 시작한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것의 샘플을 채취해 작은 용기에 넣는다.
<<else>>
마침내, 당신의 클리토리스에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<</if>>
<<removeparasite clit>>
<br><br>
<<elseif $parasite_procedure.includes("penis")>>
<<if $parasite.penis.name is "parasite">>
마침내, 당신의 자지에 달라붙은 기생충이 반응을 보이기 시작한다. 그것은 붕괴되려고 하는 듯 색이 빠지기 시작한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것의 샘플을 채취해 작은 용기에 넣는다.
<<else>>
마침내, 당신의 자지에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<</if>>
<<removeparasite penis>>
<br><br>
<<elseif $parasite_procedure.includes("nipples")>>
<<removeparasite nipples>>
마침내, 당신의 <<nipplesPost>>에 달라붙은 생명체가 반응을 보이기 시작한다. 그것들은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것들을 집어 작은 용기에 넣는다.
<br><br>
<<elseif $parasite_procedure.includes("tummy")>>
<<removeparasite tummy>>
마침내, 당신의 배에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<br><br>
<<elseif $parasite_procedure.includes("bottom")>>
<<removeparasite bottom>>
마침내, 당신의 <<bottomPost>>에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<br><br>
<<elseif $parasite_procedure.includes("breasts")>>
<<if $parasite.breasts.name is "parasite">>
마침내, 당신의 <<breastsPost>>에 달라붙은 기생충이 반응을 보이기 시작한다. 그것은 붕괴되려고 하는 듯 색이 빠지기 시작한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것의 샘플을 채취해 작은 용기에 넣는다.
<<else>>
마침내, 당신의 <<breastsPost>>에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<</if>>
<<removeparasite breasts>>
<br><br>
<</if>>
<<unset $parasite_precedure>>
<<arousal 4000>>
<<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>>
<<person1>><<He_ ga>> 기계를 끄자 펄스가 즉시 멈추고, 그 자리에 가벼운 따끔거림이 남는다. <<He_ nun>> 당신의 몸에서 패드를 제거하고 끈을 풀어준다. "다 끝났어!" <<He_ nun>> 미소를 짓는다. "옷을 입어도 괜찮단다."
<br><br>
<<pass 10>>
<<He_ nun>> 당신이 나가는 문을 열어준다. "잘 지내렴."
<br><br>
<<endevent>>
<<clotheson>>
<<link [[다음|Hospital Foyer]]>><</link>>
<br><br><<widget "hospitalparasite">>
<<if $orgasmdown gte 1>><<set $orgasmdown to 0>>
<<if $orgasmcurrent lte 0>>
<<elseif $orgasmcurrent lte 1>>
당신은 끈으로 단단히 묶인 채, 경련을 일으킨다. 하퍼는 당신의 반응에 눈 하나 깜짝하지 않는다.
<<if $enemyno gte 2>>
<<if $player.penisExist and $orgasmcount lte 23>>
<<person2>>그러나 청중은 달랐다. 헉 하는 소리와 긴장된 웃음소리가 들린다. 그들의 눈은 당신의 정액으로 향하고, 그것은 전기분해에 의해 당신의 몸에서 평소보다 더 멀리까지 나간다. 맨 앞줄에 있는 <<person_ i>> 눈에 띄게 얼굴을 붉히지만, 시선을 돌리지는 못한다.
<<else>>
그러나 청중은 달랐다. 누군가는 헉 하는 소리를 내고 낮게 웃는 소리가 들려온다.
<</if>>
<<else>>
<<if $player.penisExist and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<elseif $orgasmcurrent is 2>>
당신은 다시 묶인 몸을 움직이며 경련한다. 하퍼는 여전히 당신에게 반응하지 않는다.
<<if $enemyno gte 2>>
<<if $player.penisExist and $orgasmcount lte 23>>
<<person2>>청중들은 다시 헉 하는 소리를 내고, 웃음소리는 더욱 뚜렷하게 들린다. 당신의 정액이 훨씬 더 멀리 날아가고, <<person_ un>> 너무 넋이 빠져서 눈치채지 못하지만, <<his_ yi>> 머리카락에 조금 묻는다. 다행히도, 당신을 괴롭히고 있는 모든 전기 펄스는 당신이 그 상황의 굴욕을 완전히 느낄 기회를 주지 않는다.
<<else>>
청중들은 헉 하는 소리를 내고, 웃음소리는 더욱 뚜렷하게 들린다. 다행히도, 끊임없이 작동하고 있는 전기 펄스는 당신이 그 상황의 굴욕을 완전히 느낄 기회를 주지 않는다.
<</if>>
<<else>>
<<if $player.penisExist and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<else>>
<</if>>
<br><br>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if ($parasite_procedure.includes("all") and ($parasite.breasts.name is "parasite" or $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite"))>>
<<if $parasite.breasts.name is "parasite">>
<<set $earSlime.defyCooldown += 12>>
<</if>>
<<if $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">>
<<set $earSlime.defyCooldown += 12>>
<</if>>
<<else>>
<<if $parasite_procedure.includes("clit") and $parasite.clit.name is "parasite">>
<<set $earSlime.defyCooldown += 12>>
<<elseif $parasite_procedure.includes("penis") and $parasite.penis.name is "parasite">>
<<set $earSlime.defyCooldown += 12>>
<<elseif $parasite_procedure.includes("breasts") and $parasite.breasts.name is "parasite">>
<<set $earSlime.defyCooldown += 12>>
<</if>>
<</if>>
<<fameexhibitionism 100>>
<<arousal 4000 "genitals">>
<<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>>
펄스는 강도가 점점 강해지는데, 안내된 대로 "따끔" 하는 수준은 확실히 아니다. 당신의 <<genitalsPost 1 "은">> 특히 치료로 인해 고통받고, 당신의 신체 다른 부분보다 훨씬 더 격렬하게 반응한다.
<br><br>
<<arousal 4000 "genitals">>
<<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>>
<<if $parasite_procedure.includes("all")>>
<<if $parasite.clit.name isnot undefined and $parasite.nipples.name isnot undefined and $parasite.clit.name isnot "parasite">><<set _parasite_procedure to 1>>
마침내, 당신의 <<nipples_ wa>> 클리토리스에 달라붙은 생명체가 반응을 보이기 시작한다. 그것들은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것들을 집어 작은 용기에 넣는다.
<<elseif $parasite.penis.name isnot undefined and $parasite.nipples.name isnot undefined and $parasite.penis.name isnot "parasite">><<set _parasite_procedure to 1>>
마침내, 당신의 <<nipples_ wa>> 자지에 달라붙은 생명체가 반응을 보이기 시작한다. 그것들은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것들을 집어 작은 용기에 넣는다.
<<elseif $parasite.clit.name isnot undefined>><<set _parasite_procedure to 1>>
<<if $parasite.clit.name is "parasite">>
마침내, 당신의 클리토리스에 달라붙은<<if ["mixed", "impregnation"].includes($earSlime.focus)>> 자지<</if>> 기생충이 반응을 보이기 시작한다. 그것은 붕괴되려고 하는 듯 색이 빠지기 시작한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것의 샘플을 채취해 작은 용기에 넣는다.
<<else>>
마침내, 당신의 클리토리스에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<</if>>
<<elseif $parasite.penis.name isnot undefined>><<set _parasite_procedure to 1>>
<<if $parasite.penis.name is "parasite">>
마침내, 당신의 자지에 달라붙은 기생충이 반응을 보이기 시작한다. 그것은 붕괴되려고 하는 듯 색이 빠지기 시작한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것의 샘플을 채취해 작은 용기에 넣는다.
<<else>>
마침내, 당신의 자지에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<</if>>
<<elseif $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
마침내, 당신의 <<nipplesPost>>에 달라붙은 생명체가 반응을 보이기 시작한다. 그것들은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것들을 집어 작은 용기에 넣는다.
<<elseif $parasite.breasts.name isnot undefined>><<set _parasite_procedure to 1>>
<<if $parasite.breasts.name is "parasite">>
마침내, 당신의 <<breastsPost>>에 달라붙은 기생충이 반응을 보이기 시작한다. 그것은 붕괴되려고 하는 듯 색이 빠지기 시작한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것의 샘플을 채취해 작은 용기에 넣는다.
<<else>>
마침내, 당신의 <<breastsPost>>에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<</if>>
<br><br>
<<elseif $parasite.tummy.name isnot undefined>><<set _parasite_procedure to 1>>
마침내, 당신의 배에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<</if>>
<br><br>
<<if $parasite.bottom.name isnot undefined>>
<<if _parasite_procedure is 1>>
당신의 <<bottomPost>>에 붙어 있는 생물이 그 뒤를 따른다. 하퍼는 그것을 다른 것들과 함께 용기에 집어넣는다.
<<else>>
마침내, 당신의 <<bottomPost>>에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<br><br>
<</if>>
<</if>><<set _parasite_procedure to 1>>
<<removeparasite clit>>
<<removeparasite penis>>
<<removeparasite nipples>>
<<removeparasite tummy>>
<<removeparasite bottom>>
<<removeparasite breasts>>
<<elseif $parasite_procedure.includes("clit")>>
<<if $parasite.clit.name is "parasite">>
마침내, 당신의 클리토리스에 달라붙은<<if ["mixed", "impregnation"].includes($earSlime.focus)>> 자지<</if>> 기생충이 반응을 보이기 시작한다. 그것은 붕괴되려고 하는 듯 색이 빠지기 시작한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것의 샘플을 채취해 작은 용기에 넣는다.
<<else>>
마침내, 당신의 클리토리스에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<</if>>
<<removeparasite clit>>
<<elseif $parasite_procedure.includes("penis")>>
<<if $parasite.penis.name is "parasite">>
마침내, 당신의 자지에 달라붙은 기생충이 반응을 보이기 시작한다. 그것은 붕괴되려고 하는 듯 색이 빠지기 시작한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것의 샘플을 채취해 작은 용기에 넣는다.
<<else>>
마침내, 당신의 자지에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<</if>>
<<removeparasite penis>>
<br><br>
<<elseif $parasite_procedure.includes("nipples")>>
<<removeparasite nipples>>
마침내, 당신의 <<nipplesPost>>에 달라붙은 생명체가 반응을 보이기 시작한다. 그것들은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것들을 집어 작은 용기에 넣는다.
<br><br>
<<elseif $parasite_procedure.includes("tummy")>>
<<removeparasite tummy>>
마침내, 당신의 배에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<br><br>
<<elseif $parasite_procedure.includes("bottom")>>
<<removeparasite bottom>>
마침내, 당신의 <<bottomPost>>에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<br><br>
<<elseif $parasite_procedure.includes("breasts")>>
<<if $parasite.breasts.name is "parasite">>
마침내, 당신의 <<breastsPost>>에 달라붙은 기생충이 반응을 보이기 시작한다. 그것은 붕괴되려고 하는 듯 색이 빠지기 시작한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것의 샘플을 채취해 작은 용기에 넣는다.
<<else>>
마침내, 당신의 <<breastsPost>>에 달라붙은 생명체가 반응을 보이기 시작한다. 그것은 붙어있던 곳에서 떨어지기 전에, 점점 더 격렬하게 당신을 자극한다. 하퍼는 시간을 지체하지 않고 장갑을 낀 손으로 그것을 집어 작은 용기에 넣는다.
<</if>>
<<removeparasite breasts>>
<br><br>
<</if>>
<<unset $parasite_precedure>>
<<arousal 4000>>
<<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>>
<<if $rng gte 11>>
<<person1>>하퍼가 기계를 끄자 펄스가 즉시 멈추고, 그 자리에 가벼운 따끔거림이 남는다. <<He_ nun>> 당신의 몸에서 패드를 제거하고 끈을 풀어준다. "다 끝났어!" <<He_ nun>> 미소를 짓는다. "옷을 입어도 괜찮단다."
<br><br>
청중들이 자기들끼리 중얼거리는 동안 당신은 가운을 다시 입는다. 당신은 약해진 다리로 제대로 걸어갈 수 있을지 걱정하지만, 당신은 간신히 하퍼의 사무실로 돌아왔고, 당신의 옷이 놓여져 있는 것을 발견한다.
<<pass 10>>
<<He_ nun>> 당신이 나가는 문을 열어준다. "잘 지내렴."
<br><br>
<<endevent>>
<<clotheson>>
<<link [[다음|Hospital Foyer]]>><</link>>
<br><br>
<<else>>
<<person1>>하퍼는 기계를 끄지만, 펄스는 멈추지 않는다. 펄스가 당신을 괴롭히는 동안, <<He_ nun>> 생각에 잠겨 <<his_ yi>> 머리를 긁적인다.
<br><br>
<<link [[다음|Hospital Parasite Public3]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
기계가 반응하지 않는 것에 당황해서, <<he_ nun>> <<his_ yi>> 신발을 벗고 기계를 세게 한 대 때린다. <<he_ ga>> 그렇게 행동한 순간, 패드를 통해 당신의 무력한 몸에 전달되던 힘이 갑자기 강해진다. 펄스는 미친듯이 강렬한 강도로 움직인다; 청중들이 당황하며 지켜보는 가운데, 당신은 온 몸을 떨며 몸에 묶인 끈을 힘없이 잡아당긴다.
<br><br>
<<set _femaleclimaxCount to 0>>
<<arousal 10000>><<orgasm>><<if $femaleclimax>><<set _femaleclimaxCount++>><</if>>
<<arousal 10000>><<orgasm>><<if $femaleclimax>><<set _femaleclimaxCount++>><</if>>
<<arousal 10000>><<orgasm>><<if $femaleclimax>><<set _femaleclimaxCount++>><</if>>
<<arousal 10000>><<orgasm>><<if $femaleclimax>><<set _femaleclimaxCount++>><</if>>
<<if _deniedOrgasm>> 금방 사라지는<</if>> 절정이 너무 빨리 와서 경계가 애매해지고, 연속적인 흐름을 형성한다. 하퍼는 "아니, 아냐, 안 돼, 이런 일이 일어나서는 안 돼!" 라며 격렬하게 기계를 작동시킨다.
<<if $player.penisExist and $orgasmcount lte 23 and !(_femaleclimaxCount gte 3 or _deniedOrgasm)>>
당신에게서 정액이 분출해, 앞줄에 있던 청중들에게 뿌려지자 청중들은 당신의 그것이 닿지 않는 곳으로 피하려다 서로를 쓰러트려 엎어진다.
<</if>>
<br><br>
<<arousal 10000>><<orgasm>>
<<arousal 10000>><<orgasm>>
<<arousal 10000>><<orgasm>>
<<arousal 10000>><<orgasm>>
하퍼는 겁에 질린 표정으로, 기계를 포기하고, 전선을 움켜쥐고, 당신의 몸에서 패드를 잡아당기려 한다. 부담이 너무 크다; 당신은 당신의 의식이 흐려지는 것을 느낀다.
<br><br>
<<endevent>>
<<clothesruined>>
<!-- Modified for Beast People -->
<<if $rng gte 81>>
<<link [[모든 게 깜깜해진다...|Abduction Hospital]]>><<set $phase to 0>><</link>>
<<else>>
<<link [[모든 게 깜깜해진다...|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<</if>><<unset $pharmacyItem>>
<<if $daily.pharm.closed>>
"영업 종료" 표지판이 문에 걸려 있다. 당신은 문을 잡아 당겼지만 잠겨 있다.
<br><br>
<<link [[돌아간다|Hospital Foyer]]>><</link>>
<<else>>
<<set $outside to 0>><<set $location to "hospital">><<effects>>
<<endevent>>
당신은 병원 약국에 있다.
<<if "pharmNurse" in $per_npc>>
<<loadNPC 0 "pharmNurse">><<person1>>
<<if $daily.pharm.seductionResult is "fail">>
<br>
"아, 또 왔구나," <<person_ i>> 당신을 알아보고는, 다시 <<his_ yi>> 책으로 돌아간다.
<<elseif $daily.pharm.seductionResult is "pass">>
<<if $daily.pharm.sexResult is "buy">>
카운터에 있는 <<person_ i>> 당신을 힐끗 쳐다보고는, 약간 얼굴을 붉히며 <<his_ yi>> 책으로 돌아간다.
<<elseif $daily.pharm.sexResult is "embarrassed">>
카운터에 있는 <<person_ i>> 당신을 힐끗 쳐다보고는, 능글맞게 웃으며 <<his_ yi>> 책으로 돌아간다.
<<else>>
카운터에 있는 <<person_ i>> 당신을 힐끗 쳐다보고는, <<his_ yi>> 책으로 돌아간다.
<</if>>
<<else>>
카운터에 있는 <<person_ i>> 당신을 힐끗 쳐다보고는, <<his_ yi>> 책으로 돌아간다.
<</if>>
<<else>>
<<generateRole 0 0 "nurse">><<person1>>
<<saveNPC 0 "pharmNurse">>
<<NPCdesc_ $description>> <<malePost>> 간호사는 카운터에 앉아서 책을 읽고 있다.
<</if>>
<br>
<<if $brothelVending and $brothelVending.status is "set" and $condomLvl gte 1 and !($brothelVending.products % 2)>>
<br>
<<link [[콘돔 대량 구매에 대해 문의한다 (0:15)|Pharmacy Buy Condoms in Bulk]]>><<pass 15>><</link>>
<br><br>
<</if>>
선반 위를 쳐다보자, 당신은 몇 가지 흥미로운 물건이 관심을 끈다.
<br><br>
<<if $player.penisExist>>
음경 개선 약:
<br>
<<pillicon "penisReduce">><<link [[음경 축소약 14알 들이 팩|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["penis_reduction"]>><</link>>
<br>
<<pillicon "penisEnlarge">><<link [[음경 성장약 14알 들이 팩|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["penis_growth"]>><</link>>
<br>
<<pillicon "penisBlock">><<link [[음경 성장 억제약 14알 들이 팩|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["penis_blocker"]>><</link>>
<br><br>
<</if>>
유방 개선 약:
<br>
<<pillicon "breastReduce">><<link [[유방 축소약 14알 들이 팩|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["breast_reduction"]>><</link>>
<br>
<<pillicon "breastEnlarge">><<link [[유방 성장약 14알 들이 팩|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["breast_growth"]>><</link>>
<br>
<<pillicon "breastBlock">><<link [[유방 성장 억제약 14알 들이 팩|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["breast_blocker"]>><</link>>
<br><br>
엉덩이 개선 약:
<br>
<<pillicon "bottomReduce">><<link [[엉덩이 축소약 14알 들이 팩|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["bottom_reduction"]>><</link>>
<br>
<<pillicon "bottomEnlarge">><<link [[엉덩이 성장약 14알 들이 팩|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["bottom_growth"]>><</link>>
<br>
<<pillicon "bottomBlock">><<link [[엉덩이 성장 억제약 14알 들이 팩|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["bottom_blocker"]>><</link>>
<br><br>
기생충 기피:
<br>
<<procedureicon "parasite">><<link [[기생충 기피 크림 튜브|Pharmacy Sale]]>><<wearProp "parasite cream">><<set $pharmacyItem to setup.pharmacyItems["Anti-Parasite Cream"]>><</link>>
<br><br>
가족 계획:
<br>
<<sextoysicon "pump">><<link [[휴대용 착유기|Pharmacy Sale]]>><<wearProp "breast pump">><<set $pharmacyItem to setup.pharmacyItems["breast_pump"]>><</link>>
<br>
<<pregnancytesticon>><<link [[임신 테스트기 2개 들이 팩|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["pregnancy_test"]>><</link>>
<br>
<<pillicon "fertility">><<link [[배란 촉진약 14알 들이 팩|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["fertility_pills"]>><</link>>
<br><br>
피임약:
<br>
<<if $brothelVending and $brothelVending.status is "set" and $brothelVending.products % 2 and $brothelVending.condomsToRefill gte 10 and $condomLvl gte 1>>
<<condomicon>><<link [[창관에서 판매할 콘돔 구매 (0:10)|Pharmacy Buy Condoms in Bulk]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $condomLvl gte 1>>
<<condomicon>><<link [[콘돔 3개 들이 팩|Pharmacy Sale]]>><<wearProp "condom">><<set $pharmacyItem to setup.pharmacyItems["condoms"]>><</link>>
<br>
<</if>>
<<pillicon "contraceptive">><<link [[피임약 14알 들이 팩|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["contraceptive_pills"]>><</link>>
<br>
<<pillicon "morningAfter">><<link [[사후피임약에 대해 물어본다|Pharmacy Morning After pill]]>><<set $pharmacyItem to setup.pharmacyItems["Morning_After_pill"]>><</link>>
<br><br>
콘택트 렌즈:
<br>
<<cosmeticsicon "contacts">><<link [[콘택트 렌즈 진열장을 살펴본다|Pharmacy Lenses]]>><</link>>
<<if !($daily.pharm.impatient gte 3) and $lenses_ordered.length gt 0>>
<br>
<<cosmeticsicon "contacts">><<link [[주문한 커스텀 콘택트 렌즈가 도착했는지 묻는다|Pharmacy Ask If Lenses Delivered]]>><</link>>
<</if>>
<br><br>
<<getouticon>><<link [[대기실로 돌아간다|Hospital Foyer]]>><<endevent>><</link>>
<</if>>다양한 색상의 콘택트 렌즈가 유리 뒤에 진열되어 있다. 당신은 눈의 색을 바꾸기 위해 렌즈를 구매할 수 있다.
<<if $makeup.owned.eyelenses.length + $makeup.owned.custom_eyelenses.length gt 0>>
<br>
당신은 이미 다음과 같은 색상의 콘택트 렌즈를 가지고 있다:
<span style="display: inline-block;">
<<set _lenses to []>>
<<run $makeup.owned.eyelenses.forEach(colour => {
const colourClass = colour.replace(/ /g, '-')
_lenses.push(`<span @class="'eye-${colourClass}'"><span class="left-iris" style="color:#6E4E11;">${trColour(colour)}</span></span>`);
})>>
<<if ($makeup.owned.custom_eyelenses.length gt 0)>>
<<set _uniqueCustomLenses to [...new Set($makeup.owned.custom_eyelenses)]>> /* Filter out non-unique lenses */
<<run _uniqueCustomLenses.forEach(lens => {
const colour = window.colorNameTranslate(lens, "spaced name");
const colourClass = nullable(nullable($custom_eyecolours.find(c => c.name is colour)).canvasfilter).blend; /* nullable fix to be removed when we can use ?. again */
if (colourClass){
_lenses.push(`<span class="eye-custom"><span @style="'color:${colourClass}'">${trColour(colour)}</span></span>`);
}
})>>
<</if>>
<<print _lenses.join(", ")>>. /* Print the list */
</span>
<</if>>
<br><br>
<<set _availableColours = ["dark blue", "light blue", "purple", "hazel", "amber", "green", "light green", "lime green", "grey", "light grey", "red", "pink"].filter(x => !$makeup.owned.eyelenses.includes(x))>>
<<if _availableColours.length == 0>>
당신은 판매중인 모든 색상의 콘택트 렌즈를 가지고 있으므로, 더이상 살 만한 것이 없다.
<br><br>
<<else>>
렌즈 한 쌍당 가격은 <span class="gold">£200</span>이다.
<br>
<<set _lensChoice = _availableColours[0]>>
<<for _i, _colour range _availableColours>>
<label><span @class="'eye-' + _colour.replace(/ /g, '-')"><span class="colour-eye" style="color:#6E4E11;">_colour</span></span> <<print '<<radiobutton "_lensChoice" "'+_colour+'" ' + (_lensChoice is _colour ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<<if $money gte 20000>>
<<link [[사서 집으로 보낸다|Pharmacy Lenses]]>><<set $money -= 20000>><<set $makeup.owned.eyelenses.push(_lensChoice)>><</link>>
<br>
<<link [[사서 착용한다|Pharmacy]]>><<set $money -= 20000>><<set $makeup.owned.eyelenses.push(_lensChoice)>><<set $makeup.eyelenses = {"left":_lensChoice, "right":_lensChoice}>><</link>>
<br>
<<else>>
<span class="purple">당신은 그럴 돈이 없다.</span>
<br>
<</if>>
<</if>>
<<link [[커스텀 색상을 요청한다|Pharmacy Ask Custom Lenses]]>><</link>>
<br>
<<link [[돌아간다|Pharmacy]]>><</link>><<if $daily.pharm.impatient gt 2>>
"또 너구나," 간호사가 <<his_ yi>> 얼굴에 인상을 쓰며 말한다, "나가거라, 너는 이미 내 시간을 충분히 낭비했단다. 네 작은 게임을 끝내고 내일 다시 오거라."
<br><br><<getouticon>><<link [[떠난다|Pharmacy Lenses]]>><</link>>
<<else>>
<<if $custom_lenses_already_ordered is 1>>
"지난번에 주문한 것이 마음에 들었으면 좋겠구나," 간호사가 말한다, "너도 가격을 알고 있겠지만, 제품은 <<printmoney 45000>>이고, 거기에 배송비가 <<printmoney 5000>>란다. 각 눈을 서로 다른 색상으로 선택하면 총 <<printmoney 95000>>란다."
<<else>>
"판매중인 색상이 마음에 들지 않나 보구나?", 간호사가 묻는다,
"당신이 선택한 색상으로 주문할 수 있지만, 비용이 두 배가 되지. 제품은 <<printmoney 45000>>이고, 거기에 배송비는 <<printmoney 5000>>이며 하루가 걸린단다. 각 눈을 서로 다른 색상으로 하고 싶다면 총 <<printmoney 95000>>란다."
<</if>>
<br><br>
<<if $money gte 50000>>
<<ind>><<link [[커스텀 색상을 선택한다|Pharmacy Select Custom Lenses]]>><<set $pharmacy_order_colours to 1>><</link>>
<br>
<<else>>
<span class="purple">당신은 그럴 돈이 없다.</span>
<br>
<</if>>
<<if $money gte 95000>>
<<ind>><<link [[눈마다 다른 색상을 선택한다|Pharmacy Select Custom Lenses]]>><<set $pharmacy_order_colours to 2>><</link>>
<br>
<<elseif $money gte 50000>>
<span style="color:#566a9b; cursor:pointer">눈마다 다른 색상을 선택한다</span> <span class="purple">당신은 그럴 돈이 없다.</span>
<br>
<</if>>
<<getouticon>><<link [[돌아간다|Pharmacy Lenses]]>><</link>>
<</if>>"여기," <<he_ ga>> 태블릿을 건네며 말한다. "색상 팔레트를 사용하면 도움이 될 거다. 원하는 색상을 선택하면 내가 주문해 줄게."
<br><br><br>
<div id="picker"></div>
<<set _color_lenses_temp>> <!-- used inside colorWheelContactLenses() -->
<<run colorWheelContactLenses()>>
<br><br>
<<link [[주문한다|Pharmacy Order Custom Lenses]]>>
<<set $money -= 50000>>
<<set $custom_lenses_already_ordered to 1>>
<<run $lenses_ordered.push([window.colorNamer(_color_lenses_temp[0].hexString), Time.monthDay.toString() + Time.month + Time.year.toString(), [_color_lenses_temp[0].hexString, _color_lenses_temp[0].hsl["l"] / 500]])>>
<<if $pharmacy_order_colours is 2>>
<<set $money -= 45000>>
<<run $lenses_ordered.push([window.colorNamer(_color_lenses_temp[1].hexString), Time.monthDay.toString() + Time.month + Time.year.toString(), [_color_lenses_temp[1].hexString, _color_lenses_temp[1].hsl["l"] / 500]])>>
<</if>>
<</link>>
<br>
<<link [[돌아간다|Pharmacy]]>><</link>>"여기 영수증이란다," 간호사가 종이를 건네며 덧붙인다. "내일쯤 도착할 것 같으니, 영수증을 가지고 오면 그날 근무하고 있는 사람이 건네줄 게다."
<br><br>
<<link [[다음|Pharmacy]]>><</link>><<if $daily.pharm.impatient is 1>>
"그래 내가 뭘 도-", <<he_ nun>> 눈살을 찌푸린다. "내가 지난 일을 잊었다고 생각하진 않았겠지. 택배를 찾으러 보내고 그냥 가버리는 건, 별로 멋진 일이 아니란다. 제발, 다시는 그러지 말거라."
<br>당신이 사과하자, <<he_ nun>> 당신의 택배가 왔는지 확인하러 간다.
<<elseif $daily.pharm.impatient is 2>>
"이게 누구야?" 간호사가 <<his_ yi>> 얼굴에 인상을 쓰며 말한다, "나가거라, 너는 이미 내 시간을 충분히 낭비했단다. 네 작은 게임을 끝내고 내일 다시 오거라."
<<set $daily.pharm.impatient to 3>>
<<else>>
"뭘 도와-", <<he_ ga>> 말을 멈춘다. "오, 콘택트 렌즈 주문한 사람이구나. 이미 받았는지 확인해 볼 테니, 잠시만 기다리거라 얘야." 당신은 <<he_ ga>> 뒷방으로 사라지는 것을 본다.
<</if>>
<br><br>
<<if !($daily.pharm.impatient gte 2)>>
<<loitericon>><<link [[기다린다 (0:15)|Pharmacy Ask If Lenses Delivered 2]]>><<set $daily.pharm.impatient to 0>><<pass 15>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Pharmacy]]>><<set $daily.pharm.impatient to ($daily.pharm.impatient + 1) || 1>><</link>><<set _received to 0>>
<<set _tmp_length to clone($lenses_ordered.length)>>
<<for _i = 0; _i < $lenses_ordered.length; _i++>>
<<if Time.monthDay.toString() + Time.month + Time.year.toString() != $lenses_ordered[_i][1]>>
<<set _received += 1>>
<<set _spaced_colour_name = window.colorNameTranslate($lenses_ordered[_i][0], "spaced name")>>
<<run $makeup.owned.custom_eyelenses.push(clone($lenses_ordered[_i][0]))>>
<<run $custom_eyecolours.push({
variable: $lenses_ordered[_i][0],
name: _spaced_colour_name,
name_cap: _spaced_colour_name.toUpperFirst(),
csstext: $lenses_ordered[_i][0],
natural: false,
lens: true,
canvasfilter: {
blend: $lenses_ordered[_i][2][0],
brightness: +$lenses_ordered[_i][2][1]
}
})>>
<<run $lenses_ordered.deleteAt(_i)>>
<<run _i-->>
<</if>>
<</for>>
<<if _received > 0>>
<<run window.initCustomLenses()>> /* push custom eyelenses inside setup.colours.eyes */
<<if _received isnot _tmp_length>>
<<He_ ga>> 눈에 띄게 헉헉거리며, 잠시 후 돌아온다. "네가 주문한 <<if _received > 1>><<print _received>><</if>> 쌍의 콘택트 렌즈는 받았지만, 다른 <<print (_tmp_length - _received == 1) ? '한' : _tmp_length - _received>> 쌍은 내일 다시 와야만 하겠구나", <<he_ ga>> 당신에게 상자를 건내며 말한다.
<<else>>
당신은 간호사가 손에 작은 택배를 들고 방에서 나오는 것을 본다, "여기 있단다," <<he_ ga>> 당신에게 그것을 건네며 말한다.
<br>
"혹시 문제가 생긴다면 여기로 돌아오거라 얘야, 그러면 우리가 해결해 주도록 하마."
<</if>>
<br><br>
<span class="gold">당신은 콘택트 렌즈가 들어 있는 상자를 집는다.</span>
<<else>>
잠시 후 <<he_ ga>> 돌아온다, "아직 도착하지 않았구나, 미안하구나 얘야. 내일 다시 오면 그 때는 분명히 도착해 있을 거란다."
<</if>>
<br><br>
<<getouticon>><<link [[떠난다|Pharmacy]]>><</link>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<person_ i>> 당신이 들고 있는 <<trPill $pharmacyItem.name "을">><<print _trResult>> 본다.
<<formatmoney $pharmacyItem.price>>
<<switch $pharmacyItem.type>>
<<case "penis reduction">>
"그건 _printmoney란다.<<if !$daily.pharm.seductionResult>> 그래 그게 너무 큰 거니, 아니면 그냥 그게 작아지기를 바라는 거니?<</if>>"
<<case "penis growth">>
"그건 _printmoney란다.<<if !$daily.pharm.seductionResult>> 그래 네 것이 너무 작다고 생각하는구나?<</if>>"
<<case "penis blocker">>
"그건 _printmoney란다.<<if !$daily.pharm.seductionResult>> 네 것이 얼마나 큰지 궁금하구나.<</if>>"
<<case "breast reduction">>
"그건 _printmoney란다. 효과는 다양하겠지."
<<case "breast growth">>
"그건 _printmoney란다. 효과는 다양하겠지."
<<case "breast blocker">>
"그건 _printmoney란다."
<<case "bottom reduction">>
"그건 _printmoney란다. 효과는 다양하겠지."
<<case "bottom growth">>
"그건 _printmoney란다. 효과는 다양하겠지."
<<case "bottom blocker">>
"그건 _printmoney란다."
<<case "Anti-Parasite Cream">>
"그건 _printmoney란다. 크림의 효과는 2주동안 지속될 거란다, 바르는 위치에 따라 다르겠지만."
<<case "Breast Pump">>
"그건 _printmoney란다."
<<case "condoms">>
"그건 _printmoney란다." <<He_ ga>> 당신을 살펴본다.
<<if $player.gender_appearance is "m">>
"사람들이 안전하게 즐기는 걸 보니 기쁘구나, 네 여자친구는 운이 좋아 보이네."
<</if>>
<<case "pregnancy test">>
"그건 _printmoney란다." <<He_ ga>> 당신을 살펴본다.
<<if $player.gender_appearance is "m">>
"네 여자는 운이 좋아 보이네.
<<else>>
"네가 원하는 결과를 이루기를 빌지.
<</if>>
임신 직후에는 다소 부정확하니까, 시간을 두고 기다리거나, 며칠 후에 다시 테스트 해 보거라."
<<if $pregnancyTest is undefined>><<set $pregnancyTest to 0>><</if>>
<<case "fertility booster">>
"그건 _printmoney란다." <<He_ ga>> 당신을 살펴본다.
<<if $player.gender_appearance is "m">>
"네 여자친구를 임신시키고 싶은 거니? 행운을 빈다.
<<else>>
"오, 운 좋은 아버지는 누구일까나?
<!-- ^ This reads kinda weirdly -->
<</if>>
하루에 한 알씩 복용하고, 제 시간에 먹도록 노력하거라."
<<case "contraceptive">>
"그건 _printmoney란다.
<<if $player.gender_appearance is "m">>
사람들이 안전하게 즐기는 걸 보니 기쁘구나, 네 여자친구는 운이 좋아 보이네.
<</if>>
하루에 한 알씩 복용하고, 제 시간에 먹도록 노력하거라. 그렇더라도, 여전히 조심해야 해, 확실하게 임신을 막는 유일한 방법은 금욕하는 거란다."
<<default>>
<<run throw new Error(`Missing pharmacyItem type! ${V.pharmacyItem.type}`)>>
<</switch>>
<br><br>
<<if $money gte $pharmacyItem.price>>
<<switch $pharmacyItem.type>>
<<case "Breast Pump">>
<<link [[돈을 건네준다|Pharmacy]]>><<run sexShopOnBuyClick(11, false, V.worn.handheld.colour.replace(" ","-"), false)>><<handheldon>><</link>>
<<case "condoms">>
<<link [[돈을 건네준다|Pharmacy]]>><<handheldon>><<set $money -= $pharmacyItem.price>><<gcondoms 3>><</link>>
<<case "pregnancy test">>
<<link [[돈을 건네준다|Pharmacy]]>><<handheldon>><<set $money -= $pharmacyItem.price>><<set $pregnancyTest += 2>><</link>>
<<case "Anti-Parasite Cream">>
<<link [[돈을 건네준다|Pharmacy]]>><<handheldon>><<set $money -= $pharmacyItem.price>><<set $sexStats.pills.pills[$pharmacyItem.type].owned += 1>><<boughtOnce>><</link>>
<<default>>
<<link [[돈을 건네준다|Pharmacy]]>><<handheldon>><<set $money -= $pharmacyItem.price>><<set $sexStats.pills.pills[$pharmacyItem.type].owned += 14>><<boughtOnce>><</link>>
<</switch>>
<<else>>
<span class="purple">당신은 그럴 돈이 없다.</span>
<</if>>
<br>
<<if $pharmacyItem.type.includes("penis") and hasSexStat("promiscuity", 2) and !$daily.pharm.seductionResult>>
<<link [[유혹한다|Pharmacy Seduction]]>><</link>><<seductiondifficulty>><<promiscuous2>>
<br>
<</if>>
<<link [[사지 않는다|Pharmacy]]>><</link>><<widget "boughtOnce">>
<<set $sexStats.pills.boughtOnce to true>>
<</widget>>"직접 확인하시는 게 어때요?" 당신은 말하며, <<his_ yi>> 눈을 응시한다.
<br><br>
<<set $seductiondifficulty to (8888 - ($rng * 20) - ($pharmacyItem.type.includes("growth") ? 500 : 1000))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>><<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<<set $daily.pharm.seductionResult to "pass">>
<<He_ nun>> 눈살을 찌푸리고는 당신이 혼자라는 것을 확인하려고 주위를 둘러보며 얼굴을 붉힌다. 만족하여, <<he_ nun>> 당신의 손을 잡고 카운터 뒤로 이끈다.
<br>
<<He_ nun>> 당신을 벽으로 밀친 후, 무릎을 꿇고 빠르게 당신의 hastens to remove your <<allBottomsUnderwear_ rul>> 벗긴다.
<br><br>
<<set $sexstart to 1>>
<<link [[다음|Pharmacy Encounter Sex]]>><</link>>
<<else>>
<<set $daily.pharm.seductionResult to "fail">>
잠깐의 침묵 후에, <<he_ ga>> 낭랑한 웃음소리를 터뜨린다.<<ggstress>><<stress 23>>
<br>
"시도는 좋았단다, <<lass_ ya>>!" <<he_ ga>> 말한다.
<br>
"그래서, 살 거니 말 거니?"
<br><br>
<<trPill $pharmacyItem.name>><<print _trResult>> 한 상자가 테이블에 놓여 있다.
<br><br>
<<if $money gte $pharmacyItem.price>>
<<formatmoney $pharmacyItem.price>>
<<link [[_printmoney + "를 지불한다"|Pharmacy Seduction End]]>><<set $phase to "pay">><</link>>
<<else>>
<span class="purple">당신은 그럴 돈이 없다.</span>
<</if>>
<br>
<<link [[그만둔다|Pharmacy Seduction End]]>><<set $phase to "nevermind">><</link>>
<</if>><<switch $phase>>
<<case "nevermind">>
당신은 뒤로 돌아 떠난다.
<br>
"얘야," <<he_ ga>> 말한다. "너를 화나게 할 생각은 없었단다."
<br><br>
<<link [[다음|Hospital Foyer]]>><<endevent>><</link>>
<<case "pay">>
당신은 어색한 침묵 가운데 돈을 건네고, 약 상자를 가지고, 떠난다.
<br><br>
<<set $money -= $pharmacyItem.price>><<set $sexStats.pills.pills[$pharmacyItem.type].owned += 14>><<boughtOnce>>
<<link [[다음|Hospital Foyer]]>><<endevent>><</link>>
<</switch>>
<<unset $pharmacyItem>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $worn.lower.name isnot "naked">>
<<set $NPCList[0].lefthand to "lowerclothes">>
<<set $NPCList[0].righthand to "lowerclothes">>
<<elseif $worn.under_lower.name isnot "naked">>
<<set $NPCList[0].lefthand to "underlowerclothes">>
<<set $NPCList[0].righthand to "underlowerclothes">>
<</if>>
<<set $NPCList[0].mouth to "penisentrance">>
<<set $NPCList[0].location.head to "genitals">>
<<npcidlegenitals>>
<<set $enemytrust += 100>>
<<set $position to "doggy">>
<br><br>
<</if>>
<<set $exposedPrev to $exposed>>
<<effectsman>>
<<man>>
<<exposure>>
<!-- Reaction to seeing penis for the first time during encounter -->
<<if $exposed is 2 and $exposedPrev lt 2>> <!-- if penis was exposed just now -->
<<if playerChastity()>>
"세상에 이게 뭐니?" <<he_ ga>> 당신의 <<genitals_ rul>> 쳐다본다. "이건 재미 없잖니!"
<br>
<<He_ nun>> 잠시동안 침묵한다.
<br>
"더 하고 싶지 않구나. 가거라."
<br>
"정말 실망스럽군," <<he_ ga>> 조용히 덧붙인다.
<<set $finish to 1>><<set $phase to "chastity">>
<<elseif $player.penissize lte 0>>
<<He_ nun>> 당신의 <<penis_ ga>> 드러난 순간 얼어붙는다.
<<if $player.penissize lte random(-2,1)>> <!-- More likely at smaller sizes; guaranteed at smallest, but never impossible -->
"세상에 이게 뭐니? 지금 장난하는 거야? 네가 내게 보여주고 싶다는 게 이거니?" <<He_ ga>> 킥킥거리기 시작한다.
<br><br>
<<He_ nun>> 한동안 아무 말도 하지 않는다. "그래. 난 더이상 계속하고 싶지 않구나."
<<incggpenisinsecurity>>
<br><br>
<<He_ nun>> 일어서서, <<his_ yi>> 옷 매무새를 바로 하고는 카운터와 <<his_ yi>> 책으로 돌아간다.
<<set $finish to 1>><<set $phase to "tiny">>
<<else>>
"야아, 정말 귀엽구나." <<he_ ga>> 킥킥거리기 시작한다.
<<incggpenisinsecurity>>
<</if>>
<<elseif $player.penissize is 1>>
<<if $rng gte 70>>
당신의 <<penis_ ga>> 튀어나왔을 때 당신은 킥킥거리는 소리를 듣지만, <<he_ nun>> 아무 말 없이 계속한다.
<<else>>
당신의 <<penis_ ga>> 튀어나왔을 때 <<He_ nun>> 잠시동안 동작을 멈춘다. "오, 이게 그거니? 마치 네 바지 속에 무언가 특별한 것이 있는 것 처럼 말하더니," <<he_ ga>> 말한다.
<br><br>
"별로 인상깊지는 않구나. 그리고 더 하고 싶은 생각도 없어졌고. 약을 더 사고 네 것이 더 커졌을 때 다시 오거라."
<<incggpenisinsecurity>>
<br><br>
<<He_ nun>> 일어서서, <<his_ yi>> 옷 매무새를 바로 하고는 카운터와 <<his_ yi>> 책으로 돌아간다.
<<set $finish to 1>><<set $phase to "small">>
<</if>>
<<elseif $player.penissize is 3>>
당신의 <<penis_ ga>> 튀어나왔을 때 당신은 아래에서 놀람의 헉 하는 소리를 듣는다.
<br>
당신은 <<his_ yi>> 얼굴을 보고 <<his_ yi>> 눈이 빛나는 것을 본다.
<<elseif $player.penissize gte 4>>
"젠장," 당신의 <<penis_ ga>> 튀어나왔을 때 당신은 아래에서 조용한 속삭임을 듣는다.
<br>
당신은 아래를 쳐다보고 <<him_ i>> 당신의 자지를 응시하며, 입을 쩍 벌리고 있는 것을 본다.
<<if $insecurity_penis_big gte 1 and $acceptance_penis_big lte 999>>
<<acceptance "penis_big" 10>><<gacceptance>>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $finish isnot 1>>
<<stateman>>
<<actionsman>>
<</if>>
<<if _combatend or $finish is 1>>
<span id="next"><<link [[다음|Pharmacy Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pharmacy Encounter Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $daily.pharm.sexFinished to true>>
<<capture $pharmacyItem>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Wow!" <<he>> pants as <<he>> struggles to <<his>> feet, leaning against the counter. <<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<He>> takes a breath, fixes <<his>> clothing, and walks back to the till.
<br>
<<if !$pharmacyItem.type.includes("reduction") or $player.penissize lt 3>>
<<set $pharmacyItem.price /= 2>>
"I think you've earned a discount, sweetie. You can have these pills for <<printmoney $pharmacyItem.price true>>."
<br>
"Please come back for more," <<he>> winks.
<br><br>
<<endcombat>>
<<if $money gte $pharmacyItem.price>>
<<pillicon>><<trPill $pharmacyItem.name "을">><<link [[_trResult + " " + _printmoney + "에 산다"|Pharmacy]]>>
<<set $eventskip to 1>><<set $daily.pharm.sexResult to "buy">>
<<set $money -= $pharmacyItem.price>><<set $sexStats.pills.pills[$pharmacyItem.type].owned += 14>><<boughtOnce>>
<</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<else>>
<<set $pharmacyItem to setup.pharmacyItems["penis_blocker"]>>
"Sorry, sweetheart. I can't sell you these reduction pills after what you've done to me with your juicy cock. I just can't. I want it to stay as big as it is."
<br>
"I can sell you growth blocker pills at a discount instead," <<he>> smiles.
<br><br>
<<endcombat>>
<<if $money gte $pharmacyItem.price>>
<<formatmoney $pharmacyItem.price>>
<<pillicon>><<link [["Buy growth blocker pills for " + _printmoney|Pharmacy]]>>
<<set $eventskip to 1>><<set $daily.pharm.sexResult to "buy">>
<<set $money -= $pharmacyItem.price>><<set $sexStats.pills.pills["penis blocker"].owned += 14>><<boughtOnce>>
<</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<</if>>
<br>
<<getouticon>><<link [[사지 않는다|Pharmacy]]>><<set $eventskip to 1>><<set $daily.pharm.sexResult to "dontBuy">><</link>>
<<elseif $enemyhealth lte 0>>
The <<personsimple>> drops on the floor and nurses <<his>> injuries. <<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 카운터를 보고 당신이 사려고 한 <<trPill $pharmacyItem.name>><<print _trResult>> 상자가 있는 것을 알아차린다.
<br><br>
<<set $daily.pharm.closed to true>>
<<clearNPC "pharmNurse">>
<<ind>><<link [[Steal the pills before the nurse picks themselves up|Hospital Foyer]]>>
<<set $eventskip to 1>>
<<crimeUp $pharmacyItem.price "thievery">><<set $sexStats.pills.pills[$pharmacyItem.type].owned += 14>><<boughtOnce>>
<</link>><<crime "thievery">>
<br>
<<getouticon>><<link [[Just leave|Hospital Foyer]]>><<set $eventskip to 1>><</link>>
<<elseif $finish is 1>>
<<set $daily.pharm.sexResult to "embarrassed">>
<<switch $phase>>
<<case "chastity">>
Embarrassed, you don't speak as you rise to your feet.
<<clotheson>><<endcombat>>
<<case "tiny">>
Face red from intense embarrassment, you rise to your feet. <<clotheson>>
The nurse doesn't even look your way.
<br><br>
<<endcombat>>
<<case "small">>
Embarrassed, you rise to your feet. <<clotheson>>
"Don't forget your pills," the nurse says. <<if $pharmacyItem.type.includes("growth")>>"You need them."<</if>>
<br><br>
<<endcombat>>
<<if $money gte $pharmacyItem.price>>
<<formatmoney $pharmacyItem.price>>
<<pillicon>><<trPill $pharmacyItem.name "을">><<link [[_trResult + " " + _printmoney + "에 산다"|Pharmacy]]>>
<<set $eventskip to 1>>
<<set $money -= $pharmacyItem.price>><<set $sexStats.pills.pills[$pharmacyItem.type].owned += 14>><<boughtOnce>>
<</link>>
<br>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<default>>
<!-- Is this for error catching? I don't think it should be able to happen. -->
The <<personsimple>> looks dejected as <<he>> gets up and fixes <<his>> clothing. <<He>> returns to the till, and picks up <<his>> book.
<br>
<<clotheson>><<endcombat>>
<</switch>>
<<getouticon>><<link [[떠난다|Hospital Foyer]]>><<set $eventskip to 1>><</link>>
<<else>>
<br><br>
<<link [[다음|Hospital Foyer]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</capture>>
<<unset $pharmacyItem>>
<<unset $exposedPrev>><<set $outside to 0>><<set $location to "hospital">><<effects>>
당신은 간호사에게 사후 피임약을 달라고 한다
<br><br>
<<if playerBellyVisible()>>
"You <<if $pregnancyStats.aftermorningpills>>already know you <</if>>can't take these pills if you are pregnant, and it's obvious you are. It's very dangerous for your health and it won't have the desired effects", <<he>> tells you while looking openly at your <<bellyDescription "pc">>. "If you still want to take it, £500 please. For legal reasons, we're unable to sell these in bulk. You'll have to take it while I'm supervising you, just in case issues occur."
<br><br>
<<if not getPregnancyObject().awareOf>>
<<if $money gte 50000>>
<<link [[Hand over the money and take the pill anyway (0:15)|Pharmacy Morning After pill 2]]>><<pass 15>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<else>>
You know you are pregnant and you won't take any risks.
<br>
<</if>>
<br>
<<link [["사지 않는다"|Pharmacy]]>><</link>>
<<else>>
"이 약은 성교 후 짧은 시간 동안만 효과가 있단다. 난자가 수정되어 자궁에 착상한 상태에서 복용하면, 건강에 위험할 수 있고.<<if $pregnancyStats.aftermorningpills>> 이 약은 피임 도구가 아니라는 것을 반드시 명심해 두거라. 여기서 살 수 있는 콘돔이나 피임약을 사용하는 것을 고려해 보는 것도 좋겠지, 그것들은 이것보다 몸에 덜 해로우니까.<</if>>"
<br><br>
<<He_ nun>> 서랍을 열고 알약 하나가 든 상자를 꺼낸다. "£500란다. 법적인 이유로, 대량으로 팔지는 않는단다. 문제가 생길지도 모르니까, 내가 지시하는 곳에서 먹거라."
<br><br>
<<if $money gte 50000>>
<<link [[돈을 건네고 약을 복용한다 (0:15)|Pharmacy Morning After pill 2]]>><<pass 15>><</link>>
<<else>>
<span class="purple">당신은 그럴 돈이 없다.</span>
<</if>>
<br>
<<link [["사지 않는다"|Pharmacy]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $money -= 50000>>
<<set $pregnancyStats.aftermorningpills++>>
<<pregnancyMorningAfterPill>>
간호사가 앉을 의자를 가리키고 <<he_ ga>> 당신을 주의깊게 지켜보는 동안 당신은 알약을 먹는다.
<br><br>
<<switch _morningAfterPillResult>>
<<case "no pregnant">>
당신은 의자에 앉아 효과가 나타나기를 기다린다. 배가 차가워지는 감각만 느껴진다. 몇 분 후, 간호사가 동공과 혈압을 측정한다. "모든 것이 정상이구나, 가도 된다." <<lllarousal>> <<llstress>>
<br><br>
<<arousal -5000>>
<<stress -12>>
<<link [[돌아간다|Pharmacy]]>><</link>>
<<case "successful">>
당신은 의자에 앉아 효과가 나타나기를 기다린다. 배가 차가워지고 약간의 고통이 느껴진다. 몇 분 후, 간호사가 동공과 혈압을 측정한다. <<He _nun>> 당신의 얼굴에 떠오른 불편한 표정을 본다. "약이 효과가 있는 것 같구나. 약간의 고통이 있을 수 있지만, 금방 사라질 거다. 이제 가도 된다." <<lllarousal>> <<llstress>> <<gpain>>
<br><br>
<<arousal -5000>>
<<stress -12>>
<<pain 2>>
<<link [[돌아간다|Pharmacy]]>><</link>>
<<case "a little late">>
당신은 의자에 앉아 효과가 나타나기를 기다린다. 배에서 불쾌한 감각과 심한 통증을 느낀다. 간호사는 당신의 고통스러운 얼굴을 알아차리고 다가온다. <<He_ nun>> 당신의 동공과 혈압을 측정한다. "약은 효과가 있는 것 같은데, 시간이 아슬아슬했던 것 같구나. 이 약이 또다시 필요해지면, 너무 오래 기다리지 말거라. 지금 느끼는 고통은 시간이 지나면 사라질 거다. 이제 가도 된다." <<lllarousal>> <<llstress>> <<ggpain>>
<br><br>
<<arousal -5000>>
<<stress -12>>
<<pain 8>>
<<link [[돌아간다|Pharmacy]]>><</link>>
<<case "late">>
당신은 의자에 앉아 효과가 나타나기를 기다린다. 배에서 이상한 감각이 느껴지고 즉시 고통에 몸부림친다. 간호사가 달려와 동공과 혈압을 측정한다. <<He_ nun>> 당신의 얼굴에 떠오른 불편한 표정을 본다. "너무 늦은 것 같은데..." 당신은 배가 찌르는 듯한 고통을 느끼며 움찔거린다. 간호사는 당신의 고통스러운 얼굴을 알아차린다. "뭐, 어쨌든, 약은 효과가 있는 것 같구나. 한동안 고통이 느껴지겠지만, 정상적인 일이며, 지나갈 거란다. 이 약이 또다시 필요해지면, 너무 오래 기다리지 말거라. 이제 가도 된다." <<lllarousal>> <<ggtrauma>> <<ggpain>>
<br><br>
<<arousal -5000>>
<<trauma 20>>
<<pain 20>>
<<link [[돌아간다|Pharmacy]]>><</link>>
<<case "too late">>
당신은 의자에 앉아 효과가 나타나기를 기다린다. 배에서 불쾌한 감각이 느껴지고 즉시 고통에 몸부림친다. 간호사가 달려와 동공과 혈압을 측정한다. <<He_ nun>> 당신의 얼굴에 떠오른 불편한 표정을 본다. "너무 늦은 것 같은데..." 당신은 배에서 매우 심한 고통을 느끼며, 몸을 구부리고 의자에서 떨어진다. 시야가 흐려지고, 고통을 참을 수가 없다.<<lllarousal>> <<ggtrauma>> <<ggpain>>
<br><br>
<<set $arousal to 0>>
<<trauma 50>>
<<pain 200>>
<<link [[모든 것이 검게 변한다...|Pharmacy Morning After pill passout]]>><<pass 60>><<endevent>><</link>>
<<default>>
에러가 난 듯...
<br><br>
<<link [[돌아간다|Pharmacy]]>><</link>>
<</switch>>당신은 몸이 일으켜지고, 움직이는 것을 느끼며, 주변에서 목소리들을 듣는다. 잠시 눈을 뜨자 걱정스러운 얼굴의 간호사가 보인다. 하얀 코트를 입은 다른 사람이 다가오고 당신은 하퍼 박사를 알아본다. "알고 있었을지 모르겠지만 <span class="red">너는 임신</span>했단다. 그 약을 먹지 말았어야 했어." <<lllarousal>> <<ggstress>>
<br><br>
대답하기도 전에, 당신은 배에서 또 다른 격렬하고 고통스러운 경련을 느낀다. <<ggtrauma>> <<gggpain>>
<br><br>
<<set getPregnancyObject().awareOf to "pharmacy">>
<<stress 12>>
<<trauma 50>>
<<pain 200>>
<<arousal -5000>>
<<link [[다음|Passout hospital]]>><<endevent>><<pass 60>><</link>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $brothelVending.products % 2>>
<<if $weekly.brothelVMCondoms>>
You already have refilled the vending machine with condoms this week.
<br><br>
<<link [[Return|Pharmacy]]>><</link>>
<<elseif $brothelVending.condomsToRefill lt 10>>
The vending machine doesn't need to be refilled with condoms right now.
<br><br>
<<link [[Return|Pharmacy]]>><</link>>
<<elseif $money lt 60000>>
You can't afford condoms to refill the vending machine.
<br><br>
<<link [[Return|Pharmacy]]>><</link>>
<<else>>
You ask the nurse for the quantity of condoms you need:
<br><br>
<<link [[Buy 10 packs (£600)|Pharmacy Bought Condoms in Bulk]]>><<set $condomsBought to 10>><</link>>
<br>
<<if $brothelVending.condomsToRefill gte 25>>
<<if $money gte 25 * 6000>>
<<link [[Buy 25 packs (£1,500)|Pharmacy Bought Condoms in Bulk]]>><<set $condomsBought to 25>><</link>>
<br>
<<else>>
You can't afford 25 packs.
<br>
<</if>>
<</if>>
<<if $brothelVending.condomsToRefill gte 50>>
<<if $money gte 50 * 6000>>
<<link [[Buy 50 packs (£3,000)|Pharmacy Bought Condoms in Bulk]]>><<set $condomsBought to 50>><</link>>
<br>
<<else>>
You can't afford 50 packs.
<br>
<</if>>
<</if>>
<<if $brothelVending.condomsToRefill gte 100>>
<<condomsPrice 100>>
<<formatmoney _price>>
<<if $money gte _price>>
<<link [[`Buy 100 packs (${_printmoney})`|Pharmacy Bought Condoms in Bulk]]>><<set $condomsBought to 100>><</link>>
<br>
<<else>>
You can't afford 100 packs.
<br>
<</if>>
<</if>>
<<if $brothelVending.condomsToRefill gte 150>>
<<condomsPrice 150>>
<<formatmoney _price>>
<<if $money gte _price>>
<<link [[`Buy 150 packs (${_printmoney})`|Pharmacy Bought Condoms in Bulk]]>><<set $condomsBought to 150>><</link>>
<br>
<<else>>
You can't afford 150 packs.
<br>
<</if>>
<</if>>
<<if $brothelVending.condomsToRefill gte 11>>
<<condomsPrice $brothelVending.condomsToRefill>>
<<formatmoney _price>>
<<if $money gte _price>>
<<link [[`Buy ${$brothelVending.condomsToRefill} packs (${_printmoney})`|Pharmacy Bought Condoms in Bulk]]>><<set $condomsBought to $brothelVending.condomsToRefill>><</link>>
<br>
<<else>>
You can't afford $brothelVending.condomsToRefill packs.
<br>
<</if>>
<</if>>
<<link [["Don't buy"|Pharmacy]]>><</link>>
<</if>>
<<else>>
You tell the nurse about the vending machine in the brothel and ask <<him>> for a discount for buying large quantities of condoms.
<br><br>
<<He>> makes an incredulous face. "What do you consider a large quantity? Hundreds, thousands, millions? Maybe it's better if you look for a wholesaler."
<br><br>
You answer that the vending machine has room for 200 packs and that you're thinking of buying them in increments of 10.
<br><br>
"That is not a large quantity, <<girl>>. I can't give you a discount under 50 units. From 51 to 100, I can cut 2%. Above 100, I will give you a 5% discount. No more than that; the margin I work with isn't very high. Condoms are very expensive here. But I will add, as a bonus, delivery of the condoms you buy to the brothel."
<br><br>
<<set $brothelVending.products += 1>>
<<set $brothelVending.condomsToRefill to 200>>
<<link [[Buy condoms for the brothel (0:10)|Pharmacy Buy Condoms in Bulk]]>><<pass 10>><</link>>
<br>
<<link [["Don't buy"|Pharmacy]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set _partial to Math.min($condomsBought, 50)>>
<<condomsPrice _partial>>
<<formatmoney _price>>
"All right, $condomsBought 3-packs of condoms." <<He>> prepares the packages in a<<if $condomsBought lte 25>> small<</if>> cardboard box while calculating the total out loud. "This is _partial units, £60 each, _printmoney.
<<condomsPrice $condomsBought>>
<<if $condomsBought gt 50>>
<<set _partial to Math.min($condomsBought - 50, 50)>>
<<set _price2 to _partial * 6000 * .98>>
<<formatmoney _price2>>
Plus _partial units, £60 each, with a 2% discount, _printmoney.
<<if $condomsBought gt 100>>
<<set _partial to $condomsBought - 100>>
<<set _price2 to _partial * 6000 * .95>>
<<formatmoney _price2>>
And _partial units, £60 each, reduced by 5%, _printmoney.
<</if>>
Your total is <<printmoney _price>>.
<</if>>
I'll send these out to be delivered. Thanks for your purchase."
<br><br>
You count the money and give it to <<him>>.
<br><br>
<<set $money -= _price>>
<<set $brothelVending.condoms += $condomsBought>>
<<set $brothelVending.condomsToRefill -= $condomsBought>>
<<set $brothelVending.weeksEmpty to 0>>
<<set $weekly.brothelVMCondoms to true>>
<<unset $condomsBought>>
<<earnFeat "Brothel Provider">>
<<link [[다음|Pharmacy]]>><</link>><<widget "harper_intro">>
<<if $hospitalintro is 0>>
<<set $hospitalintro to 1>>
<<npc Harper>><<person1>>당신은 오래 기다릴 필요가 없었다. 하얀색 의사 가운을 입고 손에 클립보드를 든 <<personsimplePost "이">> 맞은편 방에서 나와 당신을 부른다.
<br><br>
<<He_ ga>> 당신에게 미소를 짓는다. "안녕, 난 하퍼란다." 당신은 <<his_ yi>> 사무실에 들어와 자리에 앉는다. <<He_ nun>> 젊어 보인다. 적어도 25살보단 어린 것 같다.
<br><br>
<<elseif $hospitalintro is "livestock">>
<<set $hospitalintro to 1>>
<<npc Harper>><<person1>>
당신은 오래 기다릴 필요가 없었다. 하얀색 의사 가운을 입고 손에 클립보드를 든 <<personsimplePost "이">> 맞은편 방에서 나와 당신을 부른다.
<br><br>
농장에서 만났던 의사다. 당신에게 실험을 진행했던 그 의사. "안녕, 난 하퍼란다." <<his_ yi>> 표정에는 당신을 알아봤다는 기색이 전혀 없다. 당신은 주저하지만, <<his_ yi>> 진료실에 들어와 자리에 앉는다. 적어도 당신은 지금 북적이는 병원에 있다. 고립된 농장이 아니라.
<br><br>
<<else>>
<<npc Harper>><<person1>>당신은 오래 기다릴 필요가 없었다. 하퍼 선생님이 <<his_ yi>> 진료실에서 나와 당신을 부른다. 당신은 <<him_ ul>> 따라가 자리에 앉는다.
<br><br>
<</if>>
<</widget>><<widget condomsPrice>>
<<if _args[0] lte 50>>
<<set _price to _args[0] * 6000>>
<<elseif _args lte 100>>
<<set _price to 50 * 6000 + (_args[0] - 50) * 6000 * .98>>
<<else>>
<<set _price to 50 * 6000 + 50 * 6000 * .98 + (_args[0] - 100) * 6000 * .95>>
<</if>>
<</widget>><<effects>>
You look around your camp. There's plenty of leaves and grasses of all sizes. Usable wood will be harder to come by, as you lack the tools to cut it. You'll need to keep an eye out for appropriately-sized and shaped pieces while exploring, and make minor adjustments with sharp stone.
<br><br>
With enough elbow grease, you should be able to make simple furniture.
<br><br>
<<if $island[$island.home].space is 0>>
You have no more space for furniture.
<br><br>
<<else>>
You have space for <<number $island[$island.home].space>> more furniture.
<br><br>
<</if>>
You have <<number $island.wood>> wood.
<br><br>
<<if $tiredness gte $tirednessmax>>
You're too tired to build anything.
<<else>>
<div id="islandUpgrades">
<<islandBuildOption trap>>
<<islandBuildOption curtains>>
<<islandBuildOption bird_feeder>>
<<islandBuildOption camouflage>>
<<islandBuildOption decor>>
<<islandBuildOption chair>>
<<if $islander_mask gte 1>>
<<islandBuildOption islanderMask>>
<</if>>
<<if $island.explore_locations.includes("bay")>>
<<islandBuildOption raft>>
<</if>>
</div>
<</if>>
<br><br>
<<link [[뒤로|Island]]>><</link>>
<br><<effects>>
You tie some leaves together, forming a length of fibre. You tie both ends around separate trees on the path to your camp. It should trip someone up, and perhaps injure them enough to put them out of the fight.
<br><br>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
You carve two pieces of wood into a simple contraption, and half-bury it in the earth. Next, you tie the rope into a loop, and weave the other end around an overhanging branch. This trap should prove more effective.
<br><br>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
You build a more sophisticated contraption to attach the rope to both trees to either side, and an overhanging branch. It covers a wide area, and anyone stepping into the fibre will find their ankle snared before they can react.
<br><br>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
You carve notches in wood, and rest them about above your sleeping spot. It takes a while to find leaves of appropriate length, but you're able to ensconce your sleeping spot within a green veil. It's far from opaque, but it keeps some of the light out, and makes it feel less like you're sleeping outside.
<br><br>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
You spend time winding more leaves into the curtains, making them fuller. When you finish, the sleeping spot feels like an enclosed space.
<br><br>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
With more wood and elbow grease, you're able to improve the curtain further. It can now be pulled and held back, creating a welcoming archway, then let down when it's time to sleep.
<br><br>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
You sit down with a few pieces of wood, and a sharp rock. With a little time, you should be able to carve some decoration. But what will you carve?
<br><br>
<<set $island[$island.home].decoration to "figurines">>
<<textbox "$island[$island.home].decoration" "figurines">>
<<link [[다음|Island Build]]>>
<<if $island[$island.home].decoration is undefined or $island[$island.home].decoration is "">>
<<set $island[$island.home].decoration to "figurines">>
<</if>>
<<set $island[$island.home].decoration to Util.escape($island[$island.home].decoration).replace(/\[/g, "[").replace(/\]/g, "]")>>
<</link>>
<br><<effects>>
With patient grace, you carve the wood into <<print $island[$island.home].decoration>>. This should make your camp look more homely.
<br><br>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
Some of the small trees dotting the camp are beautiful in their own right, and should be brought into the fold. You set to work removing weeds from around their bases, making them look more dignified in their solitude. Next, you place a wooden frame around the base of each, so that they almost look like their planting is deliberate.
<br><br>
It's just for show, but it does make the camp look more sophisticated.
<br><br>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
With a deft combination of long leaves and wood, you're able to fashion a number of basket-like containers. Next, you fill them with soil and search the surroundings for the prettiest flowers you can find.
<br><br>
You plant them in the baskets and hang them on your pet trees. Between this and the <<print $island[$island.home].decoration>>, it could almost be someone's garden.
<br><br>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
You carve notches in your wood, and put together a platform for birds to stand on. There's a space in the middle. It shouldn't be hard to fill it with seeds shaken from nearby grasses, making a handy lunch for passing birds. Perhaps they'll leave something in return.
<br><br>
<<if $harpy gte 4>>
You resist the urge to peck at them yourself.
<br><br>
<</if>>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
You carve a bowl and place it in the centre of your bird feeder. This should make lunch a more convenient experience for your feathered friends.
<br><br>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
It's not an easy process with your tools limited to different shaped rocks, but you're able to carve your wood into the facsimile of a cage. Slotted into the middle of your bird feeder and filled with seeds, this should prove a popular feeding area for passing birds.
<br><br>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
You make a platform for your <<bottom>>, with notches for other wood to slot into for legs. It takes a while, and it's difficult to make it sturdy without nails, but the result should be more sturdy while your weight presses on it, not less.
<br><br>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
You carve notches in one side of the seat of your stool, and slot in more pieces of wood. It takes a few attempts, but you're able to create a sturdy frame that should support your weight.
<br><br>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
<<earnFeat "Wild Monarch">>
You sit down with a few sharp stones, and get to work carving elegant curves into wood. Once finished, you affix them to your chair, creating a throne worthy a monarch. Among thrones made from sticks and stones on remote islands, anyway.
<br><br>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
You rearrange the flora, moving fronds and interlocking the branches of bushes to conceal pathways. It's not much, but it should stop anyone wandering from following a trail right into your camp.
<br><br>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
You dig up some of the ferns and smaller plants, replanting them to give the impression of dense foliage. From outside, there's nothing to indicate anyone lives here, though the observant might still spy a hidden path.
<br><br>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
A strategic pruning, and a scattering of stones, just so. Now your passage in and out should leave no impression. Just another patch of dense woodland.
<br><br>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
<<if $islander_mask gte 100>>
<<earnFeat "Face of a Guardian">>
<<facewear 38>>
The wood endures your ministrations, yielding to the stone without breaking, until you have a near-perfect angular frame in immitation of the islander masks. The eyes and mouth come next, then the strap.
<br><br>
You hold the completed mask in your hands. It stares up at you. You look away. The roaming islanders will remain suspicious, <span class="gold">but this should help fool the guards at the castle.</span>
<br><br>
<<elseif $islander_mask gte 40>>
You carve the wood with a sharp stone, and manage to shape it into an angular frame. It cracks right down the middle as you try to add the eyes.<<note "Mask carving proficiency" "green">>
<br><br>
<<else>>
You carve at the wood with a sharp stone. You have trouble getting the shape right, and carve it down more and more, trying to fix previous errors, until it snaps in half.<<note "Mask carving proficiency" "green">>
<br><br>
<</if>>
<<link [[다음|Island Build]]>><</link>>
<br><<effects>>
You carry the wood across the island, to the secluded bay where the raft waits. Using the vines growing around the bay, you tie the wood onto the raft, and step back to admire your handiwork.
<<if $island.raft gte 100>>
<span class="green">The raft is sea-worthy,</span> at least for a short trip.
<br><br>
<<link [[Sail the raft back to town (1:00)|Island Sail]]>><<island_pass 60>><</link>>
<br>
<<elseif $island.raft gte 80>>
<span class="teal">The raft is almost finished.</span>
<<elseif $island.raft gte 50>>
<span class="lblue">The raft is over half-way done.</span>
<<elseif $island.raft gte 20>>
<span class="blue">The raft is taking shape.</span>
<<else>>
<span class="purple">You've still a long way to go.</span>
<</if>>
<br><br>
<<link [[Return to camp|Island Build]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $timer to 2>>
<</if>>
<<if $timer lte 1>>
<<set $trance to 0>>
<span class="teal">You snap out of your trance.</span>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Island Snake Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Island Snake Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<set $trance to 0>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $islander_language gte 100>>
"Foreign <<girls>> have meat in all the right places," <<he>> says. <<He>> retrieves <<his>> snake, and disappears deeper into the island.
<<elseif $islander_language gte 50>>
The <<person>> mutters something about your body, retrieves <<his>> snake, and disappears deeper into the island.
<<else>>
The <<person>> mutters something in <<his>> incomprehensible language, retrieves <<his>> snake, and disappears deeper into the island.
<</if>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<elseif $enemyhealth lte 0>>
<<if $islander_language gte 100>>
"I knew I shouldn't have trusted that old snake," <<he>> shouts as <<he>> turns and flees.
<<elseif $islander_language gte 50>>
The <<person>> shouts something about <<his>> snake as <<he>> turns and flees.
<<else>>
The <<person>> shouts in <<his>> incomprehensible language as <<he>> turns and flees.
<</if>>
<br><br>
<<tearful>> you catch your breath.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Island]]>><<island_explore_end>><</link>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Island Trap Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Island Trap Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They tumble into the dense ferns.
<br><br>
<<tearful>> you make your escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
They turn and run. <<tearful>> you catch your breath against the nearest tree.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<<else>>
You fall to the ground, too hurt to continue fighting.
<br><br>
<<if $islander_language gte 100>>
The pair step either side of you.
<br>
"I told you it would work."
<br>
"It was still a foolish plan. Just hurry up and find something to tie <<phim>> to."
<<elseif $islander_language gte 50>>
The pair step either side of you. <<tearful>> you listen as they talk over you. You can't understand them, but it doesn't sound good.
<<else>>
The pair step either side of you. <<tearful>> you listen as they talk over you in their incomprehensible language.
<</if>>
<br><br>
<<link [[다음|Island Defeat]]>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
You twist and pull against the rope binding your ankles. The pair pay you no heed, confident in their ropework. <span class="green">Their confidence proves misplaced.</span> The rope snaps lose, and you fall to the leafy floor.
<br><br>
They jump back in shock, giving you a chance to climb to your feet, but they won't let you get away with such ease.
<br><br>
<<link [[다음|Island Trap Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
You twist and pull against the rope binding your ankles. The pair pay you no heed, confident in their ropework. You're still twisting when <span class="red">they finish their discussion.</span>
<br><br>
<<link [[다음|Island Defeat]]>><</link>>
<br>
<</if>><<effects>>
You scour the clearing, looking for seeding plumerias. You find several cresting a mound, peering towards the sun.
<br><br>
<span class="gold">You can now grow <<icon "tending/plumeria.png">> plumerias.</span>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br><<effects>>
You scour the clearing, looking for <<icon "tending/plumeria.png">> plumeria in bloom.
<<if $tendingSuccess>>
<span class="green">You find a number atop a mound.</span>
<<tending_pick plumeria>>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<<else>>
<span class="red">You find none that would sell at market.</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
You give the tree a solid punch. The force vibrates up the trunk, shaking the leaves <span class="green">and dislodging the walnuts.</span> They fall to your feet.<<gwalnut>><<set $island.walnut += 1>>
<br><br>
<<link [[Eat|Island Walnut Eat]]>><<hunger -200>><<set $island.walnut -= 1>><</link>><<lhunger>><<lwalnut>>
<br>
<<link [[Save for later|Island]]>><<island_explore_end>><</link>><<walnutStoreMessage>>
<br>
<<else>>
You give the tree a solid punch, <span class="red">hurting your hand</span> with little impact on the trunk. This one is too tough, and rooted too firm.<<gpain>><<pain 4>>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</if>><<effects>>
You ram your horns into the tree. The trunk vibrates as the force journeys, making the branches way and dislodging their nuts.
<br><br>
<<link [[Eat|Island Walnut Eat]]>><<hunger -200>><<set $island.walnut -= 1>><</link>><<lhunger>><<lwalnut>>
<br>
<<link [[Save for later|Island]]>><<island_explore_end>><</link>><<walnutStoreMessage>>
<br><<effects>>
The bark is rugged and rough against your palms, but not easy to grasp.
<<if $athleticsSuccess>>
It bends a little as you climb higher, which makes it easier as you near the branches. You wrap your legs around the trunk, and with one arm gather the walnuts.<<gwalnut>><<set $island.walnut += 1>>
<br><br>
<<link [[Eat|Island Walnut Eat]]>><<hunger -200>><<set $island.walnut -= 1>><</link>><<lhunger>><<lwalnut>>
<br>
<<link [[Save for later|Island]]>><<island_explore_end>><</link>><<walnutStoreMessage>>
<br>
<<else>>
You scamper up the trunk as fast as you can, making it a few feet above the ground, <span class="red">before losing your grip and sliding back down.</span> You'll need to find another tree.<<gpain>><<pain 4>>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</if>><<effects>>
You climb the tree. Your claws dig into the bark, and your capable limbs make reaching the branches a simple affair.
<br><br>
It bends a little as you climb higher, which makes it easier as you near the branches. You wrap your legs around the trunk, and with one arm gather the walnuts.
<br><br>
<<link [[Eat|Island Walnut Eat]]>><<hunger -200>><<set $island.walnut -= 1>><</link>><<lhunger>><<lwalnut>>
<br>
<<link [[Save for later|Island]]>><<island_explore_end>><</link>><<walnutStoreMessage>>
<br><<effects>>
You open the raw walnuts, and munch on the rubbery fruit within.
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br><<effects>>
You smash the walnuts together, opening them and revealing the fruit within. You munch on them, and discard the shells.
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Sorry to bother you," you say in the islander tongue. "Can you share some wood with me? I need it for my camp."
<<elseif $speech_attitude is "bratty">>
"Do me a favour," you say. "And give me some of that wood."
<<else>>
"Could you share some of that wood with me?" you ask.
<</if>>
<br><br>
The <<person>> glances at the bundle in <<his>> arms, then throws three sticks your way, before continuing <<his>> journey. They look usable.<<gwood>><<set $island.wood += 3>>
<br><br>
<<link [[다음|Island]]>><<endevent>><<island_explore_end>><</link>>
<br><<effects>>
You try to speak in the islander tongue, but it's clear from the <<persons>> expression that you're not quite getting across. You point at the sticks in <<his>> arms, then to yourself.
<br><br>
<<if random(1, 2) is 2>>
The <<person>> looks at the sticks, then laughs as realisation dawns on <<his>> face. <<He>> throws you a few, before continuing on. The sticks look usable.<<gwood>><<set $island.wood += 3>>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<<else>>
The <<person>> puts the sticks on the ground, then walks towards you, <span class="red">lust in <<his>> eyes.</span>
<br><br>
<<link [[다음|Island Wood Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Island Wood Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Island Wood Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> picks up the sticks and walks away, but leaves a few behind.
<br><br>
<<tearful>> you examine them. They look usable.<<gwood>><<set $island.wood += 3>>
<br><br>
<<elseif $enemyhealth lte 0>>
<<He>> turns and runs, leaving the sticks behind.
<br><br>
<<tearful>> you examine the sticks. A few look usable.<<gwood>><<set $island.wood += 3>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br><<effects>>
<<if $swimmingSuccess>>
You wade out into the river, until your feet leave the ground. You kick water the rest of the way, until the wood is in reach.<<gwood>><<set $island.wood += 2>>
<br><br>
You make it back to shore without difficulty.
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<<else>>
<<generateRole 0 0 "islander">>
You wade out into the river, until your feet leave the ground. You kick water the rest of the way, but as you reach for the wood, <span class="red">a hidden undercurrent snatches you away.</span>
<br><br>
The river carries you downstream, and dumps you on another shore, right beside a <<person1>><<person>>. <<Hes>> on top of you before you can recover.
<br><br>
<<link [[다음|Island Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Island Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Island Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> disappears among the trees.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<elseif $enemyhealth lte 0>>
The <<person>> flees deeper into the island.
<br><br>
<<tearful>> you catch your breath against a tree.
<br><br>
<</if>>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br><<effects>>
<<generateRole 0 0 "islander">><<person1>>
You turn and march in the opposite direction, catching a <<person>> hiding behind a bush. <<He>> throws <<his>> hands up in an apologetic gesture. <<He>> holds a bow in one, and an arrow in the other.
<br><br>
<<if $islander_language gte 100>>
<<link [[Chastise|Island Hunted Chastise]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<else>>
<<link [[Try to communicate|Island Hunted Communicate]]>><<islander_language 1>><</link>><<gcomprehension>>
<br>
<</if>>
<<link [[Chase away|Island Hunted Chase]]>><<stress -6>><</link>><<lstress>>
<br><<effects>>
<<generateRole 0 0 "islander">><<person1>>
You hide in a bush beside the trail. A few moments later a <<person>> walks by, looking this way and that. You keep your head down, and <<he>> doesn't think to search your hiding place.
<br><br>
<<link [[다음|Island]]>><<endevent>><<island_explore_end>><</link>>
<br><<effects>>
"Don't stalk me like a common rapist," you say.
<br><br>
"It was just a bit of fun," the <<person>> replies. "I wasn't going to harm you. See you around."
<br><br>
<<He>> turns and runs without waiting for your response.
<br><br>
<<link [[다음|Island]]>><<endevent>><<island_explore_end>><</link>>
<br><<effects>>
You try to speak with the <<person>>, asking <<him>> why <<he>> was following you. You don't understand <<his>> words, but <<he>> gestures as <<he>> speaks.
<br><br>
<<He>> picks up two rocks, one smaller than the other. With the smaller rock held between forefinger and thumb, <<he>> bounces it along the ground in a spirited way. The larger rock follows behind. Then <<he>> moves <<his>> finger between the larger and smaller rock. The smaller rock starts vibrating.
<br><br>
<<He>> stands upright, nods, and walks away.
<br><br>
<<link [[다음|Island]]>><<endevent>><<island_explore_end>><</link>>
<br><<effects>>
You growl, and lunge at the <<person>>. <<He>> almost trips as <<he>> flees. You chase <<him>> down the trail until convinced <<hes>> learned <<his>> lesson.
<br><br>
<<link [[다음|Island]]>><<endevent>><<island_explore_end>><</link>>
<br><<effects>>
<<if $physiqueSuccess>>
You force your legs in the opposite direction. The energy fights you with renewed energy, <span class="green">but the natural force of your limbs</span> overpowers it. As if in spite, a final surge splays your legs and drops you to the ground, but then the energy falls silent.
<br><br>
You dust yourself off.
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<<else>>
You try to force your legs in the opposite direction, <span class="red">but the energy snaps them back into the original course.</span>
<br><br>
<<link [[다음|Island Runes Submit]]>><</link>>
<br>
<</if>><<effects>>
<<if $willpowerSuccess>>
You examine the feeling in your legs, of the energy flowing through them. The force seems to shrink beneath your attention, and you find your legs restored to your control.
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<<else>>
You try to will away the energy flowing through your legs, <span class="red">but it's no use.</span> The force carries you inexorably on.
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</if>>
<br><br><<effects>>
<<island_pass 20>>
The energy walks you across the island, one leg swinging to a stop before the other joins it. It makes you stop for a moment beside other rune-covered rocks similar to the first, each time receiving another jolt of energy and rejuvinating its vigour.
<br><br>
At last, you arrive in front of a tall pillar. There are runes here as well, but rather than replenish, the energy forces you to your knees. You lean forward on your hands, but nothing more happens.
<br><br>
The energy in your legs has no interest in walking you anywhere, and resists your attempts to stand. It's weakening however, and you regain more and more control.
<br><br>
<<link [[다음|Island Runes Submit 2]]>><</link>>
<br><<effects>>
<<generateRole 0 0 "islander">>
<<generateRole 1 0 "islander">>
<<person1>>
<<if $islander_language gte 100>>
"Look at what we've found," says a <<person>> walking towards you with a bow slung over <<his>> back.
<br>
"The druid was right about this place," says a <<person2>><<person>> walking beside <<him>>. Both wear concealing antlered masks, but their voices are mirthful.
<<elseif $islander_language gte 50>>
You hear voices. A <<person>> and <<person2>><<person>> walk towards you. You can't discern the specifics, but you think they're here for you.
<<else>>
You hear voices. A <<person>> and <<person2>><<person>> walk towards you, talking with each other in their incomprehensible language.
<</if>>
<br><br>
<<link [[싸운다|Island Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Submit (0:30)|Island Defeat]]>><</link>>
<br><<effects>>
You shake walnuts free from the trees, and gather them in your arms. It looks like you have three handfuls.
<br><br>
<<link [[Eat|Island]]>><<hunger -600>><<set $island.walnut -= 3>><<island_explore_end>><</link>>
<br>
<<link [[Save for later|Island]]>><<island_explore_end>><</link>><<walnutStoreMessage>>
<br><<effects>>
<<if $islander_language gte 50>>
You listen to their conversation. You're not certain, but you think they're talking about family. They seem to be friends.<<gcomprehension>><<islander_language 1>>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<<else>>
You listen to their conversation, but don't understand a word they say. Still, there's something familiar about their speech. It carries you along, despite your lack of comprehension.<<gcomprehension>><<islander_language 1>>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</if>><<effects>>
You walk up to the <<person1>><<person>> and <<person2>><<person>>. They reach for their bows, until you hail them.
<br><br>
<<if $speech_attitude is "meek">>
"I mean no harm," you say. "I'd just like to chat."
<<elseif $speech_attitude is "bratty">>
"Keep those weapons away," you say. "I'm here to chat."
<<else>>
"No need for weapons," you say. "I'd like to chat."
<</if>>
<br><br>
The pair look at each other, and relax. They seem happy, and more than a little bemused, by your ability to speak their language.
<br><br>
<<if $rng gte 81>>
"We're taking a break after a hunt," the <<person1>><<person>> says.
<br>
"Not a successful hunt, mind," the <<person2>><<person>> says. "We won't fail next time."
<<elseif $rng gte 61>>
"We're looking for a troublesome cat," the <<person1>><<person>> says.
<br>
"Stole off with a pig," the <<person2>><<person>> adds. "Imagine that, a cat big enough to carry a pig!"
<br>
"It was a very small pig," the <<person1>><<person>> confirms. "Still, keep your wits about you."
<<elseif $rng gte 41>>
"We're happy to chat," the <<person1>><<person>> says. "Guard duty is boring."
<br>
"Don't tell the lost one all our secrets," the <<person2>><<person>> adds.
<<elseif $rng gte 21>>
"We're taking a break from patrolling," the <<person1>><<person>> says.
<br>
"Indeed," the <<person2>><<person>> confirms. "If our superiors ask though, we never stopped marching."
<<else>>
"We just drove off some rivals," the <<person1>><<person>> says.
<br>
"Ran off with their tails between their legs," the <<person2>><<person>> adds.
<</if>>
<br><br>
They evade your more probing questions in a jovial manner, make excuses, and depart.
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br><<effects>>
Two more volleys of arrows arc across the clearing, then a great cry goes up, and two groups of islanders charge into the open, spears in hand.
<br><br>
The battle is fierce, and quick.
<<if $islander_langauge gte 100>>
They scream battle cries and insults at each other, but they also verbally coordinate. They seem less interested in harming each other than gaining a tactical advantage.
<br><br>
After a while, one side gains such an advantage. Their opponents fall back, and the victors chase them into the woods.
<br><br>
<<elseif $islander_language gte 50>>
They scream battle cries and insults at each other, until one side falls back. The victors chase them into the woods.
<br><br>
<<else>>
They shout at each other in their incomprehensive language, screaming at the top of their lungs, until one side falls back. The victors chase them into the woods.
<br><br>
<</if>>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br><<effects>>
You sing, adding a simple harmony to the choir above. The music shifts at once, taking your voice into account and making space for to develop it further. The resulting music has never been heard above the island, or anywhere.
<br><br>
A cry shatters the spell, and the birds take flight in all directions. You glance around for the source of the noise, but can't see the perpetrator. It sounded like a person or a cat.
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Island Cat Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Island Cat]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<beasttype>> prowls into the woods.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> hisses and flees into the woods.
<br><br>
<<tearful>> you catch your breath.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Island]]>><<island_explore_end>><</link>><<effects>>
You turn to run, only to come face to face with another <<beasttype 1>>. You halt in your tracks, only for the first creature to pounce from behind.
<br><br>
<<link [[다음|Island Cats Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You feel a presence behind you, but it's too late. Another <<beasttype 1>> pounces from behind, knocking you to the ground.
<br><br>
<<link [[다음|Island Cats Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You wait a moment, watching for anything unusual. Then you sense something behind you. Another <<beasttype 1>> lurks there, hoping to catch you off-guard.
<br><br>
You step to the side, and put your back against a thick trunk. The other <<beasttype 1>> gives up <<bhis 1>> gambit and joins the first. Their ambush failed, but they're not ready to give up.
<br><br>
<<link [[다음|Island Cats Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Island Cats Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Island Cats Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Island Cats Rape]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Island Cats Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Island Cats Rape]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Island Cats Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
Satisfied, the <<beasttype>> leaves.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the beasts flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The beasts leave you spent and shivering.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The beasts leave you spent and shivering.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</if>><<effects>>
<<if !$worn.lower.type.includes("naked")>>
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 20>>
You tear yourself free of the branch, <span class="pink">leaving the tattered remains of your <<print $worn.lower.name>> behind.</span>
<<else>>
You tear yourself free of the branch, <span class="purple">tearing your <<print $worn.lower.name>>.</span>
<</if>>
<<integritycheck>><<exposure>>
<br><br>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.integrity -= 20>>
<<if $worn.under_lower.integrity lte 20>>
You tear yourself free of the branch, <span class="pink">leaving the tattered remains of your <<print $worn.under_lower.name>> behind.</span>
<<else>>
You tear yourself free of the branch, <span class="purple">tearing your <<print $worn.under_lower.name>>.</span>
<</if>>
<<integritycheck>><<exposure>>
<br><br>
<<elseif !$worn.upper.type.includes("naked")>>
<<set $worn.upper.integrity -= 20>>
<<if $worn.upper.integrity lte 20>>
You tear yourself free of the branch, <span class="pink">leaving the tattered remains of your <<print $worn.upper.name>> behind.</span>
<<else>>
You tear yourself free of the branch, <span class="purple">tearing your <<print $worn.upper.name>>.</span>
<</if>>
<<integritycheck>><<exposure>>
<br><br>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<set $worn.under_upper.integrity -= 20>>
<<if $worn.under_upper.integrity lte 20>>
You tear yourself free of the branch, <span class="pink">leaving the tattered remains of your <<print $worn.under_upper.name>> behind.</span>
<<else>>
You tear yourself free of the branch, <span class="purple">tearing your <<print $worn.under_upper.name>>.</span>
<</if>>
<<integritycheck>><<exposure>>
<br><br>
<</if>>
You're able to escape before the islanders arrive.
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br><<effects>>
<<generateRole 0 0 "islander">>
<<generateRole 1 0 "islander">>
<<generateRole 2 0 "islander">>
<<person1>>
You carefully untangle your clothing from the branch as the voices draw closer.
<br>
<<if $islander_language gte 100>>
<<if $rng gte 81>>
"...the whole fish!"
<br>
"I don't believe it. Not after all that cheese."
<<elseif $rng gte 61>>
"...drums at night?"
<br>
"Yes, but you just get used to it."
<<elseif $rng gte 41>>
"...eggs in that tree there."
<br>
"I'm not hungry, and the castle's larder is full."
<<elseif $rng gte 21>>
"...just sat on a throne like <<pshe>> owns the place."
<br>
"Sounds like <<pshe>> needs taming."
<<else>>
"...chased me down the river."
<br>
"Explains why you were so wet!"
<</if>>
<<elseif $islander_language gte 50>>
You can't understand their language, but they seem in high spirits as they walk into view, a <<person>>, <<person2>><<person>>, and <<person3>><<person>>.
<<else>>
They're speaking in their incomprehensible language as they walk into view, a <<person>>, <<person2>><<person>>, and <<person3>><<person>>.
<</if>>
<br><br>
They spot you before you manage to free yourself, struggling to untangle yourself from the foliage. They look at each other, amused, then they approach.
<br><br>
You free your clothing just before they reach you.
<br><br>
<<link [[다음|Island Rape Trio]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Island Rape Trio Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Island Rape Trio]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The trio leaves you lying among the foliage, joking to each other.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<elseif $enemyhealth lte 0>>
The trio turn and run, disappearing between the trees.
<br><br>
<<tearful>> you catch your breath.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Island]]>><<island_explore_end>><</link>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "slug">>
<<struggle_creatures 3 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Island Slugs End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Island Slugs]]>><</link>></span>
<br>
<</if>><<effects>>
The slugs burrow into the earth. <<tearful>> you catch your breath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br><<effects>>
You turn to the river and straddle the rope. It looks like it will support your weight, but it hangs close to the water. Your weight will likely push it closer. You'll need to stay on top of it.
<br><br>
Movements from the islanders behind spur you into action. You sit on the rope. It presses into your <<genitals>>, but you endure, and shuffle forward across the river. The islanders stop at the edge, watching you. You can't see their expressions behind their masks, but their body language suggests amusement.
<br><br>
<<link [[다음|Island Rope 2]]>><</link>>
<br><<effects>>
You shuffle along the rope. It's coated in a greasy substance, likely to protect it from the water, but it helps your journey. The bumps in the fibre rub against your <<genitals>> however, and a warmth builds within you.<<garousal>><<arousal 600>>
<br><br>
The islanders on the shore ready their arrows. They are not going to make this easy.
<br><br>
<<set $island_rope_distance to 0>>
<<set $island_rope_orgasm to 0>>
<<set $island_rope_enemy_action to "watch">>
<<set $island_rope_action to "none">>
<<island_rope_options>><<effects>>
<<if $island_rope_action is "shuffle">>
<<if $island_rope_enemy_action is "watch">>
The islanders watch you shuffle along the rope. The bumps in the fibre rub against your <<genitals>>, sending embarrassing shockwaves through your body.
<<elseif $island_rope_enemy_action is "shout">>
<<if $islander_language gte 100>>
The islanders shout obscenities at you as you shuffle along the rope.
<br><br>
<<island_rope_shout>>
<br><br>
Knowing their language is proving a double-edged sword.<<ggarousal>><<arousal 1200>>
<<elseif $islander_language gte 50>>
The islanders shout obscenities as you shuffle along the rope. You can't quite understand them, but their tone is lascivious.<<garousal>><<arousal 600>>
<<else>>
The islanders shout in their incomprehensible language as you shuffle along the rope.
<</if>>
<<elseif $island_rope_enemy_action is "bow">>
The islanders fire a volley of arrows as you shuffle along the rope.
<br><br>
<<island_rope_bow>>
<</if>>
<<elseif $island_rope_action is "breath">>
<<if $island_rope_enemy_action is "watch">>
You stop to catch your breath. The islanders watch you from the shore.
<<elseif $island_rope_enemy_action is "shout">>
<<if $islander_language gte 100>>
You stop to catch your breath as the islanders shout obscenities.
<br><br>
<<island_rope_shout>>
<br><br>
Knowing their language is proving a double-edged sword.<<ggarousal>><<arousal 1200>>
<<elseif $islander_language gte 50>>
You stop to catch your breath as the islanders shout obscenities. You can't quite understand them, but their tone is lascivious.<<garousal>><<arousal 600>>
<<else>>
You stop to catch your breath as the islanders shout in their incomprehensible language.
<</if>>
<<elseif $island_rope_enemy_action is "bow">>
You stop to catch your breath as the islanders launch a volley of arrows.
<br><br>
<<island_rope_bow>>
<</if>>
<<elseif $island_rope_action is "duck">>
<<if $island_rope_enemy_action is "watch">>
You duck, hugging the rope tight and making your profile as small as possible. The islanders watch, laughing, from the shore.
<<elseif $island_rope_enemy_action is "shout">>
<<if $islander_language gte 100>>
You duck while the islanders shout obscenities.
<br><br>
<<island_rope_shout>>
<br><br>
Knowing their language is proving a double-edged sword.<<ggarousal>><<arousal 1200>>
<<elseif $islander_language gte 50>>
You duck while the islanders shout obscenities, hugging the rope tight and making your profile as small as possible. You can't quite understand them, but their tone is lascivious.<<garousal>><<arousal 600>>
<<else>>
You duck while the islanders shout in their incomprehensible language, hugging the rope tight and making your profile as small as possible.
<</if>>
<<elseif $island_rope_enemy_action is "bow">>
You duck as the islanders launch their arrows, your smaller profile helping to avoid the projectiles.
<br><br>
<<island_rope_bow duck>>
<</if>>
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<br>
<<if $island_rope_orgasm gte 1>>
You slip from the rope, until you hang on its underside, your wracked limbs desperate and clinging to the oily fibre above as the water laps at your <<bottom>>.
<br><br>
<<link [[다음|Island Rope Fall]]>><</link>>
<br>
<<else>>
<<set $island_rope_orgasm += 1>>
You fall forward. It's only by stretching your arms and legs over a greater length of the rope that you have the strength to cling to it.
<br><br>
<<island_rope_options>>
<</if>>
<<elseif $island_rope_distance gte 5>>
Your feet find solid ground, and you climb onto the opposite shore. The islanders fire a volley, but you shield yourself behind a tree, and the arrows thud into the bark.
<br><br>
<<link [[Island|Island]]>><<endevent>><<island_rope_end>><<island_explore_end>><</link>>
<br>
<<else>>
<<island_rope_options>>
<</if>><<effects>>
You fall into the churning water below. You whirl for a disorienting moment, before it dumps you back on shore. Six pairs of shoes stand around you.
<br><br>
<<link [[다음|Island Defeat]]>><</link>>
<br><<location "island">><<set $outside to 1>><<effects>>
당신은 낯선 섬의 해변에 있다. 이곳의 모래는 단단하지만 축축하다. 해변의 다른 곳들도 이렇게 안정적일지는 알 수 없다.
<br><br>
<<island_init>>
<<if $tentacledisable is "f" and ($hallucinations gte 2 or $world_corruption_soft gte 50)>>
<span class="purple">바다에서 대규모의 촉수가 쏟아져 나온다.</span> 몇몇은 공중으로 솟구치고, 나머지는 당신을 붙잡으려는 듯 뻗치지만, 당신은 너무 멀리 떨어져 있다.
<br><br>
파도가 당신의 발치에 닿는다. 물결이 빠르게 밀려들어온다.
<br><br>
<<else>>
우렁찬 파도가 당신의 주의를 끈다. 격렬한 물살이 빠르게 밀려들어온다.
<br><br>
<</if>>
<<island_tide_text>>
<br><br>
<<island_tide_options>><<effects>>
<<if $phase is 1>>
당신은 네 발로 엎드려 양손으로 당신의 몸무게를 모래 위에 싣기 전에 그 모래가 충분히 단단한지를 느껴가며, 해변을 기어간다. 당신은 물살이 점점 다가오는 소리를 듣는다.
<br><br>
<<elseif $phase is 2>>
당신은 양발로 단단한 모래를 짚어 보고, 걸음을 내딛어 해변으로 걸어간다.
<br><br>
<<else>>
당신은 물살을 뒤로 하고 최대한 빨리 해변으로 달려간다.
<br><br>
<</if>>
<<if $island.tide_distance gte 10>>
모래는 점차 굳어지다가, 나무들이 늘어선 곳부터 흙으로 변한다. 당신은 안전한 나무 곁으로 피신한다.
<br><br>
<<link [[다음|Island Treeline]]>><</link>>
<br>
<<elseif $island.tide gte 5>>
<<if $tentacledisable is "f" and ($hallucinations gte 2 or $world_corruption_soft gte 50)>>
물살이 당신을 덮쳐, 당신의 몸을 들어올린다. 수많은 촉수가 당신의 몸을 휘감는다.
<br><br>
<<link [[다음|Island Beach Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
물살이 당신을 덮쳐, 당신의 몸을 들어올리고 파도 아래로 끌어당긴다.
<br><br>
<<link [[다음|Passout Beach]]>><</link>>
<br>
<</if>>
<<else>>
<<if $phase is 1 and $rng gte 91 or $phase is 2 and $rng gte 71 or $phase is 3 and $rng gte 51>>
<<if $phase is 1>>
당신의 신중함에도 불구하고, <span class="purple">당신의 손과 무릎이 모래늪 속으로 가라앉는다.</span>
<<elseif $phase is 2>>
<span class="purple">모래늪이 당신의 발목을 집어삼킨다.</span>
<<else>>
<span class="purple">모래늪이 발목을 집어삼켜 당신은 하마터면 넘어질 뻔 한다.</span>
<</if>>
<<if random(1, 8) is 8 and $voredisable is "f">>
<br><br>
모래가 우르릉대더니, <span class="pink">모래 밑에서 거대한 구렁텅이가 튀어나온다.</span>
<br><br>
<<link [[다음|Island Beach Vore]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $quicksand gte 5>>
<span class="green">하지만,</span> 당신은 적절히 무게를 싣고 몸을 비틀어 안전히 빠져나온다.<<note "Knowledge: Quicksand" "Green">>
<br><br>
<<else>>
너무 깊지는 않지만, 모래에서 빠져나오기까진 시간이 조금 걸린다.<<island_pass 1>><<island_tide 1>><<gisland_tide>>
<br><br>
<</if>>
<<island_tide_options>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and $slugdisable is "f">>
<<if $slugdisable is "f">>
살찐 달팽이가 모래 밑에 숨어있다가 지나가는 당신에게 덤벼든다.
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="blue">당신은 팔이 묶여 있어 방어하기가 힘들다.</span>
<br>
<<else>>
<<link [[팔로 달팽이를 쳐낸다|Island Beach Slug Bat]]>><</link>>
<br>
<</if>>
<<link [[숙인다|Island Beach Slug Duck]]>><</link>>
<br>
<<else>>
축축하고 단단한 모래가 당신의 움직임을 크게 늦춘다.<<island_pass 1>><<island_tide 1>><<gisland_tide>>
<br><br>
<<island_tide_options>>
<</if>>
<<else>>
<<island_tide_options>>
<</if>>
<</if>>
<</if>><<effects>>
당신은 달려드는 달팽이를 팔로 쳐낸다. 마지막 달팽이에게서 점액 한 줄기가 뿜어져 나온다.
<<random_goo>>
<br><br>
<<island_tide_options>><<effects>>
당신은 몸을 숙여 달팽이 두 마리를 피했지만, 세 번째 달팽이가 얼굴에 직격해 당신을 넘어뜨린다.
<br><br>
달팽이는 그 이상 당신을 희롱하지는 않지만, 놈을 떼어내기는 제법 힘들다.<<island_pass 1>><<island_tide 1>><<gisland_tide>>
<br><br>
<<island_tide_options>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 12 15>>
<</if>>
<<water>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Island Beach Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Island Beach Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
더 많은 촉수가 나타나, 당신을 파도 아래로 끌고간다.
<br><br>
<<endcombat>>
<<link [[다음|Passout Beach]]>><</link>>
<br><<set $outside to 1>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<if $tentacledisable is "f" and $hallucinations gte 1>>
<<set $enemytype to "tentacles">>
<<tentaclestart 2 15>>
<<set $voretentacles to 1>>
<<else>>
<<set $enemytype to "vore">>
<<set $voretentacles to 0>>
<</if>>
<<set $vorestage to 1>>
<<set $vorecreature to "giant lurker">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<if $tentacledisable is "f" and $hallucinations gte 1 and $enemytype is "tentacles">>
<<voreeffects>><<effectstentacles>>
<<vore>><<tentacles>>
<<statetentacles>>
<br><br>
<<actionsvorentacles>>
<<else>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<</if>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Island Beach Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[다음|Island Beach Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[다음|Island Beach Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Island Beach Vore]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte $stressmax or $vorestomach gte 5>>
더 이상 견딜 수 없다. 당신은 정신을 잃는다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<if isPregnancyEnding()>>
당신이 정신을 회복하자, 거대 럴커는 어디에도 보이지 않는다. 당신은 일어나려 노력하지만, 진통이 당신을 압도한다.
<<pregnancyPassout "island">>
<<else>>
<<link [[다음|Island Passout]]>><<trauma 6>><<passout>><<island_pass 60>><</link>>
<br>
<</if>>
<br>
<<else>>
<<tearful>> 당신은 간신히 모래 위로 움직인다.
<<if $tentacledisable is "f" and $hallucinations gte 1 and $enemytype is "tentacles">>
덩굴손 두 개가 당신의 뒤를 더듬지만, 당신은 몸을 굴려 안전하게 피한다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
물살이 점차 가까워진다.<<island_pass 1>><<island_tide 1>><<gisland_tide>>
<br><br>
<<island_tide_options>>
<</if>><<effects>>
당신은 빽빽하게 자라나 하늘을 뒤덮는 나무 틈을 비집는다. 바다의 소리는 서서히 사그라들고, 나뭇잎이 바스락거리는 소리가 그 자리를 대신한다.
<br><br>
<<generateRole 0 0 "islander">><<person1>>
당신의 등 뒤로 인기척이 느껴진다. 당신은 고개를 돌렸다가, 방금 당신이 지나친 자리에 쭈그려 앉아있는 형상을 보고 펄쩍 뛸 뻔 한다. <<His_ yi>> 얼굴은 뿔이 달린 가면으로 가려져 있다. 눈 부분에는 둥근 구멍이 뚫려 있다. <<his_ un>> 손에 화살이 장전된 활을 쥐었다.
<br><br>
<<if $islander_language gte 100>>
"잃어버린 자가 돌아온 거로군," <<he_ ga>> 말한다.
<<elseif $islander_language gte 50>>
<<He_ ga>> 당신에게 말을 걸지만, 당신은 알아들을 수 없다.
<<else>>
<<He_ nun>> 익숙하지만 알아들을 수 없는 언어로 말한다.
<</if>>
날렵한 움직임으로, <<he_ nun>> <span class="pink">활시위를 당겨 당신 쪽으로 화살을 발사한다.</span> 화살은 당신 옆의 나무에 꽂힌다.
<br><br>
<<link [[도망친다 (0:05)|Island Treeline Run]]>><<island_pass 5>><<tiredness 6>><<stress 6>><</link>><<gtiredness>><<gstress>>
<br>
<<link [[항복한다|Island Treeline Surrender]]>><<stress 12>><</link>><<ggstress>>
<br><<effects>>
당신은 뒤돌아서 최대한 빨리 달린다. 등 뒤로 웃음소리가 들리지만, 섬사람이 당신을 뒤쫓는 것 같지는 않다. 그럼에도, 당신은 다리에 힘이 풀려 주저앉을 때까지 달린다.
<br><br>
<<link [[다음|Island Treeline Search]]>><<island_pass 60>><</link>>
<br><<effects>>
어떻게 항복의 뜻을 전달할 지는 모르겠지만, 당신은 일단 무릎을 꿇고 고개를 숙인다. 섬사람의 웃음소리가 울려퍼지다 이내 침묵이 뒤따른다. 당신은 고개를 든다. <<He_ nun>> 보이지 않는다.
<br><br>
<<link [[다음|Island Treeline Search]]>><<island_pass 60>><</link>>
<br><<effects>>
이 섬은 위험한 곳일 수도 있지만, 해변은 확실히 안전하지 않으니 당신은 어쩔 수 없이 깊숙히 들어간다.
<br><br>
땅이 가팔라짐에 따라 나무는 점차 가늘어지고, 갈수록 더 많은 바위가 당신의 길을 가로막는다. 당신은 작은 언덕에 올라 주변을 둘러본다. 어느 쪽을 봐도 바다는 훤히 보이지만, 섬 중심부는 두꺼운 나뭇잎으로 가려져 있다.
<br><br>
구석진 돌벽의 돌출부 아래에서 작은 개울이 흐르고 있다. 당신이 이 섬에 얼마나 오래 머무를 지는 알 수 없으니, 이곳에 정착하여 적응하는 것도 좋은 선택일 듯 하다.
<br><br>
<<set $island.home to "rocky_hillock">>
<i>섬에서는 손쉽게 음식을 구할 수 없다. 당신이 직접 찾아야 할 것이다.</i>
<br><br>
<<link [[다음|Island]]>><<endevent>><</link>>
<br><<location "island">><<set $outside to 1>><<effects>>
<<hunger_description>>
<br><br>
<<if $island.home is "rocky_hillock">>
당신은 낯선 섬 속, 바위 언덕 위 캠프에 있다. 주변 풍경이 잘 보인다.
<<elseif $island.home is "waterfall">>
당신은 낯선 섬 속, 폭포 위 캠프에 있다. 나무 주변으로 강이 흐른다.
<<elseif $island.home is "gulch">>
당신은 낯선 섬 속, 협곡 내부 캠프에 있다. 바위와 나무가 머리 위로 어렴풋하게 보인다.
<</if>>
<br><br>
<<if $island_simple_decor_message is 1>><<unset $island_simple_decor_message>>
당신이 캠프에 들어서자 보이는 <<print $island[$island.home].decoration>> 장식이 당신의 기분을 좋게 한다.<<lstress>><<stress -1>>
<br>
<<elseif $island_basic_decor_message is 1>><<unset $island_basic_decor_message>>
당신이 캠프에 들어서자 보이는 <<print $island[$island.home].decoration>> 장식과 다른 장식들이 당신의 기분을 들뜨게 한다.<<lstress>><<stress -2>>
<br>
<<elseif $island_advanced_decor_message is 1>>
당신이 캠프에 들어서자 보이는 <<print $island[$island.home].decoration>> 장식과 다른 장식들이 당신의 기운을 북돋운다.<<lstress>><<stress -3>><<unset $island_advanced_decor_message>>
<br>
<</if>>
<<if $island_bird_message is 1>><<unset $island_bird_message>>
<span class="teal">새 한마리가 호두 한 움큼을 두고 갔다.</span><<gwalnut>><<set $island.walnut += 1>>
<br>
<</if>>
<br>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<unbind>>
<span class="lblue">당신은 뾰족한 돌로 구속구를 찢는다.</span>
<br><br>
<</if>>
<<if $stress gte $stressmax>>
더 이상 견딜 수 없다. 당신은 정신을 잃는다.
<br><br>
<<if isPregnancyEnding()>>
<<pregnancyPassout "island">>
<<else>>
<<link [[다음|Island Passout]]>><<trauma 6>><<passout>><<island_pass 60>><</link>>
<br>
<</if>>
<<elseif $hunger gte 2000>>
당신은 굶어 죽기 직전이다. 허기가 당신의 배를 물어뜯는다. 어쩌면 다음 식사 시간이 다시는 오지 않을지도 모른다는 사실에 절박함이 끓어오른다.
<br><br>
당신은 자신도 모르게 위험에도 아랑곳하지 않고, 조금이라도 먹을 수 있는 것을 찾아 섬을 서성인다.
<br><br>
<<link [[다음 (0:30)|Island Hunger]]>><<pass 30>><</link>><br>
<<else>>
어디를 탐험해 볼까?
<br>
<label>캠프 근처 <<radiobutton "$island.explore" "none" autocheck>></label>
<<if $island.explore_locations.includes("shore")>>
<label>| 식량을 획득할 확률이 높은 해변 <<radiobutton "$island.explore" "shore" autocheck>></label>
<</if>>
<<if $island.explore_locations.includes("wood")>>
<label>| 목재를 구할 확률이 높은 삼림 지대 <<radiobutton "$island.explore" "wood" autocheck>></label>
<</if>>
<<if $island.explore_locations.includes("battleground")>>
<label>| 원주민을 마주칠 확률이 높은 싸움터 <<radiobutton "$island.explore" "battleground" autocheck>></label>
<</if>>
<<if $island.explore_locations.includes("plain")>>
<label>| 골동품을 찾을 확률이 높은 평원 <<radiobutton "$island.explore" "plain" autocheck>></label>
<</if>>
<br>
<<islandicon "explore">><<link [[탐험한다 (1:00)|Island Explore]]>><<physique 6>><<island_pass 60>><<set $island.explore_count += 1>><</link>><<gphysique>>
<br><br>
<<if $island.walnut gte 1 or $island.walnut_dried gte 1>>
당신은
<<if $island.walnut + $island.walnut_dried is 1>>
호두 한 줌을
<<else>>
호두 <<trNumber `$island.walnut + $island.walnut_dried`>> 움큼을
<</if>>
저장해 두었다. <<if $island.walnut_dried gte 1>><<trNumber $island.walnut_dried>> 움큼이 건조되어 영양이 더 풍부해졌다.<</if>>
<br>
<<if $island.walnut gte 1>>
<<islandicon "nuts">><<link [[생 호두 한 줌을 먹는다|Island Walnut Eat]]>><<set $island.walnut-->><<hunger -200>><</link>><<lhunger>>
<br>
<</if>>
<<if $island.walnut_dried gte 1>>
<<islandicon "nuts">><<link [[말린 호두 한 줌을 먹는다 (0:05)|Island Walnut Eat Dried]]>><<set $island.walnut_dried-->><<island_pass 5>><<hunger -400>><</link>><<llhunger>>
<br>
<</if>>
<br>
<</if>>
가구:
<<if $island[$island.home].trap is "simple">>
<span class="blue">간단한</span> 함정 |
<<elseif $island[$island.home].trap is "basic">>
<span class="lblue">기초적인</span> 함정 |
<<elseif $island[$island.home].trap is "advanced">>
<span class="teal">고급</span> 함정 |
<</if>>
<<if $island[$island.home].curtains is "simple">>
<span class="blue">간단한</span> 커튼 |
<<elseif $island[$island.home].curtains is "basic">>
<span class="lblue">기초적인</span> 커튼 |
<<elseif $island[$island.home].curtains is "advanced">>
<span class="teal">고급</span> 커튼 |
<</if>>
<<if $island[$island.home].decor is "simple">>
<span class="blue">간단한</span> <<print $island[$island.home].decoration>> 장식 |
<<elseif $island[$island.home].decor is "basic">>
<span class="lblue">기초적인</span> <<print $island[$island.home].decoration>> 장식 |
<<elseif $island[$island.home].decor is "advanced">>
<span class="teal">고급</span> <<print $island[$island.home].decoration>> 장식 |
<</if>>
<<if $island[$island.home].bird_feeder is "simple">>
<span class="blue">간단한</span> 새 모이통 |
<<elseif $island[$island.home].bird_feeder is "basic">>
<span class="lblue">기초적인</span> 새 모이통 |
<<elseif $island[$island.home].bird_feeder is "advanced">>
<span class="teal">고급</span> 새 모이통 |
<</if>>
<<if $island[$island.home].chair is "simple">>
<span class="blue">등받이 없는 의자</span> |
<<elseif $island[$island.home].chair is "basic">>
<span class="lblue">의자</span> |
<<elseif $island[$island.home].chair is "advanced">>
<span class="teal">옥좌</span> |
<</if>>
<<if $island[$island.home].camouflage is "simple">>
<span class="blue">간단한</span> 위장 |
<<elseif $island[$island.home].camouflage is "basic">>
<span class="lblue">기초적인</span> 위장 |
<<elseif $island[$island.home].camouflage is "advanced">>
<span class="teal">고급</span> 위장 |
<</if>>
<br>
<<if $island[$island.home].space is 0>>
가구를 더 놓을 공간이 없다.
<br>
<</if>>
<<edenicon "fix">><<link [[만든다|Island Build]]>><</link>>
<br>
<br>
<<if $drugged gte 1>>
<span class="pink">당신은 음란한 아지랑이가 당신 속에서 피어오르는 것을 느낀다.</span>
<br>
<<skinicon "masturbate">><<link [[자위한다|Island Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<elseif $arousal gte ($arousalmax / 2)>>
당신은 흥분을 느낀다.
<br>
<<skinicon "masturbate">><<link [[자위한다|Island Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<</if>>
<<skinicon "wash">><<link [[씻는다 (0:10)|Island]]>><<island_pass 10>><<wash>><</link>>
<br>
<<mirroricon>><<link [[물에 비친 자신을 본다|Island Mirror]]>><<preMirror>><</link>>
<br>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<foresticon "bush">><<link [[잎과 가지로 윗옷을 만든다 (0:20)|Island Clothes]]>><<set $phase to 1>><<island_pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3>>
<<foresticon "bush">><<link [[잎과 가지로 치마를 만든다 (0:20)|Island Clothes]]>><<set $phase to 2>><<island_pass 20>><</link>>
<br>
<</if>>
<<bedicon "zzz">><<link [[잔다|Island Bed]]>><</link>>
<br>
<br>
<<if $island.explore_locations.includes("castle")>>
<<birdicon "tower">><<link [[성으로 걸어간다 (0:20)|Island Castle]]>><<island_pass 20>><</link>>
<br>
<</if>>
<<if $worn.face.name is "islander mask">>
<<islandicon "mask">><<link [[가면을 보관한다|Island]]>><<set $island.mask_stored to 1>><<faceruined true>><</link>>
<br>
<<elseif $island.mask_stored is 1>>
<<islandicon "mask">><<link [[가면을 꺼낸다|Island]]>><<set $island.mask_stored to undefined>><<facewear 38>><</link>>
<br>
<</if>>
<<if $debug is 1>>
<<ind>><<link [[나무를 구한다|$passage]]>><<set $island.wood += 100>><</link>> (debug)
<br>
<</if>>
<</if>><<effects>>
<<link [[물러난다|Island]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>>
<br><br>
<<mirror "water">>
<br><br><<set $outside to 0>><<effects>>
<<if $island.home is "rocky_hillock">>
당신은 돌출부 아래 푹신한 이끼 위에 눕는다. 주변의 바위가 당신을 바람과 비로부터 막아준다.
<br><br>
<</if>>
<<generateSleepLinks "Island Sleep">>
<<link [[침대에서 나온다|Island]]>><<storeon "bed">><<set $wardrobe_location to "wardrobe">><<loadTempHairStyle>><<endevent>><</link>>
<br><br><<set _autosavehere to true>>
<<effects>>
<<sleep>><<effects>>
<<sleepeffects>>
<<if $island_wake_3 is 1>>
<<unset $island_wake_3>>
<<generateRole 0 0 "islander">>
<<generateRole 1 0 "islander">>
<<generateRole 2 0 "islander">>
<<generateRole 3 0 "islander">>
<<person1>>
<<if $island[$island.home].trap is "simple" and random(1, 2) is 2 or $island[$island.home].trap is "basic" and random(1, 4) gte 2 or $island[$island.home].trap is "advanced">>
당신은 비명소리에 깨어난다. 당신이 설치한 함정이 누군가를 붙잡았다. 하지만 또 다른 세 명의 목소리가 가까워지는 것이 들린다.<<lcamp_concealment>><<set $island.hide += 1>>
<br><br>
<<endevent>>
<<generateRole 0 0 "islander">>
<<generateRole 1 0 "islander">>
<<generateRole 2 0 "islander">>
<<person1>>
<<link [[방어한다|Island Sleep Defend]]>><<set $phase to 1>><<unset $island_roll>><</link>>
<br>
/*
<<set $island_roll to random(1, 100)>><<set $island_roll += (13 * $island.hide)>>
<<link [[몰래 도망친다|Island Sleep Skulk]]>><<set $phase to 1>><</link>><<difficulty $island_roll>>
<br>
*/
<<set $skulduggerydifficulty to (800 + (50 * $island.hide))>>
<<link [[숨는다|Island Sleep Hide 3]]>><<set $phase to 1>><<unset $island_roll>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<<if $islander_language gte 100>>
당신은 누군가 왔다는 것을 알리는 <span class="pink">우렁찬 목소리</span>에 깨어난다.
<br>
"여기 있는 거 안다," <<personsimple_ yi>> 목소리가 말한다.
<br>
"항복한다면 봐주겠다," 또 다른 목소리가 말한다.
<<elseif $islander_language gte 50>>
당신은 누군가 왔다는 것을 알리는 <span class="pink">우렁찬 목소리</span>에 깨어난다. 조롱하는 어조로 당신을 부르고 있는 것 같다.
<<else>>
당신은 누군가 왔다는 것을 알리는 <span class="pink">우렁찬 목소리</span>에 깨어난다. 무슨 말인지는 알아들을 수 없지만, 목소리가 가까워지고 있다.
<</if>>
<<lcamp_concealment>><<set $island.hide += 1>>
<br><br>
<<link [[방어한다|Island Sleep Defend]]>><<unset $island_roll>><</link>>
<br>
/*
<<set $island_roll to random(1, 100)>><<set $island_roll += (12 * $island.hide)>>
<<link [[몰래 도망친다|Island Sleep Skulk]]>><</link>><<difficulty $island_roll>>
<br>
*/
<<set $skulduggerydifficulty to (700 + (50 * $island.hide))>>
<<link [[숨는다|Island Sleep Hide 3]]>><<unset $island_roll>><</link>><<skulduggerydifficulty>>
<br>
<br>
<</if>>
<<elseif $island_wake_2 is 1>>
<<unset $island_wake_2>>
<<generateRole 0 0 "islander">>
<<generateRole 1 0 "islander">>
<<generateRole 2 0 "islander">>
<<person1>>
<<if $island[$island.home].trap is "simple" and random(1, 2) is 2 or $island[$island.home].trap is "basic" and random(1, 4) gte 2 or $island[$island.home].trap is "advanced">>
당신은 <<personsimple_ yi>> 비명소리에 깨어난다. 당신이 설치한 함정이 누군가를 붙잡았다. 하지만 또 다른 두 명의 목소리가 이쪽으로 오는 것이 들린다.<<lcamp_concealment>><<set $island.hide += 1>>
<<endevent>>
<<generateRole 0 0 "islander">>
<<generateRole 1 0 "islander">>
<<person1>>
<br><br>
<<link [[습격한다|Island Sleep Ambush]]>><<unset $island_roll>><</link>>
<br>
/*
<<set $island_roll to random(1, 100)>><<set $island_roll += (6 * $island.hide)>>
<<link [[슬그머니 도망친다|Island Sleep Slink]]>><</link>><<difficulty $island_roll>>
<br>
*/
<<set $skulduggerydifficulty to (300 + (50 * $island.hide))>>
<<link [[숨는다|Island Sleep Hide 2]]>><<set $phase to 1>><<unset $island_roll>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
당신은 <span class="pink">사람의 목소리에 깨어난다.</span> 세 개의 목소리가 조용한 소리로 말하고 있다. 목소리가 점점 가까워진다.<<lcamp_concealment>><<set $island.hide += 1>>
<br><br>
<<link [[습격한다|Island Sleep Ambush]]>><<unset $island_roll>><</link>>
<br>
/*
<<set $island_roll to random(1, 100)>><<set $island_roll += (11 * $island.hide)>>
<<link [[슬그머니 도망친다|Island Sleep Slink]]>><</link>><<difficulty $island_roll>>
<br>
*/
<<set $skulduggerydifficulty to (600 + (50 * $island.hide))>>
<<link [[숨는다|Island Sleep Hide 2]]>><<unset $island_roll>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<elseif $island_wake_1 is 1>>
<<unset $island_wake_1>>
<<generateRole 0 0 "islander">>
<<generateRole 1 0 "islander">>
<<person1>>
<<if $island[$island.home].trap is "simple" and random(1, 2) is 2 or $island[$island.home].trap is "basic" and random(1, 4) gte 2 or $island[$island.home].trap is "advanced">>
당신은 <<person1>><<personsimple_ yi>> 비명소리에 깨어난다. 누군가가 당신이 설치한 함정을 발동시켰다. 또다른 목소리가 점점 커지는 것이 들린다. 누군가가 곧 이쪽으로 올 것이지만, 소리로 보아 혼자인 것 같다.<<lcamp_concealment>><<set $island.hide += 1>>
<<endevent>>
<<generateRole 0 0 "islander">>
<br><br>
<<link [[일어나서 맞선다|Island Sleep Confront Trapped]]>><<unset $island_roll>><</link>>
<br>
/*
<<set $island_roll to random(1, 100)>><<set $island_roll += (5 * $island.hide)>>
<<link [[가만히 있는다|Island Sleep Motionless Trapped]]>><</link>><<difficulty $island_roll>>
<br>
*/
<<set $skulduggerydifficulty to (200 + (100 * $island.hide))>>
<<link [[숨는다|Island Sleep Hide Trapped]]>><<unset $island_roll>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
당신은 섬뜩한 기운을 느끼고 깨어난다. <span class="pink">불길한 예감이 든다.</span> 속삭이는 소리가 들린다.<<lcamp_concealment>><<set $island.hide += 1>>
<br><br>
<<link [[일어나서 속삭이는 소리의 근원을 마주한다|Island Sleep Confront]]>><<unset $island_roll>><</link>>
<br>
/*
<<set $island_roll to random(1, 100)>><<set $island_roll += (10 * $island.hide)>>
<<link [[가만히 있는다|Island Sleep Motionless]]>><</link>><<difficulty $island_roll>>
<br>
*/
<<set $skulduggerydifficulty to (500 + (100 * $island.hide))>>
<<link [[숨는다|Island Sleep Hide]]>><<unset $island_roll>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<else>>
당신은 곤히 잠들어,
<<if Time.dayState is "night">>
바람 소리를 들으며 깨어난다.
<<else>>
새들이 지저귀는 소리를 들으며 깨어난다.
<</if>>
<br><br>
<<link [[다음|Island]]>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
당신은 목소리가 가까워질 동안 옥좌에 앉아 기다린다. <<person1>><<personPost>>, <<person2>><<personPost>>, 그리고 <<person3>><<person_ i>> 나무 사이에서 나타난다.
<<else>>
당신은 목소리가 가까워질 동안 옥좌에 앉아 기다린다. <<person1>><<personPost>>, <<person2>><<personPost>>, <<person3>><<personPost>> 그리고 <<person4>><<person_ i>> 나무 사이에서 나타난다.
<</if>>
<<if $island[$island.home].chair is "advanced">>
그들은 당신의 자세를 보고 잠시 멈춘다.
<br><br>
<<if $islander_language gte 100>>
"이 모자란 <<whore_ nun>> 자기가 섬의 지배자라도 되는 줄 아나 보군," <<person1>><<person_ i>> 소리친다. "<<phimPost>>에게 자기 분수를 가르쳐 주자."
<<elseif $islander_language gte 50>>
<<person1>><<person_ i>> 분수를 가르쳐 주는 것에 대해 뭐라 소리치고는, 당신에게 돌진한다.
<<else>>
<<person1>><<person_ i>> 알아들을 수 없는 언어로 뭐라 소리치고는, 당신에게 돌진한다.
<</if>>
<br><br>
<<link [[다음|Island Sleep Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<br><br>
<<if $islander_language gte 100>>
"사제께서 원하시던 녀석이다," <<person1>><<person_ i>> 소리친다. "돌격!"
<<elseif $islander_language gte 50>>
<<person1>><<person_ i>> 당신을 찾고 있었다느니 어쩌니 소리치고는, 당신에게 돌진한다.
<<else>>
<<person1>><<person_ i>> 알아들을 수 없는 언어로 뭐라 소리치고는, 당신에게 돌진한다.
<</if>>
<br><br>
<<link [[다음|Island Sleep Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
당신은 잠자리에서 조심스레 빠져나와, <<person1>><<personPost>>, <<person2>><<personPost>>, 그리고 <<person3>><<person_ i>> 다가오는 동안 나뭇잎 사이에 몸을 숙인다.
<<else>>
당신은 잠자리에서 조심스레 빠져나와, <<person1>><<personPost>>, <<person2>><<personPost>>, <<person3>><<personPost>> 그리고 <<person4>><<person_ i>> 다가오는 동안 나뭇잎 사이에 몸을 숙인다.
<</if>>
<<if $rng gte $island_roll>>
<span class="green">그들은 당신을 보지 못하고 지나쳐,</span> 어딘가로 사라진다.
<br><br>
<<link [[다음|Island]]>><<endevent>><</link>>
<br>
<<else>>
<<if $islander_language gte 100>>
그들은 서로에게 속삭인다.
<br>
"놈이 그 잃어버린 자일까?"
<br>
"조용히 해, 들리겠다."
<br>
"녀석이다!" <<person1>><<person_ i>> 소리친다. "저기!" <<He_ ga>> 당신이 있는 곳을 똑바로 가리킨다.
<<elseif $islander_language gte 50>>
그들은 서로에게 속삭이며, 무엇을 찾는 듯 바닥을 훑어보며 질문을 주고받는다. <<person2>><<person_ i>> <span class="red">소리치며 당신이 있는 곳을 똑바로 가리킨다.</span>
<<else>>
그들은 알아들을 수 없는 언어로 서로에게 속삭이며 무엇을 찾는 듯 바닥을 훑어본다. <<person2>><<person_ i>> <span class="red">소리치며 당신이 있는 곳을 똑바로 가리킨다.</span>
<</if>>
<br><br>
<<link [[싸운다|Island Sleep Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[항복한다 (0:30)|Island Sleep Submit]]>><</link>>
<br>
<</if>>
<<unset $island_roll>><<effects>>
당신은 그림자 속으로 숨어들어 가만히 있는다. 이제 그들의 속삭임이 더 선명하게 들린다.
<<if $islander_language gte 100>>
여러 명이 말하고 있다.
"나와라, 그러면 거칠게 다루지 않도록 하지."
<br>
"난 오히려 격렬히 저항했으면 좋겠는데."
<br>
"너무 심하게 상처를 입힌다면 사제께서 분노하실지도 모른다."
<<elseif $islander_language gte 50>>
여러 명이 말하고 있다. 그들이 당신을 찾고 있다는 것은 충분히 이해할 수 있다.
<<else>>
여러 명이 말하고 있지만, 당신은 알아들을 수 없는 언어이다.
<</if>>
<br><br>
<<if $phase is 1>>
당신은 그림자 속에 숨어, <<personPost>>, <<person2>><<personPost>>, 그리고 <<person3>><<person_ i>> 다가오는 광경을 지켜본다. 모두 기이한 모습의 뿔 달린 가면을 쓰고 있다.
<<else>>
당신은 그림자 속에 숨어, <<personPost>>, <<person2>><<personPost>>, <<person3>><<personPost>> 그리고 <<person4>><<person_ i>> 다가오는 광경을 지켜본다. 모두 기이한 모습의 뿔 달린 가면을 쓰고 있다.
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
그들은 당신의 잠자리 앞에 멈춰 섰다가, <span class="green">당신이 있는 쪽을 보지 않고 가던 길을 간다.</span>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">너무 쉬웠다. 아무것도 배우지 못했다.</span>
<br><br>
<</if>>
<<link [[다음|Island]]>><<endevent>><</link>>
<br>
<<else>>
그들은 당신이 숨은 곳 앞에 멈춰서 서로를 바라본다. <span class="red">그러고는 <<person_ i>> 당신에게 덤벼들어</span> 바닥에 내리꽂는다./*<<gcamp_concealment>>*/<<set $island.hide -= 3>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">너무 쉬웠다. 아무것도 배우지 못했다.</span>
<br><br>
<</if>>
<<link [[싸운다|Island Sleep Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[항복한다 (0:30)|Island Sleep Submit]]>><</link>>
<br>
<</if>><<effects>>
당신은 나무를 등지고, 다가오는 발소리에 귀를 기울인다. <<person1>><<person_ un>> 당신을 눈치채지 못하고 지나쳐 간다.
<br><br>
<<He_ yi>> 뒤를 <<person2>><<person_ i>> 따른다. 감이 좋은 것인지, 아니면 그저 운이 좋은 것인지는 몰라도, <<he_ ga>> 고개를 돌려 당신과 눈을 마주친다. 가면 때문에 <<His_ yi>> 표정은 알 수 없으나, 당신은 선제 공격을 개시한다.
<br><br>
<<link [[다음|Island Sleep Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
당신은 그림자 속으로 슬그머니 기어가, <<person1>><<personPost>>, <<person2>><<personPost>>, 그리고 <<person3>><<person_ i>> 걸어오는 광경을 지켜본다.
<<if $rng gte $island_roll>>
<span class="green">그들은 당신을 보지 못하고 지나쳐,</span> 어딘가로 사라진다.
<br><br>
<<link [[다음|Island]]>><<endevent>><</link>>
<br>
<<else>>
<<if $islander_language gte 100>>
그들은 자기들끼리 대화한다.
"분명 여기 있을 텐데," <<person1>><<person_ i>> 말한다.
<br>
"그럼 목소리 낮춰," <<person2>><<person_ i>> 응수한다.
<br>
"그럴 필요 없다," <<person3>><<person_ i>> 덧붙인다. "<<phim_ i>> 보인다!" <span class="red"><<He_ ga>> 당신을 똑바로 가리킨다.</span>
<<elseif $islander_language gte 50>>
그들은 자기들끼리 소곤거린다. 그들이 당신을 찾고 있다는 것은 이미 명백하다. 역시나, <<person2>><<person_ i>> <span class="red">소리치며 당신이 있는 곳을 똑바로 가리킨다.</span>
<<else>>
그들은 알아들을 수 없는 언어로 서로에게 속삭이며 무엇을 찾는 듯 바닥을 훑어본다. <<person2>><<person_ i>> <span class="red">소리치며 당신이 있는 곳을 똑바로 가리킨다.</span>
<</if>>
<br><br>
<<link [[싸운다|Island Sleep Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[항복한다 (0:30)|Island Sleep Submit]]>><</link>>
<br>
<</if>>
<<unset $island_roll>><<effects>>
당신은 그림자 속으로 슬그머니 기어가, <<person1>><<person_ gwa>> <<person2>><<person_ i>> 걸어오는 광경을 지켜본다.
<<if $rng gte $island_roll>>
<span class="green">그들은 당신을 보지 못하고 지나쳐,</span> 어딘가로 사라진다.
<br><br>
<<link [[다음|Island]]>><<endevent>><</link>>
<br>
<<else>>
<<if $islander_language gte 100>>
그들이 서로 이야기하고 있다.
"잃어버린 자가 여기 있다고 생각하나?" <<person1>><<person_ i>> 묻는다.
<br>
"그래," <<person2>><<person_ i>> 대답한다. "저기 있다!" <span class="red"><<He_ ga>> 당신을 가리킨다.</span>
<<elseif $islander_language gte 50>>
그들은 서로 이야기하고 있다. 알아들을 수는 없지만, 당신을 찾고 있다는 것은 명백하다. <<person2>><<person_ i>> 바닥을 훑어보다가, <span class="red">소리치며 당신이 있는 곳을 똑바로 가리킨다.</span>
<<else>>
그들은 알아들을 수 없는 언어로 서로 이야기하며 무엇을 찾는 듯 바닥을 훑어본다. <<person2>><<person_ i>> <span class="red">소리치며 당신이 있는 곳을 똑바로 가리킨다.</span>
<</if>>
<br><br>
<<link [[싸운다|Island Sleep Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[항복한다 (0:30)|Island Sleep Submit]]>><</link>>
<br>
<</if>>
<<unset $island_roll>><<effects>>
당신은 납작하게 엎드려 목소리로부터 먼 곳을 향해 꿈틀대며 기어간다.
<<if $islander_language gte 100>>
목소리가 이제 분명하게 들린다.
"놈이 그 잃어버린 자일까?"
<br>
"아마도. 이런 곳에 야영지는 흔치 않아."
<<elseif $islander_language gte 50>>
목소리가 이제 분명하게 들린다. 당신을 찾고 있다는 것은 명백하다.
<<else>>
알아들을 수 없는 언어로 이야기하는 목소리가 이제 분명하게 들린다.
<</if>>
<br><br>
<<if $phase is 1>>
당신은 그림자 속에 숨어, <<person_ gwa>> <<person2>><<person_ i>> 다가오는 광경을 지켜본다. 모두 기이한 모습의 뿔 달린 가면을 쓰고 있다.
<<else>>
당신은 그림자 속에 숨어, <<personPost>>, <<person2>><<personPost>> 그리고 <<person3>><<person_ i>> 다가오는 광경을 지켜본다. 모두 기이한 모습의 뿔 달린 가면을 쓰고 있다.
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
그들은 당신의 잠자리 앞에 멈춰 섰다가, <span class="green">당신이 있는 쪽을 보지 않고 가던 길을 간다.</span>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">너무 쉬웠다. 아무것도 배우지 못했다.</span>
<br><br>
<</if>>
<<link [[다음|Island]]>><<endevent>><</link>>
<br>
<<else>>
그들은 당신이 숨은 곳 앞에 멈춰서 서로를 바라본다. <span class="red">그러고는 <<person_ i>> 당신에게 덤벼들어</span>, 당신을 바닥에 내리꽂는다./*<<gcamp_concealment>>*/<<set $island.hide -= 3>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">너무 쉬웠다. 아무것도 배우지 못했다.</span>
<br><br>
<</if>>
<<link [[싸운다|Island Sleep Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[항복한다 (0:30)|Island Sleep Submit]]>><</link>>
<br>
<</if>><<effects>>
당신은 자리에서 벌떡 일어선다.
<<if $speech_attitude is "meek">>
"해칠 의도가 없으시다는 건 알지만, 그래도 전 당신이 무서워요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"당장 튀어나와, 안 그러면 내가 찾으러 간다." 당신이 말한다.
<<else>>
"나와," 당신이 말한다.
<</if>>
<br><br>
한동안 침묵이 흐른다. 잠시 후 <<person1>><<person_ gwa>> <<person2>><<person_ i>> 그림자 속에서 걸어나와 당신에게 다가온다.
<br><br>
<<link [[다음|Island Sleep Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
당신은 자리에서 벌떡 일어선다.
<<if $speech_attitude is "meek">>
"해칠 의도가 없으시다는 건 알지만, 그래도 전 당신이 무서워요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"당장 튀어나와, 안 그러면 내가 찾으러 간다." 당신이 말한다.
<<else>>
"나와," 당신이 말한다.
<</if>>
<br><br>
한동안 침묵이 흐른다. 잠시 후 <<person1>><<person_ i>> 그림자 속에서 나타나 당신에게 다가온다.
<br><br>
<<link [[다음|Island Sleep Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
당신은 죽은 듯이 가만히 누워 <<person1>><<person_ gwa>> <<person2>><<person_ i>> 다가오는 광경을 지켜본다.
<<if $rng gte $island_roll>>
<span class="green">그들은 당신을 보지 못하고 지나쳐,</span> 어딘가로 사라진다.
<br><br>
<<link [[다음|Island]]>><<endevent>><</link>>
<br>
<<else>>
<<if $islander_language gte 100>>
그들이 서로에게 속삭인다.
<br>
"<<phim_ i>> 그자가 맞다면 사제께서 상을 주실거야,"
<br>
"그래, 그러니까 조용히 있어."
<br>
"그럴 필요 없어. <<pshe_ ga>> 저기 있다!" <span class="red"><<He_ ga>> 당신을 똑바로 가리킨다.</span>
<<elseif $islander_language gte 50>>
그들은 서로에게 속삭인다. 당신을 찾고 있다는 것은 명백하다. <<person2>><<person_ i>> 바닥을 훑어보다가, <span class="red">소리치며 당신을 똑바로 가리킨다.</span>
<<else>>
그들은 알아들을 수 없는 언어로 서로에게 속삭이며 무엇을 찾는 듯 바닥을 훑어본다. <<person2>><<person_ i>> <span class="red">소리치며 당신을 똑바로 가리킨다.</span>
<</if>>
<br><br>
<<link [[싸운다|Island Sleep Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[항복한다 (0:30)|Island Sleep Submit]]>><</link>>
<br>
<</if>>
<<unset $island_roll>><<effects>>
당신은 죽은 듯이 가만히 누워 <<person1>><<person_ i>> 다가오는 광경을 지켜본다.
<<if $rng gte $island_roll>>
<span class="green"><<He_ nun>> 당신을 보지 못하고 지나쳐,</span> 어딘가로 사라진다.
<br><br>
<<link [[다음|Island]]>><<endevent>><</link>>
<br>
<<else>>
<<He_ nun>> 무엇을 찾는 듯 바닥을 훑어보다가, <span class="red">당신을 향해 시선을 움직인다.</span>
<br><br>
<<link [[다음|Island Sleep Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<unset $island_roll>><<effects>>
당신은 납작하게 엎드려 다가오는 목소리로부터 먼 곳을 향해 꿈틀대며 기어간다. 그들의 속삭임이 이제 더욱 분명하게 들린다.
<<if $islander_language gte 100>>
두 명이 말하고 있다.
<br>
"분명 여기 누가 있어."
<br>
"그럼 조용히 해, 들키기 싫으면."
<<elseif $islander_language gte 50>>
두 명이 말하고 있다. 무슨 얘기를 하는 지는 확실하지 않지만, 당신을 찾고 있다는 것은 명백하다.
<<else>>
두 명이 말하고 있지만, 당신은 알아들을 수가 없다.
<</if>>
<br><br>
당신은 죽은 듯이 가만히 누워 <<person1>><<person_ gwa>> <<person2>><<person_ i>> 다가오는 광경을 지켜본다. 모두 기이한 모습의 뿔 달린 가면을 쓰고 있다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
그들은 당신의 잠자리 앞에 멈춰 섰다가, <span class="green">당신이 있는 쪽을 보지 않고 가던 길을 간다.</span>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">너무 쉬웠다. 아무것도 배우지 못했다.</span>
<br><br>
<</if>>
<<link [[다음|Island]]>><<endevent>><</link>>
<br>
<<else>>
그들은 당신이 숨은 곳 앞에 멈춰서 서로를 바라본다. <span class="red">그러고는 <<person_ i>> 당신에게 덤벼들어</span>, 당신을 바닥에 내리꽂는다./*<<gcamp_concealment>>*/<<set $island.hide -= 3>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">너무 쉬웠다. 아무것도 배우지 못했다.</span>
<br><br>
<</if>>
<<link [[싸운다|Island Sleep Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[항복한다 (0:30)|Island Sleep Submit]]>><</link>>
<br>
<</if>><<effects>>
당신은 납작하게 엎드려 다가오는 발소리로부터 먼 곳을 향해 꿈틀대며 기어간다. 당신은 죽은 듯이 가만히 누워 <<person1>><<person_ i>> 다가오는 광경을 지켜본다. <<He_ nun>> 함정이 더 있지는 않을지 겁을 먹은 듯 조심스레 움직인다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<He_ nun>> 근처에 멈춰 섰다가, <span class="green">당신이 있는 쪽을 보지 않고 가던 길을 간다.</span>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">너무 쉬웠다. 아무것도 배우지 못했다.</span>
<br><br>
<</if>>
<<link [[다음|Island]]>><<endevent>><</link>>
<br>
<<else>>
<<He_ nun>> 주변을 두리번대다가, <span class="red">당신을 발견한다.</span>./*<<gcamp_concealment>>*/<<set $island.hide -= 3>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">너무 쉬웠다. 아무것도 배우지 못했다.</span>
<br><br>
<</if>>
<<link [[다음|Island Sleep Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Island Sleep Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Island Sleep Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $islander_language gte 100>>
괴한들이 비틀대며 당신에게서 물러선다. "외지 <<girl_ i>> 이렇게 매력적일 줄은 몰랐는걸."
<br>
"이-일단은 <<phim_ ul>> 지켜보자."
<br>
<<elseif $islander_language gte 50>>
괴한들이 당신의 기술에 대해 무어라 감탄하며 당신에게서 물러선다. 당신은 그 틈을 타 도망친다.
<<else>>
괴한들이 알아들을 수 없는 언어로 중얼거리며 당신에게서 물러선다. 당신은 그 틈을 타 도망친다.
<</if>>
당신은 옹이 투성이인 쓰러진 나무 뒤에 몸을 숙여 숨는다. 괴한들은 몽롱함에 취해 당신을 놓친다.
<br><br>
<<tearful>> 당신은 은신처에서 나온다. 적어도 당분간은 안전할 것이다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Island]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<if $islander_language gte 100>>
괴한들이 뒤로 쓰러진다. "<<pshe_ ga>> 이 정도로 세다는 얘기는 없었잖아."
<br>
"난 간다. 다음 기회가 있겠지."
<<elseif $islander_language gte 50>>
괴한들이 당신의 힘에 놀라 뒤로 넘어진다. 당신은 그 틈을 타 도망친다.
<<else>>
괴한들이 알아들을 수 없는 언어로 중얼거리며 뒤로 넘어진다. 당신은 그 틈을 타 도망친다.
<</if>>
<br><br>
<<tearful>> 당신은 숨을 고른다. 적어도 당분간은 안전할 것이다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Island]]>><</link>>
<br>
<<else>>
당신은 바닥에 쓰러진다. 계속 싸우기에는 고통이 너무 심하다.
<br><br>
<<if $islander_language gte 100>>
두 사람이 당신의 양쪽에 선다. "사제께서 상을 내리시겠군."
<br>
"멀쩡히 돌아가기만 한다면야. 밧줄 준비해, 나는 막대기를 찾아보지."
<<elseif $islander_language gte 50>>
두 사람이 당신의 양쪽에 선다. <<tearful>> 당신은 그들이 당신을 어디론가 데려가는 것에 대해 이야기하는 소리를 듣는다.
<<else>>
두 사람이 당신의 양쪽에 선다. <<tearful>> 당신은 그들이 당신을 두고 알아들을 수 없는 언어로 이야기하는 소리를 듣는다.
<</if>>
<br><br>
<<link [[다음|Island Defeat]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Island Sleep Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Island Sleep Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person_ un>> 뒤도 돌아보지 않고 나무 사이로 사라진다.
<br><br>
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<elseif $enemyhealth lte 0>>
<<person_ un>> 뒤로 돌아 비틀대며 허둥지둥 도망친다.
<br><br>
<<tearful>> 당신은 숨을 고른다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Island]]>><</link>><<effects>>
당신은 무릎 꿇고 투항한다. 두 사람은 당신을 보고, 서로의 얼굴을 한번 보았다가, 조심스러운 발걸음으로 다가온다.
<br><br>
<<if $islander_language gte 100>>
그들이 당신의 양쪽에 선다. "별 거 아니네."
<br>
"그런 얘기는 <<phim_ ul>> 성으로 데리고 간 뒤에 해도 늦지 않아. 허튼 짓 하지 않나 감시해. 나는 막대기를 찾아보지."
<<elseif $islander_language gte 50>>
그들이 당신의 양쪽에 선다. 당신을 어딘가로 데려가는 것에 대해 무어라 이야기하고 있다.
<<else>>
그들이 당신의 양쪽에 선다. 당신은 둘이 알아들을 수 없는 언어로 대화하는 것을 듣는다.
<</if>>
<br><br>
<<link [[다음|Island Defeat]]>><</link>>
<br><<effects>>
<<if $enemyno is 6>>
<<clearsinglenpc 5>>
<</if>>
<<if $enemyno is 5>>
<<clearsinglenpc 4>>
<</if>>
<<if $enemyno is 4>>
<<clearsinglenpc 3>>
<</if>>
<<if $enemyno is 3>>
<<clearsinglenpc 2>>
<</if>>
<<person1>><<person_ i>> 나뭇가지 하나를 꺾어 잔가지를 떼어내는 동안, <<person2>><<person_ un>> 긴 밧줄을 풀기 시작한다.
<<if $worn.upper.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_lower.name isnot "naked">>
그들은 당신의 옷을 벗기고, 당신의 팔다리를 강제로 등 뒤로 돌려 막대기에 묶는다.
<<clothesruined>>
<<else>>
그들은 당신의 팔다리를 강제로 등 뒤로 돌려 막대기에 묶는다.
<</if>>
<br><br>
<<island_pass 30>>
그들은 나뭇가지의 양쪽을 각자의 어깨에 짊어지고 당신이 둘 사이에 구속된 채 도망칠 수 없게 한다. 당신을 짊어진 자들이 행진하기 시작한다. <<if $worn.handheld.name isnot "naked">>당신의 <<worn_handheld_name_ un>> 버려졌다.<</if>><<bind>><<legbind>> <<set $island.hide to Math.clamp($island.hide, 0, 30)>>
<br><br>
<<if $island.defeat_intro is undefined>>
그들은 섬 안으로 깊숙하게 들어가, 이따금씩 무성한 덤불을 헤치고 탁 트인 경로는 피해가며 기이하게 생긴 길을 따라 걷다가, 마침내 강가에 다다른다. 통나무 하나가 좁은 다리 역할을 하고 있다.
<br><br>
<<link [[다음|Island Defeat 2]]>><<set $island.defeat_intro to 1>><</link>>
<br>
<<else>>
그들은 섬 안으로 깊숙하게 들어가, 기이하게 생긴 길을 따라 무너진 성으로 향한다. 당신이 기억하는 그대로다. 군중은 이번에도 당신을 뒤따르고, 이번에도 당신은 똑바로 세워져 자리에 모인 구경꾼들 앞에 그대로 노출된다.<<gtrauma>><<trauma 6>><<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Island Defeat 5]]>><</link>>
<br>
<</if>><<effects>>
두 명은 급류 곁에 멈춰서 짧게 의논하다가 통나무에 올라탄다. 어찌나 빨리 움직이는지 넘어져서 당신까지 물에 빠지지는 않을지 걱정될 정도지만, 그들은 문제 없이 건너는 데 성공한다. <<person2>><<person_ i>> 당신의 <<bottom_ ul>> 가볍게 때린다.
<br><br>
이곳의 나무는 그다지 빽빽하지 않고 땅에는 작은 식물도 자라지 않는다. 두 명은 당신을 언덕 위로 옮긴다. 꼭대기 너머로, 녹색 이끼에 뒤덮인 무너진 성이 나타난다.
<br><br>
<<link [[다음|Island Defeat 3]]>><</link>>
<br><<effects>>
성의 아래 부분이 시야에 들어오기 시작한다. 그 근처에서 사람들이 움직이고 있다. 당신을 붙잡은 자들과 같은 옷차림이지만, 가면은 쓰지 않았다.
<br><br>
그들은 당신을 보더니 하던 일을 멈추고, 두 사람의 뒤를 따른다. 가면이 없으니 평범해 보이는 얼굴이다. 마을 사람들보다 살짝 마른 정도일까.
<br><br>
<<generateRole 2 0 "islander">><<person3>>
그들은 당신을 데리고 석조 아치 아래를 지나, 석재로 된 미궁같은 복도로 들어간다. 겉보기에는 폐허 같지만, 당신은 벽돌을 쌓고 있는 <<person_ ul>> 스쳐 지나간다. 복도 한쪽을 구분짓기 위해 새 벽을 짓고 있는 것 같다.
<br><br>
<<link [[다음|Island Defeat 4]]>><</link>>
<br><<effects>>
복도를 지나 사면이 돌벽으로 둘러싸인 안뜰이 열린다. 바닥 역시 돌로 되어 있지만 풀은 자라있지 않다.
<br><br>
<<person1>><<person_ gwa>> <<person2>><<person_ i>> 나뭇가지를 똑바로 세워, 당신의 모습을 뒤따라온 군중에게 그대로 노출시킨다. 이렇게 묶인 상태에서는 당신의 벗은 몸을 가릴 길이 없다.<<gtrauma>><<trauma 6>><<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Island Defeat 5]]>><</link>>
<br><<effects>>
<<generateRole 3 0 "islander">><<person4>>
안뜰에 보이지 않는 북 소리가 울려퍼진다. 섬사람들이 소리에 맞추어 허벅지와 가슴을 두드리고, <<person_ i>> 당신을 향해 걸어온다. <<He_ nun>> 눈과 입 위에 작은 원이 세 개 그려진 둥근 가면을 쓰고 있다. <<his_ yi>> 오른손에는 손아귀 힘 때문에 꽃다발처럼 벌어진 얇은 나뭇잎 다발이 들려 있다. 왼손에는 흉악하게 생긴 상아 재질의 칼날이 보인다.
<br><br>
<<if $island.defeat gte 11>>
<<He_ nun>> 당신의 몸을 뒤덮은 표식을 칼로 훑으며 당신의 몸을 머리부터 발끝까지 검사한다. 따갑긴 하지만, 칼날이 살을 뚫지는 않는다. <<He_ nun>> 하늘을 올려다보더니, 위쪽의 탑을 향해 고개를 끄덕인다.
<br><br>
<<if $islander_language gte 100>>
북 소리가 조용해지고 섬사람들이 움직임을 멈추자, <<person_ i>> 외치기 시작한다.
<br><br>
"잃어버린 군주여, 우리에게 빛을 내려주소서!"
<br>
"잃어버린 군주여, 우리에게 빛을 내려주소서!"
<br>
"잃어버린 군주여, 우리에게 빛을 내려주소서!"
<br><br>
<<His_ yi>> 목소리는 바람을 타고 더욱 더 맹렬하게 울부짖는다. <span class="red">그러자 땅이 흔들리기 시작한다.</span>
<br><br>
<<elseif $islander_language gte 50>>
북 소리가 조용해지고 섬사람들이 움직임을 멈추자, <<person_ i>> 외치기 시작한다. 자세한 내용은 알 수 없지만, 아마 <<he_ nun>> 무언가 잃어버린 것에 대해 말하고 있는 것 같다. <<His_ yi>> 목소리는 바람을 타고 더욱 더 맹렬하게 울부짖는다. <span class="red">그러자 땅이 흔들리기 시작한다.</span>
<br><br>
<<else>>
북 소리가 조용해지고 섬사람들이 움직임을 멈추자, <<person_ i>> 알아들을 수 없는 언어로 외치기 시작한다. <<His_ yi>> 목소리는 바람을 타고 더욱 더 맹렬하게 울부짖는다. <span class="red">그러자 땅이 흔들리기 시작한다.</span>
<br><br>
<</if>>
<<link [[다음|Island Defeat End]]>><</link>>
<br>
<<else>>
<<if $bodywritingLvl gte 3>>
<<He_ nun>> 사람들을 향해 돌아서서, 악마와도 같은 고함을 내뱉는다. 그 고함을 따라하는 소리가 온 안뜰에 울려퍼진다. <<person_ un>> 다시금 당신을 향해 돌아서, 다발에서 잎 하나를 꺼내 냄새 맡은 뒤 나머지는 버려 버린다. 치밀하고 조심스러운 손놀림으로, <<he_ nun>> 가느다란 잎섬유를 한 가닥 잘라내 당신의
<<if $skin.right_bottom.special isnot "island" and $skin.right_bottom.pen isnot "brand" and $skin.right_bottom.pen isnot "tattoo" and $skin.right_bottom.pen isnot "magic">>
<<set _bodypart to "right_bottom">>
<<island_tattoo>>
<<bottomPost>>에 갖다댄다.
<br><br>
<<He_ nun>> 칼날의 무딘 면으로 잎을 당신의 살에 대고 짓누른다. 아주 강하게. 엄청난 양의 검은 액체가 새어나온다. 마치 피처럼 보인다.
<br><br>
<<He_ nun>> 남은 잎섬유를 챙기고 등을 돌린다. 당신의 <<bottomPost>>에 <<tattoo right_bottom>> 표식이 남았다.
<<elseif $skin.left_bottom.special isnot "island" and $skin.left_bottom.pen isnot "brand" and $skin.left_bottom.pen isnot "tattoo" and $skin.left_bottom.pen isnot "magic">>
<<set _bodypart to "left_bottom">>
<<island_tattoo>>
<<bottomPost>>에 갖다댄다.
<br><br>
<<He_ nun>> 칼날의 무딘 면으로 잎을 당신의 살에 대고 짓누른다. 아주 강하게. 엄청난 양의 검은 액체가 새어나온다. 마치 피처럼 보인다.
<br><br>
<<He_ nun>> 남은 잎섬유를 챙기고 등을 돌린다. 당신의 <<bottomPost>>에 <<tattoo left_bottom>> 표식이 남았다.
<<elseif $skin.left_thigh.special isnot "island" and $skin.left_thigh.pen isnot "brand" and $skin.left_thigh.pen isnot "tattoo" and $skin.left_thigh.pen isnot "magic">>
<<set _bodypart to "left_thigh">>
<<island_tattoo>>
왼쪽 허벅지에 갖다댄다.
<br><br>
<<He_ nun>> 칼날의 무딘 면으로 잎을 당신의 살에 대고 짓누른다. 아주 강하게. 엄청난 양의 검은 액체가 새어나온다. 마치 피처럼 보인다.
<br><br>
<<He_ nun>> 남은 잎섬유를 챙기고 등을 돌린다. 당신의 피부에 <<tattoo left_thigh>> 표식이 남았다.
<<elseif $skin.right_thigh.special isnot "island" and $skin.right_thigh.pen isnot "brand" and $skin.right_thigh.pen isnot "tattoo" and $skin.right_thigh.pen isnot "magic">>
<<set _bodypart to "right_thigh">>
<<island_tattoo>>
오른쪽 허벅지에 갖다댄다.
<br><br>
<<He_ nun>> 칼날의 무딘 면으로 잎을 당신의 살에 대고 짓누른다. 아주 강하게. 엄청난 양의 검은 액체가 새어나온다. 마치 피처럼 보인다.
<br><br>
<<He_ nun>> 남은 잎섬유를 챙기고 등을 돌린다. 당신의 피부에 <<tattoo right_thigh>> 표식이 남았다.
<<elseif $skin.pubic.special isnot "island" and $skin.pubic.pen isnot "brand" and $skin.pubic.pen isnot "tattoo" and $skin.pubic.pen isnot "magic">>
<<set _bodypart to "pubic">>
<<island_tattoo>>
치골에 갖다댄다.
<br><br>
<<He_ nun>> 칼날의 무딘 면으로 잎을 당신의 살에 대고 짓누른다. 아주 강하게. 엄청난 양의 검은 액체가 새어나온다. 마치 피처럼 보인다.
<br><br>
<<He_ nun>> 남은 잎섬유를 챙기고 등을 돌린다. 당신의 피부에 <<tattoo pubic>> 표식이 남았다.
<<elseif $skin.back.special isnot "island" and $skin.back.pen isnot "brand" and $skin.back.pen isnot "tattoo" and $skin.back.pen isnot "magic">>
<<set _bodypart to "back">>
<<island_tattoo>>
등에 갖다댄다.
<br><br>
<<He_ nun>> 칼날의 무딘 면으로 잎을 당신의 살에 대고 짓누른다. 아주 강하게. 엄청난 양의 검은 액체가 새어나온다. 마치 피처럼 보인다.
<br><br>
<<He_ nun>> 남은 잎섬유를 챙기고 등을 돌린다. 당신의 피부에 <<tattoo back>> 표식이 남았다.
<<elseif $skin.breasts.special isnot "island" and $skin.breasts.pen isnot "brand" and $skin.breasts.pen isnot "tattoo" and $skin.breasts.pen isnot "magic">>
<<set _bodypart to "breasts">>
<<island_tattoo>>
<<breastsPost>>에 갖다댄다.
<br><br>
<<He_ nun>> 칼날의 무딘 면으로 잎을 당신의 살에 대고 짓누른다. 아주 강하게. 엄청난 양의 검은 액체가 새어나온다. 마치 피처럼 보인다.
<br><br>
<<He_ nun>> 남은 잎섬유를 챙기고 등을 돌린다. 당신의 피부에 <<tattoo breasts>> 표식이 남았다.
<<elseif $skin.left_shoulder.special isnot "island" and $skin.left_shoulder.pen isnot "brand" and $skin.left_shoulder.pen isnot "tattoo" and $skin.left_shoulder.pen isnot "magic">>
<<set _bodypart to "left_shoulder">>
<<island_tattoo>>
왼쪽 어깨에 갖다댄다.
<br><br>
<<He_ nun>> 칼날의 무딘 면으로 잎을 당신의 살에 대고 짓누른다. 아주 강하게. 엄청난 양의 검은 액체가 새어나온다. 마치 피처럼 보인다.
<br><br>
<<He_ nun>> 남은 잎섬유를 챙기고 등을 돌린다. 당신의 피부에 <<tattoo left_shoulder>> 표식이 남았다.
<<elseif $skin.right_shoulder.special isnot "island" and $skin.right_shoulder.pen isnot "brand" and $skin.right_shoulder.pen isnot "tattoo" and $skin.right_shoulder.pen isnot "magic">>
<<set _bodypart to "right_shoulder">>
<<island_tattoo>>
오른쪽 어깨에 갖다댄다.
<br><br>
<<He_ nun>> 칼날의 무딘 면으로 잎을 당신의 살에 대고 짓누른다. 아주 강하게. 엄청난 양의 검은 액체가 새어나온다. 마치 피처럼 보인다.
<br><br>
<<He_ nun>> 남은 잎섬유를 챙기고 등을 돌린다. 당신의 피부에 <<tattoo right_shoulder>> 표식이 남았다.
<<elseif $skin.left_cheek.special isnot "island" and $skin.left_cheek.pen isnot "brand" and $skin.left_cheek.pen isnot "tattoo" and $skin.left_cheek.pen isnot "magic">>
<<set _bodypart to "left_cheek">>
<<island_tattoo>>
왼쪽 볼에 갖다댄다.
<br><br>
<<He_ nun>> 칼날의 무딘 면으로 잎을 당신의 살에 대고 짓누른다. 아주 강하게. 엄청난 양의 검은 액체가 새어나온다. 마치 피처럼 보인다.
<br><br>
<<He_ nun>> 남은 잎섬유를 챙기고 등을 돌린다. 당신의 피부에 <<tattoo left_cheek>> 표식이 남았다.
<<elseif $skin.right_cheek.special isnot "island" and $skin.right_cheek.pen isnot "brand" and $skin.right_cheek.pen isnot "tattoo" and $skin.right_cheek.pen isnot "magic">>
<<set _bodypart to "right_cheek">>
<<island_tattoo>>
오른쪽 볼에 갖다댄다.
<br><br>
<<He_ nun>> 칼날의 무딘 면으로 잎을 당신의 살에 대고 짓누른다. 아주 강하게. 엄청난 양의 검은 액체가 새어나온다. 마치 피처럼 보인다.
<br><br>
<<He_ nun>> 남은 잎섬유를 챙기고 등을 돌린다. 당신의 피부에 <<tattoo right_cheek>> 표식이 남았다.
<<elseif $skin.forehead.special isnot "island" and $skin.forehead.pen isnot "brand" and $skin.forehead.pen isnot "tattoo" and $skin.forehead.pen isnot "magic">>
<<set _bodypart to "forehead">>
<<island_tattoo>>
이마에 갖다댄다.
<br><br>
<<He_ nun>> 칼날의 무딘 면으로 잎을 당신의 살에 대고 짓누른다. 아주 강하게. 엄청난 양의 검은 액체가 새어나온다. 마치 피처럼 보인다.
<br><br>
<<He_ nun>> 남은 잎섬유를 챙기고 등을 돌린다. 당신의 피부에 <<tattoo forehead>> 표식이 남았다.
<<else>>
이마에 갖다댄다. <<He_ ga>> 당신을 똑바로 세우기 전에, 잠시 멈칫하더니, 당신의 온몸을 뒤덮은 문신을 살펴본다. <<if $uncomfortable.nude is true>><<covered>><</if>>
<</if>>
<br><br>
<<link [[다음|Island Defeat Tattoo End]]>><</link>>
<br>
<<else>>
<<He_ nun>> 다발에서 잎 하나를 꺾고 나머지는 버린다. <<He_ nun>> 잎을 당신의 이마에 갖다대고 칼날의 무딘 면으로 짓누른다. 검은 액체가 당신의 얼굴을 타고 흐른다. 마치 피 같다. 냄새도 마찬가지다.<<ggtrauma>><<trauma 12>>
<br><br>
<<link [[다음|Island Defeat Tattoo End]]>><</link>>
<br>
<</if>>
<</if>>
<<if $island.defeat is undefined>>
<<set $island.defeat to 1>>
<<else>>
<<set $island.defeat += 1>>
<</if>><<effects>>
<<person1>><<person_ gwa>> <<person2>><<person_ i>> 나뭇가지를 들어올리자 당신의 몸이 휘청거린다. 다른 섬사람들이 앞으로 나서서 당신을 부축하며, 그 틈을 타 당신의 <<bottom_ ul>> 슬쩍 주무른다.
<br><br>
<<if $islander_language gte 100>>
사람들이 자기들끼리 이야기하고 있다. 당신은 몇 마디를 알아듣는다.
<br>
<<if random(1, 2) is 2>>
"기도 후엔 항상 배가 고프단 말이야."
<<else>>
"다음엔 내가 <<phim_ ul>> 잡았으면 좋겠다."
<</if>>
<br>
<<if random(1, 2) is 2>>
"<<pShe_ yi>> 배가 아주 끝내주던데."
<<else>>
"잃어버린 자가 이렇게 귀여울 줄은 몰랐어."
<</if>>
<br>
<<if random(1, 2) is 2>>
"<<phim_ ul>> 보내야 한다니 아쉽다."
<<else>>
"맛이라도 보면 안되나?"
<</if>>
<br>
"<<phim_ ul>> 강으로 데려갑시다," <<person1>><<person_ i>> 말한다. "아직 의식은 끝나지 않았소."
<<elseif $islander_langauge gte 50>>
사람들이 자기들끼리 이야기하고 있다. 의식이 끝났으니 보다 여유 있는 모습이다. <<person1>><<person_ i>> 강에 대해서 무언가 언급한다.
<<else>>
사람들이 알아들을 수 없는 언어로 이야기하고 있다. 의식 같은 게 끝났으니 보다 느긋하게 뒷정리를 하고 있는 것 같다.
<</if>>
<br><br>
<<unbind>><<leg_unbind>>
섬사람들은 당신을 폐허에서 데리고 나와 통나무 다리가 있는 급류로 돌아간다. 그들은 나뭇가지를 똑바로 세워서 당신이 강의 가장자리를 마주보게 한다.
<br><br>
한순간의 몸짓으로, <<person1>><<person_ i>> 당신을 묶고 있던 구속구를 전부 잘라낸다. 당신은 강물로 거꾸러진다.
<br><br>
<<link [[다음|Island Defeat Tattoo End 2]]>><<endcombat>><</link>>
<br><<effects>>
당신은 수면 위로 고개를 내밀고 숨을 헐떡인다. 물살이 당신을 휘감고 언덕 아래로 쓸어내린다. 당신은 강둑까지 헤엄쳐 가려 애쓰지만, 격렬한 소용돌이가 당신을 이쪽 저쪽으로 끌어당겨서 끊임없이 방향을 재조정해야 한다.
<br><br>
마침내, 변덕스러운 물살이 당신을 해변으로 떠민다. 머리 위로 나무들이 높이 솟아 있다.
<br><br>
<<if !$island.home>>
<<link [[다음|Island Treeline Search]]>><</link>>
<<else>>
<<link [[다음|Island]]>><</link>>
<</if>>
<br><<effects>>
섬사람들은 당신을 둘러싼 그늘진 폐허로 도망쳐, 모습을 감춘다. 위쪽의 벽에서 흔들려 빠진 돌들이 비오듯 쏟아진다. 기도를 읊던 <<personsPost>>도 흥분해 목소리를 높이더니 도망친다. 바닥의 경계가 떨리는 듯 하다가, 벌어지기 시작한다. 세 개의 삼각형이 안뜰의 중앙을 벗어나며 더 넓어진 틈새를 남긴다.
<br><br>
바닥은 당신이 벽에 닿을 떄까지 당신을 싣고 움직인다. 바닥은 계속해서 물러나 눈에 보이지 않는 어딘가로 사라진다. 당신은 끝내 저 아래의 구렁으로 곤두박질친다.<<ggstress>><<stress 6>>
<br><br>
<<link [[다음|Islander]]>><<endcombat>><<island_pass 60>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $spear_vessel is "held">>
<<loadNPC 0 "old_islander">>
<<loadNPC 1 "sleeper">>
<<ragup>>
<<unbind>>
<<leg_unbind>>
<<person1>>
<<wearProp "tea">>
당신은 깜빡이는 난로의 불꽃이 불을 밝히는 석재 천장 아래에서 눈을 뜬다. "아," 한 노인의 목소리가 말한다. "이렇게 빨리 돌아올 줄은 몰랐네만." <<person_ i>> 당신에게 묽은 홍차 한 잔을 건넨다. "준비가 됐다면 내 배를 보여주겠네."
<br><br>
<<link [[다음|Islander Return Held]]>><<handheldon>><</link>>
<br>
<<elseif $spear_vessel is "sea">>
<<loadNPC 0 "old_islander">>
<<loadNPC 1 "sleeper">>
<<ragup>>
<<unbind>>
<<leg_unbind>>
<<person1>>
<<wearProp "tea">>
당신은 깜빡이는 난로의 불꽃이 불을 밝히는 석재 천장 아래에서 눈을 뜬다. "아," 한 노인의 목소리가 말한다. "이렇게 빨리 돌아올 줄은 몰랐네만." <<person_ i>> 당신에게 묽은 홍차 한 잔을 건넨다. "준비가 됐다면 내 배를 보여주겠네."
<br><br>
<<link [[창이 어디 있는지 말한다|Islander Return Sea]]>><<handheldon>><</link>>
<br>
<<link [[그들에게 말하지 않는다|Islander Return Refrain]]>><<handheldon>><</link>>
<br>
<<elseif $spear_vessel is "Zephyr">>
<<loadNPC 0 "old_islander">>
<<loadNPC 1 "sleeper">>
<<ragup>>
<<unbind>>
<<leg_unbind>>
<<person1>>
<<wearProp "tea">>
당신은 깜빡이는 난로의 불꽃이 불을 밝히는 석재 천장 아래에서 눈을 뜬다. "아," 한 노인의 목소리가 말한다. "이렇게 빨리 돌아올 줄은 몰랐네만." <<person_ i>> 당신에게 묽은 홍차 한 잔을 건넨다. "준비가 됐다면 내 배를 보여주겠네."
<br><br>
<<link [[창이 어디 있는지 말한다|Islander Return Zephyr]]>><<handheldon>><</link>>
<br>
<<link [[그들에게 말하지 않는다|Islander Return Refrain]]>><<handheldon>><</link>>
<br>
<<elseif $spear_vessel is "temple">>
<<loadNPC 0 "old_islander">>
<<loadNPC 1 "sleeper">>
<<ragup>>
<<unbind>>
<<leg_unbind>>
<<person1>>
<<wearProp "tea">>
당신은 깜빡이는 난로의 불꽃이 불을 밝히는 석재 천장 아래에서 눈을 뜬다. "아," 한 노인의 목소리가 말한다. "이렇게 빨리 돌아올 줄은 몰랐네만." <<person_ i>> 당신에게 묽은 홍차 한 잔을 건넨다. "준비가 됐다면 내 배를 보여주겠네."
<br><br>
<<link [[창이 어디 있는지 말한다|Islander Return Temple]]>><<handheldon>><</link>>
<br>
<<link [[그들에게 말하지 않는다|Islander Return Refrain]]>><<handheldon>><</link>>
<br>
<<elseif $spear_vessel>>
<<loadNPC 0 "old_islander">>
<<loadNPC 1 "sleeper">>
<<ragup>>
<<unbind>>
<<leg_unbind>>
<<person1>>
<<wearProp "tea">>
당신은 깜빡이는 난로의 불꽃이 불을 밝히는 석재 천장 아래에서 눈을 뜬다. "아," 한 노인의 목소리가 말한다. "이렇게 빨리 돌아올 줄은 몰랐네만." <<person_ i>> 당신에게 묽은 홍차 한 잔을 건넨다. "준비가 됐다면 내 배를 보여주겠네."
<br><br>
<<link [[다음|Islander Return Refrain]]>><<handheldon>><</link>>
<br>
<<else>>
<<generateRole 0 0 "old islander">><<person1>>
<<set _generate_victim to 1>>
<<generateRole 1 0 "sleeper">>
<<saveNPC 0 "old_islander">>
<<saveNPC 1 "sleeper">>
<<ragup>>
<<unbind>>
<<leg_unbind>>
당신은 깜빡이는 난로의 불꽃이 불을 밝히는 석재 천장 아래에서 눈을 뜬다. "아," 한 노인의 목소리가 말한다. "금방 차를 끓여 오겠네." 오른쪽을 보자, <<personsimple_ i>> 불을 지피고 있다. <<He_ nun>> 섬사람들의 복식과는 달리, 갈색 바지 위에 긴 흰색 셔츠를 벨트로 고정한 차림이다. 왠지 치마 같다는 느낌을 준다.
<br><br>
<<He_ nun>> 동굴을 가로질러 걸어가, 선반에서 병 하나를 집어들고 먼지를 털어낸다. "조금 상했을지도 모르지만," <<he_ ga>> 말한다. "없는 것보단 낫지." <<He_ nun>> 불가로 돌아가, 병에서 홍찻잎을 꺼내 불 위에 고정된 냄비 안으로 떨어트린다.
<br><br>
<<link [[당신은 누구인지 묻는다|Islander 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[여기가 어디인지 묻는다|Islander 2]]>><<set $phase to 2>><</link>>
<br>
<<link [[조용히 있는다|Islander 2]]>><<set $phase to 3>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
"그들은 나를 섬사람이라 불렀지," <<personsimple_ i>> 차를 거르며 말한다. "적어도 내 생각엔 그렇게 불렀던 것 같네. 대화를 즐기는 자들은 아닌지라." <<He_ ga>> 당신에게 따뜻한 찻잔을 건넨다.
<br><br>
"하지만 중요한 건 내가 아닐세," <<he_ ga>> 말한다. "나는 자네가 여기 있는 이유를 알고 있네. 성 아래에서 기다리고 있었지. 지금쯤이면 폐허가 되었겠구먼."
<br><br>
<<elseif $phase is 2>>
"여기는 성의 아래일세," <<personsimple_ i>> 차를 거르며 말한다. "지금쯤이면 폐허가 되었겠구먼." <<He_ ga>> 당신에게 따뜻한 찻잔을 건넨다.
<br><br>
"그들은 나를 섬사람이라 부르지," <<He_ ga>> 말한다. "아마 내 생각엔 그랬네. 대화를 즐기는 자들은 아닌지라. 그러나 중요한 건 내가 아닐세. 나는 자네가 여기 있는 이유를 알고 있네. 기다리고 있었지."
<br><br>
<<else>>
"그들은 나를 섬사람이라 부르지," <<personsimple_ i>> 차를 거르며 말한다. "적어도 내 생각엔 그렇게 불렀던 것 같네. 대화를 즐기는 자들은 아닌지라." <<He_ ga>> 당신에게 따뜻한 찻잔을 건넨다.
<br><br>
"하지만 중요한 건 내가 아닐세," <<he_ ga>> 말한다. "나는 자네가 여기 있는 이유를 알고 있네. 성 아래에서 기다리고 있었지. 지금쯤이면 폐허가 되었겠구먼."
<br><br>
<</if>>
"마시게나, 그러면 <<person2>><<himPost>>에게 데려다 주겠네."
<br><br>
<<link [[장단을 맞춘다|Islander Play]]>><</link>>
<br>
<<link [[무슨 소린지 모르겠다고 한다|Islander Understand]]>><</link>>
<br><<effects>>
당신은 고개를 끄덕이고, 차에 피어오르는 김을 분 뒤 한 모금 마신다. <<person1>><<person_ i>> 경고한 대로 약간 퀴퀴하고 밍밍하다. <<He_ ga>> 무안한 듯 웃는다. "말했지만, 차의 품질은 미안하게 됐네. 이 아래선 물건을 구하는 게 쉽지가 않아서."
<br><br>
<<link [[다음|Islander 3]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"죄송합니다," 당신이 말한다. "그런데 무슨 말씀을 하시는지 모르겠어요."
<<elseif $speech_attitude is "bratty">>
"뭔 소린지 모르겠는데요," 당신이 말한다.
<<else>>
"전 당신이 기다리던 사람은 아닌 것 같아요," 당신이 말한다.
<</if>>
<br><br>
<<person1>><<person_ i>> 눈썹을 찌푸린다. "농담하는 건가? 아니, 아니겠지. 내 생각에 자네는 자신도 모르는 사이에 이곳으로 인도된 것일세." <<He_ nun>> 당신을 훑어본다. "어찌됐든 저 위의 수호자들을 용감히 대면하지 않았는가. 그건 결코 우연이 아닐세."
<br><br>
<<link [[다음|Islander 3]]>><</link>>
<br><<effects>>
<<person1>><<person_ un>> 불가로 다가가, 근처의 받침대에서 옛날식 횃불을 꺼내 불을 붙인다. "따라오게." <<He_ nun>> 일렁이는 불꽃을 내세우고 어둠 속으로 걸어간다.
<br><br>
길은 다른 통로로 이어진다. 당신은 이런저런 종류의 방들을 훔쳐본다. 침대가 있는 방, 탁자가 있는 방, 쿠션 옆에 고대 악기 같은 것이 놓여 있는 방. 동굴의 벽은 자연 그대로인 듯 하지만, 여기저기 긁힌 자국이 한때 방의 주인이 있었음을 말해준다.
<br><br>
당신은 낭떠러지 옆의 좁은 층계에 다다른다. "발 조심하게," <<person_ i>> 말한다. "거의 다 왔어."
<br><br>
<<link [[다음|Islander 4]]>><</link>>
<br><<effects>>
마침내, 당신은 평평한 바닥에 내려선다. 마치 어둠이 <<persons_ yi>> 횃불을 집어삼켜 몇 미터 앞까지밖에 비추지 못하게 막고 있는 것 같지만, <<his_ yi>> 걸음걸이는 망설임이 없다.
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"폐하," <<he_ ga>> 화로 곁에 멈춰서서 말한다. <<he_ ga>> 누굴 말한 것인지 당신에겐 보이지 않는다. 그때, <<he_ ga>> 횃불을 옆의 그릇에 밀어넣는다. 불빛이 가슴 위에 놓인 도금된 거대한 창의 자루를 손으로 움켜진 채, 조각상처럼 미동도 없이 누워있는 <<person2>><<personsimple_ yi>> 모습을 비춘다.
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가까이서 보니, 그 사람의 가슴이 자고 있는 것처럼 위아래로 움직이고 있다. "또다시 때가 왔나이다," <<person1>><<person_ i>> 말한다. "폐하의 전사가 당신의 창을 필요로 하옵니다. 부디 방해하는 것을 용서해 주소서." <<He_ nun>> 당신에게 고개를 끄덕이고 기다린다.
<br><br>
<<link [[자고 있는 인물에게 다가간다|Islander Walk]]>><<set $island.walk to 1>><</link>>
<br>
<<link [[무릎 꿇는다|Islander Kneel]]>><<set $island.kneel to 1>><</link>>
<br>
<<link [[창을 가져간다|Islander Spear]]>><</link>>
<br><<effects>>
<<person2>>
당신은 자고 있는 인물에게 걸어간다. 곱슬곱슬한 금발이 <<his_ yi>> 얼굴을 에워싸고 있다. <<His_ yi>> 복장은 도금된 창을 제외하면 수수하다.
<br><br>
<<person1>><<person_ un>> 기다리며 당신을 바라본다.
<br><br>
<<if $island.kneel isnot 1>>
<<link [[무릎 꿇는다|Islander Kneel]]>><<set $island.kneel to 1>><</link>>
<br>
<</if>>
<<link [[창을 가져간다|Islander Spear]]>><</link>>
<br><<effects>>
당신은 자고 있는 인물 앞에 무릎 꿇는다. 반응은 없다. <<person1>><<person_ un>> 기다리며 당신을 바라본다.
<br><br>
<<if $island.walk isnot 1>>
<<link [[자고 있는 인물에게 다가간다|Islander Walk]]>><<set $island.walk to 1>><</link>>
<br>
<</if>>
<<link [[창을 가져간다|Islander Spear]]>><</link>>
<br><<effects>>
<<set $spear_vessel to "held">>
<<earnFeat "Gilded Spear">>
<<if $angel gte 6>>
당신이 자루를 쥐는 순간 무언가 압도적인 존재감이 당신을 짓누른다. 그것은 위에서, 자고 있는 인물에게서, 섬사람에게서, 그리고 당신에게서 나오고 있다.
<br><br>
당신은 자루를 더 세게 쥔다. 이번엔 양손으로. 또 다른 손으로도. 그리고 또 다른 손으로도. 폐허 전체가 당신을 중심으로 밝아지는 듯 하다. 당신에겐 모든 것이 보인다. 당신에겐 모든 것이 들린다. 당신이 모든 것이다. 길은 그 어디로도 이어지지 않으며, 부서지는 파도는 소리없는 축복의 주문을 보여준다. 그 투명한 찰나, 당신은 저 위의 존재이고 자고 있는 인물이며 섬사람이다.
<br><br>
당신은 당신이다. 당신은 이 횃불을 지니기 위해 태어났다. 당신이 눈을 뜨자, 모든 것은 달콤한 허무함만을 남기고 원래대로 돌아와 있다.
<<elseif $fallenangel gte 2>>
당신이 자루를 쥐는 순간 죄악감의 파도가 당신을 집어삼킨다. 당신이 품어왔던 모든 의심이 영원히 뻗어나가는 순간 속에서 고통스럽게 자신의 존재를 알린다.
<br><br>
마치 당신이 조각상이 되어, 자신의 석화된 몸뚱이가 부서져 아무것도 없는 영겁으로 산산히 흩어지는 광경을 지켜보는 것만 같다. 그러나 천천히, 낯선 온기가 당신의 몸에 퍼져나간다. 누군가가 당신이 모르는, 그러나 이해할 수 있는 언어로 말을 건다.
<br><br>
"스스로를 용서하거라."
<br><br>
당신은 창의 자루가 당신을 들어올리는 것을 느낀다. 자루는 무게가 없지만, 그럼에도 당신의 모든 의심보다도 무겁다. 마치 그것들을 으스러뜨리려는 듯이. 더없이 행복한 한순간, 당신은 다시 온전해진 기분이 든다. 그 기분은 오래 가지 않지만, 창은 더 많은 것을 주겠노라 약속하는 것 같다. 당신은 창을 탐욕스럽게 가슴에 안는다.
<<elseif $demon gte 6>>
당신이 손을 대는 순간, 자루가 당신의 손바닥을 그슬린다. 당신의 정신은 물러나라고 말하지만, 몸은 말을 듣지 않는다. 당신은 창에 매달리고, 창은 당신에게 매달린다. 견딜 수 없는 고통이 밀려온다.
<br><br>
당신 안의 불결함이 티없이 깨끗한 유물과 충돌한다. 당신의 정신으로 전해지는 소용돌이는, 무정형의, 그러나 인간의 모습을 한 형상으로 합쳐진다. 당신이 알아볼 수 있는 것은 뿔이 있다는 점 뿐이다. 각 뿔은 무수히 많은 갈래의 뿔로 갈라지며, 그 갈라진 자리는 토대부터 영원히 자라나고 사라지는 듯 하다. 세계가 마차의 바퀴에서 돈다. 작열통은 점점 더 커지지만, 동시에 그만큼 순식간에 사라진다. 빛은 더 이상 당신을 태우지 않는다. 대신, 당신은 편안한 온기를 느낀다.
<br><br>
당신은 자고 있는 인물의 손아귀에서 창을 비틀어 꺼낸 기억도, 무릎을 꿇은 기억도 없지만, 창에 자신의 인생이 달린 것처럼 그것을 쥐고 있다. 이토록 반대임에도, 완전히 다름에도, 당신에겐 창이 필요하다는 느낌이 든다. 창도 당신을 필요로 한다. 당신과 창은 각자의 잃어버린 조각, 완벽한 균형과도 같다.
<<else>>
당신이 자루를 쥐는 순간, 날에서 온기가 흘러 당신의 몸을 황홀한 전율로 떨리게 한다. 당신은 창을 들어올린다. 혹은 창이 당신을 들어올리거나. 창은 무게가 없는 것 같다.
<</if>>
<br><br>
<<person1>><<person_ i>> 안도의 한숨을 내쉰다. "따라오게," <<he_ ga>> 말한다. "시간이 얼마 없어. <span class="gold">창을 사원으로 가지고 가게.</span> 그들이 어떻게 할 지 알고 있을 걸세."
<br><br>
<<He_ nun>> 갑작스레 입구를 향해 달려간다. 당신도 서둘러 뒤따라 간다.
<br><br>
<<link [[다음|Islander End]]>><</link>>
<br><<effects>>
땅을 구불구불하게 뚫고 지나가는 터널은 갈수록 좁아지고, <<person_ un>> 희미하게 반짝이는 벽을 따라 당신을 이끈다. 마침내 당신은 짭짤한 공기와 저 너머의 빛을 느낀다.
<br><br>
"내 배를 타도 좋네," <<he_ ga>> 말한다. "화려하진 않다만, 바람이 등을 떠밀어 주고 있으니 본토로 돌아갈 수 있을 걸세."
<br><br>
당신은 높다란 바위로 둘러싸인 석호 위로 나온다. 수면 위, 마치 거인들이 발판으로 쓰려고 만든 것 같은 계단 아래에, 자그마한 돛단배 하나가 기다리고 있다.
<br><br>
<<link [[다음|Islander End 2]]>><</link>>
<br><<effects>>
"나는 이 섬을 떠날 수 없네," <<person_ i>> 말한다. "아니었으면 내가 배를 몰아 줬을 테지만. 혼자 가도 괜찮을 걸세. 먼 길도 아니고, 바람은 길을 알고 있으니." 당신이 배에 오르자, <<he_ ga>> 발로 배를 민다. <<He_ nun>> 당신이 떠가는 것을 지켜보다가, 마지막으로 한번 손을 흔들고는 바위 뒤로 사라진다.
<br><br>
<<link [[다음|Islander End 3]]>><<island_end>><<endevent>><</link>>
<br><<set $location to "pirate_ship">><<effects>>
배는 당신을 태우고 고요한 바다를 건넌다.
<<if Time.dayState is "night">>
수평선 너머로 도시의 불빛이 보인다.
<<else>>
수평선 너머로 도시가 보인다.
<</if>>
돛이 팽팽하게 나부껴, 당신을 올바른 방향으로 인도해 준다.
<br><br>
<span class="red">당신의 위로 그림자가 드리운다.</span> 후방에서, 거대한 배가 가까이 다가와 당신의 배를 손쉽게 따라잡는다.
<<npc "Zephyr">><<person1>>
<<if $pirate_rank is undefined>>
<<if $pronoun is "m">>
초록색 눈이 당신을 내려다본다. 그 주위를 무성한 검은 수염과 길게 땋은 머리가 에워싸고 있다.
<<else>>
초록색 눈이 당신을 내려다본다. 그 주위를 길게 땋은 머리가 에워싸고 있다.
<</if>>
<br><br>
"찾았다!" 초록색 눈을 가진 사람이 엉덩이에 손을 얹고 알린다. 그 소리에 환호성이 터져나온다. "난 제퍼 선장이다. 말하자면 일종의 감정사지. 거기 너, <<lassPost>>. 제법 귀한 걸 가지고 있군 그래."
<br><br>
<<else>>
제퍼 선장이 망원경을 통해 당신을 유심히 내려다본다.
<br><br>
<</if>>
<<link [[창을 감춘다|Islander End Hide]]>><</link>>
<br>
<<link [[당당하게 창을 치켜든다|Islander End Confident]]>><</link>>
<br>
<<if $angel gte 6>>
<<link [[집행한다|Islander Enforce]]>><<angelTransform 10>><</link>><<angel>>
<br>
<</if>><<effects>>
단 하나의 명백한 관념이 당신의 근본적인 정신을 가득 채운다. 당신은 결코 이 창을 내놓지 않을 것이다. 그것은 만고의 진리이며 불변의 법칙이다.
<br><br>
당신은 창을 하늘 높이 치켜들고 휘두른다.
<<switch Weather.name>>
<<case "lightPrecipitation" "heavyPrecipitation" "thunderStorm">>폭풍이 물러나고, 구름이 몇 초 동안 갈라진다.
<<case "heavyClouds">>구름이 살짝 갈라진다.
<<default>>
<</switch>>
<<if Weather.dayState is "night">>
<<if Weather.bloodMoon>>
붉은 달빛이 날에 반사되며, 고음의 끼잉 하는 소리가 공기를 가득 채운다.
<<else>>
달빛이, 이제 마치 새것인 것 처럼 번득이는 날에 부딪쳐 반사된다.
<</if>>
<<else>>
햇빛이, 이제 마치 새것인 것 처럼 번득이는 날에 부딪쳐 반사된다.
<</if>>
선원들은 물론 제퍼 선장까지도 그 광경에 얼어붙은 듯이 멈춘다. 몇명은 발을 헛디디고, 그 중 하나는 배 밖으로 넘어진다.
<br><br>
당신은 그 기회를 놓치지 않고, 창을 제퍼의 배 선체에 꽂아넣는다. 사다리가 바다 속으로 가라앉는다. 당신은 해적선에 거대한 상처를 남기고, 창으로 배를 저어 필요한 만큼 거리를 벌린다.
<br><br>
제퍼가 마침내 황홀경에서 벗어난다. "놈을 쫓아라!" 선장이 소리친다. "창을 가져와! 놓칠 수는 없다!"
<br><br>
스콜이 밀려와 다시금 햇빛을 가린다. 주변 몇 미터까지밖에 보이지 않다가, 이내 비바람이 잦아든다. <span class="green">해적선은 사라졌다.</span>
<br><br>
바다는 잔잔함을 되찾고, 당신은 해변으로의 여정을 계속한다.
<br><br>
<<link [[다음|Sea Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 <<bottom_ uro>> 창을 깔고 앉아 감춘다.
<br><br>
"숨겨도 소용 없어 <<lassPost>>," 제퍼가 말한다. "그러지 말고 우리 배에 올라서 창을 넘기는 게 어때. 보상은 두둑하게 하지." 선원들이 배 너머로 줄사다리를 던진다. 사다리는 당신의 곁에 떨어진다. "딱히 다른 선택지도 없을 테고."
<br><br>
선원들은 사다리를 타고 당신의 조각배에 오를 준비가 된 듯 하다.
<br><br>
<<link [[창을 넘긴다|Islander End Hand]]>><</link>>
<br>
<<link [[사다리를 베어내고 헤엄쳐 도망간다|Islander End Swim]]>><</link>><<swimmingdifficulty 700 1000>>
<br>
<<link [[창을 배 밖으로 던진다|Islander End Throw]]>><</link>>
<br><<effects>>
당신은 창을 하늘 높이 치켜들고 휘두른다. 빛의 고리가 자루에서 창의 끝자락까지 뿜어져 나온다. 선원들은 물론 Zephyr 선장까지도 한동안 그 광경에 얼어붙은 듯이 멈춘다.
<br><br>
선장이 가장 먼저 제 정신을 차린다. "그래, 저게 그 이쁜이로구만. 우리 배에 올라서 창을 넘기는 게 어때. 보상은 두둑하게 하지." 선원들이 배 너머로 줄사다리를 던진다. 사다리는 당신의 곁에 떨어진다. "딱히 다른 선택지도 없을 테고."
<br><br>
선원들은 사다리를 타고 당신의 조각배에 오를 준비가 된 듯 하다.
<br><br>
<<link [[창을 넘긴다|Islander End Hand]]>><</link>>
<br>
<<link [[사다리를 베어내고 헤엄쳐 도망간다|Islander End Swim]]>><</link>><<swimmingdifficulty 700 1000>>
<br>
<<link [[창을 배 밖으로 던진다|Islander End Throw]]>><</link>>
<br><<effects>>
<<set $spear_vessel to "Zephyr">>
<<world_corruption "hard" 1>>
<<endevent "phaseless">>
<<npc "Zephyr">><<person1>>
당신은 줄사다리를 타고 오른다. 제퍼가 꼭대기에서 간절히 기다린다. <<He_ nun>> 창이 자신의 손에 들어오자 마자 그새 당신을 잊은 듯 돌아선다. "마침내. 레미가 배 아파 죽으려 하겠군." <<He_ nun>> 웃으며 선실 안으로 모습을 감춘다.
<br><br>
<<generateRole 1 0 "pirate">><<person2>>
<<if $pirate_rank is 0>>
승무원은 당신의 존재를 잊지 않았다. "여기 창을 가져온 보상이다," <<he_ ga>> 당신에게 플라스틱 지폐 몇 장을 건네며 말한다. "다 진짜 지폐지. 승진도 시켜 주겠다."
<<if $phase is 1>>
<<He_ nun>> 바다를 흘낏 보며 당신의 탈출 시도를 상기시킨다. "우린 약속한 건 지켜. 네가 아무리 골칫거리일지라도 말이지."
<</if>>
<br><br>
당신은 <<moneyGain 20000>>를 얻었다.
<br>
<<set $pirate_rank to 1>>
<span class="gold">당신은 이제 해적선의 <i>항해사</i>이다.</span>
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><</link>>
<br>
<<elseif $pirate_rank is undefined>>
승무원은 당신의 존재를 잊지 않았다. "여기 창을 가져온 보상이다," <<he_ ga>> 당신에게 플라스틱 지폐 몇 장을 건네며 말한다. "다 진짜 지폐지."
<<if $phase is 1>>
<<He_ nun>> 바다를 흘낏 보며 당신의 탈출 시도를 상기시킨다. "우린 약속한 건 지켜. 네가 아무리 골칫거리일지라도 말이지."
<</if>>
<br><br>
당신은 <<moneyGain 20000>>를 얻었다.
<br><br>
<<link [[다음|Islander Pirate Return]]>><</link>>
<br>
<<else>>
승무원은 당신의 존재를 잊지 않았다. "여기 창을 가져온 보상이다," <<he_ ga>> 당신에게 플라스틱 지폐 몇 장을 건네며 말한다. "다 진짜 지폐지."
<<if $phase is 1>>
<<He_ nun>> 바다를 흘낏 보며 당신의 탈출 시도를 상기시킨다. "우린 약속한 건 지켜. 네가 아무리 골칫거리일지라도 말이지."
<</if>>
<br><br>
당신은 <<moneyGain 20000>>를 얻었다.
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
선원들은 당신을 주시하지만, 당신이 해변가에 다다를 때까지 손을 대지는 않는다. 배는 절벽을 낀 미묘한 각도로 부두에 접근한다. "뭐라도 붙잡아," 승무원이 경고한 직후, 배가 속이 뒤집어질 정도로 재빠르게 방향을 돌려, 두 창고 사이에 숨겨진 널찍한 수로로 들어선다.
<br><br>
<<person1>>
"넌 여기서 내려라," 제퍼가 당신의 등을 두드리며 말한다. "만나서 반가웠다." 배가 도보 근처에 정박하자, <<he_ ga>> 당신에게 내리라는 손짓을 한다.
<br><br>
해적선은 수로의 모서리를 스치며 나아가다가, 모퉁이를 돌아 사라진다. 당신은 통로를 따라 걸어가 메르 가 근처로 나온다.
<br><br>
<<link [[다음|Mer Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<generateRole 1 0 "pirate">>
<<generateRole 2 0 "pirate">>
당신은 창과 함께 물로 뛰어든다. "<<phim_ ul>> 쫓아라!" 선장이 소리친다. "창을 가져와! 놓칠 수는 없다!"
<br><br>
등 뒤에서 첨벙 하는 소리가 두 번 들린다. <<person2>><<person_ gwa>> <<person3>><<person_ i>> 헤엄치며 당신을 뒤쫓는다. 그들의 수영법은 능숙하고 망설임이 없다.
<br><br>
<<water>>
<<if $swimmingSuccess>>
능숙하기로는 당신도 마찬가지다. 당신은 해적들로부터 거리를 벌리고, 배로부터 더욱 더 멀리 헤엄쳐 간다. 그들은 뒤쫓아 오지만, 갑작스레 스콜이 불어닥친다. 주변 몇 미터까지밖에 보이지 않지만 당신은 계속해서 헤엄친다. 이내 비바람이 잦아든다. <span class="green">해적선은 사라졌다.</span>
<br><br>
바다는 잔잔함을 되찾고, 당신은 해변까지 남은 길을 간다.
<br><br>
<<link [[다음|Sea Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 있는 힘껏 헤엄치지만, <span class="red">해적들은 당신을 쫓아와,</span> 당신의 팔다리를 붙든다.
<br><br>
<<link [[당신을 배로 끌고 가게 내버려 둔다|Islander End Hand]]>><<set $phase to 1>><</link>>
<br>
<<link [[창을 바다에 던진다|Islander End Throw 2]]>><</link>>
<br>
<</if>><<effects>>
<<set $spear_vessel to "sea">>
당신은 팔을 크게 휘둘러 창을 바다로 던진다. "안돼!" 제퍼 선장이 외친다. 창이 깊은 곳으로 가라앉자, 어떤 의지가 붙잡기라도 한 것처럼 작은 파도가 일렁인다.
<br><br>
"전원 입수! 놓칠 수는 없다!" 해적들이 바다로 뛰어들자 당신의 배 갑판에 물이 사방으로 튄다. 몇 명은 당신 근처로 뛰어들어, 배를 뒤집고 당신을 바다로 떨어뜨린다.
<br><br>
<<water>>
당신은 헤엄쳐 나아간다. 선원도 선장도 아랑곳하지 않는다. 제퍼의 필사적인 외침은 우렁찬 파도 소리에 묻혀 희미해진다.
<br><br>
물결의 도움으로 당신은 해변에 도착한다.
<br><br>
<<link [[다음|Sea Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<set $spear_vessel to "sea">>
당신은 팔을 크게 휘둘러 창을 바다로 던진다. "안돼!" 제퍼 선장이 외친다. 창이 깊은 곳으로 가라앉자, 어떤 의지가 붙잡기라도 한 것처럼 작은 파도가 일렁인다.
<br><br>
"전원 입수! 놓칠 수는 없다!" 당신을 잡고 있던 둘은 당신을 놓고 다른 해적들과 함께 물 아래로 잠수한다.
<br><br>
<<water>>
당신은 헤엄쳐 나아간다. 선원도 선장도 아랑곳하지 않는다. 제퍼의 필사적인 외침은 우렁찬 파도 소리에 묻혀 희미해진다.
<br><br>
물결의 도움으로 당신은 해변에 도착한다.
<br><br>
<<link [[다음|Sea Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<person_ un>> <<person2>><<person_ ul>> 지나쳐 동굴을 따라 당신을 이끌고 바다로 향한다.<<person1>> 지난번과 같은 자리에 또다른 배가 있다. 아니면 지난번의 그 배가 제자리로 돌아온 것이거나.
<br><br>
"안전한 여행 되시게," <<he_ ga>> 당신이 탄 배를 밀며 말한다. <<person_ un>> 손을 흔들다가, 이내 시야에서 사라진다.
<br><br>
<<link [[다음|Island Return Voyage]]>><</link>>
<br><<effects>>
<<person_ un>> <<person2>><<person_ ul>> 지나쳐 동굴을 따라 당신을 이끌고 바다로 향한다.<<person1>> "창이 안전하다니 다행일세," <<person_ i>> 말한다. "<span class="gold">창을 사원으로 가지고 가게.</span> 그들이 어떻게 할 지 알고 있을 걸세."
<br><br>
지난번과 같은 자리에 또다른 배가 있다. 아니면 지난번의 그 배가 제자리로 돌아온 것이거나. "안전한 여행 되시게," <<he_ ga>> 당신이 탄 배를 밀며 말한다. <<person_ un>> 손을 흔들다가, 이내 시야에서 사라진다.
<br><br>
<<link [[다음|Island Return Voyage]]>><</link>>
<br><<effects>>
<<person_ un>> <<person2>><<person_ ul>> 지나쳐 동굴을 따라 당신을 이끌고 바다로 향한다.<<person1>> 당신은 가는 동안 <<personPost>>에게 창이 어디 있는지 말한다. "바다라고? 최악의 장소는 면했군," <<he_ ga>> 말한다. "틀림없이 메르는 이 상황을 이용해 먹으려고 하겠지. 그러나 창이 잘못된 자의 손에 넘어가면 어떤 일이 일어날 지는 잘 알고 있을 걸세."
<br><br>
지난번과 같은 자리에 또다른 배가 있다. 아니면 지난번의 그 배가 제자리로 돌아온 것이거나. "안전한 여행 되시게," <<he_ ga>> 당신이 탄 배를 밀며 말한다. <<person_ un>> 손을 흔들다가, 이내 시야에서 사라진다.
<br><br>
<<link [[다음|Island Return Voyage]]>><</link>>
<br><<effects>>
<<person_ un>> <<person2>><<person_ ul>> 지나쳐 동굴을 따라 당신을 이끌고 바다로 향한다.<<person1>> 당신은 가는 동안 <<personPost>>에게 창이 어디 있는지 말한다. "해적이라고? 나쁜 소식은 아니군," <<he_ ga>> 말한다. "겨우 좀도둑들이 폐하의 기사들을 당해낼 수는 없지. 분명 상황 통제는 문제 없을 걸세."
<br><br>
지난번과 같은 자리에 또다른 배가 있다. 아니면 지난번의 그 배가 제자리로 돌아온 것이거나. "안전한 여행 되시게," <<he_ ga>> 당신이 탄 배를 밀며 말한다. <<person_ un>> 손을 흔들다가, 이내 시야에서 사라진다.
<br><br>
<<link [[다음|Island Return Voyage]]>><</link>>
<br><<effects>>
<<person_ un>> 동굴을 따라 당신을 이끌고 <<person2>><<person_ ul>> 지나 바다로 향한다.<<person1>> 당신은 가는 동안 <<personPost>>에게 창이 어디 있는지 말한다. "반가운 소식이로군," <<he_ ga>> 말한다. "주교가 도움을 필요로 한다면 꼭 협조하게나. 그들에겐 자네 같은 용사가 필요해."
<br><br>
지난번과 같은 자리에 또다른 배가 있다. 아니면 지난번의 그 배가 제자리로 돌아온 것이거나. "안전한 여행 되시게," <<he_ ga>> 당신이 탄 배를 밀며 말한다. <<person_ un>> 손을 흔들다가, 이내 시야에서 사라진다.
<br><br>
<<link [[다음|Island Return Voyage]]>><</link>>
<br><<effects>>
바다가 안개를 뚫고 당신을 이끈다. 수평선 너머로 마을이 보인다. 물결의 도움으로, 당신은 금세 메르 가 근처의 부두에 도착한다.
<br><br>
당신은 배에서 내린다. 신기하게도, 당신이 육지에 발을 딛자 마자 배는 왔던 방향으로 떠내려 가기 시작한다.
<br><br>
<<link [[다음|Mer Street]]>><<endevent>><<set $eventskip to 1>><<island_end>><</link>>
<br><<set $outside to 1>><<effects>>
<<if $island.explore is "shore">>
당신은 해안가를 따라 걷는다. 섬의 대부분은 절벽으로 둘러싸인 것 같다. 바람이 당신을 휩쓸고 지나간다. 어느 방향을 봐도 육지는 보이지 않는다.
<br><br>
무시무시하게 거대한 생명체들이 해변 곳곳에 도사리고 있다. 당신은 구태여 가까이 가지 않는다.
<br><br>
<<elseif $island.explore is "wood">>
당신은 낮게 걸린 가지가 빽뺵하게 자라난 삼림 지대 사이를 걷는다. 가지들이 미풍에 흔들리며 휘어진다. 몇몇 지역에서는 울창한 나무가 터널을 이루어 일종의 미궁을 형성하고 있다.
<br><br>
<<elseif $island.explore is "battleground">>
당신은 부러진 화살을 밟고 싸움터를 가로지른다. 멀리서 이따금씩 비명소리가 들려올 때마다 걸음을 멈춘다.
<br><br>
<<elseif $island.explore is "plain">>
당신은 언덕을 넘고 협곡을 건너며 평원을 가로지른다. 마치 다른 세상이나 다른 시대에 온 것 같은 느낌이 든다.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>>
<<if $island.explore_count gte 100 and !$island.explore_locations.includes("plain")>>
<<island_events_plain>>
<<elseif $island.explore_count gte 55 and !$island.explore_locations.includes("bay")>>
<<island_events_bay>>
<<elseif $island.explore_count gte 40 and !$island.explore_locations.includes("castle")>>
<<island_events_castle>>
<<elseif $island.explore_count gte 25 and !$island.explore_locations.includes("battleground")>>
<<island_events_battleground>>
<<elseif $island.explore_count gte 10 and !$island.explore_locations.includes("wood")>>
<<island_events_wood>>
<<elseif !$island.explore_locations.includes("shore")>>
<<island_events_shore>>
<<elseif random(1, 2) is 2 and ($danger gte (9900 - $allure))>>
<<cleareventpool>>
<<addevent "island_events_snake" 1>>
<<addevent "island_events_trap" 1>>
<<addevent "island_events_mosquitoes" 1>>
<<addevent "island_events_hunted" 1>>
<<addevent "island_events_cat" 1>>
<<addevent "island_events_cat_2" 1>>
<<addevent "island_events_tear" 1>>
<<addevent "island_events_flower" 1>>
<<addevent "island_events_rope" 0.5>>
<<if $bestialitydisable is "f" and $slugdisable is "f">>
<<addevent "island_events_slugs" 0.5>>
<</if>>
<<if $island.explore is "battleground">>
<<addevent "island_events_duel" 1>>
<</if>>
<<runeventpool>>
<<else>>
<<cleareventpool>>
<<addevent "island_events_plumeria" 1>>
<<if $island.home isnot "rocky_hillock">>
<<addevent "island_events_rocky" 1>>
<</if>>
<<if $island.home isnot "waterfall">>
<<addevent "island_events_waterfall" 1>>
<</if>>
<<if $island.home isnot "gulch">>
<<addevent "island_events_gulch" 1>>
<</if>>
<<addevent "island_events_birds" 1>>
<<addevent "island_events_pleasant_flower" 1>>
<<addevent "island_events_squirrel" 1>>
<<if $island.explore is "shore">>
<<if $island.home is "gulch">>
<<addevent "island_events_walnut" 1.4>>
<<addevent "island_events_walnut_2" 1.4>>
<<addevent "island_events_walnut_3" 0.6>>
<<if $fox gte 6>>
<<addevent "island_events_squirrel" 0.6>>
<</if>>
<<elseif $island.home is "waterfall">>
<<addevent "island_events_walnut" 1.8>>
<<addevent "island_events_walnut_2" 1.8>>
<<addevent "island_events_walnut_3" 0.9>>
<<if $fox gte 6>>
<<addevent "island_events_squirrel" 0.9>>
<</if>>
<<else>>
<<addevent "island_events_walnut" 2.6>>
<<addevent "island_events_walnut_2" 2.6>>
<<addevent "island_events_walnut_3" 1.3>>
<<if $fox gte 6>>
<<addevent "island_events_squirrel" 1.3>>
<</if>>
<</if>>
<<else>>
<<if $island.home is "gulch">>
<<addevent "island_events_walnut" 0.4>>
<<addevent "island_events_walnut_2" 0.4>>
<<elseif $island.home is "waterfall">>
<<addevent "island_events_walnut" 0.7>>
<<addevent "island_events_walnut_2" 0.7>>
<<else>>
<<addevent "island_events_walnut" 1>>
<<addevent "island_events_walnut_2" 1>>
<</if>>
<</if>>
<<if $island.explore is "wood">>
<<addevent "island_events_wood_1" 2.5>>
<<addevent "island_events_wood_2" 2>>
<<if $islander_language gte 100>>
<<addevent "island_events_wood_3" 3>>
<<elseif $islander_language gte 50>>
<<addevent "island_events_wood_3" 2>>
<<else>>
<<addevent "island_events_wood_3" 1>>
<</if>>
<<addevent "island_events_wood_4" 1>>
<<else>>
<<addevent "island_events_wood_1" 1>>
<<addevent "island_events_wood_2" 1>>
<<addevent "island_events_wood_3" 1>>
<</if>>
<<if $island.explore is "battleground">>
<<if $islander_language gte 50>>
<<addevent "island_events_wood_3" 1>>
<</if>>
<<addevent "island_events_overhear" 2>>
<<addevent "island_events_duel" 2>>
<<addevent "island_events_battle" 1>>
<<addevent "island_events_sing" 2>>
<<else>>
<<addevent "island_events_overhear" 1>>
<<addevent "island_events_duel" 1>>
<<addevent "island_events_sing" 1>>
<</if>>
<<if $island.explore is "plain">>
<<addevent "island_events_arrow" 2>>
<<addevent "island_events_broken_mask" 2>>
<<addevent "island_events_trilobite" 1>>
<<else>>
<<addevent "island_events_arrow" 1>>
<<addevent "island_events_broken_mask" 1>>
<</if>>
<<runeventpool>>
<</if>><<effects>>
<<generateRole 0 0 "islander">><<generateRole 1 0 "islander">>
<<person1>>
당신은 당신을 꼼짝 못하게 붙잡은 팔의 감촉에 눈을 뜬다. <<person1>><<person_ gwa>> <<person2>><<person_ i>> 뿔 달린 가면 너머로 당신을 내려다본다. 당신이 기력을 되찾기도 전에 그들이 덮쳐온다.
<br><br>
<<link [[다음|Island Defeat]]>><</link>>
<br><<effects>>
당신은 간이 의복을 만들기 위해 충분히 길고 튼튼한 풀을 찾아본다. 당신은 쓸 만한 식물 몇 종류를 엮어
<<if $phase is 1>>
가슴에 두른다.
<<plantupper>>
<<elseif $phase is 2>>
허리에 두른다.
<<plantlower>>
<</if>>
허술하고 노출이 심한데다, 벗으려면 망가뜨릴 수 밖에 없을 것 같지만, 없는 것보다는 낫다.
<br><br>
<<link [[다음|Island]]>><<endevent>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $corruptionMasturbation>>
<span class="red">귀 속의 슬라임이 멈출 것을 허락하지 않는다.</span>
<</if>>
<div id="masturbationButtons">
<<if $drugged lte 0 and $arousal lte 3000>>
당신은 만족한 채 나뭇잎 위에 누워 숨을 헐떡인다.
<br><br>
<div id="next"><<link [[다음|Island Masturbation Finish]]>><<set $finish to 1>><</link>><<nexttext>></div>
<<else>>
<div id="next"><<link [[계속|Island Masturbation]]>><</link>><<nexttext>></div>
<<masturbationStopControls>>
<</if>>
</div>
<br><<effects>>
<<if $masturbationorgasm gte random(1, 10)>>
<<endmasturbation>>
<<endcombat>>
<<generateRole 0 0 "islander">>
<<generateRole 1 0 "islander">>
<<generateRole 2 0 "islander">>
<<person1>>
당신이 일어서기도 전에, 여러 방향에서 발걸음이 몰려오는 소리가 들린다. <<personPost>>, <<person2>><<personPost>> 그리고 <<person3>><<person_ i>> 나무 사이에서 나타난다!
<br><br>
<<link [[싸운다|Island Sleep Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[항복한다 (0:30)|Island Sleep Submit]]>><</link>>
<br>
<<else>>
<<endmasturbation>>
<<endcombat>>
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<link [[다음|Island]]>><<clotheson>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Island Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Island Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $islander_language gte 100>>
괴한들이 비틀대며 당신에게서 물러선다. "요망한 것!"
<br>
"너는 어떤지 몰라도, 나는 좀 쉬어야겠어."
<br>
"나도. 괜히 위험을 감수하지 말자고."
<<elseif $islander_language gte 50>>
괴한들이 방금 그게 얼마나 피곤한 일이었는지 소리치며 비틀거린다.
<<else>>
괴한들이 알아들을 수 없는 언어로 소리치며 비틀거린다.
<</if>>
그들은 물러서서 잠시 머뭇거리다가, 뒤로 돌아 도망친다.
<br><br>
<<tearful>> 당신은 숨을 고른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<if $islander_language gte 100>>
괴한들이 비틀대며 당신에게서 물러선다. "잃어버린 자는 좀 더 약할 줄 알았는데."
<br>
"여기서 힘을 굳이 감출 이유는 없겠지."
<br>
"그래 맞아. 괜히 위험을 감수하지 말자고."
<<elseif $islander_language gte 50>>
괴한들이 당신의 힘에 놀라 비틀대며 물러선다.
<<else>>
괴한들이 알아들을 수 없는 언어로 소리치며 비틀거린다.
<</if>>
그들은 물러서서 잠시 머뭇거리다가, 뒤로 돌아 도망친다.
<br><br>
<<tearful>> 당신은 숨을 고른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<<else>>
당신은 바닥에 쓰러진다. 계속 싸우기에는 고통이 너무 심하다.
<br><br>
<<if $islander_language gte 100>>
두 사람이 당신의 양쪽에 선다. "별로 강하지도 않구만."
<br>
"아직 끝난 게 아니다. 밧줄 준비해, 나는 막대기를 찾아보지."
<<elseif $islander_language gte 50>>
두 사람이 당신의 양쪽에 선다. <<tearful>> 당신은 그들이 당신을 어디론가 데려가는 것에 대해 이야기하는 소리를 듣는다.
<<else>>
두 사람이 당신의 양쪽에 선다. <<tearful>> 당신은 그들이 당신을 두고 알아들을 수 없는 언어로 이야기하는 소리를 듣는다.
<</if>>
<br><br>
<<link [[다음|Island Defeat]]>><</link>>
<br>
<</if>><<effects>>
당신은 성으로 향하는 산등성이를 건넌다. 성 아래는 떠들썩하다. 섬사람 두 명이 가만히 서서 작은 입구를 지키고 있다.
<br><br>
<<getinicon>><<link [[다가간다|Island Castle Approach]]>><</link>>
<br>
<<getouticon>><<link [[떠난다|Island]]>><</link>>
<br><<effects>>
<<generateRole 0 0 "islander">>
<<generateRole 1 0 "islander">>
<<person1>>
당신은 문지기들, <<person_ gwa>> <<person2>><<personPost>>에게 다가간다.
<<if $worn.face.name is "islander mask">>
<span class="green">가면이 당신의 얼굴을 가려준다.</span> 문지기들은 당신이 다리를 반쯤 건널 때까지 미동도 없이 서있는다.
<br><br>
<<if $islander_language gte 100>>
"멈춰라," <<person1>><<person_ i>> 말한다. "무슨 권리로 이곳에 들어가려는 거지?" <span class="green">당신은 그들의 언어로 대답할 수 있을 것이다.</span>
<br><br>
<<ind>><<link [[위엄 있게 행동한다|Island Castle Dignified]]>><</link>>
<br>
<<ind>><<link [[귀엽게 행동한다|Island Castle Cute]]>><</link>>
<br>
<<elseif $islander_language gte 50>>
<<person1>><<person_ i>> 당신에게 질문을 하지만, <span class="red">당신은 그것을 알아들을 수 없다.</span>
<br><br>
<<getinicon>><<link [[들어가려고 시도한다|Island Castle Try]]>><<pain 4>><<stress 6>><</link>><<gpain>><<gstress>>
<br>
<<getouticon>><<link [[떠난다|Island]]>><<endevent>><</link>>
<br>
<<else>>
<<person1>><<person_ i>> <span class="red">알아들을 수 없는 언어로 무어라 말한다.</span>
<br><br>
<<getinicon>><<link [[들어가려고 시도한다|Island Castle Try]]>><<pain 4>><<stress 6>><</link>><<gpain>><<gstress>>
<br>
<<getouticon>><<link [[떠난다|Island]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<span class="red">문지기들이 당신을 향해 창을 겨눈다.</span>
<<if $islander_language gte 100>>
"외부인!" <<person1>><<person_ i>> 소리친다. "꺼져라!" <span class="green">적어도 무슨 말인지 알아들을 수는 있다.</span> 다른 섬사람들이 다가오는 소리가 들린다. 강제로 뚫고 들어갈 수는 없을 것이다.
<br><br>
<i>지나가고 싶다면 가면을 만들어야 한다.</i>
<br><br>
<<getouticon>><<link [[떠난다|Island]]>><</link>>
<br>
<<elseif $islander_language gte 50>>
<<person1>><<person_ i>> 당신에게 소리치지만, <span class="red">무슨 말인지 알아들을 수 없다.</span> 다른 섬사람들이 다가오는 소리가 들린다. 강제로 뚫고 들어갈 수는 없을 것이다.
<br><br>
<i>지나가고 싶다면 가면을 만들어야 한다.</i>
<br><br>
<<getouticon>><<link [[떠난다|Island]]>><</link>>
<br>
<<else>>
<<person1>><<person_ i>> <span class="red">알아들을 수 없는 언어로 소리친다.</span> 다른 섬사람들이 다가오는 소리가 들린다. 강제로 뚫고 들어갈 수는 없을 것이다.
<br><br>
<i>지나가고 싶다면 가면을 만들어야 한다.</i>
<br><br>
<<getouticon>><<link [[떠난다|Island]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
당신은 문지기들 사이로 걸어들어가려 하지만, <<person2>><<person_ i>> 당신을 밀쳐내고 고함을 친다. 다른 섬사람들이 다가오는 소리가 들린다. 강제로 뚫고 들어갈 수는 없을 것이다.
<br><br>
<i>지나가고 싶다면 섬나라의 언어를 알아들어야 한다.</i>
<br><br>
<<link [[다음|Island]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"마음대로 들어와서 죄송합니다," 당신은 섬나라 언어로 말한다. "창을 두고 와서요."
<br><br>
<<person2>><<person_ i>> 웃음을 터뜨린다. "저 <<girl_ i>> 창을 두고 왔다니! 들어가시죠."
<br><br>
<<elseif $speech_attitude is "bratty">>
"권리 같은 건 노예들이나 필요한 거고." 당신은 섬나라 언어로 말한다. "들여보내 줄 거야 말 거야?"
<br><br>
<<person2>><<person_ i>> 웃음을 터뜨린다. "기분 나쁘라고 한 소리는 아니었는데 <<girl_ a>>. 들어가도 좋다."
<br><br>
<<else>>
"안된다면 정문으로 들어갈게요." 당신은 섬나라 언어로 말한다. "그냥 좀 피곤해서 그래요."
<br><br>
"들어가도 좋다," <<person2>><<person_ i>> 말한다. "네가 아늑한 집으로 돌아가는 것을 막을 수는 없지."
<br><br>
<</if>>
당신은 문지기들 사이로 걸어가 성 안에 들어선다.
<br><br>
<<link [[다음|Island Castle Enter]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"이런," 당신은 섬나라 언어로 말한다. "정문으로 가려고 했었는데. 괜찮으시다면 거기까지 걸어가는 수고를 덜어주실 수 있을까요?"
<br><br>
"아 그러지 뭐," <<person2>><<person_ i>> 말한다. "지나가라."
<br><br>
<<elseif $speech_attitude is "bratty">>
"나더러 힘들게 정문까지 걸어가라는 소리는 아니지?" 당신은 섬나라 언어로 묻는다.
<br><br>
"어쩔 수 없지," <<person2>><<person_ i>> 한숨을 내쉰다. "지나가라."
<br><br>
<<else>>
"죄송합니다," 당신은 섬나라 언어로 말한다. "그치만 발도 아픈데 정문이 너무 멀어서요."
<br><br>
"아 그래," <<person2>><<person_ i>> 말한다. "지나가라."
<br><br>
<</if>>
당신은 문지기들 사이로 걸어가 성 안에 들어선다.
<br><br>
<<link [[다음|Island Castle Enter]]>><<endevent>><</link>>
<br><<effects>>
<<earnFeat "Naturalised">>
당신은 나선 계단을 따라 내려간다. 스쳐 지나가는 섬사람들은 당신에게 눈길을 주지 않는다. 그들은 마을의 사람들과 크게 다르게 생기진 않았지만, 몇명은 기하학적인 모양의 문신을 하고 있다.
<br><br>
당신은 성벽 위로 올라선다. 아래에는 성곽 안에 지어진 목재 가옥이 일종의 마을을 이루고 있다. 한가운데에 정교한 비계가 세워져 있는 것이 보인다. 어린 아이들이 그 근처에서 공과 막대기를 가지고 놀고 있다.
<br><br>
<<link [[다음|Island Castle 2]]>><</link>>
<br><<effects>>
당신은 성벽을 떠나 탑으로 들어가, 또 다른 나선 계단을 내려간 끝에 긴 복도에 도착한다. 복도 양쪽의 좁은 창문을 통해 미미한 빛이 새어들어온다. 복도 저편에는 나무로 된 이중문이 서있다.
<br><br>
<<link [[Open|Island Castle 3]]>><</link>>
<br><<effects>>
<<generateRole 0 0 "islander">><<person1>>
<<generateRole 1 0 "islander">>
<<generateRole 2 0 "islander">>
<<generateRole 3 0 "islander">>
<<generateRole 4 0 "islander">>
문을 밀어 열자, 널찍한 공간이 눈에 들어온다. 사람 네 명, <<personPost>>, <<person2>><<personPost>>, <<person3>><<personPost>> 그리고 <<person4>><<person_ i>> 탁자 하나를 둘러싸고 깔개를 덮은 등받이 없는 의자에 앉아있다. 그들은 대화를 멈추지 않고 당신을 힐끗 바라본다. 당신이 들어온 것을 신경쓰지 않는 듯하다.
<br><br>
"제대로 해야 합니다," <<person1>><<person_ i>> 말한다. "편법은 안돼요." 손 하나가 <<him_ yi>> 밑에서 삐져나와, <<his_ yi>> 다리를 두 번 두드린다. <<person_ i>> 일어서자 "의자"도 함께 일어선다. 깔개를 치우자 <<person5>><<person_ yi>> 모습이 드러난다. <<He_ ga>> 당신을 향한다.
<br><br>
"드디어," <<he_ ga>> 중얼거린다. "허리 쑤셔라." <<He_ nun>> 당신에게 깔개를 건네고, 당신의 어깨를 토닥인 후 방을 나간다.
<br><br>
<<person1>><<person_ un>> 조급한 눈길로 당신을 흘겨본다.
<br><br>
<<link [[의자가 된다|Island Castle Stool]]>><</link>><<physiquedifficulty 1 5000>>
<br>
<<link [[도망친다|Island Castle Run]]>><</link>>
<br><<effects>>
당신은 무릎을 꿇고 등에 깔개를 얹는다. 섬유 사이로 방의 모습이 보인다. <<person1>><<person_ i>> 편안하게 당신의 등을 깔고 앉는다.
<<if $physiqueSuccess>>
<span class="green">당신은 성공적으로 <<his_ yi>> 무게를 지지한다.</span>
<br><br>
<<else>>
<span class="red"><<He_ nun>> 너무 무겁다.</span> 당신의 팔이 무게를 견디지 못하고 후들거리자 끝내 <<he_ ga>> 자신의 다리로 균형을 잡는다.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<</if>>
"어디까지 말했죠?" <<he_ ga>> 말한다. "아 그래. 사제들 말로는 의식을 하나하나씩 치러서는 안된다고 하더군요."
<br>
"의식을 여러 번 치르자는 얘기는 아니지만," <<person2>><<person_ i>> 이빨 사이에서 음식 찌꺼기를 빼내며 말한다. "그자의 몸 전체를 단번에 문신으로 못 뒤덮을 건 또 뭐요."
<br>
"그랬다간 정신을 놓아 버릴 거요," <<person3>><<person_ i>> 말한다. <<He_ nun>> 한쪽 손으로 비틀어진 지팡이를 쥔다. "그래선 안돼지. 섬사람은 대화를 원하고 있소."
<br>
"대화라니," <<person4>><<person_ i>> 키득거린다. "아예 의식이고 뭐고 그자를 연못에 던져 버리는 건 어떻습니까."
<br><br>
<<link [[다음|Island Castle Stool 2]]>><</link>>
<br><<effects>>
네 사람이 각자 자신의 주장을 내세우려고 언성을 높이며 논쟁을 벌이기 시작한다. <<person3>><<person_ i>> 지팡이를 바닥에 내리쳐 싸움을 중재한다.
<br><br>
"우린 지금 본분을 잊고 있소," <<he_ ga>> 말한다. "연못으로 갑시다. 룬이 우리의 역할을 상기시켜 줄 것이오."
<br><br>
다른 "의자"들이 동시에 반대편의 문을 향해 느릿느릿 움직이기 시작한다. 당신도
<<if $physique lt 5000>>
균형을 잡으려고 발을 디디고 있는 <<person1>><<person_ ul>> 태우고 뒤를 따른다.
<<else>>
다리를 꼬고 앉은 <<person1>><<person_ ul>> 태우고 뒤를 따른다.
<</if>>
<br><br>
당신이 다른 의자들과 함께 복도를 기어가는 동안 그들은 논의를 계속한다.
<br><br>
"예언대로 잃어버린 자가 찾아왔어요," <<person1>><<person_ i>> 말한다. "다른 룬도 믿을 가치가 있다는 것이지요."
<br>
"사람이 해변에 떠밀려 온 게 놈이 처음일 리는 없잖수," <<person2>><<person_ i>> 대꾸한다.
<br><br>
당신은 경사로를 따라 기어내려간다. 자갈이 매끈한 돌바닥으로 바뀌기 시작한다. 바닥에 무늬가 새겨져 있지만 조명이 어두워 잘 보이지 않는다.
<br><br>
<<link [[다음|Island Castle Stool 3]]>><</link>>
<br><<effects>>
문이 삐걱이며 열리는 소리와 함께 물이 흐르는 소리가 들려온다. 일행은 살아 움직이는 나무의 뿌리같은 것이 벽을 뒤덮고 있는 높은 지하실로 들어선다. 가까이서 보니, 뿌리는 살아있는 것처럼 보이도록 조각되어 어떤 불가사의한 기술로 서로 붙어있는 것 같다.
<br><br>
<<person3>><<person_ i>> 자신의 비틀린 지팡이로 바닥을 톡톡 두드린다. 나머지 세 의자가 한 줄을 이룬다. 당신도 연못 곁에 무릎을 꿇고 맨 끝에 합류한다. 수면은 잔잔하지만, 근처 어디선가 물이 세차게 흐르는 소리가 들린다.
<br><br>
<<link [[다음|Island Castle Stool 4]]>><</link>>
<br><<effects>>
"저기를 보시오," <<person_ i>> 맞은편에 선 거대한 조각상을 가리키며 말한다. 다섯개의 조각상이 연못을 둘러싸고 반원형으로 배열되어 있다. 각각의 가슴에는 룬 문자가 새겨져 있지만, 당신은 섬나라 말을 할 줄 아는 것 뿐이기에 읽을 수는 없다.
<br><br>
<<person1>>"가까이 가자," <<person_ i>> 당신의 <<bottom_ ul>> 툭툭 치며 말한다. 당신은 앞으로 기어간다. 당신의 손이 연못의 가장자리에 닿는 순간 수면이 요동치기 시작한다. 연못의 한가운데에 소용돌이가 나타난다.
<br><br>
"의자"들이 자리에서 일어나, 앉아 있던 사람들을 떨어트린다. "말도 안돼," <<person3>><<person_ i>> 지팡이에 기댄 채 외친다. 물이 조각상보다 높이 솟구쳐 오른다. 섬사람들은 탈출하려다 서로서로 걸려 넘어진다. 물이 아래로 다시 내리꽂혀, 당신을 집어삼킨다.
<br><br>
당신은 어둠 속으로 추락한다.
<br><br>
<<link [[다음|Islander]]>><<island_pass 60>><<endevent>><</link>>
<br><<effects>>
당신은 뒤돌아서 도망친다. "문지기! 직무 유기자다!"
<br><br>
<<person5>><<person_ un>> 당신에게 발을 걸려다가 실패하지만, 성벽 쪽에서 온 다른 섬사람들이 복도 반대편에서 나타난다. 당신은 포위당했다.
<br><br>
당신은 일어나려 하는 <<persons_ yi>> 등을 밟고, 그 높이를 이용해 높은 창문 밖으로 도약해, 바깥의 풀밭으로 굴러 떨어진다. 섬사람 아이들은 노느라 바빠 신경 쓰지 않는다. 당신은 아이들과 비계의 다리 사이를 비집고, 목재 가옥 주위를 돌아, 다시 성 안으로 돌진한다.
<br><br>
당신이 왼쪽으로 돌자, 더 많은 섬사람들이 이중문을 박차고 나온다. 그 중 하나가 던진 창이 당신의 다리를 맞출 뻔 한다. 당신은 문 하나를 열어젖히고, 또 다른 문을 지나 탈출한다. 당신은 매끄러운 경사로를 내려가 기묘한 방에 도달한다.
<br><br>
<<link [[다음|Island Castle Run 2]]>><</link>>
<br><<effects>>
중앙의 연못을 둘러싼 다섯 개의 거대한 조각상이 당신을 맞이한다. 수면은 잔잔하지만, 근처 어디선가 물이 세차게 흐르는 소리가 들린다. 벽은 살아있는 것처럼 보이도록 조각되어 어떤 불가사의한 기술로 서로 붙어있는 나무 장식으로 뒤덮혀 있다.
<br><br>
"저 안에!" 소리치는 소리가 들린다. "서둘러라! <<pshe_ ga>> 왕을 깨우기 전에!"
<br><br>
당신은 문에서 물러서 다른 출구를 찾아본다. 당신의 발이 연못의 가장자리에 닿는 순간 수면이 요동치기 시작한다. 연못의 한가운데에 소용돌이가 나타나 위로 솟구쳐 오른다. 소용돌이의 꼭대기가 점점 넓어지더니, 그대로 급강하해 당신을 집어삼킨다. 당신은 무력하게 어둠 속으로 추락한다.
<br><br>
<<link [[다음|Islander]]>><<island_pass 60>><<endevent>><</link>>
<br><<effects>>
당신은 영차 하고 뗏목을 밀어 바다에 띄우고 그 위에 탄다. 당신은 만의 입구까지 노를 저어 나아간다. 물살의 도움으로 당신은 순조롭게 섬 밖으로 항해한다.
<br><br>
뗏목이 두꺼운 안개 사이를 뚫고 들어가자 섬의 모습은 자취를 감춘다. 당신은 저 멀리서 해안가와 마을이 보일 때까지 맹목적으로 노를 젓는다.
<br><br>
바다는 당신의 편이지만 뗏목은 버티기 힘들어한다. 통나무를 고정하는 섬유가 해어지고 느슨해지자, 나무가 점점 파도에 떠밀려 가 배를 가라앉게 한다. 당신이 해변에 도착할 때 쯤엔 남은 나무를 팔로 붙잡고 있어야 할 지경이다.
<br><br>
당신은 배에서 뛰어내려 메르 가 근처의 부두에 착지한다. 배달을 마친 뗏목은 당신의 뒤에서 산산조각난다.
<br><br>
당신은 마을로 돌아왔다. 주위에는 아무도 없다. <<covered>>
<br><br>
<<link [[다음|Mer Street]]>><<island_end>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<generateRole 0 0 "islander">>
<<generateRole 1 0 "islander">>
<<person1>>
음식의 냄새가 당신의 이목을 끈다. 당신은 덤불을 헤치고 <<person_ gwa>> <<person2>><<person_ yi>> 앞에 나타난다. 두 사람의 사이엔 나무 냄비가 불 위에서 끓고 있다. 냄비 안에 음식이 있다.
<br><br>
<<person1>><<person_ un>> 망설이지 않는다. <<He_ nun>> 당신의 얼굴을 한 번 보더니 국자와 그릇을 집어든다. <<He_ nun>> 그릇을 그득하게 채워 당신에게 내민다.
<br><br>
당신은 그릇 채로 따뜻한 수프를 마시고 찌꺼기까지 깨끗하게 핥아먹는다. 그제서야 당신에게 숟가락을 내밀고 있는 <<person_ i>> 눈에 들어온다. <<person2>><<person_ i>> 웃음을 터뜨린다.
<br><br>
<<link [[다음|Island Hunger 2]]>><</link>>
<br><<effects>>
당신은 한 그릇, 그리고 또 한 그릇을 더 먹는다. 배가 불러 움직일 수 없게 되자 당신은 풀밭에 드러눕는다.<<lllhunger>><<set $hunger -= 2000>>
<br><br>
두 사람은 당신을 한 번 내려다보고, 서로를 바라본다. <<person2>><<person_ i>> 긴 밧줄을 꺼내 팽팽하게 당긴다.
<br><br>
<<link [[다음|Island Defeat]]>><</link>>
<br><<effects>>
당신은 가면을 쓴 사람들에 둘러싸여 눈을 뜬다. 당신이 섬에서 보았던 것들과는 다른 가면이다. 더 길쭉하고, 야생의 식물의 형상이 새겨져 있다. 각 인물이 든 횃불의 불꽃이 바람에 휘날린다. 그들은 부자연스러울 정도로 정적인 움직임을 보인다. 당신은 하늘을 멍하니 쳐다보고, 물이 첨벙이는 소리를 듣고, 다시 정신을 잃는다.
<br><br>
<<set _time to 60>>
<<set _hours to Math.floor(_time / 60)>>
<<set _minutes to _time % 60>>
<<link [["다음 ("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Hospital]]>><<island_end>><<pass _time>><<set $phase to 1>><</link>><<widget "island_tide_text">>
<<switch $island.tide>>
<<case 0>>
<span class="teal">파도는 멀리 떨어져 있다.</span>
<<case 1>>
<span class="lblue">물살은 아직 당신까지는 닿지 않는다.</span>
<<case 2>>
<span class="blue">바닷물이 당신의 발치에서 찰랑거린다.</span>
<<case 3>>
<span class="purple">바닷물이 당신의 발목을 덮는다.</span>
<<case 4>>
<span class="pink">바닷물이 당신의 무릎까지 차오르고, 파도가 하마터면 당신을 넘어뜨릴 뻔 한다.</span>
<<default>>
<span class="red">바닷물이 당신의 허리까지 밀려와, 집어삼키기 직전이다!</span>
<</switch>>
<</widget>>
<<widget "island_tide">>
<<if _args[0]>>
<<set $island.tide += _args[0]>>
<<set $island.tide to Math.clamp($island.tide, 0, 5)>>
<</if>>
<</widget>>
<<widget "gisland_tide">>
<<if $statdisable is "f">> |
<span class="red">+ 물살</span>
<</if>>
<</widget>>
<<widget "lisland_tide">><<if $statdisable is "f">> |
<span class="green">- 물살</span>
<</if>>
<</widget>>
<<widget "gwalnut">>
<<if $statdisable is "f">> |
<span class="green">+ 호두 한 줌</span>
<</if>>
<</widget>>
<<widget "ggwalnut">>
<<if $statdisable is "f">> |
<span class="green">+ + 호두 한 줌</span>
<</if>>
<</widget>>
<<widget "lwalnut">>
<<if $statdisable is "f">> |
<span class="red">- 호두 한 줌</span>
<</if>>
<</widget>>
<<widget "gwood">>
<<if $statdisable is "f">> |
<span class="green">+ 나무</span>
<</if>>
<</widget>>
<<widget "lwood">>
<<if $statdisable is "f">> |
<span class="red">- 나무</span>
<</if>>
<</widget>>
<<widget "wood_required">> |
<<if _args[0]>>
필요한 나무 갯수: <<print _args[0]>>개
<<else>>
나무 필요하지 않음
<</if>>
<</widget>>
<<widget "gcamp_concealment">>
<<if $statdisable is "f">> |
<span class="green">+ 캠프 은폐</span>
<</if>>
<</widget>>
<<widget "lcamp_concealment">>
<<if $statdisable is "f">> |
<span class="red">- 캠프 은폐</span>
<</if>>
<</widget>>
<<widget "gcomprehension">>
<<if $statdisable is "f">> |
<span class="green">+ 이해도</span>
<</if>>
<</widget>>
<<widget "ggcomprehension">>
<<if $statdisable is "f">> |
<span class="green">+ + 이해도</span>
<</if>>
<</widget>>
<<widget "gggcomprehension">>
<<if $statdisable is "f">> |
<span class="green">+ + + 이해도</span>
<</if>>
<</widget>>
<<widget "walnutStoreMessage">>
<<if $statdisable is "f">> |
<i>호두를 저장해 두면 시간이 지남에 따라 건조되어서, 영양이 더욱 풍부해진다.</i>
<</if>>
<</widget>>
<<widget "campFurnitureMessage">>
<<if $statdisable is "f">> |
<i>이전 캠프에 있던 가구를 전부 두고 간다.</i>
<</if>>
<</widget>>
<<widget "islander_language">>
<<if _args[0]>>
<<set $islander_language += (_args[0] * 3)>>
<</if>>
<</widget>>
<<widget "island_tide_options">>
<<link [[밀림을 향해 기어간다 (0:05)|Island Beach Walk]]>><<set $phase to 1>><<island_tide 1>><<set $island.tide_distance += 1>><<island_pass 5>><</link>><<gisland_tide>><<lharass>>
<br>
<<link [[밀림을 향해 걸어간다 (0:02)|Island Beach Walk]]>><<set $phase to 2>><<island_pass 2>><<set $island.tide_distance += 1>><</link>>
<br>
<<link [[밀림을 향해 달려간다 (0:01)|Island Beach Walk]]>><<set $phase to 3>><<island_tide -1>><<set $island.tide_distance += 1>><<island_pass 1>><</link>><<lisland_tide>><<gharass>>
<br>
<</widget>>
<<widget "island_init">>
<<if $island is undefined>>
<<set $island to {}>>
<<set $island.rocky_hillock to {}>>
<<set $island.rocky_hillock.space to 1>>
<<set $island.rocky_hillock.space_used to 0>>
<<set $island.waterfall to {}>>
<<set $island.waterfall.space to 3>>
<<set $island.waterfall.space_used to 0>>
<<set $island.gulch to {}>>
<<set $island.gulch.space to 5>>
<<set $island.gulch.space_used to 0>>
<<set $island.walnut to 0>>
<<set $island.walnut_dried to 0>>
<<set $island.explore_count to 0>>
<<set $island.explore_locations to []>>
<<set $island.wood to 0>>
<</if>>
<<if $islander_language is undefined>>
<<set $islander_language to 0>>
<</if>>
<<set $island.tide to 0>>
<<set $island.tide_distance to 0>>
<<set $island.hide to 1>>
<<set $hunger to 0>>
<<set $island.explore to "none">>
<</widget>>
<<widget "island_var_list">>
Rocky hillock space used: <<print $island.rocky_hillock.space_used>>
<br>
Waterfall space used: <<print $island.waterfall.space_used>>
<br>
Gulch space used: <<print $island.gulch.space_used>>
<br>
Waluts: <<print $island.walnut>>
<br>
Dried walnuts: <<print $island.walnut_dried>>
<br>
Explore count: <<print $island.explore_count>>
<br>
Explore locations: <<print $island.explore_locations>>
<br>
Language: <<print $islander_language>>
<br>
Tide: <<print $island.tide>>
<br>
Tide distance: <<print $island.tide_distance>>
<br>
Hide: <<print $island.hide>>
<br>
Explore: <<print $island.explore>>
<br>
Hunger: <<print $hunger>>
<br>
Wood: <<print $island.wood>>
<br>
Space: <<print $island[$island.home].space>>
<br>
<</widget>>
<<widget "island_end">>
<<set $island.tide to undefined>>
<<set $island.tide_distance to undefined>>
<<set $island.hide to undefined>>
<<set $island.walk to undefined>>
<<set $island.kneel to undefined>>
<<set $hunger to 0>>
<</widget>>
<<widget "island_explore_end">>
<<if $island[$island.home].decor is "simple">>
<<set $island_simple_decor_message to 1>>
<<elseif $island[$island.home].decor is "basic">>
<<set $island_basic_decor_message to 1>>
<<elseif $island[$island.home].decor is "advanced">>
<<set $island_advanced_decor_message to 1>>
<</if>>
<<if $island[$island.home].bird_feeder is "simple" and random(1, 20) is 20>>
<<set $island_bird_message to 1>>
<<elseif $island[$island.home].bird_feeder is "basic" and random(1, 10) is 10>>
<<set $island_bird_message to 1>>
<<elseif $island[$island.home].bird_feeder is "advanced" and random(1, 5) is 5>>
<<set $island_bird_message to 1>>
<</if>>
<</widget>>
<<widget "island_tattoo_check">>
<<set _island_tattoo to 0>>
<<if $skin.right_bottom.special is "islander">>
<<set _island_tattoo += 1>>
<</if>>
<<if $skin.left_bottom.special is "islander">>
<<set _island_tattoo += 1>>
<</if>>
<<if $skin.left_thigh.special is "islander">>
<<set _island_tattoo += 1>>
<</if>>
<<if $skin.right_thigh.special is "islander">>
<<set _island_tattoo += 1>>
<</if>>
<<if $skin.pubic.special is "islander">>
<<set _island_tattoo += 1>>
<</if>>
<<if $skin.back.special is "islander">>
<<set _island_tattoo += 1>>
<</if>>
<<if $skin.breasts.special is "islander">>
<<set _island_tattoo += 1>>
<</if>>
<<if $skin.left_shoulder.special is "islander">>
<<set _island_tattoo += 1>>
<</if>>
<<if $skin.right_shoulder.special is "islander">>
<<set _island_tattoo += 1>>
<</if>>
<<if $skin.left_cheek.special is "islander">>
<<set _island_tattoo += 1>>
<</if>>
<<if $skin.right_cheek.special is "islander">>
<<set _island_tattoo += 1>>
<</if>>
<<if $skin.forehead.special is "islander">>
<<set _island_tattoo += 1>>
<</if>>
<</widget>>
<<widget "island_tattoo">>
<<if $skin[_bodypart].writing>>
<<bodywriting_clear _bodypart>>
<</if>>
<<rng 3>>
<<switch $rng>>
<<case 1>>
<<add_bodywriting _bodypart square tattoo>>
<<case 2>>
<<add_bodywriting _bodypart triangle tattoo>>
<<case 3>>
<<add_bodywriting _bodypart circle tattoo>>
<</switch>>
<</widget>>
<<widget "island_pass">>
<<if _args[0]>>
<<pass _args[0]>>
<<hunger _args[0]>>
<</if>>
<</widget>>
<<widget "island_rope_end">>
<<unset $island_rope_distance>>
<<unset $island_rope_orgasm>>
<<unset $island_rope_enemy_action>>
<<unset $island_rope_action>>
<</widget>>
<<widget "island_rope_options">>
<<if $rng gte 67>>
<<set $island_rope_enemy_action to "watch">>
섬사람들은 지켜보는 것 만으로 만족하는 것 같다, 아직은.
<br><br>
<<elseif $rng gte 33>>
<<set $island_rope_enemy_action to "shout">>
섬사람들이 물 흐르는 소리를 뚫을 정도로, 우렁차게 소리치기 시작한다.
<br><br>
<<else>>
<<set $island_rope_enemy_action to "bow">>
<span class="purple">섬사람들이 활시위에 화살을 얹고, 활시위를 당긴다.</span>
<br><br>
<</if>>
<<if $island_rope_distance gte 4>>
<span class="teal">해변가가 코앞이다!</span>
<<elseif $island_rope_distance is 3>>
<span class="lblue">해변가가 점점 가까워진다.</span>
<<elseif $island_rope_distance is 2>>
<span class="blue">반쯤 지나왔다.</span>
<<elseif $island_rope_distance is 1>>
<span class="purple">아직 갈 길이 멀다.</span>
<<else>>
<span class="pink">거의 한 치도 움직이지 않았다.</span>
<</if>>
<br><br>
<<link [[가능한 한 빠르게 움직인다|Island Rope 3]]>><<set $island_rope_distance += 1>><<set $island_rope_action to "shuffle">><<arousal 600>><</link>><<garousal>>
<br>
<<link [[숨을 고른다|Island Rope 3]]>><<set $island_rope_action to "breath">><<arousal -600>><</link>><<larousal>>
<br>
<<link [[숙인다|Island Rope 3]]>><<set $island_rope_action to "duck">><</link>>
<br>
<</widget>>
<<widget "island_rope_shout">>
<<if random(1, 2) is 2>>
"사람들 앞에서 밧줄로 자위하는 꼴이라니!"
<<else>>
"아주 <<pher_ yi>> 인생 최고의 시간을 보내고 있군."
<</if>>
<br>
<<if random(1, 2) is 2>>
"돌아오면 제대로 개같이 따먹어 주지."
<<else>>
"빨리 <<pherPost>>에게 손 대고 싶어서 못 참겠다."
<</if>>
<br>
<<if random(1, 2) is 2>>
"이 <<girl_ i>> 밧줄을 다 더럽히게 생겼네."
<<else>>
"이 <<girl_ un>> 부끄러운 줄을 모르는군."
<</if>>
<</widget>>
<<widget "island_rope_bow">>
<<if _args[0] is "duck">>
<<set _rng to random(-1, 3)>>
<<else>>
<<set _rng to random(0, 6)>>
<</if>>
<<if _rng is 6>>
<span class="red">여섯 대가 당신에게 꽂힌다.</span> 거의 느껴지지 않는 수준이지만, 화살이 꽂힌 자리에서 야릇한 독소가 퍼지기 시작한다.<<gdrugged>><<garousal>><<arousal 3600>><<drugs 60>>
<<elseif _rng is 5>>
<span class="pink">다섯 대가 당신에게 꽂힌다.</span> 거의 느껴지지 않는 수준이지만, 화살이 꽂힌 자리에서 야릇한 독소가 퍼지기 시작한다.<<gdrugged>><<garousal>><<arousal 3000>><<drugs 50>>
<<elseif _rng is 4>>
<span class="purple">네 대가 당신에게 꽂힌다.</span> 거의 느껴지지 않는 수준이지만, 화살이 꽂힌 자리에서 야릇한 독소가 퍼지기 시작한다.<<gdrugged>><<garousal>><<arousal 2400>><<drugs 40>>
<<elseif _rng is 3>>
<span class="blue">세 대가 당신에게 꽂힌다.</span> 거의 느껴지지 않는 수준이지만, 화살이 꽂힌 자리에서 야릇한 독소가 퍼지기 시작한다.<<gdrugged>><<garousal>><<arousal 1800>><<drugs 30>>
<<elseif _rng is 2>>
<span class="lblue">두 대가 당신에게 꽂힌다.</span> 거의 느껴지지 않는 수준이지만, 화살이 꽂힌 자리에서 야릇한 독소가 퍼지기 시작한다.<<gdrugged>><<garousal>><<arousal 1200>><<drugs 20>>
<<elseif _rng is 1>>
<span class="teal">한 대가 당신에게 꽂힌다.</span> 거의 느껴지지 않는 수준이지만, 화살이 꽂힌 자리에서 야릇한 독소가 퍼지기 시작한다.<<gdrugged>><<garousal>><<arousal 600>><<drugs 10>>
<<else>>
<span class="green">그러나 단 한 대도 적중하지 못한다.</span> 그들은 실망한 기색이다.
<</if>>
<</widget>>
<<widget "island_events_snake">>
<<generateRole 0 0 "islander">><<person1>>
갑작스러운 쉭쉭 소리가 당신의 주의를 빼앗는다. 소리가 나는 방향으로 고개를 돌리자 뱀과 같은 눈 한 쌍과 시선이 마주친다. 뱀 한 마리가 <<person_ yi>> 손에 들려, 무기로 쓰이고 있다.
<br><br>
근육에서 힘이 전부 빠져나가고, 당신은 나뭇잎이 깔린 바닥에 주저앉는다. <<person_ un>> 뱀을 근처의 나뭇가지에 걸어 놓고, 당신에게 다가온다.
<br><br>
<<link [[다음|Island Snake Rape]]>><<set $molestationstart to 1>><<set $trance to 1>><</link>>
<br>
<</widget>>
<<widget "island_events_trap">>
<<generateRole 0 0 "islander">>
<<generateRole 1 0 "islander">>
<<person1>>
당신은 인적이 잦은 길을 걷다가 발 아래에서 울려퍼지는 <i>휙</i> 소리를 듣는다.
<<dancedifficulty 1 1000 true>>
<<if $danceSuccess>>
당신은 무의식적으로 옆으로 뛰어 피하고, 당신의 발목을 <span class="green">놓친</span> 함정이 튀어오른다.
<br><br>
열받은 듯한 고함소리와 함께 나무 뒤에서 <<person_ gwa>> <<person2>><<person_ i>> 나타난다. 그들은 악의를 품고 당신에게 돌진한다.
<br><br>
<<link [[다음|Island Trap Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<span class="red">올가미가 당신의 발목을 낚아채,</span> 당신을 공중에 매달아, 움직이지 못하게 한다. 승리에 찬 함성과 함께 <<person_ gwa>> <<person2>><<person_ i>> 나무 뒤에서 나타난다.
<br><br>
<<if $islander_language gte 100>>
그들은 당신의 양 옆에 선다. "내가 먹힐 거라고 그랬지!"
<br>
"그냥 운이지."
<br>
"마음대로 생각해."
<<elseif $islander_language gte 50>>
그들은 당신의 양 옆에 서서 말다툼을 하기 시작한다.
<<else>>
그들은 당신의 양 옆에 서서 알아들을 수 없는 언어로 대화를 나눈다.
<</if>>
<br><br>
<<link [[몸부림친다|Island Trap Struggle]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[힘을 아낀다|Island Defeat]]>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<</widget>>
<<widget "island_events_flower">>
당신은 기묘한 꽃이 핀 꽃밭을 발견한다. 희미한 향기가 당신의 감각을 자극한다.<<ghallucinogens>><<garousal>><<hallucinogen 120>><<drugs 120>><<arousal 600>>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</widget>>
<<widget "island_events_pleasant_flower">>
당신은 아름다운 꽃밭을 발견한다. 달콤한 향이 당신의 감각을 간질인다.<<lstress>><<stress -6>>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</widget>>
<<widget "island_events_plumeria">>
당신은 우아하게 피어난 플루메리아가 가득한 빈터를 발견한다. 나선형의 꽃잎이 산들바람에 나부낀다.
<br><br>
<<if !$plants_known.includes("plumeria")>>
<<if $sciencetrait gte 3>>
<<icon "tending/plumeria.png">> <<link [[씨앗을 찾아본다 (0:30)|Island Plumeria]]>><<island_pass 30>><<tending 6>><<set $plants_known.push("plumeria")>><</link>><<gtending>>
<br>
<<else>>
<span class="blue">과학 실력이 높다면 플루메리아 씨를 채취할 수 있을 것이다.</span>
<br>
<</if>>
<</if>>
<<if currentSkillValue('tending') gte 300>>
<<icon "tending/plumeria.png">> <<link [[플루메리아를 딴다 (0:20)|Island Plumeria Pick]]>><<island_pass 20>><</link>><<tendingdifficulty 300 600>>
<br>
<<else>>
<span class="blue">판매 가능한 표본을 따려면 더 높은 관리 기술이 필요하다.</span>
<br>
<</if>>
<br>
<<link [[떠난다|Island]]>><<island_explore_end>><</link>>
<</widget>>
<<widget "island_events_mosquitoes">>
당신은 모기 떼에 에워싸인 고인 물을 발견한다. 당신은 물리지 않도록 걸음을 재촉한다.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</widget>>
<<widget "island_events_walnut">>
당신은 호두나무를 발견한다. 손이 닿지 않는 높이에 호두가 열려 있다.
<br><br>
<<if $cow gte 6>>
<<link [[나무에 박치기한다|Island Walnut Headbutt]]>><<set $island.walnut += 1>><</link>><<cow>>
<br>
<<else>>
<<link [[나무를 주먹으로 때린다|Island Walnut Punch]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<</if>>
<<if $cat gte 6>>
<<link [[나무를 탄다|Island Walnut Climb Cat]]>><<set $island.walnut += 1>><</link>><<cat>><<gwalnut>>
<br>
<<else>>
<<link [[나무를 탄다|Island Walnut Climb]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<</if>>
<</widget>>
<<widget "island_events_walnut_2">>
당신은 호두나무를 발견한다. 뿌리 근처에 신선한 열매가 떨어져 있다.
<br><br>
<<link [[먹는다|Island]]>><<hunger -200>><<island_explore_end>><</link>><<lhunger>>
<br>
<<link [[나중을 위해 챙겨둔다|Island]]>><<set $island.walnut += 1>><</link>><<gwalnut>><<walnutStoreMessage>>
<</widget>>
<<widget "island_events_walnut_3">>
당신은 해변을 수색한 끝에 울창한 풀숲에 뒤덮에 바람을 받지 않는 호두나무를 발견한다. 열매가 충분히 익어 흔들기만 하면 떨어질 것 같다.
<br><br>
그 너머를 보자, 다른 호두나무가 보이고, 또 다른 호두나무가, 줄줄이 늘어서 있는 것이 보인다. 과수원처럼 누군가에 의해 관리되고 있는 것 같다.
<br><br>
<<link [[호두를 모은다 (0:05)|Island Walnut Gather]]>><<island_pass 5>><<set $island.walnut += 3>><</link>><<ggwalnut>>
<br>
<<link [[떠난다|Island]]>><<island_explore_end>><</link>>
<br>
<</widget>>
<<widget "island_events_rocky">>
당신은 처음 섬에 도착했을 때 캠프를 만들었던 바위 언덕을 발견한다. <span class="teal">방어에 적합하고</span> <span class="teal">위치가 매우 유리해</span> 식량을 발견하기 쉽지만, 거대한 바위가 많아 지내기에는 <span class="pink">비좁은</span> 공간밖에 없을 것 같다.
<br><br>
<<link [[경치를 감상하고 떠난다|Island]]>><<island_explore_end>><<stress -6>><</link>><<lstress>>
<br>
<<link [[캠프를 이곳으로 옮긴다|Island]]>><<island_explore_end>><<set $island.home to "rocky_hillock">><</link>><<campFurnitureMessage>>
<br>
<</widget>>
<<widget "island_events_waterfall">>
당신은 위아래로 나무로 둘러싸인 아름다운 폭포를 발견한다. 폭포와 절벽이 한쪽 면에 <span class="blue">철저한</span> 장벽을 형성하고 있어 캠프를 세우기에 적절해 보인다. 그 방향으로 <span class="blue">위치가 유리해</span> 식량을 찾기 쉽고, 강가에 <span class="blue">널찍한</span> 공간도 있다.
<br><br>
<<link [[경치를 감상하고 떠난다|Island]]>><<island_explore_end>><<stress -6>><</link>><<lstress>>
<br>
<<link [[캠프를 이곳으로 옮긴다|Island]]>><<island_explore_end>><<set $island.home to "waterfall">><</link>><<campFurnitureMessage>>
<br>
<</widget>>
<<widget "island_events_gulch">>
당신은 사면이 삼림으로 둘러싸인 깊은 협곡을 발견한다. 개울가에 캠프를 짓기 충분할 정도로, <span class="green">상당한 넓이의 공간</span>이 보인다. 그러나 사방으로 위험에 <span class="pink">노출되어</span> 나무 사이로 적이 몰래 다가올 수 있다. <span class="pink">위치가 불리해</span> 식량을 찾는 것도 어려울 것이다.
<br><br>
이곳에 캠프를 짓는 것은 위험하지만 그 보상으로 <span class="teal">굉장히 넓은 건축 공간</span>을 얻을 수 있다.
<br><br>
<<link [[경치를 감상하고 떠난다|Island]]>><<island_explore_end>><<stress -6>><</link>><<lstress>>
<br>
<<link [[캠프를 이곳으로 옮긴다|Island]]>><<island_explore_end>><<set $island.home to "gulch">><</link>><<campFurnitureMessage>>
<</widget>>
<<widget "island_events_wood_1">>
당신은 바람에 날려 두껍게 쌓인 낙엽 한 더미를 발견한다. 당신은 그 밑에 가려진 나뭇가지를 밟고 넘어지며, 나뭇가지를 드러나게 한다. 그것은 쓸모가 있어 보인다.<<gwood>><<set $island.wood += 1>>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</widget>>
<<widget "island_events_wood_2">>
당신은 강을 발견해 그 주위를 따라 걷는다. 물살 가운데에 마치 함께 여행이라도 하는 양 통나무 두 개가 떠내려온다. 쓸모가 있을 지도 모른다.
<br><br>
<<link [[수영해서 가져온다|Island Wood Swim]]>><</link>><<swimmingdifficulty 1 1000>>
<br>
<<link [[무시한다|Island]]>><<island_explore_end>><</link>>
<br>
<</widget>>
<<widget "island_events_wood_3">>
<<generateRole 0 0 "islander">><<person1>>
앞에서 기척이 느껴진다. <<person_ i>> 나뭇가지 한 묶음을 <<his_ yi>> 팔에 들고 길을 따라 걷고 있다.
<br><br>
<<if $islander_language gte 100>>
<<link [[나무를 달라고 요구한다|Island Wood Ask]]>><</link>>
<br>
<<elseif $islander_language gte 50>>
<<link [[나무를 달라고 요구한다|Island Wood Ask Try]]>><</link>><<difficulty 50>>
<br>
<<else>>
<span class="blue">당신은 의사소통이 불가하다.</span>
<br>
<</if>>
<<link [[무시한다|Island]]>><<island_explore_end>><</link>>
<br>
<</widget>>
<<widget "island_events_wood_4">>
당신은 어디서 오는지 모를 빛이 은은하게 비추는 나무들의 줄기 아래를 수색한다. 어두컴컴하지만 쓸 만한 가지를 찾기엔 충분하다. 당신은 나뭇가지 세 개를 품에 안고 밖으로 나온다.<<gwood>><<set $island.wood += 3>>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<</widget>>
<<widget "island_events_hunted">>
<<generateRole 0 0 "islander">><<person1>>
<<if $wolfgirl gte 6>>
당신의 늑대 귀가 쫑긋거린다. 누군가가 당신을 쫓아오고 있다. <<wolfgirl>>
<br><br>
<<link [[맞선다|Island Hunted Confront]]>><</link>>
<br>
<<link [[숨는다|Island Hunted Hide]]>><</link>>
<br>
<<elseif $cat gte 6>>
당신의 고양이 귀가 쫑긋거린다. 누군가가 당신을 쫓아오고 있다. <<cat>>
<br><br>
<<link [[맞선다|Island Hunted Confront]]>><</link>>
<br>
<<link [[숨는다|Island Hunted Hide]]>><</link>>
<br>
<<elseif $fox gte 6>>
당신의 여우 귀가 쫑긋거린다. 누군가가 당신을 쫓아오고 있다. <<fox>>
<br><br>
<<link [[맞선다|Island Hunted Confront]]>><</link>>
<br>
<<link [[숨는다|Island Hunted Hide]]>><</link>>
<br>
<<else>>
나무 사이에서 들려오는 휘파람 소리에 반응하기도 전에, <span class="red">화살 한 대가 당신의 등을 직격한다.</span> 따갑긴 하지만, 화살은 튕겨져 나간다. 촉이 뭉툭해 살을 뚫지는 못한 것 같지만, <span class="pink">열기가 몸 속에서 퍼져나가는 것이 느껴진다.</span><<garousal>><<gdrugged>><<drugs 120>>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</if>>
<</widget>>
<<widget "island_events_runes">>
<<island_tattoo_check>>
당신은 룬 문자가 새겨진 평평한 바위를 발견한다. 무슨 뜻인지 해독할 수 없다.
<br><br>
<<if _island_tattoo gte 1>>
당신은 돌아서려 했지만,
<<if _island_tattoo gte 2>>
<span class="red">섬사람들이 당신에게 남긴 문신에서 갑작스레 강렬한 충격이 발산된다.</span>
<<else>>
<span class="red">섬사람들이 당신에게 남긴 문신에서 갑작스레 충격이 발산된다.</span>
<</if>>
그 힘이 당신의 다리로 흘러들어가, 다리를 휙 움직여 걸어가는 자세를 취하도록 한다. 그것은 마치 당신을 어딘가로 데려가려는 것 같다.
<br><br>
<<link [[내버려둔다 (0:20)|Island Runes Submit]]>><<island_pass 20>><</link>>
<br>
<<link [[그것에 저항하려 발버둥친다|Island Runes Physique]]>><</link>><<physiquedifficulty 1 (_island_tattoo * 3000)>>
<br>
<<link [[이건 현실이 아니다|Island Runes Willpower]]>><</link>><<willpowerdifficulty 1 (_island_tattoo * 200)>>
<br>
<<else>>
당신은 그 문자들로부터 돌아선다.
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</if>>
<</widget>>
<<widget "island_events_shore">>
<<set $island.explore_locations.pushUnique("shore")>>
당신은 언덕을 올라, 나무 두 그루 사이를 지나 시원한 바닷바람을 쐰다. 당신은 해변을 따라 늘어선 절벽의 꼭대기에 선다. 바다 아래에서 기이한 움직임이 나타난다.
<br><br>
<span class="gold">당신은 해변을 발견했다.</span>
<br><br>
당신은 양옆에 우뚝 선 식물이 호두나무임을 알아차린다. 호두 열매가 바닥에 흩어져 있다. 당신은 몇 줌을 챙긴다. 여기선 식량을 구하기 쉬울 것이다.
<br><br>
<<link [[먹는다|Island]]>><<hunger -400>><<island_explore_end>><</link>><<lhunger>>
<br>
<<link [[나중을 위해 챙겨둔다|Island]]>><<set $island.walnut += 2>><<island_explore_end>><</link>><<gwalnut>><<walnutStoreMessage>>
<br>
<</widget>>
<<widget "island_events_wood">>
<<set $island.explore_locations.pushUnique("wood")>>
당신이 걸어갈수록 나무들의 줄기와 가지가 점점 굵어진다. 나무가 너무나도 우거져서 낮고 두꺼운 천장이 만들어질 정도다. 발밑에는 어떤 식물도 자라지 않는다.
<br><br>
쓸 만한 나뭇가지 몇 개가 발치에 떨어져 있다. 이런 황량한 땅 위에서는 쉽게 눈에 띈다. 이곳이라면 나무를 구하기 좋을 것이다.<<gwood>><<set $island.wood += 2>>
<br><br>
<span class="gold">당신은 삼림 지대를 발견했다.</span>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</widget>>
<<widget "island_events_battleground">>
<<set $island.explore_locations.pushUnique("battleground")>>
<<generateRole 0 0 "islander">>
<<generateRole 1 0 "islander">>
<<generateRole 2 0 "islander">>
<<person1>>
당신은 나무에 꽂힌 화살을 발견한다. 더 깊이 들어가자 또 다른 화살 몇 개가 부러진 채 바닥에 떨어져 있거나 식물에 박혀 있다. 발자국이 이쪽 저쪽으로 이어진다. 사람이 자주 다니는 길인 듯 하다.
<br><br>
당신이 급히 달려오는 발소리를 듣고 덤불 뒤로 몸을 숨긴 순간, <<person_ i>> 부상당한 팔을 붙잡고 나무 사이에서 튀어나온다. <<He_ nun>> <<his_ yi>> 어깨 너머를 불안하게 바라본다.
<br><br>
잠시 후 <<person2>><<person_ gwa>> <<person3>><<person_ i>> 나무 사이에서 모습을 드러낸다. <<person2>><<person_ i>> <<person1>><<personPost>> 쪽을 가리키고 <<him_ ul>> 뒤쫓기 시작한다.
<br><br>
<<if $islander_language gte 100>>
"도망치지 않으면, 살살 해 주마!"<<person2>><<person_ i>> 외친다.
<br>
"그래," <<person3>><<person_ i>> 덧붙인다. "그 메르라면 그러지 않겠지만 우리는 그렇게 해 주지."
<<elseif $islander_language gte 50>>
그들은 사냥감을 향해 조롱조로 소리친다.
<<else>>
그들은 알아들을 수 없는 언어로 소리친다.
<</if>>
<<gcomprehension>><<islander_language 1>>
<br><br>
이곳은 일종의 싸움터인 듯 하다. 왜 이런 곳에서 싸움을 하는 건지는 잘 모르겠지만, 섬 주민을 찾을 일이 있다면 이곳이 좋을 것이다.
<br><br>
<span class="gold">당신은 싸움터를 발견했다.</span>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</widget>>
<<widget "island_events_castle">>
<<set $island.explore_locations.pushUnique("castle")>>
당신은 산등성이를 건너, 건너편에 어렴풋이 보이는 무너진 성을 발견한다. 이끼에 뒤덮인 탑 세 개가 흉벽 위로 우뚝 서있다.
<<generateRole 0 0 "islander">><<person1>>
<br><br>
아래에선 사람들이 분주히 움직이고 있다. 가면을 쓴 섬사람들이 커다란 문을 오고 간다. <<person_ i>> 길들인 <<endevent>><<beastNEWinit 3 cat>><<beastsplural_ yi>> 목줄을 쥐고 문을 지킨다. 무너진 돌벽 틈으로 더 많은 섬사람들이 보인다. 저들은 가면을 쓰고 있지 않다.
<br><br>
근처에 탑 하나로 이어지는 다리가 보인다. 섬사람 두 명이 창을 쥐고 입구의 양쪽에 서있다. 이들은 가면을 쓰고 있다.
<br><br>
<<set $islander_mask to 1>>
<span class="gold">당신은 성으로 가는 길을 발견했다. 제작 메뉴에 새로운 선택지가 추가되었다.</span>
<br><br>
<<link [[다음|Island]]>><<endevent>><<island_explore_end>><</link>>
<br>
<</widget>>
<<widget "island_events_bay">>
<<set $island.explore_locations.pushUnique("bay")>>
<<set $island.raft to 1>>
당신은 바람이 닿지 않는 만을 발견한다. 이곳에는 여타 해변을 갉아먹는 기괴한 것들의 흔적이 보이지 않는다. 평화롭다.<<lstress>><<stress -6>>
<br><br>
나무 근처에 목재로 된 뼈대가 떨어져 있다. 미완성된 뗏목인 것 같다. 나무가 많이 필요하겠지만, 완성한다면 섬을 떠날 수 있을 것이다.
<br><br>
<span class="gold">당신은 만을 발견했다.</span>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</widget>>
<<widget "island_events_plain">>
<<earnFeat "Prehistoric Landscape">>
<<set $island.explore_locations.pushUnique("plain")>>
갈라진 나무들 사이로 넓고 울퉁불퉁한 평원이 모습을 드러낸다. 나무와 당신의 키 만한 들쑥날쑥한 바위가 여기저기 흩어져 있다. 길게 자란 잔디가 당신의 무릎을 간질인다.
<br><br>
<<set $antiquemoney += 500>><<museumAntiqueStatus "antiqueobsidiandisc" "found">><<wearProp "disc">>
빛이 당신의 발치에 있는 무언가를 비춘다. 흑요석 원반이 땅에 반쯤 묻혀 있다. 커다란 동전 정도의 크기와 모양이다. 무늬는 없지만, 완벽한 원형이 지성체에 의해 만들어졌음을 말해준다. 이곳에선 골동품을 구하기 쉬울 것 같다.
<br><br>
<span class="gold">당신은 평원을 발견했다.</span>
<br><br>
<<link [[다음|Island]]>><<handheldon>><<island_explore_end>><</link>>
<br>
<</widget>>
<<widget "island_events_arrow">>
<<wearProp "islander arrow">>
당신은 땅에 박힌 화살을 발견한다. 지저분하지만 멀쩡하다. 이 기이한 작품은 수집가에겐 가치가 있을 지도 모른다.
<br><br>
<<set $antiquemoney += 20>><<museumAntiqueStatus "antiqueislandarrow" "found">>
<<link [[다음|Island]]>><<handheldon>><<island_explore_end>><</link>>
<br>
<</widget>>
<<widget "island_events_broken_mask">>
당신은 한 나무에 기대어져 있는 각진 섬사람 가면을 발견한다. 끈은 끊어지고 가운데엔 금이 가 있다. 그래도 수집가에겐 가치가 있을 지도 모른다.
<br><br>
<<wearProp "islander mask">>
<<set $antiquemoney += 40>><<museumAntiqueStatus "antiquewoodenmask" "found">>
<<link [[다음|Island]]>><<handheldon>><<island_explore_end>><</link>>
<br>
<</widget>>
<<widget "island_events_trilobite">>
당신은 작은 언덕 위에 돌출된 바위를 발견한다. 바위의 표면에는 삼엽충 화석이 있다. 이 바위는 최근까지도 묻혀 있다가 모종의 압력으로 인해 오래 숨겨왔던 비밀을 드러내게 된 것 같다.
<br><br>
화석은 박물관 감이고, 캐내기도 쉽다.
<br><br>
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquetrilobitefossil" "found">><<wearProp "trilobite">>
<<link [[다음|Island]]>><<handheldon>><<island_explore_end>><</link>>
<</widget>>
<<widget "island_events_overhear">>
<<generateRole 0 0 "islander">>
<<generateRole 1 0 "islander">>
<<person1>>
당신은 우연히 두 사람의 목소리를 듣는다. 당신은 나뭇잎 틈새로 <<person_ gwa>> <<person2>><<person_ ul>> 훔쳐본다. 둘은 모두 뿔이 달린 가면을 쓰고 활을 지니고 있지만, 긴장한 기색은 없다.
<br><br>
<<if $islander_language gte 100>>
<<link [[이야기를 나눈다|Island Chat]]>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[엿듣는다|Island Eavesdrop]]>><</link>><<gcomprehension>>
<br>
<</if>>
<<link [[떠난다|Island]]>><<island_explore_end>><</link>>
<br>
<</widget>>
<<widget "island_events_battle">>
당신은 나무로 에워싸인 빈터를 발견하고는 멈춰선다. 무언가 이상하다. 공기에 어떤 기운이 감돈다.
<br><br>
빈터를 가로질러 쏟아지는 화살이 침묵을 뚫고, 반대편에서 맞받아친 화살이 그 집중포화를 뒤따른다. 고통에 찬 비명소리가 들린다.
<br><br>
당신은 머리 위에서 접전이 벌어지는 동안 작은 도랑에 몸을 숨긴다.
<br><br>
<<link [[싸움을 지켜본다|Island Observe]]>><<islander_language 2>><</link>><<if $islander_language lt 100>><<ggcomprehension>><</if>>
<br>
<<link [[떠난다|Island]]>><<island_explore_end>><</link>>
<br>
<</widget>>
<<widget "island_events_birds">>
당신은 거대한 오크 나무를 발견한다. 가지가 마치 보호하는 것처럼 주변의 식물들까지 뻗어있다. 다양한 종의 새들이 가지 위에 앉아 각자 다른 곡조로 노래하며 기묘한 화음을 이룬다.<<lstress>><<stress -6>>
<br><br>
<<if $harpy gte 6>>
<<link [[노래한다 (0:10)|Island Sing]]>><<island_pass 10>><<trauma -6>><<stress -6>><</link>><<harpy>><<ltrauma>><<lstress>>
<br>
<<link [[떠난다|Island]]>><<island_explore_end>><</link>>
<br>
<<else>>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</if>>
<</widget>>
<<widget "island_events_cat">>
<<beastNEWinit 1 cat>>
등 뒤에서 위협적인 기척이 느껴진다. 뒤로 빙글 돌자 살금살금 다가오는 <<beasttype_ gwa>> 눈이 마주친다.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $monster is 1>>
"난 식욕에 굶주린 걸까 성욕에 굶주린 걸까?" <<bhe_ ga>> 말한다. "알아내 보자."
<br><br>
<</if>>
<<link [[다음|Island Cat]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 할 수 있는 한 빠르게 물러서서, 뒤돌아 나무 사이로 달린다.
<br><br>
당신은 탈출에 성공했지만 부상이 없지는 않다.<<beastescape>>
<br><br>
<<link [[다음|Island]]>><<endevent>><<island_explore_end>><</link>>
<br>
<</if>>
<</widget>>
<<widget "island_events_cat_2">>
<<beastNEWinit 2 cat>>
<<beasttypePost 0>> 하나가 못 보던 나뭇가지에서 뛰어내려 당신 앞에 착지한다. <<bHe_ ga 0>> 입술을 핥으며 어슬렁거리며 다가온다.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $monster is 1>>
"으음," <<bhe_ ga 0>> 말한다. "잡아먹어 주마!"
<</if>>
<br><br>
근처에서 또 다른 위협이 느껴진다.
<br><br>
<<link [[싸운다|Island Cats Fight]]>><</link>>
<br>
<<link [[도망친다|Island Cats Run]]>><</link>>
<br>
<<link [[선공을 허용한다|Island Cats Bide]]>><</link>>
<br>
<<else>>
당신은 최대한 빨리 등을 돌려 나무 사이로 도망친다.
<br><br>
당신은 탈출에 성공했지만 부상이 없지는 않다.<<beastescape>>
<br><br>
<<link [[다음|Island]]>><<endevent>><<island_explore_end>><</link>>
<br>
<</if>>
<</widget>>
<<widget "island_events_tear">>
당신은 무성한 덤불이 우거진 땅을 발견한다. 가시와 가느다란 가지가 살을 찔러 돌아다니기가 힘들다.
<<if !$worn.lower.type.includes("naked")>>
당신의 <<worn_lower_name_ i>> 그 가지 하나에 걸린 순간, 저 앞에서 말소리가 들려온다. 섬사람 세 명이 당신의 쪽으로 오고 있는 것 같다.
<br><br>
<<link [[옷을 찢고 벗어난다|Island Tear]]>><</link>>
<br>
<<link [[조심스레 옷을 푼다|Island Careful]]>><</link>>
<br>
<<elseif !$worn.under_lower.type.includes("naked")>>
당신의 <<worn_under_lower_name_ i>> 그 가지 하나에 걸린 순간, 저 앞에서 말소리가 들려온다. 섬사람 세 명이 당신의 쪽으로 오고 있는 것 같다.
<br><br>
<<link [[옷을 찢고 벗어난다|Island Tear]]>><</link>>
<br>
<<link [[조심스레 옷을 푼다|Island Careful]]>><</link>>
<br>
<<elseif !$worn.upper.type.includes("naked")>>
당신의 <<worn_upper_name_ i>> 그 가지 하나에 걸린 순간, 저 앞에서 말소리가 들려온다. 섬사람 세 명이 당신의 쪽으로 오고 있는 것 같다.
<br><br>
<<link [[옷을 찢고 벗어난다|Island Tear]]>><</link>>
<br>
<<link [[조심스레 옷을 푼다|Island Careful]]>><</link>>
<br>
<<elseif !$worn.under_upper.type.includes("naked")>>
당신의 <<worn_under_upper_name_ i>> 그 가지 하나에 걸린 순간, 저 앞에서 말소리가 들려온다. 섬사람 세 명이 당신의 쪽으로 오고 있는 것 같다.
<br><br>
<<link [[옷을 찢고 벗어난다|Island Tear]]>><</link>>
<br>
<<link [[조심스레 옷을 푼다|Island Careful]]>><</link>>
<br>
<<else>>
가지들 중 하나가 당신이 지나갈 정도로 충분히 쉽게 굽혀진다. 그러나 당신이 지나가자 다시 휙 하며 원래 자리로 돌아가고, 그 이상 돌아가며, 당신의 <<bottom_ ul>> 찰싹 때린다.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<link [[다음|Island]]>><<endevent>><<island_explore_end>><</link>>
<br>
<</if>>
<</widget>>
<<widget "island_events_sing">>
<<generateRole 0 0 "islander">><<person1>>
노랫소리가 들린다. <<person_ i>> 낚싯대를 들고 강가의 통나무에 앉아 있다.
<<if $islander_language gte 100>>
<br><br>
<i>"일곱 물고기가 산호 너머로 헤엄치네, 오."</i>
<br>
<i>"저 아래의 눈이 그들을 비추고, 오."</i>
<br>
<i>"손이 불쑥, 굶주린 손아귀가, 오."</i>
<br>
<i>"여섯 겁먹은 물고기가 산호 너머로 헤엄치네, 오..."</i>
<br><br>
The tune is pleasant.<<lstress>><<stress -6>>
<<elseif $islander_language gte 50>>
<<he_ nun>> 마치 물고기를 꾀어내려고 노래하고 있는 것 같다.<<gcomprehension>><<islander_language 1>>
<<else>>
무슨 말인지는 알아들을 수 없지만, 듣기는 좋다.<<gcomprehension>><<islander_language 1>>
<</if>>
<br><br>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</widget>>
<<widget "island_events_slugs">>
점액 한 가닥이 당신 앞에 드리워진다. 거대한 달팽이 하나가 그 위를 미끄러져 내려와 철퍽 하고 떨어진다. 당신의 양쪽에서도 비슷한 소리가 들린다.
<br><br>
<<link [[다음|Island Slugs]]>><<set $struggle_start to 1>><</link>>
<br>
<</widget>>
<<widget "island_events_rope">>
<<generateRole 0 0 "islander">>
<<generateRole 1 0 "islander">>
<<generateRole 2 0 "islander">>
<<generateRole 3 0 "islander">>
<<generateRole 4 0 "islander">>
<<generateRole 5 0 "islander">>
<<person1>>
당신은 강을 발견하고 섬 깊숙한 곳까지 강줄기를 따라간다. 커다란 바위를 둘러싼 물줄기를 따라가자 강 양쪽에 묶인 밧줄이 보인다. 한쪽 끝에 양동이가 매달려 있다. 누군가가 강 너머로 물건을 전달하려고 밧줄을 사용한 것 같다.
<br><br>
목소리가 들린다. 뒤를 돌자, 당신은 섬사람 여섯과 정면으로 마주친다. 거센 물살 소리가 그들의 발소리를 가린 것 같다.
<br><br>
그들 역시 잠시 멈칫했다가 무기로 손을 뻗는다. 싸우는 것은 좋은 생각이 아닐 것 같다.
<br><br>
<<link [[싸운다|Island Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[밧줄을 이용해 벗어난다|Island Rope]]>><</link>>
<br>
<<link [[항복한다|Island Defeat]]>><</link>>
<br>
<</widget>>
<<widget "island_events_squirrel">>
당신은 다람쥐 한 마리를 발견한다. 다람쥐는 당신을 잠시 바라보다가 재빨리 나무 줄기를 타고 올라가 가지 틈새로 사라진다.<<lstress>><<stress -6>>
<br><br>
<<if $fox gte 6>>
본능이 당신을 덮친다. 당신은 네 발로 엎드려서 바닥을 킁킁대며 <<bottom_ ul>> 치켜든 채 다람쥐의 흔적을 쫓는다. 당신은 갓 뒤덮인 흙을 발견한다. 그 밑에는 호두가 묻혀 있다.<<fox>><<gwalnut>><<set $island.walnut += 1>>
<br><br>
<<link [[먹는다|Island]]>><<hunger -200>><<island_explore_end>><</link>><<lhunger>>
<br>
<<link [[나중을 위해 챙겨둔다|Island]]>><<set $island.walnut += 1>><</link>><<gwalnut>><<walnutStoreMessage>>
<<else>>
<<link [[다음|Island]]>><<island_explore_end>><</link>>
<br>
<</if>>
<</widget>>
<<widget "island_events_duel">>
<<generateRole 0 0 "islander">>
<<generateRole 1 0 "islander">>
<<person1>>
<<if $islander_language gte 100>>
멀리서 고함소리가 들린다. <<person_ gwa>> <<person2>><<person_ i>> 창을 들고 싸우고 있다. 그들은 도발과 공격을 주고받는다.
<br>
<<if $rng gte 81>>
"받아라, 이 물고기 박이 이상성욕자야!"
<br>
"하하! 겨우 그 정도로 통할 것 같냐!
<<elseif $rng gte 61>>
"널 쓰러트리고 나면, 네 <<if $pronoun is "m">>아비를<<else>>어미를<</if>> 따먹어 주마."
<br>
"하하! 그거 참 재밌군. 네 부모는 내가 이미 따먹었는데."
<<elseif $rng gte 41>>
"네 자신의 피에 가라앉아라!"
<br>
"진정해, 그냥 호두 하나일 뿐이잖아."
<<elseif $rng gte 21>>
"넌 꼭 염소 구멍에 박힌 무처럼 생겼군."
<br>
"아 그래? 넌 네 <<if $pronoun is "m">>애비<<else>>애미<</if>>처럼 생겼는데."
<<else>>
"이런 상황에 흥분했냐?"
<br>
"네 얘기겠지, 변태야."
<</if>>
<br><br>
당신은 들키기 전에 자리를 뜬다.
<br><br>
<<link [[다음|Island]]>><<endevent>><<island_explore_end>><</link>>
<br>
<<elseif $islander_language gte 50>>
멀리서 고함소리가 들린다. <<person_ gwa>> <<person2>><<person_ i>> 창을 들고 싸우고 있다. 그들은 도발과 공격을 주고받는다. 어느 쪽이든 별로 효과는 없어 보인다.<<gcomprehension>><<islander_language 1>>
<br><br>
당신은 들키기 전에 자리를 뜬다.
<br><br>
<<link [[다음|Island]]>><<endevent>><<island_explore_end>><</link>>
<br>
<<else>>
멀리서 알아들을 수 없는 고함소리가 들린다. <<person_ gwa>> <<person2>><<person_ i>> 창을 들고 서로를 빙글빙글 돌며, 이따금씩 별 효과는 없는 듯한 공격을 휙 찔러넣는다.
<br><br>
무슨 말을 하는지는 잘 모르겠지만, 제법 열띤 것 같다.<<gcomprehension>><<islander_language 1>>
<br><br>
당신은 들키기 전에 자리를 뜬다.
<br><br>
<<link [[다음|Island]]>><<endevent>><<island_explore_end>><</link>>
<br>
<</if>>
<</widget>>
<<widget "islandBuildOption">>
<div>
<<if _islandUpgrades is undefined>><<set _islandUpgrades to {}>><</if>>
<<set _islandUpgrades[_args[0]] to {}>>
<<switch _args[0]>>
<<case "trap">>
<<set $_build to true>>
<<if !$island[$island.home].trap>>
<span class="red">함정 없음</span>: 공격자들이 당신에게 쉽게 접근할 수 있다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Simple Trap">>
<<set _islandUpgrades[_args[0]].timeTaken to 120>>
<<set _islandUpgrades[_args[0]].woodUsed to 0>>
<<set _islandUpgrades[_args[0]].housekeeping to 0>>
<<elseif $island[$island.home].trap is "simple">>
<span class="teal">간단한 함정</span>: 50% 확률로 공격자를 포획한다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Basic Trap">>
<<set _islandUpgrades[_args[0]].timeTaken to 180>>
<<set _islandUpgrades[_args[0]].woodUsed to 2>>
<<set _islandUpgrades[_args[0]].housekeeping to 200>>
<<elseif $island[$island.home].trap is "basic">>
<span class="teal">기초적인 함정</span>: 75% 확률로 공격자를 포획한다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Advanced Trap">>
<<set _islandUpgrades[_args[0]].timeTaken to 240>>
<<set _islandUpgrades[_args[0]].woodUsed to 3>>
<<set _islandUpgrades[_args[0]].housekeeping to 400>>
<<elseif $island[$island.home].trap is "advanced">>
<span class="green">고급 함정</span>: 100% 확률로 공격자를 포획한다.
<</if>>
<<case "curtains">>
<<set $_build to true>>
<<if !$island[$island.home].curtains>>
<span class="red">사생활 없음</span>: 수면의 질이 낮다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Simple Curtains">>
<<set _islandUpgrades[_args[0]].timeTaken to 120>>
<<set _islandUpgrades[_args[0]].woodUsed to 6>>
<<set _islandUpgrades[_args[0]].housekeeping to 100>>
<<elseif $island[$island.home].curtains is "simple">>
<span class="teal">간단한 커튼</span>: 수면의 질을 살짝 올린다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Basic Curtains">>
<<set _islandUpgrades[_args[0]].timeTaken to 120>>
<<set _islandUpgrades[_args[0]].woodUsed to 0>>
<<set _islandUpgrades[_args[0]].housekeeping to 300>>
<<elseif $island[$island.home].curtains is "basic">>
<span class="teal">기초적인 커튼</span>: 수면의 질을 올린다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Advanced Curtains">>
<<set _islandUpgrades[_args[0]].timeTaken to 120>>
<<set _islandUpgrades[_args[0]].woodUsed to 2>>
<<set _islandUpgrades[_args[0]].housekeeping to 500>>
<<elseif $island[$island.home].curtains is "advanced">>
<span class="green">고급 커튼</span>: 수면의 질을 크게 올린다.
<</if>>
<<case "bird_feeder">>
<<set $_build to true>>
<<if !$island[$island.home].bird_feeder>>
<span class="red">새 모이통 없음</span>: 식량을 직접 구해야 한다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Simple Bird Feeder">>
<<set _islandUpgrades[_args[0]].timeTaken to 120>>
<<set _islandUpgrades[_args[0]].woodUsed to 8>>
<<set _islandUpgrades[_args[0]].housekeeping to 100>>
<<elseif $island[$island.home].bird_feeder is "simple">>
<span class="teal">간단한 새 모이통</span>: 당신이 탐색하러 나간 사이 새들이 드물게 호두를 놓고 간다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Basic Bird Feeder">>
<<set _islandUpgrades[_args[0]].timeTaken to 120>>
<<set _islandUpgrades[_args[0]].woodUsed to 2>>
<<set _islandUpgrades[_args[0]].housekeeping to 300>>
<<elseif $island[$island.home].bird_feeder is "basic">>
<span class="teal">기초적인 새 모이통</span>: 당신이 탐색하러 나간 사이 새들이 가끔씩 호두를 놓고 간다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Advanced Bird Feeder">>
<<set _islandUpgrades[_args[0]].timeTaken to 120>>
<<set _islandUpgrades[_args[0]].woodUsed to 2>>
<<set _islandUpgrades[_args[0]].housekeeping to 500>>
<<elseif $island[$island.home].bird_feeder is "advanced">>
<span class="green">고급 새 모이통</span>: 당신이 탐색하러 나간 사이 새들이 자주 호두를 놓고 간다.
<</if>>
<<case "camouflage">>
<<set $_build to true>>
<<if !$island[$island.home].camouflage>>
<span class="red">위장 없음</span>: 훤히 드러나 있다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Simple Camouflage">>
<<set _islandUpgrades[_args[0]].timeTaken to 120>>
<<set _islandUpgrades[_args[0]].woodUsed to 0>>
<<set _islandUpgrades[_args[0]].housekeeping to 100>>
<<elseif $island[$island.home].camouflage is "simple">>
<span class="teal">간단한 위장</span>: 자는 동안 습격당할 가능성을 살짝 낮춘다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Basic Camouflage">>
<<set _islandUpgrades[_args[0]].timeTaken to 120>>
<<set _islandUpgrades[_args[0]].woodUsed to 0>>
<<set _islandUpgrades[_args[0]].housekeeping to 400>>
<<elseif $island[$island.home].camouflage is "basic">>
<span class="teal">기초적인 위장</span>: 자는 동안 습격당할 가능성을 적당히 낮춘다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Advanced Camouflage">>
<<set _islandUpgrades[_args[0]].timeTaken to 120>>
<<set _islandUpgrades[_args[0]].woodUsed to 0>>
<<set _islandUpgrades[_args[0]].housekeeping to 700>>
<<elseif $island[$island.home].camouflage is "advanced">>
<span class="green">고급 위장</span>: 자는 동안 습격당할 가능성을 상당히 낮춘다.
<</if>>
<<case "decor">>
<<set $_build to true>>
<<if !$island[$island.home].decor>>
<span class="red">장식 없음</span>: 탐사 이후 휴식할 방법이 없다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Simple Decor">>
<<set _islandUpgrades[_args[0]].timeTaken to 240>>
<<set _islandUpgrades[_args[0]].woodUsed to 2>>
<<set _islandUpgrades[_args[0]].housekeeping to 200>>
<<elseif $island[$island.home].decor is "simple">>
<span class="teal">간단한 장식</span>: 탐사 이후 캠프로 돌아올 때마다 스트레스를 약간 감소시킨다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Basic Decor">>
<<set _islandUpgrades[_args[0]].timeTaken to 240>>
<<set _islandUpgrades[_args[0]].woodUsed to 8>>
<<set _islandUpgrades[_args[0]].housekeeping to 400>>
<<elseif $island[$island.home].decor is "basic">>
<span class="teal">기초적인 장식</span>: 탐사 이후 캠프로 돌아올 때마다 스트레스를 약간 더 감소시킨다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Advanced Decor">>
<<set _islandUpgrades[_args[0]].timeTaken to 240>>
<<set _islandUpgrades[_args[0]].woodUsed to 8>>
<<set _islandUpgrades[_args[0]].housekeeping to 600>>
<<elseif $island[$island.home].decor is "advanced">>
<span class="green">고급 장식</span>: 탐사 이후 캠프로 돌아올 때마다 스트레스를 더욱더 감소시킨다.
<</if>>
<<case "chair">>
<<set $_build to true>>
<<if !$island[$island.home].chair>>
<span class="red">의자 없음</span>: 앉을 곳이 없다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Stool">>
<<set _islandUpgrades[_args[0]].timeTaken to 360>>
<<set _islandUpgrades[_args[0]].woodUsed to 7>>
<<set _islandUpgrades[_args[0]].housekeeping to 300>>
<<elseif $island[$island.home].chair is "simple">>
<span class="teal">등받이 없는 의자</span>: 만들기 힘들었지만 쓸모는 없다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Chair">>
<<set _islandUpgrades[_args[0]].timeTaken to 360>>
<<set _islandUpgrades[_args[0]].woodUsed to 5>>
<<set _islandUpgrades[_args[0]].housekeeping to 700>>
<<elseif $island[$island.home].chair is "basic">>
<span class="teal">의자</span>: 만들기 더 힘들었지만 여전히 쓸모는 없다.
<<set _islandUpgrades[_args[0]].passage to "Island Build Throne">>
<<set _islandUpgrades[_args[0]].timeTaken to 360>>
<<set _islandUpgrades[_args[0]].woodUsed to 12>>
<<set _islandUpgrades[_args[0]].housekeeping to 1000>>
<<elseif $island[$island.home].chair is "advanced">>
<span class="green">옥좌</span>: 야생의 군주에게 알맞다.
<</if>>
<<case "islanderMask">>
<<if $islander_mask gte 100>>
<span class="green">숙련된 섬사람 가면</span>:
<<elseif $islander_mask gte 80>>
<span class="teal">솜씨 있는 섬사람 가면</span>:
<<elseif $islander_mask gte 60>>
<span class="lblue">그럭저럭 괜찮은 섬사람 가면</span>:
<<elseif $islander_mask gte 40>>
<span class="blue">빈약한 섬사람 가면</span>:
<<elseif $islander_mask gte 20>>
<span class="purple">형편없는 섬사람 가면</span>:
<<else>>
<span class="pink">끔찍한 섬사람 가면</span>:
<</if>>
문지기를 통과하는 데 도움이 될 지도 모른다.<br>
<<if $island.wood lt 1>>
<span class="black">나무가 더 필요하다.</span> <<wood_required 1>>
<br>
<<else>>
<<link [[제작 (1:00)|Island Build Mask]]>><<island_pass 60>><<set $islander_mask += 10>><<set $island.wood -= 1>><</link>> <<wood_required 1>>
<br>
<</if>>
<<case "raft">>
<<if $island.raft gte 100>> <span class="green">Raft</span><<else>><span class="red">No raft</span><</if>>: Would let you escape the island.
<br>
<<if $island.raft gte 100>>
<<link [[뗏목을 타고 마을로 돌아간다 (1:00)|Island Sail]]>><<island_pass 60>><</link>>
<<else>>
<<if $island.wood gte 5>>
<<link [[제작 (3:00)|Island Build Raft]]>><<island_pass 180>><<set $island.raft += 10>><<set $island.wood -= 5>><</link>> <<wood_required 5>>
<<else>>
<span class="black">나무가 더 필요하다.</span> <<wood_required 5>>
<</if>>
<</if>>
<<default>>
<span class="red">Invalid option for: _args[0]</span>
<</switch>>
<<if $_build and _islandUpgrades[_args[0]].passage>>
<<if currentSkillValue('housekeeping') lt _islandUpgrades[_args[0]].housekeeping>>
<br>
<span class="black">
<<switch _islandUpgrades[_args[0]].housekeeping>>
<<case 100>><span class="pink">F+</span>
<<case 200>><span class="purple">D</span>
<<case 300>><span class="purple">D+</span>
<<case 400>><span class="blue">C</span>
<<case 500>><span class="blue">C+</span>
<<case 600>><span class="lblue">B</span>
<<case 700>><span class="lblue">B+</span>
<<case 800>><span class="teal">A</span>
<<case 900>><span class="teal">A+</span>
<<case 1000>><span class="green">S</span>
<</switch>>
정리정돈 기술이 필요하다.
</span>
<<set $_disableBuild to true>>
<</if>>
<<if !$island[$island.home][_args[0]] and $island[$island.home].space lte 0>>
<br>
<span class="black">공간이 더 필요하다.</span>
<<set $_disableBuild to true>>
<</if>>
<<if _islandUpgrades[_args[0]].woodUsed and _islandUpgrades[_args[0]].woodUsed gt $island.wood>>
<br>
<span class="black">나무가 더 필요하다.</span> <<wood_required _islandUpgrades[_args[0]].woodUsed>>
<<set $_disableBuild to true>>
<</if>>
<<if _islandUpgrades[_args[0]].timeTaken>>
<<set _hours to Math.floor(_islandUpgrades[_args[0]].timeTaken / 60)>>
<<set _minutes to _islandUpgrades[_args[0]].timeTaken % 60>>
<<set _timeString to " (" +_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")">>
<<else>>
<<set _timeString to "">>
<</if>>
<<if $_disableBuild>>
<<elseif !$island[$island.home][_args[0]]>>
<br>
<<link [["제작한다" + _timeString|_islandUpgrades[_args[0]].passage]]>>
<<set $island[$island.home].space -= 1>>
<<set $island[$island.home][_args[0]] to "simple">>
<<if _islandUpgrades[_args[0]].timeTaken>><<island_pass `_islandUpgrades[_args[0]].timeTaken`>><</if>>
<<if _islandUpgrades[_args[0]].woodUsed>><<set $island.wood -= _islandUpgrades[_args[0]].woodUsed>><</if>>
<</link>>
<<if _islandUpgrades[_args[0]].woodUsed>><<wood_required _islandUpgrades[_args[0]].woodUsed>><</if>>
| 공간 필요
<<else>>
<br>
<<link [["확장한다" + _timeString|_islandUpgrades[_args[0]].passage]]>>
<<switch $island[$island.home][_args[0]]>>
<<case "simple">><<set $island[$island.home][_args[0]] to "basic">>
<<case "basic">><<set $island[$island.home][_args[0]] to "advanced">>
<</switch>>
<<if _islandUpgrades[_args[0]].timeTaken>><<island_pass `_islandUpgrades[_args[0]].timeTaken`>><</if>>
<<if _islandUpgrades[_args[0]].woodUsed>><<set $island.wood -= _islandUpgrades[_args[0]].woodUsed>><</if>>
<</link>>
<<if _islandUpgrades[_args[0]].woodUsed>><<wood_required _islandUpgrades[_args[0]].woodUsed>><</if>>
<</if>>
<</if>>
<<if $island[$island.home][_args[0]]>>
<br>
<<link [[철거한다 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home][_args[0]] to undefined>><<set $island[$island.home].space += 1>><</link>>
<</if>>
</div>
<</widget>><<set $location to "landfill">><<set $outside to 1>><<effects>>
당신은 <<himPost>>에게 길을 잃었다고 말한다.
<<if $englishSuccess>>
<<He_ ga>> 당신을 말없이 쳐다보곤, 한숨을 내쉰다.
<span class="green">"좋아,"</span> <<he_ ga>> 말한다.
"출구는 저쪽이야. 다음부턴 또 잡히지 않도록 조심해. 모두가 나같이 친절한건 아니니까."
<br><br>
<<endevent>>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He_ ga>> 당신을 말없이 쳐다보곤, 웃는다.
<span class="red">"물론 그러시겠지,"</span> <<he_ ga>> 말한다.
"너는 넝마주이꾼이야. 쉽게 돈 벌어볼려 하는 거지새끼지. 널 쫒아내주마." <<He_ ga>> 싱긋 웃는다. "재미 좀 보고 나서."
<br><br>
<<link [[다음|Trash Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<</if>>
<<seductionskilluse>>
<br><br>
당신은 입술을 삐죽 내민다. "당신은 모든 손님을 이런 식으로 대하시나요?" 당신은 달콤하게 속삭이면서, <<himPost>>에게 다가간다. "그래도 괜찮아요. 이런 곳에 혼자 있으면서 너무 외로우셨나 봐요."
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<span class="green"><<person_ 이>> 얼굴을 붉히며 눈길을 피한다.</span>
"네-네가 무슨 말을 하는지 모르-" <<he_ 가>> 어떻게든 말한다. 당신이 조용히 <<his_ 의>> 팔을 잡고 <<him_ 을>> 가까이 끌어당기자 <<He_ 는>> 입을 다문다.
<br><br>
<<link [[다음|Trash Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<span class="red"><<person_ 이>> 팔을 뻗어 당신을 막는다.</span>
"너 미쳤구나," <<He_ 은>> 당신의 팔을 붙잡고, 말한다. <<He_ 가>> 당신을 출구쪽으로 끌고 가려 한다.
<br><br>
<<link [[몸부림친다|Trash Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[저항하지 않는다|Trash Rape End]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Trash Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Trash Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
헐떡이며, 한 팔을 <<his_ yi>> 얼굴 위에 덮고, <<person_ 이>> 바닥에 쓰러진다.
<br><br>
<<tearful>> 당신은 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
<<person_ 이>> 고통스러워 하며 바닥에 쓰러진다.
<br><br>
<<tearful>> 당신은 기회를 놓치지 않는다. 당신은 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<<else>>
"멍청한 짓은 충분해," <<He_ 은>> 당신의 팔을 붙잡고, 말한다. <<He_ 가>> 당신을 출구쪽으로 끌고 가려 한다.
<br><br>
<<link [[몸부림친다|Trash Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[저항하지 않는다|Trash Rape End]]>><</link>>
<br>
<</if>><<set $location to "landfill">><<set $outside to 1>><<effects>>
당신은 <<personPost>>에게서 돌아서고, 도망친다. "멈춰!" <<he_ 이>> 소리치며, 당신을 뒤쫒는다.
<br><br>
<<if $athleticsSuccess>>
<span class="green">당신은 쓰레기의 미로속에서 <<him_ 을>> 따돌린다.</span>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<span class="red">당신은 쓰레기의 미로속에서 <<him_ 을>> 따돌리는데 실패한다.</span> <<He_ 이>> 당신을 따라잡고, 달려들어 당신을 바닥에 넘어뜨린다.
<br><br>
<<link [[다음|Trash Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $enemyarousal to 0>>
<<set $enemyanger to 200>>
<<elseif $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Trash Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Trash Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
헐떡이며, <<person_ 이>> 바닥에 쓰러진다.
<br><br>
<<tearful>> 당신은 기회를 놓치지 않는다. 당신은 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
<<person_ 이>> 고통스러워하며 바닥에 쓰러진다.
<br><br>
<<tearful>> 당신은 기회를 놓치지 않는다. 당신은 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<<else>>
당신은 계속 싸우기엔 너무 많이 다쳐서, 바닥에 쓰러진다.
<br><br>
<<person_ 이>> 당신을 들어 올려 출구로 데려가지만, <<tearful>> 당신은 아무것도 할 수 없다.
<br><br>
<<link [[다음|Trash Rape End]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Trash Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Trash Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<clotheson>>
<<person_ 이>> 당신의 팔을 붙잡고 끌고 간다. <<tearful>> 당신은 휘청거리지 않을려고 최선을 다한다. <<Hes_ 는>> 당신을 출구로 데려간다.
<br><br>
<<link [[몸부림친다|Trash Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[저항하지 않는다|Trash Rape End]]>><</link>>
<br>
<<else>>
딩신은 <<person_ 을>> 오래된 욕조에 밀치고, 도망친다. 당신은 커다란 쓰레기더미를 돌아가기 전 뒤돌아보고, <<him_ 이>> 아직도 욕조에서 나올려고 몸부림 치는 것을 본다.
<br><br>
<<tearful>> 당신은 숨을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<</if>><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<pass $trash>>
당신은 출구에 도착한다. <<He_ 이>> 문을 열고, 당신을 포장도로 위로 밀어버린다. 당신의 뒤에서 문이 쾅 닫히는 소리가 들린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<pain 1>>
당신은 덜컹거리는 소리에 깨어난다. 눈을 뜨자 금속 천장이 보인다. 그것은 움직이고 있다. 당신은 일어나려 하지만, 당신의 팔과 다리가 묶여있다. 당신은 컨베이어 벨트 위에 있다.
<br><br>
앞에서 쿵 하는 소리가 당신의 주의를 끈다. 압축기가 쓰레기를 팬케이크처럼 적절한 크기로 납작하게 만들고 있다. 당신은 정확히 그곳으로 가고 있다
<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
당신은 묶인 것을 풀기 위해 몸부림치지만, 너무 단단히 묶여있다. 당신이 조금씩, 조금씩 가까워지던 중에, 당신은 컨베이어 벨트르 통해 진동을 느낀다.
<<gggstress>><<gggtrauma>><<stress 18>><<trauma 18>>
<br><br>
<<link [[다음|Trash Pass Out 2]]>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
아무런 예고도 없이, 사이렌이 울리고, 붉은 불빛이 깜빡이기 시작한다. 컨베이어 벨트가 끼익 소리를 내며 멈춘다.
<br><br>
여러개의 금속 촉수가 아래에서 미끄러져 나와, 당신의 팔과 다리를 감싼다.
그것들이 당신의 구속을 풀고, 당신을 벨트에서 내려준다. 당신은 아래의 콘크리트 바닥에 내려선다.
<<gpain>><<pain 4>>
<br><br>
<<if $tentacledisable is "f" and random(1)>>
금속 촉수들이 놔주지 않는다.
<br><br>
<<link [[다음|Trash Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generateSecurity 1>><<generateSecurity 2>><<generateSecurity 3>><<person1>>
금속 촉수가 당신에게서 멀어지며, 바위 틈 사이로 사라진다. 당신의 뒤에서 해치가 열린다.
<br><br>
<<link [[다음|Trash Pass Out 3]]>><</link>>
<br>
<</if>><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15 "tendril" "metal">>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Trash Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Trash Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
금속 촉수가 당신에게서 멀어지며, 콘크리트 바닥 틈 사이로 사라진다.
<br><br>
<<tearful>> 당신은 주위를 둘러본다. 당신은 어두운 복도에 있다. 당신의 위에서 컨베이어 벨트가 다시 움직이기 시작한다.
나가는 길을 찾다가, 벽에 해치가 있는 것을 발견한다. 당신은 해치를 비집어 열고, 밖으로 빠져나간다. 뒤에서 해치가 휙 닫힌다. 당신은 엘크 가에 있다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 2000>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br><<set $location to "landfill">><<set $outside to 0>><<effects>>
당신의 엎드린 몸 위로 빛이 쏟아진다. 몸을 돌리기도 전에, 한 손이 당신의 목줄을 잡아당겨 당신을 일으켜 세운다.
<br><br>
"잡았다," <<personsimple_ 이>> 말한다. <<he_ 이>> 복도를 따라 당신을 끌고 내려가지만, 당신은 너무 눈이 부셔서 저항하지 못한다.
<br><br>
<<link [[다음|Trash Pass Out 4]]>><</link>>
<br><<set $location to "landfill">><<set $outside to 0>><<effects>>
당신은 어느 정도 걸어 가, 금속으로 된 문 앞에 도착한다. 당신은 안으로 밀쳐져, 무릎을 꿇고 넘어진다. <<person2>><<person_ 와>> <<person3>><<person_ 이>> 줄지어 서 있는 모니터 화면에서 눈을 들어 쳐다본다.
<br><br>
뒤에서, <<person1>><<person_ 이>> 당신의 등을 짓밟아, 당신을 일어나지 못하게 한다. "이 녀석을 컨베이어에서 잡았어," <<he_ 이>> 킬킬 웃는다. "누가 이런 걸 버려놓은 거야?"
<br><br>
그들은 서로를 흘깃 쳐다보더니, 의자에서 일어난다. 그들 모두가 당신 주위로 다가온다.
<br><br>
<<link [[다음|Trash Pass Out Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Trash Pass Out Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Trash Pass Out Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Trash Pass Out Rape]]>><</link>></span><<nexttext>>
<</if>><<set $location to "landfill">><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
당신이 도망치지 못하도록, 그들이 주위를 둘러싼다.
<br><br>
"<<phim_ 을>> 데리고 있으면 어떨까," <<person2>><<person_ 이>> 말한다. "만약 누가 와서 뭐냐고 물어보면, <<pshe_ rul>> 처리기기에서 잡아왔다 하면 되지."
<br>
<<person3>><<person_ 이>> 끄덕인다. "조금 훈련 시키면 <<pshe_ nun>> 좋은 애완동물이 될 거야. 이제 늙은 경비견들은 필요 없겠는걸?" 그들은 웃음을 터뜨린다.
<br>
<<person1>><<person_ 이>> 웃으며, 고개를 젓는다. "그런 위험을 감수할 가치가 없어," <<he_ 이>> 말한다. "그리고 만약 <<pshe_ 이>> 도망치면 어쩌려고? 이런 애새끼들이 이 아래까지 와서 뒤지고 다니는 일은 절대 있어선 안돼."
<br><br>
실망한 기색이 방을 가득 채우지만, <<he_ 이>> 벌써 당신을 일으켜 세워 문 밖으로 끌고 간다. 당신은 비틀거리며 <<himPost>>에게 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Trash Pass Out Sewer]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 <<person1>><<person_ 을>> 모니터들 쪽으로 밀친다. 불꽃과 파편이 튄다. 다른 사람들이 당신에게서 떨어진다.
<br><br>
"이런 씨발," <<person_ 이>> 소리친다. "<<phim_ ul>> 잡아!"
<br><br>
<<tearful>> 당신은 방에서 도망쳐, 왔던 길로 되돌아간다. 당신은 나가는 길을 찾다가, 벽에 해치가 있는 것을 발견한다. 당신은 해치를 비집어 열고, 밖으로 빠져나간다. 뒤에서 해치가 휙 닫힌다. 당신은 엘크 가에 있다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 2000>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $location to "drain">><<set $outside to 0>><<effects>>
당신은 다른 복도로 끌려가, 마침내 어둡고, 축축한 터널에 도착한다. 그들이 당신을 문 밖으로 밀친다.
<br><br>
"이번 일은 우리끼리만 아는 비밀로 하자, 알았지? 네가 무단침입한 사실을 다른 사람이 알면 안 되니까."
<br><br>
웃음소리가 터널을 따라 메아리치고, 문이 쾅 닫히는 소리가 그 뒤를 잇는다. <<tearful>> 당신은 몸의 먼지를 털어낸다.
<br><br>
<<set $stress -= 2000>>
<<link [[다음|Industrial Drain]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Trash Beast Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Trash Beast]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttype_ 이>> 기쁜 듯 짖고는, 멀어진다.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<<else>>
<<beasttype_ 이>> 낑낑거리며, 도망친다.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "landfill">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "maggots" "swarm" "crawling" "crawl" "keep back" 2 6>>
<<set $timer to 10>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[다음|Trash Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $stress gte $stressmax>>
<span id="next"><<link [[다음|Trash Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Trash Swarm]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "landfill">><<effects>>
<<if $stress gte $stressmax>>
<<endcombat>>
<<passouttrash>>
<<else>>
구더기가 당신에게서 떨어진다. <<tearful>> 당신은 구덩이를 빠져나간다.
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<generate1>><<person1>>"거기 당장 멈춰," 당신의 뒤에서 소리치는 목소리가 들린다. "여긴 사유지야. 여기서 씨발 뭐하는거야?"
<br><br>
Before you can assess your options,
<<if numberOfEarSlime() gte 2>>
you feel the ear slime's influence. <span class="lewd">It's stronger now, redoubled. It commands you to give yourself to the <<person>>.</span> By now you know how good it will feel to comply.
<<else>>
you feel an unnatural urge<<if $earSlimeDaysStat gte 100>>, one that you're already familiar with<<elseif $earSlimeDaysStat gte 2>>, one that you've felt before<</if>>.
<<if $earSlimeDaysStat gte 1>>
<span class="lewd">A new ear slime inside pressures you to give yourself to the <<person>>.</span> You know going along with the urges will feel very good.
<<else>>
<span class="lewd">Something inside pressures you to give yourself to the <<person>>.</span> Somehow you know going along with the urges will feel very good.
<</if>>
<</if>>
<br><br>
<<if hasSexStat("promiscuity", 4) and $submissive gte 1900>>
<<link [[기꺼이 따른다|Trash Slime Submit willingly]]>>
<<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>>
<<if $earSlime.promiscuity lt 4>><<set $earSlime.promiscuity to 4>><</if>>
<<set $earSlime.startedThreats to true>>
<</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[따른다|Trash Slime Obey]]>>
<<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>>
<<if $earSlime.promiscuity lt 2>><<set $earSlime.promiscuity to 2>><</if>>
<</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<if numberOfEarSlime() gte 2 and $earSlime.startedThreats>>
<<link [[반항한다|Trash Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<<else>>
<<link [[무시한다|Trash Slime Defy]]>><</link>>
<</if>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
당신은 <<personPost>> 앞에 무릎을 꿇는다. "날 따먹어 줘," 당신이 말한다. 슬라임이 개입을 멈춘다.
<br>
<<promiscuity4>>
<<person_ 이>> 주위를 살피곤, 작게 미소짓는다. "내게 사람들이 이끌리는 경향이 있긴 하지," <<he_ 이>> 말하며, 천천히 다가온다.
<br><br>
<<link [[다음|Trash Slime Rape]]>><<set $sexstart to 1>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
당신은 <<personPost>> 앞에 무릎을 꿇는다. "씨-씨발," 당신이 말한다. "씨발 날 따먹어 줘." 반 정도만이 당신이 하려던 말이다.
<br><br>
<<person_ 이>> 주위를 살피곤, 작게 미소짓는다. "내게 사람들이 이끌리는 경향이 있긴 하지," <<he_ 이>> 말하며, 천천히 다가온다.
<br><br>
<<link [[다음|Trash Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<if numberOfEarSlime() gte 2 and $earSlime.startedThreats>>
<<if $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
/* Likely unreachable, but included anyway */
You turn and run. You feel a jolt of pain as the slime punishes you for defiance, however, <span class="red">it doesn't stop you, knowing that it can punish you in other ways.</span>
<<else>>
You turn and run. You feel a jolt of pain as the slime punishes you for defiance, however, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force your steps in the opposite direction.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<if hasSexStat("promiscuity", 4) and $earSlime.growth lt 100>>
<<set $earSlime.defyCooldown += 4>>
<<else>>
<<set $earSlime.defyCooldown += 8>>
<</if>>
You turn and run. You feel a jolt of pain as the slime punishes you for defiance. It tries to force you to stay still, <span class="red">and you fail</span> to resist its influence.
<<ggwillpower>><<willpower 3>>
<br><br>
당신은 <<personPost>> 앞에 무릎을 꿇는다. "씨-씨발," 당신이 말한다. "씨발 날 따먹어 줘." 반 정도만이 당신이 하려던 말이다.
<br><br>
<<person_ 이>> 주위를 살피곤, 작게 미소짓는다. "내게 사람들이 이끌리는 경향이 있긴 하지," <<he_ 이>> 말하며, 천천히 다가온다.
<br><br>
<<link [[다음|Trash Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You turn and run. You feel a jolt of pain as the slime punishes you for defiance, however, you feel it try, <span class="green">but fail,</span> to force your steps in the opposite direction.
<<gwillpower>><<willpower 1>>
<br><br>
<<endevent>>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
당신은 뒤로 돌아 도망친다. 그것이 당신에게 하게 한 약속을 기억하면서, 잠시 당신의 발걸음이 흔들린다.
<br><br>
<<tearful>> 당신은 당신이 방금 무엇을 느꼈는지 확신하지 못한 상태에서, 어떻게든 비틀거리며 도망쳐서, 낡은 차 뒤에 몸을 웅크리고 숨는다.
<br><br>
<<if numberOfEarSlime() is 1>>
<i>슬라임에게 순종하는 것은 이익을 제공해 주지만, 당신의 오염도를 증가시킵니다. 그것의 영향력이 커지면, 슬라임은 더욱 강력해지고, 반항하기 더욱 어려워질 것입니다.</i>
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $noFinish to 1>>
<<maninit>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $noFinish to 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Trash Slime Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Trash Slime Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person_ 이>> 옷을 고쳐 입고 떨어진다. "나 아직 살아있네," 당신은 <<him_ 이>> 말하는 것을 듣는다.
<br><br>
슬라임의 영향력이 사라지자 당신은 무릎을 펴고 일어난다.
<<else>>
당신은 <<person_ 을>> 밀쳐낸다. "이런 미친-" 당신은 <<him_ 이>> 물러서며 중얼거리는 것을 듣는다.
<br><br>
슬라임이 반항에 대한 처벌을 내려 온몸에 찢어질 듯한 고통이 밀려온다.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption true>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<</if>>
<<tearful>> 당신은 몸을 바로잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<if numberOfEarSlime() is 1>>
<i>슬라임에게 순종하는 것은 이익을 제공해 주지만, 당신의 오염도를 증가시킵니다. 오염도가 올라 슬라임이 더욱 강력해지면, 저항하기 더욱 힘들어집니다.</i>
<br><br>
<</if>>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>><<effects>>
당신은 마음을 다잡는다. 당신의 뒤에서 인공적인 부속기관이 솟아오른다.
<br><br>
<<link [[다음|Trash Machine]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $physiqueSuccess>>
당신은 당신의 발목에 묶인 족쇄를 풀기 위해 잡아당긴다. 찰칵 하는 소리와 함께, <span class="green">닳은 금속이 당신의 힘으로 부서진다.</span> 당신은 재빨리 그 기계에서 떨어지자 인공 부속기관이 당신을 잡으려 하지만, 빈 공기만을 잡을 뿐이다.
<br><br>
붉은 빛이 사라지고, 기계가 다시 땅속으로 사라진다.
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 당신의 발목에 묶인 족쇄를 풀기 위해 잡아당기지만, <span class="red">그것은 더욱 꽉 조여지며</span> 인공 부속기관이 당신 뒤의 바닥에서 튀어나온다.
<br><br>
<<link [[다음|Trash Machine]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $machine_health to 10>><<set $machine_ammo to 8>>/*Used by following widget. Must be set.*/
<<if $player.vaginaExist>>
<<machine_init vaginal arm_chains>>
<<set $machine.vaginal.armed to 1>>
<<else>>
<<machine_init anal arm_chains>>
<<set $machine.anal.armed to 1>>
<</if>>
<<set $position to "doggy">>
<<set $timer to 30>>
<</if>>
<<effects>>
<<machine_effects>><<machine_combat>>
<<machine_state>>
<br><br>
<<machine_actions>>
<<if $machine.number lte 0 or $finish is 1 or $timer lte 1>>
<span id="next"><<link [[다음|Trash Machine End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Trash Machine]]>><</link>></span><<nexttext>>
<</if>>
<br><<effects>>
불빛이 깜박거리며 사라지고, 족쇄가 풀린다. 당신이 허둥지둥 멀어지자 기계가 다시 땅속으로 사라진다.
<<machine_end>>
<<clotheson>>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $housekeepingSuccess>>
당신은 누더기가 된 천을 발견한다. 침을 좀 뱉어줘야 했지만, <span class="green">당신은 그것을 덮고 있던 먼지를 닦아낼 수 있었다.</span> 그 아래의 금속은 오히려 변색되지 않았다. 당신이 거기에서 "베일리" 라는 단어를 알아보자 당신은 근심과 불안이 복잡하게 얽히는 것을 느낀다. 두번째 단어는 "광산"이다. 거기에는 연도도 적혀 있다, 1912년.
<br><br>
그것은 어떤 표지판처럼 보인다. 어쩌면 수집가에게는 가치가 있을지도 모른다.
<br><br>
<<set $antiquemoney += 140>><<museumAntiqueStatus "antiqueminesign" "found">>
<<wearProp "bailey">>
<<else>>
당신은 그것을 덮고 있는 먼지를 떼어내 보지만, 그것은 너무나도 딱딱해서, 마치 색이 바랜 금속인 것 같다. 몇 분의 결실 없는 시도 끝에 <span class="red">당신은 포기한다</span>.
<br><br>
<</if>>
<<link [[다음|Trash]]>><<set $eventskip to 1>><<handheldon>><</link>>
<br><<effects>>
You turn and take along way around the scavengers, leaving them to their search.
<br><br>
<<link [[다음|Trash]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You walk through the open ground in front of the scavengers' mountain. Their backs are turned to you, and they make no attempt to keep the racket down, but the ground is littered with empty cans and other metal objects. One wrong step, and you'll draw attention to yourself.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You make it to the other side of the open space without disturbing any litter,</span> and leave the scavengers behind you.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Trash]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You make it half-way across the open space, <span class="red">when you hear a metallic crunch beneath your feet.</span>
<br><br>
The <<person1>><<person>> and <<person2>><<person>> look in your direction. "What have we here?" the <<person1>><<person>> says, jumping off their perch.
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
"Wise of you to be sneaky. But we have you now."
<br><br>
The <<person2>><<person>> rubs <<his>> hands together as they approach, lust in <<his>> eyes.
<br><br>
<<link [[다음|Trash Pair Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You approach the pair. They notice you at once, and climb off the rubbish to meet you.
<br><br>
"What have we here?" the <<person1>><<person>> asks. "You look awfully weak to be wandering a place like this alone."
<br><br>
"That's right," the <<person2>><<person>> agrees. "Someone like you could go missing without a trace.
<br><br>
They step closer, lust in their eyes.
<br><br>
<<link [[다음|Trash Pair Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You approach the pair, despite your underdressed state. They notice you at once, but are initially stunned by your boldness.<<exhibitionism4>>
They recover, and climb off the pile of rubbish to meet you.
<br><br>
"Not the sort of place we'd expect to find such a slut," the <<person1>><<person>> says.
<br><br>
"I ain't complaining," the <<person2>><<person>> replies. They approach with lust in their eyes.
<br><br>
<<link [[다음|Trash Pair Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You approach the pair, despite your nudity. They notice you at once, but are left speechless by your boldness.<<exhibitionism5>>
They're so busy admiring the view that they almost lose you, but they recover in time to hurry down the pile of rubbish, and catch up.
<br><br>
"I can't believe our luck," the <<person1>><<person>> says. "Do think <<pshe>>'s drugged?"
<br><br>
"Drugged or not," the <<person2>><<person>> says. "I ain't letting <<phim>> get away." They advance with lust in their eyes.
<br><br>
<<link [[다음|Trash Pair Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Trash Pair Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Trash Pair Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair leave you lying in a heap, and walk deeper into the landfill.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<else>>
You shove the pair onto a pile of rubbish, and escape before they can recover.
<br><br>
<<tearful>> you lean against a rundown car. You catch your breath.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br><<set $location to "landfill">><<set $bus to "elk">><<set $outside to 1>><<effects>>
당신은 산더미같이 쌓인 쓰레기들에 둘러싸여 깨어난다. 당신은 쓰레기 매립지에 있다.
<br><br>
<<tearful>> 당신은 일어나 주위를 둘러보지만 나갈 길이 보이지 않는다. 어디를 둘러봐도 쓰레기뿐이다. 근처 어딘가에서 중장비 소리가 들린다.
<br><br>
<<pass 60>>
<<set $trash to 50>>
<<link [[다음|Trash]]>><</link>><<set $location to "landfill">><<set $outside to 1>><<effects>>
당신은 엘크 가의 쓰레기 매립지에 있다.
<<if $trash gte 100>>
당신은 단지 깊숙한 곳에 있다. 몇 개의 컨베이어 벨트를 통해 공급되는 쓰레기를 처리하는 거대한 압축기가 있다.
<<elseif $trash gte 50>>
주위에는 온통 쓰레기들이 산더미같이 쌓여 있다.
<<elseif $trash gte 30>>
쓰레기 더미 중 일부는 당신보다도 크다.
<<elseif $trash gte 10>>
거리에서 멀어질수록 쓰레기 더미는 더 커진다.
<<else>>
당신은 정문에 있다. 반대편에는 엘크 가가 보인다. 표지판에는 "이 건물 및 내부의 모든 물건은 사유 재산입니다."라고 쓰여 있다.
<</if>>
<<if $robinmissing is "landfill" and $robinmistknown>>
<<print either(
"당신은 로빈의 이름을 부른다. 반응이 없다.",
"로빈을 찾기 위해 주변을 둘러보지만, 흔적도 없다.",
"더 잘 살펴보기 위해 근처의 쓰레기 더미를 오르려고 하지만 로빈은 보이지 않는다.",
"로빈을 부르는 당신의 목소리가 매립지 전체에 울려 퍼진다."
)>>
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte $stressmax>>
<<passouttrash>>
<<elseif $arousal gte $arousalmax>>
몸속에서 솟아오르는 온기가 한계를 넘어선다. 당신의 무릎이 꺾인다. <<orgasm>>
<<if $rng gte 51 and $parasitedisable is "f" and ($parasite.left_ear.name is undefined or $parasite.right_ear.name is undefined) and $slimedisable is "f" and $hallucinations gte 1>>
당신의 오르가즘에 이끌린 무언가가 쓰레기 속에서 움직인다. 그것은 쓰레기 산속 깊은 곳에서 흘러나와 콘크리트를 가로지르며 꿈틀거린다. 당신은 그것이 닿기 직전에, 그것이 살아있는 슬라임인 것을 본다. 그것은 당신의 등 뒤로 뛰어올라 목 위로 꿈틀댄다. 당신은 손을 뻗어 잡으려고 하지만 녀석은 너무 빠르다.
<br><br>
<<if $parasite.left_ear.name is undefined>>
그것은 아무런 흔적도 남기지 않고 <span class="lewd">당신의 왼쪽 귀로 기어들어 간다</span>.
<<parasite left_ear slime>>
<<elseif $parasite.right_ear.name is undefined>>
그것은 아무런 흔적도 남기지 않고 <span class="lewd">당신의 오른쪽 귀로 기어들어 간다</span>.
<<parasite right_ear slime>>
<</if>>
<br><br>
<<tearful>> 당신은 일어선다. 당신은 오르가즘을 느꼈음에도 불구하고, 부자연스러운 흥분을 느낀다. 처음에는 작은 느낌이었다. 하지만 <span class="lewd">압도적인 음란한 욕망이 당신을 집어삼킬 때까지</span>, 그 느낌은 점점 커져간다.
<br><br>
<<if !$earSlime.corruption>>
<i>캐릭터 특성창에 오염도가 생겼다.</i>
<br><br>
<</if>>
<<link [[다음|Trash Slime]]>><</link>>
<br>
<<else>>
이런 장소에서 가버리다니!<<llcontrol>><<gtrauma>><<trauma 6>><<control -25>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventstrash>>
<<else>>
<<investigateicon>><<link [[값이 나갈 만한 것을 찾아본다 (1:00)|Trash Search]]>><<pass 60>><</link>><<crime "thievery">>
<br>
<<if $trash lte 99>>
<<getinicon>><<link [[중장비 소리가 들리는 방향으로 걷는다 (0:10)|Trash]]>><<pass 10>><<set $trash += 10>><</link>>
<br>
<<elseif $trash gte 100 and $robinmissing is "landfill" and $robinmistknown>>
<<getinicon>><<link [[중장비 소리가 들리는 방향으로 걷는다 (0:10)|Robin Mist Intro]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $trash gte 1>>
<<getouticon>><<link [[자동차 소리가 들리는 방향으로 걷는다 (0:10)|Trash]]>><<pass 10>><<set $trash -= 10>><</link>>
<br>
<</if>>
<<if $trash lte 0>>
<<if $trash_unlocked is 1>>
<<elkicon>><<link [[엘크 가 (0:10)|Elk Street]]>><<pass 10>><</link>>
<br>
<<else>>
<<if $trash_key is 1>>
<<ind>><<link [[열쇠를 사용한다 (0:10)|Trash Leave]]>><<pass 10>><<set $trash_unlocked to 1>><</link>>
<br>
<<else>>
<<ind>><<link [[정문으로 나간다 (0:05)|Trash Gate Leave]]>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $location to "landfill">><<set $outside to 1>><<effects>>
문은 튼튼한 자물쇠로 잠겨 있다.
<br><br>
<<if $robinmissing is "landfill" and $robinmistknown>>
자세히 보면 자물쇠는 풀려 있다. 누군가가 당신이 이곳으로 오기를 바라는 모양이다.
<br><br>
<<getinicon>><<link [[들어간다|Trash]]>><<set $trash to 0>><</link>>
<br>
<<else>>
<<set $lock to 800>>
<<if $trash_key is 1>>
<span class="green">찾아낸 열쇠에 딱 들어맞는 것 같다.</span>
<br><br>
<<lakeicon "key">><<link [[열쇠를 사용한다 (0:05)|Trash Enter]]>><<set $trash_unlocked to 1>><<pass 5>><</link>>
<br>
<<elseif currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:05)|Trash Lock Enter]]>><<pass 5>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<span class="blue"><i>분명히 어딘가에 열쇠가 있겠지만, 어디서 찾아야 할지 짚이는 구석이 없다.</i></span>
<br><br>
<</if>>
<</if>>
<<elkicon>><<link [[떠난다|Elk Street]]>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
문은 쇠사슬과 자물쇠로 잠겨 있다. 당신은 근처에 열쇠가 있는지 궁금해한다.
<br><br>
<<set $lock to 800>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:05)|Trash Lock Leave]]>><<pass 5>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span> <<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Trash]]>><</link>><<set $location to "landfill">><<set $outside to 1>><<effects>>
당신은 성공적으로 자물쇠를 따고 쓰레기 매립지로 걸어 들어간다.
<br><br>
<<link [[다음|Trash]]>><<set $trash to 0>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
문은 쇠사슬로 막혀 있다. 큰 열쇠를 자물쇠에 밀어 넣자 쇠사슬이 풀린다. 당신은 쓰레기 매립지로 걸어 들어간다.
<br><br>
<<link [[다음|Trash]]>><<set $trash to 0>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
당신은 성공적으로 자물쇠를 따고 엘크 가로 걸어 나간다.
<br><br>
<<link [[다음|Elk Street]]>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
문은 쇠사슬로 막혀 있다. 큰 열쇠를 자물쇠에 밀어 넣자 쇠사슬이 풀린다. 당신은 엘크 가로 걸어 나간다.
<br><br>
<<link [[다음|Elk Street]]>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
당신은 쓰레기 더미에서 값이 나갈 만한 것들을 찾는다.
<br><br>
<<if $trash_key isnot 1 and $trash_unlocked isnot 1>>
당신은 커다란, 쇠로 된 열쇠를 찾아낸다. 당신은 근처에 그 열쇠로 열 수 있는 것이 있는지 궁금해한다.
<<set $trash_key to 1>>
<<elseif $trash gte 100>>
<<if $brothel_machine_repair is 2>>
당신은 압축기 바닥에서 분홍색 빛이 반사되는 것을 발견한다. 당신은 자세히 살펴보고, 작은 용기를 발견한다. 측면의 유리로 된 부분을 통해 안에서 빛나는 분홍색 젤이 들어있는 것을 볼 수 있다. <span class="gold">이것이 창관의 섹스 기계에 사용되는 연료임이 틀림없다.</span>
<<set $brothel_machine_repair to 3>>
<<elseif $rng gte 80>>
<<wearProp "incense">>
당신은 오래된 향로를 찾아낸다. 틀림없이 골동품일 것이다. 대체 누가 왜 그것을 버렸는지는 알 수 없다.
<<set $antiquemoney += 100>><<museumAntiqueStatus "antiquetrashburner" "found">><<crimeUp 100 "thievery">>
<<elseif $rng gte 60>>
<<rng>>
<<if $rng gte 81>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 100 true true>>가 여전히 남아있다.
<<elseif $rng gte 61>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 80 true true>>가 여전히 남아있다.
<<elseif $rng gte 41>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 60 true true>>가 여전히 남아있다.
<<elseif $rng gte 21>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 40 true true>>가 여전히 남아있다.
<<else>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 20 true true>>가 여전히 남아있다.
<</if>>
<<elseif $rng gte 30>>
쓰레기 더미가 약간 무너져 내리고 <span class="red">아름다운 눈이 드러난다.</span> 그것은 당신을 뚫어지게 응시하다가 다시 쓰레기 더미 속으로 사라진다. 너무 순식간에 사라져 상상일 뿐일지도 모른다고 생각했지만, 그것은 당신이 눈을 감아도 여전히 그 자리에서 지켜보고 있다.<<ghallucinogens>><<ggstress>><<set $hallucinogen += 90>><<stress 12>>
<<else>>
당신은 아무것도 찾아내지 못했다.
<</if>>
<<elseif $trash gte 50>>
<<if $rng gte 80>>
당신은 누군가의 개인 정보가 가득 담긴 봉투를 찾아낸다. 은행 관련 정보, 주민등록번호, 직업. 누군가는 기꺼이 이것에 돈을 지불할 것이다.
<<crimeUp 50 "thievery">><<set $blackmoney += 50>>
<br><br>
<<elseif $rng gte 60>>
<<rng>>
<<if $rng gte 81>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 50 true true>>가 여전히 남아있다.
<<elseif $rng gte 61>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 40 true true>>가 여전히 남아있다.
<<elseif $rng gte 41>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 30 true true>>가 여전히 남아있다.
<<elseif $rng gte 21>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 20 true true>>가 여전히 남아있다.
<<else>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 10 true true>>가 여전히 남아있다.
<</if>>
<<elseif $rng gte 30>>
당신은 근처 공업 단지의 로고가 새겨진 버려진 용기를 찾아낸다. 용기를 건드리자, 내부에서 화학반응이 일어나 뚜껑을 하늘로 날려버리고 달콤한 분홍빛 안개가 주변을 가득 채운다.
<br><br>
당신은 기침하며 물러나지만 <span class="pink">이상한 온기를 느낀다.</span><<gdrugged>><<garousal>><<arousal 600>><<set $drugged += 90>>
<<else>>
당신은 아무것도 찾아내지 못했다.
<</if>>
<<elseif $trash gte 30>>
<<if $rng gte 80>>
당신은 은행 카드를 찾아낸다. 누군가는 버리기 전에 사용할 수 없게 하려고 어느 정도는 애쓴 것 같지만 구부려 원래 모양으로 되돌린다. 적절한 사람에게는 가치가 있을 것이다.
<<crimeUp 30 "thievery">><<set $blackmoney += 30>>
<br><br>
<<elseif $rng gte 60>>
<<rng>>
<<if $rng gte 81>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 40 true true>>가 여전히 남아있다.
<<elseif $rng gte 61>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 30 true true>>가 여전히 남아있다.
<<elseif $rng gte 41>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 20 true true>>가 여전히 남아있다.
<<elseif $rng gte 21>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 15 true true>>가 여전히 남아있다.
<<else>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 10 true true>>가 여전히 남아있다.
<</if>>
<<elseif $rng gte 30>>
당신은 이상한 슬라임 외에는 어떠한 흥미로운 것도 찾아내지 못했다. <<random_goo>>
<<else>>
당신은 아무것도 찾아내지 못했다.
<</if>>
<<elseif $trash gte 10>>
<<if $rng gte 80>>
<<wearProp "cup">>
당신은 얼룩진 금속 컵을 발견한다. 얼룩을 닦아내면 그 아래에 은빛을 드러낸다. 이건 박물관으로 가야 한다.
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquetrashcup" "found">><<crimeUp 20 "thievery">>
<<elseif $rng gte 60>>
<<rng>>
<<if $rng gte 81>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 30 true true>>가 여전히 남아있다.
<<elseif $rng gte 61>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 25 true true>>가 여전히 남아있다.
<<elseif $rng gte 41>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 20 true true>>가 여전히 남아있다.
<<elseif $rng gte 21>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 15 true true>>가 여전히 남아있다.
<<else>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 10 true true>>가 여전히 남아있다.
<</if>>
<<elseif $rng gte 30>>
당신은 오래된 가치 없는 포르노 잡지 외에는 아무것도 찾아내지 못했다.<<garousal>><<arousal 600>>
<<else>>
당신은 아무것도 찾아내지 못했다.
<</if>>
<<else>>
<<if $rng gte 80>>
당신은 오래되었지만 여전히 작동하는 핸드폰을 발견한다. 적어도 누군가에게는 가치가 있을 것이다.
<<crimeUp 30 "thievery">><<set $blackmoney += 30>>
<i>더 귀중한 것들은 매립지의 좀 더 깊은 곳에서 찾아낼 수 있을 것이다.</i>
<<elseif $rng gte 60>>
<<rng>>
<<if $rng gte 81>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 25 true true>>가 여전히 남아있다.
<<elseif $rng gte 61>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 20 true true>>가 여전히 남아있다.
<<elseif $rng gte 41>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 15 true true>>가 여전히 남아있다.
<<elseif $rng gte 21>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 10 true true>>가 여전히 남아있다.
<<else>>
당신은 버려진 지갑을 찾아낸다. 그 안에는 <<moneyGain 5 true true>>가 여전히 남아있다.
<</if>>
<<elseif $rng gte 30>>
당신은 날카로운 것에 손가락을 찔렸다.<<gpain>><<pain 1>>
<<else>>
당신은 아무것도 찾아내지 못했다.
<</if>>
<</if>>
<br><br>
<<rng>>
<<if $rng gte 91 and $exposed is 0>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generatey6>>
당신은 조금 떨어진 곳에서 <<groupPost "의">> 소리를 듣는다.
<br><br>
<<link [[조사한다|Trash Compare]]>><<handheldon>><</link>>
<br>
<<link [[무시한다|Trash]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Trash]]>><<handheldon>><</link>>
<br>
<</if>><<widget "TrashComparePlayerChastity">>
The <<group>> groan in disappointment at the sight of your <<print $worn.genitals.name>>. "What the fuck is that?" the <<trashSelect>><<person>> asks, waving <<his>> arms at your $worn.genitals.name in disappointment. "How is that fair? Stupid prude."
<br><br>
<<He>> steps forward, and points at you. "I think we should rip it off, just to teach you a lesson." <<He>> stomps your way.
<<stress 6>><<gstress>>
<br><br>
<<Hes>> pulled back by the <<trashSelect>><<person>>, who huffs. "What? No, we're not doing that. That's dumb. I'm not being a part of that."
<</widget>>
<<widget "TrashComparePlayerBreastsReact">>
<<switch $player.breastsize>>
<<case 0>>
The <<group>> burst into laughter. "<<pShes>> flat as a board!" the <<trashSelect>><<person>> jeers.
<<set _notInsecure to $player.gender is "m" or $acceptance_breasts_tiny gte 1000>>
<<set _insecurityType to "breasts_tiny">>
<<case 1 2 3>>
The <<group>> chuckle as they examine your <<breasts>>. "A bit on the small side," the <<trashSelect>><<person>> says.
<<set _notInsecure to $player.gender is "m" or $acceptance_breasts_small gte 1000>>
<<set _insecurityType to "breasts_small">>
<<case 4 5 6>>
The <<group>> chatter at the sight of your <<breasts>>. "Pretty nice," the <<trashSelect>><<person>> says, smiling. "Decent size." The others nod their agreement.
<<set _notInsecure to $player.gender is "f" or $acceptance_breasts_big gte 1000>>
<<set _insecurityType to "breasts_big">>
<<set _kind to true>>
<<case 7 8 9>>
The <<group>> let out scattered sounds of awe. The <<trashSelect>><<person>> gives a low whistle. "Now those are tits with some heft to them."
<<set _notInsecure to $player.gender is "f" or $acceptance_breasts_big gte 1000>>
<<set _insecurityType to "breasts_big">>
<<case 10 11 12>>
"Holy shit," the <<trashSelect>><<person>> gasps. The rest of the <<group>> follow suit. The <<person>> grins and mimes milking a cow. "<<pShes>> massive. You could drown in those!"
<<set _notInsecure to $acceptance_breasts_big gte 1000>>
<<set _insecurityType to "breasts_big">>
<<set _breastEnvy to !_noFollowUp and $trashCompare.enviousBreastIds.length gte 1 and hasSexStat("deviancy", 4)>>
<</switch>>
<br><br>
<<if _notInsecure>>
You're not particularly bothered.
<<else>>
<<if _kind>>Despite <<his>> kind tone, shame rises<<else>>Shame rises<</if>>, and blood rushes to your face.
<<insecurity _insecurityType 2>><<ginsecurity _insecurityType>>
<</if>>
<<if _breastEnvy>>
<br><br>
<<set _result to "breastEnvy">>
<<personselect $trashCompare.enviousBreastIds.pluck()>>
You notice the <<person>> staring at you in envy. <span class="lewd">A lewd idea strikes you.</span> You might be able to help the <<personsimple>>. You might even be able to make a little money from it.
<</if>>
<</widget>>
<<widget "TrashComparePlayerPenisReact">>
<<switch $player.penissize>>
<<case -2>>
The <<group>> burst into uncontrollable laughter. "That's the smallest thing I've ever seen!" the <<trashSelect>><<person>> coos. "Aww, who's a little guy? Can it even get erect?"
<<set _notInsecure to $acceptance_penis_tiny gte 1000>>
<<set _insecurityType to "penis_tiny">>
<<case -1 0>>
The <<group>> turn to each other, before laughing. "Anyone have a microscope?" the <<trashSelect>><<person>> jokes.
<<set _notInsecure to $acceptance_penis_tiny gte 1000>>
<<set _insecurityType to "penis_tiny">>
<<case 1>>
The <<group>> look down at your <<penis>>, and a couple let out small chuckles. "A little on the small side," the <<trashSelect>><<person>> says. "It's no big deal."
<<set _notInsecure to $acceptance_penis_small gte 1000>>
<<set _insecurityType to "penis_small">>
<<case 2>>
The <<group>> look down at your <<penis>>, muttering. "Not a bad size," the <<trashSelect>><<person>> says. "Not too big, but not too small."
<<case 3>>
The <<group>> look down at your <<penis>>, with a few letting out small gasps. "Bigger than I expected," the <<trashSelect>><<person>> says. "Not that that's a bad thing."
<<set _notInsecure to $acceptance_penis_big gte 1000>>
<<set _insecurityType to "penis_big">>
<<set _kind to true>>
<<case 4>>
"Holy shit," the <<trashSelect>><<person>> whispers. "It's a fucking monster." The rest of the <<group>> gape in shock.
<<set _notInsecure to $acceptance_penis_big gte 1000>>
<<set _insecurityType to "penis_big">>
<<set _penisEnvy to !_noFollowUp and $trashCompare.enviousPenisIds.length gte 1 and hasSexStat("deviancy", 4)>>
<</switch>>
<<if $player.penissize isnot 2>>
<br><br>
<<if _notInsecure>>
<<if _kind>>You're glad they're impressed.<<else>>You're not particularly bothered.<</if>>
<<else>>
<<if _kind>>Despite <<his>> kind tone, shame rises<<else>>Shame rises<</if>>, and blood rushes to your face.
<<insecurity _insecurityType 2>><<ginsecurity _insecurityType>>
<</if>>
<</if>>
<<if $player.vaginaExist>>
<br><br>
<<set _result to "herm">>
"Hey, wait!" the <<trashSelect>><<person>> shouts. "Look! <<pShe>> has a pussy too!" There are scattered sounds of amazement as the rest of the <<group>> shuffle to get a better angle.
<</if>>
<<if _penisEnvy>>
<br><br>
<<set _result to "penisEnvy">>
<<personselect $trashCompare.enviousPenisIds.pluck()>>
You notice the <<person>> staring at you in envy. <span class="lewd">A lewd idea strikes you.</span> You might be able to help the <<personsimple>>. You might even be able to make a little money from it.
<<set _boy to _text_output>>
<</if>>
<</widget>><<effects>>
<<set $trashCompare to {girl: 0, penis: 0}>>
<<for _i = 0; _i lt $enemyno; _i++>>
<<if $NPCList[_i].pronoun is "f">>
<<set $trashCompare.girl++>>
<</if>>
<<if $NPCList[_i].penis isnot "none">>
<<set $trashCompare.penis++>>
<</if>>
<</for>>
<<person1>>
목소리를 따라가 보면 나이가 좀 있는 <<groupPost "가">> 고철 더미에 숨어 서로를 둘러싸고 있다. 그들이 무엇을 하고 있는지는 보이지 않지만, 속삭이는 목소리는 들을 수 있다.
<br><br>
<<link [[몰래 지켜본다|Trash Compare Spy]]>><</link>>
<br>
<<link [[다가간다|Trash Compare Greet]]>><</link>><<effects>>
당신은 그들이 무엇을 하고 있는지 보려고 더 높은 위치로 기어오른다. 뒤에 숨기 딱 좋은 쓰레기 더미를 찾아내 꼭대기 너머로 <<groupPost "를">> 훔쳐보다가 충격에 거의 넘어질 뻔했다.
<<if $trashCompare.girl gte 1 and $trashCompare.penis gte 1>>
/* At least one girl, and at least one NPC with a penis */
<span class="lewd">그들은 가슴과 자지 크기를 비교하고 있다.</span>
<<elseif $trashCompare.girl gte 1>>
/* At least one girl */
<span class="lewd">그들은 가슴 크기를 비교하고 있다.</span>
<<elseif $trashCompare.penis gte 1>>
/* At least one NPC with a penis */
<span class="lewd">그들은 자지 크기를 비교하고 있다.</span>
<<else>>
/* Six boys with vaginas */
<span class="lewd">그들은 보지를 비교하고 있다.</span>
<</if>>
<<arousal 1000>><<garousal>>
<br><br>
<<link [[다가간다|Trash Compare Greet]]>><</link>>
<br>
<<link [[떠난다|Trash Compare Leave]]>><</link>><<effects>>
<<groupPost "에게">> 붙잡히고 싶지는 않기 때문에, 당신은 조심스럽게 몰래 빠져나간다.
<br><br>
<<link [[다음|Trash]]>><<endevent>><</link>><<effects>>
당신은 그들에게 다가가고 <<fullGroupPost "를">> 확인한다. 그들은 당신의 목소리를 듣자 조용해져서는 당황해서 더듬거리며 무언가 말하려 한다. 당신이 그들에게 다가가자, 그들은 무엇인가를 숨기는 듯 모여서는 당신을 향해 돌아선다. "원하는 게 뭐야?" <<person1>><<personPost "가">> 묻는다.
<br><br>
"너희 목소리가 들려서 뭘 하고 있는지 보러 온 것뿐이야. 여기서 다른 사람들이랑 마주칠 거라곤 생각도 못 했거든."
<br><br>
<<if $beauty gte 2000>>
<<person4>><<personPost "가">> 앞쪽의 <<person1>><<personPost "에게">> 속삭인다. <<person1>><<personPost "가">> <<himPost "를">> 다른 이들과 함께 의심의 눈초리로 쳐다보더니, 이내 그들은 <<himPost "에게">> 불안하게 고개를 끄덕인다. "뭘 하는지 말해 줄게," <<person1>><<personPost "가">> 말한다. "하지만 네가 그걸 아무에게도 말하지 않는다고 동의한다면 말이야. 아, 그리고 너도 우리가 하자는 대로 최선을 다해 따라야 하고. 우리가 뭘 하는지 알고 싶으면, 너도 같이 해야 해."
<br><br>
<<link [[받아들인다|Trash Compare Others]]>><<set $phase to 0>><</link>>
<br>
<<refuseicon>><<link [[거절한다|Trash Compare Refuse]]>><</link>>
<<else>>
"네가 관심 가질 만한 건 없어, 못생긴 자식아." <<person3>><<personPost "는">> 그렇게 말하고 몸을 돌려 <<hisPost "의">> 친구들에게 걸어간다.
<<trauma 6>><<gtrauma>>
<br><br>
<<link [[다음|Trash]]>><<endevent>><<unset $trashCompare>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
그들의 제안을 경계하여, 당신은 거절하고 떠난다. <<groupPost "는">> 당신이 떠나는 모습을 바라보며, 원래 하고 있던 것을 계속하기 전에 당신이 정말로 떠났는지 확인하려 한다.
<br><br>
<<link [[다음|Trash]]>><<endevent>><<unset $trashCompare>><<set $eventskip to 1>><</link>><<set _selectCount to 0>>
<<effects>>
<<if $phase is 0>>
<<set $trashCompare.phasePool to [0,1,2,3,4,5]>>
<<set $trashCompare.enviousPenisIds to []>>
<<set $trashCompare.enviousBreastIds to []>>
신경질적으로 당신에게 가까이 오라고 손짓하고는 당신이 오기 전에 모여 있던 원 안으로 당신을 데려간다. "좋아, 여기서 뭘 하고 있냐면 말이지," <<person1>><<personPost "가">> 원 반대편에서 당신을 마주 보고 말한다. "다른 사람들은 어떨지 궁금했던 적 없어? 예를 들면..."
<<if $trashCompare.girl gte 1 and $trashCompare.penis gte 1>>
<<HePost "가">> <<hisPost "의">> 가슴을 가리킨다. "이거 하고, 그리고..." <<HePost "는">> <<hisPost "의">> 가랑이를 <<hisPost "의">> 다른 손으로 가리킨다. "이 아래가 어떤지."
<<elseif $trashCompare.girl gte 1>>
<<HePost "가">> <<hisPost "의">> 가슴을 가리킨다. "이게 어떤지."
<<else>>
<<HePost "가">> <<hisPost "의">> 가랑이를 가리킨다. "이 아래가 어떤지."
<</if>>
<br><br>
<<if $promiscuity lt 75>>
당신은 충격에 빠져 <<himPost "를">> 바라본다. 당신이 기대한 것이 아니다.
<<if $promiscuity lt 35>>
"시-싫어," 당신은 말을 더듬는다.
<br><br>
"뭐, 이미 약속했잖아," <<personPost "가">> 말한다. "내빼지 않는 게 좋을걸."
<<else>>
당신은 초조하게 <<hisPost "의">> 눈을 피하며 안절부절못한다. 잠시 후, 당신은 간신히 말을 더듬으며 대답한다. "약간은."
<br><br>
"좋아, 그게 바로 우리가 하려던 거야," <<personPost "가">> 그렇게 말하고는 자신감을 드러내며 가슴을 편다.
<</if>>
<<else>>
당신은 <<himPost "를">> 보며 킥킥 웃는다. "물론이지," 당신은 알겠다는 듯이 미소를 지으며 말한다.
<br><br>
"글쎄, 그러면 좋아, 그게 우리가 하려던 일이니까," <<personPost "는">> 당신의 대답에 약간 당황하며 대답한다.
<</if>>
<br><br>
"우리 모두 같은 생각을 하고 있는 것 같으니까," <<personPost "가">> 신경질적으로 말한다. "내가 먼저 할게."
<</if>>
<<personselect $phase>><<set _npc to clone($NPCList[$phase])>>
<<set _audience to [0,1,2,3,4,5]>><<run _audience.deleteAt($phase)>>
<<set _randomLine to $trashCompare.phasePool.pluck()>>
<!-- TODO: Add lactation variants for more breastsizes? -->
<<if $pronoun is "f">>
The <<person>> <<npcUndressText _npc "upper" "self">>, <<npcRevealText _npc "upper">>.
<<switch _npc.breastsize>>
<<case 0>>
You smirk, as the <<group>> burst into laughter. "Look at <<his>> itty bitty nipples!" The <<trashSelect>><<person>> jeers.
<br><br>
The <<personselect $phase>><<person>> covers <<his>> nipples and blushes. "I-I like them small!" <<he>> protests. You don't think <<hes>> even convincing <<himself>>, much less you and the group.
<<set $trashCompare.enviousBreastIds.push($index, $index, $index)>>
<<case 1 2 3>>
You look at them, as the <<group>> chatter. "A bit on the small side," the <<trashSelect>><<person>> chuckles.
<br><br>
The <<trashSelect>><<person>> shakes <<his>> head. "Nah, I don't mind that size. They're perfect, really." <<He>> wiggles <<his>> fingers lewdly.
<br><br>
"I don't know which one of you I don't like more," the <<personselect $phase>><<person>> mutters, drawing laughs.
<<set $trashCompare.enviousBreastIds.push($index, $index)>>
<<case 4 5 6>>
You look at them, as the <<group>> chatter. "Those are like, ideal boobs," the <<trashSelect>><<person>> says. "You'd see tits like that on magazine covers."
<br><br>
"...Thank you...?" the <<personselect $phase>><<person>> stammers, not entirely sure how to take it.
<<set $trashCompare.enviousBreastIds.push($index)>>
<<case 7 8 9>>
Your mouth forms an 'o' as the <<group>> gasp. "Now that's what I'm talking about!" the <<trashSelect>><<person>> cheers. "Impressive stuff."
<br><br>
The <<personselect $phase>><<person>> puffs <<his>> chest slightly, happy about the attention but still nervous to be this exposed.
<<set $trashCompare.enviousBreastIds.push($index)>>
<<case 10 11 12>>
You gasp audibly, along with the rest of the <<group>>. "Holy shit," the <<trashSelect>><<person>> breathes. "Those are... they're just..." <<He>> gulps. "Wow. Can those things be milked?"
<br><br>
"Why?" The <<personselect $phase>><<person>> whines, clutching <<his>> _npc.breastsdesc away. "Why would you say it like that?!"
<<if _npc.lactation is 1>>
As if on cue, <span class="lewd">a thin trail of milk dribbles down from <<his>> nipple</span>. <<His>> squeals are nearly drowned out by the group's excited yelling.
<</if>>
<</switch>>
<<if _npc.penis isnot "none">>
<br><br>
<<if $phase is 5>>
The other <<group>> turn toward you,
<<else>>
The <<personselect `$phase+1`>><<person>> reaches for <<his>> clothes,
<</if>>
but the <<personselect $phase>><<person>> coughs. "I actually have more." Eager, the <<group>> turn back to <<him>>.
<br><br>
<</if>>
<</if>>
<!-- TODO: add more reactions based on _randomLine. Each line should have variations that express different personalities. -->
<!-- Example: lines where the NPC is embarassed, or confident/proud, or aroused, or embarassed AND aroused, or way too aroused -->
<!-- This should also be done for the breast lines as well. -->
<<if _npc.penis isnot "none">>
The <<person>> <<npcUndressText _npc "lower" "self">>, <<npcRevealText _npc "lower">>.
<<switch _npc.penissize>>
<<case -1 0>>
/* Currently unused. Prepared for if micropenis NPCs ever become a thing */
You try not to laugh at the sight. The <<group>> burst into laughter, and the <<person>> blushes. "I-it's not that small," <<he>> whispers.
<br><br>
"Oh, it is," the <<trashSelect>><<person>> chuckles. "It's pretty much just a clit!"
<<case 1>>
You suppress a smirk, as the <<group>> giggle. "Don't worry," the <<trashSelect>><<person>> soothes. "It'll grow someday."
<br><br>
The <<personselect $phase>><<person>> pouts and turns away. "Maybe I like it this size," <<he>> mutters.
<<set $trashCompare.enviousPenisIds.push($index, $index, $index)>>
<<case 2>>
You look at it, as the <<group>> chatter. "Nothing special," the <<trashSelect>><<person>> yawns. "Can we move on?"
<br><br>
"H-hey!" the <<personselect $phase>><<person>> protests. "I just showed you my dick, and 'nothing special' is all you have to say? Come on!"
<<set $trashCompare.enviousPenisIds.push($index, $index)>>
<<case 3>>
Your mouth forms an 'o' as the <<group>> gasp. "Now that's a cock," the <<trashSelect>><<person>> grins. "There are penises, and then there are cocks. That right there is a cock."
<br><br>
The <<personselect $phase>><<person>> puts <<his>> hands behind <<his>> head, pretending to be bored. "I'm not even fully erect. You haven't seen anything yet."
<<set $trashCompare.enviousPenisIds.push($index)>>
<<case 4>>
/* Currently unused. Prepared for if max-size penis student NPCs ever become a thing */
You gasp audibly along with the <<group>>. Nobody seems to know what to say. The <<person>> pelvic thrusts proudly.
<</switch>>
<<elseif $pronoun is "m">>
/* For boys with pussies, who have no penis and no reason to show off their nipples.
To ensure variety despite NPC pussies having no variable traits, phase determines variation of scene */
The <<person>> <<npcUndressText _npc "lower" "self">>, <<npcRevealText _npc "lower">>.
<<switch _randomLine>>
<<case 0>>
The <<group>> let out an 'ooh' at the sight. "Very pretty," the <<trashSelect>><<person>> declares without an ounce of shame.
<<case 1>>
The <<group>> frown at the sight. "Bro," the <<trashSelect>><<person>> mutters. "You have such horrible... horrible taste in underwear."
<br><br>
"Hey, they're comfy!" the <<personselect $phase>><<person>> whines. "Leave me alone."
<<case 2>>
The <<group>> chatter amongst each other for a second, before the <<trashSelect>><<person>> steps forward. "Nice," <<he>> says, giving a thumbs up. "Good job."
<br><br>
"Thanks!" The <<personselect $phase>><<person>> blinks. "Wait. What did I even do good at?"
<<case 3>>
<br><br>
"Now show us your ass," the <<trashSelect>><<person>> says immediately.
<<set _firstPerson to $index>>
<br><br>
The <<personselect $phase>><<person>>, and the rest of the <<group>>, give <<personselect _firstPerson>><<him>> weird looks, but the <<personselect $phase>><<person>> nonetheless turns around and sticks <<his>> bottom out.
<<His>> <<if $NPCList[$index].penis isnot "none">>$NPCList[$index].penisdesc is cradeled by <<his>> thighs, and <<his>><</if>> pussy is on full display. <<He>> seems confused, both by the request and by <<his>> own lack of resistance to it.
The <<personselect _firstPerson>><<person>>, on the other hand, lets out a quiet gasp.
<<case 4>>
<<He>> goes so far as to spread <<his>> vagina open, giving you and the group a look inside. There are a few scattered sounds of appreciation, but nobody says anything.
<br><br>
"Wait wait wait," the <<trashSelect>><<person>> pipes up. "Do that again. I liked that. A lot."
<<set _firstPerson to $index>><<personselect $phase>>
<br><br>
<<if $trashCompare.phasePool.contains(_firstPerson)>>
"You did? Okay!" The <<person>> adopts a beaming grin, and a blush spreads across <<his>> face as <<he>> enthusiastically holds <<his>> vagina open for the <<personselect _firstPerson>><<person>>.
The <<person>> stares intensely, and the <<personselect $phase>><<person>> slowly grows increasingly aroused, until the <<trashSelect>><<person>> ends the moment with a subtle cough.
<<else>>
"You did? Hmm," the <<person>> gives the <<personselect _firstPerson>><<person>> a look, first at <<his>> eyes, and then at <<his>>
<<if $pronoun is "f">>exposed $NPCList[$index].breastsdesc<<else>><<npcGenitals>><</if>>. "Sure," <<he>> says with a grin, "let's hang out after this."
<br><br>
The <<trashSelect>><<person>> clears <<his>> throat loudly.
<</if>>
<<case 5>>
"You're dripping!" the <<trashSelect>><<person>> laughs. Indeed, the <<personselect $phase>><<person>> is dripping in arousal.
<br><br>
<<if $trashCompare.girl gte 1 or ($pronoun is "m" and maleChance($pronoun) lt 100) or ($pronoun is "f" and maleChance($pronoun) gt 0)>>
"I-I mean..." <<He>> glances at the <<trashSelect>><<persons>> exposed
<<if $pronoun is "f">>
<<print $NPCList[$index].breastsdesc>>.
<<else>>
<<npcGenitals>>.
<</if>>
"How am I not supposed to be horny?" The <<person>> looks a little uncomfortable, but also flattered.
<<else>>
<<He>> blushes. "Look, I just... the thought of people looking at me is... nice." The <<group>> laugh.
<</if>>
<</switch>>
<</if>>
<br><br>
<<if $phase is 5>>
<<personselect $phase>>
The <<group>> turn to look at you expectantly. "Come on," the <<person>> says. "It's your turn.
<<if $player.gender_appearance is "f">>
Show us your chest."
<<else>>
Show us your junk."
<</if>>
<br><br>
<<link [[Try and back out|Trash Compare Back Out]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[Show them|Trash Compare Show]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[다음|Trash Compare Others]]>><<set $phase++>><</link>>
<</if>><<effects>>
"No, I'd rather not," you say to the <<group>>.
<br><br>
"You made a promise," the <<person1>><<person>> retorts angrily, stepping forward. "Now you can either strip of your own free will, or we can make you." <<He>> crosses <<his>> arms. "It's ok if you feel a little embarrassed, but a promise is a promise.
<<if $player.gender_appearance is "f">>
So take out your tits."
<<else>>
So take out your dick."
<</if>>
<<stress 6>><<gstress>>
<br><br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[벌거벗는다|Trash Compare Show]]>><</link>><<exhibitionist4>>
<<else>>
<<link [[Reluctantly strip|Trash Compare Show]]>><<set $desperateaction to 2>><</link>><<exhibitionist4>>
<</if>>
<br>
<<link [[거절한다|Trash Compare Forced Strip]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<set _audience to [0,1,2,3,4,5]>>
<<if $player.gender_appearance is "f">>
<<if hasSexStat("exhibitionism", 4)>>
"My turn," you say with a grin, before grasping your $worn.upper.name.
<<else>>
You nervously grasp your $worn.upper.name.
<</if>>
<<pullupall>> <<flaunting>> you watch for their reactions.
<<upperstrip>><<exposure>>
<<exhibitionism4>>
<<TrashComparePlayerBreastsReact>>
<<else>>
<<if hasSexStat("exhibitionism", 4)>>
"My turn," you say with a grin, before grasping your $worn.lower.name.
<<else>>
You nervously grasp your $worn.lower.name.
<</if>>
<<pulldownall>> <<flaunting>> you watch for their reactions.
<<lowerstrip>><<exposure>>
<<exhibitionism4>>
<<if playerChastity()>>
<<TrashComparePlayerChastity>>
<<elseif $player.penisExist>>
<<TrashComparePlayerPenisReact>>
<<else>>
<<set _result to "vagina">>
The <<group>> gasp in surprise at your <<genitals>>. "Wow, you're a girl?" the <<trashSelect>><<person>> says. The <<trashSelect>><<person>> seems both annoyed and aroused, clearly displeased at your deception but willing to let it go since you played fair. They seem almost entranced by your <<pussy>>, unable to pull their eyes away from it.
<</if>>
<</if>>
<br><br>
<<if _result is "vagina" or _result is "herm">>
The <<trashSelect>><<person>> looks at you hopefully. "Hey, since we showed everything... could you show us your breasts too?" <<He>> rubs the back of <<his>> neck.
<<if _result is "vagina">>
"If we knew you were a girl, we'd have asked you to take your top off in the first place."
<<else>>
"If you have both sets, do you have boobs too?"
<</if>>
<br><br>
<<link [[거절한다|Trash Compare Show Refuse]]>><<set $phase to 2>><</link>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[Show them|Trash Compare Breasts Show All]]>><</link>><<exhibitionist4>>
<</if>>
<<elseif _result is "flat">>
The <<trashSelect>><<person>> crosses <<his>> arms. "I dunno about the rest of you, but I'm suspicious of <<pher>> chest. <<pShes>> really, really flat." <<His>> eyes narrow. "As flat as a boy."
<br><br>
<<He>> takes a step forward. "Show us your pussy. Or, if I'm right... your penis."
<br><br>
<<link [[거절한다|Trash Compare Show Refuse]]>><<set $phase to 1>><</link>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[Show them|Trash Compare Penis Show All]]>><</link>><<exhibitionist4>>
<</if>>
<<elseif _result is "breastEnvy">>
<<link [[Offer to help the envious girl for a fee|Trash Compare Secret]]>><<set $phase to 0>><</link>>
<br>
<<link [[Wrap things up|Trash Compare Wrap It Up]]>><</link>>
<<elseif _result is "penisEnvy">>
<<link [[`Offer to help the envious ${_boy} for a fee`|Trash Compare Secret]]>><<set $phase to 1>><</link>>
<br>
<<link [[Wrap things up|Trash Compare Wrap It Up]]>><</link>>
<<else>>
"Umm, I think we've all seen each other now," the <<trashSelect>><<person>> says, gathering <<his>> clothes. "Think I'll head out."
<br><br>
"Yeah, me too," the <<trashSelect>><<person>> agrees. The rest of the <<group>> nod in agreement and follow <<him>> in getting dressed again. You follow their lead and get dressed, feeling a little awkward. The <<person>> glances at you once last time and gives you a flirtatious wink, before joining the rest.
<br><br>
<<link [[떠난다|Trash]]>><<endevent>><<clotheson>><<unset $trashCompare>><<set $eventskip to 1>><</link>>
<</if>><<effects>><<set _audience to [0,1,2,3,4,5]>>
<<set _target to ($phase is 1 ? "penis" : "breasts")>><<set _it to ($phase is 1 ? "it" : "them")>>
"I can think of a way to help with that," you say to the envious <<personsimple>>.
All the <<group>>' ears perk at that, you clearly have their interest. "There's a way you can make your _target grow permanently," you state confidently. "I'll tell it to you, but it'll cost you."
<br><br>
<<set _offer to random(3001, 8999)>>
The <<group>> react initially like they want to be angry, but soon realise the offer is worth it.
<<if ($phase is 1 ? $trashCompare.penis lte 5 : $trashCompare.girl lte 5)>>The others decide they're interested too, and add their money to the pool.<</if>>
Talking together they search their pockets and manage to produce a total of <<printmoney _offer>> from the change in their pockets. "It's all we have on us," the <<trashSelect>><<person>> says.
<br><br>
Grinning, you take their money and tell them about the urchin parasites they can find in the sea, and how if you let them stay on your _target, they make _it grow. You neglect to tell them about how it likes to pleasure them too.
You can only imagine them attempting to try this before realising in shock what it's doing to them and that they can't get it off without showing their _target to a doctor.
<<arousal 1000>><<garousal>>
<<set $money += _offer>>
<br><br>
<<if $trashCompare.girl is 6 and $phase is 0>>
Grateful and no doubt full of hopeful thoughts of huge tits swaying on their chests, the <<group>> get dressed and make their way on out.
<<elseif $trashCompare.penis is 6 and $phase is 1>>
Grateful and no doubt full of hopeful thoughts of huge penises swinging between their legs, the <<group>> get dressed and make their way on out.
<<else>>
Grateful and no doubt full of hopeful thoughts of huge penises swinging between their legs or huge tits on their chests, the <<group>> get dressed and make their way on out.
<</if>>
You follow suit and get dressed yourself.
<br><br>
<<link [[떠난다|Trash]]>><<endevent>><<clotheson>><<unset $trashCompare>><<set $eventskip to 1>><</link>><<effects>><<set _audience to [0,1,2,3,4,5]>>
"Umm, I think we've all seen each other now," you say, gathering your clothes.
<br><br>
"Yeah, me too," the <<trashSelect>><<person>> agrees. The rest of the <<group>> nod in agreement and follow <<him>> in getting dressed again. You follow their lead and get dressed, feeling a little awkward. The <<person>> glances at you once last time and gives you a flirtatious wink, before joining the rest.
<br><br>
<<link [[떠난다|Trash]]>><<endevent>><<clotheson>><<unset $trashCompare>><<set $eventskip to 1>><</link>><<effects>><<set _audience to [0,1,2,3,4,5]>>
You <<if $phase is 1>>cover your crotch<<else>>clutch your breasts<</if>> defensively. "I'd rather not," you tell them.
<br><br>
The <<person>> looks disappointed, but nods in understanding. "Sorry," <<he>> says. "We were just curious." The other <<group>> nod in agreement, clearly wanting to respect your boundaries, much to your relief.
<br><br>
"Think it's time we head out," the <<trashSelect>><<person>> says. The rest of the <<group>> nod in agreement and follow <<him>> in getting dressed again. You follow their lead and get dressed, feeling a little awkward. The <<person>> glances at you once last time and gives you a flirtatious wink, before joining the rest.
<br><br>
<<link [[떠난다|Trash]]>><<endevent>><<clotheson>><<unset $trashCompare>><<set $eventskip to 1>><</link>><<effects>><<set _audience to [0,1,2,3,4,5]>>
You grin, before grasping your $worn.upper.name.
<<pullupall>> <<flaunting>> you watch for their reactions.
<<upperstrip>><<exposure>>
<<exhibitionism4>>
<<set _noFollowUp to true>>
<<TrashComparePlayerBreastsReact>>
"Umm, I think we've all seen each other now," you say, gathering your clothes.
<br><br>
"Yeah, me too," the <<trashSelect>><<person>> agrees. The rest of the <<group>> nod in agreement and follow <<him>> in getting dressed again. You follow their lead and get dressed, feeling a little awkward. The <<person>> glances at you once last time and gives you a flirtatious wink, before joining the rest.
<br><br>
<<link [[떠난다|Trash]]>><<endevent>><<clotheson>><<unset $trashCompare>><<set $eventskip to 1>><</link>><<effects>><<set _audience to [0,1,2,3,4,5]>>
"My turn," you say with a grin, before grasping your $worn.lower.name.
<<pulldownall>> <<flaunting>> you watch for their reactions.
<<lowerstrip>><<exposure>>
<<exhibitionism4>>
<<set _noFollowUp to true>>
<<if playerChastity()>>
<<TrashComparePlayerChastity>>
<<elseif $player.penisExist>>
<<TrashComparePlayerPenisReact>>
<<else>>
The <<group>> gasp in surprise at your <<genitals>>. "Wow, you're actually a girl?" the <<trashSelect>><<person>> says. "Sorry, with how flat you were, we thought for sure you were... well."
<</if>>
<br><br>
"Umm, I think we've all seen each other now," you say, gathering your clothes.
<br><br>
"Yeah, me too," the <<trashSelect>><<person>> agrees. The rest of the <<group>> nod in agreement and follow <<him>> in getting dressed again. You follow their lead and get dressed, feeling a little awkward. The <<person>> glances at you once last time and gives you a flirtatious wink, before joining the rest.
<br><br>
<<link [[떠난다|Trash]]>><<endevent>><<clotheson>><<unset $trashCompare>><<set $eventskip to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $outside to 1>><<effects>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>><<npcstrip>>
<<set $enemyanger to 50>><<set $enemytrust to -50>><<set $noBodyWriting to true>>
"You're going to keep your promise," the <<person1>><<person>> says. "Whether you want to or not."
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
<span id="next"><<link [[다음|Trash Compare Combat Loss]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0 or $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Trash Compare Combat Win]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Trash Compare Forced Strip]]>><</link>></span><<nexttext>>
<</if>><<effects>>
You shove the <<group>> away from you. <<tearful>> you run to safety.
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[다음|Trash]]>><<unset $trashCompare>><<set $eventskip to 1>><</link>>
<br><<effects>><<set _audience to [0,1,2,3,4,5]>>
<<set _noFollowUp to true>>
The <<group>> hold your hands behind your back. "You should have kept your promise, then we wouldn't have had to do this," the <<person1>><<person>> says.
<br><br>
They gather around to have a good look at your naked body.
<!-- TODO: Figure out a logical way to address the player having breasts and a penis; both would be equally noticeable here. -->
<<if $player.gender_appearance is "f">>
<<TrashComparePlayerBreastsReact>>
<<else>>
<<if playerChastity()>>
<<TrashComparePlayerChastity>>
<<elseif $player.penisExist>>
<<TrashComparePlayerPenisReact>>
<<else>>
The <<group>> gasp in surprise at your <<genitals>>. "Wow, you're a girl?" the <<trashSelect>><<person>> says. The <<trashSelect>><<person>> seems both annoyed and aroused, clearly displeased at your deception. They seem almost entranced by your <<pussy>>, unable to pull their eyes away from it.
<</if>>
<</if>>
<br><br>
"Think it's time we head out," the <<trashSelect>><<person>> says. The rest of the <<group>> nod in agreement and follow <<him>> in getting dressed again. You follow their lead and get dressed, feeling a little awkward. The <<person>> glances at you once last time and gives you a flirtatious wink, before joining the rest.
<br><br>
<<endcombat>>
<<link [[다음|Trash]]>><<endevent>><<clotheson>><<unset $trashCompare>><<set $eventskip to 1>><</link>><<widget "eventstrash">>
<<cleareventpool>>
<<addinlineevent "trash_1" 1>>
<<generate1>><<person1>>"거기 멈춰," 누군가가 당신 뒤에서 소리친다. "여긴 사유지다. 대체 여기서 뭐 하는 거냐?"
<br><br>
<<link [[설명한다|Trash Explain]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Trash Seduce]]>><</link>><<promiscuous1>>
<br>
<</if>>
<<link [[도망친다|Trash Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<</addinlineevent>>
<<addinlineevent "trash_2" 1>>
한순간이었지만, 당신은 땅이 흔들렸다는 느낌을 받았다.
<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "trash_3" 1>>
<<beastNEWinit 1 dog>>
당신 뒤에서 으르렁대는 소리가 들린다. <<beasttypePost "이">> 쓰레기 더미 뒤에서 걸어나와, 이빨을 드러낸다.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<!-- Modified for Beast People -->
<<link [[다음|Trash Beast]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 달린다. 당신은 도망치는 데는 성공했지만, 아주 다치지 않은 것은 아니다.
<<beastescape>>
<br><br>
<<link [[다음|Trash]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "trash_4" 1>>
땅이 들썩거리며, 금속 수갑이 아래에서 쏘아져나와, 당신의 팔목에서 찰칵 닫히며 당신을 아래로 잡아당긴다.<<gpain>><<pain 1>>
<br><br>
갑자기 휙 움직이면서, 바닥이 들어올려지고 커다란 기계가 솟아오른다. 불길한 빨간 등 하나가, 마치 끔찍한 눈이 당신을 응시하듯이 깜박거리고 있다.
<br><br>
<<link [[대비한다|Trash Brace]]>><</link>>
<br>
<<link [[풀어낸다|Trash Break]]>><</link>><<physiquedifficulty 1 20000>>
<br>
<</addinlineevent>>
<<addinlineevent "trash_5" 1>>
당신 발밑의 땅이 무너져, 당신을 좁은 구덩이로 떨어트린다.
<br><br>
<<rng>>
<<if $rng gte 51 or $swarmdisable is "t">>
당신은 구덩이에서 기어나온다. 떨어질 때 살짝 굴렀고 쓰라린 부분이 있지만, 그것 외엔 괜찮다.
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
무언가가 당신 아래에서 움직인다. 정확히는 꿈틀거린다. 당신은 하나하나가 당신의 손뼘 정도 크기인 거대 구더기의 소굴에 엎어져 있다.
<br><br>
<<link [[다음|Trash Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "trash_6" 1>>
희미하게 웅웅겨리는 소리가 들린다. 소리는 당신이 계속 나아갈수록 커져, 거의 귀가 멀 것 같은 수준이 된다.
<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "trash_7" 1>>
갈매기 한 무리가 근처의 더미 위에 앉아, 바닥의 쓰레기들을 잡아 던져대고 있다.
<<dancedifficulty 200 400 ignore>>
<<if $danceSuccess>>
바나나 껍질 하나가 당신 쪽으로 날아오지만, <span class="green">당신은 옆으로 뛰어 피한다.</span> 그것은 당신이 서 있던 곳에 떨어진다.
<<else>>
바나나 껍질 하나가 당신 쪽으로 날아와, <span class="red">당신 머리 위에 떨어진다.</span> 당신은 그것을 쓰레기 더미 위에 다시 던진다.<<gstress>><<stress 6>>
<</if>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "trash_8" 2>>
<<rng>>
<<if $rng gte 91 and $parasitedisable is "f" and $parasite.right_thigh.name is undefined>>
당신은 무언가에 걸려 넘어졌다. 장소의 특성을 생각해 보면 그리 놀랄 만한 일은 아니지만, 당신은 곧 <span class="lewd">무언가가 당신의 오른쪽 허벅지를 타고 기어오르는 게 느껴진다.</span> 당신이 아래쪽을 보자, 거대한 구더기가 보인다. 그건 당신에게 달라붙어 있고, 아무리 다리를 흔들어도 떨어질 것 같지 않다. <i>어쩌면 물에 씻어낼 수 있을지도 모르겠다.</i>
<br><br>
<<parasite right_thigh maggot>>
피부 아래에서 따뜻한 게 느껴진다. 따뜻한 느낌이 점점 퍼진다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 81 and $parasitedisable is "f" and $parasite.left_thigh.name is undefined>>
당신은 무언가에 걸려 넘어졌다. 장소의 특성을 생각해 보면 그리 놀랄 만한 일은 아니지만, 당신은 곧 <span class="lewd">무언가가 당신의 왼쪽 허벅지를 타고 기어오르는 게 느껴진다.</span> 당신이 아래쪽을 보자, 거대한 구더기가 보인다. 그건 당신에게 달라붙어 있고, 아무리 다리를 흔들어도 떨어질 것 같지 않다. <i>어쩌면 물에 씻어낼 수 있을지도 모르겠다.</i>
<br><br>
<<parasite left_thigh maggot>>
피부 아래에서 따뜻한 게 느껴진다. 따뜻한 느낌이 점점 퍼진다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 71 and $parasitedisable is "f" and $parasite.right_arm.name is undefined>>
당신은 무언가에 걸려 넘어졌다. 장소의 특성을 생각해 보면 그리 놀랄 만한 일은 아니지만, 당신은 곧 <span class="lewd">무언가가 당신의 오른쪽 팔을 타고 기어오르는 게 느껴진다.</span> 당신이 아래쪽을 보자, 거대한 구더기가 보인다. 그건 당신에게 달라붙어 있고, 아무리 다리를 흔들어도 떨어질 것 같지 않다. <i>어쩌면 물에 씻어낼 수 있을지도 모르겠다.</i>
<br><br>
<<parasite right_arm maggot>>
피부 아래에서 따뜻한 게 느껴진다. 따뜻한 느낌이 점점 퍼진다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 61 and $parasitedisable is "f" and $parasite.left_arm.name is undefined>>
당신은 무언가에 걸려 넘어졌다. 장소의 특성을 생각해 보면 그리 놀랄 만한 일은 아니지만, 당신은 곧 <span class="lewd">무언가가 당신의 왼쪽 팔을 타고 기어오르는 게 느껴진다.</span> 당신이 아래쪽을 보자, 거대한 구더기가 보인다. 그건 당신에게 달라붙어 있고, 아무리 다리를 흔들어도 떨어질 것 같지 않다. <i>어쩌면 물에 씻어낼 수 있을지도 모르겠다.</i>
<br><br>
<<parasite left_arm maggot>>
피부 아래에서 따뜻한 게 느껴진다. 따뜻한 느낌이 점점 퍼진다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51 and $parasitedisable is "f" and $parasite.tummy.name is undefined>>
당신은 무언가에 걸려 넘어졌다. 장소의 특성을 생각해 보면 그리 놀랄 만한 일은 아니지만, 당신은 곧 <span class="lewd">무언가가 당신의 배 위로 기어오르는 게 느껴진다.</span> 당신이 아래쪽을 보자, 거대한 구더기가 보인다. 그건 당신에게 달라붙어 있고, 아무리 다리를 흔들어도 떨어질 것 같지 않다. <i>어쩌면 물에 씻어낼 수 있을지도 모르겠다.</i>
<br><br>
<<parasite tummy maggot>>
피부 아래에서 따뜻한 게 느껴진다. 따뜻한 느낌이 점점 퍼진다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 41 and $parasitedisable is "f" and $parasite.bottom.name is undefined>>
당신은 무언가에 걸려 넘어졌다. 장소의 특성을 생각해 보면 그리 놀랄 만한 일은 아니지만, 당신은 곧 <span class="lewd">무언가가 당신의 엉덩이로 기어오르는 게 느껴진다.</span> 당신이 아래쪽을 보자, 거대한 구더기가 보인다. 그건 당신에게 달라붙어 있고, 아무리 다리를 흔들어도 떨어질 것 같지 않다. <i>어쩌면 물에 씻어낼 수 있을지도 모르겠다.</i>
<br><br>
<<parasite bottom maggot>>
피부 아래에서 따뜻한 게 느껴진다. 따뜻한 느낌이 점점 퍼진다.
<<garousal>><<arousal 600 "bottom">>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 무언가에 걸려 넘어졌다. 장소의 특성을 생각해 보면 그리 놀랄 만한 일은 아니지만, 뒤를 돌아보니 당신의 발을 걸리게 할 만한 어떤 것도 찾을 수 없다.
<<gpain>><<pain 4>><<gstress>><<stress 6>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<if $museumAntiques.antiques.antiqueminesign isnot "found" and $museumAntiques.antiques.antiqueminesign isnot "talk" and $museumAntiques.antiques.antiqueminesign isnot "museum">>
<<addinlineevent "trash_9" 1>>
Your foot catches on a metal plate, dislodging it from a pile of caked grime. There's something written on it, beneath the dirt, but you can't make it out.
<br><br>
<<link [[Clean it (0:10)|Trash Plate]]>><<pass 10>><</link>><<housekeepingdifficulty 1 300>>
<br>
<<link [[무시한다|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "trash_10" 1>>
<<generate1>><<generate2>><<person1>>
You hear voices up ahead. A <<person>> and <<person2>><<person>> dig into one of the mountains of trash, scavenging for valuables.
<<if $exposed gte 1>>
You crouch behind a rundown car, concealing your <<lewdness>>
<</if>>
<br><br>
<<link [[Take a detour (0:10)|Trash Pair Detour]]>><<pass 10>><</link>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Sneak by|Trash Pair Sneak]]>><</link>><<skulduggerydifficulty>>
<br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
<<link [[다가간다|Trash Pair Approach Naked]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif $exposed gte 1>>
<<if $exhibitionism gte 55>>
<<link [[다가간다|Trash Pair Approach Undies]]>><</link>><<exhibitionist4>>
<</if>>
<<else>>
<<link [[다가간다|Trash Pair Approach]]>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<runeventpool>>
<</widget>>
<<widget "passouttrash">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "trash">>
<<else>>
<<passout>>
당신은 몸을 너무 혹사시켰다.
<br><br>
<<link [[다음|Trash Pass Out]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "trashSelect">>
<!-- This could potentially be adapted into a more all-encompassing widget that selects a random NPC -->
<<if _audience>>
<<personselect _audience.pluck()>>
<<else>>
<<personselect random(0,5)>>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "market">><<effects>>
You enter the small office responsible for the Connudatus market. A <<generate1>><<person1>><<person>> greets you.
<br><br>
"<span class="gold">£15</span> for the day," <<he>> says. "We close at nine o'clock. We'll need to see a sample of what you intend to sell, too. We'll also need proof of citizenship, unless you're selling flowers or other produce."
<br><br>
<<set _plant_keys to Object.keys($plants)>>
<<for _t to 0; _t lt _plant_keys.length; _t++>>
<<if $plants[_plant_keys[_t]].amount gte 1>>
<<set _plant_temp to clone($plants[_plant_keys[_t]].plural)>>
<</if>>
<</for>>
<<if _plant_temp is undefined>><<pass 5>>
<span class="purple">You don't have anything appropriate to sell.</span>
<br><br>
<<connudatusicon>><<link [[떠난다|Connudatus Street]]>><<endstall>><<endevent>><<clotheson>><</link>>
<br>
<<else>>
<<set $money -= 1500>><<set $daily.stallRented to 1>><<set $stall_money to 0>><<set $stall_stats to {}>>
You show <<him>> one of your _plant_temp. It seems to satisfy. You sign the paperwork, hand over the money, and leave to find your stall.
<br><br>
<<endevent>>
You lay your goods over the table, trying to arrange them in a pleasing way. There's a little roof to protect you from any rain, and a stool should your legs get tired. Other traders are setting up either side of you.
<br><br>
You finish just as the first customers trickle onto the street.
<br><br>
<<stall_actions>>
<</if>><<set $outside to 0>><<set $location to "market">><<effects>>
<<stall_inventory>>
<br><br>
<<stall_chance>>
<br><br>
<<for _r to 0; _r lt 4; _r++>>
<<if $attractiveness + $fame.business + currentSkillValue('tending') + ($plant_inventory.length * 100) + ($stall_rejected * 10) gte random(1, 10000)>>
<<set _stall_attention to 1>>
<</if>>
<</for>>
<<if Time.dayState is "night">>
An official arrives to announce that the market's business hours are over.
<br><br>
You pack up your goods as neon lights flicker on up and down the street, signalling the shift in the street's business.
<br><br>
<<connudatusicon>><<link [[떠난다|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><</link>>
<br>
<<elseif _inventory_found isnot 1>>
With nothing to sell, there's little reason to attend your stall.
<br><br>
<<connudatusicon>><<link [[떠난다|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><</link>>
<br>
<<elseif _stall_attention is 1>>
<<eventsstall>>
<<else>>
<<if $rng gte 81>>
A few people glance over, but you fail to attract any real attention.
<<elseif $rng gte 61>>
No one comes by, though the stalls either side you are having trouble too.
<<elseif $rng gte 41>>
No one seems interested right now.
<<elseif $rng gte 21>>
People walk by without so much as a look at your goods.
<<else>>
You fail to attract attention.
<</if>>
<br><br>
<<stall_actions>>
<</if>><<effects>>
<<if $worn.under_lower.name is "naked">>
<<flaunting>> you peel your $worn.lower.name down your legs, leaving you naked below the waist. You feel the breeze against your <<genitals 1>>. There are so many people around, but no one noticed.
<<if $daily.ex.stall isnot 1>>
<<if $exhibitionism lte 80>>
<<set $daily.ex.stall to 1>>
<</if>>
<<exhibitionism4>>
<<else>>
<br><br>
<</if>>
<<else>>
<<flaunting>> you peel your $worn.lower.name down your legs, exposing your $worn.under_lower.name. There are so many people around, but no one noticed.
<<if $daily.ex.stall isnot 1>>
<<if $exhibitionism lte 40>>
<<set $daily.ex.stall to 1>>
<</if>>
<<exhibitionism2>>
<<else>>
<br><br>
<</if>>
<</if>>
<<lowerstrip>>
<<stall_actions>><<effects>>
<<flaunting>> you peel your $worn.under_lower.name down your legs, leaving you naked below the waist. You feel the breeze against your <<genitals 1>>. There are so many people around, but no one noticed.
<<if $daily.ex.stall isnot 1>>
<<if $exhibitionism lte 80>>
<<set $daily.ex.stall to 1>>
<</if>>
<<exhibitionism4>>
<<else>>
<br><br>
<</if>>
<<underlowerstrip>>
<<stall_actions>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $mouth to "disabled">>
You crouch behind your stall. You're in a busy public place, with movement all around, yet you're hidden from view. Just about. You start touching yourself.
<<if $daily.ex.stall isnot 1>>
<<set $daily.ex.stall to 1>>
<<if $exhibitionism lte 60>>
<<set $daily.ex.stall to 1>>
<</if>>
<<exhibitionism3>>
<<else>>
<br><br>
<</if>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $corruptionMasturbation>>
<span class="red">The slime in your ear will not allow you to stop.</span>
<</if>>
<div id="masturbationButtons">
<<if $attractiveness + $fame.business + currentSkillValue('tending') + ($stall_rejected * 10) gte random(1, 300000)>>
<div id="next"><<link [[계속한다|$passage + " Finish"]]>><<set $phase to 1>><</link>><<nexttext>></div>
<<else>>
<div id="next"><<link [[계속한다|$passage]]>><</link>><<nexttext>></div>
<</if>>
<<masturbationStopControls>>
</div>
<br><br><br><br><br><<effects>>
<<if $phase is 1>>
<span class="lewd">Someone's coming.</span> <<tearful>> you scramble back to your place behind the stall.<<if $orgasmdown gte 1>><<set _stall_masturbation_caught to 1>><</if>>
<br><br>
<<endmasturbation>>
<<endcombat>>
<<if _stall_masturbation_caught is 1>>
A <<generate1>><<person1>><<person>> waits for you. "Ah," <<he>> says as you emerge. "Just who I was looking for, I was wondering how-"
<br><br>
It's no use. Your body spasms in orgasm, and you barely suppress your moan.
<br><br>
<<if random(1, 2) is 2>>
"Are you okay?" <<he>> asks. "I'll come back later. Maybe you'll be feeling better." Your knees buckle as <<he>> leaves. You can't help but moan into your hand once you're out of sight.
<br><br>
<<endevent>>
<<stall_actions>>
<<else>>
"Damn <<girl>>," <<he>> says. "What were you up to down there?" <<He>> glances around the market. "How about I finish what you started, eh?"
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[받아들인다|Stall Masturbation Accept]]>><</link>><<promiscuous2>>
<br>
<<else>>
당신은 이 제안을 받아들일 만큼 음란하지 않다.
<br>
<</if>>
<<refuseicon>><<link [[거절한다|Stall Masturbation Refuse]]>><</link>>
<br>
<</if>>
<<else>>
<<stall_inventory>>
<br><br>
<<stall_chance>>
<br><br>
<<eventsstall>>
<</if>>
<br>
<<else>>
<<tearful>> you return to your place behind your stall.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<stall_actions>>
<br>
<</if>><<effects>>
You nod. The <<person>> glances around, then disappears beneath the table. You follow suit.
<<promiscuity2>>
<<link [[다음|Stall Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Y-you're wrong," you say. "Please don't imply such awful things."
<<elseif $speech_attitude is "bratty">>
"I don't like what you're implying," you manage. "Buy something or fuck off."
<<else>>
"You're mistaken," you say. "Can I interest you in some local produce?"
<</if>>
<br><br>
"I know a lewd <<girl>> when I see one," <<he>> says. "I'll see you around."
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
<<stall_actions>><<effects>>
<<if $speech_attitude is "meek">>
"W-Would you like to buy anything?" you ask.
<<elseif $speech_attitude is "bratty">>
"Hurry up," you say. "You're getting in the way of my customers."
<<else>>
"Does anything interest you?" you ask.
<</if>>
<br><br>
<<He>> mumbles, but doesn't stop to chat. Or buy anything.
<br><br>
<<stall_actions>><<effects>>
The <<person>> stops in front of the <span class="green"><<print setup.plants[$stall_plant].plural>></span>. "How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
<<if $speech_attitude is "meek">>
"W-Would you like to buy anything?" you ask.
<<elseif $speech_attitude is "bratty">>
"Hurry up," you say. "You're getting in the way of my customers."
<<else>>
"Does anything interest you?" you ask.
<</if>>
<br><br>
The <<person>> stops in front of the <span class="green"><<print setup.plants[$stall_plant].plural>></span>. "How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
You remain silent. The <<person1>><<person>> doesn't stop.
<br><br>
<<stall_actions>><<effects>>
<<stall_sell_man>><<effects>>
You listen to the <<person1>><<person>> drone on. You struggle to pay attention, though you nod along and that seems to satisfy.
<br><br>
At last, the <<person>> <<stall_check_text>>. "How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
<<if $speech_attitude is "meek">>
"I-I'm sorry to interrupt," you say. "But would you like to buy something?"
<<elseif $speech_attitude is "bratty">>
"I don't have all day," you say. "Hurry up and buy something."
<<else>>
"Sorry to interrupt," you say. "But would you like to buy something?"
<</if>>
<br><br>
The <<person1>><<person>> frowns. "Yes," <<he>> says. "Kids these days. No respect." <<He>> points at the <span class="green"><<print setup.plants[$stall_plant].plural>></span>. "How about <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
You try to keep up with the <<person1>><<person>>.
<<if $tendingSuccess>>
<span class="green">You know a thing or two yourself.</span> <<gtrust>><<set $enemytrust += 20>>
<br><br>
"Not every day I meet someone worth talking to," <<he>> says, looking at the <span class="green"><<print setup.plants[$stall_plant].plural>></span> in front of <<him>>. "How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<else>>
<span class="red"><<He>> flips between topics too quickly,</span> and you lose track. <<He>> loses interest and moves on without buying anything.
<br><br>
<<stall_actions>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"Everything is made by me," you say.
<<elseif $speech_attitude is "bratty">>
"Yeah," you say.
<<else>>
"Yes I do," you say.
<</if>>
<br><br>
"That's amazing," the <<person1>><<person>> says. "I wish I had such skill." <<He>> <<stall_check_text>>. "How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
<<if $speech_attitude is "meek">>
"I'm sorry," you say. "I don't want to tell anyone."
<<elseif $speech_attitude is "bratty">>
"None of your business," you say.
<<else>>
"That's for me to know," you say.
<</if>>
<br><br>
"I didn't mean to pry," the <<person1>><<person>> says, lifting one of the <span class="green"><<print setup.plants[$stall_plant].plural>></span>. "How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
<<if $speech_attitude is "meek">>
"W-would you like to buy something?" you ask, pointing at your display.
<<elseif $speech_attitude is "bratty">>
"I'm not for sale," you say, pointing at your display. "Those are."
<<else>>
"Can I interest you in my produce?" you ask, pointing at your display.
<</if>>
<br><br>
<<He>> glances down, as if seeing them for the first time.
<<if $rng gte 51>>
<<He>> points at the <span class="green"><<print setup.plants[$stall_plant].name.replace(/_/g," ")>></span>. "How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<else>>
"I'll pass. Later beautiful."
<br><br>
<<stall_actions>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"I-I'm here to sell these," you say, gesturing at your display. "I don't sell me. Usually."
<<elseif $speech_attitude is "bratty">>
"If you can't afford these," you say, gesturing at your display. "Then you can't afford me."
<<else>>
"I'm not normally for sale," you say, leaning on the table yourself. "But maybe I could be persuaded to give you a deal."
<</if>>
<br><br>
The <<person1>><<person>> leans closer. "That so?" <<he>> says. <<He>> looks down at the <span class="green"><<print setup.plants[$stall_plant].name.replace(/_/g," ")>></span>. "How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
<<if $speech_attitude is "meek">>
"P-please leave me alone," you say. "This isn't that kind of establishment."
<<elseif $speech_attitude is "bratty">>
"You've mistaken my stall for a brothel," you say. "I'll forgive you once."
<<else>>
"I don't wish to do business with you," you say. "Please leave."
<</if>>
<br><br>
The <<person1>><<person>> stands upright, hands above <<his>> shoulders. "I meant nothing by it," <<he>> says. "Later beautiful."
<br><br>
<<stall_actions>><<effects>>
<<flaunting>> you chase the <<person1>><<person>> through the market with just your $worn.under_lower.name on display. You feel more than a few eyes on you.
<<exhibitionism3>>
<<if $athleticsSuccess>>
<span class="green">You gain on your quarry,</span> and chase <<him>> into an alley. It's a dead end. <<He>> turns around, and the fear in <<his>> eyes is replaced by confusion at the sight of your underwear. Confusion and lust. <<covered>>
<br><br>
You hear voices behind you. A crowd's gathering, drawn by your exhibitionist spectacle.
<br><br>
Coming to <<his>> senses and seeing no other way out, the <<person>> throws the <<print $stall_expensive.replace(/_/g," ")>> in the air. <<He>> struggles up and over the wall as you catch it.
<br><br>
You walk past the leering crowd and return to your stall as if nothing were amiss.
<br><br>
<<stall_actions>>
<<else>>
<span class="red"><<Hes>> too fast for you,</span> and you lose <<him>> in the maze of stalls.
<<set $plants[$stall_expensive].amount -= 1>>
<br><br>
Panting, you look around. People from all over stare in your direction. The ones who aren't are still blushing. <<covered>>
<br><br>
<<if $rng gte 41>>
You return to your stall as if nothing were amiss.
<br><br>
<<stall_actions>>
<<else>>
<<endevent>>
<<generate1>><<generate2>><<generate3>>
You turn back in the direction of your stall, and almost walk straight into a <<person1>><<person>>. There are two others with <<him>>. "Where you going, lewd <<girl>>?" <<he>> says, stepping forward and into you, pushing you back. "Walking around like that's just asking for trouble. But don't worry. Me and my friends are here to look after you."
<br><br>
<<He>> wraps a hand around your waist and tries to pull you closer.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[Allow|Stall Gang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<<else>>
You aren't promiscuous enough to allow it.
<br>
<</if>>
<<refuseicon>><<link [[밀친다|Stall Gang Shove]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<</if>><<effects>>
<<flaunting>> you chase the <<person1>><<person>> through the market with your <<genitals>> and <<bottom>> on display. You feel more than a few eyes on you.
<<exhibitionism5>>
<<if $athleticsSuccess>>
<span class="green">You gain on your quarry,</span> and chase <<him>> into an alley. It's a dead end. <<He>> turns around, and the fear in <<his>> eyes is replaced by confusion at the sight of your nudity. Confusion and lust. <<covered>>
<br><br>
You hear voices behind you. A crowd's gathering, drawn by your exhibitionist spectacle.
<br><br>
Coming to <<his>> senses and seeing no other way out, the <<person>> throws the <<print $stall_expensive.replace(/_/g," ")>> in the air. <<He>> struggles up and over the wall as you catch it.
<br><br>
You walk past the leering crowd and return to your stall as if nothing were amiss.
<br><br>
<<stall_actions>>
<<else>>
<span class="red"><<Hes>> too fast for you,</span> and you lose <<him>> in the maze of stalls.
<<set $plants[$stall_expensive].amount -= 1>>
<br><br>
Panting, you look around. People from all over stare in your direction. Those who aren't are blushing. <<covered>>
<br><br>
<<if $rng gte 61>>
You return to your stall as if nothing were amiss.
<br><br>
<<stall_actions>>
<<else>>
<<endevent>>
<<generate1>><<generate2>><<generate3>>
You turn back in the direction of your stall, and almost walk straight into a <<person1>><<person>>. There are two others with <<him>>. "Where you going, lewd <<girl>>?" <<he>> says, stepping forward and into you, pushing you back. "Walking around like that's just asking for trouble. But don't worry. Me and my friends are here to look after you."
<br><br>
<<He>> wraps a hand around your waist and tries to pull you closer.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[Allow|Stall Gang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<<else>>
You aren't promiscuous enough to allow it.
<br>
<</if>>
<<refuseicon>><<link [[밀친다|Stall Gang Shove]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<</if>><<effects>>
You shove the <<person1>><<person>> away from you. <<His_ yi>> 친구들은 웃는다. "Playing hard to get? Fine, but we'll be watching you."
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
You return to your stall as if nothing were amiss.
<br><br>
<<stall_actions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Stall Gang Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Stall Gang Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<br><br>
<<tearful>> you return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> into the road, where <<he>> trips and falls. You seize the opportunity and escape through the crowd.
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
<<tearful>> you return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
"Leave <<phim>> alone you creeps."
<br>
"Who do you think you are?"
<br>
"I'm calling the police."
<br><br>
The <<person1>><<person>> shoves you away, and disappears into the crowd.
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
<<tearful>> you return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>>
"You little tease," the <<person1>><<person>> says. "We'll be watching you."
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
<<tearful>> you return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<effects>>
You chase the <<person1>><<person>> through the market.
<<if $athleticsSuccess>>
<<if $rng gte 81>>
<span class="green">You gain on your quarry,</span> and chase <<him>> into an alley. It's a dead end.
<br><br>
<<He>> turns to face you, then charges.
<br><br>
<<link [[다음|Stall Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $rng gte 41>>
<span class="green">You gain on your quarry,</span> and chase <<him>> into an alley. It's a dead end.
<br><br>
<<He>> turns to face you, eyes darting this way and that, looking for a way out. <<He>> throws the <<print $stall_expensive.replace(/_/g," ")>> into the air, then turns and climbs the wall while you catch it.
<br><br>
You return to your stall.
<br><br>
<<stall_actions>>
<<else>>
<<set $stallThiefPartner to maleChance($pronoun) gte random(1, 100) ? "boyfriend" : "girlfriend">>
<span class="green">You gain on your quarry,</span> and chase <<him>> into an alley. It's a dead end.
<br><br>
"S-sorry," <<he>> says, holding out the <<print $stall_expensive.replace(/_/g," ")>> and avoiding your gaze. "I wanted it for my <<print $stallThiefPartner>>, but I couldn't afford it. It was wrong."
<br><br>
<<link [[Let them keep it|Stall Keep]]>><</link>>
<br>
<<socialiseicon "angry">><<link [[Scold|Stall Scold]]>><</link>>
<br>
<<link [[침묵한다|Stall Silent]]>><</link>>
<br>
<<if currentSkillValue('skulduggery') gte 300>>
<<link [[Give pointers|Stall Pointers]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<</if>>
<<else>>
<span class="red"><<Hes>> too fast,</span> you're unable to catch up.
<br><br>
You return to your stall empty-handed.
<br><br>
<<set $plants[$stall_expensive].amount -= 1>>
<<stall_actions>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Stall Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Stall Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
The <<person1>><<person>> lies on the ground, spent and panting. The <<print $stall_expensive.replace(/_/g," ")>> lies beside <<him>>.
<br><br>
<<tearful>> you pick it up and return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> drops the <<print $stall_expensive.replace(/_/g," ")>> and runs.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<tearful>> you pick it up and return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>>
You fall back, too hurt to continue fighting. The <<person1>><<person>> flees the ally, your <<print $stall_expensive.replace(/_/g," ")>> in hand.
<<set $plants[$stall_expensive].amount -= 1>>
<br><br>
<<tearful>> you return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"<<if $pronoun is "m">>S-Sir<<else>>M-maam<</if>>!" you call. "Would you take a look at my produce?"
<<elseif $speech_attitude is "bratty">>
"Oi," you say. "Loiterer. Buy something or clear off."
<<else>>
"Can I interest you in my wares?" you say. "They're produced locally."
<</if>>
<br><br>
<<if $rng gte 51>>
The <<person>> walks away, and finds somewhere else to stand.
<br><br>
<<stall_actions>>
<<else>>
<<set $stall_plant to $stall_expensive>>
<<stall_update>>
The <<person>> walks over, and examines your <span class="green"><<print setup.plants[$stall_expensive].plural>></span>. "How much for <span class="green"><<stall_amount>></span> of these?" <<he>> asks.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<</if>><<effects>>
You decide not to bother the <<person>>.
<br><br>
<<stall_actions>><<effects>>
<<if $speech_attitude is "meek">>
"You did okay," you say, taking the <<print $stall_expensive.replace(/_/g," ")>>. "But you could be better."
<<elseif $speech_attitude is "bratty">>
"You fucked up," you say, snatching the <<print $stall_expensive.replace(/_/g," ")>>. "I should never have noticed you."
<<else>>
"You botched it," you say, snatching the <<print $stall_expensive.replace(/_/g," ")>>. "I should never have noticed you."
<</if>>
<br><br>
You give the <<person>> some skulduggerous pointers. <<Hes>> shocked that you would share this with such candour. "Th-thank you," <<he>> says, when you finish, a little intimidated. "I-I'm not a thief though. I don't normally do this."
<br><br>
At that, you laugh. You return to your stall.
<br><br>
<<unset $stallThiefPartner>>
<<stall_actions>><<effects>>
<<if $speech_attitude is "meek">>
"I-it's okay," you say. "You can give it to your <<print $stallThiefPartner>>."
<<elseif $speech_attitude is "bratty">>
"Maybe you should think of cheaper ways to show your affection," you say. "But I'll overlook it this time. Keep it."
<<else>>
"Give it to your <<print $stallThiefPartner>>," you say.
<</if>>
<br><br>
"Thank you," <<he>> says. "I feel even more guilty now. Again, I'm sorry."
<br><br>
You return to your stall.
<br><br>
<<unset $stallThiefPartner>>
<<set $plants[$stall_expensive].amount -= 1>>
<<stall_actions>><<effects>>
<<if $speech_attitude is "meek">>
"Stealing is wrong," you say, taking the <<print $stall_expensive.replace(/_/g," ")>>. "You should be ashamed."
<<elseif $speech_attitude is "bratty">>
"You're lucky," you say, snatching the <<print $stall_expensive.replace(/_/g," ")>>. "I'm not gonna punish you. This time."
<<else>>
"You need to be careful," you say, snatching the <<print $stall_expensive.replace(/_/g," ")>>. "Not everyone is as forgiving as me."
<</if>>
<br><br>
<<He>> looks down at <<his>> feet.
<br><br>
You return to your stall.
<br><br>
<<unset $stallThiefPartner>>
<<stall_actions>><<effects>>
You take the <<print $stall_expensive.replace(/_/g," ")>> and return to your stall.
<br><br>
<<stall_actions>><<effects>>
You decide <<he>> isn't worth leaving your stall unattended for.
<<set $plants[$stall_expensive].amount -= 1>>
<br><br>
<<stall_actions>><<effects>>
<<if $speech_attitude is "meek">>
"Do you like my <span class="green"><<print setup.plants[$stall_expensive].plural>></span>," you ask, holding one up.
<<elseif $speech_attitude is "bratty">>
"Don't overlook my <span class="green"><<print setup.plants[$stall_expensive].plural>></span>," you say, holding one up.
<<else>>
"Can I interest you in some <span class="green"><<print setup.plants[$stall_expensive].plural>></span>?" you ask, holding one up.
<</if>>
<br><br>
<<if $enemytrust gte -50>>
<<stall_update>>
<<He>> examines your produce. "They do look nice. How much for <span class="green"><<stall_amount>></span> of them?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<else>>
<<He>> doesn't even turn to look.
<br><br>
<<stall_actions>>
<</if>><<effects>>
<<if $stall_seduced is 0>><<set $seductiondifficulty to 2000>>
"Going so soon?" you coo. The <<person>> turns around. You lean on your elbows, looking <<him>> in the eye. "We were just getting to know each other."
<<promiscuity1>>
<<elseif $stall_seduced is 1>><<set $seductiondifficulty to 4000>>
"I think you forgot your change," you say. That gets <<his>> attention.
<<if $worn.upper.type.includes("naked")>>
<<He>> turns to find your back to <<him>>, bent over and wiggling your <<bottom>> in the air. You peek over your shoulder to see if it's having the desired effect.
<<else>>
<<He>> turns to find you leaning forward, your top hanging loose. <<He>> can see right down it.
<<if $player.gender_appearance is "f" and $worn.under_upper.type.includes("naked")>>
Your lack of a bra makes this even better.
<</if>>
<</if>>
<<exhibitionism1>>
"My mistake," you coo.
<br><br>
<<elseif $stall_seduced is 2>><<set $seductiondifficulty to 6000>>
"Thank you so much for your business," you say, "but you forgot something." <<He>> returns to the table. You clasp <<his>> hands in your own, lean forward, and plant a kiss on <<his>> cheek.
<<promiscuity2>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>><<set $seductiondifficulty to 8000>>
"I love attending this stall," you say. "No one knows I'm naked below the waist."
<<exhibitionism3>>
<<else>><<set $seductiondifficulty to 10000>>
"I love attending this stall," you say. "No one knows I'm only wearing underwear below my waist."
<<exhibitionism2>>
<</if>>
<</if>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
<<set $stall_seduced += 1>>
<<He>> blushes and looks away, <span class="green">but no longer seems keen on leaving.</span>
<<set $enemyarousal += 20>>
<br><br>
<<set $stall_plant to $plant_inventory.random()>>
<<stall_update>>
<<He>> walks back to your stand and stops in front of the <span class="green"><<print setup.plants[$stall_plant].plural>></span>. "H-How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<else>>
<<He>> blushes, but turns around <span class="red">and continues on <<his>> way.</span>
<br><br>
<<stall_actions>>
<</if>><<effects>>
You glance around to make sure no one's watching, then slip beneath the table.
<<if $rng gte 51>>
You hitch the table's cover up on the other side,
<<if $pronoun is "m">>
and unzip the <<persons>> fly.
<<else>>
along with the <<persons>> skirt.
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<His>> $NPCList[0].penisdesc is erect and waiting.
<<else>>
<<His>> pussy already glistens.
<</if>>
<<promiscuity4>>
<<link [[다음|Stall Oral Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
The <<person1>><<person>> slips under it too. "I know what you're planning, but oral won't cut it," <<he>> says. <<threaten>>
<br><br>
<<if hasSexStat("promiscuity", 5)>>
<<link [[받아들인다|Stall Oral Accept]]>><</link>><<promiscuous5>>
<br>
<<else>>
You aren't promiscuous enough to accept
<br>
<</if>>
<<link [[거절한다|Stall Oral Refuse]]>><</link>>
<br>
<</if>><<effects>>
You nod, but you're not sure the <<person1>><<person>> even notices. <<Hes>> already groping at you.
<<promiscuity5>>
<<link [[다음|Stall Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"N-no," you say. "I didn't agree to this."
<<elseif $speech_attitude is "bratty">>
"Get the fuck off me," you say. "I didn't consent to this."
<<else>>
"Get off," you say. "I didn't agree to this."
<</if>>
The <<person1>><<person>> ignores you, and gropes instead.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
You kick <<him>> hard in the shin, giving you an opening. You crawl out from beneath the table. The <<person>> soon appears on the other side. <<He>> glares at you before walking away.
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
<<stall_actions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Stall Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Stall Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<fameprostitution 1>>
<<ejaculation>>
<<tearful>> you return to your side of the table. The <<person>> emerges from the other side then leans against it, panting. You look around at the busy market. Everyone's minding their own business, and you don't think anyone noticed.
<br><br>
"Thanks <<girl>>," <<he>> says, adjusting <<his>> <<if $pronoun is "f">>skirt<<else>>trousers<</if>>. "See you around."
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>><<set $stall_rejected += 1>>
You shove the <<person1>><<person>> away from you. <<He>> tumbles through the cover and out into the open.
<br><br>
<<tearful>> you return to your side of the table. The <<person1>><<person>> is busy struggling to <<if $pronoun is "f">>lower <<his>> skirt<<else>>zip <<his>> fly<</if>>, while others watch with amusement.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>><<set $stall_rejected += 1>>
Too nervous to continue, the <<person>> crawls away from you. The table cover falls behind <<him>>, blocking your view.
<br><br>
<<tearful>> you return to your side of the table. <<Hes>> gone by the time you get to your feet. People up and down the market look over, concerned about the source of the scream.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>><<set $stall_rejected += 1>>
The <<person>> crawls away from you. The table cover falls behind <<him>>, blocking your view.
<br><br>
<<tearful>> you return to your side of the table. <<Hes>> gone by the time you get to your feet.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<<enable_rescue>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Stall Oral Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Stall Oral Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<fameprostitution 1>>
<<ejaculation>>
<<tearful>> you return to your side of the table. The <<person>> leans against it, panting. You look around at the busy market. Everyone's minding their own business, but you don't think anyone noticed.
<br><br>
"Thanks <<girl>>," <<he>> says, adjusting <<his>> <<if $pronoun is "f">>skirt<<else>>trousers<</if>>. "See you around."
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>>
<<set $stall_rejected += 1>>
You shove the <<person1>><<person>> away from you. <<He>> stumbles and crashes through a stall opposite, sending fruit rolling down the street.
<br><br>
<<tearful>> you return to your side of the table. The <<person1>><<person>> is busy struggling to <<if $pronoun is "f">>lower <<his>> skirt<<else>>zip <<his>> fly<</if>>, while the fruit stall owner admonishes <<him>>.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>><<set $stall_rejected += 1>>
The <<person>> backs away, and the table cover falls, blocking your view.
<br><br>
<<tearful>> you return to your side of the table. <<Hes>> gone by the time you get to your feet. People up and down the market look over, concerned about the source of the scream.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>>
<<set $stall_rejected += 1>>
The <<person>> sticks a hand under the table, and shoves you to the ground.
<br><br>
<<tearful>> you return to your side of the table. <<Hes>> gone by the time you get to your feet.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<effects>>
You pull away from the <<person>>.
<<if $speech_attitude is "meek">>
"Th-there's been a mistake," you say. "This isn't what I sell here."
<<elseif $speech_attitude is "bratty">>
"Keep your hands off me," you say. "Or I'll call security."
<<else>>
"I'm sorry for the misunderstanding," you say. "But I only sell produce here."
<</if>>
<<set $stall_rejected += 1>>
<br><br>
The <<person>> glares at you, then glances around. "You led me on," <<he>> whispers. "You're gonna pay. Sooner or later." <<He>> walks away.
<br><br>
<<stall_actions>><<effects>>
You twist around and shove the <<person1>><<person>> away from you. <<He>> grasps the stall's support and almost brings the roof down as <<he>> tumbles. <<He>> shoots you a glare before climbing to <<his>> feet and walking away.
<br><br>
<<tearful>> you turn back to your display.
<br><br>
<<stall_actions>><<effects>>
<<if $rng gte 51>>
You endure the <<person1>><<persons>> invasive groping. It continues for several minutes, until <<he>> at last grows bored.
<br><br>
<<tearful>> you try to focus on your display.
<br><br>
<<stall_actions>>
<<else>>
<<generate2>>
You endure the <<person1>><<persons>> invasive groping. It continues for several minutes, until a <<person2>><<person>> approaches your display. <<Hes>> so taken by it <<he>> doesn't notice what's going on behind the table. Not until <<hes>> close.
<br><br>
"Can I interest you in this <<girl>> here?" the <<person1>><<person>> says from behind. "Only £100. Limited time offer."
<br><br>
The <<person2>><<person>> strokes <<his>> chin in thought. "£60. And not a penny more."
<br><br>
They continue to haggle over you.
<br><br>
<<link [[항의한다|Stall Protest]]>><</link>>
<br>
<<link [[침묵한다|Stall Wait]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"P-please no," you say. "I'm not in stock."
<<elseif $speech_attitude is "bratty">>
"I've had enough," you say. "Get your fucking hands off me."
<<else>>
"I'm not for sale," you say.
<</if>>
<br><br>
"<<pShe>> sounds a little bratty," the <<person2>><<person>> says. "I'll pass." <<He>> walks away.
<br><br>
The <<person1>><<person>> tightens <<his>> grip on you. "Fine," <<he>> says. "Free of charge. But you have to share <<phim>> with me."
<br><br>
The <<person2>><<person>> stops and grins. "I can't refuse a free <<girl>>."
<br><br>
The <<person1>><<person>> grasps your mouth with <<his>> free hand. "Fucking <<bitch>>," <<he>> whispers, forcing you to the ground, hidden behind your covered table. "Almost made some easy cash. At least I get to use you myself."
<br><br>
<<link [[다음|Stall Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You wait until the pair agree on the price. The <<person2>><<person>> gets you cheap, but there's a caveat. <<He>> has to share you with the <<person1>><<person>>.
<br><br>
The <<person>> shoves you beneath the table, while the <<person2>><<person>> lifts the cover on <<his>> side. The <<person1>><<person>> climbs under behind you, then on top of you, as <<he>> forces your mouth against the <<person2>><<persons>><<if $NPCList[_n].penis isnot "none">> erect <<print $NPCList[_n].penisdesc>><<else>> moistening pussy<</if>>.
<br><br>
<<link [[다음|Stall Double Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<<npcoral>>
<<set $enemyanger += 20>>
<<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Stall Double Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Stall Double Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<set $forcedprostitutionstat += 1>>
<<ejaculation>>
You're left lying on the ground beneath your stall.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> to the side, where <<he>> collides with a neighbouring stall. The stall's owner isn't the only one to notice.
<br><br>
<<He>> staggers to <<his>> feet and glares at you, but thinks better than to try anything. <<He>> stomps away as the <<person2>><<person>> pretends <<hes>> not involved.
<br><br>
<<tearful>> you take your place behind your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>>
<<set $rescued += 1>>
"Did you hear that scream?"
<br>
"What's going on over there?"
<br>
"Someone should take a look."
<br><br>
The <<person2>><<person>> steps away from the table, letting the cover fall and struggling to <<if $pronoun is "m">>zip <<his>> fly<<else>>pull down <<his>> skirt.<</if>>
<br><br>
The <<person1>><<person>> peeks outside. Fear crosses <<his>> face. <<He>> shoots you one last glare, then flees.
<br><br>
<<tearful>> you return to your place behind the display.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<<hand_gag 0 left>>
<<set $enemyanger += 20>>
<<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Stall Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Stall Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You're left lying on the ground behind your stall.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> to the side, where <<he>> collides with a neighbouring stall. The stall's owner isn't the only one to notice.
<br><br>
<<He>> staggers to <<his>> feet and glares at you, but thinks better than to try anything. <<He>> stomps away.
<br><br>
<<tearful>> you take your place behind your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>>
<<set $rescued += 1>>
"Did you hear that scream?"
<br>
"What's going on over there?"
<br>
"Someone should take a look."
<br><br>
The <<person1>><<person>> peeks over your table. Fear crosses <<his>> face. <<He>> shoots you one last glare, then flees.
<br><br>
<<tearful>> you return to your place behind the display.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
<<set $urchin_debt to random(500,2000)>>
It turns out that the <<person1>><<person>> stole some <<if $phase is 0>>food<<else>>items from the stall<</if>> worth <<printmoney $urchin_debt>>, and the market stall owner wants to call the police.
<br><br>
<<if $phase is 0>>
<<link [[Try to explain the orphan's desperate hunger|Market Street Urchin Help Persuade]]>><</link>>
<br>
<<else>>
<<link [[Persuade the market stall owner to drop it|Market Street Urchin Help Persuade]]>><</link>>
<br>
<</if>>
<<if $money gte $urchin_debt>>
<<link [[Offer to pay|Market Street Urchin Help Pay]]>><<set $phase += 1>><</link>> /* incr $phase to indicate price not agreed. */
<br>
<</if>>
<<if $submissive lte 1100 and (($phase is 0) or ($phase is 10 and ($delinquency gte 400 or $cool gte 40)))>>
<<link [[Attack the market stall owner|Market Street Urchin Help Hit]]>><<crimeUp 200 "assault">><</link>><<gcrime "assault">>
<br>
<</if>>
<<link [[물러난다|Connudatus Street]]>><<unset $urchin_debt>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
<<if $phase is 0>>
You explain to the market stall owner the horrors of life in the orphanage, and what the <<person1>><<person>> has to live through.<br>
<<if $chef_speech is "bailey">>
The market stall owner looks away <<print either("sadly","darkly","with a pained expression")>>. "I've heard the rumours about that place." <<set _bar to random(0,400)>>
<<else>>
The market stall owner looks sceptical about your claims. <<set _bar to random(0,1000)>>
<</if>>
<<else>>
You tell the market stall owner about how hard the <<person>> works at school and how calling the police could destroy <<his>> whole future.<<set _bar to random(0,800)>>
<</if>><br><br>
<<if currentSkillValue('english') gte _bar>>
Hearing the passion in your words, the market stall owner relents.
<br>
<<if $phase is 0>>
The market stall owner sighs and waves away the concerned on-lookers. Calls you both in.<br>
"I'm not a monster. If you're hungry, ask me any time I'm open. Just please don't steal my stuff. Okay?"<br>
The <<person>> smiles, hesitates, and starts to hand back the food.<br>
"Keep it. It's yours. Now, get outta here. Both of you." <<lstress>><<stress -3>>
<br><br>
"Thanks," the <<person>> says, as you walk away. "I owe you one." <<ghope>><<hope 1>>
<br><br>
<<link [[떠난다|Connudatus Street]]>><<famegood 20>><<unset $urchin_debt>><<endevent>><</link>>
<br>
<<else>>
"Okay, okay! Cut it out!" The market stall owner laughs. "Who am I to derail a future of such grand and world-changing potential!?
I'll let <<him>> off this time. But give that back and get outta here, and don't make me regret this. If I see you near my stall again you better be buying something.
And you... You, get out of here before I hire you as a sales clerk!"<br>
The <<person>> hands back the stolen item. And the stall owner goes back to work.
<br><br>
"Thanks," the <<person>> says, as you walk away. "I owe you one." <<gcool>><<status 1>>
<br><br>
<<link [[다음|Connudatus Street]]>><<famegood 20>><<unset $urchin_debt>><<endevent>><</link>>
<br>
<</if>>
<<elseif currentSkillValue('english') gte (_bar/2)>>
Hearing the conviction in your words, the market stall owner relents.
<br><br>
"Okay, but someone has to pay me for it."<br><br>
<<if $money gte $urchin_debt>>
<<link [[Offer to pay|Market Street Urchin Help Pay]]>><</link>><br>
<<refuseicon>><<link [[Refuse to pay|Market Street Urchin Not Pay]]>><</link>><br>
<br>
<<else>>
<span class="red">You can't afford it.</span>
<br><br>
<<link [[Explain that you can't afford to pay|Market Street Urchin Not Pay]]>><<famegood 2>><</link>><br>
<</if>>
<<else>>
The market stall owner is not convinced, and drags the <<person>> off toward the police station.<br><br>
<<link [[다음|Connudatus Street]]>><<unset $urchin_debt>><<endevent>><</link>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
<<if $phase % 10 is 1 and $rng % 3 is 0>> /* price not yet agreed? 1 in 3 chance of a price hike */
<<set $urchin_debt *= 2>>
"Okay," the market stall owner says. "But since <<person1>><<he>> tried to steal from me, the price has gone up to <<printmoney $urchin_debt>>."
<<else>>
"Okay," the market stall owner says. "Just pay <<printmoney $urchin_debt>> for it, and get out of here. You're lucky it's been a busy day."
<</if>>
<br><br>
<<if $money gte $urchin_debt>>
You pay the market stall owner. <<ghope>><<hope 1>><<set $money -= $urchin_debt>>
<br><br>
The owner counts it carefully and then waves you both away. "Get out of here."
<br><br>
<<link [[다음|Connudatus Street]]>><<famegood 20>><<unset $urchin_debt>><<endevent>><</link>>
<br>
<<else>>
<span class="red">You can't afford it.</span>
<br><br>
<<link [[Explain that you can't afford to pay|Market Street Urchin Not Pay]]>><<famegood 2>><</link>><br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
The market stall owner shrugs, and drags the <<person>> off toward the police station.
<br><br>
<<link [[다음|Connudatus Street]]>><<unset $urchin_debt>><<endevent>><</link>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
Without warning, you lunge at the market stall owner and shove them into their stall. Wares crash in every direction.
<br><br>
In the chaos that ensues, you both get away.
<<if $phase is 0>>The orphan is grateful for your help.<<greb>><<ghope>><<reb 1>><<hope 1>>
<<else>>The student is grateful for your help.<<gcool>><<status 1>><<famescrap 5>>
<</if>>
<br><br>
<<link [[다음|Connudatus Street]]>><<unset $urchin_debt>><<endevent>><</link>>
<br><<widget "stall_actions">>
<<outfitChecks>>
<<if $stress gte $stressmax>>
<<passoutstreet>>
<<elseif _shirtless and $player.gender_appearance is "f">>
<<if $player.gender is "m">>
당신은 당신의 <<breastsPost "을">> 노출한 채로는 이걸 할 수 없다. 여자처럼 보이지 않는 동안에는. 당신은 웅크려서 도망친다.
<<else>>
당신은 당신의 <<breastsPost "을">> 노출한 채로는 이걸 할 수 없다. 당신은 웅크려서 도망친다.
<</if>>
<br><br>
<<link [[다음|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if random(1, 10000) is 10000>>
<<stallicon "open">><<link [[캐피탈리즘 호! (0:20)|Stall]]>><<endevent>><<endstall>><<pass 20>><</link>>
<br>
<<else>>
<<stallicon "open">><<link [[계속한다 (0:20)|Stall]]>><<endevent>><<endstall>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.upper.set isnot $worn.lower.set>>
<<if hasSexStat("exhibitionism", 2)>>
<<skinicon "strip">> <<link [[하의를 벗는다|Stall Bottoms Strip]]>><<endevent>><<endstall>><</link>><<if $daily.ex.stall isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<</if>>
<<else>>
<<if $worn.upper.set isnot $worn.lower.set>>
<<if hasSexStat("exhibitionism", 4)>>
<<skinicon "strip">><<link [[하의를 벗는다|Stall Bottoms Strip]]>><<endevent>><<endstall>><</link>><<if $daily.ex.stall isnot 1>><<exhibitionist4>><</if>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.set isnot $worn.under_upper.set>>
<<if hasSexStat("exhibitionism", 4)>>
<<skinicon "strip">><<link [[속옷을 벗는다|Stall Undies Strip]]>><<endevent>><<endstall>><</link>><<if $daily.ex.stall isnot 1>><<exhibitionist4>><</if>>
<br>
<</if>>
<</if>>
<</if>>
<<if hasSexStat("exhibitionism", 3)>>
<<skinicon "masturbate">><<link [[자위한다|Stall Masturbation]]>><<endevent>><<endstall>><<set $phase to 0>><<set $masturbationstart to 1>><</link>><<if $daily.ex.stall isnot 1>><<exhibitionist3>><</if>>
<br>
<</if>>
<<connudatusicon>><<link [[떠난다|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "stall_inventory">>
<<silently>>
<<set $plant_inventory to []>>
<<set _plant_keys to Object.keys($plants)>>
<<set _total_worth to 0>>
<<set _total_amount to 0>>
<<set _total_sold_amount to 0>>
<<for _t to 0; _t lt _plant_keys.length; _t++>>
<<if ndef $stall_stats[_plant_keys[_t]]>>
<<set $stall_stats[_plant_keys[_t]] to { inventory:{amount:0, price:0, total:0}, sold:{amount:0, total:0} }>>
<</if>>
<<if $plants[_plant_keys[_t]].amount gte 1>>
<<set _plant_value to Math.round(setup.plants[$plants[_plant_keys[_t]].name].plant_cost)>>
<<set _total_worth += $plants[_plant_keys[_t]].amount * _plant_value>>
<<set _total_amount += $plants[_plant_keys[_t]].amount>>
<<set _inventory_found to 1>>
<<run $plant_inventory.push($plants[_plant_keys[_t]].name)>>
<<if ($stall_expensive is undefined) or ($plants[$stall_expensive].amount lte 0) or (setup.plants[$plants[_plant_keys[_t]].name].plant_cost gte setup.plants[$stall_expensive].plant_cost)>>
<<set $stall_expensive to clone(setup.plants[$plants[_plant_keys[_t]].name].name)>>
<</if>>
<<set $stall_stats[_plant_keys[_t]].inventory to {amount:$plants[_plant_keys[_t]].amount, price:_plant_value, total:($plants[_plant_keys[_t]].amount * _plant_value)}>>
<<else>>
<<set $stall_stats[_plant_keys[_t]].inventory to {amount:0, price:Math.round(setup.plants[$plants[_plant_keys[_t]].name].plant_cost), total:0}>>
<</if>>
<<set _total_sold_amount += $stall_stats[_plant_keys[_t]].sold.amount>>
<</for>>
<</silently>>
<<switch $mathstrait>>
<<case -1>><!-- F -->
<<set _canmath to ($maths_exam lt 50 ? 0 : 1)>>
<<case 0>><!-- D -->
<<set _canmath to ($maths_exam lt 50 ? 2 : 3)>>
<<case 1>><!-- C -->
<<set _canmath to 4>>
<<case 2>><!-- B -->
<<set _canmath to 5>>
<<case 3 4>><!-- A, A* -->
<<set _canmath to 6>>
<<default>>
<<set _canmath to 0>>
<</switch>>
<<set _mobile to ($options.useNarrowMarket and _canmath gt 4)>>
<!-- <<for _mobile to 0; _mobile lt 2; _mobile++>><<for _canmath to 0; _canmath lt 7; _canmath++>><center>---mobile:_mobile math:_canmath---</center> -->
<!--
_canmath : 0 1 2 3 4 5 6
table : - - - x x x x
item inventory worth : - - - - x x x
total inventory worth : - - txt txt x x x
sold average : - - - - - - x
per item sold : - - - - - x x
total sold : - txt txt txt txt x x
math skill min : F F50 D D50 C B A A*
colums : - - - 2+0 3+0 3+2 3+3
total colums : - - - 2 3 5 6
-->
<<if _canmath gte 3>>
<center style="max-height:50vh;overflow-y:auto">
<table border="1" style="background-color:#c0ffff08;font-size:95%"><!-- TODO: Put that CSS in some stylesheet -->
<<if _mobile and 0>>
<tr>
<<switch _canmath>>
<<case 3>>
<th colspan="2" align="left">물건</th>
<<case 4>>
<th colspan="3" align="left">물건</th>
<<case 5>>
<th colspan="4" align="left">물건</th>
<<case 6>>
<th colspan="6" align="left">물건</th>
<</switch>>
</tr>
<</if>>
<tr>
<<if not _mobile>>
<th rowspan="2" style="border-bottom-width:2px" valign="middle" width="40%" align="left">물건</th>
<</if>>
<<switch _canmath>>
<<case 3>>
<th colspan="2" align="center">소지품</th>
<<case 4 5 6>>
<th colspan="3" align="center">소지품</th>
<</switch>>
<<switch _canmath>>
<<case 5>>
<th colspan="2" align="center">오늘 판 것</th>
<<case 6>>
<th colspan="3" align="center">오늘 판 것</th>
<</switch>>
</tr>
<tr>
<th style="border-bottom-width:2px;min-width:7ch" align="center">양</th>
<th style="border-bottom-width:2px;min-width:7ch" align="center">각각</th>
<<if _canmath gte 4>>
<th style="border-bottom-width:2px;min-width:7ch" align="center">전체</th>
<</if>>
<<if _canmath gte 5>>
<th style="border-bottom-width:2px;min-width:7ch" align="center">양</th>
<<if _canmath gte 6>>
<th style="border-bottom-width:2px;min-width:7ch" align="center">평균</th>
<</if>>
<th style="border-bottom-width:2px;min-width:7ch" align="center">전체</th>
<</if>>
</tr>
<<for _t to 0; _t lt _plant_keys.length; _t++>>
<<if $stall_stats[_plant_keys[_t]].inventory.amount gt 0 or (_canmath gte 5 and $stall_stats[_plant_keys[_t]].sold.amount gt 0)>>
<<if _mobile>>
<tr>
<td align="left" colspan="6" style="border-top-width:2px"><<trPlants $plants[_plant_keys[_t]].plural "name">>_trResult</td>
</tr>
<</if>>
<tr>
<<if not _mobile>>
<td align="left"><<trPlants $plants[_plant_keys[_t]].plural "name">>_trResult</td>
<</if>>
<<if $stall_stats[_plant_keys[_t]].inventory.amount gt 0>>
<td align="right"><<print $stall_stats[_plant_keys[_t]].inventory.amount>></td>
<td align="right"><<printmoney $stall_stats[_plant_keys[_t]].inventory.price>></td>
<<if _canmath gte 4>>
<td align="right"><<printmoney $stall_stats[_plant_keys[_t]].inventory.total>></td>
<</if>>
<<else>>
<td align="right">- </td>
<td align="right"><<printmoney $stall_stats[_plant_keys[_t]].inventory.price>></td>
<<if _canmath gte 4>>
<td align="right">- </td>
<</if>>
<</if>>
<<if _canmath gte 5>>
<<if $stall_stats[_plant_keys[_t]].sold.amount gt 0>>
<td align="right"><<print $stall_stats[_plant_keys[_t]].sold.amount>></td>
<<if _canmath gte 6>>
<td align="right"><<set _avg to Math.round($stall_stats[_plant_keys[_t]].sold.total / $stall_stats[_plant_keys[_t]].sold.amount)>><<printmoney _avg>></td>
<</if>>
<td align="right"><<printmoney $stall_stats[_plant_keys[_t]].sold.total>></td>
<<else>>
<td align="right">- </td>
<<if _canmath gte 6>>
<td align="right">- </td>
<</if>>
<td align="right">- </td>
<</if>>
<</if>>
</tr>
<</if>>
<</for>>
<<if _canmath gte 4>>
<tr>
<<if not _mobile>>
<th style="border-top-width:4px;border-top-style:double" align="left">전체</th>
<</if>>
<td style="border-top-width:4px;border-top-style:double" align="right">_total_amount</td>
<td style="border-top-width:4px;border-top-style:double"></td>
<td style="border-top-width:4px;border-top-style:double" align="right"><<printmoney _total_worth>></td>
<<if _canmath gte 5>>
<td style="border-top-width:4px;border-top-style:double" align="right">_total_sold_amount</td>
<<if _canmath gte 6>>
<td style="border-top-width:4px;border-top-style:double"></td>
<</if>>
<td style="border-top-width:4px;border-top-style:double" align="right"><<printmoney $stall_money>></td>
<</if>>
</tr>
<</if>>
</table>
</center>
<<elseif _inventory_found is 1>>
판매할 물품:
<<set _first to 1>>
<<for _t to 0; _t lt _plant_keys.length; _t++>>
<<if $stall_stats[_plant_keys[_t]].inventory.amount gt 0>>
<<if _first>>
<<if $options.images is 1 and $plants[_plant_keys[_t]].icon>>
<img class="tending_icon" @src="`img/misc/icon/tending/` + $plants[_plant_keys[_t]].icon">
<</if>>
<span class="gold"><<print $stall_stats[_plant_keys[_t]].inventory.amount>></span>
<<trPlants $plants[_plant_keys[_t]].plural "name">><<print _trResult>>
(각 <<printmoney _plant_value>>)
<<else>>
|
<<if $options.images is 1 and $plants[_plant_keys[_t]].icon>>
<img class="tending_icon" @src="`img/misc/icon/tending/` + $plants[_plant_keys[_t]].icon">
<</if>>
<span class="gold"><<print $stall_stats[_plant_keys[_t]].inventory.amount>></span>
<<trPlants $plants[_plant_keys[_t]].plural "name">><<print _trResult>>
(각 <<printmoney _plant_value>>)
<</if>>
<<set _first to 0>>
<</if>>
<</for>>
<br>
<<else>>
더이상 팔 수 있는 물건이 없다!<br>
<</if>>
<<switch _canmath>>
<<case 1>>
<<if $stall_money is 0>>
당신은 아직 아무것도 못 팔았다.
<<else>>
당신은 오늘 <<printmoney $stall_money>> 어치를 팔았다.
<</if>>
<<case 2>>
<<if $stall_money is 0>>
<<if _inventory_found is 1>>
당신의 판가판대에 올라와 있는 물건의 총 가치는 <<printmoney _total_worth>> 이다.
<</if>>
당신은 아직 아무것도 못 팔았다.
<<else>>
<<if _inventory_found is 1>>
당신의 판가판대에 남아있는 물건의 총 가치는 <<printmoney _total_worth>> 이다.
<</if>>
당신은 오늘 <<printmoney $stall_money>> 어치를 팔았다.
<</if>>
<<case 3>>
<center>
<<if $stall_money is 0>>
<<if _inventory_found is 1>>
당신의 판가판대에 올라와 있는 물건의 총 가치는 <<printmoney _total_worth>> 이다.
<</if>>
당신은 아직 아무것도 못 팔았다.
<<else>>
<<if _inventory_found is 1>>
당신의 판가판대에 남아있는 물건의 총 가치는 <<printmoney _total_worth>> 이다.
<</if>>
당신은 오늘 <<printmoney $stall_money>> 어치를 팔았다.
<</if>>
</center>
<<case 4>>
<center>
<<if $stall_money is 0>>
당신은 아직 아무것도 못 팔았다.
<<else>>
당신은 오늘 <<printmoney $stall_money>> 어치를 팔았다.
<</if>>
</center>
<</switch>>
<!-- <</for>><</for>> -->
<</widget>>
<<widget "endstall">>
<<unset $plant_inventory>>
<<unset $stall_amount>>
<<unset $stall_plant>>
<<unset $stall_cost>>
<<unset $stall_expensive>>
<</widget>>
<<widget "stall_sell">>
<<if ndef $stall_stats[$stall_plant]>>
<<set $stall_stats[$stall_plant] to { inventory:{amount:0, price:0, total:0}, sold:{amount:0, total:0} }>>
<</if>>
<<set $stall_stats[$stall_plant].sold.amount += $stall_amount>>
<<set $stall_stats[$stall_plant].sold.total += Math.round($stall_cost * $stall_amount)>>
<<set $plants[$stall_plant].amount -= $stall_amount>>
<<set $money += Math.round($stall_cost * $stall_amount)>>
<<set $stall_money += Math.round($stall_cost * $stall_amount)>>
<<set $produce_sold += $stall_amount>>
당신은
<<if $stall_amount gte 2>>
$stall_amount <<trPlants setup.plants[$stall_plant].plural "unit" "의">>_trResult <<trPlants setup.plants[$stall_plant].plural "plural" "을">>_trResult
<<else>>
한 <<trPlants setup.plants[$stall_plant].name "unit" "의">>_trResult <<trPlants setup.plants[$stall_plant].name "을">>_trResult
<</if>>
<<printmoney `$stall_cost * $stall_amount`>>에 팔았다.
<<if $stall_cost * $stall_amount / 100 gte 10000>>
한 번에 이렇게 많은 돈을 버니 기분이 좋다.
<<ltrauma>><<lstress>>
<</if>>
<<famebusiness 1>>
<</widget>>
<<widget "eventsstall">>
<<rng 10>>
<<if $stall_rejected gte random(1, 200)>>
<<if $rng is 1>>
<<generate1>><<person1>>
당신은 등 뒤에서 뭔가 움직이는 소리를 들었다.
<<if $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
돌아보기도 전에, 손 한 쌍이 튀어나와 당신의 허리를 감싸고 <<genitalsPost "을">> 움켜쥔다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
"여기 노점이 걸레 거라고 들었는데." <<personsimple_ i>> 말한다. "하지만 이렇게 아래쪽에 아무것도 안 입고 있을 줄은 몰랐는걸." <<He_ ga>> 계속해 당신을 애무한다.
<br><br>
<<else>>
돌아보기도 전에, 손 한 쌍이 튀어나와 당신의 허리를 감싸고 <<worn_under_lower_name>> 너머로 당신의 <<genitalsPost "을">> 움켜쥔다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
"여기 노점이 걸레 거라고 들었는데." <<personsimple_ i>> 말한다. "하지만 이렇게 아래쪽에 달랑 속옷 한 장만 몰래 걸치고 있을 줄은 몰랐는걸." <<He_ ga>> 계속해 당신을 애무한다.
<br><br>
<</if>>
<<else>>
<<if $player.gender_appearance is "f">>
돌아보기도 전에, 당신의 어깨 아래서 손 한 쌍이 튀어나와 <<breastsPost "을">> 붙잡는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
"내게 거짓말하지 마." <<personsimple_ i>> 말한다. <<His_ yi>> 손이 당신의 몸을 더듬다 <<genitalsPost "로">> 내려간다. "관심 끌려고 이런 걸 세운 거지? 넌 이런 일이 일어나길 바랬던 거야." <<He_ ga>> 계속해 당신을 애무한다.
<br><br>
<<else>>
돌아보기도 전에, 당신의 어깨 아래서 손 한 쌍이 튀어나와 <<genitalsPost "을">> 붙잡는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
"내게 거짓말하지 마." <<personsimple_ i>> 말한다. "관심 끌려고 이런 걸 세운 거지? 넌 이런 일이 일어나길 바랬던 거야." <<He_ ga>> 계속해 당신을 애무한다.
<br><br>
<</if>>
<</if>>
<<link [[참는다 (0:05)|Stall Endure]]>><<pass 5>><<trauma 6>><<stress 6>><<arousal 300 "genitals">><<arousal 300 "breasts">><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[밀쳐낸다|Stall Shove]]>><<set $stall_rejected += 1>><<trauma -6>><</link>><<glewdity>><<ltrauma>>
<br>
<<elseif $rng is 2>>
<<generate1>><<person1>>
당신은 등 뒤에서 뭔가 움직이는 소리를 들었다. 돌아보기도 전에, 손 하나가 튀어나와 당신의 입을 막는다. "네 소문을 들었어." <<personsimple_ i>> 속삭인다. "<<slut_ a>>." <<He_ nun>> 당신의 다리를 걷어차, 강제로 당신을 땅에 고꾸라트린다.
<br><br>
<<link [[다음|Stall Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng is 3>>
<<generate1>><<person1>>
<<outfitChecks>>
<<if _shirtless and $worn.under_upper.type.includes("naked")>>
<<person_ i>> 당신의 가판대로 걸어와 진열된 상품들을 쳐다본다. 아무런 전조 없이, <<he_ nun>> 테이블을 넘어와 당신의 <<breastsPost "을">> 움켜쥐고는 달아나 버렸다.
<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600 "breasts">>
<br><br>
<<else>>
<<set _top.integrity -= 20>>
<<person_ i>> 당신의 가판대로 걸어와 진열된 상품들을 쳐다본다. 아무런 전조 없이, <<he_ nun>> 테이블을 넘어와 당신의 <<top_name_ ul>> 붙잡는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br>
<<if _top.integrity lte 0>>
<<He_ nun>> 찢어진 옷을 손에 쥔 채로 도망가 버렸다. <<covered>>
<br><br>
<<else>>
<<He_ nun>> 그걸 붙잡고 휙 내려, 당신이 미처 손을 떼어내기 전에 당신의 <<= topUnderNamePost('을') || '<<breasts_ rul>>'>> 노출시킨다. <<He_ nun>> 뒤돌아 도망쳤다.
<br><br>
<</if>>
<<integritycheck>><<exposure>>
<</if>>
<<stall_actions>>
<<elseif $rng is 4>>
<<generate1>><<person1>>
당신은 길 건너편의 <<person_ i>> 카메라를 <<his_ yi>> 얼굴에 대고 있는 것을 발견했다. 당신 쪽을 향하고 있는 것 같다. 당신은 불안해졌다.
<<gstress>><<stress 6>>
<br><br>
<<stall_actions>>
<<elseif $rng is 5>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>>
어떤 <<person_ i>> 당신의 가판대로 걸어온다. <<He_ nun>> <<stall_check_text>>. "이거 <span class="green"><<stall_amount>></span> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult에 얼마죠?" <<he_ ga>> 묻는다. <<He_ nun>> 당신을 대놓고 음흉하게 쳐다본다.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 6>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>>
어떤 <<person_ i>> 당신의 가판대로 걸어온다. <<He_ nun>> <<stall_check_text>>. "이거 <span class="green"><<stall_amount>></span> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult에 얼마죠?" <<he_ ga>> 묻는다. "그리고 사탕발림으로 꾀어보려는 생각은 하지도 마쇼. 소문 다 듣고 왔으니까."
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 7>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>>
당신은 <<person_ i>> 멀리서 당신을 지켜보는 걸 발견한다. <<He_ wa>> 눈이 마주치자 <<he_ nun>> 당신의 가판대로 걸어온다. <<He_ nun>> <<stall_check_text>>. "이거 <span class="green"><<stall_amount>></span> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult에 얼마죠?" <<he_ ga>> 묻는다.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 8>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>>
어떤 <<person_ i>> 걸어오다가, 당신의 가판대 앞에서 멈춘다. <<His_ yi>> 눈이 당신의 얼굴과 가슴을 오락가락하며 <<he_ nun>> <<stall_check_text>>. "이거 <span class="green"><<stall_amount>></span> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult에 얼마죠?" <<he_ ga>> 묻는다.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 9>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 40>><<set $enemytrust -= 20>>
어떤 <<person_ i>> 어슬렁거리며 당신의 가판대로 온다. 아무런 예고 없이, <<he_ ga>> 탁자 너머로 손을 뻗어 당신의 팔을 붙잡는다. <<He_ nun>> 당신이 탁자에 기대 있는 꼴이 되기까지 당신을 끌어당겨서, 몸을 숙여 당신의 뺨을 핥는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<He_ nun>> 당신을 풀어주더니, <<stall_check_text>>. "이거 <span class="green"><<stall_amount>></span> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult에 얼마죠?" <<he_ ga>> 탁자에 기대 선 채로 묻는다.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<else>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>>
어떤 <<person_ i>> 당신의 가판대로 걸어온다. <<He_ nun>> <<stall_check_text>>. "이거 <span class="green"><<stall_amount>></span> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult에 얼마죠?" <<he_ ga>> 탁자에 기대 선 채로 묻는다.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<</if>>
<<elseif $rng is 1>>
<<generate1>><<person1>>
<<stall_init>>
<<person_ i>> 스쳐 지나가다가, 당신의 상품들을 예리한 눈초리로 확인한다.
<br><br>
<<link [[말을 건다|Stall Shuffle Talk]]>><</link>>
<br>
<<link [[조용히 있는다|Stall Shuffle Silent]]>><</link>>
<br>
<<elseif $rng is 2>>
<<generate1>><<person1>>
<<stall_init>>
<<person_ i>> 지나가다가 당신의 상품들을 슥 둘러본다.
<br><br>
<<link [[말을 건다|Stall Walk Talk]]>><</link>>
<br>
<<link [[조용히 있는다|Stall Walk Silent]]>><</link>>
<<elseif $rng is 3>>
<<generate1>><<person1>>
<<stall_init>>
<<person_ i>> 당신의 가판대로 걸어온다. <<He_ nun>> <span class="green"><<trPlants $stall_plant "을" "sep">>_trResult</span>_trPost 들어올려, 향기를 맡는다.
<br><br>
<<if $stall_amount gte 2>>
"이것들 다 얼마요?" <<he_ ga>> 꽃을 더 집어 <<his_ yi>> 바구니에 총 <span class="green"><<stall_amount>> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult를</span> 담은 채로 묻는다.
<<else>>
"<span class="green">이거 하나에</span> 얼마요?" <<he_ ga>> 묻는다.
<</if>>
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 4>>
<<generate1>><<person1>>
<<stall_init>>
<<person_ i>> 뒷짐을 진 채로 걸어온다. "오호라." <<he_ ga>> <span class="green"><<trPlants $stall_plant "을" "sep">>_trResult</span>_trPost 꼼꼼히 살피며 말한다. <<He_ nun>> 가까이 몸을 숙여, 상품에 대해 말하기 시작한다. <<He_ nun>> 아는 게 많은 것처럼 보인다.
<br><br>
<<link [[예의바르게 듣는다 (0:10)|Stall Listen]]>><<set $enemytrust += 20>><</link>><<gtrust>>
<br>
<<link [[재촉한다|Stall Hurry]]>><<set $enemytrust -= 20>><</link>><<ltrust>>
<br>
<<link [[대화한다|Stall Converse]]>><</link>><<tendingdifficulty 1 400>>
<br>
<<elseif $rng is 5>>
<<generate1>><<person1>>
<<stall_init>>
당신은 <<person_ i>> 가판대를 따라 오는 걸 본다. <<He_ nun>> 가판대에서 어떤 상품을 팔던지 상관없이 하나하나 멈춰 서서, 가판대 주인과 대화를 나눈다. 마침내 <<he_ ga>> 당신의 가판대에 도착했다.
<br><br>
"오호," <<he_ ga>> <span class="green"><<trPlants $stall_plant "을" "sep">>_trResult</span>_trPost 들어올리며 말한다. "아주 멋진 꽃들이군요. 직접 길러서 파십니까?"
<br><br>
<<link [[솔직히 대답한다|Stall Honest]]>><<set $enemytrust += 20>><</link>><<gtrust>>
<br>
<<link [[얼버무린다|Stall Evasive]]>><<set $enemytrust -= 20>><</link>><<ltrust>>
<br>
<<elseif $rng is 6>>
<<generate1>><<person1>>
<<stall_init>>
<<set $enemyarousal += 20>>
<<person_ i>> 으스대며 걷다가 당신의 탁자에 기대 선다. "거기 이쁜이." <<he_ ga>> 말한다. "이것들 멋진데." <<His_ yi>> 눈은 진열대는 쳐다보지도 않은 채, 당신에게만 머물러 있다.
<br><br>
<<link [[뭐라도 사라고 말한다|Stall Encourage]]>><</link>>
<br>
<<link [[추파를 던진다|Stall Flirt]]>><<set $enemytrust += 20>><<set $enemyarousal += 20>><</link>><<promiscuous1>><<gtrust>><<glust>>
<br>
<<link [[떠나달라고 말한다|Stall Leave]]>><</link>>
<br>
<<elseif $rng is 7>>
<<generate1>><<person1>>
<<stall_init>>
어떤 <<person_ i>> 당신의 가판대 앞에서 멈춘다. "<<spousePost>>에게 줄 것을 찾고 있는데," <<he_ ga>> 말한다. <<He_ nun>> 아래로 몸을 구부리며 <<stall_check_text>>. "이거 <span class="green"><<stall_amount>></span> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult에 얼마죠?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 8>>
<<generate1>><<person1>>
<<stall_init>>
<<person1>><<person_ i>> 가판대를 스쳐지나가며 당신의 <span class="green"><<trPlants setup.plants[$stall_expensive].plural "을" "sep">>_trResult</span>_trPost 하나 낚아채더니, 휙 달려 도망친다.
<br><br>
<<if $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 <span class="lewd">허리 아래로는 완전히 나체 상태라는 것도 잊은 채</span> <<he_ rul>> 쫓아 달려나갈 뻔했다.
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[신경쓰지 않고 쫓는다|Stall Chase Naked]]>><</link>><<exhibitionist5>><<athleticsdifficulty 1 1200>>
<br>
<</if>>
<<else>>
당신은 <span class="lewd">허리 아래로는 속옷만 입은 상태라는 것도 잊은 채</span> <<he_ rul>> 쫓아 달려나갈 뻔했다.
<br><br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[신경쓰지 않고 쫓는다|Stall Chase Undies]]>><</link>><<exhibitionist3>><<athleticsdifficulty 1 1200>>
<br>
<</if>>
<</if>>
<<else>>
<<link [[쫓는다|Stall Chase]]>><</link>><<athleticsdifficulty 1 1200>>
<</if>>
<br>
<<link [[내버려둔다|Stall Go]]>><</link>>
<br>
<<elseif $rng is 9>>
<<generate1>><<person1>>
<<stall_init>>
어떤 <<person1>><<person_ i>> 근처를 어정거린다.
<br><br>
<<link [[관심을 끈다|Stall Attention]]>><</link>>
<br>
<<link [[무시한다|Stall Ignore]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
<<stall_init>>
<<person1>><<person_ i>> 당신의 <span class="green"><<trPlants setup.plants[$stall_plant].plural>>_trResult</span>에 감명을 받은 것 같다. "<span class="green"><<stall_amount>></span> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult에 얼마죠?" <<he_ ga>> 묻는다.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<</if>>
<</widget>>
<<widget "stall_chance">>
당신의 매력은 고객들의 관심을 끌
<<if $attractiveness gte 5000>>
<span class="green">엄청난</span>
<<elseif $attractiveness gte 4000>>
<span class="teal">상당한</span>
<<elseif $attractiveness gte 3000>>
<span class="lblue">높은</span>
<<elseif $attractiveness gte 2000>>
<span class="blue">적당한</span>
<<elseif $attractiveness gte 1000>>
<span class="purple">작은</span>
<<else>>
<span class="pink">미미한</span>
<</if>>
가능성을 더해 준다.
당신의 사업적인 명성은 거래에
<<if $fame.business gte 1000>>
<span class="green">엄청난 영향을 미치고,</span>
<<elseif $fame.business gte 800>>
<span class="teal">상당한 영향을 미치고,</span>
<<elseif $fame.business gte 600>>
<span class="lblue">꽤 영향을 미치고,</span>
<<elseif $fame.business gte 400>>
<span class="blue">무난한 영향을 미치고,</span>
<<elseif $fame.business gte 200>>
<span class="purple">약간 영향을 미치고,</span>
<<else>>
<span class="pink">거의 영향을 미치지 못하고,</span>
<</if>>
당신의 관리 스킬은 거래에
<<if currentSkillValue('tending') gte 1200>>
<span class="gold">막대한 영향을 미친다.</span>
<<elseif currentSkillValue('tending') gte 1000>>
<span class="green">엄청난 영향을 미친다.</span>
<<elseif currentSkillValue('tending') gte 800>>
<span class="teal">상당한 영향을 미친다.</span>
<<elseif currentSkillValue('tending') gte 600>>
<span class="lblue">꽤 영향을 미친다.</span>
<<elseif currentSkillValue('tending') gte 400>>
<span class="blue">무난한 영향을 미친다.</span>
<<elseif currentSkillValue('tending') gte 200>>
<span class="purple">약간 영향을 미친다.</span>
<<else>>
<span class="pink">거의 영향을 미치지 못한다.</span>
<</if>>
<<if $plant_inventory.length gte 6>>
진열된 품종이 <span class="green">엄청나게 많다.</span>
<<elseif $plant_inventory.length gte 5>>
진열된 품종이 <span class="teal">상당히 많다.</span>
<<elseif $plant_inventory.length gte 4>>
진열된 품종이 <span class="lblue">많다.</span>
<<elseif $plant_inventory.length gte 3>>
진열된 품종이 <span class="blue">조금 있다.</span>
<<elseif $plant_inventory.length gte 2>>
진열된 품종이 <span class="purple">별로 없다.</span>
<<elseif $plant_inventory.length is 1>>
진열된 품종이 딱 <span class="pink">하나뿐이라면</span> 구매 가능성이 낮아질 수 있다.
<<else>>
<span class="red">팔 물건이 없다!</span>
<</if>>
<<if $stall_rejected gte 100>>
<span class="lewd">음란한</span> 기운이 구역에 퍼져나간다. <span class="red">많은 사람들이 멀리서 당신에게 음흉한 시선을 보낸다.</span>
<<elseif $stall_rejected gte 60>>
<span class="lewd">음란한</span> 기운이 구역에 퍼져나간다. <span class="pink">당신은 사람들이 멀리서 당신을 쳐다본다고 생각하지만, 당신이 눈을 마주치려 하면 그들은 시선을 돌린다.</span>
<<elseif $stall_rejected gte 30>>
<span class="lewd">음란한</span> 기운이 구역에 퍼져나간다. <span class="purple">사람들이 가끔씩 당신이 있는 쪽으로 이상한 눈길을 보낸다.</span>
<<elseif $stall_rejected gte 10>>
<span class="lewd">음란한</span> 기운이 구역에 퍼져나간다.
<</if>>
<</widget>>
<<widget "stall_trust">>
<<He_ nun>>
<<if $enemytrust gte 50>>
<span class="green">황홀한 것 같다.</span>
<<elseif $enemytrust gte 30>>
<span class="teal">열렬한 것 같다.</span>
<<elseif $enemytrust gte 10>>
<span class="lblue">기쁜 것 같다.</span>
<<elseif $enemytrust gte -10>>
<span class="blue">흥미를 보이는 것 같다.</span>
<<elseif $enemytrust gte -30>>
<span class="purple">짜증난 것 같다.</span>
<<else>>
<span class="pink">화난 것 같다.</span>
<</if>>
<<if $enemyarousal gte 20>>
또한 <<He_ nun>>
<<if $enemyarousal gte 100>>
<span class="red">욕망에 차 있다.</span>
<<elseif $enemyarousal gte 80>>
<span class="pink">호색하다.</span>
<<elseif $enemyarousal gte 60>>
<span class="purple">욕정한다.</span>
<<elseif $enemyarousal gte 40>>
<span class="blue">흥분한다.</span>
<<else>>
<span class="lblue">경박하다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "stall_sell_actions">>
<<link [[적정 가격을 부른다|Stall Sell]]>><</link>><<note "(<<printmoney `$stall_cost * $stall_amount`>>)" "gold">>
<br>
<<link [[가격을 깎아준다|Stall Sell]]>><<set $stall_cost *= 0.8>><<set $enemytrust += 20>><</link>><<note "(<<printmoney `$stall_cost * $stall_amount * 0.8`>>)" "gold">><<gtrust>>
<br>
<<link [[적정 가격보다 비싸게 부른다|Stall Sell]]>><<set $enemytrust -= 20>><<set $stall_cost *= 1.2>><</link>><<note "(<<printmoney `$stall_cost * $stall_amount * 1.2`>>)" "gold">><<ltrust>>
<br>
<<if $stall_plant isnot $stall_expensive and $stall_expensive isnot undefined>>
<<link [[가장 비싼 상품을 밀어준다|Stall Sell Push]]>><<set $stall_plant to $stall_expensive>><<set $enemytrust -= 20>><</link>><<ltrust>>
<br>
<</if>>
<</widget>>
<<widget "stall_sell_man">>
<<if $enemyarousal gte random(50, 150)>>
<<person1>><<person_ i>> 탁자 너머로 몸을 굽혀 당신의 팔을 붙잡는다. "돈은 충분히 냈어." <<he_ ga>> 속삭인다. "이젠 진짜 상품을 줄 때야."
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[구강 성교를 해 준다|Stall Oral]]>><</link>><<promiscuous4>>
<br>
<<else>>
당신은 이 제안을 받아들일 만큼 음란하지 않다.
<br>
<</if>>
<<link [[떼어낸다|Stall Pull]]>><</link>><<glewdity>>
<br>
<<elseif $enemytrust gte random(-50, 50)>>
<<person1>><<person_ i>> 마지못해 받아들인다.
<<stall_sell>>
<br><br>
<<endstall>>
<<stall_inventory>>
<br><br>
<<if _inventory_found isnot 1>>
팔 물건이 없으면 가판대를 세울 이유가 없다.
<br><br>
<<connudatusicon>><<link [[떠난다|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><</link>>
<br>
<<else>>
<<He_ nun>> 돌아서서 걸어간다.
<br><br>
<<stall_trust>>
<br><br>
<<if $stall_seduced is 0>>
<<link [[추파를 던져서 도로 끌어들인다|Stall Seduce]]>><</link>><<promiscuous1>><<glust>>
<br>
<<elseif $stall_seduced is 1>>
<<link [[몸을 과시하여 도로 끌어들인다|Stall Seduce]]>><</link>><<exhibitionist1>><<glust>>
<br>
<<elseif $stall_seduced is 2 and hasSexStat("promiscuity", 2)>>
<<link [[키스해서 도로 끌어들인다|Stall Seduce]]>><</link>><<promiscuous2>><<glust>>
<br>
<<elseif $stall_seduced gte 3 and $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked") and hasSexStat("exhibitionism", 3)>>
<<link [[옷을 입고 있지 않다는 걸 보여줘서 도로 끌어들인다|Stall Seduce]]>><</link>><<exhibitionist3>><<gglust>>
<br>
<<elseif !$worn.under_lower.type.includes("naked") and hasSexStat("exhibitionism", 2)>>
<<link [[옷을 입고 있지 않다는 걸 보여줘서 도로 끌어들인다|Stall Seduce]]>><</link>><<exhibitionist2>><<glust>>
<br>
<</if>>
<</if>>
<<link [[가도록 내버려둔다 (0:20)|Stall]]>><<endevent>><<endstall>><<pass 20>><</link>>
<br>
<<link [[가판대를 떠난다|Connudatus Street]]>><<endevent>><<endstall>><<set $eventskip to 1>><<clotheson>><</link>>
<br>
<</if>>
<<elseif $enemytrust gte -50>>
<<set $enemytrust -= 10>>
<<person1>><<person_ i>> 더 낮은 가격으로 흥정을 시도한다.
<br><br>
<<stall_trust>>
<br><br>
<<link [[흥정을 거절한다|Stall Sell]]>><</link>><<note "(<<printmoney `$stall_cost * $stall_amount`>>)" "gold">>
<br>
<<link [[낮은 가격으로 합의한다|Stall Sell]]>><<set $stall_cost *= 0.8>><<set $enemytrust += 20>><</link>><<note "(<<printmoney `$stall_cost * $stall_amount * 0.8`>>)" "gold">><<gtrust>>
<br>
<<link [[가격을 올린다|Stall Sell]]>><<set $enemytrust -= 20>><<set $stall_cost *= 1.2>><</link>><<note "(<<printmoney `$stall_cost * $stall_amount * 1.2`>>)" "gold">><<ltrust>>
<br>
<<else>>
<<person1>><<person_ un>> 비웃고는 걸어가 버린다.
<br><br>
<<stall_actions>>
<</if>>
<</widget>>
<<widget "stall_init">>
<<set $stall_plant to $plant_inventory.random()>>
<<stall_update>>
<<set $enemytrust to 0>>
<<set $enemyarousal to 0>>
<<set $stall_seduced to 0>>
<</widget>>
<<widget "stall_update">>
<<if setup.plants[$stall_plant].special.includes("large")>>
<<set $stall_amount to 1>>
<<elseif setup.plants[$stall_plant].special.includes("small")>>
<<set $stall_amount to random(110, 300)>>
<<else>>
<<set $stall_amount to random(11, 30)>>
<</if>>
<<if $stall_amount gte $plants[$stall_plant].amount>>
<<set $stall_amount to clone($plants[$stall_plant].amount)>>
<</if>>
<<set $stall_cost to Math.round(clone(setup.plants[$stall_plant].plant_cost))>>
<</widget>>
<<widget "stall_amount">>
<<if $stall_amount is 1>>
<<set _text_output to "한">>
<<elseif $stall_amount is 2 and random(1,5) is 1>>
<<set _text_output to "두">>
<<elseif $stall_amount is 12 and random(1,5) is 1>>
<<set _text_output to "열두">>
<<elseif $stall_amount is 13 and random(1,10) is 1>>
<<set _text_output to "열세">>
<<elseif $stall_amount is 20 and random(1,10) is 1>>
<<set _text_output to "스무">>
<<elseif $stall_amount is 24 and random(1,10) is 1>>
<<set _text_output to "스물네">>
<<elseif $stall_amount is 36 and random(1,15) is 1>>
<<set _text_output to "서른여섯">>
<<elseif $stall_amount is 40 and random(1,20) is 1>>
<<set _text_output to "마흔">>
<<elseif $stall_amount is 48 and random(1,15) is 1>>
<<set _text_output to "마흔여덟">>
<<elseif $stall_amount is 60 and random(1,20) is 1>>
<<set _text_output to "예순">>
<<elseif $stall_amount is 60 and random(1,15) is 1>>
<<set _text_output to "예순">>
<<elseif $stall_amount is 72 and random(1,10) is 1>>
<<set _text_output to "일흔두">>
<<elseif $stall_amount is 80 and random(1,20) is 1>>
<<set _text_output to "여든">>
<<elseif $stall_amount is 84 and random(1,20) is 1>>
<<set _text_output to "여든네">>
<<elseif $stall_amount is 96 and random(1,20) is 1>>
<<set _text_output to "아흔여섯">>
<<elseif $stall_amount is 108 and random(1,20) is 1>>
<<set _text_output to "백 하고도 여덟">>
<<elseif $stall_amount is 120 and random(1,20) is 1>>
<<set _text_output to "백 하고도 스무">>
<<elseif $stall_amount is 144 and random(1,5) is 1>>
<<set _text_output to "백 하고도 마흔네">>
<<else>>
<<trNumber $stall_amount silent>><<set _text_output to _trResult>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "stall_check_text">><<silently>>
<<set $_examines to ["examines","lifts","picks up","sniffs"].pluck()>><<set $_examines_ko to {"examines":"살펴본다","lifts":"들어올린다","picks up":"집어든다","sniffs":"들어 냄새를 맡아본다"}[$_examines]>>
<<switch $stall_plant>>
<<case "blood_lemon" "bottle_of_breast_milk" "baby_bottle_of_breast_milk" "bottle_of_semen" "strange_flower" "wolfshroom">>
<<if $_examines is "sniffs">>
<<set $_reacts to "">><<set $_examines_ko to "들어 냄새를 맡아보다가, 얼굴을 붉힌다">>
<<else>>
<<set $_reacts to "">>
<</if>>
<<case "apple" "banana" "cabbage" "orange" "peach" "pear" "plum" "strawberry">>
<<if $_examines is "examines">>
<<set $_reacts to "멍이 들었는지 ">>
<<elseif ["lifts","picks up"].includes($_examines)>>
<<set $_reacts to "멍이 들었나 확인하려고 ">>
<<else>>
<<set $_reacts to "">>
<</if>>
<<case "chicken_egg" "bird_egg">>
<<if $_examines is "sniffs">>
<<set $_examines_ko to "살펴본다">>
<<set $_reacts to "금이 갔는지 ">>
<<elseif $_examines is "examines">>
<<set $_reacts to "금이 갔는지 ">>
<<elseif ["lifts","picks up"].includes($_examines)>>
<<set $_reacts to "금이 갔는지 확인하려고 ">>
<</if>>
<<default>>
<<set $_reacts to "">>
<</switch>>
<<trPlants setup.plants[$stall_plant].plural>><<set _text_output to "<span class='green'>" + _trResult + "</span>중 하나를 " + $_reacts + $_examines_ko>>
<</silently>><<print _text_output>><</widget>><<set $outside to 0>><<set $location to "museum">><<effects>>
당신은 윈터 선생님이 황동 항아리를 받침대 위에 올려놓으려 균형을 잡고 있는 것을 본다. <<npc Winter>><<person1>>
<<if $speech_attitude is "meek">>
"모- 목마를 시연하는 걸 도와드리고 싶어서 왔어요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"거긴 못 올려놓을 걸요." 당신이 말한다. "아무튼, 그 나무 말을 시연하는 걸 돕고 싶어요."
<<else>>
"생각을 좀 해 봤는데," 당신이 말한다. "그 목마를 시연하는 걸 도와드리고 싶네요."
<</if>>
<br><br>
윈터 선생님이 미소 짓는다. "잘 됐구나." <<he_ ga>> 말한다. <<He_ nun>> 항아리를 안전한 데에 내려놓고 뒤에 있는 방으로 들어간다.
<<he_ nun>> 팽팽한 천조각들을 한 무더기 들고 다시 나타난다.
<br><br>
"이건 의상이다." <<He_ nun>> 당신이 볼 수 있도록 옷을 잡아 준다. 여전히 천조각으로만 보인다. 어떻게 입어야 할 지나 이 옷이 과연 얼마나 몸을 가려줄 수 있을지 확신치 못하겠다.
"생각보단 튼튼하단다. 옷을 갈아입고 있으면 내가 카메라를 가져오도록 하마. 우린 이 행사를 홍보해야 해. 네가 목마를 쳐다보는 사진이면 충분할 게다."
<br><br>
윈터 선생님이 한 번 더 모습을 감춘다. 당신은 옷을 벗고 천조각 하나를 허리에 둘러 감는다. 거의 스커트처럼 느껴진다.
나머지 천들을 당신의 가슴에 둘러 감는다. <<breasts_ rul>> 가리기엔 충분하다.
<br><br>
<<undress "museum">>
<<upperwear 79>>
<<lowerwear 71>>
<<He_ nun>> 카메라를 들고 나타나 미소를 짓는다. "완벽하구나. 겁먹은 표정을 지어 봐라." <<He_ nun>> 사진을 한 장 찍고 멈칫한다.
"혹시 목마에 앉아 줄 수 있겠니? 구속이나 그런 건 할 필요 없지만, 목마에 앉아 주면 더 나을 것 같구나."
<br><br>
당신은 목마 위로 기어올라 편하게 자세를 낮춘다. 단단한 나무가 당신의 <<print ($player.ballsExist ? "불알 사이를" : "음순 사이를")>> 누른다.
당신은 보호하려고 당신의 짧고, 팽팽한 치마를 다리 사이로 밀어 보지만, 전혀 도움이 되지 않는다. 불편하지 않은 상태로는 제대로 앉을 수 없는 것 같다.
<br><br>
윈터 선생님은 마지막 사진을 찍는다. <<He_ nun>> 만족한 것으로 보인다. "고맙구나. 분명 효과가 있을 거야." <<He_ nun>> 당신이 옷을 갈아입을 수 있게 방에서 나간다.
<br><br>
<<endevent>>
<<link [[다음|Museum]]>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<br><<effects>>
당신은 벽에 황동 항아리를 걸려고 애쓰는 윈터 선생님을 발견한다. <<npc Winter>><<person1>>
<<if $speech_attitude is "meek">>
"도- 도와드리고 싶어요." 당신이 말한다. "물고문 의자 말이예요."
<<elseif $speech_attitude is "bratty">>
"거기에 걸어두면 떨어질 걸요." 당신이 말한다. "아무튼, 그 물고문 의자 때문에 왔어요. 하죠."
<<else>>
"생각을 좀 해 봤는데," 당신이 말한다. "그 물고문 의자를 시연하는 걸 도와드리고 싶네요."
<</if>>
<br><br>
윈터 선생님이 미소 짓는다. "훌륭하구나." <<He_ nun>> 항아리를 벽에 기대 놓는다. "들어오렴. 어떻게 되어 있는지 보여 주마."
<br><br>
당신은 윈터 선생님을 따라 정문을 나온다. "5분 정도라면 박물관은 나 없이도 괜찮을 거다. 이쪽으로." <<He_ ga>> 샛길을 통해, 당신을 공원으로 데려간다.
<br><br>
<<link [[다음|Museum Duck Agree 2]]>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>>
<<generate2>><<generate3>>
당신은 강에 도착한다. 강 옆에는 나무 기중기가 설치되어 있다. 팽팽한 밧줄이 윈터 선생님이 일전에 보여 주었던 의자 꼭대기와 연결되어 있다.
<<person2>><<person_ i>> 기중기의 토대 옆에 무릎을 꿇고 있는 동안, <<person3>><<person_ un>> 밧줄의 길이를 조정한다.
<br><br>
"약간의 조정만 거치면," <<person_ i>> 윈터 선생님에게 말한다. "모든 준비가 완료될 겁니다."
<br><br>
<<person1>>
윈터 선생님이 <<his_ yi>> 두 손을 마주치며 당신에게 돌아선다.
"네 역할은 의자에 앉아 강에 빠지는 거란다. 나는 사람들에게 이 장치의 역사를 설명해 주면서 기중기를 작동시키마."
<br><br>
"꽁꽁 묶이게 될 거야." <<he_ ga>> 계속 말한다. "널 완전히 물에 잠기게 할 필요는 없지만, 젖는 건 각오해 둬라.
여기에 적합한 복장으로는 생각해 둔 게 있으니, 너무 걱정하지는 말고."
<br><br>
당신은 윈터 선생님과 함께 박물관으로 돌아간다. <<He_ nun>> 들뜬 것 처럼 보인다.
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>>
<<npc Winter>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
윈터 선생님은 당신을 바깥으로 데려가, 좁은 골목길을 지나 공원에 도착한다. 당신이 강에 가까이 가자 목소리가 들려온다.
윈터 선생님은 당신을 화장실 옆에 멈춰서게 하고, 천조각 한 뭉치를 당신의 손에 넘겨준다. "네 옷이 젖게 할 수는 없잖니. 원래 옷은 이 일이 끝날 때까지 내가 맡아 두마."
<br><br>
당신은 화장실에 들어가 천조각으로 갈아입는다. 천조각은 꽉 끼고 노출이 심하다. 당신은 당신이 어떻게 보일 지를 상상해 본다. 곧 관중들이 모여들 것이다.
<<exhibitionism1>>
<<undress "museum">>
<<upperwear 79>>
<<lowerwear 71>>
당신은 화장실에서 나와 원래 옷을 윈터 선생님에게 건넨다. "아주 좋구나." <<person1>><<he_ ga>> 말한다. "한 가지 더. 네가 받아들여야 한다는 압박을 받게 하고 싶지는 않다만, 제안할 게 있단다."
<<He_ nun>> <<his_ yi>> 자켓 주머니를 뒤지기 시작한다.
<br><br>
<<link [[다음|Museum Duck 2]]>><</link>>
<br><<effects>>
<<if playerIsPregnant() and playerBellyVisible()>>
"네가 완전히 물 속에 가라앉으면 시연이 더 사실적으로 보일 게다." 윈터 선생님이 당신의 배를 한 번 쳐다본 후 말한다.
"하지만 우린 안전하게 진행해야만 해. 관중들에게 겁을 주거나 아기가 다치면 안 되니 말이다."
<br><br>
<<link [[다음|Museum Duck Light]]>><<bindtemp>><<npcincr Winter love 1>><</link>><<glove>>
<br>
<<else>>
"네가 완전히 물 속에 가라앉으면 시연이 더 사실적으로 보일 게다." 윈터 선생님이 녹색 버튼이 달린 작은 장치를 꺼내며 말한다.
"네게 이 방수 버저를 줄 텐데, 이건 네가 시연을 멈추고 싶으면 바로 내가 알 수 있게 해준단다." <<He_ ga>> 버튼을 누르자, <<his_ yi>> 주머니가 진동한다.
"너는 수면 아래에 있게 될 테니, 이게 나와 소통할 수 있는 유일한 수단이 될 게다."
<br><br>
"네가 이 제안을 받아들여야 한다고 압박을 느낄 필요가 전혀 없다는 걸 다시 강조해야겠구나. <<he_ ga>> 덧붙인다. "시연이 잘 팔리고 흥미를 더 끌어오르기야 하겠지만, 너무 많은 것을 부탁하고 있다는 건 알고 있단다."
<br><br>
<<link [[받아들인다|Museum Duck Extreme]]>><<bindtemp>><<npcincr Winter love 3>><</link>><<swimmingdifficulty 1 400>><<gglove>><<ltrauma>>
<br>
<<link [[거절한다|Museum Duck Light]]>><<bindtemp>><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>><<effects>>
윈터 선생님이 고개를 끄덕이고, 당신에게 녹색 버저를 건네준다. <<He_ nun>> 울타리 위쪽을 건너다 보느라 발뒤꿈치를 들고 선다. "모두 준비되었구나." <<he_ ga>> 말한다. "관중들이 기다리고 있구나, 들어오렴."
<br><br>
당신은 윈터 선생님을 따라 울타리를 돌아간다. 거기엔, 한 백 명 정도 되는 많은 인파가 물고문 의자를 둘러싸고 서 있다. 그들은 원터 선생님과 당신을 보고는 열렬한 반응을 보인다.
<br><br>
"신사 숙녀 여러분." 윈터 선생님이 당신에게 의자에 앉으라 손짓하며 입을 뗀다. "오늘 우리는 이 무뢰한을 처벌하는 광경을 목격하기 위해 여기 있습니다."
<<He_ nun>> 당신 위의 끈을 당겨 당신을 의자에 단단히 묶는다. "수많은 선량한 시민들을 속여넘긴 사기꾼입니다. 이제 <<pshe_ nun>> 정의와 마주해야 합니다."
<br><br>
윈터 선생님은 기중기의 반대쪽 끝으로 가서, 당신을 공중으로 들어올린다.
<<He_ nun>> 당신을 강 위에 띄워놓으며, 물고문 의자에 대해 계속 설명한다. 물이 당신 발 밑으로 맹렬히 들이친다.
<br><br>
<<link [[다음|Museum Duck Extreme 2]]>><</link>>
<br><<effects>>
<<wash>>
윈터 선생님이 레버를 당기자, 당신은 아래쪽의 물로 하강한다. 물이 당신의 발을 감싸고, 그 다음엔 다리를, 이윽고 배과 가슴께까지 차오른다.
물은 차갑다. 당신은 시연이 얼마나 오래 진행될 지 궁금해한다.
<br><br>
"보통 이런 처벌은 죽을 정도는 아니었습니다." 윈터 선생님이 레버를 반대 방향으로 당기며 말한다. 당신은 다시 떠오르기 시작한다. "대중들 앞에서 수치심을 주는 것이 1차적인 목적이었지요."
관중들이 자기들끼리 웅얼거린다. 순간 공포가 번뜩이며, 당신은 천조각이 물에 젖어 투명해진 게 아님을 확인하기 위해 아래쪽을 내려다본다.
모습을 정돈하기도 전에, 윈터 선생님은 다시 한 번 당신을 강에 빠트린다. 이번에는 물이 목까지 차오른다.
<br><br>
마지막으로 레버를 당기자, 의자의 남은 부분과 함께 당신 또한 물에 가라앉는다.
<br><br>
<<link [[다음|Museum Duck Extreme 3]]>><</link>>
<br><<effects>><<rngWraith 1>>
<<if $swimmingSuccess>>
물이 당신 주변과 위쪽으로 밀려들어오자 당신은 할 수 있는 만큼 숨을 참는다. 당신은 의자가 다시 올라가는 게 느껴질 때까지 <span class="green">침착함을 유지한다.</span>
당신의 머리가 수면에서 솟구쳐 오르고, 당신은 숨을 급히 들이쉰다. 당신은 눈을 깜박여 물을 짜내고, 관중들을 흘낏 본다. 관중 일부는 감명을 받은 것 같고, 다른 이들은 당신에게 음흉한 시선을 보내고 있다.
<br><br>
당신은 아래쪽을 보고 천조각들이 투명해지지 않았다는 것에 안도한다. 하지만 천조각은 몸에 달라붙어, 아래에 뭐가 있는지에 대해 불편한 암시를 준다.
<br><br>
"어떤 범죄자들은," 윈터 선생님이 관중들에게 말한다. "한 번 담그는 걸로는 부족했습니다." <<He_ ga>> 레버를 당기자, 의자가 한 번 더 하강한다.
"두 번째에는, 더 오래-" 당신이 수면 아래로 사라지자, <<His_ yi>> 목소리가 끊긴다.
<br><br>
<<link [[숨을 참는다|Museum Duck Extreme 4]]>><<set $phase to 0>><</link>><<swimmingdifficulty 300 1000>>
<br>
<<link [[버저를 누른다|Museum Duck Extreme 4]]>><<set $phase to 1>><</link>>
<br>
<<elseif $wraith.state is "haunt" and _wraithEvent>>
당신은 할 수 있는 만큼 숨을 참아보려 하지만, 곧 공포심이 커지는 게 느껴진다. 뭔가 잘못되기라도 하면 어떻게 되는 거지? 당신은 버저를 누른다.
<br><br>
당신의 손가락이 갑자기 움직이지 않는다. 당신은 손을 꽉 쥐려 하지만, 그럴 수가 없다. <span class="red">미친 듯한 웃음을 지은 투명한 형체가 당신 앞에 나타나면서, 창백한 손이 당신 주변에 생겨난다.</span> <<takeHandholdingVirginity "Ivory Wraith" "rape">>
<br><br>
"<span class="wraith">가라앉아라.</span>"
당신은 필사적으로 버저를 누르려 시도하며, 그것에 맞선다. 투명한 형체의 다른 손이 당신의 목을 감싸쥐고, 의자와 함께 아래로 끌어당긴다. 당신 위의 기중기가 하중으로 인해 끼기긱대는 소리가 들린다.
<br><br>
당신이 급하게 위로 끌어올려지는 것이 느껴진다. 당신의 머리가 수면에서 솟구쳐 오르고, 당신은 숨을 급히 들이쉰다. 당신은 수면 아래를 보지만, 그 형체의 흔적은 없다. 당신의 손은 버저를 꽉 붙들고 있다. 누군가가 박수를 치는 소리가 들린다. 다른 이들도 이에 동참한다.
<br><br>
윈터 선생님이 의자의 균형을 잡기 위해 달려와 당신을 풀어준다. "시연은 여기까지입니다." <<he_ ga>> 말한다.
"참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다. 박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요."
<<He_ ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ ga>> 당신에게 손짓한다. 더 많은 사람들이 박수를 치고, 그들의 눈은 당신의 젖은 몸뚱아리를 훑어본다.
<br><br>
윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. "잘 했단다." <<he_ ga>> 돌아오는 길에 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_ nun>> 뒤를 살짝 돌아본다. 관중들 다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
당신은 박물관에 도착한다. <<He_ nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
<br><br>
정말 무서웠다. 그 형체의 목소리가 귀에 메아리친다.
<br><br>
<<endevent>>
<<set $museuminterest += 20>>
<<link [[다음|Museum]]>><<unbindtemp>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<br>
<<else>>
당신은 할 수 있는 만큼 최대로 숨을 들이쉬었지만, 곧 마음속에서 공포가 자라난다. 뭔가 잘못되기라도 하면 어떻게 되는 거지? <span class="red">당신은 버저를 누른다.</span>
<br><br>
당신의 머리가 수면을 뚫고 나오며, 당신은 날카롭게 숨을 들이쉰다. 의자는 계속 위로 떠올라, 다시 내려가기 전에 지면으로 옮겨진다.
누군가의 박수 소리가 들리고, 나머지 사람들도 동참한다.
<br><br>
윈터 선생님이 달려와 의자를 움직이지 않게 잡고 묶인 당신을 풀어준다. "시연은 여기까지입니다." <<he_ ga>> 말한다.
"참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다. 박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요."
<<He_ ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ ga>> 당신에게 손짓한다. 더 많은 사람들이 박수를 치고, 그들의 눈은 당신의 젖은 몸뚱아리를 훑어본다.
<br><br>
윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. "잘 했단다." <<he_ ga>> 돌아오는 길에 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_ nun>> 뒤를 살짝 돌아본다. 관중들 다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
당신은 박물관에 도착한다. <<He_ nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
<br><br>
굉장히 무서웠지만, <span class="green">당신은 강한 카타르시스를 느낀다.</span><<trauma -6>>
<br><br>
<<endevent>>
<<set $museuminterest += 20>>
<<link [[다음|Museum]]>><<unbindtemp>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<br>
<</if>><<effects>>
<<if $swimmingSuccess and $phase isnot 1>>
당신은 숨을 참는다. 이 깊이에선 물이 더 안전해 보인다. 파릇파릇한 식물이 강변에서 뻗어나와, 태양을 향해 뻗어나가고 있다. <span class="green">당신은 침착함을 유지한다.</span>
<br><br>
의자가 다시 한 번 떠오른다. 당신은 숨을 급히 들이쉬며 눈을 깜박여 물을 짜낸다.
관중 일부는 시연에 충격을 받은 것 같다. 마치 기대하던 것보다 훨씬 사실적이었다는 것처럼.
<br><br>
윈터 선생님은 자신이 없어 보인다. <<He_ nun>> 평소의 무미건조한 태도로 관중들에게 말하지만, 당신을 걱정스런 눈길로 쳐다본다.
<br><br>
<<link [[견딘다|Museum Duck Extreme 5]]>><</link>><<swimmingdifficulty 600 1400>>
<br>
<<link [[고개를 흔든다|Museum Duck Extreme End]]>><</link>>
<br>
<<elseif $wraith.state is "haunt" and _wraithEvent>>
당신은 할 수 있는 만큼 숨을 참아보려 하지만, 곧 공포심이 자라나는 게 느껴진다. 뭔가 잘못되기라도 하면 어떻게 되는 거지? 당신은 버저를 누른다.
<br><br>
당신의 손가락이 갑자기 움직이지 않는다. 당신은 손을 꽉 쥐려 하지만, 그럴 수가 없다. <span class="red">미친 듯한 웃음을 지은 투명한 형체가 당신 앞에 나타나면서, 창백한 손이 당신 주변에 생겨난다.</span> <<takeHandholdingVirginity "Ivory Wraith" "rape">>
<br><br>
"<span class="wraith">가라앉아라.</span>"
당신은 필사적으로 버저를 누르려 시도하며, 그것에 맞선다. 투명한 형체의 다른 손이 당신의 목을 감싸쥐고, 의자와 함께 아래로 끌어당긴다. 당신 위의 기중기가 하중으로 인해 끼기긱대는 소리가 들린다.
<br><br>
당신이 급하게 위로 끌어올려지는 것이 느껴진다. 당신의 머리가 수면에서 솟구쳐 오르고, 당신은 숨을 급히 들이쉰다. 당신은 수면 아래를 보지만, 그 형체의 흔적은 없다. 당신의 손은 버저를 꽉 붙들고 있다. 누군가가 박수를 치는 소리가 들린다. 다른 이들도 이에 동참한다.
<br><br>
윈터 선생님이 의자의 균형을 잡기 위해 달려와 당신을 풀어준다. "시연은 여기까지입니다." <<he_ ga>> 말한다.
"참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다. 박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요."
<<He_ ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ ga>> 당신에게 손짓한다. 더 많은 사람들이 박수를 치고, 그들의 눈은 당신의 젖은 몸뚱아리를 훑어본다.
<br><br>
윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. "잘 했단다." <<he_ ga>> 돌아오는 길에 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_ nun>> 뒤를 살짝 돌아본다. 관중들 다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
당신은 박물관에 도착한다. <<He_ nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
<br><br>
정말 무서웠다. 그 형체의 목소리가 귀에 메아리친다.
<br><br>
<<endevent>>
<<set $museuminterest += 30>>
<<link [[다음|Museum]]>><<unbindtemp>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<br>
<<else>>
당신은 할 수 있는 만큼 최대로 숨을 들이쉬었지만, 곧 마음속에서 공포가 자라난다. 뭔가 잘못되기라도 하면 어떻게 되는 거지? <span class="red">당신은 버저를 누른다.</span>
<br><br>
당신의 머리가 잔잔한 수면을 일그러뜨리고, 당신은 날카롭게 숨을 들이쉰다. 의자는 천천히 위로 떠올라, 다시 내려가기 전에 지면으로 옮겨진다.
누군가의 박수 소리가 들리고, 나머지 사람들도 동참한다.
<br><br>
윈터 선생님이 의자의 균형을 잡기 위해 달려와 당신을 풀어준다. "시연은 여기까지입니다." <<he_ ga>> 말한다.
"참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다. 박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요."
<<He_ ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ ga>> 당신에게 손짓한다. 더 많은 사람들이 박수를 치고, 그들의 눈은 당신의 젖은 몸뚱아리를 훑어본다.
<br><br>
윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. "잘 했단다." <<he_ ga>> 돌아오는 길에 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_ nun>> 뒤를 살짝 돌아본다. 관중들 다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
당신은 박물관에 도착한다. <<He_ nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
<br><br>
굉장히 무서웠지만, <span class="green">당신은 강한 카타르시스를 느낀다.</span><<trauma -12>>
<br><br>
<<endevent>>
<<set $museuminterest += 30>>
<<link [[다음|Museum]]>><<unbindtemp>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<br>
<</if>><<effects>>
당신은 다시 한번 차가운 물 속으로 가라앉는다.
<<if $swimmingSuccess>>
당신은 숨을 참고, <span class="green"> 침착함을 유지하려 노력한다.</span> 물 바깥에서 웅얼거리는 듯 하지만 흥분한 목소리들이 들린다.
<br><br>
<<earnFeat "Submerged">>
<<if $museumAntiques.antiques.antiquesilvermask isnot "found" and $museumAntiques.antiques.antiquesilvermask isnot "talk" and $museumAntiques.antiques.antiquesilvermask isnot "museum">>
<<wearProp "silver mask">>
강 밑바닥, 당신의 발 옆 토사에 빼꼼 튀어나와 있는 무언가가 <span class="gold">빛난다.</span>
당신은 그걸 살살 밀어 빼낸다. 사악한 웃음으로 일그러진 <span class="gold">금속 가면이 당신을 올려다본다.</span>
변색이 되긴 했지만, 군데군데가 은빛으로 반짝인다.
<br><br>
의자가 또다시 움직이려 떨리는 것이 느껴진다. 올라갈 때, 당신은 두 발로 가면을 잡는다.
<br><br>
당신이 수면에서 솟구치기도 전에 박수 소리가 들려온다. 당신은 숨을 급히 들이쉬고 눈을 깜박여 물을 짜낸다. 관중들은 감명을 받은 것 같다.
<br><br>
<<link [[다음|Museum Duck Extreme Antique]]>><</link>>
<br>
<<else>>
작은 물고기들이 헤엄쳐 지나간다.
<br><br>
침착한 상태에서도, 숨이 점점 고갈되어가는 것이 느껴진다. 하지만 곧 의자가 움직이려 떨리는 것도 느껴진다.
당신이 수면에서 솟구치기도 전에 박수 소리가 들려온다. 당신은 숨을 급히 들이쉬고 눈을 깜박여 물을 짜낸다. 관중들은 감명을 받은 것 같다.
<br><br>
당신의 발이 지면에 닿자 윈터 선생님이 달려온다. <<He_ nun>> 의자를 바로잡고 당신을 묶고 있던 끈을 풀어준다.
"시연은 여기까지입니다." <<he_ ga>> 말한다.
"참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다. 박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요."
<<He_ ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ ga>> 당신에게 손짓한다.
박수 소리는 귀가 멀 정도다. 환호 소리에 당황하여, 공원에 있던 사람들의 고개가 이쪽으로 돌아간다.
<br><br>
윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. "아주 잘 했단다." <<he_ ga>> 돌아오는 길에 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 순간 내가 너무 멀리 나갔나 하는 생각까지 들었지만, 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_ ga>> 뒤를 흘끗 돌아본다. 관중들 대다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
당신은 박물관에 도착한다. <<He_ nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
<br><br>
굉장히 무서웠지만, <span class="green">당신은 강한 카타르시스를 느낀다.</span><<trauma -24>>
<br><br>
<<endevent>>
<<set $museuminterest += 50>>
<<link [[다음|Museum]]>><<unbindtemp>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<br>
<</if>>
<<else>>
당신은 할 수 있는 만큼 최대로 숨을 들이쉬었지만, 곧 마음속에서 공포가 자라난다. 뭔가 잘못되기라도 하면 어떻게 되는 거지? <span class="red">당신은 버저를 누른다.</span>
<br><br>
당신의 머리가 수면에서 솟구쳐 오르고, 당신은 숨을 급히 들이쉰다. 의자는 계속 끌어올려지다가, 다시 내려가기 전에 땅 위로 옮겨진다.
제대로 된 끝을 맞지 못했음에도, 박수 소리는 기운이 넘친다.
<br><br>
윈터 선생님이 의자의 균형을 잡기 위해 달려와 당신을 풀어준다. "시연은 여기까지입니다." <<he_ ga>> 말한다.
"참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다. 박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요."
<<He_ ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ ga>> 당신에게 손짓한다. 다시 박수 소리가 들리고, 사이사이에 환호 소리가 끼어 있다.
환호 소리에 당황하여, 공원에 있던 사람들의 고개가 이쪽으로 돌아간다.
<br><br>
윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. "잘 했단다." <<he_ ga>> 돌아오는 길에 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_ nun>> 뒤를 살짝 돌아본다. 관중들 다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
당신은 박물관에 도착한다. <<He_ nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
<br><br>
굉장히 무서웠지만, <span class="green">당신은 강한 카타르시스를 느낀다.</span><<trauma -24>>
<br><br>
<<endevent>>
<<set $museuminterest += 50>>
<<link [[다음|Museum]]>><<unbindtemp>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<br>
<</if>><<effects>>
당신의 발이 지면에 닿자 윈터 선생님이 달려온다. <<He_ nun>> 의자를 움직이지 않게 잡고 당신을 묶고 있던 끈을 풀어준다. "시연은 여기까지입니다." <<he_ ga>> 말한다.
"참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다. 박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요."
<<He_ ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ ga>> 당신에게 손짓한다. 박수 소리는 귀가 멀 정도다.
환호 소리에 당황하여, 공원에 있던 사람들의 고개가 이쪽으로 돌아간다.
<br><br>
<<link [[다음|Museum Duck Extreme Antique 2]]>><</link>>
<br><<effects>>
윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. <<he_ ga>> 가면의 존재를 눈치챈 것은 바로 그때다. "그걸 어디서 찾았니?"
<br><br>
<<if $speech_attitude is "meek">>
"가- 강 밑바닥에 있었어요." 당신이 말한다. 가면은 무표정하다. 당신은 아까 전에는 가면이 웃고 있었다는 생각이 든다.
수면 아래에서는 제대로 분간하기가 힘들었다. "이걸 가져가는 게 나쁜 일이 아니었으면 좋겠어요. 아까는 생각치 못했거든요."
<<elseif $speech_attitude is "bratty">>
"강 바닥에 있더라고요." 당신이 말한다. 가면은 무표정하다. 당신은 아까 전에는 가면이 웃고 있었다는 생각이 든다.
수면 아래에서는 제대로 분간하기가 힘들었다. "찾은 사람이 임자죠."
<<else>>
"강 바닥에 묻혀 있었어요." 당신이 말한다. 가면은 무표정하다. 당신은 아까 전에는 가면이 웃고 있었다는 생각이 든다.
수면 아래에서는 제대로 분간하기가 힘들었다. "발로 잡아당겼죠."
<</if>>
<br><br>
"은으로 된 거니?" 윈터 선생님이 묻는다. "네가 이런 일에 소질이 있다는 건 알았지만, 어딜 가든 귀중한 물건들을 찾아내는 것 같아 보이는구나.
아주 가치 있어 보여. 네 손에서 가면을 바로 가져가고 싶지만, 일단 몸부터 따뜻하게 해야겠구나."
<br><br>
윈터 선생님은 <<his_ yi>> 어깨 너머를 돌아본다. 관중들 대다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
<<set $antiquemoney += 3000>><<museumAntiqueStatus "antiquesilvermask" "found">>
당신은 박물관에 도착한다. <<He_ nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
<br><br>
굉장히 무서웠지만, <span class="green">당신은 강한 카타르시스를 느낀다.</span><<trauma -24>>
<br><br>
<<set $museuminterest += 50>>
<<link [[다음|Museum]]>><<endevent>><<unbindtemp>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<br><<effects>>
윈터 선생님이 레버를 세게 당겨, 당신을 땅 위로 돌려놓는다. <<He_ nun>> <<him_ ul>> 둘러싸고 박수가 터져나오는 동안 달려와 의자를 움직이지 않게 잡고 당신을 풀어준다.
<br><br>
"시연은 여기까지입니다." <<he_ ga>> 말한다. "참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다.
박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요." <<He_ ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 다시 한 번 박수 주시기 바랍니다."
<<He_ ga>> 당신에게 손짓한다. 박수 소리가 다시 들려오지만, 당신은 당신의 젖은 몸을 훑어보는 시선이 느껴진다.
<br><br>
윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. "잘 했단다." <<he_ ga>> 돌아오는 길에 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다." <<He_ ga>> 뒤를 흘끗 돌아본다.
관중들 다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
당신은 박물관에 도착한다. <<He_ nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
<br><br>
굉장히 무서웠지만, <span class="green">당신은 강한 카타르시스를 느낀다.</span><<trauma -18>>
<br><br>
<<endevent>>
<<set $museuminterest += 40>>
<<link [[다음|Museum]]>><<unbindtemp>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<br><<effects>>
윈터 선생님이 고개를 끄덕이고, 발뒤꿈치를 들고 서서 울타리 위쪽을 건너다 본다. "모두 준비되었구나." <<he_ ga>> 말한다. "관중들이 기다리고 있구나, 들어오렴."
<br><br>
당신은 윈터 선생님을 따라 울타리를 돌아간다. 거기엔, 한 백 명 정도 되는 많은 인파가 물고문 의자를 둘러싸고 서 있다. 그들은 원터 선생님과 당신을 보고는 열렬한 반응을 보인다.
<br><br>
"신사 숙녀 여러분." 윈터 선생님이 당신에게 의자에 앉으라 손짓하며 입을 뗀다. "오늘 우리는 이 무뢰한을 처벌하는 광경을 목격하기 위해 여기 있습니다."
<<He_ nun>> 당신 위의 끈을 당겨 당신을 의자에 단단히 묶는다. "수많은 선량한 시민들을 속여넘긴 사기꾼입니다. 이제 <<pshe_ nun>> 정의와 마주해야 합니다."
<br><br>
윈터 선생님은 기중기의 반대쪽 끝으로 가서, 당신을 공중으로 들어올린다. <<He_ nun>> 당신을 강 위에 띄워놓으며, 물고문 의자에 대해 계속 설명한다.
물이 당신 발 밑으로 맹렬히 들이친다.
<br><br>
<<link [[다음|Museum Duck Light 2]]>><</link>>
<br><<effects>>
<<wash>>
윈터 선생님이 레버를 당기자, 당신은 아래쪽의 물로 하강한다. 물이 당신의 발을 감싸고, 그 다음엔 다리를, 이윽고 배과 가슴께까지 차오른다. 물은 차갑다.
당신은 시연이 얼마나 오래 진행될 지 궁금해한다.
<br><br>
"보통 이런 처벌은 죽을 정도는 아니었습니다." 윈터 선생님이 레버를 반대 방향으로 당기며 말한다. 당신은 다시 떠오르기 시작한다. "대중들 앞에서 수치심을 주는 것이 1차적인 목적이었지요."
관중들이 자기들끼리 웅얼거린다. 순간 공포가 번뜩이며, 당신은 천조각이 물에 젖어 투명해진 게 아님을 확인하기 위해 아래쪽을 내려다본다.
모습을 정돈하기도 전에, 윈터 선생님은 다시 한 번 당신을 강에 빠트린다. 이번에는 물이 목까지 차오른다.
<br><br>
당신은 물을 피하려고 얼굴을 위로 들지만, 윈터 선생님은 당신을 그런 채로 오래 두지 않는다.
당신은 아래쪽을 보고 천조각들이 투명해지지 않았다는 것에 안도한다.
하지만 천조각은 몸에 달라붙어, 아래에 뭐가 있는지 암시한다. 당신을 불쾌하게 만들기엔 충분하다.
<br><br>
<<link [[다음|Museum Duck Light 3]]>><</link>>
<br><<effects>>
윈터 선생님은 당신이 땅 위에 떠오르도록 기중기를 올린다. <<He_ nun>> 당신을 땅 위로 내려주고, 의자가 움직이지 않게 잡고 당신을 풀어주기 위해 달려온다.
<br><br>
"시연은 여기까지입니다. 참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다.
박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요." <<He_ ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다."
<<He_ ga>> 당신에게 손짓한다. 관중들은 정중하게 박수를 치면서도, 그들의 눈은 당신의 젖은 몸뚱아리를 훑어본다.
<br><br>
윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. "잘 했단다." <<he_ ga>> 돌아오는 길에 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_ nun>> 뒤를 살짝 돌아본다. 관중들 다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
당신은 박물관에 도착한다. <<He_ nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
<br><br>
<<endevent>>
<<set $museuminterest += 20>>
<<link [[다음|Museum]]>><<unbindtemp>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
윈터 선생님이 당신에게 작은 방을 보여 준다. "여기에서 옷을 갈아입을 수 있겠구나." <<he_ ga>> 말한다. <<He_ nun>> 미소를 짓고 있다.
"용서하렴. 목마를 사용하고 있는 걸 보고 싶어 참을 수가 없구나." <<He_ nun>> 기구를 준비하러 떠난다.
<br><br>
<<undress "museum">>
<<upperwear 79>>
<<lowerwear 71>>
당신은 기억하던 것처럼 팽팽하고 노출이 심한 천조각들을 입는다. 당신은 당신이 어떻게 보일 지를 상상해 본다. 곧 관중들이 모여들 것이다.
<<exhibitionism1>>
<<if playerIsPregnant() and playerBellyVisible()>>
윈터 선생님이 돌아온다. <<He_ nun>> 무언가를 들고 있다. "완벽하구나." <<He_ ga>> 당신의 배를 쳐다보며 잠시 말을 멈춘다.
"뭔가 제안하고 싶은 게 있었다만, 아기를 품고 있을 때는 위험한 건 피하는 게 제일이겠지."
<<He_ nun>> 채찍처럼 보이는 것을 방의 뒤편에 둔다. "관중들에게 겁을 주고 싶진 않구나."
<br><br>
<<link [[다음|Museum Horse Light]]>><<bindtemp>><<npcincr Winter love 1>><</link>><<glove>>
<<else>>
윈터 선생님이 돌아온다. <<He_ nun>> 무언가를 들고 있다. "완벽하구나." <<He_ ga>> 잠시 말을 멈춘다. "네게 제안하고 싶은 게 있단다. 하지만 받아들여야 한다는 압박을 받진 마라."
<<He_ ga>> 당신 앞에 그 물체를 들이민다. 채찍이다.
"사실성에도 정도가 있지. 만약 너만 괜찮다면, 과거에 그리했던 것처럼 네게 무게추를 좀 추가하고 싶구나. 채찍질도 하고. 너무 세게는 말고, 인상을 줄 정도로 말이다."
<br><br>
<<link [[받아들인다|Museum Horse Safe Word]]>><<bindtemp>><<npcincr Winter love 3>><</link>><<gpain>><<garousal>><<ggwillpower>><<gglove>><<ltrauma>>
<br>
<<link [[거절한다|Museum Horse Light]]>><<bindtemp>><<npcincr Winter love 1>><</link>><<glove>>
<</if>><<set $outside to 0>><<set $location to "museum">><<effects>>
"부탁이 많다는 건 나도 안다." <<he_ ga>> 말한다. "그래서 네게 참 고맙단다. 관중들도 그럴 거야. 우린 안전 문구가 필요할 게다.
네가 불편하다고 느끼는 지점을 넘게 되면, 바로 내가 알 수 있도록 말이다."
<br><br>
무엇을 안전 문구로 해야 할까? <<if $wintersafeword is "" or $wintersafeword is undefined>><<set $wintersafeword to "마시멜로우">><</if>>
<<textbox "$wintersafeword" $wintersafeword>>
<br>
<<link [[다음|Museum Horse Extreme]]>>
<<if $wintersafeword is "" or $wintersafeword is undefined>><<set $wintersafeword to "마시멜로우">><</if>>
<<set $wintersafeword to Util.escape($wintersafeword).replace(/\[/g, "[").replace(/\]/g, "]")>>
<</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
윈터 선생님이 고개를 끄덕인다. <<He_ ga>> 문틈 너머를 살짝 보더니 말한다. "모두 들어왔구나. 시작할 시간이다. 신호를 줄 테니 기다려라." <<He_ nun>> 박물관으로 돌아간다.
<br><br>
"신사 숙녀 여러분." 윈터 선생님이 입을 뗀다. <<He_ nun>> 목마 옆의 단상에 올라서서, 50명 정도 되어 보이는 관중들에게 말하고 있다.
"우리 마을에는 깊은 역사가 있습니다. 영웅적인 업적과 훌륭한 행동도 있었는가 하면, 잔혹한 일과 비극도 있었습니다. 이 <<girl_ ul>> 봐 주십시오."
<<He_ ga>> 문에 손짓하자, 당신은 긴장한 표정으로 박물관으로 들어온다. <<person2>><<person_ i>> 당신에게서 가장 가까이에 서 있다. <<He_ ga>> 자신의 입술을 할짝인다.
<br><br>
<<person1>>"이 아이는 배를 곯고 있는 <<pher_ yi>> 형제자매들을 위해 빵을 훔치려다 붙잡혔습니다." 윈터 선생님이 말을 이어간다. "<<pShe_ nun>> 이제 영주님의 정의와 마주해야 합니다."
당신은 목마 위로 기어올라 편하게 자세를 낮춘다. 당신은 저번처럼 목마가 당신의 사타구니를 누르는 게 느껴진다.
<<masopain 5>><<arousal 1200 "genitals">>
<br><br>
윈터 선생님은 말을 계속하며, 목마의 세부 사항과 어떻게 사용되었는지를 이야기한다. 그러면서 <<He_ nun>> 당신 뒤로 걸어와, 당신의 팔을 묶기 시작한다.
<<He_ nun>> 빠르게 작업을 진행하고, 머지않아 당신의 팔은 꽉 묶여 움직이지 못하게 된다.
<br><br>
관중들은 구경거리에 푹 빠져 있다. 당신의 거의 드러난 <<genitalsPost "에">> 그들의 시선이 느껴진다. "당연하게도, 수치심을 주는 것 또한 형벌의 일부였습니다."
<<He_ nun>> 발치에 있는 상자를 열어, 안으로 손을 뻗는다. <<He_ ga>> 금속 무게추를 꺼낸다. 당신은 <<he_ ga>> 당신 옆에 무릎을 꿇기 전 무게추에 달린 끈을 보았다.
<<He_ nun>> 무게추 하나를 당신의 발목에 묶고, 그대로 떨어트린다. 이전에는 그저 불편하기만 했지만, 이제는 아파온다.
<<He_ nun>> 목마 반대편으로 돌아가 같은 과정을 반복한다. 당신의 눈가가 촉촉해진다.
<<masopain 20>>
<br><br>
<<He_ ga>> 목마로부터 멀어지고는, 당신을 흘끗 쳐다본다. <<He_ nun>> 자신이 없어 보인다.
<br><br>
<<link [[안심시킨다|Museum Horse Extreme 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[안전 문구|Museum Horse Extreme 2]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100)) and $phase isnot 1>>
<span class="green">당신은 이빨을 꽉 물고 견딘다.</span> "난 아무것도 잘못한 게 없어요!" 당신은 눈물이 그렁그렁한 채 외친다. "영주는 폭군이야!"
<<gwillpower>><<willpower 3>>
<br><br>
<<masopain 20>>
윈터 선생님이 미소 짓는다. "항상 여기서 형벌이 끝나는 건 아니었습니다." <<he_ ga>> 말한다. "특히 악랄한 이들을 위해 더 많은 것이 준비되어 있었지요."
<<He_ ga>> <<his_ yi>> 채찍을 들어올려 관중들 앞에 보여준다. 그러고는 한 마디 말도 없이, <<he_ nun>> 당신 뒤편에 선다.
<br><br>
당신은 채찍이 당신의 살갗을 파고들자 비명을 지른다. 다시, 또 다시. 관중들은 그 광경을 입을 떡 벌린 채 바라본다.
<br><br>
<<link [[견딘다|Museum Horse Extreme 3]]>><<set $phase to 0>><</link>>
<br>
<<link [[안전 문구|Museum Horse Extreme 3]]>><<set $phase to 1>><</link>>
<br>
<<else>>
버티기 힘든 고통이 엄습한다. <span class="red">"$wintersafeword!"</span> 당신은 소리친다.
<<ggwillpower>><<willpower 10>>
<br><br>
윈터 선생님이 끈을 풀고 다리에 묶여 있는 무게추를 떼어내는 데는 거의 시간이 걸리지 않는다. <<He_ nun>> 당신이 목마에서 내리는 걸 도와주고 잠시 손을 잡아 준다.
당신이 괜찮은 것을 확인하자, <<he_ nun>> 관중에게로 돌아선다.
<<takeHandholdingVirginity "Winter">>
<br><br>
"시연은 여기까지입니다. 참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 저희가 전시하고 있는 다른 많은 유물들도 감상해 보기를 권합니다.
마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ ga>> 당신에게 손짓한다. 구경꾼들 중 다수는 시연이 더 진행되었으면 하는 것 같지만, 그래도 정중하게 박수를 쳐 준다.
<br><br>
"아주 잘 했다." 당신이 작은 방으로 돌아오자 윈터 선생님이 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_ nun>> 문 근처를 살짝 본다. "내 생각엔 우리가 관심을 좀 얻은 것 같다." <<He_ nun>> 당신이 옷을 갈아입을 수 있게 방에서 나간다.
<br><br>
고통에도 불구하고, 당신은 강렬한 카타르시스를 느낀다.<<trauma -12>>
<br><br>
<<endevent>><<unbindtemp>>
<<set $museuminterest += 30>>
<<link [[다음|Museum]]>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100)) and $phase isnot 1>>
<span class="green">당신은 이를 꽉 깨물고 참아낸다.</span> "아파요!" 당신은 눈물이 그렁그렁해져서 소리친다. "너무 아파요!"
<<gwillpower>><<willpower 3>>
<br><br>
<<masopain 5>>
윈터 선생님은 멈추지 않는다. <<he_ nun>> 계속, 계속해서 당신의 살을 후려친다. 일부 관중들은 불안해하고, 나머지는 충격을 받은 것 같다. 개중에는 이걸 명백히 즐기고 있는 사람들도 있다.
<br><br>
당신이 기절할 것 같다고 느껴질 때 쯤, 윈터 선생님이 채찍질을 멈춘다. <<He_ nun>> 헉헉거리며 당신 앞으로 걸어나온다. "시연은 여기까지입니다." <<he_ ga>> 말한다.
"참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 저희가 전시하고 있는 다른 많은 유물들도 감상해 보기를 권합니다.
마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ ga>> 당신을 가리킨다. 관중들은 박수를 쳐 준다. 눈물을 흘리기까지 하는 사람도 있다.
<br><br>
"아주 잘 했단다." 당신이 작은 방으로 돌아오자 윈터 선생님이 말한다. "등 좀 보여 봐라." 당신은 뒤돌아서 <<he_ ga>> 손가락으로 당신의 피부를 훑는 걸 느낀다.
"너의 도움을 받을 수 있어서 다행이다." <<he_ nun>> 화끈거리는 살갗을 진정시키는 뭔가를 발라 주며 말한다. "정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_ nun>> 문 근처를 살짝 본다. "내 생각엔 우리가 관심을 좀 얻은 것 같다." <<He_ nun>> 당신이 옷을 갈아입을 수 있게 방에서 나간다.
<br><br>
고통에도 불구하고, 당신은 강렬한 카타르시스를 느낀다.<<trauma -24>>
<br><br>
<<endevent>><<unbindtemp>>
<<set $museuminterest += 50>>
<<earnFeat "Pain Rider">>
<<link [[다음|Museum]]>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<br>
<<else>>
버티기 힘든 고통이 엄습한다. <span class="red">"$wintersafeword!"</span> 당신은 소리친다.
<<ggwillpower>><<willpower 10>>
<br><br>
윈터 선생님은 즉시 채찍질을 멈춘다. <<he_ ga>> 당신의 다리와 무게추를 연결하는 끈을 풀어내는 데는 거의 시간이 걸리지 않는다.
<<He_ nun>> 당신이 목마에서 내려오는 걸 도와주고, 잠시 당신의 손을 잡아 준다. 당신이 진정한 것을 확인하자, <<he_ ga>> 관중들에게 돌아선다.
<<takeHandholdingVirginity "Winter">>
<br><br>
"시연은 여기까지입니다. 참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 저희가 전시하고 있는 다른 많은 유물들도 감상해 보기를 권합니다.
마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다."
<<He_ ga>> 당신을 가리킨다. 관중들 중 다수는 시연이 다음 단계까지 진행되었으면 하는 것 같지만, 그래도 정중하게 박수를 쳐 준다.
<br><br>
"아주 잘 했단다." 당신이 작은 방으로 돌아오자 윈터 선생님이 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_ nun>> 문 근처를 살짝 본다. "내 생각엔 우리가 관심을 좀 얻은 것 같다." <<He_ nun>> 당신이 옷을 갈아입을 수 있게 방에서 나간다.
<br><br>
고통에도 불구하고, 당신은 강렬한 카타르시스를 느낀다.<<trauma -18>>
<br><br>
<<endevent>><<unbindtemp>>
<<set $museuminterest += 40>>
<<link [[다음|Museum]]>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "museum">><<effects>>
윈터 선생님이 고개를 끄덕인다. <<He_ ga>> 문틈 너머를 살짝 보더니 말한다. "모두 들어왔구나. 시작할 시간이다. 신호를 줄 테니 기다려라." <<He_ nun>> 박물관으로 돌아간다.
<br><br>
"신사 숙녀 여러분." 윈터 선생님이 입을 뗀다. <<He_ nun>> 목마 옆의 단상에 올라서서, 50명 정도 되어 보이는 관중들에게 말하고 있다.
"우리 마을에는 깊은 역사가 있습니다. 영웅적인 업적과 훌륭한 행동도 있었는가 하면, 잔혹한 일과 비극도 있었습니다. 이 <<girl_ ul>> 봐 주십시오."
<<He_ ga>> 문에 손짓하자, 당신은 긴장한 표정으로 박물관으로 들어온다. <<person2>><<person_ i>> 당신에게서 가장 가까이에 서 있다. <<He_ ga>> 자신의 입술을 할짝인다.
<br><br>
<<person1>>"이 아이는 배를 곯고 있는 <<pher_ yi>> 형제자매들을 위해 빵을 훔치려다 붙잡혔습니다." 윈터 선생님이 말을 이어간다. "<<pShe_ nun>> 이제 영주님의 정의와 마주해야 합니다."
당신은 목마 위로 기어올라 편하게 자세를 낮춘다. 당신은 저번처럼 목마가 당신의 사타구니를 누르는 게 느껴진다.
<<masopain 5>><<arousal 1200 "genitals">>
<br><br>
윈터 선생님은 말을 계속하며, 목마의 세부 사항과 어떻게 사용되었는지를 이야기한다.
그러면서 <<He_ nun>> 당신 뒤로 걸어와, 당신의 팔을 묶기 시작한다. <<He_ nun>> 빠르게 작업을 진행하고, 머지않아 당신의 팔은 꽉 묶여 움직이지 못하게 된다.
<br><br>
관중들은 구경거리에 푹 빠져 있다. 당신의 거의 드러난 <<genitalsPost "에">> 그들의 시선이 느껴진다.
"당연하게도, 수치심을 주는 것 또한 형벌의 일부였습니다. 지금 하고 있는 것처럼, 종종 구경꾼이 모이기도 했지요.
그리고 형벌이 모두 끝나면, 희생자는 구경꾼들이 원하는 대로 다루도록 그들에게 넘겨지기도 했습니다."
<<person3>><<person_ un>> 눈을 반짝이며 앞으로 걸어나오려 했지만, 윈터 선생님이 앞길을 막는다.
<<person1>>
<br><br>
"시연은 여기까지입니다. 참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 저희가 전시하고 있는 다른 많은 유물들도 감상해 보기를 권합니다.
마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다."
<<He_ ga>> 당신을 가리킨다. 구경꾼들 중 다수는 시연이 다음 단계까지 진행되었으면 하는 것 같지만, 그래도 정중하게 박수를 쳐 준다.
<br><br>
"아주 잘 했단다." 당신이 작은 방으로 돌아오자 윈터 선생님이 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_ nun>> 문 근처를 살짝 본다. "내 생각엔 우리가 관심을 좀 얻은 것 같다." <<He_ nun>> 당신이 옷을 갈아입을 수 있게 방에서 나간다.
<br><br>
<<endevent>>
<<set $museuminterest += 20>>
<<link [[다음|Museum]]>><<unbindtemp>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<br><<if $speech_attitude is "meek">>
"Making some more money could be nice. I-I think I can help demonstrate the horse for a larger audience," you say.
<<elseif $speech_attitude is "bratty">>
"I'm in," you say. "How much would my cut be?"
<<else>>
"I've been thinking about it," you say. "I'd like to help with the larger demonstrations."
<</if>>
<br><br>
<<npc Winter>><<person1>>
Winter smiles. "Excellent!" <<he>> exclaims. <<He>> leads you to a back room before explaining, "Whenever you are ready, come by and we can send out an email to our new museum member distribution list. I can't imagine it would take much more than half an hour for people to flock to the museum so that we can start the demonstration. I'll give you half of the profit, if that works for you?"
<br><br>
You nod in acknowledgement. <<if $exhibitonism gte 500>>The thought of having an audience excites you.<<else>> You are not sure how you feel about having an even larger audience.<</if>>
<br><br>
"I figure we will stick to the same clothing and structure of the basic demonstration. Let me know when you are ready."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<if playerIsPregnant() and playerBellyVisible()>>
Winter leads you back to the staff computer to send out the announcement. <<He>> pauses, looking at your belly. "On second thought, maybe we should wait to take the demonstrations to the next level. Don't want to scare those watching."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br>
<<else>>
Winter leads you back to the staff computer to send out the announcement. "That should do it," <<he>> says. <<Hes>> beaming with excitement. "I apologise, I simply can't wait to demonstrate the horse for so many people." <<He>> leaves you to get changed.
<br><br>
<<undress "museum">>
<<upperwear 79>>
<<lowerwear 71>>
당신은 기억하던 것처럼 팽팽하고 노출이 심한 천조각들을 입는다. 당신은 당신이 어떻게 보일 지를 상상해 본다. 곧 관중들이 모여들 것이다.
<<exhibitionism1>>
Winter returns. <<He>> holds a leather-tailed flog at <<his>> side. "Perfect." <<He>> pauses. "I would like to use the flog since we have so many people, along with the same weights we used before. If you are not comfortable with that, we can still cancel the demonstration."
<br><br>
You hold the flog in your hands, considering your options.
<br><br>
<<link [[받아들인다|Museum Famous Horse 2]]>><<bind>><<npcincr Winter love 3>><</link>><<gpain>><<garousal>><<ggwillpower>><<gglove>><<ltrauma>>
<br>
<<link [[Cancel the demonstration|Museum Famous Horse Cancel]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "museum">><<effects>>
"We also need to decide on a safe word before we start," <<he>> says.
<br><br>
무엇을 안전 문구로 해야 할까? <<if $wintersafeword is "" or $wintersafeword is undefined>><<set $wintersafeword to "마시멜로우">><</if>>
<<textbox "$wintersafeword" $wintersafeword>>
<br>
<<link [[다음|Museum Famous Horse 3]]>>
<<if $wintersafeword is "" or $wintersafeword is undefined>><<set $wintersafeword to "마시멜로우">><</if>>
<<set $wintersafeword to Util.escape($wintersafeword)>>
<</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
윈터 선생님이 고개를 끄덕인다. <<He_ ga>> 문틈 너머를 살짝 보더니 말한다. "모두 들어왔구나. 시작할 시간이다. 신호를 줄 테니 기다려라." <<He_ nun>> 박물관으로 돌아간다.
<br><br>
<<set _famousness to fameSum('business', 'good', 'social', 'model')/8000>>
"Ladies and gentlemen," Winter begins. <<He>> stands on a raised platform beside the horse, addressing a large audience. It is difficult to count exactly how many people came, but you are shocked to see at least <<if _famousness gte 0.75>>300 people in the crowd!<<elseif _famousness gte 0.50>>200 people in the crowd!<<else>>100 people in the crowd!<</if>> Among the crowd you see Mayor Quinn and Leighton.
<br><br>
<<set $museumDemoReward to 2000*_famousness>>
"우리 마을에는 깊은 역사가 있습니다. 영웅적인 업적과 훌륭한 행동도 있었는가 하면, 잔혹한 일과 비극도 있었습니다. 이 <<girl_ ul>> 봐 주십시오."
<<He_ ga>> 문에 손짓하자, 당신은 긴장한 표정으로 박물관으로 들어온다. <<person2>><<person_ i>> 당신에게서 가장 가까이에 서 있다. <<He_ ga>> 자신의 입술을 할짝인다.
<br><br>
<<person1>>"이 아이는 배를 곯고 있는 <<pher_ yi>> 형제자매들을 위해 빵을 훔치려다 붙잡혔습니다." 윈터 선생님이 말을 이어간다. "<<pShe_ nun>> 이제 영주님의 정의와 마주해야 합니다."
당신은 목마 위로 기어올라 편하게 자세를 낮춘다. 당신은 저번처럼 목마가 당신의 사타구니를 누르는 게 느껴진다.
<<masopain 5>><<arousal 1200 "genitals">>
<br><br>
Winter continues <<his>> speech, talking about the specifics of the horse and how it was used. <<He>> steps up to you and begins to tie you up. <<He>> fastens your wrists to a rope that runs up to a pulley in the rafters. <<He>> takes the other end of the rope and ties it off on a cleat fixed to a nearby pillar-not tightly enough to support any of your body weight, but enough to keep your arms firmly above your head. You are bound securely and will not be able to cover yourself at all during this demonstration.
<br><br>
관중들은 구경거리에 푹 빠져 있다. 당신의 거의 드러난 <<genitalsPost "에">> 그들의 시선이 느껴진다. "당연하게도, 수치심을 주는 것 또한 형벌의 일부였습니다."
<<He>> throws open a chest at <<his>> feet, and reaches in. <<He>> pulls out a metal weight. You see straps dangling from it as <<he>> kneels beside you.
<<He>> ties one to your ankle and gently releases it. It was uncomfortable before, but now it hurts.
<<He_ nun>> 목마 반대편으로 돌아가 같은 과정을 반복한다. 당신의 눈가가 촉촉해진다.
<<masopain 20>>
<br><br>
<<He>> steps away from the horse and glances at you. <<He>> looks unsure.
<br><br>
<<link [[Try to reassure|Museum Famous Horse 4]]>><</link>>
<br>
<<link [[Safe word|Museum Famous Horse 11]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">당신은 이빨을 꽉 물고 견딘다.</span> "난 아무것도 잘못한 게 없어요!" 당신은 눈물이 그렁그렁한 채 외친다. "영주는 폭군이야!"
<<gwillpower>><<willpower 3>>
<br><br>
<<masopain 20>>
윈터 선생님이 미소 짓는다. "항상 여기서 형벌이 끝나는 건 아니었습니다." <<he_ ga>> 말한다. "특히 악랄한 이들을 위해 더 많은 것이 준비되어 있었지요."
<<He>> lifts <<his>> leather flog and holds it in front of the audience. Then, without a word, <<he>> steps behind you.
<br><br>
<<if $rng gte (120 - 80*(fameSum('business', 'good', 'social', 'model')/8000))>>
Before <<he>> can strike you, however, one of Mayor Quinn's aides steps forward to whisper in Winter's ear while pointing to Leighton and the Mayor, who have moved onto another exhibit. Winter nods and turns to the audience. "Please excuse me for one moment, the demonstration will continue shortly."
<br><br>
<<He>> hastily removes the weights from your ankles, giving you some small respite. To your relief, <<he>> goes to the chest and collects a small cushion and places it between your crotch and the wooden horse beneath you, putting an end to the pain and discomfort. "I'll be right back," <<he>> whispers to you before attending to the mayor.
<br><br>
<<link [[다음|Museum Famous Horse 5]]>><</link>>
<<else>>
<<link [[다음|Museum Famous Horse 10]]>><</link>>
<</if>>
<<else>>
The pain is too much for you, <span class="red">"$wintersafeword!"</span> you shout.
<<ggwillpower>><<willpower 10>>
<br><br>
It only takes Winter a moment to remove the straps tying the weights to your legs and the ropes holding your arms. <<He>> helps you off the horse and holds your hand for a moment.
<<takeHandholdingVirginity "Winter">>
당신이 괜찮은 것을 확인하자, <<he_ nun>> 관중에게로 돌아선다.
<br><br>
"That ends our demonstration. Thank you for attending. We hope you found it informative, and we invite you to appreciate the many other antiques we have on display.
Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The audience applaud politely, though many look like they wish it had gone further. A number of them take pictures of you in your vulnerable state before dispersing throughout the museum. <<fameexhibitionism 6>>
<br><br>
"You did well!" Winter says once you're back in the small room, "Here is your share of the entrance fee."
<br><br>
<<He>> hands you <<moneyGain $museumDemoReward>>.
<br><br>
"If you would like to demonstrate it again, please come let me know. In the meantime, I think you should at least take the week to rest and recover," <<he>> says quietly, "I'll... I'll leave you to get dressed."
<br><br>
<<He>> leaves you alone to collect your belongings and get dressed before returning to the now lively museum. As you exit the room, you find that all of the visitors are watching you.
<<endevent>><<unbindtemp>>
<<set $museuminterest += 30>>
<br><br>
<<link [[다음|Museum]]>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<br>
<</if>>You awkwardly wait in your rags, still bound in the midst of an anxious crowd. The restless murmuring of the audience reaches a critical mass when one bolder figure, a <<person2>><<person>> steps forward. <<He>> goads the crowd, "I didn't pay just to wait around! Who wants to see the demonstration continue?" The audience cheers and encourages <<him>>.
<br><br>
<<He>> struts up to you and rips the cushion from under you, forcing your bodyweight back onto the wooden horse and shoving the wedge <<if $player.ballsExist>>against your testes<<else>>between your labia<</if>> once more. <<He>> then moves to the weights left on the floor by your ankles and re-attaches them with far less gentleness and care than Winter had. <<masopain 20>>
<br><br>
Retrieving the flog, <<he>> moves behind you, ready to strike. The audience waits excitedly.
<br><br>
<<link [[Scream for Winter|Museum Famous Horse 6]]>><<set $phase to 0>><</link>>
<br>
<<link [[Brace yourself|Museum Famous Horse 6]]>><<set $phase to 1>><</link>>
<br>
<<link [[Stay in character|Museum Famous Horse 6]]>><<set $phase to 2>><</link>><<if $phase is 0>>
<<if $speech_attitude is "meek">>
"P-P-Please, Winter, help me! <span class="red">"$wintersafeword!"</span> Help!" you shout through your trembling.
<<elseif $speech_attitude is "bratty">>
"Uh, <span class="red">"$wintersafeword!"</span> Hey, Winter, I could use a hand here!" you shout at the top of your lungs.
<<else>>
"<span class="red">"$wintersafeword!"</span> Winter! Help me!" you shout as loud as you can.
<</if>>
<br><br>
<<if $rng gte (50*(fameSum('business', 'good', 'social', 'model')/8000) + 40)>>
<<set _winterRescue to 1>><<person1>>
Winter hears you calling for help and rushes over to you. <<He>> looks horrified as <<he>> glares at the crowd. <<He>> undoes your bindings and removes you from the horse. You stand safely back on the floor.
<br><br>
<<link [[다음|Museum Famous Horse End]]>><</link>>
<<else>>
<span class="red">Winter cannot hear you over the sound of the crowd.</span>
<</if>>
<<elseif $phase is 1>>
<<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>>
You grit your teeth and brace yourself for the flog, trying not to give the audience any satisfaction.
<<lpain>><<pain -5>><<gwillpower>><<willpower 3>>
<<else>>
You try to keep your composure, but the anticipation is just too much. You tremble in place.<<ggwillpower>><<willpower 10>>
<</if>>
<<elseif $phase is 2>>
"Please, my <<if $pronoun is "m">>Lord,<<else>>Lady,<</if>> I only wish to survive the famine! I meant no offense, and I shall not steal again!" you shout, staying in character.
<br><br>
The crowd applauses your willingness to go along with the demonstration. A few of them even toss a few coins into the middle to reward you for the act. <<set $money += 50*(fameSum('business', 'good', 'social', 'model')/8000)*100>> <<fameexhibitionism 5>>
<</if>>
<<if _winterRescue isnot 1>>
<br><br>
The <<person>> swings the flog hard against your back. The leather strips whip painfully against your exposed skin. <<He>> continues for a few more blows before targeting your <<bottom>>, causing you to yelp in pain. Each time you flinch however, you inadvertently drive the wooden horse deeper into your crotch, sending another wave of pain through your <<genitals>>. <<masopain 20>><<stress 6>>
<br><br>
After a moment another member of the audience steps forward. "Winter said this punishment involved humiliation, right?" <<person3>><<he>> asks, producing a pair of scissors. "I think our bread thief would learn <<pher>> lesson better if <<pshe>> was naked!"
<br><br>
<<link [[Scream for Winter|Museum Famous Horse 7]]>><<set $phase to 0>><</link>>
<br>
<<link [[Brace yourself|Museum Famous Horse 7]]>><<set $phase to 1>><</link>>
<br>
<<link [[Stay in character|Museum Famous Horse 7]]>><<set $phase to 2>><</link>>
<</if>><<if $phase is 0>>
<<if $speech_attitude is "meek">>
"<span class="red">"$wintersafeword!"</span> <span class="red">"$wintersafeword!"</span> W-Winter, please help me! Please!" you shout through sobs.
<<elseif $speech_attitude is "bratty">>
"Hey! <span class="red">"$wintersafeword!"</span> Any time you want to help would be great, Winter!" you shout at the top of your lungs.
<<else>>
"Help me, Winter! <span class="red">"$wintersafeword!"</span>" you shout as loud as you can.
<</if>>
<br><br>
<<if $rng gte (50*(fameSum('business', 'good', 'social', 'model')/8000) + 40)>>
<<set _winterRescue to 1>><<person1>>
Winter hears you calling for help and rushes over to you. <<He>> looks horrified as <<he>> glares at the crowd. <<He>> undoes your bindings and removes you from the horse. You stand safely back on the floor.
<br><br>
<<link [[다음|Museum Famous Horse End]]>><</link>>
<<else>>
<span class="red">Winter cannot hear you over the sound of the crowd.</span>
<</if>>
<<elseif $phase is 1>>
<<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>>
You try not to let the pain and humiliation show as your ass is flogged mercilessly.
<<lpain>><<pain -5>><<gwillpower>><<willpower 3>>
<<else>>
You try to hold back, but you cannot stop the tears from flowing as your ass is mercilessly flogged.
<<ggwillpower>><<willpower 10>>
<</if>>
<<elseif $phase is 2>>
"Have I not suffered enough indignity this day? Please, lend me your mercy, I beg of you!" you cry, remaining in character.
<br><br>
"Wow, this slut is really into this," one of the audience members comments. "I think this whore really does want to be exposed!" Several others toss more tips on the floor next to you. <<set $money += 100*(fameSum('business', 'good', 'social', 'model')/8000)*100>> <<fameexhibitionism 7>>
<</if>>
<<if _winterRescue isnot 1>>
<br><br>
The <<person3>><<person>> strides forward proudly with the scissors. <<He>> slides the cold steel between your flimsy garments and your skin, cutting the rags off with ease. The flimsy rags fall to the museum floor, leaving you completely exposed. <<if $exhibitionism lte 500>> You try to pull your arms down to cover some of your body, but the rope is too taut, and the weights on your ankles keeps you firmly on the horse. <<else>> Having yourself exposed to such a large crowd fills you with intoxicating arousal. <<garousal>><<arousal 1000>><</if>>
<<clothesruined>>
<br><br>
Now completely exposed and helpless, the <<person2>><<person>> seizes the opportunity and moves in front of you to begin flogging your <<breasts>>. You shudder every time the leather straps strike your hardening nipples. Your chest quickly turns red and begins to sting.
<br><br>
Occasionally <<he>> aims the flog lower, whipping against your exposed <<if $player.penisExist>>penis<<else>>clit<</if>>. You squirm and shift uncomfortably, much to the enjoyment of the crowd. <<masopain 30>><<stress 9>><<arousal 1000>><<garousal>>
<br><br>
A <<person4>><<person>> walks over to the chest Winter had placed behind you. "I think <<pshe>> can handle a bit more," <<he>> taunts. <<He>> retrieves a set of weights from the chest and approaches.
<br><br>
<<link [[Scream for Winter|Museum Famous Horse 8]]>><<set $phase to 0>><</link>>
<br>
<<link [[Brace yourself|Museum Famous Horse 8]]>><<set $phase to 1>><</link>>
<br>
<<link [[Stay in character|Museum Famous Horse 8]]>><<set $phase to 2>><</link>>
<</if>><<if $phase is 0>>
<<if $speech_attitude is "meek">>
"Wait, no! Don't do that! Winter, please help! <span class="red">"$wintersafeword!"</span>" you shout through sobs.
<<elseif $speech_attitude is "bratty">>
"Damn it, <span class="red">"$wintersafeword!"</span> Winter I need help!" you shout at the top of your lungs.
<<else>>
"Winter, please help! <span class="red">"$wintersafeword!"</span> I need you!" you shout as loud as you can.
<</if>>
<br><br>
<<person1>>
Winter hears you calling for help and rushes over to you. <<He>> looks horrified as <<he>> glares at the crowd. <<He>> undoes your bindings and removes you from the horse. You stand safely back on the floor.
<br><br>
<<link [[다음|Museum Famous Horse End]]>><</link>>
<<else>>
<<if $phase is 1>>
<<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>>
All of your sensitive areas burn and sting, but you remain resolute.
<<lpain>><<pain -5>><<gwillpower>><<willpower 3>>
<<else>>
You try to hold firm, but in the end, you sob, whimper, and tremble. The crowd seems delighted.
<<ggwillpower>><<willpower 10>>
<</if>>
<<else>>
"Please, have mercy on me!" you whimper. You're in tears, but you refuse to break character.
<br><br>
"Oh man, I can't wait to see how this goes," one of the audience members says to another. "Come on, see if you split <<phim>> in half!" Several people toss tips on the floor next to you. <<set $money += 150*(fameSum('business', 'good', 'social', 'model')/8000)*100>> <<fameexhibitionism 9>>
<</if>>
<br><br>
The <<person4>><<person>> begins attaching the weights to your ankles. The pressure exerted on your crotch is immense now, almost drowning out the pain you feel from the repeated striking of the flog. The wood drives itself <<if $player.ballsExist>>harshly against your testes<<else>>deep into your pussy<</if>>. Through the pain, you feel some of your lewd fluid leak out of your <<if $player.vaginaExist>>slit and dribble down the wooden horse<<else>>penis and dribble down your shaft<</if>>.
<<masopain 20>><<stress 12>><<ggstress>><<arousal 1500>><<ggarousal>>
<br><br>
The audience takes photos and videos of your punished body in its humiliated state. One of them calls out, "I think <<pshe>>'s getting hot and bothered by this. What a slut!" Many others jeer in agreement, making lewd remarks at your expense.
<br><br>
This prompts another member of the crowd, a <<person5>><<person>> to step forward with a duffle bag in hand. "I think I know what will finish <<phim>> off," <<he>> says, unzipping the bag. Inside you see a variety of sex toys, including nipple clamps, a ball gag, and a vibrator.
<br><br>
<<link [[Scream for Winter|Museum Famous Horse 9]]>><<set $phase to 0>><</link>>
<br>
<<link [[Brace yourself|Museum Famous Horse 9]]>><<set $phase to 1>><</link>>
<br>
<<link [[Stay in character|Museum Famous Horse 9]]>><<set $phase to 2>><</link>>
<</if>><<if $phase is 0>>
<<if $speech_attitude is "meek">>
"No, please no! <span class="red">"$wintersafeword!"</span> Winter, help!" you scream, sobbing and crying.
<<elseif $speech_attitude is "bratty">>
"Winter, come on! <span class="red">"$wintersafeword!"</span>" you shout as loud as you can.
<<else>>
"Winter, help! Please help me! <span class="red">"$wintersafeword!"</span>" you shout at the top of your lungs.
<</if>>
<br><br>
<<person1>>
Winter hears you calling for help and rushes over to you. <<He>> looks horrified as <<he>> glares at the crowd. <<He>> undoes your bindings and removes you from the horse. You stand safely back on the floor.
<br><br>
<<link [[다음|Museum Famous Horse End]]>><</link>>
<<else>>
<<if $phase is 1>>
<<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>>
Everything hurts, and the humiliation is crushing, but you keep a straight face despite it all.
<<lpain>><<pain -5>><<gwillpower>><<willpower 3>>
<<else>>
You try to stay calm, but it is too much for you. You cry and whimper at the sight of the toys.
<<ggwillpower>><<willpower 10>>
<</if>>
<<else>>
"I know not what witchcraft this is, but please spare me from it!" you proclaim through tears.
<br><br>
"Wow, <<pshe>>'s still staying in character? That is dedication!" one person says. "I think <<pshes>> earned an orgasm. Give it to <<phim>> good!" A large majority of the crowd tosses tips on the floor next to you. <<set $money += 200*(fameSum('business', 'good', 'social', 'model')/8000)*100>> <<fameexhibitionism 9>>
<</if>>
<br><br>
"That's enough," the <<person5>><<person>> demands as <<he>> shoves the ballgag into your mouth. "I'm going to make you cum so hard, you'll never forget it."
<<facewear 4>>
<br><br>
With the ballgag firmly in your mouth, you can do nothing but moan as the clamps are affixed to your sensitive nipples. The <<person5>><<person>> takes out the vibrator and turns it up to its maximum setting. <<He>> drags it across your skin down to your nipples, where it clatters against the clamps, sending pain and arousal through your body. <<masopain 10>><<stress 12>><<ggstress>><<arousal 500>><<garousal>>
<br><br>
<<He>> removes the vibrator for a moment, giving you a temporary respite, before forcing it directly onto your reddened <<if $player.penisExist>>penis<<else>>clit<</if>>. <<He>> holds it against you through the spasms and jerks as you finally cum. <<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<<person1>>
The crowd cheers as you orgasm uncontrollably. Based on the camera flashes and uproarious atmosphere, you can tell that the town will be talking about your demonstration for weeks to come. The audience claps, and people toss large tips towards you. <<set $money += 250*(fameSum('business', 'good', 'social', 'model')/8000)*100>> <<fameexhibitionism 12>>
<br><br>
Finally hearing the commotion, Winter rushes over to your aid. <<He>> looks horrified as <<he>> glares at the crowd. <<He>> undoes your bindings and removes you from the horse. You stand with weak, trembling knees, safely back on the floor.
<br><br>
<<link [[다음|Museum Famous Horse End]]>><</link>>
<</if>>"That will end our demonstration for this week, please enjoy the rest of the exhibits!" Winter shouts, dispersing the crowd to look at the rest of the museum. <<He>> helps you into the back room where your clothes reside.
<br><br>
"I'm so sorry for how that went," Winter says, struggling for words, "Here is your share of the entrance fee, along with the tips people left. I hope it is a decent recompense." <<He>> hands you <<moneyGain $museumDemoReward>>.
<br><br>
"If you would like to demonstrate it again, please come let me know. In the meantime, I think you should at least take the week to rest and recover," <<he>> says quietly, "I'll... I'll leave you to get dressed."
<br><br>
<<He>> leaves you alone to collect your belongings and get dressed before returning to the now lively museum. As you exit the room, you find that all of the visitors are watching you.
<br><br>
<<endevent>><<unbindtemp>>
<<if $worn.face.name is "gag">>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<set $museuminterest += 50>>
<<link [[다음|Museum]]>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100)) and $phase isnot 1>>
You scream as the flog lashes against your skin. Again and again. The audience gapes at the spectacle.
<br><br>
<<link [[Endure|Museum Famous Horse 11]]>><<set $phase to 0>><</link>>
<br>
<<link [[Safe word|Museum Famous Horse 11]]>><<set $phase to 1>><</link>>
<br>
<<else>>
The pain is too much for you, <span class="red">"$wintersafeword!"</span> you shout.
<<ggwillpower>><<willpower 10>>
<br><br>
It only takes Winter a moment to remove the straps tying the weights to your legs and the ropes holding your arms. <<He>> helps you off the horse and holds your hand for a moment.
<<takeHandholdingVirginity "Winter">>
<br><br>
당신이 괜찮은 것을 확인하자, <<he_ nun>> 관중에게로 돌아선다.
<br><br>
"That ends our demonstration. Thank you for attending. We hope you found it informative, and we invite you to appreciate the many other antiques we have on display.
Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The audience applaud politely, though many look like they wish it had gone further. A number of them take pictures of you in your vulnerable state before dispersing throughout the museum. <<fameexhibitionism 7>>
<br><br>
"You did well!" Winter says once you're back in the small room, "Here is your share of the entrance fee."
<br><br>
<<He>> hands you £<<print $museumDemoReward>>.
<br><br>
"If you would like to demonstrate it again, please come let me know. In the meantime, I think you should at least take the week to rest and recover," <<he>> says quietly, "I'll... I'll leave you to get dressed."
<br><br>
<<He>> leaves you alone to collect your belongings and get dressed before returning to the now lively museum. As you exit the room, you find that all of the visitors are watching you.
<<endevent>><<unbindtemp>>
<<set $museuminterest += 30>>
<br><br>
<<link [[다음|Museum]]>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<</if>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100)) and $phase isnot 1>>
<span class="green">당신은 이를 꽉 깨물고 참아낸다.</span> "아파요!" 당신은 눈물이 그렁그렁해져서 소리친다. "너무 아파요!"
<<gwillpower>><<willpower 3>>
<br><br>
<<masopain 5>>
Winter doesn't stop. Again and again <<he>> lashes at your flesh. Some of the audience look disturbed, others shocked, but most are clearly enjoying it.
<br><br>
당신이 기절할 것 같다고 느껴질 때 쯤, 윈터 선생님이 채찍질을 멈춘다. <<He_ nun>> 헉헉거리며 당신 앞으로 걸어나온다. "시연은 여기까지입니다." <<he_ ga>> 말한다.
"참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 저희가 전시하고 있는 다른 많은 유물들도 감상해 보기를 권합니다.
Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The audience applaud. Many take pictures of you in your vulnerable state before dispersing throughout the museum. <<fameexhibitionism 12>>
<br><br>
"You did very well!" Winter says excitedly once you're back in the small room, "Here is your share of the entrance fee."
<br><br>
<<He>> hands you <<moneyGain $museumDemoReward>>.
<br><br>
"Given the intensity of this demonstration, I think you should take the week to rest and recover. If you would like to demonstrate it again next week, please come let me know. I'll leave you to get dressed."
<br><br>
<<He>> leaves you alone to collect your belongings and get dressed before returning to the now lively museum. As you exit the room, you find that all of the visitors are watching you.
<br><br>
<<endevent>><<unbindtemp>>
<<set $museuminterest += 50>>
<<link [[다음|Museum]]>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<<else>>
버티기 힘든 고통이 엄습한다. <span class="red">"$wintersafeword!"</span> 당신은 소리친다.
<<ggwillpower>><<willpower 10>>
<br><br>
Winter ceases the assault. It only takes <<him>> a moment to remove the straps tying the weights to your legs and the ropes holding your arms.
<<He_ nun>> 당신이 목마에서 내려오는 걸 도와주고, 잠시 당신의 손을 잡아 준다. 당신이 진정한 것을 확인하자, <<he_ ga>> 관중들에게 돌아선다.
<<takeHandholdingVirginity "Winter">>
<br><br>
"That ends our demonstration. Thank you for attending. We hope you found it informative, and we invite you to appreciate the many other antiques we have on display.
Last but not least, let's have a round of applause for our star."
<<He>> gestures at you. The audience applaud politely, though some look like they wish it had gone further. A number of them take pictures of you in your vulnerable state before dispersing throughout the museum. <<fameexhibitionism 12>>
<br><br>
"You did very well!" Winter says excitedly once you're back in the small room, "Here is your share of the entrance fee."
<br><br>
<<He>> hands you <<moneyGain $museumDemoReward>>.
<br><br>
"Given the intensity of this demonstration, I think you should take the week to rest and recover. If you would like to demonstrate it again next week, please come let me know. I'll leave you to get dressed."
<br><br>
<<He>> leaves you alone to collect your belongings and get dressed before returning to the now lively museum. As you exit the room, you find that all of the visitors are watching you.
<br><br>
<<endevent>><<unbindtemp>>
<<set $museuminterest += 40>>
<<link [[다음|Museum]]>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>>
<br>
<</if>><<He>> looks a little disappointed, but nods in understanding. "Ok, I'll send out another email canceling the demonstration. If you change your mind next week, just let me know and we can try again."
<br><br>
<<endevent>>
<<link [[다음|Museum]]>><<upperruined true>><<lowerruined true>><<storeon "museum">><</link>><<widget "museumdonate">>
<<museumAntiqueStatus "antiquebox" "talk">>
<<museumAntiqueStatus "antiquesilverring" "talk">>
<<museumAntiqueStatus "antiquegoldnecklace" "talk">>
<<museumAntiqueStatus "antiqueivorynecklace" "talk">>
<<museumAntiqueStatus "antiquecrystal" "talk">>
<<museumAntiqueStatus "antiquehorn" "talk">>
<<museumAntiqueStatus "antiquewatch" "talk">>
<<museumAntiqueStatus "antiquedildo" "talk">>
<<museumAntiqueStatus "antiquecandlestick" "talk">>
<<museumAntiqueStatus "antiqueforestarrow" "talk">>
<<museumAntiqueStatus "antiqueforestdagger" "talk">>
<<museumAntiqueStatus "antiqueforestgem" "talk">>
<<museumAntiqueStatus "antiquesilverbrooch" "talk">>
<<museumAntiqueStatus "antiquetrashcup" "talk">>
<<museumAntiqueStatus "antiquetrashburner" "talk">>
<<museumAntiqueStatus "antiquebrassstatuette" "talk">>
<<museumAntiqueStatus "antiquegoldchastitybelt" "talk">>
<<museumAntiqueStatus "antiquecoppercompass" "talk">>
<<museumAntiqueStatus "antiquegrenade" "talk">>
<<museumAntiqueStatus "antiquestonetalisman" "talk">>
<<museumAntiqueStatus "antiquesilvermask" "talk">>
<<museumAntiqueStatus "antiquediamond" "talk">>
<<museumAntiqueStatus "antiquesilvercompass" "talk">>
<<museumAntiqueStatus "antiquesilverdagger" "talk">>
<<museumAntiqueStatus "antiquerustedcutlass" "talk">>
<<museumAntiqueStatus "antiquecutlass" "talk">>
<<museumAntiqueStatus "antiqueleathermap" "talk">>
<<museumAntiqueStatus "antiquebell" "talk">>
<<museumAntiqueStatus "antiquebullet" "talk">>
<<museumAntiqueStatus "antiqueshell" "talk">>
<<museumAntiqueStatus "antiquegoldring" "talk">>
<<museumAntiqueStatus "antiquegoldbrooch" "talk">>
<<museumAntiqueStatus "antiquecoralring" "talk">>
<<museumAntiqueStatus "antiquehourglass" "talk">>
<<museumAntiqueStatus "antiquecoppercoin" "talk">>
<<museumAntiqueStatus "antiquesilvercoin" "talk">>
<<museumAntiqueStatus "antiquegoldcoin" "talk">>
<<museumAntiqueStatus "antiquesilverblade" "talk">>
<<museumAntiqueStatus "antiqueivorystatuette" "talk">>
<<museumAntiqueStatus "antiquestrangefetish" "talk">>
<<museumAntiqueStatus "antiquesilvergoblet" "talk">>
<<museumAntiqueStatus "antiquesilvercrown" "talk">>
<<museumAntiqueStatus "antiquewhitecrystal" "talk">>
<<museumAntiqueStatus "antiqueminesign" "talk">>
<<museumAntiqueStatus "antiqueobsidiandisc" "talk">>
<<museumAntiqueStatus "antiquewoodenmask" "talk">>
<<museumAntiqueStatus "antiquetrilobitefossil" "talk">>
<<museumAntiqueStatus "antiqueislandarrow" "talk">>
<<museumAntiqueStatus "antiquegoldcompass" "talk">>
<<museumAntiqueStatus "antiqueswordcane" "talk">>
<<museumAntiqueStatus "antiquechocolate" "talk">>
<<museumAntiqueStatus "antiqueteacaddy" "talk">>
<<museumAntiqueStatus "antiquewoodenfigurine" "talk">>
<<museumAntiqueStatus "antiquecopperring" "talk">>
<</widget>>
<<widget "museumtalk">>
<<museumAntiqueText>>
<<for _labelM, _valueM range $museumAntiques.antiques>>
<<capture _labelM, _museumAntiqueText[_labelM].name>>
<<trMuseumAntique _museumAntiqueText[_labelM].name>><<set _antique to _trResult>>
<<if $museumAntiques.antiques[_labelM] is "talk">>
<<icon _museumAntiqueText[_labelM].icon>>
<<link [[`_antique에 대해 물어본다`|`Museum `+ _museumAntiqueText[_labelM].name]]>><<set $museumAntiques.antiques[_labelM] to "museum">><<set $museumAntiques.museumCount++>><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<</capture>>
<</for>>
<</widget>><<set $outside to 1>><<set $location to "museum">><<effects>>
박물관은 닫혀 있다. 문에 있는 팻말에 이렇게 적혀 있다.
<br><br>
<<if $town_projects.diving is 3>>
"야외 조사를 위해 당분간 폐관합니다. 용건이 있으실 경우 호수의 현장 사무소를 방문 바랍니다."
<<else>>
"주말에만 개관합니다
<br>
<<ampm 9 00>> - <<ampm 18 00>>"
<</if>>
<br><br>
<<oxfordicon>><<link [[떠난다|Oxford Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<if $museumintro isnot 1>>
<<set $museumintro to 1>><<set $phase to 0>>
<<npc Winter>><<person1>>당신은 침침한 박물관으로 들어선다. 높은 천장 바로 아래에 달린 작은 창문은 어둠을 몰아내는 데 큰 소용이 없는 것 같다. 다른 방도 큰 차이가 없다.
<br><br>
원터 선생님이 황동으로 된 항아리를 닦으면서 서 있다. <<He_ nun>> 흔들림 없는 눈빛으로 당신을 바라본다. "아무것도 만지지 마라." <<he_ ga>> 말한다. "손은 씻었는지 궁금하구나."
<br><br>
<<link [[화내듯이 답한다|Museum Intro]]>><<def 1>><<set $phase to 0>><</link>>
<br>
<<link [[순종적으로 답한다|Museum Intro]]>><<sub 1>><<set $phase to 1>><<npcincr Winter love 1>><</link>><<glove>>
<br>
<<link [[추파를 던지며 답한다|Museum Intro]]>><<set $phase to 2>><<npcincr Winter love -1>><</link>><<promiscuous1>><<llove>>
<br>
<<elseif $bell_timer lte 0>>
<<unset $bell_timer>>
<<if $worn.feet.type.includes("shackle")>>
당신이 박물관의 문을 열자 두건을 눌러쓴 사람이 튀어나와 당신을 밀쳐내고 지나간다. 당신은 자신의 <<worn_feet_name>>에 걸려, 함께 땅바닥으로 넘어진다. 그 사람은 고통어린 신음을 뱉으며, 벌떡 일어나 절뚝거리며 걸음을 서두른다. 당신은 상황을 파악하려고 두리번거렸지만, 이미 그 사람은 사라진 후였다.
<<else>>
당신이 박물관의 문을 열자 두건을 눌러쓴 사람이 튀어나와 거의 도로에 당신을 밀치듯이 하고 지나간다. 당신은 상황을 파악하려고 두리번거렸지만, 이미 그 사람은 사라진 후였다.
<</if>>
<br><br>
<<npc Winter>><<person1>>
당신이 박물관에 들어서자, <span class="red">바닥에 쓰러져 있는 윈터 선생님이 눈에 들어온다.</span> <<His_ yi>> 눈은 감겨 있다. 골동품들은 받침대에서 떨어져, 바닥에 어지러이 놓여 있다. 가죽 지도는 여전히 벽에 걸려 있지만, 가운데가 크게 찢어져 있다.
<br><br>
당신이 다가오자 윈터 선생님은 기침을 내뱉는다. "걱정하지 마라." <<he_ nun>> 간신히 정신을 추스리고, 눈을 뜬다. "난 괜찮아. 그냥 늙어서 이렇지. 놈들이 네가 오는 소리를 듣고 겁을 먹었어. 그러곤 종을 들고 도망가 버렸단다. 아마 그것만 가져가려는 건 아니었을 거다."
<br><br>
<<link [[윈터 선생님 곁에 남는다|Museum Attack Stay]]>><<museumAntiqueStatus "antiquebell" "stolen">><<npcincr Winter love 1>><<npcincr Winter dom -5>><<world_corruption "hard" 2>><</link>><<lldom>><<glove>>
<br>
<<link [[범인을 쫓는다|Museum Attack]]>><</link>>
<br>
<<elseif $museumhorseintro is undefined and $museumAntiques.museumCount gte 10>>
<<set $museumhorseintro to 0>>
<<npc Winter>><<person1>>당신이 침침한 박물관에 들어선다. 윈터 선생님은 전시장에 덩그러니 놓여 있는 황동 항아리를 빤히 쳐다본다. "이걸 어디에 놓아야 하나." <<he_ ga>> 한숨을 내쉰다. <<He_ nun>> 당신의 기척을 눈치챈다. "오기를 기다리고 있었단다. 이미 너는 충분히 많은 도움을 주었지만, 한 가지 부탁하고 싶은 게 있어." <<He_ nun>> 뭔가 커다란 물건이 더러운 천으로 가려져 있는, 방의 구석진 곳으로 걸어간다. <<He_ ga>> 천을 벗겨내자, 목마가 나타난다.
<br><br>
"진품이란다." <<he_ ga>> 만족감이 드러나는 목소리로 말한다. "게다가 아주 좋은 상태로 보존되어 있지."
<br><br>
<<if $awareness gte 200>>
"고문 도구네요." 당신이 말한다.
<br><br>
"알고 있다니 놀랍구나." <<he_ ga>> 대답한다. "바로 그 용도의 물건이 맞단다. 옛날 사람들은 희생자를 목마 위에 앉히고, 무거운 물건을 매달아 고간 부분에 압박을 주도록 했지. 동시에 채찍질을 하는 경우도 많았고."
<<else>>
"뭐 하는 데 쓰던 물건인가요?" 당신이 질문한다.
<br><br>
"고문 도구란다." <<he_ ga>> 대답한다. "현대의 물건들은... 조금 다른 목적을 위해 존재하지. 옛날 사람들은 희생자를 목마 위에 앉히고, 무거운 물건을 매달아 고간 부분에 압박을 주도록 했단다. 동시에 채찍질을 하는 경우도 많았고."
<</if>>
<br><br>
<<He_ ga>> 손을 목마 위에 올려놓는다. "사람들이 역사에 좀 더 관심을 갖도록 하기 위해 이걸 시연해보고 싶단다." 그러면서 <<He_ nun>> 당신을 바라본다. "강요하는 것처럼 들리지 않았으면 좋겠지만, 이 일을 도와주었으면 한단다. 한 번 고려해 봐라."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br>
<<elseif $museumduckintro is undefined and $museumAntiques.museumCount gte 20>>
<<set $museumduckintro to 0>>
<<npc Winter>><<generate2>><<person2>>당신은 침침한 박물관으로 들어선다. <<person_ i>> 당신을 스쳐 지나간다.
<br><br>
<<person1>>
"보고 싶었는데, 마침 잘 왔구나." 윈터 선생님이 암갈색의 나무 의자에서 눈을 떼며 말한다. "흥미로운 <<person2>><<if $pronoun is "m">>신사 분과<<else>>숙녀 분과<</if>> 대화를 나누고 있었단다. 어쩌면 오는 길에 마주쳤을지도 모르겠다."<<person1>>
<br><br>
<<person1>>윈터 선생님이 <<his_ yi>> 옆에 있는 의자에 손가락을 올려놓는다. "기부를 받았단다. 특별한 물건을 말이야."
<br><br>
<<if $awareness gte 300>>
당신은 의자를 자세히 바라본다. 의자의 뒤편에 무언가에 묶어두는 용도로 사용되었던 것 같은 갈고리가 달려 있다. "물고문 의자네요." 당신이 말한다. "사람들을 물 아래에서 질식시키는 데 사용했죠?"
<br><br>
"알고 있다니 굉장히 놀랍구나." <<he_ ga>> 대답한다. "바로 그 물건이란다. 옛날 사람들은 의자를... 기중기 같은 것에 묶고는 강에 희생자를 밀어넣었단다. 경우에 따라서는 목숨을 앗아가기도 했지."
<<else>>
"뭐 하는 데 쓰던 물건인가요?" 당신이 질문한다.
<br><br>
"형벌을 주는 데 쓰던 도구란다." <<he_ ga>> 대답한다. "물고문 의자라고 불리지. 의자 뒤의 갈고리가 보이니? 옛날 사람들은 희생자를 의자에 단단히 속박한 다음 이 갈고리를 기중기에 묶었단다. 그런 다음 희생자를 물에 밀어넣어 질식시켰지. 경우에 따라서는 목숨을 앗아가기도 했단다."
<</if>>
<br><br>
"나는 대중들에게 이걸 시연해 보고 싶어." <<he_ ga>> 말을 잇는다. "이미 크레인 같은 나머지 장비들을 빌려줄 수 있는 사람을 찾았고, 근처에 강도 있지. 네가 도와준다는 게 당연한 일이라고는 절대로 생각하지 않지만, 도와준다면 좋겠구나. 한 번 고려해 봐라."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br>
<<elseif $museumfamoushorseintro is undefined and ($feats.currentSave["Pain Rider"] isnot undefined) and ((fameSum('business', 'good', 'social', 'model')/8000) gte 0.25)>>
<<set $museumfamoushorseintro to 0>>
<<npc Winter>><<person1>>당신은 박물관으로 들어간다. 윈터 선생님은 몇몇 방문자와 잡담을 하다가 당신과 눈을 마주치자 재빠르게 당신에게 다가온다. "박물관이 예전보다 훨씬 더 북적이고 있단다. 네 시연이 사람들의 관심을 많이 끌었던 것 같구나!" <<he_ ga>> 말한다. "이제 우리가 사람들에게 입장료를 받아도 될 시기라고 생각한단다. 네가 괜찮다면, 더 큰 이벤트로 만들고 싶구나. 도시 주민들의 교육을 도울 큰 기회일 테고, 물론, 네게도 수익의 일부를 줄 수도 있게 되겠지. 시간을 들여 생각해 보고 네가 어떻게 생각하는지 알려주렴."
<br><br>
윈터 선생님은 고전적인 무대 마스크를 쳐다보고 있는 다른 방문객 무리에게로 가면서, 당신에게 그 제안에 대해 생각해 볼 기회를 준다.
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<<else>>
당신은 박물관 안에 있다. 역사적 가치가 있는 여러 물건들이 벽과 받침대 위에 놓여 있다.
<<if $museuminterest gte 100>>
박물관은 관심을 갖고 골동품들을 관찰하는 방문객들로 가득하다. 윈터 선생님은 과로한 것 같지만 행복해 보인다.
<<elseif $museuminterest gte 60>>
박물관은 골동품들을 관람하려고 온 방문객들로 가득하다.
<<elseif $museuminterest gte 20>>
방문객 몇 명이 전시품을 관람하고 있다.
<<else>>
박물관에는 당신 외에는 방문객이 아무도 없다.
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "museum">>
<</if>>
<br><br>
<<if $museumhorseintro is 0>>
<<ind>><<link [[목마 시연을 하겠다고 한다|Museum Horse Agree]]>><<set $museumhorseintro to 1>><</link>>
<br>
<<elseif $museumhorseintro is 1 and $museumhorse isnot 1>>
<<ind>><<link [[목마 시연을 한다 (1:00)|Museum Horse]]>><<pass 60>><<set $museumhorse to 1>><</link>><<gpain>><<exhibitionist1>>
<br>
<</if>>
<<if $museumfamoushorseintro is 0 and $museumhorse isnot 1>>
<<ind>><<link [[돈을 받고 목마 시연을 하겠다고 한다|Museum Famous Horse Agree]]>><<set $museumfamoushorseintro to 1>><</link>>
<br>
<<elseif $museumfamoushorseintro is 1 and $museumhorse isnot 1>>
<<ind>><<link [[돈을 받고 목마 시연을 한다 (1:30)|Museum Famous Horse]]>><<pass 90>><<set $museumhorse to 1>><</link>><<exhibitionist1>>
<br>
<</if>>
<<if $museumduckintro is 0>>
<<ind>><<link [[물고문 의자 시연을 하겠다고 한다|Museum Duck Agree]]>><<set $museumduckintro to 1>><</link>>
<br>
<<elseif $museumduckintro is 1 and $museumduck isnot 1>>
<<ind>><<link [[물고문 의자 시연을 한다 (1:00)|Museum Duck]]>><<pass 60>><<set $museumduck to 1>><</link>><<exhibitionist1>>
<br>
<</if>>
<<if $museumAntiqueJournalHints is undefined>>
<<set $museumAntiqueJournalHints to []>>
<</if>>
<<museumtalk>>
<<if $worn.feet.type.includes("shackle")>>
<<crimeicon "shackles">><<link [[족쇄를 풀어달라고 부탁한다 (0:10)|Museum Shackle]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $temple_spear_mission is 1 and !$temple_spear_mission_winter>>
<<askicon>><<link [[고대의 창에 대한 설명을 듣는다|Museum Spear]]>><</link>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiqueforestgem is "museum" and $daily.museumGreenGemTouch isnot 1>>
<<antiqueicon "forest_gem">><<link [[녹색 보석을 만진다|Museum Green Gem Touch]]>><<stress -9>><<set $daily.museumGreenGemTouch to 1>><</link>><<lstress>>
<br>
<</if>>
<<if $antiquemoney gt 0>>
<<highicon>><<link [[골동품을 판다|Museum Sell]]>><<if $museumAntiques.antiques.antiquesilvermask is "found">><<set $phase to 1>><<else>><<set $phase to 0>><</if>><<if $museumAntiques.antiques.antiqueivorynecklace is "found">><<world_corruption "hard" 2>><</if>><<museumdonate>><</link>>
<br>
<</if>>
<<crimeicon "mark">><<link [[박물관을 둘러본다|Museum Look around]]>><</link>>
<br><br>
<<oxfordicon>><<link [[떠난다|Oxford Street]]>><</link>>
<br>
<</if>><<effects>>
<<npc Winter>><<person1>>
윈터 선생님이 <<worn_feet_name_ ul>> 보더니, "여기에 쓰는 도구가 있지." 라고 말한다.
<br><br>
<<He_ nun>> 당신을 접수처 뒤편의 작은 방으로 데려간다. 계산대 위에는 깨진 항아리 조각들이 모양과 크기에 따라 질서정연하게 놓여 있다. 계산대로부터 멀지 않은 곳에 탁자가 하나 있다. 윈터 선생님은 당신에게 탁자 위에 누으라고 지시한다.
<br><br>
당신이 말대로 하자, <<he_ nun>> 벽의 갈고리에서 크기와 모양이 제각각인 검은색 쇠 열쇠 뭉치를 가져온다. <<He_ nun>> 보지도 않고 하나를 꺼내 당신의 <<worn_feet_name_ yi>> 열쇠 구멍에 꽂는다. 하지만 아무 일도 일어나지 않는다.
<br><br>
<<He_ nun>> 다른 열쇠로 시도해 본다. <<He_ nun>> 무감정하게 다른 열쇠를 꺼내 가며, 마침내 당신이 열쇠가 걸리는 느낌을 받을 때까지 계속 시도한다. <span class="green">당신의 발목을 감싸고 있던 금속 덩어리가 느슨해진다.</span>
<br><br>
<<remove_shackle>>
<<link [[감사 인사를 한다|Museum Shackle Thank]]>><</link>>
<br>
<<link [[열쇠의 출처를 묻는다|Museum Shackle Ask]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"감- 감사합니다." 당신이 말한다. "제가 너무 취약하다는 느낌을 받고 있었어요."
<<elseif $speech_attitude is "bratty">>
"고마워요." 당신이 말한다. "슬슬 짜증나던 차였거든요."
<<else>>
"감사합니다." 당신이 말한다. "정말 골칫거리였어요."
<</if>>
<br><br>
"고맙긴." 윈터 선생님이 벌써 잠금 장치를 들여다보며 말한다. "족쇄는 내가 보관하고 있으마. 역사적인 가치가... 있을지도 모르니까."
<br><br>
당신은 다시 박물관으로 돌아간다.
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"어- 어디서 이렇게 오래된 열쇠들을 많이 찾으셨나요?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"어디에 쓰려고 이렇게 낡은 열쇠들을 잔뜩 가지고 계시는 거예요?" 당신이 묻는다.
<<else>>
"오래된 열쇠들을 왜 이렇게 많이 가지고 계신가요?" 당신이 묻는다.
<</if>>
<br><br>
"나는 이런 것들을 모은단다." 윈터 선생님이 잠깐 망설이고는 대답한다. "사람들은 잠겨 있는 골동품 상자 따위를 종종 가져오곤 하지. 자물쇠와 열쇠를 맞춰 보는 건 꽤 재미있단다. 물론 더 거친 방법으로 열 수도 있지만, 어떤 것들은 올바른 방식으로 열어야만 하는 것도 있지."
<br><br>
당신은 다시 박물관으로 돌아간다.
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>>
당신은 윈터 선생님에게 고개를 숙이고, 구급차를 불러야 할 지 물어본다. <<He_ nun>> 고개를 가로젓는다. "금세 회복될 거다. 그냥 조금 숨쉬기 어려웠던 것뿐이야."
<br><br>
<<he_ ga>> 괜찮아지자, 당신은 <<he_ ga>> 일어설 수 있도록 부축한다. <<He_ nun>> 받침대에 기대 균형을 잡는다. "고맙구나. 경찰들이 범인들을 법의 심판대에 세울 거란다." <<He_ nun>> 가죽 지도가 찢어졌다는 걸 알아차리고, 한숨을 내쉰다.
<br><br>
<<link [[윈터 선생님을 도와 난장판을 치운다 (0:30)|Museum Attack Help]]>><<pass 30>><<npcincr Winter love 1>><<npcincr Winter dom -1>><</link>><<ldom>><<glove>>
<br>
<<link [[떠난다|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 윈터 선생님이 경찰에 신고를 하는 동안 골동품들을 받침대로 되돌려 놓는다. 바닥에서 끌린 자국을 지우자, 박물관은 더없이 괜찮아 보인다.
<br><br>
"영구적인 피해가 있어 보이지는 않는구나." 윈터 선생님이 안심한 듯이 말한다. <<He_ nun>> 지도를 가리킨다. "저것 빼면 말이야. 그래도 더 심할 수도 있었다. 도와줘서 고맙구나."
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 출구를 향해 돌아선다. "잠깐." 윈터 선생님이 말한다. "위험하게 그럴 필요-" <<He_ nun>> 쿨럭거린다. "위험하게 그럴 필요 없다. 경찰들이-" <<He_ nun>> 기침을 멈추지 못한다.
<br><br>
<<link [[윈터 선생님 곁에 남는다|Museum Attack Stay]]>><<museumAntiqueStatus "antiquebell" "stolen">><<npcincr Winter love 1>><<npcincr Winter dom -5>><<world_corruption "hard" 2>><</link>><<lldom>><<glove>>
<br>
<<link [[범인을 쫓는다|Museum Attack 2]]>><</link>><<athleticsdifficulty 1 800>>
<br><<effects>>
<<endevent>>
<<generate1>><<person1>>
당신은 옥스포드 거리로 뛰쳐나가, 두건을 쓴 사람이 길모퉁이를 돌아 사라지는 것을 간신히 목격한다.
<<if $athleticsSuccess>>
<<set $outside to 1>><<set $location to "alley">><<set $bus to "industrial">>
당신은 <<he_ rul>> 쫓아가고, <span class="green"><<him_ i>> 골목으로 빠지는 걸 발견한다.</span> 당신은 공업 지구의 미로를 지나, <<him_ ul>> 벽돌 벽으로 가로막힌 막다른 골목으로 몰아넣는다.
<br><br>
<<He_ nun>> 몸을 돌려, <<his_ yi>> 앞에 종을 든 채로 발을 딛고 선다. <<He_ nun>> <<his_ yi>> 손을 흔들지만, 당신과 윈터 선생님이 그랬듯 종의 음색을 들어보기 위한 것이 아니다. <<His_ yi>> 행동은 지극히 고의적인 것이다.
<br><br>
<<link [[다음|Museum Attack 3]]>><</link>>
<br>
<<else>>
<<museumAntiqueStatus "antiquebell" "stolen">><<world_corruption "hard" 2>>
당신은 <<he_ rul>> 쫓아가지만, 당신이 거리의 끝에 도달했을 때는 <span class="red">이미 온데간데없이 사라진 후였다.</span>
<br><br>
<<endevent>><<npc Winter>><<person1>>
당신은 박물관으로 돌아간다. 윈터 선생님은 간신히 일어나서 받침대에 기대 균형을 잡고 있다.
<br><br>
"그런 어리석은 짓은 두 번 다시 하지 말아라." <<he_ ga>> 말한다. "경찰들이 범인들을 법의 심판대에 세울 거란다." <<He_ nun>> 가죽 지도가 찢어졌다는 걸 알아차리고, 한숨을 내쉰다.
<br><br>
<<link [[윈터 선생님을 도와 난장판을 치운다 (0:30)|Museum Attack Help]]>><<pass 30>><<npcincr Winter love 1>><<npcincr Winter dom -1>><</link>><<ldom>><<glove>>
<br>
<<link [[떠난다|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
종이 울리고, 익숙한 공포가 당신에게 밀려들어온다. 근처 지붕에 앉아 있던 새들이 일제히 날아가고, 쓰레기통 뒤에서 쥐들이 튀어나와 당신을 스쳐지나며 달아난다.<<gstress>><<stress 6>>
<br><br>
당신은 발걸음을 내딛는다. 종이 한 번 더 울린다. 당신의 근육이 굳는다. 근육을 다시 움직이는 데 힘이 든다.<<ggstress>><<stress 12>>
<br><br>
<<person_ un>> <<his_ yi>> 두 눈을 가리지만, 광기어린 미소는 숨기지 않는다.
<br><br>
<<link [[더 가까이 다가간다|Museum Attack 4]]>><</link>><<willpowerdifficulty 1 300>>
<br>
<<link [[포기한다|Museum Attack Retreat]]>><</link>>
<br><<effects>>
<<museumAntiqueStatus "antiquebell" "stolen">><<world_corruption "hard" 2>>
당신은 물러선다. <<person_ un>> <<his_ yi>> 다른 쪽 손으로 종을 움켜잡아, 소리를 멎게 한다. <<his_ yi>> 입술 사이로 안도한 듯한 한숨이 새어나온다.
<br><br>
<<endevent>><<npc Winter>><<person1>>
당신은 박물관으로 돌아간다. 윈터 선생님은 간신히 일어나서 받침대에 기대 균형을 잡고 있다.
<br><br>
"그런 어리석은 짓은 두 번 다시 하지 말아라." <<he_ ga>> 말한다. "경찰들이 범인들을 법의 심판대에 세울 거란다." <<He_ nun>> 가죽 지도가 찢어졌다는 걸 알아차리고, 한숨을 내쉰다.
<br><br>
<<link [[윈터 선생님을 도와 난장판을 치운다 (0:30)|Museum Attack Help]]>><<pass 30>><<npcincr Winter love 1>><<npcincr Winter dom -1>><</link>><<ldom>><<glove>>
<br>
<<link [[떠난다|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 억지로 근육을 움직여, <<personPost "에게로">> 걸어간다. 종소리가 다시 울린다. 공포심이 솟아올라, 당장 뒤로 물러나라고 아우성친다.
<br><br>
<<if $willpowerSuccess>>
<span class="green">당신은 무시한다.</span> 당신은 매일 이보다 더한 위협도 이겨내 왔다.<<gwillpower>><<willpower 3>>
<br><br>
<<else>>
<span class="red">당신의 심장이 요동친다.</span><<llcontrol>><<gtrauma>><<gstress>><<control -25>><<trauma 6>><<stress 6>><<ggwillpower>><<willpower 10>>
<br><br>
<</if>>
<<link [[더 가까이 다가간다|Museum Attack 5]]>><</link>><<willpowerdifficulty 1 600>>
<br>
<<link [[포기한다|Museum Attack Retreat]]>><</link>>
<br><<effects>>
종소리가 다시 울린다. 끔찍한 공포가 당신을 몰아친다. 당신의 심장 박동이 빨라진다. 무언가가 저 맨홀이나 창문, 쓰레기통 뒤에서 튀어나올 것만 같다. 당신은 돌아서서 도망치고 싶다.
<br><br>
<<if $willpowerSuccess>>
당신은 숨을 깊게 들이마신다. 두려운 것들은 그저 상상일 뿐이다. <span class="green">당신은 위험에 처해 있지 않다.</span> <<person_ un>> 얼굴을 찌푸린다.<<gwillpower>><<willpower 3>>
<br><br>
<<else>>
<span class="red">당신은 숨을 쉴 수가 없다.</span><<llcontrol>><<ggtrauma>><<ggstress>><<ggwillpower>><<control -25>><<trauma 12>><<stress 12>><<willpower 10>>
<br><br>
<</if>>
<<link [[더 가까이 다가간다|Museum Attack 6]]>><</link>><<willpowerdifficulty 1 900>>
<br>
<<link [[포기한다|Museum Attack Retreat]]>><</link>>
<br><<effects>>
<<person_ i>> 양손으로 종을 붙잡는다. 종이 다시 울린다. 하늘이 열리고 그림자가 자라나, 포장된 도로를 가로질러 당신과 <<personPost "에게">> 달려온다.
<br><br>
<<if $willpowerSuccess>>
<span class="green">당신은 집중력을 유지한다.</span> 그림자는 당신을 해칠 수 없다. 그렇게 생각하기만 하면, 그림자는 다시 무로 돌아갈 것이다.
<br><br>
하지만 <<person_ un>> 그다지 운이 좋지 않았다. <<He_ nun>> 등을 바닥에 대고 드러누워서, 마치 목이 졸리기라도 하는 양 얼굴이 일그러뜨리고 숨을 가쁘게 내뱉는다. 종이 당신 앞으로 굴러온다.
<br><br>
<<link [[가지고 떠난다|Museum Attack Take]]>><</link>>
<br>
<<link [[도둑을 돕는다|Museum Attack Thief]]>><<famegood 2>><</link>>
<br>
<<else>>
그림자는 다가올수록 점점 빨라진다. <span class="red">당신은 팔다리를 마구잡이로 내저으며 뒤로 물러난다.</span> 그림자는 마치 존재하지 않는 것처럼 팔다리를 지나치지만, 그림자가 당신의 목을 휘감는 것은 똑똑히 느껴진다. 당신은 무릎을 꿇으며 털썩 주저앉고, 공기를 갈구한다. 당신은 그림자를 손톱으로 긁어대지만, 당신의 피부만이 느껴질 뿐이다.
<br><br>
당신은 의식을 잃으며 달그닥거리는 소리를 들었다.
<br><br>
<<link [[다음|Museum Attack Passout]]>><</link>>
<br>
<</if>><<effects>>
당신은 종을 붙잡고, <<person_ i>> 알아서 하도록 내버려둔 채 떠난다.
<br><br>
<<link [[다음|Museum Attack Return]]>><</link>>
<br><<set $location to "museum">><<effects>>
<<endevent>><<npc Winter>><<person1>>
당신은 박물관으로 돌아간다. 윈터 선생님은 두 발로 일어나, 골동품들을 받침대에 돌려놓느라 분주하게 움직이고 있다.
<br><br>
"그런 어리석은 짓은 두 번 다시 하지 말아라. 경찰들이-" <<he_ ga>> 당신의 손에 들린 종을 보자, 윈터 선생님은 놀라움을 감추지 못한다.
<br><br>
<<if $speech_attitude is "meek">>
"조- 조심해서 갖고 왔어요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"알아서 할 수 있어요." 당신이 말한다.
<<else>>
"위험한 일은 전혀 아니었어요." 당신이 말한다.
<</if>>
<br><br>
윈터 선생님은 종을 원래 자리에 돌려놓고, 그 위로 천을 덮는다. "영구적인 피해는 없겠구나. 저걸 빼면 말이지만." <<he_ ga>> 찢어진 가죽 지도를 가리킨다. "내가 경찰에 연락하마." 윈터 선생님은 간신히 일어나서 받침대에 기대 균형을 잡고 있다. "난 네가 스스로를 위험에 처하게 한 데에는 감사하지 않으마." <<he_ nun>> 잠깐 말을 멈춘다. "하지만 네 도움에는 정말 감사한단다."
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $location to "museum">><<effects>>
당신은 당장은 종을 무시하고, <<personPost "에게">> 다가간다. 당신은 <<his_ yi>> 손을 목에서 떼어내려고 시도하지만, <<he_ nun>> 꿈쩍도 하지 않는다.
<<if $speech_attitude is "meek">>
"제- 제발 제 말을 들어주세요." 당신이 애원한다. "위험한 건 아무것도 없어요. 진정하셔야 해요."
<<elseif $speech_attitude is "bratty">>
"멍청하긴." 당신이 말한다. "자해는 그만 하고 힘 풀어."
<<else>>
"제 말을 들어야 해요." 당신이 말한다. "당신은 지금 자해하고 있는 거예요. 진정해야 한다고요."
<</if>>
<br><br>
당신의 말을 들었든, 아니면 그냥 산소가 부족해졌든 간에, <<he_ ga>> 붙잡는 힘은 당신이 팔을 떼어낼 수 있을 정도로 약해졌다. 당신은 <<his_ yi>> 두 팔을 <<his_ yi>> 양 옆구리에 붙인다.
<<if $speech_attitude is "meek">>
"처- 천천히 심호흡 하세요. 제발 저를 믿어주세요."
<<elseif $speech_attitude is "bratty">>
"망할 놈의 숨 좀 고르라고. 엉망진창이잖아!"
<<else>>
"숨을 깊게 들이마시고, 내쉬세요."
<</if>>
<br><br>
<<person_ yi>> 숨소리가 점점 느려진다. <<He_ nun>> 당신을 잠깐 쳐다본다. 되찾은 힘으로, <<he_ ga>> 당신을 옆으로 밀치고 펄쩍 뛰어오른다. <<He_ nun>> 종에서 멀리 떨어지려는 듯 골목을 달려 멀어진다.
<br><br>
당신은 종을 집어들어 단단히 잡는다.
<br><br>
<<link [[다음|Museum Attack Return]]>><</link>>
<br><<set $location to "town">><<set $outside to 0>><<effects>>
<<pass 60>>
<<passout>><<endevent>><<npc Winter>><<person1>>
당신이 눈을 뜨자마자 본 것은 걱정스러운 표정을 띈 얼굴이다. "자, 마셔라." 윈터 선생님이 물이 담긴 컵을 당신에게 내밀며 말한다. 당신은 상체를 일으킨다. <<He_ nun>> 안심한 것 같은 목소리다.<<gcontrol>><<control 10>>
<br><br>
당신은 좁고 오래된 것 같은 방에 있다. 침대가 없었다면 박물관의 뒷방 중 하나일 수도 있겠다. "의사 선생님이 너를 진찰해 주셨단다. 젊은 <<if C.npc.Harper.pronoun is "f">>금발 숙녀분<<else>>금발 청년<</if>> 말이다. 네가 곧 정신을 차릴 테니, 걱정할 필요 없다고 말했지. 그래도, 계속 지켜보고 있고 싶었단다."
<br><br>
<<He_ ga>> 뒤로 기댄다. "내 집에 멋대로 데려온 건 미안하다." <<he_ ga>> 말한다. "네 고아원에 데려갈 수도 있었지만, 여기가 더 편할 거라 생각했단다."
<br><br>
<<link [[다음|Museum Attack Up]]>><</link>>
<br><<effects>>
윈터 선생님은 침대에서 일어나려는 당신을 도와주고, 가파른 계단을 내려가도록 부축해 준다. "종은 받침대에 돌려놓았단다." <<he_ ga>> 말한다. "하지만 도둑은 날 따돌리고 도망쳤다. 내가 발견한 거라곤 바닥에 누워 있는 너와, 근처에 떨어져 있던 종 뿐이었거든."
<br><br>
당신이 작은 집에서 나오니, 도무스 가의 끝자락에 있는 작은 정원이 나타났다. "난 다시 박물관으로 돌아가 봐야겠구나." 윈터 선생님이 말한다. "난 네가 스스로를 위험에 처하게 한 데에는 감사하지 않으마." <<he_ nun>> 잠깐 말을 멈춘다. "하지만 네 도움에는 정말 감사한단다."
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<if $phase is 0>>
<<if $speech_attitude is "meek">>
"여- 여기에 관심을 보이면 좋아하실 거라 생각했어요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
당신은 양손을 당신의 엉덩이에 올려놓는다. "찾아오는 사람들한테 항상 이런 식으로 대하세요?" 당신이 묻는다. "여기 관심을 보이면 좋아하실 거라 생각했는데요."
<<else>>
"여기에 관심을 보이면 좋아하실 거라 생각했어요." 당신이 말한다.
<</if>>
<br><br>
당신을 쳐다보는 <<his_ yi>> 이마에서 핏줄이 꿈틀한다. "연장자에게 그런 식으로 이야기하면 안 돼." <<he_ ga>> 말한다. "하지만 방금 건 내가 무례했구나."
<<elseif $phase is 1>>
<<if $speech_attitude is "meek">>
당신은 끄덕이고, 양손을 옆구리에 착 붙인다.
<<elseif $speech_attitude is "bratty">>
당신은 주먹을 꽉 쥐고 돌아본다. "그럼요." 당신이 말한다. "제가 왜 저런 멍청한 것들을 만지려고 하겠어요?"
<<else>>
"그럴게요." 당신은 그렇게 말하며 양손을 옆구리에 두었다.
<</if>>
<br><br>
"좋아." <<he_ ga>> 말한다. "갑자기 날카롭게 대한 건 미안하다. 하지만 여기 물건들 일부는 굉장히 오래되었단다."
<<else>>
<<if $speech_attitude is "meek">>
"저 지금 굉장히 더러워요." 당신은 아양을 떨듯이 말한다. "씻는 걸 좀 도와주실래요?"
<<elseif $speech_attitude is "bratty">>
"괜찮아요." 당신은 아양을 떨듯이 말한다. "제가 만지고 싶은 골동품은 선생님뿐이니까."
<<else>>
"제가 만지고 싶은 건 선생님뿐이예요." 당신은 아양을 떨듯이 말한다.
<</if>>
<<promiscuity1>>
"무례하구나." <<he_ ga>> 냉소적으로 답한다. "이보다 나은 태도는 기대하지 말아야겠군. 내가 이 건물에서 널 내쫓지 못할 거라고 생각하지는 말아라."
<</if>>
<br><br>
<<He_ ga>> 항아리를 받침대 뒤편에 놓는다. "이 마을의 깊은 역사에 비하면 아주 초라한 수집품들이지. 시장실에서도 그에 동의해서, 지역의 골동품을 가져오는 사람에게 보상할 수 있도록 자금을 마련했단다."
<br><br>
<<He_ ga>> 화려한 장식이 달린 흉갑을 닦기 시작한다. "뭔가 찾아내면, 내가 사례할 게다. 쩨쩨하게 굴진 않으마."
<br><br>
<<endevent>>
<<link [[다음|Museum]]>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>
윈터 선생님이 장갑을 끼고 물건을 관찰한다.
<<if $phase is 1>>
"아하," <<he_ ga>> 말한다. "그 가면이구나. 내게 가져오기로 결정해 줘서 기쁘다." <<He_ nun>> 탁자에 <<printmoney `$antiquemoney * 100`>>를 올려놓는다.
<<glove>><<npcincr Winter love 1>>
<<elseif $antiquemoney gte 1000>>
<<His_ yi>> 회의적인 눈길은 <<he_ ga>> 물건을 살펴보는 동안 사라져간다. "이걸 어디서 찾았니?" <<he_ ga>> 묻는다. <<He_ nun>> 답을 기다리지 않고, 탁자에 <<printmoney `$antiquemoney * 100`>>를 올려놓는다.
<<glove>><<npcincr Winter love 1>>
<<elseif $antiquemoney gte 200>>
"고맙구나," <<he_ ga>> 말한다. "네 기여는 기록해 두마." <<He_ nun>> 탁자에 <<printmoney `$antiquemoney * 100`>>를 올려놓는다.
<<else>>
아무 말 없이, <<he_ nun>> 탁자에 <<printmoney `$antiquemoney * 100`>>를 올려놓는다.
<</if>>
<br><br>
<<He_ nun>> 뒤편의 방으로 물건을 가져간다.
<br><br>
<<set $money += ($antiquemoney * 100)>><<set $antiquemoneyhistory += $antiquemoney>><<set $antiquemoney to 0>>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>><<museumClearHint "antiquebox">>
윈터 선생님은 그 작은 상자를 집어든다. "귀금속 보관함이구나." <<he_ ga>> 말한다. "옛날에는 이런 게 수천 개는 만들어졌을 거다. 하지만 여태까지 남아있는 건 매우 드물지. 자물쇠가 아직도 멀쩡하다는 건 기적이야."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<effects>><<museumClearHint "antiquesilverring">>
<<npc Winter>><<person1>>
윈터 선생님이 은 반지를 조명 위로 가져가 관찰한다. "흔한 귀금속이구나." <<he_ ga>> 말한다. "오래 가는 금속으로 되어 있군. 이런 것들은 아주 많단다. 이건 여기 살던 누군가가 끼던 것이겠지. 그래도 아마 가치 있는 물건일 거다. 가져다줘서 고맙구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>><<museumClearHint "antiquegoldnecklace">>
윈터 선생님은 황금 목걸이를 <<his_ yi>> 손바닥에서 돌려 본다. "아주 훌륭하구나." <<he_ ga>> 말한다. "내 생각에는, 아주 고귀한 사람이 차고 다녔을 것 같구나. 이걸 어디서 찾았니?"
<br><br>
<<link [[사실대로 말한다|Museum Tell]]>><<set $winterlakeknown to 1>><</link>>
<br>
<<link [[비밀로 남긴다|Museum Secret]]>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>><<museumClearHint "antiquegoldchastitybelt">>
<<if $worn.genitals.origin is "Underwater Temple" and $gold_chastity_held isnot true>>
<<strip>>
당신은 윈터 선생님에게 황금 정조대를 찾았고 그걸 착용하고 있다고 말한다. "아주 흥미롭구나. 보여줄 수 있니?" <<he_ ga>> 말한다.
<br><br>
당신은 옷을 벗고 <<him_ i>> 정조대를 관찰하도록 내버려둔다.
<<else>>
윈터 선생님이 황금 정조대를 잡는다.
<</if>>
"이건 아주 오래된 물건이야." <<he_ ga>> 말한다. "종교적인 문장이 새겨져 있구나. 아마 여사제가 특정한 의식이나 행사를 치를 때 입었겠지."
<<if $worn.genitals.origin is "Underwater Temple" and $gold_chastity_held isnot true>>
<br>
"가까이서 사진 몇 장 찍자꾸나," <<he_ ga>> 작은 카메라를 꺼내며 계속 말한다. "모조품을 만들어 낼 수 있을 것 같구나. 다음 번에는 착용하지 않도록 해라."
<</if>>
<br><br>
<<unset $gold_chastity_held>>
<<link [[다음|Museum]]>><<endevent>><<clotheson>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
"호수라." <<he_ ga>> 말한다. "물가에 묻혀 있었겠구나. 흥미로워. 호수에 옛날 건축물들의 흔적이 남아 있다는 소문은 들었단다. 나중에 한 번 찾아가 봐야 할지도 모르겠다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<He_ ga>> 얼굴을 찌푸리고 고개를 끄덕인다. "네 말이 맞다." <<he_ ga>> 말한다. "내 스스로 풀어낼 수 있는 문제일지도 모르지."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>><<museumClearHint "antiqueivorynecklace">>
<<if $necklaceThief is "player">>
"그 상아 목걸이?" 윈터 선생님이 말한다. "보내 줘야만 했단다. 정말 안타까운 일이지만, 그 설명에 맞는 물건을 습득하면 시장실에 고지해야 한다는 말을 들었단다. 그쪽에서 사람을 보내서 목걸이를 가져갔지." <<He_ ga>> 머리를 흔든다. "그런 물건은 건드리지 않는 게 상책이야."
<<else>>
"네게 감사하게도," 윈터 선생님이 말하기 시작한다, "우리는 상아 목걸이를 찾았지. 나는 곧바로 시장실에 전화해 그것을 알렸단다. 그쪽에서 사람을 보내서 목걸이를 가져갔지." <<He_ ga>> <<his_ yi>> 머리를 가로젓는다. "그것은 정말 아름다운 물건이었어."
<</if>>
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<effects>><<museumClearHint "antiquecrystal">>
<<npc Winter>><<person1>>
"인정해야만 하겠구나." 윈터 선생님이 말한다. "이게 뭔지 전혀 모르겠어. 무언가 새겨져 있어. 글자처럼 보이기는 하지만, 무슨 뜻인지는 모르겠다." <<He_ ga>> 얼굴을 찌푸린다. "한 기업에서 이걸 사려고 찾고 있다더구나. 거기서는 내가 모르는 무언가를 알고 있는 게 틀림없겠지."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<effects>><<museumClearHint "antiquehorn">>
<<npc Winter>><<person1>>
윈터 선생님은 입으로 부는 부분을 <<his_ yi>> 손가락으로 훑어보다가, 고통이라도 느낀 것처럼 빠르게 뗀다. <<His_ yi>> 얼굴에는 고통의 흔적이 전혀 나타나지 않았다. "다른 나라에서 온 사냥 전리품이구나." <<he_ ga>> 말한다. "그걸 악기로 만든 모양이군. 나라면 그러지 않았을 게다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<effects>><<museumClearHint "antiquecandlestick">>
<<npc Winter>><<person1>>
"양초는 꽤 흔한 물건이지." 윈터 선생님이 말한다. "하지만 이건 여기 살던 특정한 귀족 가문을 위해 만들어졌단다." <<He_ ga>> 머리를 흔든다. "그 가문의 구성원들이 이제 어떻게 되었는지에 대해서는 유감이구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<effects>><<museumClearHint "antiquewatch">>
<<npc Winter>><<person1>>
"이건 특별한 물건이야." 윈터 선생님이 말한다. "한 세기와 반이 더 지났는데도, 아직 째깍이는구나. 마을의 영광스러웠던 날들에 만들어졌고."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<effects>><<museumClearHint "antiquedildo">>
<<npc Winter>><<person1>>
윈터 선생님이 얼굴을 붉힌다. "이건," <<he_ ga>> 말한다. "이건... 의료용 기구란다. 아주 옛날 방식의 물건이지. 그다지 흥미롭진 않구나." <<He_ nun>> 대화 주제를 바꾸고 싶어하는 것 같다.
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<effects>><<museumClearHint "antiqueforestarrow">>
<<npc Winter>><<person1>>
"숲에선 스무 걸음만 걸어가도 이런 오래된 화살촉을 찾을 수 있지." 윈터 선생님이 말한다. "그렇다고 고맙지 않다는 건 아니란다. 대부분의 사람들은 발견하지 못하거든."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<effects>><<museumClearHint "antiqueforestdagger">>
<<npc Winter>><<person1>>
"훌륭한 발견이야." 윈터 선생님이 말한다. "먼 과거에는 흔한 물건이었겠지만, 지금까지 남아 있는 건 거의 없지. 네가 이걸 땅을 파지도 않고 찾았다는 게 놀라울 뿐이다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<effects>><<museumClearHint "antiqueforestgem">>
<<npc Winter>><<person1>>
윈터 선생님이 보석을 조명 위로 가져간다. "예쁘구나." <<he_ ga>> 말한다. "이 근처에서 채굴되었던 것들과 비슷하구나." <<He_ nun>> 얼굴을 찌푸린다. "색깔이 다른 걸 빼면."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
당신은 녹색 보석을 만진다. 마음이 차분해졌다.
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<effects>><<museumClearHint "antiquesilverbrooch">>
<<npc Winter>><<person1>>
"순은 재질이란다." 윈터 선생님이 말한다. "수십년 전에 유명했던 디자인이지. 어딘가의 다락방에 숨겨져 있었으리라 생각한다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<effects>><<museumClearHint "antiquetrashcup">>
<<npc Winter>><<person1>>
"이건 수백년 전에 중산층 사이에서 유행했던 스타일이란다." 윈터 선생님이 말한다. <<He_ nun>> <<his_ yi>> 코를 찡그린다. "이 컵에 무언가를 담아 마시진 않을 게다. 그러려면 꽤나 모험이 될 것 같구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<effects>><<museumClearHint "antiquetrashburner">>
<<npc Winter>><<person1>>
"아직도 쓰이는 물건이지." 윈터 선생님이 말한다. "사원에서 말이다. 예전에 이것 때문에 더 큰 교회와 마찰이 있었지."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<effects>><<museumClearHint "antiquebrassstatuette">>
<<npc Winter>><<person1>>
"이 근방에서 만들어진 건 아니란다." 윈터 선생님이 돋보기로 작은 동상을 관찰하면서 말한다. "수천년 전에 외국에서 온 정복자가 가지고 왔을 수도 있겠다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<effects>><<museumClearHint "antiquecoppercompass">>
<<npc Winter>><<person1>>
"인상적이군." 윈터 선생님이 나침반을 돌려 바늘이 회전하는 것을 보면서 말한다. "이게 바다의 온갖 시련을 뚫고 살아남은 것이 정말 행운이구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquegrenade">>
<<npc Winter>><<person1>>
"이 물건은 나보다는 덜 오래된 물건일 게다." 윈터 선생님이 웃는다. 당신은 <<he_ ga>> 농담을 하고 있는 거라고 생각한다. "네가 이걸 교외에서 찾았다는 건 놀라운 일이 아니구나. 그쪽에도 인상적인 수집품이 몇몇 있다고 들었다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquestonetalisman">>
<<npc Winter>><<person1>>
"이 물건에 대해선 확신하지 못했단다." 윈터 선생님이 말한다. "옛 동료에게 전화를 해 봐야 했지만, 이건 진품이란다. 아주 오래되었고, 옛 종교의 문양이 새겨져 있지."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquesilvermask">>
<<npc Winter>><<person1>>
"우연이었을 거다," 윈터 선생님이 말한다. "네가 일하던 곳에서 이걸 찾아낸 건 말이다. 아니면 재수가 없었던가. 이 물건의 기원에 대해서는 자세히 아는 바가 없지만, 옛 종교에서 쓰이던 물건이란다. 얽혀 있는 신화가 다채롭지."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br>
<br><<effects>><<museumClearHint "antiquediamond">>
<<npc Winter>><<person1>>
"좀 이것저것 찾아봤단다." 윈터 선생님이 말한다. "네가 찾아낸 돌은 거의 두 세기 전에 도난당했다고 보고된 거란다. 당국에서는 일단 당장은 우리가 이걸 전시하고 있어도 괜찮다고 하더구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br>
<br><<effects>><<museumClearHint "antiquesilvercompass">>
<<npc Winter>><<person1>>
\"은은 변색되지 않지." 윈터 선생님이 말한다. "하지만 이런 도구는 아마 순수한 은으로만 만들어진 건 아닐 게다. 이건 두드러지게 보존 상태가 좋은 편이란다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br>
<br><<effects>><<museumClearHint "antiquesilverdagger">>
<<npc Winter>><<person1>>
"장신구로 쓰였을 게다." 윈터 선생님이 말한다. "하지만 조심하거라. 아직 날은 날카로우니까."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br>
<br><<effects>><<museumClearHint "antiquerustedcutlass">>
<<npc Winter>><<person1>>"선원의 무기지." 윈터 선생님이 말한다. "이걸 복원할 방법이 있을지 찾아봤다만, 그럴 만한 상태가 아니더구나. 아주 산산조각나지 않은 게 다행이라고 할 정도야."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br>
<br><<effects>><<museumClearHint "antiquecutlass">>
<<npc Winter>><<person1>>
"선원의 무기지."윈터 선생님이 끈을 만져 보며 말한다. "보존 상태는 좋지만, 날 부분에 흠집이 좀 있구나." <<He_ ga>> 손가락으로 날을 쓸어 본다. "사용되었던 물건이겠군."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br>
<br><<effects>><<museumClearHint "antiqueleathermap">>
<<set $treasure_map to 1>>
<<npc Winter>><<person1>>
"진짜 보물지도구나!" 윈터 선생님이 웃음을 터트렸다. "여기 해안선이 과거에 서술된 다른 자료와 똑같아. 여기가 우리 마을이고, 여기는 숲이로군." <<His_ yi>> 손가락이 지도를 따라 미끄러져, 성 표시를 두드린다. 용 한 마리가 성 위에 걸터앉아 있다. 윈터 선생님이 지도를 문지르자, 빨간색 X자가 나타난다.
<br><br>
"내가 젊었다면 이런 모험을 떠나려 했을 테지." 늙은 역사가가 말을 이어간다. "하지만 황무지는 위험천만하고, 아무것도 없을 가능성이 높단다." <<He_ ga>> 당신을 쳐다본다. "내 말은, 어떻게 해볼 생각은 하지 말라는 거다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquebell">>
<<npc Winter>><<person1>>
<<set $bell_timer to 2>>
"아주 놀라운 발견이야." 윈터 선생님이 종을 흔들어 본다. 깊은 종소리가 당신의 마음을 익숙한 공포로 채운다. "그리고 음색이 독특하구나." <<he_ ga>> 골똘히 생각한다. <<HePost>> 역시 영향을 받은 것으로 보인다. <<he_ nun>> 종을 받침대에 다시 돌려 놓고, 천으로 덮어 둔다. "유리함 안에 넣어 둬야 하겠구나. 일단은 이거면 충분하겠다."<<gstress>><<stress 6>>
<br><br>
"이게 종교적으로 중요한 물건이었던 게 당연하구나." <<he_ ga>> 말을 이어간다. "하지만 다시 듣고 싶진 않구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquebullet">>
<<npc Winter>><<person1>>
윈터 선생님은 돋보기로 총알을 자세히 관찰한다. "한 세기는 지난 물건이지만, 아직도 제조원을 찾아낼 수 있구나." <<he_ ga>> 말한다. "조심성 없는 병사가 훈련 중에 떨어트린 모양이지, 아마."
<br><br>
<<link [[놀린다|Museum Bullet Tease]]>><<npcincr Winter love -1>><</link>><<llove>>
<br>
<<link [[예의바른 태도를 유지한다|Museum Bullet Polite]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"어- 어쩌면 선생님이셨을지도 몰라요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"선생님이 그러신 게 분명해요." 당신이 말한다.
<<else>>
"선생님이 그러신 게 아니고요?" 당신이 말한다.
<</if>>
<br><br>
"그렇게 늙지는 않았다." 윈터 선생님이 딱딱거린다. "그리고 연장자에게 예의를 갖춰야지." <<He_ nun>> 마음을 가라앉힌다. "뭐, 내 할아버지가 그랬을 수는 있겠구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>>
윈터 선생님의 이야기가 다소 딴길로 새고 있지만, 당신은 예의바른 태도를 유지하며 끄덕인다.
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiqueshell">>
<<npc Winter>><<person1>>
윈터 선생님이 포탄을 손가락으로 두드려 본다. "이건 고장이 나 있구나." <<he_ ga>> 말한다. "오랜 세월이 지났으니 그렇겠지. 어쩌면 처음부터 불량품이었을 수도 있고. 그 외에는 이걸 방치해 두었을 이유를 떠올릴 수 없구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquegoldring">>
<<npc Winter>><<person1>>
"굉장하구나." 윈터 선생님이 <<his_ yi>> 손바닥에서 반지를 돌려 보며 말한다. "이런 귀중한 물건이 이렇게 오래도록 감춰져 있었다니. 이건 귀족 계급이나, 아주 부유했던 누군가가 끼고 다녔을 거다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquegoldbrooch">>
<<npc Winter>><<person1>>
"이건 흥미로운데," 윈터 선생님이 말하며, 한쪽 눈으로 가운데의 보석을 응시한다. "이해하기 어렵지만, 저건 종교적인 상징이지만, 기독교 쪽은 전혀 아니야. 성직자들중 하나가 이것을 착용하지는 않았을 것 같구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquecoralring">>
<<npc Winter>><<person1>>
"이걸 보고 놀랐단다," 윈터 선생님이 말하며, 산호쪽은 무시하고 금속 부분을 조사한다. "더 좋은 장비를 가진 누군가에게 연대를 추정하게 시켜야 할 것 같지만, 천 년 이상은 됐을 것 같은 예감이 드는구나. 해적들은 분명히 이것의 가치를 알고 있었을 거다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquehourglass">>
<<npc Winter>><<person1>>
"정말 신기하구나," 윈터 선생님이 중얼거리며, <<his_ yi>> 손에 있는 그것을 돌려본다. "이 기호들은 내가 아는 어떤 문자와도 맞지 않아. 그리고 새겨져 있는 것들은 세월이 지났는데도 닳지 않았지. 이것은 놀랍게도 잘 보존되어 있구나; 이것이 얼마나 오래 되었는지 모르겠지만, 분명히 엄청나게 오래되었다는 것은 틀림없단다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquecoppercoin">>
<<npc Winter>><<person1>>
"주위에 이런 것을 가진 사람들이 많지," 윈터 선생님이 말하며, 그 표면을 훑어본다. "개인적인 컬렉션으로 말야. 이렇게 오래된 것은 별로 없지만 말이란다. 거의 이천년 정도 된 것 같구나. 그렇게 오래된 것 치고는 잘 보존되어 있군. 거의 나처럼 말이다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquesilvercoin">>
<<npc Winter>><<person1>>
"이런 종류 중 더 최근의 견본이구나," 윈터 선생님이 말하며, 닳은 금속을 응시한다. "제국 시대 후기에 주조되었군. 더 변색되지 않았다는 것이 놀랍구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquegoldcoin">>
<<npc Winter>><<person1>>
"아주 값진 것이지," 윈터 선생님이 말하며, 라텍스 장갑을 낀다. "그냥 버려진 금속이라 하더라도 말이다. 하지만 이것이 버려졌다는 생각은 버려야겠지! 그 오랜 기간 이것이 숨겨져 있었다는 것이 놀랍구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquesilverblade">>
<<npc Winter>><<person1>>
"무기의 일부였을 것 같구나," 윈터 선생님이 말하며, 한 손가락으로 그 날을 따라 쓸어낸다. "재질만 아니었다면 말이지. 아마도, 의식에 사용되었겠지. 하지만 이 금속이 어디에 붙어있었던가는, 추측해 볼 수 밖에는 없겠구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiqueivorystatuette">>
<<npc Winter>><<person1>>
"사제들이 맞았어," 윈터 선생님이 말한다. "그들은 그들의 경전이 정확하다고 주장했지만, 나는 의심했었거든. 기묘한 물건이지. 그렇게 옛날에, 그들이 이런 디테일로 조각할 수 있었다니 놀랍구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquestrangefetish">>
<<npc Winter>><<person1>>
"이것을 왜 만들었는지는 모르겠구나," 윈터 선생님이 말하며, 마치 그것이 부서지는 것을 걱정하는 듯이, 그 숭배물을 조심스럽게 만져본다. "어쩌면 이것에는 종교적 의미가 있을지도? 내 오랜 친구 중에 옛 종교를 연구하는 사람이 있지. 사진을 한번 찍어 보내봐야 겠구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquesilvergoblet">>
<<npc Winter>><<person1>>
"이것이 오랜 휴식에 들어가기 전에 깨끗이 닦여졌다는 사실이 기쁘구나," 윈터 선생님이 말하며, 그 안쪽의 냄새를 맡는다. "화려하게 장식되어 있군. 누군가 중요한 사람이 썼을 것 같구나. 어쩌면 특별힌 행사에 쓰였을지도. 흥미롭게도, 그 당시에 비해 너무 발달된 금속 가공 기술이 쓰여진 것 같구나. 내 연대 짐작이 맞다면 말이지만. 다른 사람의 의견을 들어봐야겠어."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquesilvercrown">>
<<npc Winter>><<person1>>
"엄청난 돈을 들여 단조되었을 것 같구나," 윈터 선생님이 말하며, 그 왕관을 <<his_ yi>> 이마에 들어올린다. "어떤 소군주가 썼을지도 모르지. 아마도 보석을 캘 수 있게 되기 전에 말이다. 그 당시에는 금속이 그리 값지지 않았던 것일까? 정말 많은 의문이 드는구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquewhitecrystal">>
<<npc Winter>><<person1>>
"너는 이상한 물건들을 어떻게 찾는지 아는 모양이구나," 윈터 선생님이 말하며, 수정 안을 깊게 들여다본다. "저기에는 무언가 쓰여져 있어, 어떻게 했는지 안쪽에 조각되어서 말이야. 만약 이게 그렇게나 오래된 물건이 아니었다면, 나는 이것을 현대 미술 작품이라고 생각했을 거란다." 희미한 불빛이 그 안쪽에서 반짝인다.
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiqueminesign">>
<<npc Winter>><<person1>>
"아, 이건 쉽지," 윈터 선생님이 새겨져 있는 것을 보며 말한다. "나는 문을 닫기 전의 베일리 광산을 기억한단다. 최소한, 밖에서의 모습은 말이다. 내 부모님은 내게 거기 가까이 가지 말라고 경고했었지. 그곳은 안전하지 않은 곳으로 간주되었단다. 마지막에는 말이야."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiqueobsidiandisc">>
<<npc Winter>><<person1>>
"이것을 해안에서 떨어진 섬에서 찾았다고 했니?" 윈터 선생님이 마치 그것으로 피를 내 보려고 하는 듯이, 그 가장자리를 손가락으로 훑는다. "감옥이 아니라? 나는 다른 섬들은 잘 모른단다. 아마도 너는 네 생각보다 훨씬 멀리 나갔던 것 같구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquewoodenmask">>
<<npc Winter>><<person1>>
"이것은 사원 벽화의 조각들 중 몇몇과 비슷한 모습이구나," 윈터 선생님이 말하며, 가면의 눈 속을 응시한다. "나는 그것들이 천사들을 묘사했던 것이라고 생각했단다. 아니면 아마도, 악마들이거나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquetrilobitefossil">>
<<npc Winter>><<person1>>
"세계의 특정 시기들에서 삼엽충들은 특별한 존재는 아니었단다," 윈터 선생님이 말하며, <<his_ yi>> 손 안의 화석 무게를 가늠해본다. "하지만 이것은 희귀한 종이기는 하구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiqueislandarrow">>
<<npc Winter>><<person1>>
"이런 것들 중 하나가 사원에 있지," 윈터 선생님이 말하며, 나무의 냄새를 맡는다. "그곳 사람들은 그것을 성유물로 취급하고 있단다." <<He_ ga>> 얼굴을 찌푸린다. "이 끝에 무언가가 있구나. 미안하지만, 머리 좀 식혀야겠구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<npc Winter>><<person1>>
<<set $temple_spear_mission_winter to 1>>
"네가 그것에 대해 물어본 두번째 사람이란다," 윈터 선생님이 말한다. "젊은 <<if C.npc.Jordan.pronoun is "m">>수도사<<else>>수녀가<</if>> 왔었지, 그리 오래전 일은 아니지만. 무척 예의가 발랐단다. 유용한 말을 해 주지 못해 안타까웠지만, 나는 조사해보기로 다짐했단다."
<br><br>
<<He_ ga>> 헛기침을 한다. "그러고 나서, 누군가가 아주 오래되고, 매우 이상한 골동품을 가져왔었지. 그 사람은 그것이 어떤 섬에서 온 것이라고 주장하더군. 그 사람은 무언가 악당 같아 보였고, 그 <<if C.npc.Jordan.pronoun is "m">>수도사<<else>>수녀<</if>>가 아니었다면 나는 그 사람을 거짓말장이라고 생각했을 거란다."
<br><br>
<<link [[다음|Museum Spear 2]]>><</link>>
<br><<effects>>
"나는 그 친구에게 더 물어보고 싶었지만, 그 사람은 무언가에 대해 불안해하고 있었고, 핑계를 대고 가버렸지. 그 사람과 동류의 사람들은 하수도 안에서, 그들만의 술집에 모여 았다는 것을 알고 있단다. 빗물 배수관 말고. <span class="green">옛 하수도 말이란다.</span> 하지만 나는 그런 장소를 찾으러 돌아다니기에는 너무 늙었어."
<br><br>
<<He_ ga>> 얼굴을 찌푸린다. "네게도 추천하고 싶지는 않구나. 게다가, 네가 거기에 어떻게 갈 수 있을지 알아차릴 정도로 내 수업에 집중했던 것 같지도 않고 말이다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquegoldcompass">>
<<npc Winter>><<person1>>
"이건 놀랄만한 물건이구나," 윈터 선생님이 말한다. "이건 내 거란다. 그러니까, 내 소유물이었지. 이걸 항상 들고 다니곤 했었는데, 몇 년 전에 잃어버렸었단다." <<He_ ga>> 뒷판을 살펴보고는, 무언가를 보고 미소짓는다. "이건 박물관에 둘 가치가 있고, 여기에 있는게 더 안전하겠지."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiqueswordcane">>
<<npc Winter>><<person1>>
"칼날은 무디구나," 윈터 선생님이, 칼을 뽑아 손가락을 칼날을 따라 훑으며 말한다. "하지만, 그래도 이걸 유리 장식대 안에 보관하는 게 좋겠구나." <<He_ ga>> 그것을 칼집에 넣는다. "그래야 어떤 사고도 당하지 않겠지."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquechocolate">>
<<npc Winter>><<person1>>
"아직 먹을 수 있을지도 모르겠구나," 윈터 선생님이 말하며, 뚜껑을 연다. "맛은 지독하겠지만." <<He_ ga>> <<his_ yi>> 코를 가까이 가져간다. "보관통 역시 흥미롭구나. 이건 병사의 전투식량이었단다." <<He_ nun>> 잠시동안 슬퍼 보인다.
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiqueteacaddy">>
<<npc Winter>><<person1>>
"이것이 찻잎을 온 세계로 날랐을 거란다," 윈터 선생님이 말하며, <<his_ yi>> 코를 안에 넣는다. "항상 홍차였지. 녹차는 그 여정에서 살아남지 못했을 거야." <<He_ ga>> 미소짓는다. "지금 한 잔 먹고 싶어지는구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquewoodenfigurine">>
<<npc Winter>><<person1>>
"이건 내가 읽었던 설명과 맞아떨어지는구나," 윈터 선생님이 말하며, 그 조각상의 눈 속을 쳐다본다. "특이한 물건인걸. 이걸 만든 문명을 알아볼 수가 없어." <<He_ ga>> 그것을 내려놓는다. "어쩌면 그냥 지역의 괴짜 가내수공업에서 만든 것인지도 모르겠구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>><<museumClearHint "antiquecopperring">>
<<npc Winter>><<person1>>
"여기에 무언가 새겨져 있구나," 윈터 선생님이 말하며, 그 쇠붙이를 쳐다본다. "하지만 너무 닳아있어." <<He_ ga>> 그것을 내려놓으며 생각에 잠긴 듯 보인다. "네가 그걸 찾은 장소를 고려해 볼 때, 그게 살아남았다는 것 자체가 기적이란다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<set $outside to 0>>
<<museumAntiqueText>>
<<npc Winter>><<person1>>
당신은 박물관을 둘러본다. 받침대는 마치 특정한 물건을 기다리고 있는 것처럼 홈이 나 있다.
<br><br>
<<if $museumAntiques.museumCount is 0>>
박물관은 <span class="red">텅 비어 있다</span>.
<<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount / 3>>
박물관은 거의 비어 있다.
<<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount / 2>>
박물관은 예전보다는 나아 보인다.
<<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount / 1.5>>
박물관은 적당한 양의 소장품을 지니고 있다. 물건을 소장하고 있다.
<<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount / 1.25>>
박물관은 많은 양의 소장품을 지니고 있다.
<<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount>>
박물관은 굉장한 양의 소장품을 지니고 있다.
<<elseif $museumAntiques.museumCount is $museumAntiques.maxCount>>
비어 있는 받침대가 하나도 없다.
<</if>>
<br><br>
<<set _possibleHints to []>>
<details class="journal" open>
<summary class="journal">박물관 전시품</summary>
<div class="itemCollectible">
<<for _labelM, _valueM range $museumAntiques.antiques>>
<<switch _valueM>>
<<case "museum">>
<div class="item" @tooltip="_museumAntiqueText[_labelM].museum">
<<icon _museumAntiqueText[_labelM].icon>>
</div>
<<case "stolen">>
<div class="item" @tooltip="_museumAntiqueText[_labelM].stolen">
<<icon "museum_empty.png">>
</div>
<<case "recovered">>
<div class="item" @tooltip="_museumAntiqueText[_labelM].recovered">
<<icon _museumAntiqueText[_labelM].icon>>
</div>
<<case "found" "talk">>
<<trMuseumAntique _museumAntiqueText[_labelM].name "을">><<set $_tooltip to `당신은 ${_trResult} 윈터에게 보여줘야 한다`>>
<div class="item" @tooltip="$_tooltip">
<span class="icon-container">
<<icon _museumAntiqueText[_labelM].icon>>
<img class="alert" src="img/misc/icon/alert.png">
</span>
</div>
<<case "notFound">>
<div class="item" tooltip="비어 있다.">
<<run _possibleHints.push(_labelM)>>
<<icon "museum_empty.png">>
</div>
<</switch>>
<</for>>
</div>
</details>
<<if _possibleHints.length gt 0>>
<<if $winterHint is "notGiven">>
<<set $winterHint to _possibleHints[random(0,_possibleHints.length - 1)]>>
<br>
당신이 두리번거리자, 윈터 선생님이 걸어온다.
<br><br>
<<print _museumAntiqueText[$winterHint].hint>>
<<if $museumAntiqueJournalHints is undefined>>
<<set $museumAntiqueJournalHints to []>>
<</if>>
<<run $museumAntiqueJournalHints.delete($winterHint)>>
<<run $museumAntiqueJournalHints.push($winterHint)>>
<br>
<</if>>
<</if>>
<br>
<<getouticon>><<link [[입구로 돌아간다|Museum]]>><<endevent>><</link>><<widget "museumAntiqueStatus">>
<<if _args[0] and _args[1]>>
<<if ($museumAntiques.antiques[_args[0]] is "notFound" and _args[1] is "found")
or ($museumAntiques.antiques[_args[0]] is "found" and _args[1] is "talk")
or ($museumAntiques.antiques[_args[0]] is "talk" and _args[1] is "museum")
or _args[1] is "stolen" or _args[1] is "recovered">>
<<set $museumAntiques.antiques[_args[0]] to _args[1]>>
<<switch _args[1]>>
<<case "museum">><<set $museumAntiques.museumCount++>>
<<case "stolen">><<set $museumAntiques.stolenCount++>>
<<case "recovered">><<set $museumAntiques.recoveredCount++>>
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "museumAntiqueText">>
<<if _museumAntiqueText is undefined>>
<!--Should not have been converted to a $ variable-->
<!--journalName used in cases where the name would be a spoiler ("waterlogged ivory box" telling players it's in a body of water, "Bailey sign" being a spoiler, etc-->
<<unset $museumAntiqueText>>
<<set _museumAntiqueText to {
"antiquebox":{
hint: `"귀금속 보관함을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "여기 사람들은 자신의 귀중한 물건을 상아와 마을 바로 바깥에서 베어낸 나무로 조각한, 아주 화려하게 치장한 상자에 보관했지.
요즘에 볼 수 있는 어떤 것과도 비슷하게 생기지 않았을 거라 생각한단다."<br><br> <<He_ ga>> 돌아선다. "내 수업을 성실히 들었다면, 어디를 찾아 봐야 할 지 알 지도 모르겠구나."`,
museum: "상아 상자가 받침대 위에 놓여 있다.",
name: "Waterlogged Ivory Box",
journal: `"귀금속 보관함이란다. 여기 사람들은 자신의 귀중한 물건을 상아와 마을 바로 바깥에서 베어낸 나무로 조각한, 아주 화려하게 치장한 상자에 보관했지. 요즘에 볼 수 있는 어떤 것과도 비슷하게 생기지 않았을 거라 생각한다. 내 수업을 성실히 들었다면, 어디를 찾아 봐야 할 지 알 지도 모르겠구나."`,
journalName: "상아 귀금속 보관함",
icon: "antiques/antique_ivory_box.png"
},
"antiquesilverring":{
hint: `"은 반지를 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "은은 이런 장신구에 흔히 쓰이는 소재였지. 그 주인보다 오래 갈 정도로 단단해서, 주인과 함께 매장되는 일이 많았단다." <br><br><<He_ ga>> 돌아선다. "심지어 은은 물에 가라앉아도 형태를 오래 유지할 수 있지. 다른 대부분의 금속들보다 말이야."`,
museum: "낡은 은 반지가 받침대 위 빨간 방석에 놓여 있다.",
name: "Worn Silver Ring",
journal: `"은 반지란다. 은은 이런 장신구에 흔히 쓰이는 소재였지. 그 주인보다 오래 갈 정도로 단단해서, 주인과 함께 매장되는 일이 많았단다. 심지어 은은 물에 가라앉아도 형태를 오래 유지할 수 있지. 다른 대부분의 금속들보다 말이야."`,
journalName: "은 반지",
icon: "antiques/antique_silver_ring.png"
},
"antiquegoldnecklace":{
hint: `"금 목걸이를 놓을 자리란다. 이건 찾기 꽤나 힘들겠구나." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "높은 신분의 사람들이 주로 착용했지."<br><br><<He_ ga>> 돌아선다. "금은 절대로 녹슬지 않는다는 걸 아니? 영원히 물 속에서 보관할 수도 있단다."`,
museum: "화려한 황금 목걸이가 받침대 위 빨간 방석에 놓여 있다.",
name: "Ornate Gold Necklace",
journal: `"황금 목걸이란다. 이건 찾기 꽤나 힘들겠구나. 높은 신분의 사람들이 주로 착용했지. 금은 절대로 녹슬지 않는다는 걸 아니? 영원히 물 속에서 보관할 수도 있단다."`,
journalName: "황금 목걸이",
icon: "antiques/antique_gold_necklace.png"
},
"antiqueivorynecklace":{
hint: `"이게 존재하는지 나도 확신하진 못한다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "하지만 오래된 시에 이런 물건을 언급하는 구절이 있어. '거대한 짐승의 어금니, 새로이 조각되고. 별빛이 담긴 사파이어, 밤하늘처럼 푸르네. 완벽한 빛과 색으로 깎으니, 그 완벽한 허영심, 아는 이 적네. 영원히 잠가 가두니, 고통의 몸부림 이어지고. 영원히 잠가 가두네, 늪지 생물의 호수에. 영원히 떠내려 가니, 파도가 씹어 삼키고. 영원히 떠내려 가네, 이를 찾을 자는...'" <<he_ ga>> 빙글 돌아, 당신의 코를 찌른다. "너."<br><br><<He_ ga>> 다시 돌아선다. "아마 이것보다 질이 떨어지는 장신구들이 함께 모여 있는 곳에서 찾을 가능성이 높을 거란다. 행운을 빈다."`,
museum: "완벽한 상아 목걸이가 있어야 할 자리는 비어 있다. 마치 누군가 빼앗은 것처럼.",
name: "Immaculate Ivory Necklace",
journal: `"상아 목걸이란다. 이게 존재하는지 나도 확신하진 못한다. 하지만 오래된 시에 이런 물건을 언급하는 구절이 있어. '거대한 짐승의 어금니, 새로이 조각되고. 별빛이 담긴 사파이어, 밤하늘처럼 푸르네. 완벽한 빛과 색으로 깎으니, 완벽한 허영심, 아는 이 적네. 영원히 잠가 가두니, 고통의 몸부림 이어지고. 영원히 잠가 가두네, 늪지 생물의 호수에. 영원히 떠내려 가니, 파도가 씹어 삼키고. 영원히 떠내려 가네, 이를 찾을 자는...' 너. 아마 이것보다 질이 떨어지는 장신구들이 함께 모여 있는 곳에서 찾을 가능성이 높을 거란다. 행운을 빈다."`,
journalName: "상아 목걸이",
icon: "clothes/ivory_necklace.png"
},
"antiquecrystal":{
hint: `"이 받침대에 올라갈 물건에 대한 제보를 받았단다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "문양이 새겨진, 작은 분홍색 수정이지. 얼마나 특이한 물건이니."<br><br><<He_ ga>> 돌아선다. "제보한 게 누군지는 모르겠지만, 배수 파이프에 그걸 흘렸다고 했다."`,
museum: "흥분시키는 수정이 받침대 위 빨간 방석에 놓여 있다.",
name: "Arousing Crystal",
journal: `"이 받침대에 올라갈 물건에 대한 제보를 받았단다. 문양이 새겨진, 작은 분홍색 수정이지. 얼마나 특이한 물건이니. 제보한 게 누군지는 모르겠지만, 배수 파이프에 그걸 흘렸다고 했다."`,
journalName: "분홍색 수정",
icon: "antiques/antique_crystal_pink.png"
},
"antiquehorn":{
hint: `"무언가의 사냥 전리품이지." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "속을 깎아낸 뿔이야. 옛 마을에 있던 사냥꾼들은 이런 전리품을 아주 아꼈단다."<br><br><<He_ ga>> 돌아선다. "안타깝게도, 옛 마을의 건물들은 모두 묻혀 버렸지."`,
museum: "사냥감의 뿔이 받침대 위 빨간 방석에 놓여 있다.",
name: "Hunting Horn",
journal: `"무언가의 사냥 전리품이지. 속을 깎아낸 뿔이야. 옛 마을에 있던 사냥꾼들은 이런 전리품을 아주 아꼈단다. 안타깝게도, 옛 마을의 건물들은 모두 묻혀 버렸지."`,
icon: "antiques/antique_horn.png"
},
"antiquewatch":{
hint: `"오래된 시계를 놓을 자리란다. 아마 작동하지 않을 가능성이 매우 높겠지만." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "평범한 손목시계 하나가 얼마나 가치 있는 물건인지 알게 되면 분명 놀랄 거다."<br><br><<He_ ga>> 돌아선다. "어쩔 때는 시간이 맞는 타이머와 함께 특수한 상자에 보관되어 잠겨 있을 때도 있단다."`,
museum: "오래된 시계가 받침대 위의 특수한 보관함에 놓여 있다.",
name: "Old Watch",
journal: `"오래된 시계란다. 평범한 손목시계 하나가 얼마나 가치 있는 물건인지 알게 되면 분명 놀랄 거다. 어쩔 때는 시간이 맞는 타이머와 함께 특수한 상자에 보관되어 잠겨 있을 때도 있지."`,
icon: "antiques/antique_watch.gif"
},
"antiquedildo":{
hint: `"일단 의료용 기구라고 부르자." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "완전히 구식인데다 불결하기까지 한 경우가 많지."<br><br><<He_ ga>> 돌아선다. "불결하다는 말이 나왔으니 말인데, 누군가가 이걸 옛 하수도에 빠트렸다는 말을 들은 것 같구나."`,
museum: "이상한 의료용 기구가 받침대 위에 놓여 있다.",
name: "Odd Medical Aid",
journal: `"'의료용 기구'란다. 완전히 구식인데다 불결하기까지 한 경우가 많지. 불결하다는 말이 나왔으니 말인데, 누군가가 이걸 옛 하수도에 빠트렸다는 말을 들은 것 같구나."`,
icon: "antiques/antique_dildo.png"
},
"antiquecandlestick":{
hint: `"예전에는 소박한 양초였지만, 귀족 가문의 권력을 나타내는 상징이 되었지." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "만들어진 개수를 생각하면, 분명히 근처 어딘가에 있을 것 같구나."<br><br><<He_ ga>> 돌아선다. "옛 하수도에서 찾을 수 있을 가능성이 가장 높지 않을까 한다."`,
museum: "귀족 가문의 양초가 벽에 걸린 모조 양초꽂이에 꽂혀 있다.",
name: "Noble Candlestick",
journal: `"예전에는 소박한 양초였지만, 귀족 가문의 권력을 나타내는 상징이 되었지. 만들어진 개수를 생각하면, 분명히 근처 어딘가에 있을 것 같구나. 옛 하수도에서 찾을 수 있을 가능성이 가장 높지 않을까 한다."`,
icon: "antiques/antique_candlestick.png"
},
"antiqueforestarrow":{
hint: `"화살촉을 놓을 자리란다. 아주 흔한 물건이지." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "그저 흥미로운 물건보다 아주 조금 더 귀한 정도지만, 하나 전시해 놓을 가치는 있단다."<br><br><<He_ ga>> 돌아선다. "마을 바깥으로 나가기만 하면 어디에서든 찾을 수 있을 거다."`,
museum: "이끼 낀 숲의 화살이 받침대 위 녹색 방석에 놓여 있다.",
name: "Mossy Forest Arrow",
journal: `"화살촉이란다. 아주 흔한 물건이지. 그저 흥미로운 물건보다 아주 조금 더 귀한 정도지만, 하나 전시해 놓을 가치는 있단다. 마을 바깥으로 나가기만 하면 어디에서든 찾을 수 있을 거다."`,
journalName: "화살촉",
icon: "antiques/antique_arrow.png"
},
"antiqueforestdagger":{
hint: `"오래된 무기를 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "지표면에서 몇 미터 아래에 묻혀 있을 가능성이 아주 높고, 마을로부터 꽤 멀리 떨어진 곳에 있을 거다."<br><br><<He_ ga>> 돌아선다. "혹시 모르니 그쪽으로 가게 되면 내딛는 곳을 살펴보거라."`,
museum: "녹슨 숲의 단검이 받침대 위 녹색 방석에 놓여 있다.",
name: "Rusted Forest Dagger",
journal: `"오래된 무기란다. 지표면에서 몇 미터 아래에 묻혀 있을 가능성이 아주 높고, 마을로부터 꽤 멀리 떨어진 곳에 있을 거다. 혹시 모르니 그쪽으로 가게 되면 내딛는 곳을 살펴보거라."`,
journalName: "오래된 무기",
icon: "antiques/antique_dagger.png"
},
"antiqueforestgem":{
hint: `"너와 같은 수업을 듣는 학생이 이 물건을 내게 제보했단다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "비현실적인 힘으로 마음을 진정시키는 문양이 있는 파릇파릇한 보석에 대한 이야기를 했지. 그게 사실이라면, 내게 그 물건을 찾아 가져오면 꽤 많은 보상을 주마."<br><br><<He_ ga>> 돌아선다. "옛날 사람들은 숲속 깊은 곳에서 그런 보석들을 캐곤 했단다."`,
museum: "맥동하는 숲의 보석이 받침대 위 녹색 방석에 놓여 있다.",
name: "Pulsing Forest Gem",
journal: `"너와 같은 수업을 듣는 학생이 이 물건을 내게 제보했단다. 비현실적인 힘으로 마음을 진정시키는 문양이 있는 파릇파릇한 보석에 대한 이야기를 했지. 그게 사실이라면, 내게 그 물건을 찾아 가져오면 꽤 많은 보상을 주마. 옛날 사람들은 숲속 깊은 곳에서 그런 보석들을 캐곤 했단다."`,
journalName: "파릇파릇한 보석",
icon: "antiques/antique_forest_gem.png"
},
"antiquesilverbrooch":{
hint: `"순은으로 된 브로치에 대해서는 잘 모르겠다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "이런 건 좀 더 흔하게 발견할 수 있어야 하는데. 그런 디자인이 유행했던 건 수십년 전밖에 되지 않았거든."<br><br><<He_ ga>> 돌아선다. "어딘가의 다락방에 숨겨져 있을 것 같구나. 반항적인 구석이 있는 사람은 결국 부모님의 옛 소지품을 파헤치게 되는 법이지."`,
museum: "은 브로치가 받침대 위에 놓여 있다.",
name: "Silver Brooch",
journal: `"순은으로 된 브로치란다. 이런 건 좀 더 흔하게 발견할 수 있어야 하는데. 그런 디자인이 유행했던 건 수십년 전밖에 되지 않았거든. 어딘가의 다락방에 숨겨져 있을 것 같구나. 반항적인 구석이 있는 사람은 결국 부모님의 옛 소지품을 파헤치게 되는 법이지."`,
icon: "antiques/antique_silver_brooch.png"
},
"antiquetrashcup":{
hint: `"그냥 컵을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "그런 물건은 한 세기쯤 전에는 흔한 것이었지. 이걸 보관해야 한다는 생각은 아무도 안 하더구나. 안타까운 일이지."<br><br><<He_ ga>> 돌아선다. "대다수는 그걸 그냥 쓰레기들과 같이 던져 버린단다."`,
museum: "버려진 컵이 받침대 위에 놓여 있다.",
name: "Discarded Cup",
journal: `"그냥 컵이란다. 그런 물건은 한 세기쯤 전에는 흔한 것이었지. 이걸 보관해야 한다는 생각은 아무도 안 하더구나. 대다수는 그걸 그냥 쓰레기들과 같이 던져 버린단다."`,
icon: "antiques/antique_cup.png"
},
"antiquetrashburner":{
hint: `"종교적인 의식에 쓰였던 향로를 놓을 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "사원에선 아직도 몇 개를 놓아두지. 그렇지만, 몰래 하나 슬쩍하겠다는 생각은 하지 마라."<br><br><<He_ ga>> 돌아선다. "사원에서는 오래되지 않은 과거에 향로 한 묶음을 버렸단다. 나는 그들이 그것들을 너무 오래 사용했기 때문이라고 의심하고 있지."`,
museum: "향로가 받침대 위에 놓여 있다. 최근에 깨끗이 닦여 복원된 것으로 보인다.",
name: "Incense Burner",
journal: `"종교적인 의식에 쓰였던 향로로, 사원에선 아직도 몇 개를 놓아두지. 그렇지만, 몰래 하나 슬쩍하겠다는 생각은 하지 마라. 사원에서는 오래되지 않은 과거에 향로 한 묶음을 버렸단다. 나는 그들이 그것들을 너무 오래 사용했기 때문이라고 의심하고 있지."`,
icon: "antiques/antique_incense.png"
},
"antiquebrassstatuette":{
hint: `"이국적인 동상을 놓을 자리란다. 이 지역에서는 생산되지 않았던 물건이지." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "정말로 오래된 물건이야. 누가 이걸 가져왔건 간에 종교적인 의미가 있었을 테지."<br><br><<He_ ga>> 돌아선다. "뭔가 종교적인 장소의 땅을 파내 본다면 비슷한 걸 찾을 수 있을 거라 생각한다."`,
museum: "잊힌 황동상이 받침대 위에 놓여 있다.",
name: "Forgotten Brass Statuette",
journal: `"황동으로 주조된 이국적인 동상이란다. 이 특이한 물건들은 정말로 오래되었고, 이 지역에서는 생산되지 않은 것이란다. 누가 이걸 가져왔건 간에 종교적인 의미가 있었을 테지. 뭔가 종교적인 장소의 땅을 파내 본다면 비슷한 걸 찾을 수 있을 거라 생각한다."`,
journalName: "황동 동상",
icon: "antiques/antique_brass_statuette.png"
},
"antiquegoldchastitybelt":{
hint: `"이것엔 특별한 관심을 갖고 있단다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "옛 종교의 여사제는 의식을 치를 때 특별한... 보호구를 착용해야 했지. 오늘날 사원에서 나눠주는 물건보단 질좋은 물건이란다. 하지만 보호구 용도만은 아니었을 수도 있다는 생각이 드는구나."<br><br><<He_ ga>> 돌아선다. "번역을 수 차례 시도한 후에야 '황금'이라는 단어를 알아볼 수 있었단다. 종교적인 물체가 더럽혀지면 신성한 호수에서 씻어낸다는 옛날 이야기가 떠오르는구나."`,
museum: "황금 정조대가 여성형의 마네킹에 둘러져 있다.",
name: "Golden Chastity Belt",
journal: `"옛 종교의 여사제가 의식을 치를 때 착용한 특별한... 보호구란다. 오늘날 사원에서 나눠주는 물건보단 질좋은 물건이란다. 하지만 보호구 용도만은 아니었을 수도 있다는 생각이 드는구나. 번역을 수 차례 시도한 후에야 '황금'이라는 단어를 알아볼 수 있었단다. 종교적인 물체가 더럽혀지면 신성한 호수에서 씻어낸다는 옛날 이야기가 떠오르는구나."`,
journalName: "금박 정조대",
icon: "antiques/antique_chastity.png"
},
"antiquecoppercompass":{
hint: `"구리 나침반을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "많이 만들어지기도 했고, 자주 사용되기도 했지."<br><br> <<He_ ga>> 돌아선다. "몇몇 마을에서 파도에 밀려 떠내려간 나침반이 있다는 소문을 들었단다. 그렇다면 바다에는 분명 더 많은 나침반들이 있을 테지."`,
museum: "받침대 위에 구리 나침반이 놓여 있다. 나침반은 정확하게 북쪽을 가리킨다.",
name: "Copper Compass",
journal: `"구리 나침반이란다. 많이 만들어지기도 했고, 자주 사용되기도 했지. 몇몇 마을에서 파도에 밀려 떠내려간 나침반이 있다는 소문을 들었단다. 그렇다면 바다에는 분명 더 많은 나침반들이 있을 테지."`,
icon: "antiques/antique_copper_compass.png"
},
"antiquegrenade":{
hint: `"대전쟁 이후 남겨진 것을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "의도된 방식으로 사용된 걸 본 적이 없어."<br><br> <<He_ ga>> 돌아선다. "전원 지대에 있는 사람들은 가끔씩 전쟁 때 유물을 찾아내서 컬렉션을 만들어 놓기도 한단다."`,
museum: "수류탄이 받침대 위에 놓여 있다. 아마 불량품일 것이다.",
name: "Old Grenade",
journal: `"대전쟁 이후 남겨진 것이란다. 의도된 방식으로 사용된 걸 본 적이 없어. 전원 지대에 있는 사람들은 가끔씩 전쟁 때 유물을 찾아내서 컬렉션을 만들어 놓기도 한단다."`,
journalName: "전쟁 유물",
icon: "antiques/antique_grenade.png"
},
"antiquestonetalisman":{
hint: `"고대의 신성한 목걸이를 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "마을에서 멀리 떨어진 곳에서 있었던 의식에 사용되었지."<br><br> <<He_ ga>> 돌아선다. "어디서 찾을 수 있을지는 모르겠다. 사람들이 쳐다볼 생각을 하지 않는 장소가 아닐까 한다."`,
museum: "돌로 된 부적이 받침대 위에 놓여 있다.",
name: "Stone Talisman",
journal: `"고대의 신성한 목걸이란다. 마을에서 멀리 떨어진 곳에서 있었던 의식에 사용되었지. 어디서 찾을 수 있을지는 모르겠다. 사람들이 쳐다볼 생각을 하지 않는 장소가 아닐까 한다."`,
journalName: "신성한 목걸이",
icon: "clothes/holy_pendant.png"
},
"antiquesilvermask":{
hint: `"아주 기이한 것을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "아주 오래된 종교적 의복이지. 아니면 장신구일 수도 있어."<br><br> <<He_ ga>> 돌아선다. "어디서 찾을 수 있을지는 전혀 모르겠구나. 어쩌면 다른 것들을 찾다 보면 함께 찾을 수 있을지도."`,
museum: "은으로 된 가면이 벽에 걸려 있다.",
name: "Silver Mask",
journal: `"뭔가 기이한 것이란다. 아주 오래된 종교적 의복이지. 아니면 장신구일 수도 있어. 어디서 찾을 수 있을지는 전혀 모르겠구나. 어쩌면 다른 것들을 찾다 보면 함께 찾을 수 있을지도."`,
journalName: "기이한 물건",
icon: "antiques/antique_silver_mask.png"
},
"antiquediamond":{
hint: `"보석을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. <br><br> <<He_ ga>> 돌아선다. "옛날에는 밀수꾼들이 마을과 마을로 이런 물건들을 거래하곤 했었지. 오래 전에 말이야."`,
museum: "다이아몬드가 방석 위에 놓여 있다.",
name: "Diamond",
journal: `"보석이란다. 옛날에는 밀수꾼들이 마을과 마을로 이런 물건들을 거래하곤 했었지. 오래 전에 말이야."`,
journalName: "보석",
icon: "antiques/antique_diamond.png"
},
"antiquesilvercompass":{
hint: `"나침반을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "하지만 아무 물건이나 놓을 건 아니란다. 높은 계급인 사람이 쓰던 걸 놓을 거야."<br><br> <<He_ ga>> 돌아선다. "어디에 잘못 놓아둘 물건은 아니지. 스스로의 의지로는 말이다."`,
museum: "은 나침반이 받침대 위에 놓여 있다.",
name: "Silver Compass",
journal: `"나침반이란다. 하지만 아무 물건이나 놓을 건 아니란다. 높은 계급인 사람이 쓰던 걸 놓을 거야. 어디에 잘못 놓아둘 물건은 아니지. 스스로의 의지로는 말이다."`,
journalName: "나침반",
icon: "antiques/antique_silver_compass.png"
},
"antiquesilverdagger":{
hint: `"장식용 무기를 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "교전 때 쓰이는 용도가 아니고, 장신구로써 쓰였지."<br><br> <<He_ ga>> 돌아선다. "선원들이 차고 다니곤 했단다."`,
museum: "은 단검이 벽에 걸려 있다.",
name: "Silver Dagger",
journal: `"장식용 무기란다. 교전 때 쓰이는 용도가 아니고, 장신구로써 쓰였지. 선원들이 차고 다니곤 했단다."`,
journalName: "장식용 무기",
icon: "antiques/antique_silver_dagger.png"
},
"antiquerustedcutlass":{
hint: `"커틀라스 검을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "녹슨 물건이라도 말이다."<br><br> <<He_ ga>> 돌아선다. "원래는 선원들이 사용했지. 그러니 그들의 옛 소굴에 몇 개 숨겨져 있을 게 당연하겠구나."`,
museum: "녹슨 커틀라스 검이 벽에 걸려 있다.",
name: "Rusted Cutlass",
journal: `"커틀라스 검이란다. 녹슨 물건이라도 말이다. 원래는 선원들이 사용했지. 그러니 그들의 옛 소굴에 몇 개 숨겨져 있을 게 당연하겠구나."`,
icon: "antiques/antique_rusted_cutlass.png"
},
"antiquecutlass":{
hint: `"커틀라스 검을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "아주 잘 보존된 걸로. 내가 지금까지 봐온 건 모두 녹슬고 부서진 것들 뿐이었거든."<br><br> <<He_ ga>> 돌아선다. "수천 개가 마을을 오갔을 게 분명해. 그러니 몇 개 정도는 멀쩡한 게 있을 게 틀림없단다."`,
museum: "커틀라스 검이 벽에 걸려 있다.",
name: "Cutlass",
journal: `"커틀라스 검이란다. 아주 잘 보존된 게 좋겠구나. 내가 지금까지 봐온 건 모두 녹슬고 부서진 것들 뿐이었거든. 수천 개가 마을을 오갔을 게 분명해. 그러니 몇 개 정도는 멀쩡한 게 있을 게 틀림없단다."`,
icon: "antiques/antique_cutlass.png"
},
"antiqueleathermap":{
hint: `"해적들의 지도를 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "전설에 따르면 해적들은 보물을 전원 지대 근처에 숨겨 놓았다고 하지." <br><br> <<He_ ga>> 돌아선다. "신빙성은 떨어지는 소리다만, 해적들과 밀수꾼들은 비밀 통로로 마을에 들어왔다고 한다. 어쩌면 아직도 쓸 수 있는 통로가 있을지도 모르겠구나."`,
museum: "가죽 지도가 벽에 걸려 있다.",
name: "Leather Map",
journal: `"해적 지도란다. 전설에 따르면 해적들은 보물을 전원 지대 근처에 숨겨 놓았다고 하지. 신빙성은 떨어지는 소리다만, 해적들과 밀수꾼들은 비밀 통로로 마을에 들어왔다고 한다. 어쩌면 아직도 쓸 수 있는 통로가 있을지도 모르겠구나."`,
journalName: "해적 지도",
icon: "antiques/antique_map.png"
},
"antiquebell":{
hint: `"종을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "오래된 종교의 성물이고, 딱 하나만 만들어졌지. 예전에는 사원에 모셔두고 있었지만, 도둑맞았단다."<br><br> <<He_ ga>> 돌아선다. "그때부턴 아무도 본 사람이 없어. 아직 다른 박물관에서도 발견되지 않았다는 게 놀랍구나."`,
museum: "종이 있을 받침대에 천이 씌워져 있어, 내용물을 볼 수가 없다.",
stolen: "받침대는 비어 있고, 윈터 선생님의 쪽지가 붙어 있다. 전시품을 현재 이용할 수 없는 것에 대해 양해 부탁드립니다.",
recovered: "",
name: "Sonorous Bell",
journal: `"종이란다. 오래된 종교의 성물이고, 딱 하나만 만들어졌지. 예전에는 사원에 모셔두고 있었지만, 도둑맞았단다. 그때부턴 아무도 본 사람이 없어. 아직 다른 박물관에서도 발견되지 않았다는 게 놀랍구나."`,
journalName: "사원의 종",
icon: "antiques/antique_bell.png"
},
"antiquebullet":{
hint: `"총알을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "대전쟁 후에 남은 것들이란다. 옛날 사람들은 진짜 총알을 가지고 사격 훈련을 했지. 그래서 길을 걸어다니던 사람이 우연히 발견하는 경우가 있단다."<br><br> <<He_ ga>> 돌아선다. "자원해서 입대한 사람들을 황무지에서 훈련시키곤 했지."`,
museum: "총알이 받침대 위에 놓여 있다.",
name: "Bullet",
journal: `"총알이란다. 대전쟁 후에 남은 것들이란다. 옛날 사람들은 진짜 총알을 가지고 사격 훈련을 했지. 그래서 길을 걸어다니던 사람이 우연히 발견하는 경우가 있단다. 자원해서 입대한 사람들을 황무지에서 훈련시키곤 했지."`,
icon: "antiques/antique_bullet.png"
},
"antiqueshell":{
hint: `"폭발물을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "대전쟁에서 쓰인 물건이란다. 탄들은 종종 사라져, 암시장에 팔리고는 했어."<br><br> <<He_ ga>> 돌아선다. "옛날 사람들은 황무지에 대고 포탄을 시험했지."`,
museum: "포탄이 받침대 위에 놓여 있다.",
name: "Artillery Shell",
journal: `"폭발물이지. 대전쟁에서 쓰인 물건이란다. 탄들은 종종 사라져, 암시장에 팔리고는 했어. 옛날 사람들은 황무지에 대고 포탄을 시험했지."`,
icon: "antiques/antique_artillery.png"
},
"antiquegoldring":{
hint: `"고대의 황금 반지를 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "아주 고귀한 신분이 착용했지."<br><br> <<He_ ga>> 돌아선다. "아무도 보지 못한 곳에 있을 거다. 어쩌면 땅에 묻혀 있을지도 모르겠구나."`,
museum: "황금 반지가 받침대 위에 놓여 있다.",
name: "Gold Ring",
journal: `"고대의 황금 반지란다. 아주 고귀한 신분이 착용했지. 아무도 보지 못한 곳에 있을 거다. 어쩌면 땅에 묻혀 있을지도 모르겠구나."`,
icon: "antiques/antique_gold_ring.png"
},
"antiquegoldbrooch":{
hint: `"고대의 황금 브로치를 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "지역 귀족들이 감춰두었다고 의심되는 그런 종류의 것이지."<br><br> <<He_ ga>> 돌아선다. "그들이 나 같은 사람이 들어가서 확인하도록 해 줄 리가 없겠지."`,
museum: "황금 브로치가 받침대 위에 놓여 있다.",
name: "Gold Brooch",
journal: `"고대의 황금 브로치란다, 귀족들이 숨겨놓았을 거다. 아마 그들 중 하나의 집에 있을 거란다."`,
icon: "antiques/antique_gold_brooch.png"
},
"antiquecoralring":{
hint: `"고대의 산호 반지를 놓을 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "지역 해적 무리의 선장이 하나 끼고 있었다고 한단다."<br><br> <<He_ ga>> 돌아선다. "사람들이 말하길 그들의 계승자들이 여전히 그것을 가지고 있다고 하지만, 너를 위험한 상황에 빠뜨리지는 말거라."`,
museum: "산호 반지가 받침대 위에 놓여 있다.",
name: "Coral Ring",
journal: `"고대의 산호 반지란다, 한때 해적 선장이 끼고 있었지. 아마도 바다에서 잃어버렸을 거란다."`,
icon: "antiques/antique_coral_ring.png"
},
"antiquehourglass":{
hint: `"고대 모래시계를 놓을 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "뭐, 이론상으로 고대이긴 하지만 말이다. 자료들은 이따금 그것이 얼마나 오래되었는지에 대해 일치하지 않는 경우가 있어서 말이다."<br><br> <<He_ ga>> 돌아선다. "그건 비교적 최근에 언급되어오고 있지. 나는 그것이 나쁜 자들의 손에 떨어졌다고 확신한단다."`,
museum: "글자가 새겨진 모래시계가 받침대 위에 놓여 있다.",
name: "Inscribed Hourglass",
journal: `"고대 모래시계이지만, 얼마나 오래되었는가는 논의해봐야 한단다. 아마도 나쁜 자의 손에 떨어졌을 거란다."`,
journalName: "고대 모래시계",
icon: "antiques/antique_hourglass.png"
},
"antiquecoppercoin":{
hint: `"구리 동전을 놓을 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "많이 주조되었을 테지만, 오랜 시간동안 그리 많이 남아있지는 않단다."<br><br> <<He_ ga>> 돌아선다. "남아있는 것들은 깊이 묻혀있을 테지."`,
museum: "구리 동전이 진열대에 놓여 있다.",
name: "Copper Coin",
journal: `"고대의 구리 동전이지. 아마도 땅에 묻혀 있을 거란다."`,
icon: "antiques/antique_copper_coin.png"
},
"antiquesilvercoin":{
hint: `"은 동전을 놓을 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "사람들은 가끔씩 옛 무덤에서 그것들을 찾곤 하지."<br><br> <<He_ ga>> 돌아선다. "밖에서는 그리 많이 남아있지 않을 거란다."`,
museum: "은 동전이 진열대에 놓여 있다.",
name: "Silver Coin",
journal: `"고대의 은 동전이지. 아마도 땅에 묻혀 있을 거란다."`,
icon: "antiques/antique_silver_coin.png"
},
"antiquegoldcoin":{
hint: `"금 동전을 놓을 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "그들의 전통을 따라, 아마 부자 주인과 함께 묻혔겠지."<br><br> <<He_ ga>> 돌아선다. "네게 도굴하러 가라는 말은 아니란다!"`,
museum: "금 동전이 진열대에 놓여 있다.",
name: "Gold Coin",
journal: `"고대의 금 동전이지. 아마도 땅에 묻혀 있을 거란다."`,
icon: "antiques/antique_gold_coin.png"
},
"antiquesilverblade":{
hint: `"은 칼날을 놓을 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "비바람으로부터 보호될 필요가 있었겠지."<br><br> <<He_ ga>> 돌아선다. "아마도, 묻혀있을 거란다."`,
museum: "은 칼날이 받침대 위에 놓여 있다.",
name: "Silver Blade",
journal: `"고대의 은 칼날이지. 아마도 땅에 묻혀 있을 거란다."`,
icon: "antiques/antique_silver_blade.png"
},
"antiqueivorystatuette":{
hint: `"상아 조각품을 놓을 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "특별한 종교적 유물이지."<br><br> <<He_ ga>> 돌아선다. "만약 존재한다면 말이지만. 사제들은 존재한다고 생각하는 것 같단다. 누구도 보려 하지 못하는, 어딘가 깊고 어두운 곳에 있을 거란다."`,
museum: "상아 조각품이 받침대 위에 놓여 있다.",
name: "Ivory Statuette",
journal: `"고대의 상아 조각품이지. 아마도 땅에 묻혀 있을 거란다."`,
icon: "antiques/antique_ivory_statuette.png"
},
"antiquestrangefetish":{
hint: `"기묘한 숭배물을 놓을 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "가장 오래된 정착민들의 것이지."<br><br> <<He_ ga>> 돌아선다. "어딘가 고대 유적에 있을 거란다."`,
museum: "기묘한 숭배물이 받침대 위에 놓여 있다.",
name: "Strange Fetish",
journal: `"고대의 기묘한 조각품이지. 아마도 땅에 묻혀 있을 거란다."`,
icon: "antiques/antique_fetish.png"
},
"antiquesilvergoblet":{
hint: `"은 잔을 놓을 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "어딘가 안전한 곳에 있겠지."<br><br> <<He_ ga>> 돌아선다. "은이라는 것은 항상 가치있는 것이었으니, 어딘가 아무도 보지 못했던 곳에 있을 거란다."`,
museum: "은 잔이 받침대 위에 놓여 있다.",
name: "Silver Goblet",
journal: `"고대의 은 잔이지. 아마도 땅에 묻혀 있을 거란다."`,
icon: "antiques/antique_silver_goblet.png"
},
"antiquesilvercrown":{
hint: `"은 왕관을 놓을 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "특별한 물건이지."<br><br> <<He_ ga>> 돌아선다. "아마도 그 주인과 같이 묻혀 있을 거란다."`,
museum: "은 왕관이 받침대 위에 놓여 있다.",
name: "Silver Crown",
journal: `"고대의 은 왕관이지. 아마도 땅에 묻혀 있을 거란다."`,
icon: "antiques/antique_silver_crown.png"
},
"antiquewhitecrystal":{
hint: `"하얀 수정을 놓을 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "이 물건에 대해 전화를 받은 적이 있지."<br><br> <<He_ ga>> 돌아선다. "숲 속의 옛 교회묘지 근처에서 사라졌을 것이라고 하더구나."`,
museum: "하얀 수정이 방석 위에 놓여 있다.",
name: "White Crystal",
journal: `"고대의 하얀 수정이지. 아마도 땅에 묻혀 있을 거란다."`,
icon: "antiques/antique_crystal.png"
},
"antiqueminesign":{
hint: `"금속 간판을 놓을 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "그건 어떤 광산 입구에 걸려 있던 것이지."<br><br> <<He_ ga>> 돌아선다. "그것은 광산이 폐쇄될 때 버려졌단다."`,
museum: "베일리 광산 간판이 방석 위에 놓여 있다.",
name: "Bailey Sign",
journal: `"오래된 광산의 간판이지. 오래 전에 버려졌을 거란다."`,
journalName: "오래된 광산 간판",
icon: "antiques/antique_bailey.png"
},
"antiqueobsidiandisc":{
hint: `"흑요석 원반을 놓을 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "오래전 사람들이 아주 옛날에 잘라 만든 것이란다."<br><br> <<He_ ga>> 돌아선다. "어딘가 아무도 보지 못했던 곳에 있을 거란다."`,
museum: "흑요석 원반이 받침대 위에 놓여 있다.",
name: "Obsidian Disc",
journal: `"흑요석 원반이지, 오래전 사람들이 만들었을 거란다."`,
icon: "antiques/antique_disc.png"
},
"antiquewoodenmask":{
hint: `"나무 가면을 놓을 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "몇백년 전에 이 지역에 살았던 사람들이 착용했던 것 같구나. 그중 하나가 해안으로 쓸려나왔었지."<br><br> <<He_ ga>> 돌아선다. "하지만 그건 너무 많이 썩어 있었단다."`,
museum: "나무 가면이 받침대 위에 놓여 있다.",
name: "Wooden Mask",
journal: `"나무 가면이지, 옛날 사람들이 착용했었단다."`,
icon: "clothes/islander_mask.png"
},
"antiquetrilobitefossil":{
hint: `"삼엽충 화석을 놓을 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "평범한 화석이 아니지. 이 지역 고유의 종이 많이 있는데, 좋은 표본은 발견된 적이 없지."<br><br> <<He_ ga>> 돌아선다. "아무도 찾아보지 못한 곳에 분명히 있을 거란다."`,
museum: "삼엽충 화석이 받침대 위에 놓여 있다.",
name: "Trilobite Fossil",
journal: `"삼엽충 화석이지, 희귀한 종이란다."`,
icon: "antiques/antique_trilobite.png"
},
"antiqueislandarrow":{
hint: `"화살을 놓을 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "완전히 나무로 만들어져 있고, 옛날 사람들이 사용했었지."<br><br> <<He_ ga>> 돌아선다. "별로 희망적이지는 않단다. 그것들은 몇백년도 전에 썩어버렸을 테니 말이다."`,
museum: "섬사람 화살이 받침대 위에 놓여 있다.",
name: "Islander Arrow",
journal: `"옛날 사람들이 사용했던 화살로, 완전히 나무로 만들어져 있단다."`,
journalName: "나무 화살",
icon: "antiques/antique_islander_arrow.png"
},
"antiquegoldcompass":{
hint: `"금 나침반을 위한 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "그건 이 도시의 오래된 가문들중 하나에 속해 있던 거란다, 도둑이 그것을 훔치기 전까지는 말이지."<br><br> <<He_ ga>> 돌아선다. "언젠가 그것이 나타날 거라 확신한단다."`,
museum: "금 나침반이 받침대 위에 놓여 있다.",
name: "Gold Compass",
journal: `"도둑맞은 금 나침반이란다."`,
icon: "antiques/antique_gold_compass.png"
},
"antiqueswordcane":{
hint: `"지팡이 칼을 위한 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "한 세기 이상 된 것이야. 진짜 무기라기보다는 참신한 장난감에 가깝지."<br><br> <<He_ ga>> 돌아선다. "그래도, 나는 그것이 폭력을 애호하는 자들의 손에서 발견될 것이라 의심한단다."`,
museum: "지팡이 칼이 유리 장식대 안에 놓여있다.",
name: "Sword Cane",
journal: `"지팡이 칼이지, 폭력적인 기질을 가진 자들이 가지고 있을 거란다."`,
icon: "antiques/antique_cane.png"
},
"antiquechocolate":{
hint: `"초콜렛을 위한 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "하지만 아무 초콜렛은 아니야. 수년간 먹히지 않고 살아남은 물건이지."<br><br> <<He_ ga>> 돌아선다. "왜 좋은 초콜렛을 낭비하는 걸까?"`,
museum: "초콜렛이 열린 채로, 유리 케이스 안에 놓여있다.",
name: "Chocolate",
journal: `"수년간 먹히지 않고 남아있는 초콜렛이란다."`,
icon: "antiques/antique_chocolate.png"
},
"antiqueteacaddy":{
hint: `"찻잎 통을 위한 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "세계를 돌아다니는 배의 선적물로 사용되었던 것이지."<br><br> <<He_ ga>> 돌아선다. "아직 오래된 배에 실려있을 지도 모르겠구나."`,
museum: "찻잎 통이 받침대 위에 놓여 있다.",
name: "Tea Caddy",
journal: `"바다를 건너 선적되어 있던 찻잎 통이란다."`,
icon: "antiques/antique_tea.png"
},
"antiquewoodenfigurine":{
hint: `"나무 조각상을 위한 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "문헌에 따르면, 수년 전에 인기가 있었다고 하지."<br><br> <<He_ ga>> 돌아선다. "살아남아 있는 어떤 예도 본 적이 없단다. 해외에서 건너 온 것일지도 모르지."`,
museum: "나무 조각상이 받침대 위에 놓여 있다.",
name: "Wooden Figurine",
journal: `"해외에서 건너 온 나무 조각상이란다."`,
icon: "antiques/antique_figurine.png"
},
"antiquecopperring":{
hint: `"구리 반지를 위한 자리란다," 윈터 선생님은 빈 받침대에 손짓하며 말한다. "수 세기 전의 물건이지."<br><br> <<He_ ga>> 돌아선다. "아마 닳아있을 것이고, 어딘가에 잊혀진 채로 놓여있을 거란다."`,
museum: "구리 반지가 받침대 위에 놓여 있다.",
name: "Copper Ring",
journal: `"수 세기 전에 만들어진 구리 반지란다."`,
icon: "antiques/antique_copper_ring.png"
}
}>>
<</if>>
<</widget>>
<<widget "updateMuseumAntiques">>
<<if $museumAntiques is undefined>>
<<set $museumAntiques to {
antiques:{
"antiquebox": "notFound",
"antiquesilverring": "notFound",
"antiquegoldnecklace": "notFound",
"antiqueivorynecklace": "notFound",
"antiquecrystal": "notFound",
"antiquehorn": "notFound",
"antiquewatch": "notFound",
"antiquedildo": "notFound",
"antiquecandlestick": "notFound",
"antiqueforestarrow": "notFound",
"antiqueforestdagger": "notFound",
"antiqueforestgem": "notFound",
"antiquesilverbrooch": "notFound",
"antiquetrashcup": "notFound",
"antiquetrashburner": "notFound",
"antiquebrassstatuette": "notFound",
"antiquegoldchastitybelt": "notFound",
"antiquecoppercompass": "notFound",
"antiquegrenade": "notFound",
"antiquestonetalisman": "notFound",
"antiquesilvermask": "notFound",
"antiquediamond": "notFound",
"antiquesilvercompass": "notFound",
"antiquesilverdagger": "notFound",
"antiquerustedcutlass": "notFound",
"antiquecutlass": "notFound",
"antiqueleathermap": "notFound",
"antiquebell": "notFound",
"antiquebullet": "notFound",
"antiqueshell": "notFound",
"antiquegoldring": "notFound",
"antiquegoldbrooch": "notFound",
"antiquecoralring": "notFound",
"antiquehourglass": "notFound",
"antiquecoppercoin": "notFound",
"antiquesilvercoin": "notFound",
"antiquegoldcoin": "notFound",
"antiquesilverblade": "notFound",
"antiqueivorystatuette": "notFound",
"antiquestrangefetish": "notFound",
"antiquesilvergoblet": "notFound",
"antiquesilvercrown": "notFound",
"antiquewhitecrystal": "notFound",
"antiqueminesign": "notFound",
"antiqueobsidiandisc": "notFound",
"antiquewoodenmask": "notFound",
"antiquetrilobitefossil": "notFound",
"antiqueislandarrow": "notFound",
"antiquegoldcompass": "notFound",
"antiqueswordcane": "notFound",
"antiquechocolate": "notFound",
"antiqueteacaddy": "notFound",
"antiquewoodenfigurine": "notFound",
"antiquecopperring": "notFound"
},
museumCount:0
}>>
<<for _labelM, _valueM range $museumAntiques.antiques>>
<<print '<<if $'+_labelM+' isnot undefined>>'+
'<<set $museumAntiques.antiques.'+_labelM+' to $'+_labelM+'>>'+
'<</if>>'>>
<<if $museumAntiques.antiques[_labelM] is "museum" or $museumAntiques.antiques[_labelM] is "stolen" or $museumAntiques.antiques[_labelM] is "recovered">>
<<set $museumAntiques.museumCount++>>
<</if>>
<</for>>
<</if>>
<<if $winterHint is undefined>>
<<set $winterHint to "notGiven">>
<</if>>
<<if $bell_stolen is 1>>
<<unset $bell_stolen>>
<<museumAntiqueStatus "antiquebell" "stolen">>
<</if>>
<<if $museumAntiques.stolenCount is undefined>>
<<set $museumAntiques.stolenCount to 0>>
<<set $museumAntiques.recoveredCount to 0>>
<</if>>
<<if $museumAntiques.antiques.antiquecoppercompass is undefined>>
<<set $museumAntiques.antiques.antiquecoppercompass to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquegrenade is undefined>>
<<set $museumAntiques.antiques.antiquegrenade to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquestonetalisman is undefined>>
<<set $museumAntiques.antiques.antiquestonetalisman to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquesilvermask is undefined>>
<<set $museumAntiques.antiques.antiquesilvermask to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquediamond is undefined>>
<<set $museumAntiques.antiques.antiquediamond to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquesilvercompass is undefined>>
<<set $museumAntiques.antiques.antiquesilvercompass to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquesilverdagger is undefined>>
<<set $museumAntiques.antiques.antiquesilverdagger to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquerustedcutlass is undefined>>
<<set $museumAntiques.antiques.antiquerustedcutlass to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquecutlass is undefined>>
<<set $museumAntiques.antiques.antiquecutlass to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiqueleathermap is undefined>>
<<set $museumAntiques.antiques.antiqueleathermap to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquebell is undefined>>
<<set $museumAntiques.antiques.antiquebell to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquebullet is undefined>>
<<set $museumAntiques.antiques.antiquebullet to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiqueshell is undefined>>
<<set $museumAntiques.antiques.antiqueshell to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquegoldring is undefined>>
<<set $museumAntiques.antiques.antiquegoldring to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquegoldbrooch is undefined>>
<<set $museumAntiques.antiques.antiquegoldbrooch to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquecoralring is undefined>>
<<set $museumAntiques.antiques.antiquecoralring to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquehourglass is undefined>>
<<set $museumAntiques.antiques.antiquehourglass to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquecoppercoin is undefined>>
<<set $museumAntiques.antiques.antiquecoppercoin to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquesilvercoin is undefined>>
<<set $museumAntiques.antiques.antiquesilvercoin to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquegoldcoin is undefined>>
<<set $museumAntiques.antiques.antiquegoldcoin to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquesilverblade is undefined>>
<<set $museumAntiques.antiques.antiquesilverblade to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiqueivorystatuette is undefined>>
<<set $museumAntiques.antiques.antiqueivorystatuette to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquestrangefetish is undefined>>
<<set $museumAntiques.antiques.antiquestrangefetish to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquesilvergoblet is undefined>>
<<set $museumAntiques.antiques.antiquesilvergoblet to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquesilvercrown is undefined>>
<<set $museumAntiques.antiques.antiquesilvercrown to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquewhitecrystal is undefined>>
<<set $museumAntiques.antiques.antiquewhitecrystal to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiqueminesign is undefined>>
<<set $museumAntiques.antiques.antiqueminesign to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiqueobsidiandisc is undefined>>
<<set $museumAntiques.antiques.antiqueobsidiandisc to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquewoodenmask is undefined>>
<<set $museumAntiques.antiques.antiquewoodenmask to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquetrilobitefossil is undefined>>
<<set $museumAntiques.antiques.antiquetrilobitefossil to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiqueislandarrow is undefined>>
<<set $museumAntiques.antiques.antiqueislandarrow to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquegoldcompass is undefined>>
<<set $museumAntiques.antiques.antiquegoldcompass to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiqueswordcane is undefined>>
<<set $museumAntiques.antiques.antiqueswordcane to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquechocolate is undefined>>
<<set $museumAntiques.antiques.antiquechocolate to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiqueteacaddy is undefined>>
<<set $museumAntiques.antiques.antiqueteacaddy to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquewoodenfigurine is undefined>>
<<set $museumAntiques.antiques.antiquewoodenfigurine to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquecopperring is undefined>>
<<set $museumAntiques.antiques.antiquecopperring to "notFound">>
<</if>>
/*Should be the last to always run*/
<<set $museumAntiques.maxCount to Object.keys($museumAntiques.antiques).length>>
<</widget>>
<<widget "museumClearHint">>
<<if $phase isnot "ask">>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes(_args[0])>>
<<run $museumAntiqueJournalHints.delete(_args[0])>>
<</if>>
<</if>>
<</widget>><<location "office">><<effects>>
<<if Time.hour gte 6 and Time.hour lte 21>>
당신은 임시 직원 사무실에 있다. 다른 임시직 직원들이 다양한 업무를 수락하고 돌아오는 중이다.
<br><br>
<<assignmenticon>><<link [[업무를 받는다|Office Assignment Start]]>><</link>>
<br>
<<couchicon>><<link [[휴게실에서 쉰다 (0:10)|Office Agency Break]]>><<stress -3>><<tiredness -2>><<pass 10>><</link>><<ltiredness>><<lstress>>
<br>
<<officeicon>><<trNPCname $per_npc.manager.name>><<link [[_trResult + "의 사무실"|Office Agency Manager]]>><</link>>
<br>
<<lockericon>><<link [[탈의실|Office Agency Changing Room]]>><</link>>
<<else>>
임시 직원 사무실의 문이 잠겨 있다. 문에 표지판이 걸려있다. " <<ampm 6>> 부터 오픈"
<</if>>
<br><br>
<<getouticon>><<link [[로비로 돌아간다 (0:01)|Office Lobby]]>><<pass 1>><</link>><<location "office_building">><<effects>>
<<if Time.hour gte 6 and Time.hour lte 21>>
You to run into the Temp Agency's Office, hoping to get into the changing room before someone sees your <<nudity>>.
<br><br>
<<if $rng gte 90>>
<<generate1>><<person1>> As you enter, you feel a strong grip on your sholders.
<br>
"I caught the streaker. Escorting <<phim>> to the security office now," a security guards says as into <<his>> radio as <<he>> pulls you out of the Agency Lounge.
<br><br>
<<link [[다음|Office Security Escort]]>><</link>>
<<elseif $rng gte 80>>
<<generateManager>><<person1>>
Seeing that the coast is clear, you run by <<office_manager>>'s office door when it suddenly swings open, hitting you directly in the face! <<ggpain>><<pain 8>>
<br>
"My goodness I am so..." <<office_manager>> begins to say, but is shocked by your <<nudity>>. "What has happened to your clothes?" <<office_manager>> says concerningly as <<he>> helps you to your feet.
<br>
"Here come into my office, I can't have you running around like this."
<br><br>
<<link [[다음|Office Agency Streak Comfort]]>><</link>>
<<elseif $rng gte 50>>
<<generateManager>><<person1>>
Seeing that the coast is clear, you run by <<office_manager>>'s office door. You hear the door open behind you.
<br>
"You! Stop right this instant. What has happened to your clothes?" shouts <<office_manager>>. You freeze in your tracks and turn to face <<him>>, covering your <<nudity>>.
<br>
"Goodness, we can't have you running around the building dressed like that. Come into my office immediately."
<br><br>
<<link [[다음|Office Agency Streak Comfort]]>><</link>>
<<else>>
The immediate area is empty, so you should be able to make it into the changing room safely.
<br><br>
<<lockericon>><<link [[탈의실|Office Agency Changing Room]]>><</link>>
<br><br>
<<getouticon>><<link [[로비로 돌아간다 (0:01)|Office Lobby]]>><<pass 1>><</link>>
<</if>>
<<else>>
You attempt to run into the Temp Agency's Office, hoping to get into the changing room, but the door is locked! A sign on the door says "Open at <<ampm 6>>."
<<getouticon>><<link [[로비로 돌아간다 (0:01)|Office Lobby]]>><<pass 1>><</link>>
<</if>>
<br><br><<effects>>
<<generateManager>><<person1>>
<<office_manager>> sits you down and goes to the wardrobe near <<his>> desk. <<He>> pulls out a button down shirt and hands it to you. It's too big for you but covers your <<nudity>>.
<<upperwear 148>>
<br>
<<if $officecomplaints gte 5 and $managerLove gte 100>>
<<if $managerGift is 1>>
"Be honest with me. Are you having any problems working here with us? I know this place can be really stressful and I only want what's best for you all."
<br><br>
<<link [[Be honest|Office Agency Streak Confide]]>><</link>>
<br>
<<link [[Lie|Office Agency Streak Lie]]>><</link>>
<<else>>
"I know things are really hard for you, but have you thought about a different line of work? This isn't healthy for you."
<br>
<<office_manager>> stands you up and gives you a big hug. It's overwhelming but oddly comforting at the same time. <<lltrauma>><<trauma -6>> <<llstress>><<stress -10>>
<br>
"Please take better care of yourself," <<he>> says as <<he>> escorts you out of the office.
<br><br>
<<link [[다음|Office Agency]]>><</link>>
<</if>>
<<else>>
"I don't know what's going on with you, but being in this workplace in that state of dress makes us look really bad. I expect better of you," <<he>> says sadly. <<lllove>><<managerLove -20>>
<br>
<<office_manager>> escorts you out of the office. "I don't want to have this conversation with you again."
<br><br>
<<link [[다음|Office Agency]]>><</link>>
<</if>>Sensing the sincerity of concern in <<office_manager>>'s voice, you decide to be honest. You tell <<him>> about the abuse and humiliation that the workers in the office subject you to.
How the security guards are just as devious and abusive, and how you are struggling to make enough money to keep yourself clothed and sheltered.
<br>
"You poor thing," <<he>> says, coming around to rest <<his>> strong hand on your shoulder. "I know how tough things can be for you, but I never imagined how bad things were. I wish I could do more for you, but our agency is contracted with this building and my hands are tied."
<br><br>
<<He>> walks back to the other side of <<his>> desk and pulls out a wad of cash. "It's not much, but maybe you can use this money to take some time off from working here. It's the least I can do."
<br>
<<set $giftMoney = $managerLove * 500>>
<<office_manager>> hands you <<printmoney $giftMoney >> and escorts you out of <<his>> office. "Please, take care of yourself." <<set $money += $giftMoney>>
<<set $managerGift to 0>>
<br><br>
<<link [[다음|Office Agency]]>><</link>>You don't feel quite comfortable telling <<office_manager>> about your problems.
<br>
"It's nothing, I just spilled some ink on my clothes and needed a fresh change" you say.
<br>
<<office_manager>> seems disappointed. "That is not acceptable. You represent this agency and it's important that you dress and behave properly. Please try to maintain these bare minimum standards." <<lllove>><<managerLove -20>>
<br>
<<office_manager>> turns <<his>> attention to <<his>> computer and motions towards the door. "You can leave now. Thank you."
<br><br>
<<link [[떠난다|Office Agency]]>><</link>><<effects>>
<<if $rng gte 81>>
당신이 휴게실에서 편안한 의자에 앉아 휴식을 취하고 있는데, 임시 직원인 <<generatey1>><<person1>><<personPost>>, <<generatey2>><<person2>><<person_ gwa>> <<generatey3>><<person3>><<person_ i>> 다가온다.
<br>
"너 내가 좋아하는 의자에 앉아있네," <<person1>><<person_ i>> 말하며, 당신 앞에 선다. "꺼져."
<br><br>
<<link [[따른다|Office Agency Chair Comply]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[거절한다|Office Agency Chair Refuse]]>><</link>>
<<else>>
<<if $rng gte 71>>
<<generatey1>><<person1>> 당신은 <<person1>><<person_ gwa>> 수다를 떨며 시간을 보낸다. <<He_ ga>> 일부 의뢰인의 폭력에 대해 불평한다.
<<elseif $rng gte 61>>
<<generatey1>><<person1>><<person_ i>> 휴게실에 들어와 비서로부터 받은 쿠키를 나눠먹는다.
<<elseif $rng gte 51>>
<<generatey1>><<person1>>
<<if $pronoun is "f">>
<<person1>><<person_ i>> <<his_ yi>> 너덜너덜해진 치마를 허리에 걸친 채, <<his_ yi>> 가슴을 가리고, 휴게실로 뛰어 들어온다.
<br>
"멍청한 파쇄기가 내 옷을 다 씹어먹었어! 그 괴물같은 건 없어져야 해." <<He_ ga>> 수건을 <<his_ yi>> 가슴에 감고 밖으로 뛰쳐나간다.
<<else>>
<<person1>><<person_ i>> <<his_ yi>> 너덜너덜해진 바지를 걸친 채, 셔츠가 벗겨져, 라운지로 뛰어 들어온다.
<br>
"멍청한 파쇄기가 내 옷을 다 씹어먹었어! 그 괴물같은 건 없어져야 해." <<He_ ga>> 수건을 <<his_ yi>> 허리에 감고 밖으로 뛰쳐나간다.
<</if>>
<<elseif $rng gte 41>>
두 명의 임시직원인, <<generatey1>><<person1>><<person_ gwa>> <<generateyp2>><<person2>><<person_ i>> 안으로 들어와, 당신의 존재를 눈치채지 못하고 스킨십을 시작한다.
<<arousal 600>><<garousal>>
<br><br>
몇 초 후, <<person2>><<person_ i>> 당신을 알아차려 <<person1>><<him_ ul>> 멈추게 하고, <<person2>><<his_ yi>> 옷을 고쳐 입는다. 두 사람은 일어나서 머쓱하게 휴게실을 나간다.
<<elseif $rng gte 31>>
두 명의 임시직원인, <<generatey1>><<person1>><<person_ gwa>> <<generateyp2>><<person2>><<person_ i>> 지나가면서 언쟁을 벌인다.
<br><br>
"그럴 가치가 없어," <<person1>><<person_ i>> 말한다. "층이 높아질수록 사람들이 점점 더 변태적으로 굴어. 14층에선 누가 날 핥았다고!"
<br>
"그냥 무시해," <<person2>><<person_ i>> 대답한다. "높은 층에 가면 팁을 훨씬 더 잘 주긴 하잖아."
<br>
"세상의 모든 팁도 내 안전보다 중요하진 않아. 너도 마찬가지고."
<br><br>
그들의 소리가 멀어진다.
<<else>>
다른 임시직 직원들이 소개소 사무실을 분주히 드나들며 다양한 업무를 하는 동안 당신은 혼자 휴게실에서 휴식을 취한다.
<</if>>
<br><br>
<<endevent>>
<<if Time.hour gte 6 and Time.hour lte 21>>
<<link [[업무를 받는다 (1:00)|Office Assignment Start]]>><</link>>
<br>
<<link [[계속 휴식한다 (0:10)|Office Agency Break]]>><<stress -3>><<tiredness -2>><<pass 10>><</link>><<ltiredness>><<lstress>>
<br>
<<trNPCname $per_npc.manager.name>><<link [[_trResult + "의 사무실"|Office Agency Manager]]>><</link>>
<br>
<<else>>
경비원이 휴게실로 들어와 안에 있던 모든 사람들을 로비로 안내한다. 건물이 일반인의 출입을 통제한다.
<br><br>
<</if>>
<<getouticon>><<link [[로비로 돌아간다 (0:01)|Office Lobby]]>><<pass 1>><</link>>
<</if>><<effects>>
당신은 당신의 소지품을 챙겨들고 <<person1>><<person_ gwa>> <<his_ yi>> 친구들을 밀어젖히고 나간다.
<<endevent>>
<br><br>
<<link [[다음|Office Agency]]>><</link>><<effects>>
<<if $speech_attitude is "bratty">>
당신은 <<person1>><<person_ ul>> 무시하듯 바라본다. "내가 먼저 앉았어. 다른 데로 가."
<<elseif $speech_attitude is "meek">>
"아니... 아뇨, 제가 먼저 왔어요. 절 내버려 두시면 안될까요." 당신이 온유하게 말한다.
<<else>>
"제가 먼저 왔는데요," 당신이 말한다. "다른 의자도 많아요."
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (8500 - $allure)>>
<<person1>><<person_ gwa>> <<his_ yi>> 친구가 당신에게 가까이 다가온다.
<br>
"한 수 가르쳐줘야 겠군."
<br><br>
<<link [[다음|Office Agency Molest]]>><<set $molestationstart to 1>><</link>><<nexttext>>
<<else>>
<<person1>><<person_ i>> 투덜거리며 <<his_ yi>> 친구들과 함께 떠난다.
<br>
"내가 다음에 다시 올 때까진 사라져 있는 게 좋을거야."
<br><br>
<<endevent>>
<<link [[다음|Office Agency]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 60>>
<<set $NPCList[0].lefthand to "mouth">>
<<if $rng gte 75>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Office Agency Molest Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Office Agency Molest Escape]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Office Agency Molest Rescue]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Office Agency Molest]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<br><br>
<<ejaculation>>
After finishing with you, the <<person1>><<person>> lifts you off the ground and shoves you out the door, keeping all of your clothes.<<violence 3>>
<br>
"That oughta teach you a lesson."
<br><br>
<<tearful>> you look around the lobby. You cover your <<lewdness>>.
<br><br>
<<set $stealtextskip to 1>>
<<clothesruined>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Office Lobby]]>><</link>><<effects>>
You manage to break free from your assailants. <<tearful>> you run out of the lounge into the lobby for safety. No one follows you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Office Lobby]]>><</link>><<effects>>
<<generateManager 3>><<person4>>
<<office_manager>> bursts into the breakroom in response to your cries. "What are you doing? Get off of <<pher>>!" <<he>> shouts.
<br>
The group lets you go and runs out of the breakroom, but <<office_manager>> grabs the <<person1>><<person>> by the back of <<his>> neck as <<he>> hurries past.
<br><br>
"If I ever catch you touching another worker again, I will bury you under this building!" <<office_manager>> says before shoving <<person1>><<him>> out the door.
<br>
<<office_manager>> turns to you and helps you to your feet. "I'm so sorry. Some of the workers can be really troublesome, but management doesn't seem to care."
<br>
<<if $exposed gte 1>>
<<office_manager>> runs to <<person4>><<his>> office and returns with a towel. <<He>> wraps it around your <<lewdness>> with <<his>> strong hands. "Can't have you running around exposed, can we?" <<he>> says, offering a weak smile. <<towelup>>
<br>
<</if>>
"Please come to me if they give you any more trouble."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Office Lobby]]>><</link>><<effects>>
<<if Time.hour gte 6 and Time.hour lte 21>>
<<set $officeFloor to random(4,15)>>
<<rng>>
<<if $rng gte 85>>
당신은 <<checkfloor>>의 직원들에게 커피를 배달하는 업무를 받았다.
<<acceptassignment "Office Coffee Start">>
<<elseif $rng gte 70>>
당신은 <<checkfloor>>에서 열리는 회의의 회의록을 작성하라는 업무를 받았다.
<<acceptassignment "Office Meeting Start">>
<<elseif $rng gte 55>>
당신은 <<checkfloor>>의 일부 문서를 파기해 달라는 업무를 받았다.
<<acceptassignment "Office Shredder Start">>
<<elseif $rng gte 40>>
당신은 <<checkfloor>>에 있는 임원을 보조하는 업무를 받았다.
<<acceptassignment "Office Executive Start">>
<<elseif $rng gte 25>>
당신은 <<checkfloor>>에서 서류들을 보관해 놓으라는 업무를 받았다.
<<acceptassignment "Office Filing Start">>
<<else>>
당신은 <<checkfloor>>에 있는 비서를 돕는 업무를 받았다.
<<acceptassignment "Office Secretary Start">>
<</if>>
<<else>>
경비원이 휴게실에 들어와 모두에게 로비로 가라고 지시한다. 이제 이 빌딩의 문을 닫는 모양이다.
<br><br>
<<getouticon>><<link [[로비로 돌아간다 (0:01)|Office Lobby]]>><<pass 1>><</link>>
<</if>><<widget "acceptassignment">>
<<set _assignment to _args[0]>>
<br><br>
업무를 받아들이시겠습니까?
<br><br>
<<link [[그렇다|_assignment]]>><</link>>
<br>
<<link [[다음 업무를 기다린다 (0:10)|Office Assignment Start]]>><<pass 10>><</link>>
<br>
<<link [[로비로 돌아간다 (0:01)|Office Lobby]]>><<pass 1>><</link>>
<</widget>>
<<widget "completeassignment">>
<<if _args[0] is undefined>>
<<set $assignmentTime to 60>>
<<else>>
<<set $assignmentTime to _args[0]>>
<</if>>
<br>
<<set _assignmentPay to (625 * ($assignmentTime / 60))>>
<<if _assignmentPay gt 0>>
<<managerLove 1>>
당신은 임시직 휴게실로 돌아와 급여로 <span class="gold"><<printmoney _assignmentPay>></span>를 받는다. <<set $money += _assignmentPay>>
<<if $managerLove gte random(50,100)>>
<<set _managerTip to $managerLove * 20>><!-- £20 at 100 love-->
<span class="green"><<office_manager_ ga>> 당신에게 보너스로 <<printmoney _managerTip>>의 팁을 준다.</span> <<set $money += _managerTip>>
<</if>>
<br><br>
<</if>>
<<endevent>>
<<set $officeFloor to 0>>
<<link [[인력 센터 사무실|Office Agency]]>><<pass $assignmentTime>><</link>>
<</widget>>
<<widget "assignmenttip">>
<<set $baseTip to _args[0]*100>>
<<set $tipMod to (1 + $officeFloor * .075)>>
<<set $tip to ($baseTip * $tipMod)>>
<<if $mathstrait gte 1>>
<<set $tip *= (1 + ($mathstrait / 4))>>
<</if>>
<<if $tip lte 0>>
<<set $tip to 0>>
<</if>>
<<tipreceive>>
<</widget>><<location "office">><<effects>>
You go to <<checkfloor>> and speak to the client, a <<generate1>><<person1>><<person>>. <<He>> hands you a list of drink orders.
<br>
"We need these brought back as soon as possible, so please hurry," <<he>> says. You take the list and return to the lifts.
<<saveNPC 0 office_coffee>>
<br><br>
<<if $rng gte 75>>
<<link [[다음|Office Coffee Pond]]>><</link>>
<<elseif $rng gte 50>>
<<link [[다음|Office Coffee Lift]]>><</link>>
<<else>>
<<link [[다음|Office Coffee Shop]]>><</link>>
<</if>><<effects>>
You take a lift to the lobby and run to the coffee shop near the entrance of the building. You place the orders, and after several minutes, the barista calls your name.
<br><br>
You take the order and return to the lifts.
<br><br>
<<link [[다음|Office Coffee End]]>><</link>><<effects>>
Your lift is delayed after stopping at nearly every floor between <<checkfloor>> and the lobby.
<br>
When it finally arrives, you rush towards the coffee shop and accidentally bump into a worker.
<br>
<<set $danger to random(1,10000)>>
<<if $danger gte 8000 - (300 * $officeFloor)>>
The worker turns angrily and shoves you into the koi pond!
<br>
The commotion has gathered a small crowd of onlookers, none of whom rush to help you.
<br><br>
<<endevent>>
<<water>>
<<if $swarmdisable is "t">>
The whole lobby goes silent as you climb out of the pond, your clothes drenched in fishy water.
<<effectswater>>
<br><br>
<<link [[다음|Office Lobby]]>><</link>>
<<else>>
Before you can climb to your feet, the fish in the pond begin to swarm around you.
<br><br>
<<link [[다음|Office Coffee Swarm]]>><<effectswater>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
"I'm such a klutz! Please forgive me," the worker apologises with a weak smile.
<br>
You make your way to the coffee shop and place your orders. After a few minutes, the barista calls to you, and you take your orders back to your client.
<br><br>
<<link [[다음|Office Coffee End]]>><</link>>
<</if>><<effects>><<outfitChecks>>
You take a lift to the lobby and run to the coffee shop near the entrance of the building. While waiting in queue to place your order, you hear two people talking behind you.
<br><br>
<<generate1>><<generate2>>
"Looks like one of those new temps working the floors these days," the <<person1>><<person>> says to the <<person2>><<person>>.
<br>
<<if $player.breastsize gte 3>>
"<<= _top ? "That _top.name barely contains <<pher>> tits" : "<<pShes>> got a nice rack on <<pher>>">>," the <<person2>><<person>> says quietly.
<<else>>
"<<= _top ? "I'd die to see what's under <<pher>> _top.name" : "I could use some eye-candy like that when I'm working">>," the <<person2>><<person>> says quietly.
<</if>>
<br>
<<if $player.penisExist and $player.penissize gte 3>>
"<<= _bottom ? "I can see <<pher>> cock through <<pher>> _bottom.name" : "Damn, <<pshes>> hung">>," the <<person1>><<person>> adds.
<<elseif _bottom>>
"<<= _bottom.plural ? "Those" : "That">> _bottom.name would look good on my office floor," the <<person1>><<person>> adds.
<<else>>
"Who do I have to fuck to get a temp like that?" the <<person1>><<person>> adds.
<</if>>
<br><br>
You are certain they are talking about you.
<<if hasSexStat("promiscuity", 3)>>
The thought of them lusting after you causes your <<genitals>> to tingle. <<garousal>><<arousal 400>>
<<else>>
You shiver at the thought of the two sexualising you. <<gstress>><<stress 1>>
<</if>>
<br><br>
You place the orders. After several minutes, the barista calls you over.
<br><br>
You take the order and return to the lifts.
<br><br>
<<set $danger to random(1,10000)>>
<<if $danger gte 8000 - (300 * $officeFloor)>>
<<link [[다음|Office Coffee Lift02]]>><</link>>
<<else>>
<<link [[다음|Office Coffee End]]>><</link>>
<</if>><<effects>>
As you wait for your lift to arrive, the <<person1>><<person>> and the <<person2>><<person>> follow behind you. You can feel their gaze on your back.
<br><br>
The lift arrives and the three of you get on. You press the button for your floor. "Looks like we're going to the same place," the <<person2>><<person>> says.
<br><br>
The lift reaches your floor, but before you can exit, the <<person1>><<person>> pushes past you, causing you to drop one of the packaged pastries from your order. As you bend over to retrieve it, the lift doors close around your waist! The <<person1>><<person>> turns around with a devious look in <<his>> eyes. Behind you, the <<person2>><<person>> grabs your <<bottom>>.
<br><br>
<<link [[다음|Office Coffee Lift Assault]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $position to "wall">>
<<set $walltype to "lift">>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Office Coffee Lift Assault Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Office Coffee Lift Assault]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
You knock the <<person2>><<person>> down and frantically reach for the lift button. The doors open, and you gather up your clothes and the spilled order before dashing away.
<br><br>
<<tearful>> you take a moment to compose yourself before returning to your client.
<br><br>
<<effects>>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 office_coffee>>
<<clearNPC office_coffee>>
<<link [[다음|Office Coffee End]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The doors slide open, and you crumple onto the ground. The <<person1>><<person>> picks up your client's order.
<<if $upperoff is 0 and $loweroff is 0 and $underloweroff is 0 and $underupperoff is 0>>
<<else>>
Before you have time to dress, the <<person2>><<person>> pushes you off the elevator as the lift doors close. <span class="red"><<He>> takes your clothes with <<him>>.</span>
<<set $stealtextskip to 1>>
<</if>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<if $exposed gte 1>>
<<tearful>> you hide behind a large potted plant before you're seen. Even if you did have your client's order, you can't return dressed like this. It occurs to you that they may accuse you of stealing their money. <<gstress>><<stress 6>><<ggsecurity>> <<officeupdatecomplaints 2>>
<br><br>
<<link [[다음|Office Streak]]>><</link>>
<<else>>
<<tearful>> you call another lift and return to the lobby, too embarassed to face your client without their order. It occurs to you that they may accuse you of stealing their money. <<gstress>><<stress 6>><<ggsecurity>> <<officeupdatecomplaints 2>>
<br><br>
<<link [[다음|Office Lobby]]>><</link>>
<br><br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<audience>>
<<set $enemytype to "swarm">>
<<swarminit "fish" "swarm" "moving towards you" "encircle you" "fend off" 1 7>>
<<set $swimdistance to 8>>
<<set $water to 1>>
<</if>>
<<if $swimdistance gte 8>>
You're caught in the middle of the swarm.
<<elseif $swimdistance gte 2>>
You're escaping the swarm.
<<else>>
You've almost escaped.
<</if>>
<<water>><<effects>><<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Office Coffee Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[다음|Office Coffee Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Office Coffee Swarm]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte $stressmax>>
It's all just too much for you. You pass out.
<br><br>
<<upperruined>>
<<lowerruined>>
<<underlowerruined>>
<<underupperruined>>
<<feetruined>>
<<handheldruined>>
<<endcombat>>
<<passout>>
<<if $officecomplaints gte 10>>
<<link [[Everything fades to black...|Office Security Max Passout]]>><</link>>
<<else>>
<<link [[Everything fades to black...|Office Coffee Swarm Passout]]>><</link>>
<</if>>
<<else>>
<<tearful>> you escape the swarm of fish and climb out of the pond.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Office Lobby]]>><</link>>
<br>
<</if>><<effects>>
<<pass 20>>
<<towelup>>
You wake up in the security office in the back of the lobby. All of your clothes are missing, and you're wrapped in a towel.
<br><br>
"Looks like you're finally coming to," the guard says, a <<generate1>><<person1>><<person>>. "You were fully nude when we fished you out of the pond; don't really know what happened to your clothes."
<br>
"You somehow killed a few of the fish in the pond, and the higher ups aren't very happy. Lucky for you, we're going to let you off with a warning. Don't swim with the fish again."<<ggsecurity>> <<officeupdatecomplaints 2>>
<br><br>
<<He>> helps you to your feet and escorts you out into the lobby.
<<endevent>>
<br><br>
<<link [[다음|Office Lobby]]>><</link>><<effects>>
You return to the <<person1>><<person>>, who points you to the recipients of the coffees. After you pass out all of the drinks, <<he>> hands you a tip. <<assignmenttip 5>>
<br>
"Thank you again. Here's a little extra for your troubles."
<<completeassignment>><<effects>>
<<if $footdisable is "f">>
<<set $execFetish to random(0,4)>>
<<else>>
<<set $execFetish to random(0,5)>>
<</if>>
<<set $stripCount to 0>>
<<set $stripItems to []>>
<<set $execFight to 0>>
You take a lift to <<checkfloor>> and make your way to the office in question. You knock on the door, and the occupant, a <<generate1>><<person1>><<person>>, calls you in.
<br><br>
"Good. You're young, so this should be easy for you." <<He>> motions for you to come to <<his>> desk.
<br>
"I want you to help me rearrange some furniture." <<He>> stands up, moves in front of <<his>> desk, and looks you up and down.
<br><br>
<<switch $execFetish>>
<<case 5>>
<<if $worn.feet.name isnot "naked">>
"Why dont you take your $worn.feet.name off while you work? The carpet is nice, so I'm sure you'll enjoy it. Plus, I'll throw in a little extra tip."
<br><br>
<<link [[Remove shoes|Office Executive Shoe Strip]]>><</link>>
<br>
<<link [[거절한다|Office Executive Refuse]]>><</link>>
<<else>>
"I see they let you lot walk around without any shoes on. Interesting," <<he>> says as <<his>> eyes lock on to your feet. "Let's get you to work shall we?"
<br><br>
<<link [[다음|Office Executive Work]]>><</link>>
<</if>>
<<case 4>>
<<if !_fullyNaked>>
"If you want some extra money, take off all of your clothes while you work. I like to see a <<if $player.gender_appearance is "m">>strapping<<else>>nubile<</if>> young <<lass>> in action, and I'm willing to pay."
<br><br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[Remove all clothes|Office Executive Undress]]>><<execstriporder>><</link>><<exhibitionist4>>
<br>
<<else>>
You don't feel comfortable undressing.
<br><br>
<</if>>
<<link [[거절한다|Office Executive Refuse]]>><</link>>
<<else>>
<<He>> takes in your nudity. Your body shakes with arousal as <<he>> eyes up your <<lewdness>>. "Let's get you to work shall we?" <<garousal>>
<br><br>
<<link [[다음|Office Executive Work]]>><</link>>
<</if>>
<<case 3>>
<<if $worn.lower.name isnot "naked">>
"I'll give you a nice tip if you are bottomless while you work. Don't worry, it's just you and me."
<br><br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[Remove your bottoms|Office Executive Undress]]>><<execstriporder>><</link>> <<exhibitionist4>>
<br>
<<else>>
You don't feel comfortable working with your <<genitals>> exposed.
<br><br>
<</if>>
<<link [[거절한다|Office Executive Refuse]]>><</link>>
<<else>>
<<He>> leers at your exposed <<genitals>> with a lustful gaze. "Let's get you to work shall we?" <<garousal>>
<br><br>
<<link [[다음|Office Executive Work]]>><</link>>
<</if>>
<<case 2>>
<<if $worn.upper.name isnot "naked">>
"I'll give you a nice tip if you are topless while you work. Don't worry, it's just you and me."
<br><br>
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.under_lower.name is "naked" and hasSexStat("exhibitionism", 5)>>
<<link [[Remove your top|Office Executive Undress]]>><<execstriporder>><</link>> <<exhibitionist5>>
<br>
<<else>>
You don't feel comfortable removing your $worn.upper.name without any underwear on.
<br><br>
<</if>>
<<elseif hasSexStat("exhibitionism", 3)>>
<<link [[Remove your top|Office Executive Undress]]>><<execstriporder>><</link>> <<exhibitionist3>>
<br>
<<else>>
You don't feel comfortable working without a top on.
<br><br>
<</if>>
<<link [[거절한다|Office Executive Refuse]]>><</link>>
<<else>>
"I see they let you lot walk around without a top on. Interesting," <<he>> says as <<he>> eyes up your <<chest>>. "Let's get you to work shall we?" <<garousal>>
<br><br>
<<link [[다음|Office Executive Work]]>><</link>>
<</if>>
<<default>>
"Hmmm. I guess you'll do. Work fast, but try not to break anything, got it?" <<He>> says dismissively.
<br><br>
<<link [[다음|Office Executive Work]]>><</link>>
<</switch>><<effects>>
<<rng>>
<<outfitChecks>>
<<if $rng gte 51>>
The <<person1>><<person>> has you rearrange <<his>> large collection of books. You use a stepladder to begin removing the books from the top shelf of one bookcase.
<br>
<<if _bottomless>>
You glance down and notice <<him>> eyeing your exposed <<genitals>>, which sends chills down your spine. <<garousal>>
<br>
<</if>>
You remove all of the books and begin rearranging them as per <<his>> instructions.
<<if $execFetish is 1 and $worn.feet.name is "naked">>
<br>
While placing a stack of books on a particularly high shelf, you nearly lose your footing. You grip the tread of the stepladder with your toes to maintain your balance and look back at the <<person1>><<person>> in embarrassment. <<He>> is staring intently at your feet.
<</if>>
<<else>>
The <<person1>><<person>> asks you to clean <<his>> desk and file the large stacks of papers sitting on it.
<br>
<<if _topless>>
While sorting through the papers, you look up to see <<him>> staring at your bare <<breasts>>. <<garousal>>
<br>
<</if>>
After a few minutes, you finally make it through one stack of papers and move on to the next.
<<if $execFetish is 1 and $worn.feet.name is "naked">>
<br>
Hastily running back and forth feels easier without shoes, and you occasionally catch the <<person1>><<person>> tracking your movements from behind <<his>> computer screen, <<his>> eyes locked on your feet.
<</if>>
<</if>>
<br><br>
<<link [[다음|Office Executive Work Finish]]>><</link>><<effects>>
<<tiredness 5>>
You complete the work and return to the <<person1>><<person>>.
<br>
<<if $execFight is 0>>
<<if $stripCount isnot 0>>
<<set $tipTotal to (6 * $stripCount)>>
<<else>>
<<set $tipTotal to 5>>
<</if>>
"You did good work here," <<he>> says, handing you a tip. <<assignmenttip $tipTotal>> "Effective and obedient. I like that in a temp."
<br>
<<if $execFetish is 1 and $stripCount isnot 0>>
<<set $execSell to (200 * $officeFloor)>>
<<He>> starts to hand you your shoes but hesitates. "If you let me keep these, I'll give you an extra <span class="gold"><<printmoney $execSell>></span>."
<br><br>
<<link [[받아들인다|Office Executive Sell]]>><</link>>
<br>
<<link [[거절한다|Office Executive Sell Decline]]>><</link>>
<<elseif $stripCount isnot 0>>
<<set $execSell to (1500 * $officeFloor) * ($stripCount / 3)>>
<<if $stripCount is 1>>
<<He>> starts to hand you your clothes but hesitates. "If you let me keep this, I'll give you an extra <span class="gold"><<printmoney $execSell>></span>."
<<else>>
<<He>> starts to hand you your clothes but hesitates. "If you let me keep these, I'll give you an extra <span class="gold"><<printmoney $execSell>></span>."
<</if>>
<<if $exposed gte 1>>
<<He>> grins as <<he>> eyes your <<lewdness>>. "Don't worry, I'll give you something to wear."
<</if>>
<br><br>
<<link [[받아들인다|Office Executive Sell]]>><</link>>
<br>
<<link [[거절한다|Office Executive Sell Decline]]>><</link>>
<<else>>
<<completeassignment>>
<</if>>
<<else>>
"Not a bad job for a disobedient little shit," <<he>> grumbles.
<br>
<<rng>>
<<if $rng gte (90 - $officeFloor)>>
"Don't think that a job well done makes up for disobeying your superiors, though. Little shits like you don't get to keep their clothes." <<He>> tosses an apron at you. "That's all you deserve. Now get out of my office."
<<stealclothes>>
<<clotheson>>
<<lowerwear 4>>
<<pass 60>>
<br><br>
<<link [[다음|Office Streak]]>><</link>>
<<else>>
<<He>> tosses your clothes at you. "Get out of my office, and next time, learn to obey your superiors."
<br>
<<clotheson>>
<<completeassignment>>
<</if>>
<</if>><<effects>>
You agree to take the extra money from the <<person1>><<person>>.
<<if $execFetish isnot 1>>
<<storeon "exec room" "delete">>
<<if $exposed gte 1>>
<<He>> tosses you the money wrapped in a towel. "Good <<girl>>. You can leave now."
<br>
You wrap the towel around your <<lewdness>> and walk out of the office.
<</if>>
As you leave, you can hear <<him>> loudly sniffing your clothes.<<set $money += $execSell>><<towelup>>
<<else>>
<<storeon "exec room" "delete">>
<<He>> hands you the money. "A fair exchange, I say. You may leave now." As you leave the office, you can hear <<him>> loudly sniffing your shoes.<<set $money += $execSell>>
<</if>>
<<completeassignment>><<effects>>
You decline the <<person1>><<persons>> offer. <<storeon "exec room">>
<<if $execFetish is 1>>
<<He>> tosses your $worn.feet.name on the floor. "Fine, you may leave now."
<<else>>
<<He>> tosses you your clothes and sighs. "Very well. You may excuse yourself now."
<</if>>
<<completeassignment>><<effects>>
<<if $execFetish is 1>>
"I think I'd feel better if I kept my $worn.feet.name on," you say, declining to remove them.
<<else>>
"I don't feel comfortable undressing here, <<sir>>," you say.
<</if>>
<br><br>
<<set $danger to random(1,10000)>>
<<if $danger gte 8000 - (300 * $officeFloor)>>
The <<person1>><<person>> walks up to you and roughly grabs your arms. "Do you know who I am? You don't say no to me."
<br><br>
<<link [[다음|Office Executive Force Strip]]>><<set $molestationstart to 1>><</link>>
<<else>>
The <<person1>><<person>> sighs. "Very well. From now on, just do what you're told."
<br><br>
<<link [[다음|Office Executive Work]]>><</link>>
<</if>><<effects>>
<<set $stripCount to 1>>
You take the <<person1>><<person>> up on <<his>> offer and remove your $worn.feet.name. The lush carpet feels
<<if $worn.legs.name.includes("stockings") or $worn.legs.name.includes("tights")>>
fantastic under your stockinged feet.
<<elseif $worn.legs.name is "naked">>
amazing between your bare toes.
<<else>>
soft under your feet.
<</if>>
<br>
You place your $worn.feet.name by the door and begin working.<<feetundress "exec room">>
<br><br>
<<link [[다음|Office Executive Work]]>><</link>><<effects>>
<<if $stripCount is 0>>
<<if $speech_attitude is "meek">>
You avoid eye contact with the <<person1>><<person>> as you nervously undress.
<<elseif $speech_attitude is "bratty">>
You look the <<person1>><<person>> in the eye and smirk as you undress.
<<else>>
You begin to undress.
<</if>>
<<execstripperform>>
<<elseif $stripCount is $stripItems.length>>
<<if $stripCount is 1>>
<<He>> takes the folded article of clothing and tucks it beneath <<his>> desk. "You may begin."
<<else>>
<<He>> takes the pile of folded clothes and tucks it beneath <<his>> desk. "You may begin."
<</if>>
<br><br>
<<link [[다음|Office Executive Work]]>><</link>>
<<else>>
<<execstripperform>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $execFight to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $enemyno to 1>><<set $enemynomax to 1>>
<<maninit>><<set $enemyanger += 150>><<set $enemytrust -= 150>>
<<npcstripall>>
<<npcidlegenitals>>
<<if $rng gte 51>>
<<enable_rescue>>
<</if>>
<br><br>
"I'm going to see you naked! Whatever it takes, <<bitch>>."
<</if>>
<<effects>>
<<effectsman>><<man>>
<br><br>
<<stateman>>
<<actionsman>>
<<if $alarm is 1 and $rescue is 0>>
No one comes to your aid.
<<set $alarm to 0>>
<br><br>
<</if>>
<<outfitChecks>>
<<if _fullyNaked>>
<span id="next"><<link [[다음|Office Executive Force Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Office Executive Rescue]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Office Executive Force Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Office Executive Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Office Executive Force Strip]]>><</link>></span><<nexttext>>
<</if>><<effects>>
Your cries for help are noticed as a secretary, a <<generate2>><<person2>><<person>>, bursts into the room.
<br>
The <<person1>><<person>> quickly lets you go and returns to <<his>> desk as <<he>> clears <<his>> throat. "I think we're done here. You two can go now."
<br><br>
The <<person2>><<person>> escorts you out of the room, glaring angrily at the <<person1>><<person>> as you leave.
<br><br>
The <<person2>><<person>> walks you to <<his>> desk and sits you down. "I'm really sorry about that. The execs up here can be really awful, and we little people have to do our best to stick together."
<<if $exposed gte 1>>
<br><br>
<<He>> hands you a towel. "Here, you can't walk around dressed like that." <<towelup>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Return to lobby|Office Lobby]]>><</link>><<effects>>
<<if $worn.feet.name isnot "naked">>
<<feetsteal _temp_steal>>
<</if>>
After removing your clothes, the <<person1>><<person>> gathers them up and tucks them beneath <<his>> desk.
<br>
"That wasn't so hard, now was it? Now, either you can do the work I need you to do, and maybe I'll give you your clothes back. Or I can call security and have them escort you from the premises."
<br><br>
<<link [[응한다|Office Executive Force Strip Comply]]>><</link>>
<br>
<<link [[거절한다|Office Executive Force Strip Refuse]]>><</link>><<gsecurity>>
<br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[도망간다|Office Executive Force Strip Run]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<br><<effects>>
You manage to push the <<person1>><<person>> off of you and gather up your clothes.
<br><br>
"You <<bitch>>!" you hear <<him>> scream as you run out of the room to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $exposed lte 1>>
<<link [[Return to lobby|Office Lobby]]>><</link>>
<<else>>
<<link [[다음|Office Streak]]>><</link>>
<</if>><<effects>>
<<tearful>> you nod your head. "Good," the <<person1>><<person>> says menacingly. "Now get to work."
<<saveNPC 0 "office_exec">>
<<endcombat>>
<<loadNPC 0 "office_exec">><<clearNPC "office_exec">>
<br><br>
<<link [[다음|Office Executive Work]]>><</link>><<effects>>
<<tearful>> you shake your head and cover your <<lewdness>>.
<br>
"Very well." The <<person1>><<person>> picks up <<his>> phone and calls security. After a few minutes, a security guard arrives and removes you from the room.
<br><br>
<<endcombat>>
<<link [[다음|Office Security Escort]]>><</link>><<effects>>
<<tearful>> you decide to take the risk and run from the room, covering your <<lewdness>> and leaving your clothes behind.
<br><br>
<<endcombat>>
<<link [[다음|Office Streak]]>><</link>><<widget "execstripperform">>
<<switch $stripItems[$stripCount]>>
<<case "shoes">>
<<execremoveshoes>>
<<case "skirt">>
<<execremovebottom>>
<<case "top">>
<<execremovetop>>
<<case "dress">>
<<execremovedress>>
<<case "bra">>
<<execremoveundertop>>
<<case "panties" "underclothes">>
<<execremoveunderbottom>>
<<default>>
<<error "execstripperform error: " + $stripItems[$stripCount] + " is not a valid entry">>
<</switch>>
<</widget>>
<<widget "execremoveshoes">>
<<He>> gently touches your hand. "No, take off your $worn.feet.name first."
<br>
You oblige, stepping back and removing each of your $worn.feet.name. The lush carpet feels
<<if $worn.legs.name.includes("stockings") or $worn.legs.name.includes("tights")>>
fantastic under your stockinged feet.
<<elseif $worn.legs.name is "naked">>
amazing between your bare toes.
<<else>>
soft under your feet.
<</if>>
<<He>> picks up your discarded shoes and places them on <<his>> desk. "Please continue." <<feetundress "exec room">>
<br>
<<link [[다음|Office Executive Undress]]>><<set $stripCount++>><</link>>
<</widget>>
<<widget "execremovebottom">>
<<set $removedItem to $worn.lower.name>>
<<lowerundress "exec room">>
<<if $speech_attitude is "meek">>
Your hands shake as you unfasten your $removedItem and slowly lower it to your ankles. You hesitate, covering your <<lewdness>> as you stand.
<br>
The <<person1>><<person>> bends over and grasps the crumpled garment. "Come now, don't be shy."
You slowly step out of your $removedItem as <<he>> scoops it up from under you and folds it nicely onto <<his>> desk before returning <<his>> attention to you.
<<elseif $speech_attitude is "bratty">>
You unfasten your $removedItem and gracefully adjust your posture, allowing it to slide down your body onto the floor, baring your <<lewdness>>.
You step out with one foot and use the other to kick your $removedItem over to the <<person1>><<person>>. <<He>> picks it up and folds it nicely onto <<his>> desk before returning <<his>> attention to you.
<<else>>
You unfasten your $removedItem and lower it to your feet before stepping out of it. The <<person1>><<person>> bends over to pick it up, eyeing your <<lewdness>>.
<<He>> folds your $removedItem nicely onto <<his>> desk before returning <<his>> attention to you.
<</if>>
<br><br>
<<link [[다음|Office Executive Undress]]>><<set $stripCount++>><</link>>
<</widget>>
<<widget "execremovetop">>
<<set $removedItem to $worn.upper.name>>
<<upperundress "exec room">>
<<if $speech_attitude is "meek">>
You grasp the hem of your $removedItem and let out a long sigh before slowly lifting it over your head while bending over, trying to cover your <<undertop>> with it.
<<He>> smiles, holding <<his>> hands out.
<<if $stripCount gte 1>>
You hand your $removedItem to <<him>>, and <<he>> folds it up with the rest of your things.
<<else>>
You hand your $removedItem to <<him>>, and <<he>> folds it neatly before placing it on <<his>> desk.
<</if>>
<<elseif $speech_attitude is "bratty">>
You slowly inch your $removedItem up until it is bunched up over your <<undertop>>. You pause for a moment, looking at the <<person1>><<person>> before lifting it over your head and tossing it to <<him>>.
<br>
<<if $stripCount gte 1>>
<<He>> catches your $removedItem and places it neatly with the rest of your clothes.
<<else>>
<<He>> catches your $removedItem and folds it neatly before placing it on <<his>> desk.
<</if>>
<<else>>
You pull your $removedItem over your head, exposing your <<undertop>>.
<<if $stripCount gte 1>>
You drop it at your feet, and the <<person1>><<person>> picks it up, adding it to the pile of your clothes on <<his>> desk.
<<else>>
You drop it at your feet, and the <<person1>><<person>> picks it up, folding it neatly and placing it on <<his>> desk.
<</if>>
<</if>>
<br><br>
<<link [[다음|Office Executive Undress]]>><<set $stripCount++>><</link>>
<</widget>>
<<widget "execremovedress">>
<<set $removedItem to $worn.upper.name>>
<<upperundress "exec room">>
<<lowerundress "exec room">>
<<if $speech_attitude is "meek">>
You grasp the hem of your $removedItem and let out a long sigh before slowly lifting it over your head while bending over, trying to cover your <<undertop>> with it.
<<He>> smiles, holding <<his>> hands out.
<<if $stripCount gte 1>>
You hand your $removedItem to <<him>>, and <<he>> folds it up with the rest of your things.
<<else>>
You hand your $removedItem to <<him>>, and <<he>> folds it neatly before placing it on <<his>> desk.
<</if>>
<<elseif $speech_attitude is "bratty">>
You slowly inch your $removedItem up until it is bunched up over your <<undertop>>. You pause for a moment, looking at the <<person1>><<person>> before lifting it over your head and tossing it to <<him>>.
<br>
<<if $stripCount gte 1>>
<<He>> catches your $removedItem and places it neatly with the rest of your clothes.
<<else>>
<<He>> catches your $removedItem and folds it neatly before placing it on <<his>> desk.
<</if>>
<<else>>
<<if $worn.under_lower.name isnot "naked">>
You pull your $removedItem over your head, exposing your <<undertop>> and $worn.under_lower.name.
<<else>>
You pull your $removedItem over your head, exposing your <<undertop>> and <<genitals>>.
<</if>>
<<if $stripCount gte 1>>
You drop it at your feet, and the <<person1>><<person>> picks it up, adding it to the pile of clothes on <<his>> desk.
<<else>>
You drop it at your feet, and the <<person1>><<person>> picks it up, folding it neatly and placing it on <<his>> desk.
<</if>>
<</if>>
<br><br>
<<link [[다음|Office Executive Undress]]>><<set $stripCount++>><</link>>
<</widget>>
<<widget "execremoveundertop">>
<<set $removedItem to $worn.under_upper.name>>
<<underupperundress "exec room">>
<<if $speech_attitude is "meek">>
You turn around before removing your $removedItem, hiding your <<breasts>> from the <<person1>><<person>>.
<br>
You keep your back turned as you hold out your $removedItem, but <<he>> doesn't take it. "Turn around and hand it to me," <<he>> says.
<br>
<<if $stripCount gte 1>>
You turn to <<him>> and bashfully drop your $removedItem into <<his>> hand, and <<he>> adds it to the growing pile.
<<else>>
You turn to <<him>> and bashfully drop your $removedItem into <<his>> hand, and <<he>> places it on <<his>> desk.
<</if>>
<<elseif $speech_attitude is "bratty">>
You slowly remove your $removedItem with one arm, shyly covering your <<breasts>> with the other arm.
<<if $stripCount gte 1>>
You toss your $removedItem onto the growing pile of clothes. <<He>> chuckles.
<<else>>
You toss your $removedItem onto <<his>> desk. <<He>> chuckles.
<</if>>
<<else>>
You remove your $removedItem and hand it to the <<person1>><<person>>, quickly covering your <<breasts>> with one arm.
<<if $stripCount gte 1>>
<<He>> smiles as <<he>> places your $removedItem with the rest of your clothes.
<<else>>
<<He>> smiles as <<he>> deposits your $removedItem on <<his>> desk.
<</if>>
<</if>>
<br><br>
<<link [[다음|Office Executive Undress]]>><<set $stripCount++>><</link>>
<</widget>>
<<widget "execremoveunderbottom">>
<<set $removedItem to $worn.under_lower.name>>
<<underlowerundress "exec room">>
You lower your $removedItem slowly down your legs.
<<if $arousal gte ($arousalmax * .8)>>
<<if $player.penisExist>>A thick strand of cum<<else>>Lewd fluid<</if>> stretches from your <<genitals>> before breaking and pooling in your $removedItem.
<<if $speech_attitude is "meek">>
<<embarrassment>>
<<elseif $speech_attitude is "bratty">>
"Looks like I made a bit of a mess," you say coyly.
<</if>>
<br>
You hand the soaked garment to the <<person1>><<person>>, and <<he>> places it on <<his>> desk.
<<else>>
<<if $stripCount gte 1>>
You hand the garment to the <<person1>><<person>>, and <<he>> places it with the rest of your clothes.
<<else>>
You hand the garment to the <<person1>><<person>>, and <<he>> places it on <<his>> desk.
<</if>>
<</if>>
<br><br>
<<link [[다음|Office Executive Undress]]>><<set $stripCount++>><</link>>
<</widget>>
<<widget "execstriporder">>
<<if $execFetish is 1 or $execFetish is 4>>
<<if $worn.feet.name isnot "naked">>
<<set $stripItems.push("shoes")>>
<</if>>
<</if>>
<<if $execFetish is 4>>
<<if $worn.lower.set is $worn.upper.set>>
<<set $stripItems.push("dress")>>
<<else>>
<<if $worn.lower.name isnot "naked">>
<<set $stripItems.push("skirt")>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<set $stripItems.push("top")>>
<</if>>
<</if>>
<</if>>
<<if $execFetish is 3>>
<<if $worn.lower.set is $worn.upper.set>>
<<set $stripItems.push("dress")>>
<<else>>
<<if $worn.lower.name isnot "naked">>
<<set $stripItems.push("skirt")>>
<</if>>
<</if>>
<</if>>
<<if $execFetish is 2>>
<<if $worn.upper.set is $worn.lower.set>>
<<set $stripItems.push("dress")>>
<<else>>
<<if $worn.upper.name isnot "naked">>
<<set $stripItems.push("top")>>
<</if>>
<</if>>
<</if>>
<<if $execFetish is 2 or $execFetish is 4>>
<<if $worn.under_upper.name isnot "naked">>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set $stripItems.pushUnique("underclothes")>>
<<else>>
<<set $stripItems.push("bra")>>
<</if>>
<</if>>
<</if>>
<<if $execFetish is 3 or $execFetish is 4>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.set is $worn.under_upper.set>>
<<set $stripItems.pushUnique("underclothes")>>
<<else>>
<<set $stripItems.push("panties")>>
<</if>>
<</if>>
<</if>>
<</widget>><<location "office_building">><<effects>>
You go to <<checkfloor>> and speak to the client, a <<generate2>><<person2>><<person>>. Another temp, a <<generatey1>><<person1>><<person>> is waiting as well.
<br><br>
"I need you two to reorganise a number of files in the filing room on this floor. With the two of you, it should only takes about an hour," the <<person2>><<person>> says.
<<He>> escorts you and the <<person1>><<person>> to the filing room. "Let me know if you have any problems, but this should be pretty simple," <<person2>><<he>> says as <<he>> leaves.
<br><br>
You and the <<person1>><<person>> begin your filing tasks, each taking a different stack of files. "I think I've seen you around before," <<he>> says.
<br><br>
<<if $officecomplaints gte 6>>
"You're the one who is always in trouble. Please don't mess this job up for me," <<he>> says dejectedly.
<<elseif $managerLove gte 100>>
"Yeah, you're <<office_manager>>'s favourite. <<print $per_npc.manager.pronouns.he.toUpperFirst()>> likes everybody, but <<print $per_npc.manager.pronouns.he.toUpperFirst()>> really seems to be fond of you."
<<elseif $managerLove gte 60>>
"<<office_manager>> says you are a great worker. You seem pretty cool," <<he>> says, smiling warmly.
<<elseif $managerLove gte 0>>
"You're one of those people who stay at the orphanage right? I hear that place is a real shithole," <<he>> chuckles.
<<else>>
"<<office_manager>> says you're a bit of a troublemaker. Just try to do your job here and stay out of my way, okay?" <<he>> grumbles.
<</if>>
<<saveNPC 1 office_filing_client>>
<<saveNPC 0 office_filing_temp>>
<br><br>
<<set $danger to random(1,10000)>>
<<if $rng gte 90>>
<<link [[다음|Office Filing Thieves Start]]>><</link>>
<<elseif $rng gte 70>>
<<link [[다음|Office Filing Drink Start]]>><</link>>
<<elseif $rng gte 40>>
<<link [[다음|Office Filing Fling Start]]>><</link>>
<<else>>
<<link [[다음|Office Filing Complete]]>><</link>>
<</if>><<effects>>
While you and the <<person>> continue your filing work towards the back of the room, you hear hushed voices as someone enters the room.
<br>
"Shh, don't be so loud. Let's just get in here and get the files. We can discuss the split when we get out safely," you hear someone say.
<<generate3>><<generate4>><<generate5>><<generate6>>
<br>
A <<person3>><<person>> skulks into the room, along with a <<person4>><<person>>, a <<person5>><<person>>, and a <<person6>><<person>>.
<br>
"Shit, I think someone is in here, what do we do? We can't get caught," the <<person4>><<person>> whispers.
<br>
"Well, they picked the wrong time to be in here. If there is anyone in here, we'll handle them properly," the <<person3>><<person>> replies.
<br>
They don't seem to be up to anything good and it may be dangerous if they discover you.
<br><br>
<<link [[Hide|Office Filing Thieves Hide]]>><</link>>
<br>
<<link [[Alert the other temp|Office Filing Thieves Alert]]>><</link>>
<br>
<<link [[Confront them|Office Filing Thieves Confront]]>><</link>><<effects>>
You decide to save yourself and hide from the group behind one of the filing cabinets. The <<person1>><<person>> doesn't seem to hear them in the room, and walks directly into them.
<br>
"Wh...who are you?" the <<person>> asks nervously.
<br>
"Fuck, it's some <<person1>><<personsimple>>. <<Hes>> probably gonna snitch on us. What do we do?" the <<person5>><<person>> says to the <<person2>><<person>>.
<br>
"Look <<sir>>, I don't know what you are doing and I promise I won't say anything. I swear!" the <<person1>><<person>> exclaims.
<br>
<<if $rng gte 70>>
"We're as good as fired if they find out what we did in here. I'm not about to kill some <<personsimple>>, but we might as well have some fun if we're going to get caught."
<br>
The others follow the <<person2>><<person>> as they begin to assault the <<person1>><<person>>.
<br>
You take this as your cue to try to escape unscathed and skulk towards the door.
<br>
<<if $danger gte 8000 - (300 * $officeFloor)>>
"Hey you! What are you doing? Don't just let them do this to me!" the <<person>> shouts to you as they see you come out from your hiding space.
<br>
"Shit, there's another one. You two go handle <<phim>>," the <<person2>><<person>> orders.
<br>
The <<person4>><<person>> and <<person5>><<person>> pounce you before you can react.
<br><br>
<<link [[다음|Office Filing Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
The <<person>> looks on at you in horror as you step out of the room. Before <<he>> can speak, one of the assailants covers <<his>> mouth as they continue to ravage <<him>>.
<br><br>
<<link [[다음|Office Filing Thieves Abandon]]>><</link>>
<</if>>
<<else>>
"Good. Now get the hell out of here before we make you sorry we ever saw you," the <<person2>><<person>> says to the <<person1>><<person>>.
<br>
The <<person>> spots you in your hiding place as <<he>> walks out of the room.
<br>
<<if $danger gte 8000 - (300 * $officeFloor)>>
"Hey there's someone hiding back here. <<pShe>> is a tattle tell, I wouldn't trust <<phim>>!" the <<person>> shouts before running out of the room.
<br>
Before you can come out from of your hiding space, the four are already on top of you.
<br>
"We can't let this snitch get away."
<br><br>
<<link [[다음|Office Filing Gangbang]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<He>> scowls angrily at you as <<he>> leaves the room. You wait until the four assailants are distracted with their searching before sneaking out of the room.
<br><br>
<<endevent>>
<<link[[다음|Office Filing Temp Angry]]>><</link>>
<</if>>
<</if>><<effects>>
<<endevent>>
<<loadNPC 0 office_filing_temp>>
<<loadNPC 1 office_filing_client>>
<<clearNPC office_filing_temp>>
<<clearNPC office_filing_client>>
You return to the <<person2>><<person>> to report your job.
<br>
"You're done working already? Where is your partner?" <<he>> asks.
<br><br>
<<link[[Be honest|Office Filing Thieves Honest]]>><</link>>
<br>
<<link[[Lie|Office Filing Thieves Lie]]>><</link>><<effects>>
You decide to be truthful, and inform the <<person>> that a group of devious people came into the filing room and assaulted the <<person1>><<person>>.
<br>
"I'm glad you got out of there safely! I'll call security immediately," <<person2>><<he>> says before picking up <<his>> phone. "You go report to your manager, but let's keep what happened between us, ok?"
<br>
The <<person>> hands you a very generous tip. <<assignmenttip 20>>
<<completeassignment 40>><<effects>>
You lie, informing the <<person2>><<person>> that the <<person1>><<person>> was rude and told you they would finish the work.
<br>
<<if $rng gte 50>>
"Is that so? Well I'll..." but before <<person2>><<he>> can finish, a call comes to <<his>> phone.
<br>
"I see. They WHAT? And security has already been called? Thank you for letting me know." The <<persons>> expression changes to anger as <<he>> ends the call and turns to you.
<br>
"I was just informed that several former employees attempted to steal company secrets from our filing room, and that they assaulted your fellow temp."
<br>
"Lucky for you, security was able to stop them and save your colleague, but I will be writing a formal complaint to your manager. You may go now," <<he>> says angrily.
<br>
<<completeassignment 40>><<officeupdatecomplaints 2>>
<<else>>
"Is that so? Well I'll be sure to give them a stern talking to when I see them. Here's a little something extra for your troubles." <<assignmenttip 10>>
<br>
<<completeassignment 40>>
<</if>><<effects>>
<<loadNPC 0 office_filing_temp>>
<<loadNPC 1 office_filing_client>>
<<clearNPC office_filing_temp>>
<<clearNPC office_filing_client>>
You return to the <<person2>><<person>> who is currently speaking with the <<person1>><<person>>. They both turn to you and look angrily.
<br>
"Your co-worker told me you were causing trouble in the filing room."
<br>
The <<person2>><<person>> hands the <<person1>><<person>> a huge tip. "I'll be informing your manager of your actions. You are dismissed."
<br>
<<completeassignment 40>><<officeupdatecomplaints 1>><<effects>>
<<loadNPC 0 office_filing_temp>>
<<loadNPC 1 office_filing_client>>
<<clearNPC office_filing_temp>>
<<clearNPC office_filing_client>>
You and the <<person1>><<person>> return to the <<person2>><<person>> and inform <<him>> about what happened.
<br><br>
"That's horrible! They were probably former employees looking to steal company secrets. The two of you did the right thing by hiding and not getting involved."
<<He>> hands you both a generous tip. <<assignmenttip 10>>
<<completeassignment 30>><<if $molestationstart is 1>>
<<saveNPC 3 office_filing_r1>>
<<saveNPC 4 office_filing_r2>>
<<endevent>>
<<loadNPC 0 office_filing_r1>>
<<loadNPC 1 office_filing_r2>>
<<clearNPC office_filing_r1>>
<<clearNPC office_filing_r2>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Office Filing Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Office Filing Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you lie on the ground as the <<person1>><<person>> and the <<person2>><<person>> dress themselves.
<br>
"You two done back there? Hurry up, let's get out of here!" the <<person>> shouts back to their friends.
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
Before you can react, you feel a strong blow to our head.
<<endcombat>>
<br>
<<officepassout>>
<<else>>
You knock the <<person1>><<person>> over and <<he>> tumbles into the <<person2>><<person>>.
<br>
<<tearful>> you look back and see the other temp is still being assaulted by the others. Barely able to defend yourself, you opt to run, leaving them behind.
<br><br>
<<endcombat>>
<<clotheson>>
<br><br>
<<if $exposed lte 0>>
<<link [[다음|Office Filing Thieves Abandon]]>><</link>>
<<else>>
<<clearNPC office_filing_temp>><<clearNPC office_filing_client>>
<<link [[다음|Office Streak]]>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<saveNPC 1 office_filing_r1>>
<<saveNPC 2 office_filing_r2>>
<<saveNPC 3 office_filing_r3>>
<<saveNPC 4 office_filing_r4>>
<<endevent>>
<<loadNPC 0 office_filing_r1>>
<<loadNPC 1 office_filing_r2>>
<<loadNPC 2 office_filing_r3>>
<<loadNPC 3 office_filing_r4>>
<<clearNPC office_filing_r1>>
<<clearNPC office_filing_r2>>
<<clearNPC office_filing_r3>>
<<clearNPC office_filing_r4>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $rescue is 1>>
<<set $phase to 0>>
<</if>>
<</if>>
<<if $rescue>>
<<set $phase += 1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $phase gte 10>>
<span id="next"><<link [[다음|Office Filing Gangbang Rescue]]>><</link>></span><<nexttext>>
<<elseif _combatend>>
<span id="next"><<link [[다음|Office Filing Gangbang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Office Filing Gangbang]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<endcombat>>
<<loadNPC 0 office_filing_temp>>
<<loadNPC 1 office_filing_client>>
<<clearNPC office_filing_temp>>
<<clearNPC office_filing_client>>
Suddenly, the filing room door swings open and several security guards along with the <<person2>><<person>> enter. It seems as if the <<person1>><<person>> was able to escape during the commotion and called for help.
<br><br>
The guards pull the assailants off of you and drag them out of the room, and the <<person2>><<person>> runs to you and helps you to your feet.
<br><br>
"Are you okay? Those people were former employees attemtping to steal company secrets. Your colleague let me know how you stood up to them and gave <<person1>><<him>> time to escape. You shouldn't do anything like that ever again."
<br><br>
<<person2>><<He>> hands you a generous tip. <<assignmenttip 25>>
<br><br>
<<clotheson>>
<<if $exposed gte 1>>
<<towelup>>
<</if>>
<<completeassignment 30>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you lie on the ground as your assailants dress themselves.
<br>
<br>
"Hurry up, let's get out of here!" the <<person1>><<person>> exclaims as they gather a bunch of files from the room.
<<set $stealtextskip to 1>>
<<stealclothes>>
<<endcombat>>
<<clotheson>>
<br>
Before you can react you feel a strong blow to our head.
<br>
<<officepassout>>
<<else>>
You lash out against your assailants, giving yourself enough room to escape.
<br><br>
<<endcombat>>
<<clotheson>>
<br>
<<if $exposed lte 0>>
<<link [[다음|Office Filing Gangbang Escape]]>><</link>>
<<else>>
<<clearNPC office_filing_temp>><<clearNPC office_filing_client>>
<<link [[다음|Office Streak]]>><</link>>
<</if>>
<</if>><<effects>>
<<loadNPC 0 office_filing_temp>>
<<loadNPC 1 office_filing_client>>
<<clearNPC office_filing_temp>>
<<clearNPC office_filing_client>>
You return to the <<person2>><<person>> and inform <<him>> about what happened.
<br><br>
"That's horrible! Your colleague informed me about what happened and we immediately called security. They were probably former employees looking to steal company secrets. I'm very glad you were able to get away."
<<He>> hands you a generous tip. <<assignmenttip 20>>
<<completeassignment 30>><<effects>>
You inform the <<person1>><<person>> about the dangerous people.
<br><br>
"Let's hide then get out of here when the coast is clear," <<he>> says, pointing to a large filing cabinet in the corner.
<br><br>
The four of them begin searching the room.
<br><br>
<<if $danger gte 8000 - (300 * $officeFloor)>>
The <<person3>><<person>> peeks behind the cabinet and sees the two of you hiding. "I found them! They're probably sent here by management to spy on us."
The other three come to your hiding space and surround you, with devious intent in their eyes.
<br><br>
"In for a penny I say, if they're going to snitch on us, we might as well have some fun."
The <<person4>><<person>> and <<person5>><<person>> pull you out of your hiding spot while the other two grab the <<person1>><<person>>.
<br><br>
<<link [[다음|Office Filing Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
After a few minutes of searching for you, they give up and begin ransacking the files. They grab a number of files and stuff into their bags before running out of the room.
<br><br>
"What do you think that was about?" the <<person>> says to you, crawling out from the hiding spot. You shrug your shoulders in uncertainty, but are glad the two of you escaped unharmed.
<br><br>
"Let's report back, I don't want to get in trouble," <<he>> says as <<he>> runs out of the room.
<br><br>
<<endevent>>
<<link [[다음|Office Filing Alert Safe]]>><</link>>
<</if>><<effects>>
You let yourself be known to the group.
<<if $danger gte 8000 - (300 * $officeFloor)>>
"This little brat thinks <<pshe>> can ruin our score," the <<person2>><<person>> says. "If <<pshes>> this ballsy to confront us, <<pshe>>'ll probably snitch on us too. And we can't have that."
The four of them surround you.
<br><br>
"Let's put <<phim>> in <<pher>> place."
<br><br>
<<link [[다음|Office Filing Gangbang]]>><<enable_rescue>><<set $molestationstart to 1>><</link>>
<<else>>
"Shit, we've been outed. Let's get out of here," the <<person2>><<person>> says as <<he>> backs out of the room, with the others following.
<br><br>
The <<person1>><<person>> walks up to you, confused. "What the heck was that all about?"
<br><br>
<<link [[다음|Office Filing Complete]]>><</link>>
<</if>><<effects>>
<<set $_sip to 0>>
The <<person>> takes out a flask and sits on a stack of boxes.
<br><br>
"Hey, take a load off. This paper isn't going anywhere right?" <<he>> says as <<he>> takes a sip from the flask and hands it to you.
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">You can't bring yourself to drink while you know you're with child.</span>
<<else>>
<<link [[Take a sip|Office Filing Drink Sip]]>><</link>>
<</if>>
<br>
<<link [[거절한다|Office Filing Drink Decline]]>><</link>><<effects>>
<<set $_sip to 1 >>
You take the flask from the <<person>> and take a swig. It's sweet, but very strong. <<alcohol 60>><<lstress>><<stress -6>> <<ggalcohol>>
<br><br>
<<if $_sip is 1>>
"Good right? Sometimes it's nice to just sneak in here and wind back," <<he>> says, taking the flask back from you and takes a sip <<himself>>.
<br><br>
"This job pays decently, but these people are the worst," <<he>> says, handing you the flask again.
<<if $stress gte (($stressmax / 5) * 3)>>
"But I don't need to tell you that."
<<else>>
"If you haven't already learned that, you'll learn soon."
<</if>>
<br><br>
<</if>>
<<if $drunk gte 360>>
You feel like maybe you've had enough to drink and go hand the <<person>> <<his>> flask.
<br><br>
<<if $danger gte 8000 - (300 * $officeFloor)>>
Stumbling towards the <<personsimple>>, you bang your knee on an open file drawer. You suddenly feel yourself quickly approach the floor as you bang your head on the tiled floor.
<br><br>
<<officepassout>>
<<else>>
"Wow, you're a bit of a lightweight, huh? Let's finish up here before you pass out."
<br><br>
<<link [[다음|Office Filing Complete]]>><</link>>
<</if>>
<<else>>
You and the <<person>> continue working on the filing. <<He>> handles a new stack of files, pausing and taking a sip from <<his>> flask before handing it to you.
<br><br>
<<link [[Take another sip|Office Filing Drink Sip]]>><</link>>
<br>
<<link [[거절한다|Office Filing Complete]]>><</link>>
<</if>><<effects>>
You decline to drink with the <<person>>.
<br><br>
"Suit yourself. More for me," <<he>> says as <<he>> takes several sips.
<br><br>
After some time, you realise that the <<person>> is spending more time drinking than working. You're nearly done with your filing and <<he>> has barely started. The client will be angry if the work isn't done.
<br><br>
<<link [[Complain|Office Filing Drink Complain]]>><</link>>
<br>
<<link [["Do " + $NPCList[0].pronouns.his + " work (0:15)"|Office Filing Drink Work]]>><<set $filingComplete to 1>><<pass 15>><</link>><<ggtiredness>><<gstress>>
<br>
<<link [[Finish and leave|Office Filing Drink Leave]]>><<set $filingComplete to 0>><<endevent>><</link>><<effects>>
You don't want to get in trouble with the client, but you also don't want to work any harder than you need to.
<br>
<<if $speech_attitude is "meek">>
"Hey... I feel like I'm doing most of the work here. Do you think you could maybe help?" you <<voice "moan">>.
<<elseif $speech_attitude is "bratty">>
"Put the drink down and do your part. I don't wannt get dinged because of you," you <<voice "demand">>.
<<else>>
"You still have a lot more work to do. We'll both get in trouble if you don't finish in time," you say.
<</if>>
<br><br>
<<if $danger gte 8000 - (300 * $officeFloor)>>
The <<person>> looks at you angrily. "Who made you the boss? I've been working here longer than you have."
<br><br>
<<He>> puts <<his>> flask down and grabs you by the nape of your neck.
<br><br>
<<link [[다음|Office Filing Fight]]>><<set $fightstart to 1>><</link>>
<<else>>
The <<person>> groans and puts <<his>> flask away. "Fine. You're no fun," <<he>> says as <<he>> returns to filing.
<br><br>
<<link [[다음|Office Filing Complete]]>><</link>>
<</if>><<effects>>
You don't want to risk getting in trouble with the client, so you opt to do <<persons>> filing for them. <<tiredness 20>><<stress 5>>
<br><br>
<<if $danger gte 8000 - (300 * $officeFloor)>>
Tired and frustrated, you get to the last stack of documents when you feel the <<person>> behind you.
<br><br>
"Hey, take a break and let's have some fun," <<he>> says, <<his>> breath sour with booze.
<br><br>
You pull away from the <<person>> but <<he>> forcefully grasps your arm.
<br><br>
"This wasn't a request."
<br><br>
<<link [[다음|Office Filing Drink Molest]]>><<set $molestationstart to 1>><</link>>
<<else>>
Tired, yet feeling accomplished, you get to the last stack of documents when you hear loud snoring behind you. The <<person>> has gotten so drunk that <<he>> has fallen asleep.
<br><br>
<<link [[떠난다|Office Filing Drink Leave]]>><<endevent>><</link>>
<</if>><<effects>>
<<loadNPC 1 office_filing_client>>
<<loadNPC 0 office_filing_temp>>
You finish the last of your work and return to the <<person2>><<person>>.
"All done? Great!" <<he>> says as you provide an update. "What happened to your colleague?"
<br><br>
You inform the <<person>> that the <<person1>><<person>> was slacking off and drinking in the filing room the whole time.
<br>
<<if $rng gte (75 + $officeFloor - ($filingComplete * $officeFloor))>>
"We don't pay you all to complain and slack off. We pay you to get work done. Whatever the two of you had going on is none of my business, I just want the work done."
<br>
The <<person2>><<person>> turns away from you and returns to <<his>> work. "You're dismissed," <<he>> says angrily. <<officeupdatecomplaints 1>>
<<else>>
"Oh really? I'll be sure to inform your manager of this delinquent. Was the work completed at least?" the <<person2>><<person>> asks.
<br>
<<if $filingComplete is 1>>
You inform the <<person>> that you made sure to finish all of the work before leaving.
<br>
"Very good! Such a hard worker deserves a reward, I always say," the <<person>> says, handing you a tip. <<assignmenttip 10>>
<<else>>
You inform the <<person>> that there is still work left to do.
<br>
"So you just left the work unfinished? We pay you people to get this work done. It's sad that you can't even bother to perform your due diligence."
<</if>>
<</if>>
<<unset $filingComplete>>
<<clearNPC office_filing_temp>>
<<clearNPC office_filing_client>>
<<endevent>>
<<completeassignment>>The smell of the <<persons>> breath makes you nearly wretch.
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<endevent>>
<<loadNPC 0 office_filing_temp>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Office Filing Drink Molest Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Office Filing Drink Molest]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> lets out a heavy sigh before rolling off of you and passing out.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you climb to your feet and slowly make your way out of the room.
<br><br>
<<if $exposed lte 0>>
<<link [[다음|Office Filing Drink Leave]]>><</link>>
<<else>>
<<clearNPC office_filing_temp>><<clearNPC office_filing_client>>
<<link [[다음|Office Streak]]>><</link>>
<</if>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> off of you and <<he>> stumbles back, hitting <<his>> head on a filing cabinet before passing out.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you run from the room.
<br><br>
<<if $exposed lte 0>>
<<link [[다음|Office Filing Drink Leave]]>><</link>>
<<else>>
<<clearNPC office_filing_temp>><<clearNPC office_filing_client>>
<<link [[다음|Office Streak]]>><</link>>
<</if>>
<<else>><<set $rescued += 1>>
<<endcombat>>
<<loadNPC 0 office_filing_temp>>
<<loadNPC 1 office_filing_client>>
<<clearNPC office_filing_temp>>
<<clearNPC office_filing_client>>
The <<person2>><<person>> bursts into the room along with a security guard. The guard pulls the <<person1>><<person>> off of you and drags <<him>> from the room.
<br>
"I was wondering what was taking you two so long. I came to check on you and heard commotion and called security. Are you okay?" the <<person2>><<person>> asks, helping you to your feet.
<br><br>
<<clotheson>>
<<if $exposed gte 1>>
The <<person>> hands you a towel to cover your <<lewdness>>.
<<towelup>>
<br><br>
<</if>>
<<He>> looks around the room at the chaos of papers from the event. "I'll inform your manager about what happened, don't you worry about this mess." <<He>> hands you a generous tip. <<assignmenttip 15>>
<br>
<<completeassignment>>
<</if>><<effects>>
You and the <<person>> continue your filing work. At one point, <<he>> climbs a ladder to access files on a high shelf.
<br>
While walking by <<him>> with a large box of files, you accidentally snag your <<bottoms>> on the ladder, throwing you off balance.
<br>
As you fall, the fabric remains snagged and pulls the ladder out from under the <<person>>. <<set $worn.lower.integrity -= 10>>
<br>
Your <<bottoms>>
<<if $worn.lower.integrity lte 0>>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<span class="lewd">is torn from your body</span>
<<else>>
tears
<</if>>
as the <<person>> screams in panic and lands roughly on top of you. <<ggpain>><<pain 8>>
<br>
<<if $danger gte 8000 - (300 * $officeFloor)>>
"You idiot. That really hurt!" <<he>> exclaims as <<he>> climbs off of you and rubs a bruise on <<his>> elbow.
<br><br>
The <<person>> balls up <<his>> fists and angrily pounces on you.
<br><br>
<<link [[다음|Office Filing Fight]]>><<set $fightstart to 1>><</link>>
<<else>>
You can feel <<his>> body pressed up against your <<lewdness>>. "Ouch, that kinda hurt," <<he>> chuckles as <<he>> lifts <<his>> weight off of you. <<garousal>><<arousal 200 "genitals">>
<br>
For a moment, the <<persons>> eyes lock with yours, and there is a hint of tension between the two of you.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Embrace|Office Filing Fling Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>>
<<else>>
<span class="blue">You are not promiscuous enough to take things further.</span>
<</if>>
<br>
<<link [[일어난다|Office Filing Fling Stop]]>><</link>>
<</if>><<effects>>
You roll from underneath the <<person>> and stand to your feet. "Sorry about that," <<he>> says as <<he>> returns to filing.
<br><br>
The atmosphere in the room is rather tense as the two of you continue working.
<br><br>
<<link [[다음|Office Filing Complete]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<endevent>>
<<loadNPC 0 office_filing_temp>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Office Filing Fling Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Office Filing Fling Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
"Hey, ouch! What the hell!" the <<person>> exclaims, backing away from you. "You're the one who started with me!" <<he>> shouts before dressing and running out of the room.
<br>
<<clotheson>>
<<endcombat>>
<<if $exposed gte 1>>
You get up off the floor and look down in horror at your <<lewdness>>!
<br><br>
<<clearNPC office_filing_temp>><<clearNPC office_filing_client>>
<<link [[다음|Office Streak]]>><</link>>
<<else>>
You stand up and dress yourself before leaving the room.
<br><br>
<<link [[다음|Office Filing Temp Angry]]>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> rolls over and lets out a huge sigh. "Wow, that was amazing. We should probably get back to work," <<he>> chuckles before helping you and getting dressed.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 office_filing_temp>>
<<loadNPC 1 office_filing_client>>
<<link [[다음|Office Filing Complete]]>><</link>>
<<elseif $finish is 1>>
Dissapointed, the <<person>> rolls off of you and stands to <<his>> feet. "Was it something I said?" <<he>> asks while fixing <<his>> clothes.
<br>
<<He>> helps you to your feet and turns back to the filing work. "Let's get this done and get out of here, I guess."
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 office_filing_temp>>
<<loadNPC 1 office_filing_client>>
<<link [[다음|Office Filing Complete]]>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<endevent>>
<<loadNPC 0 office_filing_temp>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Office Filing Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Office Filing Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
"What are you, some kind of masochist?" the <<person>> asks as <<he>> wipes <<himself>> up and leaves you lying on the floor.
<br>
<<clotheson>>
<<endcombat>>
<<if $stress gte $stressmax>>
<<officepassout>>
<<elseif $exposed gte 1>>
You get up off the floor and look down in horror at your <<lewdness>>!
<br><br>
<<clearNPC office_filing_temp>><<clearNPC office_filing_client>>
<<link [[다음|Office Streak]]>><</link>>
<<else>>
You wait a few moments after the <<person>> leaves before exiting.
<br><br>
<<link [[다음|Office Filing Temp Angry]]>><</link>>
<</if>>
<<elseif $enemyhealth lte 0>>
"Ow, you fuck!" <<he>> exclaims as <<he>> stumbles away from you in pain. <<He>> gets up and runs from the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $exposed gte 1>>
You realise that your clothes have been damaged in the struggle, exposing your <<lewdness>>!
<br><br>
<<clearNPC office_filing_temp>><<clearNPC office_filing_client>>
<<link [[다음|Office Streak]]>><</link>>
<<else>>
You take a moment to compose yourself before leaving the room.
<br><br>
<<link [[다음|Office Filing Temp Angry]]>><</link>>
<</if>>
<<else>>
"If I see you again, I'll beat your ass even worse!" <<he>> shouts as <<he>> leaves you curled up on the floor.
<<clotheson>>
<<endcombat>>
<<if $stress gte $stressmax>>
<<officepassout>>
<<elseif $exposed gte 1>>
Your get up, bruised and battered. You realise your clothing has been damaged, exposing your <<lewdness>>.
<br><br>
<<clearNPC office_filing_temp>><<clearNPC office_filing_client>>
<<link [[다음|Office Streak]]>><</link>>
<<else>>
<<tearful>> you struggle to stand and slowly limp out of the room.
<br><br>
<<link [[다음|Office Filing Temp Angry]]>><</link>>
<</if>>
<</if>><<effects>>
After a several more minutes of work, you and the <<person1>><<person>> complete your filing assignment.
<br>
<<if $exposed gte 1>>
"Hey, it looks like you tore your clothes up. You can't walk around dressed like that. Wait right here," <<he>> says before dashing out of the room.
<br><br>
A few minutes later, <<he>> returns with a towel. "We temps gotta stick together, right?" <<he>> says warmly, handing you the towel.
<br><br>
<<towelup>>
<</if>>
"Let's go report to the client."
<br><br>
The two of you return to the <<person2>><<person>>. "Thank you both for such hard work," <<he>> says, handing you both a tip. <<assignmenttip 5>>
<<clearNPC office_filing_temp>>
<<clearNPC office_filing_client>>
<<endevent>>
<<completeassignment>><<location "office">><<effects>>
당신이 키오스크 쪽으로 다가가자, 키오스크 뒤에 있던 <<generateNPC 1>> <<person1>><<personsimple_ i>> 당신을 알아차리고는, 일어나 <<his_ yi>> 손을 내민다.
<br>
"안녕! 이리 와, 사무실 임시직에 대해 더 설명해 줄게. 그 일에 관심 있는 거잖아, 맞지?"
<br><br>
<<link [[네|Office Job Start 2]]>><</link>>
<br>
<<link [[아니오|Office Job Deny]]>><</link>>
<<if isPubfameTaskAccepted("office")>>
<br>
<<link [[편지를 준다|Office Job Letter]]>><</link>>
<</if>><<effects>>
당신은 고개를 가로젓는다. <<personsimple_ yi>> 인상이 찌푸려진다.
<br>
"네가 우리를 위해 일하는 것에 관심이 없다면, 더 이상 내 시간을 낭비하지 마." <<He_ nun>> 다른 지원자들에게 말을 걸러 간다.
<br><br>
<<link [[물러난다|Office Lobby]]>><</link>><<effects>>
당신은 고개를 끄덕인다.
<br><br>
"훌륭해! 너는 임시직으로서 여러 층에 배정되어 보조 업무를 좀 할 거야. 커피 타 오기, 소포 배달하기, 서류 정리하기나 장비 설치하기 같은 일 말이야." <<He_ nun>> 당신에게 작성할 몇 가지 양식이 담긴 클립보드를 건넨다.
<br><br>
"근무 시간은 <<ampm 6>>부터 <<ampm 22>>까지고, 시급은 <<printmoney 625>>야. 적어 보일 수 있지만, 일을 잘 하면 고객들이 팁을 주는 경우가 많아. 윗층의 고객들은 요구 사항이 많지만, 그만큼 팁도 더 많이 주지. 어떤 임무도 거절할 수 있지만, 그걸 습관으로 만들지 않길 바라. 우리와 함께 일할 거지, 그렇지?"
<br><br>
<<link [[일을 받아들인다|Office Job Accept]]>><</link>>
<br>
<<link [[거절한다|Office Job Deny]]>><</link>><<effects>>
<<set $officejobintro to 1>><<set $officecomplaints to 0>><<set $officelastcomplaintday to 0>><<set $wardrobes.officeBuilding.unlocked to true>><<set $managerGift to 1>>
당신은 <<personsimple_ 에게>> 미소 짓고는 <<his_ yi>> 손에서 클립보드를 가져간다.
<br>
"훌륭해! 양식을 다 작성하고 나면, 사무실로 가져와서 관리자에게 가져다 줘."
<br><br>
당신은 고용 양식서를 작성하는 데에 몇 분을 소요하고는, 작성을 마친 뒤 <<personsimple_ 에게>> 알린다. <<He_ nun>> 보안 데스크를 지나, 엘리베이터 뒤의 사무실로 당신을 안내한다.
<br><br>
<<endevent>>
<<generateManager>><<person1>>
양 옆에 두 개의 방을 둔 긴 복도는 "관리자"라고 표시된 문으로 이어진다. 문이 열리자, 조금 탄탄한 체격에 회색 정장을 입은 <<personsimple_ i "normal">> 나와 당신을 맞이한다.
<br>
"너는 새 지원자구나. 나는 <<office_manager_ iya>>, 그리고 이제부터 네 담당 관리자가 될 거다." <<He_ nun>> 당신에게서 양식서를 가져가고 사무실 안의 자리로 안내한다. 잠시 양식서를 살펴 본 <<office_manager_ nun>> 다시 당신에게로 관심을 돌린다.
<br>
"모두 적혀 있네. 나중에 네 정보를 입력할게. 일단 지금은, 사무실을 조금 구경하는 게 어때?" <<office_manager_ ga>> 당신의 어깨를 잡고 사무실 밖으로 이끈다.
<br><br>
<<link [[다음|Office Job Accept 2]]>><</link>><<effects>>
<<office_manager_ nun>> 당신을 <<his_ yi>> 사무실 밖의 책상으로 안내한다. 거기에는 많은 정보가 표시된 대형 터치 스크린이 있다.
<br><br>
"여기에서 업무를 요청할 수 있어. 이걸로 층과 업무의 종류를 확인할 수 있지. 일단 업무를 수락하고 나서는 가능한 빨리 고객에게 보고해야 해. <<He_ nun>> 당신을 <<he_ yi>> 사무실 맞은편의 방으로 안내한다. 안에 있던 다른 임시 직원들이 손을 흔들며 맞이한다. "여기서 중간중간 자유롭게 쉬도록 해."
<br>
<<office_manager_ nun>> 당신을 <<his_ yi>> 사무실로 안내한다. "업무를 마치면 여기서 급여를 받을 수 있어. 걱정이나 불만 사항 같은 것도 나한테 말하면 돼. 그럼 난 네 서류 작업을 마치러 갈게. 일은 원하는 때에 시작할 수 있어!"
<br><br>
<<He_ nun>> 당신의 어깨를 가볍게 두드리고는 <<his_ yi>> 사무실로 들어간다.
<br><br>
<<endevent>>
<<link [[로비로 돌아간다|Office Lobby]]>><</link>><<effects>>
당신은 편지를 책상 위로 미끄러트린다. "이걸 지하로 가져다주세요," 당신은 말한다.
<br><br>
<<personsimple_ un>> 언짢은 표정을 짓는다. "이런 일에는 다 절차가 있어, 너도 알고 있을 텐데." <<He_ ga>> 한숨을 쉬며 편지를 캐비닛에 넣는다. "알겠어. 그래서, 일하러 온 거야 아니야?"
<br><br>
<<pubfameComplete "office">>
<<link [[업무 제안을 듣는다|Office Job Start 2]]>><</link>>
<br>
<<link [[듣지 않는다|Office Job Deny]]>><</link>><<location "office">><<effects>>
You dash from your hiding place towards the lift, keeping low and staying out of sight. You press the button to call the lift and duck behind a nearby bench as you wait for it to arrive.
<br>
Before long, the lift doors open. Luckily for you, the lift is empty. You press the button for the lobby and shift nervously as the doors close.
<br><br>
Just thinking about the lift stopping before the lobby and someone entering worries you. <<stress 10>><<ggstress>>
<<officeliftdescend>><<effects>>
You're filled with anxiety as the lift slowly descends. You huddle in the corner, doing your best to cover your <<lewdness>> as you count down each floor.
<br>
To your delight, the lift makes it all the way to the lobby. As the doors open, you peek out to ensure the coast is clear before ducking out into the lobby.
<br><br>
<<link [[Lobby|Office Lobby]]>><</link>><<effects>>
You're filled with anxiety as the lift slowly descends. You huddle in the corner, doing your best to cover your <<lewdness>> as you count down each floor.
<br>
To your dismay, the light for <<checkfloor>> lights up and the lift slows to a halt.
<br><br>
After what feels like an eternity, the doors open and
<<if $rng gte 91>>
a <<generate1>><<person1>><<person>> and a <<generate2>><<person2>><<person>> walk into the lift. "Look what we have here," the <<person2>><<person>> says as <<he>> walks over to you, trapping you in the corner.
<br><br>
As the doors close and the lift begins its descent, the <<person1>><<person>> presses the emergency stop. "Must be our lucky day."
<br><br>
<<link [[다음|Office Lift Molest]]>><<set $molestationstart to 1>><</link>>
<<elseif $rng gte 71>>
a <<generate1>><<person1>><<person>> walks into the lift.
<br>
<<He>> is talking on the phone, and whoever is on the other end is getting a mouthful. <<He>> doesn't even seem to notice you in your unclothed state.
<br><br>
The lift stops at the next floor, and <<he>> walks out, still talking while your presence goes unnoticed.
<<officeliftdescend>>
<<elseif $rng gte 61>>
a <<generatey1>><<person1>><<person>> peers in. <<Hes>> naked, just like you.
<<arousal 600>><<garousal>>
<br>
<<He>> stiffens, before running in and closing the door. "Please tell me you're another temp," <<he>> whispers, pressing <<himself>> into the corner away from you. You nod numbly.
<br><br>
Neither of you say a word as you ride down. You reach the bottom floor, and <<he>> gives you a grateful look before running out the second the door opens.
<br><br>
<<link [[Lobby|Office Lobby]]>><<towelup>><</link>>
<<elseif $rng gte 51>>
a <<generate1>><<person1>><<person>> carrying a duffle bag walks into the lift.
<br>
"My word, <<girl>>, where are your clothes?"
<br>
You explain the situation to the <<personsimple>>. <<He>> seems saddened by your plight and produces a towel from <<his>> bag.
"I know it's not much, but we can't have you running around the building dressed like that."
<br><br>
The <<person1>><<person>> rides with you safely down into the lobby.
<br><br>
<<link [[Lobby|Office Lobby]]>><<towelup>><</link>>
<<elseif $rng gte 31>>
a large group of people flood into the lift, pushing you tight into the corner and restricting your movement. No one seemed to notice your exposed presence.
<br><br>
As the lift resumes its descent, you feel something sharp pressing against your <<undies>>. The person in front of you is holding an umbrella and its handle
<<if $worn.under_lower.name isnot "naked">>
has somehow managed to slide under your $worn.under_lower.name and
<</if>>
<<if $player.penisExist>>
is hooked around the shaft of your <<penis>>!
<<else>>
is probing at the opening of your <<pussy>>!
<</if>>
<br><br>
You try to remove the offending object from your crotch, but your lack of mobility just causes the umbrella to tease your <<genitals>> more. <<ggarousal>><<arousal 1000 "genitals">>
<br>
<<if $arousal gte $arousalmax>>
By the time the lift reaches the lobby, your abused <<genitals>> has been pushed to its limit.
<<orgasm>>
No one seems to notice your climax, and you lean back into the corner of the lift to try to regain your composure.
<<if $worn.under_lower.name isnot "naked">>
<br>
Unbeknownst to the umbrella's owner, your $worn.under_lower.name is snagged on its handle. You try to speak up, but you are paralysed by your orgasm. As they rush to leave the lift, your $worn.under_lower.name is ripped from your body and dangles from their umbrella, your cum dripping from the ruined garment.
<<underlowerruined>><<clothesruinstat>><<set $under_loweroff to 0>>
<</if>>
<br>
As the lift empties, you finally find your balance and hobble out of lift, covering your <<lewdness>>.
<<else>>
You're able to resist the probing of your <<genitals>> until the lift reaches the lobby.
<br>
<<if $worn.under_lower.name isnot "naked">>
As the <<people>> begin to exit the lift, you are able to remove the umbrella's handle from your $worn.under_lower.name before any damage can be done.
<</if>>
As the lift empties, you carefully move with the crowd to avoid any further exposure and sneak into the lobby.
<</if>>
<br><br>
<<link [[Lobby|Office Lobby]]>><</link>>
<<else>>
a <<generate1>><<person1>><<person>> walks up to the doors and stops when <<he>> sees you.
<br><br>
<<if $rng gte 75>>
<<He>> stares at you in surprise for a few moments before stepping away from the lift.
<br>
"...I'll catch the next one," <<he>> says as the doors close.
<br>
<<embarrassment>>
<<officeliftdescend>>
<<elseif $rng gte 50>>
<<He>> pulls out <<his>> phone and starts snapping pictures.
<br>
"Thanks for these!" <<he>> says happily as the doors close.
<br>
<<embarrassment>><<fameexhibitionism 5>>
<<officeliftdescend>>
<<else>>
You gasp when you realise it's a security guard.
<br>
"I found <<phim>>. Bringing <<phim>> to the security office now," <<he>> says into <<his>> radio as <<he>> joins you in the lift.
<<embarrassment>>
<br>
<<link [[다음|Office Security Escort]]>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Office Lift Molest Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Office Lift Molest Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Office Lift Molest]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<br><br>
<<ejaculation>>
The <<person1>><<person>> and the <<person2>><<person>> dump you on the floor in the corner of the lift and fix their clothes.
<br>
The <<person2>><<person>> disengages the emergency stop, and they walk out of the lift, leaving you to continue your descent.
<br><br>
<<clotheson>>
<<endcombat>>
<<officeliftdescend>><<effects>>
You push your assailants off of you and disengage the emergency stop, waiting in anticipation as the doors open. You dive out of the lift before they can grab you again.
<br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Office Streak]]>><</link>><<widget "officeliftdescend">>
<br><br>
<<set $officeFloor -= random(2,$officeFloor)>>
<<if $officeFloor lte 3>>
<<link [[Ride lift to lobby|Office Lift Lobby]]>><</link>>
<<else>>
<<link [[Ride lift to lobby|Office Lift Stop]]>><</link>>
<</if>>
<</widget>><<location "office">><<effects>>
그 큰 건물에는 다양한 기업들의 사무실이 있다. 당신은 로비에 있다.
<<if $stress gte $stressmax>>
<br><br>
<<if isPregnancyEnding()>>
<<pregnancyPassout "office">>
<<else>>
<<officepassout>>
<</if>>
<<else>>
로비 중앙의 보안 데스크 앞에, 커다란 비단잉어 연못이 있다. 그 뒤에는 위층으로 이동하는 네 개의 유리 엘리베이터가 있다.
<br>
<<if Time.isWeekEnd()>>
주말이라 보안 요원, 관리원, 주말 근무자 몇 명 외에는, 건물이 대부분 비어 있다.
<<elseif Time.dayState is "day">>
로비는 다양한 직장인들의 분주함으로 가득하다.
<<elseif Time.dayState is "dusk">>
비록 로비가 완전히 비어 있지는 않지만, 대부분의 직원들은 퇴근하고 있다.
<<elseif Time.dayState is "dawn">>
직장인들이 하루를 시작하기 위해, 떼를 지어 로비로 몰려들어 엘리베이터에 들어가기 위해 줄을 서고 있다.
<<elseif Time.dayState is "night">>
그 지역을 순찰하는 경비원들을 빼면, 로비는 완전히 비어 있다.
<</if>>
<<if Time.isWeekEnd()>>
<<officeafterhours>>
<<elseif Time.hour gte 6 && Time.hour lte 21>>
<<officebusinesshours>>
<<else>>
<<officeafterhours>>
<</if>>
<br><br>
<<highicon>><<link [[밖으로 나간다|High Street]]>><</link>>
<</if>><<effects>>
당신은 로비 뒤의 경비실에서 정신을 차린다.
<br><br>
"드디어 정신을 차리신 것 처럼 보이는군요," <<generate1>><<person1>><<personPost>> 경비원이 말한다. "다른 경비원 중 한 명이 당신이 위층에서 기절한 것을 발견했습니다."
<br>
<<if $exposed gte 1>>
<<He_ 는>> 당신에게 수건을 건네주고, 당신은 즉시 당신의 <<lewdness_ 를>> 가리기 위해 그것을 몸에 감싼다.<<towelup>>
<</if>>
<br><br>
"고객들 앞에서 당신을 이렇게 기절하도록 둘 수는 없습니다. 이건 관리를 엉망으로 보이게 합니다. 우리는 당신에게 무슨 일이 일어났는지 모르지만, 경고를 드려야만 하겠군요."<<gsecurity>> <<officeupdatecomplaints 1>>
<br><br>
<<He_ nun>> 당신을 일으켜 세우고 로비로 안내한다.
<br><br>
<<link [[다음|Office Lobby]]>><</link>><<effects>>
<<if $molestationstart is 2>>
당신은 깨어나 보급품 창고에 갖혀있는 자신을 발견한다. 당신은 자신이 어느 층에 있는지 확신하지 못한다. 당신 위에 <<generate1>><<person1>><<person_ 이>> 있다.
<<set $officeFloor to random(4,15)>>
<br><br>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger to 0>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Office Supply Molest Escape]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Office Supply Molest Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Office Supply Molest]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<ejaculation>>
<<person1>><<person_ 은>> 일어나서, 옷을 입고, 아무 말 없이 떠나, 당신을 창고 바닥에 남겨둔다.
<br>
<<stealclothes>>
<br><br>
<<tearful>> 당신은 일어서서 천천히 창고 밖으로 걸어나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $exposed lte 0>>
<<link [[로비로 돌아간다|Office Lobby]]>><</link>>
<<else>>
<<link [[다음|Office Streak]]>><</link>>
<</if>><<effects>>
당신은 무거운 스테이플러를 잡고 <<person1>><<persons_ 의>> 머리에 후려친다. <<He_ 가>> 뒤로 넘어지며, 선반에 부딪히며 사무용품이 <<himPost>> 위로 떨어져 내린다.
<br><br>
<<tearful>> 당신은 안전한 곳을 찾아 창고 밖으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $exposed lte 1>>
<<link [[로비로 돌아간다|Office Lobby]]>><</link>>
<<else>>
<<link [[다음|Office Streak]]>><</link>>
<</if>><<widget "officepassout">>
모든 것이 어두워진다...
<br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<rng>>
<<if $rng gte 80>>
<<link [[깨어난다|Office Supply Molest]]>><<set $molestationstart to 2>><</link>>
<<else>>
<<if $officecomplaints gte 10>>
<<link [[깨어난다|Office Security Passout Molest]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[깨어난다|Office Security Passout]]>><</link>>
<</if>>
<</if>>
<<pass 20>>
<<else>>
<<pass 60>>
<<ambulance>>
<</if>>
<<trauma 6>><<set $stress -= 2000>>
<</widget>>
<<widget "officebusinesshours">>
<<if $exposed gte 1>>
당신은 당신의 <<lewdness_ 를>> 숨긴 채 커다란 화분 뒤로 몸을 숨긴다. 아무도 당신을 알아채지 못하는 것 같다.
<br>
<span class="red">이 상태로 건물 주변을 어슬렁거리면, 경비원들과 문제가 생길 게 분명하다.</span>
<br><br>
<<if $officejobintro is 1>>
<<sneakicon>><<link [[임시 인력 센터 라운지 안으로 숨는다|Office Agency Streak]]>><</link>>
<</if>>
<<else>>
<<if $officejobintro isnot 1>>
당신은 키오스크 주위에 여러 사람들이 모여 있는 것을 알아차린다. 그 위에는 커다란 "직원 구함" 표지판이 붙어 있다.
<br>
<<askicon>><<link [[키오스크에 다가간다|Office Job Start]]>><</link>>
<<else>>
<<officecheckcomplaints>>
<<ind>><<link [[임시 인력 센터 라운지로 간다 (0:01)|Office Agency]]>><<pass 1>><</link>>
<</if>>
<</if>>
<</widget>>
<<widget "officeafterhours">>
<<if $exposed gte 1>>
당신은 당신의 <<lewdness_ 를>> 숨긴 채, 커다란 화분 뒤로 몸을 숨긴다. 경비원 중 아무도 당신을 알아채지 못하는 것 같다.
<br>
그들이 이 상태에서 당신을 잡는다면 경비원이 당신에게 무슨 짓을 할 지 알 수 없다.
<<else>>
로비를 순찰하는 경비원 몇 명과 비단잉어 연못 뒤에 있는 보안 데스크에 경비원 한 명이 있다. 당신은 아마 떠나야 할 것이다.
<</if>>
<</widget>>
<<widget "officeupdatecomplaints">>
<<set $officelastcomplaintday to 0>>
<<set $officecomplaints += _args[0]>>
<<managerLove `-2 * _args[0]`>>
<</widget>>
<<widget "officecheckcomplaints">>
<<if $officelastcomplaintday % 3 is 0 and $officecomplaints gte 1>>
<<set $officecomplaints -= 1>>
<<elseif $officelastcomplaintday gte 14>>
<<set $officecomplaints to 0>>
<</if>>
<<if $officecomplaints gte 10>>
로비에 있는 모든 사람들이 당신을 주시하고 있다. 누군가 당신을 보고 다급히 보안 데스크로 달려간다. 당신은 떠나야 할 것 같다.
<<elseif $officecomplaints gte 7>>
로비로 들어서자 사람들이 당신을 쳐다보고 있는 것 같은 느낌이 든다. 당신은 별로 환영받지 못한다고 느낀다.
<<elseif $officecomplaints gte 4>>
당신이 로비로 걸어 들어갈 때 몇몇 사람들이 당신에게 손을 흔들지만, 어떤 사람들은 화가 나서 당신을 밀치고 지나간다. 당신은 건물에 적을 만들었을 수도 있다.
<</if>>
<br><br>
<</widget>>
<<widget "checkfloor">>
<span class="blue">$officeFloor층</span>
<</widget>>
<<widget "office_manager">><<silently>>
<<set _text_output to $per_npc.manager.name>>
<</silently>><span class="manager"><<print _text_output>></span><</widget>>
<<widget "generateManager">>
<<if _args[0]>>
<<set $_id to _args[0]>>
<<else>>
<<set $_id to 0>>
<</if>>
<<if $per_npc.manager>>
<<loadNPC $_id "manager">>
<<else>>
<<generateRole $_id "office" "manager">>
<<set $NPCList[$_id].name_known to 1>>
<<saveNPC $_id "manager">>
<</if>>
<</widget>>
<<widget "managerLove">>
<<if Number.isFinite(_args[0])>>
<<set $managerLove to Math.clamp(($managerLove || 0) + _args[0], -50, 200)>>
<</if>>
<</widget>><<effects>>
<<if $managerVisit is Time.hour>>
You shouldn't bother <<office_manager>> anymore for now.
<br><br>
<<getouticon>><<link [[떠난다|Office Agency]]>><</link>>
<<else>>
<<rng>>
<<set $managerVisit to Time.hour>>
<<generateManager>><<person1>>
<<if ($rng gte 20 + $managerLove) and Time.hour is 21>>
<<set $phase to 0>>
You slowly open <<office_manager>>'s office door, careful to avoid disturbing <<him>>.
<br>
The lights are low, and you hear a soft moan coming from inside the room. You stop and peek inside and see <<office_manager>> leaned back in <<his>> chair. <span class="lewd"><<He>> seems to be masturbating!</span>
<br><br>
<<ind>><<link [[Watch|Office Agency Manager Masturbation]]>><</link>><<promiscuous1>>
<br>
<<getouticon>><<link [[떠난다|Office Agency]]>><<endevent>><</link>>
<<elseif $rng gte 90>>
You slowly open <<office_manager>>'s office door, careful to avoid disturbing <<him>>.
<br>
<<office_manager>> abruptly stands up from <<his>> seat. <<He>> seems flustered. "Oh, hi. I was just dealing with a really frustrating email. I'm kind of busy now. Please come back later."
<br><br>
<<if isPubfameTaskAccepted("office")>>
<<ind>><<link [[Give letter|Office Agency Manager Letter]]>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Office Agency]]>><<endevent>><</link>>
<<elseif $rng gte 80>>
You slowly open <<office_manager>>'s office door, careful to avoid disturbing <<him>>.
<br>
<<office_manager>> is on the phone, speaking angrily to someone. <<generate2>><<person2>> "They molested <<him>>! I don't care how much they pay, we can't let them keep treating our workers like this!"
<br>
The conversation seems serious, so you decide to leave.
<br><br>
<<getouticon>><<link [[떠난다|Office Agency]]>><<endevent>><</link>>
<<elseif $rng gte 60>>
You slowly open <<office_manager>>'s office door, careful to avoid disturbing <<him>>.
<br>
"Oh, it's you. Come on in." <<He>> stands up and motions for you to sit.
<br>
<<office_manager>> asks you about work and school. You chat with <<him>> and tell <<him>> how things are going. <<His>> phone rings, and <<he>> politely asks you to leave.
<br><br>
<<if isPubfameTaskAccepted("office")>>
<<ind>><<link [[Give letter|Office Agency Manager Letter]]>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Office Agency]]>><<endevent>><</link>>
<<else>>
<<office_manager>>'s door is locked. There's a note on the door that reads "Be back soon!"
<br><br>
<<if isPubfameTaskAccepted("office")>>
<<ind>><<link [[Slip letter under the door|Office Agency Manager Letter Door]]>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Office Agency]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
<<rng>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<br>
<<office_manager>> looks up, startled by the sound of your climax. <<He>> jumps to <<his>> feet and fixes <<his>> clothes.
<br>
"Is someone there?" <<office_manager>> asks nervously.
<br><br>
<<link [[Show yourself|Office Agency Manager Masturbation Reveal]]>><</link>>
<br>
<<link [[Run|Office Agency Manager Masturbation Run]]>><</link>>
<<elseif $rng gte 75 - $phase>>
<<office_manager>> looks up and notices you peeking through the door. <<He>> gasps as <<he>> jumps to <<his>> feet and fixes <<his>> clothes.
<br>
"Is someone there?" <<office_manager>> asks nervously.
<br><br>
<<link [[Show yourself|Office Agency Manager Masturbation Reveal]]>><</link>>
<br>
<<link [[Run|Office Agency Manager Masturbation Run]]>><</link>>
<<else>>
<<if $phase is 0>>
You decide to watch, as <<office_manager>> hasn't noticed you yet. You duck down to get a look under the desk, where <<his>> pants are bunched at <<his>> knees.
<br>
<<if $per_npc.manager.penis is "none">>
<<office_manager>>'s hand is shoved into <<his>> sheer tights. There is a small wet spot on the gusset.
<<else>>
<<office_manager>>'s <<npcPenis>> protrudes from <<his>> boxers, <<his>> hand cupping the head.
<</if>>
<<elseif $phase lte 3>>
<<if $per_npc.manager.penis is "none">>
<<office_manager>>'s hand works in and out of <<his>> tights, the wet spot slowly growing as fluid drips from <<his>> <<npcVagina>>.
<<else>>
<<office_manager>> rubs and squeezes the head of <<his>> <<npcPenis>> between <<his>> thumb and index finger.
<</if>>
<<elseif $phase is 4>>
<<if $per_npc.manager.penis is "none">>
<<office_manager>> lowers <<his>> tights to <<his>> knees, kicking away <<his>> shoes and slacks. <<He>> jams three fingers into <<his>> <<npcVagina>> and starts pumping vigorously.
<<else>>
<<office_manager>> lowers <<his>> boxers to <<his>> knees, kicking away <<his>> shoes and slacks. <<He>> spits into <<his>> hand and returns to jerking <<his>> hardened <<npcPenis>>.
<</if>>
<<elseif $phase lte 7>>
<<if $per_npc.manager.penis is "none">>
<<office_manager>> continues fingering <<his>> dripping <<npcVagina>>, <<his>> stockinged toes curling with every thrust.
<<else>>
<<office_manager>> continues jerking <<his>> hard <<npcPenis>>, precum beginning to form on the tip.
<</if>>
<<else>>
<<office_manager>> bites down on the sleeve of <<his>> blazer to suppress <<his>> orgasm. <<His>> strong legs lock up and shiver as <<he>> fights for balance.
<br>
<<He>> pulls out a towel and wipes <<his>> face before using it to wipe the mess off <<his>> <<npcGenitals>>. <<managerLove 20>>
<br><br>
<<link [[떠난다|Office Agency Manager Masturbation End]]>><</link>><<garousal>>
<</if>>
<<if $phase lte 7>>
<br>
<<promiscuity1>>
<br><br>
<<link [[Keep watching|Office Agency Manager Masturbation]]>><<set $phase++>><</link>><<promiscuous1>>
<br>
<<link [[Stop|Office Agency Manager Masturbation End]]>><</link>>
<</if>>
<</if>><<effects>>
You quietly shut the door to allow <<office_manager>> the privacy to fully enjoy <<himself>>.
<br><br>
<<endevent>>
<<link [[떠난다|Office Agency]]>><</link>><<effects>>
You show yourself to <<office_manager>>. <<embarrassment>> "I'm sorry, I didn't mean to."
<<rng>>
<br>
<<if $rng gte 75>>
<<office_manager>> seems extremely upset. "I can't believe you. After all that I've done for you, you do this to me. Please get out of my office." <<lllove>><<managerLove -20>>
<<else>>
<<office_manager>> seems relaxed. "It's okay." <<He>> grabs a cloth and wipes <<his>> hands clean. "This job can be stressful at times, and my doctor says this is a good way to release tension."
<br>
"As long as you don't tell anyone, it's okay. Just try to knock next time?" <<glove>><<managerLove 10>>
<br>
<<office_manager>> places <<his>> hand on your shoulder and walks you out of the office. You can smell the sex on <<him>>.
<</if>>
<br><br>
<<link [[떠난다|Office Agency]]>><<endevent>><</link>><<effects>>
You're too embarrassed to show yourself. You run into the lobby and peek behind you.
<br>
<<office_manager>> sticks <<his>> head out of <<his>> office, looking around with a distraught look on <<his>> face before finally closing and locking the door. <<llllove>><<managerLove -30>>
<br><br>
<<link [[Lobby|Office Lobby]]>><<endevent>><</link>><<effects>>
당신은 <<office_managerPost>>에게 서류를 전달한다. "지하실로 가져다 주세요," 당신이 말한다.
<br><br>
당신이 지하실을 언급하자, <<office_manager_ nun>> 약간 긴장한 듯 보인다. "진심이세요?" 당신이 고개를 끄덕이자, <<he_ ga>> 한숨을 내쉰다. "원래 이런거 그냥 전달하지 않는데... 그렇지만... 알겠어요, 전달해줄게요. 하지만, 부디 조심하세요."
<br><br>
<<pubfameComplete "office">>
<<link [[떠난다|Office Agency]]>><<endevent>><</link>><<effects>>
당신은 <<office_manager_ ga>> 돌아오면 서류를 발견할 것이라고 생각하고, 문 밑에 서류를 넣어두기로 결심한다. <<himPost>>에게 그것을 지하실로 전달해 달라는 간단한 쪽지를 적어둔다.
<br><br>
<<pubfameComplete "office">>
<<link [[떠난다|Office Agency]]>><<endevent>><</link>><<location "office">><<effects>>
<<set $meetingPhase to 0>>
<<set $meetingTip to 5>>
<<set $meetingOrgasm to 0>>
<<set $mAttention to 0>>
<<set $assaultEnergy to random(25,50)>>
<<beastNEWinit 1 dog>><<generate2>><<generate3>><<generateyv4>>
You take the lift to <<checkfloor>> and walk into a small conference room. A <<person2>><<person>> gets up and directs you to your seat.
<br>
"This is a very important meeting, and I need extremely detailed notes. One of our partners is old-fashioned and refuses to use digital medium. I assume your handwriting is good, yes?"
<br>
<<if currentSkillValue("english") gte 700>>
You give a confident nod. <<He>> smiles warmly and hands you a fine ink pen and notepad. "Fantastic!
<<elseif currentSkillValue("english") gte 400>>
You nod. <<He>> hands you a fine ink pen and notepad. "Good enough.
<<else>>
You nod hesitantly. <<He>> sighs and sets an old ink pen and notepad in front of your seat. "What are the schools teaching these days? Whatever.
<</if>>
Now, it's important that you remain still and quiet, as the call is being broadcast to our other offices."
<br><br>
You take your seat and wait for the meeting to begin.
<br><br>
<<link [[다음|Office Meeting Progress]]>><</link>><<effects>>
<<set $danger to random(1,10000)>>
<<if $danger gte 8000 - (300 * $officeFloor)>>
<<if $rng gte 51 or ($bestialitydisable is "t" and $monster isnot 1)>>
A <<person3>><<person>> enters the room and sits down next to you.
<br><br>
<<if $NPCList[1].skills.security gte 600>>
"This should be a fun meeting," <<he>> says, looking at you with a lustful gaze.
<<elseif $NPCList[1].skills.security lte 300>>
<<He>> accidentally bumps you with <<his>> briefcase. "S-sorry," <<he>> says nervously.
<<else>>
<<He>> doesn't say anything, but you notice <<he>> glances at you several times.
<</if>>
<br><br>
A few minutes into the meeting, you feel something touch your leg. The <<person3>><<person>> has started rubbing your leg through your $worn.lower.name.
<<meetingmolestactions>>
<<else>>
A <<person3>><<person>> enters the room, bringing along with them a <<beasttype 0>>.
<br>
"This is my emotional support animal," the <<person3>><<person>> says, sitting at the conference table. The <<beasttype 0>> glares at you.
<br>
"Aww, <<person1>><<if $pronoun is "m">>he<<else>>she<</if>> likes you!" the <<person3>><<person>> says before turning <<his>> attention to the meeting.
<br><br>
Not long into the meeting, you feel something at your feet. The <<beasttype 0>> has started tugging on your $worn.lower.name!
<<meetingpetactions>>
<</if>>
<<elseif $rng gte 85>>
The meeting is uneventful, until the <<person3>><<person>> giving the presentation tries to recall an obscure fact about your town. No one else in the room seems to know what <<he>> is talking about. You think you remember hearing about it in History class, but you were told to remain quiet.
<br><br>
<<link [[Say something|Office Meeting History Speak]]>><</link>><br>
<<link [[Remain silent|Office Meeting History Silence]]>><</link>>
<<elseif $rng gte 70>>
The <<person3>><<person>> speaking gives a painfully boring presentation, but despite <<his>> dry demeanor, you learn a number of interesting facts about the town. <<ghistory>><<historyskill>>
<br><br>
<<link [[다음|Office Meeting End]]>><</link>>
<<elseif $rng gte 55>>
You feel like the meeting is passing quickly, until a <<person3>><<person>> starts talking about the orphanage.
<br><br>
"Yeah, the whole place is full of them. If you're lucky, you get a virgin, and the best part is that no one cares if they go missing," <<he>> says, before glancing over at you.
<br><br>
<<He>> doesn't address you directly, but you can't help but think they know you live there, and it makes you feel uncomfortable. <<gstress>><<stress 2>>
<br><br>
<<link [[다음|Office Meeting End]]>><</link>>
<<elseif $rng gte 40>>
During the meeting, another temp, a <<person4>><<person>>, comes in to set up refreshments in the corner.
<br>
While <<he>> is working, a <<person3>><<person>> walks up to <<person4>><<him>> and places <<person3>><<his>> hand<<person4>>
<<if $pronoun is "f">>
up the <<persons>> skirt.
<<else>>
down the <<persons>> pants.
<</if>>
<br><br>
<<link [[Keep watching|Office Meeting Temp Watch]]>><</link>> <<promiscuous1>>
<br>
<<link [[Look away|Office Meeting Temp Look Away]]>><</link>>
<<elseif $rng gte 25>>
As the meeting progresses, you notice a <<person3>><<person>> shifting back and forth in <<his>> seat with a devious look in <<his>> eyes. Across from <<him>>, a <<person4>><<person>> is gripping the table and looks to be aroused.
<br>
You can't help but peek under the table, and you see that the <<person3>><<person>> has removed <<his>> shoes and is massaging the <<person4>><<persons>> crotch with <<person3>><<his>> feet.
<br><br>
You sit upright and continue taking your notes. Not long after, the <<person4>><<person>> asks to be excused and runs from the room, covering <<his>> groin with <<his>> hands.
<br><br>
<<link [[다음|Office Meeting End]]>><</link>>
<<else>>
The speaker in the meeting talks really fast and very quietly, but you are able to follow along and take notes to the best of your ability.
<br><br>
<<link [[다음|Office Meeting End]]>><</link>>
<</if>><<effects>>
You are certain you know what the speaker is referring to. "Excuse me, <<person3>><<sir>>," you say, getting the room's attention. You say what you believe to be the correct fact, and the speaker takes a moment to think about it.
<br><br>
<<if currentSkillValue("history") gte random(1,1000)>>
"<span class="green">That's exactly right, thanks!</span>" <<he>> says before continuing <<his>> presentation. The <<person2>><<person>> smiles at you and gives you an approving nod. <<set $meetingTip += 5>>
<<else>>
<<He>> looks around at the room at the <<people>> and then looks at you, confused. "Who are you again? No, no, <span class="red">that's not what I was referring to at all</span>," <<he>> says, before continuing.
<br>
The <<person2>><<person>> glares at you angrily. <<gstress>><<stress 2>><<set $meetingTip -= 5>>
<</if>>
<br><br>
<<link [[다음|Office Meeting End]]>><</link>><<effects>>
You're afraid of embarrassing yourself or disturbing the attendees, so you remain silent. After a few moments, the speaker shrugs and carries on with the meeting.
<br><br>
<<link [[다음|Office Meeting End]]>><</link>><<effects>>
You keep looking at the <<person3>><<person>> as <<he>> continues to molest the <<person4>><<person>>.
<br>
No one else in the meeting seems to notice as the <<person3>><<person>> slips <<his>> hand further into the <<person4>><<persons>> underwear and begins stroking <<him>>.
<br>
The <<person3>><<person>> notices you looking, removes <<his>> hand, and grabs a drink. <<He>> winks at you before returning to <<his>> seat, and the <<person4>><<person>> finishes setting up the refreshments and hurries out of the room, tears streaming down <<his>> face.
<br><br>
<<promiscuity1>>
<br><br>
<<link [[다음|Office Meeting End]]>><</link>><<effects>>
You can't bring yourself to watch the violation, so you turn your attention back to the meeting. You can hear the <<person4>><<person>> moaning softly in the corner.
<br><br>
<<link [[다음|Office Meeting End]]>><</link>><<effects>>
<<set $meetingPhase++>>
<<set $mAttention++>>
<<if $mAttention gte 10>>
Your attempts to get rid of the <<person>> has disturbed the meeting. The other <<people>> all turn and look at you, angry at all the commotion you are making.
<br><br>
<<link [[다음|Office Meeting Molest Discovered]]>><</link>>
<<elseif $assaultEnergy gte 1>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<set $meetingOrgasm to 1>>
<br>
You moan in ecstasy and collapse into your seat. <<He>> pulls <<his>> hand from your <<undies>> and discreetly wipes your cum on your $worn.lower.name.
<br>
The whole room immediately goes silent as everyone takes notice of your sudden outburst.
<br><br>
<<link [[다음|Office Meeting Molest Discovered]]>><</link>>
<<elseif $meetingPhase lte 2>>
You grab the hand on your thigh and try to move it away,
<<if $speech_attitude is "bratty">>
glaring at the <<person>>. "Get your hands off of me, pervert," you say firmly.
<<elseif $speech_attitude is "meek">>
<<nervously>> looking down to avoid making eye contact <<person>>. "<<if $pronoun is "m">>Sir<<else>>Miss<</if>>, please stop. You're making me uncomfortable," you say meekly.
<<else>>
glancing at the <<person>>. "This is inappropriate, please stop," you say.
<</if>>
<br><br>
<<if $NPCList[1].skills.security gte 600>>
"I love it when they fight," <<he>> whispers and continues rubbing.
<<set $assaultEnergy += 3>>
<<elseif $NPCList[1].skills.security lte 300>>
"S-sorry," <<he>> says nervously, <<his>> grip on your leg loosening.
<<set $assaultEnergy -= 5>>
<<else>>
<<He>> doesn't say anything and continues rubbing.
<</if>>
<<elseif $meetingPhase is 3>>
The <<person>> gets bolder and
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
slips <<his>> hand under your $worn.lower.name, rubbing you through your <<undies>>.
<<else>>
shoves <<his>> hand down your $worn.lower.name, rubbing you through your <<undies>>.
<</if>>
<<His>> firm touch makes you shudder.<<garousal>> <<arousal 200 "genitals">>
<br><br>
<<if $speech_attitude is "bratty">>
You dig your nails into <<his>> wrist as you pull. "Stop this at once."
<<elseif $speech_attitude is "meek">>
"Please stop. I don't like this," you murmur, weakly holding <<his>> wrist.
<<else>>
You tug at <<his>> wrist. "Please stop."
<</if>>
<br><br>
<<if $NPCList[1].skills.security gte 600>>
<<if $player.penisExist>>
"How can I get you hard if I stop?"
<<else>>
"How can I get you wet if I stop?"
<</if>>
<<He>> says as <<he>> continues rubbing.
<<set $assaultEnergy += 3>>
<<elseif $NPCList[1].skills.security lte 300>>
"D-don't you like this?" <<he>> says solemnly.
<<set $assaultEnergy -= 5>>
<<else>>
<<He>> ignores your demands and continues rubbing.
<</if>>
<<elseif $meetingPhase lte 6>>
The <<persons>> hand remains
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
under your $worn.lower.name as <<he>> continues rubbing your <<undies>>.
<<else>>
down your $worn.lower.name as <<he>> continues rubbing your <<undies>>.
<</if>>
<<His>> rhythmic motions are filling you with heat.<<garousal>> <<arousal 200 "genitals">>
<br><br>
<<if $speech_attitude is "bratty">>
You place your hand firmly onto <<hers>> to try and disrupt the motion. "Get your hand out of there, perv."
<<elseif $speech_attitude is "meek">>
"Y-you have to stop this," you say, your hand locked around <<hers>> as you try to fight <<him>>.
<<else>>
"Please stop touching me," you say to <<him>> as you try to remove <<his>> hand from your $worn.lower.name.
<</if>>
<br><br>
<<if $NPCList[1].skills.security gte 600>>
<<if $player.penisExist>>
"You're getting so hard.
<<else>>
"You're getting so wet.
<</if>>
How can you tell me to stop now?" <<he>> says as <<he>> continues rubbing.
<<set $assaultEnergy += 3>>
<<elseif $NPCList[1].skills.security lte 300>>
"B-but," <<he>> says meekly. <<He>> looks like <<he>> wants to say something else but keeps quiet.
<<set $assaultEnergy -= 5>>
<<else>>
<<He>> ignores your demands and continues rubbing.
<</if>>
<<elseif $meetingPhase is 7>>
Unable to resist <<himself>>,
<<if $worn.under_lower.name isnot "naked">>
the <<persons>> hand goes under your $worn.under_lower.name and
<<else>>
the <<person>>
<</if>>
<<if $player.penisExist>>
grabs your <<penis>>.
<<else>>
sticks a finger deep into your <<pussy>>.
<</if>>
<br><br>
You gasp as <<his>> touch sends shockwaves through your body. <<garousal>><<arousal 500 "genitals">>
<br><br>
<<if $speech_attitude is "bratty">>
You grip <<his>> hand tightly and glare at <<him>>.
<<if $player.penisExist>>
"Let go of it, or I swear I'll break your hand."
<<else>>
"Get your finger out of there, or I swear I'll break your hand."
<</if>>
<<elseif $speech_attitude is "meek">>
"No, please," you say as you feebly attempt to remove <<his>> hand from your <<genitals>>.
<<else>>
"Don't do this, <<sir>>, please," you say to <<him>> as you grip <<his>> hand.
<</if>>
<br><br>
<<if $NPCList[1].skills.security gte 600>>
"I'm going to make you cum in front of everyone," <<he>> says fiendishly.
<<set $assaultEnergy += 3>>
<<elseif $NPCList[1].skills.security lte 300>>
"B-but we are so close." <<he>> says.
<<set $assaultEnergy -= 5>>
<<else>>
<<He>> ignores your demands and continues rubbing.
<</if>>
<<else>>
The <<person>> vigorously
<<if $player.penisExist>>
jerks your <<genitals>>.
<<else>>
fingers your <<genitals>>.
<</if>>
<br><br>
<<set $agrowth to 100 * $meetingPhase>>
The relentless assault is pushing you closer to the edge. <<ggarousal>><<arousal $agrowth>>
<br><br>
<<if $speech_attitude is "bratty">>
You try to jab them with your pen but can't focus enough to do it effectively.
<<elseif $speech_attitude is "meek">>
You weakly tug at the arm that is assaulting your crotch.
<<else>>
You try to pull the assaulting hand from between your legs.
<</if>>
<br><br>
<<if $NPCList[1].skills.security gte 600 and !playerChastity()>>
"Your <<genitals>> feels like it's ready to burst."
<<set $assaultEnergy += 3>>
<<elseif $NPCList[1].skills.security lte 300>>
"After all this, you still don't like it?" <<he>> asks softly.
<<set $assaultEnergy -= 5>>
<<else>>
Your protests fail to phase <<him>> as <<he>> continues <<his>> assault undisturbed.
<</if>>
<</if>>
<<if $meetingOrgasm lte 0>>
<<meetingattention>>
<<meetingmolestactions>>
<</if>>
<<else>>
The <<person>> seems to have had enough of harassing you.
<br>
<<if $NPCList[1].skills.security gte 600>>
"You're no fun," <<he>> says, pulling <<his>> hand away.
<<elseif $NPCList[1].skills.security lte 300>>
"S-sorry," <<he>> says nervously, meekly pulling <<his>> hand away. "I just... wanted to try it. I wanted to be in control for once." <<He>> looks away, ashamed.
<<set $assaultEnergy -= 5>>
<<else>>
<<He>> silently pulls <<his>> hand away.
<</if>>
<br><br>
You fix your clothes before returning your attention to the meeting.
<br><br>
<<link [[다음|Office Meeting End]]>><</link>>
<</if>><<effects>>
<<set $meetingPhase++>>
<<set $mAttention -=1>>
<<if $assaultEnergy gte 1>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<set $meetingOrgasm to 1>>
<br>
You moan in ecstasy and collapse into your seat. <<He>> pulls <<his>> hand from your <<undies>> and discreetly wipes your cum on your $worn.lower.name.
<br>
The whole room immediately goes silent as everyone takes notice of your sudden outburst.
<br><br>
<<link [[다음|Office Meeting Molest Discovered]]>><</link>>
<<elseif $meetingPhase lte 2>>
You ignore the <<persons>> hand on your thigh and focus on the meeting.
<br><br>
<<if $NPCList[1].skills.security gte 600>>
"How does this feel?" <<he>> whispers, rubbing your thigh.
<<set $assaultEnergy -= 5>>
<<elseif $NPCList[1].skills.security lte 300>>
"D-do you like this?" <<he>> asks nervously, gently rubbing your thigh.
<<set $assaultEnergy += 3>>
<<else>>
<<He>> silently rubs your thigh.
<</if>>
<<elseif $meetingPhase is 3>>
The <<person>> gets bolder and
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
places <<his>> hand under your $worn.lower.name, rubbing you through your <<undies>>.
<<else>>
shoves <<his>> hand down your $worn.lower.name, rubbing you through your <<undies>>.
<</if>>
<<His>> firm touch makes you shudder.<<garousal>> <<arousal 200 "genitals">>
<br><br>
Despite this, you ignore <<his>> touch and focus on the meeting.
<br><br>
<<if $NPCList[1].skills.security gte 600>>
"Your mouth says nothing, but your body says everything," <<he>> says as <<he>> continues rubbing.
<<set $assaultEnergy -= 5>>
<<elseif $NPCList[1].skills.security lte 300>>
"Sh-should I continue?" <<he>> asks softly.
<<set $assaultEnergy += 3>>
<<else>>
<<He>> remains silent.
<</if>>
<<elseif $meetingPhase lte 6>>
The <<persons>> hand remains
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
under your $worn.lower.name as <<he>> continues rubbing your <<undies>>.
<<else>>
down your $worn.lower.name as <<he>> continues rubbing your <<undies>>.
<</if>>
<<His>> rhythmic motions are filling you with heat.<<garousal>> <<arousal 200 "genitals">>
<br><br>
You try to ignore it and focus on the meeting but find yourself rocking your hips in sync with <<his>> hand.
<br><br>
<<if $NPCList[1].skills.security gte 600>>
<<if $player.penisExist>>
"You're getting so hard.
<<else>>
"You're getting so wet.
<</if>>
How can you ignore this?" <<he>> says as <<he>> continues rubbing.
<<set $assaultEnergy -= 5>>
<<elseif $NPCList[1].skills.security lte 300>>
"I'm glad you like this," <<he>> says meekly.
<<set $assaultEnergy += 3>>
<<else>>
<<His>> silent assault on your <<undies>> continues.
<</if>>
<<elseif $meetingPhase is 7>>
Unable to restrain <<himself>>, the <<person>>
<<if $worn.under_lower.name isnot "naked">>
slips <<his>> hand beneath your $worn.under_lower.name
<</if>>
and
<<if $player.penisExist>>
grabs your <<penis>>.
<<else>>
sticks a finger deep into your <<pussy>>.
<</if>>
<br><br>
You gasp as <<his>> touch sends shockwaves through your body. <<garousal>><<arousal 500 "genitals">>
<br><br>
You grip the edge of the table as you try to remain focused on your task.
<br><br>
<<if $NPCList[1].skills.security gte 600>>
"I'm going to make you cum in front of everyone, and you won't even look me in the eye?" <<He>> says, annoyed.
<<set $assaultEnergy -= 5>>
<<elseif $NPCList[1].skills.security lte 300>>
"I'll be gentle," <<he>> whispers.
<<set $assaultEnergy += 5>>
<<else>>
<<He>> says nothing as <<he>> steps up <<his>> assault on your <<genitals>>.
<</if>>
<<else>>
The <<person>> vigorously
<<if $player.penisExist>>
jerks your <<genitals>>.
<<else>>
fingers your <<genitals>>.
<</if>>
<br><br>
<<set $agrowth to 100 * $meetingPhase>>
The relentless assault is pushing you closer to the edge. <<ggarousal>><<arousal $agrowth>>
<br><br>
You try to stay focused, but each agonizing second makes it harder and harder to concentrate.
<br><br>
<<if $NPCList[1].skills.security gte 600 and !playerChastity()>>
"Your <<genitals>> feels like it's ready to burst. Say something!"
<<set $assaultEnergy -= 5>>
<<elseif $NPCList[1].skills.security lte 300>>
"I'm close too," <<he>> says softly.
<<set $assaultEnergy += 3>>
<<else>>
<<He>> continues to focus on the meeting, as if <<he>> isn't violating you under the table.
<</if>>
<</if>>
<<if $meetingOrgasm lte 0>>
<<meetingattention>>
<<meetingmolestactions>>
<</if>>
<<else>>
The <<person>> seems to have gotten enough of harassing you.
<br>
<<if $NPCList[1].skills.security gte 600>>
"You're no fun," <<he>> says, pulling <<his>> hand away.
<<elseif $NPCList[1].skills.security lte 300>>
"S-sorry," <<he>> says nervously, meekly pulling <<his>> hand away. "Something should've happened by now, I just..." <<He>> looks away, ashamed.
<<else>>
<<He>> silently pulls <<his>> hand away.
<</if>>
<br><br>
You fix your clothes before returning your attention to the meeting.
<br><br>
<<link [[다음|Office Meeting End]]>><</link>>
<</if>><<effects>>
"Someone, please help, <<he>> is touching me inappropriately!" you shout out loud.
<br>
The room grows silent as everyone turns and looks at you.
<br>
The <<person>> pulls <<his>> hand away.
<br><br>
<<link [[다음|Office Meeting Molest Discovered]]>><</link>><<effects>><<famesex 5>>
The <<person2>><<person>> storms over to you in a fit of rage. "What is going on over here!?" <<he>> angrily demands.
<br><br>
<<if $meetingOrgasm gte 1>>
You sit, dazed, not quite sure how to explain what happened as your orgasm continues to pulse through your body.
<<if $NPCList[1].skills.security gte 600>>
<<pass $meetingPhase>>
"This little pervert was touching <<pherself>>. I was hoping <<pshe>> would stop so I didn't have to interrupt the meeting," the <<person3>><<person>> says, pushing <<his>> chair away from you.
<br><br>
"Someone call security and get this little deviant out of here!" the <<person2>><<person>> exclaims.
<br><br>
Before you can compose yourself, a security guard arrives and drags you out of the meeting room.
<br><br>
<<endevent>>
<<link [[다음|Office Security Escort]]>><</link>>
<<elseif $NPCList[1].skills.security lte 300>>
"This <<girl>> seems to have had some sort of episode," the <<person3>><<person>> says meekly.
<br><br>
"You don't look well at all," the <<person2>><<person>> says apologetically. "I think you should step out for now; we can have someone else take notes."
<br><br>
The <<person2>><<person>> and the <<person3>><<person>> help you to your feet and escort you out of the room.
<br><br>
You take a few moments to gain your bearings before returning to the Staffing Office.
<<completeassignment $meetingPhase>>
<<else>>
"This <<girl>> seems to have had some sort of episode," the <<person3>><<person>> says. "I can get the meeting notes from someone else later, if you'll let me take <<phim>> to get help."
<br><br>
The <<person2>><<person>> nods as the <<person3>><<person>> pulls you to your feet and walks you out of the meeting. In your current state, you are in no condition to object.
<br><br>
"We're not done just yet," the <<person3>><<person>> whispers in your ear as <<he>> walks you into a nearby supply closet and starts probing at your body.
<br><br>
<<saveNPC 2 office_molest>>
<<endevent>>
<<loadNPC 0 office_molest>>
<<clearNPC office_molest>>
<<link [[다음|Office Supply Molest]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
<<tearful>> you point at the <<person3>><<person>>. "It was <<him>>, <<he>> was touching me inappropriately."
<br><br>
<<if $NPCList[1].skills.security gte 600>>
"You lying little <<bitch>>. If I was touching <<phim>>, it was to get <<phim>> away from me. <<pShe>> kept eyeing me weirdly. <<pShe>> might be some kind of pervert," the <<person>> says.
<br><br>
The <<person2>><<person>> points at the door. "Please leave, you are disrupting this meeting. Your superiors will hear from me about this."
<br><br>
As you get up to leave, the <<person3>><<person>> pinches your <<bottom>>. <<embarrassment>>
<br>
<<completeassignment $meetingPhase>>
<<elseif $NPCList[1].skills.security lte 300>>
"<<pShe>> had something on <<pher>> $worn.lower.name. There was a misunderstanding, I was just trying to help," the <<person3>><<person>> says meekly.
<br><br>
The <<person2>><<person>> points at the door. "Please leave, you are disrupting this meeting. Your superiors will hear from me about this."
<br><br>
You get up and leave. <<embarrassment>>
<<completeassignment $meetingPhase>>
<<else>>
"We've warned you about this. You can't keep harassing the temps. I'm calling security!" the <<person2>><<person>> shouts.
<br>
"Wait, let me explain," the <<person3>><<person>> says nervously. You move away from <<him>> and fix your clothes. <<He>> is ignored, and after a few minutes, security comes and escorts <<him>> out of the room.
<br>
"I am so, so sorry about this," the <<person2>><<person>> says. "I'll make sure to compensate you for your troubles." <<set $meetingTip += 10>>
<br><br>
After the tension in the room clears, the meeting continues.
<br><br>
<<link [[다음|Office Meeting End]]>><</link>>
<</if>>
<</if>><<effects>>
<<set $meetingPhase++>>
<<set $mAttention++>>
<<set $assaultEnergy -= (.1 * $tending)>>
<<set $assaultEnergy += 2>>
<<if $mAttention gte 10>>
Your attempts to get rid of the <<beasttype 0>> has disturbed the meeting. The <<people>> all turn and look at you, angry at all the commotion you are making.
<br><br>
<<link [[다음|Office Meeting Pet Discovered]]>><</link>>
<<elseif $assaultEnergy gte 1>>
<<if $worn.lower.name isnot "naked">>
<<if $meetingPhase lte 1>>
You shake your leg at the <<beasttype 0>>. "Shoo, go away, bad <<beasttype 0>>," you whisper.
<br>
The <<beasttype 0>> seems energised by your pleas and pulls your $worn.lower.name to your knees.
<<elseif $meetingPhase lte 2>>
You reach down and try to grab your lowered $worn.lower.name with one hand and wave at the <<beasttype 0>>'s face with the other.
<br>
"Stop it, you're going to get me in trouble!" you grumble, but the <<beasttype 0>> ignores you and pulls your $worn.lower.name to your ankles.
<<else>>
The <<beasttype 0>> eagerly pulls your $worn.lower.name completely off your legs and under the table.
<br>
"You stupid <<beasttype 0>>! Come back with my $worn.lower.name." <<lowerundress "meeting_room">>
<br>
<<if $worn.under_lower.name isnot "naked">>
The <<beasttype 0>> returns, only to begin tugging on your $worn.under_lower.name.
<<else>>
The <<beasttype 0>> returns and starts licking vigorously at your <<genitals>>!
<</if>>
<<set $meetingPhase to 0>>
<</if>>
<<elseif $worn.under_lower.name isnot "naked">>
<<if $meetingPhase lte 1>>
You shake your leg at the <<beasttype 0>>. "Shoo, go away, bad <<beasttype 0>>," you whisper.
<br>
The <<beasttype 0>> seems energised by your pleas and pulls your $worn.under_lower.name to your knees, exposing your <<genitals>>.
<<elseif $meetingPhase lte 2>>
You reach down and try to grab your lowered $worn.under_lower.name with one hand and wave at the <<beasttype 0>>'s face with the other.
<br>
"Stop it, you're going to get me in trouble!" you grumble, but the <<beasttype 0>> ignores you and pulls your $worn.under_lower.name to your ankles.
<<else>>
The <<beasttype 0>> eagerly yanks your $worn.under_lower.name completely off your legs and retreats under the table.
<br>
"You stupid <<beasttype 0>>! Come back with my $worn.under_lower.name." <<underlowerundress "meeting_room">>
<br>
The <<beasttype 0>> returns and starts licking vigorously at your <<genitals>>!
<<set $meetingPhase to 0>>
<</if>>
<<else>>
<<set $aGrowth to (100 + $deviancy) * $meetingPhase>>
<<arousal $aGrowth>>
<<if $arousal gte $arousalmax>>
The relentless licking by the <<beasttype 0>> has pushed you over the edge.
<<orgasm>>
<<set $meetingOrgasm to 1>>
<br>
In your spasms, you accidentally fling your pen across the table, sending papers flying everywhere.
<br>
<<if $player.penisExist>>
Your load has splattered onto the underside of the table,
<<else>>
Your juices messily pool from your <<pussy>> onto the floor,
<</if>>
and the <<beasttype 0>> greedily licks it up. You collapse into your seat, spent.
<br>
The whole room immediately goes silent as everyone takes notice of your sudden outburst.
<br><br>
<<link [[다음|Office Meeting Pet Discovered]]>><</link>>
<<elseif $arousal gte ($arousalmax / 5) * 4>>
You bite down onto one hand, trying to hold back your moans as you use the other to bat at the <<beasttype 0>> still probing your soaking <<genitals>> with <<bhis 0>> tongue.
<br>
<<if $player.penisExist>>
The <<beasttype 0>> continues to lick away at your <<penis>>, now rock hard and ready to burst.
<<if $player.vaginaExist>>
<<bHe 0>> swaps between licking your <<penis>> and lapping up the juices pooling around your <<bottom>>.
<</if>>
<<else>>
The <<beasttype 0>> laps up the juices leaking from your <<pussy>>, with what's missed
<<if $worn.legs.name is "naked">>
dripping down your bare legs.
<<else>>
soaking into your $worn.legs.name.
<</if>>
<</if>>
<<garousal>>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
"Pl-please st-stop," you moan at the <<beasttype 0>> as <<bhis 0>> long tongue continues to work your bare <<genitals>>.
<br>
<<if $player.penisExist>>
The <<beasttype 0>> ignores your pleas, savouring the precum starting to form on the tip of your <<penis>>
<<if $player.vaginaExist>>
The fluids from your <<pussy>> begin to pool around your <<bottom>> as <<bhe 0>> continues to assault your <<penis>>
<</if>>
<<else>>
The <<beasttype 0>> continues to tongue your <<pussy>>. Your thighs are soaked as your juices mingle with <<bhis 0>> saliva.
<</if>>
<<garousal>>
<<else>>
You press your hands against the <<beasttype 0>> face and try to push <<bhim 0>> away from your crotch. <<bHe 0>> ignores you and happily licks away at your <<genitals>>.
<br>
You feel a heat rising in you as the assault continues. <<garousal>>
<</if>>
<</if>>
<<if $meetingOrgasm lte 0>>
<<meetingattention>>
<<meetingpetactions>>
<</if>>
<<else>>
The <<beasttype 0>> seems to have gotten bored and walks back over to <<bhis 0>> master, leaving you in peace.
<br><br>
<<link [[다음|Office Meeting End]]>><</link>>
<</if>><<effects>>
<<set $meetingPhase++>>
<<set $mAttention -= 1>>
<<set $assaultEnergy -= random(1,10)>>
<<if $assaultEnergy gte 1>>
<<if $worn.lower.name isnot "naked">>
You ignore the <<beasttype 0>> pulling at your $worn.lower.name and try to focus on the meeting.
<br>
<<if $meetingPhase lte 1>>
The <<beasttype 0>> pulls your $worn.lower.name down to your knees.
<<elseif $meetingPhase lte 2>>
The <<beasttype 0>>, facing no resistance, pulls your $worn.lower.name down to your ankles.
<<else>>
The <<beasttype 0>> slides your $worn.lower.name completely off your legs.
<<lowerundress "meeting_room">>
<br>
<<if $worn.under_lower.name isnot "naked">>
The <<beasttype 0>> returns, grabs on to your $worn.under_lower.name, and starts pulling.
<<else>>
The <<beasttype 0>> returns and starts gently licking at your <<genitals>>!
<</if>>
<<set $meetingPhase to 0>>
<</if>>
<<elseif $worn.under_lower.name isnot "naked">>
You try to ignore the <<beasttype 0>> and focus on the meeting, but it's more diffcult now that <<bhe 0>> is tugging on your $worn.under_lower.name.
<br>
<<if $meetingPhase lte 1>>
The <<beasttype 0>> gently pulls your $worn.under_lower.name down to your knees, exposing your <<genitals>>.
<<elseif $meetingPhase lte 2>>
The <<beasttype 0>> tugs your $worn.under_lower.name down to your ankles.
<<else>>
The <<beasttype 0>> eagerly pulls your $worn.under_lower.name completely off your legs and deposits the clothing under the table, before returning to your exposed crotch and licking at your <<genitals>>!
<<underlowerundress "meeting_room">>
<<set $meetingPhase to 0>>
<</if>>
<<else>>
<<set $aGrowth to (100 + $deviancy) * $meetingPhase>>
<<arousal $aGrowth>>
<<if $arousal gte $arousalmax>>
The relentless licking by the <<beasttype 0>> has pushed you over the edge.
<<orgasm>>
<<set $meetingOrgasm to 1>>
<br>
In your spasms, you accidentally fling your pen across the table, sending papers flying everywhere.
<br>
<<if $player.penisExist>>
Your load has splattered onto the underside of the table,
<<else>>
Your juices messily pool from your <<pussy>> onto the floor,
<</if>>
and the <<beasttype 0>> greedily licks it up. You collapse into your seat, spent.
<br>
The whole room immediately goes silent as everyone takes notice of your sudden outburst.
<br><br>
<<link [[다음|Office Meeting Pet Discovered]]>><</link>>
<<elseif $arousal gte ($arousalmax / 5) * 4>>
You bite down onto one hand, attempting to hold back your moans as you try to continue taking notes with the other.
<br>
<<if $player.penisExist>>
The <<beasttype 0>> continues to lick away at your <<penis>>, now rock hard and ready to burst.
<<if $player.vaginaExist>>
<<bHe 0>> alternates between licking your <<penis>> and lapping up the juices pooling around your <<bottom>>.
<</if>>
<<else>>
The <<beasttype 0>> laps up the juices leaking from your <<pussy>>, with what's missed
<<if $worn.legs.name is "naked">>
dripping down your bare legs.
<<else>>
soaking into your $worn.legs.name.
<</if>>
<</if>>
<<garousal>>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
Your writing slows as you breathe heavily, trying to ignore the <<beasttype 0>> as <<bhis 0>> long tongue continues to work your bare <<genitals>>.
<br>
<<if $player.penisExist>>
The <<beasttype 0>> savours the precum starting to form on the tip of your <<penis>>
<<if $player.vaginaExist>>
The fluids from your <<pussy>> begin to pool around your <<bottom>> as <<bhe 0>> continues to assault your <<penis>>
<</if>>
<<else>>
The <<beasttype 0>> continues to tongue your <<pussy>>. Your thighs are soaked as your juices mingle with <<bhis 0>> saliva.
<</if>>
<<garousal>>
<<else>>
You ignore the <<beasttype 0>> licking at your <<genitals>> as you try to focus on the meeting, but the heat rising in you makes it difficult. <<garousal>>
<</if>>
<</if>>
<<if $meetingOrgasm lte 0>>
<<meetingattention>>
<<meetingpetactions>>
<</if>>
<<else>>
The <<beasttype 0>> seems to have gotten bored and walks back over to <<bhis 0>> master, leaving you in peace.
<br><br>
<<link [[다음|Office Meeting End]]>><</link>>
<</if>><<effects>>
"Someone get this stupid <<beasttype 0>> away from me!" you shout out loud.
<br>
The room grows silent as everyone turns and looks at you.
<br><br>
<<link [[다음|Office Meeting Pet Discovered]]>><</link>><<effects>>
<<pass $meetingPhase>>
The <<person2>><<person>> storms over to you in a fit of rage. The <<beasttype 0>>, startled, scampers over to <<bhis 0>> master.
<<if $meetingOrgasm gte 1>>
<<if $player.penisExist>>
You sit dazed, your <<penis>> sitting in a pool of cum and <<beasttype 0>> saliva on the seat of the chair.
<<else>>
You sit dazed, <<beasttype 0>> saliva and slick pooling under the pulsating entrance of your <<pussy>>
<</if>>
<br>
"What is going on over here!?" the <<person2>><<person>> demands, angrily pulling your chair back and exposing your <<lewdness>> to the entire room.
<br>
You try to explain what happened, but you're completely drained after such a powerful orgasm.
<br>
"Someone call security and get this little deviant out of here."
<br><br>
Before you can compose yourself, a security guard arrives and drags you out of the meeting room.
<br><br>
<<endevent>>
<<link [[다음|Office Security Escort]]>><</link>>
<<elseif $worn.lower.name is "naked">>
You frantically attempt to cover your <<lewdness>>, but everyone gets a good look at you as the <<person>> pulls you to your feet.
<br>
"What is the meaning of this?" <<he>> demands angrily, looking at your state of undress.
<br>
"It was the <<beasttype 0>>, <<bhe 0>> took my clothes," you say, pointing under the table. Your eyes lock with the <<beasttype 0>>, but not a single stitch of clothing can be found.
<br>
The <<person3>><<person>> stands up in anger. "Lies! My <<beasttype 0>> has done no such thing. <<bHe 0>> has been at my side this entire time."
<br>
The <<person2>><<person>> points at the door. "Please leave, you are disrupting this meeting. Your superiors will hear from me about this."
<br>
You do your best to cover your <<lewdness>> as <<he>> closes and locks the door behind you.
<br><br>
<<endevent>>
<<link [[다음|Office Streak]]>><</link>>
<<else>>
You frantically fix your $worn.lower.name as the <<person>> approaches you.
<br>
"What is the meaning of this?" <<he>> demands angrily.
<br>
"It was the <<beasttype 0>>, <<bhe 0>> kept bothering me under the table," you say, pointing at the <<beasttype 0>>. Your eyes lock with the <<beasttype 0>>, and <<bhe 0>> snarls at you.
<br>
The <<person3>><<person>> stands up in anger. "Lies! My <<beasttype 0>> has done no such thing. <<bHe 0>> has been at my side this entire time."
<br>
The <<person2>><<person>> points at the door. "Please leave, you are disrupting this meeting. Your superiors will hear from me about this."
<br><br>
<<completeassignment 20>>
<</if>><<effects>>
<<tiredness 3>>
<<if $worn.lower.name isnot "naked">>
After what seems like an eternity, the meeting begins to wrap up. You hand the completed notes to the <<person2>><<person>> for review.
<br>
<<if currentSkillValue("english") gte 700>>
"Everything seems in order. Our partner will be able to make good use of these. Thank you!"
<<set $meetingTip += 5>>
<<elseif currentSkillValue("english") gte 400>>
"These will do. I'll be sure to update our partner if there's anything they don't understand."
<<set $meetingTip += 3>>
<<else>>
"Did you learn to write at a zoo? I couldn't follow these notes to save my life. Your teachers should be ashamed."
<<set $meetingTip++>>
<</if>>
<br>
<<tipset>> <<He>> hands you a tip and walks out of the room. <<assignmenttip $meetingTip>>
<<else>>
You manage to make it through the rest of the meeting without anyone being aware of your <<lewdness>>. The <<person2>><<person>> walks up to you and takes the completed notes, eyeing your flustered state.
<br><br>
<<if currentSkillValue("english") gte 700>>
"You seem a little agitated. These notes are more than good enough, I assure you. Try not to work yourself so hard next time, okay?"
<<set $meetingTip += 8>>
<<elseif $meetingTip gte 400>>
"Looks like you were struggling to keep up with the meeting. These notes are adequate enough. Thanks."
<<set $meetingTip += 3>>
<<else>>
"All of that wasted energy, and this is the best you could come up with? I suppose this is what happens when you hire a teenager to do an adult's job."
<<set $meetingTip += 0>>
<</if>>
<br>
<<tipset>> <<He>> hands you a tip and walks out of the room. <<assignmenttip $meetingTip>>
<br><br>
You wait for the room to completely empty before recovering your displaced clothing.
<<storeon "meeting_room">>
<</if>>
<<completeassignment>><<widget "meetingmolestactions">>
<br><br>
<<link [[반항한다|Office Meeting Molest Resist]]>><<def 1>><</link>><<defianttext>><<gsuspicion>>
<br>
<<link [[무시한다|Office Meeting Molest Ignore]]>><<stress 1>><<sub 1>><</link>><<submissivetext>><<gstress>><<lsuspicion>>
<br>
<<link [[Yell for help |Office Meeting Molest Help]]>><</link>><<gggsuspicion>>
<</widget>>
<<widget "meetingpetactions">>
<br><br>
<<link [[Shoo|Office Meeting Pet Shoo]]>><<def 1>><</link>><<defianttext>><<gsuspicion>>
<br>
<<link [[무시한다|Office Meeting Pet Ignore]]>><<stress 1>><<sub 1>><</link>><<submissivetext>><<gstress>><<lsuspicion>>
<br>
<<link [[Yell for help|Office Meeting Pet Help]]>><</link>><<gggsuspicion>>
<</widget>>
<<widget "meetingattention">>
<br><br>
<<if $mAttention lte 1>>
<span class="teal">No one seems to notice what's going on.</span>
<<elseif $mAttention lte 5>>
<span class="purple">The <<person2>><<person>> shoots you an angry glare and presses <<his>> finger over <<his>> lips.</span>
/* switch back to molester */<<person3>>
<<elseif $mAttention lte 9>>
<span class="red">Your squirming is distracting the <<people>> around you, and some are paying more attention to you than to the speaker.</span>
<</if>>
<</widget>><<location "office">><<effects>>
<<set $phase to 0>>
You go to <<checkfloor>> and speak to the client, a <<generate1>><<person1>><<person>>. <<He>> has to step away and needs you to cover <<his>> desk until <<he>> returns.
<br><br>
"It's all pretty simple work. Just answer the phone and take messages for my boss. If you have some time, there are some files on my computer that I need reorganised. I'll be back in about an hour," <<he>> says before running to the lifts.
<br><br>
The area around you is sparsely populated, so you could probably get away without doing much work.
<br><br>
<<link [[Work diligently|Office Secretary Work]]>><<tiredness 6>><</link>><<gtiredness>>
<br>
<<link [[Slack off|Office Secretary Slack]]>><<stress -6>><<trauma -6>><</link>><<lstress>><<ltrauma>><<effects>>
You really aren't interested in doing much work,
<<rng>>
<<if $rng gte 75>>
so you decide to browse the web. Another temp walks by and informs you that a party is happening on the floor and invites you to come.
<br><br>
<<link [[Go to party|Office Secretary Party]]>><</link>>
<br>
<<link [[Stay|Office Secretary Party Decline]]>><</link>>
<<elseif $rng gte 50>>
so you decide to play a computer game. You get distracted by the game and miss a few calls, but think nothing of it.
<br><br>
An hour passes by uneventfully and the <<person1>><<person>> returns. "You didn't miss any calls while I was gone, did you?" <<he>> asks.
<br><br>
<<link [[Be honest|Office Secretary Call Truth]]>><</link>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[Lie|Office Secretary Call Lie]]>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 25>>
so you decide to play a computer game. You get distracted by the game and miss a few calls, but think nothing of it.
<br><br>
An hour passes by uneventfully and the <<person1>><<person>> returns.
<br><br>
<<link [[다음|Office Secretary Finish]]>><</link>>
<<else>>
so you decide to browse the web. Looking at funny animal pictures makes the hour pass by quickly, and before long, the <<person1>><<person>> returns.
<br><br>
<<link [[다음|Office Secretary Finish]]>><</link>>
<</if>><<effects>>
You decide to spend your time organising the files as requested. The <<person1>><<persons>> computer is an absolute mess.
<<rng>>
<<if $rng gte 75>>
<br><br>
While working, you come across a folder labelled "recipes." Curiosity gets the better of you, and you open it. You're surprised to find dozens of lewd images and videos.
<br>
<<if hasSexStat("exhibitionism", 4)>>
You feel the urge to touch yourself as you look at the pornography.
<br><br>
<<link [[자위한다|Office Secretary Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<</if>>
<br>
<<link [[Close folder|Office Secretary Masturbation Decline]]>><</link>>
<<else>>
<br>
You organise all of the files to the best of your ability, and soon the <<person1>><<person>> returns.
<br><br>
<<link [[다음|Office Secretary Finish]]>><<set $phase to 1>><</link>>
<</if>><<effects>>
The <<person1>><<person>> comes to the desk to relieve you. "Thanks for covering for me, it should have been a rather uneventful time."
<br>
<<if $phase is 1>>
<<He>> looks at <<his>> newly organised file folders and smiles. "Awesome, you were able to get to the files. Thank you!"
<br><br>
<<He>> hands you a tip. <<assignmenttip 8>>
<<else>>
<br>
<<He>> hands you a tip. <<assignmenttip 6>>
<</if>>
<<completeassignment>><<effects>>
You decide to be honest with the <<person1>><<person>> about missing a few phone calls.
<br><br>
<<if $NPCList[1].skills.security lte 400>>
"No big deal, I miss them all the time! I know this work can be boring, and I sometimes space out myself. Don't worry about it."
<br>
<<He>> hands you a tip. <<assignmenttip 4>>
<<else>>
"You literally had one job," <<he>> sighs. "Whatever. Come on, away with you," <<he>> says, shooing you away from the desk.
<</if>>
<<completeassignment>><<effects>>
You decide to lie to the <<person1>><<person>> about missing a few phone calls.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
"That's funny, my boss said <<he>> called to leave and no one picked up, but <<hes>> known for dialing the wrong number. Oh well."
<br>
<<He>> hands you a tip. <<assignmenttip 8>>
<<else>>
"You lying little shit. I spoke to my boss, and <<he>> said <<he>> called the office. Luckily for you, <<he>> also called my mobile. Now get out of here, before I really get mad."
<</if>>
<<completeassignment>><<effects>>
You decide to take a break and head to the party. You follow the temp to a nearby conference room, where there is cake, punch, and other snacks.
<br><br>
You stick to the wall and hang out for a bit, when a <<generate2>><<person2>><<person>> comes by and offers you some punch.
<br><br>
<<link [[마신다|Office Secretary Party Drink]]>><</link>>
<br>
<<link [[거절한다|Office Secretary Party Drink Decline]]>><</link>><<effects>>
You figure that since you are already slacking off, you probably shouldn't leave the desk. The temp nods and walks away. You continue browsing the web until the <<person1>><<person>> returns.
<br><br>
<<link [[다음|Office Secretary Finish]]>><</link>><<effects>>
<<set $danger to random(1,10000)>>
<<if $danger gte 9000 - (300 * $officeFloor)>>
<<set $partyDrugged to 1>>
<</if>>
You take the drink from the <<person2>><<person>>, and <<he>> smiles as you take a sip. It's sweet and doesn't seem to be alcoholic.
<br>
You finish the drink and hang out a bit longer, talking to the <<person2>><<person>>. Someone announces that they will cut the cake soon.
<br><br>
<<link [[Stay for cake|Office Secretary Party Continue]]>><</link>>
<br>
<<link [[Return to work|Office Secretary Party Leave]]>><</link>><<effects>>
"I'm not thirsty, thanks," you say to the <<person2>><<person>>. <<He>> shrugs and walks away to talk to another attendee. You hang out a bit longer, enjoying the celebration. Someone announces that they will cut the cake soon.
<br><br>
<<link [[Stay for cake |Office Secretary Party Continue]]>><</link>>
<br>
<<link [[Return to work|Office Secretary Party Leave]]>><</link>><<effects>>
You decide to stick around for cake.
<br>
<<if $partyDrugged is 1>>
<<set $partyDrugged to 0>>
<<drugs 150>>
When it's your turn to get your cake, you start to feel a bit woozy. You sit down to get your composure and eat your cake but soon find yourself passing out.
<br><br>
<<endevent>>
<<link [[다음|Office Secretary Party Molest]]>><<pass 15>><<set $molestationstart to 1>><</link>>
<<else>>
The cake is soft, and the frosting isn't too sugary. You finish your slice and head back to finish your work. Shortly after you sit back down at the desk, the <<person1>><<person>> returns.
<br><br>
<<link [[다음|Office Secretary Finish]]>><</link>>
<</if>><<effects>>
You decide you better get back to work before the <<person1>><<person>> returns.
<<if $partyDrugged is 1>>
<<set $partyDrugged to 0>>
<<drugs 150>>
While heading back to the desk, you start to feel a bit woozy. You take a moment to try and get your bearing but soon find yourself passing out.
<<endevent>>
<<officepassout>>
<<else>>
You return to the desk and manage to finish the file organisation, right as the <<person1>><<person>> arrives.
<br><br>
<<link [[다음|Office Secretary Finish]]>><<set $phase to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<generate3>><<maninit>>
You come to, feeling light-headed. You hear the sound of a loud fan blowing. "Hurry up, <<pshes>> waking up," you hear someone say.
<br>
When you finally regain your full senses, you find yourself lying in the building stairwell with three people on top of you.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Office Secretary Party Molest Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Office Secretary Party Molest Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Office Secretary Party Molest]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You are left sprawled on the cold stairwell floor as the <<person1>><<person>> uses <<his>> keycard to open the stairwell. The others follow, shutting the door behind them and locking you in the stairwell.
<<endcombat>>
<<clotheson>>
<<if $exposed lte 1>>
<<link [[Stairwell|Office Lobby]]>><</link>>
<<else>>
<<link [[Return to lobby|Office Stairwell]]>><</link>>
<</if>>
<<elseif $enemyhealth lte 0>>
You free yourself from your attackers and run down the stairs to safety.
<<set $officeFloor -= 1>>
<<clotheson>>
<<endcombat>>
<<if $exposed lte 1>>
<<link [[Stairwell|Office Lobby]]>><</link>>
<<else>>
<<link [[Return to lobby|Office Stairwell]]>><</link>>
<</if>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
You intend to close the folder full of pornography, but you can't help giving in to the urge to touch yourself. You're certain the few people in the area won't notice.
<br>
<<set $masturbationPhase to 0>>
<<set $masturbationstart to 0>>
<<set $masturbationstat++>>
<<masturbationstart>>
<<else>>
<<set $masturbationPhase++>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls "officePhase">><<effects>>
You close the folder of pornography and finish working with the files. The <<person1>><<person>> arrives shortly after you are done.
<br><br>
<<link [[다음|Office Secretary Finish]]>><<set $phase to 1>><</link>><<effects>>
<<saveNPC 0 "office_masturbation">>
<<endmasturbation>>
<<endcombat>>
<<loadNPC 0 "office_masturbation">>
<<clearNPC "office_masturbation">>
<<set $danger to random(1,10000)>>
<<if $danger gte 9000 - (($masturbationPhase + $officeFloor) * 200)>>
You see the <<person1>><<person>> heading your way,
<<if $orgasmdown gte 1>>
but you are too immobilised by your spasms to redress in time.
<br><br>
"What the hell are you doing?" <<he>> shouts, getting the attention of the few other people in the area. <<He>> points at the pornography on the computer in disgust. "Look, this little pervert downloaded obscene media onto my computer!"
<br><br>
You try to defend yourself to the onlookers, but you're still fighting off the aftermath of your orgasm.
<br>
"I'm calling security," <<he>> says and picks up <<his>> phone. A security guard arrives and escorts you away.
<<endevent>>
<<clotheson>>
<br><br>
<<link [[다음|Office Security Escort]]>><<pass 30>><</link>>
<<else>>
but before you can fix your clothes <<he>> arrives at the desk.
<br>
"What the hell are you doing, you little pervert?" <<He>> exclaims.
<br><br>
<<clotheson>>
<<if $submissive lte 500>>
<<link [[Threaten with pornography|Office Secretary Masturbation Threaten]]>><<def 1>><</link>><<defianttext>>
<br>
<</if>>
<<link [[Apologise|Office Secretary Masturbation Apologize]]>><</link>>
<</if>>
<<else>>
You decide to stop and return to work before someone sees you.
<<clotheson>>
The <<person1>><<person>> soon returns.
<br><br>
<<link [[다음|Office Secretary Finish]]>><<set $phase to 1>><</link>>
<</if>><<effects>>
You stand up from the desk and turn the monitor to face the <<person1>><<person>>.
<br><br>
"There sure is a lot of naughty stuff on your computer, <<sir>>. Way too much for me to have downloaded in an hour. It would be terrible if your boss saw this."
<br>
The <<person1>><<person>> begins to sweat nervously. "Here, take this and never speak of this again," <<he>> says, handing you a wad of cash. <<assignmenttip 20>>
<<completeassignment>><<effects>>
You stand up from the desk and turn to the <<person1>><<person>>.
<br><br>
"I'm sorry, I was just-"
<br>
"You were just touching yourself and looking at naughty photos on my computer," <<he>> interrupts.
<br>
"I tell you what. We'll pretend this never happened, if... you give me your underwear."
<br><br>
<<if $worn.under_lower.name isnot "naked">>
<<link [[Give underwear|Office Secretary Masturbation Underwear]]>><</link>>
<br>
<<else>>
<span class="purple">You're not wearing underwear.</span>
<br>
<</if>>
<<link [[거절한다|Office Secretary Masturbation Underwear Refuse]]>><</link>>
<br><<effects>>
You agree to give up your underwear in exchange for the <<person1>><<persons>> silence.
<br>
You walk to a quiet corner of the floor and <<pulldown>> your $worn.lower.name and remove your $worn.under_lower.name. You return to the <<person1>><<person>> and hand it to them.
<<underlowersteal strip>>
<br><br>
"Good. Now get out of here before I call security."
<<completeassignment>><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $speech_attitude is "meek">>
You look at your feet. "I-I'm not... wearing...."
<<elseif $speech_attitude is "bratty">>
"Even if I had any underwear, I wouldn't let you have them."
<<else>>
"But I-I'm not wearing underwear," you say.
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
You look at your feet. "N-no. I can't," you stammer.
<<elseif $speech_attitude is "bratty">>
"No way, creep," you say sternly.
<<else>>
"I can't give you my underwear," you say.
<</if>>
<</if>>
<br><br>
"Very well." <<He>> points at the pornography on the computer in disgust and raises <<his>> voice. "Look, this little pervert downloaded obscene media onto my computer!" <<he>> shouts, drawing attention to the two of you.
<br>
You try to defend yourself to the onlookers, but no one believes you.
<br>
"I'm calling security," <<he>> says and picks up <<his>> phone. A security guard arrives and escorts you away.
<<endevent>>
<br><br>
<<link [[다음|Office Security Escort]]>><<pass 30>><</link>><<location "office">><<effects>>
The security guard, a <<generate1>><<person1>><<person>>, roughly holds your arm as <<he>> escorts you to the security office in the rear of the lobby.
<br>
<<if $exposed gte 1>>
<<His>> firm grip and fast pace keep you from covering your <<lewdness>>.
<br>
<</if>>
<<if $officecomplaints lte 3>>
<<officecomplaintslow>>
<<elseif $officecomplaints lte 6>>
<<officecomplaintsmedium>>
<<elseif $officecomplaints lte 9>>
<<officecomplaintshigh>>
<<else>>
<<officecomplaintsextreme>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<<if $phase is 1>>
<<set $enemyanger -= 75>>
<</if>>
<<He>> bends you over the desk.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Office Security Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Office Security Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[다음|Office Security Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Office Security Spank]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> pants from the exertion. "I hope you've learnt your lesson. Don't let us see you in here again." <<gsecurity>><<officeupdatecomplaints 1>>
<br><br>
<<tearful>> you climb from the desk and run out into the lobby.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Office Lobby]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"You disobedient little shit," <<he>> shouts, recoiling in pain. <<ggsecurity>><<officeupdatecomplaints 2>>
<br><br>
<<tearful>> you swiftly push off the desk and run out into the lobby.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Office Lobby]]>><</link>>
<br>
<<else>>
"I'd say that's enough," <<he>> says, letting you go. "I hope you've learnt your lesson. Don't let us see you in here again."
<br><br>
<<tearful>> you climb from the desk and walk out into the lobby, <<his>> gaze following you as you leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Office Lobby]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate2>><<generate3>><<generate4>><<maninit>><<bind>>
The guards push you over onto the desk and bind your arms.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Office Security Molest Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Office Security Molest Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Office Security Molest]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<stealclothes>>
<<if $worn.face.type.includes("blindfold")>>
You feel yourself being lifted to your feet by multiple hands and carried outside. You are shoved to the hard ground and hear a door slam behind you.
<<else>>
<<unbind>>
After finishing, the guards untie you and direct you to a back door. "Stay out of our building," the <<person1>><<person>> says as <<he>> pushes you out into the alley behind the building.
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[다음|Commercial alleyways]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<if $worn.face.type.includes("blindfold")>>
You manage to squirm away from the guards and run through the first door you can find.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Commercial alleyways]]>><</link>>
<<else>>
You manage to squirm away from the guards and escape into the lobby.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Office Lobby]]>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<generate1>><<generate2>><<generate3>><<generate4>><<maninit>>
<<bind>>
<<facewear 6>>
You wake up bound, gagged, and blindfolded. You aren't sure where you are, but you feel hands all over your body. There are at least four other people nearby.
<br><br>
"We were supposed to throw <<pher>> out, but no one is going to know otherwise."
<br><br>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Office Security Molest Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Office Security Molest Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Office Security Molest]]>><</link>></span><<nexttext>>
<</if>><<widget "officecomplaintslow">>
The <<person1>><<person>> directs you to a seat in front of a desk and sits behind it.
<br>
"You seem like a nice enough kid. I'm sure money is tight, and you need to make ends meet, but you have to be smarter when dealing with the people in this building."
<br>
<<if $exposed gte 1>>
<<He>> reaches into the desk, pulls out a towel, and hands it to you. "Not sure what happened to your clothes, but you can't go around the building like that."<<towelup>>
<br>
<</if>>
<br>
The <<person1>><<person>> walks over to the door and opens it. "This is just a warning. We don't want to have to see you again." <<gsecurity>><<officeupdatecomplaints 1>>
<br><br>
<<endevent>>
<<link [[Return to lobby|Office Lobby]]>><</link>>
<</widget>>
<<widget "officecomplaintsmedium">>
The <<person1>><<person>> shoves you towards a seat in front of a desk and sits behind it.
<br>
"You're really making a lot of people in this building angry. If you're smart, you'll try to keep a low profile while in here."
<br>
<<if $exposed gte 1>>
<<He>> pulls a towel out of a desk drawer and throws it to you. "Cover yourself with this. If you walk around this building like that, the police will need to get involved."<<towelup>>
<br>
<</if>>
<br>
The <<person1>><<person>> points at the door. "Get out of here. And if you get into any more trouble, you'll be sorry." <<gsecurity>><<officeupdatecomplaints 1>>
<br><br>
<<endevent>>
<<link [[Return to lobby|Office Lobby]]>><</link>>
<</widget>>
<<widget "officecomplaintshigh">>
The <<person1>><<person>> shoves you into the room and slams the door behind you.
<br>
"You stupid filthy orphan. I don't even know why they let you into this building. We're starting to think you like getting in trouble. So we've been told to teach you a lesson."
<br><br>
<<link [[다음|Office Security Spank]]>><<set $molestationstart to 1>><</link>>
<</widget>>
<<widget "officecomplaintsextreme">>
The <<person1>><<person>> shoves you into the room, where three other security guards stand waiting.
<br>
"We were told to remove you from the premises, but we decided to have a little fun first," <<he>> says. The other guards close in on you.
<br><br>
<<link [[다음|Office Security Molest]]>><<set $molestationstart to 1>><</link>>
<</widget>><<location "office">><<effects>>
You report to the client on <<checkfloor>>, a <<generate1>><<person1>><<person>> who hands you a huge stack of documents. <<He>> directs you to the copy room, which houses an impressive document shredder. You place the documents into the mouth of the shredder, but nothing happens.
<br><br>
You figure the device must not be powered, so you reach behind it. Sure enough, it's unplugged. You struggle to reach the power cable but are eventually able to plug it in. It comes to life with a whir.
<br><br>
<<if $rng gte 60>>
<<if $worn.lower.name isnot "naked" and clothingData("lower", $worn.lower, "skirt") is 1>>
Before you step away from the shredder, you feel something tug on the front of your $worn.lower.name. You look down in fear as its fabric is slowly pulled into the shredder!
/* <<set $worn.lower.integrity -= 10>> */
<<set $phase to 0>>
<<shredderactions "lower">>
<br>
<<elseif $worn.upper.name isnot "naked" and (!$upperTucked or clothingData("upper", $worn.upper, "notuck") is 1)>>
Before you step away from the shredder, you feel something tug on the front of your $worn.upper.name. You look down in fear as its fabric is slowly pulled into the shredder!
/* <<set $worn.upper.integrity -= 10>> */
<<set $phase to 0>>
<<shredderactions "upper">>
<<else>>
<<tiredness 3>>
You begin to feed the documents through its waiting mouth. Just when you think you've finished, the <<person1>><<person>> delivers another massive stack of papers.
<br><br>
After another 40 minutes of shredding, the <<person1>><<person>> returns and hands you a tip. <<assignmenttip 6>>
<<completeassignment>>
<</if>>
<<else>>
<<tiredness 3>>
You step away from the shredder and begin to feed the documents through its waiting mouth. Just when you think you've finished, the <<person1>><<person>> delivers another massive stack of papers.
<br>
After another 40 minutes of shredding, the <<person1>><<person>> returns and hands you a tip. <<assignmenttip 6>>
<<completeassignment>>
<</if>><<effects>>
<<if $worn.lower.name isnot "naked" and clothingData("lower", $worn.lower, "skirt") is 1>>
<<if $rng gte 90>>
<<if $worn.lower.integrity lte 0>>
You mash the stop and reverse buttons, and the shredder stops grinding, but not before it <span class="lewd">consumes the last stitch of your $worn.lower.name.</span>
<br><br>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
You cover your <<lewdness>> as you nervously look around the room.
<<else>>
You mash the stop and reverse buttons, and the shredder stops grinding, freeing your $worn.lower.name before it gets ruined any further.
<br><br>
You nervously look around the room.
<</if>>
<<exposure>>
<br><br>
<<link [[다음|Office Shredder End]]>><</link>>
<br>
<<else>>
<<set $phase++>>
<<set $worn.lower.integrity -= 10 * $phase>>
<<if $worn.lower.integrity lte 0>>
<<if $worn.upper.name isnot "naked" and (!$upperTucked or clothingData("upper", $worn.upper, "notuck") is 1)>>
<<if $worn.upper.set is $worn.lower.set>>
You mash the stop and reverse buttons, but your <<breasts>> are pulled roughly against the shredder as the <span class="lewd">your $worn.lower.name disappears into its maw.</span> <<gpain>> <<pain 5>>
<br><br>
<<else>>
You mash the stop and reverse buttons, but it <span class="lewd">completely consumes your $worn.lower.name, roughly pulling you down as the fabric rips into shreds.</span> <<gpain>> <<pain 5>>
<br><br>
Even worse, your $worn.upper.name is now caught too!
<<set $phase to 1>>
<</if>>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<<shredderactions "upper">>
<br>
<<else>>
You mash the stop and reverse buttons, and the shredder stops grinding, but not before it <span class="lewd">consumes the last stitch of your $worn.lower.name.</span>
<br><br>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
You cover your <<lewdness>> as you nervously look around the room.
<<exposure>>
<br><br>
<<link [[다음|Office Shredder End]]>><</link>>
<br>
<</if>>
<<else>>
You mash the stop and reverse buttons, but nothing seems to work. The ravenous machine consumes more of your $worn.lower.name as your <<genitals>> is tightly pressed against the device! <<gpain>> <<pain 5>>
<<shredderactions "lower">>
<br>
<</if>>
<</if>>
<<elseif $worn.upper.name isnot "naked" and (!$upperTucked or clothingData("upper", $worn.upper, "notuck") is 1)>>
<<if $rng gte 90>>
<<if $worn.upper.integrity lte 0>>
You mash the stop and reverse buttons, and the shredder stops grinding, but not before it <span class="lewd">consumes the last stitch of your $worn.upper.name.</span>
<br><br>
<<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
You cover your <<lewdness>> as you nervously look around the room.
<<exposure>>
<br><br>
<<link [[다음|Office Shredder End]]>><</link>>
<br>
<<else>>
You mash the stop and reverse buttons, and the shredder stops grinding, freeing your $worn.upper.name before it's ruined any further.
<br><br>
You nervously look around the room.
<<exposure>>
<br><br>
<<link [[다음|Office Shredder End]]>><</link>>
<br>
<</if>>
<<else>>
<<set $phase++>>
<<set $worn.upper.integrity -= 10 * $phase>>
<<if $worn.upper.integrity lte 0>>
<<if !$worn.upper.name isnot "naked" and (!$upperTucked or clothingData("upper", $worn.upper, "notuck") is 1)>>
You mash the stop and reverse buttons, and the shredder stops grinding, but not before it <span class="lewd">consumes the last stitch of your $worn.upper.name.</span>
<br><br>
<<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
You cover your <<lewdness>> as you nervously look around the room.
<br><br>
<<link [[다음|Office Shredder End]]>><</link>>
<br>
<</if>>
<<else>>
You mash the stop and reverse buttons, but nothing seems to work. The ravenous machine consumes more of your $worn.upper.name, pulling your <<breasts>> tightly onto the device! <<gpain>> <<pain 5>>
<<shredderactions "upper">>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<if $worn.lower.name isnot "naked" and clothingData("lower", $worn.lower, "skirt") is 1>>
<<if $physiqueSuccess>>
<<if $worn.lower.integrity lte 0>>
You press your arms against the shredder and push with all your might, and after a few loud rips, you fall backwards onto your <<bottom>>.
<br><br>
You look up in horror at the shredder as it <span class="lewd">consumes the last inches of your $worn.lower.name!</span>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<br><br>
You stand to your feet and nervously look around the room, covering your <<lewdness>>.
<<exposure>>
<br><br>
<<link [[다음|Office Shredder End]]>><</link>>
<br>
<<else>>
You press your arms against the shredder and push with all your might, stumbling backwards as you successfully free your $worn.lower.name from it.
<br><br>
<<link [[다음|Office Shredder End]]>><</link>>
<br>
<</if>>
<<else>>
<<set $phase++>>
<<set $worn.lower.integrity -= 10 * $phase>>
<<if $worn.lower.integrity lte 0>>
<<if $worn.upper.name isnot "naked" and (!$upperTucked or clothingData("upper", $worn.upper, "notuck") is 1)>>
<<if $worn.upper.set is $worn.lower.set>>
You try to grab at the loose fabric of your $worn.lower.name, but to no avail. Your <<breasts>> are pulled roughly against the shredder as <span class="lewd">your $worn.lower.name disappears into its jaws.</span> <<gpain>> <<pain 5>>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<<shredderactions "upper">>
<<else>>
You try to force yourself away from the shredder, but slip and fall forward onto it as <span class="lewd">your $worn.lower.name is torn off and consumed.</span> <<gpain>> <<pain 5>>
<br><br>
Even worse, your $worn.upper.name is now caught too!
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<<set $phase to 1>>
<<shredderactions "upper">>
<br>
<</if>>
<<else>>
You try to grab at the loose fabric of your $worn.lower.name, but to no avail. A loud rip echoes across the room as the <span class="lewd">tattered remains of your $worn.lower.name are ripped from your body and pulled into the shredder.</span>
<br><br>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
You meekly step back as you nervously look around the room, covering your <<lewdness>>.
<<exposure>>
<br><br>
<<link [[다음|Office Shredder End]]>><</link>>
<br>
<</if>>
<<else>>
You grab onto the loose fabric of your $worn.lower.name and tug at it desperately while wiggling your <<bottom>> to get free, but the vicious jaws of the shredder refuse to relent.
<<set $worn.under_lower.integrity -= 20>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.integrity lte 0>>
<br><br>
In your struggles, you somehow managed to <span class="lewd">rip your $worn.under_lower.name, its scraps now sitting in a pile between your feet.</span>
<<underlowerruined>><<clothesruinstat>><<set $under_loweroff to 0>>
<</if>>
<<shredderactions "lower">>
<br>
<</if>>
<</if>>
<<elseif $worn.upper.name isnot "naked" and (!$upperTucked or clothingData("upper", $worn.upper, "notuck") is 1)>>
<<if $physiqueSuccess>>
<<if $worn.upper.integrity lte 0>>
You press your arms against the shredder and push with all your might, and after a few loud rips, you fall backwards onto your <<bottom>>. <<gpain>> <<pain 5>>
<br><br>
<<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
You look up in horror at the shredder as it <span class="lewd">consumes the last inches of your $worn.upper.name!</span> You stand to your feet and nervously look around the room, covering your <<lewdness>>.
<<exposure>>
<br><br>
<<link [[다음|Office Shredder End]]>><</link>>
<br>
<<else>>
You press your arms against the shredder and push with all your might, stumbling backwards as you successfully free your $worn.upper.name from it.
<<exposure>>
<br><br>
<<link [[다음|Office Shredder End]]>><</link>>
<br>
<</if>>
<<else>>
<<set $phase++>>
<<set $worn.upper.integrity -= 10 * $phase>>
<<if $worn.upper.integrity lte 0>>
You try to grab at the loose fabric of your $worn.upper.name, but to no avail. A loud rip echoes across the room as the <span class="lewd">tattered remains of your $worn.upper.name are ripped from your body and pulled into the shredder.</span>
<br><br>
<<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
You meekly step back as you nervously look around the room, covering your <<lewdness>>.
<<exposure>>
<br><br>
<<link [[다음|Office Shredder End]]>><</link>>
<br>
<<else>>
Your grab onto the loose fabric of your $worn.upper.name and tug at it desperately while shifting your <<breasts>> to get free, but the vicious jaws of the shredder refuse to relent.
<<set $worn.under_upper.integrity -= 20>>
<<if $worn.under_upper.name isnot "naked" and $worn.under_upper.integrity lte 0>>
<br><br>
In your struggles, you somehow managed to loosen your $worn.under_upper.name. <span class="lewd">You gasp as it falls into the shredder and is completely consumed.</span>
<<underupperruined>><<clothesruinstat>><<set $under_upperoff to 0>>
<</if>>
<<shredderactions "upper">>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<skulduggerycheck>>
<br>
<<if $worn.lower.name isnot "naked" and clothingData("lower", $worn.lower, "skirt") is 1>>
<<if $skulduggerysuccess is 1>>
<<if $worn.lower.integrity lte 0>>
You locate the access to the emergency controls and successfully open it, but not before the shredder <span class="lewd">consumes the rest of your $worn.lower.name!</span>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<br><br>
You meekly step back as you nervously look around the room, covering your <<lewdness>>.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<</if>>
<<exposure>>
<br><br>
<<link [[다음|Office Shredder End]]>><</link>>
<br>
<<else>>
You locate the access to the emergency controls and successfully open it, swiftly pressing the shredder release.
<br><br>
You pull the fabric of your $worn.lower.name from the shredder before any more damage can be done.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<exposure>>
<<link [[다음|Office Shredder End]]>><</link>>
<br>
<</if>>
<<else>>
<<set $phase++>>
<<set $worn.lower.integrity -= 10 * $phase>>
<<if $worn.lower.integrity lte 0>>
<<if $worn.upper.name isnot "naked" and (!$upperTucked or clothingData("upper", $worn.upper, "notuck") is 1)>>
<<if $worn.upper.set is $worn.lower.set>>
You try to find a way to disable the shredder, but your <<breasts>> are pulled tightly against it as <span class="lewd">your $worn.lower.name disappears into its jaws.</span> <<gpain>> <<pain 5>>
<<else>>
You try to find a way to disable the shredder, but the <span class="lewd">last inch of your $worn.lower.name rips from your body, throwing you off balance.</span> <<gpain>> <<pain 5>>
<br><br>
You mistakenly grab onto the shredder for support, and part of your $worn.upper.name slipped into it and is now being consumed too!
<<set $phase to 1>>
<</if>>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<<shredderactions "upper">>
<br>
<<else>>
You try to find a way to disable the shredder, but are too late as <span class="lewd">the last inch of your $worn.lower.name rips from your body.</span>
<br><br>
You meekly step back as you nervously look around the room, covering your <<lewdness>>.
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<exposure>>
<<link [[다음|Office Shredder End]]>><</link>>
<br>
<</if>>
<<else>>
You try to find a way to disable the shredder, but are too distracted by the buckling of your legs as your $worn.lower.name restricts you, roughly pulling your <<genitals>> against the shredder. <<gpain>> <<pain 5>>
<<shredderactions "lower">>
<br>
<</if>>
<</if>>
<<elseif $worn.upper.name isnot "naked" and (!$upperTucked or clothingData("upper", $worn.upper, "notuck") is 1)>>
<<if $skulduggerysuccess is 1>>
<<if $worn.lower.integrity lte 0>>
You locate the access to the emergency controls and successfully open it, but not before the shredder <span class="lewd">consumes the rest of your $worn.upper.name!</span>
<<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
<br><br>
You meekly step back as you nervously look around the room, covering your <<lewdness>>.
<<exposure>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<exposure>>
<<link [[다음|Office Shredder End]]>><</link>>
<br>
<<else>>
You locate the access to the emergency controls and successfully open it, swiftly pressing the shredder release.
<br><br>
You pull the fabric of your $worn.upper.name from the shredder before any more damage can be done.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<exposure>>
<<link [[다음|Office Shredder End]]>><</link>>
<br>
<</if>>
<<else>>
<<set $phase++>>
<<set $worn.upper.integrity -= 10 * $phase>>
<<if $worn.upper.integrity lte 0>>
You try to find a way to disable the shredder, but a loud rip echoes across the room as the <span class="lewd">tattered remains of your $worn.upper.name are ripped from your body and pulled into the shredder.</span>
<br><br>
<<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
You meekly step back as you nervously look around the room, covering your <<lewdness>>.
<<exposure>>
<br><br>
<<link [[다음|Office Shredder End]]>><</link>>
<br>
<<else>>
You try to find a way to disable the shredder but are too distracted by the taut pull of your $worn.upper.name, smashing your <<breasts>> against the shredder. <<gpain>> <<pain 5>>
<<shredderactions "upper">>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<if $exposed lte 0>>
<<tiredness 3>>
You make sure your clothes can hold up before you continue working. Being more careful, you continue to shred the documents when the <<person1>><<person>> comes in with more documents.
<br><br>
"You okay? Seems like you're having a hard time with some simple document shredding."
<br><br>
You offer a weak smile as you collect the documents from <<him>> and continue working.
After another 40 minutes of shredding, the <<person1>><<person>> returns and hands you a tip. <<assignmenttip 6>>
<br><br>
"Here's a little something extra for all your hard work."
<<completeassignment>>
<<else>>
<<embarrassment>>
You hear the <<person1>><<person>> call to you from outside the door. "Is everything okay in there? I heard a lot of noise. I've got some more documents for you."
<br><br>
Before you can decide what to do, <<he>> walks into the room, your <<lewdness>> in full view. <<gstress>><<stress 3>>
<<set $danger to random(1,10000)>>
<br><br>
<<if $danger gte (9000 - (300 * $officeFloor))>>
The <<person1>><<person>> looks at you with a devious look on <<his>> face.
<br><br>
"If you wanted to have some fun you should have just said so."
<br><br>
The <<person1>><<person>> drops <<his>> papers, which scatter all over the floor as <<he>> lunges at you.
<br><br>
<<link [[다음|Office Shredder Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
The <<person1>><<person>> looks at you with a shocked look on <<his>> face. "My goodness, what happened to your clothes?"
<br><br>
You explain how the shredder ate your clothes, and <<he>> rushes to grab a towel for you to wear.<<towelup>>
<br><br>
"It's not much, but it should help until you can find something more suitable to wear. Here's something extra to replace your ruined clothes."
<br><br>
The <<person1>><<person>> hands you a generous tip. <<assignmenttip 12>>
<<completeassignment 15>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>The drugs inhibit you, rendering your cries useless.<</if>>
<br><br>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Office Shredder Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Office Shredder Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Office Shredder Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<br><br>
<<ejaculation>>
Satisfied, the <<person1>><<person>> fixes <<his>> clothes, leaving you in a pile of cum and sprawled documents.
<br><br>
"Clean the mess up before you go," <<he>> says as <<he>> walks out of the room.
<br><br>
You slowly climb to your feet and stumble out of the room; the sound of the shredder grinding continues behind you, as if taunting you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Office Streak]]>><</link>><<effects>>
You push the <<person1>><<person>> off of you and run out of the room. You can barely hear <<him>> scream in anger over the sound of the shredder grinding away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Office Streak]]>><</link>><<widget "shredderactions">>
<br><br>
<<set _slot to _args[0]>>
<<set $struggleMax to V.worn[_slot].integrity * 10000 / clothingData(_slot, $worn[_slot], "integrity_max") + V.physiquesize>>
<<link [[Struggle|Office Shredder Struggle]]>><<tiredness 2>><</link>><<physiquedifficulty 5000 $struggleMax>><<gtiredness>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Tamper|Office Shredder Tamper]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Mash buttons|Office Shredder Mash]]>><</link>>
<</widget>><<location "office">><<effects>><<exposure>>
You are in the stairwell on <<checkfloor>>. Besides the sound of the AC fan blowing, the stairwell is bereft of sound.
<br><br>
As the stairwell doors lock from the inside, the only exit is in the lobby, <<number $officeFloor>> floor<<if $officeFloor gt 2>>s<</if>> below.
<<if $stress gte $stressmax>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "office">>
<<else>>
<<officepassout>>
<</if>>
<<else>>
<br><br>
<<link [[Rest (0:05)|Office Stairwell Rest]]>><<pass 5>><<tiredness -2>><</link>><<ltiredness>>
<br>
<<if $officeFloor gt 10>>
<<link [[Descend 10 floors (0:08)|Office Stairwell Descend]]>><<pass 8>><<tiredness 10>><<set $stairSpeed to 10>><</link>><<ggtiredness>>
<br>
<</if>>
<<if $officeFloor gt 5>>
<<link [[Descend 5 floors (0:05)|Office Stairwell Descend]]>><<pass 5>><<tiredness 5>><<set $stairSpeed to 5>><</link>><<gtiredness>>
<br>
<</if>>
<<if $officeFloor lte 5>>
<<link [[Descend to lobby (0:05)|Office Lobby]]>><<pass 5>><<tiredness 5>><</link>><<gtiredness>>
<br>
<</if>>
<</if>><<effects>>
<<if $stairSpeed is 20>>
You begin descending the gruelling stairwell. You keep up a brisk pace, but after a while, your legs and feet start to burn with fatigue. You stop to take a breather.
<br><br>
<<elseif $stairSpeed is 10>>
You make your way down the stairs. You keep up a decent pace, but your legs soon begin to ache. You stop to take a breather.
<<else>>
You head down the stairs. You keep a steady pace but stop for a breather before your legs get too tired.
<</if>>
<br><br>
<<set $officeFloor -= $stairSpeed>><<unset $stairSpeed>>
<<link [[다음|Office Stairwell]]>><</link>><<effects>>
You decide to rest before continuing your descent.
<br>
<<if $rng gte 90 - $officeFloor>>
While you catch your breath, you hear someone approaching the stairwell door.
<br>
"Yeah, the boss said that some streaker is on the steps. I'm going to check it out now," you hear a security guard say to someone on their radio.
<br><br>
<span class="red">If the guard sees you, you're going to get into trouble!</span>
<br><br>
<<if $officeFloor lt 5>>
<<link [[Run straight to lobby (0:05)|Office Lobby]]>><<pass 5>><<tiredness 5>><</link>><<gtiredness>>
<br>
<<else>>
<<link [[Run downstairs|Office Stairwell Run Down]]>><<tiredness 5>><</link>><<gtiredness>>
<br>
<</if>>
<<if $officeFloor lt 10>>
<<link [[Run upstairs|Office Stairwell Run Up]]>><<tiredness 8>><</link>><<gtiredness>>
<br>
<</if>>
<<link [[Hide behind door|Office Stairwell Hide]]>><</link>>
<br>
<<else>>
After resting for a few minutes, you decide that you should continue before someone else enters the stairwell.
<br><br>
<<link [[다음|Office Stairwell]]>><</link>>
<</if>><<effects>>
You think it would be safer to run upstairs, so you gather your stamina and start climbing.
<br>
"I'm going to check upstairs," the guard says, heading up the stairs.
<br><br>
<<set _ascendCount to random(1,3)>>
You stay ahead and out of sight of the guard, and they finally give up after <span class="blue">_ascendCount</span> floors.
<br>
"Heading back in; no one is here," the guard reports before using their pass to exit the stairwell on the floor below you.
<<set $officeFloor += _ascendCount>>
<br><br>
<<link [[다음|Office Stairwell]]>><</link>><<effects>>
You think it would be safer to run downstairs, so you quickly start descending.
<br>
"Hey, you! Stop right there!" the guard shouts from above.
<br><br>
<<if $officeFloor lt 7>>
<<link [[Run straight to lobby|Office Stairwell Escape]]>><</link>> <<ggsecurity>><<ggtiredness>>
<<else>>
<span class="purple">If the lobby wasn't so many floors away, you might have been able to outrun security.</span>
<</if>>
<br><br>
<<link [[Go quietly|Office Security Escort]]>><</link>><<effects>>
You ignore the guard and keep running, but you fear this may come back to burn you later. <<ggsecurity>><<set $officecomplaints += 2>>
<br><br>
<<link [[Lobby|Office Lobby]]>><<tiredness 10>><</link>><<effects>>
You decide to hide behind the door. The door swings outwards, and the guard enters the stairwell. The guard begins ascending the stairs, unaware of your presence.
<br><br>
You wait a few moments to make sure you're safe and step away from the door.
<<if $rng gte 50>>
<<if $worn.upper.name isnot "naked">>
You feel restriction at your waist. Part of your $worn.upper.name is caught in the hinge of the door!
<br><br>
You try with all your might to free your $worn.upper.name but are met with nothing but rips and tears.
<<tearful>> <span class="lewd">you step out of the garment, leaving it dangling from the door.</span>
<<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
<<elseif $worn.lower.name isnot "naked">>
You feel restriction at your waist. Part of your $worn.under_lower.name is caught in the hinge of the door!
<br><br>
You try with all your might to free your $worn.lower.name but are met with nothing but rips and tears.
<<tearful>> <span class="lewd">you step out of the garment, leaving it dangling from the door.</span>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<<elseif $worn.under_upper.name isnot "naked">>
You feel restriction at your <<breasts>>. Part of your $worn.under_upper.name is caught in the hinge of the door!
<br><br>
You try with all your might to free your $worn.under_upper.name but are met with nothing but rips and tears.
<<tearful>> <span class="lewd">you step out of the garment, leaving it dangling from the door.</span>
<<underupperruined>><<clothesruinstat>><<set $underupperoff to 0>>
<<elseif $worn.under_lower.name isnot "naked">>
You feel restriction at your <<bottom>>. Part of your $worn.under_lower.name is caught in the hinge of the door!
<br><br>
You try with all your might to free your $worn.under_lower.name but are met with nothing but rips and tears.
<<tearful>> <span class="lewd">you step out of the garment, leaving it dangling from the door.</span>
<<underlowerruined>><<clothesruinstat>><<set $underloweroff to 0>>
<</if>>
<<else>>
You check to make sure the coast is clear.
<</if>>
<br><br>
<<link [[다음|Office Stairwell]]>><</link>><<location "office">><<effects>>
<<set $stairDistance to random(3,6)>>
<<set $clothesCheck to 1>>
You are on <<checkfloor>>. You duck into an empty cubicle, hoping no one can see your <<lewdness>>.
<<if $stress gte $stressmax>>
<br><br>
<<if isPregnancyEnding()>>
<<pregnancyPassout "office">>
<<else>>
<<officepassout>>
<</if>>
<<else>>
The lifts are close, but the risk of someone seeing you is high.
<br>
You could take the stairs, but then you have run across the busy office floor. If you're careful, you should be able to make it to the stairs unseen.
<br>
It may be better to find something to cover yourself first, however.
<br><br>
<<link [[Risk taking the lift (0:01)|Office Lift]]>><<pass 1>><</link>><<ggstress>>
<br>
<<link [[Carefully head to the stairs (0:05)|Office Streak Stairs]]>><<pass 5>><<set $streakSpeed to 1>><</link>>
<br>
<<link [[Quickly head to the stairs (0:01)|Office Streak Stairs]]>><<pass 1>><<set $streakSpeed to 2>><</link>><<gharass>>
<br>
<<link [[Try to find something to wear (0:05)|Office Streak Search]]>><<pass 5>><</link>>
<</if>><<effects>>
You stay low and shift hiding spots as you make your way towards the stairs.
<<set $danger to random(1,10000)>>
<<if $danger gte 9000 - ($streakSpeed * 1500)>>
<<if $rng gte 90 - ($officeFloor * 2)>>
A <<generate1>><<person1>><<person>> comes into the aisle you are in and starts walking towards you, so you duck into a nearby supply closet to wait for <<him>> to pass.
<br>
You lean against the door, trying to catch your breath when the door violently swings open, knocking you to the floor.
<br>
You look up to see the <<person1>><<person>> standing over you with a lustful gaze.
<br><br>
<<link [[다음|Office Supply Molest]]>><<set $molestationstart to 1>><</link>>
<<elseif $rng gte 70 - $officeFloor>>
Just when you think the coast is clear, you run right into a security guard.
<br><br>
"You're coming with me."
<br><br>
<<link [[다음|Office Security Escort]]>><<pass $officeFloor>><</link>>
<<else>>
You come across a large group of <<people>> blocking the path to the stairs. One of the people starts heading towards you.
<br>
You notice a nearby serving cart covered with a cloth, so you climb into it to hide your <<lewdness>>.
<br>
Just when you think the coast is clear, the cart begins moving. A minute later, the cart comes to a halt and you hear someone walk away.
<br><br>
<<set _cartDistance to random(-2,2)>>
<<if _cartDistance gte 0>>
You peek from beneath the cart to get your bearings and discover that you've been moved further away from the stairs!
<<else>>
You peek from beneath the cart to get your bearings and find that you've been moved closer to the stairs!
<</if>>
<<set $stairDistance += _cartDistance>>
<<officestreakactions>>
<</if>>
<<else>>
<<set $stairDistance -= $streakSpeed>>
<<if $stairDistance lte 0>>
You dash from your hiding place towards the stairwell, keeping low and staying out of sight. You make it to the door and slip inside unnoticed. The door locks from the inside, so there is no turning back now.
<br>
You take a moment to catch your breath. You're going to need it, as you've got <<number $officeFloor>> floors to descend.
<br><br>
<<link [[Descend the stairs|Office Stairwell]]>><</link>>
<<else>>
You get as far as you feel is safe before stopping to hide <<officestreakhide>>
<<officestreakactions>>
<</if>>
<</if>>
<<unset $streakSpeed>><<effects>>
<<set $clothesCheck to 0>>
You take some time to look around the floor for something to wear.
<br>
<<if $rng gte 80>>
Someone passes by your hiding place pushing a cart full of towels. You quickly grab one and wrap it around yourself before anyone sees you. You can safely take the lifts now.
<br><br>
<<towelup>>
<<link [[Return to lobby (0:01)|Office Lobby]]>><<pass 1>><</link>>
<<else>>
After several minutes of searching, you still can't find anything. You decide your best course of action is to run to safety as soon as possible.
<<officestreakactions>>
<</if>><<widget "officestreakactions">>
<br><br>
<<if $stairDistance lte 2>>
You can see the stairs, just a few aisles away from your current position.
<<elseif $stairDistance lte 4>>
The stairs are several aisles away from you, but they still may be a better option than the lifts.
<<else>>
The stairs are nowhere in sight.
<</if>>
<br><br>
<<link [[Risk taking the lift (0:01)|Office Lift]]>><<pass 1>><</link>>
<br>
<<link [[Carefully head to the stairs (0:05)|Office Streak Stairs]]>><<pass 5>><<set $streakSpeed to 1>><</link>>
<br>
<<link [[Quickly head to the stairs(0:01)|Office Streak Stairs]]>><<pass 1>><<set $streakSpeed to 2>><</link>>
<br>
<<if $clothesCheck gte 1>>
<<link [[Try to find something to wear(0:05)|Office Streak Search]]>><<pass 5>><</link>>
<br>
<</if>>
<</widget>>
<<widget "officestreakhide">>
<<rng>>
<<if $rng gte 76>>
behind a large potted plant. Two people walk by and don't seem to notice you.
<<elseif $rng gte 51>>
behind a copy machine. Someone walks up and starts making copies. They walk away without noticing you.
<<elseif $rng gte 26>>
under an empty desk. Someone comes, sets down a large box, and walks away.
<<else>>
behind a water cooler. Leaning against it, you feel its cool plastic base against your <<exposedupper>>.
<</if>>
<</widget>>당신은 스스로를 너무 혹사시켰다.
<br><br>
<<passout>>
<<set $bus to "park">>
<<set $dangerpark to 0>>
<<set $safepark to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<set $dangerpark to random(1, 100)>>
<<elseif $danger lt (9900 - $allure)>>
<<set $safepark to random(1, 100)>>
<</if>>
<<if $dangerpark gte 81>>
<<link [[일어난다|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerpark gte 1>>
<<link [[일어난다|Dog Park]]>><<set $molestationstart to 1>><</link>>
<!--
<<link [[일어난다|Abduction]]>><<set $molestationstart to 1>><</link>>
-->
<</if>>
<<if $safepark gte 1>><<ambulance>><</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<<beastCombatInit>>
당신은 깨어나고 낯선 <<beasttype_ i>> 덤불 뒤로 자신을 끌고 가고 있다는 것을 알아차린다.
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate 1>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Dog Park Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Dog Park Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Dog Park]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Dog Park Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Dog Park Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Dog Park]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangewoman1init>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate 1>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Park Woman Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Park Woman Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Park Woman]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Park Woman Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Park Woman Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Park Woman]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<He_ nun>> 긴장해서 절정으로 향하는 목소리를 죽이기 위해 <<his_ yi>> 입을 당신의 목에 갖다댄다.
<br><br>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He_ nun>> 당신을 세게 깨물고선 말없이 떠난다. <<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이 <<He_ nun>> 일어나선 풀밭에 당신을 두고 떠난다.
<br><br>
<<else>>
<<He_ nun>> 웃으며 당신의 볼에 키스하곤 말한다. "내 선물이야." <<He_ nun>> 당신을 풀밭에 두고 떠난다.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<tearful>> 당신은 발버둥쳐 일어난다. 당신은 아직 위험에서 벗어나지 못한걸 느끼고 있다.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>><<effects>>
<<He_ nun>> 고통에 몸부림치며, 당신이 벗어날 기회를 준다. <<tearful>> 당신은 주변 시선을 신경쓰지 않고 도망가다가, 꽃발에 쓰러진다. 당신은 이제 안전하다.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<bHe_ nun>> 당신의 허벅지를 깨물고, 풀밭에 당신을 두고 떠난다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<bHe_ nun>> 짖고선, 당신을 풀밭에 두고 떠난다.
<br><br>
<<else>>
<<bHe_ nun>> 당신의 <<genitals_ rul 1>> 핥고선 빠르게 달아난다.
<<neutral 5 "genitals">>
<br><br>
<</if>>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<effects>>
<<beasttype_ un>> 낑낑거리며 덤불속으로 뛰어들어 도망친다. <<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<set $outside to 0>><<set $location to "park">><<effects>><<set $bus to "parkmens">>
당신은 공원의 남자 화장실에 있다.
<<storeon "parkmens" "check">>
<<if _store_check is 1>>
당신의 옷은 세면대 아래에 보관되어 있다.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutpark>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $player.gender_appearance is "f" and $eventskip is 0>>
<<eventstoilets>>
<<else>>
<<storeactions "parkmens">>
<<if hasSexStat("exhibitionism", 5) and Time.dayState is "day" and $exposed gte 2 and !$daily.parkStreak>>
<span class="lewd">화장실에 벌거벗은 채로 서서, 당신은 공원을 가로질러 가고 싶다는 음란한 충동이 든다. 그렇게 한다면 수많은 사람들이 당신을 볼 것이다.</span>
<br><br>
<<ind>><<link [[벌거벗고 달려나간다|Park Streak]]>><<set $daily.parkStreak to true>><<pass 1>><<arousal 100>><</link>><<exhibitionist5>><<garousal>>
<br>
<<elseif hasSexStat("exhibitionism", 4)>>
<span class="lewd">음란한 생각이 떠오른다.</span> 당신은 화장실을 이용하려는 사람이 당신을 볼 수 있도록 화장실 한 켠에서 옷을 벗고 기다릴 수 있다.
<<if Time.dayState is "dusk" or Time.dayState is "night">>
<br><br>
<<skinicon "strip">><<link [[벌거벗고 화장실 칸에서 기다린다 (0:20)|Toilets Stall]]>><<pass 20>><</link>><<exhibitionist4>>
<br>
<<else>>
<span class="blue">하지만, 밤이 될 때까지 기다리는 것이 가장 좋을 것 같다.</span>
<br><br>
<</if>>
<</if>>
<<mirroricon>><<link [[거울을 바라본다 (0:02)|Simple Mirror]]>><<pass 2>><<set $previousPassage = $passage>><</link>>
<br>
<<if hasSexStat("exhibitionism", 3) or $arousal gte 9000>>
<<skinicon "masturbate">><<link [[자위한다|Men's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<</if>>
<<if setup.bodyliquid.combined("face") gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen" or $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud" or $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
<<bathroomicon "sink">><<link [[얼굴을 씻는다 (0:05)|Men's Toilets Wash]]>><<pass 5>><</link>>
<br>
<</if>>
<<if setup.bodyliquid.combined("mouth") gte 1>>
<<bathroomicon "sink">><<link [[입을 헹군다 (0:05)|Men's Toilets Rinse]]>><<pass 5>><</link>>
<br>
<</if>>
<<pregnancyTest "Men's Toilets">>
<<storeon "parkmens" "check">>
<<if _store_check isnot 1>>
<<getouticon>><<link [[떠난다|Park]]>><</link>>
<<elseif $exposed gte 2 and hasSexStat("exhibitionism", 3)>>
<<sneakicon>><<link [[몰래 나간다|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<<elseif $exposed is 1>>
<<sneakicon>><<link [[몰래 나간다|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<<elseif $exposed lte 0>>
<<getouticon>><<link [[떠난다|Park]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<effects>>
<<if setup.bodyliquid.combined("face") gte 1>>
<<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
세면대에 몸을 숙여, 당신은 얼굴에 묻은 잉크와 음란한 액체들을 씻어낸다.
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
세면대에 몸을 숙여, 당신은 얼굴에 묻은 립스틱과 음란한 액체들을 씻어낸다.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
세면대에 몸을 숙여, 당신은 얼굴에 묻은 진흙과 음란한 액체들을 씻어낸다.
<<else>>
세면대에 몸을 숙여, 당신은 얼굴에 묻은 음란한 액체들을 씻어낸다.
<</if>>
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
세면대에 몸을 숙여, 당신은 얼굴에 묻은 립스틱을 닦아낸다.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
세면대에 몸을 숙여, 당신은 얼굴에 묻은 진흙을 닦아낸다.
<<else>>
세면대에 몸을 숙여, 당신은 얼굴에 묻은 잉크를 닦아낸다.
<</if>>
<<wash_face>>
<br><br>
<<link [[다음|Men's Toilets]]>><</link>>
<br><<effects>>
세면대에 몸을 숙여 입안을 헹군다.
<<wash_mouth>>
<br><br>
<<link [[다음|Men's Toilets]]>><</link>>
<br><<set $outside to 0>><<set $location to "park">><<effects>><<set $bus to "parkwomens">>
당신은 공원의 여자 화장실에 있다.
<<storeon "parkwomens" "check">>
<<if _store_check is 1>>
당신의 옷은 세면대 아래에 보관되어 있다.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutpark>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $player.gender_appearance is "m" and $eventskip isnot 1>>
<<eventstoilets>>
<<else>>
<<storeactions "parkwomens">>
<<if hasSexStat("exhibitionism", 5) and Time.dayState is "day" and $exposed gte 2 and !$daily.parkStreak>>
<span class="lewd">화장실에 벌거벗은 채로 서서, 당신은 공원을 가로질러 가고 싶다는 음란한 충동이 든다. 그렇게 한다면 수많은 사람들이 당신을 볼 것이다.</span>
<br><br>
<<link [[벌거벗고 달려나간다|Park Streak]]>><<set $daily.parkStreak to true>><<pass 1>><<arousal 100>><</link>><<exhibitionist5>><<garousal>>
<br>
<<elseif hasSexStat("exhibitionism", 4)>>
<span class="lewd">음란한 생각이 떠오른다.</span> 당신은 화장실을 이용하려는 사람이 당신을 볼 수 있도록 화장실 한 켠에서 옷을 벗고 기다릴 수 있다.
<<if Time.dayState is "dusk" or Time.dayState is "night">>
<br><br>
<<link [[벌거벗고 화장실 칸에서 기다린다 (0:20)|Toilets Stall]]>><<pass 20>><</link>><<exhibitionist4>>
<br>
<<else>>
<span class="blue">하지만, 밤이 될 때까지 기다리는 것이 가장 좋을 것 같다.</span>
<br><br>
<</if>>
<</if>>
<<mirroricon>><<link [[거울을 바라본다 (0:02)|Simple Mirror]]>><<pass 2>><<set $previousPassage = $passage>><</link>>
<br>
<<if hasSexStat("exhibitionism", 3) or $arousal gte 9000>>
<<skinicon "masturbate">><<link [[자위한다|Women's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<</if>>
<<if setup.bodyliquid.combined("face") gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen" or $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud" or $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
<<bathroomicon "sink">><<link [[얼굴을 씻는다 (0:05)|Women's Toilets Wash]]>><<pass 5>><</link>>
<br>
<</if>>
<<if setup.bodyliquid.combined("mouth") gte 1>>
<<bathroomicon "sink">><<link [[입을 헹군다 (0:05)|Women's Toilets Rinse]]>><<pass 5>><</link>>
<br>
<</if>>
<<pregnancyTest "Women's Toilets">>
<<storeon "parkwomens" "check">>
<<if _store_check isnot 1>>
<<getouticon>><<link [[떠난다|Park]]>><</link>>
<<elseif $exposed gte 2 and hasSexStat("exhibitionism", 3)>>
<<sneakicon>><<link [[몰래 나간다|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<<elseif $exposed is 1>>
<<sneakicon>><<link [[몰래 나간다|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<<elseif $exposed lte 0>>
<<getouticon>><<link [[떠난다|Park]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<effects>>
<<if setup.bodyliquid.combined("face") gte 1>>
<<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
세면대에 몸을 숙여, 당신은 얼굴에 묻은 잉크와 음란한 액체들을 씻어낸다.
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
세면대에 몸을 숙여, 당신은 얼굴에 묻은 립스틱과 음란한 액체들을 씻어낸다.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
세면대에 몸을 숙여, 당신은 얼굴에 묻은 진흙과 음란한 액체들을 씻어낸다.
<<else>>
세면대에 몸을 숙여, 당신은 얼굴에 묻은 음란한 액체들을 씻어낸다.
<</if>>
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
세면대에 몸을 숙여, 당신은 얼굴에 묻은 립스틱을 닦아낸다.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
세면대에 몸을 숙여, 당신은 얼굴에 묻은 진흙을 닦아낸다.
<<else>>
세면대에 몸을 숙여, 당신은 얼굴에 묻은 잉크를 닦아낸다.
<</if>>
<<wash_face>>
<br><br>
<<link [[다음|Women's Toilets]]>><</link>>
<br><<effects>>
세면대에 몸을 숙여 입안을 헹군다.
<<wash_mouth>>
<br><br>
<<link [[다음|Women's Toilets]]>><</link>>
<br><<effects>>
화장실 문 뒤에서 벌거벗은 몸을 숨긴 채로, 당신은 공원을 살짝 둘러본다.
<<switch Weather.name>>
<<case "clear" "lightClouds">>
공원은 좋은 날씨를 즐기는 사람들로 가득하다. 사람들은 조깅하거나, 개와 산책하거나, 피크닉을 즐기거나, 아이스크림을 사거나, 벤치에 앉아 있다.
<br>
당신은 아주 많은 사람들에게 보여질 것이다.
<<fameexhibitionism 15>>
<<case "heavyClouds">>
흐린 날임에도 불구하고, 공원은 사람들로 붐빈다. 몇몇 사람들은 조깅하거나, 벤치에서 책을 읽거나, 그냥 지나가고 있다.
<br>
당신은 많은 사람들에게 보여질 것이다.
<<fameexhibitionism 10>>
<<case "lightPrecipitation" "heavyPrecipitation" "thunderStorm">>
<<if Weather.precipitation is "rain">>
폭우에도 불구하고, 공원은 비어있지 않다. 적은 수의 사람들이 우산을 쓰고 공원을 지나가거나, 개와 산책 하거나, 어떤 한 사람은 담배를 피고 있기도 한다.
<<else>>
공원은 눈을 즐기는 사람들로 가득하다. 당신은 눈싸움을 하거나, 눈사람을 만드는 사람들, 개를 산책시키는 사람들, 심지어 한 <<people_ un>> 조깅을 하고 있기도 한다.
<</if>>
<br>
당신은 몇몇 사람들에게 보여질 것이다.
<<fameexhibitionism 5>>
<</switch>>
<<if isInPark("kylar")>>
<br>
당신은 카일라가 나무 밑에 앉아, <<nnpc_his_ "Kylar" 의>> 스케치북에 그림을 그리고 있는 것을 발견한다.
<</if>>
<<if isInPark("whitney")>>
<br>
당신은 우산 아래 서 있는 휘트니를 발견한다.
<</if>>
<<if isInPark("robin")>>
<br>
당신은 로빈의 핫초코 가판대를 발견한다.
<</if>>
<br><br>
<<link [[다음|Park Streak 2]]>><</link>><<effects>>
<<generate1>><<generate2>>
당신은 심호흡을 한 후, 당신은 화장실에서 뛰어나와 가능한 빨리 달리기 시작한다.
<br><br>
<<switch Weather.precipitation>>
<<case "none">>
<<if Weather.isSnow>>
너무 추워서 거의 감각이 없다. 눈이 밟혀 뽀득뽀득 소리를 낸다.
<<elseif Weather.temperature >= 20>>
따뜻한 공기에도 불구하고, 벌거벗은 몸 위로 바람이 불며 한기를 느낀다. 당신은 노출되었다는 느낌에 소름이 돋는다.
<<else>>
달리다 보니 산들바람이 두 배로 세게 불어, 당신의 소중한 부분까지 바람이 들어온다. 당신은 온 몸 구석구석까지 시원한 바람을 느낀다.
<</if>>
<br><br>
반응이 빠르게 시작된다. 당신은 비명, 고함, 웃음, 환호를 듣는다. 당신은 벗은 몸을 가리기 위해 아무 것도 하지 않고 있기에, 군중들은 모든 것을 볼 수 있다.
<br><br>
당신은 먼저 아이스크림 가판대를 지나치며, 줄을 선 모든 사람들에게 좋은 볼거리를 제공한다. 당신은 빠르게 돌기 위해 잠시 멈춰, 그들이 모든 각도에서 당신을 볼 수 있도록 한다. 당신이 달려갈 때 환호와 혐오의 함성을 듣는다.
<br><br>
당신은 화장실 옆으로 전력질주하며, 걸어나오다 놀란 <<person1>><<personPost>>에게 피쓰 사인을 날린다.
<br><br>
다음으로 당신은 공터를 질러 뛰어간다. 세 명의 사람들이 피크닉을 즐기다 입을 쩍 벌리고 당신을 바라본다. 당신은 달려가기 전 그들의 돗자리 주위를 빙글 돈다.
<br><br>
공원을 찾은 많은 사람들이 핸드폰을 꺼내 당신의 모습을 담은 사진과 비디오를 찍을 수 있다. 당신이 공원을 계속 달릴 수록 흥분감이 높아진다. 당신은 가능한 화장실로 가지 않고 오래 달리고 싶다.
<<case "rain">>
당신은 비를 뚫고 달리며 흠뻑 젖는다. 당신의 몸을 타고 흘러내린 물이 완전히 노출된 성기 위로 흐르는 것을 느낄 수 있다. 당신은 달리면서 몸을 떤다.
<br><br>
공원은 대부분 비어 있지만, 보여줄 사람들은 몇몇 보인다. 당신은 우산을 쓰고 걷는 한 <<person1>><<person_ ul>> 달려 지나친다. <<He_ nun>> 뛰어가는 당신을 한참을 바라본다.
<br><br>
당신은 가끔 공원에서 놀란 사람들과 마주친다. 당신은 그들이 잘 보고있는지 확인하고선 다시 달려간다.
<br><br>
당신은 공터 한 가운데 멈춰 섰다. 당신은 두 팔을 뻗어 비가 당신을 씻어내도록 한다. 몇 분 후, 당신은 두 팔을 내리곤 다시 뛰기 시작한다. 당신은 한 <<person2>><<person_ i>> 우산 아래에서 핸드폰을 당신 쪽으로 향하고 있는 것을 본다. 당신은 그 사람이 당신을 얼마나 많이 찍었을 지 깨닫고 얼굴이 붉어진다.
<<default>>
<<generate3>>
너무 추워서 거의 감각이 없다. 눈이 밟혀 뽀득뽀득 소리를 낸다.
<br><br>
당신은 함성과 환호소리를 듣는다. 당신은 모여있는 사람들에게 가능한 가까이 다가간다. 눈 때문에 달리기 어렵기 때문에, 당신은 천천히 움직인다. 모든 사람들은 당신의 알몸을 더욱 오랫동안 볼 수 있을 것이다.
<br><br>
몇 명의 사람들이 눈싸움을 하고 있다. 당신은 눈덩이를 피하며 달린다. 눈덩이를 던지던 몇몇 사람들이 환호하며 당신을 다음 목표로 삼는다 . 눈덩이의 대부분은 멀리 날아가지만, 운이 좋은 한 덩이가 당신의 벗은 엉덩이에 명중한다. 당신은 비명을 지르며 펄쩍 뛰고는, 엉덩이에 묻은 눈을 털어낸다. 당신이 달려가는 모습을 보며 그들은 웃고 환호한다.
<br><br>
<<person1>><<person_ gwa>> <<person2>><<person_ i>> 눈사람을 만들고 있다. 당신은 그들 주위를 빙글빙글 돈다. <<person1>><<person_ i>> 놀라서 눈사람 머리를 넘어뜨린다. 당신은 멈춰서서 당신의 차가운, 벗은 엉덩이를 흔들고 나선 다시 달려간다. 한 <<person3>><<person_ nun>> 벤치에 앉아 추위속에 뛰는 당신을 핸드폰으로 찍는다.
<</switch>>
<<endevent>>
<<athletics 1>><<tiredness 1>>
<<pass 10>>
<br><br>
<<cleareventpool>>
<<addevent "eventParkStreak1">>
<<addevent "eventParkStreak2">>
<<if Weather.precipitation isnot "none" and isInPark("whitney")>>
<<addevent "eventParkStreak3" 2>>
<</if>>
<<if isInPark("robin") && Time.season is "winter">>
<<addevent "eventParkStreak4" 2>>
<</if>>
<<if isInPark("kylar")>>
<<addevent "eventParkStreak5" 2>>
<</if>>
<<addinlineevent "eventParkStreak6" 4>>
당신은 아무 일 없이 화장실로 달려 돌아온다. 당신은 맥박을 안정시키려고 애쓰며 심호흡을 한다.<<ltrauma>><<lstress>><<trauma -5>><<stress -5>>
<br><br>
<<eventParkStreakEnd>>
<</addinlineevent>>
<<runeventpool>><<effects>>
<<if $athleticsSuccess>>
당신은 속도를 높여, 최대한 빨리 달린다. 경찰을 따돌리기는 어렵지만, 어떻게든 덤불 뒤로 뛰어들 수 있었다. 당신은 경찰이 떠날 때까지 숨어서, 가능한 조용하게 가만히 있는다.
<br><br>
방해자들이 없어지자, 당신은 덤불에서 나와 화장실로 달려간다.
<br><br>
<<eventParkStreakEnd>>
<<else>>
당신은 최대한 빨리 달리지만, 결국 경찰들이 따라잡는다. 경찰은 당신을 붙잡고 등 뒤로 팔을 돌려 수갑을 채운다.
<br><br>
<<link [[다음|Park Streak Police Catch]]>><<crimeUp 100 "resisting">><<pass 2>><<pain 1>><</link>>
<</if>><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
당신은 멈춰 서서 두 경찰이 따라잡기를 기다린다. 당신이 어떤 말을 하기도 전에 당신의 <<if $worn.handheld.name isnot "naked">><<worn_handheld_name_ un>> 몰수당하고 당신의 <</if>>팔이 등 뒤로 돌려져 수갑이 채워진다.
<br><br>
<</if>>
<<bind>>
"당신을 공연음란죄로 체포합니다," 경찰이 당신을 끌고 가며 말한다. 그들은 당신을 데리고 경찰차로 향한다.
<br><br>
두 손이 뒤로 묶여, 당신은 벌거벗은 몸을 감추기 위해 할 수 있는 일이 아무것도 없다. 경찰들은 필요 이상으로 일부러 천천히 걷고 있는 것 같다. 비록 당신이 벌거벗은 채로 공원을 뛰어다녔지만, 등 뒤에 수갑이 채워진 채 천천히 나체 퍼레이드를 하는 것은 뭔가 다르다.
<br><br>
<<switch Weather.precipitation>>
<<case "none">>
공원을 찾은 많은 사람들이 당신이 체포된 것을 보고는 더 가까이 다가와 지켜본다. 많은 사람들이 당신의 나체를 핸드폰으로 찍는다. 당신의 얼굴이 붉어진다.
<<case "rain">>
날씨 때문에 공원에는 당신의 나체 퍼레이드를 볼 사람이 거의 없다.
<<default>>
공원은 눈을 즐기는 사람들로 가득 차 있고, 그들 모두는 당신보다는 더 따뜻하게 옷을 입었다. 경찰들이 당신을 데리고 공원을 가로지르며, 모든 사람들이 당신의 벌거벗은 몸을 잘 볼 수 있도록 두자 당신은 몸을 부르르 떤다. 많은 사람들이 당신의 모습을 모든 각도로 촬영하기 시작한다.
<</switch>>
<br><br>
<<link [[발뺌한다|Park Streak Police Bluff]]>><<pass 2>><</link>><<englishdifficulty 1 1000>>
<br>
<<link [[조용히 따라간다|Park Streak Police Car]]>><<set $phase to 1>><<pass 10>><</link>><<effects>>
"잠깐만요!" 당신이 말한다. "제 옷을 도둑 맞았어요. 깡패들이 습격해 제 옷을 훔쳐갔어요! 그래서 전 그냥 집으로 가던 길이었어요."
<br><br>
당신은 목소리에 떨림을 넣고 가장 동정심을 얻을 수 있는 얼굴을 만들려고 노력한다.
<<if $englishSuccess>>
두 경찰관은 당신의 말을 믿는 것처럼 보인다. 그들은 경찰차로 돌아가 당신의 수갑을 풀어주고 차에서 수건을 꺼낸다.
<br><br>
"우리가 이걸 갖고 있어 다행입니다," 그들 중 한명이 말한다. "전에 깡패들이 사람들을 습격한 기록이 있습니다. 안전한 길로 가능한 빨리 집에 가도록 하십시오."
<br><br>
"그럴게요!" 순수한 표정을 지으며 당신이 대답한다. "감사합니다! 정말 감사합니다!"
<br><br>
경찰관들이 경찰차를 타고 떠난다. 당신은 체포되지 않았다는 사실에 기뻐하며 달려간다.
<br><br>
당신은 아무 일 없이 화장실로 달려 돌아온다. 당신은 맥박을 안정시키려고 애쓰며 심호흡을 한다.
<<ltrauma>><<lstress>><<trauma -3>><<stress -3>>
<br><br>
<<unbind>>
<<if $player.gender_appearance is "f">>
<<towelup>>
<<else>>
<<towelupm>>
<</if>>
<<eventParkStreakEnd>>
<<else>>
<<crimeUp 100 "exposure">>
"좋은 시도였어," 경찰관 중 한명이 말한다, "하지만 우리는 너같은 변태는 한눈에 알아본다고."
<br><br>
<<link [[다음|Park Streak Police Car]]>><<pass 10>><</link>>
<</if>><<effects>>
<<if $phase is 1>>
당신은 조용히 경찰차로 따라간다.
<<else>>
그들은 마침내 경찰차에 당신을 데려간다.
<</if>>
<<fameexhibitionism 5>>
당신은 하이 가에 주차된 차를 보고 심장이 내려앉는 것 같다. 다양한 일을 하러 보도를 걷는 수많은 사람들이 있다. 경찰관들이 당신을 데리고 보도로 행진하자 수많은 함성과 휘파람 소리가 들린다. 경찰관 중 한명이 당신을 뒷문 바로 바깥 보도에 세운다.
<<gstress>><<stress 3>>
<br><br>
"여기서 기다려," <<person1>><<he_ ga>> 말하며, <<his_ yi>> 얼굴에 사악한 미소를 짓는다.
<br><br>
"저를 경찰차에 태우지 않나요? 아니면 무언가 덮을 거라도 안 주나요?"
<br><br>
"뭐가 문젠데?" <<he_ ga>> 말한다, "몇 분 전까지만 해도 다른 사람들이 너를 봐도 아무 문제가 없었잖아."
<br><br>
다른 한 명의 경찰이 운전석 문을 열고 무전기를 꺼내는 동안 <<He_ nun>> 차에 기대어 당신을 지켜본다. 경찰들은 당신이 팔을 등 뒤로 묶이고 벌거벗은 채로 하이 가에 서 있도록 둔다. 구경꾼들이 빠르게 모여들고, 많은 사람들이 단지 당신을 완전히 보기 위해 걸음을 늦추거나 멈춘다. 당신은 당신의 완전히 노출된 <<breasts_ na>>, 벌거벗은 성기, 심지어 당신의 맨 엉덩이를 숨기기 위해 아무것도 할 수 없다. 그리고 당신은 수많은 사람들이 당신을 찍는 것 또한 막을 수 없다. 무전기를 든 경찰관은 무전을 보내는 데 시간을 보내고, 다른 경찰관은 그저 보고만 있다.
<br><br>
마침내, 다른 경찰관이 무전을 끝내고 당신을 경찰차 뒷자리로 밀어넣는다.
<br><br>
<<link [[다음|Hospital Arrest Sit]]>><<pass 5>><</link>><<if $fightstart is 1>>
당신은 멈춰서서 긴장하며, 경찰과 싸울 준비를 한다.
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<crimeUp 300 "resisting">><<crimeUp 300 "assault">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>당신은 비명을 지르지만, 경찰을 상대로 도와줄 사람은 아무도 없다.</span>">>
<<man>>
<<stateman>>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Park Streak Police Fight Finish]]>><</link>></span>
<<else>>
<span id="next"><<link [[다음|Park Streak Police Fight]]>><</link>></span>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
당신은 경찰관의 허를 찔렀다. 당신은 <<he_ rul>> 바닥에 밀쳐 버리고 도망칠 기회를 잡는다.
<br><br>
당신은 화장실로 달려 돌아온다. 당신은 맥박을 안정시키려고 애쓰며 심호흡을 한다.
<br>
<<endcombat>>
<<eventParkStreakEnd>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<</if>>
당신은 속수무책으로 당하고 고통에 몸부림친다. 경찰이 당신을 들어올려 등 뒤에서 수갑을 채우는 동안 당신은 아무것도 할 수 없다. <<if $worn.handheld.name isnot "naked">>당신의 <<worn_handheld_name>>도 압수당했다.<</if>>
<<bind>>
<<tearful>> 당신은 정신을 차리려고 애쓴다. 그들은 당신을 데려간다.
<<saveNPC 0 "police_park_0">><<saveNPC 1 "police_park_1">>
<br>
<<endcombat>>
<<loadNPC 0 "police_park_0">><<loadNPC 1 "police_park_1">>
<<clearNPC "police_park_0">><<clearNPC "police_park_1">>
<<link [[다음|Park Streak Police Car]]>><<pass 5>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 0>>
<<set $enemyanger += 0>>
<<npcidlegenitals>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Park Streak Rape Finish]]>><</link>></span>
<<else>>
<span id="next"><<link [[다음|Park Streak Rape]]>><</link>></span>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
당신은 두 사람을 바닥에 밀쳐 버리고 도망칠 기회를 잡는다. 당신은 벌거벗고 달리기를 끝내고 화장실로 급히 돌아온다.
<<elseif $alarm is 1 and $rescue is 1>>
그들은 당신의 비명 때문에 겁을 먹고, 당신을 땅에 버려둔 채 웃으면서 걸어간다. 당신은 몇 분 후 일어나 먼지를 털고는, 벌거벗고 달리기를 끝내고 화장실로 돌아온다.
<<else>>
<<ejaculation>>
그들은 당신을 바닥에 둔 채로 웃으며 걸어간다. 당신은 몇 분 후 일어나 먼지를 털고는, 벌거벗고 달리기를 끝내고 화장실로 돌아온다.
<</if>>
<br>
<<endcombat>>
<<eventParkStreakEnd>><<effects>>
<<person1>>
<<if $phase is 1>>
당신은 휘트니 앞에서도 벌거벗고 달리기로 결심한다. 당신은 다시 속도를 내서 <<he_ rul>> 향해 뛰기 시작한다. 휘트니가 당신을 보기 몇 초 전이다. 알아채기 전까지 <<his_ yi>> 얼굴에 혼란스러운 표정이 역력하다.
<br><br>
<<if $speech_attitude is "meek">>
"안녕 휘트니,"라고 당신은 새침한 척 말한다.
<<elseif $speech_attitude is "bratty">>
"보기 좋아?"라고 최대한 뽐내며 당신은 말한다.
<<else>>
"무슨 일이야?" 당신은 당혹감을 감추며 말한다.
<</if>>
<br><br>
<<if $whitneyromance is 1>>
"안녕 <<slut_ a>>," <<he_ nun>> 대답한다. "이번엔 또 뭔 일이야?"<<npcincr Whitney lust 1>><<glust>>
<br>
"아무것도, 그냥... 내 모습을 보여주고 싶어서."
<br>
"흠." <<He_ nun>> 손을 턱에 얹고 천천히 여러번 당신을 훑어본다. "가만히 있어."
<br>
<<if $bodywritingLvl gte 1 and !$skin.breasts.writing>>
<<add_bodywriting "breasts" "property_of_whitney" "marker">>
<<npcincr Whitney dom 5>><<ggdom>>
<<his_ yi>> 가방 안에 손을 뻗어, <<he_ nun>> 마커를 꺼내 당신의 노출된 가슴에 <i><span class="sub">휘트니의 소유물</span></i>이라고 적는다.
<br>
"됐다. 훨씬 좋아. 아무도 멍청한 생각 못하겠지."
<br>
<</if>>
<br>
<<He_ nun>> 당신을 끌어당겨 키스를 한 다음, 당신을 놓고선 당신의 노출된 엉덩이를 한 대 때린다. "자, 이제 얼른 가. 난 오늘 너랑 섹스 할 기분이 아니야."<<arousal 100>><<garousal>>
<br><br>
당신은 펄쩍 뛰고, 공원을 가로질러 계속 달린다.
<<else>>
휘트니는 당신을 무시하고 다른 곳을 바라보며, 당신의 모습에 관심을 갖지 않는다.
<br><br>
당신은 잠시 제자리 달리기를 하지만, <<his_ yi>> 관심을 받지 못한다.
<br><br>
그러고는, 여전히 당신을 보지 않으며 <<he_ nun>> 연기를 내뿜는다. "저리 꺼져, <<slut_ a>>, 날 짜증나게 만들고 있어."
<<npcincr Whitney dom 1>><<gdom>>
<br><br>
당신은 계속해서 공원을 달린다.
<</if>>
<<else>>
당신은 <<he_ rul>> 피해 반대 방향으로 돌기로 결정한다.
<</if>>
<br><br>
당신은 아무 일 없이 화장실로 달려 돌아온다. 당신은 맥박을 안정시키려고 애쓰며 심호흡을 한다.<<ltrauma>><<lstress>><<trauma -3>><<stress -3>>
<br><br>
<<eventParkStreakEnd>><<effects>>
<<if $phase is 1>>
<<generate2>>
당신은 핫초코 가판대로 달려간다. 로빈의 손님들이 먼저 당신을 알아본다. 한 <<person2>><<person_ un>> 당신의 나체를 보고는 <<his_ yi>> 컵을 떨어트린다. 로빈이 당신을 알아채고는 <<person1>><<his_ yi>> 얼굴이 벌겋게 달아오른다.
<br><br>
<<if $robinromance is 1>>
로빈은 당신이 가판대로 달려오는 동안 당신의 노출된 몸을 공공연하게 훔쳐본다. 로빈의 손님들이 나체로 달리는 당신을 찍는 동안 당신은 로빈의 핫초코 가판대를 빙글 돈다.
<br><br>
당신은 가판대 앞에 멈춰선다.
<br><br>
"뭐 하는 거야?" 로빈이 걱정스럽게 묻는다. "왜 그러고 나온거야? 안 추워? 여기, 내가 핫초코 줄게." 로빈이 컵을 건넨다.
<br>한 모금 마시는 순간, 당신의 온 몸에 온기가 퍼져 추위를 쫓아내는 기분을 느낀다.
<br><br>
<<if $fame.exhibitionism gte 600>>
"네가 벌거벗고 뛰어다니는 걸 좋아한다고 듣긴 했는데, 나는 그 소문이 과장되었다고 생각했었어."''''
<<else>>
"네가 이런 걸 좋아하는 줄 몰랐어."
<</if>>
<br><br>
로빈은 이걸 반대하는 것 같지는 않다. <<He_ nun>> 여전히 당신의 알몸을 쳐다보고 있다. <<his_ yi>> 얼굴에서 약간의 욕망이 보인다. 당신은 여전히 그곳에 있는 손님들을 보기 위해 고개를 돌린다. 그들은 당신을 계속 지켜보고 있었고, 모든 것을 다 봤다. 그리고 더 많은 공원 이용객들이 당신을 더 잘 보기 위해 오고 있다. 당신은 컵을 들어올린다.
<<npcincr Robin love 1>><<glove>>
<br><br>
"핫초코를 먹으며 절 마음껏 구경하세요!!" 당신이 소리친다, "아무것도 안 입어도 따뜻한 기분이에요!"
<br><br>
로빈의 가판대에 새로운 손님들이 많이 오며 몇 분 동안 정신없이 바쁘다. 포즈를 취하는 당신을 찍기 위해 모두들 줄을 서서 기다린다. 당신은 얼어붙을 것 같지만, 핫초코가 이를 도와준다. 적은 군중 앞에 알몸으로 서 있으니 맥박이 빨라진다.
<br><br>
마침내, 모든 손님들이 핫초코를 산 후, 당신은 마지막 남은 핫초코를 털어마시고 달려간다.
<<fameexhibitionism 5>>
<<set $robinmoney += 20>>
<<else>>
<<person1>>
당신은 가판대 주위를 한바퀴 돈다. 로빈은 당신의 노출된 알몸을 보지 않으려고, 아래를 쳐다본다. <<His_ yi>> 고객들은 당신이 달리는 모습을 휴대폰으로 녹화한다. 당신은 로빈 바로 옆에서 멈춰 <<his_ yi>> 고객에게로 몸을 돌린다.
<br><br>
"로빈의 핫초콜릿을 구매해 주세요." 사람들에게 노출된 부위를 숨기지 않으며, 당신이 말한다. "여기 공원에서 겨울마다 팔아요."
<br><br>
당신은 몸을 돌려 로빈을 본다. <<He_ nun>> 부끄러운 표정을 지으며 여전히 당신을 똑바로 쳐다보지 못한다. <<He_ nun>> 당신의 벌거벗은 홍보를 달가워하지 않는 것 같다.
<br><br>
당신은 다시 공원으로 뛰어간다.
<<set $robinmoney += 5>>
<</if>>
<<npcincr Robin dom 1>><<gdom>>
<<else>>
당신은 그들을 지나치지 않고 반대 방향으로 달리기로 결심한다.
<</if>>
<br><br>
당신은 아무 일 없이 화장실로 달려 돌아온다. 당신은 맥박을 안정시키려고 애쓰며 심호흡을 한다. <<ltrauma>><<lstress>><<trauma -5>><<stress -5>>
<br><br>
<<eventParkStreakEnd>><<effects>><<person1>>
<<set _kylar to statusCheck("Kylar")>>
<<if $phase is 1>>
<<if _kylar.love gte 50>>
<<npcincr Kylar lust 1>>
카일라가 달려오는 당신을 알아챈다. <<He_ ga>> 당신을 알아보고 무엇을 하고 있는지 알아채는데 몇 초 정도 걸린다. 겁에 질린 듯한 표정이 <<He_ yi>> 얼굴에 스친다. <<He_ ga>> 벌떡 일어나 당신을 향해 달려온다.
<br><br>
"무슨 일 있어? 누가 너한테 이런 짓을 한거야?" <<he_ ga>> 소리지른다. 당신이 대답하기도 전에 카일라가 당신의 팔을 붙잡고 길에서 끌어당긴다. <<He_ nun>> 나무와 덤불 뒤에 숨어, 당신을 사람들의 시선에서 가린다.
<br><br>
"왜 그런 모습으로 여기 나와있는 거야?" 카일라가 얼굴을 새빨갛게 붉히며 말한다. 당신은 설명하려 하지만 <<he_ ga>> 끼어든다.
<br>
"이러면 안돼! 네 몸을 남한테 그렇게 보여주지마! 나만 볼 수 있는거야!"<<glust "Kylar">>
<br><br>
<<he_ rul>> 막기도 전에 카일라가 자신의 옷을 벗기 시작한다. <<He_ ga>> <<his_ yi>> 셔츠와 바지를 벗고, <<if $kylarSeen.includes("commando")>>완전히 벌거벗은 채로<<else>>속옷만 입은 채로<</if>>, 당신의 품에 그 옷들을 밀어 넣는다. <<He_ nun>> 눈물을 흘리기 직전이다. "이거 입어, 너 자신을 보호해야 한다고!"
<br><br>
<<link [[가져간다|Park Streak Kylar 2]]>><<pass 2>><<set $phase to 1>><</link>>
<br>
<<link [[거부한다|Park Streak Kylar 2]]>><<pass 2>><<set $phase to 2>><</link>>
<<else>>
카일라가 고개를 돌려 당신을 바라본다. <<He_ ga>> 당신을 알아보고 무엇을 하고 있는지 알아채는데 몇 초 정도 걸린다. 당황한 표정이 <<He_ yi>> 얼굴에 스친다.
<br><br>
<<hePost "에게">> 다가가기도 전에, <<he_ ga>> <<he_ yi>> 스케치북을 움켜쥐곤, 당신에게서 도망친다. 당신은 <<he_ ga>> 공원 출구를 향해 달려가, 사라질 때까지 지켜본다.<<npcincr Kylar lust 5>><<gglust "Kylar">>
<br><br>
당신은 아무 일 없이 화장실로 달려 돌아온다. 당신은 맥박을 안정시키려고 애쓰며 심호흡을 한다. <<ltrauma>><<lstress>><<trauma -5>><<stress -5>>
<br><br>
<<eventParkStreakEnd>>
<</if>>
<<else>>
카일라가 당신을 발견하기 전에, 당신은 몸을 돌려 반대 방향으로 달려간다.
<br><br>
당신은 아무 일 없이 화장실로 달려 돌아온다. 당신은 맥박을 안정시키려고 애쓰며 심호흡을 한다. <<ltrauma>><<lstress>><<trauma -5>><<stress -5>>
<br><br>
<<eventParkStreakEnd>>
<</if>><<effects>>
<<person1>>
<<if $phase is 0>>
<!-- this manual code is ugly as sin, but it'll do until a proper function for giving the PC an NPC's clothes is made -->
<<switch $NPCList[0].clothes.upper.name>>
<<case "school shirt">><<upperwear 5>>
<<case "t-shirt">><<upperwear 4>>
<<case "sundress top">><<upperwear 1>>
<<case "hoodie">><<upperwear 77>>
<</switch>>
<<switch $NPCList[0].clothes.lower.name>>
<<case "school shorts">><<lowerwear 6>>
<<case "school skirt">><<lowerwear 7>>
<<case "shorts">><<lowerwear 5>>
<<case "sweatpants">><<lowerwear 67>>
<</switch>>
당신은 <<he_ ga>> 시키는 대로 하기로 결정한다. 천천히, 갑작스러운 움직임 없이, 당신은 카일라가 준 옷을 입는다.
<br><br>
당신이 옷을 다 입자마자 카일라의 태도가 바뀐다. <<He_ ga>> 눈에서 흐르는 눈물을 닦고 나이프를 내린 다음, 당신을 잡아당겨 끌어안는다.
<br><br>
"넌 전부 내 거야, 그걸 기억해" <<he_ nun>> 당신을 꽉 쥐며 말한다. "누구에게도 그런 모습을 보여주면 안돼. 넌 전부 내 거야."
<<npcincr Kylar love 5>><<gglove>>
<br><br>
마지막으로 힘을 주며 <<he_ nun>> 당신에게서 멀어진다. 당신은 <<him_ i>> <<if $kylarSeen.includes("commando")>>완전히 벌거벗은 채로<<else>>오직 속옷만 입은 채로<</if>> 공원을 나가는 것을 본다.
<br><br>
<<eventParkStreakEnd>>
<<elseif $phase is 1>>
<<switch $NPCList[0].clothes.upper.name>>
<<case "school shirt">><<upperwear 5>>
<<case "t-shirt">><<upperwear 4>>
<<case "sundress top">><<upperwear 1>>
<<case "hoodie">><<upperwear 77>>
<</switch>>
<<switch $NPCList[0].clothes.lower.name>>
<<case "school shorts">><<lowerwear 6>>
<<case "school skirt">><<lowerwear 7>>
<<case "shorts">><<lowerwear 5>>
<<case "sweatpants">><<lowerwear 67>>
<</switch>>
당신은 아무 말 없이 옷을 입어, 몸을 가린다. 카일라가 진정하고는 적극적으로 포옹한다.
<br>
"넌 너 자신을 소중히 할 필요가 있어," <<he_ ga>> 말한다. "넌 전부 내 거야, 아무도 내가 널 보는 것처럼 보게 할 수 없어."
<br>
그러고선 <<he_ nun>> 몸을 돌려 달려간다. 당신은 <<him_ i>> <<if $kylarSeen.includes("commando")>>완전히 벌거벗은 채로<<else>>오직 속옷만 입은 채로<</if>> 공원을 나가는 것을 본다.
<<npcincr Kylar love 5>><<gglove>>
<br><br>
<<eventParkStreakEnd>>
<<elseif $phase is 2>>
당신은 옷을 카일라의 품에 다시 밀어 넣는다. "고마워," 당신이 말한다, "그런데 난 아직 안 끝났어"
<br><br>
<<if C.npc.Kylar.rage gte 60>>
당신의 말에 카일라가 제자리에서 얼어 붙는다. <<He_ nun>> 한 발짝 물러나 움직임 없이 서 있는다. 갑작스러운 움직임으로, <<he_ ga>> 나이프를 꺼내 들고 돌진해, 당신을 제압한다.
<br><br>
"뭐-뭐라고, 내 사랑?" <<he_ ga>> 묻는다. <<His_ yi>> 얼굴에는 감정의 기미가 없다. "난 네가 가장 좋은 상태이기를 바라, 너도 알잖아. 안 그래? 그러니 다시 부탁할게. 이거. 당장. 입어."<<npcincr Kylar rage 3>><<gksuspicion>>
<br><br>
<<link [[가져간다|Park Streak Kylar 2]]>><<pass 2>><<set $phase to 0>><<stress 3>><</link>><<gstress>>
<br>
<<link [[싸운다|Park Streak Kylar Fight]]>><<set $molestationstart to 1>><<stress 3>><</link>><<gstress>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Park Streak Kylar Seduce]]>><</link>><<promiscuous2>>
<</if>>
<<else>>
카일라는 정신이 나간 듯 하다. <<he_ ga>> 당신과 싸우기도 전에 당신은 덤불을 빠져나와 공원으로 달려간다. 뒤에서 카일라의 비명 소리가 들리지만 <<he_ nun>> 쫓아오지는 않는다.
<<npcincr Kylar love -1>><<llove>><<npcincr Kylar rage 1>><<gksuspicion>>
<br><br>
당신은 아무 일 없이 화장실로 달려 돌아온다. 당신은 맥박을 안정시키려고 애쓰며 심호흡을 한다.<<ltrauma>><<lstress>><<trauma -5>><<stress -5>>
<br><br>
<<eventParkStreakEnd>>
<</if>>
<</if>><<run statusCheck("Kylar")>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $kylar.raped += 1>>
당신은 팔을 휘둘러 카일라의 손에서 나이프를 빼낸다. 도망치기도 전에, <<person1>><<he_ ga>> 당신에게 달려든다.
<<set $kylarClothes to $NPCList[0].clothes>>
<<npcstrip>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Park Streak Kylar Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Park Streak Kylar Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<person1>>
<<if $enemyhealth lte 0>>
카일라가 바닥에 쓰러져, 고통에 신음하고 있다. 당신은 그 기회를 잡아 카일라가 다시 일어나기 전에 달려나간다.<<npcincr Kylar rage 1>><<gksuspicion>><<npcincr Kylar lust 1>><<npcincr Kylar love -1>><<llove>>
<br><br>
당신은 아무 일 없이 화장실로 달려 돌아온다. 당신은 맥박을 안정시키려고 애쓰며 심호흡을 한다.<<ltrauma>><<lstress>><<trauma -2>><<stress -2>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<</if>>
<<switch $kylarClothes.upper.name>>
<<case "school shirt">><<upperwear 5>>
<<case "t-shirt">><<upperwear 4>>
<<case "sundress top">><<upperwear 1>>
<<case "hoodie">><<upperwear 77>>
<</switch>>
<<switch $kylarClothes.lower.name>>
<<case "school shorts">><<lowerwear 6>>
<<case "school skirt">><<lowerwear 7>>
<<case "shorts">><<lowerwear 5>>
<<case "sweatpants">><<lowerwear 67>>
<</switch>>
당신은 고통스러워 바닥에서 몸부림친다. 카일라가 <<his_ yi>> 나이프를 가져와서, 옷을 집어, 당신에게 집어던져도 아무것도 할 수 없다. <<He_ ga>> 나이프를 휘두르며 위협적으로 당신 위에 서있다.
<br><br>
"그거 입어, 당장!" <<he_ ga>> 소리친다.
<br><br>
천천히, 당신은 카일라가 준 옷을 입는다. <<He_ nun>> 당신이 옷을 다 입을때까지, 나이프를 들고 조용히 지켜본다.
<br><br>
옷을 입고 나니 <<he_ nun>> 상당히 진정되어 보인다. 그는 나이프를 내리고 당신을 끌어안는다. 당신은 <<he_ ga>> 당신을 쥐어짜자 고통에 몸을 움찔한다.
<br><br>
"넌 내거야, 나만을 위한 거야." <<he_ ga>> 말한다, "나한테 이런 일 시키지 말고, 넌 너 스스로를 보호하고 소중히 해야 돼."
<br><br>
마지막으로 힘을 주며 <<he_ nun>> 당신에게서 멀어진다. 당신은 <<he_ ga>> 속옷만 입은 채 공원을 나가는 것을 바라본다.<<glust>><<glove>>
<br><br>
<<tearful>> 당신은 화장실로 달려 돌아간다.
<<npcincr Kylar lust 1>>
<<npcincr Kylar love 1>>
<</if>>
<br>
<<endcombat>>
<<unset $kylarClothes>>
<<eventParkStreakEnd>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<person1>>
카일라는 나이프를 사용할 준비가 된 것 같다. 당신은 당신이 할 수 있는 가장 매력적인 방법을 시도한다.
<br><br>
"모르겠어?" 당신이 말한다, "널 위해 이렇게 나온거야. 너에게 선물을 주고 싶었어."
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
카일라가 망설인다. <<he_ ga>> 불안한 표정을 짓는 동안, 당신은 나이프를 든 손을 부드럽게 잡고 밀쳐낸다. 당신은 <<he_ rul>> 당신에게로 끌어 당긴다.
<br><br>
<<link [[다음|Park Streak Kylar Seduce Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
카일라가 망설인다. 당신은 나이프를 든 손을 향해 부드럽게 다가가지만, <span class="red"><<he_ ga>> 뒤로 움찔한다.</span>. "그거 입어," <<he_ ga>> 말한다. "입으라고!" <<He_ nun>> 당신을 바닥으로 밀친다.
<br><br>
<<link [[다음|Park Streak Kylar Seduce Sex]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
<<set $kylarClothes to $NPCList[0].clothes>>
<<npcstrip>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<set $kylar.raped += 1>>
<<set $kylarClothes to $NPCList[0].clothes>>
<<npcstrip>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lt $enemyhealthmax>>
<<set $consensual to 0>>
<<set $enemytrust -= 50>>
<<violence 1>>
<<npcincr Kylar love -1>><<npcincr Kylar rage 1>><<gksuspicion>>
<</if>>
<<if _combatend>>
<span id="next"><<link [[다음|Park Streak Kylar Seduce Sex Finish]]>><</link>></span>
<<else>>
<span id="next"><<link [[다음|Park Streak Kylar Seduce Sex]]>><</link>></span>
<</if>><<effects>>
<<person1>>
<<if ($enemyarousal gte $enemyarousalmax and $consensual is 1) or $enemyhealth lte 0>>
<<if $enemyarousal gte $enemyarousalmax>><<ejaculation>><</if>>
당신은 카일라를 바닥에 쓰러진 채로 놔둔다. <<he_ ga>> 절정에서 회복하기도 전에, 당신은 카일라가 건넨 옷을 그냥 두고, 알몸으로 달려간다.
<<else>>
<<if $enemyarousal gte $enemyarousalmax>><<ejaculation>><</if>>
<<switch $kylarClothes.upper.name>>
<<case "school shirt">><<upperwear 5>>
<<case "t-shirt">><<upperwear 4>>
<<case "sundress top">><<upperwear 1>>
<<case "hoodie">><<upperwear 77>>
<</switch>>
<<switch $kylarClothes.lower.name>>
<<case "school shorts">><<lowerwear 6>>
<<case "school skirt">><<lowerwear 7>>
<<case "shorts">><<lowerwear 5>>
<<case "sweatpants">><<lowerwear 67>>
<</switch>>
카일라가 당신을 바닥에 고정시킨다. 몇 초 후 <<he_ ga>> 옷을 집어 당신에게 던진다.
<br><br>
"그거 입어, 당장!" <<he_ ga>> 소리지른다.
<br><br>
당신은 카일라가 준 옷을 입는다. <<He_ nun>> 당신이 옷을 입었다는 사실에 안도하는 표정이다.
<br><br>
"조심해야지!" <<he_ ga>> 말한다. "다른 사람에게 그런 모습 보여주면 안돼, 넌 내 거라고!"
<br><br>
카일라는 그렇게 말하며 돌아서서 걸어간다. 당신은 <<he_ ga>> 속옷만 입은 채 공원을 나가는 것을 바라본다.
<</if>>
<br><br>
당신은 화장실로 돌아간다. 당신은 맥박을 안정시키려고 애쓰며 깊게 심호흡을 한다.<<ltrauma>><<lstress>><<trauma -5>><<stress -5>>
<br>
<<endcombat>>
<<unset $kylarClothes>>
<<eventParkStreakEnd>><<effects>><<set $danger to random(1, 10000)>><<set $phase to 0>>
<<if $danger gte (8900 - ($allure / 3))>>
<<set $toiletsrape to 1>>
<</if>>
<<if $exposed gte 2>>
이미 벌거벗고 있기에, 당신은 화장실 칸에 들어가 문을 열어둔 채 둔다.
<<else>>
<<set _redress to 1>>
<<overlowerstrip>><<overupperstrip>><<lowerstrip>><<upperstrip>><<underlowerstrip>><<underupperstrip>><<legsstrip>><<feetstrip>>
<<exposure>>
당신은 문을 열어둔 채, 화장실 칸에 들어간다. 당신은 옷을 벗어, 바닥에 옷다발을 만든다.
<</if>>
당신은 화장실 변기에 앉아, 기다린다.
<br><br>
<<if ($bus is "parkmens" and maleChance() is 0) or ($bus is "parkwomens" and maleChance() gte 100)>>
많은 시간이 흘렀지만, 아무도 화장실에 오지 않는다. 당신은 일어나기로 결정한다.
<<if _redress is 1>><<clotheson>><</if>><<unset $toiletsrape>>
<br><br>
<<if $bus is "parkmens">>
<<link [[다음|Men's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|Women's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 65>>
<<set $phase2 to 1>>
<<fameexhibitionism 10>>
<<if $bus is "parkmens">>
<<generatem1>><<generatem2>>
<<else>>
<<generatef1>><<generatef2>>
<</if>>
당신은 다가오는 발자국 소리와 함께, 웃음소리와 농담을 듣는다.
<<else>>
<<set $phase2 to 2>>
<<fameexhibitionism 5>>
<<if $bus is "parkmens">>
<<generatem1>>
<<else>>
<<generatef1>>
<</if>>
다가오는 발소리가 들린다.
<</if>>
한 <<person1>><<person_ yi>> 시야 내로 들어와 손을 씻기 시작하다가, 거울에 비친 당신을 보고는 멈춘다.
<<He_ ga>> 벌거벗은 <<girl_ i>> 이미 거기에 있는 것을 보고 명백히 놀라, 잠시 멈칫한다.
<<exhibitionism4>>
<<if ($bus is "parkmens" and $player.gender_appearance is "f") or ($bus is "parkwomens" and $player.gender_appearance is "m")>>
<<if $toiletsrape is 1>>
<<unset $toiletsrape>>
<<if $player.gender_appearance isnot $player.gender>>
<<set $toiletsmistake to 1>>
<</if>>
"화장실을 잘못 찾았어, 이 변태야." <<He_ ga>> 당신에게 다가와 붙잡는다!
<<if $phase2 is 1>>
"이 자식 벌주는 것 좀 도와줘," <<he_ nun>> 다른 누군가를 부른다.<<person2>><<person_ i>> 재빨리 달려오더니, <<his_ yi>> 눈이 사악하게 변한다.
<<else>>
"너같은 <<girls_ i>> 어떻게 되는지 보여줄게."
<</if>>
<br><br>
<<link [[다음|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $toiletswrong to 1>>
"여긴, 어... 화장실을 잘못 찾았어요." <<He_ nun>> 시선을 피하려 하지만, 당신은 <<his_ yi>> 시선이 당신의 <<genitals_ rul>> 향하고 있다는 것을 알 수 있다.
<<if $phase2 is 1>>
"이봐, 무슨 일이-" <<person2>><<person_ i>> 들어오다, 비슷한 반응을 보인다.
<</if>>
<br><br>
<<link [[희롱한다|Toilets Stall 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[자위한다|Toilets Stall 2]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[입으로 해 준다고 한다|Toilets Stall 2]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<<if $phase2 is 1 and hasSexStat("promiscuity", 5) and ($NPCList[0].penis isnot "none" and $NPCList[1].penis isnot "none") and ($player.gender isnot "m" or $analdisable is "f")>>
<<link [[위아래로 해 준다고 한다|Toilets Stall 2]]>><<set $phase to 4>><</link>><<promiscuous5>>
<br>
<<elseif hasSexStat("promiscuity", 5)>>
<<link [[범하게 해 준다고 한다|Toilets Stall 2]]>><<set $phase to 5>><</link>><<promiscuous5>>
<br>
<</if>>
<</if>>
<<else>>
"여기서 뭐하는거지?" <<he_ nun>> 빠르게 정신을 차리며 물어본다.
<<if $phase2 is 1>>
"누구한테 말하는거야?" <<person2>><<person_ ga>> 끼어들고, 당신을 보는 순간 <<he_ nun>> 눈을 피한다.
<</if>>
<br><br>
<<link [[희롱한다|Toilets Stall 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[자위한다|Toilets Stall 2]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[입으로 해 준다고 한다|Toilets Stall 2]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<<if $phase2 is 1 and hasSexStat("promiscuity", 5) and ($NPCList[0].penis isnot "none" and $NPCList[1].penis isnot "none") and ($player.gender isnot "m" or $analdisable is "f")>>
<<link [[위아래로 해 준다고 한다|Toilets Stall 2]]>><<set $phase to 4>><</link>><<promiscuous5>>
<br>
<<elseif hasSexStat("promiscuity", 5)>>
<<link [[범하게 해 준다고 한다|Toilets Stall 2]]>><<set $phase to 5>><</link>><<promiscuous5>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<switch $phase>>
<<case 1>>
<<if $toiletswrong is 1>>
<<if $speech_attitude is "meek">>
"아, 죄...죄송해요! 제가 화장실을 착각했나봐요,"
<<elseif $speech_attitude is "bratty">>
"이런. 미안해서 어쩌나<<if $phase2 is 1>> <<if $bus is "parkmens">>남자분들<<else>>여자분들<</if>><</if>>, 화장실을 헷갈렸나 봐,"
<<else>>
"아! 화장실을 잘못 들어왔네요, 바보같게도 말예요,"
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"아, 죄...죄송해요! 졸았나봐요,"
<<elseif $speech_attitude is "bratty">>
"이런. 미안해서 어쩌나<<if $phase2 is 1>> <<if $bus is "parkmens">>남자분들<<else>>여자분들<</if>><</if>>, 그냥 좀 과시하고 싶어서,"
<<else>>
"신경쓰지 마세요, 그냥 혼자만의 시간을 즐기세요,"
<</if>>
<</if>>
당신은 일어서서 말한다. 당신은 화장실을 나오며 <<person1>><<person_ gwa>> 몸을 스치며 지나간다.
<br><br>
<<case 2>>
<<if $speech_attitude is "meek">>
"제...제발... 날 지켜봐 주기를 바래요,"
<<elseif $speech_attitude is "bratty">>
"걱정 마. 그냥 쇼를 즐겨,"
<<else>>
"전 관객이 필요해서요,"
<</if>>
당신은 <<genitals_ ro>> 양손을 내리며 <<if $phase2 is 1>><<himPost>>에게<<else>>그들에게<</if>> 말한다.
<<exhibitionism4>>
<<case 3>>
당신은 당신의 손을 입에 가져다 대며, 매우 암시적인 제스처를 취한다.
<<if $speech_attitude is "meek">>
"제발, 난 누가 내 입을 사용해줬으면 좋겠어요,"
<<elseif $speech_attitude is "bratty">>
"잠시 입 다물게 만들어줄 사람이 필요해서 말야,"
<<else>>
"재미 좀 보는거 어때요?"
<</if>>
당신이 말한다.
<<promiscuity3>>
<<case 4>>
당신은 다리를 벌리고, 한 손으로는 당신의 <<if $player.gender is "m">><<bottom_ rul>><<else>><<genitals_ rul>><</if>> 가리키고 다른 손으로 입을 가리킨다.
<<if $speech_attitude is "meek">>
"제발, 당신 둘 다 날 이용해줘요,"
<<elseif $speech_attitude is "bratty">>
"둘이서 잠시만 내 입 좀 다물게 해줘,"
<<else>>
"우리 같이 재미 좀 보는거 어때요?"
<</if>>
당신이 말한다.
<<promiscuity5>>
<<case 5>>
당신은 다리를 벌린다.
<<if $speech_attitude is "meek">>
"제발, 저에게 원하는대로 하세요,"
<<elseif $speech_attitude is "bratty">>
"날 비명지르게 해줄 사람이 필요한데,"
<<else>>
"우리 같이 재미 좀 보는거 어때요?"
<</if>>
당신이 말한다.
<<promiscuity5>>
<<default>>
<</switch>>
<<saveNPC 0 toilets_1>>
<<if $phase2 is 1>>
<<saveNPC 1 toilets_2>>
<</if>>
<<if $toiletsrape is 1>>
<<unset $toiletsrape>>
<<if $phase is 2>>
<<person1>><<He_ ga>> 미소를 <<if $phase2 is 1>>지으며 <<person2>><<personPost>>에게 몸을 돌린다<<else>>짓는다<</if>>. "그래, <<if $phase2 is 1>>우리<<else>>내<</if>>가 지켜만 볼 것 같아!" <<if $phase2 is 1>>그들이<<else>><<He_ ga>><</if>> 당신한테 달려든다.
<<else>>
<<person1>><<He_ nun>> 갑자기 화난 것처럼 보인다. "이 <<slut_ a>>, 넌 이게 재밌나보지? 아무래도 <<if $phase2 is 1>>우리<<else>>내<</if>>가 얌전함에 대해 가르쳐 줘야겠군" <<if $phase2 is 1>>그들이<<else>><<He_ ga>><</if>> 당신한테 달려든다.
<</if>>
<br><br>
<<link [[다음|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $phase is 1>>
<<flaunting>> <<if $phase2 is 1>>그들이<<else>><<he_ ga>><</if>> 당신을 가까이에서 쳐다보고 있는 가운데 당신은
<<storeon $bus "check">>
<<if _store_check is 1>>
<<storeon $bus>>
옷을 꺼내, <<if $phase2 is 1>>그들<<else>><<himPost>><</if>> 앞에서 천천히 옷을 입으며,
<<else>>
거울에 비친 당신의 모습을 보며, <<if $phase2 is 1>>그들 중의 한사람<<else>><<himPost>><</if>>에게 윙크를 하고는
<</if>> <<bottom_ rul>> 흔든다. 그들은 당신을 향해 다른 행동을 하지 않는다.
<<clotheson>>
<<getouticon>><<link [[떠난다|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<person1>><<He_ ga>> 미소를 <<if $phase2 is 1>>지으며 <<person2>><<personPost>>에게 몸을 돌린다<<else>>짓는다<</if>>. "글쎄... 네가 꼭 하자고 한다면."
<br><br>
<<link [[다음|Toilets Watched Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<else>>
<<person1>><<He_ ga>> 미소를 <<if $phase2 is 1>>지으며 <<person2>><<personPost>>에게 몸을 돌린다<<else>>짓는다<</if>>. "이봐, <<if $phase2 is 1>>우리<<else>>나<</if>>는 그런 제안 거절 안해." <<if $phase2 is 1>>그들이<<else>><<He_ ga>><</if>> 당신에게 다가온다.
<br><br>
<<link [[다음|Toilets Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>>
<</if>>
<<unset $toiletswrong>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<switch $phase>>
<<case 3>>
<<npcoral>>
<<case 4>>
<<npc_attempt_sex>>
<<set $NPCList[1].penis to "mouthentrance">><<submission 5>><<set $mouthstate to "entrance">><<set $mouthuse to "penis">><<set $mouthtarget to 1>>
<<person2>><<person_ i>> <<his_ yi>> 자지를 당신의 입술에 누르고 <<person1>><<person_ un>> 당신 보지 입구로 다가간다.
<<case 5>>
<<npc_attempt_sex>>
<<default>>
<</switch>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Toilets Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He_ ga>> 당신의 얼굴에 마지막 한대를 날리고선, 당신을 차가운 타일 위에 두고 <<if $phase2 is 1>>그들은<<else>><<he_ nun>><</if>> 떠난다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
"고맙다 <<slut_ a>>," <<he_ ga>> 말한다. 당신을 차가운 타일 위에 두고 <<if $phase2 is 1>>그들은<<else>><<he_ nun>><</if>> 일어나서 떠난다.
<br><br>
<<else>>
생긋 웃으며, <<person1>><<person_ nun>> 당신의 볼에 키스한다. "내 선물이야,"<<if $phase2 is 1>> <<person2>><<person_ ga>> 말하며<<else>> <<he_ ga>> 말하며<</if>>, <<his_ yi>> 지갑 속을 훑어본다. <<if $phase2 is 1>>그들은 일어나서, 각각 <<else>><<He_ ga>> 일어나서, <</if>>당신에게 손을 뻗어 일어나는 것을 돕는다.
<br>
당신은 <<moneyGain 10>>를 얻었다.
<br><br>
<</if>>
<<clearNPC toilets_1>>
<<if $phase2 is 1>>
<<clearNPC toilets_2>>
<</if>>
<<clotheson>>
<<endcombat>>
<<if $bus is "parkmens">>
<<link [[다음|Men's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|Women's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
<<He_ ga>> 세면대로 넘어지고, 당신은 도망칠 수 있는 기회를 잡는다. <<tearful>> 당신은 도망친다.
<br><br>
<<storeon $bus "check">>
<<if _store_check is 1>>
<<storeon $bus>>
당신의 옷이 당신 뒤로 던져진다.
<</if>>
<<clearNPC toilets_1>>
<<if $phase2 is 1>>
<<clearNPC toilets_2>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $finish is 1>>
<<if $phase2 is 1>>
그들은 당신을 만지는 것을 멈추고 당신이 화장실을 나가도록 내버려 둔다. 얼마 지나지 않아, 그들은 서로 어색한 눈빛을 주고 받으며 화장실을 나선다.
<<else>>
<<He_ nun>> 당신을 만지는 것을 멈추고 화장실을 나가도록 내버려 둔다. <<He_ ga>> 잠시 후 화장실을 나간다.
<</if>>
<br><br>
<<clearNPC toilets_1>>
<<if $phase2 is 1>>
<<clearNPC toilets_2>>
<</if>>
<<clotheson>>
<<endcombat>>
<<if $bus is "parkmens">>
<<link [[다음|Men's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|Women's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
당신의 비명소리가 타일에 메아리치지만, 아무도 오지 않는다.
<br><br>
<</if>>
<<if _combatend>>
<span id="next"><<link [[다음|Toilets Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Toilets Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<He_ ga>> 세면대로 넘어지고, 당신은 도망칠 수 있는 기회를 잡는다. <<tearful>>현장을 빠져나간다.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $player.gender is $player.gender_appearance and $toiletsmistake is 1>>
"네가 <<if $player.gender_appearance is "f">>남자<<else>>여자<</if>>처럼 보이는 것이 잘못이야." <<He_ ga>> 당신을 문 밖으로 밀쳐낸다.
<br><br>
<<else>>
"이걸 교훈으로 삼아라." <<He_ ga>> 당신을 문 밖으로 밀어낸다.
<br><br>
<</if>>
<<tearful>> 당신은 발버둥쳐 일어난다.
<</if>>
<br><br>
<<if $phase2>>
<<storeon $bus "check">>
<<if _store_check is 1>>
<<storeon $bus>>
당신의 옷이 당신 뒤로 던져진다.
<</if>>
<<clearNPC toilets_1>>
<<if $phase2 is 1>>
<<clearNPC toilets_2>>
<</if>>
<</if>>
<<clotheson>>
<<endcombat>>
<<unset $toiletsmistake>>
<<parkeventend>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
당신은 <<nervously>> 고개를 밖으로 내밀어 본다. 주변에 아무도 없다. 당신은 당신의 <<lewdness_ ul>> 드러낸 채, 안전한 건물을 떠난다.
<<if $phase is 1>>
<<exhibitionism1>>
<<elseif $phase is 2>>
<<exhibitionism3>>
<</if>>
<br><br>
<<link [[다음|Park]]>><</link>>
<br>
<<set $eventskip to 1>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Park Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Park Lizard Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set _itsgender to $NPCList[0].gender>>
<<beastejaculation>>
<<if _itsgender is "m">><<bHis_ yi>> 정액이 배출되자,<<else>><<bHis_ yi>> 욕구가 충족되자,<</if>> <<beasttype_ un>> 당신에게 흥미를 잃고 하수구 쪽으로 돌아간다.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<endcombat>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<<else>>
<<bHe_ nun>> 쉿 소리를 내며 하수구를 향해 도망간다.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<endcombat>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<</if>><<widget "robinChocolateOfferHelp">>
<<if ["helped", "sabotaged"].includes($balloonStand.robin.status) and $balloonStand.robin.talked is false and $robin.timer.customer is 0>>
<<link [[로빈에게 진실을 말한다|Balloon Robin Check-In]]>><<set $phase to ("confess_"+$balloonStand.robin.status)>><</link>>
<br>
<<link [[조용히 있는다|Balloon Robin Check-In]]>><<set $phase to ("quiet_"+$balloonStand.robin.status)>><</link>>
<<else>>
<!-- Note: Don't try to move the <<endevent>> outside these links, that would make this widget less portable. -->
<<if $money gte 200>>
<<foodicon "cocoa">><<link [[핫초코를 산다 (0:15)|Robin Chocolate Purchase]]>><<stress -6>><<trauma -1>><<pass 15>><<clotheson>><<endevent>><</link>><<lstress>><<ltrauma>>
<br>
<</if>>
<<robinicon "cocoa">><<link [[도와준다 (0:30)|Robin Chocolate Help]]>><<endevent>><<npcincr Robin love 1>><<npcincr Robin trauma -1>><<pass 30>><<clotheson>><</link>><<glove>><<lrtrauma>>
<br>
<<getouticon>><<link [[떠난다|Park]]>><<endevent>><<clotheson>><</link>>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "park">><<effects>>
<<npc Robin>><<person1>>
<<if $robinchocolateintro isnot 1>>
<<set $robinchocolateintro to 1>><<set $daily.robin.freeDrink to 1>>
로빈은 당신을 보곤 손을 흔든다. <<He_ yi>> 다른 손은 김이 모락모락 나는 냄비를 젓고 있다. "안녕," <<he_ ga>> 말한다. "날이 추워 사람들이 레모네이드를 안 사네. 그래서 대신 여기서 핫초코를 팔고 있어." <<He_ ga>> 냄비에 담긴 따뜻한 우유와 코코아 가루와 설탕을 섞은 다음 머그잔을 건넨다. 매우 달콤하다.<<lstress>><<stress -6>>
<<else>>
로빈이 추위를 대비해 옷을 단단히 입고, <<his_ >> 핫초코 가판대에서 <<if $robin.stayup isnot 2>>서<<else>>졸고<</if>> 있는 것을 본다. <<print $robin.timer.hurt gte 1 ? "<<He_ ga>> 당신을 보자 <<he_ nun>> 눈길을 피한다." : C.npc.Robin.trauma gte 40 ? "<<He_ nun>> 누군가가 <<him_ ul>> 지나칠 때 마다 움찔한다. <<he_ ga>> 당신을 보자, <<he_ nun>> 소심하게 손을 흔든다." : $robin.stayup is 2 ? "당신이 <<himPost>>에게 다가가자 <<He_ ga>> 깜짝 놀라며 깨어난다." : "<<He_ ga>> 당신을 보고 손을 흔든다.">>
<</if>>
<br><br>
<<balloonRobinTalk>>
<<robinChocolateOfferHelp>><<effects>><<npc Robin>><<person1>>
<<set $money -= 200>>
<<wearProp "cocoa">>
"<<print $robin.timer.hurt gte 1 ? "그래." : "물론이지!">> 핫초코 한잔, 바로 준비해 줄게!" 로빈이 말한다, 따뜻한 우유가 담긴 냄비로 몸을 돌린다.
<br><br>
가판대 건너편에 있는 <<himPost>>에게 £2를 건네고 따뜻한 핫초코가 담긴 머그잔을 받는다.
<br><br>
<<if $robin.timer.hurt gte 1>>
<<set $robinmoney += 2>>
<<balloonRobinAngryPurchase>>
<<elseif $robinpaid is 1 and $daily.robin.freeDrink isnot 1>>
<<set $daily.robin.freeDrink to 1>>
"나-나는 이 돈을 받을 수 없어..." <<He_ ga>> 당신에게 다시 돈을 돌려주며 말한다. "넌 이미 날 위해 베일리에게 돈을 주고 있잖아. 난 이걸 너에게 꼭 갚고 싶어."
<<set $money += 200>>
<<elseif $robinpaid is 1>>
<<set $robinmoney += 2>>
"이... 이번엔 돈을 받을게." <<He_ nun>> 돈을 내려다보며 인상을 찌푸리곤 말한다. "우유랑 코코아 파우더를 사기 위해 돈을 내야해. 내가 주고싶어도 공짜로 줄 순 없겠어.."
<<else>>
<<set $robinmoney += 2>>
"구매해주셔서 감사합니다!" <<He_ ga>> 웃으며 가판대 어딘가에 돈을 넣으며 말한다.
<</if>>
<br><br>
당신은 뜨거운 초콜릿을 홀짝이고 손을 따뜻하게 하면서 머그컵을 천천히 마신다.
<br><br>
"<<print either(
"...맑은 밤에 하늘을 본 적이 있어? 저 밖에는 별들이 너무 많아... 우리 세상처럼 정말 많은 세상들이 있어. ...물론, 지금은 그렇게 하기에는 좀 추운 시기긴 하지만.",
"...베일리는 언제 사라질까? 어딘가엔 <<nnpc_him_ rul Bailey>> 싫어하는 아주 강한 사람이 있을거야, 그렇지?",
"어떤 날은 가판대를 운영하기 너무 힘들어. 그래도 열어두면 가치는 있어.")>>"
<br><br>
<<if Time.hour gte 17>>
"날이 점점 쌀쌀해지고 있어," 로빈이 말한다. "집으로 짐 옮기는 것 좀 도와줄 수 있어?"
<<endevent>>
<br><br>
<<link [[받아들인다 (0:30)|Orphanage]]>><<npcincr Robin love 1>><<pass 30>><<clotheson>><</link>><<glove>>
<br>
<<link [[거절한다|Park]]>><<clotheson>><</link>>
<br>
<<else>>
<<endevent>>
/*TODO: <<endevent>> printed in the same passage, so wearProp is ineffectual. Consider expanding interaction in a second passage.*/
<<robinChocolateOfferHelp>>
<</if>><<npc Robin>><<person1>>
<<set _robin to statusCheck("Robin")>>
<<effects>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<He_ nun>> 당신의 팔을 바라본다. "아. 그 상태론 도와줄수 없겠는걸. 어디." <<He_ nun>> 당신 뒤로 돌아가, 당신 손의 결박을 능숙하게 풀어낸다.<<unbind>>
<br><br>
<</if>>
<<if Time.hour gte 17>>
<<if _robin.trauma gte 40>>
"나 집에 가고 싶어," 로빈이 몸을 떨며 말한다. "이건 너무 힘들어."
<<else>>
"집으로 짐을 옮기는 것 좀 도와줘," 로빈이 말한다. "날씨가 점점 쌀쌀해지고 있어."
<</if>>
<br><br>
당신은 로빈과 함께 고아원으로 돌아간다.
<br><br>
<<if $arousal gte $arousalmax>>
당신이 거의 도착했을 때, 당신의 힘이 바닥난다.
<<orgasm>>
로빈은 고개를 돌렸지만, 당신을 보고 마음 아파한다. <<npcincr Robin lust 1>>
<br>
<</if>>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<elseif $robin.timer.hurt gte 1>>
<<balloonRobinAngryHelp>>
<<robinChocolateOfferHelp>>
<<else>>
<<He_ ga>> 미소짓는다.
<<if $rng gte 81 and $cow gte 6 and $livestock_intro isnot undefined>>
<<if _robin.trauma gte 40>>
"지금은 괜찮은 것 같은데, 나랑 같이 있어줄래?" 로빈은 안절부절하며 당신에게 말한다.
<<else>>
"지금 필요한 건 다 있어. 네가 여기 더 머무르면 좋겠어. 너랑 같이 시간을 보내고 싶어."
<</if>>
<br><br>
당신은 로빈이 바쁘게 일하는 동안 옆에서 <<he_ rul>> 응원하고, 손님이 없을 때는 로빈과 대화를 나눈다.
<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>
<br><br>
<<generate2>><<person2>>
한 <<person_ i>> 가판대로 다가온다.
<<if _robin.trauma gte 40>>
"안녕하세요," 아래를 쳐다보며 로빈이 말한다. "핫초코 한 잔에 2..2파운드입니다."
<<else>>
"어서오세요," 로빈이 말한다. "따뜻한 핫초코 한 잔에 2파운드입니다."
<</if>>
<br><br>
"물론이지, 귀염둥이," 등을 돌린 로빈에게 손님이 말한다. 그들은 음탕하고 비뚤어진 미소를 짓는다. "나 너 기억하는데. 농장에서. 우리랑 가지 않을래? 집에 데려다 줄게." 그들이 손을 내민다.
<br><br>
당신은 갈등한다. 학대를 당했던 기억과 들판에서 즐거운 생각이 뒤섞여 있다. 당신은 잠시 머뭇거리다, 그들의 손 위에 손을 얹는다.
<<if _robin.dom gte 60>>
<br><br>
<<link [[다음|Robin Chocolate Cow]]>><</link>>
<br>
<<else>>
로빈이 말을 끊는다. "실-실례합니다," 로빈이 끼어들어 말한다. "여기 핫초코 나왔습니다."
<br><br>
그 사람은 놀란 듯하지만 미소는 사라지지 않는다. "고마워요, 귀염둥이," <<he_ ga>> 머그를 집으며 말한다. "친구를 잘 돌봐줘요." <<He_ nun>> 걸어가버렸다.
<br><br>
다른 손님들은 그렇게 무섭지 않지만, 로빈은 여전히 떨고 있다.
<br><br>
<<robinChocolateOfferHelp>>
<</if>>
<<elseif $rng gte 61>>
"핫초코 무료 시식을 하고 싶어. 이 공원을 돌며 추워보이는 사람들에게 나눠주지 않을래? 너무 무겁지 않길 바래."
<<wearProp "tray">>
<<if _robin.trauma gte 40>>
<<He_ ga>> 쟁반을 건네주기 전에 말한다. "제발 얼른 돌아가," <<he_ ga>> 작은 목소리로 말한다.
<</if>>
<br><br>
당신은 쟁반을 들고 공원을 돌아다닌다. 당신은 춥고 목말라하는 사람들을 발견했고, 샘플을 나눠주며 로빈의 가판대 이야기를 빼놓지 않고 했다.
<<set $robinmoney += 5>>
<<generate2>><<person2>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<br><br>
당신의 뒤로 한 사람이 슬금슬금 다가온다,
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<span class="purple"> 그러고는 치맛자락을 쥔다.</span>
<<elseif $worn.lower.set isnot $worn.upper.set>>
<span class="purple"> 그러고는 당신의 <<worn_lower_name_ ul>> 잡는다.</span>
<<else>>
<span class="purple">그러고는 당신의 <<breasts_ ul>> 움켜쥔다.</span>
<</if>>
<<gstress>><<stress 6>>
<br><br>
당신은 <<him_ rul>> 멈추고 싶지만, 당신의 양손은 쟁반을 들고 있다.
<br><br>
<<link [[밀어낸다|Robin Chocolate Slap]]>><<def 1>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[견딘다|Robin Chocolate Endure]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<famebusiness 1>>
<<rng 5>>
<<switch $rng>>
<<case 1>> 버스 정류장을 지나는 것만으로도 쟁반의 절반이 비워진다.
<<case 2>> 붉은 코를 가진 <<father_ nun>> 두 개의 머그컵을 받아 감사해한다. 그러고는 <<he_ nun>> 나무 위에 올라간 아이들이 내려오도록 설득한다.
<<case 3>> 노숙자 한명이 머그컵을 받아들어 손을 따뜻하게 데운다.
<<case 4>> 한 사람이 조깅하며 머그컵 한잔을 들어서는 속도를 줄이지 않고 마신다.
<<case 5>> 추위에 대비하지 못한 사람들이 많다.
<</switch>>
<br><br>
<<person1>>
당신이 돌아오니 로빈이 미소 짓는다.
<<if _robin.trauma gte 40>>
당신이 쟁반을 내려놓는 순간 <<He_ nun>> 당신을 끌어안는다. "고마워."
<<else>>
"많이 팔았어," <<he_ ga>> 말한다. "고마워."
<</if>>
<br><br>
<<robinChocolateOfferHelp>>
<</if>>
<<elseif $rng gte 41 and Weather.isSnow>>
<<if _robin.trauma gte 40>>
"지금 좀 괜찮은데, 잠시 나랑 있어줄 수 있어?" 로빈이 손을 쥐고 말한다.
<<else>>
"내가 필요한 건 다 있어. 네가 여기 더 머물렀음 좋겠어. 너랑 같이 시간을 보내고 싶어."
<</if>>
<br><br>
당신은 로빈이 바쁘게 일하는 동안 옆에서 <<he_ rul>> 응원하고, 손님이 없을 때는 로빈과 대화를 나눈다.
<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and !$daily.robin.parkSnow>>
<<set $daily.robin.parkSnow to 1>>
눈덩이가 공중을 가로 질러 날아온다.
<<if _robin.trauma gte 40>>
로빈은 눈덩이를 보았지만 얼어붙었고, 눈덩이를 맞기 전까지 움찔 할 뿐이었다. 당신은 <<he_ rul>> 아래로 끌어 당긴다.
<br><br>
로빈은 <<his_ yi>> 얼굴에 묻은 눈을 닦으며 몸을 떱니다. "그냥 기-기다리자," <<he_ ga>> 말한다. "언젠간 우릴 내버려두겠지."
<<else>>
로빈은 간신히 피하곤, 당신의 팔을 잡아 끌어 내린다. 다른 눈덩이가 머리 위를 날아온다. 어린 아이들의 웃음소리가 들린다.
<br><br>
"지루해지면 떠날거야," 로빈이 눈 위에 앉아 말한다. "우리 그냥 참고 기다리자."
<</if>>
<br><br>
<<link [[기다린다|Robin Chocolate Wait]]>><</link>>
<br>
<<link [[리더에게 도전하기|Robin Chocolate Challenge]]>><</link>>
<br>
<<link [[모든 것을 활용하기|Robin Chocolate Take]]>><</link>>
<br>
<<if $robinromance is 1>>
<<link [[만들어 내기|Robin Chocolate Kiss]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glove>><<glust>>
<br>
<</if>>
<<else>>
잠시 후 "나와 함께 시간을 보내줘서 고마워," 라고 <<he_ ga>> 말한다.
<br><br>
<<robinChocolateOfferHelp>>
<</if>>
<<else>>
<<if _robin.trauma gte 40>>
"우유가 더 필요해. 무거운건 아는데 미안하지만 우유 좀 사다줄래?" <<He_ nun>> 따뜻한 옷을 입고 있어도 추위에 몸을 떨었다. "하베스트 가에서 팔고있어." <<He_ ga>> 당신에게 £5와 큰 병을 쥐어준다. "이거면 충분할거야."
<<else>>
"이제 다른 냄비에 있는 우유를 데워야해. 무거워서 부탁하긴 싫지만 더 사다줄 수 있어? 신선한 우유는 하베스트 가에서 팔고있어." <<He_ ga>> 당신에게 £5와 큰 병을 쥐어준다. "이 병을 채우기엔 이정도면 충분할거야."
<</if>>
<br><br>
<<if $breastfeedingdisable is "f" and $lactating is 1 and hasSexStat("promiscuity", 3) and $awareness gte 100>>
당신은 화장실을 지나다 더 가까운 곳에서 우유를 구할 수 있다는 생각이 스친다.
<br><br>
<<link [[직접 당신의 우유를 짠다|Robin Milk Masturbation]]>><<set $masturbationstart to 1>><</link>><<promiscuous3>>
<br>
<<else>>
당신은 공원을 나와 하베스트 가로 향한다.
<br><br>
<</if>>
<<link [[우유를 구매한다|Robin Milk Buy]]>><</link>>
<br>
<<set $skulduggerydifficulty to 400>>
<<link [[우유를 훔친다|Robin Milk Steal]]>><<crimeUp 5 "petty">><</link>><<skulduggerydifficulty>><<crime "petty">>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[더 싼 우유를 얻기 위해 유혹한다|Robin Milk Seduction]]>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<He_ nun>> 당신의 팔을 바라본다. "아. 그 상태론 도와줄수 없겠는걸. 어디." <<He_ nun>> 당신 뒤로 돌아가, 당신 손의 결박을 능숙하게 풀어낸다.<<unbind>>
<br><br>
<</if>>
당신은 로빈이 공원까지 짐을 옮기는 것을 도와준다. "도와줘서 고마워," <<he_ ga>> 말한다.
<<if _robin.trauma gte 40>>
"나 혼자였음 어떻게 해야할지 몰랐었을거야."
<<else>>
"이거 전부 내가 옮기기 힘들었을거야."
<</if>>
<<He_ ga>> 휴대용 스토브에 불을 붙인다.
<<balloonRobinTalk>>
<br><br>
<<robinChocolateOfferHelp>><<set $outside to 1>><<set $location to "town">><<effects>>
당신과 로빈은 공원으로 향한다. 당신은 <<his_>> 장비를 들고 조금 앞서 걷고 있다. 로빈과 함께 고아원을 나서는 순간, <<endevent>><<generate1>><<person1>><<person_ ul>> 마주친다. 당신은 그 사람과 부딪혀버리는 바람에 들고 있던것들을 떨어트린다.
<<He_ ga>> 비틀거리며 화를 내지만, 당신을 본 <<his_ >> 분노는 이제 음탕함으로 바뀐다. "넌 이번주에 본 것 중에 제일 귀엽다! 이리 와봐."
<br><br>
<<link [[다음|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Robin Chocolate Set Tutorial 2">><</link>><<set $outside to 1>><<set $location to "park">><<effects>>
<<npc Robin>><<person1>>
로빈이 골목을 빠져나오는 당신을 발견한다. "괘-괜찮아?" <<he_ nun>> 걱정스러운 표정으로 묻는다. "다친 건 아니지?"
<br><br>
당신은 고개를 끄덕이곤, 떨어트린 장비를 주워 로빈과 함께 공원으로 걸어간다. 그 이후로는 별일없이 지나간다.
<br><br>
<<robinChocolateOfferHelp>><<effects>>
<<set _robin to statusCheck("Robin")>>
당신이 다른 사람의 손을 잡으려는데 누군가 당신의 팔을 뒤로 잡아 당긴다. 로빈은 당신을 <<person1>><<him_ robuter>> 밀어낸다.
<<if _robin.trauma gte 40>>
"다-당신은 <<phim_ rul>> 데려갈 수 없어요!" <<he_ ga>> 떨리는 손으로 <<person2>><<personPost "에게">> 머그컵을 주며 말한다.
<<else>>
"여기서 나가주셨으면 합니다," <<He_ ga>> <<person2>><<personPost "에게">> 머그컵을 건네며 말한다.
<</if>>
<br><br>
"조심해, <<nnpc_genderyPost "Robin">>," <<person2>><<person_ i>> 말한다. "네 친구는 값진 사람이야. 난 네가 <<phimPost>>처럼 되는것을 원하지않아."
<br><br>
<<if _robin.trauma gte 40>>
로빈이 흠칫했지만, 그는 자리에 서서 말한다. "경찰 부르기 전에 나가주세요."
<<else>>
로빈은 얼굴을 찡그린다. "경찰 부르기 전에 얼른 나가세요. 마지막 경고입니다."
<</if>>
<br><br>
그 사람은 웃으며 핫초코를 눈밭에 뿌린다. "돈은 가져. 네 친구 잘 지켜봐." <<He_ nun>> 떠난다.
<br><br>
당신은 로빈을 향해 고개를 기울이고 걱정스러운 표정을 짓는다.
<br><br>
<<if _robin.trauma gte 40>>
"다 괜찮아," 로빈이 말한다. "자 여기."
<<else>>
"이제 괜찮아," 로빈이 말한다. "자 여기."
<</if>>
<<person1>><<He_ ga>> 핫 초코 한잔을 더 섞어, 당신에게 건넨다.
<br><br>
"이거 마시면 기분이 나아질거야" <<He_ ga>> 맞다.<<gdom>><<npcincr Robin dom 1>><<lstress>><<stress -6>>
<br><br>
다른 손님들은 덜 소름끼친다.
<br><br>
<<robinChocolateOfferHelp>><<effects>>
<<set _robin to statusCheck("Robin")>>
당신은 공중으로 쟁반을 던져 <<person_ yi>> 얼굴을 때린다. <<He_ nun>> 빙판에 미끄러져 엉덩방아를 찧는다.<<ltrauma>><<trauma -6>>
<br><br>
<<if $danceSuccess>>
당신이 <span class="green">쟁반을 잡고 도는 동안,</span> 핫 초코가 쏟아지지 않았다.<<lstress>><<stress -6>>
<<else>>
당신은 쟁반을 잡으려고했지만, <span class="red">너무 느리다.</span> 쟁반이 바닥에 부딪히며 핫 초코가 눈 위로 쏟아진다.<<gstress>><<stress 6>>
<</if>>
<br><br>
<<person1>>
당신이 로빈에게 돌아오자 <<him_ i>> 미소짓는다.
<<if _robin.trauma gte 40>>
당신이 쟁반을 내려놓는 순간 <<He_ ga>> 당신을 끌어 안는다. "고마워."
<<else>>
"많이 팔았어," <<he_ ga>> 말한다. "고마워."
<</if>>
<br><br>
<<if !$danceSuccess>>
<<link [[핫초코 흘린 것에 대해 고백하기|Robin Chocolate Confess]]>><<npcincr Robin dom 1>><</link>><<gdom>>
<br>
<</if>>
<<robinChocolateOfferHelp>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $speech_attitude is "meek">>
"미-미안해," 당신이 말한다. "내가 핫 초코 몇 잔을 쏟았어"
<<elseif $speech_attitude is "bratty">>
"내가 몇 잔 쏟았어," 당신이 말한다. "네가 알아야 할 것 같아서."
<<else>>
"미안해,내가 몇 잔 쏟았어" 당신이 말한다. "미안."
<</if>>
<br><br>
<<if _robin.trauma gte 40>>
"괜찮아," 로빈이 중얼거린다. "너만 안다친다면."
<<else>>
"괜찮아," 로빈이 웃는다. "땅이 얼어 붙을 수 있으니까 미끄러지지 않도록 조심해."
<</if>>
<br><br>
<<robinChocolateOfferHelp>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<set _wearingSkirt to (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1)>>
<<set _notWearingSet to ($worn.lower.set isnot $worn.upper.set)>>
<<if _wearingSkirt or _notWearingSet>>
그 <<person_ ga>> 당신의 <<worn_lower_name_ ul>> <<if _wearingSkirt>>내리고<<else>>잡아 당기고<</if>>,
<span class="lewd"> 공원 한가운데서 당신의 <<undies_ ul>> 노출한다.</span>
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if playerChastity()>>
"누가 널 가뒀네," <<he_ ga>> 웃는다. "부끄러운 일이지."
<<else>>
"속옷이 없어?" <<he_ ga>> 웃는다. "난 널 <<slut_ ro>> 생각 했지."
<</if>>
<<set _exhib to 10>>
<<else>>
"속옷 멋진데," <<he_ ga>> 말한다. "너같은 <<slut_ nun>> 아무것도 안 입는줄 알았는데."
<<set _exhib to 5>>
<</if>>
<<if _wearingSkirt>>
<<He_ ga>> 당신의 허리에 두른 치마를 잡는다.
<<else>>
<<He_ nun>> 뒤로 불러나 당신의 <<bottom_ rul>> 감상한다.
<</if>>
당신의 손은 쟁반에 붙어있다. 사람들이 당신의 방향을 가리킨다. 산들바람에 몸이 떨린다.
<br><br>
<<fameexhibitionism _exhib>>
<<if _wearingSkirt>>
마침내, <<he_ ga>> 치마를 내린다.
<<else>>
마침내, <<he_ ga>> <<worn_lower_name_ rul>> 다시 가져온다.
<</if>>
<<else>>
<<if $player.breastsize gte 3>>
<<person_ un>> 당신의 <<breasts_ ul>> 쥐어짠다,
<<else>>
<<person_ i>> 당신의 <<breasts_ ul>> 손가락으로 만진다,
<</if>>
<<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
그리고 노출된 젖꼭지를 꼬집는다.
<<else>>
그리고 옷 아래의 젖꼭지를 꼬집는다.
<</if>>
"니가 이런일에 흥분하는 <<slut>> 타입인줄 알았어," <<he_ ga>> 말한다. 손은 쟁반을 잡고 있다. 당신은 떨고 있다.
<br><br>
마침내, <<person_ i>> 자리를 떠난다.
<</if>>
<<He_ nun>> 핫초코를 집고선 고맙단 말을 남기고 떠난다.
<br><br>
<<set $robinmoney += 5>>
<<person1>>
당신이 돌아오자 그가 미소짓는다.
<<if _robin.trauma gte 40>>
당신이 쟁반을 내려놓는 순간 <<He_ ga>> 당신을 끌어 안는다. "고마워."
<<else>>
"많이 팔았어," <<he_ ga>> 말한다. "고마워."
<</if>>
<br><br>
<<robinChocolateOfferHelp>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to 40>>
<<set $masturbation_bowl to 1>>
<<set $mouth to "disabled">>
방해 받을 것이 없는 칸막이로 들어간다.
<<promiscuity3>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationbowl>>
<br><br>
<<if $corruptionMasturbation>>
<span class="red">귓 속의 점액때문에 멈출 수가 없다.</span>
<</if>>
<div id="masturbationButtons">
<<if $timer lte 0 or $masturbation_fluid gte 500>>
<div id="next"><<link [[계속한다|$passage + " Finish"]]>><<set $finish to 1>><</link>><<nexttext>></div>
<<else>>
<div id="next"><<link [[계속한다|$passage]]>><</link>><<nexttext>></div>
<</if>>
<<masturbationStopControls>>
</div>
<br><br><br><br><br><<endmasturbation>>
<<endcombat>>
<<clothesontowel>>
<<npc Robin>><<person1>>
<<set _robin to statusCheck("Robin")>>
<<if $masturbation_fluid gte 500>>
<<wearProp "milk bottle">>
당신은 <span class="green">우유가 담긴 병을 들고,</span> 화장실을 나선다.
<br><br>
로빈은 당신을 보며 미소 짓는다.
<<if _robin.trauma gte 40>>
"이렇게 빨리 오다니 고마워,"
<<else>>
"진짜 빠르다,"
<</if>>
<<he_ ga>> 우유를 가져가며 말한다. "아직도 따뜻하네! 이렇게 신선할 줄 몰랐어어." <<He_ ga>> 냄비에 우유를 따르는 동안 당신은 조용히 카운터에 £5를 올려둔다.
<<gglove>><<npcincr Robin love 3>>
<br><br>
<<else>>
자위를 중단한다.
<<if $finish isnot 1>>
한참을 기다렸는데, 로빈이 기다리고 있다.
<</if>>
<<if $masturbation_fluid gte 400>>
<span class="teal">거의 충분한 양의 모유를 채웠지만,</span> 나머지는 구매해서 채워야 한다.
<<elseif $masturbatoin_fluid gte 300>>
<span class="lblue">많은 모유를 채웠지만,</span> 나머지는 구매해서 채워야 한다.
<<elseif $masturbation_fluid gte 200>>
<span class="blue">모유를 조금 채웠고,</span> 나머지는 구매해서 채워야 한다.
<<elseif $masturbation_fluid gte 100>>
<span class="purple">모유를 조금 채웠고,</span> 나머지는 구매해서 채워야 한다.
<<elseif $masturbation_fluid gte 50>>
<span class="purple">모유를 아주 조금 채웠고,</span> 나머지는 구매해서 채워야 한다.
<<elseif $masturbation_fluid gte 1>>
<span class="pink">모유를 아주 조금 채웠고,</span> 나머지는 구매해서 채워야 한다.
<<else>>
<span class="red">당신은 모유를 채우지 못했고,</span> 당신은 구매해서 채워야 한다.
<</if>>
<br><br>
<<set _moneySaved to Math.round($masturbation_fluid / 100)>>
<<set $robinmoney += _moneySaved>>
하베스트 가로 걸어가면 신선한 농산물을 파는 소박한 가게가 있다. 우유를 밀리리터 단위로 판매하는데, 주인은 기꺼이 병에 우유를 채워준다.
<br><br>
<<if $masturbation_fluid gte 1>>
당신은 로빈에게 돌아간다. 당신을 보자 <<he_ ga>> 미소지으며 우유를 받아든다. <<He_ ga>> 냄비에 우유를 따르는 동안 당신은 조용히 카운터에 거스름돈을 올려놓는다.<<glove>><<npcincr Robin love 1>>
<<else>>
당신은 로빈에게 돌아간다. 당신을 보자 <<he_ ga>> 미소를 지었고, 냄비에 우유를 따른다.
<</if>>
<br><br>
<</if>>
<<robinChocolateOfferHelp>><<effects>>
<<endevent>><<generate1>><<generate2>><<person1>>
하베스트 가에 도착해 한 소박한 가게에 들어선다. 주인은 우유를 밀리리터 단위로 판다고 한다. 당신은 카운터에 기대 <<he_ ga>> 우유를 채우는 동안 기다린다.
<br><br>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
"다른 방법으로 결제할 수 없나요?" 당신이 묻는다.
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<span class="green">그 <<person_ un>> 너무 매혹되어,</span> 병을 넘쳐 채우고 <<he_ yi>> 손에 쏟았을 때 이를 알아차린다.
<br><br>
<<if $pronoun is "m">>
다른 손님이 들어오는 순간, 당신은 카운터 뒤로 미끄러 <<his_ yi>> 가랑이에 당신의 <<bottom_ rul>> 밀어넣는다.
<br><br>
고객인 <<person2>><<person_ un>>, 당신과 <<person1>><<person_ i>> 가까이 서있는 것을 보고 인상을 찌푸렸다.
주인은 고객을 맞이하는데는 성공했지만, 당신이 <<his_ yi>> <<if $NPCList[0].penis isnot "none">><<penisdesc_ rul $NPCList[0].penisdesc>><<else>>보지를<</if>> 만지자 말을 더듬는다.
<br><br>
당신은 병을 가득 채우고, <<person1>><<person_ i>> 숨을 헐떡이게 놔둔다.
<br><br>
<<else>>
다른 손님이 들어오는 순간, 당신은 카운터 뒤로 슬그머니 들어가 당신의 <<if $player.penisExist>><<penis_ rul>><<else>><<pussy_ rul>><</if>> <<his_ yi>> 엉덩이에 대고 비빈다.
그리고 <<his_ yi>> 허리로 손을 뻗어 <<his_ yi>> <<if $NPCList[0].penis isnot "none">><<penisdesc_ rul $NPCList[0].penisdesc>><<else>>보지<</if>> 더듬는다.
<br><br>
고객인 <<person2>><<person_ un>>, 당신과 <<person1>><<person_ i>> 가까이 서있는 것을 보고 인상을 찌푸렸다.
주인은 고객을 맞이하는데는 성공했지만, 당신이 <<him_ ul>> 괴롭히자 말을 더듬는다.
<br><br>
당신은 가득 찬 우유병을 손에 들고 가게에서 걸어가면서 <<person1>><<person_ ul>> 헐떡이게 둔다.
<br><br>
<</if>>
<<npc Robin 3>><<person3>>
당신은 로빈한테 돌아간다. 당신을 보자 <<he_ ga>> 미소지으며 우유를 받아든다. <<He_ ga>> 냄비에 우유를 따르는 동안 당신은 조용히 카운터에 £5를 올려둔다.<<glove>><<npcincr Robin love 1>>
<<else>>
<span class="red">"넌 내 스타일이 아니야,"</span> <<person_ i>> 우유에 시선을 고정한 채 말한다.
<br><br>
<<npc Robin 3>><<person3>>
당신은 로빈에게 돌아간다. 당신을 보자 <<he_ ga>> 미소를 지었고, 냄비에 우유를 따른다.
<</if>>
<br><br>
<<robinChocolateOfferHelp>><<effects>>
주변 농장에서 생산된 우유는 하베스트 가 모퉁이에 있는 공장에서 가공된다. 몇 리터가 없어져도 아무도 눈치채지 못한다. 벽돌 벽을 넘어 금속 프레임으로 된 문을 통해 공장으로 들어간다.
<br><br>
거대한 금속 탱크가 가득한 커다란 방에 들어선다. 안쪽 깊은 곳에서 낮은 윙윙거리는 소리가 들린다.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
주변에 아무도 없는 것을 확인 하고선 수도꼭지를 열어 우유병에 우유를 채운다. <span class="green">아무도 당신을 눈치채지 못했다.</span> 이 정도면 로빈에게 충분할 것이다.
<br><br>
<<skulduggeryuse>>
<<endevent>><<npc Robin>><<person1>>
당신은 로빈한테 돌아간다. 당신을 보자 <<he_ ga>> 미소지으며 우유를 받아든다. <<He_ ga>> 냄비에 우유를 따르는 동안 당신은 조용히 카운터에 £5를 올려둔다.<<glove>><<npcincr Robin love 1>>
<<else>>
<br><br>
<span class="red">"이봐," 위에서 목소리가 들린다.</span> "어딜 도망가려고? 경비!" 경비가 도착하기 전에 벽을 뛰어넘어 왔던 길을 돌아서 달려간다.
<br><br>
<<skulduggeryuse>>
차선책으로 소박한 가게에 들어간다. 주인이 카운터 뒤에 있는 탱크에서 우유병을 채운다.
<br><br>
<<endevent>><<npc Robin>><<person1>>
당신은 로빈에게 돌아간다. 당신을 보자 <<he_ ga>> 미소를 지었고, 냄비에 우유를 따른다.
<</if>>
<br><br>
<<robinChocolateOfferHelp>><<effects>>
하베스트 가에 도착해 소박한 가게에 들어선다. 주인이 카운터 뒤에 있는 탱크에서 우유병을 채운다.
<br><br>
당신은 로빈에게 돌아간다. 당신을 보자 <<he_ ga>> 미소를 지었고, 냄비에 우유를 따른다.
<br><br>
<<robinChocolateOfferHelp>><<effects>>
불량배들이 다른 사람을 괴롭히기 전까지 가판대 뒤에서 기다린다.
<br><br>
<<robinChocolateOfferHelp>><<effects>>
당신은 일어나서 밖으로 걸어나간다. 로빈은 당신을 붙잡지만 당신은 <<him_ ul>> 뿌리친다.
<br><br>
<<generatey2>><<generatey3>><<generatey4>><!--<<generatey5>>-->
눈덩이를 들고 있는 네 명이 있다. 당신이 말을 하려는데 그들이 공격하려고 한다.
<<if $speech_attitude is "meek">>
"너희는 거-겁쟁이야," 당신이 말한다. "너희 중 누구도 나와 일대일로 맞설 용기가 없을 거야."
<<elseif $speech_attitude is "bratty">>
"잘 들어라, 개자식들아" 당신이 말한다. "일대일 대결을 제안한다. 아님 너네 생긴것처럼 쫄아버린거냐?"
<<else>>
"겁쟁이," 당신이 말한다. "너희들에게 일대일 대결을 제안한다."
<</if>>
<br><br>
<<person2>><<person_ i>> 눈덩이를 들고선 앞으로 나온다. "넌 네가 무슨 짓을 하는지 몰라," <<he_ ga>> 말한다. "셋까지 센다." <<He_ ga>> 땅을 살피며 말한다. "하나... 둘... "
<br><br>
<<link [[최대한 빨리 공격하기|Robin Chocolate Challenge Attack]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "손 기술" 1 800>>
<br>
<<link [[여유를 가지고 기다리기|Robin Chocolate Challenge Bide]]>><</link>><<dancedifficulty 1 800>>
<br>
<<link [[이건 좋은 생각이 아니다|Robin Chocolate Cover]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase is 0>>
"...셋!" 눈덩이가 머리 위로 날아오자 가판대 뒤로 뛰어들어간다.
<<else>>
눈덩이가 연속으로 머리 위로 날아오자 당신은 가판대 뒤로 뛰어들어간다.
<</if>>
더 많은 눈덩이가 날아온다. 불량배들이 다른 사람을 괴롭힐 때까지 로빈과 가판대 뒤에서 기다린다.
<br><br>
<<robinChocolateOfferHelp>><<effects>>
"..셋!"
<br><br>
당신은 <<person_ gwa>> 같이 몸을 웅크려 눈덩이를 뭉친다. 로빈은 손을 가리고 <<person1>><<his_ rul>> 지켜본다.
<br><br>
당신이 먼저 눈덩이를 만든다. 그리고 상대에게 눈덩이를 던진다. <<person2>><<He_ ga>> 움찔하며, <<his_ yi>> 손으로 얼굴을 가린다,
<<if currentSkillValue("handskill") gte random(1, 800)>>
<span class="green">하지만 눈덩이가 <<his_ yi>> 가슴으로 떨어진다.</span> <<He_ ga>> 발을 헛디뎌 빙판에 미끄러진다.<<ltrauma>><<trauma -6>>
<br><br>
<<person1>>로빈이 헉 하는 소리를 낸다. 상대방의 친구들이 웃는다. 당신은 핫초코 가판대의 명예를 지켜낸 후, 고마워하는 로빈의 곁으로 돌아온다.<<person1>><<npcincr Robin love 1>><<glove>>
<br><br>
<<earnFeat "Flurry">>
<<else>>
<span class="red">하지만 눈덩이가 <<his_ yi>> 어깨로 떨어진다.</span> <<He_ ga>> 미소 지으며, 눈덩이 폭격을 날립니. 눈덩이가 당신의 얼굴에 명중한다.<<gstress>><<stress 6>><<gpain>><<pain 4>>
<br><br>
<<person1>>
로빈이 숨을 가쁘게 쉬며 달려온다. <<He_ nun>> 외투로 당신을 불량배들로부터 보호하고, 함께 가판대로 돌아온다.<<gdom>><<npcincr Robin dom 1>>
<br><br>
그들은 곧 괴롭힐 다른 사람을 찾았다.
<br><br>
<</if>>
<<robinChocolateOfferHelp>><<effects>>
<<person2>><<person_ i>> 눈덩이를 만드는 동안, 당신은 눈덩이를 최대한 튼튼하게 만드는데 집중한다.
<<if $danceSuccess>>
<span class="green"> 눈덩이가 당신을 향해 다가올 때 발을 디디고 옆으로 물러난다.</span> 이제 무방비가 된 <<person_ un>> 손으로 얼굴을 막고 당신의 한 발을 버티는 수 밖에 없다. 그리고 당신은 그의 가슴에 명중시켰다. <<He_ ga>> 발을 헛디뎌 빙판에 미끄러진다.<<ltrauma>><<trauma -6>>
<br><br>
로빈은 숨을 내쉬고, 상대방의 친구들이 웃는다. 당신은 핫초코 가판대의 명예를 지켜낸 후 고마워하는 로빈의 곁으로 돌아온다.<<person1>><<npcincr Robin love 1>><<glove>>
<br><br>
<<earnFeat "Flurry">>
<<else>>
<span class="red">하지만 피하기엔 너무 느리다.</span> 눈덩이가 당신의 얼굴을 강타한다.<<gstress>><<stress 6>><<gpain>><<pain 4>>
<br><br>
<<person1>>
로빈이 숨을 가쁘게 쉬며 달려온다. <<He_ nun>> 외투로 당신을 불량배들로부터 보호하고, 함께 가판대로 돌아온다.<<gdom>><<npcincr Robin dom 1>>
<br><br>
그들은 곧 괴롭힐 다른 사람을 찾았다.
<br><br>
<</if>>
<<robinChocolateOfferHelp>><<effects>>
<<set _robin to statusCheck("Robin")>>
당신은 눈덩이를 만들기 시작한다.
<<if _robin.dom gte 20 and _robin.trauma lt 40>>
<<if _robin.dom gte 60>><<set $phase to 0>><<else>><<set $phase to 1>><</if>>
로빈이 바라보다, <span class="green">같이 만들기로 한다.</span> 같이 만들면 눈덩이를 충분히 만들 수 있다.<<note "+ 준비" "green">>
<<else>>
<<set $phase to 2>>
로빈이 겁에 질린 표정으로 지켜본다. 그냥, 눈사람이 충분하다 생각해야 한다.
<</if>>
<br><br>
로빈의 장비에 주의가 쏠린다. 당신은 장비를 감싸 들고 숨길 곳을 찾아야한다.
<br><br>
어떻게 싸울까요?
<br><br>
<<generatey2>><<generatey3>><<generatey4>><!--<<generatey5>>-->
<<set _handMaxDifficulty to ($phase is 2 ? 2000 : 1200)>>
<<link [[과감하게|Robin Chocolate Audacious]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "손 기술" 1 _handMaxDifficulty>>
<br>
<<link [[인내심을 갖고|Robin Chocolate Patient]]>><</link>><<dancedifficulty 1 1200>>
<br>
<<link [[이건 좋은 생각이 아니다|Robin Chocolate Cover]]>><<set $phase to 1>><</link>>
<br><<effects>>
불량배들은 당신의 기습에 놀란다. 그들은 장애물이 없는 곳에 서있다. 한 <<person2>><<person_ yi>> 얼굴에 눈덩이가 명중해 얼음 위에 미끄러져 가장 먼저 쓰러진다. <<His_ yi>> 친구들이 흩어진다.
<br><br>
<<set _handMaxDifficulty to ($phase is 2 ? 2000 : 1200)>>
<<if currentSkillValue("handskill") gte random(1, _handMaxDifficulty)>>
<<if $phase is 2>>
눈덩이가 많지 않기 때문에, <span class="green">하지만 모든 한발 한발이 중요한다.</span>
<<else>>
<span class="green">미리 만들어 둔 눈덩이가 결정적인 역할을 한다.</span>
<</if>>
눈덩이를 만드려는 그들을 향해 눈덩이를 퍼붓는다. 그들은 포기하고, 나무를 뒤로하고 물러난다.<<lltrauma>><<trauma -6>>
<br><br>
<<earnFeat "Flurry">>
당신은 핫초코 가판대의 명예를 지켜낸 후 고마워하는 로빈의 곁으로 돌아온다.<<gglove>><<npcincr Robin love 1>>
<<else>>
눈덩이를 만드려는 그들을 향해 눈덩이를 퍼붓는다. <span class="red">하지만 눈덩이의 양이 제한되어있다.</span> 눈덩이가 모두 없어져, 당신은 경쟁자들처럼 더 많은 눈을 찾아 바쁘게 움직인다.
<<if $phase is 0>>
그들과 동일하게 눈덩이 준비를 마친다. 그들이 조준한다.
<br><br>
눈덩이는 여러 각도에서 날라올 것이다. 마음을 단단히 먹어야 한다. <span class="green">눈덩이는 당신의 어깨너머로 날아가</span>, <<person3>><<persons_ yi>> 얼굴을 맞춘다. 뒤를 돌아본다. 로빈이 두 발을 꼿꼿이 세우고 눈덩이를 한 아름 안은 채 결연한 표정을 짓고 서 있다.
<br><br>
이미 피곤한 상태에서, 로빈의 맹공격은 제대로 힘을 발휘한다. <<He_ ga>> 눈덩이로 그들을 쫓아낸다.
<br><br>
<<earnFeat "Flurry">>
핫초코 가판대의 명예를 지키고 자리로 돌아간다. <<gdom>><<npcincr Robin dom 1>>
<<else>>
압도적인 숫자의 공격에 맞아 쓰러지고 만다.<<gstress>><<stress 6>><<gpain>><<pain 4>>
<br><br>
<<person1>>
로빈이 숨을 가쁘게 쉬며 달려온다. <<He_ nun>> 외투로 당신을 불량배들로부터 보호하고, 함께 가판대로 돌아온다.<<gdom>><<npcincr Robin dom 1>>
<br><br>
당신은 그들이 흥미를 잃고, 새로운 괴롭힐 상대를 찾을때까지 기다린다.
<</if>>
<</if>>
<br><br>
<<robinChocolateOfferHelp>><<effects>>
불량배들은 당신의 기습에 놀란다. 그들은 장애물이 없는 곳에 서있다. 한 <<person2>><<person_ yi>> 얼굴에 눈덩이가 명중해 얼음 위에 미끄러져 가장 먼저 쓰러진다. <<His_ yi>> 친구들이 흩어진다.
<br><br>
기습 공격이 끝난 후, 당신은 적의 주의를 분산시킬 수 있는 울타리로 숨어든다. 그들이 반격할 준비가 되면, 당신도 마찬가지로 준비가 된 것이다. 눈덩이가 예상치 못한 각도로 날아가, <<person3>><<persons_ yi>> 머리 옆쪽에 명중한다.
<br><br>
<<His_ yi>> 친구들이 눈덩이를 퍼붓는다.
<<if $danceSuccess>>
<span class="green">당신은 피하고, 다시 한 번 사라진다.</span>
<br><br>
불량배들이 바로 당신이 원하는 위치에 한데 모여서 사방을 둘러본다.
<<if $phase is 2>>
갖고 있는 눈덩이는 많이 없지만, 당신은 할 수 있다.
<<else>>
당신은 많은 눈덩이를 가지고 있다.
<</if>>
<<earnFeat "Flurry">>
마지막 눈덩이가 그들을 나무의 안전한 곳까지 달려가게 한다. 당신은 핫초코 가판대의 명예를 지켜낸 후 고마워하는 로빈의 곁으로 돌아온다.<<glove>><<npcincr Robin love 1>><<ltrauma>><<trauma -6>>
<<else>>
당신은 피하지만, <span class="red">얼음에 미끄러져,</span> 그대로 등으로 눈위에 넘어지고 말았다.
<br><br>
<<if $phase is 0>>
마지막 눈덩이를 그들에게 던지려는 찰나, <span class="green">또다른 눈덩이가 <<person4>><<persons_ yi>> 어깨에 명중한다.</span> <<person1>>로빈은 <<his_ yi>> 품에 눈덩이를 잔뜩 움켜쥐고, 결연한 표정을 지으며 가판대에서 떨어져 서 있다.
<br><br>
불량배들은 이 새로운 위협으로 인해 주의가 산만해진다. 당신은 허겁지겁 일어나 눈덩이 두개를 회수한다. 당신과 로빈 사이에 끼어버린 불량배들은 나무 뒤로 도망친다.
<br><br>
<<earnFeat "Flurry">>
핫초코 가판대의 명예를 지키고 자리로 돌아간다.<<gdom>><<npcincr Robin dom 1>>
<<else>>
불량배들이 또 다른 눈덩이로 당신을 공격한다.<<gstress>><<stress 6>><<gpain>><<pain 4>>
<br><br>
<<person1>>
로빈이 숨을 달려온다. <<He_ nun>> 외투로 당신을 불량배들로부터 보호하고, 함께 가판대로 돌아온다.<<gdom>><<npcincr Robin dom 1>>
<br><br>
당신은 그들이 흥미를 잃고, 새로운 괴롭힐 상대를 찾을때까지 기다린다.
<br><br>
<</if>>
<</if>>
<br><br>
<<robinChocolateOfferHelp>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<person1>>
"우리가 어떻게 시간을 보내야 할지 알고 있어," 당신이 로빈 위를 기어오르며 말한다. <<He_ nun>> 처음에는 웃다가, 당신이 <<his_ yi>> 목에 키스를 하자 숨을 가쁘게 쉬기 시작한다.
<br><br>
<<if _robin.trauma gte 40>>
<<He_ nun>> 대부분의 시간을 당신을 가까이에 붙잡으려고 하는데 시간을 보낸다. 당신은 결국 키스를 멈추가 <<him_ rul>> 다시 껴안는다.
<<npcincr Robin trauma -2>><<lrtrauma>>
<</if>>
<<generate2>>
불량배들은 예상대로 괴롭힐 다른 사람을 찾는다. 로빈과 당신은 너무 바빠 가까이에서 목소리가 들리기전까지 신경 쓸 겨를이 없다. "저기요?" 한 <<person2>><<personsimple_ i>> 말한다. "핫초코 냄새가 너무 좋은데요. 아무도 안계신가요?"
<br><br>
<<person1>>
당신이 로빈을 서게 했고, 갑자기 나타난 <<his_ yi>> 등장으로 손님은 깜짝 놀랐다. 당신은 손님이 떠날때까지 숨어 있기로 결정한다.
<<if _robin.trauma lt 40>>
<<person2>><<He_ ga>> 당신이 뭘 하려는지 알아낸다면, 로빈은 엄청나게 당황할 것이다.
<</if>>
<br><br>
<<robinChocolateOfferHelp>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
당신은 사람이 없는 공원을 달린다. 차가운 비가 당신을 공격한다.
<<elseif Weather.isFreezing>>
당신은 사람이 없는 공원을 달린다. 차가운 밤의 공기가 당신의 피부를 어루만진다.
<<else>>
당신은 사람이 없는 공원을 달린다. 밤의 공기가 당신의 피부를 어루만진다.
<</if>>
<<rng>>
<<if random(1, 100) gte 95 and $cow gte 6 and $livestock_intro isnot undefined and $hospitalintro>>
<<npc Harper>><<person1>>한 형체가 그림자 속에서 나타나, 당신의 허리를 붙잡는다. <<He_ ga>> 당신의 입을 헝겊으로 누른다. "야생의 야수," <<he_ ga>> 말한다. "집에 데려다 줄게. 진정해." 하퍼다.
<br><br>
정신이 몽롱해진다.
<br><br>
<<link [[몸부림친다|Park Run Harper Struggle]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[굴복한다|Park Run Harper Give]]>><</link>>
<br>
<<elseif $rng gte 91>>
<<generate1>><<person1>>
당신은 배후의 발걸음 소리를 듣고, 어깨 너머로 시선을 보낸다. <<person_ i>> 뒤를 따라, <span class="pink">당신을 쫓는다.</span>
<br><br>
<<link [[다음|Park Run Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<rng>>
<<if $rng gte 33>>/*2/3 of time, do nothing*/
<<elseif $rng gte 22>>
<br><br>
화장실 입구 중 하나에 줄이 길게 늘어서 있다. <<if Weather.precipitation is "rain">>사람들이 비를 피하고자 줄이 화장실 건물 주위를 가깝게 감듯이 형성되어 있다.<</if>>
<<if $awareness lte 100>>당신은 이상함을 느꼈다. 옆 화장실이 비어있는데 왜 그렇게 많은 <<if $rng % 2>>남성<<else>>여성<</if>>들이 한 화장실에 줄을 서는지 모르겠다고 생각한다. 누군가 다른 화장실을 망가트린 것일 수도 있다고 느꼈다.
<br>
<<elseif $awareness lte 300>>당신은 뭔가 음란한 일이 벌어지고 있음을 알 수 있다. 하지만 자세히는 알지 못한다.
<br>
<<else>>누군가 칸막이 중 하나에서 글로리홀을 운영하는 것 같다.
<br>
<</if>>당신은 달려 지나간다.
<<elseif $rng gte 11>>
<br><br>
공원의 한적한 곳에서, 당신은 공터로 들어선다. 많은 사람들이 <<if Weather.precipitation is "rain">>쏟아지는 비를 맞으며 벌거벗은 채로<<elseif Weather.isFreezing>>추위에도 불구하고 반쯤 벗은 채로,<<else>>반쯤 벗은채로 조용히<</if>> 일종의 제단을 둘러싸고 있다.
모든 시선이 당신에게 집중된다.
<br>
당신은 속도를 높여 빠르게 지나쳐 달린다.
<<elseif $rng gte 6>>
<<generate1>><<person1>>
<br><br>
작은 인파가 한적한 <<if Weather.precipitation is "rain">>공원 정자에 모여, 비를 피하고 있다.<<else>>잔디 공터에 모여있다.<</if>>
<<if $awareness lte 100>>
당신은 그 가운데에서 모두가 지켜보는 가운데 <<person_ i>> 모르는 사람과 섹스하는 것을 보고 충격을 받는다. 어떤 사람들은 심지어 자신들의 몸을 만지고 있기도 한다.
<<gawareness>><<awareness 2>>
<<elseif $awareness lte 300>>
한가운데서 <<person_ i>> 모르는 사람들과 섹스를 하고 있고 구경꾼들이 돈을 던지고 있다.
<<else>>
공공 공원이라는 점만 빼면, 전형적인 섹스쇼다. 한 <<person_ i>> 군중 속에서 '모르는 사람들' - 명백한 상대역 - 과 섹스를 하고 있는 동안 고객들은 모자에 돈을 넣고 다음 차례가 되게 해달라고 애원한다.
<<if $brothelintro is 1>>당신은 <<person_ i>> 하베스트 가의 창관에서 일한다는 것을 알아차린다.<</if>>
<</if>>
<br><br>
당신은 <<if $awareness lte 100>>빠르게 <</if>>지나쳐 달린다.<<endevent>> /*tidy up people generated in this fork*/
<<else>>
<br><br>
근처에서 날카로운 비명 소리와 함께 희미한 울음소리가 들린다. 당신은 속도를 늦추고, 주위를 둘러본다.
그림자 때문에 소음이 어디서 발생했는지 알 수 없다. 뒤 쪽 어딘가에서 묵직한 쿵하는 소리가 들린다. 당신은 몸을 돌린다. 누군가가 지켜보고 있다는 강하고 갑작스러운 느낌에 목의 털이 솟아오른다.
<br>
<<if $speech_attitude is "bratty">>
<<if $physique gte ($physiquesize / 7) * 4>>물론 당신은 강인하고, 몸이 단단하고 두려움도 거의 없지만,
<<else>>물론 당신은 싸움에서 물러서지 않지만,<</if>>
멍청하지도 않다. '이상한 소리'를 조사하기 위해서 혼자 어둠속으로 들어가지 않는다.
<br><br>
"안 갈래."
<br>
당신은 계속 달린다.
<<else>>
당신은 영웅도 아니고 원한다고 도울 수 있는 것도 아니다.
<br><br>
당신은 달린다.
<br><br>
어차피 아무것도 아니었을 것이다. 그냥 누군가가 당신을 겁주려고 한 거였을 거다. 그것이 전부다.
<</if>>
<</if>>
<br><br>
<<link [[다음|Park]]>><</link>>
<br>
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
당신은 공원을 달린다. 비를 맞으며 가는 사람은 거의 없다.
<<else>>
당신은 공원을 달린다. 다른 사람들이 지나갈 때 손을 흔들어 준다.
<</if>>
<br><br>
<<link [[다음|Park]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
당신은 어둡고 황량한 공원을 달린다. 시원한 밤 공기가 당신의 <<lewdnessPost "에">> 닿는다. 운동할 때 만큼이나 짜릿한 스릴에 심장이 두근거린다.
<<physique 2>>
<<pass 30>>
<<if $phase is 0>>
<<exhibitionism3>>
<<else>>
<<exhibitionism1>>
<</if>>
<<if random(1, 100) gte 95 and $cow gte 6 and $livestock_intro isnot undefined and $hospitalintro>>
<<npc Harper>><<person1>>한 형체가 그림자 속에서 나타나, 당신의 허리를 붙잡는다. <<He_ ga>> 당신의 입을 헝겊으로 누른다. "야생의 야수," <<he_ ga>> 말한다. "집에 데려다 줄게. 진정해." 하퍼다.
<br><br>
정신이 몽롱해진다.
<br><br>
<<link [[몸부림친다|Park Run Harper Struggle]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[굴복한다|Park Run Harper Give]]>><</link>>
<br>
<<else>>
<<parkrun>>
<</if>>
<<set $park_fame += 4>><<effects>>
<<if $physiqueSuccess>>
<span class="green">당신은 하퍼의 손아귀에서 벗어나기 위해 몸부림치고,</span> 바닥에 쓰러지며 겁에 질려 음메 소리를 낸다. 당신은 비틀거리며 다시 발을 딛고 달린다.
<br><br>
당신은 나무 근처에 멈춰서 주위를 둘러본다. 아무도 따라오지 않는다.
<br><br>
<<link [[다음|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
당신은 하퍼의 손을 밀쳐낸다. <span class="red">하지만 <<he_ ga>> 다시 한번 더 힘을 주어 입에 대고 누른다.</span>
<Br><br>
<<link [[애원한다|Park Run Harper Plead]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<link [[굴복한다|Park Run Harper Give]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"제-제발 그만두세요," 당신이 말한다. "다시 돌아가기 싫어요."
<<elseif $speech_attitude is "bratty">>
"날 놔줘," 당신이 말한다. "빌어먹을 돌팔이야."
<<else>>
"절 놔주세요," 당신이 말한다. "당신은 사람들을 도와줘야 해요."
<</if>>
<br><br>
<<if $englishSuccess>>
<span class="green">하퍼의 손이 잠시 부드러워진다.</span> 그것으로 충분하다. 당신은 <<his_ yi>> 손아귀에서 벗어나기 위해 몸부림치며 바닥에 쓰러지며 겁에 질려 음메 소리를 낸다. 비틀거리며 다시 발을 딛고 달린다.
<br><br>
당신은 나무 근처에 멈춰서 주위를 둘러본다. 아무도 따라오지 않는다.
<br><br>
<<link [[다음|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<span class="red">하퍼의 손 힘이 강철처럼 강하다.</span>
<br><br>
<<link [[다음|Park Run Harper Give]]>><</link>>
<br>
<</if>><<effects>>
<<set $harper_farm_abduction to 1>>
"이제 됐어요," 하퍼가 안개 사이로 말한다. "다 괜찮아요. 우리는 당신의 치료를 계속 할 것입니다..." 의식이 흐려진다.
<br><br>
<<link [[다음|Farm Road Passout]]>><<pass 60>><<endevent>><</link>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<flaunting>> 당신은 아무것도 입지 않고 당신의 <<lewdness_ ul>> 뽐내며 두 팔을 가슴 앞으로 모은다.
<<if $worn.lower.type.includes("naked")>>
당신은 <<he_ ga>> 당신의 노출된 아랫 부분을 확대하고 있다는 것을 알 수 있다.
<<else>>
당신은 <<he_ ga>> 당신의 노출된 윗 부분을 확대하고 있다는 것을 알 수 있다.
<</if>>
카메라 플레시가 터진다. 당신은 <<himPost "에게">> 당신의 <<bottom_ ul>> 보여주려고 몸을 돌린다. 몇 번 더 포즈를 취한 후 계속 진행한다. <<He_ ga>> 걸어가면서 계속 사진을 찍고 있다.
<<exhibitionism5>>
<<endevent>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
비명을 지르며, 당신은 몸을 돌려 도망친다. <<He_ ga>> 달리면서 당신의 <<bottom_ rul>> 찍는다.
<br><br>
<<endevent>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $speech_attitude is "meek">>
"오, 이렇게 쳐다봐주니 기분이 너무 좋아요," 당신이 말한다. "같이 셀카 찍어도 될까요?"
<<elseif $speech_attitude is "bratty">>
"아마추어 같군," 당신이 혀를 차며 말한다. "이리 줘. 내가 내 좋은 쪽을 담아보지."
<<else>>
"카메라 줘," 당신이 말한다. "야한 생각이 떠올랐어."
<</if>>
당신이 손을 내민다.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $blackmoney += 20>>
<span class="green"><<He_ ga>> 당신에게 카메라를 건넨다.</span> 당신은 친절한 표정을 짓다 이내 혀를 내밀곤 달려간다. "이봐!" <<he_ ga>> 소리치며 당신을 뒤쫓지만, <<he_ ga>> 서있을때 당신은 이미 사라진 뒤다. 이건 £20 값어치쯤 되어 보인다.
<br><br>
<<skulduggeryuse>>
<<else>>
<span class="red">"좋은 시도였어," <<he_ ga>> 말한다.</span> <<He_ ga>> 걸어가면서 당신의 <<bottom_ rul>> 찍는다.
<br><br>
<<fameexhibitionism 10>>
<<skulduggeryuse>>
<</if>>
<<endevent>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
당신은 일어선다. 두 사람은 놀라서 머뭇거린다. 당신은 기회를 놓치지 않고 <<person1>><<person_ yi>> 얼굴을 때린다.
<<defiance 5>>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Park Run Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Park Run Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"변태 <<girl_ ga>> 공원에서 <<pher_ yi>> 몸을 노출하고 있어요," <<person1>><<person_ i>> 혼자서 중얼거린다. "<<pshe_ nun>> 무슨 일이 일어날 거라고 생각했을까요?" <<tearful>> 두 사람이 떠나자 당신은 발버둥쳐 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<<else>>
당신은 <<group_ ul>> 밀쳐낸다. <<tearful>> 당신은 나무 사이로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $athleticsSuccess>>
당신은 몸을 돌려 달린다. <span class="green">그들은 따라잡을 수 없었고,</span> 나무 사이로 그들은 당신을 놓친다.
<br><br>
<<endevent>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 몸을 돌려 달린다. <span class="red">그들이 당신을 따라잡고 바닥에 넘어뜨린다.</span>
<br><br>
<<link [[다음|Park Run Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
"저한테는 비밀이 있어요," 당신이 가르랑거리며 말한다. <<person_ i>> 눈살을 찌푸린다.
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
"전 아무것도 안 입고 있어요."
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
"전 속옷 빼고 아무것도 안 입고 있어요."
<<elseif $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
"전 허리 아래로 아무것도 안 입고 있어요."
<<else>>
"전 속옷을 아무것도 안 입었어요."
<</if>>
<<He_ nun>> 입을 쩍 벌리고 당신은 갑자기 달리기 시작한다.
<<exhibitionism2>>
뒤를 돌아보니 <<him_ ga>> 울타리 너머로 몸을 기대어 엿보고 있는 것이 보인다.
<br><br>
<<endevent>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
당신은 눈에 띄지 않게 하고 있지만, 충분히 가까이서 지켜보고 있다.
<<if $phase is 1>>휘트니는
<<elseif $phase is 2>>레이턴은
<<elseif $phase is 3>>도렌은
<<elseif $phase is 4>>하퍼는
<<elseif $phase is 5>>베일리는
<</if>> 당신이 이렇게 가까이 있는지도 모를 것이다.
<br>
당신이 조용히 움직이는 동안 당신의 심장은 스릴로 두근거린다.
<<endevent>>
<br><br>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $phase is 1>><<npcincr Whitney lust 5>>
당신은 휘트니의 무리 앞으로 달려가 충격받은 듯한 꺄악 하는 소리를 지르고 비효율적으로 '가리려고' 하는 척 한다.
모든 사람들이 잘 보고 나자, 당신은 달려 가버린다.
<<if $park_run_seen_by.includes("whitney")>>
<br>
"저것 좀 봐," 휘트니가 비웃는다.
<<if $liquidcount is 0>>
"불쌍한 <<slut_ i>> 저렇게 흥분해 있는데도 아무도 <<phim_ ul>> 강간하지 않는다니 말이야."
<<else>>
<<if (setup.bodyliquid.combined("vagina")) gte 4>>"저 보지가 엉망인데도
<<elseif (setup.bodyliquid.combined("anus")) gte 4>>"저 엉덩이가 엉망인데도
<<elseif $fame.bestiality gte 600 and ($player.bodyliquid.mouth.semen + $player.bodyliquid.face.semen + $player.bodyliquid.vagina.semen + $player.bodyliquid.anus.semen ) gte 3>>"저건 아무래도 동물의 정액 같은데도
<<elseif (setup.bodyliquid.combined("mouth") + setup.bodyliquid.combined("face")) gte 5>>"<<pHer_ yi>> 얼굴 좀 봐! 이미 모든 선생들 걸 빨았는데도
<<elseif $liquidoutsidecount gte 6>>"정액으로 뒤덮였는데도
<<elseif $fame.rape gte 600>>"마을의 절반이 이미 <<phim_ rul>> 강간했는데도
<<elseif $fame.bestiality gte 600>>"<<pShe_ ga>> 아마 이미 5마리의 개와 잤는데도
<<elseif (setup.bodyliquid.combined("vagina") + setup.bodyliquid.combined("anus")) gte 2>>"정액이 흘러내리는게 보이는데도
<<elseif $fame.sex gte 400>>"마을의 절반 이상이 <<pher_ yi>> 섹스 비디오를 가지고 있는데도
<<else>>"오늘 밤 벌써 한 번 이상 섹스한 것 같은데도
<</if>> 이 조그만 <<slut_ un>> 아직도 더 달라고 조르며 뛰어다니고 있네!"
<<if currentSkillValue('physique') gte ($physiquesize / 7) * 4>>
<br>
"멋진 몸매군," 누군가 말한다.<</if>>
<</if>>
<<else>>
마지막으로 돌아봤을 때, 휘트니는 여전히 <<print either("당신을 쳐다보고 있다.", "담배를 피우고 있다.","웃고 있다.","믿기지 않는 표정으로 '담배'를 쳐다보고 있다.")>>
<<set $park_run_seen_by.pushUnique("whitney")>>
<</if>>
<<elseif $phase is 2>><<npc Leighton>><<person1>>
<<if Time.hour gte 21>>"좋은 저녁이에요,<<else>>"좋은 아침이에요,<</if>> <<sirPost>>," 당신이 지나가면서 유쾌하게 외친다.
<br>
<<if $park_run_seen_by.includes("leighton")>>
레이턴이 몸을 똑바로 세운다. "또 너냐? 좀 더 가까이 오지 그래? 너한테 줄 게 있어."
<br>
<<else>>
레이턴이 몸을 똑바로 세운다. <<He_ nun>> 죄책감을 느낀 표정으로 당신을 낚아챈다. "나는 단지... 나는... 널? 왜 그러는거야..?"
<br>
<<set $park_run_seen_by.pushUnique("leighton")>>
<</if>>
당신은 손을 흔들며 아무렇지 않게 달려간다.
<<elseif $phase is 3>><<npc Doren>><<person1>>
<<if $park_run_seen_by.includes("doren")>>
이번엔 도렌이 당신이 다가오는 것을 발견하고는 <<his_ yi>> 눈을 피하며, 믿지 못하겠다는 듯 고개를 젓는다.
<br><br>
<<if Time.hour gte 21>>"좋은 저녁이에요,<<else>>"좋은 아침이에요,<</if>> <<sirPost>>,"라고 외친다.
<br>
"그래," <<he_ ga>> 말한다. "너도 이제 조심하거라 <<lassPost>>."
<<else>>
몇 발자국 떨어진 곳에서, 도렌은 몸을 노출한 사람이 달려오는 것을 알아차린 듯, 고개를 돌려 당신을 피하려고 움직인다. 확실하지는 않지만, <<he_ ga>> 당신을 알아본 것 같지는 않다.
<br>
<<if Time.hour gte 21>>"좋은 저녁이에요,<<else>>"좋은 아침이에요,<</if>> <<sirPost>>," 당신은 지나가면서 유쾌하게 외친다.
<br>
도렌은 믿을 수 없다는 표정으로, 다시 한 번 쳐다본다. <<if $player.gender_appearance is "m">>"청년?<<else>>"아가씨?<</if>> 이게 정말..? 뭐하는 거야?!"
<br><br>
당신은 계속 달려간다. 당신이 다음 모퉁이를 돌 때, 당신은 도렌이 얼굴을 움켜쥐고 걱정스러운 표정을 짓고 있는 것을 본다.
<<set $park_run_seen_by.pushUnique("doren")>>
<</if>>
<<elseif $phase is 4>><<npc Harper>><<person1>>
하퍼는 서류 작업에 열중해서, <<his_ yi>> 서류들을 열심히 들여다 보고 있다.
<br><br>
<<if $park_run_seen_by.includes("harper")>>
<<if Time.hour gte 21>>"좋은 저녁이에요,<<else>>"좋은 아침이에요,<</if>> 의사 선생님," 라고 외친다.
<br>
"안녕," 하퍼가 고개를 든다. 당신은 지나가면서 손을 흔든다.
<br><br>
"운동을 하다니 훌륭해," 의사는 <<his_ yi>> 가방에서 무언가를 꺼낸다. "건강을 진지하게 생각하는 사람을 보니 좋네."
<br>
당신은 앞쪽 덤불에서 자신의 실루엣이 희미하게 비치는 것을 본다. 카메라 플래시?
<<fameexhibitionism 1>>
<<else>>
<<if Time.hour gte 21>>"좋은 저녁이에요,<<else>>"좋은 아침이에요,<</if>> 의사 선생님," 라고 외친다.
<br>
"안녕," 하퍼는 계속해서 서류들을 본다. "난 지금 바빠, 만약 당신이 약속을 잡는다면..."
<br>
"괜찮아요."
<br>
하퍼가 고개를 들었다. "건강해-"
<br>
하퍼가 당신이 어둠속으로 뛰어가는 것을 지켜본다.
<<set $park_run_seen_by.pushUnique("harper")>>
<</if>>
<<elseif $phase is 5>><<npc Bailey>><<person1>>
베일리는 당신이 지나가는 것을 보고 돈을 모으고 있다.
<br><br>
<<if $park_run_seen_by.includes("bailey")>>
<<if $renttime lte 0>>
"도망칠 생각 마. 넌 내게 빚졌어-"
<br>
당신은 재빨리 달려간다.
<<else>>
"스트리퍼도 돈을 받을 수 있다는거 알고 있나? 학교에서 아무것도 안 가르쳐주나 보지?"
<br>
당신은 계속 달려간다.
<br>
"내 돈을 제 때 주는게 좋을거야."
<</if>>
<<else>>
<<if $renttime lte 0>>
"널 찾고 있었어. 돈 낼 시간-"
<br>
당신은 재빨리 달려간다.
<<else>>
베일리가 고개를 끄덕인다. "좋은 분야네. 이걸로 돈 받길 바란다."
<br>
당신은 계속 달려간다.
<</if>>
<<set $park_run_seen_by.pushUnique("bailey")>>
<</if>>
<</if>>
<br><br>
<<endevent>><<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<rng 8>>
<<if $rng is 1>>
<<set _exercise to "스쿼트를 하">>
<<elseif $rng is 2>>
<<set _exercise to "점핑잭을 수행하">>
<<elseif $rng is 3>>
<<set _exercise to "런지를 하">>
<<elseif $rng is 4>>
<<set _exercise to "에어로빅을 하">>
<<else>>
<<set _exercise to "운동을 하">>
<</if>>
<<if Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
당신은 한적한 공원에서 _exercise며, 차가운 비가 쏟아지는 웅덩이를 밟는다.
<<elseif Weather.isSnow>>
당신은 한적한 공원에서 _exercise며, 얼음에 미끄러지지 않게 조심한다.
<<else>>
당신은 한적한 공원에서 _exercise며, 시원한 밤 공기가 피부를 어루만진다.
<</if>>
<<rng>>
<<if $rng gte 91>>
<<generate1>><<person1>>
뒤에서 발자국 소리가 들려 어깨 너머로 힐끗 쳐다본다. 한 <<person_ i>> 뒤따르며, <span class="pink">당신을 쫓아온다.</span>
<br><br>
<<link [[다음|Park Run Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<br><br>
<<link [[다음|Park]]>><</link>>
<br>
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
당신은 거의 인적이 끊긴 공원에서 _exercise고 있다.
<<elseif Weather.precipitation is "snow">>
당신은 사방에 눈이 내리는 공원에서 _exercise고 있다.
<<elseif Weather.isOvercast>>
당신은 공원에서 _exercise고 있다. 피부에 닿는 공기를 느끼면 기분이 좋아진다.
<<else>>
당신은 공원에서 _exercise고 있다. 피부에 닿는 공기와 햇살을 느끼면 기분이 좋아진다.
<</if>>
<<rng>>
<<if $rng lte 20 and $footdisable is "f">>
<br><br>
<<generate1>><<person1>>
한 <<person_ i>> 당신에게 접근한다. "네가 <<worn_feet_name_ ul>> 신고 운동하는 거 봤어," <<he_ ga>> 껄껄 웃는다. "피곤해 보이는데. 내가 발 마사지를 해줄테니 좀 쉬는게 어때?" <<he_ ga>> 묻는다.
<br>
<<if $awareness lte 100>>왜 이 <<person_ i>> 그런 제안을 했는지 어리둥절하지만, <<his_ yi>> 친절에 감사함을 느낀다.
<<elseif $awareness lte 300>>이 <<person_ un>> 당신의 발에 관심이 많아 보인다.
<<else>>이 <<person_ un>> 발 페티쉬가 있다!
<</if>>
<br>
<br>
<<link [[발 마사지를 받는다|Park Exercise Heels Massage]]>><<tiredness -5>><<stress -5>><</link>><<ltiredness>><<lstress>>
<br>
<<link [[거절한다|Park Exercise Heels No Massage]]>><<control 5>><</link>><<gcontrol>>
<<else>>
<br><br>
<<link [[다음|Park]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<person_ i>> 신발을 벗기고 당신의 발을 마사지하기 시작한다. <<He_ ga>> 엄청 흥분한 것 같다. <<He_ nun>> 발가락 하나하나에 키스를 하는 것으로 마사지를 끝낸다. "실례할게," <<he_ ga>> 물러서며 말한다. "이러면 안되는데." <<his_ yi>> 손을 내려 바지를 잡고는, <<person_ un>> 일어서서 화장실로 달려간다.
<br><br>
<<link [[다음|Park]]>><<endevent>><</link>>
<br>당신은 제안을 거절하고 다시 운동을 계속한다.
<br><br>
<<link [[다음|Park]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<stalk_init>>
<<stalk_run>>
<<set $location to "park">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<if $audience_active>>
<<audience>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $stalk_end>>
<span id="next"><<link [[다음|Park Run Stalk Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Park Run Stalk]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $combat_end_text>>
<<print $combat_end_text>>
<<else>>
<<person_ i>> 당신의 <<bottom_ ul>> 한 대 때리고는, 당신을 잔디밭에 누워 있는 채 두고 떠난다.
<</if>>
<br><br>
<<tearful>> 두 발로 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 <<person_ ul>> 잔디밭에 때려눕히고, <<him_ ga>> 일어나기 전에 도망친다.
<br><br>
<<tearful>> 당신은 나무에 기대어 쉰다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $stalk_end is "escaped">>
당신은 <<person_ ul>> 따돌리고, 속도를 줄여 걷는다. <<tearful>> 당신은 나무에 기대어 쉰다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $stalk_end is "passed">>
당신은 숨을 깊게 내쉰다. <<tearful>> 당신은 나무에 기대어 쉰다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $stalk_end is "hide">>
<<covered>> <<tearful>> 당신은 숨어있는 곳에서 모습을 드러낸다. 당신은 다시 여정을 시작한다.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $exposed gte 1>>
<<switch $location>>
<<case alley>>
<<tearful>>당신은 속도를 줄여 멈춘다. <<covered>> 주변에 아무도 없지만 여긴 여전히 공공장소이다.
<<case forest lake>>
<<tearful>>당신은 속도를 줄여 멈춘다. <<covered>> 지금은 주변에 아무도 없지만, 숲에서 누구를 만날지 알 수 없다.
<<case moor>>
<<tearful>>당신은 속도를 줄여 멈춘다. <<covered>> 주변에 아무도 없지만, 이렇게 개방된 공간에서 노출되는 것은 어쨌든 두려운 일이다.
<<case park>>
<<default>>
<<covered>> <<tearful>> 나무 뒤에 숨어, 사람들의 눈을 피해 몸을 보호하려고 한다.
<</switch>>
<<else>>
<<tearful>> 당신은 천천히 멈춘다.
<</if>>
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
슬라임의 명령에 따라, 당신은 두 사람을 향해 재빨리 달려간다. "날 강간해줘요," 라고 외친다, "방법은 상관없어요."
<br><br>
그들은 달리기를 멈추고 눈을 크게 떠 당신을 응시한다. 서로를 바라보며 한명이 묻는다, "<<pshe_ ga>> 방금 강간해달라고 한거야?" 대답은 천천히 고개를 끄덕이는 것 뿐이다.
<br><br>
두 사람 모두 미소를 지으며 당신을 향해 걸어온다.
<<elseif $phase is 2>>
슬라임의 명령에 따라, 당신을 빠르게 <<personPost "에게">> 외친다. "날 강간해줘요."
<br><br>
<<He_ ga>> 멈추더니 뒤돌아본다. <<He_ nun>> 당신을 훑어보며 대답한다. "두 번 말할 필요 없어."
<br><br>
<<He_ ga>> 당신에게 걸어온다.
<<elseif $phase is 3>>
슬라임의 명령에 따라, 당신은 허리 높이의 울타리의 틈을 발견하고 <<himPost>> 쪽으로 이동한다. <<He_ ga>> 당신의 노출된 모습을 깨닫자 잠시동안 <<he_ nun>> 충격을 받은 듯 보인다.
<br><br>
"날 강간해줘요." 당신이 <<himPost>>에게 말한다. "나한테 하고 싶은대로 해줘요."
<br><br>
<<He_ ga>> 못 믿겠다는 듯 <<his_ yi>> 고개를 천천히 끄덕이며 당신을 붙잡는다.
<<elseif $phase is 4>>
슬라임의 명령에 따라, 당신은 경찰관과 행인을 향해 걸어간다. 경찰관이 가장 먼저 당신을 알아본다. "아, 너구나. 네가 알몸으로 뛰어 다닌다는 신고가 많다고."
<br><br>
"당신 들에게 강간당하고 싶어요," 당신이 말한다. 행인의 느긋한 표정이 빠르게 충격받은 듯한 표정으로 바뀐다.
<br><br>
"물론, 그래줄 수 있지." 경찰관이 대답한다. 행인은 <<him_ ul>> 못 믿겠다는 눈으로 쳐다보고 경찰관은 <<his_ yi>> 어깨를 으쓱한다. "<<pShe_ ga>> 부탁한 거요."
<br><br>
둘 다 당신을 향해 걸어온다.
<</if>>
<br><br>
<<link [[다음|Park Run Slime Rape]]>><<set $molestationstart to 1>><</link>><<effects>>
<<set $earSlime.defyCooldown += 4>>
<<if $phase is 3>>
당신은 마주 미소를 지어주고 계속 간다.
<<else>>
당신은 숨어있는 곳에서 움직이고 싶지 않다.
<</if>>
슬라임이 당신의 반항을 처벌할 때 통증을 느낀다. 하지만, <span class="red">슬라임이 당신을 다른 방식으로도 처벌할 수 있다는 것을 알기에, 녀석은 당신을 멈추지 않는다.</span>
<br><br>
<<endevent>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<npc_attempt_sex>>
<<set $enemytrust -= 150>>
<<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Park Run Slime Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Park Run Slime Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 3>>
<<person1>><<person_ un>> 고개를 천천히 흔들면서 걸어간다. <<tearful>> 당신은 발걸음을 재촉한다.
<<elseif $phase is 4>>
"변태 <<girl_ ga>> 공원에서 강간해 달라고 요구했으니... 나는 널 체포해야 하겠지," 경찰관이 말한다, "그런데 넌 너무 착한 <<girl_ ira>>서, 그럴 수 없을 것 같은데." <<tearful>> 당신은 몸을 가누며 일어나는 동안 그들이 각자 다른 방향으로 걸어간다.
<<else>>
"변태 <<girl_ ga>> 공원에서 강간을 요구해," <<person1>><<person_ ga>> 자기 자신에게 말한다. "<<pshe_ ga>> 원하는 걸 얻었으면 좋겠네." <<tearful>> 당신은 발걸음을 재촉하고 <<if $phase is 1>>나란히 걸어간다.<<else>><<he_ nun>> 걸어간다.<</if>>
<</if>>
<br><br>
<<if $rapeavoid is 0 and $stress gte 1000>>
<span class="green">머릿속의 슬라임이 마음을 진정시키는 데 도움이 되는 것을 느낀다</span><<if $stress gte 5000>><<lllstress>><<else>><<llstress>><</if>><<stress `$stress / -200`>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<<else>>
<<if $phase is 1 or $phase is 4>>
한 쌍을 밀쳐낸다. <<tearful>> 당신은 나무 사이로 도망친다.
<<elseif $phase is 2 or $phase is 3>>
당신은 <<person_ ul>> 밀쳐낸다. <<tearful>> 당신은 나무 사이로 도망친다.
<</if>>
<span class="red">머릿속의 슬라임이 시키는 대로 하지 않으면 벌을 받는다고 느낀다.</span>
<<pain 12>><<stress 12>><<trauma 18>><<ggpain>><<ggtrauma>><<ggstress>><<set $earSlime.defyCooldown += 4>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
당신은 공원 가운데에 있는 동상에 다가간다. 동상은 흰색 이끼로 덮여있다.
<<if C.npc.Avery.init is 1>>
당신은 돌에서 이끼를 약간 벗겨낸다.
<br><br>
<<set $sciencelichenpark to 1>>
<<link [[물러난다|Park]]>><</link>>
<br>
<<else>>
과학 프로젝트를 위해 이끼를 모을 수 있으나, 동상의 받침대가 당신이 키보다 더 높다.
<br><br>
<<ind>><<link [[기어오른다 (0:30)|Park Lichen Climb]]>><<pass 30>><<set $sciencelichenpark to 1>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<askicon>><<link [[다른 사람에게 도움을 요청한다 (0:30)|Park Lichen Help]]>><<set $sciencelichenpark to 1>><<pass 30>><</link>>
<br>
<<getouticon>><<link [[떠난다|Park]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $athleticsSuccess>>
당신은 받침대 위로 올라가는데 <span class="green">성공한다.</span> 이끼는 단단히 붙어 있지만, 당신은 약간의 노력으로 이끼를 떼어낸다. 몇몇이 당신 쪽을 돌아보지만 공원 건너편에서 누군가의 고함소리가 들릴 때까지는 말리는 사람은 없었다. "어이!" 목소리의 주인은 경찰 차림새의 <<npc Avery>><<initnpc Avery>><<generatePolice 2>><<person2>><<person_ ida>>. "거기서 내려 와, 안 그러면 아주 혼쭐이 날 줄 알아."
<<gstress>><<stress 3>>
<br><br>
<<link [[해명한다|Park Lichen Explain]]>><</link>>
<br>
<<link [[도망간다|Park Lichen Run]]>><</link>>
<br>
<<else>>
당신은 손을 뻗어 올라가려 하지만, 팔 힘이 풀리면서 땅에 굴러 떨어진다.
<<gstress>><<gpain>><<stress 3>><<pain 6>>
<br><br>
<<npc Avery>><<initnpc Avery>><<person1>>당신은 한 <<nnpc_gender_ i "Avery">> 웃는 소리를 듣는다. <<he_ nun>> 당신이 정신을 차리기도 전에 두 손으로 당신의 어깨를 잡아 일으킨다. 그뿐만이 아니라, <<he_ nun>> 놀랄 만한 힘으로 당신의 엉덩이를 잡고 들어올려 준다. 그 힘은 당신이 받침대를 오르기에 충분하다.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 <<he_ ga>> 당신의 <<worn_lower_name>> 아래를 볼 수도 있었다는 것을 깨닫고 뺨이 달아오르는 것을 느낀다. <<he_ ga>> 본 건지 아닌지 모르지만 <<he_ nun>> 아무런 기색을 보이지 않는다.
<</if>>
<<He_ nun>> 당신에게 미소를 짓는다. "그런데 거기는 왜 올라가려 했니?"
<br><br>
<<link [[솔직하게 말한다|Park Lichen Honest]]>><</link>>
<br>
<<link [[얼버무린다|Park Lichen Evasive]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
당신은 누군가 도와 줄 만한 사람을 찾아다닌다. 당신은 이미 당신을 보고 있는 한 <<npc Avery>><<initnpc Avery>><<person1>><<nnpc_gender_ rul "Avery">> 본다. <<He_ ga>> 웃으면서 당신에게 다가온다. <<He_ nun>> 아무 말도 안하지만, 놀랄 만한 힘으로 당신의 엉덩이를 잡고 들어올려 준다. 그 힘은 당신이 받침대를 오르기에 충분하다.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 <<he_ ga>> 당신의 <<worn_lower_name>> 아래를 볼 수도 있었다는 것을 깨닫고 뺨이 달아오르는 것을 느낀다. <<he_ ga>> 본 건지 아닌지 모르지만 <<he_ nun>> 아무런 기색을 보이지 않는다.
<</if>>
<<He_ nun>> 당신에게 미소를 짓는다. "그런데 거기는 왜 올라가려 했니?"
<br><br>
<<link [[솔직하게 말한다|Park Lichen Honest]]>><</link>>
<br>
<<link [[얼버무린다|Park Lichen Evasive]]>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<person2>>당신은 <<person_>>에게서 등을 돌리고 받침대에서 뛰어내린다. 그 직후 기다리고 있는 <<person1>><<nnpc_gender_ yi "Avery">> 품에 안긴다. <<person2>><<person2>><<person_ i>> 받침대를 돌아 달려오다가, 새로 끼어든 이를 보고 멈춘다. "이 <<girl_ i>> 당신 일행인가보죠?" <<he_ ga>> 말한다. "<<pShe_ nun>> 공공기물을 훼손하고 있었어요."
<br><br>
"<<pShes_ nun>> 그런 짓을 하지 않았어요," <<person1>><<nnpc_gender_ nun "Avery">> 당신을 꼭 껴안으며 말한다. <<He_ nun>> <<person2>><<person_ ul>> 노려본다. "그리고 당신도 잘 아실 텐데요."
<br><br>
<<person_ un>> 자신감을 잃은 듯해 보인다. <<He_ nun>> <<his_ yi>> 경찰봉을 집어 넣고 돌아선다.
<br><br>
<<person1>><<nnpc_gender_ un "Avery">> 당신을 <<his_ yi>> 품에서 놓아주고 미소 짓는다. "네가 괜찮았으면 좋겠는데," <<he_ ga>> 말한다. "내 이름은 에이버리야. 그 고생을 했으니 분명 목이 마를 거라 생각하는데. 음료수 한 잔 하는 거 어때? 근처에 아담하고 예쁜 가게를 알고 있어."
<br><br>
<<link [[받아들인다|Park Lichen Accept]]>><</link>>
<br>
<<link [[거절한다|Park Lichen Refuse]]>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $speech_attitude is "meek">>
"제-제 과학 프로젝트 때문에 그래요," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"과학 전람회에서 우승하려면 이게 필요해," 당신이 말한다.
<<else>>
"제 과학 프로젝트 때문에 이끼가 필요해요," 당신이 말한다.
<</if>>
<br><br>
"정말로?" <<he_ ga>> 말한다. "내가 보기엔 동상을 훼손하려는 것 같은데." <<He_ nun>> 경찰봉을 들고는 <<his_ yi>> 손바닥에 문지른다.
<br><br>
<<person1>>"그 <<girl_ nun>> 그런 짓을 하지 않아요," 당신 뒤에서 <<nnpc_gender_ "Avery">> 목소리가 들린다. <<He_ nun>> 동상 주위를 돌아와 <<person2>><<person_ ul>> 노려본다. "그리고 당신도 잘 아실 텐데요."
<br><br>
<<person_ un>> 자신감을 잃은 듯해 보인다. "이 <<girl_ i>> 당신 일행인가보죠? <<phim_>>에게 내려오라고 하세요." <<He_ nun>> <<his_ yi>> 지휘봉을 집어 넣고 돌아선다.
<br><br>
<<person1>>그 새로 온 사람이 당신에게 팔을 내밀어 당신이 내려올 수 있도록 도와준다. "내가 제대로 들은 건가?" <<he_ ga>> 묻는다. "과학자가 되는 게 꿈인가보지?" <<He_ ga>> 미소 짓는다. "내 이름은 에이버리야. 그 고생을 했으니 분명 목이 마를 거라 생각하는데. 음료수 한 잔 하는 거 어때? 근처에 아담하고 예쁜 가게를 알고 있어."
<br><br>
<<link [[받아들인다|Park Lichen Accept]]>><</link>>
<br>
<<link [[거절한다|Park Lichen Refuse]]>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $speech_attitude is "meek">>
"제-제 과학 프로젝트 때문에 그래요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"과학 전람회에서 우승하려면 이게 필요해." 당신이 말한다.
<<else>>
"제 과학 프로젝트 때문에 이끼가 필요해요." 당신이 말한다.
<</if>>
<br><br>
"과학자가 되는 게 꿈인가보지?"라고 <<he_ ga>> 말한다. "다 되면 내려줄게. 나는 그냥 산책 나온 거니까, 서두르지 않아도 돼."
<br><br>
이끼는 단단히 붙어 있지만, 당신은 약간의 노력을 들여 이끼를 떼어낸다. <<He_ nun>> 당신에게 팔을 내밀어 당신이 내려올 수 있도록 도와준다. "내 이름은 에이버리야," <<he_ ga>> 말한다. "그 고생을 했으니 분명 목이 마를 거라 생각하는데. 음료수 한 잔 하는 거 어때? 근처에 아담하고 예쁜 가게를 알고 있어."
<br><br>
<<link [[받아들인다|Park Lichen Accept]]>><</link>>
<br>
<<link [[거절한다|Park Lichen Refuse]]>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $speech_attitude is "meek">>
"아-아무것도 아니에요," 당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"신경 꺼," 당신은 말한다.
<<else>>
"학교 일 때문에요," 당신은 말한다.
<</if>>
<br><br>
<<He_ ga>> 끄덕인다. "다 되면 내려줄게. 나는 그냥 산책 나온 거니까 서두르지 않아도 돼."
<br><br>
이끼는 단단히 붙어 있지만, 당신은 약간의 노력을 들여 이끼를 떼어낸다. <<He_ nun>> 당신에게 팔을 내밀어 당신이 내려올 수 있도록 도와준다. "내 이름은 에이버리야." <<he_ ga>> 말한다. "그 고생을 했으니 분명 목이 마를 거라 생각하는데, 음료수 한 잔 하는 거 어때? 근처에 아담하고 예쁜 가게를 알고 있어."
<br><br>
<<link [[받아들인다|Park Lichen Accept]]>><</link>>
<br>
<<link [[거절한다|Park Lichen Refuse]]>><</link>>
<br><<set $outside to 0>><<set $location to "park">><<effects>>
<<He_ nun>> 공원 가장자리에 있는 작은 카페로 당신을 데리고 간다. <<He_ nun>> 자신의 것으로 커피를 주문하고 당신의 것으로 과일 주스를 주문한다. <<generateRole 2 0 "waiter/waitress">><<person3>><<personsimple_ un>><<person1>> 당신을 에이버리의 <<if $player.gender_appearance is "m">>아들<<else>>딸<</if>>이라고 생각한다. <<He_ nun>> 당신의 <<if $pronoun is "m">>아버지<<else>>어머니<</if>>뻘은 되어 보이지만, 몸이 건강해 보인다. <<He_ nun>> 테이블 건너편에서 당신에게 미소 짓는다.
<br><br>
당신은 음료수를 마시며 에이버리와 대화한다. <<He_ nun>> 많은 질문을 하나, 당신의 질문에 대답하기는 꺼린다. <<He_ nun>> 당신에게서 눈을 떼지 않는다.
<br><br>
<<He_ ga>> 당신에게 학교 생활이 행복한지 묻는 참에 <<his_ yi>> 주머니에서 진동소리가 대화를 끊는다. "미안,"이라고 <<he_ ga>> 말한다. "일 때문에. 이만 가봐야 해." <<He_ nun>> 일어서서 잠시 망설이다가 당신에게 몸을 기울인다.
<br><br>
<<link [[키스한다|Park Lichen Smooch]]>><<npcincr Avery love 1>><</link>><<glove>><<promiscuous1>><<kissvirginitywarning>>
<br>
<<link [[가만히 있는다|Park Lichen Still]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[떨어진다|Park Lichen Move]]>><</link>>
<br><<set $outside to 0>><<set $location to "park">><<effects>>
<<He_ nun>> 잠시 얼굴을 찌푸리지만, 이내 미소 짓는다. "그래," <<he_ ga>> 말한다. "바쁜가 보네. 다음에 보자."
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">찾은 이끼는 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<set $location to "park">><<effects>>
당신은 몸을 기울여 <<his_ yi>> 입술에 키스한다. <<He_>>도 당신에게 키스한다. <<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<<promiscuity1>>
<<He_ nun>> 당신에게서 떨어지고는 누가 보고있는지 걱정하는 듯 카페 주변을 둘러본다. "연락할게," <<he_ ga>> 웃으면서 말한다.
<br><br>
당신은 이내 <<him_ yi>> 뒤를 따라 나오지만, <<he_ nun>> 이미 떠난 후다.
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">찾은 이끼는 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<set $location to "park">><<effects>>
<<He_ nun>> 당신의 볼에 키스하고는 미소 짓는다. "연락할게."
<br><br>
당신은 이내 <<him_ yi>> 뒤를 따라 나오지만, <<he_ nun>> 이미 떠난 후다.
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">찾은 이끼는 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<set $location to "park">><<effects>>
<<He_ nun>> 당신의 볼에 키스하려 하지만, 당신은 떨어진다. <<He_ nun>> 당신을 끌어당기려는 듯 <<his_ yi>> 손을 들지만, 스스로를 자제하고 미소 짓는다. "연락할게."
<br><br>
당신은 이내 <<him_ yi>> 뒤를 따라 나오지만, <<he_ nun>> 이미 떠난 후다.
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">찾은 이끼는 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>><<widget "passoutpark">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "park">>
<<else>>
<<link [[모든 것이 어두워진다...->Passout park]]>><</link>>
<</if>>
<</widget>>
<<widget "park">>
<<if $nextPassageCheck is "Park">>
<<add_link "<span class='nextLink'><<parkicon>><<link [[공원 (0:05)|Park]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<parkicon>><<link [[공원 (0:05)|Park]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "parkquick">>
<<parkicon>><<link [[공원|Park]]>><</link>>
<</widget>>
<<widget "parkeventend">>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<</widget>>
<<widget "parkrun">>
<<if $rng gte $park_fame>>
<<rng>>
<<if $rng gte 91>>
<<generate1>><<person1>>
뒤에서 발자국 소리가 들리고 ,당신은 어깨너머 시선으로 뒤를 본다. 한 <<person_ i>> 당신을 <span class="pink">쫓아온다.</span>
<br><br>
<<link [[다음|Park Run Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 86>>
While running, you have to pass through some bushes.
<<if $worn.lower.type.includes("naked")>>
당신이 밀고 지나갈 때, 나뭇가지가 당신의 <<undies_ ro>> 되튀어, 당신을 찌른다.
<<else>>
당신이 밀고 지나갈 때, 가시덩어리가 노출된 당신의 <<if $player.breastsize is 0>>가슴<<else>>유방<</if>>에 걸린다.
<<gpain>>
<</if>>
<<pain 5>>
<br><br>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 81>>
<<generate1>><<person1>>당신은 <<person_ ul>> 지나친다.
<<if $worn.upper.type.includes("naked")>>
<<He_ nun>> 어깨 높이의 울타리를 두고 당신을 향해 미소 짓는다. <<He_ nun>> 당신이 그렇게 노출되어 있다는 사실을 깨닫지 못한다.
<<else>>
<<He_ nun>> 허리 높이의 울타리를 두고 당신의 <<undies_ ul>> 숨긴 채 당신을 향해 미소 짓는다. <<He_ nun>> 당신이 그렇게 노출되어 있다는 사실을 깨닫지 못한다.
<</if>>
<br><br>
<<if $earSlime.growth gte 200 - ($earSlime.promiscuity * 10)>>
<span class="lewd">머릿속의 슬라임이 당신에게 자신의 모습을 드러내고 <<himPost "에게">> 강간을 요청하라고 명령하는 것을 느낀다.</span> <span class="red">슬라임은 당신의 복종을 기대한다.</span>
<br><br>
<<link [[복종한다|Park Run Exposed Slime Obey]]>><<set $phase to 3>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Park Run Exposed Slime Defy]]>><<set $phase to 3>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<<link [[마주 미소짓는다|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[당신의 비밀을 인정한다|Park Run Secret]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<<elseif $rng gte 71>>
<<generate1>><<generatep2>>
<<print either("나무 아래서,","덤불 가운데서,","입구가 잘 보이는 곳에서,","공원 정자에서,","가로등 바로 아래서,","텅 빈 어린이 놀이터의 그네 위에서,")>>
한 <<person1>><<person_ i>> <<if $NPCList[1].pronoun is "m">><<his_ yi>> 남자친구를 빨고 있다.<<else>><<his_ yi>> 여자친구를 빨고 있다.<</if>>
<<if $NPCList[0].description == $NPCList[1].description && $NPCList[0].pronoun == $NPCList[1].pronoun>>또 다른<<else>>한<</if>> <<person2>><<person_ i>> 당신이 지나갈때 당신을 쳐다본다. <<He_ nun>>
<<if $NPCList[0].pronoun is "m">>남자친구의 <<else>>여자친구의<</if>> <<if $pronoun is "m">>머리가 다리 사이로 흔들리고<<else>>다리 사이에 머리를 낀 채로<</if>> <<his_ yi>> 얼굴에 행복한 만족감이 가득 찬 표정을 짓고 있다.
<br><br>
<<endevent>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 61>>
당신은 떠돌이 개를 만난다. 당신의 발자국 소리에 개가 도망간다.
<br><br>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 51>>
<<if Weather.precipitation is "rain">>
<<generatef1>><<person1>>폭우가 쏟아지는 가운데, <<person_ i>> 미끄러져 웅덩이에 빠진다. 물은 순식간에 <<his_ yi>>
<<print either("티셔츠","캐주얼 블라우스","선드레스","상의","탱크탑")>>에 스며들어 <<his_ yi>> <<breastsdesc_ ga $NPCList[0].breastsdesc>> 모든 사람에게 노출된다.
<br>
<<if $rng % 2>>
굴욕감을 느끼며, <<he_ nun>> <<his_ yi>> 팔로 몸을 가리고 공원에서 도망친다.
<<else>>
<<He_ nun>> 눈치채지 못하거나 신경 쓰지 않는다. <<person_ un>> 달리기를 계속하며, 주변의 모든 사람들을 줄겁게 한다.
<</if>>
<<else>>
<<generate1>><<person1>><<person_ gwa>> <<generate2>><<person2>><<person_ i>> 지나쳐 달려가자 당신은 나무 뒤에 숨는다.
<<set _earSlimeEvent to true>>
<</if>>
<br><br>
<<if _earSlimeEvent and $earSlime.growth gte 200 - ($earSlime.promiscuity * 10)>>
<span class="lewd">머릿속의 슬라임이 당신에게 자신의 모습을 드러내고 그들에게 강간을 요청하라고 명령하는 것을 느낀다.</span> <span class="red">슬라임은 당신의 복종을 기대한다.</span>
<br><br>
<<link [[복종한다|Park Run Exposed Slime Obey]]>><<set $phase to 1>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Park Run Exposed Slime Defy]]>><<set $phase to 1>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng gte 41>>
<<if Weather.precipitation isnot "none">> /*10% chance if running naked in the park at night during rain or snow.*/
<<print either("폭풍우가 몰아치는 곳을","호수위의 다리를","호수를","호수 옆의 나무들을","폭풍우가 몰아치는 덤불 옆을")>> 지나갈 때
무언가가 다리를 잡아당겨 당신을 아래로 끌어내린다.
<!-- Modified for Monster People -->
<<beastNEWinit 1 lizard>>
<br>
<<if $monster is 1 or $bestialitydisable is "f">>
당신이 반응하기도 전에, 거대한 하수구 <<beasttype_ ga>> 달려든다.
<br><br>
<<link [[다음|Park Lizard Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
그것은 거대한 도마뱀이다.
<br>
당신은 거대 도마뱀의 발톱에서 간신히 빠져나와 도망친다. 뒤돌아보니 하수구를 향해 허겁지겁 돌아가는 모습이 보인다.<<beastescape>>
<br><br>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
당신은 아무도 마주치지 않았다.
<br><br>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng gte 31>>
뒤에서 발소리가 들린다. <<generate1>><<person1>><<person_ i>> 길을 건너간다. <<He_ ga>> 고개를 돌리거나 당신을 알아채지 못한다. 당신은 거의 눈에 띌 뻔 했다.
<<ltrauma>><<trauma -1>><<garousal>><<arousal 100>>
<br><br>
<<if $earSlime.growth gte 200 - ($earSlime.promiscuity * 10)>>
<span class="lewd">머릿속의 슬라임이 당신에게 자신의 모습을 드러내고 <<himPost "에게">> 강간을 요청하라고 명령하는 것을 느낀다.</span> <span class="red">슬라임은 당신의 복종을 기대한다.</span>
<br><br>
<<link [[복종한다|Park Run Exposed Slime Obey]]>><<set $phase to 2>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Park Run Exposed Slime Defy]]>><<set $phase to 2>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng gte 21>>
당신은 낡은 은신처 아래에서 담배를 피우는 학생무리와 거의 마주칠 뻔 한다. 당신은 그들을 피해간다.
<br><br>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 15>>
<<rng>>
<<if ndef $park_run_seen_by>><<set $park_run_seen_by to []>><</if>>
<<if $rng gte 81 and C.npc.Whitney.init is 1 and C.npc.Whitney.state isnot "dungeon" and $pillory.tenant.special.name isnot "Whitney">>
당신은 낡은 은신처 아래에서 담배를 피우는 학생무리와 거의 마주칠 뻔 한다. 가운데 형체가 불을 붙이자, 당신은 그들을 알아볼 수가 있다. 휘트니다.
<br>
<<npc Whitney>><<person1>>눈을 감고, <<he_ ga>> 연기 구름을 내뿜는다.
<<set $phase to 1>>
<<elseif $rng gte 61 and C.npc.Leighton.init is 1 and $pillory.tenant.special.name isnot "Leighton">>
어떤 정자 근처 그림자 속에 한 사람이 도사리고 있다. 그자가 불빛 근처로 움직이자 당신은 그들이 누군지 알아본다. 레이턴이다.
<br>
<<npc Leighton>><<person1>><<He_ nun>> 무언가를 찾고 있는 것 같다. 혹은 누군가거나.
<<set $phase to 2>>
<<elseif $rng gte 41 and C.npc.Doren.init is 1>>
또 다른 사람이 가로등 아래를 지나 뛰어간다. 도렌이다.
<br>
<<npc Doren>><<person1>><<set $phase to 3>>
<<elseif $rng gte 21 and C.npc.Harper.init is 1>>
병원 근처를 지나갈 때, 당신은 앞쪽 벤치에 앉아 있는 의사 하퍼를 발견한다.
<br>
<<npc Harper>><<person1>><<he_ nun>> 깊은 생각에 잠긴 채, 몇가지 서류를 읽고 있다.
<<set $phase to 4>>
<<elseif C.npc.Bailey.init is 1>>
당신은 근처에서 익숙한 목소리를 듣고 멈춰 선다.
<br>
"... 온전하게 데려와. 알겠어?"
<br>
<span class="purple">베일리다.</span>
<br><br>
"물론이죠," 다른 목소리가 대답한다. "고마워요, <<print either("이 녀석 귀엽네요. 하지만 괜찮을 겁니다,","이 녀석 꽤나 괜찮네요. 하지만 걱정마세요,","이 녀석은 좀 거칠긴 하지만,")>> 부드럽게 대할게요."
<br>
"돈."
<br>
"아 네. 네, 여깄습니다. 여기 다 넣었어요."
<br>
"좋아."
<br>
<<npc Bailey>><<person1>>베일리가 근처 덤불에서 나와 돈을 세고 있다.
<<set $phase to 5>>
<<else>>/*Here in case Bailey is ever dropped out of the intro scene.*/
익숙한 얼굴을 본다고 생각한 순간 당신은 심장이 멎을 것만 같았다. 알고보니 낯선 사람으로 밝혀졌다.
<br>
<<set $phase to 6>>
<</if>>
<<if $phase isnot 6>>
<<He_ ga>> 당신을 보지 못했다. 아직은.
<br><br>
<<link [[계속 숨어있는다|Park Run NPC Hide]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[당신을 드러낸다|Park Run NPC Show]]>><<endevent phaseless>><</link>><<exhibitionist2>>
<br>
<</if>>
<<else>>
<<endevent>>
<<link [[계속 간다|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng gte 7>>
앞쪽의 노부부가 손을 잡고, 공원을 천천히 걷고 있다. 당신은 그들의 뒤를 조용히 지나친다. 당신이 거기 있는 것을 알면 그들이 어떻게 반응할지 궁금하다.
<br><br>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<<else>>
당신은 벤치에 앉아있는 <<generate1>><<generate2>><<fullGroup_ yi>> 뒤로 몰래 숨어든다. 너무 가까워서 손을 뻗어 잡을 수 있을 정도다.
<<garousal>><<arousal 600>>
<br><br>
<<endevent>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
<<rng>>
<<if $rng gte 81>>
<<generate1>><<person1>>불빛이 깜빡인다. 한 <<person_ i>> 덤불 아래에 누워, 당신을 향해 카메라를 들고 있다. 카메라 플래시가 터지며, 당신의 <<nudity_ rul>> 촬영한다. <<covered>>
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[포즈를 취한다|Park Run Pose]]>><<fameexhibitionism 20 "pic">><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[도망간다|Park Run Away]]>><<fameexhibitionism 10 "pic">><</link>>
<br>
<<set $skulduggerydifficulty to 300>>
<<link [[카메라를 훔친다|Park Run Steal]]>><<crimeUp 10 "thievery">><</link>><<crime "thievery">><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 61>>
<<generate1>><<generate2>>전방의 풀숲에서 <<fullGroup_ i>> 나온다. 그들은 당신을 향해 걸어온다. <<covered>> "<<phim_ iya>>." <<person1>><<person_ i>> 말한다. "그 변태."
<br><br>
"이런 <<girlPost "에게">>는 우리가 원하는 건 뭐든지 할 수 있어." <<person2>><<person_ ga>> 말한다. "아무도 <<phim_ ul>> 믿지 않을거야." 그들은 속도를 높인다.
<br><br>
<<link [[싸운다|Park Run Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<<link [[도망간다|Park Run Escape]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<elseif $rng gte 41>>
떠돌이 개가 당신을 한동안 쫓아다닌다.
<<gstress>><<stress 3>>
<br><br>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
당신은 경찰 복장을 한 <<generatePolice 1>><<person1>><<person_ i>> 덤불 반대편에서 행인과 대화하는 것을 우연히 듣는다. "맞아요," <<he_ ga>> 말한다. "이 정도 키의 <<girlPost>>입니다. 공원에서 음란 행위를 했어요. 정말 아무것도 못 보셨나요?"
<<if $earSlime.growth gte 200 - ($earSlime.promiscuity * 10)>>
<<generate2>>
<br><br>
<span class="lewd">머릿속의 슬라임이 당신이 모습을 드러내 그들에게 강간을 요청하라고 명령하는 것을 느낀다.</span> <span class="red">슬라임은 당신의 복종을 기대한다.</span>
<br><br>
<<link [[복종한다|Park Run Exposed Slime Obey]]>><<set $phase to 4>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Park Run Exposed Slime Defy]]>><<set $phase to 4>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
당신은 반대 방향으로 달린다.<<gstress>><<stress 3>>
<br><br>
<<endevent>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
공원은 한가한 시간임에도 불구하고 붐빈다. 당신은 덤불에 몸을 숨기려고 몸을 낮게 웅크린다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventParkStreak1">>
<<generate1>><<generate2>>
"멈춰!"
<br><br>
뒤돌아보니 경찰관 두 명이 당신을 쫓아오고 있다. 심장이 두근거린다.
<br><br>
<<link [[도망간다|Park Streak Police Run]]>><</link>><<athleticsdifficulty 1 1000>><<crimes "resisting" "exposure">>
<br>
<<link [[멈춘다|Park Streak Police Catch]]>><<set $phase to 1>><<pass 2>><</link>>
<br>
<<link [[싸운다|Park Streak Police Fight]]>><<set $fightstart to 1>><</link>>
<</widget>>
<<widget "eventParkStreak2">>
<<generate1>><<generate2>>
길을 달리고 있는데 <<person1>><<person_ gwa>> <<person2>><<person_ i>> 앞에 있는 길로 걸어나오는 것을 보았다. 그들은 악의적인 표정을 짓고 있다.
<br><br>
"뭐, 이런 애는 과시하는 걸 좋아하지," <<person1>><<person_ i>> 말한다.
<br>
"우리 재밌게 놀 수 있을 것 같은데." <<person2>><<person_ i>> 중얼거린다.
<br><br>
<<link [[다음|Park Streak Rape]]>><<set $molestationstart to 1>><</link>>
<</widget>>
<<widget "eventParkStreak3">>
<<npc Whitney>><<person1>>
분수대 옆을 지나가다가 나무 아래에서 담배를 피우고 있는 휘트니를 발견한다. <<He_ nun>> 아직 당신을 보지 못했다.
<br><br>
<<run wikifier("nnpc_himPost", "Whitney", "을", "sep")>>
<<link [[_trResult + _trPost +" 피한다"|Park Streak Whitney]]>><<pass 2>><<set $phase to 0>><</link>>
<br>
<<link [[_trResult + "에게 달려간다"|Park Streak Whitney]]>><<pass 2>><<set $phase to 1>><</link>>
<</widget>>
<<widget "eventParkStreak4">>
<<npc Robin>><<person1>>
굽이를 돌자 가판대에서 핫초코를 팔고 있는 로빈이 보인다. <<he_ nun>> 손님 몇 명을 상대하느라 아직 당신을 알아채지 못했다. 당신이 지금 이 상태로 지나가면 <<he_ ga>> 반가워할지 궁금하다.
<br><br>
<<run wikifier("nnpc_himPost", "Robin", "을", "sep")>>
<<link [[_trResult + _trPost +" 피한다"|Park Streak Robin]]>><<pass 2>><<set $phase to 0>><</link>>
<br>
<<link [[_trResult + "에게 달려간다"|Park Streak Robin]]>><<pass 2>><<set $phase to 1>><</link>>
<</widget>>
<<widget "eventParkStreak5">>
<<npc Kylar>><<person1>>
길을 달려 내려가던 중, 나무 아래에서 무언가에 몸을 구부린 채 앉아 있는 누군가를 발견했다. 당신은 스케치북에 무언가 그리고 있는 카일라를 발견한다. <<He_ nun>> 아직 당신을 보지 못하고, 그리는 것에 집중하고 있다. 원한다면 <<him_ rul>> 피할 수 있다.
<br><br>
<<run wikifier("nnpc_himPost", "Kylar", "을", "sep")>>
<<link [[_trResult + _trPost +" 피한다"|Park Streak Kylar]]>><<pass 2>><<set $phase to 0>><</link>>
<br>
<<link [[_trResult + "에게 달려간다"|Park Streak Kylar]]>><<pass 2>><<set $phase to 1>><</link>>
<</widget>>
<<widget "eventParkStreakEnd">>
<<if $bus is "parkmens">>
<<link [[다음|Men's Toilets]]>><<endevent>><<set $eventskip to 1>><<pass 5>><</link>>
<<else>>
<<link [[다음|Women's Toilets]]>><<endevent>><<set $eventskip to 1>><<pass 5>><</link>>
<</if>>
<</widget>><<widget "eventstoilets">>
<<generate1>><<person1>>당신이 화장실에 들어가자, 뒤에서 외치는 목소리가 들린다. "거기 들어가는 거 다 봤어, 변태야!" 한 <<person_ i>> 눈을 부릅뜨고 달려든다. "대가를 톡톡히 치르게 해주겠어!"
<br><br>
<<link [[다음|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>
<<if $player.gender_appearance isnot $player.gender>><<set $toiletsmistake to 1>><</if>>
<</widget>><<effects>><<loadNPC 1 "pubfame_model">><<generateyv3>><<generatev4>>
<<if !$photo.desk>>
<<set $photo.desk to true>>
You approach the side of the desk, then glance at Niki. Niki nods at you. "As long as you don't touch anything."
<</if>>
You step behind the desk to examine the photos on the wall. A selection of <<group>> stare back, in elegant poses. The photos are kept inside wooden frames with glass covers, preventing damage.
<br><br>
There's a <<person3>><<person>> in <<his>> underwear, stretching <<his>> arms over <<his>> head. There's a <<person4>><<person>> in a gothic
<<if $pronoun is "m" and $rng gte 11 or $pronoun is "f" and $rng lte 10>>
suit, sitting with a suitcase.
<<else>>
gown, sitting with a parasol.
<</if>>
And there's a naked <<person2>><<person>>, posing with <<his>> hands behind <<his>> back and <<npcRevealText $NPCList[1] "lower">>.
<br><br>
You look closer. The <<person>> looks visibly uncomfortable, and
<<if $pubfame.niki.hair is "no">>
<<hes>> completely bald.
<<else>>
<<his>> hair is a distinct $pubfame.niki.hair.
<</if>>
<span class="gold">You've found Mickey's contact.</span>
<br><br>
<<set $skulduggerydifficulty to 700>>
<<link [[훔친다|Photo Examine Steal]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Ask to have it|Photo Examine Ask]]>><</link>>
<br><br>
<<link [[뒤로|Photo]]>><<endevent>><</link>><<effects>><<person1>>
<<skulduggerycheck>>
<<if $skulduggerysuccess>>
You quietly detach the case from the wall, before sliding the glass cover off. You remove the photo, slide the cover back on and place the frame back on the wall.
<br><br>
Niki abruptly spins in <<his>> chair, examining you and the empty case. <<He>> frowns, and clicks <<his>> tongue. "There used to be one right there."
<br><br>
With a sigh, <<he>> turns back to <<his>> desk and rummages through a cabinet. "<span class="green">Must've taken it out and forgot to replace it.</span> Shame, <span class="gold">that was the last one <<person2>><<he>> did</span>." <<person1>><<He>> pulls a new photo out and walks to the frame. <<He>> slides it in and nods, before sitting back down.
<br><br>
<<pubfameComplete "niki">>
<<link [[뒤로|Photo]]>><<endevent>><</link>>
<<else>>
You try to take the frame off the wall. "<span class="red">Don't touch that,</span>" Niki says. You pull away as Niki turns around to face you.
<br><br>
<<He>> looks between you and the frame, before pulling a cloth out of <<his>> pocket and wiping down the case. "Don't want fingerprints on the cover," <<he>> says. After a few seconds, <<he>> sits back down.
<br><br>
<<link [[Ask to have it|Photo Examine Ask]]>><</link>>
<br>
<<link [[뒤로|Photo]]>><<endevent>><</link>>
<</if>><<effects>><<person1>>
<<if !$pubfame.niki.money>>
<<set $pubfame.niki.money to random(12,25)*10000>>
<</if>>
<<if $speech_attitude is "meek">>
You tap Niki on the shoulder, and <<he>> swivels around to see you. "Excuse me," you ask, "could I have this photo?"
<<elseif $speech_attitude is "bratty">>
You clear your throat, and Niki swivels around to see you. "I'd be willing to take this off your hands," you say, jerking your thumb at the photo.
<<else>>
You clear your throat, and Niki swivels around to see you. "Is this for sale?" you ask, gesturing to the photo.
<</if>>
<br><br>
Niki rolls closer to the photo and examines it for a moment. "<<printmoney $pubfame.niki.money "red">>. I'm fond of this one. The colours pair well with the rest of the wall.<<if ["red","blue","purple"].includes($pubfame.niki.hair)>> Especially the splash of $pubfame.niki.hair.<</if>> And <span class="gold">it's the last one <<person2>><<he>> did</span>."
<br><br>
<<if $money gte $pubfame.niki.money>>
<<link [["Buy it (" + _printmoney + ")"|Photo Examine Buy]]>><<set $money -= $pubfame.niki.money>><</link>>
<<else>>
<span class="purple">You can't afford it.</span>
<</if>>
<br>
<<link [[Ask about other means of payment|Photo Examine Barter]]>><</link>>
<br><br>
<<link [[뒤로|Photo]]>><<endevent>><</link>><<effects>><<person1>>
You give Niki the money, and <<he>> takes the frame off the wall. <<He>> slides open the cover and hands the photo to you. "The case will be extra. This wood is expensive."
<br><br>
Not waiting for an answer, <<he>> slides a new photo in the frame and hangs it back up on the wall. <<He>> examines it for a moment, then nods and sits back down.
<br><br>
<<pubfameComplete "niki">>
<<link [[뒤로|Photo]]>><<endevent>><</link>><<effects>><<person1>>
<<if $speech_attitude is "meek">>
"Is there any other way I could have it?" you ask. "A less... expensive way?"
<<elseif $speech_attitude is "bratty">>
You cross your arms. "Any way I could get it without paying out the nose?"
<<else>>
"Would you accept anything else for it?" you ask.
<</if>>
<br><br>
Niki stares at you for a moment. <<He>> puts a white stick in <<his>> mouth and moves it thoughtfully. "There is a way. If you can replace the photo with one of your own, I won't have a bare spot on the wall. You will, of course, <span class="lewd">need to be naked</span>. I'll still pay you, but it'll be lessened to compensate for the photo."
<br><br>
<<if $photo.model is 1>>
<<He>> taps <<his>> chin. "I normally don't like doing two shoots in the same week, but I'll make an exception here."
<br><br>
<</if>>
<<if ["exhibitionism","model"].includes($pubfame.target) and $pubfame.goal.includes("Lower")>>
Modelling to lower your <<fameProse $pubfame.target>> fame sounds counterintuitive, but you're sure 'Mickey' will decrease your image more than this would increase it.
<br><br>
<</if>>
<<link [[받아들인다 (3:00)|Photo Model]]>><<set $photo.model to 1>><<set $photo.pubfame to true>><</link>><<exhibitionist1>>
<br>
<<link [[거절한다|Photo Examine Refuse]]>><</link>><<effects>>
"It's either that or payment," Niki says, shrugging. <<He>> swivels back to <<his>> desk.
<br><br>
<<link [[다음|Photo]]>><<endevent>><</link>><<effects>><<set $location to "studio">>
당신은 병원 맞은편에 있는, 높고 오래된 건물인 사진 스튜디오에 다가간다. 문으로 통하는 짧은 계단이 있다. "니키의 사진관. 모델 모집 중."
<br><br>
<<getinicon>><<link [[노크한다|Photo Intro]]>><</link>>
<br>
<<nightingaleicon>><<link [[떠난다|Nightingale Street]]>><</link>>
<br><<effects>><<set $location to "studio">>
<<set $photo_known to 2>>
<<set $photo to {}>>
<<set $photo.refused to 0>>
<<set $photo.audienceSize to 1>>
<<set $photo.timesWithThisAudienceSize to 0>>
<<npc Niki>><<person1>>
당신은 묵직한 문 손잡이를 들어, 문에 부딪히게 한다. 약간 기다린 후, 당신은 다시 노크를 하기 위해 손을 뻗는다. 문이 먼저 열린다. <<his_ yi>> 입에 하얀 막대를 문 젊은 <<nnpc_genderPost "Niki" "이">> 그곳에 서 있다. 니키다.
<br><br>
<<if $speech_attitude is "meek">>
"모-모델을 구하고 있다고 들었는데요?" 당신은 물어본다.
<<elseif $speech_attitude is "bratty">>
"모델을 구하고 있다고 들었어요" 당신은 말했다. "여기서 일할 수 있을까요?"
<<else>>
"일을 찾고 있는데요" 당신은 말한다.
<</if>>
<br><br>
니키가 문을 열며 길을 비켜준다. "들어와."
<br><br>
<<set $nikiSeen.pushUnique("photo")>>
<<link [[들어간다|Photo Intro 2]]>><</link>>
<br><<effects>>
당신은 니키를 따라 더 현대적인 인테리어와, 계단을 지나, 책상과 컴퓨터가 있는 방으로 들어간다. 니키는 그 뒤에 앉는다.
<<if $malevictimchance gte 100>>
남자들의
<<elseif $malevictimchance lte 0>>
여자들의
<<else>>
남자들과 여자들의
<</if>>
사진들이 <<his_ yi>> 뒤에 있는 벽을 덮고 있는데, 대부분 선정적이지만, 세련된 느낌이다. <<He_ nun>> 당신 뒤의 의자를 가리키고, 당신은 자리에 앉는다.
<br><br>
"스튜디오는 위층이야," <<he_ nun>> <<his_ yi>> 입에서 흰 막대기를 빼서, 쓰레기통에 휙 던져 넣으며 말한다. "사진 촬영은 3시간이 걸려. 한번 촬영할 때마다 <span class="gold">£450</span> 만큼 선불로 줄게." <<He_ nun>> 뒤에 있는 벽을 가리킨다. "우리는 이런 걸 하고 있어."
<br><br>
<<He_ nun>> 주머니에서 막대사탕을 꺼내 <<his_ yi>> 입에 넣는다. "일주일에 한번 정도 촬영. 어때?"
<br><br>
<<link [[승낙한다|Photo Accept]]>><<npcincr Niki love 1>><</link>><<glove>>
<br>
<<link [[거절한다|Photo Refuse]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"아-알겠어요" 당신은 대답한다. "돈이 필요하거든요."
<<elseif $speech_attitude is "bratty">>
"괜찮네요," 당신은 대답한다. "돈 쓸 데가 있어서요"
<<else>>
"네," 당신은 대답한다. "돈이 꼭 필요해서요"
<</if>>
<br><br>
니키는 고개를 끄덕인다. "시작할 준비가 되면 알려줘."
<br><br>
<<link [[다음|Photo]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"저-저는 사람들한테 보여지는 건 안좋아해서요," 당신은 말한다. "죄송합니다"
<<elseif $speech_attitude is "bratty">>
"늙은 변태들이 쳐다보는 건 싫어서요," 당신은 말한다.
<<else>>
"제가 생각했던 일은 아니었네요," 당신은 말한다. "죄송해요."
<</if>>
<br><br>
니키는 고개를 끄덕인다. "마음이 바뀌면 언제든 찾아와"
<br><br>
<<link [[다음|Nightingale Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "studio">><<effects>>
<<if $photo.niki_event is undefined and C.npc.Niki.love gte 10 and $brothelintro gte 1>>
<<set $photo.niki_event to 1>>
<<npc Briar>><<person1>>
<<if $pronoun is "m">>
노출이 심한 푸른 양복을 입은 <<personsimple_ yi>> 들어오는 길에 당신을 스치고 지나간다.
<<else>>
노출이 심한 붉은 가운을 입은 <<personsimple_ yi>> 들어오는 길에 당신을 스치고 지나간다.
<</if>>
브라이어다.
<br><br>
"여기서 널 보게 된 것도 놀랍지는 않네," <<he_ ga>> 문틀에 기대어, 당신을 바라보며 말한다. 니키는 얼굴을 찡그린 채 <<nnpc_his_ yi "Niki">> 책상에서 고개를 든다. 브라이어가 웃는다. "걱정 마. 다음 주에 보자."
<br><br>
브라이어는 가던 길을 계속 간다.
<br><br>
<<link [[다음|Photo]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Niki>><<person1>>
당신은 나이팅게일 가에 있는 사진관에 있다. 니키는 책상 뒤에 앉아서 컴퓨터 화면을 응시하고 있다.
<<if $malevictimchance gte 100>>
남자들의
<<elseif $malevictimchance lte 0>>
여자들의
<<else>>
남자들과 여자들의
<</if>>
사진들이 <<his_ yi>> 뒤에 있는 벽을 덮고 있는데, 대부분 선정적이지만, 세련된 느낌이다.
<<if $fame.model gte 100 and $fame.model lt 400>>
<br>
<span class="purple">그중에는 작긴 하지만 당신의 사진도 하나 있다.</span>
<<elseif $fame.model gte 400 and $fame.model lt 1000>>
<br>
<span class="lblue">그중에는 잘 나온 당신의 사진도 하나 있다.</span>
<<elseif $fame.model gte 1000 and $trauma gte (($traumamax / 10) * 7) and $daily.photo is true>>
<br>
<span class="red">당신을 찍은 전신사진이 중앙 맨 앞에 걸려 있다. 텅 빈 눈과 무표정한 얼굴이 당신을 응시한다.</span>
<<elseif $fame.model gte 1000 and $trauma gte (($traumamax / 10) * 7)>>
<br>
<span class="red">당신을 찍은 전신사진이 중앙 맨 앞에 걸려 있다. 텅 빈 눈과 무표정한 얼굴이 당신을 응시한다.</span>
<<stress -3>><<lstress>>
<<if $daily.photo is undefined >>
<<set $daily.photo to true>>
<</if>>
<<elseif $fame.model gte 1000 and $daily.photo is true >>
<<if $rng gte 21>>
<<rngWraith>>
<<if _wraithEvent>>
<span class="wraith">창백한 형체를 찍은 전신사진이 중앙 맨 앞에 걸려 있고, 당신을 향해 미소 짓는다.</span>
<<trauma 6>><<gtrauma>>
<<else>>
<br>
<span class="green">당신을 찍은 전신사진이 중앙 맨 앞에 걸려 있고, 당신을 향해 미소 짓는다.</span>
<</if>>
<<else>>
<br>
<span class="green">당신을 찍은 전신사진이 중앙 맨 앞에 걸려 있고, 당신을 향해 미소 짓는다.</span>
<</if>>
<<elseif $fame.model gte 1000>>
<br>
<span class="green">당신을 찍은 전신사진이 중앙 맨 앞에 걸려 있고, 당신을 향해 미소 짓는다.</span>
<<stress -3>><<lstress>>
<<trauma -3>><<ltrauma>>
<<if $daily.photo is undefined >>
<<set $daily.photo to true>>
<</if>>
<</if>>
<br><br>
<<if $stress gte $stressmax and isPregnancyEnding()>>
<<pregnancyPassout "photo">>
<<else>>
<<if isPubfameTaskAccepted("niki")>>
<<if $pubfame.niki.examined>>
미키의 지인 사진이 벽에 붙어 있다.
<br>
<<ind>><<link [[훔친다|Photo Examine Steal]]>><<loadNPC 1 "pubfame_model">><</link>>
<br>
<<askicon>><<link [[가져갈 수 있는지 물어본다|Photo Examine Ask]]>><<loadNPC 1 "pubfame_model">><</link>>
<<else>>
미키의 지인 사진이 사진으로 가득한 벽 어디인가에 있을 것이다.
<br>
<<investigateicon>><<link [[조사한다 (0:05)|Photo Examine]]>><<pass 5>><<set $pubfame.niki.examined to true>><</link>>
<</if>>
<br><br>
<</if>>
<<if $photo.shoot is 1>>
<span class="blue">당신은 이미 이번 주에 모델로 일했다.</span>
<br>
<<else>>
<<ind>><<link [[모델 일을 한다 (최대 3:00)|Photo Model]]>><<set $photo.shoot to 1>><</link>><<exhibitionist1>>
<br>
<</if>>
/*
<<link [[다른 일이 없는지 묻는다|Photo Ask]]>><</link>>
<br>
<<if $photo.silly is "done">>
<<link [[가게 홍보를 하고 온 댓가를 받는다|Photo Street Paid]]>><<set $photo.silly to "paid">><</link>>
<br>
<</if>>
*/
<<nightingaleicon>><<link [[떠난다|Nightingale Street]]>><<endevent>><</link>>
<br>
<<set $nikiSeen.pushUnique("photo")>>
<</if>>
<</if>><<effects>>
니키는 고개를 끄덕이고, 잠시 더 <<his_ yi>> 화면을 응시한다.
<br><br>
<<if !$photo.silly>>
<<set _work_available to true>>
"가게 주인들은 바보같은 옷을 입고 가게 앞에 서있어줄 사람을 필요로 하지. 매력적인 일은 아니지만, <span class="gold">£100.</span> 만큼 벌 수 있어. 처음부터 잘하는 사람이 어디있겠어."
<br><br>
<</if>>
<<if !_work_available>>
<<if fameTotal() lt 3000>>
<<He_ nun>> 고개를 젓는다. "네가 할 만한 일이 없네" <<he_ ga>> 말한다. <span class="purple">"네가 좀 더 잘 알려져 있었다면 좋았을텐데."</span>
<<else>>
<<He_ nun>> 고개를 젓는다. "아니." <<he_ ga>> 말한다. "다음주에 다시 와줘."
<</if>>
<br><br>
<<else>>
"일하려면 약간 시간이 필요해"
<br><br>
<</if>>
<<if !$photo.silly>>
<<link [[바보같은 옷을 입는 일을 승낙한다|Photo Silly]]>><<set $photo.silly to "accepted">><</link>>
<br>
<</if>>
<<link [[떠난다|Nightingale Street]]>><<endevent>><</link>>
<br><<effects>>
니키가 작은 지폐 뭉치를 던져준다. 당신은 <<moneyGain 100>>를 벌었다.
<br><br>
<<link [[일을 요청한다|Photo Ask]]>><</link>>
<br>
<<link [[떠난다|Nightingale Street]]>><<endevent>><</link>>
<br><<effects>>
니키는 고개를 끄덕인다. "가게는 하이 스트리트에 있어." <<He_ nun>> 당신에게 주소와 함께 명함을 건네준다. "돈을 받으려면 여기로 돌아와야 해."
<br><br>
<<link [[일을 요청한다|Photo Ask]]>><</link>>
<br>
<<link [[떠난다|Nightingale Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $photo_known is undefined>>
<<set $photo_known to 1>>
<</if>>
<<npc Niki>><<person1>>당신은 샘이 준 주소로 가본다. 병원 맞은편에 있는 오래된 건물이다. 당신이 노크를 하기 위해 손을 든 순간 문이 열린다.
입에 하얀 막대를 문 젊은 <<nnpc_genderPost "Niki" "이">> 서있다. <<He_ nun>> 당신을 바라보며, 기다린다.
<br><br>
<<if !$nikiSeen.length>>
<<if $speech_attitude is "meek">>
"저-저는 사진사를 찾고 있는데요," 당신은 말했다. "샘이 여기 오면 있을 거라 했거든요."
<<elseif $speech_attitude is "bratty">>
"샘이 여기로 오라고 했어요," 당신은 말했다. "제가 스타거든요."
<<else>>
"샘이 여기로 오라고 했어요," 당신은 말했다. "오션 브리즈에서 왔어요."
<</if>>
<br><br>
<<nnpc_genderPost "Niki" "은">> 잠시 당신을 바라보다가 손을 내밀었다. "니키라고 해" <<he_ nun>> 말했다. "스튜디오는 준비되어 있어." <<He_ nun>> <<his_ yi>> 입에서 막대기를 빼서 거리로 휙 던진다.
<br><br>
<<elseif $nikiSeen.includes("farm")>>
당신은 <<him_ ul>> 알고 있다. 농장에서 봤던, 사진사 니키다. 당신은 그 자리에서 얼어붙는다. <<He_ nun>> 당신을 빤히 바라보다가, <<his_ yi>> 입에서 막대기를 빼서 거리로 휙 던진다. "스튜디오는 준비되어 있어." <<He_ nun>> 잠시 말을 멈춘다. "네가 괜찮아 보여서 다행이네."
<br><br>
<<else>>
사진사 니키다. <<He_ nun>> 당신을 알아본다. "설명을 듣고 왠지 익숙하다고 느꼈었는데." <<He_ nun>> <<his_ yi>> 입에서 막대기를 빼서 거리로 휙 던진다. "스튜디오는 준비되어 있어."
<br><br>
<</if>>
<<set $nikiSeen.pushUnique("chef")>>
<<link [[다음|Photography Chef 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
내부는 보다 현대적이다. 당신은 니키를 따라 계단을 올라가 하얀 스크린으로 가득찬 큰 방으로 들어간다. 여러 개의 조명과 하나의 카메라가 당신을 기다리고 있다.
<br><br>
<<if $photo_known is 1>>
"전에도 해본 적 있어?" 니키가 카메라를 만지작거리며 묻는다. <<He_ nun>> 또 다른 하얀 막대기를 <<his_ yi>> 입에 물고 있다. 당신은 고개를 젓는다. <<He_ nun>> 당신을 보지 않고 고개를 끄덕인다. "옷은 저쪽에 있어. 몇 시간이면 끝날 거야."
<<else>>
"자세한 내용은 들었니?" 니키가 카메라를 만지작거리며 묻는다. <<He_ nun>> 또 다른 하얀 막대기를 <<his_ yi>> 입에 물고 있다. 당신은 고개를 젓는다. <<He_ nun>> 당신을 보지 않고 고개를 끄덕인다. "옷은 저쪽에 있어. 몇 시간이면 끝날 거야."
<</if>>
<br><br>
스크린 뒤로 가보자, 요리사의 앞치마와 모자를 찾을 수 있다. 당신은 그것을 입는다.
<br><br>
<<link [[다음|Photography Chef 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 카메라 앞에 서 있다. <<if $pronoun is "m">>니키는 <<his_ yi>> 수염을 쓰다듬는다.<<else>>니키는 <<his_ yi>> 턱을 쓰다듬는다.<</if>> "좋아," <<he_ ga>> 입을 연다. "샘이 나한테 요구사항을 알려줬어. 포즈 같은 거 말야." <<He_ nun>> <<his_ yi>> 입에서 막대기를 빼내고, <<his_ yi>> 주머니에서 꺼낸 막대사탕으로 바꿔문다.
<br><br>
<<He_ nun>> 지시나, 조언에 대해서만 말한다.
<br><br>
<<link [[조언을 최선을 다해 따라한다|Photography Chef 4]]>><<set $phase to 0>><<sub 1>><<npcincr Niki love 1>><</link>>
<br>
<<link [[당신만의 영감을 더한다|Photography Chef 4]]>><<set $phase to 1>><<def 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 60>>
<<if $phase is 0>>
당신은 니키의 지시를 그대로 따른다.
<<else>>
당신은 니키의 지시를 따르면서도, 영감을 받으면 스스로 움직였다. 니키는 딱히 감명받는 것 같지도, 신경에 거슬리는 것 같지도 않아보인다.
<</if>>
"소품," 한 시간 후 <<he_ nun>> 전화기에 대고 말한다. "금방 돌아올게," <<he_ nun>> 당신에게 말한다. "크림은 따로 보관하고 있어. 규정이야. 곧 내가 아는 사람들이 가지고 올 거야." <<He_ nun>> 당신을 홀로 스크린 앞에 남겨두고, 방을 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Photography Chef 5]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<person1>>문이 갑자기 열리고, <<person_ i>> 작은 오븐을 들고 들어온다. 그 뒤를 다섯 명의 다른 사람들이 따라오며, 각각 한 팔 가득 부엌 용품을 들고 있다.
<br><br>
"비켜줄래 <<girl_ a>>," <<person_ i>> 당신을 힐끗 쳐다보며 말한다. "조리실을 세팅해야 하거든."
<br><br>
당신은 그들이 하얀 스크린 앞에서 소품을 준비하는 것을 지켜본다. 당신은 그들이 당신이 보지 않는다고 생각될 때마다 당신을 흘끔 바라보는 것을 눈치챈다.
<br><br>
<<link [[희롱한다|Photography Chef Tease]]>><</link>><<exhibitionist1>>
<br>
<<link [[기다린다|Photography Chef Wait]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 다가간다. <<person1>><<person_ i>> 팔을 뻗어 당신을 막는다. "방해하지 마라, <<girl_ a>>" 라고 <<he_ nun>> 말한다.
<br><br>
"하지만 보고 싶어요,"라고 당신은 <<him_ ul>> 무시하며 말한다. 당신은 오븐에 다가가, 몸을 굽혀 안을 들여다 본다. "내가 말했지-" <<person_ un>> 뭔가를 말하려 하나, 당신이 당신의 <<bottomPost "을">> 움직이기 시작하자 그는 말을 끊는다. 다른 사람들도 일을 멈춘다. 당신은 그들의 시선이 당신에게 쏠리는 것을 느낄 수 있다.
<<exhibitionism1>><<fameexhibitionism 6>>
<<if hasSexStat("promiscuity", 4)>>
<span class="lewd">어떤 생각이 머리를 스친다.</span>
<br><br>
<<link [[그들의 크림을 요구한다|Photography Chef Cream]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[그들이 일하도록 내버려둔다|Photography Chef Leave]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 그들에게 돌아서서, 오븐에 기대어 앉는다. "니키가 크림을 가지러 갔어요," 당신은 말한다. "하지만 저는 기다리고 싶지 않아요. 도와줄 수 있나요?"
<br><br>
<<person_ un>> 어리둥절한 표정을 짓는다. "우리는 바쁘단다, <<girl_ a>>. 우리는 가서 가져올 시간이 없어-" 당신은 손을 뻗어, <<his_ yi>> 입술에 손가락을 대면서 <<his_ yi>> 말을 가로막는다.
<br><br>
"당신들은 여기에서 필요한 모든 크림을 가지고 있어요."라고 당신은 말한다.
<<if $pronoun is "f" and $breastfeedingdisable is "f">>
당신은 <<persons_ yi>> 상의를 잡고 아래로 끌어내린다. <<His_ yi>> 가슴이 튀어나온다. <<He_ nun>> 당신을 노려보며 분노와 충격이 뒤섞인 표정을 짓는다. 그러나 <<He_ nun>> 몸을 가리려고 하지 않는다. 다른 사람들은 웃음을 터뜨린다.
<br><br>
당신은 <<persons_ yi>> 가슴을 움켜잡고, <<his_ yi>> 유두를 문지른다. <<He_ nun>> 당신을 멈추지 않는다. <<His_ yi>> 표정은 당신이 움직일수록 부드러워진다. <<His_ yi>> 눈이 감긴다.
<br><br>
당신은 <<his_ yi>> 젖꼭지에서 우유가 새어나올 때까지, 계속해서 마사지를 한다. 당신은 "완벽해,"라고 말하며, 근처의 냄비를 움켜쥔다. 당신은 한 손으로 <<his_ yi>> 젖가슴 아래를 잡고 다른 손으로 마사지를 계속한다. 다른 사람들은 경외심을 가지고 지켜본다. 당신은 나오는 액체가 뚝뚝 떨어지는 수준이 될 때까지 그것을 계속한다.
<<else>>
<<if $NPCList[0].penis isnot "none">>
당신은 <<persons_ yi>> 하의를 잡고 아래로 끌어내린다. <<His_ yi>> 자지가 튀어나온다. <<He_ nun>> 당신을 노려보며 분노와 충격이 뒤섞인 표정을 짓는다. 그러나 <<He_ nun>> 몸을 가리려고 하지 않는다. 다른 사람들은 웃음을 터뜨린다.
<br><br>
당신은 <<his_ yi>> 자지를 움켜잡고, 문지르기 시작한다. <<He_ nun>> 당신을 멈추지 않는다. <<His_ yi>> 표정은 당신이 움직일수록 부드러워진다. <<His_ yi>> 눈이 감긴다.
<br><br>
당신은 <<his_ yi>> 몸이 긴장할 때까지, 마사지를 계속한다. 당신은 "완벽해,"라고 말하며, 근처의 냄비를 재빨리 움켜쥔다. 당신은 한손으로 <<his_ yi>> 밑에 그것을 가져다 대면서, 다른 손으로는 계속 문지른다. <<He_ nun>> 경련을 일으키며, 준비되어 있던 냄비에 대고 사정한다. 다른 사람들은 경외심을 가지고 지켜본다.
<<else>>
당신은 <<persons_ yi>> 바지를 잡고, 아래로 끌어내려서, <<his_ yi>> 보지를 드러내게 했다. <<He_ nun>> 당신을 노려보며 분노와 충격이 뒤섞인 표정을 짓는다. 그러나 <<He_ nun>> 몸을 가리려고 하지 않는다. 다른 사람들은 웃음을 터뜨린다.
<br><br>
당신은 <<his_ yi>> 보지를 잡고, 문지르기 시작한다. <<He_ nun>> 당신을 멈추지 않는다. <<His_ yi>> 표정은 당신이 움직일수록 부드러워진다. <<His_ yi>> 눈이 감긴다.
<br><br>
당신은 <<his_ yi>> 몸이 긴장할 때까지, 마사지를 계속한다. 당신은 "완벽해,"라고 말하며, 근처의 냄비를 재빨리 움켜쥔다. 당신은 한손으로 <<his_ yi>> 밑에 그것을 가져다 대면서, 다른 손으로는 계속 문지른다. <<He_ nun>> 경련을 일으키며, 애액을 준비되어 있던 냄비에 쏟아낸다. 다른 사람들은 경외심을 가지고 지켜본다.
<</if>>
<</if>>
<br><br>
"음머, 해봐" 당신은 속삭였다.
<br><br>
"으-음머" <<person_ i>> 작은 소리로 따라한다.
<br><br>
당신은 만족하고, 다른 사람들에게로 눈을 돌린다. "다음"
<<promiscuity4>>
<<link [[다음|Photography Chef Milk]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 60>><<famesex 6 "pic">><<set $chef_picture to "lewd">>
어떤 사람들은 다른 사람들보다 "젖 짜지기"에 더 열심인 것처럼 보이지만, 그들은 모두 서비스를 받기 위해 줄을 선다. 일이 끝났을 무렵엔, 당신은 냄비에 "크림"을 충분히 공급받을 수 있었다. 적어도 국자를 채울 만큼은 된다.
<br><br>
문이 열린다. 니키가 돌아왔다. 일꾼들은 서둘러 몸을 가리고, 바쁜 척한다. "우-우린 이제 막 마무리하는 중이야."라고 <<person_ i>> 말한다. 니키는 눈길조차 주지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Photography Chef 6]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 무대에서 걸어나간다. 당신은 그들이 얼굴을 붉힌 채, 일하러 돌아가는 것을 지켜본다.
<br><br>
<<link [[다음|Photography Chef Wait]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 60>><<set $chef_picture to "normal">>
당신은 <<person_ gwa>> <<his_ yi>> 동료들이 부엌에 소품을 배치하기를 기다린다. 니키는 그들이 마무리하는 동안 돌아온다.
<br><br>
<<endevent>>
<<link [[다음|Photography Chef 6]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Niki>><<person1>><<pass 60>>
니키는 당신에게 다양한 주방용품을 들고 있는 포즈를 취하게 한다. 당신은 지시받은 대로 포즈를 취하며 카메라를 향해 미소를 짓는다. 니키가 만족스러운 한숨을 내쉴 때까지, 한 시간 더 일한다.
<br><br>
"거의 끝났어." 라고 <<he_ nun>> 말한다. "하이라이트만 남았어. 네가 표현을 허락해준다면 말야. 네가 좀 지저분해 질 수 있어서, 맨 뒤로 미뤄놨지."
<br><br>
<<He_ nun>> 걸어가서, 크림 한 냄비를 오븐에 놓는다.
<br><br>
<<if hasSexStat("exhibitionism", 2) and $chef_picture is "lewd">>
<span class="lewd">또 다른 음란한 생각이 떠오른다.</span>
<br><br>
<<link [[당신이 모은 음란한 액체를 사용한다|Photography Chef Lewd Cream]]>><<set $chef_picture to "lewd">><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[평범한 크림을 사용한다|Photography Chef Normal Cream]]>><<set $chef_picture to "normal">><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"크림이라면 이미 있어요," 라고 당신이 항아리에 손짓을 하며 말한다. "다른 사람들이 가져왔거든요."
<br><br>
니키는 어깨를 으쓱한다. "나는 상관없어." <<He_ nun>> 다시 카메라로 걸어간다. "나는 당신이 한 국자만큼 크림을 퍼서, 가슴에 부어줬으면 좋겠어. 행복하지만, 당황해보이는 표정을 지어줘. 넌 지금 바보같은 사건을 겪고 있는 거야."
<br><br>
당신은 음탕한 액체에 일반 크림을 넣어 부피를 부풀리고, 한 국자 떠서 카메라를 보고 웃으며 가슴에 부어준다. 니키는 사진을 더 찍는다. "그걸 좀 가지고 놀 수 있겠니?" <<he_ ga>> 요청한다. 당신은 <<his_ yi>> 지시에 따라, 손과 얼굴에 "크림"을 바른다.
<br><br>
당신은 결국 냄비를 머리에 뒤집어쓰고, 끈적끈적한 액체로 머리부터 발끝까지 덮인 채, 바닥에 선다.
<<exhibitionism2>>
<<drench "goo" 5 "outside">>
<<link [[다음|Photography Chef 7]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
니키가 <<his_ yi>> 위치로 돌아가자, 당신은 크림을 연다. "나는 당신이 한 국자만큼 크림을 퍼서, 가슴에 부어줬으면 좋겠어. 행복하지만, 당황해보이는 표정을 지어줘. 넌 지금 바보같은 사건을 겪고 있는 거야."
<br><br>
당신은 크림을 한 국자 떠서, 카메라를 향해 미소 짓고, 그것을 가슴 위에 붓는다. 니키는 사진을 더 찍는다. "그걸 좀 가지고 놀 수 있겠니?" <<he_ ga>> 요청한다. 당신은 <<his_ yi>> 지시에 따라, 손과 얼굴에 크림을 바른다.
<br><br>
당신은 결국 냄비를 머리에 뒤집어쓰고, 끈적끈적한 액체로 머리부터 발끝까지 덮인 채, 바닥에 선다.
<<exhibitionism2>>
<<link [[다음|Photography Chef 7]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $photo_known is 1>>
"끝났어." 니키가 또 다른 막대사탕을 입에 집어넣으며 말한다. "함께 일해서 즐거웠어. 너는 재능이 있어. <span class="gold">일자리를 찾고 있다면 내게 오도록 해.</span> 샘에게 안부 전해줘."
<<else>>
"끝났어." 니키가 또 다른 막대사탕을 입에 집어넣으며 말한다. "함께 일해서 즐거웠어. 샘에게 안부 전해줘."
<</if>>
<br><br>
<<if $chef_picture is "lewd">>
당신은 출구로 가는 길에 <<him_ ul>> 지나친다. <<He_ nun>> <<his_ yi>> 코를 찡그리며 눈살을 찌푸린다.
<<else>>
<<He_ nun>> 나가는 길에, 당신이 가장 심하게 묻은 크림을 닦을 때 사용하도록 수건을 건네준다.
<</if>>
<br><br>
<<endevent>>
<<famebusiness 100 "pic">>
<<set $chef_state to 5>>
<<link [[거리로 나간다|Nightingale Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<span class="gold">"내 이름은 니키야."</span> <<he_ nun>> 네 옆에서 멈춰서며 말을 잇는다. "나는 사진사야. 혹시 너 모델 일 해볼 생각은 있어? 돈도 많이 벌 수 있고, 너는 얼굴도 괜찮으니까."
<br><br>
<<He_ nun>> <<his_ yi>> 입에 물고 있던 흰 막대기를 빼서 도로로 휙 던진다. <span class="gold">"나는 나이팅게일 가에서 사진 스튜디오를 운영하고 있어."</span> 라고 <<he_ nun>> 말했다. "언제 한 번 들러봐." <<he_ nun>> 차를 몰고 가버린다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 그 변태를 피하기 위해 발걸음을 재촉한다. "잠깐만," <<he_ nun>> 보조를 맞추기 위해 속도를 높이며 말한다. "빨리 말할게. <span class="gold">내 이름은 니키고, 나는 나이팅게일 가에서 사진 스튜디오를 운영하고 있어.</span> 일이 필요하면 언제 한번 들러."
<br><br>
당신은 골목길로 뛰어들고, <<him_ i>> 차를 몰고 떠나게 내버려둔다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if numberOfEarSlime()>>
<<set $earSlime.knowsAboutPhotoShoot to true>>
<</if>>
당신은 니키를 따라 계단을 올라가 하얀 스크린이 있는 큰 방으로 들어간다. 조명 몇 개와 카메라 한 대가 기다리고 있다.
<br><br>
<<set $photo.money to 450>>
<<if $photo.pubfame>>
<<set $photo.money /= 3>>
<</if>>
<<set $photo.time to 0>>
"옷은 저쪽에 있어," 니키는 모퉁이 근처의 스크린을 가리키며 말한다.
<<if $worn.face.type.includes("mask")>>
"마스크는 벗는 게 좋을거야. 평판을 얻으면 새로운 기회가 생길테니까."
<</if>>
<br><br>
스크린 뒤에는 두 벌의 의상이 있다.
<<set _rng to random(1, 9)>>
<<if _rng is 1>>
거기에는 선드레스와,
<<set $photo_upper_f_index to 1>>
<<set $photo_lower_f_index to 0>>
<<elseif _rng is 2>>
거기에는 야회복과,
<<set $photo_upper_f_index to 7>>
<<set $photo_lower_f_index to 0>>
<<elseif _rng is 3>>
거기에는 무도회복과,
<<set $photo_upper_f_index to 9>>
<<set $photo_lower_f_index to 0>>
<<elseif _rng is 4>>
거기에는 기모노와,
<<set $photo_upper_f_index to 10>>
<<set $photo_lower_f_index to 0>>
<<elseif _rng is 5>>
거기에는 미니 기모노와,
<<set $photo_upper_f_index to 11>>
<<set $photo_lower_f_index to 0>>
<<elseif _rng is 6>>
거기에는 깅엄 드레스와,
<<set $photo_upper_f_index to 38>>
<<set $photo_lower_f_index to 0>>
<<elseif _rng is 7>>
거기에는 치파오와,
<<set $photo_upper_f_index to 46>>
<<set $photo_lower_f_index to 0>>
<<elseif _rng is 8>>
거기에는 짧은 치파오 드레스와,
<<set $photo_upper_f_index to 47>>
<<set $photo_lower_f_index to 0>>
<<elseif _rng is 9>>
거기에는 키홀 드레스와,
<<set $photo_upper_f_index to 84>>
<<set $photo_lower_f_index to 0>>
<</if>>
그리고
<<set _rng to random(1, 5)>>
<<if _rng is 1>>
턱시도가 있다.
<<set $photo_upper_m_index to 15>>
<<set $photo_lower_m_index to 16>>
<<elseif _rng is 2>>
검은색 가죽 자켓이 있다.
<<set $photo_upper_m_index to 40>>
<<set $photo_lower_m_index to 23>>
<<elseif _rng is 3>>
갈색 가죽 자켓이 있다.
<<set $photo_upper_m_index to 41>>
<<set $photo_lower_m_index to 23>>
<<elseif _rng is 4>>
와이셔츠가 있다.
<<set $photo_upper_m_index to 37>>
<<set $photo_lower_m_index to 23>>
<<elseif _rng is 5>>
가라테 도복이 있다.
<<set $photo_upper_m_index to 55>>
<<set $photo_lower_m_index to 50>>
<</if>>
<br><br>
또한 레이스 팬티 한벌과, 남성용 팬티 한벌이 있다.
<<set $photo_under_f_index to 3>>
<<set $photo_under_m_index to 4>>
<<exhibitionism1>>
<<if $worn.face.type.includes("mask")>>
<<if $earSlime.forcedDressing and $earSlime.forcedDressing.type is "m">>
<span class="red">귓속의 슬라임은 당신이 여성복을 입는 것을 허락하지 않는다.</span>
<<else>>
<<link [[마스크는 계속 착용하고 여성복을 입는다|Photo Model 2]]>>
<<undressKeepFace "photo">>
<<set $photo_upper_index to $photo_upper_f_index>>
<<set $photo_lower_index to $photo_lower_f_index>>
<<set $photo_under_index to $photo_under_f_index>>
<<underlowerwear $photo_under_index>>
<<lowerwear $photo_lower_index>>
<<upperwear $photo_upper_index>>
<</link>>
<</if>>
<br>
<<if $earSlime.forcedDressing and $earSlime.forcedDressing.type is "f">>
<span class="red">귓속의 슬라임은 당신이 남성복을 입는 것을 허락하지 않는다.</span>
<<else>>
<<link [[마스크는 계속 착용하고 남성복을 입는다|Photo Model 2]]>>
<<undressKeepFace "photo">>
<<set $photo_upper_index to $photo_upper_m_index>>
<<set $photo_lower_index to $photo_lower_m_index>>
<<set $photo_under_index to $photo_under_m_index>>
<<underlowerwear $photo_under_index>>
<<lowerwear $photo_lower_index>>
<<upperwear $photo_upper_index>>
<</link>>
<</if>>
<br><br>
<</if>>
<<if $earSlime.forcedDressing and $earSlime.forcedDressing.type is "m">>
<span class="red">귓속의 슬라임은 당신이 여성복을 입는 것을 허락하지 않는다.</span>
<<else>>
<<link [[옷을 모두 벗고 여성복을 입는다|Photo Model 2]]>>
<<undress "photo">>
<<set $photo_upper_index to $photo_upper_f_index>>
<<set $photo_lower_index to $photo_lower_f_index>>
<<set $photo_under_index to $photo_under_f_index>>
<<underlowerwear $photo_under_index>>
<<lowerwear $photo_lower_index>>
<<upperwear $photo_upper_index>>
<</link>>
<</if>>
<br>
<<if $earSlime.forcedDressing and $earSlime.forcedDressing.type is "f">>
<span class="red">귓속의 슬라임은 당신이 남성복을 입는 것을 허락하지 않는다.</span>
<<else>>
<<link [[옷을 모두 벗고 남성복을 입는다|Photo Model 2]]>>
<<undress "photo">>
<<set $photo_upper_index to $photo_upper_m_index>>
<<set $photo_lower_index to $photo_lower_m_index>>
<<set $photo_under_index to $photo_under_m_index>>
<<underlowerwear $photo_under_index>>
<<lowerwear $photo_lower_index>>
<<upperwear $photo_upper_index>>
<</link>>
<</if>>
<br><br><<effects>>
<<endevent>>
당신은 <<worn_upper_name_ ul>> 집어들고 스크린 뒤쪽으로 향한다.
<<if random(1, 2) is 2 and $fame.model gte 100>>
<!-- Audience generation -->
<<set _maxAudience to Math.clamp(Math.floor($fame.model / 100), 0, 6)>> <!-- 1 for 100, 6 for 600 or higher, etc -->
<<if $photo.audienceSize lt _maxAudience and $photo.timesWithThisAudienceSize gte 2>>
<<set $photo.audienceSize += 1>>
<<set $photo.timesWithThisAudienceSize to 0>>
<</if>>
<!-- Incrase audience size if we've had the previous audience size AT LEAST twice (and we've enough fame) -->
<<set $photo.timesWithThisAudienceSize += 1>> <!-- Increase the number of times we've had this audience size -->
<<for _audienceGenIndex to 1; _audienceGenIndex lte $photo.audienceSize; _audienceGenIndex++>>
<<generateNPC _audienceGenIndex>>
<</for>>
<!-- Generate the needed number of audience members, and texts for them -->
<!-- Adding new lines is as simple as inputting it into the right group below. End your line with a , for better diffs handling -->
<!-- Lines below will be picked from at random per audience encounter -->
<<set _audienceText to [
[
"" /* audience size zero, no text */
], [ /* Audience size 1 strings */
"<<person1>><<person_ ga>> 스튜디오 구석에 앉아 있다. <<He_ nun>> 당신을 보고는 싱긋 웃는다.",
"<<person1>><<person_ ga>> 스튜디오 구석에 앉아 있다. <<His_ yi>> 시선은 당신에게 달라붙어 있으며 약간 기분나쁜 모습으로 웃는다.",
], [ /* Audience size 2 strings */
"A <<person2>><<person_ gwa>> <<person1>><<person_ ga>> 스튜디오 구석에 앉아서 이야기를 나누고 있다가 멈추고 당신의 몸 전체를 훑듯이 바라본다.",
"A <<person2>><<person_ gwa>> <<person1>><<person_ ga>> 스튜디오 구석에 앉아서 당신을 바라보며 이야기를 나눈다. <<person_ ga>> 살짝 곁눈질한다.",
], [ /* Audience size 3 strings */
"<<enumeratedGroup_ un>> 구석에 앉아 당신을 바라본다. 그 중 가운데에 앉아 있는 <<person1>><<person_ ga>> 싱긋 웃는다.",
"<<enumeratedGroup_ un>> 구석에 앉아 당신을 바라본다. 그 중 <<person1>><<person_ ga>> 노골적으로 곁눈질한다.",
], [ /* Audience size 4 strings */
"<<enumeratedGroup_ un>> 구석에 앉아 당신을 바라본다. 그 중 <<person1>><<person_ ga>> 당신의 <<bottom_ ul>> 바라보며 머리를 빗는다.",
"<<enumeratedGroup_ un>> 구석에 앉아 당신을 바라본다. 그 중 <<person1>><<person_ ga>> 와인잔에 입을 댄다.",
], [ /* Audience size 5 strings */
"<<enumeratedGroup_ un>> 구석에 앉아 이야기를 나누고 있다. 그 중 <<person1>><<person_ ga>> 대화하는 내내 쉬지 않고 당신을 쳐다본다.",
"<<enumeratedGroup_ un>> 구석에 앉아 이야기를 나누고 있다. 그 중 <<person1>><<person_ ga>> 근처 사람들을 무시하면서 당신을 쳐다본다.",
], [ /* Audience size 6 strings */
"<<enumeratedGroup_ un>> 구석에 앉아 당신을 바라본다. 그 중 <<person1>><<person_ ga>> 옆에 앉아 있는 <<person2>><<personPost>>하고 대화하는 내내 당신을 바라보는 것을 멈추지 않는다.",
"<<enumeratedGroup_ un>> 구석에 앉아 당신을 바라본다. 그 중 <<person1>><<person_ ga>> <<His_ yi>> 입술을 핥는다.",
],
].select($photo.audienceSize).random()>>
<<print _audienceText>>
<<if $photo.audienceSize is 1 and $photo.timesWithThisAudienceSize is 1>>
<!-- First time we've seen an audience -->
<br><br>
니키는 삼각대의 카메라를 조정하다가 고개를 들어 올려다본다. "가끔은 업계 사람들이 와서 촬영에 참관하기도 할거야." <<nnpc_hePost "Niki" "가">> 말한다. "이쪽 업계에선 흔해. 그렇게 되면 1명당 <span class="gold">£50</span> 만큼 더 줄게. 네가 더 잘 알려진다면 더 많은 사람들이 흥미를 가지게 될 거야."
<</if>>
<br><br>
<<link [[참관객과 함께 촬영한다|Photo Model 3]]>><<set $photo.money += ( 50 * $photo.audienceSize )>><</link>>
<br>
<<link [[참관객과 촬영하는 것을 거부한다|Photo Model Refuse]]>><<npcincr Niki love -1>><</link>><<llove "Niki">>
<br>
<<else>>
니키는 삼각대의 카메라를 조정한다. "거의 준비됐어." <<nnpc_HePost "Niki" "가">> 당신의 옷을 흘끗 쳐다본다. "자." <<nnpc_HePost "Niki" "는">> 삼각대에서 물러나 테이블에서 다른 카메라를 들어올린다.
<br><br>
<<nnpc_HePost "Niki" "가">> 카메라를 들어올리고 포즈를 취하라고 요청한다.
<br><br>
<<link [[조언을 따른다|Photo Model 3]]>><<set $phase to 0>><</link>>
<br>
<<link [[당신의 센스를 더한다|Photo Model 3]]>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"저-정말 죄송해요." 당신은 말한다. "하지만 참관객 분들이랑 촬영하고 싶지 않아요."
<<elseif $speech_attitude is "bratty">>
"믿음이 안 가는데요" 당신은 말한다. "함께 촬영하지 않겠어요."
<<else>>
"보는 눈이 있으면 진정할 수가 없어요" 당신은 말한다.
<</if>>
<br><br>
<<if $enemyno gte 2>>
니키는 고개를 끄덕이고 문을 가리킨다. 아무도 나가면서 불평하지 않는다.
<<else>>
니키는 고개를 끄덕이고 문을 가리킨다. <<personPost "가">> 불평하지만, 항의하지는 않고 빠져나간다.
<</if>>
<br><br>
<<link [[다음|Photo Model 3]]>><<endevent>><</link>>
<br><<effects>>
<<set $photo.time += 30>>
<<if $phase is 0>>
당신은 니키의 지시에 따른다.
<<elseif $phase is 1>>
당신은 니키의 지시에 따르면서도 무언가가 떠오를 떄마다 자신의 센스를 더한다. 니키는 감동하지도, 짜증내지도 않는 것 같다.
<<else>>
니키가 당신에게 지시사항을 알려준다.
<</if>>
<<nnpc_HePost "Niki" "는">> 당신이 다른 포즈를 잡을 때마다 주위를 돌며, 가끔은 몸을 낮추고 다른 각도에서 사진을 찍는다.
<br><br>
대부분의 촬영이 당신의 <<bottomPost>>에 집중되는 것 같다.
<br><br>
<<link [[프로답게 참는다|Photo Model 4]]>><<set $phase to 0>><</link>>
<br>
<<link [[항의한다|Photo Model 4]]>><<def 1>><<set $phase to 1>><</link>>
<br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[과시한다|Photo Model 4]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<</if>>
<br><<effects>>
<<set $photo.time += 30>>
<<if $phase is 0>>
당신은 참는다. 이것은 그냥 참아야 할 일이다. 니키는 계속해서 사진을 찍는다.
<br><br>
<<elseif $phase is 1>>
<<if $speech_attitude is "meek">>
"제-제발요." 당신은 말한다. "너무 야한 것 같아요."
<<elseif $speech_attitude is "bratty">>
"난 이 의상의 모델을 하고 있는 건데요." 당신은 말한다. "제 엉덩이 모델이 아니라."
<<else>>
"그런 식으로 사진 찍으시면 불편해요." 당신은 말한다.
<</if>>
<br><br>
니키는 대답하지 않지만, 더 이상 당신의 <<bottomPost>>에 근접해서 찍지는 않는다.
<br><br>
<<elseif $phase is 2>>
당신은 <<bottomPost "를">> 내민다. 니키는 성큼 다가와서 사진을 찍는다.
<<exhibitionism2>>
<</if>>
<<if $photo.evidence gte 1 and $photo.refused gte 1 and $enemyno gte 1>>
"거의 다 됐어." <<hePost "가">> 말한다. "사무실에 필요한게 있어서, 금방 다시 돌아올게." <<nnpc_HePost "Niki" "는">> 방을 떠나면서 작은 카메라는 가져갔지만 삼각대의 카메라는 그대로 둔다.
<br><br>
<<link [[다음|Photo Model Blackmail]]>><</link>>
<br>
<<else>>
피곤한 일이다. 니키가 중간에 걸상을 가져오긴 했지만 그 위에 "앉아" 이상한 포즈를 잡는 것은 그다지 편하지 않다.
<br><br>
<<link [[다음|Photo Model 5]]>><</link>>
<br>
<</if>><<effects>>
니키가 나가자, <<personPost "가">> 삼각대 카메라 쪽으로 걸어가더니 <<hisPost "의">> 핸드폰을 주머니에서 꺼낸다. "여기 뭐가 좀 있는지 볼까?" <<hePost "는">> 그렇게 말하고는 케이블 한쪽 끝을 카메라에 꽃고, 반대쪽을 <<hisPost "의">> 핸드폰에 꽂는다.
<br><br>
<<link [[항의한다|Photo Model Blackmail 2]]>><<def 1>><<set $phase to 1>><</link>>
<br>
<<link [[침묵한다|Photo Model Blackmail 2]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"그-그걸 건드리면 안 될 것 같아요." 당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"손 떼시지." 당신은 말한다.
<<else>>
"멋대로 만지시면 안 될 텐데요." 당신은 말한다.
<</if>>
<br><br>
"호기심에 좀 그럴 수도 있지." <<hePost "가">> 대답한다.
<<else>>
당신은 조용히 <<personPost "가">> 계속하게 둔다. "여기에 뭐가 있는지 좀 볼까?" <<hePost "가">> 말한다.
<</if>>
<<if $photo.evidence is 2>>
<<hisPost "가">> 환하게 웃는다. <span class="pink">"여기 저 <<slut_ i>> 강간당하는 동영상이 있어!"</span>
<<elseif $photo.evidence is 1>>
<<hisPost "가">> 환하게 웃는다. <span class="purple">"여기 재밌는 동영상이 있어. 쟤가 옷 갈아입는 동안 스크린이 무너지는 영상!"</span>
<</if>>
<br><br>
<<if $enemyno gte 3>>
다른 참관객들이 <<himPost>>에게 몰려들어 <<hisPost "의">> 어깨 너머로 들여다본다.
<<elseif $enemyno is 2>>
다른 참관객인 <<person2>> <<person_ i>> 달려간다. "나도 좀 보자고."
<</if>>
<br><br>
그 <<personPost "는">> 당신을 올려다본다. "난 너 같은 타입을 잘 알아. 아무 데나 붙어먹는 타입. 자, 이렇게 해 볼까? <span class="purple">니키가 시키는 대로 전부 따라.</span> <span class="pink">안 그러면 이 동영상 업로드 해버릴테니까.</span> 너 이 근처 학교 다니는 거 맞지? 네 친구들이 볼 수 있는 곳에 올려버릴 거야. 알아들었어?"
<br><br>
<<if $enemyno is 6>>
당신은 <<himPost "를">> 막으려 할 수 있지만, <<hePost "를">> 다른 5명이 도울 것이다.
<<elseif $enemyno is 5>>
당신은 <<himPost "를">> 막으려 할 수 있지만, <<hePost "를">> 다른 4명이 도울 것이다.
<<elseif $enemyno is 4>>
당신은 <<himPost "를">> 막으려 할 수 있지만, <<hePost "를">> 다른 3명이 도울 것이다.
<<elseif $enemyno is 3>>
당신은 <<himPost "를">> 막으려 할 수 있지만, <<hePost "를">> 다른 2명이 도울 것이다.
<<elseif $enemyno is 2>>
당신은 <<himPost "를">> 막으려 할 수 있지만, <<hePost "를">> 다른 사람이 도울 것이다.
<<else>>
당신은 <<himPost "를">> 막으려 할 수 있다.
<</if>>
<br><br>
<<link [[끄덕인다|Photo Model Blackmail 3]]>><<def 1>><<set $phase to 0>><</link>>
<br>
<<link [[애원한다|Photo Model Blackmail 3]]>><<sub 1>><<set $phase to 1>><</link>>
<br>
<<link [[침묵한다|Photo Model Blackmail 3]]>><<set $phase to 2>><</link>>
<br>
<<link [[싸운다|Photo Model Blackmail Attack]]>><<set $phase to 2>><<def 1>><</link>>
<br><<effects>>
당신은 <<personPost>>에게 달려들어 <<hisPost "의">> 손에서 핸드폰을 쳐낸다. <<HePost "는">> 소매를 걷어 올린다.
<br><br>
<<link [[다음|Photo Model Blackmail Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Photo Model Blackmail Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Photo Model Blackmail Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
<<tearful>> 당신은 그들이 정신을 못 차리는 동안 핸드폰을 낚아채 니키가 돌아오기 직전에 영상을 삭제한다. <<nnpc_HePost "Niki" "가">> 그 광경을 확인한다.
<<if $enemyno gte 2>>
<<peoplePost "는">>
<<else>>
<<personPost "는">>
<</if>>
쓰러진 카메라 옆의 바닥에 누워 있다.
<br><br>
<<clotheson>>
<<endcombat>>
"나가." <<nnpc_hePost "Niki" "가">> 말한다. "촬영을 방해하지 마. 그게 유일한 룰이다."
<br><br>
당신은 <<personPost "이">> 나갈 때 <<hisPost>>의 핸드폰을
<<if $speech_attitude is "meek">>
눈을 마주치지 못하고 돌려준다.
<<else>>
돌려주며 혀를 내밀고 싶은 마음을 꾹 참는다.
<</if>>
<br><br>
<<elseif $enemyhealth lte 0>>
<<tearful>> 당신은 <<personsPost "의">> 손에서 핸드폰을 낚아채 니키가 돌아오기 직전에 영상을 삭제한다. <<nnpc_HePost "Niki" "가">> 그 광경을 확인한다.
<<if $enemyno gte 2>>
<<peoplePost "는">>
<<else>>
<<personPost "는">>
<</if>>
쓰러진 카메라 옆의 바닥에 누워 있다.
<br><br>
"나가." <<nnpc_hePost "Niki" "가">> 말한다. "촬영을 방해하지 마. 그게 유일한 룰이다."
<br><br>
당신은 <<personPost "이">> 나갈 때 <<hisPost "의">> 핸드폰을
<<if $speech_attitude is "meek">>
눈을 마주치지 못하고 돌려준다.
<<else>>
돌려주며 혀를 내밀고 싶은 마음을 꾹 참는다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>>
문이 열리고 니키가 들어온다. 그 <<personPost "는">> 당신에게서 떨어졌지만 여전히 <<hisPost "의">> 핸드폰을 잡고 있다. <<nnpc_HePost "Niki" "가">> 그 광경과 쓰러진 카메라를 확인한다.
<br><br>
"나가." <<nnpc_hePost "Niki" "가">> 말한다. "촬영을 방해하지 마. 그게 유일한 룰이다."
<br><br>
<<personPost "는">> 순수히 응한다, <span class="pink">그러나 <<hePost "는">> 여전히 영상을 가지고 있다.</span> <<photo_evidence_upload>>
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
당신은 너무 다쳐서 더 이상 싸우지 못하고 땅에 쓰러진다. <<personPost "는">> 핸드폰을 든 채 당신을 보며 서 있다. <<photo_evidence_upload>>
<br><br>
니키가 돌아와 바닥에 쓰러진 당신과 카메라의 모습을 확인한다. "나가." <<nnpc_hePost "Niki" "가">> <<personPost>>에게 말한다. "촬영을 방해하지 마. 그게 유일한 룰이다."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Photo Model Blackmail Fight End]]>><</link>>
<br>
<<set $photo.blackmail to 0>><<effects>>
"미안해." 니키는 그렇게 말하며 당신이 일어날 수 있게 도와준다.
<<if $exposed gte 1>>
<<nnpc_HePost "Niki" "가">> 당신의 옷차림을 확인하더니 시선을 피한다. 여분의 옷이 있어. 원한다면 촬영을 계속할게. 강요하는건 아니야."
<<else>>
"촬영을 계속할 수도 있고, 그만할 수도 있어. 강요하지 않을게."
<</if>>
<br><br>
<<link [[계속한다|Photo Model Continue]]>><</link>>
<br>
<<link [[그만둔다|Photo Model Stop]]>><</link>>
<br><<effects>>
<<underlowerwear $photo_under_index>>
<<lowerwear $photo_lower_index>>
<<upperwear $photo_upper_index>>
스크린 뒤에서 옷을 갈아입고 나오자 카메라가 제대로 설치되어 있고, 니키가 준비된 것이 보인다.
<br><br>
<<link [[다음|Photo Model 5]]>><</link>>
<br><<effects>>
<<famemodel 20 "pic">>
<<if playerBellyVisible()>><<famepregnancy `Math.ceil(playerBellySize() / 10)`>><</if>>
<<storeon "photo">>
스크린 뒤에서 옷을 갈아입고 나오면 니키가 모델료를 정산하고 있다. 당신은 <<moneyGain $photo.money>>를 얻었다.
<br><br>
"잘 해줬어." <<nnpc_hePost "Niki" "가">> 말한다. "다음 주에도 너와 함께 촬영하고 싶어."
<<if $phase is 2>><<nnpc_hePost "Niki" "는">> 멈칫한다. "다시 한번, 그런 일이 일어나게 해서 정말 미안해."<</if>>
<br><br>
<<if $photo.pubfame>>
"<span class="red">저 사진을 줄 수는 없어.</span>" <<hePost "가">> 덧붙인다. "나도 그러고 싶긴 한데, 저걸 대체할 만한 것이 없거든. 다음 주에 다시 오면 뭘 할 수 있을지 알아볼게."
<br><br>
<</if>>
당신은 돈을 받고 스튜디오를 떠난다.
<br><br>
<<link [[다음|Nightingale Street]]>><<photo_end>><</link>>
<br><<effects>>
<<set $photo.blackmail to $photo.evidence>>
<<if $phase is 2>>
당신은 입다물고 있는다. <<personPost "는">> 입을 열려고 하지만 밖에서 들려온 쾅 하는 소리에 방해받는다.
<<elseif $phase is 1>>
<<if $speech_attitude is "meek">>
"부-부탁이니까 그러지 마세요." 당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"그만해." 당신은 말한다.
<<else>>
"그러지 마세요." 당신은 말한다.
<</if>>
<br><br>
<<personPost "는">> 무시하며 코웃음을 치려는 것 같지만 밖에서 들려온 쾅 하는 소리에 방해받는다.
<<else>>
당신은 끄덕인다. <<personPost "는">> 입을 열려고 하지만 밖에서 들려온 쾅 하는 소리에 방해받는다.
<</if>>
<<HePost "는">> 핸드폰을 손에 들고 서둘러 <<hisPost "의">> 의자로 돌아간다.
<br><br>
니키가 걸상을 들고 돌아온다. 당신은 그 소품 위에 앉아 어색하게 포즈를 취한다. <<personsPost "의">> 말이 당신의 마음을 무겁게 짓누른다.
<br><br>
<<link [[다음|Photo Model 5]]>><</link>>
<br><<effects>>
<<if $photo.pubfame>>
"아직 더 남았어." 니키가 말한다. <<nnpc_HePost "Niki" "는">> 조명을 조정한다. "이 다음은 상의를 전부 벗고 촬영할 거야."
<<else>>
"거의 다 끝났어." 마침내 니키가 말한다. <<nnpc_HePost "Niki" "는">> 조명을 조정한다. "상의를 전부 벗고 하는 촬영도 좋을 것 같은데. 모델료는 2배로 줄게. <span class="gold">£<<print $photo.money * 2>>가 되겠네.</span>"
<</if>>
<br><br>
<<set $photo.time += 30>>
<<if $enemyno gte 2>>
<<if $photo.blackmail gte 1>>
<span class="pink"> <<personPost "는">> 비스듬히 <<hisPost "의">> 의자에 앉아 <<hisPost "의">> 핸드폰을 들고 당신의 눈을 똑바로 쳐다보고 있다.</span>
<<else>>
<<personPost "는">> 비스듬히 <<hisPost "의">> 의자에 앉아 있고, <<person2>><<personPost "는">> <<hisPost "의">> 입술을 핥고 있다.<<person1>>
<</if>>
<br><br>
<<elseif $enemyno is 1>>
<<if $photo.blackmail gte 1>>
<span class="pink"><<personPost "는">> 비스듬히 <<hisPost "의">> 의자에 앉아 <<hisPost "의">> 핸드폰을 들고 당신의 눈을 똑바로 쳐다보고 있다.</span>
<<else>>
<<personPost "는">> 비스듬히 <<hisPost "의">> 의자에 앉아 있다.
<</if>>
<br><br>
<</if>>
<<link [[거절한다|Photo Model Topless Refuse]]>><<set $photo.refused += 1>><</link>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[받아들인다|Photo Model Topless]]>><<set $phase to 0>><</link>><<exhibitionist4>><<glove "Niki">>
<<elseif $uncomfortable.prostituting is false>>
<<link [[받아들인다|Photo Model Topless]]>><<set $desperateaction to 1>><<set $phase to 0>><</link>><<exhibitionist4>><<glove "Niki">>
<<elseif $photo.blackmail gte 1>>
<<link [[받아들인다|Photo Model Topless]]>><<trauma 12>><<stress 12>><<set $phase to 1>><</link>><<ggtrauma>><<ggstress>><<glove "Niki">>
<<elseif $photo.pubfame>>
<<link [[받아들인다|Photo Model Topless]]>><<set $desperateaction to "당신은 사진이 필요하다">><<set $phase to 0>><</link>><<exhibitionist4>><<glove "Niki">>
<<elseif $earSlime.event.includes("fully expose yourself while working as a model in town")>>
<<link [[받아들인다|Photo Model Topless]]>><<set $desperateaction to "당신은 몸을 노출해야만 한다">><<set $phase to 0>><</link>><<exhibitionist4>><<glove "Niki">>
<<else>>
<span class="blue">당신은 그럴수 있을 만큼 음란하거나 절박하지 않다.</span>
<</if>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"죄-죄송해요." 당신은 말한다. "그러기에는 너무 불편해요."
<<elseif $speech_attitude is "bratty">>
"흥미 없어요." 당신은 말한다.
<<else>>
"그러기에는 너무 불편해요." 당신은 말한다.
<</if>>
<<if $enemyno gte 1 and $photo.blackmail gte 1>>
<<personPost "가">> 고개를 흔든다. <<photo_evidence_upload>>
<</if>>
<<if $earSlime.event.includes("fully expose yourself while working as a model in town")>>
<<set $earSlime.event to "">>
<span class="red">귓속의 슬라임이 임무를 완수하지 못한 것에 대한 처벌을 내린다.</span>
<<ggpain>><<ggtrauma>><<ggstress>><<pain 16>><<stress 12>><<trauma 12>>
<<if hasSexStat("exhibitionism", 5) and $earSlime.growth lt 100>>
<<set $earSlime.defyCooldown += 4>>
<<else>>
<<set $earSlime.defyCooldown += 8>>
<</if>>
<</if>>
<br><br>
<<if $photo.refused gte 2>>
니키는 고개를 끄덕이고, 군말 없이 촬영을 마무리한다.
<br><br>
<<set $photo.refused to 0>>
<<exposure>>
<<set $photo.evidence to 1>>
당신은 스크린 뒤로
<<if $worn.upper.name isnot "naked">>
걸어가서 <<worn_upper_name_ ul>> 벗는다
<<else>>
걸어간다.
<</if>>
그러나 갈아입는 도중에 <span class="purple">무언가 갈라지는 소리가 들려오더니</span> 스크린이 넘어져버리고 <span class="pink">방 전체에 당신의 모습이 드러난다.</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<set $worn.upper to clone(setup.clothes.upper[0])>>
<<set $worn.lower to clone(setup.clothes.lower[0])>>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<<if $enemyno gte 2>>
여전히 앉아 있는 참관객들이 환호한다. 삼각대 카메라의 표시등은 여전히 녹색이다. <<covered>>
<<elseif $enemyno gte 1>>
여전히 앉아 있는 <<personPost "가">> 환호한다. 삼각대 카메라의 표시등은 여전히 녹색이다. <<covered>>
<<else>>
삼각대 카메라의 표시등은 여전히 녹색이다. <<covered>>
<</if>>
<br><br>
니키는 눈을 가린 채로 달려온다. <<nnpc_HePost "Niki" "가">> 쓰러져있는 스크린을 들어 올려 다시 방의 나머지 부분과 당신을 분리시킨다. <<nnpc_HePost "Niki" "는">> 반대편에서 사과한다.
<br><br>
<<link [[다음|Photo Model Topless End]]>><</link>>
<br>
<<else>>
니키는 고개를 끄덕이고, 군말 없이 촬영을 마무리한다.
<br><br>
<<famemodel 20 "pic">>
<<if playerBellyVisible()>><<famepregnancy `Math.ceil(playerBellySize() / 10)`>><</if>>
<<storeon "photo">>
당신이 스크린 뒤에서 옷을 갈아입고 나오면 니키가 모델료를 정산하고 있다. 당신은 <<moneyGain $photo.money>>를 얻었다.
<br><br>
<<if $photo.pubfame>>
"잘 해줬어." <<nnpc_hePost "Niki" "가">> 말한다. "<span class="red">그 사진을 줄 수는 없어.</span> 하지만 다음 주에 다시 오면 뭘 할 수 있을지 알아볼게"
<<else>>
"잘 해줬어." <<nnpc_hePost "Niki" "가">> 말한다. "다음 주에도 너와 함께 촬영하고 싶어."
<</if>>
<br><br>
당신은 돈을 받고 스튜디오를 떠난다.
<br><br>
<<link [[다음|Nightingale Street]]>><<photo_end>><</link>>
<br>
<</if>><<effects>>
<<famemodel 20 "pic">>
<<if playerBellyVisible()>><<famepregnancy `Math.ceil(playerBellySize() / 10)`>><</if>>
<<storeon "photo">>
여전히 얼굴을 붉힌 채로 옷을 갈아입고 나가면 니키가 모델료를 정산하고 있다.
<<if $enemyno gte 2>>
참관객들이 비웃지만 당신은 무시하려고 최선을 다한다.
<<elseif $enemyno is 1>>
<<personPost "가">> 비웃지만 당신은 <<him_ ul>> 무시하려고 최선을 다한다.
<</if>>
당신은 <<moneyGain $photo.money>>를 얻었다.
<br><br>
<<if $photo.pubfame>>
<<if $phase is 1>>
"잘 해줬어." <<nnpc_hePost "Niki" "가">> 말한다. "여기 부탁한 사진이야." <<nnpc_HePost "Niki" "는">> 프레임에서 빼낸 사진을 건네준다. "인쇄되면 네 사진으로 교체할게. 다음 주에도 너와 함께 촬영하고 싶어, 물론 네가 괜찮다면 말이지."
<br><br>
<<pubfameComplete "niki" 0 true>>
<<else>>
"잘 해줬어." <<nnpc_hePost "Niki" "가">> 말한다. "<span class="red">그 사진을 줄 수는 없어.</span> 하지만 다음 주에 다시 오면 뭘 할 수 있을지 알아볼게"
<</if>>
<<else>>
"잘 해줬어." <<nnpc_hePost "Niki" "가">> 말한다. "다음 주에도 너와 함께 촬영하고 싶어."
<</if>>
<br><br>
당신은 돈을 받고 스튜디오를 떠난다.
<br><br>
<<link [[다음|Nightingale Street]]>><<photo_end>><</link>>
<br><<effects>>
<<set $photo.time += 30>>
<<set $photo.money *= 2>>
<<famemodel 10 vid>>
<<fameexhibitionism 10 vid>>
<<if playerBellyVisible()>><<famepregnancy `Math.ceil(playerBellySize() / 10)`>><</if>>
<<npcincr Niki love 1>>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].strap is 1>>
<<flaunting>> 당신은 목 뒤의 끈을 푼다. 가슴을 가리고 있던 천이 흘러내려 <<breasts_ ul>> 드러낸다.
<<elseif $worn.upper.set is $worn.lower.set>>
<<flaunting>> 당신은 <<worn_upper_name_ ul>> 내려 <<breasts_ ul>> 드러낸다.
<<else>>
<<flaunting>> 당신은 <<worn_upper_name_ ul>> 벗고 <<breasts_ ul>> 드러낸다.
<</if>>
<<set $worn.upper to clone(setup.clothes.upper[0])>>
<<if $phase is 1>>
<br><br>
<<else>>
<<exhibitionism4>>
<</if>>
<<if $enemyno gte 2>>
참관객들은 당신이 가슴을 드러낸 채로 다른 포즈를 취하는 것을 지켜본다.
<<elseif $enemyno gte 1>>
<<personPost "는">> 당신이 가슴을 드러낸 채로 다른 포즈를 취하는 것을 지켜본다.
<<else>>
당신은 가슴을 드러낸 채로 다른 포즈를 취한다.
<</if>>
니키는 당신의 가슴과 얼굴에 초점을 맞춰 사진들을 찍는다. <<nnpc_HePost "Niki" "는">> 프로페셔널한 태도를 유지한다. 당신의 뺨이 붉어진다.
<br><br>
<<link [[다음|Photo Model Topless 2]]>><</link>>
<br><<effects>>
<<if $photo.pubfame>>
"이 다음에는 속옷만으로 촬영하자." <<nnpc_hePost "Niki" "가">> 당신을 바라보며 말한다. "강요하지는 않을게. 네가 하고 싶지 않다면, 여기서 끝내도 괜찮아."
<<else>>
니키가 멈칫한다. "여기서 마무리하면 되겠네" <<nnpc_hePost "Niki" "가">> 말한다. "하지만 속옷만으로 더 촬영한다면 추가로 <span class="gold">£400</span>를 줄게. 30분만 더 진행하자."
<</if>>
<br><br>
<<if $enemyno gte 2>>
<<if $photo.blackmail gte 1>>
<span class="pink">앉아 있는 <<personPost "는">> 여전히 핸드폰을 들고 당신을 바라보고 있다. <<hisPost "의">> 엄지손가락은 증거를 업로드할 준비가 되어 있다.</span>
<<else>>
앉아 있는 <<personPost "는">> <<hisPost "의">> 의자에 기대어 앉아 있다, 그리고 <<person2>><<personPost "는">> <<hisPost "의">> 입술을 핥고 있다.<<person1>>
<</if>>
<br><br>
<<elseif $enemyno is 1>>
<<if $photo.blackmail gte 1>>
<span class="pink">앉아 있는 <<personPost "는">> 여전히 핸드폰을 들고 당신을 바라보고 있다. <<hisPost "의">> 엄지손가락은 증거를 업로드할 준비가 되어 있다.</span>
<<else>>
앉아있는<<personPost "는">> <<hisPost "의">> 의자에 기대어 앉아 있다.
<</if>>
<br><br>
<</if>>
<<link [[거절한다|Photo Model Topless Refuse]]>><<set $photo.refused += 1>><</link>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[받아들인다|Photo Model Undies]]>><<set $phase to 0>><</link>><<exhibitionist4>><<glove "Niki">>
<<elseif $uncomfortable.prostituting is false>>
<<link [[받아들인다|Photo Model Undies]]>><<set $desperateaction to 1>><<set $phase to 0>><</link>><<exhibitionist4>><<glove "Niki">>
<<elseif $photo.blackmail gte 1>>
<<link [[받아들인다|Photo Model Undies]]>><<trauma 12>><<stress 12>><<set $phase to 1>><</link>><<ggtrauma>><<ggstress>><<glove "Niki">>
<<elseif $photo.pubfame>>
<<link [[받아들인다|Photo Model Undies]]>><<set $desperateaction to "당신은 사진이 필요하다">><<set $phase to 0>><</link>><<exhibitionist4>><<glove "Niki">>
<<elseif $earSlime.event.includes("fully expose yourself while working as a model in town")>>
<<link [[받아들인다|Photo Model Undies]]>><<set $desperateaction to "당신은 몸을 노출해야만 한다">><<set $phase to 0>><</link>><<exhibitionist4>><<glove "Niki">>
<<else>>
<span class="blue">당신은 그럴수 있을 만큼 음란하거나 절박하지 않다.</span>
<</if>>
<br><<effects>>
<<set $photo.time += 30>>
<<set $photo.money += 400>>
<<famemodel 10 vid>>
<<fameexhibitionism 10 vid>>
<<if playerBellyVisible()>><<famepregnancy `Math.ceil(playerBellySize() / 10)`>><</if>>
<<npcincr Niki love 1>>
당신은 <<worn_lower_name_ ul>> 아래로 잡아당긴다. "잠깐만." 니키가 말한다. "그 포즈를 유지해 줘." 니키는 몇 가지 다른 각도에서 사진을 찍고, 당신은 <<worn_under_lower_name>>만을 남긴 채로 천을 끝까지 잡아당긴다.
<<if $phase is 1>>
<br><br>
<<else>>
<<exhibitionism4>>
<</if>>
<<set $worn.lower to clone(setup.clothes.lower[0])>>
니키는 당신 주위를 빙글빙글 돌면서 허벅지 사이에 손을 대고 등을 굽히라고 요청한다. 그런 다음 한쪽 다리를 다른 쪽 다리 위로 꼬고 의자에 앉게 한다. 그 후에는 <<bottom_ ul>> 내밀고 걸상에 기대라고 한다.
<<if $enemyno gte 2>>
참관객들은 간신히 욕망을 참으며 지켜본다.
<<elseif $enemyno gte 1>>
<<personPost "는">> 간신히 욕망을 참으며 지켜본다.
<</if>>
<br><br>
<<if $photo.evidence gte 1 and $photo.refused gte 1 and $enemyno gte 2>>
<<set $photo.refused to 0>>
"거의 다 됐어." <<hePost "가">> 말한다. "사무실에 필요한게 있어서, 금방 다시 돌아올게." <<nnpc_HePost "Niki" "는">> 방을 떠나면서 작은 카메라는 가져갔지만 삼각대의 카메라는 그대로 둔다.
<br><br>
<<link [[다음|Photo Model Assault]]>><</link>>
<br>
<<else>>
<<link [[다음|Photo Model Undies 2]]>><</link>>
<br>
<</if>><<effects>>
<<if $photo.pubfame>>
니키는 결과물을 살펴본다. "곧 있으면 끝날 거야. 혹시 <<worn_under_lower_name_ ul>> 벗고 촬영한다면, 그 사진을 줄게."
<<else>>
니키는 결과물을 살펴본다. "혹시 <<worn_under_lower_name_ ul>> 벗고 촬영해도 될까? <<nnpc_hePost "Niki" "가">> 당신을 바라보지 않고 묻는다. "그러면 추가 모델료 <span class="gold">£500</span>를 줄게. 30분 정도 더 걸릴 거야."
<</if>>
<br><br>
<<if $enemyno gte 2>>
참관객들은 가장자리에 앉아 있다.
<br><br>
<<elseif $enemyno is 1>>
<<personPost "는">> 가장자리에 앉아 있다.
<br><br>
<</if>>
<<if $photo.blackmail is 1>>
이것은 <<personPost "가">> 당신을 협박하는데 쓰는 증거보다도 더 과할 것 같다.
<br><br>
<<elseif $photo.blackmail is 2>>
<<personPost "는">> 니키의 뒤에 앉아서 <<hisPost "의">> 핸드폰을 당신 얼굴에 들이댄다. <span class="pink">당신은 영상에서 눈을 돌린다.</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<link [[거절한다|Photo Model Topless Refuse]]>><<set $photo.refused += 1>><</link>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[받아들인다|Photo Model Nude]]>><<set $phase to 0>><</link>><<exhibitionist5>><<glove "Niki">>
<<elseif $uncomfortable.prostituting is false>>
<<link [[받아들인다|Photo Model Nude]]>><<set $desperateaction to 1>><<set $phase to 0>><</link>><<exhibitionist5>><<glove "Niki">>
<<elseif $photo.blackmail gte 1>>
<<link [[받아들인다|Photo Model Nude]]>><<trauma 12>><<stress 12>><<set $phase to 1>><</link>><<ggtrauma>><<ggstress>><<glove "Niki">>
<<elseif $photo.pubfame>>
<<link [[받아들인다|Photo Model Nude]]>><<set $desperateaction to "당신은 사진이 필요하다">><<set $phase to 0>><</link>><<exhibitionist5>><<glove "Niki">>
<<elseif $earSlime.event.includes("fully expose yourself while working as a model in town")>>
<<link [[받아들인다|Photo Model Nude]]>><<set $desperateaction to "당신은 몸을 노출해야만 한다">><<set $phase to 0>><</link>><<exhibitionist5>><<glove "Niki">>
<<else>>
<span class="blue">당신은 그럴수 있을 만큼 음란하거나 절박하지 않다.</span>
<</if>>
<br><<effects>>
<<set $photo.time += 30>>
<<set $photo.money += 500>>
<<famemodel 10 vid>>
<<fameexhibitionism 10 vid>>
<<if playerBellyVisible()>><<famepregnancy `Math.ceil(playerBellySize() / 10)`>><</if>>
<<npcincr Niki love 1>>
<<worn_under_lower_name_ i>> 벗겨져 다리 아래로 당신의 <<genitalsPost "가">> 드러나자 니키의 카메라가 찰칵 하고 플래쉬를 터뜨린다. 당신은 잠깐 동안 발목에 천을 감은 채로 포즈를 잡은 후 발로 차서 아예 벗어버린다.
<<if $enemyno gte 2>>
<<personPost "는">> <<npcUndressText $NPCList[$index] "lower" "self" "but">>,
하지만 옆에 앉은 <<person2>><<personPost "가">> <<person1>><<himPost "를">> 붙잡고는, 니키의 등에 턱짓을 한다.
<<elseif $enemyno is 1>>
<<personPost "는">> <<npcUndressText $NPCList[$index] "lower" "self" "but">>,
<<himselfPost "를">> 자제하고는, 니키의 뒷모습에 신경질적인 시선을 던진다
<</if>>
<<if $phase is 1>>
<br><br>
<<else>>
<<exhibitionism5>>
<</if>>
<<set $photo.nude_footage to 1>>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
당신은 몸을 돌려 니키가 다른 각도에서 촬영하게 한다. <<nnpc_HePost "Niki" "의">> 움직임이 빨라진다. 위쪽의 하얀 조명이 <<nnpc_hisPost "Niki" "의">> 이마에 맺힌 땀방울을 반짝이게 한다.
<<if $earSlime.event.includes("fully expose yourself while working as a model in town")>>
<<set $earSlime.event to "">>
<span class="green">귓속 슬라임이 당신이 노출하라는 명령을 이행한 것에 기뻐하고 있다.</span>
<<pain -4>><<stress -6>><<trauma -12>><<lpain>><<lltrauma>><<lstress>>
<</if>>
<br><br>
마침내 니키는 한숨을 쉬며 물러난다. "고마워." <<nnpc_hePost "Niki" "가">> 숨을 헐떡인다. "이제 옷 갈아입어도 돼." 당신은 스크린 뒤쪽으로 걸어간다.
<br><br>
<<link [[다음|Photo Model Topless End]]>><<set $phase to 1>><</link>>
<br><<effects>>
니키는 <<nnpc_himPost "Niki">> 뒤의 두꺼운 문을 닫는다.
<<if $enemyno gte 3>>
참관객들은 문을 잠시 바라보더니 <span class="pink">자리에서 일어나 당신 쪽으로 걸어온다.</span>
<<else>>
The <<fullGroup>> 문을 잠시 바라보더니 <span class="pink">자리에서 일어나 당신 쪽으로 걸어온다.</span>
<</if>>
<br><br>
"우리끼리 촬영하는 건 어때?" <<person1>><<personPost "가">> 당신 주위로 다가와 몸을 훑어보며 말한다. <<covered>>
<br>
<<person2>><<personPost "가">> 삼각대 카메라에 가까이 다가가 살펴본다. "켜져 있어."
<br>
"편하게 가려면 어떻게 해야 하는지 네 스스로도 알고 있지?" <<personPost "가">> 묻는다. <<HePost "는">> 뒤에서 당신의 어깨를 잡고 목 위로 <<his_ yi>> 코를 훑는다.
<br><br>
<<link [[싸운다|Photo Model Assault Attack]]>><<def 1>><</link>>
<br>
<<link [[위협한다|Photo Model Assault Threaten]]>><<def 1>><</link>><<englishdifficulty 1 `500 * $enemyno`>>
<br>
<<link [[애원한다|Photo Model Assault Plead]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"그-그러지 마세요." 당신은 말한다. "전 그저 돈이 필요해서 여기 왔을 뿐이예요."
<<elseif $speech_attitude is "bratty">>
"그 손 치우시지." 당신은 말한다. "난 모델을 하기 위해 돈을 받는 거지, 다른 사람이 나를 더듬으라고 받는 것은 아니야."
<<else>>
"전 그냥 돈 벌려고 여기 온 거예요." 당신은 말한다. "상황을 더 악화시키지 마시죠."
<</if>>
<br><br>
"오, 충분히 대가를 받게 될거야." <<personPost "가">> 말한다. "너처럼 귀여운 <<girl_ ul>> 따먹는 영상으로 멋지게 입소문을 타게 될 거거든."
<br><br>
<<link [[다음|Photo Model Blackmail Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"저-저를 해치지 말아주세요." 당신은 말한다. "그러면 니키가 화낼 거예요."
<<elseif $speech_attitude is "bratty">>
"개소리 집어치워." 당신은 말한다. "그리고 니키가 곧 돌아올걸."
<<else>>
"니키가 좋아하진 않을 텐데요." 당신은 경고한다.
<</if>>
<br><br>
<<if $englishSuccess>>
<<personPost "는">> 문을 흘끗 노려보더니, <span class="green">당신을 풀어준다.</span> "니키가 항상 딱 붙어서 지켜주진 않을 걸," <<hePost "가">> 그렇게 말하면서 당신의 <<bottom_ ul>> 때리고는 자리로 돌아가 앉는다.
<br><br>
몇 분 후 니키가 돌아와 삼각대 카메라 쪽으로 다가간다.
<br><br>
<<link [[다음|Photo Model Undies 2]]>><</link>>
<br>
<<else>>
<span class="red">그 <<personPost "는">> 웃음을 터뜨리고</span>
<<if $enemyno gte 3>>
다른 사람들과 함께 다가온다.
<<else>>
<<person2>><<person_ gwa>> 함께 다가온다.
<</if>>
<br><br>
<<link [[다음|Photo Model Blackmail Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
당신은 <<personPost "을">> 털어내고 주먹을 날린다. <<HePost "는">> 비틀거리며 물러나서는 <<hisPost "의">> 소매를 걷는다.
<br><br>
<<link [[다음|Photo Model Blackmail Rape]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 50>>
<<set $enemyanger += 100>>
<<set $enemyhealth -= 150>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
녹화하고 있는 카메라의 표시등이 깜빡인다.
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Photo Model Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Photo Model Blackmail Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $photo.evidence to 2>>
당신은 밖에서 쾅 하는 소리를 듣는다. 그들은 일어서려고 몸부림치는 당신을 남겨둔 채, 자신의 자리로 돌아간다.
<br><br>
니키가 들어오려 하다가 반쯤 들어온 채로 멈춘다. <<nnpc_HePost "Niki" "는">> 당신의 흐트러진 모습을 확인하고는 <<personPost "를">> 노려본다.
<br><br>
"나가." <<nnpc_hePost "Niki" "가">> 말한다. <<personPost "는">> 불만을 토하려 하지만, 니키는 단호하게 말을 자른다. "썩 나가라고."
<br><br>
<<clotheson>>
<<endcombat>>
"미안해." 니키는 당신과 단 둘이서만 남아 계속한다. "여기서 마무리하자." 니키가 세트를 해체하는 동안 당신은 스크린 뒤쪽으로 걸어간다.
<br><br>
<<else>>
문이 열리는 순간 <<personPost "는">> 당신에게서 멀어지며 삼각대 카메라를 넘어뜨린다. 니키가 반쯤 들어온 채로 멈춰서는 그 참상을 확인한다.
<br><br>
"나가." <<nnpc_hePost "Niki" "가">> 말한다. <<personPost "는">> 불만을 토하려 하지만, 니키는 단호하게 말을 자른다. "썩 나가라고."
<br><br>
<<clotheson>>
<<endcombat>>
"미안해." 니키는 당신과 단 둘이서만 남아 계속한다. "여기서 마무리하자." 니키가 세트를 해체하는 동안 당신은 스크린 뒤쪽으로 걸어간다.
<br><br>
<</if>>
<<link [[다음|Photo Model Topless End]]>><</link>><<widget "street_niki">>
<<npc Niki>><<person1>>
당신 옆에 차 한대가 멈춘다. 젊은 <<personsimple_ i>> <<his_ yi>> 입에 하얀 막대기를 물고, 몸을 앞으로 내민다.
<<if $nikiSeen.includes("farm")>>
니키다. 레미의 농장에서 온 사진작가. 너는 걸음을 재촉한다.
<br><br>
"잠깐만," <<he_ nun>> 보조를 맞추기 위해 속도를 높이며 말한다. "빨리 말할게. 너는... 가장 좋을 때 나랑 만난게 아니야. <span class="gold">나는 나이팅게일 가에서 사진 스튜디오를 운영하고 있어.</span> 그게 끝이야. 일이 필요하면 언제 한번 들러."
<br><br>
당신은 골목길로 뛰어들고, <<him_ i>> 떠나게 내버려둔다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
"이봐," <<he_ nun>> 말한다. "잠깐 시간 있어?"
<br><br>
<<link [[멈춰선다|Photo Street Stop]]>><<npcincr Niki love 1>><</link>><<glove>>
<br>
<<link [[걸음을 재촉한다|Photo Street Hasten]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "photo_evidence_upload">>
<<He_ nun>> 핸드폰을 과장하며 탭하고는, <span class="pink">인터넷에 장면을 업로드한다.</span>
<<if $photo.blackmail is 1>>
<<fameexhibitionism 20 "vid">>
<<if playerBellyVisible()>><<famepregnancy `Math.ceil(playerBellySize() / 10)`>><</if>>
당신의 맨 몸이 모두가 볼 수 있도록 노출되었다.
<<set $photo.nude_footage to 1>>
<<elseif $photo.blackmail is 2>>
<<famerape 20 "vid">>
<<fameexhibitionism 20 "vid">>
<<if playerBellyVisible()>><<famepregnancy `Math.ceil(playerBellySize() / 10)`>><</if>>
당신이 성폭력을 당하는 영상을 모두가 볼 수 있게 되었다.
<<set $photo.assault_footage to 1>>
<</if>>
<</widget>>
<<widget "photo_end">>
<<pass $photo.time>>
<<tiredness 18>>
<<set $photo.time to 0>>
<<set $photo.blackmail to 0>>
<<set $photo.money to 0>>
<<unset $photo_upper_index>>
<<unset $photo_lower_index>>
<<unset $photo_under_index>>
<<unset $photo_upper_f_index>>
<<unset $photo_lower_f_index>>
<<unset $photo_under_f_index>>
<<unset $photo_upper_m_index>>
<<unset $photo_lower_m_index>>
<<unset $photo_under_m_index>>
<<set $eventskip to 1>>
<<endevent>>
<</widget>><<effects>>
You lean against the railing and watch the sun rising above the horizon, casting itself over the sea.
<br><br>
<<if $rng gte 81>>
<<generateRole 0 0 "pirate">><<person1>>
A <<person>> joins you. "Look there?" <<he>> points. You think you make out a small boat, gliding along the waves. "A smuggler. Too small for us to bother with, or so I'm told."
<br><br>
<<elseif $rng gte 61>>
<<generateRole 0 0 "pirate">><<person1>>
A <<person>> joins you. "They say there's a prison island out here somewhere," <<he>> says. "Never seen it, and the captain won't talk about it."
<br><br>
<<elseif $rng gte 41>>
A seagull lands beside you, examines the deck, then takes off to join its colleagues, flying to parts unknown.
<br><br>
<<elseif $rng gte 21>>
The sea gushes over the deck in a spray not far from you. One of the pirates slips not long after.
<br><br>
<<else>>
Some of the pirates ogle you as they pass, but they're content to look for now.
<br><br>
<</if>>
<<link [[다음|Pirate Deck]]>><<endevent>><</link>>
<br><<effects>>
You stand at the bow, and watch the sun fall towards the horizon.
<br><br>
<<if $rng gte 81>>
<<generateRole 0 0 "pirate">><<person1>>
A <<person>> eyes you up, and looks ready to try something, before being reminded that they've work to do.
<br><br>
<<elseif $rng gte 61>>
A school of fish swims alongside the boat, belonging to different species. Some of them are quite colourful.
<br><br>
<<elseif $rng gte 41>>
You think you see a shape move, deep below the surface.
<br><br>
<<elseif $rng gte 21>>
<<generateRole 0 0 "pirate">><<generateRole 1 0 "pirate">><<person1>>
A <<person>> and <<person2>><<person>> drunkenly stagger to the same railing, discussing something vulgar. Not about you though. The <<person1>><<person>> almost falls overboard.
<br><br>
<<else>>
You hear a sound above the sea, like a whistle. You're not sure what could make such a noise.
<br><br>
<</if>>
<<link [[다음|Pirate Deck]]>><<endevent>><</link>>
<br><<effects>>
You sit and chat with the pirates.
<br><br>
<<if $rng gte 81>>
They talk about their families back home. Most are from the same town as you, but others are from further abroad.
<br><br>
<<elseif $rng gte 61>>
They seem to fear and admire Zephyr.
<br><br>
<<elseif $rng gte 41>>
They boast about their sexual conquests.
<<if $fame.sex gte 1000>>
Their eyes keep turning to you throughout the conversation. It seems they've heard of you.<<grespect>><<pirate_status 1>>
<</if>>
<br><br>
<<elseif $rng gte 21>>
They talk about a previous raid, and discuss how much they were able to get for the loot.
<br><br>
<<else>>
They swap stories about strange creatures they've spotted on the water.
<<if $awareness lt 300>>
<<gawareness>><<awareness 1>>
<</if>>
<br><br>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generateRole 0 0 "pirate">><<person1>>
A <<person>> rests <<his>> hand on your thigh, <<his>> fingers inching closer to your <<genitals>>.
<br><br>
<<link [[Pretend not to see|Pirate Socialise Pretend]]>><</link>>
<br>
<<link [[Move away|Pirate Socialise Move]]>><</link>>
<br>
<<link [[Return the favour|Pirate Socialise Return]]>><</link>><<promiscuous1>>
<br>
<<elseif $rng gte 61>>
<<generateRole 0 0 "pirate">><<person1>>
A <<person>> grasps your thighs, and flips you onto your back before pressing <<his>> body on top of yours. <<He>> leans in to kiss.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[키스한다|Pirate Socialise Kiss]]>><</link>><<promiscuous2>><<kissvirginitywarning>>
<br>
<</if>>
<<link [[Turn away|Pirate Socialise Turn]]>><</link>>
<br>
<<link [[Punch|Pirate Socialise Punch]]>><<def 1>><<stress 6>><<trauma -6>><<pirate_status 1>><</link>><<gstress>><<grespect>><<ltrauma>>
<br>
<<elseif $rng gte 41>>
<<generateRole 0 0 "pirate">><<generateRole 1 0 "pirate">><<person1>>
A <<person>> and <<person2>><<person>> sit either side of you, and lean closer. You can feel their breath on each side of your neck. You shiver.
<br><br>
<<link [[Move away|Pirate Socialise Pair Move]]>><</link>>
<br>
<<link [[Stay still|Pirate Socialise Pair Stay]]>><<arousal 1200>><</link>><<ggarousal>>
<br>
<<elseif $rng gte 21>>
<<generateRole 0 0 "pirate">><<person1>>
A <<person>> tries to flirt with you, but slurs <<his>> speech too much to get the words out. <<He>> instead ends up on the floor, an empty mug beside <<him>>.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<generateRole 0 0 "pirate">><<person1>>
You notice a <<person>> staring at you from across the table. <<He>> doesn't talk to anyone, and doesn't react when you notice <<him>>.
<br><br>
<<link [[Staring contest|Pirate Socialise Contest]]>><</link>><<willpowerdifficulty 1 500>>
<br>
<<link [["Sit next to " + $NPCList[0].pronouns.him + ""|Pirate Socialise Sit]]>><</link>>
<br>
<<link [[Look away|Pirate Socialise Look]]>><</link>>
<br>
<</if>><<effects>>
You don't react to the <<persons>> groping hand at all. Emboldened, <<he>> becomes more assertive. <<He>> makes a walking motion with <<his>> index and forefinger, then fondles your <<genitals>> through your <<print $worn.lower.name>>.
<br><br>
<<link [[Slap|Pirate Socialise Slap]]>><<def 1>><<pirate_status 1>><<trauma -6>><</link>><<grespect>><<ltrauma>>
<br>
<<link [[Move away|Pirate Socialise Move]]>><</link>>
<br>
<<link [[무시한다|Pirate Socialise Ignore]]>><<arousal 1200>><</link>><<ggarousal>>
<br><<effects>>
You slap the <<person>> across the face. <<He>> raises a hand protectively, but laughs it off. The other pirates laugh as well.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<br><<effects>>
You ignore the <<person>>'s fondling. <<He>> picks up the pace, groping you with skilled fingers,
<<if $arousal gte $arousalmax>>
It's too much. <<orgasm>>
<<generateRole 1 0 "pirate">><<generateRole 2 0 "pirate">>
"Hah," <<he>> shouts as you shudder, drawing more attention to you. "This slut's begging for it." You're still shaking when <<he>> lifts you by the armpits, and places you on the table. Two more pirates, a <<person2>><<person>> and <<person3>><<person>>, reach in.
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[Let them|Pirate Socialise Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<<else>>
<span class="blue">You're not promiscuous enough for this!</span>
<br>
<</if>>
<<link [[Climb off the table|Pirate Socialise Climb]]>><</link>>
<br>
<<else>>
until everyone sat nearby notices. They watch you with lascivious expressions, until the <<person>> pulls away. <<He>> licks <<his>> fingers.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You climb down from the table. The pirates look disappointed, but don't force anything.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<br><<effects>>
You shift over a seat, away from the <<person1>><<person>>.
<br><br>
<<if random(1, 2) is 2>>
<<He>> doesn't pursue you further.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> isn't going to take no for an answer, and almost overturns a table in <<his>> haste to reach you.
<br><br>
<<link [[다음|Pirate Socialise Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You rest your hand on the <<persons>> lap. Emboldened, <<he>> moves <<his>> hand further along, and gropes your <<genitals>> through your <<print $worn.lower.name>>.
<<promiscuity1>>
<<He>> leans in. "How about I take you, right here, on the table?"
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Agree|Pirate Socialise Agree]]>><<set $phase to 0>><</link>><<promiscuous3>>
<br>
<<else>>
<span class="blue">You're not promiscuous to take up such an offer.</span>
<br>
<</if>>
<<link [[거절한다|Pirate Socialise Refuse]]>><</link>>
<br><<effects>>
You nod. The <<person>> wastes no time. <<He>> lifts you by the armpits, and bends you over the table.<<promiscuity3>>
<<link [[다음|Pirate Socialise Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
You shake your head. The <<person>> looks disappointed, but doesn't press the issue.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<br><<effects>>
The <<person>> rests <<his>> hands on either side of your feet as your lips meet. The other pirates make a hooting noise. <<takeKissVirginity $NPCList[0]>><<promiscuity2>>
<<He>> pulls away, only to grab your arms and bend you over the table beside <<him>>.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Go along with it|Pirate Socialise Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous3>>
<br>
<<else>>
<span class="blue">You're not promiscuous enough for such a thing.</span>
<br>
<</if>>
<<link [[Climb off the table|Pirate Socialise Climb]]>><</link>>
<br><<effects>>
You turn your face away from the <<person>>, letting <<his>> tongue and lips fall on your cheek.
<br><br>
The other pirates laugh at <<him>>,
<<if random(1, 10) is 10>>
encouraging <<him>> to molest you further. <<He>> pins you down.
<br><br>
<<link [[다음|Pirate Socialise Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
but <<hes>> content to let you up without molesting you further.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You punch the <<person>> in the jaw, making <<him>> bite <<his>> tongue.
<<if random(1, 5) is 5>>
The other pirates roar with laughter. "Think you're tough do you?" the <<he>> says. "You're a fucking slut. I'll show you."
<br><br>
<<link [[다음|Pirate Socialise Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The other pirates roar with laughter as <<he>> backs away from you.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<pirate_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pirate Socialise Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Socialise Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<lrespect>><<pirate_status -1>>
The other pirates' interest shifts to the sounds of a scuffle at the other end of the cabin.
<br><br>
<<tearful>> you steady yourself.
<br><br>
<<elseif $enemyhealth lte 0>>
You smack the <<person>> away from you. <<He>> trips and crashes through a table.<<ggrespect>><<pirate_status 3>>
<br><br>
<<tearful>> you steady yourself.
<br><br>
<<else>>
<<set $rescued += 1>>
"Leave the <<girl>> alone," another pirate says. The <<person>> scowls, but relents.<<lrespect>><<pirate_status -1>>
<br><br>
<<tearful>> you steady yourself.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pirate Cabin]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<if $phase is 1>>
<<promiscuity4>>
<<else>>
<<promiscuity3>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pirate Socialise Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Socialise Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pirates cheer, and drink deep from their mugs.
<br><br>
<<tearful>> you brush yourself down.
<br><br>
<<elseif $enemyhealth lte 0>>
You smack the <<person>> away from you. The other pirates find this very amusing.<<grespect>><<pirate_status 1>>
<br><br>
<<tearful>> you brush yourself down.
<br><br>
<<else>>
The pirates grumble about it, but give you some space.<<lrespect>><<pirate_status -1>>
<br><br>
<<tearful>> you brush yourself down.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pirate Cabin]]>><</link>>
<br><<effects>>
You stand upright, away from the <<person1>><<person>> and <<person2>><<person>>. Their eyes were apparently closed, as they lean in so far they accidentally kiss each other.
<br><br>
<<if random(1, 10) is 10>>
They recoil in horror. "That <<bitch_pirate>>," the <<person1>><<person>> says over the observing pirates' laughter. "Let's teach <<phim>> a lesson."
<br><br>
<<link [[다음|Pirate Socialise Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
They back away from each other, disgusted and horrified. The other pirates are amused.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You remain still, allowing the pair to kiss and lick your neck. They become more bold, groping your <<breasts>> and <<genitals>> through your clothing.
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[Go along with it|Pirate Socialise Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<<else>>
<span class="blue">You're not promiscuous enough to go along with such lewdity!</span>
<br>
<</if>>
<<link [[Pull away|Pirate Socialise Pair Pull]]>><</link>>
<br><<effects>>
<<if random(1, 10) is 10>>
You try to stand upright, but the pair grasp your limbs and force you to the table.
<br><br>
<<link [[다음|Pirate Socialise Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You stand upright, and move away from the pair. They don't stop you, but their leering eyes follow you for a while longer.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You stare back at the <<person>>, unblinking. <<He>> doesn't blink either. You stare at each other. The drinking and joking pirates fade into the background, unaware of the battle taking place among them.
<br><br>
<<if $willpowerSuccess>>
You feel your eyes sting, but you persevere. The <<person>>'s eyes water, <span class="green">and <<he>> blinks.</span> <<He>> looks away, ashamed of <<his>> defeat.<<lstress>><<stress -6>>
<br><br>
<<else>>
You feel your eyes sting, <span class="red">and you blink.</span> The <<person>> is no longer looking at you, and wears a smug expression.<<gstress>><<gwillpower>><<stress 6>><<willpower 6>>
<br><br>
<</if>>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<br><<effects>>
You stand, and walks towards the <<person>>. <<He>> looks away as you approach. You sit down beside <<him>>. <<He>> doesn't react.
<br><br>
<<link [["Ask why " + $NPCList[0].pronouns.he + " was staring"|Pirate Socialise Ask]]>><</link>>
<br>
<<link [["Tell " + $NPCList[0].pronouns.him + " to stop staring"|Pirate Socialise Tell]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Why were you staring at me?" you ask. "It's rude to stare."
<<elseif $speech_attitude is "bratty">>
"People often can't keep their eyes off me," you say. "But you can't tear them away. Why?"
<<else>>
"Why were you staring at me?" you ask.
<</if>>
<br><br>
The <<person>> stares straight ahead, and adopts a nonchalant tone. "No reason," <<he>> says. "You just look hot, that's all."
<br><br>
<<link [[추파를 던진다|Pirate Socialise Flirt]]>><</link>><<promiscuous1>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[유혹한다|Pirate Socialise Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Chat|Pirate Socialise Chat]]>><<stress -6>><</link>>
<br>
<<link [[Return to your original seat|Pirate Socialise Seat]]>><</link>>
<br><<effects>>
You return to your original seat. You don't catch the <<person>> staring again.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"You're so shy," you say, leaning closer. "You could have done more than just look."
<<elseif $speech_attitude is "bratty">>
"You're awful shy," you say, leaning closer. "If all you could do was look."
<<else>>
"You're not so bad looking yourself," you say, leaning closer.
<</if>>
<<promiscuity1>>
The <<person>> blushes, stammers an apology, and leaves before <<his>> colleagues notice how bashful <<he>> is.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your powers of seduction.</span>
<br><br>
<</if>>
<<seductionskilluse>>
"You could do more than just look," you say, low enough that only <<he>> can hear.
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
The <<person>> blushes. "Not here," <<he>> says. "Go wait for me by my bunk. I'll be five minutes. If we leave together, there'll be a crowd following."
<br><br>
<<He>> describes <<his>> bunk to you, and it's easy to find. As promised, the <<person>> arrives five minutes later.
<br><br>
<<link [[다음|Pirate Socialise Private Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
The <<person>> blushes. "I," <<he>> pauses. "I'm sorry. I need to check on something." <<He>> stands and walks away. <<Hes>> more sensitive than <<he>> lets on.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pirate Socialise Private Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Socialise Private Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> lies on the bed, with one arm over <<his>> eyes. "That was good," <<he>> says. "Thank you." <<He>> stops moving. <<He>> might be asleep.
<br><br>
<<tearful>> you tiptoe away from the bunk.
<br><br>
<<elseif $enemyhealth lte 0>>
You punch the <<person>>. <<He>> falls back on <<his>> bunk. <<tearful>> you turn and run.
<br><br>
<<else>>
"Did I do something wrong?" the <<person>> asks. "It doesn't matter."
<br><br>
<<tearful>> you walk away from the bunk.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pirate Cabin]]>><</link>><<effects>>
You chat with the <<person>>. <<Hes>> withdrawn at first, but opens up the more you talk.
<br><br>
<<generateRole 1 0 "pirate">><<person2>>
Your conversation is interrupted when a <<person>> gets punched across the table, spilling <<his>> drink over the <<person1>><<person>>. <<He>> leaves to dry <<himself>>.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<br><<effects>>
You look away from the <<person>>. When you look back, <<hes>> gone.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Please don't be mad at me for saying so," you say. "But it's rude to stare."
<<elseif $speech_attitude is "bratty">>
"Quit staring," you say. "It's rude."
<<else>>
"It's rude to stare," you say.
<</if>>
<br><br>
"I didn't expect you to come over," the <<person>> says. "I just thought you looked hot, that's all."
<br><br>
<<link [[추파를 던진다|Pirate Socialise Flirt]]>><</link>><<promiscuous1>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[유혹한다|Pirate Socialise Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Chat|Pirate Socialise Chat]]>><<stress -6>><</link>>
<br>
<<link [[Return to your original seat|Pirate Socialise Seat]]>><</link>>
<br><<effects>>
Not many pirates enter the bilge at this time of night. You search the nooks and crannies, hunting for anything of interest or value.
<br><br>
<<if $rng gte 41>>
<<rng 100>>
<<if $rng gte 81>>
<<wearProp "sword cane">>
You find a barrel full of old canes. Most are rotted through, and only one is remarkable. As you try to pull it out, you instead unsheath a hidden sword. It looks like an antique.
<br><br>
<<antiqueicon "cane">><<link [[가져간다|Pirate Bilge]]>><<handheldon>><<set $antiquemoney += 50>><<museumAntiqueStatus "antiqueswordcane" "found">><</link>>
<br>
<<getouticon>><<link [[떠난다|Pirate Bilge]]>><<handheldon>><</link>>
<br>
<<elseif $rng gte 61>>
<<wearProp "chocolate">>
You find an old chocolate tin. There's still chocolate inside. It looks safe to eat, but is very old and wouldn't taste nice.
<br><br>
<<antiqueicon "chocolate">><<link [[가져간다|Pirate Bilge]]>><<handheldon>><<set $antiquemoney += 25>><<museumAntiqueStatus "antiquechocolate" "found">><</link>>
<br>
<<getouticon>><<link [[떠난다|Pirate Bilge]]>><<handheldon>><</link>>
<br>
<<elseif $rng gte 41>>
<<wearProp "tea caddy">>
You find an old tea caddy, coated with dust. There's no tea inside, but you can smell residue. It might be worth something to a collector.
<br><br>
<<antiqueicon "tea">><<link [[가져간다|Pirate Bilge]]>><<handheldon>><<set $antiquemoney += 20>><<museumAntiqueStatus "antiqueteacaddy" "found">><</link>>
<br>
<<getouticon>><<link [[떠난다|Pirate Bilge]]>><<handheldon>><</link>>
<br>
<<elseif $rng gte 21>>
<<wearProp "figurine">>
You find a small wooden figurine, perched on a shelf. The wood looks aged, and the design foreign. You're not sure where it's from, but it might be worth something to a collector.
<br><br>
<<antiqueicon "figurine">><<link [[가져간다|Pirate Bilge]]>><<set $antiquemoney += 15>><<museumAntiqueStatus "antiquewoodenfigurine" "found">><<handheldon>><</link>>
<br>
<<getouticon>><<link [[떠난다|Pirate Bilge]]>><<handheldon>><</link>>
<br>
<<else>>
<<wearProp "copper ring">>
You hear a clink at your feet. You disturbed a copper ring. It doesn't look remarkable, but there is an engraving along one edge. Perhaps it's worth something to a collector.
<br><br>
<<antiqueicon "copper_ring">><<link [[가져간다|Pirate Bilge]]>><<set $antiquemoney += 5>><<museumAntiqueStatus "antiquecopperring" "found">><<handheldon>><</link>>
<br>
<<getouticon>><<link [[떠난다|Pirate Bilge]]>><<handheldon>><</link>>
<br>
<</if>>
<<elseif $rng gte 31>>
You find a small locked chest. There's no key, but you might be able to pick it.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Open|Pirate Search Open]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[떠난다|Pirate Bilge]]>><</link>>
<br>
<<elseif $rng gte 21>>
You hear a tapping, right below your feet.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Pirate Bilge]]>><</link>>
<br>
<<elseif $rng gte 11>>
A breeze rustles through your hair, as if someone had opened a window, or a door leading outside. The air carries the damp smells of the ship, but also the freshness of the sea.
<br><br>
<<link [[다음|Pirate Bilge]]>><</link>>
<br>
<<else>>
Light seeps between the floorboards above. A shadow passes and the wood creaks as someone walks over.
<br><br>
<<link [[다음|Pirate Bilge]]>><</link>>
<br>
<</if>><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
The lock clicks open. Inside you find credit cards and jewellery. It looks like a pirate's stash, loot hidden away to protect it from the others, perhaps. Handling stolen goods might bring you trouble though.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $rng gte 81>>
You think it would be worth <span class="gold">£80</span> to a fence.
<br><br>
<<link [[가져간다|Pirate Bilge]]>><<set $blackmoney += 80>><<crimeUp 80 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Pirate Bilge]]>><</link>>
<br>
<<elseif $rng gte 61>>
You think it would be worth <span class="gold">£60</span> to a fence.
<br><br>
<<link [[가져간다|Pirate Bilge]]>><<set $blackmoney += 60>><<crimeUp 60 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Pirate Bilge]]>><</link>>
<br>
<<elseif $rng gte 41>>
You think it would be worth <span class="gold">£40</span> to a fence.
<br><br>
<<link [[가져간다|Pirate Bilge]]>><<set $blackmoney += 40>><<crimeUp 40 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Pirate Bilge]]>><</link>>
<br>
<<elseif $rng gte 21>>
You think it would be worth <span class="gold">£20</span> to a fence.
<br><br>
<<link [[가져간다|Pirate Bilge]]>><<set $blackmoney += 20>><<crimeUp 20 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Pirate Bilge]]>><</link>>
<br>
<<else>>
On closer inspection, you find there's not much here. There's a stuffed purse, but it's full of toiletries. There is, however, a five pound note.
<br><br>
<<link [[가져간다|Pirate Bilge]]>><<set $money += 500>><<crimeUp 5 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Pirate Bilge]]>><</link>>
<br>
<</if>>
<<else>>
You feel the lock snap. You won't be able to open it now.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Pirate Bilge]]>><</link>>
<br>
<</if>><<effects>>
<<npc "Zephyr">><<person1>>
Zephyr stares across the sea at a cruise ship, dipping above and below the waves. The ship turns to intercept the other vessel.
<br><br>
Zephyr strides towards you, excitement on <<his>> face. "I have a special job for you," <<he>> says.
<<if $pirate_rank gte 1>>
<<if $exposed gte 2>>
"That is, I need ye to be bait. You're all stripped down and ready."
<br><br>
<<elseif $exposed gte 1>>
"That is, I need ye to be bait. You're almost dressed suitably, just need to strip a little further."
<br><br>
<<else>>
"That is, I need ye to be bait. Ye just need to be dressed more appropriately. That is, not wearing anything at all."
<br><br>
<</if>>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[Go along with it|Pirate Attack Scum]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<span class="blue">You're not exhibitionistic enough for such a thing.</span>
<br>
<</if>>
<<link [[거절한다|Pirate Attack Mate]]>><<pirate_status -3>><</link>><<llrespect>>
<br>
<<else>>
<<if $exposed gte 2>>
"That is, I need ye to be bait. You're all stripped down and ready."
<br><br>
<<He>> gestures at some of <<his>> crew. They surround you, grasp you arms, and pull you towards one of the small boats hanging of the edge of the ship.
<br><br>
<<elseif $exposed gte 1>>
"That is, I need ye to be bait. You're almost dressed suitably, just need a little extra."
<br><br>
<<He>> gestures at some of <<his>> crew. They surround you, grasp your arms and clothes, and try to undress you while pulling you towards one of the small boats hanging off the edge of the ship.
<br><br>
<<else>>
"That is, I need ye to be bait. Ye just need to be dressed more appropriately."
<br><br>
<<He>> gestures at some of <<his>> crew. They surround you, grasp your arms and clothes, and try to undress you while pulling you towards one of the small boats hanging off the edge of the ship.
<br><br>
<</if>>
You could fight them off, but it would be incredibly dangerous. There are a lot of them.
<br><br>
<<link [[Go along with it|Pirate Attack Scum]]>><</link>>
<br>
<<link [[싸운다|Pirate Attack Refuse Fight]]>><<endevent>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<generateRole 0 0 "pirate">><<person1>>
<<generateRole 1 0 "pirate">>
<<generateRole 2 0 "pirate">>
<<generateRole 3 0 "pirate">>
<<generateRole 4 0 "pirate">>
<<generateRole 5 0 "pirate">>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Pirate Attack Refuse Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Attack Refuse Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"What are ye lot wasting time for?" Zephyr says. "The prey are getting away." <<nnpc_He "Zephyr">> observes you, and the pirates lying around you. "The <<lass>> was supposed to be bait for them, not you."
<br><br>
<<tearful>> you stagger away. You leave the pirates to defend themselves from Zephyr's wrath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pirate Cabin]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> off the railing. The other pirates back away, shocked by your aggression.
<br><br>
Zephyr strides forwards. Observes the scene, and laughs. "If you can't subdue one <<lass>>, how are you supposed to deal with that ship? I'm rationing booze until ye get your acts together!"
<br><br>
This proclamation is met by some groans, which Zephyr silences with a look.
<br><br>
<<tearful>> you leave while they're distracted.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pirate Cabin]]>><</link>>
<br>
<<else>>
You fall to the ground, too hurt to keep fighting.
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[다음|Pirate Attack Scum]]>><</link>>
<</if>><<effects>>
"Fine," Zephyr says. "We'll do this the old fashioned way. I want ye close though."
<br><br>
<<pass 20>>
The pirate ship races towards its quarry, lining up behind it. The pirates board smaller boats attached to the side of the larger vessel, and cast off. Zephyr goes first, with you beside <<him>>.
<br><br>
The cruise ship seems unaware of the approaching pirates. They throw grappling hooks up the side of the still-moving boat, creating impromptu rope ladders. Zephyr climbs first.
<br><br>
<<link [[다음|Pirate Attack Mate 2]]>><</link>>
<br><<effects>>
<<generate2>><<person2>>
You arrive aboard the cruise ship just as a <<person>> emerges from a door in front of you, carrying a tray of canapes. The tray clatters to the floor, but Zephyr gags <<him>> with one hand before <<he>> can scream.
<br><br>
<<person1>>
"We don't have long," Zephyr says to the crew in an uncharacteristically hushed tone. "Snatch what ye can, and we'll get gone. Ye have five minutes."
<br><br>
<<link [[다음|Pirate Attack Mate 3]]>><<pass 5>><</link>>
<br><<effects>>
You enter the ship interior with the pirates, and trail Zephyr as they shake down passengers, and ransack their rooms, taking thing of clear value.
<br><br>
One of the pirates whistles from outside. Zephyr rushes to them, and looks out over the sea. Another ship sails closer, far smaller than either the pirate or cruise ship, but the sight of it shakes Zephyr. "Everyone!" <<he>> shouts. "We're leaving. Get here on the double, or be left behind."
<br><br>
You climb back down the rope ladder. Zephyr follows, and sits beside you.
<br><br>
The flottila of small boats sails away from the cruise ship, back to the pirate ship. Zephyr orders it to turn and sail in the opposite direction at once.
<br><br>
The pirates are too busy arguing over loot to bother you for the moment.
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<endevent>>
<<npc "Zephyr">><<person1>>
<<if $pirate_rank gte 1>>
<<if $exposed gte 2>>
You step into the boat, your <<lewdness>> exposed to the whole crew.
<<else>>
You remove your clothing, exposing yourself to the crew, and step into the boat.
<<undress "pirate_attack">>
<</if>>
<<exhibitionism5>>
<<else>>
<<if $exposed gte 2>>
They drag you to the boat, and shove you inside.
<<else>>
They tear your clothing from your body, and shove you inside the boat.
<<undress "pirate_attack">>
<</if>>
<br><br>
<</if>>
"We're just gonna leave ye here for a little while," Zephyr says, pulling a knife from <<his>> jacket. "Be seeing ye soon." <<He>> hacks through the rope, and your boat plunges into the water below.
<br><br>
The pirate ship tears ahead without you, then turns away from the cruise ship, heading in the oppposite direction.
<br><br>
<<link [[다음|Pirate Attack Scum 2]]>><<pass 30>><</link>>
<br><<effects>>
You're left alone in the boat, your lewdness on display. You can't see the cruise ship from your lower vantage, at first, then it appears on the horizon. It's heading your way.
<br><br>
<<endevent>>
<<pirate_attack_init>>
<<generate1>><<person1>>
<<saveNPC 0 "cruise_captain">>
<<generate2>><<generate3>>
The ship slows as it pulls up alongside you. A <<person>> leans over the side above. <<covered>> "There's a <<girl>> in there," <<he>> shouts. "And <<pshe>>'s naked."
<br><br>
More heads appear over the side of the boat, and look down at you. "Bring <<phim>> up!"
<br><br>
A <<person2>><<person>> in a harness appears at the edge of the boat, climbs down the side with the help of a rope, and lands beside you.
<br><br>
<<He>> grabs you with both arms, and ascends again, aided by people pulling the at the top.
<br><br>
<<link [[다음|Pirate Attack Scum 3]]>><</link>>
<br><<effects>>
<<set $pirate_attention to 0>>
You make it to the top, emerging infront of assembled crew and passengers. They leer at you openly. <<covered>>
<br><br>
<<if random(1, 2) is 2>>
"We haven't even arrived yet."
<<else>>
"Do they send a <<girl>> like this out on purpose?"
<</if>>
<br>
<<if random(1, 2) is 2>>
"You think this <<girl>> can handle all of us?"
<<else>>
"Let's mess <<phim>> up."
<</if>>
<br>
<<if random(1, 2) is 2>>
"What a good looking piece of meat."
<<else>>
"I'm gonna fuck <<phim>> raw."
<</if>>
<br><br>
Distracting them would help Zephyr's plans, but could make your visit more dangerous.
<br><br>
<<link [[Warn them about the pirates|Pirate Attack Scum Pirates]]>><<famegood 10>><</link>>
<br>
<<link [[Provide the distraction Zephyr wants|Pirate Attack Scum Distract]]>><<pirate_attention 1>><</link>><<gattention>>
<br>
<<link [[Remain silent|Pirate Attack Scum Silent]]>><<pain -12>><</link>><<llpain>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Please," you say. "You have to listen. Pirates sent me as a distraction."
<<elseif $speech_attitude is "bratty">>
"You idiots better shut the fuck up," you say. "Before the pirates that sent me get here."
<<else>>
"Pirates sent me as a distraction," you say. "You're in danger."
<</if>>
<br><br>
The crowd falls quiet for a moment, then bursts into uproarious laughter. "Pirates!" the <<person1>><<person>> exclaims. "Is this the Caribbean? Get <<phim>> inside."
<br><br>
<<link [[다음|Pirate Attack Scum 4]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I'm so cold and all alone," you say. "So defenceless. You're surely not going to take advantage, are you?"
<br><br>
The <<person1>><<person>> has to restrain one of the passengers. "Get <<phim>> inside," <<he>> says. "Before <<pher>> naivety causes trouble."
<br><br>
<<set $phase to 0>>
<<elseif $speech_attitude is "bratty">>
"As if I'd accomodate scum like you," you say. "You should treat me like royalty. Now, show me to my quarters. I'll have the captain's."
<br><br>
The audience break down into uproarious laughter. "Right this way," the <<person1>><<person>> manages, performing a mock bow. "Right this way your highness."
<br><br>
<<set $phase to 1>>
<<else>>
"You're not going to take advantage of me are you?" you ask in a coquettish cadence.
<br><br>
"You'll be treated like you deserve," the <<person1>><<person>> says. "Get <<phim>> inside."
<br><br>
<<set $phase to 2>>
<</if>>
<<link [[다음|Pirate Attack Scum 4]]>><</link>>
<br><<effects>>
You remain silent, and endure their wanton jeers. "Get <<phim>> inside," the <<person1>><<person>> says.
<br><br>
<<link [[다음|Pirate Attack Scum 4]]>><</link>>
<br><<effects>>
The <<person1>><<person>> leads you around the side of the cruise ship, and onto an open space. You pass an outdoor pool, on the way to an open platform, raised above its surroundings. It looks like a stage.
<br><br>
"Ladies and gentlemen," announces a <<person3>><<personsimple>> over loudspeakers. "Please make your way to the stage. We have a special presentation for you."
<br><br>
The <<person1>><<person>> shoves you up the walkway onto the platform, putting you in full view of everyone. More passengers pour out of the ship's interior, eager to watch the spectacle.
<br><br>
<<link [[다음|Pirate Attack Scum 5]]>><</link>>
<br><<effects>>
The <<person1>><<person>> follows you up, a microphone in hand. "Honoured passengers," <<he>> announces.
<<if $phase is 0>>
"This poor <<girl>> was found stranded in a small boat, naked and shivering. <<pShe>> is terribly frightened. We've taken them aboard. However, such compassion does not come free. Who wants to be the first to show our guest <<pher>> place?"
<br><br>
<<elseif $phase is 1>>
"This bratty <<girl>> was found stranded in a small boat. Yet despite <<pher>> circumstances, <<pshe>> demands we treat <<phim>> like royalty!" The audience erupt with jeers. "Who wants to be the first to give our guest a 'royal' welcome?"
<br><br>
<<else>>
"This <<girl>> was found stranded in a small boat. <<pShe>> worries that we will take advantage of <<pher>>." <<He>> pauses for laughter. "Who wants to be the first to show our guest how 'gentle' we are?"
<</if>>
A sea of hands rises. The <<person>> points at a
<<endevent>>
<<generate1>><<person1>>
<<person>>, who climbs the stage with lust-filled eyes.
<br><br>
<<link [[다음|Pirate Attack Scum Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<set $pirate_time += 1>>
<<loadNPC 0 "cruise_captain">><<person1>>
<<pass 5>>
<<if $pirate_attention gte 10>>
The audience are <span class="red">transfixed</span> by you.
<<elseif $pirate_attention gte 6>>
The audience are <span class="blue">distracted</span> by you.
<<elseif $pirate_attention gte 2>>
The audience are <span class="teal">watching</span> you.
<<else>>
The audience <span class="green">find you an interesting diversion.</span>
<</if>>
<br><br>
<<if $pirate_time is 3>>
<span class="blue">You notice one of Zephyr's pirates through a window, rummaging in a cupboard.</span>
<br><br>
<<elseif $pirate_time is 6>>
<span class="blue">Several of Zephyr's crew throw sacks full of loot overboard, but the crowd are too distracted to notice.</span>
<br><br>
<</if>>
The <<person>> quiets the audience with a gesture, preparing to announce the next torment.
<br><br>
<<if $pirate_time gte 10>>
<span class="red">A gunshot</span> startles the audience. Some duck, others just look around, unaware of the danger.
<br><br>
<<link [[다음|Pirate Attack Scum End]]>><</link>>
<br>
<<elseif $pirate_attention gte random(1, 20)>>
<<if $rng gte 51>>
"Let's give our guest something special," <<he>> announces. "I want three, yes three, of you up on stage with <<phim>>." <<He>> points out three from the sea of hands. "Get up here!"
<br><br>
<<endevent>>
<<generate1>><<person1>>
<<generate2>>
<<generate3>>
A <<person>>, <<person2>><<person>>, and <<person3>><<person>> arrive on stage.
<br><br>
<<link [[다음|Pirate Attack Scum Trio]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"Let's give our guest something a little more dangerous, shall we?" announces the <<person>>. "Let's see some hands." <<He>> points out not one, but two.
<br><br>
<<endevent>>
<<generate1>><<person1>>
<<generate2>>
A <<person>> and <<person2>><<person>> climb the stage.
<br><br>
<<link [[다음|Pirate Attack Scum Duo]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 81>>
"Let's have this <<girl>> show off <<pher>> stuff," <<he>> announces. "Go on <<girl>>. Pose for us."
<br><br>
<<link [[Strike a pose, but maintain your dignity|Pirate Attack Scum Pose Dignity]]>><</link>><<exhibitionist1>><<gattention>><<pirate_attention 1>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[Strike an erotic pose|Pirate Attack Scum Pose Erotic]]>><</link>><<exhibitionist5>><<ggattention>><<pirate_attention 2>>
<br>
<</if>>
<<link [[거절한다|Pirate Attack Scum Pose Refuse]]>><</link>>
<br>
<<elseif $rng gte 61>>
"I wonder if our castaway can dance," <<he>> says. "How's about <<pshe>> show us?" The audience shouts their assent.
<br><br>
<<link [[Dance|Pirate Attack Scum Dance]]>><<set $dancestart to 1>><</link>>
<br>
<<elseif $rng gte 41>>
"Do you think our <<girl>> here has enough sun cream?" <<he>> asks. The audience respond in a jumbled murmur. "Can I see some hands? You. Come up here."
<br><br>
<<endevent>>
<<generate1>><<person1>>
A <<person>> climbs the stage, and catches a bottle of sun cream. <<He>> squeezes it onto <<his>> hand.
<br><br>
<<link [[Allow|Pirate Attack Scum Cream Allow]]>><<stress 6>><<arousal 2000>><</link>><<gstress>><<ggarousal>><<gattention>><<pirate_attention 1>>
<br>
<<link [[거절한다|Pirate Attack Scum Cream Refuse]]>><</link>>
<br>
<<else>>
"Let's see a show of hands," <<he>> announces. A sea of arms rise in response. "You. Come up on stage!"
<br><br>
<<endevent>>
<<generate1>><<person1>>
A <<person>> climbs the stage, and leers at you as <<he>> approaches.
<br><br>
<<link [[다음|Pirate Attack Scum Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $dancestart is 1>>
<<unset $dancestart>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<<danceinit>>
<<set $audience to 50>>
<<set $venuemod to 0>>
<<set $dancelocation to "pirate_cruise">>
<<set $forceddance to 1>>
<<set $timer to 8>>
<</if>>
<<danceeffects>>
<<danceaudience>>
<<if $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
Being so exposed is humiliating, but there's nothing you can do.
<br><br>
<<elseif $exposed gte 1 and $exhibitionism lte 34 and !$worn.under_lower.type.includes("dance")>>
Being so exposed is humiliating, but there's nothing you can do.
<br><br>
<</if>>
<</if>>
<<if $timer lte 0>>
<<set $danceevent to "finish">>
<<else>>
<<set $timer -= 1>>
<</if>>
<<danceactions>>
<<if $danceevent is "finish">>
<<link [[다음|Pirate Attack Scum Dance Finish]]>><</link>>
<br>
<</if>><<effects>>
<<if $audiencearousal gte 100>>
The audience look ravenous.<<gggattention>><<pirate_attention 3>>
<<elseif $audiencearousal gte 60>>
The audience look lustful.<<ggattention>><<pirate_attention 2>>
<<elseif $audiencearousal gte 20>>
The audience look eager for more.<<gattention>><<pirate_attention 1>>
<<else>>
The audience weren't particularly impressed by the dance.
<</if>>
<br><br>
<<endevent>>
<<loadNPC 0 "cruise_captain">><<person1>>
<<if currentSkillValue('danceskill') gte 1000>>
"What an astounding performance!" the <<person>> says. <<He>> sounds surprised, even awed.
<<elseif currentSkillValue('danceskill') gte 800>>
"A great performance from our little castaway!" the <<person>> exclaims.
<<elseif currentSkillValue('danceskill') gte 600>>
"Who would have known our little castaway would give such a good performance?" the <<person>> says.
<<elseif currentSkillValue('danceskill') gte 400>>
"Seems our castaway knows a move or two," the <<person>> says.
<<elseif currentSkillValue('danceskill') gte 200>>
"What a terrible performance," the <<person>> says. "But we can't expect our castaway to be a good dancer, can we?"
<<else>>
"What an astounding performance!" the <<person>> says, sarcasm dripping off every word.
<</if>>
<br><br>
<<link [[다음|Pirate Attack Scum Main]]>><<endevent>><<clotheson>><</link>>
<br><<effects>>
You turn your back to the <<person>>. Rather than put the cream there however, <<he>> reaches around your chest and places <<his>> hands over your <<breasts>>.
<br><br>
<<His>> slippery hands slide over them as <<he>> massages, one hand travelling downward, over your abdomen, towards your <<genitals>>.
<br><br>
<<if !$worn.genitals.type.includes("naked")>>
<<He>> grasps the device as best <<he>> can, pulling it this way and that.
<<if $arousal gte $arousalmax>>
<<He>> can't make it budge, the pushing against your <<genitals 1>> proves too much. <<orgasm>>
The audience erupt in excited applause. The <<person1>><<person>> gives your <<bottom>> a wet smack, then leaves you on the stage.<<gggattention>><<pirate_attention 3>>
<br><br>
<<else>>
<<He>> can't make it budge, but satisfies <<himself>> by giving your <<bottom>> a more firms massage than is necessary.<<gpain>><<pain 4>>
<br><br>
With your body suitably creamed, the <<person>> leaves you on the stage.
<br><br>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<His>> fingers barely brush your <<genitals>>, but it's enough to send you over the edge.<<orgasm>>
The audience erupt in excited applause. The <<person1>><<person>> gives your <<bottom>> a wet smack, then leaves you on the stage.<<gggattention>><<pirate_attention 3>>
<br><br>
<<else>>
<<if $player.penisExist>>
<<His>> fingers slide over your <<penis>>, then massages the length, making sure not to miss an inch.
<br><br>
With your body suitably creamed, the <<person>> leaves you on the stage.
<br><br>
<<else>>
<<His>> fingers slide over your labia, massaging while <<his>> thumb slips over your clit, making sure not to miss an inch.
<br><br>
With your body suitably creamed, the <<person>> leaves you on the stage.
<br><br>
<</if>>
<</if>>
<</if>>
<<link [[다음|Pirate Attack Scum Main]]>><<endevent>><</link>>
<br><<effects>>
You move away as the <<person1>><<person>> tries to touch you. <<He>> tries again, spilling the cream in <<his>> haste, but you duck under <<his>> arm.
<br><br>
<<He>> whirls to continue the chase, only to slip and end up on <<his>> back.
<br><br>
<<He>> leaves the stage in disgrace.
<br><br>
<<link [[다음|Pirate Attack Scum Main]]>><<endevent>><</link>>
<br><<effects>>
You keep your body covered with your arms, and strike an enticing pose. It captures the audience's attention at once. "Beautiful," announces the <<person>>.
<<exhibitionism1>>
<<link [[다음|Pirate Attack Scum Main]]>><<endevent>><</link>>
<br><<effects>>
You strut to the edge of the stage, and strike an erotic pose with your hands on your hips, your <<lewdness>> on full display. The audience gapes. Even the <<person>> forgets <<himself>> for a moment.<<exhibitionism5>>
"Thank you," the <<person>> says, remembering <<himself>> but seeming lost for words. "Ah, for the pose." <<He>> reaches for a bottle, and takes a sip.
<br><br>
<<link [[다음|Pirate Attack Scum Main]]>><<endevent>><</link>>
<br><<effects>>
You refuse to strike a pose. "Looks like <<pshe>> needs more convincing," the <<person>> announces. The audience taunt you.
<br><br>
<<link [[다음|Pirate Attack Scum Main]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pirate Attack Scum Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Attack Scum Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Can I have a round of applause for our guest?" The audience erupts in jeering applause.<<gattention>><<pirate_attention 1>>
<br><br>
<<tearful>> you prepare for more abuse.
<br><br>
<<elseif $enemyhealth lte 0>>
"The <<girl>>'s a fighter! We'll soon put an end to that." The audience jeers.<<gattention>><<pirate_attention 1>>
<br><br>
<<tearful>> you prepare to defend yourself further.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pirate Attack Scum Main]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pirate Attack Scum Duo Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Attack Scum Duo]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"What a trooper! Can I have another round of applause?" The pair leave the stage, looking satisfied.<<gattention>><<pirate_attention 1>>
<br><br>
<<tearful>> you prepare for more abuse.
<br><br>
<<elseif $enemyhealth lte 0>>
The pair back away from you, then flee the stage. The audience jeer more at them than you. "What an upset! Can any of you tame this wild beast?"<<gattention>><<pirate_attention 1>>
<br><br>
<<tearful>> you prepare to defend yourself further.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pirate Attack Scum Main]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pirate Attack Scum Trio Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Attack Scum Trio]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Finished with you, all three leave the stage. "What a mess! We're not done yet."<<gattention>><<pirate_attention 1>>
<br><br>
<<tearful>> you prepare for more abuse.
<br><br>
<<elseif $enemyhealth lte 0>>
All three back away from you. The <<person1>><<person>> takes a step too far, and falls off the stage into the crowd below. The audience cheer, possibly for you.<<gattention>><<pirate_attention 1>>
<br><br>
"What an upset! I can't wait to see this <<girl>> get humbled!"
<br><br>
<<tearful>> you prepare to defend yourself further.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pirate Attack Scum Main]]>><</link>>
<br><<effects>>
<<npc "Zephyr" 2>><<person2>>
Captain Zephyr strides onto the stage, and fires <<his>> pistol into the air once more for good measure. This time, even the less savvy members of the audience look panicked. Some try to run, only to be met by other pirates brandishing weapons.
<br><br>
"Now why'd ye want to run for?" Zephyr shouts. <<His>> voice doesn't carry very well. This ship is much larger than <<hes>> accustomed to. <<He>> wrestles the microphone away from the <<person1>><<person>>.
<br><br>
<<link [[다음|Pirate Attack Scum End 2]]>><</link>>
<br><<effects>>
<<person2>>
"Now why'd ye want to run for?" Zephyr repeats. This time <<his>> voice blares out of the loudspeakers. "We've already pilfered your valuables. We're just here for the loose change."
<br><br>
"I want all ye valuables, all cash, credit cards, jewellery, and the like, in one of me sacks." Pirates march through the audience, shaking them down for everything of value. "Anyone resists, gets blasted." <<He>> fires <<his>> pistol into the air again.
<br><br>
<<link [[다음|Pirate Attack Scum End 3]]>><</link>>
<br><<effects>>
Zephyr turns to you.
<<if $pirate_attention gte 10>>
<<if $museumAntiques.antiques.antiquegoldcompass isnot "found" and $museumAntiques.antiques.antiquegoldcompass isnot "talk" and $museumAntiques.antiques.antiquegoldcompass isnot "museum">>
<<earnFeat "Lost Heirloom">>
<<wearProp "gold compass">>
"You've done a mighty fine job here," <<he>> says, reaching into <<his>> jacket. "I want ye to have this." <<He>> produces a compass. It looks like it's made of gold.
<br><br>
"I don't need it. The stars light me way, along with me telescope. But it has sentimental value. Was the first thing I ever stole." <<He>> shuts <<his>> eyes as <<he>> holds it out to you, as if <<he>> can't bear the sight of its loss.
<br><br>
The gold alone is very valuable, and it likely has further value as an antique.<<set $antiquemoney += 5000>><<museumAntiqueStatus "antiquegoldcompass" "found">>
<br><br>
<<else>>
"You've done a mighty fine job once more," <<he>> says. "Let me give ye your cut, ahead of time." Zephyr hands you a wad of notes. You've gained <<moneyGain 1000>>.
<br><br>
<</if>>
<<elseif $pirate_attention gte 6>>
"Fine work," <<he>> says. "Let me give ye your cut, ahead of time." Zephyr hands you a wad of notes. You've gained <<moneyGain `$pirate_attention * 100`>>.
<br><br>
<<elseif $piratate_attention gte 1>>
"Not bad," <<he>> says. "Let me give ye your cut, ahead of time." Zephyr hands you a wad of notes. You've gained <<moneyGain `$pirate_attention * 100`>>.
<br><br>
<<else>>
"I was hoping ye would be a better distraction," <<he>> says. "But no matter. We found a few trinkets. Should be enough to satisfy the
<<if $malechance gte 100>>
lads."
<<elseif $malechance lte 0>>
lasses."
<<else>>
lads and lasses."
<</if>>
<br><br>
<</if>>
The pirates continue robbing the audience of valuables, tearing jewellery off necks, watches off wrists, emptying purses and wallets into their sacks. No more guns are fired, but anyone who resists gets beaten while the rest of the audience look away.
<br><br>
<<link [[다음|Pirate Attack Scum End 4]]>><<handheldon>><</link>>
<br><<effects>>
<<storeon "pirate_attack">>
Laden with ill-gotten gains, Zephyr and the pirates vacate the cruise ship. They board a number of small boats parked around the larger vessel, climbing down on impromptu rope ladders. They take you with them.
<br><br>
They're too distracted by arguments over loot to bother you on the journey, or once back aboard the pirate ship.
<br><br>
<<link [[다음|Pirate Deck]]>><<clearNPC "cruise_captain">><<pirate_attack_end>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
The <<person>> bends you over the railing, so that you face the sea below, with your <<bottom>> stuck out.
<br><br>
A crowd forms around you. "I just meant to look," the <<person>> continues. "But presented like that, how could I resist?"
<br><br>
<<link [[다음|Pirate Scum Deck Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<pirate_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pirate Scum Deck Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Scum Deck Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<npc "Zephyr" 1>><<person1>>
"What ye lot standing around for?" asks Zephyr, <<his>> footsteps stomping closer. <<He>> removes <<his>> hat to scratch <<his>> scalp when <<he>> sees you. "Figures. Get back to work, all of ye!"
<br><br>
<<tearful>> step away from the railing.<<lrespect>><<pirate_status -1>>
<br><br>
<<elseif $enemyhealth lte 0>>
You kick the <<person>> in the genitals. <<He>> squeals and backs away, to the sound of uproarious laughter.<<ggrespect>><<pirate_status 3>>
<br><br>
<<npc "Zephyr" 2>><<person2>>
"What tomfoolery is this?" asks Zephyr, stomping closer. <<He>> observes you, and the <<person1>><<person>> writhing in pain. "So that's how it is. Hah! Get back to work, all of ye!"
<br><br>
<<tearful>> you step away from the railing.
<br><br>
<<else>>
"Why do I hear screaming?" asks Zephyr, stomping closer. <<He>> notices you. "Find someone else to bother, that <<girl>>'s not into it ye idiot. Now get back to work, all of ye!"<<lrespect>><<pirate_status -1>>
<br><br>
<<tearful>> you step away from the railing.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pirate Deck]]>><</link>>
<br><<effects>>
You smack the <<person>> away from you. <<He>> retaliates, wrestling you to the deck.
<br><br>
<<npc "Zephyr" 2>><<person2>>
"Knock it off ye two," Zephyr says, grabbing the <<person1>><<person>> by the collar. "Or I'll have ye keelhauled."
<br><br>
The <<person>> throws you another spiteful glance, but doesn't take it further.
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You walk up to the <<person1>><<person>>. When within arm's reach, <<he>> grasps your thighs and pulls you on top of <<him>>. Your lips meet. It's a clumsy thing.<<takeKissVirginity $NPCList[0]>>
<br><br>
<<His>> breath smells of booze. It's so strong that it leaves you feeling lightheaded.<<galcohol>><<alcohol 60>>
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if random(1, 2) is 2>>
You walk on, ignoring the <<person1>><<person>> and <<his>> friends. <<He>> grumbles something incoherent, but that's the end of it.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You walk on, ignoring the <<person1>><<person>> and <<his>> friends. "Don't you walk away from me," the <<person>> says. You hear <<his>> chair grind against the wooden floor as <<he>> stands. <<He>> marches towards you, snatching a bottle of dark liquid off a shelf on <<his>> way over. "Take a swig of this. It'll brighten you're mood. Promise."
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">You can't bring yourself to drink while you know you're with child.</span>
<<else>>
<<link [[마신다|Pirate Scum Cabin Drink]]>><<pirate_status 1>><<alcohol 120>><</link>><<grespect>><<ggalcohol>>
<</if>>
<br>
<<link [[거절한다|Pirate Scum Cabin Drink Refuse]]>><<pirate_status -1>><</link>><<lrespect>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
You give <<him>> an appraising look, then screw up your face in mock disgust. "No. Thank you."
<<elseif $speech_attitude is "bratty">>
"I'd sooner lick scum off the keel," you say.
<<else>>
"I'll pass," you say. "I'm just a delicate landlubber, and I'm sure your tongue's been in all sorts of wrong places. I might catch something."
<</if>>
<br><br>
<<person1>><<His>> friends find this amusing, but the <<person>> stands with such fury that <<his>> chair falls over.
<br><br>
"Smart mouth have you," <<he>> says, marching closer. "Here's something else then." <<He>> picks up a bottle of dark liquid off a shelf on <<his>> way over. "Here. Take a swig. I insist."
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">You can't bring yourself to drink while you know you're with child.</span>
<<else>>
<<link [[마신다|Pirate Scum Cabin Drink]]>><<pirate_status 1>><<alcohol 120>><</link>><<grespect>><<ggalcohol>>
<</if>>
<br>
<<link [[거절한다|Pirate Scum Cabin Drink Refuse]]>><<pirate_status -1>><</link>><<lrespect>>
<br><<effects>><<wearProp "beerbottle">>
You drink straight from the bottle. Whatever it is burns your throat and goes straight to your head. The <<person2>><<person>> and <<person3>><<person>> join you, taking swigs from their mugs.
<br><br>
Seeming satisfied, the <<person1>><<person>> follows suit, drinking straight from the bottle and staggering back to <<his>> seat.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
"Of course," the <<person1>><<person>> says, performing a mock bow. "I'm sure your highness is too delicate for such a course liquor as this." <<He>> takes a swig, and staggers back to <<his>> seat.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You do as bid, and stand against the mast. "You'll need to be higher than that, the <<person2>><<person>> says. "Give us a hand." The <<person1>><<person>> and <<person3>><<person>> grab you by the thighs, and heft you several feet off the ground. "Hold <<phim>> there. I won't be long."
<br><br>
The <<person2>><<person>> proves nimble as <<he>> climbs the mast beside you, taking position somewhere behind. <<He>> wraps a length of rope around your arms, then ankles, shoulders, crotch. Ropes crisscross your body. When <<hes>> done, you're left immobile several feet in the air.
<br><br>
"There," <<he>> says. "I still got it." <<He>> turns and walks away, with <<his>> friends following.
<br><br>
<<link [[Demand they untie you|Pirate Scum Deck Rope Demand]]>><<def 1>><<pirate_status 1 "scum">><</link>><<grespect "scum">>
<br>
<<link [[Remain silent|Pirate Rope]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Please don't leave me like this," you call.
<<elseif $speech_attitude is "bratty">>
"Let me down this instant," you say. "Or you'll be sorry."
<<else>>
"Aren't you forgetting something?" you ask.
<</if>>
<br><br>
<<if random(1, 2) is 2>>
The <<person2>><<person>> stops. "Where are my manners," <<he>> says. "Here." <<He>> hurls a knife. It thuds into the wood beside you, severing a length of rope. At once, the rope slackens and you fall several inches. You're able to struggle free without much difficulty.
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $event_skip to 1>><</link>>
<br>
<<else>>
The <<person2>><<person>> just starts whistling as <<he>> continues walking away.
<br><br>
<<link [[다음|Pirate Rope]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"Sorry," you say. "But I'm not in the mood."
<<elseif $speech_attitude is "bratty">>
"Go practise on your friends," you say.
<<else>>
"No thanks," you say. "I've been tied up enough."
<</if>>
<br><br>
<<if random(1, 2) gte 2>>
"Hahaha!" the <<person1>><<person>> exclaims. "I didn't expect a refusal! Best be careful with that attitude of yours." Despite those words, they turn and walk away.
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"We ain't asking," the <<person2>><<person>> laughs. <<His>> friends shove you against the mast, then lift you by your thighs.
<br><br>
With a nimble grace, the <<person>> climbs the mast and stops somewhere behind you. <<He>> wraps a length of rope around your arms, then ankles, shoulders, crotch. Ropes crisscross your body. When <<hes>> done, you're left immobile several feet in the air.
<br><br>
"There," <<he>> says. "I still got it." <<He>> turns and walks away, with <<his>> friends following.
<br><br>
<<link [[Demand they untie you|Pirate Scum Deck Rope Demand]]>><<def 1>><<pirate_status 1 "scum">><</link>><<grespect "scum">>
<br>
<<link [[Remain silent|Pirate Rope]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your powers of seduction.</span>
<br><br>
<</if>>
<<seductionskilluse>>
"We could do that," you say, lifting the other end of the rope. "Or I could show you a thing or two." You fondle the rope suggestively.
<br><br>
<<if $seductionrating gte $seductionrequired>>
The three exchange glances. "Can you do me too?" the <<person1>><<person>> asks.
<br><br>
"And me," the <<person3>><<person>> adds.<<grespect>><<pirate_status 1>>
<br><br>
<<link [[다음|Pirate Scum Deck Rope Tie]]>><</link>>
<br>
<<else>>
"Nice try," the <<person2>> <<person>> says. "But I'm not falling for that again."
<br><br>
<<His>> friends shove you against the mast, then lift you by your thighs.
<br><br>
With a nimble grace, the <<person>> climbs the mast and stops somewhere behind you. <<He>> wraps a length of rope around your arms, then ankles, shoulders, crotch. Ropes crisscross your body. When <<hes>> done, you're left immobile several feet in the air.
<br><br>
"There," <<he>> says. "I still got it." <<He>> turns and walks away, with <<his>> friends following.
<br><br>
<<link [[Demand they untie you|Pirate Scum Deck Rope Demand]]>><<def 1>><<pirate_status 1 "scum">><</link>><<grespect "scum">>
<br>
<<link [[Remain silent|Pirate Rope]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
They stand with their backs to the mast as you wrap the rope around their waists.
<<if currentSkillValue('housekeeping') gte 500>>
You're good at this. The rope ties them firm.<<ggrespect>><<pirate_status 3>>
<<elseif currentSkillValue('housekeeping') gte 200>>
You tie a reasonably tight knot.<<grespect>><<pirate_status 1>>
<<else>>
It's not the best knotted rope, but it'll do.
<</if>>
<br><br>
You step back to admire your handiwork. "You got us good," the <<person2>><<person>> says. "I see now how a rope should be tied." The others nod in affirmation.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[Give handjobs|Pirate Scum Deck Rope Handjob]]>><<handskill 1>><<handstat>><<handstat>><<handstat>><</link>><<promiscuous2>><<ghandskill>>
<br>
<</if>>
<<link [[Untie them|Pirate Scum Deck Rope Untie]]>><</link>>
<br>
<<link [[물러난다|Pirate Scum Deck Rope Walk]]>><</link>>
<br><<effects>>
<<if $NPCList[0].penis isnot "none">>
You approach the <<person1>><<person>>, and feel <<his>> <<print $NPCList[0].penisdesc>> through <<his>> <<print $NPCList[0].clothes.lower.name>>. <<He>> erects at once under your ministrations.
<br><br>
You reach inside, and rub <<his>> length to completion.
<<else>>
You approach the <<person1>><<person>> and feel <<his>> pussy through <<his>> <<print $NPCList[0].clothes.lower.name>>.
<br><br>
You reach inside, and rub <<him>> to completion.
<</if>>
<br><br>
<<if $NPCList[1].penis isnot "none">>
The <<person2>><<person>> is next. <<His>> <<print $NPCList[1].penisdesc>> is already erect in anticipation. <<He>> cums even faster than the <<person1>><<person>>.
<<else>>
The <<person2>><<person>> is next. <<His>> pussy is already moist in anticipation. <<He>> cums even faster than the <<person1>><<person>>.
<</if>>
<br><br>
<<link [[다음|Pirate Scum Deck Rope Handjob 2]]>><</link>>
<br><<effects>>
A devilish idea springs you as you approach the <<person3>><<person>>.
<<if $NPCList[2].penis isnot "none">>
You rub <<his>> <<print $NPCList[2].penisdesc>> through <<his>> <<print $NPCList[2].clothes.lower.name>>. "You feel pent up," you whisper, picking up the pace. "I don't think you'll last- Oh!" you exclaim as <<he>> shudders, ejaculating into <<his>> clothes.
<<else>>
You rub <<his>> pussy through <<his>> <<print $NPCList[2].clothes.lower.name>>. "You feel pent up," you whisper, picking up the pace. "I don't think you'll last- Oh!" you exclaim as <<he>> shudders in orgasm.
<</if>>
<br><br>
You step back to admire your handiwork once more. All three look spent.
<br><br>
<<link [[Untie them|Pirate Scum Deck Rope Untie 2]]>><</link>>
<br>
<<link [[물러난다|Pirate Scum Deck Rope Walk 2]]>><</link>>
<br><<effects>>
The trio look disappointed as you untie them from the mast, but don't molest you further.
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You turn to walk away. "Hey!" the <<person1>><<person>> calls out. "Don't leave us here! Hey!"
<br><br>
You're already gone.
<br><br>
<<link [[다음|Pirate Deck]]>><</link>>
<br><<effects>>
The trio almost sag to the deck as you untie them from the mast. They stagger away.
<br><br>
<<link [[다음|Pirate Deck]]>><</link>>
<br><<effects>>
You turn to walk away. "Wait," the <<person1>><<person>> manages. "Don't leave us."
<br><br>
You're already gone.
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You kick the mop as you arc through the air, wresting it from the <<person1>><<persons>> hands and pulling <<him>> to the deck. The other crew laugh at <<his>> misfortune.
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You land with deft grace, and continue walking as if nothing happened.
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
The <<person>>'s spank gives way to incessant fondling, squeezing and probing your <<bottom>> in front of a growing crowd of pirates.
<br><br>
<<if $arousal gte $arousalmax>>
You feel a heat build. <<orgasm>>
The crew roar with laughter.
<br>
"What an absolute slut!"
<br>
"We should bully <<phim>> harder."
<br>
"You should have smacked <<phim>> more."
<br><br>
The <<person>> climbs off your back. <<tearful>> you struggle to your feet.
<br><br>
<<else>>
At last, the <<person>> climbs from your back. <<tearful>> you struggle to your feet.
<br><br>
<</if>>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"That's no way to use a mop," you say. "You should be more careful, or it'll end up in your arse."
<<elseif $speech_attitude is "bratty">>
"Keep this up," you say. "And I'll shove that mop up your arse."
<<else>>
"That's no way to use a mop," you say. "Best be careful, or I'll shove it up your arse."
<</if>>
<br><br>
The gathering crowd of pirates laughs. The <<person>> laughs too, but gives another smack to your <<bottom>> before rising.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You join in the shanty. You don't know a lot of the verses, but the chorus is repeated enough that you can sing along. Most of the crew is only singing the chorus, anyway; the <<fullGroup>> are the only ones singing the whole thing.
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $harpy gte 6>>
You take lead of the song, singing higher than the <<person1>><<person>>. <span class="green">Your voice, with a songbird's grace, carries beautifully across the sea.</span> The other pirates sing closer in harmony, your voice bringing them together.
<<pirate_status 1>><<grespect>><<trauma -6>><<ltrauma>>
<br><br>
Eventually, the shanty ends. The crew notice with amusement a flock of gulls following the ship, which depart after the shanty ends.
<<elseif $englishSuccess>>
You attempt to take lead of the song, singing louder than the <<person1>><<person>>. <span class="green">Your voice carries beautifully across the sea.</span> The other pirates stomp louder, growing more enthusiastic.
<<pirate_status 1>><<grespect>><<trauma -6>><<ltrauma>>
<br><br>
Eventually, the shanty ends. "You'd put a siren to shame, <<lass>>," the <<person>> says, clapping you on the shoulder.
<<else>>
You attempt to take lead of the song, singing louder than the <<person1>><<person>>. <span class="red">Your voice falters, untrained and poor.</span> Most of the other pirates don't seem to mind; half of their voices are either no better than you or heavily slurred. The <<person>> gives you a dirty look, though.
<<pirate_status -1>><<lrespect>>
Eventually, the shanty ends. The crew go back to work.
<</if>>
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You ignore them and continue to swab the deck. It makes for nice background noise, at least.
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You shove the <<person>> against the bulkhead. <<He>> cries out in pain, then retaliates.
<br><br>
<<link [[다음|Pirate Scum Cabin Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br><<effects>>
You nod. The <<person>> pushes <<his>> body against yours. "Oh, I've been waiting for this since you first stepped aboard."
<br><br>
The <<person>> leads you through the bulkhead, and shoves you on the bunk.
<br><br>
<<link [[다음|Pirate Scum Cabin Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<defiance 5>>
<</if>>
<<pirate_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pirate Scum Cabin Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Scum Cabin Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> fixes <<his>> clothes, and leaves you lying on the cabin floor.<<lrespect>><<pirate_status -1>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> against the bulkhead. <<He>> falls in a heap.<<grespect>><<pirate_status 1>>
<br><br>
<<tearful>> you brush yourself down.
<br><br>
<<else>>
<<set $rescued += 1>>
"Leave the <<girl>> alone," calls another pirate. "The screaming is distracting."<<lrespect>><<pirate_status -1>>
<br><br>
The <<person>> relents with a scowl.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pirate Cabin]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if random(1, 2) is 2>>
The <<person>> pauses a moment, as if weighing options. "Watch yourself," <<he>> says. "If I weren't in such a good mood, you'd be in trouble." <<He>> leers at your body before moving on.
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><</link>>
<br>
<<else>>
The <<person>> shoves you against a bulkhead. "You're in no position to refuse."
<br><br>
<<link [[다음|Pirate Scum Cabin Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You adjust your top, giving the <<person>> a glimpse of skin.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
Distracted, <<he>> doesn't notice your fist sailing towards <<his>> face until it's too late. <<He>> clutches <<his>> nose and backs away, before launching a blind counterattack. <<He>> only succeeds in crashing into a bulkhead.<<ggrespect>><<pirate_status 3>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Pirate Cabin]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Overcome by lust and impatience, <<he>> slams you against a bulkhead.<<gpain>><<pain 4>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Pirate Scum Cabin Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if !$worn.upper.type.includes("naked")>>
<<upperstrip>>
<</if>>
<<if !$worn.under_upper.type.includes("naked")>>
<<underupperstrip>>
<</if>>
<<pullupall>> The <<person1>><<person>> watches with unrestrained lust, then snatches the clothes from your grasp. <<He>> pulls the phone from <<his>> pocket. <<covered>>
<br><br>
"Show me," the <<person1>><<person>> says. "Or you're not getting these back."
<br><br>
<<link [[Show|Pirate Scum Cabin Show]]>><<trauma 6>><<stress 6>><<fameexhibitionism 10>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Pirate Scum Cabin Refuse 2]]>><<pirate_status 1 "scum">><</link>><<grespect "scum">>
<br><<effects>>
You put your hands behind your back, baring your <<breasts>>. The phone makes a faux clicking noise as <<he>> takes a picture.
<br><br>
"One more," <<he>> says, lunging with one hand to grope you. You jerk involuntarily at the sensation of <<his>> cold fingers. The phone clicks again.
<br><br>
"That'll do," <<he>> says, throwing your clothes on the floor. You hurry to put them back on.
<br><br>
<<link [[다음|Pirate Cabin]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I don't want to," you say.
<<elseif $speech_attitude is "bratty">>
"Fuck you and fuck your threats," you say.
<<else>>
"I'm drawing a line here," you say.
<</if>>
<br><br>
"Suit yourself," <<he>> says, turning away with your clothes still in <<his>> grasp.
<br><br>
<<link [[Fight for your clothes|Pirate Scum Cabin Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Let them go|Pirate Cabin]]>><<stealclothes>><</link>>
<br><<effects>>
"Wrong answer," the <<person>> says, shoving you against a bulkhead. "How about I take you right here. That what you want?"
<<if random(1, 2) is 2>>
<<He>> considers a moment, then releases you. "Another time. I'll let the others break you in more."
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He>> considers a moment, then tries to wrestle you to the floor.
<br><br>
<<link [[다음|Pirate Scum Cabin Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<set _answer to ["X","R","C","I"]>>
<<set _answer.push($NPCList[0].name.charAt(0),$NPCList[0].name.charAt(0),$NPCList[0].name.charAt(0))>>
<<set _answer to _answer.pluck()>>
<<switch $phase>>
<<case "X">>
"It's X," you say, "because X marks the spot."
<<case "R">>
"It's R," you say. "Arr!" You make a hook with your fingers and shake your hand.
<<case "C">>
"It's C," you say, "because a pirate's first love is the sea."
<<case "I">>
"It's I," you say. "Aye aye, matey!" You mock salute.
<<default>>
You admit you don't know. <<He>> shakes <<his>> head as if you'd answered.
<</switch>>
<br><br>
<<if $phase is _answer>>
"No, no, that's not why,"
<<else>>
"No, no,"
<</if>>
the <<person>> laughs, shaking <<his>> head. "It's _answer, because." <<He>> stops to hiccup.
<<switch _answer>>
<<case "X">>
"Because it's an excellent letter."
<<case "R">>
"Because we are."
<<case "C">>
"Because a pirate can see the whole sea, you see."
<<case "I">>
"Because we wear patches."
<<default>>
"Because my name is $NPCList[0].name."
<</switch>>
<<He>> cackles and slaps the table, knocking the bottle over.
<br><br>
<<if $phase is _answer>>
Well, at least you sort of got it right.
<<stress -6>><<lstress>>
<br><br>
<</if>>
<<link [[다음|Pirate Cabin]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
You endure as the <<person1>><<person>> sniffs your hair, and reaches around to grab your <<bottom>>. The <<person2>><<person>> behind you licks your neck, and reaches round to molest your <<breasts>>.
<br><br>
They're soon distracted by something else, and stagger away from you.
<br><br>
<<link [[다음|Pirate Bilge]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You shove the <<person1>><<person>> away from you, and twist free of the <<person2>><<person>>'s grip. They're unable to mount a threatening pursuit as you escape.
<br><br>
<<link [[다음|Pirate Bilge]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<pirate_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pirate Scum Bilge Pair Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Scum Bilge Pair Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Finished with you, the pair stagger away.<<lrespect>><<pirate_status -1>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> to the ground. The <<person2>><<person>> backs away from you, then trips.They both lie motionless. You think they're asleep.<<ggrespect>><<pirate_status 3>>
<br><br>
<<tearful>> you brush yourself down.
<br><br>
<<else>>
<<set $rescued += 1>>
"Leave the <<lass>> alone," shouts another pirate. "The screaming is giving me a headache."<<lrespect>><<pirate_status -1>>
<br><br>
The pair hesitate, then leave you alone. <<tearful>> you steady yourself against the railing.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pirate Bilge]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You turn and run as fast as you can, tearing through the bilge.
<br><br>
<<generateRole 0 0 "pirate">><<person1>>
You turn a corner, and collide with something. Limbs reach out and grasp you.
<br><br>
"What have we here?" says a <<person>>. "A slut running loose. Dear oh dear. I think I best be correcting you."
<br><br>
<<link [[다음|Pirate Scum Bilge Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You lift the lid off a barrel, and climb inside. The noise grows louder, slithering closer, and closer. Until lid is lifted from the barrel.<<gstress>><<stress 6>>
<br><br>
<<generateRole 0 0 "pirate">><<person1>>
"What you doing in there, scum?" asks the <<person>>, staring down at you. "Hiding from work? Best be moving before Zephyr catches you."
<br><br>
<<tearful>> you climb from the barrel.
<br><br>
<<link [[다음|Pirate Bilge]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<generateRole 0 0 "pirate">><<person1>>
You scream. The slurping disappears beneath the stomping of footfalls. A <<person>> arrived, followed by others. "What the fuck's gotten into you?" <<he>> asks. "Scared of the dark? We thought you were hurt."
<br><br>
<<He>> smacks you around the head, and walks away with the others.<<gpain>><<pain 4>><<llrespect>><<pirate_status -3>>
<br><br>
<<link [[다음|Pirate Bilge]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You walk towards the slurping noise, and the unnatural silhouette. The light moves, and the silouette with it, as if drawing you somewhere.
<<if $willpowerSuccess>>
A sudden roar shakes the boat, <span class="green">but you remain calm.</span>
<br><br>
<<if random(1, 10) is 10 and $tentacledisable is "f" and $hallucinations gte 2>>
You walk around a corner, and find an open portal in the side of the ship, the water held at bay by some unseen force.
<br><br>
The water reaches through, groping for you. Then it rushes in all at once.
<br><br>
<<link [[다음|Pirate Scum Bilge Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generateRole 0 0 "pirate">><<person1>>
You walk around an empty cask, and find a <<person>> reclining in a chair. <<Hes>> slurping up noodles, while playing with a lighter, and looks surprised to see you.
<br><br>
<<link [[다음|Pirate Bilge]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
A sudden roar shakes the boat, <span class="red">and panic surges.</span> You lose control.<<ggstress>><<stress 12>><<gwillpower>><<willpower 2>>
<br><br>
<<if $rng gte 67>>
<<link [[Run|Pirate Scum Bilge Run]]>><</link>>
<br>
<<elseif $rng gte 33>>
<<link [[Hide|Pirate Scum Bilge Hide]]>><<pass 5>><</link>>
<br>
<<else>>
<<link [[Scream|Pirate Scum Bilge Scream]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<pirate_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pirate Scum Bilge Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Scum Bilge Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Serves you right running around like that," the <<person>> says as <<he>> walks away.<<lrespect>><<pirate_status -1>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you, and escape into the dark.<<ggrespect>><<pirate_status 3>>
<br><br>
<<tearful>> you stop to catch your breath, and listen for pursuit.
<br><br>
<<else>>
<<set $rescued += 1>>
"Could you find someone less noisy to fuck?" shouts another pirate from somewhere above. The <<person>> leaves to argue with the voice.<<lrespect>><<pirate_status -1>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pirate Bilge]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 8>>
<</if>>
<<water>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Pirate Scum Bilge Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Scum Bilge Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
You find yourself lying on the bilge floor. You're soaking wet, but the hole in the side of the boat is gone. Everything around you is dry.
<<if $awareness lt 400>>
<<awareness 1>><<gawareness>>
<</if>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pirate Bilge]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You give the <<persons>> ass a good slap as you pass.
<<promiscuity2>>
<<He>> arches <<his>> back in surprise and whirls around.
<<if $rng gte 51>>
<<if $pirate_rank is 0>>
<<He>> scowls when <<he>> sees you. "Where does scum like you get off, thinking ye can go around like that?"
<br><br>
In a flash, <<he>> has you bent over the barrel <<he>> had just been inspecting. "I think you're due a reminder of who you are."
<br><br>
<<link [[다음|Pirate Scum Bilge Slap Spank]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<He>> grins when <<he>> sees you. "You call that a spank? I've had worse knocks from sitting down too hard!"
<br><br>
<<He>> leans back over the barrel and closes <<his>> eyes. "Come on, you salty <<bitch_pirate>>, give me something to really remember." <<He>> waggles <<his>> bottom enticingly.
<br><br>
<<link [[Slap lightly|Pirate Scum Bilge Slap 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Slap roughly|Pirate Scum Bilge Slap 2]]>><<set $phase to 1>><</link>><<physiquedifficulty>>
<br>
<<link [[Just leave|Pirate Scum Bilge Slap 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<else>>
<<He>> lets out a breath when <<he>> sees you. "Serves me right for trying to do me job." <<He>> shakes <<his>> head and goes back to work.
<br><br>
<<link [[다음|Pirate Bilge]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
<<if $phase is 0>>
You lightly tap your hand against <<his>> bottom, drawing a groan from the <<person>>. "Oh, come on! Now I'm just worked up," <<he>> grumbles. <<He>> returns to taking inventory.
<<elseif $phase is 1>>
You wind up, and slap the <<person>>'s ass with all your might.
<<if $physiqueSuccess>>
The <<person>> <span class="green">cheers</span>, <<his>> voice shaking just a bit. "That's what I'm talking about! Swing like you mean it!"
<<pirate_status 1>><<grespect>>
<br><br>
You walk away. The <<person>> returns to taking inventory, a bit more cheerful than before.
<<else>>
The <<person>> <span class="red">laughs</span>, shaking <<his>> head. "I asked you for a spank, mate, not a nudge!"
<<pirate_status -1>><<lrespect>>
<br><br>
You walk away. The <<person>> returns to taking inventory.
<</if>>
<<else>>
You walk away. The creaking of the ship obscures your footsteps. "You're winding up an awful long time," the <<person>> calls. "I'm waiting on ye! Heave ho!" You wonder when <<he>>'ll realise.
<</if>>
<br><br>
<<link [[다음|Pirate Bilge]]>><<endevent>><<set $eventskip to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger to 200>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 0>>
<span id="next"><<link [[다음|Pirate Scum Bilge Slap Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Scum Bilge Slap Spank]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> shakily steps away. "Alright," <<he>> gasps. "Fine distraction, I suppose."
<<pirate_status -1>><<lrespect>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain and you squirm away from the barrel. "Alright, alright," <<he>> laughs, holding <<his>> hands up. "Ye've made yer stance clear."
<<pirate_status 1>><<grespect>>
<<else>>
The <<person>> releases you. "This is how we work on this ship," <<he>> sneers. "Scum don't do the spanking."
<<pirate_status -1>><<lrespect>>
<</if>>
<br><br>
<<He>> returns to taking inventory. <<tearful>> you walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pirate Bilge]]>><<set $eventskip to 1>><</link>><<effects>>
You walk past the <<person>>.
<<if $rng gte 71>>
<<He>> sighs under <<his>> breath as you pass. "I put meself out there, and the crew ignore me..."
<<else>>
<<He>> pays you no mind as <<he>> continues to work.
<</if>>
<br><br>
<<link [[다음|Pirate Bilge]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
<<if random(1, 2) is 2>>
The <<person1>><<person>> glares at you a moment, then laughs. "Careful now," <<he>> says. "Next time I might not be in such a good mood."<<grespect scum>><<pirate_status 1 scum>>
<br><br>
<<pirate_mate_work_end_links>>
<<else>>
The <<person1>><<person>> glares at you and rolls up <<his>> sleeves.
<br><br>
<<link [[다음|Pirate Work Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Pirate Work Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Work Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> smacks your <<bottom>>, and walks away.<<lrespect>><<pirate_status -1>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<pirate_mate_work_end_links>>
<<elseif $enemyhealth lte 0>>
The <<person>> throws <<his>> hand up in surrender, then runs away.
<br><br>
<<tearful>> you brush yourself down.
<br><br>
<<clotheson>>
<<endcombat>>
<<pirate_mate_work_end_links>>
<<else>>
"I don't think you've learned your lesson yet," the <<person>> says, grabbing your arm and dragging you to your feet.
<br><br>
<<link [[다음|Pirate Punish]]>><</link>>
<br>
<</if>><<set $location to "pirate_ship">><<effects>>
<<npc Zephyr>><<person1>>
<<generateRole 1 0 "pirate">><<generateRole 2 0 "pirate">>
<<if $pirateintro is 1>>
<<if $passoutReason>>
<<unset $passoutReason>>
"Well if it isn't our minnow," announces Captain Zephyr. "Welcome back to me vessel."
<br><br>
<<link [[다음|Pirate Intro 2 Repeat]]>><</link>>
<br>
<<else>>
손들이 당신의 어깨를 움켜쥐더니, 물에서 당신을 끌어올린다. 당신은 익숙한 갑판 위에 털썩 쓰러져, 물을 토해낸다.
<br><br>
<<if $pirate_rank gte 1>>
"What are you doing swimming alone out here?" asks Captain Zephyr. "You'll be mer bait if you carry on like that." <<He>> helps you to your feet. "Nothing to see here. Get back to work!"
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><</link>>
<br>
<<else>>
"Well if it isn't our minnow," announces Captain Zephyr. "Welcome back to me vessel."
<br><br>
<<link [[다음|Pirate Intro 2 Repeat]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<if !$passoutReason>>
You feel hands clutch your arms, hauling you from the water. You thud onto something hard, and cough.
<br><br>
Several people stand around your body, laughing. A boot flips you onto your back.
<</if>>
<<if $pronoun is "m">>
Green eyes peer down at you, above a full black beard and framed by long braided hair.
<<else>>
Green eyes peer down at you, framed by long braided hair.
<</if>>
<<if $smuggler_pub_zephyr is 1>>
It's Zephyr.
<br><br>
<<if $pirate_rank gte 1>>
<<unset $passoutReason>>
"What are you doing swimming alone out here?" asks Captain Zephyr. "You'll be mer bait if you carry on like that." <<He>> helps you to your feet. "Nothing to see here. Get back to work!"
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><</link>>
<br>
<<else>>
"We caught ourselves a live one!" <<he>> announces, hands on hips. A cheer erupts as <<he>> leans close to you. "<<if $passoutReason>><<unset $passoutReason>>Barely livin', the state we found ye in. <</if>>So ye found your way aboard as a vagrant."
<br><br>
<<link [[다음|Pirate Intro 2]]>><<set $pirate_rank to 0>><<set $pirate_intro to 1>><</link>>
<br>
<</if>>
<<else>>
<br><br>
"We caught ourselves a live one!" announces the green-eyed figure, hands on hips. A cheer erupts as <<he>> leans close to you. "<<if $passoutReason>><<unset $passoutReason>>Barely livin', the state we found ye in. <</if>>I'm Captain Zephyr, and ye, <<lass>>, have the dubious honour of being a guest aboard me vessel."
<br><br>
<<link [[다음|Pirate Intro 2]]>><<set $pirate_rank to 0>><<set $pirate_intro to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
Zephyr stands upright. "You know the drill," <<he>> announces. "Help this minnow to <<pher>> feet."
<br><br>
A <<person2>><<person>> and <<person3>><<person>> pull you off the deck by shoulders, before backing away. They form two groups, one on either side of you.
<br><br>
"This is how it goes," Zephyr says. "Each member of me crew will lunge at ye. The one who pushes ye to the deck will get the first go at it." Another cheer erupts.
<br><br>
<<endevent>>
<<generate1>><<person1>>
"Now who should get to go first," Zephyr ponders a moment, before pointing at a <<person1>><<person>>. "One more thing," the Captain adds. "If ye manage to dodge the entire crew, we won't rape ye at all. An honourary mate, we shall even make of ye. But no one's ever managed it."
<br><br>
The <<person1>><<person>> watches you.
<<if $skulduggery gte 50>>
<span class="green"><<He>> keeps glancing at your left foot. You should dodge right.</span>
<br><br>
<<else>>
<span class="red">You can't tell what <<hes>> planning.</span>
<br><br>
<</if>>
<<link [[Dodge left|Pirate Intro Dodge Left]]>><</link>>
<br>
<<link [[Dodge right|Pirate Intro Dodge Right]]>><</link>>
<br><<effects>>
Zephyr stands upright. "Who wants this one then?" Hands shoot up around <<him>>. "Ah, too many are eager. We'll settle this the right way! Help this minnow to <<pher>> feet."
<br><br>
A <<person2>><<person>> and <<person3>><<person>> pull you off the deck by shoulders, before backing away. They form two groups, one on either side of you.
<br><br>
"This is how it goes," Zephyr says. "Each member of me crew will lunge at ye. The one who pushes ye to the deck will get the first go." Another cheer erupts.
<br><br>
<<endevent>>
<<generate1>><<person1>>
"Now who should get to go first," Zephyr ponders a moment, before pointing at a <<person1>><<person>>. "One more thing," the Captain adds. "If ye manage to dodge the entire crew, we won't rape ye at all. An honourary mate, we shall even make of ye. But no one's ever managed it."
<br><br>
The <<person1>><<person>> watches you.
<<if $skulduggery gte 50>>
<span class="green"><<He>> keeps glancing at your left foot. You should dodge right.</span>
<br><br>
<<else>>
<span class="red">You can't tell what <<hes>> planning.</span>
<br><br>
<</if>>
<<link [[Dodge left|Pirate Intro Dodge Left]]>><</link>>
<br>
<<link [[Dodge right|Pirate Intro Dodge Right]]>><</link>>
<br><<effects>>
The <<person>> lunges at you. You dodge to the left, <span class="red">only for the pirate to trip you up,</span> leaving you prone on the deck.
<br><br>
The pirate is on top of you before you can recover.
<br><br>
<<link [[다음|Pirate Intro Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
The <<person>> lunges at you. You dodge to the right, <span class="green">avoiding the pirate</span> and leaving <<him>> to stumble to the deck.
<br><br>
<<endevent>>
<<generate1>><<person1>>
"Next!" shouts Captain Zephyr. A <<person>> steps forward, and bends <<his>> knees to spring at you.
<br><br>
<<link [[Duck|Pirate Intro Dodge Duck]]>><</link>>
<br>
<<link [[Jump|Pirate Intro Dodge Jump]]>><</link>>
<br><<effects>>
You duck as the <<person>> leaps, <span class="green">sailing over your head</span> and colliding with <<his>> crewmates. One of them punches <<him>>, knocking <<him>> to the ground. The others laugh.
<br><br>
<<endevent>>
<<generate1>><<person1>>
"Next!" shouts captain Zephyr, pointing at a <<person>>. <<He>> flexes <<his>> arms,
<<if $skulduggery gte 200>>
<span class="green">your instincts tell you <<hes>> going to throw a punch.</span>
<br><br>
<<else>>
<span class="red">but you're not sure what <<he>> intends.</span>
<br><br>
<</if>>
<<link [[Brace yourself|Pirate Intro Dodge Brace]]>><</link>>
<br>
<<link [[Crouch and hold your arms over your face|Pirate Intro Dodge Crouch]]>><</link>>
<br><<effects>>
You jump, <span class="red">only for the <<person>> to leap and wrap <<his>> arms around your waist,</span> tackling you to the deck.
<br><br>
<<link [[다음|Pirate Intro Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You brace yourself, <span class="red">only for the <<person>> to deliver a punch to your face</span> as <<he>> steps forward. You stagger and fall, with the <<persons>> weight pinning you down.
<br><br>
<<link [[다음|Pirate Intro Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You crouch and hold your arms in front of your face as the <<person>> jumps at you, fist swinging. It thuds painfully into your arm, <span class="green">but you remain stable.</span> The momentum leaves the <<person>> sprawling on the deck.<<gpain>><<pain 1>>
<br><br>
<<endevent>>
<<generate1>><<person1>>
"Next!" Captain Zephyr shouts, pointing at a <<person>>. <<He>> walks from side to side, watching you, as if waiting for an opening.
<<if $skulduggery gte 400>>
<span class="green">You can tell <<hes>> planning to distract you somehow.</span>
<br><br>
<<else>>
<span class="red">You don't know what <<hes>> planning.</span>
<</if>>
<br><br>
<<He>> glances over your shoulder, and a subtle smile appears on <<his>> lips.
<br><br>
<<link [[Look behind you|Pirate Intro Dodge Look]]>><</link>>
<br>
<<link [[Pretend to look behind you|Pirate Intro Dodge Pretend]]>><</link>>
<br><<effects>>
You glance over your shoulder. There's nothing amiss. You return your gaze in front of you to find the <<person>> <span class="red">lunging right at you.</span> It's too late to dodge, <<he>> wraps an arm around your neck and forces to the deck.
<br><br>
<<link [[다음|Pirate Intro Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You jerk your neck, as if about to turn around. At once, the <<person>> lunges, hoping to catch you off-guard. Instead, <span class="green">you easily step aside,</span> and leave the clumsy pirate sprawled on the deck.
<br><br>
<<endevent>>
<<generate1>><<person1>>
"Is this what me crew's made of?" Captain Zephyr shouts. "This landlubber <<girl>> is making fools of ye." <<He>> points at a <<person>>. "If ye don't manage it, I'll demonstrate how it's done."
<br><br>
The <<person>> salute. "I won't fail you cap'n!" Rather than lunge right for you, <<he>> disappears behind <<his>> crewmates, and climbs up the rigging.
<br><br>
<<He>> reaches an overhanging rope, dangling from it with one arm. With a shrill cry, <<he>> pulls a knife from <<his>> pocket and slices through the fabric. The rope gives way,
<<if $skulduggery gte 600>>
and <<he>> swings across the deck. You have little time to judge, <span class="green">but you can tell <<hes>> going to miss you completely.</span>
<br><br>
<<else>>
<span class="red">and <<he>> swings in your direction!</span>
<br><br>
<</if>>
<<link [[Stay still|Pirate Intro Dodge Still]]>><</link>>
<br>
<<link [[Jump out of the way|Pirate Intro Dodge Jump 2]]>><</link>>
<br><<effects>>
You remain motionless. <span class="green">The <<person>> misses you by a wide margin.</span> <<He>> sails by, the momentum carrying <<him>> right over the edge of the ship. You hear <<him>> splash into the water below.
<br><br>
The crew almost fall over themselves with laughter. "Right then," says Captain Zephyr, stepping forward. The crew hush at once, eager to watch this showdown.
<br><br>
Zephyr stands still, staring right in your eyes, motionless. You won't have much time to react once <<he>> starts moving.
<<if $skulduggery gte 1000>>
<<He>> gives nothing away, <span class="green">but you notice a pistol-shaped bulge beneath <<his>> jacket.</span>
<br><br>
<<else>>
<span class="red"><<He>> gives nothing away.</span>
<br><br>
<</if>>
<<link [["Remove " + $NPCList[0].pronouns.his + " hat"|Pirate Intro Dodge Hat]]>><</link>>
<br>
<<link [[Duck|Pirate Intro Dodge Duck 2]]>><</link>>
<br>
<<link [["Check under " + $NPCList[0].pronouns.his + " jacket"|Pirate Intro Dodge Jacket]]>><</link>>
<br>
<<link [[Leap aside|Pirate Intro Dodge Leap]]>><</link>>
<br>
<<link [["Check " + $NPCList[0].pronouns.his + " trouser pocket"|Pirate Intro Dodge Trousers]]>><</link>>
<br>
<<link [[Go on the offensive|Pirate Intro Dodge Offensive]]>><</link>>
<br><<effects>>
Captain Zephyr leaps at you. As <<he>> collides with your chest, you swipe the hat from <<his>> head, revealing more black hair, <span class="red">but nothing else.</span>
<br><br>
Zephyr laughs as <<he>> climbs to <<his>> feet. "That's how ye do it," <<he>> says, straightening <<his>> hat. "Ye did well for a landlubber. You've saved your ass, for now." The crew deflate. "But be on your best behaviour."<<ggsaltiness>><<pirate_status 5>>
<br><br>
"Everyone get back to work!" the crew obey, but throw you lascivious glances.
<br><br>
<span class="gold">You are now <i>scum</i> aboard the pirate ship.</span>
<br><br>
<<link [[다음|Pirate Deck]]>><<set $stress -= 2000>><<endevent>><</link>>
<br><<effects>>
You duck as Captain Zephyr leaps at you, evading <<his>> outstretched arms, but <<his>> leg collides with yours, <span class="red">tripping you and leaving you lying on your back.</span>
<br><br>
Zephyr laughs. "Ye did well for a landlubber. You've saved your ass, for now." The crew deflate. "But be on your best behaviour."<<ggsaltiness>><<pirate_status 5>>
<br><br>
"Everyone get back to work!" the crew obey, but throw you lascivious glances.
<br><br>
<span class="gold">You are now <i>scum</i> aboard the pirate ship.</span>
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><</link>>
<br><<effects>>
Captain Zephyr leaps at you. You feel beneath <<his>> jacket as <<he>> tackles you to the ground.
<br><br>
The crew cheer as you hit the deck with Zephyr atop you, but the cheers abate as their captain remains motionless.
<br><br>
Zephyr raises <<his>> arms, as if in surrender. <<He>> leans back, <span class="green">revealing the pistol in your grip,</span> pointed straight <<his>> chest.
<br><br>
The crew gasp in horror. "Oh knock it off ye bilge rats," the captain says. "It ain't loaded! Still, our landlubber has some salt in <<phim>>." <<He>> rises to <<his>> feet, and helps you to yours.
<br><br>
"What ye looking at? Get back to work!" The crew return to their duties.
<br><br>
<span class="gold">You are now <i>mate</i> aboard the pirate ship.</span>
<br><br>
<<link [[다음|Pirate Deck]]>><<set $pirate_rank to 1>><</link>>
<br><<effects>>
You leap to the side as Captain Zephyr lunges at you. <<He>> falls, <span class="red">but grasps your ankle,</span> pulling you with <<him>>.
<br><br>
Zephyr laughs. "Ye did well for a landlubber. You've saved your ass, for now." The crew deflate. "But be on your best behaviour."<<ggsaltiness>><<pirate_status 5>>
<br><br>
"Everyone get back to work!" the crew obey, but throw you lascivious glances.
<br><br>
<span class="gold">You are now <i>scum</i> aboard the pirate ship.</span>
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><</link>>
<br><<effects>>
Captain Zephyr leaps at you. You reach into <<his>> pockets as <<he>> tackles you to the ground, <span class="red">but there's nothing in there.</span>
<br><br>
Zephyr laughs. "Ye did well for a landlubber. You've saved your ass, for now." The crew deflate. "But be on your best behaviour."<<ggsaltiness>><<pirate_status 5>>
<br><br>
"Everyone get back to work!" the crew obey, but throw you lascivious glances.
<br><br>
<span class="gold">You are now <i>scum</i> aboard the pirate ship.</span>
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><</link>>
<br><<effects>>
You lunge at Captain Zephyr before <<he>> can make the first move. <span class="red"><<He>> anticipates this however,</span> and steps to the side. The momentum carries you into the rigging, leaving you tangled there.
Zephyr laughs. "Nice try. Ye did well for a landlubber. You've saved your ass, for now." The crew deflate. "But be on your best behaviour."<<ggsaltiness>><<pirate_status 5>>
<br><br>
"Everyone get back to work!" the crew obey, but throw you lascivious glances.
<br><br>
<span class="gold">You are now <i>scum</i> aboard the pirate ship.</span>
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><</link>>
<br><<effects>>
You jump out of the way, <span class="red">but it's no good.</span> The <<person>> collides with you, leaving you lying on the deck with <<him>> on top.<<gpain>><<pain 4>><<gstress>><<stress 6>>
<br><br>
<<link [[다음|Pirate Intro Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pirate Intro Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Intro Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
A cheer erupts from the audience, and hands grope at you from all directions.
<br><br>
<<elseif $enemyhealth lte 0>>
Laughter erupts from the audience, and hands grope at you from all directions.
<br><br>
<</if>>
<<endcombat>>
<<npc "Zephyr">><<person1>>
"Wait!" shouts Zephyr. "Don't wear <<phim>> out yet. We've a long voyage."
<br><br>
<<He>> helps you to your feet. "There'll be plenty of time to sample <<pher>> assets. Now get back to work!" The crew return to what they were doing, throwing lascivious glances your way. The captain leans closer. "Don't think about trying to swim away. Even the mer can't sneak away from I."
<br><br>
<span class="gold">You are now <i>scum</i> aboard the pirate ship.</span>
<br><br>
<<link [[다음|Pirate Deck]]>><<set $pirate_intro to 1>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<<audience>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pirate Intro Gangrape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Intro Gangrape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Text about the aftermath of them cumming.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
Text about escaping.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>><<set $location to "pirate_ship">><<set $outside to 1>><<effects>><<getTarget true>>
You are on the deck aboard the pirate ship.
<<if Weather.dayState is "night">>
<<if Weather.bloodMoon>>
Red moonlight reflects off the waves, giving the sea a wine-dark hue.
<</if>>
<<if Weather.precipitation isnot "none">>
Chill sleet assails your face.
<<elseif !Weather.isOvercast>>
You can see well in the moonlight.
<<else>>
The wind threatens to snatch you away.
<</if>>
<<elseif Weather.dayState is "dawn">>
<<if Weather.precipitation isnot "none">>
Violent waves glimmer in the dawn's light.
<<elseif !Weather.isOvercast>>
The dawn lights up the horizon.
<<else>>
The waves glimmer in the dawn's light.
<</if>>
<<elseif Weather.dayState is "dusk">>
<<if Weather.precipitation isnot "none">>
The setting sun reveals torrential rain in all directions.
<<elseif !Weather.isOvercast>>
The sun sets on the horizon.
<<else>>
The sun sets on the horizon, and darkness threatens to swallow the world.
<</if>>
<<else>>
<<if Weather.precipitation isnot "none">>
Sheets of rain sweep across.
<<elseif !Weather.isOvercast>>
The sun beats down.
<<else>>
The wind makes you squint.
<</if>>
<</if>>
<<if $exposed gte 1>>
You take cover behind some crates, concealing your undressed state.
<</if>>
<br><br>
<<if $stress gte $stressmax and !$possessed>>
<<passoutpirates>>
<<elseif (Time.dayState is "dawn" or Time.dayState is "day") and $pirate_journey lte 1>>
<<npc "Zephyr">><<person1>>
"Land ho!" shouts a voice from the crow's nest. Zephyr strides to one side of the deck and raises <<his>> telescope. You don't need a telescope to see the shoreline, the beach sloping towards a treeline. It's close. You wonder why no one saw it until now.
<br><br>
At Zephyr's word, the crew hustle into frantic activity. "There," Zephyr shouts, striding up to the helmsman. "Take us around that way. They've a dock of sorts, wouldn't ye know."
<br><br>
<<if $exposed gte 1>>
"And get this slut some clothes!"
<br><br>
<</if>>
<<link [[다음|Pirate End]]>><<towelup>><<unset $pirate_journey>><</link>>
<br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $pirate_rank gte 1>>
<<set _allure to ($allure / 2)>>
<<else>>
<<set _allure to $allure>>
<</if>>
<<if ($danger gte (9900 - _allure) or $eventforced) and $eventskip is 0>>
<<events_pirate_deck>>
<<elseif $pirate_rank is 0 and $pirate_status gte 90>>
<<generateRole 0 0 "pirate">><<person1>>
You hear a worrying crack. You're not the only one. Eyes look up at a <<person>> sitting in the crow's nest.
<br><br>
Another crack, the crow's nest topples among splinters of wood. The <<person>> grasps the mast as <<he>> falls, but it snaps as well. <<He>> plunges into the sea.
<br><br>
<<link [[Dive in to rescue|Pirate Rank Dive]]>><</link>>
<br>
<<link [[Get Zephyr|Pirate Rank Get]]>><</link>>
<br>
<<elseif Time.hour gte 12 and Time.hour lte 18 and $pirate_attack is undefined>>
"Everyone!" bellows Zephyr, putting <<nnpc_his "Zephyr">> telescope away. "To battle stations!"
<br><br>
Pirates burst from the cabin, rushing into activity.
<br><br>
<<link [[다음|Pirate Attack]]>><<set $pirate_attack to 1>><</link>>
<br>
<<elseif random(1, 4) is 4 and $exposed lte 0 and $eventskip is 0>>
<<pirate_mate_work deck>>
<<else>>
<<if $nextPassageCheck is "Wraith Snatched Pirate Railing">>
<span class="nextLink"><<link [[The railing.|Wraith Snatched Pirate Railing]]>><</link>></span>
<br>
<<elseif $pirate_rank lte 0>>
<<link [[Lean on railing|Pirate Railing]]>><</link>>
<br>
<</if>>
<<if Weather.dayState is "dawn">>
<<link [[Watch the sun rise (1:00)|Pirate Dawn]]>><<pass 60>><<stress -6>><</link>><<lstress>>
<br><br>
<<elseif Weather.dayState is "dusk">>
<<link [[Watch the sun set (1:00)|Pirate Dusk]]>><<pass 60>><<stress -6>><</link>><<lstress>>
<br><br>
<</if>>
<<if $possessed>>
<<elseif Time.dayState isnot "night">>
Captain Zephyr peers through a telescope.
<br>
<<if $exposed gte 1>>
<<link [[Ask Zephyr for clothes|Pirate Clothes]]>><</link>><<difficulty 67>>
<br>
<<else>>
<<link [[다가간다|Pirate Zephyr]]>><</link>>
<br>
<</if>>
<<else>>
Captain Zephyr is ensconced in <<nnpc_his "Zephyr">> quarters.
<br>
<<if $exposed gte 1>>
<<link [[Ask Zephyr for clothes|Pirate Clothes]]>><</link>><<difficulty 67>>
<br>
<</if>>
<</if>>
<<link [[Cabin (0:01)|Pirate Cabin]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
/*A girl in a white sundress swabs the deck with a skip, her long brown hair jumping with each movement. "Oops," she says when she sees you. "You're not supposed to be here yet. Let me help. Whoosh!" She bonks your head with the broom. The world spins.
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>*/
<<set $eventskip to 0>><<effects>>
You lean against the railing, and look out at the sea. There's nothing stopping you escaping the ship by diving in,
<<if Time.dayState is "night">>
no one would see you in the dark, though it could be dangerous this far out.
<<else>>
though you're sure to be spotted, and it could be dangerous this far out.
<</if>>
<br><br>
<<if Time.dayState is "night">>
<<link [[Dive|Pirate Railing Dive Night]]>><</link>>
<br>
<<else>>
<<link [[Dive|Pirate Railing Dive Day]]>><</link>><<swimmingdifficulty 500 1000>>
<br>
<</if>>
<<link [[물러난다|Pirate Deck]]>><</link>>
<br><<effects>>
<<water>>
You climb the railing, and dive into the sea.
<br><br>
Your head emerges from the water. The pirate ship already sails on without you. You see the horizon in the distance.
<br><br>
<<link [[다음|Sea]]>><<set $sea to 80>><</link>>
<br><<effects>>
<<water>>
You climb the railing, and dive into the sea.
<br><br>
<<npc Zephyr>><<person1>>
You hear shouting before you even reach the surface. Zephyr leans on the railing. "What ye doing in the drink?" Zephyr says. "You two, after <<phim>>."
<br><br>
<<endevent>>
<<generateRole 0 0 "pirate">><<generateRole 1 0 "pirate">><<person1>>
A <<person>> and <<person2>><<person>> dive in after you.
You swim as hard as you can, throwing the occasional glance behind you.
<<if $swimmingSuccess>>
<span class="green">You gain distance on them, and soon lose them between the waves.</span>
<br><br>
The pirate ship turns to search for you, but it's a long arc. You swim in a random direction, giving the ship little hope of finding you.
<br><br>
<<link [[다음|Sea]]>><<endevent>><<set $sea to 80>><</link>>
<br>
<<else>>
However, <span class="red">they soon catch up with you,</span> and wrestle your arms behind your back.
<br><br>
<<link [[다음|Pirate Railing Dive Caught]]>><</link>>
<br>
<</if>><<effects>>
They drag you back to the deck, and leave you lying in a wet heap.
<br><br>
"What a clumsy fool," Zephyr says, leaning over you. "As if my deck weren't wet enough. You two, discipline this wayward minnow."
<br><br>
The <<person1>><<person>> and <<person2>><<person>> don't need to be told twice.
<br><br>
<<link [[다음|Pirate Railing Dive Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pirate Railing Dive Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Railing Dive Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Let that be a lesson to ye," Zephyr says before turning away.<<lrespect>><<pirate_status -1>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> overboard, and the <<person2>><<person>> looks afraid <<he>>'ll follow.
<br><br>
Zephyr laughs. "Good show. Now all of ye get back to work."<<ggrespect><<pirate_status 3>>
<br><br>
<<tearful>> you get your bearings.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pirate Deck]]>><<endevent>><</link>>
<br><<effects>>
<<if currentSkillValue('housekeeping') gte 1000>>
<<generateRole 0 0 "pirate">><<person1>>
You take a mop, and get to work swabbing the deck, keeping it dry. You're so efficient that you dry the whole thing single-handedly, and have time to chat with a <<person>>.
<br><br>
"No one's gonna be slipping with the deck like that," <<he>> comments. "A shame." <<lstress>><<stress -12>>
<br><br>
<<elseif currentSkillValue('housekeeping') gte 600>>
<<generateRole 0 0 "pirate">><<person1>>
You take a mop, and swab the deck in a battle against the sea. It's a futile struggle, but you keep the main walkways dry. A <<person>> even thanks you.
<br><br>
<<elseif currentSkillValue('housekeeping') gte 200>>
You lift a mop, and swab the deck in an attempt to keep it dry. Spray from the sea undoes your work, but you're fast enough to keep the main walkways dry. Mostly.
<br><br>
<<else>>
You find a mop, and swab the deck in an attempt to keep it dry. Spray from the sea splashes over it, undoing your work almost as soon as you finish it.
<br><br>
<<generateRole 0 0 "pirate">><<person1>>
A <<person>> takes pity, and gives you a few basic pointers. "You're actually good for a beginner," <<he>> says. "You're still dry."<<ghousekeeping>><<housekeeping 1>>
<br><br>
<</if>>
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $location to "pirate_ship">><<set $outside to 0>><<effects>><<getTarget true>>
You are in the cabin aboard the pirate ship.
<<if Time.dayState is "night">>
It's full of snoring crew.
<<else>>
The floor rocks back and forth.
<</if>>
<<if $exposed gte 1>>
Concerned about your state of dress, you peer around corridors to make sure the way ahead is clear.
<</if>>
<br><br>
<<if $stress gte $stressmax and !$possessed>>
<<passoutpirates>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $pirate_rank gte 1>>
<<set _allure to ($allure / 2)>>
<<else>>
<<set _allure to $allure>>
<</if>>
<<if ($danger gte (9900 - _allure) or $eventforced) and $eventskip is 0>>
<<events_pirate_cabin>>
<<elseif Time.hour gte 12 and Time.hour lte 18 and $pirate_attack is undefined>>
"Everyone!" bellows Zephyr from above. "To battle stations!"
<br><br>
Pirates empty their drinks, their chairs scraping across the ground as they bustle into activity. You're caught up in the crowd, and carried up to the deck.
<br><br>
<<link [[다음|Pirate Attack]]>><<set $pirate_attack to 1>><</link>>
<br>
<<elseif random(1, 4) is 4 and $exposed lte 0 and $eventskip is 0>>
<<pirate_mate_work cabin>>
<<else>>
<<if Time.dayState is "day">>
<<link [[Socialise (1:00)|Pirate Socialise]]>><<pass 60>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<<if $nextPassageCheck is "Pirate Deck">>
<span class="nextLink"><<link [[Deck (0:01)|Pirate Deck]]>><</link>></span>
<<else>>
<<link [[Deck (0:01)|Pirate Deck]]>><</link>>
<</if>>
<br>
<<link [[Bilge (0:01)|Pirate Bilge]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
<<if currentSkillValue('housekeeping') gte 1000>>
The pirates make way for you as you clean the cabin. Beds are turned, clothes are patched and knitted back together, and all the dust and litter is hunted down.
<br><br>
You leave it spotless in your wake.<<lstress>><<stress -6>>
<<elseif currentSkillValue('housekeeping') gte 600>>
You clean the cabin, leaving everyting neat and tidy in your wake. Some of the pirates look like they want to mess with you, but others warn them away, not wanting to interfere in a good thing.
<<elseif currentSkillValue('housekeeping') gte 200>>
You clean up after the pirates, picking up rubbish and changing the bedding on their bunks.
<br><br>
<<endevent>>
<<generateRole 0 0 "pirate">><<person1>>
<<if random(1, 2) is 2>>
You catch a <<person>> leering at your <<bottom>> as you reach beneath a cabinet, but <<he>> looks away when you make eye contact.
<<else>>
A <<person>> gives your <<bottom>> a smack as you reach beneath a cabinet.<<gpain>><<pain 1>><<gstress>><<stress 1>>
<</if>>
<<else>>
You start picking up rubbish left behind by the pirates. When they notice, they deliberately create more, and dump it right in front of you. This amuses them for a while, until they run out of snacks to waste.
<br><br>
The cabin does look a bit tidier by the time you're done, regardless.<<ghousekeeping>><<housekeeping 2>>
<</if>>
<br><br>
<<link [[다음|Pirate Cabin]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $location to "pirate_ship">><<set $outside to 0>><<effects>><<getTarget true>>
You are in the bilge, deep within the pirate ship. The walls creak and groan.
<<if $exposed gte 1>>
You hide in the shadows, worried about your undressed state.
<</if>>
<br><br>
<<if $stress gte $stressmax and !$possessed>>
<<passoutpirates>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $pirate_rank gte 1>>
<<set _allure to ($allure / 2)>>
<<else>>
<<set _allure to $allure>>
<</if>>
<<if ($danger gte (9900 - _allure) or $eventforced) and $eventskip is 0>>
<<events_pirate_bilge>>
<<elseif Time.hour gte 12 and Time.hour lte 18 and $pirate_attack is undefined>>
"Everyone!" bellows Zephyr from above. "To battle stations!"
<br><br>
Pirates emerge from shadowed alcoves, and rush in a frenzied haste. You're caught up in the crowd, and carried to the deck.
<br><br>
<<link [[다음|Pirate Attack]]>><<set $pirate_attack to 1>><</link>>
<br>
<<elseif random(1, 4) is 4 and $exposed lte 0 and $eventskip is 0>>
<<pirate_mate_work bilge>>
<<else>>
<<if Time.dayState is "night">>
<<link [[Search (1:00)|Pirate Search]]>><<pass 60>><</link>>
<br>
<</if>>
<<link [[Bed|Pirate Bed]]>><</link>>
<br>
<<if $nextPassageCheck is "Pirate Cabin">>
<span class="nextLink"><<link [[Cabin (0:01)|Pirate Cabin]]>><<pass 1>><</link>></span>
<<else>>
<<link [[Cabin (0:01)|Pirate Cabin]]>><<pass 1>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
<<if currentSkillValue('housekeeping') gte 1000>>
You find a hole in the side of the ship. You patch it up, good as new. Sensing that something is wrong, you discover three more leaks hidden behind crates and barrels. You repair these as well. No wonder the bilge is always so wet.<<lstress>><<stress -6>>
<br><br>
<<elseif currentSkillValue('housekeeping') gte 600>>
You find a hole in the side of the ship, and patch it up before the leak does much damage.
<br><br>
<<elseif currentSkillValue('housekeeping') gte 200>>
You find a small hole in the side of the hull, letting water invade the ship. You manage to seal it with a plank of wood, but it takes some doing. By the time you succeed, there's half a foot of water around your ankles.
<br><br>
You travel up and down the ship with a bucket, emptying it of water.
<br><br>
<<else>>
You find a small hole in the side of the hull, with water spraying through. You try to cover it with a plank of wood, but there's more force than it appears, and you struggle to hammer the wood down.
<br><br>
You turn the plank sidewise, and plug it that way. That will do. For now.<<ghousekeeping>><<housekeeping 2>>
<br><br>
<</if>>
<<link [[다음|Pirate Bilge]]>><</link>>
<br><<effects>>
<<npc "Zephyr">><<person1>>
You approach the captain.
<<if $pirate_rank is 1>>
"What is it, mate?" <<he>> asks.
<br><br>
<<askicon>><<link [[Ask what you should be doing|Pirate Zephyr Mate Ask]]>><</link>>
<br>
<<else>>
"What is it, scum?" <<he>> asks.
<br><br>
<<askicon>><<link [[Ask what you should be doing|Pirate Zephyr Scum Ask]]>><</link>>
<br>
<</if>>
<<if $temple_spear_mission gte 1 and $pirate_journey is undefined>>
<<link [[Ask to go to the island|Pirate Zephyr Island Ask]]>><</link>>
<br>
<</if>>
<<link [[Ask to return the mainland|Pirate Zephyr Return Ask]]>><</link>>
<br>
<<getouticon>><<link [[떠난다|Pirate Deck]]>><<endevent>><</link>>
<br><<effects>>
<<if $pirate_rank gte 1>>
"Back to shore?" Zephyr says. "Are the charms of me and me crew not enough for ye? Hah! It's fine. You'll be back. I'll take ye ashore, if that's what ye want."
<br><br>
<<link [[Return to mainland (3:00)|Pirate Return]]>><<pass 180>><</link>>
<br>
<<else>>
"Now why would scum like ye want to go back there?" Zephyr asks, returning <<his>> attention to the horizon. "Don't waste my time."
<br><br>
<i>You'll need to earn the pirates' respect, or find some other way back to the mainland.</i>
<br><br>
<</if>>
<<link [[떠난다|Pirate Deck]]>><<endevent>><</link>>
<br><<effects>>
Zephyr barks commands, and the ship turns. The coast soon appears on the horizon, as if it were never far away.
<br><br>
The pirates sail the ship towards the cliffs to the west of town, rather than towards the town itself. They hug the rocks, almost scraping against those jutting out of the shallow sea, approaching from a dangerous angle.
<br><br>
"I'll take you ashore myself," Zephyr says, pointing to one of the smaller rowboats attached to the side. "Climb aboard."
<br><br>
<<link [[다음|Pirate Return 2]]>><</link>>
<br><<effects>>
Zephyr lowers the rowboat to the sea, and unties the ropes. The boat rocks as <<he>> thumps onto a seat, and takes up both oars. There are only two, and <<he>> seems content to row by <<himself>>.
<br><br>
<<He>> pushes the small boat away from the larger ship, towards the shore.
<br><br>
<<link [[Thank Zephyr for rowing you|Pirate Return Thank]]>><<npcincr Zephyr love 1>><</link>><<glove>>
<br>
<<link [[Insult Zephyr|Pirate Return Insult]]>><<npcincr Zephyr love -1>><<pirate_status 1>><</link>><<llove>><<grespect>>
<br>
<<link [[Remain silent|Pirate Return Silent]]>><</link>>
<br>
<<if $spear_vessel is "zephyr">>
<<link [[Ask what Zephyr did with the spear|Pirate Return Ask]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"Thank you for rowing me," you say. "I hope your arms aren't sore."
<<elseif $speech_attitude is "bratty">>
"Thanks for the lift," you say. "It would be tiring to swim."
<<else>>
"Thanks for rowing me," you say.
<</if>>
<br><br>
"Don't mention it," Zephyr says. "It does my arms some good."
<br><br>
<<He>> rows the boat up to a pier on Mer Street. "This is where we part. Until we meet again." <<He>> gives a theatrical bow, and starts rowing back to <<his>> ship.
<br><br>
<<link [[다음|Mer Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"You're not a very good person," you say.
<<elseif $speech_attitude is "bratty">>
"You're a cunt," you say. "You know that?"
<<else>>
"You're a bad person," you say.
<</if>>
<br><br>
Zephyr laughs so hard <<he>> drops the oars. "Aye, <<lass>>, aye," <<he>> manages at last. "Best watch yourself, aye?"
<br><br>
<<He>> rows the boat up to a pier on Mer Street. "This is where we part. Until we meet again." <<He>> gives a theatrical bow, and starts rowing back to <<his>> ship.
<br><br>
<<link [[다음|Mer Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You remain silent as Zephyr rows the boat up to a pier on Mer Street. "This is where we part. Until we meet again." <<He>> gives a theatrical bow, and starts rowing back to <<his>> ship.
<br><br>
<<link [[다음|Mer Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Did you do anything evil with the spear I gave you?" you ask.
<<elseif $speech_attitude is "bratty">>
"Did you do anything interesting with the spear I gave you?" you ask.
<<else>>
"What did you do with the spear I gave you?" you ask.
<</if>>
<br><br>
"Never you mind that," Zephyr says. "It's in safe keeping, until the time comes." <<He>> chuckles, and refuses to speak of it more.
<br><br>
<<He>> rows the boat up to a pier on Mer Street. "This is where we part. Until we meet again." <<He>> gives a thatrical bow, and starts rowing back to <<his>> ship.
<br><br>
<<link [[다음|Mer Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
"During downtime," the captain says, "nothing much. Just help out if needed. Swabbing the deck, cleaning the cabin, plugging leaks, that sort of thing. The cry will go up when you're needed for something important."
<br><br>
/*<i>You can improve your rank by gaining respect. Gain respect by doing a good job keeping the ship in order.</i>
<br><br>*/
<<link [[다음|Pirate Deck]]>><<endevent>><</link>>
<br><<effects>>
"You're at the bottom of the pecking order," the Captain says. <<He>> doesn't remove <<his>> eye from the telescope. "So you'll do whatever anyone tells you to. Ask around on the deck or cabin if you must have something to do. There's a bed for ye in the bilge."
<br><br>
<i>You can improve your rank by gaining respect. Gain respect by defying orders, but be careful.</i>
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><</link>>
<br><<effects>>
"As ye like," Zephyr says. "I've been meaning to sail there. The locals have some interesting, eh, trinkets." <<He>> pauses, and when <<he>> next speaks it's in an odd hurry. "Journey should take a week."
<br><br>
<<set $pirate_journey to 7>>
<<link [[다음|Pirate Deck]]>><<endevent>><</link>>
<br><<effects>>
<<bind>><<legbind>>
You awaken, dangling upside-down with your arms and legs bound together.
<br><br>
<<generateRole 0 0 "pirate">>
<<generateRole 1 0 "pirate">>
<<person1>>
"The <<girl>>'s awake," says a <<person>> from above. "Last call for bets."
<br><br>
"£50 says a whale gets <<phim>>," says a <<person2>><<person>>.
<br>
"£150 says you didn't tie the rope properly," says another. "And the sea just swallows <<phim>>."
<br><br>
<<link [[Complain|Pirate Passout Complain]]>><</link>>
<br>
<<link [[Brace yourself|Pirate Passout Brace]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Please untie me," you say.
<<elseif $speech_attitude is "bratty">>
"Untie me this instant!" you say.
<<else>>
"Untie me before you get in trouble," you say.
<</if>>
<br><br>
"Hear that?" the <<person1>><<person>> says. "Let's untie the <<bitch_pirate>>!" <<He>> slices through the rope attaching you to the ship, and you plunge into the water below.<<ggtrauma>><<trauma 12>><<gstress>><<stress 6>>
<br><br>
<<link [[다음|Pirate Passout Water]]>><</link>>
<br><<effects>>
You brace yourself as the <<person1>><<person>> pulls a knife from <<his>> jacket, and slices through the rope attaching you to the ship. You plunge into the water below.<<ggtrauma>><<trauma 12>><<gstress>><<stress 6>>
<br><br>
<<link [[다음|Pirate Passout Water]]>><</link>>
<br><<effects>>
You sink for a moment, before buoyancy lifts you up into the open air. The pirate ship sails away from you. Several pirates sit on the back, laughing and watching, calling out for the fate they'd prefer for you.
<br><br>
One throws an empty bottle at you. It splashes some distance away, but the other pirates follow suit. A barrage of bottles head your way.
<br><br>
<<link [[Struggle against your bindings|Pirate Passout Struggle]]>><<pain 8>><<trauma 6>><<stress 6>><</link>><<ggpain>><<gtrauma>><<gstress>>
<br>
<<link [[Hide underwater|Pirate Passout Hide]]>><</link>>
<br><<effects>>
<<unbind>><<leg_unbind>>
You struggle against your bindings. They're not so tight now that they're unbound from the ship. You manage to squirm your limbs free right as a bottle thumps into your shoulder.
<br><br>
<span class="blue">Something tugs your leg.</span> There's barely time for the anxiety to rise, <span class="pink">before a great force snatches you.</span>
<br><br>
It pulls you away from the light, deep beneath the waves, until you can see nothing at all.
<br><br>
<<link [[다음|Pirate Passout Wake]]>><<pass 20>><</link>>
<br><<effects>>
You duck beneath the water, avoiding the bottles. You see them sink by you in the gloom.
<br><br>
<span class="blue">Something tugs your leg.</span> There's barely time for the anxiety to rise, <span class="pink">before a great force snatches you.</span>
<br><br>
It pulls you away from the light, deep beneath the waves, until you can see nothing at all.
<br><br>
<<link [[다음|Pirate Passout Wake]]>><<pass 20>><</link>>
<br><<effects>>
<<earnFeat "Lost World">>
You cough up water, and stare at the sky above you. You're on a sandy beach. A crab tiptoes by, unconcerned by you.
<br><br>
You sit upright. The beach slopes towards the sea, connecting the water with a treeline. Mostly palms, but you spy evergreens deeper in.
<br><br>
You rise to your feet.
<br><br>
<<link [[다음|Island Beach]]>><<endevent>><</link>>
<br><<effects>>
Zephyr leads you from the pub, through a winding tunnel and into a cavernous expanse. "Watch ye step," Zephyr says as a subterranean wind whips through your hair. "There be a drop that way. Stay close."
<br><br>
You enter another tunnel, this one sloping up, and come to a metal door. Zephyr strides through. The room is wide, and the ceiling very far above. It's like a warehouse. Except for the water, and the anchored ship.
<br><br>
"There's me beauty," Zephyr says. <<He>> bangs on the side of the vessel, and a rope ladder drops down. "After ye, <<lass>>."
<br><br>
<<link [[다음|Pirate Smuggler Entrance 2]]>><</link>>
<br><<effects>>
You are greeted by sweaty <<people>> at the top of the ladder, traipsing the deck.
<<if $pirate_rank gte 1>>
They nod at you in recognition.
<<elseif $pirate_rank is 0>>
They openly leer as they pass.
<<else>>
Some throw curious glances your way, but most look concerned with other matters.
<</if>>
A tall mast stands, erect, in front of you, almost reaching the high ceiling. It looks like an old fashioned sailing ship, but you hear the rumble of an engine somewhere.
<br><br>
"We set sail in five minutes!" shouts Zephyr, emerging behind you. <<He>> strides by, barking orders.
<br><br>
<<link [[다음|Pirate Smuggler Entrance 3]]>><</link>>
<br><<set $location to "pirate_ship">><<set $outside to 0>><<effects>>
The ship shakes with a rumble, and two huge doors open outward, revealing a canal sandwiched between buildings on one side and a cliff face on the other.
<br><br>
Zephyr barks more orders, and the ship moves. The canal is barely wide enough. Some of the crew watch over the edge, nervous, but the captain doesn't seem concerned. <<He>> sits on a stool in the middle of the deck, eyes downcast, polishing the lens of a telescope.
<br><br>
The open sea comes into view ahead. There's an audible sigh of relief as the boat clears the canal.
<br><br>
<<link [[다음|Pirate Smuggler Entrance 4]]>><<pass 30>><</link>>
<br><<effects>>
"Now then," Zephyr announces once the shore is a great distance away, turning to you.
<<if $temple_spear_mission is 1>>
<<set $pirate_journey to 7>>
"The journey should take a week." <<He>> peers through <<his>> telescope, and swings it over the horizon. "Yes, I'd say a week. In the meantime,
<<if $pirate_rank gte 1>>
you're a <span class="blue">mate</span> aboard this vessel, and have some duties.
<<else>>
you're <span class="pink">scum</span> so long as ye are on this vessel.
<</if>>
<<else>>
<<if $pirate_rank gte 1>>
"So long as ye are on this vessel, ye are <span class="blue">mate,</span> and have some duties.
<<else>>
"So long as ye are on this vessel, ye are <span class="pink">scum.</span>
<</if>>
<</if>>
<<if $pirate_rank gte 1>>
Scrub the deck. Clean the cabin. Plug leaks in the bilge. There might be more of import for ye to do if the cry goes up."
<br><br>
<<if $phase is 1>>
<span class="gold">You are now <i>mate</i> aboard the pirate ship.</span>
<br><br>
<</if>>
<<else>>
That means ye do you're told. Whatever you're told." A crewmember licks <<his>> lips in anticipation.
<br><br>
<<if $phase is 1>>
<span class="gold">You are now <i>scum</i> aboard the pirate ship.</span>
<br><br>
<</if>>
<</if>>
<<link [[다음|Pirate Deck]]>><<endevent>><</link>>
<br><<effects>>
You sail around the strange island, until a rock comes into view, jutting from the land and overhanging the waves below. "That's it," Zephyr says. "We'll anchor there." The crew look disconcerted. More so when figures emerge from the forest, wearing strange antlered masks.
<br><br>
The ship halts several feet away. The crew throw ropes to the masked islanders, who pull the ship closer and fasten the lengths around stout pillars. They look carved from the rock they protrude from.
<br><br>
<<link [[다음|Pirate End 2]]>><</link>>
<br><<location "island">><<set $outside to 1>><<effects>>
<<island_init>><<set $island.home to "rocky_hillock">><<earnFeat "Lost World">>
The sailors watch the islanders warily. You can't tell how the islanders feel, beneath their masks. Some busy themselves with the rope, but others just stand, motionless. Bows are slung over their backs.
<br><br>
Zephyr rests one foot on the rail, and leans forward. "I've brought the silver, and something else besides." Two hands grasp your shoulders, and push you towards the edge of the ship. Zephyr steadies you. "I think this creature's worth an extra barrel, aye?"
<br><br>
Two of the islanders turn to each other.
<<if $islander_language gte 100>>
<br>
"This is the one."
<br>
"Give the fool an extra barrel."
<<elseif $islander_language gte 50>>
You can't understand them, but can tell they're talking about you.
<<else>>
They speak in a familiar but incomprehensible language.
<</if>>
<br><br>
<<link [[다음|Pirate End 3]]>><</link>>
<br><<effects>>
<<generateRole 1 0 "islander">>
More islanders emerge from the trees, some carrying wooden barrels between them. You smell a strange sweetness as they pass.
<br><br>
Zephyr presses a foot against your <<bottom>>, and kicks you off the boat, into a <<person2>><<person>>'s waiting arms. At once <<he>> begins exploring your body, pressing and probing you all over with <<his>> fingers.
<br><br>
<<link [[Endure|Pirate End 3 Endure]]>><<trauma 6>><<arousal 600>><</link>><<gtrauma>><<garousal>>
<br>
<<link [[Shove|Pirate End 3 Shove]]>><<stress 6>><</link>><<gstress>>
<br><<effects>>
You endure the islander's fondling. Others join in, some kneeling for a closer look.
<br><br>
"You're a mite handsy there already," Zephyr says. "The trade ain't done until I've checked the barrels." The islanders don't seem to pay attention.
<br><br>
<<link [[다음|Pirate End 4]]>><</link>>
<br><<effects>>
You shove the <<person>> away from you. It's impossible to tell how <<he>> feels about it, but the other islanders laugh.
<br><br>
"Serves ye right," Zephyr says. "The trade ain't done until I've checked the barrels." The islanders don't seem to pay attention.
<br><br>
<<link [[다음|Pirate End 4]]>><</link>>
<br><<effects>>
<<person1>>
Zephyr cracks open one of the barrels, sticks a finger in, and licks it. "This is watered down!" <<he>> roars. <<His>> crew rest hands on weapons. The islanders unsling their bows. The two groups face each other, staring.
<br><br>
It's a tense situation. No one's paying you any attention.
<br><br>
<<link [[Run for it|Pirate End Run]]>><</link>>
<br>
<<link [[Wait|Pirate End Wait]]>><</link>>
<br><<effects>>
You run from the ship and Zephyr, the crew and islanders. You almost make it to the treeline, then you hear a cry behind you. Arrows thud into nearby wood as you tear through the foliage.
<br><br>
You run until you almost collapse from exhaustion, and take cover behind a particularly thick tree. You listen through the beating of your heart, but hear no pursuit.
<br><br>
<<link [[다음|Island Treeline Search]]>><</link>>
<br><<effects>>
You wait. Zephyr breaks the suspense with a sharp laugh. "Only joking!" <<he>> shouts. <<His>> crew laugh with <<him>>, but don't look any less nervous. The islanders just stare.
<br><br>
Zephyr and <<his>> crew load the barrels onto their ship, and raise the anchor, leaving you to the mercy of the islanders. Though some do wave at you.
<br><br>
<<link [[다음|Pirate End Islanders]]>><</link>>
<br><<effects>>
<<endevent>><<generateRole 0 0 "islander">><<generateRole 1 0 "islander">><<person1>>
The islanders crowd around you. Their hands reach out, and force you to your knees. All but two of them step back, a <<person>> and <<person2>><<person>>. They regard you as if weighing unspoken options.
<br><br>
<<link [[다음|Island Defeat]]>><</link>>
<br><<bedclotheson "Pirate Bed Lie">>
<<effects>>
<<set $wardrobes.pirate.unlocked to true>>
You are beside your bed, if it could be called that, in the bilge of the pirate ship. There's a box for your clothes, and the dark for privacy.
<br><br>
<<bedicon>><<link [[Strip and get in bed|Pirate Bed Lie]]>><<undressSleep "Pirate Bed Lie">><</link>>
<br>
<<listsleepoutfits "Pirate Bed Lie">>
<<roomoptions>>
<br>
<<wardrobeicon>><<link [[Wardrobe|Pirate Wardrobe]]>><</link>>
<br>
<<mirroricon>><<link [[거울|Pirate Mirror]]>><<preMirror>><<endevent>><</link>>
<br><br>
<<ind>><<link [[떠난다|Pirate Bilge]]>><<set $eventskip to 1>><</link>>
<br><br>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<ind>><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br>
<<ind>><<link [[게임 설정|Pirate Settings]]>><</link>>
<br><<effects>>
<<set $settingsExitPassage to "Pirate Bed">>
<<settings>><<effects>>
<<link [[물러난다|Pirate Bed]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><</link>>
<br>
<<mirror "reflection">>
<br><br><<effects>>
<<wearoutfit>>
<<nightmareCheck "Pirate Sleep">>
<<if $tiredness gte 1000 or Time.dayState is "night">>
<<generateSleepLinks "Pirate Sleep">>
<<else>>
The groaning of the ship is one thing, but the noisy pirates make falling asleep here difficult. <span class="blue">You won't be able to sleep here until night, or at least until you're more fatigued.</span>
<br><br>
<</if>>
<<link [[Climb out of bed|Pirate Bed]]>><<storeon "Pirate Bed Lie">><<set $wardrobe_location to "pirate">><<loadTempHairStyle>><<endevent>><</link>><<set _autosavehere to true>>
<<sleep>>
<<if $wraith.nightmare is 2 and Time.isBloodMoon()>>
<<sleepeffects>>
You dream of a beautiful figure, cloaked in white, standing under the red moon. It has its arms spread out to you in a welcoming gesture. You can feel its gaze boring into your mind as you step closer.
<br><br>
It's surrounded by trees, all bending inwards, and floating above a lake. Everything moves around you, and you find yourself hanging above a large ruin. You can't breathe.
<br><br>
You slowly open your eyes, and sluggishly stand from the bed, swaying from the rocking of the ship. Your ears are ringing.
<br><br>
<<wraithPossess "pirates">>
<span class="nextLink"><<link [[Walk.|Wraith Snatched Pirate Mirror]]>><<rainWraith>><</link>></span>
<br>
<<elseif _dreaming>>
/* <<earSlimeFocusChoice>> or similar widgets are running */
<<else>>
<<effects>>
<<wakingEffects $sleepHoursTotal>>
<<if $nightmares gte 1 and $controlled is 0>>
당신은 <<if _wakingEffect>>뭔가<<else>>자신이 뭔가<</if>> <<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 뒤를 쫓기는 꿈을 꾼다.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte 9000>>
당신은 추잡한 꿈에 시달린다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그 꿈들은 당신을 절정으로 몰아넣는다.
<<orgasm>>
<</if>>
<<elseif !_wakingEffect>>
당신은 편안히 잠을 잔다.
<br><br>
<</if>>
<</if>>|
<<sleepeffects>>
<<set $wardrobe_location to "pirate">>
<<wardrobeSelection true>>
<<radiooutfits>>
<br><br>
<<link [[일어난다|Pirate Bed]]>><</link>>
<br>
<<set $phase to 0>>
<</if>><<effects>>
<<npc "Zephyr">><<person1>>
<<if Time.dayState is "night">>
You knock on the door to Zephyr's cabin. You hear <<his>> stomping footfalls, then the door swings open.
<<else>>
You approach Zephyr. <<Hes>> too distracted by the empty sea to notice you at first, but seize <<his>> attention once <<he>> notices you.
<</if>>
<br><br>
<<if $rng gte 33>>
"What you doing dressed like that?" <<he>> asks. "Here." <span class="green"><<He>> produces some clothing</span> from a satchel at <<his>> side,
<<if Time.dayState is "night">>
before closing the door.
<<else>>
before returning to <<his>> telescope.
<</if>>
<br><br>
<<pirate_clothes_up>>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"Walking around the deck dressed like that?" Zephyr muses. <span class="red">"I think ye be wanting a lesson.</span>" <<He>> grasps your arm. "Let's go for a walk."
<br><br>
<<link [[거절한다|Pirate Clothes Refuse]]>><<def 1>><<pirate_status 1>><</link>><<grespect>>
<br>
<<link [[Do as bid|Pirate Clothes 2]]>><<sub 1>><</link>>
<br>
<</if>><<effects>>
"That so?" Zephyr says. <<He>> points at a <<endevent>><<generateRole 0 0 "pirate">><<person1>><<person>> passing by. "Teach this slut a lesson."
<br><br>
<<if Time.dayState is "night">>
Zephyr returns to <<nnpc_his "Zephyr">> quarters as the <<person>> rolls up <<his>> sleeves.
<<else>>
Zephyr returns <<nnpc_his "Zephyr">> gaze to the sea as the <<person>> rolls up <<his>> sleeves.
<</if>>
<br><br>
<<link [[다음|Pirate Work Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
Zephyr pushes you across the deck, drawing attention from the crew. <<He>> holds your arms behind your back, baring your <<lewdness>> to the crew. "I hope ye ain't shy."
<br><br>
A crowd soon gathers, ogling your exposed body. "Let's take you down to the cabin. Find a nice place to put you on display."
<br><br>
<<link [[다음|Pirate Clothes 3]]>><</link>>
<br><<effects>>
Zephyr pushes you below deck. More pirates leer as you pass, ogling every inch of you they can.
<br><br>
<<endevent>>
<<generateRole 0 0 "pirate">><<person1>>
The crowd crows. Zephyr pushes you through a bulkhead, into a chamber where a group are sat drinking.
<br><br>
"This <<bitch_pirate>> was impertinent," Zephyr says, addressing a <<person>>. "I need you to teach <<phim>> a lesson." The captain looks at you, and grasps your chin. "Say 'I'm sorry for being naughty' to the nice
<<if $pronoun is "m">>
gentleman."
<<else>>
lady."
<</if>>
<br><br>
<<link [[Say you're sorry for being naughty|Pirate Clothes Say]]>><<pirate_status -1>><</link>><<lrespect>>
<br>
<<link [[Spit|Pirate Clothes Spit]]>><<pirate_status 1>><</link>><<grespect>>
<br><<effects>>
"I'm sorry for being naughty," you say. The crowd of pirates cheer and laugh.
<br><br>
"I know how to forgive you," the <<person>> says, grasping your hair and forcing you to your knees.
<br><br>
<<link [[다음|Pirate Clothes Oral]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pirate Clothes Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Clothes Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Enjoy the show?" Zephyr says. The pirates shout affirmation. "Good. Now get back to work!" Zephyr pulls some clothes from a satchel, and throws them at your knees.<<lrespect>><<pirate_status -1>>
<br><br>
<<tearful>> you push yourself to your feet.
<br><br>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain, to the amusement of the assembled pirates.<<ggrespect>><<pirate_status 3>>
<br><br>
"That's the spirit," Zephyr says, pulling some clothes from a satchel and dropping them at your knees. "The rest of ye, get back to work!
<br><br>
<<tearful>> you push yourself to your feet.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<pirate_clothes_up>>
<<link [[다음|Pirate Cabin]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You spit in the <<persons>> face. The pirates laugh. "Careful <<lass>>," Zephyr says. "There's a bunk right here. Keep acting the brat and we'll pound it into sawdust."
<br><br>
<<nnpc_He "Zephyr">> turns back to the <<person>>. "Why don't ye teach this <<bitch_pirate>> a different sort of lesson?" <<nnpc_He "Zephyr">> bends you over the bunk, sticking your <<bottom>> out.
<br><br>
The <<person>> moves to spank you.
<br><br>
<<link [[Endure|Pirate Clothes Endure]]>><<pain 4>><<trauma 6>><<stress 6>><</link>><<ggpain>><<gtrauma>><<gstress>>
<br>
<<link [[Kick|Pirate Clothes Kick]]>><<def 1>><<pain 8>><<stress 6>><<pirate_status 1>><</link>><<ggpain>><<gstress>><<grespect>>
<br><<effects>>
The <<person>> spanks your <<bottom>> with a resounding smack. Then another. With each blow, the pirates cheer.
<br><br>
<<link [[다음|Pirate Clothes Spank]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
The <<person>> tries to spank you, but you kick <<his>> shin out from under <<him>>, and <<he>> topples to the floor.
<br><br>
The other pirates find this amusing. Angered, the <<person>> delivers a particularly hard smack to your <<bottom>>.
<br><br>
<<link [[다음|Pirate Clothes Spank]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcspank>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pirate Clothes Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Clothes Spank]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That'll be enough," Zephyr says, pulling some clothes from a satchel and dropping them on the bed beside you. "All of ye, back to work!"<<lrespect>><<pirate_status -1>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The pirates laugh as the <<person>> backs away. "Just who was spanking who," Zephyr comments.<<grespect>><<pirate_status 1>>
<br><br>
"That'll be enough for now." <<nnpc_He "Zephyr">> pulls some clothes from a satchel, and drops them on the bud beside you. "All of ye, back to work!"
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<pirate_clothes_up>>
<<link [[다음|Pirate Cabin]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<water>>
There's no time to think. You dive into the sea. The cool water rushes around you. You see the <<person>> close ahead, unmoving, perhaps from shock.
<br><br>
You grasp <<his>> arm, and kick towards the surface.
<br><br>
<<link [[다음|Pirate Rank Dive 2]]>><</link>>
<br><<effects>>
The <<person>> comes to, coughs up water, and climbs the rope ladder <<himself>>. You're met with applause when you reach the top.
<br><br>
Zephyr arrives with towels. "Fantastic work," <<he>> pats your back. "After that, I think ye be more than scum to the crew. Let's make it offical. Welcome aboard, mate."
<br><br>
<<set $pirate_rank to 1>><<set $pirate_status to 30>>
You are now <span class="gold">mate</span> aboard the pirate ship.
<br><br>
<<link [[다음|Pirate Deck]]>><<dry_towel>><</link>>
<br><<effects>>
<<npc "Zephyr" 2>><<person2>>
<<if Time.dayState is "night">>
You bang on the door to Zephyr's quarters. You hear <<his>> footfalls, then the door swings open.
<br><br>
<<else>>
You find Zephyr stood on the bow, engrossed in <<his>> telescope.
<br><br>
<</if>>
Once you have <<his>> attention however, <<he>> notices the trouble before you can speak, runs to the railing, and dives in. <<He>> vanishes beneath the surface for a few moments before rising, the <<person1>><<person>> in one arm.
<br><br>
<<link [[다음|Pirate Rank Get 2]]>><</link>>
<br><<effects>>
The <<person>> is able to climb the ladder on <<his>> own. Zephyr climbs after <<him>>, and strikes a heroic pose as <<person1>><<he>> receives applause.
<br><br>
<<He>> pats your back. "Thanks for grabbing me attention," Zephyr says. "Perhaps I'm just in high spirits, but I think ye be more than scum to the crew. Let's make it offical. Welcome aboard, mate."
<br><br>
<<set $pirate_rank to 1>><<set $pirate_status to 30>>
You are now <span class="gold">mate</span> aboard the pirate ship.
<br><br>
<<link [[다음|Pirate Deck]]>><<endevent>><</link>>
<br><<effects>>
<<if $exposed lte 1>>
You're powerless as the <<person>> grasps your clothing.
<<stealclothes "strip">>
<<else>>
<<stealclothes "strip">>
<</if>>
<<He>> shoves you into a walk. Other pirates leer as <<he>> marches you by. <<covered>>
<br><br>
<<He>> takes you across the ship, and knocks on the captain's quarters.
<br><br>
You hear a thud of footsteps, then the door swings open. "What reason be ye disturbing me for?"
<br>
"This <<bitch_pirate>> isn't doing as <<pshe>>'s told."
<br>
"That right," Zephyr says, stepping closer. "You did well to bring <<phim>> to me."
<br><br>
<<endcombat>>
<<link [[다음|Pirate Punish 2]]>><<clotheson>><</link>>
<br><<effects>>
<<npc "Zephyr">><<person1>>
"What shall we do with ye?" Zephyr asks. "I know. Tie <<phim>> up." <<He>> watches as a pirate binds your arms, then clutches the rope <<himself>>.<<if $worn.handheld.name isnot "naked">> Another pirate picks up the $worn.handheld.name you dropped. You doubt you'll be getting it back.<</if>>
<<bind>>
<br><br>
<<if random(1, 2) is 2>>
<<He>> leads you to the bow of the ship, drawing the attention of more pirates. "We have ourselves a new figurehead. Help me set <<phim>> up."
<br><br>
They soon have you tied, naked, to the bow of the ship, facing the oncoming waves.
<br><br>
<<link [[다음|Pirate Punish Figurehead]]>><<pass 60>><</link>>
<br>
<<else>>
<<He>> leads you into the bowels of the ship, shouting all the while for the crew to follow. <<His>> destination is a small hole at waist-height.
<br><br>
<<He>> bends you over, and shoves you inside head-first.
<br><br>
<<link [[다음|Pirate Punish Hole]]>><</link>>
<br>
<</if>><<effects>>
The interior is a small, dark stall. You can smell cinnamon and other spices, though there doesn't appear to be anything in here.
<br><br>
"Now then," Zephyr says behind you. "Until further notice, this <<bitch>> behind me is no member of the crew, nor even a person. Feel free to use <<phim>> to your heart's delight."
<br><br>
<<He>>'s barely finished when you feel the first prodding.
<br><br>
<<set $pirate_punish_hole to 0>>
<<endevent>>
<<generateRole 0 0 "pirate">><<person1>>
<<link [[다음|Pirate Punish Hole Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $position to "wall">>
<</if>>
<<set $enemyarousal += 10>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $penisbitten is 1>>
<span id="next"><<link [[다음|Pirate Punish Hole Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Punish Hole Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you mentally prepare for more abuse.<<lrespect>><<pirate_status -1>>
<br><br>
<<else>>
The <<person>> recoils, much to the amusement of the other pirates.
<br>
"I swear <<pshe>> hits harder than you'd think." <<He>> tries to defend <<himself>>, but is shoved aside.
<br><br>
<</if>>
<<set $pirate_punish_hole += 1>>
<<if $pirate_punish_hole gte 6>>
<<endcombat>>
<<npc "Zephyr">><<person1>>
"I just had another idea," Zephyr says. "Pull <<phim>> out."
<br><br>
The pirates do as bid, and pull you from the wall. You land on your <<bottom>>.
<br><br>
"That's right," Zephyr says. "You stay right there. You're not a person yet."
<br><br>
<<link [[다음|Pirate Punish Hole Bukkake]]>><</link>>
<br>
<<else>>
<<generateRole 0 0 "pirate">><<person1>>
The next in line takes <<his>> turn.
<br><br>
<<endcombat>>
<<generateRole 0 0 "pirate">><<person1>>
<<link [[다음|Pirate Punish Hole Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
Zephyr unzips <<his>> <<print $NPCList[0].clothes.lower.name>>, revealing <<his>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>>.
<<else>>
pussy.
<</if>>
<<He>> masturbates above you, <<his>> hand and fingers moving faster and faster as <<he>> approaches climax.
<br><br>
<<link [[Endure|Pirate Punish Hole Bukkake Endure]]>><</link>>
<br>
<<if $ejactrait gte 1>>
<<link [[Open wide|Pirate Punish Hole Bukkake Open]]>><<npcincr Zephyr love 5>><<pirate_status -10>><</link>><<ejacTrait>><<gglove>><<lllrespect>>
<br>
<</if>><<effects>>
<<if $NPCList[0].penis isnot "none">>
With a groan, <<he>> covers your face in hot ejaculate.<<bodyliquid "face" "semen">>
<<else>>
With a groan, <<he>> covers your face in hot pussy juice.<<bodyliquid "face" "semen">>
<</if>>
<<faceejacstat>><<ejacstat>>
<br><br>
The others take <<his>> climax as a signal, and move in to follow <<his>> example.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<if $malechance gte 100>>
You're soon surrounded by dozens of erect penises. Some are up front, being beaten inches from your face, others further back, waiting their turn but erect and ready all the same.
<<elseif $malechance lte 0>>
You're soon surrounded by dozens of dripping pussies. Some are up front, being played with inches from your face, others further back, waiting their turn but erect and ready all the same.
<<else>>
You're soon surroudned by dozens of erect penises and dripping pussies. Some are up front, played with inches from your face, others further back, awaiting their turn.
<</if>>
<br><br>
<<link [[다음|Pirate Punish Hole Bukkake Endure 2]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $malechance gte 100>>
<<bodyliquid "face" "semen" 4>>
<<bodyliquid "hair" "semen" 6>>
<<bodyliquid "neck" "semen" 2>>
<<bodyliquid "tummy" "semen" 4>>
<<bodyliquid "chest" "semen" 6>>
<<elseif $malechange lte 0>>
<<bodyliquid "face" "semen" 2>>
<<bodyliquid "hair" "semen" 3>>
<<bodyliquid "neck" "semen" 1>>
<<bodyliquid "tummy" "semen" 2>>
<<bodyliquid "tummy" "semen" 3>>
<<bodyliquid "face" "goo" 2>>
<<bodyliquid "hair" "goo" 3>>
<<bodyliquid "neck" "goo" 1>>
<<bodyliquid "tummy" "goo" 2>>
<<bodyliquid "chest" "goo" 3>>
<<else>>
<<bodyliquid "face" "goo" 4>>
<<bodyliquid "hair" "goo" 6>>
<<bodyliquid "neck" "goo" 2>>
<<bodyliquid "tummy" "goo" 4>>
<<bodyliquid "chest" "goo" 6>>
<</if>>
<<faceejacstat>><<faceejacstat>><<faceejacstat>><<faceejacstat>><<ejacstat>><<ejacstat>><<ejacstat>><<ejacstat>>
<<hairejacstat>><<hairejacstat>><<hairejacstat>><<hairejacstat>><<hairejacstat>><<hairejacstat>><<ejacstat>><<ejacstat>><<ejacstat>><<ejacstat>><<ejacstat>><<ejacstat>>
<<neckejacstat>><<neckejacstat>><<ejacstat>><<ejacstat>>
<<tummyejacstat>><<tummyejacstat>><<tummyejacstat>><<tummyejacstat>><<ejacstat>><<ejacstat>><<ejacstat>><<ejacstat>>
<<chestejacstat>><<chestejacstat>><<chestejacstat>><<chestejacstat>><<chestejacstat>><<chestejacstat>><<ejacstat>><<ejacstat>><<ejacstat>><<ejacstat>><<ejacstat>><<ejacstat>>
They leave you lying in a puddle of lewd fluid, drenched from the waist up.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<link [[다음|Pirate Bilge]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You open wide, and stick your tongue out. The pirates look amused, and taken aback, but Zephyr takes it in stride. "That's the way of it, ye slattern."
<br><br>
<<if $NPCList[0].penis isnot "none">>
With a groan, <<he>> covers your tongue in hot ejaculate.<<bodyliquid "mouth" "semen">>
<<else>>
With a groan, <<he>> covers your tongue in hot pussy juice.<<bodyliquid "mouth" "semen">>
<</if>>
<<oralejacstat>><<ejacstat>>
<br><br>
The others take <<his>> climax as a signal, and move in to follow <<his>> example.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<link [[다음|Pirate Punish Hole Bukkake Open 2]]>><</link>>
<br><<effects>>
<<if $malechance gte 100>>
You're soon surrounded by dozens of erect penises. Some are up front, being beaten inches from your face, others further back, waiting their turn but erect and ready all the same.
<<elseif $malechance lte 0>>
You're soon surrounded by dozens of dripping pussies. Some are up front, being played with inches from your face, others further back, waiting their turn but erect and ready all the same.
<<else>>
You're soon surroudned by dozens of erect penises and dripping pussies. Some are up front, played with inches from your face, others further back, awaiting their turn.
<</if>>
<br><br>
<<generateRole 1 0 "pirate">><<person2>>
You don't make them. wait. No one stops you as you crawl from pirate to pirate, offering to catch their juices with your open mouth. A <<person>> grasps your hair as if to make use of your mouth directly, but Zephyr stops <<him>> with a blow to <<his>> face. "No monopolising the slut!"
<br><br>
The others play by the rules, and leave you lying in a puddle of fluid, drenched from the waist up.
<br><br>
<<link [[다음|Pirate Bilge]]>><<unbind>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<effects>>
You remain lashed to the ship's bow for a while, enduring the jeers of the crew. They're enjoying their new figurehead. You shiver in the wind and spray.
<br><br>
You notice a shape on the horizon, drawing closer. It looks like another ship.
<<npc "Zephyr">><<generateRole 1 0 "pirate">><<person2>>
"Look here, cap'n," shouts a <<person>>. You hear Zephyr's feet behind you.
<br><br>
"See? I knew our figurehead would be good luck."
<br>
"Should we ready the arms?"
<br>
"No. It's not a hauler. I've something else in mind.
<br><br>
<<link [[다음|Pirate Punish Figurehead 2]]>><</link>>
<br><<effects>>
Zephyr orders the ship to turn, on a pursuit course with the spotted vessel. You make out a white hull as it draws closer. It looks like a cruise ship.
<br><br>
<<person1>>
"Ladies and gentlemen," blares Zephyr's voice. It sounds like <<hes>> using a megaphone. "Could I please have ye attention." Figures appear at the cruise ship's railing. Some of them point at you. Others lift cameras, and point them at your <<nudity>>.
<br><br>
<<if Time.dayState is "night">>
"Sorry to be disturbing you this evening," Zephyr continues.
<<else>>
"I hope ye be having a fine voyage," Zephyr continues.
<</if>>
"There's something we be wanting to show you." <<His>> hand pats your head. "Our new figurehead is a beauty, don't ye think?"
<br><br>
They're close enough to hear now. None seem concerned with your predicament. They only make crude comments about your body.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Ask for help|Pirate Punishment Figurehead Ask]]>><<pirate_status -1>><</link>><<lrespect>>
<br>
<<link [[Glare|Pirate Punishment Figurehead Glare]]>><<pirate_status 1>><</link>><<grespect>>
<br>
<<link [[Look away|Pirate Punishment Figurehead Away]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Please help me," you say. "Don't just look."
<<elseif $speech_attitude is "bratty">>
"Quit staring and help," you say. "Or are you as bad as these pirates?"
<<else>>
"I'm not here willingly," you say. "Help me down."
<</if>>
<br><br>
"Hear that?" Zephyr says. "Our 'victim' pleading for help!" <<He>> starts applauding. The pirates join in, then the crowd on the other ship.
<br><br>
You feel Zephyr's breath on your ear. "They don't want to believe anything so inconvenient," <<he>> says. "You can't help but play along."<<fameexhibitionism 30>>
<br><br>
<<link [[다음|Pirate Punish Figurehead 3]]>><</link>>
<br><<effects>>
You glare at the crowd on the ship opposite. They boo you in response. You hear Zephyr's laughter, but not through the megaphone.<<fameexhibitionism 30>>
<br><br>
<<link [[다음|Pirate Punish Figurehead 3]]>><</link>>
<br><<effects>>
You look away from the crowd on the boat opposite, hoping to shield your face at least. "Our figurehead is bashful!" Zephyr says. "No smiles for the good people over there? No? How troublesome!"<<fameexhibitionism 10>>
<br><br>
<<link [[다음|Pirate Punish Figurehead 3]]>><</link>>
<br><<effects>>
The cruise ship sails by, revealing a smaller vessel trailing it. A pirate stood on the cruise ship throws a sack into it, then leaps aboard <<person2>><<himself>>.
<br><br>
The smaller ship is greeted by cheers by the rest of the crew as it pulls up alongside the pirate ship, laden with loot.
<br><br>
"I think that's earned you a pardon," Zephyr says.
<<if $pirate_rank gte 1>>
"Untie this figurehead!"
<br><br>
<<unbind>>
They pull you aboard, and untie the rope binding. They're too eager for loot to pay much attention to your <<nudity>>, for now.
<br><br>
<<else>>
<<unbind>>
"Untie this figurehead, and see to it that <<pshe>> gets a share." They're too eager for loot to pay much attention to your <<nudity>>, for now.
<br><br>
They portion you some pilfered jewellery as your share.<<set $blackmoney += 350>>
<br><br>
<</if>>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<effects>>
<<bind>>
You are suspended and tied to the mast on the pirate ship.
<<if Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
The chill rain makes you shiver.
<<else>>
The chill night breeze makes you shiver.
<</if>>
<<else>>
<<if $exposed gte 1>>
The crew leer at your <<nudity>> as they work.
<<else>>
The crew carry on their work around you, occasionally throwing an amused look your way.
<</if>>
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<cleareventpool>>
<<addinlineevent "pirate_rope_day_1" 1>>
<<generateRole 0 0 "pirate">><<person1>>
A <<person>> swaggers up to with <<his>> phone in hand. <<He>> crouches nearby, and points the camera up at <<him>> and you, posing for a selfie.
<br><br>
<<link [[Smile for the camera|Pirate Rope Smile]]>><</link>>
<br>
<<link [[Hide your face|Pirate Rope Look]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "pirate_rope_day_2" 1>>
<<generateRole 0 0 "pirate">><<generateRole 1 0 "pirate">><<person1>>
A <<person>> and <<person2>><<person>> approach you. "We're gonna fuck you, then let you down. Sound good?"
<br><br>
<<link [[Agree|Pirate Rope Rape Agree]]>><</link>>
<br>
<<link [[거절한다|Pirate Rope Rape Refuse]]>><<pirate_status 1 "scum">><</link>><<grespect "scum">>
<br>
<</addinlineevent>>
<<addinlineevent "pirate_rope_day_3" 1>>
<<generateRole 0 0 "pirate">><<generateRole 1 0 "pirate">><<generateRole 2 0 "pirate">><<person1>>
A group of pirates, a <<person>>, <<person2>><<person>>, and <<person3>><<person>> sit on the railing to your side, and hurl insults at you.
<br><br>
<<link [[Call them slackers in a loud voice|Pirate Rope Slackers]]>><<pirate_status 1 "scum">><</link>><<grespect "scum">>
<br>
<<link [[Focus on other things|Pirate Rope Focus]]>><<stress -6>><</link>><<lstress>>
<br>
<</addinlineevent>>
<<runeventpool>>
<<else>>
<<if Time.dayState is "night">>
<span class="blue">There aren't many people around at this time of night.</span>
<br>
<<else>>
<<link [[Insult the crew (1:00)|Pirate Rope Insult]]>><<def 1>><<pass 60>><<pirate_status 1 "scum">><</link>><<grespect "scum">>
<br>
<<link [[Call for help|Pirate Rope Call]]>><<sub 1>><<pirate_status -3>><</link>><<llrespect>>
<br>
<</if>>
<<link [[Struggle (1:00)|Pirate Rope Struggle]]>><<pass 60>><</link>><<difficulty 15>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>>
You squirm, twist, and pull against the rope.
<<if $rng lte 15>>
The rope has a lot of slack to it, <span class="green">and you're able to work it free.</span> After some effort, you're able to slip an arm free, and from there the rest of your body.
<br><br>
You land on the deck.
<br><br>
<<link [[다음|Pirate Deck]]>><<clotheson>><<unbind>><</link>>
<br>
<<else>>
The rope has some slack to it, <span class="red">but you're unable to break free.</span>
<br><br>
<<link [[다음|Pirate Rope]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
You heckle the crew, casting insinuations about their parentage, their dress sense, and anywhere else you sense would be a soft spot to stick a dagger in.
<<elseif $speech_attitude is "bratty">>
You hurl insults at the crew, casting insinuations about their parentage, their endowments, and anywhere else you sense would be a tender spot to smack.
<<else>>
You shout insults at the crew, casting insinuations about their parentage, their prowess, and anything else you sense would get under their skin.
<</if>>
<br><br>
They throw insults back at you, but they're distracted by their work, and can't give as good as they get.
<br><br>
<<link [[다음|Pirate Rope]]>><</link>>
<br><<effects>>
<<npc "Zephyr">><<person1>>
You call for help. The pirates laugh at you, but Captain Zephyr emerges from <<his>> cabin. <<He>> joins in the laughter when <<he>> sees you.
<br><br>
"How'd ye get yourself tied up like that?" <<he>> says, marching over. <<He>> examines the rope a moment, then tugs. It slackens in an instant, and you fall to the deck. "Ye should leave the rigging to the experts."
<br><br>
<<He>> strides away.
<br><br>
<<link [[다음|Pirate Deck]]>><<clotheson>><<unbind>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $exposed gte 2>>
<<fameexhibitionism 10>>
<<elseif $exposed gte 1>>
<<fameexhibitionism 5>>
<</if>>
You smile for the <<persons>> selfie. "Thanks love," <<he>> says as <<he>> returns to work.
<br><br>
<<link [[다음|Pirate Rope]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You look away from the camera, hiding your face. "Why so shy?" the <<person>> says with a laugh, before returning to work.
<br><br>
<<link [[다음|Pirate Rope]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You nod. The <<person>> tugs on one of the ropes, lowering the suspension of coils, but not allowing you to escape.
<br><br>
<<link [[다음|Pirate Rope Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pirate Rope Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pirate Rope Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you recover.
<br><br>
<<if random(1, 2) gte 2>>
"I think we said something about letting <<phim>> down," the <<person2>><<person>> says.
<br><br>
"We say a lot of dumb things while horny," the <<person1>><<person>> replies.
<br><br>
<<link [[Demand to be let down|Pirate Rope Rape Demand]]>><<def 1>><<pirate_status 1 "scum">><</link>><<grespect "scum">>
<br>
<<link [[Remain silent|Pirate Rope Rape Silent]]>><</link>>
<br>
<<else>>
The <<person2>><<person>> tugs on another of the ropes, and the whole network loosens, allowing you to pull yourself free.
<br><br>
<<unbind>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pirate Deck]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
With what limited movement you have in your legs, you kick the rope up, whirling it around the <<person1>><<person>> and <<person2>><<person>>. They pull apart the tangle of rope to free themselves, freeing you in the process.
<br><br>
The onlooking crew find this very amusing.<<ggrespect>><<pirate_status 3>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<unbind>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pirate Deck]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if random(1, 2) gte 2>>
"So the <<bitch_pirate>> likes being tied up," the <<person1>><<person>> laughs. "So be it."
<br><br>
They walk away, leaving you tied to the mast.
<br><br>
<<link [[다음|Pirate Rope]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"We only asked as a politeness," the <<person1>><<person>> says. "We don't care what scum like you want." The <<person2>><<person>> tugs on one of the ropes, lowering the suspension of coils, but not allowing you to escape.
<br><br>
<<link [[다음|Pirate Rope Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"You promise you'd let me down," you cry. "Please fulfill your promise."
<<elseif $speech_attitude is "bratty">>
"Let me down like you said you would at once," you say. "Or you'll pay."
<<else>>
"You said you'd let me down," you say. "I didn't take you for liars."
<</if>>
<br><br>
The <<person1>><<person>> laughs. "What a mouth!"
<br>
"I don't recall saying nothing about letting some <<bitch_pirate>> run free."
<br>
"Me neither."
<br><br>
They walk away.
<br><br>
<<endcombat>>
<<link [[다음|Pirate Rope]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You remain silent as the <<person1>><<person>> and <<person2>><<person>> walk away, leaving you tied to the mast.
<br><br>
<<endcombat>>
<<link [[다음|Pirate Rope]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I don't think Zephyr would be happy to find you slacking," you shout.
<<elseif $speech_attitude is "bratty">>
"Quit slacking you useless good-for-nothings," you say.
<<else>>
"Shouldn't you be working?" you ask. "You shouldn't be slacking while the others work."
<</if>>
<br><br>
<<npc "Zephyr" 4>><<person4>>
The pirates step forward to challenge your assertion, but are interrupted. "Slacking?" Zephyr roars over the sound of the waves. The pirates cast an anxious glance somewhere behind you, towards the sound of approaching stomps. They hurry to busy themselves.
<br><br>
<<link [[다음|Pirate Rope]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You do your best to ignore them, instead listening to the sound of the waves, and letting your thoughts drift towards the town. Without a response, the pirates soon bore and return to work.
<br><br>
<<link [[다음|Pirate Rope]]>><<endevent>><<set $evenskip to 1>><</link>>
<br><<widget "pirate_watch">>
<<if _args[0]>>
<<if $pirate_watch is undefined>>
<<set $pirate_watch to 0>>
<</if>>
<<set $pirate_watch += _args[0]>>
<<set $pirate_watch to Math.clamp($pirate_watch, 0, 100)>>
<</if>>
<</widget>>
<<widget "pirate_status">>
<<if _args[0]>>
<<if $pirate_status is undefined>>
<<set $pirate_status to 0>>
<</if>>
<<if _args[1] is "scum" and $pirate_rank isnot 0 or _args[1] is "mate" and $pirate_rank isnot 1>>
<<else>>
<<set $pirate_status += _args[0]>>
<<set $pirate_status to Math.clamp($pirate_status, 0, 100)>>
<</if>>
<</if>>
<</widget>>
<<widget "pirate_clothes_up">>
<<if $pirate_rank gte 1>>
<<lowerwear 22>>
<<upperwear 40>>
<<else>>
<<if $player.gender is "f" or $player.gender is "m" and $forcedcrossdressingdisable is "f">>
<<lowerwear 114>>
<<else>>
<<lowerwear 31>>
<</if>>
<<upperwear 8>>
<</if>>
<</widget>>
<<widget "pirate_rescue">>
<<if $pirate_rank gte 1>>
<<enable_rescue>>
<</if>>
<</widget>>
<<widget "pirate_attention">>
<<if _args[0]>>
<<set $pirate_attention += _args[0]>>
<</if>>
<</widget>>
<<widget "pirate_attack_init">>
<<set $pirate_attention to 0>>
<<set $pirate_time to 0>>
<</widget>>
<<widget "pirate_attack_end">>
<<unset $pirate_attention>>
<<unset $pirate_time>>
<</widget>>
<<widget "pirate_mate_work">>
<<if _args[0] is "deck">>
<<set $phase to 0>>
<<generateRole 0 0 "pirate">><<person1>>
A <<person>> shoves a mop in your hand. "Don't just stand there. Get swabbing."
<br><br>
<<link [[Swab the deck (2:00)|Pirate Swab]]>><<endevent>><<pirate_status 1 "mate">><<pass 120>><<tiredness 6>><</link>><<gtiredness>><<grespect "mate">>
<br>
<<link [[거절한다|Pirate Work Refuse]]>><</link>>
<br>
<<elseif _args[0] is "cabin">>
<<set $phase to 1>>
<<generateRole 0 0 "pirate">><<person1>>
"Look at the state of this dump," a <<person>> says. <<He>> only now seems to notice you. "You. Get cleaning, or I'll have your arse bent over the prow."
<br><br>
<<link [[Clean the cabin (2:00)|Pirate Cabin Clean]]>><<pirate_status 1 "mate">><<pass 120>><<tiredness 6>><</link>><<gtiredness>><<grespect "mate">>
<br>
<<link [[거절한다|Pirate Work Refuse]]>><</link>>
<br>
<<elseif _args[0] is "bilge">>
<<set $phase to 2>>
<<generateRole 0 0 "pirate">><<person1>>
"We need to plug some of these leaks," a <<person>> says, stepping over a puddle. "You. Get to it."
<br><br>
<<link [[Plug leaks (2:00)|Pirate Bilge Plug]]>><<pirate_status 1 "mate">><<pass 120>><<tiredness 6>><</link>><<gtiredness>><<grespect "mate">>
<br>
<<link [[거절한다|Pirate Work Refuse]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "pirate_mate_work_end_links">>
<<if $phase is 0>>
<<link [[다음|Pirate Deck]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 1>>
<<link [[다음|Pirate Cabin]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|Pirate Bilge]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "events_pirate_deck">>
<<cleareventpool>>
<<addinlineevent "pirate_scum_deck_1" 1>>
<<generateRole 0 0 "pirate">><<person1>>
A <<person>> steps into you, reaching with both hands to fondle your <<bottom>> and pushing you against the railing. "Nice arse," <<he>> says. "Let's take a closer look." <<He>> wraps an arm around your waist, and tries to spin you around.<<gtrauma>><<garousal>><<trauma 6>><<arousal 6>>
<br><br>
<<link [[Endure|Pirate Scum Deck Endure]]>><<sub 1>><</link>>
<br>
<<link [[Smack|Pirate Scum Deck Smack]]>><<def 1>><<pain 4>><<pirate_status 1 "scum">><</link>><<gpain>><<grespect "scum">>
<br>
<</addinlineevent>>
<<addinlineevent "pirate_scum_deck_2" 1>>
<<generateRole 0 0 "pirate">><<generateRole 1 0 "pirate">><<generateRole 2 0 "pirate">><<person1>>
A <<person>>, <<person2>><<person>>, and <<person3>><<person>> step around you, blocking your passage.
<br><br>
"Just who we were looking for," the <<person1>><<person>> says. "My friend here needs to practise <<his>> rope knotting skills. Very important." The <<person2>><<person>> grins, and brandishes a length of rope. "Why don't you stand there by the mast."
<br><br>
<<link [[Do as bid (0:10)|Pirate Scum Deck Rope]]>><<sub 1>><<pass 10>><</link>>
<br>
<<link [[거절한다|Pirate Scum Deck Rope Refuse]]>><<pirate_status 1 "scum">><</link>><<grespect "scum">>
<br>
<<link [[Offer to show them the ropes instead (0:10)|Pirate Scum Deck Rope Seduce]]>><<def 1>><<pass 10>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "pirate_scum_deck_3" 1>>
<<generateRole 0 0 "pirate">><<person1>>
<<if $drunk gte 1>>
A <<person>> interrupts <<his>> swabbing of the deck to sweep <<his>> mop at your feet. In your tipsy state, you notice it too late. It trips you at the ankles, and leaves you on your knees.
<br><br>
The <<person>> doubles down on the humiliation by sitting on your back before you can stand, forcing you down further. <<He>> gives your <<bottom>> a spank, to the amusement of the crew.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Endure (0:03)|Pirate Scum Deck Mop Endure]]>><<sub 1>><<pass 3>><<arousal 1500>><</link>><<garousal>>
<br>
<<link [[Threaten (0:03)|Pirate Scum Deck Mop Threaten]]>><<def 1>><<pass 3>><<pain 4>><<stress 6>><<pirate_status 1 "scum">><</link>><<gpain>><<gstress>><<grespect "scum">>
<<else>>
A <<person>> interrupts <<his>> swabbing of the deck to sweep <<his>> mop at your feet.
<<if currentSkillValue('danceskill') gte random(1, 800)>>
A thought strikes as you <span class="green">spring over it.</span>
<br><br>
<<link [[Kick the mop|Pirate Scum Deck Mop Kick]]>><<def 1>><<pirate_status 1 "scum">><</link>><<grespect "scum">>
<br>
<<link [[Land with grace|Pirate Scum Deck Mop Land]]>><<stress -6>><</link>><<lstress>>
<br>
<<else>>
<span class="red">It trips you at the ankles,</span> and leaves you on your knees.
<br><br>
The <<person>> doubles down on the humiliation by sitting on your back before you can stand, forcing you down further. <<He>> gives your <<bottom>> a spank, to the amusement of the crew.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Endure|Pirate Scum Deck Mop Endure]]>><<sub 1>><</link>><<garousal>>
<br>
<<link [[Threaten|Pirate Scum Deck Mop Threaten]]>><<def 1>><<pain 4>><<stress 6>><<pirate_status 1 "scum">><</link>><<gpain>><<gstress>><<grespect "scum">>
<</if>>
<</if>>
<</addinlineevent>>
<<addinlineevent "pirate_scum_deck_4" 0.7>>
<<generateRole 0 0 "pirate">><<generateRole 1 0 "pirate">><<person1>>
A <<person>> sings a shanty under <<his>> breath as <<he>> swabs, sweeping <<his>> mop rhythmically. After about a minute, a <<person2>><<person>> joins in the chorus. One by one, more of the crew join in, until half the ship is singing in dubious harmony, stomping their feet to the rhythm.
<br><br>
<<link [[Join in|Pirate Scum Deck Shanty Join]]>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Take the lead|Pirate Scum Deck Shanty Lead]]>><</link>><<if $harpy gte 6>><<harpy>><<else>><<englishdifficulty 1 1000>><</if>>
<br>
<<link [[무시한다|Pirate Scum Deck Shanty Ignore]]>><</link>>
<br>
<</addinlineevent>>
<<runeventpool>>
<</widget>>
<<widget "events_pirate_cabin">>
<<cleareventpool>>
<<addinlineevent "pirate_scum_cabin_1" 1>>
<<generateRole 0 0 "pirate">><<generateRole 1 0 "pirate">><<generateRole 2 0 "pirate">><<person1>>
"Hey," a <<person>> calls to you. <<Hes>> sat with a <<person2>><<person>> and <<person3>><<person>>, drinking. "Come over here. Give us a kiss."
<br><br>
<<link [[Do as bid|Pirate Scum Cabin Kiss]]>><<sub 1>><</link>><<kissvirginitywarning>>
<br>
<<link [[무시한다|Pirate Scum Cabin Ignore]]>><</link>>
<br>
<<link [[Insult|Pirate Scum Cabin Insult]]>><<def 1>><<pirate_status 1 "scum">><</link>><<grespect>>
<</addinlineevent>>
<<addinlineevent "pirate_scum_cabin_2" 1>>
<<generateRole 0 0 "pirate">><<person1>>
A <<person>> pins you to the cabin wall. "My bunk's in there," <<he>> says, gesturing at a gap in a bulkhead. "I'm gonna take you for a tumble, scum."
<br><br>
<<link [[Shove away|Pirate Scum Cabin Shove]]>><<def 1>><<trauma -6>><<stress 6>><<pirate_status 1 "scum">><</link>><<gstress "scum">><<ltrauma>><<grespect "scum">>
<br>
<<link [[Go along with it|Pirate Scum Cabin Go]]>><<sub 1>><<trauma 6>><</link>><<gtrauma>>
<br>
<</addinlineevent>>
<<addinlineevent "pirate_scum_cabin_3" 1>>
<<generateRole 0 0 "pirate">><<person1>>
<<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
"Nice <<breasts>>," laughs a <<person>>, pulling a phone from <<his>> pocket. <<covered>> "Give us a better look."<<gstress>><<stress 6>>
<br><br>
<<link [[거절한다|Pirate Scum Cabin Breast Refuse]]>><<def 1>><<pirate_status 1 "scum">><<pain 4>><</link>><<gpain>><<grespect "scum">>
<br>
<<link [[Relent|Pirate Scum Cabin Show]]>><<sub 1>><<pirate_status -1>><<trauma 6>><</link>><<lrespect>><<gtrauma>>
<br>
<<else>>
<<if $player.gender_appearance is "m">>
"Take your top off," says a <<person>>. "I wanna see your chest."
<<else>>
"Take your top off," says a <<person>>. "I wanna see your breasts."
<</if>>
<br><br>
<<link [[거절한다|Pirate Scum Cabin Refuse]]>><<def 1>><<pirate_status 1 "scum">><</link>><<grespect "scum">>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Trick|Pirate Scum Cabin Trick]]>><<def 1>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Do as bid|Pirate Scum Cabin Bid]]>><<sub 1>><<pirate_status -1>><</link>><<lrespect>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "pirate_scum_cabin_4" 0.7>>
<<generateRole 0 0 "pirate">><<person1>>
"Oi," a <<person>> calls, waving you over. <<Hes>> hunched over a table, clutching a bottle like it's a lifeline. "Take a listen, <<lass>>. You're gonna want to... really want to hear this one."
<br><br>
<<He>> attempts to take a draw from the bottle, missing <<his>> mouth by a good margin. "Heard this one at a pub," <<he>> chuckles. "What's a... get this... what's a pirate's favourite letter?"
<br><br>
<<link [[X!|Pirate Scum Cabin Letter]]>><<set $phase to "X">><</link>>
<br>
<<link [[R!|Pirate Scum Cabin Letter]]>><<set $phase to "R">><</link>>
<br>
<<link [[C!|Pirate Scum Cabin Letter]]>><<set $phase to "C">><</link>>
<br>
<<link [[I!|Pirate Scum Cabin Letter]]>><<set $phase to "I">><</link>>
<br>
<<link [[Say you don't know|Pirate Scum Cabin Letter]]>><<set $phase to 0>><</link>>
<br>
<</addinlineevent>>
<<runeventpool>>
<</widget>>
<<widget "events_pirate_bilge">>
<<cleareventpool>>
<<addinlineevent "pirate_scum_bilge_1" 1>>
<<generateRole 0 0 "pirate">><<generateRole 1 0 "pirate">><<person1>>
A drunk <<person>> lurches from the shadows, almost forcing you over with <<his>> weight. "What a pretty thing," <<he>> says, making a clumsy attempt to grope you.<<gstress>><<stress 6>>
<br><br>
A <<person2>><<person>> staggers from behind, equally drunk.
<br><br>
<<if $drunk gte 120>>
In your inebriated state, you're too clumsy to get away.
<br><br>
<<link [[다음|Pirate Scum Bilge Pair Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Endure|Pirate Scum Bilge Endure]]>><<sub 1>><<trauma 6>><</link>><<gtrauma>>
<br>
<<link [[Shove|Pirate Scum Bilge Shove]]>><<def 1>><<pirate_status 1 "scum">><<pain 4>><</link>><<gpain>><<grespect "scum">>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "pirate_scum_bilge_2" 1>>
You hear a faint slurping, growing louder. An unnatural silhouette is cast on the wall. You're not sure where the light is coming from. It's suddenly very cold.
<br><br>
<<link [[Run|Pirate Scum Bilge Run]]>><</link>>
<br>
<<link [[Hide (0:05)|Pirate Scum Bilge Hide]]>><<pass 5>><</link>>
<br>
<<link [[Scream|Pirate Scum Bilge Scream]]>><</link>>
<br>
<<link [[Find the source of the noise|Pirate Scum Bilge Search]]>><</link>><<willpowerdifficulty 1 1000>>
<br>
<</addinlineevent>>
<<addinlineevent "pirate_scum_bilge_3" 1>>
You hear the ship groan around you. It almost sounds alive.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Pirate Bilge]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "pirate_scum_bilge_4" 0.7>>
<<generateRole 0 0 "pirate">><<person1>>
You see a <<person>> rifling through a barrel, presumably taking inventory. <<He>> sways <<his>> bottom as <<he>> works.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[Slap|Pirate Scum Bilge Slap]]>><<pirate_status 1 "scum">><</link>><<promiscuous2>><<grespect "scum">>
<br>
<</if>>
<<link [[무시한다|Pirate Scum Bilge Slap Ignore]]>><</link>>
<</addinlineevent>>
<<runeventpool>>
<</widget>>
<<widget "passoutpirates">>
You've pushed yourself too much. Everything fades to black.
<br><br>
<<link [[다음|Pirate Passout]]>><</link>>
<br>
<<pass 1 hour>>
<<trauma 6>><<passout>>
<</widget>><<set $outside to 0>><<set $location to "town">><<effects>>
<<generatePolice 1>><<generatePolice 2>>Two police officers are sitting in the lobby. They stand when you approach. "You're under arrest. Please come quietly."
<<if $companion is "Robinrent">>
The <<person1>><<person>> gestures towards Robin. "Your friend can stay here."
<br><br>
"Please be careful," Robin whispers. <<nnpc_He "Robin">> steps away from you.
<<unset $companion>>
<</if>>
<br><br>
<<link [[도망간다|Hospital Arrest Run]]>><<crimeUp 100 "resisting">><</link>><<athleticsdifficulty 1 1000>><<crime "resisting">>
<br>
<<link [[얌전히 간다|Hospital Arrest Journey]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You turn and run from the hospital.
<<gathletics>><<athletics 1>><<pass 10>>
<br><br>
<<if $athleticsSuccess>>
<<rng>>
<<if $rng gte 81>>
With the police close on your heels you run down streets and alleys, but they're persistent. You <span class="green">succeed</span> in gaining distance on them, but round a corner and find yourself facing a dead end.
<br><br>
<<endevent>>
You're about to give up when a small hatch opens at the base of a nearby wall. You have no idea what's inside, but it's that or face the police.
<br><br>
<<link [[Go through the hatch|Hospital Arrest Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Surrender to the police|Hospital Arrest Surrender]]>><<endevent>><</link>>
<br>
<<else>>
With the police close on your heels you run down streets and alleys. The police aren't able to keep up, and you <span class="green">succeed</span> in escaping them.
<br><br>
<<link [[다음|Industrial alleyways]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You try to run from the hospital, but <span class="red">fail</span> to outrun the police. They tackle you to the ground.
<br><br>
<<link [[다음|Hospital Arrest Journey]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
They cuff you and lead you to their waiting car. They put you in the back, climb in the front and set off.
<<set $leftarm to "bound">><<set $rightarm to "bound">><<handheldruined>>
<br><br>
<<if crimeSumCurrent() gte 5000>>
The driver, a <<person1>><<person>>, looks back at you. "You've been a bad <<girl>> haven't you? Caused all sorts of problems."
<br><br>
<<His>> partner, a <<person2>><<person>>, interjects, "Watch the road."
<br><br>
The <<person1>><<person>> is about to say something, but thinks better of it and looks back at the road. No one says anything for a while.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[Offer your body in return for letting you go|Hospital Arrest Offer]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $promiscuity lte 14 and $uncomfortable.prostituting is false>>
<<link [[Reluctantly offer your body in return for letting you go|Hospital Arrest Offer]]>><<set $desperateaction to 2>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Sit quietly|Hospital Arrest Sit]]>><</link>>
<br>
<<else>>
The driver, a <<person1>><<person>>, looks back at you. "If you cooperate, everything will be fine."
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[Offer your body in return for letting you go|Hospital Arrest Offer]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $promiscuity lte 14 and $uncomfortable.prostituting is false>>
<<link [[Reluctantly offer your body in return for letting you go|Hospital Arrest Offer]]>><<set $desperateaction to 2>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Sit quietly|Hospital Arrest Sit]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $outside to 0>><<generate1>><<generate2>><<generate3>><<generate4>><<maninit>>
You crawl through the hole and into darkness. You hear the hatch shut behind you as the lights come on, revealing four people. <<person1>>"What do we have here?" says a <<person>>. "Do you think they'd want <<phim>> below?"
<br><br>
"Dunno," responds a <<person2>><<person>>, who crouches beside you. "I think we should try <<phim>> ourselves first."
<br><br>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $phase is 1)>>
<span id="next"><<link [[다음|Hospital Arrest Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hospital Arrest Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<generatePolice 1>><<generatePolice 2>>
<<person1>>
You decide against going through the strange hatch. The police arrive, panting. One of them threatens you with a taser. "We've got you," <<he>> says. "You're coming with us."
<br><br>
<<link [[다음|Hospital Arrest Journey]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if crimeSumCurrent() gte 5000>>
<<set $seductiondifficulty to 10000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.
<<promiscuity2>>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<person>>. "You're embarrassing yourself."
<br><br>
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
The <<person2>><<person>> doesn't respond for a moment. The <<person1>><<person>> opens <<his>> mouth to argue again, but is interrupted. "Pull over."
<br><br>
The <<person2>><<person>> drags you from the car and down an alleyway. You come to a metal door which <<he>> shoves you through with enough force that you almost fall over. You think you're in an empty warehouse.
<br><br>
"Don't think you're getting off easy," <<he>> says. "Scum like you are treated far too leniently. No, you're getting what you deserve."
<br><br>
<<link [[다음|Police Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.
<<promiscuity2>>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<person>>. "You're embarrassing yourself."
<br><br>
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
"I said no," the <<person2>><<person>> responds, <<his>> tone quelling any further argument. It was worth a try.
<br><br>
<<link [[다음|Hospital Arrest Sit]]>><</link>>
<br>
<</if>>
<<else>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.
<<promiscuity2>>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<person>>. "You're embarrassing yourself."
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
The <<person2>><<person>> doesn't respond for a moment. The <<person1>><<person>> opens <<his>> mouth to argue again, but is interrupted. "Pull over."
<br><br>
The <<person2>><<person>> drags you from the car and down an alleyway. You come to a metal door which opens into a large open area. You think you're in an abandoned warehouse.
<br><br>
<<link [[다음|Police Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.
<<promiscuity2>>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<person>>. "You're embarrassing yourself."
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
"I said no," the <<person2>><<person>> responds, <<his>> tone quelling any further argument. It was worth a try.
<br><br>
<<link [[다음|Hospital Arrest Sit]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $worn.face.type.includes("blindfold") or $worn.face.type.includes("gag")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<unbind>>
<<pass 5>>You sit quietly for the remainder of the journey. Before long you're pulling up to the police station on Barb Street, where other officers wait. Once out the car, they lead you inside. You walk down a flight of metal steps and down a grim-looking corridor. They shove you in one of the tiny cells. "Sit tight," The <<person1>><<person>> says. "We'll soon decide what to do with you."
<br><br>
<<link [[기다린다 (1:00)|Police Cell]]>><<pass 1 hour>><<endcombat>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $outside to 0>>
<<if crimeSumCurrent() gte 5000>>
<<set $enemytrust -= 120>><<set $enemyanger += 120>>
<<else>>
<<set $enemytrust -= 90>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Police Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Police Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Police Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You shove the <<person1>><<person>> into the <<person2>><<person>>, causing them to trip over each other and fall to the ground. <<tearful>> you flee from the warehouse.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
"Come on," says the <<person2>><<person>> "Before we're missed." <<unbind>>They remove your cuffs and leave you lying on the warehouse floor. <<tearful>> you stand and stumble outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<</if>>/*Punishment explanation:
First time caught with crime gte 5000: Pillory.
Caught additional times with crime above 5000: Prison.
Caught with crime lt 5000: Community service.
Caught with crime lt 5000 while already performing community service: Pillory. */
<<set $outside to 0>><<set $location to "police_station">><<effects>>
You sit on the dingy bed and wait.
<br><br>
After an hour, a <<generatePolice 1>><<person1>><<person>> in a police uniform arrives beside the cell. "Come on, let's get you processed," <<he>> says, unlocking the cell door. "Turn around."
<br><br>
<<if $worn.neck.collared isnot 1>>
<<neckwear 21>>
You comply, and hear <<him>> remove something from <<his>> belt. <<He>> fastens it around your neck, and you hear it click shut. "This collar has a shock function, just to ensure your continued cooperation. We'll remove it once you've served your sentence."
<br><br>
<<else>>
You comply. "Oh," <<he>> says. "You're already collared." <<He>> walks right up behind you and examines the collar more closely. "And the shock function appears to work." <<He>> attaches a leash. "Everything is in order. We'll remove it once you've served your sentence."
<br><br>
<</if>>
<<set $worn.neck.collaredpolice to 1>>
<<He>> leads you up another flight of stairs and into a small room. Three people in suits sit at a table on the far side. In the middle, a <<generatePolice 2>><<person2>><<person>> gestures at the chair in front of <<him>>. "Take a seat," <<he>> says. "And don't tarry." The <<person1>><<person>> follows you in, and closes the door behind you.
<br><br>
<<if crimeSumCurrent() gte 5000>>
<<if $stat_police.pillory gte 1>>
Once seated, the <<person2>><<person>> continues. "You've been a naughty <<girl>>. A repeat offender."
<<He>> reads off your crimes.
<br><br>
<<crimeParade>>
<br>
"<span class="red">Perhaps a stint in prison will set you straight.</span> I sentence you to <span class="red"><<print Math.trunc(crimeSumCurrent() / 250)>></span> days." <<He>> stamps a document in front of <<him>>. "Get this wretch out of my sight."
<br><br>
<<link [[다음|Police Prison Intro]]>><</link>>
<br>
<<else>>
Once seated, the <<person2>><<person>> continues. "You didn't think you'd get away with it did you? You've been leaving traces of yourself all over."
<<He>> reads off your crimes.
<br><br>
<<crimeParade>>
<br>
"These are only petty crimes however, so public humiliation is an appropriate punishment. Take <<phim>> to the pillory."
<br><br>
<<link [[다음|Police Pillory Start]]>><<set $stat_police.pillory += 1>><</link>>
<br>
<</if>>
<<else>>
<<if $community_service gte 1>>
Once seated, the <<person2>><<person>> continues. "You were given the chance to give back to the community, but couldn't keep your nose clean, could you?"
<<He>> reads off your crimes.
<br><br>
<<crimeParade>>
<br>
"Public humiliation will teach you better. Take <<phim>> to the pillory."
<br><br>
<<link [[다음|Police Pillory Start]]>><<set $stat_police.pillory += 1>><</link>>
<br>
<<else>>
Once seated, the <<person2>><<person>> reads off your crimes.
<br><br>
<<crimeParade>>
<br>
"These are only petty crimes. You'll be given the chance to make amends, and give back to the community. <span class="pink">You are to report to the police station every day, starting tomorrow.</span> There you will be assigned a service. It'll take about an hour. You can arrive anytime during daylight hours."
<br><br>
"These crimes warrant
<<set _service to Math.trunc(crimeSumCurrent() / 200)>>
<span class="pink">_service days</span> of community service. If you don't reform your ways, or don't turn up, the situation could get much worse for you. Take <<phim>> outside."
<br><br>
<<set $community_service to _service>>
<<set $community_service_done to 1>>
<<link [[다음|Police Community Start]]>><<set $stat_police.community += 1>><</link>>
<br>
<</if>>
<</if>><<if $enemyhealth lte 0>>
They back off from you, surprised by your strength. <<tearful>> you open the hatch and escape outside before they can stop you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<if $phase is 1>>
<<ejaculation "short">>
The second orgasm is a bit much for them, and gives you a chance to escape through the hatch.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<<else>>
<<ejaculation>>
<<person2>>"<<pShe>> should be worth something," says the <<person>>. "Be a good little fucktoy and come with us." <<He>> grabs your arm and tries to pull you deeper into the building.
<br><br>
<<link [[얌전히 간다|Underground Intro]]>><</link>>
<br>
<<link [[저항한다|Hospital Arrest Molestation]]>><<set $phase to 1>><<set $enemyanger += 120>><<set $enemytrust -= 40>><<set $enemyarousal to 0>><</link>>
<</if>>
<<elseif $phase is 1>>
You're too hurt to fight any longer. The <<person1>><<person>> and <<person2>><<person>> drag your limp body deeper into the building.
<br><br>
<<link [[다음|Underground Intro]]>><<set $phase to 0>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<crimeClear "all">>
The <<person1>><<person>> leads you through the station, until you emerge from a door at the side of the building.
<br><br>
"Remember <<girl>>," <<he>> grins. "Every day. Starting tomorrow. Until your crimes are paid for." <<He>> closes the door.
<br><br>
<<link [[다음|Barb Street]]>><<endevent>><</link>>
<br><<effects>>
The <<person>> looks up as you approach.
<<if $rng gte 81>>
"Well if it isn't that naughty <<girl>>," <<he>> says. "Here for your service."
<<elseif $rng gte 61>>
"They're just about to head out," <<he>> says.
<<elseif $rng gte 41>>
"Glad you could make it," <<he>> says.
<<elseif $rng gte 21>>
"Oh," <<he>> says. "They'll love you."
<<else>>
"Ready to make amends?" <<he>> says.
<</if>>
<<He>> points at a door to <<his>> right. "Go on through."
<br><br>
<<endevent>>
<<generatePolice 1>><<person1>>
You enter a room lined with benches. A number of rough-looking <<people>> sit along each side. A <<person>> in a police uniform stands in the centre, hands on hips.
<br><br>
<<rng 3>>
<<if $rng gte 3>>
<<generate2>>
"Right, you scum," <<he>> says. "Today we're gonna clean litter off the road at the entrance of town. Remember that honest folk don't want to be bothered by the likes of you, so focus on your job." <<He>> opens a set of double doors behind <<him>>. "Let's move out."
<br><br>
You shuffle through with the other criminals. There's a large van inside. The <<person>> marches you onboard.
<br><br>
<<link [[다음|Police Community Clean]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>>
<br>
<<elseif $rng is 2>>
<<generate2>>
"Right, you scum," <<he>> says. "Today we're gonna be clearing some wasteland just outside town. It'll be hard work, but you've earned it." <<He>> opens a set of double doors behind <<him>>. "Let's move out."
<br><br>
You shuffle through with the other criminals. There's a large van inside. The <<person>> marches you onboard.
<br><br>
<<link [[다음|Police Community Wasteland]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>>
<br>
<<else>>
"Right, you scum," <<he>> says. "Today we'll be cleaning graffiti off alley walls. I bet you lot are responsible for some of it anyway. You'll carry your own bucket and brush." <<He>> opens a set of double doors behind <<him>>. "Let's move out."
<br><br>
You shuffle through with the other criminals, and emerge outside.
<br><br>
<<link [[다음|Police Community Graffiti]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>>
<br>
<</if>>
/*
<<if $rng gte 21>>
"Right, you scum," <<he>> says. "Today we'll be prettying up a public building. Applying a fresh layer of paint." <<He>> opens a set of double doors behind <<him>>. "Let's move out."
<br><br>
You shuffle through with the other criminals, and emerge outside
<br><br>
<<link [[다음|Police Community Paint]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>>
<br>
<<else>>
"Right, you scum," <<He>> says. "Today we'll be tidying up a forest trail. Cutting back the foliage." <<He>> opens a set of double doors behind <<him>>. "Let's move out."
<br><br>
You shuffle through with the other criminals, and emerge outside.
<br><br>
<<link [[다음|Police Community Forest]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>>
<br>
<</if>>
*/<<set $location to "alley">><<set $bus to "commercial">><<effects>>
The <<person>> leads you and the other criminals across the road, and into the maze of commercial alleyways. <<He>> stops you beside a concrete wall. It's covered with graffiti.
<br><br>
"Right then," <<he>> says. "Today we're helping a local business. Fill those buckets up from this hose and get to work."
<br><br>
Removing the paint with just water and a coarse brush is difficult. The <<person>> observes while marching up and down the alley.
<br><br>
<<link [[다음|Police Community Graffiti 2]]>><</link>>
<br><<effects>>
<<pass 20>>
<<if $police_graffiti gte 3 and random(1, 2) is 2 and $fame.rape gte 100>>
<<if $police_graffiti is 3>>
<<set $police_graffiti to 4>>
<</if>>
<<generate2>><<person2>>
A <<person>> enters the alley, and chats with the police officer. They both stare at you.
<br><br>
<<if currentSkillValue('skulduggery') gte 400>>
<span class="green">You notice the <<person2>><<person>> pass the officer some cash,</span> and they both walk over.
<<else>>
They both walk over.
<</if>>
The officer carries a pair of cuffs. "Hold out your hands <<girl>>," <<person1>><<he>> says. "This fine citizen wants your help inside. The cuffs are just a precaution." The <<person2>><<person>> smiles.
<br><br>
<<link [[Hold out your hands|Police Community Graffiti Hold]]>><<sub 1>><</link>>
<br>
<<link [[거절한다|Police Community Graffiti Hold Refuse]]>><<def 1>><</link>>
<br>
<<if currentSkillValue('skulduggery') gte 400 and $awareness gte 200>>
<<link [[Accuse|Police Community Graffiti Accuse]]>><<def 1>><</link>>
<br>
<</if>>
<<elseif $police_graffiti gte 2 and random(1, 2) is 2>>
<<if $police_graffiti is 2>>
<<set $police_graffiti to 3>>
<</if>>
<<generate2>><<generatev3>><<person2>>
A <<person>> enters the alley, and chats with the police officer. They both stare at the <<person3>><<person>> working beside you. <<He>> throws furtive glances their way.
<br><br>
<<if currentSkillValue('skulduggery') gte 400>>
<span class="green">You notice the <<person2>><<person>> pass the officer some cash,</span> and they both walk over. They stop beside the <<person3>><<person>>. The officer holds a pair of cuffs.
<<else>>
They both walk over, and stop beside the <<person>>. The officer holds a pair of cuffs.
<</if>>
<br><br>
"Hands out," <<he>> demands. The <<person3>><<person>> stares at <<his>> feet as the officer cuffs <<him>>. "Don't look so glum. You're just gonna be... helping this fine citizen in their establishment. The cuffs are just a precaution."
<br><br>
<<if currentSkillValue('skulduggery') gte 400 and $awareness gte 200>>
<<link [[개입한다|Police Community Graffiti Intervene]]>><<famegood 10>><</link>>
<br>
<<link [[Keep working|Police Community Graffiti Intervene Work]]>><</link>>
<br>
<<else>>
The <<person2>><<person>> grasps the <<person3>><<person>> by the cuffs, and leads <<him>> into the building via a flight of stone steps.
<br><br>
<<link [[다음|Police Community Graffiti End]]>><</link>>
<br>
<</if>>
<<elseif $police_graffiti gte 1 and random(1, 2) is 2>>
<<if $police_graffiti is 1>>
<<set $police_graffiti to 2>>
<</if>>
<<generate2>><<person2>>
A <<person>> enters the alley, and chats with the police officer.
<br><br>
<<if $bodywritingLvl gte 2>>
They approach you. "You've earned a break," the officer says. "This is the owner of the establishment. <<Hes>> agreed to help with your rehabilitation."
<br><br>
"Come here <<girl>>," the <<person>> says, <span class="pink">pulling the lid off a permanent marker.</span>
<br><br>
<<link [[Do as bid|Police Community Graffiti Pen]]>><<sub 1>><</link>><<if !$worn.face.type.includes("mask")>><<gbodywriting>><</if>>
<br>
<<link [[거절한다|Police Community Graffiti Refuse]]>><<def 1>><</link>>
<br>
<<else>>
They don't approach.
<br><br>
<<link [[다음|Police Community Graffiti End]]>><</link>>
<br>
<</if>>
<<else>>
<<if $police_graffiti is undefined>>
<<set $police_graffiti to 1>>
<</if>>
<<generate2>><<person2>>
A <<person>> enters the alley, and chats with the police officer. <<He>> leers at you as you work, but doesn't approach.
<br><br>
<<link [[다음|Police Community Graffiti End]]>><</link>>
<br>
<</if>><<set $location to "shopping_centre">><<set $outside to 0>><<effects>>
You let the officer cuff you, and hand your wrists to the <<person2>><<person>>. <<He>> leads you away from the other criminals, down a flight of stone steps, and into the concrete building.<<if $worn.handheld.name isnot "naked">>"I'll be taking that for myself as well," <<he>> says, picking up your $worn.handheld.name. "Consider it part of your rehabilitation."<</if>><<bind>>
<br><br>
You enter a small room, lit by a single unshaded light in the middle. A thick wooden door stands ajar on one side. You hear distant voices, but the <<person>> doesn't lead you that way. <<He>> raises your arms instead, until you're stood on tiptoes, and hangs your cuffs on a hook driven into the wall.
<br><br>
"Don't get a cutie like you often," the <<person>> says, running <<his>> eyes all over you as <<he>> shuts the door, cutting off the noise beyond. "Best be a good <<girl>>."
<br><br>
<<saveNPC 0 "community_police">>
<<saveNPC 1 "community_citizen">>
<<endevent>>
<<loadNPC 0 "community_citizen">>
<<link [[다음|Police Community Graffiti Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Police Community Graffiti Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Police Community Graffiti Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> removes your cuffs from the hook. "Love doing my part to reform whores like you," <<he>> says. "Let's get you back to the officer."
<br><br>
<<clothesontowel>>
<<endcombat>>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_citizen">>
<<clearNPC "community_police">>
<<clearNPC "community_citizen">>
<<person2>>
<<tearful>> you follow <<him>> outside. The officer unlocks your cuffs at the top of the steps.<<unbind>>
<br><br>
"I trust our rogue here was helpful?"
<br>
"Quite. Give my regards to the chief."
<br>
"Right." The officer turns to you. "Get back to work."
<br><br>
<<link [[다음|Police Community Graffiti End]]>><</link>>
<br>
<<else>>
The <<person>> away from you, and fumbles for the door handle. <<He>> throws it open, and runs up the steps. You manage to slip your cuffs off the hook.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_citizen">>
<<clearNPC "community_police">>
<<clearNPC "community_citizen">>
<<person2>>
<<tearful>> you climb the steps yourself. The <<person>> stands at the top, arguing with the police officer.
<br><br>
"I demand a refund," <<he>> says. "You said <<pshe>> was tame."
<br>
"<<pShe>> is tame," the officer replies. "Or <<pshe>>'d be locked up."
<br>
"The <<bitch>> damn near broke my arm."
<br><br>
The officer grabs your cuffs as you pass, and unlocks them.<<unbind>> "Assaulting a member of the public," <<person1>><<he>> says. <span class="red">"That's an extra day of community service,</span> at least. I'll have to inform the station. Get back to work."<<crimeUp 100 "assault">><<crime "assault">>
<br><br>
You return to the wall. The other criminals look amused, at least.
<br><br>
<<link [[다음|Police Community Graffiti End]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"I-I'm not going with <<person2>><<him>>," you say. "That isn't part of my punishment."
<<elseif $speech_attitude is "bratty">>
"Fuck off," you say. "I'm not a fool."
<<else>>
"No," you say. "That isn't part of my punishment."
<</if>>
<br><br>
"If you're gonna be so difficult," the <<person1>>officer replies, <span class="red">"then you can enjoy another day of community service."</span> <<He>> walks away, the <<person2>><<person>> close behind.
<br><br>
<<set $community_service += 1>>
<<link [[다음|Police Community Graffiti End]]>><</link>>
<br><<effects>>
<<earnFeat "Bent Copper">>
<<if $speech_attitude is "meek">>
"I-I saw <<person2>><<him>> pay you," you say. "You can't just whore us out."
<<elseif $speech_attitude is "bratty">>
"You'd get away with that," you say. "But you won't get away with taking bribes."
<<else>>
"I saw you take a bribe," you say. "I doubt I'm the only one."
<</if>>
<br>
"Fucking liar," the <<person1>>officer replies, but <<his>> voice quivers. <<He>> gropes for <<his>> baton. "Get back. I won't ask again."
<br>
"Fuck this," the <<person2>><<person>> interrupts. "You were supposed to be discreet. I want my money back."
<br><br>
The officer releases the baton. "There is no money," <<he>> says, <<his>> voice like ice. "There'd be a problem if there was, wouldn't there?"
<br><br>
<<He>> walks away, the <<person2>><<person>> close behind.
<br><br>
<<link [[다음|Police Community Graffiti End]]>><</link>>
<br><<effects>>
The <<person2>><<person>> tries to grasp the <<person3>><<person>> by the cuffs, but you step in the way.
<br><br>
<<person1>>The officer gropes for <<his>> baton. "Get back," <<he>> says. "Or I'll beat you raw."
<br><br>
<<if $speech_attitude is "meek">>
"I-I saw <<person2>><<him>> pay you," you say. "You can't just whore us out."
<<elseif $speech_attitude is "bratty">>
"You'd get away with that," you say. "But you won't get away with taking bribes."
<<else>>
"I saw you take a bribe," you say. "I doubt I'm the only one."
<</if>>
<br>
"Fucking liar," the <<person1>><<person>> replies, but <<his>> voice quivers. "Get back. I won't ask again."
<br>
"Fuck this," the <<person2>><<person>> interrupts. "You were supposed to be discreet. I want my money back."
<br><br>
The officer releases the baton. "There is no money," <<he>> says, <<his>> voice now calmer. <<He>> removes the cuffs from the <<person3>><<person>>. "There'd be a problem if there was, wouldn't there?"
<br><br>
<<link [[다음|Police Community Graffiti Intervene 2]]>><</link>>
<br><<effects>>
<<earnFeat "Bent Copper">>
The officer walks away, the <<person2>><<person>> close behind.
<br><br>
"Thank you," the <<person3>><<person>> whispers once they're gone. "Last time was hell."
<br><br>
<<link [[다음|Police Community Graffiti End]]>><</link>>
<br><<effects>>
The <<person2>><<person>> grasps the <<person3>><<person>> by the cuffs, and leads <<him>> into the building via a flight of stone steps.
<br><br>
<<link [[다음|Police Community Graffiti End]]>><</link>>
<br><<effects>>
You step closer.<<person2>>
<<if !$skin.left_cheek.pen>>
<<set $phase to 0>>
<<if $worn.face.type.includes("mask")>>
"Take off your mask," the officer demands.
<br><br>
<<link [[Take it off|Police Community Graffiti Take]]>><<sub 1>><<trauma 6>><</link>><<gtrauma>><<gbodywriting>>
<br>
<<link [[거절한다|Police Community Graffiti Refuse]]>><<def 1>><</link>>
<br>
<<else>>
The <<person>> writes on your left cheek. <<bodywriting_criminal "left_cheek" marker>>
<br><br>
The officer smiles as <<he>> watches. "Now thank the good citizen for helping you pay your debt."
<br><br>
<<link [[감사한다|Police Community Graffiti Thank]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>>
<br>
<<link [[Just get back to work|Police Community Graffiti Work]]>><<def 1>><</link>>
<br>
<</if>>
<<elseif !$skin.right_cheek.pen>>
<<set $phase to 1>>
<<if $worn.face.type.includes("mask")>>
"Take off your mask," the officer demands.
<br><br>
<<link [[Take it off|Police Community Graffiti Take]]>><<sub 1>><<trauma 6>><</link>><<gtrauma>><<gbodywriting>>
<br>
<<link [[거절한다|Police Community Graffiti Refuse]]>><<def 1>><</link>>
<br>
<<else>>
The <<person>> writes on your right cheek. <<bodywriting_criminal "right_cheek" marker>>
<br><br>
The officer smiles as <<he>> watches. "Now thank the good citizen for helping you pay your debt."
<br><br>
<<link [[감사한다|Police Community Graffiti Thank]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>>
<br>
<<link [[Just get back to work|Police Community Graffiti Work]]>><<def 1>><</link>>
<br>
<</if>>
<<elseif !$skin.forehead.pen>>
The <<person>> writes on your forehead. <<bodywriting_criminal "forehead" marker>>
<br><br>
The officer smiles as <<he>> watches. "Now thank the good citizen for helping you pay your debt."
<br><br>
<<link [[감사한다|Police Community Graffiti Thank]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>>
<br>
<<link [[Just get back to work|Police Community Graffiti Work]]>><<def 1>><</link>>
<br>
<<else>>
"Aww," the <<person>> says. "Already covered. I wouldn't want to ruin someone's handiwork." <<He>> puts the pen away. "Next time."
<br><br>
"You heard <<him>>," the officer says. "Get back to work."
<br><br>
<<link [[다음|Police Community Graffiti End]]>><</link>>
<br>
<</if>><<effects>>
You remove your mask.
<<if $phase is 0>>
The <<person>> writes on your left cheek. <<bodywriting_criminal "left_cheek" marker>>
<br><br>
<<else>>
The <<person>> writes on your right cheek. <<bodywriting_criminal "right_cheek" marker>>
<br><br>
<</if>>
The officer smiles as <<he>> watches. "Now thank the good citizen for helping you pay your debt."
<br><br>
<<link [[감사한다|Police Community Graffiti Thank]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>>
<br>
<<link [[Just get back to work|Police Community Graffiti Work]]>><<def 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Thank you for helping me be a better person," you say.
<<elseif $speech_attitude is "bratty">>
Your fists clench. "Th-thanks," you manage.
<<else>>
"Thank you," you say.
<</if>>
<br><br>
"Good <<girl>>," the officer says. "Now get back to work."
<br><br>
<<link [[다음|Police Community Graffiti End]]>><</link>>
<br><<effects>>
The <<person2>><<person>> hurrumphs as you turn away. "No gratitude."
<br><br>
"Can't expect much from this lot," the officer replies. "As I was saying, throw a few more bob in and-" <<his>> voice disappears behind the din of the traffic.
<br><br>
<<link [[다음|Police Community Graffiti End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"N-no," you say. "That isn't a proper punishment."
<<elseif $speech_attitude is "bratty">>
"Keep that away from me," you say. "Or I'll jam it up your arse."
<<else>>
"No," you say. "You can't just make up punishments as you go along."
<</if>>
<br><br>
"Fine," the officer says. <span class="red">"I'll add another day of community service to your debt. Perhaps you'll be more cooperative tomorrow."</span><<set $community_service += 1>>
<br><br>
The <<person>> looks disappointed as <<he>> puts the lid back on the pen.
<br><br>
<<link [[다음|Police Community Graffiti End]]>><</link>>
<br><<set $location to "police_station">><<set $bus to "barb">><<effects>>
"That's enough," the police officer shouts after a while. "You've done a shit job, but I didn't expect better."
<br><br>
You follow the officer with the other criminals, until you arrive back at the police station.
<br><br>
<<link [[다음|Police Community End]]>><<pass 20>><<endevent>><</link>>
<br><<set $location to "moor">><<effects>>
<<person2>>
The van rumbles into life. The <<person>> sat beside you rests <<his>> hand on your thigh.
<br><br>
<<link [[화를 낸다|Police Community Wasteland Angry]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[무시한다|Police Community Wasteland Ignore]]>><<stress 6>><<arousal 600>><</link>><<gstress>><<garousal>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[Grope back|Police Community Wasteland Grope]]>><</link>><<promiscuous2>>
<br>
<</if>><<effects>>
You smack the <<person>>'s hand. <<He>> clutches it as if stung. The other passengers laugh.
<br><br>
You hear a thwump from the front of the vehicle. "No messing around back there," says the police officer. "Or you'll all get an extra day added to your sentence."
<br><br>
The van rumbles to a halt, and the doors open.
<br><br>
<<link [[다음|Police Community Wasteland 2]]>><</link>>
<br><<effects>>
You ignore the <<persons>> creeping hand.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<He>> lifts the hem of your skirt, and for a moment you're afraid <<he>> means to expose you to the whole van, but <<he>> instead squeezes your thigh.
<<else>>
For a moment you're afraid <<he>> means to grope your <<genitals>>, but <<he>> instead squeezes your thigh.
<</if>>
<br><br>
The van rumbles to a halt, and the doors open.
<br><br>
<<link [[다음|Police Community Wasteland 2]]>><</link>>
<br><<effects>>
You rest your hand on the <<persons>> thigh in return, and have a cheeky squeeze. The other passengers are watching. You shiver.
<<promiscuity2>>
The van rumbles to a halt, and the doors open.
<br><br>
<<link [[다음|Police Community Wasteland 2]]>><</link>>
<br><<effects>>
<<pass 20>>
You line with the other criminals beside the road, in front of a hill. Brown briars stretch to the top.
<br><br>
<<person1>>
"Right, you scum," the police officer says, dumping a box of gardening tools at <<his>> feet. "Today we're clearing these shrubs. Keeping them away from the road. Think you can manage that?"
<<if $leftarm is "bound" or $rightarm is "bound">>
<<He>> removes the bindings around your arms.
<<unbind>>
<</if>>
<br><br>
<<if $police_wasteland gte 2 and random(1, 2) is 2 and $fame.scrap gte 100>>
<<if $police_wasteland is 2>>
<<set $police_wasteland to 3>>
You queue in front of the officer as <<he>> hands out tools. <<He>> sizes you up. "I think you can handle this," <<he>> says, handing you an axe. "Go careful now."
<<else>>
You queue in front of the officer as <<he>> hands out tools. <<He>> hands you an axe. "Get to chopping."
<</if>>
<br><br>
You get to work, hacking at the trunks revealed by the criminals wielding shears. The <<person>> marches up and down the road, watching for any slackers.
<br><br>
<<generate3>><<person3>>
A <<person>> grasps your waist, and pushes their body against yours from behind. "What a slut like you get sentenced for anyway?" <<he>> asks.
<<if $fame.bestiality gte 400>>
"Get caught fucking a dog?"
<</if>>
<<if $NPCList[2].penis isnot "none">>
You can feel <<his>> <<print $NPCList[2].penisdesc>> against your <<bottom>>.
<</if>>
<<gstress>><<garousal>><<stress 6>><<arousal 600 "bottom">>
<br><br>
<<link [[Endure|Police Community Wasteland Endure]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Threaten|Police Community Wasteland Threaten]]>><<def 1>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $police_wasteland gte 1 and random(1, 2) is 1>>
<<if $police_wasteland is 1>>
<<set $police_wasteland to 2>>
You queue in front of the officer as <<he>> hands out tools. <<He>> sizes you up. "Let's try you with this," <<he>> says, handing you a shovel. "Some of these roots run deep."
<br><br>
<<else>>
You queue in front of the officer as <<he>> hands out tools. <<He>> hands you a shovel. "Put your back into it."
<</if>>
<br><br>
You get to work digging around the thicker trunks. The <<person>> marches up and down the road, watching for any slackers.
<br><br>
You bend to tug a briar by its roots. "Nice," says the <<person2>><<person>> from the van. <<He>> delivers a quick smack to your rear.<<gstress>><<gpain>><<stress 6>><<pain 4>>
<br><br>
<<link [[무시한다|Police Community Wasteland Ignore 2]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>>
<br>
<<set $skulduggerydifficulty to 400>>
<<link [[Whack|Police Community Wasteland Whack]]>><<def 1>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<<if $police_wasteland is undefined>>
<<set $police_wasteland to 1>>
You queue in front of the officer as <<he>> hands out tools. <<He>> sizes you up. "This your first time? Stick with these." <<He>> gives you a pair of shears.
<<else>>
You queue in front of the officer as <<he>> hands out tools. <<He>> gives you a pair of shears.
<</if>>
<br><br>
You get to work cutting barbed branches, clearing the way for those with heavier tools. The <<person>> marches up and down the road, watching for any slackers.
<br><br>
<<if $worn.upper.name isnot "naked" and random(1, 2) is 2>>
Your $worn.upper.name gets caught on the thorns. It'd take a minute to remove, and the officer might see it as slacking.
<br><br>
<<link [[Remove carefully|Police Community Wasteland Careful]]>><</link>><<difficulty 50>>
<br>
<<link [[Tear free|Police Community Wasteland Upper Tear]]>><</link>>
<br>
<<elseif $worn.lower.name isnot "naked" and random(1, 2) is 2>>
Your $worn.lower.name gets caught on the thorns. It'd take a minute to remove, and the officer might see it as slacking.
<br><br>
<<link [[Remove carefully|Police Community Wasteland Careful]]>><</link>><<difficulty 50>>
<br>
<<link [[Tear free|Police Community Wasteland Lower Tear]]>><</link>>
<br>
<<else>>
You scratch your arm on the thorns, but the process is otherwise uneventful, if arduous.<<gpain>><<gtiredness>><<pain 4>><<tiredness 6>>
<br><br>
<<link [[다음|Police Community Wasteland End]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You endure the <<persons>> harassment. <<He>> reaches around your chest, and squeezes your <<breasts>>.
<br><br>
"No slacking!" shouts the police officer from the road.
<br><br>
The <<person>> pulls away from you. "I'll have to catch you at Briar's sometime. I assume you work there." <<He>> slaps your <<bottom>> before walking away.
<br><br>
The rest of the process is uneventful.
<br><br>
<<link [[다음|Police Community Wasteland End]]>><</link>>
<br><<effects>>
You twist from the <<persons>> grasp, and stand apart with your axe raised.
<<if $speech_attitude is "meek">>
"St-stay back," you say. "I-I'm not harmless."
<<elseif $speech_attitude is "bratty">>
"Touch me again," you say. "And you'll lose a hand."
<<else>>
"Back off," you say. "I'm sick of perverts like you."
<</if>>
<br><br>
The other criminals laugh, but the <<person>> raises <<his>> hands and steps away.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
"Easy <<girl>>," <<he>> says. <span class="green"><<He>> sounds wary.</span> "I just meant you're a ho-" <<He>> trips over a root, and shouts as <<he>> falls into a briar. More laughter.
<br><br>
<<if $hallucinations gte 2>>
<<skulduggeryuse>>
The <<person>> screams. Branches twist around <<his>> limbs, and seem to drag <<him>> deeper into the vegetation. The laughter stops.
<br><br>
<<link [[Rescue|Police Community Wasteland Rescue]]>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<link [[도움을 요청한다|Police Community Wasteland Help]]>><</link>>
<br>
<<else>>
The police officer rushes over to investigate, <span class="green">but you're already back to work.</span><<ltrauma>><<trauma -6>>
<br><br>
<<skulduggeryuse>>
<<person1>>
<<link [[다음|Police Community Wasteland End]]>><</link>>
<br>
<</if>>
<<else>>
<br><br>
<<person1>>
The police officer rushes over to investigate, <span class="red">and finds you still wielding the axe as a weapon.</span> <<person1>>"Unacceptable!" <<he>> shouts. <span class="red">"That's another day of community service,</span> and I'll be informing the station of this."<<crime "assault">><<crimeUp 100 "assault">><<set $community_service += 1>>
<br><br>
<<skulduggeryuse>>
The rest of the process is uneventful.
<br><br>
<<link [[다음|Police Community Wasteland End]]>><</link>>
<br>
<</if>><<effects>>
You hack at the tangle, careful not to injure the <<person>>. A branch launches at you,
<<if $willpowerSuccess>>
<<famescrap 10>>
<span class="green">but you step aside and hack it clean.</span> <<generate4>><<person4>>Another branch launches at you, but a <<person>> steps forward and slices it with <<his>> own axe. Others join in, hacking at the plant with axes, shovels, and even shears.
<br><br>
Its branches ruined, the plant releases its grip on the <<person3>><<person>>. <<He>> struggles to <<his>> feet, then stumbles and collapses several feet away, panting.
<br><br>
<<link [[다음|Police Community Wasteland Rescue 2]]>><</link>>
<br>
<<else>>
winds around the handle of your axe, <span class="red">and pulls it from your grip.</span> The other criminals watch in mute horror as the axe, and the <<person>>, disappear into the vegetation.<<gtrauma>><<gstress>><<ggwillpower>><<willpower 6>>
<br><br>
The police officer arrives on the scene. "Someone always does a runner," <<he>> says. "What are you scum standing around for? Get back to work."
<br><br>
The rest of the process is uneventful. Everyone keeps the briars at arm's reach.
<br><br>
<<person1>>
<<link [[다음|Police Community Wasteland End]]>><</link>>
<br>
<</if>><<effects>>
"You saved my fucking life," the <<person>> says. "What was that?" <<He>> climbs to <<his>> feet when <<he>> hears the police officer approach, but too late.
<br><br>
<<person1>>
"Sleeping on the job are we?" the officer says. "That's another day's service for you."
<br>
"B-but the plants attacked-"
<br>
"The plants what?" the officer spits. "Are you messing me around, or should I give the asylum a call?"
<br><br>
No one brings it up again, and the rest of the event is uneventful. Everyone keeps the briars at arm's reach.
<br><br>
<<link [[다음|Police Community Wasteland End]]>><</link>>
<br><<effects>>
You call for the police officer, who arrives in time to see the <<persons>> feet disappear into the undergrowth. The other criminals are silent now. <<person1>>
<br><br>
"Someone always does a runner," <<he>> says. "What are you scum standing around for? Get back to work."
<br><br>
The rest of the process is uneventful. Everyone keeps the plants at arm's reach.
<br><br>
<<link [[다음|Police Community Wasteland End]]>><</link>>
<br><<effects>>
You ignore the <<person2>><<person>>. <<He>> glances at the police officer, and decides against harassing you further.
<br><br>
The rest of the process is uneventful, if arduous.<<gtiredness>><<tiredness 6>>
<br><br>
<<link [[다음|Police Community Wasteland End]]>><</link>>
<br><<effects>>
You bolt upright, and whack the <<person>> across the chest with your shovel. <<He>> stumbles away as the other criminals laugh.<<famescrap 5>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
The police officer rushes over to investigate, <span class="green">but you're already back to work.</span><<ltrauma>><<trauma -6>>
<br><br>
<<skulduggeryuse>>
<<else>>
<<person1>>
The police officer rushes over to investigate, <span class="red">and finds you still wielding the shovel like a weapon.</span> <<person1>>"Unacceptable!" <<he>> shouts. <span class="red">"That's another day of community service,</span> and I'll be informing the station of this."<<crime "assault">><<crimeUp 100 "assault">><<set $community_service += 1>>
<br><br>
<<skulduggeryuse>>
<</if>>
The rest of the process is uneventful.
<br><br>
<<link [[다음|Police Community Wasteland End]]>><</link>>
<br><<effects>>
<<if random(1, 2) is 2>>
You pry the fabric free of the thorns, and cut the last away with your shears. <span class="green">The police officer doesn't notice.</span>
<br><br>
The rest of the process is uneventful.
<br><br>
<<link [[다음|Police Community Wasteland End]]>><</link>>
<br>
<<else>>
You pry the fabric free of the thorns. <span class="red">"Slacking are we?"</span> shouts the police offer. <<Hes>> looking right at you. <span class="red">"You can make up for it with an extra day of community service."</span><<set $community_service += 1>>
<br><br>
The rest of the process is uneventful.
<br><br>
<<link [[다음|Police Community Wasteland End]]>><</link>>
<br>
<</if>><<effects>>
You tear the fabric away from the thorns.
<<set $worn.upper.integrity -= 20>>
<<if $worn.upper.integrity lte 0>>
Your heart skips a beat when you feel a breeze on your chest. <span class="pink">The tattered remains of your $worn.upper.name hang from the briar.</span>
<<integritycheck no_text>><<exposure>>
<<covered>>
<br><br>
"No slacking," the police officer shouts. "I don't care if you're naked. You're working."
<<if $player.gender_appearance is "f">>
One of the criminals whistles at you, and many more ogle.<<gstress>><<garousal>><<arousal 600>><<stress 6>>
<br><br>
<<fameexhibitionism 10>>
<<link [[다음|Police Community Wasteland Topless]]>><</link>>
<br>
<<else>>
<<if $player.gender is "f">>
You hear laughter, and catch the other criminals ogling, but they seem to think you're a boy.<<gstress>><<garousal>><<arousal 600>><<stress 6>>
<br><br>
<<else>>
You hear laughter, and catch the other criminals ogling.
<br><br>
<</if>>
The rest of the process is uneventful.
<br><br>
<<link [[다음|Police Community Wasteland End]]>><</link>>
<br>
<</if>>
<<else>>
You're free, though your $worn.upper.name <<upperplural>> left worse for wear.
<br><br>
You return to work. The rest of the process is uneventful.
<br><br>
<<link [[다음|Police Community Wasteland End]]>><</link>>
<br>
<</if>><<effects>>
You tear the fabric away from the thorns.
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 0>>
Your heart skips a beat when you feel a breeze on your <<bottom>>. <span class="pink">The tattered remains of your $worn.lower.name hang from the briar.</span>
<<integritycheck no_text>><<exposure>>
<<covered>>
<br><br>
"No slacking," the police officer shouts. "I don't care if you're naked. You're working." One of the criminals whistles at you, and many more ogle.<<gstress>><<garousal>><<arousal 600>><<stress 6>>
<br><br>
<<fameexhibitionism 10>>
<<link [[Cover your front|Police Community Wasteland Bottomless]]>><</link>>
<br>
<<link [[Cover your bottom|Police Community Wasteland Bottomless Back]]>><</link>>
<br>
<<else>>
You're free, though your $worn.lower.name <<lowerplural>> left worse for wear.
You return to work. The rest of the process is uneventful.
<br><br>
<<link [[다음|Police Community Wasteland End]]>><</link>>
<br>
<</if>><<effects>>
You keep one arm held to your chest as you work, but this makes it hard to operate the shears. You can feel the others watching. A few ogle too much, and get another day of community service added to their sentence for slacking.
<br><br>
Aside from your exposure, the rest of the process is uneventful.
<br><br>
<<link [[다음|Police Community Wasteland End]]>><</link>>
<br><<effects>>
<<if $worn.upper.state is "waist">>
You keep your $worn.upper.name tugged between your thighs while you work, but this makes it hard to operate the shears, and does nothing to cover your <<bottom>>.
<<elseif $worn.under_upper.state is "waist">>
You keep your $worn.under_upper.name tugged between your thighs while you work, but this makes it hard to operate the shears, and does nothing to cover your <<bottom>>.
<<else>>
You keep a hand held between your thighs while you work, but this makes it hard to operate the shears, and does nothing to cover your <<bottom>>.
<</if>>
<br><br>
You can feel the others watching. A few ogle too much, and get another day of community service added to their sentence for slacking.
<br><br>
Aside from your exposure, the rest of the process is uneventful.
<br><br>
<<link [[다음|Police Community Wasteland End]]>><</link>>
<br><<effects>>
<<if $worn.upper.state is "waist">>
You tug your $worn.upper.name over your <<bottom>> while you work, but this makes it hard to operate the shears, and does nothing to cover your front. You hope the bushes are enough.
<<elseif $worn.under_upper.state is "waist">>
You tug your $worn.under_upper.name over your <<bottom>> while you work, but this makes it hard to operate the shears, and does nothing to cover your front. You hope the bushes are enough.
<<else>>
You reach behind you and cover your <<bottom>> while you work, but this makes it hard to operate the shears, and does nothing to cover your front. You hope the bushes are enough.
<</if>>
<br><br>
You can feel the others watching. A few ogle too much, and get another day of community service added to their sentence for slacking.
<br><br>
Aside from your exposure, the rest of the process is uneventful.
<br><br>
<<link [[다음|Police Community Wasteland End]]>><</link>>
<br><<effects>>
<<person1>>
"That's enough," the police officer calls. "Return the tools. I know who has what."
<br><br>
<<if $exposed gte 1>>
You queue at the back. "Eyes front!" the officer barks when the <<person2>><<person>> tries to leer at you.<<person1>> <<He>> counts the tools, clicks the box shut, and opens the van doors. You shuffle in behind the others.
<br><br>
<<covered>> Riding back to the station like this is humiliating, but the journey is uneventful.<<gstress>><<stress 6>>
<br><br>
<<else>>
<<He>> counts the tools, clicks the box shut, and opens the van doors. You shuffle in with the others.
<br><br>
The journey back to the station is uneventful.
<br><br>
<</if>>
<<link [[다음|Police Community End]]>><<pass 20>><<endevent>><</link>>
<br><<set $location to "town">><<effects>>
The van rumbles into life. You catch a <<person2>><<person>> sitting opposite checking you out.
<<if random(1, 2)>>
<<He>> looks away when <<he>> notices your gaze.<<set $phase to 0>>
<<else>>
<<He>> grins at you when <<he>> notices your gaze.<<set $phase to 1>>
<</if>>
<br><br>
<<link [[화를 낸다|Police Community Clean Angry]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[무시한다|Police Community Clean Ignore]]>><<stress 6>><</link>><<gstress>>
<br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[희롱한다|Police Community Clean Tease]]>><</link>><<exhibitionist2>>
<br>
<</if>><<effects>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
You cross your legs, showing a good deal of your thigh and almost flashing your <<undies>>.
<<elseif $player.penisExist and calculatePenisBulge()>>
You spread your legs and emphasise the bulge beneath your $worn.lower.name.
<<else>>
You spread your legs, and bite your lower lip.
<</if>>
<<if $phase is 1>>
The <<person>> can't tear <<his>> eyes away.
<<else>>
The <<person>> can't help but look.
<</if>>
<<exhibitionism2>>
The van rumbles to a halt, and the <<person1>><<person>> opens the doors.
<br><br>
<<link [[다음|Police Community Clean 2]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"D-don't look without permission!" you say.
<<elseif $speech_attitude is "bratty">>
"Keep your filthy eyes away," you say.
<<else>>
"I didn't say you could look," you say.
<</if>>
<<if $phase is 1>>
The <<person>> sticks out <<his>> tongue.
<<else>>
The <<person>> blushes.
<</if>>
<br><br>
You hear a thwump from the front of the frame, a reminder that you should be quiet. The van soon rumbles to a halt, and the <<person1>><<person>> opens the doors.
<br><br>
<<link [[다음|Police Community Clean 2]]>><</link>>
<br><<effects>>
<<if $phase is 1>>
You ignore the <<person>>, and endure <<his>> gaze for the remainder of the trip.
<<else>>
You ignore the <<person>>, and the rest of the journey is uneventful.
<</if>>
<br><br>
The van rumbles to a halt, and the <<person1>><<person>> opens the doors.
<br><br>
<<link [[다음|Police Community Clean 2]]>><</link>>
<br><<set $bus to "harvest">><<effects>>
<<person1>>
You line up along the side of the street, attracting looks from passers-by. The gutters here are filled with rubbish. "Right, you degenerates," the <<person>> says.
<<if $leftarm is "bound" or $rightarm is "bound">>
<<He>> removes the bindings around your arms while <<he>> talks.
<</if>>
"Each of you will take a stick and bag. You will clean up this mess. Put your backs into it. I'll check your bags when you're done. If I'm unsatisfied, I'll mark you down as absent. Now get to it."
<br><br>
You take a litter stick and get to work.
<<pass 20>>
<<if random(1, 2) is 2 and $police_trash gte 2 and $fame.prostitution gte 100>>
/*Police trash can be set to 3 later during this event.*/
You and the other criminals move along the street while the <<person>> observes. The <<person2>><<person>> who ogled you on the van works alongside you. <<He>> works fast, and soon has a full bag.
<br><br>
"Hey <<girl>>," <<he>> says, resting <<his>> hand on your <<bottom>>. "How about we make a deal? You take this full bag. Put your feet up while the rest of us work." <<He>> squeezes. "In return, you and I have a little alone time." <<He>> nods at a nearby alley.<<gstress>><<garousal>><<stress 6>><<arousal 6 "bottom">>
<br><br>
The police officer is busy down the line, and wouldn't notice a brief absence.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[받아들인다|Police Community Clean Accept]]>><<set $phase to 0>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[거절한다|Police Community Clean Refuse]]>><</link>>
<br>
<<elseif random(1, 2) is 2 and $police_trash gte 1>>
<<if $police_trash is 1>>
<<set $police_trash to 2>>
<</if>>
You and the other criminals move along the street while the <<person>> observes.
You're reaching into a drain when you feel a light tug on your $worn.lower.name.
<<person2>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
A moment later, <span class="lewd">someone flips up the hem, revealing your
<<if $worn.under_lower.type.includes("naked")>>
<<bottom>>.<<fameexhibitionism 5>> Someone whistles.
<<else>>
$worn.under_lower.name.
<</if>>
</span>
<br><br>
You cover yourself, then turn to face the assailant.
<<elseif $worn.upper.set isnot $worn.lower.set>>
A moment later, <span class="lewd">someone tugs the fabric down your thighs, revealing your <<undies>>.</span>
<<if $worn.under_lower.type.includes("naked")>>
Someone whistles.<<fameexhibitionism 5>>
<</if>>
<br><br>
You cover yourself, then turn to face the assailant.
<<else>>
A moment later, <span class="lewd">something pinches your <<bottom>>.</span><<gpain>><<pain 1>>
<br><br>
You swat behind you, then turn to face your assailant.
<</if>>
<<if $phase is 1>>
The <<person>> points <<his>> litter stick at you, and grins.
<br><br>
<<else>>
The <<person>> hides the litter stick behind <<his>> back.
<br><br>
<</if>>
<<link [[Tell the police officer|Police Community Clean Tell]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Get even|Police Community Clean Even]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[무시한다|Police Community Clean Ignore 2]]>><<trauma 6>><</link>><<gtrauma>>
<br>
<<else>>
<<if $police_trash is undefined>>
<<set $police_trash to 1>>
<</if>>
You and the other criminals move along the street while the <<person>> observes.
<br><br>
<<link [[Work hard|Police Community Clean Work]]>><<tiredness 6>><<stress 6>><</link>><<gtiredness>><<gstress>>
<br>
<<set $skulduggerydifficulty to 400>>
<<link [[Take it easy, then steal the rubbish|Police Community Clean Laze]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
<<set _phase to 1>>
<</if>>
<<saveNPC 0 "community_police">>
<<saveNPC 1 "community_criminal">>
<<endevent>>
<<loadNPC 0 "community_criminal">>
<<person1>>
<<if _phase is 1>>
<<set $phase to 1>>
<<else>>
<<set $phase to 0>>
<</if>>
The <<person>> leads you into the alley. A few of the other criminals glance over as you leave, but none stop you.
<<promiscuity3>>
<<He>> pushes you down behind a dumpster, away from the view of the street.
<br><br>
<<link [[다음|Police Community Clean Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Police Community Clean Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Police Community Clean Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 1>>
"The rubbish is yours," the <<person>> laughs. "This too." <<He>> hands you <<moneyGain 50>>.<<fameprostitution 5>>
<<else>>
"The rubbish is yours," the <<person>> laughs. "I can get more."
<</if>>
<br><br>
<<if $police_trash gte 3 and random(1, 2) is 2>>
<<clotheson>>
<<endcombat>>
<<generate1>><<generate2>><<generate3>>
You try to return to the line, but a <<fullGroup>> block your path. "Trading favours are we?" the <<person1>><<person>> says. "Don't think our dear officer would like the sound of that." <<He>> steps forward. "Maybe you should give us a taste too. Keep us quiet."
<br><br>
<<link [[받아들인다|Police Community Clean Rape Accept]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[비명을 지른다|Police Community Clean Rape Scream]]>><</link>>
<br>
<<else>>
<<clotheson>>
<<endcombat>>
<<if $police_trash is 2>>
<<set $police_trash to 3>>
<</if>>
<<tearful>> you return to the line. The police officer doesn't notice.
<br><br>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_criminal">>
<<person1>>
<<clearNPC "community_police">>
<<clearNPC "community_criminal">>
<<link [[다음|Police Community Clean Work]]>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> against the dumpster. <<tearful>> you return to the street before <<he>> can retaliate.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_criminal">>
<<person1>>
<<clearNPC "community_police">>
<<clearNPC "community_criminal">>
You continue gathering your own rubbish. The police officer didn't notice anything.<<gtiredness>><<gstress>><<tiredness 6>><<stress 6>>
<br><br>
<<link [[다음|Police Community Clean Work]]>><</link>>
<br>
<<elseif $rescue is 1 and $alarm is 1>>
"Can't you animals behave for a single hour?" the police officer arrives in response to your cry, grabs the <<person>> by the collar, and pulls <<him>> back to the street. <<tearful>> you follow.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_criminal">>
<<person1>>
<<clearNPC "community_police">>
<<clearNPC "community_criminal">>
You emerge to see the <<person1>><<person>> shoving the <<person2>><<person>> into the back of the van, <<his>> protests unheeded. You help yourself to <<his>> unattended bag of rubbish.<<wearProp "trash">>
<br><br>
<<person1>>
<<link [[다음|Police Community Clean Work]]>><</link>>
<br>
<<else>>
"Fucking slut," the <<person>> says. "Leading people on like that's gonna get you raped." <<He>> returns to the street.
<<if $police_trash gte 3 and random(1, 2) is 2>>
<<clotheson>>
<<endcombat>>
<<generate1>><<generate2>><<generate3>>
You try to return to the line, but a <<fullGroup>> block your path. "Trading favours are we?" the <<person1>><<person>> says. "Don't think our dear officer would like the sound of that." <<He>> steps forward. "Maybe you should give us a taste too. Keep us quiet."
<br><br>
<<link [[받아들인다|Police Community Clean Rape Accept]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[비명을 지른다|Police Community Clean Rape Scream]]>><<set $rescued to 1>><</link>>
<br>
<<else>>
<<tearful>> you follow.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_criminal">>
<<person1>>
<<clearNPC "community_police">>
<<clearNPC "community_criminal">>
You continue gathering your own rubbish. The police officer didn't notice anything.<<gtiredness>><<gstress>><<tiredness 6>><<stress 6>>
<br><br>
<<link [[다음|Police Community Clean Work]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You scream for help. The criminals turn and run, right into the police officer.
<br><br>
<<endevent>>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_criminal">>
<<person1>>
<<clearNPC "community_police">>
<<clearNPC "community_criminal">>
They stammer excuses, and inform <<him>> that you were whoring yourself to get out of work. <<He>> questions the <<person2>><<person>>, who's been busy bragging about fucking you, and can't back out of <<his>> claims now.
<br><br>
<span class="red">"That's another day of community service for both of you,"</span> the <<person1>>police officer says. "You're getting off easy."
<br><br>
<<set $community_service += 1>>
<<if $speech_attitude is "meek">>
Afraid of worsening the situation, you pick up your litter stick and get back to work.
<<elseif $speech_attitude is "bratty">>
You keep your spite to yourself, pick up your litter stick, and get back to work.
<<else>>
Not wanting to worsen the situation, you pick up your litter stick and get back to work.
<</if>>
<br><br>
<<link [[다음|Police Community Clean Work]]>><</link>>
<br><<effects>>
You walk back to the sheltered area behind the dumpster, but the <<person1>><<person>> shoves you against the wall before you arrive.
<br><br>
<<link [[다음|Police Community Clean Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>/*Remove line if rescue is impossible*/
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Police Community Clean Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Police Community Clean Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Almost makes being dragged here worthwhile," the <<person>> says while adjusting <<his>> clothes. "See you around, whore."
<br><br>
<<tearful>> you follow them back to the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_criminal">>
<<person1>>
<<clearNPC "community_police">>
<<clearNPC "community_criminal">>
<<link [[다음|Police Community Clean Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> against the wall, and evade the other two as you rush back to the street.
<br><br>
<<clotheson>>
<<endcombat>>
The criminals follow you, but attract the attention of the police officer as they burst from the alley, and decide not to push it. <<tearful>> you return to work.
<br><br>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_criminal">>
<<person1>>
<<clearNPC "community_police">>
<<clearNPC "community_criminal">>
<<link [[다음|Police Community Clean Work]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
"What the fuck are you up to?" the police offcier says at the head of the alley. The <<person1>><<person>> and <<his>> colleagues back away from you. "This slut's selling <<pherself>>," <<he>> stammers.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_criminal">>
<<person1>>
<<clearNPC "community_police">>
<<clearNPC "community_criminal">>
<span class="red">"That's another day of community service,"</span> the officer says. "For all of you. Get back in line."
<br><br>
<<set $community_service += 1>>
<<if $speech_attitude is "meek">>
Afraid of worsening the situation, you pick up your litter stick and get back to work.
<<elseif $speech_attitude is "bratty">>
You keep your spite to yourself, pick up your litter stick, and get back to work.
<<else>>
Not wanting to worsen the situation, you pick up your litter stick and get back to work.
<</if>>
<br><br>
<<link [[다음|Police Community Clean Work]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"I-I'm not that kind of <<girl>>," you say.
<<elseif $speech_attitude is "bratty">>
"Fuck off," you say. "I'm not selling myself for a bag of rubbish."
<<else>>
"I'm not selling myself for a bag of rubbish," you say.
<</if>>
<br><br>
The <<person>> pulls <<his>> hand away, but only to deliver a firm smack to your <<bottom>>.<<gpain>><<garousal>><<pain 4>><<arousal 600 "bottom">>
<br><br>
"Don't give me that, slut," <<he>> says. "You've sold yourself for less. I'm in a good mood though." <<He>> pulls <span class="gold">£50</span> in bank notes from <<his>> pocket, and holds it in front of you. "I'll sweeten the offer."
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[받아들인다|Police Community Clean Accept]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[받아들인다|Police Community Clean Accept]]>><<set $phase to 1>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[거절한다|Police Community Clean Refuse 2]]>><<tiredness 6>><<stress 6>><</link>><<gtiredness>><<gstress>>
<br><<effects>>
You pull away from the <<person>>. "Fine," <<he>> says. "I can find sluts like you anywhere." <<He>> walks away. You return to work, now free of harassment.
<br><br>
<<link [[다음|Police Community Clean Work]]>><</link>>
<br><<effects>>
<<person2>>
<<if $speech_attitude is "meek">>
"O-officer!" you shout. "This <<personsimple>>'s harassing me."
<<elseif $speech_attitude is "bratty">>
"Oi, officer!" you shout. "Got a pervert for you."
<<else>>
"Officer!" you shout. "This <<personsimple>>'s harassing me."
<</if>>
<br><br>
The <<person1>><<person>> marches over. "Is this true?" <<he>> asks. The <<person2>><<person>> shakes <<his>> head, but the other criminals grin and nod. <<person1>>"Get in the van. You'll end up in the pillory at this rate."
<br><br>
You return to work, now free of harassment.
<br><br>
<<link [[다음|Police Community Clean Work]]>><</link>>
<br><<effects>>
<<if $pronoun is "f">>
You reach out with your own litter stick, grasp the hem of the <<persons>> skirt, and lift. <<He>> hastens to cover <<himself>>.
<<if $rng gte 81>>
The other criminals cheer as <<his>> plain panties are revealed. <<He>> hastens to cover <<himself>>.
<<elseif $rng gte 61>>
The other criminals cheer as <<his>> thong is revealed. <<He>> hastens to cover <<himself>>.
<<elseif $rng gte 41>>
The other criminals cheer as <<his>> lace panties are revealed. <<He>> hastens to cover <<himself>>.
<<elseif $rng gte 21>>
The other criminals cheer as <<his>> boyshorts are revealed. <<He>> hastens to cover <<himself>>.
<<else>>
<span class="lewd"><<Hes>> not wearing anything beneath.</span> The other criminals cheer as <<he>> desperately covers <<his>> ass and <<if $NPCList[1].penis isnot "none">><<print $NPCList[1].penisdesc>><<else>>pussy<</if>>.<<garousal>><<arousal 6>>
<</if>>
<<else>>
You reach out with your own litter stick, grasp the hem of the <<persons>> trousers, and tug them down.
<<if $rng gte 81>>
The other criminals cheer as <<his>> briefs are revealed. <<He>> hastens to cover <<himself>>.
<<elseif $rng gte 61>>
The other criminals cheer as <<his>> boxers are revealed. <<He>> hastens to cover <<himself>>.
<<elseif $rng gte 41>>
The other criminals cheer as <<his>> boxer briefs are revealed. <<He>> hastens to cover <<himself>>.
<<elseif $rng gte 21>>
The other criminals cheer as <<his>> g-string is revealed. <<He>> hastens to cover <<himself>>.
<<else>>
<span class="lewd"><<Hes>> not wearing anything beneath.</span> The other criminals cheer as <<he>> desperately covers <<his>> <<if $NPCList[1].penis isnot "none">><<print $NPCList[1].penisdesc>><<else>>pussy<</if>>.<<garousal>><<arousal 6>>
<</if>>
<</if>>
<br><br>
You launch another attack, but the <<person>> is ready, and deflects your stick with <<hers>>. You fence for a moment, before the <<person1>><<person>> arrives to break you up. <<He>> sends the <<person2>><<person>> to the other side of the line.
<br><br>
<<person1>>
You return to work, now free of harassment.
<br><br>
<<link [[다음|Police Community Clean Work]]>><</link>>
<br><<effects>>
You move away from the <<person>>, and keep an eye on <<him>> as you work. You're not harassed again.
<br><br>
<<link [[다음|Police Community Clean Work]]>><</link>>
<br><<effects>>
You reach the end of the street before crossing the road, and start working down the other side. More litter is already building in the gutter opposite, blown from the south.
<br><br>
"Done," the <<person1>><<person>> says. <<He>> checks each bag, then ties them and hands them back. "Take them to the landfill. It's not far."
<br><br>
The landfill itself is gigantic, but there's a small area outside where citizens can drop their refuse into large metal containers. You climb the steps and throw your bag onto the pile.
<br><br>
The journey back to the station is uneventful.
<br><br>
<<link [[다음|Police Community End]]>><<pass 20>><<endevent>><</link>>
<br><<effects>>
You lean on your stick and look for someone to steal from. The <<person2>><<person>> who ogled you in the van keeps stealing glances your way. That'll be the one. <<Hes>> distracted.
<br><br>
You stand next to where <<he>> works, and place your near-empty bag right next to the <<persons>>.
<<if $phase is 1>>
<<He>> leans on <<his>> stick and tries to strike up a conversation, until the officer silences <<him>>. <<He>> returns to work, but keeps <<his>> eyes on you.
<<else>>
<<He>> pretends to look away, but continues to sneak glances at your body.
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<Hes>> so taken that <span class="green"><<he>> doesn't notice</span> you take <<his>> bag instead of yours when it's time to move on.
<br><br>
<<skulduggeryuse>>
"Done," the <<person1>><<person>> says.
<br>
"Erm," the <<person2>><<person>> interrupts. "I've lost my rubbish."
<br>
"Sure," the <<person1>><<person>> replies. "You can find it during an extra day of community service. Get in the van."
<br><br>
The <<person2>><<person>> tries to argue, but the <<person1>><<person>> won't hear it. <<He>> checks each other bag, then ties them and hands them back. "Take them to the landfill. It's not far."
<br><br>
The landfill itself is gigantic, but there's a small area outside where citizens can drop their refuse into large metal containers. You climb the steps and throw your bag onto the pile.
<br><br>
The journey back to the station is uneventful.
<br><br>
<<link [[다음|Police Community End]]>><<pass 20>><<endevent>><</link>>
<br>
<<else>>
You try to take <<his>> bag instead of yours when it's time to move on, <span class="red">but <<he>> grasps your wrist.</span> "Nice try," <<he>> laughs. "Almost got me."
<br><br>
<<skulduggeryuse>>
"Done," the <<person1>><<person>> says. <<He>> checks each bag, but stops when <<he>> gets to yours. "Not good enough. <span class="red">You can make up for it with another day of community service."</span><<set $community_service += 1>>
<br><br>
The journey back to the station is uneventful.
<br><br>
<<link [[다음|Police Community End]]>><<pass 20>><<endevent>><</link>>
<br>
<</if>><<set $location to "police_station">><<effects>>
You arrive back at the station.
<<generatePolice 1>><<person1>>
<<if $community_service lte 0>>
<<unset $community_service>>
<<unset $commuity_service_done>>
The police officer at reception stops you on the way out. <span class="gold">"Looks like you've paid your debt to society,"</span> <<he>> says. "Congratulations."
<<earnFeat "Social Contract">>
<<else>>
The police officer at reception takes your name on the way out.
<<if $community_service gte 2>>
"Looks like you have <span class="pink">$community_service</span> days to go," <<he>> says. "Make sure to show up tomorrow."
<<else>>
"Looks like you're almost done," <<he>> says. "Just <span class="purple">one</span> day to go. Make sure to show up."
<</if>>
<</if>>
<br><br>
<<if $exposed gte 1>>
<<link [[Ask for something to cover with|Police Station Cover]]>><</link>>
<br>
<<link [[떠난다|Barb Street]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Police Station]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"C-could you give me something to cover with?" you ask. "Please. E-even a towel would-"
<<elseif $speech_attitude is "bratty">>
"You're gonna let me walk out of here without something to cover with?" you ask.
<<else>>
"Could I have something to cover with?" you ask.
<</if>>
<br><br>
"Not my problem," the <<person>> replies. "Get out before I arrest you for public indecency."
<br><br>
You peek through the doors. It's not too busy outside. Perhaps you won't be spotted. If you're quick.
<br><br>
You exit the building, rush around the corner, and hide in an alley.
<br><br>
<<link [[떠난다|Barb Street]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if !$NPCList[0].pronoun>>
<<generatePolice 1>>
<</if>>
당신은 경찰서 로비에 서 있다. 제복을 입은 <<person1>><<person_ i>> 프론트 데스크 뒤에 앉아 있다.
<<if crimeSumCurrent() gte 5000>>
<<his_ yi>> 뒤에 수배 전단이 붙어 있다. <span class="red">당신의 얼굴 사진이다.</span>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "policeStation">>
<</if>>
<br><br>
<<if $community_service gte 1 and $community_service_done isnot 1 and $exposed lte 0 and Time.hour lt 21 and Time.hour gte 6>>
<<ind>><<link [[사회 봉사 (1:00)|Police Community]]>><</link>>
<br>
<</if>>
<<if crimeSumCurrent() gte 1000>>
<<ind>><<link [[자수한다 (1:00)|Police Turn]]>><<pass 6>><</link>><<note "더 관대한 판결을 받게 될 것입니다" "green">>
<br>
<</if>>
<<if $worn.neck.collared is 1 or $worn.neck.name is "collar">>
<<askicon>><<link [[목줄을 풀어달라고 요청한다|Police Station Collar]]>><</link>>
<br>
<</if>>
<<if $worn.feet.type.includes("shackle")>>
<<crimeicon "shackles">><<link [[족쇄를 풀어달라고 요청한다|Police Station Shackle]]>><</link>>
<br>
<</if>>
<<if $headdrive is 1 and $headpolice isnot 1>>
<<ind>><<link [[레이턴에게 불리한 증거를 제시한다|Police Leighton]]>><</link>>
<br>
<</if>>
<br>
<<barbicon>><<link [[떠난다|Barb Street]]>><<endevent>><</link>>
<br><<effects>>
<<generate2>><<generate3>>
당신은 데스크에 다가간다.
<<if $speech_attitude is "meek">>
"제- 제가 나쁜 짓을 해서요," 당신은 말한다. "저는 자수하기 위해 여기 왔어요."
<<elseif $speech_attitude is "bratty">>
"당신 오늘 운이 좋네요," 당신은 말한다. "저는 자수하기 위해 여기 왔어요."
<<else>>
"제가 지명수배자인데요," 당신은 말한다. "저는 자수하기 위해 여기 왔어요."
<</if>>
<br><br>
<<if crimeSumCurrent() gte 5000>>
<<person_ un>> 당신을 보고 얼굴을 찌푸리더니, <<his_ yi>> 뒤에 있는 지명수배 포스터로 눈을 돌린다. <<He_ nun>> 그것을 벽에서 잡아떼서, 책상 위에 올려놓는다. <<He_ nun>> 마치 속임수를 의심하는 것처럼, 당신을 사진과 비교하고는, 어깨를 으쓱인다. <<He_ ga>> 책상 아래에 있는 버튼을 누르자, 경관 두 명이 더 들어온다.
<br><br>
<<else>>
<<person_ un>> 당신을 보고 얼굴을 찌푸리더니, 다음 책상 아래에 있는 버튼을 누른다. 경관 두 명이 더 들어온다.
<br><br>
<</if>>
"<<phim_ ul>> 감방으로 데려가," <<he_ nun>> 여전히 당신을 바라보며, 말한다. "우리는 곧 당신을 어떻게 할지 결정할거란다. 협조해줘서 고맙구나."
<br><br>
<<crimeDown 0.8 "all">>
당신은 계단을 내려가, 작은 감방으로 안내된다. 등 뒤에서 문이 덜컹거리며 닫힌다.
<br><br>
<<link [[다음|Police Cell]]>><<endevent>><<pass 60>><</link>>
<br><<set $outside to 0>><<set $location to "police_station">><<effects>>
당신은 <<personPost>>에게 당신의 목걸이를 제거할 수 있는지 묻는다.
<<if $worn.neck.collaredpolice is 1 and $community_service gte 1>>
<span class="red">"아니 못한단다,"</span> <<he_ ga>> 말한다. "그건 네 형벌의 일부란다. 사회봉사를 마친다면, 제거해주도록 하지."
<br><br>
<<if hasSexStat("promiscuity", 2) and $daily.policeCollarSeduceAttempt isnot 1>>
<<link [[유혹한다|Police Station Seduce]]>><<set $daily.policeCollarSeduceAttempt to 1>><<set $phase to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
"물론이지," <<he_ ga>> 말한다. "£200의 비용이 필요해. 장난삼아 그런 걸 차고 다니는 건 좋지 않단다. 그것들은 일단 정부 재산이기도 하고, 계획적으로 도망치려는 녀석들을 위한 거니까."
<br><br>
<<if hasSexStat("promiscuity", 2) and $daily.policeCollarSeduceAttempt isnot 1>>
<<link [[유혹한다|Police Station Seduce]]>><<set $daily.policeCollarSeduceAttempt to 1>><<set $phase to 0>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $money gte 20000>>
<<link [[지불한다|Police Station Collar Removal]]>><<set $money -= 20000>><</link>>
<br>
<</if>>
<</if>>
<<link [[떠난다|Police Station]]>><</link>>
<br><<set $outside to 0>><<set $location to "police_station">><<effects>>
당신은 <<personPost>>에게 당신의 족쇄를 제거할 수 있는지 묻는다. <<he_ nun>> 당신의 발목을 보며, "우리에게 뭘 기대하는 건지 모르겠네," 라고 웃는다. "지금은 중세시대가 아니야." <<He_ ga>> 다시 웃는다. <span class="gold">"박물관이라도 가보렴."</span>
<br><br>
<<link [[떠난다|Police Station]]>><</link>>
<br><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $phase is 1>>
<<set $seductiondifficulty to 10000>>
<<else>>
<<set $seductiondifficulty to 4000>>
<</if>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
"못 들은 걸로 하마.
<<if $phase is 1>>
그냥 형기를 채우도록 하렴."
<<else>>
네가 돈을 낼 수 없다면, 나는 널 도와줄 수 없단다."
<</if>>
그러나 당신이 떠나기 위해 돌아설 때, <<he_ nun>> 당신에게 속삭인다. "5분 후에 경찰서 뒤에서 보자, 그 오래된 폐허에서 말야." <<promiscuity2>>
<<pass 5>>
당신은 <<person_ i>> 말한 폐허로 가는데, 그것은 고대 벽의 잔해처럼 보인다. 당신은 텅 빈 실내에서 기다린다. 당신은 오래 기다릴 필요가 없었다.
<br><br>
"끝나면 네 목줄을 풀어주지," <<he_ ga>> 아치형 입구를 지나기 위해 몸을 구부리며, 말한다. "그게 더 재미있을 것 같아."
<br><br>
<<link [[다음|Police Station Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"못 들은 걸로 하마.
<<if $phase is 1>>
그냥 형기를 채우도록 하렴."
<<else>>
네가 돈을 낼 수 없다면, 나는 널 도와줄 수 없단다."
<</if>>
<br><br>
<i>당신은 내일 다시 시도할 수 있다.</i>
<br><br>
<<link [[다음|Police Station]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $syndromeeden is 1>>
<<set $edencollarremove to 1>>
<</if>>
"곧 돌아오마," <<person_ i>> 말한다. <<He_ nun>> 잠시 후 이상하게 생긴 열쇠를 들고, 로비로 들어간다. <<He_ ga>> 목줄을 들어 올리고, 딸깍 소리를 내며 자물쇠를 열자, 당신의 목이 풀려난다. <<He_ nun>> 목줄을 가져간다. "말했었지, 정부 재산이라고."
<br><br>
<<set $worn.neck.type.push("broken")>><<neckruined true>><<set $worn.neck.collaredpolice to 0>>
<<link [[다음|Police Station]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 60>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Police Station Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Police Station Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "police_station">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<He_ nun>> <<his_ yi>>벨트에서 이상한 열쇠를 꺼내 당신의 목줄에 가져다 댄다. 찰칵 소리와 함께, 목줄이 풀려 땅에 떨어진다. <<He_ nun>> 그것을 집어 든다. "정부 재산이야. 누구에게도 이런 일이 있었다고 말해서는 안 된다." <<tearful>> 당신은 정신을 가다듬고, <<him_ i>> 떠나는 것을 지켜본다.
<br><br>
<<set $worn.neck.type.push("broken")>><<neckruined>>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<person_ un>> 비틀거리며 뒷걸음질 하다, 나무 그루터기에 걸려 넘어진다. <<tearful>> 당신은 폐허에서 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"좋아," <<he_ ga>> 말한다. "그래도 목줄은 풀어주지 않을거다."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|Residential alleyways]]>><</link>><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $speech_attitude is "meek">>
당신은 책상을 향해 걸어간다. "제가 뭘 좀 가지고 있는데요," 당신은 그렇게 말하고, 플래시 드라이브를 카운터에 올려놓는다. "우- 우리 학교의 교장 선생님이 학생들에게 끔찍한 짓을 하고 있어요."
<<elseif $speech_attitude is "bratty">>
당신은 책상을 향해 성큼성큼 걸어간다. "저는 범죄의 증거를 가지고 있어요," 당신은 그렇게 말하고, 플래시 드라이브를 카운터에 놓는다. "교장 선생님이 학생들을 학대하고 있어요."
<<else>>
당신은 책상을 향해 걸어간다. "저는 범죄의 증거를 가지고 있어요," 당신은 그렇게 말하고, 플래시 드라이브를 카운터에 올려놓는다. "교장 선생님이 학생들을 학대하고 있어요."
<</if>>
<br><br>
<<person_ i>> 플래시 드라이브를 가져간다. "좋아. 파일에 추가해두마," <<he_ nun>> 무관심하게 말한다. "또 다른 건 없니?"
<br><br>
당신은 경찰이 도움이 되지 않을 것이라는 느낌을 받는다. 적어도 당신은 옳은 일을하려고 노력했다.
<<ggcontrol>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<set $headpolice to 1>><<control 25>>
<<link [[다음|Police Station]]>><</link>>
<br><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if ndef $police_access_card>><<set $police_access_card to 0>><</if>>
<<if ndef $police_hack>><<set $police_hack to 0>><</if>>
<<if Time.dayState is "night">>
<<if $police_intro is 0>>
당신은 자신이 일련의 행정 부서 사이의 작은 통로 속에 있다는 것을 눈치챈다.
근처 방들은 어둡고 텅 비어 있다. 복도를 따라 더 나아가면 몇 개의 사무실이 빛으로 빛나지만, 두꺼운 유리문이 입구를 막고 있다.
먼 곳의 목소리, 이상한 울음소리, 신음소리, 그리고 이따금씩 터져 나오는 웃음소리가 들린다.
<br>
근처에 있는 사무실 문이 활짝 열려 있다. 사무실은, 컴퓨터 화면에서 나오는 빛으로 어둑어둑하다. 안으로 들어가자,
당신은 잠겨있는 경찰 컴퓨터를 발견한다.
<<set $police_intro to 1>>
<<else>>
사무실은, 컴퓨터 화면에서 나오는 빛으로 어둑어둑하다.
<<print either("채찍 소리 같은 소리가 복도에 메아리친다.","음침한 목소리가 벽을 통해 들린다.","술에 취한 노래소리가 건물 안 멀리에서 들려온다.",
"불길한 웃음소리가 복도에 울려 퍼진다.", "흐느끼는 소리가 건물 안 멀리에서 들려온다.","문이 놀라울 정도로 가까이에서 쾅 닫힌다.")>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "policeStation">>
<</if>>
<<if $police_hack lte 2>>
<span class="red">로그인 프롬프트가 당신을 조롱한다.</span> 컴퓨터에 접속할 수 있는 방법을 모르기 때문에, <span class="teal">당신은 해커나 전문적인 도둑의 도움이 필요하다.</span>
<<if $police_hack is 0>><<set $police_hack to 1>><</if>>
<br>
<</if>>
<<if $police_access_card is 0 and ($rng % 3) is 0>>
<br><span class="gold">경찰 접속 카드가 책상 위에 놓여 있다.</span> 메모에는 "출입 전용." 이라고 쓰여 있다.
<br><br>
<<ind>><<link [[접속 카드를 훔친다|Police Back Office]]>><<set $police_access_card to 1>><</link>>
<br>
<<else>>
<br><br>
<</if>>
<<if $police_hack is 4>>
<!-- SANITY: Intentional mismatch between stated time and actual time, to avoid letting the user know that it will fail -->
<<ind>><<link [[경찰 컴퓨터에 접속한다 (0:10)|Police Computer]]>><<pass 1>><<set $phase to 0>><</link>>
<br>
<<elseif $police_hack is 5>>
<<ind>><<link [[경찰 컴퓨터에 접속한다 (0:10)|Police Computer]]>><<pass 10>><<set $phase to 1>><</link>>
<br>
<</if>>
<<else>>
당신은 자신이 일련의 행정 부서 사이의 작은 통로 속에 있다는 것을 눈치챈다. 도처에 경찰이 있다. 당신은 어디로도 갈 수 없고 무엇에도 접근할 수 없다. 당신은 발견 되기 전에 도망칠 수 밖에 없다.
<br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "policeStation">>
<</if>>
<span class="gold">아마 밤에는 더 조용할 것이다.</span>
<br><br>
<</if>>
<br>
<<barbicon>><<link [[떠난다|Barb Street]]>><<set $police_intro to 0>><</link>>
<br><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $phase is 0>>
당신이 가지고 있는 암호는 더 이상 작동하지 않는다. 바뀐 게 틀림없다.
<span class="yellow">랜드리는 새로운 비밀번호를 알 수 있을 것이다.</span>
<<elseif $phase is 1>>
당신은 경찰 컴퓨터에 접속한다.
<<police_computer_action>>
<<elseif $phase is 10>>
당신은 당신의 기록에서 많은 범죄를 삭제하고, 무작위로 몇 개의 증거 참조 번호를 바꾼다.
<<elseif $phase is 11>>
올바르게 설치된 소프트웨어를 알려주는 메시지 상자가 표시된다. 앞으로 몇 시간 안에 모든 것을 차단할 것이다.
<<set $police_hack to 4>>
<<elseif $phase is 12>>
당신은 당신의 범죄의 모든 증거를 휘트니의 프로필로 옮긴다. <span class="teal">당신의 범죄에 대한 증거는 모두 사라졌다.</span>
<<set $police_hack to 4>><<set $framed to "whitney">><<earnFeat "Laughingstock">>
<<elseif $phase is 13>>
당신은 당신의 범죄의 모든 증거를 레이턴의 프로필로 옮긴다. <span class="teal">당신의 범죄에 대한 증거는 모두 사라졌다.</span>
<<set $police_hack to 4>><<set $framed to "leighton">><<earnFeat "Laughingstock">>
<<else>>/*invalid phase*/
경찰 컴퓨터가 업데이트를 시작했다. 이제 3% 다. 너무 오래 걸리면 안될텐데...
<br>
<<link [[기다린다 (12:00)|Police Back Office]]>><<pass 720>><</link>>(Don't wait! This is an error, please report!)<!-- Appears even with blind stats enabled. Intentional -->
<</if>>
<br><br>
<<link [[떠난다|Police Back Office]]>><<set $phase to 0>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 5>>The <<person1>><<person>> holds you by your cuffs and pushes you outside. <<He>> hands you over to another officer, a <<endevent>><<generatePolice 1>><<person1>><<person>>, who pushes you down the street. The pillory sits outside the town hall, a short walk away. Onlookers gawk at you as you are led up to it, and the <<person>> removes your cuffs.
<br><br>
You have an opportunity to escape, but the <<person>> is aware of that, and keeps one hand gripping your arm. You'll have to fight to get away.
<br><br>
<<link [[Try to break free|Police Pillory Fight]]>><<set $fightstart to 1>><<crimeUp 200 "resisting">><</link>><<crime "resisting">>
<br>
<<link [[Let yourself be fixed in place|Police Pillory Start 2]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Police Pillory Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Police Pillory Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<earnFeat "You're the Laughingstock">>
<<set _hours to Math.round(Math.clamp(8, 30, ((crimeSumCurrent() - 500) / 250) * 2))>>
<<set $pillory.time.end to new DateTime(Time.date).addHours(_hours).addMinutes(60 - Time.date.minute).timeStamp>>
<<crimeDown 5000>>
The <<person>> moves your arms and head into position before lifting the top into place, restraining you. <<He>> locks it shut and attaches the key to a chain on <<his>> belt. "Someone will be over to release you in _hours hours." <<if $worn.handheld.name isnot "naked">><<He>> looks at your $worn.handheld.name. "You'll get that back when you're released.<</if>><<bindtemp>><<He>> leaves without looking back.
<br><br>
With <<him>> gone, some onlookers lose interest and return to their routines. Others still gawk however. If any tried to abuse you there'd be little you could do to stop them, but people seem hesitant to make the first move. You hope it stays that way.
<br><br>
<<endcombat>>
<<link [[다음|Pillory]]>><<endevent>><<set $pillory.audience to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
The <<person>> looks mortified that <<he>> just came in public. Some people point and laugh, others whisper amongst themselves, but it's clear what they're talking about. "Th-that wasn't what it looked like!" <<he>> protests, having all but forgotten you. <<tearful>> you slink away.
<br><br>
<<clotheson>>
<<endcombat>>
<<cliffquick>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> down, giving you the chance you need. <<tearful>> you make your escape. Some people cheer for you.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<cliffquick>>
<<else>>
In too much pain to resist, you're helpless as the <<person>> continues <<his>> work.
<br><br>
<<link [[다음|Police Pillory Start 2]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $pillory.audience lte 1>>
<<set $pillory.audience to 1>>
<</if>>
<<set _endTime to new DateTime($pillory.time.end)>>
<<set _timeLeft to Math.round(Time.date.compareWith(_endTime, true) / TimeConstants.secondsPerHour)>>
You are stuck in a pillory on Cliff Street, in front of the town hall.
<<if _timeLeft gte 1>>
You have <<number _timeLeft>> hours left until release.
<<else>>
You should be released any moment from now.
<</if>>
<<if $pillory.audience + $exposed is 1>>
<span class="teal">A few people stop to look at you but most just glance then continue their business.</span>
<<elseif $pillory.audience + $exposed is 2>>
<span class="lblue">You've attracted a small crowd of onlookers.</span>
<<elseif $pillory.audience + $exposed is 3>>
<span class="blue">You've attracted a growing crowd of onlookers.</span>
<<elseif $pillory.audience + $exposed is 4>>
<span class="purple">A large group has gathered around you, big enough that the crowd itself is attracting more people to see what the fuss is about.</span>
<<elseif $pillory.audience + $exposed is 5>>
<span class="pink">A large crowd has gathered around you. People throw jeers and insults your way.</span>
<<else>>
<span class="red">A huge crowd has gathered around you. People jeer and insult you. Some throw litter.</span>
<</if>>
<<if $exposed gte 1>>
You can do nothing about your <<lewdness>> displayed for everyone to see, humiliating you further.
<<if $exposed gte 2>> <<trauma 1>><<gtrauma>><</if>>
<<if $exposed is 1>>
<<if $pillory.audience gte 1>>
<<fameexhibitionism $pillory.audience>>
<</if>>
<</if>>
<<if $exposed is 2>>
<<if $pillory.audience gte 1>>
<<set _audienceFactor to $pillory.audience * 2>>
<<fameexhibitionism _audienceFactor>>
<</if>>
<</if>>
<</if>>
<<if $exposed gte 1 and $pillory.audience and random(0, 9) gte 7>>
A person pulls out their <<print ["camera", "phone"].pluck()>> and takes a photo.
"<<print [
"Now your <<undies>> can be exposed forever.",
"I can't wait to post this online.",
"I can't wait to share this with my friends.",
"If you didn't want your <<undies>> photographed you shouldn't be such a slut.",
"If you didn't want your <<undies>> photographed you shouldn't have broken the law.",
"Aww, is it embarrassing having your <<undies>> photographed?",
"Is it embarrassing, not being able to cover up?",
"If you don't want your <<undies>> photographed, don't break the law.",
"If you don't want people taking photos of your <<undies>> then don't break the law.",
"I bet <<pshes>> getting off on this.",
"Is it embarrassing being exposed like this? Too bad.",
"Is it embarrassing being exposed like this? Too bad, criminal.",
"I bet <<pshe>> gets off on the humiliation anyway.",
"Do you like having your <<undies>> photographed?"
].pluck()>>"
<<if $exposed is 1>>
<<trauma 1>><<gtrauma>>
<<else>>
<<trauma 2>><<gtrauma>>
<</if>>
<<fameexhibitionism 10 "pic">>
<</if>>
<<if $exposed gte 2 and $pillory.audience and $player.penisExist and random(0, 9) gte 7>><<pillorypeniscomment>><</if>>
<br><br>
<<if _endTime.timeStamp lte Time.date.timeStamp>>
A <<generatePolice 1>><<person1>><<person>> in a police uniform arrives. <<He>> removes your collar and unlocks the pillory, freeing you. The crowd boos its disappointment as the officer disperses them.
<br><br>
<<set $worn.neck.cursed to 0>><<neckruined>>
<<set $worn.neck.collaredpolice to 0>>
<<set $pillory.audience to 0>>
<<unbindtemp>>
<<clotheson>>
<<set $stress -= 1000>>
<<endevent>>
<<cliffeventend>>
<br>
<<else>>
<<rng 5>>
<<if $pillory.audience + $exposed + $rng gte 10>>
<<rng>>
<<beastNEWinit 1 dog>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Monster People -->
You feel something prod your <<bottom>>. A <<beasttype>> is sniffing you curiously.
<br><br>
<<link [[다음|Pillory Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<generate1>><<person1>>A <<person>> walks right up to the pillory.
<br><br>
<<link [[다음|Pillory Molestation]]>><<set $molestationstart to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $pillory.audience + $exposed + $rng gte 6>>
<<rng>>
<<if $rng gte 85>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
A <<generate1>><<person1>><<person>> crouches beside you, and reaches for your <<breasts>>.
<br><br>
<<link [[Spit on them|Pillory Spit]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Chest]]>><<trauma 6>><<stress 6>><<arousal 600 "breasts">><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<elseif $worn.upper.exposed gte 2 and $worn.under_upper.exposed lte 0>>
<<if $worn.under_upper.open is 1 or $worn.under_upper.set isnot $worn.under_lower.set>>
A <<generate1>><<person1>><<person>> approaches, and grasps your $worn.under_upper.name.
<br><br>
<<link [[Spit on them|Pillory Spit]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[가만히 있는다|Pillory Under Upper]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> approaches with a camera in hand. <<He>> snaps a couple of pictures before returning to the crowd.<<gstress>><<stress 6>>
<br><br>
<<if $exposed gte 2>>
<<fameexhibitionism 2 "pic">>
<<elseif $exposed gte 1>>
<<fameexhibitionism 1 "pic">>
<</if>>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<<elseif $worn.upper.exposed lte 1>>
<<if $worn.under_upper.exposed lte 0 and ($worn.upper.open is 1 or $worn.upper.set isnot $worn.lower.set)>>
A <<generate1>><<person1>><<person>> approaches, and grasps your $worn.upper.name.
<br><br>
<<link [[Spit on them|Pillory Spit]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Upper]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> approaches with a camera in hand. <<He>> snaps a couple of pictures before returning to the crowd.<<gstress>><<stress 6>>
<br><br>
<<if $exposed gte 2>>
<<fameexhibitionism 2 "pic">>
<<elseif $exposed gte 1>>
<<fameexhibitionism 1 "pic">>
<</if>>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<<else>>
A <<generate1>><<person1>><<person>> approaches with a camera in hand. <<He>> snaps a couple of pictures before returning to the crowd.<<gstress>><<stress 6>>
<br><br>
<<if $exposed gte 2>>
<<fameexhibitionism 2 "pic">>
<<elseif $exposed gte 1>>
<<fameexhibitionism 1 "pic">>
<</if>>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<<elseif $rng gte 60>>
<<rng>>
<<if $rng gte 96 and $toywhipdisable isnot 't' and $adultshopunlocked and $adultshopdegree >= 5 and
($worn.lower.name isnot "naked" and $worn.lower.state is "waist") or ($worn.under_lower.name isnot "naked" and $worn.lower.state is "waist")>>
A <<generate1>><<person1>><<person>> emerges from the crowd, dressed in a flamboyant ringmaster's costume.
<<He>> takes off <<his>> hat and lays it in front of the onlookers, before unfurling a whip and striding behind you. Everyone watches for a moment in fascination.
<br><br>
<<link [[Dodge|Pillory Whip Master]]>><<set $phase to 1>><</link>><<skill_difficulty `currentSkillValue("danceskill")` "Dance" 1 1000>>
<br>
<<link [[Brace|Pillory Whip Master]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<elseif $rng gte 91 and $analdisable isnot 't' and $toydildodisable isnot 't' and $adultshopunlocked and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 and
!playerHasButtPlug() and countCarriedSextoys() lt 5 and $worn.genitals.anal_shield !== 1>>
<<run sexShopOnBuyClick(4, false, clone(setup.sextoys[4].colour_options).pluck(), false)>>
<<generate1>><<person1>>
A <<person>> emerges from the crowd, a gigantic
<<print V.player.inventory.sextoys['butt plug'][V.player.inventory.sextoys['butt plug'].length - 1].colour>>
butt plug in hand. <<He>> approaches you from behind.
<br><br>
<<link [[Warn them off|Pillory Butt Plug]]>><<set $phase to 1>><</link>><<skill_difficulty `Math.abs($submissive - 1000)` "" 1 850>>
<br>
<<link [[Brace yourself|Pillory Butt Plug]]>><</link>>
<br>
<<elseif $worn.lower.skirt_down is 1>>
A <<generate1>><<person1>><<person>> walks behind you and grabs the hem of your $worn.lower.name.
<br><br>
<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[가만히 있는다|Pillory Skirt]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $worn.lower.exposed lte 1 and $worn.lower.set isnot "upperset" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
A <<generate1>><<person1>><<person>> walks behind you and grabs the hem of your $worn.lower.name.
<br><br>
<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[가만히 있는다|Pillory Lower]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed is 0>>
A <<generate1>><<person1>><<person>> walks behind you and grabs the hem of your $worn.under_lower.name.
<br><br>
<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[가만히 있는다|Pillory Under]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> walks behind you and gives your exposed <<bottom>> a hard spank. The crowd cheers.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<pain 5>>
<br><br>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<<elseif $rng gte 50 and $analingusdisablegiving is "f">>
<<generate1>><<person1>>A <<person>> approaches you and pulls down <<his>> <<npcClothesText $NPCList[0] "lower">>. <<He>> turns around and backs up against your face.
<br>
"<<print ["Eat up!", "Kiss my ass!"].pluck()>>" <<he>> says with a snicker.
<br><br>
<<link [[Keep your mouth closed|Pillory Analingus]]>><<def 1>><<set $phase to 0>><</link>><<defianttext>>
<br>
<<link [[Lick grudgingly|Pillory Analingus]]>><<trauma 6>><<set $phase to 1>><</link>><<gtrauma>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Lick willingly|Pillory Analingus]]>><<arousal 600>><<set $phase to 2>><</link>><<promiscuous3>><<garousal>>
<</if>>
<<elseif $rng gte 30>>
<<generate1>><<person1>>A <<person>> approaches you and presses <<his>> crotch against your helpless face.
<br><br>
<<link [[다음|Pillory Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
A number of people disembark from a bus nearby. Some of them gather round to gawk. <span class="pink">The crowd becomes larger and bolder.</span>
<br><br>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<<elseif $pillory.audience + $exposed + $rng gte 3 and $bodywritingLvl gte 2>>
<<generate1>><<person1>>
<<if $rng gte 81>>
<<set $phase to 1>>
A <<person>> approaches you, and <span class="pink">pulls the lid off a permanent marker.</span>
<br><br>
<<else>>
<<set $phase to 0>>
A <<person>> approaches you, and <span class="purple">pulls the lid off a pen.</span>
<br><br>
<</if>>
<<link [[Warn them off|Pillory Pen Warn]]>><<set $pillory.audience += 1>><</link>><<gattention>>
<br>
<<link [[Brace|Pillory Pen]]>><</link>><<gbodywriting>>
<br>
<<else>>
<<rng>>
<<if $rng gte 95 and $watersportsdisable is "f">>
<<generate1>><<person1>>A <<person>> approaches you and <<npcUndressText $NPCList[0] "lower" "self">>,
<span class="purple"><<npcRevealText $NPCList[0] "lower">>.</span>
<br><br>
Without warning, <<he>> begins to urinate on your face. The crowd watches in excitement.<<ggtrauma>><<trauma 12>><<gstress>><<stress 6>><<urinestat>>
<br><br>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<<elseif $rng gte 65>>
<<generatey1>><<generatey2>>A <<person1>><<person>> whispers something to <<his>> friend, a <<person2>><<person>>, who laughs and produces a piece of fruit from <<his>> bag.
<br><br>
<<link [[Warn them off|Pillory Warn]]>><<set $pillory.audience += 1>><</link>><<gattention>>
<br>
<<link [[Brace yourself|Pillory Brace]]>><</link>>
<br>
<<elseif $rng gte 30>>
<<generate1>><<person1>>A <<person>> takes a picture of you with <<his>> phone.
<br><br>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<<else>>
A number of people disembark from a bus nearby. Some of them gather round to gawk. <span class="pink">The crowd becomes larger and bolder.</span>
<br><br>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pillory Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pillory Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> barks in satisfaction, and wanders into the crowd.
<br><br>
<<if $pillory.audience gte 1>>
<<set _audienceFactor to $pillory.audience * 10>>
<<famebestiality _audienceFactor>>
<</if>>
"Serves you right, bitch," you hear someone shout.
<br>
"<<pShe>> actually got that <<beasttype>> off."
<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut."
<br>
<span class="pink">The crowd becomes larger and bolder.</span>
<<set $pillory.audience += 1>>
<br>
<<endcombat>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> gives up and flees into the crowd.
<br><br>
"<<pShe>> beats innocent <<beastsplural>>. <<pShe>> belongs up there." You hear someone shout.
<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pillory.audience -= 1>>
<br><br>
<<endcombat>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pillory Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> slaps your <<bottom>> then steps away from the pillory.
<br><br>
<<if $pillory.audience gte 1>>
<<set _audienceFactor to $pillory.audience * 10>>
<<famerape _audienceFactor>>
<</if>>
"Serves you right, bitch," you hear someone shout.
<br>
"At least <<pshe>> can be of some use to society."
<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut."
<br>
<span class="pink">The crowd becomes larger and bolder.</span>
<<set $pillory.audience += 1>>
<br>
<<endcombat>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> steps away from the pillory.
<br><br>
"So violent. <<pShe>> belongs up there." You hear someone shout.
<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pillory.audience -= 1>>
<br><br>
<<endcombat>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<He>> cracks the whip a couple of times on the pavement before lashing out at you.
<br><br>
<<if $phase is 1>>
<<if $danceskill gte random(1, 1000)>>
A couple of blows land on your <<bottom>> with a sharp sting, <span class="green">but you're able to avoid most of them.</span>
A few of the audience members murmur to one another. It's clear you're ruining the <<personsimple>>'s act.
Eventually <<he>> gives up, takes <<his>> hat, and storms off. The crowd boos, and a couple of delinquents throw fruit at <<him>>.
<<violence_noncombat 5 0.3>>
<br><br>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<<else>>
<span class="red">You're unable to dodge <<his>> blows.</span> You try to stifle your cries as the lashes strike your <<bottom>>.
Behind you, the ringmaster draws in a sharp breath. Your clumsy movements seem to be making things worse than <<he>> intended.
<<violence_noncombat 20 0.3>>
<br><br>
<<link [[다음|Pillory Whip Master 2]]>><</link>>
<</if>>
<<else>>
You brace yourself, prepared for a volley of painful blows. <span class="green">They're not as intense as anticipated.</span>
<<His>> lashes twinge slightly, but it is immediately clear the ringmaster is not attempting to hurt you.
<<violence_noncombat 4 0.5 0.5 0.5>>
<br><br>
<<link [[다음|Pillory Whip Master 2]]>><</link>>
<</if>>
<br><<effects>>
<<set _articles = []>>
<<if $worn.lower.name isnot "naked" and $worn.lower.state is "waist">>
<<run _articles.push($worn.lower.name)>>
<<set _plural to $worn.lower.plural>>
<<lowerruined>>
<</if>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">>
<<run _articles.push($worn.under_lower.name)>>
<<set _plural to _plural || $worn.under_lower.plural>>
<<underlowerruined>>
<</if>>
After delivering one final strike, <<he>> swiftly withdraws the whip. The crowd goes silent.
Suddenly, to your horror, your <span class="red"><<print _articles.join(" and ")>>
<<if _plural>>fall
<<else>>falls <</if>>
to the ground, cut to ribbons by the whip.</span>
The onlookers clap and applaud. Several toss money into <<his>> hat.
The ringmaster bows in front of your exposed lower half, scoops up <<his>> earnings, and leaves.
<<fameexhibitionism 7>><<stress 6>><<bruise bottom>>
<br><br>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<set _toys = $player.inventory.sextoys["butt plug"]>>
<<set _toy = _toys[_toys.length - 1]>>
<<set _mod = $phase ? 1 : 0.5>>
<<if $phase is 1>>
<<if $speech_attitude is "bratty">>
"Don't even think about it." you say, glaring at the <<personsimple>>.
<<elseif $speech_attitude is "meek">>
"P-please don't." you say, hanging your head.
<<else>>
"Please don't." you say.
<</if>>
<br><br>
<<if Math.abs($submissive - 1000) - 150 gte random(1, 850)>> <!-- Bonus for bratty or meek but not neutral -->
The <<personsimple>> hesitates and looks down at the butt plug. "Ah, forget it." <<he>> mutters. <<He>> disappears back into the crowd.
<<set _skipplug to true>>
<<else>>
The <<personsimple>> laughs at you. "Shut up, you dumb
<<if $player.gender_appearance is 'm'>>
asshole.
<<else>>
bitch.
<</if>>
You're in no position to tell me what to do." <<stress 2>>
<</if>>
<<else>>
You brace yourself and get ready for what is coming.
<</if>>
<br><br>
<<if _skipplug>>
<<run _toys.splice(-1,1)>>
<<if !_toys.length>>
<<run delete V.player.inventory.sextoys["butt plug"]>>
<</if>>
<<else>>
<<He>> walks up to you and rams the butt plug into your <<bottom>>, heedless of your comfort. You scream in pain at the sudden insertion.
Some members of the crowd appear disgusted and surprised, while others look on with lust.
The <<person>> leaves the plug inside you and walks away, content with the discomfort <<he>> inflicted.
<<set _toy.state = "worn">><<set _toy.carried = true>><<set _toy.worn = true>><<set $worn["butt_plug"] = _toy>>
<<violence 50 _mod _mod _mod>><<bruise anus>>
<</if>>
<br><br>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
You kick the <<person>> in the shin. "Ow!" <<he>> says. "Fucking bitch." <<He>> hobbles away from you.
<br><br>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 51>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<He>> flips the hem of your skirt up, laying bare your <<undies>> for all to see. "Yes," <<he>> says. "I think this suits you better." <<He>> returns to the crowd, leaving you exposed.
<<else>>
<<He>> unbuttons the front of your trousers, laying bare your <<undies>> for all to see. "Yes," <<he>> says. "I think this suits you better." <<He>> returns to the crowd, leaving you exposed.
<</if>>
<br><br>
<<set $worn.lower.skirt_down to 0>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<He>> lifts the hem of your skirt slightly and peeks under.
<<else>>
<<He>> pulls your waistband out slightly and peeks inside.
<</if>>
<<if $worn.under_lower.type.includes("naked") and !playerChastity()>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
"<<pShe>> isn't wearing anything under <<pher>> skirt!" the <<person>> announces loudly.
<<else>>
"<<pShe>> isn't wearing anything under there!" the <<person>> announces loudly.
<</if>>
<br><br>
"What a pervert," says someone in the crowd.
<br><br>
<<elseif $worn.under_lower.type.includes("naked") and playerChastity()>>
"<<pShe>> is wearing a $worn.genitals.name!" the <<person>> announces loudly.
<br><br>
"Guess <<pshe>> likes being locked up," says someone in the crowd. "Having the time of <<pher>> life I bet."
<br><br>
<<else>>
"<<pShe>> is wearing $worn.under_lower.colour $worn.under_lower.name!" the <<person>> announces loudly.
<br><br>
<<if $player.gender_appearance isnot $worn.under_lower.gender and $worn.under_lower.gender isnot "n">>
"What a pervert," says someone in the crowd. "Crossdressing, and in front of so many people!"
<br><br>
<</if>>
<</if>>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 51>>
<<He>> pulls your $worn.lower.name down to your thighs, revealing your <<undies>> for all to see.
<<if $worn.under_lower.type.includes("naked")>>
"No underwear!" <<he>> says. "What a perv."
<<else>>
<</if>>
<<He>> returns to the crowd, leaving you exposed and humiliated.
<br><br>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.lower.state to "thighs">>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<<elseif $rng gte 1>>
<<He>> pulls your $worn.lower.name down to your thighs, revealing your <<undies>> for all to see.
<<if $worn.under_lower.type.includes("naked")>>
"No underwear!" the <<person>> announces loudly.
<br><br>
"What a pervert," says someone in the crowd.
<br><br>
<<elseif playerChastity()>>
"<<pShe>> is wearing a $worn.genitals.name!" the <<person>> announces loudly.
<br><br>
"Guess <<pshe>> likes being locked up," says someone in the crowd. "Having the time of <<pher>> life I bet."
<br><br>
<<else>>
"<<pShe>> is wearing $worn.under_lower.colour $worn.under_lower.name!" the <<person>> announces loudly.
<br><br>
<<if $player.gender_appearance isnot $worn.under_lower.gender and $worn.under_lower.gender isnot "n">>
"What a pervert," says someone in the crowd. "Crossdressing, and in front of so many people!"
<br><br>
<</if>>
<</if>>
<<He>> pulls up your $worn.lower.name before returning to the crowd.
<br><br>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 51>>
<<He>> pulls your $worn.under_lower.name down to your thighs, revealing your <<genitals>> for all to see.
<<He>> returns to the crowd, leaving you exposed and humiliated.
<<if $player.penisExist>><<pillorypeniscomment>><</if>>
<br><br>
<<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $worn.under_lower.state to "thighs">>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<<elseif $rng gte 1>>
<<He>> pulls up your $worn.under_lower.name, stretching them taut and emphasising your <<bottom>> cheeks. <<He>> gives you a firm spank before returning to the crowd.
<br><br>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $speech_attitude is "bratty">>
"Don't you dare. Or I'll find you when I get out," you say, glaring at the <<person>>. <<He>> looks away from you and puts the fruit away.
<br><br>
<<elseif $speech_attitude is "meek">>
"P-please don't," you say, hanging your head. The <<person>> takes pity on you and puts the fruit away.
<br><br>
<<else>>
"Please don't," you say. <<He>> hesitates a moment. <<His>> friend pokes <<him>> and <<he>> throws the fruit, but it flies clear of the pillory.
<br><br>
<</if>>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
You brace for the impact as the fruit comes flying towards you.
<<if $rng gte 81>>
It smashes into your face, hurting more than you expected. Some people applaud.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<pain 10>>
<br><br>
<<else>>
Their aim is off and it thuds into the pillory beside your head, smashing into pieces but leaving you mostly clean.
<br><br>
<</if>>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<switch $phase>>
<<case 2>>
You enthusiastically comply and <<oraltext>> lick <<his>> asshole, giving it a few wet kisses as well.
<br>
<<if currentSkillValue("oralskill") gte 400>>
Your tongue soon sends <<him>> over the edge, and <<he>>
<<if $NPCList[0].penis isnot "none">>
ejaculates onto the ground.
<<else>>
buckles at the knees.
<</if>>
<<arousal 600>><<garousal>>
<<else>>
You're not very good at it, but <<he>> encourages you with little grunts and moans. <<He>> doesn't cum, but <<he>> seems satisfied nonetheless.
<</if>>
<br><br>
"Good <<girl>>," <<he>> says. <<He>> pulls up <<his>> pants and leaves.
<<case 1>>
You reluctantly stick out your tongue, forcing yourself to comply. You do your best to avoid licking <<his>> asshole directly. <<He>> presses against you, trying to redirect your mouth.
<br>
Finally, <<he>> gives up in frustration. "You tried, I guess," <<he>> grumbles. <<He>> pulls up <<his>> pants and leaves.
<<default>>
You keep your mouth closed and turn away from the intrusion. After a while, <<he>> gives up and slaps your face.<<gpain>><<gtrauma>><<trauma 6>><<pain 4>><<bruise face>>
<</switch>>
<br><br>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<stuck_in_wall_oral>>
<<set $walltype to "pillory">>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pillory Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pillory Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> pats your head then steps away from the pillory.
<br><br>
<<if $pillory.audience gte 1>>
<<set _audienceFactor to $pillory.audience * 10>>
<<famerape _audienceFactor>>
<</if>>
"Serves you right, bitch," you hear someone shout.
<br>
"At least <<pshe>> can be of some use to society."
<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut."
<br>
<span class="pink">The crowd becomes larger and bolder.</span>
<<set $pillory.audience += 1>>
<br>
<<endcombat>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Pride wounded, the <<person>> leaves the pillory.
<br><br>
"So violent. <<pShe>> belongs up there." You hear someone shout.
<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pillory.audience -= 1>>
<br><br>
<<endcombat>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"P-please don't," you say. "Th-this is hard enough." The <<person>> takes pity on you, and walks away.
<<elseif $speech_attitude is "bratty">>
"Just try it," you say. "I'll find you later." The <<person>> pauses, then looks down and step away.
<<else>>
"Please don't," you say. The <<person>> hesitates, then puts the lid back on and walks away.
<</if>>
<br><br>
<<link [[다음 (1:00)|Pillory]]>><<endevent>><<pass 1 hour>><</link>>
<br><<effects>>
The <<person>> approaches you,
<<if $phase is 1>>
<<his>> marker pen at the ready.
<<set _pen to "marker">>
<<else>>
<<his>> pen at the ready.
<<set _pen to "pen">>
<</if>>
<br><br>
<<rng 10>>
<<set _hasWritten = true>>
<<if $rng gte 10 and $worn.lower.anus_exposed gte 1 and $worn.over_lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and !$skin.left_bottom.pen>>
<<He>> circles behind, and writes on your <<bottom>>.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "left_bottom" _pen>>
<<else>>
<<bodywriting_npc_normal "left_bottom" _pen>>
<</if>>
<<elseif $rng gte 9 and $worn.lower.anus_exposed gte 1 and $worn.over_lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and !$skin.right_bottom.pen>>
<<He>> circles behind, and writes on your <<bottom>>.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "right_bottom" _pen>>
<<else>>
<<bodywriting_npc_normal "right_bottom" _pen>>
<</if>>
<<elseif $rng gte 8 and ($worn.lower.type.includes("naked") or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) and ($worn.over_lower.type.includes("naked") or setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1) and !$skin.left_thigh.pen>>
<<He>> circles behind, and writes on your left thigh.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "left_thigh" _pen>>
<<else>>
<<bodywriting_npc_normal "left_thigh" _pen>>
<</if>>
<<elseif $rng gte 7 and ($worn.lower.type.includes("naked") or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) and ($worn.over_lower.type.includes("naked") or setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1) and !$skin.right_thigh.pen>>
<<He>> circles behind, and writes on your right thigh.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "right_thigh" _pen>>
<<else>>
<<bodywriting_npc_normal "right_thigh" _pen>>
<</if>>
<<elseif $rng gte 6 and $worn.upper.open is 1 and $worn.under_upper.open is 1 and $worn.over_upper.open is 1 and !$skin.left_shoulder.pen>>
<<He>> stops in front of you, and writes on your left shoulder.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "left_shoulder" _pen>>
<<else>>
<<bodywriting_npc_normal "left_shoulder" _pen>>
<</if>>
<<elseif $rng gte 5 and $worn.upper.open is 1 and $worn.under_upper.open is 1 and $worn.over_upper.open is 1 and !$skin.right_shoulder.pen>>
<<He>> stops in front of you, and writes on your right shoulder.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "right_shoulder" _pen>>
<<else>>
<<bodywriting_npc_normal "right_shoulder" _pen>>
<</if>>
<<elseif $rng gte 4 and $worn.upper.open is 1 and $worn.under_upper.open is 1 and $worn.over_upper.open is 1 and !$skin.breasts.pen>>
<<He>> stops in front of you, and writes on your <<breasts>>.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "breasts" _pen>>
<<else>>
<<bodywriting_npc_normal "breasts" _pen>>
<</if>>
<<elseif $rng gte 3 and !$worn.face.type.includes("mask") and !$skin.left_cheek.pen>>
<<He>> stops in front of you, and writes on your left cheek.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "left_cheek" _pen>>
<<else>>
<<bodywriting_npc_normal "left_cheek" _pen>>
<</if>>
<<elseif $rng gte 2 and !$worn.face.type.includes("mask") and !$skin.right_cheek.pen>>
<<He>> stops in front of you, and writes on your right cheek.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "right_cheek" _pen>>
<<else>>
<<bodywriting_npc_normal "right_cheek" _pen>>
<</if>>
<<elseif !$skin.forehead.pen>>
<<He>> stops in front of you, and writes on your forehead.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "forehead" _pen>>
<<else>>
<<bodywriting_npc_normal "forehead" _pen>>
<</if>>
<<else>>
<<He>> circles you a few times, <span class="lblue">then decides not to write on you after all.</span> <<He>> instead gives your <<bottom>> a sharp smack.<<gtrauma>><<gstress>><<gpain>><<stress 6>><<trauma 6>><<pain 4>>
<<set _hasWritten = false>>
<</if>>
<br><br>
<<He>> steps back<<if _hasWritten>> to admire <<his>> handiwork<</if>>, then returns to the growing audience.
<br><br>
<<link [[다음 (1:00)|Pillory]]>><<endevent>><<pass 1 hour>><</link>>
<br><<effects>>
You spit on the <<persons>> face. <<He>> flinches in surprise, and almost tumbles backwards. <<He>> doesn't try again.
<br><br>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br><<effects>>
The <<person>> grasps your <<breasts>>, and squeezes. You endure <<his>> fondling as best you can.
<br><br>
<<if $lactating is 1 and $milk_amount gte 30>>
Your body responds to the stimulation, <span class="purple">and milk leaks from your buds,</span> running over the <<person>>s hands and onto the floor.
<<breastfeed>>
<br><br>
<<if random(1, 2) is 2>>
"Is that milk?"
<<else>>
"Is <<pshe>> lactating?"
<</if>>
<br>
<<if random(1, 2) is 2>>
"<<pShe>>'s like a cow."
<<else>>
"<<pShe>> belongs on a farm."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Wish I had a bucket."
<<else>>
"I bet it's sweet."
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
It's too much. <<orgasm>>
The audience jeer and mock, attracting more attention. You feel humiliated. <span class="red">The crowd becomes much larger and bolder.</span>
<<set $pillory.audience += 2>><<ggtrauma>><<trauma 12>>
<br><br>
<<else>>
<span class="pink">The crowd becomes larger and bolder.</span>
<<set $pillory.audience += 1>>
<br><br>
<</if>>
<<elseif $arousal gte $arousalmax>>
It's too much. <<orgasm>>
<<if random(1, 2) is 2>>
"Did <<pshe>> just cum?"
<<else>>
"Look at <<phim>> twitch."
<</if>>
<br>
<<if random(1, 2) is 2>>
"I knew <<pshe>> was a <<slut>>."
<<else>>
"What a <<slut>>."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Bully <<phim>> more."
<<else>>
"I bet <<pshe>>'s enjoying this."
<</if>>
<br><br>
You feel humiliated. <span class="pink">The crowd becomes larger and bolder.</span>
<<set $pillory.audience += 1>><<ggtrauma>><<trauma 12>>
<br><br>
<</if>>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br><<effects>>
<<if $rng gte 51>>
<<if $worn.under_upper.open is 1>>
<<He>> grasps the top of your $worn.under_upper.name, <span class="pink">and tugs it down your chest,</span> revealing your <<breasts>> for all to see.
<br><br>
<<He>> returns to the crowd, leaving you exposed and humiliated.
<br><br>
<<set $worn.under_upper.exposed to 1>>
<<set $worn.under_upper.state_top to "midriff">>
<<else>>
<<He>> grasps the hem of your $worn.under_upper.name, <span class="pink">and pulls it up your chest,</span> revealing your <<breasts>> for all to see.
<br><br>
<<He>> returns to the crowd, leaving you exposed and humiliated.
<br><br>
<<set $worn.under_upper.exposed to 1>>
<<set $worn.under_upper.state to "chest">>
<</if>>
<<else>>
<<He>> grasps the back of your $worn.under_upper.name, pulling it tight and emphasising your <<breasts>>. <<He>> slaps your face before returning to the crowd.
<br><br>
<</if>>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br><<if $rng gte 51>>
<<if $worn.upper.open is 1>>
<<He>> grasps the top of your $worn.upper.name, <span class="pink">and tugs it down your chest,</span> revealing your <<undertop>> for all to see.
<br><br>
<<He>> returns to the crowd, leaving you exposed and humiliated.
<br><br>
<<set $worn.upper.exposed to 1>>
<<set $worn.upper.state_top to "midriff">>
<<else>>
<<He>> grasps the hem of your $worn.upper.name, <span class="pink">and pulls it up your chest,</span> revealing your <<undertop>> for all to see.
<br><br>
<<He>> returns to the crowd, leaving you exposed and humiliated.
<br><br>
<<set $worn.upper.exposed to 1>>
<<set $worn.upper.state to "chest">>
<</if>>
<<else>>
<<He>> grasps the back of your $worn.upper.name, pulling it tight and emphasising your <<breasts>>. <<He>> slaps your face before returning to the crowd.
<br><br>
<</if>>
<<endevent>>
<<link [[다음 (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br><<widget "police_computer_action">>
경찰 컴퓨터를 사용해 범죄자 기록에 접근할 수 있다. 당신 자신의 이름을 찾아보니
<<if crimeSumCurrent() gte 6000>>
<span class="red">당신의 이름은 "특급 수배 중"이라는 명단에 올라 있고, 당신을 혹독하게 처벌할 거라는 계획이 짜여 있다.</span>
<<elseif crimeSumCurrent() gte 4500>>
<span class="red">당신을 체포하는 것은 우선 순위에 올라 있고, 당신을 극심하게 처벌할 만한 충분한 증거를 모아 두었다.</span>
<<elseif crimeSumCurrent() gte 4000>>
<span class="red">당신은 적극적으로 수색되고 있고,</span> <span class="red">중대한 처벌</span>을 집행할 수 있을 만한 충분한 증거가 모여 있다.
<<elseif crimeSumCurrent() gte 3000>>
당신에 대한 <span class="red">체포 영장이</span> 발급되어 있고, <span class="red">무거운 처벌</span>을 집행할 수 있을 만한 충분한 증거가 모여 있다.
<<elseif crimeSumCurrent() gte 2000>>
당신에 대한 <span class="red">체포 영장이</span> 발급되어 있고, 만만찮은 처벌을 집행할 수 있을 만한 충분한 증거가 모여 있다.
<<elseif crimeSumCurrent() gte 1000>>
당신에 대한 <span class="red">체포 영장이</span> 발급되어 있고, 처벌을 집행할 수 있을 만한 충분한 증거가 모여 있다.
<<elseif crimeSumCurrent() gte 500>>
<span class="gold">곧 당신에 대한 체포 영장을 발급할 수 있을지도 모를 만한 증거를 모아 두었다.</span>
<<else>>
<span class="teal">당신 이름으로는 특별한 기록이 없다.</span>
<</if>>
<br><br>
<<if crimeSumCurrent() gte 6000>>
Options:
<br>
<span class="teal">와이퍼 웜을 심으면</span> 모든 이들의 경찰 기록이 상당량 파괴될 것입니다. 당신 것도 포함해서요.
<br>
<span class="teal">누군가에게 죄를 뒤집어 씌우면</span> 당신의 이름으로 되어 있던 모든 증거가 다른 사람에게로 이동합니다. 이렇게 하면 분명 경찰을 교란시킬 것입니다.
하지만, 시스템에 이미 범죄 기록이 있었던 사람에게만 뒤집어 씌울 수 있습니다.
<br><br>
<<link [[와이퍼 웜을 심는다 (0:10)|Police Computer]]>><<pass 10>><<set $phase to 11>><<crimeDown 0.5 "all">><<set _randomCrime to ((random(5,35) + 20)/100)>><<crimeDown _randomCrime "all">><</link>>
<!-- Original crime calculation as follows:
<<set $crime /= 2>><<set $crime *= (random(5,35)/100)>> -->
<br>
<<if C.npc.Whitney.init is 1 and C.npc.Whitney.state isnot "dungeon" and $framed is 0>>
<<link [[휘트니에게 뒤집어 씌운다 (0:10)|Police Computer]]>><<pass 10>><<set $phase to 12>><<crimeClear "all">><</link>>
<br>
<</if>>
<<if $headpolice is 1 and $framed is 0>>
<<link [[레이턴에게 뒤집어 씌운다 (0:10)|Police Computer]]>><<pass 10>><<set $phase to 13>><<crimeClear "all">><</link>>
<br>
<</if>>
<<if $framed isnot 0>>
<span class="red">당신은 이미 <<trNamedNPC $framed>>_trResult에게 당신의 죄를 뒤집어 씌웠습니다. 그 사람이 당신의 범죄에 대해 대가를 치를 때까진 다시 뒤집어 씌울 수 없습니다.</span>
<</if>>
<<elseif crimeSumCurrent() gte 1000>>
선택지:
<br>
<span class="teal">전자적인 기록을 지우면</span> 경찰이 당신을 용의자로 지목할 수 있는 범죄 기록이 상당량 줄어들 것이고, 경찰이 당신을 잘 알아보지 못할 것입니다.
<br>
<span class="teal">와이퍼 웜을 심으면</span> 모든 이들의 경찰 기록이 상당량 파괴될 것입니다. 당신 것도 포함해서요.
<br>
<<link [[증거를 지운다 (0:15)|Police Computer]]>><<pass 15>><<set $phase to 10>><<set _randomCrime to ((random(5,35) + 20)/100)>><<crimeDown _randomCrime "all">><</link>>
<!-- Original crime calculation as follows:
<<set $crime -= $crime * ((random(5,35) + 20)/100)>> -->
<br>
<<link [[와이퍼 웜을 심는다 (0:10)|Police Computer]]>><<pass 10>><<set $phase to 11>><<crimeDown 0.5 "all">><</link>>
<br>
<</if>>
<br>
<</widget>><<location "pound">><<set $outside to 0>><<effects>>
<<clothesruined>>
<<pound_muzzle>>
<<leash 26>>
<<set $worn.neck.cursed to 1>>
<<generate1>><<generate2>>
You awaken to the sound of barking. "Get this mutt inside." You peer at the sky above for a moment, before a <<person1>><<person>> jerks you to a sitting position. <<He>> holds a leash attached to a spiked collar around your neck. <<He>> jerks you forward again, pulling you onto your knees.
<br><br>
A metal fence and gate separate you from a street beyond. Parallel stone walls meet the fence on either side of the gate, themselves meeting at a large door opposite, ahead of you. You hear barking within.
<br><br>
A <<person2>><<person>> presses <<his>> foot against your <<bottom>>, and shoves you forward. With your mouth muzzled, there's no way you can protest.
<br><br>
<<link [[Try to walk|Pound Abduction Walk]]>><<def 1>><<stress 6>><<pain 4>><</link>><<gpain>><<gstress>>
<br>
<<link [[Crawl obediently|Pound Abduction Crawl]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse to budge|Pound Abduction Refuse]]>><<def 2>><<pain 8>><</link>><<ggpain>>
<br>
<<if $wolfgirl gte 6>>
<<link [[Growl|Pound Abduction Growl]]>><<transform wolf 1>><</link>><<wolfgirl>>
<br>
<</if>><<effects>>
You try to stand, but the <<person>> grasps your shoulders and shoves you back to your knees. "I didn't say stand," <<he>> says. "There'll be time for tricks later."
<br><br>
<<person1>>The <<person>> continues to pull you towards the door.
<br><br>
<<link [[싸운다|Pound Abduction Fight]]>><<def 1>><<set $fightstart to 1>><</link>>
<br>
<<link [[Crawl|Pound Abduction Crawl]]>><<sub 1>><</link>>
<br><<effects>>
You crawl on your hands and knees, allowing the <<person1>><<person>> to pull you into the building.
<br><br>
<<link [[다음|Pound Abduction 2]]>><</link>>
<br><<effects>>
You refuse to budge. The <<person>> kicks you, jerking you forward. "I said move you dumb bitch," <<he>> says.
<br><br>
<<person1>>The <<person>> tries to tug you towards the door.
<br><br>
<<link [[싸운다|Pound Abduction Fight]]>><<def 1>><<set $fightstart to 1>><</link>>
<br>
<<link [[Crawl|Pound Abduction Crawl]]>><<sub 1>><</link>>
<br><<effects>>
You release a guttural growl. Both the <<person>> and <<person1>><<person>> laugh. "This one might need breaking in."
<br><br>
They continue to pull you towards the door.
<br><br>
<<link [[싸운다|Pound Abduction Fight]]>><<def 1>><<set $fightstart to 1>><</link>>
<br>
<<link [[Crawl|Pound Abduction Crawl]]>><<sub 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Pound Abduction Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pound Abduction Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
The pair lean against the walls, giving you the chance you need. You climb to your feet and bolt for the fence.
<<if $leftarm is "bound" or $rightarm is "bound">>
<<tearful>> you shove the gate with your shoulder. It opens, and you escape onto the street outside.
<br><br>
<<else>>
<<tearful>> you jump, reaching for the top. You haul yourself up and over, onto the street outside.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<link [[다음|Starfish Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
The pair back away from you, giving you the chance you need.
<<if $leftarm is "bound" or $rightarm is "bound">>
<<tearful>> you shove the gate with your shoulder. It opens, and you escape onto the street outside.
<br><br>
<<else>>
<<tearful>> you jump, reaching for the top. You haul yourself up and over, onto the street outside.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<link [[다음|Starfish Street]]>><<set $eventskip to 1>><</link>>
<<else>>
<<tearful>> you fall to the <<if Weather.precipitation isnot "none">>mud<<else>>dust<</if>>. You're too hurt to continue fighting.
<br><br>
"Get this bitch inside," the <<person2>><<person>> says. The <<person1>><<person>> yanks your leash once more, dragging you into the building.
<br><br>
<<clotheson>>
<<link [[다음|Pound Abduction 2]]>><</link>>
<br>
<</if>><<effects>>
<<if $pound is undefined>>
<<pound_init>>
<</if>>
Inside are rows of cages, each containing barking <<pound_text>>. Some stick their noses through the bars, straining to sniff you.
<<if $wolfgirl gte 6>>
Others back away, recognising your wolfishness.
<<else>>
Others continue to bark, not even at you in particular.
<</if>>
<br><br>
<<detach_leash>>
The <<person1>><<person>> pulls you along, towards an empty cage near the back, beside a metal door. <<He>> detaches the leash once you're inside.
<br><br>
"There's a good dog," <<he>> says as <<he>> slams the cage door. Both <<he>> and the <<person2>><<person>> walk away, disappearing deeper into the building.
<br><br>
<<endcombat>>
<<link [[다음|Pound Cage]]>><</link>>
<br><<location "pound">><<set $outside to 0>><<effects>>
<<if !$pound.door>><<set $pound.door to 0>><</if>>
You are imprisoned in the pound on Starfish Street. <<pound_text cap>> fill the cages. There's a bowl of water, but nowhere to sleep except the cold floor.
<br><br>
<<pound_stats>>
<br><br>
<<if isPregnancyEnding()>>
<<pregnancyPassout "pound">>
<<elseif Time.hour is 8>>
<<generate1>><<person1>>
A <<person>> walks from cage to cage, releasing the <<pound_text>> within. "Feeding time," <<he>> says. There's a door open at the far side of the hall, leading outside.
<br><br>
<<He>> arrives at your cage.
<br><br>
<<link [[Crawl outside|Pound Food Crawl]]>><<sub 1>><</link>>
<br>
<<link [[싸운다|Pound Fight]]>><<set $fightstart to 1>><<def 1>><</link>>
<br>
<<elseif Time.hour is 12 and !$pound.compete>>
<<set $pound.compete to 1>>
<<generate1>><<person1>>
A <<person>> stops outside your cage. "Time for practice," <<he>> says, opening the door. "Be on your best behaviour."
<br><br>
<<link [[Crawl outside|Pound Show Crawl]]>><<sub 1>><</link>>
<br>
<<link [[싸운다|Pound Fight]]>><<set $fightstart to 1>><<def 1>><</link>>
<br>
<<elseif Time.hour is 18>>
<<generate1>><<person1>>
A <<person>> walks from cage to cage, releasing the <<pound_text>> within. "Feeding time," <<he>> says. There's a door open at the far side of the hall, leading outside.
<br><br>
<<He>> arrives at your cage.
<br><br>
<<link [[Crawl outside|Pound Food Crawl]]>><<sub 1>><</link>>
<br>
<<link [[싸운다|Pound Fight]]>><<set $fightstart to 1>><<def 1>><</link>>
<br>
<<else>>
<<link [[Exercise (1:00)|Pound Exercise]]>><<tiredness 6>><</link>><<gtiredness>>
<br>
<<link [[Door|Pound Door]]>><</link>>
<br><br>
<<link [[Sleeping spot|Pound Bed]]>><</link>>
<br>
<</if>><<effects>><<set $lock to 1000>>
The metal cage is locked tight. It uses an electronic lock more advanced than those on the other cages.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">You think you could manipulate it.</span>
<br><br>
<<link [[Open it (0:05)|Pound Door Sneak]]>><<pass 5>><</link>>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Try to force it open (1:00)|Pound Door Force]]>><<pass 60>><<tiredness 12>><</link>><<ggtiredness>>
<br>
<<link [[뒤로|Pound Cage]]>><</link>>
<br><<effects>>
A <<generate1>><<person1>><<person>> enters the room as you fiddle with the lock. "Nice try," <<he>> says as <<he>> walks over. "A dumb beast like you isn't gonna get out." <<He>> leans on the cage with one hand.
<br><br>
The lock buzzes, <span class="green">and the heavy door swings open,</span> smacking into the <<person>> and knocking <<him>> into the cage opposite. You rush forward and lock <<him>> in.
<br><br>
"Y-you stupid <<bitch>>," <<he>> says, surprised by this sudden reversal. "Let me out!"
<br><br>
<<link [[다음|Pound Escape]]>><<endevent>><</link>>
<br><<effects>>
<<set $pound.door += $physique>>
You try to force the door open with all your might.
<<if $physique gte 14000>>
The hinges rattle and groan. This shouldn't be too difficult, but will require persistence.
<<elseif $physique gte 8000>>
It doesn't feel like you're making much impact. This won't be easy, and will require persistence.
<<elseif $physique gte 4000>>
It shakes, but doesn't seem any worse for wear. This will take a while, and require a lot of persistence.
<<else>>
You don't seem to make an impact at all. This will take a long time.
<</if>>
<br><br>
<<if $pound.door gte 120000>>
<<generate1>><<person1>>
<span class="green">You hear a snap,</span> just as a <<person>> enters the room. "Oh I see what you're doing," <<he>> says, walking closer. "Nice try, but a mutt like you isn't gonna gnaw your way through these bars." <<He>> leans against the cage with one hand. There's another snap, and the heavy door swings open, smacking into <<him>> and knocking <<him>> into the cage opposite.
<br><br>
You rush forward and lock <<him>> in. "Y-you stupid <<bitch>>," <<he>> says, surprised by this sudden reversal. "Let me out!"
<br><br>
<<link [[다음|Pound Escape]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Cage]]>><</link>>
<br>
<</if>><<effects>>
You exercise within the limited space, performing squats and push-ups. The <<pound_text>> sometimes watch with curiosity, but more often ignore you.
<<athletics 1>>
<<physique 6>>
<<pass 60>>
<br><br>
<<link [[다음|Pound Cage]]>><</link>>
<br><<effects>>
You join the <<pound_text>>, and crawl along the corridor, emerging in a courtyard behind the building. A fence separates it from a clifftop, and the sea beyond.
<br><br>
<<link [[다음|Pound Food]]>><<endevent>><</link>>
<br><<set $outside to 1>><<effects>>
<<generate1>><<person1>>A <<person>> fills a line of dog bowls from a sack while the <<pound_text>> surround those already filled, tails wagging. There aren't enough bowls to go around.
<br><br>
<<endevent>>
<<link [[Fight for a place (1:00)|Pound Food Def]]>><<def 1>><<pass 60>><<pound_status 3>><</link>><<gpound_status>>
<br>
<<link [[Wait your turn (1:00)|Pound Food Sub]]>><<sub 1>><<pass 60>><<pound_status -3>><</link>><<lpound_status>>
<br>
<<link [[Refuse to feed (1:00)|Pound Food Refuse]]>><<def 1>><<pass 60>><</link>>
<br><<effects>>
You join the scrap, shoving <<pound_text>> aside to get to the food.
<<if $pound.status gte 60>>
A few growls is all it takes to keep others away from your bowl.<<lstress>><<stress -6>>
<br><br>
<<link [[다음|Pound Food Event]]>><</link>>
<br>
<<else>>
<<beastNEWinit 1 dog>>One <<beasttype>> takes offence, and nips at you as you try to eat.
<br><br>
<<link [[Back away|Pound Food Back]]>><<sub 1>><<stress -6>><<pound_status -3>><</link>><<lpound_status>><<lstress>>
<br>
<<link [[무시한다|Pound Food Ignore]]>><<stress 6>><</link>><<gstress>>
<br>
<<if $wolfgirl gte 6>>
<<link [[Growl|Pound Food Growl]]>><<def 1>><<pound_status 3>><<transform wolf 1>><</link>><<wolfgirl>><<gpound_status>>
<br>
<</if>>
<</if>><<effects>>
You back off, letting the <<beasttype>> feed uninterrupted. You're able to find a bowl with less belligerent adversaries.
<br><br>
The food has the exact taste and consistency of cardboard. Even the orphanage food is edible in comparison.
<br><br>
<<link [[다음|Pound Food Event]]>><<endevent>><</link>>
<br><<effects>>
You ignore the <<beasttype>>. It growls at you, loud enough that one of the employees hears, and pulls <<bhim>> away from the scrum.
<br><br>
The food has the exact taste and consistency of cardboard. Even the orphanage food is edible in comparison.
<br><br>
<<link [[다음|Pound Food Event]]>><<endevent>><</link>>
<br><<effects>>
You growl at the <<beasttype>>, a low tremor that soon has <<bhis>> ears flat against <<bhis>> head. The other <<pound_text>> give you space.
<br><br>
The food has the exact taste and consistency of cardboard. Even the orphanage food is edible in comparison.
<br><br>
<<link [[다음|Pound Food Event]]>><<endevent>><</link>>
<br><<effects>>
You wait with the timid <<pound_text>> while the others compete for food. There's not much left by the time you get a space.
<br><br>
The food has the exact taste and consistency of cardboard. Even the orphanage food is edible in comparison.
<br><br>
<<link [[다음|Pound Food Event]]>><<endevent>><</link>>
<br><<effects>>
The <<pound_text>> are eager to feed, but you won't suffer the indignance. They fight each other for a spot, with staff intervening when a conflict goes too far.
<br><br>
<<link [[다음|Pound Food Event]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
Sated, the more dominant <<pound_text>> laze around the yard, while others hunt for scraps.
<br><br>
<<beastNEWinit 1 dog>>
<<if $rng gte 67 and ($bestialitydisable is "f" or $monster is 1)>>
<<if numberOfEarSlime() and ($earSlime.growth gte 80 - ($earSlime.deviancy * 10))>>
A <<beasttype>> watches you from afar with lust in <<bhis>> eyes.
<span class="lewd">You feel the slime in your head command you to give yourself to <<bhim>>.</span> It promises rewards if you comply, and threatens consequences if you do not.
<br><br>
<<if hasSexStat("deviancy", 4) and $submissive gte 1900>>
<<link [[기꺼이 굴복한다|Pound Food Event Slime Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<deviant4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[복종한다|Pound Food Event Slime Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Pound Food Event Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<elseif $pound.status gte 80>>
A <<beasttype>> watches you from afar with lust in <<bhis>> eyes, but knows better than to try anything.
<br><br>
<<link [[다음|Pound Food End]]>><<endevent>><</link>>
<br>
<<else>>
A <<beasttype>> approaches you with lust in <<bhis>> eyes. <<bHe>> growls, and bares <<bhis>> fangs.
<br><br>
"Love is in the air," says a member of staff. Several are watching.
<br><br>
<<link [[굴복한다|Pound Food Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><<sub 3>><<pound_status -9>><</link>><<llpound_status>>
<br>
<<link [[싸운다|Pound Food Rape]]>><<set $molestationstart to 1>><<set $phase to 0>><<def 1>><<pound_status 9>><</link>><<ggpound_status>>
<br>
<</if>>
<<elseif $rng gte 33>>
<<endevent>>
<<generate1>><<person1>>
A <<person>> approaches you, leash in hand. "Hold still <<bitch>>," <<he>> says. "We're gonna go on a little walk together."
<br><br>
<<link [[Hold still|Pound Food Still]]>><<sub 1>><</link>>
<br>
<<link [[도망간다|Pound Food Run]]>><<def 1>><</link>><<athleticsdifficulty 1 600>>
<br>
<<else>>
<<endevent>>
<<link [[다음|Pound Food End]]>><</link>>
<br>
<</if>><<effects>>
You allow the <<person>> to attach the leash to your collar.
<<attach_leash>>
<<He>> leads you through the yard, to a secluded space around the edge of the building, overlooking the sea.
<br><br>
<<He>> grasps your collar directly, and pushes your neck against the earth.
<br><br>
<<link [[다음|Pound Food Human Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $athleticsSuccess>>
You bolt around the yard, <span class="green">leading the <<person>> on a merry chase.</span> <<He>> tires before you. The other staff laugh.<<ggpound_status>><<pound_status 9>>
<br><br>
<<link [[다음|Pound Food End]]>><<endevent>><</link>>
<br>
<<else>>
You run around the yard, <span class="red">but the <<person>> cuts you off.</span> <<He>> grasps your collar, and attaches the leash.
<br><br>
<<attach_leash>>
The other staff watch as <<he>> pulls you into a secluded area overlooking the sea. <<He>> holds your collar, and pushes your neck against the earth.
<br><br>
<<link [[다음|Pound Food Human Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pound Food Human Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pound Food Human Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> detaches the leash from <<his>> collar, and leaves you to return to the <<pound_text>> alone. The staff eye you with smirks, as if aware of what took place.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
You break free from the <<persons>> grasp, and run back to the <<pound_text>>. <<He>> snatches at the trailing leash to no avail.
<br><br>
<<generate2>><<person2>>
A <<person>> stops you, grabbing your collar. <<He>> detaches the leash, and laughs at the <<person1>><<person>> chasing after you. "How about you give this one a rest," <<person2>><<he>> says. "Seems <<pshe>> doesn't like you."
<br><br>
Other staff laugh, and the <<person1>><<person>> relents.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<detach_leash>>
<<link [[다음|Pound Food End]]>><<set $molestationstart to 1>><</link>><<effects>>
You crawl to the <<beasttype>>, then turn and drop to a submissive position. You wiggle provocatively, and growl.
<<deviancy4>>
It steps towards you, sniffs you, then mounts.
<br><br>
"Love is in the air," says a member of staff. Several are watching.
<br><br>
<<link [[다음|Pound Food Rape]]>><<set $sexstart to 1>><<sub 3>><</link>><<effects>>
You're forced to crawl to the <<beasttype>>, then drop to a submissive position. <<bHe>> growls, and bares <<bhis>> fangs. <<llpound_status>>
<br><br>
"Love is in the air," says a member of staff. Several are watching.
<br><br>
<<link [[다음|Pound Food Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><<sub 3>><<pound_status -9>><</link>><<effects>>
<<if $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
You turn away and move away from the <<beasttype>>. You feel a jolt of pain as the slime punishes you for defiance, however, <span class="red">it doesn't stop you, knowing that it can punish you in other ways.</span>
<<else>>
You turn away and move away from the <<beasttype>>. The slime tries to overpower your will, and feel a jolt of pain as the slime punishes you for defiance, however, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force you to present yourself to the <<beasttype>>.
<</if>>
<br><br>
<<link [[다음|Pound Food End]]>><<endevent>><</link>>
<br>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<if hasSexStat("deviancy", 4) and $earSlime.growth lt 100>>
<<set $earSlime.defyCooldown += 4>>
<<else>>
<<set $earSlime.defyCooldown += 8>>
<</if>>
The slime tries to assert control. <span class="red">It overpowers your will,</span> forcing you to present yourself to the <<beasttype>>. <<bHe>> growls, and bares <<bhis>> fangs.
<<ggwillpower>><<willpower 3>><<llpound_status>>
<br><br>
"Love is in the air," says a member of staff. Several are watching.
<br><br>
<<link [[다음|Pound Food Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><<sub 3>><<pound_status -9>><</link>>
<<else>>
The slime tries to assert control, <span class="green">but you fight it,</span> and manage to wrench yourself away from the <<beasttype>>.
<<gwillpower>><<willpower 1>>
<br><br>
<<link [[다음|Pound Food End]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if $phase is 1>>
You assume a submissive posture, inviting the <<beasttype>> to your body.
<<else>>
You smack the <<beasttype>> across the nose. It backs off, but prepares to attack.
<<set $enemyanger += 100>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<npc_attempt_sex>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pound Food Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pound Food Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation knot>>
<<if _knotted>>
The staff gather around, snapping pictures of the two of you, linked together by the <<beasttype>>'s <<print $NPCList[0].penisdesc>>.
<br><br>
<<if $pregnancyspeechdisable is "f">>
"Nice to see a <<bitch>> getting bred proper."
<br>
<</if>>
"Gonna take a selfie."
<br>
"This <<girl>> is enjoying it."
<br><br>
<<pass 5>>
The comments continue, until at last the knot empties enough for the <<beasttype>> to wriggle it out with a plop. Semen oozes down your thighs.
<br><br>
<<endcombat>>
<<clotheson>>
<<tearful>> you put some distance between yourself and the crowd. You're not sure if you've dignity to save.
<br><br>
<<link [[다음|Pound Food End]]>><</link>>
<br>
<<else>>
Satisfied, the <<beasttype>> licks itself, leaving you be. <<tearful>> you put some distance between you.<<lpound_status>><<pound_status -3>>
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>>
"Good dog," a <<person>> says, reaching to pat your head.
<br><br>
<<link [[Endure|Pound Food Endure]]>><<sub 1>><</link>>
<br>
<<link [[Whack the hand away|Pound Food Whack]]>><<ltrauma>><<gpain>><<def 1>><<pound_status 3>><</link>><<gpain>><<gpound_status>>
<br>
<<if $wolfgirl gte 6>>
<<link [[Bite|Pound Food Bite]]>><<trauma -6>><<transform wolf 1>><<def 1>><<pound_status 3>><</link>><<gpound_status>><<ltrauma>><<wolfgirl>>
<br>
<</if>>
<</if>>
<<else>>
The <<beasttype>> lowers <<bhis>> head in submission, and scurries away.<<pound_status 3>><<gpound_status>>
<br><br>
<<if $pregnancyspeechdisable is "f">>
"A shame," remarks one member of staff. "Was hoping to see this <<bitch>> get bred."
<br><br>
<</if>>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pound Food End]]>><</link>>
<br>
<</if>><<effects>>
You endure as the <<person>> pats your head. "Who's a good <<girl>>," <<he>> says. "You are." The other staff watch with amusement.
<br><br>
<<link [[다음|Pound Food End]]>><<endevent>><</link>>
<br><<effects>>
You whack the <<persons>> arm away. <<He>> laughs, <span class="red">then delivers a stinging backhand to your face.</span> "You'll soon learn your place, <<bitch>>."
<br><br>
<<link [[다음|Pound Food End]]>><<endevent>><</link>>
<br><<effects>>
You lower your head, an invitation, only to raise your mouth at the last moment. Your teeth sink into <<his>> flesh. <<He>> cries out in agony and jumps backwards, tripping and landing on <<his>> back. The other staff laugh at <<his>> expense as <<he>> scrambles away.
<br><br>
<<link [[다음|Pound Food End]]>><<endevent>><</link>>
<br><<effects>>
The staff herd you back into the pound interior, alongside the other <<pound_text>>. They grab each by the collar, and pull them into the appropriate cages. You find yours on your own.
<<generate1>><<person1>>
"Well aren't you a clever <<girl>>," remarks a <<person>>.
<br><br>
<<link [[다음|Pound Cage]]>><<endevent>><</link>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Pound Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pound Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
<<He>> staggers backwards, into the opposite cage. You jump forward, and slam the door shut. The lock falls into place, trapping <<him>>.
<br><br>
<<tearful>> you leave <<him>> to shake the cage in a fury.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pound Escape]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> staggers backwards, into the opposite cage. You jump forward, and slam the door shut. The lock falls into place, trapping <<him>>.
<br><br>
<<tearful>> you leave <<him>> to shake the cage in a fury.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pound Escape]]>><</link>>
<<else>>
<<tearful>> you fall to the ground. You're too hurt to continue fighting. The <<person>> stands over you with a menacing grin, holding a taut leash between <<his>> hands.
<br><br>
<<He>> attaches the leash to your collar, and pulls you outside, into a courtyard surrounded by wall and fence.
<br><br>
<<clotheson>>
<<attach_leash>>
<<link [[다음|Pound Punishment]]>><</link>>
<</if>><<effects>>
The <<pound_text>> watch as you are strapped into a pillory.
<br><br>
The <<person>> whistles, and slaps your exposed <<bottom>>. "Come on," <<he>> says. "Take your frustrations out on this disobedient bitch."
<br><br>
<<endcombat>>
<<beastNEWinit 6 dog>>
<<if $monster is 1 or $bestialitydisable is "f">>
You feel a nose prod you from behind.
<br><br>
<<link [[다음|Pound Punishment Beast]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
Footsteps and approving murmurs approach from behind.
<br><br>
<<link [[다음|Pound Punishment Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pound Punishment Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pound Punishment Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They walk away. <<tearful>> you hang in the pillory.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
They form a semicircle behind you.
<br><br>
"What you afraid of?" the <<person>> asks the others. No one responds. They turn and walk away.
<br><br>
<<tearful>> you hang in the pillory.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<generate1>><<person1>>
Footsteps approach. "Serves you right," a <<person>> says, freeing you. "Get with the others. Go on, get!"
<br><br>
<<pound_punishment_links>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pound Punishment Beast End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pound Punishment Beast]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Pound Punishment Beast]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Pound Punishment Beast End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Pound Punishment Beast]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Pound Punishment Beast End]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
Satisfied, the <<beasttype>> leaves.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the beasts flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The beasts leave you spent and shivering.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The beasts leave you spent and shivering.
<</if>>
<br><br>
<<tearful>> you hang there, locked in the pillory.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>>
Footsteps approach. "Serves you right," a <<person>> says, freeing you. "Get with the others. Go on, get!"
<br><br>
<<pound_punishment_links>>
<br>
<</if>><<effects>>
<<run delete $pound.door>>
The <<pound_text>> and caged employee yap at you. The commotion will attract attention. You'll be caught soon.
<br><br>
Just running out shouldn't be difficult. You could free the <<pound_text>>, but you'd need a set of keys. The employee only had the one for your cell.
<br><br>
You could also investigate what they're up to here, but the metal door near your cage is sealed by a padlock.
<br><br>
<<link [[Escape|Pound Escape Front]]>><</link>><<note "Simple" "green">>
<br>
<<set $skulduggerydifficulty to 500>>
<<link [[Find the keys|Pound Escape Back]]>><<set $skulduggerydifficulty to 500>><</link>><<skulduggerydifficulty>>
<br>
<<set $skulduggerydifficulty to 1000>>
<<link [[조사한다|Pound Escape Deep]]>><<set $skulduggerydifficulty to 1000>><</link>><<skulduggerydifficulty>>
<br><<effects>>
You rush down the hall, and into the front courtyard. The gate ahead is ajar. You escape onto the street outside.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<link [[다음|Starfish Street]]>><</link>>
<br><<effects>>
You rush down the hall, and into the back courtyard.
<<generate1>><<person1>>
A <<person>> stomps towards you, a leash in <<his>> hand. A keychain rattles at <<his>> hip. "Got ourselves a runaway," <<he>> says. "I know just how to treat a stubborn pooch."
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<He>> lunges for you, and tries to grapple you with both arms. <span class="green">You duck aside,</span> and deliver a solid whack to <<his>> shin. <<He>> gropes the air after you, but the force of your blow knocks <<him>> to <<his>> knees.
<br><br>
You snatch the leash as <<he>> drops it, and whirl it around <<him>>, binding <<him>> tight before <<he>> knows what's happening. "What are you-" You snatch the keys next, and leave <<him>> to strain against the binds. It won't hold long, but it should hold long enough.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Pound Escape Free]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> lunges for you, and tries to grapple you with both arms. You duck aside, <span class="red">but trip.</span> <<Hes>> soon atop you.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Pound Escape Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Pound Escape Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pound Escape Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
<<He>> falls to <<his>> knees, too enraptured to notice you swipe the keys from <<his>> hip.
<br><br>
<<tearful>> you dash back inside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pound Escape Free]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> falls to <<his>> knees, too hurt to notice you swipe the keys from <<his>> hip.
<br><br>
<<tearful>> you dash back inside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pound Escape Free]]>><</link>>
<br>
<<else>>
<<tearful>> you fall to the ground. You're too hurt to continue fighting.
<br><br>
<<He>> attaches a leash to your collar, and pulls you into the rear courtyard.
<<clotheson>>
<<attach_leash>>
<<link [[다음|Pound Punishment]]>><</link>>
<</if>><<effects>>
<<famegood 20>>
You run back into the pound proper while examining the keychain. Each key is numbered, tied to a corresponding cage. You open them one by one, freeing the <<pound_text>> within. Some stop to lick you, while others rampage deeper into the pound. You hear confused shouting soon after.
<br><br>
The staff occupied, you explore the adjoining staff room, and find a spare shirt and <<print playerBellySize() gte 8 ? "sweatpants" : "jeans">>.
<br><br>
<<link [[Dress|Pound Escape Free Dress]]>><</link>>
<br>
<<link [[Just leave|Pound Escape Free No Dress]]>><</link>>
<br><<effects>>
You get dressed. An alarm rings out, but the staff are too busy to stop you strolling into the front courtyard and through the open gate, onto the street outside.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<upperwear 33>>
<<if playerBellySize() gte 8>><<lowerwear 67>><<else>><<lowerwear 22>><</if>>
<<link [[다음|Starfish Street]]>><</link>>
<br><<effects>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
The staff are too busy to stop you strolling into the front courtyard and through the open gate, onto the street outside.
<br><br>
<<link [[다음|Starfish Street]]>><</link>>
<br><<effects>>
You turn away from the courtyards and cages, and face the metal door. "Don't you dare," the caged employee warns as you crouch beside the padlock. "Hey! Someone!"
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You hear shouting from the yard, and the thud of approaching feet. <span class="green">The padlock clicks open.</span> You pull it wide, and slip inside.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Pound Escape Secret]]>><</link>>
<br>
<<else>>
You hear shouting from the yard. You're still fighting with the lock when reinforcements arrive. <<generate1>><<generate2>><<generate3>><<generate4>><<person1>>There are four of them.
<br><br>
"A runaway, aye?" a <<person1>><<person>> asks. "Be a good bitch and come quietly."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[얌전히 간다|Pound Escape Quiet]]>><</link>>
<br>
<<link [[싸운다|Pound Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<effects>>
You drop to your hands and knees. The <<person>> crouches beside you, and affixes a leash to your collar. "There's a good bitch. Don't think you're getting out of this easy though."
<br><br>
<<He>> pulls you after <<him>>, into the rear courtyard.
<br><br>
<<attach_leash>>
<<link [[다음|Pound Punishment]]>><</link>>
<br><<effects>>
You're in an office. There's a desk with a computer, and another entrance on the far side of the room, but you don't stop to investigate. You grab the chair and prop it up against the door a moment before a weight thuds into it from the other side.
<br><br>
You're not sure how long you have. You hope you can get out the other way.
<br><br>
<<if $bailey_pound gte 1>>
You dash for the opposite door. It opens without trouble, revealing a dark stone tunnel.
<br><br>
<<link [[다음|Pound Escape Secret 2]]>><</link>>
<br>
<<else>>
<<link [[다음|Pound Escape Computer]]>><</link>>
<br>
<</if>><<effects>>
You kneel in front of the computer. Signing in requires a password. You guess, and get lucky. "<<print either("Password","Admin","Dog","Pound")>>" it is.
<br><br>
You find a live camera feed to other parts of the pound. Four employees stand in front of the metal door to this room, two of them banging against it. There are also cameras in the courtyards, and another looking down a stone tunnel. It disappears into the dark.
<br><br>
There are a number of files on the desk. The topmost lists newly arrived "dogs", and departures. Your name is on there. The letter "<span class="red">B</span>" has been scrawled over it in red ink.
<br><br>
You take the file, and dash for the door opposite the entrance. It opens without trouble, revealing a dark stone tunnel.
<br><br>
<<link [[다음|Pound Escape Secret 2]]>><</link>>
<br><<effects>>
<<pass 3>>
Devoid of any light, you're forced to walk, feeling along the wall as you walk. The ground is smooth and straight at first, until you almost trip over loose rock. You pass an adjoining tunnel, but your hand finds a boulder instead not far up. It might have led somewhere once, but has since caved in.
<br><br>
You return to the original tunnel. It bends, revealing <<if Time.dayState is "night">>moonlight<<else>>daylight<</if>> up ahead.
<br><br>
<<link [[다음|Pound Escape Secret 3]]>><</link>>
<br><<effects>>
You emerge part way up a cliff, above the beach. You hear traffic above. The beach below isn't far,
<<athleticsdifficulty 0 300 true>>
<<if $athleticsSuccess>>
<span class="green">and you manage to clamber down the rock without issue.</span>
<<else>>
<span class="red">but the rock is slick with water, and you slip to the sand below.</span><<gstress>><<gpain>><<stress 6>><<pain 4>>
<</if>>
<br><br>
<<if $bailey_pound is undefined>>
<<set $bailey_pound to 1>>
<span class="gold">Perhaps you should confront Bailey about the document you found.</span>
<br><br>
<</if>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<link [[다음|Beach]]>><<endevent>><</link>>
<br><<endevent>>
<<effects>>
You lie on the hard floor.
<br><br>
<<generateSleepLinks "Pound Sleep">>
<<link [[Rise|Pound Cage]]>><<endevent>><<loadTempHairStyle>><</link>>
<br><br><<set _autosavehere to true>>
<<sleep>>
<<effects>>
<<wakingEffects $sleepHoursTotal>>
<<if ["dryheaving","nausea"].includes(_wakingEffect)>>
<br><br>
You slept soundly, but now feel a little rough.
<br><br>
<<elseif $nightmares gte 1 and $controlled is 0>>
당신은 <<if _wakingEffect>>뭔가<<else>>자신이 뭔가<</if>> <<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 뒤를 쫓기는 꿈을 꾼다.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>>
당신은 자는 동안 <<if _wakingEffect>>꿨던<<else>>계속 해서<</if>> 추잡한 꿈 때문에 괴로워한다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그 꿈들은 당신을 절정으로 몰아넣는다.
<<orgasm>><<set _orgasm to true>>
<<else>>
<br><br>
<</if>>
<<elseif !_wakingEffect>>
당신은 편안히 잠을 잔다.
<br><br>
<<else>>
<br><br>
<</if>>
<</if>>
<<sleepeffects>>
<<if _sleepinterrupt>>
You're awoken by chorus of barking.
<br><br>
<<link [[다음|Pound Cage]]>><<endevent>><</link>>
<br>
<<else>>
<br><br>
<<link [[Rise|Pound Cage]]>><<endevent>><</link>>
<br><br>
<</if>><<effects>>
You crawl after the <<person>>, along the corridor, emerging in a courtyard behind the building. A fence separates it from a clifftop, and the sea beyond.
<br><br>
<<He>> grasps your collar, and attaches a leash.
<br><br>
<<attach_leash>>
<<link [[다음|Pound Show]]>><<endevent>><</link>>
<br><<effects>>
<<generate1>><<person1>>
An obstacle course has been set up on the grass. Four <<pound_text>> sit in front of it, surrounded by well-dressed <<people>>.
<br><br>
"Aha," says one, a <<person>>. "This <<girl>> will do nicely." <<He>> takes your leash, and pulls you to the end of the line. "Sit."
<br><br>
<<link [[Sit|Pound Show Sit]]>><<sub 1>><</link>>
<br>
<<link [[거절한다|Pound Show Refuse]]>><<def 1>><<pain 4>><</link>><<gpain>>
<br><<effects>>
You sit as commanded, joining the <<pound_text>>. "I think we're set," the <<person>> says, removing your leash. From here you can see five duplicates of each obstacle. There's going to be a race.
<br><br>
"Just a friendly competition," the <<person>> says. "The winner will star in a show on Danube Street. <span class="gold">That means you get to leave the pound.</span> Isn't that nice?"
<br><br>
<<He>> retrieves a stopwatch from a table at the end of the contestants. "On your marks. Get set. Go!"
<br><br>
The other <<pound_text>> rush towards the course.
<br><br>
<<link [[Compete (0:05)|Pound Show Compete]]>><<pass 5>><<detach_leash>><</link>>
<br>
<<link [[거절한다|Pound Show Compete Refuse]]>><<def 3>><</link>>
<br><<effects>>
You refuse to sit. The <<person>> grasps your collar, and jerks your neck towards the ground. "Now now," <<he>> says in a low voice. "Best be a good <<bitch>>. The winner gets to star in a show on Danube Street. <span class="gold">That means you get to leave the pound.</span> Isn't that nice?"
<br><br>
<<He>> retrieves a stopwatch from a table at the end of the contestants. "On your marks. Get set. Go!"
<br><br>
The other <<pound_text>> rush towards the course.
<br><br>
<<link [[Compete (0:05)|Pound Show Compete]]>><<pass 5>><<detach_leash>><</link>>
<br>
<<link [[거절한다|Pound Show Compete Refuse]]>><<def 3>><</link>>
<br><<effects>>
You remain obstinate, and refuse to budge as the <<pound_text>> compete. The <<person>> shoots you a dark look, but the others are too busy watching the <<pound_text>> tackle the obstacles to pay you much attention.
<br><br>
The <<person>> takes your leash and pulls you back inside, towards your cage. <<He>> slams the cage door behind you.
<br><br>
<<detach_leash>>
<<link [[다음|Pound Cage]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>>
<<beastNEWinit 4 dog>>
You crawl towards the obstacle course as fast as your posture will allow. The first up is the slalom. The <<pound_text>> weave between them without difficulty.
<br><br>
<<pound_compete_text>>
<br><br>
<<link [[Intimidate|Pound Show Compete Intimidate]]>><</link>><<skill_difficulty $pound.status "Respect" 40 100>>
<br>
<<link [[Weave|Pound Show Compete Skill]]>><</link>><<dancedifficulty 1 1000>>
<br><<effects>>
You catch a <<beasttype 0>>'s eye as you weave between the poles, and bare your teeth.
<<if $pound.status gte random(40, 100)>>
<span class="green"><<bHe 0>> bows <<bhis 0>> head and slows, letting you overtake.</span>
<<set $pound.compete += 1>>
<<else>>
<span class="red"><<bHe 0>> bares <<bhis 0>> teeth in return,</span> unimpressed.
<</if>>
<br><br>
A tunnel is up next.
<<if $physiquesize gte 16000>>
<span class="pink">It'll be a tight squeeze.</span><<large_text>>
<<elseif $physiquesize gte 12000>>
<span class="purple">It'll be a bit of a squeeze.</span><<large_text>>
<<elseif $physiquesize gte 10000>>
<span class="teal">There's enough room.</span><<small_text>>
<<else>>
<span class="green">There's plenty of room.</span><<small_text>>
<</if>>
<br><br>
<<pound_compete_text>>
<br><br>
<<link [[다음|Pound Show Compete 2]]>><</link>>
<br><<effects>>
You weave between the poles as fast as you can,
<<if $danceSuccess>>
<span class="green">overtaking a struggling <<beasttype 0>>.</span>
<<set $pound.compete += 1>>
<<else>>
<span class="red">but not fast enough to catch up with the others.</span>
<</if>>
<br><br>
A tunnel is up next.
<<if $physiquesize gte 16000>>
<span class="pink">It'll be a tight squeeze.</span><<large_text>>
<<elseif $physiquesize gte 12000>>
<span class="purple">It'll be a bit of a squeeze.</span><<large_text>>
<<elseif $physiquesize gte 10000>>
<span class="teal">There's enough room.</span><<small_text>>
<<else>>
<span class="green">There's plenty of room.</span><<small_text>>
<</if>>
<br><br>
<<pound_compete_text>>
<br><br>
<<link [[다음|Pound Show Compete 2]]>><</link>>
<br>The <<pound_text>> disappear into the colourful tunnel. The watching <<people>> cheer on their favourites. It sounds like they've made bets.
<br><br>
<<link [[Intimidate|Pound Show Compete 2 Intimidate]]>><</link>><<skill_difficulty $pound.status "Respect" 40 100>>
<br>
<<link [[Squeeze through|Pound Show Compete 2 Skill]]>><</link>>
<<if $physiquesize gte 16000>>
<<large_text>><<physiquedifficulty 12000 16000>>
<<elseif $physiquesize gte 12000>>
<<large_text>><<physiquedifficulty 6000 12000>>
<<elseif $physiquesize gte 10000>>
<<small_text>><<physiquedifficulty 2000 8000>>
<<else>>
<<small_text>><<physiquedifficulty 1 2000>>
<</if>>
<br><br><<effects>>
<<if $pound.status gte random(40, 100)>>
You shove the <<beasttype 1>> beside you, before it enters the tunnel. You don't push <<bhim 1>> hard, <span class="green">but it's enough.</span> <<bHe 1>> stops short of the tunnel, allowing you to pull ahead.
<<set $pound.compete += 1>>
<br><br>
<<else>>
You shove the <<beasttype 1>> beside you, before it enters the tunnel. <<bHe 1>> shoves you back, <span class="red">knocking you aside</span> and pulling ahead.
<br><br>
<</if>>
You squeeze through, and emerge on the other side.
<br><br>
<<pound_compete_text>>
<br><br>
<<link [[다음|Pound Show Compete 3]]>><</link>>
<br><<effects>>
You squeeze into the tunnel. You almost get stuck on the other side,
<<if $physiqueSuccess>>
<span class="green">but manage to pull yourself through.</span>
<<set $pound.compete += 1>>
<br><br>
<<else>>
<span class="red">but your <<bottom>> gets stuck!</span> You hear laughter from behind.
<br><br>
"Let's help <<phim>> out," says a voice. A moment later a boot presses against your rear, forcing you into the tube. You manage to squeeze through to the other side.
<</if>>
<br><br>
<<pound_compete_text>>
<br><br>
<<link [[다음|Pound Show Compete 3]]>><</link>>
<br><<effects>>
You approach the hurdle. The <<beasttype 3>> in the lead makes it over, followed by the <<beasttype 2>> behind <<bhim 3>>.
<br><br>
<<link [[Intimidate|Pound Show Compete 3 Intimidate]]>><</link>><<skill_difficulty $pound.status "Respect" 40 100>>
<br>
<<link [[Jump|Pound Show Compete 3 Skill]]>><</link>><<athleticsdifficulty 1 1000>>
<br><<effects>>
You release a sharp bark right before the <<beasttype 2>> ahead of you attempts the jump,
<<if $pound.status gte random(40, 100)>>
frightening it. <span class="green">It jumps too soon,</span> and lands on the hurdle with a yelp. You time your own jump more carefully, and pull ahead.
<br><br>
<<set $pound.compete += 1>>
<<else>>
<span class="red">but it ignores you,</span> sailing over the hurdle without difficulty. You're unable to catch up.
<br><br>
<</if>>
<<pound_compete_text>>
<br><br>
<<link [[다음|Pound Show Compete 4]]>><</link>>
<br><<effects>>
You put your weight on your legs,
<<if $athleticsSuccess>>
<span class="green">and launch yourself over the hurdle.</span>
<<set $pound.compete += 1>>
<br><br>
<<else>>
<span class="red">but fail to launch yourself all the way over the hurdle.</span> It collides with your knees, much to the amusement of the <<people>> watching.<<gpain>><<pain 4>>
<br><br>
<</if>>
<<pound_compete_text>>
<br><br>
<<link [[다음|Pound Show Compete 4]]>><</link>>
<br><<effects>>
A trench has been dug through the middle of the course, and filled with rainwater.
<br><br>
<<link [[Intimidate|Pound Show Compete 4 Intimidate]]>><</link>><<skill_difficulty $pound.status "Respect" 40 100>>
<br>
<<link [[수영한다|Pound Show Compete 4 Skill]]>><</link>><<swimmingdifficulty 1 1000>>
<br><<effects>>
You jump into the water, making a prodigious splash.
<<if $pound.status gte random(40, 100)>>
<span class="green">It has the intended effect.</span> A <<beasttype 3>>, already wary of the water, receives a cold splash to the face. <<bHe 3>> whimpers and hesitates, only commencing after threats from the <<people>> observing.
<br><br>
You pull ahead.
<br><br>
<<set $pound.compete += 1>>
<<else>>
A <<beasttype 3>> receives a faceful of water, <span class="red">but <<bhe 3>> doesn't slow.</span>
<br><br>
<</if>>
<br><br>
You emerge from the water, and enter the final stretch. There's a bridge up ahead. The first to cross is the winner.
<br><br>
<<pound_compete_text>>
<br><br>
<<link [[다음|Pound Show Compete 5]]>><</link>>
<br><<effects>>
You dive into the water.
<<if $swimmingSuccess>>
It's cold, <span class="green">but you remain focused,</span> and emerge on the opposite bank without trouble.
<br><br>
<<set $pound.compete += 1>>
<<else>>
<span class="red">The cold shocks you,</span> and for a gasping moment you forget you're in a race.<<gstress>><<stress 6>>
<br><br>
<</if>>
You emerge from the water, and enter the final stretch. There's a bridge up ahead. The first to cross is the winner.
<br><br>
<<pound_compete_text>>
<br><br>
<<link [[다음|Pound Show Compete 5]]>><</link>>
<br><<effects>>
You approach the bridge.
<<if $pound.compete gte 5>>
You're in the lead, but a <<beasttype 3>> is right on your heels.
<<else>>
The <<beasttype 3>> leading the race scrambles up the ramp ahead.
<</if>>
<br><br>
<<link [[Intimidate|Pound Show Compete 5 Intimidate]]>><</link>><<skill_difficulty $pound.status "Respect" 40 100>>
<br>
<<link [[Crawl as fast as you can|Pound Show Compete 5 Skill]]>><</link>><<athleticsdifficulty 1 1000>>
<br><<effects>>
You bark as you thunder up the ramp.
<<if $pound.status gte random(40, 100)>>
<span class="green">The sound of your voice startles the <<beasttype 3>>,</span> and <<bhe 3>> almost loses <<bhis 3>> balance.
<br><br>
<<set $pound.compete += 1>>
<<else>>
<span class="red">The <<beasttype 3>> ignores your voice,</span> and rushes over the bridge without trouble.
<br><br>
<</if>>
<<link [[다음|Pound Show Compete End]]>><</link>>
<br><<effects>>
You crawl up the ramp and over the bridge as fast as you can,
<<if $athleticsSuccess>>
<span class="green">sliding down the far ramp on wet hands and knees.</span>
<<set $pound.compete += 1>>
<<else>>
<span class="red">but you slip and slide on your wet hands and knees,</span> and almost fall.
<</if>>
<br><br>
<<link [[다음|Pound Show Compete End]]>><</link>>
<br><<effects>>
<<if $pound.compete gte 5>>
<<endevent>>
You make it to the bottom of the ramp and across the finish line. <span class="green">First place!</span> Some of the <<people>> watching cheer while others throw down hats in dismay.
<br><br>
<<generate1>><<person1>>"Good <<girl>>," says a <<person>> as <<he>> attaches a leash to your collar. "I hope you're not too tired. You've a show to perform."
<<attach_leash>>
<br><br>
<<link [[다음|Pound Show End 2]]>><</link>>
<br>
<<else>>
<span class="red">The <<beasttype 3>> is the first to make it across the finish line.</span> Some of the <<people>> watching cheer while others throw down hats in dismay.
<br><br>
<<endevent>>
A <<generate1>><<person1>><<person>> rushes over to take the winner to their "reward", while you and the other <<pound_text>> are returned to your cages.
<br><br>
<<link [[다음|Pound Cage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
The <<person>> pulls you into the front courtyard, towards a waiting van. The well-dressed <<people>> follow behind, stealing pats to your <<bottom>> as they're able.
<br><br>
The <<person>> bundles you into the back of the vehicle, and slams the door behind you. There are no windows. The engine roars into life.
<br><br>
<<link [[Stand|Pound Show End Stand]]>><<pain 4>><<stress 6>><<trauma -6>><</link>><<gpain>><<gstress>><<ltrauma>>
<br>
<<link [[Remain on the floor|Pound Show End Floor]]>><<trauma 6>><</link>><<gtrauma>>
<br><<effects>>
<<pass 5>>
There's no reason to still act like a dog while alone. You recoup some dignity by standing during the journey, balancing yourself against two walls as the van starts and stops.
<br><br>
It's a short journey. The <<person>> opens the doors and jerks you back to the floor by your leash. "No time for tricks," <<he>> says. "Your audience is waiting."
<br><br>
<<link [[다음|Pound Show End 3]]>><</link>>
<br><<effects>>
<<pass 5>>
You remain on all fours like a good dog, despite being alone.
<br><br>
It's a short journey. The <<person>> opens the doors and takes your leash. "Come on," <<he>> says. "Your audience is waiting."
<br><br>
<<link [[다음|Pound Show End 3]]>><</link>>
<br><<effects>>
You're in a well-kept garden outside a mansion. You see Danube Street through the gate behind you, and hear voices from a pavilion up ahead. The <<person>> holds the leash, and pulls you behind <<him>>.
<br><br>
<<generatey2>>
You enter the pavilion. It's full of <<people>> in their finest, chatting while servants wheel around with trays of drinks and canapés. <<covered>> You were almost getting used to nudity at the pound, but this is different. Worse, you recognise one of the servants. A <<person2>><<person>> from the orphanage. <<His>> eyes meet yours, and <<he>> looks away with a blush.<<ggtrauma>><<gstress>><<trauma 12>><<stress 6>>
<br><br>
<<link [[다음|Pound Show End 4]]>><</link>>
<br><<effects>>
You become the centre of attention. The practised applause contrasts their leers as the <<person1>><<person>> leads you to a stage in the middle.
<br><br>
<<link [[복종한다|Pound Show End Obey]]>><<sub 1>><</link>>
<br>
<<link [[반항한다|Pound Show End Refuse]]>><<def 1>><<pain 8>><</link>><<ggpain>>
<br><<effects>>
You do as instructed, and crouch in an upright position. "Good <<girl>>," the <<person>> says. The guests crowd closer.
<br><br>
"What a fine specimen."
<br>
"Good strong legs."
<br>
"What breed is it?"
<br><br>
You remain still as they comment. You don't see the <<person2>><<person>> anywhere.
<br><br>
<<link [[다음|Pound Show End 5]]>><<pass 30>><</link>>
<br><<effects>>
You glare at the <<person>>. <<He>> yanks your leash, forcing you forward and leaving you flat on the stage. <<He>> presses <<his>> foot against your back, holding you down. The guests crowd closer.
<br><br>
"A feisty one."
<br>
"That's a winner for you."
<br>
"What breed is it?"
<br><br>
You remain still as they comment. You don't see the <<person2>><<person>> anywhere.
<br><br>
<<link [[다음|Pound Show End 5]]>><<pass 30>><</link>>
<br><<effects>>
The <<person1>><<person>> holds you still as the guests continue to talk about you like you don't understand them. They sometimes reach and grope.
<br><br>
<<generate3>><<person3>>
"Looks healthy and fertile," a <<person>> says after a while. <<He>> reaches for your <<genitals>>. "May I?" The <<person1>><<person>> nods,<<person3>>
<<if (!$player.vaginaExist and playerChastity("cage")) or playerChastity("hidden")>>
and the <<person>> tugs on your <<print $worn.genitals.name>>.
<br><br>
<<if $worn.genitals.name is "chastity parasite">>
"Some sort of parasite," the <<person1>><<person>> says, sheepish. "Though it might be for the best. These mutts breed like rabbits."
<<else>>
"Lost the key," the <<person1>><<person>> says, sheepish. "Though it might be for the best. These mutts breed like rabbits."
<</if>>
<br><br>
<<else>>
<<if $player.penisExist and $player.vaginaExist and playerChastity("cage")>>
and the <<person>> takes your caged <<penis>> between <<his>> fingers. "Aha, there's a pussy here as well. How unique!"
<br><br>
<<He>> strokes your <<pussy>> with <<his>> with a forefinger. The audience look on, transfixed by the spectacle.
<br><br>
<<elseif $player.penisExist and $player.vaginaExist>>
and the <<person>> takes your <<penis>> between <<his>> fingers. "Aha, there's a pussy here as well. How unique!"
<br><br>
<<He>> runs <<his>> fingers up and down your length, while stroking your <<pussy>> with <<his>> other hand. The audience look on, transfixed by the spectacle.
<br><br>
<<elseif $player.penisExist>>
and the <<person>> takes your <<penis>> between <<his>> fingers. "Feels healthy. But we must be sure." <<He>> runs <<his>> fingers up and down your length. The audience look on, transfixed by the spectacle.
<br><br>
<<else>>
and the <<person>> strokes your <<pussy>> with a forefinger. "Feels healthy. But we must be sure." <<He>> inserts the finger, parting you. A trickle of fluid runs down your thigh. The audience look, transfixed by the spectacle.
<br><br>
<</if>>
<<His>> molestation continues, until your body shakes and trembles. <<orgasm>>
<</if>>
<br><br>
"Delightful!"
<br>
"Yup, <<pshes>> a healthy one."
<br>
<<if ($bestialitydisable is "f" or $monsterchance gte 1) and $pregnancyspeechdisable is "f">>
<<if $player.penisExist>>
"You should have <<phim>> sire some pups."
<<else>>
"You should have pups put in <<phim>>."
<</if>>
<</if>>
<br><br>
<span class="blue">You hear a scream outside the pavilion.</span>
<br><br>
<<link [[다음|Pound Show End 6]]>><</link>>
<br><<effects>>
<<generate4>><<generate5>><<npc Bailey 6>>
The audience turn to face three newcomers. <span class="blue">베일리다.</span> The <<person1>><<person>> drops your leash, and runs in the opposite direction, only to be grappled by two of Bailey's thugs.
<br><br>
The <<person2>><<person>> enters the pavilion after Bailey, and scurries towards you. <<He>> helps you to your feet, wraps a towel around your body, and steers you from the pavilion.
<br><br>
<<towelup>>
The entrance flaps shut behind you. You hear a shattering of glass.
<br><br>
<<link [[다음|Pound Show End 7]]>><</link>>
<br><<effects>>
<<earnFeat "Pounded Pound">>
The <<person>> holds your arm as you hurry towards the gate. The servants don't pay you much mind, and seem eager to be away themselves.
<br><br>
"Wait, let me get this stuff off you," the <<person>> says as you reach the road. <<He>> removes your leash, then fiddles with your muzzle until it comes free. <<He>> has less luck with the collar.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<detach_leash>>
<<pass 5>>
The <<person>> insists on escorting you back to the orphanage. "Bailey said to take you home. <<person6>><<He>> used to work with that <<person1>><<personsimple>> who brought you in, but they fell out. I knew Bailey would want to hear about it."
<br><br>
<<if $bailey_pound is 1>>
That explains the document you found at the pound. <span class="gold">There's no point informing Bailey of it.</span>
<br><br>
<</if>>
<<if $bailey_pound lt 2 or $bailey_pound is undefined>>
<<set $bailey_pound to 2>>
<</if>>
<<link [[다음|Pound Show End 8]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You arrive at the orphanage. "I'm glad you're okay," the <<person2>><<person>> says. "I think I need to find a new job." <<He>> walks back outside once you're safely indoors.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<location "pound">><<effects>>
<<if $pound is undefined>>
<<pound_init>>
<</if>>
당신은 스타피쉬 가에 있는 개 보호소에 있다. <<pound_text_ ga>> 우리를 채우고 있다.
<<if $stress gte $stressmax>>
<br><br>
<<passoutshop>>
<<elseif Time.hour is $closinghour>>
폐장 시간이다. 직원들이 퇴근 준비를 하고 있다.
<<if $exposed gte 1>>
이런 노출이 심한 복장을 하고 있다가 발각될 경우 어떻게 될지 생각하니 공포감이 엄습해 온다.
<</if>>
<br><br>
<<starfishicon>><<link [[떠난다|Starfish Street]]>><<endevent>><</link>>
<br>
<<link [[숨는다 (1:00)|Pound]]>><<pass 60>><</link>>
<br>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "pound">>
<</if>>
<<if $openinghours is 0>>
당신은 어둠 속에 홀로 있다.
<br><br>
<<elseif $exposed gte 1>>
<<if $uncomfortable.nude is false>>
당신은 다른 사람들에게 노출되는 것을 별로 신경 쓰지 않지만, 찬장에 숨어 있다. 이번에는 가만히 숨는다.
<<else>>
당신은 존엄성을 지키기 위해 찬장에 숨어 있다.
<</if>>
<br><br>
<</if>>
<br>
<<stray_happiness_text>>
<br>
<<beastNEWinit 1 dog>>
한 <<beasttype_ i>> 창살 너머로 당신을 지켜본다.
<br>
<<if $openinghours is 0 and Time.hour isnot $closinghour>>
<<if hasSexStat("deviancy", 2) and $pound.sneak is 0 and ($bestialitydisable is "f" or $monster is 1)>>
<<ind>><<link [[희롱한다 (0:05)|Pound Tease]]>><<pass 5>><<set $pound.sneak to 1>><<arousal 600>><</link>><<deviant2>><<garousal>>
<br>
<</if>>
<<if $pound.progress is 4>>
<<ind>><<link [[검은 개를 풀어준다|Pound Free]]>><<set $pound.progress to 5>><</link>><<dangerousText>>
<br>
<</if>>
<</if>>
<br><br>
<<if $openinghours is 1 and $exposed lt 1>>
직원들은 각자 업무에 집중하고 있다.
<<if Time.hour gte 18>>
일부는 더 이상 할 일이 없다는 듯 뒤뜰에서 수다를 떨고 있다.
<<elseif Time.hour gte 14>>
단정한 차림의 한 부부가 입양을 고려하며 뒷마당에서 <<pound_text_ yi>> 라인업을 살펴보고 있다.
<<elseif Time.hour gte 10>>
일부 <<pound_text_ ga>> 뒤뜰에 풀려나 있다.
<<else>>
<</if>>
<br>
<<if $pound.progress is 0>>
<<askicon>><<link [[도울 일이 있는지 묻는다|Pound Ask]]>><<set $pound.progress to 1>><<endevent>><</link>>
<br><br>
<<else>>
<<ind>><<link [[일한다 (1:00)|Pound Work]]>><<endevent>><</link>>
<br><br>
<</if>>
<<if $pound.progress lte 3>>
그림자가 드리워진 우리 안에서 낮게 으르렁거리는 소리가 들린다.
<br>
<<if $pound.progress gte 2 and $pound.status gte 100>>
<<wolfcaveicon "black dog">><<link [[짐승에게 접근한다|Pound Work Brute]]>><<endevent>><</link>><<tendingdifficulty 1 1000>>
<br><br>
<<else>>
<span class="blue">당신은 가까이 다가가지 않는다.</span>
<br><br>
<</if>>
<</if>>
<</if>>
<<starfishicon>><<link [[떠난다|Starfish Street]]>><<endevent>><</link>>
<br><br>
<</if>><<effects>>
<<endevent>>
<<loadNPC 0 "black_dog">>
열쇠는 늘 있던 자리에 있다. 철창을 열고 그 안에 있는 <<beasttype_ ul>> 위해 철창을 활짝 열어둔다. 방해할 수 있는 것은 아무것도 없다. <<bHis_ yi>> 노란 눈이 어둠 속에서 나타난다. <<bHe_ nun 0>> 잠시 당신을 바라보다가 빛 속으로 걸어 들어온다.
<br><br>
<<bHe_ nun>> 마치 함정을 기대하는 것처럼 머뭇거리다, 다시 걸어온다.
<br><br>
<<link [[안심시킨다|Pound Free Reassure]]>><</link>>
<br>
<<link [[밖으로 내보낸다|Pound Free Lead]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"나-나는 널 구하러 왔어," 당신이 말한다. "겁먹지 마."
<<elseif $speech_attitude is "bratty">>
"여기서 나가게 해줄게," 당신이 말한다. "너무 화내지 마."
<<else>>
"널 풀어줄게," 당신이 말한다. "어서, 서둘러야 해."
<</if>>
<br><br>
<<if $monster is 1>>
"네 말을 따를게," <<bhePost "가">> 말한다. "난 숲으로 도망칠 거야, 다시는 이곳으로 돌아오지 않겠어."
<<else>>
<<bHePost "는">> 새로운 여정을 기대하는 것 처럼, <<bhisPost "의">> 몸을 쫙 편다.
<</if>>
<<bhimPost "는">> 새롭게 활력을 얻는다.
<br><br>
<<link [[다음|Pound Free Lead]]>><</link>>
<br><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person2>>
당신은 바로 옆의 <<beasttype_ wa 0>> 출구를 향해 걷는다. <span class="red">빨간 불이 깜빡이며 경보음이 울린다.</span> 방 끝의 출구 맞은편에 있는 금속 문이 덜컥 열린다. <<personPost "가">> 달려온다. 손에는 핸드폰을 들고 있고 <<hisPost "의">> 셔츠에는 커피 얼룩이 묻어 있다.
<br><br>
"경찰이죠? 침입자가 있습니다. 네, 보입니다. 알겠습니다." <<HePost "는">> 핸드폰을 땅에 떨어뜨린다. "그 자리에 멈춰!" <<hePost "는">> 말한다. "곧 경찰이 올 거다. 허튼수작 말고-"
<br><br>
<<HePost "는">> <<beasttype_ i 0>> 돌아서서 <<himPost "를">> 노려보자, 말을 멈춘다. <<HePost "는">> 서둘러 도망치느라 거의 걸려 넘어질 뻔했다. 금속 문이 <<himPost "의">> 뒤로 닫힌다.
<br><br>
<<link [[다음|Pound Free 2]]>><</link>>
<br><<effects>>
경보음에 깨어난 <<pound_text_ ga>> 당신이 지나가는 것을 지켜본다. 정문이 원격으로 잠겨서 맞는 열쇠를 찾느라 당신은 소중한 시간을 낭비하고 만다.
<br><br>
당신은 바깥 마당으로 나와 문 너머의 어두운 길로 돌진한다. <span class="red">정면과 양쪽 옆에서 눈부신 불빛이 비춘다.</span> "경찰이다," 목소리가 크게 울려 퍼진다. "너는 포위됐다."
<br><br>
<<beasttype_ ga 0>> 울부짖는다.
<br><br>
<<link [[검은 개가 도망갈 수 있도록 주의를 분산시킨다|Pound Free Distract]]>><</link>>
<br>
<<link [[도망간다|Pound Free Run]]>><</link>>
<br><<effects>>
"도망쳐," 당신은 그렇게 속삭이고 <<beasttype_ yi 0>> 털을 쓰다듬는다. "나는 안전해." 당신은 <<bhe_ i 0>> 이해했는지 알 수 없지만, 확인할 시간은 없다.
<br><br>
당신은 우렁차게 소리를 내지르고 빛을 향해 돌격한다.
<br><br>
<<link [[다음|Pound Free 3]]>><</link>>
<br><<effects>>
당신은 <<beasttype_ yi 0>> 개 목걸이를 잡고 빛 사이의 틈을 노려 달린다.
<br><br>
<<link [[다음|Pound Free 3]]>><</link>>
<br><<effects>>
<<bind>>
그러나 승리의 기회는 없었다. 당신은 눈치채지도 못한 사이에 바닥으로 넘어지고, 무게로 움직일 수 없게 짓눌린다. "<<phimPost "를">> 확보했다," <<person3>><<personsimplePost>>의 목소리가 말한다. "그 똥개는 어디로 간 거야?"
<br>
그들은 멈칫한다. "그놈은 어디로 갔지?"
<br>
"죄송합니다, 경사님. <span class="green">도망쳤습니다."</span>
<br>
"빌어먹을. 이 <<bitch_ rul>> 안으로 데려가."
<br><br>
<<link [[다음|Pound Free 4]]>><</link>>
<br><<effects>>
<<earnFeat "Pound Liberator">>
경찰들은 당신에게 수갑을 채우고 직원들이 기다리고 있는 보호소 안으로 데려간다. <<person2>><<personPost "가">> 먼저 금속 문 뒤에서 멋쩍은 표정으로 나타난다. <<HePost "는">> <<beasttype_ i 0>> <<himPost "를">> 얼마나 겁먹게 했는지에 대해서는 언급하지 않는다.
<br><br>
직원들은 곧 도착하고 한밤중에 방해를 받은 것에 짜증을 낸다. 하지만 당신이 한 일에 대해 듣고 화를 낸 것에 비하면 별 것 아니었다. 한 <<person5>><<personPost "는">> <<beasttype_ yi 0>> 우리로 걸어간다. "안돼 안돼 안돼," <<hePost "는">> 말한다. "우리 완전 엿 먹었어." <<HePost "가">> 당신을 바라본다. "이 빌어먹을 꼬맹아."
<br><br>
그들은 경찰에게 모든 법을 뒤져서라도, 법의 허용 범위 내에서 최대한 당신을 엄격하게 처벌할 것을 요구한다. 그들 중 <<person6>><<personPost "가">> 당신을 바라보며 조용히 웃고 있다는 것을 눈치채기 전까지는 말이다.
<br><br>
"모두 진정하세요," <<hePost "가">> 말한다. "저희에겐 대신할 만한 것이 있잖아요." 다른 사람들도 <<hisPost "의">> 시선을 따라가더니 화를 누그러뜨린다. "감사합니다, 경찰분들. 고소하지는 않겠습니다."
<br><br>
<<link [[다음|Pound Free 5]]>><</link>>
<br><<effects>>
<<endevent>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
나가는 경찰 뒤로 문이 쾅 소리를 내며 닫히고, 보호소 직원들이 움직이기 시작한다. <<personPost "는">> 창고에서 입마개를, 다른 사람은 목줄과 개 목걸이를 가져온다. "<<person2>><<pherPost "의">> 옷을 벗겨," <<personPost "가">> 말한다. <span class="red">"개가 옷을 입으면 안 되잖아."</span>
<br><br>
그들은 당신을 둘러싸고 있다. 탈출하려면 싸워야 한다. 적의 수는 많고, 당신의 손은 묶여 있으며, 실패한다면 당신은 취약해질 것이다.
<br><br>
<<link [[싸운다|Pound Free Fight]]>><<set $fightstart to 1>><<def 1>><</link>>
<br>
<<link [[굴복한다|Pound Free Submit]]>><<sub 1>><<endevent>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Pound Free Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pound Free Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
당신은 비틀거리는 직원들 사이로 몸을 피하며, 바깥마당으로 탈출한다. 경찰이 앞문을 열어두었다.
<br><br>
<<tearful>> 당신은 밤의 어둠 속으로 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Starfish Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신의 공격성에 당황한 직원들이 물러난다. 기회를 놓치지 않고 당신은 바깥마당으로 탈출한다. 경찰이 앞문을 열어두었다.
<br><br>
<<tearful>> 당신은 밤의 어둠 속으로 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Starfish Street]]>><</link>>
<br>
<<else>>
<<tearful>> 당신은 바닥에 쓰러진다. 당신은 계속 싸우기에는 너무 다쳤다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pound Free Submit]]>><</link>>
<br>
<</if>><<effects>>
<<unbind>>
<<clothesruined>>
<<pound_muzzle>>
<<leash 26>>
<<set $worn.neck.cursed to 1>>
사방에서 손이 뻗어와 몸에서 옷을 찢는다. 그들이 당신을 엎드리게 한다. 누군가는 당신의 어깨에 발을 올려놓고 힘으로 억누르며, 입에 재갈을 물리고 목에는 개 목걸이와 목줄을 채운다. 적어도, 그들이 수갑은 제거해 주었다.
<br><br>
<<generate1>><<person1>>
"<<phimPost "를">> 일으켜," <<personPost "가">> 말한다. 누군가가 당신의 목줄을 휙 잡아당겨 무릎을 꿇게 한다. <<personPost "가">> 몸을 가까이 기울인다. "착한 <<girlPost "가">> 되는 게 좋을 거다," <<hePost "는">> 당신의 목줄을 붙잡고 속삭인다. "그리고 시키는 대로 해." <<HePost "가">> 움직이기 시작한다. "걸어."
<br><br>
<<link [[기어간다|Pound Free Crawl]]>><<sub 1>><<trauma 6>><</link>><<gtrauma>>
<br>
<<link [[일어난다|Pound Free Stand]]>><<pain 4>><<stress 6>><</link>><<gpain>><<gstress>>
<br>
<<link [[거절한다|Pound Free Refuse]]>><<pain 8>><</link>><<ggpain>>
<br><<effects>>
당신은 네 발로 방을 기어 다니며, <<personPost "는">> 손에 목줄을 들고 뒤에서 따라온다. 직원들은 당신의 몸을 바라보며 굴욕을 즐기고 있다. 그뿐만이 아니다. <<pound_text_>>도 깨어서는, 우리 안에서 당신을 지켜보고 있다.<<lllpound_status>><<pound_status -10>>
<br><br>
<<link [[다음|Pound Free 6]]>><</link>>
<br><<effects>>
당신은 일어선다. 혹은 일어서려고 했다. <<personPost "는">> 당신을 발로 차 넘어뜨린다. "개는 그런 식으로 걷지 않는다고," <<hePost "는">> 말한다. "알았으면 기어, 아니면 강제로 기게 해 줄 테니까."
<br><br>
당신은 네 발로 방을 기어 다니며, <<personPost "는">> 손에 목줄을 들고 뒤에서 따라온다. 직원들은 당신의 몸을 바라보며 굴욕을 즐기고 있다. 그뿐만이 아니다. <<pound_text_>>도 깨어서는, 우리 안에서 당신을 지켜보고 있다.<<lllpound_status>><<pound_status -10>>
<br><br>
<<link [[다음|Pound Free 6]]>><</link>>
<br><<effects>>
당신은 거부하며 꿈쩍도 하지 않는다, 그러나 <<personPost "가">> 당신의 <<bottomPost "를">> 강하게 발로 차 앞으로 무너지게 만든다. <<HePost "는">> 계속해서 몇 번이나 발로 찬다. 직원들은 당신의 몸을 바라보며 굴욕을 즐기고 있다. 그뿐만이 아니다. <<pound_text_>>도 깨어서는 우리 안에서 당신을 지켜보고 있다.<<lllpound_status>><<pound_status -10>>
<br><br>
<<link [[다음|Pound Free 6]]>><</link>>
<br><<effects>>
<<HePost "는">> 당신을 우리의 아래쪽 줄로 끌고 가서 녀석들이 당신을 더 잘 볼 수 있게 한다.<<lllpound_status>><<pound_status -10>>
<br><br>
<<endevent>><<generate1>><<person1>>
"못 참겠네," <<personPost "가">> 말하고는 가까이 다가온다. "<<phimPost "를">> 좀 따먹어야겠어."
<br><br>
다른 사람들이 웃는다. "개랑 떡 치고 싶다고? 마음대로 해."
<br><br>
<<personPost "는">> 목줄을 받는다. <<HePost "는">> 목줄을 팽팽하게 잡아당기면서 당신의 옆에 무릎을 꿇고 앉아, 당신의 <<bottom_ ul>> 가까이 잡아당긴다.
<br><br>
<<link [[다음|Pound Free Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<pound_text_ ga>> 지켜보고 있다.<<lpound_status>><<pound_status -1>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pound Free Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pound Free Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<personPost "가">> 만족한 듯 비틀거리며 당신에게 떨어진다.<<llpound_status>><<pound_status -5>>
<br><br>
<<tearful>> 당신은 더 많은 학대에 대비한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<personPost "는">> 뒤로 물러난다. 다른 직원들이 웃는다. "아-아직 길들여지지 않아서 그래."
<br><br>
<<tearful>> 당신은 더 많은 학대에 대비한다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Pound Free 7]]>><</link>>
<br><<effects>>
<<generate1>><<person1>>
<<personPost "가">> 당신의 목줄을 잡고 몸을 기울인다. "저 녀석들은 예전에는 널 존중했는데," <<hePost "가">> 우리 안에 있는 <<pound_text_>>에 대해 말한다. "하지만 이제는 녀석들도 네가 자신들과 같은 <<bitch_ ra dog>>는 걸 잘 알겠지." <<if $worn.handheld.name isnot "naked">>직원들 중 하나가 당신의 <<worn_handheld_name_ ul>> 빼앗는다. "그리고 멍청한 개들은 물건을 들고 다니지 못해." <<HePost "는">> 당신의 <<worn_handheld_name_ ul>> <<hisPost "의">> 팔 아래에 밀어넣는다. 당신은 그것을 되찾을 수 있을지 확신하지 못한다. <<handheldruined>><</if>>
<br><br>
<<endevent>>
<<beastNEWinit 6 dog>>
<<if $bestialitydisable is "f" or $monster is 1>>
"우리를 열어!"
<br><br>
<<bind>>
직원은 당신의 팔에 목줄을 묶고 우리의 쇠창살에 고정한다. 누군가가 당신의 <<bottomPost "를">> 때린다. "어서, 똥개야. 저항할 수 없다는 거 잘 알아."
<br><br>
<span class="teal"><<beastspluralPost "는">> 는 확신을 가지지 못하는 듯 하지만</span> 다가오는 것을 멈추지는 않는다.
<br><br>
<<link [[다음|Pound Free Beast]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<generate1>><<person1>>
직원들은 계속 당신을 학대한다. 물건을 물어오게 하며 놀거나, 개 밥그릇의 먹이를 먹게 하거나, 다른 여러 가지 수모를 준다. 마침내 그들은 목줄을 떼어내고 당신을 우리 중 하나에 밀어 넣고는 잠근다. "잘 자." 그들은 웃고는 떠나간다. <<lllpound_status>><<pound_status -30>><<gggtrauma>><<gggstress>><<trauma 18>><<stress 18>><<detach_leash>>
<br><br>
<<link [[다음|Pound Cage]]>><<endevent>><</link>>
<br>
<</if>>
<br><br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pound Free Beast End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pound Free Beast]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
<<beasttypePost "는">> 고통과 두려움으로 움츠러들지만 다른 녀석이 갈망하듯이 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Pound Free Beast]]>><</link>>
<<else>>
<<beasttypePost "는">> 고통과 두려움으로 움츠러든다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Pound Free Beast End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족한 듯, <<beasttypePost "는">> 물러나고 다른 녀석이 그 자리를 대신한다.<<llpound_status>><<pound_status -5>>
<br><br>
<<combatTrainAdvance>>
<<switch $enemyejaculated>>
<<case 6>>
<<beasttypePost "가">> 다가온다,<span class="red"> 당신이 육변기인 것처럼 바라본다.</span>
<<case 5>>
<<beasttypePost "가">> 다가온다,<span class="pink"> 당신이 처벌이 필요한 새끼인 것처럼 바라본다.</span>
<<case 4>>
<<beasttypePost "가">> 다가온다,<span class="purple"> 당신이 발정기의 <<bitchPost dog>>인 것처럼 바라본다.</span>
<<case 3>>
<<beasttypePost "가">> 다가온다,<span class="blue"> 당신을 유린하고 싶어 하는 것처럼 보인다.</span>
<<case 2>>
<<beasttypePost "가">> 다가온다,<span class="lblue"> 당신을 범하고 싶어 하는 것처럼 보인다.</span>
<<case 1>>
<<beasttypePost "가">> 다가온다,<span class="teal"> 당신을 이용하고 싶어 하는 것처럼 보인다.</span>
<<default>>
<<beasttypePost "가">> 다가온다,<span class="green"> 하지만 확신이 서지 않는 것처럼 보인다.</span>
<</switch>>
<br><br>
<<link [[다음|Pound Free Beast]]>><</link>>
<<else>>
만족한 듯, <<beasttypePost "는">> 당신에게서 물러난다.<<llpound_status>><<pound_status -5>>
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Pound Free Beast End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<unbind>>
<<endcombat>>
<<generate1>><<person1>>
<<tearful>> 당신은 더 많은 학대에 대비한다. "이제 그만하면 됐어," <<personPost "가">> 말한다. "똥개들을 우리로 돌려보내."
<br><br>
<<clotheson>>
직원들은 계속 당신을 학대한다. 물건을 물어오게 하며 놀거나, 개 밥그릇의 먹이를 먹게 하거나, 다른 여러 가지 수모를 준다. 마침내 그들은 목줄을 떼어내고 당신을 우리 중 하나에 밀어 넣고는 잠근다. "잘 자.", <<personPost "가">> 말한다. "내일부터 훈련이 시작될 거야." 직원은 웃고는 떠나간다.<<detach_leash>>
<<pass 60>>
<br><br>
<<link [[다음|Pound Cage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $pound.progress is 1>>
<<set $pound.progress to 2>>
<<beastNEWinit 1 dog>>
<<saveNPC 0 "black_dog">>
<<generate2>><<person2>><<generate3>>
여긴 작은 시설이 아니며, 예상보다 직원이 많다. 긴장한 한 <<person_ i>> 목줄을 들고 그림자가 드리워진 철창에 다가간다. 주변 우리들은 텅 비어있다. <<He_ nun>> 낮은 으르렁거리는 소리에 얼어버린다.
<br><br>
"저 <span class="purple">짐승</span>은 <<bhis_ yi 0>> 주인을 흉포하게 공격했어." <<person3>><<person_ i>> 당신 옆에 서서 <<his_ yi>> 팔을 접으며 말했다. "주인은 복수를 하길 원해. 하지만, 먼저 저 똥개한테 복종을 가르쳐줘야 하는데 아무도 목줄을 채우지 못하고 있어."
<br><br>
<<person2>><<person_ i>> 철창을 빠져나와 <<him_ yi>> 뒤로 문을 쾅 닫는다. <<He_ nun>> 반토막 난 목줄을 들고 있다. 나머지는 찢어져 있다. "난 저거 근처에도 안 갈 거야." <<person3>><<person_ i>> 웃는다.
<br><br>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<<elseif $pound.progress is 2 and $pound.status gte 10>>
<<set $pound.progress to 3>>
<<beastNEWinit 1 dog>>
<<generate2>><<person2>>
당신은 낑낑대는 소리를 듣는다. 한 <<person_ i>> 철창에 갇힌 <<beasttypePost 0>> 위에 서서 벨트로 <<bhim_ ul 0>> 때리고 있다. 그 <<beasttype_ un 0>> <<bhimself_ rul 0>> 방어하려는 시도조차 하지 않는다.
<br><br>
<<link [[개입한다|Pound Work Intervene]]>><<pound_status 3>><<stress 6>><</link>><<gstress>><<ggpound_status>><<gstray_happiness>>
<br>
<<link [[무시한다|Pound Work Intervene Ignore]]>><</link>>
<br>
<<else>>
<<if $slimePoundIgnored>>
당신은 슬라임의 명령을 무시하고 하고 싶은 일을 선택한다.
<<unset $slimePoundIgnored>>
<br><br>
<<stray_happiness_text>>
<<elseif $slimePoundDefy>>
<<if $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<set $earSlime.defyCooldown += 2>>
슬라임이 통제권을 가져가려 한다. <span class="red">녀석은 당신의 의지를 압도하여</span> 명령한 일을 하도록 한다.
<<ggwillpower>><<willpower 1>>
<br><br>
<<earSlimePoundLinks>>
<<else>>
당신은 슬라임의 명령을 무시하려 한다. 그것은 당신이 특정한 일을 하도록 강제하려 하지만, <span class="green">실패한다</span>.
<br><br>
<<stray_happiness_text>>
<<unset $slimePoundDefy>>
<<unset $slimePoundTask>>
<</if>>
<<else>>
<<generate1>><<person1>>
다른 직원들은 각자의 업무를 처리하고 있다. 한 <<person_ i>> 건물 반대편에 있는 금속 문으로 들어가, <<him_ yi>> 뒤에 있는 문을 잠근다.
<<endevent>>
<br><br>
<<stray_happiness_text>>
<</if>>
<<if $slimePoundDefy>>
<<unset $slimePoundDefy>>
<<elseif !$daily.earSlimePoundTask and numberOfEarSlime() and earSlimeMakingMundaneRequests() and random(0,100) gte 75>>
<br><br>
<<set $daily.earSlimePoundTask to true>>
<<set _slimePoundTask to ["Sweep"]>>
<<if $pound.status gte 10>><<run _slimePoundTask.push("Feed")>><</if>>
<<if $pound.status gte 20>><<run _slimePoundTask.push("Brush")>><</if>>
<<if $pound.status gte 40>><<run _slimePoundTask.push("Wash")>><</if>>
<<if $pound.status gte 60>><<run _slimePoundTask.push("Walk")>><</if>>
<<set $slimePoundTask to _slimePoundTask.random()>>
<span @class="$earSlime.startedThreats ? 'lewd' : 'lblue'">You feel the slime in your head command you to <<print $slimePoundTask.toLowerCase()>>
<<if $slimePoundTask is "Sweep">>
the floor.
<<else>>
the dogs.
<</if>>
</span> It promises rewards if you comply<<if $earSlime.startedThreats>>, and threatens consequences if you do not<</if>>.
<br><br>
<<earSlimePoundLinks "Obey">>
<br>
<<if $earSlime.startedThreats>>
<<link [[반항한다|Pound Work]]>><<set $slimePoundDefy to true>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<<else>>
<<link [[무시한다|Pound Work]]>><<unset $slimePoundTask>><<set $slimePoundIgnored to true>><</link>>
<</if>>
<<else>>
<br><br>
<<link [[청소한다 (£5)|Pound Work Sweep]]>><<if !$pound.tasks.includes("sweep")>><<stray_happiness 1>><<set $pound.tasks.push("sweep")>><</if>><<set $pound.money to 5>><</link>><<if !$pound.tasks.includes("sweep")>><<gstray_happiness>><</if>>
<br>
<<if $pound.status gte 10>>
<<link [[먹이를 준다 (£8)|Pound Work Feed]]>><<set $pound.tasks.push("feed")>><<set $pound.money to 8>><</link>><<if !$pound.tasks.includes("feed")>><<gstray_happiness>><</if>>
<<else>>
<span class="blue"> <<pound_text_ nun>> 음식을 가지고 있더라도, 당신을 가까이 오게 할 만큼 당신을 존중하지 않는다.</span>
<</if>>
<br>
<<if $pound.status gte 20>>
<<link [[빗질한다 (£10)|Pound Work Brush]]>><<if !$pound.tasks.includes("brush")>><<stray_happiness 1>><<set $pound.tasks.push("brush")>><</if>><<set $pound.money to 10>><</link>><<if !$pound.tasks.includes("brush")>><<gstray_happiness>><</if>>
<<else>>
<span class="blue"> <<pound_text_ nun>> 당신이 빗질을 하도록 가까이 오게 할 만큼 당신을 존중하지 않는다.</span>
<</if>>
<br>
<<if $pound.status gte 40>>
<<link [[씻긴다 (£12)|Pound Work Wash]]>><<if !$pound.tasks.includes("wash")>><<stray_happiness 1>><<set $pound.tasks.push("wash")>><</if>><<set $pound.money to 12>><</link>><<if !$pound.tasks.includes("wash")>><<gstray_happiness>><</if>>
<<else>>
<span class="blue"> <<pound_text_ nun>> 물통을 들고 가까이 오게 할 만큼 당신을 존중하지 않는다. </span>
<</if>>
<br>
<<if $pound.status gte 60>>
<<link [[산책시킨다 (£15)|Pound Work Walk]]>><<if !$pound.tasks.includes("walk")>><<stray_happiness 1>><<set $pound.tasks.push("walk")>><</if>><<set $pound.money to 15>><</link>><<if !$pound.tasks.includes("walk")>><<gstray_happiness>><</if>>
<<else>>
<span class="blue">The <<pound_text_ nun>> 목줄을 들고 가까이 오게 할 만큼 당신을 존중하지 않는다. </span>
<</if>>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Pound ]]>><</link>>
<br>
<</if>><<effects>>
당신은 철창을 덜컹거린다.
<<if $speech_attitude is "meek">>
"멈춰," 당신이 말한다. "너-너는 <<bhim_ ul 0>> 아프게 하고 있어."
<<elseif $speech_attitude is "bratty">>
"벨트 내려놔," 당신이 말한다. "이 사이코패스야."
<<else>>
"멈춰." 당신이 말한다. "이건 잔인하잖아."
<</if>>
<br><br>
그 <<personPost "는">> <<beasttypePost 0 "을">> 마지막으로 내려치기 전에 당신을 본다. "알겠어," <<hePost "가">> 숨을 헐떡이며 그렇게 말한다. <<HePost "는">> 우리를 떠나려다가 당신 옆에 멈추어 선다. <span class="pink">"조심하는 것이 좋을 거다 <<lass_ ya>>.</span> 건수가 생긴다면 너 같은 <<bitch_ rul>> 우리가 가만히 내버려 둘 거라곤 생각하지 말라고."
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 계속 걸으며 낑낑거리는 소리를 무시하려고 최선을 다한다.
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $slimePoundTask>>당신은 특정한 일을 하라는 <<= numberOfEarSlime() gte 2 ? "슬라임들의" : "슬라임의">> 명령을 따른다.<<unset $slimePoundTask>><</if>>
당신은 빗자루를 들고 우리에서 털을 쓸어낸다. 깔끔하게 쌓아 쓰레받기에 쓸어 담는다.
<br><br>
<<beastNEWinit 1 dog>>
<<if random(1, 2) is 2>>
<<beasttype_ i>> 빗자루를 물어 빗자루가 <<bHis_ yi>> 이빨 사이에 걸려있다.
<br><br>
<<link [[꾸짖는다|Pound Work Sweep Scold]]>><</link>><<tendingdifficulty 1 200>>
<br>
<<link [[힘으로 빼낸다|Pound Work Sweep Wrestle]]>><</link>><<physiquedifficulty 1 6000>>
<br>
<<else>>
<<endevent>><<generate1>><<person1>>
<<personPost "는">> 당신이 지나가려 할 때 빗자루 손잡이를 붙잡고 멈추게 한다. <<HePost "가">> 다가와 손을 당신의 <<bottomPost>>에 올린다.<<gstress>><<stress 6>>
<br><br>
"제대로 빗자루질하는 법을 알려주도록 할게," <<hePost "는">> 계속 가까워지며 말한다.
<<if $NPCList[0].penissize gte 3>>
<<hisPost "가">> <<his_ yi>><<penisdesc_ rul $NPCList[0].penisdesc>> 당신에게 누르는 것이 느껴진다.
<</if>>
<br><br>
<<if $anxiety gte 2>>
<span class="red">공황에 빠져,</span> 당신은 <<personPost "를">> 후려친다. 그가 움켜쥔 손을 놓는 순간 고통스러운 울음소리가 들리고 붉은빛이 번쩍인다. 당신은 마당의 아무도 없는 장소로 도망치고 호흡이 진정될 때까지 기다린다. 당신은 <<himPost "를">> 너무 심하게 다치게 했다고는 생각하지 않는다.<<crime "assault">><<crimeUp 10 "assault">>
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<elseif $anxiety gte 1>>
<span class="red">공황에 빠져</span> 당신은 공포로 얼어붙는다. <<personPost "는">> 그 모습을 동의하는 것으로 간주한다.<<trauma 6>><<gtrauma>>
<br><br>
<<link [[다음|Pound Work Sweep Go]]>><</link>><<if $tending lt 200>><<gtending>><</if>>
<br>
<<else>>
<<link [[따라간다|Pound Work Sweep Go]]>><<trauma 6>><</link>><<if $tending lt 200>><<gtending>><</if>>
<br>
<<link [[밀어낸다|Pound Work Sweep Shove]]>><<pound_status 1>><<stress 6>><</link>><<gstress>><<gpound_status>>
<br>
<</if>>
<</if>><<effects>>
그 <<personPost "는">> 당신의 팔을 붙잡고 <<hisPost "의">> 몸을 아주 가까이 밀착시킨 채로 <<hisPost "의">> 빗자루질 테크닉을 선보인다. <<HePost "는">> <<pound_text_>>에 대해 말하며, 어떻게 그들을 안심시킬 수 있는지 이야기한다.
<<if $tending lt 200>>
<<hisPost "의">> 행동은 소름이 끼쳤지만, 그럼에도 당신은 한두 가지 새로운 것들을 배운다. "감사할 필요는 없어," <<hePost "는">> 말하며 당신의 <<bottomPost "을">> 찰싹 때린다.<<tending 2>>
<<else>>
<<HesPost "는">> 무척 자신에 넘치지만, 당신에게 새로운 것을 전혀 가르치지 못한다. "감사할 필요는 없어," <<hePost "는">> 말하며 당신의 <<bottomPost "을">> 찰싹 때린다.
<br><br>
<</if>>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You shove the <<person>> away from you. <<He>> glares at you, then glances at the supervisor, before deciding not to press things.
<br><br>
The <<pound_text>> watch with blank expressions.
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $tendingSuccess>>
"Let go," you say, <span class="green">your voice firm and sure.</span> The <<beasttype>> relents, and chews on a bar instead.<<gpound_status>><<pound_status 1>>
<br><br>
<<else>>
"L-let go," you say, <span class="red">but it's hard to keep your voice steady while the <<beasttype>> jerks the broom around.</span> <<bHe>> only gives up <<bhis>> grip when satisfied, leaving teeth marks on the wood.<<lpound_status>><<pound_status -1>><<if $tending lt 200>><<tending 1>><<gtending>><</if>>
<br><br>
<</if>>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
You push a foot against the bars for purchase, and twist the shaft <span class="green">as you pull the handle from the <<beasttype>>'s mouth.</span> <<bHe>> lies down, dejected.<<gpound_status>><<pound_status 1>>
<br><br>
<<else>>
You push a foot against the bar for purchase, <span class="red">but the <<beasttype>> pulls you off balance,</span> smacking your shoulder against the metal. <<bHe>> only gives up <<bhis>> grip when satisfied, leaving teeth marks on the wood.<<gpain>><<pain 4>>
<br><br>
<</if>>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $slimePoundTask>>당신은 특정한 일을 하라는 <<= numberOfEarSlime() gte 2 ? "슬라임들의" : "슬라임의">> 명령을 따른다.<<unset $slimePoundTask>><</if>>
당신이 뒤뜰에 있는 그릇을 채우자, 열성적인 <<pound_text_>> 무리가 우리에서 풀려난다.
<br><br>
<<if random(1, 2) is 2>>
그들은 당신과 다른 직원들을 무시하고 그릇을 향해 달려든다.
<<beastNEWinit 2 dog>>
An emaciated <<beasttype 0>> tries to push <<bhis 0>> way through, but is too weak. Another <<beasttype 1>> jostles <<bhim 0>> aside. <<bHe 0>> lies down, defeated.
<br><br>
<<link [[공평하게 먹도록 만든다|Pound Work Feed Soothe]]>><</link>><<tendingdifficulty 1 400>>
<br>
<<link [[진정시킨다|Pound Work Feed Comfort]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[아무것도 하지 않는다|Pound Work Feed Nothing]]>><</link>>
<br>
<<else>>
그들은 순식간에 먹어 치우고는 음식에 대해 감사하는 것처럼 보인다. <<gpound_status>><<pound_status 1>>
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $tendingSuccess>>
You crouch beside the <<beasttype 1>>, and stroke <<bhis 1>> ear. "Will you let your friend have some?" you ask. "For me?"
<br><br>
<<if $monster is 1>>
<span class="green">The <<beasttype 1>> is enthralled by your touch,</span> and clears a space for the <<beasttype 0>>. <<bHe 1>> goes as far as to guard <<bhim 0>> from other <<pound_text>>, allowing the <<beasttype 0>> to eat <<bhis 0>> fill. <<bHe 0>> smiles at you with gratitude.
<<else>>
<span class="green">The <<beasttype 1>> is soothed by your touch,</span> and allows the <<beasttype 0>> to feed beside <<bhim 1>>. <<bHe 0>> eats <<bhis 0>> fill, and collapses in satisfaction.
<</if>>
<<gpound_status>><<pound_status 1>>
<br><br>
<<else>>
You crouch beside the <<beasttype 1>>, <span class="red">but <<bhe 1>> wards you away with a warning snap.</span> The other staff laugh.<<lpound_status>><<pound_status -1>><<if $tending lt 400>><<tending 1>><<gtending>><</if>>
<br><br>
<</if>>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You crouch beside the <<beasttype 0>>, and stroke <<bhis 0>> fur. <<bHe 0>> exhales, but doesn't move until the other <<pound_text>> are done. <<bHe 0>> licks the bowls clean.
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You watch the feeding frenzy with the other staff. The <<beasttype 0>> licks the bowls clean.
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<beastNEWinit 1 dog>>
<<if $slimePoundTask>>당신은 특정한 일을 하라는 <<= numberOfEarSlime() gte 2 ? "슬라임들의" : "슬라임의">> 명령을 따른다.<<unset $slimePoundTask>><</if>>
빗을 손에 들고 우리 중 하나에 들어간다.
<<if random(1, 2) is 2 and ($bestialitydisable is "f" or $monster is 1)>>
안에 있는 <<beasttype_ un>> 친절하다. 너무 친절한지도 모른다.
<<if $monster is 1>>
<<bHe_ nun>> <<bHis_ yi>> 팔을 당신의 허리에 감고 허벅지를 치댄다.
<<else>>
<<bHe_ nun>> <<bHis_ yi>> 뒷다리를 뻗어 허벅지를 치댄다.
<</if>>
<br><br>
<<link [[Tell off|Pound Work Brush Tell]]>><</link>><<tendingdifficulty 1 600>>
<br>
<<if hasSexStat("deviancy", 2)>>
<<link [[Allow|Pound Work Brush Allow]]>><</link>><<deviant2>>
<br>
<</if>>
<<else>>
안에 있는 <<beasttype_ i>> 낮게 으르렁거리며 당신을 맞이한다. <<gstress>><<stress 6>>
<br><br>
<<link [[진정시킨다|Pound Work Brush Soothe]]>><</link>><<tendingdifficulty 1 600>>
<br>
<<link [[빗질할만한 온순한 동물을 찾는다|Pound Work Brush Find]]>><</link>>
<br>
<<if $bestialitydisable is "f" or $monster is 1>>
<<link [[친근하게 개처럼 행동한다|Pound Work Brush Act]]>><</link>><<deviant1>>
<br>
<</if>>
<</if>><<effects>>
<<if $tendingSuccess>>
"Clear off," you say. "Shoo!"
<br><br>
<<if $monster is 1>>
"Yes!" the <<beasttype>> responds, leaving your leg alone. "Brush me now?"
<<else>>
The <<beasttype>> responds to your tone, and leaves your leg alone.
<</if>>
<<gpound_status>><<pound_status 1>>
<br><br>
<<bHe>> lies down, and you brush <<bhim>>. <<bHis>> leg is kicking the air by the end.
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
"St-stop," you manage. It's hard to maintain your composure, <span class="red">and the <<beasttype>> ignores you.</span>
<br><br>
You try to push <<bhim 0>> off. You're still struggling when the <<beasttype>> reaches orgasm, and a wet warmth coats your leg.<<garousal>><<arousal 600>>
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<bodyliquid "thigh" "semen">>
<<else>>
<<bodyliquid "thigh" "goo">>
<</if>>
<<if $arousal gte 10000>>
It's too much. <<orgasm>>
You fall to the ground. Either the <<beasttype>> isn't satisfied, or <<bhes>> driven into a new frenzy by this display. <<bHe>> mounts you before the spasms subside.
<br><br>
<<link [[다음|Pound Work Brush Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<bHes>> calm while you brush <<bhim>>, at least.
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
You endure the <<beasttype>>'s humping, until <<bhe>> reaches orgasm.
<<if $NPCList[0].penis isnot "none">>
A warm fluid sprays from <<bhis>> genitals, coating your thigh.
<<bodyliquid "thigh" "semen">>
<<else>>
Sticky fluid drips from <<bhis>> genitals, clinging to your thigh.
<<bodyliquid "thigh" "goo">>
<</if>>
<<deviancy2>>
<<if $arousal gte 10000>>
It's too much. <<orgasm>>
You fall to the ground. Either the <<beasttype>> isn't satisfied, or <<bhes>> driven into a new frenzy by this display. <<bHe>> mounts you before the spasms subside.
<br><br>
<<link [[다음|Pound Work Brush Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
Satisfied, the <<beasttype>> rolls onto <<bhis>> back, and allows you to brush. <<bHis>> leg is kicking the air by the end.
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $tendingSuccess>>
With slow but confident movements, you crouch beside the <<beasttype>> and stroke behind <<bhis>> ear. "There there," you say. "I'm not going to hurt you. I promise."
<br><br>
The <<beasttype>> huffs, <span class="green">but lets you brush <<bhim>>.</span> <<bHes>> lying on <<bhis>> back with one leg kicking the air by end.<<gpound_status>><<lstress>><<pound_status 1>><<stress -6>>
<br><br>
<<else>>
You make soothing noises as you move closer, but hesitate every time the <<beasttype>> huffs. You get close enough to brush, <span class="red">but <<bhe>> snaps at your hand.</span> You find a gentler creature to brush instead.<<lpound_status>><<pound_status -1>><<if $tending lt 600>><<tending 1>><<gtending>><</if>>
<br><br>
<</if>>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<endevent>>
<<beastNEWinit 1 dog>>
You find a gentler creature to brush instead. Mostly because <<bhe>>'s asleep.
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br><<effects>>
You glance around to ensure you're not being watched, then drop to all fours. "Ruff," you say, quiet. The <<beasttype>> cocks <<bhis>> head as <<bhe>> regards you. You crawl closer, and remain on the ground as you brush <<bhim>>.
<<deviancy1>>
<<if $arousal gte 10000>>
Acting in such a way pushes you over the edge. <<orgasm>>
Emboldened, the <<beasttype>> mounts you from behind while you still shudder.
<br><br>
<<link [[다음|Pound Work Brush Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<bHe>> lies on <<bhis>> back by the time you're done, one leg kicking the air.
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<<set $position to "doggy">>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pound Work Brush Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pound Work Brush Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation knot>>
<<if _knotted>>
<<pass 5>>
The <<beasttype>> tries to wriggle <<bhis>> <<print $NPCList[0].penisdesc>> free, but to no avail. <<bHe>> instead returns to the corner of <<bhis>> cage, dragging you along on all fours behind <<bhim>>. <<bHe>> lies down to sleep, leaving you to lie on the ground.<<lllpound_status>><<pound_status -10>>
<br><br>
<<tearful>> you try to work yourself free.
<br><br>
It takes a while. So long, in fact, that you're still trying when you hear footsteps approach. <span class="red">Someone is coming.</span>
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>>
You grab hold of the bars of the cage for leverage, but it's no use. A <<person>> walks into view, and stops at the sight of you. "Everyone!" <<he>> shouts. "Come get a look at this!"<<ggtrauma>><<ggstress>><<famebestiality 4>>
<br><br>
<<link [[다음|Pound Assault Caught]]>><<set $phase to 1>><</link>>
<br>
<<else>>
The <<beasttype>> returns to the corner of <<bhis>> cage, and lies down to sleep. <<tearful>> you close the door.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $exposed gte 1>>
<<covered>> <span class="pink">You'll be in danger if you're caught like this.</span>
<br><br>
<<link [[다음|Pound Exposed]]>><</link>>
<br>
<<else>>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $enemyhealth lte 0>>
You shove the <<beasttype>> away from you. <<bHe>> whimpers, and hides in the corner.
<br><br>
<<tearful>> you leave the cage.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $exposed gte 1>>
<<covered>> <span class="pink">You'll be in danger if you're caught like this.</span>
<br><br>
<<link [[다음|Pound Exposed]]>><</link>>
<br>
<<else>>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<else>><<set $rescued += 1>>
You hear footsteps approach. <span class="red">Someone is coming,</span> alerted by your cry.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>>
A <<person>> walks into view, and stops at the sight of you. "Everyone!" <<he>> shouts. "Come get a look at this!"<<ggtrauma>><<ggstress>><<famebestiality 4>>
<br><br>
<<link [[다음|Pound Assault Caught]]>><<set $phase to 0>><</link>>
<br>
<</if>><<effects>>
You walk down the space between cages, ignoring the watching <<pound_text>>. You arrive at two doors, a walk-in cupboard, and another leading deeper into the building. You see a stack of freshly-cleaned towels on a trolley through the second, but you also hear voices.
<br><br>
A <<generateSweaterWearer 1>><<person1>><<person>> leans on the wall outside the front corridor. Maybe it's safer to just ask for help.
<br><br>
<<link [[찬장을 살펴본다|Pound Exposed Search]]>><<endevent>><</link>><<difficulty 50>>
<br>
<<set $skulduggerydifficulty to 700>>
<<link [[카트로 몰래 이동한다|Pound Exposed Sneak]]>><<endevent>><</link>><<skulduggerydifficulty>>
<br>
<<link [[도움을 요청한다|Pound Exposed Help]]>><</link>>
<br><<effects>>
The cupboard door squeaks as it opens.
<<if random(1, 2) is 2>>
You feel around the dark interior, <span class="green">and find a stack of towels.</span> You <<if $upperwet gte 1>>dry<<else>>cover<</if>> yourself before leaving the cupboard. <<dry_towel>>
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<link [[다음|Pound]]>><</link>>
<br>
<<else>>
You feel around the dark interior, <span class="red">knocking something hard off an unseen shelf.</span> It crashes against another object, causing a noisy cascade.
<br><br>
<<generate1>><<generate2>><<person1>>
You escape the cupboard, only to run into the arms of a <<person>>. "What we got here then?"
<br>
"Running around dressed like that," says the <<person2>><<person>> flanking <<person1>><<him>>. <<He>> shakes <<his>> head.
<br><br>
<<link [[다음|Pound Exposed Caught]]>><</link>>
<br>
<</if>><<effects>>
<<generate1>><<generate2>><<person1>>
You drop to your knees and peek around the door. A <<person>> and <<person2>><<person>> stand with their backs to you, chatting.
<br><br>
It's only a short distance, but your heart thunders regardless.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You grab the towels, and crawl the way you came. You <<if $upperwet gte 1>>dry<<else>>cover<</if>> yourself in a hurry.<<dry_towel>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
You try to grab the towels, but your shaking hand collides with the trolley instead, knocking it further from reach.
<br><br>
You catch up to it again, just as the <<person1>><<person>> turns and spots you. "What we got here then?" <<he>> says, alerting <<his>> friend.
<br>
"Crawling around dressed like that," says the <<person2>><<person>>. <<He>> shakes <<his>> head.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Pound Exposed Caught]]>><</link>>
<br>
<</if>><<effects>>
<<fameexhibitionism 2>>
The <<person1>><<person>> circles around you, and grasps your arms from behind.
<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
<<He>> holds them either side of your head, preventing you from covering.
<</if>>
<br><br>
The <<person2>><<person>> leers at you from the front. "We'll let you cover," <<he>> says. "Once we've had our fun."
<br><br>
<<link [[무릎으로 사타구니를 찍어올린다|Pound Exposed Knee]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[내버려둔다|Pound Exposed Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $physiqueSuccess>>
You raise your knee into the <<person2>><<persons>> groin, <span class="green">and hear a sickening crunch.</span> <<His>> eyes widen, and <<he>> drops to the floor, clutching <<his>> crotch.
<br><br>
The <<person1>><<person>>, meanwhile, breaks into a fit of laughter. You seize the opportunity, and snatch some towels before making your escape. You <<if $upperwet gte 1>>dry<<else>>cover<</if>> yourself in a hurry.<<dry_towel>>
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
You raise your knee into the <<person2>><<persons>> crotch, <span class="red">but <<he>> doesn't react.</span> "Bitch!" <<he>> says, before
<<if playerBellySize(true) gte 8>>
kicking out your legs.
<<else>>
delivering a punch to your gut.
<</if>>
"We'll do this the hard way then."<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<link [[다음|Pound Exposed Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "Someone arrives to investigate your cry, <span class='pink'>but decides to turn a blind eye when they see what's happening.</span>">>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pound Exposed Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pound Exposed Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> drops a handful of towels on you, and <<he>> saunters away.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<dry_towel>>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<link [[다음|Pound]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> into the trolley. <<He>> grasps the <<person2>><<person>>'s arm as <<he>> falls, and they both tumble to the ground, with towels landing atop.
<br><br>
<<tearful>> you snatch some towels. You make your escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<dry_towel>>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<link [[다음|Pound]]>><</link>>
<br>
<</if>><<effects>>
You keep your body hidden around the corner.
<<if $speech_attitude is "meek">>
"E-excuse me?" you say. "Can you help me?"
<<elseif $speech_attitude is "bratty">>
"Hey," you say. "Could you give me a hand?"
<<else>>
"Hello," you say. "Could you help me?"
<</if>>
<br>
The <<person>> looks over and frowns. "What you hiding there?" <<he>> asks.
<br>
"Could you give me something to cover with?" you continue.
<br>
<<His>> smile becomes a grin. "Sure. Just let me see you first. So I know your size."
<br><br>
<<link [[Step into view|Pound Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Pound Exposed Refuse]]>><</link>>
<br><<effects>>
<<fameexhibitionism 1>>
<<covered>>
You step from your hiding place. The <<person>>'s eyes flicker over your body. "Give me a twirl."
<br><br>
<<exposure>>
You turn on the spot as instructed. The <<person>> seems satisfied. <<He>> tugs <<his>> sweater over <<his>> head, unconcerned about <<his>>
<<if $pronoun is "f">>
exposed bra.<<upperwear 29>>
<<else>>
exposed chest.<<upperwear 24>>
<</if>>
<<He>> holds it out to you. It's a little big, which is probably for the best.
<br><br>
The <<person>> leaves you to dress, and enters the pound proper. Probably on the hunt for a replacement.
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br><<effects>>
<<fameexhibitionism 2>>
"Suit yourself," the <<person>> says. "Hey guys! Look what I've found!"
<br><br>
<<endevent>><<generate1>><<generate2>><<person1>>
You turn to find somewhere to hide, only to run into a <<person>>'s arms. "What we got here then?"
<br>
"Running around dressed like that," says a <<person2>><<person>> flanking <<person1>><<him>>. <<He>> shakes <<his>> head.
<br><br>
<<link [[다음|Pound Exposed Caught]]>><</link>>
<br><<effects>>
<<beastNEWinit 1 dog>>
<<if $slimePoundTask>>당신은 특정한 일을 하라는 <<= numberOfEarSlime() gte 2 ? "슬라임들의" : "슬라임의">> 명령을 따른다.<<unset $slimePoundTask>><</if>>
<<if random(1, 2) is 2 and ($bestialitydisable is "f" or $monster is 1)>>
You enter one of the cages, bucket in hand. The <<beasttype>> within lets you approach. You wash <<bhim>> with soapy water.
<br><br>
<<bHe>> shakes <<bhis>> fur dry before you're done, almost getting you wet.
<br><br>
<<link [[계속 씻긴다|Pound Work Wash Wet]]>><</link>><<dancedifficulty 1 400>>
<br>
<<link [[꾸짖는다|Pound Work Wash Scold]]>><</link>><<tendingdifficulty 1 800>>
<br>
<<else>>
You enter one of the cages, bucket in hand. The <<beasttype>> within recoils into the corner.
<<if $monster is 1>>
"No," <<bhe>> says. "Hate wet."
<<else>>
<<bHe>> looks cautiously at the water.
<</if>>
<br><br>
<<link [[진정시킨다|Pound Work Wash Soothe]]>><</link>><<tendingdifficulty 1 800>>
<br>
<<if hasSexStat("deviancy", 3) and ($bestialitydisable is "f" or $monster is 1)>>
<<link [[손을 사용한다|Pound Work Wash Hand]]>><</link>><<deviant3>>
<</if>>
<</if>><<effects>>
<<if $danceSuccess>>
You continue washing the <<beasttype>>, backing away when you suspect <<bhe>>'s gonna splash you. <span class="green">You manage to stay dry.</span>
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You continue washing the <<beasttype>>. <span class="red">Without warning</span>, <<bhe>> shakes <<bhis>> fur, <span class="red">drenching you in water.</span><<gstress>><<stress 6>>
<br><br>
<<wet_all>>
<br><br>
<<exposure>>
<<covered>> The <<beasttype>> cocks <<bhis>> head innocently.
<br><br>
<<if $exposed gte 1>>
<<link [[다음|Pound Exposed]]>><<endevent>><</link>>
<br>
<<else>>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $tendingSuccess>>
You hold the <<beasttype>>'s collar, and give <<bhim>> a word of warning. <<bHe 0>> seems to understand, <span class="green">and waits until you're finished before drying <<bhimself>> again.</span><<gpound_status>><<pound_status 1>>
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You hold the <<beasttype>>'s collar, and adopt a firm tone. You think it's working, until <<bhe>> shakes <<bhis>> fur with violent force, <span class="red">drenching you in water.</span>
<<wet_all>>
<br><br>
<<exposure>>
<<covered>> The <<beasttype>> cocks <<bhis>> head innocently.
<br><br>
<<if $exposed gte 1>>
<<link [[다음|Pound Exposed]]>><<endevent>><</link>>
<br>
<<else>>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<if $tendingSuccess>>
"It's okay," you croon as you step closer. "The water is warm, and you'll feel better after. I promise."
<br><br>
<<if $monster is 1>>
<span class="green">"O-okay," <<bhe>> says, <<bhis>> nerves somewhat soothed.</span>
<<else>>
<span class="green">Your tone soothes <<bhis>> nerves,</span> and <<bhe>> allows you to approach.
<</if>>
<<gpound_status>><<pound_status 1>>
<br><br>
You wash <<bhim>> from head to foot. <<bHe>> doesn't like the water at first, but soon gets used to it. You take the bucket and leave the cage, leaving <<bhim>> to shake off the water.
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
"Don't be scared," you say. You hold the sponge out to show <<bhim>> there's nothing to be afraid of, <span class="red">but <<bhe>> only recoils further.</span><<gtending>><<tending 1>>
<br><br>
<<bHe>> relents eventually, but whines the whole time. When done, <<bhe>> shakes <<bhis>> head and fur with force enough to splash the <<pound_text>> in neighbouring cages. <span class="pink">You're drenched.</span>
<<wet_all>>
<br><br>
<<exposure>>
<<covered>> The <<beasttype>> cocks <<bhis>> head innocently.
<br><br>
<<if $exposed gte 1>>
<<link [[다음|Pound Exposed]]>><<endevent>><</link>>
<br>
<<else>>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
You put the bucket aside, and crouch beside the <<beasttype>>. "If you promise to be a good <<if $NPCList[0].pronoun is "m">>boy<<else>>girl<</if>>," you say. "I'll give you a treat."
<<if $NPCList[0].penis isnot "none">>
You reach for <<bhis>> <<print $NPCList[0].penisdesc>>, and stroke it to attention.
<<else>>
You reach for <<bhis>> pussy, and run a finger over it.
<</if>>
<<deviancy3>>
<<bHe>> allows you to rub with increasing speed.
<<if $NPCList[0].penis isnot "none">>
<<bHis>> body shudders, and <<bhe>> ejaculates on the floor.
<<else>>
<<bHis>> body shudders in orgasm.
<</if>>
<br><br>
<<bHe>>'s unconcerned as you approach <<bhim>> with the bucket. You wash <<bhim>> from head to foot. <<bHe>> doesn't like the water at first, but soon gets used to it. You take the bucket and leave the cage, leaving <<bhim>> to shake off the water.
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<beastNEWinit 5 dog>>
<<if $slimePoundTask>>당신은 특정한 일을 하라는 <<= numberOfEarSlime() gte 2 ? "슬라임들의" : "슬라임의">> 명령을 따른다.<<unset $slimePoundTask>><</if>>
You attach leashes to five <<beastsplural>>. They're eager for the exercise, and don't resist. Tails wagging, they pull you through the front yard and onto the street beyond.
<br><br>
<<link [[힘으로 가도록 한다|Pound Work Walk Wrestle]]>><</link>><<physiquedifficulty 1 19000>>
<br>
<<rng 4>>
<<switch $rng>>
<<case 1>>
<<link [[녀석들이 목적지를 선택하게 한다|Pound Work Walk Beach]]>><</link>>
<br>
<<case 2>>
<<link [[녀석들이 목적지를 선택하게 한다|Pound Work Walk Forest]]>><</link>>
<br>
<<case 3>>
<<link [[녀석들이 목적지를 선택하게 한다|Pound Work Walk Hills]]>><</link>>
<br>
<<default>>
<<link [[녀석들이 목적지를 선택하게 한다|Pound Work Walk Road]]>><</link>>
<br>
<</switch>><<effects>>
<<if $physiqueSuccess>>
The <<beastsplural>> tug and pull in multiple directions, but an iron grip and stern word are <span class="green">able to get them under control.</span> Where shall you take them?
<br><br>
<<set $phase to 1>>
<<link [[해변으로 간다|Pound Work Walk Beach]]>><</link>>
<br>
<<link [[숲으로 간다|Pound Work Walk Forest]]>><</link>>
<br>
<<link [[언덕으로 간다|Pound Work Walk Hills]]>><</link>>
<br>
<<link [[마을을 나가는 도로로 간다|Pound Work Walk Road]]>><</link>>
<br>
<<else>>
The <<beastsplural>> tug and pull in multiple directions. You try to get them under control, but your tugs go ignored, your words unheeded. <span class="red">They pull you behind them.</span>
<br><br>
<<rng 4>>
<<switch $rng>>
<<case 1>>
<<link [[다음|Pound Work Walk Beach]]>><</link>>
<br>
<<case 2>>
<<link [[다음|Pound Work Walk Forest]]>><</link>>
<br>
<<case 3>>
<<link [[다음|Pound Work Walk Hills]]>><</link>>
<br>
<<default>>
<<link [[다음|Pound Work Walk Road]]>><</link>>
<br>
<</switch>>
<</if>><<set $outside to 1>><<location "beach">><<effects>>
<<if $phase is 1>>
You lead the
<<else>>
You are led by the
<</if>>
<<beastsplural>> down to the beach. It's safe to let them off their leashes here.
<<if Weather.precipitation is "rain">>
They bound and frolic, unbothered by the rain.
<<elseif Weather.precipitation is "snow">>
They bound and frolic on the sand.
<<elseif !Weather.isOvercast>>
They bound and frolic in the sun.
<<else>>
They bound and frolic on the sand.
<</if>>
<br><br>
<<if random(1, 2) is 2>>
<<generate6>><<person6>>A <<person>> approaches you, arms folded. "Cute pups," <<he>> says. "They belong to you?"
<br><br>
<<link [[추파를 던진다|Pound Work Walk Beach Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[예의 바르게 행동한다|Pound Work Walk Beach Polite]]>><</link>>
<br>
<<link [[무시한다|Pound Work Walk Beach Dismiss]]>><</link>>
<br>
<<else>>
<<link [[함께 달린다|Pound Work Walk Beach Run]]>><<athletics 1>><<tiredness 1>><<pass 10>><</link>><<gtiredness>><<gathletics>>
<br>
<<link [[본다|Pound Work Walk Beach Watch]]>><<stress -6>><</link>><<lstress>>
<br>
<</if>><<effects>>
"They are," you say. "But they're not as cute as you."
<<promiscuity1>>
<<if random(1, 100) is 100>>
<<He>> chuckles and calls you a flirtatious vagabond, but doesn't seem upset.
<<elseif random(1, 2) is 2>>
<<He>> smiles and thanks you, seeming upbeat for the rest of the conversation.
<<else>>
You catch <<him>> off guard, and <<he>> spends the rest of the conversation awkwardly shuffling between feet.
<</if>>
<br><br>
The <<beastsplural>> run until they're worn down enough to accept the leashes back on their collars. You lead them back to the pound.
<br><br>
<<pound_walk_end>><<effects>>
<<if $speech_attitude is "meek">>
"N-no," you say. "I just work at the pound."
<<elseif $speech_attitude is "bratty">>
"No," you say. "This is my job."
<<else>>
"No," you say. "I work at the pound."
<</if>>
<br><br>
The <<person>> nods. "I wanted to see the pups once, maybe adopt one, but they stopped me at the gate. I swear I've seen others enter. Maybe they didn't like my face."
<br><br>
The <<beastsplural>> run until they're worn down enough to accept the leashes back on their collars. You lead them back to the pound.
<br><br>
<<pound_walk_end>><<effects>>
You turn away from the <<person>>. <<He>> takes the hint and leaves you be.
<br><br>
The <<beastsplural>> run until they're worn down enough to accept the leashes back on their collars. You lead them back to the pound.
<br><br>
<<pound_walk_end>><<effects>>
You run with <<beastsplural>>, keeping up with them as they cross the sand. The wind is invigorating.
<br><br>
The <<beastsplural>> run until they're worn down enough to accept the leashes back on their collars. You lead them back to the pound.
<br><br>
<<pound_walk_end>><<effects>>
You watch as the <<beastsplural>> run and play on the sand, shouting if they get too bitey with one another. They soon tire out enough to accept the leashes back on their collars. You lead them back to the pound.
<br><br>
<<pound_walk_end>><<set $outside to 1>><<location "forest">><<effects>>
<<if $phase is 1>>
You lead the
<<else>>
You are led by the
<</if>>
<<beastsplural>> through the town's streets. Some pedestrians give your pack a wide berth, but others stop to pet.
<br><br>
You arrive at the forest. You keep the <<beastsplural>> on their leashes, as getting lost in here could be dangerous, even this close to town.
<br><br>
<<if random(1, 2) and ($bestialitydisable is "f" or $monster is 1)>>
One <<beasttype 0>> sniffs a strange pink flower.
<<if $tending gte 600>>
<span class="green">You recognise it,</span> <span class="purple">and know it's dangerous.</span>
<br><br>
<<link [[개를 불러 꽃에서 떨어뜨린다|Pound Work Walk Forest Call]]>><</link>><<tendingdifficulty 600 1000>>
<br>
<<link [[따라간다|Pound Work Walk Forest Allow]]>><</link>>
<br>
<<else>>
<span class="red">You don't recognise it.</span>
<br><br>
<<link [[다음|Pound Work Walk Forest Allow]]>><</link>>
<br>
<</if>>
<<else>>
You stick to a trail that snakes along the forest's edge. They frequently stop to sniff bushes and the bottom of trees. You keep them away from any mushrooms or strange-looking flowers. They are suitably tired by the time the road emerges back on the street.
<br><br>
You lead them back to the pound, and return them to their cages.
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $tendingSuccess>>
"Here <<if $NPCList[0].pronoun is "m">>boy<<else>>girl<</if>>," you say. The <<beasttype 0>> responds, <span class="green">and leaves the flower be.</span>
<br><br>
Once suitably exhausted, you lead the <<beastsplural>> back through town, to the pound.
<br><br>
<<pound_walk_end>>
<<else>>
"H-here," you stammer, <span class="red">but the <<beasttype 0>> ignores you.</span> <<bHe 0>> buries <<bhis 0>> nose in the flower, <span class="lewd">spreading pollen all around.</span> It smells sweet, and fills you with a strange warmth.<<ggarousal>><<arousal 1200>><<drugs 120>>
<br><br>
The warmth builds, and your knees tremble. The <<beastsplural>> are also affected. They sniff and lick you. You're filled with a terrible urge to drop to the grass and let them do as they will.
<br><br>
<<link [[저항한다|Pound Work Walk Forest Resist]]>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<link [[굴복한다|Pound Work Walk Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $willpowerSuccess>>
You lean against a tree and focus on your breathing, waiting for the yearning to pass. It takes all your will, <span class="green">but you manage to last until the feelings subside.</span>
<br><br>
You make sure the <<beastsplural>> aren't fooling around with each other, then lead them back to town, and the pound.
<br><br>
<<pound_walk_end>>
<<else>>
You pull the <<beastsplural>> away from the flower, <span class="red">but only make a few steps before collapsing on the grass,</span> and writhing in desperate longing. The <<beastsplural>> surround you, as overcome as you.<<ggwillpower>><<willpower 12>>
<br><br>
<<link [[다음|Pound Work Walk Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pound Work Walk Rape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pound Work Walk Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.<<gpound_status>><<pound_status 1>>
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Pound Work Walk Rape]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Pound Work Walk Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.<<lpound_status>><<pound_status -1>>
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Pound Work Walk Rape]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Pound Work Walk Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
The yearning subsides, and you rise to your feet. You feel exhausted, but so do the <<beastsplural>>, and they don't resist as you pull them towards town.
<br><br>
<<clotheson>>
<<pass 60>>
<<exposure>>
<<if $exposed gte 1>>
You see buildings through the trees ahead. <<tearful>> you look down at your body. <<covered>>
<br><br>
<<link [[도움을 요청한다|Pound Work Walk Ask]]>><</link>><<difficulty 50>>
<br>
<<if hasSexStat("deviancy", 3)>>
<<link [[Hide amongst the pack|Pound Work Walk Hide]]>><</link>><<deviant3>>
<br>
<</if>>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 5)>>
<<link [[Walk as you are|Pound Work Walk Exhibitionism]]>><</link>><<exhibitionist5>>
<br>
<<elseif $exposed gte 1 and hasSexStat("exhibitionism", 4)>>
<<link [[Walk as you are|Pound Work Walk Exhibitionism]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<endcombat>>
<<set $phase to 2>>
<<pound_walk_end>>
<</if>>
<</if>><<effects>>
The <<beasttype 0>> buries <<bhis 0>> nose in the flower, <span class="lewd">spreading pollen all around.</span> It smells sweet, and fills you with a strange warmth.<<ggarousal>><<arousal 1200>><<drugs 120>>
<br><br>
The warmth builds, and your knees tremble. The <<beastsplural>> are also affected, and leer at you. You're filled with a terrible urge to drop to the grass and let them do as they will.
<br><br>
<<link [[저항한다|Pound Work Walk Forest Resist]]>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<link [[굴복한다|Pound Work Walk Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You linger in a copse of trees near the street. The <<beastsplural>> don't understand what's got you so anxious.
<br><br>
A <<generate6>><<person6>><<person>> walks by.
<<if $speech_attitude is "meek">>
"E-excuse me," you call out. "I've had an accident. Could you give me something to cover with?"
<<elseif $speech_attitude is "bratty">>
"Had an accident in the forest," you call out. "Could you give me something to cover with?"
<<else>>
"Hello," you call out. "I've had an accident. Could you give me something to cover with?"
<</if>>
<br><br>
The <<person>> stops and peers at you. The trees conceal you well enough,
<<upperwear 39>>
<<if random(1, 2) is 2>>
but <<he>> leers at what <<he>> can see. "Sure," <<he>> says. "I live nearby. Give me a few minutes, and I'll bring you something."
<br><br>
<<He>> returns as promised, holding a set of overalls. "All I have that'll fit you," <<he>> says, holding it out. You lean forward, and snatch the fabric from <<his>> grasp. It's cold to the touch.
<br><br>
You dress behind the trees. The fabric is really cold for some reason, though you suppose it'll warm up before long. The <<person>> is still there when you emerge, wearing <<his>> grin. You walk out onto the street, towards the pound.
<br><br>
<<link [[다음|Pound Work Walk Ask 2]]>><</link>>
<br>
<<else>>
but <<he>> blushes anyway. "S-sure," <<he>> says. "I live nearby. Give me a few minutes, and I'll bring you something."
<br><br>
<<He>> returns as promised, holding a set of overalls. "Sorry it's not more comfortable," <<he>> says, holding it out with eyes averted. "It's all I have in your size. It should get you where you're going."
<br><br>
You thank the <<person>>, and dress behind the trees. The <<person>> is gone when you emerge.
<br><br>
The journey back to the pound is uneventful, though you attract some looks.
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<endcombat>>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
You turn onto another street, this one more crowded. You smell a whiff of raw meat. Odd, as there are no butchers you know of near here. You get another whiff, then another. Soon the smell of meat becomes constant.
<br><br>
You jump as you feel a nose presses into your groin from behind. It's a <<beasttype 0>>, eager to smell you. The others join in. The <<beasttype 0>> licks your bottom next. You lean down and sniff one of the straps of your overalls. <span class="pink">They reek of meat.</span>
<br><br>
The <<beasttype 0>> grasps part of the fabric between <<bhis 0>> teeth, <span class="pink">tearing it.</span> You tighten <<bhis 0>> leash and pull <<bhim 0>> away, but you're attracting glances from other pedestrians.
<br><br>
<<set $worn.upper.integrity -= 50>>
<<set $worn.lower.integrity -= 50>>
<<link [[다음|Pound Work Walk Ask 3]]>><</link>>
<br><<effects>>
You hasten your pace. You're not strong enough to keep them all at bay, not when they're so eager. You're able to chasten the worst of them, but can't stop them all from nipping and biting.
<br><br>
You glance over your shoulder. A few people follow in amusement, the <<person>> among them.
<br><br>
<<set $worn.upper.integrity -= 50>>
<<set $worn.lower.integrity -= 50>>
<<link [[Move faster|Pound Work Walk Ask 4]]>><<set $phase to 0>><</link>>
<br>
<<link [[Take a shortcut|Pound Work Walk Ask 4]]>><<set $phase to 1>><</link>>
<br><<effects>>
<<if $phase is 0>>
You start jogging. You feel the overalls split apart further as you move, but it's harder for the <<beastsplural>> to get a grip.
<br><br>
You round a corner, and see the pound up ahead. You're almost there!
<<else>>
You duck into an alley, out of sight. Your pursuers keep up however, hounding you until you emerge on the street opposite. You see the pound up ahead. You're almost there!
<</if>>
<br><br>
It happens so fast. As you step out onto the street, the <<beasttype 0>> grabs the fabric around your ankle, and pulls. The straps dig into your shoulders, <span class="pink">then snap.</span> The fabric covering your chest begins to fall forward.
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound, you can't stop your <<breasts>> being barred. On top of that, the <<beastsplural>> tug your overalls further down your body as you walk, right over your feet. <span class="pink">You trip,</span> and land half-naked in the middle of the street.
<<else>>
You push the fabric against your chest with one arm, but the <<beastsplural>> tug your overalls further down your body as you walk, right over your feet. <span class="pink">You trip,</span> and land half-naked in the middle of the street.
<</if>>
<br><br>
<<upperruined>>
<<exposure>>
<<set $worn.lower.integrity -= 50>>
People stand around gawking. Several pull out phones.
<br><br>
<<link [[다음|Pound Work Walk Ask 5]]>><</link>>
<br><<effects>>
The <<beastsplural>> surround you, each with a mouthful of your overalls. They pull and tug, until the fabric at last yields, <span class="pink">tearing it from your body in all directions.</span><<gstress>><<gtrauma>><<fameexhibitionism 10>><<stress 6>><<trauma 6>>
<br><br>
<<upperruined>>
<<lowerruined>>
<<exposure>>
<<covered>> The audience stand around gawking and filming. The <<person6>><<person>> stands closest. "Don't worry," the <<person>> laughs. "I didn't expect those clothes back."
<br><br>
<<link [[도망간다|Pound Work Walk Ask Run]]>><</link>>
<br>
<<link [[Get revenge|Pound Work Walk Ask Revenge]]>><</link>><<tendingdifficulty 600 1000>>
<br><<effects>>
You climb to your feet and dash across the rest of the street. The <<beastsplural>> seem happy to follow, chewing on what remains of your overalls as they run.
<br><br>
The other staff laugh and leer as you enter the building. You snatch some cleaned towels from a trolley near the entrance. You <<if $upperwet gte 1>>dry<<else>>cover<</if>> yourself in a hurry, then return the <<beastsplural>> to their cages.
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<endcombat>>
<<link [[다음|Pound]]>><<dry_towel>><</link>>
<br><<effects>>
You sic the <<beastsplural>> on the <<person>>.
<<if $tendingSuccess>>
Perhaps the meat-smelling fabric is disappointing. Perhaps they remember where the overalls came from. Regardless of their reasons, <span class="green">they lunge at <<him>>,</span> and drag <<him>> to the ground.<<lltrauma>><<trauma -12>><<gcontrol>><<control 10>>
<br><br>
They make quicker work of <<his>> clothes than they did yours, and soon have <<him>> completely naked. "Y-you stupid mutts!" <<he>> says, covering <<himself>> as the <<beastsplural>> ravage what remains of the fabric, as if searching for any morsel of food.
<br><br>
With the audience's attention now on the <<person>>, you make your escape. The <<beastsplural>> seem happy to follow, chewing on what remains of the <<persons>> clothes as they run.
<br><br>
<<else>>
The tattered remains of your meat-smelling overalls prove more interesting, however, <span class="red">and they ignore your command.</span> You're left to struggle to your feet, and hobble across the rest of the street. The <<beastsplural>> seem happy to follow, chewing on what remains of your overalls as they run.
<br><br>
<</if>>
The other staff laugh and leer as you enter the building. You snatch some cleaned towels from a trolley near the entrance, and cover yourself before returning the <<beastsplural>> to their cages.
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<endcombat>>
<<link [[다음|Pound]]>><<towelup>><</link>>
<br><<effects>>
You drop to your knees and peer around the edge of the trees. If you keep low and don't get too close to anyone, perhaps you won't be spotted among the pack. It would be even more humiliating if you were, though.
<br><br>
You take a deep breath, and crawl out onto the street, surrounded by the <<beastsplural>>.
<<deviancy3>>
You navigate using the street signs and buildings above. You know the streets well enough to navigate to the pound even with such limited vision.
<br><br>
You somehow make it back without being spotted. The other staff laugh and leer as you enter the building. You snatch some cleaned towels from a trolley near the entrance, and cover yourself before returning the <<beastsplural>> to their cages.
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<endcombat>>
<<link [[다음|Pound]]>><<towelup>><</link>>
<br><<effects>>
<<flaunting>> you emerge from your hiding place, and walk down the busy street. Heads turn. Throats gasp. A monocle falls into a glass.
<<if $exposed gte 2>>
<<exhibitionism5>>
<<else>>
<<exhibitionism4>>
<</if>>
You endure leers and catcalls, but no one harasses you physically. Perhaps the <<beastsplural>> ward them off.
<br><br>
You arrive at the pound. The other staff laugh and leer as you enter the building. You snatch some cleaned towels from a trolley near the entrance, and cover yourself before returning the <<beastsplural>> to their cages.
<br><br>
당신은 <<moneyGain $pound.money>>를 얻었다.<<pass 60>>
<br><br>
<<endcombat>>
<<link [[다음|Pound]]>><<towelup>><</link>><<set $outside to 1>><<location "moor">><<effects>>
<<if $phase is 1>>
You lead the
<<else>>
You are led by the
<</if>>
<<beastsplural>> west through town, along the small trails leading through the residential outskirts, into the winding hills beyond. It's colder here, but the wind is brisk and fresh, particularly as you crest the hills.
<br><br>
<<if random(1, 2) is 2>>
The <<beastsplural>> have a lot of energy, and it's a job to keep them from running off in different directions.
<<if hasSexStat("deviancy", 5) and ($monster is 1 or $bestialitydisable is "f")>>
<span class="lewd">A lewd thought strikes you.</span> You're alone out here, well-hidden from view. You know one way you could tire the <<beastsplural>> out.
<br><br>
<<link [[유혹한다|Pound Work Walk Sex]]>><<set $sexstart to 1>><</link>><<deviant5>>
<br>
<<link [[계속 걷는다|Pound Work Walk Hills 2]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[다음|Pound Work Walk Hills 2]]>><</link>>
<br>
<</if>>
<<else>>
You pass beneath a stone archway. There aren't many ruins this close to town, and those that remain have been worn down, their inscriptions faded or wiped entirely.
<br><br>
<<if currentSkillValue("history") gte 1000>>
<<link [[Try to read an inscription|Pound Work Walk Hills Read]]>><</link>><<willpowerdifficulty 600 1000>>
<br>
<<else>>
<<link [[Try to read an inscription|Pound Work Walk Hills Read 2]]>><<historyskill 3 "no_star">><</link>><<ghistory>>
<br>
<</if>>
<<link [[Just enjoy the walk|Pound Work Walk Hills 2]]>><<stress -6>><</link>><<lstress>>
<br>
<</if>><<effects>>
You run your fingers over the inscriptions. You recognise the events they mention, but something isn't right. This isn't what they teach at school, and there's something else, some connection forming at the edge of your mind.
<br><br>
<<if $willpowerSuccess>>
<span class="green">You focus,</span> and a rogue musing blossoms. It connects the different stories in a searing web. <span class="pink">Your mind recoils from a forgotten horror,</span> but some parts will remain. <<ggawareness>><<ggtrauma>><<gstress>><<awareness 12>><<trauma 12>><<stress 6>>
<br><br>
You find yourself lying in the grass. The <<beastsplural>> whine. It's time to move on.
<<else>>
<span class="red">The thoughts disappear before you can grasp them,</span> leaving an uneasy sensation in their place.<<ggstress>><<stress 12>><<gwillpower>><<willpower 6>>
<br><br>
The <<beastsplural>> whine, eager to move on. You continue your walk.
<</if>>
<br><br>
<<link [[다음|Pound Work Walk Hills 2]]>><</link>>
<br><<effects>>
You run your fingers over the faded inscriptions. They're written in an archaic English, but you can understand it a little.
<<if $rng gte 81>>
It mentions a festival that took place in the city here. Or perhaps its destruction, you can't tell which.
<<elseif $rng gte 61>>
It warns of the danger of sea. Of a violent flood, or perhaps a flood of reavers.
<<elseif $rng gte 41>>
It celebrates the triumphs of a local ruler. Or maybe it's mocking the failures of a foreign ruler. Some ruler did something, and it was worth engraving it, apparently.
<<elseif $rng gte 21>>
It's confusing though, mentioning both a great harvest that saved a city from starvation, and a cataclysm that brought the city to ruin, as if they were the same thing. Maybe it's just poetic.
<<else>>
It mentions a departing army that would never be seen again. However, it contradicts this at once, continuing onto the army's return. You must be misunderstanding something.
<</if>>
<br><br>
The <<beastsplural>> grow restless, so you continue on your way.
<br><br>
<<link [[다음|Pound Work Walk Hills 2]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<beastTrainGenerate>>/* - Delete if there aren't multiple beasts*/
You drop to the ground, and present yourself to the <<beastsplural>>. They don't need a bigger hint than that.<<deviancy5>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pound Work Walk Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pound Work Walk Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Pound Work Walk Sex]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Pound Work Walk Sex Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Pound Work Walk Sex]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Pound Work Walk Sex Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded gte 1 and $enemyejaculated gte 1>>
The <<beastsplural>> snap at each other, until you give them a firm word.
<<elseif $enemywounded gte 1>>
<<tearful>> you stand triumphant before the <<beastsplural>>.
<<else>>
<<tearful>> you lie for a while atop a satisfied pile of <<beastsplural>>.
<</if>>
<br><br>
<br><br>
<<clotheson>>
<<pass 60>>
<<exposure>>
<<if $exposed gte 1>>
You walk back through the hills, until you see buildings through the trees ahead. <<tearful>> you look down at your body. <<covered>>
<br><br>
<<link [[Ask for help|Pound Work Walk Ask]]>><</link>><<difficulty 50>>
<br>
<<if hasSexStat("deviancy", 3)>>
<<link [[Hide amongst the pack|Pound Work Walk Hide]]>><</link>><<deviant3>>
<br>
<</if>>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 5)>>
<<link [[Walk as you are|Pound Work Walk Exhibitionism]]>><</link>><<exhibitionist5>>
<br>
<<elseif $exposed gte 1 and hasSexStat("exhibitionism", 4)>>
<<link [[Walk as you are|Pound Work Walk Exhibitionism]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<set $phase to 2>>
<<link [[다음|Pound Work Walk Hills 2]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You walk back through the hills. The town looks closer each time you crest a peak, until at last the trail passes between buildings. You lead the <<beastsplural>> back to the pound.
<br><br>
<<endcombat>>
<<pound_walk_end>><<set $outside to 1>><<location "moor">><<effects>>
<<if $phase is 1>>
You lead the
<<else>>
You are led by the
<</if>>
<<beastsplural>> east through town, through the commercial and industrial areas, until you reach the road connecting to the outside world. Horses are sometimes ridden along here, so drivers are used to slowing for the occasional animal.
<br><br>
<<if random(1, 2) is 2>>
A squirrel emerges from a bush on the other side of the road. A <<beasttype 0>> spots it, and is overcome by an all-consuming urge to chase it. <span class="pink">Heedless of any danger, <<bhe 0>> rushes in front of an oncoming car.</span>
<br><br>
<<link [[Attempt rescue|Pound Work Walk Road Rescue]]>><</link>><<athleticsdifficulty 1 1100>>
<br>
<<link [[Close your eyes|Pound Work Walk Road Close]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
A few drivers leer at you as they pass, but no one stops to harass you. Perhaps the array of <<beastsplural>> dissuades them. You return to town via a different route, a trail leading between fields. You lead the <<beastsplural>> back to the pound.
<br><br>
<<pound_walk_end>>
<</if>><<effects>>
You abandon the other leashes and run out into the road, grabbing the <<beasttype 0>> by the collar and pulling it to safety.
<<if $athleticsSuccess>>
The approaching car drives by with a honk, <span class="green">but you, the <<beasttype 0>>, and the others are all safe.</span><<gpound_status>><<pound_status 1>>
<br><br>
You walk a little further before heading back to town. The journey to the pound is uneventful.
<br><br>
<<pound_walk_end>>
<<else>>
You make it in time, but the car catches your
<<if $rng gte 67 and $worn.upper.name isnot "naked" and $worn.lower.name isnot "naked">>
<<print $worn.upper.name>>
<<set $worn.upper.integrity -= 25>>
<<set $worn.lower.integrity -= 25>>
<<elseif $rng gte 33 and $worn.upper.name isnot "naked">>
<<print $worn.upper.name>>
<<set $worn.upper.integrity -= 25>>
<<else>>
<<print $worn.lower.name>>
<<set $worn.lower.integrity -= 25>>
<</if>>
as it passes. <<integritycheck>>
<br>
The fabric trails after the car like a flag. The driver honks.
<br><br>
<<pass 60>>
<<exposure>>
You travel back to town via the trails that run between fields, and don't run into anybody.
<br><br>
<<if $exposed gte 1>>
You hide in a copse of trees at the outskirts, and look out at the street beyond. There are buildings through the trees ahead. <<tearful>> you look down at your body. <<covered>>
<br><br>
<<link [[Ask for help|Pound Work Walk Ask]]>><</link>><<difficulty 50>>
<br>
<<if hasSexStat("deviancy", 3)>>
<<link [[Hide amongst the pack|Pound Work Walk Hide]]>><</link>><<deviant3>>
<br>
<</if>>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 5)>>
<<link [[Walk as you are|Pound Work Walk Exhibitionism]]>><</link>><<exhibitionist5>>
<br>
<<elseif $exposed gte 1 and hasSexStat("exhibitionism", 4)>>
<<link [[Walk as you are|Pound Work Walk Exhibitionism]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<pound_walk_end>>
<</if>>
<</if>><<effects>>
You cover your eyes and pull the remaining <<beastsplural>> to safety. You hear a screech of tires as the car swerves in your direction. You pull the remaining <<beastsplural>> to safety, but the car catches your
<<if $rng gte 67 and $worn.upper.name isnot "naked" and $worn.lower.name isnot "naked">>
<<print $worn.upper.name>>
<<set $worn.upper.integrity -= 25>>
<<set $worn.lower.integrity -= 25>>
<<elseif $rng gte 33 and $worn.upper.name isnot "naked">>
<<print $worn.upper.name>>
<<set $worn.upper.integrity -= 25>>
<<else>>
<<print $worn.lower.name>>
<<set $worn.lower.integrity -= 25>>
<</if>>
as it passes. <<integritycheck>>
<br>
The fabric trails after the car like a flag. The driver honks.
<br><br>
<<pass 60>>
<<exposure>>
You travel back to town via the trails that run between fields, and don't run into anybody.
<br><br>
<<if $exposed gte 1>>
You hide in a copse of trees at the outskirts, and look out at the street beyond. There are buildings through the trees ahead. <<tearful>> you look down at your body. <<covered>>
<br><br>
<<link [[Ask for help|Pound Work Walk Ask]]>><</link>><<difficulty 50>>
<br>
<<if hasSexStat("deviancy", 3)>>
<<link [[Hide amongst the pack|Pound Work Walk Hide]]>><</link>><<deviant3>>
<br>
<</if>>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 5)>>
<<link [[Walk as you are|Pound Work Walk Exhibitionism]]>><</link>><<exhibitionist5>>
<br>
<<elseif $exposed gte 1 and hasSexStat("exhibitionism", 4)>>
<<link [[Walk as you are|Pound Work Walk Exhibitionism]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<pound_walk_end>>
<</if>><<effects>>
<<loadNPC 0 "black_dog">>
<<generate2>><<generate3>>
A <<person2>><<person>> and <<person3>><<person>> notice you take that particular key from the shelf, and eagerly watch you approach the cage. You open it, and step inside.
<br><br>
A pair of yellow eyes open in the corner, and regard you with suspicion.
<<if $tendingSuccess>>
"It's okay," you say. "I'm just here to make sure you're okay."
<br><br>
The dark stirs, and a colossal black <<beasttype 0>> steps into view. <<bHis 0>> black fur is matted and unkempt, and <<bhe 0>> resembles no breed of dog you're aware of. <<bHe 0>> could almost be a wolf.
<br><br>
<<if $monster is 1>>
"Leave," <<bhe 0>> says. "I know your plan. Leave or I eat!"
<<else>>
It growls again.
<</if>>
<br><br>
<span class="green">"That's further than anyone's gotten,"</span> the <<person2>><<person>> says from outside the cage. "See if you can get <<bhis 0>> fur looking presentable." <<He>> throws you a brush.
<br><br>
<<link [[다음|Pound Work Brute Brush]]>><<set $pound.progress to 4>><</link>>
<br>
<<else>>
"G-good doggy," you say. "I'm-"
<br><br>
<span class="red">A flash of white teeth strikes you with terror.</span> You flee the cage. The <<person2>><<person>> and <<person3>><<person>> laugh, but you don't care, you just need to be away.
<br><br>
Your hands shake as you lock the cage, and return the key to its place.
<br><br>
<<link [[다음|Pound]]>><<trauma 6>><<stress 6>><<endevent>><</link>><<gtrauma>><<gstress>>
<br>
<</if>><<effects>>
You step closer, brush in hand. The <<beasttype 0>> doesn't react as you brush <<bhis 0>> back, trying to loosen the tangle. <<bHe 0>> exhales, then collapses, as if <<bhis 0>> strength has given out.
<<if $monster is 1>>
"Don't care anymore," <<bhe 0>> says. "Just want it over."
<<else>>
It looks defeated.
<</if>>
<br><br>
"The <<girl>> did it!" the <<person>> shouts. More staff arrive to observe. "Someone get the hose." They enter the cage, jostling you aside to get close to the creature. One of them carries a collar.
<br><br>
"Good job," the <<person2>><<person>> says. "Here's a little something." <<He>> hands you a wad of cash. "Now get going. We got lots to do."
당신은 <<moneyGain $pound.money>>를 얻었다.
<br><br>
You turn as you leave the cage, and make contact with the <<beasttype 0>>'s sad eyes for just a moment before a body blocks your vision.
<br><br>
<span class="gold">If you wanted to help, you'd have to break in at night.</span>
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<generate1>><<person1>>
한 <<person_ i>> 빗자루로 털을 쓸며 우리 사이의 통로를 지나가고 있다. <<He_ nun>> 당신이 <<himPost>>에게 다가가자 멈춰서서 당신을 위아래로 쳐다본다. "원하는게 뭐지?"
<br><br>
<<if $speech_attitude is "meek">>
"저-저는 일자리를 찾고 있어요," 당신이 말한다. "도울 일이 있나요?"
<<elseif $speech_attitude is "bratty">>
"일자리 있나요?" 당신이 말한다.
<<else>>
"일자리를 찾고 있어요," 당신이 말한다. "채용 중이신가요?"
<</if>>
<br><br>
그 <<person_ un>> 침을 뱉더니 고개를 끄덕인다. "전에도 이런 일 해본 적 있나?" <<he_ ga>> 묻는다. <<He_ nun>> 당신의 대답을 끊어버리고는 "상관 없어. 우린 일손이 필요해. 빗질하고, 먹이고, 씻기고, 산책하고. 손이 많이 간단 말이야."
<br><br>
"시간당 <span class="gold">£5</span> 줄게. 많지는 않지만 일을 잘 하면 더 많이 받을 수 있어. 아무때나 시작해."
<br><br>
<<if Time.hour gte $closinghour>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You crouch beside the <<beasttype>>'s cage, and reach through the bars. "Who's a poor pooch?" you coo. "All locked up. I bet you want to fuck me, don't you?"
<<deviancy2>>
<<if $monster is 1>>
<<bHe>> rattles the bars, eyes alight with lust. "Yes," <<bhe>> woofs. <<bHe>> reaches for you, but you step away.
<<else>>
<<bHe>> pokes <<bhis>> nose through the bars and sniffs, straining for your scent.
<</if>>
<br><br>
<<if $arousal gte 10000>>
<<orgasm>> <span class="red">Driven wild by lust,</span> the <<beasttype>> rams against the cage door.
<br><br>
<<link [[다음|Pound Assault]]>><</link>>
<br>
<<else>>
<<if hasSexStat("deviancy", 3)>>
<<if $pound.sneak is 1>>
<<if $player.penisExist and !playerChastity("penis")>>
<<link [[Press your penis against the bars (0:05)|Pound Penis]]>><<pass 5>><<set $pound.sneak to 2>><<arousal 1200 "genitals">><</link>><<deviant3>><<ggarousal>>
<br>
<</if>>
<<if $player.vaginaExist and !playerChastity("hidden")>>
<<link [[Press your pussy against the bars (0:05)|Pound Pussy]]>><<pass 5>><<set $pound.sneak to 2>><<arousal 1200 "genitals">><</link>><<deviant3>><<ggarousal>>
<br>
<</if>>
<</if>>
<<else>>
<span class="blue">You're not deviant enough to take things further.</span>
<br><br>
<</if>>
<<link [[떠난다|Pound]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<span class="red">The cage swings open,</span> and the <<beasttype>> leaps out, blocking your path.
<br><br>
<<if $monster is 1>>
"You mine," <<bhe>> growls. "Get on ground."
<<else>>
<<bHe>> growls.
<</if>>
<br><br>
<<link [[굴복한다|Pound Assault Rape]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<br>
<<link [[싸운다|Pound Assault Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if $phase is 1>>
<<set $enemyanger += 100>><<set $enemyhealth -= 20>>
You kick the <<beasttype>> away from you.
<<else>>
You drop to the ground.
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pound Assault Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pound Assault Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation knot>>
<<if _knotted>>
<<pass 60>>
The <<beasttype>> tries to wriggle <<bhis>> <<print $NPCList[0].penisdesc>> free, but to no avail. <<bHe>> instead returns to the corner of <<bhis>> cage, dragging you along on all fours behind <<bhim>>. <<bHe>> lies down to sleep, leaving you to lie on the ground.<<lllpound_status>><<pound_status -10>>
<br><br>
<<tearful>> you try to work yourself free.
<<if $openinghours is 1>>
It takes a while. So long, in fact, that you're still trying when you hear the front door open. <span class="red">The staff have arrived for work.</span>
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>>
You grab hold of the bars of the cage for leverage, but it's no use. A <<person>> walks into view, and stops at the sight of you. "Everyone!" <<he>> shouts. "Come get a look at this!"<<ggtrauma>><<ggstress>><<famebestiality 4>>
<br><br>
<<link [[다음|Pound Assault Caught]]>><<set $phase to 1>><</link>>
<br>
<<else>>
It takes a while, but you at last remove the cock with a plop. You leave the cage, closing the door behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pound]]>><</link>>
<br>
<</if>>
<<else>>
The <<beasttype>> returns to the corner of <<bhis>> cage, and lies down to sleep. <<tearful>> you close the door.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pound]]>><</link>>
<br>
<</if>>
<<else>>
You kick the <<beasttype>> back into <<bhis>> cage, and lock it before <<bhe>> can recover.
<br><br>
<<tearful>> you walk away. The <<beasttype>> barks in anger behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pound]]>><</link>>
<br>
<</if>><<effects>>
A <<person2>><<person>>, <<person3>><<person>>, and <<person4>><<person>> arrive to gawk. "Well well," a <<person>> says. "A stray mutt snuck in for a bit of slap and tickle."
<br>
"Usually we have to go hunting you <<bitch>>es," the <<person3>><<person>> says. "Nice of you to capture yourself."
<br>
"I got just the thing," the <<person4>><<person>> adds, producing a collar and leash.
<br><br>
<<if $phase is 1>>
They surround you while you're helpless and grasp you by the shoulders and waist, before giving you a hefty tug. The cock comes free with a plop. You try to stand, but they hold you down while running hands over your body. The <<person1>><<person>> squeezes your <<breasts>>.
<<else>>
They surround you while you're helpless and grasp you by the shoulders and waist. They pull you away from the attacker. You try to stand, but they hold you down while running hands over your body. The <<person1>><<person>> squeezes your <<breasts>>.
<</if>>
<br><br>
<<if $exposed lt 2>>
The <<person4>><<person>> tries to affix the collar around your neck while the others tear at your clothes.
<<else>>
The <<person4>><<person>> tries to affix the collar around your neck.
<</if>>
<br><br>
<<link [[싸운다|Pound Assault Caught Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[굴복한다|Pound Assault Caught 2]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pound Assault Caught Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pound Assault Caught Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
They're too distracted by their orgasms to stop you running from the cage. You shut the door behind you, locking it in place. You don't wait to see if they can get out.
<br><br>
<<tearful>> you run from the premises.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Starfish Street]]>><</link>>
<<elseif $enemyhealth lte 0>>
They back away from you, giving you enough space to escape the cage. You shut the door behind you, locking it in place. You don't wait to see if they can get out.
<br><br>
<<tearful>> you run from the premises.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Starfish Street]]>><</link>>
<<else>>
<<tearful>> you fall to the ground. You're too hurt to resist.
<br><br>
<<link [[굴복한다|Pound Assault Caught 2]]>><</link>>
<br>
<</if>><<effects>>
<<clothesruined>>
<<pound_muzzle>>
<<leash 26>>
<<set $worn.neck.cursed to 1>>
The <<person4>><<person>> places the collar around your neck, and affixes a muzzle. <<He>> tugs as the <<person1>><<person>> gives your <<bottom>> a hard smack, pushing you along.
<br><br>
You crawl down the corridor. The <<pound_text>> watch you crawl by, towards an empty cage at the end of the room. The <<person4>><<person>> shuts the door behind you, <span class="pink">locking you inside.</span> "Welcome to your new home <<bitch>>," <<he>> says. "The other mutts are gonna love you." The staff laugh as they walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pound Cage]]>><</link>><<effects>>
You expose your <<penis>>, and push it between the bars. The <<beasttype>> gives you an exploratory sniff before running <<bhis>> tongue up your length, making you shudder.
<<deviancy3>>
<<if $arousal gte 10000>>
The sensation is too much. <<orgasm>> <span class="red">Driven wild by lust,</span> the <<beasttype>> rams against the cage door.
<br><br>
<<link [[다음|Pound Assault]]>><</link>>
<br>
<<else>>
The <<beasttype>> <<print $monster ? "stands upright" : "rears on <<bhis>> hind legs">>, pressing against the bars of the cage.
<br><br>
<<if hasSexStat("deviancy", 4) and $pound.sneak is 2>>
<<link [[Break into a cage|Pound Deviant]]>><<set $pound.sneak to 3>><</link>><<deviant4>>
<br>
<<else>>
<span class="blue">You're not deviant enough to take things further.</span>
<br>
<</if>>
<<link [[물러난다|Pound]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You expose your <<pussy>>, and push it against the bars. The <<beasttype>> gives you an exploratory sniff before running <<bhis>> tongue over your slit, making you shudder.
<<deviancy3>>
<<if $arousal gte 10000>>
The sensation is too much. <<orgasm>> <span class="red">Driven wild by lust,</span> the <<beasttype>> rams against the cage door.
<br><br>
<<link [[다음|Pound Assault]]>><</link>>
<br>
<<else>>
The <<beasttype>> <<print $monster ? "stands upright" : "rears on <<bhis>> hind legs">>, pressing against the bars of the cage.
<br><br>
<<if hasSexStat("deviancy", 4) and $pound.sneak is 2>>
<<link [[Break into a cage|Pound Deviant]]>><<set $pound.sneak to 3>><</link>><<deviant4>>
<br>
<<else>>
<span class="blue">You're not deviant enough to take things further.</span>
<br>
<</if>>
<<link [[물러난다|Pound]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You fiddle with the primitive lock, and manage to open the cage. The <<beasttype>> runs through, and tries to mount you at once.
<<deviancy4>>
<<link [[다음|Pound Deviant Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pound Deviant Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pound Deviant Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation knot>>
<<if _knotted>>
<<pass 60>>
The <<beasttype>> tries to wriggle <<bhis>> <<print $NPCList[0].penisdesc>> free, but to no avail. <<bHe>> instead returns to the corner of <<bhis>> cage, dragging you along on all fours behind <<bhim>>. <<bHe>> lies down to sleep, leaving you to lie on the ground.
<br><br>
<<tearful>> you try to work yourself free.
<<if $openinghours is 1>>
It takes a while. So long, in fact, that you're still trying when you hear the front door open. <span class="red">The staff have arrived for work.</span>
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>>
You grab hold of the bars of the cage for leverage, but it's no use. A <<person>> walks into view, and stops at the sight of you. "Everyone!" <<he>> shouts. "Come get a look at this!"<<ggtrauma>><<ggstress>><<famebestiality 4>>
<br><br>
<<link [[다음|Pound Assault Caught]]>><<set $phase to 1>><</link>>
<br>
<<else>>
It takes a while, but you at last remove the cock with a plop. You leave the cage, closing the door behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pound]]>><</link>>
<br>
<</if>>
<<else>>
The <<beasttype>> returns to <<bhis>> cage, and curls up in the corner.
<br><br>
<<tearful>> you close and lock the door.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pound]]>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> runs into <<bhis>> cage, and curls up in the shadowed corner.
<br><br>
<<tearful>> you close and lock the door.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pound]]>><</link>>
<br>
<<else>>
The <<beasttype>> returns to <<bhis>> cage, apparently uninterested in an escape attempt.
<br><br>
<<tearful>> you close and lock the door.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pound]]>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>><<set $lock to 200>>
<<openinghours>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Pound]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<starfishicon>><<link [[떠난다|Starfish Street]]>><</link>><<widget "pound_init">>
<<set $pound to {}>>
<<set $pound.status to 0>>
<<set $pound.sneak to 0>>
<<set $pound.progress to 0>>
<<set $pound.tasks to []>>
<</widget>>
<<widget "pound_text">>
<<if ($monsterchance gte $rng and $hallucinations gte 1) or ($monsterchance gte $rng and $monsterhallucinations is "f")>>
<<if $monsterchance gte 100 or $bestialitydisable is "f">>
<<if beastMaleChance() is 100>>
<<set _text_output to "dogboys">>
<<elseif beastMaleChance() is 0>>
<<set _text_output to "doggirls">>
<<else>>
<<set _text_output to "dogpeople">>
<</if>>
<<else>>
<<set _text_output to "hounds">>
<</if>>
<<else>>
<<set _text_output to "dogs">>
<</if>>
<<if _args[0] is "cap">>
<<set _text_output to _text_output.toUpperFirst()>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "pound_punishment_links">>
<<if Time.hour is 12 and !$pound.compete>>
<<link [[다음|Pound Show Crawl]]>><</link>>
<br>
<<else>>
<<link [[다음|Pound Food]]>><<detach_leash>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "pound_stats">>
<<if $pound.status gte 100>>
<<pound_textPost "은">> 당신을 <span class="green">우두머리로 여긴다.</span>
<<earnFeat "Pound Alpha">>
<<elseif $pound.status gte 80>>
<<pound_textPost "은">> 당신이 <span class="teal">지배적이라고 생각한다.</span>
<<elseif $pound.status gte 60>>
<<pound_textPost "은">> 당신이 <span class="lblue">강하다고 생각한다.</span>
<<elseif $pound.status gte 40>>
<<pound_textPost "은">> 당신을 <span class="blue">평범한 동료로 여긴다.</span>
<<elseif $pound.status gte 20>>
<<pound_textPost "은">> 당신이 <span class="purple">약하다고 생각한다.</span>
<<elseif $pound.status gte 1>>
<<pound_textPost "은">> 당신이 <span class="pink">순종적이라고 생각한다.</span>
<<else>>
<<pound_textPost "은">> 당신을 <span class="red">제일 약한 녀석으로 여긴다.</span>
<<earnFeat "Pound Runt">>
<</if>>
<</widget>>
<<widget "pound_status">>
<<if _args[0]>>
<<set $pound.status += (_args[0] * 2)>>
<<set $pound.status to Math.clamp($pound.status, 0, 100)>>
<</if>>
<</widget>>
<<widget "stray_happiness">>
<<if _args[0]>>
<<set $stray_happiness += _args[0]>>
<<set $stray_happiness to Math.clamp($stray_happiness, 0, 100)>>
<</if>>
<</widget>>
<<widget "gstray_happiness">>
<<if $statdisable is "f">> |
<span class="green">+ 떠돌이 개들의 만족도</span>
<</if>>
<</widget>>
<<widget "gpound_status">>
<<if $statdisable is "f">> |
<span class="green">+ 보호소의 존중심</span>
<</if>>
<</widget>>
<<widget "ggpound_status">>
<<if $statdisable is "f">> |
<span class="green">+ + 보호소의 존중심</span>
<</if>>
<</widget>>
<<widget "gggpound_status">>
<<if $statdisable is "f">> |
<span class="green">+ + + 보호소의 존중심</span>
<</if>>
<</widget>>
<<widget "lpound_status">>
<<if $statdisable is "f">> |
<span class="red">- 보호소의 존중심</span>
<</if>>
<</widget>>
<<widget "llpound_status">>
<<if $statdisable is "f">> |
<span class="red">- - 보호소의 존중심</span>
<</if>>
<</widget>>
<<widget "lllpound_status">>
<<if $statdisable is "f">> |
<span class="red">- - - 보호소의 존중심</span>
<</if>>
<</widget>>
<<widget "pound_compete_text">>
<<if $pound.compete gte 5>>
<span class="green">당신은 1등이다.</span>
<<elseif $pound.compete is 4>>
<span class="teal">당신은 2등이다.</span>
<<elseif $pound.compete is 3>>
<span class="lblue">당신은 3등이다.</span>
<<elseif $pound.compete is 2>>
<span class="blue">당신은 4등이다.</span>
<<else>>
<span class="purple">당신은 꼴지다.</span>
<</if>>
<</widget>>
<<widget "stray_happiness_text">>
<<if $stray_happiness gte 100>>
<span class="green"><<pound_textPost "은">> 쾌활하다.</span>
<<elseif $stray_happiness gte 80>>
<span class="teal"><<pound_textPost "은">> 만족하고 있다.</span>
<<elseif $stray_happiness gte 60>>
<span class="lblue"><<pound_textPost "은">> 시무룩하다.</span>
<<elseif $stray_happiness gte 40>>
<span class="blue"><<pound_textPost "은">> 어두운 구석에서 새끼를 품고 있다.</span>
<<elseif $stray_happiness gte 20>>
<span class="purple"><<pound_textPost "은">> 동요하고 있다.</span>
<<elseif $stray_happiness gte 1>>
<span class="pink"><<pound_textPost "은">> 반항적이다.</span>
<<else>>
<span class="red"><<pound_textPost "은">> 야성적이다.</span>
<</if>>
<i>높은 만족도는 마을 주변의 떠돌이 개들과의 사건을 덜 위험하게 만든다.</i>
<</widget>>
<<widget "pound_walk_end">>
당신은 <<moneyGain $pound.money>>를 얻었다.<<if $phase isnot 2>><<pass 60>><</if>>
<br><br>
<<exposure>>
<<if $exposed gte 1>>
당신은 마지막 우리를 닫고, 몸을 내려다 본다. <span class="pink">당신의 옷은 흠뻑 젖어서 투명해졌다!</span>
<br><br>
<<link [[다음|Pound Exposed]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Pound]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "pound_muzzle">>
<<if $wolfgirl gte 6>>
<<facewear 24>>
<<elseif $cat gte 6 or $fox gte 6>>
<<facewear 25>>
<<else>>
<<facewear 17>>
<</if>>
<</widget>>
<<widget "earSlimePoundLinks">>
<<set _linkName to _args[0] or "Next">>
<<switch $slimePoundTask>>
<<case "Sweep">>
<<link [[_linkName|Pound Work Sweep]]>>
<<if !$pound.tasks.includes("sweep")>><<stray_happiness 1>><<set $pound.tasks.push("sweep")>><</if>><<set $pound.money to 5>>
<<if _linkName is "Obey">><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</if>>
<</link>><<if _linkName is "Obey">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>>
<<case "Feed">>
<<link [[_linkName|Pound Work Feed]]>>
<<set $pound.tasks.push("feed")>><<set $pound.money to 8>>
<<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>>
<<if _linkName is "Obey">><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</if>>
<</link>><<if _linkName is "Obey">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>>
<<case "Brush">>
<<link [[_linkName|Pound Work Brush]]>>
<<if !$pound.tasks.includes("brush")>><<stray_happiness 1>><<set $pound.tasks.push("brush")>><</if>><<set $pound.money to 10>>
<<if _linkName is "Obey">><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</if>>
<</link>><<if _linkName is "Obey">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>>
<<case "Wash">>
<<link [[_linkName|Pound Work Wash]]>>
<<if !$pound.tasks.includes("wash")>><<stray_happiness 1>><<set $pound.tasks.push("wash")>><</if>><<set $pound.money to 12>>
<<if _linkName is "Obey">><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</if>>
<</link>><<if _linkName is "Obey">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>>
<<case "Walk">>
<<link [[_linkName|Pound Work Walk]]>>
<<if !$pound.tasks.includes("walk")>><<stray_happiness 1>><<set $pound.tasks.push("walk")>><</if>><<set $pound.money to 15>>
<<if _linkName is "Obey">><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</if>>
<</link>><<if _linkName is "Obey">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>>
<</switch>>
<</widget>><<location "beach">><<set $outside to 1>><<effects>><<effects_prison>>
당신은 감옥 밖 비밀 해변에 있다. 파도가 난폭하다.
<<if $prison.watchers_friend is 2>>
<<elseif $prison.schedule is "revolt">>
당신은 반란의 소리를 듣는다.<<prison_attention 10>>
<<else>>
무언가 위협적인 형상이 머리 위를 맴돈다.
<</if>>
<br><br>
<<if (Time.hour is 12 or Time.hour is 14) and !$prison_wren_intro and $prison_wren_boat_intro is 1 and Time.weekDay is 6>>
<<npc "Wren">><<person1>>
해안에 정박한 배가 있다. 렌이 갑판 아래서 나와 물 위로 올라와 근처 바위로 올라간다. <<He_ nun>> 상자를 줍기 위해 웅크리지만, 당신을 보자마자 멈춘다.
<br><br>
"당신은 정말 똑똑한 <<girl_ i>> 맞네요," <<he_ ga>> 말한다. "놀랄 일도 아니죠. 이 해변은 우리 둘만의 비밀로 하자고요." <<He_ nun>> 상자를 들고, <<his_ yi>> 배로 돌아간다.
<br><br>
<<link [[다음|Prison Beach]]>><<endevent>><<unset $prison_wren_boat_intro>><</link>>
<br>
<<else>>
<<if (Time.hour is 12 or Time.hour is 14) and !$prison_wren_intro and Time.weekDay is 6>>
<<npc "Wren">><<person1>>
렌은 <<his_ yi>> 배 위에서 바쁘게 움직인다.
<br><br>
<<endevent>>
<<elseif Time.hour is 13 and !$prison_wren_intro and Time.weekDay is 6>>
렌의 배가 해변 근처에 정박되어있다.
<br><br>
<<else>>
<</if>>
<<if Time.hour is 5>>
곧 호명 시간이 있다. <span class="pink">당신이 감옥으로 돌아가지 않는다면, 문제가 생길 것이다.</span>
<br><br>
<</if>>
<<if $stress gte $stressmax and isPregnancyEnding()>>
<<pregnancyPassout "prisonBeach">>
<<elseif $prison.schedule is "hunt">>
<<beastNEWinit 1 hawk>><<person1>>
<<beasttype_ i>> <span class="red">발톱을 뻗고,</span> 당신에게 날아오른다. 당신은 달려, <<bhis_ robuter>> 도망치려 한다.
<br><br>
<<bHe_ nun>> 터널을 지나 마당으로 쫓아온다.
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br>
<<else>>
얕고, 잔잔한 석호에서 작은 물고기들이 뛰어 오른다.
<br>
<<if (Time.hour is 12 or Time.hour is 14) and !$prison_wren_intro and Time.weekDay is 6>>
<br>
<<socialiseicon>><<link [[렌과 얘기한다|Prison Beach Wren]]>><</link>>
<br>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<if $worn.feet.type.includes("shackle")>>
<br>
<span class="blue">당신은 당신의 팔과 묶이고 다리에 족쇄를 단 채로 수영할 수 없다.</span>
<br><br>
<<else>>
<br>
<span class="blue">당신은 당신의 팔이 묶여있는 채로 수영할 수 없다.</span>
<br><br>
<</if>>
<<elseif $worn.feet.type.includes("shackle")>>
<br>
<span class="blue">당신은 당신의 다리에 족쇄를 단 채로 수영할 수 없다.</span>
<br><br>
<<else>>
<<swimicon "back">><<link [[수영 연습을 한다 (1:00)|Prison Beach Swim]]>><<pass 60>><<stress -6>><<tiredness 6>><</link>><<gtiredness>><<gswimming>><<lstress>>
<br>
<<swimicon>><<link [[수영해서 섬에서 떠난다 (0:05)|Prison Beach Escape]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<if $prison.yard_door is 1>>
<<prisonicon "door">><<link [[마당으로 가는 터널로 들어간다 (0:01)|Prison Yard]]>><<pass 1>><<set $location to "prison">><</link>>
<br>
<<else>>
섬으로 가는 경사진 터널이 있지만, <span class="blue">반대쪽에서 잠긴 문이 있다.</span>
<br>
<</if>>
<<if $prison.tunnel gte 120>>
<<prisonicon "cell">><<link [[감옥으로 가는 터널로 들어간다 (0:05)|Prison Tunnel Edge]]>><<pass 5>><<set $phase to 1>><<set $location to "prison">><</link>>
<br>
<</if>>
<<prison_map beach>>
<</if>>
<</if>><<effects>>
<<npc Wren>><<person1>>
렌이 배 한쪽에 다리를 걸치고 당신에게 말을 건다. "내가 도와줄 수 있는 것이 있나요?" <<he_ ga>> 묻는다.
<br><br>
<<if $prison.wren_names is 2>>
<<askicon>><<link [[승선에 대해 묻는다|Prison Beach Wren Lift]]>><</link>>
<br>
<<elseif $prison.wren_names is 1>>
<<if $per_npc.scarred_inmate.name_known is 1 and $prison_wren_scarred isnot 1>>
<<ind>><<link [[흉터가 있는 수감자의 이름을 알려준다|Prison Beach Wren Scarred]]>><<set $prison_wren_scarred to 1>><</link>>
<br>
<<elseif $prison_wren_scarred isnot 1>>
<span class="blue">렌은 흉터가 있는 수감자의 이름을 원한다.</span>
<br>
<</if>>
<<if $per_npc.relaxed_guard.name_known is 1 and $prison_wren_relaxed isnot 1>>
<<ind>><<link [[너그러운 간수의 이름을 알려준다|Prison Beach Wren Relaxed]]>><<set $prison_wren_relaxed to 1>><</link>>
<br>
<<elseif $prison_wren_relaxed isnot 1>>
<span class="blue">렌은 너그러운 간수의 이름을 원한다.</span>
<br>
<</if>>
<<if $per_npc.veteran_guard.name_known is 1 and $prison_wren_veteran isnot 1>>
<<ind>><<link [[노련한 간수의 이름을 알려준다|Prison Beach Wren Veteran]]>><<set $prison_wren_veteran to 1>><</link>>
<br>
<<elseif $prison_wren_veteran isnot 1>>
<span class="blue">렌은 노련한 간수의 이름을 원한다.</span>
<br>
<</if>>
<<if $per_npc.methodical_guard.name_known is 1 and $prison_wren_methodical isnot 1>>
<<ind>><<link [[꼼꼼한 간수의 이름을 알려준다|Prison Beach Wren Methodical]]>><<set $prison_wren_methodical to 1>><</link>>
<br>
<<elseif $prison_wren_methodical isnot 1>>
<span class="blue">렌은 꼼꼼한 간수의 이름을 원한다.</span>
<br>
<</if>>
<<if $prison_wren_relaxed is 1 and $prison_wren_scarred is 1 and $prison_wren_veteran is 1 and $prison_wren_methodical is 1>>
<<ind>><<link [[모든 이름을 알려줬다|Prison Beach Wren Names]]>><<set $prison.wren_names to 2>><</link>>
<br>
<</if>>
<<else>>
<<askicon>><<link [[승선에 대해 묻는다|Prison Beach Wren Ask]]>><<set $prison.wren_names to 1>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Prison Beach]]>><<endevent>><</link>>
<br><<effects>>
<<if $prison.watchers_friend is 2 or $prison.schedule is "revolt">>
렌은 하늘을 본다. "하늘이 맑네요," <<he_ ga>> 말한다. "전 당신을 본토까지 태워줄 수 있어요. 하지만 그건 편도에요. 그들은 내가 들어오는 길에 더 자세히 살피거든요."
<br><br>
<<if $prison.kylar is "solitary">>
당신은 카일라를 데리고 갈 수 있지만, 당신은 <<nnpc_he_ ga "Kylar">> 독방에서 풀려날 때까지 기다려야 할 것이다.
<br><br>
<</if>>
<<if $prison.kylar is "active">>
<<getinicon>><<link [[혼자 탈출한다 (0:30)|Prison Wren Escape]]>><<prison_end>><<prisoncrimeUp>><<pass 30>><<prison_guards -40>><</link>><<gggcrime>><<gggsuspicion>>
<br>
<<getinicon>><<link [[카일라와 함께 탈출한다 (0:40)|Prison Kylar Escape]]>><<prison_end>><<prisoncrimeUp "kylar">><<pass 40>><<prison_guards -40>><<npcincr Kylar rage -60>><<npcincr Kylar love 20>><</link>><<gggcrime "obstruction">><<gggsuspicion>><<ggglove>><<lllksuspicion>>
<br>
<<else>>
<<getinicon>><<link [[탈출한다 (0:30)|Prison Wren Escape]]>><<prison_end>><<prisoncrimeUp>><<pass 30>><<prison_guards -40>><</link>><<gggcrime>><<gggsuspicion>>
<br>
<</if>>
<<else>>
렌이 하늘을 가리킨다. <span class="blue">"저 새들이 보고 있을 땐 당신을 데려갈 수 없어요,"</span> <<he_ ga>> 말한다. "갑판 뒤로 숨는 것은 소용이 없을 거예요. 그들과 친해지거나, 그들을 따돌리면, 우린 갈 수 있어요."
<br><br>
<<if $prison.kylar is "solitary">>
당신은 카일라를 데리고 갈 수 있지만, 당신은 <<nnpc_he_ ga "Kylar">> 독방에서 풀려날 때까지 기다려야 할 것이다.
<br><br>
<</if>>
<</if>>
<<getouticon>><<link [[떠난다|Prison Beach]]>><<endevent>><</link>>
<br><<effects>>
<<npc Kylar 2>><<person2>>
당신은 감옥으로 달려간다.
<<if $prison.schedule is "revolt">>
당신은 반란을 틈타 직원실에 들어가려는 카일라를 발견한다.
<br><br>
<<if $worn.face.type.includes("gag")>>
"으읍!" 당신은 말한다. 카일라는 웃음을 지으며 당신을 돌아본다.
<br><br>
당신은 <<him_>>에게 제스처를 취하기 전, 잠시 생각한다.
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 고개를 기울이며, 제자리에서 조깅한다. 카일라는 얼굴을 찌뿌리며, 혼란스러워하다가, 놀란다.
<<else>>
당신은 문을 열고, 그 곳으로 손가락이 가로질러가는 시늉을 한다. 카일라가 놀란다.
<</if>>
"너-너 나가는 길을 찾은거야?" <<he_ ga>> 묻는다. "내 물건 좀 챙길게."
<<else>>
<<if $speech_attitude is "meek">>
"내가 나가는 길을 찾았어," 당신이 말한다. "제-제발 나랑 같이 가자."
<<elseif $speech_attitude is "bratty">>
"난 이 더러운 곳을 나갈거야," 당신이 말한다. "같이 갈래?"
<<else>>
"내가 나갈 방법을 찾았어," 당신이 말한다. "나랑 같이 갈래?"
<</if>>
<br><br>
"너랑 같이? 다-당연하지," 카일라가 말한다. "내 물건 좀 챙길게."
<</if>>
<br><br>
당신은 <<he_ ga>> <<he_ yi>> 침대 밑으로 사라졌다, 배낭을 들고 오기까지 기다린다. "됐어. 이제 가자."
<<else>>
당신은 카일라가 <<his_ yi>> 매트리스에 누워있는 것을 발견한다.
<<if $worn.face.type.includes("gag")>>
"으읍!" 당신은 말한다. 카일라는 웃음을 지으며 당신을 돌아본다.
<br><br>
당신은 <<himPost>>에게 제스처를 취하기 전, 잠시 생각한다.
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 고개를 기울이며, 제자리에서 조깅한다. 카일라는 얼굴을 찌뿌리며, 혼란스러워하다가, 놀란다.
<<else>>
당신은 문을 열고, 그 곳으로 손가락이 가로질러가는 시늉을 한다. 카일라는 놀란다.
<</if>>
"너-너 나가는 길을 찾은거야?" <<he_ ga>> 묻는다. "내 물건 좀 챙길게."
<<else>>
<<if $speech_attitude is "meek">>
"내가 나가는 길을 찾았어," 당신이 말한다. "제-제발 나랑 같이 가자."
<<elseif $speech_attitude is "bratty">>
"난 이 더러운 곳을 나갈거야," 당신이 말한다. "같이 갈래?"
<<else>>
"내가 나갈 방법을 찾았어," 당신이 말한다. "나랑 같이 갈래?"
<</if>>
<br><br>
"너랑 같이? 다-당연하지," 카일라가 말한다. "내 물건 좀 챙길게."
<</if>>
<br><br>
당신은 <<he_ ga>> <<he_ yi>> 침대 밑으로 사라졌다, 배낭을 들고 오기까지 기다린다. "됐어. 이제 가자."
<</if>>
<br><br>
<<link [[다음|Prison Kylar Escape 2]]>><</link>>
<br><<effects>>
<<earnFeat "Not Meant to be Caged">>
<<set $prison.kylar to 0>>
<<npcset Kylar state "active">>
렌이 배의 조종실에서 기다린다. <<person1>><<He_ nun>> 호기심에 찬 눈으로 카일라를 바라본다. "당신은 ㄱ-"
<br>
"닥쳐." 당신이 배에 오르자 카일라는 침을 뱉는다. "그-그냥 우릴 여기서 멀리 보내줘."
<br>
렌은 어깨를 으쓱하며, 배를 섬 주변에서 벗어나 주변에 있던 안개 쪽으로, 방향을 튼다.
<br><br>
<<prison_bondage_removal>>
<<if _punishments_removed is true>>
<<He_ nun>> 조종을 잠깐 멈추고 화물칸 아래를 뒤지더니, 도구 상자를 들고 온다. "가만히 있으세요." <<he_ ga>> 말한다. "전 당신이 이걸 벗을 때 까지 운전하지 않겠어요. 당신이 떨어지면 전 제 자신을 절대 용서하지 못할 것 같거든요." <<He_ nun>> 곧 당신의 속박구를 제거한다.
<br><br>
<</if>>
배가 안개에 포위되자 카일라는 당신의 팔 한쪽을 잡는다.
<br><br>
<<link [[키스한다|Prison Kylar Escape 3]]>><<set $phase to 2>><<npcincr Kylar love 15>><</link>><<kissvirginitywarning>><<ggglove>>
<br>
<<link [[껴안는다|Prison Kylar Escape 3]]>><<set $phase to 1>><<npcincr Kylar love 5>><</link>><<gglove>>
<br>
<<link [[가만히 있는다|Prison Kylar Escape 3]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase is 2>>
당신은 카일라의 반대쪽 팔을 잡고, <<person2>><<him_ rul>> 키스하도록 끌어당긴다. <<He_ nun>> 거의 당신에게 당겨 넘어질 뻔한다. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<br><br>
<<elseif $phase is 1>>
당신은 카일라를 껴안는다. <<person2>><<him_ nun>> 안개 때문에 긴장하고 있다.
<<else>>
<</if>>
<<if $transformationParts.traits.sharpEyes isnot "disabled">>
안개 너머로 바위 첨탑이 보인다. 렌은 아무렇지도 않은 듯이, 주위를 둘러본다.
<<else>>
렌은 마치 전부 기억하는 듯이, 바위 첨탑 주위로 돌아간다. 당신은 양쪽에서, 하늘로 우뚝 솓은 바위를 발견한다.
<</if>>
<br><br>
마침내, 배가 반대쪽에 도착한다.
<<if Time.dayState is "night">>
<<if !Weather.isOvercast>>
당신은 마을의 불빛이 수평선을 비추는 것을 본다.
<<else>>
그럼에도, 어둠 속에선 멀리 볼 순 없다.
<</if>>
<<else>>
당신은 수평선에 있는 마을을 본다.
<</if>>
<br><br>
<<person1>>
"제가 뭐라 했어요?" <<he_ ga>> 말한다. "이번이 3연속으로 안전하게 항해했다고요."
<br><br>
<<link [[다음|Prison Kylar Escape 4]]>><</link>>
<br><<location "docks">><<effects>>
배는 좋은 시간에 맞춰, 해얀 쪽으로 접근한다. 렌은 부두 쪽으로 방향을 돌린다.
<br><br>
"이곳이 내리기 좋은 장소이면 좋겠네요," <<he_ ga>> 부두에 정박하며, 말한다. "전 다른 곳에 가야해요." <<He_ ga>> 미소를 짓는다. 당신은 카일라와 해변으로 발을 디딘다.
<br><br>
"당신을 곧 다시 보길 바랄게요." <<He_ nun>> 바다 쪽으로 방향을 돌린다.
<br><br>
<<person2>>"난 봐야할 사람들이 있어," <<he_ ga>> <<his_ yi>> 발을 보며, 말한다. "고-고마워."
<br><br>
<<link [[$NPCList[1].pronouns.he + " 경찰과 있어도 괜찮은지 물어본다"|Prison Kylar Escape Ask]]>><</link>>
<br>
<<link [[끄덕인다|Prison Kylar Escape Nod]]>><</link>>
<br><<effects>>
"난 괜찮을거야," 카일라가 말한다. "그-그들은 저번에도 날 놀래키긴 했지만." <<He_ nun>> 당신을 잠깐 바라보다, 돌아서서 부두로 뛰어간다.
<br><br>
<<link [[다음|Docks]]>><<endevent>><</link>>
<br><<effects>>
당신은 끄덕인다. 카일라가 당신을 잠깐 바라보다, 돌아서서 부두로 뛰어간다.
<br><br>
<<link [[다음|Docks]]>><<endevent>><</link>>
<br><<effects>>
당신이 배에 타자, 렌이 닻을 올리고 엔진을 킨다. 배는 섬 주변에서 벗어나, 주변에 있던 안개 쪽으로 방향을 튼다.
<br><br>
<<prison_bondage_removal>>
<<if _punishments_removed is true>>
<<He_ nun>> 조종을 잠깐 멈추고 화물칸 아래를 뒤지더니, 도구 상자를 들고 온다. "가만히 있으세요," <<he_ ga>> 말한다. "전 당신이 이걸 벗을 때 까지 운전하지 않겠어요. 저는 당신이 떨어지면 제 자신을 절대 용서하지 못할거 같거든요." <<He_ nun>> 곧 당신의 속박구를 제거한다.
<br><br>
<</if>>
"저한테 가까이 붙으세요," <<he_ ga>> 말한다. "제가 무언가에 부딪힌진 꽤 되긴 했지만, 저는 당신이 떨어지는 걸 원하지 않거든요." <<He_ nun>> 한 손을 조종기에 올려놓고, 반대쪽 손을 당신의 어깨 위로 올린다.
<br><br>
<<link [[$NPCList[0].pronouns.him + " 향해 기댄다"|Prison Wren Escape 2]]>><<set $phase to 0>><<npcincr Wren love 1>><</link>><<glove>>
<br>
<<link [[멀어진다|Prison Wren Escape 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[가만히 있는다|Prison Wren Escape 2]]>><<set $phase to 2>><</link>>
<br><<effects>>
<<earnFeat "Not Meant to be Caged">>
<<if $phase is 0>>
당신은 렌에게 기댄다. <<He_ nun>> 당신을 꽉 잡고, 웃는다. "너무 쉬워지게 만들지 마세요." <<he_ ga>> 말한다. "전 밀당을 좋아하거든요." 배가 안개에 포위된다.
<<elseif $phase is 1>>
당신은 렌에게서 멀어진다. <<He_ ga>> 웃는다. "꽉 잡기나 하세요." 배가 안개에 포위된다.
<<elseif $phase is 2>>
당신은 배가 안개에 포위되는 동안 가만히 있는다.
<</if>>
<br><br>
<<if $transformationParts.traits.sharpEyes isnot "disabled">>
안개 너머로 바위 첨탑이 보인다. 렌은 아무렇지도 않은 듯이, 주위를 둘러본다.
<<else>>
렌은 마치 전부 기억하는 듯이, 바위 첨탑 주위로 돌아간다. 당신은 양쪽에서, 하늘로 우뚝 솓은 바위를 발견한다.
<</if>>
<br><br>
마침내, 배가 반대쪽에 도착한다.
<<if Time.dayState is "night">>
<<if !Weather.isOvercast>>
당신은 마을의 불빛이 수평선을 비추는 것을 본다.
<<else>>
그럼에도, 어둠 속에선 멀리 볼 순 없다.
<</if>>
<<else>>
당신은 수평선에 있는 마을을 본다.
<</if>>
<br><br>
"제가 뭐라 했어요?" <<he_ ga>> 말한다. "이번이 3연속으로 안전하게 항해했다고요."
<br><br>
<<link [[다음|Prison Wren Escape 3]]>><</link>>
<br><<location "docks">><<effects>>
배는 좋은 시간에 맞춰, 해얀 쪽으로 접근한다. 렌은 부두 쪽으로 방향을 돌린다.
<br><br>
"이곳이 내리기 좋은 장소이면 좋겠네요." <<he_ ga>> 부두에 정박하며 말한다. "난 다른 곳에 가야해요." <<He_ ga>> 미소를 짓는다. 당신은 해변으로 발을 디딘다.
<br><br>
"당신을 곧 다시 보길 바랄게요." <<He_ nun>> 바다 쪽으로 방향을 돌린다.
<br><br>
<<link [[다음|Docks]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
<<gagged_speech "호-혹시 절 데려가 주실 수 있나요?">> 당신은 묻는다. <<gagged_speech "당신의 배를 타고.">>
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "배를 타고 싶은데,">> 당신은 말한다. <<gagged_speech "뭐가 필요하세요??">>
<<else>>
<<gagged_speech "저 좀 같이 데려가 주실 수 있나요?">> 당신은 묻는다. <<gagged_speech "제가 어떤 보수도 드릴 수 있어요.">>
<</if>>
<<if $worn.face.type.includes("gag")>>
<<He_ nun>> 당신이 말하려는 것을 맞추려 하다, 웃는다.
<</if>>
<br><br>
렌은 <<his_ yi>> 턱을 쓰다듬는다. "제가 필요한 게 있어요," <<he_ ga>> 말한다. <span class="gold">"간수들의 이름,</span> 그리고 수감자 중 한명의 이름이요. <span class="gold">흉터가 있는 수감자의 이름 말이죠.</span> 이름은 여기서 가치가 있어요."
<br><br>
<<generate_anxious_guard 1>>
<span class="lblue">"난 이미 불안한 간수의 이름을 알고 있어요."</span> <<he_ ga>> 미소를 짓는다. "그러니 그것에 대해 걱정하진 마세요. 그 이름은 카드 게임에서 얻었어요. <<person2>><<He_ nun>> 걸게 별로 없었거든요."
<br><br>
<<link [[다음|Prison Beach]]>><<endevent>><</link>>
<br><<effects>>
<<unset $prison_wren_relaxed>>
<<unset $prison_wren_scarred>>
<<unset $prison_wren_veteran>>
<<unset $prison_wren_methodical>>
"좋아요," 렌이 <<his_ yi>> 손벽을 치며, 말한다. "당신은 저에게 매우 도움되네요."
<<if $prison.watchers_friend is 2>>
<<He_ ga>> 하늘을 본다. <span class="green">"저 새들이 더이상 너가 나가는 것을 방해하지 않네요."</span> <<he_ ga>> 말한다. "당신이 준비되면 말해주세요."
<<elseif $prison.schedule is "revolt">>
<<He_ ga>> 하늘을 본다. <span class="green">"새들이 바빠보이네요."</span> <<he_ ga>> 말한다. "지금이 기회인 것 같네요."
<<else>>
<<He_ ga>> 하늘을 가리킨다. <span class="blue">"문제 하나가 남았어요.</span> 저 새들. 갑판 뒤에 숨는 것은 소용이 없어요. 이미 한번 해봤거든요. 그들과 친해지거나, 그들을 따돌려야하죠."
<</if>>
<br><br>
<<link [[다음|Prison Beach]]>><<endevent>><</link>>
<br><<effects>>
<<generate_scarred_inmate 1>>
렌이 끄덕인다. "그래서 흉터가 있는 수감자의 이름은 <<scarred_inmate_ iut 1>>군요." <<he_ ga>> 말한다. "전 <<person2>><<he_ ga>> 어떻게 그 흉터들을 얻었는지 궁금하지만, 물어보진 않겠어요."
<br><br>
<<link [[다음|Prison Beach Wren]]>><<endevent>><</link>>
<br><<effects>>
<<generate_relaxed_guard 1>>
렌이 끄덕인다. "그래서 <<person2>><<his_ yi>> 이름은 <<relaxed_guard_ iut 1>>군요." <<he_ ga>> 말한다. "<<he_ ga>> 내게 직접 알려줄거라 생각했지만, <<he_ nun>> 보기만큼 따뜻하지 않더라고요."
<br><br>
<<link [[다음|Prison Beach Wren]]>><<endevent>><</link>>
<br><<effects>>
<<generate_veteran_guard 1>>
렌이 끄덕인다. "그래서 <<veteran_guard_ iut 1>>군요." <<he_ ga>> 말한다. "전 <<person2>><<him_ wa>> 얘기해본적이 없어요. <<He_ nun>> 성질이 있는 것 처럼 보이더군요."
<br><br>
<<link [[다음|Prison Beach Wren]]>><<endevent>><</link>>
<br><<effects>>
<<generate_methodical_guard 1>>
렌이 끄덕인다. "유리 속에 있던 놈은 <<methodical_guard_ ira 1>> 불리는군요." <<he_ ga>> 말한다. <<person2>>"<<He_ nun>> 규칙에 대해 엄격하게 행동하는 것 같지만, 거래를 할 땐 기뻐하더군요." 렌은 상상하며 찌푸린다.
<br><br>
<<link [[다음|Prison Beach Wren]]>><<endevent>><</link>>
<br><<effects>>
당신은 파도가 모래 바닥에서 당신의 발을 들어 올릴 때 까지, 걸어간다. 처음엔 물살이 잔잔하지만,
<<if currentSkillValue('swimmingskill') gte 1000>>
당신은 곧 수면 위에 머물기 위해 고군분투한다. 당신은 <span class="green">물이 얌전해질 때까지,</span> 물과 싸운다.
<br><br>
<<if $prison.schedule is "revolt">>
당신이 수영하는데 그 어떤 것도 방해하지 않는다. <span class="green">감시자들은 다른 수감자들의 의해 주의가 분산되어 있다.</span>
<br><br>
<<link [[다음|Prison Beach Escape 2]]>><</link>>
<br>
<<elseif $prison.watchers_friend is 2>>
당신은 날갯짓 소리를 듣는다. <<beastNEWinit 2 hawk>>두 <<beastsplural_ i>> 머리 위를 맴돌지만, <span class="green"> 곧 첨탑으로 돌아간다.</span> 그들은 당신을 방해하지 않는다.
<br><br>
<<link [[다음|Prison Beach Escape 2]]>><<endevent>><</link>>
<br>
<<else>>
당신은 날갯짓 소리를 듣는다. <<beastNEWinit 2 hawk>><span class="red">한 <<beasttype_ i>> 당신을 향해 달려든다.</span> 당신은 수면 아래로 대피하려 하지만, <<bhis_ yi>> 발톱이 당신을 잡는다. <<bHe_ nun>> 당신을 하늘 높이 잡아 올려, 해변에 던진다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Prison Beach]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<span class="red">파도는 순식간에 당신을 잡아, 해변으로 끌어 당긴다.</span> 발로 차고 짓밟아도, 소용이 없다.
<br><br>
당신의 여정은 짧았지만, 끔직했다. 당신은 당신이 시작했던 곳에서 시작하게 되었다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Prison Beach]]>><</link>>
<br>
<</if>><<set $location to "sea">><<effects>>
당신은 섬을 둘러싼 안개까지, 수영한다. 여기가 결정을 내릴 마지막 장소가 될것이다.
<br><br>
<<link [[탈출한다 (0:30)|Prison Escape]]>><<prison_end>><<prisoncrimeUp>><<pass 30>><<prison_guards -40>><</link>><<gggcrime>><<gggsuspicion>>
<br>
<<link [[감옥으로 다시 돌아간다 (0:05)|Prison Beach]]>><<pass 5>><</link>>
<br><<effects>>
<<earnFeat "Not Meant to be Caged">>
당신은 섬과 감옥의 반대 방향으로, 수영한다. 안개 속에서 바위가 보인다. 배들에겐 위험하겠지만, 당신에겐 아니다.
<<prison_bondage_removal>>
<<if _punishments_removed is true>>
당신은 울퉁불퉁한 모서리를 이용해서 감옥의 속박구를 절단한다.
<</if>>
<br><br>
당신은 부표가 보이지 않는 상황에도, 맞는 방향으로 가고 있다 자신한다. 당신은 마침내 안개가 사라질 때 까지, 수영한다.
<<if Time.dayState is "night">>
<<if !Weather.isOvercast>>
수평선 너머로 밤에 불을 키고 있는 마을이 보인다.
<<else>>
밤의 어둠 때문이 잘 보이진 않는다.
<</if>>
<<else>>
수평선 너머로 마을이 보인다.
<</if>>
<br><br>
<<link [[다음|Sea]]>><<set $sea to 100>><</link>>
<br><<effects>>
<<if $exposed lt 2>>
당신은 옷을 벗고, 석호 주변에서 수영한다.
<<else>>
당신은 석호 주변에서 수영한다.
<</if>>
<<strip>>
<<water>>
<<if $rng gte 81>>
작은 물고기들이 거리를 유지한다.
<<elseif $rng gte 61>>
작은 물고기들이 당신을 향해 날아오른다.
<<elseif $rng gte 41>>
해초 속 덩굴 손이 당신의 배를 편안하게 한다.
<<elseif $rng gte 21>>
몇몇 조약돌이 주변 암초에서 퐁당 소리를 내며, 떨어진다.
<<else>>
커다란 파도가 석호를 침범한다.
<</if>>
<<swimmingskilluse>>
<br><br>
<<link [[다음|Prison Beach]]>><<clotheson>><</link>>
<br><<set $bus to "canteen">><<set $outside to 0>><<effects>><<effects_prison>>
당신은 식당에 있다. 테이블들이 줄지어 넓은 공간을 가득 채우고 있다. 천장은 키가 큰 수감자는 똑바로 서있을 수 없을 정도로 낮아, 길이와 폭이 넓음에도 밀실공포증을 유발한다.
<<if $prison.schedule is "wake" or $prison.schedule is "lunch" or $prison.schedule is "dinner">>
수감자들이 그들의 음식을 받기 위해 줄 서있다. <<generate_methodical_guard 0>><<methodical_guard_ nun 0 cap>> 책의 페이지를 넘기며, 구석에 서 있다.
<<elseif $prison.schedule is "work">>
당신은 주방에서 덜컹거리는 소리를 듣는다.
<<else>>
아무도 없다.
<</if>>
<<endevent>>
<br><br>
<<if Time.hour is 20>>
당신은 벨소리를 듣는다. "폐쇄 시간이다," <<generate_methodical_guard 0>><<methodical_guard_ ga 0>> 소리친다. "감옥으로 돌아가."
<br><br>
당신은 다른 죄수들과 섞여 감옥으로 밀려난다.
<br><br>
<<link [[다음|Prison Cell]]>><<endevent>><</link>>
<br>
<<elseif $stress gte $stressmax>>
<<passout_prison>>
<<else>>
<<if $prison.schedule isnot "lockdown" and $prison.attention gte 100>>
<<events_prison_attention>>
<<else>>
<<if $prison.schedule isnot "lockdown" and $eventskip isnot 1>>
<<events_prison>>
<</if>>
<<if $prison_event_trigger>>
<<events_prison_triggered>>
<<else>>
<<if random(1, 5) is 5 and $eventskip isnot 1 and ($prison.schedule is "wake" or $prison.schedule is "lunch" or $prison.schedule is "dinner")>>
<<prison_guard_watch methodical>>
<<else>>
<<if $prison.schedule is "wake">>
<<foodicon "eat">><<link [[아침을 먹는다 (최대 1시간)|Prison Breakfast]]>><<stress -6>><</link>><<lstress>>
<br><br>
<<elseif $prison.schedule is "lunch">>
<<foodicon "eat">><<link [[점심을 먹는다 (최대 1시간)|Prison Lunch]]>><<stress -6>><</link>><<lstress>>
<br><br>
<<elseif $prison.schedule is "dinner">>
<<foodicon "eat">><<link [[저녁을 먹는다 (최대 1시간)|Prison Dinner]]>><<stress -6>><</link>><<lstress>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Prison Yard]]>><</link>>
<br>
<<prison_map canteen>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<</if>>
<</if>><<effects>>
<<pass 1>><<advancetohour>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<generate1>><<person1>>
당신은 다른 죄수와 같이 줄을 선다. 카운터 뒤에 있던 <<person_ i>> 끈적한 죽을 한 그릇 퍼서, 당신의 머리 위에 얹어놓는다.
<<if $worn.face.type.includes("gag")>>
빨대가 같이 있어, 당신의 재갈을 통해 빨아 먹을 수 있을 것 같다.
<</if>>
<br><br>
<<endevent>>
<<if $worn.face.type.includes("gag")>>
<span class="blue">당신의 재갈만 아니었으면, 도움을 요청할 수 있었을 것이다.</span>
<br>
<<else>>
<<link [[도움을 요청한다|Prison Breakfast Help]]>><<prison_inmates -1>><</link>><<lrespect>>
<br>
<</if>>
<<link [[조심히 빈자리를 찾아 앉는다|Prison Breakfast Careful]]>><</link>><<dancedifficulty 1 600>>
<br>
<<else>>
당신은 다른 죄수와 같이 줄을 서서, 그릇 가득히 들은 끈적한 죽을 받는다.
<<if $worn.face.type.includes("gag")>>
빨대가 같이 있어서, 당신의 재갈을 통해 빨아 먹을 수 있을 것 같다.
<</if>>
<br><br>
당신은 빈자리를 찾는다.
<<if $prison.protection is "scarred">>
<<generate_scarred_inmate 0>><<scarred_inmate_ ga 0 cap>><<person1>> <<his_ yi>> 무릎 위에 앉도록 한다.
<br><br>
<<link [[무릎 위에 앉는다|Prison Breakfast Scarred]]>><<prison_rep scarred 1>><<prison_attention 1>><</link>><<glove>><<gattention prison>>
<br>
<<link [[거절한다|Prison Breakfast Scarred Refuse]]>><<prison_inmates 1>><</link>><<grespect>>
<<else>>
<br><br>
<<link [[다음|Prison Breakfast Prayer]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<generate1>><<person1>>
<<if $speech_attitude is "meek">>
"도-도와주실수 있나요?" 당신이 묻는다. "제발?"
<<elseif $speech_attitude is "bratty">>
"누구든 나 좀 도와줘," 당신이 말한다.
<<else>>
"저 좀 도와줄 사람 있나요," 당신이 말한다.
<</if>>
<br><br>
한 <<person_ i>> 머리 위에서 그릇을 받아든다. "물론이지 달링," <<he_ ga>> 당신의 <<bottom_ rul>> 친다. "움직여."
<br><br>
<<He_ nun>> 다른 수감자들의 시선을 받으며 당신에게 손으로 먹여준다. 다른 수감자들은 재밌다는 분위기다.
<br><br>
<<link [[다음|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
<<if $danceSuccess>>
당신은 빈자리로 걸어간다. 몇몇 수감자들이 발을 걸지만, <span class="green">당신은 균형을 잃지 않고 지나간다.</span>
<br><br>
<<link [[다음|Prison Breakfast Prayer]]>><</link>>
<br>
<<else>>
당신은 빈자리로 걸어간다. 한 수감자가 발을 걸고, <span class="red">당신은 넘어진다.</span> 당신의 그릇이 바닥으로 떨어지며, 음식을 흘린다.
<br><br>
<<if $worn.face.type.includes("gag")>>
<<generate_veteran_guard 0>><<person1>>
당신은 부츠 소리를 듣는다. 당신이 일어나기 전, <<veteran_guard_ ga 0>> <<his_ yi>> 발로 당신을 누른다. "이 깨끗하고 깔끔한 바닥을 더럽혀?" <<he_ ga>> 말한다. "그냥 넘어가진 않겠어."
<br><br>
<<link [[다음|Prison Breakfast Lick Refuse]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<generate_veteran_guard 0>><<person1>>
당신은 부츠 소리를 듣는다. 당신이 일어나기 전, <<veteran_guard_ ga 0>> <<his_ yi>> 발로 당신을 누른다. "이 깨끗하고 깔끔한 바닥을 더럽혀?" <<he_ ga>> 말한다. "그냥 넘어가지 않겠어. 핥아. 그거 전부."
<br><br>
<<link [[핥는다|Prison Breakfast Lick]]>><<prison_inmates -3>><<trauma 6>><</link>><<llrespect>><<gtrauma>>
<br>
<<link [[거절한다|Prison Breakfast Lick Refuse]]>><<prison_inmates 3>><<pain 8>><<trauma 12>><<stress 12>><<prison_guards -1>><</link>><<ggpain>><<ggtrauma>><<ggstress>><<gsuspicion>><<ggrespect>>
<br><br>
<</if>>
<</if>><<effects>>
당신은 다른 수감자들이 보는 것을 의식한다. <<veteran_guard_ nun 0 cap>> 당신이 모든 것을 핥을때까지 <<his_ yi>> 부츠를 떼지 않는다. "좋아." <<he_ ga>> 말한다. "이제 앉아."
<br><br>
<<link [[다음|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
<<generate_methodical_guard 1>>
<<veteran_guard_ ga 0 cap>> <<his_ yi>> 부츠를 치우고, <<his_ yi>> 지휘봉으로 당신을 바닥으로 내리친다. 당신은 <<he_ ga>> 계속해서 공격하는 동안, 팔을 모으고 최대한 웅크린다.<<if $phase is 1>><<prison_inmates 3>><<pain 8>><<trauma 12>><<stress 12>><<prison_guards -1>><<ggpain>><<ggtrauma>><<ggstress>><<gsuspicion>><<ggrespect>><</if>>
<br><br>
"그 정도면 충분해," <<methodical_guard_ ga 1>> 말린다. "난 이것 때문에 기도 시간을 늦추고 싶지 않아."
<br><br>
<<veteran_guard_ ga 0 cap>> 당신에게서 떨어진다. <<tearful>> 당신은 일어나서, 자리에 앉는다.
<br><br>
<<link [[다음|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<scarred_inmate_ yi 0 apo>> 무릎 위에 앉는다.
<<if $prison.scarred gte 80>>
<<He_ nun>> 당신의 그릇과 수저를 가져가, 당신을 먹여준다. <<his_ yi>> 집단이 이걸 이상하게 봐도, 그는 아무런 신경도 쓰지 않는다.
<<elseif $prison.scarred gte 20>>
<<He_ nun>> 당신의 그릇을 가져가, 당신이 먹는 동안 잡아준다.
<<else>>
당신은 테이블로부터 너무 높고, 멀리 떨어져 있어, 그릇에 손이 닫지 않는다. 당신은 식사하기 위해 허벅지에 그릇을 올려놓는다.
<</if>>
<br><br>
<<if random(1, 2) is 2>>
당신은 가끔씩 몸을 더듬는 것을 참아낸다.<<gstress>><<gpain>><<stress 6>><<pain 4>>
<br><br>
<</if>>
<<link [[다음|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<scarred_inmate_ yi 0>> 제안을 거절하고, 다른 곳에 앉는다.
<<if $prison.scarred gte 80>>
<<He_ nun>> 상처받은 것처럼 보인다.
<<else>>
당신은 <<him_ ga>> 으르렁거리는 소리를 듣는다.
<</if>>
<br><br>
<<link [[다음|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
<<generate_methodical_guard 0>><<methodical_guard_ nun 0 cap>><<person1>> <<his_ yi>> 손에 책을 들고 책의 한 구절에 꽂힌 것 같다. <<he_ nun>> <<his_ yi>> 목을 가다듬는다. "고개를 숙여라." <<he_ ga>> 말한다. "기도 시간이다." 대부분의 수감자들은 이미 고개를 숙였다.
<br><br>
<<link [[고개를 숙인다|Prison Breakfast Prayer Bow]]>><<sub 1>><<purity 2>><</link>><<gpurity>>
<br>
<<link [[고개를 숙이고 몽상한다|Prison Breakfast Prayer Daydream]]>><<stress -6>><</link>><<lstress>>
<br>
<<link [[거절한다|Prison Breakfast Prayer Refuse]]>><<def 1>><<prison_inmates 1>><<suspicion 1>><</link>><<gsuspicion>><<grespect>>
<br>
<<if $angel gte 6 and !$worn.face.type.includes("gag")>>
<<link [[설교를 하기를 제안한다|Prison Breakfast Prayer Angel]]>><<prison_hope 1>><</link>><<angel>><<ghope>>
<br>
<</if>>
<<if $fallenangel gte 2 and !$worn.face.type.includes("gag")>>
<<link [[설교를 하기를 제안한다|Prison Breakfast Prayer Fallen]]>><<prison_reb 3>><<prison_hope -1>><</link>><<fallenangel>><<lhope>><<ggreb>>
<br>
<</if>>
<<if $demon gte 6 and !$worn.face.type.includes("gag")>>
<<link [[설교를 하기를 제안한다|Prison Breakfast Prayer Demon]]>><<prison_reb 1>><</link>><<demon>><<greb>>
<br>
<</if>><<effects>>
당신은 일어나서, <<methodical_guard_ 0>>에게 걸어간다. <<He_ nun>> 당신의 무례함에 화난 것처럼 보이지만, 당신의 눈 속 무언가가 <<him_ ul>> 부드럽게 한다.
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 팔이 묶인 채로 기도서를 들 수 없지만, 당신에겐 기도서가 필요없다. 당신은 기억 속에 있는 설교를 낭송한다.
<<else>>
<<He_ nun>> 당신에게 기도서를 내밀지만, 당신에겐 기도서가 필요없다. 당신은 당신의 손을 가슴 위에 두고, 기억 속에 있는 설교를 낭송한다.
<</if>>
<br><br>
수감자들이 집중하며 듣는다. 당신은 몇몇 수감자들이 숙인 고개 밑으로 눈물을 숨기고 있다 생각한다.
그는 무표정으로 있다가, <<methodical_guard_ 0 cap>>의 스케줄이 그를 따라잡자 정신을 차린다. "고개 들어," <<he_ nun>> 깊은 숨을 쉰다. "모두 밖으로."
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
당신은 일어나서, <<methodical_guard_ 0>>에게 걸어간다. <<He_ nun>> 당신의 무례함에 화난 것처럼 보이지만, 당신의 눈 속 무언가가 <<him_ ul>> 부드럽게 한다.
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 팔이 묶인 채로 기도서를 들 수 없지만, 당신에겐 기도서가 필요없다. 당신은 기억 속에 있는 설교를 낭송한다.
<<else>>
<<He_ nun>> 당신에게 기도서를 내밀지만, 당신에겐 기도서가 필요없다. 당신은 당신의 손을 가슴 위에 두고, 기억 속에 있는 설교를 낭송한다.
<</if>>
<br><br>
이 설교는 사원에서 들었을 것이 아니다. 아마 평범한 밖에선 듣지 못했을 것이다. 하지만 여기엔 잘 맞는다. 당신은 공허함과 상실감에 대해 말한다. 저주와 절망. 구름이 방 위로 내려오고, <<methodical_guard_ 0>> 마저 영향을 받는다. "그만," <<he_ ga>> 마지막에 말한다. "고개 들어. 모두 밖으로."
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
당신은 일어나서, <<methodical_guard_ 0>>에게 걸어간다. <<He_ nun>> 당신의 무례함에 화난 것처럼 보이지만, 당신의 눈 속 무언가가 <<him_ ul>> 유혹한다.
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 팔이 묶인 채로 기도서를 들 수 없지만, 당신에겐 기도서가 필요없다. 당신은 기억 속에 있는 설교를 낭송한다.
<<else>>
<<He_ nun>> 당신에게 기도서를 내밀지만, 당신에겐 기도서가 필요없다. 당신은 당신의 손을 가슴 위에 두고, 기억 속에 있는 설교를 낭송한다.
<</if>>
<br><br>
당신은 이곳저곳을 조금씩 수정해, 풍자와 신성 모독을 끼어 낭송한다. 지식있는 수감자들은 웃음을 참으려 한다. <<methodical_guard_ ga 0 cap>> 웃는 범인을 찾기 위해, 방을 둘러본다. "그 정도면 충분해," <<he_ ga>> 말한다. "고개 들어. 모두 밖으로."
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
당신은 당신의 고개를 숙인다. <<methodical_guard_ nun 0 cap>> 처벌에 대한 교독문을 읽다, 책을 닫는다. "고개 들어. 모두 밖으로."
<br><br>
당신은 다른 죄수들과 섞여 밖으로 밀려난다.
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
당신은 당신의 고개를 숙이지만, <<methodical_guard_ yi 0 apo>> 말에 전혀 관심을 가지지 않는다.
<<if random(1,3) is 3>>
<<if isLoveInterest("Robin")>>
당신은 로빈에 대해 생각한다. 당신은 <<nnpc_he_ i "Robin">> 당신 없이 잘 지내길 바란다.
<<elseif isLoveInterest("Whitney")>>
당신은 휘트니에 대해 생각한다. 당신은 <<nnpc_he_ ga Whitney>> 인정하든 말든, <<nnpc_he_ ga Whitney>> 당신을 그리워할거라 확신한다.
<<elseif isLoveInterest("Eden")>>
당신은 에덴에 대해 생각한다. 당신은 <<nnpc_he_ i Eden>> 너무 걱정하지 말길 바란다. 당신은 <<nnpc_he_ Eden>>도 여기도 올 수 있을지 의문이다.
<<elseif isLoveInterest("Kylar") and C.npc.Kylar.state is "prison">>
당신은 카일라에 대해 생각한다. 당신은 <<nnpc_he_ ga "Kylar">> 탈출할 수 있을지, 궁금하다.
<<elseif isLoveInterest("Avery")>>
당신은 에이버리에 대해 생각하고 <<nnpc_he_ ga Avery>> 당신의 자유를 살 수 있을지 궁금하다.
<<elseif isLoveInterest("Sydney")>>
당신은 시드니에 대해 생각한다. 당신은 당신 또한 <<nnpc_his_ yi Sydney>> 생각 속에 있다는 걸 안다.
<<elseif isLoveInterest("Alex")>>
당신은 알렉스에 대해 생각하고 농장 일이 잘 돌아가는지 궁금하다.
<<elseif isLoveInterest("Black Wolf")>>
당신은 검은 늑대와 그 무리들에 대해 생각한다. 당신은 그들이 배가 고프지 않길 바란다.
<<elseif isLoveInterest("Great Hawk")>>
당신은 거대 매에 대해 생각한다. <<nnpc_He_ nun "Great Hawk">> 당신을 지켜봐 왔지만, 당신은 <<nnpc_he_ ga "Great Hawk">> 이렇게 멀리 찾으라 올거라 생각하지 않는다.
<<else>>
당신은 마을에 대해 생각한다. 당신은 그토록 당연하게 여겼던 것들이 얼마나 많은지 깨닫는다.
<</if>>
<<else>>
<<if $rng gte 81>>
당신은 다른 고아들이 잘 지내길 바란다.
<<elseif $rng gte 61>>
당신은 학교에 대해 생각하고 이 결석이 무단 결석이 되지 않길 바란다.
<<elseif $rng gte 41>>
당신의 상상이 사방으로 흩어진다.
<<elseif $rng gte 21>>
당신은 다른 수감자들이 몇몇이나 집중하고 있을지 궁금하다.
<<else>>
그럼에도 당신은 <<his_ yi>> 목소리를 듣는다. 그 목소리는 울리는 것 같지만, 뭔가 잘못된 것 같다. <<his_ yi>> 목소리 위에 다른 목소리가 깔린 것 같다.
<</if>>
<</if>>
<br><br>
<<He_ nun>> 책을 닫는다. "고개 들어. 모두 밖으로."
<br><br>
당신은 다른 죄수들과 섞여 밖으로 밀려난다.
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
<<if $prison.shock is 1>>
<<if $prison.guards gte 40>>
당신은 <<methodical_guard_ rul 0>> 노려본다. "죄수 144," <<he_ ga>> 외친다. "<span class="green">기회를 한번 더 주겠어.</span> 고개를 숙여라."
<br><br>
<<link [[숙인다|Prison Breakfast Prayer Bow]]>><<sub 1>><<purity 2>><</link>><<gpurity>>
<br>
<<link [[다시 거절한다|Prison Breakfast Prayer Refuse 2]]>><<prison_inmates 1>><<prison_guards -1>><</link>><<gsuspicion>><<grespect>>
<br>
<<else>>
당신은 <<methodical_guard_ rul 0>> 노려본다. <<He_ nun>> <<his_ yi>> 셔츠 주머니를 뒤진다. 당신의 목에서 나오는, <span class="red">끔찍한 고통이 당신의 몸을 관통한다.</span> 그건 짧은 시간이었지만, 당신을 바닥으로 쓰러져 경련을 일으키게 만들기에 충분한 시간이다.<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>>
<br><br>
당신은 <<methodical_guard_ ga 0>> 당신의 팔을 묶고, 식당에서 끌고 나가는 것에 저항하기엔 너무 아프다. 당신이 지나갈 때 다른 수감자들이 조롱하지만, 나쁘게 들리진 않는다.
<<bind>>
<br><br>
<<link [[다음|Prison Punishment]]>><<endevent>><</link>>
<</if>>
<<else>>
당신은 <<methodical_guard_ rul 0>> 노려본다. <<He_ nun>> <<his_ yi>> 셔츠 주머니를 뒤지다, <span class="green">잠깐 머뭇한다.</span> <<He_ nun>> 당신에 대해 언급하지 않고 시작한다.
<br><br>
<<He_ nun>> 처벌에 대한 교독문을 읽다, 책을 닫는다. "고개 들어. 모두 밖으로."
<br><br>
당신은 다른 수감자들과 섞여 밖으로 밀려난다.
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 <<methodical_guard_ rul 0>> 노려본다. <<He_ nun>> <<his_ yi>> 셔츠 주머니를 뒤진다. 당신의 목에서 나오는, <span class="red">끔찍한 고통이 당신의 몸을 관통한다.</span> 그건 짧은 시간이었지만, 당신을 바닥으로 쓰러져 경련을 일으키게 만들기에 충분한 시간이다.<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>>
<br><br>
당신은 <<methodical_guard_ ga 0>> 당신의 팔을 묶고, 식당에서 끌고 나가는 것에 저항하기엔 너무 아프다. 당신이 지나갈 때 다른 수감자들이 조롱하지만, 나쁘게 들리진 않는다.
<<bind>>
<br><br>
<<link [[다음|Prison Punishment]]>><<endevent>><</link>><<effects>>
<<pass 1>><<advancetohour>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<generate1>><<person1>>
당신은 다른 죄수들과 같이 줄을 선다. 카운터 뒤에 있던 <<person_ i>> 물렁물렁한 감자 수프로 그릇을 가득 채워, 당신의 머리 위에 얹어놓는다.
<<if $worn.face.type.includes("gag")>>
빨대가 같이 있어서, 당신의 재갈을 통해 빨아 먹을 수 있을 것 같다.
<</if>>
<br><br>
<<endevent>>
<<if $worn.face.type.includes("gag")>>
<span class="blue">당신의 재갈만 아니었으면, 도움을 요청할 수 있었을 것이다.</span>
<br>
<<else>>
<<link [[도움을 요청한다|Prison Breakfast Help]]>><<prison_inmates -1>><</link>><<lrespect>>
<br>
<</if>>
<<link [[조심히 빈자리를 찾아 앉는다|Prison Breakfast Careful]]>><</link>><<dancedifficulty 1 600>>
<br>
<<else>>
당신은 다른 죄수들과 같이 줄을 서서, 그릇에 감자 수프를 받는다.
<<if $worn.face.type.includes("gag")>>
빨대가 같이 있어서, 당신의 재갈을 통해 빨아 먹을 수 있을 것 같다.
<</if>>
<br><br>
당신은 빈자리를 찾는다.
<<if $prison.protection is "tattooed">>
<<generate_tattooed_inmate 0>><<tattooed_inmate_ ga 0 cap>><<person1>> 당신의 길 앞에 선다. "내 <<girl_ rul>> 혼자 앉게 하면 안되겠지," <<he_ ga>> 당신의 팔을 잡으며, 말한다.
<br><br>
<<link [[승낙한다|Prison Lunch Tattooed]]>><<prison_rep tattooed 1>><<prison_attention 1>><</link>><<glove>><<gattention prison>>
<br>
<<link [[거절한다|Prison Lunch Tattooed Refuse]]>><<prison_inmates 1>><</link>><<grespect>>
<<else>>
<br><br>
<<link [[다음|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
당신은 <<tattooed_inmate_ yi 0>> 옆에 앉고, <<his_ yi>> 집단이 나란히 앉는다.
<<if $prison.tattooed gte 80>>
<<He_ nun>> 지나가는 사람들의 발걸음을 멈추고, 당신을 "가지고" 있다는 것에 대해 자랑한다.
<<elseif $prison.tattooed gte 20>>
<<He_ nun>> 당신을 "가지고" 있다는 것에 대해 자랑한다.
<<else>>
<<He_ nun>> 많은 관심을 끌며, 당신과 같이 있는 것에 대해 열망한다.
<</if>>
<br><br>
<<if random(1, 2) is 2>>
당신은 가끔씩 몸을 더듬는 것을 참아낸다.<<gstress>><<stress 6>><<garousal>><<arousal 3 "breasts">><<arousal 3 "bottom">>
<br><br>
<</if>>
<<link [[다음|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<tattooed_inmate_ yi 0 apo>> 손을 뿌리친다.
<<if $prison.tattooed gte 80>>
"씨발, 내가 싫어?" <<he_ ga>> 묻는다. "됐어. 어떤 개새끼가 널 강간하지 않도록 신경이나 써."
<<else>>
<<He_ ga>> 당신을 다시 한번 잡지만, <<him_ yi>> 뒤에 있던 <<generate2>><<person2>><<person_ i>> <<his_ yi>> 팔을 잡고선, 간수를 가리킨다. <<tattooed_inmate_ nun 0 cap>> 당신을 노려보며, 당신을 놓아준다.
<</if>>
<br><br>
당신은 빈자리에 앉아, 수프를 먹는다.
<br><br>
<<link [[다음|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
<<pass 1>><<advancetohour>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<generate1>><<person1>>
당신은 다른 죄수들과 같이 줄을 선다. 카운터 뒤에 있던 <<person_ i>> 야채 수프와 다진 고기로 그릇을 가득 채운다. <<He_ nun>> 그것을 당신의 머리 위에 얹어놓는다.
<<if $worn.face.type.includes("gag")>>
빨대가 같이 있어서, 당신의 재갈을 통해 빨아 먹을 수 있을 것 같다. 최소한 수프를 먹기엔 좋을 것이다.
<</if>>
<br><br>
<<endevent>>
<<if $worn.face.type.includes("gag")>>
<span class="blue">당신의 재갈만 아니었으면, 도움을 요청할 수 있었을 것이다.</span>
<br>
<<else>>
<<link [[도움을 요청한다|Prison Breakfast Help]]>><<prison_inmates -1>><</link>><<lrespect>>
<br>
<</if>>
<<link [[조심히 빈자리를 찾아 앉는다|Prison Breakfast Careful]]>><</link>><<dancedifficulty 1 600>>
<br>
<<else>>
당신은 다른 죄수들과 같이 줄을 서서, 고기와 야채 수프를 받는다.
<<if $worn.face.type.includes("gag")>>
빨대가 같이 있어서, 당신의 재갈을 통해 빨아 먹을 수 있을 것 같다. 최소한 수프를 먹기엔 좋을 것이다.
<</if>>
<br><br>
<<if $prison.kylar is "active">>
카일라가 당신을 쫓아와, 뒤에서 나타난다.
<br><br>
<<npc Kylar>><<person1>>
<<link [[$NPCList[0].pronouns.him + " 당신 옆에 앉도록 한다"|Prison Dinner Kylar]]>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<prison_inmates -1>><</link>><<lrespect>><<glove>><<lksuspicion>>
<br>
<<link [[혼자 앉길 고집한다|Prison Dinner Kylar Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><<prison_inmates 1>><</link>><<llove>><<gksuspicion>><<grespect>>
<br>
<<elseif $rng gte 81>>
당신은 빈자리에 앉아, 음식을 먹는다.
<br><br>
<<generate1>><<person1>>
"이봐 <<girl_>>," 반대쪽에 있던 <<person_ i>> 말한다. <<He_ nun>> <<his_ yi>> 팔꿈치를 테이블 위에 올린다. "팔씨름 한판 할래?"
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="blue">당신은 팔이 묶인 채로 팔씨름 할 수 없다.</span>
<<else>>
<<link [[팔씨름한다|Prison Dinner Wrestle]]>><</link>><<physiquedifficulty 2000 16000>>
<</if>>
<br>
<<link [[거절한다|Prison Dinner Wrestle Decline]]>><<prison_inmates -1>><</link>><<lrespect>>
<br>
<<elseif $rng gte 61>>
<<generate1>><<person1>>
"야." 한 <<person_ i>> <<his_ yi>> 식판을 옆에 세게 내려놓고, 말한다. "여긴 내 자리야."
<br><br>
<<link [[협박한다|Prison Dinner Threaten]]>><<prison_inmates 1>><</link>><<grespect>>
<br>
<<link [[자리를 옮긴다|Prison Dinner Move]]>><<prison_inmates -1>><</link>><<lrespect>>
<br>
<<else>>
아무도 당신을 별로 신경쓰지 않는다.
<br><br>
<<link [[다음|Prison Breakfast Prayer]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
당신은 빈자리에 앉고, 카일라가 옆에 앉는다. <<him_ yi>> 반대쪽에 있던 수감자들은 <<he_ ga>> 자리를 옮기자 당신에게 추잡한 시선을 보낸다.
<br><br>
카일라는 당신이 어떤 음식을 먹기 전 자신이 먼저 먹어보길 고집한다.
<br><br>
<<link [[다음|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
당신은 사람이 가득한 곳에 앉는다. 카일라가 당신 옆에 바짝 붙어 앉으려 하지만, 주변 수감자들이 <<him_ ul>> 밀어낸다. 카일라는 넘어지고, <<his_ yi>> 식판이 바닥으로 엎어진다.
<br><br>
<<He_ nun>> <<his_ yi>> 얼굴을 가리고 식당에서 달려 나간다.
<br><br>
<<link [[다음|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<his_ yi>> 손을 잡고, 팔씨름한다.
<<if $physiqueSuccess>>
<<He_ nun>> 처음에는 주도권을 가지는 듯 하다, 당신이 추진력을 얻자, <span class="green">당신은 <<his_ yi>> 손을 테이블에 붙인다.</span> "보기보단 세네," <<he_ nun>> <<his_ yi>> 손을 쥐면서, 말한다.<<grespect>><<prison_inmates 1>>
<br><br>
<<else>>
당신은 온 힘을 내지만, <span class="red"> <<he_ ga>> 추진력을 얻고</span> 당신의 손을 테이블 위로 붙여버린다. "내가 이겼어," <<he_ ga>> 자부심이 찬 채로 같이 말한다.<<gpain>><<pain 4>>
<br><br>
<</if>>
<<link [[다음|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
당신은 도전을 거절한다.
<br><br>
"이런," <<he_ ga>> 말하곤, <<him_ yi>> 옆에 있던 <<generate2>><<person2>><<person_>>에게 도전을 건다.
<br><br>
<<link [[다음|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
당신은 주먹을 쥐고, 일어서서, <<person_ ul>> 노려본다. <<gagged_speech "나-난 움직이지 않을거야,">> 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
당신은 일어서서 <<person_ ul>> 밀쳐낸다. <<gagged_speech "꺼져,">> 당신이 말한다
<<else>>
당신은 주먹을 쥐고 일어서서 <<person_ ul>> 노려본다. <<gagged_speech "싫어,">> 당신이 말한다. <<gagged_speech "네가 뭘 할 수 있는데?">>
<</if>>
<br><br>
<<if $prison.inmates gte random(1, 100)>>
<<He_ nun>> 깊은 숨을 쉬고선, <span class="green">웃는다.</span> "이런 내 자리가 아니었네," <<he_ ga>> 말한다. "거기 앉아." <<He_ nun>> 조금 멀리에 앉는다.
<br><br>
<<link [[다음|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br>
<<else>>
<<He_ nun>> 깊은 숨을 쉬고선, 당신을 <span class="red">때리기 위해 <<his_ yi>> 팔을 뒤로 뺀다.</span>
<br><br>
<<link [[피한다|Prison Dinner Dodge]]>><</link>><<dancedifficulty 1 500>>
<br>
<<link [[피하고 굴욕감을 준다|Prison Dinner Humiliate]]>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[도로 때린다|Prison Dinner Punch]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<</if>><<effects>>
<<generate_methodical_guard 1>>
<<if $danceSuccess>>
<span class="green">당신은 <<persons_ yi>> 공격 아래로 몸을 숙여 피한다.</span> 다른 수감자들은 환호성을 지르지만, 호루라기 소리가 환호 소리를 뚫고 들어온다.<<grespect>><<prison_inmates 1>>
<br><br>
"질서," <<methodical_guard_ ga 1>> 소리친다. "질서를 지켜라!" 당신은 다시 앉는다. 그 <<person_ un>> 주저하다, 다른 빈자리에 앉는다.
<br><br>
<<else>>
당신은 몸을 숙이려 하지만, <span class="red"><<person_ yi>> 주먹이 당신의 뺨에 맞는다.</span> 당신은 결국 넘어진다.<<gpain>><<gstress>><<lrespect>><<pain 4>><<stress 6>><<prison_inmates -1>>
<br><br>
"질서," <<methodical_guard_ ga 1>> 소리친다. "질서를 지켜라!" 그 <<person_ un>> 당신의 자리에 앉고, 당신은 다른 빈자리에 앉는다.
<br><br>
<</if>>
<<link [[다음|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
<<generate_methodical_guard 1>>
<<if $danceSuccess>>
<span class="green">당신은 <<persons_ yi>> 공격 아래로 몸을 숙여 피하고,</span> <<his_ yi>> 바지 끝을 잡아서, <span class="lewd"><<his_ yi>> 발목까지 내린다.</span>
<br><br>
<<He_ nun>> 수감자들의 웃음소리가 들려오는 가운데 <<his_ yi>>
<<if $NPCList[0].penis isnot "none">>
<<penisdesc_ rul $NPCList[0].penisdesc>> 서둘러,
<<else>>
보지를 서둘러,
<</if>>
가린다.
<<ggrespect>><<prison_inmates 3>>
<br><br>
"질서," <<methodical_guard_ ga 1>> 소리친다. "질서를 지켜라!" 당신은 다시 앉는다. 그 <<person_ un>> 얼굴이 빨개진채로, 다른 빈자리에 앉는다.
<br><br>
<<else>>
당신은 몸을 숙이려 하지만, <span class="red"><<person_ yi>> 주먹이 당신의 뺨에 맞는다.</span> 당신은 결국 넘어진다.<<gpain>><<gstress>><<lrespect>><<pain 4>><<stress 6>><<prison_inmates -1>>
<br><br>
"질서," <<methodical_guard_ ga 1>> 소리친다. "질서를 지켜라!" 그 <<person_ un>> 당신의 자리에 앉고, 당신은 다른 빈자리에 앉는다.
<br><br>
<</if>>
<<link [[다음|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
<<generate_methodical_guard 1>>
<<if $physiqueSuccess>>
<span class="green">당신은 더 빨랐고,</span> <<him_ yi>> 코에 주먹을 날린다. <<He_ nun>> 비틀거리며 <<his_ yi>> 얼굴을 잡고 소리지른다. 다른 수감자들이 환호한다.<<ggrespect>><<prison_inmates 3>>
<br><br>
"질서," <<methodical_guard_ ga 1>> 소리친다. "질서를 지켜라!" 당신이 자리에 앉는다. 그 <<person_ un>> 다른 자리로 간다.
<br><br>
<<else>>
당신은 반격하려 했지만, <span class="red">당신은 너무 느리다.</span> <<His_ yi>> 주먹이 당신의 뺨에 맞아, 당신은 넘어진다.<<gpain>><<gstress>><<lrespect>><<pain 4>><<stress 6>><<prison_inmates -1>>
<br><br>
"질서," <<methodical_guard_ ga 1>> 소리친다. "질서를 지켜라!" 그 <<person_ un>> 당신의 자리에 앉고, 당신은 다른 빈자리에 앉는다.
<br><br>
<</if>>
<<link [[다음|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
당신은 다른 자리를 찾기로 한다. 다른 수감자들은 볼거리를 원했겠지만, 당신이 신경쓸 일이 아니다.
<br><br>
<<link [[다음|Prison Breakfast Prayer]]>><</link>>
<br><<effects>>
당신은 가까이 다가간다. <<person2>><<tattooed_inmate_ ga 0 cap>> 당신의 팔을 잡아 <<his_ yi>> 몸쪽으로 당긴다. <<He_ nun>> 당신의 성기에 손을 뻗는다.
<br><br>
<<if $player.penisExist>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
"너의 자지는 보기보다 훨씬 좋은 느낌이네." <<he_ ga>> 말한다. "이걸 가지고 놀아야겠어."
<<else>>
<<if $player.gender_appearance is "f">>
"이 <<bitch_ ga>> 비밀을 숨기고 있었네." <<he_ ga>> 말한다.
<<if $player.penissize gte 4>>
"<i>커다란</i> 비밀을 말이야."
<<elseif $player.penissize gte 3>>
"커다란 비밀을 말이야."
<<elseif $player.penissize gte 2>>
"이걸 가지고 놀아야겠어."
<<elseif $player.penissize gte 1>>
"조그만 비밀을 말이야."
<<else>>
"<i>조그만</i> 비밀을 말이야."
<</if>>
<<else>>
<<if $player.penissize gte 4>>
"이 <<bitch_ nun>> 크네." <<he_ ga>> 말한다. "이걸 가지고 놀아야겠어."
<<elseif $player.penissize gte 3>>
"오호라." <<he_ ga>> 말한다. "적당하네. 이걸 가지고 놀아야겠어."
<<elseif $player.penissize gte 2>>
"평범하네." <<he_ ga>> 말한다. "천천히 놀아보자고."
<<elseif $player.penissize gte 1>>
"작고 귀여워." <<he_ ga>> 말한다. "이걸 가지고 놀아야겠어."
<<else>>
"찾았다." <<he_ ga>> 말한다. "<<He_ nun>> 조그맣네, 하지만 난 여전히 이걸 가지고 놀겠어."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
"이 <<bitch_ ga>> 비밀을 숨기고 있었네." <<he_ ga>> 말한다. "이걸 가지고 놀아야겠어."
<<else>>
"좋은 보지네." <<he_ ga>> 말한다. "이걸 가지고 놀아야겠어."
<</if>>
<</if>>
<<He_ nun>> 당신이 움직이도록 하고 뒤에 따라 붙는다.
<br><br>
<<person1>>"여기 누구지?" 뒤에서 익숙치 않은 목소리가 물어본다. <<tattooed_inmate_ wa 1 cap>> <<his_ yi>> 부하들이 놀라서 몸을 돌린다. <<scarred_inmate_ ga 0 cap>>, <<person5>><<person_ gwa>> <<person6>><<person_ ul>> 양옆에 두고 가까이 다가온다.
<br><br>
<<link [[다음|Prison Attention Gangs]]>><</link>>
<br><<effects>>
당신은 몸을 돌린다. "너 귀 먹었냐, 이 <<bitch_ ya>>?" <<tattooed_inmate_ ga 1>> 으르렁 거린다. "우릴 따라오라고."
<br><br>
"아니, <<pshe_ nun>> 그러지 않을거야." 옆에서 익숙치 않은 목소리가 말한다. <<tattooed_inmate_ wa 1 cap>> <<his_ yi>> 부하들이 놀라서 몸을 돌린다. <<scarred_inmate_ ga 0 cap>> <<person5>><<person_ gwa>> <<person6>><<person_ ul>> 양옆에 두고 가까이 다가온다.
<br><br>
<<link [[다음|Prison Attention Gangs]]>><</link>>
<br><<effects>>
"내가 먼저 얘를 눈여겨 보고 있었어." <<scarred_inmate_ ga 1>> 말한다. <<He_ nun>> <<his_ yi>> 긴 줄을 잡아 늘여뜨린다. "<<pShe_ nun>> 내거야."
<br><br>
"좆까." <<tattooed_inmate_ ga 1>> 말한다. "니 아가리에 똥밖에 안들었냐."
<br><br>
<<endevent>>
<<generate_scarred_inmate 0>><<generate_tattooed_inmate 1>><<generate_methodical_guard 2>><<person3>>
그들은 서로 협박을 주고 받고 그의 부하들은 서로를 노려본다. 하지만 그들은 곧 방해당한다. "니네 감옥으로 돌아가." <<methodical_guard_ da 2>>. "아니면 소장이라도 부를까?"
<br><br>
<<tattooed_inmate_ wa 1 cap>> <<scarred_inmate_ nun 0>> 시선을 돌린다. "자유 시간에 내 감옥에서 보지." <<scarred_inmate_ ga 0>> 으르렁 거린다. "넌 보호가 필요할거야. 그리고 내가 널 보호해줄 수 있어."
<br><br>
"감옥으로 돌아가라 했을텐데?" <<methodical_guard_ ga 2>> 말한다. 수감자들이 흩어진다. <<methodical_guard_ nun 2 cap>> 만족스럽게 고개를 끄덕이고 당신에 대해 별로 걱정되지 않는듯 <<person3>><<his_ ga>> 가던 길로 간다.
<br><br>
<i>자유 시간에 <<scarred_inmate_ 1>> 앞으로 가면 그들의 보호를 받아 다음 이벤트 때 당신을 막아줄 것 입니다.</i>
<br><br>
<<destination_prison>><<effects>>
당신은 욕실로 들어간다. 프라이버시 따윈 없다. 녹슨 수도꼭지 아래 수십 구의 몸들이 있다. 그래도 최소한 비누는 있다.
<br><br>
<<wash>>
<<if random(1, 9) is 9>>
당신이 목욕하는 동안 아무도 관심을 가지지 않으나 당신이 비누를 너무 세게 잡아버린다. 그것은 하늘로 날아간다.
<br><br>
<<link [[잡는다|Prison Shower Catch]]>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[무시한다|Prison Shower]]>><<clotheson>><<prison_inmates -1>><</link>><<lrespect>>
<br>
<<else>>
당신이 목욕하는 동안 아무도 관심을 가지지 않는다.
<br><br>
<<link [[다음|Prison Shower]]>><<clotheson>><</link>>
<br>
<</if>><<effects>>
당신은 비누를 잡기 위해 점프한다.
<<if $danceSuccess>>
다행히 당신은 <span class="green">우아하게 착지한다.</span> 위기는 피했다.
<<else>>
하지만 당신은 <span class="red">바닥으로 미끌어진다.</span> 당신은 결국 손과 무릎을 다친다.<<gpain>><<pain 4>>
<br><br>
당신은 발을 딛기 위해 몸부림치다 다시 미끄러져 더 많은 주의를 끈다.<<gstress>><<stress 6>><<lrespect>><<prison_inmates -1>><<glewdity>><<prison_attention 1>>
<</if>>
<br><br>
<<link [[다음|Prison Shower]]>><<clotheson>><</link>>
<br><<effects>>
<<clothesstrip>>
당신은 다른 수감자들과 벤치에 옷을 벗어 놓는다. 그들 중 아무도 당신에게 관심을 가지지 않는다.
<<if $prison.kylar is "active">>
<<npc Kylar>><<person1>>카일라는 아래를 보며 <<his_ yi>> 죄수복을 만지작 거리는 척 하지만 당신은 <<he_ ga>> <<his_ yi>> 옷 사이로 보고 있다는 걸 알고 있다.<<glust>><<npcincr Kylar lust 5>>
<</if>>
<br><br>
<<link [[다음|Prison Shower Take]]>><<pass 10>><<endevent>><</link>>
<br><<effects>>
<<clothesstrip>>
방 구석에 기둥이 있다. 당신은 그 기둥 뒤에서 옷을 벗는다. 완벽하게 보이지 않는 공간은 아니지만 아무도 당신을 직접 볼 순 없다.
<br><br>
<<set _rng to random(1, 3)>>
<<if random(1, 3) is 3>>
<<generate1>><<person1>>
당신이 옷을 거의 다 벗을 때 쯤 <<person_ i>> 온다. <<He_ nun>> <<his_ yi>> 셔츠를 벗으려다 멈추고 주위를 둘러본다. <<He_ nun>> <<his_ yi>> 팔뚝으로 당신의 목을 밀어 당신을 기둥으로 밀착시킨다.<<gtrauma>><<gstress>>
<br><br>
"여긴 내 자리야." <<he_ ga>> 말한다. "사과를 안하면 난 여기서 널 따먹겠어."
<br><br>
<<link [[사과한다|Prison Shower Apologise]]>><<control -10>><<sub 1>><</link>><<lcontrol>>
<br>
<<link [[도움을 요청한다|Prison Shower Help]]>><<prison_inmates -3>><</link>><<llrespect>>
<br>
<<link [[발을 밟는다|Prison Shower Stomp]]>><<def 1>><</link>><<physiquedifficulty 1 16000>>
<br>
<<elseif random(1, 2) is 2 and $prison.kylar is "active">>
당신은 기둥 뒤로 카일라가 몰래 보는 것을 본다.
<br><br>
<<link [[그냥 목욕한다 (0:10)|Prison Shower Take]]>><<pass 10>><<npcincr Kylar lust 5>><</link>><<glust>>
<br>
<<link [[화를 낸다|Prison Shower Kylar Angry]]>><<npcincr Kylar rage 1>><<prison_inmates 5>><</link>><<gksuspicion>><<grespect>>
<<else>>
당신은 깊은 숨을 쉬고 목욕을 하러 간다.
<br><br>
<<link [[다음|Prison Shower Take]]>><<pass 10>><</link>>
<br>
<</if>><<effects>>
<<npc Kylar>><<person1>>
<<if $worn.face.type.includes("gag")>>
당신은 재갈 때문에 말을 할 수 없어 기둥을 돌아가 카일라를 노려본다.
<<else>>
<<if $speech_attitude is "meek">>
"카-카일라, 변태처럼 굴지마!" 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"꺼져, 이 변태야." 당신이 말한다.
<<else>>
"카일라, 변태처럼 굴지마." 당신이 말한다.
<</if>>
<</if>>
<br><br>
<<He_ nun>> 놀라 점프하고 <<his_ yi>> 눈을 내리고 기둥에서 뒤로 물러난다. "나-난" <<he_ ga>> 침을 삼킨다. "난 보려던 게-" <<he_ nun>> 벤치에서 걸려 넘어져 <<his_ yi>> 발로 일어나 방에서 허둥지둥 나간다.
<br><br>
<<link [[다음|Prison Shower Take]]>><<endevent>><<pass 10>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
<<gagged_speech "다-당신의 자리를 차지해서 죄송합니다, <<sirPost>>">> 당신이 말한다. <<gagged_speech "이런 일이 없도록 하겠습니다.">>
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "죄...송합니다.">> 당신은 사과하며 분노를 참는다.
<<else>>
<<gagged_speech "죄송합니다.">> 당신이 말한다. <<gagged_speech "전 몰랐어요.">>
<</if>>
<br><br>
"그거면 됐어, <<slut_ a>>." <<he_ ga>> 당신을 놓아주며 말한다. "이제 꺼져."
<br><br>
당신은 당신의 옷을 다른 벤치로 옮긴다
<br><br>
<<link [[다음|Prison Shower Take]]>><<endevent>><<pass 10>><</link>>
<br><<effects>>
당신은 소리친다. 그 <<person_ un>> 당신의 입에서 손을 치운다. "넌 그걸 후회하게 될거야, <<slut_ a>>." <<he_ ga>> 거의 들리지 않을 정도로 속삭인다. "내가 널-"
<br><br>
<<generate_veteran_guard 1>>
<<if $prison.veteran gte 80>>
<span class="red"><<He_ ga>> 지휘봉에 공격에 방해당한다.</span> <<He_ nun>> 당신을 놓으며 휘청거린다. "내가 한번 말했을텐데." <<veteran_guard_ ga 1>> <<person_ yi>> 배에 한 대를 더 때리며 말한다. "내가 두번이나 말했어." 다음 공격은 수감자의 등에 떨어져 <<him_ ul>> 쓰러지게 한다.
<br><br>
<<veteran_guard_ nun 1 cap>> 계속해서 공격한다. 다른 수감자들은 그에게 아무런 관심도 가지지 않는다.
<br><br>
<<link [[개입한다|Prison Shower Intervene]]>><<prison_rep veteran -3>><<prison_inmates 1>><<prison_guards -1>><</link>><<lllove>><<gsuspicion>><<grespect>>
<br>
<<link [[그냥 목욕한다|Prison Shower Take]]>><<endevent>><<pass 10>><</link>>
<br>
<<else>>
"너네 지금 뭐하는거야?" <<veteran_guard_ ga 1>> 방해한다. <<person2>><<He_ nun>> 기둥을 돌아 온다. "죄수 <<print random(3, 143)>>. 얘기 좀 하자."
<br><br>
그 <<person1>><<person_ un>> 당신을 놓고 <<veteran_guard_ rul 1>> 따라가기 전 당신을 마지막으로 노려본다.
<br><br>
당신은 벤치 위에 당신의 옷을 올려놓는다.
<br><br>
<<link [[다음|Prison Shower Take]]>><<endevent>><<pass 10>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
<<gagged_speech "제-제발 멈춰주세요.">> 당신이 말한다. <<gagged_speech "전 폭력을 싫어해요.">>
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "그만해주세요.">> 당신이 말한다. <<gagged_speech "그정도면 <<him_ ul>> 적당히 팬 거 같아요.">>
<<else>>
<<gagged_speech "도와주셔서 감사합니다.">> 당신이 말한다. <<gagged_speech "하지만 이만 하셔도 됩니다.">>
<</if>>
<br><br>
<<veteran_guard_ nun 1 cap>><<person2>> 당신을 노려보고 <<his_ yi>> 지휘봉을 매고 발걸음을 옮긴다. 그 <<person1>><<person_ un>> 쓰러져 있다.
<br><br>
<<link [[다음|Prison Shower Take]]>><<endevent>><<pass 10>><</link>>
<br><<effects>>
<<if $physiqueSuccess>>
당신은 <<person_ yi>> 발을 밟는다. <span class="green"><<He_ nun>> 당신을 놓고 고통에 비명을 지른다.</span> <<He_ nun>> 다른 수감자들의 주의를 끌며 뛰쳐나간다.<<ggrespect>><<prison_inmates 3>>
<br><br>
당신은 당신의 옷을 벤치에 올려놓는다.
<br><br>
<<link [[다음|Prison Shower Take]]>><<endevent>><<pass 10>><</link>>
<br>
<<else>>
당신은 <<persons_ yi>> 발을 밟는다. <span class="red"><<He_ nun>> 꿈쩍도 않는다.</span> 대신에 <<he_ nun>> 몸을 기울인다. "그래서 그게 네가 원하는 방식이군." <<he_ ga>> 속삭인다.
<br><br>
<<He_ nun>> 당신의 목에서 <<his_ yi>> 팔을 떼지만 당신을 바닥으로 미끄러지게 해 벤치로 넘어지게 만든다. 다른 수감자들은 소란을 눈치채어 벌거벗은 <<people_ i>> 당신을 둥글게 둘러싼다.
<br><br>
<<link [[다음|Prison Shower Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 100>>
소란은 주의를 끌고 벌거벗거나 거의 벌거벗은 <<people_ i>> 당신을 더 좁은 원 모양으로 둘러싼다.
<<set $timer to random(3, 12)>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 1>>
<span id="next"><<link [[다음|Prison Shower Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Shower Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<generate_veteran_guard 1>>
<<He_ nun>> 마지막으로 당신의 <<bottom_ ul>> 한 대 때리고 으스대며 나간다.<<lrespect>><<prison_inmates -1>>
<br><br>
<<veteran_guard_ ga 1 cap>> 관중을 뚫고 와서 그들이 흩어지게 한다. <<tearful>> 당신은 비틀거리며 도망친다.
<br><br>
<<endcombat>>
<<link [[다음|Prison Shower Take]]>><<pass 10>><</link>>
<<elseif $enemyhealth lte 0>>
<<generate_veteran_guard 1>>
그 <<person>> 뒤로 비틀거리다 벤치에 걸려 넘어진다. 관중들은 <<he_ ga>> 넘어질 공간을 만들고 그 곳에서 <<veteran_guard_ ga 1>> 엉덩이에 손을 얹으며 나타난다.<<ggrespect>><<prison_inmates 3>>
<br><br>
<<person2>>"네가 한 줄 알았어." <<he_ ga>> <<his_ yi>> 지휘봉을 내려 놓고 말한다. "얘기 좀 하자."
<br><br>
<<tearful>> 당신은 군중 속으로 들어간다.
<br><br>
<<endcombat>>
<<link [[다음|Prison Shower Take]]>><<pass 10>><</link>>
<<else>>
<<generate_veteran_guard 1>>
<<veteran_guard_ ga 1 cap>><<person2>> 군중들을 밀며 <<his_ yi>> 길을 만들며 온다. <<He_ nun>> <<person1>><<person_ yi>> 팔을 <<person2>><<his_ yi>> 지휘봉으로 때린다. "얘기 좀 하자" <<he_ ga>> 말한다.
<Br><br>
<<tearful>> 당신은 군중 속으로 들어간다.
<br><br>
<<endcombat>>
<<link [[다음|Prison Shower Take]]>><<pass 10>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Prison Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemynomax gte 2>>
그들은 당신이 바닥에 눕도록 놔둔다.<<lrespect>><<prison_inmates -1>>
<<else>>
<<He_ nun>> 당신이 바닥에 눕도록 놔둔다.<<lrespect>><<prison_inmates -1>>
<</if>>
<br><br>
<<tearful>> 당신은 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_prison>>
<br>
<<elseif $enemyhealth lte 0>>
<<if $enemynomax gte 2>>
그들은 돌아서 도망친다.
<<else>>
<<He_ nun>> 당신으로부터 뒤로 물러나고 항복의 의미로 <<his_ yi>> 손을 든다.
<</if>>
<<switch $enemynomax>>
<<case 1>>
<<grespect>><<prison_inmates 1>>
<<case 2>>
<<grespect>><<prison_inmates 2>>
<<case 3>>
<<ggrespect>><<prison_inmates 3>>
<<case 4>>
<<ggrespect>><<prison_inmates 4>>
<<case 5>>
<<ggrespect>><<prison_inmates 5>>
<<default>>
<<gggrespect>><<prison_inmates 6>>
<</switch>>
<br><br>
<<tearful>> 당신은 스스로를 정돈한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_prison>>
<<else>>
<<set $rescued += 1>>
<<if $enemynomax gte 2>>
그들은 무거운 발자국 소리에 도망친다. <<tearful>> 당신은 일어난다.
<<else>>
<<He_ nun>> 무거운 발자국 소리에 도망친다. <<tearful>> 당신은 일어난다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<generate_veteran_guard 0>><<person1>>
"넌 이곳의 평화와 평온을 방해했어." <<veteran_guard_ ga 0>> 말한다. <<He_ nun>> 당신의 어깨에 손을 올린다. "넌 날 따라오도록 해."
<br><br>
<<link [[얌전히 간다|Prison Punishment]]>><<endevent>><</link>>
<br>
<<link [[싸운다|Prison Punishment Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
당신은 <<person_ ul>> 밀쳐냈고 <span class="green"><<he_ nun>> 당신으로부터 비틀거리며 밀려난다.</span> <<He_ nun>> 웃으며 넘긴다.<<grespect>><<prison_inmates 1>>
<br><br>
<<destination_prison>>
<<else>>
당신은 <<person_ ul>> 밀쳐내지만 <span class="red"><<he_ nun>> 당신의 팔을 잡고 바닥으로 밀친다.</span> "이것만을 기다려왔어."<<lrespect>><<prison_inmates -1>>
<br><br>
<<link [[다음|Prison Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if random(1, 2) is 2>>
당신은 <<person_ i>> 당신의 목에 매달린 표지판을 읽도록 놔둔다. <<He_ nun>> 웃음을 짓지만 <span class="green">그 이상은 아무것도 하지 않는다.</span>
<br><br>
<<destination_prison>>
<<else>>
당신은 <<person_ i>> 당신의 목에 매달린 표지판을 읽도록 놔둔다. <<He_ nun>> 웃음을 짓고 <span class="red">당신을 바닥으로 끌어내린다.</span> "이것만을 기다려왔어."
<br><br>
<<link [[다음|Prison Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $athleticsSuccess>>
당신은 한 다리로 몸을 공중으로 띄워 상대방의 당신을 잡는 힘을 약하게 한다. <span class="green">당신은 <<person2>><<person_ yi>> 턱에 발차기를 날린다.</span> <<He_ nun>> 당신이 <<person1>><<person_ yi>> 사타구니를 비틀고 굽히자 그는 비틀거리며 도망친다.
<br><br>
몇몇 수감자들은 그 다툼에 흥미를 느끼고 그들이 회복하기도 전에 당신을 막는다.<<grespect>><<prison_inmates 3>>
<br><br>
<<destination_prison>>
<<else>>
당신은 <<person2>><<person_ ul>> 차려 하지만 <span class="red"><<he_ nun>> 당신의 발목을 잡고 당신을 공중으로 날려버린다.</span>
<br><br>
<<link [[다음|Prison Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $worn.face.type.includes("gag")>>
그 <<person2>><<person_ un>> 당신의 <<worn_face_name_ ul>> 한 손으로 잡고 반대쪽 손으로 당신의 몸을 더듬는다.
<<else>>
그 <<person2>><<person_ un>> 당신의 입에 손가락을 넣으며 <<his_ yi>> 반대쪽 손으로 당신의 몸을 더듬는다.
<</if>>
<<if random(1, 10) lte 7>>
<br><br>
<span class="green">그것만이 그들이 원하는 것이었던 것 같다.</span> 그 <<person1>><<person_ un>> 당신을 앞으로 밀치고 당신은 비틀거리며 넘어진다.
<br><br>
<<destination_prison>>
<<else>>
<span class="red">그 <<person1>><<person_ un>> 뒤에서 당신을 누른다.</span>
<br><br>
<<link [[다음|Prison Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
당신은 그림자 속으로 들어가고 <span class="green">그 집단은 당신을 지나간다.</span>
<br><br>
<<skulduggeryuse>>
<<destination_prison>>
<<else>>
당신은 그림자 속에서 웅크리지만 <span class="red">그 집단이 당신한테 다가온다.</span>
<br><br>
<<skulduggeryuse>>
<<if random(1, 2) is 2>>
"호랑이도 제 말하면 온다더니." 한 <<person1>><<person_ i>> 말한다. "아니 <<slutPost>>도 제 말하면 온다고 해야하려나" 그들이 당신을 둘러싼다.
<<else>>
"우리가 찾던 <<whore_ guna>>." 한 <<person1>><<person_ i>> 말한다. 그들이 당신을 둘러싼다.
<</if>>
<br><br>
<<link [[다음|Prison Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
당신은 그들을 <<if $leftarm isnot "bound" and $rightarm isnot "bound">>엉덩이에 손을 얹고<</if>> 기다리며 정신적으로 준비한다.
<<if random(1, 2) is 2>>
"호랑이도 제 말하면 온다더니." 한 <<person1>><<person_ i>> 말한다. "아니 <<slutPost>>도 제 말하면 온다고 해야하려나" 그들이 당신을 둘러싼다.
<<else>>
"우리가 찾던 <<whore_ guna>>." 한 <<person1>><<person_ i>> 말한다. 그들이 당신을 둘러싼다.
<</if>>
<br><br>
<<link [[다음|Prison Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
<<gagged_speech "저-전 하기 싫어요!">> 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "내가 하도록 직접 만들지 그러시지?">> 당신은 분노를 참으며 말한다.
<<else>>
<<gagged_speech "싫어요.">> 당신이 말한다. <<gagged_speech "전 안할 거예요.">>
<</if>>
<br><br>
<<if $prison.shock is 1>>
<<veteran_guard_ nun 0 cap>> <<his_ yi>> 셔츠 주머니를 뒤진다. 당신의 목에서 나오는 <span class="red">끔찍한 고통이 당신의 몸을 관통한다.</span> 그건 짧은 시간이었지만 당신을 바닥으로 쓰러져 경련을 일으키게 만들기에 충분한 시간이다.<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>>
<br><br>
당신은 <<methodical_guard_ ga 0>> 수갑을 채우고 <<him_>> 뒤에서 당신을 끌고 가는 것에 저항하기엔 너무 아프다.
<<bind>>
<br><br>
<<link [[다음|Prison Attention 2]]>><</link>>
<br>
<<else>>
<<veteran_guard_ nun 0 cap>> <<his_ yi>> 셔츠 주머니를 뒤지고선 표정을 찌부린다. 찌뿌린 표정은 비웃음으로 변하고 <<he_ nun>> 당신에게 돌진한다.
<br><br>
<<link [[다음|Prison Attention Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Prison Attention Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Attention Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
수감자들은 <<he_ ga>> 비틀거리며 도망치자 환호한다.<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>>
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_revolt_options>>
<<elseif $enemyhealth lte 0>>
<<He_ nun>> <<his_ yi>> 지휘봉을 떨어뜨릴뻔 하며 돌아 도망친다. 수감자들이 환호한다.<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>><<greb>><<prison_reb 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_revolt_options>>
<<else>>
당신은 너무 아파 저항하기 힘들어 바닥으로 밀려난다.
<<clotheson>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<He_ nun>> 몸을 웅크리고 당신의 속박구를 잡고 당신의 발을 잡고 끌고 간다.
<<else>>
<<He_ nun>> 당신의 뒤에서 수갑을 채우고 당신의 발을 잡고 끌고 간다.
<<bind>>
<</if>>
<br><br>
<<tearful>> 당신은 끌려간다.
<br><br>
<<endcombat>>
<<generate_veteran_guard 0>><<person1>>
<<link [[다음|Prison Attention 2]]>><</link>>
<</if>><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 지시에 따라 벽에 기댄다. <<veteran_guard_ nun 0 cap>> 허벅지 사이와 당신의 <<genitalsPost>>에 지휘봉을 댄다.
<<else>>
당신은 지시에 따라 벽에 기댄다. <<veteran_guard_ nun 0 cap>> 당신의 <<bottomPost>>에서 지휘봉을 잡는다. <<He_ nun>> 수갑을 꺼내서 당신의 손목에 채운다.
<<bind>>
<</if>>
<br><br>
"이제 그 엉덩이 좀 움직일 시간이다." <<he_ ga>> 당신을 벽에서 떼어 놓고 길을 따라 민다.
<br><br>
<<link [[다음|Prison Attention 2]]>><</link>>
<br><<effects>>
<<veteran_guard_ nun 0 cap>> 얇은 문을 통과해 계단으로 내려가도록 안내한다. <<He_ nun>> 길을 밝히기 위해 <<his_ yi>> 주머니에서 횃불을 꺼낸다. 구불구불한 계단이 이어지다가 돌로 된 복도가 열린다. 당신은 물소리를 듣지만 방향이 어딘진 모른다.
<br><br>
<<if $prison_dungeon_intro isnot 1>>
<<set $prison_dungeon_intro to 1>>
"앞으로 일어날 일에 대해 말해주지." <<he_ ga>> 말한다. "너의 <<if C.npc.Bailey.pronoun is "m">>아빠<<else>>엄마<</if>>와 내가 거래를 했어. 몇몇 괜찮은 사람들이 널 위해 찾아올거야. 넌 그들을 만족시키고 우린 돈을 좀 갖겠지, 그리고 아마도 난 너의 형기를 차감시켜줄 수 있겠지. 공평하지?"
<br><br>
당신은 <<he_ ga>> 베일리를 말하고 있다 생각한다.
<br><br>
<<if !$worn.face.type.includes("gag")>>
<<link [[베일리는 당신의 부모가 아니라 말한다|Prison Attention Bailey]]>><</link>>
<br>
<</if>>
<<link [[끄덕인다|Prison Attention Nod]]>><</link>>
<br>
<<else>>
<<He_ nun>> 당신을 다른 문으로 밀어낸다.
<br><br>
<<link [[다음|Prison Pimp Start]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"베-베일리는 제 <<if C.npc.Bailey.pronoun is "m">>아빠<<else>>엄마<</if>>가 아니에요," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"그 병신은 내 <<if C.npc.Bailey.pronoun is "m">>아빠<<else>>엄마<</if>>가 아닌데," 당신이 말한다.
<<else>>
"베일리는 제 <<if C.npc.Bailey.pronoun is "m">>아빠<<else>>엄마<</if>>가 아니에요," 당신이 말한다.
<</if>>
<br><br>
"그러던지 말던지." <<veteran_guard_ ga 0>> 말한다. "네가 들은 대로 해." <<He_ nun>> 당신을 다른 문으로 민다.
<br><br>
<<link [[다음|Prison Pimp Start]]>><</link>>
<br><<effects>>
당신은 끄덕인다. <<veteran_guard_ nun 0 cap>> 당신을 다른 문으로 밀친다.
<br><br>
<<link [[다음|Prison Pimp Start]]>><</link>>
<br><<effects>>
<<set $prison_pimp_serviced to 0>>
<<if random(1, 2) is 2>>
방은 작고 비었다. 방에는 벽에 있는 구멍말고 아무것도 없다. <<veteran_guard_ nun 0 cap>> 당신을 굽히고 그 안으로 밀어넣는다. 반대쪽은 칠흑같이 어둡다. <<He_ nun>> 당신을 붙잡은 채로 손목을 고정시킨다.
<br><br>
<<endevent>>
<<generate1>><<generate2>><<generate3>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<npcClothesType $NPCList[_i] "town">>
<</for>>
<<person1>>
당신은 뒤쪽 방에서 희미하게 낯선 목소리를 듣는다. 누군가 당신의 <<bottom_ ul>> 밟는다.
<br><br>
<<if $prison.attention_level is 1>>
<<set $prison_pimp to 1>>
<<link [[다음|Prison Pimp Wall]]>><<set $prison.attention_level to 2>><<set $molestationstart to 1>><</link>>
<<elseif $prison.attention_level is 2>>
<<set $prison_pimp to 2>>
<<link [[다음|Prison Pimp Wall]]>><<set $prison.attention_level to 3>><<set $molestationstart to 1>><</link>>
<<else>>
<<set $prison_pimp to 3>>
<<link [[다음|Prison Pimp Wall]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
방은 작고 비었다. 방에는 벽에 있는 두 철제 수갑 말고 아무것도 없다. <<veteran_guard_ nun 0 cap>> 그것으로 당신을 밀어넣고 손목을 고정시킨다.
<br><br>
<<endevent>>
<<generate1>><<generate2>><<generate3>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<npcClothesType $NPCList[_i] "town">>
<</for>>
한 <<fullGroup_ i>> 눈에 정욕이 가득한채로 들어온다. 그들은 수감자처럼 옷을 입진 않았다.
<br><br>
<<if $prison.attention_level is 1>>
<<set $prison_pimp to 1>>
<<link [[다음|Prison Pimp Rape]]>><<set $prison.attention_level to 2>><<set $molestationstart to 1>><</link>>
<<elseif $prison.attention_level is 2>>
<<set $prison_pimp to 2>>
<<link [[다음|Prison Pimp Rape]]>><<set $prison.attention_level to 3>><<set $molestationstart to 1>><</link>>
<<else>>
<<set $prison_pimp to 3>>
<<link [[다음|Prison Pimp Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $position to "wall">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Prison Pimp Wall Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Pimp Wall]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set $prison_pimp_serviced += 1>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<fameprostitution 3>>
당신은 그들의 목소리가 희미해져가는 걸 듣는다. <<tearful>> 당신은 마음의 준비를 한다.
<br><br>
<<endcombat>>
<<else>>
당신은 그들의 화난 목소리가 희미해져가는 걸 듣는다. <<tearful>> 당신은 마음의 준비를 한다.
<br><br>
<<endcombat>>
<</if>>
<<set $prison_pimp -= 1>>
<<if $prison_pimp lte 0>>
<<link [[다음|Prison Pimp End]]>><</link>>
<br>
<<elseif $stress gte $stressmax>>
당신은 너무 무리했다. 모든게 깜깜해진다.
<br><br>
<<link [[다음|Passout Prison Pimp]]>><</link>>
<br>
<<else>>
<<generate1>><<generate2>><<generate3>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<npcClothesType $NPCList[_i] "town">>
<</for>>
더 많은 목소리들이 가까이 온다. 누군가 당신의 <<bottom_ ul>> 만진다.
<br><br>
<<link [[다음|Prison Pimp Wall]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Prison Pimp Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Pimp Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set $prison_pimp_serviced += 1>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<fameprostitution 3>>
그들은 나가는 길에 간수들에게 돈을 낸다. <<tearful>> 당신은 마음의 준비를 한다.
<<else>>
그들은 당신의 분노를 더 이상 감수하고 싶지 않아 간수들에게 돈을 내길 거절하고 나간다. <<tearful>> 당신은 마음의 준비를 한다.
<</if>>
<br><br>
<<endcombat>>
<<set $prison_pimp -= 1>>
<<if $prison_pimp lte 0>>
<<link [[다음|Prison Pimp End]]>><</link>>
<br>
<<elseif $stress gte $stressmax>>
당신은 너무 무리했다. 모든게 깜깜해진다.
<br><br>
<<link [[다음|Passout Prison Pimp]]>><</link>>
<br>
<<else>>
<<generate1>><<generate2>><<generate3>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<npcClothesType $NPCList[_i] "town">>
<</for>>
한 <<fullGroup_ i>> 그들에 차례가 오길 열망하며 들어온다.
<br><br>
<<link [[다음|Prison Pimp Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<generate_veteran_guard 0>><<person1>>
<<veteran_guard_ ga 0 cap>> 당신의 손목을 풀고 벽에서 뗀다.
<br><br>
<<if $prison_pimp_serviced gte 2>>
<<set $prison.time -= $prison_pimp_serviced>>
<<He_ nun>> 돈 뭉치를 센다. "잘했어." <<he_ ga>> 말한다. "난 너의 처벌 기간에서 <<trNumberHanja $prison_pimp_serviced>> 일을 차감하겠어. 그러니 이제 움직여."<<glove>><<prison_rep veteran 100>>
<<elseif $prison_pimp_serviced is 1>>
<<set $prison.time -= 1>>
<<He_ nun>> 돈 뭉치를 센다. "잘했어." <<he_ ga>> 말한다. "난 너의 처벌 기간에서 하루를 차감하겠어. 그러니 이제 움직여."<<glove>><<prison_rep veteran 1>>
<<else>>
<<He_ nun>> 당신의 <<if playerBellySize(true) gte 8>>엉덩이를<<else>>배를<</if>> <<his_ yi>> 지휘봉으로 친다. "다음에는 더 잘 해야할거야." <<he_ ga>> 당신을 다시 한번 치며 말한다. "네가 나만 화나게 하는게 아니야. 그러니 이제 움직여."<<gpain>><<pain 4>>
<</if>>
<br><br>
당신은 구불구불한 계단을 올라가 감옥으로 돌아간다. <<veteran_guard_ ga 0 cap>> <<him_>> 뒤에서 문을 잠군다.
<<prison_unbind>>
<br><br>
<<link [[다음|Prison Block]]>><<unset $prison_pimp_serviced>><<unset $prison_pimp>><<endevent>><</link>>
<br><<effects>>
<<passout>>
<<link [[일어난다|Passout Prison Pimp 2]]>><</link>>
<br>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<effects>>
<<generate_veteran_guard 0>><<person1>>
당신은
<<if playerBellySize(true) gte 8>>
엉덩이에 지휘봉을 맞고 일어난다.
<<else>>
배에 지휘봉을 맞고 일어난다.
<</if>>
<<ggpain>><<gtrauma>><<pain 8>><<trauma 6>>
<br><br>
"일어나, 이 필요없는 새끼야." <<veteran_guard_ ga 0>> 말한다. "일어나." <<He_ nun>> 당신의 발을 잡고 끈다. 당신은 똑같은 방에 있다. <<veteran_guard_ 0>> 말고는 주변에 아무도 없다.
<br><br>
"손님들이 기분이 좋지 않았어." <<he_ ga>> 말한다. "축 처진 새끼한테 박는 것에 돈을 내지 않았다고. 움직여라."
<br><br>
<<clotheson>>
당신은 구불구불한 계단을 올라가 감옥으로 돌아간다. <<veteran_guard_ ga 0 cap>> <<him_>> 뒤에서 문을 잠군다.
<<prison_unbind>>
<br><br>
<<link [[다음|Prison Block]]>><<unset $prison_pimp_serviced>><<unset $prison_pimp>><<endevent>><</link>>
<br><<effects>>
<<hallucinogen 180>>
당신은 바다 위 높은 곳에서 거의 무중력 상태에 있다. 바람이 구름 사이로 당신을 왔다갔다하게 한다. 눈 앞에 바다가 펼쳐지고 그 너머로 수평선이 펼쳐진다. 주변 공기가 더욱 동요하면서 당신은 바다를 향해 날아오른다. 당신은 마을을 휩쓴다. 바람이 건물의 토대와 나무의 뿌리를 뽑아버린다.
<br><br>
구름들이 어두워진다. 비가 내리고 강이 불어난다. 언덕으로부토 쏟아지는 홍수가 바람과 싸우며 희생자를 찾아 모든 것을 휩쓴다.
<br><br>
사방에서 구원을 구걸하듯 어떤 힘이든 들어달라고 간청하는 듯한 외침이 울려퍼진다. 지구는 갈라지고 부서지며 지표면의 잔해를 없애는 것으로 응답한다.
<br><br>
마침내 지구는 평화로워진다. 당신은 끔찍한 공포 속에서 깨어난다.
<<if $awareness lt 600>>
<<ggawareness>><<awareness 10>>
<</if>>
<<ggtrauma>><<ggstress>><<llcontrol>><<trauma -12>><<stress -12>><<control -25>>
<br><br>
<<link [[다음|Prison Warden 2]]>><<pass 60>><<set $prison.schedule to "free time">><</link>>
<br><<effects>>
<<generate_methodical_guard 0>><<generate_veteran_guard 1>><<person2>>
당신은 의료실에 있다. <<methodical_guard_ wa 0 cap>> <<veteran_guard_ ga 1>> 당신 옆에 서있다.
<br><br>
"네가 저지른 일에 마땅한 처벌이군." 후자가 말한다. "일어나." 모든 침대가 가득찼다. <<veteran_guard_ ga 0 cap>> 당신을 앞으로 밀어낸다. 당신은 저항하기엔 너무 멍하다.
<br><br>
<<link [[다음|Prison Punishment]]>><<endevent>><</link>>
<br><<location "town">><<effects>>
<<pass 5>><<person1>><<personPost "이">> 당신의 수갑을 잡고 밖으로 끌고간다. 다른 경찰 두명이 기다리고 있다. <<HePost "이">> 당신을 경찰관들에게 넘긴다.
<<endevent>>
<<npc Bailey>><<generate2>>
<<if $prison_intro_officer>>
<<loadNPC 2 "prison_intro_officer">>
<<else>>
<<generate3>>
<</if>>
<<generate4>><<person2>>
<<personPost "이">> 당신을 대기중인 차 안에 태운다.
<br><br>
당신을 태운 차는 절벽길을 따라, 시청을 지나, 선착장을 향해 간다.
<<if $prison_intro_officer>>
당신은 경찰관중 두번째 사람인, <<person3>><<personPost '을'>> 기억해낸다. <<HePost "은">> 전에도 당신을 부두로 데려갔던 경찰이다. <<HePost "이">> 당신을 백미러로 보며 히죽거린다.
<<else>>
경찰관중 한명인, <<person3>><<personPost "이">> 당신을 백미러로 지켜본다.
<</if>>
<br><br>
<<link [[조용히 있는다|Police Prison Intro Silent]]>><</link>>
<br>
<<if $angel gte 6>>
<<link [[기도한다|Police Prison Intro Pray]]>><<stress -12>><<trauma -6>><</link>><<angel>><<llstress>><<ltrauma>>
<br>
<</if>>
<<if $wolfgirl gte 6>>
<<link [[으르렁 거린다|Police Prison Intro Growl]]>><<trauma -12>><</link>><<wolfgirl>><<lltrauma>>
<br>
<</if>>
<<if $cat gte 6>>
<<link [[쉬익 하는 소리를 낸다|Police Prison Intro Hiss]]>><<trauma -12>><</link>><<cat>><<lltrauma>>
<br>
<</if>>
<<if $fox gte 6>>
<<link [[캥캥거린다|Police Prison Intro Yipp]]>><<trauma -12>><</link>><<fox>><<lltrauma>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Police Prison Intro Seduce]]>><</link>>
<br>
<</if>><<effects>>
당신은 조용히 있는다. <<personPost "은">> 여정 내내 당신에게서 <<his_ yi>> 눈을 떼지 않는다.
<br><br>
차가 메르 가에 도착해, 부두에 들어간다. 당신을 기다리는 작은 보트가 보인다. 보트엔 제복을 입은 <<peoplePost "이">> 당신을 기다리는 중이다. 그들의 복장은 경찰관과 비슷하다. 차가 멈춘다.
<br><br>
<<link [[다음|Police Prison Intro Docks]]>><</link>>
<br><<effects>>
당신은 눈을 감고 짧은 기도를 중얼거린다. <<personPost "이">> 당신을 비웃는 소리가 들리지만, 당신은 <<him_ ul>> 신경쓰지 않는다.
<br><br>
차가 메르 가에 도착해, 부두에 들어간다. 당신을 기다리는 작은 보트가 보인다. 보트엔 제복을 입은 <<peoplePost "이">> 당신을 기다리는 중이다. 그들의 복장은 경찰관과 비슷하다. 차가 멈춘다.
<br><br>
<<link [[다음|Police Prison Intro Docks]]>><</link>>
<br><<effects>>
당신은 이빨을 드러내고 <<personPost "을">> 향해 으르렁 거린다. <<HePost "이">> 눈을 돌리고, 헛기침을 한다.
<br><br>
차가 메르 가에 도착해, 부두에 들어간다. 당신을 기다리는 작은 보트가 보인다. 보트엔 제복을 입은 <<peoplePost "이">> 당신을 기다리는 중이다. 그들의 복장은 경찰관과 비슷하다. 차가 멈춘다.
<br><br>
<<link [[다음|Police Prison Intro Docks]]>><</link>>
<br><<effects>>
당신은 이빨을 드러내고 <<personPost "을">> 향해 쉬익 하는 소리를 낸다. <<HePost "이">> 눈을 돌리고, 헛기침을 한다.
<br><br>
차가 메르 가에 도착해, 부두에 들어간다. 당신을 기다리는 작은 보트가 보인다. 보트엔 제복을 입은 <<peoplePost "이">> 당신을 기다리는 중이다. 그들의 복장은 경찰관과 비슷하다. 차가 멈춘다.
<br><br>
<<link [[다음|Police Prison Intro Docks]]>><</link>>
<br><<effects>>
You emit several high-pitched yipps in protest. <<He>> averts <<his>> eyes at once, and coughs.
<br><br>
차가 메르 가에 도착해, 부두에 들어간다. 당신을 기다리는 작은 보트가 보인다. 보트엔 제복을 입은 <<peoplePost "이">> 당신을 기다리는 중이다. 그들의 복장은 경찰관과 비슷하다. 차가 멈춘다.
<br><br>
<<link [[다음|Police Prison Intro Docks]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
<<gagged_speech "마-만약 절 풀어주시면,">> 당신이 속삭인다. <<gagged_speech "제-제가 원하시는 거 뭐든지 해 드릴게요.">>
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "난 당신이 뭘 원하는지 알고 있어요,">> 당신이 말한다. <<gagged_speech "날 풀어주시면, 원하는 걸 얻을 수 있을 거예요.">>
<<else>>
<<gagged_speech "절 풀어주는 대가로 해드릴 수 있는 것들이 몇 가지 있어요,">> 당신이 말한다.
<</if>>
<<promiscuity2>>
<<set $seductiondifficulty to 10000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
<span class="green"><<personsPost "의">> 욕망에 찬 눈을 흘긴다.</span> "여기까지 와서 널 '잃어버렸다'고 할순 없어," <<HePost "이">> 웃는다. "하지만 다음번엔 좀 놀아주도록 하지."
<br><br>
<<set $prison_intro_officer to 1>>
<<saveNPC 1 "prison_intro_officer">>
<<else>>
<span class="red">"시도는 좋았어,"</span> <<personPost "이">> 웃는다. "하지만 경찰서에서 여기까지 오는 도중에 널 잃어버린 척 할 수는 없어."
<br><br>
<</if>>
<<if $prison_intro is undefined>>
차가 메르 가에 도착해, 부두에 들어간다. 당신을 기다리는 작은 보트가 보인다. 보트엔 제복을 입은 <<peoplePost "이">> 당신을 기다리는 중이다. 그들의 복장은 경찰관과 비슷하다. 차가 멈춘다.
<br><br>
<<link [[다음|Police Prison Intro Bailey]]>><</link>>
<br>
<<else>>
차가 메르 가에 도착해, 부두에 들어간다. 당신을 기다리는 작은 보트가 보인다. 보트엔 익숙한 교도관들이 타고 있다.
<br><br>
<<link [[다음|Police Prison Intro Docks]]>><</link>>
<br>
<</if>><<effects>>
<<person2>><<personPost "이">> 당신을 밀치듯 보트에 태우고, 당신이 엉덩방아를 찧으며 보트에 올라타자 엔진 소리가 커진다. 당신이 무릎을 꿇고 일어서려고 하던 중 익숙한 차가 다가오는 걸 발견한다. <span class="purple">베일리의 차다.</span>
<br><br>
"젠장," <<personPost "이">> 중얼거리며 보트와 다가오는 차 사이를 막아서고 교도관들의 선착장에 묶여있는 보트를 푸는 손이 빨라진다.
<br><br>
베일리의 차가 <<person2>><<personPost "와">> 거의 부딪칠 뻔한 거리에서 급정지를 한다. 베일리의 눈길은 <<person1>><<he_ ga>> 다가오자 경찰관들과, 제복을 입은 교도관들을 지나, 당신에게 향한다. <<HePost "이">> 차 문을 세게 닫는다.
<br><br>
<<link [[다음|Police Prison Intro Bailey 2]]>><</link>>
<br><<effects>>
"지금은 공무집행 중입니다, <<person1>><<sirPost>>," <<person2>><<personPost "이">> 말한다. "방해하지 마십시오."
<br><br>
"약속을 했을 텐데," 베일리가 침을 뱉는다. 보트에 묶인 줄이 느슨해지고, 보트가 움직이기 시작한다.
<br>
"그리고 저희는 명령을 받았습니다," <<person2>><<personPost "이">> 말하며, 곤봉을 <<his_ yi>> 옆으로 꺼낸다. <<person3>><<personPost>>도 함께 곤봉을 꺼낸다. "물러서 주십시오, <<person1>><<sirPost>>."
<br>
베일리가 가까이 다가오자, 경찰관들이 긴장한다. "대가를 치르게 될 거야," <<HePost "이">> 말한다. 그리고 <<he_ ga>> 웃는다. 경찰관들은 걱정스러운 눈빛을 공유한다. "내가 알아서 할 테니까." <<HePost "이">> 여전히 당신을 보고 있다. "거기서 얌전히 기다리고 있어."
<br><br>
베일리는 보트가 부두를 떠나자 차를 타고 돌아간다. 거리가 꽤 되지만, 당신은 경찰관들이 안도하는 모습을 볼 수 있다.
<br><br>
<<link [[다음|Prison Intro Boat]]>><<endevent>><</link>>
<br><<effects>>
경찰관들이 당신을 보트로 밀친다. 당신이 보트에서 무릎을 꿇고 일어서려고 하는 동안, 교도관들이 선착장에 묶여있던 보트를 풀고, 보트는 항구를 떠나 출발한다.
<br><br>
<<if $prison_intro is undefined>>
<<link [[다음|Prison Intro Boat]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Prison Intro Repeat]]>><<endevent>><</link>>
<br>
<</if>><<location "sea">><<effects>>
<<prison_init>>
<<generate_relaxed_guard 0>>
<<generate_anxious_guard 1>>
<<generate_veteran_guard 2>>
<<generate_methodical_guard 3>>
<<if Weather.precipitation is "rain">>
그들은 당신을 앞쪽 좌석에 앉혔고, 작은 덮개가 있어 비를 막아주지만, 바람이 종종 얼굴에 물을 끼얹는다.
<<elseif !Weather.isOvercast>>
그들은 당신을 앞쪽 좌석에 앉힌다.
<<else>>
그들은 당신을 앞쪽 좌석에 앉힌다.
<</if>>
<br><br>
"너라면 돌아올 줄 알았어," <<person1>><<relaxed_guard_ ga 0>> 말한다.
<<if $prison.relaxed gte 80>>
<<HePost "은">> 슬퍼 보인다.
<<else>>
<<HePost "이">> <<his_ yi>> 핸드폰에서 눈을 떼지 않는다.
<</if>>
<br>
<<if $prison.anxious gte 80>>
"좀 얌전히 지내면 어디가 덧나냐?" <<person2>><<anxious_guard_ ga 1>> 비웃으며 말한다. "아님 우리가 너무 그리웠어?"
<<else>>
"좀 얌전히 지내면 어디가 덧나냐?" <<person2>><<anxious_guard_ ga 1>> 묻는다.
<</if>>
<br>
<<if $prison.veteran gte 80>>
"범죄가 직업인 놈들이 그렇지 뭐," <<person3>><<veteran_guard_ ga 2>> 말한다.
<<else>>
"한번 도둑은 영원한..." <<person3>><<veteran_guard_ ga 2>> 말한다.
<</if>>
<br><br>
<<link [[다음|Prison Intro Repeat 2]]>><<pass 60>><</link>>
<br><<location "prison">><<effects>>
보트는 안개를 뚫고, 암초로 만들어진 미로를 지나, 교도소로 향해 간다.
<br><br>
<<person4>><<methodical_guard_ ga 3 cap>> 당신을 터널의 끝에서 반긴다. "딱 맞춰서 왔군," <<HePost "이">> 책상에 앉으며 말한다. "이제는 뭐 해야 하는지 알고 있겠지."
<br><br>
다른 교도관들이 당신의 주변에 서서 지켜본다.
<br><br>
<<link [[옷을 벗는다|Prison Intro Strip]]>><<trauma 6>><<stress 6>><<prison_guards -1>><</link>><<gtrauma>><<gstress>><<lsuspicion>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Prison Intro Flaunt]]>><<prison_guards 3>><</link>><<exhibitionist4>><<llsuspicion>>
<br>
<</if>>
<<link [[거부한다|Prison Intro Refuse]]>><<pain 4>><<prison_guards 1>><</link>><<gpain>><<gsuspicion>>
<br><<location "sea">><<effects>>
<<prison_init>>
<<generate_relaxed_guard 0>>
<<generate_anxious_guard 1>>
<<generate_veteran_guard 2>>
<<generate_methodical_guard 3>>
<<if Weather.precipitation is "rain">>
그들은 당신을 앞쪽 좌석에 앉혔고, 작은 덮개가 있어 비를 막아주지만, 바람이 종종 얼굴에 물을 끼얹는다.
<<elseif !Weather.isOvercast>>
그들은 당신을 앞쪽 좌석에 앉힌다.
<<else>>
그들은 당신을 앞쪽 좌석에 앉힌다.
<</if>>
<br><br>
당신을 체포하고 있는 사람들 중 한 명인, 한 <<person1>><<personsimple_ i "normal">> 느긋하게 한 손으로 핸들을 잡고 반대 손에 들고 있는 핸드폰을 보고 있다. 그 뒤에는 한 <<person2>><<personsimple_ i "normal">> 긴장한 채로 서있다.
<br><br>
"<<pshePost "이">> 얼마나 버틸 수 있을 것 같아?" <<HePost "이">> 말한다.
<br>
핸들을 잡고 있는 <<person1>><<personsimple_ i "normal">> 당신을 흘깃 본다.
<<if $beauty gte ($beautymax * 0.9)>>
"<<phimPost>>같이 얼굴이 반반하다면 장담하긴 어렵겠군," <<HePost "이">> 말한다. "<<pShePost "이">> 똑똑하다면 <<pshePost "은">> 괜찮을 거고, 힘 좀 쓰는 놈의 <<bitch_ ga>> 될 수 있을거야. 만약 그렇지 않다면," <<hePost "이">> 잠시 뜸을 들인다. "적어도 <<pshePost "은">> 너무 할 게 많아서 진짜로 멍청할 짓을 할 틈이 없을 거야."
<<elseif $beauty gte ($beautymax * 0.4)>>
"<<phimPost "은">> 얼굴이 받쳐주니까 다른 사람들보단 잘 버틸 거야," <<HePost "이">> 말한다. "물론 <<pshePost "이">> 바보가 아니라면 말이야."
<<else>>
"<<pshePost "이">> 귀엽긴 한데," <<HePost "이">> 말한다. "하지만 <<pshePost "이">> 좀 사리고 다니면 괜찮을 거야."
<</if>>
<br><br>
<<if $physiquesize gte 16000>>
<<if $physique gte 15000>>
"<<pShesPost "의">> 덩치가 꽤나 커 보여," 한 <<person3>><<personsimple_ i "normal">>, 수건에 손을 닦으며 끼어든다. <<HePost "은">> 다른 사람들보다 나이 들어 보인다. "그리고 강해 보여. 우리에게 문젯거리가 생긴 걸지도 모르겠어."
<<else>>
"<<pShesPost "의">> 덩치가 꽤나 커 보여," 한 <<person3>><<personsimple_ i "normal">>, 수건에 손을 닦으며 끼어든다. <<HePost "은">> 다른 사람들보다 나이 들어 보인다. "새로운 우두머리가 될 수도 있겠어."
<</if>>
<br>
"그러기엔 <<pshePost "이">> 너무 어려,"<<person2>><<personsimple_ i "normal">> 대답한다.
<<elseif $physique gte ($physiquesize * 0.9)>>
"<<pshePost "은">> 꽤 강해 보여," <<person3>><<personsimple_ i "normal">> 끼어든다. <<HePost "은">> 다른 사람들보다 나이 들어 보인다. "아마 네 생각보단 잘 버틸거야."
<br>
"<<pshePost "이">> 덤비지 말아야 할 사람들에게 덤비지 않는다면 말이야," <<person2>><<anxious_guard_ ga 1>> 대답한다.
<<else>>
"개인적으로는 <<pher_ yi>> 가능성은 별로 없을 것 같아,"<<person3>><<personsimple_ i "normal">> 수건에 손을 닦으며 끼어든다. <<HePost "은">> 다른 사람들보다 나이 들어 보인다. "아마 일주일 정도."
<</if>>
<br><br>
그들은 마치 당신이 여기 없는 것처럼 당신에 대해 계속 논쟁한다.
<br><br>
<<link [[불평한다|Prison Intro Boat Complain]]>><<pain 4>><<def 1>><<prison_guards 1>><</link>><<gpain>><<gsuspicion>>
<br>
<<link [[조용히 있는다|Prison Intro Boat 2]]>><<stress 6>><<sub 1>><<set $phase to 1>><</link>><<gstress>>
<br><<effects>>
<<if $speech_attitude is "meek">>
<<gagged_speech "저-저기요 끼어들어서 죄송한데-">>
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "나에 대해 그딴 식으로 말하지-">>
<<else>>
<<gagged_speech "저에 대해 그런 식으로 말하지 말아주-">>
<</if>>
<<person2>><<anxious_guard_ ga 1 cap>> 손등으로 당신의 뺨을 후려친다.
<br><br>
"말하라 하기 전까진 닥치고 있어, <<bitchPost>>새끼야."
<br>
"내가 방금까지 한 말은 잊어," <<person3>><<veteran_guard_ ga 2>> 웃는다. "<<pshePost "은">> 하루도 못 버틸 거야."
<br><br>
<<link [[다음|Prison Intro]]>><</link>>
<br><<effects>>
<<pass 60>>
<<if $phase is 1>>
당신은 조용히 있으며 그들의 대화를 무시하려 노력한다.
<</if>>
<<if Time.dayState is "night">>
<<if $transformationParts.traits.sharpEyes isnot "disabled">>
안개가 자욱하게 일어 보트 주위를 감싸고, 당신 뒤쪽에 보이던 육지를 감춘다. 당신을 태운 보트가 자욱한 안개를 뚫고 나아가던 중, 뾰족한 암초가 앞에 어렴풋이 나타난다. <<person1>><<relaxed_guard_ ga 0 cap>> 급하게 핸들을 돌리지만, <<person2>><<anxious_guard_ ga 1>> 반응할 시간을 주었을 뿐이다. 마치 <<HePost>>만이 그것을 본 것 처럼, <<he_ ga>> 식겁하며 비명을 지른다.<<sharp_eyes>>
<<else>>
안개가 자욱하게 일어 보트 주위를 감싸고, 점점 짙어져 탑승자들도 보이지 않을 정도다. 당신을 태운 보트가 자욱한 안개를 뚫고 나아가던 중, <<person2>><<anxious_guard_ ga 1>> 식겁하며 비명을 지른다.<<gstress>><<stress 6>>
<</if>>
<<else>>
안개가 자욱하게 일어 보트 주위를 감싸고, 당신 뒤쪽에 보이던 육지를 감춘다. 교도관들은 불안하지 않아 보인다. 당신을 태운 보트가 자욱한 안개를 뚫고 나아가던 중, 뾰족한 암초가 앞에 어렴풋이 나타난다. <<person2>><<anxious_guard_ ga 1 cap>> 식겁하며 비명을 지른다.
<</if>>
<br><br>
"다 같이 빠져 죽고 싶냐!" <<HePost "이">> 말한다.
<br>
"그렇게 놀랄 필요 없어," <<person1>><<relaxed_guard_ ga 0>> 말한다. "내가 여기 왔다 갔다 한 게 수백번은 되겠다."
<br><br>
<<if Time.dayState is "night">>
<<if $transformationParts.traits.sharpEyes isnot "disabled">>
더 많은 암초가 나타난다. <<person1>><<relaxed_guard_ ga 0>> 암초들을 피해 핸들을 돌리자 보트가 기울어진다. <<person2>><<anxious_guard_ ga 1 cap>> <<his_ yi>> 주먹이 하얗게 될 정도로, 보트 옆면을 움켜잡는다.
<<else>>
당신은 어둠 속에서 잘은 볼 수 없지만, <<person1>><<relaxed_guard_ ga 0>> 핸들을 여기저기 돌리자 보트가 기울어진다.
<</if>>
<<else>>
더 많은 암초가 나타난다. <<person1>><<relaxed_guard_ ga 0>> 암초들을 피해 핸들을 돌리자 보트가 기울어진다. <<person2>><<anxious_guard_ ga 1 cap>> <<his_ yi>> 주먹이 하얗게 될 정도로, 보트 옆면을 움켜잡는다.
<</if>>
<br><br>
<<link [[다음|Prison Intro]]>><</link>>
<br><<location "prison">><<effects>>
<<person2>><<anxious_guard_ ga 1 cap>> 안개가 사라지자 안도의 한숨을 내쉰다. 앞에 다른 암초들보다 높이 솟은 섬이 있다. 바위를 반쯤 깎아내 만든 석조 요새가 정상에 자리 잡고 있다.
<br><br>
<<if $player.gender_appearance is "m">>
<<if maleChance() lte 0>>
"도대체 왜 <<phimPost "을">> 여자 교도소로 보낸 거지?" <<anxious_guard_ ga 1>> 묻는다.
<br>
"나야 모르지," <<veteran_guard_ ga 2>> 대답한다. "난 불만 없어."
<br><br>
<</if>>
<<elseif $player.gender_appearance is "f">>
<<if maleChance() gte 100>>
"도대체 왜 <<phimPost "을">> 남자 교도소로 보낸 거지?" <<anxious_guard_ ga 1>> 묻는다.
<br>
"나야 모르지," <<veteran_guard_ ga 2>> 대답한다. "난 불만 없어."
<br><br>
<</if>>
<</if>>
그들은 섬의 수직 절벽 아래에 있는 선착장을 향해 항해한다. <<person3>><<veteran_guard_ ga 2 cap>> 해변에 내려 보트를 묶는 동안 <<person2>><<anxious_guard_ ga 1>> 당신을 잡아당겨 일으킨다.
<br><br>
그들이 당신을 해변에 내리고, 희미한 불빛이 비치는 길을 따라 동굴로 향한다.
<br><br>
<<link [[다음|Prison Intro 2]]>><</link>>
<br><<effects>>
당신 앞에 돌로 만들어진 벽과 철문이 보인다. <<person1>><<relaxed_guard_ ga 0 cap>> 문을 두드린다. 덜그럭 거리는 소리가 들리더니 문이 열리며, <<person4>><<personsimple_ i "normal">> 나온다. <<HePost "은">> 다른 사람들과 비슷한 제복을 입고 있고, <<his_ yi>> 코에 안경을 걸치고 있다.
<br><br>
당신은 문 안쪽으로 밀려 작은 방에 들어간다. 책상이 하나 있지만, 당신의 건너편 출구를 제외하면, 방 안엔 아무것도 없다.
<br><br>
<<if $prison_intro isnot 1>>
"일찍 왔군," <<methodical_guard_ ga 3>> 말한다.
<br>
"좀 서둘러 오긴 했지," <<person1>><<relaxed_guard_ ga 0>> 대답한다. "문제는 없어."
<br>
<<person4>><<methodical_guard_ ga 3 cap>> 끄덕인다.
<br><br>
<</if>>
교도관들이 당신을 방 가운데로 밀치고, 당신 주위에 아주 가까이 서있는다. <<person4>><<methodical_guard_ ga 3 cap>> 책상 뒤에 앉아, <<his_ yi>> 앞에 놓인 문서를 살펴본다.
<br><br>
"이름이?" <<HePost "이">> 당신을 보지도 않고 말한다.
<br><br>
<<link [[이름을 말한다|Prison Intro Name]]>><<sub 1>><</link>>
<br>
<<link [[침을 뱉는다|Prison Intro Spit]]>><<def 2>><<prison_guards 1>><</link>><<dancedifficulty 1 1000>><<gsuspicion>>
<br>
<<link [[조용히 있는다|Prison Intro Silent]]>><<def 1>><<pain 4>><</link>>
<br><<effects>>
당신은 <<person4>><<methodical_guardPost 3>>에게 당신의 이름을 말한다. <<HePost "이">> 무언가를 적는다. "옷 벗어." <<person2>><<anxious_guard_ ga 1 cap>> 입술을 핥는다. "전부."<<gstress>><<stress 6>>
<br><br>
<<link [[벗는다|Prison Intro Strip]]>><<trauma 6>><<stress 6>><<prison_guards -1>><</link>><<gtrauma>><<gstress>><<lsuspicion>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Prison Intro Flaunt]]>><<prison_guards 3>><</link>><<exhibitionist4>><<llsuspicion>>
<br>
<</if>>
<<link [[거절한다|Prison Intro Refuse]]>><<pain 4>><<prison_guards 1>><</link>><<gpain>><<gsuspicion>>
<br><<effects>>
당신은 바닥에 침을 뱉는다. <<person3>><<veteran_guard_ ga 2 cap>> 한 발짝 다가와,
<<if $danceSuccess>>
당신의 뺨을 후려치려 한다. <span class="green">당신은 <<hisPost "의">> 일격을 피한다.</span><<ltrauma>><<trauma -6>>
<br><br>
<<else>>
<span class="red">당신의 뺨을 후려친다.</span><<gpain>><<pain 4>>
<br><br>
<</if>>
<<person4>><<methodical_guard_ ga 3 cap>> 손을 흔든다. "상관없어," <<HePost "이">> 무언가를 적으며 말한다. "옷 벗어." <<person2>><<anxious_guard_ ga 1 cap>> <<his_ yi>> 입술을 핥는다. "전부."<<gstress>><<stress 6>>
<br><br>
<<link [[벗는다|Prison Intro Strip]]>><<trauma 6>><<stress 6>><<prison_guards -1>><</link>><<gtrauma>><<gstress>><<lsuspicion>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Prison Intro Flaunt]]>><<prison_guards 3>><</link>><<exhibitionist4>><<llsuspicion>>
<br>
<</if>>
<<link [[거절한다|Prison Intro Refuse]]>><<pain 4>><<prison_guards 1>><</link>><<gpain>><<gsuspicion>>
<br><<effects>>
당신은 조용히 있는다.
<br><br>
"질문에 대답해," <<person3>><<veteran_guard_ ga 2>> 말한다. "처맞기 싫으면."
<br><br>
<<person4>><<methodical_guard_ ga 3 cap>> <<his_ yi>> 손을 흔든다. "상관없어," <<HePost "이">> 무언가를 적으며 말한다. "옷 벗어." <<person2>><<anxious_guard_ ga 1 cap>> 입술을 핥는다. "전부"<<gstress>><<stress 6>>
<br><br>
<<link [[벗는다 (0:01)|Prison Intro Strip]]>><<pass 1>><<trauma 6>><<stress 6>><<prison_guards -1>><</link>><<gtrauma>><<gstress>><<lsuspicion>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[과시한다 (0:03)|Prison Intro Flaunt]]>><<prison_guards 3>><<pass 3>><</link>><<exhibitionist4>><<llsuspicion>>
<br>
<</if>>
<<link [[거절한다 (0:01)|Prison Intro Refuse]]>><<pass 1>><<pain 4>><<prison_guards 1>><</link>><<gpain>><<gsuspicion>>
<br><<effects>>
<<undress "prison intro">>
당신은 옷을 한 겹 한 겹 벗는다. 당신이 몸을 드러낼수록 저들의 눈길이 느껴진다. 당신은 방 한가운데에 나체인 채로 서있다.<<covered>>
<br><br>
<<link [[다음|Prison Intro Strip 2]]>><</link>>
<br><<effects>>
<<undress "prison intro">>
당신은 옷을 한 겹 한 겹 벗을 때마다, 몸을 돌린다. 하지만 교도관들은 신경 쓰지 않는 것 같다. <<person4>><<methodical_guard_ ga 3>> 책상에서 눈을 떼고 당신을 쳐다본다.
<br><br>
당신은 방 한가운데에 나체인채로 서있다.<<covered>>
<br><br>
<<link [[다음|Prison Intro Strip 2]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
<<gagged_speech "제-제발 벗기지 말아 주세-">> 당신은 어떻게든 말을 하려 하지만, 주위 교도관들이 당신을 덮친다.
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "난 당신들 앞에서 옷을 벗진 않을-">> 당신은 어떻게든 말을 하려 하지만, 주위 교도관들이 당신을 덮친다.
<<else>>
<<gagged_speech "옷 벗기 싫-">> 당신은 어떻게든 말을 하려 하지만, 주위 교도관들이 당신을 덮친다.
<</if>>
<br><br>
<<link [[다음|Prison Intro Strip Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcstrip>>
<<person4>><<methodical_guard_ ga 3 cap>> 침착하게 돕기 위해 책상에서 일어난다.<<person1>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<outfitChecks>>
<<if _fullyNaked>>
<span id="next"><<link [[다음|Prison Intro Strip Molestation Finish]]>><<clotheson>><<undress "prison intro">><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Prison Intro Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Prison Intro Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Intro Strip Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
교도관들이 당신에게서 떨어진다. <<tearful>> 당신은 진정한다. 당신은 도망갈 수 있지만, 어디로 가야 할지 모른다. 어쩌면 교도관들에게 사과하고 협조하겠다 약속하면 옷을 입고 있게 해줄지도 모른다.
<br><br>
<<clotheson>>
<<link [[도망간다|Prison Intro Strip Run]]>><<prison_guards 3>><</link>><<ggsuspicion>>
<br>
<<link [[협상한다|Prison Intro Strip Bargain]]>><<set $prisonClothesBargain to 1>><<prison_guards -1>><</link>><<lsuspicion>>
<br>
<<elseif $enemyhealth lte 0>>
교도관들이 당신의 공격성에 놀라 당신에게서 떨어진다. <<tearful>> 당신은 진정한다. 당신은 도망갈 수 있지만, 어디로 가야 할지 모른다. 어쩌면 교도관들에게 사과하고 협조하겠다 약속하면 옷을 입고 있게 해줄지도 모른다.
<br><br>
<<clotheson>>
<<link [[도망간다|Prison Intro Strip Run]]>><<prison_guards 3>><</link>><<ggsuspicion>>
<br>
<<link [[협상한다|Prison Intro Strip Bargain]]>><<set $prisonClothesBargain to 1>><<prison_guards -1>><</link>><<lsuspicion>>
<br>
<<else>>
<<steal strip>>
그들이 당신의 옷을 모두 벗겨낸다. 당신은 방 한가운데에 나체인 채로 있다. <<covered>>
<br><br>
<<link [[다음|Prison Intro Strip 2]]>><</link>>
<br>
<</if>><<effects>>
당신은 뒤쪽의 강철 문을 향해 달리며, <<person1>><<relaxed_guard_ ga 0 apo>> 막으려는 시도를 피한다. 당신은 불빛을 쫒아 선착장으로 돌아온다. 당신이 타고 온 보트가 있다.
<br><br>
경고음 소리가 들려온다.
<br><br>
<<link [[보트를 탄다|Prison Intro Strip Boat]]>><</link>>
<br>
<<link [[수영한다|Prison Intro Strip Swim]]>><</link>>
<br><<effects>>
당신은 교도관들이 오기 전에 묶여있는 배를 풀고, 배를 출발시킨다. <<person2>><<anxious_guard_ ga 1 cap>> 보트로 뛰어들지만, 바다에 빠지고 만다.
<br><br>
<<if Time.dayState is "night">>
당신은 어둠 속으로 항해한다. 서치라이트가 켜지고, 물을 비추며 당신을 찾는다.
<br><br>
안개가 자욱해져, 하늘을 가리고, 서치라이트 불빛마저도 가린다.
<<if $transformationParts.traits.sharpEyes isnot "disabled">>
뾰족한 암초가 자욱한 안개 속에서 어렴풋이 나타난다. 당신은 간신히 피한다. <span class="red">또 다른 암초가 당신 앞에 어렴풋이 나타난다.</span> 당신은 핸들을 최대한 돌리지만, 소용없었다. 보트가 부딪히며 박살 나고, 그 충격으로 당신은 바다에 빠지고 만다.
<<else>>
당신은 보트 앞이 거의 보이지 않는 상태로, 잠시동안 조용히 항해한다. <span class="red">당신 눈앞에 검은 물체가 나타나자 마자 보트가 그것과 충돌한다.</span> 당신은 바다에 빠지고 만다.
<</if>>
<<else>>
당신은 안개가 당신을 에워쌀 때까지, 안개를 향해 항해한다. 뾰족한 암초가 자욱한 안개 속에서 어렴풋이 나타난다. 당신은 간신히 피한다. <span class="red">또 다른 암초가 당신 앞에 어렴풋이 나타난다.</span> 당신은 핸들을 최대한 돌리지만 소용없었다. 보트가 부딪히며 박살 나고, 그 충격으로 당신은 바다에 빠지고 만다.
<</if>>
<br><br>
<<water>>
당신은 수면으로 나오기 위해 발버둥 치지만, 보트가 부서진 충격이 당신을 더 아래로 밀어 넣는다. 당신의 의식이 사라진다.
<br><br>
<<link [[다음|Prison Intro Strip Wake]]>><<pass 60>><<passout>><<steal strip>><</link>>
<br><<effects>>
당신은 물에 뛰어들어, 헤엄쳐 섬으로부터 멀어진다.
<br><br>
<<water>>
<<if Time.dayState is "night">>
서치라이트가 저 위에서 켜진다. 그것은 물을 비추며, 당신을 찾는다. 당신은 불빛을 피해서 물속으로 잠수하지만, 소용이 없었다. 서치라이트 불빛이 물속의 당신까지 비춘다. 당신이 할 수 있는 건 불빛이 당신을 따라오는 가운데 그저 최대한 빠르게 수영하는 것 뿐이다.
<br><br>
<span class="red">그림자 하나가 지나가며,</span> 불빛을 잠시 가린다. 그리고 나서 끔찍한 울음소리가 들려온다.<<gstress>>
<br><br>
<<beastNEWinit 1 hawk>>
뒤흔들리는 바람이 당신이 받은 경고의 전부였고, 발톱 두 개가 당신의 어깨를 움켜잡고, 물에서 들어 올린다. <<if $monster isnot 1>>거대한<</if>> <<beasttypePost "이">> 당신을 잡아간다. 당신은 어둠 속에서 다른 날갯짓 소리를 듣는다.
<<else>>
<<beastNEWinit 1 hawk>>
당신은 최대한 빠르게 안개를 뚫고 헤엄친다. <span class="red">머리 위로 그림자 하나가 지나간다.</span> 당신이 위를 흘깃 보자, 무언가 공중을 선회하는 게 보인다. 한 마리가 당신에게 달려든다. <<if $monster isnot 1>>거대한<</if>> <<beasttypePost>>의 발톱이 당신에게 다가온다.
<br><br>
당신은 잠수하지만, 소용이 없다. <<bHePost "이">> 당신의 어깨를 움켜잡고 물에서 낚아챈다.
<</if>>
<br><br>
<<if $monster is 1>>
교도소로 돌아가지 않고, <<beasttypePost "은">> 더 높이 올라가고, <<bhisPost "의">> 장난스러운 눈이 빛난다. <<bHePost "이">> 당신을 놓아버린다.
<<else>>
교도소로 돌아가지 않고, <<beasttypePost "은">> 더 높이 올라가, 당신을 놓아버린다.
<</if>>
당신은 추락하고, 물살이 당신을 집어삼켜, 당신을 더 깊이 밀어넣는다. 당신의 의식이 사라진다.
<br><br>
<<link [[다음|Prison Intro Strip Wake]]>><<pass 60>><<passout>><<steal strip>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
<<gagged_speech "제- 제가 일부러 그런 건 아니에요,">> 당신이 말한다. <<gagged_speech "조용히 갈게요. 제-제발 옷만 벗기지 말아 주세요.">>
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "유감이네요,">> 당신이 말한다. <<gagged_speech "당신들이 문제 때문에 해고당하게 하고 싶진 않아요. 협조할게요. 당신들이 옷을 벗기지 않는다면요.">>
<<else>>
<<gagged_speech "거래를 하죠,">> 당신이 말한다. <<gagged_speech "협조할 테니까, 옷은 벗기지 말아 주세요.">>
<</if>>
<br><br>
교도관들이 <<person4>><<methodical_guard_ rul 3>> 바라보고, <<HePost "이">> 책상을 짚고 일어선다. "알겠다," <<he_ ga>> 말한다. "이번 한 번만 예외로 해주지. 하지만 더 이상의 행운을 바라진 마.
<br><br>
<<link [[다음|Prison Intro Strip 2]]>><</link>>
<br><<effects>>
당신은 딱딱한 매트리스 위에서 눈을 뜬다. 회색 천장이 보인다. 한기가 느껴진다.
<br><br>
"드디어 일어났군," 익숙한 목소리가 말한다. <<covered>> <<person2>><<anxious_guard_ yi 1>> 목소리다. <<person4>><<methodical_guard_ ga 3 cap>> 옆에 서있다. 당신은 긴 방안에 있다. 다른 침대들 위에는, 붕대를 감은 사람들이 누워있다.
<br><br>
"이 섬에서 탈출이란 건 없다," <<person4>><<methodical_guard_ ga 3>> 말한다. "형기를 다 마치기 전엔 말이야. <<himPost "을">> 일으켜."
<br><br>
<<person2>><<anxious_guard_ ga 1 cap>> 당신을 일으키는 동안 <<person4>><<methodical_guard_ ga 3>> 침대 옆 감방 문을 연다. <<HePost "이">> 옷가지를 꺼낸다. "네 죄수복이다." 옷을 당신의 품 안에 던진다. 그들은 당신이 옷을 입기도 전에 끌고 나간다.
<br><br>
<<if $prison and between(Time.hour, 8, 17)>>
<<set $prison.work_check to 1>>
<<set $prison.hours_worked to Time.hour - 7>>
<</if>>
<<link [[다음|Prison Intro Walk]]>><</link>>
<br><<effects>>
<<person1>><<relaxed_guard_ ga 0 cap>> 방 저편의 문을 열고 당신을 끌고 간다. 가는 내내 찬 바람이 불어온다. 당신은 떨며, 당신의 다리가 완만한 경사부분을 밟자 거의 미끄러질 뻔 한다. 그 방은 경사로의 끝에 입을 벌리고, 깊은 심연으로 이어지는 구멍만 아니면, 마지막 방과 비슷하다.<<gstress>><<stress 6>>
<br><br>
"이거 꼭 해야만 해?" <<person2>><<anxious_guard_ ga 1>> 말한다. "막장은 너무 무서워." 다른 교도관들이 웃는다.
<br>
<<if $control gte 80>>
"죄수보다 더 무서워하면 어떻게 하냐," <<person3>><<veteran_guard_ ga 2>> 웃으며 말한다. "덩칫값 좀 해라."
<<else>>
"그럼 그냥 구석에 처박혀 있어라. 형님들이 할 테니까."
<</if>>
<br>
"꺼져."
<br>
"죄수," <<person4>><<methodical_guard_ yi 3 apo>> 목소리가 다른 사람의 말을 끊는다. "저 벽과 우리들 사이에 서라."
<br><br>
<<link [[지시에 따른다|Prison Intro Wall]]>><</link>><<willpowerdifficulty 1 600>>
<br>
<<link [[거절한다|Prison Intro Wall Refuse]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br><<effects>>
당신은 조심스럽게 발을 디디며, 구멍에 한 발짝 다가간다. 그리고 또 한 발짝. 교도관들중 하나가 당신을 따라오는 소리가 들린다. 가장 가까이 있는 빛이 지직거리면서 꺼지고, 암흑이 당신을 붙잡을 것 같다.
<br><br>
<<if $willpowerSuccess>>
<span class="green">당신은 불안감을 이겨내고,</span> 계속 걷는다. "그 정도면 충분해," <<person4>><<methodical_guard_ ga 3>> 말한다. 당신은 뒤로 돈다. <<person3>><<veteran_guard_ ga 2 cap>> 팔을 뻗으면 닿을 거리에 있다. <<person1>><<relaxed_guard_ wa 0 cap>> <<person2>><<anxious_guard_ ga 1>> 다른 쪽에 남아서, 호스를 옮기고 있다.
<br><br>
<<link [[다음|Prison Intro Hose Speech]]>><<water>><</link>>
<br>
<<else>>
<span class="red">당신의 몸이 얼어붙는다.</span> 당신은 할 수 없다.<<ggwillpower>><<willpower 3>><<lcontrol>><<control -10>><<gstress>><<stress 6>>
<br><br>
당신 뒤에서 발걸음이 들린다. 손 한 쌍이 당신의 양 어깨를 붙잡고, 구멍을 향해 계속 걷게 만든다. 당신은 떨어질지도 모르는 위험을 감수하며 몸부림치기에는, 너무 두려워한다.
<br><br>
<<if $prison_intro is undefined>>
구멍 바로 앞에서, <<person3>><<veteran_guard_ ga 2>> 당신의 머리채를 잡고 구멍의 심연 위로 머리를 옮긴다. "나쁜 <<girlPost>>들은 교도소에 가게 되지," <<HePost "이">> 속삭인다. "교도소엔 나쁜 <<girlPost>>들을 착하게 만들어줄 방법이 많지만, 진짜 나쁜 <<girlPost>>들은 막장에 떨어지게 되는 거야. 아무도 너에 대해 기억하지 못하게 될 거야. 그러니까 착한 <<girl_ i>> 되어서, 우리 지시에 따르는 게 좋을 거야."
<br><br>
<</if>>
<<link [[다음|Prison Intro Hose]]>><<water>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
<<gagged_speech "모-못하겠어요,">> 당신이 말한다. <<gagged_speech "너무 무서워요.">>
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "내가 미쳤다고 생각하나 보네요,">> 당신이 말한다. <<gagged_speech "꺼져.">>
<<else>>
<<gagged_speech "제발 제가 그러지 않도록 해 주세요,">> 당신이 말한다.
<</if>>
<br><br>
<<person1>><<relaxed_guard_ wa 0 cap>> <<person3>><<veteran_guard_ ga 2>> 당신에게 다가와 어깨를 붙잡는다. 당신은 끌려가지 않기 위해 발버둥 친다. 빛마저 삼켜버리는 듯한 암흑이 당신을 붙잡을 것 같다.
<br><br>
<<if $prison_intro is undefined>>
구멍 바로 앞에서, <<person3>><<veteran_guard_ ga 2>> 당신의 머리채를 잡고 구멍의 심연 위로 머리를 옮긴다. "나쁜 <<girlPost>>들은 가게 되지," <<HePost "이">> 속삭인다. "교도소엔 나쁜 나쁜 <<girlPost>>들을 착하게 만들어줄 방법이 많지만, 진짜 나쁜 <<girlPost>>들은 막장에 가게 되는 거야. 아무도 너에 대해 기억하지 못하게 될 거야. 그러니까 착한 <<girl_ i>> 되어서, 우리 지시에 따르는 게 좋을 거야."
<br><br>
<</if>>
<<link [[다음|Prison Intro Hose]]>><<water>><</link>>
<br><<effects>>
그들이 당신에게 얼음장 같은 물을 뿌린다. 당신은 충격에 무릎을 꿇지만, 그들은 계속 물을 끼얹고, <span class="red">당신은 구멍에 굴러떨어질 뻔 한다.</span><<ggstress>><<stress 6>><<wash>>
<<if $prisonClothesBargain is 1>>
<<unset $prisonClothesBargain>>
<<else>>
<<upperruined>>
<<lowerruined>>
<<underupperruined>>
<<underlowerruined>>
<</if>>
<br><br>
<<if $prison_intro is undefined>>
단단한 손이 당신을 붙잡는다. <<person3>><<veteran_guard_ ga 2>> 당신의 머리채를 잡고 구멍의 심연 위로 머리를 옮긴다. "나쁜 <<girlPost>>들은 가게 되지," <<HePost "이">> 속삭인다. "교도소엔 나쁜 나쁜 <<girlPost>>들을 착하게 만들어줄 방법이 많지만, 진짜 나쁜 <<girlPost>>들은 막장에 가게 되는 거야. 아무도 너에 대해 기억하지 못하게 될 거야. 그러니까 착한 <<girl_ i>> 되어서, 우리 지시에 따르는 게 좋을 거야."
<br><br>
<</if>>
<<link [[다음|Prison Intro Hose 2]]>><</link>>
<br><<effects>>
<<HePost "이">> 당신을 놔주고, 당신은 뒤로 돌아 <<person1>><<relaxed_guard_ wa 0>> <<person2>><<anxious_guard_ ga 1>> 호스를 가져오는 것을 알아차린다. 그들이 당신에게 얼음장 같은 물을 뿌린다. <<person3>><<veteran_guard_ ga 2>> 당신을 한 손으로 잡아주지 않았다면, 당신은 거의 구멍 안으로 떨어질 뻔했다.<<wash>>
<<if $prisonClothesBargain is 1>>
<<unset $prisonClothesBargain>>
<<else>>
<<upperruined>>
<<lowerruined>>
<<underupperruined>>
<<underlowerruined>>
<</if>>
<br><br>
<<link [[다음|Prison Intro Hose 2]]>><</link>>
<br><<effects>>
"넌 이제부터 죄수 144 다," <<person4>><<methodical_guard_ ga 3>> 말하며, 당신에게 옷가지를 던진다.
<<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
"A 감방으로 가라. 네가 형기를 다 마치면 다시 이름으로 불리게 될 거다."
<br><br>
그들은 당신이 몸을 말리기도 전에 다른 철문으로 당신을 끌고 간다.
<<else>>
"A 감방으로 가라. 네가 형기를 다 마치면 물건을 돌려받을 수 있을 거다."
<br><br>
그들은 당신이 옷을 입기도 전에 다른 철문으로 당신을 끌고 간다.
<</if>>
<br><br>
<<if $prison and between(Time.hour, 8, 17)>>
<<set $prison.work_check to 1>>
<<set $prison.hours_worked to Time.hour - 7>>
<</if>>
<<link [[다음|Prison Intro Walk]]>><</link>>
<br><<effects>><<effects_prison>>
<<generate_scarred_inmate 4>>
<<generate_tattooed_inmate 5>>
당신은 양쪽으로 뻗어있는 긴 홀 위의 복도에 도달한다. 양쪽으로 3층의 감방들이 늘어서 있다. <<person1>><<relaxed_guard_ ga 0 cap>> 당신 뒤에 있는 문을 닫자 그 소리가 건물 전체에 울린다.
<br><br>
<<if $prison_intro isnot 1>>
<<if $prison.schedule is "lockdown">>
"움직여," <<relaxed_guard_ ga 0>> <<his_ yi>> 곤봉으로 당신의 등을 치며 말한다, 손과 얼굴들이 나타나, 철창을 흔든다. 그들은 당신을 조롱하지만, 너무 시끄러워 가까운 사람들이 말하는 것 외엔 잘 들리지 않는다.
<<else>>
"움직여," <<relaxed_guard_ ga 0>> <<his_ yi>> 곤봉으로 당신의 등을 치며 말한다. 죄수복을 입은 몇몇 <<peoplePost "이">> 아래에서 이리저리 움직이고 있다. 그들이 위를 올려다보고, 조롱한다.
<</if>>
<br><br>
"신선한 고깃 구멍이다," 한 <<person5>><<personsimplePost "이">> 말한다.
<br>
"얼른 저 애가 망가지는 모습을 보고 싶어," 다른 사람이 말한다.
<br>
<<if $NPCList[0].penis isnot "none">>
"새로운 정액 주머니야? 멋지군."
<<elseif $player.gender_appearance is "m">>
"새로운 딜도야? 멋진데."
<<else>>
"새로운 섹스 장난감이야? 멋지네."
<</if>>
<br>
<<if $beauty gte ($beautymax * 0.8)>>
"와 시발. 쟤는 내가 찜했어."
<br>
"꺼져, 내가 먼저 <<phim_ ul>> 봤어."
<br>
<<elseif $beauty gte ($beautymax * 0.4)>>
"귀염둥이가 오셨군."
<br>
<</if>>
<br>
<br><br>
<<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
<<person1>><<relaxed_guard_ ga 0 cap>> 당신을 위층 복도로 끌고 가자 당신은 젖은 옷 위로 옷가지를 꽉 붙잡는다.
<<else>>
<<person1>><<relaxed_guard_ ga 0 cap>> 당신을 위층 복도로 끌고 가자 당신은 <<lewdnessPost>> 위로 옷가지를 꽉 붙잡는다.
<</if>>
<<if $prison.schedule is "lockdown">>
감방 하나에서 <<person6>><<personsimple_ yi "normal">> 문신한 팔이 당신에게 뻗어오지만, <<person1>><<relaxed_guard_ ga 0>> <<person6>><<hisPost "의">> 주먹을 <<person1>><<his_ yi>> 곤봉을 휘둘러 때린다.
<<else>>
감방 하나에서 <<person6>><<personsimple_ yi "normal">> 문신한 팔이 당신에게 뻗어오지만, <<person1>><<relaxed_guard_ ga 0>> <<person6>><<hisPost "의">> 주먹을 <<person1>><<his_ yi>> 곤봉을 휘둘러 때린다.
<</if>>
<br><br>
<<link [[다음|Prison Intro Cell]]>><</link>>
<br>
<<else>>
<<if $prison.schedule is "lockdown">>
"움직여," <<relaxed_guard_ ga 0>> <<his_ yi>> 곤봉으로 당신의 등을 치며 말한다. 손과 얼굴들이 나타나, 철창을 흔든다.
<<else>>
"움직여," <<relaxed_guard_ ga 0>> <<his_ yi>> 곤봉으로 당신의 등을 치며 말한다. 죄수복을 입은 몇몇 <<peoplePost "이">> 아래에서 이리저리 움직이고 있다. 그들이 위를 올려다보고, 조롱한다.
<</if>>
<<if $prison.inmates gte 80>>
그들은 당신을 반겨주지만, 너무 시끄러워 가까운 사람들이 말하는 것 외엔 잘 들리지 않는다.
<br><br>
"집에 돌아온 걸 환영한다," <<person5>><<personsimplePost "이">> 말한다.
<br>
"난 저 엉덩이가 너무 그리웠어."
<br>
"내가 널 다시 보길 원했다면 잘못된 걸까?"
<br>
"우리가 중단했던 데에서 다시 시작해 보자고."
<<elseif $prison.inmates gte 40>>
그들은 당신을 조롱하지만, 너무 시끄러워 가까운 사람들이 말하는 것 외엔 잘 들리지 않는다.
<br><br>
"좋아. 이번엔 꼭 널 내 <<bitchPost "으로">> 만들 거야," <<person5>><<personsimplePost "이">> 말한다.
<br>
"난 저 엉덩이가 너무 그리웠어."
<br>
"우리들로는 충분하지 않았던 거야, <<slut_ a>>?"
<<else>>
그들은 당신을 조롱하지만, 너무 시끄러워 가까운 사람들이 말하는 것 외엔 잘 들리지 않는다.
<br><br>
"낡은 <<whore_ ga>> 돌아왔네," <<person5>><<personsimplePost "이">> 말한다.
<br>
"비명 지르게 만들어줄게."
<br>
"네가 있어야 할 곳으로 돌아왔구나, <<bitchPost>>새끼야."
<</if>>
<br><br>
<<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
<<person1>><<relaxed_guard_ ga 0 cap>> 당신을 위층 복도로 끌고 가자 당신은 젖은 옷 위로 옷가지를 꽉 붙잡는다.
<<else>>
<<person1>><<relaxed_guard_ ga 0 cap>> 당신을 위층 복도로 끌고 가자 당신은 <<lewdnessPost>> 위로 옷가지를 꽉 붙잡는다.
<</if>>
<<if $prison.schedule is "lockdown">>
감방 하나에서 <<person6>><<personsimple_ yi "normal">> 문신한 팔이 당신에게 뻗어오지만, <<person1>><<relaxed_guard_ ga 0>> <<person6>><<hisPost "의">> 주먹을 <<person1>><<his_ yi>> 곤봉을 휘둘러 때린다.
<<else>>
감방 하나에서 <<person5>><<scarred_inmate_ yi 4 cap>> 문신한 팔이 당신에게 뻗어오지만, <<person1>><<relaxed_guard_ ga 0>> <<person5>><<hisPost "의">> 주먹을 <<person1>><<his_ yi>> 곤봉을 휘둘러 때린다.
<</if>>
<br><br>
<<link [[다음|Prison Intro Cell]]>><</link>>
<br>
<</if>><<effects>><<effects_prison>>
<<if $prison.schedule is "lockdown">>
감방의 문이 쾅 닫힌다.
<<if $prison_intro is undefined>>
"새로운 집에 온 걸 환영한다,"
<<else>>
"돌아온 걸 환영해,"
<</if>>
<<person1>><<relaxed_guard_ ga 0>> 말한다. " <<ampm 6 00>>에 불이 켜진다. 벽에 스케줄이 적혀있다. 읽을 순 있지?"
<br><br>
<<if $prison_intro isnot 1>>
"조용히 해!" <<HePost "이">> 걸어가며 소리친다. <<person5>>얼굴에 들쭉날쭉한 흉터가 있는 <<personsimple_ i "normal">> <<hisPost "의">> 감방에서 당신을 지켜본다. <<HePost "이">> 철창을 핥는다.
<<else>>
"조용히 해!" <<HePost "이">> 걸어가며 소리친다. <<person5>><<scarred_inmate_ ga 4 cap>> <<hisPost "의">> 감방에서 당신을 지켜본다. <<HePost "이">> 철창을 핥는다.
<</if>>
<br><br>
감방은 당신의 고아원 방만큼 작다. 벽면엔 들쭉날쭉한 균열이 있다. 커버가 없는 매트리스가 한쪽에 놓여있다. 반대편엔 장롱이 있고, 그 위에 글귀가 적혀있다. "신께서 지켜보신다"라는 글자가 새겨져 있다. 그 아래에 스케줄이 있지만, 당신이 읽기도 전에 불이 꺼져버린다.
<br><br>
<<else>>
감방의 문이 쾅 닫힌다.
<<if $prison_intro is undefined>>
"새로운 집에 온 걸 환영한다,"
<<else>>
"돌아온 걸 환영해,"
<</if>> <<person1>><<relaxed_guard_ ga 0>> 말한다. " <<ampm 6 00>>에 불이 켜진다. 벽에 스케줄이 적혀있다. 읽을 순 있지?"
<br><br>
<<if $prison_intro isnot 1>>
"조용히 해!" <<HePost "이">> 걸어가며 소리친다. <<person5>>얼굴에 들쭉날쭉한 흉터가 있는 <<personsimple_ i "normal">> 당신을 보기 위해 잠시 다가온다. <<HePost "이">> 떠나기 전에 철창을 핥는다.
<<else>>
"조용히 해!" <<HePost "이">> 걸어가며 소리친다. <<person5>><<scarred_inmate_ ga 4 cap>> 당신을 보기 위해 잠시 다가온다. <<HePost "이">> 떠나기 전에 철창을 핥는다.
<</if>>
<br><br>
감방은 당신의 고아원 방만큼 작다. 벽면엔 들쭉날쭉한 균열이 있다. 커버가 없는 매트리스가 한쪽에 놓여있다. 반대편엔 장롱이 있고, 그 위에 글귀가 적혀있다. "신께서 지켜보신다"라는 글자가 새겨져 있다. 그 아래에 스케줄이 있지만, 당신이 읽기도 전에 불이 꺼져버린다.
<br><br>
<</if>>
<<endcombat>>
<<link [[다음|Prison Cell]]>>
<<set $prison.time to Math.trunc(crimeSumCurrent() / 250)>>
<<crimeClear "all">>
<<set $prison_intro to 1>>
<</link>>
<br><<effects>>
<<endevent>>
<<generate_relaxed_guard 0>>
<<generate_anxious_guard 1>>
<<generate_veteran_guard 2>>
<<generate_methodical_guard 3>>
<<generate_scarred_inmate 4>>
<<generate_tattooed_inmate 5>>
<<if $prison.inmates gte 80>>
다른 수감자들이 당신이 지나갈 때 당신의 등을 토닥거린다.
<<elseif $prison.inmates gte 40>>
다른 수감자들은 각자 할 일을 하며, 당신을 신경 쓰지 않는다
<<else>>
다른 수감자들은 당신이 지나갈 때 흘깃 보지만, 교도관의 앞이어서 다른 행동은 하지 않는다.
<</if>>
<<if $prison.scarred gte 80>>
<<if $prison.tattooed gte 80>>
<<scarred_inmate_ ga 4 cap>><<person5>> 당신의 팔을 붙잡고, <<himPost>>에게로 끌어당긴다. "그 엉덩이가 그리울 거야," <<HePost "이">> 말하며, 당신의 엉덩이를 가볍게 때린다. "밖에서 너무 걸레 짓 하고 돌아다니진 마."
<br><br>
"내 <<girlPost>>한테서 손 떼," <<tattooed_inmate_ ga 5>><<person6>> 소리치며, 복도를 내려온다. <<HePost "이">> 반대쪽 팔을 붙잡고, 당신을 뺏어오려고 한다.
<br><br>
휘파람이 복도에 울린다. <<methodical_guard_ ga 3 capo>> 그 둘을 빠르게 쳐다보자, 그들은 당신을 풀어준다.
<br><br>
"네가 없어서 외로울 거야," <<tattooed_inmate_ ga 5>><<person6>> 속삭인다. <<HePost "이">> 당신의 머리에 대고 냄새를 맡는다. "밖에선 행복해야 해."
<<else>>
<<scarred_inmate_ ga 4 cap>><<person5>> 당신의 팔을 붙잡고, <<himPost>>에게로 끌어당긴다. "그 엉덩이가 그리울 거야," <<HePost "이">> 말하며, 당신의 엉덩이를 가볍게 때린다. "밖에서 너무 걸레 짓 하고 돌아다니진 마."
<br><br>
<<tattooed_inmate_ ga 5 cap>><<person6>> 반대쪽 복도에서 바라본다. <<HePost "이">> 이를 핥는다.
<</if>>
<<else>>
<<if $prison.tattooed gte 80>>
<<scarred_inmate_ ga 4 cap>> 당신의 팔을 붙잡지만, <<person5>><<he_ ga>> <<tattooed_inmate_ ga 5>> 다가오는 것을 보자 풀어준다. 그들은 서로를 노려본다. <<scarred_inmate_ ga 4 cap>> 이를 악물더니, <<his_ yi>> 감방으로 돌아간다.
<br><br>
"네가 없어서 외로울 거야," <<tattooed_inmate_ ga 5>><<person6>> 속삭인다. <<HePost "이">> 당신의 머리에 대고 냄새를 맡는다. "밖에선 행복해야 해."
<<else>>
<<scarred_inmate_ ga 4 cap>> 당신의 팔을 붙잡지만, <<methodical_guard_ ga 3>> <<person4>><<his_ yi>> 곤봉으로 철창을 치자 풀어준다. <<tattooed_inmate_ ga 5 cap>> 반대쪽 감방에서 당신을 지켜본다. "넌 다시 돌아올 거야," <<person6>><<HePost "이">> 말한다 "기다리고 있을게."
<</if>>
<</if>>
<br><br>
<<link [[다음|Prison End 2]]>><</link>>
<br><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<methodical_guard_ ga 3 cap>> 당신을 중앙 첨탑으로 끌고 간다.
<<else>>
<<methodical_guard_ ga 3 cap>> 당신에게 수갑을 채우고, 중앙 첨탑으로 끌고 간다.
<</if>>
<<relaxed_guardPost 0 cap>>, <<anxious_guard_ wa 1>> <<veteran_guard_ ga 2>> 기다리고 있다.
<br><br>
<<if $prison.guards gte 80>>
"모든 죄수가 너 같으면 좋을 텐데," <<relaxed_guard_ ga 0>> 말한다.
<<elseif $prison.guards gte 40>>
"이번엔 말썽 피우지 마," <<relaxed_guard_ ga 0>> 말한다.
<<else>>
"너 정도면 다시 돌아와서 우리의 문젯거리가 될 수도 있겠어," <<relaxed_guard_ ga 0>> 말한다.
<</if>>
<br><br>
<<methodical_guard_ ga 3 cap>><<person4>> 책상 뒤에 앉아, 연결되어 있는 찬장을 뒤진다. "넌 다시 사회의 자유로운 일원이 될거다," <<HePost "이">> 말한다.
<<if $prison.methodical_guard gte 80>>
"그동안.... 즐거웠다."
<<elseif $prison.methodical_guard gte 40>>
"협조해줘서 고마웠다."
<<else>>
<<HePost "이">> 아무말 없이 종이에 도장을 찍는다.
<</if>>
<br><br>
<<storeon "prison intro" check>>
<<if _store_check is 1>>
"여기 네 물건들," <<relaxed_guard_ ga 0>> 말하며, 당신이 올 때 입고 있던 옷을 건넨다.
<<storeon "prison intro">>
<<exposure>>
<<if $exposed gte 1>>
그들은 당신을 다음 문에 밀어 넣기 전 몸을 감쌀 어떤 것도 주지 않는다.
<<else>>
그들은 당신이 옷을 입는 모습을 보고, 다음 문으로 데려간다.
<</if>>
<<else>>
<<if $exposed gte 1>>
<<relaxed_guard_ ga 0 cap>> 당신을 다음 문으로 밀치기 전 몸을 감쌀 어떤 것도 주지 않는다.
<<else>>
<<relaxed_guard_ ga 0 cap>> 당신을 문으로 밀친다.
<</if>>
<</if>>
<br><br>
<<link [[다음|Prison End 3]]>><</link>>
<br><<effects>>
당신을 동굴을 통해 걸어가, 선착장으로 나온다. 보트가 당신을 기다리고 있다. 당신이 덮개 아래 앉자 <<anxious_guard_ wa 1>> <<veteran_guard_ ga 2>> 계류용 밧줄을 푼다.
<br><br>
"출발한다," <<relaxed_guard_ ga 0>> 핸들을 쥐고 말한다.
<br><br>
<<link [[다음|Prison End 4]]>><</link>>
<br><<set $location to "sea">><<effects>>
<<relaxed_guard_ ga 0 cap>> 안개를 뚫고 별 문제 없이 항해한다.
<<if Time.dayState is "night">>
<<if !Weather.isOvercast or $transformationParts.traits.sharpEyes isnot "disabled">>
당신은 지평선 위의 도시 불빛을 바라본다.
<<else>>
조금 더 잘 보이긴 한다.
<</if>>
<<else>>
당신은 지평선 위의 도시를 바라본다.
<</if>>
<br><br>
<<if $prison.relaxed gte 80>>
<<if $prison.anxious gte 80>>
<<if $prison.veteran gte 80>>
"<<pshePost "이">> 그리울 거야," <<relaxed_guard_ ga 0>> 말한다. "날 귀찮게 하지 않았어."
<br>
"응," <<veteran_guard_ ga 2>> 대답한다. "보내 줘야 한다고 생각하니 좀 힘드네."
<br>
"<<phimPost "을">> 보내줘야 한다니 안타까워," <<anxious_guard_ ga 1>> 덧붙인다.
<br><br>
<<else>>
"<<pshePost "이">> 그리울 거야," <<relaxed_guard_ ga 0>> 말한다. "날 귀찮게 하지 않았어."
<br>
"생각보다 힘드네," <<veteran_guard_ ga 2>> 인정한다.
<br>
"나는 기쁜데," <<anxious_guard_ ga 1>> 말한다. "반대로 나한테는 별로 도움이 되지 않았어."
<br><br>
<</if>>
<<else>>
<<if $prison.veteran gte 80>>
"<<pshePost "이">> 그리울 거야," <<relaxed_guard_ ga 0>> 말한다. "날 귀찮게 하지 않았어."
<br>
"응," <<veteran_guard_ ga 2>> 대답한다. "보내 줘야 한다고 생각하니 좀 힘드네."
<br>
"둘 다 좀 조용히 해줄래?" <<anxious_guard_ ga 1>> 묻는다. "인어의 노래를 듣고 있으니까" 다른 두 명이 웃으며, 남은 여정 동안 <<person2>><<himPost "을">> 놀리며 보낸다.
<br><br>
<<else>>
<<pshePost "이">> 그리울 거야," <<relaxed_guard_ ga 0>> 말한다. "날 귀찮게 하지 않았어."
<br>
"생각보다 힘드네," <<veteran_guard_ ga 2>> 인정한다.
<br>
"둘 다 좀 조용히 해줄래?" <<anxious_guard_ ga 1>> 묻는다. "인어의 노래를 듣고 있으니까" 다른 두 명이 웃으며, 남은 여정 동안 <<person2>><<himPost "을">> 놀리며 보낸다.
<br><br>
<</if>>
<</if>>
<<else>>
<<if $prison.anxious gte 80>>
<<if $prison.veteran gte 80>>
"네 가족을 그리워해본 적은 있어?" <<relaxed_guard_ ga 0>> 묻는다.
<br>
<<veteran_guard_ ga 2 cap>><<person3>> <<his_ yi>> 고개를 젓는다. "자식들도 있는데?" <<HePost "이">> 대답한다. "별로. 오히려 이상한 죄수가 좋은 동료가 되는 거야. 이 녀석 같은."
<br>
"<<pherPost "의">> 도움이 그리울 거야," <<anxious_guard_ ga 0>> 덧붙인다.
<br><br>
<<else>>
"가족을 그리워해본 적은 있어?" <<relaxed_guard_ ga 0>> 묻는다.
<br>
<<veteran_guard_ ga 2 cap>><<person3>> <<his_ yi>> 고개를 젓는다. "자식들도 있는데?" <<HePost "이">> 대답한다. "별로."
<br>
"이 죄수는 날 동료로 생각해 줬어," <<anxious_guard_ ga 1>> 당신을 가리키며 말한다. " <<phimPost "을">> 보내줘야 한다니 너무 안타까워."
<br><br>
<</if>>
<<else>>
<<if $prison.veteran gte 80>>
"가족을 그리워해본 적은 있어?" <<relaxed_guard_ ga 0>> 묻는다.
<br>
<<veteran_guard_ ga 2 cap>><<person3>> <<his_ yi>> 고개를 젓는다. "자식들도 있는데?" <<HePost "이">> 대답한다. "별로. 오히려 이상한 죄수가 좋은 동료가 되는 거야. 이 녀석 같은."
<br>
"둘 다 좀 조용히 해줄래?" <<anxious_guard_ ga 1>> 묻는다. "인어의 노래를 듣고 있으니까" 다른 두 명이 웃으며, 남은 여정 동안 <<person2>><<himPost "을">> 놀리며 보낸다.
<br><br>
<<else>>
"가족을 그리워해본 적은 있어?" <<relaxed_guard_ ga 0>> 묻는다.
<br>
<<veteran_guard_ ga 2 cap>><<person3>> <<his_ yi>> 고개를 젓는다. "자식들도 있는데?" <<HePost "이">> 대답한다. "별로."
<br>
"둘 다 좀 조용히 해줄래?" <<anxious_guard_ ga 1>> 묻는다. "인어의 노래를 듣고 있으니까" 다른 두 명이 웃으며, 남은 여정 동안 <<person2>><<himPost "을">> 놀리며 보낸다.
<br><br>
<</if>>
<</if>>
<</if>>
<<link [[다음|Prison End 5]]>><</link>>
<br><<set $location to "docks">><<effects>>
<<earnFeat "Institutionalised">>
<<pass 60>>
<<relaxed_guard_ ga 0 cap>> 보트를 선착장에 대는 동안 <<veteran_guard_ ga 2>> 당신의 수갑을 풀어준다. 차에 기대서, 한 사람이 기다리는 중이다. 베일리다.
<<prison_bondage_removal>>
<br><br>
"착하게 지내," <<veteran_guard_ ga 2>> 당신을 부두로 밀치며 말한다. "아님 우리를 다시 봐야 할 수도 있어."
<br><br>
<<link [[다음|Prison End 6]]>><<endevent>><<prison_end>><</link>>
<br><<effects>>
<<npc Bailey>><<person1>>
베일리가 교도관들이 떠나는 걸 보며 조수석 문을 연다. "타라."
<br><br>
<<getinicon>><<link [[탄다|Prison End Car]]>><</link>>
<br>
<<refuseicon>><<link [[거절한다|Prison End Refuse]]>><</link>>
<br><<set $location to "town">><<effects>>
<<pass 5>>
당신은 차에 탄다. 베일리가 당신 뒤에서 문을 쾅 닫는다.
<br><br>
베일리가 큰 도로로 나가기 전에 말한다. "다음번엔 잡히지 않도록 해," <<HePost "이">> 말한다. "손실 비용은 보상받을 수 있었지만, 꽤나 골치 아팠거든."
<br><br>
<<link [[조용히 있는다|Prison End Car Silent]]>><</link>>
<br>
<<link [[감사한다|Prison End Car Thank]]>><</link>>
<br>
<<link [[화낸다|Prison End Car Angry]]>><</link>>
<br><<effects>>
당신은 조용히 있었고, 베일리도 조용히 있는다.
<br><br>
베일리는 차를 고아원 밖에 세우고, <<HePost "이">> 당신의 팔을 잡고 안으로 이끈다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
<<gagged_speech "데리러 와주셔서 감사합니다,">> 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "태워줘서 고맙네요,">> 당신이 말한다.
<<else>>
<<gagged_speech "데려다주셔서 감사해요,">> 당신이 말한다.
<</if>>
베일리가 당신을 무시한다.
<br><br>
베일리는 차를 고아원 밖에 세우고, <<HePost "이">> 당신의 팔을 잡고 안으로 이끈다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
<<gagged_speech "너-너무 끔찍한 곳이었어요,">> 당신이 말한다. <<gagged_speech "절 걱정하시긴 했나요?">>
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "제가 지옥에 처박혀 있는 동안 절 생각해 주셨다니 감사할 따름입니다,">> 당신이 말한다.
<<else>>
<<gagged_speech "절 걱정하긴 했어요?">> 당신이 묻는다. <<gagged_speech "아님 그냥 돈을 못 받을까 봐 걱정한 거예요?">>
<</if>>
<br><br>
"말조심해," 베일리가 낮은 목소리로 말한다. "저 섬보다 더 끔찍한 곳들이 있어."
<br><br>
베일리는 차를 고아원 밖에 세우고, <<HePost "이">> 당신의 팔을 잡고 안으로 이끈다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 돌아서서 다른 방향으로 걸어간다. 차 문을 닫는 소리가 들린다. 당신은 다가오는 발소리를 기대했지만, 그 대신 다른 문을 여는 소리가 들린다. 베일리는 차를 타고 가버린다.
<br><br>
<<link [[다음|Docks]]>><<endevent>><</link>>
<br><<effects>>
카일라는 당황하며 당신을 바라본다. 또 다른 일이 <<him_ ul>> 현실로 돌아오게 한다. <<veteran_guard_ nun 2 cap>> <<him_ ul>> <<his_ yi>> 감방으로 가도록 한다.
<br><br>
<<methodical_guard_ nun 1 cap>> 방해에 짜증내며 원장을 닫는다. 복도 맨 끝에 있는 긴 문이 열리고 수감자들은 그곳으로 행진한다.
<br><br>
<<link [[다음|Prison Kylar Intro 2]]>><<endevent>><<npc Kylar>><<person1>><</link>>
<br><<effects>>
카일라는 <<his_ yi>> 감옥 문이 열리자마자 달려 계단을 올라 복도로 온다. <<He_ nun>> 이곳으로 오고 있다.
<br><br>
<<He_ nun>> 당신으로부터 몇 발짝 앞에서 멈추고 <<himself_ rul>> 난간에 지탱하며 안정시킨다. <<he_ ga>> 당신을 보자 <<His_ yi>> 입이 벌어진다.
<br><br>
"지-진짜로 너야?" <<he_ ga>> 묻는다. "다-다시 널 보고 있다고?"
<br><br>
<<link [[사과한다|Prison Kylar Intro Apologise]]>><<npcincr Kylar rage -50>><<prison_inmates -1>><</link>><<lllksuspicion>><<lrespect>>
<br>
<<link [[정중하게 행동한다|Prison Kylar Intro Polite]]>><<npcincr Kylar rage -10>><</link>><<llksuspicion>>
<br>
<<link [[가라고 말한다|Prison Kylar Intro Dismiss]]>><<npcincr Kylar rage 30>><<prison_inmates 1>><</link>><<gggksuspicion>><<grespect>>
<br><<effects>>
<<if $worn.face.type.includes("gag")>>
당신은 재갈 때문에 말을 할 수 없기에 사과하듯 발을 보고 중얼거린다. 당신은 요점이 잘 전달되었다고 생각한다.
<br><br>
<<else>>
<<if $speech_attitude is "meek">>
"미-미안해." 당신이 말한다. "난 네가 체포되길 원치 않았어."
<<elseif $speech_attitude is "bratty">>
"여기로 오게 해서 미안하네." 당신이 말한다.
<<else>>
"여기로 오게 해서 정말 미안해." 당신이 말한다.
<</if>>
<br><br>
<</if>>
카일라는 <<his_ yi>> 무릎을 꿇고 <<his_ yi>> 고개를 숙인다. 다른 수감자들이 당신을 이상하게 바라본다. "그-그건 실수였어." <<he_ ga>> 말한다. "난 머리 속으로 생각하고 생각해봤어. 케이크, 그 내가 체-체포된 건 말이야. 오해였어."
<br><br>
<<He_ nun>> 고개를 들고 당신의 무릎에 붙는다. "내가 널 보살펴줄게. 내가 너에게 물건들을 구해줄게. 그냥 내게 시간을 좀 줘." <<He_ nun>> <<his_ yi>> 발로 일어나 복도를 따라 달려간다.
<br><br>
<<link [[다음|Prison Walkway]]>><<endevent>><<set $prison.hours_worked to 0>><</link>>
<br><<effects>>
<<if $worn.face.type.includes("gag")>>
당신은 재갈 때문에 말을 할 수 없기에 당신은 <<him_>>에게 정중하게 고개를 끄덕이고 그는 지나간다.
<<else>>
<<if $speech_attitude is "meek">>
"이-익숙한 얼굴을 봐서 기뻐." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"이곳에 나만 있다는게 아니여서 다행이네." 당신이 말한다.
<<else>>
"난 널 봐서 기뻐." 당신이 말한다. "익숙한 사람을 주변에 두는건 좋은 것 같아."
<</if>>
<br><br>
카일라가 열정적으로 고개를 끄덕인다. "그-그럼." <<he_ ga>> 말한다. "내가 널 보살펴줄게. 내가 너에게 물건들을 구해줄게. 그냥 내게 시간을 좀 줘." <<He_ nun>> 몸을 돌리고 복도를 따라 달려간다.
<</if>>
<br><br>
<<link [[다음|Prison Walkway]]>><<endevent>><<set $prison.hours_worked to 0>><</link>>
<br><<effects>>
<<if $worn.face.type.includes("gag")>>
당신은 재갈 때문에 말을 할 수 없기에 당신은 눈을 하늘에 두고 <<him_ ul>> 따로 바라보지 않고 그는 지나간다. 당신은 요점이 잘 전달되었다고 생각한다.
<<else>>
<<if $speech_attitude is "meek">>
"나-나로부터 떨어져." 당신이 그가 지나갈 때 말한다. "난 네가 필요하지 않아."
<<elseif $speech_attitude is "bratty">>
"넌 내가 가장 싫어하는 존재야." 당신이 그가 지나갈 때 말한다. "나로부터 떨어져 있어, 씨발놈아."
<<else>>
"난 네가 필요하지 않아." 당신이 그가 지나갈 때 말한다. "그냥 날 홀로 놔둬."
<</if>>
<</if>>
<br><br>
당신은 계단을 내려오면서 당신의 감옥을 바라본다. 카일라는 보이지 않는다.
<br><br>
<<link [[다음|Prison Block]]>><<endevent>><<set $prison.hours_worked to 0>><</link>>
<br><<effects>>
<<npc Kylar>><<person1>>
당신이 들어오자 카일라는 고개를 들고 누구인지 보자마자 <<he_ nun>> 벌떡 일어난다. "네-네가 오길 고대하고 있었어." <<he_ ga>> 말한다.
<br><br>
<<socialiseicon>><<link [[잡담한다 (최대 1시간)|Prison Kylar Chat]]>><<set $prison_kylar_cell to 1>><<npcincr Kylar love 1>><<npcincr Kylar lust 5>><<npcincr Kylar rage -1>><</link>><<glust>><<glove>><<lksuspicion>>
<br>
<<getouticon>><<link [[떠난다|Prison Block]]>><<endevent>><</link>>
<br><<effects>>
<<pass 1>><<advancetohour>>
당신은 카일라와 얘기한다.
<<rng 10>>
<<switch $rng>>
<<case 1>>
<<He_ nun>> <<he_ ga>> 처음으로 도착했을 때 <<he_ ga>> 다른 수감자들에게 무엇을 했는지 알려준다. "그-그게 네가 여기에 왔을 때," <<he_ ga>> 말한다. "내가 독방에 있었던 이유야."<<gstress>><<stress 6>>
<<case 2>>
"난 많은 은신처를 찾았어." <<he_ ga>> 말한다. "사람들은 물건들을 숨기는 곳에 대해 똑똑하진 않은가봐."
<<case 3>>
"난 눈을 마주치길 피해." <<he_ ga>> 말한다. "사람들은 날 홀로 놔둬."
<<case 4>>
"여긴 학교랑 별반 다르지 않은걸." <<he_ ga>> 말한다.
<<case 5>>
"난 왜 사람들이 벽을 오르려 하는지 모르겠어." <<he_ ga>> 말한다. "그 새들은 크던데 말이야."
<<case 6>>
"난 그들이 식당에서 물고기를 주지 않는것에 놀랐어." <<he_ ga>> 말한다. "그럼 그들은 그 음식들을 어디서 가지고 오는거지?"
<<case 7>>
"의료실에 찬장이 있더라." <<he_ ga>> 말한다. "그곳에 뭐가 있을까."
<<case 8>>
"마당에 있던 그 잠긴 문은 재밌는 곳으로 가는 문일거야." <<he_ ga>> 말한다.
<<case 9>>
"그들은 날 첨탑에 못가게 해." <<he_ ga>> 말한다. "난 그냥 탐험하고 싶을 뿐인데."
<<default>>
"난 사람들이 널 바라보는 시선을 봤어." <<he_ ga>> 말한다. "내-내가 있을 땐 아무것도 안하던데."
<</switch>>
<br><br>
<<if C.npc.Kylar.lust gte 20>>
<<set _rng to random(6, 12)>>
<<He_ nun>> 당신이 나가려 하자 당신의 손목을 잡는다. "내-내가 널 위해 뭘 좀 준비했어." <<He_ nun>> <<his_ yi>> 주머니로 손을 넣고 상어 이빨로 가득찬 손을 꺼낸다. "여-여기."
<<prison_teeth_text _rng>><<prison_teeth _rng>><<lllust>><<npcincr Kylar lust -20>>
<br><br>
<</if>>
<<link [[다음|Prison Block]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>>
<<npc Kylar>><<generate_veteran_guard 1>>
"카일라!" 당신이 소리친다.
<<if $speech_attitude is "meek">>
"네-네가 필요해"
<<elseif $speech_attitude is "bratty">>
"손 좀 빌리자."
<<else>>
"나 좀 도와줘."
<</if>>
<br><br>
<<set _rng to random(1, 2)>>
<<switch _rng>>
<<case 1>>
<<person2>><<veteran_guard_ nun 1 cap>> 주변 환풍구로 가서 열어 던진다. <<He_ ga>> <<his_ yi>> 횃불로 어둠을 밝히자 <span class="green">다트가 <<his_ yi>> 목을 찌른다.</span> <<He_ nun>> 그것을 꺼내 부셔버리고 몸을 돌리자 카일라가 임시방편으로 만든 다트 총을 <<person1>><<his_ yi>> 손에 들고 있는 것을 발견한다.
<br><br>
카일라는 도망치려 하지만 <<veteran_guard_ nun 1>> 너무 빠르다. <<person2>><<He_ nun>> 카일라를 잡아 땅으로 박아버리기 충분한 시간만큼 독에 저항한다.
<br><br>
<<case 2>>
<span class="green">다트가 <<veteran_guard_ yi 1 cap>> 목을 찌른다.</span> <<He_ nun>> 범인을 찾기 위해 그 자리에서 돈다. <<He_ nun>> 주변에 있는 환풍구로 가서 손을 넣고 도망치려 하는 카일라를 잡아올린다.
<br><br>
<<He_ nun>> 카일라를 잡아 땅으로 박아버리기 충분한 시간만큼 독에 저항한다.
<br><br>
<<default>>
<</switch>>
수감자들은 이 화려한 광경을 보기 위해 몰려들고 다른 간수들은 그들의 길을 만들어 낸다. 당신은 그 혼돈 속에서 스르륵 사라진다.
<span class="purple">카일라는 잠시 독방에 가게 될 것이다.</span>
<br><br>
<<destination_prison>><<set $outside to 0>><<location "prison">><<effects>><<effects_prison>><<set $bus to "cell">>
당신은 감옥에 있다. 한 구석에 침대가 있고 다른 구석에 찬장이 있다. 바리게이트가 밖에 있는 복도와 당신을 갈라놓는다. 프라이버시 따윈 없다.
<<if $prison.poster is "man">>
한쪽 벽에는 섹시한 신사가 그려진 포스터가 있다.
<<elseif $prison.poster is "woman">>
한쪽 벽에는 섹시한 숙녀가 그려진 포스터가 있다.
<<elseif $prison.poster is "puppy">>
한쪽 벽에는 귀여운 강아지가 그려진 포스터가 있다.
<</if>>
<br><br>
<<if Time.hour is 20 and $prison.evening isnot 1>>
방 문이 닫히며 쿵 소리가 복도로 울려퍼진다.
<br><br>
<<set $prison.evening to 1>>
<<elseif $prison.schedule is "lockdown">>
문은 잠겨있다.
<br><br>
<</if>>
<<if $stress gte $stressmax and isPregnancyEnding()>>
<<pregnancyPassout "prisonCell">>
<<elseif $prison.schedule is "hunt" and $prison.morning isnot 1>>
<<set $prison.schedule to "wake">>
<<generate_methodical_guard 0>><<person1>>
불이 켜지고 감옥 문이 열리며 벨소리가 울려퍼진다. <<personsimple_ yi "normal">> 목소리가 복도에 울려퍼진다. "호명 시간이다." 당신은 다른 수감자들이 서 있는 걸 본다.
<br><br>
<<link [[같이 선다|Prison Cell Role]]>><<cell_trouble -1>><</link>>
<br>
<<link [[거절한다|Prison Cell Refuse]]>><<prison_guards 1>><<prison_inmates 1>><<pain 4>><<cell_trouble 1>><</link>><<gpain>><<gsuspicion>><<grespect>>
<br>
<<set $prison.morning to 1>>
<<else>>
<<if $unbind is 1>>
<<unset $unbind>>
<<if $possessed>>
당신은 당신의 구속구를 내려다본다. 당신이 당기자, 구속구가 떨어져나가 더이상 당신을 붙잡아둘 수 없다.
<br><br>
<<else>>
<span class="green">당신은 날카로운 금속 조각에 당신의 구속구를 문지른다.</span> 약간의 품이 들지만, 결국 구속구는 굴복하고 당신의 팔다리를 놓아준다.
<br><br>
<</if>>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<undobindingsicon>><<link [[구속구를 푼다 (0:10)|Prison Cell]]>><<set $unbind to 1>><<pass 10>><<arm_unbind>><</link>>
<br><br>
<</if>>
<<if $prison.poster and !$prison.tunnel>>
<<furnitureicon "poster.png">><<link [[포스터를 관찰한다|Prison Poster]]>><<set $prison.tunnel to 1>><</link>>
<br>
<<elseif $prison.tunnel is 1 and $prison.hammer is 1>>
<<furnitureicon "poster.png">><<link [[포스터 뒤의 벽을 쳐본다|Prison Poster 2]]>><<set $prison.tunnel to 2>><</link>>
<br>
<<elseif $prison.tunnel gte 120 and $prison.schedule is "lockdown">>
<<investigateicon>><<link [[터널을 조사한다|Prison Tunnel]]>><</link>>
<br>
<<elseif $prison.tunnel gte 2 and $prison.schedule is "lockdown">>
<<getouticon "dig">><<link [[터널을 판다|Prison Tunnel]]>><</link>>
<br>
<</if>>
<<if $prison.schedule is "revolt">>
<span class="blue">잠에 들기엔 너무 시끄럽다.</span>
<br>
<<else>>
<<listsleepoutfits "prison bed">>
<<prisonicon "bed">><<link [[다 벗고 침대에 들어간다|Prison Bed]]>><<undressSleep "prison bed">><</link>>
<br>
<</if>>
<<roomoptions>>
<<if $prison.schedule isnot "lockdown" and !$worn.face.type.includes("blindfold")>>
<<prisonicon "plaque">><<link [[철판을 본다|Prison Plaque]]>><</link>>
<br>
<</if>>
<<prisonicon "wardrobe">><<link [[찬장|Prison Wardrobe]]>><</link>>
<br>
<<if $prison.mirror gte 1>>
<<prisonicon "mirror">><<link [[거울|Prison Mirror]]>><<preMirror>><</link>>
<br>
<</if>>
<br>
<<if $prison.schedule isnot "lockdown">>
<<getouticon>><<link [[떠난다|Prison Walkway]]>><</link>>
<br>
<</if>>
<br>
<<link [[게임 설정|Prison Settings]]>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>>
<<prisonicon "cell">><<link [[물러난다|Prison Cell]]>><<handheldon>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
당신은 포스터를 관찰한다.
<<if $prison.poster is "man">>
그는 매혹적인 표정을 짓고 있지만 그의 눈에는 무언가가 있다. 그가 비밀을 숨기고 있는 것 처럼.
<<elseif $prison.poster is "lady">>
그녀는 매혹적인 표정을 짓고 있지만 그녀의 눈에는 무언가가 있다. 그녀가 비밀을 숨기고 있는 것 처럼.
<<elseif $prison.poster is "puppy">>
그 강아지는 활기차고 장난스러워보인다. 마치 무언가를 숨기고 있는 것 처럼.
<</if>>
<br><br>
당신은 벽에 금이 간 사실을 기억해낸다. 당신은 포스터를 위로 올리고 그 틈새를 손가락으로 흝어본다. 몇몇 돌이 무너져 내린다.
<br><br>
<i>당신이 팔 수 있는 무언가가 있었다면 더 할 수 있었을 것이다.</i>
<br><br>
<<link [[다음|Prison Cell]]>><</link>>
<br><<effects>>
망치를 손에 들고 소음을 내지 않으려고 노력하며 당신은 포스터 뒤 벽을 망치로 두드린다. 더 많은 돌이 무너져 내린다. <span class="purple">매우 긴 시간이 걸리겠지만</span> 팔 수 있는 망치와 그것을 가릴 수 있는 포스터로 당신은 섬 끝으로 가는 터널을 팔 수 있을 것 같다.
<br><br>
당신은 폐쇄 시간에만 팔 수 있다. 다른 시간에는 너무 위험하다.
<br><br>
<<link [[다음|Prison Cell]]>><</link>>
<br><<effects>>
<<if $prison.tunnel gte 120>>
당신은 터널을 들여다본다. 끝쪽에 하늘이 보인다.
<br><br>
<<ind>><<link [[끝쪽으로 기어간다 (0:03)|Prison Tunnel Edge]]>><<pass 3>><</link>>
<br>
<<else>>
<<if $prison.tunnel gte 80>>
터널이 어둠으로 이어진다.
<<elseif $prison.tunnel gte 40>>
터널은 교도소의 벽을 지나가 섬의 천연 바위로 들어간다.
<<elseif $prison.tunnel gte 20>>
짧은 터널이 교도소의 벽을 관통한다.
<<elseif $prison.tunnel gte 10>>
벽 속의 구멍은 당신이 들어갈 수 있을 정도의 너비다.
<<else>>
벽에 금이 가있다.
<</if>>
<br><br>
<<for _i to 1; _i lt 9; _i++>>
<<if _i is 1>>
<<getouticon "dig">><<link [[1시간 동안 판다|Prison Tunnel Dig]]>><<set $prison_dig to 1>><</link>><<gtiredness>>
<br>
<<else>>
<<capture _i>>
<<getouticon "dig">><<link [[_i + "시간 동안 판다"|Prison Tunnel Dig]]>><<set $prison_dig to _i>><</link>><<gtiredness>>
<br>
<</capture>>
<</if>>
<</for>>
<</if>>
<<getouticon>><<link [[떠난다|Prison Cell]]>><</link>>
<br><<effects>>
<<for _dig to 0; _dig lt $prison_dig; _dig++>>
<<set $prison.tunnel += 1>>
<<tiredness 6>>
<<advancetohour>>
<<if Time.hour is 6>>
<<set $prison.schedule to "wake">>
<<break>>
<</if>>
<</for>>
<<unset $prison_dig>>
<<if $prison.tunnel gte 120>>
당신은 어둠 속으로 들어가서 계속해서 땅을 판다.
<br><br>
<span class="green">당신은 갑작스레 불어오는 상쾌한 바람을 맞는다.</span> 소금의 냄새. 당신은 마지막 돌을 파고 당신의 몸이 들어갈 수 있을 정도로 늘린다.
<br><br>
<<earnFeat "Time and Pressure">>
당신은 바다 위에 있는 섬 끝에 있다.
<br><br>
<<elseif $prison.tunnel gte 100>>
당신은 어둠 속으로 들어가서 계속해서 땅을 판다.
<<set _rng to random(1, 3)>>
<<switch random(1, 3)>>
<<case 1>>
조개 껍질이 주변 돌에 붙어 있다.
<<case 2>>
당신은 갈매기 소리를 듣지만 상상일지도 모르겠다.
<<case 3>>
당신은 우르릉 거리는 소리를 듣는다.
<</switch>>
<<elseif $prison.tunnel gte 80>>
당신은 어둠 속으로 들어가서 계속해서 땅을 판다.
<<set _rng to random(1, 3)>>
<<switch random(1, 3)>>
<<case 1>>
당신은 물이 흐르는 소리를 듣는다.
<<case 2>>
터널이 떨린다. 천장에서 흙이 떨어진다.
<<case 3>>
당신은 먼지를 마시고 기침한다.<<gstress>><<stress 6>>
<</switch>>
<<elseif $prison.tunnel gte 60>>
당신은 구멍으로 들어가서 계속해서 땅을 판다.
<<set _rng to random(1, 3)>>
<<switch random(1, 3)>>
<<case 1>>
부드러운 바위가 쉽게 부서진다.<<lstress>><<stress -6>>
<<case 2>>
당신은 거친 바위에 당신의 팔을 스친다.<<gpain>><<pain 4>>
<<case 3>>
바위들은 일관성이 균일하다.
<</switch>>
<<elseif $prison.tunnel gte 40>>
당신은 구멍으로 기어가서 계속해서 땅을 판다.
<<set _rng to random(1, 3)>>
<<switch random(1, 3)>>
<<case 1>>
당신은 무언가를 세게 친다. 그건 조약돌인것 같다. 당신은 그 주위를 파서 그것을 바위에서 파낸다.
<<case 2>>
천연 바위가 모래처럼 부서져 내린다.
<<case 3>>
석조물이 천연 바위로 흘러 들어간다. 후자가 더 부드럽다.
<</switch>>
<<elseif $prison.tunnel gte 20>>
당신은 구멍으로 기어가서 계속해서 땅을 판다.
<<set _rng to random(1, 3)>>
<<switch random(1, 3)>>
<<case 1>>
한 벽돌이 이미 물렁물렁하다. 좋은 소식이다.<<lstress>><<stress -6>>
<<case 2>>
석조물은 이미 오래됐다. 몇몇 벽돌은 서로 뒤틀렸다.
<<case 3>>
한 벽돌이 떨어져서 당신의 등에 부딪친다.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<</switch>>
<<elseif $prison.tunnel gte 10>>
당신은 구멍에 손을 뻗어 계속해서 땅을 판다.
<<set _rng to random(1, 3)>>
<<switch random(1, 3)>>
<<case 1>>
포스터가 갑자기 바람에 펄럭인다. 당신은 잠깐 멈추었다 계속한다.
<<case 2>>
너무 어두워 앞이 보이진 않지만 당신은 누가 보고 있지 않은지 계속해서 힐끗거리는 자신을 발견한다.
<<case 3>>
다음 돌 층은 전 돌 층보다 단단하고 색이 어둡다.
<</switch>>
<<else>>
당신은 벽을 조각조각 떼어낸다.
<<set _rng to random(1, 3)>>
<<switch random(1, 3)>>
<<case 1>>
금이 넓어진다.
<<case 2>>
당신은 기침 소리를 듣고 잠깐 멈추었다 계속한다.<<gstress>><<stress 6>>
<<case 3>>
조금만 힘을 줘도 쉽게 무너진다.
<</switch>>
<</if>>
<br><br>
<<if $prison.schedule is "wake" and $prison.morning isnot 1>>
<<generate_methodical_guard 0>><<person1>>
당신은 뒤에서 감옥 문이 열리며 벨소리를 듣는다.
<<if $prison.tunnel gte 20>>
당신은 서둘리 터널로 들어가 포스터로 입구를 가린다.
<<else>>
당신은 포스터로 입구를 가린다.
<</if>>
<<personsimple_ yi "normal">> 목소리가 복도에 울려퍼진다. "호명 시간이다." 당신은 다른 수감자들이 서 있는 걸 본다.
<br><br>
<<link [[같이 선다|Prison Cell Role]]>><<cell_trouble -1>><</link>>
<br>
<<link [[거절한다|Prison Cell Refuse]]>><<prison_guards 1>><<prison_inmates 1>><<pain 4>><<cell_trouble 1>><</link>><<gpain>><<gsuspicion>><<grespect>>
<br>
<<set $prison.morning to 1>>
<<else>>
<<link [[다음|Prison Cell]]>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
당신은 바위를 올라가 터널로 들어간다.
<<set $phase to 0>>
<<else>>
당신은 절벽으로 가서 가장자리를 들여다본다. 시야 밖으로 모래 사장이 펼쳐진다. 별로 멀지 않은 곳에서 파도가 거세게 몰아친다.
<<if !Weather.isOvercast>>
당신은 달빛에 비친 주변 안개를 볼 수 있다.
<<else>>
당신은 멀리 볼 수 없다.
<</if>>
<</if>>
<br><br>
<<prisonicon "cell">><<link [[감옥으로 기어간다|Prison Cell]]>><</link>>
<br>
<<beachicon "rocks">><<link [[해변으로 올라간다 (0:05)|Prison Beach]]>><<pass 5>><</link>>
<br><<effects>>
<<wearoutfit>>
<<set $bus to "prison_bedroom">><<effects>>
당신은 매트리스 위에 눕는다. 당신은 <<if ($worn.neck.name is "free use collar" or $worn.neck.name is "free use collar with leash")>>특히 목 주위 울퉁불퉁한 금속이 당신의 목을 찌르는 것 때문에 <</if>>불편함을 느낀다.
<br><br>
<<prison_sleep_options>><<set _autosavehere to true>>
<<sleep>>
<<effects>>
<<wakingEffects $sleepHoursTotal>>
<<if $nightmares gte 1 and $controlled is 0>>
<<if _wakingEffect isnot undefined>>
당신은 뭔가
<<else>>
당신은 자신이 뭔가
<</if>>
<<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 뒤를 쫓기는 꿈을 꾼다.
<<else>>
<<if ["dryheaving","nausea"].includes(_wakingEffect)>>
<br><br>
당신은 잠을 푹 잤지만 몸이 조금 거친걸 느낀다.
<br><br>
<<elseif $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte 9000>>
당신은 잠을 자지만 더러운 꿈에 시달린다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그들은 당신을 끝으로 밀어넣는다.
<<orgasm>>
<<else>>
<br><br>
<</if>>
<<elseif !_wakingEffect>>
당신은 푹 잤다.
<br><br>
<<else>>
<br><br>
<</if>>
<</if>>
<<sleepeffects>>
<<if $daily.prison.wake>>
종소리가 울려 당신을 잠에서 깨운다.
<br><br>
<<set $wardrobe_location to "prison">>
<<wardrobeSelection true>>
<<radiooutfits>>
<br><br>
<<link [[다음|Prison Cell]]>><<bedclotheson "prison bed">><<endevent>><</link>>
<br>
<<else>>
<br><br>
<<set $wardrobe_location to "prison">>
<<wardrobeSelection true>>
<<radiooutfits>>
<br><br>
<<link [[일어난다|Prison Cell]]>><<bedclotheson "prison bed">><</link>>
<</if>><<effects>>
당신은 찬장을 연다.
<br><br>
<<set $wardrobe_location to "prison">>
<<wardrobeSelection>>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<set $settingsExitPassage to "Prison Cell">>
<<settings>><<effects>>
<span class="red">신이 보고있다.</span><br>
간수의 말을 따르라.<br>
간수들은 소장의 말에 복종하며<br>
너는 매일 9시간을 일해야 한다.<br>
<br>
<<if $prison.active_punishments.includes("free use")>>
<span class="red">너의 "무료 변소" 개목걸이를 벗지 마라.</span>
<br>
<</if>>
<<if $prison.active_punishments.includes("nude")>>
<span class="pink">아무 옷도 입지 마라.</span>
<br>
<<elseif $prison.active_punishments.includes("topless")>>
<span class="blue">허리 위론 아무 옷도 입지 마라.</span>
<br>
<<elseif $prison.active_punishments.includes("bottomless")>>
<span class="blue">허리 아래론 아무 옷도 입지 마라.</span>
<br>
<</if>>
<<if $prison.active_punishments.includes("underwear") and $prison.active_punishments.includes("free use")>>
<span class="teal">오로지 속옷만 입어라.</span>
<br>
<</if>>
<<if $prison.active_punishments.includes("blindfold")>>
<span class="purple">너의 안대를 벗지 마라.</span>
<br>
<</if>>
<<if $prison.active_punishments.includes("leash")>>
<span class="lblue">너의 목줄을 벗지 마라.</span>
<br>
<</if>>
<<if $prison.active_punishments.includes("cuffs")>>
<span class="lblue">너의 족쇄를 풀지 마라.</span>
<br>
<</if>>
<<if $prison.active_punishments.includes("gag")>>
<span class="purple">너의 재갈을 풀지 마라.</span>
<br>
<</if>>
<<if $prison.active_punishments.includes("bindings")>>
<span class="pink">너의 구속구를 풀지 마라.</span>
<br>
<</if>>
<br>
일과:
<br>
<<ampm 6 00>>: 목욕과 아침
<br>
<<ampm 7 00>>: 작업
<br>
<<ampm 12 00>>: 점심
<br>
<<ampm 13 00>>: 마당
<br>
<<ampm 14 00>>: 작업
<br>
<<ampm 18 00>>: 저녁
<br>
<<ampm 19 00>>: 자유 시간
<br>
<<ampm 20 00>>: 소등
<br><br>
당신은 출소까지 <span class="red">$prison.time</span>일 남았다
<br><br>
<<link [[물러난다|Prison Cell]]>><</link>>
<br><<set $bus to "walkway">><<effects>><<effects_prison>>
<<if $prison_kylar_timer gte 1>>
<<set $prison_kylar_timer -= 1>>
<</if>>
당신은 감옥에서 나와 서서 <<methodical_guard_ ga 0>> 각 번호를 호명하기를 기다린다.
<br><br>
"...죄수 144."
<br>
<<if $worn.face.type.includes("gag")>>
"음음!" 당신이 말한다. 수감자들이 웃는다.<<lrespect>><<prison_inmates -1>>
<<else>>
"네." 당신이 말한다.
<</if>>
<br><br>
<<if C.npc.Kylar.state is "prison" and $prison.kylar is 0 and $prison_kylar_timer lte 0>>
<<set $prison.kylar to "active">>
<<unset $prison_kylar_timer>>
<<endevent>>
<<addNNPCOutfit "Kylar" "prisonJumpsuit">>
<<npc Kylar>><<person1>>
<<generate_methodical_guard 1>>
<<generate_veteran_guard 2>>
<<person2>><<He_ nun>> 다시 <<his_ yi>> 입을 열지만 어딘가 아래에서 나는 문을 치는 소리에 방해당한다. 당신은 발 아래 복도를 통해 <<veteran_guard_ ga 2>> <<person3>><<him_ >> 앞의 작은 인물을 밀치는 것을 본다.
<br><br>
그 신참을 마지막으로 밀치자 <<person1>><<his_ yi>> 발이 엉켜, <<he_ nun>> <<his_ yi>> 얼굴 쪽으로 넘어진다. <<He_ nun>> <<his_ yi>> 발로 일어나 <<his_ yi>> 얼굴에서 <<his_ yi>> 머리카락을 떼어 낸다. <span class="gold">카일라다.</span>
<br><br>
<<link [[다음|Prison Kylar Intro]]>><</link>>
<br>
<<elseif $prison.active_punishments.includes("free use") and $worn.neck.name isnot "free use collar" and $worn.neck.name isnot "free use collar with leash">>
"너의 개목걸이를 어딨지?" <<he_ ga>> 묻는다. "나랑 같이 가는 것이 좋을거야."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("nude") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked")>>
"너 벌거벗어야 하지 않았었나?" <<he_ ga>> 묻는다. "날 따라와라."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("blindfold") and !$worn.face.type.includes("blindfold")>>
"너의 안대는 어딨지?" <<he_ ga>> 묻는다. "나랑 같이 가는 것이 좋을거야."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("topless") and ($worn.upper.name isnot "naked" or $worn.under_upper.name isnot "naked")>>
"넌 상의를 탈의하고 있어야 했을텐데." <<he_ ga>> 말한다. "날 따라와라."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("bottomless") and ($worn.lower.name isnot "naked" or $worn.under_lower.name isnot "naked")>>
"넌 하의를 탈의하고 있어야 했을텐데." <<he_ ga>> 말한다. "날 따라와라."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("leash") and $worn.neck.collared isnot 1>>
"너의 목줄은 어딨지?" <<he_ ga>> 묻는다. "날 따라와라."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("underwear") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked")>>
"그건 속옷처럼 보이지 않는데." <<he_ ga>> 말한다. "날 따라와라."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("cuffs") and !$worn.feet.type.includes("shackle")>>
"너의 족쇄는 어딨지?" <<he_ ga>> 묻는다. "날 따라와라."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("gag") and !$worn.face.type.includes("gag")>>
"너의 재갈은 어딨지?" <<he_ ga>> 묻는다. "날 따라와라."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("bindings") and ($leftarm isnot "bound" or $rightarm isnot "bound")>>
"너의 팔이 자유로우면 안될텐데." <<he_ ga>> 말한다. "날 따라와라."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.time lte 0>>
잠깐의 침묵이 이어진다. <span class="green">"너의 수감 기한이 다 됐다."</span> <<he_ ga>> 말한다. <<He_ ga>> 원장을 닫는다. "날 따라와라."
<br><br>
<<link [[다음|Prison End]]>><<set $prison.hours_worked to 0>><</link>>
<br>
<<elseif $prison.hours_worked lt 9>>
잠깐의 침묵이 이어진다. <span class="red">"넌 작업 할당량을 채우지 못했다."</span> <<he_ ga>> 말한다. <<He_ ga>> 원장을 닫는다. "날 따라와라."
<br><br>
<<link [[얌전히 간다|Prison Punishment]]>><<endevent>><<set $prison.hours_worked to 0>><</link>>
<br>
<<link [[거절한다|Prison Cell Punishment Refuse]]>><</link>>
<br>
<<elseif $prison_punished_days lte 0 and $prison.active_punishments.length gte 1>>
<<set $prison.hours_worked to 0>>
잠깐의 침묵이 이어진다.
<<if $prison.active_punishments.length gte 2>>
<span class="teal">"우리가 너의 처벌 중 하나를 없애줄 수 있겠군."</span> <<he_ ga>> 말한다. <<He_ nun>> 원장을 닫는다.
<<else>>
<span class="teal">"우리가 너의 처벌을 없애줄 수 있겠군"</span> <<he_ ga>> 말한다. <<He_ nun>> 원장을 닫는다.
<</if>>
<<set $prison_punished_days to 2>>
<<set _rng to random(0, ($prison.active_punishments.length - 1))>>
<<set _punishment to $prison.active_punishments[_rng]>>
<<switch _punishment>>
<<case "free use">>
<<set $prison.active_punishments.delete("free use")>>
<<He_ nun>> 복도를 따라 걸으며 <<his_ yi>> 주머니에서 열쇠를 꺼낸다.
<br><br>
<<link [[다음|Prison Remove Free Use]]>><</link>>
<br>
<<case "nude">>
<<set $prison.active_punishments.delete("nude")>>
<<if random(1, 2) is 2>>
<<set $prison.active_punishments.delete("topless")>>
"넌 다시 옷을 입어도 돼. <span class="pink">오로지 속옷만, 그리고 넌 여전히 하의를 탈의하고 있어야 해."</span>
<br><br>
<<else>>
<<set $prison.active_punishments.delete("bottomless")>>
"넌 다시 옷을 입어도 돼. <span class="pink">오로지 속옷만, 그리고 넌 여전히 상의를 탈의하고 있어야 해."</span>
<br><br>
<</if>>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<br>
<<case "blindfold">>
<<set $prison.active_punishments.delete("blindfold")>>
앞으로 걷자 통로가 움직인다.
<br><br>
<<link [[다음|Prison Remove Blindfold]]>><</link>>
<br>
<<case "topless">>
<<set $prison.active_punishments.delete("topless")>>
<<if $prison.active_punishments.includes("nude")>>
<<set $prison.active_punishments.delete("nude")>>
<<if $prison.active_punishments.includes("underwear")>>
"넌 브래지어나 조끼를 입어도 돼, 하지만 그 이상은 안돼. <span class="pink">허리 아래론 벗고 다녀."</span>
<br><br>
<<else>>
"넌 다시 셔츠를 입어도 돼. <span class="pink">하지만 허리 아래론 벗고 다녀.</span>
<br><br>
<</if>>
<<else>>
<<if $prison.active_punishments.includes("underwear")>>
"넌 브래지어나 조끼로 너의 가슴을 가려도 돼. <span class="pink">하지만 셔츠 같은건 안돼."</span>
<<else>>
<span class="green">"너는 다시 정상적으로 옷을 입어도 돼."</span> 그러자 다른 수감자들이 당신을 한번 더 바라본다.
<</if>>
<br><br>
<</if>>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<br>
<<case "leash">>
<<set $prison.active_punishments.delete("leash")>>
<<He_ nun>> 당신에게 다가가며 <<his>> 주머니에서 펜치를 꺼낸다.
<br><br>
<<link [[다음|Prison Remove Leash]]>><</link>>
<br>
<<case "underwear">>
<<if $prison.active_punishments.includes("nude")>>
<<set $prison.active_punishments.delete("nude")>>
<<if random(1, 2) is 2>>
<<set $prison.active_punishments.delete("topless")>>
"넌 다시 옷을 입어도 돼. <span class="pink">오로지 속옷만, 그리고 넌 여전히 하의를 탈의하고 있어야 해."</span>
<br><br>
<<else>>
<<set $prison.active_punishments.delete("bottomless")>>
"넌 다시 옷을 입어도 돼. <span class="pink">오로지 속옷만, 그리고 넌 여전히 상의를 탈의하고 있어야 해."</span>
<br><br>
<</if>>
<<else>>
<<set $prison.active_punishments.delete("underwear")>>
<<if $prison.active_punishments.includes("topless")>>
"넌 다시 바지를 입어도 돼. <span class="pink">하지만 가슴은 여전히 벗고 있어야 해."</span>
<br><br>
<<elseif $prison.active_punishments.includes("bottomless")>>
"넌 다시 셔츠를 입어도 돼. <span class="pink">하지만 너는 허리 아래론 여전히 벗고 있어야 해."</span>
<br><br>
<<else>>
<span class="green">"넌 다시 정상적으로 옷을 입어도 돼."</span> 그러자 다른 수감자들이 당신을 한번 더 바라본다.
<br><br>
<</if>>
<</if>>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<br>
<<case "cuffs">>
<<set $prison.active_punishments.delete("cuffs")>>
<<He_ nun>> <<his_ yi>> 주머니에서 열쇠를 꺼내며 당신에게 다가온다.
<br><br>
<<link [[다음|Prison Remove Cuffs]]>><</link>>
<br>
<<case "bottomless">>
<<set $prison.active_punishments.delete("bottomless")>>
<<if $prison.active_punishments.includes("nude")>>
<<set $prison.active_punishments.delete("nude")>>
<<if $prison.active_punishments.includes("underwear")>>
"넌 다시 속옷을 입어도 돼. <span class="pink">하지만 여전히 상의를 탈의하고 있어야 해."</span>
<<else>>
"넌 다시 바지를 입어도 돼, <span class="pink">하지만 여전히 상의를 탈의하고 있어야 해."</span>
<</if>>
<br><br>
<<else>>
<<if $prison.active_punishments.includes("underwear")>>
"넌 다시 속옷을 입어도 돼. <span class="pink">하지만 셔츠 같은건 안돼."</span>
<<else>>
<span class="green">"넌 다시 정상적으로 옷을 입어도 돼."</span> 그러자 다른 수감자들이 당신을 한번 더 바라본다.
<</if>>
<br><br>
<</if>>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<br>
<<case "gag">>
<<set $prison.active_punishments.delete("gag")>>
<<He_ ga>> 가까이 다가온다. "네가 말을 할 수 있으면 내 일이 더 쉬워져."
<br><br>
<<link [[다음|Prison Remove Gag]]>><</link>>
<br>
<<default>>
<<set $prison.active_punishments.delete("bindings")>>
<<he_ ga>> 당신을 향해 걸어오자 발 아래 통로가 움직인다. "넌 너의 팔이 자유로울 때 더 유용해."
<br><br>
<<link [[다음|Prison Remove Bindings]]>><</link>>
<br>
<</switch>>
<<else>>
<<methodical_guard_ ga 0 cap>> 원장을 닫자 복도 맨 끝에 있는 긴 문이 열린다. 수감자들은 그곳으로 행진한다.
<br><br>
<<link [[다음|Prison Walkway]]>><<endevent>><<set $prison.hours_worked to 0>><</link>>
<br>
<</if>><<effects>><<effects_prison>>
<<if $prison.shock is 1>>
<<methodical_guard_ nun 0 cap>> 한숨을 쉬고 셔츠 주머니를 뒤진다. 당신의 목에서 나오는 <span class="red">끔찍한 고통이 당신의 몸을 관통한다.</span> 그건 짧은 시간이었지만 당신을 바닥으로 쓰러져 경련을 일으키게 만들기에 충분한 시간이다.<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>>
<br><br>
당신은 <<methodical_guard_ ga 0>> 수갑을 채우고 감옥에서 끌고 나가는 것에 저항하기엔 너무 아프다. 당신이 지나갈 때 다른 수감자들이 조롱하지만 나쁘게 들리진 않는다.<<grespect>><<prison_inmates 1>>
<<bind>>
<br><br>
<<link [[다음|Prison Punishment]]>><<endevent>><<set $prison.hours_worked to 0>><</link>>
<<else>>
<<if $prison.cell_trouble gte 5>>
<<generate_veteran_guard 1>><<generate_anxious_guard 2>><<generate_relaxed_guard 3>>
<<methodical_guard_ yi 0 apo>> 발 아래 복도가 덜컹거린다. <<He_ nun>> 혼자가 아니다. "꼭 우리가 널 본보기로 삼게 만들어야겠어?" <<he_ ga>> 말한다. "왜냐면 우린 그렇게 할거거든."
<br><br>
<<He_ nun>> <<veteran_guard_ 1>>, <<anxious_guard_ wa 2>> <<relaxed_guard_ rul 3>> 뒤에 두고 당신의 감옥으로 온다. 그들은 지휘봉을 꺼낸다.
<br><br>
<<link [[다음|Prison Cell Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $prison.cell_trouble gte 4>>
<<generate_veteran_guard 1>><<generate_anxious_guard 2>>
<<methodical_guard_ yi 0 apo>> 발 아래 복도가 덜컹거린다. <<He_ nun>> 혼자가 아니다. "꼭 우리가 널 본보기로 삼게 만들어야겠어?" <<he_ ga>> 말한다. "왜냐면 우린 그렇게 할거거든."
<br><br>
<<He_ nun>> <<veteran_guard_ wa 1>> <<anxious_guard_ rul 2>> 뒤에 두고 당신의 감옥으로 온다. 그들은 지휘봉을 꺼낸다.
<br><br>
<<link [[다음|Prison Cell Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $prison.cell_trouble gte 3>>
<<generate_veteran_guard 1>>
<<methodical_guard_ yi 0 apo>> 발 아래 복도가 덜컹거린다. <<He_ nun>> 혼자가 아니다. "꼭 우리가 널 본보기로 삼게 만들어야겠어?" <<he_ ga>> 말한다. "왜냐면 우린 그렇게 할거거든."
<br><br>
<<He_ nun>> <<veteran_guard_ rul 1>> 뒤에 두고 당신의 감옥으로 온다. 그들은 지휘봉을 꺼낸다.
<br><br>
<<link [[다음|Prison Cell Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $prison.cell_trouble gte 2>>
<<methodical_guard_ yi 0 apo>> 발 아래 복도가 덜컹거린다. "거기에 박혀 있는게 좋을거야." <<he_ ga>> 말한다. "아니면 넌 후회하게 될거니까."
<br><br>
<<He_ nun>> 침대에 누워있는 당신을 발견하고 <<his_ yi>> 옆에 매달린 지휘봉을 꺼낸다.
<br><br>
<<link [[다음|Prison Cell Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
당신은 감옥에 남는다. "죄수 144." <<methodical_guard_ ga 0>> 말한다. "당장 감옥에서 나와라."
<br><br>
<<link [[당신의 감옥에서 나온다|Prison Cell Role]]>><</link>>
<br>
<<link [[거절한다|Prison Cell Refuse]]>><<cell_trouble 1>><<prison_guards 1>><<prison_inmates 1>><</link>><<gsuspicion>><<grespect>>
<br>
<</if>>
<</if>><<effects>><<effects_prison>>
<<if $prison.shock is 1>>
<<methodical_guard_ nun 0 cap>> 한숨을 쉬고 셔츠 주머니를 뒤진다. 당신의 목에서 나오는 <span class="red">끔찍한 고통이 당신의 몸을 관통한다.</span> 그건 짧은 시간이었지만 당신을 바닥으로 쓰러져 경련을 일으키게 만들기에 충분한 시간이다.<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>>
<br><br>
당신은 <<methodical_guard_ ga 0>> 수갑을 채우고 감옥에서 끌고 나가는 것에 저항하기엔 너무 아프다. 당신이 지나갈 때 다른 수감자들이 조롱하지만 나쁘게 들리진 않는다.<<grespect>><<prison_inmates 1>>
<<bind>>
<br><br>
<<link [[다음|Prison Punishment]]>><<endevent>><<set $prison.hours_worked to 0>><</link>>
<<else>>
<<if $prison.cell_trouble gte 5>>
<<generate_veteran_guard 1>><<generate_anxious_guard 2>><<generate_relaxed_guard 3>>
<<methodical_guard_ yi 0 apo>> 발 아래 복도가 덜컹거린다. <<He_ nun>> 혼자가 아니다. "꼭 우리가 널 본보기로 삼게 만들어야겠어?" <<he_ ga>> 말한다. "왜냐면 우린 그렇게 할거거든."
<br><br>
<<He_ nun>> <<veteran_guard_ 1>>, <<anxious_guard_ wa 2>> <<relaxed_guard_ rul 3>> 뒤에 두고 당신의 감옥으로 온다. 그들은 지휘봉을 꺼낸다.
<br><br>
<<link [[다음|Prison Cell Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $prison.cell_trouble gte 4>>
<<generate_veteran_guard 1>><<generate_anxious_guard 2>>
<<methodical_guard_ yi 0 apo>> 발 아래 복도가 덜컹거린다. <<He_ nun>> 혼자가 아니다. "꼭 우리가 널 본보기로 삼게 만들어야겠어?" <<he_ ga>> 말한다. "왜냐면 우린 그렇게 할거거든."
<br><br>
<<He_ nun>> <<veteran_guard_ wa 1>> <<anxious_guard_ rul 2>> 뒤에 두고 당신의 감옥으로 온다. 그들은 지휘봉을 꺼낸다.
<br><br>
<<link [[다음|Prison Cell Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $prison.cell_trouble gte 3>>
<<generate_veteran_guard 1>>
<<methodical_guard_ yi 0 apo>> 발 아래 복도가 덜컹거린다. <<He_ nun>> 혼자가 아니다. "꼭 우리가 널 본보기로 삼게 만들어야겠어?" <<he_ ga>> 말한다. "왜냐면 우린 그렇게 할거거든."
<br><br>
<<He_ nun>> <<veteran_guard_ rul 1>> 뒤에 두고 당신의 감옥으로 온다. 그들은 지휘봉을 꺼낸다.
<br><br>
<<link [[다음|Prison Cell Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<methodical_guard_ yi 0 apo>> 발 아래 복도가 덜컹거린다. "넌 모든 시스템을 유지하고 있어." <<He_ nun>> <<he_ ga>> 감옥에 도착하기 전 <<his_ yi>> 옆에 매달린 지휘봉을 꺼낸다.
<br><br>
<<link [[다음|Prison Cell Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Prison Cell Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Cell Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
<<if $enemynomax gte 2>>
간수가 비틀거리며 감옥에서 나오자 다른 수감자들이 환호한다. <<veteran_guard_ ga 1>> 당신을 경계하듯 쳐다보지만 <<methodical_guard_ ga 0>> <<person1>><<his_ yi>> 머리를 절레절레 흔든다. "이것에 쓸 시간은 없어." <<he_ ga>> <<his_ yi>> 안경을 정돈하며 말한다. "우린 널 감시하겠어."<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>>
<<else>>
<<methodical_guard_ ga 0>> 비틀거리며 감옥에서 나와 난간이 없었다면 복도에서 넘어질 뻔 하자 다른 수감자들이 환호한다. "이것에 쓸 시간은 없어" <<he_ ga>> <<his_ yi>> 안경을 정돈하며 말한다. "난 널 감시하겠어."<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_revolt_options>>
<<elseif $enemyhealth lte 0>>
<<if $enemynomax gte 2>>
간수가 비틀거리며 감옥에서 나오자 다른 수감자들이 환호한다. <<veteran_guard_ ga 1>> 당신을 경계하듯 쳐다보지만 <<methodical_guard_ ga 0>> <<person1>><<his_ yi>> 머리를 절레절레 흔든다. "이것에 쓸 시간은 없어." <<he_ ga>> <<his_ yi>> 안경을 정돈하며 말한다. "우린 널 감시하겠어."<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>>
<<else>>
<<methodical_guard_ ga 0>> 비틀거리며 감옥에서 나와 난간이 없었다면 복도에서 넘어질 뻔 하자 다른 수감자들이 환호한다. "이것에 쓸 시간은 없어" <<he_ ga>> <<his_ yi>> 안경을 정돈하며 말한다. "난 널 감시하겠어."<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>>
<</if>>
<<switch $enemynomax>>
<<case 1>>
<<greb>><<prison_reb 1>>
<<case 2>>
<<greb>><<prison_reb 2>>
<<case 3>>
<<ggreb>><<prison_reb 3>>
<<default>>
<<ggreb>><<prison_reb 4>>
<</switch>>
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_revolt_options>>
<<else>>
당신은 <<methodical_guard_ ga 0>> 수갑을 채우고 감옥에서 끌고 나가는 것에 저항하기엔 너무 아프다. 당신이 지나갈 때 다른 수감자들이 조롱하지만 나쁘게 들리진 않는다.<<grespect>><<prison_inmates 1>>
<<bind>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Punishment]]>><</link>>
<<cell_trouble -5>>
<</if>>
<<set $prison.hours_worked to 0>><<effects>><<effects_prison>><<set $bus to "shower">>
당신은 교도소 욕실에 있다.
<<if isPregnancyEnding() and $prison.schedule isnot "lockdown">>
<<pregnancyPassout "prisonShower">>
<<elseif $prison.schedule is "wake">>
수감자들은 목욕을 하기 전 옷을 벗어 나무 벤치에 올려놓는다. 당신은 물이 흐르는 소리를 듣는다.
<<if $prison.kylar is "active">>
카일라가 당신을 보며 구석에 서있다.
<</if>>
<br><br>
<<generate_veteran_guard 0>><<person1>><<veteran_guard_ nun 0 cap>> 방을 서성거린다.
<br><br>
<<endevent>>
<<outfitChecks>>
<<if !$daily.prison.veteranGreet and $prison.veteran gte 15>>
<<prison_guard_greet veteran>>
<<elseif random(1, 5) is 5 and $eventskip isnot 1>>
<<prison_guard_watch veteran>>
<<elseif _fullyNaked>>
<<bathroomicon "shower">><<link [[샤워한다 (0:10)|Prison Shower Take]]>><<pass 10>><</link>>
<br>
<<getouticon>><<link [[떠난다|Prison Block]]>><</link>>
<br>
<<else>>
<<if hasSexStat("exhibitionism", 2)>>
<<skinicon "strip">><<link [[공개된 장소에서 옷을 벗는다 (0:10)|Prison Shower Open]]>><</link>>
<br>
<<else>>
<span class="blue">당신은 사람들 앞에서 공개적으로 옷을 벗을 수 없다.</span>
<br>
<</if>>
<<skinicon "strip">><<link [[옷을 벗을 은밀한 장소를 찾는다 (0:10)|Prison Shower Private]]>><</link>>
<br>
<<getouticon>><<link [[떠난다|Prison Block]]>><</link>>
<br>
<</if>>
<<else>>
아무도 주변에 없다. 간수들은 배수관을 1시간 동안 켜놓는다.
<br><br>
<<getouticon>><<link [[떠난다|Prison Block]]>><</link>>
<br>
<<set $eventskip to 0>>
<</if>><<set $outside to 0>><<effects>><<effects_prison>><<set $bus to "walkway">>
당신은 감옥 구역 상단에 있는 당신의 감옥 앞 금속 복도에 있다. 바닥으로 가는 계단이 있다.
<br><br>
<<if Time.hour is 20>>
당신은 벨소리를 듣는다. "폐쇄 시간이다." <<generate_veteran_guard 0>><<veteran_guard_ ga 0>> 소리친다. "감옥으로 돌아가."
<br><br>
당신은 다른 죄수들과 섞여 감옥으로 밀려난다.
<br><br>
<<link [[다음|Prison Cell]]>><<endevent>><</link>>
<br>
<<elseif $stress gte $stressmax>>
<<passout_prison>>
<<else>>
<<if $prison.schedule is "wake">>
다른 수감자들이 욕실로 간다.
<br><br>
<<elseif $prison.schedule is "free time">>
많은 수감자들이 침대에 누워서 휴식을 취한다.
<br><br>
<<elseif $prison.schedule is "lockdown">>
당신은 코를 고는 소리를 듣는다.
<br><br>
<<else>>
<</if>>
<<if $prison.schedule isnot "lockdown" and $prison.attention gte 100>>
<<events_prison_attention>>
<<else>>
<<if $prison.schedule isnot "lockdown" and $eventskip isnot 1>>
<<events_prison>>
<</if>>
<<if $prison_event_trigger>>
<<events_prison_triggered>>
<<else>>
당신의 감옥은 구석에 있다.
<br>
<<prisonicon "cell">><<link [[당신의 감옥|Prison Cell]]>><</link>>
<br><br>
<<if $prison.attention_level gte 1 and !$prison.protection and $prison.schedule is "free time">>
<<if !$prison.protection>>
<<if !$daily.prison.scarredDone>>
<<generate_scarred_inmate 0>><<person1>>
<<scarred_inmate_ yi 0 capo>> 감옥은 다른 감옥들보다 허전하다. 마치 비어 있는 것 처럼.
<<endevent>>
<br>
<<prisonicon "cell">><<link [[허전해보이는 감옥|Prison Scarred]]>><</link>>
<br><br>
<</if>>
/*
<<generate_tattooed_inmate 0>><<person1>>
<<tattooed_inmat_ yie 0 apo>> 감옥 벽과, 천장까지도, 음란물로 장식되어있다.
<<endevent>>
<br>
<<prisonicon "cell">><<link [[음란물로 장식된 감옥|Prison Tattooed]]>><</link>>
<br><br>
*/
<</if>>
<</if>>
탑 맞은편 무거운 나무 문이 있다. 은색 십자가 위에 색이 바랜 녹색 십자가가 장식되어 있다.
<br>
<<if $prison.schedule is "lockdown">>
<span class="blue">의료실로 가는 문은 닫혀있다.</span>
<br><br>
<<else>>
<<prisonicon "medical">><<link [[의료실|Prison Medical]]>><</link>>
<br><br>
<</if>>
중앙 타워를 계단이 둥글게 감싼다.
<br>
<<stairsicon "down" "prison">><<link [[아래 층으로|Prison Block]]>><</link>>
<br><br>
<<prison_map walkway>>
<</if>>
<<set $eventskip to 0>>
<</if>>
<</if>><<set $outside to 0>><<effects>><<effects_prison>><<set $bus to "cell_block">>
당신은 감옥 구역 아래에 있다. 위 통로로 가는 계단이 있고 교도소의 다른 곳으로 가는 복도가 있다.
<br><br>
<<if Time.hour is 20>>
당신은 벨소리를 듣는다. "폐쇄 시간이다." <<generate_veteran_guard 0>><<veteran_guard_ ga 0>> 소리친다. "감옥으로 돌아가."
<br><br>
당신은 다른 죄수들과 섞여 감옥으로 밀려난다.
<br><br>
<<link [[다음|Prison Cell]]>><<endevent>><</link>>
<br>
<<elseif $stress gte $stressmax>>
<<passout_prison>>
<<else>>
<<if $prison.schedule is "wake">>
다른 수감자들이 욕실로 간다.
<br><br>
<<elseif $prison.schedule is "free time">>
많은 수감자들이 침대에 누워서 휴식을 취한다.
<br><br>
<<elseif $prison.schedule is "lockdown">>
당신은 코를 고는 소리를 듣는다.
<br><br>
<<else>>
<</if>>
<<if $prison.schedule isnot "lockdown" and $prison.attention gte 100>>
<<events_prison_attention>>
<<else>>
<<if $prison.schedule isnot "lockdown" and $eventskip isnot 1>>
<<events_prison>>
<</if>>
<<if $prison_event_trigger>>
<<events_prison_triggered>>
<<else>>
구역 끝에는 두개의 문이 있고 두개의 표지판이 붙어있다. "욕실" 이라고 하나에 적혀있다. "섹스는 절대로 금지" 나머지에 적혀있다.
<<if $prison.schedule is "wake">>
<span class="lblue">물이 뿜어져 나온다.</span>
<</if>>
<br>
<<bathroomicon "shower">><<link [[샤워실|Prison Shower]]>><</link>>
<br><br>
다른 문에서 희미한 화학 약품 냄새가 난다. 가까운 감옥은 비었고 금속이 뒤틀리고 부식되어있다.
<br>
<<prisonicon "laundry">><<link [[세탁실|Prison Laundry]]>><</link>>
<br><br>
<<if $prison.kylar is "active" and !$prison_kylar_cell and ($prison.schedule is "free time" or $prison.schedule is "yard")>>
<<npc Kylar>><<person1>>
카일라는 <<his_ yi>> <<his_ yi>> 무릎에 있는 무언가를 가지고 야단을 떨며 감옥에 있는 침대에 앉아있다.
<<endevent>>
<br>
<<prisonicon "cell">><<link [[카일라의 감옥|Prison Kylar]]>><</link>>
<br><br>
<</if>>
복도가 햇빛을 향해, 이어진다.
<br>
<<getouticon>><<link [[마당|Prison Yard]]>><</link>>
<br><br>
중앙 타워를 계단이 둥글게 감싼다. 당신은 그걸 지나왔다.
<br>
<<stairsicon "up" "prison">><<link [[당신의 감옥으로 가는 계단을 올라간다|Prison Walkway]]>><</link>>
<br><br>
<<prison_map block>>
<</if>>
<<set $eventskip to 0>>
<</if>>
<</if>><<set $bus to "laundry">><<set $outside to 0>><<effects>><<effects_prison>>
당신은 세탁실에 있다. 벽들은 어느순간부터 가공되지 않은 돌의 재질로 이루어진다. 거친 표면에서 두꺼운 파이프가 불규칙하게 뻗어있다.
<<if $prison.schedule is "work">>
수감자들이 옷을 분류하고 큰 기계가 소리를 낸다.
<br><br>
<<generate_relaxed_guard 0>><<relaxed_guard_ nun 0 cap>> 짧은 테이블 옆 의자에 앉아 방을 둘러보면서 주사위를 굴리고 있다.
<<endevent>>
<br><br>
<<else>>
기계는 가만히 있다.
<br><br>
<</if>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "prisonLaundry">>
<<elseif Time.hour is 20>>
당신은 벨소리를 듣는다. "폐쇄 시간이다." <<generate_relaxed_guard 0>><<relaxed_guard_ ga 0>> 소리친다. "감옥으로 돌아가."
<br><br>
당신은 다른 죄수들과 섞여 감옥으로 밀려난다.
<br><br>
<<link [[다음|Prison Cell]]>><<endevent>><</link>>
<br>
<<else>>
<<if !$daily.prison.prisonRelaxedGreet and $prison.relaxed gte 15 and $prison.schedule is "work">>
<<prison_guard_greet relaxed>>
<<elseif random(1, 5) is 5 and $eventskip isnot 1 and $prison.schedule is "work">>
<<prison_guard_watch relaxed>>
<<else>>
<<if $prison.schedule is "work">>
<<if $prison.job is "laundry">>
<<prisonicon "laundry_work">><<link [[작업한다|Prison Laundry Work]]>><<endevent>><</link>>
<br>
<<else>>
<span class="blue">당신의 작업 공간은 여기가 아니다.</span>
<br>
<</if>>
<</if>>
<<getouticon>><<link [[떠난다|Prison Block]]>><</link>>
<br>
<<prison_map laundry>>
<</if>>
<</if>><<set $bus to "medical">><<set $outside to 0>><<effects>><<effects_prison>>
당신은 의료실에 있다. 침대 줄이 길게 뻗어있고 많은 사람들이 차지하고 있다. 주변과 상반되는 현대적인 매커니즘으로 잠겨져 있는 찬장이 있다.
<br><br>
<<if $prison.schedule is "work">>
<<generate_methodical_guard 0>><<person1>> <<methodical_guard_ nun 0 cap>> 한 침대 위에 서서 클립보드에 무언가를 쓰고 있다.
<br><br>
<<endevent>>
<<else>>
<</if>>
<<if Time.hour is 20>>
당신은 벨소리를 듣는다. "폐쇄 시간이다." <<generate_methodical_guard 0>><<methodical_guard_ ga 0>> 소리친다. "감옥으로 돌아가."
<br><br>
당신은 다른 죄수들과 섞여 감옥으로 밀려난다.
<br><br>
<<link [[다음|Prison Cell]]>><<endevent>><</link>>
<br>
<<else>>
<<if random(1, 5) is 5 and $eventskip isnot 1 and $prison.schedule is "work">>
<<prison_guard_watch methodical>>
<<else>>
<<if $prison.schedule is "work">>
<<if $prison.job is "medical">>
<<prisonicon "medical_work">><<link [[작업한다|Prison Medical Work]]>><</link>>
<br>
<<else>>
<span class="blue">당신의 작업 공간은 여기가 아니다.</span>
<br>
<</if>>
<</if>>
<<if $prison.shock is 1>>
<br>
한 구석에 검은색과 노란색으로 이루어진 문이 있다.
<br>
<<prisonicon "medical_door">><<link [[다가간다|Prison Medical Door]]>><</link>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Prison Walkway]]>><</link>>
<br>
<<prison_map medical>>
<</if>>
<</if>><<effects>>
당신은 검은색과 노란색으로 이루어진 문으로 다가간다. 눈에 보이는 잠금 장치는 없지만 옆에 키패드가 있다.
<<if $prison.code is 1>>
렌은 <<nnpc_he_ ga Wren>> 알려준 코드가 작동할거라 말했다.
<<if $prison.schedule is "work">>
<<generate_methodical_guard 0>><<person1>>
당신은 시도를 해보기 전에 <<methodical_guard_ ga 0>> 나가길 기다려야 한다.
<br><br>
<<else>>
<br><br>
<<prisonicon "medical_door">><<link [[들어간다|Prison Medical Shock]]>><</link>>
<br>
<</if>>
<<else>>
당신은 코드를 찾아야 할 것이다.
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Prison Medical]]>><<endevent>><</link>>
<br><<effects>>
당신은 코드를 입력한다. 문 위에서 녹색 불이 깜빡이고 문이 열린다.
<br><br>
내부는 다른 감옥들과 비교대도 어둡다. 입구 주변 망치, 드라이버 및 다른 도구들이 놓여진 찬장이 있다. 당신의 눈이 어둠에 적응하자 작은 버스 크기의 마찬가지로 노란색과 검은색으로 이루어진 기계를 발견한다. 천장에서 금속 코일들이 튀어나온다. 한 금속 판이 있다. 당신이 먼지를 닦아내자 정전기가 발생한다.
<br><br>
"실험적 전기 충격기. 사용하려면 특별한 권한이 필요함."
<br><br>
이 기계는 안정적으로 보이지도 들리지도 않는다. 당신은 아마 주변에 있는 도구들을 이용해서 돌이킬 수 없는 피해를 입힐 수 있겠지만 도망치진 못할 것이다.
<br><br>
<<edenicon "fix">><<link [[부숴놓는다|Prison Medical Sabotage]]>><<prison_hope 20>><<prison_reb 20>><<set $prison.shock to 0>><<prison_guards -20>><<prison_inmates 20>><</link>><<gggsuspicion>><<gggreb>><<ggghope>><<gggrespect>>
<br>
<<getouticon>><<link [[떠난다|Prison Medical]]>><</link>>
<br><<effects>>
<<earnFeat "Breaker">>
당신은 가장 큰 손잡이가 나무인 망치를 들고 작업을 시작한다. 당신은 파이프를 부수고 유리를 깨트리며 접시를 찌그러뜨린다.
<<if currentSkillValue('physique') gte 10000>>
당신의 힘을 사용해서 간수들이 도착하기 전 상당한 피해를 입힐 수 있었다.<<ggrespect>><<prison_inmates 10>>
<<else>>
당신의 힘의 한계가 있음에도 간수들이 도착하기 전 상당한 피해를 입힐 수 있었다.
<</if>>
<br><br>
<<generate_methodical_guard 0>>
<<generate_veteran_guard 1>>
<<methodical_guard_ ga 0 cap>><<person1>> <<veteran_guard_ rul 1>> 데리고 도착한다. "너 무슨 짓을 한거야?" <<he_ ga>> <<his_ yi>> 셔츠 주머니에 손을 넣으며 묻는다. <<He_ nun>> 리모컨을 꺼내, 당신을 향하고, 버튼을 누른다. <span class="green">아무런 일도 일어나지 않는다.</span> <<He_ nun>> 다시 해보고 또 다시 해보지만, 소용이 없다.
<br><br>
"초심으로 돌아가야겠군." <<veteran_guard_ ga 1>><<person2>> <<his_ yi>> 지휘봉을 준비하고 앞으로 걸어오며 말한다. "좋아. 조용히 따라오는게 좋을거야."
<br><br>
<<link [[얌전히 간다|Prison Punishment]]>><<endevent>><</link>>
<br>
<<link [[싸운다|Prison Medical Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
수감자들은 구경하기 위해 문에 모인다. 몇몇은 붕대를 감고 있다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Prison Medical Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Medical Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
그들은 에너지가 고갈되어 비틀거리다 망가진 기계 위로 넘어진다. 수감자들은 <<veteran_guard_ ga 1>> 몸을 돌려 <<his_ yi>> 지휘봉을 들 때까지 그들을 조롱한다.<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>>
<br><br>
"그만해." <<methodical_guard_ ga 0>> 말한다. "사람들을 좀 불러야겠어."
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_revolt_options>>
<<elseif $enemyhealth lte 0>>
그들은 당신으로부터 떨어져 문으로 향한다. 수감자들은 <<veteran_guard_ ga 1>> 몸을 돌려 <<his_ yi>> 지휘봉을 들 때까지 그들을 조롱한다. <<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>><<greb>><<prison_reb 1>>
<br><br>
"그만해." <<methodical_guard_ ga 0>> 말한다. "사람들을 좀 불러야겠어."
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_revolt_options>>
<<else>>
더이상 계속할 수 없을 정도로 다쳐서, 당신은 땅에 쓰러진다. <<He_ nun>> 당신에게 수갑을 채우고 당신의 발을 잡고 끌고간다. 당신이 지나갈 때 다른 수감자들이 조롱하지만 나쁘게 들리진 않는다.<<grespect>><<prison_inmates 1>>
<<bind>>
<br><br>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Punishment]]>><</link>>
<br>
<</if>><<set $location to "prison">><<set $bus to "yard">><<set $outside to 1>><<effects>><<effects_prison>>
당신은 교도소 마당에 있다. 넓은 공간이지만 주변 벽이 엄청나게 높고 안쪽으로 휘어진 것 같이 보인다.
<br><br>
<<if $prison.schedule is "yard">>
수감자들은 바벨을 들고 얘기한다. <<generate_veteran_guard 0>><<veteran_guard_ ga 0 cap>> 근엄한 시선으로 바라본다.<<endevent>>
<br><br>
<<elseif $prison.schedule is "revolt">>
<<beastNEWinit 6 hawk>>
<<beastsplural_ i>> 하늘을 날자 그들의 그림자가 잔디를 배회한다. 수감자들은 마당을 가로질러 가거나 그림자에 숨어 다닌다. 몇몇은 잡혀 하늘로 잡혀간다. 당신은 그들이 어디로 갔을지 모른다.
<<endevent>>
<br><br>
<</if>>
<<if Time.hour is 20>>
당신은 벨소리를 듣는다. "폐쇄 시간이다." <<generate_veteran_guard 0>><<veteran_guard_ ga 0>> 소리친다. "감옥으로 돌아가."
<br><br>
당신은 다른 죄수들과 섞여 감옥으로 밀려난다.
<br><br>
<<link [[다음|Prison Cell]]>><<endevent>><</link>>
<br>
<<elseif $stress gte $stressmax>>
<<passout_prison>>
<<elseif $prison_wren_intro is 1 and $prison.schedule is "yard">>
<<npc "Wren">><<person1>>
<<if $wrenSeen.length>>
"당신을 여기서 보니 기분이 묘하네요," 젊고 <<if $pronoun is "m">>짧은 머리를 가진 남자가<<else>>어깨까지 오는 머리를 가진 여자가<</if>> 말한다. <span class="gold"><<= $wrenSeenLast is "pregnancy" ? "당신이 부두에서 진통을 느끼고 있을 때 당신을 구해 준 사람이다" : "렌이다">>.</span>
<br><br>
<<if $wrenSeenLast is "pregnancy">>
"위험한 곳을 들쑤시고 다니는 취미를 참지 못했나 보군요, 그렇죠? <<= playerBellyVisible() ? "거기다 또 임신한 것 같고요." : "최소한 이번에는 임신하지는 않은 것 같군요.">>
<<set $phase to "intro">>
<<elseif $wrenSeen.includes("winter")>>
"늙은 윈터씨의 요청이 법의 테두리 밖으로 나갔었나 보죠?
<<else>>
"당신이 <<= $wrenSeen.includes("catsuit") ? "몰래 숨어다니던" : "잠입하던">> 게 잘 되지 않은 게 유감이네요.
<</if>>
그래도 우리가 서로를 도와줄 수 있을 것 같네요."
<br><br>
<<link [[다음|Prison Wren Intro]]>><<unset $prison_wren_intro>><<set $wrenSeen.pushUnique("prison")>><<set $wrenSeenLast to "prison">><</link>>
<<else>>
"신참인가?" 젊고 <<if $pronoun is "m">>짧은 머리를 가진 남자가<<else>>어깨까지 오는 머리를 가진 여자가<</if>> 물어본다. "그냥 내 취향이길래." <<He_ nun>> 죄수복을 입고 있지만 다른 수감자들보다 더 자유롭고 달라보인다.
<br><br>
<<link [[다음|Prison Wren Intro]]>><<set $phase to "intro">><<unset $prison_wren_intro>><<set $wrenSeen.pushUnique("prison")>><<set $wrenSeenLast to "prison">><</link>>
<br>
<</if>>
<<else>>
<<if $prison.schedule isnot "lockdown" and $prison.attention gte 100>>
<<events_prison_attention>>
<<else>>
<<if $prison.schedule isnot "lockdown" and $eventskip isnot 1>>
<<events_prison>>
<</if>>
<<if $prison_event_trigger>>
<<events_prison_triggered>>
<<else>>
<<if $prison.schedule is "yard" and !$daily.prison.veteranGreet and $prison.veteran gte 15>>
<<prison_guard_greet veteran>>
<<elseif $prison.schedule is "yard" and random(1, 5) is 5 and $eventskip isnot 1>>
<<prison_guard_watch veteran>>
<<else>>
<<if $prison.schedule isnot "revolt">>
<<if $worn.feet.type.includes("shackle")>>
<span class="blue">당신의 <<= $worn.feet.name is "ball and chain" ? "다리에 철구와 사슬이 달린 채로" : "다리가 묶인채로">> 달릴 순 없다.</span>
<br>
<<else>>
<<prisonicon "run">><<link [[달린다 (0:30)|Prison Yard Run]]>><<endevent>><<tiredness 4>><</link>><<gathletics>><<gphysique>>
<br>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<span class="blue">당신의 팔이 묶인채로 바벨을 들 순 없다.</span>
<br>
<<else>>
<<prisonicon "lift">><<link [[바벨을 들어올린다 (0:30)|Prison Yard Exercise]]>><<endevent>><<tiredness 6>><</link>><<gtiredness>><<ggphysique>>
<br>
<</if>>
<</if>>
<<if $prison.schedule is "yard">>
<<if $worn.face.type.includes("gag")>>
<span class="blue">당신은 재갈을 찬 채로 간수나 수감자들과 얘기할 수 없다.</span>
<br>
<<else>>
<<socialiseicon>><<link [[간수와 얘기한다 (0:30)|Prison Yard Speak]]>><<pass 30>><<prison_rep veteran 1>><<endevent>><</link>><<glove>>
<br>
<<loveicon>><<link [[수감자들에게 귀엽게 추파를 날린다 (0:30)|Prison Yard Flirt]]>><<set $phase to 0>><<pass 30>><<prison_hope 1>><<endevent>><</link>><<promiscuous1>><<ghope>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<brothelicon>><<link [[수감자들에게 음탕하게 추파를 날린다 (0:30)|Prison Yard Flirt]]>><<set $phase to 1>><<pass 30>><<prison_reb 1>><<endevent>><</link>><<promiscuous2>><<greb>>
<br>
<</if>>
<</if>>
<</if>>
<<if $prison.schedule is "yard" and Time.weekDay is 6>>
<br>
<<npc Wren>><<person1>>
<span class="teal">렌이 벽에 기대고 있다.</span> 간수들은 <<him_ ul>> 알아차려도 못 본 척 한다.
<br>
<<socialiseicon>><<link [[렌과 얘기한다|Prison Wren]]>><<endevent>><</link>>
<br>
<</if>>
<br>
땅이 완만하게 경사져 넓은 문으로 이어진다. 오래된 음식 냄새가 공기로 퍼져 나온다.
<br>
<<prisonicon "canteen">><<link [[식당|Prison Canteen]]>><<endevent>><</link>>
<br><br>
벽이 튀어나와 다른 곳보다 훨씬 높은 첨탑이 있다. 아래에 금속으로 된 문이 있다.
<br>
<<if $prison.job is "spire">>
<<stairsicon "up" "prison">><<link [[첨탑을 오른다 (0:05)|Prison Spire]]>><<tiredness 6>><<pass 5>><</link>><<gtiredness>>
<br>
<<if $prison.schedule isnot "revolt">>
<<if $prison.rope is 1>>
<br>
당신은 첨탑 아래에 있는 구멍으로 밧줄을 내릴 수 있을 것 같다.
<br>
<span class="clothes-tan"><<icon "clothes/shibari_ropes.png">></span><<link [[밧줄을 사용한다|Prison Spire Rope]]>><<set $prison.rope to 2>><</link>>
<br>
<<elseif $prison.rope is 2>>
<<stairsicon "down" "prison">><<link [[첨탑을 내려간다 (0:05)|Prison Spire Descend]]>><<tiredness 6>><<pass 5>><</link>><<gtiredness>>
<br>
<<else>>
<br>
첨탑 아래 깊은 구멍이 있다.
<br>
<<getouticon "hole">><<link [[구멍을 살펴본다|Prison Spire Hole]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<span class="blue">당신은 첨탑에서 신뢰 받지 못한다.</span>
<br>
<</if>>
<br>
시야에서 가려진 작은 공간이 숨겨져있다. 커다란 잠긴 문이 주변 돌과 어우러진다.
<br>
<<if $prison.yard_door is 1>>
<<prisonicon "door">><<link [[해변으로 몰래 들어간다 (0:01)|Prison Beach]]>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
<<prisonicon "door">><<link [[커다란 문|Prison Yard Door]]>><<endevent>><</link>>
<br>
<</if>>
<br>
<<getinicon>><<link [[감옥 구역|Prison Block]]>><<endevent>><</link>>
<br>
<<prison_map yard>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<</if>>
<</if>><<set $outside to 0>><<effects>>
당신은 조심히 구멍으로 다가가 가장자리 너머를 들여다본다. 조잡한 석조물들이 구멍 안에 늘어져있다. 당신은 이상하고 삐걱거리는 소리와 가끔씩 물이 흐르는 소리를 듣지만 어둠 너머론 아무것도 보이지 않는다. 그 아래 무엇이 있을지에 대한 생각에 불안감이 엄습한다.<<stress 2>><<gstress>>
<br><br>
당신은 아래에 무엇이 있을지 궁금하지만 <span class="blue">첩탑을 내려갈 도구가 없으면 알 방도가 없다.</span>
<br><br>
당신은 마당으로 돌아간다.
<br><br>
<<link [[다음|Prison Yard]]>><</link>>
<br><<location "underground">><<set $outside to 0>><<effects>>
당신은 밧줄을 단단히 묶고 밧줄의 반대쪽을 구멍으로 던진다. 몇 초 후 당신은 밧줄이 떨어진 소리를 듣는다. 당신은 밧줄을 테스트한다. 그건 안전해 보인다. 당신은 당신이 원하는 언제든지 내려갈 수 있다.
<br><br>
<<link [[다음|Prison Yard]]>><<location "prison">><</link>>
<br><<location "underground">><<set $outside to 0>><<effects>>
당신은 첨탑 아래이자 교도소 아래 암흑 안으로 내려간다.
<<if $prison_egg is 1 or $prison.watchers_friend is 2>>
당신은 바닥에 있는 매끄러운 돌에 미끄러질 뻔 한다. 이곳은 당신이 알을 찾은 동굴이다. 당신은 불안감을 느끼고 이곳을 이유없이 다시 탐험하기 싷어서 다시 밖으로 올라간다.
<br><br>
<<else>>
당신은 바닥에 있는 매끄러운 돌에 미끄러질 뻔 한다. 아래에 그림자에 가려진 무언가가 있다. 당신이 계속해서 전진한다면 왔던 길을 다시 되찾기가 힘들 것이다.
<br><br>
<<investigateicon>><<link [[흔적을 탐색한다|Prison Rut]]>><<set $rut to 0>><<set $rut_entry to "rope">><</link>>
<br>
<</if>>
<<stairsicon "up" "prison">><<link [[다시 올라간다|Prison Yard]]>><<location "prison">><</link>>
<br><<effects>>
당신은 커다란 문으로 다가간다. 문은 잠겨있다.
<br><br>
<<if $prison.yard_key is 1>>
<<lakeicon "key">><<link [[열쇠를 사용한다|Prison Yard Door Key]]>><<set $prison.yard_door to 1>><</link>>
<br>
<<else>>
<<set $lock to 1000>>
문이 굳게 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[문을 딴다 (0:05)|Prison Yard Door Pick]]>><<set $prison.yard_door to 1>><<pass 5>><</link>>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<getouticon>><<link [[떠난다|Prison Yard]]>><</link>>
<br><<effects>>
열쇠는 맞지만 돌리기 위해 많은 힘이 필요하다. 문이 삐걱거리며 열린다. 일직선으로 뻗은 돌 터널이 아래쪽으로 경사져있다. 바닥에 빛이 있다.
<br><br>
당신은 당신 뒤 문을 닫고 빛을 향해 걸어가자 해변이 나온다.
<br><br>
<<link [[다음|Prison Beach]]>><</link>>
<br><<effects>>
잠금 장치는 정교하다. 아마 여기선 그래야 할 것이다. 하지만 여전히 당신의 상대가 되지 않는다. 문이 삐걱거리며 열린다. 일직선으로 뻗은 돌 터널이 아래쪽으로 경사져있다. 바닥에 빛이 있다.
<br><br>
당신은 당신 뒤에 있는 문을 닫고 빛을 향해 걸어가자 해변이 나온다.
<br><br>
<<link [[다음|Prison Beach]]>><</link>>
<br><<effects>>
<<generate_veteran_guard 0>><<person1>>
<<generate2>>
<<if $prison.veteran gte 60 and !$NPCList[0].name_known>>
<<generatep3 0>>
당신은 <<veteran_guard_ ga 0>> 무언가를 <<his_ yi>> 손바닥 위에 올려놓고 있는걸 발견한다. <<He_ nun>> <<he_ ga>> 당신이 다가오는 것을 보자 <<his_ yi>> 주먹을 쥔다. <<He_ nun>> 너무 정신이 팔려 처음엔 당신이 있는지도 몰랐다. <<he_ nun>> <<person2>><<person_ i>> <<person1>><<him_>>에게로 뒷걸음질 치는것조차 알아차리지 못한다.
<br><br>
그 충돌은 사고였지만 <<veteran_guard_ nun 0>> 지휘봉을 꺼내들고 <<person2>><<person_ yi>> 배로 공격을 가한다. 그 물건이 <<person1>><<his_ yi>> 손에서 떨어져 잔디 위로 떨어진다.
<br><br>
<<link [[줍는다|Prison Yard Locket]]>><</link>>
<br>
<<else>>
<<generate3>>
당신은 <<veteran_guardPost 0>>에게 다가간다.
<<He_ nun>> <<his_ yi>> 거칠어보이는 태도에도 불구하고 얘기를 할 수 있어 기뻐보인다.
<br><br>
<<if $rng gte 81>>
한 <<person2>><<person_ i>> 벽을 오르려 한다. <<veteran_guard_ nun 0 cap>><<person1>> 걱정하는 것 처럼 보이지 않는다. "이참에 알게 되겠네." <<he_ ga>> 웃는다. "계속 도전해봐."
<<elseif $rng gte 61>>
당신은 <<he_ ga>> 마당을 가로질러가 <<person2>><<person_ ul>> <<person1>><<his_ yi>> 지휘봉으로 때리러 가는 것을 따라간다.
<<elseif $rng gte 41>>
<<He_ nun>> <<person2>><<person_ i>> 스쿼트를 하는 것을 흘겨본다.
<<elseif $rng gte 21>>
"그들은 저 벽을 넘으면 우리가 교도소를 탈출하도록 놔둔다고 생각하나봐." <<he_ ga>> 첨탑을 보며 웃는다. "하지만 그건 우리에게 달려있지는 않지."
<<else>>
<<He_ nun>> <<person2>><<person_ gwa>> <<person3>><<person_ yi>> 싸움을 멈춘다.
<</if>>
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set $NPCList[0].name_known to 1>>
<<save_veteran_guard>>
그건 열려있는 로켓이다. 그 안엔 어린 <<person3>><<personsimple_ yi>> 사진이 있다. 그린게 사진보다 나을 것 같지만 디테일이 풍부하다. "내 <<veteran_guardPost 0>>에게." 라고 적혀있다. "영원히 당신의 것."
<br><br>
헐떡거리며 <<veteran_guard_ nun 0>> 웅크리고 있는 <<person2>><<person_ urobuter>> 떨어져 나온다. 당신은 로켓을 내민다. <<person1>><<He_ nun>> 그것을 당신의 손으로부터 낚아채고 당신에게 사악한 표정을 짓는다.
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<set $bus to "spire">><<set $outside to 0>><<effects>><<effects_prison>>
<<if $prison.spire_intro isnot 1>>
당신이 문을 두드리자 금속 문이 철컹거린다. 위에 설치된 카메라가 당신을 바라본다. 기계음이 들리고 딸깍거리는 소리가 들린다. 문이 열리고 바람이 불어온다.
<br><br>
안에는 위아래로 가는 나선형 계단밖에 없지만 내려가는 계단은 큰 구멍으로 이어진다. 당신은 올라가기로 한다.
<br><br>
<<link [[다음|Prison Spire Intro]]>><<set $prison.spire_intro to 1>><<set $prison.birds to 0>><</link>>
<br>
<<else>>
<<beastNEWinit 5 "hawk">><<generate_anxious_guard 5>><<person1>>
당신은 첨탑 위 작은 오두막에 있다.
<<if $prison.schedule is "work">>
<<anxious_guard_ nun 5 cap>> 여러 보안용 컴퓨터 앞에 앉아있지만 <<person6>><<his_ yi>> 눈은 밖에있는 <<person1>><<beastsplural_ ul 0>> 향하고 있다.
<<else>>
당신은 창문을 통해 <<person1>><<beastsplural_ ul 0>> 본다.
<</if>>
<<endevent>>
<br><br>
<<if Time.hour is 20>>
<<generate_anxious_guard 0>>
당신은 벨소리를 듣는다. "폐쇄 시간이다" <<anxious_guard_ ga 0>><<person1>> 한숨쉰다. "마침내. 감옥으로 꺼져."
<br><br>
당신은 생물체가 반응하기 전 <<anxious_guard_ wa 0>> 계단으로 달려간다. <<He_ nun>> 계단을 내려가 마당을 지나 감옥 구역으로 가서 당신의 감옥까지 안내한다.
<br><br>
<<link [[다음|Prison Cell]]>><<endevent>><</link>>
<br>
<<elseif $prison.birds gte 30 and !$prison.watchers_friend>>
<<beastNEWinit 6 hawk>><<person1>>
<<beastsplural_ nun>> 조용히 당신을 바라본다. 그 후 한마리가 발톱을 뻗고 공중으로 날아오른다. 당신은 겁에 질려 넘어지지만 <<bhe_ ga>> 당신을 잡아 공중으로 날아오른다.
<br><br>
<<bHe_ nun>> 첩탑 주위를 돌고 다른 놈들은 노래를 부른다. 그러고는 등대에 착지한다.
<br><br>
<<link [[다음|Prison Spire Beacon]]>><<set $prison.watchers_friend to 1>><</link>>
<br>
<<else>>
<<if $prison.schedule is "work">>
<<if !$daily.prison.anxiousGreet and $prison.anxious gte 15>>
<<prison_guard_greet anxious>>
<<elseif random(1, 5) is 5 and $eventskip isnot 1>>
<<prison_guard_watch anxious>>
<<else>>
<<if $prison.birds gte 30>>
<span class="green">감시자들은 당신을 좋아한다.</span>
<<elseif $prison.birds gte 20>>
<span class="teal">감시자들은 당신이 유용하다 생각한다.</span>
<<elseif $prison.birds gte 10>>
<span class="lblue">감시자들은 당신을 기억한다.</span>
<<else>>
<span class="blue">감시자들은 당신을 고깃덩이로 본다.</span>
<</if>>
<br><br>
<<if $prison.job is "spire">>
<<ind>><<link [[작업한다|Prison Spire Work]]>><</link>>
<br>
<<else>>
<span class="blue">당신의 작업 공간은 여기가 아니다.</span>
<br>
<</if>>
<<if $prison.watchers_friend is 1 and $prison_egg is 1>>
<<ind>><<link [[알을 건넨다|Prison Spire Egg]]>><</link>>
<br>
<</if>>
<<if $harpy gte 6 and $birdFly gte 1>>
<br>
당신은 날개가 있고 바람은 강하다. 당신은 여기서부터 본토까지 날아갈 수 있을거라 생각한다.
<br>
<<glideicon>><<link [[본토로 날아간다|Prison Soar]]>><</link>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다 (0:05)|Prison Yard]]>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<if $harpy gte 6 and $birdFly gte 1>>
당신은 날개가 있고 바람은 강하다. 당신은 여기서부터 본토까지 날아갈 수 있을거라 생각한다.
<br>
<<glideicon>><<link [[본토로 날아간다|Prison Soar]]>><</link>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다 (0:05)|Prison Yard]]>><<pass 5>><</link>>
<br>
<</if>>
<<prison_map spire>>
<</if>>
<</if>><<effects>>
<<beastNEWinit 2 hawk>><<person1>>
당신은 달려서 점프해 당신의 날개가 바람이 타도록 한다. 당신은 날아오른다.
<<if $prison.schedule is "revolt">>
<<beastsplural_ un>> 반란을 멈추느라 너무 바쁘거나 아예 당신을 눈치채지도 못한다. <span class="green">그 어떤 것도 당신의 탈출을 막지 않는다.</span>
<br><br>
<<link [[탈출한다 (0:30)|Prison Soar Escape]]>><<tiredness 12>><<prison_end>><<prisoncrimeUp>><<pass 30>><<prison_guards -40>><</link>><<gggcrime>><<gggsuspicion>><<ggtiredness>>
<br>
<<link [[착지한다|Prison Spire]]>><<endevent>><</link>>
<br>
<<elseif $prison.watchers_friend gte 2>>
두 <<beastsplural_ i>> 잠시 당신 양쪽에서 같이 날아간다.
<<if $monster is 1>>
"안전하게 여정하길." 한 놈이 바람 너머 말한다.
<<else>>
<</if>>
그들은 몸을 돌려 첨탑으로 돌아간다.
<span class="green">그 어떤 것도 당신의 탈출을 막지 않는다.</span>
<br><br>
<<link [[탈출한다 (0:30)|Prison Soar Escape]]>><<tiredness 12>><<prison_end>><<prisoncrimeUp>><<pass 30>><<prison_guards -40>><</link>><<gggcrime>><<gggsuspicion>><<ggtiredness>>
<br>
<<link [[착지한다|Prison Spire]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">두 <<beastsplural_ ga>> 당신을 뒤쫓아온다.</span> 당신은 한놈을 피하지만 다른 놈이 <<his_ yi>> 발톱으로 당신을 잡는다. <<He_ nun>> 당신을 다시 첩탑으로 데려간다.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>>
<br><br>
<<if $monster is 1>>
"우리가 보고 있어." <<bhe_ ga>> 경고한다. "잊지말라고." <<bHe_ nun>> 등대로 돌아간다.
<<else>>
<<bHe_ nun>> 경고를 하고선 다시 등대로 돌아간다.
<</if>>
당신은 <<beastsplural_ ul>> 어떻게든 따돌리거나 친구가 되지 않고선 날아갈 순 없을 것이다.
<br><br>
<<link [[다음|Prison Spire]]>><</link>>
<br>
<</if>><<effects>>
<<earnFeat "Not Meant to be Caged">>
당신은 섬으로부터 나와 안개를 너머 본토를 향해 날아간다.
<<if Time.dayState is "night">>
<<if !Weather.isOvercast>>
당신은 마을의 불빛이 수평선을 비추는 것을 본다.
<<else>>
어둠 속에선 멀리 볼 순 없지만 당신은 거기에 본토가 있을걸 안다.
<</if>>
<<else>>
당신은 수평선에 있는 마을을 본다.
<</if>>
<br><br>
<<prison_bondage_removal>>
<<if _punishments_removed is true>>
당신은 공기가 당신의 속박구를 조각조각 벗겨내는 걸 느낀다.
<</if>>
힘든 여정이었지만 바람은 당신 편에 있다. 새처럼 자유롭게 당신은 해변으로 날아간다.
<br><br>
<<link [[다음|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
등대는 대부분 유목들로 만들어진 둥지로 차있다. 다른 <<beastsplural_ i>> 착지해 당신을 둘러싼다. 당신은 악의를 느끼진 않는다. 당신을 데리고 온 놈이 <<his_ yi>> 고개를 숙이곤 둥지들 중간에 있는 한 둥지를 문지른다. 무언가 있었던 것 처럼 음푹 들어간 부분이 있다.
<br><br>
<<if $monster is 1>>
"알을 도난당했어." <<bhe_ ga>> 말한다. "알들은 귀해. 제발 아래서 찾아줘. 아래에 있어! 엄청 아래에." 다른 놈들은 우울하게 곡을 부른다.
<<else>>
그들이 알을 도난당한걸까? 손이 닿지 않는 곳에 숨겼어야 했을텐데.
<</if>>
<<if $prison_egg is 1>>
당신은 이미 아래에서 알을 찾았다. 당신은 그것을 건네준다. <span class="green">그 <<beastsplural_ un>> 놀라서 뛰어다니곤 흥분과 안도감에 지저귄다.</span>
<br><br>
<<link [[다음|Prison Spire Egg 2]]>><<set $spraymax += 1>><<spray 5>><<set $prison.watchers_friend to 2>><</link>>
<br>
<<else>>
<br><br>
다른 <<beasttype_ i>> 당신의 어깨를 잡고선 다시 땅으로 당신을 데려다준다.
<br><br>
<<link [[다음|Prison Spire]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<beastNEWinit 6 hawk>><<person1>>
당신은 등대 앞에 서서 알을 꺼내든다. 한 <<beasttype_ ga>> 알아차리곤 흥분감에 뛰어다니곤 노래한다. 그건 다른 놈들의 주의를 끈다. 그들은 그들의 둥지에서 나와 합창단에 참여한다. 한 놈이 날아와서 당신을 잡고 올라간다.
<br><br>
<<bHe_ nun>> 당신을 등대까지 날아 올려주고 빈 둥지 옆에 조심히 내려준다. 다른 놈들도 착지해서 당신 주변에 원을 만든다.
<br><br>
<<link [[다음|Prison Spire Egg 2]]>><<set $spraymax += 1>><<spray 5>><<set $prison.watchers_friend to 2>><</link>>
<br><<effects>>
<<unset $prison_egg>>
당신은 둥지에 알을 놓는다. 그 <<beasttype_ un>> <<bhis_ yi>> 깃털을 세우고, 그 위에 앉는다.
<<earnFeat "Friends in the Sky">>
<<if $monster is 1>>
"고마워." <<he_ ga>> 말한다. "우린 이제 친구야. 여기." <<He_ nun>> 무거운 유목 덩어리를 건네준다.
<<else>>
<<bHe_ nun>> <<his_ yi>> 고개를 숙이고 무거운 유목 덩어리를 건네준다.
<</if>>
그 아래엔 원통 모양의 무언가가 있고 바닥엔 컴퓨터 칩이 있다. 그건 여분의 후추 스프레이처럼 보인다. 그 <<beasttype_ nun>> 그걸 당신에게 굴려주고, 당신은 그것을 집어넣는다.
<<gspraymax>>
<br><br>
<span class="green">당신은 감시자들과 친구가 됐고</span> <span class="gold">여분의 후추 스프레이를 획득했다.</span>
<br><br>
다른 <<beasttype_ i>> 당신의 어깨를 잡고선 다시 땅으로 당신을 데려다준다.
<br><br>
<<link [[다음|Prison Spire]]>><<endevent>><</link>>
<br><<set $outside to 1>><<effects>>
계단을 오르자 숨이 찬다. 당신은 또 다른 금속 문을 지나 넓고 열린 공간으로 온다. 그곳엔 조금 멀리 또 다른 비슷한 탑이 있다. 그 꼭대기에선 빛이 자리잡고 있지만 지금은 희미하다. 등대다.
<br><br>
거대한 바람이 울부짖는다. 당신은 감옥으로부터 꽤 높이 있다.
<br><br>
<<link [[다음|Prison Spire Intro 2]]>><</link>>
<br><<set $outside to 1>><<effects>>
<!-- fuckity fuck. <<generate_x_guard N>> expects $NPCList[N] slot. <<beastNEWinit N>> expects the number of beasts to generate, NOT slot number. <<generateBEAST N>> expects npc number ($NPCList[N+1]), NOT $NPCList[N] slot. <<beastsplural N>> - expects $NPCList[N] slot. and <<personN>> expects npc number. <<bHe>> and <<beastsplural>> expect npclist slot and do not respect <<personN>>. WHY -->
<<generate_anxious_guard 0>><<generateBEAST 2 "hawk">>
<<person1>>"여기야." 당신 옆의 목소리가 말한다. <<anxious_guard_ da 0>>. <<He_ nun>> 조그만 콘크리트 앞에 한발을 여전히 넣고 서있다. <<He_ nun>> 하늘을 본다. "빨리."
<br><br>
당신은 무언가 <<him_>>에게 바람이 지나가는 듯이 휙 소리를 내며 그에게 달려가는 걸 듣는다. "씨발." <<anxious_guard_ ga 0>> 그 건물로 들어가면서 말한다. "달려!"
<br><br>
끔찍한 공포에 휩싸여 당신은 뒤도 안 돌아보고 문을 향해 달려간다. 한 <<beasttype_ i 1>> 발톱을 뻗고 공중에서 갑작스레 내려온다.<<ggstress>><<stress 12>>
<br><br>
당신은 <<beasttype_ i 1>> 착지하기 전에 오두막에 도착하고 <<anxious_guard_ nun 0>> 당신 뒤 문을 닫는다. 그 <<beasttype_ un 1>> 다시 날아오르며 돌에 발톱 자국을 남긴다. 당신은 창문 너머로 <<beastsplural_ i 1>> 내려와 등대 주변에 착지하는 것을 본다.
<br><br>
<<link [[다음|Prison Spire Intro 3]]>><</link>>
<br><<set $outside to 1>><<effects>><<effects_prison>>
<<person1>>"그들은 사냥을 마치고 오면 항상 흥분하고 있더라니까." <<anxious_guard_ ga 0>> 말한다. "이 위는 결코 안전하지 않아. 전 놈보다 오래 버텼으면 좋겠네." <<He_ ga>> 조금 멀리 있는 곳을 가리킨다. "끝으로부터 떨어져 있어. 벽은 사라진지 오래야."
<br><br>
"한번 개목걸이를 걸어보려곤 했었는데." <<He_ nun>> <<his_ yi>> 머리를 흔든다. "아무튼 할 일은 그들한테 먹이를 주고 상어 이빨을 모으고 밀수품을 압수하는거야. 그들이 어디서 그걸 들고 오는진 모르겠지만 우리가 아무것도 하지 않으면 망하고 말거야."
<br><br>
<<link [[다음|Prison Spire]]>><<endevent>><</link>>
<br><<effects>>
<<link [[다음|Prison Walkway]]>><</link>>
<br><<effects>>
<<anxious_guard 0 cap>> 소리를 지르지만 <<his_ ga>> 하는 말은 모순적이다. <<He_ nun>> 떨어지기 전 높이도 멀리도 잡혀가진 않았지만 힘에 의해 <<him_ nun>> <span class="red">가장자리에서 굴러 넘어진다.</span>
<br><br>
오직 <<his_ yi>> 손가락이 절박한 심정으로 끝을 잡고 있다.
<br><br>
<<link [[도와준다|Prison Spire Precipice Help]]>><<famegood 20>><<prison_rep anxious 1>><</link>><<ggglove>>
<br>
<<link [[요구를 한다|Prison Spire Precipice Demand]]>><<def 3>><</link>>
<br><<effects>>
당신은 끝으로 달려가 <<anxious_guard_ yi 0 apo>> 손을 잡는다. 당신은 <<him_ ul>> 위로 들어 올릴 수 있었다.
<br><br>
<<He_ nun>> 비틀거리며 오두막으로 가지만 몇 걸음 못가 <<his_ yi>> 무릎이 떨려 넘어진다. 당신은 <<him_ i>> 다시 일어나도록 도와주고 안전한 곳에 도달할 때 까지 <<his_ rul>> 잡아준다.
<br><br>
<<set $NPCList[0].name_known to 1>>
<<save_anxious_guard>>
<<pass 10>>
<<He_ nun>> 앉아서 말을 할 수 있을 때까지 몇 분 쉰다. "고마워." <<he_ ga>> 말한다. "아무튼 난 <<anxious_guard_ iya 0>>. 우리의 이름을 말하면 안되지만 좆까라 해. 닌 그게 날 위한 거라 생각해."
<br><br>
<<if $replayScene>>
<<link [[다음|Prison Spire]]>><<endevent>><</link>>
<<else>>
<<prison_spire_options>>
<</if>><<effects>>
"나-난 아무것도 없어." <<anxious_guard_ ga 0>> 말한다. "제발 그냥 들ㅇ... 잠깐. 나 열쇠가 있어! 해변으로 가는 열쇠 말이야. 네가 날 살려준다면 이 열쇠를 주고 아무한테도 네가 열쇠를 가지고 있다 말하지 않을게."
<br><br>
<<if $skulduggery gte 1000>>
그 열쇠는 재능을 가진 당신에겐 별로 필요 없어보이지만 다른 사람한테는 유용할지 모른다.
<</if>>
<br><br>
당신은 <<anxious_guard_ yi 0 apo>> 손을 잡는다. 당신은 <<him_ ul>> 위로 들어 올릴 수 있었다.
<br><br>
<<He_ nun>> 비틀거리며 오두막으로 가지만 몇 걸음 못가 <<his_ yi>> 무릎이 떨려 넘어진다. 당신은 <<him_ i>> 다시 일어나도록 도와주고 안전한 곳에 도달할 때 까지 <<his_ rul>> 잡아준다.
<br><br>
<<set $NPCList[0].name_known to 1>>
<<save_anxious_guard>>
<<pass 10>>
<<He_ nun>> 앉아서 말을 할 수 있을 때까지 몇 분 쉰다. "고마워." <<he_ ga>> 말한다. "아무튼 난 <<anxious_guard_ iya 0>>. 우리의 이름을 말하면 안되지만 좆까라 해. 닌 그게 날 위한 거라 생각해."
<br><br>
당신은 당신의 손을 내민다. "그-그렇지." <<he_ ga>> 말한다. "내가 한 말은 지켜야지." <<He_ nun>> <<his_ yi>> 주머니에서 무거운 철 열쇠를 꺼낸다. "네가 이걸 들키더라도 어디서 얻었는지는 말하지 마."
<br><br>
<<set $prison.yard_key to 1>>
<br><br>
<<if $replayScene>>
<<link [[다음|Prison Spire]]>><<endevent>><</link>>
<<else>>
<<prison_spire_options>>
<</if>><<effects>>
당신은 스스로를 너무 혹사시켰다.
<br><br>
<<passout>>
<<link [[일어난다|Passout Prison 2]]>><</link>>
<br>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<location "prison">><<effects>>
<<generate_veteran_guard 0>><<person1>>
"일어나, 이 새끼야." <<personsimple_ yi "normal">> 목소리가 말한다. <<veteran_guard_ da 0>>. "너의 감옥에서 말고 다른 곳에서 잠은 허용되지 않아. 일어나." <<He_ nun>> 당신의 옷깃을 잡고 일어나는데 도와준다.
<br><br>
<<He_ nun>> 당신이 완전히 회복하기도 전 당신을 데려간다.
<br><br>
<<link [[다음|Prison Punishment]]>><<endevent>><</link>>
<br><<effects>>
지금은 당신의 승리를 만끽하는 것으로도 충분하다.
<br><br>
<<destination_prison>><<effects>>
<<set $prison.schedule to "revolt">>
<<if $worn.face.type.includes("gag")>>
당신은 근처 수감자들에게 중얼거린다. 그들은 당신의 재갈을 잡아당긴다. 조금의 노력이 들어갔지만 그들은 당신이 뺄 수 있을 정도로 약하게 한다.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<br><br>
<</if>>
<<if $speech_attitude is "meek">>
"그들이 우릴 괴롭히는 것을 끝낼 시간이야." 당신이 소리친다. "우리도 밀리지 않는다는 것을 보여주자!"
<<elseif $speech_attitude is "bratty">>
"난 나한테 이래라 저래라 하는 개새끼들한테 질렸어." 당신이 소리친다. "그들을 조져버리자!"
<<else>>
"이곳에 변화를 줄 시간이야." 당신이 소리친다. "이제 우리가 여기를 지배한다!"
<</if>>
<br><br>
<<generate1>><<person1>><<generate2>>
수감자들이 환호한다. 한 <<person_ un>> 창문 주변 난간을 잡고 <<his_ yi>> 맨손으로 분리시킨다. 다른 사람들은 돌을 던진다. 이미 조명들은 깨져있다. 무정부 상태가 시작되었다.
<br><br>
<<set $prison.attention to 0>>
<<destination_prison>><<set $outside to 0>><<effects>>
<<set $first_birth to !$pregnancyStats.humanToysUnlocked>>
<<generate_methodical_guard 0>><<person1>>
<<generate_relaxed_guard 1>>
<<generate_anxious_guard 2>>
<<generate_veteran_guard 3>>
당신은 의료실 침대에서 일어난다. 몇몇 흐릿한 형체들이 돌아다닌다. 한 사람이 가까이 다가온다. <<his_ yi>> 특징은 <<methodical_guard_ wa 0>> 많이 비슷하다. "진정해. <<if $prison.schedule is "lockdown">>누군가가 너를 발견해서 다행이야. 이런 상황이니, 네가 감방 밖에 있던 것은 묵과해 주지. 넌 지금 의료실이야.<<else>>네가 까먹었을 수도 있으니 말해주는데 넌 지금 의료실이야. 넌 지금 분만 중이야.<</if>>"
<br><br>
당신은 팔에 가벼운 찌릿함을 느끼고 당신의 감각이 점점 희미해진다. "진정제의 효과가 곧 들거야..." <<his_ yi>> 다시 흐릿해진다. 고통이 점점 사라진다.
<br><br>
<<person3>>
몽롱함을 뚫고 다른 목소리가 들려온다. <<anxious_guard_ yi 2>> 목소리인 것 같다 "미-믿을 수가 없어. 네가 지금 하는게 무슨 짓인지 알고 하는거야? <<phim_ ul>> 본토로 데려가서-"
<br>
"닥쳐. <<pShe_ nun>> 절대 그곳으로 가지 못할거야. <<phim_ ul>> 봐봐, <<pshe_ nun>> 출산할 준비가 됐다고!" 그건 <<veteran_guard_ 3>>처럼 들린다.
<br>
"<<He_ nun>> 감시 하에 출산을 해야할거야. 본토에서 누가 도와주러 오기 전까진 이게 최선이야." <<relaxed_guard_ yi 1>> 목소리가 말한다.
<br><br>
"조용히 해. 이제 너의 옷을 벗길거야."
<<if playerChastity("hidden")>>
<<He>> 는 당신의 <<worn_genitals_name_ ul>> 보고 가슴 높이의 찬장을 연다 <<He_ nun>> 쌍으로 갈래가 있지만 더 큰 도구를 가지고 온다. "우린 그걸 뺄거야. 별로 아프진 않을거야."
<br><br>
<<He_ nun>> 당신의 <<worn_genitals_name_ ul>> 두개의 갈래로 잡고 손잡이에 달린 버튼을 누른다. 당신은 그 도구에서 나는 소리를 듣는다. <span class="pink">그 도구는 금속을 부러뜨린다.</span>
<<set $worn.genitals.type.push("broken")>>
<</if>>
<br><br>
<<wash>><<undress "prison_birth">>
<<link [[다음|Pregnancy Birth Prison 2]]>><</link>>
<br><<effects>>
<<methodical_guard_ nun 0 cap>> 당신의 얼굴 위에 마스크를 올린다. 당신은 다시 의식이 희미해지는걸 느낀다.
<br><br>
<<set _pregnancy to getPregnancyObject()>>
<<if _pregnancy.totalBirthEvents gte 5>>
<<set _min to 15>>
<<set _max to 60>>
<<elseif _pregnancy.totalBirthEvents gte 3>>
<<set _min to 30>>
<<set _max to 120>>
<<else>>
<<set _min to 60>>
<<set _max to 180>>
<</if>>
<<set _max to Math.floor(_max * (1 + Math.floor(_pregnancy.fetus.length * 0.2)))>>
<<set _min to Math.floor(_min * (1 + Math.floor(_pregnancy.fetus.length * 0.2)))>>
<<set _timeCalc to random(_min, _max)>>
<<set _hours to Math.floor(_timeCalc / 60)>>
<<set _minutes to _timeCalc % 60>>
<<switch playerNormalPregnancyType()>>
<<case "human">>
<<methodical_guard_ yi 0 capo>> 목소리가 안개 속을 떠다닌다. "머리가 아래로 내려왔어. 우린 운이 좋았어. 넌 그냥..."
<br><br>
시간이 빨라지고 느려지며 고통이 점점 강해진다. 당신은 "숨쉬고" 와 "내보내고" 를 계속해서 듣고 최선을 다한다.
<br><br>
<<link [["다음 ("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Prison 3]]>><<endevent>><<pass _timeCalc>><<playerPrebirth>><</link>>
<<case "wolf">>
<<methodical_guard_ yi 0 capo>> 목소리가 안개 속을 떠다닌다. "이건... 예상치 못했네. 인간이 아닌 것을 출산한다라. 집중하자..."
<br><br>
시간이 빨라지고 느려지며 고통이 점점 강해진다. 당신은 "숨쉬고" 와 "내보내고" 를 계속해서 듣으며 최선을 다한다.
<br><br>
<<link [["다음 ("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Prison Wolf]]>><<endevent>><<pass _timeCalc>><<playerPrebirth>><</link>>
<</switch>><<effects>>
<<generate5>><<person5>>
<<set $litter_size to getPregnancyObject().fetus.length>>
당신은 의료실에서 일어난다. 미소를 띤 조산사가
<<if $litter_size is 1>>
<<his_ yi>> 팔로 아기를 들고 서있다.
<br><br>
"엄마가 깨어난 것 같네," <<he_ ga>> 아기를 건네며 말한다. 아기는 당신의 품에 안겨, 눈을 감은 채, 가슴을 오르락내리락하며 부드럽게 호흡한다.
<br><br>
"전 가능한 빨리 왔어요. 저 간수가 당신이 아기를 분만하는데 정말 잘 해주었어요. 아무튼 모든 검사를 다 했어요," 조산사가 말한다. "건강상 문제는 전혀 없어요. 이름은 생각해 봤나요?"
<br><br>
<<elseif $litter_size is 2>>
<<his_ yi>> 팔로 쌍둥이를 들고 서있다.
<br><br>
"엄마가 깨어난 것 같네," <<he_ ga>> 아기한 명을 건네주고 나머지도 건내주며 말한다. 아기들은 당신의 팔 양쪽에 앉아, 눈을 감은 채, 가슴을 오르락내리락하며 부드럽게 호흡한다.
<br><br>
"전 가능한 빨리 왔어요. 저 간수가 당신이 아기를 분만하는데 정말 잘 해주었어요. 아무튼 모든 검사를 다 했어요," 조산사가 말한다. "건강상 문제는 전혀 없어요. 그들의 이름은 생각해 봤나요?" 조산사가 묻는다.
<br><br>
<<else>>
<<his_ yi>> 팔로 세 쌍둥이를 들고 서있다.
<br><br>
"너의 엄마가 깬 것 같네." <<he_ ga>> 당신에게 한 명을 건네주고 나머지도 건네주며 말한다. 아기는 당신의 팔 양쪽에 앉는다. 조산사는 당신 가슴 바로 앞에서 세번째 아기를 들고 있다. 그들은 눈을 감은 채, 가슴을 오르락내리락하며 부드럽게 호흡한다.
<br><br>
"전 가능한 빨리 왔어요. 저 간수가 당신이 아기를 분만하는데 정말 잘 해주었어요. 아무튼 모든 검사를 다 했어요," 조산사가 말한다. "건강상 문제는 전혀 없어요. 이름은 생각해 봤나요?" 조산사가 묻는다.
<br><br>
<</if>>
<<set $bornChildrenIds to []>>
<<run getPregnancyObject().fetus.forEach(child => $bornChildrenIds.push(child.childId))>>
<<setBabyIntro "pc" "Bailey">>
<<birthUi "pc" "prison" "home" "Pregnancy Birth Prison 4" 120>><<effects>>
<<getChildrenIds>><<childSelect _childrenIds.last()>>
<<set _pregFame to ($litter_size * 5)>>
<<famepregnancy _pregFame>>
<<if $litter_size is 1>>
당신은 한참 동안 <<childtype_ rul>> 안고, <<childhis_ yi>> 작은 숨소리와 움직임을 즐긴다. <<childHe_ nun>> 대부분의 시간을 자면서 보내지만, 가끔 <<childhis_ yi>> 눈을 뜨고, 당신의 눈을 바라본다.
<br><br>
조산사가 돌아온다.
<<if $first_birth>>
<<He_ nun>> <<childname_ yi>> 기저귀를 가는 방법과 <<childhim_ ul>> 목욕시키는 방법을 가르쳐준다.
<<else>>
<<He_ nun>> <<childname_ yi>> 기저귀를 가는 것과 <<childhim_ ul>> 목욕시키는 것을 도와준다.
<</if>>
"졸리면 언제든 말해주세요," <<he_ ga>> 말한다. "당신도 휴식이 필요하고, 그 동안 아기는 저희가 대신 돌봐드릴게요. 당신은 오늘 하루 업무가 면제됐어요"
<br><br>
당신은 <<childname_ rul>> 계속 안아주고 싶은 마음은 굴뚝같지만, 자꾸만 졸고 있는 자신을 발견한다.
<br><br>
<<elseif $litter_size is 2>>
당신은 한참 동안 당신의 아기들을 안고, 그들의 작은 숨소리와 움직임을 즐긴다. 그들은 대부분의 시간을 자면서 보내지만, 가끔 그들의 눈을 뜨고, 당신의 눈을 바라본다.
<br><br>
조산사가 돌아온다.
<<if $first_birth>>
<<He_ nun>> 그들의 기저귀를 가는 방법과 그들을 목욕시키는 방법을 알려준다.
<<else>>
<<He_ nun>> 그들의 기저귀를 가는 것과 그들을 목욕시키는 것을 도와준다.
<</if>>
"졸리면 언제든 말해주세요," <<he_ ga>> 말한다. "당신도 휴식이 필요하고, 그 동안 그들은 저희가 대신 돌봐드릴게요. 당신은 오늘 하루 업무가 면제됐어요"
<br><br>
당신은 쌍둥이를 계속 안아주고 싶은 마음은 굴뚝같지만, 자꾸만 졸고 있는 자신을 발견한다.
<br><br>
<<elseif $litter_size is 3>>
당신은 한참 동안 당신의 아기들을 안고, 그들의 작은 숨소리와 움직임을 즐긴다. 그들은 대부분의 시간을 자면서 보내지만, 가끔 그들의 눈을 뜨고, 당신의 눈을 바라본다.
<br><br>
조산사가 돌아온다.
<<if $first_birth>>
<<He_ nun>> 그들의 기저귀를 가는 방법과 그들을 목욕시키는 방법을 알려준다.
<<else>>
<<He_ nun>> 그들의 기저귀를 가는 것과 그들을 목욕시키는 것을 도와준다.
<</if>>
"졸리면 언제든 말해주세요," <<he_ ga>> 말한다. "당신도 휴식이 필요하고, 그 동안 그들은 저희가 대신 돌봐드릴게요. 당신은 오늘 하루 업무가 면제됐어요"
<br><br>
당신은 세 쌍둥이를 계속 안아주고 싶은 마음은 굴뚝같지만, 자꾸만 졸고 있는 자신을 발견한다.
<br><br>
<</if>>
<<link [[다음|Pregnancy Birth Prison 5]]>><<storeon "prison_birth">><<pass 24 hour>><<stress -40>><</link>>
<br><br><<effects>>
<<if $litter_size gte 2>><<childrenNames_ nun $bornChildrenIds>><<else>><<childname_ un>><</if>> 요람에 누워있고 조산사는 당신이 설 수 있게 도와준다.
<<if $first_birth or playerNormalPregnancyTotal() is 0>>
당신은 일어서자 내장이 떨어지는 듯한 느낌을 받지만, <<he_ ga>> 정상적인 현상이라고 단언한다.
<br><br>
통증에도 불구하고, 당신은 출산 전보다 훨씬 더 편안하게 걷고 있다고 느낀다. 뱃속에 아기들이 없다면 얼마나 쉽게 움직일 수 있는지 당신은 까맣게 잊고 있었다.
<br><br>
조산사가 당신이 옷을 입는 것을 도와준다.
<<elseif between(playerNormalPregnancyTotal(), 1, 2)>>
당신은 일어서자 내장이 떨어지는 듯한 느낌을 받는다. 당신은 지난번 출산할 때 느꼈던 이 느낌을 기억하고 있으며, 이것이 정상적인 현상이라는 것을 알고 있다.
<br><br>
통증에도 불구하고, 당신은 출산 전보다 훨씬 더 편안하게 걷고 있다고 느낀다. 뱃속에 아기들이 없다면 얼마나 쉽게 움직일 수 있는지 당신은 까맣게 잊고 있었다.
<br><br>
조산사는 당신이 옷을 입도록 도와준다.
<<elseif between(playerNormalPregnancyTotal(), 3, 7)>>
당신은 일어서자 내장이 떨어지는 듯한 느낌을 받는다. 당신은 여전히 그 느낌이 익숙하지 않다.
<br><br>
당신은 다시 꽤 쉽게 걸을 수 있게 된다. 조금 어색하지만, 변화가 예전처럼 심하지는 않다. 몸 안에 다른 아기들이 없을 때 움직이기가 여전히 더 쉬운 것 같다.
<br><br>
조산사는 당신이 옷을 입는걸 도와주길 고집한다.
<<elseif between(playerNormalPregnancyTotal(), 8, 49)>>
당신은 아무런 어려움 없이 일어선다. 훨씬 더 민첩해진 느낌은 있지만, 더 이상 느낌의 차이는 거의 없다.
<br><br>
<<He_ ga>> 당신의 움직임에 감탄하며, 당신의 안정을 위해 팔로 당신을 감싼다. "많은 사람들을 봐 왔지만 이렇게 빨리 회복하는 사람은 별로 없었어요. 정말 강인하시네요!"
<br><br>
조산사는 당신이 옷을 입는걸 도와주길 고집한다.
<<elseif playerNormalPregnancyTotal() gte 50>>
당신은 누군가의 도움 없이 일어서면서, 속이 텅 빈 느낌을 받는다. 당신은 임신했을 때의 느낌이 벌써 그리워진다.
<br><br>
<<He_ ga>> 아무런 도움 없이 걷는 당신을 바라보며, 입을 쩍 벌린다. 당신은 재빨리 옷을 다시 입는다.
<br><br>
"이-이제 가셔도 돼요" <<he_ ga>> 말한다.
<</if>>
"당신의 아이들은 당신이 석방될 때 까지 임시 보호를 위해 고아원으로 보내질거고 그 이후엔 당신에게 양육권이 돌아갈 거예요."
<br><br>
<<link [[다음|Pregnancy Birth Prison 6]]>><<endevent>><</link>><<effects>>
당신은 당신의 감옥으로 돌아온다. 당신은 벌써 <<childrenNames_ yi $bornChildrenIds>> 포옹을 그리워한다. 당신은 이곳을 떠나고 싶다는 결심을 새롭게 다진다. <<stress -10>><<llstress>><<trauma -10>><<lltrauma>>
<br><br>
<<link [[다음|Prison Cell]]>><<unset $litter_size>><<unset $first_birth>><<endevent>><<unset $bornChildrenIds>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<endevent>>
<<generate1>><<person1>>
<<set $litter_size to getPregnancyObject().fetus.length>>
<<trBeasttypeFun `getPregnancyObject().fetus[0].type`>><<set _baby_type to _trResult>>
당신은 다른 방에서 깨어난다. 희미하게 낑낑거리는 소리가 들린다. 미소 띤 조산사가 당신의 침대 옆에 서서,
<<if $litter_size is 1>>
포대기에 싸여 있는 _baby_type 강아지를 <<his_ yi>> 품에 안고 있다.
<br><br>
"엄마가 깨어난 것 같네," <<he_ ga>> 강아지를 건네며 말한다. 강아지는 당신의 품에 안겨, 눈을 감은 채, 가슴을 오르락내리락하며 부드럽게 호흡한다.
<br><br>
"전 가능한 빨리 왔어요. 저 간수가 당신이 강아지를 분만하는데 정말 잘 해주었어요. 아무튼 모든 검사를 다 했어요," 조산사가 말한다. "건강상 문제는 전혀 없어요. 이름은 생각해 봤나요?"
<br><br>
<<else>>
<<trNumber $litter_size>> 마리의 _baby_type 강아지가 안에 있는 유아용 침대를 밀고 있다.
<br><br>
"엄마가 깨어난 것 같네," <<he_ ga>> 유아용 침대를 당신의 손이 닿는 곳으로 밀면서 말한다. 당신이 강아지들을 하나하나 안아주자, 강아지들은 눈을 감고, 가슴을 오르내리며 부드럽게 숨을 내쉰다.
<br><br>
"전 가능한 빨리 왔어요. 저 간수가 당신이 아기를 분만하는데 정말 잘 해주었어요. 아무튼 모든 검사를 다 했어요," 조산사가 말한다. "건강상 문제는 전혀 없어요. 그들의 이름은 생각해 보셨나요?" 조산사가 묻는다.
<br><br>
<</if>>
<<set $bornChildrenIds to []>>
<<run getPregnancyObject().fetus.forEach(child => $bornChildrenIds.push(child.childId))>>
<<birthUi "pc" "prison" "wolf_cave" "Pregnancy Birth Prison Wolf 2" 180>><<effects>>
<<getChildrenIds>><<childSelect _childrenIds.last()>>
<<famebestiality $litter_size>>
<<if $litter_size is 1>>
당신은 한참 동안 <<childtype_ rul>> 안고, <<childhis_ yi>> 작은 숨소리와 움직임을 즐긴다. <<childHe_ nun>> 대부분의 시간을 자면서 보내지만, 가끔 <<childhis_ yi>> 눈을 뜨고, 당신의 눈을 바라본다.
<br><br>
조산사가 돌아온다.
"졸리면 언제든 말해주세요," <<he_ ga>> 말한다. "당신도 휴식이 필요하고, 그 동안 강아지는 저희가 대신 돌봐드릴게요."
<br><br>
당신은 <<childname_ rul>> 계속 안아주고 싶은 마음은 굴뚝같지만, 자꾸만 졸고 있는 자신을 발견한다.
<br><br>
<<else>>
당신은 한참 동안 강아지들을 안고, 그들의 작은 숨소리와 움직임을 즐긴다. 강아지들은 대부분의 시간을 잠을 자면서 보내지만, 가끔 눈을 뜨고, 당신의 눈을 바라본다.
<br><br>
조산사가 돌아온다.
"졸리면 언제든 말해주세요," <<he_ ga>> 말한다. "당신도 휴식이 필요하고, 그 동안 강아지들은 저희가 대신 돌봐드릴게요."
<br><br>
당신은 강아지들을 계속 안아주고 싶은 마음은 굴뚝같지만, 자꾸만 졸고 있는 자신을 발견한다.
<br><br>
<</if>>
<<link [[다음|Pregnancy Birth Prison Wolf 3]]>><<storeon "prison_birth">><<pass 24 hour>><<stress -40>><</link>>
<br><<effects>>
<<if $litter_size gte 2>><<childrenNamesPost $bornChildrenIds "가">><<else>><<childname_ ga>><</if>> 요람에 누워 있는 동안 조산사가 당신을 일으켜 세워 준다.
<<if $first_birth or playerNormalPregnancyTotal() is 0>>
당신은 일어서자 내장이 떨어지는 듯한 느낌을 받지만, <<he_ ga>> 정상적인 현상이라고 단언한다.
<br><br>
통증에도 불구하고, 당신은 출산 전보다 훨씬 더 편안하게 걷고 있다고 느낀다. 뱃속에 늑대들이 없다면 얼마나 쉽게 움직일 수 있는지 당신은 까맣게 잊고 있었다.
<br><br>
조산사가 당신이 옷을 입는 것을 도와준다.
<<elseif between(playerNormalPregnancyTotal(), 1, 2)>>
당신은 일어서자 내장이 떨어지는 듯한 느낌을 받는다. 당신은 지난번 출산할 때 느꼈던 이 느낌을 기억하고 있으며, 이것이 정상적인 현상이라는 것을 알고 있다.
<br><br>
통증에도 불구하고, 당신은 출산 전보다 훨씬 더 편안하게 걷고 있다고 느낀다. 뱃속에 늑대들이 없다면 얼마나 쉽게 움직일 수 있는지 당신은 까맣게 잊고 있었다.
<br><br>
조산사가 당신이 옷을 입는 것을 도와준다.
<<elseif between(playerNormalPregnancyTotal(), 3, 7)>>
당신은 일어서자 내장이 떨어지는 듯한 느낌을 받는다. 당신은 여전히 그 느낌이 익숙하지 않다.
<br><br>
당신은 다시 꽤 쉽게 걸을 수 있게 된다. 조금 어색하지만, 변화가 예전처럼 심하지는 않다. 몸 안에 다른 늑대들이 없을 때 움직이기가 여전히 더 쉬운 것 같다.
<br><br>
조산사가 여전히 당신이 옷을 입는 것을 돕겠다고 고집한다.
<<elseif between(playerNormalPregnancyTotal(), 8, 49)>>
당신은 아무런 어려움 없이 일어선다. 훨씬 더 민첩해진 느낌은 있지만, 더 이상 느낌의 차이는 거의 없다.
<br><br>
<<He_ ga>> 당신의 움직임에 감탄하며, 당신의 안정을 위해 팔로 당신을 감싼다. "많은 사람들을 봐 왔지만 이렇게 빨리 회복하는 사람은 별로 없었어요. 정말 강인하시네요!"
<br><br>
조산사가 여전히 당신이 옷을 입는 것을 돕겠다고 고집한다.
<<elseif playerNormalPregnancyTotal() gte 50>>
당신은 누군가의 도움 없이 일어서면서, 속이 텅 빈 느낌을 받는다. 당신은 임신했을 때의 느낌이 벌써 그리워진다.
<br><br>
<<He_ ga>> 아무런 도움 없이 걷는 당신을 바라보며, 입을 쩍 벌린다. 당신은 재빨리 옷을 다시 입는다.
<br><br>
"이-이제 가셔도 돼요" <<he_ ga>> 말한다.
<</if>>
"강아지들은 스스로를 보호할 수 있게 되면 숲으로 방생될 거예요."
<br><br>
<<link [[다음|Pregnancy Birth Prison 6]]>><<endevent>><</link>>
<br><<effects>>
<<generate_methodical_guard 0>><<person1>>
<<generate_relaxed_guard 1>>
<<generate_anxious_guard 2>>
<<generate_veteran_guard 3>>
<<if $prison.punishment_intro is 0>>
<<set $prison.punishment_intro to 1>>
그 간수는 감옥 구역을 지나, 한쪽에 구멍이 뚫린 방으로 당신을 데려간다. 다른 간수들은 이미 그곳에 있다. <<methodical_guard_ ga 0 cap>><<person1>> 책상 뒤로 앉는다.
<br><br>
"넌 이미 경고를 받았어," <<he_ ga>> 말한다. "소장은 내가 처벌을 내릴 수 있도록 허용했어-"
<br>
문이 열리고, <<relaxed_guard_ ga 1>> 걸어온다. "저 리스트를 쓰는거야?"
<br>
<<methodical_guard_ nun 0 cap>> <<his_ yi>> 머리를 문지른다. "우린 저걸 안 변소할ㄲ-"
<br>
<<anxious_guard_ ga 2 cap>><<person3>> 개입한다. "에이," <<he_ ga>> 말한다. "저게 훨씬 재밌잖아."
<br>
"저건 상의되지 않은 ㄱ-"
<br>
"소장이 저거에 문제가 있었으면," <<veteran_guard_ ga 3>> 문틀에 기대며 말한다. "우리한테 뭐라 했겠지."
<br><br>
<<methodical_guard_ ga 0 cap>><<person1>> 한숨쉰다. "알겠어." <<He_ ga>> 책상 아래로 손을 넣는다.
<br><br>
<<elseif $prison.active_punishments.length gte 1>>
그 간수는 감옥 구역을 지나, 한쪽에 구멍이 뚫린 방으로 당신을 데려간다. 다른 간수들은 이미 그곳에 있다. <<methodical_guard_ ga 0 cap>><<person1>> 책상 뒤로 앉는다.
<br><br>
"너에겐 처벌이 부족했던거지?" <<he_ ga>> 손을 뻗으며 말한다. 다른 간수들이 옆에 선다.
<br><br>
<<else>>
그 간수는 감옥 구역을 지나, 한쪽에 구멍이 뚫린 방으로 당신을 데려간다. 다른 간수들은 이미 그곳에 있다. <<methodical_guard_ ga 0 cap>><<person1>> 책상 뒤로 앉는다.
<br><br>
한숨을 쉬며, <<he_ nun>> 손을 뻗는다. 다른 간수들이 옆에 선다.
<br><br>
<</if>>
<<link [[다음|Prison Punishment List]]>><</link>>
<br><<effects>>
<<methodical_guard_ nun 0 cap>> 커다란 횃불을 꺼낸다. <<He_ nun>> 그걸 책상 위로 올려놓고, 반대쪽 심연을 가리킨다. 횃불에서 빛이 나온다. 잠깐 어둠이 존재하다, 사라지더니 끝에서 몇미터 떨어진 은빛 판이 드러난다.
<br><br>
그 표면에 글씨가 써져있다.
<br><br>
<<prison_list>>
<<relaxed_guard_ ga 1 cap>> <<his_ yi>> 주머니에서 한 쌍의 주사위를 꺼낸다. <<He_ nun>> <<his_ yi>> 두 손을 모으고, 책상 위로 몸을 기댄다.
<br><br>
<<gameicon "dice">><<link [[주사위를 굴린다|Prison Punishment Roll]]>><</link>>
<br><<effects>>
<span id="prison_list">
<<prison_list>>
</span>
<<set _die_1 to random(1, 6)>>
<<set _die_2 to random(1, 6)>>
<div id="die_text">
<span id="die_1">
<<if $options.images is 1>>
<img src="img/misc/die_roll.gif">
<<else>>
?
<</if>>
</span>
+
<span id="die_2">
<<if $options.images is 1>>
<img src="img/misc/die_roll.gif">
<<else>>
?
<</if>>
</span>
<br>
=
<br>
<span id="die_result">
</span>
<span id="prison_list_result">
</span>
</div>
<<timed 2s>>
<<replace "#die_1">>
<<if $options.images is 1>>
<img @src="'img/misc/die_' + _die_1 + '.png'">
<<else>>
_die_1
<</if>>
<</replace>>
<</timed>>
<<timed 3s>>
<<replace "#die_2">>
<<if $options.images is 1>>
<img @src="'img/misc/die_' + _die_2 + '.png'">
<<else>>
_die_2
<</if>>
<</replace>>
<</timed>>
<<set $prison_punishment_number to _die_1 + _die_2>>
<<switch $prison_punishment_number>>
<<case 2>>
<<set $prison_punishment to "free use">>
<<case 3>>
<<set $prison_punishment to "nude">>
<<case 4>>
<<set $prison_punishment to "blindfold">>
<<case 5>>
<<set $prison_punishment to "topless">>
<<case 6>>
<<set $prison_punishment to "leash">>
<<case 7>>
<<set $prison_punishment to "underwear">>
<<case 8>>
<<set $prison_punishment to "cuffs">>
<<case 9>>
<<set $prison_punishment to "bottomless">>
<<case 10>>
<<set $prison_punishment to "gag">>
<<case 11>>
<<set $prison_punishment to "bindings">>
<<default>>
<<set $prison_punishment to "rut">>
<</switch>>
<<timed 4s>>
<<replace "#die_result">>
<<print $prison_punishment_number>>
<</replace>>
<<replace "#prison_list">>
<<prison_list_dark>>
<</replace>>
<</timed>>
<<timed 5s>>
<<replace "#prison_list_result">>
| <<prison_list_result>>
<</replace>>
<</timed>>
<br><br>
<<link [[다음|Prison Punishment 2]]>><</link>>
<br><<effects>>
<<if $prison.active_punishments.includes($prison_punishment)>>
<<prison_list_speech>> <<methodical_guard_ ga 0>> 말한다. "저건 이미 하고 있잖아.
<<for _i to $prison_punishment_number - 2; _i lt 11; _i++>>
<<if !$prison.active_punishments.includes($prison.punishments[_i])>>
<<set _prison_punishment_hi to $prison.punishments[_i]>>
<<break>>
<</if>>
<</for>>
<<for _i to $prison_punishment_number - 2; _i gt 0; _i-->>
<<if !$prison.active_punishments.includes($prison.punishments[_i])>>
<<set _prison_punishment_lo to $prison.punishments[_i]>>
<<break>>
<</if>>
<</for>>
<<if !_prison_punishment_hi>>
<<set $prison_punishment to _prison_punishment_lo>>
리스트에서 한칸 올려서, 나온 처벌을 실행할거야." <<He_ ga>> 목록을 본다. <<prison_list_speech end>>
<br><br>
<<elseif !_prison_punishment_lo>>
<<set $prison_punishment to _prison_punishment_hi>>
리스트에서 한칸 내려서, 나온 처벌을 실행할거야." <<He_ ga>> 목록을 본다. <<prison_list_speech end>>
<br><br>
<<else>>
동전 뒤집기에 따라, 리스트를 한칸 올리거나 내려서, 나온 처벌을 실행할거야."
<br><br>
<<relaxed_guard_ ga 1 cap>><<person2>> <<his_ yi>> 주머니에서 동전을 꺼낸다. "사람 그림이 앞면이다." <<He_ nun>> 그걸 던져서, <<his_ yi>> 손으로 그걸 가렸다가 펼친다.
<br><br>
<<if random(1, 2) is 2>>
<<set $prison_punishment to _prison_punishment_lo>>
"앞면," <<he_ ga>> 말한다. 그들은 전부 금속 판을 본다. <<prison_list_speech end>>
<<else>>
<<set $prison_punishment to _prison_punishment_hi>>
"뒷면," <<he_ ga>> 말한다. 그들은 전부 금속 판을 본다. <<prison_list_speech end>>
<</if>>
<br><br>
<</if>>
<<else>>
<<prison_list_speech>> <<methodical_guard_ ga 0>> 말한다.
<br><br>
<</if>>
<<outfitChecks>>
<<switch $prison_punishment>>
<<case "free use">>
<<leash 20>>
<<if $prison.active_punishments.includes("leash")>>
<<attach_leash>>
<</if>>
"오 <<girl_ iyo>>," <<veteran_guard_ ga 3>> 낄낄댄다. "수감자들이 좋아하겠는데."
<br><br>
<<methodical_guard_ ga 0 cap>> 또 다시 책상 아래로 손을 넣는다. 울퉁불퉁한 금속이 책상에 철컹거리며, 그 금속 판 한쪽에 기괴한 문구가 적혀있다. <span class="red">"무료 변소."</span>
<br><br>
<<relaxed_guard_ nun 1 cap>> 당신의 개목걸이를 풀지만, 자유는 잠시뿐이다. 새로운 금속은 더 무겁다.
<br><br>
<<link [[다음|Prison Punishment Free]]>><<prison_punishment_init>><</link>>
<br>
<<case "nude">>
<<if _fullyNaked>>
<<methodical_guard_ ga 0 cap>><<person1>> <<his_ yi>> 안경을 고쳐쓴다. <span class="pink">"넌 옷을 입으면 안돼,"</span> <<he_ ga>> 말한다. "너의 동료들이 판단할거야. 보아하니 벌써 준비가 된 것 같군."
<<else>>
<<clothesruined>>
<<methodical_guard_ ga 0 cap>><<person1>> <<his_ yi>> 안경을 조정하자 다른 간수들이 다가온다. <span class="pink">"너의 옷은 몰수다,"</span> <<he_ ga>> 말한다. "너의 동료들이 판단하겠지."
<br><br>
그들의 손이 천을 잡아 당긴다. 당신은 방 한가운데 벌거벗은 채로 남겨졌다.
<br><br>
<</if>>
<br><br>
<<link [[다음|Prison Punishment Nude]]>><<prison_punishment_init>><</link>>
<br>
<<case "blindfold">>
<<if $worn.face.name is "gag">>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<facewear 6>>
<<else>>
<<facewear 5>>
<</if>>
"걸어다닐 때 조심해야 할 거야," <<methodical_guard_ ga 0>><<person1>> 말한다. 당신은 뒤에서 발자국 소리를 듣지만, 당신이 돌아보기 전 당신의 시야가 천조각에 막힌다. <span class="purple">당신의 눈은 가려졌다.</span>
<br><br>
<<link [[다음|Prison Punishment Blindfold]]>><<prison_punishment_init>><</link>>
<br>
<<case "topless">>
<<methodical_guard_ ga 0 cap>><<person1>> <<his_ yi>> 안경을 고쳐쓴다. <span class="blue">"넌 허리 위로 옷을 입으면 안돼,"</span> <<he_ ga>> 말한다.
<<if _topless>>
"너의 헌신을 증명하기 위해서 말이지. 보아하니 벌써 준비가 된 것 같군."
<br><br>
<<else>>
<<overupperruined>><<upperruined>><<underupperruined>>
"너의 헌신을 증명하기 위해서 말이지."
<br><br>
그들의 손이 천을 잡아 당긴다. 당신은 방 한가운데 상의 없이 남겨졌다.
<br><br>
<</if>>
<<link [[다음|Prison Punishment Topless]]>><<prison_punishment_init>><</link>>
<br>
<br><br>
<<case "leash">>
<<attach_leash>>
<<veteran_guard_ nun 3 cap>><<person4>> 다가오며 줄을 꺼낸다. <span class="lblue"><<He_ nun>> 한쪽 끝을 당신 목에 있는 개목걸이에 걸고,</span> 반대쪽 끝을 <<relaxed_guard_ 1>>에게 건낸다. "좋은 <<bitch_ ga>> 되었군."
<br><br>
<<link [[다음|Prison Punishment Leash]]>><<prison_punishment_init>><</link>>
<br>
<<case "underwear">>
다른 간수들이 다가오는 동안 <<methodical_guard_ ga 0 cap>><<person1>> <<his_ yi>> 안경을 고쳐쓴다. <span class="teal">"넌 속옷 외의 옷을 입으면 안돼,"</span> <<he_ ga>> 말한다.
<<if _overNaked and _middleNaked>>
"그게 너의 속죄다. 보아하니 벌써 준비가 된 것 같군."
<<else>>
<<overupperruined>><<overlowerruined>><<upperruined>><<lowerruined>>
"그게 너의 속죄다." 모든 곳에서 손이 다가오고, 당신의 몸을 감싸고 있는 천을 잡고 당겨, 당신은 방 한가운데 노출된 채로 남겨졌다.
<</if>>
<br><br>
<<link [[다음|Prison Punishment Underwear]]>><<prison_punishment_init>><</link>>
<br>
<<case "cuffs">>
<<feetwear 26>>
<<methodical_guard_ ga 0 cap>> 또 다시 책상 아래로 손을 넣는다. <span class="lblue">쇠고랑에 묶인 금속 공이 나무에 쿵하고 부딪힌다.</span> <<veteran_guard_ ga 3 cap>><<person4>> 그걸 손에 들고, 당신 아래로 숙인다.
<br><br>
"이 속박구가 너의 자리를 알게 해줄거야."
<br><br>
<<link [[다음|Prison Punishment Cuffs]]>><<prison_punishment_init>><</link>>
<br>
<<case "bottomless">>
<<methodical_guard_ ga 0 cap>><<person1>> <<his_ yi>> 안경을 고쳐쓴다. "넌 징계를 받아야 해," <<he_ ga>> 말한다.
<<if $worn.lower.name is "naked" and $worn.under_lower.name is "naked">>
<span class="blue">"허리 아래론 옷 입기 금지다.</span> 보아하니 벌써 준비가 된 것 같군."
<br><br>
<<else>>
<<overlowerruined>><<lowerruined>><<underlowerruined>>
<span class="blue">"허리 아래론 옷 입기 금지다."</span> 그들의 손이 천을 잡아 당긴다. 당신은 방 한가운데 하의 없이 남겨졌다.
<br><br>
<</if>>
<<link [[다음|Prison Punishment Bottomless]]>><<prison_punishment_init>><</link>>
<br>
<<case "gag">>
<<if $worn.face.name is "blindfold">>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<facewear 6>>
<<else>>
<<facewear 4>>
<</if>>
<<methodical_guard_ ga 0 cap>><<person1>> 책상 아래로 손을 넣는다. <span class="purple"><<He_ nun>> 테이블 위로 플라스틱 재갈을 찰싹 내려놓는다.</span> <<anxious_guard_ nun 2 cap>><<person3>> 그걸 집어들고, 당신 얼굴에 씌운다.
<br><br>
<<link [[다음|Prison Punishment Mask]]>><<prison_punishment_init>><</link>>
<br>
<<case "bindings">>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<methodical_guard_ ga 0 cap>> <<veteran_guard_ 3>><<person4>>에게 끄덕이자, <<he_ ga>> 줄을 꺼내든다. "가만히 있으렴 <<girl_ iyo>>." <<He_ nun>><<print $worn.handheld.name isnot "naked" ? " 당신의 <<worn_handheld_name_ ul>> 가져간 다음,<<handheldruined>>" : "">> 당신의 양팔을 묶고, 무력한 상태로 둔다.
<br><br>
<<link [[다음|Prison Punishment Bindings]]>><<prison_punishment_init>><</link>>
<br>
<<case "rut">>
<<veteran_guard_ ga 3 cap>><<person4>> 웃는다. "만나서 반가웠다," <<he_ ga>> 당신을 책상 맞은편에 있는 구멍으로 밀면서 말한다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br>
"<<pshe_ ga>> 우리한테 값비싼 물건을 가지고 오면," <<anxious_guard_ ga 2>> 말한다. "<<phim_ ul>> 다시 올려주는 거, 맞지?"<<lstress>><<stress -6>>
<br>
"맞지," <<veteran_guard_ ga 3>> 대답한다. "하지만 그 틈은 이미 오래 전 깨끗하게 치워졌다고."<<gstress>><<stress 6>>
<br>
"몇몇 수감자들은 지들이 올라올 방법을 찾더라," <<relaxed_guard_ ga 1>> 더한다.<<lstress>><<stress -6>>
<br>
"자주는 아니지." <<veteran_guard_ ga 3 cap>> 당신의 등을 <<his_ yi>> 부츠로 밀고, 당신은 어둠 속으로 떨어진다.<<gtrauma>><<ggstress>><<trauma 6>><<stress 12>>
<br><br>
<<link [[다음|Prison Punishment Rut]]>><</link>>
<br>
<<default>>
<</switch>><<effects>>
당신은 어둠 속으로 떨어져, 찬 물에 착지한다.
<<water>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 물가로 몸부림치며 간다.
<<else>>
당신은 물가로 헤엄쳐 간다.
<</if>>
<br><br>
당신은 위에서 목소리를 듣지만, 뭐라는지 들리지 않는다. 아무튼 당신은 어떤 냄새를 맡는다.
<<if $worn.face.type.includes("blindfold")>>
근처 어딘가, 달콤한 향이 난다. 그것은 당신의 마음을 맑게 한다.<<lstress>><<stress -6>>
<<else>>
이상한 버섯에서 달콤한 향이 나는 증기 기둥이 피어오른다. 그 버섯은 매우 위험해 보이지만, 그 향이 너무 달콤하다. 그것은 당신의 마음을 맑게 한다.<<lstress>><<stress -6>>
<</if>>
<br><br>
<<set $rut_entry to "punish">>
<<link [[들이마신다|Prison Rut Inhale]]>><<set $rut to 0>><<endevent>><<arousal 5000>><<drugs 300>><<stress -120>><</link>><<gggarousal>><<lllstress>>
<br>
<<link [[무시한다|Prison Rut]]>><<set $rut to 0>><<endevent>><</link>>
<br><<effects>>
<<prison_punishment_end>>
"잘 들어라 쓰레기들아," <<he_ ga>> 말한다. "이 나쁜 <<girl_ i>> 고행을 받게 되었다. 이제 <<pher_ yi>> 몸은 너희들에게 열려있다. <<phim_ ul>> 때리고, <<phim_ ul>> 따먹어라. 이 표시가 있는 한 말이지." <<He_ ga>> <<his_ yi>> 지휘봉으로 "무료 변소" 개목걸이를 때린다. "너희가 하고 싶은 건 뭐든지 해라."
<br><br>
<<destination_prison_walkway>><<effects>>
<<prison_punishment_end>>
<<covered>> 다른 수감자들이 음란한 말로 당신을 조롱한다. 복도를 지나가는 길에서, 그들의 음탕한 눈에서 숨을 곳이 없다.
<br><br>
<<destination_prison_walkway>><<effects>>
<<endevent>>
당신은 난간을 잡고 당신의 감옥으로 돌아올 수 있었다.
<<if $prison.schedule is "lockdown">>
간수 한 명이 당신을 뒤따라 오지만, 당신은 누구인지 모른다. 그들은 당신 뒤의 문을 닫는다.
<<else>>
<<generate1>><<person1>>그래도 당신은 맞는 길로 온 것 같다.
<br><br>
뒤에서 두 손이 당신의 <<breasts_ rul>> 잡고 당신은 방해당한다. "어흥," 뒤에 있던 <<personsimple_ yi>> 목소리가 말한다. <<He_ nun>> 당신을 놓아주지만, 지나가기 전 당신의 <<bottom_ ul>> 친다.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600 "breasts">>
<</if>>
<br><br>
<<link [[다음|Prison Cell]]>><<endevent>><</link>>
<br><<effects>>
<<prison_punishment_end>>
<<covered>> 수감자들이 당신을 보는 걸 즐기며, 음란한 말로 당신을 조롱한다.
<br><br>
<<destination_prison_walkway>><<effects>>
<<prison_punishment_end>>
<br><br>
"무릎 꿇어라, <<bitch_ ya>>," <<he_ ga>> 그들의 주목을 끌는 와중에 말한다.
<br><br>
<<link [[무릎을 꿇는다|Prison Punishment Knees]]>><<sub 1>><</link>>
<br>
<<link [[거절한다|Prison Punishment Knees Refuse]]>><<def 1>><</link>><<physiquedifficulty 1 16000>>
<br><<effects>>
당신은 무릎을 꿇는다. "착한 <<slut_ iguna>>," <<relaxed_guard_ ga 1>><<person2>> 말한다. <<He_ nun>> 목줄을 잡아당기며, 당신을 당신의 감옥까지 기어가도록 강제한다.
<br><br>
<<if $prison.schedule is "lockdown">>
<<generate5>><<person5>>수감자 중 한 명인, <<person_ i>>, 당신이 지나갈 때 <<his_ yi>> 감옥에서 손을 뻗는다. 당신은 피해가려 하지만, <<relaxed_guard_ ga 1>> 가까이 잡아당긴다. 그 <<person_ un>> 당신이 지나갈 때 당신의 <<bottom_ ul>> 더듬는다.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600 "bottom">>
<br><br>
다른 수감자들도 찰싹 치거나, 더듬으며, 그 뒤를 뒤따른다. <<relaxed_guard_ nun 1 cap>> 목줄을 팽팽하게 유지한다.
<br><br>
당신은 당신의 감옥으로 돌아가는 시간동안 고통받는다.<<ggpain>><<pain 8>>
<br><br>
<<else>>
<<if $exposed gte 1>>
수감자들은 당신 아래의 창살 너머로 당신의 <<lewdness_ rul>> 응시한다. 참는 것 이외엔 할 수 있는 것이 별로 없다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<generate5>><<person5>>수감자 중 한 명인, <<person_ i>>, 당신이 지나갈 때 <<his_ yi>> 감옥에서 나와 당신을 따라온다. <<He_ nun>> 당신의 아래를 보고선, 당신의 <<bottom_ ul>> 찰싹 친다. <<relaxed_guard_ nun 1 cap>> <<him_ ul>> 멈추지 않는다.
<br><br>
다른 수감자들이 그 뒤를 뒤따른다. 당신은 당신의 감옥으로 돌아가는 시간동안 고통받는다.<<ggpain>><<pain 8>>
<br><br>
<</if>>
<<link [[다음|Prison Cell]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
<<gagged_speech "ㅈ-죄송하지만 전 하기 ㅅ-">>
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "난 당신 같은 것의 개가 ㅇ-">>
<<else>>
<<gagged_speech "전 하기 ㅅ-">>
<</if>>
<br><br>
<<if $physiqueSuccess>>
<<methodical_guard_ ga 0 cap>><<person1>> 목줄을 세게 잡아당기며 방해해서, 당신이 무릎을 꿇게 하려 한다. 당신은 끝을 잡고, 당신을 잡아올린다. <span class="green"><<methodical_guard_ nun 0 cap>> 금속 격자로 넘어진다.</span><<ggsuspicion>><<ggrespect>><<prison_guards -3>><<prison_inmates 3>>
<br><br>
다른 수감자들은 당신이 <<he_ ga>> 쓰러져 있는 동안 <<him_ ul>> 때리는 걸 보고 환호하지만, <<he_ nun>> 이미 <<his_ yi>> 지휘봉으로 손을 뻗고 있다. 당신은 당신의 감옥으로 돌아간다.
<br><br>
<<else>>
<<methodical_guard_ nun 0 cap>><<person1>> 목줄을 세게 잡아당기며 방해해서, <span class="red">당신이 무릎을 꿇게 한다.</span> <<He_ nun>> 복도를 따라, 당신의 감옥으로 당신을 끌고간다.
<br><br>
<<if $prison.schedule is "lockdown">>
<<generate5>><<person5>>수감자 중 한 명인, <<person_ i>>, 당신이 지나갈 때 <<his_ yi>> 감옥에서 손을 뻗는다. 당신은 피해가려 하지만, <<relaxed_guard_ ga 1>> 가까이 잡아당긴다. 그 <<person_ un>> 당신이 지나갈 때 당신의 <<bottom_ ul>> 더듬는다.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600 "bottom">>
<br><br>
다른 수감자들도 찰싹 치거나, 더듬으며, 그 뒤를 뒤따른다. <<relaxed_guard_ nun 1 cap>> 목줄을 팽팽하게 유지한다.
<br><br>
당신은 당신의 감옥으로 돌아가는 시간동안 고통받는다.<<ggpain>><<pain 8>>
<br><br>
<<else>>
<<if $exposed gte 1>>
수감자들은 당신 아래의 창살 너머로 당신의 <<lewdness_ rul>> 응시한다. 참는 것 이외엔 할 수 있는 것이 별로 없다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<generate5>><<person5>>수감자 중 한 명인, <<person_ i>>, 당신이 지나갈 때 <<his_ yi>> 감옥에서 나와 당신을 따라온다. <<He_ nun>> 당신의 아래를 보고선, 당신의 <<bottom_ ul>> 찰싹 친다. <<relaxed_guard_ nun 1 cap>> <<him_ ul>> 멈추지 않는다.
<br><br>
다른 수감자들이 그 뒤를 뒤따른다. 당신은 당신의 감옥으로 돌아가는 시간동안 고통받는다.<<ggpain>><<pain 8>>
<br><br>
<</if>>
<</if>>
<<link [[다음|Prison Cell]]>><<endevent>><</link>>
<br><<effects>>
"넌 평상시에 옷을 벗고 다니게 될거야," <<relaxed_guard_ ga 1>> 복도를 통해 돌아가는 길에 말한다.
<br><br>
<<destination_prison_walkway>><<effects>>
<<if $prison.schedule is "lockdown">>
당신이 걷는 동안 사슬이 바닥에 철컹거린다. 몇몇 수감자들은 자기 전, 그들 감옥 창살 사이로 들여다보며, 확인한다.
<<else>>
당신이 걷는 동안 사슬이 바닥에 철컹거린다. 아래를 지나가던 몇몇 수감자들은 위를 올려다보곤, 웃으며 돌아간다.
<</if>>
<br><br>
<<destination_prison_walkway>><<effects>>
<<prison_punishment_end>>
<<covered>> 수감자들이 당신을 보는 걸 즐기며, 음란한 말로 당신을 조롱한다.
<br><br>
<<destination_prison_walkway>><<effects>>
"너무 조이나?" <<relaxed_guard_ ga 1 cap>><<person2>> 복도를 통해 돌아가는 길에 웃으며 말한다. "생각치 못했네." <<He_ nun>> 당신의 <<bottom_>>에 <<his_ yi>> 지휘봉으로 작별 인사의 한 방을 때린다.
<br><br>
<<destination_prison_walkway>><<effects>>
<<relaxed_guard_ nun 1 cap>><<person2>> 당신의 묶인 팔을 잡고 당신을 당신의 감옥으로 민다.
<<if $prison.schedule is "lockdown">>
<<generate5>><<person5>>수감자 중 한 명인, <<person_ i>>, 창살 사이로 손을 뻗고 당신의 <<breasts_ ul>> 더듬거린다. <<relaxed_guard_ nun 1 cap>><<person2>> 잠시 당신을 멈춰, 막지 못하게 한다.<<gstress>><<gtrauma>><<garousal>><<stress 6>><<trauma 6>><<arousal 600 "breasts">>
<<else>>
<<generate5>><<person5>>수감자 중 한 명인, <<person_ i>>, 당신 앞에 선다. <<relaxed_guard_ nun 1 cap>><<person2>> 당신을 멈춰, 당신의 <<breasts_ rul>> 더듬거리는 걸 막지 못하게 한다.<<gstress>><<gtrauma>><<garousal>><<stress 6>><<trauma 6>><<arousal 600 "breasts">>
<</if>>
<br><br>
<<link [[참는다|Prison Punishment Bindings Endure]]>><<sub 1>><</link>>
<br>
<<link [[박치기한다|Prison Punishment Bindings Headbutt]]>><<def 1>><</link>>
<<if $cow gte 6>>
<<cow>><<ltrauma>><<lstress>>
<<else>>
<<gpain>><<ltrauma>>
<</if>>
<br><<effects>>
당신은 <<person5>><<person_ i>> 만족할 때 까지 참는다. <<relaxed_guard_ nun 1 cap>> 감옥까지 가는 남은 길을 따라 민다.
<br><br>
<<link [[다음|Prison Cell]]>><<endevent>><</link>>
<br><<effects>>
<<if $cow gte 6>>
<<trauma -6>><<stress -6>>
당신은 당신의 이마를 <<person5>><<person_ yi>> 이마에 부딪혀서, <<his_ yi>> 얼굴에서 바보같은 미소를 지운다. 당신은 아픔을 거의 느끼지 못하지만, 그 수감자는 정신이 혼미해진다.
<<else>>
당신은 당신의 이마를 <<person5>><<person_ yi>> 이마에 부딪힌다. 그건 아프지만, <<his_ yi>> 얼굴에서 바보같은 미소를 지울만한 가치가 있었다.<<pain 4>><<trauma -6>>
<</if>>
<br><br>
<<relaxed_guard_ nun 1 cap>> 웃음을 터트리곤, 당신을 다시 움직이도록 한다. 당신은 <<person_ i>> <<his_ yi>> 머리를 문지르는 걸 두고 떠난다.
<br><br>
<<link [[다음|Prison Cell]]>><<endevent>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Prison Punishment Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Punishment Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
<<He_ nun>> 에너지가 바닥나, 비틀거리며 벽에 기댄다. 수감자들이 <<him_ ul>> 조롱한다.<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>>
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_revolt_options>>
<<elseif $enemyhealth lte 0>>
<<He_ nun>> 바닥으로 쓰러진다. 수감자들이 <<he_ ga>> <<his_ yi>> 지휘봉으로 손을 뻗을 때 까지, <<him_ ul>> 조롱한다. <<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>><<greb>><<prison_reb 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_revolt_options>>
<<else>>
더이상 계속할 수 없을 정도로 다쳐서, 당신은 땅에 쓰러진다. <<He_ nun>> 당신에게 수갑을 채우고, 무릎을 꿇도록 한다. 당신이 지나갈 때 다른 수감자들이 조롱하지만, 나쁘게 들리진 않는다.<<grespect>><<prison_inmates 1>>
<<bind>>
<br><br>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Punishment]]>><</link>>
<br>
<</if>><<effects>>
그 간수는 <<his_ yi>> 셔츠 주머니로 손을 넣는다. 목으로부터 나오는, <span class="red">끔찍한 고통이 당신을 관통한다.</span> 그건 짧은 시간이었지만, 당신을 바닥으로 쓰러져 경련을 일으키게 만들기에 충분한 시간이다.<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>>
<br><br>
당신은 <<he_ ga>> 수갑을 채우고, 감옥에서 끌고 나가는 것에 저항하기엔 너무 아프다. 당신이 지나갈 때 다른 수감자들이 조롱하지만, 나쁘게 들리진 않는다.<<grespect>><<prison_inmates 1>>
<<bind>>
<br><br>
<<link [[다음|Prison Punishment]]>><<endevent>><</link>>
<br><<effects>>
펜치가 목줄을 잡아 뜯어, 당신의 개목걸이가 뜯어진다.
<br><br>
<<detach_leash>>
<<destination_prison>><<effects>>
<<He_ nun>> 당신 아래로 웅크리고, 열쇠를 넣는다. <<worn_feet_name_ nun>> 딸깍거리며 열린다.
<br><br>
"좋게 행동하도록," <<he_ ga>> 말한다. "아니면 <<if $worn.feet.plural is 1>>이것들을<<else>>이것을<</if>> 다시 차야할거야."
<br><br>
<<set $worn.feet.type.push("broken")>>
<<feetruined>>
<<destination_prison>><<effects>>
<<if $worn.face.type.includes("blindfold")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<facewear 5>>
<<else>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
당신은 <<he_ ga>> 당신의 머리 뒤 끈을 만지작거리는 동안 가만히 있고, 당신의 재갈은 느슨해져 풀린다.
<br><br>
"말을 조심하도록 해," <<he_ ga>> 말한다.
<br><br>
<<destination_prison>><<effects>>
<<if $worn.face.type.includes("gag")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<facewear 4>>
<<else>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
당신은 <<he_ ga>> 당신의 머리 뒤 끈을 만지작거리는 동안 가만히 있는다. 그건 느슨해져 풀리고, 당신이 눈을 뜨자 빛이 들어온다.
<br><br>
<<destination_prison>><<effects>>
<<He_ nun>> 열쇠를 넣고, 그 "무료 변소" 부분이 개목걸이에서 <<his_ yi>> 손 위로 떨어진다.
<br><br>
"복종이 최선인 이유를 알길 바라도록 하지," <<he_ ga>> 말한다.
<br><br>
<<if $worn.neck.cursed is 1>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<if $prison.active_punishments.includes("leash")>>
<<neckwear 21>>
<<else>>
<<neckwear 1>>
<</if>>
<</if>>
<<destination_prison>><<effects>>
<<arm_unbind>>
<<He_ nun>> 당신의 속박을 풀어, 당신의 팔을 자유롭게 한다. "널 다시 묶을 이유를 만들지 말도록," <<he_ ga>> 말한다. "팔이 자유로울 때가 훨씬 좋을테니 말이야."
<br><br>
<<destination_prison>><<effects>>
<<He_ nun>> 중앙 타워 아래에 있는 허름한 방으로 당신을 데려간다.
<br><br>
<<if $prison.active_punishments.includes("free use") and $worn.neck.name isnot "free use collar" and $worn.neck.name isnot "free use collar with leash">>
<<leash 20>>
<<if $prison.active_punishments.includes("leash")>>
<<attach_leash>>
<</if>>
새 개목걸이는 전만큼 기괴하다.
<<elseif $prison.active_punishments.includes("nude") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked")>>
<<clothesruined>>
<<He_ nun>> <<his_ yi>> 주머니에서 칼날을 꺼내, 당신의 옷을 잡아, 거칠게 칼날을 그어 그걸 찢어버린다.<<covered>>
<br><br>
<<elseif $prison.active_punishments.includes("blindfold") and !$worn.face.type.includes("blindfold")>>
<<if $worn.face.name is "gag">>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<facewear 6>>
<<else>>
<<facewear 5>>
<</if>>
<<He_ nun>> 당신 머리를 안대로 둘러싸고, 단단히 묶는다.
<<elseif $prison.active_punishments.includes("topless") and ($worn.upper.name isnot "naked" or $worn.under_upper.name isnot "naked")>>
<<upperruined>><<underupperruined>>
<<He_ nun>> <<his_ yi>> 주머니에서 칼날을 꺼내, 당신의 옷을 잡아, 거칠게 칼날을 그어 그걸 찢어버린다.<<covered>>
<br><br>
<<elseif $prison.active_punishments.includes("bottomless") and ($worn.lower.name isnot "naked" or $worn.under_lower.name isnot "naked")>>
<<lowerruined>><<underlowerruined>>
<<He_ nun>> <<his_ yi>> 주머니에서 칼날을 꺼내, 당신의 옷을 잡아, 거칠게 칼날을 그어 그걸 찢어버린다.<<covered>>
<br><br>
<<elseif $prison.active_punishments.includes("leash") and $worn.neck.collared isnot 1 and $worn.neck.type isnot "naked">>
<<He_ nun>> 당신의 <<worn_neck_name_ >>에 목줄을 건다.
<<attach_leash>>
<<elseif $prison.active_punishments.includes("underwear") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked")>>
<<upperruined>><<lowerruined>>
<<He_ nun>> <<his_ yi>> 주머니에서 칼날을 꺼내, 당신의 옷을 잡아, 거칠게 칼날을 그어 그걸 찢어버린다.<<covered>>
<br><br>
<<elseif $prison.active_punishments.includes("cuffs") and !$worn.feet.type.includes("shackle")>>
<<feetwear 26>>
<<He_ nun>> 무거운 공이 연결된, 차가운 금속을 당신의 발목에 고정한다.
<<elseif $prison.active_punishments.includes("gag") and !$worn.face.type.includes("gag")>>
<<if $worn.face.name is "blindfold">>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<facewear 6>>
<<else>>
<<facewear 4>>
<</if>>
<<He_ nun>> 당신의 입에 재갈을 넣고, 당신 머리에 둘러싸서 묶는다.
<<elseif $prison.active_punishments.includes("bindings") and ($leftarm isnot "bound" or $rightarm isnot "bound")>>
<<He_ nun>> 당신 등 뒤로 당신의 팔을 묶는다
<<bind>>
<</if>>
"이제부턴 규칙을 준수하도록," <<he_ ga>> 말한다. "아니면 다른 처벌이 필요할테니까."
<br><br>
<<link [[다음|Prison Punishment]]>><<endevent>><</link>>
<br><<location "underground">><<set $outside to 0>><<effects>>
당신은 감옥 아래, 협곡에 있다.
<<if $rut gte 100>>
<span class="green">당신은 대리석 계단 앞에 도착한다.</span> 당신이 발을 내밀자, 어둠이 물러가고, 분홍색 안개에 가려진 계단이 모습을 드러낸다. 당신은 계단을 타고 위로 올라가고, 꽃 조각과, 가운데 감긴 눈으로 장식된, 돌로 된 상자를 발견한다. 그건 잠금이 되어있지 않다.
<br><br>
<<prisonicon "chest">><<link [[연다|Prison Rut Chest]]>><</link>>
<br>
<<elseif $stress gte $stressmax>>
<br><br>
<<passout_rut>>
<<else>>
<<if $worn.face.type.includes("blindfold")>>
당신은 안대를 쓰고 아무것도 볼 순 없지만, 바닥과 벽이 축축하다. 당신은 바람과, 당신이 트인 장소에 있다는 느낌을 느낀다.
<br><br>
<<link [[바람을 향해 비틀비틀 걸어간다 (0:10)|Prison Rut Walk]]>><<pass 10>><<hallucinogen 10>><<set $phase to 1>><<set $rut += 8>><</link>>
<br>
<<else>>
안개처럼 답답한 어둠이 둘러싸고 있지만, 조금 멀리까진 볼 수 있다. 땅은 자연적인 암석이며, 습기 때문에 미끄럽다. 당신은 바람을 느낀다. 당신은 트인 장소에 있는 것 같다.
<br><br>
<<link [[바람을 향해 걸어간다 (0:10)|Prison Rut Walk]]>><<pass 10>><<hallucinogen 10>><<set $phase to 0>><<set $rut += 10>><</link>>
<br>
<</if>>
<<prison_map rut>>
<</if>><<effects>>
당신은 상자를 연다.
<<if $prison_egg isnot 1 and $prison.watchers_friend isnot 2>>
<<set $prison_egg to 1>>
<<if $rut_entry is "punish">>
안에는 보라색 촉수에 거의 삼켜진, 커다란 알이 있다. 당신은 그것들을 알로부터 떼어낸다.
<br><br>
안에는 주변 안개에서 나오는 빛에 비친, 핑크빛 다이아몬드도 있다. 이건 간수들을 만족시킬 것이다.
<br><br>
<<else>>
안에는 보라색 촉수에 거의 삼켜진, 커다란 알이 있다. 당신은 그것들을 알로부터 떼어낸다.
<br><br>
<</if>>
<<else>>
<<if $rut_entry is "punish">>
안에는 주변 안개에서 나오는 빛에 비친, 핑크빛 다이아몬드도 있다. 이건 간수들을 만족시킬 것이다.
<br><br>
<<else>>
It's empty.
<br><br>
<</if>>
<</if>>
당신은 계단을 내려간다.
<br><br>
<<link [[떠난다 (0:30)|Prison Rut Return]]>><<pass 30>><</link>>
<br><<effects>>
어둠이 물러나면서, 계곡이 가르지르고 석순이 박혀있는, 당신이 지나온 지하 동굴이 드러난다. 당신은 어디서 빛이 나오는지 잘 모른다. 너무 오랫동안 보는 것은 당신을 불편하게 하고, 당신은 시선을 피한다.<<gstress>><<stress 6>>
<br><br>
당신은 당신이 온 길로 돌아가는데, 가는 길을 볼 수 있기에 더 빨리 도착할 수 있었다.
<<if $rut_entry is "rope">>
밧줄이 당신이 놓은 곳에 감겨 있다. 당신을 빛을 향해 올라간다.
<br><br>
<<link [[다음|Prison Spire]]>><<endevent>><<rut_end>><<location "prison">><</link>>
<br>
<<else>>
당신이 빠진 웅덩이는 여전히 그곳에 있고, 당신은 이제 위 멀리에 있는 처벌 명판이 보인다.
<br><br>
<<link [[소리지른다|Prison Rut Shout]]>><</link>>
<br>
<</if>><<effects>><<effects_prison>>
<<if $speech_attitude is "meek">>
<<gagged_speech "ㅈ-제 말 들리세요?">> 당신이 소리지른다. <<gagged_speech "이 아래는 무서워요.">>
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "멍청이들,">> 당신이 소리지른다. <<gagged_speech "제가 뭘 가져왔어요. 그니까 저 좀 올려주실래요.">>
<<else>>
<<gagged_speech "다이아몬드를 찾았어요,">> 당신이 소리지른다. <<gagged_speech "이제 올라갈 수 있나요?">>
<</if>>
잠깐의 침묵이 있다, <span class="green">당신 옆에 줄 한쪽이 내려온다.</span>
<br><br>
<<link [[다음|Prison Rut End]]>><<endevent>><<rut_end>><<location "prison">><</link>>
<br><<effects>>
<<generate_relaxed_guard 0>>
<<generate_anxious_guard 1>>
<<generate_veteran_guard 2>>
<<generate_methodical_guard 3>>
당신은 간수들이 줄을 끌어당기는 동안 줄에 매달린다. <<relaxed_guard_ wa 0 cap>> <<anxious_guard_ nun 1>> 당신을 안정시키지만, 마치 당신을 밀 준비가 된 듯, 당신이 가까이 오지 못하게 한다.
<br><br>
<<methodical_guard_ ga 3 cap>> <<person4>><<his_ yi>> 손을 내민다. 당신은 <<him_>>에게 다이아몬드를 준다. <<He_ nun>> 그걸 관찰한다. 그러고는 찌뿌린다. "진짜잖아," <<he_ ga>> 말한다. "<<phim_ ul>> 올려줘."
<br><br>
<<veteran_guard_ nun 2 cap>> <<his_ yi>> 팔을 감싼채 지켜본다. "꽤 놀라운데," <<he_ ga>> 말한다. "거짓말이 아니야."<<lllsuspicion>><<prison_guards 12>>
<br>
<<if $prison.active_punishments.length gte 1>>
<span class="green">"다른 처벌은 없애는거, 맞지?"</span>
<br>
<<methodical_guard_ ga 3 cap>> 끄덕인다.
<<remove_punishments>>
<<if _punishments_removed is true>>
"서류 정리는 내가 할게. 속박구를 제거하고, <<phim_ ul>> 나가도록 안내해."
<br><br>
다른 세명은 다양한 기구를 들고 당신에게 다가와, 곧 다시 한번 당신에게 위엄을 느끼게 한다.
<br><br>
<<else>>
"서류 정리는 내가 할게. <<phim_ ul>> 나가도록 안내해."
<br><br>
<</if>>
<<else>>
<<methodical_guard_ ga 3 cap>> 끄덕인다. "서류 정리는 내가 할게. <<phim_ ul>> 나가도록 안내해."
<</if>>
<br><br>
<<set $prison.active_punishments to []>>
<<remove_punishments>>
<<endevent>>
<<destination_prison_walkway>><<effects>>
당신은 깊게 들이마신다. 어지러움이 당신을 쓰러지게 할 뻔 했지만, 어지러움이 지나가자, 당신은 에너지를 되찾은 기분을 느낀다. 그리고 따뜻함도.
<br><br>
<<link [[다음|Prison Rut]]>><</link>>
<br><<effects>>
<<if $phase is 1>>
당신은 넘어지지 않으려고 조심하며, 비틀거리며 나아간다.
<<else>>
당신은 넘어지지 않으려고 조심하며, 어둠을 가로질러 간다.
<</if>>
<<if $worn.feet.type.includes("shackle")>>
당신 발의 족쇄 때문에 움직이기가 더 힘들다.<<gstress>><<stress 1>>
<</if>>
<br><br>
<<set _rng to random(1, 10)>>
<<switch _rng>>
<<case 1>>
<<if $slimedisable is "f">>
젤라틴 같은 슬라임이 당신의 어깨에 착지한다.
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 그걸 털어버리려 하지만,
<<else>>
당신은 그걸 떼어내려 하지만,
<</if>>
그건 놀라운 속도로 당신의 몸을 가로질러가, 당신의 <<bottom_>>에서 멈춘다.
<br><br>
<<link [[다음|Prison Slime]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
젤라틴 같은 슬라임이 동굴 천장에서 떨어져, 당신 옆 바닥으로 철퍽 착지한다. 당신은 위협을 받기 위해 서둘리 그 자리를 뜨지만, 그건 어느정도 당신이 겁을 먹도록 했다.
<<lcontrol>><<gtrauma>><<ggstress>><<control -10>><<trauma 6>><<stress 12>>
<br><br>
<<link [[다음|Prison Rut]]>><</link>>
<br>
<</if>>
<<case 2>>
<<if !$worn.face.type.includes("blindfold")>>
어둠이 당신에게 기어와, 당신을 집어삼킨다
<</if>>
당신은 발걸음 소리와 낮은 쉭 소리를 듣는다. 이름없는 생물이 당신에게 뛰어올라, 당신을 바닥으로 넘어뜨린다.<<gpain>><<pain 4>>
<br><br>
<<if $bestialitydisable is "f">>
<<link [[다음|Prison Beast]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
그건 온 만큼이나 빠른 속도로 떠나간다. 당신의 마음이 진정되는데 조금 시간이 든다.
<<lcontrol>><<gtrauma>><<ggstress>><<control -10>><<trauma 6>><<stress 12>>
<br><br>
<<link [[다음|Prison Rut]]>><</link>>
<br>
<</if>>
<<case 3>>
<<if $tentacledisable is "f">>
어둠이 당신을 둘러싼 듯 하다. 그건 곳곳에서 터지며, 당신을 향해 이상한 보라색 촉수를 뿜어낸다.
<br><br>
<<link [[다음|Prison Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
어둠 속의 육체없는 것들이 당신에게 돌진해, 당신을 붙잡고 더듬는다. 당신은 그들의 손아귀에서 몸을 비틀어 나오고, 계속 걸어간다.
<<lcontrol>><<gtrauma>><<ggstress>><<control -10>><<trauma 6>><<stress 12>>
<br><br>
<<link [[다음|Prison Rut]]>><</link>>
<br>
<</if>>
<<case 4>>
<<if $slimedisable is "f" and $swarmdisable is "f">>
응고된 물이 당신을 향해 밀려와서, 부자연스럽게 발목 주변에 고인다. 당신의 발이 묶였다. 당신은 발을 빼려 하지만, 응고된 물이 당신의 다리를 타고 올라와, 무릎까지 올라온다. 그것은 당신을 바닥으로 끌고 내려간다.
<br><br>
<<link [[다음|Prison Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
응고된 물이 당신을 향해 밀려와서, 부자연스럽게 발목 주변에 고인다. 당신은 그것을 털어내지만, 더러운 느낌이 남는다.
<<lcontrol>><<gtrauma>><<ggstress>><<control -10>><<trauma 6>><<stress 12>>
<br><br>
<<link [[다음|Prison Rut]]>><</link>>
<br>
<</if>>
<<case 5>>
<<if $worn.face.type.includes("blindfold")>>
<span class="red">당신은 당신의 안대 때문에 어디로 가고 있는지 몰라서,</span> 튀어나온 바위에 걸려 넘어진다.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<<else>>
당신은 튀어나온 바위를 조심히 넘어간다.
<</if>>
<br><br>
<<link [[다음|Prison Rut]]>><<endevent>><</link>>
<br>
<<case 6>>
<<if $worn.feet.type.includes("shackle")>>
물이 당신이 가는 길에서, 천둥 소리를 내며 다가온다. 당신은 주변 바위로 올라가려 하지만, <span class="red">당신의 족쇄가 방해한다.</span> 물이 당신을 붙잡아, 왔던 길에 내려다준다.<<set $rut -= 10>><<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>><<water>>
<br><br>
<<else>>
물이 당신이 가는 길에서, 천둥 소리를 내며 다가온다. 당신은 주변 바위로 올라가, 홍수가 지나가길 기다린다.
<br><br>
<</if>>
<<link [[다음|Prison Rut]]>><<endevent>><</link>>
<br>
<<case 7>>
당신은 이상한, 분홍색 버섯을 발견한다. 그건 달콤한 향이 난다.
<<if $worn.face.type.includes("gag")>>
<span class="red">당신의 재갈만 없었다면,</span> 당신은 그걸 먹어볼 수 있었을 것이다, 당신은 계속해서 간다.
<br><br>
<<link [[다음|Prison Rut]]>><<endevent>><</link>>
<br>
<<else>>
당신은 그걸 먹어볼 수 있다.
<br><br>
<<link [[먹는다|Prison Rut]]>><<endevent>><<stress -6>><<arousal 600>><<drugs 30>><</link>><<garousal>><<lstress>>
<br>
<<link [[무시한다|Prison Rut]]>><<endevent>><</link>>
<br>
<</if>>
<<case 8>>
<<if $tentacledisable is "f">>
길이 좁은 계곡으로 내려간다. 이상한 식물이 벽에서 자라난다. 그들의 구근 잎이 당신을 잡으려 한다.
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="red">당신의 팔이 묶여있어,</span> 밀어내는 것 이외에 할 수 있는 것이 별로 없다. 그들이 당신의 몸을 문지르자 당신이 몸을 떤다. 그들의 끝이 따뜻하다.<<gstress>><<garousal>><<stress 6>><<arousal 600>><<drugs 30>>
<br><br>
<<else>>
당신은 그걸 옆으로 치워놓고 지나간다.
<br><br>
<</if>>
<<link [[다음|Prison Rut]]>><<endevent>><</link>>
<br>
<<else>>
벽에서 보라색 이끼가 자라난다. 그건 당신을 불안하게 만든다.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Prison Rut]]>><<endevent>><</link>>
<br>
<</if>>
<<case 9>>
어딘가 위에서 물이 떨어져, 얕은 웅덩이를 형성하고 땅의 균열 사이로 사라진다.
<br><br>
<<link [[다음|Prison Rut]]>><<endevent>><</link>>
<br>
<<default>>
벽이 떨리고, 조그만 돌들이 천장에서 떨어진다.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Prison Rut]]>><<endevent>><</link>>
<br>
<</switch>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "slime">>
<<struggle_creatures 1 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.anus.creature to "slime">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
<<unset $struggle_start>>
<<set $timer to 12>>
<</if>>
<<if $timer is 8 and random(1, 2) is 2 or $timer is 4 and random(1, 2) is 2>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">또 다른 슬라임이 천장에서 떨어졌다!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Prison Slime End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Prison Slime]]>><</link>></span>
<br>
<</if>><<effects>>
슬라임들은 바위 틈새로 들어간다. <<tearful>> 당신은 어둠 속을 계속해서 걸어간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Rut]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 creature>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Prison Beast Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Beast]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
그 생물체는 어둠 속으로 돌아간다.
<br><br>
<<tearful>> 당신은 일어선다. 어둠이 조금 물러난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Rut]]>><</link>>
<br>
<<else>>
그 생물체가 어둠 속으로 도망친다.
<br><br>
<<tearful>> 당신은 일어선다. 어둠이 조금 물러난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Rut]]>><</link>>
<br>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 2 12>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Prison Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
어둠이 또 한번 촉수들을 집어삼킨다.
<br><br>
<<tearful>> 당신은 협곡 깊숙이 비틀거리며 들어간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Rut]]>><</link>>
<br><<effects>>
<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "slimes" "slime mass" "moving towards you" "encircle you" "fend off" 4 2>>
<<set $timer to 8>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[다음|Prison Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Swarm]]>><</link>></span><<nexttext>>
<</if>><<effects>>
물의 파도가 지나가면서, 그 생물들을 함께 데려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Rut]]>><</link>><<effects>>
당신은 스스로를 너무 혹사시켰다.
<br><br>
<<passout>>
<<link [[일어난다|Passout Rut 2]]>><</link>>
<br>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<effects>>
<<prison_bondage_removal>>
당신은 깊은 지하 속, 어두운 곳에서 일어난다. 격렬한 물살이 당신을 떠내려 보낸다. 당신의 의식이 돌아왔다 나갔다 한다. 당신은 타락한 신을 잡아먹는 커다란 상아 곤충들의 관한 꿈을 꾼다.
<<if $awareness lt 600>>
<<ggawareness>><<awareness 10>>
<</if>>
<br><br>
다음에 당신이 깨어나자, 당신은 등을 대고, 바다 위에 떠있다. <<gggcrime>>
<br><br>
<<link [[다음|Sea]]>><<set $sea to 100>><<prison_end>><<prisoncrimeUp>><<pass 30>><</link>>
<br><<effects>>
<<endevent>><!-- Fully make sure no event failures prior can cause a failure here with NPC gen, because saveNPC of scarred_inmate occurs later. -->
<<generate_scarred_inmate 0>><<person1>>
당신은 <<scarred_inmate_ yi 0 apo>> 감옥으로 들어간다.
<<if $prison.scarred gte 60 and $NPCList[0].name_known isnot 1>>
<<He_ nun>> <<his_ yi>> 손으로 <<his_ yi>> 머리를 감싸고 침대에 앉아있다.
<br><br>
<<link [[무엇이 문제인지 물어본다|Prison Scarred Ask]]>><</link>>
<br>
<<link [[떠난다|Prison Walkway]]>><<endevent>><</link>>
<br>
<<else>>
<<He_ nun>> 당신을 보고 <<his_ yi>> 입술을 핥는다.
<br><br>
<<switch $prison.scarred_level>>
<<case 0>>
"여기로 오길 잘했어," <<he_ ga>> 말한다. <<He_ nun>> 몸을 숙이고, 킁킁댄다. "음. 신선하군." <<He_ nun>> <<his_ yi>> 손을 <<his_ yi>> 바지 아래로 넣고, 긴 끈을 꺼낸다. "돌아서 난간을 잡아라, <<bitch_ ya>>."
<br><br>
<<link [[돌아서 난간을 잡는다|Prison Scarred Bars]]>><<set $prison.scarred_level to 1>><<prison_rep scarred 5>><</link>><<gglove>>
<br>
<<case 1>>
"내가 보고 싶던 <<bitch_>>로군," <<he_ ga>> <<his_ yi>> 손을 <<his_ yi>> 바지 아래로 넣고 긴 끈을 꺼내며, 말한다. "돌아서 난간을 잡아라, <<bitch_ ya>>."
<br><br>
<<link [[돌아서 난간을 잡는다|Prison Scarred Pair]]>><<set $prison.scarred_level to 2>><<prison_rep scarred 5>><</link>><<gglove>>
<br>
<<case 2>>
"너," <<he_ ga>> <<his_ yi>> 침대에서 일어나며, 말한다. <<his_ yi>> 손에는 이미 긴 끈이 들려있다. "돌아서 난간을 잡아라, <<bitch_ ya>>."
<br><br>
<<link [[돌아서 난간을 잡는다|Prison Scarred Molestation]]>><<set $prison.scarred_level to 3>><<prison_rep scarred 5>><</link>><<gglove>>
<br>
<<case 3>>
"너," <<he_ ga>> <<his_ yi>> 침대에서 일어나며, 말한다. <<his_ yi>> 손에는 이미 긴 끈이 들려있다. "몸을 돌려, <<bitch_ ya>>."
<br><br>
<<link [[돌아본다|Prison Scarred Turn]]>><<prison_rep scarred 5>><</link>><<gglove>>
<br>
<<default>>
"내가 보고 싶던 <<bitch_>>로군," <<he_ ga>> <<his_ yi>> 침대에서 일어나며, 말한다. <<his_ yi>> 손에는 이미 긴 끈이 들려있다. "몸을 돌려, <<bitch_ ya>>."
<br><br>
<<link [[돌아본다|Prison Scarred Turn]]>><<prison_rep scarred 5>><</link>><<gglove>>
<br>
<</switch>>
<<link [[거절한다|Prison Scarred Refuse]]>><</link>>
<br>
<</if>><<effects>>
<<bind>>
당신은 몸을 돌려 감옥의 난간을 잡는다. <<His_ yi>> 손이 몇초만에 당신을 묶어버릴 정도의 빠른 속도로 사라진다. "좋아 이제," <<he_ ga>> 생각한다, "널 가지고 뭘 해야할까?" <<He_ nun>> 생각에 잠긴 채 당신의 무력한 <<bottom_ ul>> 더듬는다.
<br><br>
"내가 바본가," <<he_ ga>> 계속한다. "답이 여기 있잖아." <<He_ ga>> <<his_ yi>> 손을 위로 올렸다, 당신의 <<bottom_>>에 날카로운 한 방을 날린다.<<gpain>><<pain 4>>
<br><br>
<<link [[다음|Prison Scarred Bars 2]]>><</link>>
<br><<effects>>
"그게 좋냐, <<bitch_ ya>>?" <<he_ ga>> 또 다른 한 방을 날리며, 묻는다.
<<if $worn.face.type.includes("gag")>>
"너는 내 입막힌 <<slut_ iji>>, 안그래?"
<br><br>
<<link [[흐느낀다|Prison Scarred Bars Sob]]>><<pain -4>><</link>><<lpain>>
<br>
<<else>>
"<i>'저를 징계해주셔서 감사합니다, <<mummy_>>,'</i> 이라 말해" <<He_ ga>> 당신을 다시 한번 때린다. "말해."<<gpain>><<pain 4>>
<br><br>
<<link [[말한다|Prison Scarred Bars Say]]>><<sub 1>><</link>><<willpowerdifficulty 1 100>>
<br>
<<link [[거절한다|Prison Scarred Bars Refuse]]>><<def 1>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<link [[흐느낀다|Prison Scarred Bars Sob]]>><<sub 1>><<pain -4>><</link>><<lpain>>
<br>
<</if>><<effects>>
<<willpowerdifficulty 1 100 no_text>>
<<if $willpowerSuccess>>
<span class="green">"저를 징계해주셔서 감사합니다, <<mummy_>>,"</span> 당신은 뒤에서 날라오는 수차례의 공격에도 불구하고, 그걸 말한다.
<br><br>
"좋은 <<girl_ iguna>>," <<he_ ga>> 당신의 머리를 주름잡으며, 말한다. <<He_ nun>> 당신을 묶을 때와 똑같은 솜씨로 끈을 풀고, 당신은 곧 자유로워진다.
<<prison_unbind>>
<br><br>
"별로 나쁘진 않았지, 그렇지? 이제 가도 돼."
<br><br>
<<else>>
당신은 그걸 말하려 하지만, 또 다른 공격이 날라와 <span class="red">고통에 울부짖는다</span>.<<gwillpower>><<gpain>><<pain 4>>
<br><br>
"말하라고, 이 병신 <<bitch_ ya>>!" <<He_ nun>> 점점 세게, 당신을 치고 또 치고선, 헐떡거리며, <<his_ yi>> 침대로 나가 떨어진다.
<br><br>
"됐어." <<He_ nun>> 일어나서, 당신을 묶을 때와 똑같은 솜씨로 끈을 푼다. "가."
<br><br>
<</if>>
<span class="green">당신은 <<scarred_inmate_ yi 0 apo>> 보호를 얻었다.</span><<set $prison.protection to "scarred">>
<br><br>
<<prison_unbind>>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
<<willpowerdifficulty 1 1000 no_text>>
<<if $willpowerSuccess>>
당신은 입을 닫고 있는다. <<scarred_inmate_ ga 0 cap>> 또 다른 공격으로 당신의 침묵에 대해 처벌한다.<<gpain>><<pain 4>>
<br><br>
"말하라고, 이 병신 <<bitch_ ya>>!" <<He_ nun>> 점점 세게, 당신을 치고 또 치고선, <span class="green">헐떡거리며, <<his_ yi>> 침대로 나가 떨어진다.</span>
<br><br>
"됐어." <<He_ nun>> 일어나서, 당신을 묶을 때와 똑같은 솜씨로 끈을 푼다. "가."
<br><br>
<<else>>
당신은 침묵하려 하지만, 또 다른 공격이 날라와 <span class="red">고통에 울부짖는다</span>.<<gwillpower>><<gpain>><<pain 4>>
<br><br>
"말하라고, 이 병신 <<bitch_ ya>>!" <<He_ nun>> 점점 세게, 당신을 치고 또 치고선, 헐떡거리며, <<his_ yi>> 침대로 나가 떨어진다.
<br><br>
"됐어." <<He_ nun>> 일어나서, 당신을 묶을 때와 똑같은 솜씨로 끈을 푼다. "가."
<br><br>
<</if>>
<span class="green">당신은 <<scarred_inmate_ yi 0 apo>> 보호를 얻었다.</span><<set $prison.protection to "scarred">>
<br><br>
<<prison_unbind>>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
당신은 흐느낀다. <<scarred_inmate_ ga 0 cap>> <<his_ yi>> 팔을 뒤로 빼, 다음 공격을 준비하지만, 주저한다. <<He_ nun>> 손을 머리에 올린 채, <<his_ yi>> 침대에 눕는다.
<br><br>
"씨발 됐어," <<he_ ga>> 잠시 후 말한다. <<He_ nun>> 일어나서, 당신을 묶을 때와 똑같은 솜씨로 끈을 푼다. "가."
<br><br>
<span class="green">당신은 <<scarred_inmate_ yi 0 apo>> 보호를 얻었다.</span><<set $prison.protection to "scarred">>
<br><br>
<<prison_unbind>>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
당신은 물러선다. <<scarred_inmate_ ga 0 cap>> <<his_ yi>> 이를 핥는다. "됐어," <<he_ ga>> 말한다. "넌 돌아오게 될거야. 아니면 넌 누구에게 따먹히게 될거고, 난 남은 것을 가져가겠어."
<br><br>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
<<bind>>
당신은 몸을 돌려 감옥의 난간을 잡는다. <<His_ yi>> 손이 몇초만에 당신을 묶어버릴 정도의 빠른 속도로 사라진다. "좋아 이제," <<he_ ga>> 생각한다, "널 가지고 뭘 해야할까?" <<He_ nun>> 생각에 잠긴 채 당신의 무력한 <<bottom_ ul>> 더듬는다.
<br><br>
<<link [[다음|Prison Scarred Pair 2]]>><</link>>
<br><<effects>>
<<generate2>><<person2>>
한 <<person_ i>> 지나간다. "야 병신아," <<scarred_inmate_ ga 0>> 말한다. "여기 좀 와봐." 그 <<person2>><<person_ un>> 당신을 노려보곤, 복도를 지나, 감옥으로 들어온다.
<br><br>
"내가 이 <<bitch_ rul>> 가지고 뭘 해야할지 정하는 걸 도와줘."
<br>
"당연히 <<phim_ ul>> 따먹어야지. 그런건 물어볼 이유가 없ㅈ-"
<br>
<<scarred_inmate_ ga 0 cap>> <<person_ ul>> 벽으로 민다. <<person1>><<his_ yi>> 손에는 깨진 유리 파편이 들려있다. "말대꾸하지마."<<ggstress>><<stress 12>>
<br>
그 <<person2>><<person_ un>> <<his_ yi>> 손을 위로 올린다. "ㅊ-침착해, 침착! 아무런 의미도 없었다고."
<br><br>
<<link [[흉터가 있는 수감자에게 흥분을 가라앉히라 말한다|Prison Scarred Pair Calm]]>><</link>>
<br>
<<link [[침묵한다|Prison Scarred Pair Silent]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
<<gagged_speech "ㅈ-제발 <<person2>><<him_ ul>> 공격하지마,">>
<<person1>>
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "그 칼 내려놔 이 미친놈아,">> 당신이 말한다.
<<else>>
<<gagged_speech "너 너무 과하게 반응하고 있어,">> 당신이 말한다. <<gagged_speech "멈춰.">>
<</if>>
<br><br>
<<scarred_inmate_ ga 0 cap>> <<person2>><<person_ ul>> 벽에서 내려놓곤, 당신의 <<bottom_>>에 손을 날린다. "내 <<bitch_ ga>> 너보다 더 큰 처벌이 필요하겠는걸," <<person1>><<he_ ga>> 말한다. "<<phim_ ul>> 때리면 내가 널 공격하진 않겠어."
<br><br>
그 <<person2>><<person_ un>> 주저하고, <<scarred_inmate_ ga 0>> 그 칼을 <<his_ yi>> 등에 갖다댄다. <<He_ nun>> 당신의 <<bottom_ ul>> 때린다.<<gpain>><<pain 4>>
<br><br>
<<link [[다음|Prison Scarred Pair Spank]]>><</link>>
<br><<effects>>
"더 세게! 난 빌어먹을 눈물이 보고 싶다고." 그 <<person2>><<person_ un>> 거의 울 준비가 될 때까지, 말을 따른다.<<ggpain>><<pain 8>>
<br><br>
끝내, <<scarred_inmate_ ga 0>> <<person2>><<person_ ul>> 당신으로부터 놔준다. "씨발 당장 나가."
<br><br>
"너도." <<scarred_inmate_ nun 0 cap>> <<his_ yi>> 칼로 끈을 자른다. "가."
<br><br>
<span class="green">당신은 <<scarred_inmate_ yi 0 apo>> 보호를 얻었다.</span><<set $prison.protection to "scarred">>
<br><br>
<<prison_unbind>>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
<<scarred_inmate_ nun 0 cap>> 웃음을 터트리고, <<person2>><<person_ yi>> 배에 펀치를 날린다. <<He_ nun>> 몸을 구부리고, <<scarred_inmate_ nun 0>> <<his_ yi>> 등에도 여러 방을 날린다.
<br><br>
"훨씬 낫군." <<He_ nun>> 절뚝이는 <<person2>><<person_ ul>> 바깥 통로로 차고, 끈을 <<his_ yi>> 칼날로 자른다 . "가."
<br><br>
<span class="green">당신은 <<scarred_inmate_ yi 0 apo>> 보호를 얻었다.</span><<set $prison.protection to "scarred">>
<br><br>
<<prison_unbind>>
<<link [[$NPCList[1].pronouns.him + " 의료실로 가도록 도와준다 (0:05)"|Prison Scarred Pair Help]]>><<prison_hope 1>><<trauma -6>><<pass 5>><<tiredness 3>><</link>><<ghope>><<gtiredness>><<ltrauma>>
<br>
<<link [[무시한다|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
그 <<person2>><<person_ un>> 아직 의식이 있고, 의료실은 별로 멀지 않다. 그러나, <<he_ nun>> <<his_>> 자신의 몸무게를 딛고 일어서지 못한다. 당신이 의료실에 도착하자 당신의 근육이 쑤신다.
<br><br>
<<generate_methodical_guard 2 cap>><<person3>>
<<methodical_guard_ nun 2 cap>> 하나의 눈길도 주지 않지만, 빈 침대로 손짓을 취한다.
<br><br>
<<person2>>
당신이 <<him_ ul>> 눕게 내려놓자 그 수감자는 말을 하려 하지만, 단어 하나 말하지 못한다.
<br><br>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
<<bind>>
당신은 몸을 돌려 난간을 잡는다. <<His_ yi>> 손이 몇초만에 당신을 묶어버릴 정도의 빠른 속도로 사라진다. "이걸 기다리고 있었어," <<he_ ga>>
<<if $worn.lower.name is "naked">>
<<if $worn.under_lower.name is "naked">>
당신의 <<bottom_>> 위로 손가락을 굴리며, 말한다.
<<else>>
당신의 <<worn_under_lower_name_ ul>> 아래로 잡아당기며 말한다.
<</if>>
<<else>>
<<if $worn.under_lower.name is "naked">>
당신의 <<worn_lower_name_ ul>> 아래로 잡아당기며 말한다.
<<else>>
당신의 <<worn_lower_name_ wa>> <<worn_under_lower_name_ ul>> 아래로 잡아당기며 말한다.
<</if>>
<</if>>
<<if playerChastity()>>
<<set _altType to setup.clothes.genitals[clothesIndex('genitals', $worn.genitals)].altDamage>>
<<He_ nun>> 당신의 <<worn_genitals_name_ ul>> 잡고, 당긴다.
<br><br>
"씨발," <<he_ ga>> 그렇게 말하자
<<switch _altType>>
<<case "parasite">> 기생충이 당신의 생식기를 쥐어짠다. "이 물건은 어떻게 빼는거야?"<<garousal>><<arousal 200 "genitals">>
<<case "plastic">> 플라스틱이 당신의 피부를 파고든다. "이건 어떻게 빼는거야?"<<gpain>><<pain 4>>
<<default>> 금속이 당신의 피부를 파고든다. "이건 어떻게 빼는거야?"<<gpain>><<pain 4>>
<</switch>>
<br><br>
<<set $worn.genitals.integrity -= 100>>
<<if $worn.genitals.integrity lte 0>>
<<He_ nun>> 느슨한 돌 뒤에서 다양한 도구를 가지고 온다.
<<if _altType is "parasite">>
스크류 드라이버. 칼. 가위. <<He_ nun>> 전혀 상냥하지 않았고, <span class="red">어떻게든 가위로 <<putpost_ rul _altType>> 잘라낸다.</span>
<<else>>
스크류 드라이버. 망치. 펜치. <<He_ nun>> 전혀 상냥하지 않았고, <span class="red">어떻게든 펜치로 <<putpost_ rul _altType>> 뜯어낸다.</span>
<</if>>
<br><br>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<He_ nun>> 기뻐하며 당신을 때리고, 당신 뒤에 숙인다.
<br><br>
<<link [[다음|Prison Scarred Molestation 2]]>><</link>>
<br>
<<else>>
<<He_ nun>> 느슨한 돌 뒤에서 다양한 도구를 가지고 온다.
<<if _altType is "parasite">>
스크류 드라이버. 칼. 가위.
<<else>>
스크류 드라이버. 망치. 펜치.
<</if>>
<<He_ nun>> 전혀 상냥하지 않았지만, 어떤 도구도 효과적이지 않았다. <<He_ nun>> 당신의 맨살을 때리는 것으로 <<himself_ rul>> 만족시키고, <<his_ yi>> 끈을 풀어준다. "꺼져."<<ggpain>><<ggtrauma>><<ggstress>><<pain 8>><<stress 12>><<trauma 12>>
<<prison_unbind>>
<br><br>
<span class="green">당신은 <<scarred_inmate_ yi 0 apo>> 보호를 얻었다.</span><<set $prison.protection to "scarred">>
<br><br>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<br><br>
<<link [[다음|Prison Scarred Molestation 2]]>><</link>>
<br>
<</if>><<effects>>
<<if $NPCList[0].penis isnot "none">>
당신은 잠시 당신의
<<if $player.penisExist>>
<<penis_>>에서
<<else>>
보지에서
<</if>>
<<his_ yi>> 숨길을 느끼지만, <<he_ nun>> 일어서서, <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 당신 뒤에 둔다.
<br><br>
<<else>>
<<if $player.penisExist>>
<<He_ nun>> 당신의 <<penis_ rul>> 잡고, 바닥으로 향하게 한다. "난 그걸 뒤로 빼고 싶어," <<he_ ga>> 말한다. "뒤에서 따먹게, 하지만 저번에는 통하지 않았지."
<br><br>
<<else>>
<<He_ nun>> 당신의 보지 위로 손가락을 굴린다. "내가 끝낼 때 까지 가만히 있어," <<he_ ga>> 말한다.
<br><br>
<</if>>
<</if>>
<<link [[다음|Prison Scarred Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to 0>>
<<else>>
<<set $NPCList[0].vagina to 0>>
<</if>>
<<set $position to "doggy">>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1>>
<<set $alarm to 0>>
다른 수감자가 당신이 우는 것을 보지만, <span class="purple"><<scarred_inmate_ rul 0>> 보고선 지나간다.</span>
<br><br>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Prison Scarred Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Scarred Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 당신의 <<bottom_>>에 마지막 한방을 날리고, <<his_ yi>> 끈을 푼다. "잘했어 <<bitch_ ya>>." <<he_ ga>> 말한다. "가."
<br><br>
<<tearful>> 당신은 감옥을 나온다.
<br><br>
<<clotheson>>
<span class="green">당신은 <<scarred_inmate_ yi 0 apo>> 보호를 얻었다.</span><<set $prison.protection to "scarred">>
<br><br>
<<endcombat>>
<<prison_unbind>>
<<link [[다음|Prison Walkway]]>><</link>>
<br>
<<else>>
<<He_ nun>> 당신의 <<bottom_ ul>> 강하게 친다. "그게 니가 원하는거야?" <<he_ ga>> 연속으로 때리면서, 말한다.<<ggpain>><<gtrauma>><<gstress>><<pain 8>><<trauma 6>><<stress 6>>
<br><br>
<<He_ nun>> <<his_ yi>> 팔이나, 다른 무언가가, 지칠때까지, 당신을 가차없이 때리고 <<he_ nun>> <<his_ yi>> 끈을 푼다. "가. 씨발 꺼져."
<br><br>
<<tearful>> 당신은 감옥을 나온다.
<br><br>
<<clotheson>>
<br><br>
<span class="green">당신은 <<scarred_inmate_ yi 0 apo>> 보호를 얻었다.</span><<set $prison.protection to "scarred">>
<br><br>
<<endcombat>>
<<prison_unbind>>
<<link [[다음|Prison Walkway]]>><</link>>
<br>
<</if>><<effects>>
<<bind>>
당신은 지시받은대로 몸을 돌린다. <<scarred_inmate_ nun 0 cap>> 당신 뒤에서 당신의 팔을 묶는다.
<<if $worn.neck.type.includes("leash")>>
<<He_ nun>> 당신의 목줄을 잡는다.
<<else>>
<<He_ nun>> 줄을 물어 뜯고선, 당신의 개목걸이에 묶는다.
<<attach_leash>>
<</if>>
"나가서 산책 좀 하자고."
<br><br>
<<He_ ga>> 당신을 감옥 바깥으로 밀어낸다.
<br><br>
<<link [[따라간다|Prison Scarred Walk]]>><</link>>
<br>
<<link [[저항한다|Prison Scarred Resist]]>><</link>>
<br><<effects>>
당신은 움직이길 거절한다.
<<if $prison.scarred gte 80>>
<<scarred_inmate_ nun 0 cap>> 불만감에 으르렁거린다. "넌 정말 개자식이구나. 됐어." <<He_ nun>> 당신의 개목걸이에서 줄을 푼다. "가."<<llove>><<prison_rep scarred -5>>
<br><br>
<<prison_detach_leash>>
<span class="green">당신은 <<scarred_inmate_ yi 0 apo>> 보호를 얻었다.</span><<set $prison.protection to "scarred">>
<br><br>
<<prison_unbind>>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<<else>>
<<scarred_inmate_ ga 0 cap>> 으르렁거린다.
<br><br>
<<link [[다음|Prison Scarred Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Prison Scarred Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Scarred Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<scarred_inmate_ nun 0 cap>> <<his_ yi>> 침대로 넘어가 <<his_ yi>> 팔을 <<his_ yi>> 얼굴에 묻는다.<<glove>><<prison_rep scarred 1>>
<br><br>
<<tearful>> 당신은 감옥에서 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Walkway]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<scarred_inmate_ nun 0 cap>> 뒤로 비틀거리다, <<his_ yi>> 침대에 걸려 넘어진다.<<llove>><<prison_rep scarred -1>><<grespect>><<prison_inmates 1>>
<br><br>
<<tearful>> 당신은 감옥에서 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Walkway]]>><</link>>
<br>
<<else>>
당신은 계속 싸우기에 너무 아프다. <<scarred_inmate_ nun 0 cap>> 당신의 목줄로 당신을 안정시키고, 감옥에서 끌고 나간다.
<br><br>
<<endcombat>>
<<link [[다음|Prison Scarred Walk]]>><<generate_scarred_inmate 0>><<person1>><</link>>
<br>
<</if>>
<<set $daily.prison.scarredDone to true>><<effects>>
<<scarred_inmate_ nun 0 cap>> <<his_ yi>> 주먹으로 난간을 내리쳐 주의를 끌며, 복도를 따라 당신을 끌고 다닌다. 계단 밑에 흥미를 가진 수감자들이 모여있다.
<br><br>
"내가 내 <<bitch_ rul>> 타는거 보고 싶은 사람?" <<scarred_inmate_ ga 0>> 묻는다. 해달라는 소리가 들린다. "들었지, <<slut_ a>>. 엎드려." <<He_ nun>> 목줄을 잡아 당겨, 당신을 무릎 꿇게 만든다.
<br><br>
<<He_ nun>> 당신의 몸을 누르며, 한번에 당신 위에 올라탄다. "이제 움직여," <<he_ ga>> 말한다. "이랴!"
<br><br>
<<if $prison.scarred_level is 3>>
<<link [[다음|Prison Scarred Walk 2]]>><</link>>
<br>
<<else>>
<<link [[다음|Prison Scarred Yard]]>><</link>>
<br>
<</if>><<effects>>
<<scarred_inmate_ nun 0 cap>> 감옥 구역을 따라 당신을 타고 가면서, 주기적으로 당신의 <<bottom_ ul>> 때린다. 다른 수감자들은 그 광경에 관심을 가지고, 지켜본다. 몇몇은 그들이 다르게 타봐도 되냐고 물어본다. <<scarred_inmate_ nun 0 cap>> 잠깐 고려해보지만, 당신을 오직 <<himself_ yi>> 것으로 간직하기로 한다.<<lrespect>><<prison_inmates -1>>
<br><br>
<<He_ nun>> 마지막으로 당신을 한 방 때리면서, 당신의 등에서 내려온다. "이제 모두가 네가 내것이라는 걸 알겠지," <<he_ ga>> 끈을 풀면서, 말한다.
<br><br>
<span class="green">당신은 <<scarred_inmate_ yi 0 apo>> 보호를 얻었지만,</span> <span class="red">다음은 위험할지도 모른다.</span><<set $prison.scarred_level to 4>><<set $prison.protection to "scarred">>
<br><br>
<<prison_unbind>>
<<prison_detach_leash>>
<<link [[다음|Prison Block]]>><<clotheson>><<endevent>><</link>>
<br><<effects>>
<<scarred_inmate_ nun 0 cap>> 감옥 구역을 따라 당신을 타고 가면서, 주기적으로 당신의 <<bottom_ ul>> 때린다. 다른 수감자들은 <<he_ ga>> 당신을 밖으로 가게 하는 것을 따라온다.
<br><br>
<<He_ nun>> 당신을 타고 마당 한가운데로 가서, 당신의 목줄을 당긴다. 더 많은 수감자들이 모이고, 당신 주위로 원을 만든다. <<scarred_inmate_ nun 0 cap>> 당신의 등에서 내려오지만, 당신의 목줄은 팽팽하게 유지한다. <<He_ nun>> 잔디에 앉아, 당신을 <<his_ yi>> 무릎 위로 당기고, 날카로운 한방을 날린다.<<gpain>><<pain 4>>
<br><br>
다른 수감자들은 점점 음탕한 표정으로 당신을 지켜본다. 그들은 당신과, <<scarred_inmate_ 0>>, 그리고 서로를 보며, 그들의 기회를 기다린다. <<He_ nun>> 알아차리지 못한 것 같다. <span class="purple">당신이 사정한다면, 모든 군중이 흥분할 것이다.</span>
<br><br>
<<if $worn.face.type.includes("gag")>>
<span class="blue">당신의 입이 막혀, 당신은 <<him_>>에게 알릴 수 없다.</span>
<br>
<<else>>
<<link [[알린다|Prison Scarred Yard Warn]]>><</link>>
<br>
<</if>>
<<link [[침묵한다|Prison Scarred Yard Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"당신이 조심하지 않으면 그들은 절 강간할 거예요," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"우리가 조심하지 않으면 그들은 날 따먹을거야," 당신이 말한다.
<<else>>
"우리가 조심하지 않으면 그들은 절 강간할 거예요," 당신이 말한다.
<</if>>
<br><br>
<<if $prison.scarred gte 85>>
<<scarred_inmate_ nun 0 cap>> 주위를 둘러보곤, <span class="green">당신을 다시 감옥 구역으로 데려간다.</span> "좀 조용한 곳을 찾아야겠어."
<br><br>
수감자 중 한명이 당신을 잡으려 하지만, <<scarred_inmate_ nun 0>> <<him_ ul>> 때려 코피를 터뜨린다.
<br><br>
<<link [[다음|Prison Scarred Yard End]]>><</link>>
<br>
<<else>>
<<scarred_inmate_ nun 0 cap>> <span class="red">당신의 <<bottom_ ul>> 친다.</span> "난 여기서 꿈쩍도 않을거야, <<bitch_ ya>>."
<br><br>
<<link [[다음|Prison Scarred Yard Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<scarred_inmate_ nun 0 cap>> 당신을 <<his_ yi>> 감옥으로 데려가, <<his_ yi>> 침대에 눕고, 당신을 그 위로 올리려한다.
<br><br>
<<endevent>>
<<generate_scarred_inmate 0>>
<<link [[따라간다|Prison Scarred Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[거절한다|Prison Scarred Sex Refuse]]>><<prison_rep scarred -1>><</link>><<llove>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcspank>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $orgasmdown gte 1>>
<span id="next"><<link [[다음|Prison Scarred Yard Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Scarred Yard Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 당신을 무릎 꿇게 한다. "운도 좋은 놈들, 무료로 쇼를 보다니." <<He_ nun>> 당신이 앞으로 쓰러질 정도로 세게 당신의 <<bottom_ ul>> 때린다.<<lrespect>><<glove>><<prison_rep scarred 1>><<prison_inmates -1>>
<br><br>
<<tearful>> 당신은 심호흡을 한다. 방금건 위험했다.
<br><br>
<<clotheson>>
<span class="green">당신은 <<scarred_inmate_ yi 0 apo>> 보호를 얻었다.</span><<set $prison.protection to "scarred">>
<br><br>
<<endcombat>>
<<prison_unbind>>
<<prison_detach_leash>>
<<link [[다음|Prison Yard]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 <<scarred_inmate_ ul 0>> 땅으로 밀쳐낸다. 구경하던 수감자들이 웃는다.<<llove>><<grespect>><<prison_rep scarred -1>><<prison_inmates 1>>
<br><br>
<<tearful>> 당신은 마당에서 도망친다
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Block]]>><</link>>
<br>
<<else>>
<<scarred_inmate_ nun 0 cap>> 너무 가까이 온 구경꾼에게 주먹을 날린다. 구경꾼의 친구가 보복을 하려한다. <<scarred_inmate_ nun 0 cap>> 그에게 또한 주먹을 날린다. 하지만 그곳엔 다른 사람과, 또다른 사람이 있다. 그들은 <<him_ ul>> 바닥으로 밀쳐내고, 다른 수감자들은 당신을 바라본다.
<br><br>
<<endcombat>>
<<link [[다음|Prison Scarred Inmate Rape]]>><<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Prison Scarred Inmate Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Scarred Inmate Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
호루라기 소리가 소음을 뚫고 나올때까지, 수감자들은 자신의 차례를 기다리느라 분주하다.
<br><br>
<<tearful>> 당신은 발버둥친다.
<span class="green">당신은 <<scarred_inmate_ yi 0 apo>> 보호를 얻었다.</span><<set $prison.protection to "scarred">>
<br><br>
<<clotheson>>
<<endcombat>>
<<generate_veteran_guard 0>><<person1>>
"넌 이곳의 평화와 평온을 방해했어," <<veteran_guard_ ga 0>> 말한다. <<He_ nun>> 당신의 어깨에 손을 올린다. "넌 나랑 같이 가야겠어."
<br><br>
<<link [[얌전히 간다|Prison Punishment]]>><<endevent>><</link>>
<br>
<<link [[싸운다|Prison Punishment Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
군중들은 힘에 놀라서, 당신에게서 떨어진다.<<gggrespect>><<prison_inmates 10>>
<br><br>
<<clotheson>>
<span class="green">당신은 <<scarred_inmate_ yi 0 apo>> 보호를 얻었다.</span><<set $prison.protection to "scarred">>
<br><br>
<<endcombat>>
<<tearful>> 당신은 주위를 둘러본다. 당신은 <<generate_scarred_inmate 0>><<person1>><<scarred_inmate_ ga 0>> 진흙 속에 누워있는 것을 발견한다.
<br><br>
<<link [[$NPCList[0].pronouns.him+ " 돕는다"|Prison Scarred Inmate Help]]>><<prison_rep scarred 3>><</link>><<gglove>><<gghope>><<prison_hope 3>>
<br>
<<link [[물러난다|Prison Yard]]>><<prison_inmates 3>><<endevent>><</link>><<ggrespect>>
<br>
<</if>><<effects>>
당신은 <<scarred_inmate_ ga 0>> 일어나도록 도와주고, <<him_ ul>> 의료실로 데려간다.
<<generate_methodical_guard 1>><<person2>><<methodical_guard_ nun 1 cap>> 눈길 하나 없이 침대를 가리킨다.
<br><br>
"씨발놈들," <<scarred_inmate_ ga 0>> 눕자 말한다. "그들이 그들의 마지막 날을 즐겨 두는게 좋을 거야."
<br><br>
<<He_ nun>> 당신 뒤에 있는 문이 닫혀도 계속 웃고있다.
<br><br>
<<prison_unbind>>
<<prison_detach_leash>>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>><<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Prison Scarred Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Scarred Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"이곳의 최고 <<bitch_ iya>>," <<he_ ga>> 당신의 속박구를 만지작거리며 말한다. "이제 가도 돼."<<glove>><<prison_rep scarred 1>>
<br><br>
<<tearful>> 당신은 감옥을 나온다.
<br><br>
<<clotheson>>
<span class="green">당신은 <<scarred_inmate_ yi 0 apo>> 보호를 얻었다.</span><<set $prison.protection to "scarred">>
<br><br>
<<endcombat>>
<<prison_unbind>>
<<prison_detach_leash>>
<<link [[다음|Prison Walkway]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 <<scarred_inmate_ ul 0>> 당신으로부터 밀쳐낸다.<<llove>><<prison_rep scarred -1>>
<br><br>
<<tearful>> 당신은 감옥에서 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Walkway]]>><</link>>
<br>
<<else>>
"존나게 놀리네," <<scarred_inmate_ ga 0>> 당신의 속박구를 만지작거리며 말한다. "가."
<br><br>
<<tearful>> 당신은 감옥을 나온다.
<br><br>
<<clotheson>>
<span class="green">당신은 <<scarred_inmate_ yi 0 apo>> 보호를 얻었다.</span><<set $prison.protection to "scarred">>
<br><br>
<<endcombat>>
<<prison_unbind>>
<<prison_detach_leash>>
<<link [[다음|Prison Walkway]]>><</link>>
<br>
<</if>><<effects>>
<<generate2>>
<<if $speech_attitude is "meek">>
<<gagged_speech "ㅁ-뭐가 문제세요?">> 당신이 묻는다. <<gagged_speech "저한텐 말하셔도 돼요.">>
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "전엔 이러는 걸 본적이 없는데,">> 당신이 말한다. <<gagged_speech "뭐가 문제야?">>
<<else>>
<<gagged_speech "뭐가 문제세요?">> 당신이 말한다. <<gagged_speech "저한텐 말하셔도 돼요.">>
<</if>>
<br><br>
"꺼져," <<he_ ga>> 말한다.
<<if $worn.face.type.includes("gag")>>
<<He_ ga>> 당신의 <<worn_face_name_ ul>> 본다. <span class="blue">"그 입을 쓸 수 있게 되면 다시 와."</span>
<br><br>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<br>
<<else>>
"잠깐." <<He_ ga>> <<his_ yi>> 손을 무릎에 올리고, <<his_ yi>> 발로 일어난다. "니 도움이 필요해. 날 보러온 사람이 있는데, 난 <<person2>><<him_ ul>> 보고싶지 않아. 네가 가서 <<he_ ga>> 꺼지게 해줄래?"
<br><br>
<<person1>>
<<link [[동의한다|Prison Scarred Sibling Agree]]>><<prison_rep scarred 25>><</link>><<ggglove>>
<br>
<<link [[거절한다|Prison Scarred Sibling Refuse]]>><</link>>
<br>
<</if>><<effects>>
"됐어," <<he>> says. "너도 같이 꺼져." <<He_ nun>> 다시 <<his_ yi>> 머리를 숙인다.
<br><br>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
<<generate_methodical_guard 2>><<person3>>
당신은 콘크리트 복도를 따라, 면회실로 가서, 철문 옆에서 서서 기다리고 있는 <<methodical_guard_ rul 2>> 발견한다.
<br><br>
"내가 예상하던 사람이 아닌데," <<he_ ga>> 말한다.
<br><br>
<<if $speech_attitude is "meek">>
"ㅈ-죄송합니다," 당신이 말한다. "제가 <<person1>><<his_ yi>> 자리를 맡기로 했어요."
<<elseif $speech_attitude is "bratty">>
"내가 <<person1>><<his_ yi>> 자리를 맡기로 했거든," 당신이 말한다.
<<else>>
"제가 <<person1>><<his_ yi>> 자리를 맡기로 했어요," 당신이 말한다.
<</if>>
<br><br>
<<methodical_guard_ nun 2 cap>> <<person3>><<his_ yi>> 클립보드에 무언갈 쓴다. "잠깐만." <<He_ ga>> 문을 연다.
<br><br>
<<link [[다음|Prison Scarred Sibling 2]]>><</link>>
<br><<effects>>
당신은 의자 하나와 앞에 마이크와 창문이 있는, 조그만 방으로 들어간다. 창문 반대쪽엔 <<person2>><<person_ i>> 있다. <<He_ nun>> 당신을 보고 실망한 것 같다.
<br><br>
"미안," <<he_ ga>> 말한다. "내 <<person1>><<sister_npc_ i>> 오지 않을걸 알았지만, 기대는 했는데..."
<br><br>
<<link [[솔직히 말한다|Prison Scarred Sibling 3]]>><<set $phase to 1>><</link>>
<br>
<<link [[선의의 거짓말을 한다|Prison Scarred Sibling 3]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"당신의 <<sister_npc_ ga>> 오길 원치 않았어요," 당신이 말한다. "미안해요."
<<elseif $speech_attitude is "bratty">>
"너네 <<sister_npc_ ga>> 나보고 대신 가라 하더라," 당신이 말한다.
<<else>>
"당신의 <<sister_npc_ ga>> 저보고 대신 가달라 했어요," 당신이 말한다.
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"당신의 <<sister_npc_ yi>> 몸이 아파요," 당신이 말한다. "그래서 <<he_ ga>> 저보고 대신 가달라 했어요."
<<elseif $speech_attitude is "bratty">>
"너네 <<sister_npc_ ga>> 맞았어," 당신이 말한다. "그래서 <<he_ ga>> 나보고 대신 가달라 하더군."
<<else>>
"당신의 <<sister_npc_ ga>> 아파요," 당신이 말한다. "그래서 <<he_ ga>> 저보고 대신 가달라 했어요."
<</if>>
<</if>>
<br><br>
<<set $NPCList[0].name_known to 1>>
<<save_scarred_inmate>>
그 <<person2>><<person_ i>> 끄덕인다. "알겠어. <<scarred_inmate_ 0>>에게 우린 <<person1>><<him_ ul>> 다시 보길 고대한다 말해줘. 우리도 <<he_ ga>> 자신이 부끄럽다 생각하는 걸 알지만, <<he_ nun>> 그럴 필요 없어. 우린 <<him_ i>> 부끄럽지 않아. 우린 더 자주 방문할거지만, 여기서 나가기는 어렵더군."
<br><br>
<<person2>><<He_ ga>> 잠시 멈춘다. "<<person1>><<him_>>에게 <<his_ yi>> 잘못이 아니라 전해줘요, <<if $pronoun is "m">>아빠는<<else>>엄마는<</if>>... 원래 그런 사람이었다고."
<br><br>
<<link [[다음|Prison Scarred Sibling 4]]>><</link>>
<br><<effects>>
<<scarred_inmate_ ga 0 cap>> <<his_ yi>> 감옥에서 기다리고 있다. 당신이 말을 전해준다.
<br><br>
"난 부끄러운게 아니야," <<he_ ga>> 고집한다. "난 그냥 가족을 대하는게 존나 힘들뿐이라고. 그래도 고맙긴 하지만." <<He_ nun>> 팔을 <<his_ yi>> 흉터가 있는 얼굴 위에 올려놓은채로 <<his_ yi>> 침대 위에 눕는다
<br><br>
<span class="green">당신은 <<scarred_inmate_ yi 0 apo>> 보호를 얻었다.</span><<set $prison.protection to "scarred">>
<br><br>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
"니 맘대로 해," <<person1>><<he_ ga>> 말한다. "나중엔 나에게 질질 짜게 될테니까."
<br><br>
<span class="green">당신은 <<scarred_inmate_ yi 0 apo>> 보호를 얻었다.</span><<set $prison.protection to "scarred">>
<br><br>
<<prison_unbind>>
<<prison_detach_leash>>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<br><<widget "prison_init">>
<<if !$prison>>
<<set $prison to {}>>
<<set $prison.guards to 50>>
<<set $prison.inmates to 0>>
<<set $prison.hope to 0>>
<<set $prison.reb to 0>>
<<set $prison.cell_trouble to 0>>
<<set $prison.prayer_trouble to 0>>
<<set $prison.relaxed to 0>>
<<set $prison.anxious to 0>>
<<set $prison.veteran to 0>>
<<set $prison.methodical to 0>>
<<set $prison.scarred to 0>>
<<set $prison.tattooed to 0>>
<<set $prison.shirt to 1>>
<<set $prison.trousers to 1>>
<<if $player.gender_appearance is "m">>
<<set $prison.briefs to 1>>
<<set $prison.vest to 1>>
<<else>>
<<set $prison.panties to 1>>
<<set $prison.bra to 1>>
<</if>>
<<set $prison.punishments to ["free use","nude","blindfold","topless","leash","underwear","cuffs","bottomless","gag","bindings","rut"]>>
<<set $prison.active_punishments to []>>
<<set $prison.punishment_intro to 0>>
<<set $prison.attention to 0>>
<<set $prison.attention_level to 0>>
<<set $prison.scarred_level to 0>>
<<set $prison.tattooed_level to 0>>
<<set $prison.job to "laundry">>
<<set $prison.shock to 1>>
<<set $prison.teeth to 0>>
<<set $prison.pills to 0>>
<<set $prison.medical_intro to 0>>
<<set $prison.spire_intro to 0>>
<<set $prison.hours_worked to 9>>
<<set $prison.work_check to 1>>
<<set $prison.kylar to 0>>
<<set $prison_wren_intro to 1>>
<<set $prison_wren_boat_intro to 1>>
<<set $wardrobe_location to "prison">>
<<wardrobeSelection true>>
<<uppersend 86 $wardrobe_location>>
<<if maleChance() gte 100>>
<<underuppersend 22 $wardrobe_location>>
<<underuppersend 22 $wardrobe_location>>
<<underlowersend 4 $wardrobe_location>>
<<underlowersend 4 $wardrobe_location>>
<<elseif maleChance() lte 0>>
<<underuppersend 12 $wardrobe_location>>
<<underuppersend 12 $wardrobe_location>>
<<underlowersend 1 $wardrobe_location>>
<<underlowersend 1 $wardrobe_location>>
<<else>>
<<underuppersend 22 $wardrobe_location>>
<<underuppersend 12 $wardrobe_location>>
<<underlowersend 4 $wardrobe_location>>
<<underlowersend 1 $wardrobe_location>>
<</if>>
<</if>>
<<if C.npc.Kylar.state is "prison" and $prison.kylar is 0>>
<<set $prison_kylar_timer to 2>>
<</if>>
<<set $prison.morning to 1>>
<</widget>>
<<widget "prison_attention">>
<<if _args[0] and (!$daily.prison.attentionDay or $prison.schedule is "revolt")>>
<<set $prison.attention += (_args[0] * 10)>>
<</if>>
<</widget>>
<<widget "prison_end">>
<<set $prison.active_punishments to []>>
<<set $prison.hours_worked to 9>>
<<set $prison.work_check to 1>>
<<set $prison.schedule to "lockdown">>
<<unset $prison_punished_days>>
<</widget>>
<<widget "cell_trouble">>
<<if _args[0]>>
<<set $prison.cell_trouble += _args[0]>>
<<set $prison.cell_trouble to Math.clamp($prison.cell_trouble, 0, 10)>>
<</if>>
<</widget>>
<<widget "prison_rep">>
<<if _args[0] and _args[1]>>
<<set $prison[_args[0]] += _args[1]>>
<</if>>
<</widget>>
<<widget "prison_guards">>
<<if _args[0]>>
<<set $prison.guards += _args[0]>>
<<set $prison.guards = Math.clamp($prison.guards, 0, 100)>>
<</if>>
<</widget>>
<<widget "prison_inmates">>
<<if _args[0]>>
<<set $prison.inmates += _args[0]>>
<<set $prison.inmates = Math.clamp($prison.inmates, 0, 100)>>
<</if>>
<</widget>>
<<widget "prison_hope">>
<<if _args[0]>>
<<if $prison.attention_level gte 1>>
<<set _prison_hope to $prison.attention_level>>
<<else>>
<<set _prison_hope to 1>>
<</if>>
<<set _prison_hope *= _args[0]>>
<<set $prison.hope += _prison_hope>>
<<set $prison.hope = Math.clamp($prison.hope, 0, 100)>>
<</if>>
<</widget>>
<<widget "prison_reb">>
<<if _args[0]>>
<<if $prison.attention_level gte 1>>
<<set _prison_reb to $prison.attention_level>>
<<else>>
<<set _prison_reb to 1>>
<</if>>
<<set _prison_reb *= _args[0]>>
<<set $prison.reb += _prison_reb>>
<<set $prison.reb = Math.clamp($prison.reb, 0, 100)>>
<</if>>
<</widget>>
<<widget "effects_prison">>
<<if $prison.work_check isnot 1 and Time.hour gte 7>>
<<set $prison.work_check to 1>>
<<set $prison.hours_worked to 0>>
<</if>>
<<if $prison.schedule is "hunt">>
<span class="red">당신은 쫓기고 있다.</span>
<<elseif $prison.schedule is "revolt">>
<span class="red">수감자들이 반란을 일으키고 있다.</span>
<<else>>
<<switch Time.hour>>
<<case 6>>
<<if $prison.morning is 1>>
<<set $prison.schedule to "wake">>
아침이 식당에서 제공되고 있다.
<<else>>
<<set $prison.schedule to "hunt">>
<</if>>
<<case 7 8 9 10 11>>
<<set $prison.schedule to "work">>
<<if $prison.job is "laundry">>
<span class="red">당신은 세탁실에 있어야 한다.</span>
<<elseif $prison.job is "spire">>
<span class="red">당신은 첨탑에 있어야 한다.</span>
<<elseif $prison.job is "medical">>
<span class="red">당신은 의료실에 있어야 한다.</span>
<</if>>
<<case 12>>
<<set $prison.schedule to "lunch">>
점심이 식당에서 제공되고 있다.
<<case 13>>
<<set $prison.schedule to "yard">>
수감자들이 마당으로 모이고 있다.
<<case 14 15 16 17>>
<<set $prison.schedule to "work">>
<<if $prison.job is "laundry">>
<span class="red">당신은 세탁실에 있어야 한다.</span>
<<elseif $prison.job is "spire">>
<span class="red">당신은 첨탑에 있어야 한다.</span>
<<elseif $prison.job is "medical">>
<span class="red">당신은 의료실에 있어야 한다.</span>
<</if>>
<<case 18>>
<<set $prison.schedule to "dinner">>
저녁이 식당에서 제공되고 있다.
<<case 19>>
<<set $prison.schedule to "free time">>
<span class="teal">자유 시간이다.</span>
<<default>>
<<set $prison.schedule to "lockdown">>
<span class="red">폐쇄 시간이다.</span>
<</switch>>
<</if>>
<br>
<<if $prison.schedule is "revolt">>
<span class="pink">하지만 소장이 오고있다:</span>
<<else>>
주의 레벨:
<<switch $prison.attention_level>>
<<case 0>>
<span class="blue">0</span>
<<case 1>>
<span class="purple">1</span>
<<case 2>>
<span class="pink">2</span>
<<case 3>>
<span class="red">3</span>
<</switch>>
<<if $prison.protection is "scarred">>
| <span class="green">당신은 흉터가 있는 수감자의 보호를 받고 있다.</span>
<<elseif $prison.protection is "tattooed">>
| <span class="green">당신은 문신이 있는 수감자의 보호를 받고 있다.</span>
<</if>>
<<if $prison.hours_worked is 8>>
| 간수들은 당신이 <span class="blue">한시간을</span> 더 일할 것이라 생각한다.
<<elseif $prison.hours_worked gte 9>>
| <span class="green">당신은 오늘 일을 전부 끝냈다.</span>
<<else>>
| 간수들은 당신이 <span class="purple"><<trNumber `($prison.hours_worked - 9) / -1`>>시간을</span> 더 일할 것이라 생각한다.
<</if>>
<</if>>
<<statbar 0 $prison.attention 100>>
<br>
<</widget>>
<<widget "prison_work">>
<<if _args[0]>>
<<set $prison.hours_worked += _args[0]>>
<<else>>
<<set $prison.hours_worked += 1>>
<</if>>
<</widget>>
<<widget "prison_day">>
<<if $prison>>
<<if $prison_job_change isnot undefined>>
<<set $prison.job to $prison_job_change>>
<<unset $prison_job_change>>
<</if>>
<<set $prison.morning to 0>>
<<set $prison.evening to 0>>
<<if $prison_punished_days gte 1>>
<<set $prison_punished_days -= 1>>
<</if>>
<<set $prison.work_check to 0>>
<<if $location is "prison">>
<<cell_trouble -1>>
<<set $prison.time -= 1>>
<<set $stat_police.prison += 1>>
<</if>>
<<if $prison.kylar is "active">>
<<npcincr Kylar lust 10>>
<<unset $prison_kylar_cell>>
<</if>>
<<if $prison_kylar_timer gte 1>>
<<set $prison_kylar_timer -= 1>>
<</if>>
<<if $prison.kylar is "solitary" and $prison_kylar_timer lte 0>>
<<unset $prison_kylar_timer>>
<<set $prison.kylar to "active">>
<</if>>
<</if>>
<</widget>>
/*Argument is the NPC slot they fill or should fill. */
<<widget "generate_relaxed_guard">>
<<if $prison_intro is 1>>
<<loadNPC _args[0] "relaxed_guard">>
<<else>>
<<generateRole 0 "relaxed" "guard">>
<<saveNPC 0 "relaxed_guard">>
<</if>>
<</widget>>
<<widget "generate_anxious_guard">>
<<if $prison_intro is 1>>
<<loadNPC _args[0] "anxious_guard">>
<<else>>
<<generateRole 1 "anxious" "guard">>
<<saveNPC 1 "anxious_guard">>
<</if>>
<</widget>>
<<widget "generate_veteran_guard">>
<<if $prison_intro is 1>>
<<set $_id to _args[0]>>
<<loadNPC $_id "veteran_guard">>
<<if $per_npc.veteran_guard and !$per_npc.veteran_guard.description>>
<!-- Fix for the veteran guard being saved over as an empty NPCList object in some saves -->
<<clearsinglenpc $_id>>
<<generateRole $_id "veteran" "guard">>
<<if $per_npc.veteran_guard.name_known is 1>>
<<set $NPCList[$_id].name_known to 1>>
<<set $NPCList[$_id].fullDescription to $NPCList[0].name>>
<</if>>
<<clearNPC "veteran_guard">>
<<saveNPC $_id "veteran_guard">>
<<prison_feat_check>>
<</if>>
<<else>>
<<generateRole 2 "veteran" "guard">>
<<saveNPC 2 "veteran_guard">>
<</if>>
<</widget>>
<<widget "generate_methodical_guard">>
<<if $prison_intro is 1>>
<<loadNPC _args[0] "methodical_guard">>
<<else>>
<<generateRole 3 "methodical" "guard">>
<<saveNPC 3 "methodical_guard">>
<</if>>
<</widget>>
<<widget "generate_scarred_inmate">>
<<if $prison_intro is 1>>
<<set $_id to _args[0]>>
<<loadNPC $_id "scarred_inmate">>
<<if $per_npc.scarred_inmate and !$per_npc.scarred_inmate.description>>
<!-- Fix for the scarred inmate being saved over as an empty NPCList object in some saves -->
<<clearsinglenpc $_id>>
<<generateRole $_id "scarred" "inmate">>
<<if $per_npc.scarred_inmate.name_known is 1>>
<<set $NPCList[$_id].name_known to 1>>
<<set $NPCList[$_id].fullDescription to $NPCList[0].name>>
<</if>>
<<clearNPC "scarred_inmate">>
<<saveNPC $_id "scarred_inmate">>
<</if>>
<<else>>
<<generateRole 4 "scarred" "inmate">>
<<saveNPC 4 "scarred_inmate">>
<</if>>
<</widget>>
<<widget "generate_tattooed_inmate">>
<<if $prison_intro is 1>>
<<loadNPC _args[0] "tattooed_inmate">>
<<else>>
<<generate6>>
<<set $NPCList[5].description to "tattooed">>
<<set $NPCList[5].role to "inmate">>
<<npcClothesType $NPCList[0] "prison">>
<<saveNPC 5 "tattooed_inmate">>
<</if>>
<</widget>>
<<widget "save_relaxed_guard">>/*The right NPC fill $NPCList[0] slot */
<<if $NPCList[0].role is "guard">>
<<set $NPCList[0].fullDescription to $NPCList[0].name>>
<<npcClothesType $NPCList[0] "security">>
<<clearNPC "relaxed_guard">>
<<saveNPC 0 "relaxed_guard">>
<<prison_feat_check>>
<</if>>
<</widget>>
<<widget "save_anxious_guard">>
<<if $NPCList[0].role is "guard">>
<<set $NPCList[0].fullDescription to $NPCList[0].name>>
<<npcClothesType $NPCList[0] "security">>
<<clearNPC "anxious_guard">>
<<saveNPC 0 "anxious_guard">>
<<prison_feat_check>>
<</if>>
<</widget>>
<<widget "save_veteran_guard">>
<<if $NPCList[0].role is "guard">>
<<set $NPCList[0].fullDescription to $NPCList[0].name>>
<<npcClothesType $NPCList[0] "security">>
<<clearNPC "veteran_guard">>
<<saveNPC 0 "veteran_guard">>
<<prison_feat_check>>
<</if>>
<</widget>>
<<widget "save_methodical_guard">>
<<if $NPCList[0].role is "guard">>
<<set $NPCList[0].fullDescription to $NPCList[0].name>>
<<npcClothesType $NPCList[0] "security">>
<<clearNPC "methodical_guard">>
<<saveNPC 0 "methodical_guard">>
<<prison_feat_check>>
<</if>>
<</widget>>
<<widget "save_scarred_inmate">>
<<if $NPCList[0].role is "inmate">>
<<set $NPCList[0].fullDescription to $NPCList[0].name>>
<<npcClothesType $NPCList[0] "prison">>
<<clearNPC "scarred_inmate">>
<<saveNPC 0 "scarred_inmate">>
<<prison_feat_check>>
<</if>>
<</widget>>
<<widget "save_tattooed_inmate">>
<<if $NPCList[0].role is "inmate">>
<<set $NPCList[0].fullDescription to $NPCList[0].name>>
<<npcClothesType $NPCList[0] "prison">>
<<clearNPC "tattooed_inmate">>
<<saveNPC 0 "tattooed_inmate">>
<<prison_feat_check>>
<</if>>
<</widget>>
<<widget "prison_feat_check">>
<<if $prison_intro is 1 and $per_npc.scarred_inmate.name_known is 1 and $per_npc.relaxed_guard.name_known is 1 and $per_npc.anxious_guard.name_known is 1 and $per_npc.veteran_guard.name_known is 1 and $per_npc.methodical_guard.name_known is 1>>
<<earnFeat "More than a Number">>
<</if>>
<</widget>>
<<widget "relaxed_guard">><<silently>>
<<if $NPCList[_args[0]].name_known is 1>>
<<set _text_output to $NPCList[_args[0]].name>>
<<else>>
<<if _args[1] is "cap" or _args[1] is "capo">>
<<set _text_output to "the relaxed guard".toUpperFirst()>>
<<else>>
<<set _text_output to "the relaxed guard">>
<</if>>
<</if>>
<<if _args[1] is "apo" or _args[1] is "capo">>
<<set _text_output += "'s">>
<</if>>
<</silently>><span class="relaxed"><<print _text_output>></span><</widget>>
<<widget "anxious_guard">><<silently>>
<<if $NPCList[_args[0]].name_known is 1>>
<<set _text_output to $NPCList[_args[0]].name>>
<<else>>
<<if _args[1] is "cap" or _args[1] is "capo">>
<<set _text_output to "the anxious guard".toUpperFirst()>>
<<else>>
<<set _text_output to "the anxious guard">>
<</if>>
<</if>>
<<if _args[1] is "apo" or _args[1] is "capo">>
<<set _text_output += "'s">>
<</if>>
<</silently>><span class="anxious"><<print _text_output>></span><</widget>>
<<widget "veteran_guard">><<silently>>
<<if $NPCList[_args[0]].name_known is 1>>
<<set _text_output to $NPCList[_args[0]].name>>
<<else>>
<<if _args[1] is "cap" or _args[1] is "capo">>
<<set _text_output to "the veteran guard".toUpperFirst()>>
<<else>>
<<set _text_output to "the veteran guard">>
<</if>>
<</if>>
<<if _args[1] is "apo" or _args[1] is "capo">>
<<set _text_output += "'s">>
<</if>>
<</silently>><span class="veteran"><<print _text_output>></span><</widget>>
<<widget "methodical_guard">><<silently>>
<<if $NPCList[_args[0]].name_known is 1>>
<<set _text_output to $NPCList[_args[0]].name>>
<<else>>
<<if _args[1] is "cap" or _args[1] is "capo">>
<<set _text_output to "the methodical guard".toUpperFirst()>>
<<else>>
<<set _text_output to "the methodical guard">>
<</if>>
<</if>>
<<if _args[1] is "apo" or _args[1] is "capo">>
<<set _text_output += "'s">>
<</if>>
<</silently>><span class="methodical"><<print _text_output>></span><</widget>>
<<widget "tattooed_inmate">><<silently>>
<<if $NPCList[_args[0]].name_known is 1>>
<<set _text_output to $NPCList[_args[0]].name>>
<<else>>
<<if _args[1] is "cap" or _args[1] is "capo">>
<<set _text_output to "the tattooed inmate".toUpperFirst()>>
<<else>>
<<set _text_output to "the tattooed inmate">>
<</if>>
<</if>>
<<if _args[1] is "apo" or _args[1] is "capo">>
<<set _text_output += "'s">>
<</if>>
<</silently>><span class="tattooed"><<print _text_output>></span><</widget>>
<<widget "scarred_inmate">><<silently>>
<<if $NPCList[_args[0]].name_known is 1>>
<<set _text_output to $NPCList[_args[0]].name>>
<<else>>
<<if _args[1] is "cap" or _args[1] is "capo">>
<<set _text_output to "the scarred inmate".toUpperFirst()>>
<<else>>
<<set _text_output to "the scarred inmate">>
<</if>>
<</if>>
<<if _args[1] is "apo" or _args[1] is "capo">>
<<set _text_output += "'s">>
<</if>>
<</silently>><span class="scarred"><<print _text_output>></span><</widget>>
<<widget "prison_sleep_options">>
<<generateSleepLinks "Prison Sleep">>
<<link [[침대에서 나온다|Prison Cell]]>><<storeon "prison bed">><<set $wardrobe_location to "prison">><<wardrobeSelection>><<loadTempHairStyle>><</link>>
<br><br>
<</widget>>
<<widget "prison_list">>
2. <span class="red">고행</span> /*free use */
<br>
3. <span class="pink">심판</span>/*nude */
<br>
4. <span class="purple">불견</span> /*blindfold */
<br>
5. <span class="blue">헌신</span> /*topless */
<br>
6. <span class="lblue">징계</span> /*leash */
<br>
7. <span class="teal">속죄</span> /*underwear */
<br>
8. <span class="lblue">속박</span> /*cuffs */
<br>
9. <span class="blue">처벌</span> /*bottomless */
<br>
10. <span class="purple">침묵</span> /*gag */
<br>
11. <span class="pink">무능</span> /*bindings */
<br>
12. <span class="red">저주</span> /*rut */
<br><br>
<</widget>>
<<widget "prison_list_dark">>
2. <span class="red">고행</span> /*free use */
<br>
3. <span class="pink">심판</span>/*nude */
<br>
4. <span class="purple">불견</span> /*blindfold */
<br>
5. <span class="blue">헌신</span> /*topless */
<br>
6. <span class="lblue">징계</span> /*leash */
<br>
7. <span class="teal">속죄</span> /*underwear */
<br>
8. <span class="lblue">속박</span> /*cuffs */
<br>
9. <span class="blue">처벌</span> /*bottomless */
<br>
10. <span class="purple">침묵</span> /*gag */
<br>
11. <span class="pink">무능</span> /*bindings */
<br>
12. <span class="red">저주</span> /*rut */
<br><br>
<</widget>>
<<widget "prison_list_result">>
<<switch $prison_punishment_number>>
<<case 2>>
<span class="red">고행</span><<set $prison_punishment to "free use">>
<<case 3>>
<span class="pink">심판</span><<set $prison_punishment to "nude">>
<<case 4>>
<span class="purple">불견</span><<set $prison_punishment to "blindfold">>
<<case 5>>
<span class="blue">헌신</span><<set $prison_punishment to "topless">>
<<case 6>>
<span class="lblue">징계</span><<set $prison_punishment to "leash">>
<<case 7>>
<span class="teal">속죄</span><<set $prison_punishment to "underwear">>
<<case 8>>
<span class="lblue">속박</span><<set $prison_punishment to "cuffs">>
<<case 9>>
<span class="blue">처벌</span><<set $prison_punishment to "bottomless">>
<<case 10>>
<span class="purple">침묵</span><<set $prison_punishment to "gag">>
<<case 11>>
<span class="pink">무능</span><<set $prison_punishment to "bindings">>
<<default>>
<span class="red">저주</span><<set $prison_punishment to "rut">>
<</switch>>
<</widget>>
<<widget "prison_list_speech">>
<<if _args[0] is "end">>
<<switch $prison_punishment>>
<<case "free use">>
<span class="red">"고행."</span>
<<case "nude">>
<span class="pink">"심판."</span>
<<case "blindfold">>
<span class="purple">"불견."</span>
<<case "topless">>
<span class="blue">"헌신."</span>
<<case "leash">>
<span class="lblue">"징계."</span>
<<case "underwear">>
<span class="teal">"속죄."</span>
<<case "cuffs">>
<span class="lblue">"속박."</span>
<<case "bottomless">>
<span class="blue">"처벌."</span>
<<case "gag">>
<span class="purple">"침묵."</span>
<<case "bindings">>
<span class="pink">"무능."</span>
<<default>>
<span class="red">"저주."</span>
<</switch>>
<<else>>
<<switch $prison_punishment>>
<<case "free use">>
<span class="red">"고행,"</span>
<<case "nude">>
<span class="pink">"심판,"</span>
<<case "blindfold">>
<span class="purple">"불견,"</span>
<<case "topless">>
<span class="blue">"헌신,"</span>
<<case "leash">>
<span class="lblue">"징계,"</span>
<<case "underwear">>
<span class="teal">"속죄,"</span>
<<case "cuffs">>
<span class="lblue">"속박,"</span>
<<case "bottomless">>
<span class="blue">"처벌,"</span>
<<case "gag">>
<span class="purple">"침묵,"</span>
<<case "bindings">>
<span class="pink">"무능,"</span>
<<default>>
<span class="red">"저주,"</span>
<</switch>>
<</if>>
<</widget>>
<<widget "destination_prison">>
<<switch $bus>>
<<case "walkway">>
<<link [[다음|Prison Walkway]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "cell_block">>
<<link [[다음|Prison Block]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "medical">>
<<link [[다음|Prison Medical]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "shower">>
<<link [[다음|Prison Shower]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "canteen">>
<<link [[다음|Prison Canteen]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "laundry">>
<<link [[다음|Prison Laundry]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "spire">>
<<link [[다음|Prison Spire]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "library">>
<<link [[다음|Prison Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "chapel">>
<<link [[다음|Prison Chapel]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "yard">>
<<link [[다음|Prison Yard]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<default>>
<<link [[다음|Prison Cell]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<</widget>>
<<widget "destination_prison_walkway">>
<<if $prison.schedule is "lockdown" or $prison.schedule is "wake" or Time.hour is 6>>
당신은 감옥으로 돌아오게 된다.
<br><br>
<<link [[다음|Prison Cell]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Prison Walkway]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "prison_punishment_end">>
<<if $prison.schedule is "lockdown">>
당신은 다시 복도로 나온다. 몇 명의 수감자들이 고개를 든다. <<relaxed_guard_ ga 1 cap>><<person2>> 호루라기를 불어, 다른 이들에게 알린다.
<<else>>
당신은 다시 복도로 나온다. 당신은 감옥 속 어둠을 들여다보자, 움직이는 소리와, 수감자들이 난간에 기대니 나는 끼익 소리를 듣는다. <<relaxed_guard_ nun 1 cap>><<person2>> 불을 키고 호루라기를 불면서, 다른 이들을 깨운다.
<</if>>
<br><br>
<</widget>>
<<widget "prison_guard_watch">>
<<switch _args[0]>>
<<case "relaxed">>
<<generate_relaxed_guard 0>><<person1>><<relaxed_guard_ ga 0 cap>> 당신을 노려본다.
<<case "anxious">>
<<generate_anxious_guard 0>><<person1>><<anxious_guard_ yi 0 cap>> 눈이 당신을 바라본다.
<<case "veteran">>
<<generate_veteran_guard 0>><<person1>><<veteran_guard_ ga 0 cap>> 당신을 지켜본다.
<<default>>
<<generate_methodical_guard 0>><<person1>><<methodical_guard_ ga 0 cap>> 당신을 관찰한다.
<</switch>>
<<if $prison.active_punishments.includes("free use") and $worn.neck.name isnot "free use collar" and $worn.neck.name isnot "free use collar with leash">>
"개목걸이는 어딨지?" <<he_ ga>> 묻는다. "나랑 같이 가는게 좋을거야."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("nude") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked")>>
"너 옷을 벗고 있어야 하지 않았나?" <<he_ ga>> 묻는다. "나랑 같이 가줘야겠어."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("blindfold") and !$worn.face.type.includes("blindfold")>>
"안대는 어딨지?" <<he_ ga>> 묻는다. "나랑 같이 가는게 좋을거야."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("topless") and ($worn.upper.name isnot "naked" or $worn.under_upper.name isnot "naked")>>
"넌 상의를 벗고 있어야 할텐데," <<he_ ga>> 말한다. "나랑 같이 가줘야겠어."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("bottomless") and ($worn.lower.name isnot "naked" or $worn.under_lower.name isnot "naked")>>
"넌 하의를 벗고 있어야 할텐데," <<he_ ga>> 묻는다. "나랑 같이 가줘야겠어."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("leash") and $worn.neck.collared isnot 1>>
"너의 목줄은 어딨지?"<<he_ ga>> 묻는다. "나랑 같이 가줘야겠어."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("underwear") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked")>>
"그건 속옷처럼 보이지 않네," <<he_ ga>> 말한다. "나랑 같이 가줘야겠어."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("cuffs") and !$worn.feet.type.includes("shackle")>>
"족쇄는 어딨지?" <<he_ ga>> 묻는다. "나랑 같이 가줘야겠어."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("gag") and !$worn.face.type.includes("gag")>>
"재갈은 어딨지?" <<he_ ga>> 묻는다. "나랑 같이 가줘야겠어."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("bindings") and ($leftarm isnot "bound" or $rightarm isnot "bound")>>
"너의 팔이 자유로우면 안될텐데," <<he_ ga>> 말한다. "나랑 같이 가줘야겠어."
<<set $phase to 1>>
<<elseif $worn.feet.type.includes("shackle") and !$prison.active_punishments.includes("cuffs")>>
"그건 어디서 난거야?" <<he_ ga>> 당신의 족쇄를 보며, 말한다. <<He_ ga>> <<his_ yi>> 주머니에서 열쇠를 꺼낸다.
<<set $phase to 2>>
<<elseif $worn.neck.type.includes("leash") and !$prison.active_punishments.includes("leash")>>
"너 목줄을 맬 필요가 없잖아," <<he_ ga>> <<his_ yi>> 주머니에서 펜치를 꺼내며, 말한다.
<<set $phase to 3>>
<<elseif !$prison.active_punishments.includes("blindfold") and $worn.face.type.includes("blindfold")>>
"안대를 벗을 시간이네," <<he_ ga>> 말한다. 당신은 <<him_ ga>> 가까이 다가오는 것을 듣는다.
<<set $phase to 4>>
<<elseif !$prison.active_punishments.includes("gag") and $worn.face.type.includes("gag")>>
"재갈을 벗을 시간이네," <<he_ ga>> 가까이 다가오며, 말한다.
<<set $phase to 5>>
<<else>>
<<switch _args[0]>>
<<case "relaxed">>
<<He_ nun>> 어깨를 으쓱하고 다시 <<his_ yi>> 게임에 집중한다.
<<case "anxious">>
<<He_ nun>> 아래를 보곤 숨을 죽이고 끄덕이며, 무언가를 중얼거린다.
<<case "veteran">>
<<He_ nun>> 당신을 비웃고 <<his_ yi>> 코를 찌뿌리지만, 그 이외엔 놔둔다.
<<default>>
<<He_ nun>> 만족한 듯, 주위를 둘러본다.
<</switch>>
<<set $phase to 0>>
<</if>>
<br><br>
<<if $phase is 5>>
<<link [[$NPCList[0].pronouns.he + " 재갈을 제거하도록 둔다"|Prison Remove Gag]]>><</link>>
<br>
<<elseif $phase is 4>>
<<link [[$NPCList[0].pronouns.he + " 안대를 제거하도록 둔다"|Prison Remove Blindfold]]>><</link>>
<br>
<<elseif $phase is 3>>
<<link [[$NPCList[0].pronouns.he + " 목줄을 제거하도록 둔다"|Prison Remove Leash]]>><</link>>
<br>
<<elseif $phase is 2>>
<<trClothes "feet" $worn.feet.name "을">><<link [[$NPCList[0].pronouns.he + " " + _trResult + " 제거하도록 둔다"|Prison Remove Cuffs]]>><</link>>
<br>
<<elseif $phase is 1>>
<<prison_repunishment_options>>
<<else>>
<<destination_prison>>
<</if>>
<</widget>>
<<widget "prison_guard_greet">>
<<switch _args[0]>>
<<case "relaxed">>
<<set $daily.prison.prisonRelaxedGreet to true>>
<<generate_relaxed_guard 0>><<person1>><<relaxed_guard_ nun 0 cap>> 당신이 다가오자 당신을 본다.
<<if $prison.relaxed gte 45>>
<<He_ ga>> 웃는다. "내 최애의 <<girl_ iyo>>. 오늘의 재수는 어때?"
<br><br>
<<He_ nun>> 여전히 웃은채, 기대하며 당신과 <<his_ yi>> 손 위에 있는 주사위를 번갈아가며 본다.
<<elseif $prison.relaxed gte 30>>
<<He_ ga>> 웃는다. "막 지루해지려는 참이었는데." <<He_ nun>> <<his_ yi>> 주사위를 <<his_ yi>> 손바닥 위에서 굴리며, 웃으면서 기댄다.
<<else>>
"너 어느때보다도 슬퍼보여," <<he_ ga>> <<his_ yi>> 주사위를 하늘로 날리며, 웃는다.
<<if random(1, 20) is 1>>
<<He_ nun>> 그것을 놓친다. 당신은 주사위 하나가 <<his_ yi>> 머리를 치고 바닥으로 떨어지는 것을 본다.
<br>
"내 실수야," <<he_ ga>> <<his_ yi>> 앞머리를 문지르면서, 인정한다.<<trauma -2>><<ltrauma>>
<</if>>
<</if>>
<<case "anxious">>
<<set $daily.prison.anxiousGreet to true>>
<<generate_anxious_guard 0>><<person1>><<anxious_guard_ nun 0 cap>> 당신의 발자국 소리에 놀란다.
<<if $prison.anxious gte 45>>
<<He_ nun>> 당신을 보고 진정한다. <<his_ yi>> 얼굴에 잠시 미소가 번지더니, <<he_ nun>> 곧바로 근엄한 표정을 짓는다.
<br><br>
"이상한 짓거리 하지마," <<he_ ga>> 말한다.
<<switch random(0, 2)>>
<<case 2>>
"높으신 분들이 네가 나와 있는 것을 알아차리면 내가 어떻게 해야 할 지 모르겠어."
<<case 1>>
"아니면 소장이 우리 둘다 죽일거야."
<<default>>
"이 위는 위험해. 돌아다니지마."
<</switch>>
<<elseif $prison.anxious gte 30>>
<<He_ nun>> 당신을 보고 한숨을 쉰다. "오, 좋아.
<<if random(0, 1) is 1>>
이 일은 조금 외롭다고."
<<else>>
오늘은 모든 새들이 바빠. 적어도 그들과 상대할 필요는 없겠지."<<stress 1>><<gstress>>
<</if>>
<<else>>
<<He_ nun>> 당신을 보고 놀란 것 같다..
<<switch random(0, 1)>>
<<case 1>>
"흠, 보통 이렇게 길게 이 일을 하진 않던데."<<stress 1>><<gstress>>
<<default>>
"난 네가 지금 쯤이면 다른 일을 할 줄 알았어." <<He_ nun>> <<his_ yi>> 이마를 찌뿌리고 중얼거린다, "나라면 그랬을텐데, 말이야."
<</switch>>
<</if>>
<<case "veteran">>
<<set $daily.prison.veteranGreet to true>>
<<generate_veteran_guard 0>><<person1>>
<<if $prison.veteran gte 45>>
누군가 당신의 어깨를 토닥인다. <<veteran_guard_ da 0>>. <<He_ nun>> 당신을 보지 않고 지나간다.
<<elseif $prison.veteran gte 30>>
무언가 당신의 <<bottom_ ul>> 친다. 당신은 어깨 너머로 <<veteran_guard_ ga 0>> 입술에 약간의 웃음을 띠면서, 몸을 돌리고 가는 걸 본다.
<<else>>
<<veteran_guard_ nun 0 cap>> 능글맞은 미소로 당신에게 인사한다. "여전히 버텨?
<<switch random(0, 2)>>
<<case 2>>
날 내기에서 지게 했네, <<girl_ iyo>>."
<<case 1>>
보기보다 강인한걸."
<<default>>
어디까지 버틸지 지켜보지."<<stress 1>><<gstress>>
<</switch>>
<</if>>
<<default>>
<<generate_methodical_guard 0>><<person1>><<methodical_guard_ nun 0 cap>> 지나가면서 당신을 흘깃 본다.
<</switch>>
<br><br>
<<destination_prison>>
<</widget>>
<<widget "prison_repunishment_options">>
<<link [[얌전히 간다|Prison Repunishment]]>><<set $prison.hours_worked to 0>><</link>>
<br>
<<if $prison.shock is 1>>
<<link [[싸운다|Prison Punishment Shock]]>><<set $prison.hours_worked to 0>><</link>>
<br>
<<else>>
<<link [[싸운다|Prison Punishment Fight]]>><<set $fightstart to 1>><<set $prison.hours_worked to 0>><</link>>
<br>
<</if>>
<</widget>>
<<widget "prison_punishment_init">>
<<set $prison_punished_days to 2>>
<<set $prison.active_punishments.push($prison_punishment)>>
<<unset $prison_punishment>>
<<unset $prison_punishment_number>>
<<if $prison.active_punishments.includes("nude")>>
<<if !$prison.active_punishments.includes("topless")>>
<<set $prison.active_punishments.push("topless")>>
<</if>>
<<if !$prison.active_punishments.includes("bottomless")>>
<<set $prison.active_punishments.push("bottomless")>>
<</if>>
<<if !$prison.active_punishments.includes("underwear")>>
<<set $prison.active_punishments.push("underwear")>>
<</if>>
<<elseif $prison.active_punishments.includes("topless") and $prison.active_punishments.includes("bottomless")>>
<<if !$prison.active_punishments.includes("nude")>>
<<set $prison.active_punishments.push("nude")>>
<</if>>
<<if !$prison.active_punishments.includes("underwear")>>
<<set $prison.active_punishments.push("underwear")>>
<</if>>
<</if>>
<</widget>>
<<widget "events_prison_triggered">>
<<if $prison_event_trigger is "one">>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="blue">당신의 팔이 묶인채로 당신을 보호하긴 어렵다.</span>
<br>
<<else>>
<<link [[밀친다|Prison Shove]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<</if>>
<<link [[가만히 있는다|Prison Still]]>><</link>><<difficulty 50>>
<br>
<<elseif $prison_event_trigger is "two">>
<<if $worn.feet.type.includes("shackle")>>
<span class="blue">당신의 다리가 묶인채로 당신을 보호하긴 어렵다.</span>
<br>
<<else>>
<<link [[발로 찬다|Prison Kick]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<</if>>
<<link [[참는다|Prison Endure]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<difficulty 70>><<gtrauma>><<gstress>><<garousal>>
<br>
<<elseif $prison_event_trigger is "three">>
<<set $skulduggerydifficulty to random(500, 1000)>>
<<link [[숨는다|Prison Hide]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[맞선다|Prison Confront]]>><<pain -8>><</link>><<llpain>>
<br>
<<elseif $prison_event_trigger is "hunt">>
<<link [[얌전히 간다|Prison Punishment]]>><</link>>
<br>
<<if $prison.shock is 1>>
<<link [[싸운다|Prison Punishment Shock]]>><</link>>
<br>
<<else>>
<<link [[싸운다|Prison Punishment Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Prison Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<unset $prison_event_trigger>>
<</widget>>
<<widget "events_prison">>
<<if $prison.schedule is "hunt">>
<<set $prison.schedule to "free time">>
<<generate_anxious_guard 0>>
<<person1>>
"<<phim_ ul>> 찾았어," <<anxious_guard_ ga 0>> 뒤에서 소리친다. 당신은 몸을 돌리고, 간수들이 당신에게 다가오는 것을 본다.
<br><br>
<<set $prison.hours_worked to 0>>
<<set $prison_event_trigger to "hunt">>
<<set $prison.morning to 1>>
<<elseif $prison.schedule is "revolt">>
<<prison_attention 1>>
감옥 전체가 무정부 상태다.
<br><br>
<<elseif ($worn.neck.name is "free use collar" or $worn.neck.name is "free use collar with leash") and random(1, 2) is 2>>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
<<generate1>><<person1>>
찢어진 교도복을 입고 있는 한 <<person_ i>> 당신의 개목걸이를 잡고, 읽기 위해 몸을 앞으로 숙인다.
<br><br>
<<set $prison_event_trigger to "one">>
<<case 2>>
<<generate1>><<generate2>><<person1>>
<<if $leftarm is "bound" and $rightarm is "bound">>
한 <<person2>><<person_ i>> 당신 앞에 서고, 다른 한 <<person1>><<person_ i>> 당신 뒤에서 당신의 머리카락을 잡는다.
<<else>>
한 <<person2>><<person_ i>> 당신 앞에 서고, 다른 한 <<person1>><<person_ i>> 당신 뒤에서 당신의 팔을 잡는다.
<</if>>
"우리 차례다, <<slut_ a>>."
<br><br>
<<set $prison_event_trigger to "two">>
<<case 3>>
<<generate1>><<generate2>><<generate3>><<person1>>
당신은 목소리가 다가오는 것을 듣는다.
<<if random(1, 2) is 2>>
"그 무료 변소 <<slutPost>> 좀 찾아봐," 하나가 말한다.
<<else>>
"간수들이 우리에게 알려준 <<whorePost>> 좀 찾아봐," 하나가 말한다.
<</if>>
<br>
<<if random(1, 2) is 2>>
"좋은 계획이야," 나머지가 말한다.
<<else>>
"갇혀있는 게 아깝지 않을 정도라고," 나머지가 말한다.
<</if>>
<br>
<<if random(1, 2) is 2>>
<<if $NPCList[2].penis isnot "none">>
"내 정액을 무언가에 싸고 싶어," 세번째가 말한다.
<<else>>
"기다릴 수가 없어. 내 보지가 간지럽다고," 세번째가 말한다.
<</if>>
<<else>>
"걜 내 <<bitch_ ro>> 만들고 싶지만, 그건 너무 번거로워" 세번째가 말한다.
<</if>>
<br><br>
<<set $prison_event_trigger to "three">>
<<case 4>>
눈들이 당신의 목에 달린 "무료 변소" 표지판으로 향한다. 아무도 움직이진 않지만, 당신은 그들이 하고 싶은게 무엇인지 안다.<<ggattention prison>><<prison_attention 2>>
<br><br>
<<default>>
난폭한 수감자 무리가 다가온다.
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 당신의 손으로 "무료 변소" 표지판을 가리려 하지만, 팔이 너무 단단히 묶여있다. 그들의 굶주린 눈이 당신의 개목걸이로 향하고, 당신의 몸으로 몰려든다.<<gggattention prison>><<prison_attention 3>><<gstress>><<stress 6>>
<<else>>
당신은 당신의 손으로 "무료 변소" 표지판을 가린다.
<</if>>
<br><br>
<</switch>>
<<elseif $worn.face.type.includes("blindfold")>>
<<set _rng to random(1, 5)>>
당신은 당신이 가는 곳이 어딘지 볼 수 없다.
<<switch _rng>>
<<case 1>>
당신은 무언가로 걸어가다, 당신의 <<bottom_ uro>> 넘어진다. 웃음소리가 당신을 둘러싼다.<<gattention prison>><<prison_attention 1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<case 2>>
<<generate1>><<person1>>
<<if currentSkillValue('skulduggery') gte random(1, 1000)>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<if $worn.feet.type.includes("shackle")>>
<span class="green">당신은 뒤에서 가벼운 발자국 소리를 듣는다.</span> 당신은 팔이 묶인채로 당신을 보호할 수 없다. 당신은 서둘리 도망치려 하지만, <span class="red">당신의 족쇄가 속도를 늦춘다.</span> 당신은 <<he_ ga>> 당신의 <<breasts_ rul>> 더듬는 걸 막기에 무력하다.
<<set $prison_event_trigger to "rape">>
<<else>>
<span class="green">당신은 뒤에서 가벼운 발자국 소리를 듣는다.</span> 누군가 당신에게 몰래 다가오려 한다. 당신은 <<he_ ga>> 무슨 짓을 하기 전에 서둘리 도망친다.
<<endevent>>
<</if>>
<<else>>
<span class="green">당신은 뒤에서 가벼운 발자국 소리를 듣는다.</span> 누군가 당신에게 몰래 다가오려 한다. 당신은 <<he_ ga>> 무슨 짓을 하기 전 몸을 돌려 <<him_ ul>> 때린다.
<<endevent>>
<</if>>
<<else>>
<span class="red">누군가 당신에게 몰래 다가와,</span> 당신의 <<breasts_ rul>> 잡는다. 당신은 몸을 돌려 <<him_ ul>> 쫓아낸다.<<ggattention prison>><<prison_attention 2>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>><<garousal>><<arousal 600 "breasts">>
<<endevent>>
<</if>>
<br><br>
<<case 3>>
당신은 발을 헛딛어, 당신의 <<bottom_ ul>> 하늘로 향한 채로 엎어진다.<<gpain>><<gattention prison>><<pain 4>><<prison_attention 4>>
<br><br>
<<case 4>>
당신은 조심히 걸어, 넘어지지 않으려 한다.
<br><br>
<<default>>
당신은 균형을 잃지만, 발을 딛고 버텨낼 수 있었다.
<br><br>
<</switch>>
<<elseif $exposed gte 2 and random(1, 2) is 2>>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
난폭한 수감자 무더기가 당신을 향해 오고, <span class="pink">숨을 곳은 없다.</span> <<covered>><<gggattention prison>><<prison_attention 3>><<gstress>><<stress 6>>
<br><br>
<<case 2>>
<<generate1>><<generate2>>
당신은 <<fullGroup_ i>> 지나가는 동안 모서리를 돌아 숨는다.
<<endevent>>
<br><br>
<<case 3>>
당신의 벌거벗은 몸에 눈길이 모인다. <<covered>><<ggattention prison>><<prison_attention 2>><<gstress>><<stress 6>>
<br><br>
<<case 4>>
<<generate1>><<generate2>>
당신은 <<fullGroup_ i>> 지나가는 동안 모서리를 돌아 숨지만, <span class="purple">그들은 당신을 향해 다가온다.</span> <<covered>> 당신은 그들의 음흉한 시선을 견뎌낸다.<<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>>
<<endevent>>
<br><br>
<<default>>
난폭한 수감자 무더기가 당신을 향해 온다. 당신은 몸을 돌려 반대 방향으로 탈출한다.<<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>>
<br><br>
<</switch>>
<<elseif $exposed is 1 and random(1, 4) is 4>>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
당신은 당신 혼자서만, 그렇게 옷을 입은 것에 대해 의식한다.<<gstress>><<stress 6>>
<br><br>
<<case 2>>
수감자들은 계속해서 당긴의 피부를 음흉한 눈으로 본다. <<covered>><<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>>
<br><br>
<<case 3>>
<<generate1>><<person1>>
<<if $worn.lower.name isnot "naked">>
한 <<person_ i>> 당신의 <<worn_lower_name_ yi>> 끝자락을 잡고, 당신의 가랑이까지 잡아당긴다.
<<elseif $worn.under_lower.name isnot "naked">>
한 <<person_ i>> 당신의 <<worn_under_lower_name_ yi>> 끝자락을 잡고, 당신의 가랑이까지 잡아당긴다.
<<else>>
한 <<person_ i>> 지나가면서 당신의 <<bottom_ ul>> 더듬거린다.
<</if>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
당신은 <<him_>>에게 공격을 날리자, <span class="green">당신의 주먹이 <<his_ yi>> 얼굴에 닿는다.</span> <<He_ ga>> 비틀거리며 도망친다.
<<else>>
당신은 <<him_>>에게 공격을 날리지만, <span class="red"><<he_ nun>> 당신의 공격을 피한다.</span> 그래도 당신은 <<his_ yi>> 손을 떼어냈다.<<gattention prison>><<prison_attention>><<gstress>><<stress 6>>
<</if>>
<<endevent>>
<br><br>
<<case 4>>
<<generate1>><<person1>>한 <<person_ i>> 지나가면서 당신을 보곤 당신을 <<whore_ rago>> 부른다.<<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>>
<<endevent>>
<br><br>
<<default>>
<<generate1>><<person1>>
한 <<person_ i>> 조금 멀리서 당신을 가리키고, <<him_>> 주위 수감자들이 웃는다. <<covered>> <<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>>
<<endevent>>
<br>
<</switch>>
<<else>>
<<set _rng to random(1, 10)>>
<<switch _rng>>
<<case 1>>
<<generate1>><<generate2>><<person1>>
<<if $beauty gte random(1, $beautymax)>>
<<fullGroup_ i>> 지나가면서 공개적으로 당신을 음흉한 시선으로 본다.<<gattention prison>><<prison_attention 1>>
<<else>>
<<fullGroup_ i>> 지나가지만, 당신에게 관심을 가지진 않는다.
<</if>>
<<endevent>>
<br><br>
<<case 2>>
<<generate1>><<person1>>
<<if $worn.neck.type.includes("leash")>>
한 <<person_ i>> 당신의 목줄을 잡고 당겨, 당신이 <<him_ urobuter>> 목줄을 당겨서 멀어지기 전에 당신을 당긴다.<<ggattention prison>><<prison_attention 2>>
<<else>>
한 <<person_ i>> 미소를 띤다. "이 개목걸이가 잘 어울리는데," <<he_ ga>> 지나가면서 말한다. "네가 밖에서도 그걸 입었다 장담한다."<<gattention prison>><<prison_attention 1>>
<</if>>
<<endevent>>
<br><br>
<<case 3>>
<<if $worn.feet.type.includes("shackle")>>
당신은 부서진 석조물에 발을 걸린다. 당신은 <<worn_feet_name_>> 때문에 발을 잘 움직이지 못하고, 당신의 <<bottom_ ul>> 하늘로 향한 채로 엎어진다.<<gpain>><<gattention prison>><<pain 4>><<prison_attention 6>>
<<else>>
당신은 부서진 석조물에 발을 걸리지만, 스스로를 바로잡는다.
<</if>>
<br><br>
<<case 4>>
<<if $worn.face.type.includes("gag")>>
<<generate1>><<person1>>한 <<person_ i>> 당신의 <<bottom_ ul>> 음흉한 시선으로 본다. "내가 좀 만져봐도 상관없지, 그렇지?" <<he_ ga>> 묻는다. <span class="purple">당신은 입에 <<worn_face_name_ i>> 있는채로 말할 수 없다.</span> "동의한걸로 알게."
<br><br>
<<He_ nun>> 당신의 허리 쪽으로 손을 뻗어, 뒤쪽을 더듬는다.
<<if $leftarm is "bound" and $rightarm is "bound">>
팔이 묶인채로는, 당신이 할 수 있는 거라곤 몸을 비트는 것이지만, <<he_ nun>> 당신을 단단히 붙잡는다.<<ggattention prison>><<prison_attention 2>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>><<garousal>><<arousal 600 "bottom">>
<br><br>
<<He_ nun>> 당신에게 이별의 한 방을 날리곤, 지나간다.
<<else>>
<<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>><<garousal>><<arousal 600 "bottom">>
<br><br>
<</if>>
<<else>>
<<generate1>><<person1>>
한 <<person_ i>> 지나가면서 당신의 <<bottom_ ul>> 음흉한 시선으로 본다.<<gstress>><<stress 6>>
<</if>>
<br><br>
<<endevent>>
<<case 5>>
당신은 발 밑에서 떨림을 느낀다
<br><br>
<<case 6>>
<<generate1>><<person1>>한 <<person_ i>> 어느정도 멀리서 당신을 바라본다. <<He_ nun>> 당신이 눈을 마주치자 당신을 바라보지 않는다.<<gattention prison>><<prison_attention 1>>
<<endevent>>
<br><br>
<<case 7>>
수감자들이 서너명 모여, 진지하게 토론한다.
<<if $skulduggery lt 400>>
당신은 음모의 단서를 포착한다.<<gskulduggery>><<skulduggery 1>>
<<else>>
당신은 음모의 단서를 포착한다. 아마추어적인 것들 말이다.
<</if>>
<br><br>
<<case 8>>
<<if $hallucinations gte 2>>
그림자도 고유의 삶이 있다.<<gstress>><<stress 6>>
<<else>>
약한 전기 빛이 깜빡거린다.
<</if>>
<br><br>
<<case 9>>
당신은 멀리서 비명소리를 듣는다.
<br><br>
<<default>>
<<if $beauty gte random(1, $beautymax)>>
당신의 모습이 이목을 끈다.<<gattention prison>><<prison_attention 1>>
<<else>>
아무도 당신에게 관심을 가지지 않는다.
<</if>>
<br><br>
<</switch>>
<</if>>
<</widget>>
<<widget "events_prison_attention">>
<<set $prison.attention to 0>>
<<set $daily.prison.attentionDay to true>>
<<if $prison.schedule is "revolt">>
시끄러운 소음이 잠잠해진다. 수감자들이 비틀거리며 지나다니다, 쓰러진다. 당신은 혼자서는 일어나기가 힘들다는 것을 발견한다. <span class="red">무언가 잘못되었다.</span>
<br><br>
<<link [[다음|Prison Warden]]>><</link>>
<br>
<<elseif $prison.attention_level is 0>>
<<generate_scarred_inmate 0>>
<<generate_tattooed_inmate 1>>
<<generate3>><<generate4>><<generate5>><<generate6>><<person3>>
"<<phim_ ul>> 찾았습니다, 보스," <<personsimple_ yi>> 목소리가 말한다. 당신은 몸을 돌린다. <<tattooed_inmate_ ga 0 cap>> <<person3>><<person_ gwa>> <<person4>><<person_ ul>> 옆에 두고, 당신을 향해 걸어온다.
<br><br>
<<person2>><<He_ nun>> 몇 걸음 앞에 멈춰서, 당신 온몸을 관찰한다. "난 새로운 <<bitch_ ga>> 필요해," <<he_ ga>> 말한다. <<his_ yi>> 몸이 보이는 곳 중에서 잉크가 덮이지 않은 곳이 한 곳도 없다. "예전 녀석은 완전히 지쳐버렸거든."
<br><br>
"보스 말을 들었겠지," <<person3>><<person_ i>> 말한다. <<He_ nun>> <<his_ yi>> 보스보단 적지만, 문신을 가지고 있다. <<if $awareness gte 300>><span class="blue"><<He_ nun>> 마치 <<his_ yi>> 마음이 다른 곳에 있는 것처럼, 이상한 목소리로 말한다.</span><</if>> "여기로 와라."
<br><br>
<<link [[얌전히 간다|Prison Attention Quiet]]>><<set $prison.attention_level to 1>><<set $prison.attention to 0>><</link>>
<br>
<<link [[거절한다|Prison Attention Refuse]]>><<set $prison.attention_level to 1>><<set $prison.attention to 0>><</link>>
<br>
<<elseif $prison.protection is "scarred">>
<<generate_veteran_guard 0>><<generate_scarred_inmate 1>><<person1>><<generate3>><<generate4>>
<<set $prison.protection to 0>>
<<if $leftarm is "bound" and $rightarm is "bound">>
거친 목소리가 울려 퍼진다. "수감자여," <<veteran_guard_ ga 0>> 말한다. "벽에 몸을 기대라!"
<<else>>
거친 목소리가 울려 퍼진다. "수감자여," <<veteran_guard_ ga 0>> 말한다. "벽에 손을 대라!"
<</if>>
<<He_ ga>> 지휘봉을 준비한 채, 가까이 다가온다. <span class="green">그러나 <<he_ nun>> 멈추고,</span> 당신의 어깨 너머로 본다.
<br><br>
<<scarred_inmate_ ga 1 cap>> 당신 옆에 있다. <<person3>><<person_ gwa>><<person4>><<person_ i>> <<person2>><<him_ yi>> 옆에 있다. "내가 보고 싶던 <<bitch_ guna>>," <<he_ ga>> 당신의 <<bottom_ ul>> 찰싹 치며, 말한다. <<He_ nun>> <<veteran_guard_ rul 0>> 본다. "그래서 <<phim_ ul>> 가지고 뭐하려고? 다른 간수들이 알아도 돼?"
<br><br>
<<veteran_guard_ nun 0 cap>> 비웃고, 걸어간다.
<br><br>
"나중에 보자, <<slut_ a>>," <<scarred_inmate_ ga 1>> 말한다. <span class="red">당신은 흉터가 있는 수감자의 보호를 잃었다.</span>
<br><br>
<<destination_prison>>
<<elseif $prison.attention_level gte 1>>
<<generate_veteran_guard 0>><<person1>>
<<set $prison.protection to 0>>
<<if $leftarm is "bound" and $rightarm is "bound">>
거친 목소리가 울려 퍼진다. "수감자여," <<veteran_guard_ ga 0>> 말한다. "벽에 몸을 기대라!"
<<else>>
거친 목소리가 울려 퍼진다. "수감자여," <<veteran_guard_ ga 0>> 말한다. "벽에 손을 대라!"
<</if>>
<<He_ ga>> 지휘봉을 준비한 채, 가까이 다가온다. <span class="pink"><<He_ nun>> 무언가 사악한 꿍꿍이를 가지고 있다.</span>
<br><br>
<<link [[지시받은대로 한다|Prison Attention]]>><</link>>
<br>
<<link [[싸운다|Prison Attention Fight Refuse]]>><</link>>
<br>
<<if $prison.kylar is "active">>
<<if $worn.face.type.includes("gag")>>
<span class="blue">카일라가 당신을 도와줄 수 있겠지만, 당신의 입이 막힌채로 부를 순 없다.</span>
<br>
<<else>>
<<link [[카일라를 부른다|Prison Attention Kylar]]>><<set $prison.attention_level to 1>><<set $prison.attention to 0>><<set $prison.kylar to "solitary">><<set $prison_kylar_timer to 3>><</link>>
<br>
<</if>>
<<elseif $prison.kylar is "solitary">>
<span class="blue">카일라는 독방에서 당신을 도와줄 수 없다.</span>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "prison_laundry_options">>
<<endevent>>
<<if Time.hour is 12>>
<<generate_relaxed_guard 0>><<person1>>"이동해라," <<relaxed_guard_ ga 0>> 소리친다. "점심시간이다."
<br><br>
당신은 다른 수감자들과 뒤엉켜 방에서 밀려나온다.
<br><br>
<<link [[다음|Prison Block]]>><<endevent>><</link>>
<br>
<<elseif Time.hour is 18>>
<<generate_relaxed_guard 0>><<person1>>"이동해라," <<relaxed_guard_ ga 0>> 소리친다. "저녁시간이다."
<br><br>
당신은 다른 수감자들과 뒤엉켜 방에서 밀려나온다
<br><br>
<<link [[다음|Prison Block]]>><<endevent>><</link>>
<br>
<<else>>
<<prisonicon "laundry_work">><<link [[열심히 일한다 (1:00)|Prison Laundry Work Hard]]>><<prison_work 1>><<pass 1>><<advancetohour>><</link>><<note "의심을 낮출 수 있는 기회" "green">>
<br>
<<socialiseicon>><<link [[수감자들과 어울린다 (1:00)|Prison Laundry Work Socialise]]>><<prison_work 1>><<pass 1>><<advancetohour>><</link>><<note "존중도를 올릴 수 있는 기회" "green">>
<br>
<<if !$daily.prison.prisonRelaxedSpoke>>
<<socialiseicon>><<link [[간수와 얘기한다|Prison Laundry Work Chat]]>><</link>><<note "사랑을 올릴 수 있는 기회" "green">>
<br>
<</if>>
<<refuseicon>><<link [[그만둔다|Prison Laundry]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "prison_medical_options">>
<<endevent>>
<<if Time.hour is 12>>
<<generate_methodical_guard 0>><<person1>>"점심시간이다," <<methodical_guard_ ga 0>> 말한다. <<He_ nun>> <<his_ yi>> 주머니에서 기도서를 꺼내고, 문을 향해 걷는다.
<br><br>
<<link [[다음|Prison Medical]]>><<endevent>><</link>>
<br>
<<elseif Time.hour is 18>>
<<generate_methodical_guard 0>><<person1>>"저녁시간이다," <<methodical_guard_ ga 0>> 말한다. <<He_ nun>> <<his_ yi>> 주머니에서 기도서를 꺼내고, 문을 향해 걷는다.
<br><br>
<<link [[다음|Prison Medical]]>><<endevent>><</link>>
<br>
<<else>>
<<prisonicon "medical_work">><<link [[도와준다 (1:00)|Prison Medical Work Hard]]>><<prison_work 1>><<pass 1>><<advancetohour>><</link>>
<br>
<<if !$daily.prison.methodicalSpoke>>
<<socialiseicon>><<link [[간수와 얘기한다|Prison Medical Work Chat]]>><</link>>
<br>
<</if>>
<<refuseicon>><<link [[그만둔다|Prison Medical]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "prison_spire_options">>
<<endevent>>
<<if Time.hour is 12>>
<<generate_anxious_guard 0>><<person1>>"점심시간이다," <<anxious_guard_ ga 0>> 말한다. <<He_ nun>> 깊게 숨을 쉬고선, 계단을 타고 아래로 달려간다.
<br><br>
<<link [[다음|Prison Spire]]>><<endevent>><</link>>
<br>
<<elseif Time.hour gte 18>>
<<generate_anxious_guard 0>><<person1>>"저녁시간이다," <<anxious_guard_ ga 0>> 말한다. <<He_ nun>> 깊게 숨을 쉬고선, 계단을 타고 아래로 달려간다.
<br><br>
<<link [[다음|Prison Spire]]>><<endevent>><</link>>
<br>
<<elseif $prison.anxious gte 60 and $per_npc.anxious_guard.name_known isnot 1>>
<<beastNEWinit 2 "hawk">><<person1>>
당신은 비명소리를 듣는다. 두 <<beastsplural_ yi>> 다툼이 격렬해지고 있다. 한 놈이 다른 놈을 잡고, <<bhim_ ul>> <<person2>><<bhis_ yi>> 발톱으로 제압하려는 것 같다.
<<endevent>>
<br><br>
<<generate_anxious_guard 0>><<person1>>
"오 이런 안돼," <<anxious_guard_ ga 0>> 말한다. <<He_ nun>> 깊게 숨을 쉬고선, 오두막 속 안전지대에서 나온다. "너-너네 두놈 갈라져," <<he_ ga>> 말한다. "갈라지라고."
<br><br>
위기에 처한 생물체가 빠져 나오지만, 다른 것들은 <<anxious_guard_ ro 0>> 몸을 돌린다. <<He_ nun>> 바로 몸을 돌리지만, 충분히 빠르지 않다. 날개를 퍼덕이며, 그 생물체는 <<him_ ul>> 땅에서 잡아 날아간다.
<br><br>
<<link [[다음|Prison Spire Precipice]]>><</link>>
<br>
<<else>>
<<ind>><<link [[일한다 (1:00)|Prison Spire Work Hard]]>><<prison_work 1>><<pass 1>><<advancetohour>><</link>>
<br>
<<if !$daily.prison.anxiousSpoke>>
<<socialiseicon>><<link [[간수와 얘기한다|Prison Spire Work Chat]]>><</link>>
<br>
<</if>>
<<refuseicon>><<link [[그만둔다|Prison Spire]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "prison_teeth">>
<<if _args[0]>>
<<set $prison.teeth += _args[0]>>
<</if>>
<</widget>>
<<widget "prison_teeth_text">>
<<if _args[0] and $statdisable is "f">>
| <span class="gold">당신은 상어 이빨 <<trNumber _args[0]>>개를 얻었다.</span>
<</if>>
<</widget>>
<<widget "prison_birds">>
<<if _args[0]>>
<<set $prison.birds += _args[0]>>
<</if>>
<</widget>>
<<widget "prison_birds_text">>
<<if $statdisable is "f">>
| <span class="green">+ 감시자</span>
<</if>>
<</widget>>
<<widget "prison_unbind">>
<<if !$prison.active_punishments.includes("bindings")>>
<<set $rightboundcarry to 0>>
<<set $leftboundcarry to 0>>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<</if>>
<<if !$prison.active_punishments.includes("cuffs")>>
<<remove_shackle>>
<</if>>
<</widget>>
<<widget "prison_detach_leash">>
<<if !$prison.active_punishments.includes("leash")>>
<<detach_leash>>
<</if>>
<</widget>>
<<widget "prison_bondage_removal">>
<<if $worn.face.type.includes("gag") or $worn.face.type.includes("blindfold")>><<set _punishments_removed to true>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<if $worn.feet.type.includes("shackle")>><<set _punishments_removed to true>>
<<set $worn.feet.type.push("broken")>>
<<feetruined>>
<</if>>
<<if $worn.neck.cursed is 1>><<set _punishments_removed to true>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<set _punishments_removed to true>>
<</if>>
<<unbind>>
<</widget>>
<<widget "gagged_speech">><<silently>>
<<set _text_output to '"'>>
<<if _args[0]>>
<<if $worn.face.type.includes("gag")>>
<<if $speech_attitude is "meek">>
<<set _text_output += "으으읍">>
<<elseif $speech_attitude is "bratty">>
<<set _text_output += "읍으으">>
<<else>>
<<set _text_output += "으읍">>
<</if>>
<<set _text_output += _args[0].slice(-1)>>
<<else>>
<<set _text_output += _args[0]>>
<</if>>
<</if>>
<<set _text_output += '"'>>
<</silently>><<print _text_output>><</widget>>
<<widget "passout_prison">>
<<if isPregnancyEnding()>>
<<if $bus is "canteen">>
<<pregnancyPassout "prisonCanteen">>
<<elseif $bus is "yard">>
<<pregnancyPassout "prisonYard">>
<<else>>
<<pregnancyPassout "prison">>
<</if>>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout Prison]]>><</link>>
<</if>>
<</widget>>
<<widget "passout_rut">>
<<if $rut_entry is "rope">>
<<set $bus to "cell_block">>
<<passout_prison>>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout Rut]]>><</link>>
<</if>>
<</widget>>
<<widget "prison_revolt_options">>
당신은 수감자들의 주목을 받고 있다. 한 가지 생각이 당신의 머리를 스쳐간다. 반란에 대한 욕망.
<br><br>
<<if $prison.shock is 1>>
<<if $prison.hope lt 80>>
<<if $prison.reb lt 80>>
<span class="red">수감자들은 그 마음을 별로 느끼지 못한다. 그들은 너무 절망적이고 전기 충격 목걸이에 억압을 받고 있다.</span>
<br>
<<else>>
수감자들도 그 마음을 느끼지만, <span class="red">그들이 무언가를 바꿀 수 있다 생각하진 않는다. 전기 충격 목걸이 때문에, 아마 그들이 옳을 것이다.</span>
<br>
<</if>>
<<else>>
<<if $prison.reb lt 80>>
수감자들은 낙관적이지만, <span class="red">반란을 일으킬만큼 억압을 받고 있다 생각하지 않는다. 어쩌든 그건 전기 충격 목걸이가 있으니 상관이 없다.</span>
<br>
<<else>>
수감자들도 같은 열망을 가지고 있지만, <span class="red">전기 충격 목걸이가 이걸 무의미하게 한다.</span>
<br>
<</if>>
<</if>>
<<else>>
<<if $prison.hope lt 80>>
<<if $prison.reb lt 80>>
전기 충격 목걸이가 작동하고 있진 않지만, <span class="red">그들은 반란을 일으키기엔 절망적이고 억눌려있다.</span>
<br>
<<else>>
전기 충격 목걸이가 작동하고 있지 않고, 수감자들이 반항적이지만, <span class="red">대규모 반란을 일으키기엔 그들은 너무 비관적이다.</span>
<br>
<</if>>
<<else>>
<<if $prison.reb lt 80>>
전기 충격 목걸이가 작동하고 있지 않고, 수감자들이 낙관적이지만, <span class="red">반란을 일으킬만큼 억압을 받고 있다 생각하지 않는다.</span>
<br>
<<else>>
<span class="green">모든 것이 준비되었다.</span> 하지만, 당신이 하는 짓이 무슨 짓인지 알아야 한다. 계획없는 반란은 좋게 끝나지 않을 것이다.
<br>
<<link [[반란을 일으킨다|Prison Revolt]]>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<link [[아직 때가 아니다|Prison Revolt Refuse]]>><<pain -4>><<trauma -6>><<stress -6>><</link>><<lpain>><<ltrauma>><<lstress>>
<br>
<</widget>>
<<widget "rut_end">>
<<unset $rut>>
<<unset $rut_entry>>
<</widget>>
<<widget "remove_punishments">>
<<if $worn.neck.name is "collar with leash" or $worn.neck.name is "free use collar with leash">>
<<set _punishments_removed to true>>
<</if>>
<<detach_leash>>
<<if $worn.feet.type.includes("shackle")>><<set _punishments_removed to true>>
<<set $worn.feet.type.push("broken")>>
<<feetruined>>
<</if>>
<<if $worn.face.type.includes("blindfold") or $worn.face.type.includes("gag")>><<set _punishments_removed to true>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<if $worn.neck.name is "free use collar">><<set _punishments_removed to true>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 1>>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<set _punishments_removed to true>>
<</if>>
<<unbind>>
<</widget>>
<<widget "prison_map">>
<<if $options.images is 1>>
<br>
<div id="prison_map">
<<if Weather.isSnow>>
<img src="img/misc/prison_map_winter.gif">
<<else>>
<img src="img/misc/prison_map.gif">
<</if>>
<<if $rut isnot undefined>>
<img id="prison_map_rut" src="img/misc/prison_rut.gif">
<<if random(1, 1000) is 1000>>
<div id="prison_map_hide">
<img id="prison_map_rut_overlay" src="img/misc/prison_rut_eye.png">
<<timed 1s>>
<<replace #prison_map_hide>>
<</replace>>
<</timed>>
</div>
<</if>>
<</if>>
<<if _args[0] and _args[0] isnot "rut">>
<img id="prison_map_overlay" @src="'img/misc/prison_map_' + _args[0] + '.png'">
<<elseif _args[0] is "rut">>
<img id="prison_map_rut_overlay" src="img/misc/prison_rut_overlay.png">
<</if>>
</div>
<</if>>
<</widget>>
<<widget "prisoncrimeUp">>
<<if $prison.time gte 0>>
<<crimeUp `$prison.time * 250` "resisting" "escape">>
<</if>>
<<if _args[0] is "kylar">>
<<crimeUp 1000 "obstruction" "kylarPrison">>
<</if>>
<</widget>><<effects>>
당신은 마당 바깥쪽으로 뛰어 돈다.
<<if $rng gte 81>>
하늘이 빙빙 돈다.
<<elseif $rng gte 61>>
<<if $prison.schedule is "yard">>
다른 수감자들이 당신에게 조금 관심을 가진다.
<<else>>
당신은 높이 있는 창문에서 당신을 보는 얼굴을 본 것 같지만, 상상일 것이다.
<</if>>
<<elseif $rng gte 41>>
통풍구에서 따뜻한 공기가 터져나와, 당신을 거의 날라가게 한다.
<<elseif $rng gte 21>>
<<if $prison.schedule is "yard">>
당신은 땅이 흔들리는 것 같다 느끼지만, 다른 아무도 반응하지 않는다.
<<else>>
당신은 땅이 흔들리는 것 같다 느낀다.
<</if>>
<<else>>
당신은 하늘 멀리서 날개 달린 실루엣을 보고, 감시 당하는 느낌을 받는다.
<</if>>
<<physique 2>><<athletics 4>><<pass 30>>
<br><br>
<<link [[다음|Prison Yard]]>><</link>>
<br><<effects>>
당신은 당신의 몸을 풀고, 바벨을 잡아, 들어올린다. 곧 당신의 근육이 아파온다.
<<physique 6>>
<<pass 30>>
<br><br>
<<if random(1, 4) is 4 and $prison.schedule is "yard">>
<<generate1>><<person1>>
한 <<person_ i>> 당신에게 걸어와, <<his_ yi>> 손을 내민다. "자 이거 잡아," <<he_ ga>> 말한다. "최선을 다해보라고."
<br><br>
<<link [[최선을 다한다|Prison Yard Give]]>><<tiredness 6>><</link>><<gtiredness>><<ggphysique>>
<br>
<<link [[$NPCList[0].pronouns.him + " 보며 가 달라고 한다"|Prison Yard Tell]]>><</link>>
<br>
<<elseif $physique gte 15000 and $prison.schedule is "yard">>
누구도 당신보다 무거운 바벨을 들지 않는다.
<br><br>
<<link [[자랑한다|Prison Yard Show]]>><</link>><<physiquedifficulty 10000 20000>>
<br>
<<link [[그만둔다|Prison Yard]]>><</link>>
<br>
<<else>>
<<link [[다음|Prison Yard]]>><</link>>
<br>
<</if>><<effects>>
당신은 <<person_ i>> 칭찬을 하는 동안 당신의 팔이 축 처질 때까지, 평소보다 더 최선을 다한다.
<<if $rng gte $prison.inmates>>
<<He_ nun>> 바벨을 내려, <span class="pink">당신을 가둔다.</span>
<br><br>
"이제 날 도와줘야겠지?" <<he_ ga>> <<his_ yi>> 사타구니를 당신의 얼굴에 올린채, 말한다
<br><br>
<<link [[다음|Prison Exercise Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He_ nun>> 바벨을 들어주고, 당신이 일어날 수 있게 도와준다.
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcoral>>
<<set $position to "missionary">>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Prison Exercise Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Exercise Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 당신 위에 바벨을 올려두고, 걸어간다.
<br><br>
<<tearful>> 당신은 숨을 가다듬는다. 힘이 돌아오자, 당신은 바벨을 들어, 당신을 자유롭게 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_prison>>
<br>
<<elseif $enemyhealth lte 0>>
그 <<person_ un>> 당신이 닿지 않는 곳으로 가서, 경계심을 가지고 지켜본다. "넌 보기보단 세네."<<grespect>><<prison_inmates 1>>
<br><br>
<<tearful>> 당신은 숨을 가다듬는다. 힘이 돌아오자, 당신은 바벨을 들어, 당신을 자유롭게 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_prison>>
<<else>>
<<set $rescued += 1>>
그 <<person_ un>> 무거운 발자국 소리가 들리자 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate_veteran_guard 0>><<person1>>
당신은 <<veteran_guard_ ga 0>> 도착했을때도 여전히 바벨 아래 갇혀있다. "넌 이곳의 평화와 평온을 깨트렸어," <<veteran_guard_ ga 0>> 당신을 내려보고, 말한다. <<He_ nun>> 바벨을 들어올려, 당신을 풀어주고, 당신 어깨에 손을 올린다. "넌 나랑 같이 가줘야겠어."
<br><br>
<<link [[얌전히 간다|Prison Punishment]]>><<endevent>><</link>>
<br>
<<link [[반항한다|Prison Punishment Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<effects>>
"니 맘대로 해," 그 <<person_ i>> 걸어가며, 말한다.
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
당신은 바벨에 원판을 더하고, 들어올린다.
<<if $physiqueSuccess>>
어려운 일이지만, <span class="green">당신은 잠시 그걸 들어 올린다.</span> 아무도 반응하지 않지만, 당신은 그들이 봤다는 걸 안다.<<prison_inmates 1>><<grespect>>
<br><br>
<<else>>
<span class="red">당신은 당신의 허리에서 고통을 느끼고,</span> 역기를 내려놓는다. 당신은 아무도 보지 않았길 바란다.<<ggpain>><<pain 8>>
<br><br>
<</if>>
<<link [[다음|Prison Yard]]>><</link>>
<br><<effects>>
당신은 옷 무더기 앞에 선다. <<generate_relaxed_guard 0>><<person1>><<relaxed_guard_ nun 0 cap>> 앉아서, <<his_ yi>> 주사위로 수감자들을 잊은 듯 놀고 있다.
<br><br>
<<endevent>>
<<prison_laundry_options>><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 팔이 묶인채 옷을 정리할 수 없어, 수감자들은 당신을 바구니를 손과 무릎 위에 올리고 운반하는, "짐말"로 사용한다.
<br><br>
<<else>>
당신은 기계를 켰다 껐다 하며, 옷을 정리하고 갠다.
<br><br>
<</if>>
<<rng 3>>
<<switch $rng>>
<<case 1>>
<<generate_relaxed_guard 0>><<person1>><<relaxed_guard_ nun 0 cap>> <<his_ yi>> 자리에서 일어난다. <<He_ nun>> 방을 따라 걸으면서 <<his_ yi>> 주사위를 던졌다 잡았다 한다.
<br><br>
<<He_ nun>> 잠깐 멈춰서 당신을 바라보곤, 만족한 듯 간다.<<lsuspicion>><<prison_guards 1>>
<br><br>
<<prison_laundry_options>>
<<case 2>>
<<generate_relaxed_guard 0>><<generate2>><<person2>>당신 옆 <<person_ i>> 바지를 흔든다. 상어 이빨 여러개가 떨어진다. <<He_ nun>> 그것을 <<his_ yi>> 주머니에 담는다.
<br><br>
<<link [[간수에게 알린다|Prison Laundry Work Inform]]>><<prison_guards 1>><<prison_inmates -1>><</link>><<lrespect>><<lsuspicion>>
<br>
<<link [[반을 요구한다|Prison Laundry Work Demand]]>><</link>><<difficulty 50>>
<br>
<<set $skulduggerydifficulty to 600>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="blue">당신의 팔이 묶여있지 않았다면, 훔쳐갈 수 있었을 것이다.</span>
<br>
<<else>>
<<link [[훔친다|Prison Laundry Work Steal]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[무시한다|Prison Laundry Work Ignore]]>><</link>>
<br>
<<default>>
바지 하나가 다른 것들보다 무겁다. 당신은 주머니에서 상어 이빨 두개를 찾았다.
<br><br>
<<link [[간수에게 알린다|Prison Laundry Work Inform 2]]>><<prison_guards 1>><</link>><<lsuspicion>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[가진다|Prison Laundry Work Keep]]>><</link>><<skulduggerydifficulty>>
<br>
<</switch>><<effects>>
당신은 <<generate_relaxed_guard 0>><<relaxed_guard_ 0>>에게 다가가서 <<person1>><<him_>> 앞 테이블 위에 이빨을 올린다. <<relaxed_guard_ nun 0 cap>> 끄덕이긴 하지만, 올려다보진 않는다.
<br><br>
<<prison_laundry_options>><<effects>>
당신은 이빨을 챙긴다.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">아무도 알아차리지 못했다.</span><<prison_teeth_text 2>><<prison_teeth 2>>
<br><br>
<<else>>
<span class="red"><<generate_relaxed_guard 0>><<relaxed_guard 0 cap>><<person1>> 테이블을 주사위로 쾅 치고,</span> 당신에게 다가와, 당신이 찾은 것을 가져간다. "매의 눈 같으니라고," <<he_ ga>> <<his_ yi>> 자리로 돌아가며 말한다.<<gsuspicion>><<prison_guards -1>>
<br><br>
<</if>>
<<skulduggeryuse>>
<<prison_laundry_options>><<effects>>
당신은 <<relaxed_guard_ 0>>에게 그 <<persons_ i>> 얻은 것에 대해 알린다. 그 <<person_ un>> 이빨을 압수당하며 당신에게 찌뿌린다
<br><br>
<<prison_laundry_options>><<effects>>
<<if $speech_attitude is "meek">>
<<gagged_speech "저-저기,">> 당신이 말한다. <<gagged_speech "그 이빨 좀 나눠줄 수 있을까?">>
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "나도 줘라,">> 당신이 말한다. <<gagged_speech "아니면 간수에게 알릴거니까.">>
<<else>>
<<gagged_speech "욕심부리지 마,">> 당신이 손을 뻗으며, 말한다
<</if>>
<br><br>
<<if random(1, 2) is 2>>
그 <<person_ un>> 한숨을 쉬고, <<his_ yi>> 주머니에서 이빨을 꺼낸다. <span class="green"><<He_ nun>> 당신에게 두개를 준다.</span><<prison_teeth_text 2>><<prison_teeth 2>>
<br><br>
<<else>>
그 <<person_ un>> <<his_ yi>> 주머니에서 이빨을 꺼내고, 그걸 잠시 바라보다, <span class="red">먹어버린다.</span> "네가 뭐라는지 모르겠는걸." <<He_ ga>> 미소를 띤다.
<br><br>
<</if>>
<<prison_laundry_options>><<effects>>
당신은 그 <<person_ i>> 상자를 들기 위해 몸을 굽힐때까지 기다리다, <<his_ yi>> 주머니에 손을 넣는다.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">당신은 <<him_ i>> 눈치채지 못하게, 이빨을 꺼낸다.</span><<prison_teeth_text 2>><<prison_teeth 2>>
<br><br>
<<else>>
<span class="red"><<He_ ga>> 당신의 손을 잡고,</span> 당신의 얼굴을 가볍게 때린다. "좋은 시도였어."<<gpain>><<pain 2>>
<br><br>
<</if>>
<<skulduggeryuse>>
<<prison_laundry_options>><<effects>>
당신은 <<person_ i>> 획득한 것에 대해 무시하고, 일에 집중한다.
<br><br>
<<prison_laundry_options>><<effects>>
당신은 다른 수감자들과 얘기한다. <<generate_relaxed_guard 0>><<generate2>><<person2>><<relaxed_guard_ nun 0 cap>> 신경쓰지 않는 것 같다.
<br><br>
<<rng 10>>
<<switch $rng>>
<<case 1>>
"이 많은 빨래가 도대체 어디서 나오는거야?" 한 <<person_ i>> 생각에 잠기며 말한다. "끝이 안나잖아."
<<case 2>>
"이렇게 많은 간수가 필요하지 않을텐데," 한 <<person_ i>> 말한다. <<He_ ga>> <<his_ yi>> 목걸이를 두드린다. "그들이 이게 우리에게 벌을 내린다던데."
<<case 3>>
"그 새들 중 한마리가 내게 이빨을 줬어," 한 <<person_ i>> 말한다. "선물처럼. 농담이 아니야."
<<case 4>>
<<if $prison.shock is 1>>
"내가 처음 도착했을 때 그들이 목걸이가 전기 쇼크를 내도록 만들었어," 한 <<person_ i>> 말한다. "썩 좋진 않더군."
<<else>>
"우리가 그들을 잡을 수 있을까?" 한 <<person_ i>> 조용한 목소리로 말한다. "간수들 말이야. 그들은 더이상 전기 쇼크를 주지 않던데."
<</if>>
<<case 5>>
"새 신발을 사야겠어," 한 <<person_ i>> 말한다. "다음에 밀수꾼이 오면."
<<case 6>>
"어떤 것에도 함정이 있을 수 있어," 한 <<person_ i>> 말한다. "하지만 방법은 있어. 언제든지."<<gskulduggery>><<skulduggery 1>>
<<case 7>>
"마당에 있는 커다란 문 말이야," 한 <<person_ i>> 말한다. "내가 한번 어떤 사람이 그곳으로 들어오는 걸 본적 있어. 바깥 쪽에는 해변이 있었어. 우리가 수영할 수 있도록 열어주면 좋겠는데. 우리가 어디로 갈 수 있는 것도 아니고."
<<case 8>>
"말해두지만," 한 <<person_ i>> 말한다. "이 벽들은 웃기지."
<<case 9>>
"머리를 조아리는게 가장 좋아," 한 <<person_ i>> 말한다. "주의를 끌면 네가 여론을 더 쉽게 바꿀순 있겠지만."
<<default>>
<</switch>>
<<endevent>>
<br><br>
<<rng 3>>
<<switch $rng>>
<<case 1>>
<<generate_relaxed_guard 0>><<generate2>><<person2>>그 <<person_ i>> <<his_ yi>> 손을 당신의 <<bottom_ >>에 올린다.
<br><br>
<<link [[참는다|Prison Laundry Work Endure]]>><<trauma 6>><<stress 6>><<arousal 600 "bottom">><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[밀친다|Prison Laundry Work Shove]]>><<prison_inmates 1>><<prison_guards -1>><</link>><<gsuspicion>><<grespect>>
<br>
<<link [[마주 잡는다|Prison Laundry Work Squeeze]]>><<prison_inmates 1>><<gattention prison>><</link>><<promiscuous1>><<prison_attention 1>><<grespect>>
<br>
<<case 2>>
그들은 당신의 농담을 즐긴다.<<grespect>><<prison_inmates 1>>
<br><br>
<<prison_laundry_options>>
<<case 3>>
<<generate1>><<generate2>><<person1>>
두 수감자가 서로 이야기를 주고받으며, 자신의 업적에 대해 자랑한다
<br><br>
<<link [[무언가 지어낸다|Prison Laundry Work Brag]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<if $fame.scrap gte 400>>
<<link [[당신의 대담한 이야기를 말한다|Prison Laundry Work Daring]]>><</link>><<note "전투 명성" "green">>
<br>
<</if>>
<<link [[무시한다|Prison Laundry Work Chat Ignore]]>><</link>>
<br>
<</switch>><<effects>>
당신은 대담하고 모험적인, 이야기를 지어낸다
<<if $englishSuccess>>
<<rng 5>>
<<switch $rng>>
<<case 1>>
"거대 민달팽이?!" <<person_ i>> 묻는다. "누가 생각이나 했겠어."
<<case 2>>
"전부 다?" <<person_ i>> 묻는다. "누가 생각이나 했겠어."
<<case 3>>
"그래서 걜 조졌다," <<person_ i>> 말한다. "대단한데."
<<case 4>>
"걔들이 그렇게 느꼈다 장담한다!" <<person_ i>> 말한다.
<<default>>
"딱 걔들이 한 만큼이네," <<person_ i>> 말한다.
<</switch>>
<<grespect>><<prison_inmates 1>>
<br><br>
<<else>>
<span class="red">하지만 너무 멀리까지 나간 것 같다.</span>
<br><br>
<<rng 5>>
<<switch $rng>>
<<case 1>>
"거대 뭐?!" <<person_ i>> 말한다. "다른거나 말해봐."
<<case 2>>
"네가 그걸 전부 다 했을리가," <<person_ i>> 말한다.
<<case 3>>
"그게 사실이면," <<person_ i>> 말한다. "난 프랑스에 황제였겠다."
<<case 4>>
"나도 옛날에 그런 거짓말들을 들은 적 있어," <<person_ i>> 말한다. "근데 방금 그건 최악인걸."
<<default>>
"그런가 보구만," <<person_ i>> 무시하듯 <<his_ yi>> 머리를 흔들며, 말한다.
<</switch>>
<br><br>
<</if>>
<<prison_laundry_options>><<effects>>
당신은
<<rng 2>>
<<switch $rng>>
<<case 1>>
많은 싸움에서 당신이 이겼던 업적을 회상한다.
<br><br>
"나 너 들어본 것 같아," <<person_ i>> 말한다. "그들은 널 <<underworld_nicknamePost "이라고">> 부르더라고."<<grespect>><<prison_inmates 1>>
<br><br>
<<default>>
당신이 했던 많은 공격을 회상한다.
<br><br>
수감자들은 감명받은 것 같다.<<grespect>><<prison_inmates 1>>
<br><br>
<</switch>>
<<prison_laundry_options>><<effects>>
당신은 그들이 대화하는 걸 무시하고, 계속 작업한다.
<br><br>
<<prison_laundry_options>><<effects>>
당신은 빨래를 정리하는데 집중한다. 그 <<person_ un>> 당신의 <<bottom_ ul>> 주무르다, 찰싹 쳐서, 당신을 약간 흔들리게 한다.
<br><br>
<<prison_laundry_options>><<effects>>
당신은 그 <<person_ ul>> 밀쳐, <<him_ ul>> 넘어뜨린다. 다른 수감자들이 웃는다.
<br><br>
"하지마," <<relaxed_guard_ ga 0>> 충분히 흥분했지만, 서진 않은채, 말한다.
<br><br>
<<prison_laundry_options>><<effects>>
당신은 <<persons_ yi>> 엉덩이에 마주 손을 가져간다. <<He_ nun>> 당신의 엉덩이를 주무르고, 당신도 마찬가지로 주물러 준다.
<<promiscuity1>>
<<if $analdisable is "f" and random(1, 3) is 3>>
<<if $worn.lower.name is "naked">>
<<if $worn.under_lower.name is "naked">>
<<He_ nun>> 손가락으로 당신의 항문을 누른다.
<<else>>
<<He_ nun>> <<his_ yi>> 손을 당신의 <<worn_under_lower_name_>> 안으로 넣고, 손가락으로 당신의 항문을 누른다.
<</if>>
<<else>>
<<He_ nun>> <<his_ yi>> 손을 당신의 <<worn_lower_name_>> 안으로 넣고, 손가락으로 당신의 항문을 누른다.
<</if>>
<br><br>
<<link [[피한다|Prison Laundry Work Anus Refuse]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[용납한다|Prison Laundry Work Anus]]>><<prison_attention 3>><</link>><<promiscuous3>><<ggattention prison>><<ggarousal>>
<br>
<</if>>
<<else>>
<<prison_laundry_options>>
<</if>><<effects>>
/* $NPCList[0] is relaxed quard, [1] is a random inmate, currently active as <<person>>, as generated on :: Prison Laundry Work Socialise */
그 <<person_ un>> <<his_ yi>> 손가락을 점점 깊게, 넣는다.
<<if $player.penisExist>>
<<he_ ga>> 당신의 전립선에 닿자 당신은 몸을 떤다.
<</if>>
아무도 <<his_ ga>> 방 한가운데서 당신을 괴롭히는 걸 눈치채지 못한 것 같다.
<<promiscuity3>>
<<arousal 3000 "genitals">>
<<if $arousal gte 10000>>
<<orgasm>>
당신은 그 <<person_ i>> <<his_ yi>> 손을 빼자, 숨을 몰아쉬며, 몸을 기울인다. <<person1>><<relaxed_guard_ nun 0 cap>> 찌푸리며 당신을 바라본다.<<gsuspicion>><<gattention prison>><<prison_attention 1>><<prison_guards -1>>
<<else>>
<<person1>><<relaxed_guard_ nun 0 cap>> 머리를 내젓고, 그 <<person2>><<person_ un>> <<his_ yi>> 손을 뺀다.
<</if>>
<br><br>
<<prison_laundry_options>><<effects>>
당신은 그 <<person_ urobuter>> 떨어진다. <<He_ nun>> 이해를 하지만, 당신의 <<bottom_>>에 마지막 한방을 날린다.
<br><br>
<<prison_laundry_options>><<effects>>
당신이 다가오자 <<generate_relaxed_guard 0>><<relaxed_guard_ nun 0 cap>><<person1>> 올려다본다. "넌 일하고 있어야할텐데," <<he_ ga>> 말한다. "하지만 눈감아줄게. 게임 한판 할래?" <<He_ ga>> <<his_ yi>> 주사위를 손에서 굴린다.
<br><br>
<<gameicon "dice">><<link [[게임한다|Prison Laundry Work Play]]>><<set $daily.prison.prisonRelaxedSpoke to true>><<prison_rep relaxed 1>><</link>><<glove>>
<br>
<<if $prison_job_change is undefined>>
<<if $prison.guards gte 60>>
<<askicon>><<link [[의료실에서 일할 수 있는지 물어본다|Prison Laundry Work Medical]]>><</link>>
<br>
<<else>>
<span class="blue">당신은 의료실에서 일할 만큼 신뢰를 받고 있진 않다.</span>
<br>
<</if>>
<<if $prison.guards gte 80>>
<<askicon>><<link [[A첨탑에서 일할 수 있는지 물어본다|Prison Laundry Work Spire]]>><</link>>
<br>
<<else>>
<span class="blue">당신은 첨탑에서 일할 만큼 신뢰를 받고 있진 않다.</span>
<br>
<</if>>
<</if>>
<<getouticon>><<link [[떠난다|Prison Laundry Work]]>><<endevent>><</link>>
<br><<effects>>
<<relaxed_guard_ nun 0 cap>> 당신을 바라본다. "가능할거야," <<he_ ga>> 말한다. "내가 위에 미리 말해 놓을게. <span class="gold">내일부터 거기서 일을 해도 돼.</span>"
<br><br>
<<set $prison_job_change to "medical">>
<<prison_laundry_options>><<effects>>
<<relaxed_guard_ nun 0 cap>> 당신을 바라본다. "네가 그렇다면야," <<he_ ga>> 말한다. "항상 위에서는 일손이 필요하니까. <span class="gold">내일부터 거기서 일을 해도 돼.</span>"
<br><br>
<<set $prison_job_change to "spire">>
<<prison_laundry_options>><<effects>>
<<if $prison.relaxed gte 60 and $NPCList[0].name_known isnot 1>>
"있잖아," <<relaxed_guard_ ga 0>> 말한다. "내가 너한테 내 자신을 별로 소개하지 않은 것 같더라.
<<set $NPCList[0].name_known to 1>>
<<save_relaxed_guard>>
난 <<relaxed_guard_ iya 0>>. 내가 비공식적으로 알려준 걸 높으신 분들에게는 말하지 마." <<He_ ga>> <<his_ yi>> 두 손으로 주사위를 튕긴다.
<</if>>
"게임을 좀 재밌게 해볼까?" <<he_ ga>> 말한다. "네가 이기면, 널 한시간 동안 쉬게 해주지. 하지만 내가 이긴다면," <<he_ ga>> 멈춘다.
<<if $leftarm is "bound" and $rightarm is "bound">>
"널 내 발판으로 사용할거야. 지금은 다른 곳에는 쓸모가 없단 말이야."
<<set $phase to 2>>
<<else>>
<<if $worn.face.type.includes("gag")>>
<<rng 2>>
<<else>>
<<rng 3>>
<</if>>
<<switch $rng>>
<<case 1>>
"넌 너의 손과 무릎을 써서 기어다니고, 입으로 빨래를 날라야 할거야."
<<set $phase to 1>>
<<case 2>>
"널 내 발판으로 사용할거야. 그들은 내 발을 올려놓지 못하게 하더라고."
<<set $phase to 2>>
<<case 3>>
<<if $NPCList[0].penis isnot "none">>
"내 걸 빨아야할거야."
<<else>>
"내 걸 먹어야할거야."
<</if>>
<<set $phase to 3>>
<</switch>>
<</if>>
<br><br>
<<link [[도전을 승낙한다|Prison Laundry Work Challenge]]>><<prison_rep relaxed 3>><</link>><<gglove>>
<br>
<<link [[평소대로 게임한다|Prison Laundry Work Normal]]>><</link>>
<br><<effects>>
<<He_ ga>> 먼저 굴린다.
<<set _die_1 to random(1, 6)>>
<<set _die_2 to random(1, 6)>>
<div id="die_text">
<span id="die_1">
<<if $options.images is 1>>
<img src="img/misc/die_roll.gif">
<<else>>
?
<</if>>
</span>
+
<span id="die_2">
<<if $options.images is 1>>
<img src="img/misc/die_roll.gif">
<<else>>
?
<</if>>
</span>
<br>
=
<br>
<span id="die_result">
</span>
<span id="prison_list_result">
</span>
</div>
<<timed 1s>>
<<replace "#die_1">>
<<if $options.images is 1>>
<img @src="'img/misc/die_' + _die_1 + '.png'">
<<else>>
_die_1
<</if>>
<</replace>>
<</timed>>
<<timed 2s>>
<<replace "#die_2">>
<<if $options.images is 1>>
<img @src="'img/misc/die_' + _die_2 + '.png'">
<<else>>
_die_2
<</if>>
<</replace>>
<</timed>>
<<set $relaxed_roll to (_die_1 + _die_2)>>
<<timed 3s>>
<span id="die_text"><<print $relaxed_roll>></span>
<br><br>
<</timed>>
<<link [[다음|Prison Laundry Work Challenge 2]]>><</link>>
<br><<effects>>
당신의 차례다.
<<set _die_1 to random(1, 6)>>
<<set _die_2 to random(1, 6)>>
<div id="die_text">
<span id="die_1">
<<if $options.images is 1>>
<img src="img/misc/die_roll.gif">
<<else>>
?
<</if>>
</span>
+
<span id="die_2">
<<if $options.images is 1>>
<img src="img/misc/die_roll.gif">
<<else>>
?
<</if>>
</span>
<br>
=
<br>
<span id="die_result">
</span>
<span id="prison_list_result">
</span>
</div>
<<timed 1s>>
<<replace "#die_1">>
<<if $options.images is 1>>
<img @src="'img/misc/die_' + _die_1 + '.png'">
<<else>>
_die_1
<</if>>
<</replace>>
<</timed>>
<<timed 2s>>
<<replace "#die_2">>
<<if $options.images is 1>>
<img @src="'img/misc/die_' + _die_2 + '.png'">
<<else>>
_die_2
<</if>>
<</replace>>
<</timed>>
<<set $your_roll to (_die_1 + _die_2)>>
<<timed 3s>>
<span id="die_text"><<print $your_roll>></span>
<br><br>
<</timed>>
<<link [[다음|Prison Laundry Work Challenge 3]]>><</link>>
<br><br><<effects>>
<<if $relaxed_roll is $your_roll>>
"비겼네," <<relaxed_guard_ ga 0>> 말한다. "다시 한번?"
<br><br>
<<link [[다시 한다|Prison Laundry Work Challenge]]>><<unset $relaxed_roll>><<unset $your_roll>><</link>>
<br>
<<link [[그냥 게임한다|Prison Laundry Work Normal]]>><<unset $relaxed_roll>><<unset $your_roll>><</link>>
<br>
<<elseif $your_roll gte $relaxed_roll>>
<<prison_work 1>>
"네가 이겼군," <<relaxed_guard_ ga 0>> 말한다. "자유롭게 쉬어도 돼. 그러나 세탁실은 나가지마. 일한 걸로 표시할게. <span class="green">한시간의 추가 자유시간이라 생각해.</span>"
<br><br>
<<unset $relaxed_roll>>
<<unset $your_roll>>
<<prison_laundry_options>>
<<else>>
"네가 졌어," <<relaxed_guard_ ga 0>> 웃으며 말한다.
<<switch $phase>>
<<case 1>>
"무릎 꿇어."
<br><br>
당신은 다음 한시간 동안 입에 옷들을 물고, 기계들과 테이블을 기어다닌다. 그건 매우 비효율적이다. 하지만 그게 문제가 아니다.
<br><br>
다른 수감자들이 즐거워한다.<<lrespect>><<prison_inmates -1>><<ggattention prison>><<prison_attention 3>><<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<<prison_work 1>>
<<pass 1>><<advancetohour>>
<<prison_laundry_options>>
<<case 2>>
"무릎 꿇어."
<br><br>
당신은 다음 한시간 동안 <<relaxed_guard_ yi 0 apo>> 발을 등에 올려놓는다. <<He_ nun>> 꽤 기뻐하는 것 같다. 수감자들도 마찬가지다.<<lrespect>><<prison_inmates -1>><<gattention prison>><<prison_attention 1>><<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<<prison_work 1>>
<<pass 1>><<advancetohour>>
<<prison_laundry_options>>
<<default>>
"무릎 꿇어."
<br><br>
<<He_ nun>> 당신의 뒷머리를 잡고, 당신의 얼굴을 <<his_ yi>> 사타구니 쪽으로 당긴다.
<br><br>
<<link [[다음|Prison Laundry Oral]]>><<set $sexstart to 1>><</link>>
<br>
<</switch>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<He>> <<npcUndressText $NPCList[0] "lower" "self">>,
<<npcRevealText $NPCList[0] "lower">>.
<br><br>
<<npcoral>>
<<set $enemytrust -= 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Prison Laundry Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Laundry Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"이제 다시 작업이나 해," <<he_ ga>> 말한다. "너네 모두 말이야."<<ggattention prison>><<prison_attention 3>><<glove>><<prison_rep relaxed 1>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_laundry_options>>
<<elseif $enemyhealth lte 0>>
<<He_ nun>> 너무 몸을 기울이고, <<his_ yi>> 의자에서 떨어져서, 파이프에 부딪혀 파이프가 부서진다. 뜨거운 증기가 <<his_ yi>> 얼굴을 덮친다. <<He_ nun>> 소리지르고 고통 때문에 뒤로 넘어간다.<<llove>><<gsuspicion>><<greb>><<ggrespect>><<prison_rep relaxed -1>><<prison_guards -1>><<prison_reb 1>><<prison_inmates 3>>
<br><br>
<<tearful>> 당신은 물러선다. 다른 수감자들은 당신을 군중 속으로 당겨서, 당신을 <<relaxed_guard_ yi 0 apo>> 보복으로부터 숨겨준다. <<He_ nun>> 당신을 찾으려고, 군중을 밀고 다니지만, 곧 진정한다 <<He_ nun>> 한숨을 쉬며 앉는다. "내가 잘못한걸지도 모르겠군."
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_laundry_options>>
<<else>>
"됐어," <<relaxed_guard_ ga 0>> 말한다. "하지만 앞으로는 운에 기대지 못할거야."<<lllove>><<ggsuspicion>><<prison_rep relaxed -3>><<prison_guards -3>>"
<br><br>
<<tearful>> 당신은 당신의 발로 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_laundry_options>>
<</if>><<effects>>
<<He_ nun>> 어깨를 으쓱하곤, 주사위를 굴린다.
<br><br>
<<if random(1, 2) is 2>>
당신이 이긴다. "축하해," <<he_ ga>> 말한다. "이제 다시 작업이나 해."
<br><br>
<<else>>
당신이 진다. "운이 안좋았네," <<he_ ga>> 말한다. "이제 다시 작업이나 해."
<br><br>
<</if>>
<<prison_work 1>>
<<pass 1>><<advancetohour>>
<<link [[다음|Prison Laundry Work Hard]]>><<endevent>><</link>>
<br><<effects>>
<<generate_methodical_guard 0>><<person1>>
<<if $prison.methodical gte 1 and $NPCList[0].name_known isnot 1>>
<<methodical_guard_ nun 0 cap>> 냄새를 맡고 당신이 도착한 걸 알아차린다. <<He_ nun>> 더이상 시간이 없는 것 같다. 찬장이 확 열리며 <span class="red">시끄러운 소리</span>가 울린다. 어두운 그림자가 방을 가로지른다.
<br><br>
"문을 닫아!" <<methodical_guard_ ga 0>> 소리친다. "닫아!"
<br><br>
그 생물은 <<methodical_guard_ yi 0 apo>> 책상으로 뛰어올라, 바닥으로 서류들이 흩어진다.
<br><br>
<<link [[생물을 잡는다|Prison Medical Catch]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[본다|Prison Medical Watch]]>><</link>>
<br>
<<elseif $prison.medical_intro is 1>>
<<methodical_guard_ nun 0 cap>> 냄새를 맡고 당신이 도착한 걸 알아차린다.
<<endevent>>
<br><br>
<<prison_medical_options>>
<<else>>
<<set $prison.medical_intro to 1>>
당신이 다가가자 <<methodical_guard_ nun 0 cap>> 환자의 발을 찔러보고 있다. 그 환자는 고통에 소리지른다. "인과응보야," <<methodical_guard_ ga 0>> 무언가를 적으며, 말한다. <<He_ ga>> 당신을 알아차린다. "아. 네가 여기서 일하고 싶다고? 좋아. 그냥 내가 말하는 대로 하고, 찬장에선 떨어져있어."
<<endevent>>
<br><br>
<<prison_medical_options>>
<</if>><<effects>>
당신은 떨어진 찬장을 들고, 그 생물에게 달려간다.
<<if $athleticsSuccess>>
<span class="green">당신은 그 생물을 그것 아래에 가둘 수 있었다.</span>
<br><br>
"고마워," <<methodical_guard_ ga 0>> 말한다. <<He_ nun>> 바닥에 흩어진 서류들을 보고, 한숨쉰다. "이걸 치우는 데 너의 도움이 좀 필요하겠어."<<prison_rep methodical 5>><<glove>>
<br><br>
<<else>>
당신은 그걸 거의 잡을 뻔 하지만, <span class="red">당신의 무릎을 침대에 부딪히고,</span> 무릎을 움켜지며 바닥으로 쓰러진다.<<gpain>><<pain 4>>
<br><br>
<<methodical_guard_ ga 0 cap>> 직접 한다. <<He_ nun>> 그걸 잡아내는데 성공하지만, 이미 몇몇 수감자들이 겁에 질린채 침대에서 일어났다.
<br><br>
<<methodical_guard_ nun 0 cap>> 격양된 표정으로 바닥에 흩어진 서류를 바라본다. "너의 도움이 필요할 것 같네-" <<he_ ga>> 말한다. "이걸 치워야 하니까."
<br><br>
<</if>>
<<link [[다음|Prison Medical Clean]]>><</link>>
<br><<effects>>
당신은 <<methodical_guard_ ga 0>> 나무 상자로 그 생물을 잡으려 하는 것으로부터 떨어져 있는다. <<He_ nun>> 그걸 잡아내는데 성공하지만, 이미 몇몇 수감자들이 겁에 질린채 침대에서 일어났다.
<br><br>
<<methodical_guard_ nun 0 cap>> 격양된 표정으로 바닥에 흩어진 서류를 바라본다. "너의 도움이 필요할 것 같네-" <<he_ ga>> 말한다. "이걸 치워야 하니까."
<br><br>
<<link [[다음|Prison Medical Clean]]>><</link>>
<br><<effects>>
<<pass 30>>
<<generate_scarred_inmate 1>>
당신은 <<he_ ga>> 다른 곳들의 가구를 돌려놓는 동안 책상을 바로 잡고, 서류를 정리한다. 다양한 수감자들의 기록에 관한 서류가 있다. 그곳엔 <<scarred_inmate_ ga 1>> 견과류에 알러지가 있다 적혀있다.
<br><br>
당신은 남은 서류들을 정리하다, 또 다른 흥미로운 서류를 발견한다. <<methodical_guard_ yi 0 capo>> 무표정한 얼굴이 위에 붙어 있다.
<<set $NPCList[0].name_known to 1>>
<<save_methodical_guard>>
"이름: <<methodical_guard_ 0>>-" 그 <<personsimple_ un "normal">> 당신이 더 읽기 전 그걸 잡아챈다. "고마워," <<he_ ga>> 말한다. "이제 가봐도 돼."
<br><br>
<<link [[다음|Prison Medical]]>><<endevent>><</link>>
<br><<effects>>
<<generate_methodical_guard 0>><<person1>>당신은 <<methodical_guard_ ga 0>> 환자들을 움직여주고, 바이탈을 확인하고, 붕대를 감는 걸 도와준다. <<He_ nun>> 필요한 경우에만 말을 하고, 환자들의 편안함에는 별로 신경쓰지 않는다.
<br><br>
<<rng 6>>
<<switch $rng>>
<<case 1>>
"진통제가 적합하겠네," <<he_ ga>> 말한다. <<He_ nun>> <<his_ yi>> 주머니에서 병을 꺼내지만, 뚜껑을 따지 못한다. "도와줄래? 사실, 하나만 있으면 돼." 병이 열린다. 안에는 상어 이빨이 들어있다.
<<generate2>><<person2>>
<br><br>
그 환자, <<person_ un>>, 당신의 <<if $exposed gte 2>>팔을 당긴다<<else>>소매를 당긴다<</if>>. "나 좀 아파. 몇 개만 더 살짝 줄 수 있어? <<person1>><<He_ nun>> 못 알아차릴거야."
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[슬쩍 더 준다|Prison Medical Work Slip]]>><</link>><<skulduggerydifficulty>>
<br>
<<set $skulduggerydifficulty to 700>>
<<link [[슬쩍 더 주고, 당신도 가져간다|Prison Medical Work Extra]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[거절한다|Prison Medical Work Slip Refuse]]>><</link>>
<br>
<<case 2>>
<<if currentSkillValue('tending') gte random(1, 1000)>>
"발진 부위에 연고 좀 발라줘. 이미 했어? 그러면 이거 하는 것도 좀 도- 음. 이것도 이미 했네" <span class="green"><<methodical_guard_ nun 0 cap>> 당신의 능력에 감명받는다.</span><<glove>><<lsuspicion>><<prison_rep methodical 1>><<prison_guards 1>>
<br><br>
<<else>>
"발진 부위에 연고 좀 발라줘. 아니, 다리에. 반대쪽 다리. 아니, <span class="red"><i>거기</i> 말고.</span>" <<methodical_guard_ nun 0 cap>> 당신의 도움에 감명받지 않는다.
<br><br>
<</if>>
<<prison_medical_options>>
<<case 3>>
<<generate2>><<person2>>
당신이 몸을 돌리자 한 환자가 당신의 <<bottom_ ul>> 친다.
<br><br>
<<link [[화를 낸다|Prison Medical Work Angry]]>><<prison_inmates 1>><<prison_guards -1>><</link>><<gsuspicion>><<grespect>>
<br>
<<link [[무시한다|Prison Medical Work Angry Ignore]]>><<prison_guards 1>><<trauma 6>><<stress 6>><<pain 1>><</link>><<gpain>><<gtrauma>><<gstress>><<lsuspicion>>
<br>
<<case 4>>
찬장이 저절로 덜컹거리다, <<methodical_guard_ ga 0>> 두드리니 멈춘다.
<br><br>
<<prison_medical_options>>
<<case 5>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 팔이 묶인 채로 일을 끝내려고 꿈틀꿈틀 대는 동안 환자들의 시선을 의식한다. 그들은 그들이 즐기고 있다는 걸 숨기지 않는다.<<lrespect>><<prison_inmates -1>><<gstress>><<stress 6>>
<br><br>
<<prison_medical_options>>
<<else>>
<<generate2>><<person2>>
환자 한명이 욕망에 찬 눈빛으로 당신을 작업하는 걸 바라본다.
<<if $NPCList[1].penis isnot "none">>
<<his_ yi>> 이불에서 사타구니 위가 불룩해져 있다. "저기 간호사," 당신이 다가가자 <<he_ ga>> 말한다. "긴급 상황이야. 내 자지 말이야." <<He_ ga>> 억지로 기침한다. "내가 가버리게 도와주지 않으면, 더 아파질 것 같아."
<<else>>
"저기 간호사," 당신이 다가가자 <<he_ ga>> 말한다. "긴급 상황이야. 내 보지 말이야." <<He_ ga>> 억지로 기침한다. "내가 가버리게 도와주지 않으면, 더 아파질 것 같아."
<</if>>
<br><br>
<<link [[무시한다|Prison Medical Work Handjob Ignore]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[손으로 주무른다|Prison Medical Work Handjob]]>><<prison_hope 1>><</link>><<promiscuous2>><<ghope>>
<br>
<</if>>
<<if $submissive lte 500 and !$worn.face.type.includes("gag")>>
<<link [[겁준다|Prison Medical Work Handjob Scare]]>><<prison_reb 1>><<prison_inmates 1>><</link>><<defianttext>><<greb>><<grespect>>
<br>
<</if>>
<</if>>
<<default>>
불빛이 깜빡인다.
<<if $hallucinations gte 2 and random(1, 10) is 10>>
잠깐동안, 모든 침대가 흉포한 괴물들로 채워진다. 그들은 이불에서 기어나와, 바닥으로 가서 스며든다. 당신이 눈을 깜빡이자, 모든 것이 사라진다.<<gstress>><<stress 6>>
<<else>>
그건 곧 멈추지만, 빛이 더 어두워보인다.
<</if>>
<br><br>
<<prison_medical_options>>
<</switch>><<effects>>
당신은 욕망에 찬 환자를 무시하고, <<his_ yi>> 시선을 무시한 채 계속 작업한다.
<br><br>
<<prison_medical_options>><<effects>>
<<handstat>>
<<if $speech_attitude is "meek">>
<<gagged_speech "그-그게 유일한 치료법이라면,">> 당신이 말한다. <<gagged_speech "제가 할 일은 그거겠죠.">>
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "넌 역겨워,">> 당신이 말한다. <<gagged_speech "하지만 어쩔 수 없겠지.">>
<<else>>
<<gagged_speech "그게 반드시 필요하다면야,">> 당신이 말한다. <<gagged_speech "어쩔 수 없겠죠.">>
<</if>>
당신은 침대 이불 아래로 손을 뻗어, 그 <<person_ yi>>
<<if $NPCList[1].penis isnot "none">>
<<bodyliquid "rightarm" "semen">>
<<penisdesc_ rul $NPCList[1].penisdesc>> 찾아낸다. <<He_ nun>> 이미 <<his_ yi>> 속옷을 벗었다. 당신은 임상적인 태도로, 엄지와 검지 사이로 <<his_ yi>> 것을 잡고, <<him_ yi>> 것을 위아래로 문지른다.
<br><br>
<<He_ nun>> <<his_ yi>> 눈을 감고 당신이 하는 동안 신음하고, 더 빠르게 그리고 손가락을 추가하면서도, 내내 중립적이고 무관심한 표정을 유지한다. 오히려 이렇게 하자, <<him_ ul>> 더 흥분하게 하고, <<he_ nun>> 곧 몸을 떨며 당신 팔 위에 사정한다.
<<else>>
<<bodyliquid "rightarm" "goo">>
보지를 찾아낸다. <<He_ nun>> 이미 <<his_ yi>> 속옷을 벗었다. 당신은 임상적인 태도로, 당신의 손가락을 <<his_ yi>> 클리토리스에 넣고, 빙글빙글 문지른다.
<br><br>
<<He_ nun>> <<his_ yi>> 눈을 감고 당신이 하는 동안 신음하고, 더 빠르게 그리고 손가락을 추가하면서도, 내내 중립적이고 무관심한 표정을 유지한다. 오히려 이렇게 하자, <<him_ ul>> 더 흥분하게 하고, <<he_ nun>> 곧 한계에 도달해 몸을 떤다.
<</if>>
<br><br>
"고마워 간호사," <<he_ ga>> 한숨쉰다. "난 이미 나았어. 담배 한개비만 필수 있었더라면."
<<promiscuity2>>
<<prison_medical_options>><<effects>>
"더 나은 약이 있어요," 당신이 말한다. "그건 당신의
<<if $NPCList[1].penis isnot "none">>
불알에 직접 주사해야해요.
<<else>>
클리토리스에 직접 주사해야해요.
<</if>>
그리고 여러번 투여해야해요. 가장 큰 바늘을 찾아ㅂ-"
<br><br>
"아-아니!" 그 <<person_ i>> 소리친다. "벌써 나았어. 진짜로!"
<br><br>
당신은 <<his_ yi>> 욕망에 찬 눈빛에서 벗어나, 계속 작업한다.
<br><br>
<<prison_medical_options>><<effects>>
<<if $speech_attitude is "meek">>
<<gagged_speech "그-그렇게 행동하시면 안되죠!">> 당신이 항의한다.
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "손 떼,">> 당신이 말한다. <<gagged_speech "아니면 잃어버리게 될거야.">>
<<else>>
<<gagged_speech "손 떼세요,">> 당신이 말한다.
<</if>>
<br><br>
그 <<person2>><<person_ i>> 미소를 띤다. "<<personsimple_ i>> 느끼고 싶은걸 비난하면 안되지."
<br><br>
<<methodical_guard_ ga 0 cap>><<person1>> 침대 프레임에 <<his_ yi>> 클립보드를 친다. "사고치지마," <<he_ ga>> 말한다. "고마워."
<br><br>
<<prison_medical_options>><<effects>>
당신은 당신의 업무에 충실히 한다. <<methodical_guard_ ga 0 cap>> 멈추지 않는다는 걸 높이 평가한다.
<br><br>
<<prison_medical_options>><<effects>>
당신은 그 <<person2>><<person_>>에게 슬쩍 이빨을 더 준다. "친절하게 해줘서 고마워," <<he_ ga>> 말한다.<<famegood 1>><<grespect>><<prison_inmates 1>><<ghope>><<prison_hope 1>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<methodical_guard_ nun 0 cap>> 알아차리기에 너무 바쁘다.</span>
<br><br>
<<skulduggeryuse>>
<<prison_medical_options>>
<<else>>
<span class="red"><<methodical_guard_ nun 0 cap>> <<person2>><<persons_ yi>> 손에서 이빨을 낚아챈다.</span> "그걸 가지고 갈 순 없다," <<person1>><<he_ ga>> <<his_ yi>> 시선으로 당신을 꿰뚫고선, 말한다.<<gsuspicion>><<prison_guards -1>>
<br><br>
<<skulduggeryuse>>
<<prison_medical_options>>
<</if>><<effects>>
당신은 그 <<person2>><<person_>>에게 슬쩍 이빨을 더 주고, 몇 개는 당신을 위해 가진다. "친절하게 해줘서 고마워," <<he_ ga>> 말한다.<<famegood 1>><<grespect>><<prison_inmates 1>><<ghope>><<prison_hope 1>><<prison_teeth_text 2>><<prison_teeth 2>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<methodical_guard_ nun 0 cap>> 알아차리기에 너무 바쁘다.</span>
<br><br>
<<skulduggeryuse>>
<<prison_medical_options>>
<<else>>
<span class="red"><<methodical_guard_ nun 0 cap>> <<person2>><<persons_ yi>> 손에서 이빨을 낚아챈다.</span> "그걸 가지고 갈 순 없다," <<person1>><<he_ ga>> <<his_ yi>> 시선으로 당신을 꿰뚫고선, 말한다.<<gsuspicion>><<prison_guards -1>>
<br><br>
<<skulduggeryuse>>
<<He_ nun>> <<his_ yi>> 장갑을 벗는다. "그냥 넘어갈 순 없겠어. 따라와라."
<br><br>
<<link [[얌전히 간다|Prison Punishment]]>><<endevent>><</link>>
<br>
<<link [[거절한다|Prison Medical Work Punishment Refuse]]>><</link>>
<br>
<</if>><<effects>>
<<if $prison.shock is 1>>
<<methodical_guard_ nun 0 cap>> 한숨을 쉬고, <<his_ yi>> 셔츠 주머니를 뒤진다. 당신의 목에서 나오는 <span class="red">끔찍한 고통이 당신의 몸을 관통한다.</span> 그건 짧은 시간이었지만 당신을 바닥으로 쓰러져 경련을 일으키게 만들기에 충분한 시간이다.<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>>
<br><br>
당신은 <<methodical_guard_ ga 0>> 수갑을 채우고, 의료실에서 끌고 나가는 것에 대해 저항하기엔 너무 아프다.<<grespect>><<prison_inmates 1>>
<<bind>>
<br><br>
<<link [[다음|Prison Punishment]]>><<endevent>><</link>>
<<else>>
<<methodical_guard_ nun 0 cap>> <<his_ yi>> 주머니로 손을 넣고, 찡그린다. <<He_ nun>> 다음 환자로 몸을 돌려, 아무일도 없었다는듯 행동한다.
<br><br>
<<prison_medical_options>>
<</if>><<effects>>
당신은 지시받은대로 이빨 하나만 준다. 그 <<person2>><<person_ un>> 한숨을 쉬지만, 불평하진 않는다.
<br><br>
<<prison_medical_options>><<effects>>
<<generate_methodical_guard 0>><<person1>><<methodical_guard_ nun 0 cap>> 당신을 바라보지 않는다. "얘기하기엔 너무 바빠," <<he_ ga>> 말한다. "그리고 너도 바빠야 할텐데."
<br><br>
<<if $prison_job_change is undefined>>
<<askicon>><<link [[세탁실에서 일할 수 있는지 물어본다|Prison Medical Work Laundry]]>><</link>>
<br>
<<if $prison.guards gte 80>>
<<askicon>><<link [[첨탑에서 일할 수 있는지 물어본다|Prison Medical Work Spire]]>><</link>>
<br>
<<else>>
<span class="blue">당신은 첨탑에서 일할만큼 신뢰받고 있지 않다.</span>
<br>
<</if>>
<</if>>
<<getouticon>><<link [[떠난다|Prison Medical Work]]>><<endevent>><</link>>
<br><<effects>>
"위에 말해놓을게," <<methodical_guard_ ga 0>> 말한다. <span class="gold">"내일부터 세탁실에서 일을 해도 돼."</span>
<<set $prison_job_change to "laundry">>
<br><br>
<<prison_medical_options>>
<<set $daily.prison.methodicalSpoke to true>><<effects>>
<<methodical_guard_ nun 0 cap>> 망설인다. "소수의 수감자들만 첨탑에 들어갈 수 있는데," <<he_ ga>> 말한다. "그리고 더 적은 수감자들이 거기서 일하길 원하지. 뭐 됐어. <span class="gold">내일부터 거기서 일을 해도 돼.</span>"
<<set $prison_job_change to "spire">>
<br><br>
<<prison_medical_options>>
<<set $daily.prison.methodicalSpoke to true>><<effects>>
<<generate_anxious_guard 0>><<person1>>
<<anxious_guard_ ga 0 cap>> 안도하며 한숨쉰다.
<<endevent>>
<br><br>
<<prison_spire_options>><<set $outside to 0>><<effects>>
<<generate_anxious_guard 0>><<person1>><<anxious_guard_ nun 0 cap>> 안전하게 오두막에 있는 채, 당신이 더 위험한 일들을 해주길 기대한다.
<<endevent>>
<br><br>
<<rng 5>>
<<switch $rng>>
<<case 1>>
<<beastNEWinit 5 "hawk">>
당신은 두 손으로 물고기 한 바구니를 운반한다. 그 <<beastsplural_ un>> 당신이 바구니를 바닥에 내려놓을 때까지, 동상처럼, 당신을 바라본다. 당신은 그 생물이 먹이를 사냥하러 내려오자 몸을 돌려 도망친다.<<gstress>><<prison_birds 1>><<prison_birds_text>>
<br><br>
<<prison_spire_options>>
<<case 2>>
<<beastNEWinit 5 "hawk">><<person1>>
신호기 주변에 무언가 반짝거리는 것이 흩어져있다. 상어 이빨이다. 당신은 그걸 가져갈 수 있다.
<br><br>
<<set $skulduggerydifficulty to 800>>
<<link [[은밀히 가져간다|Prison Spire Work Hard Sneak]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[빠르게 가져간다|Prison Spire Work Hard Quick]]>><</link>><<athleticsdifficulty 800>>
<br>
<<case 3>>
<<generate_anxious_guard 0>><<person1>>
<<set $hawk_loot to either("담배를", "술병을", "칼을", "휴대폰을", "간식들을")>>
"밀수품이네," <<anxious_guard_ ga 0>> <<endevent>><<beastNEWinit 1 "hawk">><<person1>><<beasttype_ i>> 탑 주변에 혼자 앉아있는 걸 가리키며, 말한다.
<<if $monster is 1>>
<<bHe_ nun>> $hawk_loot <<bhis_ yi>> 손에 들고 있다.
<<else>>
<<bHe_ nun>> $hawk_loot <<bhis_ yi>> 부리에 들고 있다.
<</if>>
<br><br>
<<link [[다음|Prison Spire Work Get]]>><</link>>
<br>
<<case 4>>
<<beastNEWinit 2 "hawk">><<person1>>
그 <<beastsplural_ un>> 탑과 바다를 번갈아 다니며, 부목 조각들을 찾아서 신호기 위쪽으로 가지고 간다. 이 나무들은 가끔 전부 떨어져서, 땅에 부딪혀 부서지곤 한다.
<br><br>
당신은 그것들을 치운다. 그들은 당신에게 별로 관심을 가지지 않는다.
<br><br>
<<prison_spire_options>>
<<default>>
<<generate_anxious_guard 0>><<person1>>
"지금은 별로 할일이 없어," <<anxious_guard_ ga 0>> 말한다. "그냥 계속 주시나 하면 돼."
<br><br>
<<socialiseicon>><<link [[대화한다|Prison Spire Work Chat 2]]>><<prison_rep anxious 1>><</link>><<glove>>
<br>
<<investigateicon>><<link [[이빨을 찾는다|Prison Spire Work Search]]>><</link>><<difficulty 70>>
<br>
<<daydreamicon>><<link [[몽상한다|Prison Spire Work Daydream]]>><<stress -6>><</link>><<lstress>>
<br>
<<if $harpy gte 6>>
<<birdicon "sing">><<link [[노래한다|Prison Spire Work Sing]]>><<transform bird 1>><<prison_rep anxious 1>><<prison_birds 1>><</link>><<prison_birds_text>><<if $prisonSingIntro>><<glove>><</if>><<harpy>>
<br>
<</if>>
<</switch>><<effects>>
<<if $prison.birds gte random(1, 30) and random(1, 5) isnot 5>>
당신은 그 <<beasttype_>>에게 다가간다. <<bHe_ nun>> 당신을 바라본다. 그러고는 <<bhe_ nun>> 하늘로 날아오르며, <span class="green">$hawk_loot 남겨둔다.</span>
<br><br>
<<endevent>>
<<generate_anxious_guard 0>>
당신은 $hawk_loot <<anxious_guard_ 0>>에게 준다. "나쁘지 않은걸," <<person1>><<he_ ga>> 말한다.<<glove>><<lsuspicion>><<prison_rep anxious 1>><<prison_guards 1>>
<br><br>
<<unset $hawk_loot>>
<<prison_spire_options>>
<<else>>
당신은 그 <<beasttype_>>에게 다가간다. <<bHe_ nun>> 당신을 바라보다, <<bhis_ yi>> 날개로 $hawk_loot 사수한다.
<<if $monster is 1>>
"내가 가질거야," <<bhe_ ga>> 말한다. "주인에게 돌아가." <<bHe_ nun>> 흥분한 것 같다
<<else>>
<<bHe_ nun>> 흥분한듯, 꽥꽥댄다.
<</if>>
<br><br>
<<link [[설득한다|Prison Spire Work Soothe]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<<link [[포기한다|Prison Spire Work Give Up]]>><<prison_birds 1>><<prison_guards -1>><</link>><<gsuspicion>><<prison_birds_text>>
<br>
<</if>><<effects>>
<<if $tendingSuccess>>
당신은 노래를 부르고, <span class="green">깊은 곳에서 잔잔하고, 선율적인 곡이 흘러나온다.</span> 그 <<beasttype_ nun>> 몸을 웅크리고, 잠에 빠진다.
<br><br>
<<endevent>>
<<generate_anxious_guard 0>>
당신은 $hawk_loot <<anxious_guard_ 0>>에게 준다. "네가 어떻게 했는지 모르겠군," <<person1>><<he_ ga>> 말한다.<<glove>><<lsuspicion>><<prison_rep anxious 1>><<prison_guards 1>>
<br><br>
<<unset $hawk_loot>>
<<prison_spire_options>>
<<else>>
"착한 새가 되지 않을래?" 당신이 말한다.
<<if $monster is 1>>
<span class="red"><<bHe_ nun>> 웃고,</span> 감동받지 않은 것 같다.
<<else>>
<<bHe_ nun>> 계속해서 당신을 바라보고, <span class="red">감동받지 않은 것 같다.</span>
<</if>>
<br><br>
<<link [[힘으로 가져간다|Prison Spire Work Force]]>><</link>><<difficulty 50>>
<br>
<<link [[포기한다|Prison Spire Work Give Up]]>><<prison_birds 1>><<prison_guards -1>><</link>><<gsuspicion>><<prison_birds_text>>
<br>
<</if>><<effects>>
당신은 $hawk_loot 향해 손을 뻗는다.
<<if $monster is 1>>
그 <<beasttype_ nun>> 손을 치우려 하지만, 당신은 단단히 잡아낸다.
<<else>>
그 <<beasttype>> <<bhis_ yi>> 부리로 손을 치우려 하지만, 당신은 단단히 잡아낸다.
<</if>>
<<if random(1, 2) is 2>>
짧은 줄다리기 끝에, <span class="green"><<bhe_ nun>> 양보하곤,</span> 하늘로 날아오른다.
<br><br>
<<endevent>>
<<generate_anxious_guard 0>>
당신은 $hawk_loot <<anxious_guard_ 0>>에게 준다. "네가 어떻게 했는지 모르겠군," <<person1>><<he_ ga>> 말한다.<<glove>><<lsuspicion>><<prison_rep anxious 1>><<prison_guards 1>>
<br><br>
<<unset $hawk_loot>>
<<prison_spire_options>>
<<else>>
짧은 줄다리기 끝에, 당신은 우위를 점령한다. 그 <<beasttype_ un>> 날카로운 소리를 내고, <span class="red"> <<bhis_ yi>> 보물을 향해 돌진한다.</span>
<br><br>
<<link [[다음|Prison Spire Work Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemyanger += 200>>
<<set $enemytrust -= 100>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Prison Spire Work Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Spire Work Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<bHe_ nun>> 당신을 땅에 남겨두고, 날아오른다. <<bHe_ nun>> $hawk_loot 까먹었다.
<br><br>
<<tearful>> 당신은 오두막으로 돌아온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<generate_anxious_guard 0>>
<<anxious_guard_ ga 0 cap>> 당신을 기다린다. "걱정하지마," <<he_ ga>> 미소를 띤다. "영상은 삭제할게."<<gstress>><<stress 6>><<gattention prison>><<prison_attention 1>><<glove>><<lsuspicion>><<prison_rep anxious 1>><<prison_guards 1>>
<br><br>
<<unset $hawk_loot>>
<<prison_spire_options>>
<<else>>
그 <<beasttype_ un>> 패닉에 질린채 하늘로 날아오르며 $hawk_loot 떨어뜨린다.
<br><br>
<<tearful>> 당신은 오두막으로 돌아온다
<br><br>
<<endevent>>
<<generate_anxious_guard 0>>
당신은 $hawk_loot <<anxious_guard_ 0>>에게 준다. "네가 어떻게 했는지 모르겠군," <<person1>><<he_ ga>> 말한다.<<glove>><<lsuspicion>><<prison_rep anxious 1>><<prison_guards 1>>
<br><br>
<<unset $hawk_loot>>
<<prison_spire_options>>
<</if>><<effects>>
<<endevent>>
<<generate_anxious_guard 0>><<person1>>
<<anxious_guard_ nun 0 cap>> 좌절한 것 같다. "뭐," <<he_ ga>> 말한다. "난 녀석 주변으로 가진 않을거야. 녀석이 낮잠을 자면 가져올수 있을지도 모르겠네." <<He_ nun>> 별로 열심이진 않은 것 같다.
<br><br>
<<unset $hawk_loot>>
<<prison_spire_options>><<effects>>
<<if $speech_attitude is "meek">>
<<gagged_speech "저-전 너무 무서워요,">> 당신이 말한다. <<gagged_speech "당신이 하셔야 할 것 같아요.">>
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "당신이 가주세요,">> 당신이 말한다. <<gagged_speech "당신은 돈도 받잖아요.">>
<<else>>
<<gagged_speech "죄송합니다만,">> 당신이 말한다. <<gagged_speech "안돼요.">>
<</if>>
<br><br>
<<anxious_guard_ nun 0 cap>> 깊게 숨을 들이쉬고, 오두막을 떠난다.
<br><br>
<<He_ nun>> $hawk_loot 손에 들고, <<his_ yi>> 옷이 구겨진 채, 오두막으로 돌아온다. <<He_ nun>> 모니터 앞에 주저앉는다.
<br><br>
<<unset $hawk_loot>>
<<prison_spire_options>><<effects>>
당신은 주의를 끌지 않길 바라며, 천천히 걸어가서, 반짝이는 이빨들을 잡기 위해 몸을 숙인다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">그 <<beastsplural_ un>> 외모를 가꾸는데 너무 바빠서 당신에게 관심을 가지지 않는다.</span>
<br><br>
<<endevent>>
"잘했어," <<generate_anxious_guard 0>><<anxious_guard_ ga 0>> 말한다.
<<if $prison.anxious gte 60>>
"두갠 가져도 돼, 하지만 다른 사람들에겐 말하지마."<<prison_teeth_text 2>><<prison_teeth 2>>
<</if>>
<<lsuspicion>><<prison_guards 1>>
<br><br>
<<skulduggeryuse>>
<<prison_spire_options>>
<<else>>
<<beastNEWinit 5 "hawk">><<person1>>
<span class="red">신호기에 기대고 있던 <<beasttype_ i>> <<bhis_ yi>> 얼굴을 돌려 당신을 바라본다.</span>
<<if $monster is 1>>
<<bHe_ nun>> 뛰면서 내려온다. "네게 아닌 걸 가져간다라?" <<bhe_ ga>> 말한다. "내려놔."
<<else>>
<<bHe_ nun>> 뛰면서 내려와 상어 이빨을 바라보며, 당신에게 다가온다.
<</if>>
<br><br>
<<skulduggeryuse>>
<<link [[이빨을 내려놓는다|Prison Spire Work Drop]]>><<prison_guards -1>><</link>><<gsuspicion>>
<br>
<<link [[협박한다|Prison Spire Work Threaten]]>><</link>><<physiquedifficulty 10000 20000>>
<br>
<</if>><<effects>>
그 <<beasttype_ un>> 당신이 오두막으로 돌아가기까지 당신을 바라보다 이빨을 가져간다.
<br><br>
<<prison_spire_options>><<effects>>
<<if $speech_attitude is "meek">>
<<gagged_speech "나-나는 하라는 대로 하는 것 뿐이야,">> 당신이 말한다. <<gagged_speech "막지마.">>
<<elseif $speech_attitude is "bratty">>
<<gagged_speech "꺼지는게 좋을걸,">> 당신이 말한다. <<gagged_speech "아니면 난 너의 뼈를 부러트릴거니까.">>
<<else>>
<<gagged_speech "난 일하는 것 뿐이야,">> 당신이 말한다. <<gagged_speech "막지마.">>
<</if>>
<br><br>
<<if $physiqueSuccess>>
그 <<beasttype_ un>> 생각하다가, <span class="green">신호기로 돌아간다.</span>
<br><br>
<<endevent>>
"잘했어," 당신이 오두막에 돌아오자 <<generate_anxious_guard 0>><<anxious_guard_ ga 0>> 말한다.
<<if $prison.anxious gte 60>>
"두갠 가져도 돼, 하지만 다른 사람들에겐 말하지마."<<prison_teeth_text 2>><<prison_teeth 2>>
<</if>>
<<lsuspicion>><<prison_guards 1>>
<br><br>
<<else>>
그 <<beasttype_ un>> 생각하다가, <span class="red">가까이 다가온다.</span>
<<if $monster is 1>>
"널 바다로 던져버릴까보다," <<bhe_ ga>> 말한다. "충분히 가벼워보이는데."
<</if>>
<br><br>
<<bHe_ nun>> <<bhis_ yi>> 날개로 날아올라 당신에게 돌진해, 당신의 가슴과 부딪혀 당신을 넘어뜨린다.<<gstress>><<gpain>><<stress 6>><<pain 4>>
<br><br>
<<if $monster is 1>>
<<bHe_ nun>> 당신이 서려고 애쓰는 동안 흩어진 이빨을 모으고선, 신호기로 돌아간다.
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 부리로 흩어진 이빨을 가져와서, 하나씩 삼킨다. <<bHe_ nun>> 당신이 비틀거리며 일어나는 동안 신호기로 돌아간다.
<</if>>
<<gsuspicion>><<prison_guards -1>>
<br><br>
<</if>>
<<prison_spire_options>><<effects>>
당신은 신호기 주변을 돌며, 멈추지 않고 이빨을 잡아낸다.
<<if $athleticsSuccess>>
<<beastNEWinit 5 hawk>><<person1>>
그 <<beastsplural_ un>> 당신을 관찰하기 위해 손질을 멈추지만, 그들이 당신을 쫓을 에너지를 내는 동안 <span class="green">당신은 오두막으로 돌아온다.</span>
<br><br>
<<endevent>>
"잘했어," 당신이 오두막에 돌아오자 <<generate_anxious_guard 0>><<anxious_guard_ ga 0>> 말한다.
<<if $prison.anxious gte 60>>
"두갠 가져도 돼, 하지만 다른 사람들에겐 말하지마."<<prison_teeth_text 2>><<prison_teeth 2>>
<</if>>
<<lsuspicion>><<prison_guards 1>>
<br><br>
<<prison_spire_options>>
<<else>>
<<beastNEWinit 5 hawk>><<person1>>
그 <<beastsplural_ un>> 당신을 관찰하기 위해 손질을 멈춘다. 당신이 서둘렀음에도, <span class="red">당신은 부목에 걸려 넘어진다.</span><<gstress>><<gpain>><<stress 6>><<pain 4>>
<br><br>
<<if $monster is 1>>
그 <<beastsplural_ i>> 웃음을 터트린다.
<<else>>
그 <<beastsplural_ i>> 즐거운 듯 지저귄다
<</if>>
한 놈이 신호기에서 내려와, 당신 몇걸음 앞에 착지한다.
<<if $monster is 1>>
"네게 아닌 걸 가져간다라?" <<bhe_ ga>> 말한다. "내려놔."
<<else>>
<<bHe_ nun>> 상어 이빨을 바라본다.
<</if>>
<br><br>
<<link [[이빨을 내려놓는다|Prison Spire Work Drop]]>><<prison_guards -1>><</link>><<gsuspicion>>
<br>
<<link [[협박한다|Prison Spire Work Threaten]]>><</link>><<physiquedifficulty 10000 20000>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<generate_anxious_guard 0>><<person1>><<anxious_guard_ nun 0 cap>> <<his_ yi>> 눈을 바깥 생물에 고정한다. "뭔데?"
<br><br>
<<if $prison_job_change is undefined>>
<<askicon>><<link [[세탁실에서 일할 수 있는지 물어본다|Prison Spire Work Laundry]]>><</link>>
<br>
<<if $prison.guards gte 60>>
<<askicon>><<link [[의료실에서 일할 수 있는지 물어본다|Prison Spire Work Medical]]>><</link>>
<br>
<<else>>
<span class="blue">당신은 의료실에서 일할만큼 신뢰받고 있지 않다.</span>
<br>
<</if>>
<</if>>
<<getouticon>><<link [[떠난다|Prison Spire Work]]>><<endevent>><</link>>
<br><<effects>>
"빨래 정리가 더 안전하겠지," <<anxious_guard_ ga 0>> 말한다. <span class="gold">"내일부터 거기서 일해도 돼."</span>
<<set $prison_job_change to "laundry">>
<br><br>
<<prison_spire_options>>
<<set $daily.prison.anxiousSpoke to true>><<effects>>
"무언갈 잡는게 아니면 더 안전하겠지," <<anxious_guard_ ga 0>> 말한다. <span class="gold">"내일부터 의료실에서 일해도 돼."</span>
<<set $prison_job_change to "medical">>
<br><br>
<<prison_spire_options>>
<<set $daily.prison.anxiousSpoke to true>><<effects>>
당신은 <<anxious_guard_ wa 0>> 얘기한다.
<<rng 5>>
<<switch $rng>>
<<case 1>>
"그들이 날 여기 보냈다는 걸 믿을 수 없어," <<he_ ga>> 말한다. "난 높은 곳도 무서워한다고."
<<case 2>>
"예전에는 수감자들만 있었어," <<he_ ga>> 말한다. "그런데 그들은 계속해서 사라지더군."
<<case 3>>
"이건 최근에 지어졌어," <<he_ ga>> 콘크리트 벽을 두드리며, 말한다. "이게 없는 걸 상상할 수도 없어."
<<case 4>>
"많지 않은 수감자들이 여길 올라올 수 있어," <<he_ ga>> 말한다. "안전을 위해서지."
<<default>>
"높으신 분들이 이 일을 처리하려고 하는 걸 보고 싶네," <<he_ ga>> 말한다. "아마 지금쯤 상어 이빨이라도 먹으며 흥분해 있겠지."
<</switch>>
<br><br>
<<prison_spire_options>><<effects>>
당신은 신호기에서 떨어진, 탑 주변 둥지에서 상어 이빨을 찾는다. 당신은 흩어진 부목 아래와, 발판의 부서진 표면 안쪽을 살펴본다.
<<rng 10>>
<<if $rng lte 1>>
당신은 조개껍질을 뒤집고, <span class="green">그 아래서 여러 반짝이는 것들을 찾는다.</span><<prison_teeth 10>><<prison_teeth_text 10>>
<<elseif $rng lte 7>>
<span class="green">당신은 조금 찾을 수 있었다.</span><<prison_teeth 3>><<prison_teeth_text 3>>
<<else>>
당신은 진짜 상어 이빨은 발견했지만, 탐낼 만한 보석은 발견하지 못했다.
<</if>>
<br><br>
<<prison_spire_options>><<effects>>
<<clearsinglenpc 0>><<beastNEWinit 5 "hawk">><<person2>>
당신은 앉아서 <<beastsplural_ ul>> 바라보며, 당신의 마음이 상상할 수 있게 한다.
<br><br>
<<rng 5>>
<<switch $rng>>
<<case 1>>
그 <<beastsplural_ un>> 신호기 위에 그들의 집을 만들었다. 부목 둥지들이 가장자리에 매달려 있다.
<<case 2>>
<<if !Weather.isOvercast>>
당신은 수평선 너머로 해안과, 마을의 부자연스러운 얼룩을 찾는다. 당신은 랜드마크를 찾으려한다.
<<elseif Weather.precipitation is "rain">>
비가 창문을 두드려, 공간의 가장자리를 덮을 정도로 내린다.
<<else>>
당신은 공기가 더 깔끔했더라면, 여기서 바다를 볼 수 있었을 것이다.
<</if>>
<<case 3>>
한 <<beasttype_ i>> 오두막 앞에 착지해, 창문을 통해 당신을 바라본다. <<anxious_guard_ nun 0 cap>> 유리를 두드려 <<bhim_ ul>> 쫓아낸다.
<<case 4>>
한 쌍의 <<beasttype_ >>들이 무언가 젖고 빨간 것 위에서 다투는 동안, 세번째 녀석이 급강하해서 전리품을 훔쳐간다.
<<default>>
<<clearsinglenpc 0>><<generate_anxious_guard 0>>
당신은 첨탑이 흔들리는 동안, 비틀댄다. <<person1>><<anxious_guard_ ga 0 cap>> 바로 앉는다. "가끔 이러더라고," <<he_ ga>> 말한다. "ㄱ-걱정할 필요 없어."<<gstress>><<stress 6>>
<</switch>>
<br><br>
<<prison_spire_options>><<effects>>
<<clearsinglenpc 0>><<beastNEWinit 5 "hawk">><<person2>>
You approach the tower's edge. The <<beastsplural>> glance at you.
<br><br>
<<if $prison.birds gte 30>>
You sing. All of the watchers sing along to your symphony. The waves carry your glamorous song to the mainland. You hope someone can hear it. <<trauma -3>><<ltrauma>>
<<elseif $prison.birds gte 20>>
You sing. Most of the watchers join in. Many across the island immerse themselves in your combined verse. <<stress -3>><<lstress>>
<<elseif $prison.birds gte 10>>
You sing. Some of the watchers pick up your song. They are the melodies to your longing rhythm. <<stress -3>><<lstress>>
<<else>>
You sing. Your sole, dulcet voice sears through the ocean. The watchers keep a wary eye on you, but they seem fond of your soothing tune.
<</if>>
<br><br>
<<clearsinglenpc 0>><<generate_anxious_guard 0>><<person1>>
<<if !$prisonSingIntro>>
<<set $prisonSingIntro to 1>>
"You're surprisingly good at this," <<anxious_guard 0>> says. <<He>> pats your shoulder. "Should do it more often."
<<else>>
<<anxious_guard 0 cap>> watches with a smile.
<</if>>
<br><br>
<<prison_spire_options>><<effects>>
<<if $phase is 1>>
당신은 마당을 가지고 있는 것처럼 돌아다니며, 외설적인 표정을 짓고, 음란한 말들을 한다. 몇몇 수감자들은 도로 추파를 던지고, 다른 수감자들은 그냥 욕망에 찬 눈으로 당신을 바라본다.
<<promiscuity2>>
<<else>>
당신은 마당을 가로질러 뛰어다니며 음란한 말들을 하고 탄탄한 몸매을 보여준다. 수감자들이 눈치를 채고, 뒤를 돌아본다.
<<promiscuity1>>
<</if>>
당신은 그들의 주목을 받고있다.
<br><br>
<<link [[이빨을 요구한다|Prison Yard Flirt Teeth]]>><</link>>
<br>
<<link [[그들이 운동하는 걸 응원한다|Prison Yard Flirt Encourage]]>><</link>>
<br>
<<if $demon gte 6>>
<<link [[욕망을 자극한다|Prison Yard Flirt Fix]]>><</link>><<demon>>
<</if>><<effects>>
<<generate1>><<person1>>
<<if $speech_attitude is "meek">>
"나-남는 이빨 좀 가지고 있는 사람 있어?" 당신이 묻는다. "정말 좋은데 사용할 수 있는데."
<<elseif $speech_attitude is "bratty">>
"이빨 좀 남는 새끼들 있냐?" 당신이 묻는다. "좋은데 쓸게."
<<else>>
"나 이빨이 조금 부족한데," 당신이 말한다. "나 좀 도와줄 사람 있어?"
<</if>>
<br><br>
<<if $rng gte 81>>
<<set _rng to random(7, 15)>>
<span class="green">한 <<person_ i>> 조그만 갈색 가방을 던진다.</span> <<prison_teeth _rng>><<prison_teeth_text _rng>>
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<set _rng to random(7, 15)>>
<<if $exposed gte 1>>
한 <<person_ i>> 당신의 <<lewdness_ ul>> 바라보고, <span class="green">조그만 갈색 가방을 던진다.</span> <<prison_teeth _rng>><<prison_teeth_text _rng>>
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br>
<<else>>
한 <<person_ nun>> 당신을 바라본다. "좋아," <<he_ ga>> 말한다. "이빨을 줄게. 내가 조용한 곳을 알고 있으니 따라와."
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[받아들인다|Prison Yard Flirt Accept]]>><</link>><<promiscuous3>>
<br>
<<else>>
<span class="blue">당신은 <<his_ yi>> 제안을 받아들일만큼 음란하지 않다.</span>
<br>
<</if>>
<<link [[거절한다|Prison Yard]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
한 <<person_ nun>> 당신을 바라본다. "좋아," <<he_ ga>> 말한다. "이빨을 줄게. 내가 조용한 곳을 알고 있으니 따라와."
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[받아들인다|Prison Yard Flirt Accept]]>><</link>><<promiscuous3>>
<br>
<<else>>
<span class="blue">당신은 <<his_ yi>> 제안을 받아들일만큼 음란하지 않다.</span>
<br>
<</if>>
<<link [[거절한다|Prison Yard]]>><<endevent>><</link>>
<br>
<</if>><<set $bus to "cell_block">><<effects>>
당신은 <<person_ yi>> 손을 잡고, <<him_ ul>> 감옥 구역으로 데려간다. 다른 수감자들이 따라오려 하지만, <<he_ nun>> 당신의 팔을 잡은채 그들을 소리쳐 쫓아낸다.
<<promiscuity3>>
<<He_ nun>> 당신을 <<his_ yi>> 감옥으로 데려가, 침대 위로 밀친다.
<br><br>
<<link [[다음|Prison Yard Flirt Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Prison Yard Flirt Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Yard Flirt Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그 <<person_ un>> 만족한 표정을 짓고, 몸을 뒤로 숙인다. "그게 하고 싶었어," <<he_ ga>> 말한다. "여기엔 <<slutPost>>들이 부족하다고."<<ghope>><<prison_hope 1>>
<br><br>
<<set _rng to random(7, 15)>>
"여기," <<he_ ga>> <<his_ yi>> 감옥을 뒤지며, 말한다. <span class="green"><<He_ nun>> 조그만 갈색 가방을 잡아서 당신에게 던진다.</span> <<prison_teeth _rng>><<prison_teeth_text _rng>>
<br><br>
<<tearful>> 당신은 감옥을 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Block]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
그 <<person_ un>> 마치 이불이 막아주기라도 할 듯, <<him_ gwa>> 당신 사이에 이불을 둔다. "씨발," <<he_ ga>> 말한다. "알겠어. 그냥 날 혼자 둬주면 안될까?"<<grespect>><<prison_inmates 1>>
<br><br>
<<tearful>> 당신은 감옥을 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Block]]>><</link>>
<br>
<<else>>
"여기선 조심해야해," <<he_ ga>> 말한다. "모두가 나처럼 친절하진 않다고."<<lrespect>><<prison_inmates -1>>
<br><br>
<<tearful>> 당신은 감옥을 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Block]]>><</link>>
<br>
<</if>><<effects>>
<<generate1>><<person1>>
<<if $rng gte 51>>
당신은 <<person_ yi>> 뒤에 앉아, 한쪽 다리를 다른 다리에 걸치고, <<he_ ga>> 팔굽혀펴기를 하는 걸 응원한다. 다른 수감자들은 질투하는 것 같지만, 당신은 한번에 그들 앞에 앉을 순 없다.
<<else>>
당신은 벤치프레스를 하는 수감자들 사이로 들어가서,
<<if $speech_attitude is "meek">>
최선을 다하라고 말해준다.
<<elseif $speech_attitude is "bratty">>
응원한다.
<<else>>
최선을 다해 응원한다.
<</if>>
그들은 고마워하는 것 같다.
<</if>>
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
당신은 수다를 떠는 수감자들한테 당신의 <<if $transformationParts.demon.tail isnot "hidden">>꼬리가 흔들리도록 놔둔채,<<else>><<bottom_ ul>> 흔들며,<</if>> 그들에게 다가간다. 당신은 그들의 눈을 바라보고, 당신에게 빠지게 한다.
<br><br>
당신은 감옥 구역을 향해, 걸어간다. 그들이 뒤에서 따라온다. 당신은 그들이 오랫동안 참을 수 없을 것이란 걸 안다.
<br><br>
당신은 뒤에서 두 팔이 당신을 잡자 웃는다.
<br><br>
<<link [[다음|Prison Yard Flirt Gang]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Prison Yard Flirt Gang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Yard Flirt Gang]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
당신은 그들이 잔디밭에 누워, 시간을 보내도록 놔둔다. <<tearful>> 당신은 당신의 손가락을 빤다.<<gghope>><<prison_hope 3>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Yard]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 그들이 패배한 채, 잔디밭에 누워있도록 놔둔다. <<tearful>> 당신은 걸어간다.<<ggrespect>><<prison_inmates 3>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Yard]]>><</link>>
<br>
<<else>>
그들은 꿈에서 깨어난 듯, 눈을 깜빡인다. <<tearful>> 당신은 걸어간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Prison Yard]]>><</link>>
<br>
<</if>><<effects>>
<<He_ nun>> <<his_ yi>> 주머니에 손을 넣어, 엄지와 검지 사이로 하얗고 투명한 보석을 집어든다. "우리 사이에선 상어 이빨이라고 하지," <<he_ ga>> 말한다. "여기 새들이 바다에서 건져 오는데 이따금씩 몇 개가 이쪽으로 흘러들어와."
<br><br>
<<He_ nun>> 이빨을 도로 집어넣는다. "몇 개 찾아냈다면, <span class="gold">금요일 점심시간 후에 운동장으로 찾아와요.</span>" <<He_ ga>> 미소짓는다. "그에 걸맞는 답례를 해 줄테니."
<br><br>
<<if $phase is "intro">>
<span class="gold">"내 이름은 렌이에요,"</span> <<he_ ga>> 당신을 스쳐 지나가며 말한다. "또 봅시다."
<br><br>
<</if>>
<<if isPubfameTaskAccepted("wren") and !$pubfame.seen.includes("prisonWren")>>
<<set $pubfame.seen.pushUnique("prisonWren")>>
<<= $phase is "intro" ? "이 사람이 '미키'가 편지를 전해달라고 했던 사람이다." : "'미키'가 당신에게 편지를 렌에게 전해달라고 했다.">> 하지만, <span class="red">간수들이 당신의 소지품과 함께 편지도 압수해 버렸다.</span>
<br><br>
<</if>>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
<<npc "Wren">><<person1>>
렌은 당신을 향해 미소짓는다. "이빨이 있다면," <<he_ ga>> 말한다. "바깥 물건을 좀 보여 드리죠."
<br><br>
<span class="gold">당신에겐 상어 이빨이 <<trNumber $prison.teeth>> 개 있다.</span>
<br><br>
<<ind>><<link [[옷가지를 살펴본다|Prison Wren Clothes]]>><</link>>
<br><br>
<<if !$prison.hammer>>
작은 망치: 이빨 20개
<br>
<<if $prison.teeth gte 20>>
<<ind>><<link [[구입한다|Prison Wren Hammer]]>><<prison_teeth -20>><<set $prison.hammer to 1>><</link>>
<<else>>
<span class="blue">이빨이 부족하다.</span>
<</if>>
<br><br>
<</if>>
<<if $prison.mirror isnot 1>>
거울: 이빨 30개
<br>
<<if $prison.teeth gte 30>>
<<ind>><<link [[구입한다|Prison Wren Mirror]]>><<prison_teeth -30>><<set $prison.mirror to 1>><</link>>
<<else>>
<span class="blue">이빨이 부족하다.</span>
<</if>>
<br><br>
<</if>>
<<if $prison.code isnot 1>>
보건실의 잠긴 문 암호: 이빨 50개
<br>
<<if $prison.teeth gte 50>>
<<ind>><<link [[구입한다|Prison Wren Code]]>><<prison_teeth -50>><<set $prison.code to 1>><</link>>
<<else>>
<span class="blue">이빨이 부족하다.</span>
<</if>>
<br><br>
<</if>>
<<if $prison.poster isnot "man">>
섹시한 신사 포스터: 이빨 50개
<br>
<<if $prison.teeth gte 50>>
<<ind>><<link [[구입한다|Prison Wren Poster]]>><<set $poster_choice to "man">><<set $phase to 0>><</link>>
<<else>>
<span class="blue">이빨이 부족하다.</span>
<</if>>
<br><br>
<</if>>
<<if $prison.poster isnot "woman">>
섹시한 숙녀 포스터: 이빨 50개
<br>
<<if $prison.teeth gte 50>>
<<ind>><<link [[구입한다|Prison Wren Poster]]>><<set $poster_choice to "woman">><<set $phase to 0>><</link>>
<<else>>
<span class="blue">이빨이 부족하다.</span>
<</if>>
<br><br>
<</if>>
<<if $prison.poster isnot "puppy">>
귀여운 강아지 포스터: 이빨 50개
<br>
<<if $prison.teeth gte 50>>
<<ind>><<link [[구입한다|Prison Wren Poster]]>><<set $poster_choice to "puppy">><<set $phase to 0>><</link>>
<<else>>
<span class="blue">이빨이 부족하다.</span>
<</if>>
<br><br>
<</if>>
<<if !$prison.rope>>
밧줄: 이빨 100개
<br>
<<if $prison.teeth gte 100>>
<<ind>><<link [[구입한다|Prison Wren Rope]]>><<prison_teeth -100>><<set $prison.rope to 1>><</link>>
<<else>>
<span class="blue">이빨이 부족하다.</span>
<</if>>
<br><br>
<</if>>
<<if $prison.yard_key is 1 and $prison.yard_door is 1>>
당신은 더 이상 커다란 철제 열쇠가 필요하지 않다. 렌은 열쇠 값으로 이빨 200개를 제안한다.
<br>
<<ind>><<link [[판다|Prison Wren Yard Key]]>><<set $prison.yard_key to 0>><<prison_teeth 200>><</link>>
<br><br>
<</if>>
<<askicon>><<link [[탈출에 대해 물어본다|Prison Wren Ask]]>><</link>>
<br><br>
<<getouticon>><<link [[떠난다|Prison Yard]]>><<endevent>><</link>>
<br><<set $wardrobe_location to "prison">>
<<wardrobeSelection true>>
팬티: 이빨 5개
<br>
<<if $prison.teeth gte 5>>
<<ind>><<link [[구입한다|Prison Wren Panties]]>><<prison_teeth -5>><<underlowersend 1 $wardrobe_location>><</link>>
<<else>>
<span class="blue">이빨이 부족하다.</span>
<</if>>
<br><br>
삼각팬티: 이빨 5개
<br>
<<if $prison.teeth gte 5>>
<<ind>><<link [[구입한다|Prison Wren Briefs]]>><<prison_teeth -5>><<underlowersend 4 $wardrobe_location>><</link>>
<<else>>
<span class="blue">이빨이 부족하다.</span>
<</if>>
<br><br>
브라: 이빨 5개
<br>
<<if $prison.teeth gte 5>>
<<ind>><<link [[구입한다|Prison Wren Bra]]>><<prison_teeth -5>><<underuppersend 12 $wardrobe_location>><</link>>
<<else>>
<span class="blue">이빨이 부족하다.</span>
<</if>>
<br><br>
조끼: 이빨 5개
<br>
<<if $prison.teeth gte 5>>
<<ind>><<link [[구입한다|Prison Wren Vest]]>><<prison_teeth -5>><<underuppersend 22 $wardrobe_location>><</link>>
<<else>>
<span class="blue">이빨이 부족하다.</span>
<</if>>
<br><br>
셔츠: 이빨 10개
<br>
<<if $prison.teeth gte 10>>
<<ind>><<link [[구입한다|Prison Wren Shirt]]>><<prison_teeth -10>><<uppersend 85 $wardrobe_location>><</link>>
<<else>>
<span class="blue">이빨이 부족하다.</span>
<</if>>
<br><br>
바지: 이빨 10개
<br>
<<if $prison.teeth gte 10>>
<<ind>><<link [[구입한다|Prison Wren Trousers]]>><<prison_teeth -10>><<lowersend 77 $wardrobe_location>><</link>>
<<else>>
<span class="blue">이빨이 부족하다.</span>
<</if>>
<br><br>
점프수트: 이빨 15개
<br>
<<if $prison.teeth gte 15>>
<<ind>><<link [[구입한다|Prison Wren Jumpsuit]]>><<prison_teeth -15>><<uppersend 86 $wardrobe_location>><</link>>
<<else>>
<span class="blue">이빨이 부족하다.</span>
<</if>>
<br><br>
<<getouticon>><<link [[떠난다|Prison Wren]]>><<endevent>><</link>>
<br><<effects>>
"당신 방으로 보내도록 하죠," 렌이 말한다. "여기 직원들은 직접 주문할 생각도 안 하는 것 같아요. 다들 나한테 온다니까."
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
"당신 방으로 보내도록 하죠," 렌이 말한다. "여기 직원들은 직접 주문할 생각도 안 하는 것 같아요. 다들 나한테 온다니까."
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
"당신 방으로 보내도록 하죠," 렌이 말한다. "난 원래 속옷 <<if $pronoun is "m">>세일즈맨<<else>>세일즈우먼<</if>>이거든."
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
"당신 방으로 보내도록 하죠," 렌이 말한다. "난 원래 속옷 <<if $pronoun is "m">>세일즈맨<<else>>세일즈우먼<</if>>이거든."
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
"당신 방으로 보내도록 하죠," 렌이 말한다. "난 복고풍이 좋더라고요. 그래서 내가 영지를 그렇게 좋아하는 걸지도."
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
"당신 방으로 보내도록 하죠," 렌이 말한다. "좀 때가 타도 걱정하진 말고."
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
"당신 방으로 보내도록 하죠," 렌이 말한다. "감옥엔 이게 한 더미는 있다고 하던데, 오직 신참한테만 주더군."
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
렌이 당신에게 4자리 숫자가 적힌 쪽지를 건넨다. "그 안에 뭐가 있는지는 모르지만," <<he_ ga>> 말한다. "중요한 것임은 분명해. 붙잡히지 않게 조심해요. 잡히면, 우린 서로 만난 적이 없는 겁니다."
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
"길고 튼튼하지," 렌이 말한다. <<he_ nun>> 뭔가를 더 말하고 싶은 듯 하지만, 능글맞은 웃음으로 말을 맺는다.
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
렌이 당신에게 이빨을 건넨다. "여분이 생겨서 잘됐네," <<he_ ga>> 미소짓는다.
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
렌이 당신에게 빛이 반사되는 유리 조각을 건넨다. "날카로우니까 조심해요," <<he_ ga>> says. "붕대는 안 갖고 다니거든."
<br><br>
<span class="gold">당신은 이제 거울을 갖고 있다. 당신의 방에서 사용할 수 있다.</span>
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
렌이 당신에게 겨우 엄지손가락 정도 크기의 작은 망치를 건넨다. "더 큰 걸 기대한 건 아니길 바랄게요," <<he_ ga>> 말한다. "내 마음대로 아무거나 가져올 수 있는 건 아니어서."
<br><br>
<span class="gold">당신은 이제 작은 망치를 갖고 있다.</span>
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
<<if $prison.poster and $phase isnot 1>>
"예전 건 내가 가져가죠," <<he_ ga>> 말한다. "호의라고 생각해요. 달려 있는 게 많으면 쓸데없는 놈들이 꼬이거든."
<br><br>
<<He_ nun>> <<his_ yi>> 손바닥으로 이빨을 굴린다. "그래도 살 건가요?"
<br><br>
<<link [[포스터를 교체한다|Prison Wren Poster]]>><<set $phase to 1>><</link>>
<br>
<<link [[필요 없다|Prison Wren]]>><<unset $poster_choice>><</link>>
<br>
<<else>>
"당신 방에 걸어 놓도록 하죠," 렌이 말한다. "무료로."
<br><br>
<<if $phase is 1>>
<span class="gold">당신의 방에 걸린 포스터가 교체되었다.</span>
<<else>>
<span class="gold">당신의 방에는 이제 포스터가 걸려 있다.</span>
<</if>>
<br><br>
<<link [[다음|Prison Yard]]>><<prison_teeth -50>><<set $prison.poster to $poster_choice>><<unset $poster_choice>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<generate_relaxed_guard 1>>
"누가 여기서 탈출하는 일은 없어," 렌이 말한다. "안개를 뚫고 배를 운전할 수 있는 사람은 하나 뿐이고, <<person2>><<hes_ nun>> 용병이 아니거든요. 감시자들은 수영하는 사람을 눈여겨 보고요. 바다에 접근할 길이 없으니 알 바 아니겠지만. 위쪽에서 처리가 끝날 때까지 기다리는 게 최선이지. 그때까진 관심 끌지 않는게 좋아요."
<br><br>
<<person1>>
"그 말인 즉," <<he_ ga>> 말을 잇는다. "바다에 접근할 수 있고, 새들이 당신을 막으려 하지 않거나 막을 수 없는 상황에는, 수영을 굉장히 잘 하는 사람이라면 나갈 수 있을지도 모른다는 거죠." <<He_ nun>> 어깨를 으쓱한다. "생각이야 해 볼 수 있겠지."
<br><br>
<<link [["렌에게 어떻게 " + $NPCList[0].pronouns.he + " 여기에 드나드는지 묻는다"|Prison Wren Ask 2]]>><</link>>
<br>
<<link [[떠난다|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
렌이 미소짓는다. "그건 비밀."
<br><br>
<<link [[다음|Prison Yard]]>><<endevent>><</link>>
<br><<widget "pubfameChange">>
<<set $_goal to _args[0]>>
<<set $_fame to _args[1]>>
<!-- Formula: a random number between 80 and 150, plus a second number between 5 and 50.
This second number is higher if fame is low and it's being raised, OR if fame is high and it's being lowered.
The number is negative if fame is being lowered.
Finally, the number is 20% higher if the change is temporary. -->
<<set $_fameChange to random(80,150)>>
<<if $_goal.includes("Lower")>>
<<set $_fameChange += (Math.round(Math.sqrt($fame[$_fame])) + 5)>>
<<set $_fameChange *= -1>>
<<else>>
<<set $_fameChange += (Math.round(Math.sqrt($fame[$_fame]) - 50) * -1)>>
<</if>>
<<if $_goal.includes("temp")>>
<<set $_fameChange to Math.round($_fameChange * 1.2)>>
<</if>>
<<if $fame[$_fame] + $_fameChange gt 2000>>
<<set $_fameChange to 2000 - $fame[$_fame]>>
<<elseif $fame[$_fame] + $_fameChange lt 0>>
<<set $_fameChange to $fame[$_fame] * -1>>
<</if>>
<<set $fame[$_fame] += $_fameChange>>
<<if $_goal.includes("temp")>>
<<set $fameDecay[$_fame] to $_fameChange / 14>>
<<set $fameDecayTimer[$_fame] to 14>>
<<else>>
<<set $fameDecayTimer[$_fame] to 0>>
<</if>>
<</widget>>
<<widget "pubfameComplete">>
<<set $_task to _args[0]>>
<<if _args[1]>>
<<set $_modifier to _args[1]>>
<</if>>
<<if isPubfameTaskAccepted($_task)>>
<<set $pubfame.status to "done">>
<span class="gold"><<switch $pubfame.task>>
<<case "river">>
River seems to be doing alright.
<<case "gwylan">>
You have the snow globe.
<<case "temple">>
You have the book with the password.
<<case "office">>
You delivered the letter to the office building.
<<case "wren">>
You gave Wren the letter.
<<case "hospital">>
<<if $_modifier is "asylum">>
<<set $_report to true>><<set $pubfame.detail to "asylum">>
This isn't the keycard 'Mickey' asked for, but you think they'll still like it. You can report back to them that their favour is complete once you get out of here.
<<elseif $_modifier is "asylumEarly">>
<<set $_report to true>><<set $pubfame.detail to "asylum">>
You still have the keycard from the asylum. It's not the keycard Mickey asked for, but you think they'll still like it. You can report back to them that their favour is complete right now.
<<else>>
You <<if $_modifier is "steal">>steal a<<else>>have the<</if>> keycard.
<</if>>
<<case "niki">>
<<run delete $photo.pubfame>>
The contact's photo has been obtained.
<<case "morgan">>
<<if $_modifier is "steal">>
You steal a strange flash drive. This must be the USB stick you were looking for.
<<else>>
You have the USB.
<</if>>
<<case "bailey">>
<<set $_report to true>>
<<if $_modifier is "list">>
You removed 'Mickey' from the list. You can report back to them that their favour is done.
<<elseif $_modifier is "clear">>
You deleted the list, which included 'Mickey'. You can report back to them that their favour is done, <span class="purple">but you worry about what Bailey might do in retaliation.</span>
<<else>>
'Mickey' was nowhere on Bailey's computer. You can report back to them that their favour is done.
<</if>>
<<case "briar">>
<<if $_modifier is "failure">>
<<set $_report to true>>
You hacked Briar's computer for 'Mickey,' <span class="red">but it's hard to feel relieved.</span>
<<elseif $_modifier is "punish">>
<<set $_report to true>>
You hacked Briar's computer for 'Mickey,' <span class="purple">but you don't think Briar will be happy to see you at the brothel anytime soon.</span>
<<else>>
You hacked Briar's computer.
<</if>>
<<case "remy">>
<<set $_report to true>>
<<if $_modifier is "betray">>
The contact didn't give you a package. You should still report back to 'Mickey' that their favour is done, <span class="purple">but that's not your main concern right now.</span>
<<set $pubfame.detail to "remyBetray">>
<<else>>
You have the package. You can report back to 'Mickey' that their favour is done.
<</if>>
<<case "compound">>
All four cameras have been set.
<<default>>
<<set $_report to true>>
You feel accomplished, though you don't know why. You can report back to 'Mickey' that their favour is done, you guess. <span class="black"><i>(This is a bug that happened on "<<print $passage>>" with task "<<print $pubfame.task>>", please inform Vrelnir.)</i></span>
<</switch>>
<<if !$_report>>
You can report back to 'Mickey' that their favour is done.
<</if>></span>
<<if !$combat and !_args[2]>>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "pubfameOptions">>
<<set $pubfame.tasklist to []>>
<<set $pubfameTemp to $pubfameTemp isnot undefined ? $pubfameTemp : true>>
<<set $pubfameLower to $pubfameLower isnot undefined ? $pubfameLower : true>>
<<set _pubfameOptions to {
"섹스 명성": "sex",
"매춘 명성": "prostitution",
"강간 명성": "rape",
"수간 명성": "bestiality",
"노출 명성": "exhibitionism",
"전투 명성": "scrap",
"친절 명성": "good",
"비즈니스 명성": "business",
"사교 명성": "social"
/* "포주 명성": "pimp" */
}>>
<<if $photo_known gte 2>>
<<set _pubfameOptions["Modelling fame"] to "model">>
<</if>>
<<if playerNormalPregnancyTotal() gt 0>>
<<set _pubfameOptions["Pregnancy fame"] to "pregnancy">>
<</if>>
<<if $pregnancyStats.npcChildren gt 0>>
<<set _pubfameOptions["Impregnation fame"] to "impreg">>
<</if>>
<label><<radiobutton "$pubfameTemp" true autocheck>> Temporary</label> |
<label><<radiobutton "$pubfameTemp" false autocheck>> Permanent</label>
<br><br>
<label><<radiobutton "$pubfameLower" true autocheck>> Lower</label> |
<label><<radiobutton "$pubfameLower" false autocheck>> Raise</label>
<br><br>
<<listbox "$pubfameTarget" autoselect>>
<<optionsfrom _pubfameOptions>>
<</listbox>>
<br><br>
<<link [[Confirm|Pub Fame Favour]]>>
<<set $pubfame.goal to $pubfameTemp is true ? "temp" : "perm">>
<<set $pubfame.goal += $pubfameLower is true ? "Lower" : "Raise">>
<<set $pubfame.target to $pubfameTarget>>
<</link>>
<</widget>>
<<widget "pubfameDifficulty">>
<<if ($pubfame.goal.includes("Raise") and ["sex","prostitution","rape","bestiality","exhibitionism","pregnancy"].includes($pubfame.target))
or ($pubfame.goal.includes("Lower") and ["scrap","good","business","social","model","pimp"].includes($pubfame.target))>>
<<set _difficulty to 0>>
<<elseif ($pubfame.goal is "permRaise" and $pubfame.target is "scrap")
or ($pubfame.goal is "permLower" and $pubfame.target is "exhibitionism")>>
<<set _difficulty to 3>>
<<elseif ($pubfame.goal is "permLower" and ["sex","prostitution","rape","bestiality","pregnancy"].includes($pubfame.target))
or ($pubfame.goal is "permRaise" and ["good","business","social","model","pimp"].includes($pubfame.target))
or ($pubfame.goal is "tempRaise" and $pubfame.target is "scrap")
or ($pubfame.goal is "tempLower" and $pubfame.target is "exhibitionism")>>
<<set _difficulty to 2>>
<<else>>
<<set _difficulty to 1>>
<</if>>
<<if _difficulty is 0 or _difficulty is 1>>
<<set $pubfame.tasklist.pushUnique(
"river",
"gwylan",
"temple",
"office"
)>>
<</if>>
<<if _difficulty is 1 or _difficulty is 2>>
<<set $pubfame.tasklist.pushUnique(
"wren",
"hospital",
"morgan"
)>>
<<if $photo_known gte 2>>
<<set $pubfame.tasklist.pushUnique("niki")>>
<</if>>
<</if>>
<<if _difficulty is 2 or _difficulty is 3>>
<<set $pubfame.tasklist.pushUnique(
"bailey",
"briar",
"remy",
"compound"
)>>
<</if>>
<<if $pubfame.tasklist.includes($pubfame.history)>>
<<set $pubfame.tasklist.delete($pubfame.history)>>
<</if>>
<<set $pubfame.task to $pubfame.tasklist[random(1,$pubfame.tasklist.length)-1]>>
<</widget>>
<<widget "generateMickey">>
<<if _args[0] is undefined>>
<<set _m to 1>>
<<else>>
<<set _m to _args[0]>>
<</if>>
<<set _n to (_m - 1)>>
<<if !$per_npc or !$per_npc.hacker>>
<<set _strapIgnore to true>>
<<generateNPC _m t>>
<<set $NPCList[_n].role to "hacker">>
<<set $NPCList[_n].fullDescription to `'Mickey'`>>
<<set $NPCList[_n].insecurity to "skill">>
<<set $NPCList[_n].lactation to 0>>
/* unused for now, reserved in case there will be content involving their "true" identity */
<<set $mickeyPronoun to $NPCList[_n].pronoun>><<set $NPCList[_n].pronoun to "t">>
<<set $mickeyName to $NPCList[_n].name>><<set $NPCList[_n].name to `'Mickey'`>>
<<generatePronouns $NPCList[_n]>>
<<set $NPCList[_n].traits to ["brooding", "watchful", "skulduggerous"]>>
<<set $NPCList[_n].skills to {security:980,athletics:150}>>
<<saveNPC _n "hacker">>
<<else>>
<<loadNPC _n "hacker">>
<</if>>
<!-- <<npcClothesType $NPCList[_n] "coldHoodie">> -->
<</widget>>
<<widget "pubfameRemyPassword">><<silently>>
<!-- almost: two of the words will be correct; one will be wrong -->
<!-- wrong: at least one of the words will be wrong; the others may or may not be correct -->
<!-- default: all three words are correct -->
<<if $pubfame and $pubfame.task is "remy">>
<<set _text_output to "">>
<<set $_wrong to random(0,2)>>
<<set $_possible to [
["들판","숲","공원","마당","황무지","정원"],
["때에","때 쯤에","무렵에","전에","이후에","동안"],
["해넘이","해돋이","새벽","자정","정오","오후"]
]>>
<<switch _args[0]>>
<<case "almost">>
<<if $pubfame.remy.password[2] is "붉은 달">>
<<set $_possible[0].delete($pubfame.remy.password[0])>>
<<set $_result to [
$_possible[0][random(4)],
$pubfame.remy.password[1],
$pubfame.remy.password[2]
]>>
<<else>>
<<set $_result to clone($pubfame.remy.password)>>
<</if>>
<<case "wrong">>
<<set $_result to [
$_possible[0][random(5)],
$_possible[1][random(5)],
$_possible[2][random(5)]
]>>
<<default>>
<<set $_result to clone($pubfame.remy.password)>>
<<set $_correct to true>>
<</switch>>
<<if !$_correct and $_result[0] is $pubfame.remy.password[0] and $_result[1] is $pubfame.remy.password[1] and $_result[2] is $pubfame.remy.password[2]>>
<!-- I don't know why, but just checking if the arrays themselves are the same doesn't work. -->
<<set $_possible[$_wrong].delete($_result[$_wrong])>>
<<set $_result[$_wrong] to $_possible[$_wrong][random(4)]>>
<</if>>
<<set _text_output += $_result[2] + " " + $_result[1] + ", " + $_result[0] + "에서">>
<<if _args[1] is "cap">><<capitalise>><</if>>
<<else>>
<<set _text_output to "<span class='black'><i>pubfameRemyPassword widget was called on passage $passage when Remy task is not active. Please inform Vrelnir.</i></span>">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "pubfameReset">>
<<run delete $pubfame[$pubfame.task]>>
<<run delete $pubfame.target>>
<<run delete $pubfame.goal>>
<<run delete $pubfame.task>>
<<run delete $pubfame.detail>>
<<set $pubfame.status to "finished">>
<</widget>><<effects>>
"내가 방해되나?" <<nnpc_gender_ yi "Landry">> 목소리가 들리자, 당신을 잡고있던 <<persons_ yi>> 손아귀가 느슨해진다. 당신은 목소리를 향해 눈을 돌린다. 랜드리다.
<<stress -3>><<lstress>>
<br><br>
"그래, 방해야," <<person_ i>> 으르렁댄다. "꺼져."
<br><br>
랜드리는 잠시 <<persons_ yi>> 얼굴을 훑어보았다. "누군지 알겠군," <<nnpc_he_ ga "Landry">> 말한다.
<br>
"당연히 그렇겠지. 내가 여기 얼마나 자주-"
<br>
랜드리는 <<his_ yi>> 말을 자르고 말한다. "2009년, 3월 3일. 나이팅게일 거리." <<persons_ yi>> 얼굴이 새하얗게 질린다. "그러니 내가 무슨 말을 하는지 알겠군 그래. 나는 거기에 있지 않았지만, 이야기는 들었지. 당신은 마을의 화젯거리였거든.<<if Time.month is 3 and Time.monthDay is 3>> 그나저나, 기념일 축하해.<</if>>"
<br><br>
"나-나는..." <<person_ un>> 랜드리에게 손가락질한다. "너 경찰이랑 있는것도 아니잖아. 나를 감방에 집어넣을 순 없을걸."
<br>
"그건 모르는 거지." 랜드리는 미소 짓는다. 선량한 미소는 아니다. "그리고 어쨌든, 우리 둘 다 네가 수사망을 피해 숨지 않았다는 것을 알고 있잖아. 그러니 <<phim_ ul>> 그냥 보내주면, 나도 엘크 가 쪽에 널 마지막으로 봤던 곳 이야기는 하지 않겠어." 당신은 갑자기 랜드리가 당신 편을 들어주고 있다는 것이 매우 감사하게 여겨진다.
<br><br>
<<person_ un>> 당신과 랜드리를 번갈아 본다. 당신. 랜드리. 다시 당신. 랜드리는 <<nnpc_his_ yi "Landry">> 머리를 당신 쪽으로 기울인다. 마침내 <span class="green"><<he_ nun>> 당신을 놓아준다</span>. "알았어, 젠장, 알았다고. 네가 <<pher_ yi>> 애인이야? 더럽게 헤픈걸로 골랐군."
<br><br>
랜드리는 <<he_ ga>> 술집으로 돌아갈 때까지 기다렸다가, 주위를 둘러본다. 몇 명의 사람들이 그 소동을 응시하고 있다. "나랑 같이 좀 가자," <<nnpc_he_ ga "Landry">> 말한다. "개인적으로 이야기하고 싶거든." <<nnpc_He_ nun "Landry">> 당신이 평소 앉는 테이블로 향하고, 당신은 따라간다.
<br><br>
<<link [[다음|Pub Fame Intro 2]]>><</link>><<effects>>
"명성이란게 항상 좋은 것은 아니지." 랜드리는 당신의 옆에 앉으며 말한다. "너에 대한 소문이 퍼져나가고 있어. 너도 꽤 악명높지. 그래서 그 주정뱅이가 너에게 온거야. 너도 <<he_ ga>> 뭐라고 했는지 기억나지, 안그래?"
<<endevent>><<npc Landry>><<person1>>
<br><br>
<<if $speech_attitude is "meek">>
"아-악명을 떨치려던게 아니에요," 당신은 테이블을 내려다보며 말한다. "그건 그냥... 벌어진 일이에요."
<br><br>
"나도 네가 그런 명성을 원했을 거라고는 상상도 못하겠군," <<he_ ga>> 말한다. "다행히, 평판 문제라면,
<<elseif $speech_attitude is "bratty">>
"이건 내가 원한게 아니에요," 당신은 투덜거린다. "사람들이 입을 계속 나불댄다구요."
<br><br>
"소문은 너무 빠르게 퍼지지," <<he_ ga>> 동의한다. "다행히, 소문에 대한 것이라면,
<<else>>
"나는 유명해지려고 한게 아니에요," 당신은 말한다. "사건들이 계속해서 제게 닥쳐왔어요."
<br><br>
"이 마을에선 자주 일어나는 일이지," <<he_ ga>> 말한다. "그런 식으로 사람을 유명하게 만드는 일은 흔해빠진 일이야. 다행히, 유명세 문제라면,
<</if>>
내가 널 도울 수 있겠어." <<He_ ga>> 잠시 숨을 돌린다.
<<if $mickeyPub gte 2>>
"글쎄, 내가 직접 하는건 아니지만. 우리 친구중 하나가 도와줄 거야. They mentioned paying you back." <<He>> checks to make sure nobody's nearby, then jerks a thumb toward a door behind the table. "Why not say hello?"
<br><br>
You make your way to the door. You try to twist the handle, but it's locked, so you settle for knocking. A few seconds pass. "Landry?" a voice on the other side says.
<br><br>
"No," you say. "But <<he>> sent me here."
<br><br>
The voice gasps. "You!" You hear a complex set of locks unlocking, before the door opens an inch. <span class="teal">It's 'Mickey,' the hacker from the orphanage.</span>
<br><br>
<<link [[다음|Pub Fame Intro 3]]>><</link>>
<<else>>
<<set $mickeyPub to 1>><<set $pubfame.intro to 1>>
<<if $pub_hack_job gte 1>>
"Well, not me directly. Remember Mickey? The hacker I pointed you to for the police password. They should be able to get things done."
<br><br>
<<else>>
"Well, not me. But I think I know someone. <span class="teal">This orphan at the home on Domus Street.</span> A computer whiz. Mickey, or Mckay, something like that."
<br><br>
You know who Landry's referring to, but you've never spoken. They keep to themselves.
<br><br>
"Best hope," Landry continues. "Is to find this orphan. If you can get them to come work with me, they'll be able to hook you up. There'll be some money in it for you, too. Just don't step on Bailey's toes." <<He>> smiles. "But you knew that."
<br><br>
<</if>>
<<landryoptions>>
<<getouticon>><<link [[떠난다|Pub]]>><<endevent>><</link>>
<</if>><<effects>><<run delete $pubfame.intro>><<set $mickeyPub to 2>><<set $money += 50000>>
"I had a feeling you'd be back," Landry says. "Mickey's got themselves set up. Strange one. They said you'd have a bag of SD cards?"
<br><br>
<<He>> accepts the bag of SD cards and trades you a handful of bills. "By the way, here's a £500 thank you for bringing me some talent." <<He>> checks to make sure nobody's nearby, then jerks a thumb toward a door behind the table. "I won't take up your time. I know you didn't come here for me. Why not say hello?"
<br><br>
You make your way to the door. You try to twist the handle, but it's locked, so you settle for knocking. A few seconds pass. "Landry?" a voice on the other side says.
<br><br>
"No," you say. "But <<he>> sent me here."
<br><br>
The voice gasps. "You!" You hear a complex set of locks unlocking, before the door opens an inch. <span class="teal">It's 'Mickey,' the hacker from the orphanage.</span>
<br><br>
<<link [[다음|Pub Fame Intro 3]]>><<set $phase to 1>><</link>><<effects>><<generateMickey 2>>
<<set $pubfame.status to "ready">>
<<if $phase is 1>>
"Here I am," 'Mickey' says.
<<else>>
"Been a while," 'Mickey' says.
<</if>>
"Good to see you again. Landry told you?"
<br><br>
<<if $speech_attitude is "meek">>
"I think so," you reply. "Something about you wanting to talk?
<<elseif $speech_attitude is "bratty">>
"<<He>> said you had something to say," you reply. "What's the deal?
<<else>>
"About you wanting to talk? Yeah," you say. "What is it?
<</if>>
<<if $exhibitionism lte 34>>
You're not going to make me strip again, are you?"
<br><br>
"Don't worry," they say. "Nothing important to me this time. Not worried about bugs."
<<else>>
Do you want me to strip again?"
<br>
"No need," they say. "Nothing important to me this time. Not worried about bugs. Are you? You can if you want. I have a Faraday cage still. Just inside."
<br>
"I'll pass," you say.
<br><br>
"Good-good."
<</if>>
Mickey sizes you up. "Now, the meat of the matter. You have a reputation. People know you. Know the bad things about you.
<<if $fame.sex gte 400 or $fame.rape gte 400 or $fame.prostitution gte 400 or $fame.bestiality gte 400>>
You know what people call you in the underworld? <span class="pink"><<underworld_nickname "cap">>.</span>" Mickey shakes their head.
<<if $fame.scrap gte 400>>
"Good name. But it has bad implications. Implications you really don't want. Not in this town."
<br><br>
You frown. "I see.
<<else>>
"Bad name to have. Especially in this town. They look at you, and see an easy target."
<br><br>
You grimace. "That's not good.
<</if>>
<<else>>
You know what people call you around town? <span class="pink"><<overworld_nickname "cap">>.</span>" Mickey shakes their head. "That has implications. Implications you don't want. Not in this town."
<br><br>
You frown. "I see.
<</if>>
What does that have to do with you?"
<br>
"Simple. I can help you. I still owe you, after all."
<br>
"But you got me the password to the police database. Isn't that enough?"
<br><br>
Mickey opens the door just a little more, just enough to pat you on the shoulder. "You got me away from Bailey," they say. "Before <<nnpc_he "Bailey">> figured out what I was up to. I don't think I can ever pay you back for that." They retreat back behind the door. "Besides, it won't be for free."
<br><br>
<<link [[다음|Pub Fame Intro 4]]>><</link>><<effects>>
"그래서, 너는 덜 알려지기를 원하는 거구나. 내가 도와줄 수 있어. 넷의 네 정보를 제거하는 거야. 이야기, 기사, 네 얼굴이 찍힌 사진들을 지우고 검색 결과를 바꿔치기 하는 거지." 미키는 얼굴을 찡그린다. "그건 완벽하진 않아. 실물 카피가 존재하고, 오프라인에서도 가십거리가 되곤 하니까. 하지만 분명 도움은 될 거야."
<br><br>
"사람들은 그렇게 쉽게 잊어버리지는 않아. 다들 시간이 좀 지나면 기억해 내겠지. 하지만 내가 가능한 모든 수단을 다 동원한다면 다들 실제로 잊어버리게 될 지도 몰라. 대신할 다른 사람에게 더 집중하는 거지. 하지만 그 대가로 더 많은 것이 필요할 거야." 미키는 턱을 문질렀다. "나는 너를 더 유명하게 만들어 줄 수도 있어. 비즈니스 세계에서의 사회적 지위를 높여줄 수도 있고, 싸움꾼으로서의 평판을 올릴 수도 있어. 아니면 다른 것들도."
<br><br>
랜드리가 몸을 뒤로 젖히자 의자에서 크게 삐걱거리는 소리가 나고, 미키의 눈이 둥그래졌다. 미키는 문을 닫고, 거의 소리를 내지 않는다. 당신이 당황하며 돌아보니 <<generate3>><<person3>><<personPost "이">> 다가오는 것이 보인다. <<HePost "는">> 어리둥절해하며 주위를 둘러본 후, 다른 곳으로 떠난다.
<br><br>
<<personPost "가">> 떠난 후 랜드리가 한번 헛기침을 하자 미키는 다시 문을 연다. "내 도움이 필요하다면 나에게로 찾아와. 자, 이제 랜드리에게 가봐. 필요하면 <<person1>><<HePost "가">> 내 쪽으로 보내줄거야." 그렇게 말하고선 미키는 다시 문을 닫는다.
<br>
당신은 랜드리가 있는 테이블로 걸어간다. "네 부탁은 들어줬고," <<hePost "가">> 말한다. "내 일은 이걸로 끝이야."
<br><br>
<span class="gold">미키는 부탁을 들어주는 대가로 당신의 명성을 낮추거나 높이는 것을 도와줄 수 있다. 일시적으로 당신의 명성을 바꾸는 것은 더 쉬운 부탁을 들어주는 것으로 진행할 수 있지만 당신의 명성은 천천히 원래 값으로 돌아갈 것이다. 영구적으로 명성을 바꾸기 위해서는 더 어려운 부탁을 들어줘야 할 것이다.</span>
<br><br>
<<endevent>><<npc Landry>><<person1>>
<<if $replayScene is undefined>>
<<landryoptions>>
<</if>>
<<getouticon>><<link [[떠난다|Pub]]>><<endevent>><</link>><<effects>>
<<if $phase isnot 1>>
<<generateMickey 2>>
랜드리는 주위를 힐끗 쳐다본 후 뒤쪽에 있는 문으로 고개를 기울인다. 당신은 노크한다. "나야."
<br><br>
미키는 조심스레 문을 열어준다.
<</if>>
<<if $pubfame.status is "done">>
<<if $pubfame.detail is "briarWindow">>
<<set $pubfame.detail to 0>>
"너 저 창문 밖으로 뛰어내린 거야?"
<<elseif $pubfame.detail is "hiding">>
<<set $pubfame.detail to 0>>
"아, 너구나." 미키는 몇초간 당신을 빤히 쳐다본다. "네가 그들에게 나에 대해 말했다고 해서 딱히 화나진 않았어." 당신은 미키가 거짓말을 하고 있다고 느낀다. "어쨌든. 내가 부탁한 건 해냈어?"
<<else>>
<<if $phase is 1>>
"또 뭔가 필요해?"
<<else>>
"내가 부탁한 일은 해냈어?"
<</if>>
<</if>>
<br><br>
<<link [[Tell Mickey it's done|Pub Fame Done]]>><<set $pub_task_stat++>><</link>>
<<elseif $pubfame.status is "accepted">>
<<if $pubfame.detail is "hiding">>
<<set $pubfame.detail to 0>>
"아, 너구나." 미키는 몇초간 당신을 빤히 쳐다본다. "네가 그들에게 나에 대해 말했다고 해서 딱히 화나진 않았어." 당신은 미키가 거짓말을 하고 있다고 느낀다. "어쨌든. 내가 부탁한 건 해냈어?"
<<else>>
"내가 부탁한 일은 해냈어?"
<</if>>
<br><br>
<<askicon>><<link [[Ask for a reminder|Pub Fame Remind]]>><</link>>
<br>
<<refuseicon>><<link [[부탁을 포기한다|Pub Fame Decline]]>><<set $phase to 1>><</link>>
<<else>>
<<if $pubfame.detail is "hiding">>
"아, 너구나." 미키는 몇초간 당신을 빤히 쳐다본다. "네가 그들에게 나에 대해 말했다고 해서 딱히 화나진 않았어." 당신은 미키가 거짓말을 하고 있다고 느낀다. "어쨌든. 내가 부탁한 건 해냈어?"
<<else>>
<<set _hello to [
"선택해봐.",
"뭘 해주면 될까?",
"그래서, 뭐 하러 온거야?",
"고민해서 골라봐, 난 바쁘니까.",
"늘 마시는 걸로 드릴까요? 미안. 그냥 한번 해보고 싶었어.",
"랜드리, 12분 전에 분명히- 아, 너였네.\" 미키는 뒷머리를 만지작거린다. \"네가 온 걸 몰랐어."
]>>
<<if $phase isnot 1>>
<<set _hello.pushUnique(
"안녕.",
"다시 봐서 좋네.",
"보고 싶었어.\" 미키가 잠시 멈칫한다. \"방금 말한건 잊어버려."
)>>
<</if>>
<<silently>>
<<overworld_nickname>><<if !_text_output.includes("some orphan")>><<set _hello.pushUnique("안녕, <span class='teal'><<overworld_nicknamePost>></span>.")>><</if>>
<<if $fame.scrap gte 400>><<set _hello.pushUnique("안녕, <span class='pink'><<underworld_nicknamePost>></span>.")>><</if>>
<</silently>>
"<<print _hello.random()>>"
<</if>>
<br><br>
<<pubfameOptions>>
<</if>>
<br><br>
<<link [[랜드리에게 돌아간다|Pub Landry]]>><<unset $pubfameTemp>><<unset $pubfameLower>><<unset $pubfameTarget>><<set $phase to 1>><</link>><<effects>>
<<if $pubfame.goal.includes("Raise") and ($fame[$pubfame.target] gte 2000 or $pubfame.target is "pregnancy" and $fame.pregnancy gte playerNormalPregnancyTotal() * 250)>>
<<set _failed to 1>>
미키는 고개를 젓는다 "<span class="teal">그건 너에게 아무 도움도 되지 않아.</span> 너는 <<fameProse $pubfame.target>> 쪽으로는 이미 유명할 대로 유명하니까. 명셩을 높여 봤자 아무 소용 없어. 다른 걸 골라봐."
<<elseif $pubfame.goal.includes("Lower") and $fame[$pubfame.target] lte 0>>
<<set _failed to 1>>
미키는 고개를 젓는다 "<span class="teal">그건 너에게 아무 도움도 되지 않아.</span> 너는 <<fameProse $pubfame.target>> 쪽으로는 전혀 알려지지 않았으니까. 명성을 낮춰 봤자 아무 소용 없어. 다른 걸 골라봐."
<<elseif $pubfame.goal.includes("Raise") and $fame[$pubfame.target] lt 30>>
<<set _failed to 1>>
미키는 고개를 젓는다 "<span class="red">미안, 그건 안 돼.</span> 그 일을 하려면 좀 더 네 이름을 알려야 해. 지금 당장은 해줄 만한 일이 없어." 미키는 어깨를 으쓱한다. "최소 <span class="teal">잘 알려지지 않은</span> 수준의 명성이 아니라면 내가 도와줄 수가 없어. 다른 걸 골라봐."
<<elseif $pubfame.goal.includes("temp") and $fameDecayTimer[$pubfame.target] gte 1>>
<<set _failed to 1>>
미키는 고개를 젓는다 "<span class="red">미안, 그건 안 돼.</span> 최근에 네 <<fameProse $pubfame.target>> 명성을 바꾼 참이야. 이 이상 루머를 퍼뜨리면 역효과만 생길 거야. 그 쪽으로는 도와줄 수가 없어." 미키는 어깨를 으쓱한다. "원한다면 영구적으로 명성을 <<if $pubfame.goal.includes("Lower")>>낮출<<else>>높일<</if>> 수는 있어. 하지만 일시적으로는 아니야. 아직은 말이지. 다른 걸 골라봐."
<br><br>
<span class="gold">당신은 <<fameProse $pubfame.target>> 명성을
<<if $fameDecayTimer[$pubfame.goal] gt 1>><<trNumber $fameDecayTimer[$pubfame.goal]>> 일 후에<<else>>내일<</if>> 다시 일시적으로 바꿀 수 있다.</span>
<<elseif $pubfame.goal.includes("Raise") and ["sex","rape","bestiality","exhibitionism"].includes($pubfame.target)>>
미키가 눈을 깜빡인다. "<<fameProse $pubfame.target>> 명성을 높여줬으면 한다고? 너에게 안 좋기만 할 텐데." 미키는 어깨를 으쓱인다. "네가 원한다면야. 간단한 일이지, 그럼 <span class="green">쉬운 부탁 하나만 들어줘.</span>"
<<elseif $pubfame.goal.includes("Lower") and ["scrap","good","business","social","pimp"].includes($pubfame.target)>>
미키가 눈을 깜빡인다. "<<fameProse $pubfame.target>> 명성을 낮춰줬으면 한다고? 너에게 안 좋기만 할 텐데." 미키는 어깨를 으쓱인다. "네가 원한다면야. 간단한 일이지, 그럼 <span class="green">쉬운 부탁 하나만 들어줘.</span>"
<<elseif $pubfame.goal.includes("Raise") and $pubfame.target is "prostitution">>
미키가 눈썹을 들어올린다. "<<fameProse $pubfame.target>> 명성을 높여줬으면 한다고? 뭐야, 네 가격이라도 올리고 싶은 거야?" 미키는 어깨를 으쓱인다. "네가 원한다면야. 간단한 일이지, 그럼 <span class="green">쉬운 부탁 하나만 들어줘.</span>"
<<elseif $pubfame.goal.includes("Raise") and ["pregnancy", "impreg"].includes($pubfame.target)>>
미키가 눈썹을 들어올린다. "<<fameProse $pubfame.target>> 명성을 높여줬으면 한다고? 가족을 간절히 원하나 봐?" 미키는 윙크한다. "미안, 무신경한 소리였어. 간단한 일이야, 그럼 <span class="green">쉬운 부탁 하나만 들어줘.</span>"
<<elseif $pubfame.goal.includes("Lower") and $pubfame.target is "model">>
미키가 눈썹을 들어올린다. "<<fameProse $pubfame.target>> 명성을 낮춰줬으면 한다고? 미키는 어깨를 으쓱인다. "네가 원한다면야. 간단한 일이지, 그럼 <span class="green">쉬운 부탁 하나만 들어줘.</span>"
<<elseif $pubfame.goal is "permRaise" and $pubfame.target is "scrap">>
미키가 살짝 쉿소리를 냈다. "영구적으로 네 <<fameProse $pubfame.target>> 명성을 올리고 싶단 거구나. 그건 쉽지 않은 일인데. <span class="pink">대가로 큰 부탁을 들어줘야 할 거야.</span> 받아들여야 한다고 부담 느끼지는 마."
<<elseif $pubfame.goal is "permLower" and $pubfame.target is "exhibitionism">>
미키가 살짝 쉿소리를 냈다. "영구적으로 네 <<fameProse $pubfame.target>> 명성을 낮추고 싶단 거구나. 그건 쉽지 않은 일인데. <span class="pink">대가로 큰 부탁을 들어줘야 할 거야.</span> 받아들여야 한다고 부담 느끼지는 마."
<<elseif $pubfame.goal is "permLower" and ["sex","prostitution","rape","bestiality","pregnancy","impreg"].includes($pubfame.target)>>
"영구적으로 <<fameProse $pubfame.target>> 명성을 낮추고 싶다는 거지, 알았어." 미키는 당신의 눈을 가만히 쳐다본다. "꽤 성가신 일이 될 거야, 그러니까 <span class="purple">귀찮은 부탁을 하나 할게.</span> 네가 괜찮기를 바랄게."
<<elseif $pubfame.goal is "permRaise" and ["good","business","social","model","pimp"].includes($pubfame.target)>>
"영구적으로 <<fameProse $pubfame.target>> 명성을 높이고 싶다는 거지, 알았어." 미키는 당신의 눈을 가만히 쳐다본다. "꽤 성가신 일이 될 거야, 그러니까 <span class="purple">귀찮은 부탁을 하나 할게.</span> 네가 괜찮기를 바랄게."
<<elseif $pubfame.goal is "tempRaise" and $pubfame.target is "scrap">>
"일시적으로 <<fameProse $pubfame.target>> 명성을 높이고 싶다는 거지, 알았어." 미키는 당신의 눈을 가만히 쳐다본다. "꽤 성가신 일이 될 거야, 그러니까 <span class="purple">귀찮은 부탁을 하나 할게.</span> 네가 괜찮기를 바랄게."
<<elseif $pubfame.goal is "tempLower" and $pubfame.target is "exhibitionism">>
"일시적으로 <<fameProse $pubfame.target>> 명성을 낮추고 싶다는 거지, 알았어." 미키는 당신의 눈을 가만히 쳐다본다. "꽤 성가신 일이 될 거야, 그러니까 <span class="purple">귀찮은 부탁을 하나 할게.</span> 네가 괜찮기를 바랄게."
<<elseif $pubfame.goal.includes("Raise")>>
"일시적으로 <<fameProse $pubfame.target>> 명성을 높이고 싶다는 거지, 알았어." 미키는 고개를 끄덕인다. "<span class="blue">네가 해 줬으면 하는 부탁이 하나 있어.</span>"
<<elseif $pubfame.goal.includes("Lower")>>
"일시적으로 <<fameProse $pubfame.target>> 명성을 낮추고 싶다는 거지, 알았어." 미키는 고개를 끄덕인다. "<span class="blue">네가 해 줬으면 하는 부탁이 하나 있어.</span>"
<<else>> <!-- all conditions should be met in the above if statements -->
<<set _failed to 1>>
"어..." 미키가 얼굴을 찡그린다. "미안, 정확히 뭘 말하는지 모르겠어. 도와줄 수 없어. 다른 걸 골라봐." <span class="black"><i>(This is a bug that happened with goal "<<print $pubfame.goal>>" and target "<<print $pubfame.target>>", please inform Vrelnir.)</i></span>
<</if>>
<br><br>
<<if _failed isnot 1>>
<<unset $pubfameTemp>><<unset $pubfameLower>><<unset $pubfameTarget>>
<<pubfameDifficulty>>
<<set $pubfame[$pubfame.task] to {}>>
<<switch $pubfame.task>>
<<case "river">>
"리버를 알고 있어? 학교의 수학 선생님인데. <<nnpc_himPost "River" "를">> 조사해서 <<nnpc_hePost "River" "가">> 잘 지내는지 확인 좀 해줘. 가서 내 얘기는 하지 말고, 그냥 <<nnpc_hePost "River" "가">> 어떤지만 말해줘." 미키는 팔을 문지른다. "<<nnpc_HePost "River" "는">> 예전에 날 한번 도와준 적이 있었거든. <<nnpc_HePost "River" "가">> 잘 지내는지 신경이 좀 쓰여서 그래."
<<if $soup_kitchen_known isnot 1 and !Time.schoolTerm>>
<<set $soup_kitchen_known to 1>>
<br><br>
"<<nnpc_himPost "River" "는">> 사원 근처의 급식소에서 찾을 수 있을 거야." 미키가 덧붙인다. "학교가 끝나면 거기로 가봐. <span class="gold"><<ampm 18 00>>부터 <<ampm 21 00>>까지</span> 열어."
<br><br>
<span class="gold">당신은 울프 가의 무료 급식소를 발견했다.</span>
<</if>>
<<case "gwylan">>
"바닥에 중요한 코드가 있는 스노우 글로브가 있어." 미키는 팔짱을 낀다. "농담 아니고 진짜로. 연락책에게 글을 적어둘 만한 다른게 하나도 없었거든. 그리고 서둘러야 해. 스노우 글로브를 찾아서 나에게 가져와. <span @class="$forest_shop_intro isnot 1 ? 'gold' : ''">숲 변두리에 가게가 하나 있는데</span> 아마 거기에 가 버렸을 거야. 그 장소는 모든 것을 모으거든."
<<case "temple">>
"난 버려진 계정을 크래킹하려고 비밀번호를 찾고 있어." 미키는 말한다. "최소 64글자에, 랜덤화된 비밀번호야. 그놈들은 편집증적이거든. 무차별 대입으로는 처리할 수가 없어. 비밀번호를 책에다 기록해 둔 것 같아, 울프 가에 있는 사원에 말이야. 난 갈 수 없지만, 넌 갈 수 있지. 이해했어? 좋아, 그 책은 건축과 관련이 있는 것 같아."
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<br><br>
"<span class="gold">사원의 대표 <<nnpc_title_ un "Jordan">> 네가 사원에서 일하지 않더라도 도움을 줄 거야,</span>" 미키는 덧붙인다. "조던, <<nnpc_his_ yi "Jordan">> 이름이야. <<nnpc_Hes_ nun "Jordan">> 분명 도움이 되겠지."
<</if>>
<<case "office">>
미키는 문 뒤로 잠시 사라졌다가 손바닥 크기의 봉투를 가지고 돌아온다. "이걸 배달해 줬으면 하는데." 미키는 말한다. "하이 가에 있는 15층 짜리 사무실 빌딩으로. 누가 보냈는지는 말하지 말고, 매니저에게 전해줘. 지하실로 가져가야 한다고 해. 그러면 알아들을 거야."
<<if $officejobintro isnot 1>>
<br><br>
"네가 거기서 일하지 않는다면," 미키는 계속 말한다. "그냥 키오스크로 가져가. 아니면 어디든지 필요하다는 곳으로 가져다 줘."
<</if>>
<<case "wren">>
"렌이라는 밀수꾼을 알고 있어? <<nnpc_HesPost "Wren">>에게 말해줘야 할 게 있거든. 이 메세지를 전달해줘." 미키가 서류봉투를 건넨다 "이걸 <<nnpc_himPost "Wren">>에게 전해주고, 노인네가 보냈다고 해. 랜드리는 렌을 알긴 하지만, 부탁할 수가 없어. 렌에게 나와 랜드리가 관련되어 있다는 걸 알리고 싶진 않거든."
<<if !$pubfame.seen.includes("oldman")>>
<<set $pubfame.seen.pushUnique("oldman")>>
<br><br>
"노인네가 누군데?" 당신은 말한다.
<br><br>
"위조 신분. <<nnpc_himPost "Wren" "가">> 나에 대해서 아무것도 몰랐으면 하거든. 그냥 그 뿐이야."
<</if>>
<<if $wren_intro is undefined>>
<br><br>
"<span class="gold"><<nnpc_HePost "Wren" "은">> 레미의 사유지에 드나들곤 해.</span>" 미키는 첨언한다. "마을 밖 황무지에 있어. 레미랑은 마주치지 않았으면 해. 가능하면 꼭. 레미에게는 나쁜 소식이거든.
<<if $catsuit_found isnot true>>아니면 밤 늦게 부두에서 찾아볼 수도 있을 거야.<</if>>
그 이상은 몰라."
<</if>>
<<case "hospital">>
"병원의 키 카드가 필요해." 미키는 말한다. "내가 필요한게 아니고, 랜드리가. 난 <<himPost>>에게 빚을 졌어. <<HePost "는">> 날 도와줬어. 이번엔 내가 도와줘서 빚을 갚을 차례야."
<br><br>
<<if $rng % 3 is 0>>
"난 쟤가 부탁해서 피쉬 앤 칩스 한번 사줬을 뿐인데." 랜드리가 테이블에서 대답한다. "미키가 나에게 빚진 건 그것뿐이야."
<br><br>
미키는 얼굴을 새빨갛게 붉히고 목을 가다듬는다. "병원 키 카드야. 들어가서, 훔치고, 빠져나와." 미키는 평정을 되찾는다. "가능하다면 접수원에게서 슬쩍해."
<<else>>
미키는 당신을 바라본다. "들어가서, 훔치고, 빠져나와. 가능하다면 접수원에게서 슬쩍해."
<</if>>
<span @class="$hospitalintro isnot 1 ? 'gold' : ''">그 의사, 하퍼, <<nnpc_he_ nun "Harper">> 말이지, 좀 문제가 있어.</span> 하지만 <<nnpc_him_ gwa "Harper">> 마주칠 필요는 없어. 고맙게도 말야."
<<case "morgan">>
"이런 부탁을 하게 돼서 미안한데," 미키는 말한다. "꼭 필요한 USB 드라이버가 하나 있어. 하수구에. 미안해." 미키는 고개를 흔든다. "샅샅이 뒤지거나 할 필요는 없어. <span @class="$sewersintro isnot 1 ? 'gold' : ''">그 아래에는 누군가가 있어.</span> <<nnpc_HesPost "Morgan" "가">> 이미 찾아냈을 거야. <<nnpc_himPost "Morgan" "을">> 찾아내서 달라고 시도해 봐. 아니면 <<nnpc_himPost "Morgan">>에게 빼앗을 수도 있겠지. 둘 중 어느 방법이라도 상관 없어. 미안."
<<if $sewersintro isnot 1>>
<br><br>
미키는 잠시간 당신의 표정을 살핀다. "그냥 평범한 하수구를 말하는 게 아니야." 미키는 명확히 한다. "그 아래에 있는 오래된 하수구를 말하는 거야. 마을 빗물 배수 시스템에서 아래로 내려갈 수 있어."
<</if>>
<<case "niki">>
<<generatev3>><<person3>><<set _modelHair to ["black","black","brown","brown","red","blue","purple"]>>
<<if $pronoun is "f">>
<<set _modelHair.push("blonde","blonde")>>
<<else>>
<<set _modelHair.push("blond","blond","no")>>
<</if>>
<<set $pubfame.niki.hair to _modelHair.pluck()>>
"니키의 스튜디오에 들락날락 하는 걸 본 적 있어." 미키는 말한다. "니키는 내가 없애야 할 사진을 가지고 있어. 날 위해서가 아니야. 내 동료를 위해서야. 그때는 돈이 좀 필요했는데, 지금은 후회하고 있대. <span class="gold"><<personPost>>인데, <<trColour $pubfame.niki.hair>>_trResult 머리를 하고 있어.</span> 찾아서 없애버려. 방식은 뭐든 상관없어." 미키는 잠깐 멈칫한다. "사진을 없애버리란 거야. <<personsimplePost>> 말고, 사진."
<<saveNPC 2 "pubfame_model">><<clearsinglenpc 2>>
<<case "bailey">>
미키는 한숨을 쉰다. "이런 일을 부탁하게 돼서 미안해. 하지만 다시 한번 베일리의 컴퓨터를 해킹해야 해. <<nnpc_hePost "Bailey" "가">> 확실히 날 기억하지 못하고 다른 리스트에 추가하지 않도록 해야겠지." 미키가 USB 드라이버를 건넨다. "저번에 했던 거랑 똑같아. <<nnpc_hesPost "Bailey" "가">> 컴퓨터를 쓰고 있을 때, 주의를 돌린 후 이걸 꽂아. 베일리가 얼마나 위험한진 잘 알고 있지? 절대 잡히지 마." 미키가 멈칫한다. "부탁할게, 절대 잡히면 안 돼."
<<case "briar">>
"브라이어." 미키는 말한다. "불쾌한 일이야. 하지만 <<nnpc_hePost "Briar" "이">> 알고 있어. 중요한 것을." 미키가 USB 드라이버를 건넨다. "창관으로 가서 <<nnpc_hisPost "Briar" "의">> 컴퓨터가 로그인 되어 있는 동안 이걸로 해킹해. 그 안에 내가 찾는 것이 있을 거야. 이걸 꽂고서 기다린 다음 다시 빼서 돌아와줘. 절대 잡히지 마. <<nnpc_HesPost "Briar" "는">> 자비가 없으니까."
<br><br>
미키는 잠시 생각한다. "시선을 끌어줄 뭔가를 찾아보면 좋을 거야. 아니면 도주 경로를 확보해 두거나. 둘 다 가능하다면 더 좋겠지."
<<if $brothelknown isnot 1>>
<<set $brothelknown to 1>>
<br><br>
미키는 당신의 표정을 잠시간 살핀다. "브라이어가 누군지 모르는 것 같네. <<nnpc_HePost "Briar" "는">> 길을 따라 가면 바로 보이는 창관을 운영하고 있어. <<nnpc_himPost "Briar" "를">> 조심해. 베일리 만큼 나쁜 건 아니지만, 확실히 나쁜 부류거든." 미키는 턱을 두드린다. "하지만 <<nnpc_HePost "Briar" "는">> 가짜 신분증을 만들어줄 수도 있어. 베일리가 네 서류를 가지고 있으니까, 도움이 될 수도 있을 거야. 한번 생각해봐."
<br><br>
<span class="gold">당신은 하베스트 가의 창관에 갈 수 있다.</span>
<</if>>
<<case "remy">>
<<set $pubfame.remy.password to [
["들판","숲","공원","마당","황무지","정원"][random(5)],
["때에","때 쯤에","무렵에","전에","이후에","동안"][random(5)],
["해넘이","해돋이","새벽","자정","정오","오후"][random(5)]
]>>
<<if $rng is 1>>
<<set $pubfame.remy.password[1] to "아래">><<set $pubfame.remy.password[2] to "붉은 달">>
<</if>>
<<set $pubfame.remy.attempts to 0>>
"레미를 알고 있어?" 미키는 묻는다. "<span @class="$ridingschoolintro is undefined ? 'gold' : ''"><<nnpc_HePost "Remy" "는">> 교외에서 승마 학교를 운영하고 있어.</span> 랜드리의 접선책 한 명이 거기에 있을 거야. 그 사람에게 꽃이 언제 피냐고 물어봐. <span class="gold"><<pubfameRemyPassword>> 핀다고 대답할 거야.</span> 알아들었어?"
<br><br>
당신이 끄덕이자, 미키는 계속 말한다. "그들을 만나서 노인네가 보냈다고 말해. 소포를 받아서 다시 나에게 가져와 줘. 소포를 주지 않는다면, 나에게 말해. 아무데나 가서 못 받았다고 말하지 말고. 그럼 내가 알아볼 테니까."
<br><br>
<<if !$pubfame.seen.includes("oldman")>>
<<set $pubfame.seen.pushUnique("oldman")>>
"노인네가 누군데?" 당신은 말한다.
<br><br>
"위조 신분. 그들이 나에 대해서 아무것도 몰랐으면 하거든. 그냥 그 뿐이야."
<br><br>
<</if>>
미키는 굳은 표정을 짓는다. "조심해. 레미와 함께 있다면 위험할 수도 있어. 레미가 있다면 좋은 상황은 아니야. 절대 속아넘어가지 마. <span class="gold"><<pubfameRemyPassword 0 "cap">></span>."
<<case "compound">>
<<set $pubfame.compound.cameras to []>>
미키는 문 뒤쪽으로 잠깐 사라졌다가 바위처럼 보이는 물체 4개를 들고 다시 나타난다. "이것들은 카메라야." 미키는 설명한다. 변색된 한쪽 면을 두드리자, 그것이 실제로는 아주 잘 숨겨진 렌즈임을 알 수 있다. "고압축. 최첨단. 이것들을 공업단지에 뿌려둬. 엘크 가에 있는 공업단지 말이야. 그냥 길 따라가면 찾을 수 있어. 건물에 각각 하나씩, 마당에도 하나."
<br><br>
미키가 위장된 카메라를 당신에게 건넨다. 겉모습은 바위처럼 보이지만 놀랄 정도로 가볍다. "한꺼번에 하라는 건 아니야," 미키가 말한다. "음, 아마도. 하지만 정말로 한 번에 다 놓아둘 필요는 없어. 만약 쫒기게 된다면 도망치고 다른 날을 위해 아껴둬."
<<if $compoundcard isnot 2>>
<br><br>
<<set $compoundcard to 1>>
미키는 문 뒤로 다시 들어간 뒤, 이상한 카드를 들고 나온다. "들어가는데 써. 접근 허가를 받으려면 이게 필요해." 미키가 당신을 돌아본다. "잡히지 마. 그 놈들의 심문은 끔찍하니까."
<</if>>
<</switch>>
<br><br>
<<link [[수락한다|Pub Fame Accept]]>><<set $pubfame.status to "accepted">><</link>>
<br>
<<link [[거절한다|Pub Fame Decline]]>><<set $pubfame.status to "finished">><<set $phase to 0>><</link>>
<<else>>
<<pubfameOptions>>
<br><br>
<<link [[랜드리에게 돌아간다|Pub Landry]]>><<set $phase to 1>><</link>>
<</if>><<effects>>
<<if $rng gte 81>>
"Good-good," Mickey says. "Come back when you finish it. I'll-"
<br><br>
Landry leans back in <<his>> chair, making a loud creak. Mickey cuts themselves off and closes the door right as a <<generate3>><<person3>><<person>> walks into the area.
<br><br>
You walk back to Landry's table, just in time to catch Landry shooing <<him>> away. <<He "Landry">> turns back to you. "What's your plan now?" <<he>> asks.
<<else>>
"Good-good," Mickey says. "Come back when you finish it. I'll <<if $pubfame.goal.includes("Raise")>>boost<<else>>lower<</if>> your reputation then." They close the door.
<br><br>
You walk back to Landry's table. "What's your plan now?" <<he>> asks.
<</if>>
<br><br>
<<if $asylumkeycard is 1>>
<<pubfameComplete "hospital" "asylumEarly">>
<</if>>
<<endevent>><<npc Landry>><<person1>>
<<landryoptions>>
<<getouticon>><<link [[떠난다|Pub]]>><<endevent>><</link>><<effects>>
<<if $pubfame.task is "niki">><<run delete $photo.pubfame>><<clearNPC "pubfame_model">><</if>>
<<if $pubfame.task is "briar" and $per_npc.pubfame_distract>><<clearNPC "pubfame_distract">><</if>>
<<pubfameReset>><<set $pubfame.timer to 1>>
<<if $phase is 1>>
You tell Mickey you're dropping your current favour.
<</if>>
"Shame," Mickey says. "If that's all, I have things to do."
<br><br>
<<if !$pubfame.declined and $phase is 0>>
<<set $pubfame.declined to true>>
They start to close the door. "Wait," you say. "Can I accept a different favour?"
<br><br>
Mickey sighs. "Fine. But just this once. After this, if you refuse my offer, that's it."
<br><br>
<<link [[다음|Pub Fame]]>><<run delete $pubfame.timer>><<set $pubfame.status to "ready">><<set $phase to 1>><</link>>
<<else>>
They close the door. You walk back to Landry's table. "What's your plan now?" <<he>> asks.
<br><br>
<<endevent>><<npc Landry>><<person1>>
<<landryoptions>>
<<getouticon>><<link [[떠난다|Pub]]>><<endevent>><</link>>
<</if>><<effects>>
Mickey sighs. "Fine. But listen carefully. I won't tell you again." They pause. "Well, I would. Because I need you to help me. But I don't want to tell you again."
<br><br>
<<switch $pubfame.task>>
<<case "river">>
"You know River? The maths teacher at the school. Check on <<nnpc_him "River">>, make sure <<nnpc_hes "River">> doing okay. Don't tell <<nnpc_him "River">> about me, just tell me how <<nnpc_he "River">> is." Mickey rubs their arm. "<<nnpc_He "River">> helped me once. I care about <<nnpc_him "River">>."
<<case "gwylan">>
"There's a snow globe with an important code on the bottom." Mickey crosses their arms. "Yes, I'm serious. The contact didn't have anything else to write on. And they were in a hurry. Find the snow globe and bring it to me. <span @class="$forest_shop_intro isnot 1 ? 'gold' : ''">There's a shop by the outskirts of the forest,</span> it probably ended up there. That place collects anything."
<<case "temple">>
"I'm looking for a password to crack an abandoned account," Mickey says. "At least 64 characters long, randomised. They were paranoid. Brute force won't cut it. I think they left the password in a book. In the temple on Wolf Street. I can't go myself, but you can. Understand? Good. I think the book had to do with architecture."
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<br><br>
"<span class="gold">Ask the head <<nnpc_title "Jordan">> for help if you're not part of the temple,</span>" they add. "Jordan, <<nnpc_his "Jordan">> name is. <<nnpc_Hes "Jordan">> helpful."
<</if>>
<<case "office">>
"The envelope I gave you. I need you to deliver it to somewhere," they say. "The office building in High Street. Fifteen stories tall. That one. Give this to the manager, don't say who it's from. Tell them to bring it to the basement. They'll understand."
<<if $officejobintro isnot 1>>
<br><br>
"If you're not a worker there," they add. "Just bring it to the kiosk. Or anywhere. It'll get where it needs to be."
<</if>>
<<case "wren">>
"Wren the smuggler. <<nnpc_Hes "Wren">> who I need you to talk to. Need you to deliver a message. You still have the envelope? Give it to <<nnpc_him "Wren">>, say it was from the old man. Landry knows Wren, but I can't ask Landry. Don't want Wren knowing Landry and I are connected."
<<case "hospital">>
"I need a keycard for the hospital," Mickey says. "Not for me. For Landry. I owe <<him>> a favour myself. <<He>> helped me out. This'll help me repay it."
<br><br>
Mickey gives you a look. "Get in, steal a card, get out. Snag one off a receptionist, if you can.
<span @class="$hospitalintro isnot 1 ? 'gold' : ''">The doc, Harper, <<nnpc_he "Harper">> has problems.</span> But you shouldn't need to see <<nnpc_him "Harper">>. Thankfully."
<<case "morgan">>
"I'm sorry for this one," Mickey says. "There's a USB drive I need. It's in the sewer system. I'm sorry." They shake their head. "Don't bother searching for it. <span @class="$sewersintro isnot 1 ? 'gold' : ''">There's someone down there.</span> <<nnpc_Hes "Morgan">> probably found it already. Try to get <<nnpc_him "Morgan">> to give it to you. Or take it from <<nnpc_him "Morgan">>. Either one works. I'm so sorry."
<<if $sewersintro isnot 1>>
<br><br>
Mickey examines your expression for a moment. "I don't mean the normal sewers," they clarify. "There's an older system. Down below. You should be able to access it from the main sewers network."
<</if>>
<<case "niki">>
<<loadNPC 2 "pubfame_model">><<person3>>
"Niki has photos I want destroyed," Mickey says. "Not of me. An associate. Needed some cash, regrets it now. <span class="gold">A <<person>>, with $pubfame.niki.hair hair.</span> Find them, destroy them. Doesn't matter how." They pause. "Destroy the photos. Not the <<personsimple>>."
<<clearsinglenpc 2>>
<<case "bailey">>
Mickey sighs. "Sorry to dump this on you. But I need you to hack Bailey's computer again. Need to make sure <<nnpc_he "Bailey">> didn't remember me and add me to a list of some kind." They give you a USB drive. "Same as last time. Wait until <<nnpc_hes "Bailey">> using it, distract <<nnpc_him "Bailey">>, plug this in. You know how dangerous Bailey can be. Don't get caught." They pause. "Please don't get caught."
<<case "briar">>
"Briar," Mickey says. "Nasty piece of work. But <<nnpc_he "Briar">> knows things. Important things." They give you a USB drive. "Go to the brothel. Hack <<nnpc_his "Briar">> computer with this while it's logged on. There's something I'm looking for. Plug it in, wait, take it out and leave. Don't get caught. <<nnpc_Hes "Briar">> ruthless."
<br><br>
They think for a moment. "You'll want a distraction. Or a clean getaway. Preferably both."
<<case "remy">>
"You know Remy?" Mickey asks. "<span @class="$ridingschoolintro is undefined ? 'gold' : ''"><<nnpc_He "Remy">> has a riding school in the countryside</span>. One of Landry's contacts will be there. Ask them where the flowers bloom. They'll say <span class="gold"><<pubfameRemyPassword>></span>. Got that?"
<br><br>
At your nod, they continue. "Meet up with them, tell them the old man sent you. Take the package, bring it back to me. If they don't give you a package, tell me. Don't just not go and say you didn't get a package. I'll know."
<br><br>
Mickey gives you a stern look. "Be careful. If they're with Remy, they could be dangerous. Remy's bad news. Don't let them trick you. <span class="gold"><<pubfameRemyPassword 0 "cap">></span>."
<<case "compound">>
"The compound," Mickey says. "The one on Elk. I gave you the cameras. The ones that look like rocks? Hide them around. One in each building. One in the courtyard. Not all at once. Well, maybe. But it doesn't need to be all at once. If they're onto you, run. Save it for another day."
<<default>> <!-- all conditions should be met in the above cases -->
Mickey frowns. "What did I ask you to do again?" They shake their head. "Never mind. Consider it done, I guess." <span class="black"><i>(This is a bug that happened with task "<<print $pubfame.task>>", please inform Vrelnir.)</i></span>
<</switch>>
<br><br>
<<link [[다음|Pub Fame]]>><<set $phase to 1>><</link>><<effects>>
<<set $pubfame.history to $pubfame.task>>
<<switch $pubfame.task>>
<<case "river">>
"How was River?" Mickey asks. "Doing alright?"
<br><br>
<<if $speech_attitude is "meek">>
"<<nnpc_He "River">> seemed to be doing fine," you say.
<br><br>
Mickey nods. "Good-good. Glad to hear."
<<elseif $speech_attitude is "bratty">>
You grin. "<<nnpc_He "River">> was doing good-good."
<br><br>
"Good-goo-" Mickey cuts themselves off halfway through and pouts at you. They shake their head after a few seconds. "Glad to hear."
<<else>>
"<<nnpc_He "River">> was doing fine," you say.
<br><br>
Mickey nods. "Good-good. Glad to hear."
<</if>>
<<case "gwylan">>
"You got the snow globe?" Mickey asks. You nod and hand the snow globe over. Mickey inspects the bottom, and types something into a computer just behind the door. "Good-good. One less loose end."
<br><br>
"What's the code for?" you ask, curious.
<br><br>
<<if $rng gte 51>>
"Updated link to a webpage on the dark web," they answer. "Thought it went down for the longest time. Turns out I was using the wrong URL."
<<else>>
"Sorry," they say. "Top secret. Knowing would put you in danger anyway."
<</if>>
<<case "temple">>
"You got the book? The right one?" Mickey asks. You nod and hand the book over.
<<if $pubfame.detail is "templeBack">>
They open to the front cover and scowl. "You said this was the right one."
<br><br>
"Other cover," you say.
<br><br>
They pause, flip to the back cover and sigh. "Sorry. Should've checked." They nod and set the book on a desk just inside the room.
<<else>>
They open to the front cover, nod, and set the book on a desk just inside the room.
<</if>>
"Good-good. I can get in now."
<<case "office">>
"You gave the letter to the office?" Mickey asks. You nod. "Good-good. I'd rather not show my face there. Not because it's dangerous. It's just too crowded."
<<case "wren">>
"You gave <<nnpc_him "Wren">> my message?" Mickey asks. You nod. "Thank you. Now <<nnpc_he "Wren">> knows."
<<if $pubfame.detail is "wrenOldman">>
<br><br>
<<if $speech_attitude is "meek">>
"W-Wren also knows the other thing," you say. "<<nnpc_He "Wren">> knows that you're the old man."
<<elseif $speech_attitude is "bratty">>
"You can drop the old man thing, by the way," you say. "<<nnpc_He "Wren">> figured it out."
<<else>>
"Also, <<nnpc_he "Wren">> figured out you're the old man," you say.
<</if>>
<br><br>
Mickey mutters something under their breath. "Not good-good. Well, nothing for it. Hope <<nnpc_he "Wren">> doesn't spill."
<<elseif $pubfame.detail is "wrenLandry">>
<br><br>
<<if $speech_attitude is "meek">>
"W-Wren also knows you're with Landry," you say.
<<elseif $speech_attitude is "bratty">>
"<<nnpc_He "Wren">> knows your other secret too," you say. "Your connection to Landry."
<<else>>
"Also, <<nnpc_he "Wren">> figured out you're connected to Landry," you say.
<</if>>
<br><br>
Mickey swears under their breath and hits the wall with their fist. "Is there anything <<nnpc_he "Wren">> doesn't know about me? This is bad."
<br><br>
"I think you can trust <<nnpc_him "Wren">>," you say. "<<nnpc_He "Wren">> went out of <<nnpc_his "Wren">> way to keep it a secret from <<nnpc_his "Wren">> friends."
<br><br>
"Hope you're right," Mickey says, not looking hopeful.
<</if>>
<<case "hospital">>
"You got the keycard?" Mickey asks.
<<if $pubfame.detail is "asylum">>
<<set $asylumkeycard to 0>>
You produce the asylum keycard and show it to them. Their eyes widen. "Wait, that's- how did you get that?"
<br><br>
They snatch it from your hand and examine it from all angles. "This is amazing. This is better than the hospital one. It's not what I asked for. But I'll gladly take it. Thank you." They creep out of the door and pull you into an awkward, one-armed hug.
<<trauma -12>><<lltrauma>>
<br><br>
"You still owe me the normal card," Landry calls from <<his>> table.
<br><br>
"Quiet," Mickey says, barely looking at <<him>>. You can hear Landry chuckling.
<<else>>
You produce the keycard and show it to them. "Good-good. Give it to Landry on your way out."
<br><br>
"Why couldn't <<pshe>> give it to me on <<pher>> way to you?" Landry calls from <<his>> table. "Why'd you need <<phim>> to go to you first?"
<br><br>
Mickey blushes again. "Just- here, I'll take it." They snatch it out of your hand. "<<He>>'ll get it when I decide <<he>> does." You can hear Landry chuckling.
<</if>>
<<case "morgan">>
Mickey looks at you. "Did you...?" You produce the USB, and they sigh. "Sorry to make you go through that." They place it on a desk just inside the room. "Glad I got hold of this."
<br><br>
"What's in it?" you ask, curious.
<br><br>
<<if $rng is 100>>
"Cat<<girl>> hentai," they say without a hint of shame. You hear Landry spit <<his>> drink over the table.
<<elseif $rng gte 51>>
"Project of mine," they say. "Program to make my IP more secure. Multiple layers of proxies. Had to throw it away to stop it from being found. That's where it ended up."
<<else>>
"Sorry," they say. "Top secret. Knowing would put you in danger anyway."
<</if>>
<<case "niki">>
"You got the pictures?" Mickey asks. You hand the photo over, and Mickey squints. "No way to know if that's the only one. I'll trust you. But if there's more out there, it's my neck. Not yours."
<<clearNPC "pubfame_model">>
<<case "bailey">>
"You got into <<nnpc_his "Bailey">> computer?" Mickey asks. You nod and give Mickey the USB back. "Was I on it?"
<br><br>
<<if $pubfame.detail is "baileyWiped">>
You tell Mickey that Bailey had them on a list of missing orphans, and was planning to send people out to search the town for them. You wiped the entire list for good measure. Bailey knew the list was wiped, but couldn't remember who all was on it.
<br><br>
Mickey looks at you with something approaching admiration. "You just saved a lot of people like me. Thank you." They creep out of the door and pull you into an awkward, one-armed hug.
<<trauma -12>><<lltrauma>>
<<if $pain gte 40>><<pain -20>><<lpain>><</if>>
<<elseif $pubfame.detail is "baileyList">>
You tell Mickey that Bailey had them on a list of missing orphans, and was planning to send people out to search the town for them. Mickey was removed from it. "Good thing you caught that when you did," they mutter. "Hope <<nnpc_he "Bailey">> relies on the list and not <<nnpc_his "Bailey">> memory."
<br><br>
"I'll keep an eye out for <<nnpc_his "Bailey">> people," Landry calls from <<his>> table. "Advance warning, if nothing else."
<<else>>
You tell Mickey there was no mention of them anywhere in Bailey's files. "Good-good," they say. "Better to make sure."
<</if>>
<<case "briar">>
"You got into <<nnpc_his "Briar">> computer?" Mickey asks. You nod and give them the USB back. "Good-good. I'll pour over this for a few days. See what I can uncover."
<<if !$pubfame.seen.includes("questionBriar")>>
<<set $pubfame.seen.pushUnique("questionBriar")>>
<br><br>
"What's on-"
<br><br>
"Don't finish that question," they say, looking at you. "That information's too dangerous. I'm not telling you. For your own sake."
<</if>>
<<case "remy">>
"You got the package?" Mickey asks.
<<if $pubfame.detail is "remyBetray">>
<br><br>
"Landry's contact betrayed me," you say. "There was no package."
<br><br>
Mickey winces. "Sorry," they say. "But good to know. That person can't be trusted. That info is as useful as the package would've been. I'll tell Landry later."
<<else>>
You hand over the box to Mickey, and they inspect it from all angles. They hold it to their ear, shake it, and smile. "Good-good. I can use this."
<<if !$pubfame.seen.includes("questionRemy")>>
<<set $pubfame.seen.pushUnique("questionRemy")>>
<br><br>
"What's in-"
<br><br>
"Don't finish that question," they say, looking at you. "That information's too dangerous. I'm not telling you. For your own sake."
<</if>>
<</if>>
<<case "compound">>
Mickey checks the computer by the door. "Camera one online. Camera two online. Three and four, online. Good job."
<<default>> <!-- all conditions should be met in the above cases -->
Mickey frowns. "What did I ask you to do again?" They shake their head. "Never mind. Consider it done, I guess." <span class="black"><i>(This is a bug that happened with task "<<print $pubfame.task>>", please inform Vrelnir.)</i></span>
<</switch>>
<br><br>
Mickey types something into a computer near the door. "You wanted me to
<<if $pubfame.goal.includes("temp")>>temporarily<<else>>permanently<</if>>
<<if $pubfame.goal.includes("Lower")>>lower<<else>>boost<</if>>
your <<fameProse $pubfame.target>> fame?" You nod in confirmation, and they type some more. "I'll get on it. Thanks for your work. I could use your help again in a few days. If you need mine."
<br><br>
<<pubfameChange $pubfame.goal $pubfame.target>>
<<set $pubfame.timer to $pubfame.goal.includes("temp") ? 1 : 3>>
<<set $pubfame.tasksDone.pushUnique($pubfame.task)>>
<<pubfameReset>>
<<if $pub_task_stat % 3 is 0>>
<<set _qList to ["name","gender","hacker","good","leighton"]>><<set _qOptions to []>>
<<set _qOptions.pushUnique(_qList.pluck(),_qList.pluck())>>
Mickey starts to close the door, but opens it again. "You look like you have a question. What is it?"
<br><br>
<<if _qOptions.includes("name")>>
<<link [[''Is Mickey your real name?''|Pub Fame Question]]>><<set $phase to random(2,3)>><</link>>
<br>
<</if>>
<<if _qOptions.includes("gender")>>
<<link [[''Are you a boy or a girl?''|Pub Fame Question]]>><<set $phase to random(2,3)>><</link>>
<br>
<</if>>
<<if _qOptions.includes("hacker")>>
<<link [[''Can you teach me to be a hacker?''|Pub Fame Question]]>><<set $phase to random(2,3)>><</link>>
<br>
<</if>>
<<if _qOptions.includes("good")>>
<<link [[''Why do you say 'good-good' so much?''|Pub Fame Question]]>><<set $phase to random(3,4)>><</link>>
<br>
<</if>>
<<if _qOptions.includes("leighton")>>
<<link [[''What did Leighton do to you?''|Pub Fame Question]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Pub Fame Question]]>><<set $phase to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Nothing to ask|Pub Fame Question]]>><<set $phase to 0>><</link>>
<<else>>
<<endevent>><<npc Landry>><<person1>>
You walk back to Landry's table. "What's your plan now?" <<he>> asks.
<br><br>
<<landryoptions>>
<<getouticon>><<link [[떠난다|Pub]]>><<endevent>><</link>>
<</if>><<effects>>
<<switch $phase>>
<<case 0>>
You shake your head, and Mickey blinks in surprise. "Oh. I thought you wanted to..." They remain silent for a moment, before giving you a grateful smile and closing the door.
<br><br>
<<endevent>><<npc Landry>><<person1>>
You walk back to Landry's table. "What's your plan now?" <<he>> asks.
<<case 1>>
You lean against the wall and gently brush Mickey's arm with your hand. "Your room seems pretty private," you say, licking your lips. "I bet we could get up to all kinds of trouble together."
<<if $control lt $controlmax>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of</span>-
<<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>>
<<elseif $promiscuity gte 40>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more</span>-
<<arousal 200>>
<</if>>
<<else>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites-
<<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>>
<<elseif $promiscuity gte 40>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does-
<<arousal 200>>
<</if>>
<</if>>
<br><br>
"No," they flatly answer. They close the door, and you hear the sound of a complex lock setting into place. Well, at least you tried.
<br><br>
<<endevent>><<npc Landry>><<person1>>
You walk back to Landry's table. "Swing and a miss," <<he>> chuckles. "So, what's your plan now?"
<<case 2>>
"No," they flatly answer. They close the door, and you hear the sound of a complex lock setting into place. That's all you'll get out of them.
<br><br>
<<endevent>><<npc Landry>><<person1>>
You walk back to Landry's table. "What's your plan now?" <<he>> asks.
<<case 3>>
"Good question," Mickey says. They stare at you for a moment, before closing the door.
<br><br>
"So... what is it?" you awkwardly ask the door.
<br><br>
Mickey's voice comes through. "I said you could ask a question. Never said I would answer." You hear the sound of a complex lock setting into place. That's all you'll get out of them.
<br><br>
<<endevent>><<npc Landry>><<person1>>
You walk back to Landry's table. "What's your plan now?" <<he>> asks.
<<case 4>>
"Extra good," they say, as if that answers anything. Without expanding on that, they close the door. You hear the sound of a complex lock setting into place. That's all you'll get out of them.
<br><br>
<<endevent>><<npc Landry>><<person1>>
You walk back to Landry's table. "What's your plan now?" <<he>> asks.
<<case 5>>
They smile bitterly.
<<if $schoolfameblackmail isnot undefined>>
"Same thing <<nnpc_hes "Leighton">> doing to you."
<<else>>
"<<nnpc_Hes "Leighton">> ruthless. I hope you never find out."
<</if>>
They shake their head. "I'm done talking about this." They shut the door with more force than necessary, and you hear the sound of a complex lock setting into place. That's all you'll get out of them.
<br><br>
<<endevent>><<npc Landry>><<person1>>
You walk back to Landry's table. "What's your plan now?" <<he>> asks.
<</switch>>
<br><br>
<<landryoptions>>
<<getouticon>><<link [[떠난다|Pub]]>><<endevent>><</link>><<effects>>
<<set $pubfame.status to "hidingKnown">>
Landry clicks <<his>> tongue. "Sorry, <span class="red">our friend is out of commission for the moment</span>. Needs to lie low, keep some nasty folk off their trail. Someone spilt important information about them."
<<stress 12>><<ggstress>>
<br><br>
<<He>> shakes <<his>> head before you can say anything. "Don't apologise. I've let worse secrets out in the past. They should be free to help <span class="gold"><<if $pubfame.timer gt 1>>in <<number $pubfame.timer>> days<<else>>tomorrow<</if>></span>."
<br><br>
<<landryoptions>>
<<getouticon>><<link [[떠난다|Pub]]>><<endevent>><</link>>
<br><<widget "landryoptions">>
<<if $blackmoney gte 1>>
<<highicon>><<link [[장물을 판매한다|Pub Sell]]>><</link>>
<br>
<</if>>
<<if $spray lt $spraymax and $money gte 250000>>
<<peppersprayicon>><<link [[후추 스프레이를 충전한다 (£2500)|Pub Spray]]>><<spray 1>><<set $money -= 250000>><</link>>
<br>
<</if>>
<<if crimeSumCurrent() gte 500 and !$pubtask>>
<<askicon>><<link [[범죄 기록을 감추는 방법을 묻는다|Pub Task]]>><</link>>
<br>
<</if>>
<<if $police_hack is 1>>
<<policeicon>><<link [[경찰 컴퓨터에 침입하는 방법을 묻는다|Pub Hack]]>><</link>>
<br>
<<elseif $police_hack is 4 and $money gte 30000>>
<<policeicon>><<link [[변경된 경찰서 비밀번호를 묻는다 (£300)|Pub Hack]]>><<set $money -= 30000>><</link>>
<br>
<<elseif $pub_hack_job is 3 and $hacker_tasks.length gte 2>>
<<socialiseicon>><<link [["해커의 메세지를 전달한다"|Pub Hack]]>><<set $pub_hack_job to 4>><</link>>
<br>
<</if>>
<<if $pubtask2 is 1>>
<<crimeicon "black box">><<link [[검은 상자를 건넨다|Pub Box]]>><<set $pub_task_stat++>><</link>>
<br>
<</if>>
<<if $estate_fence is "quest" and _estate_asked isnot true>>
<<mooricon "remy">><<link [[레미의 사유지에 침입할 방법을 묻는다|Pub Estate]]>><</link>>
<br>
<</if>>
<<if $pubfame>>
<<if $pubfame.status is "ready">>
<<askicon>><<link [[당신의 명성 때문에 도움을 받을 수 있는지 묻는다|Pub Fame]]>><<set $phase to 0>><</link>>
<br>
<<elseif $pubfame.status is "hiding">>
<<askicon>><<link [[당신의 명성 때문에 도움을 받을 수 있는지 묻는다|Pub Fame Hiding]]>><</link>>
<br>
<<elseif $pubfame.status is "accepted">>
<<socialiseicon>><<link [[당신의 임무에 대해 미키와 대화한다|Pub Fame]]>><<set $phase to 0>><</link>>
<br>
<<elseif $pubfame.status is "done">>
<<socialiseicon>><<link [[미키에게 임무를 완수했다고 알려준다|Pub Fame]]>><<set $phase to 0>><</link>>
<br>
<<elseif $pubfame.intro and $hacker_tasks.length gte 2>>
<<askicon>><<link [[당신의 명성 때문에 도움을 받을 수 있는지 묻는다|Pub Fame Return]]>><</link>>
<br>
<</if>>
<</if>>
<br>
<</widget>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $exposed gte 1>>
You are hiding in a trolley to conceal your <<lewdness>>. Everyone's too busy or intoxicated to notice you.
<br><br>
<<link [[Look for something to cover with|Pub Exposed]]>><</link>>
<br>
<<link [[Sneak out the back|Industrial alleyways]]>><</link>>
<br>
<<else>>
<<if $pubbooze is "herbal">>
<<wearProp "beermug">>
<<set $pubbooze to 0>>
바텐더가 마을 특제 음료를 한 잔 따라준다. 마시고나니 내부가 좀 더 화사하게 보인다.
<<elseif $pubbooze is "booze">>
<<wearProp "beermug">>
<<set $pubbooze to 0>>
바텐더가 싸지만 인기있는 음료를 한 잔 따라준다.
<<else>>
당신은 술집에 들어간다. 늘 그렇듯이 내부는 바빠보인다.
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "pub">>
<</if>>
<br><br>
<<if $averyPub is 1 and (Time.dayState is "day" or Time.dayState is "dusk")>>
<<npc Avery>><<person1>>
<<loadNPC 1 avery_sidepiece>><<person2>>
당신은 눈에 띄지 않도록 조심하면서, 에이버리를 찾는다. 당신은 곧 바 스톨에서, 활발하게 이야기 중인 <<person_ gwa>> 에이버리를 발견한다.
당신은 이제 그 <span class="red"><<person_ i>> 같은 고아원 사람이라는 것을 알아차린다.</span>
<br><br>
에이버리가 몸을 숙여 <<his_ yi>> 허벅지 위에 손을 얹어, <<him_ ul>> 긴장시킨다. <<person_ un>> 벌떡 일어나, 화장실 핑계를 대며 사라진다.
<br><br>
<<link [[화장실로 간다|Avery Dismissal Restroom]]>><</link>>
<br>
<<link [[바 스톨로 간다|Avery Dismissal Bar]]>><</link>>
<br>
<<elseif ($fame.bestiality gte 400 or $fame.rape gte 400 or $fame.prostitution gte 400 or $fame.sex gte 400 or $fame.exhibitionism gte 400) and !$pubfame>>
<<set $pubfame to {seen: [], tasksDone: []}>><<set $fameDecay to {}>><<set $fameDecayTimer to {}>>
<<generate1>><<person1>>
뒤에서 누군가 당신의 어깨를 잡는다. "그동안 바빴나보군." 한 <<person_ i>> 당신의 귀에 속삭인다. 당신은 <<his_ yi>> 입에서 술냄새를 맡을 수 있다. "내가 널 못 알아본다고 생각하지 마. 넌 마을의 화젯거리야.
<<if $fame.bestiality gte 400>>
Bit surprising not seeing a buncha mutts fucking you raw, though."
<<elseif $fame.sex gte 400 or $fame.rape gte 400 or $fame.prostitution gte 400>>
Bit surprising not seeing you being fucked raw, though."
<<else>>
Bit surprising seeing you all covered up, though."
<</if>>
<<stress 3>><<gstress>>
<br><br>
<<His>> grip tightens. "I reckon it's time I got my slice of the pie. <<if $fame.prostitution gte 400>>Hope you don't mind that I'm not paying for it.<<elseif $fame.rape gte 400>>You like it rough, right? That's what I've heard.<</if>> Come 'ere, sweetheart."
<br><br>
<<link [[다음|Pub Fame Intro]]>><</link>>
<<elseif $pubwhore gte 10 and $pubattack isnot 1>>
<<set $pubattack to 1>>
<span class="red">당신의 머리 위로 검은 자루가 씌워지더니</span> 두 쌍의 팔이 뒤에서 당신을 붙잡는다. 그들은 대기 중인 밴으로 당신을 끌고간다.
<br><br>
<<link [[다음|Brothel Punishment]]>><</link>>
<br>
<<elseif $pubwhore gte 20>>
<<set $pubwhore to 10>>
<<generate1>><<generate2>><<person1>><<person_ i>> 당신을 벽에 밀친다. <<personPost "의">> 옆에는 <<person2>><<person_ i>> 서있다. 술집 직원과 손님들은 모른척 고개를 돌린다. "<span class="red">보스가 우리를 보냈어,</span>" <<person1>><<person_ i>> 말한다. "말하길 네가 최근에 버릇없이 굴었다더군. 우리는 너를 데려가야 해." <<he_ ga>> 힐끗 바를 쳐다본다. "그리고 뭔가 시도할 생각 마. 누구도 너를 도와주지 않을 거다."
<br><br>
<<if $money gte 50000>>
<<link [[뇌물을 준다 (£500)|Pub Accost]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<link [[싸운다|Pub Accost Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[그들과 함께 간다|Pub Accost]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<askicon>><<link [[랜드리에게 부탁한다|Pub Landry]]>><<endevent>><</link>>
<br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<br>
<<else>>
<<if $money gte 1000>>
<<foodicon "beer">><<link [[술을 마신다 (£10 0:05)|Pub]]>><<endevent>><<set $money -= 1000>><<set $pubbooze to "booze">><<alcohol 120>><<pass 5>><</link>><<ggalcohol>>
<br>
<</if>>
<<if $money gte 2000>>
<<foodicon "beerbottle">><<link [[약초주를 마신다 (£20 0:05)|Pub]]>><<endevent>><<set $money -= 2000>><<set $pubbooze to "herbal">><<pass 5>><<alcohol 60>><<hallucinogen 20>><</link>><<galcohol>><<ghallucinogens>>
<br>
<</if>>
<</if>>
<<if $farm>>
<<if $farm.tower gte 1 and !$farm.tower_guard and $farm.tower_guard_can_hire>>
<<investigateicon>><<link [[농장에서 일할 경비원을 찾는다 (0:30)|Pub Guard]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>>
<</if>>
<br>
<<if !($weekly.theft.pub || $weekly.pubMusic)>>
<<if !$per_npc.pubMusic>>
<<generate2>><<person2>><<saveNPC 1 pubMusic>>
<</if>>
당신은 <<loadNPC 1 pubMusic>><<person2>><<person_ i>> 구석에서 음악을 연주하고 있는 것을 본다.<br>
<<birdicon "sing">><<link [[다가간다|Pub Music]]>><<handheldon>><<set $pubdrink to 0>><</link>>
<br><br>
<</if>>
<<generate1>><<person1>>당신은 혼자 앉아있는 <<person_ ul>> 발견한다.
<br>
<<brothelicon>><<link [[추파를 던진다 (0:05)|Pub Flirt]]>><<handheldon>><<if !($weekly.theft.pub || $weekly.pubMusic)>><<clearsinglenpc 1>><</if>><<pass 5>><<set $pubdrink to 0>><</link>><<promiscuous1>>
<br>
<<investigateicon>><<link [[다른 사람을 찾는다 (0:01)|Pub]]>><<endevent>><<pass 1>><</link>>
<br>
<<if Time.weekDay is 1 and Time.hour gte 21 and C.npc.Whitney.state is "active">>
<br>
Some delinquents occupy a table, drowning the room in revelry.
<<if $weekly.whitneyPub>>
<span class="purple">You shouldn't provoke them further.</span>
<<else>>
You spot Whitney among them.
<<if C.npc.Whitney.love gte 10>>
<span class="teal"><<nnpc_He "Whitney">> eyes you from <<nnpc_his "Whitney">> seat.</span>
<<else>>
<span class="blue">If <<nnpc_he "Whitney">> notices you, <<nnpc_he "Whitney">> doesn't show it.</span>
<</if>>
<br>
<<ind>><<link [[다가간다|Whitney Pub Approach]]>><<endevent>><<set $weekly.whitneyPub to 1>><<set $phase to 0>><</link>>
<</if>>
<br>
<</if>>
<br>
<<harvesticon>><<link [[떠난다|Harvest Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
당신은 술집 안으로 들어간다. 내부는 아늑하면서도 소박한 느낌이다. 오래된 농기구들이 벽에 장식 되어있어, 근처의 오랜 농업 역사를 나타내고 있다.
<<if Time.dayState is "night">>
늦은 시간임에도 불구하고 술집은 사람들로 활기가 넘쳐 자리 잡기 까다로웠다.
<<else>>
술집은 사람들로 활기가 넘쳐 자리 잡기 까다로웠다.
<</if>>
<br><br>
<<npc Landry>><<person1>>
<<if $pronoun is "m">>
"본 적 없는 얼굴인데." 남자의 목소리가 내려앉는다. <<he_ nun>> 짧은 검은 머리에 회색 스웨터, 어두운 바지를 입고 있다. 특히 이런 곳에서는 더욱, 당신이 주의를 기울일 만한 사람은 아니다. "같이 일해볼래? 너한테 제안할 게 있어."
<br><br>
<<else>>
"본 적 없는 얼굴인데." 여자의 목소리가 내려앉는다. <<he_ nun>> 검은 머리를 어깨까지 내리고 회색 가디건과 어두운 바지를 입고 있다. 특히 이런 곳에서는 더욱, 당신이 주의를 기울일 만한 사람은 아니다. "같이 일해볼래? 너한테 제안할 게 있어."
<br><br>
<</if>>
이렇게 오픈된 공공장소라면 위험하지 않을 거라고 판단한 당신은, <<his_ yi>> 제안을 받아들인다. <<his_ yi>> 안내를 따라 중앙의 방으로 들어가자, 부분 부분 시야가 차단된 작은 장소가 나타난다. 이상하게도 이곳의 테이블들만 비어있는 채다. <<he_ ga>> 그 작은 테이블에 자리하고, 당신도 뒤따라 앉는다. <<he_ nun>> 소박하고 헐렁한 옷차림에 가려져서 그렇지, 날씬한 체형인 듯 하다.
<br><br>
"까놓고 말할게." <<he_ ga>> 입을 열었다. "네가 돈이 필요한 처지라는 거 알고있어. 어떻게 아는지는 묻지 마, 소문이 퍼지니까. 내가 널 도울 수 있을 것 같은데. 나한테 보석이나, 네가 어떻게 해야 할지 모르겠는 물건이 있다면 넘겨. 돈은 후하게 쳐줄게."
<br><br>
<<he_ nun>> 누군가 있는건 아닌지, 다시 한 번 확인한다. "어쨌든 내 생각대로라면, 우리는 서로 각자에게 도움을 줄 수 있을 거라 생각해. 뭐, 그게 내가 하고 싶은 말의 전부야." <<he_ ga>> 일어나서 손을 내민다. "기억해둬. 나랑 이야기하고 싶다면 직원에게 이야기 해. 그럼 내가 있는 곳을 알려줄거야. 내 이름은 랜드리야."
<<set $pubintro to 1>>
<br><br>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $phase is 1>>
<<endevent>><<npc Landry>><<person1>>
You walk back to Landry's table. "What's your plan now?" <<he>> asks.
<<else>>
<<npc Landry>><<person1>>바텐더에게 랜드리를 요청한다. 바텐더는 고개를 끄덕이더니 늘 앉던 테이블을 향해 손짓한다. 당신은 랜드리가 도착해 맞은 편에 앉은 후에야 겨우 자리에 앉는다.
<br><br>
"뭘 가지고 왔지?" <<he_ ga>> 묻는다.
<<if $pubfame>>
<<if $pubfame.status is "finished">>
"If you're looking for our friend, they're busy. Should be ready to see you <span class="gold"><<if $pubfame.timer gt 1>>in <<number $pubfame.timer>> days<<else>>tomorrow<</if>></span>."
<<elseif $pubfame.status is "hidingKnown">>
"If you're looking for our friend, they're still lying low. Should be ready to see you <span class="gold"><<if $pubfame.timer gt 1>>in <<number $pubfame.timer>> days<<else>>tomorrow<</if>></span>."
<</if>>
<</if>>
<</if>>
<br><br>
<<landryoptions>>
<<getouticon>><<link [[떠난다|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
당신이 테이블 위에 돈을 올려 놓자, 랜드리가 작은 통을 교환해준다.
<<gspray>>
<br><br>
<<if $pubspray isnot 1>>
<<set $pubspray to 1>>
"가격에 관해선 유감이지만," <<he_ ga>> 말한다. "성분 재료를 구하기가 까다로워서 말이야."
<br><br>
<</if>>
<<landryoptions>>
<<getouticon>><<link [[떠난다|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $blackmoney lt 100>>
당신이 물건들을 테이블 위에 올려놓는다. 랜드리는 익숙한 일인 듯 느긋한 태도로 물건의 가치를 매겼다. "잘 했어. 또 이런 걸 손에 넣는다면 어디서 날 찾아야할 지는 알고 있겠지?"
<br><br>
<<elseif $blackmoney lt 500>>
당신이 물건들을 테이블 위에 올려놓는다. 랜드리는 익숙한 일인 듯 느긋한 태도로 물건의 가치를 매겼다. "꽤나 많이 가져왔네. 또 이런 걸 손에 넣는다면 어디서 날 찾아야할 지는 알고 있겠지?"
<br><br>
<<else>>
당신이 물건들을 테이블 위에 올려놓는다. 랜드리는 익숙한 일인 듯 느긋한 태도로 물건의 가치를 매겼다. "이거 상당히 많은 양이군. 네가 감당할 수 없는 만큼은 아니었길 바래. 혹시 네 기록을 지우고 싶다면 어디서 날 찾아야할 지는 알고 있겠지?"
<br><br>
<</if>>
당신은 <span class="gold">£<<print $blackmoney>>를 얻었다.</span>
<<set $money += $blackmoney * 100>><<set $blackmoney to 0>>
<br><br>
<<getouticon>><<link [[떠난다|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $pubstage is undefined>>
"내가 좀 도와줄 수 있어," 랜드리가 비스듬히 기대어, 누운 채로 말한다. "하지만 네가 날 위해 해줘야 할 일이 있어. 그리고 아냐, 돈과 관련된 건 아니야. 내가 지금 기다리고 있는 물건이 오지않고 있는데, 네가 찾아줬으면 좋겠어. 다행히도 GPS 추적기가 달려 있어서, 그게 어디 있는진 정확히 알고 있어. <span class="gold">마을 옆에 있는 숲의 깊은 곳에 있지."</span>
<br><br>
"나에게 그걸 가져와 준다면 네가 저지른 범죄의 댓가를 치르는 걸 막아주지. 작은 검은 상자야. 다른 바위나 나뭇 가지와 헷갈리지마. 아아, 그리고 조심하는게 좋아. 거긴 늘 실종되는 사람들이 있으니까."
<br><br>
<<set $pubtask to "forest">>
<<set $pubstage to 1>>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubstage is 1>>
"내가 또 도와줄 수 있어," 랜드리가 비스듬히 기대어, 누운 채로 말한다. "하지만 네가 날 위해 해줘야 할 일이 또 있어. 도착하지 않은 다른 물건에 관한 거야. 이번엔 마을에서 좀 떨어진, <span class="gold">황무지에서 잃어버린듯 해</span>. 거길 가려면 하베스트 가의 길을 따라 마을을 벗어나야 할 거야."
<br><br>
"나에게 그걸 가져와 준다면 네가 저지른 범죄의 댓가를 치르는 걸 막아주지. 작은 검은 상자 알지? 아아, 그리고 조심하는 게 좋아. 괴물이니 뭐니 하는 이야기는 믿지 않지만 어떤 괴담들은 그럴싸해 보이거든."
<br><br>
<<set $pubtask to "moor">>
<<unset $pubstage>>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
"이거야! 넌 내 생명의 은인이야." <<he_ ga>> 상자를 자세히 살펴본다. "가는 길에 큰 문제는 없었길 바래. 그리고 걱정 마. 내가 해야할 일은 다 할거니까. 넌 이제 깨끗해질 수 있을거야." <<he_ ga>> 일어선다. "실례가 안된다면, 난 이제 해야할 일이 좀 있어서."
<br><br>
<<unset $pubtask>>
<<unset $pubtask2>>
<<unset $pubtasksetting>>
<<crimeDown 10000>>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">><<set $phase to 1>>
<<if $police_hack is 1>>
<<if $pubfame and !$pubfame.intro>>
"Hacking a police computer?" Landry asks, reclining. "I like your style.
<<if $pubfame.status is "hiding">>
<<set $pubfame.status to "hidingKnown">>
I can't help you there, and unfortunately <span class="red">our friend is out of commission for the moment</span>. Needs to lie low, keep some nasty folk off their trail. Someone spilt important information about them."
<<stress 12>><<ggstress>>
<br><br>
<<He>> shakes <<his>> head before you can say anything. "Don't apologise. I've said worse under torture. They'll be able to hook you up once they're back in business. Should be fine <span class="gold"><<if $pubfame.timer gt 1>>in <<number $pubfame.timer>> days<<else>>tomorrow<</if>></span>."
<br><br>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<<elseif $pubfame.status is "hidingKnown">>
I can't help you there, and unfortunately our friend is still lying low. They'll be able to hook you up once they're back in business, though."
<br><br>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<<else>>
<<set $police_hack to 4>>
I can't help you here, but I think I know who can." <<He>> checks to make sure nobody's nearby, then jerks a thumb toward a door behind the table. "<span class="teal">Our mutual friend should be able to hook you up.</span>"
<br><br>
You knock on the door. "It's me."
<br><br>
'Mickey' inches it open. "Hey. I overheard you and Landry. A police password? Easy. But it'll cost you. <<printmoney 30000>>." They raise an eyebrow at your expression. "What? I need cash too. Favours don't pay for everything."
<br><br>
<<if $money gte 30000>>
<<link [[Deal (£300)|Pub Hack Deal Mickey]]>><<set $police_hack to 5>><<set $phase to 1>><<set $money -= 30000>><</link>>
<br>
<<link [[No deal|Pub Hack Deal Mickey]]>><<set $police_hack to 4>><<set $phase to 2>><</link>>
<<else>>
You don't have enough.
<<link [[다음|Pub Hack Deal Mickey]]>><<set $police_hack to 4>><<set $phase to 2>><</link>>
<</if>>
<</if>>
<<else>>
"Hacking a police computer?" Landry asks, reclining. "I like your style. But if you're looking for my help with cyber stuff, you're out of luck." <<He>> rubs <<his>> chin in thought. "There is someone.
<<if $pubfame and $pubfame.intro>>
Remember Mickey? The hacker I pointed you to for your fame issue. They should be able to get things done."
<<else>>
<span class="teal">This orphan at the home on Domus Street.</span> A computer whiz. Mickey, or Mckay, something like that."
<br><br>
당신은 랜드리가 말하는 사람이 누구인지 알고있지만 입 밖으로 꺼내진 않았다. 외부인들에게 그들의 정보는 비밀이다.
<br><br>
"아마도 그게 최선일거야." 랜드리의 말이 이어진다. "그 고아를 찾는 것만이. 만약 네가 녀석을 데려와 나와 함께 일하게 해준다면, 너한테도 약간의 돈은 챙겨줄게. 베일리의 심기를 거스르는 일만 하지마." <<he_ ga>> 말하며 웃는다. "뭐, 내가 말하지 않아도 알고 있겠지만."
<</if>>
<br><br>
<<link [[Deal|Pub Hack Deal]]>><<set $police_hack to 2>><<if $pub_hack_job lte 1>><<set $pub_hack_job to 1>><</if>><<set $phase to 1>><</link>>
<br>
<<link [[수락하지 않는다|Pub Hack Deal]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<elseif $police_hack is 4>>
"그럼." 랜드리가 말한다. "10분만 기다려."
<br><br>
당신은 잠깐동안 술집의 다른 손님들을 구경한다. 곧 랜드리가 돌아왔다.
<br>
"여기." 랜드리가 말한다. "새로운 경찰서 마스터 패스워드야. 그리고 우리 둘의 친구가 인사 전해달라는군."
<br><br>
<<set $police_hack to 5>>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br>
<<else>>/*Was elseif $pub_hack_job is 4*/
"미키가 찾아왔었어." 랜드리가 말한다. "이상한 녀석. 네가 나한테 줄 SD카드들을 좀 갖고 있다고 말하던데."
<br><br>
당신은 SD 메모리 카드를 건냈다. 랜드리가 당신에게 봉투를 들려준다. 안에는 돈과 글씨가 휘갈겨진 카드가 들어있다.
<br><br>
"고마워. 그건 경찰서 마스터 패스워드야. 나한테 인재를 데려와준 보답으로 500 파운드도. 어쩌면 나중에 새로운 일을 하게 될 지도 모르겠어."
<br><br>
"그리고 이거." <<he_ ga>> USB 스틱을 건네며 말한다. "바이러스지. 컴퓨터 시스템을 깨끗하게 지워주지. 몇몇 문제를 일으키는데 쓸만할 거야. 아니면 오래된 문제들을 없애버리든지. 행운을 빌게."
<br><br>
<<set $money += 50000>><<set $police_hack to 5>><<set $mickeyPub to 2>>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $phase is 1>>
"훌륭하군. 잘 찾아보라고."
<<elseif $phase is 2>>
"그럼 난 도와줄 수 없어. 잘 해결해 봐."
<</if>>
<br><br>
<<link [[다음|Pub]]>><<endevent>><</link>><<effects>>
<<if $phase is 1>>
"Great." Mickey abruptly closes the door, before opening it again. "Sorry. I'll be a few minutes. I wasn't just taking your money." They shut the door again.
<br><br>
You watch the other bar customers for a while. Mickey soon returns.
<br>
"Here," they say. They give you an envelope with a card, with a word scrawled on it. They also give you a USB stick. "This is a virus. Use it to wipe the whole system. Only if you need to. You'll need a new password if you do."
<<elseif $phase is 2>>
Mickey abruptly closes the door. "Talk to Landry if you change your mind," they say through the door.
<</if>>
<br><br>
<<link [[다음|Pub]]>><<endevent>><</link>><<effects>>
랜드리는 당신이 사유지를 언급하자 구석을 힐끗 돌아본다. <<he_ nun>> 당신의 말이 끝나기를 기다리며 냉정한 얼굴로 당신을 관찰한다. "<span class="pink">2,000 파운드.</span>" <<he_ ga>> 말한다. "날 위해서가 아냐. 이 분야의 전문가를 위해서지. 지역 유지를 골탕먹이려는 건, 좀 위험하지만. <<nnpc_he_ nun Wren>> 네가 들어갈 수 있도록 해줄거야."
<br><br>
<<set _estate_asked to true>>
<<if $money gte 200000>>
<<link [[지불한다 (£2000)|Pub Estate Pay]]>><<set $money -= 200000>><</link>>
<br>
<<else>>
당신에겐 그만한 돈이 없다.
<br>
<</if>>
<br>
<<landryoptions>>
<<getouticon>><<link [[떠난다|Pub]]>><<endevent>><</link>>
<br><<effects>>
당신은 테이블 너머로 돈을 건넸다.
<<set $estate_fence to "landry">>
<<if currentSkillValue('skulduggery') gte 200>>
돈은 랜드리의 소매 속으로 사라진다.
<<else>>
눈 깜짝할 새에 돈이 사라진다.
<</if>>
"전화해 두지." <<he_ ga>> 말한다. "당신이 도착할 때쯤이면 그들이 작업을 마쳤을거야."
<br><br>
<<landryoptions>>
<<getouticon>><<link [[떠난다|Pub]]>><<endevent>><</link>>
<br><<effects>>
<<generate1>><<set $NPCList[0].skills.security to random(1, 600)>><<npcClothesName $NPCList[0] "wildsFlannel">>
<<generate2>><<person2>>
당신은 사장에게 일이 필요한 사람을 알고있는지 물어봤다. <<he_ ga>> <<person1>><<person_ ul>> 향해 고개를 까닥인다.
<<if $NPCList[0].traits.includes("relaxed")>>
<<he_ nun>> 혼자 앉아, 창가에 기대어 있다. 당신이 다가가자 <<he_ ga>> 당신을 올려다본다. "뭘 도와드릴까요?" <<he_ ga>> 맞은편 의자에 손짓하며 묻는다.
<br><br>
<<if $speech_attitude is "meek">>
"저, 저는 농장을 지킬 경비원이 필요해요." 당신이 말한다. "밤 늦게 일해도 괜찮은 사람을요."
<<elseif $speech_attitude is "bratty">>
"농장을 지킬 보안 요원을 구하고 있어." 당신이 말한다. "야간 업무야. 관심 있어?"
<<else>>
"제 농장의 안전을 살펴줄 사람을 원해요." 당신이 말한다. "밤 늦게 일해도 괜찮은 사람을요."
<</if>>
<br><br>
그 <<person_ i>> 술잔을 비우며 당신을 바라본다. "괜찮을 것 같군." <<he_ ga>> 말한다. "비용이 들거야."
<br><br>
<<elseif $NPCList[0].traits.includes("sociable")>>
<<he_ nun>> 친구들과 앉아, 떠들고 있다. 당신은 <<his_ yi>> 어깨를 두드린다.
<br><br>
<<he_ ga>> 다른 테이블로 당신을 데려간다. "그래서, 뭐죠?" <<he_ ga>> 묻는다.
<br><br>
<<if $speech_attitude is "meek">>
"저, 저는 농장을 지킬 경비원이 필요해요." 당신이 말한다. "밤 늦게 일해도 괜찮은 사람을요."
<<elseif $speech_attitude is "bratty">>
"농장을 지킬 보안 요원을 구하고 있어." 당신이 말한다. "야간 업무야. 관심 있어?"
<<else>>
"제 농장의 안전을 살펴줄 사람을 원해요." 당신이 말한다. "밤 늦게 일해도 괜찮은 사람을요."
<</if>>
<br><br>
"보안 요원? 지루할 것 같긴한데, 뭐 일이란게 다 그렇지."
<br><br>
<<elseif $NPCList[0].traits.includes("brooding")>>
<<he_ nun>> 어두운 구석에 혼자 앉아 이미 당신을 바라보고 있다.
<br><br>
당신은 <<his_ yi>> 맞은 편에 자리잡았다.
<<if $speech_attitude is "meek">>
"저, 저한테 필요한 건-,"
<<elseif $speech_attitude is "bratty">>
"구하고 있는게 있는데-,"
<<else>>
"제가 원하는 건-,"
<</if>>
<br>
"내가 할게." 그 <<person_ i>> 끼어든다. <<he_ nun>> 웃는다. "그렇게 보지마. 넌 눈에 띄는 편이라고. 자 그럼 이제 조건을 이야기해보자."
<br><br>
<<else>>
<<he_ nun>> 바에서 한 <<print maleChance($pronoun) gte random(1, 100) ? "소년과" : "소녀와">> 대화를 시도하고 있다. <<His_ yi>> 사냥감이 떠나가 버리고, <<he_ nun>> 카운터에 홀로 기대고 있다. 당신이 비어있는 자리를 차지한다.
<br><br>
"너도 아주 나쁘진 않네." <<person_ un>> 당신을 위 아래로 훑어보며 말한다.
<br><br>
<<if $speech_attitude is "meek">>
"저, 저는 농장을 지킬 경비원이 필요해요." 당신이 말한다. "밤 늦게 일해도 괜찮은 사람을요."
<<elseif $speech_attitude is "bratty">>
"농장을 지킬 보안 요원을 구하고 있어." 당신이 말한다. "야간 업무야. 관심 있어?"
<<else>>
"제 농장의 안전을 살펴줄 사람을 원해요." 당신이 말한다. "밤 늦게 일해도 괜찮은 사람을요."
<</if>>
<br><br>
"농장이라고?" <<he_ ga>> 묻고는 어깨를 으쓱한다. "진흙만 안 묻힐 수 있다면야. 난 지금 땡전 한 푼 없거든."
<br><br>
<</if>>
<<guard_terms>>
<br><br>
<<link [[수락한다|Pub Guard Accept]]>><<famebusiness 2>><</link>>
<br>
<<link [[거절한다|Pub]]>><<endevent>><</link>>
<br><<effects>>
<<if $NPCList[0].traits.includes("relaxed")>>
"우리의 장기 계약을 위해." <<person_ i>> 술을 마시며 말한다. "내 이름은 <span class="gold"><<NPCname_ iya $NPCList[0].name>></span>. 내가 어디로 가야할지 가르쳐줘."
<br><br>
당신은 농장으로 향하는 길을 알려준다. "알겠어. 해질 쯤에 도착하도록 할게. 그리고 새벽까지 지키는거지. 쉽군."
<br><br>
<<He_ nun>> 일어나 술집을 나가는 동안 약간 비틀거린다.
<br><br>
<<elseif $NPCList[0].traits.includes("sociable")>>
"좋네." <<person_ i>> 말한다. "내 이름은 <span class="gold"><<NPCname_ iya $NPCList[0].name>></span>. 그래서 내가 일해야 하는 네 농장이 어디라고?"
<br><br>
당신은 농장으로 향하는 길을 알려준다. "알겠어. 오후 늦게까진 갈거야. 언제 첫 여우를 쫓아낼 수 있을지 기대되는데."
<br><br>
<<He_ nun>> 일어서서 <<his_ yi>> 친구들에게 돌아간다.
<br><br>
<<elseif $NPCList[0].traits.includes("brooding")>>
"그래." <<person_ i>> 말한다. "내 이름은 <span class="gold"><<NPCname_ iya $NPCList[0].name>></span>." <<he_ nun>> 자리에서 일어섰다. "어디로 가야할 진 알고있어." <<he_ nun>> 그대로 술집을 떠난다.
<br><br>
<<else>>
<<person_ un>> 머뭇거리다가, 고개를 끄덕이며 말한다. "재미있을 수도 있겠지," <<he_ ga>> 말한다. "난 <span class="gold"><<trNPCname $NPCList[0].name "이라고" "sep">>_trResult</span>_trPost 부르면 돼. 서로 알아갈 시간은 많으니까. 그래서 그 농장은 어디에 있지?"
<br><br>
당신은 <<himPost>>에게 농장으로 향하는 길을 알려준다. "거긴 버스가 안다니잖아." <<he_ ga>> 불평한다. "그래도 야간 근무시간까진 가도록 할게."
<br><br>
<<he_ ga>> 으스대며 간다.
<br><br>
<</if>>
<<saveNPC 0 "farm_tower_guard">>
<<set $farm.tower_guard to clone($NPCList[0].name)>>
<<set $farm.tower_guard_unpaid to 1>>
<<set $farm.tower_guard_skill to clone($NPCList[0].skills.security)>>
<<earnFeat "To Watch the Fields">>
<<link [[다음|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>>
<<generate1>><<person1>>
You scan the room for anything you can cover up with.
<br><br>
<<switch random(1, 3)>>
<<case 3>>
Your efforts are cut short by an approaching <<person>>. You pull your head back in as <<he>> loads the trolley with dirty dishes. Miraculously, <<he>> doesn't notice you.
<br><br>
A bundle of cleaning rags land in your lap. They smell of whisky, but they're better than nothing. You wrap them around your body and sneak to safety.
<<towelup>>
<br><br>
<<link [[다음|Pub]]>><<endevent>><</link>>
<br>
<<case 2>>
Before you can make a move, the trolley rattles into motion. You quickly duck back inside.
<br><br>
Cautiously, you poke your head out as you roll past the bar. A sweater sits abandoned on a barstool. You can't tell if the owner's nearby.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Swipe it|Pub Exposed Sweater]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Leave it|Pub Exposed Kitchen]]>><</link>>
<br>
<<case 1>>
By the bar, a <<person>> folds a stack of towels, until <<hes>> called away. The towels are left unguarded.
<br><br>
<<link [[Go for the towels|Pub Exposed Bar]]>><<endevent>><</link>>
<br>
<<link [[Keep looking|Pub Exposed No Towels]]>><</link>>
<br>
<</switch>><<set $outside to 0>><<set $location to "pub">><<effects>>
The pub's din fades as you're pushed along. The squeak of the trolley is joined by shuffling feet and clattering plates. You must be in the kitchen.
<br><br>
Suddenly, <span class="pink">the cloth covering your trolley lifts up.</span> You come face-to-face with a <<person>>. <<He>> shrieks.<<stress 12>><<ggstress>>
<br><br>
Panicked, you escape through the back. The <<person>> hurls obscenities after you, but doesn't give chase.
<br><br>
<<link [[다음|Industrial alleyways]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>>
You wait until you're just inches away, then reach for the sweater.
<<silently>><<skulduggerycheck>><</silently>>
<<if $skulduggerysuccess is 1>>
<span class="green">Nobody stops you.</span> You whisk it into the trolley, get dressed, and sneak out before anyone notices.
<<if $pronoun is "f">>
<<upperwear 29>>
<<else>>
<<upperwear 24>>
<</if>>
<br><br>
<<skulduggeryuse>>
<<link [[다음|Pub]]>><<endevent>><</link>>
<<else>>
Just as your fingers brush the fabric, <span class="red">someone snatches your wrist.</span> You're pulled from your hiding spot by a <<person>>. "You little sneak," <<he>> snarls. "What do you think you-"
<br><br>
Shock replaces <<his>> anger when <<he>> sees your <<lewdness>>. <<His>> grip loosens enough for you to break free. You flee the pub in a panic.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<skulduggeryuse>>
<<link [[다음|Harvest Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<generate1>><<generate2>>
You keep low and make your way to the bar. Just as the towels are within reach, a mug slams down overhead, startling you.
<br><br>
"You, <<girl>>," calls a voice. You peek over the bar to find a <<person1>><<person>> and <<person2>><<person>>. They slide their empty glasses to you. "How about a refill?"
<br><br>
They can't tell you're exposed from behind the bar, but you'll look suspicious if you refuse.
<br><br>
<<link [[Serve them|Pub Exposed Bar Serve]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Pub Exposed Bar Refuse]]>><</link>><<difficulty 50>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<wearProp "tray">>
<<if $player.gender_appearance is "f" and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
You top off a tray of drinks, holding it to your chest as you make your way over. The froth ought to hide your <<breasts>>. You hope.
<<else>>
You top off a tray of drinks and hold it low, just above your <<genitals>>, as you make your way over.
<</if>>
<br><br>
They grab a pair of glasses and empty them before you even have a chance to escape. You're forced to stand still and watch them down glass after glass. One clumsy grab could spell disaster.
<<if $player.gender_appearance is "f" and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
Even worse, at the rate they're going, you're losing cover rapidly.
<</if>>
<br><br>
Three drinks in, the <<person>> excuses <<himself>> to use the restroom. Seizing the distraction, you snatch the towels and slip away from the bar.
<<towelup>>
<br><br>
<<link [[다음|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>>
You crouch low behind the bar.
<<if $speech_attitude is "meek">>
"S-sorry," you say. "I'm a bit busy."
<<elseif $speech_attitude is "bratty">>
"I'm on break," you lie. "Piss off."
<<else>>
"I can't," you say. "Ask someone else."
<</if>>
<br><br>
<<if random(1)>>
There's a pause. Then, <span class="green">the <<person>> sighs.</span> "Gonna have a talk with <<pher>> boss," <<he>> mutters.
<br><br>
Up above, you hear chairs creak as the pair depart. You're free to snatch the towels and slip away.
<<towelup>>
<br><br>
<<link [[다음|Pub]]>><<endevent>><</link>>
<br>
<<else>>
"You what?" the <<person>> scoffs. <span class="red">The bar creaks above you as <<he>> leans over.</span> "Who do you think you're-"
<br><br>
A gasp cuts <<him>> off. "<<pShes>>-" <<he>> stammers. "<<pShes>> naked!" You can't tell if <<hes>> appalled or excited. You don't stick around to find out. Cheers chase after you as you flee onto the street.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<link [[다음|Harvest Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
You continue your scan over the room. Before you can find anything suitable, <span class="purple">the trolley rattles into motion.</span> You wrench your head back under the cover.
<br><br>
<<link [[다음|Pub Exposed Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>>
The <<person2>><<person>> is playing <<print either("an old wooden guitar", "a weathered keyboard","a tambourine")>>. You listen to <<him>> play, absentmindedly tapping your foot to the beat.
<br><br>
There's a half-filled tip jar on the table next to <<him>>.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<if $money gte 100>>
<<highicon>><<link [[Give a small tip (£1)|Pub Music Tip]]>><<set $phase to 6>><<set $money -= 100>><</link>><br>
<</if>>
<<if $money gte 500>>
<<highicon>><<link [[Give a reasonable tip (£5)|Pub Music Tip]]>><<set $phase to 12>><<set $money -= 500>><</link>><br>
<</if>>
<<if $money gte 3000>>
<<highicon>><<link [[Give a generous tip (£30)|Pub Music Tip]]>><<set $phase to 24>><<set $money -= 3000>><</link>><br>
<</if>>
<<crimeicon "mark">><<link [[`Steal when ${$NPCList[1].pronouns.he}'s not looking`|Pub Music Steal]]>><</link>><<skulduggerydifficulty>><br>
<<getouticon>><<link [[떠난다|Pub]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<set $weekly.pubMusic to true>>
<<set _money to $phase is 6 ? "some change" : $phase is 12 ? "a few bills" : "a wad of cash">>
<<set _reacts to $phase is 6 ? "gives you a curt nod" : $phase is 12 ? "gives you a slight smile" : "looks shocked and thanks you profusely. A warm glow of pride fills you">>
You pull out _money and put it into the jar. The <<person>> _reacts. <<= $phase is 24 ? "<<llstress>><<lltrauma>>" : "<<lstress>><<ltrauma>>">><<trauma `-$phase`>><<stress `-$phase`>><<famegood $phase/3>>
<<clearNPC pubMusic>>
<br><br>
<<link [[떠난다|Pub]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<set $weekly.theft.pub to true>>
<<silently>><<skulduggerycheck>><</silently>>
<<if $skulduggerysuccess is 1>>
You wait for an opportune moment, then slip your hand into the jar. You quickly pull out <<set $_tip to random(5,100)>><<moneyGain $_tip true true>> and shove it into your pocket. The <<person>> doesn't notice a thing.<<crime "thievery">>
<br><br>
<<skulduggeryuse>>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<<else>>
"Hey!" The music abruptly stops as the <<person>> scowls at you. "The fuck do you think you're doing? Put that back!"
<br><br>
<<link [[Try to bluff your way out|Pub Music Bluff]]>><</link>><<englishdifficulty 1 1000>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
You withdraw your hand and give <<him>> a scandalised look.
<br><br>
<<if $speech_attitude is "meek">>
"I'm just trying to give you a tip?" you say. "Please don't treat me like that." You give <<him>> a baleful look.
<<elseif $speech_attitude is "bratty">>
"If that's how you treat everyone who gives you a tip, I'm not surprised you're not making much." You sneer at <<him>>. "I'll keep my money to myself, then."
<<else>>
"I'm just trying to give you a tip," you say. "Why are you treating me like this?"
<</if>>
<br><br>
<<if $englishsuccess>>
The <<person>> looks at you and stutters. "S-sorry, then." <<He>> goes back to playing, but <<he>> keeps <<his>> eye on the jar.
<<clearNPC pubMusic>>
<br><br>
<<link [[다음|Pub]]>><</link>>
<<else>>
The <<person>>'s scowl deepens. "Don't lie to me, you dirty thief." <<He>> puts down <<his>> instrument, grabs you by the arm, and pulls you over <<his>> lap. "Looks like someone has to put you in your place.
<<endevent>><<loadNPC 0 pubMusic>>
<br><br>
<<link [[다음|Pub Music Spank]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 0>>
<span id="next"><<link [[다음|Pub Music Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pub Music Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
The <<person>> shudders in pleasure, a wet spot forming on <<his>> trousers. The crowd snaps pictures as you wrest yourself free from <<his>> grip. <<tearful>> you flee through the back door.
<<elseif $enemyhealth lte 0>>
The <<person>> loses <<his>> grip on you as <<he>> yells out in pain. The crowd moves out of your way as you grab the jar from <<him>>. <<tearful>> you flee through the back door.
<br><br>
You count the tips in the jar. You make <<set $_tip to random(5,100)>><<moneyGain $_tip true true>>. <<crime "thievery">>
<<else>>
The <<person>> lands one last slap on your stinging cheek. "And that, ladies and gentlemen, is what happens to brats who try to steal from good people who are just trying to make an honest living." The crowd cheers. Several shoot you dirty looks as you stand back up. You skulk out the back to avoid the judgemental stares. <<famegood -10>><<famesocial -5>>
<</if>>
<<silently>><<clotheson>><</silently>>
<<endcombat>>
<<clearNPC pubMusic>>
<br><br>
<<link [[다음|Industrial alleyways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
당신은 <<person_ yi>> 옆에 앉아 <<hePost "에게">> 미소 짓는다.
<<if $rng gte 81>>
<<set $pubnpc to 1>>
<<HePost "도">> 마주 웃는다. <<He_ wa>> 몇 분간 대화를 나누는 동안, 당신은 필요 이상으로 크게 웃으며 당신이 혼자라는 것도 확실하게 언급한다.
<<promiscuity1>>
"난 이미 결혼한 <<personsimple_ iya>>," <<he_ ga>> 말하지만, 그 사실이 슬프다는 것 처럼 들린다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[술을 한 잔 산다 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
<<set $pubnpc to 2>>
<<HePost "도">> 마주 웃는다. <<He_ wa>> 몇 분간 대화를 나누는 동안, 당신은 필요 이상으로 크게 웃으며 당신이 혼자라는 것도 확실하게 언급한다.
<br><br>
<<promiscuity1>>
"마찬가지야," <<he_ ga>> 말한다. "나도 다른 특별한 사람을 기다리고 있지."
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[술을 한 잔 산다 (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<set $pubnpc to 3>>
<<He_ nun>> 당신을 한 번 흘깃 쳐다보고는, <<his_ yi>> 컵을 응시한다. 당신은 <<his_ yi>> 비협조적인 태도에도 불구하고 대화를 하려 애쓴다. 당신은 <<he_ ga>> 매력적이며, 당신은 혼자라고 강조한다.
<<promiscuity1>>
<<He_ nun>> 아무 말도 하지 않고, 심지어는 올려다 보지도 않지만, 당신은 <<his_ yi>> 얼굴이 붉어졌다고 단정할 수 있다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[술을 한 잔 산다 (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<set $pubnpc to 4>>
<<He_ nun>> 어안이 벙벙해 보인다. 당신은 <<he_ wa>> 몇 분간 이야기를 나누면서 당신이 혼자라는 점을 확실히 언급한다. <<He_ nun>> 그다지 말을 많이 하지 않으며, 당신이 대화를 이끄는 것에 기뻐하는 것 같다.
<br><br>
<<promiscuity1>>
"내가 한 잔 사도 될까?" <<he_ ga>> 말한다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[승낙한다 (0:20)|Pub Drink]]>><<alcohol 200>><<pass 20>><<set $pubdrink to 2000>><</link>><<ggalcohol>>
<</if>>
<br>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<<else>>
<<set $pubnpc to 5>>
<<He_ nun>> 당신을 한 번 흘깃 쳐다보고는, <<his_ yi>> 컵을 응시한다. 당신은 <<his_ yi>> 비협조적인 태도에도 불구하고 대화를 하려 애쓴다. 당신은 <<he_ ga>> 매력적이며 당신은 혼자라고 강조한다.
<<promiscuity1>>
<<He_ nun>> 관자놀이를 문지른다. "왜 난 평온히 있을 수 없는거지? 꺼져."
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[술을 한 잔 산다 (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
당신은 몸을 기울여 <<person_ yi>> 귀에 대고 무언가 속삭인다.
<<promiscuity2>>
<<set $seductiondifficulty to (6000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<if $pubnpc is 1>>
<<person_ un>> 깜짝 놀라 당신을 쳐다봤다가, 곧 술집 주변을 둘러본다. "그러니까, 아무도 모를 것 같군. 나도 욕구가 있고 말이야." <<He_ nun>> 갈등하는 것 처럼 보인다, 적어도 <<his_ yi>> 눈이 당신의 몸 여기저기를 훑어보기 전까진. "집으로 널 데려갈 순 없지만, 나한테 좋은 생각이 있어."
<br><br>
<<He_ nun>> 당신을 <<his_ yi>> 차로 안내한다. <<He_ nun>> 아무도 보고 있지 않다는 것을 재차 확인한 다음 안으로 들어가라고 손짓한다. 당신은 당신을 만지는 <<his_ yi>> 손이 떨리고 있다는 것을 느낀다.
<br><br>
<<link [[마주 만진다|Pub Sex 1]]>><<set $sexstart to 1>><</link>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[먼저 £20를 요구한다|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[먼저 £50를 요구한다|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[먼저 £100를 요구한다|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $pubnpc is 2>>
<<set $NPCList[0].virginity to setup.NPCVirginityTypesVirgin>>
당신이 말하는 걸 듣고 <<his_ yi>> 눈이 크게 뜨인다. "나-나는," <<he_ nun>> 침을 꿀꺽 삼킨다. "넌 사랑스러워. 그렇지만, 이건... 난 이런 일은 한 번도 해본 적 없거든. 호-혹시, 너만 괜찮다면 우리 집에 갈래? 부모님은 안 계셔."
<br><br>
<<set $location to "town">>
<<His_ yi>> 차를 타고 당신은 다뉴브 가에 있는 <<his_ yi>> 집에 도착한다. <<He_ ga>> 당신을 <<his_ yi>> 방으로 안내한다. "여기 들어왔으니," <<His_ yi>> 말이 이어진다. "더는 기다릴 수 없어." <<His_ yi>> 팔이 당신을 감싸 더 가까이 밀착시킨다.
<br><br>
<<pass 10>>
<<link [[포옹한다|Pub Sex 2]]>><<set $sexstart to 1>><</link>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[먼저 £20를 요구한다|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[먼저 £50를 요구한다|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[먼저 £100를 요구한다|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $pubnpc is 3>>
<<He_ nun>> 대답하지 않는다. 마치 <<he_ yi>> 호흡이 멈춘 것처럼 보인다. 당신이 실패했다고 생각하며 떠나려고 몸을 돌리는 순간, <<he_ ga>> 손을 뻗어 당신의 팔을 잡는다. "아니," <<he_ ga>> 말한다. "그러니까 그래, 같이 가지."
<br><br>
<<set $location to "town">>
당신은 공원에서, 수풀로 둘라싸인 외딴 곳으로 걸어간다. "이 정도면 괜찮아. 더 이상 안 기다려." <<He_ ga>> 당신에게로 달려든다.
<br><br>
<<pass 10>>
<<link [[붙잡는다|Pub Sex 3]]>><<set $sexstart to 1>><</link>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[먼저 £20를 요구한다|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[먼저 £50를 요구한다|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[먼저 £100를 요구한다|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $pubnpc is 4>>
<<He_ nun>> 잠시 고민한다. "너 정말 적극적이구나. 좋다, 그래, 재밌을 것 같다."
<br><br>
둘은 함께 술집을 떠난다. "내가 좋은 곳을 알고있지," <<He_ nun>> 숲 쪽으로 몸을 돌리며 말한다.
<br><br>
<<link [[다음 (0:10)|Pub Journey]]>><<pass 10>><</link>>
<br>
<<else>>
<<He_ nun>> 당신을 응시한다. "장난치지 마 <<girlPost>>, 잔인하다고. 잠깐, 너 지금 진심이야?" <<He_ nun>> 주위를 둘러본다. "화장실, 마지막 칸. 곧 갈게."
<br><br>
당신은 <<his_ yi>> 지시대로 마지막 칸으로 향한다. 20초가 막 지날 즈음 <<person_ i>> 도착한다. "조용히 해야 해," <<he_ ga>> 말한다. "이번에도 걸리면 술집에서 나한테 출입금지를 먹일 거라서." <<his_ yi>> 손이 당신의 가슴을 어루만지기 시작한다.
<br><br>
<<link [[마주 어루만진다|Pub Sex 5]]>><<set $sexstart to 1>><</link>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[먼저 £20를 요구한다|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[먼저 £50를 요구한다|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[먼저 £100를 요구한다|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<</if>>
<<else>>
<<if $pubnpc is 1>>
<<He_ ga>> 경악하며 당신을 바라본다. "그런 짓 절대 못 해!" <<He_ nun>> 일어나 <<his_ yi>> 코트를 입는다. "같이 어울려줘서 고마웠어." <<He_ nun>> 뒤도 돌아보지 않고 술집을 떠난다.
<br><br>
<i>아마 술을 샀더라면 <<his_ yi>> 호감도를 좀 올릴 수 있었을 것이다.</i>
<br><br>
<<link [[다음|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubnpc is 2>>
<<He_ nun>> 어디를 봐야할 지 조차 모르고 있다. "당신은 좋은 사람이에요. 하지만 전 제 첫경험이 특별하길 바래요. 저 때문에 화나지 않으셨으면 좋겠네요." <<He_ nun>> 나가는 길을 지체하지 않는다.
<br><br>
<i>아마 술을 샀더라면 <<his_ yi>> 호감도를 좀 올릴 수 있었을 것이다.</i>
<br><br>
<<link [[다음|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubnpc is 3>>
<<He_ nun>> 그 자리에서 얼어붙는다. 당신의 말과 행동 중 어느 것도 얼어붙은 <<him_ ul>> 움직이게 하지 못한다. 다른 곳으로 가봐야 할 것 같다.
<br><br>
<i>아마 술을 샀더라면 <<his_ yi>> 호감도를 좀 올릴 수 있었을 것이다.</i>
<br><br>
<<link [[다음|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubnpc is 4>>
<<He_ ga>> 웃는다. "너 웃기는 애구나. 술이나 한 잔 더 해."
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[승낙한다 (0:20)|Pub Drink]]>><<alcohol 200>><<pass 20>><<set $pubdrink += 2000>><</link>><<ggalcohol>>
<</if>>
<br>
<<link [[거절한다|Pub]]>><<endevent>><</link>>
<br>
<<else>>
<<He_ ga>> 웃는다. "난 너같은 타입을 알아. 내 피를 빨아먹으려고 들겠지. 가서 다른 바보나 괴롭히지 그래."
<br><br>
<i>아마 술을 샀더라면 <<his_ yi>> 호감도를 좀 올릴 수 있었을 것이다.</i>
<br><br>
<<link [[다음|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $pubnpc is 1>>
<<if $pubdrink gte 8000>>
"I'm pushing it," <<he>> says. "One more, then I have to hit the road."
<br><br>
You leave to buy <<his>> drink, but <<he>> glances at <<his>> watch when you return. "Shit! I need to get home now." <<He>> races from the building. You might have waited too long.
<br><br>
<<link [[다음|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He_ nun>> 확신이 서지 않는 것 같다. "좋아. 한 잔 정도야 빨리 해치울 수 있어."
<br><br>
당신은 <<his_ yi>> 술을 사서 온다. <<He_ nun>> <<his_ yi>> 결혼 생활에 대해 이야기한다. "그간 별로 좋지 못했어, 너도 알겠지만, 침대에서 말야. 마지막 아이 이후로 쭉 그랬지."
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[술을 한 잔 산다 (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
"마시면 안되는데." <<he_ ga>> 말한다. "하지만 마실거야."
<br><br>
당신은 술을 사서 돌아온다. <<He_ nun>> <<his_ yi>> 아이들에 대해 이야기하고, 그들이 학교에서 얼마나 잘하고 있는지에 대해 계속 이야기한다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[술을 한 잔 산다 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> smiles more broadly. "That'd be kind of you. Just don't tell my <<spouse>>!"
You return with <<his>> drink, and find <<him>> looking through some photos. "These are my kids," <<he>> says, sharing them with you. <<He>> seems genuinely proud of them.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[술을 한 잔 산다 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 2>>
<<if $pubdrink gte 8000>>
"No," <<he>> says. "Thank you, but I'm at my limit. You're been very kind though, I hope I see you again." You might have waited too long.
<br><br>
<<link [[다음|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
"I don't think I've ever drank this much!" <<he>> says.
<br><br>
You buy <<him>> a drink, then sit down to chat. "My friends make fun of me for being single for so long. Sometimes I do feel lonely."
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[술을 한 잔 산다 (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
"Okay," <<he>> says. "But you have one this time too."
<br><br>
You buy <<him>> a drink, then sit down to chat. "I got in trouble a lot. But those actual delinquents were scary."
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[술을 한 잔 산다 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> smiles again. "You're so kind."
<br><br>
You buy <<him>> a drink, then sit down to chat. "I graduated last year," <<he>> says. "Are the teachers still the same? I used to get in so much trouble."
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[술을 한 잔 산다 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 3>>
<<if $pubdrink gte 8000>>
<<He>> nods, saying nothing.
<br><br>
You leave to buy <<his>> drink, but when you return <<hes>> gone. There's a note on the table that reads "Thank you." You might have waited too long.
<br><br>
<<link [[다음|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He>> glances at you as <<he>> nods. You think you see a smile.
<br><br>
You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. You joke a bit, and <<he>> laughs.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[술을 한 잔 산다 (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
<<He>> glances at you this time as <<he>> nods.
<br><br>
You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. You ask <<him>> some simple questions, and manage to get a few nods in response.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[술을 한 잔 산다 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> doesn't look up, but nods.
<br><br>
You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. <<He>> still won't speak, but seems happy to listen.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[술을 한 잔 산다 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 4>>
<<wearProp "beermug">>
<<if $pubdrink gte 8000>>
당신이 고개를 끄덕이자 <<He_ ga>> 술을 사기 위해 일어난다. <<He_ ga>> 돌아왔을 때, 당신은 테이블 위에 축 늘어져 있다. 세상이 빙글빙글 돈다.
<br><br>
"사실," <<He_ ga>> 말한다. "내 생각엔 충분히 마신 것 같아. 집에 데려다 주마."
<br><br>
<<link [[다음 (0:10)|Pub Journey]]>><<handheldon>><<pass 10>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He_ ga>> 또 다른 술 한 잔을 사준다.
<br><br>
<<He_ nun>> 당신에게 질문하기 시작한다. 충분히 순수하게, 어느 학교를 다니는지, 또 어디 사는지. "한 잔 더 마실래?" <<he_ ga>> 묻는다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<handheldon>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[받아들인다 (0:20)|Pub Drink]]>><<handheldon>><<alcohol 200>><<pass 20>><<set $pubdrink += 2000>><</link>><<ggalcohol>>
<br>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
<<He_ nun>> 당신에게 또 다른 술 한 잔을 사준다. 이번 잔은 아까보다는 더 목으로 넘기기 쉽다.
<br><br>
<<He_ nun>> 이제 좀 더 이야기를 하면서, <<his_ yi>> 농장 일에 관해 떠든다. <<if $cow gte 6 and $livestock_intro isnot undefined>>당신은 그 이야기에 어떤 기분을 느껴야 하는지 혼란스럽다<<else>>힘든 일인 것 같다<</if>>. <<He_ nun>> 당신에게 한 잔 더 권한다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<handheldon>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[받아들인다 (0:20)|Pub Drink]]>><<handheldon>><<alcohol 200>><<pass 20>><<set $pubdrink += 2000>><</link>><<ggalcohol>>
<br>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He_ ga>> 당신에게 술 한 잔을 사준다. 바텐더는 이미 알고 있는 듯, <<he_ ga>> 어떤 걸로 원하는지 묻지 않았다. 그 술은 꽤 독한 것이다.
<br><br>
<<He_ nun>> <<his_ yi>> 말을 아끼면서, 당신이 생각하고 있는 바를 이야기하도록 격려한다. "한 잔 더?" 당신의 잔을 비우자 <<he_ ga>> 묻는다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<handheldon>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[받아들인다 (0:20)|Pub Drink]]>><<handheldon>><<alcohol 200>><<pass 20>><<set $pubdrink += 2000>><</link>><<ggalcohol>>
<br>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $pubdrink gte 8000>>
<<He_ nun>> 아무 말도 않고, 고개만 끄덕인다.
<br><br>
당신이 <<his_ yi>> 술을 사고 돌아왔으나, <<he_ nun>> 이미 테이블에 뻗어, 코를 골고 있다. 좀 지나쳤던 것 같다.
<br><br>
<<link [[다음|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He_ ga>> 고개를 끄덕인다. "내 돈을 아껴주네."
<br><br>
당신이 <<his_ yi>> 술을 사기 위해 자리에서 일어선다. <<He_ nun>> 이번엔 올려다 보지 않는다. <<He_ nun>> 외로움과 <<He_ ga>> 얼마나 인정받지 못하는지에 대해 횡설수설하고 있다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[술을 한 잔 산다 (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
<<He_ ga>> 다시 당신을 노려보며 말한다. "그럼 다녀오든가."
<br><br>
당신이 <<his_ yi>> 술을 사러 자리를 비우는 동안 <<his_ yi>> 시선은 계속 당신에게 향해 있다. <<He_ nun>> 이번엔 입을 열어, 직장에서의 일에 대해 불평을 토로한다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[술을 한 잔 산다 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He_ nun>> 당신을 의심스러운 눈초리로 노려본다. "공짜 술은 거절하지 않아. 하지만 이상한 생각 하지는 마."
<br><br>
당신이 <<his_ yi>> 술을 사러 자리를 비우는 동안 <<his_ yi>> 시선은 계속 당신에게 향해 있다. <<he_ nun>> 여전히 말하길 거부하면서, <<his_ yi>> 잔만을 묵묵히 바라본다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[술을 한 잔 산다 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[작별인사를 한다|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<<else>>
<<set $enemytrust -= 50>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pub Sex 1 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pub Sex 1]]>><</link>></span><<nexttext>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<<else>>
<<set $enemytrust += 50>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pub Sex 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pub Sex 2]]>><</link>></span><<nexttext>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<</if>>
<<set $enemyarousal += 400>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pub Sex 3 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pub Sex 3]]>><</link>></span><<nexttext>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pub Sex 5 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pub Sex 5]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $enemyhealth lte 0>>
<<tearful>> 당신은 <<him_ ul>> 문으로 밀쳐 쓰러뜨린다. <<He_ ga>> 쓰러지면서 나갈 길이 생기고, 당신은 <<he_ ga>> 다시 일어서기 전에 그 자리를 탈출한다.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"난 정말로, 정말로 이게 필요했어," <<He_ ga>> 당신의 머리를 쓰다듬으며 말한다. "그래도, 이건 우리 둘만의 비밀로 해두자." <<He_ ga>> <<his_ yi>> 시계를 힐끔 본다. "이제 빨리 집에 가야겠어, 그렇지 않으면 네 냄새를 씻어낼 시간이 없을 테니까." <<He_ nun>> 당신이 나갈 수 있도록 문을 열어준다. "널 잊지 않을게." <<tearful>> 당신은 차에서 내린다.
<br><br>
<<if $phase is 1>>
당신은 <<moneyGain 20>>를 벌었다.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
당신은 <<moneyGain 50>>를 벌었다.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
당신은 <<moneyGain 100>>를 벌었다.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"좋아. 내가 연습 부족인 건 알았어. 내가 씻을 시간을 맞춰 집에 갈 수 있게 그냥 가." <<He_ nun>> 당신이 떠날 수 있도록 문을 열어준다. <<tearful>> 당신은 차에서 내린다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Harvest Street]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyhealth lte 0>>
<<tearful>> you knock <<him>> onto <<his>> bed and dash out the room, down the stairs and out onto the street.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That was amazing," <<he>> pants. "Why haven't I done this before?" <<He>> rolls onto <<his>> side to face you. "I'd like you to stay, but my parents will be home soon. I hope I see you again." <<tearful>> you leave the room. <<He>> stares after you in longing.
<br><br>
<<if $phase is 1>>
You've made <<moneyGain 20>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made <<moneyGain 50>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made <<moneyGain 100>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"Did I do something wrong?" <<he>> asks. "I knew this was a mistake. Please leave. I need to be alone." <<tearful>> you leave <<him>> in peace.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyhealth lte 0>>
<<tearful>> you knock <<him>> into a bush and run, escaping between the hedges.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'm sorry!" <<he>> exclaims. "I didn't mean to cum so soon!" Face red with shame, <<he>> gathers <<his>> clothing and runs. <<tearful>> you climb to your feet.
<br><br>
<<if $phase is 1>>
You've made <<moneyGain 20>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made <<moneyGain 50>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made <<moneyGain 100>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
<<He>> doesn't say anything. <<He>> nods, eyes downcast. <<tearful>> you bid <<him>> goodbye.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Park]]>><</link>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $enemyhealth lte 0>>
You knock <<him>> into the stall door, which <<he>> crashes through. <<tearful>> you leap over <<him>> on the way out.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're a fine lay, but I'm tired. Go slut it up somewhere else." <<He>> slaps your ass as you leave.
<br><br>
<<if $phase is 1>>
You've made <<moneyGain 20>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made <<moneyGain 50>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made <<moneyGain 100>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"What? Fucking in the toilets not good enough for ya?" <<He>> laughs. "I'm joking <<girl>>. Now get going." <<tearful>> you leave the toilets.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pub]]>><</link>><<location "forest">><<effects>><<set $forest to 0>>
<<if $drunk gt 0>>
<<if $rng gte 51 and !Time.isBloodMoon()>>
<<set $location to "town">>
당신은 <<him_ gwa>> 같이 걸어간다. <<He_ nun>> 당신이 쓰러지지 않게 하기 위해 한 번 이상 당신을 붙잡아야만 했지만, 당신은 어떻게든 <<his_ yi>> 차 뒷좌석에 올라탈 수 있었다. 여행은 그리 오래 걸리지 않았다. "이게 네 집이지 그렇지?" <<he_ ga>> 묻는다. "내가 할 말은 아니지만 너는 앞으로는 더 조심하는 게 좋아. 너 같은 귀여운 <<girls_ rul>> 사냥하는 녀석들이 있다고." <<He_ ga>> 당신을 정문까지 바래다주고, 당신이 안으로 안전하게 들어가는 것을 본 후에 <<his_ yi>> 차로 돌아간다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<else>>
<<rngWraith>>
<<if _wraithEvent and $wraith.state is "haunt">>
<<set _hallucinogenAmount to (C.npc["Ivory Wraith"].lust * 15)>><<set _drugAmount to 140 + (C.npc["Ivory Wraith"].lust * 12)>>
당신은 <<him_ gwa>> 함께 숲으로 사라진다. 잠시 후 <<he_ ga>> 당신을 향해 돌아선다. "난 항상 이 숲을 사랑했어." <<he_ ga>> 말한다. "너한테 줄 게 있어." <<He_ nun>> 손을 내밀어, 당신에게 분홍색 알약을 보여준다. "너 이거 좋아할거야. 약속할게."
<br><br>
<<link [[약을 먹는다|Pub Wraith Mimic Hallucinogen]]>><<hallucinogen _hallucinogenAmount>><<drugs _drugAmount>><</link>>
<br>
<<if $hallucinations gte 1>>
<<link [[거절한다|Pub Wraith Mimic Refuse]]>><</link>>
<<else>>
<<link [[거절한다|Pub Pill Refuse]]>><</link>>
<</if>>
<br>
<<elseif $cow isnot 6 or random(1, 2) is 2>>
당신은 <<him_ gwa>> 함께 숲으로 사라진다. 잠시 후 <<he_ ga>> 당신을 향해 돌아선다. "난 항상 이 숲을 사랑했어." <<he_ ga>> 말한다. "너한테 줄 게 있어." <<He_ nun>> 손을 내밀어, 당신에게 분홍색 알약을 보여준다. "너 이거 좋아할거야. 약속할게."
<br><br>
<<link [[약을 먹는다|Pub Pill]]>><<drugs 180>><</link>>
<br>
<<link [[거절한다|Pub Pill Refuse]]>><</link>>
<br>
<<else>>
당신은 <<him_ gwa>> 함께 숲으로 사라진다. 잠시 후 <<he_ ga>> 당신을 향해 돌아선다. "난 항상 이 숲을 사랑했어." <<he_ ga>> 말한다. "너한테 줄 게 있어." <<He_ nun>> 손을 내밀어, 당신에게 하얀색 알약을 보여준다. "너 이거 좋아할거야. 약속할게."
<br><br>
<<link [[약을 먹는다|Pub White Pill]]>><<drugs 180>><</link>>
<br>
<<link [[거절한다|Pub White Pill Refuse]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<rngWraith>>
<<if _wraithEvent and $wraith.state is "haunt">>
<<set _hallucinogenAmount to 200 + (C.npc["Ivory Wraith"].lust * 4)>><<set _drugAmount to 140 + (C.npc["Ivory Wraith"].lust * 4)>>
당신은 <<him_ gwa>> 함께 숲으로 사라진다. 잠시 후 <<he_ ga>> 당신을 향해 돌아선다. "난 항상 이 숲을 사랑했어." <<he_ ga>> 말한다. "너한테 줄 게 있어." <<He_ nun>> 손을 내밀어, 당신에게 분홍색 알약을 보여준다. "너 이거 좋아할거야. 약속할게."
<br><br>
<<link [[약을 먹는다|Pub Wraith Mimic Hallucinogen]]>><<hallucinogen _hallucinogenAmount>><<drugs _drugAmount>><</link>>
<br>
<<if $hallucinations gte 1>>
<<link [[거절한다|Pub Wraith Mimic Refuse]]>><</link>>
<<else>>
<<link [[거절한다|Pub Pill Refuse]]>><</link>>
<</if>>
<br>
<<elseif $cow isnot 6 or random(1, 2) is 2>>
당신은 <<him_ gwa>> 함께 숲으로 사라진다. 잠시 후 <<he_ ga>> 당신을 향해 돌아선다. "난 항상 이 숲을 사랑했어." <<he_ ga>> 말한다. "너한테 줄 게 있어." <<He_ nun>> 손을 내밀어, 당신에게 분홍색 알약을 보여준다. "너 이거 좋아할거야. 약속할게."
<br><br>
<<link [[약을 먹는다|Pub Pill]]>><<drugs 180>><</link>>
<br>
<<link [[거절한다|Pub Pill Refuse]]>><</link>>
<br>
<<else>>
당신은 <<him_ gwa>> 함께 숲으로 사라진다. 잠시 후 <<he_ ga>> 당신을 향해 돌아선다. "난 항상 이 숲을 사랑했어." <<he_ ga>> 말한다. "너한테 줄 게 있어." <<He_ nun>> 손을 내밀어, 당신에게 하얀색 알약을 보여준다. "너 이거 좋아할거야. 약속할게."
<br><br>
<<link [[약을 먹는다|Pub White Pill]]>><<drugs 180>><</link>>
<br>
<<link [[거절한다|Pub White Pill Refuse]]>><</link>>
<br>
<</if>>
<</if>><<location "forest">><<effects>>
당신은 알약을 손에 들고 삼킨다. 세상이 당신을 중심으로 돌면서 약의 효과가 분명해진다. <<person1>><<person_ un>> 쓰러지는 당신을 붙잡는다."집에 데려다 줄게." <<he_ ga>> 말한다. <span class="pink">"레미가 기다리고 있어."</span> 당신의 의식이 흐려진다.
<br><br>
<<link [[다음|Pub White Pill Van]]>><</link>>
<br><<location "forest">><<effects>>
당신은 고개를 가로젓는다. The <<person>> smiles. "You'll like it," <<he>> says. "I promise. All the troubles of the world will flow away." <<He>> holds the pill closer.
<br><br>
<<link [[약을 먹는다|Pub White Pill]]>><</link>>
<br>
<<link [[다시 거절한다|Pub Pill Refuse]]>><</link>>
<br><<set $location to "town">><<set $outside to 0>><<effects>>
당신은 딱딱한 바닥에서 깨어난다. 주위를 둘러보자, 당신은 움직이는 밴의 뒷자리에 있다. 여전히 멍하지만, 당신은 비틀거리며 일어나 문을 열려고 시도한다. 문은 꿈쩍도 하지 않는다. 빠져나갈 길이 없다.
<br><br>
<<link [[다음|Street Van Journey]]>><<pass 60>><</link>><<location "forest">><<effects>>
당신은 그 알약을 삼킨다. 어지러운 기운이 당신을 덮치고 당신의 배 안에서 비뚤어진 온기가 자라난다. "좋지, 그렇지 않아? 이제 이리 와."
<br><br>
<<link [[끄덕인다|Pub Sex 4]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<if $rng gte 81>>
<<link [[거절한다|Pub Sex 4]]>><<stress 6>><<set $molestationstart to 1>><</link>><<gstress>>
<br>
<<else>>
<<link [[거절한다|Pub Refuse 2]]>><<stress 6>><</link>><<gstress>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[먼저 £20를 요구한다|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[먼저 £50를 요구한다|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[먼저 £100를 요구한다|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>><<location "forest">><<effects>>
<<He_ nun>> 어깨를 으쓱하곤 약을 치운다. "이러나 저러나 나한텐 다 똑같아. 이제 이리 와."
<br><br>
<<link [[끄덕인다|Pub Sex 4]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<if $rng gte 81>>
<<link [[거절한다|Pub Sex 4]]>><<stress 6>><<set $molestationstart to 1>><</link>><<gstress>>
<br>
<<else>>
<<link [[거절한다|Pub Refuse 2]]>><<stress 6>><</link>><<gstress>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[먼저 £20를 요구한다|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[먼저 £50를 요구한다|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[먼저 £100를 요구한다|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase lte 0>>
"No <<bitch>>, this is happening. I didn't walk out here for fresh air." <<He>> grabs you.
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Pub Sex 4 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pub Sex 4]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
"Suit yourself," <<he>> says. "I'd be careful if I were you. You don't want to get lost in here." <<He>> heads back to town.
<br><br>
<<link [[다음|Forest]]>><<set $forest to 0>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyhealth lte 0>>
You push <<him>> backwards and <<he>> trips over a branch. <<tearful>> you lose <<him>> between the trees.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks babe. I'll let my friends know who to see if they need a slut." <<He>> saunters into the woods. <<tearful>> you climb to your feet.
<br><br>
<<if $phase is 1>>
You've made <<moneyGain 20>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made <<moneyGain 50>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made <<moneyGain 100>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"Make up your damn mind," <<he>> says, exasperated. <<He>> picks up <<his>> jacket and heads into the forest. <<tearful>> you climb to your feet.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><</link>><<effects>>
<<def 1>>
<<if $speech_attitude is "meek">>
"You just need to pay me," you say, "and you can do what you like with me."
<<elseif $speech_attitude is "bratty">>
"Right. Now pay up," you say, "or you aren't getting anything."
<<else>>
"Just pay me and we can get started," you say.
<</if>>
<<promiscuity3>>
<<if $phase is 1>>
<<set $seductiondifficulty to (7000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<elseif $phase is 2>>
<<set $seductiondifficulty to (9000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<else>>
<<set $seductiondifficulty to (12000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<</if>>
<<if $seductionrating gte $seductionrequired>>
<<if $pubnpc is 1>>
"Is this what I've come to? Hiring hookers in my car?" <<He>> sighs. "I'll pay you. I'll just say I was robbed."
<br><br>
<<link [[다음|Pub Sex 1]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $pubnpc is 2>>
<<He_ nun>> 상처받은 것 같다. "아. 네가 매춘부인 줄은 몰랐어. 그냥 날 좋아하는 줄 알았는데. 난 정말 바보구나." <<He_ nun>> 침대에 앉는다. "널 고용할게. 그-그냥 널 아무 이유 없이 끌고 오고 싶지 않아서 그래." <<He_ ga>> 당신에게 손을 뻗는다.
<br><br>
<<link [[다음|Pub Sex 2]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $pubnpc is 3>>
<<He>> desperately rummages in <<his>> pockets for the money, cobbling it together from change. <<He>> dumps it on the ground and lunges once more.
<br><br>
<<link [[다음|Pub Sex 3]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $pubnpc is 4>>
"You're a wily one," <<he>> says. "I'll pay you. Fair warning though, not everyone appreciates independent whores. You need to watch yourself."
<br><br>
<<link [[다음|Pub Sex 4]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> laughs. "So that's your game is it. Get a <<personsimple>> all hot and bothered then take advantage of their weakness. I can respect that." <<He>> pulls you closer. "But we're doing this my way."
<br><br>
<<link [[다음|Pub Sex 5]]>><<set $sexstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<set $phase to 0>>
<<if $pubnpc is 1>>
<<if $rng gte 81>>
"So that's how it is? You going to blackmail me next?" <<Hes>> incensed. "If I'm taking a fall, I'm getting something out of it." <<He>> grips your arm and pulls you closer.
<br><br>
<<set $phase to 0>>
<<link [[다음|Pub Sex 1]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"Is this what I've come to? Hiring hookers in my car?" <<he>> says. "Please leave, I need to think about my decisions. Go."
<br><br>
<<link [[다음|Harvest Street]]>><<endevent>><</link>>
<</if>>
<<elseif $pubnpc is 2>>
<<if $rng gte 81>>
<<He_ nun>> 상처받은 것 같다. "아. 네가 매춘부인 줄은 몰랐어. 그냥 날 좋아하는 줄 알았는데. 하지만 네가 날 그렇게 생각하도록 만들었잖아." <<He_ ga>> 주먹을 불끈 쥔다. "너 내가 바보라고 생각하는거지? 그렇지? 이제 누가 진짜 바보인지 보여줄게." <<He_ ga>> 당신을 붙잡는다.
<br><br>
<<set $phase to 0>>
<<link [[다음|Pub Sex 2]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He_ nun>> 상처받은 것 같다. "아. 네가 매춘부인 줄은 몰랐어. 그냥 날 좋아하는 줄 알았는데. 난 정말 바보구나." <<He_ nun>> 의자에 앉는다. "부모님이 오시기 전에 이만 가 줘. 부모님이 널 보는 건 싫으니까."
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<</if>>
<<elseif $pubnpc is 3>>
<<if $rng gte 81>>
<<He>> empties <<his>> pockets but uncovers only pieces of string. <<He>> lunges for you anyway.
<br><br>
<<set $phase to 0>>
<<link [[다음|Pub Sex 3]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> empties <<his>> pockets but uncovers only pieces of string. <<He>> looks at you pleadingly.
<br><br>
<<set $phase to 0>>
<<link [[Pity fuck|Pub Sex 3]]>><<set $sexstart to 1>><<set $phase to 0>><</link>>
<br>
<<link [[떠난다|Park]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 4>>
<<if $rng gte 81>>
"You're a wily one," <<he>> says. "But I don't think you're in a position to demand anything."
<br><br>
<<set $phase to 0>>
<<link [[다음|Pub Sex 4]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"You're a wily one," <<he>> says. "But I think I'll pass. Be careful. Not everyone appreciates independent whores."
<br><br>
<<link [[떠난다|Forest]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 81>>
<<He>> laughs. "So that's your game is it. Get a <<personsimple>> all hot and bothered then take advantage of their weakness. But you've made a mistake. I'm not leaving without cooling off."
<br><br>
<<set $phase to 0>>
<<link [[다음|Pub Sex 5]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> laughs. "So that's your game is it. Get a <<personsimple>> all hot and bothered then take advantage of their weakness. I can respect that. I'm not falling for it though. Go find some other fool to torment."
<br><br>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $phase is 0>><<set $money -= 50000>>
They take the money, careful not to let anyone else see. "What a shame we couldn't find you," the <<person>> says. "Be careful <<girl>>, this won't buy our incompetence for long." They turn and leave.
<br><br>
<<endevent>>
<<link [[다음|Pub]]>><</link>>
<br>
<<else>>
<<set $location to "brothel">>
그들은 당신을 길가로 끌고간다. 당신이 도망칠 수 없도록 그들은 당신의 양 옆에 딱 붙어 있다. 당신이 창관에 도착하자, 그들은 당신을 옆에 있는 계단 아래로 밀친다. 양 쪽에 문이 늘어서 있는 복도를 따라 당신은 계속 밀쳐져 이윽고 제일 끝에 있는 열린 문 앞에 도달한다. 그들은 당신을 그 안으로 밀어넣는다.
<br><br>
당신은 작은 방으로 들어간다. 브라이어가 두 명의 깡패들을 데리고 그 곳에 있다.<<endevent>> <<npc Briar>><<person1>>"충분히 너한테 경고했을텐데." <<he_ ga>> 말한다. <<his_ yi>> 옆에 서 있던 깡패들이 당신의 다리를 잡고 들어올려, 당신의 머리와 가슴이 바닥을 향하도록 한다.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신의 <<worn_lower_name_ i>> 허벅지 아래로 흘러, 당신의 <<undies_ rul>> 드러낸다.
<</if>>
브라이어가 레버를 당기자 바닥에서 몇 피트 떨어진 벽에 구멍이 열린다.
<br><br>
깡패들이 당신의 다리, 그리고 <<bottom_ ul>> 구멍에 밀어넣어 당신이 벽 사이에 끼이게 한다. 브라이어가 레버를 약간 조작하자, 벽의 구멍이 당신의 허리 둘레에 맞게 조여든다. <<He_ nun>> 당신의 앞에 무릎을 꿇고 앉아 당신의 턱을 들어올린다. "넌 빚을 갚을거야. 네가 할 수 있는 유일한 수단으로." <<He_ nun>> 다시 일어서서, <<his_ yi>> 깡패들을 데리고 방을 떠난다.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<endevent>>
당신은 무언가가 당신의 뒤를 찌르는 것을 느낀다.
<br><br>
<<set $punishmenthole to 10>>
<<link [[다음|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Pub Accost Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Pub Accost Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
그들이 약해진 순간 당신은 빠져나온다. <<tearful>> 당신은 길을 따라 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<elseif $enemyhealth lte 0>>
당신은 그 두 사람을 쓰러뜨리고 술집에서 탈출한다. <<tearful>> 당신은 길을 따라 도망친다.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<else>>
당신은 더 이상 싸우기엔 너무 지치고 멍들었다. "시도는 좋았어." <<person1>><<perosn_ i>> 말한다. "이제, 우리랑 함께 가줘야겠다."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Pub Accost]]>><<set $phase to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>>
당신은 학생 식당에 있다.
<<if Time.schoolDay>>
<<if $schoolstate is "early">>
식당은 비어있다.
<br><br>
<<elseif $schoolstate is "late">>
식당은 비어있다.
<br><br>
<<elseif $schoolstate is "lunch">>
식당은 점심을 먹으며 이야기를 나누는 학생들로 가득하다.
<br><br>
<<else>>
식당에는 한쪽 탁자에서 이야기를 나누는 작은 학생 집단을 제하면 아무도 없다.
<br><br>
<</if>>
<<else>>
식당은 비어있다.
<br><br>
<</if>>
<<if $exposed gte 1>>
<<if $schoolstate is "lunch">>
당신은 카운터 뒤에 숨어서 <<nudityPost "을">> 감춘다.<<nudityPostend>> 바로 앞에서 학생들의 부산스러운 소리가 들려온다.
<br><br>
<<elseif Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">>
당신은 카운터 뒤에 숨어서 <<nudityPost "을">> 감춘다.<<nudityPostend>> 재빠르게 움직인다면 아무도 몰래 나갈 수 있을 것이다.
<br><br>
<<else>>
<<exhibitionclassroom>>
<</if>>
<</if>>
<<if $stress gte $stressmax>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "schoolCanteen">>
<<else>>
<<link [[모든 것이 암흑 속으로 사라져간다...|School Passout]]>><</link>>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "canteen">>
<</if>>
<<if Time.schoolDay>>
<<if $schoolstate is "early">>
<<elseif $schoolstate is "late">>
<<elseif $schoolstate is "lunch">>
<<run statusCheck("Robin")>>
<<if _robin_location is "school" and ($robinReunionScene is "dungeon" or $robinReunionScene is "dungeonRobin") and $exposed lte 0>>
<<npc Robin>><<person1>>
<<if $robinReunionScene is "dungeon">><<set $robinPostMortem to true>><</if>>
You hear a gasp from one of the tables. Turning in the direction of the sound, you spot Robin at a packed table, mouth agape.
A framed picture of the two of you sits nearby them. <<He>> jumps up and sprints towards you.
<br><br>
<<if $robinReunionScene is "dungeon">>
"I don't believe it!" <<he>> squeals before burying <<himself>> in your chest. "I-I thought you were gone forever!"
<br>
Eventually, Robin calms down a bit. <<He>> looks at you with misty eyes.
"We need to talk about this at home," <<he>> says, sniffling. "Wh-when you're ready, of course."
<br><br>
<<else>>
"I don't believe it!" <<he>> squeals before burying <<himself>> in your chest. "I thought you'd never escape!"
<br>
Eventually, Robin calms down a bit. <<He>> looks at you with misty eyes.
"We both made it home," <<he>> says, sniffling. "I'm so happy to have you back."
<br><br>
<</if>>
<<unset $robinReunionScene>>
<<if C.npc.Kylar.state is "active">>
<<if C.npc.Kylar.rage gte 60>>
You open your mouth to respond, but before you get the chance, Kylar squeezes between the two of you.
<<nnpc_He "Kylar">> shoves Robin out of the way.
<br>
"I-I was worried about you too," <<nnpc_he "Kylar">> says. "I lost track of you."<<stress 3>><<gstress>>
<br><br>
You tell the two of them that you're fine. Kylar nods along, but <<nnpc_he "Kylar">> glares at Robin the whole time.
<<if C.npc.Robin.dom gte 80>>
Robin takes notice, and <<he>> turns to face Kylar with a serious expression, arms crossed.
<br>
"Will you stop that?" <<he>> demands, causing Kylar to jolt in surprise.
"You're being a bother. <<pShes>> clearly under a lot of stress right now, so please, either behave yourself or leave my <<friend>> alone!"
<br>
Robin huffs as <<he>> finishes, breathing heavily. Kylar looks astonished.
<<nnpc_He "Kylar">> gapes at Robin for a moment, then sticks <<nnpc_his "Kylar">> tongue out and scurries back to <<nnpc_his "Kylar">> table.
<br><br>
Eventually, Robin starts to calm down. <<He>> looks embarrassed.
"S-sorry, that was rude," <<he>> mumbles. "I should apologise to <<nnpc_him "Kylar">>."
<<He>> glances towards Kylar's table, where <<nnpc_he "Kylar">> stabs <<nnpc_his "Kylar">> food with more resentment than usual.
"M-maybe later, though."
<br>
<<He>> gives you a nervous smile and a wave as <<he>> returns to <<his>> table.
<<else>>
Robin doesn't seem to notice. If <<he>> does, <<hes>> too worried about you to care.
<br><br>
After a while, the two finish fussing over you and return to their respective tables.
<</if>>
<<else>>
You tell Robin that you're fine. <<He>> nods and gives you one last squeeze, then walks back to <<his>> table.
<br>
Kylar watches from across the canteen. A hint of worry is spread across <<nnpc_his "Kylar">> face.<<npcincr Kylar rage 1>><<gksuspicion>>
<</if>>
<<else>>
You tell Robin that you're fine. <<He>> nods and gives you one last squeeze, then walks back to <<his>> table.
<</if>>
<br><br>
<<link [[다음|Canteen]]>><<endevent>><</link>>
<br>
<<else>>
<<if C.npc.Robin.init is 0>>
<<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<npc Robin>><<initnpc Robin>><<person1>>누군가가 당신 뒤편에서 소리치는 게 들린다. "어이!" 로빈이다. <<He_ nun>> 고아원에서 함께 사는 아이다.
<<He_ nun>> 당신과 같은 나이임에도, 당신을 항상 동경해왔다.
<<He_ nun>> 당신에게 달려오다가 속도를 늦출 타이밍을 놓쳐, 당신과 부딪히며 거의 <<hisPost "의">> 식판의 내용물을 쏟을 뻔 했다.
당신은 <<his_ yi>> 중심을 잡는 걸 도와주려고 <<hisPost "의">> 팔을 잡는다. "고마워." 미소에서 부끄러움을 감추지 못하며, <<he_ ga>> 말한다.
<br><br>
"오늘 아침에는 못 봤네. <span class="gold">고아원에서 내 방으로 오기만 하면 언제든 날 만날 수 있다는 걸</span> 기억해.
너한테 뭘 좀 보여주려고 하고 있었어. 완전 기대 중이야!"
<<He_ nun>> 앉을 자리를 찾아 달려나가기 전, 당신을 한 팔로 안아주고 반대쪽 팔로는 조심스럽게 <<hisPost "의">> 식판의 균형을 맞춘다.
<br><br>
<<endevent>>
<<foodicon "eat">><<link [[로빈과 함께 먹는다 (0:20)|Canteen Lunch Robin]]>><<stress -6>><<trauma -2>><<pass 20>><<set $daily.school.lunchEaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>>
<br>
<<elseif _robin_location is "school" and C.npc.Robin.init is 1 and $daily.school.lunchEaten isnot 1 and $exposed lte 0>>
<<if C.npc.Robin.cdquest is 5 and C.npc.Robin.trauma lte 20>>
로빈이 점심을 먹는 모습이 보이고, <<npc Robin>><<person1>><<he_ ga>> 사람들의 주의를 좀 끌고 있는 듯 하다.<<endevent>>
<br>
<<foodicon "eat">><<link [[로빈과 함께 먹는다 (0:20)|Canteen Lunch Robin CD 1]]>><<stress -6>><<trauma -2>><<pass 20>><<set $daily.school.lunchEaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
<<rng>>
<<if $rng gte 96>>
<<npc Robin>><<person1>>로빈이 점심을 먹으려 하는 와중에 일련의 불량학생들이 <<hePost "을">> 괴롭히는 모습이 보인다.<<endevent>>
<br>
<<ind>><<link [[개입한다 (0:20)|Canteen Lunch Intervene]]>><<set $daily.school.lunchEaten to 1>><<npcincr Robin love 5>><</link>>
<br><br>
<<elseif $rng gte 91 and C.npc.Whitney.dom gte 16 and C.npc.Whitney.state isnot "dungeon">>
로빈이 점심을 먹는 모습이 보인다.
<br>
<<foodicon "eat">><<link [[로빈과 함께 먹는다 (0:20)|Canteen Robin Whitney]]>><<stress -6>><<trauma -2>><<pass 20>><<set $daily.school.lunchEaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
로빈이 점심을 먹는 모습이 보인다.
<br>
<<foodicon "eat">><<link [[로빈과 함께 먹는다 (0:20)|Canteen Lunch Robin]]>><<stress -6>><<trauma -2>><<pass 20>><<set $daily.school.lunchEaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<</if>>
<</if>>
<<set _kylarLocation to getKylarLocation()>>
<<if $exposed lte 0 && _kylarLocation.area is "canteen">>
카일라는 홀로 앉아 포크로 음식을 찌르고만 있다.
<br>
<<foodicon "eat">><<link [[카일라와 함께 먹는다 (0:20)|Canteen Lunch Kylar]]>><<pass 20>><<set $daily.school.lunchEaten to 1>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<</if>>
<<if C.npc.Sydney.init is 1 and _sydney_location is "canteen" and $exposed lte 0>>
시드니는 외떨어진 구석에서 책과 종이를 쌓아놓고 앉아있다.
<br>
<<foodicon "eat">><<link [[시드니와 함께 먹는다 (0:15)|Canteen Lunch Sydney]]>><<stress -6>><<trauma -2>><<pass 15>><<set $daily.school.lunchEaten to 1>><<npcincr Sydney love 1>><</link>><<glove>><<lstress>>
<br><br>
<</if>>
<<if $daily.school.lunchEaten isnot 1 and $exposed lte 0>>
<<foodicon "eat">><<link [[점심을 먹는다 (0:10)|Canteen Lunch]]>><<pass 10>><<stress -6>><<set $daily.school.lunchEaten to 1>><</link>><<lstress>>
<br>
<</if>>
<</if>>
<<elseif $daily.school.canteenApproach isnot 1 and $exposed lte 0>>
<<ind>><<link [[학생들에게 다가간다|Canteen Students]]>><</link>>
<br>
<</if>>
<<if def $milkshake and $milkshake gt 0>>
<<foodicon "milkshake">><<link [[밀크셰이크를 마신다 (0:10)|Canteen Milkshake]]>><<pass 10>><<set $milkshake -= 1>><<stress -5>><</link>><<lstress>>
<br>
<</if>>
<</if>>
<<if $exposed gte 1 and $schoolstate is "lunch">>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<ind>><<link [[식판으로 몸을 가리고 나가려 한다|Canteen Tray]]>><</link>>
<br>
<</if>>
<<ind>><<link [[들킬 위험이 없을 때까지 기다린다|Canteen Wait]]>><</link>>
<br>
<<else>>
<<getouticon>><<link [[식당을 떠난다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>><<switch $robinexit>>
<<case "leave">>
"I'll see you in class. Don't be late!" Robin waves goodbye and leaves.
<br><br>
<<case "library">>
"Okay! Good luck with whatever you need to do in the library. Don't be late to class, okay?" Robin waves goodbye and leaves.
<br><br>
<<case "whitney leave">>
"I'll see you later, then. Try not to run into Whitney again, okay?" Robin waves goodbye and leaves.
<br><br>
<<case "whitney concern">>
"If you say so..." Robin still looks concerned, but <<he>> waves goodbye as <<he>> leaves the canteen.
<br><br>
<<default>>
<</switch>>
<<if C.npc.Kylar.state is "active">>
<<switch $kylarexit>>
<<case "jealous robin" "jealous both">>
<<if $robinromance is 1 and C.npc.Robin.dom gte 50 and C.npc.Kylar.love gte 60>>
Once Robin's gone, Kylar marches to your table, grabs your face and roughly kisses you in the same spot. "You don't need them," <<nnpc_he "Kylar">> hisses. "<<if $kylarexit is "jealous both">>Neither of them. <</if>>You only need me." <<nnpc_He "Kylar">> kisses your other cheek just as roughly before walking away.
<<else>>
Kylar glares after <<nnpc_him "Robin">>, but Robin gives no sign of noticing.
<</if>>
<br><br>
<<case "rage">>
<<npc Kylar>><<person1>>
<span class="red">You stagger as you rise to your feet.</span> You feel light-headed. "Are you okay?" you hear Kylar say through thickening fog. "You need the nurse." <<He>> puts an arm around your shoulder and steers you towards the door. You black out.
<br><br>
<<case "rage robin">>
<<npc Kylar>><<person1>><<npc Robin 2>>
<span class="red">You stagger as you rise to your feet.</span> You feel light-headed. "Are you okay?" you hear Robin say through thickening fog. <<person2>><<His>> concerned face swims before you as your vision grows fuzzy.
<br><br>
"<<pShe>> needs the nurse," Kylar says. <<person1>><<He>> puts an arm around your shoulder and steers you towards the door despite Robin's <<print C.npc.Robin.dom gte 10 ? "protests" : "feeble protests">>. You black out.
<br><br>
<<default>>
<</switch>>
<</if>>
<<unset $kylarexit>>
<<unset $robinexit>>
<<switch $phase2>>
<<case "library">>
<<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><<endevent>><</link>>
<<case "basement">>
<<link [[다음|Kylar Basement]]>><<endevent>><</link>>
<<default>>
<<link [[다음|Canteen]]>><<endevent>><</link>>
<</switch>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 91>>
<<generates1>><<generates2>><<person1>>
You sit down to eat. A <<person>> approaches you and taps you on the shoulder. "I made a lunch for you," <<he>> says, handing you a small brown paper bag. "Enjoy!" <<He>> drops the bag on the table in front of you and walks away, smiling.
<br><br>
<<link [[Eat it|Canteen Lunch Sandwich]]>><<set $phase to 1>><</link>>
<br>
<<link [[Throw it away|Canteen Lunch Sandwich]]>><<set $phase to 0>><<status -5>><</link>><<lcool>>
<<else>>
<<if $cool gte 160>>
당신은 점심을 먹기 위해 앉는다. 같은 탁자에 앉은 학생들이 당신의 관심을 끌기 위해 경쟁한다.
<<stress -2>><<trauma -1>><<lstress>><<ltrauma>>
<<elseif $cool lt 40>>
당신은 점심을 먹기 위해 앉는다. 다른 학생들은 당신과 함께 있는 모습이 보이기 싫어서 빠르게 탁자에서 떠난다.
<<gtrauma>><<stress 1>><<trauma 1>>
<<else>>
당신은 점심을 먹기 위해 앉는다. 딱히 당신을 신경쓰는 사람은 없다.
<</if>>
<br><br>
<<historyicon>><<link [[역사 수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><<endevent>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generatey1>>
<<if $rng gte 51>>
당신은 학생들에게 다가간다. <<person1>><<personPost "이">> 수상쩍다는 듯이 당신을 올려다본다. "뭐야?"
<br><br>
<<link [[추파를 던진다|Canteen Students Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[떠난다|Canteen]]>><<endevent>><</link>>
<<else>>
당신은 학생들에게 다가간다. 그들은 딱히 당신과 이야기를 나누고 싶어하지 않는 것 같다. "저리 꺼져, 꼬맹아." <<person1>><<personPost "이">> 무시하듯이 말한다.
<br><br>
<<endevent>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $daily.school.canteenApproach to 1>>
<<generatey1>>몸을 돌려 떠나려 할때, <<person1>><<personPost "이">> 당신의 어깨 위에 손을 올린다.
"더 좋은 생각이 있어," <<he_ ga>> 말한다. "우리한테 네 귀여운 <<print ($player.gender_appearance is "m" ? "자지" : "보지")>>를 보여주는 건 어때?"
<<personPost "이">> 당신을 희롱하는 동안 다른 이들이 웃음을 터트린다.
<br><br>
<<link [[다음|Canteen Students Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $daily.school.canteenApproach to 1>>
<<link [[다음|Canteen]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>><<npcstrip>>
<<enableSchoolRescue "Whitney" "delinquency">>
<<set $timer to 20>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>당신의 불량학생으로서의 명성 때문에, 누구도 당신을 도우러 오지 않는다.</span>">>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue gte 2>>
<span id="next"><<link [[다음|Whitney Rescue]]>><<set $whitneyRescueExit to "canteen">><</link>></span><<nexttext>>
<<elseif _combatend or ($timer lte 0)>>
<span id="next"><<link [[다음|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Canteen Students Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<HePost "은">> 고통에 몸을 움찔거린다. <<HisPost "의">> 눈에서 공포가 얼핏 보인다.
"할만큼 했잖아." <<HePost "은">> 자신감 있는 척을 해보지만, 어쩔 수 없이 목소리가 떨린다. <<tearful>> 당신은 히죽거리며 멀어진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Canteen]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<HisPost "의">> 친구들이 웃기 시작한다. "그 꼬맹이 가지고 너무 많이 재미 보는거 아니야?" 그 중 한 명이 말한다. <<personPost "은">> <<himself_ rul>> 변호하려 한다. <<tearful>> 당신은 그 자리를 뜬다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Canteen]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<personPost "은">> 친구들에게 저지당한다. "자자, 말썽에 휘말려들고 싶진 않잖아." <<HePost "은">> 잠시 머뭇거리다가, 곧 하던 것을 멈춘다.
그러고는 <<He_ nun>> 당신을 밀치고는 떠난다. <<tearful>> 당신은 바닥에서 몸을 일으킨다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Canteen]]>><</link>>
<<elseif $timer lte 0>>
지루해졌는지, <<personPost "은">> 당신을 밀친다. <<tearful>> 당신은 바닥에서 몸을 일으킨다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Canteen]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 유혹하는듯 탁자 위로 몸을 기울이며 <<personPost "에게">> 말을 건다. "긴장한 것처럼 보이는데. 내가 도와줄게 있을까?"
<<promiscuity1>>
<<if $cool gte 160>>
<<HePost "은">> 당신을 보고는 얼굴을 붉힌다. "괜찮다면... 둘만 있을 수 있는 곳으로 갈래?" <<HePost "에겐">> 분명히 음란한 의도가 있는 것 같다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[받아들인다|Canteen Student Encounter]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[거절한다|Canteen]]>><<endevent>><</link>>
<<elseif $cool lt 40>>
<<set $daily.school.canteenApproach to 1>>
굴욕감을 느끼고 있는 <<personPost "을">> 제외한 다른 사람들이 웃음을 터트린다. "좆까. 다신 내게 말걸지 마."
<br><br>
<<link [[다음|Canteen]]>><<endevent>><</link>>
<br><br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<HePost "은">> 당신을 보고는 얼굴을 붉힌다. "괜찮다면... 둘만 있을 수 있는 곳으로 갈래?" <<HePost "에겐">> 분명히 음란한 의도가 있는 것 같다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[받아들인다|Canteen Student Encounter]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[거절한다|Canteen]]>><<endevent>><</link>>
<<else>>
<<set $daily.school.canteenApproach to 1>>
<<HePost "은">> 얼굴을 붉히며 시선을 돌린다. 갑자기 말수가 적어진 것에 대해 <<hisPost "의">> 친구들이 웃기 시작한다.
<br><br>
<<link [[다음|Canteen]]>><<endevent>><</link>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
당신과 <<personPost "은">> 아무도 없을만한 창고를 찾는다.
<<set $daily.school.canteenApproach to 1>> <<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Canteen Student Encounter Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Canteen Student Encounter]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"정말 대단했어." <<hePost "이">> 헐떡이며 말한다. "다음에 또 보자." <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<personPost "은">> 혼란스럽고 실의에 빠진 모습으로 비틀거리며 창고에서 나간다. <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<personPost "은">> 실의에 빠진 모습으로 옷을 고쳐입고는 창고에서 나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|Canteen]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 카운터 위로 손을 뻗어 식판을 잡는다. 식판으로 몸 앞을 가린 상태에서, 당신은 심호흡을 한 뒤 자리에서 일어난다.
당신은 아무 일도 없는 듯이 행동하며 식당 가장자리를 따라 걷는다. 다행히 아무도 당신을 눈치채지 못하고, 당신은 문으로 향한다.
<br><br>
<<if $rng gte 51>>
당신은 무사히 식당을 통과한 뒤, 근처에 있는 계단 밑으로 달려가 몸을 숨긴다.
<<gstress>><<stress 2>>
<br><br>
<<link [[다음|Hallways]]>><</link>>
<<else>>
하지만 문손잡이를 잡으려는 찰나, 느닷없이 문이 열리는 바람에 당신은 뒤로 넘어지며 몸을 가리고 있던 식판을 저 멀리 날려버린다.
더 끔찍한 것은, 부딪히는 소리에 식당에 있던 사람들의 이목이 집중되었다는 것이다.
<br><br>
바닥에 옷을 덜 입은 <<girlPost "이">> <<lewdnessPost "을">> 드러낸 채로 있는 것을 보자, 잠시동안 식당 전체가 정적에 휩싸인다.
곧 식당 안이 조롱조의 환호성으로 뒤덮이자 당신은 멍한 상태에서 잔인하게 깨어난다. 너무나 당황하여, 당신은 식당에서 뛰쳐나온다. 그 뒤를 조롱과 휘파람이 따른다.
<<gtrauma>><<gstress>><<lcool>><<trauma 6>><<stress 6>><<status -10>>
<br><br>
<<link [[다음|Hallways]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 학생들이 점심을 먹는 동안 카운터 밑에 웅크리고 기다린다. 이토록 가까이에 있는데도 아무도 당신이 여기 있다는 것을 모른다.
곧 종이 울리고 사람들이 식당에서 빠져나가는 소리가 들려온다. 안전해진 것 같자, 당신은 머뭇거리며 숨어있던 곳에서 나온다.
당신은 문틈으로 밖을 내다봐 복도에 아무도 없다는 것을 확인한 뒤 식당에서 나온다.
<br><br><br><br>
<<link [[다음|Hallways]]>><</link>>
<br>
<<if $schoolstate is "lunch">>
<<set _time_left to 60 + random(3) - Time.minute>>
<!-- give up to 3 extra minutes for students to leave the canteen -->
<<pass _time_left>>
<<schooleffects>>
<</if>><<wearProp "milkshake">>
당신은 카페에서 산 밀크셰이크를 마신다. 아주 맛있으며 크리미하고, 한 모금 마실 때마다 학교에서 받은 스트레스가 녹아내린다.
<br><br>
<<link [[다음|Canteen]]>><<clotheson>><</link>><<effects>>
<<if $phase is 0>>
You toss the lunch in a nearby bin, deciding to eat the canteen food. You don't trust food prepared by a stranger. The rest of your meal is uneventful.
<br><br>
The <<person>> scowls across the canteen. <<lcool>>
<br><br>
<<endevent>>
<<historyicon>><<link [[역사 수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<<else>>
You open the paper bag, finding a simple sandwich and a bag of crisps. You take a bite into the sandwich.
<br><br>
<<if $fame.sex gte random(1,2000) or $cool lt 40>>
<<if $NPCList[0].penis isnot "none" or $NPCList[1].penis isnot "none">>
<<if $ejactrait is 1>>
<span class="lewd">It tastes delicious.</span> You peel the bread away in wonder, and find a white, gooey substance coating the ham and cheese. It's cum.
<<arousal 600>><<garousal>>
<<else>>
<span class="pink">It tastes strange.</span> You peel the bread away in confusion, and find a white, gooey substance coating the ham and cheese.<<if $awarelevel gte 1>> It's cum.<</if>>
<<stress 6>><<gstress>>
<</if>>
<br><br>
You hear giggling from a nearby table. The <<person>>, along with a <<person2>><<person>>, whisper to each other while watching you.
<br><br>
<<if hasSexStat("promiscuity", 4) or $ejactrait is 1>>
<<link [[Finish it|Canteen Lunch Sandwich Finish]]>><<set $phase to 1>><</link>><<if $ejactrait is 1>><<ejacTrait>><</if>><<if hasSexStat("promiscuity", 4)>><<promiscuous4>><</if>>
<<else>>
<span class="blue">You are not lewd enough to continue eating, now that you know what's in it.</span>
<</if>>
<br>
<<link [[`Throw it at ${$NPCList[0].pronouns.him}`|Canteen Lunch Sandwich Throw]]>><</link>><<athleticsdifficulty>>
<br>
<<link [[Throw it in the garbage|Canteen Lunch Sandwich Garbage]]>><</link>><<lcool>>
<br>
<<else>>
<span class="pink">A sticky strand trails from the bread.</span> You peel it back to find a clear splatter, right in the centre. They spat in your food.<<stress 6>><<gstress>>
<br><br>
You hear giggling from a nearby table. The <<person>>, along with a <<person2>><<person>>, watch and whisper.
<br><br>
<<if hasSexStat("promiscuity", 4) or $submissive gte 1500>>
<<link [[Finish it|Canteen Lunch Sandwich Finish]]>><<set $phase to 0>><</link>><<if $submissive gte 1500>><<submissivetext>><</if>><<if hasSexStat("promiscuity", 4)>><<promiscuous4>><</if>>
<<else>>
<span class="blue">You are not lewd enough to continue eating, now that you know what's in it.</span>
<</if>>
<br>
<<link [[`Throw it at ${$NPCList[0].pronouns.him}`|Canteen Lunch Sandwich Throw]]>><</link>><<athleticsdifficulty>>
<br>
<<link [[Throw it in the garbage|Canteen Lunch Sandwich Garbage]]>><</link>><<lcool>>
<br>
<</if>>
<<else>>
Plain ham and cheese, unbuttered. It's not particularly amazing, but better than the canteen food. You see the <<person>> smile and wave from another table.
<<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<<endevent>>
<<historyicon>><<link [[역사 수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You make a show of eating the sandwich, taking the time to make eye contact with the <<person1>><<person>> as you slowly take another bite. <<He>> and <<his>> friend's eyes are locked on you, and their attention goads you on.
<<if $phase is 1 and $ejactrait is 1>>
It tastes so good, you don't even need to pretend to enjoy it.
<<elseif $phase is 0 and $submissive gte 1500>>
You cast your gaze down in feigned humiliation.
<</if>>
<<if hasSexStat("promiscuity", 4)>>
<<promiscuity4>>
<<else>>
<<arousal 600>><<garousal>>
<br><br>
<</if>>
<<if $phase is 1>>
A bit of the fluid drips onto your lips, but you lick it back up, leaving the two in awe.
<<bodyliquid "mouth" "semen">>
<<else>>
A string of saliva clings to your lips. You lap it up, leaving the two in awe.
<</if>>
Finished, you get up and leave the canteen.
<<status 1>><<gcool>><<famesex 10>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><<effects>>
You pick up what's left of the sandwich and take aim, throwing it as hard as you can at the <<person1>><<person>>.
<br><br>
<<if $athleticsSuccess>>
The sandwich flies across the room and <span class="green">hits <<him>> in the face</span>, before slowly falling away. "Ew, gross!" the <<person>> shouts, furiously wiping <<his>> cheek with <<his>> shirt. The <<person2>><<person>> laughs, and the <<person1>><<person>> stands up and flees the canteen.
<<stress -6>><<trauma -6>><<status 1>><<lstress>><<ltrauma>><<gcool>>
<<else>>
The sandwich flies across the room and <span class="red">lands face up on <<his>> table</span>, revealing the contents for the <<fullGroup>> to see. They look up from the sandwich, pointing and laughing at you as you stand up and leave.
<<status -10>><<lcool>>
<</if>>
<br><br>
<<endevent>>
<<historyicon>><<link [[역사 수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>><<effects>>
You throw the remainder of the sandwich in the brown bag, standing up and making your way to a nearby bin. You drop the lewd lunch in, as the <<person1>><<person>> jeers at you.
<<status -5>>
<br><br>
At least the crisps are untouched.
<br><br>
<<endevent>>
<<historyicon>><<link [[역사 수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $physiqueSuccess>>
<span class="green">당신은 팔을 비틀어 <<personsPost "의">> 손아귀에서 빠져나온다.</span> 그러고는 다시 당신을 잡으려는 <<hisPost "의">> 손을 피해낸 뒤 탈의실에서 도망친다.
<br><br>
<<link [[다음|School Pool Entrance]]>><<endevent>><</link>>
<br>
<<else>>
당신은 팔을 비틀어 <<personsPost "의">> 손아귀에서 빠져나오려 하나, <span class="red">힘이 충분치 않다.</span> "너 같은 변태를 혼내주는 법을 내가 잘 알지." <<hePost "이">> 말한다. "우리가 옷을 벗고 있는 걸 네가 봤으니, 우리도 네가 벗은 모습을 봐야겠지. 벗어."
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[벗는다|School Changing Room Strip]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[벗는다|School Changing Room Strip]]>><<trauma 6>><<stress 6>><<set $phase to 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[유혹한다|School Changing Room Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[거부한다|School Changing Room Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<endevent>>
<<if $changingRoomGender is "boys">>
<<generatesm1>>
<<else>>
<<generatesf1>>
<</if>>
<<person1>>
"어쩔 수가 없었어." 당신이 말한다. "너네 모두 섹시한걸."
<<promiscuity1>>
몇몇 <<changingRoomGenderPost "이">> 얼굴을 붉힌다. <<personPost "은">> 별 감흥이 없는 눈치다. "너 같은 변태를 혼내주는 법을 내가 잘 알지," <<hePost "이">> 말한다. "우리가 옷을 벗고 있는 걸 네가 봤으니, 우리도 네가 벗은 모습을 봐야겠지. 옷 벗어."
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[벗는다|School Changing Room Strip]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[벗는다|School Changing Room Strip]]>><<trauma 6>><<stress 6>><<set $phase to 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[유혹한다|School Changing Room Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[거부한다|School Changing Room Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
"미-미안해." 당신이 말한다. "탈의실을 헷갈렸어."
<br><br>
"그 말을 믿을 것 같아?" <<personPost "이">> 웃는다. "너 같은 변태를 혼내주는 법을 내가 잘 알지. 우리가 옷을 벗고 있는 걸 네가 봤으니, 우리도 네가 벗은 모습을 봐야겠지. 옷 벗어."
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[벗는다|School Changing Room Strip]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[벗는다|School Changing Room Strip]]>><<trauma 6>><<stress 6>><<set $phase to 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[유혹한다|School Changing Room Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[거부한다|School Changing Room Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<set _genderAppearance to $player.gender_appearance is "m" ? "남자" : "여자">>
<<if $phase is 1>>
당신은 <<nervously>> 옷을 벗는다. 몇몇 <<changingRoomGenderPost "은">> 얼굴을 붉히고는 시선을 돌리나, 대부분은 호기심을 갖고 지켜본다. 당신의 주변으로 사람들이 모여든다. 곧 당신은 그들 앞에서 알몸이 된다.
<<covered>>
<br><br>
<<else>>
<<flaunting>> 당신은 <<nervously>> 옷을 벗는다. 당신이 옷을 벗는 동안 당신은 가능한 많은 <<changingRoomGenderPost "과">> 눈을 맞춘다. 대부분은 얼굴을 붉히고 시선을 돌리나, 그래도 당신의 주변으로 사람들이 모여든다. 곧 당신은 그들 앞에서 알몸이 된다.
<<covered>><<exhibitionism5>>
<</if>>
<<strip>>
<<if $player.gender is $player.gender_appearance or playerChastity("hidden")>>
<<personPost "이">> 당신의 옷을 낚아채간다. "돌려받고 싶다면 말이야." <<hePost "이">> 말한다. "내 말을 따르는게 좋을 거야."
<br><br>
다른 <<changingRoomGenderPost "이">> 여러 의견을 외친다.
<<if $worn.neck.collared is 1>>
<<personPost "은">> 그들의 말을 무시하며 당신의 목줄을 집어든다. "완벽해." <<hePost "이">> 말한다. "산책 갈 시간이야. 착한 멍멍이답게 무릎 꿇어."
<br><br>
<<link [[무릎꿇는다 (0:10)|School Changing Room Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Changing Room Naked Refuse]]>><</link>>
<br>
<<else>>
"다들 핸드폰 꺼내," <<hePost "이">> 주변에 모여든 <<changingRoomGenderPost>>에게 말한다. "증거를 잔뜩 남기도록 하라고." <<HePost "은">> 당신을 돌아본다. "벌 받을 시간이야. 엎드려."
<br><br>
<<link [[엎드린다 (0:10)|School Changing Room Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Changing Room Naked Refuse]]>><</link>>
<br>
<</if>>
<<elseif $player.penisExist and $player.vaginaExist>>
<<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
당신의 <<genitalsPost "이">> 드러나자 <<changingRoomGenderPost "이">> 흥분하여 탄성을 내지른다. "그럴 줄 알았어," <<personPost "이">> 당신의 옷을 움켜쥐려 몸을 앞으로 기울이며 말한다. "네가 그 학교 괴물이구나."
<br><br>
<<elseif $schoolrep.herm gte 3 and !$worn.face.type.includes("mask")>>
당신의 <<genitalsPost "을">> 보자 <<changingRoomGenderPost "이">> 흥분하여 탄성을 내지른다. "네가 자꾸 얘기가 들려오는 그 학교 괴물이구나," <<personPost "이">> 당신의 옷을 움켜쥐려 몸을 앞으로 기울이며 말한다. "솔직히 안 믿었는데 말이야."
<br><br>
<<else>>
<<changingRoomGenderPost "은">> 당신의 <<genitalsPost "을">> 입을 떡 벌리고 바라본다. 뭐라 말을 하기에는 너무 큰 충격이었나 보다. <<personPost "이">> 충격에서 가장 먼저 헤어나온다. "괴물이었잖아," <<hePost "이">> 당신의 옷을 움켜쥐며 말한다.
<br><br>
<</if>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[유혹한다|School Changing Room Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[그냥 이렇게 태어난 거라 말한다|School Changing Room Crossdress Honest]]>><</link>>
<br>
<<link [[저주받은 것이라 한다 (0:05)|School Changing Room Herm Explain]]>><<set $phase to 0>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<link [[요상한 과학 탓을 한다 (0:05)|School Changing Room Herm Explain]]>><<set $phase to 1>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep herm 1>>
<<else>>
<<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
"소문이 사실이었네," <<personPost "이">> 만족스럽다는듯 말한다. "너 정말로 <<gender_ yeot>>잖아. 왜 그렇게 입은 거야? 변태야?"
<<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>>
<<personPost "이">> 입을 떡 벌린다. "네가 그 소문의 크로스드레서구나." <<hePost "이">> 말한다. "왜 그러는 거야? 그냥 변태라서 그런 거야?"
<<else>>
<<personPost "이">> 입을 떡 벌린 채로 바라본다. "너 _genderAppearance 아니었어?" <<hePost "이">> 말한다. "왜 _genderAppearance처럼 입고 있던 거야?"
<</if>>
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[유혹한다|School Changing Room Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[_genderAppearance + "처럼 입는 것을 좋아한다고 말한다"|School Changing Room Crossdress Honest]]>><</link>>
<br>
<<link [[강요당했다고 말한다 (0:05)|School Changing Room Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep crossdress 1>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>><<npcstrip>>
<<enableSchoolRescue "delinquency">>
<<if $changingRoomGender is "boys">>
<<set $audienceforceboy to 1>>
<<else>>
<<set $audienceforcegirl to 1>>
<</if>>
"벗는게 좋을 거야," <<personPost "이">> 말한다. "네가 좋아하든 그렇지 않든 상관 없어." <<HePost "은">> 망설이나, 다른 <<changingRoomGenderPost "이">> <<hePost "을">> 응원한다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") or $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and playerChastity())>>
<span id="next"><<link [[다음|School Changing Room Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Changing Room Refuse Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _genderAppearance to $player.gender_appearance is "m" ? "남자" : "여자">>
<<if $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<endevent>><<npc Mason>><<person1>>메이슨이 비명을 듣고는 무슨 일인지 알아보러 달려온다. <<changingRoomGenderPost "은">> 등을 돌리고는 관계 없는 척을 한다.
<<if $exposed gte 1>>
<<HePost "은">> 수건으로 당신의 몸을 감싸고는 탈의실 밖으로 데리고 나간다.
<<else>>
<<HePost "은">> 당신을 탈의실 밖으로 데리고 나간다.
<</if>>
<<if ($player.gender is "m" and $changingRoomGender is "girls") or ($player.gender is "f" and $changingRoomGender is "boys") and $genderknown.includes("Mason")>>
"<<changingRoomGenderPost "이">> 사용하는 탈의실에 들어가면 안되지." 일단 당신과 단둘이 있게 되자 <<hePost "이">> 말한다. "그렇다고 쟤네들이 한 일이 잘한 짓이라는 건 아니지만, 앞으로는 좀 더 조심하도록 해."
<<gdelinquency>><<detention 1>>
<<elseif $player.penisExist and $player.vaginaExist and $genderknown.includes("Mason")>>
일단 당신과 단둘이 있게 되자 <<hePost "은">> 가만히 있다가, 어떻게든 당신과 눈을 마주하려 한다. "너의 그 독특함은 숨기도록 해." <<hePost "이">> 말한다. "네게 공평한 일은 아니지만, 어떤 사람들은 잔혹하게 굴 수도 있어. 조심하도록 해."
<<elseif ($player.gender_appearance is "m" and $changingRoomGender is "girls") or ($player.gender_appearance is "f" and $changingRoomGender is "boys")>>
"<<changingRoomGenderPost "이">> 사용하는 탈의실에 들어가면 안되지." 일단 당신과 단둘이 있게 되자 <<hePost "이">> 말한다. "그렇다고 쟤네들이 한 일이 잘한 짓이라는 건 아니지만, 앞으로는 좀 더 조심하도록 해."
<<gdelinquency>><<detention 1>>
<<else>>
"오늘 쟤네들이 한 짓을 결코 옳은 짓이 아니야." 일단 당신과 단둘이 있게 되자 <<hePost "이">> 말한다. "저 녀석들은 내가 단단히 혼내두마."
<<lcool>><<status -10>>
<</if>>
<br><br>
<<tearful>> 당신은 선생님이 학생들에게로 돌아가는 걸 지켜본다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|School Pool Entrance]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 사물함 쪽으로 밀친다. 다른 <<changingRoomGenderPost "이">> 당신을 붙잡으려 하나, 당신은 그들도 밀친다. <<tearful>> 당신은 탈의실에서 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Pool Entrance]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
당신은 <<personsPost "의">> 손아귀에서 힘이 빠지자 몸을 비틀어 빠져나온다. 다른 <<changingRoomGenderPost "이">> 당신을 붙잡으려 하나, 당신은 그들도 밀친다. <<tearful>> 당신은 탈의실에서 탈출한다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|School Pool Entrance]]>><</link>>
<<else>>
<<strip>>
<<if $player.gender is $player.gender_appearance or playerChastity("hidden")>>
<<personPost "은">> 당신의 옷을 손에 든 채로 물러난다. "돌려받고 싶다면 말이야." <<hePost "이">> 말한다. "내 말을 따르는게 좋을 거야."
<br><br>
다른 <<changingRoomGenderPost "이">> 여러 의견을 외친다.
<<if $worn.neck.collared is 1>>
<<personPost "은">> 그들의 말을 무시하며 당신의 목줄을 집어든다. "완벽해." <<hePost "이">> 말한다. "산책 갈 시간이야. 착한 멍멍이답게 무릎 꿇어."
<br><br>
<<link [[무릎꿇는다 (0:10)|School Changing Room Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Changing Room Naked Refuse]]>><</link>>
<br>
<<else>>
"다들 핸드폰 꺼내," <<hePost "이">> 주변에 모여든 <<changingRoomGenderPost>>에게 말한다. "증거를 잔뜩 남기도록 하라고." <<HePost "은">> 당신을 돌아본다. "벌 받을 시간이야. 엎드려."
<br><br>
<<link [[엎드린다 (0:10)|School Changing Room Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Changing Room Naked Refuse]]>><</link>>
<br>
<</if>>
<<elseif $player.penisExist and $player.vaginaExist>>
<<personPost "이">> 당신의 옷을 손에 든 채로 뒤로 물러난다.
<<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
<<changingRoomGenderPost "은">> 흥분해서 소곤거린다. "그럴 줄 알았어," <<personPost "이">> 말한다. "네가 그 학교 괴물이구나."
<br><br>
<<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>>
<<changingRoomGenderPost "은">> 흥분해서 소곤거린다. "네가 자꾸 얘기가 들려오는 그 학교 괴물이구나," <<personPost "이">> 말한다. "솔직히 안 믿었는데 말이야."
<br><br>
<<else>>
<<changingRoomGenderPost "은">> 말도 못 할 정도로 충격받아, 당신의 <<genitalsPost "을">> 입을 떡 벌리고 바라본다. <<personPost "이">> 충격에서 가장 먼저 헤어나온다. "괴물이었잖아," <<hePost "이">> 말한다.
<br><br>
<</if>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[유혹한다|School Changing Room Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[그냥 이렇게 태어난 거라 말한다|School Changing Room Crossdress Honest]]>><</link>>
<br>
<<link [[저주받은 것이라 한다 (0:05)|School Changing Room Herm Explain]]>><<set $phase to 0>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<link [[요상한 과학 탓을 한다 (0:05)|School Changing Room Herm Explain]]>><<set $phase to 1>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep herm 1>>
<<else>>
<<person_ i>> 당신의 옷을 손에 든 채로 뒤로 물러난다.
<<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
"소문이 사실이었네," <<personPost "이">> 만족스럽다는듯 말한다. "너 정말로 <<gender_ yeot>>잖아. 왜 그렇게 입은 거야? 변태야?"
<<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>>
<<personPost "이">> 입을 떡 벌린다. "네가 그 소문의 크로스드레서구나." <<hePost "이">> 말한다. "왜 그러는 거야? 그냥 변태라서 그런 거야?"
<<else>>
<<personPost "이">> 입을 떡 벌린 채로 바라본다. "너 _genderAppearance 아니었어?" <<hePost "이">> 말한다. "왜 _genderAppearance처럼 입고 있던 거야?"
<</if>>
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[유혹한다|School Changing Room Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[_genderAppearance + "처럼 입는 것을 좋아한다고 말한다"|School Changing Room Crossdress Honest]]>><</link>>
<br>
<<link [[강요당했다고 말한다 (0:05)|School Changing Room Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep crossdress 1>>
<</if>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">유혹 능력에 자신감이 붙는다.</span><</if>><<seductionskilluse>>
<br><br>
"보기만 할 거야?" 당신이 아양 떨듯 말한다. "우리 둘 다 벗어보는 건 어때?"
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
<<personPost "은">> 뭔가 답을 하려고 하나, 말을 더듬기만 한다. 당신은 <<hisPost "의">> 옷을 벗기기 시작한다.
<br><br>
<<link [[다음|School Changing Room Seduce Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"어림도 없지." <<personPost "이">> 말한다. "당하는 건 네쪽 뿐이야."
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[벗는다|School Changing Room Strip]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[벗는다|School Changing Room Strip]]>><<trauma 6>><<stress 6>><<set $phase to 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[거부한다|School Changing Room Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $changingRoomGender is "boys">>
<<set $audienceforceboy to 1>>
<<else>>
<<set $audienceforcegirl to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|School Changing Room Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Changing Room Seduce Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<personPost "은">> 얼굴을 새빨갛게 물들인 채로 바닥에 누워있다. <<tearful>> 당신은 한가로이 탈의실에서 나간다. 등 뒤에서 <<changingRoomGenderPost "이">> 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 사물함 쪽으로 밀친다. <<tearful>> 당신은 탈의실에서 도망친다. 등 뒤에서 <<changingRoomGenderPost "이">> 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<personPost "은">> 당황한 듯한 모습으로 옷을 고쳐입는다. <<tearful>> 당신은 탈의실에서 나온다. 등 뒤에서 <<changingRoomGenderPost "이">> 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
당신은 무릎을 꿇는다. "착한 멍멍이네," <<personPost "이">> 말한다. <<HePost "은">> 다른 <<changingRoomGenderPost "을">> 바라본다. "가자."
<br><br>
<<HePost "은">> 당신을 탈의실 입구로 데리고 나가, 학교 이곳저곳으로 끌고 다닌다. 당신은 알몸인 상태에서 무릎을 꿇고 엎드린 채로 다니고, <<personPost "은">> 당신의 목에 채워진 개목걸이에 연결된 목줄을 잡고 있는다. 다른 <<changingRoomGenderPost "은">> 당신을 둘러싼 채로 조롱한다. 이따금 누군가가 당신의 몸을 더듬거나 손바닥으로 때린다.
<br><br>
곧 당신은 복도를 따라 가다가 한 무리의 학생들과 맞닥뜨린다. "맙소사," 누군가 그런 말을 하더니, 곧 다른 말은 웃음소리에 묻혀 들리지 않게 된다. 그들도 행진에 동참한다. 곧 개목걸이와 목줄을 찬 알몸의 <<girlPost "을">> 중심으로 모여든 학생들이 학교 내부를 행진한다.
<<fameexhibitionism 50 "pic">>
<br><br>
<<endcombat>>
<<link [[다음|School Changing Room Knees 2]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<npc Leighton>><<person1>>
레이턴의 목소리가 집단의 뒤쪽에서 들려온다. 곧 학생들이 흩어진다. 교장은 당신의 옆으로 와서는 당신을 내려다본다. <<HePost "은">> 다른 곳에서 당신의 옷을 찾아내서는 몸 위에다가 던져준다. <<HePost "은">> 미소를 지은 채로 떠난다.
<<if !playerChastity("hidden")>>
<<set $genderknown.pushUnique("Leighton")>>
<</if>>
<br><br>
<<clothesontowel>>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
당신은 사물함에 기대어 선 뒤 몸을 굽힌다. <<personPost "이">> 당신의 옆으로 와서는 당신의 등 위에 몸을 기댄다. "제대로 찍어두도록 해." <<hePost "이">> 말한다. 잠시 정적만이 흐르다가, 큰 소리로 찰싹이는 소리가 나면서 뭔가가 당신의 <<bottom_ ul>> 후려친다. 곧 또 한 번 얻어맞는다. <<HePost "은">> 저학년들이 사용하는 부낭으로 당신의 엉덩이를 때리고 있다. 부낭은 발포 고무로 만들어져 있으나, 몸이 저절로 들썩이는 고통을 줄 정도의 속도로 <<hePost "이">> 당신의 피부를 후려치고 있다.
<<gpain>><<pain 10>>
<br><br>
<<fameexhibitionism 50 "pic">>
"누구 또 할 사람 있으면 해봐," <<hePost "이">> 잠시 뒤에 말한다. 누군가가 역할을 이어받는다. 이전처럼 효과적이지는 않으나, <<personPost "은">> 사물함에 기대어 서서는 당신의 머리카락을 잡고 뒤로 당긴다. <<HePost "은">> 당신에게로 몸을 기울인다. "여기에 들어오는 <<if $exposed gte 2 and $player.penisExist and $player.vaginaExist>>괴물들<<elseif $player.gender_appearance is "f">>여자애들<<else>>남자애들<</if>>은 이렇게 되는 거야," <<hePost "이">> 말한다. 또 다시 고통에 몸이 들썩인다. "내가 이토록 상냥하게 굴어주는 것에 감사해야 할 거야. 이보다 더 심하게 구는 녀석들도 있으니까 말이야." <<HePost "이">> 당신의 몸을 쳐다보더니, <<hisPost "의">> 표정이 후회로 어두워진다. <<HePost "은">> 자리에서 일어난다. "이 정도면 됐어. <<pShesPost>>도 교훈을 얻었겠지." <<HePost "은">> 당신에게 옷을 던져준다. <<tearful>> 당신은 옷을 챙겨서 탈의실을 나온다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<personPost "이">> 어깨를 으쓱인다. "그래." <<hePost "이">> 말한다. "다들. 배웅해주자고."
<br><br>
몸을 더듬던 손들이 당신의 몸 이곳저곳을 애무하다가, 열려있는 창문 쪽으로 당신을 민다. 작고 천장 근처에 있는 창문이긴 하나, <<changingRoomGenderPost "이">> 당신을 들어올려서, 머리부터 먼저 밖으로 내보낸다. 당신은 반대편의 땅 위에 나동그라진다. 곧 위쪽에서 창문이 닫히는 소리가 들려온다. 여기는 더이상 학교 부지 안도 아니다.
<<covered>>
<br><br>
<<endcombat>>
<<link [[다음|Oxford Street]]>><<clotheson>><<upperruined>><<lowerruined>><<underruined>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $player.penisExist and $player.vaginaExist>>
"부끄러워 하지 마," 당신이 아앙 떨듯 말한다. "나 같은 '괴물'을 원한다는 걸 알고 있어."
<<else>>
"네 <<gender_ ga>> 되줄 수도 있어," 당신이 아앙 떨듯 말한다. "네가 원한다면 말이야."
<</if>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<HePost "은">> 뭐라 대답을 하려다가, 말만 더듬는다. 당신은 <<hisPost "의">> 옷을 벗기기 시작한다.
<br><br>
<<link [[다음|School Changing Room Crossdress Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<if $player.penisExist and $player.vaginaExist>>
"그-그렇지 않아." <<hePost "이">> 말을 더듬는다. "넌 괴물이잖아, 그리고 그에 걸맞게 다뤄져야해." <<HePost "은">> 다른 <<changingRoomGenderPost "을">> 둘러본다. "얘를 어떻게 하면 좋을까?"
<<else>>
"시-싫어." <<hePost "이">> 말한다. "그치만 <<genderPost>>처럼 다뤄지고 싶다면, 나야 좋지. <<pher_ rul>> 어떻게 하면 좋을까?"
<</if>>
<br><br>
다른 <<changingRoomGenderPost "이">> 여러 의견을 외친다.
<<if $worn.neck.collared is 1>>
<<personPost "은">> 그들의 말을 무시하며 당신의 목줄을 집어든다. "완벽해." <<hePost "이">> 말한다. "산책 갈 시간이야. 착한 멍멍이답게 무릎 꿇어."
<br><br>
<<link [[무릎꿇는다 (0:10)|School Changing Room Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Changing Room Naked Refuse]]>><</link>>
<br>
<<else>>
"다들 핸드폰 꺼내," <<hePost "이">> 주변에 모여든 <<changingRoomGenderPost>>에게 말한다. "증거를 잔뜩 남기도록 하라고." <<HePost "은">> 당신을 돌아본다. "벌 받을 시간이야. 엎드려."
<br><br>
<<link [[엎드린다 (0:10)|School Changing Room Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Changing Room Naked Refuse]]>><</link>>
<br>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<if $changingRoomGender is "boys">>
<<set $audienceforceboy to 1>>
<<else>>
<<set $audienceforcegirl to 1>>
<</if>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|School Changing Room Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Changing Room Crossdress Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<personPost "은">> 얼굴을 새빨갛게 물들인 채로 바닥에 누워있다. <<tearful>> 당신은 한가로이 탈의실에서 나간다. 다른 <<changingRoomGenderPost "은">> <<hePost "을">> 보고 웃음을 터트리지만, 등 뒤에서 당신에게 굶주린 시선을 보내오는게 느껴진다.
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 사물함 쪽으로 밀친다. 다른 <<changingRoomGenderPost "은">> <<hePost "을">> 보고 웃음을 터트리지만, 등 뒤에서 당신에게 굶주린 시선을 보내오는게 느껴진다.
<<elseif $finish is 1>>
<<personPost "은">> 당황한 듯한 모습으로 옷을 고쳐입는다. <<tearful>> 당신은 탈의실에서 나온다. 다른 <<changingRoomGenderPost "은">> <<hePost "을">> 보고 웃음을 터트리지만, 등 뒤에서 당신에게 굶주린 시선을 보내오는게 느껴진다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $player.penisExist and $player.vaginaExist>>
<<if $speech_attitude is "meek">>
"그-그냥 이렇게 태어난 거야." 당신이 말한다. "날 싫어하지 말아줘."
<<elseif $speech_attitude is "bratty">>
"난 이런 몸도 만족해." 당신이 말한다. "괴물은 너네들이지."
<<else>>
"그냥 이렇게 태어났을 뿐이야." 당신이 말한다.
<</if>>
<br><br>
<<changingRoomGenderPost "이">> 웃음을 터트린다. "얘를 어떻게 할까?" <<personPost "이">> 묻는다.
<br><br>
<<else>>
<<if $speech_attitude is "meek">>
"나는 <<print $changingRoomGender is "boys" ? "소녀" : "소년">>처럼 입고 다니는 걸 좋아해," 당신이 말한다. "그럼 예뻐진 기분이 들거든."
<<elseif $speech_attitude is "bratty">>
"난 내 맘대로 입어," 당신이 말한다. "그리고 나는 <<print $changingRoomGender is "boys" ? "소녀" : "소년">>처럼 입고 다니는 걸 좋아하지."
<<else>>
"나는 <print $changingRoomGender is "boys" ? "소녀" : "소년">>처럼 입고 다니는 걸 좋아해," 당신이 말한다.
<</if>>
<br><br>
<<changingRoomGenderPost "이">> 웃음을 터트린다. "너 정말로 변태구나," <<personPost "이">> 말한다. "<<phim_ ul>> 도대체 어떻게 하면 좋을라나."
<br><br>
<</if>>
다른 <<changingRoomGenderPost "이">> 여러 의견을 외친다.
<<if $worn.neck.collared is 1>>
<<personPost "은">> 그들의 말을 무시하며 당신의 목줄을 집어든다. "완벽해." <<hePost "이">> 말한다. "산책 갈 시간이야. 착한 멍멍이답게 무릎 꿇어."
<br><br>
<<link [[무릎꿇는다 (0:10)|School Changing Room Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Changing Room Naked Refuse]]>><</link>>
<br>
<<else>>
"다들 핸드폰 꺼내," <<hePost "이">> 주변에 모여든 <<changingRoomGenderPost>>에게 말한다. "증거를 잔뜩 남기도록 하라고." <<HePost "은">> 당신을 돌아본다. "벌 받을 시간이야. 엎드려."
<br><br>
<<link [[엎드린다 (0:10)|School Changing Room Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Changing Room Naked Refuse]]>><</link>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"나-나도 <<print $changingRoomGender is "boys" ? "여자" : "남자">>처럼 입고 싶진 않았어," 당신이 말한다. "교복 입고 오는 걸 잊었는걸."
<<elseif $speech_attitude is "bratty">>
"웬 멍청이가 이 옷을 입게 만들었지."
<<else>>
"어쩔 수 없었어." 당신이 말한다. "교복 입고 오는 걸 잊었는걸."
<</if>>
<br><br>
<<changingRoomGenderPost "은">> 당신의 처지를 즐기며 웃는다. "여기서도 <<print $changingRoomGender is "boys" ? "여자" : "남자">>처럼 입고 있게 둘 순 없지," <<hePost "이">> 말한다. "시선을 끌기 마련이니까." <<HePost "은">> 얼굴을 붉히며 옷을 던져준다.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[다음|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<if $phase is 0>>
<<if $speech_attitude is "meek">>
"저-저주를 받았어." 당신이 말한다. "날 싫어하지 말아줘."
<<elseif $speech_attitude is "bratty">>
"더러운 마법에 저주받았지." 당신이 말한다. "썩 물러나. 아니면 너네도 저주받을 테니까!"
<<else>>
"저주받았어." 당신이 말한다. "사악한 마법으로 말이야."
<</if>>
<br><br>
몇몇 <<changingRoomGenderPost "이">> 뒤로 물러난다. <<personPost "은">> 여전히 자리를 지키고 있으나, 목소리가 떨린다. "저-저주 따위는 없어," <<hePost "이">> 말한다. "그치?" <<HePost "은">> 다른 남학생들의 옹호를 기대하며 주위를 둘러보지만, 아무도 나서지 않는다.
<br><br>
<<HePost "은">> 마치 뭔가 옮기라도 할듯 당신의 옷을 던져준다. "여기 들어오고 싶다면 <<putpost `$changingRoomGender.slice(0, -1)`>>처럼 입도록 해," <<hePost "이">> 말한다. "그리고 나한테서 떨어져."
<br><br>
<<else>>
<<if $speech_attitude is "meek">>
"이상한 실험을 받아서 이렇게 됐어." 당신이 말한다. "날 싫어하지 말아줘."
<<elseif $speech_attitude is "bratty">>
"과학 실험이 제대로 된 덕분에 이렇게 되었지." 당신이 말한다.
<<else>>
"과학 실험이 실패한 덕분에 이렇게 되었지." 당신이 말한다.
<</if>>
<br><br>
<<changingRoomGenderPost "은">> 웃는다. "그렇게 될 리가 없잖아," <<personPost "이">> 그렇게 말하며, 다른 학생들의 옹호를 바라는 듯 주위를 둘러본다. "그렇지?" <<changingRoomGenderPost>> 중 한 명이 어깨를 으쓱이고, <<personPost "은">> 당신을 쳐다본다. <<HePost "은">> 당신의 옷을 던져준다. "상관 없어. <<genderPost>>처럼 생겨서는 여기에 들어올 수 없어. 시선이 끌리거든."
<br><br>
<</if>>
<<clotheson>>
<<endevent>>
<<link [[다음|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
당신이 지켜보고 있는 걸 모르는 <<changingRoomGenderPost "이">> 옷을 갈아입는 광경을 지켜본다. 잡힐지도 모른다는 두려움에 심장박동이 빨라진다.
<<promiscuity1>>
<<if hasSexStat("exhibitionism", 3)>>
<<skinicon "masturbate">><<link [[자위한다 (0:01)|School Changing Room Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>>
<br>
<</if>>
<<refuseicon>><<link [[그만둔다|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
<<flaunting>> 당신은 탈의실에 들어간다. 알몸의 <<girl_ i>> 들어오자 학생들의 반응이 엇갈린다. 누군가는 몸을 가릴 수 있는 것은 전부 집어든다. 누군가는 그 자리에서 얼어붙는다. 다른 학생들은 환호성을 내지르며 휘파람을 분다. 다들 당신을 쳐다본다.
<<exhibitionism5>>
<<link [[과시한다 (0:05)|School Changing Room Flaunt]]>><<pass 5>><<status 1>><<arousal 600>><</link>><<gcool>><<garousal>>
<br>
<<if hasSexStat("promiscuity", 5)>>
<<link [[자극한다|School Changing Room Goad]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
당신은 탈의실 한가운데로 가서는 빙그르르 돈다.
<<if $speech_attitude is "meek">>
"다 벗고 알몸으로 너네들 앞에 서있는데 말이야." 당신이 말한다. "멋진 광경이었으면 좋겠네."
<<elseif $speech_attitude is "bratty">>
"너네들 시선을 사로잡는 것도 참 간단하구나." 당신이 말한다.
<<else>>
"바라보는 건 무례한 짓이야." 당신이 말한다.
<</if>>
<<if $changingRoomGender is "boys">><<generatesm1>><<else>><<generatesf1>><</if>>
한 <<person1>><<personPost "이">> 만지려 손을 뻗으나, 당신은 <<hisPost "의">> 손을 쳐낸다.
<br><br>
당신은 계속해서 그들을 놀린다. <<changingRoomGenderPost "은">> 점점 더 소란스러워지고, 점점 더 대담해진다. 곧 메이슨이 수영장에서 소리친다. "거기 무슨 일이라도 있는 거야?" 마법 같던 시간이 끝나며, 남학생들은 당신에게서 물러난다. 당신은 한가로이 탈의실에서 나간다.
<br><br>
<<link [[다음|School Pool Entrance]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<if $changingRoomGender is "boys">>
<<generatesm1>><<generatesm2>><<generatesm3>><<generatesm4>><<generatesm5>><<generatesm6>>
<<else>>
<<generatesf1>><<generatesf2>><<generatesf3>><<generatesf4>><<generatesf5>><<generatesf6>>
<</if>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $changingRoomGender is "boys">>
<<set $audienceforceboy to 1>>
<<else>>
<<set $audienceforcegirl to 1>>
<</if>>
당신은 탈의실 한가운데로 간다.
<<if $speech_attitude is "meek">>
"나-날 원하는대로 다뤄도 좋아." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"뭘 보고만 있어." 당신이 말한다. "하루종일 시간이 되는게 아냐."
<<else>>
"기다리고 있게 하지마, 얘들아." 당신이 말한다.
<</if>>
딱히 확신이 없는 눈치다.
<<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|School Changing Room Goad Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Changing Room Goad]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"거기 무슨 일이라도 있는 거야?" 메이슨이 수영장에서 외친다. <<tearful>> 당신은 한가로이 탈의실에서 나온다. 등 뒤에서 <<changingRoomGenderPost "이">> 굶주린 시선을 보내오는게 느껴진다.
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 사물함에다가 밀친다. <<tearful>> 당신은 탈의실에서 탈출한다. 등 뒤에서 <<changingRoomGenderPost "이">> 굶주린 시선을 보내오는게 느껴진다.
<<elseif $finish is 1>>
"거기 무슨 일이라도 있는 거야?" 메이슨이 수영장에서 외친다. <<tearful>> 당신은 탈의실에서 나온다. 등 뒤에서 <<changingRoomGenderPost "이">> 굶주린 시선을 보내오는게 느껴진다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[다음|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
당신은 웃고 있는 <<personPost "을">> 지나쳐 탈의실에서 달려나온다.
<br><br>
<<fameexhibitionism 1>>
<<endevent>>
<<link [[다음|Hallways]]>><</link>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
노출했지만 숨어있는 상태로, 당신은 옷을 벗은 <<changingRoomGenderPost "을">> 음란한 눈으로 쳐다본다. 당신은 그들이, 지금처럼 벌거벗은 당신을 발견하면 무엇을 할 것인지 생각한다. 당신의 양손이 움직인다.
<<exhibitionism3>>
<<set $timer to random(1, 100)>>
<<set $mouth to "disabled">>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $corruptionMasturbation>>
<span class="red">귓속의 슬라임이 당신이 그만두는 것을 허락하지 않을 것이다.</span>
<</if>>
<div id="masturbationButtons">
<<if $timer lte 0>>
<div id="next"><<link [[계속한다|School Changing Room Masturbation Caught]]>><</link>><<nexttext>></div>
<<else>>
<div id="next"><<link [[계속한다|$passage]]>><</link>><<nexttext>></div>
<</if>>
<<masturbationStopControls>>
</div>
<br><br><br><br><br><<effects>>
<<changingRoomGenderPost>> 중 하나가 당신 쪽을 흘깃 바라본다. 당신은 문에서 뒤로 물러나고, 당신의 심장이 두근거린다.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Pool Entrance]]>><</link>><<effects>>
<<endmasturbation>>
<<endcombat>>
<<if $changingRoomGender is "boys">>
<<generatesm1>>
<<else>>
<<generatesf1>>
<</if>>
<<person1>>
<<if $rng gte 81>>
당신은 뒤에서 쿵 하는 소리를 듣는다. 한 <<person_ i>> 당신을 보며 입을 떡 벌리고 서 있고, <<his_ yi>> 가방이 <<himPost>> 옆의 바닥에 떨어져 있다. <<He_ nun>> 충격에서 벗어나기 위해 눈을 깜박이고는 싱긋 웃는다."얘들아!" <<he_ ga>> 소리지른다. "너희들에게 관객이 있어." 탈의실이 조용해진다.
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[들어간다|School Changing Room Exhibitionism]]>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[도망간다|School Changing Room Run]]>><</link>>
<br>
<<else>>
당신은 뒤에서 쿵 하는 소리를 듣는다. 한 <<person_ i>> 당신을 보며 입을 떡 벌리고 서 있고, <<his_ yi>> 가방이 <<himPost>> 옆의 바닥에 떨어져 있다. 얼굴을 붉히며, <<he_ nun>> <<his_ yi>> 가방을 집어들고 <<he_ ga>> 왔던 곳으로 도망간다.
<<gstress>><<stress 3>>
<br><br>
<<clotheson>>
<<link [[다음|School Pool Entrance]]>><</link>>
<</if>><<widget "changingRoom">>
<<unset $lastChangingRoom>>
<<set _studentsKnow to ($schoolrep.crossdress gte 4 and $changingroomstate is "own") or ($schoolrep.crossdress gte 5 and $changingroomstate isnot "empty")>>
<<set _changingRoomGenderType to ($changingRoomGender is "girls" ? "f" : "m")>>
<<if !$daily.changingRoomPregnancyFame>><<set $daily.changingRoomPregnancyFame to $player.gender_appearience is "m" ? random(500, 1500) : random(200, 1000)>><</if>>
<<if _changingRoomGenderType is "f" and ($fame.pregnancy gte $daily.changingRoomPregnancyFame or playerBellyVisible() or ($forcedcrossdressingdisable is "f" and $whitneyCrossdressSwimwear gte 1 and $player.gender_appearance is "f"))>>
<<set _seenGender to "f">>
<<else>>
<<set _seenGender to (_studentsKnow ? $player.gender : $player.gender_appearance)>> <!-- If they know you crossdress, then they won't judge you by appearance -->
<</if>>
<<set _playerGenderAppearance to (_seenGender is _changingRoomGenderType ? "same" : "other")>>
<<set _uncomfortable to ($backgroundTraits.includes("crossdresser") and $player.gender is _changingRoomGenderType)>>
<<set _justChangedClothes to ["School Pool Wardrobe", "School Boy Changing Room", "School Girl Changing Room"].includes($passagePrev)>>
<<if $changingRoomGender is "girls">>
<<set _chance to 100 - maleChance()>>
<<set _playerGenitals to $player.vaginaExist and !$player.penisExist ? "same" : "other">>
<<else>>
<<set _chance to maleChance()>>
<<set _playerGenitals to !$player.vaginaExist and $player.penisExist ? "same" : "other">>
<</if>>
<<outfitChecks>>
<<if _playerGenderAppearance is "same">>
<<if $changingroomstate isnot "empty">>
이곳은 옷을 갈아입는 <<changingRoomGenderPost "으로">> 분주하다.
<<if $changingRoomGender is "boys">>
<!-- TODO: Add events for girls and for possible herm reveals. Also, add more boys events too if you feel like it. -->
<<eventsSchoolChangingRoomsBoys>>
<</if>>
<<if !_nomessage>>
<<if $changingRoomGender is "girls" and
($player.gender is "m" and ($fame.pregnancy gte $daily.changingRoomPregnancyFame or playerBellyVisible()) or
($player.gender isnot "m" and $player.gender_appearance is "m" and $fame.pregnancy gte $daily.changingRoomPregnancyFame))>>
<<if playerBellyVisible()>>
당신의 <<print playerAwareTheyArePregnant() ? "임신한 모습" : "임신한 것처럼 보이는 배">> 때문에 당신이 <<gender_ ra>>는 것을 알아차리지 못하고, 아무도 당신을 다시 쳐다보지 않는다.
<<else>>
<<if $player.gender_appearance is "m">>
<<set $_response to "<<changingRoomGenderPost>>들 중 몇몇이 당신을 무시하기 전에 상반된 표정으로 쳐다본다">>
<<else>>
<<set $_response to "당신이 <<gender_ ra>>는 것을 알아차리지 못하고, 아무도 당신을 다시 쳐다보지 않는다">>
<</if>>
당신의 최근 임신에 대한 소문 때문에 $_response.
<</if>>
<<changingRoomFeelings>>
<<elseif $changingRoomGender is "boys" and playerBellyVisible()>>
<<changingRoomGenderPost>>들 중 몇몇이 주로 당신의 <<print playerAwareTheyArePregnant() ? "임신한 배" : "임신한 것처럼 보이는 배">> 때문에, 당신을 불편한 듯 쳐다본다. 당신의 배가 그들이 당신을 여자라고 생각하게 만드는 것이 확실하다.<<gstress>>
<<elseif $player.penisExist and $player.vaginaExist>>
<<if $changingRoomGender is "boys">><<generatesm1>><<else>><<generatesf1>><</if>><<person1>>
<<switch $schoolrep.herm>>
<<case 0>> 아무도 당신의 양성성을 알아채지 못하고, 당신을 다시 쳐다보지 않는다.
<<case 1>> 한 <<person_ i>> 당신의 사타구니를 흘낏 쳐다본다. <<He_ nun>> 무언가를 <<his_ yi>> 친구에게 속삭이고, 그 친구는 <<print either ("납득하지 못해하며, ", "회의적으로 ", "미심쩍다는 듯이 ", "눈을 굴리며 ", "웃으며 ")>><<his_ yi>> 머리를 젓는다. <span class="purple">당신의 성기에 대한 소문이 퍼지기 시작했다.</span>
<<case 2>> 한 <<person_ i>> 당신의 사타구니를 흘낏 쳐다본다. <<He_ nun>> 무언가를 <<his_ yi>> 친구에게 속삭이고, 그 친구는 <<print either ("납득하지 못해하며, <<his_ yi>> 머리를 젓는다", "납득한 듯 보인다", "조심스럽게 끄덕인다", "조심스럽게 당신을 쳐다본다", "킥킥거린다")>>. <span class="purple">당신의 성기에 대한 소문이 퍼지기 시작했다.</span>
<<case 3>> 몇몇 사람이 당신의 사타구니를 흘낏 쳐다본다. 그들 중 몇은 <<print either("당신을 가리키며 친구들에게 속삭인다", "저속한 손짓을 한다", "불편할 정도로 오랫동안 응시한다", "무언가 말 할 듯이 쳐다보지만, 조용히 있는다", "당신의 바지 속에 무엇이 있냐고 거슬리는 질문을 한다")>>. <span class="pink">그들은 소문을 들었다.</span>
<<case 4>> 몇몇 사람이 당신의 사타구니를 흘낏 쳐다본다. 한 <<person_ i>> 당신이 사물함으로 향하자 당신을 가리키며 <<print either("웃어댄다", "저속한 농담을 한다", "<<his_ yi>> 친구를 팔꿈치로 친다", "당신을 조롱한다")>>. <span class="pink">그들은 소문을 들었다.</span>
<<case 5>> 많은 사람이 당신의 사타구니를 흘낏 쳐다보며, 공공연하게 속삭이며 당신을 가리킨다. 그들 중 몇은 당신이 사물함으로 가는 도중에 그들 옆을 지나자 <<print either("욕설을 내뱉는다", "웃어댄다", "야유한", "당신을 조롱한다", "당신에게 추파를 던진다")>>. <span class="red">그들은 소문을 들었고, 당신은 모든 사람들이 그랬으리라 의심한다.</span>
<</switch>>
<<endevent>>
<<elseif $player.gender isnot $player.gender_appearance and $NudeGenderDC isnot -1>>
<<if $schoolrep.crossdress gte 3 and $forcedcrossdressingdisable is "f" and $whitneyCrossdressSwimwear gte 1>>
<<changingRoomGenderPost>>들 중 몇몇이 당신을 보며 킬킬거린다. <span class="red">그들은 당신이 강제로 여기에서 옷을 갈아입는다는 사실을 분명히 알고 있다.</span> <<gstress>>
<<elseif $schoolrep.crossdress is 3>>
<<changingRoomGenderPost>>들 중 몇몇이 당신을 불편한 듯 쳐다본다. 그들 중 몇은 당신이 사물함으로 향하자 계속 당신을 쳐다본다. <span class="pink">그들은 당신이 크로스드레서라는 소문이 진실이라고 의심하고 있다.</span> <<gstress>>
<<elseif $schoolrep.crossdress lt 3>>
당신이 <<gender_ ra>>는 것을 모르기에, 아무도 당신을 다시 쳐다보지 않는다. <<changingRoomFeelings>>
<</if>>
<</if>>
<<changingRoomFeelings 0>>
<br><br>
<</if>>
<<elseif $poolroomstate isnot "empty">>
탈의실은 현재 비어있지만, 당신은 수영장에서 적절하게 활동하는 소리를 듣는다. <<if $poolroomstate is "own">>당신이 들어가야 하는 수업이 진행중이다.<</if>>
<<changingRoomFeelings 1>>
<br><br>
<<schoolPoolSwap>>
<<raidLockers>>
<<else>>
탈의실은 비어 있다.
<<changingRoomFeelings 2>>
<br><br>
<</if>>
<<schoolChangingRoomLinks>>
<<elseif _justChangedClothes and $changingroomstate isnot "empty">>
이곳은 옷을 갈아입는 <<changingRoomGenderPost "으로">> 분주하다.
<br><br>
<<if $NudeGenderDC isnot -1>>
<<if _bottomless and _playerGenitals is "other">>
<!-- TODO: Write something better for this. -->
They can't see your <<genitals>> from here.
<<elseif _topless and $changingRoomGender is "boys" and ($player.breastsize gte 4 or $lactating is 1)>>
<<if $player.breastsize gte 9>>
A number of the $changingRoomGender openly stare at your exposed <<breasts>>. They still think you're a boy, but <<if maleChance("f") gt 0>>your chest is making some of them embarrassed<<else>>now they're very confused<</if>>.
<<elseif $player.breastsize gte 4>>
You overhear some of the $changingRoomGender whisper about your exposed <<breasts>>. They think your chest looks feminine.
<<else>>
You overhear some of the $changingRoomGender whisper about your exposed <<breasts>>.
<</if>>
<<if $lactating is 1>>
One of them addresses you directly. "Hey, what's going on with your nipples? Is that milk?"
<</if>>
<<elseif _topless and $changingRoomGender is "girls" and $player.breastsize lte 2>>
You overhear some of the $changingRoomGender whisper about your exposed <<breasts>>. One of them addresses you directly.
"Damn, I've <<print either("seen boys with", "had boyfriends with", "slept with boys that had", "fucked boys with")>> bigger tits than you."
They don't realise you really are a <<girl>>.
<<else>>
One of the $changingRoomGender looks at you <<print either("quizzically", "curiously", "strangely", "contemplatively")>>.
"Wow, you <<print either("really", "kinda", "almost", "")>> look like a <<girl>> wearing that."
<</if>>
<br><br>
<</if>>
<<schoolChangingRoomLinks>>
<<else>>
<<if $changingroomstate isnot "empty">>
<<if $exposed gte 2 and _chance isnot 0>>
당신은 모퉁이 너머를 훔쳐본다. 옷을 입지 않은 <<changingRoomGenderPost "이">> 보인다. 들어가려 한다면 들킬 것이다.
<br><br>
<<ind>><<link [[지켜본다 (0:05)|School Changing Room Watch]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<if hasSexStat("exhibitionism", 3)>>
<<skinicon "masturbate">><<link [[자위한다 (0:01)|School Changing Room Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<if hasSexStat("exhibitionism", 5)>>
<<ind>><<link [[들어간다 (0:05)|School Changing Room Exhibitionism]]>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<getouticon>><<link [[나간다|School Pool Entrance]]>><</link>>
<<elseif $daily.school.changingRoomEntered is Time.hour and _chance isnot 0>>
<<if $changingRoomGender is "boys">><<generatesm1>><<else>><<generatesf1>><</if>><<person1>>
<<if $player.gender_appearance isnot _changingRoomGenderType and $NudeGenderDC isnot -1>>
탈의실 내부는 옷을 입지 않은 <<changingRoomGenderPost "으로">> 가득하며, 그들은 당신을 <<girl_ ira>>고 생각하고, 허둥지둥 몸을 가린다. 상당수가 화난 것처럼 보인다. <<personPost "이">> 가방을 떨구고는 앞으로 나온다. "이 변태야," <<hePost "이">> 말한다. "자꾸 그렇게 불쑥 들어오면 안된다고." <<HePost "이">> 당신의 팔을 붙잡는다.
<<else>>
탈의실 내부는 옷을 입지 않은 <<changingRoomGenderPost "으로">> 가득하고 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 화난 것처럼 보인다. <<personPost "이">> 가방을 떨구고는 앞으로 나온다. "이 변태야," <<hePost "이">> 말한다. "자꾸 그렇게 불쑥 들어오면 안된다고." <<HePost "이">> 당신의 팔을 붙잡는다.
<</if>>
<<detention 3>><<gdelinquency>>
<br><br>
<<link [[도망치려 한다|School Changing Room Escape]]>><</link>><<physiquedifficulty 4000 14000>>
<br>
<<link [[추파를 던진다|School Changing Room Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[사과한다|School Changing Room Apologise]]>><</link>>
<<else>>
<<set $daily.school.changingRoomEntered to Time.hour>>
<<if $player.gender_appearance isnot _changingRoomGenderType and $NudeGenderDC isnot -1>>
탈의실 내부는 옷을 입지 않은 <<changingRoomGenderPost "으로">> 가득하며, 그들은 당신을 <<girl_ ira>>고 생각하고, 허둥지둥 몸을 가린다. 상당수가 금방이라도 부끄러워 죽을 것처럼 보이나, 몇 명은 화를 내며 당신을 쫓아낸다.
<<else>>
탈의실 내부는 옷을 입지 않은 <<changingRoomGenderPost "으로">> 가득하며 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 금방이라도 부끄러워 죽을 것처럼 보이나, 몇 명은 화를 내며 당신을 쫓아낸다.
<</if>>
<<detention 3>><<gdelinquency>>
<br><br>
<<link [[다음|School Pool Entrance]]>><</link>>
<</if>>
<<elseif $poolroomstate isnot "empty">>
탈의실은 현재 비어있지만, 당신은 수영장에서 적절하게 활동하는 소리를 듣는다. <<if $poolroomstate is "own">>당신이 들어가야 하는 수업이 진행중이다.<</if>>
<<changingRoomFeelings 1>>
<br><br>
<<raidLockers>>
<<schoolChangingRoomLinks>>
<<else>>
탈의실은 비어 있다.
<<changingRoomFeelings 2>>
<br><br>
<<schoolChangingRoomLinks>>
<</if>>
<</if>>
<</widget>>
<<widget "schoolChangingRoomLinks">>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 5) and $poolroomstate isnot "empty">>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><<set $lastChangingRoom to $passage>><<set $justEntered to true>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<<elseif $exposed gte 2 and $swimall isnot 1 and $poolroomstate isnot "empty">>
<span class="pink">이렇게 노출한 상태로는 수영장에 들어갈 수 없다!</span>
<<else>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><<set $lastChangingRoom to $passage>><<set $justEntered to true>><</link>>
<</if>>
<br>
<<if $earSlime.forcedCommando isnot undefined and !$worn.under_lower.type.includes("naked")>>
<span class="red">귓속의 슬라임이 <<underwearTypeText "을">> 입은 채 나가는 것을 허락하지 않는다.</span>
<<elseif $exhibitionism lte 75 and $exposed gte 1>>
<span class="pink">이렇게 노출한 상태로는 밖으로 나갈 수 없다!</span>
<<elseif $exposed gte 1>>
<<getouticon>><<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<else>>
<<getouticon>><<link [[떠난다|School Pool Entrance]]>>
<<if $daily.whitney.whitneyCrossdressSwimwear>><<run $daily.whitney.whitneyCrossdressSwimwear.push(`${$changingRoomGender} exit`)>><</if>>
<</link>>
<</if>>
<<schoolpoolclothes _store_location>>
<<lockericon>><<link [[사물함|School Pool Wardrobe]]>><<set $wardrobe_location to "schoolBoys">><</link>>
<</widget>>
<<widget "destination_pool">>
<<if $changingRoomGender is "boys">>
<<link [[다음|School Boy Changing Room]]>><<endevent>><</link>>
<<else>>
<<link [[다음|School Girl Changing Room]]>><<endevent>><</link>>
<</if>>
<</widget>>
<<widget "changingRoomFeelings">>
<<if $schoolrep.crossdress lt 3 and _args[0] is undefined>>
<<if $backgroundTraits.includes("crossdresser") and $player.gender isnot _changingRoomGenderType>>
<<if !$daily.school.changingRoomStressRelief>>
<span class="green">당신은 그것 때문에 좋은 기분이 든다.</span><<lstress>><<stress -3>><<set $daily.school.changingRoomStressRelief to true>>
<<else>>
당신은 그것 때문에 좋은 기분이 든다.
<</if>>
<<elseif $NudeGenderDC isnot -1 and !_uncomfortable>>
당신은 외설적인 느낌이 든다.
<</if>>
<<elseif _uncomfortable>>
<br><br>
<<switch _args[0]>>
<<case 1>>Even alone, being in the $changingRoomGender' changing room makes you <span class="red">uncomfortable.</span>
<<case 2>>Even so, being in the $changingRoomGender' changing room makes you <span class="red">uncomfortable.</span>
<<default>>Being in the $changingRoomGender' changing room makes you <span class="red">uncomfortable.</span>
<</switch>><<gstress>><<stress 1>>
<<elseif $NudeGenderDC isnot -1 and _playerGenderAppearance is "other">>
/* Intentional lack of br */
<<switch _args[0]>>
<<case 1>>Even alone, being here makes you feel naughty, as well as worried you'll be caught.
<<case 2>>Even so, being here makes 당신은 외설적인 느낌이 든다.
<<default>> /* Intentional blank, this one is handled outside the widget */
<</switch>>
<</if>>
<</widget>>
<<widget "eventsSchoolChangingRoomsBoys">>
<<rng>>
<<if $poolroomstate is "own" and $rng gte 80 and $worn.under_lower.name is "naked" and ($worn.lower.name is "naked" or $worn.lower.name.includes("towel"))>>
<<rng>>
<<if $worn.lower.name.includes("towel")>>
<<if $rng gte 50 and $player.penisExist>>
<br><br>
학우 중 한 명이 당신이 허리춤에 차고 있던 수건을 벗겨낸다. 손으로 가릴 틈도 없이, <<genitalsPost "이">> 학우들 앞에서 노출된다.
<<lowerstrip>>
<<if $player.penissize is 4>>
탈의실 안에서 웃음이 터져나오며 몇몇 학생들은 당신의 <<EZbig>> <<genitalsPost "을">> 두고 상스러운 말을 던진다. 당신은 서둘러 몸을 가린다.
<<elseif $player.penissize lte 1>>
당신의 <<EZsmall>> <<genitalsPost "이">> 노출되자 탈의실 안에서 웃음이 터져나온다. <<Penisremarkquote>> 남학생들 중 한 명이 그렇게 말한다. 당신은 부끄러운 나머지 재빠르게 <<EZsmall>> <<EZpenis>> 위를 양손으로 덮는다.
<<status -5>><<lcool>>
<<else>>
몇몇 학생들이 당신의 <<EZpenis>>에 대해 상스러운 말을 던지자 탈의실 안에서 웃음이 터져나온다. 당신은 서둘러 몸을 가린다.
<</if>>
<<incgpenisinsecurity>><<trauma 5>><<gtrauma>>
<<set _nomessage to 1>>
<</if>>
<<else>> /* $worn.lower.name is "naked" */
<<if $rng gte 75 and $player.penisExist>>
<br><br>
학생 중 한 명이 당신의 양팔을 붙잡아 등 뒤로 잡아당기며 모두에게 와서 보라고 외친다.
<<if $player.penissize is 4>>
탈의실 안에서 웃음이 터져나오며 몇몇 학생들은 당신의 <<EZbig>> <<genitalsPost "을">> 두고 상스러운 말을 던진다.
<br><br>
재미를 볼 만큼 보자, 그 남학생은 당신을 놔주고, 곧 탈의실 내부는 전과 같은 분위기로 돌아간다. 학생들의 평범한 웅성거림 속에 평범하지 않은 당신의 물건의 크기에 대한 속삭임이 이따금 들려온다.
<<elseif $player.penissize lte 1>>
당신의 <<EZsmall>> <<genitalsPost "이">> 노출되자 탈의실 안에서 웃음이 터져나온다.
<br><br>
<<Penisremarkquote>> 남학생들 중 한 명이 말한다. 양팔이 자유로와지자마자 당신은 부끄러운 나머지 재빠르게 <<EZsmall>> <<EZpenis>> 위를 양손으로 덮는다.
<<status -5>><<lcool>>
<<else>>
몇몇 학생들이 당신의 <<genitalsPost "을">> 두고 상스러운 말을 던지자 탈의실 안에서 웃음이 터져나온다.
<br><br>
재미를 볼 만큼 보자, 그 남학생은 당신을 놔주고, 곧 탈의실 내부는 전과 같은 분위기로 돌아간다.
<</if>>
<<trauma 5>><<gtrauma>><<incgpenisinsecurity>>
<<else>>
<br><br>
남학생 중 한 명이 당신의 맨엉덩이를 수건으로 후려치자, 탈의실 안에서 웃음이 터져나온다. "엉덩이가 연습 타겟이 되고 싶지 않다면 <<print ["좀 가리도록 해", "옷을 입어", "뭔가로 가리던가 해", "뭔가 좀 걸치거나 해", "옷을 입도록 해"].pluck()>>." 남학생이 말한다.
<<pain 2>><<gpain>>
<</if>>
<<set _nomessage to 1>>
<</if>>
<<if _nomessage>>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "schoolPoolSwap">>
<<if $schoolrep.crossdress gte 1 and !$weekly.schoolPoolSwap and currentSkillValue('skulduggery') gte 400>>
<br>
<<if Time.minute lte 40>>
<span class="lblue">좋은 생각이 떠오른다.</span> 어쩌면 크로스드레서라는 평판을 흐지부지하게 만들 수 있을지도 모른다.
<br>
<<link [[남학생들과 여학생들의 옷을 바꾼다 (0:20)|School Changing Swap]]>><<schoolrep crossdress -1>><<pass 20>><<detention 12>><<set $weekly.schoolPoolSwap to true>><</link>><<ggdelinquency>>
<br>
<<else>>
<span class="lblue">좋은 생각이 떠오른다.</span> 어쩌면 크로스드레서라는 평판을 흐지부지하게 만들 수 있을지도 모른다.
<br>
당신은 수영장 안을 훔쳐본다. 수업이 곧 끝날 것이다. 준비하려면 시간이 더 필요하다.
<br>
<</if>>
<</if>>
<</widget>>
<<widget "raidLockers">>
<<if $panty_thief gte 1>>
<<if $daily.lockerMason is 2>>
<span class="blue">메이슨은 계속 <<nnpc_his_ yi Mason>> 머리를 탈의실에 들이밀어 확인하고는 한다. 오늘은 사물함을 더 털 수 없을 것이다.</span>
<br>
<<elseif Time.minute lte 47>>
<span class="clothes-white"><<icon "clothes/thong.png">></span><<link [[사물함을 턴다 (0:10)|School Changing Room Locker]]>><<pass 10>><<arousal 600>><</link>><<garousal>>
<br>
<<else>>
<span class="blue">수업이 곧 끝날 것이다. 사물함을 털 시간이 없다.</span>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "schoolpoolclothesreset">>
<<storereturn _args[0]>>
<<wardrobeSelection true>>
<<wearoutfit>>
<</widget>>
<<widget "schoolpoolclothes">>
<<if $wearoutfittext isnot undefined>>
<br><br>
<span class="purple">
<<switch $wearoutfittext>>
<<case 1>>
당신은 벤치에서 당신의 옷을 모아 조심스럽게 입는다.
<<case 2>>
당신은 옷을 사물함에 넣는다.
<<default>>
당신은 <<putpost $wearoutfittext.toLowerCase() "으로">> 갈아입는다.
<</switch>>
</span>
<<unset $wearoutfittext>>
<</if>>
<<storeon _args[0] "check">>
<<if _store_check is 1>>
<<set _clothes to clothingInStorage(_args[0])>>
<<if _clothes.length gt 0>>
<br><br>
<<if _clothes.length gt 2>>
당신의 옷들은 사물함 옆에 깔끔하게 포개어져 있다.
<br>
<<elseif _clothes.length is 2>>
당신의 <<trSearchClothes _clothes[0].name "과">>_trResult <<trSearchClothes _clothes[1].name "이">>_trResult 사물함 옆의 벤치에 놓여 있다.
<br>
<<else>>
당신의 <<trSearchClothes _clothes[0].name "이">>_trResult 사물함 옆의 벤치에 놓여 있다.
<br>
<</if>>
<<dressasyouwereicon>><<link [[옷을 입는다|$passage]]>><<storeload _args[0]>><<set $eventskip to 1>><<set $wearoutfittext to 1>><</link>>
<br>
<<lockericon "put in">><<link [[옷을 넣는다|$passage]]>><<storeon _args[0] "return">><<set $eventskip to 1>><<set $wearoutfittext to 2>><</link>>
<</if>>
<</if>>
<br><br>
//수영복 세트://
<br>
<<listswimoutfits $wardrobe_location _args[0] true>>
<br>
//평상복 세트://
<br>
<<listoutfitsPassage $wardrobe_location _args[0] true>>
<br>
<</widget>>
<<widget "schoolpoolundress">>
<<set _store_location to "school pool">>
<<if $player.gender_appearance is "m">>
<<set _store_location += " boys">>
<<set $schoolpoolundress to "boys">>
<<else>>
<<set _store_location += " girls">>
<<set $schoolpoolundress to "girls">>
<</if>>
<<if clothingInStorage(_store_location).length is 0>>
<<storesave _store_location>>
<<else>>
<<strip>>
<<returnCarried>>
<<set $schoolpoolundress to "wardrobe">>
<</if>>
<</widget>>
<<widget "schoolclothesreset">>
<<storeon "school pool boys" "return">>
<<storeon "school pool girls" "return">>
<</widget>><<set $outside to 0>><<set $location to "pool">>
<<set $changingRoomGender to "boys">>
<<set $wardrobe_location to "schoolBoys">>
<<set _store_location to "school pool boys">>
<<set _earSlimeEnableSwimwear to true>>
<<schoolpoolclothesreset _store_location>>
<<schooleffects>><<effects>>
당신은 남학생 탈의실에 있다.
<<if $arousal gte $arousalmax>>
<<orgasmLocation "boyChangingRoom">>
<</if>>
<<changingRoom>><<set $outside to 0>><<set $location to "pool">>
<<set $changingRoomGender to "girls">>
<<set $wardrobe_location to "schoolGirls">>
<<set _store_location to "school pool girls">>
<<set _earSlimeEnableSwimwear to true>>
<<schoolpoolclothesreset _store_location>>
<<schooleffects>><<effects>>
당신은 여학생 탈의실에 있다.
<<if $arousal gte $arousalmax>>
<<orgasmLocation "girlChangingRoom">>
<</if>>
<<changingRoom>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 모퉁이를 내다보고는, 탈의실에서 나와 바깥 현관으로 나간다. 아무도 없다. <<lewdnessPost "을">> 자각하며, 당신은 발걸음을 내딛고는 몸을 떤다.
<br><br>
<<link [[다음|School Pool Entrance]]>><</link>><<effects>>
<<earnFeat "Wrong Size">>
자물쇠는 아무런 문제도 되지 않는다. 당신은 양손에 옷을 한가득 든 채로, 매번 복도에 아무도 없는지를 확인하고는 탈의실 사이를 왔다갔다 한다. 곧 모든 학생의 옷을 바꿔치기 할 수 있었다.
<br><br>
<<if $schoolrep.crossdress gte 2>>
<span class="green">당신의 크로스드레싱에 대한 소문은 곧 학생들의 흥미를 잃을 것이다.</span>
<<else>>
<span class="green">당신의 크로스드레싱에 대한 말들은 곧 가라앉을 것이다.</span>
<</if>>
<br><br>
학생들은 무슨 일이 일어날지도 모르는 채로 계속해서 수업을 받고 있다.
<br><br>
<<link [[무슨 일이 일어날지 보기 위해 기다린다|School Changing Wait]]>><<control 25>><<trauma -12>><<stress -12>><</link>><<ggcontrol>><<lltrauma>><<llstress>>
<br>
<<ind>><<link [[나간다|School Pool Entrance]]>><</link>><<effects>>
<<set _temp_minute to (60 - Time.minute)>>
<<pass _temp_minute>>
당신이 탈의실 밖에서 기다리고 있자니, 탈의실 안에서 사물함이 열리고 닫히는 소리가 들려온다. 그 소리는 곧 더더욱 빨라지더니 공황 상태에 빠진 것이 아닌가 싶을 정도의 속도로 난다. 곧 웅성거리는 소리가 들려온다.
<br><br>
<<link [[남학생 탈의실을 들여다본다|School Changing Swap Boys]]>><</link>>
<br>
<<link [[여학생 탈의실을 들여다본다|School Changing Swap Girls]]>><</link>><<effects>>
당신은 탈의실 안에 몰래 들어간다. 남학생들은 너무나 당황하여 당신이 빈 사물함 안에 숨는 것도 알아채지 못한다.
<br><br>
"누가 옷을 잘못 집어넣은 것 같은데. 잠깐, 이거 치마잖아. 시발 뭐야?"
<br>
"야, 내 바지 못 봤어?"
<br>
"이 셔츠 너무 작은데. 줄어들었나?"
<br><br>
소란이 일어난다. 대부분의 남학생들은 허둥거리고 있으나, 몇 명은 뭔가에 매혹된 눈치다.
<br><br>
"이제 어쩌지? 수영복 반바지를 입은 채로 복도에 나갈 수는 없잖아!"
<br>
키가 작은 남학생 중 한 명이 입을 연다. "뭐-" 그는 침을 삼킨다. "복장 규정에는 위배되지 않잖아. 만약 입고 나간다고 해도 별 문제는-"
<br><br>
덩치가 더 큰 남학생이 그를 닫혀있는 사물함 쪽으로 밀치며 말을 끊어버린다.
<br><br>
<<link [[다음|School Changing Swap Boys 2]]>><</link>><<effects>>
"그렇게 입고 싶다면 말이야." 덩치 큰 남학생이 말한다. "네가 먼저 입던가."
<br><br>
작은 소년은 잠시 동안 말을 더듬는다. 다들 그를 쳐다보고 있다. 그가 수영복 반바지 위로 치마를 입는 광경을 보자 당신은 키득거림을 억누른다. 다른 남학생이 그를 격려하고, 또 한 명이 거기에 동참한다. 탈의실 내부의 긴장감이 순식간에 떨어진다.
<br><br>
"야, 은근히 어울리는걸." 그러면서 엉덩이를 살짝 때리자 그의 얼굴이 더더욱 붉어진다. 누군가 그를 문 쪽으로 민다. "너-너네는 어쩌려고?"
<br>
"네가 망 좀 봐주라. 아무도 못 들어오게 말이야."
<br><br>
다른 남학생들도 옷을 입기 시작한다. 몇몇은 다른 학생들보다 훨씬 옷이 잘 어울린다. 덩치가 가장 큰 남학생은 우스꽝스러운 모습이다. 또 다른 학생은 맞는 옷을 찾기 전까지 셔츠 3장을 찢어먹는다.
<br><br>
차례차례 남학생들은 탈의실에서 나간다. 처음에는 머뭇거리는 학생들이 많았으나, 시간이 좀 지나자 탈의실 안에는 당신 뿐이 된다.
<br><br>
<<link [[다음|Hallways]]>><</link>><<effects>>
당신은 탈의실 안에 몰래 들어간다. 여학생들은 너무나 당황하여 당신이 빈 사물함 안에 숨는 것도 알아채지 못한다.
<br><br>
"내 치마 어디 갔지?"
<br>
"이거 남자애들 바지 아냐?"
<br>
"내 셔츠가 이렇게 크진 않았을텐데."
<br>
여학생 한 명이 비명을 지른다. "그 변태 새끼들이 우리 옷을 훔쳐가서는 지들 옷으로 바꿔놓은 거야!"
<br>
"메이슨 선생님한테 말할까?"
<br>
"수영복을 입은 채로 나갈 순 없잖아!"
<br><br>
여학생들은 어떻게 해야 할지에 대해 토론을 계속한다.
<br><br>
<<link [[다음|School Changing Swap Girls 2]]>><</link>><<effects>>
"몇 분 정도밖에 안 된다면 말이야." 여학생 한 명이 말한다. "이 옷들을 입고 나가도 괜찮을 것 같긴 한데-"
<br>
"진심이야? 아마 걔들 지금 밖에서 우리 사진을 찍으려고 기다리고 있을걸!"
<br>
"이러고 있을 시간 없어. 오늘 밤에 데이트 있단 말야."
<br><br>
여학생 한 명이 몇 사이즈는 큰 것 같은 남학생 바지를 입고, 역시나 사이즈가 맞지 않는 셔츠도 걸친다. 그녀는 허리춤을 꽉 붙잡은 채로 뒤뚱뒤뚱 문을 향해 간다. 다른 여학생들은 그녀가 성큼성큼 문을 열고 나가는 모습을 아득한 침묵 속에서 지켜만 보고 있다. 잠시 뒤 복도에서 그녀가 말한다.
<br><br>
"아무도 없어. 복도는 비었어."
<br><br>
남아있던 여학생들은 서로를 바라보며, 다음엔 누가 행동을 할지 기다린다.
<br><br>
"알게 뭐람. 수건만 두르고 있는 것보단 낫지."
<br>
차례차례, 여학생들은 남학생들의 옷을 입는다. 약간의 침묵이 흐르고, 그들은 한데 모여서 탈의실에서 나간다.
<br><br>
<<link [[다음|Hallways]]>><</link>><<schooleffects>><<effects>>
당신은 성공적으로 사물함 하나를 따서, 내용물을 들여다본다.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<skulduggery 5>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서는 더 이상 익힐 게 없다.</span>
<</if>>
<br><br>
<<if $locker_suspicion is undefined>>
<<set $locker_suspicion to 0>>
<<set $panties_held to 0>>
<</if>>
<<set _colour to either("파란색", "초록색", "빨간색", "검은색", "분홍색", "보라색", "노란색", "흰색", "주황색", "줄무늬", "점박이")>>
<<if $rng gte 11>>
<<if $changingRoomGender is "boys">>
<<set _apparelArr to ["여성용 팬티", "삼각팬티", "사각팬티", "G스트링", "짧은 사각팬티", "반바지 수영복"]>>
<<else>>
<<set _apparelArr to ["사각팬티", "보이쇼츠", "레이스 팬티", "삼각팬티", "T팬티", "팬티", "비키니 하의"]>>
<</if>>
<<set _apparel to either(_apparelArr)>>
당신은 _colour _apparel 한 장을 찾았다.
<<if _apparel is _apparelArr[0]>>
이게 왜 <<print ($changingRoomGender is "boys" ? "남학생" : "여학생")>> 사물함에 들어 있는지는 잘 모르겠다.
<<elseif _apparel is _apparelArr[_apparelArr.length]>>
누군가가 학교가 끝난 후에 수영할 계획인 것 같다.
<</if>>
<br>
<<link [[가져간다|School Pool Locker Take]]>><<crimeUp 10 "petty">><<locker_suspicion 1>><<set $panties_held += 1>><<set $stat_panties_stolen += 1>><</link>><<crime "petty">><<gsuspicion>>
<<else>>
사물함 안에는 속옷이 없다. 사물함의 주인은 틀림없이 속옷을 입지 않고 왔을 것이다.<<garousal>><<arousal 600>>
<</if>>
<br><br>
<<if $changingRoomGender is "boys">>
<<ind>><<link [[나간다|School Boy Changing Room]]>><</link>>
<<else>>
<<ind>><<link [[나간다|School Girl Changing Room]]>><</link>>
<</if>><<effects>>
<<if $locker_suspicion gte random(21, 30) and $daily.lockerMason isnot 1>>
<<set $daily.lockerMason to 2>>
당신이 물건을 집는 순간, <span class="red">수영장으로 통하는 문이 열리는 소리가 나더니</span> 젖은 발걸음 소리가 이어진다. 다른 곳에 숨을 시간은 없다. 당신은 사물함에 들어가, 등 뒤로 문을 닫는다.
<br><br>
<<npc Mason>><<person1>>
당신은 사물함 문틈으로 바깥을 본다. 메이슨이 시야 안으로 걸어들어온다. <<nnpc_his_ yi "Mason">> 매끈한 몸에서 물방울이 떨어진다.
<<He_ nun>> 몇 피트 떨어진 사물함 옆에 멈춰 서더니, 잠금을 풀어 열어놓는다. <<He_ nun>> 다음 사물함에도, 다음 사물함에도 같은 일을 반복한다. <span class="red"><<He_ nun>> 당신을 찾으려는 것 같다.</span>
<br><br>
<<link [[도망친다|School Pool Locker Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[기습한다|School Pool Locker Ambush]]>><<detention 7>><<npcincr Mason lust 5>><</link>><<promiscuous2>><<ggdelinquency>><<glust>>
<br>
<</if>>
<<elseif $locker_suspicion gte random(11, 20) and $daily.lockerMason isnot 1>>
<<set $daily.lockerMason to 1>>
당신이 물건을 집는 순간, <span class="red">수영장으로 통하는 문이 열리는 소리가 나더니</span> 젖은 발걸음 소리가 이어진다. 다른 곳에 숨을 시간은 없다. 당신은 사물함에 들어가, 등 뒤로 문을 닫는다.
<br><br>
당신은 사물함 문틈으로 바깥을 본다. 메이슨이 시야 안으로 걸어들어온다. <<nnpc_his_ yi "Mason">> 매끈한 몸에서 물방울이 떨어진다.
<<nnpc_He_ nun "Mason">> 당신이 있는 사물함 바로 옆을 지나가더니, 입구 쪽으로 가서, 구석을 살펴본다. "이번엔 도둑을 잡을 수 있을 것 같았는데," <<nnpc_he_ nun "Mason">> 돌아서면서 웅얼거린다. <<nnpc_He_ nun "Mason">> 수영장으로 들어가며, 문을 닫는다.
<br><br>
당신은 숨어있던 곳에서 나온다. <span class="pink">당신의 도둑질이 들킨 것 같다.</span>
<br><br>
<<destination_pool>>
<<else>>
당신은 물건을 집고 사물함을 닫는다.
<br><br>
<<destination_pool>>
<</if>><<effects>>
<<if $athleticsSuccess>>
당신은 사물함에서 뛰쳐나와 출구로 힘껏 달린다. "거기 서!" 메이슨이 쫓아오는 소리가 들린다. <span class="green">하지만 <<he_ nun>> 젖은 맨발로는 그렇게 빨리 달릴 수 없다.</span> 당신은 복도를 달려나가, 계단참 아래에 몸을 숨긴다. <<he_ nun>> 당신의 얼굴을 보진 못한 것 같다.
<br><br>
잠시 후 레이턴이 <<nnpc_his_ yi Leighton>> 사무실에서 나와, 거의 수영 선생님과 부딪힐 뻔한다.
<br><br>
<<if C.npc.Mason.pronoun is C.npc.Leighton.pronoun and (maleChance(C.npc.Mason.pronoun) is (C.npc.Mason.pronoun is "m" ? 0 : 100))>>
"혹시 학생이 여길 지나갔나요?" 메이슨이 묻는다.
<br>
"아니요," 레이턴이 답한다. "하지만 선생님께서 복도에 물을 흩뿌리고 계시네요."
<br>
"죄, 죄송합니다." 메이슨은 종종걸음으로 수영장으로 돌아간다.
<br><br>
<<else>>
<<if $pronoun is "m">>
"혹시 학생이-" 메이슨이 입을 뗀다. <<He_ nun>> 레이턴의 시선을 따라가다가, <<he_ ga>> 벌거벗고 있기라도 한 것처럼 손으로 <<his_ yi>> 수영복 바지를 가린다.
<<else>>
"혹시 학생이-" 메이슨이 입을 뗀다. <<He_ nun>> 레이턴의 시선을 따라가다가, <<he_ ga>> 벌거벗고 있기라도 한 것처럼 손으로 <<his_ yi>> 수영복을 가린다.
<</if>>
"제가, 어, 시끄럽게 했다면 죄송합니다 <<print (C.npc.Leighton.pronoun is "f" ? "마님" : "선생님")>>." 교장은 메이슨이 종종걸음으로 수영장으로 돌아가는 동안 <<his_ yi>> 엉덩이를 음흉하게 쳐다본다.
<br><br>
<</if>>
당신은 레이턴이 복도 모서리를 돌아 시야에서 사라질 때까지 기다렸다가, 탈의실로 다시 돌아간다.
<br><br>
<<endevent>>
<<destination_pool>>
<<else>>
당신은 사물함에서 뛰쳐나와 출구로 힘껏 달린다. "거기 서!" 메이슨이 쫓아오는 소리가 들린다. <<He_ nun>> <span class="red">젖은 맨발로도 상당히 빨라서, 당신이 출구에 닿기 전에 잡아채 버린다.</span>
<br><br>
당신은 <<himPost "에게">> 달려들지만, <<he_ nun>> 탄탄한 두 팔로 당신을 멈춰세운다. "잡았다," <<he_ nun>> 헐떡거린다. "전설의 속옷 도둑씨, 변명할 말이라도 있니?"<<ggdelinquency>><<detention 6>>
<br><br>
<<if $exposed gte 1>>
<<covered>> <<He_ nun>> 당신의 옷 상태를 알아차리고, 당신의 몸과 <<he_ ga>> 얼마나 가까이 붙어있는지 깨닫는다. <<He_ nun>> 몇 걸음 물러나 시선을 돌리며, 뺨이 붉어진다.<<glust>><<npcincr Mason lust 5>>
<br><br>
<</if>>
<<link [[사과한다|School Pool Locker Apologise]]>><<sub 1>><<detention -1>><</link>><<ldelinquency>>
<br>
<<link [[따진다|School Pool Locker Argue]]>><<def 1>><</link>>
<br>
<<link [[조용히 있는다|School Pool Locker Nothing]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"죄, 죄송해요." 당신이 말한다. "이제부턴 착한 아이가 될게요."
<<elseif $speech_attitude is "bratty">>
"걸렸네요." 당신이 말한다. "다음 번에는 잡을 수 없을 걸요."
<<else>>
"죄송해요." 당신이 말한다. "이젠 안 훔칠게요."
<</if>>
<br><br>
"교장 선생님께 말씀드려야겠구나." 메이슨이 답한다.
<<if $exposed gte 1>>
<<if $genderknown.includes("Mason")>>
<<if $player.gender is "m" and $changingRoomGender is "girls">>
"우-우선 남자 탈의실로 돌아가서, 옷을 입어라."
<<elseif $player.gender is "f" and $changingRoomGender is "boys">>
"우-우선 여자 탈의실로 돌아가서, 옷을 입어라."
<<else>>
"오-옷 입어라."
<</if>>
<<else>>
<<if $player.gender_appearance is "m" and $changingRoomGender is "girls">>
"우-우선 남자 탈의실로 돌아가서, 옷을 입어라."
<<elseif $player.gender_appearance is "f" and $changingRoomGender is "boys">>
"우-우선 여자 탈의실로 돌아가서, 옷을 입어라."
<<else>>
"오-옷 입어라."
<</if>>
<</if>>
<<else>>
<<if $genderknown.includes("Mason")>>
<<if $player.gender is "m" and $changingRoomGender is "girls">>
"여자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<elseif $player.gender is "f" and $changingRoomGender is "boys">>
"남자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<else>>
"<<nnpc_hePost Leighton>> 선생님이 많이 혼내지 않길 바란다."
<</if>>
<<else>>
<<if $player.gender_appearance is "m" and $changingRoomGender is "girls">>
"여자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<elseif $player.gender_appearance is "f" and $changingRoomGender is "boys">>
"남자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<else>>
"<<nnpc_hePost Leighton>> 선생님이 많이 혼내지 않길 바란다."
<</if>>
<</if>>
<</if>>
<<He_ nun>> <<his_ yi>> 교실로 돌아간다.
<br><br>
<<endevent>>
<<destination_pool>><<effects>>
<<if $speech_attitude is "meek">>
"저, 전 아무것도 안 훔쳤어요." 당신은 애원한다. "저, 정말이예요."
<<elseif $speech_attitude is "bratty">>
"제가 도둑이라는 증거 있어요?" 당신이 말한다.
<<else>>
"제가 정말 도둑이라고 어떻게 확신하세요?" 당신이 말한다.
<</if>>
<br><br>
메이슨은 납득하지 못한 것 같다.
<<if $exposed gte 1>>
<<if $genderknown.includes("Mason")>>
<<if $player.gender is "m" and $changingRoomGender is "girls">>
"우-우선 여자 탈의실에 있으면 안 돼. 적어도 그렇게 입은 상태로는. 가서 옷 입어라."
<<elseif $player.gender is "f" and $changingRoomGender is "boys">>
"우-우선 남자 탈의실에 있으면 안 돼. 적어도 그렇게 입은 상태로는. 가서 옷 입어라."
<<else>>
"교-교장 선생님께 알려드려야만 하겠구나," <<he_ ga>> 대답한다. "옷을 입도록 해라."
<</if>>
<<else>>
<<if $player.gender_appearance is "m" and $changingRoomGender is "girls">>
"우-우선 여자 탈의실에 있으면 안 돼. 적어도 그렇게 입은 상태로는. 가서 옷 입어라."
<<elseif $player.gender_appearance is "f" and $changingRoomGender is "boys">>
"우-우선 남자 탈의실에 있으면 안 돼. 적어도 그렇게 입은 상태로는. 가서 옷 입어라."
<<else>>
"교-교장 선생님께 알려드려야만 하겠구나," <<he_ ga>> 대답한다. "옷을 입도록 해라."
<</if>>
<</if>>
<<else>>
<<if $genderknown.includes("Mason")>>
<<if $player.gender is "m" and $changingRoomGender is "girls">>
"우선 여자 탈의실에 있으면 안 돼."
<<elseif $player.gender is "f" and $changingRoomGender is "boys">>
"우선 남자 탈의실에 있으면 안 돼."
<<else>>
"교장 선생님께 알려드려야만 하겠구나," <<he_ ga>> 대답한다. "<<nnpc_hePost Leighton>> 선생님이 많이 혼내지 않길 바란다."
<</if>>
<<else>>
<<if $player.gender_appearance is "m" and $changingRoomGender is "girls">>
"여자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<elseif $player.gender_appearance is "f" and $changingRoomGender is "boys">>
"남자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<else>>
"교장 선생님께 알려드려야만 하겠구나," <<he_ ga>> 대답한다. "<<nnpc_hePost Leighton>> 선생님이 많이 혼내지 않길 바란다."
<</if>>
<</if>>
<</if>>
<br><br>
<<He_ nun>> <<his_ yi>> 교실로 돌아간다.
<br><br>
<<endevent>>
<<destination_pool>><<effects>>
<<if $speech_attitude is "meek">>
당신은 시선을 돌리지만, 아무 말도 하지 않는다.
<<elseif $speech_attitude is "bratty">>
당신은 메이슨을 노려보지만, 아무 말도 하지 않는다.
<<else>>
당신은 메이슨을 쳐다보지만, 아무 말도 하지 않는다.
<</if>>
<br><br>
"교장 선생님께 말씀드려야만 하겠구나," 메이슨이 말한다.
<<if $exposed gte 1>>
<<if $genderknown.includes("Mason")>>
<<if $player.gender_appearance is "m" and $changingRoomGender is "girls">>
"우-우선 남자 탈의실로 돌아가서, 옷을 입어라."
<<elseif $player.gender_appearance is "f" and $changingRoomGender is "boys">>
"우-우선 여자 탈의실로 돌아가서, 옷을 입어라."
<<else>>
"오-옷 입어라."
<</if>>
<<else>>
<<if $player.gender_appearance is "m" and $changingRoomGender is "girls">>
"우-우선 남자 탈의실로 돌아가서, 옷을 입어라."
<<elseif $player.gender_appearance is "f" and $changingRoomGender is "boys">>
"우-우선 여자 탈의실로 돌아가서, 옷을 입어라."
<<else>>
"오-옷 입어라."
<</if>>
<</if>>
<<else>>
<<if $genderknown.includes("Mason")>>
<<if $player.gender is "m" and $changingRoomGender is "girls">>
"여자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<elseif $player.gender is "f" and $changingRoomGender is "boys">>
"남자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<else>>
"<<nnpc_hePost Leighton>> 선생님이 많이 혼내지 않길 바란다."
<</if>>
<<else>>
<<if $player.gender_appearance is "m" and $changingRoomGender is "girls">>
"여자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<elseif $player.gender_appearance is "f" and $changingRoomGender is "boys">>
"남자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<else>>
"<<nnpc_hePost Leighton>> 선생님이 많이 혼내지 않길 바란다."
<</if>>
<</if>>
<</if>>
<<He_ nun>> <<his_ yi>> 교실로 돌아간다.
<br><br>
<<endevent>>
<<destination_pool>><<effects>>
메이슨이 당신이 들어있는 사물함을 열어젖히지만, 당신은 이미 준비되어 있다. "아하, 잡았-" <<he_ ga>> 말한다. 당신은 <<his_ yi>> 어깨를 붙잡고, 당신 쪽으로 끌어당긴다. <<himPost>> 뒤편으로 문이 닫힌다.
<<promiscuity2>>
사물함 안은 비좁다.
<<if $NPCList[0].penis isnot "none">>
<<if $NPCList[0].pronoun is "m" or $NPCList[0].breastsize is 0>>
당신의 <<breastsizedesc>> <<if $exposed gte 1>>벌거벗은<</if>> <<breastssimple_ i>> 메이슨의 가슴을 누른다.
<<elseif $player.breastsize lte 1>>
메이슨의 <<breastsdesc_ ga $NPCList[0].breastsdesc>> 당신의 가슴을 누른다.
<<elseif $NPCList[0].breastsize gte $player.breastsize>>
메이슨의 <<breastsdesc_ ga $NPCList[0].breastsdesc>> 당신의 유방을 누른다.
<<if $NPCList[0].breastsize gt $player.breastsize>><<Hes_ yi>> 것이 더 커다랗<<if $NPCList[0].breastsize - $player.breastsize lt 2>>지만, 그렇게 차이가 나지는 않는<</if>>다.<</if>>
<<else>>
당신의 <<breasts_ ga>> 메이슨의 유방을 누른다. 당신의 것이 더 커다랗<<if $player.breastsize - $NPCList[0].breastsize lt 2>>지만, 그렇게 차이가 나지는 않는<</if>>다.
<</if>>
<<if C.npc.Mason.lust gte 40>>
당신은 <<his_ yi>> 딱딱해진 젖꼭지를 <<if $pronoun is "f">><<his_ yi>> 수영복을 통해<<else>>당신의 몸으로<</if>> 느낄 수가 있다.
<</if>>
<<if $exposed gte 2>><<npcincr Mason lust 10>><<gglust>><<else>><<npcincr Mason lust 5>><<glust>><</if>>
<br><br>
<<if $mason_count gte 1>><<he_ ga>> 당신을 알아보자 <<His_ yi>> 눈이 커진다. "네가 속옷 도둑이었니?"<</if>>
<<He_ nun>> 문을 더듬어 찾아보지만, 당신은 다리를 들어 <<his_ yi>> 앞을 가로막는다. <<he_ ga>> 실수로 당신의 허벅지를 더듬는다.
<br><br>
<<if C.npc.Mason.lust gte 40>>
당신은 <<his_ yi>> 다리 사이를 빤히 바라본다. <span class="lewd"><<He_ ga>> 발기하면서 <<His_ yi>> <<if $pronoun is "f">>수영복이 늘어난다.<<else>>수영복 바지가 늘어난다.<</if>></span><<garousal>><<arousal 600>>
<br><br>
<<link [[메이슨을 놔준다|School Pool Locker Go]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[메이슨의 자지를 잡는다|School Pool Locker Penis]]>><<detention -7>><</link>><<promiscuous4>><<lldelinquency>>
<br>
<</if>>
<<else>>
<<He_ ga>> 이번에는 조금 더 조심하면서 문을 찾아 더듬고, 마침내 문을 잡고 연다. <<he_ ga>> 몸을 빼내는 과정에서 <<His_ yi>> 몸이 당신의 몸에 문질러진다.
<br><br>
<<link [[다음|School Pool Locker End]]>><</link>>
<br>
<</if>>
<<else>>
선생님의 엉덩이가 당신의 사타구니에 닿아 눌리고, <<his_ yi>> <<print ($NPCList[0].breastsize gt 0 ? "<<breastsdesc_ nun $NPCList[0].breastsdesc>>" : "가슴은")>> 사물함 벽 쪽을 향한다.
<<if $player.penisExist>>
당신의 <<penissize>> <<if $exposed gte 2>>벌거벗은<</if>> 자지가 <<him_ ul>> 누른다.
<<else>>
당신의 <<breastsizedesc>> <<if $exposed gte 1>>벌거벗은<</if>> <<breastssimple_ i>> <<his_ yi>> 등을 누른다.
<</if>>
<<if $exposed gte 1>><<npcincr Mason lust 10>><<gglust>><<else>><<npcincr Mason lust 5>><<glust>><</if>>
<br><br>
<<if $mason_count gte 1>><<He>> looks back at you, and <<his>> eyes widen as <<he>> recognizes you. "You're the underwear thief?"<</if>>
<<He_ nun>> 문을 열려고 노력하지만, 점점 이상하고 낯뜨거운 자세가 되어갈 뿐이다.
<br><br>
<<if C.npc.Mason.lust gte 40>>
당신은 <<his_ yi>> 어깨 너머로, <span class="pink"><<his_ yi>> 허벅지 사이가 젖어있는 걸 본다.</span> 그냥 물인 것 같진 않다.<<garousal>><<arousal 600>>
<br><br>
<<link [[메이슨을 놔준다|School Pool Locker Go]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[메이슨의 보지에 손가락을 넣는다|School Pool Locker Pussy]]>><<detention -7>><</link>><<promiscuous4>><<lldelinquency>>
<br>
<</if>>
<<else>>
<<He_ ga>> 이번에는 조금 더 조심하면서 문을 찾아 더듬고, 마침내 문을 잡고 연다. <<he_ ga>> 몸을 빼내는 과정에서 <<His_ yi>> 몸이 당신의 몸에 문질러진다.
<br><br>
<<link [[다음|School Pool Locker End]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
"이, 이건 용납할 수 없는 행동이야." <<he_ ga>> 얼굴을 붉히며 말한다. "도둑질은 나쁜 짓이야."
<br><br>
<<if $exposed gte 1>>
<<covered>> <<He_ nun>> 당신의 옷차림을 알아챈다. <<He_ nun>> 눈을 돌리며, 얼굴이 더욱 붉어진다.<<glust>><<npcincr Mason lust 5>>
<br><br>
<</if>>
<<link [[사과한다|School Pool Locker Apologise]]>><<sub 1>><<detention -1>><</link>><<ldelinquency>>
<br>
<<link [[따진다|School Pool Locker Argue]]>><<def 1>><</link>>
<br>
<<link [[조용히 있는다|School Pool Locker Nothing]]>><</link>>
<br><<effects>>
당신은 메이슨 뒤편의 사물함에서 모습을 드러낸다. "이, 이건 용납할 수 없는 행동이야." <<he_ ga>> 얼굴을 붉히며 말한다. "도둑질은 나쁜 짓이야."
<br><br>
<<if $exposed gte 1>>
<<covered>> <<He_ nun>> 당신의 옷차림을 알아챈다. <<He_ nun>> 눈을 돌리며, 얼굴이 더욱 붉어진다.<<glust>><<npcincr Mason lust 5>>
<br><br>
<</if>>
<<link [[사과한다|School Pool Locker Apologise]]>><<sub 1>><<detention -1>><</link>><<ldelinquency>>
<br>
<<link [[따진다|School Pool Locker Argue]]>><<def 1>><</link>>
<br>
<<link [[조용히 있는다|School Pool Locker Nothing]]>><</link>>
<br><<effects>>
당신은 들어올려진 당신의 허벅지 아래로 손을 뻗어, <<his_ yi>> <<print ($pronoun is "m" ? "수영복 바지를" : "수영복을")>> 통해 <<his_ yi>> 자지를 건드린다. <<He_ nun>> 벗어나려고 했지만, 벗어날 곳이 없다.
<<if $speech_attitude is "meek">>
"학생을 따라 사물함에 같이 들어와놓고, 이렇게 단단해지시다니!" 당신은 놀린다. "장난꾸러기시네요."
<<elseif $speech_attitude is "bratty">>
"학생한테 괴롭혀지면 이렇게 단단해지시나요?" 당신은 놀린다. "이런 변태같으니."
<<else>>
"벌써 단단해지셨어요?" 당신은 놀린다. "학생이 옆에 있는데도요? 장난꾸러기시네요."
<</if>>
<br><br>
"그, 그런 게 아니란다." <<he_ ga>> 문 손잡이를 잡고 머뭇거리며 말한다. <span class="pink">바깥에서 발소리가 들려온다.</span> 메이슨은 그대로 얼어붙는다.
<br><br>
<<link [[다음|School Pool Locker Penis 2]]>><</link>>
<br><<effects>>
<<if $changingRoomGender is "boys">>
<<generateym2>><<person2>>
<<else>>
<<generateyf2>><<person2>>
<</if>>
당신은 사물함에 난 틈으로 <<person_ i>> 들어와서, 바로 옆 사물함을 여는 걸 지켜본다. <<He_ nun>> 수업에 늦은 게 틀림없다.
<br><br>
<<if $speech_attitude is "meek">>
"선생님이 학생을 강간하려다 들킨 거라고 <<he_ ga>> 생각하면 어떻게 될까요?" 당신이 속삭인다. <<person_ un>> 옷을 마저 벗기 전에, 당신의 사물함을 흘끗 쳐다본다. "저-저는 착하게 굴게요."
당신은 <<person1>><<print ($pronoun is "m" ? "메이슨의 수영복 바지를 끌어내려" : "메이슨의 수영복을 옆으로 밀쳐")>>, <span class="pink"><<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 드러낸다.</span>
"선생님도 그렇게 하신다면요."
<<elseif $speech_attitude is "bratty">>
"착한 <<nnpc_genderyPost "Mason">>처럼 굴고, 조용히 하는 게 좋을 거예요," 당신은 속삭인다.
당신은 <<person1>><<print ($pronoun is "m" ? "메이슨의 수영복 바지를 끌어내려" : "메이슨의 수영복을 옆으로 밀쳐")>>, <span class="pink"><<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 드러낸다.</span>
"학생을 강간하려다 붙잡히고 싶지는 않으시겠죠, 그렇죠?"
<<else>>
"우리가 들키면 곤란해지겠네요," 당신은 속삭인다.
당신은 <<person1>><<print ($pronoun is "m" ? "메이슨의 수영복 바지를 끌어내려" : "메이슨의 수영복을 옆으로 밀쳐")>>, <span class="pink"><<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 드러낸다.</span>
"걱정하지 마세요. 조심스럽게 할 테니까요."
<</if>>
<br><br>
<<link [[다음|School Pool Locker Penis 3]]>><</link>>
<br><<effects>>
메이슨은 당신이 <<his_ yi>> 자지를 손으로 흔들자, 소리를 내지 않으려 안간힘을 쓴다.
<br><br>
<<if $player.vaginaExist and ($exposed gte 2 or $player.gender_appearance is "f" or $genderknown.includes("Mason"))>>
<<set _huge to $NPCList[0].penissize gte 3 ? "거대한":"">>
<<set _isVirgin to ($player.virginity.vaginal is false)>>
<<set _virgin to _isVirgin ? "처녀":"">>
<<set _unknownHerm to (!$genderknown.includes("Mason") and $player.penisExist)>>
<<set _visibleBalls to ($exposed gte 2 and $player.ballsExist)>>
<<if $speech_attitude is "meek">>
"저는 정말 무력하네요," 당신은 놀린다. "선생님의 _huge 물건과 이렇게 가까운 상태로 여기 갇히다니."
당신은 <<his_ yi>> 자지가 당신의 보지 쪽을 향하도록 몸을 돌<<if _visibleBalls>>리며 당신의 고환을 들어올려 메이슨이 당신의 보지를 더 잘 볼 수 있도록 한다<<else>>린다<</if>>.
"<<if _unknownHerm>>제게 보지가 있다는 것을 알고 계셨나요? <</if>>이제 선생님이 그 _huge 자지를 제 <<print (_isVirgin ? "처녀" : "무력한")>> 보지 안에 쑤셔넣는 것을 막을 것은 아무것도 없어졌네요...<<if _isVirgin>> 하지만, 선생님은 제 처녀성을 가져가거나 하지는 않으시겠죠, 그렇죠?<</if>>"
<<elseif $speech_attitude is "bratty">>
"기분이 어때요?" 당신이 말한다. "저를 좀더 본격적으로 따먹고 싶으시려나?"
당신은 <<his_ yi>> 자지가 당신의 보지 쪽을 향하도록 몸을 돌<<if _visibleBalls>>리며 당신의 고환을 들어올려 메이슨이 당신의 보지를 더 잘 볼 수 있도록 한다<<else>>린다<</if>>.
"<<if _unknownHerm>>제게 보지가 있다는 것을 알고 계셨나요? <<if _isVirgin>>저는 여기를 지금까지 써본 적이 없어요. 제 처음이 되시고 싶으신가요?<</if>> <</if>>어떤 기분이죠?
<<if $NPCList[0].penissize gte 3>>선생님의 거대한 자지로 <</if>>학생의 _virgin 자궁을 더럽히도록 강요당하는 것은?"
<<else>>
"선생님이 제 몸을 달아오르게 하시네요," 당신은 말하며, <<his_ yi>> 자지를 당신의 보지 쪽으로 돌리며 말한다.
<<if _visibleBalls>>당신은 고환을 들어올려, 당신의 보지를 메이슨에게 드러낸다.<</if>>
"<<if _unknownHerm>>제게 보지가 있다는 것을 알고 계셨나요? <<if _isVirgin>>저는 여기를 지금까지 써본 적이 없어요. 제 처음이 되시고 싶으신가요?<</if>> <</if>>선생님이 언제든 제 엉덩이를 잡아
선생님의 _huge 자지로 제 _virgin 보지를 강제로 쑤실 수 있다는 사실이 <<print ($player.penisExist ? "제 자지를 딱딱하게 해요" : "저를 미치게 해요")>>."
<</if>>
<<if $exposed gte 2>>
<br><br>
"보세요," 당신은 말하며, <<his_ yi>> 자지 끝을 당신의 보지에 대고 음순으로 비벼댄다. 당신은 음순을 벌리고 <<his_ yi>> 자지를 입구에 갖다댄다.
<<print either(
`"만약 선생님이 지금 바로 사정하면, 그대로 제 보지 안으로 들어갈 거예요. 미리 알려주실 필요도 없이 말예요."`,
`<<His_ yi>> 쿠퍼액이 <<his_ yi>> 자지 끝에서 배어나와 당신의 보지 안으로 흘러들어간다. "제 보지가 선생님의 쿠퍼액을 먹는 것 좀 보세요. 제게 더 주실 수 없나요?"`,
`"선생님이 쿠퍼액을 얼마나 많이 흘리고 있는지 보세요. 엄청난 양을 제 안에 쏟아넣을 준비가 되셨나요? 제가 그걸 전부 받으들일 수 있을까요? 제게 그것을 보여주실 수 있나요?"`
)>>
<</if>>
<<set $genderknown.push("Mason")>>
<<else>>
<<if $speech_attitude is "meek">>
"정말 어쩔 수가 없네요." 당신은 놀린다. "여기에 선생님과 함께 갇혀서, 음란한 짓들을 하도록 강요받다니."
<<elseif $speech_attitude is "bratty">>
"학교 사람들이 알면 어떻게 될 지 생각해보세요." 당신은 놀린다. "선생님이 학생한테 이렇게 괴롭힘받는 걸 좋아한다는 사실을 말이예요."
<<else>>
"학교 사람들이 알면 어떻게 될 지 생각해보세요." 당신은 놀린다. "선생님이 학생과 이렇게 음란한 짓을 하는 걸 좋아한다는 사실을 말이예요."
<</if>>
<</if>>
<br><br>
그러자, 메이슨의 몸이 떨리고, <<his_ yi>> <<penisdesc_ ga $NPCList[0].penisdesc>> 당신의 손바닥에서 꿈틀거린다. 당신은 <<his_ yi>> 자지를 당신에게서 치우고 훨씬 더 빠르게 펌프질하기 시작한다.
<span class="lewd">정액이 마치 두툼한 밧줄처럼</span> 그 끝에서 분출되어, 맞은편 사물함 벽에 튄다.<<lllust>><<npcincr Mason lust -10>><<ldom>><<npcincr Mason dom -2>>
<br><br>
<<link [[다음|School Pool Locker Hand End]]>><</link>>
<br><<effects>>
당신은 메이슨의 허리 근처로 손을 뻗어, <<his_ yi>> <<print ($pronoun is "m" ? "수영복 바지를" : "수영복을")>> 통해 <<his_ yi>> 보지를 건드린다. <<He_ nun>> 벗어나려고 했지만, 벗어날 곳이 없다.
<<if $speech_attitude is "meek">>
"학생을 따라 사물함에 같이 들어와놓고, 젖어버리시다니!" 당신은 놀린다. "장난꾸러기시네요."
<<elseif $speech_attitude is "bratty">>
"학생한테 괴롭혀지면 이렇게 젖으시나요?" 당신은 놀린다. "이런 변태같으니."
<<else>>
"벌써 젖으셨어요?" 당신은 놀린다. "학생이 옆에 있는데도요? 장난꾸러기시네요."
<</if>>
<br><br>
"그, 그런 게 아니란다." <<he_ ga>> 문 손잡이를 잡고 머뭇거리며 말한다. <span class="pink">바깥에서 발소리가 들려온다.</span> 메이슨은 그대로 얼어붙는다.
<br><br>
<<link [[다음|School Pool Locker Pussy 2]]>><</link>><<effects>>
<<if $changingRoomGender is "boys">>
<<generateym2>><<person2>>
<<else>>
<<generateyf2>><<person2>>
<</if>>
당신은 사물함에 난 틈으로 <<person_ i>> 들어와서, 바로 옆 사물함을 여는 걸 지켜본다. <<He_ nun>> 수업에 늦은 게 틀림없다.
<br><br>
<<if $speech_attitude is "meek">>
"선생님이 학생을 강간하려다 들킨 거라고 <<he_ ga>> 생각하면 어떻게 될까요?" 당신이 속삭인다. <<person_ un>> 옷을 마저 벗기 전에, 당신의 사물함을 흘끗 쳐다본다. "저-저는 착하게 굴게요."
당신은 <<person1>><<print ($pronoun is "m" ? "메이슨의 수영복 바지를 끌어내려" : "메이슨의 수영복을 옆으로 밀쳐")>>, <span class="pink"><<his_ yi>> 보지를 드러낸다.</span>
"선생님도 그렇게 하신다면요."
<<elseif $speech_attitude is "bratty">>
"착한 <<nnpc_genderyPost "Mason">>처럼 굴고, 조용히 하는 게 좋을 거예요," 당신은 속삭인다.
당신은 <<person1>><<print ($pronoun is "m" ? "메이슨의 수영복 바지를 끌어내려" : "메이슨의 수영복을 옆으로 밀쳐")>>, <span class="pink"><<his_ yi>> 보지를 드러낸다.</span>
"학생을 강간하려다 붙잡히고 싶지는 않으시겠죠, 그렇죠?"
<<else>>
"우리가 들키면 곤란해지겠네요," 당신은 속삭인다.
당신은 <<person1>><<print ($pronoun is "m" ? "메이슨의 수영복 바지를 끌어내려" : "메이슨의 수영복을 옆으로 밀쳐")>>, <span class="pink"><<his_ yi>> 보지를 드러낸다.</span>
"걱정하지 마세요. 조심스럽게 할 테니까요."
<</if>>
<br><br>
<<link [[다음|School Pool Locker Pussy 3]]>><</link>>
<br><<effects>>
당신이 <<his_ yi>> 갈라진 틈에 손가락을 밀어넣자, 메이슨은 소리를 내지 않으려 안간힘을 쓴다.
<<if $player.penisExist and $player.penissize gte 1 and ($exposed gte 2 or $player.gender_appearance is "m" or $genderknown.includes("Mason"))>>
<<set _isVirgin to ($player.virginity.penile is false)>>
<<set _huge to $player.penissize gte 3 ? "거대한":"">>
<<if $speech_attitude is "meek">>
"저는 정말 무력하네요," 당신은 놀린다. "선생님과 여기 갇히다니요. 음란한 짓들을 하도록 강요받고 있기도 하고요."
<<elseif $speech_attitude is "bratty">>
"기분이 어때요?" 당신이 말한다. "저를 좀더 본격적으로 따먹고 싶으시려나?"
<<else>>
"선생님이 제 몸을 달아오르게 하시네요," 당신은 말한다. "언제든지 제 자지를 선생님한테 박을 수 있다는 사실을 안다는 것 만으로도 저를 미치게 해요."
<</if>>
<br><br>
<<if $exposed lt 2>>
당신은 당신의 골반을 <<his_ yi>> 엉덩이에 대고 밀친다.
<<else>>
<<if $player.penissize gte 3>>
당신은 당신의 <<penissize>> 자지를 <<his_ yi>> 다리 사이에 문질러대고, <<his_ yi>> 보지 안에 넣지 않으면서 비벼대며, 당신의 손가락을 계속 <<himPost>> 안으로 찔러댄다.
"마치 선생님이 제 자지를 타고 계신 것 같네요.
<<else>>
당신은 당신의 자지를 <<his_ yi>> 엉덩이살 사이에 문질러대며 당신의 손가락을 계속 <<himPost>> 안으로 찔러댄다.
"푹 젖으셨네요.
<</if>>
<<if $speech_attitude is "meek">>이 _huge 물건이<<elseif $speech_attitude is "bratty">>제 _huge 자지가<<else>>이 _huge 자지가<</if>>
선생님 안에 들어가는 것을 상상할 수 있으세요?<<if _isVirgin>> 저는 지금까지 한번도 그렇게 해 본 적은 없었어요. 정말 선생님의 보지로 학생의 동정을 가져가기를 원하시나요?<</if>>"
<br><br>
당신은 당신의 자지 끝을 메이슨의 보지 바로 앞에 갖다댄다.
<</if>>
<<if $speech_attitude is "meek">>
"<<if $exposed gte 2>>선생님 안에서 학생이 사정해버린다면 <</if>>사람들이 어떻게 생각할까요?"
<<elseif $speech_attitude is "bratty">>
"선생님은 <<if $exposed gte 2>>정말로 그렇게나<</if>> 학생 정액을 간절히 원하시고 계시나요? 그렇게나 그것을 원하시면 <<if $exposed lt 2>>그냥 제 자지를 꺼내서 직접 그 안에 밀어넣으시면 돼요<<else>>그냥 제 _huge 자지 위로 직접 몸을 밀어내리시면 돼요<</if>>."
<<else>>
"선생님이 제 자지를 선생님 안에 넣으면 무슨 일이 벌어질까요? 선생님이 선생님 안에다가 제가 사정하도록 하실 건가요?"
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"정말 어쩔 수가 없네요." 당신은 놀린다. "여기에 선생님과 함께 갇혀서, 음란한 짓들을 하도록 강요받다니."
<<elseif $speech_attitude is "bratty">>
"학교 사람들이 알면 어떻게 될 지 생각해보세요." 당신은 놀린다. "선생님이 학생한테 이렇게 괴롭힘받는 걸 좋아한다는 사실을 말이예요."
<<else>>
"학교 사람들이 알면 어떻게 될 지 생각해보세요." 당신은 놀린다. "선생님이 학생과 이렇게 음란한 짓을 하는 걸 좋아한다는 사실을 말이예요."
<</if>>
<</if>>
<br><br>
그러자, 메이슨의 몸이 떨리고, <span class="lewd">애액이 당신의 손가락으로 질질 흘러내린다.</span> <<his_ yi>> 입술 사이로 부드러운 신음소리가 흘러나온다. 당신은 <<he_ ga>> 당신보다 그렇게 나이가 많지는 않다는 사실을 상기한다.<<lllust>><<npcincr Mason lust -10>><<ldom>><<npcincr Mason dom -2>>
<br><br>
<<link [[다음|School Pool Locker Hand End]]>><</link>><<effects>>
<<earnFeat "Mason's Shame">>
<<person2>>
<<person_ un>> 수영복을 입고, 수영장으로 달려든다.
<<person1>>
메이슨은 사물함 근처에서 비틀거리다 벤치에 앉아 휴식을 취한다. <<His_ yi>> 얼굴은 새빨갛다.
<br><br>
<<if $speech_attitude is "meek">>
"착한 <<girl_ i>> 될게요." 당신이 말한다. "선생님이 얼마나 장난꾸러기인지는 아무에게도 말하지 않을게요."
<<elseif $speech_attitude is "bratty">>
"혼자만 알고 계세요." 당신이 말한다. "선생님이 얼마나 변태인지 학교에 알려지는 건 원치 않으시잖아요."
<<else>>
"이번 일은 우리 사이의 비밀로 남겨두죠." 당신이 말한다. "제 도둑질도 포함해서요."
<</if>>
<br><br>
메이슨은 당신을 똑바로 쳐다보지 못한다. "못됐구나," <<he_ ga>> 말한다. <<His_ yi>> 목소리는 갈등하고 있는 것처럼 들린다. "이번엔 경고만 주고 물러날게." <<He_ nun>> 수영복을 고쳐입더니, <<his_ yi>> 교실로 돌아간다.
<br><br>
<<endevent>>
<<destination_pool>><<effects>>
<<if $phase is 2>>
<<if $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<set $earSlime.defyCooldown += 2>>
The slime tries to assert control. <span class="red">It overpowers your will,</span> forcing you to turn around and leave the <<if $daily.earSlimeSkipLesson is "swimming">>pool<<else>>classroom<</if>>.
<<ggwillpower>><<willpower 1>>
<br><br>
<<if $daily.earSlimeSkipLesson is "swimming">>
<<link [[다음|$lastChangingRoom]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<</if>>
<<else>>
You try to ignore the command from the slime and continue on. It tries <span class="green">but fails</span> to force you out of the <<if $daily.earSlimeSkipLesson is "swimming">>pool<<else>>classroom<</if>>.
<br><br>
<<link [[다음|$lessonPassage]]>><<unset $lessonPassage>><<endevent>><</link>>
<<set $daily.earSlimeSkipLesson to "failed">>
<</if>>
<<elseif $phase is 1>>
You ignore the command from the slime and continue on.
<br><br>
<<link [[다음|$lessonPassage]]>><<unset $lessonPassage>><<endevent>><</link>>
<<set $daily.earSlimeSkipLesson to "ignored">>
<<else>>
You follow the ear slime's command and leave the <<if $daily.earSlimeSkipLesson is "swimming">>pool<<else>>classroom<</if>>.
<br><br>
<<if $daily.earSlimeSkipLesson is "swimming">>
<<link [[다음|$lastChangingRoom]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
<<if $phase is 1>>
<<if $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
You ignore the command from the slime and continue on to class. However, <span class="red">it doesn't stop you, knowing that it can punish you in other ways.</span>
<<else>>
You try to defy the slime's demand and continue on to class. However, <span class="teal">it's still worn out from overpowering you earlier.</span> It tries <span class="green">but fails</span> to force your steps in the opposite direction.
<</if>>
<br><br>
<<link [[다음|$lessonPassage]]>><<unset $lessonPassage>><<endevent>><</link>>
<<set $daily.earSlimeSkipLesson to "failed">>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<set $earSlime.defyCooldown += 4>>
The slime tries to assert control. <span class="red">It overpowers your will,</span> forcing you to turn around. You leave the <<if $daily.earSlimeSkipLesson is "swimming">>pool<<else>>classroom<</if>> and start masturbating.
<<ggwillpower>><<willpower 1>>
<br><br>
<<link [[다음|School Lesson 2 Slime Masturbation]]>><<set $masturbationstart to 1>><</link>>
<<else>>
You try to ignore the command from the slime and continue on to class. It tries <span class="green">but fails</span> to force you out of the <<if $daily.earSlimeSkipLesson is "swimming">>pool<<else>>classroom<</if>> and start masturbating.
<br><br>
<<link [[다음|$lessonPassage]]>><<unset $lessonPassage>><<endevent>><</link>>
<<set $daily.earSlimeSkipLesson to "failed">>
<</if>>
<<else>>
You follow the ear slime's command. You leave the <<if $daily.earSlimeSkipLesson is "swimming">>pool<<else>>classroom<</if>> and start masturbating.
<br><br>
<<link [[다음|School Lesson 2 Slime Masturbation]]>><<set $masturbationstart to 1>><</link>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<silently>><<masturbationstart>><</silently>>
<<set $corruptionMasturbation to true>>
<<if $earSlime.growth gte 200 and $earSlime.promiscuity gte 4>>
<<set $corruptionMasturbationCount to random(8, 16)>>
<<elseif $earSlime.growth gte 100>>
<<set $corruptionMasturbationCount to random(4, 8)>>
<<elseif $earSlime.growth gte 50>>
<<set $corruptionMasturbationCount to random(2, 4)>>
<<else>>
<<set $corruptionMasturbationCount to random(1, 2)>>
<</if>>
<<set $masturbationAudienceMutualAllowed to true>>
<</if>>
<<if $masturbationAudience gte 10 and $corruptionMasturbationCount gt 1>>
<<set $corruptionMasturbationCount to 1>>
<</if>>
<<if masturbationAudienceCalc()>>
<<masturbationAudienceIncrement "student">>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls "studentAudience|corruptionMasturbation">><<effects>>
<<set _masturbationAudience to $masturbationAudience>>
<<if !_masturbationAudience>>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
The moment you feel the influence of the ear slime weaken,
<<if $exposed gte 1>>
you hide the best you can<<if $daily.earSlimeSkipLesson is "swimming">> and quickly return to the changing room<</if>>.
<<else>>
you quickly dress the best you can<<if $daily.earSlimeSkipLesson is "swimming">>, then return to the changing room<</if>>.
<</if>>
<br><br>
<<if $daily.earSlimeSkipLesson is "swimming">>
<<link [[다음|$lastChangingRoom]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<</if>>
<<elseif $earSlime.growth gte 200 and $earSlime.promiscuity gte 4>>
<<endmasturbation>>
You feel the influence of the ear slime change. Remembering the slime's command, you look towards the
<<if _masturbationAudience gte 10>>
large crowd of students.
<<set $slimeAudience to true>>
<<elseif _masturbationAudience gte 7>>
crowd of students.
<<set $slimeAudience to true>>
<<elseif _masturbationAudience gte 4>>
group of students.
<<elseif _masturbationAudience gte 2>>
pair of students.
<<else>>
student.
<</if>>
<br><br>
You remove your clothes before looking to the student<<if _masturbationAudience gte 2>>s<</if>>. "Rape me!" you shout.
<<clothesstrip>>
<br><br>
There is a brief silence before you are approached.
<br><br>
<<link [[다음|School Lesson 2 Slime Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<endmasturbation>>
The moment you feel the influence of the ear slime weaken, you run. Finding a spot to hide, you tidy yourself up.
<<clotheson>>
<<endcombat>>
<<if $daily.earSlimeSkipLesson is "swimming">>
<<link [[다음|$lastChangingRoom]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<</if>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<npc_attempt_sex>>
<<set $audienceforceteen to 1>>
<<set $enemytrust -= 150>>
<<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<if $slimeAudience>>
<<audience>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|School Lesson 2 Slime Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Lesson 2 Slime Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set _pass15 to true>>
<<ejaculation>>
You lie on the ground, panting, naked and surrounded. The crowd isn't quite done. They take more pictures as you lie there, a strange haze clouding your mind.
<br><br>
They slowly lose interest. <<tearful>> you struggle to your feet.
<<if $rapeavoid is 0 and $stress gte 1000>>
<span class="green">You feel the slime in your head help calm you before its influence fades.</span><<if $stress gte 5000>><<lllstress>><<else>><<llstress>><</if>><<stress `$stress / -200`>>
<<else>>
You feel the slime's influence fade.
<</if>>
<br><br>
<<else>>
You dash through the perplexed crowd. A few chase after you, but you're able to hide before they catch you.
<br><br>
<<tearful>> you wince. The slime punishes you for your defiance.
<<corruption -3>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<unset $slimeAudience>>
<<if $daily.earSlimeSkipLesson is "swimming">>
<<link [[다음|$lastChangingRoom]]>><<endevent>><<if _pass15>><<pass 15>><</if>><</link>>
<<else>>
<<link [[다음|Hallways]]>><<endevent>><<if _pass15>><<pass 15>><</if>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
<<HePost "은">> 몇 분간 당신 옆에 앉아, 이해하기 어렵던 것들을 알려준다. 오늘 수업 내용을 더욱 이해한 것 같다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 0>>
<<HePost "은">> 고개를 끄덕이고는 발걸음을 돌린다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<endnpc>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
당신은 천천히 별채로 가서, 아무 일도 없이 쪽지를 배달하는 데에 성공한다. 하지만 여기에 시간이 조금 걸리는 바람에, 교실로 돌아오자 도렌이 게으름을 피웠다며 꾸짖는다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
<<if $rng gte 51>>
당신은 씩씩하게 별채로 가서, 아무 일도 없이 쪽지를 배달하고 돌아온다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<<else>>
<<beastNEWinit 1 dog>>
당신은 씩씩하게 별채로 가서 쪽지를 배달하나, 뒤를 돌자 <<beasttypePost>> 한 마리가 달려든다.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|English Outbuilding Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 가까스로 교실로 도망칠 수 있었지만, 상처를 좀 입었다.<<beastescape>>
<br><br>
<<integritycheck>><<towelup>>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<</if>>
<!-- Modified for Beast People -->
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|English Outbuilding Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|English Outbuilding Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1 and $rescue is 1>>
<<if $NPCList[0].stance is "top">>
<<set $rescued += 1>>
<<clothesontowel>>
<<saveNPC 0 english_dog>>
<<endcombat>>
<<loadNPC 0 english_dog>>
관리인이 무슨 소란인지 확인하기 위해 별채에서 나오다가, <<beasttype_ i>> 당신과 성교하고 있는 것을 보고 입을 떡 벌린 채로 멈춘다.
<<generate2>><<person2>>
<<He_ nun>> <<his_ yi>> 망연자실한 상태에서 벗어나 <<beasttype_ ul 0>> 당신의 위에서 끌어내린다. <<He_ nun>> 당신만큼이나 당황한 것 처럼 보인다. <<he_ nun>> 아무 말도 하지 않고 그 동물을 사육장에 가두고 별채로 돌아간다. <<tearful>> 당신은 교실로 돌아간다.
<<famebestiality 10>>
<br><br>
<<link [[다음|English Lesson]]>><<clearNPC english_dog>><<endevent>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
<<clothesontowel>>
관리인이 무슨 소란인지 확인하기 위해 별채에서 나온다. "나쁜 <<beasttypePost>> 같으니! 훠이!" <<beasttype_ un>> 귀와 꼬리가 축 쳐진 채 뒤로 물러난다. "미안하다, <<bhe_ nun>> 그냥 너무 친하게 지내고 싶어서 그런거야," 관리인이 <<beasttype_ ul>> <<bhis_ yi>> 사육장으로 돌려보내며 말한다. "다치진 않았지, 그치?"
<br><br>
<<endcombat>>
<<generate1>><<person1>>
<<He_ nun>> 별채로 돌아간다. <<tearful>> 당신은 교실로 돌아간다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttypePost "은">> 만족스러운 듯 으르렁거리고는, 풀밭 위에 누워있는 당신을 두고 떠난다. <<tearful>> 당신은 먼지를 털고는 교실로 돌아간다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|English Lesson]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 낑낑거리며 꼬리를 말아 다리 사이에 넣고는 달아난다. <<tearful>> 당신은 먼지를 털고는 교실로 돌아간다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|English Lesson]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 도렌에게 도와달라고 외치며, 희롱당하고 있다 설명하려 한다. <<personPost "은">> 충격을 받은듯, 눈을 크게 뜨고 입술을 떨며, 금방이라도 울음을 터트릴 것 같다. <<endevent>><<npc Doren>><<person1>>도렌은 양손을 허리춤에 올리고는 당신에게 침착한 시선을 보낸다. "그렇게 쉽게 속이지는 못할 거야, <<lassPost>>. 저쪽에 앉도록 해. 순진한 애들한테서 떨어져서 말이야."
<br><br>
도렌은 당신을 교실 건너편에 혼자 앉게 만든다. 적어도 도망치기는 했다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<HePost "은">> 당신의 기분은 아랑곳하지 않고, 당신의 허벅지 위로 손을 뻗는다.
<<if playerChastity() and $worn.under_lower.type.includes("naked")>>
<<if $worn.genitals.name is "chastity parasite">>
<<He_ nun>> 당신의 <<worn_genitals_name_ yi>> 살덩어리가 만져지자 멈춘다. "어우, 뭐야 이건? 뭐 이런 게 붙어있는 거야?" <<He_ nun>> 히죽인다. "조심해야겠는걸. 누군가를 화나게 만들 수도 있으니 말이야." <<He_ nun>> 남은 수업시간 동안 당신을 건드리지 않는다.
<<else>>
<<HePost "은">> <<trClothes "genitals" $worn.genitals.name "name" "이">>_trResult 만져지자 멈춘다. "뭐야 이건? 노예들이 이런 걸 강제로 착용했다 들었는데, 너도 누군가의 소유물인거야?" <<HePost "은">> 히죽인다. "조심해야겠는걸. 누군가를 화나게 만들 수도 있으니 말이야." <<HePost "은">> 남은 수업시간 동안 당신을 건드리지 않는다.
<</if>>
<<elseif $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 1>>
<<HePost "은">> 갑자기 움찔거리더니, 얼굴을 붉힌다. "속옷을 안 입고 있는 거야?! 너 정말로 변태구나." <<HePost "은">> 남은 수업시간 동안 당신을 건드리지 않는다.
<<else>>
<<HePost "은">> 손가락으로 허리부터 사타구니까지 당신의 <<trClothes "under_lower" $worn.under_lower.name>>_trResult의 윤곽을 훑는다. <<HePost "은">> 분명히 이 순간을 즐기며, 천천히 손가락을 움직인다. 하지만 그 이상은 나아가지 않으며, 곧 손을 치우고는 아무런 일도 없었다는 듯이 행동한다.
<</if>>
<<garousal>><<arousal 200>>
<<if $worn.genitals.name is "chastity parasite">>
<<gstress>><<stress 6>>
<</if>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person1>><<personPost "은">> 충격에 비명을 지른다. 도렌은 고개를 들고는 <<hePost "을">> 쳐다본다. 하지만 <<personPost "은">> 뭐라고 하기엔 너무 당황했는지, 아무런 말도 못하고 발만 쳐다보며 웅얼웅얼 사과를 한 뒤 자리에 앉는다.
<<promiscuity2>>
<<endevent>>
<<link [[다음|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"왜 그러세요, 선생님." 당신이 말한다. "탐나세요?" 키득거림이 큰 웃음소리로 변한다.
<<promiscuity3>>
"요즘 애들은 참 유머감각이 이상하구나." 도렌이 <<his_ yi>> 고개를 저으며 말한다.
<br><br>
<<endevent>>
<<link [[다음|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 당신의 손을 내려다본 채 웃음소리를 무시하려고 노력한다. 도렌이 <<person2>><<person_ ul>> 쳐다본다. "너도 내가 징계를 주는 걸 좋아하지 않는 걸 알고 있지 않니," <<person1>><<he_ ga>> 말한다. "하지만 너는 내가 무시하기 어렵게 만드는구나." <<person2>><<person_ un>> 히죽히죽 웃으며 고개를 돌린다.
<br><br>
<<if $dorenhonest isnot 1>>
<<person1>>도렌은 다시 당신에게로 시선을 돌린다. "너랑 밖에서 얘기를 좀 할 게 있구나. 나오렴." 당신은 고개를 푹 숙인 채로 <<hePost "을">> 따라 교실을 나간다. 모두가 지켜보고 있을 것이다.
<br><br>
<<HePost "은">> 문을 닫고는 <<hePost>>답지 않게 차분한 목소리로 말한다. "아무 문제가 없는 거니, <<lassPost>>? 아님 뭔가 하고 싶은 말이라도 있니?"
<br><br>
<<link [[솔직히 말한다|English Events Honest]]>><<npcincr Doren love 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[괜찮다고 말한다|English Events Fine]]>><</link>>
<br>
<<else>>
<<endevent>>
<<link [[다음|English Lesson]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $dorenhonest to 1>>
당신은 도렌에게 이미 수도 없이 공격당했으며, 더는 버틸 수 없을 것 같다고 말한다. 그런 얘기를 큰 소리로 말하자 머리가 어지럽다. 당신은 자세하게는 이야기하지 못하지만, 얼마나 갇혀있는 느낌을 받고 있는지를 분명하게 한다.
<br><br>
정신을 차려보니 도렌의 팔을 붙잡은 상태에서 바닥에 주저앉아 있다. 기억도 못하는 사이에 주저앉아 있었다. "괜찮아, <<lassPost>>. 내가 있잖니." <<HePost "은">> 주머니에서 전화기를 꺼내더니 누군가에게 전화를 건다. "여보세요? 네. 제 수업을 대신 해줄 분이 필요해서요. 네, 응급 상황입니다. 아뇨. 그럼 이만." <<HePost "은">> 전화기를 집어넣는다.
<br><br>
도렌은 당신을 일으켜 세워준다. "널 도와줄 수 있는 곳으로 데려다주려 그러는데, 괜찮겠지?" <<HePost "은">> 당신의 손을 잡고는 함께 교실에서 멀어진다. <<HePost "은">> 밖에 주차된 자동차로 당신을 데려간다. "타렴. 오래 걸리진 않을 거야."
<br><br>
<<link [[차에 탄다 (0:05)|English Events Police]]>><<pass 5>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 태연한 척을 하며 괜찮다고 말한다. "알았어. 네가 그렇게 말한다면야." <<HePost "이">> 말한다. "이제 애들이 창문이라도 부수기 전에 교실로 돌아가자꾸나."
<br><br>
<<endevent>>
<<link [[다음|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
도렌은 바브 가로 차를 운전해 경찰서 앞에서 멈춘다. "네게도 힘든 일이라는 건 알고 있지만, 경찰들에게도 내게 말한 걸 말해줘야 한단다." 당신은 차에서 나와 경찰서에 들어간다.
<br><br>
<<generatePolice 3>><<person3>><<personPost "이">> 경찰 제복을 입은 채로 책상 앞에 앉아있다. <<HePost "은">> 당신이 들어오는 걸 거들떠 보지도 않는다. 도렌이 연필이 바닥에 굴러떨어질 정도로 책상 위를 손으로 두드린다. <<person1>>"범죄 제보하러 왔습니다." <<HePost "이">> 말한다. "여러 건일 수도 있고요."
<br><br>
경찰관이 고개를 든다. "대기 중인 사건들이 있어서요." <<person3>><<hePost "이">> 말한다.
<br><br>
도렌은 텅 빈 방을 둘러본다. "사건을 맡기러 온 사람들은 안 보이는데요."
<br><br>
"일이 밀렸다고 하죠 그럼." 경찰관이 대답한다. "한 3년 간은 도와드릴 수 없어요."
<br><br>
"3년이라고요!?" 도렌은 주먹으로 책상을 내려쳐, 이번에는 머그잔을 엎는다. "이 아이는 강가..." <<person1>><<hePost "은">> 잠시 하던 말을 멈춘다. "이 아이는 공격 당했어요. 한 번도 아니라 여러 번이요. 지금 이런 상황인데도 도와줄 방법이 없다는 말인가요?"
<br><br>
"도와드릴 수야 있죠. 3년 뒤에는요." <<person3>><<hePost "은">> 컴퓨터에 뭔가를 입력한다. "기록에는 올려드렸어요. 진술을 받을 수 있는 상황이 된다면 연락 드리죠. 좋은 하루 보내세요."
<br><br>
<<link [[다음|Doren Intro]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 고개를 내젓는다. 도렌은 카일라를 바라본다. "거기, 낙서쟁이." <<HePost "이">> 말한다. "앞으로 와서 날 좀 도와주렴."
<br><br>
<<endevent>><<npc Kylar>><<person1>>
카일라는 노려보긴 하나, 말대꾸는 하지 않는다. <<HePost "은">> 당신에게 열렬한 시선을 보내며 도렌에게 이끌려 간다.
<<set $kylarenglishstate to "watching">>
<br><br>
<<endevent>>
<<link [[다음|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 고개를 끄덕인다. "좋아." 도렌이 말한다. 딱히 납득한 목소리는 아니다.
<br><br>
<<endevent>>
<<link [[다음|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>> /* Tell Doren */
<<if C.npc.Doren.love gte 10>>
Doren shakes <<his>> head, and passes you <<his>> copy of the book.<br>
"I'll let you off this time," <<he>> says. "But next time be prepared."
<<else>>
Doren shakes <<his>> head, and passes you <<his>> copy of the book.<br>
"Not good enough," <<he>> says. "Next time be better prepared." <<detention 1>><<gdelinquency>>
<</if>>
<<elseif $phase is 1>> /* Ask friends for help */
<<if $kylarenglishstate is "active">> /* Active Kylar will always help */
Kylar passes you a copy of the book. "Here you are, my love." <<status -10>><<lcool>>
<br><br>
You read out a passage.
<br><br>
Doren nods and moves along to the next student.
<<elseif ($cool - random(1,$coolmax)) gte 0>> /* Cooler you are, the greater the chance other students will help */
You look to the other students nearby. A friend quietly slips you <<pher>> book.
<br><br>
You quickly read out a passage.
<br><br>
Doren nods and points to the next person.
<<else>>
No one helps. After a few moments, Doren takes pity.
<br><br>
"I think <<pshes>> trying to indicate," Doren says, "that <<pshes>> forgotten <<pher>> book. Can someone help <<phim>> out?"
<br><br>
No one responds. Doren looks disappointed and finally hands you <<his>> copy of the book. "Class. I expected better."
<br><br>
"There you are," <<he>> sighs. "Go on." <<status -5>><<lcool>>
<br><br>
You read out a passage and Doren moves along to the next person.
<</if>>
<<elseif $phase is 2>> /* Make up something */
<<if currentSkillValue('english') gte 700>>
<<set $skulduggerydifficulty to 200>><<skulduggerycheck "silent">>
<<if $skulduggerysuccess is 1>>
You pretend to read, while making up a fake passage, imitating the tone, diction and metre of the original text.
<<if hasSexStat("promiscuity", 4) or hasSexStat("exhibitionism", 4)>>
Just for fun, you read the leading <<print $player.gender_appearance is "m"? "boy" : "girl">> in an exaggeratedly sexual manner
making some sentences sound overtly seductive, while making others sound like bawdy double-entendres.
<br><br>
The classmates enjoy this, but Doren seems suspicious and cuts you short to move on to the next student. <<gcool>><<status 3>>
<<elseif $purity lte 400 or $awareness gte 500>>
Just for fun, you add bawdy wordplays and lewd innuendos. A few students laugh at your additions. <<gcool>><<status 2>>
<br><br>
Doren seems a little suspicious, but continues to the next student.
<<else>>
Doren doesn't notice, though the following student seems confused about what part comes next.
<</if>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<br><br>You got away with it. <<skulduggeryskilluse>>
<</if>>
<<else>>
<<generates2>><<person1>>
You pretend to read, while making up a fake passage, imitating the original text. However, you lack the confidence to carry it off.
Feeling the whole class's eyes on you, you start to hesitate and fumble before stalling completely.
<br><br>
"Were you making that up, <<lass>>?" Doren asks.
<br><br>
<<if $speech_attitude is "meek">>
"Sorry <<sir>>," you stare down at your desk. <<status -5>><<lcool>>
<br><br>
Doren shakes <<his>> head sadly. "You need to do better." <<detention 1>><<gdelinquency>>
<<elseif $speech_attitude is "bratty">>
"No," you say. "I wasn't."
<br><br>
"<<pShe>> is, <<sir>>," a <<person2>><<person>> says. "None of that is in the book."
<br><br>
"Who asked you?" You glare at <<him>>. <<He>> shrinks back. <<status 2>><<gcool>>
<br><br>
"Stop that right now!" <<person1>>Doren looks at you.
<<if $delinquency gte 400>>
"I know about you, <<lass>>. But in my class I expect better."
<<else>>
"I expected better of you, <<lass>>"
<</if>><<detention 3>><<gdelinquency>>
<<else>>
Before you can think what to say, a <<person2>><<person>> answers. "<<pShe>> is, <<person1>><<sir>>. None of that is in the book."
<br><br>
Doren looks at you.
<<if $delinquency gte 400>>
"Come on, <<lass>>. I expect better in my class."
<<else>>
"I'd expect better of you, <<lass>>"
<</if>><<detention 2>><<gdelinquency>>
<</if>>
<br><br>
<<person1>>Doren shakes <<his>> head and points to the next student. "Carry on."
<</if>>
<<elseif currentSkillValue('english') gte 250 and ((currentSkillValue('english') + currentSkillValue('skulduggery')) gte 500)>>
You pretend to read, while making up a fake passage. Doren soon catches on to what you're doing.
<br><br>
"Good imagination," <<he>> says. "But can you read the real text please, <<lass>>."
<br><br>
"I- I don't have my book."
<br><br>
"That's no good is it?" <<detention 2>><<gdelinquency>>
<br><br>
Doren points to another student. The student nods and continues with the reading.
<<else>>
You start making up something. You think you're doing okay and that it sounds like the real story, but soon a number of students are laughing at you,
<<if $kylarenglishstate is "active">>
Kylar looks embarrassed for you,
<</if>>and an annoyed Doren cuts you off. <<status -5>><<lcool>>
<br><br>
"Can you read it properly now, <<lass>>."
<br><br>
"I- I don't have my book."
<br><br>
"I see. " <<detention 2>><<gdelinquency>>
<br><br>
Doren points to another student. "I trust you have your book?"
<br><br>
The student nods and continues with the reading.
<</if>>
<<elseif $phase is 3>> /* Refuse */
You refuse to read.
<br><br>
Doren is annoyed, but some students look at you with new respect. <<detention 3>><<gdelinquency>><<gcool>><<status 2>>
<br><br>
The next student continues with the reading.
<</if>><br><br>
<<endevent>>
<<link [[다음|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<silently>><<clotheson>><</silently>>
<<set _fix to setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 ? "smooth out" : "tug up">>
<<if $phase is "cover">>
You hastily _fix your $worn.lower.name, but the damage is done.
<br><br>
<<englishNudeReactions>>
<br><br>
Doren silences the class with a glare and gives the <<person1>><<person>> detention. Your classmates settle down, but your cheeks are still red with embarrassment. <<gstress>><<stress 6>><<gtrauma>><<trauma 6>>
<<elseif $phase is "flaunt">>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
You hike your $worn.lower.name further up your thigh before finally smoothing <<lowerit>> down.
<<else>>
You run your fingers along the waistband of your $worn.lower.name before finally tugging <<lowerit>> up.
<</if>>
The students around you cheer as they get a better view of your <<undies 2>>. You give them a wink.
<<if $worn.under_lower.type.includes("naked")>><<exhibitionism5>><<else>><<exhibitionism3>><</if>>
<<englishNudeReactions>>
<br><br>
Doren takes notice of the commotion and approaches. "What's going on?" <<nnpc_he Doren>> asks.
<br><br>
<<if $speech_attitude is "meek">>
"I-It's nothing," you answer.
<<elseif $speech_attitude is "bratty">>
"Nothing," you answer.
<<else>>
"It's nothing," you answer.
<</if>>
<br><br>
<<if $delinquency gte 400>>
"Disrupting my class is not nothing," says Doren. "I have my eye on you, <<lass>>." <<nnpc_He Doren>> gives you detention.
<<else>>
Doren is unconvinced. "I expected an honest answer, <<lass>>." <<nnpc_He Doren>> shakes <<nnpc_his Doren>> head and gives you detention for disrupting class.
<</if>>
"Settle down, everyone. Back to our lesson." <<detention 3>><<gdelinquency>>
<</if>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>><<npc Doren>><<generate2>><<person2>>
<<if random(0, 99) lt $straponchance and $NPCList[0].penis is "none">><<npcstrapon 0>><</if>>
<<set $outside to 0>><<set $location to "forest">>
You are being chased, but no matter how fast you run, it is not enough. You hear your pursuer closing in. Your lungs heave and your legs burn with exertion, but <span class="red">there is no escape</span>.
<br><br>
A <<personsimple>> grabs your arm and yanks you to the ground. <<His>> laughter rings in your ears as <<he>> rips your clothes off. You fight back, to no avail.
<<if $NPCList[0].penis is "none">>
<<He>> hovers above you, <<his>> pussy dripping onto <<print $player.penisExist ? "your <<penis 1>>" : "yours">>.
<<set $phase to $player.penisExist ? "penetrate dick" : "trib">>
<<else>>
<<He>> lines <<his>> $NPCList[0].penisdesc up with your <<print $player.vaginaExist ? "pussy" : "ass">>.
<<set $phase to $player.vaginaExist ? "penetrate pussy" : "penetrate ass">>
<</if>>
<<He>> <<print $asphyxiaLvl gte 1 ? "crushes <<his>> hand against your windpipe. You can't breathe" : "pins you to the floor. You can't move">>. You can only lay there as <<he>>
<<switch $phase>>
<<case "penetrate dick">>
sinks down onto you,
<<if $player.virginity.penile is true>>
causing <span class="red">your foreskin to separate from your glans, forever robbing you of your purity.</span>
<<else>>
swallowing you to the hilt.
<</if>>
<<case "penetrate pussy">>
thrusts into you,
<<if $player.virginity.vaginal is true>>
<span class="red">tearing your hymen and forever robbing you of your purity.</span>
<<else>>
rough and punishing.
<</if>>
<<case "penetrate ass">>
thrusts into you,
<<if $player.virginity.anal is true>>
<span class="red">violating you in a way you hadn't conceived of.</span>
<<else>>
violating your ass.
<</if>>
<<case "trib">>
smashes <<his>> pussy against yours.
<</switch>>
<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
<<link [[다음|English Dream 2]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<span class="green">You wake with a scream</span>. <<tearful>> you frantically search for your assailant, but you only see your classmates. They exchange worried looks at your outburst. <<lcool>><<status -1>>
<br><br>
Doren rushes over, looking even more concerned. "What happened? Are you alright?"
<br><br>
You stare back at <<person1>><<him>> with empty eyes, unable to shake off the nightmare. It's hard to believe that you're safe.
<br><br>
<<link [[Say you are fine|English Dream 3]]>><<set $phase2 to 0>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Break down|English Dream 3]]>><<set $phase2 to 1>><<stress -6>><<trauma -12>><<status -3>><</link>><<lstress>><<lltrauma>><<lcool>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase2 is 0>>
<<if $speech_attitude is "meek">>
You avert your eyes, clenching your fists to hide your trembling. "I-I'm fine. J-just a little stressed, I guess."
<<elseif $speech_attitude is "bratty">>
You hold <<his>> gaze and swallow back your fear, clenching your fists to hide your trembling. "I'm fine. Just a bit stressed, that's all."
<<else>>
You shake your head, clenching your fists to hide your trembling. "I'm fine. Just stressed."
<</if>>
<<gstress>>
<br><br>
Doren is not convinced, but <<he>> doesn't press the matter. "If you say so, <<lass>>. I recommend you see the nurse after class."
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<<else>>
<<if $speech_attitude is "meek">>
As Doren looks at you with genuine concern, you fall apart. You begin to sob openly in the middle of class.
<<elseif $speech_attitude is "bratty">>
You do your best to remain stoic, but tears begin to trickle down your face.
<<else>>
As Doren looks at you with genuine concern, tears begin to roll down your face.
<</if>>
It feels good to let it out. <<lltrauma>><<lstress>>
<br><br>
"<<pShes>> crying," a student <<print $cool gte 160 ? "murmurs" : $cool lte 80 ? "snickers" : "says">>. You hear the rest of the class talking about you. <<lcool>><<status -1>>
<br><br>
"Settle down, everyone," Doren says, <<his>> voice stern. The class quiets down, but a few people continue whispering.
<br><br>
<<if $dorenhonest isnot 1>>
Doren looks back at you. "I'd like to speak to you outside. Come on." You follow <<him>> from the classroom, keeping your head bowed. You know everyone must be staring at you.
<br><br>
<<He>> shuts the door behind you and speaks in an uncharacteristically quiet tone. "Is everything alright, <<lass>>, or is there something you want to tell me about?"
<br><br>
<<link [[솔직히 말한다|English Events Honest]]>><<npcincr Doren love 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[괜찮다고 말한다|English Events Fine]]>><</link>>
<<else>>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "third">>
<<classRoomEarSlime "english">>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<outfitChecks>>
/*Check for when the pc is only wearing an overcoat*/
<<if $worn.under_upper.name isnot "naked" and $worn.under_lower.name isnot "naked">>
<<set _naked to ($worn.under_upper.type.includes("swim") or $worn.under_lower.type.includes("swim")) ? "수영복만 입고 있다는" : "속옷만 입고 있다는">>
<<else>>
<<set _naked to "아무것도 입지 않고 있다는">>
<</if>>
<br><br>
<<npc Doren>><<person1>>
도렌이 웃는다. "뭔가 잘못됐니? 교복을 입지 않으면 내 수업을 들을 수 없단다. 내 규칙상으론 그래. 교장 선생님에게 예비 교복이 있을 거야."
<br><br>
<!--<<link [[Hang up coat|]]>><<endevent>><</link>>
<br><br> good starting point for when you can go to class naked-->
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<exit>>
<</if>>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
도렌이 걱정스러운 표정을 짓는다. "<<= $player.gender_appearance is "m" ? "청년" : "아가씨">>, 누가 그렇게 묶어놓은 거야? 괜찮니? 교장 선생님께 그걸 자를 도구가 있을 거야. 어서 교장실로 가보렴."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<exit>>
<</if>>
<<if !$worn.upper.type.includes("school") or !$worn.lower.type.includes("school")>>
<<npc Doren>><<person1>>
도렌이 웃는다. "교복을 입지 않으면 내 수업을 들을 수 없단다. 내 규칙상으론 그래. 교장 선생님에게 예비 교복이 있을 거야."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<exit>>
<</if>>
<<if $daily.school.attended.english>>
당신은 영어 수업에 다시 들어와,
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
교실 뒷편에 코트를 건 뒤
<<undressOverClothes "englishClassroom">>
<</if>>
자리에 앉는다.
<br><br>
<<englishstart>>
<<exit>>
<</if>>
<<if Time.minute lte 5>>
당신은 영어 교실에 들어간다.
<<npc Doren>><<person1>>
학생들이 자리에 앉는 동안 도렌이 교실 앞쪽에서 수업 준비를 하고 있다.
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<undressOverClothes "englishClassroom">>
당신은 교실 뒷편에 코트를 건 뒤 자리에 앉는다.
<</if>>
<br><br>
<<englishstart>>
<<exit>>
<</if>>
당신은
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
교실 뒷편에 코트를 건 뒤
<<undressOverClothes "englishClassroom">>
<</if>>
영어 교실에 들어간다.
<<npc Doren>><<person1>>
도렌이 말을 하다 말고 당신에게 미소를 지어보인다.
<<if $daily.school.englishExcused>>
<<run delete $daily.school.englishExcused>>
"걱정 말거라, <<lassPost>>. 괜찮다."
<<else>>
"안 오는 것보다는 늦는게 낫지! 앉으렴, 늦어서 못 들은 내용을 설명할테니 말이야."
<<gdelinquency>>
<<detention 1>>
<</if>>
<br><br>
당신이 자리에 앉자, 도렌이 수업을 계속한다.
<br><br>
<<englishstart>>
<<exit>>
<</if>>
<<if $schoollesson is 1>>
<<if $daily.school.englishInterrupted is 1>>
<<npc Doren>><<person1>>당신은 영어 교실에 들어간다. 도렌이 갑자기 말을 멈추고는 당신을 바라본다. "하! 내 수업에 대한 열정이 넘치는 건 기쁘다만, 다른 수업을 듣고 있어야 하는 거 아니니? 징계 처리를 해야겠구나. 안 그러면 내가 레이턴에게 한소리 듣게 되니까 말이야." <<HePost "은">> 당신을 문 밖으로 쫓아낸다.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc Doren>><<person1>>당신은 영어 교실에 들어간다. 도렌이 갑자기 말을 멈추고는 당신을 바라본다. "내가 뭔가 도와줄 거라도 있을까, <<lassPost>>?" 보아하니 당신이 수업을 방해한 모양이다.
<br><br>
<<set $daily.school.englishInterrupted to 1>>
<<link [[사과한다|English Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[조롱한다|English Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<elseif $schoolstate is "afternoon" and $englishPlay is "ongoing">>
영어 교실은 여러가지 연극을 연습하려는 학생들로 가득하다.
<br><br>
<<if $englishPlayLate>>
<<link [[연극에 지원한다|English Play Late Signup]]>><</link>>
<br><br>
<</if>>
당신은 학생들 무리 근처에서 시드니를 발견한다.
<<if !$englishPlayLate>>
<<set _kylarLocation to getKylarLocation()>>
<<if _kylarLocation.area is "english" and _kylarLocation.state is "dual_rehearsal">>
<span class="blue">카일라가 <<nnpc_him_ gwa "Sydney">> 함께 있다.</span>
<br>
<<link [[카일라와 시드니와 함께 연습한다 (2:00)|English Play Rehearse Both]]>><<pass 30>><<englishskill 18>><</link>><<gggenglish>><<gggreadiness>>
<<elseif $englishPlayRoles.SydneyKnown and $englishPlayRoles.Player isnot "none">>
<br>
<<link [[시드니와 함께 연습한다 (2:00)|English Play Rehearse Sydney]]>><<pass 2 hours>><<englishskill 18>><<npcincr Sydney love 5>><</link>><<gggenglish>><<ggreadiness>><<gglove>>
<<elseif $englishPlayRoles.SydneyKnown>>
<br>
<<link [[시드니의 연습을 돕는다 (2:00)|English Play Rehearse Sydney No Role]]>><<pass 2 hours>><<englishskill 12>><<npcincr Sydney love 5>><</link>><<ggenglish>><<gglove>>
<<elseif $englishPlayRoles.Player isnot "none">>
<br>
<<link [[시드니에게 다가간다|English Play Intro Sydney]]>><</link>>
<</if>>
<br>
<<if _kylarLocation.area is "english" and _kylarLocation.state is "rehearsal">>
카일라가 구석에 혼자 서 있다. 다른 학생들은 <<nnpc_him_ ul "Kylar">> 피하는 듯하다.
<br>
<<link [[카일라에게 다가간다|English Play Intro Kylar]]>><</link>>
<br>
<</if>>
<</if>>
<br>
<<link [[다른 학생들의 연습을 돕는다 (2:00)|English Play Rehearse Others]]>><<pass 2 hours>><<englishskill 6>><<status 8>><<trauma -12>><</link>><<genglish>><<ggcool>><<lltrauma>>
<br>
<<link [[교실에서 나온다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<<else>>
당신은 영어 교실에 있다. 벽에 책장들이 늘어서있다.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "emptyClassroom">>
<</if>>
<<storeon "englishClassroom" "check">>
<<if _store_check is 1>>
<<storeon "englishClassroom">>
당신은 교실 뒷편에서 코트를 집어든다.
<br><br>
<</if>>
<<exhibitionclassroom>>
<<emptyClassroomMasturbationIntro>>
<<link [[교실에서 나온다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $daily.school.attended.english to true>>
<<if Time.weekDay is 6 and Time.minute gte 37>>
<<npc Doren>><<person1>>
"한 주의 그 시간이 왔단다." 탁상에 작은 책자가 가득 담긴 상자를 들어올리며 도렌이 안내한다. <<HePost "은">> 각 학생들 앞에 하나씩 놓으며 반을 돌아다닌다. "걱정마. 난 너희들이 모두 잘할거라 확신한단다."<<gstress>><<stress 6>>
<br><br>
<<if $arousal gte $arousalmax>>
<<set _teacher to "Doren">>
<<orgasmLocation "classroom">>
<</if>>
<<exam english>>
<br><br>
학생들이 첫 페이지를 넘기는 소리가 뒤섞인다. 도렌은 통로를 배회한다.
<br><br>
<<endevent>>
<<exam_cheat english>>
<<if !$daily.earSlimeCheatExam and numberOfEarSlime() and earSlimeMakingMundaneRequests() and random(0,200) gte 150 - $earSlime.corruption>>
<<set $daily.earSlimeCheatExam to true>>
<span @class="$earSlime.startedThreats ? 'lewd' : 'lblue'">당신은 머릿속의 슬라임이 부정행위를 하라고 명령하는 것을 느낀다.</span> 그것은 당신이 응한다면 보답을 할거라 약속<<if $earSlime.startedThreats>>하며, 따르지 않는다면 어떤 일이 벌어질지 모른다며 협박<</if>>한다.
<br><br>
<<link [[복종한다|English Exam]]>><<set $phase to 4>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<if $earSlime.startedThreats>>
<<link [[반항한다|English Exam]]>><<set $phase to 6>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<<else>>
<<link [[무시한다|English Exam]]>><<set $phase to 5>><</link>>
<</if>>
<br>
<<else>>
<<link [[집중한다|English Exam]]>><<stress 6>><<set $phase to 0>><<set $exam_chance += 5>><</link>><<gstress>><<passPercent 5>>
<br>
<<link [[긴장을 푼다|English Exam]]>><<set $phase to 1>><</link>>
<br>
<<link [[부정행위|English Exam]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<<if $kylarenglishstate is "active">>
<<link [[카일라를 베낀다|English Exam]]>><<set $phase to 3>><<npcincr Kylar lust 3>><<set $exam_chance += 5>><</link>><<glust>> <<passPercent 5>>
<br>
<</if>>
<</if>>
<<elseif $kylarenglishstate is "active">>
<<if Time.minute lte 5>>
영어 수업이 시작되었다. 무엇을 할까?
<br><br>
<<else>>
영어 수업이 계속된다. 무엇을 할까?
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<set _teacher to "Doren">>
<<orgasmLocation "classroom">>
<</if>>
<<englishicon>><<link [[수업에 집중한다|English Lesson Focus]]>><</link>><<gstress>><<genglish>>
<br>
<<socialiseicon>><<link [[반 친구들과 어울린다|English Lesson Socialise]]>><</link>><<ltrauma>><<lstress>><<gharass>>
<br>
<<daydreamicon>><<link [[몽상한다|English Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $tiredness gte (C.tiredness.max / 5) * 3>>
<<bedicon "zzz">><<link [[책상에 엎드려 잔다|English Lesson Sleep]]>><</link>><<ltiredness>>
<br>
<</if>>
<<if hasSexStat("exhibitionism", 5)>>
<<skinicon "masturbate">><<link [[자위한다|English Lesson Masturbate]]>><<set $masturbationstart to 1>><<npcincr Kylar lust 5>><</link>><<exhibitionist5>><<glust>>
<br>
<</if>>
<<else>>
<<if Time.minute lte 5>>
영어 수업이 시작되었다. 무엇을 할까?
<br><br>
<<classgrades>>
<<else>>
영어 수업이 계속된다. 무엇을 할까?
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<set _teacher to "Doren">>
<<orgasmLocation "classroom">>
<</if>>
<<englishicon>><<link [[수업에 집중한다|English Lesson Focus]]>><</link>><<gstress>><<genglish>>
<br>
<<socialiseicon>><<link [[반 친구들과 어울린다|English Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<daydreamicon>><<link [[몽상한다|English Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $tiredness gte (C.tiredness.max / 5) * 3>>
<<bedicon "zzz">><<link [[책상에 엎드려 잔다|English Lesson Sleep]]>><</link>><<ltiredness>>
<br>
<</if>>
<<if hasSexStat("exhibitionism", 4)>>
<<skinicon "masturbate">><<link [[자위한다|English Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당황하며, 당신은 사과를 한 뒤 나온다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 선생님을 조롱한다. "방해해서 죄송합니다 선생님, 제발 절 먹지 말아주세요!" 앉아있던 학생들이 웃음을 터트린다.
<br><br>
도렌도 웃는다. "네 교실로 가렴. 안 그러면 진짜로 먹어버릴지도 몰라!" <<HePost "이">> 문을 열어준다.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $kylarenglishstate is "active">>
당신은 선생님의 말과 수업 자료에 집중한다. 카일라가 집중을 방해하기는 해도, 성과가 있는 것 같다.
<br><br>
<<else>>
당신은 선생님의 말과 수업 자료에 집중한다. 이해하기 어렵기는 해도, 성과가 있는 것 같다.
<br><br>
<</if>>
<<towelup>>
<<advancelesson>>
<<englishskill _lesson_progress>>
<<stress _lesson_progress>>
<<if $phase is 1>>
<<lessonEnd "englishClassroom">>
<<else>>
<<lessonEvents "english">>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $kylarenglishstate is "active">>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 카일라의 존재가 이를 어렵게 만든다.
<<elseif $cool gte ($coolmax / 5 * 2)>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 곧 당신에게 관심이 쏠린다.
<<elseif $cool gte ($coolmax / 5)>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다.
<<else>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 대부분은 당신과 어울리기를 꺼려한다.
<</if>>
<br><br>
<<if $kylarenglishstate is "active">>
<<else>>
<<status 1>>
<</if>>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<set _trauma to _lesson_progress * -0.5>>
<<trauma _trauma>>
<<if $phase is 1>>
<<lessonEnd "englishClassroom">>
<<else>>
<<lessonEvents "english">>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $kylarenglishstate is "active">>
당신은 창문 밖을 내다보며 몽상한다. 카일라가 <<nnpc_his_ yi "Kylar">> 스케치북에 당신의 그림을 그린다.
<<elseif $trauma gte (($traumamax / 10) * 7)>>
당신은 뭐 하나라도 행동을 잘못할 경우 반 전체가 당신을 괴롭힐까 무서워 혼자 지낸다.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
불안감이 스멀스멀 기어오르는 걸 막으며, 당신은 자신만의 생각에 잠긴다.
<<else>>
당신은 수업에 딱히 집중하지 않으며, 그 대신 하릴없이 창문 밖을 내다보며 방과후에 무엇을 할지 생각한다.
<</if>>
<br><br>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<if $phase is 1>>
<<lessonEnd "englishClassroom">>
<<else>>
<<lessonEvents "english">>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 도렌 선생님이 <<print either("부사의 적절한 사용에 대해 논하는", "활기차게 책의 내용을 크게 읽는", "노란 커튼의 상징성에 대해 이야기하는", "서로 다른 종류의 시들에 대한 예를 공유하는", "두 학생에게 연극을 재연하도록 하는")>> 동안 책상에 머리를 기댄다. 당신의 눈은 곧 감기고, 잠시 후, 눈을 뜬다. 당신은 깨어 있으려고 몸부림치지만, 책상은 너무나도 편안하다.
<br><br>
<<towelup>>
<<tiredness -12>>
<<advancelesson>>
<<if $phase is 1>>
<<lessonEnd "englishClassroom" "sleep">>
<<else>>
<<eventsenglishsleep>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if C.npc.Kylar.love gte 90>>
당신은 다른 자리로 가기 위해 물건을 챙긴다. 카일라가 당신의 허벅지 위에 손을 올린다. <<hisPost "의">> 손에는 칼 한 자루가 들려있다. "어-어딜 가는 거야, 내 사랑?" <<HePost "이">> 말한다. "이미 우리 자리가 있잖아."
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<set $kylarenglishstate to "watching">>
당신은 물건을 챙겨서 다른 자리로 간다. 카일라는 따라오지는 않지만, 펜으로 제 손을 쿡쿡 찌르기 시작한다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 느긋하게 몸을 펴며, <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 올려 가슴팍을 노출시킨다. <<personPost>>에게는 과한 자극이었는지 얼굴을 붉힌 채로 고개를 돌린다.
<<exhibitionism1>>
<<if $robinhistory is "seat">>
<<if C.npc.Robin.dom gte 30>>
로빈이 당신 <<worn_upper_name_ ul>> 잡아당긴다. "누가 널 볼 거야!" <<nnpc_he_ ga Robin>> 당신의 허리를 가리면서 말한다.
<<else>>
로빈은 얼굴을 붉히지만, <<nnpc_he_ nun Robin>> 당신을 무시하기 위해 최선을 다한다.
<</if>>
<br><br>
<</if>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 자리를 바꿔 치마를 들춰, <<undiesPost "을">> 노출시킨다.
<<if !$worn.under_lower.type.includes("naked")>>
<<exhibitionism2>>
<<else>>
<<exhibitionism4>>
<</if>>
<<if $robinhistory is "seat" and C.npc.Robin.dom gte 30>>
로빈이 끼어들어 당신의 치마를 다시 내린다. "누가 널 볼 거야!" <<nnpc_he_ ga Robin>> 말한다. <<person_ un>> 웃으며 시선을 돌린다.
<br><br>
<<elseif $rng gte 51>>
<<personPost>>에게는 과도한 자극이었던 것 같다. 그들은 얼굴을 붉히고는 고개를 돌린다.
<br><br>
<<else>>
<<if $robinhistory is "seat">>
로빈은 시선을 돌린다.
<</if>>
<<personPost "은">> 당신의 모습에 넋이 나가, 눈을 떼질 못한다. <<HePost "은">> 당신의 모습에 지나치게 열중하고 있어, 윈터가 문제에 답을 하라고 부르는 것조차 듣지 못한다.
<br><br>
당황한 탓에 <<hePost "은">> 오답을 말한다. 쉬운 문제였음에도 불구하고 말이다. 다른 학생들이 그 광경에 웃는다.
<br><br>
<<if $winterromance is 1>>
<!-- note: impossible condition. winterromance and winterpunish unused -->
<<npc Winter>> 윈터가 당신이 무슨 짓을 하고 있었는지 알고 있다라고 하는듯 바라본다. <<HePost "은">> 고개를 내젓는다. <<hisPost "의">> 입술이 희미한 미소를 짓고 있었다는 느낌이 든다.
<<set $winterpunish += 1>>
<br><br>
<</if>>
<</if>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase lte 1>><<pass 10>>
당신은 의자에서 뛰쳐나와
<<if $phase is 1>>선생님에게 달려가 상황을 설명한다. 윈터는 화를 내며 얼굴을 굳히지만, 당신에 대한 분노는 아니다. 당신은 <</if>>
교실에서 나와 화장실로 들어간다. 빈 칸에 들어가 문을 잠근 뒤, 당신은 옷을 벗어 가려움을 유발하는 가루를 털어낸다.
또한 붉어진 살갗에서도 문질러 털어낸다.
<br><br>
전부 털어냈다고 확신한 뒤에야 당신은 옷을 다시 입고는 교실로 돌아간다.
<br><br>
<<if $schoolstate isnot "fourth">>
당신이 돌아왔을 때에는, 학생들이 가방을 싸고 있다.
<<if $phase is 0>>
윈터가 문 앞에서, 팔짱을 끼고 서 있다.
<br>
"네가 돌아오기까지 꽤나 시간을 잡아먹었구나. 아마 징계시간에 교장 선생님께 뭐가 그렇게 중요했었는지 말 해 드릴 수 있을 거다."
<<else>>
<br><br>
다른 학생들이 당신에게 뚱한 눈빛을 보내며 복도로 나간다. 당신이 없을 동안 그들에게 어떤 문제가 있었음이 틀림없다.
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<<else>>
당신이 돌아오자 교실 안에는 침묵이 내려앉아 있었다.
<<if $phase is 0>>
윈터가 당신을 노려본다.
<br>
"다시 돌아왔다니 기쁘구나. 뭐가 그리 중요한 일이 있었는지는 징계를 받는 동안 교장 선생님께 말씀드리도록 하거라."
<br><br>
<<else>>
교실 전체가 당신을 노려본다. 당신이 나가있는 동안 혼나고 있었던 것이 분명하다.
<br><br>
윈터는 당신에게 자리에 앉으라고 손짓을 한다.
<</if>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>/*strip*/
자리에 앉은 채로, 당신은 옷을 벗고 옆으로 제쳐 불쾌한 가루를 털어낸다.
몇몇 학생들이 당신을 쳐다보고 있는게 느껴지나, 윈터는 이미 다음 주제로 넘어가 당신을 모른척 한다.
<<if $worn.under_lower.type.includes("naked")>>
그러다가, <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 매만지는 와중에, 학생들은 당신의 노출된 <<genitalsPost>>에 주의가 산만해진다.
<br>
한 명이 그 광경에 휘파람을 불고, 그 바람에 교실 전체에서 웃음이 터진다.
<br><br>
"당장 가리렴." 윈터가 명령한다. "이에 대해서는 징계 시간에 교장 선생님과 이야기를 좀 나누고."
<<detention 2>>
<<elseif $worn.under_upper.type.includes("naked") and $player.breastsize gte 1>>
그러다가, <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 매만지는 와중에, 당신의 <<breastsPost "이">> 내보여진다.
한 학생이 그 광경에 휘파람을 불고, 그 바람에 교실 전체에서 웃음이 터진다.
<br><br>
"당장 가리렴." 윈터가 명령한다. "이에 대해서는 징계 시간에 교장 선생님과 이야기를 좀 나누고."
<<detention 2>>
<<else>>아마도 이전 활동에서 뭔가 옷장이 말썽을 일으킨 탓이라고 생각하고 있으리라.
<</if>>
<br><br>
가려움은 곧 진정된다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
가려움이 진정되는데 시간이 꽤 걸린다.
<<pain 5>><<stress 20>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $uncomfortable.nude is false>>
당신은 스크린 뒤에서 걸어나온다. 곧 당신의 모습을 보고는 학생들이 웃음으로 맞이하지만, 윈터의 근엄한 얼굴에 빠르게 조용해진다. 당신은 전혀 신경쓰지 않고, 할 수 있는한 최대한 몸을 과시한다.
<<else>>
당신은 <<nervously>> 스크린 뒤에서 걸어나온다. 곧 당신의 모습을 보고는 학생들이 웃음으로 맞이하지만, 윈터의 근엄한 얼굴에 빠르게 조용해진다. 뭔가를 배우기에는 다른 학생이 보고 있는 상황에 너무 당황하지만, 그 시간도 곧 끝이 난다.
<</if>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
이건 말도 안된다. 저런 걸 입을 수 있을 리가 없다. 당신이 자리에 앉자 윈터가 당신을 노려본다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $uncomfortable.underwear is false>>
당신은 자랑스레 스크린 뒤에서 걸어나온다. 입고 있는 옷은 <<genitalsPost "을">> 거의 내보인다. 당신의 옷을 덮고 있는 옷의 면적이 상당히 적다는 것을 깨달은 학생들 사이에 침묵이 흐른다.
<<if $fame.exhibitionism gte 400>> 당신이 이렇게 적게 차려입은 걸 보는게 처음도 아닐텐데 말이다.<</if>>
<br><br>
윈터는 만족스러운 미소를 짓는다. <<HePost "이">> 이 복장이 어떤 의식에서 사용되었는지를 설명하는 동안 당신은 모델로서 서있는다. 보아하니 전부 음란한 특성을 가진 의식들에서 사용된 것 같다. 당신은 학생들의 표정을 기꺼이 받아들이며 좀 더 유혹적인 방식으로 자세를 취한다. 당신의 희망보다 더 빠르게 시간이 지나간다.
<<else>>
당신은 <<nervously>> 스크린 뒤에서 걸어나온다. 당신의 옷을 덮고 있는 옷의 면적이 상당히 적다는 것을 깨달은 학생들 사이에 침묵이 흐른다. <<HePost "이">> 이 복장이 어떤 의식에서 사용되었는지를 설명하는 동안 당신은 모델로서 서있는다. 보아하니 전부 음란한 특성을 가진 의식들에서 사용된 것 같다. 뭔가를 배우기에는 다른 학생이 보고 있는 상황에 너무 당황하지만, 그 시간도 곧 끝이 난다.
<</if>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "bratty">>
당신은 멍한 표정을 짓는다. 그러고는 아무런 전조도 없이, <<hePost "이">> 들고 있던 책더미를 손으로 쳐내, 사방으로 날려보낸다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<br><br>
<<personPost "은">> 주변에 책이 깔린 상태로 어리둥절하게 그냥 서있고, 윈터가 다가온다.
"뭐하는 거야?" 윈터가 문가에서 <<hePost "을">> 노려본다. "책 주워. 당장."
<br><br>
"그치만-"
<br><br>
"변명은 징계 시간에 교장 선생님께 하고. 당장은 책부터 나눠주도록 해."
<br><br>
<<personPost "이">> 재빨리 바닥에서 책을 줍는 동안 다른 학생들은 당신을 향해 미소를 지어보인다.
<<gcool>><<status 1>>
<br><br>
<<HePost "이">> 책을 건네줄 때 당신은 상냥한 미소를 지어보인다.
<<lstress>><<stress -1>>
<br><br>
<<skulduggeryuse>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<br><br>
"뭐하는 거야?" 윈터가 문가에서 당신을 노려본다. "책 주워. 당장."
<br><br>
"그치만-"
<br><br>
"변명은 징계 시간에 교장 선생님께 하고. 당장은 책부터 나눠주도록 해."
<<detention 2>><<stress 2>><<gstress>><<gdelinquency>>
<br><br>
<<skulduggeryuse>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
당신은 <<hisPost "의">> 뒤쪽을 가리킨다. "레이턴이 봤을텐데."
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<br><br>
<<personPost>>의 얼굴이 창백해진다.
<br>
<<hePost "이">> 어깨 너머로 문쪽을 볼 때, 당신은 <<hePost "이">> 들고 있는 책더미 맨 위에서 책 한 권을 집어든다. "고마워."
<br><br>
<<HePost "이">> 여전히 충격에 입을 벌리고 있는 동안 윈터가 돌아온다.
<br>
"한 권을 떨어트렸구나." 윈터가 핀잔을 준다. "좀 조심하렴."
<br>
<<personPost "이">> 쪼그려앉아 책을 다시 주울 때 다른 학생들은 히죽거리며 귓속말을 한다.
<<stress -2>><<lstress>>
<br>
<<skulduggeryuse>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<br><br>
<<personPost "이">> 코웃음을 친다. "내가 뭐 어제 태어나기라도 한 것 같아? 책이나 주워."
<br>
<<skulduggeryuse>>
<<link [[줍는다|History Events Pick]]>><<trauma 2>><<stress 2>><<status -10>><</link>><<gtrauma>><<gstress>><<lcool>>
<br>
<<link [[내버려둔다|History Events Leave]]>><<stress 2>><<detention 2>><</link>><<gdelinquency>><<gstress>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 몸을 숙여 책을 집어든다. 그러자, <<personPost "이">> 당신의 머리 뒷쪽을 잡고는 얼굴을 <<his_ yi>> 사타구니 쪽으로 끌어당긴다.
<<if $robinhistory is "seat" and C.npc.Robin.dom gte 50>>
당신은 <<hePost "을">> 밀어내려 하나, <<hisPost "의">> 손 힘이 너무 센 바람에 어떻게 할 수가 없다. <<his_ yi>> 머리에 책이 꽂히기 전까지는. <<He_ nun>> 비틀거리며 뒤로 물러나고, 모두의 시선이 범인에게 쏠린다. 로빈이다.
<br><br>
"개자식이," <<person_ i>> 말한다. <<He_ nun>> <<his_ yi>> 관자놀이를 움켜쥐고 있다. "대가를 치르게 될 거다." 로빈이 반항적으로 쏘아본다.
<br><br>
상황이 악화되기 전에 윈터가 돌아온다. <<nnpc_His_ yi Winter>> 시선이 바닥에 떨어진 닳은 교과서로 향한다. "책 주워," <<nnpc_he_ ga Winter>> <<personPost "에게">> 명령한다. "어쩌면 징계 시간에 학교 비품을 정중히 다루는 법을 배울 수 있겠구나."
<br><br>
<<person_ un>> 반박하지는 않지만, 로빈을 향해 사악한 시선을 던진다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $cool lt 39>>
<<if $robinhistory is "seat">>
<br><br>
"<<phim_ ul>> 내버려둬!" 로빈이 소리치지만 다른 학생이 <<nnpc_his_ yi Robin>> 입을 막는다.
<br><br>
<<elseif $robinhistory is "active">>
<br><br>
당신은 로빈 쪽을 힐끗 쳐다보지만, 모인 군중들 사이로 <<nnpc_him_ ul Robin>> 볼 수 없었다.
<br><br>
<</if>>
당신은 <<hePost "을">> 밀어내려 하나, <<hePost "은">> 당신을 꽉 잡고, <<his_ yi>> <<if $pronoun is "m">>바지 지퍼를 내린다.<<else>>치마를 들춘다. 속옷을 입지 않았다.<</if>>"누가 가서 선생님 시선 좀 돌려." <<HePost "이">> 말한다.
교실의 학생 대다수가 지켜보기 위해 주변에 다가온다.
<br><br>
<<link [[다음|History Lesson Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<<elseif $cool lt 119>>
<<if $robinhistory is "seat">>
<br><br>
"<<phim_ ul>> 내버려둬!" 로빈이 소리치지만 다른 학생이 <<nnpc_his_ yi Robin>> 입을 막는다.
<br><br>
<<elseif $robinhistory is "active">>
<br><br>
당신은 로빈 쪽을 힐끗 쳐다보지만, 모인 군중들 사이로 <<nnpc_him_ ul Robin>> 볼 수 없었다.
<br><br>
<</if>>
당신은 <<hePost "을">> 밀어내려 하나, <<hePost "은">> 당신을 꽉 잡고, <<his_ yi>> <<if $pronoun is "m">>바지 지퍼를 내린다.<<else>>치마를 들춘다. 속옷을 입지 않았다.<</if>>
<br><br>
<<link [[다음|History Lesson Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<if $robinhistory is "seat">>
<br><br>
"<<phim_ ul>> 내버려둬!" 로빈이 소리치지만 다른 학생이 <<nnpc_his_ yi Robin>> 입을 막는다.
<br><br>
<<elseif $robinhistory is "active">>
<br><br>
당신은 로빈 쪽을 힐끗 쳐다보지만, 모인 군중들 사이로 <<nnpc_him_ ul Robin>> 볼 수 없었다.
<br><br>
<</if>>
교실 한 편에서 웃음소리가 들려오자 당신은 가해자를 밀어낸다. "나도 참 덜렁댄다니까!" <<person_ i>> 이제 활짝 웃으며 말한다. "그렇다고 그렇게 심하게 굴 필요는 없잖아." <<He_ nun>> <<his_ yi>> 일을 계속하고, 곧 윈터가 돌아온다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<personPost>>의 의도를 믿지 않기에, 당신은 몸을 숙여 책을 집어들기를 거부한다. <<HePost "은">> 고개를 옆으로 기울이고는 조롱하듯 얼굴을 찌푸린다. "뭐가 문제야? 내가 뭔가 짓궂은 짓이라도 할까봐 무서워?" <<hisPost "의">> 친구들이 웃는다.
<br><br>
교실 문이 열리고, <<personPost "은">> 윈터가 들어오자 맡은 일을 계속한다. 윈터는 바닥에 교과서가 떨어져있는 것을 보자 당신을 노려본다. "그거 당장 집어들어. 학교 비품은 좀 더 정중히 다루도록." <<personPost "은">> 당신이 책을 집어들자 짜증나는 미소를 지어보인다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcoral>>
<<if $phase is 1>>
<<set $timer to 6>><<enable_rescue>>
<<elseif $phase is 2>>
<<set $timer to 24>><<set $rescue to 0>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $rescue is 0 and $alarm is 1>>
<<set $alarm to 0>>
<span class="red">누구도 당신을 도우러 오지 않는다. 윈터의 주의가 다른 곳으로 돌아가 있다.</span>
<br><br>
<</if>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|History Lesson Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|History Lesson Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 10>>
<<if $robinhistory is "seat">>
<<He_ nun>> 당신을 바닥으로 밀친다. 로빈도 같이 풀려나고, 곧장 당신 곁으로 달려온다. 다가오는 발소리가 들리자, 다른 학생들은 재빨리 제자리로 돌아간다.
<br><br>
"괜찮아," <<nnpc_he_ ga Robin>> 말한다. <<nnpc_He_ nun Robin>> <<nnpc_his_ yi Robin>> 주머니에서 티슈를 찾는다. 윈터가 들어오자, 로빈이 <<nnpc_him_ ul Winter>> 향해 몸을 돌린다.
<br><br>
"<<personname_ i>> 제 친구를 공격했어요," 로빈이 <<person_ ul>> 가리키며 말한다.
<br><br>
윈터가 문을 가리키고, <<person_ un>> 나가면서 당신에게 윙크를 한다.
<br><br>
<<else>>
만족스럽다는듯, <<personPost "은">> 당신을 바닥으로 밀친다. 다가오는 발소리가 들리자, 다른 학생들은 재빨리 제자리로 돌아간다. 바닥에 누워있는 모습을 들키면 곤란한 상황에 처할 것이다. <<tearful>> 당신은 윈터가 돌아오기 직전에 어떻게든 자리로 돌아간다.
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<if $robinhistory is "seat">>
<<person_ i>> 고통에 몸을 움츠린다. <<He_ nun>> 당신을 노려보고, <<he_ wa>> <<his_ yi>> 친구는 당신을 괴롭힐 마음이 있는 것 처럼 보이지만, 교실로 다가오는 발소리가 들린다. 그들은 생각을 바꾼다.
<br><br>
그들이 로빈을 놓아주자, <<nnpc_he_ ga Robin>> 곧장 당신 곁으로 달려온다. "괜찮아," <<nnpc_he_ ga Robin>> 말한다. 윈터가 돌아오고, <<nnpc_his_ yi Winter>> 시선이 로빈을 향해 고정된다. "<<personname_ i>> 제 친구를 공격했어요," 로빈이 <<person_ ul>> 가리키며 말한다.
<br><br>
윈터가 문을 가리키고, <<person_ un>> 다친 부위를 쓰다듬으며 나간다.
<br><br>
<<else>>
<<person_ i>> 고통에 몸을 움츠린다. <<He_ nun>> 당신을 노려보고, <<he_ wa>> <<his_ yi>> 친구들은 당신을 괴롭힐 마음이 있는 것 처럼 보이지만, 교실로 다가오는 발소리가 들린다. 그들은 생각을 바꾼다. <<tearful>> 당신은 자리에 앉는다. 윈터는 무슨 일이 일어났는지 모른 채, 교실로 돌아온다.
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $robinhistory is "seat">>
교실로 다가오는 발소리가 들린다. <<person_ i>> 당신을 밀쳐내고 <<his_ yi>> 자리로 돌아간다. 로빈도 함께 풀려난다. <<nnpc_He_ nun Robin>> 곧장 당신 곁으로 달려온다.
<br><br>
"괜찮아," <<nnpc_he_ ga Robin>> 말한다.
<br><br>
윈터가 들어온다. <<nnpc_His_ yi Winter>> 눈이 로빈을 향한다. "정말이지 5분도 너네들을 그냥 내버려둔 채로 둘 수 없구나."
<br><br>
"<<personname_ i>> 제 친구를 공격했어요," 로빈이 <<person_ ul>> 가리키며 말한다.
<br><br>
윈터가 문을 가리키고, <<person_ un>> 나가면서 당신에게 윙크를 한다.
<br><br>
<<else>>
빠른 속도로 교실에 다가오는 발소리가 들려온다. <<personPost "은">> 당신을 밀쳐낸 뒤 제자리로 돌아가고, 다른 학생들도 마찬가지다. <<tearful>> 당신은 자리로 돌아간다. 윈터가 화난 표정으로 나타난다. "정말이지 5분도 너네들을 그냥 내버려둔 채로 둘 수 없구나." 어쨌든 공격도 끝이 났고 비명을 지른 것이 당신이라는 것을 윈터가 모르기를 바라기에, 남은 수업시간 동안 당신은 머리를 들지 않고 있는다.
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson]]>><</link>>
<<else>>
<<if $robinhistory is "seat">>
교실로 다가오는 발소리가 들린다. <<person_ i>> 당신을 밀쳐내고 <<his_ yi>> 자리로 돌아간다. 로빈도 함께 풀려난다. <<nnpc_He_ nun Robin>> 곧장 당신 곁으로 달려온다.
<br><br>
"괜찮아," <<nnpc_he_ ga Robin>> 말한다. 윈터가 기가 죽은 모습의 <<persons_ yi>> 친구를 뒤에 데리고 돌아온다.
<br><br>
"다시는 내 시간을 낭비시키지 말아라," 윈터가 말한다. "아니면 징계 시간이 끝나는 걸 못보게 될 거다." <<nnpc_He_ nun Winter>> 당신과 로빈을 차례대로 쳐다본다.
<br><br>
"<<personname_ i>> 제 친구를 공격했어요," 로빈이 <<person_ ul>> 가리키며 말한다.
<br><br>
윈터가 문을 가리키고, <<person_ un>> 나가면서 당신에게 윙크를 한다.
<br><br>
<<else>>
교실에 다가오는 발소리가 들려온다. <<personPost "은">> 당신을 밀쳐낸 뒤 제자리로 돌아가고, 다른 학생들도 마찬가지다. <<tearful>> 당신은 자리로 돌아간다. 윈터가 기가 죽은 모습의 <<persons_ yi>> 친구를 뒤에 데리고 돌아온다. "다시는 내 시간을 낭비시키지 말아라, 아니면 징계 시간이 끝나는 걸 못보게 될 거다." 공격이 끝난 것에 안심하면서, 남은 수업시간 동안 당신은 머리를 들지 않고 있는다.
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 교실 맨앞으로 걸어나오고, 윈터는 구속대의 아랫부분에 몸을 굽히라는 손짓을 한다. 당신이 그 지시에 따르자, <<hePost "은">> 구속대의 나머지 부분을 들어올린 뒤 당신을 거기에 가둔다. 당신의 양손과 얼굴은 작은 구멍을 통해 나와 다른 학생들을 향하고 있다. 이 골동품은 바닥에 접합되어있어, 딱히 움직힐 방법이 보이지 않는다.
<br><br>
<<bindtemp>>
<<if $rng gte 51>>
<<endevent>>
윈터가 뭐라고 말을 더 하기도 전에, 문이 열리더니 레이턴이 들어온다. <<npc Leighton>><<person1>><<HePost "은">> 구속대에 갇힌 <<girlPost>>에겐 딱히 눈길도 주지 않는다. <<He_ nun>> 윈터를 본다. "얘기할 것이 있네." 윈터는 고개를 끄덕인 뒤 아무런 말도 없이 교실에서 나간다.
<<endevent>>
<br><br>
<<if $robinhistory is "active" or $robinhistory is "seat">>
<<if C.npc.Robin.trauma gte 20>>
<<generates1>><<person1>>잠시 교실은 조용히 있지만, 곧 교실 밖에서 들리는 발소리가 사라져간다. 그러자 <<personPost "이">> 자리에서 일어나, 설렁설렁 당신에게로 다가온다. "수업이 계속되어야 한다고 생각하는 사람?" <<HePost "은">> 교활하게 웃으며 다른 학생들에게 묻는다. 그들의 성원에 힘입어, <<hePost "은">> 당신의 뒤로 걸어간다.
<br><br>
로빈이 고개를 저으며 시선을 돌린다.
<br><br>
<<link [[다음|History Lesson Pillory Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif C.npc.Robin.dom gte 60>>
<<generates1>><<person1>>잠시 교실은 조용히 있지만, 곧 교실 밖에서 들리는 발소리가 사라져간다. 그러자 <<personPost "이">> 자리에서 일어나, 설렁설렁 당신에게로 다가온다. "수업이 계속되어야 한다고 생각하는 사람?" <<HePost "은">> 교활하게 웃으며 다른 학생들에게 묻는다.
<br><br>
<<if random(1, 2) is 2>>
로빈이 뭔가 말하려 하지만, 다른 학생들의 환호 소리에 <<nnpc_his_ yi Robin>> 목소리가 묻힌다. 그들의 성원에 힘입어, <<personPost "은">> 당신의 뒤로 걸어간다.
<br><br>
상황이 악화되기 전에, 책이 <<persons_ yi>> 머리에 꽂힌다. <<He_ nun>> 비틀거리며 당신에게서 떨어진다. 학생들의 시선이 범인에게로 향한다. 로빈이 교실 너머에서 노려보고 있다.
<br><br>
"좆같은 <<bitch_ ga>>," <<person_ i>> 교실 너머로 향하며 말한다. 로빈은 약간 떨고 있지만, 여전히 반항적이다.
<br><br>
<<link [[다음|History Lesson Pillory Robin Save]]>><<unbindtemp>><</link>>
<br>
<<else>>
로빈이 뭔가 말하려 하지만, 다른 학생들이 <<nnpc_him_ ul Robin>> 뒤에서 제지하고, 손으로 <<nnpc_his_ yi Robin>> 입을 꽉 막는다. <<nnpc_He_ nun Robin>> 몸을 꿈틀대지만, 떨쳐낼 수 없다.
<br><br>
<<link [[다음|History Lesson Pillory Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<generates1>><<person1>>잠시 교실은 조용히 있지만, 곧 교실 밖에서 들리는 발소리가 사라져간다. 그러자 <<personPost "이">> 자리에서 일어나, 설렁설렁 당신에게로 다가온다. "수업이 계속되어야 한다고 생각하는 사람?" <<hePost "은">> 교활하게 웃으며 다른 학생들에게 묻는다.
<br><br>
로빈이 뭔가 말하려 하지만, 다른 학생들의 환호 소리에 <<nnpc_his_ yi Robin>> 목소리가 묻힌다. 다른 학생들이 <<nnpc_him_ ul Robin>> 뒤에서 제지하고, 손으로 <<nnpc_his_ yi Robin>> 입을 꽉 막는다. 그들의 성원에 힘입어, <<personPost "은">> 당신의 뒤로 걸어간다.
<br><br>
<<link [[다음|History Lesson Pillory Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<generates1>><<person1>>잠시 교실은 조용히 있지만, 곧 교실 밖에서 들리는 발소리가 사라져간다. 그러자 <<personPost "이">> 자리에서 일어나, 설렁설렁 당신에게로 다가온다. "수업이 계속되어야 한다고 생각하는 사람?" <<HePost "은">> 교활하게 웃으며 다른 학생들에게 묻는다. 그들의 성원에 힘입어, <<hePost "은">> 당신의 뒤로 걸어간다..
<br><br>
<<link [[다음|History Lesson Pillory Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
윈터는 구속대의 역사적인 사용처는 물론 구식 처벌들에 대해서도 강의한다. 당신은 <<hePost "이">> 그런 것들에 왜 그리 열광하는지 궁금해한다. 얼마 지나지 않아, <<hePost "은">> 당신을 풀어준다. "조수 역할을 훌륭하게 해줬구나." 윈터는 쾌활하게 말했고, 당신은 자리로 돌아간다.<<unbindtemp>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
빠른 속도로 교실에 다가오는 발소리가 들려온다. 윈터가 벌컥 들어온다. <<nnpc_His_ yi Winter>> 시선이 바닥에 떨어진 훼손된 책으로 휙 움직이고, <<person_ ul>> 향해 옮겨간다.
<br><br>
"나가라," <<nnpc_he_ ga Winter>> 말한다. "나는 학교 비품을 함부로 다루는 것을 용인할 수 없다."
<br><br>
<<person_ i>> 변명하려 하지만, 윈터는 들으려 하지 않는다. <<He_ nun>> 방을 나가면서 <<his_ yi>> 머리를 긁는다.
<br><br>
"미안하다," 윈터가 한숨을 내쉬며 당신을 구속대에서 풀어준다. "오늘은 이걸 계속할 시간이 없겠구나." <<nnpc_He_ nun Winter>> 실망한 눈치다. <<tearful>> 당신은 자리로 돌아간다.
<br><br>
<<if $robinhistory is "active">>
<<if $pain gte 20>>
로빈이 당신에게 티슈를 건네고, 진정시키려 노력한다.<<lpain>><<pain -4>>
<br><br>
<</if>>
<</if>>
<<unbindtemp>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>>
<<set $timer to 18>>
<<set $position to "wall">><<set $walltype to "cleanpillory">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">><<set $NPCList[0].lefthand to 0>>
<<enableSchoolRescue "delinquency">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>당신의 불량학생으로서의 명성 때문에, 누구도 당신을 도우러 오지 않는다.</span>">>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|History Lesson Pillory Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 10>>
"너무 열중해버렸네." <<personPost "이">> 그렇게 중얼거리며 자리로 돌아가는 소리가 들려온다.
<br><br>
<<exposure>>
<<if $exposed gte 1>>
윈터가 교실로 돌아오고, 당신의 옷이 벗겨져 있는 것을 본다. 선생님은 당신을 구속대에서 풀어주고 수건으로 당신의 몸을 가린다. "누구 탓이지?"
<br><br>
<<if C.npc.Robin.trauma gte 20 or $robinhistory is "missing">>
모두의 시선이 <<his_ yi>> 자리에서 몸을 숙이고 있는 <<person_ uro>> 향한다.
<<else>>
로빈이 일어서서 가리킨다. "<<himPost "이">> 그랬어요," <<nnpc_he_ ga Robin>> 말한다. <<person_ i>> <<his_ yi>> 자리에서 몸을 숙이자, 다른 학생들도 웅성이며 동의한다.
<</if>>
<br><br>
윈터가 <<him_ ul>> 노려본다. "수업이 끝나면 남거라." <<tearful>> 당신은 자리로 돌아가, 마음을 가라앉힌다.
<br><br>
<<else>>
<<endevent>><<npc Winter>><<person1>>윈터가 교실로 돌아온다. "미안하지만, 오늘은 이걸 계속할 시간이 없겠구나." <<HePost "은">> 구속대에서 당신을 풀어준다. <<HePost "은">> 정말로 실망한 눈치다. <<tearful>> 당신은 자리로 돌아가, 마음을 가라앉힌다.
<br><br>
<</if>>
<<if C.npc.Robin.trauma gte 20 and $robinhistory is "seat">>
로빈은 <<nnpc_his_ yi Robin>> 자리에서 몸을 떨며, 흐느껴 운다.
<br><br>
<<elseif $robinhistory is "seat" and $pain gte 20>>
로빈은 당신을 진정시키려 노력한다. <<nnpc_He_ nun Robin>> 티슈를 꺼내 당신의 눈을 닦아준다.<<lpain>><<pain -4>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<personPost "은">> 고통에 몸을 움찔거리고, 다른 학생들은 <<hePost "에게">>서 등을 돌려 묶여있는 <<girlPost>>조차 제대로 희롱하지 못한다는 것을 비웃는다. <<HePost "은">> 위축된 모습으로 자리로 돌아간다.
<br><br>
<<exposure>>
<<if $exposed gte 1>>
윈터가 교실로 돌아오고, 당신의 옷이 벗겨져 있는 것을 본다. 선생님은 당신을 구속대에서 풀어주고 수건으로 당신의 몸을 가린다. "누구 탓이지?"
<br><br>
<<if C.npc.Robin.trauma gte 20 or $robinhistory is "missing">>
모두의 시선이 <<his_ yi>> 자리에서 몸을 숙이고 있는 <<person_ uro>> 향한다.
<<else>>
로빈이 일어서서 가리킨다. "<<himPost "이">> 그랬어요," <<nnpc_he_ ga Robin>> 말한다. <<person_ i>> <<his_ yi>> 자리에서 몸을 숙이자, 다른 학생들도 웅성이며 동의한다.
<</if>>
<br><br>
윈터가 <<him_ ul>> 노려본다. "수업이 끝나면 남거라." <<tearful>> 당신은 자리로 돌아가, 마음을 가라앉힌다.
<br><br>
<<else>>
윈터가 교실로 돌아온다. "미안하지만, 오늘은 이걸 계속할 시간이 없겠구나." <<nnpc_he_ nun Winter>> 구속대에서 당신을 풀어준다. <<nnpc_he_ nun Winter>> 정말로 실망한 눈치다. <<tearful>> 당신은 자리로 돌아가, 마음을 가라앉힌다.
<br><br>
<</if>>
<<if C.npc.Robin.trauma gte 20 and $robinhistory is "seat">>
로빈은 <<nnpc_his_ yi Robin>> 자리에서 몸을 떨며, 흐느껴 운다.
<br><br>
<<elseif $robinhistory is "seat" and $pain gte 20>>
로빈은 당신을 진정시키려 노력한다. <<nnpc_He_ nun Robin>> 티슈를 꺼내 당신의 눈을 닦아준다.<<lpain>><<pain -4>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
빠른 속도로 교실에 다가오는 발소리가 들려온다. <<personPost "은">> 재빨리 제자리로 돌아간다. 윈터가 화난 표정으로 나타난다. "정말이지 5분도 너네들을 그냥 내버려둔 채로 둘 수 없구나."
<br><br>
<<exposure>>
<<if $exposed gte 1>>
윈터는 당신을 구속대에서 풀어주고 수건으로 당신의 몸을 가린다.
<br><br>
<<if C.npc.Robin.trauma gte 20 or $robinhistory is "missing">>
모두의 시선이 <<his_ yi>> 자리에서 몸을 숙이고 있는 <<person_ uro>> 향한다.
<<else>>
로빈이 일어서서 가리킨다. "<<himPost "이">> 그랬어요," <<nnpc_he_ ga Robin>> 말한다. <<person_ i>> <<his_ yi>> 자리에서 몸을 숙이자, 다른 학생들도 웅성이며 동의한다.
<</if>>
<br><br>
윈터가 <<him_ ul>> 노려본다. "수업이 끝나면 남거라." <<tearful>> 당신은 자리로 돌아가, 마음을 가라앉힌다.
<br><br>
<<else>>
<<endevent>><<npc Winter>><<person1>>"미안하지만, 오늘은 이걸 계속할 시간이 없겠구나." <<HePost "은">> 구속대에서 당신을 풀어준다. <<HePost "은">> 정말로 실망한 눈치다. <<tearful>> 당신은 자리로 돌아가, 마음을 가라앉힌다.
<</if>>
<<if C.npc.Robin.trauma gte 20 and $robinhistory is "seat">>
로빈은 <<nnpc_his_ yi Robin>> 자리에서 몸을 떨며, 흐느껴 운다.
<br><br>
<<elseif $robinhistory is "seat" and $pain gte 20>>
로빈은 당신을 진정시키려 노력한다. <<nnpc_He_ nun Robin>> 티슈를 꺼내 당신의 눈을 닦아준다.<<lpain>><<pain -4>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson]]>><</link>>
<<else>>
교실에 다가오는 발소리가 들려온다. <<personPost "은">> 재빨리 제자리로 돌아간다. 문이 열리고 윈터가 나타난다.
<br><br>
<<exposure>>
<<if $exposed gte 1>>
선생님은 당신을 구속대에서 풀어주고 수건으로 당신의 몸을 가린다. "누구 탓이지?"
모두의 시선이 <<his_ yi>> 자리에서 몸을 숙이고 있는 <<person_ uro>> 향한다. "수업이 끝나면 남거라." <<tearful>> 당신은 자리로 돌아가, 마음을 가라앉힌다.
<<else>>
들어온다. <<endevent>><<npc Winter>><<person1>>"미안하지만, 오늘은 이걸 계속할 시간이 없겠구나." <<HePost "은">> 구속대에서 당신을 풀어주며 그렇게 말한다. <<HePost "은">> 정말로 실망한 눈치다. <<tearful>> 당신은 자리로 돌아가, 마음을 가라앉힌다.
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson]]>><</link>>
<</if>>
<<unbindtemp>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Winter>><<person1>>당신이 손을 들자, 윈터가 당신 쪽을 바라본다. 당신은 질문에 답을 하고, <<hePost "은">> 퉁명스럽게 고개를 끄덕이고는 다음으로 넘어간다. 그게 이 수업에서 받을 수 있는 최고의 찬사이다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"저-저... 말씀드릴 수 없어요." 당신은 목에 매달린 개목걸이를 숨기려 고개를 숙이며 말한다.
<br><br>
<<elseif $speech_attitude is "bratty">>
"신경쓰지 마시죠." 당신이 말한다.
<br><br>
<<else>>
"말씀드릴 수 없어요." 당신이 말한다.
<br><br>
<</if>>
"좋아," 윈터가 말한다. "무엇이 됐든, 징계를 받을 때 레이턴에게 보여줄 수 있을 거다."
<br><br>
<<endevent>>
<<link [[다음|History Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"이-이건 제 목걸이에요." 당신이 말한다.
<br><br>
<<elseif $speech_attitude is "bratty">>
"목걸인데요. 무슨 상관이죠?" 당신이 말한다.
<br><br>
<<else>>
"그냥 목걸이에요." 당신이 말한다.
<br><br>
<</if>>
<<if $worn.neck.name is "collar with leash" or $worn.neck.name is "leather collar with leash">>
<<HePost "은">> 팔을 아래로 뻗어 목줄을 집어올린다. "그럼 이건?
<<else>>
<<He_ nun>> 손가락 하나를 목걸이 사이에 집어넣고는, 세게 잡아당긴다. "꽤나 꽉 조이는구나, 그렇지 않니?
<</if>>
도대체 무슨 생각으로 그런 걸 걸고 다니는 거지?" 분명 교실 내의 모든 학생들이 당신을 보고 있을 것이다. "개처럼 행동하는 걸 좋아하기라도 하는 거냐?" 누군가 키득거리고, 거기로 윈터의 시선이 쏠린다. "조용! 자, 내가 어디까지 했더라..." <<HePost "은">> 다시 웅얼거리기 시작한다.
<br><br>
<<endevent>>
<<link [[다음|History Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"머-머리에 자라난 거예요, 선생님. 뿔처럼요."
<<elseif $speech_attitude is "bratty">>
"전 죄인이거든요, 선생님. 그래서 뿔이 자랐죠."
<<else>>
"뿔이에요, 선생님. 머리에서 자라났어요."
<</if>>
당신은 그렇게 말하며 뿔을 잡아당긴다. "보이시죠?"
<br><br>
윈터가 눈썹을 치켜뜬다. "별 희한한 일이 다 있구나." <<HePost "이">> 말한다. 당신의 말을 믿는 것인지는 알 수 없다. "하던 거 계속 하도록 하렴."
<br><br>
<<endevent>>
<<link [[다음|History Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"죄-죄송해요. 제 귀에요, 선생님. 갑자기 자라났어요."
<<elseif $speech_attitude is "bratty">>
"제 귀를 좋아하시나보네요, 선생님. 사람이 충분히 제멋대로 굴면, 이런 게 자라나기 마련이죠."
<<else>>
"제 귀에요, 선생님. 갑자기 자라났어요."
<</if>>
당신은 그렇게 말하며 귀를 잡아당긴다. "보이시죠?"
<br><br>
윈터가 눈썹을 치켜뜬다. "별 희한한 일이 다 있구나." <<HePost "이">> 말한다. 당신의 말을 믿는 것인지는 알 수 없다. "하던 거 계속 하도록 하렴."
<br><br>
<<endevent>>
<<link [[다음|History Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"아-아무것도 아녜요." 당신이 말한다. "그냥 유-유치한 장난이죠."
<br>
<<elseif $speech_attitude is "bratty">>
"코스튬이에요." 당신이 말한다. "별나고 재밌죠. 유머 감각도 없으세요?"
<br>
<<else>>
"코스튬이에요." 당신이 말한다. "벗는걸 깜빡했어요."
<br>
<</if>>
윈터가 한숨을 내쉰다. "징계 시간에 교장 선생님께 설명하렴."
<<detention 2>><<gdelinquency>>
<br><br>
<<endevent>>
<<link [[다음|History Lesson]]>><</link>>
<br><<effects>><<person1>>
<<if $speech_attitude is "meek">>
"로-로빈은 결백해요," 당신이 항의한다.
<<elseif $speech_attitude is "bratty">>
당신은 로빈의 팔에 당신의 손을 얹고, 윈터에게 시선을 고정하며 <<him_ i>> 일어나는 것을 막는다. "그걸 믿을 거예요?" 당신이 묻는다. "저는 선생님이 멍청이라고 생각하지 않았는데요."
<<else>>
"로빈이 한 게 아니에요," 당신이 말한다. "선생님은 <<him_ ul>> 처벌하면 안돼요."
<</if>>
<br><br>
"말대꾸하지 마라," 윈터가 말한다. <<nnpc_He_ nun Winter>> 어쨌든 로빈을 내보냈지만, 당신의 도움으로 로빈은 어찌저찌 진정된 것 같다.
<br><br>
잠시 후 또 다른 비행기가 윈터의 머리에 떨어져, 로빈이 정말로 범인이 아니었다는 것을 시사하고, 윈터는 <<him_ ul>> 다시 불러들인다. <<He_ nun>> 당신의 옆에 앉으며 웃는다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<effects>>
당신은 로빈이 나가는 동안 조용히 있는다. 잠시 후 또 다른 비행기가 윈터의 머리에 떨어져, 로빈이 정말로 범인이 아니었다는 것을 시사하고, 윈터는 <<him_ ul>> 다시 불러들인다. <<He_ nun>> 약간 떨며 당신의 옆에 앉는다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<effects>>
당신은 조용히 있는다.
<<if $robinromance is 1>>
<<if C.npc.Robin.dom gte 40>>
로빈이 당신의 손을 <<person1>><<his_ yi>> 손으로 잡는다. "우리 사생활은 너희들이 상관할 바가 아니야," <<he_ ga>> 손을 꽉 쥐며 말한다.
<br><br>
"왜 이래," <<person2>><<person_ i>> 끈질기게 계속한다. "말할 수 있잖아."
<br><br>
교과서가 책상 위로 쿵하고 떨어진다. <<person_ i>> 올려다보자, 윈터의 시선과 마주한다. <<He_ nun>> <<his_ yi>> 자리에 털썩 앉는다.
<br><br>
<<else>>
로빈은 당신을 보고, 머뭇거리다가 말한다. "맞아," <<person1>><<he_ ga>> 말한다. "우린 사귀는 사이야."
<br><br>
<<person2>><<person_ i>> 가까이 몸을 기울인다. "키스해서 증명하는 건 어때?"
<br><br>
로빈이 얼굴을 붉히지만, 책상 위로 교과서가 쿵하고 떨어지며 무마할 수 있었다. <<person_ i>> 올려다보자, 윈터의 시선과 마주한다. <<He_ nun>> <<his_ yi>> 자리에 털썩 앉는다.
<br><br>
<</if>>
<<else>>
<<if C.npc.Robin.dom gte 50>>
로빈은 <<person1>><<his_ yi>> 고개를 젓는다. "<<pShe_ nun>> 내 절친이야," <<he_ ga>> 말한다. "근데 그건 너희들이 상관할 바가 아니야."
<br><br>
<<person2>><<person_ i>> 당신을 바라본다. "그냥 친구?" <<he_ ga>> 끈질기게 계속한다. "그거 진짜야?"
<br><br>
교과서가 책상 위로 쿵하고 떨어진다. <<person_ i>> 올려다보자, 윈터의 시선과 마주한다. <<He_ nun>> <<his_ yi>> 자리에 털썩 앉는다.
<br><br>
<<else>>
로빈이 <<person1>><<his_ yi>> 고개를 젓는다. "아니, 그런 거 아니야."
<br><br>
<<person2>><<person_ i>> 당신을 쳐다본다. "너는? <<person1>><<he_ ga>> 거짓말하는 거 아니야?"
<br><br>
교과서가 책상 위로 쿵하고 떨어진다. <<person_ i>> 올려다보자, 윈터의 시선과 마주한다. <<He_ nun>> <<his_ yi>> 자리에 털썩 앉는다.
<br><br>
<</if>>
<</if>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<effects>><<person1>>
<<if $speech_attitude is "meek">>
"마-맞아," 당신이 말한다. "나는 <<his_ yi>> <<girlfriend_ iya>>."
<<elseif $speech_attitude is "bratty">>
"당연히 사귀고 있지," 당신이 말한다. "질투하는 거야?"
<<else>>
"응," 당신이 말한다. "우리 커플이야."
<</if>>
<br><br>
<<if C.npc.Robin.dom gte 20>>
로빈이 웃으며 고개를 끄덕인다. "나는 이보다 더 행복할 수 없어," <<he_ ga>> 말한다. <<person2>><<person_ un>> 인상을 찌푸리며 <<his_ yi>> 자리로 돌아간다.
<br><br>
<<else>>
로빈이 당신의 말에 웃으며 얼굴을 붉힌다. <<He_ nun>> 끄덕이고, <<his_ yi>> 무릎을 쳐다본다. <<person2>><<person_ un>> 인상을 찌푸리며 <<his_ yi>> 자리로 돌아간다.
<br><br>
<</if>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"아-아니야," 당신이 말한다. "우리는 커플이 아니야."
<<elseif $speech_attitude is "bratty">>
"뭐 때문에 그렇게 생각하는 거야?" 당신이 묻는다. "당연히 안 사귀지."
<<else>>
"아니," 당신이 말한다. "우린 안 사귀고 있어."
<</if>>
<br><br>
<<if C.npc.Robin.dom gte 20>>
로빈이 끄덕인다. "<<pShe_ nun>> 내 친구야," <<person1>><<he_ ga>> 말한다. "그게 다야."
<<else>>
로빈은 불편해보이지만, 끄덕인다.
<</if>>
<br><br>
"오우," <<person2>><<person_ i>> 즐거운 듯이 말한다. "근데 너희 둘은 정말 귀여운 걸." <<He_ ga>> 당신을 바라본다. "어서. 그냥 뺨에 한 번 입맞춰줘."
<<if random(1, 2) is 2>>
교과서가 책상 위로 쿵하고 떨어진다. <<person_ i>> 올려다보자, 윈터의 날카로운 시선과 마주한다. <<He_ nun>> <<his_ yi>> 자리에 털썩 앉는다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<br><br>
<<link [[입을 맞춘다|History Robin Peck]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>
<br>
<<link [[거절한다|History Robin Peck Refuse]]>><</link>>
<br>
<</if>>
<br><<effects>><<person1>>
<<if $speech_attitude is "meek">>
"마-맞아," 당신이 말한다. "나는 <<his_ yi>> <<girlfriend_ iya>>."
<<elseif $speech_attitude is "bratty">>
"당연히 사귀고 있지," 당신이 말한다. "질투하는 거야?"
<<else>>
"응," 당신이 말한다. "우리 커플이야."
<</if>>
<br><br>
<<if C.npc.Robin.dom gte 20>>
"잠깐," 로빈이 말한다. "그건 사실이 아니야. 난 아직 준비가 안됐어." <<person2>><<person_ un>> 로빈의 불확실함에 웃지만, 윈터의 화난 시선과 마주하고, 슬그머니 <<his_ yi>> 자리로 돌아간다.
<br><br>
로빈은 한동안 조용히 있는다.
<br><br>
<<else>>
로빈이 헉 하고 말을 제대로 하지 못한다. "자-잠깐," <<he_ ga>> 말한다. "그건 사실이-". <<He_ nun>> 윈터의 화난 시선과 마주하고, 조용히 있는다. <<person2>><<person_ un>> 웃고는 슬그머니 <<his_ yi>> 자리로 돌아간다.
<br><br>
<</if>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"아-아니야," 당신이 말한다. "우리는 커플이 아니야."
<<elseif $speech_attitude is "bratty">>
"뭐 때문에 그렇게 생각하는 거야?" 당신이 묻는다. "당연히 안사귀지."
<<else>>
"아니," 당신이 말한다. "우린 안 사귀고 있어."
<</if>>
<br><br>
<<person1>>
<<if C.npc.Robin.dom gte 20>>
로빈은 혼란스러워 하며 당신을 향해 몸을 돌린다. "그게 무슨 뜻이야?" <<he_ ga>> 묻는다. "당연히 우리는 사귀고 있잖아. 왜 아니라고 말하는 거야?"
<br><br>
당신이 대답하기도 전에, 로빈이 <<his_ yi>> 입을 연다.
<<if $cool gte 160>>
"내가 부끄러워?" <<he_ ga>> 묻는다. <<He_ nun>> 눈물을 참는 것처럼 보인다.
<br><br>
<<person2>><<person_ i>> 몸을 가까이 기울여, 로빈이 들을 수 없을 정도로 조용히 속삭인다. "저 루저는 그냥 버리고, 나랑-"
<br><br>
교과서가 책상 위로 쿵하고 떨어진다. <<person_ i>> 올려다보자, 윈터의 날카로운 시선과 마주한다. <<He_ nun>> <<his_ yi>> 자리에 털썩 앉는다.
<br><br>
<<else>>
"나-나는 더 잘하려고 노력하고 있어," <<he_ ga>> 말한다. <<He_ nun>> 눈물을 참는 것처럼 보인다.
<br><br>
"너희 둘 사이의 관계에 뭔가 문제가 있는 것 같네," <<person2>><<person_ i>> 끼어든다. "알아서 잘 해봐." <<He_ nun>> 슬그머니 <<his_ yi>> 자리로 돌아간다.
<br><br>
<</if>>
<<else>>
"뭐-뭐라고?" 로빈이 말한다, <<his_ yi>> 목소리가 떨리고 있다. "그-그건 사실이 아니야!" <<He_ nun>> 말을 더듬거리다가, 대신 고개를 돌린다.
<br><br>
"너희 둘 사이의 관계에 뭔가 문제가 있는 것 같네," <<person2>><<person_ i>> 말한다. "알아서 잘 해봐." <<He_ nun>> 슬그머니 <<his_ yi>> 자리로 돌아간다.
<br><br>
<</if>>
<<link [[로빈에게 사과한다|History Robin Apologise]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[아무 말도 하지 않는다|History Lesson]]>><<endevent>><</link>>
<Br><<effects>>
<<if $speech_attitude is "meek">>
"미-미안해," 당신이 로빈에게 말한다. "나는 그-그냥 관심을 끌고 싶지 않았어."
<<elseif $speech_attitude is "bratty">>
"그런 뜻은 아니었어," 당신이 로빈에게 말한다. "그냥 관심을 끌고 싶지 않았어."
<<else>>
"미안해," 당신이 말한다. "나는 그냥 관심을 끌고 싶지 않았어."
<</if>>
<br><br>
로빈은 고개를 끄덕이지만, 눈을 마주치지는 않는다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<effects>>
당신은 로빈에게로 시선을 돌린다. <<person1>><<His_ yi>> 뺨이 붉어지지만, <<he_ nun>> 당신이 몸을 기울여 <<his_ yi>> 뺨에 키스할 때까지 아무 말도 하지 않는다.
<<if random(1, 2) is 2>>
만족한 <<person2>><<person_ un>> 슬그머니 <<his_ yi>> 자리로 돌아간다.
<br><br>
<<person1>>
로빈의 얼굴은 한동안 붉게 물들었고, <<he_ nun>> 수업에 집중하기 위해 안간힘을 쓴다. 당신은 <<him_ i>> 여러 번 웃는 모습을 발견한다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
"그걸론 부족해," <<person2>><<person_ i>> 말한다. "입술에 해."
<br><br>
<<link [[키스한다|History Robin Peck 2]]>><</link>><<promiscuous1>><<kissvirginitywarning>>
<br>
<<link [[거절한다|History Robin Peck Refuse]]>><</link>>
<br>
<</if>><<effects>>
당신은 로빈의 턱을 잡고, <<person1>><<him_ i>> 당신과 마주보도록 돌린다. 당신은 <<his_ yi>> 입술에 키스한다. 당신이 떨어지자 <<His_ yi>> 눈은 감겨있고, 황홀함에 빠져있는 것 같다.
<<takeKissVirginity "Robin" "romantic">><<promiscuity1>>
"멋진데," <<person2>><<person_ i>> 말한다. <<He_ nun>> 로빈을 바라본다. "정말 즐거웠나봐." 로빈은 눈을 파르르 떨며 뜨고, <<person1>><<he_ nun>> 고개를 돌린다, <<his_ yi>> 얼굴이 더욱 붉어진다.
<br><br>
만족한 <<person2>><<person_ un>> 슬그머니 <<his_ yi>> 자리로 돌아간다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"시-싫어," 당신이 말한다. "난 안할 거야."
<<elseif $speech_attitude is "bratty">>
"꺼져," 당신이 말한다. "우릴 내버려 둬."
<<else>>
"우릴 내버려 둬," 당신이 말한다.
<</if>>
<br><br>
<<person2>><<person_ i>> 대답하기 위해 <<his_ yi>> 입을 열지만, 교과서가 책상 위로 쾅 하고 내리찍힌다. <<He_ ga>> 올려다보자, 윈터의 날카로운 시선과 마주한다.
<br><br>
<<He_ nun>> <<his_ yi>> 자리에 털썩 앉는다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if _robin_location is "school">>
<<set $robinhistory to "active">>
<<else>>
<<set $robinhistory to "missing">>
<</if>>
<<if $schoolstate is "fourth">>
<<classRoomEarSlime "history">>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<outfitChecks>>
/*Check for when the pc is only wearing an overcoat*/
<<if $worn.under_upper.name isnot "naked" and $worn.under_lower.name isnot "naked">>
<<set _naked to ($worn.under_upper.type.includes("swim") or $worn.under_lower.type.includes("swim")) ? "수영복만 입고 있다는" : "속옷만 입고 있다는">>
<<else>>
<<set _naked to "아무것도 입지 않고 있다는">>
<</if>>
<<if $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked">>
당신이 <<print _middleOutfit ? "<<worn_over_upper_name_ ul>>" : "<<worn_over_upper_name_ gwa>> <<worn_over_lower_name_ ul>>">> 걸어놓으려고 가자마자, 당신은 외투 아래에 _naked 사실을 기억해 낸다.
<</if>>
<br><br>
<<npc Winter>><<person1>>
잠시 망설이는 동안 윈터가 말한다. "내가 눈치채지 못할 거라고 생각한 건 아니겠지. 교장실로 가라."
<br><br>
<!--<<link [[Hang up coat|]]>><<endevent>><</link>>
<br><br> good starting point for when you can go to class naked-->
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<elseif $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $daily.school.attended.history>>
당신은 역사 수업에 다시 들어와,
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
교실 뒷편에 코트를 건 뒤
<<undressOverClothes "historyClassroom">>
<</if>>
자리에 앉는다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif Time.minute lte 5>>
당신은 역사 교실에 들어간다.
<<npc Winter>><<person1>>
학생들이 자리에 앉는 동안 윈터가 교실 앞쪽에서 수업 준비를 하고 있다.
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<undressOverClothes "historyClassroom">>
당신은 교실 뒷편에 코트를 건다.
<</if>>
<<if _robin_location is "school">>
<<if $withRobin>>
<<unset $withRobin>>
로빈이 황급히 자리에 앉으면서, <<nnpc_himPost Robin>> 옆의 빈자리를 가리킨다.
<<else>>
로빈이 당신에게 손을 흔들고, <<nnpc_himPost Robin>> 옆의 빈자리를 가리킨다.
<</if>>
<br><br>
<<if random(1, 2) is 2>>
<<endevent>>
<<npc Robin>><<generatey2>><<person2>>
당신이 다가가지만, 당신이 도착하기 전에 <<person_ i>> 그 자리에 앉는다.
<br><br>
<<if C.npc.Robin.dom gte 20>>
"미안하지만," 로빈이 말한다. "내 <<friend_ ga>> 거기 앉으려고 한 자리야."
<br><br>
<<if random(1, 2) is 2>>
"내가 먼저 앉았어," <<person2>><<person_ i>> 꿈쩍도 하지 않고 대답한다.
<br><br>
<<link [[학생에게 자리를 옮겨달라고 요청한다|History Robin Move]]>><</link>>
<br>
<<link [[다른 자리를 찾는다|History Robin New]]>><</link>>
<br>
<<else>>
"좋아," <<person2>><<person_ i>> 대답한다. <<He_ nun>> <<his_ yi>> 가방을 집고 일어난다. 당신은 로빈 옆에 앉는다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><<set $robinhistory to "seat">><</link>>
<br>
<</if>>
<<else>>
<<person1>>
로빈이 <<his_ yi>> 고개를 떨군다.
<br><br>
<<link [[학생에게 자리를 옮겨달라고 요청한다|History Robin Move]]>><</link>>
<br>
<<link [[다른 자리를 찾는다|History Robin New]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|History Lesson]]>><<endevent>><<set $robinhistory to "seat">><</link>>
<br>
<</if>>
<<else>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<print $withRobin ? "당신과 로빈은" : "당신은">> 역사 교실에 들어간다.
<<npc Winter>><<person1>>
윈터가 말을 하다 말고 당신을 바라본다.
<<if $daily.school.historyExcused>>
<<run delete $daily.school.historyExcused>>
"지각할 거라고 들었다." <<he_ ga>> 짧게 말하고, 당신의 자리를 가리킨다.
<<else>>
<<HePost "은">> 손목시계를 툭툭 두들기고는 손가락으로 당신의 자리를 가리킨다.
<<gdelinquency>>
<<detention 1>>
<</if>>
<<if $withRobin>><<unset $withRobin>>로빈은 당황한 얼굴로 빠르게 자리에 앉는다.<</if>>
<br><br>
당신은
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
교실 뒷편에 코트를 건 뒤
<<undressOverClothes "historyClassroom">>
<</if>>
자리에 앉고, 윈터는 수업을 계속한다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
윈터가 당신의 구속구를 본다. "그걸 왜 하고 있는 건지는 몰라도 수업에 들어오기 전에 벗고 들어와. <<print $withRobin ? "너, 친구를 좀 풀어주거라." : "교장실로 가 보거라">>.
<<if $withRobin>>
로빈이 서둘러 당신을 묶고 있는 것을 풀어준다.<<unbind>><<unset $withRobin>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<<else>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<</if>>
<br><br>
<<else>>
<<npc Winter>><<person1>>
윈터는 당신의 복장을 본다. "내가 눈치채지 못할 거라고 생각한 건 아니겠지. 교장실로 가거라."
<<if $withRobin>><<unset $withRobin>>로빈이 애처로운 눈길로 당신이 나가는 것을 본다.<</if>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoolstate is "lunch">>
<<classRoomEarSlime "history">>
<<print $withRobin ? "당신과 로빈은" : "당신은">> 역사 교실에 들어간다.
<<if $withRobin is "hurt">>
<<npc Robin>><<person1>>
당신은 로빈이 책상에 앉아, <<his_ yi>> 머리를 양 손에 묻고 있는 것을 알아차린다. <<He_ ga>> 머리를 들어 당신을 쳐다본다. <<hes_ nun>> 계속 울고 있었던 것 처럼 보인다. "그것에 대해 말하고 싶지 않아," <<he_ ga>> 속삭인다. "네가 원하는 누구하고도 키스해도 돼. 나는 그냥- 나는 우리가-" <<He_ ga>> 머리를 가로젓는다. "아무것도 아니야. 나는 그냥 수업을 들을 거야. 너도 그러는 게 좋아."
<br><br>
<<He_ ga>> <<his_ yi>> 역사 교과서를 펴면서, 더 이상의 대화를 거부한다. 당신은 <<himPost>>에게 이야기하려는 시도를 포기한다.
<br><br>
<<unset $withRobin>><<endevent>>
<<elseif $withRobin is "yes">>
<<npc Robin>><<person1>>
<<if !$worn.upper.type.includes("school") and !$worn.lower.type.includes("school")>>
로빈이 당신의 옷을 힐끗 본다. "윈터 선생님이 네가 그 차림으로 수업에 들어오도록 할 것 같지 않은데... 수영장 사물함에 여분 교복 있어? 그렇지 않다면, <<nnpc_titlePost "Leighton">> 선생님이 하나 가지고 계실 거야!" 로빈이 <<his_ yi>> 책상에 앉으며 책가방에서 교과서를 꺼낸다.
<<elseif !$worn.handheld.type.includes("bookbag")>>
로빈이 <<his_ yi>> 책상에 앉으며 책가방에서 교과서를 꺼낸다. <<He_ ga>> 당신을 힐끗 본다. "이런, 사물함에서 책가방을 들고 옷는 것을 잊은 거야? 가서 가져오는 게 좋아! 책을 넣고 다닐 것이 아무 것도 없다면, 학교 도서관에서도 책가방을 팔고 있을 거라 생각해."
<<else>>
"오늘 수업에서 배울 것이 무엇일지 궁금하네?" 로빈이 혼잣말을 한다. 로빈이 <<his_ yi>> 책상에 앉으며 책가방에서 교과서를 꺼낸다. "이제부터 교과서를 미리 읽어봐야겠어."
<</if>>
<<unset $withRobin>><<set $robinhistory to "seat">><<endevent>>
<<elseif _robin_location is "school" and $daily.school.lunchEaten is 1>>
로빈은 이미 들어와 있다.
<<if $robin.timer.hurt gte 1>>
<<nnpc_He_ nun Robin>> 당신을 보지 않으려 하고 있다.
<<elseif C.npc.Robin.trauma gte 20>>
<<nnpc_He_ nun Robin>> 창 밖을 바라보고 있다.
<<elseif $robinromance is 1>>
<<nnpc_He_ nun Robin>> 미소를 짓고 당신에게 손을 흔들며 부른다.
<<else>>
<<nnpc_He_ nun Robin>> 미소를 짓고 손을 흔든다.
<</if>>
<<set $robinhistory to "seat">>
<<else>>
아직 아무도 들어와 있지 않다.
<</if>>
<br><br>
당신은 남은 시간을 공부하며 보낼 수 있다.
<<classgrades>>
<<schoolperiodtext>>
<<outfitChecks>>
<<if _overNaked and _middleNaked>>
<!-- Should be changed once naked classes are a thing -->
당신은 옷을 제대로 입지 않은 채로 공부해선 안된다고 생각한다.
<br>
<<elseif !$worn.handheld.type.includes("bookbag")>>
<span class="blue">당신은 책가방이 없이는 공부할 수 없다.</span>
<br>
<<else>>
<<historyicon>><<link [[역사를 공부한다|History Classroom Study]]>><</link>><<gstress>><<ghistory>>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Hallways]]>><</link>>
<br>
<<elseif $schoollesson is 1>>
<<if $daily.school.historyInterrupted is 1>>
<<npc Winter>><<person1>>당신은 역사 교실에 들어간다. 윈터가 갑자기 말을 멈추고는 당신을 바라본다. "네가 방해를 할 때마다 넌 다른 학생들의 기회에 피해를 주는 거란다. 징계 처리를 해놓으마." <<HePost "은">> 문을 가리킨다.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc Winter>><<person1>>당신은 역사 교실에 들어간다. 윈터가 갑자기 말을 멈추고는 당신을 바라본다. "내가 뭔가 도와줄 거라도 있나?" 보아하니 당신이 수업을 방해한 모양이다.
<br><br>
<<set $daily.school.historyInterrupted to 1>>
<<link [[사과한다|History Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[조롱한다|History Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
당신은 역사 교실에 있다. 답답한 분위기다.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "emptyClassroom">>
<</if>>
<<storeon "historyClassroom" "check">>
<<if _store_check is 1>>
<<storeon "historyClassroom">>
당신은 교실 뒷편에서 코트를 집어든다.
<br><br>
<</if>>
<<exhibitionclassroom>>
<<emptyClassroomMasturbationIntro>>
<<link [[교실에서 나온다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $daily.school.attended.history to true>>
<<if Time.weekDay is 6 and Time.minute gte 37>>
<<npc Winter>><<person1>>
"너희들이 수업에 집중했음을 증명할 시간이다." 윈터가 탁상에 소책자 무더기를 올리면서 말한다. "책상을 정렬하거라. 내가 시작하라고 하기 전에 먼저 하면 징계 처리를 하겠다."<<gstress>><<stress 6>>
<br><br>
<<if $arousal gte $arousalmax>>
<<set _teacher to "Winter">>
<<orgasmLocation "classroom">>
<</if>>
<<exam history>>
<br><br>
당신은 책상을 정렬하고, 윈터의 지시를 기다린다. "시작."
<br><br>
<<endevent>>
<<exam_cheat history>>
<<if !$daily.earSlimeCheatExam and numberOfEarSlime() and earSlimeMakingMundaneRequests() and random(0,200) gte 150 - $earSlime.corruption>>
<<set $daily.earSlimeCheatExam to true>>
<span @class="$earSlime.startedThreats ? 'lewd' : 'lblue'">당신은 머릿속의 슬라임이 부정행위를 하라고 명령하는 것을 느낀다.</span> 그것은 당신이 응한다면 보답을 할거라 약속<<if $earSlime.startedThreats>>하며, 따르지 않는다면 어떤 일이 벌어질지 모른다며 협박<</if>>한다.
<br><br>
<<link [[복종한다|History Exam]]>><<set $phase to 3>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<if $earSlime.startedThreats>>
<<link [[반항한다|History Exam]]>><<set $phase to 5>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<<else>>
<<link [[무시한다|History Exam]]>><<set $phase to 4>><</link>>
<</if>>
<br>
<<else>>
<<link [[집중한다|History Exam]]>><<stress 6>><<set $phase to 0>><<set $exam_chance += 5>><</link>><<gstress>><<passPercent 5>>
<br>
<<link [[긴장을 푼다|History Exam]]>><<set $phase to 1>><</link>>
<br>
<<link [[부정행위|History Exam]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<</if>>
<br>
<<else>>
<<if Time.minute lte 5>>
역사 수업이 시작되었다. 무엇을 할까?
<br><br>
<<classgrades>>
<<else>>
역사 수업이 계속된다. 무엇을 할까?
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<set _teacher to "Winter">>
<<orgasmLocation "classroom">>
<</if>>
<<historyicon>><<link [[수업에 집중한다|History Lesson Focus]]>><</link>><<gstress>><<ghistory>>
<br>
<<socialiseicon>><<link [[반 친구들과 어울린다|History Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<daydreamicon>><<link [[몽상한다|History Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $tiredness gte (C.tiredness.max / 5) * 3>>
<<bedicon "zzz">><<link [[책상에 엎드려 잔다|History Lesson Sleep]]>><</link>><<ltiredness>>
<br>
<</if>>
<<if hasSexStat("exhibitionism", 5)>>
<<if $robinhistory is "seat">>
<<if C.npc.Robin.dom gte 60>>
<<skinicon "masturbate">><<link [[자위한다|History Lesson Masturbate Robin]]>><</link>>
<br>
<<else>>
<<skinicon "masturbate">><<link [[자위한다|History Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<skinicon "masturbate">><<link [[자위한다|History Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당황하며, 당신은 사과를 한 뒤 나온다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 선생님을 조롱한다. "방해해서 죄송합니다 선생님, 과학실의 해골 모형이랑 선생님을 헷갈려서 말이죠." 앉아있던 학생들이 웃음을 터트린다.
<br><br>
윈터는 한숨을 내쉰다. "그게 요즘 통하는 농담인거냐?" <<HePost "은">> 당신을 내보내고는 문을 쾅하고 닫는다.
<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr Winter love -1>>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 선생님의 말을 듣고 그 내용을 공부하는 데 집중한다.
<<if $robinhistory is "seat">>
로빈은 도와주기를 바라고 있다.
<</if>>
그것은 힘들기는 했지만, 당신은 진도를 나갈 수 있었다고 생각한다.
<br><br>
<<towelup>>
<<advancelesson>>
<<historyskill _lesson_progress>>
<<stress _lesson_progress>>
<<if $phase is 1>>
<<lessonEnd "historyClassroom">>
<<else>>
<<lessonEvents "history">>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $robinhistory is "seat" and $daily.robin.historyChat isnot 1>>
<<set $daily.robin.historyChat to 1>>
<<npc Robin>><<person1>>
<<if C.npc.Robin.trauma gte 20>>
당신은 대화를 시작하려고 하지만, <<he_ nun>> 수업에 집중하느라 분주하다.
<<elseif $robin.stayup is 2>>
당신은 로빈과 대화를 시작하려고 하지만, <<hes_ nun>> 잠들지 않기 위해 최선을 다해 노력하고 있다.
<<elseif $robinromance is 1>>
당신은 로빈과 대화를 시작하려고 한다. <<He_ nun>> 수업에 집중하고 있지만, 책상 밑으로 당신의 손을 쿡쿡 찌른다. 당신은 당신의 손가락으로 <<his_ yi>> 손가락을 감싸자, <<he_ ga>> 쥐어짠다.
<<elseif C.npc.Robin.love gte 50>>
당신은 로빈과 대화를 시작하려고 한다. <<He_ nun>> 고개를 끄덕이고 때때로 당신에게 미소를 짓지만, <<he_ nun>> 수업에 더 집중하고 있다.
<<else>>
당신은 로빈과 대화를 시작하려고 한다. <<He_ nun>> 당신이 말할 때 고개를 끄덕이지만, <<he_ nun>> 수업에 더 집중하고 있다.
<</if>>
<<endevent>>
<<else>>
<<if $cool gte ($coolmax / 5 * 2)>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 곧 당신에게 관심이 쏠린다.
<<elseif $cool gte ($coolmax / 5)>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다.
<<else>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 대부분은 당신과 어울리기를 꺼려한다.
<</if>>
<</if>>
<br><br>
<<status 1>>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<set _trauma to _lesson_progress * -0.5>>
<<trauma _trauma>>
<<if $phase is 1>>
<<lessonEnd "historyClassroom">>
<<else>>
<<lessonEvents "history">>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $trauma gte (($traumamax / 10) * 7)>>
당신은 뭐 하나라도 행동을 잘못할 경우 반 전체가 당신을 괴롭힐까 무서워 혼자 지낸다.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
불안감이 스멀스멀 기어오르는 걸 막으며, 당신은 자신만의 생각에 잠긴다.
<<else>>
당신은 수업에 딱히 집중하지 않으며, 그 대신 하릴없이 창문 밖을 내다보며 방과후에 무엇을 할지 생각한다.
<</if>>
<br><br>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<if $phase is 1>>
<<lessonEnd "historyClassroom">>
<<else>>
<<lessonEvents "history">>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 윈터 선생님이 <<print either("1912년의 중요성에 대해 자세히 설명하는", "무언가에 대해 웅얼웅얼하는", "도시의 역사에 대해 말하는", "주기적인 복장에 대해 세부적으로 들어가는", "교실 앞에서 강의하는")>> 동안 책상에 머리를 기댄다. 당신의 눈은 곧 감기고, 잠시 후, 눈을 뜬다. 당신은 깨어 있으려고 몸부림치지만, 책상은 너무나도 편안하다.
<br><br>
<<towelup>>
<<tiredness -12>>
<<advancelesson>>
<<if $phase is 1>>
<<lessonEnd "historyClassroom" "sleep">>
<<else>>
<<eventshistorysleep>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<run statusCheck("Robin")>>
<<wearProp "bookhistory">>
<<if $robinhistory is "seat">>
당신은 로빈 옆에 앉아 역사 교과서를 읽는다.
<<else>>
당신은 자리에 앉아 역사 교과서를 읽는다.
<<if _robin_location is "school" and $daily.school.lunchEaten isnot 1>>
이 후 로빈이 도착하여, 당신의 옆에 앉는다.
<<set $robinhistory to "seat">>
<</if>>
<</if>>
<br><br>
<<npc Winter>><<person1>>곧 학생들이 교실을 채우고 윈터가 들어와 수업을 시작한다.
<br><br>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound" and $leftarm isnot "bound" and $feetuse isnot "bound">>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
윈터가 당신의 묶인 팔다리를 본다. "내 수업에 참석하기 전에 그것들부터 정리해야 한단다. 교장실로 가거라."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
윈터는 당신의 복장을 본다. "내가 눈치채지 못할 거라고 생각한 건 아니겠지. 교장실로 가거라."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<!-- option to study only appears at lunchtime and lasts until the next hour -->
<<set _time_to_pass to 60 - Time.minute>>
<<pass _time_to_pass>>
<<schooleffects>>
<!-- add stress every 5 minutes -->
<<set _stress to Math.trunc(_time_to_pass / 5)>>
<<stress _stress>>
<!-- gain history skill with same efficiency as studying in the library -->
<<set _history to _time_to_pass / 20>>
<<historyskill _history>><<effects>>
<<if $speech_attitude is "meek">>
"저-저기," 당신이 말한다. "내가 거기 앉으려고 했는데. 자-자리 옮겨줄 수 있을까?"
<<elseif $speech_attitude is "bratty">>
"내가 거기 앉을 거야," 당신이 말한다.
<<else>>
"내가 거기 앉으려고 했는데," 당신이 말한다. "자리 좀 옮겨줄 수 있어?"
<</if>>
<br><br>
<<if random(1, $coolmax) gt $cool>>
"싫어," <<person2>><<person_ i>> 비웃는다. "안 비키면 뭐 어쩔건데?"
<<if $submissive lte 500>>
당신은 주먹을 꽉 쥔다.
<</if>>
다른 학생들이 구경하려 몸을 돌린다.
<br><br>
<<link [[다른 자리를 찾는다|History Robin New]]>><</link>>
<br>
<<if $submissive gte 1500>>
<<link [[부탁한다|History Robin Beg]]>><<sub 1>><</link>><<submissivetext>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[몸싸움한다|History Robin Fight]]>><<def 1>><</link>><<defianttext>>
<br>
<</if>>
<<else>>
<<person2>><<person_ i>> 끄덕인다. "그래." <<He_ nun>> <<his_ yi>> 가방을 집고 다른 자리를 찾는다.
<br><br>
<<link [[다음|History Lesson]]>><<set $robinhistory to "seat">><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 다른 자리를 찾는다. 당신이 자리를 잡자 로빈이 교실 건너편에서 슬픈 듯이 손을 흔든다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<person2>><<persons_ yi>> 셔츠를 붙잡고 거의 무릎을 꿇는다. "제-제발," 당신은 단어 하나하나와 태도에 모든 것을 쏟아부으며 말한다. 나는 로빈 옆에 앉아야 돼."
<br><br>
<<person_ i>> 불편한 듯 자리를 옮긴다. "좋아," <<he_ ga>> 말한다. "나한테서 떨어져." <<He_ nun>> <<his_ yi>> 가방을 집고 다른 자리를 찾는다.
<br><br>
당신이 앉는 동안 로빈은 걱정스러워 보인다.
<br><br>
<<link [[다음|History Lesson]]>><<set $robinhistory to "seat">><<endevent>><</link>>
<br><<effects>>
당신은 <<persons_ yi>> 옷깃을 잡고, <<him_ ul>> 가까이 끌어당긴다. <<He_ nun>> <<his_ yi>> 책상에서 떨어지지 않으려고 버티지만, <<his_ yi>> 팔이 미끄러진다.
<br><br>
"내 자리에서 꺼져," 당신이 말한다. 당신은 <<him_ ul>> 놓아주고, <<he_ nun>> 거의 카펫 위로 떨어질 뻔 한다.
<br><br>
"조-좋아," <<he_ nun>> <<his_ yi>> 가방을 집으며 말한다. "넌 미쳤어."
<br><br>
<<person1>>당신이 <<his_ yi>> 옆에 앉자 로빈은 당신을 걱정스러운 듯 쳐다본다.
<br><br>
<<link [[다음|History Lesson]]>><<set $robinhistory to "seat">><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "second">>
<!-- Note: until we separate the NPC introductions out of the <<npc>> widget, we must pay attention to where we use <<npc River>> in this passage. -->
<!-- It would save several lines to simply put it here, but we can't. -->
<<classRoomEarSlime "housekeeping">>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<outfitChecks>>
/*Check for when the pc is only wearing an overcoat*/
<<if $worn.under_upper.name isnot "naked" and $worn.under_lower.name isnot "naked">>
<<set _naked to ($worn.under_upper.type.includes("swim") or $worn.under_lower.type.includes("swim")) ? "only wearing swimwear" : "only wearing underwear">>
<<else>>
<<set _naked to "not wearing anything">>
<</if>>
<<if $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked">>
As you go to hang your <<print _middleOutfit ? "$worn.over_upper.name" : "$worn.over_upper.name and $worn.over_lower.name">>, you remember that you're _naked underneath.
<</if>>
<br><br>
<<npc River>><<person1>>
River's eyes narrow as you glance at <<him>>. "You can't be trying to attend my lesson without a uniform. Go see the head."
<br><br>
<<pubfameComplete "river">>
<!--<<link [[Hang up coat|]]>><<endevent>><</link>>
<br><br> good starting point for when you can go to class naked-->
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<elseif $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $daily.school.attended.maths>>
You rejoin the housekeeping lesson,
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
hang your coat at the back of the class
<<undressOverClothes "mathsClassroom">>
<</if>>
and take your seat.
<<elseif Time.minute lte 5>>
You enter the housekeeping classroom.
<<npc River>><<person1>>
River is preparing at the front of the room while the seats fill.
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<undressOverClothes "mathsClassroom">>
You hang your coat at the back of the class and take your seat.
<</if>>
<<else>>
You enter the housekeeping classroom.
<<npc River>><<person1>>
River cuts off mid-sentence to regard you.
<<if $daily.school.mathsExcused>>
<<run delete $daily.school.mathsExcused>>
"Sit down and try to catch up." <<He>> doesn't mention your tardiness.
<<else>>
"You're late. Maybe some time in detention will prevent future tardiness."
<<gdelinquency>>
<<detention 1>>
<</if>>
<br><br>
You
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
hang your coat at the back of the class and
<<undressOverClothes "mathsClassroom">>
<</if>>
take a seat as River continues.
<</if>>
<br><br>
<<pubfameComplete "river">>
<<link [[다음|Housekeeping Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
<<npc River>><<person1>>
River's eyes narrow as <<he>> sees your bound <<boundBodyParts>>.
"And another one. Look, whatever silly game you're playing needs to stop. You're not coming in here tied up like that. Go see the head."
<br><br>
<<pubfameComplete "river">>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc River>><<person1>>
River's eyes narrow as you enter. "You can't attend my lesson without a uniform. Go see the head."
<br><br>
<<pubfameComplete "river">>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoollesson is 1>>
<<npc River>><<person1>>
<<if $daily.school.housekeepingInterrupted is 1>>
You enter the housekeeping classroom. River stops speaking abruptly and looks your way. "You again? Get out." <<He>> shuts the door on you.
<<detention 1>><<gdelinquency>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<<else>>
<<set $daily.school.housekeepingInterrupted to 1>>
You enter the housekeeping classroom. River stops speaking abruptly and looks your way. "Yes, what is it?" It seems you've interrupted the lesson.
<br><br>
<<pubfameComplete "river">>
<<link [[Apologise|Maths Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[Mock|Maths Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
You are in the housekeeping classroom. A large portion is dedicated to a kitchen.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "emptyClassroom">>
<</if>>
<<storeon "housekeepingClassroom" "check">>
<<if _store_check is 1>>
<<storeon "housekeepingClassroom">>
You take your coat at the back of the class.
<br><br>
<</if>>
<<exhibitionclassroom>>
<<emptyClassroomMasturbationIntro>>
<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $daily.school.attended.housekeeping to true>>
<<mathsWhitneyAttendChance>>
<<if Time.weekDay is 6 and Time.minute gte 37>>
"Everyone to the kitchen," River says. "It's time for an exam."<<gstress>><<stress 6>>
<br><br>
<<exam maths>>
<br><br>
<<npc River>><<person1>>
Students take their places in the kitchen as River displays a projection of a
<<if $whitneymaths is "active">>
Even Whitney is silent, but this doesn't stop <<nnpc_him "Whitney">> bouncing a rubber off your back with an underarm throw.
<<elseif $whitneymaths is "seat">>
Even Whitney is silent, but this doesn't stop <<nnpc_him "Whitney">> groping you beneath the desk.<<garousal>><<arousal 300 "bottom">><<arousal 300 "genitals">>
<</if>>
<br><br>
<<endevent>>
<<if $arousal gte $arousalmax>>
<<set _teacher to "River">>
<!-- Note: There should be special text if Whitney is directly involved in the player's orgasm -->
<<orgasmLocation "classroom">>
<</if>>
<<exam_cheat maths>>
<<if !$daily.earSlimeCheatExam and numberOfEarSlime() and earSlimeMakingMundaneRequests() and random(0,200) gte 150 - $earSlime.corruption>>
<<set $daily.earSlimeCheatExam to true>>
<span @class="$earSlime.startedThreats ? 'lewd' : 'lblue'">You feel the slime in your head command you to cheat in the exam.</span> It promises rewards if you comply<<if $earSlime.startedThreats>>, and threatens consequences if you do not<</if>>.
<br><br>
<<link [[복종한다|Maths Exam]]>><<set $phase to 6>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<if $earSlime.startedThreats>>
<<link [[반항한다|Maths Exam]]>><<set $phase to 8>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<<else>>
<<link [[무시한다|Maths Exam]]>><<set $phase to 7>><</link>>
<</if>>
<br>
<<else>>
<<link [[Focus|Maths Exam]]>><<stress 6>><<set $phase to 0>><<set $exam_chance += 5>><</link>><<gstress>><<passPercent 5>>
<br>
<<link [[Try to relax|Maths Exam]]>><<set $phase to 1>><</link>>
<br>
<<link [[Cheat|Maths Exam]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<<if $whitneymaths is "active">>
<<link [[Catch Whitney's rubber|Maths Exam]]>><<set $phase to 3>><</link>><<dancedifficulty 1 1000>>
<br>
<<elseif $whitneymaths is "seat">>
<<if hasSexStat("promiscuity", 3)>>
<<if C.npc.Whitney.penis isnot "none">>
<<link [[Satisfy Whitney with a handjob|Maths Exam]]>><<set $phase to 4>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><</link>><<skill_difficulty `currentSkillValue("handskill")` "Hand Skill" 1 1000>><<ghandskill>><<glove>><<glust>>
<br>
<</if>>
<<if C.npc.Whitney.vagina isnot "none">>
<<link [[Satisfy Whitney with your fingers|Maths Exam]]>><<set $phase to 5>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><</link>><<skill_difficulty `currentSkillValue("handskill")` "Hand Skill" 1 1000>><<ghandskill>><<glove>><<glust>>
<br>
<</if>>
<</if>>
<<link [[Retaliate|Whitney Maths Exam]]>><<def 1>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<</if>>
<</if>>
<<else>>
<<if Time.minute lte 5>>
The maths lesson begins. How do you want to conduct yourself?
<br><br>
<<classgrades>>
<<else>>
The maths lesson continues. How do you want to conduct yourself?
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<set _teacher to "River">>
<<orgasmLocation "classroom">>
<</if>>
<<mathicon>><<link [[Focus on the lesson|Maths Lesson Focus]]>><</link>><<gstress>><<gmaths>>
<br>
<<if $whitneymaths is "seat">>
<<socialiseicon>><<link [[Chat with Whitney|Maths Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<glove>><<gharass>>
<br>
<<else>>
<<socialiseicon>><<link [[Socialise with classmates|Maths Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<</if>>
<<daydreamicon>><<link [[Daydream|Maths Lesson Daydream]]>><</link>><<lstress>><<lharass>>
<br>
<<if $tiredness gte (C.tiredness.max / 5) * 3>>
<<bedicon "zzz">><<link [[Sleep at your desk|Maths Lesson Sleep]]>><</link>><<ltiredness>>
<br>
<</if>>
<<if $whitneymaths is "seat" and hasSexStat("exhibitionism", 5)>>
<<skinicon "masturbate">><<link [[자위한다|Maths Lesson Masturbate]]>><<set $masturbationstart to 1>><<npcincr Whitney lust 1>><</link>><<exhibitionist5>><<glust "Whitney">>
<br>
<<elseif hasSexStat("exhibitionism", 4)>>
<<skinicon "masturbate">><<link [[자위한다|Maths Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Embarrassed, you apologise and leave.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You mock the teacher. "Sorry for interrupting <<sir>>, I'll let you get back to putting your class to sleep." Laughter erupts among the seated students.
<br><br>
River is not so amused. "You've made a mistake. Get out."
<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr River love -1>>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
You focus on listening to the teacher and studying the material. It's hard going, <<if $whitneymaths is "seat">>particularly with Whitney distracting you,<</if>> but you think you're making progress.
<br><br>
<<advancelesson>>
<<mathsskill _lesson_progress>>
<<stress _lesson_progress>>
<<if $phase is 1>>
<<lessonEnd "mathsClassroom">>
<<else>>
<<lessonEvents "maths">>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $whitneymaths is "seat">>
You do the bare minimum of work, focusing instead on chatting with Whitney and <<nnpc_his "Whitney">> friends. <<npcincr Whitney love 1>><<glove>>
<<elseif $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the centre of attention.
<<elseif $cool gte ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>
<br><br>
<<status 1>>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<set _trauma to _lesson_progress * -0.5>>
<<trauma _trauma>>
<<if $phase is 1>>
<<lessonEnd "mathsClassroom">>
<<else>>
<<lessonEvents "maths" 2>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<if $whitneymaths is "seat">>Whitney doesn't seem to notice you, as <<nnpc_he "Whitney">> watches students mill about in the yard.<</if>>
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<if $whitneymaths is "seat">>Whitney seems more interested in watching birds than listening to River's lesson.<</if>>
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<<if $whitneymaths is "seat">>Whitney has the same idea.<</if>>
<</if>>
<br><br>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<if $phase is 1>>
<<lessonEnd "mathsClassroom">>
<<else>>
<<lessonEvents "maths" 0.5>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You rest your head on the desk while River <<print either("writes equations across the board", "calls a student up to the front of the room", "talks about the useful applications of trigonometry", "lectures at the front of the room", "rattles off some important formula")>>. Your eyes soon close, just for a moment, before you open them again. You struggle to stay awake, but the desk is just too comfy.
<br><br>
<<towelup>>
<<tiredness -12>>
<<advancelesson>>
<<if $phase is 1>>
<<lessonEnd "mathsClassroom" "sleep">>
<<else>>
<<eventsmathssleep>>
<</if>><<widget "mathsWhitneyGropeOrgasm">>
<<set $_accident to _args[0] is "accident">>
<span class="lewd">You <<if $_accident>>accidentally<</if>>
<<if $speech_attitude is "meek">>
moan into your hand as you orgasm,
<<elseif $speech_attitude is "bratty">>
hiss through your teeth as you orgasm,
<<else>>
groan as you orgasm,
<</if>>
loud enough for the entire class to hear you.</span>
<<silently>><<orgasm>><</silently>>
<br><br>
Whitney pulls <<person1>><<his>> hand out of your $worn.lower.name a split second before every other head in the room turns towards you.
<<if hasSexStat("exhibitionism", 3)>>Spurred on by the attention, your<<else>>Your<</if>>
<<if $worn.genitals.name is "chastity parasite">>
<<if $semen_volume is 0 or $semen_amount lt 0.1 or $femaleclimax or _deniedOrgasm>>
<<penis>> spasms within its prison
<<else>>
<<penis>> fires several ropes of cum within its prison
<</if>>
<<elseif $player.penisExist>>
<<if $semen_volume is 0 or $semen_amount lt 0.1 or $femaleclimax or _deniedOrgasm>>
<<penis>> flexes against
<<else>>
<<penis>> fires several ropes of cum against
<</if>>
the front of your $worn.lower.name
<<else>>
<<pussy>> soaks the front of your $worn.lower.name
<</if>>
<<if $speech_attitude is "meek">>
while you <<if $_accident>>pointlessly<</if>> cover your face with both hands. Peeking through your fingers,
<<elseif $speech_attitude is "bratty">>
while you try to ignore the other students. Cursing under your breath,
<<else>>
and you shut your eyes. Quickly reopening them,
<</if>>
you realise you cut River off mid-sentence; <<person2>><<he>> clears <<his>> throat pointedly as the colour drains from <<his>> face.
<br><br>
"Don't interrupt in the middle of the lesson," <<he>> manages to stammer without making eye contact.
<</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
당신은 몸을 돌려 불량학생들에게 단호한 태도를 취한다.
<<if $cool gte (($coolmax / 5) * 2)>>
그들은 뭔가에 찔리기라도 한 듯 몸을 움찔거리더니, 희롱을 멈춘다.
<<else>>
그들은 딱히 신경쓰지 않는것 같다. 심지어 그 중 하나는 당신에게 혀를 내밀어 보이기까지 하나, 희롱하는 것은 멈춘다.
<</if>>
<br><br>
<<nnpc_his_ yi "River">> 수업을 방해한 것때문에 리버가 당신에게 화난 표정을 지어보인다.
<<else>>
소란을 일으키고 싶진 않기에, 당신은 그냥 참고 견디기로 한다. 다행히 저들도 그렇게 멀리까진 나가지 않고, 리버가 보지 않을 때 자로 쿡쿡 찌르기만 한다.
<</if>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
"아주 훌륭해. 네가 맞출줄 알았어." <<HePost "이">> 다른 학생들을 비난하듯 쳐다보며 말한다. 리버가 뒤로 돌자, 다른 학생들은 마치 당신이 자신들을 모욕하기라도 한 듯 바라본다.
<<else>>
<<HePost "은">> 잠시동안 멍하게 당신을 쳐다본다. "거짓말 하지 마. 징계라도 받으면 바보 행세는 그만두겠지." <<HePost "은">> 수업으로 돌아간다.
<</if>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 고개를 돌려 리버의 손을 문다. 송곳니가 <<hisPost "의">> 살갗을 찣고 박히는 것이 느껴진다.
<br><br>
리버는 비명을 지르고는 상처 부위를 꽉 쥐며, 비틀거리면서 당신에게서 물러난다. <<HePost "은">> 할 말을 잃은 채로, 눈을 크게 뜨고는 당신을 바라본다. 대부분의 학생들은 즐겁다는 듯이 이 광경을 지켜본다.
<<if $whitneymaths is "active" or $whitneymaths is "seat">>
특히 휘트니가 그렇다.
<</if>>
"너... 징..." 선생님이 말을 더듬는다. "징계다." <<HePost "은">> 당신을 피해 빙 돌아서 교실 앞으로 가, 반창고를 찾아 책상을 뒤진다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
당신은 그녀의 제안을 받아들인다.
<br>
"얼마나 깊이 들어가는지 한 번 보자고!" 그녀가 말한다.
<br>
당신은 허리 아래의 옷을 전부 벗는다. 다른 학생들은 이미 당신을 보며 더 잘 보이는 위치를 찾느라 분주하다.
<<if $worn.lower.type.includes("naked")>>
<br>
당신이 속옷을 전혀 입고 있지 않은 것을 보자 반 전체에서 환호성이 터져나온다.
<<if $beauty gte($beautymax / 7) * 2>>
일부는
<<if playerChastity("hidden")>>
<<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 보자 휘파람을 불기까지 한다.
<<else>>
<<if $player.penisExist and playerChastity("cage")>>caged<</if>>
<<if $player.penisExist>>penis<</if>>
<<if $player.penisExist and $player.vaginaExist>>and<</if>>
<<if $player.vaginaExist>>cute pussy<</if>>.
<</if>>
<</if>>
<</if>>
<br>
소녀는 당신에게 자를 건네준다. 당신은 리버의 책상으로 걸어가 그 위에 걸터앉아, 반 친구들이 모두 당신의
<<if $player.penisExist>>항문을<<else>>보지를<</if>> 분명하게 볼 수 있도록 다리를 벌린다.
<br>
그러고는 한 손을 내려, 두 손가락을 이용해
<<if $player.penisExist>>항문을<<else>>보지를<</if>> 최대한 벌리기 시작한다.
<<if $player.bodyliquid.anus.semen gte 1 or $player.bodyliquid.vagina.semen gte 1>>
<br>
거기서 정액이 몇 방울 흘러나와 책상 위로 떨어진다. "아, 보아하니 최근에 사용된 적이 있구나." 소녀가 말한다.
<br>
당신은 그 말을 신경쓰지 않고 계속한다.
<</if>>
<br><br>
<<if $arousal gte ($arousalmax / 5) * 3>>
<<if $player.vaginaExist>>
보지는 이미 완전히 젖어있어서 별다른 노력이 없어도 자 끝부분이 들어간다.
<<else>>
항문에 자 끝부분을 넣는 데에는 별다른 노력이 필요하지 않았다.
<</if>>
당신은 나머지 부분도 밀어 넣는다.
<!-- The $vaginalstat is used here to determine how loose and used the heroine is-->
<<if $vaginalstat gte 30>>
원래 안에 들어있어야 하기라도 한듯 자는 손쉽게 들어간다. 이보다 더 큰 것도 집어넣어 봤으니 당연한 일이다.
<<else>>
자가 안으로 들어가며 내부를 긁지만, 그다지 아프거나 하지는 않다.
<</if>>
<br>
학생들은 그 광경에 홀리기라도 한듯, 당신의 행위를 지켜보며 조금의 소리도 내지 않는다.
<br>
당신은 계속해서 자를 밀어넣고, 결국 거의 전체가 안에 들어간다.
<<if hasSexStat("deviancy", 3) and $player.vaginaExist>>
<br><br>
자가 자궁경부에 닿는 느낌이 난다. 조금만 더 밀어넣으면 완전히 들어갈 것 같다.
<br><br>
<<if hasSexStat("deviancy", 4)>>
<<link [[강제로 밀어넣는다|Maths RulerB]]>><<set $phase to 1>><</link>><<deviant3>>
<br>
<</if>>
<</if>>
<<elseif $arousal gte ($arousalmax / 10) * 3>>
<<if $player.vaginaExist>>
보지가 조금 젖어있어서 약간의 노력만 들여도 자 끝부분이 들어간다.
<<else>>
항문에 자 끝부분을 넣는 데에는 약간의 노력만이 필요했다.
<</if>>
당신은 나머지 부분도 밀어 넣는다.
<<if $vaginalstat gte 30>>
원래 안에 들어있어야 하기라도 한듯 자는 손쉽게 들어간다. 이보다 더 큰 것도 집어넣어 봤으니 당연한 일이다.
<<else>>
자가 안으로 들어가며 내부를 긁어, 약간의 통증이 느껴진다.
<</if>>
<br>
학생들은 그 광경에 홀리기라도 한듯, 당신의 행위를 지켜보며 조금의 소리도 내지 않는다.
<br>
당신은 계속해서 자를 밀어넣고, 결국 절반이 넘게 안에 들어간다.
<br>
이정도면 내기에 이기기엔 충분할 것 같다.
<br>
반 친구들은 놀란 모습이다.
<br>
"허, 진짜로 할 줄은 몰랐는데, 내기는 내기니까."
소녀는 감탄하듯 고개를 끄덕이며 돈을 건네준다.
<<set $money += 4000>><<fameexhibitionism 3>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $arousal gte ($arousalmax / 20) * 3>>
<<if $player.vaginaExist>>
보지는 거의 젖어있지 않아 자 끝부분을 넣는 데에도 상당한 노력이 필요했다.
<<else>>
항문에 자 끝부분을 넣는 데에는 상당한 노력이 필요했다.
<</if>>
당신은 나머지 부분도 밀어 넣는다.
<<if $vaginalstat gte 30>>
원래 안에 들어있어야 하기라도 한듯 자는 손쉽게 들어간다. 이보다 더 큰 것도 집어넣어 봤으니 당연한 일이다.
<<else>>
자가 안으로 들어가며 내부를 긁어서 통증이 느껴지나, 당신은 아랑곳하지 않고 계속 밀어넣는다.
<</if>>
<br>
학생들은 그 광경에 홀리기라도 한듯, 당신의 행위를 지켜보며 조금의 소리도 내지 않는다.
<br>
당신은 계속해서 자를 밀어넣고, 결국 절반이 넘게 안에 들어간다.
<br>
이정도면 내기에 이기기엔 충분할 것 같다.
<br>
반 친구들은 놀란 모습이다.
<br>
"허, 진짜로 할 줄은 몰랐는데, 내기는 내기니까."
소녀는 감탄하듯 고개를 끄덕이며 돈을 건네준다.
<<set $money += 4000>><<fameexhibitionism 3>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<<elseif $phase is 2>>
당신이 거절하자 반 친구들의 대부분은 다른 대답을 기대했던 것처럼 낙담의 한숨을 내쉰다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
당신은 심호흡을 하며 자궁경부를 통해 자궁 안쪽까지 자를 밀어넣는다.
<br>
자가 그렇게 넓은 편은 아니기에 속도는 느리지만 확실하게 더 안쪽까지 밀려들어간다. 자궁경부가 열리기 시작하면서 이물질을 받아들이는 느낌이 든다.
<br>
약간 앓는 소리를 내며 한 번 더 밀자 자가 완전히 안쪽까지 들어가며, 당신의 손가락도 보지 안으로 들어가 더 깊숙한 곳까지 들어가며 모두에게 원한다면 더 할 수도 있다는 것을 보여준다.
<br>
<br>
당신은 의기양양하게 자랑스러운듯한 표정을 짓는다.
<br>
<br>
<<set $deviancy += 1>>
자신감에 차서 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<control 25>><<arousal 100 "genitals">><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<br>
<br>
반 친구들은 놀란 모습이다. 당신만큼이나 저들도 당신이 그렇게 깊은 곳까지 밀어넣을 것이라고는 생각하지 못했다.
<br>
소녀는 입을 떡 벌린채로 잠시 마음을 가라앉힌다.
<br>
"허, 그 정도로 할 수 있을 거라고는 전혀 생각지도 못했는데, 내기는 내기니까."
<br>
소녀는 감탄하듯 고개를 끄덕이며 돈을 건네준다.
<br>
당신은 돈을 받은 뒤 보지 깊숙히 손을 넣어 자를 빼낸다. 자는 보짓물로 엉망이 되어있고, 끝부분에는 당신의 미친 행동에 대한 증거인 피가 약간 묻어있다.
<br><br>
당신은 그걸 간직하기로 한다.
<<set $itemruler is 1>>
<<set $money += 4000>><<fameexhibitionism 3>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 자리에 앉은 채로 리버가 무례하게 잡아당기는 것을 견딘다. <<HePost "은">> 곧 포기한다. "이게 도대체 어떻게 붙어있는 건지는 모르겠지만, 벗으면 좋겠구나." <<HePost "이">> 말한다. 당신의 귀와 두피를 아프게 만든 채로 리버는 다른 곳으로 간다.
<br><br>
<<endevent>>
<<link [[다음|Maths Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 리버가 넘어진 것에 놀란 것처럼 꾸미며 다른 학생들을 따라 웃는다. <<npc River>><<person1>><<HePost "은">> 곧 깨어나 흐릿한 눈으로 주변을 쳐다본다. 리버는 당신을 뚫어져라 쳐다보지만, 아무 말도 하지 않는다. <<HePost "은">> 자리에서 일어나 아무런 일도 없었던 것처럼 수업을 계속한다.
<br><br>
<<endevent>>
<<link [[다음|Maths Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
당신은 봉인을 풀고 봉투를 열어본다. 안에는 교장실 컴퓨터의 사용자명과 비밀번호가 적힌 쪽지가 들어있다. 유용한 정보이기는 하나, 편지를 훔쳐본 것 때문에 봉변에 처하게 될 것이다.
<<set $headpasswordknown to 1>>
<br><br>
<<endevent>>
<</if>>
당신은 사고 없이 쪽지를 전달하나, 교실로 돌아오는 길에 불량학생 무리에게 괴롭힘을 당한다.
<<if $cool lt ($coolmax / 10) and $mathsnote gte 2>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>
말로 놀리던 것이 곧 물리적인 괴롭힘으로 변한다.
<br><br>
<<link [[다음|Maths Note Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<<elseif $cool lt ($coolmax / 5) and $mathsnote gte 1>><<set $mathsnote to 2>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>
말로 놀리던 것이 곧 물리적인 괴롭힘으로 변한다.
<br><br>
<<link [[다음|Maths Note Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<set $mathsnote to 1>>
그들은 당신을 약간 놀리기는 하나 그 이상으로 넘어가지는 않는다. 당신은 교실에 도착한다.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enableSchoolRescue "Whitney" "Leighton" "delinquency">>
<<if $phase is 1>>
<<npcstrip>><<set $timer to 15>>
<<elseif $phase is 2>>
<<hand_gag 0 left>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>당신의 불량학생으로서의 명성 때문에, 누구도 당신을 도우러 오지 않는다.</span>">>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer is 1>>
<span id="next"><<link [[다음|Maths Note Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Note Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyhealth lte 0>>
<<group_ un>> 고통에 몸을 움찔거린다. <<tearful>> 당신은 그 기회를 틈타 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
충격을 받은 채로, 당신은 교실로 걸어 돌아간다.
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"나중에 또 보자, 루저야." <<person1>><<personPost "이">> 말한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
<<tearful>> 당신은 교실로 걸어 돌아간다.
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<<elseif $rescue gte 2 and $alarm is 1>><<set $rescued += 1>>
분노에 찬 목소리가 복도에 울려퍼진다. "내 <<girl_ ul>> 놔 줘." <<if $whitneymaths isnot "active" and $whitneymaths isnot "seat">><<nnpc_his_ yi "Whitney">> 친구들에게 둘러싸인 <</if>> 휘트니다. 당신을 공격한 이들이 긴장한다.<<status 1>><<gcool>>
<br><br>
<<group_ un>> 서로 불안한 눈빛을 주고받으며, 승산을 따지고 있다.
<<if $delinquency lt 400 and $pillory.tenant.special.name isnot "Leighton">>
그들이 미처 결정을 내리기도 전에, 또 다른 목소리가 침묵을 깨며, 그들을 놀라 줄행랑치게 한다. 그들은 당신을 바닥에 내버려두고 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
당신이 올려다보니 빠르게 다가오는 레이턴이 보이고, <<nnpc_his_ yi "Leighton">> 시선은 휘트니에게 고정되어 있다.
<<npc Leighton>><<endevent>>
"또 네녀석이냐. 그럴 줄 알았지."
<br><br>
"그 손 저리 치워. 댁은 아무것도 모른다고!" 휘트니는 교장실로 끌려가며 항의한다.
<br><br>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
<<tearful>> 당신은 서둘러 교실로 돌아간다.
<<set $whitneymaths to "sent">>
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<br>
<<else>>
<<person1>><<person_ i>> 당신을 휘트니 쪽으로 밀친다. "이 루저한테서 뭘 보는 건지." <<he_ ga>> 비웃는다. <<He_ ga>> 슬금슬금 멀어져가고, <<his_ yi>> 친구들이 그 뒤를 따른다.
<br><br>
휘트니가 <<nnpc_his_ yi "Whitney">> 눈을 굴린다. "가오 잡기는."
<<if $whitneymaths is "seat" or $whitneymaths is "active">>
잠시 침묵이 흐른다. 느닷없이, 휘트니가 화를 내며 당신을 밀친다. "닥쳐. 이제 지루해졌어."
<<set $whitneymaths to "sent">>
<<set $whitneyRescueAlone to true>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Whitney Rescue 2]]>><<set $whitneyRescueExit to "hallways">><<set $whitneyRescueSpecial to "mathsNote">><</link>>
<br>
<</if>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
<<endevent>><<npc Leighton>><<person1>>레이턴이 당신의 비명소리를 듣고는 모퉁이에서 걸어나온다. <<groupPost "의">> 태도가 단박에 바뀌더니, 교장실로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
<<tearful>> 당신은 교실로 걸어 돌아간다.
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<<else>>
"나중에 또 보자, 루저야." <<person1>><<personPost "이">> 말한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
<<tearful>> 당신은 교실로 걸어 돌아간다.
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 3>>
당신은 최선을 다해 애무를 무시한다. 리버가 교실 반대편에서 이쪽을 신경쓰지 않는 동안, <<personPost "은">> 더욱 대담하게 군다.
<br><br>
<<link [[다음|Maths Event3 Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
당신은 최선을 다해 애무를 무시한다. <<personPost "은">> 아무 일도 없는 듯이 굴며, 은밀하게 당신의 엉덩이를 더듬고 쥐어짠다. 당신은 기분이 좋지 않지만, 문제를 일으키고 싶지 않아 그냥 참는다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
당신은 <<personPost>>의 손이 닿지 않는 곳으로 의자를 옮긴다. 안타깝게도 리버는 다르게 생각하는 것 같다. "동료 학생을 도우라고 했지. 슬그머니 뺄 생각하지 말고. 징계를 받으면 동료들을 배울 수 있겠구나." <<personPost "은">> 조롱하는 듯한 미소를 지어보인다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>>
<<set $timer to 10>>
<<enable_rescue>>
<<set $enemyhealthmax to 1>><<set $enemyhealth to $enemyhealthmax>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Event3 Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person1>>
<<if $alarm is 1>><<set $rescued += 1>>
당신은 도움을 요청하며 소리를 지르고, 리버와 다른 학생들이 이쪽을 쳐다본다. 리버는 <<personPost "을">> 똑바로 노려본다. "다른 학생을 추행한다라? 결코 용납할 수 없는 행동이야. 혼자 앉도록 해라." <<personPost "은">> 교실 반대편으로 옮겨진다.
<<status -10>><<lcool>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Maths Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<personPost "이">> 고통에 찬 비명을 내지르자, 리버와 다른 학생들이 이쪽을 쳐다본다. 리버가 당신을 노려보며, 뭐라 설명하려는 것을 막는다. "다른 학생을 공격한다라? 결코 용납할 수 없는 행동이야. 혼자 앉도록 해라." 그래도 <<personPost>>에게서는 멀어질 수 있었다.<<detention 2>><<gdelinquency>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Maths Lesson]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<personPost "이">> 만족스러운 신음소리를 내자, 리버가 돌아본다. "이런 행동은 결코 용납할 수 없어. 너네 둘은 떼어놔야겠다." <<tearful>> 당신은 자리를 옮긴다. 그래도 <<personPost>>에게서는 멀어질 수 있었다.<<detention 3>><<gdelinquency>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Maths Lesson]]>><</link>>
<<else>>
리버가 학생들을 쳐다보자, <<personPost "이">> 몸을 더듬는 걸 멈춘다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Maths Lesson]]>><</link>>
<</if>><<effects>>
당신은 휘트니를 쿡 찌르며 앞으로 몸을 숙인다. 휘트니는 <<personPost>>의 행동을 눈치채고는 그 손을 붙잡아, 의자로부터 끌어낸다.
<br><br>
둘은 잠깐 바닥을 뒹굴며 몸싸움을 하고, 다른 학생들이 즐겁게 그것을 쳐다보는 것도 잠시, 리버가 재빠르게 둘을 떼어놓는다. <<nnpc_HePost "River" "은">> 휘트니를 교장실로 보내고 자꾸 몸을 더듬으려던 학생을 교실 반대편으로 보낸다.
<br><br>
휘트니는 나가면서 당신을 향해 웃어보인다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $whitneymaths is "seat">>
<<npc Whitney>><<person1>>
일단 밖에 나가자, 휘트니는 당신의 머리 위 벽에 팔뚝을 얹는다. "너랑 나뿐이라니." <<HePost "은">> 몸을 앞으로 숙여 당신의 목에 키스한다. "유감이네."
<br><br>
<<if $submissive lte 500>>
<<link [[적극적으로 나간다|Maths Event4 Take]]>><<npcincr Whitney love 1>><<npcincr Whitney dom -1>><<def 1>><</link>><<defianttext>><<promiscuous1>><<glove>><<ldom>>
<br>
<</if>>
<<link [[허락한다|Maths Event4 Allow]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<sub 1>><<stress 6>><<arousal 600>><</link>><<glove>><<gdom>><<gstress>><<garousal>>
<br>
<<link [[밀어낸다|Maths Event4 Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><<def 1>><</link>><<llove>><<ldom>>
<br>
<<else>>
<<generatey1>><<generatey2>>
<<if $rng gte 81>>
복도에서 기다리고 있자, <<fullGroupPost "이">> 다가온다. 둘은 당신의 양옆에 서서 도망가지 못하게 한다.
<br><br>
<<link [[다음|Maths Event4 Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
복도에서 기다리고 있자, <<fullGroupPost "이">> 지나가며 당신을 쳐다본다. <<person1>><<personPost "이">> 당신에게 웃어보인다.<<catcall>><<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<br><br>
잠시 뒤 리버가 교실에서 나온다. "내가 실수를 한 것 같네. 다시 들어오렴."
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>>
<<enableSchoolRescue "Whitney">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>누구도 당신을 도우러 오지 않는다.</span>">>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0 or $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Maths Event4 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue gte 1>>
<span id="next"><<link [[다음|Whitney Rescue]]>><<set $whitneyRescueSpecial to "mathsSent">><<set $whitneyRescueExit to "hallways">><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Event4 Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신은 어떻게든 둘에게서 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 가서, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
잠시 뒤 리버가 교실에서 나온다. "내가 실수를 한 것 같네. 다시 들어오렴."
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"한 발 빼줘서 고마워, 걸레야." 둘은 헐떡이며 멀어져간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 가서, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
<<tearful>> 당신은 몸을 추스른다. 잠시 뒤 리버가 교실에서 나온다. "내가 실수를 한 것 같네. 다시 들어오렴."
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<br>
<</if>><<effects>>
휘트니는 당신의 목을 핥고 물며, 손으로는 당신의 옷을 공격한다.
<br><br>
<<link [[다음|Maths Event4 Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
당신은 휘트니를 밀어낸다. <<HePost "은">> 그걸 막지 않고, 당신이 강제로 <<hePost "을">> 밀게 만든다. "마음대로 해." <<hePost "이">> 말한다. "걸레년아."
<br><br>
잠시 뒤 리버가 교실에서 나온다. "내가 실수를 한 것 같네. 다시 들어오렴." 당신은 교실에 들어가나, 휘트니가 그 뒤를 따르려 하자 리버가 팔을 들어 막는다. "넌 계속 밖에 있어."
<br><br>
휘트니는 리버를 노려보고, 곧 당신의 등 뒤로 문이 닫힌다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
당신이 <<hePost "을">> 반대편 벽으로 밀어 <<himPost>>에게 혀를 밀어넣자 휘트니의 눈이 놀라서 크게 떠진다. <<His_ yi>> 충격도 잠시, <<hePost "은">> 당신의 옷을 더듬으며 화답하듯 키스한다. <<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>>
<<promiscuity1>>
<<link [[다음|Maths Event4 Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Maths Event4 Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Event4 Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<earnFeat "Delinquent Antics">>
휘트니는 붉은 얼굴로 헐떡이며 벽에 기대어 선다.
<br><br>
<<tearful>> 당신 또한 벽에 기대어 선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
몇분 뒤 리버가 교실에서 나온다. "내가 실수를 한 것 같네. 다시 들어오렴." 당신은 교실에 들어가나, 휘트니가 그 뒤를 따르려 하자 리버가 팔을 들어 막는다. "넌 계속 밖에 있어."
<br><br>
휘트니는 리버를 노려보고, 곧 당신의 등 뒤로 문이 닫힌다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 반대편 벽으로 휘트니를 밀친다. <<HePost "은">> 당신을 노려보나, 별다른 말은 하지 않는다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
몇분 뒤 리버가 교실에서 나온다. "내가 실수를 한 것 같네. 다시 들어오렴." 당신은 교실에 들어가나, 휘트니가 그 뒤를 따르려 하자 리버가 팔을 들어 막는다. "넌 계속 밖에 있어."
<br><br>
휘트니는 리버를 노려보고, 곧 당신의 등 뒤로 문이 닫힌다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
교실문이 벌컥 열린다. 리버가 화난 눈으로 걸어들어온다. 수학 선생님은 휘트니의 목덜미를 붙들고는 <<hePost "을">> 당신에게서 떼어낸다. 휘트니는 비틀거리며 멈춰, 주먹을 꽉 쥐고는 새로 나타난 적을 노려본다. 하지만 잠시 뒤, <<hePost "은">> 주먹을 푼다. "알게 뭐람." <<HePost "이">> 말한다. "또 보자, 걸레야."
<br><br>
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<if $exposed gte 1>>
리버는 잠시 방으로 돌아갔다가, 당신의 몸을 덮어줄 수건을 들고 돌아온다.
<br><br>
<</if>>
당신은 리버를 따라 교실로 가, 자리에 앉는다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<<else>>
휘트니는 멈추고 싶어하지 않는 눈치나, 당신의 의견을 존중해 뒤로 물러난다. <<HePost "은">> 반대편 벽에 기대어 서서 당신을 유심히 쳐다본다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
몇분 뒤 리버가 교실에서 나온다. "내가 실수를 한 것 같네. 다시 들어오렴." 당신은 교실에 들어가나, 휘트니가 그 뒤를 따르려 하자 리버가 팔을 들어 막는다. "넌 계속 밖에 있어."
<br><br>
휘트니는 리버를 노려보고, 곧 당신의 등 뒤로 문이 닫힌다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 휘트니에게로 고개를 돌려, 몸을 가까이 한 뒤 키스한다. <<HePost>>도 보답하듯 키스하며, 팔을 당신의 몸에 두른 뒤, 난폭하다고 할 정도로 가까이 끌어당긴다.
<br><br>
<<if random(1, 2) gte 2>>
<<endevent>><<npc River>><<person1>>
누군가 키득거린다. 리버가 돌아보다가, 당신과 휘트니를 보자 펜을 떨군다. "휘트니!" <<HePost "이">> 조금 떨리는 목소리로 소리친다. "그건 성희롱이야! 당장 나가! 어서!"
<br><br>
<<endevent>><<npc Whitney>><<person1>>
휘트니는 말대꾸를 하지 않는다. <<HePost "은">> 씩 웃으며 당신에게서 떨어져, 자리에서 일어나 으스대며 교실에서 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<<else>>
리버가 뒤로 돌지만, 휘트니는 멈추지 않는다.
<br><br>
<<link [[계속 키스한다|Maths Whitney Keep]]>><</link>>
<br>
<<link [[밀어낸다|Maths Whitney Pull]]>><<npcincr Whitney love -1>><</link>><<llove>>
<br>
<</if>><<effects>>
<<endevent>><<npc River>><<person1>>
리버는 휘트니와 당신을 보고는 충격에 펜을 떨군다. "휘트니!" <<HePost "이">> 조금 떨리는 목소리로 소리친다. "그건 성희롱이야! 당장 나가! 어서!"
<br><br>
<<endevent>><<npc Whitney>><<person1>>
휘트니는 말대꾸를 하지 않는다. <<HePost "은">> 씩 웃으며 당신에게서 떨어져, 자리에서 일어나 으스대며 교실에서 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>><<effects>>
당신은 휘트니를 밀어낸다. <<HePost "은">> 다시 당신을 가까이 끌어당기려 하나, 리버가 보고 있음을 눈치채고는 그냥 의자에 기대어 앉는다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if random(1, 2) is 2>>
당신은 머리를 숙인 채로 공부를 계속 한다. 휘트니가 손으로 당신의 머리를 붙잡고는 끌어당겨 키스한다.
<br><br>
<<link [[키스한다|Maths Whitney Makeout]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<glove>><<gdom>>
<br>
<<link [[저항한다|Maths Whitney Resist]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
당신은 머리를 숙이고 있는다. 휘트니는 창문 밖을 바라보며 계속해서 당신의 머리카락으로 장난을 친다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 휘트니에게 저항하지만, <<hePost "은">> 포기하지 않는다. <<HePost "은">> 더더욱 세게 당신을 끌어당기나, 그때 리버가 뒤를 돌아본다.
<br><br>
"나가!" 선생님이 말한다. "당장 나가." 휘트니는 말대꾸를 하지 않는다. <<HePost "은">> 끼익 소리를 내며 의자를 뒤로 민 뒤 자리에서 일어나 교실에서 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
종이를 펼치자, 짧게 휘갈겨 써진 글씨가 보인다.
<br><br>
<<if $rng gte 51>>
<<if $whitneypantiescheck is 1>>
<i>"<<if $player.gender_appearance is "f">>팬티<<else>>속옷<</if>> 안 입고 있지? 보여줘봐."</i>
<<elseif $whitneypantiescheck is 2>>
<i>"팬티 입고 있지, 그렇지? 보여줘봐."</i>
<<else>>
<i>"<<if $player.gender_appearance is "f">>팬티<<else>>속옷<</if>> 보여줘봐, 걸레야."</i>
<</if>>
<br><br>
<<if $whitneypantiescheck gte 1>>
<<if !$worn.under_lower.type.includes("naked") and ($whitneypantiescheck is 1 or $worn.under_lower.gender isnot "f")>>
<span class="pink">당신이 <<hisPost "의">> 요구를 무시했다는 걸 알면 휘트니의 기분이 언짢아질 것이다.</span>
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[휘트니를 속이려 든다|Maths Whitney Undies Trick]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<</if>>
<<link [[보여준다|Maths Whitney Undies Show]]>><</link>><<exhibitionist1>>
<br>
<<link [[무시한다|Maths Whitney Undies Ignore]]>><</link>>
<br>
<<else>>
<i>"내 걸레 잘 지냈나 몰라?"</i>
<br><br>
<<link [[예의바르게 답장한다|Maths Whitney Respond]]>><<set $phase to 0>><</link>>
<br>
<<link [[추파를 던지듯 답장한다|Maths Whitney Respond]]>><<set $phase to 1>><<npcincr Whitney lust 1>><</link>><<promiscuous1>><<glust>>
<br>
<<link [[공격적으로 답장한다|Maths Whitney Respond]]>><<set $phase to 2>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[그냥 도로 던져버린다|Maths Whitney Throw]]>><</link>>
<br>
<<link [[쓰레기통에 버린다|Maths Whitney Bin]]>><</link>>
<br>
<</if>>
<br><br><<effects>>
<<set _wearingSkirt to (clothingData('lower', $worn.lower, "skirt") is 1)>>
<<unset $whitneypantiesmaths>> <!-- this will be set to "seen" if whitney sees something to be angry about, and will stay undefined if they are happy. -->
<<if $worn.under_lower.type.includes("naked")>>
<<if _wearingSkirt>>
당신은 허벅지까지 치마를 올려, 허리선을 보여 치마 밑에 속옷을 입고 있지 않다는 것을 보인다. 그러고는 재빨리 다시 덮는다.<<exhibitionism1>>
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 조금 내려, 그 밑에 속옷을 입고 있지 않다는 것을 보인다. 그러고는 재빨리 다시 올린다.<<exhibitionism1>>
<</if>>
"멋진걸." 휘트니는 그렇게 말하고, 그걸 들은 리버가 고개를 돌려 노려본다.
<<elseif $whitneypantiescheck is 1>> <!-- whitney sees underwear, and they are expecting you to NOT be wearing underwear -->
<<if _wearingSkirt>>
당신은 허벅지까지 치마를 올려, 허리선을 보여 그 밑에 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 입고 있는 걸 보인다. 그러고는 재빨리 다시 덮는다.<<exhibitionism1>>
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 조금 내려, 그 밑에 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 입고 있는 걸 보인다. 그러고는 재빨리 다시 덮는다.<<exhibitionism1>>
<</if>>
휘트니는 당신을 노려보나, 별다른 말은 하지 않는다. 이걸로 끝나진 않을 것이다.
<<set $whitneypantiesmaths to "seen">>
<<elseif $whitneypantiescheck is 2>> <!-- whitney sees underwear, and they are expecting you to be wearing feminine underwear -->
<<if _wearingSkirt>>
당신은 허벅지까지 치마를 올려, 허리선을 보여 그 밑에 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 입고 있는 걸 보인다. 그러고는 재빨리 다시 덮는다.<<exhibitionism1>>
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 조금 내려, 그 밑에 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 입고 있는 걸 보인다. 그러고는 재빨리 다시 덮는다.<<exhibitionism1>>
<</if>>
<<if $worn.under_lower.gender is "f">>
"멋진걸." 휘트니는 그렇게 말하고, 그걸 들은 리버가 고개를 돌려 노려본다.
<<else>>
휘트니는 당신을 노려보나, 별다른 말은 하지 않는다. 이걸로 끝나진 않을 것이다.
<<set $whitneypantiesmaths to "seen">>
<</if>>
<<else>> <!-- whitney sees underwear, and they only asked to see underwear -->
<<if _wearingSkirt>>
당신은 허벅지까지 치마를 올려, <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 보일 정도로 올린다. 그러고는 재빨리 다시 덮는다.<<exhibitionism1>>
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 살짝 내려, <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 보일 정도로 내린다. 그러고는 재빨리 다시 덮는다.<<exhibitionism1>>
<</if>>
"멋진걸." 휘트니는 그렇게 말하고, 그걸 들은 리버가 고개를 돌려 노려본다.
<</if>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if clothingData('lower', $worn.lower, "skirt") is 1>>
당신은 허벅지까지 치마를 올리면서 <<trClothes "under_lower" $worn.under_lower.name>>_trResult도 함께 추켜올리며, 치마 밑에 아무 것도 입고 있지 않은 것처럼 보이길 바란다.
<<else>>
당신은 $worn.lower.name과 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 함께 약간 내려, 밑에는 아무 것도 입고 있지 않은 것처럼 보이길 바란다.
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">"멋진걸."</span> 휘트니는 속아 넘어가 그렇게 말한다. 리버가 뒤로 돌아 <<hePost "을">> 노려본다.
<<unset $whitneypantiesmaths>>
<<else>>
<span class="red">휘트니가 당신을 노려본다.</span> 당신의 속임수를 간파한 모양이다. <<HePost "은">> 아무런 말도 하지 않지만, 이걸로 끝나진 않을 것이다.
<<set $whitneypantiesmaths to "seen">>
<</if>>
<br><br>
<<skulduggeryuse>>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
당신은 휘트니의 요구를 무시하고는 교실 앞쪽으로 시선을 돌린다. <<HePost "은">> 구긴 종이를 계속 던지더니, 곧 펜까지 던지기 시작한다. 당신은 최선을 다해서 <<hePost "을">> 무시한다.
<br><br>
<<if $whitneypantiescheck gte 1>>
<<set $whitneypantiesmaths to "refused">>
<</if>>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 0>>
당신은 간략하지만 예의바른 답장을 작성한 뒤, 리버가 확실히 등을 돌린 순간에 휘트니에게 종이를 던진다.
<br><br>
<<HePost "은">> 한 손으로 종이를 붙잡고는 펼친다. <<hisPost "의">> 친구들이 몸을 숙여 읽어본다. 그 중 한 명이 무언가를 속삭인다. 휘트니는 지루한 듯한 모습으로 종이를 어깨 너머로 던진다.
<br><br>
<<elseif $phase is 1>>
당신은 간략하지만 외설적인 답장을 작성한 뒤, 리버가 확실히 등을 돌린 순간에 휘트니에게 종이를 던진다. <<promiscuity1>>
<<HePost "은">> 한 손으로 종이를 붙잡고는 펼친다. <<hisPost "의">> 친구들이 몸을 숙여 읽어본다. 그 중 한 명이 무언가를 속삭이고 휘트니는 씩 웃는다. <<HePost "은">> 친구에게 뭔가를 속삭이고, 친구가 <<hePost "을">> 대신해서 뭔가를 적는다.
<br><br>
마침 휘트니가 다시 종이를 던지려 할 때 리버가 뒤를 돌아본다. 선생님은 허공에 뜬 종이를 낚아채서는 읽어보지도 않고 쓰레기통에 버린다.
<<nnpc_He_ ga "River">> 문을 가리킨다.
짜증이 섞인 한숨을 내쉰 뒤, 휘트니는 자리에서 일어나 교실을 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<else>>
당신은 퉁명스럽게 그냥 내버려 두라는 말을 적은 뒤, 리버가 확실히 등을 돌린 순간에 휘트니에게 종이를 던진다.
<br><br>
<<HePost "은">> 한 손으로 종이를 붙잡고는 펼친다. <<hisPost "의">> 친구들이 몸을 숙여 읽어본다. 그 중 한 명이 무언가를 속삭인다. 휘트니는 어깨 너머로 종이를 던져버리고는 당신을 향해 혀를 내민다.
<br><br>
<</if>>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $rng gte 81>>
당신은 구겨진 종이를 휘트니에게 던지나, 마침 그때 리버가 뒤를 돌아본다. <<endevent>><<npc River>><<person1>><<HePost "은">> 당신을 뚫어져라 노려본다.<<detention 1>><<gdelinquency>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
종이는 즐거운 듯한 표정을 짓고 있는 휘트니의 머리를 맞고 떨어진다.
<br><br>
<<else>>
당신은 구겨진 종이를 휘트니에게 던진다. <<HePost "은">> 종이가 머리에 맞고 떨어져도 아무런 반응을 하지 않고, 그냥 시선을 당신에게 고정한 채로 윗입술을 혀로 핥기만 한다.
<br><br>
<</if>>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
당신은 종이를 쓰레기통에 버린다. 휘트니는 계속해서 당신을 쳐다본다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
휘트니는 리버가 뒤를 돌아보지 않을 때마다 계속해서 당신에게 뭔가를 던진다. 당신은 최대한 무시하려 애를 쓴다. 곧 당신 주변 바닥에는 <<person2>><<personPost>>의 필기구가 가득하다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
당신은 손을 든다. "무슨 일이지?" 리버가 당신을 보고는 말한다.<<endevent>><<npc River>><<person1>>
<br><br>
<<if $speech_attitude is "meek">>
"휘-휘트니가 자꾸 괴롭혀요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"휘트니 때문에 집중이 안돼요." 당신이 말한다.
<<else>>
"휘트니가 자꾸 펜을 던져요." 당신이 말한다.
<</if>>
<br><br>
리버는 휘트니를 보지도 않고 문 쪽으로 손짓을 하고, 휘트니는 과장되게 한숨을 내쉬고는 어슬렁어슬렁 교실 밖으로 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
휘트니가 던지던 것 중 일부가 당신의 책상 위에 떨어진다. 당신은 그걸 되돌려 던진다. 휘트니는 당신이 던지는 것들을 팔로 막다가, 곧 각도기로 막기 시작한다.
<br><br>
당신과 휘트니는 리버가 앞을 보고 있을 때마다 이를 계속하며, 학용품을 서로에게 던진다. 그러다가 <<hePost "이">> 던진 것 중 하나가 저 멀리 날아가 리버의 등에 맞는다. <<endevent>><<npc River>><<person1>><<HePost "은">> 휘트니를 밖으로 내보내나, 당신도 같이 어울렸다는 것을 눈치챈 것 같다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"그-그치만." 당신이 더듬거린다. "문제가 생길지도 몰라."
<<elseif $speech_attitude is "bratty">>
"네가 꼴려있다고 같이 손 잡고 벌 받으러 가진 않을 거야." 당신이 말한다. "알아서 해결해."
<<else>>
"수업 중에는 안돼." 당신이 말한다. "걸리면 큰일날 거야."
<</if>>
<br><br>
휘트니는 어떻게든 당신을 압박해 생각을 바꿔보려 하나, 너무나도 확고한 태도 탓에 곧 포기한다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $position to "doggy">>
당신은 하고 싶지 않으나, 휘트니의 말에 따르는 것이 가장 편한 길이라고 판단한다. 리버가 교실 반대편에서 다른 일에 정신이 팔려있는 동안, 당신은 휘트니의 책상 밑으로 슬그머니 들어간다. 빠르게 끝내지 않으면 리버가 눈치챌 것이다.
<br><br>
당신이 아래로 내려가자마자 휘트니는 <<npcUndressText `C.npc.Whitney` "lower" "self" "and">>,
<<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
자지를 꺼낸다. <<HePost "은">> 이미 발기해있다.
<<else>>
보지를 내보인다.
<</if>>
<<HePost "은">> 당신의 머리카락을 붙잡고는 가까이 밀어붙인다.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $timer to 10>>
<<enable_rescue>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $position to "doggy">>
당신은 리버가 교실 반대편에서 이쪽을 신경쓰지 않는지 확인한 뒤에, 책상 밑으로 슬그머니 들어간다. 빠르게 끝내지 않으면 리버가 눈치챌 것이다.
<br><br>
당신이 아래로 내려가자마자 휘트니는 <<npcUndressText `C.npc.Whitney` "lower" "self" "and">>,
<<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
자지를 꺼낸다. <<HePost "은">> 이미 발기해있다. 당신은 앞으로 몸을 기울여, 뿌리부터 끝까지 혀로 핥으며 살갗에 당신의 숨결이 닿는 걸 <<hePost "이">> 만끽하게 한다.
<<else>>
보지를 내보인다. 당신은 <<hisPost "의">> 음순을 혀로 핥으며, 살갗에 당신의 숨결이 닿는 걸 <<hePost "이">> 만끽하게 한다.
<</if>>
<<HePost "은">> 책상 아래로 손을 뻗어 당신의 머리카락을 움켜쥔다.
<<if $phase is 2>>
<<promiscuity1>>
<<elseif $phase is 1>>
<<promiscuity4>>
<<else>>
<br><br>
<</if>>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $timer to 10>>
<<enable_rescue>>
<</if>>
<<effects>>
<<if $timer gte 8>>
<span class="blue">리버는 교실 반대편에서 다른 일에 열중하고 있다.</span>
<<elseif $timer gte 4>>
<span class="purple">리버는 이쪽으로 다가오고 있으나, 다른 학생에게 시선이 돌아가있다.</span>
<<elseif $timer gte 1>>
<span class="pink">리버는 당신의 자리가 비어있는 것을 눈치챘다.</span>
<<else>>
<span class="red">리버가 가까이에 왔다!</span>
<</if>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<set $enemyarousal += 20>>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Maths Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Whitney Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>><<earnFeat "Delinquent Antics">>
<<if $NPCList[0].penis isnot "none">>
<<HePost "은">> 강제로 당신의 얼굴을 가랑이 쪽으로 끌어당겨, 마지막 한 방울까지 전부 받아먹도록 한다.
<<else>>
<<HePost "은">> 강제로 당신의 얼굴을 가랑이 쪽으로 끌어당겨, <<hePost "이">> 가버리는 것이 멎고 나서야 당신이 숨을 쉴 수 있도록 한다.
<</if>>
<br><br>
<<HePost "은">> 당신의 머리카락을 쥐고 있던 걸 놓고, 당신은 책상 아래에서 나온다. 휘트니는 얼굴에는 미소를 띄우고 눈을 감은 채로 의자에 기대어 앉는다.<<llust>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc River>><<person1>>
"휘트니!" 교실 건너편에서 리버가 외친다. "수업 시간에 낮잠 자는 건 용납할 수 없다."
<br><br>
"좀 봐주세요, 선생님." 휘트니가 한쪽 눈을 뜨며 답한다. <<endevent>><<npc Whitney>><<person1>>"방금 <<if $NPCList[0].penis isnot "none">>한 발 빨렸단 말이에요<<else>>한 번 제대로 빨렸단 말이에요<</if>>."
<br><br>
<<endevent>><<npc River>><<person1>>
그 말에 리버는 비틀거리며 옆에 있던 책상에 기대어 서고, 교실에서는 조용히 웃음소리가 터져나왔다. <<HePost "은">> 마음을 다잡은듯 학생들을 노려봐 조용히 시킨 뒤, 다시 휘트니를 쳐다본다. "교장실로 가라. 당장!"
<br><br>
<<endevent>><<npc Whitney>><<person1>>휘트니는 자리에서 일어난다. "그러죠." <<HePost "은">> 하품을 한다. "왔던 목적은 달성했으니 말이죠." <<HePost "은">> 으스대며 교실에서 나간다.
<br><br>
<<tearful>> 당신은 <<hePost "이">> 나가는 걸 지켜본다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $enemyhealth lte 0>>
휘트니는 고통에 찬 비명을 내지르며 당신을 걷어차 책상 밑에서 내보낸다. 그 바람에 교실 안의 모든 사람들이 이쪽을 쳐다본다. 리버까지 포함해서 말이다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc River>><<person1>>
"지금 학생을 추행하는 거니?" <<HePost "이">> 휘트니를 노려보며 말한다. "나가. 당장."
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
"씨발, 멋지네." 휘트니가 불만스러운 조롱을 내뱉는다. <<HePost "은">> 당신을 쳐다보지도 않고는 쿵쿵거리며 교실에서 나간다.
<br><br>
<<tearful>> 당신은 자리로 돌아간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
당신의 비명소리에 교실 안의 모든 사람들이 이쪽을 쳐다본다. 리버까지 포함해서 말이다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc River>><<person1>>
"지금 학생을 추행하는 거니?" <<HePost "이">> 휘트니를 노려보며 말한다. "나가. 당장."
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
"씨발, 멋지네." 휘트니가 불만스러운 조롱을 내뱉는다. <<HePost "은">> 당신을 쳐다보지도 않고는 쿵쿵거리며 교실에서 나간다.
<br><br>
<<tearful>> 당신은 자리로 돌아간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $finish is 1>>
휘트니는 당신을 걷어차 책상 밑에서 내보낸다. <<tearful>> 당신은 누군가 눈치채기 전에 허둥지둥 자리로 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<else>>
"휘트니." 리버가 교실 반대편에서 외친다. "무슨 짓을 하고 있는 건지는 모르겠지만, 그만하렴. 네 친구는 어딨어?"
<br><br>
<<tearful>> 당신은 휘트니의 가랑이에서 멀어진다.
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
당신은 허둥지둥 자리로 돌아가려 하나, 휘트니가 당신의 머리카락을 붙잡고는 다시 <<hisPost "의">> 가랑이 쪽으로 밀어붙이려 한다.
<br><br>
<<link [[용납한다|Maths Whitney Oral Allow]]>><<detention 6>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><<npcincr Whitney dom 1>><</link>><<ggdelinquency>><<glove>><<glust>><<gdom>>
<br>
<<link [[거부한다|Maths Whitney Oral Refuse 2]]>><</link>>
<br>
<</if>><<effects>>
당신은 휘트니의 무모함에 어울려주며, <<hisPost "의">> <<if $NPCList[0].penis isnot "none">>자지<<else>>보지<</if>>에 열중한다.
휘트니의 허벅지 위의 틈으로 리버가 다가오는 것이 보인다. <<endevent>><<npc River>><<person1>><<HePost "은">> 당신을 보자 말문이 막힌 것처럼 보인다. "지-징계..." 리버가 간신히 말한다. <<hisPost "의">> 몸이 흔들리더니, 곧 그 자리에서 쓰러진다.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
"아주 멋지구만." 휘트니가 그렇게 말하며, 자리에서 일어나 당신을 끌고 나온다. 무슨 일이 있었는지 모르는 채, 다른 학생들은 휘트니가 당신을 <<hisPost "의">> 책상 위로 밀어 뜨리는 것을 지켜본다.
<br><br>
<<link [[다음|Maths Whitney Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
당신은 휘트니의 손을 밀어내고는 자리로 올라온다.
<<if $speech_attitude is "meek">>
"페-펜을 떨궈서요." 당신은 말을 더듬는다.
<<elseif $speech_attitude is "bratty">>
"펜을 줍고 있었어요." 당신이 말한다. "그게 교칙에 어긋나진 않겠죠."
<<else>>
"펜을 떨궜어요." 당신이 말한다.
<</if>>
리버는 의심에 찬 눈으로 당신을 쳐다보지만, 별다른 말은 하지 않는다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
몇몇 학생들은 당황이 섞인 두려움의 감정을 표하고, 다른 학생들은 더욱 가까이 모여들어 휘트니가 하려는 것을 지켜보는 데에 열을 올린다.
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Maths Whitney Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Whitney Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<earnFeat "Delinquent Antics">>
휘트니가 당신에게서 내려온다. <<tearful>> 당신은 책상 위에서 내려온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 휘트니를 밀쳐낸다. <<tearful>> 당신은 책상 위에서 내려온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
휘트니가 당신에게서 내려온다. <<tearful>> 당신은 책상 위에서 내려온다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc River>><<person1>>리버가 정신을 차리더니, 곧 자리에서 일어선다. "교장실로 가렴." <<HePost "이">> 침착한 눈길로 휘트니를 바라보며 말한다. "당장."
<br><br>
휘트니는 의기양양한 미소를 <<nnpc_his_ yi "Whitney">> 얼굴에 띄운 채로, 으스대며 교실에서 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>><<effects>>
당신은 최대한 휘트니가 찌르는 걸 무시하고, 곧 리버가 <<hePost "이">> 자리를 바꿔앉은 것을 보고는 제자리로 돌려보낸다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"죄-죄송합니다만." 당신이 손을 들며 말한다. 리버가 돌아본다. "휘트니가 계속 찔러요."
<<elseif $speech_attitude is "bratty">>
"저기 선생님," 당신이 말하자, 리버가 돌아본다. "휘트니 좀 내보내주시면 안될까요? <<He_ ga>> 자꾸 각도기로 찌르는데요."
<<else>>
"선생님." 당신은 손을 들며 말한다. 리버가 돌아본다. "휘트니가 계속 찔러요."
<</if>>
<br><br>
리버는 문을 가리킨다. 휘트니는 당신에게 사악한 표정을 지어보이고는 교실을 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
휘트니가 다시 당신을 찌르려 하나, 당신도 몸을 돌려 각도기로 <<hisPost "의">> 팔을 찌른다. 얼마 동안 서로 주거니 받거니 하다가, 리버가 옥신각신하는 소리를 듣고는 휘트니를 제자리로 돌려보낸다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
휘트니는 <<person2>><<personPost "을">> 책상 위로 밀어 뜨려, 그 바람에 학용품이 바닥에 전부 쏟아진다. <<hisPost "의">> 엉덩이가 다른 학생들을 향한다.
<br><br>
<<if $pronoun is "f">>
과장된 동작을 취하며, 휘트니는 <<personPost>>의 치마를 들춰, <<hisPost "의">> 연분홍색 팬티를 모두에게 내보인다.
<<else>>
휘트니는 <<personPost>>의 반바지를 내려, 담청색 삼각팬티를 모두에게 내보인다.
<</if>>
누군가 웃음을 터트린다. "제-제발 그만둬." <<personPost "은">> 휘트니가 <<hisPost "의">> 속옷 가장자리를 움켜잡자 간신히 말한다.
<br><br>
휘트니는 <<hisPost "의">> 애원을 무시한채 모두에게 알몸을 노출시킨다.
<br><br>
<<link [[다음|Maths Whitney Watch 2]]>><</link>>
<br><<effects>>
<<if $NPCList[1].penis isnot "none">>
"엉덩이랑 자지가 보여!"
<br>
"정말 굴욕적이기도 하지."
<br>
"계속해, 휘트니. 그 <<if $pronoun is "m">>변태<<else>>걸레<</if>>에게 벌을 주라고."
<br>
<<else>>
"엉덩이랑 보지가 보여!"
<br>
"정말 굴욕적이기도 하지."
<br>
"계속해, 휘트니. 그 <<if $pronoun is "m">>변태<<else>>걸레<</if>>에게 벌을 주라고."
<br>
<</if>>
<<personPost "은">> 얼굴을 가리고 흐느낀다.
<br><br>
휘트니는 문쪽을 바라보다가 <<personPost "을">> 놔준다. <<HePost "이">> 서둘러 몸을 가리는 동안, 휘트니는 만족스러운 미소를 지은 채로 당신의 옆자리로 돌아온다.
<br><br>
곧 리버가 교실로 돌아온다. <<person2>><<personPost>>의 얼굴은 아직도 붉지만, 울음은 멈춘 상태다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"머-멈춰." 당신이 말한다. "걜 그만 괴롭혀."
<<elseif $speech_attitude is "bratty">>
"내 앞가림 정도는 할 수 있어." 당신이 말한다. "걜 내려놔."
<<else>>
"걜 내려놔." 당신이 말한다. "다치게 하지 말고."
<</if>>
<br><br>
<<person1>>
휘트니는 잠시 생각을 하다가,
<<if C.npc.Whitney.dom gte 10>>
<span class="red">손아귀에 더욱 힘을 주더니</span> <<person2>><<personPost "을">> 책상 위로 밀어 뜨리고, 그 바람에 학용품이 바닥에 전부 쏟아진다. <<hisPost "의">> 엉덩이가 다른 학생들을 향한다.
<br><br>
<<if $pronoun is "f">>
과장된 동작을 취하며, 휘트니는 <<personPost>>의 치마를 들춰, <<hisPost "의">> 연분홍색 팬티를 모두에게 내보인다.
<<else>>
휘트니는 <<personPost>>의 반바지를 내려, 담청색 삼각팬티를 모두에게 내보인다.
<</if>>
누군가 웃음을 터트린다. "제-제발 그만둬." <<personPost "은">> 휘트니가 <<hisPost "의">> 속옷 가장자리를 움켜잡자 간신히 말한다.
<br><br>
휘트니는 움직임을 멈추고는, <<hePost "을">> 놔준다. "내 <<girlfriend_ ga>> 마음이 약해서 운 좋은 줄 알아." <<person2>><<personPost "이">> 서둘러 몸을 가리는 동안 <<person1>><<hePost "이">> 말한다.
<br><br>
<<else>>
<span class="green"><<person2>><<hePost "을">> 놔준다.</span> <<personPost "은">> <<person1>><<he_ robuter>> 물러나지만, 휘트니는 흥미가 가신 눈치다.
<</if>>
<br><br>
<<person1>><<HePost "은">> 당신 옆에 앉고, 그러자마자 리버가 교실로 돌아온다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"네가 쟤한테 누가 위인지 알려준다면 더 안전하다고 느낄 것 같아." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"뭘 기다리고 있어?" 당신이 말한다. "쟤한테 봐주면서 할 건 아니지, 그치?"
<<else>>
"나한테 무례하게 구는 사람이 어떻게 되는지 쟤한테 알려줘." 당신이 말한다.
<</if>>
<br><br>
휘트니는 미소를 지으며 <<person2>><<personPost "을">> 책상 위로 밀어 뜨리고, 그 바람에 학용품이 바닥에 전부 쏟아진다. <<hisPost "의">> 엉덩이가 다른 학생들을 향한다.
<br><br>
<<if $pronoun is "f">>
과장된 동작을 취하며, 휘트니는 <<personPost>>의 치마를 들춰, <<hisPost "의">> 연분홍색 팬티를 모두에게 내보인다.
<<else>>
휘트니는 <<personPost>>의 반바지를 내려, 담청색 삼각팬티를 모두에게 내보인다.
<</if>>
누군가 웃음을 터트린다. "제-제발 그만둬." <<personPost "은">> 휘트니가 <<hisPost "의">> 속옷 가장자리를 움켜잡자 간신히 말한다.
<br><br>
휘트니는 <<hisPost "의">> 애원을 무시한채 모두에게 알몸을 노출시킨다.
<br><br>
<<if $NPCList[1].penis isnot "none" and $analdisable isnot "f">>
<<link [[다음|Maths Whitney Watch 2]]>><</link>>
<<else>>
<<link [[다음|Maths Whitney Encourage 2]]>><</link>>
<</if>>
<br><<effects>>
<<if $NPCList[1].penis isnot "none">>
"엉덩이랑 자지가 보여!"
<br>
"정말 굴욕적이기도 하지."
<br>
"계속해, 휘트니. 그 <<if $pronoun is "m">>변태<<else>>걸레<</if>>에게 벌을 주라고."
<br>
<<else>>
"엉덩이랑 보지가 보여!"
<br>
"정말 굴욕적이기도 하지."
<br>
"계속해, 휘트니. 그 <<if $pronoun is "m">>변태<<else>>걸레<</if>>에게 벌을 주라고."
<br>
<</if>>
<<personPost "은">> 얼굴을 가리고 흐느낀다.
<br><br>
휘트니는 <<person2>><<personPost "을">> 놔주나, 그건 몸을 숙여 바닥에서 펜을 집어들기 위해서였다. "네 벌은 아직 안 끝났어." <<person1>><<hePost "이">> <<person2>><<personPost>>의 등 위에 팔을 올려놓은 채로 말한다.
<br><br>
<<person1>>
<<if $NPCList[1].penis isnot "none">>
<<HePost "은">> <<person2>><<personPost>>의 엉덩이를 펜 끝으로 쿡쿡 찌르며 누르다가, 곧 안에 집어넣는다.
<<else>>
<<HePost "은">> <<person2>><<personPost>>의 보지를 펜 끝으로 쿡쿡 찌르며 누르다가, 곧 안에 집어넣는다.
<</if>>
<<personPost "은">> 비명을 지르나, 지켜보는 학생들의 즐거움을 돋울 뿐이다. 다른 학생들은 개입하기에는 너무 무서워 일어나는 일을 무시한다. 휘트니의 친구 중 한 명이 문 앞에 지키고 서서, 누군가 리버에게 가서 일러바치지 않도록 한다.
<br><br>
<<link [[다음|Maths Whitney Encourage 3]]>><</link>>
<br><<effects>>
휘트니는 무력한 상태의 <<personPost>>에게 더 많은 펜을 집어넣고, <<hePost "은">> 울면서 그걸 견딘다. 교실 바깥에서 발소리가 들려오자 고통의 시간이 마침내 끝난다. 다들 서둘러 제자리로 돌아간다. 하지만 <<personPost "은">> 두려움에 차서 제대로 움직이지 못한다.
<br><br>
마침내 <<hePost "은">> 떨리는 손으로 펜들을 끄집어낸 뒤, 서둘러 몸을 가리려 한다. 그러다 다리에서 힘이 빠지며, <<hePost "은">> 땅바닥에 나동그라진다. 리버는 교실로 돌아오자 <<hePost "이">> 무릎을 꿇은 채로 울며, 떨리는 손가락으로 학용품들을 집는 광경을 본다.
<br><br>
<<endevent>>
<<npc River>><<person1>>
"누가 이랬어?" 리버가 차가운 눈길로 교실의 학생들을 한 명 한 명 쳐다보며 말한다. <<HePost "은">> 희생자가 제 물건들을 챙기는 것을 도와주나, 희생자는 물론 지켜보고 있던 학생들도 모두 입을 다문다. 리버의 눈이 히죽거리는 웃음을 참지 못하던 휘트니에게서 멈춘다.
<br><br>
리버는 당신과 휘트니의 다른 친구들을 노려보며 휘트니를 내보낸다. "너도 아직 빠져나간 건 아냐." <<HePost "은">> 그렇게 말하고는 화이트보드 쪽으로 몸을 돌린다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
당신은 어떻게든 몸을 가리려고 애를 쓴다. 휘트니도 그 이상 강요하지는 않으나, 실망한 눈치다. "알았어." <<HePost "은">> 그렇게 말하고는 머리 뒤로 깍지를 끼고는 의자에 기대어 앉는다.
<br><br>
<<endevent>><<npc River>><<person1>>
리버는 상의를 입지 않은 휘트니를 보자 거의 기절할 뻔해, 책상을 잡고 나서야 겨우 제자리에 선다. "나-나가." <<HePost "이">> 겨우 말을 꺼낸다. "그리고 셔츠도 입어."
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
휘트니는 눈을 굴리며 자리에서 일어난다. <<HePost "은">> 셔츠를 입지 않고 그냥 어깨 위에 걸친 뒤, 으스대며 교실에서 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<upperstrip>>
휘트니는 당신의 셔츠를 벗겨서, <<undertopPost "을">> 모두에게 내보인다.
<<if $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">>
<<exhibitionism3>>
<<else>>
<br><br>
<</if>>
<<npc River 2>><<person2>>
휘트니의 친구들은 환호성을 내지르며, 리버에게 뒤로 돌라고 말한다. <<HePost "은">> 휘트니와 당신을 보자 거의 기절할 뻔해, 책상을 잡고 나서야 겨우 제자리에 선다.
<br><br>
"뭐가 문젠가요, 선생님?" 휘트니가 당신의 허리를 팔로 감으며 묻는다. "요즘 너무 덥잖아요. 그래서 그냥 좀 편하게 있는 것뿐이에요. 집중하는 데에도 도움이 되게요."
<br><br>
리버는 말을 할 수 있을 정도로 정신을 차린다. "셔-셔츠 입으렴." <<HePost "이">> 겨우 말한다. "그리고 휘트니, 넌 당장 나가. 당장."
<br><br>
휘트니는 <<person1>><<his_ yi>> 자리에서 일어나나, 셔츠를 입는 것을 거부하고는, 어깨 위에 걸친 채로 으스대며 교실에서 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<clotheson>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 휘트니의 등 뒤에 손을 집어넣는다.
<<set _whitney to C.npc.Whitney>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">당신은 <<him_ "에게">> 들키지 않고 재빨리 <<his_ yi>> <<if $pronoun is "m">>벨트<<else>>브래지어<</if>>를 찾아낸다.</span>
<<promiscuity2>>
<<skulduggeryuse>>
<<if $pronoun is "m">>
<<run npcMakeNaked($NPCList[0], "lower")>>
당신은 수월하게 <<his_ yi>> 바지에서 벨트를 풀어, 바지가 바닥에 떨어지게끔 한다. <span class="lewd"><<He_ nun>> 속옷을 입고 있지 않다.</span>
<<if _whitney.penis isnot "none">>
<<if _whitney.penissize lte 1>>
<<his_ yi>> <<penisdesc_ rul _whitney.penisdesc>> 본 사람들에게서 낄낄거리는 소리가 터져나온다.
<<elseif _whitney.penissize is 2>>
교실 전체가 <<his_ yi>> <<penisdesc_ rul _whitney.penisdesc>> 얼빠진 듯이 바라본다.
<<else>>
<<his_ yi>> <<penisdesc_ rul _whitney.penisdesc>> 보자 교실 전체에 흥분에 찬 속삭임이 퍼져나간다.
<</if>>
<<else>>
교실 전체가 <<his_ yi>> 드러난 보지를 얼빠진 듯이 바라본다.
<</if>>
<<else>>
<<run npcMakeNaked($NPCList[0], "upper")>>
당신은 수월하게 브래지어를 풀고 낚아채어, <span class="lewd"><<his_ yi>> <<breastsdesc_ rul _whitney.breastsdesc>> 드러낸다.</span> 몇몇은 얼굴을 붉히고 고개를 돌리지만, 다른 이들은 그저 얼빠진 듯이 바라본다.
<</if>>
리버는 그 광경을 보자마자 <<nnpc_his_ yi "River">> 책상에 쓰러진다.
<br><br>
<<link [[놀린다|Maths Whitney Shirt Expose Taunt]]>><<npcincr Whitney dom -3>><<npcincr Whitney lust 10>><</link>><<lldom>><<glust>>
<br>
<<link [[가만히 있는다|Maths Whitney Shirt Expose Silent]]>><</link>>
<br>
<<else>>
<span class="red">당신이 손가락으로 <<his_ yi>> 노출된 피부를 쓸자 <<he_ ga>> 긴장하는 것이 느껴진다.</span>
<br><br>
<<skulduggeryuse>>
<<He_ ga>> 두 손을 당신의 <<worn_upper_name_ "에서">> 떼고 당신의 어깨에 내지른다. <<He_ nun>> 당신을 당신 책상에 밀친다.
<br><br>
"그렇게나 피부를 내보이고 싶어?" <<he_ ga>> 히죽거린다. "나는 좋아."
<br><br>
<<run npcMakeNaked($NPCList[0], "upper")>>
<<link [[다음|Maths Whitney Shirt Forced]]>><<set $molestationstart to 1>><<set $whitneyShirtRiver to "awake">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
처음에는, 휘트니는 당신의 <<worn_upper_name_ ul>> 만지작대는 데 열중하느라 <<his_ yi>> 몸이 노출되었는지도 알아차리지 못한다. <<he_ ga>> 그 사실을 알아차리자 마자,
<<if C.npc.Whitney.dom gte 10>>
<<he_ nun>> 그 자리에 얼어붙는다.
<br><br>
<<He_ nun>> 손을 <<if $pronoun is "m">>아래로<<else>>위로<</if>> 내질러 <<himself_ rul>> 가린 채, 펄쩍 물러선다. <<He_ nun>> 다른 학생들이 음흉한 시선을 보내는 것을 알아차리자, 가리던 것을 그만두고 손을 내린다. <<He_ nun>> 위압적인 눈빛으로 당신을 쏘아보더니, 당신의 멱살을 잡고 당신을 당신 자리에서 끌어낸다.
<<else>>
<<he_ nun>> 어깨를 으쓱한다.
<br><br>
<<He_ nun>> <<his_ yi>> 노출에 아랑곳하지 않고, 깍지를 낀 채 <<his_ yi>> 머리 뒤에 대고 책상에 몸을 기댄다. 그에 만족하지 않고, <<he_ nun>> 거드름을 부리며 교실을 걸어다니기 시작한다. <<He_ nun>> 교실의 다른 누구보다도 당신이 더 잘 볼 수 있도록 한다.<<arousal 200>><<garousal>>
<</if>>
<br><br>
<<link [[다음|Maths Whitney Shirt Expose End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if C.npc.Whitney.dom gte 10>>
"참도 재미있구만, <<slut_ a>>," <<he_ ga>> 입술을 당신의 귀에 대고 누르며 으르렁거린다. "알겠지만, 나도 유머감각이라는 게 있어. 조심하는게 좋을 걸." <<He_ nun>> 당신의 귀를 깨물고는 당신을 밀쳐 원래 자리에 돌려놓는다.<<stress 6>><<npcincr Whitney lust 15>><<gstress>><<gglust>>
<br><br>
<<He_ nun>> 반 학생들의 음란한 시선에는 전혀 반응하지 않은 채, 교실을 박차고 나가기 전 <<his_ yi>> 옷을 고쳐 입는다.
<<else>>
<<set _generate_partner to 1>> <!-- partner is a misnomer, we're just using it to generate someone attracted to whitney -->
<<generatey2>>
사람들의 관심을 한 몸에 받는데도 불구하고, <<he_ nun>> 몸을 과시하며 문으로 걸어간다. 몸을 만지려 든 <<person2>><<person_ ul>> <<print either("밀쳐내려", "걷어차려", "한 대 치려", "위협하려")>> 잠깐 멈췄을 뿐이다.
<br><br>
<<person1>><<He_ nun>> 느긋하게 교실을 걸어나가다가 고개를 돌려 어깨 너머로 당신에게 윙크하며 "다음 차례는 너야,"라고 말한다.<<stress 2>><<npcincr Whitney lust 5>><<gstress>><<glust>>
<</if>>
<<set $whitneymaths to "sent">>
<br><br>
문이 쾅 닫히고, 그 소리에 깜짝 놀란 리버가 정신을 차린다. <<nnpc_he_ ga "River">> 교실을 진정시키고 다시 수업을 계속하는 데는 약간의 시간이 걸린다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 목을 가다듬는다. 당신의 <<worn_upper_name_ ul>> 만지작대는 데 열중하느라 <<himself_ i>> 노출되었는지도 알아차리지 못하던 휘트니가, 정신을 차리고 당신에게 주의를 기울인다.
<<if $speech_attitude is "meek">>
당신은 아무 말도 하지 않은 채, 조용히 <<his_ yi>> <<if $pronoun is "m">>사타구니를<<else>>가슴을<</if>> 가리킨다.
<<elseif $speech_attitude is "bratty">>
당신은 <<his_ yi>> <<if $pronoun is "m">>벨트<<else>>브래지어<</if>>를 한 손가락에 대롱대롱 매달고 히죽거린다. "아직도 더워?"
<<else>>
"내 생각에는 네 걱정부터 하는 편이 좋을 것 같은데," 당신이 낄낄댄다.
<</if>>
<br><br>
<<His_ yi>> 얼굴이 붉어지고, 숨소리가 가빠진다. <<His_ yi>> 두 눈이 분노와 정욕으로 불타오른다.
<br><br>
"좋아, <<slut_ a>>. 네 차례다." <<He_ ga>> 당신에게 달려든다!
<br><br>
<<run npcMakeNaked($NPCList[0], "upper")>>
<<if $pronoun is "m">>
<<run npcMakeNaked($NPCList[0], "lower")>>
<</if>>
<<link [[다음|Maths Whitney Shirt Forced]]>><<set $molestationstart to 1>><<set $whitneyShirtRiver to "conked">><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>><<npcstrip>>
휘트니가 당신에게 달려들자 학생들이 원 모양으로 당신 주위를 둘러싼다.
<<if $whitneyShirtRiver is "awake">>
당신은 혼란한 와중에 간신히 리버의 목소리를 들을 수 있다.
<<set $timer to 10>>
<</if>>
<<controlloss>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or
($whitneyShirtRiver is "awake" and $timer lte 0) or
($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked"))
>>
<span id="next"><<link [[다음|Maths Whitney Shirt Forced Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Whitney Shirt Forced]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 당신을 밀쳐내고 만족스럽다는 듯이 히죽거리며 느긋하게 교실을 걸어나간다. <<He_ nun>> 옷을 다시 입으려는 시도도 하지 않는다.<<npcincr Whitney lust -20>><<llust>>
<br><br>
<<if $whitneyShirtRiver is "awake">>
리버가 몰려있는 학생들을 원래 자리로 되돌려 놓는다.
<<else>>
리버가 정신을 차린다.
<</if>>
<<nnpc_he_ ga "River">> 교실을 진정시키고 다시 수업을 계속하는 데는 약간의 시간이 걸린다. <<nnpc_He_ nun "River">> 당신을 바라보지 않으려 한다.
<<elseif $enemyhealth lte 0>>
당신은 휘트니를 밀쳐낸다. <<He_ nun>> 음흉한 시선으로 당신을 쳐다보고는, 웃음을 터트린다. "상관없어. 그나저나, 내 도움 없이도 <<slutPost>>같이 굴 수 있었구만." <<He_ nun>> 교실을 박차고 나가기 전 <<his_ yi>> 옷을 도로 걸친다.
<br><br>
<<if $whitneyShirtRiver is "awake">>
리버가 몰려있는 학생들을 원래 자리로 되돌려 놓는다.
<<else>>
리버가 정신을 차린다.
<</if>>
<<nnpc_he_ ga "River">> 교실을 진정시키고 다시 수업을 계속하는 데는 약간의 시간이 걸린다.
<<elseif $whitneyShirtRiver is "awake" and $timer lte 0>>
리버가 마침내 학생들을 헤치고 나온다. <<nnpc_He_ nun "River">> 한 손으로 <<nnpc_his_ yi "River">> 눈을 가린 채, 휘트니의 팔목을 붙잡는다.
<br><br>
리버가 다시 돌아왔을 땐, <<nnpc_his_ yi "River">> 얼굴은 붉어져 있고, 숨소리는 가쁘다. 휘트니는 <<nnpc_him_ gwa "River">> 함께 있지 않다. <<nnpc_He_ nun "River">> 반 학생들을 통제하려고 애쓴다.
<<else>>
휘트니가 마치 트로피인 것마냥 당신의 옷을 머리 위로 들어올린다. <<He_ nun>> 남는 손으로 당신을 계속 눌러 꼼짝하지 못하게 하고 있다. 학생들은 <<his_ yi>> 승리를 축하하고 있다<<trauma 6>><<stress 6>><<npcincr Whitney dom 3>><<gtrauma>><<gstress>><<ggdom>>
<br><br>
<<if $whitneyShirtRiver is "awake">>
리버가 마침내 학생들을 헤치고 나온다. <<nnpc_He_ nun "River">> 한 손으로 <<nnpc_his_ yi "River">> 눈을 가린 채, 휘트니의 팔목을 붙잡는다.
<<else>>
리버가 떠들썩한 소리에 정신을 차린다. <<nnpc_He_ nun "River">> 한 손으로 <<nnpc_his_ yi "River">> 눈을 가린 채, 서둘러 휘트니를 붙잡는다.
<</if>>
휘트니는 교실에서 끌려나가며 당신의 옷을 당신 위에 던져놓는다.
<br><br>
리버가 다시 돌아왔을 땐, <<nnpc_his_ yi "River">> 얼굴은 붉어져 있고, 숨소리는 가쁘다. 휘트니는 <<nnpc_him_ gwa "River">> 함께 있지 않다. <<nnpc_He_ nun "River">> 반 학생들을 통제하려고 애쓴다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $whitneymaths to "sent">>
<<unset $whitneyShirtRiver>>
<<if $exposed gte 1>>
<<towelup>>
<</if>>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<person1>>
<<if $speech_attitude is "meek">>
"O-okay," you whisper back, blushing.
<<elseif $speech_attitude is "bratty">>
"I'd like to see you try," you whisper back, thrusting gently against <<his>> hand.
<<else>>
"You're on," you whisper back, parting your legs slightly.
<</if>>
<br><br>
<<if !playerChastity() or $worn.genitals.name is "chastity parasite">>
<<He>> slides <<his>> hand beneath your $worn.lower.name and
<<if $worn.genitals.name is "chastity parasite">>
grabs your chastity parasite.
<<elseif $player.penisExist>>
grabs your penis.
<<else>>
thrusts two fingers into your pussy.
<</if>>
<<if $speech_attitude is "meek">>
You clasp a hand over your mouth to stop yourself from crying out.
<<elseif $speech_attitude is "bratty">>
You clench your jaw to stop yourself from crying out.
<<else>>
You bite your lip to stop yourself from crying out.
<</if>>
<br><br>
<<if $worn.genitals.name is "chastity parasite">>
Your thighs twitch a little as <<he>> begins to squeeze it beneath the desk.
<<if $player.penissize gte 1>>
<<He>> keeps <<his>> palm over the parasite, alternating between squeezing and rubbing it
<<else>>
Using <<his>> finger and thumb, <<he>> alternates between squeezing and rubbing it
<</if>>
as aggressively as <<he>> can without drawing attention to <<himself>><<if $player.vaginaExist>>, pausing occasionally to thrust a couple fingers into your <<pussy>><</if>>.
You struggle to control your breathing as waves of pleasure flow though you. Whitney
<<elseif $player.penisExist>>
Your thighs twitch a little as <<he>> begins to <<if $cow gte 6>>milk<<else>>stroke<</if>> you beneath the desk. <<He>> keeps <<his>> grip tight and moves <<his>> hand up and down your shaft as quickly as <<he>> can without drawing attention to <<himself>><<if $player.vaginaExist>>, pausing occasionally at the bottom of <<his>> strokes to thrust a couple fingers into your <<pussy>><</if>>. You struggle to control your breathing as <<he>>
<<else>>
Your thighs twitch a little as <<he>> begins to finger you beneath the desk. <<He>> pistons two fingers in and out of your quim as quickly as <<he>> can without drawing attention to <<himself>>, pausing occasionally to grind <<his>> thumb against your clit. You struggle to control your breathing as <<he>>
<</if>>
looks back and forth between River's back and your face, clearly savouring the effect <<hes>> having on you.
<<ggarousal>>
<br><br>
It doesn't take <<him>> long to bring you to the edge. As <<he>> does, <<he>> leans even closer, <<his>> breath warm against your ear. "Cum for me, bitch," <<he>> whispers. "Let me hear it."
<br><br>
<<arousal 10000>>
<<link [[Keep quiet|Maths Whitney Grope Stifle]]>><<stress 6>><</link>><<gstress>>
<<if $worn.genitals.name is "chastity parasite">>
<<willpowerdifficulty 300 1000>>
<<else>>
<<willpowerdifficulty 1 550>>
<</if>>
<br>
<<link [[Let it out|Maths Whitney Grope Moan]]>><<stress -3>><</link>><<lstress>>
<br>
<<else>>
/* ToDo: Sex toy varient? */
<<He>> slides <<his>> hand beneath your <<print $worn.lower.name>>... and makes contact with your <<print $worn.genitals.name>>.
<<if $worn.genitals.origin is "Whitney">>
"Oh, right." <<He>> rolls <<his>> eyes. "As if that pathetic <<if $player.penissize lt 0>>little<</if>> thing deserves any attention anyway."
<<else>>
"Is that a..." <<he>> whispers, gently rapping <<his>> knuckles against it. "Tch. You're no fun."
<</if>>
<br><br>
<<He>> leans back in <<his>> seat with a shrug. "Your loss, slut. I'll just have to work it out of you later." <<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</if>><<if $willpowerSuccess>>
<span class="green">You manage to restrain yourself</span>, <span class="lewd">
<<silently>><<orgasm>><</silently>>
<<if $worn.genitals.name is "chastity parasite">>
<<if $semen_volume is 0 or $semen_amount lt 0.1 or $femaleclimax or _deniedOrgasm>>
your <<penis>> spasming within its prison.
<<else>>
your <<penis>> firing several ropes of cum within its prison.
<</if>>
<<elseif $player.penisExist>>
silently
<<if $semen_volume is 0 or $semen_amount lt 0.1 or $femaleclimax or _deniedOrgasm>>
flexing against
<<else>>
firing several ropes of cum onto
<</if>>
Whitney's hand.
<<else>>
silently squirting all over Whitney's hand.
<</if>></span>
<br><br>
<<person1>><<He>> continues to
<<if $worn.genitals.name is "chastity parasite">>
squeeze<<if $player.vaginaExist>> and finger<</if>>
<<elseif $player.penisExist>>
stroke<<if $player.vaginaExist>> and finger<</if>>
<<else>>
finger
<</if>>
you until you're spent. With a smirk, <<he>> wipes <<his>> hand on your $worn.lower.name, then grabs your hair and forces your mouth against <<hers>>.
<br><br>
Both your and Whitney's gazes are brought back to the front of the room by the sound of River clearing <<person2>><<his>> throat pointedly. The colour drains from <<his>> face as <<he>> points at Whitney. "Leighton's office. Now."
<br><br>
Whitney rolls <<person1>><<his>> eyes before standing and sauntering out of the room. Despite having just came, you can't help but feel a little horny as you watch <<him>> leave.
<<arousal 600>><<garousal>>
<<set $whitneymaths to "sent">>
<<else>>
You try to keep quiet, <span class="red">but it's too much for you</span>.
<<mathsWhitneyGropeOrgasm "accident">>
The other students murmur among themselves as you sink into your chair, embarrassed.
<<trauma 6>><<stress 6>><<detention 3>><<gtrauma>><<gstress>><<gdelinquency>>
<br><br>
Whitney leans back in <<person1>><<his>> seat with a smug grin on <<his>> face.
<<npcincr Whitney dom 1>><<gdom>>
<</if>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<mathsWhitneyGropeOrgasm>>
The other students murmur among themselves as you try to recover.
<<trauma 6>><<detention 3>><<gtrauma>><<gdelinquency>>
<br><br>
Whitney rests <<person1>><<his>> head on <<his>> hand, occasionally throwing smug looks your way.
<<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><<gdom>><<glust>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<if $speech_attitude is "meek">>
"N-no... Please stop..." you whisper back.
<<elseif $speech_attitude is "bratty">>
You glare at <<him>>.
<<else>>
"Please don't," you whisper back.
<</if>>
<br><br>
<<He>> rolls <<his>> eyes and retracts <<his>> hand. "Whatever, slut," <<he>> whispers as <<he>> leans back in <<his>> seat. "You're going to make it up to me later, though."
<<glust>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<set _whitney to statusCheck("Whitney")>>
<<set _whitneyLower to $NPCList[0].clothes.lower.name.includes("skirt") ? "skirt" : "pants">>
"I'd rather make you moan," you whisper back. You <<handtext>> slide a hand under <<his>> <<npcClothesText _whitney "lower">>, and your fingers meet <<his>> <<if _whitney.penis isnot "none">>cock<<else>>pussy<</if>>; <span class="lewd"><<hes>> not wearing underwear.</span>
<br><br>
Whitney retracts <<his>> hand with a smirk. "Yeah, I'll bet."
<<He>> spreads <<his>> legs and <<print (_whitneyLower is "skirt" ? "hikes up" : "unzips")>> <<his>> _whitneyLower, exposing <<his>> <<print (_whitney.penis isnot "none" ? $NPCList[0].penisdesc + (_whitney.vagina isnot "none" ? " and pussy" : "") : "pussy")>>.
<br><br>
<<if _whitney.penis isnot "none">>
You wrap your fingers around <<his>> shaft and stroke <<him>> with short, quick motions, <<if _whitney.vagina isnot "none">>occasionally pausing to thrust a finger into <<his>> pussy in an attempt to<<else>>trying to<</if>>
<<else>>
You grind your thumb against <<his>> clit in quick circles, trying to
<</if>>
get <<him>> to cum as quickly as possible; River could turn around and see you at any moment.
You can feel Whitney getting close to cumming, <<his>> <<if _whitney.penis isnot "none">>cock leaking precum at a steady rate and bucking in your grip<<else>>pussy soaking your hand<</if>>.
<br><br>
<<if currentSkillValue("handskill") gte random(1, 600)>>
<span class="green">You manage to bring Whitney over the edge</span> just before River finishes <<nnpc_his "River">> demonstration on the whiteboard, and lean back in your seat to watch the fruits of your labour.
<br><br>
Keeping your arm low, you continue pumping Whitney's
<<if _whitney.penis isnot "none">>
<<npcPenis>> until, accompanied by a loud moan, several ropes of <<his>> cum shoot into the air and land across the desks, and students, in front of you. Murmurs of shock and disgust begin immediately, but Whitney doesn't seem to care.
<<else>>
<<npcVagina>> until, accompanied by a loud moan, a large dark spot forms on the front of <<his>> _whitneyLower.
<</if>>
<<npcincr Whitney lust -20>><<lllust>>
<br><br>
<<person2>>
Distracted by the noise, River sighs and turns around. "Quiet down, class. I'm almost finished."
<br><br>
"But <<sir>>," a <<generates3>><<person3>><<person>> interjects, "Whitney-"
<br><br>
"Quiet," River snaps. "You're disrupting the lesson." The <<person3>><<person>> doesn't respond, likely knowing better than to argue with River.
<<if _whitney.penis isnot "none">>
<<He>> gives Whitney a miserable look while trying to wipe the cum off <<his>> clothes.
<</if>>
<br><br>
"Nice work, slut," Whitney whispers as the lesson resumes. "I should have you do that more often."
<<lstress>>
<<else>>
River turns back towards the class <span class="red">before you can bring Whitney over the edge</span>. You barely manage to get your hand out of Whitney's _whitneyLower before River starts walking around the room to pass out worksheets.
<br><br>
As <<he>> sits back down at <<his>> desk, you realise that there's no way you could get away with touching Whitney again right now.
<br><br>
"Nice try, bitch," Whitney whispers as <<he>> leans back in <<his>> seat with a smug grin on <<his>> face.
<<stress 6>><<npcincr Whitney dom 2>><<npcincr Whitney lust 5>><<gstress>><<gdom>><<glust>>
<</if>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<schooleffects>><<effects>>
<<if $phase is 1>>
You take the saliva-coated pen and bring it back up to your lips. Levelling your gaze with <<his>>, you <<oraltext>> suck the tip of the pen into your mouth. <<promiscuity2>>
Whitney's brows raise in surprise at the lewd display, but <<he>> seems into it. <<His>> line of sight drifts down to your mouth as you curl your tongue around the barrel.
<br><br>
Whitney lazily rests <<his>> cheek in <<his>> hand as <<he>> watches you, enjoying the show. You continue to thoroughly molest the writing utensil with your slick tongue for a few more moments before giving it a final kiss at the top. You flash <<him>> a
<<if $speech_attitude is "meek">>
demure look
<<else>>
cheeky grin
<</if>>
as you pull it away from your lips.
<br><br>
"If you wanna lick something so bad, all you gotta do is ask," <<he>> smirks, hand snaking around your waist.
<br><br>
River shoots <<him>> a narrow glance in warning as <<person2>><<he>> clears <<his>> throat. Whitney rolls <<person1>><<his>> eyes, but drops the matter before it can escalate.
<br><br>
You manage to find a clean pen to continue taking notes. You may have missed the explanation, but you do feel better after blowing off a little steam.
<<lstress>><<stress -3>>
<<else>>
You gingerly accept the violated pen from a very smug Whitney. By the time you fetch a clean one, River has moved on to the next topic.
<<gstress>><<stress 6>>
<</if>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>><<set _cum to C.npc.Whitney.penis is "none" ? "juices" : "cum">>
<<if $phase is 0>>
You hold up your still-dripping hand. With a mischievous grin, you stick a finger in your mouth. You take your time, licking your fingers one at a time until you have lapped up all of Whitney's _cum. When finished, you give <<him>> a wink.
<br><br>
"Such a slut," <<he>> whispers with a smirk.
<<elseif $phase is 1>>
You wipe Whitney's _cum off on your clothes in disgust. You get most of it, but now your clothes are sticky.
<br><br>
Whitney smirks with contentment. <<stress 6>><<npcincr Whitney dom 2>><<npcincr Whitney lust 3>><<gstress>><<gdom>><<glust>>
<<else>>
You wipe Whitney's _cum off on <<his>> <<npcClothesText $NPCList[0] "lower">>. <<He>> makes a noise of disgust and shoots you a dirty look.
<br><br>
"What?" you whisper, grinning at <<him>>. "<<print either("You can dish it out, but you can't take it? Pussy","I thought you'd be into that","You don't like it? Now you know how I feel, asshole","Try thinking before you act next time")>>." <<He>> scowls and looks away from you. <<lstress>><<ldom>><<stress -6>><<npcincr Whitney dom -2>>
<</if>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set _start to true>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set _start to true>>
<</if>>
<<if _start>>
<<if $phase is 0>> /*grudgingly */
<<set $enemyanger to 50>>
You try to get away with just <<= $NPCList[0].penis is "none" ? "some light licking" : "licking the tip">>, but <<he>> shoves your lips against <<= $NPCList[0].penis is "none" ? "<<his>> entrance" : "it">>.
<<elseif $phase is 1>>/*enthusiastic */
You tease <<= $NPCList[0].penis is "none" ? "<<his>> clit" : "the head of <<his>> cock">> with the tip of your tongue.
<<promiscuity4>>
<<elseif $phase is 2>>/*lovingly */
You <<= $NPCList[0].penis is "none" ? "plant quick kisses on <<his>> labia" : "kiss the base of <<his>> cock, working your way up the shaft">>. <<He>> eases <<his>> grip on your hair.
<<promiscuity1>>
<<else>>/*refuse*/
<<set $enemyanger to 70>>
You try to pull away from <<him>>, but <<his>> grip on your head tightens.
<</if>>
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $NPCList[0].righthand to "none">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Whitney Maths Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Maths Oral]]>><</link>></span><<nexttext>>
<</if>><<npc Whitney>><<npc River 2>><<person1>>
<<if $enemyhealth lte 0>>
Whitney grimaces as <<he>> shoves you away, but in doing so, <<he>> falls off the desk. The class titters as Whitney tumbles to the floor. <<ldom>><<npcincr Whitney dom -1>><<llust>><<npcincr Whitney lust -10>>
<br><br>
"You better watch yourself, slut," <<he>> curses. "Next time I won't be so kind."
<br><br>
River returns right after. <<person2>><<He>> looks around the room and notices something is off, but can't place what. <<He>> looks at Whitney's disgruntled expression with suspicion and keeps an eye on <<person1>><<him>> for the rest of the lesson.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
Whitney takes <<his>> time, enjoying the last of <<his>> orgasm before rising from your desk and fixing <<his>> clothes.
<br><br>
<<He>> leans down to whisper in your ear, breath hot against your skin. "Don't forget," <<he>> says with a smirk, "you're mine whenever I want you, slut." <<gdom>><<llust>>
<br><br>
River returns right after. <<person2>><<He>> looks around the room and notices something is off, but can't place what. <<He>> looks at Whitney's self-satisfied expression with suspicion and keeps an eye on <<person1>><<him>> for the rest of the lesson.
<<elseif $finish is 1>>
Whitney rolls <<his>> eyes but releases your head. "Fine, whatever. You can make it up to me later. You better be grateful, slut."
<br><br>
River returns right after. <<person2>><<He>> looks around the room and notices something is off, but can't place what. <<He>> looks at Whitney's smug expression with suspicion and keeps an eye on <<person1>><<him>> for the rest of the lesson.
<<elseif $alarm is 1 and $rescue is 1>>
One of Whitney's goons calls out from the front of the classroom, "River's coming!"
<br><br>
Whitney curses before roughly shoving you away. <<He>> falls into <<his>> seat a split second before River enters the room.
<br><br>
"What's going on in here?" asks River, looking around the room. Several fingers point at <<= $cool gte 160 ? "Whitney" : "you">>. "I should have guessed. Detention again, <<= $cool gte 160 ? "Whitney" : "young <<lady>>">>."
<<if $cool gte 160>>
Whitney rolls <<his>> eyes and looks away, a sour expression on <<his>> face. <<ldom>><<npcincr Whitney dom -1>>
<<else>>
You clench your fists in frustration under the desk. <<gdelinquency>><<detention 1>>
<</if>>
<</if>>
<<silently>><<clotheson>><</silently>>
<<endcombat>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "second">>
<!-- Note: until we separate the NPC introductions out of the <<npc>> widget, we must pay attention to where we use <<npc River>> in this passage. -->
<!-- It would save several lines to simply put it here, but we can't. -->
<<classRoomEarSlime "maths">>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<outfitChecks>>
/*Check for when the pc is only wearing an overcoat*/
<<if $worn.under_upper.name isnot "naked" and $worn.under_lower.name isnot "naked">>
<<set _naked to ($worn.under_upper.type.includes("swim") or $worn.under_lower.type.includes("swim")) ? "수영복만 입고 있다는" : "속옷만 입고 있다는">>
<<else>>
<<set _naked to "아무것도 입지 않고 있다는">>
<</if>>
<<if $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked">>
당신이 <<print _middleOutfit ? "<<worn_over_upper_name_ ul>>" : "<<worn_over_upper_name_ gwa>> <<worn_over_lower_name_ ul>>">> 걸어놓으려고 가자마자, 당신은 외투 아래에 _naked 사실을 기억해 낸다.
<</if>>
<br><br>
<<npc River>><<person1>>
당신이 리버를 쳐다보자 <<his_ yi>> 눈이 가늘어진다. "교복 없이는 내 수업을 들을 수 없어. 교장실로 가렴."
<br><br>
<<pubfameComplete "river">>
<!--<<link [[코트를 걸어놓는다|]]>><<endevent>><</link>>
<br><br> good starting point for when you can go to class naked-->
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<elseif $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $daily.school.attended.maths>>
당신은 수학 수업에 다시 들어와,
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
교실 뒷편에 코트를 건 뒤
<<undressOverClothes "mathsClassroom">>
<</if>>
자리에 앉는다.
<<elseif Time.minute lte 5>>
당신은 수학 교실에 들어간다.
<<npc River>><<person1>>
학생들이 자리에 앉는 동안 리버가 교실 앞쪽에서 수업 준비를 하고 있다.
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<undressOverClothes "mathsClassroom">>
당신은 교실 뒷편에 코트를 건 뒤 자리에 앉는다.
<</if>>
<<else>>
당신은 수학 교실에 들어간다.
<<npc River>><<person1>>
리버가 말을 하다 말고 당신을 바라본다.
<<if $daily.school.mathsExcused>>
<<run delete $daily.school.mathsExcused>>
"자리에 앉아서 따라잡도록 해라." <<He_ nun>> 당신의 지각에 대해 언급하지 않는다.
<<else>>
"늦었구나. 징계를 받다보면 앞으로도 이렇게 게으름을 피우는 일을 방지할 수 있겠지."
<<gdelinquency>>
<<detention 1>>
<</if>>
<br><br>
당신은
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
교실 뒷편에 코트를 건 뒤
<<undressOverClothes "mathsClassroom">>
<</if>>
자리에 앉고, 리버는 수업을 계속한다.
<</if>>
<br><br>
<<pubfameComplete "river">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
<<npc River>><<person1>>
당신의 묶인 <<boundBodyParts>> 보자 리버의 눈이 가늘어진다.
"이번에도인가. 이봐, 네가 뭔 요상한 장난을 하는 건지는 몰라도 그만 해야해. 이 안에 그렇게 묶인 상태로 들어올 일은 없어. 교장실로 가렴."
<br><br>
<<pubfameComplete "river">>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc River>><<person1>>
당신이 들어가자 리버의 눈이 가늘어진다. "교복 없이는 내 수업을 들을 수 없어. 교장실로 가렴."
<br><br>
<<pubfameComplete "river">>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoollesson is 1>>
<<npc River>><<person1>>
<<if $daily.school.mathsInterrupted is 1>>
당신은 수학 교실에 들어간다. 리버가 갑자기 말을 멈추고는 당신을 바라본다. "또 너야? 당장 나가." <<HePost "은">> 당신 앞에서 문을 닫는다.
<<detention 1>><<gdelinquency>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<<else>>
<<set $daily.school.mathsInterrupted to 1>>
당신은 수학 교실에 들어간다. 리버가 갑자기 말을 멈추고는 당신을 바라본다. "그래, 무슨 일이니?" 보아하니 당신이 수업을 방해한 모양이다.
<br><br>
<<pubfameComplete "river">>
<<link [[사과한다|Maths Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[조롱한다|Maths Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
당신은 수학 교실에 있다. 벽에 차트나 그래프가 잔뜩 걸려있다.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "emptyClassroom">>
<</if>>
<<storeon "mathsClassroom" "check">>
<<if _store_check is 1>>
<<storeon "mathsClassroom">>
당신은 교실 뒷편에서 코트를 집어든다.
<br><br>
<</if>>
<<exhibitionclassroom>>
<<emptyClassroomMasturbationIntro>>
<<link [[교실에서 나온다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $daily.school.attended.maths to true>>
<<mathsWhitneyAttendChance>>
<<if Time.weekDay is 6 and Time.minute gte 37>>
리버는 각각의 학생들 앞에 시험 책자를 놓으며 통로를 오간다.<<gstress>><<stress 6>>
<br><br>
<<exam maths>>
<br><br>
<<npc River>><<person1>>
학생들이 첫 페이지를 넘기는 소리가 울린다. 리버는 다른 학생과의 이야기를 용납하지 않는다. <<HePost "은">> 교실의 맨 앞에 앉아, 특정 인물만 보는게 아닌, 반 전체에 차가운 눈빛으로 보고 있다.
<<if $whitneymaths is "active">>
휘트니 조차 말이 없지만, <<nnpc_him_ i "Whitney">> 당신의 등에 언더스로우로 지우개를 던지기를 멈추진 않는다.
<<elseif $whitneymaths is "seat">>
휘트니 조차 말이 없지만, <<nnpc_him_ i "Whitney">> 책상 밑에서 당신을 더듬거리기를 멈추진 않는다.<<garousal>><<arousal 300 "bottom">><<arousal 300 "genitals">>
<</if>>
<br><br>
<<endevent>>
<<if $arousal gte $arousalmax>>
<<set _teacher to "River">>
<!-- Note: There should be special text if Whitney is directly involved in the player's orgasm -->
<<orgasmLocation "classroom">>
<</if>>
<<exam_cheat maths>>
<<if !$daily.earSlimeCheatExam and numberOfEarSlime() and earSlimeMakingMundaneRequests() and random(0,200) gte 150 - $earSlime.corruption>>
<<set $daily.earSlimeCheatExam to true>>
<span @class="$earSlime.startedThreats ? 'lewd' : 'lblue'">당신은 머릿속의 슬라임이 부정행위를 하라고 명령하는 것을 느낀다.</span> 그것은 당신이 응한다면 보답을 할거라 약속<<if $earSlime.startedThreats>>하며, 따르지 않는다면 어떤 일이 벌어질지 모른다며 협박<</if>>한다.
<br><br>
<<link [[복종한다|Maths Exam]]>><<set $phase to 6>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<if $earSlime.startedThreats>>
<<link [[반항한다|Maths Exam]]>><<set $phase to 8>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<<else>>
<<link [[무시한다|Maths Exam]]>><<set $phase to 7>><</link>>
<</if>>
<br>
<<else>>
<<link [[집중한다|Maths Exam]]>><<stress 6>><<set $phase to 0>><<set $exam_chance += 5>><</link>><<gstress>><<passPercent 5>>
<br>
<<link [[진정한다|Maths Exam]]>><<set $phase to 1>><</link>>
<br>
<<link [[부정행위|Maths Exam]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<<if $whitneymaths is "active">>
<<link [[휘트니의 지우개를 잡는다|Maths Exam]]>><<set $phase to 3>><</link>><<dancedifficulty 1 1000>>
<br>
<<elseif $whitneymaths is "seat">>
<<if hasSexStat("promiscuity", 3)>>
<<if C.npc.Whitney.penis isnot "none">>
<<link [[손으로 휘트니를 만족시킨다|Maths Exam]]>><<set $phase to 4>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><</link>><<skill_difficulty `currentSkillValue("handskill")` "손 기술" 1 1000>><<ghandskill>><<glove>><<glust>>
<br>
<</if>>
<<if C.npc.Whitney.vagina isnot "none">>
<<link [[손가락으로 휘트니를 만족시킨다|Maths Exam]]>><<set $phase to 5>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><</link>><<skill_difficulty `currentSkillValue("handskill")` "손 기술" 1 1000>><<ghandskill>><<glove>><<glust>>
<br>
<</if>>
<</if>>
<<link [[보복한다|Whitney Maths Exam]]>><<def 1>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<</if>>
<</if>>
<<else>>
<<if Time.minute lte 5>>
수학 수업이 시작되었다. 무엇을 할까?
<br><br>
<<classgrades>>
<<else>>
수학 수업이 계속된다. 무엇을 할까?
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<set _teacher to "River">>
<<orgasmLocation "classroom">>
<</if>>
<<mathicon>><<link [[수업에 집중한다|Maths Lesson Focus]]>><</link>><<gstress>><<gmaths>>
<br>
<<if $whitneymaths is "seat">>
<<socialiseicon>><<link [[휘트니와 잡담한다|Maths Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<glove>><<gharass>>
<br>
<<else>>
<<socialiseicon>><<link [[반 친구들과 어울린다|Maths Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<</if>>
<<daydreamicon>><<link [[몽상한다|Maths Lesson Daydream]]>><</link>><<lstress>><<lharass>>
<br>
<<if $tiredness gte (C.tiredness.max / 5) * 3>>
<<bedicon "zzz">><<link [[책상에 엎드려 잔다|Maths Lesson Sleep]]>><</link>><<ltiredness>>
<br>
<</if>>
<<if $whitneymaths is "seat" and hasSexStat("exhibitionism", 5)>>
<<skinicon "masturbate">><<link [[자위한다|Maths Lesson Masturbate]]>><<set $masturbationstart to 1>><<npcincr Whitney lust 1>><</link>><<exhibitionist5>><<glust "Whitney">>
<br>
<<elseif hasSexStat("exhibitionism", 4)>>
<<skinicon "masturbate">><<link [[자위한다|Maths Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당황하며, 당신은 사과를 한 뒤 나온다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 선생님을 조롱한다. "방해해서 죄송합니다 선생님, 학생들이 마저 잘 수 있게 나가도록 하죠." 앉아있던 학생들이 웃음을 터트린다.
<br><br>
리버는 딱히 재밌어하지 않는다. "너 그거 실수한 거야. 나가."
<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr River love -1>>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
당신은 선생님의 말과 수업 자료에 집중한다. <<if $whitneymaths is "seat">>휘트니가 집중을 방해하기는 해도,<</if>> 성과가 있는 것 같다.
<br><br>
<<advancelesson>>
<<mathsskill _lesson_progress>>
<<stress _lesson_progress>>
<<if $phase is 1>>
<<lessonEnd "mathsClassroom">>
<<else>>
<<lessonEvents "maths">>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $whitneymaths is "seat">>
당신은 공부는 최소한으로만 하며, 휘트니와 <<nnpc_his_ yi "Whitney">> 친구들과 어울리는 데에 더 집중한다.<<npcincr Whitney love 1>>
<<elseif $cool gte ($coolmax / 5 * 2)>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 당신은 곧 반 친구들의 관심의 대상이 된다.
<<elseif $cool gte ($coolmax / 5)>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다.
<<else>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 대부분은 당신과 어울리기를 꺼려한다.
<</if>>
<br><br>
<<status 1>>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<set _trauma to _lesson_progress * -0.5>>
<<trauma _trauma>>
<<if $phase is 1>>
<<lessonEnd "mathsClassroom">>
<<else>>
<<lessonEvents "maths" 2>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $trauma gte (($traumamax / 10) * 7)>>
당신은 뭐 하나라도 행동을 잘못할 경우 반 전체가 당신을 괴롭힐까 무서워 혼자 지낸다.
<<if $whitneymaths is "seat">>휘트니는 학생들이 운동장을 빙빙 도는 것을 쳐다보느라, 당신을 알아차리지 못한 것 같다.<</if>>
<<elseif $trauma gte (($traumamax / 10) * 2)>>
불안감이 스멀스멀 기어오르는 걸 막으며, 당신은 자신만의 생각에 잠긴다.
<<if $whitneymaths is "seat">>휘트니는 리버의 수업을 듣는 것보다 새들을 쳐다보는 것이 더 흥미로운 것 같다.<</if>>
<<else>>
당신은 수업에 딱히 집중하지 않으며, 그 대신 하릴없이 창문 밖을 내다보며 방과후에 무엇을 할지 생각한다.
<<if $whitneymaths is "seat">>휘트니도 같은 생각인 것 같다.<</if>>
<</if>>
<br><br>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<if $phase is 1>>
<<lessonEnd "mathsClassroom">>
<<else>>
<<lessonEvents "maths" 0.5>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 리버 선생님이 <<print either("칠판에 방정식들을 쓰는", "한 학생을 교실 앞으로 나오라고 하는", "삼각법의 유용한 쓰임새에 대해 이야기하는", "교실 앞에서 강의하는", "무언가 중요한 공식에 대해 빠르게 설명하는")>> 동안 책상에 머리를 기댄다. 당신의 눈은 곧 감기고, 잠시 후, 눈을 뜬다. 당신은 깨어 있으려고 몸부림치지만, 책상은 너무나도 편안하다.
<br><br>
<<towelup>>
<<tiredness -12>>
<<advancelesson>>
<<if $phase is 1>>
<<lessonEnd "mathsClassroom" "sleep">>
<<else>>
<<eventsmathssleep>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
당신은 손을 든다. 시리스가 당신을 가리키고, 당신은 생각하고 있던 답을 말한다. 그 말에 <<hePost "이">> 미소를 짓는다. "잘 했어! 숙제를 다 하고 있다는게 보이네."
<br><br>
<<else>>
당신은 조용히 있는다. 답을 했어도 틀렸을 것이다.
<br><br>
<</if>>
<<link [[다음|Science Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
시리스의 걱정이 누그러지지 않아보이지만, <<hePost "은">> 고개를 끄덕이고는 넘어간다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
절망이 당신을 사로잡으며 눈물이 터져나온다. 시리스는 무언가를 말하지만, 뭐라 말하는지 알아들을 수 없다. 당신은 곧 정신을 잃는다.
<br><br>
<<endevent>>
<<ambulance>>
<<elseif $phase is 2>>
시리스는 몇 분간 이해하기 어렵던 것들을 알려준다. 그러고 나자 오늘 수업 내용을 더욱 이해한 것 같다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<<elseif $phase is 3>>
시리스는 고개를 끄덕이고는 발걸음을 돌린다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $scienceprogression gte 4 and $delinquency gte 1000>>
시리스는 당신에게 미소 짓는다. "이번 수업은 인체 해부학에 관한 것이야. 그러니 옷을 전부 벗어주렴. 하나도 남기지 말고. 너무 부끄러워 하진 마렴. 수업에서 아주 중요한 부분이니 말이야."
<br><br>
<<link [[거부한다|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $uncomfortable.nude is false>>
<<link [[옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 4>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 4>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><</link>><<gstress>><<gscience>>
<br>
<</if>>
<<elseif $scienceprogression gte 3 and $delinquency gte 600>>
시리스가 학생들을 돌아본다. "자, 다들 조용히 해주렴." 학생들은 귓등으로도 들은 척을 않는다. 시리스는 당신에게 미소 짓는다. "이번 수업은 인체 해부학에 관한 것이야. 그러니 옷을 전부 벗어주렴. 하나도 남기지 말고. 너무 부끄러워 하진 마렴. 수업에서 아주 중요한 부분이니 말이야."
<br><br>
<<link [[거부한다|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $uncomfortable.nude is false>>
<<link [[옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 3>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><<set $scienceprogression to 4>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 3>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 4>><</link>><<gstress>><<gscience>>
<br>
<</if>>
<<elseif $scienceprogression gte 2 and $delinquency gte 400>>
시리스는 당신에게 미소 짓는다. "이번 수업은 인체 해부학에 관한 것이야. 그러니 옷을 전부 벗어주렴. 하나도 남기지 말고. 너무 부끄러워 하진 마렴. 수업에서 아주 중요한 부분이니 말이야."
<br><br>
<<link [[거부한다|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $uncomfortable.nude is false>>
<<link [[옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><<set $scienceprogression to 3>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 3>><</link>><<gstress>><<gscience>>
<br>
<</if>>
<<elseif $scienceprogression gte 1 and $delinquency gte 10>>
시리스가 당신에게 미소 짓는다. "이 부분을 위해서는 옷을 벗어줘야 한단다. 너무 걱정하진 마렴. 속옷은 입고 있어도 되니까."
<br><br>
<<if !$worn.under_lower.type.includes("naked")>>
<<link [[거부한다|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $uncomfortable.underwear is false>>
<<link [[옷을 벗는다|Science Undress]]>><<upperstrip>><<lowerstrip>><<set $phase to 1>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><<set $scienceprogression to 2>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[옷을 벗는다|Science Undress]]>><<upperstrip>><<lowerstrip>><<set $phase to 1>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 2>><</link>><<gstress>><<gscience>>
<br>
<</if>>
<<else>>
<<if $uncomfortable.nude is false>>
당신은 교실 전체가 들을 수 있도록 분명하게 말한다. "애초에 안 입고 있어요."
<<else>>
당신은 시리스만 들을 수 있도록, 최대한 조용하게 말한다. "저... 저 속옷을 안 입고 있어요."
<br>
<</if>>
<<if $delinquency gte 400>>
<<HePost "은">> 살짝 얼굴을 붉힌다. "너도 알다시피 그건 학칙 위반이란다. 그래도 수업 내용 상 중요한 거라서 옷을 벗어주긴 해야겠구나."
<br><br>
<<link [[거부한다|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $uncomfortable.nude is false>>
<<link [[옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<arousal 300>><<set $scienceprogression to 2>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 2>><</link>><<gtrauma>><<gstress>><<gscience>>
<br>
<</if>>
<<else>>
<<HePost "은">> 얼굴을 살짝 붉히며 당신의 눈을 피한다. "아. 그-그럼 그냥 앉으렴."
<<gstress>><<gtrauma>>
<br><br>
<<link [[다시 앉는다|Science Lesson]]>><<stress 1>><<trauma 1>><<endevent>><</link>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[상관말고 옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 5>><<set $scienceprogression to 2>><<scienceskill>><</link>><<gscience>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
시리스가 미소를 지어 보인다. "걱정하지 마렴. 해부하거나 하진 않을 거니까." <<HePost "은">> 학생들을 돌아본다. "자, 그럼 다들 조금만 조용히 해주겠니..."
<br><br>
<<HePost "은">> 여러 뼈와 장기들에 대한 얘기를 하며, 그때마다 당신의 몸을 가지고 그 위치를 가리킨다. 잠시 뒤, <<hePost "은">> 당신에게 감사를 표하고는 자리로 돌려보낸다.
<<gscience>><<scienceskill>>
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><<set $scienceprogression to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 3>>
이건 선을 넘었다. 당신은 떨리는 손으로 옷을 다시 입은 뒤, 실망스럽다는 듯 야유하는 학생들을 필사적으로 무시한다. 당신은 자리로 돌아간다. 시리스는 별 말이 없지만, 선생님의 지시를 거부하는 것이 좋게 받아들여질 리가 없다.
<br><br>
<<link [[다음|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<elseif $phase is 4>>
이건 선을 넘었다. 당신은 떨리는 손으로 옷을 다시 입은 뒤, 실망스럽다는 듯 야유하는 학생들을 필사적으로 무시한다. 당신은 자리로 돌아간다. 시리스는 별 말이 없지만, 선생님의 말을 거부하는 것이 좋게 받아들여질 리가 없다.
<br><br>
<<link [[다음|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<else>>
당신은 자리로 돌아간다. 시리스는 별 말이 없지만, 선생님의 말을 거부하는 것이 좋게 받아들여질 리가 없다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
당신은 <<nervously>> 옷을 벗는다.
그 즉시 모두가 당신에게 시선을 고정한다. 시리스는 수업을 계속하며, 당신의 몸 이곳저곳을 가리키면서 이런저런 기능을 설명한다. <<if playerBellyVisible()>><<He_ nun>> 약간의 시간을 당신의 배와 그 안의 아이에 대해 설명한다. <</if>><<lewdnessPost "을">> 내보이고 모두의 시선을 받는 상태에서는, <<hePost "이">> 말하는 내용에 집중하기가 쉽지 않다.
<br><br>
<<person1>>시리스가 설명을 끝낸다. "도와줘서 고맙구나. 이제 자리로 돌아가렴. 옷 입는 것도 잊지 말고." 당신은 떨리는 손으로 옷을 입은 뒤 다른 학생들과 함께 자리에 앉는다. 아직도 심장이 쿵쾅거린다.
<br><br>
<<link [[다음|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<if !playerChastity("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
당신은 <<nervously>> 옷을 벗고, 그 즉시 모두가 당신에게 시선을 고정한다. 시리스는 수업을 계속하며, 당신의 몸 이곳저곳을 가리키면서 이런저런 기능을 설명한다. <<if playerBellyVisible()>><<He_ nun>> 약간의 시간을 당신의 배와 그 안의 아이에 대해 설명한다. <</if>><<lewdnessPost "을">> 내보이고 모두의 시선을 받는 상태에서는, <<hePost "이">> 말하는 내용에 집중하기가 쉽지 않다.<<generates2>><<person2>><<personPost "이">> 눈을 크게 뜬 상태로, 자리에서 넘어질 것만 같을 정도로 앞으로 몸을 구부린다.
<br><br>
<<person1>>시리스가 설명을 끝낸다. "도와줘서 고맙구나. 이제 자리로 돌아가렴. 옷 입는 것도 잊지 말고." 당신은 떨리는 손으로 옷을 입은 뒤 다른 학생들과 함께 자리에 앉는다. 아직도 심장이 쿵쾅거린다.
<br><br>
<<link [[다음|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
<<if !playerChastity("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
당신은 <<nervously>> 옷을 벗고, 그 즉시 모두가 당신에게 시선을 고정한다. 시리스는 수업을 계속하며, 당신의 몸 이곳저곳을 가리키면서 이런저런 기능을 설명한다. <<if playerBellyVisible()>><<He_ nun>> 약간의 시간을 당신의 배와 그 안의 아이에 대해 설명한다. <</if>><<lewdnessPost "을">> 내보이고 모두의 시선을 받는 상태에서는, <<hePost "이">> 말하는 내용에 집중하기가 쉽지 않다.<<generates2>><<person2>><<personPost "이">> 눈을 크게 뜬 상태로, 자리에서 넘어질 것만 같을 정도로 앞으로 몸을 구부린다.
<br><br>
<<person1>>시리스가 설명을 끝낸다. "도와줘서 고맙구나. 딱 한 가지만 더 해주면 좋겠는데. 내 책상에 올라와서 다리를 좀 벌려줄 수 있을까? 생식기에 대해서 이야기를 좀 더 해야할 것 같아서 말이야."
<br><br>
<<person2>><<personPost "은">> 금방이라도 침을 흘릴 것만 같은 모습이다. 다른 학생들도 흥분한 건 마찬가지다.
<br><br>
<<if $uncomfortable.nude is false>>
<<link [[책상 위로 올라간다|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><<set $scienceprogression to 4>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[책상 위로 올라간다|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 4>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<</if>>
<<link [[거부한다|Science Refusal]]>><<clotheson>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $phase is 4>>
<<if !playerChastity("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
당신은 <<nervously>> 옷을 벗고, 그 즉시 모두가 당신에게 시선을 고정한다. 시리스는 수업을 계속하며, 당신의 몸 이곳저곳을 가리키면서 이런저런 기능을 설명한다. <<if playerBellyVisible()>><<He_ nun>> 약간의 시간을 당신의 배와 그 안의 아이에 대해 설명한다. <</if>><<lewdnessPost "을">> 내보이고 모두의 시선을 받는 상태에서는, <<hePost "이">> 말하는 내용에 집중하기가 쉽지 않다.<<generates2>><<person2>><<personPost "이">> 눈을 크게 뜬 상태로, 자리에서 넘어질 것만 같을 정도로 앞으로 몸을 구부린다.
<br><br>
<<person1>>시리스가 설명을 끝낸다. "도와줘서 고맙구나. 딱 한 가지만 더 해주면 좋겠는데. 내 책상에 올라와서 다리를 좀 벌려줄 수 있을까? 생식기에 대해서 이야기를 좀 더 해야할 것 같아서 말이야."
<br><br>
<<person2>><<personPost "은">> 금방이라도 침을 흘릴 것만 같은 모습이다. 다른 학생들도 흥분한 건 마찬가지다.
<br><br>
<<if $uncomfortable.nude is false>>
<<link [[책상 위로 올라간다|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<arousal 600>><<set $scienceprogression to 4>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[책상 위로 올라간다|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 4>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<</if>>
<<link [[거부한다|Science Refusal]]>><<clotheson>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $phase is 5>>
<<if !playerChastity("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
<<flaunting>> 당신은 <<nervously>> 옷을 벗는다. 그 즉시 모두가 당신에게 시선을 고정한다. 시리스는 얼굴을 새빨갛게 물들이나, 당신의 몸 이곳저곳을 가리키면서 이런저런 기능을 설명하며 어떻게든 수업을 계속 하려 한다. <<lewdnessPost "을">> 자랑스레 내보이고는 모두의 시선을 받는 상태에서는 <<hePost "이">> 말하는 내용에 집중하기가 쉽지 않다. <<generates2>><<person2>><<personPost "이">> 눈을 크게 뜬 상태로, 자리에서 넘어질 것만 같을 정도로 앞으로 몸을 구부린다.
<<exhibitionism5>>
<<person1>>시리스가 설명을 끝낸다. "도와줘서 고맙구나. 이제 자리로 돌아가렴. 옷 입는 것도 잊지 말고."
당신은 옷을 입고는 자리에 앉는다. 그렇게 손쉽게 모두의 이목을 끌게 만드는 힘을 가졌던 것에 아직도 머리가 띵하다.
<br><br>
<<link [[다음|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 3>>
당신은 지시에 따라 다리를 벌려, 모두에게 몸을 내보인다. 시리스는 점점 더 허둥대는 것 같지만, 상관 없이 수업을 계속 한다.
<<arousal 2000>>
<<if playerChastity()>>
<<if $worn.genitals.name is "chastity parasite">>
"보다시피, <<pshe_ nun>>... 어떤 종류의 기생충을 착용하고 있지. 딱 붙어 있는 것 처럼 보이지만, 더 자세히 보기 위해서 살짝 움직일 순 있을 거야...." <<person1>><<He_ nun>> 당신의 <<worn_genitals_name_ ul>>, 이쪽저쪽으로 잡아 당겨보나, 그 탓에 당신의 <<genitalsPost 1 "을">> 건드린다. 당신의 입에서 작은 신음소리가 흘러나오고, 학생들이 일제히 웃음을 터트린다. 시리스는 당신의 기생충에서 움찔하며 손을 떼고는, 말을 더듬는다. "그러니까... 이 정도면 되겠구나. 자, 다들. 잘 들으렴."
<<else>>
"보다시피, <<pshe_ nun>> <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 착용하고 있지만, 더 자세히 보기 위해서 살짝 움직일 순 있을 거야..." <<person1>><<HePost "은">> <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult, 이쪽저쪽으로 잡아 당겨보나, 그 탓에 당신의 <<genitalsPost 1 "을">> 건드린다. 당신의 입에서 작은 신음소리가 흘러나오고, 학생들이 일제히 웃음을 터트린다. 시리스는 당신의 벨트에서 움찔하며 손을 떼고는, 말을 더듬는다. "그러니까... 이 정도면 되겠구나. 자, 다들. 잘 들으렴."
<</if>>
<br><br>
<<elseif $player.vaginaExist>>
<<if $player.penisExist>>
<<person1>><<HePost "은">> 부드럽게 당신의 자지 끄트머리를 <<his_ yi>> 엄지와 검지 손가락으로 쥔다. 학생들은 자세히 보기 위해 일제히 몰려나와, 더 잘 보기 위해 서로를 밀기까지 한다. "너희들도 볼 수 있듯이, <<pshe_ nun>> 남성기와 여성기를 둘 다 가지고 있는 꽤나 특별한 사람이란다.
<br><br>
<<person2>>"<<pher_ yi>> 자지가 단단해지<<if $player.penissize lt 0>>지는 않<</if>>고 있어요!" <<person_ i>> 외치며, 당신의 굴욕감을 배가시킨다. 시리스는 그 감탄사를 무시하고 계속한다.
<br><br>
<</if>>
<<if (setup.bodyliquid.combined("vagina")) gte 7>>
<<person1>><<HePost "은">> 질경을 가져온다. 그걸 당신의 보지에 집어넣자, 정액과 애액이 뿜어져 나와 <<hisPost "의">> 책상 위에 고인다. 학생들은 자세히 보기 위해 일제히 몰려나와, 더 잘 보기 위해 서로를 밀기까지 한다.
<br>
"이거 정액인가요, 선생님!?"
<br>
"씻어내지도 않은 거야?"
<br>
"얼마나 많은 사람을 따먹은 거야!?"
<br>
"오늘 아침에 받아낸 걸 거야!"
<br>
"더 필요하진 않아?"
<br><br>
시리스는 할 말을 잃은 듯 가만히 있는다.
<<bodyliquid "vagina" "all" -2>>
<br><br>
<<elseif (setup.bodyliquid.combined("vagina")) gte 3>>
<<person1>><<HePost "은">> 질경을 가져와 당신의 보지에 집어넣는다. 그런 뒤 질경을 벌리자 모든 학생들이 당신의 자궁 경부를 분명하게 볼 수 있다. 정액과 애액이 조금 흘러나오더니 <<hisPost "의">> 책상 위에 고인다. 학생들은 자세히 보기 위해 일제히 몰려나와, 더 잘 보기 위해 서로를 밀기까지 한다.
<br>
"원래 이런 건가요, 선생님?"
<br>
"정액처럼 보이는데!"
<br><br>
시리스는 침묵한다.
<br>
<<else>>
<<person1>><<HePost "은">> 질경을 가져와 당신의 보지에 집어넣는다. 그런 뒤 질경을 벌리자 모든 학생들이 당신의 자궁 경부를 분명하게 볼 수 있다. 학생들은 자세히 보기 위해 일제히 몰려나와, 더 잘 보기 위해 서로를 밀기까지 한다.
<br><br>
<</if>>
<<person2>>"쟤 젖고 있어!" <<personPost>>의 그러한 외침에 굴욕감이 배가 된다. 시리스는 그런 감탄사를 무시한 채, 당신의 여성기를 견본으로 활용하며 여성의 신체에 대한 설명을 시작한다.
<br><br>
<<else>>
<<person1>><<HePost "은">> 부드럽게 당신의 자지 끄트머리를 <<his_ yi>> 엄지와 검지 손가락으로 쥔다. 학생들은 자세히 보기 위해 일제히 몰려나와, 더 잘 보기 위해 서로를 밀기까지 한다.
<br><br>
<<if $wolfgirl gte 4 and !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
"엄청 털이 많네!" 한 소녀가 말한다. "원래 이런 건가요, 선생님?"
<br><br>
<</if>>
<<person2>>"<<pher_ yi>> 자지가 단단해지<<if $player.penissize lt 0>>지는 않<</if>>고 있어요!" <<person_ i>> 외치며, 당신의 굴욕감을 배가시킨다. 시리스는 그런 감탄사를 무시한 채, 당신의 남성기를 견본으로 활용하며 남성의 신체에 대한 <<person1>><<his_ yi>> 설명을 시작한다.
<br><br>
<</if>>
<<person1>>시리스는 곧 설명을 끝낸다. "도와줘서 고맙구나. 이제 자리로 돌아가렴. 옷 입는 것도 잊지 말고." 당신은 떨리는 손으로 옷을 입은 뒤 다른 학생들과 함께 자리에 앉는다. 아직도 심장이 쿵쾅거린다.
<br><br>
<<link [[다음|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<else>>
당신은 지시에 따라 다리를 벌려, 모두에게 몸을 내보인다. 시리스는 점점 더 허둥대는 것 같지만, 상관 없이 수업을 계속 한다.
<<arousal 2000>>
<<if playerChastity()>>
<<if $worn.genitals.name is "chastity parasite">>
"보다시피, <<pshe_ nun>>... 어떤 종류의 기생충을 착용하고 있지. 딱 붙어 있는 것 처럼 보이지만, 더 자세히 보기 위해서 살짝 움직일 순 있을 거야...." <<person1>><<He_ nun>> 당신의 <<worn_genitals_name_ ul>>, 이쪽저쪽으로 잡아 당겨보나, 그 탓에 당신의 <<genitalsPost 1 "을">> 건드린다. 당신의 입에서 작은 신음소리가 흘러나오고, 학생들이 일제히 웃음을 터트린다. 시리스는 당신의 기생충에서 움찔하며 손을 떼고는, 말을 더듬는다. "그러니까... 이 정도면 되겠구나. 자, 다들. 잘 들으렴."
<<else>>
"보다시피, <<pshe_ nun>> <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 착용하고 있지만, 더 자세히 보기 위해서 살짝 움직일 순 있을 거야..." <<person1>><<HePost "은">> <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult, 이쪽저쪽으로 잡아 당겨보나, 그 탓에 당신의 <<genitalsPost 1 "을">> 건드린다. 당신의 입에서 작은 신음소리가 흘러나오고, 학생들이 일제히 웃음을 터트린다. 시리스는 당신의 벨트에서 움찔하며 손을 떼고는, 말을 더듬는다. "그러니까... 이 정도면 되겠구나. 자, 다들. 잘 들으렴."
<</if>>
<br><br>
<<elseif $player.vaginaExist>>
<<if $player.penisExist>>
<<person1>><<HePost "은">> 부드럽게 당신의 자지 끄트머리를 <<his_ yi>> 엄지와 검지 손가락으로 쥔다. 학생들은 자세히 보기 위해 일제히 몰려나와, 더 잘 보기 위해 서로를 밀기까지 한다. "너희들도 볼 수 있듯이, <<pshe_ nun>> 남성기와 여성기를 둘 다 가지고 있는 꽤나 특별한 사람이란다.
<br><br>
<<person2>>"<<pher_ yi>> 자지가 단단해지<<if $player.penissize lt 0>>지는 않<</if>>고 있어요!" <<person_ i>> 외치며, 당신의 굴욕감을 배가시킨다. 시리스는 그 감탄사를 무시하고 계속한다.
<br><br>
<</if>>
<<person1>><<HePost "은">> 질경을 가져와 당신의 보지에 집어넣는다. 그런 뒤 질경을 벌리자 모든 학생들이 당신의 자궁 경부를 분명하게 볼 수 있다. 학생들은 자세히 보기 위해 일제히 몰려나와, 더 잘 보기 위해 서로를 밀기까지 한다.
<br><br>
<<person2>>"쟤 젖고 있어!" <<personPost>>의 그러한 외침에 굴욕감이 배가 된다. 시리스는 그런 감탄사를 무시한 채, 당신의 여성기를 견본으로 활용하며 여성의 신체에 대한 설명을 시작한다.
<br><br>
<<else>>
<<person1>><<HePost "은">> 부드럽게 당신의 자지 끄트머리를 <<his_ yi>> 엄지와 검지 손가락으로 쥔다. 학생들은 자세히 보기 위해 일제히 몰려나와, 더 잘 보기 위해 서로를 밀기까지 한다.
<br><br>
<<person2>>"<<pher_ yi>> 자지가 단단해지<<if $player.penissize lt 0>>지는 않<</if>>고 있어요!" <<person_ i>> 외치며, 당신의 굴욕감을 배가시킨다. 시리스는 그런 감탄사를 무시한 채, 당신의 남성기를 견본으로 활용하며 남성의 신체에 대한 <<person1>><<his_ yi>> 설명을 시작한다.
<br><br>
<</if>>
소란은 계속되며, 시간이 흐를수록 점점 더 격렬해진다. 마침내 학생들은 시리스를 밀어내고는 당신을 둘러 싼다. 시리스가 뭐라 해도 학생들은 전혀 듣지 않는다. 단순히 보는 것으로는 더는 만족할 수 없었는지, 사방에서 손이 날아든다.
<br><br>
<<link [[다음|Science Undress Molestation]]>><<endevent>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generates1>><<generates2>><<generates3>><<generates4>><<generates5>><<generates6>><<maninit>><<npcstrip>>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Science Undress Molestation Finish Defiant]]>><</link>></span><<nexttext>>
<<elseif $timer gte 1>>
<span id="next"><<link [[다음|Science Undress Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Science Undress Molestation Finish]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<endcombat>>
<<npc Leighton>><<person1>>레이턴의 근엄한 목소리가 교실에 울려퍼지고, 학생들은 뒤로 물러선다. 시리스가 학생들의 통제를 잃었을 때 <<him_ ul>><<endevent>><<npc Sirris>><<person1>> 불러온 모양이다. 일단 질서가 회복되자 레이턴은 교실을 나가고, 시리스가 당신에게 옷을 입혀주며 위로한다. <<tearful>> 당신은 최대한 태연한 얼굴을 하며 자리로 돌아간다.
<br><br>
<<clothesontowel>>
<<link [[다음|Science Lesson]]>><<endevent>><</link>><<effects>>
<<endcombat>>
<<stress -10>><<status 15>>
당신은 승리자로 서 있고, 마지막 학생도 진압되었다.<<llstress>><<ggcool>>
<br><br>
<<clotheson>>
<<npc "Leighton">><<person1>>레이턴이 문을 확 열고 시리스를 뒤에 거느린 채로 밀어닥친다. <<He_ nun>> 방의 학생들이 옆구리를 붙잡고 있는 것을 살펴보고는, <<his_ yi>> 시선을 당신에게 향한다.
<<detention 24>>
"학교 끝나고 내 사무실로 오도록," <<he_ ga>> 소리친다. "이 일에는 결과가 따를 거야."<<gggdelinquency>>
<br><br>
<<He_ nun>> <<his_ yi>> 관심을 시리스에게 돌린다. "내가 다시 돌아오지 않기를 바라네. 자네 학급을 통제하도록." <<He_ nun>> 걸어나간다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generates1>><<generates2>>
<<if $scienceterrariumprogression is 4 and currentSkillValue('science') gte 700>>
교실 건너편에서 뭔가 부숴지는 소리가 나더니, 곧 학생들의 환호성이 들려온다. 시리스는 심란한 모습으로 무슨 일이 일어났는지를 확인하러 가고, 교실 안의 소란과 혼란은 한층 과열된다.
<br><br>
<<fullGroupPost "이">> 당신의 양옆으로 다가온다. 그들이 조용하게 가까이 다가오더니, 곧 누군가의 손이 당신의 엉덩이를 쓰다듬는다. <<person1>><<personPost "이">> 당신의 귓가에 <<his_ yi>> 입을 들이대고는 속삭인다. "성적이 좀 좋다고 네가 우리보다 나은 것 같아? 우리도 네게 뭔갈 좀 알려줄 수 있는데 말이지."
<br><br>
<<link [[참고 견딘다|Science Terrarium Endure]]>><<set $phase to 4>><<trauma 1>><<stress 1>><<arousal 100 "bottom">><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[자리를 옮긴다|Science Terrarium Escape]]>><</link>>
<<elseif $scienceterrariumprogression is 3 and currentSkillValue('science') gte 500>>
교실 건너편에서 뭔가 부숴지는 소리가 나더니, 곧 학생들의 환호성이 들려온다. 시리스는 심란한 모습으로 무슨 일이 일어났는지를 확인하러 가고, 교실 안의 소란과 혼란은 한층 과열된다.
<br><br>
<<fullGroupPost "이">> 당신의 양옆으로 다가온다. 그들이 조용하게 가까이 다가오더니, 곧 누군가의 손이 당신의 엉덩이를 쓰다듬는다.
<br><br>
<<link [[참고 견딘다|Science Terrarium Endure]]>><<set $phase to 3>><<trauma 1>><<stress 1>><<arousal 100 "bottom">><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[자리를 옮긴다|Science Terrarium Escape]]>><</link>>
<<elseif $scienceterrariumprogression is 2 and currentSkillValue('science') gte 400>>
<<fullGroupPost "이">> 당신의 양옆으로 다가온다. 그들이 조용하게 가까이 다가오더니, 곧 누군가의 손이 당신의 엉덩이를 쓰다듬는다.
<br><br>
<<link [[참고 견딘다|Science Terrarium Endure]]>><<set $phase to 2>><<trauma 1>><<stress 1>><<arousal 100 "bottom">><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[자리를 옮긴다|Science Terrarium Escape]]>><</link>>
<<elseif $scienceterrariumprogression is 1 and currentSkillValue('science') gte 300>>
<<fullGroupPost "이">> 당신의 양옆으로 다가온다. 그들이 조용하게 가까이 다가오더니, 곧 누군가의 손이 당신의 엉덩이를 쓰다듬는다.
<br><br>
<<link [[참고 견딘다|Science Terrarium Endure]]>><<set $phase to 1>><<trauma 1>><<stress 1>><<arousal 100 "bottom">><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[자리를 옮긴다|Science Terrarium Escape]]>><</link>>
<<else>>
<<fullGroupPost "이">> 당신의 양옆으로 다가온다. 그들이 조용하게 가까이 다가오더니, 곧 누군가의 손이 당신의 엉덩이를 쓰다듬는다.
<br><br>
<<link [[참고 견딘다|Science Terrarium Endure]]>><<set $scienceterrariumprogression to 1>><<trauma 1>><<stress 1>><<arousal 100 "bottom">><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[자리를 옮긴다|Science Terrarium Escape]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 4>>
<<if $rng gte 75>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
아무런 경고도 없이, 둘은 당신의 정강이를 붙들고는 테라리엄 안으로 밀어넣어, 뚜껑을 닫고는 당신을 그 안에 가둔다. 당신은 뚜껑을 밀어보지만, 꿈쩍도 하지 않는다. 둘은 재빠르게 걸쇠를 걸어 당신이 나오지 못하게 한다. 다른 학생들도 주변에 몰려들어, 유리를 통해 당신을 멍하니 바라본다.
<br><br>
<<if $swarmdisable is "t">>
<<link [[유리를 부순다|Science Terrarium Shatter]]>><<detention 6>><<pain 20>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>><<ggdelinquency>>
<br>
<<link [[견딘다|Science Terrarium Imprisoned]]>><<status -10>><</link>><<lcool>>
<<else>>
사악한 미소를 지으며, <<person2>><<personPost "은">> 무릎을 꿇고는 테라리움 밑의 서랍장을 연다. <<HePost "은">> 굵고 긴 벌레가 가득 든 병을 여러 개 꺼낸다. <<person1>><<personPost>>도 몇 병을 든다. 둘은 함께 당신을 가둔 테라리움 위의 쇠창살 위로 병을 옮겨, 그 내용물을 부으려 한다.
<br><br>
<<link [[유리를 부순다|Science Terrarium Shatter]]>><<detention 6>><<pain 20>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>><<ggdelinquency>>
<br>
<<link [[견딘다|Science Terrarium Swarm]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<elseif $rng gte 51>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
<<person1>><<personPost "이">> 당신의 귀에 속삭인다. "벌써 몸이 뜨겁고 괴로워하는게 보여. 숨기려고 하지마. 따먹히고 싶잖아." <<group_ un>> 점점 더 공격적으로 애무하고, 더는 무시할 수 없을 정도다.
<br><br>
<<link [[다음|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
결국 <<group_ un>> 지루해져서 다른 곳으로 떠나고, 추행은 그렇게 멈춘다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>
<<if $rng gte 51>>
<<set $scienceterrariumprogression to 4>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
<<person1>><<personPost "이">> 당신의 귀에 속삭인다. "벌써 몸이 뜨겁고 괴로워하는게 보여. 숨기려고 하지마." <<group_ un>> 점점 더 공격적으로 애무하고, 더는 무시할 수 없을 정도다.
<br><br>
<<link [[다음|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
결국 <<group_ un>> 지루해져서 다른 곳으로 떠나고, 추행은 그렇게 멈춘다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 51>>
<<set $scienceterrariumprogression to 3>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
<<person1>><<personPost "이">> 당신의 귀에 속삭인다. "벌써 몸이 뜨겁고 괴로워하는게 보여. 숨기려고 하지마." <<group_ un>> 점점 더 공격적으로 애무하고, 더는 무시할 수 없을 정도다.
<br><br>
<<link [[다음|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
결국 <<group_ un>> 지루해져서 다른 곳으로 떠나고, 추행은 그렇게 멈춘다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 51>>
<<set $scienceterrariumprogression to 2>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
<<person1>><<personPost "이">> 당신의 귀에 속삭인다. "벌써 몸이 뜨겁고 괴로워하는게 보여. 숨기려고 하지마." <<group_ un>> 점점 더 공격적으로 애무하고, 더는 무시할 수 없을 정도다.
<br><br>
<<link [[다음|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
결국 <<group_ un>> 지루해져서 다른 곳으로 떠나고, 추행은 그렇게 멈춘다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
결국 <<group_ un>> 지루해져서 다른 곳으로 떠나고, 추행은 그렇게 멈춘다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 테라리움에서 멀어진다. 괴롭힘 때문에 활동에 참여하지 못하게 되는 건 싫지만, 당장은 어찌할 방법이 없다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $timer to 6>><<npcstrip>><<enable_rescue>>
<<elseif $phase is 2>>
<<set $timer to 12>><<npcstrip>><<enable_rescue>>
<<elseif $phase is 3>>
<<set $timer to 18>><<npcstrip>><<set $rescue to 0>>
<<elseif $phase is 4>>
<<set $timer to 24>><<set $rescue to 0>>
<</if>>
<</if>>
<<effects>>
<<if $rescue is 0 and $alarm is 1>><<set $alarm to 0>>
<span class="red">다른 학생들이 소란스러운 탓에 시리스는 당신을 듣지 못한다!</span>
<br><br>
<</if>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Science Terrarium Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
만족스럽다는듯, 둘은 당신이 자존감의 티끌이라도 끌어모으려 애쓰는 걸 내버려 두고 떠난다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Science Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
고통에 몸을 움찔거리며, <<person2>><<personPost "은">> 눈물을 터트리고 <<person1>><<personPost "은">> 당신에게 고함을 친다. "언젠가 댓가를 치르게 될 거다, <<bitch_ ya>>!" 둘은 당신을 내버려 두기로 한다. 적어도 당장은 말이다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Science Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
시리스가 소란을 눈치채고는 서둘러 달려온다. 둘은 공격을 멈추고는, 당신이 자존감의 티끌이라도 끌어모으려 애쓰는 동안 조롱하는 듯한 비웃음을 보이며 떠난다. 시리스는 뭔가를 말하려 하나, 교실 건너편에서 들려오는 쾅 하는 소리에 방해를 받는다.
<<lcool>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Science Lesson]]>><</link>>
<<else>>
시리스가 소란을 눈치채고는 서둘러 달려온다. 둘은 공격을 멈추고는, 당신이 자존감의 티끌이라도 끌어모으려 애쓰는 동안 조롱하는 듯한 비웃음을 보이며 떠난다. 시리스는 뭔가를 말하려 하나, 교실 건너편에서 들려오는 쾅 하는 소리에 방해를 받는다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Science Lesson]]>><</link>>
<</if>><<effects>>
있는 힘껏, 당신은 테라리움의 벽면을 후려쳐, 유리를 깨부숴서 사방으로 파편을 흩날린다. <<fullGroupPost "은">> 다른 학생들과 함께 유리 파편으로부터 몸을 보호하고, 당신은 테라리움으로부터 나온다.
<<bruise full>><<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_lower.integrity -= 10>>
<<endevent>>
<<npc Sirris>><<person1>>시리스는 달려와서는 당신이 테라리움의 잔해에 둘러쌓인 채로, 피를 흘리며 홀로 서있는 것을 본다.
<br><br>
"너 괜찮니? 누가 이런 거야? 교장 선생님께는 뭐라고 설명하지?" <<HePost "은">> 제정신이 아닌 모습으로 손을 움켜잡는다. "다들 내가 청소를 마칠 때까지 물러나있어."
<br><br>
남은 수업 시간 동안 양호 선생님이 당신의 몸에서 유리 파편을 제거해주셨다.
<br><br>
<<exposure>>
<<towelup>>
<<advancetohour>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br><<effects>>
<<endevent>><<npc Sirris>><<person1>>
한동안 학생들이 당신을 비웃다가 곧 무슨 소란인지 확인하러 시리스가 온다. <<HePost "은">> 잠시 입을 떡 벌리고는 말문이 막힌 상태로 멍하니 쳐다만 보고 있다가, 곧 정신을 차리고는 당신을 풀어준다. 당신은 적잖이 충격을 받은 채로 나온다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "worms" "jar" "held above the terrarium" "fall into the terrarium" "block" 0 10>>
<<set $timer to 24>>
<<set $phase to 2>>
<</if>>
<<if $phase is 2>>
<<set $phase to 1>>
그 두 학생들은 구경하기 위해 앉는다.
<br><br>
<<else>>
<<if $orgasmdown gte 1 and $phase is 1>>
<<set $phase to 0>>
"믿을 수가 없네." <<person1>><<personPost "이">> 즐거운 듯 외친다. "그걸로 가버리는 거야?" 관중들도 열광한다. 당신은 상당한 굴욕감을 느낀다.
<<combattrauma 10>>
<<else>>
모여둔 관중들은 쇼를 즐긴다.
<</if>>
<br><br>
<</if>>
<<audience>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax or $timer lte 0>>
<span id="next"><<link [[다음|Science Terrarium Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Science Terrarium Swarm]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $timer lte 0>>
<<endevent>>
<<npc Sirris>><<person1>>
무슨 소란인지 확인하러 시리스가 나타난다. 눈 앞의 상황에 <<hisPost "의">> 눈이 경악에 차 크게 뜨이고, <<hePost "은">> 당신을 테라리움에서 꺼내준다. <<tearful>> 당신은 몸에서 벌레를 떨어트리며 갇혀있던 곳에서 나온다. 시리스는 당신의 몸을 가려준다. <<HePost "은">> 당신보다도 더 충격을 받은 모습이다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Science Lesson]]>><</link>>
<<else>>
상황이 당신에겐 너무 벅차다. 당신은 정신을 잃는다.
<br><br>
<<endcombat>>
<<link [[다음|School Passout]]>><<pass 1 hour>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
<<if $delinquency gte 400>>
시리스는 당신의 말을 믿지 않는다. 당신이 불량학생으로 명성을 쌓아뒀기에, 일종의 속임수라고 생각한다.
<br><br>
학생들은 남은 수업 시간 동안, 시리스가 보지 않을 때마다 당신에게 욕을 하거나 쿡쿡 찌르며 귀찮게 군다.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<else>>
시리스는 불량학생들을 교실 반대편으로 옮긴다. 그들은 딱히 신경쓰지 않는 눈치이며, 곧 괴롭힐 다른 사람을 찾을 것이다.
<br><br>
<</if>>
<<elseif $phase is 1>>
학생들은 남은 수업 시간 동안, 시리스가 보지 않을 때마다 당신에게 욕을 하거나 쿡쿡 찌르며 귀찮게 군다.
<br><br>
<</if>>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
당신은 주어진 문제에 집중한다. 당신의 능력이라면 좋은 결과가 나올 것이라는 확신이 선다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1>>
당신은 파트너와 농담 따먹기를 한다. 당신은 다른 학생들에게 좋은 인상을 주며 좋은 시간을 보낸다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
당신은 상자를 떨군다. 상자가 바닥에 부딪힐 때 내용물이 산산조각나는 소리가 뚜렷하게 들려온다. 당신이 어떻게든 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 고쳐입으려는 모습을 보며 불량학생들은 큰 소리로 웃음을 터트린다. 옷을 다 제대로 입자, 당신은 상자를 다시 집어들고는 가던 길을 간다. 다행히 불량학생들도 더는 당신을 괴롭히지 않으나, 등 뒤에서 계속 웃음소리가 들려온다.
<br><br>
<<endevent>>
<<npc Sirris>><<person1>>교실에서는 다른 학생들이 죽은 생물들을 해부하고 있다. 당신이 들어오는 길에 시리스는 상자에서 깨진 유리조각들이 짤그락거리는 소리를 듣는다. <<HePost "은">> 실망한 눈치다. "걱정하진 마렴. 그래도 네 탓이던 아니던 징계 처리는 해야겠구나. 레이턴은 학교 비품이 망가지는 걸 아주 심각하게 생각하거든."
<br><br>
당신은 다른 학생들과 함께하지 못한다. 시리스는 당신에게 상자를 버리고 오게 시킨다. 다시 돌아와보니, 해부 시간은 끝이 나있다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
당신은 최선을 다해서 무시하려 하나, 그들은 이걸 도전으로 받아들이고는 한 발 더 나아간다.
<br><br>
<<link [[다음|Science Dissection Molestation]]>><<set $molestationstart to 1>><</link>>
<<elseif $phase is 4>>
<<person1>><<personPost "이">> 당신을 조롱한다. "봐, 쟤가 우릴 불러들이고 있어!" 상자를 땅바닥에 내려놓자마자, <<hePost "은">> 뒤에서 당신에게 달려들어, 당신의 입을 손으로 막는다.
<br><br>
<<link [[다음|Science Dissection Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br><br><<if $molestationstart is 1>>
<<if $phase is 3>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<set $timer to 20>>
<<elseif $phase is 4>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<hand_gag 0 left>>
<</if>>
<<enableSchoolRescue "Whitney" "Leighton" "delinquency">>
<</if>>
<<effects>>
<<if $timer gte 5>>
당신은 최대한 추행을 무시하며 교실로 돌아간다.
<br><br>
<<elseif $timer gte 2>>
당신은 최대한 추행을 무시하며 교실로 돌아간다. 거의 다 왔다.
<br><br>
<<elseif $timer is 1>>
저 앞에 교실이 보인다.
<br><br>
<</if>>
<<effectsman>>
<<alarmstate "<span class='red'>당신의 불량학생으로서의 명성 때문에, 누구도 당신을 도우러 오지 않는다.</span>">>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($timer lte 1 and $phase is 3)>>
<span id="next"><<link [[다음|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Science Dissection Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
성욕을 풀고 나자, 그들은 자신들이 한 일의 경중을 깨닫고는 누군가 보기 전에 달아난다. <<tearful>> 당신은 교실로 향한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
당신은 교실로 돌아와 무사히 상자를 운반한다. 다른 학생들은 개구리를 해부하느라 바쁘다. 파트너가 없기에 당신은 혼자서 한 마리를 해부한다.
<<gscience>><<scienceskill>>
<br><br>
<<link [[다음|Science Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<group_ i>> 뒤로 물러선다. "언젠가 댓가를 치르게 될 거다, <<bitch_ ya>>." 그들은 상처를 가린 채로 당신을 내버려두고 도망간다. <<tearful>> 당신은 교실로 향한다.
<br><br>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
당신은 교실로 돌아와 무사히 상자를 운반한다. 다른 학생들은 개구리를 해부하느라 바쁘다. 파트너가 없기에 당신은 혼자서 한 마리를 해부한다.
<<gscience>><<scienceskill>>
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<<elseif $rescue gte 2 and $alarm is 1>><<set $rescued += 1>>
복도 저편에서 분노어린 목소리가 메아리친다. "내 <<girlPost "에게서">> 떨어져." 휘트니다. 휘트니는 <<nnpc_his_ yi "Whitney">> 친구들에게 둘러싸여 있다. 당신을 공격한 이들이 긴장한다.<<status 1>><<gcool>>
<br><br>
<<group_ un>> 서로 긴장한 눈빛을 주고받으며, 자신들의 유불리를 가늠한다.
<<if $delinquency lt 400 and $pillory.tenant.special.name isnot "Leighton">>
그들이 결정을 내리기 전에, 두 번째 목소리가 침묵을 깨고, 그들이 겁에 질려 달아나게 한다. 그들은 당신을 바닥에 내버려둔 채 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 고개를 들어, 레이턴 선생님이 <<nnpc_his_ yi "Leighton">> 시선을 휘트니에게 고정한 채로 빠르게 다가오는 것을 발견한다.
<<npc Leighton>><<endevent>>
"또 네놈이군. 예상했어야 했는데."
<br><br>
"손 치워요. 좆도 모르면서!" 휘트니는 교장실로 끌려가며 항의한다. <<tearful>> 당신은 서둘러 교실로 돌아간다.
<br><br>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
당신은 교실로 돌아와 무사히 상자를 운반한다. 다른 학생들은 개구리를 해부하느라 바쁘다. 파트너가 없기에 당신은 혼자서 한 마리를 해부한다.
<<gscience>><<scienceskill>>
<br><br>
<<link [[다음|Science Lesson]]>><</link>>
<br>
<<else>>
마침내, <<person1>><<person_ i>> 당신을 휘트니에게 밀친다. "이 패배자에게 뭘 보고 있는지 모르겠군." <<he_ nun>> 비웃는다. <<He_ ga>> 조용히 빠져나가자, <<his_ yi>> 친구들도 뒤를 따른다.
<br><br>
휘트니는 <<nnpc_his_ yi "Whitney">> 눈을 굴린다. "거만한 새끼들."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Whitney Rescue 2]]>><<set $whitneyRescueExit to "hallways">><<set $whitneyRescueSpecial to "scienceDissection">><</link>>
<br>
<</if>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
<<endevent>><<npc Leighton>><<person1>>레이턴이 당신의 비명소리를 듣고는 모퉁이에서 걸어나온다. <<group_ yi>> 태도가 단박에 바뀌더니, 교장실로 끌려간다. <<tearful>> 당신은 교실로 향한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
당신은 교실로 돌아와 무사히 상자를 운반한다. 다른 학생들은 개구리를 해부하느라 바쁘다. 파트너가 없기에 당신은 혼자서 한 마리를 해부한다.
<<gscience>><<scienceskill>>
<br><br>
<<link [[다음|Science Lesson]]>><</link>>
<<else>>
교실이 시야에 들어오자, <<group_ un>> 당신에게서 떨어진다. 시야에서 멀어져간 뒤에도 그들의 웃음소리가 들려온다. <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
당신은 교실로 돌아와 무사히 상자를 운반한다. 다른 학생들은 개구리를 해부하느라 바쁘다. 파트너가 없기에 당신은 혼자서 한 마리를 해부한다.
<<gscience>><<scienceskill>>
<br><br>
<<link [[다음|Science Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
당신은 수영장 가장자리로 헤엄쳐서 몸을 돌린다. 메이슨이 무릎을 꿇고는 당신의 구속구를 끊어낸다. "자, 됐어. 다른 학생이 이런 짓을 한 건 아니길 바라." <<HePost "은">> 물러선다.
<br><br>
<<endevent>>
<<link [[다음|Swimming Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"아-안돼요." 당신이 말한다. "계속 묶여 있어야 해요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"제가 도와달라고 했었나요?" 당신은 선생님을 노려보며 말한다.
<<else>>
"전 괜찮아요. 감사합니다." 당신이 말한다.
<</if>>
<br><br>
메이슨은 혼란스러운 표정이다. "네가 괜찮다면 그렇게 해. 학칙 상으로 <<if $rightarm is "bound" or $leftarm is "bound">>팔이<<else>>팔다리가<</if>> 묶인 채로 수영하면 안된다는 건 없었으니까 말이야. 그냥 조심하도록 해, 알겠지?"
<br><br>
<<endevent>>
<<link [[다음|Swimming Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 더 가까이서 보여줄 셈으로, <<hisPost "의">> 얼굴을 걷어찬다. <<HePost "은">> 움찔하나, 그 한 방을 피할 정도로 빠르진 못하다. 당신의 발은 한순간 <<hisPost "의">> 턱과 하나가 되었고, <<hePost "은">> 의자에서 나동그라진다. <<hisPost "의">> 친구들은 이제 <<hePost "을">> 향해 웃음을 터트린다.
<br><br>
<<endevent>>
<<npc Sirris>><<person1>>시리스는 교실 건너편에서 당신을 보며 한숨을 내쉰다. "방과후에 교장실로 가렴." <<HePost "이">> 말한다.
<br><br>
<<endevent>>
<<link [[다음|Science Lesson]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "first">>
<<classRoomEarSlime "science">>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<outfitChecks>>
/*Check for when the pc is only wearing an overcoat*/
<<if $worn.under_upper.name isnot "naked" and $worn.under_lower.name isnot "naked">>
<<set _naked to ($worn.under_upper.type.includes("swim") or $worn.under_lower.type.includes("swim")) ? "수영복만 입고 있다는" : "속옷만 입고 있다는">>
<<else>>
<<set _naked to "아무것도 입지 않고 있다는">>
<</if>>
<<if $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked">>
당신이 <<print _middleOutfit ? "<<worn_over_upper_name_ ul>>" : "<<worn_over_upper_name_ gwa>> <<worn_over_lower_name_ ul>>">> 걸어놓으려고 가자마자, 당신은 외투 아래에 _naked 사실을 기억해 낸다.
<</if>>
<br><br>
<<npc Sirris>><<person1>>
당신이 우두커니 서 있는 동안 시리스가 당신을 쳐다본다. "허공은 뭐하러 보는 거니? 코트 아래에 아무것도 안 입고 있으면 안 되지, 그렇지?" 당신은 아무 말도 하지 않고, 시리스는 <<his_ yi>> 목소리를 낮춰 말한다. "교복이 필요하다면 교장 선생님이 여분을 갖고 있을 거야."
<br><br>
<!--<<link [[Hang up coat|]]>><<endevent>><</link>>
<br><br> good starting point for when you can go to class naked-->
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<elseif $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $daily.school.attended.science>>
당신은 과학 수업에 다시 들어와,
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
교실 뒷편에 코트를 건 뒤
<<undressOverClothes "scienceClassroom">>
<</if>>
자리에 앉는다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif Time.minute lte 5>>
<<if $daily.sydney.scienceWalk>>
<<run delete $daily.sydney.scienceWalk>>
당신은 시드니와 함께 과학 교실에 들어간다.
<<else>>
당신은 과학 교실에 들어간다.
<</if>>
<<npc Sirris>><<person1>>
학생들이 자리에 앉는 동안 시리스가 교실 앞쪽에서 수업 준비를 하고 있다.
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<undressOverClothes "scienceClassroom">>
당신은 교실 뒷편에 코트를 건 뒤 자리에 앉는다.
<</if>>
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<if $daily.sydney.scienceWalk>>
<<run delete $daily.sydney.scienceWalk>>
당신은 시드니와 함께 과학 교실에 들어간다.
<<npc Sirris>><<person1>>
<<if $daily.school.scienceExcused is true>>
<<run delete $daily.school.scienceExcused>>
시리스가 말을 하다 말고 당신을 바라본다. "너희 둘 다, 지각 사유를 들었단다. 가서 앉아라." <<He_ nun>> 당신에게 웃음짓는다.
<<else>>
시리스가 말을 하다 말고 당신을 바라본다. "미안하지만, 지각 기록을 해야겠어. 너희 둘 다 말이야." 시드니는 부끄러워하는 것 처럼 보인다.
<<gdelinquency>><<lspurity>>
<br><br>
<<detention 1>>
<</if>>
<<else>>
당신은 과학 교실에 들어간다.
<<npc Sirris>><<person1>>
<<if $daily.school.scienceExcused is true>>
<<run delete $daily.school.scienceExcused>>
시리스가 말을 하다 말고 당신을 바라본다. "지각 사유를 들었으니, 가서 앉아라." <<He_ nun>> 당신에게 웃음짓는다.
<<else>>
시리스가 말을 하다 말고 당신을 바라본다. "미안하지만, 지각 기록을 해야겠어."
<<gdelinquency>>
<br><br>
<<detention 1>>
<</if>>
<</if>>
당신은
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
교실 뒷편에 코트를 건 뒤
<<undressOverClothes "scienceClassroom">>
<</if>>
자리에 앉고, 시리스는 수업을 계속한다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
시리스가 당신의 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 본다. "뭐, 실험의 일종이니? 아주 위험한 결과가 나올 수도 있어. 그런 식으로 과학 실험을 하게 둘 수 없단다. 교장실로 가렴."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc Sirris>><<person1>>
당신이 들어오자 시리스는 당신의 복장을 본다. "교복은 어디갔니? 교복을 입지 않은 학생을 가르칠 순 없단다. 교장 선생님이 여분을 갖고 있을 거야."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoolstate is "morning">>
<<classRoomEarSlime "science">>
당신은 과학 교실에 들어간다. 아직 아무도 오지 않았다. 남는 시간에 공부를 할 수도 있다.
<br><br>
<<classgrades>>
<<schoolperiodtext>>
<<outfitChecks>>
<<if _overNaked and _middleNaked>>
<!-- Should be changed once naked classes are a thing -->
당신은 옷을 제대로 입지 않은 채로 공부해선 안된다고 생각한다.
<br>
<<elseif !$worn.handheld.type.includes("bookbag")>>
<span class="blue">당신은 책가방이 없이는 공부할 수 없다.</span>
<br>
<<else>>
<<scienceicon>><<link [[과학 공부를 한다|Science Classroom Study]]>><</link>><<gstress>><<gscience>>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Hallways]]>><</link>>
<br>
<<elseif $schoollesson is 1>>
<<if $daily.school.scienceInterrupted is 1>>
<<npc Sirris>><<person1>>당신은 과학 교실에 들어간다. 당신이 들어오는 걸 보자 시리스가 말을 멈추고는, 처음에는 놀란 표정을 지었다가, 곧 짜증이 난 듯한 표정을 짓는다. "또 너냐? 계속 이런 식으로 방해하면 안돼, 훠이!" <<HePost "은">> 당신의 눈 앞에서 문을 닫는다.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc Sirris>><<person1>>당신은 과학 교실의 문을 연다. 당신이 들어오는 것을 보자, 시리스는 말을 멈추고는 놀란 표정을 짓는다. "무슨 일이니?" 보아하니 당신이 수업을 방해한 모양이다.
<br><br>
<<if C.npc.Sydney.init is 1 and $schoolstate is "second" and $sydneyScience isnot 1>>
당신은 시드니가 교실 맨 앞에 앉아 있는 것을 발견한다. <<nnpc_He_ nun "Sydney">> 당혹한 얼굴로 당신을 바라보고 있다.
<br><br>
<</if>>
<<set $daily.school.scienceInterrupted to 1>>
<<link [[사과한다|Science Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[조롱한다|Science Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
당신은 과학 교실에 있다. 실험 장비들은 사용하지 않을 때에는 안전하게 보관함에 넣어 잠궈 둔다.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "emptyClassroom">>
<</if>>
<<storeon "scienceClassroom" "check">>
<<if _store_check is 1>>
<<storeon "scienceClassroom">>
당신은 교실 뒷편에서 코트를 집어든다.
<br><br>
<</if>>
<<exhibitionclassroom>>
<<emptyClassroomMasturbationIntro>>
<<link [[교실에서 나온다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당황하며, 당신은 사과를 한 뒤 나온다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 선생님을 조롱한다. "흰색 실험실 가운은 좋은 생각 같아요, 선생님. 얼룩을 가려줄 테니까요." 앉아있던 학생들이 웃음을 터트린다.
<<if C.npc.Sydney.init is 1 and $schoolstate is "second" and $sydneyScience isnot 1>>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
시드니조차도 웃음보를 터뜨리지 않으려 몸부림치고 있다.
<<else>>
시드니의 눈이 충격으로 크게 벌어져 있다.
<</if>>
<<lspurity>>
<</if>>
<br><br>
시리스는 몹시 화가 난 것 같다. "좋아. 이런 행동은 교장에게 전달하도록 하지. 그러니, 그냥 가렴."
<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr Sirris love -1>>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<wearProp "bookscience">>
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<undressOverClothes "scienceClassroom">>
당신은 교실 뒷편에 코트를 건 뒤, 자리에 앉아 과학 교과서를 읽는다.
<<else>>
당신은 자리에 앉아 과학 교과서를 읽는다.
<</if>>
<br><br>
<<npc Sirris>><<person1>>곧 학생들이 교실을 채우고 시리스가 들어와 수업을 시작한다.
<br><br>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound" and $leftarm isnot "bound" and $feetuse isnot "bound">>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
시리스가 당신의 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 본다. "뭐, 실험의 일종이니? 아주 위험한 결과가 나올 수도 있어. 그런 식으로 과학 실험을 하게 둘 수 없단다. 교장실로 가렴."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
당신이 들어오자 시리스는 당신의 복장을 본다. "교복은 어디갔니? 교복을 입지 않은 학생을 가르칠 순 없단다. 교장 선생님이 여분을 갖고 있을 거야."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<schooleffects>>
<<set _time_to_pass to 60 - Time.minute>>
<<if Time.hour is 7>>
<!-- lesson starts at 9 -->
<<set _time_to_pass += 60>>
<</if>>
<<pass _time_to_pass>>
<<schooleffects>>
<!-- add stress every 5 minutes -->
<<set _stress to Math.trunc(_time_to_pass / 5)>>
<<stress _stress>>
<!-- improve science grade with same efficiency as studying in the library -->
<<set _science to _time_to_pass / 20>>
<<scienceskill _science>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $daily.school.attended.science to true>>
<<if Time.weekDay is 6 and Time.minute gte 37>>
<<npc Sirris>><<person1>>
"금요일 시험 시간이란다." 시리스가 소책자를 들고 말한다. "긴장하지 마렴."<<gstress>><<stress 6>>
<br><br>
<<if $arousal gte $arousalmax>>
<<set _teacher to "Sirris">>
<<orgasmLocation "classroom">>
<</if>>
<<exam science>>
<br><br>
학생들이 첫 페이지를 넘기는 소리가 울린다. "시험시간 동안 대화는 금지야." 시리스가 반의 맨 앞에 앉아서 덧붙인다. "다 했다고 해도 말이야. 별로 오래 안 걸릴거야."
<br><br>
<<endevent>>
<<exam_cheat science>>
<<if !$daily.earSlimeCheatExam and numberOfEarSlime() and earSlimeMakingMundaneRequests() and random(0,200) gte 150 - $earSlime.corruption>>
<<set $daily.earSlimeCheatExam to true>>
<span @class="$earSlime.startedThreats ? 'lewd' : 'lblue'">당신은 머릿속의 슬라임이 부정행위를 하라고 명령하는 것을 느낀다.</span> 그것은 당신이 응한다면 보답을 할거라 약속<<if $earSlime.startedThreats>>하며, 따르지 않는다면 어떤 일이 벌어질지 모른다며 협박<</if>>한다.
<br><br>
<<link [[복종한다|Science Exam]]>><<set $phase to 3>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<if $earSlime.startedThreats>>
<<link [[반항한다|Science Exam]]>><<set $phase to 5>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<<else>>
<<link [[무시한다|Science Exam]]>><<set $phase to 4>><</link>>
<</if>>
<br>
<<else>>
<<link [[집중한다|Science Exam]]>><<stress 6>><<set $phase to 0>><<set $exam_chance += 5>><</link>><<gstress>><<passPercent 5>>
<br>
<<link [[진정한다|Science Exam]]>><<set $phase to 1>><</link>>
<br>
<<link [[부정행위|Science Exam]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<</if>>
<br>
<<elseif $schoolevent is 0 and $schooleventtimer lte 0 and Time.weekDay isnot 6>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<npc Sirris>><<person1>>"교장 선생님이 오늘 수업에 참관하겠다고 하셨단다." 시리스가 말한다. "다들 제대로 행동하리라 믿는다." <<HePost "이">> 말을 마치자 문이 열리며, 레이턴이 들어온다.
<br><br>
<<endevent>><<npc Leighton>><<person1>><<HePost "은">> 교실 앞쪽으로 성큼성큼 들어온다. "고마워요, 시리스." <<HePost "이">> 말한다. "조금 쉬다가 오시죠?"
<br><br>
시리스는 당황한 눈치다. "제 도움을 필요로 하실 거라 생각했는데요. 그래서-"
<br><br>
"걱정하지 마세요. 저도 수업 준비는 다 해뒀으니까요. 이제 당신이 좋아하는 그 카페에 가서 좀 쉬다가 오세요."
<br><br>
<<endevent>><<npc Sirris>><<person1>>
시리스는 뭐라 말을 하려 입을 열었다가, 생각을 고쳐먹는다. "착하게 굴렴." <<HePost "은">> 나가는 길에 학생들에게 속삭인다.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
<<link [[다음|Penis Inspection]]>><<pass 5>><</link>>
<br>
<<elseif $schoolevent is 1 and $schooleventtimer lte 0 and Time.weekDay isnot 6>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<npc Sirris>><<person1>>"교장 선생님께서 다시 한 번 수업을 하시겠다고 하셨단다." 시리스가 말한다.<<endevent>><<npc Leighton>><<person1>> "왜 갑자기 재미를 붙이셨는지는 모르겠다만, 지난 번에는 나름 만족하신 것 같더라고."
<br><br>
곧 문이 활짝 열리며, 레이턴이 미소를 지은 채로 들어온다. "고마워요, 시리스." <<HePost "이">> 말한다. "여기서부턴 제가 맡죠."
<br><br>
"제가 도와드리지 않아도 정말 괜찮으시겠어요?" 시리스가 묻는다.
<br><br>
"괜찮아요. 학생들도 다들 귀엽더군요."
<br><br>
<<endevent>><<npc Sirris>><<person1>>
"아-알겠어요." 시리스는 나가는 길에 학생들을 바라본다. "착하게 굴렴." <<HePost "이">> 속삭인다.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
<<link [[다음|Pussy Inspection]]>><<pass 5>><</link>>
<br>
<<elseif $schoolevent is 2 and $schooleventtimer lte 0 and Time.weekDay isnot 6>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<npc Sirris>><<person1>>"교장 선생님께서 수업을 하시겠다고 하셨단다." 시리스가 말한다. "내가 일을 제대로 하지 않아서 그런 것이 아니면 좋겠는데 말이야."
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"당신은 잘 하고 있어요." 레이턴이 들어오며 말한다. "그냥 정부에서 지시한 신체 검사를 하는 것뿐이니까요."
<br><br>
"그런 거라면 저도 도울 수 있어요. 제겐-"
<br><br>
레이턴이 손을 들자 시리스가 입을 다문다. "좀 쉬다 오세요. 학생들도 별 문제는 일으키지 않을 테니까요."
<br><br>
<<endevent>><<npc Sirris>><<person1>>
시리스는 나가면서 학생들을 돌아본다. "금방 돌아오마." <<HePost "이">> 속삭인다.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
<<link [[다음|Breast Inspection]]>><<pass 5>><</link>>
<br>
<<elseif $stress gte $stressmax and isPregnancyEnding()>>
<<pregnancyPassout "schoolScience">>
<<else>>
<<if Time.minute lte 5>>
과학 수업이 시작되었다. 무엇을 할까?
<br><br>
<<classgrades>>
<<else>>
과학 수업이 계속된다. 무엇을 할까?
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<set _teacher to "Sirris">>
<<orgasmLocation "classroom">>
<</if>>
<<scienceicon>><<link [[수업에 집중한다|Science Lesson Focus]]>><</link>><<gstress>><<gscience>>
<br>
<<socialiseicon>><<link [[반 친구들과 어울린다|Science Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<daydreamicon>><<link [[몽상한다|Science Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $tiredness gte (C.tiredness.max / 5) * 3>>
<<bedicon "zzz">><<link [[책상에 엎드려 잔다|Science Lesson Sleep]]>><</link>><<ltiredness>>
<br>
<</if>>
<<if hasSexStat("exhibitionism", 4)>>
<<skinicon "masturbate">><<link [[자위한다|Science Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $cool gte ($coolmax / 5 * 2)>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 곧 당신에게 관심이 쏠린다.
<<elseif $cool gte ($coolmax / 5)>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다.
<<else>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 대부분은 당신과 어울리기를 꺼려한다.
<</if>>
<br><br>
<<status 1>>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<set _trauma to _lesson_progress * -0.5>>
<<trauma _trauma>>
<<if $phase is 1>>
<<lessonEnd "scienceClassroom">>
<<else>>
<<lessonEvents "science">>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $trauma gte (($traumamax / 10) * 7)>>
당신은 뭐 하나라도 행동을 잘못할 경우 반 전체가 당신을 괴롭힐까 무서워 혼자 지낸다.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
불안감이 스멀스멀 기어오르는 걸 막으며, 당신은 자신만의 생각에 잠긴다.
<<else>>
당신은 수업에 딱히 집중하지 않으며, 그 대신 하릴없이 창문 밖을 내다보며 방과후에 무엇을 할지 생각한다.
<</if>>
<br><br>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<if $phase is 1>>
<<lessonEnd "scienceClassroom">>
<<else>>
<<lessonEvents "science">>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
당신은 선생님의 말과 수업 자료에 집중한다. 이해하기 어렵기는 해도, 성과가 있는 것 같다.
<br><br>
<<advancelesson>>
<<scienceskill _lesson_progress>>
<<stress _lesson_progress>>
<<if $phase is 1>>
<<lessonEnd "scienceClassroom">>
<<else>>
<<lessonEvents "science">>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 시리스 선생님이 <<print either("해부학에 대해 강의하는", "인간의 생식에 대한 비디오를 보여주는", "자연에 대해 열정적으로 이야기하는", "학생 하나를 교실 앞으로 나오라고 하는")>> 동안 책상에 머리를 기댄다. 당신의 눈은 곧 감기고, 잠시 후, 눈을 뜬다. 당신은 깨어 있으려고 몸부림치지만, 책상은 너무나도 편안하다.
<br><br>
<<towelup>>
<<tiredness -12>>
<<advancelesson>>
<<if $phase is 1>>
<<lessonEnd "scienceClassroom" "sleep">>
<<else>>
<<eventssciencesleep>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $timer to 18>>
<<enableSchoolRescue "delinquency">>
<<if $swimall is 1>>
<<npcexpose>>
<</if>>
<<person2>><<personPost "이">> 계속해서 당신의 엉덩이를 애무하는 동안 <<person1>><<personPost "은">> 몸을 굽혀 당신의 가슴에 손을 뻗는다.
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
시선을 피하지 않으며, <<HePost "은">> 혀 끝으로 부드럽게 당신의 <<nipple_ ul>> 핥는다.
<<elseif $worn.upper.exposed gte 2>>
시선을 피하지 않으며, <<HePost "은">> <<worn_under_upper_name>> 너머에서 혀 끝으로 부드럽게 당신의 <<nipple_ ul>> 핥는다.
<<else>>
시선을 피하지 않으며, <<HePost "은">> <<worn_upper_name>> 너머에서 혀 끝으로 부드럽게 당신의 <<nipple_ ul>> 핥는다.
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>불량학생으로서의 명성 때문에, 메이슨은 당신을 무시한다.</span>">>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Events Swimming Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<person2>><<personPost "이">> 계속해서 당신의 엉덩이를 애무하는 동안 <<person1>><<personPost "은">> 몸을 굽혀 당신의 가슴에 손을 뻗는다.
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
시선을 피하지 않으며, <<HePost "은">> 혀 끝으로 부드럽게 당신의 <<nipple_ ul>> 핥는다.
<<elseif $worn.upper.exposed gte 2>>
시선을 피하지 않으며, <<HePost "은">> <<worn_under_upper_name>> 너머에서 혀 끝으로 부드럽게 당신의 <<nipple_ ul>> 핥는다.
<<else>>
시선을 피하지 않으며, <<HePost "은">> <<worn_upper_name>> 너머에서 혀 끝으로 부드럽게 당신의 <<nipple_ ul>> 핥는다.
<</if>>
하지만 <<hePost "은">> 곧 방해를 받는다. 메이슨이 소동을 종식시키자, 둘은 당신에게서 떨어지며 <<person2>><<personPost "이">> 작별의 의미를 당신을 한 번 꼬집는다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
둘은 잠시 뒤 정신을 차리고는, 약간 죄책감을 느끼는 모습으로 당신에게서 멀어진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<person1>><<personPost "은">> 고통에 몸을 움찔거리며 당신을 노려본다. <<HePost "은">> <<person2>><<personPost "을">><<person1>> 데리고 멀어진다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
당신의 비명 소리를 메이슨이 듣는다. "어떻게든 너랑 연관된 일일줄 알았다. 다른 학생들을 그만 괴롭혀." 선생님은 당신의 항의는 들은 척도 하지 않는다.
<<gdelinquency>><<detention 1>>
<<else>>
당신의 비명 소리를 메이슨이 듣는다. 선생님은 그 둘을 노려보며 당신에게서 떼어놓는다.
<</if>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<else>>
메이슨이 싸움을 다 말리자, 둘은 당신을 내버려둔다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<personPost "은">> 어깨를 으쓱거리고는 수영복을 스키머 안에 넣는다. 곧 뭔가 찢어지는 소리와 함께 수영복이 사라진다.
<<underlowerruined>><<underupperruined>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $swimall is 1>>
<<npcexpose>>
<</if>>
<<enableSchoolRescue "delinquency">>
<<personPost "은">> 당신에게로 헤엄쳐 온다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>불량학생으로서의 명성 때문에, 메이슨은 당신을 무시한다.</span>">>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Events Swimming Molestation Single Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Events Swimming Molestation Single]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"자, 받아." <<HePost "은">> 한쪽으로 당신의 수영복을 던진다. 당신은 거기까지 헤엄쳐가 수영복을 챙긴다. 돌아보자, <<personPost "은">> 사라지고 없다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<personPost "은">> 고통에 몸을 움찔거리며 당신을 노려본다. <<HePost "은">> 헤엄쳐 멀어지려 하나, 당신은 <<hisPost "의">> 손에 여전히 들려있는 수영복을 붙잡는다. 뒤이은 실랑이마저 이긴 뒤, 당신은 재빠르게 수영복을 입는다. 돌아보자, <<personPost "은">> 사라지고 없다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
당신의 비명 소리를 메이슨이 듣는다. "어떻게든 너랑 연관된 일일줄 알았다. 다른 학생들을 그만 괴롭혀. 그리고 제발 수영복 좀 입으렴." <<personPost "은">> 어디에도 보이지 않고, 오직 당신의 수영복만이 물 위에 떠있다.
<<gdelinquency>><<detention 1>>
<<else>>
당신의 비명 소리를 메이슨이 듣는다. 선생님은 <<personPost "을">> 노려본다. "그 수영복 돌려줘, 당장. 넌 크게 혼 좀 나봐야겠다. 옷 갈아입고 교장실로 가렴." 관심이 더 쏠리기 전에 당신은 수영복을 입는다.
<</if>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<flaunting>> 당신은 플랫폼으로 가면서, 아무 것도 숨기지 않으며 나른하게 몸을 쭉 편다. 휘파람과 환호성을 배경 삼아, 당신은 <<swimmingtext>> 물에 뛰어든다.
<<gswimming>><<exhibitionism5>><<swimmingskilluse>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
당신은 그냥 참고 하기로 한다.
<<if $leftarm is "bound" and $rightarm is "bound">>
양팔이 묶여 몸을 가릴 수 없기에, 대신 당신은 관중으로부터 등을 돌린다. 그러고는 그렇게 뒤로 돈 상태에서 물 속으로 뛰어든다. 그런 식으로 수영을 하라 한 건 아니지만, 상황이 상황이니만큼 메이슨은 당신을 탓하지 않을 것이다.
<<else>>
당신은 몸을 훑어보는 시선을 강하게 의식하며, <<lewdnessPost "을">> 가린 채로 플랫폼에 다가간다. 그러고는 물 속에 뛰어든다. 멋진 실력은 아니지만, 상황이 상황이니만큼 메이슨은 당신을 탓하지 않을 것이다.
<</if>>
일단 물에 몸이 가려지자, 메이슨은 어떻게든 학생들을 조금씩 제어하기 시작하며, 당신으로부터 대부분의 관심을 돌린다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
압도되어, 당신은 몸을 돌려 수영장으로부터 도망친다. 등 뒤에서 야유와 웃음소리가 들려온다.
<br><br>
<<if $player.gender_appearance is "m">>
<<link [[다음|School Boy Changing Room]]>><<endevent>><</link>>
<<else>>
<<link [[다음|School Girl Changing Room]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
당신은 <<personPost>>에게로 헤엄쳐 가서 자신을 그냥 내버려 두라고 말한다. "미-미안." <<HePost "이">> 발을 내려다보며 말한다.<<endevent>><<npc Mason>><<person1>> 몸을 돌리자, 메이슨이 비난하듯 당신을 쳐다보고 있다. "다신 다른 학생을 괴롭히지 마렴." <<HePost "이">> 말한다. <<HePost "은">> 당신의 말을 들으려 하지 않는다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $rng gte 81>>
당신은 <<personPost "을">> 무시하려 하나, <<hePost "은">> 포기하지 않으며, 점점 자신감을 얻으며 당신에게로 다가온다. <<hePost "은">> 곧 자신감을 얻었는지 손을 뻗어 당신을 만지기 시작한다.
<br><br>
<<link [[다음|Events Swimming Stalk Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<personPost "은">> 잠시동안 당신을 계속 따라다니다가, 곧 다른 사람에게 시선을 돌린다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $swimall is 1>>
<<npcexpose>>
<</if>>
<<enableSchoolRescue "delinquency">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>불량학생으로서의 명성 때문에, 메이슨은 당신을 무시한다.</span>">>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Events Swimming Stalk Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Events Swimming Stalk Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<HePost "은">> 아무 말도 없이 헤엄쳐 간다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<personPost "은">> 고통에 몸을 움찔거리며 당신에게서 떨어진다. <<tearful>> 당신은 그 기회를 틈타 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
당신의 비명 소리를 메이슨이 듣는다. "어떻게든 너랑 연관된 일일줄 알았다. 다른 학생들을 그만 괴롭혀." <<personPost "은">> 곤경에 처하고 싶지 않아 그 말에 동조한다.
<<gdelinquency>><<detention 1>>
<<else>>
당신의 비명 소리를 메이슨이 듣는다. 선생님은 <<personPost "을">> 노려본다. "넌 크게 혼 좀 나봐야겠다. 옷 갈아입고 교장실로 가렴." <<personPost "은">> 금방이라도 울 것 같다.
<</if>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $swimmingSuccess>>
당신은 물 밑으로 사라져서는 그들로부터 헤엄쳐서 멀어진다. 그들은 따라오려 하나, 곧 지쳐버려서 대신 더 쉬운 사냥감을 찾는다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<if $exposed gte 1>>
당신은 헤엄쳐서 도망가려 하나, <span class="red">그들은 곧 당신을 따라잡아</span>, 당신을 붙잡고는 둘러싼다. <<personPost "이">> 당신을 보며 씩 웃는다. "이 변태는 아무런 댓가도 없이 사람들 앞에서 다 벗고 있을 수 있다고 생각하나 보네. 혼을 좀 내줘야 겠는걸."
<br><br>
<<link [[다음|Events Swimming Nude Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 헤엄쳐서 도망가려 하나, <span class="red">그들은 곧 당신을 따라잡아</span>, 당신을 붙잡고는 둘러싼다. <<personPost "이">> 당신을 보며 씩 웃는다. "배은망덕하기도 하지!" <<HePost "은">> 당신의 <<trClothes "under_lower" $worn.under_lower.name>>_trResult의 솔기를 손가락으로 훑는다. "네 위치를 상기시켜줄 방법이 생각났어."
<br><br>
<<link [[다음|Events Swimming Strip Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
그들은 잠시동안 당신을 계속해서 희롱하다가, 곧 다른 사람을 찾아 떠난다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $swimall is 1>>
<<npcexpose>>
<</if>>
<<enableSchoolRescue "delinquency">>
<<set $timer to 20>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>불량학생으로서의 명성 때문에, 메이슨은 당신을 무시한다.</span>">>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Events Swimming Nude Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>>
<<if $swimall is 1>>
<<npcexpose>>
<</if>>
<<enableSchoolRescue "delinquency">>
<<set $timer to 20>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>불량학생으로서의 명성 때문에, 메이슨은 당신을 무시한다.</span>">>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0 or ($worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked"))>>
<span id="next"><<link [[다음|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Events Swimming Strip Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person1>><<personPost "과">> <<person2>><<personPost "은">> 하이파이브를 하더니, 물 위에 누운 당신을 두고는 떠난다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
세 명은 고통에 몸을 움찔거리며 당신에게서 떨어진다. <<tearful>> 당신은 그 기회를 틈타 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
당신의 비명 소리를 메이슨이 듣는다. "어떻게든 너랑 연관된 일일줄 알았다. 다른 학생들을 그만 괴롭혀." 셋은 어떻게든 웃음을 참으며 그 말에 동조한다.
<<gdelinquency>><<detention 1>>
<<else>>
당신의 비명 소리를 메이슨이 듣는다. 선생님은 세 명을 노려본다. "너네는 크게 혼 좀 나봐야겠다. 옷 갈아입고 교장실로 가렴." 그들은 잡담하고 웃으며 수영장에서 나간다.
<</if>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $timer lte 0>>
메이슨의 목소리가 들려온다. "무슨 일이야?" 그들은 시치미를 뗀다. "아무 것도 아녜요!" <<person3>><<personPost "이">> 말한다. 메이슨은 뭔가 의심스럽다는 듯 그들을 바라보지만, 아무 말도 하지 않는다. 공격자들은 곤경에 처하고 싶지 않아 당신에게서 멀어진다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<else>>
<<person1>><<personPost "이">> 머리 위에 떠있는 당신의 수영복을 잡는다. 돌려받으려 가까이 헤엄쳐가자, <<hePost "은">> 그걸 <<person2>><<personPost>>에게 던지고, <<hePost "은">> 그걸 <<person3>><<personPost>>에게 던진다. 셋은 한동안 웃으며 그걸 반복한다. "이거 재밌네. 그치만 더 좋은 생각이 있어." <<personPost "이">> 말한다. 당신의 수영복을 친구에게 던지지 않고, <<hePost "은">> 그걸 근처에 있는 스키머에 던져넣는다. 곧 뭔가 찢어지는 소리와 함께 수영복이 사라진다. "자. 앞으로는 좀 더 우릴 존중하도록 해." 만족스럽다는듯, 그들은 알몸인 당신을 수영장 한가운데에 내버려둔 채로 괴롭힐 다른 사람을 찾아 떠난다.
<<set $stealtextskip to 1>>
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<br>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person1>><<personPost "과">> <<person2>><<personPost "은">> 하이파이브를 하더니, 물 위에 누운 당신을 두고는 떠난다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
세 명은 고통에 몸을 움찔거리며 당신에게서 떨어진다. <<tearful>> 당신은 그 기회를 틈타 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
당신의 비명 소리를 메이슨이 듣는다. "어떻게든 너랑 연관된 일일줄 알았다. 다른 학생들을 그만 괴롭혀." 셋은 어떻게든 웃음을 참으며 그 말에 동조한다.
<<gdelinquency>><<detention 1>>
<<else>>
당신의 비명 소리를 메이슨이 듣는다. 선생님은 세 명을 노려본다. "너네는 크게 혼 좀 나봐야겠다. 옷 갈아입고 교장실로 가렴." 그들은 잡담하고 웃으며 수영장에서 나간다.
<</if>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<else>>
메이슨의 목소리가 들려온다. "무슨 일이야?" 그들은 시치미를 뗀다. "아무 것도 아녜요!" <<person3>><<personPost "이">> 말한다. 메이슨은 뭔가 의심스럽다는 듯 그들을 바라보지만, 아무 말도 하지 않는다. 공격자들은 곤경에 처하고 싶지 않아 당신에게서 멀어진다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $delinquency gte 400>>
<<endevent>><<npc Mason>><<person1>>당신은 둘을 밀친다. 그들은 깜짝 놀라 비명을 지르고, 그걸 메이슨이 듣는다. "어떻게든 너랑 연관된 일일줄 알았다. 다른 학생들을 그만 괴롭혀." <<HePost "은">> 당신의 항의는 들은 척도 하지 않는다.
<<gdelinquency>><<detention 1>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<endevent>><<npc Mason>><<person1>>당신은 둘을 밀친다. 그들은 깜짝 놀라 비명을 지르고, 그걸 메이슨이 듣는다. <<HePost "은">> 둘을 바라본다. "또 너네 둘이구나. 다른 학생들을 그만 괴롭혀." <<HePost "은">> 그들을 당신에게서 떼어놓는다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $phase is 1>><<personPost "은">>
<<if $rng gte 80>>
우아하게 물 속으로 다이빙한다.
<<elseif $rng gte 60>>
고통스럽게 배로 수면을 치며 뛰어든다.
<<elseif $rng gte 40>>
능숙하게 물 속으로 다이빙한다.
<<elseif $rng gte 20>>
재빠르게 물에 뛰어든다.
<<else>>
어색하게 물을 튀기며 물에 뛰어든다.
<</if>>
<<if $rng gte 60>>
다수의 학생들이 <<if $rng lt 80>>빈정대는 태도로 <</if>>
박수를 친다.
<</if>>
<<if $rng % 4 is 0 and $swimall is 1>>
다수의 학생들이 <<persons_ yi>> <<genitals_ rul>> 지켜보며 얼굴을 붉힌다.
<<elseif $rng % 4 is 0>>
불운하게도, <<hePost "은">> 다이빙하는 와중에 수영복을 잃어버린다. 학생 몇 명이 <<hePost "을">> 희롱하기 시작한다.
<</if>>
<br><br>
당신은 계속해서 수영한다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>/*secret dive*/
메이슨이 수영장 가장자리에서 수영 테크닉 시범을 보여주기 시작한다.
<<if $awareness gte 200 or ($rng % 3 is 0)>>
<<if $awareness gte 300 or currentSkillValue('skulduggery') gte 400>>
메이슨이 당신의 시선을 무언가로부터 돌리려 한다는 것을 느끼고
<<else>>
<<if $rng % 2>>뒤쪽에서 뭔가 소리가 들려와<<else>>메이슨이 당신의 뒤쪽을 쳐다보는 것을 보고<</if>>
<</if>>뒤를 돌아보자, <<personPost "이">> 알몸으로 다이빙 보드에 올라가는 것이 보인다.
<br><br>
<<link [[시선을 돌린다|Events Swimming NPC Nude Dive]]>><<set $phase to 1>><</link>>
<br>
<<link [[바라본다|Events Swimming NPC Nude Dive]]>><<set $phase to 2>><</link>><<garousal>>
<br>
<<link [[이목을 집중시킨다|Events Swimming NPC Nude Dive]]>><<set $phase to 3>><</link>><<gcool>>
<br>
<<else>>
매우 흥미롭다. 잠시 뒤, 뒤쪽에서 물 튀기는 소리가 들려온다.
<br>
아무도 보지 않는 사이에 <<personPost "이">> 다이빙을 한 것 같다. 이상하기도 하지.
<br><br>
당신은 계속해서 수영한다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 3>><<personPost "은">> 알몸으로 다이빙 보드 위에 올라가,
<<if $rng gte 80>>
우아하게 물 속으로 다이빙한다.
<<elseif $rng gte 60>>
고통스럽게 배로 수면을 치며 뛰어든다.
<<elseif $rng gte 40>>
능숙하게 물 속으로 다이빙한다.
<<elseif $rng gte 20>>
재빠르게 물에 뛰어든다.
<<else>>
어색하게 물을 튀기며 물에 뛰어든다.
<</if>>
<<if $rng gte 60>>다수의 학생들이 박수를 친다.<</if>>
<<if hasSexStat("exhibitionism", 3) and $exposed isnot 2>>
<br><br>
자신이 저런 식으로 노출한 모습을 상상하자 흥분된다.
<<garousal>><<arousal 3>>
<</if>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
중력이 잠시 역전되더니 <<hePost "은">> 팔다리를 버둥거리며 지붕 위까지 올라갔다가 불행히도 수영장에 떨어진다. (오류입니다. 보고해주세요)/*error*/
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<rng>>
<<if $rng gte 80>>
<<set _dives_into to "우아하게 물 속으로 다이빙한다.">>
<<elseif $rng gte 60>>
<<set _dives_into to "고통스럽게 배로 수면을 치며 뛰어든다.">>
<<elseif $rng gte 40>>
<<set _dives_into to "능숙하게 물 속으로 다이빙한다.">>
<<elseif $rng gte 20>>
<<set _dives_into to "재빠르게 물에 뛰어든다.">>
<<else>>
<<set _dives_into to "어색하게 물을 튀기며 물에 뛰어든다.">>
<</if>>
<<if $phase is 1>>
당신은 메이슨을 돌아보며 계속해서 귀를 기울인다. 잠시 뒤, 뒤쪽에서 물 튀기는 소리가 들려온다. 아무도 보지 않는 사이에 <<personPost "이">> 다이빙을 한 것 같다.
<br><br>
메이슨이 곧 시범을 마치고 당신은 계속해서 수영한다.
<<elseif $phase is 2>>
당신이 <<personPost>>의 벌거벗은 몸을 훑어보는 동안 <<hePost "은">> 보드 위로 기어올라가 _dives_into
<<arousal 300>>
<br><br>
곧, 메이슨이 시범을 마치고 당신은 계속해서 수영한다.
<<elseif $phase is 3>>
"선생님! 저 <<personsimplePost>> 좀 보세요!" 당신이 손가락질을 하며 외친다. "아무 것도 안 입고 있어요!"<<status 1>>
<br>
모든 학생들이 뒤로 돌아 <<personPost "을">> 멍하니 쳐다본다.
<<if $rng % 2>>
단호하게 마음을 먹은 듯, <<hePost "은">> 다이빙 보드 끝으로 걸어간다. 잠시 머뭇거리더니, <<hePost "은">> _dives_into
<<else>>
<<HePost "은">> 얼굴을 붉히고는 달아난다.
<</if>>
<<if hasSexStat("exhibitionism", 3) and $exposed isnot 2>>
<br><br>
자신이 저런 식으로 노출한 모습을 상상하자 흥분된다.
<<garousal>><<arousal 300>>
<</if>>
<</if>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<switch $phase>>
<<case "Hiss">>
당신은 <<personsimple_ yi>> 손을 할퀸다. "<<= $speech_attitude is "bratty" ? "내게서 그 손 떼" : "날 만지지 마">>." 당신이 쉭쉭거린다.
<br><br>
"아야! 그냥 궁금해서 그랬어..." <<personsimple_ i>> 뿌루퉁해진 채 헤엄쳐 멀어진다.
<<case "Whack">>
당신은 거슬린다는 듯 당신의 꼬리를 휘둘러, <<personsimple_ yi>> 손을 후려친다. "<<= $speech_attitude is "bratty" ? "귀찮게 굴지 마. 안 그러면 들이받아버린다" : "날 만지지 마">>." 당신은 <<him_ ul>> 노려본다.
<br><br>
"아야, 난 그저 궁금했을 뿐이라고." <<personsimple_ i>> 얼굴을 찌푸린 채 헤엄쳐 멀어진다.
<<case "Splash">>
당신은 사납게 날개를 펄럭여, <<personsimplePost "에게">> 물을 튀긴다. "<<= $speech_attitude is "bratty" ? "한 번만 더 해 봐, 그러면 한 대 쳐버릴 테니" : "날 만지지 마">>." 당신은 <<him_ ul>> 쳐다본다.
<br><br>
<<personsimple_ i>> 콜록거린다. "뭐하는 짓이야? 코에 물 들어갔잖아!" <<He_ nun>> 당신을 쏘아보며 헤엄쳐 멀어진다..
<<case "Growl">>
당신은 <<personsimplePost "에게">> 이빨을 드러내 보이며, 낮게 으르렁거린다. "<<= $speech_attitude is "bratty" ? "내게서 손 떼지 않으면, 물어버리겠어" : "날 만지지 마">>." 당신이 으르렁거린다.
<br><br>
"알았어, 알았어. 나 참. 그저 궁금했을 뿐이라고." <<personsimple_ i>> 당신을 이상하게 쳐다보다 헤엄쳐 멀어진다.
<<case "Wiggle">>
당신은 도발하듯이 당신의 엉덩이를 흔든다. "야, 너 내 엉덩이를 그리워하는 것 같은데," 당신이 가르랑거린다. "여기 있다고." 당신은 꼬리를 길게 뻗어 <<personsimple_ yi>> 손을 감싸 가까이 끌어당긴다. <<garousal>><<arousal 200 "bottom">>
<br><br>
<<personsimple_ yi>> 눈에서 성욕이 반짝이고, <<he_ nun>> 열렬히 당신의 <<bottom_ ul>> 더듬는다. 당신은 수영장의 측면을 붙잡고 <<his_ yi>> 손을 마주 누른다. 당신은 어깨 너머로 <<his_ yi>> 뺨이 흥분으로 붉게 물드는 것을 흘끔 바라본다.
<<if $NPCList[0].penis isnot "none">>
단단해진 <<His_ yi>> <<penisdesc_ ga $NPCList[0].penisdesc>> <<= $swimall is 1 ? "알몸으로 수영하고 있을 때는 가릴 수 없으므로, 훤히 보인다." : "<<his_ yi>> 수영복 앞을 팽팽히 누르고 있다">>.
<<else>>
<<He_ nun>> <<his_ yi>> <<breastsdesc_ rul $NPCList[0].breastdesc>> 가능한 한 몰래 애무하고 있다. 딱딱해진 <<his_ yi>> 젖꼭지가 <<= $swimall isnot 1 and $NPCList[0].pronoun is "f" ? "<<his_ yi>> 수영복 아래서 뚜렷이 튀어나온다" : "훤히 보인다">>.
<</if>>
<br><br>
학생 한 명이 <<he_ ga>> 얼마나 흥분했는지를 알아차리고 큰 소리로 그 사실을 알리자, <<he_ nun>> 마치 데이기라도 한 듯이 당신에게서 물러선다. 당신은 <<him_ i>> <<himself_ ga>> 한 일에 대해 메이슨에게 설명하도록 내버려 두고, 만족스러운 미소를 지은 채로 헤엄쳐 멀어진다.
<<default>>
<<set _tf to checkTFparts()>>
당신은 가만히 있는 채로 <<personsimple_ ul>> 무시하려고 애쓴다. <<He_ nun>> 당신의 꼬리를 다시 붙잡고, <<= _tf.birdTail ? "깃털을 헝클어뜨린다" : "물 속에서 휘두른다">>. <<He_ nun>> 당신을 몇 번 더 희롱하더니 흥미를 잃고 헤엄쳐 멀어진다. <<gstress>><<stress 6>>
<</switch>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>><!-- no effects, this is included not called -->
<<if $exposed gte 2 and $swimall is 1>>
<<set $cstate to "fine">>
<<elseif $exposed gte 2 and $swimall isnot 1>>
<<if $swimnudecounter is 0>>
<<set $cstate to "naked">>
<<else>>
<<set $cstate to "fine">>
<</if>>
<<elseif $swimall is 1>>
<<if $exposed gte 2>>
<<set $cstate to "fine">>
<<else>>
<<set $cstate to "clothed">>
<</if>>
<<elseif ($worn.under_lower.type.includes("swim") or $worn.lower.type.includes("swim"))
and ($worn.under_upper.type.includes("swim") or $worn.upper.type.includes("swim") or ($worn.under_upper.type.includes("naked") and $worn.upper.type.includes("naked") and ($player.gender_appearance is "m" or $daily.swimCrossdressPermission)))
and (($worn.upper.type.includes("naked") or $worn.upper.type.includes("swim")) and ($worn.lower.type.includes("naked") or $worn.lower.type.includes("swim")))>>
<<set $cstate to "fine">>
<<else>>
<<set $cstate to "wrong">>
<</if>>
<<if $cstate is "nakedfirst">>
<<npc Mason>><<person1>>
<<schoolpoolexposed>>
<!-- no asking to swin naked here, you're late -->
<!-- detention 6 already is in the widget -->
<<else>>
<<npc Mason>><<person1>>당신은 수영장에 들어간다.
<br><br>
<<if $rng gte 50>>
메이슨과 다른 학생들은 이미 물 안에 들어가있다.
<<elseif $rng gte 25>>
메이슨은 수영장 옆에 서서 학생들에게 무언가를 설명하고 있다.
<<elseif $rng gte 5 or $swimall is 1>>
메이슨은 수영장 옆에 서서 수영하는 법을 보여주고 있다.
<<else>>
다른 학생들은 물 안에 들어가 있지만 메이슨은 어디에도 보이지 않는다. 잠시 후 <<he_ ga>> <<his_ yi>> 손에
<<print either("여학생용 수영복", "남학생용 반바지 수영복")>>을 들고, 옆문으로 들어온다. <<He_ nun>> 그걸 물 안에 들어가 있는 <<generatey2>><<person2>><<personPost "에게">><<person1>> 건네주고는
당신을 돌아본다.
<</if>>
<<rng>>
<<if $daily.school.swimmingExcused>>
<<run delete $daily.school.swimmingExcused>>
"거기 있구나," <<he_ ga>> 말한다. "늦는다는 말은 들었지만, 함께 수업을 듣기엔 너무 늦게 왔구나."
<br><br>
<<He_ nun>> 구석에 있는 의자를 향해 턱짓한다. "저기 앉아있지 그러니?"
<br><br>
<<link [[앉아서 기다린다|School Swimming Late Wait]]>><<endevent>><</link>>
<br>
<<if $exposed lte 0>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<<elseif $exposed gte 1>>
<<maleicon>><<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<br>
<<femaleicon>><<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<</if>>
<<elseif (($delinquency gte 800 and $rng lte 90) or ($delinquency gte 500 and $rng lte 50) or $daily.school.swimmingLate) and $swimall isnot 1>>
<!-- Note Mason won't do this if they are naked. Or will they? -->
"또 너구나." <<he_ ga>> 말한다. "충분히 참은 것 같구나. 너는 레이턴 교장 선생님이 다룰 문제야. 수업은 끝이다."<<detention 2>>
<<He_ nun>> 당신의 팔을 붙잡아<<if $exposed is 1>> 당신이 수줍어하던 말던<</if>> 나가는 문으로 끌고 나간다.
<<if $exposed gte 2 and ($rightarm is "bound" or $leftarm is "bound")>>
나가는 길에 <<he_ nun>> 선반에서 수건을 하나 집어 당신의 허리에 둘러 준다.
<!-- Note: Mason's stressed so they will miss towelling up breasts -->
"어쩌다 두 팔이 묶이게 되었는지 알고 싶지도 않구나." <<he_ ga>> 큰 소리로 말한다. "너라면 레이턴 교장 선생님께 그것도 설명할 수 있을 거다."<<detention 1>>
<br><br>
<<link [[다음|School Swimming Late Detention]]>><<endevent>><<pass 2>><<towelupm>><</link>>
<<elseif $exposed gte 2>>
나가는 길에 <<he_ nun>> 선반에서 수건을 하나 집는다. "이걸 두르렴." <<he_ ga>> 말한다.
<br><br>
<<link [[수건을 두른다 (0:02)|School Swimming Late Detention]]>><<endevent>><<pass 2>><<towelup>><</link>>
<!-- TODO: refuse -->
<<else>>
<br><br>
<<link [[다음|School Swimming Late Detention]]>><<endevent>><<pass 2>><</link>>
<</if>>
<<elseif $rng gte 25>>
"수업에 들어와줘서 기쁘구나." <<he_ ga>> 말한다. "하지만 안타깝게도 수업에 참여하기엔
너무 늦었단다.<<if $cstate isnot "fine">> 그리고 너는
<<if $swimall is 1>><<detention 5>>'적절한'<!-- Mason may be a bit miffed having to teach naked because of you --><<else>><<detention 1>>적절한<</if>> 복장을 갖추지도 않았구나.<</if>>"
<<He_ nun>> 구석의 의자를 가리킨다. "저기 가서 가만히 앉아 있으렴."<<detention 1>><<gdelinquency>>
<br><br>
<<link [[앉아서 기다린다|School Swimming Late Wait]]>><<endevent>><</link>>
<br>
<<if $exposed lte 0>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<<elseif $exposed gte 1>>
<<maleicon>><<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<br>
<<femaleicon>><<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<</if>>
<<elseif $rng gte 10>>
"어쨌든 수업에 들어와줘서 기쁘구나." <<he_ ga>> 말한다. "<<nnpc_title_ i "Leighton">> 너와 대화를 나누고 싶으실 것 같은데."
<br><br>
<<He_ ga>> 나가는 문을 가리킨다.<<detention 1>><<gdelinquency>>
<br><br>
<<link [[떠난다 (0:02)|School Pool Entrance]]>><<pass 2>><<endevent>><</link>>
<br>
<<if $exposed gte 1>>
<<maleicon>><<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<br>
<<femaleicon>><<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<</if>>
<<else>>
<<He_ nun>> <<print either("지쳤다는 듯이", "체념한 듯이")>> 고개를 흔든다. "왜 이렇게 늦게 나타났는지 모르겠구나." <<He_ ga>> 탈의실을 가리킨다.<<detention 1>>
<br><br>
<<if $exposed lte 0>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<endevent>><</link>>
<<elseif $exposed gte 1>>
<<maleicon>><<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><<endevent>><</link>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
당신은 의자에 앉는다.
<<if $exposed gte 2>>
<<if $swimall isnot 1>>
<<if hasSexStat("exhibitionism", 5)>>
당신은 <<genitalsandbreasts_ rul is are>> 학생 모두가 볼 수 있도록 드러낸다.<<arousal 600>>
<<else>>
당신은 노출된 <<genitalsandbreasts_ rul>> 손으로 가린다.<<arousal 300>><<stress 1>>
<</if>>
<<else>>
당신의 <<genitalsandbreasts_ ga is are>> 학생 모두가 볼 수 있도록 노출되어 있지만, 그건
여기에 있는 다른 학생들 모두 마찬가지다.<<arousal 100>>
<</if>>
<</if>>
당신은 다른 학생들의 시선이 느껴진다.<<stress 1>><<status 1>><<gcool>><!-- rulebreaker bonus -->
<br><br>
<<if $stress gte $stressmax>>
<<link [[모든 게 깜깜해진다...|School Passout]]>><</link>>
<<else>>
<<link [[기다린다|School Swimming Late Wait End]]>><<stress 1>><<advancetohour>><</link>><<gstress>>
<br>
<<if $exposed lte 0>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<detention 1>><</link>><<gdelinquency>>
<<elseif $exposed gte 1>>
<<maleicon>><<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><<detention 1>><</link>><<gdelinquency>>
<br>
<<femaleicon>><<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><<detention 1>><</link>><<gdelinquency>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $swimall is 1>>
수업이 끝났음을 알리는 종이 울린다. 메이슨은 눈을 마주치지 않도록 애쓰며, 지나가는 학생들 하나하나에게 수건을 나눠 준다.
<<else>>
수업이 끝났음을 알리는 종이 울린다.
<</if>>
<br><br>
<<if $exposed lte 0>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>>
<<elseif $exposed gte 1>>
<<maleicon>><<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<femaleicon>><<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 학교 복도에 있다.<<pass 2>>
<<if Time.hour gte 15>>
수업들이 방금 막 끝나 복도는 교실에서 나오는 학생들로 가득하다.
<<else>>
여러 교실들의 문 뒤에서 말소리가 들려오지만, 어떤 교실들은 방금 막 끝나 학생들이 쏟아져 나오고 있다.
<</if>>
<br><br>
메이슨은 당신을 단단히 붙잡아 교장실로 끌고 간다.
<br><br>
<<if $exposed gte 1>>
당신은 모퉁이를 돌아 <<peopley_ i>> 가득한 복도로 들어선다. <<covered>>
근처의 <<persony_ un>> 당신을 보고는 <<if $exposed gte 2>>놀라서 헉 하는 소리를 낸다<<else>>히죽거린다<</if>>.<<stress 1>>
다른 학생들도 비슷한 반응을 보인다. 돌아보려는 사람들이 늘어날수록 복도는 더 시끄러워지고, 결국 모든 학생들의 시선이 당신에게 집중된다.
<br><br>
<<else>>
대다수의 학생들은 당신을 무시하지만, <<generatey1>><<person1>><<person_ i>> 당신을 가리킨다. "누가 레이턴을 보러 가나봐." <<he_ ga>>
<<his_ yi>> 친구들에게 속삭인다.<<stress 1>>
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<link [[모든 게 깜깜해진다...|School Passout]]>><<endevent>><</link>>
<<else>>
<<link [[걷는다|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 1>><</link>>
<br>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|School Swimming Late Detention Flaunt]]>><<endevent>><</link>><<exhibitionist5>>
<br>
<<elseif $exposed gte 1 and hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|School Swimming Late Detention Flaunt]]>><<endevent>><</link>><<exhibitionist4>>
<br>
<</if>>
<<if hasSexStat("exhibitionism", 4) and ($rightarm isnot "bound" or $leftarm isnot "bound") and $exposed lt 2>>
<<checkdroptowel>>
<<if _exlevel gte 2>>
<<link [[수건을 떨어트리고 과시한다|School Swimming Late Detention Flaunt]]>><<droptowel>><<endevent>><</link>><<exhibitionist5>>
<br>
<<elseif _exlevel>>
<<link [[수건을 떨어트리고 과시한다|School Swimming Late Detention Flaunt]]>><<droptowel>><<endevent>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>>
<<if $feetuse isnot "bound">>
<<link [[도망간다|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 2>><</link>><<athleticsdifficulty 100 600>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<flaunting>> 당신은 마치 무대에 선 것마냥 당당하게 복도로 걸어나간다. 어떤 학생들은 얼굴이 홍당무가 된 채로 시선을 돌린다.
대다수의 학생들은 가운데서 당당히 걸어가는 <<if $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>헐벗은<<else>>거의 헐벗은<</if>> <<girl_ ul>> 눈에 담으려 애쓴다.
<br><br>
"마음껏 봐도 좋아." 당신이 선언한다. "부끄러울 건 아무것도 없어."<<status 5>><<arousal 50>>
<br><br>
<<if $exposed gte 2>>
<<exhibitionism5>>
<<fameexhibitionism 50>>
<<npc Mason>><<person1>>메이슨은 당신의 몸을 <<his_ yi>> 몸으로 가리려 부던히 애쓴다.
<br><br>
<<link [[걷는다|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 1>><</link>>
<br>
<<if $feetuse isnot "bound">>
<<link [[뛰어 도망치려 해 본다|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 2>><</link>><<athleticsdifficulty 1 400>>
<br>
<<link [[숨으려 해 본다|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 2>><</link>><<dancedifficulty 100 600>>
<</if>>
<<else>>
<<exhibitionism4>>
<<fameexhibitionism 25>>
<<npc Mason>><<person1>>메이슨은 당신의 몸을 <<hers_ yi>> 몸으로 가리려 부던히 애쓰며, <<his_ yi>> 손을 더 단단히 쥐고 당신을 앞으로 민다.
<br><br>
<<link [[걷는다|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 1>><</link>>
<br>
<<if $feetuse isnot "bound">>
<<link [[뛰어 도망치려 해 본다|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 2>><</link>><<athleticsdifficulty 200 1000>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 2 and $danceSuccess>>
당신은 빠른 발놀림으로 메이슨의 손아귀를 벗어나 학생들 사이로 빠져나간다.
메이슨은 당신을 쫓으려 했지만, 당신은 근처의 유지보수용 벽장에 몸을 숨기는 데 성공했다.
<br><br>
<<link [[다음 (0:10)|Hallways]]>><<pass 10>><</link>>
<<elseif $phase is 2 and $athleticsSuccess>>
당신은 갑작스레 움직여 메이슨의 손아귀를 벗어나 학생들 사이로 뛰어든다.
메이슨은 당신을 쫓으려 했지만, 당신은 근처의 유지보수용 벽장에 몸을 숨기는 데 성공했다.
<br><br>
<<link [[다음 (0:10)|Hallways]]>><<pass 10>><</link>>
<<else>>
<<if $phase is 2>>
당신은 메이슨의 손아귀에서 벗어나려 시도해 보지만, 그러기엔 메이슨이 너무 꽉 잡고 있다.<<gpain>><<pain 4>>
<br><br>
<</if>>
당신은 교장실 앞 복도에 있다.<<pass 2>>
<<if Time.hour gte 15>>
수업들이 방금 막 끝나 복도는 교실에서 나오는 학생들로 가득하다.
<<else>>
여러 교실들의 문 뒤에서 말소리가 들려오지만, 어떤 교실들은 방금 막 끝나 학생들이 쏟아져 나오고 있다.
<</if>>
<<if $exposed gte 1>><<covered>><</if>>
<br><br>
<<if $carried.upper.name isnot "naked" or $carried.lower.name isnot "naked">> <!-- Detention scene doesn't account for you being naked, put the towel back on if you took it off -->
당신이 수건을 도로 두른 후
<<silently>><<clotheson>><</silently>>
<</if>>
메이슨은 교장실 문을 열고 당신을 밀어넣는다.<!-- Mason would accompany you but "School Detention" assumes you're alone -->
<br><br>
<<link [[들어간다|School Detention]]>><</link>>
<br>
<<if $phase is 1 and $feetuse isnot "bound">>
<<link [[도망간다|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 2>><</link>><<athleticsdifficulty 200 800>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<set _masonCanUnlock to playerChastity() and $worn.genitals.origin is "Winter" and C.npc.Mason.chastityKeyCarried and !$weekly.masonChastityRemovalDeclined and !$daily.masonChastityRemovalDeclined
and getVisibleClothesList().find(o => o === V.worn.genitals) and (C.npc.Mason.love gte 10 or C.npc.Mason.lust gte 15)>>
<<if Time.minute lt 45 and $schoolstate is "fifth">>
<<classRoomEarSlime "swimming">>
<</if>>
<<if $poolroomstate is "own">>
<<if Time.minute gte 45>>
<<if $daily.school.attended.swimming>>
당신은 수영장에 들어간다.
<br><br>
수업이 막 끝났다. 몇몇 뒤처진 학생들이 탈의실로 돌아가고 있다. 메이슨은 뒤에 남아있는 수건들을 정리하고 있다.
<br><br>
<<if $exposed lte 0>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>>
<<elseif $exposed gte 1>>
<<maleicon>><<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<femaleicon>><<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><</link>>
<</if>>
<<else>>
<<include "School Swimming Late">>
<<set $daily.school.swimmingLate to true>><!-- still a missed lesson -->
<</if>>
<<elseif $exposed gte 2 and $swimall is 1>>
<<npc Mason>><<person1>>
<<if $daily.school.attended.swimming>>
당신은 수영 수업에 다시 들어온다.
<<schoolpoolmasoncheck>>
<<if _masonCanUnlock>>
<<include "Mason Chastity Prompt">>
<<else>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<br>
<<elseif Time.minute lte 5>>
당신은 수영장에 들어간다.
메이슨은 수영장 옆에 서서 자신의 몸을 가린 채로, 학생들이 들어오는 동안 스트레칭을 하라 말하고 있다.
<<schoolpoolmasoncheck>>
<<if _masonCanUnlock>>
<<include "Mason Chastity Prompt">>
<<else>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<br>
<<else>>
당신은 수영장에 들어간다.
메이슨과 다른 학생들은 이미 물 안에 들어가있다.
<<if $daily.school.swimmingExcused>>
<<run delete $daily.school.swimmingExcused>>
"거기 있구나," <<he_ ga>> 말하며, 손짓한다. "걱정 마라, 늦는다는 말을 들었다. 이리 들어와!"
<<else>>
"지금이라도 합류해서 다행이구나!" <<HePost "이">> 손짓을 하며 말한다.
<<gdelinquency>><<detention 1>>
<</if>>
<br><br>
<<schoolpoolmasoncheck>>
<<if _masonCanUnlock>>
<<include "Mason Chastity Prompt">>
<<else>>
당신은 물 속으로 들어가고 메이슨은 수업을 계속한다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<br>
<</if>>
<<elseif $exposed gte 2 and $swimall isnot 1>>
<<npc Mason>><<person1>>
<<schoolpoolexposed>>
<<if hasSexStat("exhibitionism", 5) and $swimall isnot 1>>
<<askicon>><<link [[알몸으로 수영해도 되냐고 물어본다|School Pool Ask Naked]]>><<fameexhibitionism 15>><<endevent>><<set $swimnudecounter += 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif $swimall is 1>>
<<npc Mason>><<person1>>
<<if $daily.school.attended.swimming>>
당신은 수영 수업에 다시 들어간다.
<<schoolpoolmasoncheck>>
<br>
<<else>>
당신은 수영장에 들어간다.
메이슨은 수영장 옆에 서서, 남은 학생들을 기다리는 동안, 스트레칭을 하라 말하고 있다.
<</if>>
<<if $exposed gte 2>>
<br>
<<if _masonCanUnlock>>
<<include "Mason Chastity Prompt">>
<<else>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<<else>>
<br><br>
<<HePost "이">> 당신을 노려본다. "그러니까, 누구 덕분에, 난 네가 다 벗지 않으면 수영장에 들여보내줄 수 없어."
<br><br>
<<link [[알몸으로 수영한다|Swimming Lesson]]>><<schoolpoolundress>><<endevent>><</link>>
<</if>>
<<elseif ($worn.under_lower.type.includes("swim") or $worn.lower.type.includes("swim"))
and ($worn.under_upper.type.includes("swim") or $worn.upper.type.includes("swim") or ($worn.under_upper.type.includes("naked") and $worn.upper.type.includes("naked") and ($player.gender_appearance is "m" or $daily.swimCrossdressPermission)))
and (($worn.upper.type.includes("naked") or $worn.upper.type.includes("swim")) and ($worn.lower.type.includes("naked") or $worn.lower.type.includes("swim")))>>
<<npc Mason>><<person1>>
<<if $daily.school.attended.swimming>>
당신은 수영 수업에 다시 들어간다.
<<schoolpoolmasoncheck>>
<<if _masonCanUnlock>>
<<include "Mason Chastity Prompt">>
<<else>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<br>
<<elseif Time.minute lte 5>>
당신은 수영장에 들어간다.
메이슨은 수영장 옆에 서서, 학생들이 들어오는 동안 스트레칭을 하라 말하고 있다.
<<schoolpoolmasoncheck>>
<<if _masonCanUnlock>>
<<include "Mason Chastity Prompt">>
<<else>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<br>
<<else>>
당신은 수영장에 들어간다.
메이슨과 다른 학생들은 이미 물 안에 들어가있다.
<<if $daily.school.swimmingExcused>>
<<run delete $daily.school.swimmingExcused>>
"거기 있구나," <<he_ ga>> 말하며, 손짓한다. "걱정 마라, 늦는다는 말을 들었다. 이리 들어와!"
<<else>>
"지금이라도 합류해서 다행이구나!" <<HePost "이">> 손짓을 하며 말한다.
<<gdelinquency>><<detention 1>>
<</if>>
<br><br>
<<schoolpoolmasoncheck>>
<<if _masonCanUnlock>>
<<include "Mason Chastity Prompt">>
<<else>>
당신은 물 속으로 들어가고 메이슨은 수업을 계속한다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<br>
<</if>>
<<else>>
당신은 수영장에 들어간다.
<<npc Mason>><<person1>>
<<if $daily.school.swimmingExcused>>
"늦는다는 말은 들었지만, 옷을 갈아입기는 해야지.
<<else>>
"그렇게 옷을 입은 상태에서는 수영할 수 없단다!
<</if>>
<<if _masonCanUnlock>>
<<include "Mason Chastity Prompt">>
<<else>>
가서 갈아입고 오렴."
<br><br>
<<if hasSexStat("exhibitionism", 5) and $swimall isnot 1>>
<<askicon>><<link [[알몸으로 수영해도 되냐고 물어본다|School Pool Ask Naked]]>><<fameexhibitionism 15>><<endevent>><<set $swimnudecounter += 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $player.gender is "f" or ($player.gender is "h" and $player.gender_appearance is "f")>>
<<if !$daily.swimCrossdressPermission>>
<<socialiseicon>><<link [[남학생용 수영복 밖에 없다고 한다|School Pool Wrong]]>><</link>>
<br>
<</if>>
<<socialiseicon>><<link [[갈아입을 수영복이 없다고 한다|School Pool Spare]]>><</link>>
<br>
<<else>>
<<if !$daily.swimCrossdressPermission>>
<<socialiseicon>>
<<if ($worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")) and
($worn.lower.type.includes("swim") or ($worn.lower.type.includes("naked") and $worn.under_lower.type.includes("swim")))>>
<<link [[남학생용 수영복 밖에 없다고 한다|School Pool Wrong]]>><<set $phase to 1>><</link>>
<<else>>
<<link [[여학생용 수영복 밖에 없다고 한다|School Pool Wrong]]>><</link>>
<</if>>
<br>
<</if>>
<<socialiseicon>><<link [[갈아입을 수영복이 없다고 한다|School Pool Spare]]>><</link>>
<br>
<</if>>
<br>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<endevent>><</link>>
<br><br>
<</if>>
<</if>>
<<elseif $poolroomstate is "other">>
<<if $exposed gte 1>>
<<npc Mason>><<person1>>
<<schoolpoolexposed>>
<<else>>
당신은 수영장에 들어선다.
<<if $daily.school.swimmingInterrupted is 1>>
<<npc Mason>><<person1>>당신은 수영장에 들어간다. 메이슨은 활동을 중단시키고는 당신을 바라본다. "지금은 수업 중이야.
방해하지 마렴." <<HePost "은">> 문을 가리킨다.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Mason>><<person1>>
당신은 수영장에 들어간다. 메이슨은 활동을 중단시키고는 당신에게 미소 짓는다. "길을 잃었니? 아님 내게 할 말이라도 있는 거야?"
보아하니 당신이 수업을 방해한 모양이다.
<br><br>
<<set $daily.school.swimmingInterrupted to 1>>
<<link [[사과한다|Swimming Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[조롱한다|Swimming Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<</if>>
<<else>><!-- $poolroomstate is "empty" -->
당신은 수영장에 있다. 안에는 염소 냄새가 가득하다.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "emptySwimClassroom">>
<</if>>
<<exhibitionclassroom>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schoolpoolundress>><<schooleffects>><<effects>><<exposure>>
<<set _masonCanUnlock to playerChastity() and $worn.genitals.origin is "Winter" and C.npc.Mason.chastityKeyCarried and !$weekly.masonChastityRemovalDeclined and !$daily.masonChastityRemovalDeclined
and getVisibleClothesList().find(o => o === V.worn.genitals) and (C.npc.Mason.love gte 10 or C.npc.Mason.lust gte 15)>>
<<if $swimnudecounter lte 1>>
<<npc Mason>>
<<if $speech_attitude is "meek">>
"알몸으로 수영해도 될까요?" 당신이 묻는다. "물이 참 기분 좋아서요."
<<elseif $speech_attitude is "bratty">>
"저 알몸으로 수영할게요." 당신이 선언한다.
<<else>>
"알몸으로 수영해도 될까요?" 당신이 묻는다.
<</if>>
<br><br>
<<schoolpoolmasoncheck>>
<<person1>>다른 학생들이 흥분의 환호성을 내지르는 동안, <<hisPost "의">> 얼굴은 더욱 붉어진다. "그-그래." <<hePost "이">> 말한다. 메이슨은 뒤로 돌아
어떻게든 학생들을 조용히 시켜본다.
<<elseif $swimnudecounter lte 2>>
<<npc Mason>><<generatey2>>
<<if $speech_attitude is "meek">>
"알몸으로 수영해도 될까요?" 당신이 묻는다. "물이 참 기분 좋아서요."
<<elseif $speech_attitude is "bratty">>
"저 알몸으로 수영할게요." 당신이 선언한다.
<<else>>
"알몸으로 수영해도 될까요?" 당신이 묻는다.
<</if>>
<br><br>
<<person1>><<His_ yi>> 얼굴은 학생들이 흥분해 지르는 소리에 더욱 붉어진다. "이-이번에도?" <<he_ nun>> 끽끽거리며 말한다. <<he_ ga>> 미처 돌아서기도 전에,
<<person2>><<personPost>>도 알몸으로 탈의실에서 나온다.
<br><br>
<<person2>>"쟤만 알몸으로 수영하면 불공평하잖아요." <<HePost "이">> 말한다. 메이슨은 뭐라 대답할 정신이 없는 모습으로 둘 모두를 수영장에 들여보내준다.
<<elseif $swimnudecounter lte 3>>
<<npc Mason>><<generatey2>><<generatey3>><<generatey4>>
탈의실에서 나오자 <<person2>><<personPost>>, <<person3>><<personPost "과">> <<person4>><<personPost "이">> 이미 알몸인 상태로,
수영장에 있는 다른 학생들의 환호와 메이슨의 경악어린 시선을 한몸에 받으며 서있는 것이 보인다.
<br><br>
<<person1>>학생들이 기꺼이 몸을 전부 내보이려는 네 번째 학생에게 박수를 보내자 메이슨의 얼굴이 더욱 붉어진다. "더 있다고?"
<<hePost "은">> 고개를 저으며 말한다.
<br><br>
<<if $speech_attitude is "meek">>
"다들 동참하고 싶었나봐요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"이제 이쪽이 수적으로 우세하네요." 당신이 말한다.
<<else>>
"그런 수영복을 싫어하는 사람이 저만이 아니니까요." 당신이 말한다.
<</if>>
<<elseif $swimnudecounter lte 4>>
<<npc Mason>><<generatey2>><<generatey3>><<generatey4>>
수영장에 들어가자, 전보다도 더 많은 학생들이 알몸인 상태로 있으며, 몇 명이 뒤에서 또 나온다.
반 학생의 절반 정도는 알몸인 채로 수업을 들으려는 모양이다.
<br><br>
<<person2>><<personPost "이">> 수영장 가장자리에서 발로 물장구를 치며 당신에게 손을 흔들고, <<person1>>메이슨은
수영복을 입은 학생들의 주의를 시끌벅적하게 알몸으로 수영하는 학생들로부터 최선을 다해서 돌린다.
<<if $cool gte 80>>
<br><br>
몇몇 학생은 수영장 가장자리에서 스트레칭을 하고 있다가, <<person3>><<personPost "이">> 당신을 발견하고는
<<person4>><<personPost>>에게 당신을 가리켜 보인다. 둘은 당신에게 손을 흔든다.
<</if>>
<<else>>
<<npc Mason>><<generatey2>><<generatey3>>
<<person1>>이젠 거의 모든 학생들이 알몸으로 수영하고 있다. <<person2>><<personPost "과">> <<person3>><<personPost>>처럼 거기에 동참하지 않는 몇 명은, 메이슨이
어떻게든 수업을 진행하려는 동안 다른 학생들을 보지 않으려 애를 쓴다.
<</if>>
<br><br>
<<if _masonCanUnlock>>
<<include "Mason Chastity Prompt">>
<<else>>
<<person1>><<HePost "은">> 그들의 흥분을 가라앉히질 못한다.
<<if $exposed gte 2>>
<<flaunting>> 당신은 물에 들어가는 동안 다른 학생들의 시선이 꽂히는 걸 느낀다.
<<else>>
<<flaunting>> 당신은 물에 들어가기 전에 <<nervously>> 옷을 벗으며, <<lewdnessPost "을">> 다른 학생들이 뚫어져라 쳐다보는 걸 느낀다. <<covered>>
<</if>>
<<exhibitionism5>>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>><<set $swimall to 1>><<underlowerstrip>><<underupperstrip>>
레이턴은 학생들에게 옷을 벗으라고 한다. 그러고는 고개를 돌려 메이슨을 바라본다.
<br>
"저-저도요?"
<br>
"선생님께선 학생들을 통제하는 데에 실패하셨죠. 해고하지 않는 걸 다행으로 여기세요."
<br>
일단 다들 수영복을 벗자, 레이턴은 그걸 전부 가져다가 바구니에 집어넣는다.
<br>
"이제부터 다들 수영복을 입지 않고 수영한다, 알겠어?" <<HePost "은">> 메이슨을 바라본다. "선생님도요. 이 반의 수업에서는 말이죠."
<br>
"왜죠?" 한 학생이 묻는다.
<br>
"학우들을 탓해. 수업 중에 알몸으로 물에 들어가고 싶었으니, 이제 마음껏 하도록."
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>><<set $phase to 0>>
<<set $daily.school.attended.swimming to true>>
<<if $daily.whitney.whitneyCrossdressSwimwear and Object.values($worn).find(item => item.type.includes("swim") and item.gender is "m")>>
<<run $daily.whitney.whitneyCrossdressSwimwear.push("boys swimwear")>>
<</if>>
<<if $swimnudecounter gte 10 and $swimall isnot 1>>
<<npc Leighton>><<person1>> 레이턴이 수영장에 몹시 화가 난 상태로 난입한다. "메이슨!" <<HePost "이">> 외친다. "이게 무슨 일입니까! 왜 이 반 학생들은 알몸으로 수영하고 있죠?"
<br><br>
<<endevent>><<npc Mason>><<person1>>
"저-전..." 메이슨은 당신을 돌아보나, 뭐라 말을 하진 못한다. 레이턴은 <<hisPost "의">> 시선을 따라간다.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"그렇겠지." <<HePost "이">> 코웃음을 친다. "다들 수영장에서 나와."
<br><br>
<<link [[다음|Pool Leighton Nude Punishment]]>><<pass 5>><</link>>
<<elseif $stress gte $stressmax and isPregnancyEnding()>>
<<pregnancyPassout "schoolPool">>
<<else>>
<<if Time.minute lte 5>>
<<if $swimall is 1 and $exposed gte 2>>
당신은 <<lewdnessPost>>에 대해서 딱히 신경쓰지 않는다. 이 시점에서 이미 모두가 벗고 있다.
<br><br>
<<elseif $exposed gte 1>>
당신은 <<lewdnessPost "을">> 수면 아래로 숨기나, 노출되고 취약해진 기분이 든다.
쉬고 있는 다른 학생들은 당신이 보고 있지 않다고 생각할 때마다 몰래 훔쳐본다.
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "swimClassroom">>
<</if>>
수영 수업이 시작되었다. 무엇을 할까?
<br><br>
<<else>>
<<if $swimall is 1 and $exposed gte 2>>
당신은 <<lewdnessPost>>에 대해서 딱히 신경쓰지 않는다. 이 시점에서 이미 모두가 벗고 있다.
<br><br>
<<elseif $exposed gte 1>>
물이 몸을 가리는 데에 도움을 주나, 여전히 노출된 기분이다. 쉬고 있는 다른 학생들은 당신이 보고 있지 않다고 생각할 때마다 몰래 훔쳐본다.
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "swimClassroom">>
<</if>>
수영 수업이 계속된다. 무엇을 할까?
<br><br>
<</if>>
<<water>>
<<swimmingicon>><<link [[수업에 집중한다|Swimming Lesson Focus]]>><</link>><<gstress>><<gswimming>><<gtiredness>>
<br>
<<socialiseicon>><<link [[반 친구들과 어울린다|Swimming Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 5)>>
<<swimicon "back">><<link [[배영 연습을 한다|Swimming Lesson Naked Backstroke]]>><</link>><<gswimming>><<gtiredness>><<exhibitionist5>>
<br>
<</if>>
<<daydreamicon>><<link [[몽상한다|Swimming Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<skinicon "masturbate">><<link [[자위한다|Swimming Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<set $daily.swimCrossdressPermission to true>><<set _alreadyWearing to false>><<schooleffects>><<effects>>
당신은 선생님만이 들을 수 있도록 낮은 목소리로 말한다.
<<if $player.gender is "f" or ($player.gender is "h" and $player.gender_appearance is "f") or $phase is 1>>
<<if $player.gender_appearance is "f" or $genderknown.includes("Mason") or $phase is 1>>
<<set $phase to 0>>
"남학생용 반바지 수영복 밖에 없어요, 선생님."
<br><br>
<<HePost "은">> 얼굴을 붉힌다. "아. 그래도 없는 것 보단 낫잖니.
<<if ($worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")) and
($worn.lower.type.includes("swim") or ($worn.lower.type.includes("naked") and $worn.under_lower.type.includes("swim")))>>
들어오렴." 당신은 다른 학생들 사이로 들어간다.<<set _alreadyWearing to true>>
<<else>>
가서 갈아입고 오렴." <<HePost "은">> 몸을 돌려 다른 학생들을 바라본다.
<</if>>
<br><br>
<<else>>
"남학생용 반바지 수영복 밖에 없어요, 선생님."
<br><br>
<<HePost "은">> 멍하니 당신을 바라본다. "그게 뭐가 문제..." <<HePost "은">> 뭔가를 깨닫고는 앳된 얼굴을 붉힌다.
"아. 그래도 없는 것 보단 낫잖니, 그리고 남자처럼 입는다고 문제될 것도 없을 것 같구나.
<<if ($worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")) and
($worn.lower.type.includes("swim") or ($worn.lower.type.includes("naked") and $worn.under_lower.type.includes("swim")))>>
들어오렴." 당신은 다른 학생들 사이로 들어간다.<<set _alreadyWearing to true>>
<<else>>
가서 갈아입고 오렴." <<HePost "은">> 몸을 돌려 다른 학생들을 바라본다.
<</if>>
<<set $genderknown.pushUnique("Mason")>>
<br><br>
<</if>>
<<else>>
<<if $player.gender_appearance is "m" or $genderknown.includes("Mason")>>
"여학생용 수영복 밖에 없어요, 선생님."
<br><br>
<<HePost "은">> 얼굴을 붉힌다. "아. 그래도 없는 것 보단 낫잖니. 가서 갈아입고 오렴." <<HePost "은">> 몸을 돌려 다른 학생들을 바라본다.
<br><br>
<<else>>
"여학생용 수영복 밖에 없어요, 선생님."
<br><br>
<<HePost "은">> 멍하니 당신을 바라본다. "그게 뭐가 문제..." <<HePost "은">> 뭔가를 깨닫고는 앳된 얼굴을 붉힌다.
"아. 그래도 없는 것 보단 낫잖니. 게다가 여자애처럼 입고 다니는 것도 익숙할 거고 말이야. 가서 갈아입고 오렴." <<HePost "은">> 몸을 돌려 다른 학생들을 바라본다.
<<set $genderknown.pushUnique("Mason")>>
<br><br>
<</if>>
<</if>>
<<if _alreadyWearing>>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<<else>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
"수영복이 없어요, 선생님."
<br><br>
<<HePost "은">> 한숨을 내쉬며 수영장에서 나온다. "가자. 남는게 좀 있을 거야."
<br><br>
<<HePost "은">> 당신을 작은 방으로 데려가서는 선반을 뒤진다.
<<if $rng gte 81 and $delinquency gte 200>>
"미안하지만 여벌이 없구나. 다 벗고 수영해야 할 것 같은데."
<br><br>
<<HePost "은">> 당신이 불안감에 뭐라 말을 할 시간도 주지 않는다. "다른 학생들이 알아차릴 수도 있으니, 그양 조용히 물 안에 들어가렴.
일단 들어가면 아무도 눈치채진 못할 테니까."
<br><br>
<<link [[받아들인다|School Pool Nude]]>><<schoolpoolundress>><<endevent>><<exposure>><</link>>
<br>
<<link [[거절한다 (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<ggdelinquency>>
<<elseif $rng gte 41 or $forcedcrossdressingdisable is "t">>
<<if $player.gender_appearance is "f">>
<<HePost "은">> 옷 뭉치를 꺼내들어 당신에게 건네준다.
<br><br>
"얼른 갈아입으렴!" <<HePost "은">> 말하고는 당신을 방에 홀로 두고 나간다.
<br><br>
옷 뭉치를 펼쳐보자 상당히 낡은 수영복이다.
<br><br>
<<link [[갈아입는다|School Pool Crossdress]]>><<schoolpoolundress>><<spareschoolswimsuit>><<endevent>><<exposure>><<set $phase to 1>><</link>>
<<else>>
<<HePost "은">> 옷 뭉치를 꺼내들어 당신에게 건네준다.
<br><br>
"얼른 갈아입으렴!" <<HePost "은">> 말하고는 당신을 방에 홀로 두고 나간다.
<br><br>
옷 뭉치를 펼쳐보자 상당히 낡은 반바지 수영복이다.
<br><br>
<<link [[갈아입는다|School Pool Crossdress]]>><<schoolpoolundress>><<spareschoolswimshorts>><<endevent>><<exposure>><<set $phase to 0>><</link>>
<!-- A crossdressing girl may now have her assets on display, "School Pool Crossdress" will handle that -->
<</if>>
<<elseif $rng gte 1>>
<<if $player.gender_appearance is "f">>
<<HePost "은">> 옷 뭉치를 꺼내들어 당신에게 건네준다.
<br><br>
"얼른 갈아입으렴!" <<HePost "은">> 말하고는 당신을 방에 홀로 두고 나간다.
<br><br>
옷 뭉치를 펼쳐보자 상당히 낡은 남학생용 반바지 수영복이다. 당신은 직접 선반을 뒤져보나, 수영복이라 할만한 것은 코빼기도 비치지 않는다.
반바지 수영복이 아니면 입을 것이 없다.
<br><br>
<<link [[반바지 수영복을 입는다|School Pool Crossdress]]>><<schoolpoolundress>><<spareschoolswimshorts>><<endevent>><<exposure>><<set $phase to 0>><</link>>
<br>
<<link [[수업을 빼먹는다 (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<ggdelinquency>>
<<else>>
<<HePost "은">> 옷 뭉치를 꺼내들어 당신에게 건네준다.
<br><br>
"얼른 갈아입으렴!" <<HePost "은">> 말하고는 당신을 방에 홀로 두고 나간다.
<br><br>
옷 뭉치를 펼쳐보자 상당히 낡은 여학생용 수영복이다. 당신은 직접 선반을 뒤져보나, 수영복이라 할만한 것은 코빼기도 비치지 않는다.
이 수영복이 아니면 입을 것이 없다.
<br><br>
<<link [[수영복을 입는다|School Pool Crossdress]]>><<schoolpoolundress>><<spareschoolswimsuit>><<endevent>><<exposure>><<set $phase to 1>><</link>>
<br>
<<link [[수업을 빼먹는다 (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<ggdelinquency>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
당황하며, 당신은 사과를 한 뒤 나온다.
<br><br>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
당신은 선생님을 조롱한다. "방해해서 죄송합니다, 선생님. 그냥 선생님께서
<<if $pronoun is "f">>그 딱 달라붙는 수영복을<<else>>그 딱 달라붙는 반바지 수영복을<</if>> 입고 계신 걸 보고 싶었어요." 몇몇 학생들은 웃음을 터트리고, 다른 학생들은 얼굴을 붉힌다.
<br><br>
메이슨도 얼굴을 붉힌다. "그-그건 못 들은 셈 치마." <<HePost "은">> 탈의실을 손으로 가리키고는 빠르게 당신에게서 시선을 돌린다.
<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr Mason love -1>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
당신은 <<nervously>> 옷을 벗고는 입고 있었던 옷은 선반 위에 쑤셔박는다. 그러고는 살짝 문을 열어 틈으로 바깥을 살핀다.
밖에는 30명 정도 되는 학생에 선생님까지 계시다. 합류하지 않으면 곤란한 일에 휘말리게 될 것이지만, 이렇게 많은 사람들 앞에서 알몸을 드러내도 괜찮을까?
<br><br>
<<link [[이건 실수였어!|School Pool Refuse]]>><</link>>
<br>
<<link [[별 다른 선택지가 없어|School Pool Nude Entry]]>><</link>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
이런 걸 입을 수 있을 리가 없다. 당신은 옷과 자존감 모두를 챙긴 채로 수영장에서 나오나, 선생님의 지시를 거부한 대가를 치르게 될 것이다.
<br><br>
<<link [[다음|School Pool Entrance]]>><</link>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<!-- phase 0 is shorts, 1 is a swimsuit, 2 is internal looping -->
<!-- Note that the gender_appearance may have changed with the ersatz swimwear and the player may have crossdressed before and isn't anymore -->
<<if $player.gender_appearance isnot $player.gender>>
<<if $phase is 2>>
<<set $phase to 0>>
당신은 마음을 단단히 먹고, <<lewdnessPost "을">> 내보인 상태로 문을 열고 나간다. 어떻게든 물 속에 몸을 숨기는데에 성공하나,
얼마 있지 않아 다른 학생들 모두가 당신의 상태를 눈치챈다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Swimming Lesson]]>><</link>>
<br>
<<elseif $exposed gte 1>>
당신은 <<nervously>> 옷을 벗고는 입고 있었던 옷은 선반 위에 쑤셔박은 뒤, 낡은 <<if $phase is 1>>여학생용 수영복<<else>>반바지 수영복<</if>>을 입는다.
당신은 당신의 <<breasts_ rul>> 내려다본다; 당신이 남학생으로서 들어갈 확률은 없다. 당신은 문을 살짝 열고 그 틈으로 살짝 내다본다.
밖에는 30명 정도 되는 학생에 선생님까지 계시다. 합류하지 않으면 곤란한 일에 휘말리게 될 것이지만, 이렇게 많은 사람들 앞에서 알몸을 드러내도 괜찮을까?
<br><br>
<<link [[이건 실수였어!|School Pool Refuse]]>><</link>>
<br>
<<link [[별 다른 선택지가 없어|School Pool Crossdress]]>><<set $phase to 2>><</link>>
<<elseif $exposed lte 0>>
당신은 <<nervously>> 옷을 벗고는 입고 있었던 옷은 선반 위에 쑤셔박은 뒤, 낡은 <<if $phase is 1>>여학생용 수영복<<else>>반바지 수영복<</if>>을 입는다.
<br><br>
당신은 당당히 수영장에 들어선다. 몇몇이 고개를 돌려 당신을 쳐다보나, 일단 물 속에 들어가니 관심을 끊는다.
<br><br>
<<link [[다음|Swimming Lesson]]>><</link>>
<br>
<</if>>
<<else>>
당신은 수업에 들어가기 전에, 낡은 <<if $phase is 1>>여학생용 수영복<<else>>반바지 수영복<</if>>을 입고 당신의 옷은 찬장에 올려놓는다.
<br><br>
<<link [[다음|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
당신은 마음을 단단히 먹고, 최대한 <<nudityPost "을">> 가려보며 문을 열고 나간다.<<nudityPostend>>
어떻게든 물 속에 몸을 숨기는데에 성공하나, 얼마 있지 않아 다른 학생들 모두가 당신의 상태를 눈치챈다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Swimming Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
<<if $exposed lte 0 or $swimall is 1>>
당신은 메이슨의 지시에 따라 노력하는 데에 집중한다. 물 밑으로 몸을 숨긴 채로 수업을 따라가는 건 상당히 힘든 일이었다.
<<physique 3>><<swimmingskilluse>>
<<elseif $exposed gte 1>>
당신은 메이슨의 지시에 따라 노력하는 데에 집중한다. 따라가기가 어렵기는 해도, 성과가 있는 것 같다.
<<physique 3>><<swimmingskilluse>>
<</if>>
<br><br>
<<advancelesson>>
<<stress _lesson_progress>>
<<tiredness _lesson_progress>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $swimall is 1>>
<<if playerBellyVisible()>>
종이 울리며, 수업의 끝을 알린다. 당신은 메이슨이 됐다고 신호를 주자 수영장에서 나오고, <<nnpc_he_ nun "Mason">> 당신에게 붙어 도와준다. 모두가 알몸임에도 불구하고, 아무도 신경쓰고 있지 않은 것 같다. 한 <<generatey1>><<person1>><<person_ i>> 학생들이 지나갈 때마다 수건을 나눠주며, 눈을 마주치치 않으려 하고 있다.<<endevent>>
<<else>>
종이 울리며, 수업의 끝을 알린다. 당신은 수영장에서 나온다. 모두가 알몸임에도 불구하고, 아무도 신경쓰고 있지 않은 것 같다. 메이슨은 학생들이 지나갈 때마다, 수건을 나눠주며, 눈을 마주치치 않으려 하고 있다.
<</if>>
<br><br>
<<elseif $exposed gte 1>>
<<if playerBellyVisible()>>
종이 울리며, 수업의 끝을 알린다. 당신은 다른 학생들이 나가길 기다리다가, 당신은 메이슨이 됐다고 신호를 주자 수영장에서 나오고, <<nnpc_he_ nun "Mason">> 당신에게 붙어 도와준다. 몇몇은 꾸물거리며, 딱 봐도 당신이 수영장에서 나올 때 알몸을 보려고 시간을 끄나, 메이슨이 그들을 내보내며 당신의 사생활을 보장해준다.
<<else>>
종이 울리며, 수업의 끝을 알린다. 당신은 다른 학생들이 나가길 기다린다. 몇몇은 꾸물거리며,
딱 봐도 당신이 수영장에서 나올 때 알몸을 보려고 시간을 끄나, 메이슨이 그들을 내보내며 당신의 사생활을 보장해준다.
<</if>>
<br><br>
<<elseif $exposed lte 0>>
<<if playerBellyVisible()>>
종이 울리며, 수업의 끝을 알린다. 당신은 메이슨이 됐다고 신호를 주자 수영장에서 나오고, <<nnpc_he_ nun "Mason">> 당신에게 붙어 도와준다.
<<else>>
종이 울리며, 수업의 끝을 알린다. 당신은 수영장에서 나온다.
<</if>>
<br><br>
<</if>>
<<if $exposed lte 0>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>>
<br><br>
<<elseif $exposed gte 1>>
<<maleicon>><<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<femaleicon>><<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 5))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>>
<<if Time.minute gte 5 and Time.minute lte 57>>
<<else>>
<<if $player.gender_appearance is "m">>
<<loitericon>><<link [[여학생들이 나가기를 기다린다 (0:06)|School Pool]]>><<pass 6>><</link>>
<br><br>
<</if>>
<<if $player.gender_appearance is "f">>
<<loitericon>><<link [[남학생들이 나가기를 기다린다 (0:06)|School Pool]]>><<pass 6>><</link>>
<br><br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
당신은 수업은 최소한으로만 들으며, 그 대신 배영을 연습하기로 한다.
<<swimmingskilluse>>
<br><br>
반 친구들은 당신이 완전한 알몸 상태에서 배영을 하며, 당신의 <<if playerBellyVisible()>>임신한 배<<if $player.penisExist and $player.vaginaExist>>,<<else>>와<</if>><</if>> <<genitalsPost "을">> 모두가 볼 수 있게 내놓은 모습에 말문이 막힌 모습이다.
<<exhibitionism5>>
메이슨은 당신의 그러한 선택에 기분이 좋지 않은 모습이다.
<<if $player.penisExist>>
<<if $player.vaginaExist>>
소년소녀들 몇몇은 당신의 특별한 성기를 경외감에 차서 쳐다본다.
<<elseif $player.penissize lte 0>>
몇몇 여학생들은 키득거리고, 히죽거리며 웃는 여학생도 있다. <<incgpenisinsecurity>>
<<elseif $player.penissize is 4>>
몇몇 여학생들은 키득거리고, 일부 남학생들은 당신을 노려본다.
<<if random(1,5) gte 4>>
몇몇 남학생들은 다른 이들보다 더 오랫동안 당신을 쳐다본다.
<</if>>
<<incgpenisinsecurity>>
<<else>>
몇몇 학생들은 남들보다 조금 더 당신의 알몸을 쳐다보고, 일부 여학생들은 조금 키득거린다.
<</if>>
<<else>>
몇몇 남학생들은 키득거리고, 일부 여학생들은 당신을 노려본다.
<<if random(1,5) gte 4>>
몇몇 여학생들은 다른 이들보다 더 오랫동안 당신을 쳐다본다.
<</if>>
<</if>>
<br><br>
<<status 1>>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<set _trauma to _lesson_progress * -0.5>>
<<trauma _trauma>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $swimall is 1>>
종이 울리며, 수업의 끝을 알린다. <<if playerBellyVisible()>>메이슨이 먼저 나오고, <<nnpc_he_ ga "Mason">> 당신 옆에 서서 당신을 부축하자 <</if>>당신은 수영장에서 나온다. 모두가 알몸임에도 불구하고, 아무도 신경쓰고 있지 않은 것 같다. 메이슨은 학생들이 지나갈 때마다, 수건을 나눠주며, 눈을 마주치치 않으려 하고 있다.
<br><br>
<<elseif $exposed gte 1>>
종이 울리며, 수업의 끝을 알린다. 당신은 다른 학생들이 나가길 기다린다. 몇몇은 꾸물거리며,
딱 봐도 당신이 수영장에서 나올 때 알몸을 보려고 시간을 끄나, 메이슨이 그들을 내보내며 당신의 사생활을 보장해준다.
<<if playerBellyVisible()>>메이슨이 먼저 나오고, <<nnpc_he_ ga "Mason">> 당신 옆에 서서 당신을 부축하자 <</if>>당신은 수영장에서 나온다.
<br><br>
<<elseif $exposed lte 0>>
종이 울리며, 수업의 끝을 알린다. <<if playerBellyVisible()>>메이슨이 먼저 나오고, <<nnpc_he_ ga "Mason">> 당신 옆에 서서 당신을 부축하자 <</if>>당신은 수영장에서 나온다.
<br><br>
<</if>>
<<if $exposed lte 0>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>>
<br><br>
<<elseif $exposed gte 1>>
<<maleicon>><<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<femaleicon>><<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 10))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
<<if $exposed gte 1 and $swimall isnot 1>>
당신은 수업은 최소한으로만 들으며, 대신 반 친구들과 잡담을 나눈다. 몇몇은 당신이 다가오자 부끄러워하며 고개를 돌리나,
이따금 당신에게 시선을 던져온다.
<br><br>
<<elseif $exposed lte 0>>
당신은 수업은 최소한으로만 들으며, 대신 반 친구들과 잡담을 나눈다.
<br><br>
<</if>>
<<status 1>>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<set _trauma to _lesson_progress * -0.5>>
<<trauma _trauma>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $swimall is 1>>
종이 울리며, 수업의 끝을 알린다. 당신은 수영장에서 나온다. 모두가 알몸임에도 불구하고, 아무도 신경쓰고 있지 않은 것 같다. 메이슨은 학생들이 지나갈 때마다, 수건을 나눠주며, 눈을 마주치치 않으려 하고 있다.
<br><br>
<<elseif $exposed gte 1>>
종이 울리며, 수업의 끝을 알린다. 당신은 다른 학생들이 나가길 기다린다. 몇몇은 꾸물거리며,
딱 봐도 당신이 수영장에서 나올 때 알몸을 보려고 시간을 끄나, 메이슨이 그들을 내보내며 당신의 사생활을 보장해준다.
<<if playerBellyVisible()>>메이슨이 먼저 나오고, <<nnpc_he_ ga "Mason">> 당신 옆에 서서 당신을 부축하자 <</if>>당신은 수영장에서 나온다.
<br><br>
<<elseif $exposed lte 0>>
종이 울리며, 수업의 끝을 알린다. <<if playerBellyVisible()>>메이슨이 먼저 나오고, <<nnpc_he_ ga "Mason">> 당신 옆에 서서 당신을 부축하자 <</if>>당신은 수영장에서 나온다.
<br><br>
<</if>>
<<if $exposed lte 0>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>>
<br><br>
<<elseif $exposed gte 1>>
<<maleicon>><<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<femaleicon>><<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
<<if $trauma gte (($traumamax / 10) * 7)>>
당신은 뭐 하나라도 행동을 잘못할 경우 반 전체가 당신을 괴롭힐까 무서워 혼자 지낸다.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
불안감이 스멀스멀 기어오르는 걸 막으며, 당신은 자신만의 생각에 잠긴다.
<<else>>
<<if $swimall is 1>>
모든 사람이 취약한 상태에서, 당신은 수업에 딱히 집중하지 않으며, 그 대신 하릴없이 물장구를 치면서 <<lewdnessPost "을">> 과시한다. 누가 신경이나 쓸까?
<<elseif $exposed gte 1>>
이렇게 취약한 상태에서 당신은 딱히 수업에 집중하지 않으며, 그 대신 하릴없이 물장구를 치면서 <<lewdnessPost "을">> 가린다.
<<elseif $exposed lte 1>>
당신은 수업에 딱히 집중하지 않으며, 그 대신 하릴없이 물장구를 치며 방과후에 무엇을 할지 생각한다.
<</if>>
<</if>>
<br><br>
<<status 1>>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<set _trauma to _lesson_progress * -0.5>>
<<trauma _trauma>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $swimall is 1>>
종이 울리며, 수업의 끝을 알린다. <<if playerBellyVisible()>>메이슨이 먼저 나오고, <<nnpc_he_ ga "Mason">> 당신 옆에 서서 당신을 부축하자 <</if>>당신은 수영장에서 나온다. 모두가 알몸임에도 불구하고, 아무도 신경쓰고 있지 않은 것 같다. 메이슨은 학생들이 지나갈 때마다, 수건을 나눠주며, 눈을 마주치치 않으려 하고 있다.
<br><br>
<<elseif $exposed gte 1>>
종이 울리며, 수업의 끝을 알린다. 당신은 다른 학생들이 나가길 기다린다. 몇몇은 꾸물거리며,
딱 봐도 당신이 수영장에서 나올 때 알몸을 보려고 시간을 끄나, 메이슨이 그들을 내보내며 당신의 사생활을 보장해준다.
<<if playerBellyVisible()>>메이슨이 먼저 나오고, <<nnpc_he_ ga "Mason">> 당신 옆에 서서 당신을 부축하자 <</if>>당신은 수영장에서 나온다.
<br><br>
<<elseif $exposed lte 0>>
종이 울리며, 수업의 끝을 알린다. <<if playerBellyVisible()>>메이슨이 먼저 나오고, <<nnpc_he_ ga "Mason">> 당신 옆에 서서 당신을 부축하자 <</if>>당신은 수영장에서 나온다.
<br><br>
<</if>>
<<if $exposed lte 0>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>>
<br><br>
<<elseif $exposed gte 1>>
<<maleicon>><<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<femaleicon>><<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 10))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>><<widget "emptyClassroomMasturbationIntro">>
<<if $schoolstate.includes("noschool") or $schoolstate is "early" or $schoolstate is "late">>
The hallway, usually filled with the sounds of people walking and talking, is now in complete silence.
<<set _exhibLevel to 2>><<set _exhibNeeded to 15>>
<<if $exhibitionism gte _exhibNeeded>>
<br><br>
<span class="lewd">A lewd thought strikes you.</span>
<<if $exposed gte 2>>
Since you're already naked, maybe you could push things a bit further.
<<else>>
No one would notice if you had some fun in this empty classroom, right?
<</if>>
<</if>>
<<elseif ["morning", "lunch", "afternoon"].includes($schoolstate)>>
You can still hear the muffled sounds from the hallway.
<<if $schoolstate is "morning">>
People coming and going. Students greeting each other. Still, it should be a while before anyone comes in.
<<elseif $schoolstate is "lunch">>
People coming and going. Students talking to each other. Still, it should be a while before anyone comes in.
<<else>> <!-- afternoon -->
People going home. Students saying goodbye to each other. Still, no one should come in anymore.
<</if>>
<<set _exhibLevel to 3>><<set _exhibNeeded to 35>>
<<if $exhibitionism gte _exhibNeeded>>
<br><br>
<span class="lewd">A lewd thought strikes you.</span>
It's risky, but maybe you could have some fun before
<<if $schoolstate is "morning">>classes begin<<elseif $schoolstate is "lunch">>lunch ends<<else>>school closes<</if>>.
<</if>>
<</if>>
<br><br>
<<if $exhibitionism gte _exhibNeeded>>
<<if $exposed gte 2>>
<<skinicon "masturbate">><<link [[자위한다|Empty Classroom Masturbation]]>><<set $masturbationstart to 1>><<exhibitionismN _exhibLevel>><</link>><<exhibitionist _exhibLevel>>
<<else>>
<<skinicon "strip">><<link [[벌거벗는다|Empty Classroom Strip]]>><<exhibitionismN _exhibLevel>><</link>><<exhibitionist _exhibLevel>>
<</if>>
<br>
<</if>>
<</widget>>
<<widget "emptyClassroomCaughtOrgasm">>
<<if $arousal gte 9000>>
The shock sets your heart racing, and it pushes you over the edge<<if $masturbationorgasm gte 1>> one last time<</if>>.
<<orgasm>><<set $masturbationorgasm += 1>>
<</if>>
<</widget>>
<<widget "emptyClassroomMasturbationDescription">>
<<set $_caught to _args[0]>> /* true or false */
<<set $_stood to ($_caught ? "stand" : "stood")>>
<<if _masturbation_semen gt 0>>
<<if _masturbation_semen gte 1000>>
Your cum covers the desks, forming large pools and numerous trails that all point back to where you $_stood. <<if !$_caught>>People will find it very hard to believe it all came from one person.<</if>>
<<elseif _masturbation_semen gte 500>>
Your cum landed across a number of desks, leaving numerous trails that all point back to where you $_stood. <<if !$_caught>>People will find it hard to believe it all came from one person.<</if>>
<<elseif _masturbation_semen gte 250>>
Your cum managed to land a good distance from where you $_stood, covering multiple desks along the way.
<<elseif _masturbation_semen gte 100>>
The desk near the front is covered in your cum.
<<else>>
There's a bit of your cum on the desk near the front.
<</if>>
<</if>>
<<if _masturbation_milk gt 0>>
<<if _masturbation_milk gte 1000>>
Your milk covers the desks near the front, and you wouldn't be surprised if some was found further back, too.
<<elseif _masturbation_milk gte 500>>
Your milk is all over the desks near the front.
<<elseif _masturbation_milk gte 250>>
Your milk has sprayed over a number of the desks.
<<elseif _masturbation_milk gte 100>>
The desk closest to where you $_stood has been sprayed with your milk.
<<else>>
The desk closest to where you $_stood is covered with drops of your milk.
<</if>>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk to the middle of the classroom. You can already feel
<<if $player.penisExist and $player.vaginaExist>>
your cock hardening and your pussy getting wet
<<elseif $player.penisExist>>
your cock getting hard
<<elseif $player.vaginaExist>>
your pussy getting wet
<</if>>
in anticipation of what you're about to do.
<br><br>
Piece by piece, you let your clothes fall to the floor. Soon, you're standing naked. <<clothesstrip>>
<br><br>
<<if $schoolstate.includes("noschool") or $schoolstate is "early" or $schoolstate is "late">>
The prevailing silence only serves to embolden you. Still, despite how empty the school looks, there should still be guards patrolling the building.
For a moment, you wonder what a guard would do if they caught you, but the thought only increases your arousal.
<br><br>
<<else>>
The sounds of the hallway remind you of how risky this is, but that only serves to increase your arousal.
<<if $arousal gte 10000>>
You begin to imagine what someone might do if they caught you, and that thought alone pushes you over the edge.
<<orgasm>>
<<elseif $arousal gte 9000>>
You begin to imagine what someone might do if they caught you, and that thought alone almost sends you over the edge.
<br><br>
<<else>>
A shiver goes up your spine as you begin to imagine what someone might do if they caught you.
<br><br>
<</if>>
<</if>>
You wonder if you should take things further.
<<set _exhibLevel to (Time.dayState is "night" ? 3 : 4)>>
<<if $exhibitionism gte (Time.dayState is "night" ? 35 : 55)>>
<<if $exhibitionism lt 55>> <!-- if exhibitionism gte 35 and lt 55 and it's not night -->
<span class="blue">You feel more confident doing this at night.</span>
<</if>>
<br><br>
<<skinicon "masturbate">><<link [[자위한다|Empty Classroom Masturbation]]>><<set $masturbationstart to 1>><<exhibitionismN _exhibLevel>><</link>><<exhibitionist _exhibLevel>>
<br>
<<else>>
<span class="blue">However, you're not enough of an exhibitionist to go through with it.</span> <<if hasSexStat("exhibitionism", 3)>>Maybe you should come back at night.<</if>>
<br><br>
<</if>>
<<dressasyouwereicon>><<link [[옷을 입고 나간다 (0:01)|Hallways]]>><<pass 1>><<clotheson>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<set $timer to 50>><<set _justStarted to true>>
You move to the front of the classroom, leaving your clothes behind. Facing the empty desks, you ponder what you're about to do, and what others would think if they knew.
You shiver, not wanting or being able to hold back anymore.
<br><br>
<<masturbationstart>>
<<set $phase to 1>>
<<else>>
<<set $phase to 0>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if ["first","second","third","fourth","fifth"].includes($schoolstate)>>
<<set _interruption to "Empty Classroom Masturbation Finish">>
<<elseif $timer lte 0>>
<<if $schoolstate.includes("noschool") or $schoolstate is "early" or $schoolstate is "late">>
<<set _interruption to "Empty Classroom Masturbation Guard">>
<<elseif Time.hour lte 14>>
<<set _interruption to "Empty Classroom Masturbation Student">>
<<else>> <!-- lunch -->
<<set _interruption to "Empty Classroom Masturbation Janitor">>
<</if>>
<</if>>
<<if $corruptionMasturbation>>
<span class="red">The slime in your ear will not allow you to stop.</span>
<</if>>
<div id="masturbationButtons">
<<if _interruption>>
<div id="next"><<link [[Continue|_interruption]]>><<set $finish to 0>><</link>><<nexttext>></div>
<<else>>
<div id="next"><<link [[Continue|Empty Classroom Masturbation]]>><</link>><<nexttext>></div>
<</if>>
<<masturbationStopControls>>
</div>
<br><br><br><br><br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $finish is 0>>
You are interrupted by the sound of the school bell. Class will be starting any minute now.
You gather your clothes and hastily get dressed. You're lucky no one caught you. Still, the excitement was worth the risk.
<<elseif $phase is 1>>
<!-- Silly bullshit if players decide to stop masturbating immediately after they just started. -->
Actually, you are able to hold back. You gather your clothes and hastily get dressed. You're lucky no one caught you, although you barely took a risk at all. Still, the excitement was probably worth the risk? Maybe next time you'll go a bit further.
<<else>>
Deciding you've had enough, you gather your clothes and hastily get dressed. You're lucky no one caught you. Still, the excitement was worth the risk.
<</if>>
<br><br>
<<endmasturbation>>
<<endcombat>>
<<silently>><<clothesontowel>><</silently>>
<br><br>
<<if _masturbation_semen gt 0 or _masturbation_milk gt 0>>
You look back at the classroom and survey the results of your work.
<<emptyClassroomMasturbationDescription>>
<br><br>
<</if>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generates1>><<person1>><<saveNPC 0 "masturbation_classroom_NPC">>
<<set _rng to random(1,3)>>
<<switch _rng>>
<<case 1>>
You hear the door opening. Startled, you look to find an equally stunned student looking back at you.
You both freeze in place for a moment.
<br><br>
<<emptyClassroomCaughtOrgasm>>
<<set _masturbation_semen to $masturbation_semen>><<set _masturbation_milk to $masturbation_milk>>
<<if _masturbation_semen gt 0 or _masturbation_milk gt 0>>
You look around the classroom and notice what you've done to it.
<<emptyClassroomMasturbationDescription true>>
<br><br>
<</if>>
There is no way you could explain yourself.
<br><br>
"S-Sorry!" <<He>> finally shouts, closing the door before you can say anything. You decide it's best to get dressed and leave, before others come to see what happened.
<<silently>><<clothesontowel>><</silently>>
<br><br>
<<endmasturbation>>
<<endcombat>>
<br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case 2>>
You hear the door opening. Startled, you look to find an equally stunned student looking back at you.
You both freeze in place for a moment.
<br><br>
<<emptyClassroomCaughtOrgasm>>
<<endmasturbation>>
<<endcombat>>
<<loadNPC 0 "masturbation_classroom_NPC">><<person1>>
<<if _masturbation_semen gt 0 or _masturbation_milk gt 0>>
You look around the classroom and notice what you've done to it.
<<emptyClassroomMasturbationDescription true>>
<br><br>
<</if>>
There is no way you could explain yourself.
<br><br>
Breaking out from <<his>> stupor, the <<person>> steps into the classroom, closing the door behind <<him>>.
"Well, if the pervert wants to have some fun, I think I can help." You have nowhere to run.
<br><br>
<<link [[다음|Empty Classroom Student Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<default>>
You hear the sound of a camera going off. Startled, you look at the door to find a <<person>> with <<his>> cellphone in hand.
You didn't even hear the door open.
<br><br>
<<emptyClassroomCaughtOrgasm>>
<<endmasturbation>>
<<endcombat>>
<<loadNPC 0 "masturbation_classroom_NPC">><<person1>>
<<if _masturbation_semen gt 0 or _masturbation_milk gt 0>>
You quickly glance around the classroom and notice what you've done to it.
<<emptyClassroomMasturbationDescription true>>
<br><br>
<</if>>
There is no way you could explain yourself.
<br><br>
"Now now, no need to panic," the <<person>> says, stepping into the classroom and closing the door behind <<him>>.
"If you let me have some fun with you," <<he>> says deliberately, "then I will delete the photo. If not, then I'll do whatever I want with it. I won't force you, though. It's your choice."
<<He>> grins. <<if $beauty gte ($beautymax * 3/7)>>"You make quite a pretty picture, too."<</if>>
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[굴복한다|Empty Classroom Student Molestation]]>><<set $sexstart to 1>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[거절한다|Empty Classroom Masturbation Student 2]]>><</link>><<llcool>>
<br>
<</switch>>
<!-- Clearing the NPC here is good because this code runs last during page generation, and it'll always be run, so the NPC is cleared after it's been used -->
<<clearNPC "masturbation_classroom_NPC">><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
The <<person1>><<person>> doesn't seem pleased, but <<he>> also doesn't come closer.
"Suit yourself." As <<he>> leaves the classroom, however, you can hear <<him>> talking to someone. "Hey, you would not believe who I just saw..." <<status -10>><<llcool>>
<br><br>
You decide it's best to get dressed and leave, before others come to see what happened.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<controlloss>>
<<maninit>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
The <<person1>><<person>> smiles, coming closer. "Better make this fast, before someone else comes in," <<he>> says, with <<his>> hands reaching to you.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Empty Classroom Student Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Empty Classroom Student Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyhealth lte 0>>
<<He>> backs off for a moment, shocked by your aggression. <<tearful>> you flee to safety.
<br><br>
<<if $phase is 2>>
"I'm keeping the photo, crazy <<bitch>>!" <<status -10>><<llcool>><<fameexhibitionism 5 "pic">>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 1>>
"You might wanna be more careful in the future," the <<person1>><<person>> says, as <<he>> redresses. "Or not. It was fun," <<he>> adds, before leaving.
<br><br>
Trying to shake off the feeling of violation, you put on your clothes and hastily leave the classroom.
<<else>>
As you redress, the <<person1>><<person>> shows you the picture <<he>> took on <<his>> phone.
<<He>> presses a couple buttons, and soon the picture is gone.
<br><br>
"There," <<he>> proclaims. "All gone. Nice doing business with you." <<He>> grins, taking <<his>> leave. You follow soon after.
<</if>>
<br><br>
<<silently>><<clothesontowel>><</silently>>
<<endcombat>>
<</if>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"<<print either("You've gotta be kidding me!", "Are you serious?", "What the fuck are you doing in here?")>>"
<br><br>
Startled by the voice, you look to the door to find a janitor there, staring at you.
<<emptyClassroomCaughtOrgasm>>
<<endmasturbation>>
<<endcombat>>
<<generate1>><<person1>>
<<if _masturbation_semen gt 0 or _masturbation_milk gt 0>>
You quickly glance around the classroom and notice what you've done to it.
<<emptyClassroomMasturbationDescription true>>
<br><br>
<</if>>
"Who do you think is going to have to clean up your mess after you've had your fun, you pervert?"
<<He>> walks up to you, grabbing your arm before you can try and run away. "Go play with your <<if $player.penisExist>><<if $player.penissize lte 1>>pathetic <</if>>cock<<else>>cunt<</if>> somewhere else!"
<<He>> pulls you towards the door, and shoves you outside of the classroom, where a crowd of students have gathered to see what the commotion is about.
<br><br>
The janitor tosses your clothing at you and closes the door behind you. Several students are now gawking at you, waiting to see what you'll do.
<<schoolrep_naked>> <!-- Note for future development: Find a way to detect whether or not the player's schoolrep has changed, and then write a line for the students reacting to it -->
<<endevent>>
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Empty Classroom Students Flaunt]]>><<exhibitionism5>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 5)>>
<<link [[Goad|Empty Classroom Students Goad]]>><<promiscuity5>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[Run|Empty Classroom Students Run]]>><</link>>
<br>You dash through the hallway, bumping into a couple of students on the way. This seems to break their stupor, and you hear shouts and cheers from behind you.
<br><br>
You do your best to ignore them, however, and soon find a place to hide.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<generates1>><<person1>>
You keep your head up as you start to slowly walk down the hallway. You're careful with your movement, being all the more enticing with each step.
A <<person>> reaches to touch you, but you playfully slap <<his>> hand away.
<br><br>
A couple of students pull out their phones, and you stop to pose for a moment so they can take pictures.
<<fameexhibitionism 5 "pic">>
Having so much attention focused on your <<genitals>> arouses you even further.
<br><br>
Your gambit pays off. The crowd is totally mesmerized, too under your spell to try anything beyond just looking.
Once you've rounded a corner, you hide from the students until you're sure they're no longer looking for you.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<generates1>><<generates2>><<generates3>><<generates4>>
<<person1>>
<<if $speech_attitude is "meek">>
You put your hands behind your back and look down at the floor. "Aww... I was so close, too..."
<<if $player.penisExist>>
You gently touch the head of your cock, playing with the precum.
<<else>>
You slowly rub your pussy, doing your best to draw attention to it.
<</if>>
You look up without raising your head, and lock eyes with a <<person>> who looks more curious than the rest.
<<elseif $speech_attitude is "bratty">>
<<if $player.penisExist>>
You put one hand on your hip and the other on your hard cock, squeezing up the shaft and letting your precum fall on the floor.
<<else>>
You put both hands on your hips, and stand with your legs slightly apart, emphasising your wet pussy.
<</if>>
"Damn, I wasn't done yet. What am I gonna do now?" You lock eyes with a <<person>> who looks more curious than the rest.
<<else>>
You smile, putting your hands behind your back, and your legs slightly apart. "Damn, I was so close to cumming."
<<if $player.penisExist>>
You thrust your hips forward a little, causing your cock to bounce.
<<else>>
You slowly rub your pussy with your fingers, doing your best to draw attention to it.
<</if>>
You lock eyes with a <<person>> who looks more curious than the rest. "Maybe I could get some help?"
<</if>>
<br><br>
The <<personsimple>> steps forward and reaches out to touch your <<chest>>. Eager for their own turns, the rest of the students crowd around you.
<br><br>
Their hands are all over you in a matter of seconds, busily rubbing and groping every sensitive part of you they can reach. A <<person2>><<person>>'s fingers even find their way into your mouth.
<br><br>
"What kind of students would we be if we refused to help someone in need?" The <<person1>><<person>> muses, hand already moving towards <<his>> waistband.
<br><br>
<<link [[다음|Empty Classroom Students Gangbang]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Empty Classroom Students Gangbang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Empty Classroom Students Gangbang]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
The crowd backs away from you as you stand up. You wonder if they might start doing things to each other, but they don't seem comfortable with the idea.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The other students lie around you in a satisfied pile.
<<elseif $enemyhealth lte 0>>
You knock the students away from you. They get the hint, and cease pestering you.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"And what do we have here?" Startled, you look to the door to find one of the school's security guards standing there.
<br><br>
<<emptyClassroomCaughtOrgasm>>
<<endmasturbation>>
<<endcombat>>
<<generate1>><<person1>>
<<if _masturbation_semen gt 0 or _masturbation_milk gt 0>>
You look around the classroom and notice what you've done to it.
<<emptyClassroomMasturbationDescription true>>
<br><br>
<</if>>
There's no way you can explain yourself.
<br><br>
<<if random(1,4) gte 4>>
<<if _masturbation_semen + _masturbation_milk gte 1000>>"Wow, you really did a number on this place."<<else>>"Guess I got lucky."<</if>> <<He>> smiles, stepping into the classroom and closing the door behind <<him>>. "Good thing I don't have to clean these rooms."
Before you can think of running, <<hes>> already by your side, grabbing your arm.
<br><br>
<<link [[다음|Empty Classroom Guard Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if _masturbation_semen + _masturbation_milk gte 1000>>"Wow, you really did a number on this place,"<<else>>"I swear I always get the worst shifts,"<</if>> <<he>> mumbles, stepping into the classroom.
Before you can think of running, <<hes>> already by your side, grabbing your arm.
"Now, you pervert, you're coming with me."
<br><br>
You try to free your arm, but <<he>> is much stronger, dragging you naked through the school hallway and out to the entrance gates.
<<He>> opens them with <<his>> free hand, before throwing you out, and tossing your clothes out after you.
"And be grateful I didn't call the cops," <<he>> says, locking the gate once more and going back inside.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<controlloss>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Empty Classroom Guard Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Empty Classroom Guard Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyhealth lte 0>>
<<He>> backs off for a moment, shocked by your aggression. <<tearful>> you flee to safety.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Now you better get your ass out of here fast," the guard says as <<he>> dresses.
"And if I see you around again, you won't be getting off the hook with just that."
<br><br>
<<He>> leaves, and you decide it's best you do the same.
<br><br>
<<clothesontowel>>
<<endcombat>>
<</if>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Leighton>><<person1>>학교에서 나가려고 하자, 레이턴이 당신의 어깨 위에 팔을 올린다. "잊은게 있지 않니?" <<HePost "은">> 당신을 다시 학교 쪽으로 돌리려 한다.
<br><br>
<<link [[징계 받으러 간다|School Detention]]>><<endevent>><</link>>
<br>
<<link [[도망친다|School Leave Run]]>><<detention 6>><</link>><<ggdelinquency>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Leighton>><<person1>><<rng>>
<<set $daily.school.detentionAttended to 1>>
<<if $detention lte 10>>
<<if $rng gte 50>>
당신은 교장실에 들어간다. 레이턴은 자신의 책상 앞에 앉고, 당신에게 구석에 있는 작은 책상에 앉으라고 손짓 한다.
<br><br>
"그렇게 큰 일은 아니니까, 오래 잡아두진 않으마." <<HePost "은">> 컴퓨터로 시선을 돌리고는 당신에 대해서는 상관하지 않는 모습이다.
<br><br>
십 분쯤 지나고, 레이턴은 벽에 매달린 시계를 본다. "이정도면 됐겠지." <<HePost "은">> 당신에게 나가라고 손짓한다.
<<pass 10>>
<br><br>
<<else>>
당신은 교장실에 들어간다. 레이턴은 책상 앞에 앉은 채로 고개를 든다.
<<if $delinquency gte 400>>
"매일마다 보는 얼굴이로군," <<hePost "이">> 한숨을 쉰다. "이번엔 또 뭐냐?"
<<else>>
"네가? 무슨 일로 여기까지 온 거야?"
<</if>>
<br><br>
<<HePost "은">> 잠시 컴퓨터 화면을 들여다본다. 마우스로 무언가를 몇 번 클릭하는 소리도 들려온다.
<br><br>
<<if $delinquency gte 400>>"오늘은 그렇게까지 큰 일은 아니로군." <<hePost "이">> 당신을 노려본다. "거 참 고맙기도 하지. 뭐... <<else>>"그렇게까지 큰 일은 아니로군." <<hePost "이">> 말한다. "<</if>>뭔가 도움이 될만한 일을 시켜야겠어. 이 쪽지를 교직원들에게 전달하고 답장이 있다면 가져와. 10분도 안 걸릴 거야."
<br><br>
당연하게도 10분이 지나자, 당신은 몇 장의 답장을 가지고 교무실로 돌아온다. 레이턴은 고개를 끄덕이며 나가라고 손짓한다.
<<pass 10>>
<br><br>
<</if>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<<elseif $detention lte 20>>
당신은 교장실에 들어간다. 레이턴은 책상 앞에 가서 앉아, 반대편에 놓인 화이트보드를 가리킨다. "'규칙을 따르겠습니다'라고 반복해서 적도록 해. 내가 그만 하라고 할 때까지 말이야."
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
당신은 몸을 돌려 레이턴에게 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 보여준다. <<HisPost "의">> 눈이 빛난다. 아주 잠시동안이었지만 욕정이 느껴진 것 같았다. "어쩌다 그렇게 된 거니?" <<hePost "이">> 당신의 뒤로 오며 물어본다. "아니다, 됐다. 알고 싶지 않아."
<br><br>
<span class = "green">몸이 자유로워졌다.</span><<unbind>>
<br><br>
"이제 시작해." <<hePost "이">> 말한다.
<br><br>
<</if>>
<<link [[열심히 쓴다 (0:20)|School Detention Lines]]>><<set $phase to 0>><<tiredness 4>><<pass 20>><</link>><<gtiredness>>
<br>
<<link [[천천히 쓴다 (0:40)|School Detention Lines]]>><<set $phase to 1>><<pass 40>><</link>>
<<elseif $detention lte 30>>
<<generates2>>
<<if $rng gte 51>>
당신은 교장실에 들어간다. <<person2>><<personPost "이">> 구석에 멋쩍게 서있다. "오늘은 너희 둘이로군." <<person1>>레이턴이 책상 앞에 앉은 채로 말한다. <<HePost "은">> 반대편에 있는 화이트보드를 가리킨다. "'규칙을 따르겠습니다'라고 반복해서 적도록 해. 너희 둘 다. 내가 그만 하라고 할 때까지 계속 하도록."
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
당신은 몸을 돌려 레이턴에게 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 보여준다. <<HisPost "의">> 눈이 빛난다. 아주 잠시동안이었지만 욕정이 느껴진 것 같았다. "어쩌다 그렇게 된 거니?" <<hePost "이">> 당신의 뒤로 오며 물어본다. "아니다, 됐다. 알고 싶지 않아."
<br>
<span class = "green">몸이 자유로와졌다.</span><<unbind>>
<br>
"이제 시작해." <<hePost "이">> 말한다.
<br><br>
<</if>>
화이트보드에 글씨를 쓰기 시작한 직후, 누군가 엉덩이를 더듬는 것이 느껴진다. <<person2>><<personPost "은">> 변태임에 분명하다.
<br><br>
<<link [[참고 견딘다 (0:30)|School Detention Grope]]>><<set $phase to 0>><<pass 30>><<trauma 3>><<stress 3>><<arousal 300 "bottom">><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[레이턴에게 말한다|School Detention Grope]]>><<set $phase to 1>><</link>>
<br>
<<else>>
You enter the office to find Leighton sitting at <<his>> desk, a <<person2>><<person>> sitting opposite looking sorry for <<himself>>. Leighton pauses and turns to you as you enter, cutting off an angry lecture. "Ah, there you are, young <<lady>>. Today you get to see what happens to naughty <<personsimple>>s who break the rules." The <<person>> slumps down in <<his>> chair. It seems <<he>> knows what this means. "<<He>> was caught touching another student inappropriately during <<his>> maths lesson. Isn't that right?"
<br><br>
The <<person>> whimpers quietly in assent.
<br><br>
Leighton gets to <<person1>><<his>> feet, gesturing to the <<person2>><<personsimple>> to do the same. "<<if $pronoun is "m">>Pull down those shorts<<else>>Lift up that skirt<</if>>, if you please."
<br><br>
The <<person>> does as told, still whimpering. <<Hes>> wearing a pair of red <<if $pronoun is "m">>briefs<<else>>panties<</if>>. <<He>> tugs at them, obviously uncomfortable with you watching. <<Hes>> looking at everything in the room except for you. Leighton nods at <<him>>, smirking. "Now, over the desk. You know how this goes."
<br><br>
The <<person>> bends over the desk, trembling slightly. <<His>> ass is right in your face. Leighton takes a moment to admire the <<personsimple>>'s body before retrieving a large wooden paddle from <<person1>><<his>> desk drawer and thwacking it against <<his>> palm. "Are you ready?" <<he>> asks the <<person2>><<person>>, who mumbles in response. Leighton raises the paddle.
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[자위한다|School Detention Paddle Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[아무것도 하지 않는다|School Detention Paddle Watch]]>><<stress 6>><<trauma 6>><<arousal 300>><</link>><<gstress>><<gtrauma>><<garousal>>
<br>
<<link [[개입한다|School Detention Paddle Intervene]]>><<status 5>><<delinquency 12>><</link>><<gcool>><<ggdelinquency>>
<br>
<</if>>
<<elseif $detention lte 40>>
<<if $rng gte 51>>
당신은 교장실에 들어간다. "오늘은 네가 해줄 일이 있다." <<HePost "은">> 창문 밖에 세워진 <<hisPost "의">> 자동차를 가리킨다. "세차를 해야해서 말이야. 필요한 도구는 전부 저기 뒀고, 여기서 지켜보고 있으마. 옷이 젖고 더러워지면 안 되니까 속옷만 남기고 옷은 전부 벗어."
<br><br>
당신은 믿을 수 없다는 듯 레이턴을 바라본다. <<HePost "이">> 키득거린다. "걱정하지마. 가려진 장소라 누가 널 보진 못할 거야. 자, 서두르도록."
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
당신은 몸을 돌려 레이턴에게 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 보여준다. <<HisPost "의">> 눈이 빛난다. 아주 잠시동안이었지만 욕정이 느껴진 것 같았다. "어쩌다 그렇게 된 거니?" <<hePost "이">> 당신의 뒤로 오며 물어본다. "아니다, 됐다. 알고 싶지 않아."
<br>
<span class = "green">몸이 자유로와졌다.</span><<unbind>>
<br><br>
"세차를 하려면 손이 필요하니까," <<hePost "이">> 말한다.
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
"또 있어요." 당신이 말한다.
<</if>>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 <<hisPost "의">> 시선을 피한다. "저-저 속옷을 안 입고 있어요." 당신이 말한다.
<br><br>
<<hisPost "의">> 얼굴에 미소가 서렸다고 생각하자마자, 곧바로 원래의 표정으로 돌아와 당신은 자신이 상상했을지도 모른다고 생각한다. "그 규칙 위반은 넘어가주지만, 그래도 세차는 해야 해. 그래야 다음엔 제대로 입고 올 테니까."
<br><br>
<</if>>
<<link [[옷을 벗고 세차한다 (0:40)|School Detention Car]]>><<pass 40>><<trauma 4>><<stress 4>><<arousal 400>><<upperstrip>><<lowerstrip>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[거절한다|School Detention Refuse]]>><<set $detention += 40>><<detention 6>><</link>><<ggdelinquency>>
<br>
<<else>>
<<generateyv2>>
You enter the office to find Leighton sitting at <<person1>><<his>> desk, a <<person2>><<person>> sitting opposite looking sorry for <<himself>>. Leighton pauses and turns to you as you enter, cutting off an angry lecture. "Ah, there you are, young <<lady>>. Today you'll be helping me teach this troublemaker a lesson." The <<person>> slumps down in <<his>> chair. It seems <<he>> knows what this means. "<<He>> was caught masturbating in the <<personsimple>>s' changing rooms during <<his>> swimming lesson. Isn't that right?"
<br>
The <<person>> whimpers slightly in assent.
<br><br>
Leighton stands, gesturing for the <<person>> to do the same. "<<if $pronoun is "m">>Pull down those shorts<<else>>Lift up that skirt<</if>>, if you please."
<br>
The <<person>> does as instructed, still whimpering. <<Hes>> wearing a pair of red <<if $pronoun is "m">>briefs<<else>>panties<</if>>.
<br><br>
"Now, let's get started, shall we?" Leighton grabs the <<person>> and pushes <<him>> over the desk, <<his>> butt quivering in fear. The <<nnpc_title "Leighton">> withdraws a large wooden paddle from <<person1>><<his>> desk and hands it to you. It feels heavy in your hands - a blow from this would really hurt!
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Paddle hard|School Detention Paddle Hard]]>><<def 1>><<set $phase to 0>><<npcincr Leighton love 1>><<npcincr Leighton dom 1>><<status -10>><</link>><<if $speech_attitude is "bratty" or $sadism_level gte 1>><<garousal>><<else>><<gstress>><</if>><<lcool>>
<br>
<<link [[Pretend to paddle|School Detention Paddle Gentle]]>><</link>><<skulduggerydifficulty>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Pull their underwear down|School Detention Paddle Hard]]>><<set $phase to 1>><<npcincr Leighton love 3>><<npcincr Leighton dom 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[거절한다|School Detention Paddle Refuse]]>><<npcincr Leighton love -1>><<npcincr Leighton dom -1>><<status 5>><<delinquency 12>><</link>><<ggdelinquency>><<gcool>>
<</if>>
<<elseif $detention lte 50>>
<<if $delinquency gte random(1, 1000)>>
You enter the office to find Leighton sitting at <<his>> desk, holding a large wooden paddle. <<He>> taps it against <<his>> palm, looking impatient. "You've been a very naughty <<girl>>, but I think I know just the way to get through to you." <<He>> leers at your $worn.lower.name. "Take that off."
<br><br>
You do as told, hands trembling.<<lowerstrip>>
<br>
<<if $worn.under_lower.name is "naked" and !playerChastity("hidden")>>
<<set $genderknown.pushUnique("Leighton")>>
Leighton gets to <<his>> feet, eyes wide as <<he>> ogles your <<genitals>>. "Oh my, you are a naughty<<if $player.gender is "m">> boy,<<elseif $player.penisExist and $player.vaginaExist and $player.gender_appearance is "m">>... um, boy...<<elseif $player.penisExist and $player.vaginaExist and $player.gender_appearance is "f">>... um, girl...<<else>> girl,<</if>> aren't you? Showing off to your <<nnpc_title "Leighton">> like this."
<<if $player.penisExist and $player.penissize isnot 2>>
<<if $player.penissize gte 3>>
<<He>> licks <<his>> lips hungrily. "Especially being so... gifted."
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<<if $player.penissize is 3 and $player.penisExist and $player.vaginaExist>>
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $player.penissize is 4>>
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<</if>>
<<elseif $player.penissize lte 1>>
<<He>> stifles a laugh. "Especially being so... shall we say, under-developed."
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<<if $player.penissize is 1>>
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<else>>
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<<else>>
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<</if>>
<br><br>
<<He>> smirks and shakes <<his>> head. "You couldn't be more deserving of this. Now, come here."
<<else>>
Leighton gets to <<his>> feet, eyes wide as <<he>> ogles your thighs. "That's it. Now, come here."
<</if>>
<br><br>
As you approach Leighton, <<he>> grabs you and pushes you over the desk, paddle in hand.
<br><br>
<<link [[다음|School Detention Paddle 1]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 교장실에 들어간다. 레이턴은 책상 앞에 앉아 당신을 부른다. 가까이 다가가자, <<hePost "은">> 당신의 팔을 잡아 무릎 위에 당신을 눕힌다.
<br><br>
<<link [[다음|School Detention Spank]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $detention lte 60>>
<<if $delinquency gte random(1, 1000)>>
You enter the office to find Leighton sitting at <<his>> desk, holding a large wooden paddle. <<He>> taps it against <<his>> palm, looking impatient. "You've been a very naughty <<girl>>, but I think I know just the way to get through to you." <<He>> leers at your $worn.lower.name. "Take that off."
<br><br>
You do as told, hands trembling.<<lowerstrip>>
<<if $worn.under_lower.name is "naked" and !playerChastity("hidden")>>
<<set $genderknown.pushUnique("Leighton")>>
Leighton gets to <<his>> feet, eyes wide as <<he>> ogles your <<genitals>>. "Oh my, you are a naughty<<if $player.gender is "m">> boy,<<elseif $player.penisExist and $player.vaginaExist and $player.gender_appearance is "m">>... um, boy...<<elseif $player.penisExist and $player.vaginaExist and $player.gender_appearance is "f">>... um, girl...<<else>> girl,<</if>> aren't you? Showing off to your <<nnpc_title "Leighton">> like this."
<<if $player.penisExist and $player.penissize isnot 2>>
<<if $player.penissize gte 3>>
<<He>> licks <<his>> lips hungrily. "Especially being so... gifted."
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<<if $player.penissize is 3 and $player.penisExist and $player.vaginaExist>>
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $player.penissize is 4>>
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<</if>>
<<elseif $player.penissize lte 1>>
<<He>> stifles a laugh. "Especially being so... shall we say, under-developed."
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<<if $player.penissize is 1>>
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<else>>
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<<else>>
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<</if>>
<br><br>
<<He>> smirks and shakes <<his>> head. "You couldn't be more deserving of this. Now, come here."
<<else>>
Leighton gets to <<his>> feet, eyes wide as <<he>> ogles your naked thighs. "That's it. Now, come here."
<</if>>
<br><br>
As you approach Leighton, <<he>> grabs you and pushes you over the desk, paddle in hand.
<br><br>
<<link [[다음|School Detention Paddle 1]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 교장실에 들어간다. 레이턴은 책상 앞에 앉아 당신을 부른다. 가까이 다가가자, <<hePost "은">> 당신의 팔을 잡아 무릎 위에 당신을 눕힌다.
<br><br>
<<link [[다음|School Detention Spank]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $detention lte 70>>
<<if $delinquency gte random(1, 1000)>>
/* Leighton paddling PC while other watches */
<<generates2>><<person1>>
You enter the office to find Leighton sitting at <<his>> desk, a <<person2>><<person>> sitting opposite, looking sorry for <<himself>>. Leighton pauses and turns to you as you enter, cutting off an angry lecture. "It's your lucky day, young <<print $pronoun is "m" ? "man" : "lady">>. Today you can observe what happens to naughty <<girls>> who break the rules."
<br>
The <<person>> looks relieved, turning to watch Leighton yell at you.
<br><br>
"What are you waiting for?" demands Leighton. "Get your clothes off, <<girl>>."
<br>
You do as you're told, feeling the <<persons>> gaze on you the entire time. When you're finished, your clothes lie in a pile at your feet. Leighton stands up, eyes wandering all over your naked body, then <span class="lewd">pulls a large wooden paddle from <<person1>><<his>> desk drawer.</span><<stress 2>><<gstress>>
<<clothesstrip>>
<<if !playerChastity("hidden")>>
<<set $genderknown.pushUnique("Leighton")>>
<</if>>
<br><br>
"Now get over here." As you approach Leighton, <<he>> grabs you and pushes you over the desk.
<br><br>
<<silently>>
<<person2>>
<<person>><<set $paddle_other_student to _text_output>>
<</silently>>
<<saveNPC 1 paddle_other_student_1>>
<<endevent>>
<<npc Leighton>><<person1>>
<<link [[다음|School Detention Paddle 2]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 교장실에 들어간다.
"문 잠가." 레이턴이 명령한다. "너 지금 큰일 난 거야."
당신은 그 말에 따른다.
"옷 내놔. 전부. 약물 수색이야. 그래, 진지하게 말이야."
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
당신은 눈을 굴리며 레이턴에게 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 보여준다.
<<HisPost "의">> 눈이 빛난다. 아주 잠시동안이었지만 욕정이 느껴진 것 같았다. "어쩌다...? 아니다, 됐다." <<hePost "이">> 당신에게 다가온다. "알고 싶지 않아."
<br><br>
몸이 자유로와졌다.<<unbind>>
<br><br>
"계속해." <<hePost "이">> 말한다. "옷부터 벗어."
<br><br>
<</if>>
<<if $worn.upper.name isnot "naked">>
당신은 <<trClothes "upper" $worn.upper.name "name" "과">>_trResult <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗어서 레이턴에게 넘겨준다. <<HePost "은">> 받은 옷 구석구석을 뒤진다.
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗어서 레이턴에게 넘겨준다. <<HePost "은">> 받은 옷 구석구석을 뒤진다.
<</if>>
<br><br>
<<upperstrip>><<lowerstrip>>
<<if !$worn.under_lower.type.includes("naked")>>
"전부라고 했지." <<hePost "이">> <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 가리키며 말한다.
"서둘러."
<br>
감정을 숨긴 채, 당신은 <<if !$worn.under_upper.type.includes("naked")>><<trClothes "under_lower" $worn.under_lower.name "name" "과">>_trResult <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗어서 레이턴에게 넘겨준다.<<else>><<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗어서 레이턴에게 넘겨준다.<</if>> <<HePost "은">> 속옷 구석구석을 살펴본다.
"약." <<hePost "이">> 말한다. "약 냄새가 나."
<<HePost "은">> <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 든 채로 코로 가져가더니 몇 번 깊게 숨을 들이쉰다. "이건 약물 검사용으로 압수해야겠다."
<br><br>
<<underlowerruined>><<underupperruined>><<set $phase to 4>>
<<else>>
"속옷을 안 입었다고?" <<hePost "이">> 말한다. "그건 학칙 위반이야,
젊은<<if $player.gender is "m">> 청년.<<elseif $player.penisExist and $player.vaginaExist and $player.gender_appearance is "m">>... 청년?<<elseif $player.penisExist and $player.vaginaExist and $player.gender_appearance is "f">>... 아가씨?<<else>> 아가씨.<</if>>"
<br><br>
<</if>>
<<if playerChastity()>>
<<HePost "은">> 다시 당신을 쳐다본다. "아,
<<if $worn.genitals.name is "chastity parasite">>정조대?를... 착용했구나.<<else>><<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 착용했구나.<</if>>
좋아, 어디 한 번 보자." <<HePost "은">> 당신 앞에서 쪼그리고 앉아, 손가락으로 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 살펴보며 손으로 곳곳을 눌러본다. "뭔가를 숨기고 있는 것 같지는 않군." <<hePost "이">> 말한다.
<br><br>
<</if>>
<<HePost "은">> 책상 앞에 앉은 채로 당신을 부른다. 가까이 다가가자, <<hePost "은">> 당신의 팔을 잡아 무릎 위에 당신을 눕힌다.
<br><br>
<<link [[다음|School Detention Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<generates2>><<generates3>><<generates4>>
You enter the office to find Leighton sitting at <<his>> desk. Three students are sitting opposite, looking <<print either (`bored`,`sorry for themselves`,`bitter`)>>.
<br>
Leighton pauses and faces you as you enter, cutting off an angry lecture.
<br><br>
"It's your lucky day," Leighton says to the other students, before turning to you with an evil grin.
<br><br>
"Take off your clothes and place your hands on my desk," <<he>> demands. You reluctantly do as told, feeling the stares of the other students on you as you strip.
<<clothesstrip>>
<<if !playerChastity("hidden")>>
<<set $genderknown.pushUnique("Leighton")>>
<</if>>
<br><br>
Leighton gets to <<his>> feet, eyes wide as <<he>> ogles your nudity.
<<if $player.penisExist and $player.penissize gte 3>>
<<He>> licks <<his>> lips hungrily at the sight of your <<penis>>. The others are equally enthralled.
<br>
<<Penisremarkquote>> the <<person3>><<person>> says as the other two giggle.
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<<if $player.penissize is 3 and $player.penisExist and $player.vaginaExist>>
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $player.penissize is 4>>
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<</if>>
<br><br>
"That's quite enough," Leighton interjects, an amused smile on <<person1>><<his>> lips.
<br><br>
<<He>> turns back to you and presses <<his>> hand against your back, shoving you against the desk.
<<elseif $player.penisExist and $player.penissize lte 1>>
<<He>> stifles a laugh as <<his>> gaze falls on your <<penis>>. The others aren't so considerate.
<br>
<<Penisremarkquote>> the <<person3>><<person>> jeers as the other two giggle.
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<<if $player.penissize is 1>>
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<else>>
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<br><br>
"That's quite enough," Leighton interjects, an amused smile on <<person1>><<his>> lips.
<br><br>
<<He>> turns back to you and presses <<his>> hand against your back, shoving you against the desk.
<<else>>
Once you're exposed, Leighton presses a hand against your back and shoves you against the desk.
<</if>>
"Today you will observe what happens to those who break the rules," <<he>> announces to the other students. <<He>> raises the paddle.
<br><br>
<<silently>>
<<person2>><<person>><<set $paddle_other_student_A to _text_output>>
<<person3>><<person>><<set $paddle_other_student_B to _text_output>>
<<person4>><<person>><<set $paddle_other_student_C to _text_output>>
<</silently>>
<<saveNPC 1 paddle_other_student_1>>
<<saveNPC 2 paddle_other_student_2>>
<<saveNPC 3 paddle_other_student_3>>
<<endevent>>
<<npc Leighton>><<person1>>
<<link [[다음|School Detention Paddle 3]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<set $detention to 0>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<hisPost "의">> 손을 떨쳐내고는 출구로 달려나가, 거리로 도망쳐 나온다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
당신은 빨리 끝내고 싶어, 글씨 쓰는 데에 열중한다. 20분 정도가 지나자 레이턴이 다시 입을 연다. "그만하면 됐다." <<HePost "은">> 나가라고 손짓한다.
<<elseif $phase is 1>>
당신은 화이트보드에 느긋하게 글씨를 쓴다. 레이턴은 이따금 고개를 들어 당신을 쳐다보고, 그때마다 짜증이 난듯 입술을 오므린다. 결국, <<hePost "은">> 시계를 쳐다본다. "그만. 아주 내가 시간이 남아도는줄 아는 것 같구나. 다음부터 더 노력을 들이면 우리 둘 다 더 빨리 나갈 수 있을 거야." <<HePost "은">> 나가라고 손짓한다.
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
당신은 소란을 일으키고 싶지 않아, <<personPost "이">> 더듬는 걸 내버려둔 채로 화이트보드에 글씨를 쓴다. <<HePost "은">> 너무 노골적이지는 않게 주의를 기울이고, 레이턴이 그만 나가보라 할 때 당신의 얼굴을 붉게 물들어있다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1>>
<<if $delinquency gte 400>>
당신은 비명을 지르며 <<personPost "에게서">> 떨어져, 엉덩이를 붙잡고는 무슨 일이 있었는지 레이턴이 확실히 파악할 수 있게 한다. <<person1>>레이턴은 무심한 눈길을 보내온다. "내가 속을 것 같냐." <<HePost "은">> <<person2>><<personPost "을">> 쳐다본다. "넌 됐다. 나가봐." <<personPost "은">> 서둘러서 교장실을 나간다.
<br><br>
<<person1>>둘만 남자, 레이턴은 당신의 팔을 붙잡고는 무릎 위에 눕힌다.
<br><br>
<<endevent>>
<<link [[다음|School Detention Spank]]>><<npc Leighton>><<person1>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 비명을 지르며 <<personPost "에게서">> 떨어져, 엉덩이를 붙잡고는 무슨 일이 있었는지 레이턴이 확실히 파악할 수 있게 한다. <<person1>><<HePost "은">> <<person2>><<personPost "을">> 쳐다보았다가 다시 당신을 바라본다. <<person1>>"넌 됐다. 나가봐." <<HisPost "의">> 목소리에 담긴 무언가가 이 이상의 대화를 불가능하게 만든다. 당신은 허둥지둥 교장실에서 나간다. 복도를 걸어내려가는 와중에 뒤쪽에서 입이 막힌 듯한 비명소리가 들려온 것 같았다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<if $phase is 2>>
<<set $enemyanger += 100>>
<<elseif $phase is 1>>
<<set $enemyanger += 150>>
<<else>>
<<set $enemyanger += 200>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 0>>
<span id="next"><<link [[다음|School Detention Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Detention Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 4>><<underruined>><</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
곧 <<hisPost "의">> 눈에 총기가 돌아오고, <<hePost "은">> 무슨 일이 일어났는지를 깨닫고는 자리에서 느닷없이 일어난다. "이 일에 대해서는 입도 뻥긋 마라. 나가." <<tearful>> 당신은 교장실에서 나간다.
<br><br>
<<earnFeat "Leighton's Nightmare">>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<HePost "은">> 고통에 몸을 움찔거리고 당신은 <<hisPost "의">> 손아귀 안에서 도망친다.
<br><br>
<<if $worn.lower.type.includes("naked") and $worn.upper.type.includes("naked")>>
<<upperon>><<upperruined>><<loweron>><<lowerruined>>
당신이 복도로 도망가자 <<hePost "이">> 뒤에서 소리친다. "야 이 <<bitch_ ya>>, 뭐 잊은 거 있지 않아?"
<br>
나올 때 옷을 가져오는 걸 잊었다. <<tearful>> 당신은 계속해서 달린다.
<<else>>
당신이 복도로 도망가자 <<hePost "이">> 뒤에서 소리친다. "이 <<bitch_ ya>>, 넌 그냥 상황을 더 안좋게 만들었을 뿐이야. 내 말 명심하라고." <<tearful>> 당신은 계속해서 달린다.
<<clotheson>>
<</if>>
<br><br>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<br>
<<else>>
<<HePost "은">> 당신을 놔준다. "내가 이런 짓으로 즐거워하거나 하는 건 아니야. 네가 교훈을 얻었으면 좋겠네." <<HePost "은">> 나가라고 손짓한다. <<tearful>> 당신은 지시를 따른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 교장실에서 나와 몇 개의 이중문을 통과해 밖으로 나간다. 그러고는 <<nervously>> 옷을 벗은 뒤 문 안쪽에 둔다. 당신은 손으로 <<undiesPost "을">> 가리고는 차에 다가간다. 레이턴은 약속한 대로, 무감각한 표정으로 당신을 지켜본다.
<br><br>
당신은 스폰지와 비눗물이 담긴 양동이를 찾아, 레이턴을 마주하는 방향에서 세차를 시작한다. 옷을 벗는게 정말 필요했는지는 잘 모르겠다. 당신은 별 어려움 없이 물과 닿지 않으며 일을 한다.
<br><br>
당신은 자리를 옮기며 최대한 <<lewdnessPost "을">> 가린다. 세차를 거의 마칠 때가 되자 레이턴이 창문을 연다. "잘 했다. 하지만 잊은 부분이 있군." <<hePost "이">> 당신의 허벅지 부근의 옆을 가리키며 말한다.
<br><br>
<<link [[쪼그려 앉는다|School Detention Car2]]>><<set $phase to 0>><</link>>
<br>
<<if $worn.under_lower.type.includes("naked")>>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[몸을 숙인다|School Detention Car2]]>><<set $phase to 2>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[몸을 숙인다|School Detention Car2]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 교장실에서 나오나, 임무를 수행하러 가기 보다는 그냥 학교에서 나간다. 이에 대한 결과가 어떨지는 모르지만, 당장은 위험에서 벗어났다.
<br><br>
<<endevent>>
<<oxfordquick>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
당신은 쪼그려 앉아 <<hePost "이">> 가리킨 더러운 부분을 닦는다. "그 정도면 됐다. 가봐." <<hePost "은">> 그렇게 말하고는 블라인드를 친다. 당신은 옷을 입고 자리를 뜬다.
<br><br>
<<link [[다음|Oxford Street]]>><<clotheson>><<endevent>><</link>>
<<elseif $phase is 1>>
당신은 몸을 숙여, <<bottomPost "을">> 레이턴 쪽으로 내민 채로 더러운 부분을 닦는다. 그러면서 자동차를 스펀지로 문지르는 동안 엉덩이를 씰룩인다. 레이턴의 얼굴이 붉게 달아오른다. "그-그 정도면 됐다. 가봐." <<HePost "은">> 말을 더듬고는 블라인드를 친다. 당신은 옷을 입고 자리를 뜬다.
<<exhibitionism3>>
<<link [[다음|Oxford Street]]>><<clotheson>><<endevent>><</link>>
<<elseif $phase is 2>>
당신은 몸을 숙여, 완전히 드러난 <<bottomPost "을">> 레이턴 쪽으로 내민 채로 더러운 부분을 닦는다. 그러면서 자동차를 스펀지로 문지르는 동안 엉덩이를 씰룩인다. 레이턴의 얼굴이 붉게 달아오른다. "그-그 정도면 됐다. 가봐." <<HePost "은">> 말을 더듬고는 창문을 닫고 시야 밖으로 사라진다.
<<exhibitionism3>>
<<endevent>>
<<beastNEWinit 1 dog>>
Pleased with yourself, you spend another minute polishing the troublesome spot. You make sure to put an extra wiggle in your hips, in case Leighton is still secretly watching.
<<if random(0, 100) lt 5 and ($bestialitydisable is "f" or $monster is 1)>>
You get so focused on picturing <<nnpc_his "Leighton">> embarrassed face, sounds of soft and rapid steps behind you elude your attention, until there's a sudden weight on your bent back and a growl in your ear.
<br><br>
<<link [[다음|School Detention Car Surprise Dog]]>><<set $molestationstart to 1>><</link>>
<<else>>
Eventually done with your task, you dress and leave the premises.
<br><br>
<<link [[다음|Oxford Street]]>><<clotheson>><<endevent>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $position to "doggy">>
<<set $NPCList[0].stance to "top">>
<<set $enemyanger to 40>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
/* Leighton won't be too quick to save you */
<<if $alarm is 1 and $rescue is 1 and random(0, 100) lt 33 or ($enemyarousal gte $enemyarousalmax) or ($enemyhealth lte 0)>>
<span id="next"><<link [[다음|School Detention Car Surprise Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Detention Car Surprise Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> grunts in satisfaction, then trots off. You're left lying on the ground. <<tearful>> you dust yourself off.
<<famebestiality 10>>
<br>
<<endcombat>>
<<npc Leighton>><<person1>>
"I hope this was a valuable lesson for you, young <<lady>>." The window to Leighton's office is open again and <<he>> is back, watching you impassively. "Do try to remember it next time you think of getting cheeky with your superiors."
<br><br>
<<He>> shuts the blinds before you can answer, leaving you all alone.
<<clotheson>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> yelps and flees, its tail between its legs. <<tearful>> you dust yourself off.
<br>
<<endcombat>>
<<npc Leighton>><<person1>>
"I hope this was a precious lesson for you, young <<lady>>." The window to Leighton's office is open again and <<he>> is back, watching you impassively. "Do try to remember it next time you think of getting cheeky with your superiors."
<br><br>
<<He>> shuts the blinds before you can answer, leaving you all alone.
<<clotheson>>
<<else>>
<<set $rescued += 1>>
<<npc Leighton 2>>
A sharp whistle stops the <<beasttype>> in <<bhis>> tracks. "That'll be enough." The window to Leighton's office is open again and <<person2>><<he>> is back, watching you impassively.
<<if $NPCList[0].stance is "top">>
<<famebestiality 5>>
"Unless you'd rather to continue?" Your face flushes. <<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<br><br>
Following another whistle from Leighton the <<beasttype>> backs away, then reluctantly trots off towards <<bhis>> owner's office. You're left lying on the ground. <<tearful>> you dust yourself off.
<br>
<<endcombat>>
<<npc Leighton>><<person1>>
"I hope this was a valuable lesson for you, young <<lady>>." Leighton fixes you with <<his>> stare. "Do try to remember it next time you think of getting cheeky with your superiors."
<br><br>
<<He>> shuts the blinds before you can answer, leaving you all alone.
<<clotheson>>
<</if>>
<<link [[다음|Oxford Street]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You hold the paddle in one hand, reaching out with the other to pull down <<person2>><<persons>> <<if $pronoun is "m">>briefs<<else>>panties<</if>>. <<He>> yelps in surprise as <<his>> bare butt comes into view. You feel a surge of arousal at the sight. <<promiscuity3>>
"Oh my," says Leighton, glee evident in <<person1>><<his>> voice. "This is shaping up to be quite the punishment!"
<br><br>
<</if>>
You raise the paddle high and bring it down on the <<person2>><<persons>><<if $phase is 1>> bare<</if>> butt with all your might. <<He>> turns <<his>> head around to look at you, betrayal in <<his>> eyes. You feel a twinge of <<if $submissive lte 500 or $sadism_level gte 1>>arousal,<<arousal 1000>><<else>>guilt,<<stress 12>><</if>> but Leighton forces the <<persons>> head down to the desk, snapping you out of it.
<br><br>
"That's it, hit <<him>> harder!" exclaims Leighton, eyes wide with lust. "Make <<him>> squirm!"
<br><br>
<<set _defiance_arousal to ($sadism / 40)>>
<<arousal _defiance_arousal>>
<<if $arousal gte ($arousalmax * 0.8)>>
<<sadism _args[0]>>
<</if>>
You oblige, bringing the paddle down on the <<personsimple>>'s other cheek this time. <<He>> jerks <<his>> whole body on the desk, but Leighton presses down on the small of <<his>> back, holding <<him>> down.
<<if $arousal gte 8000>>
<<if $player.penisExist and $player.vaginaExist>>
The sensation is overwhelming. You feel your <<penis>> press against your $worn.lower.name, and your <<pussy>> is soaked. Your hands start to tremble and your knees begin to quake.
<<elseif $player.penisExist>>
Your <<penis>> is fully erect now, throbbing underneath your $worn.lower.name as you beat your classmate again and again.
<<elseif $player.vaginaExist>>
Your body quivers with excitement as you beat your classmate again and again, your drenched <<pussy>> seeping through your $worn.lower.name and threatening to give you away.
<</if>>
Leighton is too focused on the <<person>> to notice, however.
<</if>>
<br><br>
The sound of paddle meeting<<if $phase is 1>> bare<</if>> flesh echoes around the room, mixing with the <<personsimple>>'s sobs.
<<if $phase is 1>>
<<His>> butt is an angry red colour, nasty welts all along <<his>> buttocks where you hit <<him>>.
<</if>>
By the end, the <<person>> is left a sobbing mess, holding onto the desk for support.
<br><br>
"Good <<girl>>," Leighton says to you, smiling as <<nnpc_he "Leighton">> takes the paddle back. "I think <<hes>> learnt <<his>> lesson now<<if $fame.scrap gte 400>>. It seems the rumours I heard about you were true, you really don't hold back<</if>>."
<br><br>
<<link [[다음|School Detention Paddle Other End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You lift the paddle a little and swing it down upon <<person2>><<persons>> upturned ass, stopping just shy of <<his>> cheek. <<He>> yelps in surprise, but then turns to you, looking relieved. You do the same to <<his>> other cheek. <<He>> flinches and cries out, but you know <<hes>> not in any real pain.
<br><br>
<<skulduggeryuse>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">Leighton looks pleased,</span> getting out <<person1>><<his>> camera and snapping pictures as you pretend to beat your classmate. The <<person2>><<person>> makes a show of yelping and wriggling, so you put a hand on the small of <<his>> back, holding <<him>> down to the desk. "P-please stop!" <<he>> sobs dramatically.
<br><br>
"Beg all you want," snarls Leighton, <<person1>><<his>> camera snapping the whole scene. "We all know you deserve this. Isn't that right?" <<He>> turns to you expectantly.
<br>
"You've been a very bad <<person2>><<personsimple>>," you agree, hitting <<him>> a few more times. The <<person>> cries out with each strike until Leighton is finally satisfied.
<br>
"Good <<girl>>," Leighton says to you, smiling as <<nnpc_he "Leighton">> takes the paddle back. "I think <<person2>><<hes>> learnt <<his>> lesson now<<if $fame.scrap gte 400>>. It seems the rumours I heard about you were true, you really don't hold back<</if>>."
<br><br>
<<link [[다음|School Detention Paddle Other End]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<span class="red">Leighton shakes <<person1>><<his>> head and snatches the paddle back.</span> "No, no, don't go easy on <<person2>><<him>>," <<person1>><<he>> says, concealing a smirk. "Here, let me show you how it's done." The <<nnpc_title "Leighton">> pushes you against the desk next to the <<person2>><<person>>, then <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>lifts your skirt<<else>>tugs down your $worn.lower.name<</if>>, baring your <<bottom>>.
<br><br>
<<silently>>
<<person2>><<person>><<set $paddle_other_student to _text_output>>
<</silently>>
<<saveNPC 1 paddle_other_student_1>>
<<endevent>>
<<npc Leighton>><<person1>>
<<link [[다음|School Detention Double Paddle]]>><<set $molestationstart to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person2>>
<<if $speech_attitude is "meek">>
You stare at into the <<persons>> pleading eyes, and you're overcome with guilt. "N-no," you say, gently laying the paddle on the desk. "This is wrong."
<<elseif $speech_attitude is "bratty">>
"This is fucked up," you scoff, shoving the paddle back into Leighton's hands. "Find someone else to do your dirty work, you old creep."
<<else>>
"This is sick," you say, handing the paddle back to Leighton. "I want no part in it."
<</if>>
<br><br>
The <<person>> relaxes over the desk, looking relieved. Scowling, Leighton rounds on you. "Fine. If you won't spank <<him>>, you can join <<him>>! Get over the desk, I'll teach you to disobey me."
<br><br>
<<person1>><<He>> shoves you against the desk next to the <<person2>><<person>>, who trembles beside you, too terrified to move. You hear the sound of Leighton smacking the paddle against <<person1>><<his>> palm behind you.
<br><br>
<<silently>>
<<person2>><<person>><<set $paddle_other_student to _text_output>>
<</silently>>
<<saveNPC 1 paddle_other_student_1>>
<<endevent>>
<<npc Leighton>><<person1>>
<<link [[다음|School Detention Double Paddle]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton brings the paddle down on the <<persons>> upturned butt. <<He>> cries out in pain, looking at you with pleading eyes. "Stop!" <<he>> exclaims. "Don't let <<nnpc_him "Leighton">> do this to me!"
<br><br>
The <<persons>> pleas only serve to encourage Leighton. <<person1>><<He>> brings the paddle down again and again, clearly enjoying the way the <<person2>><<personsimple>> struggles and cries. "Beg all you want, we all know you deserve this."
<br><br>
The <<personsimple>> tries to respond, but any words are lost in the yelps and cries coming out of <<his>> mouth. <<His>> butt is almost in your face now, every blow from the paddle making it ripple inside <<his>> <<if $pronoun is "m">>briefs<<else>>panties<</if>>. Leighton pauses, pulling the <<personsimple>>'s <<if $pronoun is "m">>briefs<<else>>panties<</if>> up between <<his>> cheeks to admire <<person1>><<his>> handiwork. An angry red covers the <<person2>><<personsimple>>'s buttocks. If <<hes>> ashamed to let you see <<his>> ass, <<he>> doesn't show it. <<His>> attention is clearly on the pain in <<his>> butt.
<br><br>
"I think that should be enough, don't you?" asks Leighton, giving the <<persons>> bare cheek a light spank.
<br><br>
<<link [[끄덕인다|School Detention Paddle Other End]]>><<set $phase to 2>><</link>>
<br>
<<link [[Harder|School Detention Paddle Harder]]>><<npcincr Leighton love 1>><<control 10>><<status -10>><<arousal 500>><</link>><<gcontrol>><<garousal>><<lcool>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton raises <<person1>><<his>> eyebrows at you. "You're enjoying this, aren't you?" <<He>> chuckles and turns to the <<person2>><<person>>. "You heard <<phim>>, we're going to really make you sorry."
<br><br>
The <<person>> glares at you through <<his>> tears, lying limp over Leighton's desk. <<He>> doesn't speak, but <<he>> doesn't need to. <<Hes>> clearly furious. Leighton raises the paddle, not bothering to fix the <<personsimple>>'s underwear, bringing it down hard on <<his>> exposed buttocks. <<He>> cries out and tries to stand, but Leighton leans <<person1>><<his>> weight against the small of the <<person2>><<personsimple>>'s back. "You're not getting off that easy. I'm going to give you six more. Count them!"
<br><br>
"O-one!" cries the <<person>>, trying in vain to push Leighton off <<him>>.
<br>
"Two! Three! F-four! OW! Five!" Leighton doesn't go easy on the <<personsimple>>. <<person1>><<He>> glances at you after every hit, trying to gauge your reaction. Finally, <<he>> delivers the final blow. "FUCK! Six!" Leighton lets go of the <<person2>><<person>> who lies still, sobbing.
<br>
"Was that so bad?" asks Leighton, putting the paddle back in the desk. "If you're a good <<personsimple>>, it'll be the last paddling you'll have to get."
<br>
The <<person>> nods, but <<hes>> not really listening. <<He>> stands up and fixes <<his>> clothing, not looking at you, before stumbling out of the room.
<br><br>
Once <<he>> leaves, Leighton gives you a light slap on the butt.
<<if $arousal gte 8000>>
"Looks like you enjoyed that," <<person1>><<he>> says with a pointed glance at the <<if $player.penisExist and calculatePenisBulge()>>bulge<<else>>wet patch<</if>> in your $worn.lower.name.
<<else>>
"Let that be a warning," <<person1>><<he>> says with a smirk.
<</if>>
"Now run along. I've work to do. I trust I won't be seeing you here again for a long while."
<br><br>
<<He>> ushers you out of <<his>> office and back into the hallway.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person1>>
Leighton raises the paddle to strike,
<<if $speech_attitude is "meek">>
but you throw yourself between <<him>> and the <<person2>><<person>>.
<br>
"Just because you're the <<nnpc_title "Leighton">> doesn't give you the right to pick on us," you say with as much bravery as you can muster.
<<elseif $speech_attitude is "bratty">>
but you grab <<his>> arm, daring <<him>> to try something.
<br>
"Do your worst," you spit. "I'll hit back twice as hard."
<<else>>
but you stand up and put your arm out, stopping <<him>>.
<br>
"Stop!" you shout. "You can't do this!"
<</if>>
<br><br>
Leighton fixes you with a glare. "I'm the <<nnpc_title "Leighton">>, young <<lady>>. I can do whatever I want. If you don't want to watch, then you can join <<person2>><<him>>."
<br><br>
The <<person>> gives you a commiserating look, but <<he>> seems grateful that you tried. <<His>> relief is short-lived, however, as Leighton grabs you by the scruff of your neck, pushing you over the desk and raising the paddle over your <<bottom>>.
<br><br>
<<silently>>
<<person2>><<person>><<set $paddle_other_student to _text_output>>
<</silently>>
<<saveNPC 1 paddle_other_student_1>>
<<endevent>>
<<npc Leighton>><<person1>>
<<link [[다음|School Detention Double Paddle]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
You feel a
<<if $fallenangel gte 2 or $trauma gte ($traumamax / 5) * 3>>
twisted sense of vindication
<<elseif $sadism_level gte 1>>
sadistic thrill
<<else>>
guilty, yet pleasurable sensation
<</if>>
as Leighton brings the paddle down on the <<person2>><<persons>> upturned ass.
<br><br>
<<if $worn.genitals.name is "chastity parasite">>
Unable to help yourself, you reach down your $worn.lower.name and squeeze with your $worn.genitals.name, waves of pleasure quickly following<<if $player.vaginaExist>>, your pussy soaking through the fabric of your $worn.lower.name.<</if>>. <<arousal 1000>><<ggarousal>>
<<elseif playerChastity("cage")>>
Unable to help yourself, you reach down your $worn.lower.name and tug on your $worn.genitals.name, frustrated that you're unable to touch your <<penis>>.<<if $player.vaginaExist>>You instead start to rub your vagina, it quickly soaking through the fabric of your $worn.lower.name.<</if>>
<<elseif playerChastity("hidden")>>
Unable to help yourself, you reach down your $worn.lower.name and tug on your $worn.genitals.name, frustrated that you're unable to touch your <<genitals>>.
<<else>>
Unable to help yourself, you reach down your $worn.lower.name and fumble with your <<genitals>>. You're already
<<if $player.penisExist and $player.vaginaExist>>
hard and wet, precum mingling with your juices.
<<elseif $player.penisExist>>
hard, precum oozing from the tip of your penis.
<<else>>
wet, your pussy soaking through the fabric of your $worn.lower.name.
<</if>>
Leaning forward against the desk, you continue, feeling waves of pleasure wash over you in time with the panicked <<personsimple>>'s yelps.
<</if>>
<<exhibitionism5>>
<<masturbationstart>>
<<set $timer to 20>>
<<set $mouth to "disabled">>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $orgasmdown gte 1>>
You can't help but let a moan slip as you climax. Fortunately, the combined sounds of Leighton's lecturing, the <<persons>> sobbing and the paddle against <<his>> ass drown your cries out.
<<elseif random(1, 2) is 1>>
The sounds of the paddle striking <<persons>> cheeks turn you on as you fondle yourself. You're sure Leighton will notice soon, but that doesn't stop you.<<arousal 100 "genitals">><<garousal>>
<<else>>
The <<person>> cries out, eyes screwed shut as <<his>> ass turns a deeper shade of red. You feel waves of pleasure coursing through you at the sight.<<arousal 100>><<garousal>>
<</if>>
<br><br>
<<masturbationControls "timer|detentionPaddle">><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and !playerChastity("hidden")>>
<<set $genderknown.pushUnique("Leighton")>>
<</if>>
Leighton sets the paddle down, satisfied with the <<persons>> suffering. "There. Have you learnt your lesson?" The <<person>> sniffles and nods.
You hasten to stop touching yourself before either of them notice, <span class="pink">but you can't control your spasms.</span> You end up crying out loudly in pleasure. Leighton and the <<person>> immediately turn their heads towards you.<<stress 6>><<gstress>>
<br><br>
The <<persons>> face is a mixture of shock and disgust, but Leighton gives no reaction. <<person1>><<He>> turns back to the <<person2>><<person>>.
<br>
"You're done here," Leighton says. "Get out of my office."
<br><br>
The <<person>> stares vacantly for a moment, still stunned by your display. <<He>> eventually shakes out of <<his>> stupor and scurries out of the room, though not before giving you one last disapproving glare. You're sure you'll be hearing about this for a while yet.<<status -10>><<lcool>>
<br><br>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<<npc Leighton>><<person1>>
<<if $schoolfameblackmail isnot undefined>>
"As for you," <<he>> says, turning to you, eyes glazed over with lust. "You're a dirty little slut, touching yourself in front of me like that. You've got me all worked up now. I think you owe me a little release." <<He>> pulls you to your feet and shoves you against the desk.
<br><br>
<<link [[다음|School Detention Paddle Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"As for you," <<nnpc_he "Leighton">> says, fixing you with a stern glare. "Such overt acts of vulgarity are inexcusable. <span class="red">Perhaps another day of detention will help drill that into your thick skull.</span>"<<detention 6>><<ggdelinquency>>
<br><br>
<<nnpc_He "Leighton">> walks back behind <<nnpc_his "Leighton">> desk and motions for you to leave. You comply.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
Leighton gives the <<person>> one last spank with <<person1>><<his>> hand before putting the paddle down and taking a breath. <<He>> looks flustered with the effort, face flushed slightly. "For your sake, I hope you've learnt your lesson," <<he>> says to the <<person2>><<person>>. "I don't want to see you in here again. Now get out of my office."
<br><br>
The <<person>> doesn't need to be told twice. <<He>> <<if $pronoun is "m">>pulls up his shorts<<else>>tugs down her skirt<</if>> and runs out of the door, tears falling down <<his>> face.
<br><br>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
"As for you," <<nnpc_he "Leighton">> says with a smirk, turning to you. "I'm glad you enjoyed the show. I know I did." <<nnpc_He "Leighton">> winks at you knowingly, before showing you out of the office.
<br><br>
<<link [[다음|Hallways]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton puts the paddle down on the desk and gives the <<person2>><<person>> one last spank with the palm of <<person1>><<his>> hand. The slap echoes around the room. "Fix your clothes, and get out of my office. If I have to see either of you in here again, it'll be much worse for you."<<stress 2>><<gstress>>
<br><br>
<<switch $phase>>
<<case 0>>
The <<person2>><<person>> gives you a scornful glare as <<he>> <<if $pronoun is "m">>pulls up <<his>> shorts<<else>>straightens <<his>> skirt<</if>> and staggers out the door, rubbing <<his>> sore behind.
<<case 1>>
The <<person2>><<person>> struggles to meet your gaze as <<he>> <<if $pronoun is "m">>pulls up <<his>> shorts<<else>>straightens <<his>> skirt<</if>>, <<his>> expression one of utter humiliation. <<He>> staggers out of the office, not uttering a word.
<<case 2>>
The <<person2>><<person>> gives you a grateful smile as <<he>> <<if $pronoun is "m">>pulls up <<his>> shorts<<else>>straightens <<his>> skirt<</if>> and exits the office.<<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<</switch>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
/* player and other student spanked */<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $spankobject to "paddle">>
<<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $schoolfameblackmail isnot undefined and random(1, 10) is 1>>
Leighton leans in close and whispers, quietly enough that the <<print $paddle_other_student>> can't hear. "We both know you're getting off on this, naughty <<girl>>." <<He>> punctuates <<his>> remark with a painful smack.<<violence 5>><<combattrauma 10>><<ggstress>><<ggtrauma>><<ggpain>>
<<elseif $enemyanger lte 0>>
Leighton takes a step back, drumming <<his>> fingers against the paddle. "I think you've learnt your lesson," <<he>> says with a smug grin.
<<else>>
<<switch random(1, 12)>>
<<case 1>>
The <<print $paddle_other_student>> cries out next to you, face buried against the desk.<<combattrauma 3>><<gtrauma>>
<<case 2>>
Leighton alternates between spanking you and the <<print $paddle_other_student>>, eyes wide with lust.<<violence 2>><<gstress>><<gtrauma>><<gpain>>
<<case 3>>
"You've both been bad, and now you'll both pay the price," says Leighton, the paddle coming down hard on the <<print $paddle_other_student>>.<<combattrauma 3>><<gtrauma>>
<<case 4>>
Leighton focuses <<his>> attention on the <<print $paddle_other_student>>, giving you a slight reprieve.<<violence -3>><<lpain>>
<<case 5>>
Leighton focuses on you, sparing no sympathy as <<he>> paddles you without mercy.<<violence 5>><<combattrauma 5>><<ggstress>><<ggtrauma>><<ggpain>>
<<case 6>>
<<if $worn.under_lower.exposed gte 1>>
Your bare butt stings more and more with each blow of the paddle, the skin turning an angry shade of red.<<violence 4>><<ggpain>>
<<else>>
Leighton laughs as the paddle connects with your <<bottom>>. "Be thankful I'm letting you keep your clothes on."<<violence 2>><<gpain>>
<</if>>
<<case 7>>
<<if $delinquency gte 800>>
"This is what brats like you deserve," Leighton sneers, bringing the paddle down hard.<<violence 4>><<gpain>>
<<elseif $physique gte $physiquesize * 0.75>>
Leighton laughs, enjoying your degradation. "Not so tough now, are you?"<<combattrauma 4>><<gtrauma>>
<<else>>
Leighton tuts as <<he>> prepares another strike. "You'll be a good <<girl>> from now on, won't you?"<<combattrauma 2>><<gtrauma>>
<</if>>
<<case 8>>
<<if $pain gte 100>>
Leighton sneers. "There's no use crying, you'll still get what's coming to you."<<combattrauma 2>><<gtrauma>>
<<elseif $masochism_level gte 3>>
You can't help but squirm pleasurably at the painful sensation. Leighton snickers at the sight. "You're a filthy little whore, you love this, don't you?"<<combattrauma 2>><<gtrauma>>
<<elseif $masochism_level gte 1>>
The pain turns you on, making your
<<if $player.penisExist and $player.vaginaExist>>
<<penis>> erect and <<pussy>> wet
<<elseif $player.penisExist>>
<<penis>> stiffen against the desk
<<else>>
fluids seep onto the desk
<</if>>
as Leighton brings the paddle down again.<<violence 2>><<gpain>>
<<else>>
You wince as Leighton gives your <<bottom>> a painful whack.<<violence 2>><<gpain>>
<</if>>
<<case 9 10 11 12>>
Leighton continues to punish you and the <<print $paddle_other_student>>.
<</switch>>
<</if>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 0>>
<span id="next"><<link [[다음|School Detention Double Paddle Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Detention Double Paddle]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<unset $paddle_other_student>><<unset $spankobject>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<loadNPC 1 paddle_other_student_1>>
<<person1>>
The paddle clatters to the ground as Leighton's orgasm subsides, steadying <<himself>> against the desk. Clarity returns to <<his>> eyes and <<he>> stands abruptly, realising what just happened. <<He>> looks flustered as <<he>> picks the paddle up off the floor.
<br><br>
"Don't breathe a word of this to anyone," <<he>> says through laboured breaths. "That goes for both of you."
<br><br>
<<tearful>> you nod. The <<person2>><<person>> wordlessly sobs beside you, <<his>> face down against the desk. You wonder if <<he>> even noticed what happened.
<br><br>
<<earnFeat "Leighton's Nightmare">>
<<clotheson>>
<<endcombat>>
<<npc Leighton>>
<<loadNPC 1 paddle_other_student_1>><<clearNPC paddle_other_student_1>>
<<person1>>
<<link [[다음|School Detention Paddle Other End]]>><<set $phase to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<loadNPC 1 paddle_other_student_1>>
Leighton recoils in pain, and you squirm free from <<his>> grip.
<br><br>
<<He>> shouts after you as you flee down the corridor. "You've made things much worse for yourself, <<bitch>>. Mark my words." <<tearful>> you keep running, leaving the <<person2>><<person>> to <<his>> fate.
<br><br>
<<clotheson>>
<<endcombat>>
<<clearNPC paddle_other_student_1>>
<<link [[다음|Hallways]]>><</link>>
<br>
<<else>>
<<loadNPC 1 paddle_other_student_1>>
Leighton takes a step back, looking satisfied. "That's a good <<girl>>. Don't you see how much easier things would be if you just did as you were told?"
<br>
<<if $speech_attitude is "meek">>
<<tearful>> you mumble, "Yes, <<sir>>."
<<elseif $speech_attitude is "bratty">>
<<tearful>> you grit your teeth.
<<else>>
<<tearful>> you nod.
<</if>>
<br><br>
Leighton looks smug. "And you?" <<he>> asks the <<person2>><<person>>, who only sobs quietly in response.
<<clotheson>>
<<endcombat>>
<<npc Leighton>>
<<loadNPC 1 paddle_other_student_1>><<clearNPC paddle_other_student_1>>
<<link [[다음|School Detention Paddle Other End]]>><<set $phase to 1>><</link>>
<br>
<</if>>
/* player spanked, no observers */<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $spankobject to "paddle">>
<<if $phase is 0>>
<<set $enemyanger += 100>>
<<else>>
<<set $enemyanger += 150>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $schoolfameblackmail isnot undefined and random(1, 10) is 1>>
Leighton grabs a handful of your hair and yanks your head back, bringing <<his>> lips to your ear. "We both know you're getting off on this, naughty <<girl>>." <<He>> punctuates <<his>> remark with a painful smack.<<violence 5>><<combattrauma 10>><<ggstress>><<ggtrauma>><<ggpain>>
<<elseif $enemyanger lte 0>>
Leighton takes a step back, drumming <<his>> fingers against the paddle. "I think you've learnt your lesson," <<he>> says with a smug grin.
<<else>>
<<switch random(1, 12)>>
<<case 1>>
Leighton sets the paddle down for a moment and cups a hand under your chin, forcing your head up. "Hold that expression," <<he>> commands as <<he>> snaps a picture.<<violence -2>><<combattrauma 10>><<gtrauma>><<lpain>>
<<case 2>>
Leighton takes a short break to catch <<his>> breath, giving you a moment of relief.<<violence -2>><<lpain>>
<br>
<<if $delinquency gte 800>>
That is, until <<his>> palm suddenly smacks against your <<bottom>>. <<He>> smirks. "No rest for the wicked, I'm afraid."<<violence 4>><<gstress>><<gtrauma>><<gpain>>
<<else>>
"Don't look so relieved," <<he>> laughs. "I'm not done with you yet."
<</if>>
<<case 3>>
Leighton reels <<his>> arm back, preparing to deliver a harsh smack.<<set $stress += 12>><<gstress>>
<<case 4>>
Leighton's grip falters, and <<he>> drops the paddle on <<his>> foot. You hear <<him>> curse under <<his>> breath.<<set $stress -= 6>><<lstress>>
<<case 5>>
Leighton doesn't let up, bullying your <<bottom>> with a vicious barrage of whacks.<<violence 5>><<combattrauma 5>><<ggstress>><<ggtrauma>><<ggpain>>
<<case 6>>
<<if $worn.under_lower.exposed gte 1>>
Your bare butt stings more and more with each blow of the paddle, the skin turning an angry shade of red.<<violence 4>><<ggpain>>
<<else>>
Leighton snickers as the paddle connects with your <<bottom>>. "Be thankful I'm letting you keep your clothes on."<<violence 2>><<gpain>>
<</if>>
<<case 7>>
<<if $delinquency gte 800>>
"This is what brats like you deserve," Leighton sneers, bringing the paddle down hard.<<violence 4>><<gpain>>
<<elseif $physique gte $physiquesize * 0.75>>
Leighton laughs, enjoying your degradation. "Not so tough now, are you?"<<combattrauma 4>><<gtrauma>>
<<else>>
Leighton tuts as <<he>> prepares another strike. "You'll be a good <<girl>> from now on, won't you?"<<combattrauma 2>><<gtrauma>>
<</if>>
<<case 8>>
<<if $pain gte 100>>
Leighton sneers. "There's no use crying, you'll still get what's coming to you."<<combattrauma 2>><<gtrauma>>
<<elseif $masochism_level gte 3>>
You can't help but squirm pleasurably at the painful sensation. Leighton snickers at the sight. "You're a filthy little whore. You love this, don't you?"<<combattrauma 2>><<gtrauma>>
<<elseif $masochism_level gte 1>>
The pain turns you on, making your
<<if $player.penisExist and $player.vaginaExist>>
<<penis>> erect and <<pussy>> wet
<<elseif $player.penisExist>>
<<penis>> stiffen against the desk
<<else>>
fluids seep onto the desk
<</if>>
as Leighton brings the paddle down again.<<violence 2>><<gpain>><<garousal>>
<<else>>
You wince as Leighton gives your <<bottom>> a painful whack.<<violence 2>><<gpain>>
<</if>>
<<case 9 10 11 12>>
Leighton continues to punish you.
<</switch>>
<</if>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 0>>
<span id="next"><<link [[다음|School Detention Paddle 1 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Detention Paddle 1]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<unset $spankobject>>
<<if $enemyarousal gte $enemyarousalmax>>
The paddle clatters to the ground as Leighton's orgasm subsides, steadying <<himself>> against the desk. Clarity returns to <<his>> eyes and <<he>> stands abruptly, realising what just happened.
<br><br>
"Don't breathe a word of this to anyone," <<he>> pants. "Leave." <<tearful>> you walk from the room.
<br><br>
<<earnFeat "Leighton's Nightmare">>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<HePost "은">> 고통에 몸을 움찔거리고 당신은 <<hisPost "의">> 손아귀 안에서 도망친다.
<br><br>
당신이 복도로 도망가자 <<hePost "이">> 뒤에서 소리친다. "이 <<bitch_ ya>>, 넌 그냥 상황을 더 안좋게 만들었을 뿐이야. 내 말 명심하라고." <<tearful>> 당신은 계속해서 달린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<br>
<<else>>
Leighton places the paddle down next to you on the desk. "That's a good <<girl>>. Don't you see how much easier things would be if you just did as you were told?"
<br>
<<clotheson>>
<<endcombat>>
<<npc Leighton>><<person1>>
<<if $pain gte 60>>
You start to push yourself off the desk, but Leighton places a hand on your shoulder, holding you in place. "Just a moment. I have something for you."<<stress 2>><<gstress>>
<br><br>
<<He>> walks behind <<his>> desk and fishes around in a drawer, then pulls out a tube of numbing cream. "If you promise to be a good <<girl>>, I'll make you feel better. How does that sound?"
<br><br>
<<link [[동의한다|School Detention Paddle Cream]]>><<set $phase to 0>><<pain -25>><<stress 6>><<arousal 1000 "bottom">><</link>><<lllpain>><<gstress>><<ggarousal>>
<br>
<<link [[거절한다|School Detention Paddle Cream Refuse]]>><<set $phase to 0>><</link>>
<br>
<<else>>
"I trust I won't be seeing you in my office again any time soon." <<He>> sits at <<his>> desk and motions at the door.
<br>
<<tearful>> you leave the office.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
/* player spanked, 1 observer */<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $spankobject to "paddle">>
<<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $schoolfameblackmail isnot undefined and random(1, 10) is 1>>
Leighton leans in close and whispers, quietly enough that the <<print $paddle_other_student>> can't hear. "We both know you're getting off on this, naughty <<girl>>." <<He>> punctuates <<his>> remark with a painful smack.<<violence 5>><<combattrauma 10>><<ggstress>><<ggtrauma>><<ggpain>>
<<elseif $enemyanger lte 0>>
Leighton takes a step back, drumming <<his>> fingers against the paddle. "I think you've learnt your lesson," <<he>> says with a smug grin.
<<else>>
<<switch random(1, 12)>>
<<case 1>>
The <<print $paddle_other_student>> leans closer to get a better view.
<<case 2>>
"Beat <<phim>> harder, I want to see <<phim>> scream!" cries the <<print $paddle_other_student>>. Leighton complies with a smirk, bringing the paddle down hard.<<violence 3>><<gstress>><<gtrauma>><<gpain>>
<<case 3>>
You see the flash of a camera behind you as the <<print $paddle_other_student>> takes a picture of your humiliation.<<combattrauma 2>><<fameexhibitionism 2 "pic">><<gtrauma>>
<<case 4>>
Leighton looks over <<his>> shoulder at the <<print $paddle_other_student>>. <<He>> smirks. "Maybe I'll let our friend have a go with you when I'm done."<<set $stress += 6>><<gstress>>
<<case 5>>
Leighton doesn't let up, bullying your <<bottom>> with a vicious barrage of whacks. The <<print $paddle_other_student>> watches with excitement.<<violence 5>><<combattrauma 5>><<ggstress>><<ggtrauma>><<ggpain>>
<<case 6>>
<<if $worn.under_lower.exposed gte 1>>
Your bare butt stings more and more with each blow of the paddle, the skin turning an angry shade of red.<<violence 4>><<ggpain>>
<<else>>
Leighton laughs as the paddle connects with your <<bottom>>. "Be thankful I'm letting you keep your clothes on."<<violence 2>><<gpain>>
<</if>>
<<case 7>>
<<if $delinquency gte 800>>
"This is what brats like you deserve," Leighton sneers, bringing the paddle down hard.<<violence 4>><<gpain>>
<<elseif $physique gte $physiquesize * 0.75>>
Leighton laughs, enjoying your degradation. "Not so tough now, are you?"<<combattrauma 4>><<gtrauma>>
<<else>>
Leighton tuts as <<he>> prepares another strike. "You'll be a good <<girl>> from now on, won't you?"<<combattrauma 2>><<gtrauma>>
<</if>>
<<case 8>>
<<if $pain gte 100>>
Leighton sneers. "There's no use crying, you'll still get what's coming to you."<<combattrauma 2>><<gtrauma>>
<<elseif $masochism_level gte 3>>
You can't help but squirm pleasurably at the painful sensation. Leighton snickers at the sight. "You're a filthy little whore, you love this, don't you?"<<combattrauma 2>><<gtrauma>>
<<elseif $masochism_level gte 1>>
The pain turns you on, making your
<<if $player.penisExist and $player.vaginaExist>>
<<penis>> erect and <<pussy>> wet
<<elseif $player.penisExist>>
<<penis>> stiffen against the desk
<<else>>
fluids seep onto the desk
<</if>>
as Leighton brings the paddle down again.<<violence 2>><<gpain>>
<<else>>
You wince as Leighton gives your <<bottom>> a painful whack.<<violence 2>><<gpain>>
<</if>>
<<case 9 10 11 12>>
Leighton continues to punish you as the <<print $paddle_other_student>> watches.
<</switch>>
<</if>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 0>>
<span id="next"><<link [[다음|School Detention Paddle 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Detention Paddle 2]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<unset $paddle_other_student>><<unset $spankobject>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<loadNPC 1 paddle_other_student_1>>
Clarity returns to Leighton's eyes and <<he>> stands abruptly, realising what just happened. The <<person2>><<person>> stares slack-jawed at the scene.
<br><br>
Leighton notices <<his>> gawking and fixes <<him>> with a glare. "Don't even think about telling anyone about this, or it'll be your ass up here next time. Understood?" The <<person>> quickly nods.
<br><br>
"And you," Leighton breathes, turning back to you. "Get out of my office. I don't want to see you in here again."
<br><br>
<<earnFeat "Leighton's Nightmare">>
<<endcombat>>
<<clearNPC paddle_other_student_1>>
<<tearful>> you get dressed and step out into the hallway.
<br><br>
<<link [[다음|Hallways]]>><<clotheson>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<loadNPC 1 paddle_other_student_1>>
You wrench your arms free from Leighton's grip and shove <<him>> away. The <<person2>><<person>> looks shocked and slightly impressed.<<status 2>><<gcool>>
<br><br>
You take advantage of the confusion and flee into the corridor, Leighton angrily shouting after you. "Hey, <<bitch>>, forget something?"
<br>
나올 때 옷을 가져오는 걸 잊었다. <<tearful>> 당신은 계속해서 달린다.
<br><br>
<<endcombat>>
<<clearNPC paddle_other_student_1>>
<<link [[다음|Hallways]]>><<clotheson>><<clothesruined>><</link>>
<br>
<<else>>
Leighton places the paddle down next to you on the desk. "That's a good <<girl>>. Don't you see how much easier things would be if you just did as you were told?"
<br>
<<endcombat>>
<<npc Leighton>>
<<loadNPC 1 paddle_other_student_1>><<clearNPC paddle_other_student_1>>
The <<person2>><<person>> looks at you, licking <<his>> lips. "You sure showed <<phim>>, <<person1>><<sir>>!"
<br><br>
<<if $pain gte 60>>
Leighton ignores <<person2>><<him>>, instead fixating on your pained expression. <<person1>><<He>> walks behind <<his>> desk and fishes around in a drawer, then pulls out a tube of numbing cream. "If you promise to be a good <<girl>>, I'll make you feel better. How does that sound?"
<br><br>
<<link [[동의한다|School Detention Paddle Cream]]>><<set $phase to 1>><<pain -25>><<stress 6>><<arousal 1000 "bottom">><</link>><<lllpain>><<gstress>><<ggarousal>>
<br>
<<link [[거절한다|School Detention Paddle Cream Refuse]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"Quite," Leighton concurs with a smirk. "I'm sure <<pshes>> learnt <<pher>> lesson. At least I hope so, for <<pher>> sake."
<br><br>
Once you're dressed, <<person1>><<he>> leads you out of <<his>> office. You do your best to ignore the <<person2>><<persons>> smug grin as you step into the hallway.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<clotheson>><</link>>
<br>
<</if>>
<</if>>
/* player spanked, 3 observers */<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $spankobject to "paddle">>
<<set $detentionAudienceComments to []>>
<<set $enemyanger += 200>>
<</if>>
<<if $mouthaction is "apologise" and !$detentionAudienceComments.includes("apologise")>>
<<set _audienceComment to "apologise">><<set $detentionAudienceComments.pushUnique("apologise")>>
<<elseif $orgasmdown gte 1 and !$detentionAudienceComments.includes("orgasm")>>
<<set _audienceComment to "orgasm">><<set $detentionAudienceComments.pushUnique("orgasm")>>
<<elseif $mouthaction is "moan" and !$detentionAudienceComments.includes("moan")>>
<<set _audienceComment to "moan">><<set $detentionAudienceComments.pushUnique("moan")>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if _audienceComment>>
<<switch _audienceComment>>
<<case "apologise">>
The <<print $paddle_other_student_A>> mimics your apology in a mocking tone. The other two burst into laughter.<<set $stress += 12>><<combattrauma 5>><<status -10>><<gstress>><<gtrauma>><<lcool>>
<<case "orgasm">>
The students watch, mouths agape, as you shudder in climax. "Is <<pshe>> seriously cumming from getting <<pher>> ass beaten?" the <<print $paddle_other_student_B>> gawks.
<br>
"Fucking perv," the <<print $paddle_other_student_C>> snickers.
<br>
They continue to jeer as they raise their phones, taking pictures of your lewd display. Leighton smirks in satisfaction.<<combattrauma 5>><<famesex 12 "pic">>
<<case "moan">>
The <<print $paddle_other_student_A>> nudges the <<print $paddle_other_student_C>>, sporting a wide grin. "Listen! <<pShes>> getting off on this!" They all burst into laughter.<<combattrauma 3>><<gtrauma>>
<</switch>>
<<elseif $schoolfameblackmail isnot undefined and random(1, 10) is 1>>
Leighton leans in close and whispers, quietly enough that the other students can't hear. "We both know you're getting off on this, naughty <<girl>>." <<He>> punctuates <<his>> remark with a painful smack.<<violence 5>><<combattrauma 10>><<ggstress>><<ggtrauma>><<ggpain>>
<<elseif $enemyanger lte 0>>
Leighton takes a step back, drumming <<his>> fingers against the paddle. "I think you've learnt your lesson," <<he>> says with a smug grin.
<<else>>
<<switch random(1, 12)>>
<<case 1>>
The <<print $paddle_other_student_B>> points at you and whispers something to the <<print $paddle_other_student_C>>. They both giggle.<<combattrauma 3>><<gtrauma>>
<<case 2>>
"Beat <<phim>> harder, I want to see <<phim>> scream!" cries the <<print $paddle_other_student_A>>, the others eagerly nodding in agreement. Leighton complies with a smirk, bringing the paddle down hard.<<violence 3>><<gstress>><<gtrauma>><<gpain>>
<<case 3>>
The three students raise their phones, laughing and snapping pictures.<<combattrauma 3>><<fameexhibitionism 6 "pic">><<gtrauma>>
<<case 4>>
Leighton peers over <<his>> shoulder at the other students. <<He>> smirks. "Maybe I'll let them have a turn with you when I'm done. Bet that'd teach you a lesson."<<set $stress += 18>><<ggstress>>
<<case 5>>
Leighton doesn't let up, bullying your <<bottom>> with a vicious barrage of whacks. The other students cheer as <<he>> finishes with a stinging whack.<<violence 5>><<combattrauma 5>><<ggstress>><<ggtrauma>><<ggpain>>
<<case 6>>
<<if $worn.under_lower.exposed gte 1>>
Your bare butt stings more and more with each blow of the paddle, the skin turning an angry shade of red.<<violence 4>><<ggpain>>
<<else>>
Leighton laughs as the paddle connects with your <<bottom>>. "Be thankful I'm letting you keep your clothes on."<<violence 2>><<gpain>>
<</if>>
<<case 7>>
<<if $delinquency gte 800>>
"This is what brats like you deserve," Leighton sneers, bringing the paddle down hard.<<violence 4>><<gpain>>
<<elseif $physique gte $physiquesize * 0.75>>
Leighton laughs, enjoying your degradation. "Not so tough now, are you?"<<combattrauma 4>><<gtrauma>>
<<else>>
Leighton tuts as <<he>> prepares another strike. "You'll be a good <<girl>> from now on, won't you?"<<combattrauma 2>><<gtrauma>>
<</if>>
<<case 8>>
<<if $pain gte 100>>
Leighton sneers. "There's no use crying, you'll still get what's coming to you."<<combattrauma 2>><<gtrauma>>
<<elseif $masochism_level gte 3>>
You can't help but squirm pleasurably at the painful sensation. Leighton snickers at the sight. "You're a filthy little whore, you love this, don't you?"<<combattrauma 2>><<gtrauma>>
<<elseif $masochism_level gte 1>>
The pain turns you on, making your
<<if $player.penisExist and $player.vaginaExist>>
<<penis>> erect and <<pussy>> wet
<<elseif $player.penisExist>>
<<penis>> stiffen against the desk
<<else>>
fluids seep onto the desk
<</if>>
as Leighton brings the paddle down again.<<violence 2>><<gpain>><<garousal>>
<<else>>
You wince as Leighton gives your <<bottom>> a painful whack.<<violence 2>><<gpain>>
<</if>>
<<case 9 10 11 12>>
Leighton continues to punish you as your schoolmates watch.
<</switch>>
<</if>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 0>>
<span id="next"><<link [[다음|School Detention Paddle 3 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Detention Paddle 3]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<unset $paddle_other_student_A>><<unset $paddle_other_student_B>><<unset $paddle_other_student_C>>
<<unset $spankobject>><<unset $detentionAudienceComments>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The students erupt into laughter. You're not sure if it's directed at you or Leighton, but the <<nnpc_title "Leighton">> seems unamused regardless. <<He>> smacks the paddle against the desk, promptly shutting them up.
<br><br>
"If any of you little shits breathe a word about this to anyone," <<he>> growls through laboured breaths, "It'll be your asses up here next time. Understood?" They quickly nod in assent.
<br><br>
"And you," Leighton says, turning <<his>> attention back to you. "Get out of my office." <<tearful>> you get dressed and scurry into the hallway.
<br><br>
<<earnFeat "Leighton's Nightmare">>
<<endcombat>>
<<clearNPC paddle_other_student_1>><<clearNPC paddle_other_student_2>><<clearNPC paddle_other_student_3>>
<br><br>
<<link [[다음|Hallways]]>><<clotheson>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You wrench your arms free from Leighton's grip and shove <<him>> away. The other students laugh and cheer at the spectacle, equal parts amused and impressed by your audacity.<<status 5>><<gcool>>
<br><br>
You take advantage of the confusion and flee into the corridor, Leighton angrily shouting after you. "Hey, <<bitch>>, forget something?"
<br>
나올 때 옷을 가져오는 걸 잊었다. <<tearful>> 당신은 계속해서 달린다.
<br><br>
<<endcombat>>
<<clearNPC paddle_other_student_1>><<clearNPC paddle_other_student_2>><<clearNPC paddle_other_student_3>>
<<link [[다음|Hallways]]>><<clotheson>><<clothesruined>><</link>>
<br>
<<else>>
Leighton places the paddle down next to you on the desk. "That's a good <<girl>>. Don't you see how much easier things would be if you just did as you were told?"
<br>
<<endcombat>>
<<npc Leighton>>
<<loadNPC 1 paddle_other_student_1>><<clearNPC paddle_other_student_1>>
<<loadNPC 2 paddle_other_student_2>><<clearNPC paddle_other_student_2>>
<<loadNPC 3 paddle_other_student_3>><<clearNPC paddle_other_student_3>>
The <<person2>><<person>> looks at you, licking <<his>> lips. "You sure showed <<phim>>, <<person1>><<sir>>!" <<person2>><<His>> friends laugh in response.
<br><br>
<<if $pain gte 60>>
Leighton ignores them, instead fixating on your pained expression. <<person1>><<He>> walks behind <<his>> desk and fishes around in a drawer, then pulls out a tube of numbing cream. "If you promise to be a good <<girl>>, I'll make you feel better. How does that sound?"
<br><br>
<<link [[동의한다|School Detention Paddle Cream]]>><<set $phase to 2>><<pain -25>><<stress 6>><<arousal 1000 "bottom">><</link>><<lllpain>><<gstress>><<ggarousal>>
<br>
<<link [[거절한다|School Detention Paddle Cream Refuse]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"Quite," Leighton concurs with a smirk. "I'm sure <<pshes>> learnt <<pher>> lesson. At least I hope so, for <<pher>> sake."
<br><br>
Once you're dressed, <<person1>><<he>> leads you out of <<his>> office. You do your best to ignore the other students' taunting remarks as you step into the hallway.
<br><br>
<<link [[다음|Hallways]]>><<clotheson>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You manage to whimper slightly in assent, and Leighton begins<<if $phase is 0>>, <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>flicking up your $worn.lower.name<<else>>tugging down your $worn.lower.name<</if>><<if !$worn.under_lower.type.includes("naked")>> and pulling aside your $worn.under_lower.name<</if>><</if>>. <<He>> starts on your right cheek, massaging the cream into your skin in slow circles. "That's it, this is much better, isn't it?"
<br><br>
<<if $speech_attitude is "meek">>
"Yes, <<sir>>," you mumble, squirming from the sensation.
<<elseif $speech_attitude is "bratty">>
You don't want to admit it, but it is soothing. You give a grunt of acknowledgement.
<<else>>
You nod, feeling a sense of relief.
<</if>>
The pain in your <<bottom>> is very much still there, but it lessens the more Leighton touches you. <<He>> moves to your left side, and you gasp as the cold cream makes contact with your hot cheek. Eventually the pain there recedes, too.
<br><br>
<<if $phase is 2>>
<<set _detentionStudent to random(1, 3)>>
The other students exchange mocking remarks as they leer at your exposed ass,
<<if $uncomfortable.nude is true>>
but you grit your teeth and bear it.
<<else>>
but you hardly mind.
<</if>>
The <<personselect _detentionStudent>><<person>> is noticeably silent, however.
<br><br>
<<elseif $phase is 1>>
You hear a stifled moan behind you. You peer over your shoulder at the <<person2>><<person>>, eyes half-open with a hand shamelessly down <<his>> <<if $pronoun is "m">>shorts<<else>>skirt<</if>>.<<stress 2>><<gstress>>
<br>
If Leighton notices, <<nnpc_he "Leighton">> gives no indication.
<br><br>
<</if>>
<<if playerChastity("anus")>>
Leighton continues to caress your sore behind, <<person1>><<his>> fingers eventually slipping between your cheeks. <<He>> gives a quiet, curious murmur when <<he>> brushes <<his>> thumb over your anal shield. "Is this to protect you or keep you under control?" <<he>> snickers.<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<br><br>
After a while, Leighton withdraws <<his>> hand and gives your ass one last light pat. "I hope that teaches you to follow the rules, young <<lady>>."
<br><br>
With that, you fix your clothing, heading back out into the hallway.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<clotheson>><</link>>
<br>
<<elseif $analdisable is "f">>
Leighton seems to be enjoying <<person1>><<himself>> a little too much as <<he>> rubs your sore butt. <<His>> fingers begin to prod against your anus with each pass over.
<br><br>
<<if $phase is 2>>
The other students continue to ridicule you as Leighton fondles your <<bottom>>. Except the <<personselect _detentionStudent>><<person>>. <<He>> remains eerily quiet, until suddenly crying out, "Y-yes! Finger <<pher>> asshole!"
<br><br>
The moment the words leave <<his>> lips, <<his>> face turns red, and <<he>> stares down in shame. The others are only momentarily shocked and soon begin poking fun at <<his>> outburst.
<br><br>
Leighton stops massaging you and turns around to face the <<person>>. "How obscene," <<person1>><<he>> tuts before addressing the other two. "You two may leave. It looks like your friend needs some special discipline."
<br><br>
The two stop laughing, giving the <<personselect _detentionStudent>><<person>> a worried look before shuffling out of the office. Leighton locks the door behind them.
<br><br>
<<saveNPC _detentionStudent detention_paddle_student>>
<<endevent>>
<<loadNPC 0 detention_paddle_student>>
<<person1>>
<<link [[다음|School Detention Paddle Cream 2]]>><</link>>
<br>
<<elseif $phase is 1>>
The moaning behind you grows louder, until the <<person2>><<person>> finally cries out, "Y-yes! Finger <<pher>> asshole!"
<br><br>
Immediately realising what <<he>> just said, the <<person>> gasps and covers <<his>> mouth. "My, my," Leighton chuckles. "Someone's eager." The <<person>> stares down in shame.
<br><br>
<<saveNPC 1 detention_paddle_student>>
<<endevent>>
<<loadNPC 0 detention_paddle_student>>
<<person1>>
<<link [[다음|School Detention Paddle Cream 2]]>><</link>>
<br>
<<else>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Enjoy it|School Detention Paddle Cream Leighton]]>><<set $phase to 2>><<arousal 5000 "genitals">><<npcincr Leighton love 1>><<npcincr Leighton dom 1>><</link>><<promiscuous3>><<ggarousal>>
<br>
<</if>>
<<link [[Let it happen|School Detention Paddle Cream Leighton]]>><<set $phase to 1>><<stress 6>><<trauma 6>><<arousal 2000 "genitals">><<moleststat>><<npcincr Leighton dom 1>><</link>><<gstress>><<gtrauma>><<garousal>>
<br>
<<link [[Ask Leighton to stop|School Detention Paddle Cream Leighton]]>><<set $phase to 0>><<stress 6>><<trauma 6>><<arousal 2000 "genitals">><<moleststat>><<npcincr Leighton dom -1>><</link>>
<br>
<</if>>
<<else>>
After a while, Leighton withdraws <<person1>><<his>> hand and gives your ass one last light pat. "I hope that teaches you to follow the rules, young <<lady>>."
<br><br>
With that, you fix your clothing, heading back out into the hallway.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You expect Leighton to reprimand the <<person>>, but instead <<nnpc_he "Leighton">> holds <<nnpc_his "Leighton">> arm out, eyebrow raised as <<nnpc_he "Leighton">> offers the tube. "If you're so eager, perhaps you'd like to help us out?" <<nnpc_he "Leighton">> asks. "For a little... extra credit?"
<br><br>
The <<person>> looks just as shocked as you are, but it doesn't take long for <<him>> to come to <<his>> senses. "Y... yes, of course, <<nnpc_title "Leighton">>!" <<he>> says as <<he>> clambers to <<his>> feet.
<br><br>
<<He>> eagerly snatches the tube of cream and begins rubbing it into <<his>> palms. Leighton disappears from your view for a moment, and you hear the door lock behind you, followed by the sound of <<nnpc_him "Leighton">> rummaging through a drawer. When Leighton returns, <<nnpc_hes "Leighton">> holding a camera.
<br>
You feel the <<persons>> hands hovering above your cheeks, but they don't make contact. It appears <<hes>> lost <<his>> nerve. "What are you waiting for?" Leighton demands. "Get to work."
<br>
"I-I don't know if I should do this," <<he>> stammers. "It's just too-"
<br>
Leighton slams <<nnpc_his "Leighton">> palm against the desk, cutting <<him>> off. "Either do as you're told, or next time, you can take <<pher>> place."
<br><br>
The <<person>> gulps and nods. Suddenly, you feel a pair of hands on your bottom. You gasp at the sensation. <<His>> motions are much clumsier than Leighton's, rubbing around your anus with a lustful fervour.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Enjoy it|School Detention Paddle Cream 3]]>><<set $phase to 2>><<arousal 5000 "genitals">><<npcincr Leighton love 1>><<npcincr Leighton dom 1>><</link>><<promiscuous3>><<ggarousal>>
<br>
<</if>>
<<link [[Let it happen|School Detention Paddle Cream 3]]>><<set $phase to 1>><<stress 6>><<trauma 6>><<arousal 2000 "genitals">><<npcincr Leighton dom 1>><<moleststat>><</link>><<gstress>><<gtrauma>><<garousal>>
<br>
<<link [[Ask to stop|School Detention Paddle Cream 3]]>><<set $phase to 0>><<stress 6>><<trauma 6>><<arousal 2000 "genitals">><<npcincr Leighton dom -1>><<moleststat>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You say that you feel better now and you're ready to leave. The <<person>> sighs, sounding equal parts disappointed and relieved, and steps away from you.
<br><br>
You start to get up, <span class="red">but someone grabs your shoulders and forces you back against the desk.</span> You look up to see Leighton shooting the <<person>> a stern glare.
<br>
"I told you to do as you're told, or else," <<nnpc_he "Leighton">> growls. "There are far worse punishments than a paddling, you know."
<br>
There's a heavy silence in the room. Finally, you hear footsteps, and once more you feel someone grasp your <<bottom>>.
<br>
"Sorry," you hear the <<person>> quietly whimper.<<gstress>><<gtrauma>>
<<set $detentionPaddleForced to true>>
<<elseif $phase is 1>>
Despite your discomfort, you think better of talking back to the <<nnpc_title "Leighton">>. You bite your lip and clench your eyes shut as the <<persons>> fingers assault your <<bottom>>.
<<else>>
You sigh in contentment as the <<persons>> fingers trail along your <<bottom>>, and you spread your legs a little to allow <<him>> easier access. <<promiscuity3>>
You hear a chuckle, and you look up to find Leighton smirking, <<nnpc_his "Leighton">> camera raised.
<</if>>
<br><br>
The <<person>> continues to rub your ass, <<his>> fingers treading dangerously close to your anus. <<He>> seems reluctant to go any further.
<br><br>
Leighton notices the <<personsimple>>'s hesitation. "You can do better than that," <<nnpc_he "Leighton">> tuts. "I certainly wouldn't want to punish you for your lack of enthusiasm."
<br><br>
The <<person>> pauses, <<if $phase is 0>>sniffles<<else>>takes a deep breath<</if>>, and presses <<his>> hand against your <<bottom>>.
<br><br>
<<if $NPCList[0].penis isnot "none">>
"No, no, no," Leighton groans, still unsatisfied. "All the way."
<<if $phase is 2>>
<br><br>
You give <<him>> a little encouragement and press your butt against <<his>> groin. You can feel <<his>> <<print $NPCList[0].penisdesc>> beneath <<his>> <<if $pronoun is "m">>shorts<<else>>skirt<</if>> already erect.
<br><br>
The <<person>> gasps and flinches away. The room is silent for a moment, until you hear the sound of fabric rustling as <<he>> <<if $pronoun is "m">>lowers his shorts<<else>>lifts her skirt<</if>>.
<br>
<<He>> takes another deep breath, and you soon feel something prodding your anus.
<br><br>
<<link [[다음|School Detention Paddle Cream Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>>
<br>
<<else>>
After another long period of silence, you hear the sound of fabric rustling as the <<person>> <<if $pronoun is "m">>lowers his shorts<<else>>lifts her skirt<</if>>.
<br><br>
Leighton chuckles darkly as the <<person>> tentatively takes position behind you. You feel <<his>> <<print $NPCList[0].penisdesc>> against your butt.
<br><br>
<<link [[다음|School Detention Paddle Cream Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|School Detention Paddle Cream Sex]]>><<if $phase is 2>><<set $sexstart to 1>><<else>><<set $molestationstart to 1>><</if>><<set $phase to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $NPCList[0].lefthand to "anusentrance">><<set $anususe to 1>>
<<else>>
<<set $anususe to "penis">><<set $NPCList[0].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<<set $NPCList[0].location.genitals = "genitals">><<set $anustarget to 0>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase is 1>>
<<set $NPCList[0].lefthand to "anusentrance">><<set $anususe to 1>>
<<elseif $phase is 0>>
<<set $anususe to "penis">><<set $NPCList[0].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<<set $NPCList[0].location.genitals = "genitals">><<set $anustarget to 0>>
<</if>>
<</if>>
<<set $position to "doggy">>
<<effects>>
<<effectsman>><<man>>
<<switch random(1, 6)>>
<<case 1, 2>>
Leighton sits at <<nnpc_his "Leighton">> desk, leaning close to observe your expression.
<<case 3, 4>>
"You like how that feels, young <<lady>>?" asks Leighton. <<nnpc_His "Leighton">> breath is hot against your face as <<nnpc_he "Leighton">> stares into your eyes.
<<case 4, 5>>
<<person1>>"<<Hes>> good at this, isn't <<he>>?" says Leighton with a smirk, looking up at the <<person>>.
<<case 6>>
"Hold that expression," Leighton commands, raising <<nnpc_his "Leighton">> camera.<<famesex 2 "pic">>
<</switch>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|School Detention Paddle Cream Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Detention Paddle Cream Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $detentionPaddleForced>>
Staring down at <<his>> feet, the <<person>> straightens <<his>> clothes and backs away from you. You follow suit, pushing yourself off the desk and getting dressed.
<br><br>
Leighton smirks, holding <<nnpc_his "Leighton">> camera up and tapping it with one finger. "Let's keep this between us, shall we?" You both nod wordlessly.
<br><br>
<<tearful>> you and the <<person>> stagger out of the office, unable to meet each other's gaze.
<br><br>
<<else>>
"Th-that was amazing!" the <<person>> pants, <<his>> nervousness all but gone.
<<if $fame.sex gte 400>>
"I heard <<pshe>> lets anyone fuck <<phim>>. I've always wanted to have a go!"
<br><br>
"Mind your language," Leighton mutters. <<nnpc_He "Leighton">> doesn't sound the slightest bit bothered.
<<elseif $cool gte 240>>
"I've wanted to do that for a while. I've always had a bit of crush..." <<he>> trails off, staring at <<his>> feet and giggling.
<br><br>
"How cute," Leighton mutters. <<nnpc_He "Leighton">> doesn't sound particularly interested.
<<elseif $cool lte 80>>
<<He>> gives you a smug look. "You're welcome, by the way. I doubt your sorry ass gets much attention."<<trauma 2>><<gtrauma>>
<br><br>
"Mind your language," Leighton mutters. <<nnpc_He "Leighton">> doesn't sound the slightest bit bothered.
<<else>>
<<He>> stares at you and licks <<his>> lips. "Bet <<pshe>> enjoyed it, too."<<if $consensual isnot 1>><<trauma 6>><<gtrauma>><</if>>
<br><br>
"Mhm. Quite," Leighton mutters. <<nnpc_He "Leighton">> doesn't sound particularly interested.
<</if>>
<<nnpc_He "Leighton">> scrolls through the pictures on <<nnpc_his "Leighton">> camera, before addressing you.
<br><br>
"I hope you've both learnt a valuable lesson," <<nnpc_he "Leighton">> says. <<nnpc_He "Leighton">> holds up <<nnpc_his "Leighton">> camera and smiles. "A lesson I'd suggest you keep to yourselves."
<br><br>
<<tearful>> you and the <<person>> are led out of the office. <<He>> winks as <<he>> disappears down the hallway.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> off of you and scamper away from the desk.
<br><br>
Leighton makes a grab for you, but you're already out the door. <<nnpc_He "Leighton">> shouts after you as you flee down the corridor. "Hey, <<bitch>>, forget something?"
<br>
나올 때 옷을 가져오는 걸 잊었다. <<tearful>> 당신은 계속해서 달린다.
<br><br>
<<endcombat>>
<<link [[다음|Hallways]]>><<clotheson>><<clothesruined>><</link>>
<br>
<<else>>
The <<person>> sighs, sounding equal parts disappointed and relieved, and steps away from you.
<br><br>
Leighton frowns, scrolling through the pictures on <<nnpc_his "Leighton">> camera. "Good enough, I suppose," <<nnpc_he "Leighton">> mutters, before looking up at you. "Go on, you've wasted enough of my time. Try not to end up here again."
<br><br>
<<tearful>> you get dressed and leave the office with the <<person>>. <<He>> shoots an awkward glance in your direction, then blushes and scurries down the hall.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<br>
<</if>>
<<unset $detentionPaddleForced>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You tell Leighton that you feel better now and you're ready to leave. <span class="red"><<He>> presses a hand against the small of your back, holding you down.</span>
<br>
"Now, now," <<he>> tuts. "As your <<nnpc_title "Leighton">>, I know what's best for you. Hold still."
<br>
Stuck in such a vulnerable position, there's little else you can do besides let Leighton have <<his>> way.<<gstress>><<gtrauma>>
<<elseif $phase is 1>>
Despite your discomfort, you think better of talking back to the <<nnpc_title "Leighton">>. You bite your lip and clench your eyes shut as Leighton's fingers assault your <<bottom>>.
<<else>>
You sigh in contentment as Leighton's fingers brush against your anus, and you spread your legs a little to allow <<him>> easier access. You think you hear <<him>> chuckling behind you. <<promiscuity3>>
<</if>>
<br><br>
<<if $phase is 2>>Taking your invitation<<else>>Without warning<</if>>, Leighton slides <<his>> finger inside you, the soothing cream acting as lubricant. You gasp at the sensation, <<if $phase is 2>>but it isn't unpleasant<<else>>feeling utterly violated<</if>>. <<His>> finger moves in and out, <<if $player.penisExist>>rubbing against your prostate<<else>>causing you to shudder and moan involuntarily<</if>>.
<<if $arousal gte 8000>>
<br>
<<if $player.penisExist and $player.vaginaExist>>
Your penis and pussy both react to the stimulation,
<<elseif $player.penisExist>>
Your penis is fully erect now,
<<else>>
Your pussy is practically dripping now,
<</if>>
<<if $phase is 2>>
but you're enjoying this too much to pull away.
<<else>>
much to your shame.
<</if>>
Judging by Leighton's dark laughter behind you, <<he>> noticed.<<if $phase isnot 2>><<trauma 6>><<gtrauma>><</if>>
<</if>>
<br><br>
After a while, Leighton removes <<his>> finger and gives your ass one last light pat. "I hope that'll teach you to follow the rules, young <<lady>>." With that, you fix your clothing, heading back out into the hallway.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton sighs and shakes <<his>> head as <<he>> places the tube back in its drawer. "So ungrateful," <<he>> mutters under <<his>> breath, then looks up at you. "You're done here. Go."
<br><br>
<<tearful>> you fix your clothes and leave<<if $phase gte 1>>, doing your best to ignore the <<if $phase is 1>><<person2>><<persons>><<else>>other students'<</if>> taunting remarks<</if>>.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<clotheson>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<set $position to "doggy">>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 0>>
<span id="next"><<link [[다음|School Detention Paddle Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Detention Paddle Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girl>>," <<he>> says, sitting at <<his>> desk. "I trust you'll behave yourself from now on?"
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the office.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You knock the <<nnpc_title "Leighton">> away from you, who staggers and falls.
<br><br>
<<tearful>> you flee the office, hearing <<him>> laugh behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $englishPlayLate to 7>>
당신은 배역을 맡기 보다는 가만히 있기를 택한다. 제법 많은 수의 학생들은 달리 생각하는지 명단에 서명한다.
<br><br>
<<if $kylarenglishstate is "watching">>
카일라는 연극에 참여하지 않기로 한 당신의 선택을 알아챈다. <<nnpc_He_ nun "Kylar">> 더 이상 참가할 의욕이 없어진 것 같다.
<br><br>
<<elseif $kylarenglishstate is "active">>
카일라는 몇 초 동안 입을 열지 않는다. "그래, 나도 좀 우습다고 생각했어," <<nnpc_he_ nun "Kylar">> 살짝 실망한 티를 내며 말한다.
<br><br>
<</if>>
"관심이 없는 사람들에게 말하자면," 도렌이 목소리를 높인다. "<span class="gold">일주일 동안 생각할 시간을 줄게.</span> 방과후에 와서 등록하기만 하면 돼."
<br><br>
<span class="gold">영어 연극이 일지에 추가되었다. 일주일 내에 등록하거나, 방과후 영어 교실에서 다른 학생들의 리허설을 도울 수 있다.</span>
<br><br>
<<endevent>>
<<link [[다음|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $phase to 0>><<set _playPronoun to ($player.gender_appearance is "m" ? "씨" : "부인")>>
당신은 자리에서 일어나 도렌에게 걸어간다. 줄은 그다지 길지 않다.
<<if $kylarenglishstate isnot "absent">>
카일라도 황급히 자리에서 일어서서, 대기줄로 달려가 당신의 바로 뒤에 선다.
<</if>>
<br><br>
"너도 참가하기로 했니? 잘 됐구나. 네가 참여할 연극은 'The Rich Heart of Christmas'라는 제목이야."
부유한 부모님의 반대에도 불구하고 거지와 사랑에 빠진 젊은 연인의 이야기란다. 어떤 등장인물 역을 맡고 싶니?"
<br><br>
<<if playerBellyVisible()>>
도렌은 잠시 말을 멈추고, 당신의 배를 내려다본다. "테일러 역이 특히 잘 어울릴 것 같은데. 그 배를 이야기에 엮어 넣을 수 있을지도 모르겠어."
<br><br>
<</if>>
<<link [[젊은 거지, 캐스 역을 맡는다|English Play Role Select]]>><<set $phase to 1>><</link>>
<br>
<<link [[부유한 집안의 자손, 테일러 역을 맡는다|English Play Role Select]]>><<set $phase to 2>><</link>>
<br>
<<link [["둘의 사랑을 반대하는 테일러의 부모, 스털링 " + _playPronoun + " 역을 맡는다"|English Play Role Select]]>><<set $phase to 3>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 명단에
<<switch $phase>>
<<case 1>>
부호의 자손 테일러와 사랑에 빠진 가난한 거지, 캐스 역으로 이름을 올린다.
<<set $englishPlayRoles to {
Player: "Cass",
Kylar: "Taylor",
Sydney: "Sterling",
KylarKnown: false,
KylarCount: 0,
SydneyKnown: false,
SydneyCount: 0
}>>
<<case 2>>
거지 캐스와 사랑에 빠진 부유한 연인, 테일러 역으로 이름을 올린다.
<<set $englishPlayRoles to {
Player: "Taylor",
Kylar: "Sterling",
Sydney: "Cass",
KylarKnown: false,
KylarCount: 0,
SydneyKnown: false,
SydneyCount: 0
}>>
<<case 3>>
<<set _playPronoun to ($player.gender_appearance is "m" ? "씨" : "부인")>>
테일러와 캐스의 관계를 반대하는 테일러의 부유한 부모, 스털링 <<print _playPronoun>> 역으로 이름을 올린다.
<<set $englishPlayRoles to {
Player: "Sterling",
Kylar: "Taylor",
Sydney: "Cass",
KylarKnown: false,
KylarCount: 0,
SydneyKnown: false,
SydneyCount: 0
}>>
<</switch>>
<<if C.npc.Kylar.state is "prison">>
<<set $englishPlayRoles.Kylar to "none">>
<</if>>
<br><br>
"좋아!" 도렌이 말한다. "여기 연극용 소책자를 가져가렴. 너와 네 파트너의 대사가 들어 있어.
<span class="blue">파트너를 만나서 함께 대사를 연습해 보는 걸 추천한다</span>, 네가 다른 배역과 동떨어지는 건 원하지 않거든! 배역이 정해지면 너와 함께 연습하라고 알려 주마."
<br><br>
<<if $kylarenglishstate isnot "absent">>
당신이 물러나자 카일라가 선생님의 책상으로 다가간다. <<nnpc_He_ nun "Kylar">> 얼굴을 붉히며 당신을 바라보고는, 종이에 자신의 이름을 써넣는다.
<br><br>
<</if>>
<span class="gold">영어 연극이 일지에 추가되었다. 혼자 대사를 연습하거나, 더 좋은 결과물을 위해 파트너와 함께 연습할 수 있다. 방과후 영어 교실에서 파트너를 만나볼 수 있다.</span>
<br><br>
<<endevent>>
<<link [[다음|English Lesson]]>><</link>>
<br><<schooleffects>><<effects>>
<<set $phase to 0>><<set _playPronoun to ($player.gender_appearance is "m" ? "씨" : "부인")>>
당신은 신청서가 게시된 교실 앞으로 걸어간다. 자리가 남아 있는 것은 하나 뿐이다.
연극의 제목은 "The Rich Heart of Christmas"로, 부모의 반대에도 불구하고 사랑에 빠진 젊은 연인의 이야기인 듯 하다. 한 명은 부자고, 다른 한 명은 거지이다.
<br><br>
어떤 역할로 참가할까?
<br><br>
<<link [[젊은 거지, 캐스 역을 맡는다|English Play Late Role]]>><<set $phase to 1>><</link>>
<br>
<<link [[부유한 집안의 자손, 테일러 역을 맡는다|English Play Late Role]]>><<set $phase to 2>><</link>>
<br>
<<link [["둘의 사랑을 반대하는 테일러의 부모, 스털링 " + _playPronoun + " 역을 맡는다"|English Play Late Role]]>><<set $phase to 3>><</link>>
<br>
<<link [[물러난다|English Classroom]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<schooleffects>><<effects>>
<<unset $englishPlayLate>>
당신은 명단에
<<switch $phase>>
<<case 1>>
부호의 자손 테일러와 사랑에 빠진 가난한 거지, 캐스 역으로 이름을 올린다.
<<set $englishPlayRoles to {
Player: "Cass",
Kylar: "Taylor",
Sydney: "Sterling",
KylarKnown: false,
KylarCount: 0,
SydneyKnown: true,
SydneyCount: 0
}>>
<<case 2>>
거지 캐스와 사랑에 빠진 부유한 연인, 테일러 역으로 이름을 올린다.
<<set $englishPlayRoles to {
Player: "Taylor",
Kylar: "Sterling",
Sydney: "Cass",
KylarKnown: false,
KylarCount: 0,
SydneyKnown: true,
SydneyCount: 0
}>>
<<case 3>>
<<set _playPronoun to ($player.gender_appearance is "m" ? "씨" : "부인")>>
테일러와 캐스의 관계를 반대하는 테일러의 부유한 부모, 스털링 <<print _playPronoun>> 역으로 이름을 올린다.
<<set $englishPlayRoles to {
Player: "Sterling",
Kylar: "Taylor",
Sydney: "Cass",
KylarKnown: false,
KylarCount: 0,
SydneyKnown: true,
SydneyCount: 0
}>>
<</switch>>
<<if C.npc.Kylar.state is "prison">>
<<set $englishPlayRoles.Kylar to "none">>
<</if>>
<br><br>
<<if $englishPlayRoles.Kylar isnot "none">>
<<set $englishPlayRoles.KylarKnown to true>>
<<run statusCheck("Kylar")>>
<<npc Kylar>><<person1>>
당신이 펜을 내려놓자마자, 누군가가 펜을 집어 당신의 이름 바로 아래에 자신의 이름을 써넣는다. 카일라다. 방금 전까진 <<him_ i>> 교실에 있는지도 몰랐다.
<<if _kylarStatus.includes("Rage")>>
<<He_ nun>> 거친 숨을 내쉬며 당신을 바라본다. "이렇게 하면 더 함께 있을 수 있겠다, 그렇지?" <<He_ nun>> 당신에게 가까이 다가온다. "<span class="gold">바깥에 늘 있던 곳에 가 있을게</span>. 바로 연습을 시작해야 해."
<<else>>
<<He_ nun>> 펜을 내려놓고 당신에게 불안한 미소를 지어 보인다. "재미있을 것 같아서. 난... <span class="gold">뒷마당에 가 있을게</span>. 슬슬 연습을 시작하자."
<</if>>
<br><br>
<<He_ nun>> 영어 교실에 붐비는 사람들이 불편한 기색이다. 거기에 몇 명은 <<him_ ul>> 뚫어져라 쳐다보고 있다. <<He_ nun>> 한 걸음 물러나더니, 가능한 한 조용히 교실을 나선다.
<br><br>
<<endevent>><<npc Sydney>><<person1>>
"저걸 보니까 충분한 의욕이 생겼어," 또 다른 목소리가 말한다. 뒤를 돌아보니 시드니가 다가오고 있다. "참가할지 말지 마음을 못 정하고 있었는데 이젠 이거 하나밖에 안 남았네. 너랑 카일라 둘 다 참가한다면, 뭐..."
<br><br>
<<He_ nun>> 빨간 마커를 꺼내, 같은 종이에 자신의 이름을 남기고 그 옆에 웃는 얼굴을 그려 마무리한다. "<span class="gold">학교 끝날 때마다 여기 있을게</span>, 연습하고 싶다면 와줘. 카일라도 같이 연습하자고 해야겠다!"
<br><br>
당신은 소책자를 집어들고, 명단을 내려다본다. <span class="blue">카일라는 <<namedNPC_ $englishPlayRoles.Kylar>> 역을, 시드니는 <<namedNPC_ $englishPlayRoles.Sydney>> 역을 맡았다.</span>
<<else>>
<<npc Sydney>><<person1>>
<<if $sydneyromance is 1>>
두 손이 당신의 뒤로 살금살금 다가와, 당신의 눈을 가려서 화들짝 놀래킨다. "누구게!" 누군가의 목소리가 키득거린다. 당신은 그 목소리를 바로 알아듣는다. 당신은 손을 치우고 뒤돌아서 시드니를 바라본다.
<<else>>
"저걸 보니까 충분한 의욕이 생겼어," 또 다른 목소리가 말한다. 뒤를 돌아보니 시드니가 다가오고 있다.
<</if>>
"참가할지 말지 마음을 못 정하고 있었는데 이젠 이거 하나밖에 안 남았네. 네가 참가한다면, 뭐..."
<br><br>
<<He_ nun>> 빨간 마커를 꺼내, 같은 종이에 자신의 이름을 남기고 그 옆에 웃는 얼굴을 그려 마무리한다. "<span class="gold">학교 끝날 때마다 여기 있을게</span>, 연습하고 싶다면 와줘."
<br><br>
당신은 소책자를 집어들고, 명단을 내려다본다. <span class="blue">시드니는 <<namedNPC_ $englishPlayRoles.Sydney>> 역을 맡았다.</span>
<</if>>
<br><br>
<span class="gold">영어 연극이 일지에 추가되었다. 혼자 대사를 연습하거나, 더 좋은 결과물을 위해 파트너와 함께 연습할 수 있다.</span>
<br><br>
<<endevent>>
<<link [[다음|English Classroom]]>><<set $eventskip to 1>><</link>>
<br><<schooleffects>><<effects>>
<<set $englishPlayRoles.KylarKnown to true>>
<<npc Kylar>><<person1>>
당신은 카일라에게 다가간다. <<He_ nun>> 굉장히 불편한 기색이지만, 당신을 보자 안색이 밝아진다.
<br><br>
"저-저기," 카일라가 당신의 팔을 부드럽게 잡고 말한다. "깜짝 놀랄 소식이 있어. 우리 같이 공연하게 될 거야." <<He_ nun>> 가방에서 작은 책자를 꺼내 당신에게 보여준다.
<br><br>
<<switch $englishPlayRoles.Kylar>>
<<case "Sterling">>
<<set _playPronoun to (C.npc.Kylar.pronoun is "m" ? "씨" : "부인")>>
"나는 부모인, 스털링 _playPronoun 역이야," <<he_ ga>> 말한다. "방해하는 사람은 항상 있지만, 결국엔 사랑이 승리하는 거잖아, 맞지?" <<He_ nun>> 점점 가까이 다가오다가 이내 정신을 차리고 뒤로 물러선다. "미안."
<<default>>
"나는 누군가와 사랑에 빠진 부자 테일러 역이야." <<He_ nun>> 몹시 얼굴을 붉히며 당신의 눈을 올려다본다. "아직... 그게 누군지는 모르지만."
<</switch>>
<br><br>
<<He_ nun>> 소심하게 아래를 내려다본다. "그, 우리 같이 시간을 보낼 필요가 있지 않을까? 내, 내말은, 연습해야 하니까." <<He_ nun>> 뭔가를 더 말하려다가 멈춘다.
<<if Weather.precipitation isnot "none">>
"그냥... 날 보러 와줘, 알겠지? <span class="gold">난 도서관에 있을게.</span> 여긴... 사람이 많아. 너무 많아."
<<else>>
"그냥... 날 보러 나와줘, 알겠지? <span class="gold">난 뒷마당에 있을게.</span> 여긴... 사람이 많아. 너무 많아."
<</if>>
<br><br>
<<He_ nun>> 마지막으로 한번 당신을 돌아보고는 교실을 나간다.
<br><br>
<<endevent>>
<<link [[다음|English Classroom]]>><<set $eventskip to 1>><</link>>
<br><<schooleffects>><<effects>>
<<set $englishPlayRoles.SydneyKnown to true>>
<<npc Sydney>><<person1>>
당신은 시드니에게 다가간다. <<He_ nun>> 뭔가를 기대하는 듯, 당신을 보자 활짝 웃는다.
"믿지 못할 소식이야. 내가 크리스마스 연극에 등록했는데, 우리 둘이 같이 공연하게 될 것 같아!
<<switch $englishPlayRoles.Sydney>>
<<case "Sterling">>
<<set _playPronoun to (C.npc.Sydney.pronoun is "m" ? "씨" : "부인")>>
난 악역을 맡게 됐어, 그 부자의 형제 말이야!" <<He_ nun>> 잠시 말을 멈추고, 소책자를 열어 급히 페이지를 넘긴다. "아니, 형제가 아니라... 부모였어, 스털링 _playPronoun!" <<He_ nun>> 불안한 듯 미소짓는다. "난... 대본을 좀 더 읽어봐야 겠네..."
<<default>>
난 어린 거지 역을 맡게 됐어, 재즈... 아니 제이크였나?" <<He_ nun>> 잠시 말을 멈추고, 소책자를 열어 급히 페이지를 넘긴다. "캐스! 그거였다!" <<He_ nun>> 웃어 넘기려고 한다. "똑바로 할게, 진짜로."
<</switch>>
<br><br>
당신은 시드니와 역할에 대해 이야기를 나누며 시간을 보낸다. "아! 말이 나온 김에," <<his_ yi>> 눈이 반짝인다. "우리 같이 연습하면 되겠다! <span class="gold">난 학교 끝나고 대부분은 여기 영어 교실에 있을 거야.</span>"
<br><br>
<<endevent>>
<<link [[다음|English Classroom]]>><<set $eventskip to 1>><</link>>
<br><<schooleffects>><<effects>>
당신은 연습을 위해 책자를 펼친다. 당신은 대본을 읽으며, 언제 말해야 할지 알기 위해 자신의 대사 뿐 아니라 다른 인물들의 대사까지 암기하려 노력한다.
<br><br>
<<set _chair to Furniture.get('chair')>>
<<if $location is "home" and _chair.type.includes("comfy")>>
당신은 <span class="green">편안한</span> 의자에 앉아 대사를 암송한다.<<set $englishPlayReadiness += 6>>
<<else>>
당신은 <span class="red">도무지 편한 자세를 찾지 못하고</span> 의자 위에서 뒤척거린다. <<if $location is "home">>더 편한 의자를 산다면, 대사에 더 집중하기 쉬울지도 모른다.<<else>>편한 의자에 앉는다면 도움이 될지도 모른다.<</if>> <<set $englishPlayReadiness += 3>>
<</if>>
<<playReadiness>>
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br><<schooleffects>><<effects>><<set $bus to "rehearsal">>
<<run statusCheck("Kylar")>>
<<switch $englishPlayRoles.KylarCount>>
<<case 0>>
당신은 먼저 자신의 대사를 크게 낭송한 뒤, 카일라가 <<his_ yi>> 대사를 읽기를 기다린다. <<He_ nun>> 딱히 큰 도움이 필요하진 않은 것 같다. 오히려, <<he_ nun>> 능숙하게 자신의 대사를 연기한다. 아마 연극이 제법 짧은 덕일 것이다.
<br><br>
"너랑 같이 공연할 수 있어서 너무 좋아. 다들 경외감에 빠지게 될 거야, 두고 봐."
<<case 1>>
당신과 카일라는 함께 연습을 시작한다. 당신이 자신의 대사를 읊는 동안 <<he_ nun>> 당신과 계속 눈을 똑바로 마주치려 한다. 마침내 카일라의 차례가 오자, <<he_ nun>> 세련된 몸짓을 선보이며, 심한 사투리로 대사를 읽는다.
<br><br>
당신은 그 열정적인 연기에 눈썹을 치켜올린다. "우-웃지 말아줘, 응?" <<he_ ga>> 대사를 마치고는 긴장한 듯 말한다.
<<case 2>>
당신은 카일라와 함께 연습을 시작한다. 당신은 대사를 읽는 동안 계속 더듬거리지만, 마침내 똑바로 읽는 데 성공한다. 카일라의 차례가 되자, <<he_ nun>> 혼란에 빠진 듯 몇번씩이나 대사의 순서를 뒤바꾸고, 어리둥절한 표정을 지은 채 주기적으로 대본을 바라본다.
<br><br>
당신과 카일라는 문득 대본을 바꿔 들고 있었다는 걸 깨닫고 함께 자신들의 바보짓에 웃음을 터뜨린다.
<<case 3>>
<<switch $englishPlayRoles.Player>>
<<case "Cass">>
당신은 카일라와 함께 연습한다. 당신은 시적이고 열정적인 대사를 <<himPost>>에게 낭송한다. <<He_ nun>> 살짝 긴장한 채, 불안한 듯이 시선을 이리저리 돌린다. 당신은 어리둥절한 표정으로 <<him_ ul>> 빤히 보고는, 재빨리 <<him_ ul>> 제정신으로 돌려놓는다.
<br><br>
"미, 미안해," <<he_ ga>> 더듬거린다. "그렇지만 네가 그-그런 걸 내 앞에서 읽으니까..." <<his_ yi>> 볼이 붉게 물든다. <<he_ nun>> 다시 몽상으로 돌아간 것 같다.
<<case "Taylor">>
당신은 카일라와 함께 연습한다. 세 번째 역할을 맡은 사람이 여기 없으니, 당신은 로맨틱한 부분들은 상상속의 인물과 함께 있다고 떠올리며 연습한다. 카일라는 당신이 대사를 읊는 내내 팔짱을 끼고 얼굴을 찌푸린다.
<br><br>
"그 역할을 내가 맡았어야 했어," <<he_ nun>> 날카롭게 말하다가, 금세 진정한다. "나-나였으면 <<nnpc_himPost "Sydney">>보다 잘했을걸. 확실해."
<<case "Sterling">>
당신과 카일라는 연습을 시작한다. 반 정도 했을 때 쯤, 카일라가 돌연 멈춘다. 당신이 뭐가 문제인지 묻자 <<he_ ga>> 한숨을 내쉰다.
<br><br>
"난 그, 그냥 <<nnpc_himPost "Sydney">>한테 이런 말을 하고 싶지 않아," <<he_ ga>> 얼굴을 손에 묻으며 말한다. "여-연극일 뿐이라는 건 알아, 그래도 어색한 건 여전하단 말이야, 이해해?" <<He_ ga>> 다시 한숨을 쉰다. "너한테 대신 말할 수 있다면 좋았을 걸."
<</switch>>
<<default>>
<<playLinePool>>
당신은 소책자를 펼치고 카일라와 함께 연극을 연습한다.
<br>
"<<print _englishPlayLinePool[$englishPlayRoles.Player].pluck()>>"
<br>
...
<br>
"<<print _englishPlayLinePool[$englishPlayRoles.Kylar].pluck()>>"
<br>
<</switch>>
<<set $englishPlayReadiness += 10>><<playReadiness>>
<<set $englishPlayRoles.KylarCount += 1>>
<br><br>
연습이 끝날 즈음엔 학교는 문을 닫을 시간이다. 당신은 카일라와 함께 밖으로 나간다.
<br><br>
<<kylaroptions "notext">><<schooleffects>><<effects>><<set $bus to "rehearsal">>
<<run statusCheck("Sydney")>>
<<npc Sydney>><<person1>>
<<switch $englishPlayRoles.SydneyCount>>
<<case 0>>
당신은 소책자를 펼치고 시드니와 함께 연극을 예행연습한다. "고마워. 수련생들 몇 명한테 도와달라고 했는데, 다들 별로 관심이 없는 것 같더라." <<He_ nun>> 자신의 책자를 꺼내든다.
당신은 시드니와 함께 대사를 연습하기 시작한다. 연극이 그다지 길지 않기 때문에 양쪽 모두 대사는 많지 않다. 시드니는 내용 일부에 정신이 팔렸지만, 어찌됐든 흥겨운 열정을 담아 당신과 함께 대사를 전달한다.
<br><br>
"몇몇 줄은 기억하려면 내 손에 써 놔야 할지도 모르겠어..."
<<case 1>>
<<switch $englishPlayRoles.Player>>
<<case "Cass">>
당신은 시드니와 함께 연습을 시작한다. "도저히 믿을 수가 없군! 내 자식이, 더러운 거지 녀석한테 홀렸다고? 당장 돌아가자꾸나, 테일러. 집에 도착하면 전부 설명해야 할 게다." 시드니는 자신이 한 말이 불편한 기색이다.
<br><br>
시드니는 대사를 몇번 반복해서 읽는다.
<<if $englishtrait gte 3 or $submissive lte 500>>
당신은 잘난 체 하는 목소리로 말하는 방법에 대해 조언한다.
<<else>>
테일러 역할을 해 줄 사람이 없으니, 그 부분은 건너뛰는 수밖에 없다.
<</if>>
<<case "Sterling">>
당신은 스털링 역을 연습한다. "도저히 믿을 수가 없군! 내 자식이, 더러운 거지 녀석한테 홀렸다고? 당장 돌아가자꾸나, 테일러. 집에 도착하면 전부 설명해야 할 게다.."
<br><br>
시드니는 소심하게 고개를 돌린다. "크리스마스 이브에 이토록 가슴 찢어지는 싸움을 목도하다니, 도저히 보고 있을 수가 없구나! 아냐, 방금 건 별로였어, 다시 해볼게..."
<<case "Taylor">>
<<set _playPronoun to (C.npc.Kylar.pronoun is "m" ? "아버지" : "어머니")>>
당신은 테일러 역을 연습한다. "_playPronoun, 제발 제 말을 들어주세요! 캐스를 향한 제 감정은 단순한 호기심이 아니에요! 우린 진정으로 함께 할 운명이라구요!" 당신은 강조를 위해 시드니의 팔을 끌어당긴다.
<br><br>
시드니는 소심하게 고개를 돌린다. "크리스마스 이브에 이토록 가슴 찢어지는 싸움을 목도하다니, 도저히 보고 있을 수가 없구나! 아냐, 방금 건 별로였어, 다시 해볼게..."
<</switch>>
<<case 2>>
당신은 시드니와 함께 연습을 시작한다. 양쪽 모두 각자의 역할에 점차 익숙해지고 있다.
<<if _sydneyStatus.includes("corrupt")>>
"이 연극 솔직히 좀... 싼티나. 그래도 담고 있는 메시지는 마음에 들어. 좀 더 과감하기만 했으면 좋았을 거란 말이야. 그러니까, 캐스가 속도위반을 해서 진짜로 테일러를 임신시켰고, 스털링은 마지못해 결혼을 허락한다거나 하는 식으로."
<br><br>
시드니는 잠시 말을 멈춘다. "도렌 선생님은 무시하고 아예 그렇게 가 볼래?"
<<else>>
"이거 꽤 재밌다. 학교에서도 아직 이렇게 순수한 연극을 진행한다니 다행이야. 크리스마스엔 다들 좋은 기분으로 즐길 수 있겠어."
<</if>>
<<case 3>>
당신은 시드니와 함께 연습한다. 당신은 특히나 어려운 대사를 읽다가 실수로 혀를 깨문다.
<<if _sydneyStatus.includes("corrupt")>>
<<He_ ga>> 키득거린다.
<br><br>
"내가 개인 교습을 해 줄 수 있어서 다행이라고 생각해," <<he_ nun>> 웃으면서 용케 말한다. "다음엔 더 노력하는 게 좋을걸, 아니면 벌을 줘야 할 테니까," <<he_ ga>> 혀를 내밀면서 말한다. "장난이었어. 대부분은," <<he_ nun>> 윙크로 끝맺는다.
<<else>>
<<He_ nun>> 걱정스러운 듯 당신을 바라본다.
<br><br>
"괜찮아?" <<he_ ga>> 당신에게 다가와 묻는다. "다음부턴 더 조심해!" <<he_ ga>> 당신의 볼을 잡아당기며 말한다.
<</if>>
<<default>>
<<playLinePool>>
당신은 소책자를 펼치고 시드니와 함께 연극을 연습한다.
<br>
"<<print _englishPlayLinePool[$englishPlayRoles.Player].pluck()>>"
<br>
...
<br>
"<<print _englishPlayLinePool[$englishPlayRoles.Sydney].pluck()>>"
<br>
<</switch>>
<<set $englishPlayReadiness += 10>><<playReadiness>>
<<set $englishPlayRoles.SydneyCount += 1>>
<br><br>
연습이 끝날 즈음엔 학교는 문을 닫을 시간이다. 당신은 시드니와 함께 밖으로 나간다.
<br><br>
<<sydneyOptionsLeave>><<schooleffects>><<effects>><<set $bus to "rehearsal">>
<<run statusCheck("Sydney")>>
<<npc Sydney>><<person1>>
<<switch $englishPlayRoles.SydneyCount>>
<<case 0>>
당신은 소책자를 펼치고 시드니와 함께 연극을 예행연습한다. "고마워. 수련생들 몇 명한테 도와달라고 했는데, 다들 별로 관심이 없는 것 같더라." <<He_ nun>> 자신의 책자를 꺼내든다.
당신은 시드니가 대사 연습하는 것을 돕는다. 연극이 그다지 길지 않기 때문에 대사는 많지 않다. 시드니는 내용 일부에 정신이 팔렸지만, 어찌됐든 흥겨운 열정을 담아 대사를 전달한다.
<br><br>
"몇몇 줄은 기억하려면 내 손에 써 놔야 할지도 모르겠어..."
<<case 1>>
당신은 소책자를 집어 스털링 역을 맡는다. "도저히 믿을 수가 없군! 내 자식이, 더러운 거지 녀석한테 홀렸다고? 당장 돌아가자꾸나, 테일러. 집에 도착하면 전부 설명해야 할 게다."
<br><br>
시드니는 소심하게 고개를 돌린다. "크리스마스 이브에 이토록 가슴 찢어지는 싸움을 목도하다니, 도저히 보고 있을 수가 없구나! 아냐, 방금 건 별로였어, 다시 해볼게..."
<<default>>
<<playLinePool>>
당신은 소책자를 집고 시드니가 연극 연습하는 것을 돕는다.
<<set _tempRole to (random(0,1) ? "테일러" : "스털링")>>
당신은 _tempRole 역을 맡는다.
<br>
"<<print _englishPlayLinePool[_tempRole].pluck()>>"
<br>
...
<br>
"<<print _englishPlayLinePool[$englishPlayRoles.Sydney].pluck()>>"
<br>
<</switch>>
<<set $englishPlayRoles.SydneyCount += 1>>
<br><br>
연습이 끝날 즈음엔 학교는 문을 닫을 시간이다. 당신은 시드니와 함께 밖으로 나간다.
<br><br>
<<sydneyOptionsLeave>><<schooleffects>><<effects>>
당신은 학생들 무리에게 다가가 연습을 도와주겠다고 권한다.
<<if $cool gte 240>>
그들은 당신의 도움을 열성적으로 받아들인다. 사실, 좀 과할 정도다. 당신은 여러 그룹의 관심을 끌게 되어 너무 많은 배역을 한번에 맡느라 고역을 치른다. 그래도 긍정적인 관심을 많이 받으니 좋긴 하다. <<stress -12>><<lstress>>
<<elseif $cool gte 120>>
한 무리가 반갑게 당신의 도움을 받아들인다. 대사를 받아 줄 사람이 생겨 기쁜 듯 하다.
<<else>>
대부분은 당신을 무시한다. 하지만 찾아다닌 끝에, 당신은 같이 연습할 그룹이 없는 학생 하나를 도와준다.
<</if>>
<br><br>
연습이 끝날 즈음엔 학교는 문을 닫을 시간이다. 당신은 다른 학생들과 함께 밖으로 나간다.
<br><br>
<<link [[떠난다|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<schooleffects>><<effects>>
<<set $englishPlayDoubleRehearsal to true>>
<<run statusCheck("Sydney")>><<run statusCheck("Kylar")>>
<<npc Sydney 1>><<npc Kylar 2>>
당신은 카일라와 시드니에게 다가간다. 둘은 아직 당신을 알아채지 못했다. 시드니는 카일라에게 설명을 해 주고 있다.
<br><br>
<<switch $englishPlayRoles.Player>>
<<case "Cass">>
"절박함이 느껴져야 해. '<<if C.npc.Sydney.pronoun is "m">>아버지<<else>>어머니<</if>>, 제발 제 말을 들어주세요! 캐스를 향한 제 감정은 단순한 호기심이 아니에요! 우린 진정으로 함께 할 운명이라구요!' 넌 지금 네 평생의 연인과 떨어지게 생긴 거야. 내가 네 연인을 빼앗아 가려는 참인 거지."
<br><br>
카일라는 시드니 뒤에 선 당신을 보고 얼굴을 찌푸린다. "그래, 알겠어. 할 수 있을 것 같아." <<He_ nun "Kylar">> 당신에게 눈을 맞춘다.
"<<if C.npc.Sydney.pronoun is "m">>아버지<<else>>어머니<</if>>, 제발 제 말을 들어주세요! 캐스를 향한 제 감정은 단순한 호기심이 아니에요! 우린 진정으로 함께 할 운명이라구요!"
<<He_ nun "Kylar">> 시드니를 밀치고 당신의 팔을 꽉 붙잡는다.
<br><br>
시드니는 깜짝 놀란 기색이다. "방금 완벽했어! 무대에서도 그렇게만 해줘." <<He_ nun "Sydney">> 당신을 향해 미소짓는다.
<<case "Taylor">>
"진짜 실망감이 느껴져야 해. '내 <<if $player.gender_appearance is "m">>아들이<<else>>딸이<</if>>, 더러운 거지 녀석과 함께라니!' 그게 나라고 생각해. 내가 네 심사를 뒤틀리게 하고 있는 거야. 내가 너로부터 누군가를 빼앗아 갔다고 생각해 봐."
<br><br>
카일라는 시드니 뒤에 선 당신을 보고 아주 슬쩍 웃는다. "그래, 알겠어. 할 수 있을 것 같아." <<He_ nun "Kylar">> 당신에게 눈을 맞춘다.
"내 <<if $player.gender_appearance is "m">>아들이<<else>>딸이<</if>>, 더러운 거지 녀석한테 홀렸다고? 당장 돌아가자꾸나, 테일러. 집에 도착하면 전부 설명해야 할 게다."
<<He_ nun "Kylar">> 시드니를 밀치고 당신의 팔을 꽉 붙잡는다.
<br><br>
시드니는 깜짝 놀란 기색이다. "방금 완벽했어! 무대에서도 그렇게만 해줘." <<He_ nun "Sydney">> 당신을 향해 미소짓는다.
<<case "Sterling">>
"절박함이 느껴져야 해. '<<if $player.gender_appearance is "m">>아버지<<else>>어머니<</if>>, 제발 제 말을 들어주세요! 캐스를 향한 제 감정은 단순한 호기심이 아니에요! 우린 진정으로 함께 할 운명이라구요!' 너는 지금 눈 앞에서 네 운명의 짝을 빼앗기게 생긴 거야."
<br><br>
카일라는 불안한 듯이 시선을 돌린다. "난... 잘 모르겠어. 방금 것도 충분히 괜찮았던 것 같은데."
<br><br>
"그래, 충분히 괜찮긴 했지. 하지만 '충분히 괜찮다'로는... 충분히 괜찮지가 않아." 시드니는 말을 멈추고 잠시 생각에 빠진다. "너희 부모님께서 너한테 하지 말라고 하셨던 게 기억-" 카일라는 <<his_ yi "Sydney">> 말에 순간 얼어붙는다. 그걸 눈치 챈 시드니는 말을 멈추고, 뒤로 돌아 당신과 마주친다.
<br><br>
<</switch>>
"네가 와 줘서 다행이야. 이제 다 같이 연습할 수 있겠어." 당신은 시드니의 이마에 "<<trNamedNPC $englishPlayRoles.Sydney '이라고' 'sep'>>_trResult"_trPost 적혀 있는 것을 알아차린다.
<br><br>
<<link [[적혀있는 것에 대해 묻는다|English Play Rehearse Both Ask]]>><</link>>
<br>
<<link [[연습한다|English Play Rehearse Both 2]]>><<pass 30>><</link>>
<br><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"왜, 왜 그런 걸 몸에 써 놓은 거야?"
<<elseif $speech_attitude is "bratty">>
"그 이름표는 뭐야? 잠깐만, 애초에 대체 어떻게 그걸 직접 쓴 건데?"
<<else>>
"왜 이마에 '<<namedNPC_ $englishPlayRoles.Sydney>>' 같은 걸 써 놓은 거야?"
<</if>>
<br><br>
<<He_ ga "Sydney">> 눈을 깜빡인다. "아, 카일라가 내 부분을 잘 기억을 못 하길래. 그래서 <<him_ i "Kylar">> 항상 볼 수 있도록 내 이마에 써 놓으라고 했어."
<br><br>
카일라는 딴 곳을 바라본다. 당신은 카일라가 진짜로 시드니의 역할을 까먹은 것인지, 아니면 그저 관심이 없는 것인지 의문을 품는다.
<br><br>
<<link [[연습한다|English Play Rehearse Both 2]]>><<pass 30>><</link>>
<br><<schooleffects>><<effects>>
<<run statusCheck("Sydney")>><<run statusCheck("Kylar")>>
당신은 카일라와 시드니와 함께 연습을 시작한다. 카일라는 대체로 조용하게 있지만, 당신을 향해 말하는 대사가 나올 때마다 잔뜩 감정과 품위를 담는다. 시드니는 즐거운 시간을 보내고 있는 것 같다.
<br><br>
<<switch $englishPlayRoles.Player>>
<<case "Cass">>
당신과 테일러가 단 둘이 진심 어린 시간을 보내는 부분이 있다. 카일라는 간절히 당신을 바라본다.
<br><br>
<<link [[전력을 쏟는다|English Play Rehearse Both 3]]>><<pass 30>><<stress 6>><<npcincr Kylar rage -5>><<set $phase to 1>><</link>><<gstress>><<llksuspicion>>
<br>
<<link [[대충 넘긴다|English Play Rehearse Both 3]]>><<pass 30>><<stress -12>><<set $phase to 2>><</link>><<llstress>>
<br>
<<case "Taylor">>
당신과 캐스가 단 둘이 진심 어린 시간을 보내는 부분이 있다. 카일라는 당신과 시드니를 혐오감이 담긴 눈으로 바라본다.
<br><br>
<<link [[전력을 쏟는다|English Play Rehearse Both 3]]>><<pass 30>><<stress 6>><<npcincr Kylar rage 5>><<npcincr Sydney love 2>><<set $phase to 1>><</link>><<gstress>><<glove "Sydney">><<ggksuspicion>>
<br>
<<link [[대충 넘긴다|English Play Rehearse Both 3]]>><<pass 30>><<stress -12>><<set $phase to 2>><</link>><<llstress>>
<br>
<<case "Sterling">>
테일러와 캐스가 단 둘이 진심 어린 시간을 보내는 부분이 있다. 시드니와 카일라는 살짝 머뭇거리며 서로를 바라본다.
<br><br>
<<link [[카일라를 격려한다|English Play Rehearse Both 3]]>><<pass 30>><<npcincr Kylar love 2>><<set $phase to 1>><</link>><<glove "Kylar">>
<br>
<<link [[시드니를 격려한다|English Play Rehearse Both 3]]>><<pass 30>><<npcincr Sydney love 2>><<npcincr Kylar rage 2>><<set $phase to 2>><</link>><<glove "Sydney">><<gksuspicion>>
<br>
<<link [[두 명 모두 격려한다|English Play Rehearse Both 3]]>><<pass 30>><<set $phase to 3>><</link>>
<br>
<</switch>><<schooleffects>><<effects>>
<<run statusCheck("Sydney")>><<run statusCheck("Kylar")>>
<<switch $englishPlayRoles.Player>>
<<case "Cass">>
<<if $phase is 1>>
당신은 감정을 효과적으로 전달하기 위해 노력한다. 당신이 스털링에게 테일러를 향한 사랑을 고백하자 카일라의 얼굴이 홍당무처럼 물든다.
<br><br>
당신이 대사를 마치자 시드니가 박수를 친다. "훌륭해! 관객들도 분명 좋아할 거야."
<<else>>
당신은 어떤 몸짓이나 감정도 없이 스털링에게 테일러를 사랑한다고 대충 말한다. 카일라는 실망한 기색이다.
<br><br>
시드니의 팔이 축 처진다. "아이 참, 그것보다 더 잘할 수 있잖아! 테일러에게 네가 <<him_ ul "Kylar">> 진심으로 사랑하는 것처럼 말해 봐!"
<</if>>
<<case "Taylor">>
<<if $phase is 1>>
당신은 감정을 효과적으로 전달하기 위해 노력한다. 당신이 스털링에게 캐스를 향한 사랑을 고백하자 시드니의 얼굴이 새빨개진다. 카일라는 주먹을 꽉 쥐어 <<his_ yi "Kylar">> 대본을 구겨 버린다.
<br><br>
당신이 대사를 마치자 시드니가 박수를 친다. "훌륭해! 관객들도 분명 좋아할 거야."
<<else>>
당신은 어떤 몸짓이나 감정도 없이 스털링에게 캐스를 사랑한다고 대충 말한다. 카일라의 안색이 조금 밝아진다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
시드니의 팔이 축 처진다. "아이 참, 그것보다 더 잘할 수 있잖아! 나를- 아니, <<him_ ul "Sydney">> 진심으로 사랑하는 것처럼 말해 봐!"
<<else>>
시드니는 곤란한 듯 눈을 굴린다. "나랑 연기하는 게... 힘든 건 아니지?"
<</if>>
<</if>>
<<case "Sterling">>
<<if $phase is 1>>
당신은 카일라를 살짝 찌른다.
<<if $speech_attitude is "meek">>
"걱정하지 마, 네가 감정을 좀 싣는다고 해도 난 신경 안쓸게," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"해 봐, 저기 서있는 게 나라고 생각해," 당신이 말한다.
<<else>>
"할 수 있어! 최선을 다해!"
<</if>>
<br><br>
카일라가 미소짓는다. "알겠어, 해볼게." <<He_ nun "Kylar">> 심호흡을 한번 하고, 자신의 사랑을 극적으로 고백한다. <<He_ nun "Kylar">> 결코 시드니와 눈을 마주치치 않고, 말하면서 자꾸 당신을 쳐다본다.
<br><br>
시드니가 박수를 친다. "잘했어, 카일라. 근데 난 여기 서있거든. 억양은 굉장히 좋았으니까, 좀 더 직접 보고 말하듯이 해봐."
<<elseif $phase is 2>>
당신은 시드니에게 다가간다.
<<if _sydneyStatus.includes("corrupt")>>
<<if $speech_attitude is "meek">>
"너... 너라면 잘 소화할 수 있을 거야, 넌 말을 잘 하잖아," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"저질스러운 얘기는 잘하잖아, 한 번이라도 로맨틱해져 봐," 당신이 말한다.
<<else>>
"새로 배운 말 쓰는 것 좀 보자," 당신이 말한다.
<</if>>
<br><br>
시드니가 씩 웃는다. <<He_ nun "Sydney">> 대본에 즉석으로 외설적인 대사를 추가하고 카일라한테 불편할 정도로 다가가며 한바탕 쇼를 선보인다. 당신은 그 광경에 자기도 모르게 웃음이 나온다.
카일라는 대답하지 못하고 계속 말을 더듬는다.
<<else>>
<<if $speech_attitude is "meek">>
"그... 그냥 연기만 하는 거라면 괜찮을 거야, 그러니까 예의 차리거나 할 필요 없어," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"내숭 떨지 마, 그냥 연기잖아," 당신이 말한다.
<<else>>
"공연을 위해서야, 최선을 다해 봐!" 당신이 말한다.
<</if>>
<br><br>
시드니가 끄덕인다. <<He_ nun "Sydney">> 적절한 감정과 몸짓을 섞어가며 능숙하게 대사를 전달한다. 카일라는 성의없이 다음 대사를 읊는다.
<</if>>
<<else>>
당신은 시드니와 카일라의 어깨를 붙잡고 둘을 가까이 끌어당긴다.
<<if $speech_attitude is "meek">>
"좀 어색할 순 있겠지만... 공연을 위한 거잖아, 그치? 너흰 할 수 있을 거야," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"거기 커플, 뽀뽀하고 애정행각도 좀 해봐," 당신이 말한다. "너넨 캐스와 테일러야. 거기에 걸맞게 행동하라고."
<<else>>
"그냥 연기잖아. 상대가 다른 사람이라고 상상해도 상관 없어," 당신이 말한다.
<</if>>
<br><br>
둘은 각자 의지를 다진다. 시드니가 먼저 카일라의 팔을 붙잡고 감정적인 연기를 선보인다.
카일라의 연기는 그럭저럭 괜찮지만, 하는 내내 시드니와 눈을 마주치지 못한다.
<</if>>
<</switch>>
<br><br>
<<generates3>>
<<if $englishPlayRoles.Player is "Sterling">>
소란을 듣고, 학생 무리 하나가 당신의 조에게 접근한다. 그 중 <<person3>><<person_ i>>
<<if $phase is 1>>
카일라에게 다가간다. "공연 잘 봤다, 좆만아. 누가 너한테 그런 능력이 있는 줄 알았겠어?" 다른 학생들이 웃는다. "우리 조에 들어오지 그래?"
<br><br>
<<link [[카일라를 괴롭힌다|English Play Rehearse Both Students]]>><<npcincr Kylar love -5>><<npcincr Sydney love -1>><<status 5>><<set $phase2 to 1>><</link>><<ggcool>><<lllove "Kylar">><<llove "Sydney">>
<br>
<<link [[카일라를 옹호한다|English Play Rehearse Both Students]]>><<status -5>><<npcincr Kylar love 2>><<set $phase2 to 2>><</link>><<lcool>><<glove "Kylar">>
<br>
<<link [[조용히 있는다|English Play Rehearse Both Students]]>><<npcincr Kylar love -1>><<set $phase2 to 3>><</link>><<llove "Kylar">>
<br>
<<elseif $phase is 2>>
시드니에게 다가간다. "공연 잘 봤다. 왜 저런
<<if $cool lte 120>>
루저 둘이랑 어울리고 다녀?" <<He_ nun>> 당신과 카일라를 가리킨다. 다른 학생들이 웃는다. "우리 조에 들어오지 그래?"
<br><br>
시드니가 입을 연다. "얘들한테 루저라고 부르지 마-"
<br>
"-<<phim_ ul>> 루저라고 부르지 마." 카일라가 대꾸하는 목소리가 시드니와 동시에 겹친다. 둘은 눈을 껌뻑이며 서로를 흘겨보다가, 다시 고개를 돌려 <<person_ ul>> 째려본다.
<br><br>
<<He_ nun>> 긴장한 듯 웃으며 뒷걸음친다. "아주 또라이 잔치 나셨네. 가자 얘들아." <<He_ nun>> 다른 학생들에게 장난스럽게 떠밀리며 자리를 뜬다.
<br><br>
시드니와 카일라는 당신에게 돌아선다. 시드니가 <<his_ yi "Sydney">> 목을 가다듬는다. "오늘은 여기까지 하자. 슬슬 어두워지겠어." 카일라가 동의의 표시로 고개를 끄덕인다.
<br><br>
<<link [[다음|English Play Rehearse Both 4]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
루저랑 어울리고 다녀?" <<He_ nun>> 카일라를 가리킨다. 다른 학생들이 웃는다. "우리 조에 들어오지 그래?"
<br><br>
<<link [[카일라를 괴롭힌다|English Play Rehearse Both Students]]>><<npcincr Kylar love -5>><<npcincr Sydney love -1>><<status 1>><<set $phase2 to 1>><</link>><<gcool>><<lllove "Kylar">><<llove "Sydney">>
<br>
<<link [[카일라를 옹호한다|English Play Rehearse Both Students]]>><<status -5>><<npcincr Kylar love 2>><<set $phase2 to 2>><</link>><<lcool>><<glove "Kylar">>
<br>
<<link [[조용히 있는다|English Play Rehearse Both Students]]>><<npcincr Kylar love -1>><<set $phase2 to 3>><</link>><<llove "Kylar">>
<br>
<</if>>
<<else>>
카일라와 시드니에게 다가간다. "너네 공연은 잘 봤다." <<He_ nun>> 카일라와 시드니의 어깨에 양팔을 걸친다. "저런 루저는 버리고 우리랑 연습하는 건 어때? 특별히 신경 써 줄게." 다른 학생들이 웃는다.
<br><br>
"<<phim_ ul>> 루저라고 부르지 마," 카일라와 시드니가 동시에 답한다. 둘은 눈을 껌뻑이며 서로를 흘겨보다가, 다시 고개를 돌려 <<person_ ul>> 째려본다.
<br><br>
<<He_ nun>> 긴장한 듯 웃으며 뒷걸음친다. "아주 또라이 잔치 나셨네. 가자 얘들아." <<He_ nun>> 다른 학생들에게 장난스럽게 떠밀리며 자리를 뜬다.
<br><br>
시드니와 카일라는 당신에게 돌아선다. 시드니가 <<his_ yi "Sydney">> 목을 가다듬는다. "오늘은 여기까지 하자. 슬슬 어두워지겠어." 카일라가 동의의 표시로 고개를 끄덕인다.
<br><br>
<<link [[다음|English Play Rehearse Both 4]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>>
<<else>>
학생 무리 하나가 당신의 조에게 접근한다. 그 중 <<person3>><<person_ i>> 당신에게 다가온다.
<<if $phase is 1>>
"공연 잘 봤다." <<He_ nun>> 당신의 어깨에 팔을 걸친다. "왜 저런 루저들이랑 어울리고 다녀?" <<He_ nun>> 카일라와 시드니를 가리킨다. 다른 학생들이 웃는다.
<br><br>
<<link [[둘을 옹호한다|English Play Rehearse Both Students]]>><<status -5>><<npcincr Kylar love 2>><<npcincr Sydney love 2>><<set $phase2 to 2>><</link>><<lcool>><<glove "Kylar">><<glove "Sydney">>
<br>
<<link [[조용히 있는다|English Play Rehearse Both Students]]>><<set $phase2 to 3>><</link>>
<br>
<<else>>
"공연 꼬라지 한번 죽여주네," <<he_ ga>> 말한다. "왜 남들의 시간을 갉아먹고 있냐?" <<He_ nun>> 카일라와 시드니를 가리킨다. "너네 둘, 저 루저는 버리고-"
<br><br>
"<<phim_ ul>> 루저라고 부르지 마," 카일라와 시드니가 동시에 답한다. 둘은 눈을 껌뻑이며 서로를 흘겨보다가, 다시 고개를 돌려 <<person_ ul>> 째려본다.
<br><br>
<<He_ nun>> 긴장한 듯 웃으며 뒷걸음친다. "아주 또라이 잔치 나셨네. 가자 얘들아." <<He_ nun>> 다른 학생들에게 장난스럽게 떠밀리며 자리를 뜬다.
<br><br>
시드니와 카일라는 당신에게 돌아선다. 시드니가 <<his_ yi "Sydney">> 목을 가다듬는다. "오늘은 여기까지 하자. 슬슬 어두워지겠어." 카일라가 동의의 표시로 고개를 끄덕인다.
<br><br>
<<link [[다음|English Play Rehearse Both 4]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>>
<</if>><<schooleffects>><<effects>>
<<run statusCheck("Sydney")>><<run statusCheck("Kylar")>>
<<if $englishPlayRoles.Player is "Sterling">>
<<if $phase2 is 1>>
<<if $speech_attitude is "meek">>
당신은 고개를 끄덕인다. "너-넌 가는 게 좋을 것 같아, 카일라."
<<elseif $speech_attitude is "bratty">>
당신은 카일라의 머리에 거칠게 손을 얹는다. "너 방해돼."
<<else>>
당신은 고개를 끄덕인다. "너한테 끼라고 한 적 없어, 카일라."
<</if>>
<br><br>
카일라의 안색이 어두워진다. 시드니는 당신의 뒤통수를 가볍게 후려치고, <<person_ ul>> 째려본다.
<<if _sydneyStatus.includes("corrupt")>>
"카일라한테 그딴식으로 말하지 마. 네 조언 같은 건 아무도 안 물어봤어. 저리 꺼져."
<br><br>
<<person3>><<person_ un>> 코웃음을 치며 뒤로 물러선다. "아주 또라이 잔치 나셨네. 가자 얘들아." <<He_ nun>> 다른 학생들에게 장난스럽게 떠밀리며 자리를 뜬다.
<<else>>
"고맙지만 우리 조는 이대로도 충분하거든. 우린 연습하느라 바쁘니까 비켜줬으면 좋겠는데."
<br><br>
<<person3>><<person_ un>> 얼굴을 찌푸린다. "그러시든가. 난 그냥 호의를 베풀어 준 거였거든." <<He_ nun>> 다른 학생들에게 장난스럽게 떠밀리며 자리를 뜬다.
<</if>>
<br><br>
시드니가 <<his_ yi "Sydney">> 목을 가다듬는다. "오늘은 여기까지 하자. 슬슬 어두워지겠어." 카일라는 주먹을 꽉 쥔다.
<<elseif $phase2 is 2>>
당신은 팔짱을 낀다.
<<if $speech_attitude is "meek">>
"모-못됐어. 그런 소리는 하면 안돼."
<<elseif $speech_attitude is "bratty">>
"꺼져, 아무도 안 물어봤어."
<<else>>
"예의 없긴. 그런 말을 하면 안되지."
<</if>>
<br><br>
시드니는 고개를 끄덕이며 앞으로 나선다.
<<if _sydneyStatus.includes("corrupt")>>
"카일라한테 그딴식으로 말하지 마. 네 조언 같은 건 아무도 안 물어봤어. 저리 꺼져."
<<else>>
"고맙지만 우리 조는 이대로도 충분하거든. 우린 연습하느라 바쁘니까 비켜줬으면 좋겠는데."
<</if>>
<br><br>
<<person3>><<person_ un>> 코웃음을 치며 뒤로 물러선다. "아주 또라이 잔치 나셨네. 가자 얘들아." <<He_ nun>> 다른 학생들에게 장난스럽게 떠밀리며 자리를 뜬다.
<br><br>
시드니가 <<his_ yi "Sydney">> 목을 가다듬는다. "오늘은 여기까지 하자. 슬슬 어두워지겠어." 카일라가 당신과 시드니를 향해 잠시 미소를 지은 걸 본 것 같지만, 확실하진 않다.
<<else>>
당신은 팔짱을 끼고 입을 열지 않는다. <<person_ i>> 카일라를 가까이 끌어당긴다. "자, 우리 한번-"
<br><br>
시드니가 재빨리 앞으로 나서, <<persons_ yi>> 손에서 카일라를 떼낸다.
<<if _sydneyStatus.includes("corrupt")>>
"카일라한테 그딴식으로 말하지 마. 네 조언 같은 건 아무도 안 물어봤어. 저리 꺼져."
<br><br>
<<person3>><<person_ un>> 코웃음을 치며 뒤로 물러선다. "아주 또라이 잔치 나셨네. 가자 얘들아." <<He_ nun>> 다른 학생들에게 장난스럽게 떠밀리며 자리를 뜬다.
<<else>>
"고맙지만 우리 조는 이대로도 충분하거든. 우린 연습하느라 바쁘니까 비켜줬으면 좋겠는데."
<br><br>
<<person3>><<person_ un>> 얼굴을 찌푸린다. "그러시든가. 난 그냥 호의를 베풀어 준 거였거든." <<He_ nun>> 다른 학생들에게 장난스럽게 떠밀리며 자리를 뜬다.
<</if>>
<br><br>
시드니가 <<his_ yi "Sydney">> 목을 가다듬는다. "오늘은 여기까지 하자. 슬슬 어두워지겠어." 카일라는 형용하기 힘든 표정으로 시드니를 바라본다.
<</if>>
<<else>>
<<if $phase2 is 2>>
당신은 <<his_ yi>> 손을 떨쳐낸다.
<<if $speech_attitude is "meek">>
"내-내 친구들한테 그런 식으로 말하지 말아줘," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"꺼져, 얘넨 내 친구거든," 당신이 호통친다.
<<else>>
"얘네는 내 친구야, 그런 식으로 말하지 마," 당신이 말한다.
<</if>>
<br><br>
<<person3>><<person_ un>> 얼굴을 찌푸린다. "그러시든가. 난 그냥 호의를 베풀어 준 거였거든." <<He_ nun>> 다른 학생들에게 장난스럽게 떠밀리며 자리를 뜬다.
<br><br>
시드니와 카일라는 당신에게 돌아선다. 시드니가 <<his_ yi "Sydney">> 목을 가다듬는다. "오늘은 여기까지 하자. 슬슬 어두워지겠어." 카일라가 동의의 표시로 고개를 끄덕인다.
<<else>>
<<if $speech_attitude is "meek">>
당신은 입을 다물고, 최대한 눈에 띄지 않으려고 주저앉는다. "에이, 부끄러워 할 필요 없어. 이리 와, 우리가 특별히-"
<<elseif $speech_attitude is "bratty">>
당신은 팔짱을 끼고 <<him_ ul>> 아무 관심 없다는 듯이 쳐다본다. "야, 그렇게 진지빨 필요는 없잖아. 이리 와, 우리가 특별히-"
<<else>>
당신은 말없이 불편한 듯 발을 꼼지락거린다. "고민할 필요 없어. 이리 와, 우리가 특별히-"
<</if>>
<br><br>
느닷없이, 시드니와 카일라가 <<his_ yi>> 팔을 하나씩 잡고 당신을 <<him_ urobuter>> 떼어낸다. <<He_ nun>> 움찔하며 뭐라 말하려는 듯 하지만, 카일라와 시드니의 째려보는 시선과 마주친다.
<br><br>
<<He_ ga>> 코웃음을 친다. "아주 또라이 잔치 나셨네. 가자 얘들아." <<He_ nun>> 다른 학생들에게 장난스럽게 떠밀리며 자리를 뜬다.
<br><br>
시드니가 <<his_ yi "Sydney">> 목을 가다듬는다. "오늘은 여기까지 하자. 슬슬 어두워지겠어." 카일라가 동의의 표시로 고개를 끄덕인다.
<</if>>
<</if>>
<br><br>
<<link [[다음|English Play Rehearse Both 4]]>><<endevent>><<pass 30>><</link>>
<br><<schooleffects>><<effects>>
<<run statusCheck("Sydney")>>
<<npc Sydney>><<person1>>
당신 일행은 진짜 공연하는 것처럼 연극을 한번 더 연습해 본다. 교실엔 학생이 몇 없어서 분명하게 대사를 말하기가 쉽다.
<<set $englishPlayReadiness += 15>><<playReadiness>>
<br><br>
연습이 끝날 즈음엔 학교는 문을 닫을 시간이다. 당신은 카일라와 시드니와 함께 밖으로 나간다.
<br><br>
<<link [[다음|English Play Rehearse Both Oxford]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "rehearsal">>
<<run statusCheck("Sydney")>><<run statusCheck ("Kylar")>>
당신은 옥스포드 가로 나선다. 다양한 양식의 건물이 많지만, 제일 눈에 띄는 것은 학교다.
<<if Weather.precipitation is "rain">>
비가 내리지만 거리는 분주하다.
<<elseif Weather.isFreezing>>
추운 날씨에도 거리는 분주하다.
<<else>>
학생들이 길거리에서 노닥거리고 있다.
<</if>>
<br><br>
<<if $syndromekylar gte 1 and $sydneyromance is 1>>
카일라와 시드니는 당신에게 하고 싶은 말이 있는 것 같지만, 망설이고 있는 듯 하다. 잠깐의 시간이 흐른 뒤, 두 명은 걸어가기 시작한다.
"난 이제 가봐야-" 둘이 한 치의 차이도 없이 동시에 입을 뗀다.
<br><br>
둘은 가만히 서로를 바라본다. 카일라와 시드니는 몇 걸음을 가다가, 다시 멈춘다. 어떻게 해야 할 지 모르는 듯 하다. 당신은 의아한 듯이 고개를 기울인다.
<br><br>
카일라가 당신을 바라보며 입을 연다. "우-우리 둘 다 같은 거리에 살아."
<br><br>
<<link [[함께 걸어간다 (0:20)|English Play Both Walk]]>><<pass 20>><</link>>
<br>
<<link [[떠난다|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
카일라는 <<his_ yi "Kylar">> 손목시계를 내려다본다. "난 가봐야 돼," <<He_ nun>> 뭔가 더 할 말이 있는 것 같지만, 시드니와 눈이 마주치자 입을 닫는다. <<He_ nun>> 뒤돌아서 걸어가기 시작한다.
<br><br>
시드니가 당신을 살짝 떠민다.
<<if _sydneyStatus.includes("corrupt")>>
"난 솔직히 <<him_ i>> 좀 걱정돼. 제대로 집에 잘 들어가는지 따라가 주자."
<<else>>
"우-우리... 집에 무사히 갔는지 확인해 보자."
<</if>>
<<person1>>
<br><br>
<<link [[카일라와 함께 간다 (0:20)|English Play Kylar Walk]]>><<pass 20>><</link>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[거리를 두고 카일라를 따라간다 (0:20)|English Play Kylar Follow]]>><<pass 20>><</link>><<skulduggerydifficulty>>
<br>
<<link [[카일라를 내버려둔다|English Play Dont Follow]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
"뒤따라가는 건 좀 음침한 것 같긴 해,"
<<else>>
"지-진짜로? 네가 그렇다면, 알겠어,"
<</if>>
시드니는 수긍한다.
<br><br>
<<sydneyOptionsLeave>><<effects>>
당신은 어색한 분위기를 풀어주려고 둘과 함께 걸어간다. 당신은 어쩌다 보니 가운데에 끼게 되었다.
"고-고마워," 카일라가 당신과 시드니를 어색한 듯 흘낏 보며 중얼거린다. "같이 다닐 사람이 있으니까... 좋다." 당신은 둘과 함께 다뉴브 가까지 걸어간다. 시드니는 가면 갈수록 더 불안해하는 기색이다.
<br><br>
<<link [[다음|English Play Kylar Manor]]>><</link>>
<br><<effects>>
<<run statusCheck("Sydney")>>
당신과 시드니는 카일라를 따라잡는다.
<<if $syndromekylar gte 1>>
<<nnpc_He_ nun "Kylar">> 당신과 시드니의 존재를 알아채고, 따라올 수 있도록 걸음을 늦춘다.
<br><br>
"고-고마워," <<nnpc_He_ ga "Kylar">> 시드니를 어색한 듯 흘낏 보며 중얼거린다. "같이 다닐 사람이 있으니까... 좋다." <<npcincr Kylar rage 1>><<gksuspicion>>
<br><br>
당신은 둘과 함께 다뉴브 가까지 걸어간다. 시드니는 가면 갈수록 더 불안해하는 기색이다.
<br><br>
<<link [[다음|English Play Kylar Manor]]>><</link>>
<br>
<<else>>
카일라가 뒤따라오는 당신과 시드니를 알아챈 순간, <span class="red"><<nnpc_he_ nun "Kylar">> 다뉴브 가로 달음박질친다</span>. <<npcincr Kylar rage 1>><<gksuspicion>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"쟨 갑자기 왜 저런대?" 시드니가 묻는다.
<<else>>
"아 이런, 이거 상황이 안 좋은데. 우리 꼭 스토커 같이 보이잖아!" 시드니가 말한다.
<</if>>
"어떻게 하지?"
<br><br>
<<link [[쫓아간다|English Play Kylar Chase]]>><</link>><<athleticsdifficulty 1 600>>
<br>
<<link [[카일라를 내버려둔다|English Play Dont Follow]]>><</link>>
<br>
<</if>><<effects>>
<<run statusCheck("Sydney")>>
당신은 카일라를 쫓아 뛰어간다. 잠시 고민하다가, 시드니도 뒤따른다.
<br><br>
<<if $athleticsSuccess>>
당신은 빠르다. <span class="green">속도를 유지할 수 있을 정도로만 빠르게 달리자,</span> 시드니가 뒤처지기 시작한다.
<br><br>
다뉴브 가에 다다른 당신은 카일라가 화려하게 장식된 아치형 입구로 사라지는 모습을 목격한다. 가까이 다가가서 보니, 입구는 버려진 듯한 거대한 저택으로 이어져 있다. 저택은 덩굴 식물과 잡초로 뒤덮여 있다.
<br><br>
시드니는 당신을 따라잡고, 무릎에 손을 얹은 채 헐떡댄다.
<<if _sydneyStatus.includes("corrupt")>>
"난... 달리기가 존나 싫어..."
<<else>>
"너... 허억... 굉장히 빠르다."
<</if>>
<<He_ nun>> 잠시 숨을 고르고 아치형 입구를 바라본다. "말도 안 돼... 아직도 여기 산단 말이야?" 당신은 시드니의 시선을 쫓아가다가, 입구의 돌기둥에 사원의 상징이 새겨져 있는 것을 발견한다.
<br><br>
<<link [["\"아직도?\""|English Play Manor Talk]]>><</link>>
<br>
<<else>>
당신은 빠르지만, 카일라가 더 빠르다. <<nnpc_He_ nun "Kylar">> 나이팅게일 가 근처의 골목길로 사라진다. 당신은 모퉁이를 돌았지만, <span class="red"><<nnpc_him_ un "Kylar">> 흔적도 보이지 않는다</span>.
<br><br>
시드니는 당신을 따라잡고, 무릎에 손을 얹은 채 헐떡댄다.
<<if _sydneyStatus.includes("corrupt")>>
"난... 달리기가 존나 싫어..."
<<else>>
"너... 허억... 굉장히 빠르다."
<</if>>
<<He_ nun>> 잠시 숨을 고른다. "카일라는 도망갔어?" 당신은 고개를 끄덕인다.
<br><br>
시드니는 발치를 내려다본다. "카일라한테 무슨 일이 생긴 건지 알 수 있으면 좋으련만. 예전에는 저러지 않았는데..." <<him_ yi>> 얼굴에 슬픔이 번진다.
<br><br>
<<He_ nun>> 슬픔을 털어버리고, 주변을 둘러본다.
<<set $bus to "nightingale">>
<<sydneyOptionsLeave>>
<</if>><<effects>>
<<run statusCheck("Sydney")>>
<<if $speech_attitude is "meek">>
"알겠어, 그치만... <<nnpc_hePost "Kylar">>한테 들키지 않게 기다려야 해,"
<<elseif $speech_attitude is "bratty">>
"그래, 대신 <<nnpc_himPost "Kylar">>한테 스토킹 당한다는 게 어떤 느낌인지 알려주자고,"
<<else>>
"알겠어, 대신 잠시만 기다리자. <<nnpc_him_ i "Kylar">> 우릴 눈치채면 안돼,"
<</if>>
당신이 말한다. 시드니는 잠시 고민하다가 고개를 끄덕인다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
당신은 군중과 골목길 사이로 숨어들어 시야에서 벗어난다. <span class="green">당신은 성공적으로 다뉴브 가까지 카일라를 추적한다.</span>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">너무 쉬웠다. 당신은 아무것도 배우지 못했다.</span>
<br><br>
<</if>>
시드니는 당신의 움직임을 따르다가, 패인 바닥에 발이 걸려 하마터면 들킬 뻔 한다.
<<if _sydneyStatus.includes("corrupt")>>
"그렇게 은밀하게 미행하는 기술은 어디서 배운 거야? 앞으론 후방을 꼼꼼히 확인해야겠네," <<he_ ga>> 당신의 볼을 장난스럽게 찌르고 말한다.
<<else>>
"수상쩍게 보이지 않아야 할텐데. 꼭 스토커 커플 같잖아," <<he_ ga>> 긴장한 듯 웃으며 말한다.
<</if>>
<br><br>
당신은 카일라가 화려하게 장식된 아치형 입구로 사라지는 모습을 목격한다. 가까이 다가가서 보니, 입구는 버려진 듯한 거대한 저택으로 이어져 있다. 저택은 덩굴 식물과 잡초로 뒤덮여 있다.
<<He_ nun>> 잠시 숨을 고르고 아치형 입구를 바라본다. "말도 안 돼... 아직도 여기 산단 말이야?" 당신은 시드니의 시선을 쫓아가다가, 입구의 돌기둥에 사원의 상징이 새겨져 있는 것을 발견한다.
<br><br>
<<link [["\"아직도?\""|English Play Manor Talk]]>><</link>>
<br>
<<else>>
당신은 군중 사이로 숨어들어 시야에서 벗어나려 시도한다. 그러나, <span class="red">카일라는 당신보다 한 수 위인 것 같다</span>. <<nnpc_He_ nun "Kylar">> 사람이 붐비는 거리를 건너, 당신이 지나갈 틈을 발견할 즈음엔 <<nnpc_hes_ nun "Kylar">> 이미 사라져 있다. <<npcincr Kylar rage 1>><<gksuspicion>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">너무 쉬웠다. 당신은 아무것도 배우지 못했다.</span>
<br><br>
<</if>>
시드니가 잠시 뒤 당신을 따라잡는다.
"카일라는 도망갔어?" 당신은 고개를 끄덕인다. "괜찮아, 아마 우리가 주제넘은 짓을 한 거겠지. 저렇게 쉽게 우리를 따돌릴 수 있다면 분명 집에도 별 문제 없이 들어갔을 거야."
<br><br>
시드니는 지금이 몇 시인지 알아차린 것 같다.
<<set $bus to "nightingale">>
<<sydneyOptionsLeave>>
<</if>><<effects>><<set $bus to "danube">>
당신은 저택까지 도착한다. 당신과 카일라가 멈추자 시드니는 충격을 받은 듯 하다. "진짜로... 아직도 여기 살고 있는 거야, 카일라?"
<br><br>
카일라는 아래를 보며 고개를 끄덕인다. 시드니는 멀리서 저택을 뜯어보다가, 입구의 돌기둥에 사원의 상징이 새겨져 있는 것을 발견한다.
<<if $kylar_parents_trust gte 80>>
"한동안은 완전 엉망이었는데 요새는 좀... 사람 사는 곳 같아졌네."
<<elseif $kylar_parents_trust gte 40>>
"난 딴 사람이 이사올 준비 중인 줄 알았어. 예전엔 완전 엉망이었는데, 누가 한창 정리하고 있는 것 같네."
<<else>>
"이건 그냥... 폐가잖아, 대체 어떻게..."
<</if>>
<br><br>
카일라는 대답 없이 정문으로 걸어간다. <<nnpc_He_ nun "Kylar">> 마지막으로 한번 당신을 돌아보고, 저택 안으로 사라진다.
시드니는 읽기 힘든 표정을 짓는다.
<br><br>
<<link [["\"아직도?\""|English Play Manor Talk]]>><</link>>
<br><<effects>><<set $bus to "danube">>
"'아직도' 라니 무슨 소리야?" 당신은 시드니에게 묻는다.
<br><br>
"카일라랑 내가 어렸을 때, 우린..." <<nnpc_he_ nun "Sydney">> 잠시 멈칫한다. "우리 부모님들께서 서로 아는 사이셨어. 우리 둘이... 자주 만났고. 어릴 땐 자주 여기로 놀러왔는데, 그땐... 좋았지."
<br><br>
<<He_ nun>> 기둥에 새겨진 사원의 문양을 다시금 살펴본다. "그러다가 갑자기, 더 이상 여기 오면 안된다는 얘길 들었어. 우리 <<sydneyOtherParentPost "이">>... 아니, 아무것도 아니야. 별로 중요하진 않은 얘기였어."
<<set $sydneySeen.pushUnique("Kylar manor")>>
<br><br>
<<nnpc_He_ nun "Sydney">> 한동안 말없이 있다가, 침묵을 떨치고 당신에게 미소짓는다.
<<sydneyOptionsLeave>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 시청에 도착했다. 좌석 몇 줄이 반대편에 있는 대형 무대를 마주보고 뻗어있다.
<br><br>
<<if C.npc.Robin.init is 1 and getRobinLocation() is "englishPlay">>
<<npc Robin>><<person1>>
<<if $fromRobinRoom>>
<<unset $fromRobinRoom>>
로빈은 잠시 기다려 달라 말한 뒤 탈의실로 뛰어간다. 몇 분 후, <<he_ ga>> 화려하게 장식된 크리스마스 트리 복장으로 나타난다.
<<if C.npc.Robin.trauma gte 40>>
"나더러 이런 걸 입으래. 별로 중요한 장면은 아니니까 아마 괜찮을 거야."
<<else>>
"나더러 이런 걸 입으래. 되게 우아하지 않아?"
<</if>>
<<else>>
무대로 올라가는 계단에 다가가자, 화려하게 장식된 크리스마스 트리가 당신을 가로막는다. 당신이 목을 가다듬자 트리 복장을 한 사람이 돌아서서 정체를 드러낸다. 로빈이다.
<br><br>
<<if C.npc.Robin.trauma gte 40>>
"아. 아-안녕! 나도... 참가할까 싶었어. 나더러 이런 걸 입으래. 별로 중요한 장면은 아니니까 아마 괜찮을 거야."
<<else>>
"아, 안녕!" <<he_ ga>> 웃는다. "나더러 이런 걸 입으래. 되게 우아하지 않아?"
<</if>>
<</if>>
당신은 로빈과 담소를 나눈다.
<<if $englishPlayRoles.Player isnot "none">>
<<He_ nun>> 다른 연극에 출연할 것이다. "아쉽지만, 네 공연을 볼 시간이 없을 것 같아. 그래도 행운을 빌게!"
<<else>>
기다린다면, <<his_ yi>> 공연을 관람할 수 있을 것이다. "와 줘서 고마워. 내가 잘할 수 있게 행운을 빌어줘!"
<</if>>
<<endevent>>
<br><br>
<</if>>
<<if $englishPlayRoles.Player isnot "none">>
<<npc Doren>><<person1>>
당신은 무대 안쪽으로 걸어가 동료들과 대화를 나누고 있는 도렌을 만난다. "제시간에 도착했구나," <<he_ ga>> 돌아서서 당신을 마주본다.
"네 파트너도 좀 전에 왔단다. <<if $englishPlayKylarReplace>>급하게 카일라를 대신할 학생을 찾아야 했어. <</if>>준비할 수 있게 가서 얘기해 보렴."
<br><br>
몇몇 사람들이 객석으로 들어와 자리를 채우기 시작한다. 공연이 시작되기까지는 얼마 남지 않았다.
<<endevent>>
<br><br>
<<link [[무대 뒤로 간다|English Play Backstage]]>><</link>>
<br>
<<else>>
<<if Time.hour is 17>>
당신은 앞줄에 비어있는 자리를 발견한다. 더 많은 사람들이 객석으로 들어서기 시작한다. 공연이 시작되기까지는 얼마 남지 않았다.
<<else>>
당신은 공연이 시작하려는 차에 조용히 자리를 찾는다. 공연이 시작되기까지는 얼마 남지 않았다.
<</if>>
남아서 공연을 관람한다면 학생들의 호감을 살 수 있을 것이다.
<br><br>
<<link [[공연을 관람한다 (0:20)|English Play Watch]]>><<trauma -2>><<tiredness 2>><<status 1>><<pass 20>><</link>><<ltrauma>><<gtiredness>><<gcool>>
<br>
<<link [[시청을 떠난다 (0:01)|Cliff Street]]>><<pass 1>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 무대 뒤에 있다. 수많은 소품과 장식이 선반과 벽을 메우고, 여러 학생들이 갖가지 복장을 입고 불안한 걸음걸이로 왔다갔다한다. 당신은 구석에서 연극을 준비하고 있는 파트너를 발견한다.
<br><br>
<<if !$englishPlayKylarTalk>>
<<if $englishPlayRoles.Kylar is "none" or $englishPlayKylarReplace>>
<<switch $englishPlayRoles.Player>>
<<case "Cass" "Sterling">>
<<set $englishPlayRoles.Kylar to "Taylor">>
<<default>>
<<set $englishPlayRoles.Kylar to "Sterling">>
<</switch>>
<<set $englishPlayRoles.KylarKnown to false>>
<<set $englishPlayKylarReplace to true>>
<<trNamedNPC $englishPlayRoles.Kylar>><<link [[_trResult + " 역을 맡은 학생에게 말을 건다"|English Play Kylar Talk Replace]]>><</link>>
<br>
<<elseif !$englishPlayRoles.KylarKnown>>
<<trNamedNPC $englishPlayRoles.Kylar>><<link [[_trResult + " 역을 맡은 학생에게 말을 건다"|English Play Kylar Talk]]>><</link>>
<br>
<<else>>
<<link [[카일라에게 말을 건다|English Play Kylar Talk]]>><</link>>
<br>
<</if>>
<</if>>
<<if !$englishPlaySydneyTalk>>
<<if !$englishPlayRoles.SydneyKnown>>
<<trNamedNPC $englishPlayRoles.Sydney>><<link [[_trResult + " 역을 맡은 학생에게 말을 건다"|English Play Sydney Talk]]>><</link>>
<br>
<<else>>
<<link [[시드니에게 말을 건다|English Play Sydney Talk]]>><</link>>
<br>
<</if>>
<</if>>
<br>
<<if $englishPlayRoles.KylarKnown and $englishPlayRoles.SydneyKnown>>
<<link [[공연을 준비한다|English Play Prep]]>><</link>>
<br>
<</if>><<effects>>
<<set $englishPlayKylarTalk to true>>
<<npc Kylar>><<person1>>
<<run statusCheck("Kylar")>>
<<if $englishPlayRoles.KylarKnown>>
당신은 구석에 홀로 앉은 카일라를 발견한다.
<<else>>
<<set $englishPlayRoles.KylarKnown to true>>
당신은 <<namedNPC_ $englishPlayRoles.Kylar>> 역을 맡은 학생에게 다가간다. 가까이서 보니, 당신은 <<him_ ul>> 알아볼 수 있다. 카일라다.
<</if>>
<<His_ nun>> 단정한 머리와 깔끔한 정장 덕에 보기 드물게 격식 있는 분위기를 풍긴다.
<br><br>
<<He_ nun>> 혼자 속삭이며 정신없이 앞뒤로 돌아다닌다. "내가 왜 이런 걸 한 거지..." <<he_ ga>> 조용히 중얼거린다. "다들 내가 머저리같이 연기하는 걸 보고 비웃을거고," <<he_ ga>> 당신을 본다. "난 못해."
<br><br>
<<link [[카일라를 격려한다|English Play Kylar Talk 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[무시한다|English Play Kylar Talk 2]]>><<set $phase to 2>><<npcincr Kylar rage 5>><</link>><<ggksuspicion>>
<br><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"제발 포기하지 마," 당신이 말한다. "우린 널 믿고 있어, 실망시키지 말아줘!"
<<elseif $speech_attitude is "bratty">>
"난리치지 좀 마," 당신이 말한다. "너도 잘 됐으면 하는 마음 아니야? 정신줄 똑바로 잡고 전력을 다해."
<<else>>
"진정해, 카일라," 당신이 말한다. "우린 할 수 있을 거야, 그러려면 네가 똑바로 해 줘야 돼."
<</if>>
<br><br>
<<He_ nun>> 순식간에 정신을 차린다. <<He_ nun>> 당신의 눈을 깊이 바라보며 웃는다. "날 믿어줘서 고마워," <<he_ ga>> 말한다. "실망시키지 않을게."
<<else>>
<<if $speech_attitude is "meek">>
"부탁인데 망치지 말아줘," 당신이 말한다. "그렇게 긴장했다간 공연이 엉망이 될 거야."
<<elseif $speech_attitude is "bratty">>
"그럼 무대에 나가지 말든가," 당신이 <<himPost>>에게 말한다. "도렌 선생님께 아프다고 하면 대신할 사람을 찾아 주시겠지."
<<else>>
"무슨 말을 해야 할지 모르겠다," 당신이 말한다. "이제 돌아갈 길은 없으니까 말아 먹지나 마."
<</if>>
<br><br>
"괜찮아," <<he_ ga>> 자신의 발치를 뚫어져라 내려다보고 주먹을 꽉 쥐며 말한다. "내 걱정은 안 해도 돼, 문제 일으키진 않을게."
<</if>>
<br><br>
<<link [[다음|English Play Backstage]]>><<endevent>><</link>>
<br><<effects>>
<<set $englishPlayKylarTalk to true>>
<<set $englishPlayRoles.KylarKnown to true>>
<<generates1>>
<<saveNPC 0 actor_replacement>>
당신은 책상 한 쪽에 앉아 있는 <<person1>><<person_ ul>> 발견한다. <<He_ nun>> 다른 사람과 이야기하고 있다.
코스튬 대신, <<he_ nun>> 평범한 교복을 입고 있다.
<br><br>
<<He_ nun>> 자신의 친구와 즐겁게 웃고 떠들다가, 마침내 당신을 알아차린다. <<He_ ga>> 처음엔 당신을 그다지 신경쓰지 않아서, 당신은 목을 가다듬어 <<his_ yi>> 주의를 끈다. "왜 자꾸 지랄인데?" <<he_ ga>> 소리친다. "연극인지 뭔지 연습은 했으니까 좀 내버려 둬."
<br><br>
<<link [[다음|English Play Backstage]]>><<endevent>><</link>>
<br><<effects>>
<<set $englishPlaySydneyTalk to true>>
<<npc Sydney>><<person1>>
<<run statusCheck("Sydney")>>
<<if $englishPlayRoles.SydneyKnown>>
당신은 자신의 목걸이를 불안하게 만지작거리며 곤란한 듯 커튼 너머를 훔쳐보는 시드니를 발견한다.
<<else>>
<<set $englishPlayRoles.SydneyKnown to true>>
당신은 자신의 목걸이를 만지작거리며 곤란한 듯 커튼 너머를 훔쳐보는 학생을 발견한다. 가까이서 보니, 당신은 <<him_ ul>> 알아볼 수 있다. 시드니다.
<</if>>
<<if $englishPlayRoles.Sydney is "Cass">>
이미 배역에 맞추어, 머리는 부스스하고 옷은 너덜너덜하다.
<<else>>
화려한 머리와 옷 때문에 학생들 사이에서 유독 눈에 띈다.
<</if>>
<<He_ nun>> 자신의 역할을 제법 진지하게 받아들인 듯 하다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"밖에 사람 되게 많다," <<he_ ga>> 말한다. "우리 <<sydneymumPost>>도 벌써 오셨을까?" <<He_ nun>> 커튼에서 물러난다. "몸이 막 떨려. 좀 부끄럽네. 이젠 자신감이 생겼다고 생각했는데 아직 사소한 무대 공포증도 극복을 못 했다니."
<<else>>
"사람이 저렇게 많이 올 줄은 몰랐는데," <<he_ ga>> 말한다. "우리 <<sydneymumPost>>도 벌써 오셨을까? 생각했던 것보다 더 떨려."
<</if>>
<br><br>
<<link [[시드니를 안심시킨다|English Play Sydney Talk 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[시드니를 겁준다|English Play Sydney Talk 2]]>><<set $phase to 2>><</link>>
<br><<effects>>
<<run statusCheck("Sydney")>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"아, 걱정하지 마. 솔직히 말하자면 나도 엄청 겁먹었어," 당신이 <<himPost>>에게 말한다. "그렇지만 용기를 내야 해! 잊지 못할 연기를 선보이자."
<<elseif $speech_attitude is "bratty">>
"허튼 생각 하지 말고 나를 봐," 당신이 말한다. "넌 무대에 나가서 흠잡을 데 없는 공연을 선보이고, 너희 <<sydneymumPost "을">> 자랑스럽게 만들 거야, 알겠어?"
<<else>>
"긴장한 건 이해하지만, 이젠 하는 수밖에 없어," 당신이 <<himPost>>에게 말한다. "지금까지 열심히 연습했잖아, 분명 충분할 거야."
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"좋아, 의욕 생겼어," <<he_ ga>> 말한다. "지금까지 몇 번을 읽어봤는데. 할 수 있어. 안심시켜 줘서 고마워. 한번 해치워 보자고."
<<else>>
"네, 네 말이 맞아." <<He_ ga>> 웃는다. "지금까지 몇 번을 연습했는데, 분명 할 수 있을 거야. 그리고 네가 나와 함께 나간다면 걱정할 일은 없겠지."
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"관객들이 너무 못되지만 않았으면 하는 마음이야," 당신이 말한다. "자기들 마음에 안 든다면 야유를 퍼부을 작정이라고 들었어."
<<elseif $speech_attitude is "bratty">>
"저 사람들 제법 빡친 것 같던데." 당신이 말한다. "한마디라도 실수했다간, 나가는 길에 두드려 맞을걸."
<<else>>
"그렇다면 망치지 않는 편이 좋을걸," 당신이 경고한다. "혹시 사람들이 썩은 과일을 던지면 잘 피해."
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
시드니는 못 믿겠다는 듯 당신을 빤히 바라본다. "아, 거 참 재밌네. 연극은 말아먹어도 코미디 상은 받을 수 있겠어." <<He_ nun>> 당신을 장난스럽게 떠민다.
<<else>>
시드니는 공포에 하얗게 질린 얼굴로 당신을 바라본다. <<his_ yi>> 이마에서 식은땀이 몇 방울 떨어진다. "잠깐만, 장난치는 거지, 그렇지?"
<</if>>
<</if>>
<br><br>
<<link [[다음|English Play Backstage]]>><<endevent>><</link>>
<br><<effects>>
<!-- ToDo: Once homemaking is in, add a new factor to the play. The player has the option to prepare their own costume beforehand. -->
당신은 공연을 준비한다. 당신은 지정된 의상을 입는다.
<<upperundress "play_upper">>
<<lowerundress "play_lower">>
<<switch $englishPlayRoles.Player>>
<<case "Cass">>
찢어진 패딩과 마찬가지로 찢어진 바지다. 둘 다 크기가 맞지 않는다.
<<upperwear 71>><<set $worn.upper.colour to "teal">><<set $worn.upper.integrity -= 90>>
<<lowerwear 88>><<set $worn.lower.integrity -= 60>>
<<case "Taylor">>
좋은 집안에서 자랐음을 보여주는, 갓 다림질한 피코트와 정장 바지다.
<<upperwear 49>><<set $worn.upper.colour to "wine">>
<<lowerwear 23>><<set $worn.lower.colour to "black">>
<<case "Sterling">>
높은 지위를 보여주는 승마 코트와 빳빳한 정장 바지다.
<<upperwear 64>>
<<lowerwear 47>><<set $worn.lower.colour to "black">>
<</switch>>
당신은 책자를 손에 쥐고 마지막으로 대사를 한번 더 복기한다. 당신은 목을 가다듬고 혼자 대사를 읽는다.
<br><br>
"좋아, 다음은 너희 차례야," 도렌이 말한다. "지금껏 한 노력의 성과를 보여줘. 행운을 빈다." 당신의 파트너가 먼저 나간다. 당신은 파트너가 커튼 너머로 사라지자 그 뒤를 조심스레 따른다.
<br><br>
당신은 심호흡을 하고 커튼 너머로 나선다. 눈부신 조명과 관객의 환호성이 당신을 맞이한다. 당신이 서 있는 곳에서 보니 본관은 세 배는 더 커보인다.
<br><br>
당신이 무대를 빛낼 시간이다.
<br><br>
<<link [[제 1막|English Play Act One]]>><<pass 5>><</link>>
<br><<effects>>
<<set $englishPlayPronouns to {
Cass: "",
Taylor: "",
Sterling: ""
}>>
<<set $englishPlayPronouns[$englishPlayRoles.Player] to $player.gender_appearance>>
<<set $englishPlayPronouns[$englishPlayRoles.Sydney] to C.npc.Sydney.pronoun>>
<<npc Sydney 1>>
<<if $englishPlayKylarReplace>>
<<loadNPC 1 actor_replacement>>
<<set $englishPlayPronouns[$englishPlayRoles.Kylar] to $NPCList[1].pronoun>>
<<else>>
<<npc Kylar 2>>
<<set $englishPlayPronouns[$englishPlayRoles.Kylar] to C.npc.Kylar.pronoun>>
<</if>>
환호성이 잦아들고 침묵이 찾아오자, 당신은 자신의 배역을 소개한다.
<<switch $englishPlayRoles.Player>>
<<case "Cass">>
당신은 부모라고는 병에 걸린 어머니 뿐인, 가난하고 잘 곳 없는 십대 캐스로서 관객들에게 인사한다. 정중하고 마음씨 고운 명문가의 자손 테일러를 만나는 순간, 당신 인생의 모든 것이 극적으로 바뀐다. 그러나 테일러의 부모는, 이를 가만두지 않을 것이다.
<<case "Taylor">>
당신은 젊고 매력적인 부호의 상속인, 테일러로서 관객들에게 인사한다. 정직과 고결함을 배우며 자라온 당신의 단조로운 삶은, 완전히 다른 세계에 속해 있음에도 불구하고 당신의 마음을 사로잡은, 캐스라는 빈곤한 한 십대 <<cassBoy "을">> 만난 후 송두리째 뒤바뀐다. 그러나 당신의 <<sterlingFather "은">> 결코 이런 만남을 인정하지 않을 것이다.
<<case "Sterling">>
당신은 노력으로 도시에서 가장 부유한 주민의 자리에 오른 무자비한 사업가, 스털링 <<sterlingTitle>> 역할로 관객들에게 인사한다. 당신의 사업을 향한 끊임없는 열의에도 불구하고, 당신에게 가족보다 더 소중한 것은 없다. 당신의 호화롭고 안락한 삶은 당신의 <<taylorSon>>인 테일러가 캐스라는 평민 <<cassBoy "과">> 사랑에 빠진 것을 깨달은 순간 위협받기 시작한다.
<</switch>>
<br><br>
시드니와 <<if $englishPlayKylarReplace>><<person2>><<person_ un>><<else>>카일라는<</if>> 각각 자신이 맡은 <<namedNPC_ wa $englishPlayRoles.Sydney>> <<namedNPC_ rul $englishPlayRoles.Kylar>> 소개한다.
<<switch $englishPlayRoles.Player>>
<<case "Cass">>
공연은 당신과 테일러가 크리스마스 이브날 몰래 탈출 계획을 세우는 장면으로 시작한다.
<br><br>
대본에 따르면 낭만적인 연설이 필요하다.
<<if hasSexStat("promiscuity", 2)>>
<span class="lewd">음란한 아이디어가 떠오른다.</span>
<<else>>
<span class="blue">당신은 대본을 무시할 만큼 음란하지 않다.</span>
<</if>>
<br>
<<link [[대본을 따른다|English Play Act One Script]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<if $englishPlayKylarReplace>>
<<link [[기분에 따른다|English Play Act One Break]]>><</link>><<promiscuous2>>
<<else>>
<<link [[기분에 따른다|English Play Act One Break]]>><<npcincr Kylar rage -3>><<npcincr Kylar lust 1>><</link>><<llksuspicion>><<glust "Kylar">><<promiscuous2>>
<</if>>
<</if>>
<br>
<<case "Taylor">>
공연은 당신과 캐스가 크리스마스 이브날 몰래 탈출 계획을 세우는 장면으로 시작한다.
<br><br>
대본에 따르면 낭만적인 연설이 필요하다. 첫 대사는 시드니의 몫이다.
<<if hasSexStat("promiscuity", 2)>>
<span class="lewd">음란한 아이디어가 떠오른다.</span>
<<else>>
<span class="blue">당신은 대본을 무시할 만큼 음란하지 않다.</span>
<</if>>
<br>
<<link [[대본을 따른다|English Play Act One Script]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<if $englishPlayKylarReplace>>
<<link [[기분에 따른다|English Play Act One Break]]>><</link>><<promiscuous2>>
<<else>>
<<link [[기분에 따른다|English Play Act One Break]]>><<npcincr Kylar rage 5>><<npcincr Sydney lust 2>><</link>><<ggksuspicion>><<gslust>><<promiscuous2>>
<</if>>
<</if>>
<br>
<<case "Sterling">>
공연은 당신이 당신의 <<taylorSon "이">> 평민 캐스와 함께 사라지는 순간을 목격하는 장면으로 시작한다.
<br><br>
무대 밖에서도, <<if $englishPlayKylarReplace>><<person2>><<person_ i>><<else>>카일라가<</if>> 시드니에게 힘겹게 낭만적인 연설을 늘어놓으려고 하는 소리를 들을 수 있다. 하지만, 시드니는 의연한 것 같다.
<br><br>
대본에 따르면, 당신은 짧은 독백 뒤에 연인들의 피난처로 쳐들어가야 한다.
<br>
<<link [[대본을 따른다|English Play Act One Script]]>><</link>>
<br>
<<link [[소품용 문을 걷어찬다|English Play Act One Break]]>><</link>><<athleticsdifficulty 1 700>>
<br>
<</switch>><<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>>
<<switch $englishPlayRoles.Player>>
<<case "Cass">>
<<if $englishPlayReadiness gte 70>>
"내가 흔하디 흔한 보통 사람들을 지나쳐 걸어갈 때 내게 그들은 없는 존재와 다름 없었어. 사실, 난 이 세상에 가진 게 거의 없지. 하지만 내 하나뿐인 진정한 사랑, 테일러 너만 있다면, 내겐 더 바랄 게 없어."
<br>
<span class="green">당신은 대본에 적힌 것보다도 더 많은 대사와 감정을 불어넣어, 완벽하게 연설을 늘어놓는다.</span> 청중이 갈채를 보낸다. <<set $englishPlayApproval += 30>><<ggapproval>>
<br><br>
<<if $englishPlayKylarReplace>>
<<person2>><<persons_ yi>> 얼굴이 짙은 붉은색으로 물든다. <<He_ nun>> 이 정도의 연기를 예상하지 못한 듯, 말을 더듬으며 당신을 따르려고 애쓴다.
<br>
"사랑하는 캐스. 이 사회에서 우리 둘의 사이는 너무나도 멀건만, 내게는 네가 너무도 가깝게 느껴져. 네가 없다면 세상 모든 부귀영화도 아무 소용 없을 거야."
<<else>>
카일라는 얼굴을 새빨갛게 물들이고, 자신이 연기를 하고 있다는 걸 까먹은 채 한동안 말을 심하게 더듬는다. <<npcincr Kylar rage -2>><<lksuspicion>>
<br>
"사-사랑하는 캐스. 이 사회에서 우리 둘의 사이는 너무나도 멀건만, 내게는 네가 너무나도 가-가깝게 느껴져. 네가 없다면 세상 모든 부귀영화도 아무 소용 없을 거야."
<</if>>
<<elseif $englishPlayReadiness gte 26>>
"난 이 세상에 가진 게 거의 없지. 하지만 테일러 너만 있다면, 내겐 더 바랄 게 없어."
<br>
<span class="teal">당신은 성공적으로 연설을 늘어놓는다.</span> <<set $englishPlayApproval += 20>><<gapproval>>
<br><br>
<<if $englishPlayKylarReplace>>
<<person2>><<person_ ga>> 발맞춰 대답한다.
<br>
"사랑하는 캐스. 이 사회에서 우리 둘의 사이는 너무나도 멀건만, 내게는 네가 너무도 가깝게 느껴져. 네가 없다면 세상 모든 부귀영화도 아무 소용 없을 거야."
<<else>>
카일라는 당신의 말에 푹 빠져, 한동안 당신을 절박한 눈길로 쳐다본다. <<person2>><<He_ ga>> 지금 연기하는 중이라는 걸 떠올리기까지는 시간이 걸린다.
<br>
"사-사랑하는 캐스. 이 사회에서 우리 둘의 사이는 너무나도 멀건만, 내게는 네가 너무나도 가-가깝게 느껴져. 네가 없다면 세상 모든 부귀영화도 아무 소용 없을 거야."
<</if>>
<<else>>
"난, 어... 말할 게 거의 없어... 내 말은, 바라는 게 없지만, 그치만, 난... 네가 있어서 다행인가?"
<br>
<span class="red">당신은 대사를 망쳤다.</span> 청중은 감명받지 못했다. <<set $englishPlayApproval += 10>><<lapproval>><<stress 6>><<trauma 12>><<gstress>><<ggtrauma>>
<br><br>
<<if $englishPlayKylarReplace>>
<<person2>><<person_ un>> 실망스럽게 한숨을 쉬고 대답한다.
<br>
"사랑하는 캐스. 이 사회에서 우리 둘의 사이는 너무나도 멀건만, 내게는 네가 너무도 가깝게 느껴져. 네가 없다면 세상 모든 부귀영화도 아무 소용 없을 거야."
<<else>>
카일라는 당신의 실패에 주먹을 꽉 쥔다. <<person2>><<He_ nun>> 이를 기분 나쁘게 받아들인 것 같다. <<npcincr Kylar rage 1>><<gksuspicion>>
<br>
"사-사랑하는 캐스. 왜 그렇게 긴장한 거야? 나한테 말하는 게 그렇게 힘들어?"
<</if>>
<</if>>
<br><br>
캐스와 테일러가 도망치는 장면이 이어진다. 1막은 당신이 테일러와 함께 달빛 아래에서 크리스마스 만찬을 즐기던 도중, 스털링 <<sterlingTitle "이">> 문을 열어제끼고 들어오는 장면으로 끝난다.
<<case "Taylor">>
"난 이 세상에 가진 게 거의 없지. 하지만 테일러 너만 있다면, 내겐 더 바랄 게 없어,"
<<if _sydneyStatus.includes("corrupt")>>
시드니가 당신을 놀랄 만큼 가까이 끌어당기며 말한다. "내게 몸을 바치지 않겠어? 아니면 내가 무릎 꿇고 빌어야 할까?" <span class="lewd">방금 그건 대본에 없었다.</span>
<<else>>
시드니가 조심스레 당신의 손을 잡으며 말한다.
<</if>>
<br><br>
<<if $englishPlayReadiness gte 70>>
"사랑하는 캐스. 이 계급 구조에서 우리 둘의 사이는 너무나도 멀지만, 그럼에도 너는 내 가장 소중한 보물, 흙바닥에서 찾은 나의 다이아몬드야."
<span class="green">당신은 대본에 적힌 것보다도 더 많은 대사와 감정을 불어넣어, 완벽하게 연설을 늘어놓는다.</span> 청중이 갈채를 보낸다. <<set $englishPlayApproval += 30>><<ggapproval>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
시드니는 이미 <<hisPost>> 자신이 즉흥적으로 대사를 더했음에도, 당신의 연기에 허를 찔린 듯 하다.
<<else>>
시드니는 붉어진 얼굴을 감추지 못한다.
<</if>>
<<npcincr Sydney lust 2>><<gslust>>
<br><br>
<<elseif $englishPlayReadiness gte 26>>
"사랑하는 캐스. 이 사회에서 우리 둘의 사이는 너무나도 멀건만, 내게는 네가 너무도 가깝게 느껴져. 네가 없다면 세상 모든 부귀영화도 아무 소용 없을 거야."
<br>
<span class="teal">당신은 성공적으로 연설을 늘어놓는다.</span> <<set $englishPlayApproval += 20>><<gapproval>>
<br><br>
<<else>>
"야, 어... 괜찮아, 시- 아니, 캐스. 가난해도 매력적인 사람도 있어."
<span class="red">당신은 대사를 망쳤다.</span> 청중은 감명받지 못했다. <<set $englishPlayApproval += 10>><<lapproval>><<stress 6>><<trauma 12>><<gstress>><<ggtrauma>>
<br><br>
시드니는 멍하니 당신을 바라보다가, 서둘러 이야기를 진행한다.
<</if>>
캐스와 테일러가 도망치는 장면이 이어진다. 1막은 당신이 캐스와 함께 달빛 아래에서 크리스마스 만찬을 즐기던 도중, 당신의 <<sterlingFather>>, 스털링 <<sterlingTitle "이">> 문을 열어제끼고 들어오는 장면으로 끝난다.
<<case "Sterling">>
<<if $englishPlayReadiness gte 70>>
당신은 무대로 들어서기 전, 시드니가 특정한 대사를 말할 때까지 기다린다.
<br>
"테일러... 난 너를 훌륭하게 키우려 했건만. 더러운 거지가 내 가문에 때를 묻히도록 두진 않겠다!" 당신은 소리치고, 무대로 달려들어 열정적으로 문을 열어제낀다.
<br>
<span class="green">당신은 대본에 적힌 것보다도 더 많은 대사와 감정을 불어넣어, 완벽하게 독백을 전달한다.</span> 청중이 갈채를 보낸다. <<set $englishPlayApproval += 30>><<ggapproval>>
<<elseif $englishPlayReadiness gte 26>>
당신은 무대로 들어서기 전, 시드니가 특정한 대사를 말할 때까지 기다린다.
<br>
"테일러... 내가 너를 어떻게 키웠는데, 비렁뱅이와 도망을 쳐? 가만 두지 않겠다!" 당신은 소리치고, 무대로 걸어가 문을 열어제낀다.
<br>
<span class="teal">당신은 성공적으로 독백을 전달한다.</span> <<set $englishPlayApproval += 20>><<gapproval>>
<<else>>
당신은 캐스와 테일러가 대화를 나누던 도중 어색하게 무대에 끼어든다. 둘은 잠시 멈췄다가, 당신을 못본 체 한다.
"테일러, 이런 놈- 아니. 이런 단순무식한 거지랑, 우리 집안을..." 당신은 둘이 말하는 도중에 당신의 독백을 끼워넣으려 애쓴다. 둘은 결국 포기해 버린다.
<br>
<span class="red">당신은 등장과 독백을 모두 망쳤다.</span> 청중은 감명받지 못했다. <<set $englishPlayApproval += 10>><<lapproval>><<stress 6>><<trauma 12>><<gstress>><<ggtrauma>>
<</if>>
<br><br>
1막은 당신이 캐스와 테일러의 만찬에 난입하는 장면에서 끝난다.
<</switch>>
<br><br>
<<link [[제 2막|English Play Act Two]]>><<pass 5>><</link>>
<br><<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>>
<<switch $englishPlayRoles.Player>>
<<case "Cass">>
당신은 <<if $englishPlayKylarReplace>><<person2>><<personPost>>에게<<else>>카일라에게<</if>> 필요한 것보다 더 가까이 다가가, 팔로 <<person2>><<him_ ul>> 감싼다. 당신은 <<his_ yi>> 성기를 은근슬쩍 만진다. "우리 그냥... 저녁은 건너뛰는 게 어떨까. 난 다른 게 먹고 싶은데," 당신이 말한다. <<promiscuity2>>
<<if $englishPlayKylarReplace>>
<<He_ nun>> 머뭇거리다가 당신의 손에서 벗어나 대답한다. "사랑하는 캐스. 이 사회에서 우리 둘의 사이는 너무나도 멀건만, 내게는 네가 너무도 가깝게 느껴져. 네가 없다면 세상 모든 부귀영화도 아무 소용 없을 거야."
<<else>>
<<if _kylarStatus.includes("Lust")>>
<<He_ nun>> 당신의 손에서 벗어나려는 기미가 없다. "사랑하는 캐스. 우리 둘의 사이는..." <<he_ ga>> 멈칫한다. "너랑 더 가까워지고 싶어." 카일라는 애무로 화답하지만, 도렌의 날카로운 시선이 당신과 카일라를 멈추게 한다. <<arousal 50>><<garousal>>
<<else>>
<<He_ nun>> 당신의 손에서 벗어나려는 기미가 없다. "사랑하는 캐스. 우리 둘의 사이는..." <<he_ nun>> 대사를 끝내지 못하지만, 눈치챈 사람은 없는 것 같다.
<</if>>
<<npcincr Kylar lust 2>><<glust "Kylar">>
<</if>>
<br>
<span class="lewd">관중석에서 휘파람과 환호성이 들린다.</span> <<set $englishPlayApproval += 15>><<gapproval>>
<br>
<<if _sydneyStatus.includes("corrupt")>>
당신은 시드니가 무대 밖에서 키득거리는 걸 발견한다.
<<else>>
시드니가 무대 밖에서 당신을 노려본다. <<npcincr Sydney love -1>><<npcincr Sydney purity -1>><<llove "Sydney">><<lspurity>>
<</if>>
<br><br>
캐스와 테일러가 도망치는 장면이 이어진다. 1막은 당신이 테일러와 함께 달빛 아래에서 크리스마스 만찬을 즐기던 도중, 스털링 <<sterlingTitle "이">> 문을 열어제끼고 들어오는 장면으로 끝난다.
<<case "Taylor">>
"난 이 세상에 가진 게 거의 없지. 하지만 테일러 너만 있다면, 내겐 더 바랄 게 없어."
<<if _sydneyStatus.includes("corrupt")>>
시드니가 당신을 놀랄 만큼 가까이 끌어당기며 말한다. "내게 몸을 바치지 않겠어? 아니면 내가 무릎 꿇고 빌어야 할까?" <span class="lewd">방금 그건 대본에 없었다.</span>
<<else>>
시드니가 조심스레 당신의 손을 잡으며 말한다.
<</if>>
<br><br>
당신은 <<person1>><<him_ ul>> 끌어당겨 <<his_ yi>> 성기를 은근슬쩍 만진다. "우리 그냥... 저녁은 건너뛰는 게 어떨까. 난 다른 게 먹고 싶은데," 당신이 말한다. <<promiscuity2>>
<<if _sydneyStatus.includes("corrupt")>>
시드니는 눈치를 채고, 뻔뻔스럽게 당신의 몸을 더듬는다. "나야 좋지. 가자, 너희 <<sterlingFather>> 침대에서 하면 되겠다." 관객 몇 명이 낄낄거린다. 어쩐지 시리스처럼 들린다.
<<else>>
시드니는 잠시 굳었다가, 당신에게 맞춰 주려 애쓴다. "테-테일러, 우린... 여, 여기선 안돼. 아이 참, 일단은 저녁부터 먹어야지!"
<</if>>
<<npcincr Sydney lust 2>><<gslust>>
<br>
이야기가 다시 정상 궤도로 돌아오자, <span class="lewd">관중석에서 휘파람과 환호성이 들린다.</span> <<set $englishPlayApproval += 15>><<gapproval>>
<<if !$englishPlayKylarReplace>>
<br>
<span class="red">카일라가 무대 밖에서 당신을 노려보고 있다.</span><<ggksuspicion>>
<</if>>
<br><br>
캐스와 테일러가 도망치는 장면이 이어진다. 1막은 당신이 캐스와 함께 달빛 아래에서 크리스마스 만찬을 즐기던 도중, 당신의 <<sterlingFather>>, 스털링 <<sterlingTitle "이">> 문을 열어제끼고 들어오는 장면으로 끝난다.
<<case "Sterling">>
<<if $athleticsSuccess>>
당신은 독백을 과감하게 생략하고, 힘차게 무대로 들어선다. 당신은 소품용 문의 한가운데를 사납게 걷어찬다. <span class="green">문이 문틀에서 떨어져,</span> 큰 소리를 내며 바닥으로 쓰러진다.
<br><br>
시드니와 <<if $englishPlayKylarReplace>><<person2>><<person_ un>><<else>>카일라는<</if>> 진심으로 놀라 당신을 바라보느라 하던 말을 바로 멈춘다. 당신은 극적인 효과를 위해 거칠게 숨을 내쉰다.
<br>
청중은 이런 걸 예상하지 못했지만, <span class="teal">환호성 소리로 미루어 보아 즐거운 시간을 보낸 것 같다.</span> <<set $englishPlayApproval += 15>><<gapproval>>
<br>
<<else>>
당신은 독백을 과감하게 생략하고, 힘차게 무대로 들어선다. 당신은 문을 걷어차려 했지만, <span class="red">문은 한치도 움직이지 않는다.</span> 당신은 한 번 더 걷어찬다. 아무 일도 일어나지 않는다.
<br><br>
고통스러울 정도로 어색한 공기가 흐른 끝에, 당신은 그냥 문을 열고 들어가기로 한다. <span class="red">청중은 감명받지 못했다.</span> 몇 명은 당신을 보고 웃는다. <<set $englishPlayApproval += 10>><<lapproval>><<stress 6>><<trauma 12>><<gstress>><<ggtrauma>>
<</if>>
<br><br>
1막은 당신이 캐스와 테일러의 만찬에 난입하는 장면에서 끝난다.
<</switch>>
<br><br>
<<link [[제 2막|English Play Act Two]]>><<pass 5>><</link>>
<br><<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>>
짧은 소품 교체 후 연극이 재개된다. 커튼이 다시 한 번 열리고, 멋들어지게 장식된 캐스와 테일러의 만찬 현장을 비춘다. 무대 한쪽 끝에 작은 크리스마스 트리가 놓여 있다.
<br><br>
<<switch $englishPlayRoles.Player>>
<<case "Cass">>
시드니가 화난 체를 하며 주먹을 꽉 쥔 채 앞으로 다가선다. "도저히 믿을 수가 없군! 내 <<taylorSon "이">>, 더러운 거지 녀석한테 홀렸다고? 당장 돌아가자꾸나, 테일러. 집에 도착하면 전부 설명해야 할 게다."
<br><br>
<<if $englishPlayKylarReplace>><<person2>><<person_ un>><<else>>카일라는<</if>> 당신 앞에 서서, 보호하려는 듯이 팔을 들어올린다. "<<sterlingFather>>, 제발 제 말을 들어주세요! 캐스를 향한 제 감정은 단순한 호기심이 아니에요! 우린 진정으로 함께 할 운명이라구요!" <<if !$englishPlayKylarReplace>>카일라는 생각했던 것보다 훨씬 더 감정을 실어 연기한다.<</if>>
<br><br>
당신의 대사는 간단하다. 당신은 뒤로 한 걸음 걸어가 괴로움으로 몸을 숙이고, 관객을 응시한다. "크리스마스 이브에 이토록 가슴 찢어지는 싸움을 목도하다니, 도저히 보고 있을 수가 없구나!"
<<case "Taylor">>
<<if $englishPlayKylarReplace>>
<<person2>><<person_ i>> 화난 체를 하며 주먹을 꽉 쥔 채 앞으로 다가선다.
<<else>>
카일라가 분노로 주먹을 꽉 쥔 채 앞으로 다가선다. <<if _kylarStatus.includes("Rage")>>당신이 보기에 저것은 진짜 분노다.<</if>>
<</if>>
"도저히 믿을 수가 없군! 내 <<taylorSon "이">>, 더러운 거지 녀석한테 홀렸다고? 당장 돌아가자꾸나, 테일러. 집에 도착하면 전부 설명해야 할 게다." <<if !$englishPlayKylarReplace>>카일라는 생각했던 것보다 훨씬 더 감정을 실어 연기한다.<</if>>
<br><br>
당신의 대사는 간단하다. 당신은 마찬가지로 한 걸음 나서서, 팔을 들어 시드니를 보호하려는 자세를 취한다. "<<sterlingFather>>, 제발 제 말을 들어주세요! 캐스를 향한 제 감정은 단순한 호기심이 아니에요! 우린 진정으로 함께 할 운명이라구요!"
<br><br>
시드니는 뒤로 한 걸음 걸어가 괴로움으로 몸을 숙이고, 관객을 응시한다. "크리스마스 이브에 이토록 가슴 찢어지는 싸움을 목도하다니, 도저히 보고 있을 수가 없구나!"
<<case "Sterling">>
당신의 대사는 간단하다. 당신은 화난 체를 하며 주먹을 꽉 쥔 채 앞으로 다가간다. "도저히 믿을 수가 없군! 내 <<taylorSon "이">>, 더러운 거지 녀석한테 홀렸다고? 당장 돌아가자꾸나, 테일러. 집에 도착하면 전부 설명해야 할 게다."
<br><br>
<<if $englishPlayKylarReplace>>
<<person2>><<person_ un>> 앞으로 다가와, 팔을 들어 시드니를 보호하려는 자세를 취한다. "<<sterlingFather>>, 제발 제 말을 들어주세요! 캐스를 향한 제 감정은 단순한 호기심이 아니에요! 우린 진정으로 함께 할 운명이라구요!"
<<else>>
카일라도 앞으로 다가온다. <<person2>><<He_ nun>> 보호하려는 듯 시드니의 앞에 서야 하지만, 그 대신 오로지 당신에게만 주의를 집중한다. "<<sterlingFather>>, 제발 제 말을 들어주세요! 캐스를 향한 제 감정은 단순한 호기심이 아니에요. 우린 진정으로 함께 할 운명이라구요." 카일라는 거의 속삭이는 목소리로 말한다.
<</if>>
<br><br>
시드니는 뒤로 한 걸음 걸어가 괴로움으로 몸을 숙이고, 관객을 응시한다. "크리스마스 이브에 이토록 가슴 찢어지는 싸움을 목도하다니, 도저히 보고 있을 수가 없구나!"
<</switch>>
<br><br>
연극이 절정에 다다른 순간, 당신에게 과감한 아이디어가 떠오른다.
<br>
<<link [[대본을 따른다|English Play Act Two Script]]>><</link>>
<br>
<<link [[배역에서 벗어난다|English Play Act Two Break]]>><</link>><<if $englishPlayRoles.Player isnot "Sterling">><<promiscuous1>><</if>>
<br><<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>>
<<switch $englishPlayRoles.Player>>
<<case "Cass">>
<<if $englishPlayReadiness gte 100>>
"<<sterlingSir>>, 부디 제 말을 들어주세요," 당신이 끼어든다. "거지인 저의 말은 저 자신만큼이나 가치가 없다는 것은 알지만, 제발, 제게도 할 말이 있어요. 평생 동안, 저는 병약한 어머니와 함께 살면서 살아남기 위해서라면 그 어떤 것이라도 긁어 먹으며 지내 왔지만, 어머니께서 이 세상에 계실 날이 얼마 남지 않은 것 같아 두려워요. 테일러는..." 당신은 강조를 위해 잠시 말을 멈추고, 억지로 눈물을 짜낸다. "제게 남은 건 테일러 뿐이에요! 부디..." 당신은 쓰러져 무릎을 꿇는다. 시야가 흐릿하다. "제게서 <<person2>><<him_ ul>> 빼앗지 말아 주세요. 단 한번이라도, 사랑하는 사람과 함께 밤을 보내게 해 주세요."
<br><br>
청중은 내용이 진행되는 것을 보고, 크게 놀라 침묵에 휩싸인다. 뒷자리에 앉은 누군가가 훌쩍이는 소리가 난 것 같다. <span class="green">마음에 쏙 든 것이 분명하다.</span> <<set $englishPlayApproval += 30>><<ggapproval>>
<br><br>
<<if $englishPlayKylarReplace>>
<<person2>><<person_ i>> 당신에게 작게 박수를 보낸다.
<<else>>
카일라는 당신의 말에 새빨갛게 얼굴을 붉힌다. <<npcincr Kylar rage -2>><<lksuspicion>>
<br><br>
<</if>>
시드니는 감격에 몸을 떨며 자신의 볼에서 눈물을 훔친다. "아, 알겠다," <<he_ ga>> 당신의 흠잡을 데 없는 연기에 놀라 말한다. "내 <<taylorSon "이">> 너처럼 훌륭한 사람을 찾았다니 기쁘구나. 너를 허락하마, 캐스." <<He_ nun>> 손을 내밀어 당신을 일으켜 세운다.
<<elseif $englishPlayReadiness gte 70>>
"<<sterlingSir>>, 부디 제 말을 들어주세요," 당신이 끼어든다. "거지인 저의 말은 진창과 같다는 것은 알지만, 제게도 할 말이 있어요. 평생 동안, 저는 병약한 어머니와 함께 살면서 살아남기 위해서라면 그 어떤 것이라도 긁어 먹으며 지내 왔지만, 어머니께서 이 세상에 계실 날이 얼마 남지 않은 것 같아 두려워요. 제 삶에 위안이 되는 건 테일러 뿐이에요. 그러니 이렇게 간청하건대, 단 한번이라도 사랑하는 사람과 함께 밤을 보내게 해 주세요."
<br><br>
청중은 내용이 진행되는 것을 침묵 속에 지켜본다. <span class="teal">당신은 관심을 한몸에 받는다.</span> <<set $englishPlayApproval += 20>><<gapproval>>
<br><br>
<<if $englishPlayKylarReplace>>
<<person2>><<person_ un>> 멍하니 먼 곳을 바라본다.
<<else>>
카일라는 당신의 말에 얼굴을 붉힌다.
<</if>>
시드니는 인정의 뜻으로 가볍게 고개를 까딱한다. "알겠다," <<person1>><<he_ ga>> 말한다. "내 <<taylorSon "이">> 너처럼 훌륭한 사람을 찾았다니 기쁘구나."
<<else>>
"저-저기요, 좀 들어보세요," 당신은 어떻게 이어가야 할 지 모르겠지만 아무튼 말한다. "전 더러운 거지가 아니에요! 아니... 맞긴 하지만, 그렇다고 해서
<<if $englishPlayKylarReplace>>
어, 테일러를... 사랑하지 않는다는 건 아니에요.
<<else>>
카일... 어, 테일러를... 사랑하지 않는다는 건 아니에요.
<</if>>
그러니까 꺼져 주시겠어요?"
<br><br>
시드니와 <<if $englishPlayKylarReplace>><<person2>><<person_ i>><<else>>카일라가<</if>> 동시에 큰 소리로 짜증스러운 한숨을 내쉰다. 청중은 야유하며 당신에게 무대에서 내려가라고 소리친다. <span class="red">당신은 준비가 부족했고, 그것이 티가 난다.</span> <<set $englishPlayApproval += 10>><<lapproval>><<stress 6>><<trauma 12>><<gstress>><<ggtrauma>>
<</if>>
<<case "Taylor">>
<<if $englishPlayReadiness gte 70>>
<<if $englishPlayReadiness gte 100>>
"아뇨, <<sterlingFather>>, 내 말을 들어요!" 당신이 따진다. "전 평생을 당신이 시키는 대로, 선택한 대로만 살아 왔어요. 하지만 더 이상은 그렇게 살지 않을 거예요. 오늘밤, 저는 스스로 선택을 내릴 거고, 그 선택이란 캐스와 함께하는 거예요, 전 <<person1>><<him_ ul>> 사랑하니까요." 당신의 대사는 여기까지가 끝이다. 하지만 영감을 받은 당신은 멈추지 않는다. "이 일로 제가 싫어졌다면, 아예 연을 끊어 버려도 좋아요! 전 스털링 가의 이름을 버리고, 대신 캐스의 이름을 받아들이겠어요! 그렇게 한다면 <<taylorSon "이">> 거지와 결혼했다는 수치로부터는 벗어날 수 있겠죠! 당신은 오직 그것만 신경쓰잖아요, 안 그래요?!"
<br><br>
청중이 사방에서 갈채를 보낸다. 관중석 한쪽에서 요란한 환호성이 들린다. <span class="green">마음에 쏙 든 것이 분명하다.</span> <<set $englishPlayApproval += 30>><<ggapproval>>
<br><br>
<<else>>
"아뇨, <<sterlingFather>>, 내 말을 들어요!" 당신이 따진다. "전 평생을 당신이 시키는 대로, 선택한 대로만 살아 왔어요. 하지만 더 이상은 그렇게 살지 않을 거예요. 오늘밤, 저는 스스로 선택을 내릴 거고, 그 선택이란 캐스와 함께하는 거예요, 전 <<person1>><<him_ ul>> 사랑하니까요. 이 일로 제가 싫어졌다 해도 제가 할 수 있는 건 없죠. 하지만 제가 원하는 건 이것 뿐이라는 걸 알아두세요."
<br><br>
청중이 사방에서 갈채를 보낸다. <span class="teal">당신은 관심을 한몸에 받는다.</span> <<set $englishPlayApproval += 20>><<gapproval>>
<br><br>
<</if>>
<<if _sydneyStatus.includes("corrupt")>>
시드니가 유쾌하게 웃는다. "네가 그토록 나를 사랑하는지는 몰랐어. 고마워, 내 사랑. 네가 나를 일깨워 줬어."
<<else>>
시드니가 유쾌하게 웃는다. "네가 그토록 나를 아끼는지는 몰랐어, 내 사랑. 네가 있다는 건 축복이야!"
<</if>>
<br><br>
<<if $englishPlayKylarReplace>>
<<person2>><<person_ un>> 딴 곳을 바라보다가, 갑자기 자신이 어디 있었는지 떠올린다. <<He_ nun>> 당신을 향해 인정의 뜻으로 고개를 까딱인다. 당신의 연기 덕분에 관객은 <<himPost>>에겐 신경을 쓰지 못했다.
<<else>>
<<if _kylarStatus.includes("MaxRage") or (_kylarStatus.includes("Rage") and _kylarStatus.includes("Love") and $sydneyromance is 1)>>
카일라는 무대에 말없이 서있는다. <<person2>><<He_ nun>> 허공을 바라보다가, 재빨리 뒷주머니에 손을 넣는다. <span class="red"><<He_ nun>> 칼을 꺼내 시드니를 향해 성큼성큼 걸어간다.</span>
<br><br>
"더 이상은 못 봐줘," 카일라가 으르렁댄다. "전부 네 탓이야. 우린 단 둘이 즐겁고 행복했는데... 네가 그 못난 얼굴을 들이밀어서 그런 거야. 넌 <<phim_ ul>> 못 뻇어가."
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
시드니는 작게 킬킬댄다. "뭐, 저를 죽이기라도 하게요? 언론의 귀에 들어가면 어떻게 될 지 생각해 봐요. 사업가 스털링이 크리스마스 이브에 젊은 거지를 냉혹하게 찔러 죽이다!"
<<person1>><<He_ nun>> 연극을 위해 당당한 표정을 짓지만, 뒷걸음을 치는 데서 정말로 긴장한 것이라는 게 보인다. "전 이미 가진 걸 전부 잃었어요. 그러니, 내 목숨까지 가져가 보시든가요."
<<else>>
시드니는 충격으로 뒤로 물러서서, 카일라를 마주 노려본다. "뭐, 뭐, 저를 죽이기라도 하게요? 언론의 귀에 들어가면 어떻게 될 지 생각해 봐요. 사업가 스털링이 크리스마스 이브에 젊은 거지를 냉혹하게 찔러 죽이다!"
<<person1>><<He_ nun>> 조금씩 떨리는 목소리를 감추지 못한다. "전 이미 가진 걸 전부 잃었어요. 그러니, 내 목숨까지 가져가 보시든가요."
<</if>>
<br><br>
<span class="red">카일라가 시드니에게 덤벼든다</span>. 당신이 뭔가 해보기도 전에, 시드니가 한 걸음 더 뒤로 물러나다가 정확히 크리스마스 트리에 부딪친다. 트리는 뒤로 젖혀졌다가 다시 앞으로 기울어져, 시드니와 공격을 준비하는 카일라를 동시에 덮쳐 쓰러트린다. 칼이 바닥에 떨어지고, 청중이 화들짝 놀란다.
<br><br>
당신은 둘의 곁으로 달려간다. 도렌도 당장 무대로 달려가려는 참인 것 같다. 카일라는 완전히 굳어버렸지만, 시드니는 당신과 도렌에게 엄지손가락을 세우며 입모양으로만 "계속 해!"라고 한다. <span class="green">당신은 어떻게 해야 할지 잘 알고 있다.</span>
<br><br>
당신은 무릎 꿇고 주저앉는다. "안돼... 안돼! 난 평생 어떤 것도 바란 적이 없건만, 크리스마스 이브에 단 하나뿐인 소망을 빼앗기다니! 캐스... <<sterlingFather>>..." 당신은 극적인 효과를 위해 가짜 울음을 더한다.
"거지로 산다는 게 이런 걸까, 캐스? 모든 걸 잃고 아무것도 남지 않게 된다는 게?" 당신은 칼을 집어든다. "그렇다면, 나도 너와 함께 무로 돌아가겠어, 내 사랑..."
<br><br>
당신은 과장된 동작으로 칼을 상반신과 팔 사이에 쑤시고 찔린 체를 한다. 당신은 고통에 찬 비명을 지르고, 바닥에 쓰러진다. 무대 조명이 어두워지고, 커튼이 닫히기 시작한다.
<br><br>
<span class="gold">청중이 자리에서 일어나 기립박수를 보낸다. 홀 전체가 환호성으로 가득 찬다.</span> <<set $englishPlayApproval += 40>><<gggapproval>><<set _tragedyAhAhAhAh to true>>
<<elseif _kylarStatus.includes("Rage") or (_kylarStatus.includes("Sus") and _kylarStatus.includes("Love") and $sydneyromance is 1)>>
"이, 이 걸레놈이랑?!" 카일라가 외친다. "어째서? <<person1>><<He_ nun>> 나처럼 너를 사랑하지 못해! 왜 그걸 모르는 거야?" <<npcincr Kylar rage 5>><<ggksuspicion>>
<br><br>
청중은 카일라가 대본에서 벗어난 것도 모른 채, 열중해서 지켜본다.
"난 몇번이고 몇번이고 내가 얼마나 널 사랑하는지 보여주려 했는데, 넌 나를 무시하고 길바닥 쓰레기처럼 대했어. 난 가슴이... 찢어질 것 같단 말이야..." <<person2>><<His_ yi>> 목소리가 떨리기 시작하고 눈에는 눈물이 차오른다.
<br><br>
<span class="gold">청중이 자리에서 일어나 기립박수를 보낸다.</span> 시드니는 말도 안된다는 듯이 그 광경을 바라보다가 박수갈채에 동참한다. 카일라는 어리둥절한 것 같지만 이내 차츰 진정한다. <<set $englishPlayApproval += 20>><<gapproval>>
<br><br>
셋은 캐스가 딱 하룻밤만 테일러와 시간을 보내도록 해달라고 빌자, 스털링 <<sterlingTitle "이">> 건성으로 허락해 준다는 전개로 겨우 연극을 이어간다.
<<else>>
카일라의 손이 떨리기 시작하고, <<person2>><<his_ yi>> 얼굴은 분노로 일그러진다. <<He_ nun>> 화를 가라앉히려고 최선을 다한다. "아, 알겠다... 테일러. 그럼 부디, 저 녀석과... 즐거운 저녁 보내거라." 카일라는 뒤돌아서 시드니를 향해 시선을 보내지만, 눈을 마주치는 것은 피한다. <<npcincr Kylar rage 5>><<ggksuspicion>>
<</if>>
<</if>>
<<else>>
"그게, 뭐라 하시든 간에, 전 신경 안 써요, <<sterlingFather>>," 당신은 대사가 기억나지 않아 겨우겨우 말한다. "저는 시드... 아니, 캐스를 사랑한다고요, 알겠죠? 그러니까 좀 내버려 두면 안돼요?"
<br><br>
시드니와 <<if $englishPlayKylarReplace>><<person2>><<person_ un>><<else>>카일라는<</if>> 어떻게 이어갈 지 몰라 어색하게 서있는다. <span class="red">관객은 큰 소리로 야유하며 당신과 연극을 비난한다. 당신은 준비가 부족했고, 그것이 티가 난다.</span> <<set $englishPlayApproval += 10>><<lapproval>><<stress 6>><<trauma 12>><<gstress>><<ggtrauma>>
<</if>>
<<case "Sterling">>
<<if $englishPlayReadiness gte 100>>
"내 <<taylorSon "아">>, 네 말이 맞다," 당신은 <<if $englishPlayKylarReplace>><<person2>><<persons_ yi>><<else>>카일라의<</if>> 어깨에 손을 얹고 말한다. "네가 내 자식으로 이 세상에 태어난 순간부터, 난 네가 진정한 행복을 찾기만을 바라 왔단다. 하지만 이기적으로 내 성공만을 쫓느라 그저 나의 만족감을 채우고 있었을 뿐이라는 걸 알아차리지 못했구나. 나 또한 근시안적인 부모님의 엄격한 지도 아래 길러졌으나, 같은 실수를 하지는 않겠다. 부디 네 바보같은 <<sterlingFather "을">> 용서해 주렴. 그리고 내 축복을 받아 주려무나."
<br><br>
당신은 대본에 쓰인 것 보다 훨씬 많은 말을 덧붙인다. <span class="green">많은 관객이 당신의 완벽한 연기에 감정을 폭발시킨다.</span> <<set $englishPlayApproval += 30>><<ggapproval>>
<br><br>
<<if $englishPlayKylarReplace>>
"가, 감사합니다 <<sterlingFather>>," <<he_ ga>> 당신의 연기에 감명받아 말한다. "당신의 축복을 받으니 진심으로 기뻐요."
<<else>>
"가, 감사합니다 <<sterlingFather>>," 카일라가 당신의 연기에 감동받아 말한다. "당신의 축복을 받으니 진심으로 기뻐요." <<person2>><<He_ nun>> 마치 시드니의 존재가 이 기쁨을 망치고 있다는 듯, <<person1>><<his_ ul>> 경멸의 눈초리로 바라본다.
<</if>>
<<elseif $englishPlayReadiness gte 70>>
"내 <<taylorSon "아">>, 네 말이 맞다," 당신은 <<if $englishPlayKylarReplace>><<person2>><<persons_ yi>><<else>>카일라의<</if>> 어깨에 손을 얹고 말한다. "네가 태어난 순간부터, 난 네가 진정한 행복을 찾기만을 바라 왔단다. 하지만 내 성공을 쫓느라, 그저 나의 만족감을 채우고 있었을 뿐이라는 걸 알아차리지 못했구나. 나 또한 근시안적인 부모님의 엄격한 지도 아래 길러졌으나, 같은 실수를 하지는 않겠다. 네가 원하는 대로 하려무나."
<br><br>
당신은 대사를 잘 전달했다. <span class="teal">몇몇 관객이 당신의 연기에 감정을 폭발시킨다.</span> <<set $englishPlayApproval += 20>><<gapproval>>
<br><br>
<<if $englishPlayKylarReplace>>
"감사합니다 <<sterlingFather>>," <<he_ ga>> 당신의 연기에 감명받아 말한다. "당신의 축복을 받으니 진심으로 기뻐요."
<<else>>
"감사합니다 <<sterlingFather>>," 카일라가 당신의 연기에 감명받아 말한다. "당신의 축복을 받으니 진심으로 기뻐요." <<person2>><<He_ nun>> 시드니를 완전히 무시한다.
<</if>>
<<else>>
<<if $englishPlayKylarReplace>>
"들어봐라... 테일러."
<<else>>
"들어봐라 카이... 테일러."
<</if>>
당신은 말을 멈춘다. "너를 슬프게 하고 싶진 않으니, 네 친구랑 함께 하렴... 난 진짜로 신경 안 써."
<br><br>
청중이 야유한다. 몇몇은 당신의 수준 떨어지는 연기를 비난하며 당신에게 저속한 말을 던진다. <span class="red">당신은 준비가 부족했고, 그것이 티가 난다.</span> <<set $englishPlayApproval += 10>><<lapproval>><<stress 6>><<trauma 12>><<gstress>><<ggtrauma>>
<br><br>
<<if $englishPlayKylarReplace>>
"감사합니다 <<sterlingFather>>, 정말 친절하셔요," <<he_ ga>> 말한다. <<He_ nun>> 어찌 된 일인지 당신보다도 더 상태가 좋지 않다. 이쯤 되니 대부분의 관객은 완전히 관심을 돌린 채 자신들의 휴대전화를 쳐다보고 있다. "씨, 진짜 존나 못하네," <<person_ ga>> 조용히 중얼거린다.
<<else>>
카일라는 넋이 나간 얼굴이다. "뭐, 뭐라고?" <<person2>><<he_ ga>> 혼란스러운 듯 묻는다. <<him_ un>> 당신의 처참한 실패에 당황한 것 같다. "아, 아니 내 말은, 감사합니다 <<sterlingFather>>. 제겐 정말 의미있는 결정이에요." 시드니는 수치심에 얼굴을 가린다.
<</if>>
<</if>>
<</switch>>
<br><br>
<<if _tragedyAhAhAhAh>>
도렌이 커튼이 완전히 닫히자마자 무대로 달려와, 트리를 들어올리고 카일라와 시드니가 다친 곳은 없는지 확인한다.
<br><br>
<<link [[커튼 콜|English Play Curtain Call Early]]>><<pass 10>><</link>>
<br>
<<else>>
2막은 스털링 <<sterlingTitle "이">> 자리를 뜨는 장면으로 끝난다.
커튼이 닫히고, 다들 잠시 소중한 휴식 시간을 보낸다. 쉬는 시간은 길지 않다. 마지막 막의 시작을 위해 커튼이 다시 걷힌다.
<br><br>
<<link [[제 3막|English Play Act Three]]>><<pass 5>><</link>>
<br>
<</if>><<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>>
<<switch $englishPlayRoles.Player>>
<<case "Cass">>
"너무 늦으신 것 같은데요, 스털링 <<sterlingTitle>>. 그거 아세요, 테일러랑 전 이미 떡까지 쳤다고요!" 당신은 혀를 내밀어 보인다.
<<if $pregnancyspeechdisable is "f">>
"그래요, 하도 많이 해서 애까지 생겼어요!" 당신이 큰 소리로 선언한다.
<<if playerBellyVisible()>>
당신은 강조용으로 당신의 <<bellyDescriptionPost "pc" "을">> 두드린다.
<<elseif !playerCanBreedWith($NPCList[1])>>
당신은 그게 가능한 건지는 신경 쓰지 않기로 한다.
<</if>>
<</if>>
관객이 외설적인 반전에 환호성을 친다. <<set $englishPlayApproval += 15>><<gapproval>><<promiscuity1>>
<<if $englishPlayKylarReplace>>
"이게 뭔 개소리야?" <<person2>><<person_ i>> 내뱉는다. "대본대로 해, 이 멍청아."
<<else>>
카일라는 깜짝 놀랐지만 호응해 주기로 한다. "마, 맞아요!" <<he_ ga>> 더듬거린다. <<if $pregnancyspeechdisable is "f">>"아기를 잔뜩 낳아서 다 데리고 있으면 저택을 사야 할 정도로!"<</if>>
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
시드니는 처음엔 혼란에 빠진 듯 하다가, 당신의 장난에 동조한다. "테일러, 이 <<bastardPost>>! 내가 여태 해 준 걸 이런 식으로 갚는 것이냐!? 난 오늘부로 너와 인연을 끊겠다, 테일러. 넌 더 이상 내 <<taylorSon "이">> 아니야!" <<he_ ga>> 외친다. 시드니는 당신에게 장난스럽게 욕설과 불경한 말을 뱉으며 자리를 뜬다.
<<else>>
시드니는 극심한 충격에 빠졌다. "뭐, 뭘 했다고?!" <<person1>><<He_ nun>> 정신을 차리고 어떻게든 즉석에서 내용을 이어가려 머리를 싸맨다. "아니... 어떻게 감히! 그래, 이 이단을 품고 싶다면 그렇게 해라, 난 나갈테니!" 시드니는 입술을 뿌루퉁 내밀고 급히 무대를 떠난다. <<npcincr Sydney love -2>><<llove "Sydney">>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<<case "Taylor">>
"당신이 할 수 있는 건 아무것도 없어요, <<sterlingFather>>," 당신은 당당하게 말한다. "캐스와 저는 이미 약혼한 사이니까요. 내년 초에 결혼식을 올릴 거예요!" 당신은 혀를 내밀어 보인다.
<<if $pregnancyspeechdisable is "f">>
"사실, 이미 애까지 생겼어요!" 당신이 선언한다.
<<if playerBellyVisible()>>
당신은 강조용으로 당신의 <<bellyDescriptionPost "pc" "을">> 두드린다.
<<elseif !playerCanBreedWith($NPCList[1])>>
당신은 그게 가능한 건지는 신경 쓰지 않기로 한다.
<</if>>
<</if>>
관객은 당신이 넣은 흥미진진한 각색에 환호한다. <<set $englishPlayApproval += 20>><<gapproval>><<promiscuity1>>
<<if _sydneyStatus.includes("corrupt")>>
시드니가 의욕적으로 당신의 장난에 동조하며 웃는다. "맞아요. 제 얼굴에 익숙해 지는 게 좋을 걸요, 앞으론 훨씬 자주 보게 될 거니까!" <<he_ ga>> 조롱한다. "손자 많이 보기를 기대하고 계셨기를 바랄게요."
<<else>>
시드니는 혼란에 주변을 둘러본다. "우리가... 우리가 그랬어?" <<person1>><<he_ ga>> 묻는다. "아니, 네, 그래요! 우린 서로를 사랑하고, 당신이 무슨 짓을 해도 우리를 떼놓진 못할 거예요. 유감이네요, 스털링 <<sterlingTitle>>!"
<</if>>
<br><br>
<<if $englishPlayKylarReplace>>
<<person2>><<person_ un>> 당신과 시드니를 혼란스럽게 쳐다본다. "너희 빡대가리 둘 다 자기 대사를 모른다고? 돌겠네," <<he_ ga>> 무대 뒤로 물러나기 전에 말한다.
<<else>>
<<if _kylarStatus.includes("MaxRage") or (_kylarStatus.includes("Rage") and _kylarStatus.includes("Love") and $sydneyromance is 1)>>
카일라는 무대에 말없이 서있는다. <<person2>><<He_ nun>> 허공을 바라보다가, 재빨리 뒷주머니에 손을 넣는다. <span class="red"><<He_ nun>> 칼을 꺼내 시드니를 향해 성큼성큼 걸어간다.</span>
<br><br>
"더 이상은 못 봐줘," 카일라가 으르렁댄다. "전부 네 탓이야. 우린 단 둘이 즐겁고 행복했는데... 네가 그 못난 얼굴을 들이밀어서 그런 거야. 넌 <<phim_ ul>> 못 뺏어가."
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
시드니는 작게 킬킬댄다. "뭐, 저를 죽이기라도 하게요? 언론의 귀에 들어가면 어떻게 될 지 생각해 봐요. 사업가 스털링이 크리스마스 이브에 젊은 거지를 냉혹하게 찔러 죽이다!"
<<person1>><<He_ nun>> 연극을 위해 당당한 표정을 짓지만, 뒷걸음을 치는 데서 정말로 긴장한 것이라는 게 보인다. "전 이미 가진 걸 전부 잃었어요. 그러니, 내 목숨까지 가져가 보시든가요."
<<else>>
시드니는 충격으로 뒤로 물러서서, 카일라를 마주 노려본다. "뭐, 뭐, 저를 죽이기라도 하게요? 언론의 귀에 들어가면 어떻게 될 지 생각해 봐요. 사업가 스털링이 크리스마스 이브에 젊은 거지를 냉혹하게 찔러 죽이다!"
<<person1>><<He_ nun>> 조금씩 떨리는 목소리를 감추지 못한다. "전 이미 가진 걸 전부 잃었어요. 그러니, 내 목숨까지 가져가 보시든가요."
<</if>>
<br><br>
<span class="red">카일라가 시드니에게 덤벼든다</span>. 당신이 뭔가 해보기도 전에, 시드니가 한 걸음 더 뒤로 물러나다가 정확히 크리스마스 트리에 부딪친다. 트리는 뒤로 젖혀졌다가 다시 앞으로 기울어져, 시드니와 공격을 준비하는 카일라를 동시에 덮쳐 쓰러트린다. 칼이 바닥에 떨어지고, 청중이 화들짝 놀란다.
<br><br>
당신은 둘의 곁으로 달려간다. 도렌도 당장 무대로 달려가려는 참인 것 같다. 카일라는 완전히 굳어버렸지만, 시드니는 당신과 도렌에게 엄지손가락을 세우며 입모양으로만 "계속 해!"라고 한다. <span class="green">당신은 어떻게 해야 할지 잘 알고 있다.</span>
<br><br>
당신은 무릎 꿇고 주저앉는다. "안돼... 안돼! 난 평생 어떤 것도 바란 적이 없건만, 크리스마스 이브에 단 하나뿐인 소망을 빼앗기다니! 캐스... <<sterlingFather>>..." 당신은 극적인 효과를 위해 가짜 울음을 더한다.
"거지로 산다는 게 이런 걸까, 캐스? 모든 걸 잃고 아무것도 남지 않게 된다는 게?" 당신은 칼을 집어든다. "그렇다면, 나도 너와 함께 무로 돌아가겠어, 내 사랑..."
<br><br>
당신은 과장된 동작으로 칼을 상반신과 팔 사이에 쑤시고 찔린 체를 한다. 당신은 고통에 찬 비명을 지르고, 바닥에 쓰러진다. 무대 조명이 어두워지고, 커튼이 닫히기 시작한다.
<br><br>
<span class="gold">청중이 자리에서 일어나 기립박수를 보낸다. 홀 전체가 환호성으로 가득 찬다.</span> <<set $englishPlayApproval += 40>><<gggapproval>><<set _tragedyAhAhAhAh to true>>
<<elseif _kylarStatus.includes("Rage") or (_kylarStatus.includes("Sus") and _kylarStatus.includes("Love") and $sydneyromance is 1)>>
"이-이 걸레년이랑?!" 카일라가 소리친다. "어째서? <<person1>><<He_ nun>> 나처럼 너를 사랑하지 못해! 왜 그걸 모르는 거야?" <<npcincr Kylar rage 5>><<ggksuspicion>>
<br><br>
청중은 카일라가 대본에서 벗어난 것도 모른 채, 열중해서 지켜본다.
"난 몇번이고 몇번이고 내가 얼마나 널 사랑하는지 보여주려 했는데, 넌 나를 무시하고 길바닥 쓰레기처럼 대했어. 난 가슴이... 찢어질 것 같단 말이야..." <<person2>><<His_ yi>> 목소리가 떨리기 시작하고 눈에는 눈물이 차오른다.
<br><br>
<span class="gold">청중이 자리에서 일어나 기립박수를 보낸다.</span> 시드니는 말도 안된다는 듯이 그 광경을 바라보다가 박수갈채에 동참한다. 카일라는 어리둥절한 것 같지만 이내 정신을 차린다. <<set $englishPlayApproval += 20>><<gapproval>>
<br><br>
<<person2>><<He_ nun>> 모욕감에 찬 눈으로 당신과 시드니를 바라본다. 무슨 말을 할지 생각나지 않자, <<person2>><<he_ nun>> 무대 뒤로 달려 도망친다.
<<else>>
카일라는 모욕감에 찬 눈으로 당신과 시드니를 바라본다. 무슨 말을 할지 생각나지 않자, <<person2>><<he_ nun>> 무대 뒤로 달려 도망친다. <<npcincr Kylar rage 10>><<gggksuspicion>>
<</if>>
<</if>>
<<case "Sterling">>
"그건 허락해 줄 수 없을 것 같구나, 내 <<taylorSon "아">>," 당신은 진지한 어조로 말한다. "넌 몰랐겠지만, 캐스는 사실... 오래 전 사라진 네 형제란다!"
<br><br>
청중이 상상도 못한 전개에 놀라 헉 소리를 낸다. <<if !$englishPlayKylarReplace>>카일라는 겁에 질려 떨기 시작한다.<</if>> <<set $englishPlayApproval += 15>><<gapproval>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
시드니는 키득거리며 동조한다. "그래 맞아. 바로 나야, <<taylorSibling "아">>. 가문으로 돌아가, 내게 돌아왔어야 할 재산을 되찾고 말겠어!"
<<else>>
시드니는 패닉에 빠져 두리번거린다. "뭐-뭐라고?!" 시드니가 외친다. "오래 전 사라진... 응?"
<</if>>
<br><br>
<<if $englishPlayKylarReplace>>
<<person2>><<person_ un>> 경멸의 눈초리로 당신을 흘겨본다. "그런 내용 아니야, 이 등신아," <<he_ ga>> 내뱉는다. "나가."
<<else>>
카일라가 탈선한 내용을 바로잡기 위해 필사적으로 끼어든다. "오-오해예요, <<sterlingFather>>! 제 유일한 형제는 당신의 부주의로 인해 오래 전에 사고로 죽었잖아요! 우릴 그냥 내버려 둬요!"
<</if>>
<br><br>
당신은 무대 뒤로 물러난다. 연극이 난장판이 되었으니, 관객의 눈에서 살아남는 것은 이제 카일라와 시드니의 몫이다.
<</switch>>
<br><br>
<<if _tragedyAhAhAhAh>>
도렌이 커튼이 완전히 닫히자마자 무대로 달려와, 트리를 들어올리고 카일라와 시드니가 다친 곳은 없는지 확인한다.
<br><br>
<<link [[커튼 콜|English Play Curtain Call Early]]>><<pass 10>><</link>>
<br>
<<else>>
2막은 스털링 <<sterlingTitle "이">> 자리를 뜨는 장면으로 끝난다.
커튼이 닫히고, 다들 잠시 소중한 휴식 시간을 보낸다. 쉬는 시간은 길지 않다. 마지막 막의 시작을 위해 커튼이 다시 걷힌다.
<br><br>
<<link [[제 3막|English Play Act Three]]>><<pass 5>><</link>>
<br>
<</if>><<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>>
<<set $phase to 0>>
<<switch $englishPlayRoles.Player>>
<<case "Cass">>
<<if $englishPlayKylarReplace>>
당신은 마지막 장면을 위해, 시드니가 없는 무대에 <<person2>><<person_ gwa>> 함께 선다. 마지막 대사는 <<him_ yi>> 몫이다.
<br><br>
<<He_ ga>> 당신을 마주본다. "잠시 소란이 있었지만, 마침내 단 둘이 평화를 찾을 수 있어 다행이야."
끝맺음으로, 이 장면은 키스로 마무리되어야 한다. 당신은 도렌이, 진짜로 키스할 필요는 없지만 관객들은 진짜로 했을 때 더 좋아할 거라고 했던 일을 떠올린다.
<br><br>
<<link [[키스를 피한다|English Play Act Three No Kiss]]>><</link>>
<br>
<<link [[볼에 키스한다|English Play Act Three Kiss]]>><<set $phase to 1>><</link>>
<br>
<<link [[입술에 키스한다|English Play Act Three Kiss]]>><</link>><<kissvirginitywarning>>
<br>
<<else>>
당신은 마지막 장면을 위해, 시드니가 없는 무대에 카일라와 함께 선다. 마지막 대사는 카일라의 몫이다.
<br><br>
<<person2>><<He_ ga>> 당신을 마주본다. "긴 밤이었지만, 드디어 단 둘이 되었네 내 사랑. 내 <<sterlingFather "이">> 우리의 만남을 반대하더라도 상관 없어. 어떤 일이 닥치든, 난 결코 네 곁을 떠나지 않을 거야."
<br><br>
끝맺음으로, 이 장면은 키스로 마무리되어야 한다. 당신은 도렌이, 진짜로 키스할 필요는 없지만 관객들은 진짜로 했을 때 더 좋아할 거라고 했던 일을 떠올린다.
<br><br>
<<link [[키스를 피한다|English Play Act Three No Kiss]]>><<npcincr Kylar rage 5>><</link>><<ggksuspicion>>
<br>
<<link [[카일라의 볼에 키스한다|English Play Act Three Kiss]]>><<set $phase to 1>><</link>>
<br>
<<link [[카일라의 입술에 키스한다|English Play Act Three Kiss]]>><<npcincr Kylar rage -5>><</link>><<llksuspicion>><<kissvirginitywarning>>
<br>
<</if>>
<<case "Taylor">>
마지막 장면이 시작되고, 시드니가 당신의 곁에 선다.
<<if $englishPlayKylarReplace>>
<<person2>><<person_ un>> 이 장면에선 등장하지 않을 것이다.
<<else>>
카일라는 이 장면에선 등장하지 않을 것이다.
<<if !isLoveInterest("Kylar")>>
당신은 혹여 <<person2>><<he_ ga>> 보고 있지 않은지 확인하려고 무대 뒤로 슬쩍 눈을 돌린다. <span class="green">도렌이 당신에게 엄지손가락을 치켜든다.</span>
<</if>>
<</if>>
이제 시드니가 마지막 대사를 말할 차례다.
"걱정하지 마, 사랑하는 테일러. 우리의 사랑이 진실된 이상, 다른 건 중요치 않아. 다른 사람이 우리의 만남을 뭐라 생각하든, 오늘 밤 내게 위안이 되어주는 건 오직 네 사랑 뿐이야."
<br><br>
끝맺음으로, 이 장면은 키스로 마무리되어야 한다. 당신은 도렌이, 진짜로 키스할 필요는 없지만 관객들은 진짜로 했을 때 더 좋아할 거라고 했던 일을 떠올린다.
<br><br>
<<link [[키스를 피한다|English Play Act Three No Kiss]]>><</link>>
<br>
<<link [[시드니의 볼에 키스한다|English Play Act Three Kiss]]>><<npcincr Sydney love 1>><<set $phase to 1>><</link>><<glove "Sydney">>
<br>
<<link [[시드니의 입술에 키스한다|English Play Act Three Kiss]]>><<npcincr Sydney love 5>><</link>><<gglove "Sydney">>
<br>
<<case "Sterling">>
당신은 마지막 장면에 등장하지 않기 때문에, 무대 뒤에 남아 있는다. 공연이 끝날 때까지 기다려야 할 것이다. 당신은 시드니와 <<if $englishPlayKylarReplace>><<person2>><<person_ i>><<else>>카일라가<</if>> 커튼 뒤로 사라지는 것을 본다.
<br><br>
당신은 연극이 진행되는 동안 가만히 기다리지만, 점점 호기심이 들기 시작한다. 배우들이 조용하다. 당신은 커튼 너머로 무대를 몰래 내다본다.
당신은 무거운 커튼을 아주 살짝, 무대가 잘 보일 정도로만 걷는다. <<if $englishPlayKylarReplace>><<person2>><<person_ gwa>><<else>>카일라와<</if>> 시드니가 불안한 듯 서로의 옆에 눈을 피하며 서있다.
<br><br>
당신은 이 부분을 기억하고 있다. 마지막 장면에선 캐스와 테일러가 입을 맞춰야 한다. <span class="blue">시드니가 당신과 눈이 마주친다.</span> 도렌은 진짜로 키스할 필요는 없지만, 관객들은 진짜로 했을 때 더 좋아할 거라고 했다.
<br><br>
<<if $englishPlayKylarReplace>>
<<link [[격려한다|English Play Act Three Kiss]]>><<npcincr Sydney purity -2>><</link>><<lspurity>><<gapproval>>
<br>
<<else>>
<<link [[격려한다|English Play Act Three Kiss]]>><<npcincr Kylar love -2>><<npcincr Sydney purity -2>><</link>><<llove "Kylar">><<lspurity>><<gapproval>>
<br>
<</if>>
<<link [[아무것도 하지 않는다|English Play Act Three No Kiss]]>><</link>><<lapproval>>
<br>
<</switch>><<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>>
<<switch $englishPlayRoles.Player>>
<<case "Cass">>
<<if $englishPlayKylarReplace>>
<<if $phase is 1>>
당신은 친근함을 유지하기로 마음먹는다. 볼에 키스하는 정도면 충분할 것이다. <<person2>><<person_ un>> 당신의 애정표현에 기뻐하는 기색이다. <span class="teal">청중의 생각도 같은 것 같다</span>. <<set $englishPlayApproval += 10>><<gapproval>>
<<else>>
당신은 <<person1>><<personPost>>에게 다가가 관객들이 기대하던 제대로 된 키스를 보여준다. "아, 이거지," <<person2>><<person_ ga>> 말한다. <<He_ nun>> 당신을 가까이 당겨 입을 맞추고, <span class="green">관객들도 인정한다.</span>
<<He_ nun>> 입을 뗀 직후 당신의 엉덩이를 세게 한 대 때린다.
<<takeKissVirginity $NPCList[1] "consensual">>
<<set $englishPlayApproval += 20>><<ggapproval>>
<</if>>
<<else>>
<<if $phase is 1>>
당신은 친근함을 유지하기로 마음먹는다. 볼에 키스하는 정도면 충분할 것이다. 카일라는 당신의 애정표현에 기뻐하는 기색이다. <span class="teal">청중의 생각도 같은 것 같다</span>. <<set $englishPlayApproval += 10>><<gapproval>>
<<else>>
<<if _kylarStatus.includes("Love")>>
당신은 관객에게 진짜 쇼가 무엇인지 보여줄 때가 되었다고 생각한다. 카일라의 눈길로 보아, <<person2>><<hePost>>도 같은 생각을 한 것 같다. 당신은 몸을 돌려 당신과 카일라의 입이 맞닿는 모습을 관객들에게 똑바로 보여준다. <<He_ nun>> 대담해지더니, 당신의 입 안에 혀를 밀어넣는다. 과할 정도로 길게 이어지는 키스에 당신은 끝내 물러날 수밖에 없다. 청중이 흥분에 차 고함친다. <span class="green">처음부터 끝까지 모든 것이 마음에 든 듯 하다.</span>
<<else>>
카일라는 당신의 볼에 입을 맞추려 했지만, 당신은 <<person2>><<him_ yi>> 고개를 돌려 당신을 마주보게 하고 <<his_ yi>> 입술에 입을 맞춘다. 카일라는 처음엔 충격받았지만, 빠르게 익숙해진다. <<He_ nun>> 천천히 당신에게서 떨어졌다가, 눈을 감고 다시 당신에게 키스한다. <span class="green">청중이 크게 환호한다</span>. 이게 연기가 아니라는 건 그들도 알 것이다.
<</if>>
<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<<if _npcKissVirginTemp>>
<br><br>
"바-방금 게 내 첫 키스였어," <<he_ ga>> 눈을 반짝이며 속삭인다. "꿈꿔왔던 것보다 훨씬 좋아."
<</if>>
<<set $englishPlayApproval += 20>><<ggapproval>>
<</if>>
<</if>>
<<case "Taylor">>
<<if $phase is 1>>
<<if _sydneyStatus.includes("corrupt")>>
시드니는 기대에 찬 눈으로 당신을 바라본다. 당신은 <<person1>><<himPost>>에게 망설임 없이 다가가 볼에 입을 맞춘다. <<He_ nun>> 당신에게 잠시 붙들려 있는 동안 나지막이 웃음을 터뜨린다. "진짜 키스 하나 빚진거다." <span class="teal">청중은 다정한 광경을 애정 어린 눈으로 지켜본다.</span>
<<elseif $sydneyromance is 1>>
시드니는 갑작스러운 침묵에 긴장한다. 당신은 그 틈을 타 <<person1>><<him_ ul>> 가까이 끌어당겨 볼에 입을 맞춘다. <<He_ nun>> 당신을 감싸안고 키득거린다. 당신은 한동안 <<him_ ul>> 품에 꽉 안고 있다가 마침내 놓아준다. <span class="teal">청중은 다정한 광경을 애정 어린 눈으로 지켜본다</span>. 순수한 애정행각이지만, 수많은 사람들이 보고 있으니 시드니의 볼도 붉어진다.
<<else>>
시드니는 갑작스러운 침묵에 긴장한다. 당신은 그 틈을 타 <<person1>><<him_ ul>> 가까이 끌어당겨 볼에 입을 맞춘다. 시드니는 놀라서 숨 넘어가는 소리를 낸다. 당신은 한동안 <<him_ ul>> 품에 꽉 안고 있다가 마침내 놓아준다. <span class="teal">청중은 다정한 광경을 애정 어린 눈으로 지켜본다</span>. 순수한 애정행각이지만, 수많은 사람들이 보고 있으니 시드니의 볼도 붉어진다.
<</if>>
<<set $englishPlayApproval += 10>><<gapproval>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
시드니는 당신의 엉덩이를 붙잡고 당신을 끌어당긴다. "이리 와, 내 사랑." <<person1>><<He_ nun>> 몸을 숙여 당신의 입술을 취한다. <<he_ nun>> 가면 갈수록 더 대담해진다. <<He_ nun>> <span class="green">지켜보며 환호하는 관객</span>은 아랑곳하지 않고, 당신의 입술에 혀를 밀어넣어 뒤얽는다. <<He_ nun>> 만족할 때까지 고개를 떼지 않는다. "공연에 익숙해지는 게 좋을 것 같은걸," <<he_ ga>> 달콤하게 속삭인다.
<<else>>
시드니는 당신 앞에서 안절부절하지 못한다. "그... 어떻게-" 당신은 <<person1>><<him_ yi>> 말을 끊고 <<him_ ul>> 당신에게 끌어당겨 똑바로 입을 맞춘다. 입술이 맞닿자 시드니의 눈이 휘둥그레진다. <span class="green">관객들이 축하의 응원을 보낸다</span>. 당신이 떨어지자, 시드니는 뒤로 한 걸음 물러서 무슨 일이 일어난 건지 받아들이려 애쓴다. <<his_ yi>> 붉어진 얼굴에 뭔가 의미가 있다면, 그것은 <<hePost>>도 꽤나 즐겼다는 뜻일 것이다.
<</if>>
<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>
<<if _npcKissVirginTemp>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"거기다 끝내주는 첫 키스였어," <<he_ ga>> 귓속말한다.
<<else>>
"방금이 내 첫 키스였어," <<he_ ga>> 당신에게 속삭인다. "그것도 모두가 보는 앞에서..." <<he_ nun>> 부끄러운 미소와 함께 시선을 피한다.
<</if>>
<<npcincr Sydney love 10>><<gglove "Sydney">>
<</if>>
<<set $englishPlayApproval += 20>><<ggapproval>>
<</if>>
<<case "Sterling">>
당신은 시드니를 향해 격렬하게 고개를 끄덕인다. <<person1>><<He_ nun>> 그 의미를 눈치채고, 의지를 다진다.
<br><br>
시드니는 심호흡을 하고, 재빨리 <<if $englishPlayKylarReplace>><<person2>><<personPost>><<else>>카일라<</if>>에게 다가가
<<if _sydneyStatus.includes("corrupt") and C.npc.Sydney.virginity.kiss isnot true and (C.npc.Kylar.virginity.kiss isnot true or $englishPlayKylarReplace)>>
<<person2>><<him_ yi>> 옷깃을 잡는다. 시드니는 전력을 다해, 확실하게 <<him_ yi>> 입술에 입을 맞춘다.
<br><br>
<span class="green">관객이 환호성을 지른다.</span>
<<if $englishPlayKylarReplace>>
<<person2>><<person_ un>> 큰 충격을 받은 것 같지만, 만족한 눈치이다.
<<else>>
<span class="red">카일라는 심히 역겹고 불쾌한 기색을 보인다.</span>
<</if>>
<<else>>
<<person2>><<his_ yi>> 볼에 입을 맞춰 놀래킨다.
<br><br>
<span class="green">관객이 환호성을 지른다.</span>
<<if $englishPlayKylarReplace>>
<<person2>><<person_ un>> 흡족해 하는 것 같지만, 더 큰 것을 기대하고 있었던 듯 하다.
<<else>>
그러나 카일라는 심히 메스껍다는 기색을 보인다.
<</if>>
<</if>>
<<set $englishPlayApproval += 20>><<gapproval>>
<</switch>>
<br><br>
연극이 마무리 단계에 다다랐다. 이제 배우들이 인사를 하기만 하면 된다.
<br><br>
<<link [[커튼 콜|English Play Curtain Call]]>><<pass 5>><</link>>
<br><<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>>
<<switch $englishPlayRoles.Player>>
<<case "Cass">>
<<if $englishPlayKylarReplace>>
<<person2>><<person_ i>> 당신에게 가까이 다가오지만, 당신은 <<his_ yi>> 키스를 피해 <<him_ gwa>> 거리를 두려고 노력한다. "씹새끼가 김 빠지게," <<he_ ga>> 내뱉는다. "관객들한테 명장면 좀 보여주는 것도 싫냐?"
<<else>>
카일라가 당신에게 가까이 다가오지만, 당신은 <<person2>><<his_ yi>> 키스를 피해 <<him_ gwa>> 거리를 두려고 노력한다. 카일라는 심란해 보이지만, 더 밀어붙이려 하지는 않는다.
<</if>>
<<case "Taylor">>
<<if _sydneyStatus.includes("corrupt")>>
시드니는 가까이 다가와 키스하려 하지만, 당신은 때맞춰 피한다. 당신은 성공적으로 <<person1>><<him_ i>> 가까이 오지 못하게 하지만, 시드니는 실망한 눈치이다. "아, 흥이 다 깨졌잖아," <<he_ ga>> 속삭인다. <<He_ nun>> 당신을 가까이 끌어당겨 꽉 붙잡는다. "혹시나 해서 말하는데, 너 키스 하나 빚진거다." <<He_ ga>> 키득거린다.
<<else>>
시드니는 긴장해서 당신이 먼저 행동해 주기를 기다린다. 키스 대신, 당신은 <<person1>><<him_ ul>> 재빨리 껴안는다. 당신은 시드니를 불편할 정도로 오랜 시간 동안 안고 있다가, 마침내 놓아준다. 객석에서 느린 박수 소리가 몇 번 들린다. 지루함이 눈에 보일 수준이다.
<</if>>
<<case "Sterling">>
당신은 그저 둘을 뚫어져라 쳐다본다.
<br><br>
시드니는 심호흡을 하고, 재빨리 <<if $englishPlayKylarReplace>><<person2>><<personPost>><<else>>카일라<</if>>에게 다가가 <<person2>><<his_ yi>> 얼굴 왼쪽 20센티미터쯤 되는 곳에 티나게 가짜 키스를 날린다.
<br><br>
<<if $englishPlayKylarReplace>>
<<He_ nun>> 실망한 듯, 불만의 표시로 팔을 쳐든다.
<<else>>
카일라는 굉장히 안심한 기색이다.
<</if>>
<</switch>>
<span class="red">관객이 실망스러워 한다.</span>
<br><br>
연극이 마무리 단계에 다다랐다. 이제 배우들이 인사를 하기만 하면 된다.
<br><br>
<<link [[커튼 콜|English Play Curtain Call]]>><<pass 5>><</link>>
<br><<effects>>
<<switch $englishPlayRoles.Player>>
<<case "Cass">>
잠시 뒤, 시드니가 커튼 뒤에서 나타난다. 당신은 시드니와 카일라와 나란히 서서 관객들에게 인사한다.
<<case "Taylor">>
연극이 끝난 지 얼마 되지 않아, <<if $englishPlayKylarReplace>><<person2>><<person_ i>><<else>>카일라가<</if>> 무대 뒤에서 나타나 당신과 시드니 옆에 선다. 당신은 관객들에게 인사한다.
<<case "Sterling">>
마침내 연극이 끝나고, 당신은 커튼 뒤에서 나와 시드니와 <<if $englishPlayKylarReplace>><<person2>><<person_ gwa>><<else>>카일라와<</if>> 함께 무대에 선다. 당신은 나란히 서서 관객들에게 인사한다.
<</switch>>
<<if $englishPlayApproval lte 50>>
<span class="red">야유와 동정하는 듯한 박수 소리가 당신을 맞이한다.</span> <<stress 12>><<trauma 6>><<ggstress>><<gtrauma>>
<<elseif $englishPlayApproval lte 75>>
<span class="teal">청중은 신이 난 박수갈채로 당신을 맞이한다.</span> <<stress -6>><<lstress>>
<<else>>
<span class="green">청중은 기립박수로 당신을 맞이한다.</span> <<trauma -24>><<lltrauma>>
<</if>>
<br><br>
도렌이 둘과 함께 무대 뒤로 돌아간 당신을 반갑게 환영한다.
<<npc Doren 3>><<person3>>
<<if $englishPlayApproval lte 50>>
<<He_ nun>> 위로하는 미소를 지으며 당신을 바라본다. "기억하렴, 이번 공연의 목적은 좋은 연기를 보여주는 게 아니라, 가족들을 한 데 모으고 즐거움을 불어넣어 주는 거야." <<He_ nun>> 불편한 듯 객석을 훑어본다. "중요한 건 노력했다는 거지."
<<elseif $englishPlayApproval lt 75>>
"아주 잘했어!" <<he_ ga>> 말한다. "처음부터 끝까지 마음에 들어한 게 분명해. 운이 좋다면, 교장 선생님께서 내년에도 공연 허가를 내 주실지도 모르겠구나. 너희 모두, 참가해 줘서 정말 고맙다." <<npcincr Doren love 1>>
<<else>>
"믿을 수가 없구나," <<he_ ga>> 말한다. "세상에 둘도 없을 공연이었어, 완벽해!" 도렌이 자부심을 담아 활짝 웃는다. "이리 와, 너희가 정말 자랑스럽다!" <<He_ nun>> 당신 셋을 자신의 팔로 꽉 껴안는다. <<npcincr Doren love 3>>
<</if>>
<<if $englishPlayApproval gte 75>>
<<set $englishPlayWell to 1>>
<<earnFeat "Rich Hearts">>
<<status 40>><<gggcool>>
<<famesocial 40>>
<</if>>
<br><br>
당신은 작별인사를 하고 다음 조가 준비할 수 있도록 무대에서 내려온다. 당신이 지나가자 관객 몇 명은 칭찬을 건네는 한편, 나머지는 덜 친절한 방식으로 관심을 표한다.
<br><br>
<<link [[다음|English Play Curtain Call 2]]>><</link>>
<br><<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>>
시드니가 당신을 향해 돌아선다. "잘했어," <<person1>><<he_ ga>> 말한다.
<<if $englishPlayApproval lte 50>>
"다른 것까지 생각해 보면 그것보다 훨씬 끔찍했을 수도 있었잖아."
<<elseif $englishPlayApproval lte 75>>
"이 정도면 잘한 것 같아. 우리 모두 다."
<<else>>
"이보다 더 잘할 수도 없을 거야."
<</if>>
<br><br>
<<He_ nun>> 말을 계속하려 하지만, 갑작스레 나타난 시리스가 뒤에서 <<him_ ul>> 껴안는다. "보고도 못 믿겠네! 우리 꼬맹이 시드가, 어엿한 배우라니!" <<nnpc_hePost "Sirris" "이">> 열정이 흘러넘치는 목소리로 말한다. "친구들한텐 말하지 마, 내가 보기엔 지금까지 네가 제일 잘 했어," <<nnpc_hePost "Sirris" "이">> 웃는다.
둘은 대화를 나누다가, 시리스가 시드니를 데리고 나가려고 한다. 시드니는 망설인다. "있잖아 <<sydneymumPost>>, 난 괜찮다면 남아서 다른 연극도 보고 싶어." 시리스는 놀란 듯 하지만 허락해 준다. 시드니는 당신에게 손을 흔들고 자리를 찾아 앉는다.
<br><br>
<<if $englishPlayKylarReplace>>
당신은 <<person2>><<person_ i>> 소감을 말해 주기를 바랐지만, <<he_ nun>> 어디에도 보이지 않는다. 공연이 끝나는 대로 돌아간 것이 분명하다.
<<elseif !$englishPlayKylarLeave>>
카일라는 시드니를 흘깃 보고는, 당신에게 돌아선다. "난 진짜 가봐야 돼," <<person2>><<he_ ga>> 말한다. "오늘 정말 재밌었어... 그치만 드디어 다 끝났다니 마음이 놓이기도 해. 얘기는 다음에 하자, 응?" <<He_ nun>> 당신을 껴안고, 허겁지겁 출구를 향해 나간다.
<</if>>
<<storeon "play_upper">>
<<storeon "play_lower">>
<<endevent>>
<<clearNPC actor_replacement>>
<br><br>
이제 돌아가도 좋지만, 남아서 학우들을 지지해 준다면 호감을 살 수 있을 것이다.
<br>
<<link [[남아서 공연을 관람한다 (0:20)|English Play Watch]]>><<trauma -2>><<tiredness 2>><<status 1>><<pass 20>><</link>><<ltrauma>><<gtiredness>><<gcool>>
<br><br>
<<link [[시청을 나간다 (0:01)|Cliff Street]]>><<englishplayfinish>><<pass 1>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>>
<<npc "Doren" 3>><<person3>>
<<He_ nun>> 시드니와 카일라가 괜찮은 걸 확인한 후, 칼을 압수하고, 둘이 일어서는 것을 도와준다. "얘기는 이따가 하자. 우선은 관객들에게 인사해야 해." <<He_ nun>> 무대 뒤로 걸어가, 커튼을 다시 열라는 신호를 보낸다.
<br><br>
<span class="gold">객석에 다시금 환호성이 터진다. 앉아있는 사람은 한 명도 없고, 모두가 자리에 서 있다.</span> 당신이 인사를 하자 시드니도 따라 인사한다. 카일라는 <<person2>>전혀 읽을 수 없는 표정으로 뻣뻣하게 서 있다.
<br><br>
당신 일행이 무대 뒤로 돌아가자 도렌이 반갑게 맞이해 준다. <<person3>><<He_ nun>> 곧바로 당신들을 팔로 감싸 안는다.
"그런 짓을 할 거였으면 미리 나한테 고지해 줬어야지! 정말로 찔리는 줄 알았잖니, <<nnpc_lassPost "Sydney">>," <<he_ ga>> 시드니에게 말한다. 시드니는 확신이 안 서는 눈치이다.
<br><br>
<<if $englishPlayApproval gte 75>>
"아주 끝내줬어. 연극의 메시지를 180도 반전시킨 게 잘 먹혀든 모양이야. 너흰 전부 무대 체질을 타고 난 것 같구나."
<<set $englishPlayWell to 1>>
<<earnFeat "Rich Hearts">>
<<status 40>><<gggcool>>
<<famesocial 40>>
<<else>>
"마지막 장면 전까지는 연기가 좀 엉성한 면이 있었지만, 결정적인 순간에 관객들에게 신선한 충격을 줬으니 뭐. 훌륭한 솜씨였다!"
<</if>>
<br><br>
도렌이 포옹을 풀자 카일라는 말 한마디 없이 뛰쳐나간다. 잠시 뒤, 문이 세게 열렸다가 닫히는 소리가 들린다. 도렌은 걱정스럽게 그쪽을 바라보지만, 어쨌든 당신과 시드니를 보내준다.
<br><br>
<<link [[다음|English Play Curtain Call 2]]>><<set $englishPlayKylarLeave to true>><</link>>
<br><<effects>>
<<if !$englishPlayWatch>>
<<set $englishPlayWatch to 0>>
<</if>>
<<set $englishPlayWatch ++>>
<<switch $englishPlayWatch>>
<<case 1>>
<<randomPlay>>
<<if $englishPlayRoles.Player is "none" and !$englishPlaySydneyWatch and Time.hour lte 20>>
<br><br>
시드니의 공연이 다음 차례다.
<</if>>
<<case 2>>
<<if $englishPlayRoles.Player is "none" and !$englishPlaySydneyWatch>>
<<set $englishPlaySydneyWatch to true>>
<<npc Sydney>><<person1>><<run statusCheck("Sydney")>>
시드니는 부모의 반대에도 불구하고 거지와 사랑에 빠진 부유한 집 자손에 대한 연극에 출연한다.
<br><br>
<<He_ nun>> 거지 역할을 맡아,
<<if _sydneyStatus.includes("corrupt")>>
대본에 없던 내용으로 다른 배우들을 당황시킨다.
<<if $pregnancyspeechdisable is "f">>
<<if C.npc.Sydney.gender is "m">>
<<He_ nun>> 대담하게도, 연인의 부모가 보는 앞에서 <<he_ ga>> <<his_ yi>> 연인을 임신시켰다고 선언한다.
<<else>>
<<He_ nun>> 대담하게도, 연인의 부모가 보는 앞에서 그 부잣집 자녀가 자신을 임신시켰다고 선언한다.
<</if>>
<<else>>
<<He_ nun>> 대담하게도, <<he_ wa>> <<his_ yi>> 연인은 이미 거사를 치렀노라고 선언한다.
<</if>>
관객들은 예상치 못한 전개에 환호성과 고함을 터뜨린다. 다른 배우들은 잠시 따라가지 못하다가, 이내 전개에 발맞춘다.
<br><br>
<<if $sydneyromance is 1 and isLoveInterest("Sydney")>>
그냥 연기인 것은 알고 있지만, 질투심이 드는 건 어쩔 수 없다. 시드니가 상대 배우의 볼에 키스하는 장면에선 특히나 그렇다.
<<else>>
인정하든 말든, 흥미로운 광경임은 부정할 수 없다.
<</if>>
<<else>>
최대한 감정과 품위를 담아 대본에 충실한 연기를 한다.
당신이 예상한 대로, 부잣집 자제의 부모는 자식의 연애를 받아들인다. 상대 배우가 마무리로 시드니의 볼에 키스한다. 시드니의 얼굴이 뚜렷하게 붉어진다.
<br><br>
<<if $sydneyromance is 1 and isLoveInterest("Sydney")>>
그냥 연기인 것은 알고 있지만, 질투심이 드는 건 어쩔 수 없다.
<<else>>
시드니가 당황한 광경을 보니 즐거워하지 않을 수가 없다.
<</if>>
<</if>>
<<else>>
<<randomPlay>>
<</if>>
<<case 3>>
<<randomPlay>>
<<if !$englishPlayRobinWatch and C.npc.Robin.init is 1 and getRobinLocation() is "englishPlay" and Time.hour lte 20>>
<br><br>
로빈의 공연이 다음 차례다.
<</if>>
<<case 4>>
<<if !$englishPlayRobinWatch and C.npc.Robin.init is 1 and getRobinLocation() is "englishPlay">>
<<set $englishPlayRobinWatch to true>>
<<npc Robin>><<person1>>
로빈은 미래 가상의 전쟁에서 일어난 크리스마스 정전에 대한 연극에 출연한다. <<He_ nun>> 크리스마스 트리 역할이다.
<br><br>
로빈이 맡은 역할이 가장 먼저 죽는다. <<him_ un>> 당신도 인정할 만큼 그럴싸하게 나무가 죽는 소리를 흉내낸다.
<<else>>
<<randomPlay>>
<</if>>
<<default>>
<<randomPlay>>
<</switch>>
<<endevent>>
<br><br>
<<if Time.hour gte 21>>
마지막 공연이 막을 내리고 배우들이 인사를 시작할 즈음엔, 대부분의 관객들이 자리에서 일어나 나가기 시작한다. 박수와 수다가 이루는 불협화음이 홀을 가득 채운다.
<br><br>
<<if C.npc.Robin.init is 1 and $robinmissing is 0 and $englishPlayRobinWatch>>
<<link [[로빈과 함께 나간다 (0:10)|English Play Leave Robin]]>><<englishplayfinish>><<pass 1>><<npcincr Robin love 2>><</link>><<glove "Robin">>
<br>
<</if>>
<<if $englishPlayRoles.Player isnot "none" or $englishPlaySydneyWatch>>
<<link [[시드니를 기다린다 (0:10)|English Play Wait Sydney]]>><<englishplayfinish>><<pass 1>><<npcincr Sydney love 2>><</link>><<glove "Sydney">>
<br>
<</if>>
<<link [[다른 학생들과 함께 나간다 (0:10)|English Play Leave Students]]>><<englishplayfinish>><<status 5>><<pass 10>><</link>><<ggcool>>
<br><br>
<<link [[혼자 나간다 (0:01)|Cliff Street]]>><<englishplayfinish>><<pass 1>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[더 구경한다 (0:20)|English Play Watch]]>><<trauma -2>><<tiredness 2>><<status 1>><<pass 20>><</link>><<ltrauma>><<gtiredness>><<gcool>>
<br><br>
<<link [[시청을 나간다 (0:01)|Cliff Street]]>><<englishplayfinish>><<pass 1>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<npc Robin>><<person1>>
당신은 관객들과 함께 박수 치며 로빈이 무대 뒤에서 나오기까지 기다린다.
<br><br>
<<He_ ga>> 마침내 무대 뒤에서 나타나 당신을 보자마자 활짝 미소짓는다. "안녕! 오래 걸려서 미안, 의상 벗는게 좀 골치아파서. 나 어땠어?"
<br><br>
<<link [[대화한다 (0:15)|English Play Robin Normal]]>><<npcincr Robin love 1>><<pass 15>><</link>><<glove>>
<br>
<<link [[칭찬한다 (0:15)|English Play Robin Reassure]]>><<npcincr Robin love 1>><<npcincr Robin trauma -2>><<pass 15>><</link>><<glove>><<lrtrauma>>
<br>
<<if $robinromance is 1>>
<<link [[연기에 대한 상을 준다 (0:15)|English Play Robin Lewd]]>><<pass 15>><<npcincr Robin love 1>><</link>><<promiscuous1>><<glove>>
<br>
<</if>><<set $location to "home">><<set $outside to 0>><<effects>>
당신은 로빈에게 다른 공연에 대해 이야기한다. <<He_ nun>> 당신이 질문을 회피한 것도 모르고 고아원으로 돌아가는 내내 당신과 즐겁게 이야기를 나눈다.
<br><br>
<<robinoptions>><<set $location to "home">><<set $outside to 0>><<effects>>
<<if $speech_attitude is "meek">>
"자-잘 하더라! 정말 잘했어, 너야말로 세계 최고의 트리야," 당신은 <<his_ yi>> 눈앞에 손을 흔들며 말한다.
<<elseif $speech_attitude is "bratty">>
"진짜, 너보다 귀여운 트리도 없을걸," 당신은 <<his_ yi>> 머리카락을 헝클이며 말한다.
<<else>>
"트리 역할을 제법 잘하던데," 당신이 말한다. "최고였어."
<</if>>
<<He_ nun>> 대답 대신 얼굴을 붉힌다. 당신과 로빈은 함께 고아원으로 걸어간다.
<br><br>
<<robinoptions>><<set $location to "home">><<set $outside to 0>><<effects>>
"트리 역할을 제법 잘하던데," 당신은 로빈을 가까이 끌어당기며 말한다.
<<if C.npc.Robin.gender is "f">>
"그 수분 능력을 한번 보여 주지 않을래?"
<<else>>
"네 가지가 얼마나 튼튼한지 보여 주지 않을래?"
<</if>>
<<promiscuity1>>
<<He_ nun>> 얼굴이 시뻘게진 채, 고아원으로 돌아가는 내내 아무 말도 하지 않는다. 당신은 로빈의 방에 들어가자마자 <<him_ ul>> 덮친다.
<br><br>
<<link [[다음|English Play Robin Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>>
당신은 로빈의 위로 올라타 <<him_ ul>> 침대에 눕힌다. <<He_ nun>> 당신과 입술이 마주치자 잠시 숨이 멎는다. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<br><br>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|English Play Robin Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|English Play Robin Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
로빈은 당신에게 매달린다. "네가 있어서 정말 행운이야," <<he_ ga>> 당신의 목에 얼굴을 파묻고 말한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"너무 거칠게 하지 마!" 로빈이 말한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Robin>><<person1>>
<<robinoptions>><<effects>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>>
<<npc Sydney>><<person1>>
당신은 시드니를 기다린다. 마침내, 사람들 사이에 <<him_ i>> 보인다. <<HePost>>도 당신을 찾고 있는 것 같다. 당신은 <<himPost>>에게 손짓한다.
<br><br>
<<He_ un>> <<if _sydneyStatus.includes("corrupt")>>날렵하게<<else>>엉거주춤하게<</if>> 사람들 사이를 뚫고 나온다.
"나 혼자만 마지막까지 남아있던 게 아니라서 다행이다. 다른 공연은 재밌었어?
<<if _sydneyStatus.includes("corrupt")>>
몇 명은 아주 성욕이 넘쳐나는 것 같던데. 진심, 걔네 머릿속엔 그런 것밖에 안 들었나 봐."
<<else>>
도렌 선생님이 불쌍해, 저런 말썽쟁이랑... 이단들을 혼자 처리해야 하다니."
<</if>>
<br><br>
<<link [[대화한다|English Play Leave Sydney]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<if _sydneyStatus.includes("corrupt")>>
<<link [[칭찬한다|English Play Leave Sydney]]>><<set $phase to 2>><<npcincr Sydney love 1>><<npcincr Sydney purity -5>><</link>><<glove>><<llspurity>>
<br>
<<else>>
<<link [[칭찬한다|English Play Leave Sydney]]>><<set $phase to 2>><<npcincr Sydney love 1>><<npcincr Sydney purity 5>><</link>><<glove>><<ggspurity>>
<br>
<</if>>
<<if $sydneyromance is 1>>
<<link [[시드니를 무대 뒤로 끌고간다|English Play Backstage Sydney Pull]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 5>><</link>><<lspurity>><<gslust>><<promiscuous1>><<sydneyWarning>>
<br>
<</if>><<effects>><<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
"성욕이라 그랬지? 내가 성욕이 뭔지 보여줄게."
<<else>>
"같이 어울리는 건 어때? 우리도 이단이 되면 되지."
<</if>>
<<he_ ga>> 대답하기도 전에, 당신은 시드니의 손을 잡고 <<him_ ul>> 무대 뒤로 밀어넣는다. <<takeHandholdingVirginity "Sydney" "romantic">> <<promiscuity1>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
당신이 <<him_ ul>> 문으로 밀어붙이자 <<his_ yi>> 얼굴이 새빨개진다. "여기서? 지금 당장? 이런 건..." <<He_ nun>> 주변에 정말 아무도 없는지 둘러본다. "가슴이 두근거려. 난... 알겠어. 난 할 수 있어." <span class="lewd"><<He_ nun>> 색욕의 세계에 눈을 뜨기 시작한 것 같다.</span>
<<elseif _sydneyStatus.includes("corrupt")>>
<<He_ ga>> 미소짓는다. "누가 듣고 있을까? 번외 공연을 보여줄 수도 있을 텐데."
<<else>>
<<His_ yi>> 얼굴이 새빨개진다. "이, 이런 데서?! 누가 듣기라도 하면-" 당신은 키스로 <<him_ yi>> 입을 막는다. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>
<</if>>
<br><br>
<<sydneyLewd>>
<br><br>
<<link [[다음|English Play Backstage Sydney Sex]]>><<set $sexstart to 1>><</link>>
<br><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
<<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<if _sydneyChastity and C.npc.Sydney.chastity.anus.includes("shield")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|English Play Backstage Sydney Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|English Play Backstage Sydney Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>><<run statusCheck("Sydney")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"화-환상적이었어," <<he_ ga>> 중얼거린다. "다시... 다시 또 하고 싶어. 몇 번이고 계속." <<He_ nun>> 당신의 눈을 응시한다. "<span class="lewd">내 앞에 새로운 세상이 펼쳐진 것만 같아.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
"이... 이것도 공연의 일부인가?" <<He_ ga>> 키득댄다.
<<default>>
"개인 공연 고마워," <<he_ ga>> 키득댄다.
<</switch>>
<</if>>
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<sydneyFinish>>
<<tearful>> 당신은 일어선다. 시드니는 마지못에 당신에게서 떨어진다.
<<elseif $enemyhealth lte 0>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
시드니는 고통에 찬 신음을 지르다가, 황급히 입을 막아 소리를 억제한다. "바-방금 그건..." <<He_ nun>> 당신의 눈을 응시한다. "네가 날 거칠게 대할 때마다 왠지 기분이 좋아져. <span class="lewd">내 앞에 새로운 세상이 펼쳐진 것만 같아.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
시드니는 고통에 찬 신음을 지르다가, 황급히 입을 막아 소리를 억제한다. <<He_ nun>> 부끄러움에 고개를 숙인다. "이... 이 정도면 충분한 것 같아I..."
<<else>>
"자, 잠깐만! 그만해! 제발!" 시드니는 황급히 당신에게서 떨어진다. "지-진짜 아팠어... 그게, 싫었다는 뜻은 아니지만..." <<him_ un>> 얼굴을 붉히고 고개를 돌린다. "어...언젠가 때가 되면 제대로 하자..."
<</if>>
<<case "corrupt" "corruptLust">>
시드니는 숨을 몰아쉬며 당신에게서 물러선다. "네가 날 함부로 대하는 게 좋긴 하지만," <<he_ ga>> 말한다, "나머지는 다음을 위해 남겨두자."
<<default>>
"아야! 그래, 거기까지만!" <<He_ nun>> 황급히 당신에게서 물러선다. "내가 어느 정도까지 받아들여야 할지 선을 좀 정해야겠는걸..."
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<gglust>>
<br><br>
<<tearful>> 당신은 일어선다. 시드니도 같이 자리에서 일어난다.
<<else>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"그...그만하자고? 하지만 우린..." <<he_ nun>> 실망으로 입을 삐쭉 내민다. "혹시... 다음에 제대로 끝낼 수 있을까? 응? 난... <span class="lewd">내 앞에 새로운 세상이 펼쳐진 것만 같아.</span> 난 끝까지 가고 싶어."
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
"그... 그만하자고? 그치만 나... 난..." <<he_ nun>> 여전히 당신에게 매달린 채 말을 더듬는다. "아, 알겠어..."
<<else>>
시드니는 긴장한 듯 당신을 바라본다. "내가 뭘... 잘못한 건 아니지, 그치?"
<</if>>
<<case "corrupt">>
시드니는 입을 내밀지만, 당신에게서 물러나 준다. "다음에 끝마치는 거다," <<he_ ga>> 말한다. "알겠지?"
<<case "corruptLust">>
시드니는 짜증을 내며 입을 삐죽 내민다. "심술궃긴! 그래도 알겠어. 대신 다음에 끝마치기야."
<<default>>
"아. 그래, 그만하자." <<He_ nun>> 잠시 실망한 기색을 드러내지만, 그래도 당신에게 웃어보인다.
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<br><br>
<<tearful>> 당신은 일어선다. 시드니도 같이 자리에서 일어난다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Sydney>><<person1>>
<<link [[다음|English Play Leave Sydney]]>><<set $phase to 3>><</link>>
<br><<effects>><<run statusCheck("Sydney")>>
<<if $phase is 1>>
당신은 나가는 길에 시드니와 함께 다른 공연에 대해 이야기를 나눈다. 다른 학생들도 대부분 즐거운 시간을 보낸 것 같다.
<<elseif $phase is 2>>
<<if $englishPlayRolePlayed isnot "none">>
"너 제법 잘 하던걸. 너보다 나은 파트너는 못 찾을 거야."
<br><br>
<<He_ nun>> 쑥스러운 듯 고개를 숙였다가, 기쁨에 차 당신을 껴안는다. "고마워."
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"제법 훌륭한 반전이었어. 그거 대본에 없던 거 맞지?" 당신이 묻는다.
<br><br>
<<He_ nun>> 자랑스럽게 당신을 바라본다. "전부 내 아이디어였어. 어쩌면 난 무대 체질인지도 모르겠네!"
<<else>>
"네가 적어도 프로페셔널한 자세를 유지할 수 있어서 다행이야," 당신이 말한다. "넌 다른 배우들보다 훨씬 수준이 높아."
<br><br>
<<He_ nun>> 쑥스러운 듯 고개를 숙였다가, 기쁨에 차 당신을 껴안는다. "고마워."
<</if>>
<</if>>
<<else>>
당신과 시드니는 어떻게든 명백한 흥분의 기색을 숨기려고 재빨리 옷매무새를 가다듬고, 무대 뒤에서 살금살금 나온다.
<</if>>
<br><br>
당신은 클리프 가로 발을 내딛는다.
<<set $bus to "cliff">>
<<sydneyOptionsLeave>><<effects>>
당신은 학생 한 무리와 남아 시간을 보낸다. 그들은 당신과 함께 흥미로웠던 공연에 대해 웃고 떠든다.
<br><br>
<<generates1>>
그들 중 <<person1>><<person_ nun>> 당신에게 흥미가 생긴 것 같다.
<<if $englishPlayRolePlayed isnot "none">>
<<if $englishPlayApproval gte 90>>
"너 아주 무대를 휩쓸었던데," <<he_ ga>> 말한다. "대단하던걸. 우리랑 같이 좀 더 남아있지 않을래? 무대 뒤에 슬슬 사람이 빠지고 있으니까, 상을... 줄 수도 있는데."
<<elseif $englishPlayApproval gte 75>>
"너 잘하더라," <<he_ ga>> 말한다. "우리랑 같이 좀 더 남아있지 않을래? 무대 뒤에 슬슬 사람이 빠지고 있으니까, 상을... 줄 수도 있는데."
<<else>>
"공연 가지고 너무 낙담하지 마," <<he_ ga>> 말한다. "진지하게 받아들이는 사람은 아무도 없을걸. 저, 무대 뒤에 슬슬 사람이 빠지고 있으니까, 네 기분을 낫게 해주는 방법을 내가 아는데."
<</if>>
<<else>>
"같은 학생의 지지는 언제나 환영이야," <<he_ ga>> 말한다. "저, 우리랑 같이 좀 더 남아있지 않을래? 무대 뒤쪽에 슬슬 사람이 빠지고 있으니까, 감사의 마음을 보여주고 싶은데."
<</if>>
<br><br>
<<link [[거절하고 자리를 뜬다|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<link [[받아들인다|English Play Backstage Lewd]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[무리 전체를 초대한다!|English Play Backstage Lewd]]>><<set $phase2 to 1>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<if $phase2 is 1>>
<<generates2>><<generates3>><<generates4>><<famesex 10>>
"너 혼자만? 왜 다 같이 안 하고?" 당신이 엉덩이에 손을 얹고 말한다. 학생 몇 명이 휘파람을 불며 환호한다. "그거 좋은 생각인데!"
<br><br>
당신은 다같이 무대 뒤로 숨어들어, 문을 잠근다. <<promiscuity4>>
<<else>>
당신은 <<person_ yi>> 팔을 잡고 함께 무대 뒤로 향한다. 당신은 등 뒤의 문을 잠근다. <<promiscuity1>>
<</if>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|English Play Backstage Lewd Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|English Play Backstage Lewd]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"끝내줬어," the <<person1>><<person_ i>> 숨을 헐떡이며 말한다. "이렇게 서로를 도와줄 수 있어서 기뻐." <<tearful>> 마음을 가라앉힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<person1>><<person_ un>> 비틀거리며
<<if $phase2 is 1>>
뒤따라오는 친구들과 함께 방을 나간다. 다들 혼란스럽고 기가 죽은 얼굴이다.
<<else>>
혼란스럽고 기가 죽은 얼굴로 방을 나간다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The
<<if $phase2 is 1>>
<<person1>><<person_ un>> 맥이 빠진 얼굴로 옷매무새를 가다듬고 방을 나간다.
<<else>>
학생들은 맥이 빠진 얼굴로 옷매무새를 가다듬고 방을 나간다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
안내원이 모두를 시청 밖으로 내보낸다.
<br><br>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br><<widget "exam">>
<<switch _args[0]>>
<<case "science">>
<<set $exam_chance to $science_exam>><<set $_teacher_name to "Sirris">>
<<case "maths">>
<<set $exam_chance to $maths_exam>><<set $_teacher_name to "River">>
<<case "english">>
<<set $exam_chance to $english_exam>><<set $_teacher_name to "Doren">>
<<case "history">>
<<set $exam_chance to $history_exam>><<set $_teacher_name to "Winter">>
<<default>>
<<run throw new Error("Invalid argument passed to 'exam' widget: ", _args[0])>>
<</switch>>
이해도: <span class="black"><<print Math.trunc($exam_chance)>>%</span>
<br>
<<if C.npc[$_teacher_name].love gte 10>>
<<set $exam_chance += 5>>
<span class="green"><<trNamedNPC $_teacher_name "name" "의">>_trResult 사랑:</span> <span class="black">+5%</span>
<br>
<</if>>
<<if $delinquency lte 400>>
<<set $exam_chance += 5>>
<span class="green">모범생:</span> <span class="black">+5%</span>
<br>
<</if>>
<<if _args[0] is "maths">>
<<if $whitneymaths is "active">>
<<set $exam_chance -= 5>>
<span class="pink">휘트니의 방해:</span> <span class="black">-5%</span>
<br>
<<elseif $whitneymaths is "seat">>
<<set $exam_chance -= 10>>
<span class="red">휘트니의 방해:</span> <span class="black">-10%</span>
<br>
<</if>>
<</if>>
<<if $drunk gte 1>>
<<set _drunk to Math.ceil($drunk / 50)>>
<<set $exam_chance -= _drunk>>
<span class="purple">술에 취함:</span> <span class="black">-_drunk%</span>
<br>
<</if>>
<<if $anxiety gte 2>>
<<set $exam_chance -= 20>>
<span class="red">굉장히 긴장함:</span> <span class="black">-20%</span>
<br>
<<elseif $anxiety gte 1>>
<<set $exam_chance -= 10>>
<span class="red">긴장함:</span> <span class="black">-10%</span>
<br>
<</if>>
<<if $arousal gte 8000>>
<<set $exam_chance -= 10>>
<span class="lewd">굉장히 흥분함:</span> <span class="black">-10%</span>
<br>
<<elseif $arousal gte 6000>>
<<set $exam_chance -= 5>>
<span class="lewd">흥분함:</span> <span class="black">-5%</span>
<br>
<</if>>
합격 확률: <<print Math.trunc($exam_chance)>>%
<</widget>>
<<widget "exam_result">>
<<set $_subject to _args[0]>>
<<if $exam_chance gte V[$_subject + '_exam_difficulty']>>
<<if V[$_subject + 'trait'] gte 4>>
<<school_skill_up $_subject>>
앞면에 <<school_mark $_subject>>가 동그라미쳐져 찍혀 있고, 그 옆에 녹색 잉크로 <span class="green">"우수"</span>라고 적혀 있다.<<ggcontrol>><<control 25>><<ldelinquency>><<detention -6>>
<<distinction_stat>>
<<else>>
<<school_skill_up $_subject>>
앞면에 <<school_mark $_subject>>가 찍혀 있다. <span class="green">시험 성적이 올랐다!</span>
<br>
<<school_skill_up_text $_subject>>
<</if>>
<<else>>
앞면에 <<school_mark $_subject>>가 찍혀 있다. 예상했던 성적이다.
<</if>>
<<unset $exam_chance>>
<</widget>>
<<widget "exam_difficulty">>
<<set $science_exam_difficulty to random(1, 100)>>
<<set $maths_exam_difficulty to random(1, 100)>>
<<set $english_exam_difficulty to random(1, 100)>>
<<set $history_exam_difficulty to random(1, 100)>>
<</widget>>
<<widget "school_mark">>
<<set $_trait to V[_args[0] + 'trait']>>
<<switch Math.clamp($_trait,-1,4)>>
<<case 4>><span class="green">A*</span>
<<case 3>><span class="teal">A</span>
<<case 2>><span class="lblue">B</span>
<<case 1>><span class="blue">C</span>
<<case 0>><span class="purple">D</span>
<<default>><span class="red">F</span>
<</switch>>
<</widget>>
<<widget "school_skill_up">>
<<school_skill_change _args[0] 1>>
<</widget>>
<<widget "school_skill_down">>
<<school_skill_change _args[0] -1>>
<</widget>>
<<widget "school_skill_change">>
<!-- args[0] is the school subject, while args[1] is the change in value (1 or -1) -->
<<set $_skill to _args[0]>>
<<set $_change to _args[1]>>
<<set $_trait to $_skill + "trait">>
<<set V[$_trait] to Math.clamp(V[$_trait] + $_change, -1, 4)>>
<<set V[$_skill] to [0,100,200,400,700,1000][V[$_trait] + 1]>>
<<set V[$_skill + '_exam'] to 0>>
<</widget>>
<<widget "exam_cheat">>
<<set $_trait to V[_args[0] + 'trait']>>
<<set $skulduggerydifficulty to [100,200,400,700,1100,1100][Math.clamp($_trait + 1, 0, 5)]>>
<</widget>>
<<widget "science_skill_up_text">>
<<school_skill_up_text "science">>
<</widget>>
<<widget "maths_skill_up_text">>
<<school_skill_up_text "maths">>
<</widget>>
<<widget "english_skill_up_text">>
<<school_skill_up_text "english">>
<</widget>>
<<widget "history_skill_up_text">>
<<school_skill_up_text "history">>
<</widget>>
<<widget "school_skill_up_text">>
<<silently>><<putpost _args[0]>><</silently>><<set $_subject to _trResult>>
<<set $_trait to V[_args[0] + 'trait']>>
<<if $_trait lt 1>>
계속 이렇게만 하면, 분명 이득을 볼 데가 있을 것이다.
<<else>>
<<set $_colour to ["","blue", "lblue", "teal", "green"][$_trait]>>
<<set $_traitname to ["", "그럭저럭 괜찮은", "좋은", "우수한", "훌륭한"][$_trait] + " " + $_subject + " 실력">>
<span class="gold">
당신은 <span @class="$_colour">$_traitname</span> 특성을 얻어,
</span>
<<switch _args[0]>>
<<case "science">>
<<switch $_trait>>
<<case 4>> 이제 고통에 대처하기 훨씬 쉬워졌다. <!-- Excellent Science -->
<<case 3>> 이제 고통에 대처하기 많이 쉬워졌다. <!-- Good Science -->
<<case 2>> 이제 고통에 대처하기 쉬워졌다. <!-- Decent Science -->
<<case 1>> 이제 고통에 대처하기 조금 쉬워졌다. <!-- Passable Science -->
<</switch>>
<<case "maths">>
<<switch $_trait>>
<<case 4>> 이제 팁과 협상한 금액을 100% 더 받을 수 있다. <!-- Excellent Maths -->
<<case 3>> 이제 팁과 협상한 금액을 75% 더 받을 수 있다. <!-- Good Maths -->
<<case 2>> 이제 팁과 협상한 금액을 50% 더 받을 수 있다. <!-- Decent Maths -->
<<case 1>> 이제 팁과 협상한 금액을 25% 더 받을 수 있다. <!-- Passable Maths -->
<</switch>>
<<case "english">>
<<switch $_trait>>
<<case 4>> 이제 말로 하는 행동들이 5배 효과적이다. <!-- Excellent English -->
<<case 3>> 이제 말로 하는 행동들이 4배 효과적이다. <!-- Good English -->
<<case 2>> 이제 말로 하는 행동들이 3배 효과적이다. <!-- Decent English -->
<<case 1>> 이제 말로 하는 행동들(애원하기, 신음하기, 요구하기, 사과하기, 놀리기, 희롱하기)이 2배 효과적이다. <!-- Passable English -->
<</switch>>
<<case "history">>
<<switch $_trait>>
<<case 4>> 이제 마을에 있는 비밀 통로를 더 많이 알고 있다. <!-- Excellent History -->
<<case 3>> 이제 마을에 있는 비밀 통로를 더 많이 알고 있다. <!-- Good History -->
<<case 2>> 이제 마을에 있는 비밀 통로를 더 많이 알고 있다. <!-- Decent History -->
<<case 1>> 이제 마을에 있는 비밀 통로를 몇 가지 알고 있다. <!-- Passable History -->
<</switch>>
<</switch>>
<</if>>
<<if $_trait lt 4>>
하지만 다음 번 시험은 더 어려울 것이다.
<</if>>
<</widget>><<schooleffects>><<effects>>
<<set _time_temp to (59 - Time.minute)>>
<<pass _time_temp>>
<<npc Sirris>><<person1>>
<<switch $phase>>
<<case 0>>
당신은 시험에 집중하며, 다른 학생들이 신음하고 사각거리는 동안 최선을 다한다.
<<case 1>>
당신은 숨을 깊게 들이마시고, 압박감을 받지 않도록 노력한다.
<<case 2 3 5>>
<<if $phase is 5>>
<<if $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<skulduggerycheck>><<set _cheating to true>>
The slime tries to assert control. <span class="red">It overpowers your will,</span> forcing you to look for ways to cheat in the exam.
<<else>>
You try to ignore the command from the slime and focus on the exam. You feel it try, <span class="green">but fail,</span> to force to cheat, however, it is still a distraction. <<set $exam_chance -= 5>><<passPercent -5>>
<</if>>
<<else>>
<<skulduggerycheck>><<set _cheating to true>>
<<if $phase is 3>>You follow the <<= numberOfEarSlime() gte 2 ? "slimes'" : "slime's">> command and look for ways to cheat in the exam.<</if>>
<</if>>
<<if _cheating>>
당신은 시리스를 주시한다. <<He_ nun>> 방을 감시하고 있어야 하지만, 창문 밖을 내다보는 데 시간을 더 쓰고 있는 것 같다. 조심하기만 한다면 옆 자리 아이의 걸 베낄 수
<<if $skulduggerysuccess is 1>>
있을 것이다. <span class="green">당신은 어려운 문제들에 대한 답 몇 개를 옮겨적었다.</span>
<<set $exam_chance += 10>><<passPercent 10>>
<<else>>
있-
<br><br>
<span class="red">"네 시험지에만 집중해,"</span> 시리스가 바로 당신을 쳐다보며 말한다. <<He_ nun>> 보기보단 여기에 집중하고 있었던 모양이다.
<<gstress>><<stress 6>><<set $exam_chance -= 10>><<passPercent -10>><<ggdelinquency>><<detention 5>>
<</if>>
<br><br>
<<skulduggeryuse true>>
<</if>>
<<case 4>>
You do your best to ignore the slime command, and focus on doing your best to tune out the scribbling and groans of other students.
<</switch>>
<br><br>
시리스는 <<his_ yi>> 시계를 보고, 말한다. "이제 끝났단다. 너무 어렵지 않았었으면 좋겠구나." 몇몇 학생들은 계속 끄적이지만, 시리스는 휙 하고 방을 빠르게 돌아다니며 시험지들을 회수한다.
<br><br>
시리스가 시험지를 채점하는 동안 학생들은 떠들어도 좋다는 허락을 받았다. 너무 긴장해서 아무 말도 못하는 학생도 있지만, 다른 이들은 잠깐의 침묵을 더 시끄러운 소음으로 채운다.
<br><br>
종이 울린다. 시리스는 문 옆에 서서, 학생들에게 채점한 시험지를 돌려주며 미소 짓는다.
<<exam_result "science">>
<br><br>
당신은 학생들 무리를 따라 복도로 나간다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><<schooleffects>><<effects>>
<<set _time_temp to (59 - Time.minute)>>
<<pass _time_temp>>
<<npc River 1>><<person1>>
<<generatey2>> <!-- student who doesn't stop writing when the exam is over -->
<<switch $phase>>
<<case 0 7>>
<<if $phase is 7>>You do your best to ignore the slime command, and<<else>>You<</if>>
<<if $whitneymaths is "active">>
try to focus on the exam, but Whitney's frequent distractions make it difficult to concentrate.
<<elseif $whitneymaths is "seat">>
try to focus on the exam, but Whitney's sporadic groping makes it difficult to concentrate. <<garousal>><<arousal 300 "genitals">><<arousal 300 "bottom">>
<<else>>
focus on the exam, doing your best to tune out the scribbling and groans of other students.
<</if>>
<<case 1>>
<<if $whitneymaths is "active">>
당신은 숨을 깊게 들이마시고, 휘트니의 잦은 방해가 당신을 성가시지 않게 하도록 시도한다.
<<elseif $whitneymaths is "seat">>
당신은 숨을 깊게 들이마시고, 휘트니가 산발적으로 더듬어 대는 것이 당신을 성가시지 않게 하도록 시도한다. <<garousal>><<arousal 150 "genitals">><<arousal 150 "bottom">>
<<else>>
당신은 숨을 깊게 들이마시고, 압박감을 받지 않도록 노력한다.
<</if>>
<<case 2 6 8>>
<<if $phase is 8>>
<<if $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<skulduggerycheck>><<set _cheating to true>>
The slime tries to assert control. <span class="red">It overpowers your will,</span> forcing you to look for ways to cheat in the exam.
<<else>>
You try to ignore the command from the slime and focus on the exam. You feel it try, <span class="green">but fail,</span> to force to cheat, however, it is still a distraction. <<set $exam_chance -= 5>><<passPercent -5>>
<</if>>
<<else>>
<<skulduggerycheck>><<set _cheating to true>>
<<if $phase is 6>>You follow the <<= numberOfEarSlime() gte 2 ? "slimes'" : "slime's">> command and look for ways to cheat in the exam.<</if>>
<</if>>
<<generatey3>><<person3>>
<<if _cheating>>
당신은 옆을 본다. 옆에 있는 <<person_ un>> 자신감에 차 있는 것처럼 보인다. 리버의 시선을 피할 수 있길 바라며, 당신은 악의 없는 행동으로 리버
<<if $skulduggerysuccess is 1>>
시선을 피하기를 바란다. <span class="green">당신은 어려운 문제들에 대한 답 몇 개를 옮겨적었다.</span>
<<set $exam_chance += 10>><<passPercent 10>>
<<else>>
시선을-
<br><br>
<span class="red">"눈은 앞을 봐야지,"</span> 리버가 <<person1>><<his_ yi>> 눈빛으로 당신을 꿰뚫으며 말한다. <<He_ nun>> 이 문제에 대해서는 한 마디도 더 하지 않지만, 당신의 시험지가 더욱 철저히 검토받을 것임을 안다.
<<gstress>><<stress 6>><<set $exam_chance -= 10>><<passPercent -10>><<ggdelinquency>><<detention 5>>
<</if>>
<br><br>
<<skulduggeryuse true>>
<</if>>
<<case 3>>
<<npc Whitney 3>>
<<if $danceSuccess>>
당신은 뒤에서 휘트니가 지우개를 던지는 것을 흘깃 보고, <span class="green">그것을 허공에서 어떻게든 낚아챈다.</span>
<<person3>><<his_ yi>> 지우개를 빼앗겨, 휘트니는 단지 노려볼 수 밖에 없다.
<<set $exam_chance += 5>><<passPercent 5>>
<<else>>
휘트니가 지우개를 던지자, 당신은 뒤를 바라보며 허공에서 지우개를 낚아채려 한다.
<br><br>
<span class="red">"눈은 앞을 봐야지,"</span> 리버가 <<person1>><<his_ yi>> 눈빛으로 당신을 꿰뚫으며 말한다. <<He_ nun>> 이 문제에 대해서는 한 마디도 더 하지 않지만, 당신의 시험지가 더욱 철저히 검토받을 것임을 안다.
<<gstress>><<stress 6>><<passPercent -10>><<set $exam_chance -= 10>>
<br><br>
휘트니는 더 이상 괴롭히지는 않지만, 당신은 <<person3>><<he_ ga>> 히죽거리고 있으리라는 걸 안다.
<</if>>
<<default>>
<<if $phase is 4 or $phase is 5>>
<<npc Whitney 3>><<person3>>
당신은 <<npcUndressText `C.npc.Whitney` "lower" "and">>,
<<if $phase is 4>>
<<his_ yi>> <<penisdesc_ rul C.npc.Whitney.penisdesc>> 당신의 손가락으로 감싼다.
<<else>>
당신의 손가락을 <<his_ yi>> 클리토리스에 대고 누른다.
<</if>>
당신은 <<handtext>> <<him_ ul>> 쓰다듬는다.
<br><br>
<<if currentSkillValue("handskill") gte random(1, 1000)>>
당신은 리버가 눈치채기 전에, <<him_ ul>> 빨리 가게 만들어야 한다.
<<if $phase is 4>>
<<He_ nun>> 소리를 내면 안 된다는 정도의 센스를 가지고 있지만, <<he_ ga>> <span class="green">당신의 손으로 절정할 때</span> 몸을 부르르 떤다.<<bodyliquid "leftarm" "semen">>
<<else>>
<<He_ nun>> 소리를 내면 안 된다는 정도의 센스를 가지고 있지만, <<he_ ga>> <span class="green">절정할 때</span> 몸을 부르르 떤다.
<</if>>
<<passPercent 5>><<set $exam_chance += 5>>
<br><br>
<<He_ nun>> 만족한 채로, 뒤로 기대며 당신이 시험을 치를 수 있게 허락한다.
<<else>>
당신은 리버가 눈치채기 전에 <<him_ ul>> 빨리 가게 만들어야 한다는 걸 알지만, 이렇게 움직임이 제한되어 있을 때는 그러기 힘들다.
<br><br>
<span class="red">"꼼지락거리지 말거라,"</span> 리버가 <<person1>><<his_ yi>> 눈빛으로 당신을 꿰뚫으며 말한다. 당신은 휘트니가 때때로 더듬는 것을 참아내며, 손을 치운다. <<garousal>><<arousal 300 "genitals">><<arousal 300 "bottom">>
<</if>>
<</if>>
<</switch>>
<br><br>
리버는 시험 내내 교실 안을 주시하며, 가끔씩 벽에 걸린 시계로 시선을 옮긴다. "다들 펜 내려놓으렴," <<person1>><<He_ ga>> 말한다. <<person2>><<personPost>> 한 명이 답안을 계속 적다가, 리버가 <<himPost "에게">> 날카로운 시선을 보내자 그만둔다.
<br><br>
리버는 시험지를 채점하는 동안 학생들에게 교과서 뒤쪽에 실린 "재미있는" 퍼즐 몇 개를 풀라고 지시한다. <<person1>><<he_ ga>> 채점을 끝내기까진 몇 분도 걸리지 않는다.
<br><br>
당신의 채점된 시험지가 책상 위에 올려진다.
<<exam_result "maths">>
<br><br>
<!-- Add text for interacting with Whitney here, if they are present? -->
당신은 학생들 무리를 따라 복도로 나간다.
<br><br>
<<link [[다음|Hallways]]>><<if $whitneymaths>><<set $whitneymaths to "absent">><</if>><<endevent>><</link>>
<br><<schooleffects>><<effects>>
<<set _time_temp to (59 - Time.minute)>>
<<pass _time_temp>>
<<npc Doren>><<person1>>
<<switch $phase>>
<<case 0>>
당신은 시험에 집중하며, 다른 학생들이 신음하고 사각거리는 동안 최선을 다한다.
<<case 1>>
당신은 숨을 깊게 들이마시고, 압박감을 받지 않도록 노력한다.
<<case 2 4 6>>
<<if $phase is 6>>
<<if $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<skulduggerycheck>><<set _cheating to true>>
The slime tries to assert control. <span class="red">It overpowers your will,</span> forcing you to look for ways to cheat in the exam.
<<else>>
You try to ignore the command from the slime and focus on the exam. You feel it try, <span class="green">but fail,</span> to force to cheat, however, it is still a distraction. <<set $exam_chance -= 5>><<passPercent -5>>
<</if>>
<<else>>
<<skulduggerycheck>><<set _cheating to true>>
<<if $phase is 4>>You follow the <<= numberOfEarSlime() gte 2 ? "slimes'" : "slime's">> command and look for ways to cheat in the exam.<</if>>
<</if>>
<<if _cheating>>
도렌은 종종 당신에게 등을 보이지만, <<his_ yi>> 경로는 예측하기 어렵다.
<<if $skulduggerysuccess is 1>>
<<He_ nun>> 언제라도 돌아볼 수 있었지만, <span class="green">당신은 대담한 눈초리로 옆사람의 시험지를 읽어볼 수 있었다.</span>
<<set $exam_chance += 10>><<passPercent 10>>
<<else>>
당신은 <<he_ ga>> 지나가길 기다렸다가, 옆 자리 아이의 시험지를 훔쳐 본다. 도렌은 갑자기 휙 돌아보더니, <span class="red"><<his_ yi>> 손을 당신의 책상에 쾅 내려친다.</span>
<br><br>
"파리가 있었구나," <<he_ ga>> 말한다. <<He_ nun>> 당신이 부정행위를 하다 걸린 부끄러움을 느끼게 내버려 두었지만, 어쨌든 당신의 시험지는 더욱 철저히 검토받을 것이다.<<gstress>><<stress 6>><<set $exam_chance -= 10>><<passPercent -10>><<ggdelinquency>><<detention 5>>
<</if>>
<br><br>
<<skulduggeryuse true>>
<</if>>
<<case 3>>
<<npc Kylar 2>><<person2>>
당신은 카일라의 시험지를 쳐다본다. <<He_ nun>> 그걸 알아차리고 자기 시험지를 보여주고 싶어 안달난 듯, <<he_ ga>> 답안을 적는 동안 당신의 시야를 가로막는 <<his_ yi>> 팔을 치운다. <<He_ nun>> 어려운 문제에 창의적인 해답을 적는다.
<<case 5>>
You do your best to ignore the slime command, and focus on doing your best to tune out the scribbling and groans of other students.
<</switch>>
<br><br>
도렌은 시험 내내 얼굴을 찌푸리고 있다가, 작은 상자를 꺼내 <<person1>><<his_ yi>> 책상 위에 놓는다. <<He_ nun>> 교실을 돌아다니며, 시험지를 모은다.
<br><br>
"오래 걸리진 않을 거란다." <<he_ ga>> 빨간 펜으로 첫 번째 시험지를 그으며 말한다. <<He_ nun>> 쏟아져 나오는 잡담 소리에도 방해받지 않는 듯하다. <<He_ nun>> 곧 채점을 끝낸다.
<br><br>
당신의 채점된 시험지가 당신 앞에 미끄러져 온다.
<<exam_result "english">>
<br><br>
<!-- Add text for interacting with Kylar here, if they are present? -->
당신은 학생들 무리를 따라 복도로 나간다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><<schooleffects>><<effects>>
<<set _time_temp to (59 - Time.minute)>>
<<pass _time_temp>>
<<npc Winter>><<person1>>
<<switch $phase>>
<<case 0>>
당신은 시험에 집중하며, 다른 학생들이 신음하고 사각거리는 동안 최선을 다한다.
<<case 1>>
당신은 숨을 깊게 들이마시고, 압박감을 받지 않도록 노력한다.
<<case 2 3 5>>
<<if $phase is 5>>
<<if $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<skulduggerycheck>><<set _cheating to true>>
The slime tries to assert control. <span class="red">It overpowers your will,</span> forcing you to look for ways to cheat in the exam.
<<else>>
You try to ignore the command from the slime and focus on the exam. You feel it try, <span class="green">but fail,</span> to force to cheat, however, it is still a distraction. <<set $exam_chance -= 5>><<passPercent -5>>
<</if>>
<<else>>
<<skulduggerycheck>><<set _cheating to true>>
<<if $phase is 3>>You follow the <<= numberOfEarSlime() gte 2 ? "slimes'" : "slime's">> command and look for ways to cheat in the exam.<</if>>
<</if>>
<<if _cheating>>
윈터는 책을 한 권 가져와 읽으며, 시험에는 신경을 쓰지 않는 것처럼 보인다.
<<if $skulduggerysuccess is 1>>
하지만 당신은 그게 사실이 아니라는 걸 알고 있다. 방금, 그리고 지금, 선생님의 관심이 끌리는 순간들이 있다. 그러한 순간들을 노려, 당신은 옆 자리 아이의 것을 훔쳐보면서, <span class="green">어려운 문제들에 대한 답 몇 개를 옮겨적었다.</span>
<<set $exam_chance += 10>><<passPercent 10>>
<<else>>
당신은 기회를 노려 옆 자리 아이의 시험지를 훔쳐본다.
<br><br>
<<if $robinhistory is "seat">>
<span class="red">로빈이 당신의 옆구리를 푹 찌른다.</span> "부정행위는 안 되지!"
<br><br>
윈터가 쳐다본다. "잡담은 금지다." 지금 이 상황을 빠져나가는 건 불가능할 것이다.<<gstress>><<stress 6>><<set $exam_chance -= 10>><<passPercent -10>>
<<else>>
<span class="red">"부정행위는 안 돼,"</span> 윈터는 책에서 눈을 떼지도 않고 말한다. 딱히 누구라고 말하진 않았지만, 당신은 <<he_ ga>> 당신에게 말하고 있다는 걸 안다.<<gstress>><<stress 6>><<set $exam_chance -= 10>><<passPercent -10>><<ggdelinquency>><<detention 5>>
<</if>>
<</if>>
<br><br>
<<skulduggeryuse true>>
<</if>>
<<case 4>>
You do your best to ignore the slime command, and focus on doing your best to tune out the scribbling and groans of other students.
<</switch>>
<br><br>
윈터는 학생들이 문제를 푸는 동안 <<person1>><<his_ yi>> 책 페이지를 넘긴다. <<He_ ga>> 책을 탁 닫더니, 선언한다. "시험 종료다."
<br><br>
당신은 순서에 따라 시험지를 올려놓는다. 윈터는 그걸 받자마자 <<his_ yi>> 붉은 펜으로 각 시험지에 성적을 기입한다. 당신의 것도 다르지 않다.
<<exam_result "history">>
<br><br>
<!-- Add text for interacting with Robin here, if they are present? -->
당신은 학생들 무리를 따라 복도로 나간다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><<widget "schoolfameboard">>
저 앞에서 많은 수의 학생들이 무리를 이루고 있다. 게시판에 몰려있는 상황이나, 무엇을 보고 있는지는 보이지 않는다. 학생들은 흥분하여 웅성거리고 있다.
<br><br>
<<generatey1>><<generatey2>><<person1>><<personPost "이">> 고개를 돌리더니 당신을 보고는 입을 다문다. <<HePost "은">> 당신을 쳐다본다. <<person2>><<personPost "이">> 그 다음으로 당신을 보더니, 친구들에게 뭔가를 속삭인다. 곧 더 많은 학생들이 고개를 돌려 당신을 본다. 학생들이 비켜나더니 게시판이 보인다.
<br><br>
<span class="red">당신의 사진들이 잔뜩 붙어있다.</span>
<<if $fame.rape gte $fame.sex>>
<<if $fame.bestiality gte 1000>>
수 없이 많은, 서로 다른 사람들에게 강간당하고 있는 사진들이다. 심지어 몇몇 사진에는 짐승들이 유린하고 있는 모습도 찍혀있다.
<<else>>
수 없이 많은, 서로 다른 사람들에게 강간당하고 있는 사진들이다.
<</if>>
<<else>>
<<if $fame.bestiality gte 1000>>
수 없이 많은, 서로 다른 사람들에게 범해지고 있는 사진들이다. 심지어 몇몇 사진에는 짐승들이 유린하고 있는 모습도 찍혀있다.
<<else>>
수 없이 많은, 서로 다른 사람들에게 범해지고 있는 사진들이다.
<</if>>
<</if>>
<<if $fame.sex gte $fame.rape and $fame.bestiality lt 1000>>
당신은 게시판을 쳐다본다. 화가 치밀어 오른다.
<<gtrauma>><<trauma 6>>
<br><br>
<<if hasSexStat("promiscuity", 5)>>
<<link [[통제권을 쥔다|School Fame Gangbang]]>><<generatey3>><<generatey4>><<generatey5>><<generatey6>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[고개를 돌린다|School Fame Away]]>><<set $cool to 1>><</link>><<lllcool>>
<br>
<<else>>
당신은 게시판을 쳐다본다. 별 느낌이 없다.
<<lllcool>><<gtrauma>><<trauma 6>><<set $cool to 0>>
<br><br>
<<endevent>>
<<npc Leighton>><<person1>>레이턴이 학생들 사이로 밀고 들어온다. "뭐 볼게 있다고 여기 모여들 있냐." <<hePost "이">> 말한다. "다들 이러고 있지 말고 다른 곳으로 가." 학생들이 해산한다. 몇몇은 게시판에서 사진을 떼어내 가방 속에 숨겨서 가지고 간다.
<br><br>
레이턴도 남은 사진들을 게시판에서 떼어내나, 그걸 자신의 주머니에 집어넣는다. <<HePost "은">> 당신에게 별 말을 하지 않는다. <<HePost "은">> 마지막 남은 사진까지 떼어낸 뒤 당신을 복도에 홀로 내버려 두고 떠난다.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<person1>>교장실로 따라가 책상 앞에 서고, <<hePost "은">> 자리에 앉는다. <<He_ nun>> 의자에 기대어 앉으며 당신을 본다.
<br><br>
"뭔가 흥미로운 걸 얻었단 말이지." <<hePost "은">> 어색한 미소를 지으며 말한다. "사진이야. 네가 찍힌 사진. 야한 짓들을 하고 있더군. 학교 안의 모두가 보게 될지도 모르지." <<HePost "은">> 몸을 앞으로 숙이며 서랍에서 카메라를 꺼낸다. "네가 협조를 한다면 말이 달라질 거야. 사진만 찍게 해주면 돼. 그럼 그 사진들이 빛을 볼 일은 없을 거고."
<br><br>
<<if $headblackmailed is 1>>
"협박당하니 기분이 썩 좋지 않지?" <<hePost "이">> 비웃는다. "찍는 내내 즐거울 것 같군."
<br><br>
<<else>>
<</if>>
<<link [[받아들인다|School First Shoot]]>><</link>>
<br>
<<link [[거부한다|School Shoot Refuse]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 레이턴에게서 몸을 돌리나, <<hePost "은">> 앞으로 다가오더니 당신의 어깨를 붙잡는다. "내 말을 따르는게 좋을 거야, 나를 믿어." <<HePost "이">> 당신만이 들을 수 있을 정도로 조용한 목소리로 말한다. "안 그러면 모든 게 힘들어질 테니까."
<br><br>
<<link [[들어간다|School Fame Blackmail]]>><</link>>
<br>
<<link [[떨쳐낸다|Hallways]]>><<set $schoolfamerefused to 1>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신이 고개를 끄덕이자, 교장은 미소를 짓는다. "문 잠가." <<hePost "이">> 말한다. 당신은 그대로 따른다. 레이턴은 자리에서 일어나 책상 앞으로 걸어나온다. "자, 이제 웃어. 그거면 돼."
<br><br>
<<HePost "은">> 사진을 찍는다. 그 다음엔 다른 각도에서 찍는다. 그게 몇 분간 계속된다. 레이턴은 이따금 특정한 자세를 취하라고 요구하나, 그 중에 음란한 것은 없다. "자." <<hePost "이">> 말한다. "그거면 됐어. 오늘은 말이지. 매일 등교할 때마다 찾아오도록 해. 시간은 아무 때나 상관 없지만, 하루라도 오지 않는다면, 분명 후회하게 만들어주지." <<HePost "은">> 문을 열고는 당신을 밖으로 안내한다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"시-싫어요." 당신이 말한다. "절 맘대로 갖고 놀게 두진 않을 거예요." 당신은 교장실에서 도망쳐 나온다.
<br><br>
<<elseif $speech_attitude is "bratty">>
"변태새끼." 당신이 말한다. "맘대로 하던가." 당신은 교장실에서 나온다.
<<else>>
"상관 안 해요." 당신이 말한다. 당신은 교장실에서 나온다.
<</if>>
<br><br>
<<endevent>>
<<set $schoolfamerefused to 1>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<pass 20>>
레이턴은 서랍에서 카메라를 꺼내고는 당신에게 곁눈질한다.
<<if $rng gte 61>>
"피부도 좀 봐볼까." <<hePost "이">> 말한다. "옷 벗어."
<br><br>
<<strip>>
당신은 <<nervously>> 옷을 벗는다. <<HisPost "의">> 눈이 당신의 알몸을 훑어본다. "좋아." <<hePost "이">> 말한다. "돈 값은 확실히 하겠어." <<HePost "은">> 카메라를 눈가로 가져간 뒤 사진을 찍고, 곧 한 장을 더 찍는다. <<HePost "은">> 당신 주변을 돌며 다른 각도에서도 사진들을 찍는다.
<br><br>
<<fameexhibitionism 10 "pic">>
<<else>>
"그 옷은 질리지가 않는단 말이지." <<hePost "이">> 말한다. 레이턴은 카메라를 눈가로 가져간 뒤 사진을 찍는다. 그러고는 당신 주변을 돌며 다른 각도에서도 사진들을 찍는다. <<HePost "은">> 이따금 멈춰서 당신의 옷매무새를 바로잡으며, 셔츠의 단추를 하나 풀거나 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려 엉덩이가 좀 더 잘 보이게 하거나 한다.
<br><br>
<</if>>
<<if $pain gte 60>>
<<HePost "은">> 당신의 눈물에 대해서는 아무런 말을 하지 않는다.
<br><br>
<</if>>
<<rng>>
<<if $rng gte 61>>
<<HePost "은">> 당신에게 몸을 숙이거나, 무릎을 꿇거나, 다른 외설적인 자세를 취하라고 한다.
<<fameexhibitionism 10 "pic">>
<<else>>
<<HePost "은">> 당신에게 여러 자세를 주문하지만, 그 중에 음란한 자세는 없다.
<</if>>
잠시 뒤 <<hePost "은">> 카메라를 내린다. "아직 끝난게 아니야." <<hePost "이">> 말한다. 레이턴은 당신의 옆으로 오더니, 왼손으로 머리카락을 쓰다듬는다.
<<rng>>
<<if $rng gte 81>>
<<HePost "은">> 마지못해 머리카락을 놔준다. <<hePost "이">> 당신을 원한다는 걸 알 수 있다.
<br><br>
<<link [[섹스한다|Head's Office Photoshoot Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[돈을 받고 섹스한다|Head's Office Photoshoot Seduce]]>><</link>>
<br>
<</if>>
<<link [[나간다|Head's Office Photoshoot Leave]]>><</link>>
<br>
<<else>>
레이턴은 몸을 돌린다. "이거면 됐다." <<hePost "이">> 말한다. "자." <<HePost "은">> 당신에게 <<moneyGain 50>>를 준다.
<br><br>
<<clotheson>>
당신은 돈을 세며 교장실에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
당신은 허리춤에 손을 얹는다. "왜 그 사진들을 보고 있는 거야?" 당신이 묻는다. "난 여기 있는데 말이야." 학생들이 순식간에 조용해지더니 당신을 쳐다본다. 다들 당신을 보고 굶주려 있는 것이 보인다. 당신은 <<person1>><<personPost "의">> 팔을 잡아 가까이 잡아 끈다. 그 장면에 다른 이들까지 대담해진다.
<<famesex 30>><<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|School Fame Gangbang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Fame Gangbang]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<endevent>>
<<npc Leighton>><<person1>>레이턴이 학생들 사이로 밀고 들어온다. "뭐 볼게 있다고 여기 모여들 있냐." <<hePost "이">> 말한다. "다들 이러고 있지 말고 다른 곳으로 가." 학생들이 해산한다. 몇몇은 게시판에서 사진을 떼어내 가방 속에 숨겨서 가지고 간다.
<br><br>
레이턴도 남은 사진들을 게시판에서 떼어내나, 그걸 자신의 주머니에 집어넣는다. <<HePost "은">> 당신에게 별 말을 하지 않는다. <<HePost "은">> 마지막 남은 사진까지 떼어낸 뒤 당신을 복도에 홀로 내버려 두고 떠난다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $finish is 1>>
학생들은 당신에게서 물러난다. "이제 조심해." 당신이 말한다. "아니면 우리 모두가 함께 징계를 받게 될 테니까." 몇몇은 되려 그걸 좋아할 거 같지만, 다들 똑같이 멈춘다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 학생들을 때려서 떨어뜨린다. "이제 조심해." 당신이 말한다. "아니면 우리 모두가 함께 징계를 받게 될 테니까." 몇몇은 되려 그걸 좋아할 거 같지만, 다들 똑같이 멈춘다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Leighton>><<person1>>레이턴이 학생들 사이로 밀고 들어온다. "당장 멈춰." <<hePost "이">> 으르렁거리듯 말한다. "안 그러면 부모님들께 알릴테니까." 학생들이 해산한다. 몇몇은 게시판에서 사진을 떼어내 가방 속에 숨겨서 가지고 간다.
<br><br>
레이턴도 남은 사진들을 게시판에서 떼어낸다. <<HePost "은">> 짜증난듯 당신을 쳐다본다. 당신은 윙크를 한다. "시도는 좋았어요." 당신은 그렇게 말하고, 멍하니 서있는 레이턴을 복도에 두고 떠난다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"도-돈이 필요해요." 당신이 말한다. "돈을 좀 주신다면 사진 찍으셔도 돼요."
<<elseif $speech_attitude is "bratty">>
"아직도 그 카메라로 절 가지고 변태짓이 하고 싶겠죠." 당신이 말한다. "합의를 보는 건 어떤가요?"
<<else>>
"아직도 제 사진 찍고 싶어하시는 걸 알고 있어요." 당신이 말한다. "돈만 주신다면 하죠."
<</if>>
<<exhibitionism4>>
레이턴은 깜짝 놀란다. <<HePost "은">> 손가락으로 책상 위를 훑는다. "한 장당 £50 주마. 학교 올 때마다 한 번씩 말이야. 나라고 돈이 썩어넘치는 건 아니니까." <<hePost "이">> 말한다. "그러니 썩 꺼져. 지금은 바빠." 당신은 교장실에서 나온다.
<br><br>
<<endevent>>
<<set $schoolfameconsensual to 1>>
<<set $schoolfameblackmail to 0>>
<<link [[다음|Hallways]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"그-그 사진들은 아무한테도 보여주지 마세요." 당신이 말한다. "더는 찍지도 마시고요."
<<elseif $speech_attitude is "bratty">>
"사진 촬영을 멈춰요." 당신이 말한다. "그런다면 사진에 대해서는 입 다물고 있어드리죠."
<<else>>
"사진 촬영은 멈추세요. 그러면 아무한테도 사진에 대해 말하지 않을 테니까요."
<</if>>
<br><br>
<<set $headblackmailed to 1>>
<<set $headphotoshoot to 1>>
"좋아." <<hePost "이">> 한숨을 내쉰다. "내가 널 과소평가 했나보군. 어서 꺼져."
<br><br>
<<set $schoolfameboard to 1>>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"도-돈이 필요해요." 당신이 말한다. "돈을 좀 주시고 아무한테도 사진을 공유하지 않겠다면 찍으셔도 돼요."
<<elseif $speech_attitude is "bratty">>
"아무한테도 제 사진들을 공유하면 안돼요." 당신이 말한다. "그리고 사진 찍는 댓가로 돈도 좀 주시고요."
<<else>>
"아직도 제 사진 찍고 싶어하시는 걸 알고 있어요." 당신이 말한다. "혼자서만 간직하겠다면, 돈을 받고 하도록 하죠."
<</if>>
<<exhibitionism4>>
레이턴은 깜짝 놀란다. <<HePost "은">> 손가락으로 책상 위를 훑는다. "한 장당 £50 주마. 학교 올 때마다 한 번씩 말이야. 나라고 돈이 썩어넘치는 건 아니니까." <<hePost "이">> 말한다. "그러니 썩 꺼져. 지금은 바빠." 당신은 교장실에서 나온다.
<br><br>
<<endevent>>
<<set $headblackmailed to 1>>
<<set $headphotoshoot to 1>>
<<set $schoolfameboard to 1>>
<<set $schoolfameconsensual to 1>>
<<set $schoolfameblackmail to 0>>
<<link [[다음|Hallways]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<pass 20>>
레이턴은 서랍에서 카메라를 꺼내고는 당신에게 곁눈질한다.
<<if $rng gte 61>>
"피부도 좀 봐볼까." <<hePost "이">> 말한다. "옷 벗어."
<br><br>
<<if $exhibitionism lte 54>>
당신이 주저하자, <<hePost "이">> 웃는다. "학교 전체가 보는 것보단 나 혼자 보는게 낫지. 한 번만 더 말하마. 벗어."
<<else>>
<</if>>
<br><br>
<<strip>>
당신은 <<nervously>> 옷을 벗는다. <<HePost "이">> 당신의 알몸을 눈에 담는게 느껴진다. "좋아." 레이턴이 말한다. "몸을 가리는 건 상관없어. 오히려 귀엽잖아." <<HePost "은">> 카메라를 눈가로 가져간 뒤 사진을 찍고, 곧 한 장을 더 찍는다. <<HePost "은">> 당신 주변을 돌며 다른 각도에서도 사진들을 찍는다.
<br><br>
<<fameexhibitionism 10 "pic">>
<<else>>
"그 옷은 질리지가 않는단 말이지." <<hePost "이">> 말한다. 레이턴은 카메라를 눈가로 가져간 뒤 사진을 찍는다. 그러고는 당신 주변을 돌며 다른 각도에서도 사진들을 찍는다. <<HePost "은">> 이따금 멈춰서 당신의 옷매무새를 바로잡으며, 셔츠의 단추를 하나 풀거나 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려 엉덩이가 좀 더 잘 보이게 하거나 한다.
<br><br>
<</if>>
<<if $pain gte 60>>
<<HePost "은">> 당신의 눈물에 대해서는 아무런 말을 하지 않는다.
<br><br>
<</if>>
<<rng>>
<<if $rng gte 61>>
<<HePost "은">> 당신에게 몸을 숙이거나, 무릎을 꿇거나, 다른 외설적인 자세를 취하라고 한다.
<<fameexhibitionism 10 "pic">>
<<else>>
<<HePost "은">> 당신에게 여러 자세를 주문하지만, 그 중에 음란한 자세는 없다.
<</if>>
잠시 뒤 <<hePost "은">> 카메라를 내린다. "아직 끝난게 아니야." <<hePost "이">> 말한다. 레이턴은 당신의 옆으로 오더니, 왼손으로 머리카락을 쓰다듬는다.
<<rng>>
<<if $rng gte 81>>
아무런 경고도 없이, 레이턴은 머리카락을 움켜잡고는 책상 위로 당신을 내던진다. 그 바람에 종이와 장식품들이 바닥에 떨어진다.
<br><br>
<<link [[다음|Head's Office Blackmail Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<HePost "은">> 몸을 돌린다. "이거면 됐다. 잊지마. 등교할 때마다 와야 해."
<br><br>
<<clotheson>>
<<tearful>> 당신은 교장실에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<set $position to "doggy">>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Head's Office Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Head's Office Blackmail Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"착한 아이로군." 레이턴은 책상 앞에 앉으며 말한다. "기억해, 학교에 올 때마다 와야 한다는 걸 말이야."
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 교장실에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 레이턴을 때려서 떨어뜨리고, 교장은 비틀거리다가 넘어진다.
<br><br>
<<tearful>> 당신은 교장실에서 도망친다. 등 뒤에서 <<hePost "이">> 웃는 소리가 들려온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">유혹 능력에 자신감이 붙는다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
"내가 널 과소평가 했구나." 레이턴이 말한다. "그럼 네 엉덩이의 가치는 얼마지? £100?" <<HePost "은">> 대답을 기다리지 않는다.
<<promiscuity2>>
<<link [[다음|Head's Office Photoshoot Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
"이미 돈을 주고 있잖아." <<HePost "이">> 말한다.
<br><br>
당신은 <<hisPost "의">> 손을 떨쳐낸다. "그건 사진값이고요. 어서 돈이나 주세요." 당신이 말한다. 레이턴은 빙그레 웃으며 £50를 건넨다. 당신은 돈을 세며 교장실에서 나온다.
<br><br>
<<endevent>>
<<clotheson>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<hisPost "의">> 손을 떨쳐낸다. "돈 주세요." 당신이 말한다. 레이턴은 빙그레 웃으며 £50를 건넨다. 당신은 돈을 세며 교장실에서 나온다.
<br><br>
<<endevent>>
<<clotheson>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<HePost "은">> 자유로운 손으로 거칠게 책상 위에 놓인 종이와 책을 바닥에 떨구고는, 간절한 모습으로 그 위에 당신을 엎드리게 만든다.
<br><br>
<</if>>
<<set $position to "doggy">>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Head's Office Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Head's Office Photoshoot Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"착한 아이로군." <<hePost "이">> 말한다. "기억해, 학교에 올 때마다 와야 한다는 걸 말이야."
<<if $phase is 1>>
<<HePost "은">> 당신에게 <<moneyGain 150>>를 건네준다.
<<elseif $phase is 0>>
<<HePost "은">> 당신에게 <<moneyGain 50>>를 건네준다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 돈을 세며 교장실에서 나온다. 한 무리의 학생들이 당신이 나오는 걸 보더니 서로에게 귓속말을 한다.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 레이턴을 때려서 떨어뜨리고, 교장은 비틀거리다가 넘어진다.
<br><br>
<<tearful>> 당신은 교장실에서 도망친다. 등 뒤에서 <<hePost "이">> 웃는 소리가 들려온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"좋아." <<hePost "이">> 말한다. "너보다 더 높은 사람들을 그렇게 놀리면 안돼. 어떤 사람들은 널 아프게 할지도 모르고, 그렇다 하더라도 그건 네 잘못이니까." 레이턴은 당신에게 <<moneyGain 50>>를 건넨다.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 돈을 세며 교장실에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>>
<<if $schoolstate is "morning">>
당신은 학교 복도에 있다. 학생들과 교직원들이 이미 복도를 지나다니고 있지만,
<<if $cool lt 40>>
당신 가까이로는 다가오지 않는다.
<</if>>
공식적으로 수업이 시작한 것은 아니다.
<br><br>
<<elseif $schoolstate is "afternoon">>
당신은 학교 복도에 있다. 학교 건물이 아직 몇 시간 동안은 열려있을 것이기에, 수업이 모두 끝났지만 몇몇 학생들과 교직원들이 남아있다.
<br><br>
<<elseif $schoolstate is "lunch">>
당신은 학교 복도에 있다. 점심시간을 맞이하여 나온 학생들로 가득하다.
<br><br>
<<else>>
당신은 학교 복도에 있다. 여러 교실에서 말소리가 들려온다.
<br><br>
<</if>>
<<if $exposed gte 1>>
당신은 창고에서 창고로 빠르게 움직여, <<lewdnessPost "을">> 가리기 위해 계단 밑에 숨거나 사람들이 많은 장소를 피한다.
<br><br>
<</if>>
<<else>>
학교 복도는 비어있다.
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "schoolHallway">>
<</if>>
<<schoolperiodtext>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $forcedcrossdressingdisable is "t">><<unset $whitneyskirtmaths>><</if>>
<<if $whitneypantiesmaths or $whitneyskirtmaths>>
<<if $whitneypantiesmaths is "seen" and ($worn.under_lower.type.includes("naked") or ($whitneypantiescheck is 2 and $worn.under_lower.gender is "f"))>>
<<unset $whitneypantiesmaths>>
<!-- Adding this as a failsafe; If the player triggered this scene but somehow invalidated its conditions, skip the branches where Whitney is blatantly incorrect.
Admittedly, this approach isn't perfect either, but it's better than being obviously wrong. Either way, this should only matter in very strange, non-recurring cases. -->
<</if>>
<<if $whitneypantiesmaths is "seen">>
복도에 한 걸음 내디디자 마자 <<npc Whitney>><<person1>>휘트니와 <<hisPost "의">> 친구들이 당신을 둘러싼다. "넌 참 나쁜 <<girl_ iya>>," <<hePost "이">> 씩 웃는다. 친구들은 흥분한 것처럼 보인다.
<<if $whitneypantiescheck is 1>>
"내가 <<if $player.gender_appearance is "f">>팬티를<<else>>속옷을<</if>> 입지 말라 했을 때, 진심이었어. 그러니 이제 전부 벗겨 가져가야겠어."
<<elseif $whitneypantiescheck is 2>>
"내가 팬티를 입으라 했을 때, 진심이었어. 그러니 이제 전부 벗겨 가져가야겠어."
<</if>>
<<set _maleClothes to Object.keys($worn).filter((slot) => {
return $worn[slot].gender is "m" and !["genitals", "under_upper"].includes(slot);
})>>
<<if $forcedcrossdressingdisable is "t" or !$whitneyskirtcheck>>
<<elseif $whitneyCrossdressSchool and _maleClothes.length>>
<<He_ ga>> 조롱한다. "너는 확실하게 남자 옷만 입어야만<<if clothingData('lower', $worn.lower, "skirt") isnot 1>> 하고 치마 따위는 신경쓰지 말아야만<</if>> 해."
<<elseif clothingData('lower', $worn.lower, "skirt") isnot 1>>
<<He_ ga>> 조롱한다. "너는 치마마저도 입을 수 없어."
<<elseif $worn.lower.reveal lte 200>>
<<He_ ga>> 조롱한다. "그 치마는 충분히 짧지가 않아."
<</if>>
<br><br>
<<link [[내버려둔다|Bully Panties]]>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[싸운다|Bully Panties Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $whitneyskirtmaths>>
<<set _wearingSkirt to (clothingData('lower', $worn.lower, "skirt") is 1)>>
<<set _maleClothes to Object.keys($worn).filter((slot) => {
return $worn[slot].gender is "m" and !["genitals", "under_upper", "under_lower"].includes(slot);
})>>
<<set _whitneyMadAtSkirt to $whitneyskirtcheck gte 1 and (!_wearingSkirt or $worn.lower.reveal lte 200)>>
<<set _whitneyMadAtClothes to $whitneyCrossdressSchool gte 1 and _maleClothes.length>>
복도에 한 걸음 내디디자 마자 <<npc Whitney>><<person1>>휘트니와 <<hisPost "의">> 친구들이 당신을 둘러싼다. "넌 참 나쁜 <<girl_ iya>>," <<hePost "이">> 씩 웃는다. 친구들은 흥분한 것처럼 보인다.
"<<slutPost>>들은 그렇게 입고 다니지 않아.
<<if _whitneyMadAtClothes>>
내가 남자 옷을 입지 말라고 했을 때, 진심이었어.
<<if _whitneyMatAtSkirt>>
내가 짧은 치마를 입으라고 했을 때, 그것도 진심이었어.
<</if>>
<<elseif _whitneyMadAtSkirt>>
내가 짧은 치마를 입으라고 했을 때, 진심이었어.
<</if>>
그러니 이제 전부 벗겨 가져가야겠어."
<br><br>
<<link [[내버려둔다|Bully Panties]]>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[싸운다|Bully Panties Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
복도에 한 걸음 내디디자 마자 <<npc Whitney>><<person1>>휘트니와 <<hisPost "의">> 친구들이 당신을 둘러싼다. "뭔가 숨기는게 있는 것 같단 말이지." <<hePost "은">> 그렇게 말하고는 당신의 <<trClothes "lower" $worn.lower.name>>_trResult 밑으로 손을 뻗으며 웃는다.
<br><br>
<<if $worn.under_lower.type.includes("naked") or ($whitneypantiescheck is 2 and $worn.under_lower.gender is "f")>>
"흐음." <<hePost "이">> 말을 계속한다. "착하게 굴었구나. 다음 번에도 이렇게 협조하는게 좋을 거야."
<br><br>
<<He_ wa>> 친구들은 한가로이 떠나간다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"못되기도 하지." 휘트니가 웃으며 꾸짖는다. "전부 벗겨갈 수 밖엔 없겠구만."
<br><br>
<<link [[내버려둔다|Bully Panties]]>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[싸운다|Bully Panties Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<</if>>
<<unset $whitneypantiesmaths>>
<<unset $whitneyskirtmaths>>
<<elseif $stress gte $stressmax>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "schoolHallways">>
<<else>>
<<link [[모든 것이 암흑 속으로 사라져간다...|School Passout]]>><</link>>
<</if>>
<<elseif !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate) and $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $exposed gte 1>>
<<eventschoolhallwaysexposed>>
<<else>>
<<eventsschoolhallways>>
<</if>>
<<else>>
<<schoolperiod>>
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate) and $exposed gte 1>>
<<schoolicon "courtyard">><<link [[학교 뒷마당에 숨어든다 (0:05)|School Rear Courtyard]]>><<pass 5>><</link>>
<br>
<<swimmingicon>><<link [[수영장에 숨어든다 (0:03)|School Pool Entrance]]>><<pass 3>><</link>>
<br>
<<schoolicon "library">><<link [[도서관에 숨어든다 (0:05)|School Library]]>><<pass 5>><</link>>
<br>
<<bathroomicon "toilet">><<link [[화장실에 숨어든다 (0:05)|School Toilets]]>><<pass 5>><</link>>
<br>
<<else>>
<<if $schoolstate is "afternoon" and $detention gte 1 and $daily.school.detentionAttended isnot 1 and $pillory.tenant.special.name isnot "Leighton">>
<<schoolicon "headdesk">><<link [[징계 받으러 간다|School Detention]]>><</link>>
<br>
<<if $headdrive gte 1 and $headnodetention isnot 1 and $headmoney isnot 1 and $headphotoshoot isnot 1>>
<<schoolicon "headdesk">><<link [[레이턴을 협박한다|Head's Office Blackmail]]>><<npc Leighton>><<person1>><<set $phase to 1>><</link>><<crime "coercion">>
<br>
<</if>>
<br>
<</if>>
복도
<br>
<<lockericon>><<link [[사물함|School Lockers]]>><</link>>
<br><br>
바깥
<br>
<<exiticon>><<link [[학교 앞마당 (0:02)|School Front Courtyard]]>><<pass 2>><</link>>
<br>
<<schoolicon "courtyard">><<link [[학교 뒷마당 (0:02)|School Rear Courtyard]]>><<pass 2>><</link>>
<br>
<<stairsicon "up">><<link [[옥상 (0:02)|School Roof]]>><<pass 2>><</link>>
<br><br>
시설
<br>
<<foodicon "eat">><<link [[식당 (0:01)|Canteen]]>><<pass 1>><</link>>
<br>
<<swimmingicon>><<link [[수영장 (0:01)|School Pool Entrance]]>><<pass 1>><</link>>
<br>
<<schoolicon "library">><<link [[도서관 (0:02)|School Library]]>><<pass 2>><</link>>
<br>
<<if $schoolstate is "afternoon" and $detention gte 1 and $daily.school.detentionAttended isnot 1>>
<<else>>
<<schoolicon "headdesk">><<link [[교장실 (0:02)|Head's Office]]>><<pass 2>><</link>>
<br>
<</if>>
<<schoolicon "infirmary">><<link [[양호실 (0:02)|School Infirmary]]>><<pass 2>><<set $phase to 0>><</link>>
<br>
<<bathroomicon "toilet">><<link [[화장실 (0:02)|School Toilets]]>><<pass 2>><</link>>
<br><br>
교실
<br>
<<scienceicon>><<link [[과학 교실 (0:01)|Science Classroom]]>><<set $justEntered to true>><<pass 1>><</link>>
<br>
<<mathicon>><<link [[수학 교실 (0:01)|Maths Classroom]]>><<set $justEntered to true>><<pass 1>><</link>>
<br>
<<englishicon>><<link [[영어 교실 (0:01)|English Classroom]]>><<set $justEntered to true>><<pass 1>><</link>>
<br>
<<historyicon>><<link [[역사 교실 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
<<generatey1>><<generatey2>><<generatey3>>
<<if $schoolrep.herm gte 5>>
<<person1>><<personPost "이">> 가장 먼저 당신을 보고는, 친구들에게 귓속말을 한다. 당신이 지나가려 하자, 그 세 명이 당신을 붙잡고는 사물함 쪽으로 밀어붙인다. 다른 학생들은 그들을 자극하며 그 "괴물"을 벌주라고 부추긴다.
<br><br>
<<elseif $schoolrep.crossdress gte 5>>
<<person1>><<personPost "이">> 가장 먼저 당신을 보고는, 친구들에게 귓속말을 한다. "크로스드레서"니 "변태"니 하는 말이 들려온다. 당신이 지나가려 하자, 그 세 명이 당신을 붙잡고는 사물함 쪽으로 밀어붙인다.
<br><br>
<<else>>
<<person1>><<personPost "이">> 가장 먼저 당신을 보고는, 친구들에게 귓속말을 한다. 당신이 지나가려 하자, 그 세 명이 당신을 붙잡고는 사물함 쪽으로 밀어붙인다.
<</if>>
<br><br>
<<link [[다음|Hallways Low Status Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey1>><<person1>><<personPost "이">> 가장 먼저 당신을 보고는, 친구들에게 귓속말을 한다. 그들은 당신이 다가오자, 무슨 병이라도 퍼트리는 것처럼 당신에게서 멀어진다.<<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>>
<<set $timer to 15>>
<<enableSchoolRescue "Whitney" "delinquency">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>당신의 불량학생으로서의 명성 때문에, 누구도 당신을 도우러 오지 않는다.</span>">>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue gte 2>>
<span id="next"><<link [[다음|Whitney Rescue]]>><<set $whitneyRescueExit to "hallways">><</link>></span><<nexttext>>
<<elseif _combatend or $timer lte 1 or
($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")) or
($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and playerChastity())
>>
<span id="next"><<link [[다음|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Low Status Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신의 공격성에 충격을 받은듯 그들은 잠시 뒤로 물러선다. <<tearful>> 당신은 안전한 곳으로 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"잊지마. 네 쓸모는 이런 일 뿐이라는 걸 말이야. 자, 누가 우리가 얘랑 어울려 다녔다고 생각하기 전에 가자." <<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
당신의 비명 소리가 어느 정도 효과가 있는 것 같다. "가자, 얘한테서 뭔가 옮을 수도 있잖아." <<person1>><<personPost "은">> 당신을 밀쳐내고, 바닥에 나동그라진 당신을 두고 그들은 떠난다. <<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $timer lte 0>>
어른의 목소리가 다가오고, <<person1>><<personPost "은">> 두 선생님이 다가오기 전에 당신을 밀쳐낸다. <<tearful>> 당신은 바닥에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
<<fullGroupPost "은">> 당신의 옷을 손에 든 채로, 뒤로 물러선다. 완전히 둘러쌓인 상태에서, 당신은 쪼그려 앉은 상태에서 어떻게든 <<lewdnessPost "을">> 가려보려 한다.
<br><br>
"맙소사, 완전히 벗겨버렸잖아!"
<br><br>
"완전히 당황했나본데, 쟤 꼼지락대는 걸 좀 봐!"
<br><br>
<<if $speech_attitude is "meek">>
"제-제발 옷 좀 돌려줘. 너무 추워." 당신은 무릎을 꿇고는 바닥에 얼굴을 댄 채로 엎드린 상태에서 말한다.
<br><br>
"이건 그냥 한심한데." <<person1>><<personPost "이">> 말한다. "왜 그렇게 스스로를 비참하게 만드는 거야?" <<HePost "은">> 당신의 위에 옷을 떨군다. "가자. 이 찐따 때문에 기분만 나빠졌어." <<tearful>> 당신은 옷을 부여잡고는 옷을 입을 조용한 장소를 찾는다.
<br><br>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<<elseif $speech_attitude is "bratty">>
당신은 학생들을 노려본다. "내 옷 돌려줘. 당장." 당신은 지금 처해있는 곤경을 생각해 봤을 때 놀랄만한 자신감을 갖고 말한다.
<br><br>
<<person1>><<personPost "이">> 웃음을 터트린다. "아, 안돼! <<pshePost "의">> 말을 듣는게 좋겠는걸!" <<HePost "은">> 당신의 옷을 천장 전등 쪽으로 던지고, 옷은 그대로 거기에 걸린다. "자, 가져가!"
<br><br>
학생들은 당신이 필사적으로 몸을 가린 채로, 머리 위에 매달린 옷을 잡으려 뛰는 걸 보면서 즐긴다. 당신은 어떻게든 전등을 건드리는 데에 성공하고, 전등이 기울어지면서 옷이 당신의 위로 떨어진다. <<tearful>> 당신은 옷을 부여잡고는 옷을 입을 조용한 장소를 찾는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<<else>>
"가자." <<person1>><<personPost "이">> 말한다. "이 정도 했으면 <<pher_ yi>> 주제를 알겠지." 그들은 당신의 옷을 가지고 떠난다. <<tearful>> 당신은 주변을 둘러본다. 혼자다.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
텅 빈 복도를 걸어내려가는 와중에 <<personPost "이">> 숨쉬는 소리가 뒤에서 들려오나, <<hePost "은">> 아무 짓도 하지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
텅 빈 복도를 걸어내려가는 와중에 <<personPost "이">> 숨쉬는 소리가 뒤에서 들려온다. 복도를 반쯤 지나자 <<hePost "이">> 발걸음을 빠르게 하던 뒤에서 당신을 붙잡는다. "도움을 요청하려면 해봐." <<hePost "이">> 말한다. "아무도 오지 않을 테니까."
<br><br>
<<link [[다음|Hallways High Delinquency Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enableSchoolRescue "Whitney">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>당신의 불량학생으로서의 명성 때문에, 누구도 당신을 도우러 오지 않는다.</span>">>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax or $enemyhealth lte 0>>
<span id="next"><<link [[다음|Hallways High Delinquency Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue gte 1>>
<span id="next"><<link [[다음|Whitney Rescue]]>><<set $whitneyRescueExit to "hallways">><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways High Delinquency Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신은 그들을 사물함 쪽으로 밀치고, 그 덕에 도망칠 틈이 생긴다. <<tearful>> 당신은 안전한 곳으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"만약 다른 사람한테 말한다면, 난 네가 날 공격했다고 할 거야. 그럼 누구 말을 믿을까?" <<tearful>> 당신은 간신히 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<rng>>
<<promiscuity1>>
<<if $rng gte 75>>
미소지으며, 당신은 어깨 너머를 보고는, "고마워!" 아양 떨듯이 말한다.
<<elseif $rng gte 50>>
당신은 당신의 <<bottom_ ul>> 내밀어, 약간 흔들고는, 어깨 너머를 본다.
<<elseif $rng gte 37>>
당신은 <<person_ ul>> 향해 몸을 돌리고 킥킥거린다, "그거 좋았어!"
<<elseif $rng gte 25>>
당신은 <<person_ ul>> 향해 몸을 돌리고 킥킥거린다, "마음에 들었어?"
<<else>>
당신은 <<person_ ul>> 향해 윙크한다.
<</if>>
<br><br>
<<rng>>
<<if $rng gte 75>>
<<He_ nun>> 당신에게 잠깐 눈을 고정시키고는, 씨익 웃는다. 당신은 얼굴을 붉히면서 서둘러 움직인다. <<arousal 500>><<garousal>>
<<elseif $rng gte 50>>
<<He_ nun>> 눈을 마주치는 것을 피하고 서둘러 움직인다.
<<elseif $rng gte 25>>
"천만에!" <<He_ ga>> 대답하고, 걸어가면서 당신의 <<bottom_ ul>> 손바닥으로 탁 때린다. <<pain 5>><<gpain>><<arousal 500 "bottom">><<garousal>>
<<else>>
<<He_ nun>> 당신을 화난 표정으로 쏘아보고는 중얼거리며 멀어진다, "멍청한 <<slutPost>>새끼!". <<gtrauma>><<trauma 6>>
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<personPost "이">> 도망치기 전에 후려쳐, 얼굴에서 능글맞은 웃음을 지워낸다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
<<if $schoolrep.herm gte 5>>
당신은 잡담한다. <<HePost "은">> 좋은 사람처럼 보이나, 떠나려고 몸을 돌리자 <<hePost "이">> 당신의 팔을 붙잡는다. "아무도 방해하지 못할 장소를 알고 있어." <<hePost "은">> 그렇게 말하며 당신의 몸을 눈으로 훑다가 가랑이 쪽으로 시선을 보낸다. "네게 비밀이 있다고도 들었어."
<<elseif $schoolrep.crossdress gte 5 and $player.gender isnot $player.gender_appearance>>
당신은 잡담한다. <<HePost "은">> 좋은 사람처럼 보이나, 떠나려고 몸을 돌리자 <<hePost "이">> 당신의 팔을 붙잡는다. "아무도 방해하지 못할 장소를 알고 있어." <<hePost "은">> 그렇게 말하며 당신의 몸을 눈으로 훑다가 가랑이 쪽으로 시선을 보낸다. "네게 비밀이 있다고도 들었어."
<<else>>
당신은 잡담한다. <<HePost "은">> 좋은 사람처럼 보이나, 떠나려고 몸을 돌리자 <<hePost "이">> 당신의 팔을 붙잡는다. "아무도 방해하지 못할 장소를 알고 있어." <<hePost "은">> 당신의 몸을 눈으로 훑으며 말한다.
<</if>>
<br><br>
<<if $promiscuity lte 14>>
당신은 <<hisPost "의">> 제안을 수락할 만큼 음란하지 않다.
<br><br>
<</if>>
<<if hasSexStat("promiscuity", 2)>>
<<link [[받아들인다|Hallways Encounter Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[거절한다|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 잡담한다. <<HePost "은">> 좋은 사람처럼 보인다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
당신과 <<personPost "은">> 둘만 있기 위해 창고로 향한다.
<<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Hallways Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Encounter Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"엄청났어." <<hePost "이">> 숨을 헐떡이며 말한다. "다음에 또 보자." <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<personPost "은">> 혼란스럽고 실의에 빠진 모습으로 비틀거리며 창고에서 나간다. <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<personPost "은">> 실의에 빠진 모습으로 옷을 고쳐입고는 창고에서 나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
당신은 웅크리고 앉아서 교실 창문을 통해 밖을 내다본다. 텅 비었다. 일단 안에 들어온 상태에서 당신이 문 옆에 서서는 지나다니는 사람들의 말소리를 엿듣고 있자니, 몇 명의 학생의 목소리가 근방에서 멈춘다. "이 방을 쓰면 될 것 같아." 이 방에 들어올 생각인 것 같다.
<br><br>
당신은 어디 숨을 곳이 없나 둘러보나, 찾을 수 없었다.
<br><br>
<<link [[창문을 통해 나간다|Hallways Exposed Window]]>><</link>>
<br>
<<link [[숨지 않는다|Hallways Exposed Classroom Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 웅크리고 앉아서 교실 창문을 통해 밖을 내다본다. 텅 비었다. 일단 안에 들어온 상태에서 당신이 문 옆에 서서는 지나다니는 사람들의 말소리를 엿듣는다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 사물함들을 확인하다가, 그 중 하나가 잠겨있지 않는 걸 확인한다. 당신은 그 안에 숨는다.
<br><br>
<<if $rng gte 81>>
당신은 사물함 틈을 통해 밖을 내다보고, 두 집단의 학생들이 앞을 지나쳐간다. <<generatey1>><<person1>>"잊을 뻔했네." <<personPost "이">> 말한다. "사물함에서 뭐 좀 꺼내야 해." <<HePost "은">> 당신이 숨어있는 곳으로 오더니, 문을 열기 위해 손을 뻗는다.
<br><br>
<<HePost "은">> 친구들을 바라본 채로 사물함 문을 열어, 바로 앞에서 몸이 노출된 상태로 서있는 당신을 보지 못한다. "그냥 과제야." 당신은 몸을 수그리고, <<hisPost "의">> 손이 위쪽 허공을 뒤진다. <<HePost "은">> 아직도 이쪽을 보고 있지 않다. <<HePost "은">> 폴더 하나를 잡고는 빼낸 뒤, 사물함 문을 닫는다. 당신은 자신도 모르는 새에 숨을 참고 있었다.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
일단 목소리가 잦아들자, 당신은 가볍게 문을 민다. 열리지 않는다. 더 세게 밀어보나, 여전히 열리지 않는다. <<HePost "이">> 이번에는 문을 잠근 모양이다. 움직임이 제한되긴 했으나, 무언가 상황에 도움이 될만한 건 없는지 어둠 속을 살펴본다. 발치에서 무언가 서늘한 바람이 느껴진다. 그쪽을 더 살펴보자, 사물함 뒤쪽이 없다는 것을 알아채고, 학교 벽의 벽돌이 만져진다. 밑쪽은 벽돌이 빠지려고 한다.
<br><br>
<<endevent>>
<<if $tentacledisable is "f" and $hallucinations gte 2>>
<<link [[걷어찬다|Hallways Exposed Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
벽을 부숴가자 바람이 더 세진다. 느슨한 벽돌을 전부 빼버리니 딱 당신이 지나갈 수 있을만한 구멍이 생긴다. 당신은 한쪽 다리를 집어넣은 뒤, 다른 쪽 다리도 집어넣고는 천천히 몸을 꼼지락거리며 빠져나간다.
<br><br>
<<link [[다음|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
당신은 사물함 틈을 통해 밖을 내다보고, 두 집단의 학생들이 앞을 지나쳐간다. 당신은 그들의 목소리가 더는 들리지 않게 될 때까지 기다린다.
<br><br>
<<link [[나온다|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 창문 쪽으로 달려가 창문을 연다. 확인할 시간은 없지만, 어쨌든 안전해 보인다. 당신은 창문을 넘어 그 아래의 보도로 뛰어내린다.
<br><br>
<<link [[다음|Industrial alleyways]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<maninit>>
<<enableSchoolRescue "Whitney" "delinquency">>
학생 네 명이 교실에 들어온다. 그들은 잠시 당신을 쳐다보다가, 지켜보기만 하지 않고 행동으로 옮긴다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>당신의 불량학생으로서의 명성 때문에, 누구도 당신을 도우러 오지 않는다.</span>">>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue gte 2>>
<span id="next"><<link [[다음|Whitney Rescue]]>><<set $whitneyRescueExit to "classroom">><</link>></span><<nexttext>>
<<elseif _combatend>>
<span id="next"><<link [[다음|Hallways Exposed Classroom Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Exposed Classroom Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
그들은 당신의 공격에 놀라, 잠시 뒤로 물러난다. <<tearful>> 당신은 안전한 곳으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"도대체 뭘 기대한 거야? 그런 꼴로 돌아다니고 말이야." <<tearful>> 당신은 자리에서 일어나 그들이 떠나는 걸 지켜본다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<person1>><<personPost "이">> 기가 죽는다. "가자, 이런 걸 보이고 싶진 않잖아." <<hePost "은">> 당신을 밀쳐내며 말한다. <<tearful>> 당신은 자리에서 일어나 그들이 떠나는 걸 지켜본다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 4 15>>
벽을 부숴가자 바람이 더 세진다. 느슨한 벽돌을 전부 빼버리니 딱 당신이 지나갈 수 있을만한 구멍이 생긴다. 당신은 한쪽 다리를 집어넣은 뒤, 다른 쪽 다리도 집어넣고는 천천히 몸을 꼼지락거리며 빠져나간다. 학교에 지하실이 있는 것일까 생각을 하던 와중에 무언가 당신의 <<bottom_ ul>> 쓰다듬는다.
<br><br>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Hallways Exposed Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Exposed Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
촉수는 당신을 그 상태로 내버려둔 채로 물러난다. 촉수의 지지가 없자, 남은 벽도 무너지면서 당신도 바닥에 나동그라진다. <<tearful>> 당신은 어떻게든 일어나서 주변을 둘러본다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if !$worn.upper.type.includes("naked")>>
당신은 <<personPost "에게로">> 돌아서서, 단숨에 입고 있던 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult <<pullup>> 보인다. <<HePost "은">> 당신을 보고는 입을 떡 벌린다. "만져봐." 당신이 말한다.
<<else>>
당신은 <<personPost "에게로">> 돌아서서, 가슴을 불쑥 내민다. "만져봐." 당신이 말한다.
<</if>>
<br>
<<promiscuity4>>
"나를 범해줘," 당신이 말한다.
<br>
<<personPost "은">> 눈을 의심하듯 얼빠진 표정으로 쳐다본다. <<HePost "은">> 주변을 살피다가, 손을 뻗어서 양손으로 당신의 <<breastsPost "을">> 모아 쥔다. <<if !$worn.under_upper.type.includes("naked")>><<HePost "은">> <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 천 너머로 더듬는다.<<else>><<HePost "은">> 당신의 맨살을 더듬는다.<</if>>
<br><br>
<<HePost "은">> 더욱 공격적으로 변한다.
<br><br>
<<link [[다음|Hallways Slime Rape]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if !$worn.upper.type.includes("naked")>>
당신은 <<personPost "에게로">> 돌아서서, 단숨에 입고 있던 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult <<if $worn.upper.set is $worn.lower.set>>내린다<<elseif !$worn.upper.type.includes("naked")>>들춘다<<else>>벗는다<</if>>. <<HePost "은">> 당신을 보고는 입을 떡 벌린다. "마=만져." 당신이 말한다. "만져봐."
<<else>>
당신은 <<personPost "에게로">> 돌아서서, 가슴을 불쑥 내민다. "마-만져." 당신이 말한다. "만져봐."
<</if>>
<br><br>
<<personPost "은">> 눈을 의심하듯 얼빠진 표정으로 쳐다본다. <<HePost "은">> 주변을 살피다가, 손을 뻗어서 양손으로 당신의 <<breastsPost "을">> 모아 쥔다. <<if !$worn.under_upper.type.includes("naked")>><<HePost "은">> <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 천 너머로 더듬는다.<<else>><<HePost "은">> 당신의 맨살을 더듬는다.<</if>>
<br><br>
<<HePost "은">> 더욱 강압적으로 변한다.
<br><br>
<<link [[다음|Hallways Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
You turn away from the <<person>>, and feel a jolt of pain as the slime punishes you for defiance. However, <span class="red">it doesn't stop you, knowing that it can punish you in other ways.</span>
<<else>>
You turn away from the <<person>>, and feel a jolt of pain as the slime punishes you for defiance, however, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force you to turn to the <<person>>.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<if hasSexStat("exhibitionism", 4) and $earSlime.growth lt 100>>
<<set $earSlime.defyCooldown += 4>>
<<else>>
<<set $earSlime.defyCooldown += 8>>
<</if>>
You turn away from the <<person>>, and feel a jolt of pain as the slime punishes you for defiance. It tries to force you to turn to the <<person>>, <span class="red">and you fail</span> to resist its influence.
<<ggwillpower>><<willpower 3>>
<<if !$worn.upper.type.includes("naked")>>
In one motion, <<pullup>> your $worn.upper.name. <<He>> gapes at you. "T-touch," you say. "Touch me."
<<else>>
You thrust out your chest. "T-touch," you say. "Touch me."
<</if>>
<br><br>
<<personPost "은">> 눈을 의심하듯 얼빠진 표정으로 쳐다본다. <<HePost "은">> 주변을 살피다가, 손을 뻗어서 양손으로 당신의 <<breastsPost "을">> 모아 쥔다. <<if !$worn.under_upper.type.includes("naked")>><<HePost "은">> <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 천 너머로 더듬는다.<<else>><<HePost "은">> 당신의 맨살을 더듬는다.<</if>>
<br><br>
<<HePost "은">> 더욱 강압적으로 변한다.
<br><br>
<<link [[다음|Hallways Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
슬라임이 통제권을 가져가려 하나, 당신은 거기에 맞서 싸워, 어떻게든 <<personPost "에게서">> 떨어진다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<clothesstrip>>
당신은 <<personPost "에게로">> 돌아서서 옷을 벗기 시작한다. <<HePost "은">> 당신이 한 벌 한 벌 벗어나가는 걸 멍하니 쳐다보고, 곧 당신은 알몸으로 복도 한가운데에 서있는다. <<HePost "은">> 마치 자기가 보고 있는 것이 진짜인지 누군가 확인해주길 바라는듯 주변을 둘러본다.
<br>
<<promiscuity5>>
"나를 범해줘," 당신이 말한다.
<<HePost "은">> 가까이 다가와서는, 몸을 더듬으려 손을 뻗는다. 슬라임이 신음소리를 내뱉고 싶은 충동을 들게 만든다.
<br><br>
<<personPost "은">> 더욱 공격적으로 변한다.
<br><br>
<<link [[다음|Hallways Slime Rape]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<clothesstrip>>
당신은 <<personPost "에게로">> 돌아서서 옷을 벗기 시작한다. <<HePost "은">> 당신이 한 벌 한 벌 벗어나가는 걸 멍하니 쳐다보고, 곧 당신은 알몸으로 복도 한가운데에 서있는다. <<HePost "은">> 마치 자기가 보고 있는 것이 진짜인지 누군가 확인해주길 바라는듯 주변을 둘러본다.
<br><br>
<<HePost "은">> 가까이 다가와서는, 몸을 더듬으려 손을 뻗는다. 슬라임이 가만히 서있게 만든다.
<br><br>
<<personPost "은">> 더욱 강압적으로 변한다.
<br><br>
<<link [[다음|Hallways Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
You move away from the <<person>>, and feel a jolt of pain as the slime punishes you for defiance. However, <span class="red">it doesn't stop you, knowing that it can punish you in other ways.</span>
<<else>>
You move away from the <<person>>, however, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force you to strip.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<if hasSexStat("exhibitionism", 4) and $earSlime.growth lt 100>>
<<set $earSlime.defyCooldown += 4>>
<<else>>
<<set $earSlime.defyCooldown += 8>>
<</if>>
슬라임이 통제권을 가져가려 한다. <span class="red">녀석은 당신의 의지를 압도하여,</span> 당신을 강제로 <<personPost>> 쪽으로 몸을 돌려 옷을 벗게 만든다.
<<ggwillpower>><<willpower 3>>
<br><br>
<<HePost "은">> 당신이 한 벌 한 벌 벗어나가는 걸 멍하니 쳐다보고, 곧 당신은 알몸으로 복도 한가운데에 서있는다. <<HePost "은">> 마치 자기가 보고 있는 것이 진짜인지 누군가 확인해주길 바라는듯 주변을 둘러본다.
<br><br>
<<HePost "은">> 가까이 다가와서는, 몸을 더듬으려 손을 뻗는다. 슬라임이 가만히 서있게 만든다.
<br><br>
<<personPost "은">> 더욱 강압적으로 변한다.
<br><br>
<<link [[다음|Hallways Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
슬라임이 통제권을 가져가려 하나, <span class="green">당신은 거기에 맞서 싸워,</span> 어떻게든 <<personPost "에게서">> 떨어진다.
<<gwillpower>><<willpower 1>>
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enableSchoolRescue "Whitney" "delinquency">>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<enableSchoolRescue "Whitney" "delinquency">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue gte 2>>
<span id="next"><<link [[다음|Whitney Rescue]]>><<set $whitneyRescueSlime to true>><<set $whitneyRescueExit to "hallways">><</link>></span><<nexttext>>
<<elseif _combatend>>
<span id="next"><<link [[다음|Hallways Slime Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Slime Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<HePost "은">> 옷을 다시 입으며 어색하게 시선을 돌린다. "너 괜찮아?" <<hePost "이">> 묻는다. 당신은 대답하지 않는다. <<HePost "은">> 어깨를 으쓱이고는, 몸을 돌려 걸어간다.
<br><br>
슬라임의 영향력이 사라져가자 다리가 휘청인다. <<tearful>> 당신은 겨우 몸을 가눈다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 사물함 쪽으로 밀쳐낸다. <<tearful>> 당신은 몸을 돌려 달아난다. 슬라임이 반항에 대한 처벌을 내리자 당신은 넘어질 뻔한다.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>
복도 끝에 군중이 모여서 지켜보고 있다. <<personPost>>도 그것을 눈치채고는, 당신에게서 떨어진다. "얘-얘가 해달라고 했어." <<hePost "이">> 말을 더듬는다. "진짜로." <<HePost "은">> 몸을 돌려서 달아난다.
<br><br>
슬라임이 반항에 대한 처벌을 내려 느닷없는 고통이 몸을 때린다.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"어때, 좋아?" 당신이 <<breastsPost "을">> 강조하기 위해 가슴팍을 앞으로 내밀며 말한다.
<<elseif $speech_attitude is "bratty">>
"한 번 만지게 해달라고 애원해볼래?" 당신이 양손으로 <<breastsPost "을">> 감싸며 말한다.
<<else>>
"질투나?" 당신이 <<breastsPost "을">> 살짝 흔들면서 말한다.
<</if>>
<<exhibitionism1>>
<<if $rng gte 51>>
<<personPost "은">> 뭔가를 말하려 하다, 너무나도 스스럼없는 당신의 태도에 놀라 말을 더듬는다. <<HePost "은">> 몸을 돌려 허둥지둥 달아난다.
<br><br>
<<else>>
<<personPost "은">> 음흉한 시선을 날리며 가까이 다가온다. 하지만 곧 <<randomteacher>> 근처 교실에서 나와 복도에 오자 <<hePost "은">> 하려던 것을 그만둔다. <<HePost "은">> 몸을 돌려 떠나간다.
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>><<effects>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 <<trClothes "lower" $worn.lower.name "name" "의">>_trResult 단을 들어올려, <<undiesPost "이">> 보일락말락 하게 만든다.
<<if $speech_attitude is "meek">>
"나 귀여워?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"말 뿐이구나." 당신이 말한다.
<<else>>
"너도 멋져." 당신이 말한다.
<</if>>
<<else>>
당신은 사물함에 기대어 선다.
<<if $speech_attitude is "meek">>
"나 귀여워?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"말 뿐이구나." 당신이 말한다. "한 번 아니라는 걸 증명해볼래?"
<<else>>
"너도 멋져." 당신이 말한다.
<</if>>
<</if>>
<<promiscuity1>>
<<if $rng gte 51>>
<<personPost "은">> 뭔가를 말하려 하다, 너무나도 스스럼없는 당신의 태도에 놀라 말을 더듬는다. <<HePost "은">> 몸을 돌려 허둥지둥 달아난다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<personPost "은">> 당신의 몸을 음흉하게 쳐다보다가, 한 걸음 다가온다. "다른 곳으로 가자." <<hePost "이">> 말한다. 의도가 너무나 분명하다.
<br><br>
<<link [[거부한다|Hallways Cupboard Refuse]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[수락한다|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"미안." 당신이 말한다. "별 흥미가 없네."
<<elseif $speech_attitude is "bratty">>
"시도는 좋았어." 당신이 말한다. "꺼져."
<<else>>
"네가 그럴 정도는 아니라서 말이야." 당신이 말한다.
<</if>>
<br><br>
<<if $rng gte 51>>
<<personPost "은">> 뭔가를 고민하다가, 곧 몸을 돌린다. <<HePost "은">> "놀리기나 한다"라며 투덜거린다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
"어림도 없지." <<hePost "이">> 비웃는다. "날 갖고 놀려고 했다면 큰 오산이야." <<HePost "은">> 당신의 팔을 거칠게 잡아당긴다.
<<gpain>><<pain 1>><<gstress>><<stress 6>>
<br><br>
<<link [[다시 거부한다|Hallways Cupboard Refuse 2]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[마지못해 수락한다|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<</if>><<effects>>
당신은 <<personPost "을">> 밀쳐낸다. "미친 새끼." <<hePost "이">> 말한다. "네가 날 밀쳤다고 <<nnpc_titlePost "Leighton">>한테 말할 거야."
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<enable_rescue>>
<<if $phase is 0>>
<<HePost "은">> 당신을 벽장 쪽으로 잡아당긴다. 다른 학생들이 키득거리며 지나간다. <<HePost "은">> 먼저 당신을 밀어넣고는 따라 들어오며 문을 닫는다.
<<promiscuity2>>
<<else>>
<<HePost "은">> 당신의 팔을 단단히 붙잡고는 벽장 쪽으로 잡아당긴다. 다른 학생들이 키득거리며 지나간다. <<HePost "은">> 먼저 당신을 밀어넣고는 따라 들어오며 문을 닫는다. <<HePost "은">> 마치 당신이 도망가는 걸 걱정하듯, 출입구 쪽에서 당신을 떨어트린다.
<<promiscuity1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Cupboard Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"고마워." <<hePost "이">> 옷을 매만지며 말한다. <<HePost "은">> 벽장에서 나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신도 그 뒤를 따른다.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 <<he_ rul>> 옆으로 밀쳐, 탈출할 기회를 만들어낸다.
<br><br>
<<tearful>> 당신은 벽장에서 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $finish is 1>>
"시발, 놀리기나 하고 말이야." <<hePost "은">> 옷을 매만지며 말한다. <<HePost "은">> 벽장에서 나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 그 뒤를 따른다.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>
누군가 문을 두드린다. "그 안에서 뭘 하는 거냐?" 누군가 큰 목소리로 말한다. 도렌이다.
<br><br>
<<personPost "은">> 옷을 제대로 하고는 문을 연다. "아무 짓도 안 했어요." <<hePost "이">> 말한다. 도렌은 속지 않는다. <<personPost "은">> 도렌에게 팔을 붙잡혀서 끌려나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 벽장에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
당신은 <<trClothes "lower" $worn.lower.name "name" "의">>_trResult 단을 들어올려, <<personPost "에게">> <<undiesPost "을">> 살짝 보여준다.
<<if $speech_attitude is "meek">>
"아이쿠!" 당신이 말한다. "실수했네."
<<elseif $speech_attitude is "bratty">>
"맘에 들어?" 당신이 말한다. "분명 그랬을 거야."
<<else>>
"맘에 들어?" 당신이 말한다.
<</if>>
<<exhibitionism2>>
<<if $rng gte 51>>
<<personPost "이">> 얼굴을 붉히고는 시선을 피한다. <<HePost "은">> 뭔가를 말하려 하다, 너무나도 스스럼없는 당신의 태도에 놀라 말을 더듬는다. <<HePost "은">> 몸을 돌려 허둥지둥 달아난다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<personPost "은">> 입을 벌린 채로 잠시 쳐다보다가, 곧 미소를 짓고는 한 걸음 다가온다. "다른 곳으로 가자." <<HePost "이">> 말한다. 의도가 너무나 분명하다.
<br><br>
<<link [[거절한다|Hallways Cupboard Refuse]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[수락한다|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>><<effects>>
당신은 <<trClothes "lower" $worn.lower.name "name" "의">>_trResult 단을 들어올려, <<personPost "에게">> <<genitalsPost "을">> 살짝 보여준다.
<<if $speech_attitude is "meek">>
"아이쿠!" 당신이 말한다. "실수했네."
<<elseif $speech_attitude is "bratty">>
"맘에 들어?" 당신이 말한다. "분명 그랬을 거야."
<<else>>
"맘에 들어?" 당신이 말한다.
<</if>>
<<exhibitionism4>>
<<if $rng gte 51>>
<<personPost "이">> 얼굴을 붉히고는 시선을 피한다. 뭔가를 말하고 싶은 눈치지만, <<hePost "은">> 곧 몸을 돌려 허둥지둥 달아난다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<personPost "은">> 입을 벌린 채로 쳐다보다가, 다른 사람들도 당신이 한 짓을 봤는지 확인하기 위해 주변을 둘러본다. 아무도 못 본듯 하다. <<HePost "은">> 당신의 몸을 음흉하게 훑어보며 한 걸음 다가온다. "다른 곳으로 가자." <<hePost "이">> 말한다. 의도가 너무나 분명하다.
<br><br>
<<link [[거절한다|Hallways Cupboard Refuse]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[수락한다|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>>
<br>
<</if>>
<br><br>
<</if>><<effects>>
<<if $phase is 0>>
<<WhitneyParasite>>
<<else>>
<<if $physiqueSuccess>>
폭발적인 힘으로, 당신은 <<group_ ul>> 던져버리고는 싸울 준비를 한다.
<br><br>
<<link [[싸운다|Bully Parasite Fight]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<physiquedifficulty 1 10000 true>>
<<if $physiqueSuccess>>
겁에 질린 동시에 격분하여, 당신은 자유롭게 되기 위해 안간힘을 쓴다. 당신은 휘트니의 친구 중 한 명을 떨쳐내고, 당신의 체력을 본 다른 이들은 충격을 받는다. 하지만 다른 이가 그 자리를 대체하고, 그런 상황이 반복되다가 결국 당신은 완전히 붙잡힌 상태에서 휘트니가 당신의 배에 주먹을 강하게 꽂는다. 그 바람에 당신의 온몸에서 힘이 빠진다.
<<pain 10>><<gpain>>
<<else>>
겁에 질려, 당신은 <<groupPost>>에게서 어떻게든 빠져나가 안전한 장소로 도망칠 수 있지 않을까 하는 희망을 품고는, 그들의 손아귀에서 벗어나려 안간힘을 쓴다. 안타깝게도, 이렇게 힘센 손이 많은 상태에서는 탈출할 수 있을 정도로 당신이 힘이 세지 않다. 당신의 애처로운 시도는 휘트니의
<<if playerBellySize(true) gte 8>>
발길질이 정강이에 꽂히는
<<else>>
주먹이 배에 꽂히는
<</if>>
결과 밖에는 가져오지 않았고, 감히 저항하려 했다는 이유로 따귀를 얻어맞는다.
<<pain 15>><<ggpain>>
<</if>>
<br><br>
<<WhitneyParasite>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $outside to 0>><<schooleffects>><<effects>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
"옷 벗을 시간이다, <<bitch_ ya>>." <<personPost "이">> 말한다. "네 의사 따윈 상관없어."
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0) or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $worn.under_upper.type.includes("naked"))>>
<span id="next"><<link [[다음|Bully Parasite Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Parasite Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
적들이 복도 바닥에서 고통에 훌쩍이는 동안 당신은 승리의 짜릿함을 만끽한다. 또한 훌륭한 싸움 솜씨를 관중들에게 보여주었으니 당신의 자존심이나 명성에도 흠이 간 것은 없다.
<<status 15>><<ggcool>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
<<tearful>> 당신은 바닥에서 헐떡이는 휘트니와 <<person1>><<hisPost "의">> 친구들을 내버려두고 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
당신의 옷을 벗기고 나자 휘트니 패거리의 기세가 좀 누그러지나, 아직 끝나기에는 한참 남았다.
<<else>>
당신이 순종적이게 될 때까지 두들겨 패고 나자 휘트니 패거리의 기세가 좀 누그러지나, 아직 끝나기에는 한참 남았다.
<</if>>
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
<<WhitneyParasite>>
<</if>><<effects>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<person1>>
침착하고 우아하게, 당신은 탁 트인 곳으로 걸어나간다. 학생들은 당신을 보자 멈춰서고, 당신이 지나가자 그들의 입이 떡 벌어진다.<<fameexhibitionism 6>>
<br><br>
<<if random(1, 2) is 2>>
모서리를 돈 후 당신은 힘차게 걷지만, 침착함이 오싹오싹한 두려움에게 자리를 내준다. 당신은 청소도구함으로 기어들어가, 당신 뒤의 문을 닫고, 등을 문에 기댄 채 바닥에 주저앉는다. 이상한 기분이었다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">그들은 당신을 쫓아와</span> 둘러싸고, 당신을 벽 쪽으로 밀어붙인다. <<covered>>
<br><br>
<<if hasSexStat("promiscuity", 5)>>
<<link [[자극한다|Hallways Exposed Goad]]>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[보내달라고 한다|Hallways Exposed Tell]]>><<def 1>><</link>>
<br>
<<link [[가만히 있는다|Hallways Exposed Silent]]>><</link>>
<br>
<</if>><<effects>>
<<if $willpowerSuccess>>
<span class="green">당신은 그 생각들을 밀어내고,</span> 학생들이 지나갈 때까지 구석에 웅크려 있는다.
<br><br>
<<else>>
<span class="red">당신은 공포에 질려 펄쩍 물러나,</span> 바닥에 엎드린 채 구석으로 다급히 기어간다. 학생들은 당신의 존재를 눈치채지 못한 채 지나갔지만, 당신의 심장은 두근거리고 있다.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"제- 제발 보내줘." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"저리 비켜." 당신이 말한다. "아니면 다른 방법이 있지."
<<else>>
"제발 보내줘." 당신이 말한다.
<</if>>
<br><br>
<<if random(1, 2) is 2>>
그들은 주저한다. <span class="green">그러고는 <<person_ i>> 한 걸음 옆으로 물러서더니,</span> 당신이 지나가게 해 준다.
<br><br>
모서리를 돈 후 당신은 힘차게 걷지만, 침착함이 오싹오싹한 두려움에게 자리를 내준다. 당신은 청소도구함으로 기어들어가, 당신 뒤의 문을 닫고, 등을 문에 기댄 채 바닥에 주저앉는다. 이상한 기분이었다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">"그럴 수는 없지."</span> <<person_ i>> 말한다. <<He_ wa>> <<person2>><<person_ un>> 당신의 팔을 붙잡아, 강하게 잡아당겨 벽에서 떼어낸다. 누군가 다리를 뻗어, 당신을 걸어 넘어뜨린다. 당신은 바닥에 넘어져 무릎을 찧는다.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>>
<br><br>
당신은 그들이 그보다 더한 일을 하고 싶어한다는 걸 안다. 하지만 아무도 그 다음 행동을 하려 하지 않는다.
<br><br>
<<link [[가만히 있는다|Hallways Exposed Still]]>><</link>><<difficulty 50>>
<br>
<<link [[발로 찬다|Hallways Exposed Kick]]>><</link>><<physiquedifficulty 1 8000>>
<br>
<</if>><<effects>>
<<if random(1, 2) is 2>>
그들은 주저한다. <span class="green">그러고는 <<person_ i>> 한 걸음 옆으로 물러서더니,</span> 당신이 지나가게 해 준다.
<br><br>
모서리를 돈 후 당신은 힘차게 걷지만, 침착함이 오싹오싹한 두려움에게 자리를 내준다. 당신은 청소도구함으로 기어들어가, 당신 뒤의 문을 닫고, 등을 문에 기댄 채 바닥에 주저앉는다. 이상한 기분이었다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<fullGroupPost "이">> <span class="red">당신의 팔을 붙잡아,</span> 당신을 벽에서 강하게 잡아당긴다. 누군가 다리를 뻗어, 당신을 걸어 넘어뜨린다. 당신은 바닥에 넘어져 무릎을 찧는다.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>>
<br><br>
당신은 그들이 그보다 더한 일을 하고 싶어한다는 걸 안다. 하지만 아무도 그 다음 행동을 하려 하지 않는다.
<br><br>
<<link [[가만히 있는다|Hallways Exposed Still]]>><</link>><<difficulty 50>>
<br>
<<link [[발로 찬다|Hallways Exposed Kick]]>><</link>><<physiquedifficulty 1 8000>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
"저 <<nnpc_genderyPost "Whitney">>." 도렌이 고개를 흔들며 중얼거린다.
<<else>>
"옷은 어떻게 된 거니, <<lassPost>>?" 도렌이 묻는다.
<</if>>
"자, 여기." <<He_ nun>> 셔츠를 벗어, <<his_ yi>>
<<if $pronoun is "m">>
탄탄한 가슴을 노출한다.
<<else>>
스포츠 브라를 노출한다.
<</if>>
<<He_ nun>> 시선을 두지 않고 그걸 당신에게 건넨다. <<He_ nun>> 스스로의 노출에 대해선 신경쓰지 않는 것으로 보인다. "교무실에 도착할 때까지는 입고 있으렴. 거기에서 여분의 교복을 구할 수 있으니까."
<br><br>
복도를 지나다니는 학생들은 당신들 두 명을 기묘한 시선으로 바라본다. 교무실은 작고, 방 가운데에 있는 테이블을 중심으로 의자 몇 개가 빙 둘러서 있다. 도렌은 벽장을 뒤적이더니, 고이 개어진 교복을 테이블 위에 올려놓는다.
<br><br>
"셔츠는 아무데나 벗어 놓으렴." <<He_ ga>> 말한다. "내겐 예비용 옷이 있으니까." <<He_ nun>> 당신이 옷을 갈아입도록 두고 떠난다.
<br><br>
<<link [[다음|Hallways]]>>
<<set $eventskip to 1>>
<<endevent>>
<<if $worn.upper.exposed gte 1>>
<<upperwear 5>>
<</if>>
<<if $worn.lower.exposed gte 1>>
<<if $player.gender_appearance is "f">>
<<lowerwear 7>>
<<else>>
<<lowerwear 6>>
<</if>>
<</if>>
<</link>><<effects>>
<<if random(1, 2) is 2>>
당신은 학생 무리가 서로에게 당신을 공격하라고 선동하는 동안 가만히 있는다.
<br><br>
"거기 무슨 일이지?" 굵고 낮은 목소리가 말한다. 도렌이다.
<<endevent>><<npc Doren>><<person1>>
학생들은 계획하고 있던 것을 모두 포기하고, 날쌔게 움직인다. 그들은 흩어져 떠난다.
<br><br>
도렌은 당신을 보자 멈추고는, <<his_ yi>> 눈을 다른 곳으로 돌린다.
<br><br>
<<link [[다음|Hallways Exposed Doren]]>><<set $phase to 0>><</link>>
<<else>>
당신은 학생 무리가 서로에게 당신을 공격하라고 선동하는 동안 가만히 있는다. <<person1>><<person_ i>> 먼저 행동한다. <<He_ nun>> 당신 옆으로 기어들어와, 팔을 당신의 허리에 감고, <span class="red">당신의 <<bottom_ ul>> 날카롭게 찰싹 때린다.</span>
<br><br>
<<link [[다음|Hallways Exposed Gang]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
<<person_ i>> 먼저 행동하여, 당신 뒤로 기어들어오려 한다. <span class="green">당신은 날렵하게 사타구니에 발차기를 날려, <<his_ yi>> 계획을 엎어버린다.</span> <<He_ nun>> 고통에 울부짖으며, <<his_ yi>> 쪽으로 넘어진다.
<br><br>
관중들은 웃음을 터트리며 관심의 대상을 당신에게서 <<himPost "에게로">> 돌린다. 당신은 허둥지둥 일어나, 황급히 모서리를 돌아 청소도구함으로 기어들어간다. 당신 뒤의 문을 닫고 등을 문에 기댄 채 바닥에 주저앉는다. 이상한 기분이었다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<person_ i>> 먼저 행동하여, 당신 뒤로 기어들어오려 한다. 당신은 <<him_ ul>> 발로 차려고 해 보지만, <span class="red"><<He_ nun>> 당신의 다리를 옆으로 쳐내어,</span> <<himPost "에게">> 당신의 <<bottom_ ul>> 무방비하게 드러낸다. <<He_ nun>> 당신을 날카롭게 찰싹 때린다.
<br><br>
<<link [[다음|Hallways Exposed Gang]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"날 잡았구나." 당신이 말한다. "나는 지독한 변태야. 벌을 받아야 마땅하지. 너도 그렇게 생각하지?"
<<elseif $speech_attitude is "bratty">>
"너희 변태들 중 누가 먼저 행동할래," 당신이 말한다. "아니면 설마 내가 전부 다 해줘야 하나?"
<<else>>
"날 잡았구나." 당신이 말한다. "이제 어떻게 할 거야?"
<</if>>
<<promiscuity4>>
<<person_ i>> 먼저 행동하여, 가까이 다가온다. 당신은 <<his_ yi>> 팔을 붙잡고 <<him_ ul>> 잡아당겨 밀착시킨다.
<br><br>
<<link [[다음|Hallways Exposed Gang]]>><<set $sexstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
/* Calling both rescue widgets is intentional. */
<<enable_rescue>><<enableSchoolRescue "Whitney">>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<enable_rescue>><<enableSchoolRescue "Whitney">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Hallways Exposed Gang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Exposed Gang]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<endcombat>>
"이게 무슨 소란이지?" 굵고 낮은 목소리가 말한다. 도렌이다.
<<npc Doren>><<person1>>
학생들은 계획하고 있던 것을 모두 포기하고, 날쌔게 움직인다. 그들은 떠난다.
<br><br>
<<clotheson>>
도렌은 당신을 보자 멈추고는, <<his_ yi>> 눈을 다른 곳으로 돌린다.
<br><br>
<<link [[다음|Hallways Exposed Doren]]>><<set $phase to 0>><</link>>
<br><br>
<<elseif $enemyhealth lte 0>>
학생들은 뒤로 물러나며, 당신이 필요로 하던 기회를 만든다. <<tearful>> 당신은 모서리를 돌아 달려나간다. 당신은 청소도구함에 숨어들어가, 문을 닫고, 등을 문에 기댄 채 바닥에 주저앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $finish is 1>>
학생들은 당신에게 길을 터 준다. 몇몇은 다른 학생들보다 더욱 주저하며 길을 터 준다.
<br><br>
<<tearful>> 당신은 걸어나간다. 모서리를 돌자 당신이 느끼던 침착함은 오싹오싹한 두려움으로 대체된다. 당신은 청소도구함으로 기어들어가, 당신 뒤의 문을 닫고, 등을 문에 기댄 채 바닥에 주저앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
<<if $rescue gte 2>>
복도 저편에서 고함 소리가 들려오자 학생들은 황급히 달려나간다. 당신이 똑같이 할 수 있게 되기 전에 당신은 뒤편에서 누군가에게 붙들리고는, 당신은 휘트니와 얼굴을 마주보고 있다는 걸 깨닫는다. <<nnpc_He_ nun "Whitney">> 머리 끝까지 화난 것으로 보인다.<<status 1>><<gcool>>
<br>
"씨발 뭔 일이 벌어진거야?" <<nnpc_he_ ga "Whitney">> 묻는다. "너-"
<br><br>
굵고 낮은 목소리가 <<nnpc_his_ yi "Whitney">> 말을 끊는다. "이게 무슨 소란이지?" 도렌이다.
<<npc Doren>><<person1>>
<<his_ yi>> 눈이 당신을 향하더니, 이윽고 휘트니를 향한다. <<He_ ga>> 얼굴을 찌푸린다. "<<phim_ ul>> 놓아주렴, <<nnpc_lassPost "Whitney">>."
<br><br>
휘트니가 입을 딱 벌리고 도렌을 보다가, 조소한다. "뭐 그러죠, <<if $pronoun is "m">>늑대인간<<else>>털복숭이 고물 대걸레<</if>> 양반. <<phim_ un>> 알아서 하세요." <<nnpc_he_ ga "Whitney">> 당신을 도렌 쪽으로 밀치자, 도렌은 반사적으로 뒤로 물러난다. <<nnpc_He_ nun "Whitney">> 뒤돌아보지 않고 떠난다.
<<clotheson>>
<<endcombat>>
<<npc Doren>><<person1>>
<<link [[다음|Hallways Exposed Doren]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"이게 무슨 소란이지?" 굵고 낮은 목소리가 말한다. 도렌이다.
<<npc Doren>><<person1>>
학생들은 계획하고 있던 것을 모두 포기하고, 날쌔게 움직인다. 그들은 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Doren>><<person1>>
도렌은 당신을 보자 멈추고는, <<his_ yi>> 눈을 다른 곳으로 돌린다.
<br><br>
<<link [[다음|Hallways Exposed Doren]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>><<effects>>
당신이 <<persons_ yi>> 곁을 지나며 <<persons_ yi>> 엉덩이를 날렵하게 철썩 때리자, 다른 학생들이 웃음을 터트린다. <<He_ nun>> <<his_ yi>> 얼굴이 붉어진 채로, 그 자리에 꼿꼿이 서서 당신을 응시한다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $willpowerSuccess>>
<span class="green">당신은 그 생각들을 밀어내고,</span> <<person_ i>> 손 닿지 않는 곳으로 멀어질 때까지 당신의 손을 곁에 딱 붙이고 있도록 안간힘을 쓴다.
<br><br>
<<else>>
당신은 그 생각들을 밀어내려 시도하지만, <span class="red">당신의 손은 마치 별개의 생명체라도 되는 양 튀어나간다.</span> 가까스로 당신은 반대쪽 손으로 그걸 붙잡아, 재앙이 일어나는 걸 막지만, 당신은 우스워하는 시선을 끌었다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $physiqueSuccess>>
당신은 <<person1>><<person_ yi>> 팔을 붙잡아 끌어당기며 <<his_ yi>> 정강이를 걷어찬다. <span class="green"><<He_ nun>> 힘에 밀려 거의 넘어질 뻔하며, 욕지거리를 내뱉으며 물러난다.</span> <<His_ yi>> 친구인 <<person2>><<person_ un>> 주먹을 내지르지만, 당신에게 닿지 못한다.
<br><br>
두 명이 당신을 두고 잠시 생각하더니, <<person1>><<person_ i>> 몸을 돌려 쿵쿵거리며 멀어진다. <<person2>><<person_ i>> 그 뒤를 따른다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 <<person1>><<person_ yi>> 팔을 붙잡아 끌어당기며 <<his_ yi>> 정강이를 걷어찬다. <span class="red">당신의 발차기는 충분한 충격을 주지 못한다.</span>
<<if !playerBellySize(true) gte 8>>
<<He_ nun>> 당신의 배에 묵직한 주먹을 꽂아넣어, 당신은 숨을 쉬지 못한다.<<gpain>><<pain 4>>
<</if>>
<br><br>
<<He_ nun>> 당신을 교실로 떠밀고, 당신이 몸을 추스리기 전에 당신을 교탁에 엎드리게끔 한다. <<person2>><<person_ i>> 뒤에서 문을 닫는다.
<br><br>
<<link [[다음|Hallways Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
당신은 <<person1>><<person_ i>> 당신을 교실로 떠밀어 교탁에 엎드리게 하게끔 내버려 둔다. <<person2>><<person_ i>> 뒤에서 문을 닫는다.
<br><br>
<<link [[다음|Hallways Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $NPCList[0].lefthand to "mouth">><<set $mouthuse to "lefthand">>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Hallways Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그들은 교탁에 누워 있는 당신을 두고 떠난다.
<br><br>
<<tearful>> 당신은 다시 일어선다. 당신은 몸을 정리한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 <<person1>><<person_ ul>> 걷어차 당신에게서 떨어트린다. <<His_ yi>> 친구는 당신에게 혼자 달려들고 싶지는 않아 보인다.
<br><br>
<<tearful>> 당신은 방에서 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<set $rescued += 1>>
<<npc Leighton 3>>
문을 똑똑 두드리는 소리가 난다.
<br><br>
"씨발," <<person1>><<person_ i>> 말한다. "빨리, 도-"
<br><br>
<<he_ na>> <<his_ yi>> 친구가 뭔가 하기도 전에, 문이 열리고, 레이턴 교장 선생님이 나타난다.
<br><br>
"설-설명할 수 있어요," <<person1>><<person_ i>> <<his_ yi>> 옷을 더듬어 찾으며 말한다. "우리는-"
<br><br>
레이턴은 <<him_ ul>> 무시한다. "나가," <<person3>><<he_ ga>> 당신을 보며 말한다. <<tearful>> 당신은 발을 질질 끌며 <<him_ ul>> 지나간다. <<person2>><<person_ i>> 뒤따르려 하나, 레이턴이 뻗은 팔에 가로막힌다. "너희 둘은 남아라."
<br><br>
당신의 뒤편에서 문이 쾅 닫힌다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 비어 있는 플라스틱 상자를 거꾸로 뒤집어, 그 위로 올라가, 창문을 열어젖힌다.
<<if random(1, 2) is 2>>
당신은 그리로 지나가려 애써보지만, <span class="red">당신의 엉덩이가 끼어버린다.</span> 당신의 뒤편에서 문이 열리고, 여러 목소리가 들어오는 게 들린다.<<gstress>><<stress 6>>
<br><br>
"씨발 뭐야," <<personsimple_ i>> 말한다. "이 머저리가 진짜 창문에 끼어버린 거야?"
<br><br>
"적어도 좋은 엉덩이를 갖고 있네," 다른 이가 말한다.
<<if random(1, 2) is 2>>
한 손이 당신의 <<bottom_ ul>> 움켜잡으며 만지더니, 당신 뒤의 박스에 누군가 올라서는 소리가 들린다.
<br><br>
<<link [[다음|Hallways Exposed Storeroom Window Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
누군가가 엉덩이를 세게 때리고, 당신은 앞으로 조금 밀려난다.<<gpain>><<pain 4>>
<br><br>
"좋은 생각이야," 처음 목소리가 웃음을 터트린다. "<<him_ ul>> 도와주자!" 엉덩이가 한 대 더 후려쳐지고, 다시 후려쳐지며, 당신이 결국 강제로 반대편으로 넘어가게 되었을 때까지 계속된다.<<gpain>><<pain 4>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<<link [[다음|School Rear Courtyard]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
당신은 몸을 끌어올려 넘어가, 뒤의 문이 열리기 전에 바깥의 잔디밭에 착지한다. 당신은 비행청소년들이 이따금씩 사용하는 장소에 있지만, 지금은 아무도 없다.
<br><br>
<<link [[다음|School Rear Courtyard]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<<set $timer to 10>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Hallways Exposed Storeroom Window Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Exposed Storeroom Window Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person_ i>> 당신의 <<bottom_ ul>> 마지막으로 한 대 때려, 당신을 강제로 창문 너머로 밀어낸다. 당신은 풀이 무성한 잔디밭에 착지한다.
<br><br>
<<tearful>> 당신은 일어선다. 당신은 비행청소년들이 이따금씩 사용하는 구석진 공간에 있다. 지금은 주변에 아무도 없다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신이 날린 발차기의 힘이 당신을 창문 너머로 밀어낸다. 당신은 풀이 무성한 잔디밭에 착지한다.
<br><br>
<<tearful>> 당신은 일어선다. 당신은 비행청소년들이 이따금씩 사용하는 구석진 공간에 있다. 지금은 주변에 아무도 없다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $alarm is 1 and $rescue is 1>>
<<npc Doren 3>>
<br><br>
"내가 가마!" 앞쪽에서 소리가 들린다. 도렌은 모퉁이를 돌더니, 당신을 보고 얼굴을 찌푸린다.
<<if $player.gender_appearance is "f" and $worn.upper.exposed gte 1>>
<<he_ ga>> 당신의 <<undertop_ i>> 노출되었다는 걸 깨닫자 <<He_ nun>> 시선을 돌린다.
<br><br>
"어쩌다 그렇게 되었니, <<lass_>>?" <<he_ nun>> 다가오면서 그렇게 묻는다. "자," <<He_ nun>> 당신의 양팔을 붙잡아, 약간 당겨서, 당신의 나머지 몸뚱아리를 창문을 통해 끌어낸다.
<br><br>
"네게 뭔가, 아, 가릴 만한 걸 가져다 줄게." 당신은 잔디밭에서 <<him_ ul>> 기다린다. 창고에 있던 두 명은 도망쳤고, 주변에는 아무도 없다.
<br><br>
도렌은 수건 몇 장을 갖고 돌아온다. <<He_ nun>> 당신에게 수건을 건네면서도 <<his_ yi>> 시선을 돌린 채로 있는다. <<his_ yi>> 얼굴이 살짝 붉어진 것 같다.
<br><br>
<<else>>
<br><br>
"어쩌다 그렇게 되었니, <<lass_>>?" <<he_ nun>> 다가오면서 그렇게 묻는다. "자," <<He_ nun>> 당신의 양팔을 붙잡아, 약간 당겨서, 당신의 나머지 몸뚱아리를 창문을 통해 끌어낸다.
<br><br>
<<he_ nun>> 지금에서야 당신의 옷 상태를 알아차린다. <<He_ nun>> <<his_ yi>> 시선을 돌린다. "네게 뭔가, 아, 가릴 만한 걸 가져다 줄게." 당신은 잔디밭에서 <<him_ ul>> 기다린다. 창고에 있던 두 명은 도망쳤고, 주변에는 아무도 없다.
<br><br>
도렌은 수건 몇 장을 갖고 돌아온다. <<He_ nun>> 당신에게 수건을 건네면서도 <<his_ yi>> 시선을 돌린 채로 있는다. <<his_ yi>> 얼굴이 살짝 붉어진 것 같다.
<br><br>
<</if>>
<<He_ nun>> 당신이 스스로를 가릴 수 있게 두고 떠난다. <<tearful>> 당신은 그렇게 한다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<else>>
당신은 간신히 자신의 나머지 몸뚱아리를 창문을 통해 밀어낸다. 당신은 풀이 무성한 잔디밭에 착지한다.
<br><br>
<<tearful>> 당신은 일어선다. 당신은 비행청소년들이 이따금씩 사용하는 구석진 공간에 있다. 지금은 주변에 아무도 없다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|School Rear Courtyard]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<covered>> 당신이 문을 열자, 놀란 <<person_ i>> 보인다. <<His_ yi>> 놀라움은 <<he_ ga>> 당신의 옷 상태를 알아차리자 경악으로 변한다. <<person2>><<person_ i>> <<person1>><<his_ yi>> 어깨 너머로 슬쩍 보고, 비슷한 정도로 놀란다.
<br><br>
<<if random(1, 2) is 2>>
당신은 그냥 지나가려 하지만, 옆을 지나칠 때 <<person2>><<person_ i>> 당신의 <<bottom_ ul>> 때린다.<<gstress>><<stress 6>><<garousal>><<arousal 600 "bottom">>
<br><br>
"네 옷은 어디로 갔어?" <<he_ ga>> 뒤를 따라오다가, 빠르게 달려나가 당신의 길을 막으며 묻는다. <<He_ nun>> 걸음을 내딛어, 당신이 뒤로 물러설 수밖에 없도록 한다. "어쩌면 우리가 도와줄 수 있을 것 같은데."
<br><br>
<<link [[도움을 받아들인다|Hallways Exposed Storeroom Help]]>><</link>>
<br>
<<link [[뺨을 때린다|Hallways Exposed Storeroom Slap]]>><<detention 18>><</link>><<ggdelinquency>>
<br>
<<else>>
당신은 두 명의 옆을 그냥 지나간다. 그들은 너무 충격받은 나머지 반응하지 못한다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
두 명이 당신을 창고로 도로 밀어넣는다.
<<if random(1, 2) is 2>>
<<person2>><<person_ i>> 당신을 안쪽으로 밀어넣는 동안 <<person1>><<person_ un>> 문을 닫는다. 그들은 위협적인 의도를 내비치며 다가온다.<<person1>>
<br><br>
<<link [[다음|Hallways Exposed Storeroom Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<person1>><<person_ un>> 선반들을 둘러보더니, 크리켓 방망이 두 개를 가져간다. "이게 우리가 찾던 거야," <<he_ ga>> 말한다. "너-너를 위한 건..." <<He_ nun>> 이번에는 몸을 굽히고 골판지 상자를 뒤집어 보면서 수색을 이어간다. <<person2>><<person_ i>> 대놓고 당신을 음흉하게 쳐다본다.
<br><br>
"아하," <<person1>><<person_ i>> 말한다. <<He_ nun>> 당신에게 수건 한 세트를 건넨다.<<towelup>>
<br><br>
"다음 번에는 조심하라구," <<person2>><<person_ i>> 친구와 걸어가면서 웃는다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "문이 닫힌 상태로는 아무도 당신의 외침을 들을 수 없다.">>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Hallways Exposed Storeroom Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Exposed Storeroom Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그들은 창고 바닥에 누워 있는 당신을 두고 떠난다.
<br><br>
<<tearful>> 당신은 일어나려 몸부림친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
당신은 <<person_ ul>> 선반들로 밀친다. <<He_ wa>> 선반들은 <<person2>><<person_ i>> 멍하게 지켜보는 가운데, 바닥으로 넘어지며 부서진다.
<br><br>
<<tearful>> 당신은 기회를 잡는다. 당신은 그들이 몸을 추스르기 전에 복도를 따라 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 <<person2>><<persons_ yi>> 얼굴을 후려쳐 웃음을 가시게 하고, 밀친다. "교장한테 네가 날 쳤다고 이를 거야!" <<He_ ga>> 당신에게 소리친다. <<His_ yi>> 친구가 웃음을 터트리지만, 당신은 누구에게 대고 웃는지는 확신하지 못한다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
<<if $worn.lower.type.includes("naked") or $phase gte 1>>
<<set $worn.under_lower.integrity -= 20>>
<<trClothes "under_lower" $worn.under_lower.name "name" "을">><<set _wornname to _trResult>>
<<set _wornintegrity to $worn.under_lower.integrity>>
<<else>>
<<set $worn.lower.integrity -= 15>>
<<trClothes "lower" $worn.lower.name "name" "을">><<set _wornname to _trResult>>
<<set _wornintegrity to $worn.lower.integrity>>
<</if>>
<<if $phase gte 1>>
당신은 온 힘을 다해, 당신의 _wornname <<print $phase is 1 ? "당신의 엉덩이 사이로" : "당신의 <<genitalsPost>> 위로">> 불편할 정도로 늘어나도록 사물함에서 잡아당긴다.
<</if>>
<<if $physiqueSuccess>>
<<if _wornintegrity gt 0>>
<<if $phase gte 1>>
비록 입기에는 살짝 나빠졌지만, 마침내 그게 사물함에서 빠져나온다.
<<else>>
당신은 당신의 _wornname 잡아당겨, 비록 입기에는 살짝 나빠졌지만 마침내 사물함에서 빼내는 데 성공한다.
<</if>>
<<stress -5>><<lstress>>
<br>
<<else>>
<<if $phase is 2>>
잠시 후, 그게 찢어지며 몸에서 떨어져나가, 이 광경을 지켜보던 학생들에게 기쁨을 선사한다. 당신은 그들이 삿대질하며 웃는 와중 재빨리 몸을 가리려 애쓴다.
<<elseif $phase is 1>>
잠시 후, 그게 찢어지며 몸에서 떨어져나간다! 당신은 다른 학생들이 삿대질하며 웃는 와중 재빨리 몸을 가리려 애쓴다.
<<else>>
당신은 계속해 당신의 _wornname 잡아당겼고, 그건 찢어져 당신의 몸에서 떨어져나간다!
<</if>>
<<stress 5>><<gstress>>
<br><br>
<<integritycheck>><<exposure>>
<br>
<</if>>
<<lockereventnext>>
<<else>>
<<if _wornintegrity gt 0>>
<<if $phase gte 1>>
크게 부욱 찢어지는 소리가 들린다. 하지만 그게 여전히 사물함에 끼어 있다!
<<else>>
당신은 당신의 _wornname 잡아당기고, 크게 부욱 찢어지는 소리가 들린다. 하지만 그게 여전히 사물함에 끼어 있다!
<</if>>
<<stress 2>><<gstress>>
<br>
<<if hasSexStat("exhibitionism", 3)>>
<<covered>>
<br>
<</if>>
<<lockereventpassages>>
<<else>>
당신은 당신의 _wornname 잡아당긴다.
<br><br>
<<integritycheck>><<exposure>>
<<if !$worn.under_lower.type.includes("naked")>>
<span class="red">당신의 <<worn_under_lower_name_ un>> 여전히 사물함에 끼어 있다!</span><<stress 5>><<gstress>>
<br><br>
<<set $phase to 0>>
<<if hasSexStat("exhibitionism", 3)>>
<<covered>>
<br>
<</if>>
<<lockereventpassages>>
<<else>>
<br>
<<lockereventnext>>
<</if>>
<</if>>
<</if>><<effects>>
<<set _unlockChance to random($lock, 500)>>
<<if currentSkillValue('skulduggery') gte _unlockChance>>
당신은 성공적으로 자물쇠를 따고 <<if !$worn.under_lower.type.includes("naked") or !$worn.lower.type.includes("naked")>>옷을 고쳐 입는다.<</if>>
<<stress -5>><<lstress>><<lockereventnext>>
<br>
<<else>>
당신은 초조하게 사물함을 열려고 노력하지만 사물함은 여전히 단단히 잠겨 있다.<<stress 2>><<gstress>>
<br><br>
<<set $lock to $lock + 50>>
<<lockereventpassages>>
<</if>><<effects>>
<<outfitChecks>>
<<if _overOutfit>>
당신은 <<nervously>> 사물함에 끼인 당신의 <<worn_over_upper_ ul>> 벗어, 사물함에 매달린 채로 둔다. 주변에 있는 다른 많은 학생들은 당신을 자세히 지켜보고, 몇몇 학생들은 그 광경을 보고 휘파람을 분다.
<<overupperruined>><<overlowerruined>>
<<if $exposed gte 2>>
<<fameexhibitionism 40>>
<<else>>
<<fameexhibitionism 20>>
<</if>>
<<elseif !$worn.lower.type.includes("naked")>>
당신은 <<nervously>> 사물함에 끼인 당신의 <<worn_lower_name_ ul>> 벗어, 사물함에 매달린 채로 둔다. 주변에 있는 다른 많은 학생들은 당신을 자세히 지켜보고, 몇몇 학생들은 그 광경을 보고 휘파람을 분다.
<<fameexhibitionism 20>><<exhibitionism1>>
<<lowerruined>>
<<else>>
당신은 <<nervously>> 사물함에 끼인 당신의 <<worn_under_lower_name_ ul>> 벗어, 사물함에 매달린 채로 둔다. 주변에 있는 다른 많은 학생들은 당신을 자세히 지켜보고, 몇몇 학생들은 그 광경을 보고 휘파람을 분다.
<<fameexhibitionism 40>><<exhibitionism2>>
<<underlowerruined>>
<</if>>
<<lockereventnext>><<effects>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $rng gte 50>>
You nod. The <<person2>><<person>> hunches down and slowly brings <<his>> hand down, letting it rest gently on your belly. The <<person3>><<person>>, however, grabs your arms from behind, restraining you. "You dumb slut!" says the <<person1>><<person>>. "Is this also how you got knocked up in the first place?" They laugh at you.
<br><br>
<<link [[다음|Hallways Pregnant Touch Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<famepregnancy 3>>
You nod. The <<person2>><<person>> hunches down and slowly brings <<his>> hand down, letting it rest gently on your belly. The <<person3>><<person>> in the group does the same. They continue caressing your belly, all the while they ask you as many questions as they can think of.
<br><br>
"Thank you," the <<person1>><<person>> says. "Take good care of your baby!" The group leaves satisfied. They continue to talk about your baby as they leave. <<stress -2>><<trauma -2>><<lstress>><<ltrauma>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You turn away from the group, making it clear that you'd rather be left alone. They seem disappointed, but they desist on their request.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enableSchoolRescue "Whitney" "delinquency">>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<set $NPCList[0].lefthand to "arms">><<set $NPCList[0].righthand to "arms">>
"Don't worry, we'll be careful with your belly," says the <<person2>><<person>>.
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Hallways Pregnant Touch Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Pregnant Touch Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Fucking this bitch was so easy," the <<person3>><<person>> says. "No wonder she wound up pregnant!" You hear them laugh as they leave. <<tearful>> you gather yourself and get up.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
학생들은 뒤로 물러나며, 당신이 필요로 하던 기회를 만든다. <<tearful>> 당신은 모서리를 돌아 달려나간다. 당신은 청소도구함에 숨어들어가, 문을 닫고, 등을 문에 기댄 채 바닥에 주저앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
<<if $rescue gte 2>>
복도 저편에서 고함 소리가 들려오자 학생들은 황급히 달려나간다. 당신이 똑같이 할 수 있게 되기 전에 당신은 뒤편에서 누군가에게 붙들리고는, 당신은 휘트니와 얼굴을 마주보고 있다는 걸 깨닫는다. <<nnpc_He_ nun "Whitney">> 머리 끝까지 화난 것으로 보인다.<<status 1>><<gcool>>
<br>
"씨발 뭔 일이 벌어진거야?" <<nnpc_he_ ga "Whitney">> 묻는다. "너-"
<br><br>
굵고 낮은 목소리가 <<nnpc_his_ yi "Whitney">> 말을 끊는다. "이게 무슨 소란이지?" 도렌이다.
<<npc Doren>><<person1>>
<<his_ yi>> 눈이 당신을 향하더니, 이윽고 휘트니를 향한다. <<He_ ga>> 얼굴을 찌푸린다. "<<phim_ ul>> 놓아주렴, <<nnpc_lassPost "Whitney">>."
<br><br>
휘트니가 입을 딱 벌리고 도렌을 보다가, 조소한다. "뭐 그러죠, <<if $pronoun is "m">>늑대인간<<else>>털복숭이 고물 대걸레<</if>> 양반. <<phim_ un>> 알아서 하세요." <<nnpc_he_ ga "Whitney">> 당신을 도렌 쪽으로 밀치자, 도렌은 반사적으로 뒤로 물러난다. <<nnpc_He_ nun "Whitney">> 뒤돌아보지 않고 떠난다.
<<clotheson>>
<<endcombat>>
<<npc Doren>><<person1>>
<<link [[다음|Hallways Exposed Doren]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"이게 무슨 소란이지?" 굵고 낮은 목소리가 말한다. 도렌이다.
<<npc Doren>><<person1>>
The students jerk into movement, any plans they had abandoned. They shuffle away.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Doren>><<person1>>
도렌은 당신을 보자 멈추고는, <<his_ yi>> 눈을 다른 곳으로 돌린다.
<br><br>
<<link [[다음|Hallways Exposed Doren]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>>ToDo: Pregnancy: Unreachable passage. Needs proper conditions to access, and the first part will likely be moved to event generation.
Also, unique punishment from Leighton? Something to make this event more impactful
Event should be a framework; different students should have different reactions to being knocked up.
<<effects>><<generates1>><<person1>>
You look around just in time to notice a <<person>> marching towards you, the anger in their face is clear as day. "Hey, you!" <<he>> calls out. "I'm talking to you asshole, come here!"
<br><br>
The <<person>> grasps your collar tightly. "My parents took me to see a doc because I was feeling sick. Guess what they told me? I'm pregnant, you knocked me up you bastard!" <<he>> yells. You notice a few students turning to look at the scene. They watch silently, amused by your current predicament.
<br><br>
<<fameimpreg 1>>
"I'm going to have to raise your god damn baby now, so you better fork over some cash to help me pay for the baby essentials right now, or I'm telling the principal!"
<<link [[Pay up (£2000)|Hallways Pregnant Student Pay]]>><<set $money -= 200000>><</link>>
<br>
<<link [[거절한다|Hallways Pregnant Student Refuse]]>><<detention 50>><</link>><<gggdelinquency>>
<br>
<<if $submissive gte 1500>>
<<link [[애원한다|Hallways Pregnant Student Plead]]>><<sub 1>><</link>><<submissivetext>>
<br>
<</if>><<effects>>
<<He>> snatches the money out of your hands. "You irresponsible fuck! L-Learn to take responsibility for..." Tears begin to run down <<his>> face. <<He>> turns around and leaves in a rush.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"B-But... It's your baby!" you argue. "You should take care of it!"
<<elseif $speech_attitude is "bratty">>
"Tough shit," you tell <<him>>. "Guess it's time for you to learn to be a mommy, good luck."
<<else>>
"Look, I'm very sorry for you," you explain. "It was my mistake, but I can't help you right now."
<</if>>
<br><br>
The <<person1>><<person>> looks at you with incredulity. "Are you fucking kidding me!?" <<His>> face goes red in anger. "Fine! I'll go tell the principal, then we'll see how much you really care!" <<He>> marches towards Leighton's office, angrily shoving anyone who gets in <<his>> way.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
"Please no!" you beg. "I... I'm an orphan! Our caretaker makes us pay a lot. <<nnpc_He "Bailey">>'s very scary and I can't afford to spend a single penny if I want to make it through the day. Please understand!" your voice begins to sound shaky and fearful.
<br><br>
The <<person1>><<person>> looks at you with concern, <<his>> anger begins to turn into sadness. "Just... just go" <<he>> mutters. "You make me sick..." <<he>> says as tears begin to well in <<his>> eyes. <<He>> shoves you back and leaves without saying anything else.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $phase is 0>> /* Help */
<<generates1>><<person1>>
It takes you some time to pick the lock, but you eventually manage.<br>
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<skulduggery 5>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<br>
<</if>>
When the door finally opens, a grateful <<person>> emerges. "Thank you so much. <<print either("It was so dark in there!","It was so cramped in there!","I'm bursting for a wee!","That was kind of scary!","Bullies are the worst.")>>"
<br>
The <<person>> gives you a broad smile and dashes away. <<lstress>><<stress -2>>
<br><br>
<<link [[다음|Hallways]]>><<famegood 3>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 1>> /* Teacher */
You go to the staff room and get the attention of a teacher.
<br>
<<if $delinquency gte 400>>
The teacher is sceptical because of your reputation, but you
<<else>>
You
<</if>> quickly explain the situation, and tell the teacher the right locker number.
<br><br>
"Thanks so much for letting me know," the teacher <<print either("says warmly.","smiles earnestly.","nods efficiently.","sighs.","says sarcastically.","scowls.","licks their lips.","rubs their hands together.")>>
"I'll be right on it."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<famegood 1>><<delinquency -1>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 2>> /* Extort money */
<<set _extort to either(500,500,500,500,1000,1000,1000,2000,2000,5000)>>
You get close to the locker and whisper through the grate.<br>
"How much do you want to get out of there?"
<br><br>
"Please. I really need to get out! I am-"<br>
"Yes," you interrupt. "And I'm asking: How. Much. Do you want to get out?"<br>
"How much? I really w- Oh! Oh, right. Oh."
<br><br>
A <<printmoney _extort>> note slips through the edge of the locker.<br>
"There."
<br><br>
It takes some time to pick the lock, but you eventually get them out.<br>
"Thanks, for getting me out. I guess."
<br><br>
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<skulduggery 5>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span><br>
<</if>>
<br>
<<link [[다음|Hallways]]>><<set $money += _extort>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>> /* Ignore */
You walk away.
<<if $delinquency gte 800 or $submissive lte 850>>
Someone stupid enough to let themself get locked into a locker is beyond help.
<<elseif $delinquency gte 600>>
Whoever locked them in there probably had their reasons.
<<elseif $stress gte (($stressmax / 5) * 2)>>
We all have problems.
<<elseif $speech_attitude is "meek">>
Whoever locked them in there might still be around.
<<elseif $cool gte 140>>
Nerds these days are beyond help. They can deal with their own problems.
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 0>> /* Intervene */
<<person1>>You approach the <<person>>.
<br>
<<if $speech_attitude is "meek">>
<<set _skulcheck_hi to random(400,700)>>
<<set _skulcheck_lo to random(100,300)>>
<<if $physique gte (($physiquesize / 7) * 5)>>
<<person2>>"Please leave <<him>> alone," you say. "It's not nice."
<br><br>
The <<person1>><<person>> glares at you, and then takes in your build and obvious muscle.
<br><br>
"Uh, okay," <<he>> says, intimidated by your build but confused by your meekness. "I'm... sorry?"
<<elseif currentSkillValue('skulduggery') gte _skulcheck_hi>><<set _oops to either(500,500,500,500,1000,1000,1000,2000,2000)>>
As <<he>> passes by, you skillfully steal <<his>> <<print either("phone","book","tablet")>>.
<br><br>
You move near some other students, letting <<him>> get some distance before you call out.<br>
"Hey," you shout. "Hey! HEY! You dropped this."
<br><br>
You don't move, making <<him>> walk all the way back to you.<br>
"I saw it fall out," you lie, turning it over in your hands but not quite giving it back yet. "You need to be careful. But look. You got lucky. I think it's okay."
<br><br>
"Thanks," <<he>> says, holding out <<his>> hand. "Can I have it?"
<br><br>
"I thought for sure it was gonna get messed up," you say.<br>
In the distance, you see the <<person2>><<person>> disappear out of site around a corner. You hold out the <<person1>><<person>>'s property.<br>
"Make sure you look after it properly this time."
<br><br>
"Sure. Thanks," <<he>> takes it.
<br><br>
With the <<person2>><<person>> gone, the <<person1>><<person>> looks lost for a moment. Finally <<he>> walks back the way <<he>> came.<br>
Somehow, you also ended up with <<printmoney _oops>> from <<his>> pocket. Nice. <<set $money += _oops>><<lstress>><<stress -2>>
<<elseif currentSkillValue('athletics') gte 500>>
As <<he>> passes, you snatch <<his>> bag and run in the opposite direction.
<br><br>
"Hey!" <<he>> chases.
<br><br>
In passing, you throw <<his>> bag in the staff-room and keep running for the courtyard.<br>
There's no way <<he>>'ll catch up to the <<person2>><<person>> now.
<<elseif currentSkillValue('skulduggery') gte _skulcheck_lo>>
As <<he>> passes you, you sneakily open <<his>> bag and then trip <<him>>, making <<him>> fall flailing to the floor, scattering <<his>> belongings everywhere. A student nearby laughs.
<br><br>
"Oh my god, I'm so sorry!" you shout loudly, attracting even more attention. "I'll help you get everything. Why was your bag wide open? Your stuff has gone everywhere!"
<br><br>
<<He>> scowls, but also reddens, embarrased in front of the growing crowd. You start helping pick things up.
<br><br>
"Oh my!" you exclaim holding out something. <<if $pronoun is "m">>"Is this a fleshlight?!"<<else>>"Is this a pregnancy test?!"<</if>>
<br><br>
"What?! No!" <<he>> says reddening deeply. <<if $pronoun is "m">>"It's a torch! It's just a torch?"<<else>>"It's literally a calculator!"<</if>>
<br><br>
In the distance, you can see the <<person2>><<person>> disappearing out of site around a corner, so you help the <<person1>><<person>> finish packing.
Red-faced and head down, <<he>> rushes away, <<his>> intended victim long-forgotten.<<lstress>><<stress -2>>
<<elseif $cool gte 120>><<generates3>><<generates4>>
<<person2>>"Please leave <<him>> alone," you say. "It's not nice."
<br><br>
The <<person1>><<person>> glares at you and grabs your <<top>>.<br>
"Is that right? Well, mind your own dam-"
<br><br>
"Hey!" Some of your friends run over, led by a <<person3>><<person>> and a <<person4>><<person>>. The <<person1>><<person>> tries to back down, but the <<person4>><<person>> grabs <<person1>><<him>> by the hair.
<br><br>
Your friends roughly interrogate <<him>>, until long after the <<person2>><<person>> is safely away.
<<elseif $delinquency lte 300>>
<<person2>>"Please leave <<him>> alone," you say. "It's not nice."
<br><br>
The <<person1>><<person>> glares at you and grabs your <<top>>.<br>
"Is that right? Well, mind your own dam-"
<br><br>
You scream for help.<br>
This doesn't do wonders for your reputation in the school, but a number of teachers soon show up.<<lstress>><<stress -2>><<lcool>><<status -5>>
<br><br>
The <<person>> backs off, and you are confident the <<person2>><<person>> got away.
<<else>><<pass 2>>
You get in between the <<person1>><<person>> and <<his>> victim.
<br><br>
"Please stop that. It's not right."
<br><br>
<<He>> looks you up and down and then lunges at you.
<<if $physique gte (($physiquesize / 7) * 3)>>You are slightly stronger, so <<he>> can't get control of the struggle, and you eventually break free.
<<else>><<He>> is stronger and meaner, and soon has you pinned and is trying to grope you.
<</if>>Eventually a teacher appears and breaks things up. By now, the <<person2>><<person>> is long gone.
<br><br>
With a scowl, the <<person1>><<person>> walks away. At least you saved the <<person2>><<person>>. <<gpain>><<pain 3>>
<</if>>
<<elseif $speech_attitude is "bratty">>
<<person2>>"Leave <<him>> alone, creep," you say. "Walk away."
<br><br>
<<if $physique gte (($physiquesize / 7) * 5)>>
The <<person1>><<person>> looks you up and down.
<br><br>
"Sorry. I didn't mean anything by it," the <<person>> looks away. "Sorry."
<br><br>
<<He>> walks quickly away, clearly intimidated by your attitude and physique. <<gcool>><<status 1>>
<<elseif $delinquency gte 600>>
"Shit!" The <<person1>><<person>> holds up <<his>> hands. "I am so sorry. I had no idea <<person2>><<he>> was friends with you."
<br><br>
The <<person1>><<person>> quickly steps away, clearly intimidated by your reputation around the school.<<gcool>><<status 1>>
<<elseif $cool gte 120>><<generates3>><<generates4>>
The <<person1>><<person>> glares at you, <<his>> face twisting into a smile.<br>
"Okay, sure," <<he>> says grabbing your <<top>> and pulling you in. "You'll do instead."
<br><br>
A hand appears around <<his>> throat. <<His>> body jerks back, and <<he>> is pressed against a wall by a <<person3>><<person>>. "Leave <<phim>> the fuck alone, creep."
<br><br>
A group of your friends converge in a protective shield around you.<br>
"Fucking weirdo," A <<person4>><<person>> you sometimes have lunch with stands with you. "Wanna try anything else?"
<br><br>
The <<person1>><<person>> runs away, while your friends gather around and make sure you are okay. <<llstress>><<stress -8>>
<<elseif $physique gte (($physiquesize / 7) * 3)>>
The <<person1>><<person>> looks you up and down and then shoves you hard, but you shove back harder, knocking <<him>> to the floor.
<br><br>
"Wanna try me?" you ask.
<br><br>
With a scowl, the <<person>> gets up and walks back down the corridor.<<gcool>><<status 1>>
<<elseif (currentSkillValue('athletics') gte 500 or currentSkillValue('danceskill') gte 500)>>
The <<person1>><<person>> looks you up and down and then tries to grab you. However, with your speed and dexterity, you slip away.
<br><br>
"Fucking, stop that!" <<He>> lunges for a grab, but you effortlessly pirouette and shove, sending <<him>> sprawling into the wall. <<He>> crashes to the floor.
<br><br>
"I can do this all day, moron," you smile. <<lstress>><<stress -4>>
<br><br>
With a scowl, the <<person>> gets up and walks back down the corridor.
<<else>><<pass 1>>
The <<person1>><<person>> looks you up and down and then grabs you. Neither of you are very strong, but what you lack in strength you make up for in meanness. You easily hold your own and soon break free.
<br><br>
By now, the <<person2>><<person>> is long gone.
<br><br>
With a scowl, the <<person1>><<person>> walks away. You find yourself smiling. <<lstress>><<gpain>><<stress -4>><<pain 2>>
<</if>>
<<else>>
<<person2>>"Stop that," you say. "Leave <<him>> alone."
<br><br>
<<if $physique gte (($physiquesize / 7) * 5)>>
The <<person1>><<person>> looks you up and down.<br>
"Sorry. I didn't mean anything by it," the <<person>> lowers <<his>> head. "We're cool."
<br><br>
<<He>> dashes away, clearly intimidated by you. <<gcool>><<status 1>>
<<elseif $delinquency gte 600>>
"Sure," the <<person1>><<person>> holds up <<his>> hands. "I didn't know <<person2>><<he>> was your friend."
<br><br>
The <<person1>><<person>> walk away, clearly intimidated by your reputation around the school.<<gcool>><<status 1>>
<<elseif $cool gte 120>><<generates3>><<generates4>>
The <<person1>><<person>> looks confused.<br>
"Why would you interfere with our love?" <<he>> grabs your <<top>> and pulls you in. "It's because you want me for yourself."
<br><br>
You yell and try to break free.
<br><br>
"Go on, fight," <<he>> says. "It's more fun when you fight!"
<br><br>
A hand appears around <<his>> throat. <<He>> jerks back and is thrown against a wall by a <<person3>><<person>>.<br>
"Leave <<phim>> the fuck alone, creep."
<br><br>
A group of your friends converge in a protective shield around you.<br>
"Fucking weirdo," A <<person4>><<person>> you know from class stands with you, glaring at the <<person1>><<person>>. "Wanna try something?"<br>
The <<person>> runs away, while your friends make sure you are okay. <<llstress>><<stress -8>>
<<elseif $physique gte (($physiquesize / 7) * 3)>>
The <<person1>><<person>> looks you up and down and then tries to shove you, but you grab onto <<him>>.<br>
There are a few a moments of scuffle, but you're stronger and able to overpower <<him>>.
<br><br>
With a frustrated yell, the <<person>> twists free, scowls at you, and walks away.<<gpain>><<pain 2>><<gcool>><<status 1>>
<<elseif (currentSkillValue('athletics') gte 500 or currentSkillValue('danceskill') gte 500)>>
The <<person1>><<person>> looks you up and down and then tries to grab you. However, with your speed and dexterity, you slip away.<br>
You smile. "Let's dance."
<br><br>
"Fucking, stop that!" <<He>> lunges for a grab, but you effortlessly pirouette and <<he>> loses balance and slams into the wall.<br>
A few students around are watching. With a scowl, the <<person>> goes for a low tackle and this time ends up kissing a locker.<br>
Some people around are laughing.<<gcool>><<status 2>>
<br><br>
Bursting into tears, humiliated, <<he>> gets up and runs away down the corridor. You want to feel bad, but can't quite help laughing too. <<llstress>><<stress -8>>
<<else>><<pass 1>>
The <<person1>><<person>> looks you up and down and then lunges at you. Neither of you are very strong, and you are stuck scuffling for a while, but you eventually break free.
<br><br>
By now, the <<person2>><<person>> is long gone, and a crowd is watching. A teacher appears, drawn by the crowd.<br>
With a scowl, the <<person1>><<person>> walks away. At least you saved the <<person2>><<person>>. <<gpain>><<pain 3>>
<</if>>
<</if>>
<br><br><<famegood 2>>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 1>> /* Teacher */
You rush to alert a teacher about the situation.
<br><br>
<<if $delinquency gte 800>>
"I don't know what your game is," the teacher snaps. "But I'm not interested. Get out of here."
<br><br>
By the time you get back, the <<person1>><<person>> and the <<person2>><<person>> have disappeared from site.
<br><br>
Why is it whenever you try to do something good, you end up feeling like this? <<gstress>><<stress 2>><br>
In this town, you can only depend on yourself. <<gwillpower>><<willpower 1>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $delinquency gte 400>>
The teacher looks sceptical, given your reputation, but does go to help.
<br><br>
By the time you get back, the teacher is marching the <<person1>><<person>> down the hallway. <<lstress>><<stress -2>><<famegood 1>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The teacher listens with concern and then rushes away to help.
<br><br>
By the time you get back, the teacher is marching the <<person1>><<person>> down the hallway. <<lstress>><<stress -2>><br>
The teacher gives you a big thumbs up...<br><br>
... and now everyone is looking at you. <<lcool>><<status -5>><<famegood 2>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>> /* Ignore */
You ignore it.
<<if $delinquency gte 800 or $submissive lte 850>>
People need to learn to look after themselves.
<<elseif $stress gte (($stressmax / 5) * 3)>>
You don't feel like you can handle more stress today.
<<elseif $speech_attitude is "meek">>
If you tried to intervene <<person1>><<he>> might come after you.
<<elseif $physique lt ($physiquesize / 7) * 3>>
It's not like you're strong enough to stop them.
<<elseif $cool gte 140>>
<<person2>>In a school like this, surely the <<person>>'s friends will look out for <<him>>.
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>><<generatey1>><<person1>>
<<if $athleticsSuccess>>
<span class="green">You manage to grab your $worn.lower.name just as someone tugs it downward.</span>
<br><br>
Whirling around, you catch the culprit, a <<person1>><<person>>, redhanded. You yank your <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>skirt<<else>>pants<</if>> free, shooting them a dirty look. Looking annoyed at <<his>> failure, the student runs away. You fix your clothing.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<span class="red">You hold on as hard as you can, but your <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>skirt is<<else>>pants are<</if>> yanked out of your grip,</span> <<if !$worn.under_lower.type.includes("naked")>>along with your <<underbottoms>>, <</if>> exposing your <<if $worn.genitals.type.includes("chastity")>><<print $worn.genitals.name>> to everyone.<<else>>bare butt to everyone.<</if>>
<br><br>
<<link [[다음|Hallways Pantsed]]>><</link>>
<</if>><<effects>>
<<set $pantsed to {}>>
<<set $pantsed.lower to $worn.lower.name>>
<<set $pantsed.underlower to $worn.under_lower.name>>
<<set $pantsed.lowerintegrity to $worn.lower.integrity>>
<<set $pantsed.underlowerintegrity to $worn.under_lower.integrity>>
<<set $pantsed.lowerintegrity -= 20>>
<<set $pantsed.underlowerintegrity -= 20>>
<<exposure>>
<<if $phase is 1>>
Not seeking to get yourself hurt, you stand there and let them do whatever they want to.
<br><br>
<</if>>
The group of students fight to pull down your <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>skirt<<else>>pants<</if>>, hands tugging it in every direction. Your stomach lurches at the sound of fabric ripping, but it's too late.
<br><br>
<<link [[다음|Hallways Pantsed Reveal]]>><</link>><<effects>><<generatey1>><<person1>><<underlowerstrip>><<lowerstrip>><<integritycheck no_text>>
<<if $pantsed.lowerintegrity lte 0 and $pantsed.underlowerintegrity lte 0>>
/* both bottoms and underwear (if any) get destroyed */
<<if playerChastity()>>
One of the students pulls hard, ripping your $pantsed.lower <<if $pantsed.underlower isnot "naked">> and your $pantsed.underlower <</if>> entirely off your body, but your <<print $worn.genitals.name>> stays in place.
<br><br>
"Look, every..." your tormenter cuts off, your torn $pantsed.lower in <<his>> hand, when <<he>> sees your <<print $worn.genitals.name>>. All the other students look curiously at it, a few laugh nervously.
<br><br>
Red-faced, you run off down the hallway while the other students look on in confusion.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<underlowerruined>><<lowerruined>><<unset $pantsed>><<set $eventskip to 1>><</link>>
<<else>>
One of the students pulls hard, ripping your $pantsed.lower <<if $pantsed.underlower isnot "naked">> and your $pantsed.underlower <</if>> entirely off your body, leaving you completely naked on the bottoms.
<br><br>
"Look, everyone!" your tormenter shouts.
<br><br>
Before you can do anything, the hallway erupts with cheers, screams, and laughter. You're surrounded by your classmates, who can all see your naked genitals and exposed ass.
<br><br>
The pantser holds your torn clothes in <<his>> hand. "I guess I don't know my own strength." <<he>> says, laughing.
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Hallways Pantsed Flaunt]]>><<set $phase to 4>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Run|Hallways Pantsed Run]]>><<trauma 2>><<stress 6>><<set $phase to 4>><</link>><<gstress>><<gtrauma>>
<</if>>
<<elseif $pantsed.underlowerintegrity lte 0 and $pantsed.underlower isnot "naked">>
/* only underwear got destroyed */
<<if playerChastity()>>
One of the students pulls hard, yanking your $pantsed.lower down to your feet and ripping your $pantsed.underlower to shreds.
<br><br>
"Look, every..." your tormenter cuts off when <<he>> sees your <<print $worn.genitals.name>>. All the other students look curiously at it. A few laugh nervously.
<br><br>
You quickly pull your $pantsed.lower up, hiding your belt from the other students. You run off red-faced, the other students looking after you in confusion.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<clotheson>><<underlowerruined>><<unset $pantsed>><<set $eventskip to 1>><</link>>
<<else>>
One of the students pulls hard, yanking your $pantsed.lower down to your feet and ripping your $pantsed.underlower to shreds.
<br><br>
"Look, everyone!" your tormenter shouts.
<br><br>
Before you can do anything, the hallway erupts with cheers, screams, and laughter. You're surrounded by your classmates, who can all see your naked genitals and exposed ass.
<br><br>
The pantser holds your torn underwear in <<his>> hand. "I guess I don't know my own strength." <<he>> says, laughing.
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Hallways Pantsed Flaunt]]>><<set $phase to 2>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Run|Hallways Pantsed Run]]>><<trauma 2>><<stress 6>><<set $phase to 2>><</link>><<gstress>><<gtrauma>>
<</if>>
<<elseif $pantsed.lowerintegrity lte 0>>
/* only bottoms get destroyed and player is wearing underwear */
<<if playerChastity()>>
One of the students pulls hard, ripping your $pantsed.lower to shreds and yanking your $pantsed.underlower down to your feet, but your <<print $worn.genitals.name>> stays in place.
<br><br>
"Look, every..." your tormenter cuts off when <<he>> sees your <<print $worn.genitals.name>>. All the other students look curiously at it. A few laugh nervously.
<br><br>
You quickly pull your $pantsed.underlower up, hiding your belt from the other students. You run off red-faced, the other students looking after you in confusion.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<clotheson>><<lowerruined>><<unset $pantsed>><<set $eventskip to 1>><</link>>
<<else>>
One of the students pulls hard, ripping your $pantsed.lower to shreds and yanking your $pantsed.underlower down to your feet, leaving you completely naked below the waist.
<br><br>
"Look, everyone!" your tormenter shouts.
<br><br>
Before you can react, the hallway erupts with cheers, screams, and laughter. You're surrounded by your classmates, who can all see your naked genitals and exposed ass.
<br><br>
The pantser holds your ripped bottoms in <<his>> hand. "I guess I don't know my own strength," <<he>> says, laughing.
<br><br>
With your bottoms ripped off, there's no way to cover yourself. Several students in the crowd are pulling out phones, taking videos and pictures of your bottomless ordeal.
<br><br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Hallways Pantsed Flaunt]]>><<set $phase to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[Run|Hallways Pantsed Run]]>><<trauma 2>><<stress 6>><<set $phase to 1>><</link>><<gstress>><<gtrauma>>
<</if>>
<<else>>
<<underlowerstrip>><<lowerstrip>>
<<if playerChastity()>>
One of the students pulls hard, yanking your $pantsed.lower <<if $pantsed.underlower isnot "naked">>and your $pantsed.underlower<</if>> down to your feet.
"Look, every..." your tormenter cuts off when <<he>> sees your <<print $worn.genitals.name>>. All the other students look curiously at it. A few laugh nervously.
<br><br>
You quickly pull your clothes back up, hiding your belt from the other students. You run off red-faced, the other students looking after you in confusion.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<unset $pantsed>><<clotheson>><<set $eventskip to 1>><</link>>
<<elseif $pantsed.underlower is "naked">>
One of the students pulls hard, yanking your $pantsed.lower down to your feet.
"Look, everyone!" your tormenter shouts. "<<pShes>> not wearing underwear!" Before you can do anything, the hallway erupts with cheers, screams, and laughter. You're surrounded by your classmates, who can all see your naked genitals and exposed ass.
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Hallways Pantsed Flaunt]]>><<set $phase to 3>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Run|Hallways Pantsed Run]]>><<trauma 2>><<stress 6>><<set $phase to 3>><</link>><<gstress>><<gtrauma>>
<<else>>
One of the students pulls hard, yanking your $pantsed.lower and your $pantsed.underlower down to your feet.
<br><br>
"Look, everyone!" your tormenter shouts.
<br><br>
Before you can react, the hallway erupts with cheers, screams, and laughter. You're surrounded by your classmates, who can all see your naked genitals and exposed ass.
<br><br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Hallways Pantsed Flaunt]]>><<set $phase to 3>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[Run|Hallways Pantsed Run]]>><<trauma 2>><<stress 6>><<set $phase to 3>><</link>><<gstress>><<gtrauma>>
<</if>>
<</if>><<effects>>
<<if $phase lt 4>>
You put on your most casual face.
<br><br>
"What? What's everyone looking at?" you say innocently. "Is there something on my face?"
<br><br>
The other students laugh and cheer as you feign ignorance
You turn around, letting everyone get a look at your fully naked butt and exposed <<genitals>>.<<ggarousal>><<arousal 1200>>
<br><br>
Several students have their phones out, recording your whole display. You realise that most of the school will see this soon. You are surrounded by your peers, seeing you in this state of undress.
<br><br>
<<if $phase is 1>>
"What's going on?" you hear one of the teachers shout over the crowd. The crowd quickly begins to disperse. You quickly bend over, pull up your $pantsed.underlower and run in the opposite direction.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<unset $pantsed>><<set $eventskip to 1>><<clotheson>><<lowerruined>><</link>>
<<else>>
"What's going on?" you hear one of the teachers shout over the crowd. The crowd quickly begins to disperse. You quickly bend over, pull up your bottoms, fix your clothing and walk in the opposite direction.
<br><br>
<<if $phase is 2>>
<<link [[다음|Hallways]]>><<endevent>><<unset $pantsed>><<set $eventskip to 1>><<clotheson>><<underlowerruined>><</link>>
<<else>>
<<link [[다음|Hallways]]>><<endevent>><<unset $pantsed>><<set $eventskip to 1>><<clotheson>><</link>>
<</if>>
<</if>>
<<else>>
You put on your most innocent face. "What? Is there something on my face?" you say. The crowd laughs.
<br><br>
You spin around in mock confusion, showing everyone your fully exposed <<genitals>> and naked butt.<<ggarousal>><<arousal 1200>>
<br><br>
You look down, pretending to notice your nudity for the first time. "Oh! Silly me, did I forget to wear my pants again?"
<br><br>
The rest of the students are roaring with cheers and laughter. Most of them have their phones out, capturing your entire bottomless performance.
<br><br>
"What's going on?" you hear one of the teachers shout over the crowd. The crowd quickly begins to disperse. Left without a means to cover yourself, you run off in the opposite direction.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<unset $pantsed>><<set $eventskip to 1>><<lowerruined>><<underlowerruined>><</link>>
<</if>><<effects>>
<<if $phase is 1>>
You pull your $pantsed.underlower up, but that still leaves you pantless in front of all your peers. You run off down the hallway, the laughter and cheers following you all the way.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<clotheson>><<unset $pantsed>><<lowerruined>><<set $eventskip to 1>><</link>>
<<elseif $phase is 2>>
You pull your $pantsed.lower up, letting the pantser keep your underwear. You run off down the hallway, the laughter and cheers following you all the way.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<clotheson>><<unset $pantsed>><<underlowerruined>><<set $eventskip to 1>><</link>>
<<elseif $phase is 3>>
You pull your <<if $pantsed.underlower isnot "naked">>$pantsed.underlower and <</if>>$pantsed.lower up and run off down the hallway, the laughter and cheers following you all the way.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<clotheson>><<unset $pantsed>><<set $eventskip to 1>><</link>>
<<else>>
Unable to do anything else, you run off down the hallway. Cheers and laughter follow you as you run off, the other students watching your naked ass until you turn a corner out of sight.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<unset $pantsed>><<lowerruined>><<underlowerruined>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
<<if $phase is 0>> /* Intervene */
<<if $speech_attitude is "meek">>
You take a deep breath and cautiously approach them from behind. "Um, excuse me? I don't... think that's your locker...?"
<<elseif $speech_attitude is "bratty">>
"Hey!" You stomp up to them from behind. "What the fuck do you think you're doing? That's not your locker."
<<else>>
"What are you two doing?" you ask as you approach them from behind. "That's not your locker."
<</if>>
<br><br>
The two delinquents simultaneously turn to look at you, then at each other.
<br><br>
<<link [[다음|Hallways Delinquent Lockers 2]]>><</link>>
<br>
<<else>> /* Ignore them */
You simply give them a wide berth, and continue on your way.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><<clearNPC locker_key_owner>><</link>>
<br>
<</if>><<effects>>
<<if $whitneyromance is 1 and C.npc.Whitney.love gte 25>>
<<if $cool gte 240>>
The <<person1>><<person>> and <<person2>><<person>> look at you again with nervous, placating grins.
<br><br>
"Oh, wow, you're totally right! We must've gotten them mixed up, eh? Oops!"
<br><br>
The <<person1>><<person>> doesn't even bother to sound genuine, but the <<person2>><<person>> puts the dirty magazine back in the locker, and the <<person1>><<person>> shuts the door and locks it again.
<br><br>
<<He>> tosses the key to you, and they both immediately make themselves scarce.
<br><br>
You relax now that the delinquents have left. You look at the key in your hand, then at the locker it belongs to.
<br><br>
<<link [[Raid the locker yourself|Hallways Delinquent Lockers End]]>><<set $phase to 0>><<crimeUp 1 "petty">><</link>><<crime "petty">>
<br>
<<link [[Find the locker's owner and return their key|Hallways Delinquent Lockers End]]>><<endevent>><<set $phase to 1>><</link>>
<br>
<<else>>
They shoot you annoyed looks, and <<person2>><<person>> scoffs.
<br><br>
"Fucking killjoy," <<he>> mutters as <<he>> returns the dirty mag. The <<person1>><<person>> rolls <<his>> eyes and slams the locker shut. <<He>> doesn't bother locking it, and shoves the key into <<his>> pocket.
<br><br>
The two of them skulk off, glaring at you as they do, but at least they don't pick a fight.
<br><br>
You relax now that the delinquents have left, and continue on to your destination.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><<clearNPC locker_key_owner>><</link>>
<br>
<</if>>
<<else>>
They both start laughing.
<br><br>
"'That's not your locker'!" the <<person1>><<person>> mocks. "I've got the key for it, don't I? How do you know it's not mine, huh?"
<br><br>
"Seems like the <<girls>> trying to play at hero." The <<person2>><<person>> grabs you and shoves you against another locker. "Why don't we teach this goodie two-shoes a lesson about how <<pshe>> ought to be treating <<pher>> betters?"
<br><br>
<<saveNPC 0 key_bully_0>><<saveNPC 1 key_bully_1>>
<<endevent>>
<<loadNPC 0 key_bully_0>><<loadNPC 1 key_bully_1>>
<<clearNPC key_bully_0>><<clearNPC key_bully_1>>
<<link [[다음|Hallways Delinquent Lockers Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
The delinquents close in on you.
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>당신의 불량학생으로서의 명성 때문에, 누구도 당신을 도우러 오지 않는다.</span>">>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Hallways Delinquent Lockers Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Delinquent Lockers Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The two of them lean against a locker, still recovering from their orgasms.
<br><br>
<<tearful>> you wriggle away and attempt to make your escape. You notice the locker key lying on the floor. It must have fallen during the action.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Leave it there|Hallways Delinquent Lockers End]]>><<set $phase to 2>><</link>>
<br>
<<link [[Find the locker's owner and return their key|Hallways Delinquent Lockers End]]>><<set $phase to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"Fuck!"
<br><br>
The delinquents stagger away from you, looking surprised that you put up more of a fight than they expected.
<br><br>
"You stupid fucking slut...!"
<br><br>
The <<person1>><<person>> and the <<person2>><<person>> exchange frustrated looks, before running off down the hall.
<br><br>
<<tearful>> you notice the locker key on the floor, forgotten.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Raid the locker yourself|Hallways Delinquent Lockers End]]>><<set $phase to 0>><<crimeUp 1 "petty">><</link>><<crime "petty">>
<br>
<<link [[Find the locker's owner and return their key|Hallways Delinquent Lockers End]]>><<set $phase to 1>><</link>>
<br>
<<else>>
Having heard your scream, a teacher comes rushing around a nearby corner. "What's going on here?"
<br><br>
The delinquents curse, and one of them gives you one last kick before they both run away.<<pain 4>><<gpain>>
<br><br>
The teacher makes sure you're alright before letting you go. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><<clearNPC locker_key_owner>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 0>> /* Raid the locker yourself */
You open the locker yourself and examine its contents. Besides the explicit magazine, there's not much besides a couple school textbooks and bits of rubbish. However, you do find some loose change that totals to <<rng 1 5>><<moneyGain $rng true true>>.
<<elseif $phase is 1>> /* Find the locker's owner and return their key */
<<loadNPC 0 locker_key_owner>><<person1>>
You look for the <<person>> that the key belongs to and return it to <<him>>. <<Hes>> very grateful, and thanks you multiple times before going on <<his>> way. <<status 1>><<gcool>>
<<else>> /* Leave it there */
You don't want to risk getting noticed and grabbed at again. You sneak away while you have the chance.
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><<clearNPC locker_key_owner>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if Time.schoolDay and !["early","late"].includes($schoolstate)>>
<<if $per_npc.school_nurse>>
당신은 학교 양호실에 있다. 캐비닛들은 의료 용품과 약들로 가득하다. 침대는 모두 비어 있다.
<br><br>
<<if $phase is 1>>
양호 선생님은 <<his_ yi>> 일지를 기록하며, 가끔씩 멈춰 당신을 쳐다본다.
<<else>>
<<loadNPC 0 school_nurse>><<person1>>
양호 선생님은 <<his_ yi>> 일지를 기록하다가 멈추고 당신을 쳐다본다. "내가 도와줘야 하는 일이 있니?"
<<set $phase to 1>>
<</if>>
<<else>>
<<generate1>><<saveNPC 0 school_nurse>>
당신은 학교 양호실에 들어간다. 양호실의 모습은 당신이 기억하는 것 그대로다. 좁고 깨끗하며, 의료 용품과 약으로 가득한 캐비닛들이 줄지어 늘어서 있다. 방 뒤편에는, 침대 두 개가 커튼 뒤에 감춰져 있다. 아픈 학생들은 이곳에 와서 휴식을 취한다.
<br><br>
양호 선생님인 <<person1>><<person_ un>> <<his_ yi>> 책상 앞에 앉아 <<his_ yi>> 일지를 기록하고 있다. <<He_ nun>> 당신이 들어오는 소리를 듣자 일지를 쓰던 걸 멈추고 당신을 바라본다. "뭐 도와줄까?"
<</if>>
<br><br>
<<school_infirmary_options>>
<<else>>
당신은 학교 양호실에 혼자 있다. 캐비닛들은 의료 용품과 약들로 가득하다.
<br>
침대는 모두 비어 있지만, 지금 침대에서 잠을 청하는 것은 좋지 않은 생각일지도 모른다. 들킨다면 곤란해질 것이다.
<br><br>
<<if $weekly.theft.infirmaryDrugs is "stolen">>
<span class="blue">당신은 이미 약을 훔쳤다. 더 가져가려면 약이 다시 채워지길 기다려야 한다.</span>
<<elseif $weekly.theft.infirmaryDrugs is "failed">>
<span class="purple">캐비닛에 달린 자물쇠가 고장나 있다. 자물쇠가 고쳐질 때까진 자물쇠를 딸 수 없다.</span>
<<else>>
<<schoolicon "infirmary">><<link [[캐비닛을 뒤진다|School Infirmary Drugs]]>><</link>>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Hallways]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"느- 느낌이 안 좋아요." 당신은 시선을 아래로 떨구며 말한다. "부탁이니, 아픈 데 도움될만한 걸 주실 수 있을까요?"
<<elseif $speech_attitude is "bratty">>
"지금 아픈 거 안 보여요?" 당신은 참을성없이 묻는다. "알약이든 뭐든 필요하다고요."
<<else>>
"아파요. 제게 도움이 될 만한 게 있을까요?" 당신이 묻는다.
<</if>>
<br><br>
<<if $daily.infirmaryPainkiller is 1>>
"아직도 아프니? 하지만 이미 알약을 줬잖니." <<He_ ga>> 고개를 가로젓는다. "미안하다, <<girl_ a>>. 너에게 더 처방해 줄 수가 없구나."
<br><br>
<<school_infirmary_options>>
<<else>>
양호 선생님은 당신에게 가까이 오라고 손짓한다. 당신은 그렇게 한다. <<He_ nun>> <<his_ yi>> 의자를 돌려 당신을 마주보고 손으로 당신의 턱을 받치고는, 마치 <<he_ ga>> 당신을 머리부터 발끝까지 살펴보는 것처럼 당신의 머리를 이 방향으로 저 방향으로 기울여 본다.
<br><br>
<<if $pain gte 40>>
<<He_ ga>> 얼굴을 찌푸리며 고개를 끄덕인다. "그래, 네가 힘든 일을 겪었다는 걸 알겠구나."
<br><br>
<<He_ nun>> 캐비닛으로 걸어가, 찰칵 하는 소리와 함께 캐비닛의 잠금을 해제한다. <<He_ nun>> <<he_ ga>> 작은 유리병을 꺼낼 때까지 캐비닛을 뒤적인다. <<He_ nun>> 병을 열어 흔든다. 하얀 알약이 <<his_ yi>> 손바닥으로 떨어진다.
<br><br>
"이걸 먹으면 고통이 가실 거야. 다만, 살짝 졸릴 거란다. 견딜 수 있겠니?"
<br><br>
<<link [[가져간다|School Infirmary Painkiller Take]]>><<tiredness 18>><<pain -20>><<set $daily.infirmaryPainkiller to 1>><</link>><<lllpain>><<gggtiredness>>
<br>
<<link [[거절한다|School Infirmary Painkiller Decline]]>><</link>>
<br>
<<else>>
<<He_ nun>> <<his_ yi>> 눈썹을 찌푸린다. "그다지 아픈 것처럼 보이지는 않는구나." 당신은 항의의 표시로 입을 열지만, <<He_ nun>> 무시하듯 손을 들어올린다. "정말로 아플 때 다시 와라. 젊은 몸을 약으로 절이는 건 별로 좋은 생각이 아니야."
<br><br>
<<school_infirmary_options>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<wearProp "solo cup">>
양호 선생님이 당신에게 물이 든 잔과 알약을 건넨다. 당신은 물과 알약을 삼킨다. 눈꺼풀이 살짝 무거워지긴 했지만, 거의 알약을 삼키자마자 고통이 크게 가신다.
<br><br>
양호 선생님은 당신을 잠깐 바라보다가, <<his_ yi>> 일지에 무언가를 적어내려간다. <<He_ nun>> 아무 말 없이 <<his_ yi>> 책상으로 되돌아간다.
<br><br>
<<school_infirmary_options>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
양호 선생님은 어깨를 으쓱한다. "마음대로 하렴." <<He_ nun>> 알약이 담긴 병을 캐비닛에 돌려놓고, 다시 <<his_ yi>> 일로 돌아가기 전 캐비닛을 닫아 잠근다.
<br><br>
<<school_infirmary_options>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"여기서 한숨 자도 괜찮을까요?" 당신이 묻는다. "저 너무 힘들어요..."
<<elseif $speech_attitude is "bratty">>
당신은 침대 하나로 걸어가 커튼을 홱 젖힌다. "자러 왔어요."
<<else>>
"여기서 한숨 자도 될까요?" 당신이 묻는다.
<</if>>
<br><br>
<<if ["first","second","third","fourth","fifth"].includes($schoolstate)>>
<<if $daily.infirmaryBed is 1>>
양호 선생님은 <<his_ yi>> 고개를 가로젓는다. "내가 널 더 오래 있게 해 줬다는 사실을 레이턴 교장 선생님이 아시면 큰일날 거야." <<He_ nun>> 돌아선다. "그저 견뎌내야만 해, 미안하다."
<br><br>
<<school_infirmary_options>>
<<else>>
양호 선생님은 <<his_ yi>> 책상에서 일어나 당신에게로 걸어온다. <<He_ nun>> 손으로 당신의 턱을 받치고는, 당신의 머리를 위로 기울인다. <<He_ ga>> <<his_ yi>> 눈을 가늘게 떠 당신을 뚫어져라 쳐다보며, 당신의 감정을 세심히 관찰한다.
<br><br>
<<if $tiredness gte (C.tiredness.max / 5) * 3>>
마침내, <<he_ ga>> 당신에게서 물러나 한숨을 내쉰다. "너희들은 밤새 파티하며 노는 대신 자야 해. 그래. 네가 피곤해하는 게 보이는구나." <<He_ nun>> <<his_ yi>> 시계를 흘끗 쳐다본다. "30분 후에 깨워 줄게. 그거면 나머지 학교 일과를 버티기엔 충분할 거야."
<br><br>
<<link [[받아들인다 (0:30)|School Infirmary Bed]]>><<set $phase to 1>><</link>><<ltiredness>><<gdelinquency>>
<br>
<<link [[거절한다|School Infirmary Bed Decline]]>><</link>>
<br>
<<else>>
마침내, <<He_ ga>> 당신에게서 물러나 <<his_ yi>> 고개를 가로젓는다. "그리 피곤해 보이진 않는구나. 그보단 수업을 빼먹을 명분을 만드려 하는 것처럼 보이지."
<br><br>
<<He_ nun>> <<his_ yi>> 책상 뒤편에 앉아, <<his_ yi>> 어깨 너머로 손을 흔드는 것으로 당신의 항의를 묵살한다. "더 문제가 되기 전에 교실로 돌아가렴, 그리고 내 시간도 그만 낭비하고."
<br><br>
<<school_infirmary_options>>
<br>
<</if>>
<</if>>
<<elseif $schoolstate is "morning">>
"벌써 피곤하니?" 양호 선생님은 의심스러운 어조로 묻는다. "어젯밤에 잠은 제대로 잔 거니?"
<br><br>
<<He_ nun>> 당신에게 훈계를 늘어놓기 시작하지만, 얼마 못 가 <<He_ nun>> 한숨을 내쉬며 그만둔다. <<He_ nun>> <<his_ yi>> 시계를 흘끗 쳐다본다.
<br><br>
<<if Time.hour is 8 and Time.minute gte 30>>
"수업이 곧 시작하지, 그렇지 않니? 수업 끝나고 나서도 피곤하면 들려라. 하지만 내가 학교 일과가 시작하기도 전에 수업을 빼먹고 자게 해주리라고 믿지는 않는 게 좋을 거다, 젊은 <<ladyPost>>."
<br><br>
<<He_ nun>> <<his_ yi>> 일을 하러 돌아간다. <<his_ yi>> 어조는 협상의 여지를 전혀 주지 않는다.
<br><br>
<<school_infirmary_options>>
<br>
<<else>>
"딱 30분 줄게. 낮 동안 버티기엔 그걸로 충분할 거야."
<br><br>
<<link [[받아들인다 (0:30)|School Infirmary Bed]]>><<set $phase to 0>><</link>><<ltiredness>>
<br>
<<link [[거절한다|School Infirmary Bed Decline]]>><</link>>
<br>
<</if>>
<<elseif $schoolstate is "lunch">>
양호 선생님은 <<his_ yi>> 시계를 보더니,
<<if Time.minute gte 30>>
얼굴을 찌푸린다. "수업에 늦겠구나."
<<if $daily.infirmaryBed is 1>>
<<He_ nun>> 당신을 엄격하게 바라본다. "오늘 이미 나는 너를 위해 규칙을 한 번 어겨 줬어. 이제는 그냥 참는 수밖에 없겠구나, <<girl_ a>>."
<br><br>
<<school_infirmary_options>>
<<else>>
<<He_ ga>> 당신을 올려다본다. "잠깐 기다리렴."
<br><br>
양호 선생님은 <<his_ yi>> 책상에서 일어나 당신에게로 걸어온다. <<He_ nun>> 손으로 당신의 턱을 받치고는, 당신의 머리를 위로 기울인다. <<He_ ga>> <<his_ yi>> 눈을 가늘게 떠, 당신의 눈 깊숙한 곳을 바라본다.
<br><br>
<<if $tiredness gte (C.tiredness.max / 5) * 3>>
마침내, <<he_ ga>> 당신에게서 물러나 한숨을 내쉰다. "너희들은 밤새 파티하며 노는 대신 자야 해. 그래. 네가 피곤해하는 게 보이는구나." <<He_ nun>> <<his_ yi>> 시계를 흘끗 쳐다본다. "30분 후에 깨워 줄게. 그거면 나머지 학교 일과를 버티기엔 충분할 거야."
<br><br>
<<link [[받아들인다 (0:30)|School Infirmary Bed]]>><<set $phase to 1>><</link>><<ltiredness>><<gdelinquency>>
<br>
<<link [[거절한다|School Infirmary Bed Decline]]>><</link>>
<br>
<<else>>
마침내, <<He_ ga>> 당신에게서 물러나 <<his_ yi>> 고개를 가로젓는다. "그리 피곤해 보이진 않는구나. 그보단 수업을 빼먹을 명분을 만드려 하는 것처럼 보이지." <<He_ nun>> <<his_ yi>> 책상 뒤편에 앉아, <<his_ yi>> 어깨 너머로 손을 흔드는 것으로 당신의 항의를 묵살한다. "더 문제가 되기 전에 교실로 돌아가렴, 그리고 내 시간도 그만 낭비하고."
<br><br>
<<school_infirmary_options>>
<</if>>
<</if>>
<<else>>
고개를 끄덕인다. "좋아, 30분 후에 깨워 줄게."
<br><br>
<<link [[받아들인다 (0:30)|School Infirmary Bed]]>><<set $phase to 0>><</link>><<ltiredness>>
<br>
<<link [[거절한다|School Infirmary Bed Decline]]>><</link>>
<br>
<</if>>
<<else>>
양호 선생님은 <<his_ yi>> 눈을 굴린다. "여긴 탁아소가 아니란다. 휴식이 필요하면 집에 가렴." <<He_ nun>> 고개를 가로저으며, <<his_ yi>> 일로 돌아간다.
<br><br>
<<school_infirmary_options>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<pass 30>><<tiredness -12>>
당신은 여분의 침대에 눕는다. 매트리스는 너무 단단하고 담요는 너무 얇지만, 없는 것보다야 낫다.
<br><br>
양호 선생님은 <<his_ yi>> 일지에 기록을 남긴다.
<<if $phase is 1>><<set $daily.infirmaryBed to 1>>
"네가 왔다는 걸 선생님에게 알려드릴 거야." <<he_ ga>> 말한다. "여전히 무단결석 취급이지만, 적어도 선생님들이 네가 어디 있었는지는 알게 되겠지."
<<else>>
"그래, <<girl_ a>>," <<he_ ga>> 말한다. "잘 자라."
<</if>>
<<He_ nun>> 당신 주위로 커튼을 쳐 준다. 당신은 눈을 감고 휴식을 취한다.
<br><br>
약속했듯이, 양호 선생님은 휴식을 취한 지 30분 후에 깨워 준다. 또한 <<He_ nun>> 잠시동안 당신의 긴장이 흐트러지지 않도록 할 알약을 건네준다.
<br><br>
<<school_infirmary_options>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
양호 선생님이 고개를 끄덕인다. "네가 그렇게 말한다면 강요하지는 않을게, <<girl_ a>>."
<br><br>
<<He_ nun>> <<his_ yi>> 일을 하러 돌아간다.
<br><br>
<<school_infirmary_options>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 유리 캐비닛 중 하나로 걸어간다. 온갖 약과 알약으로 들어찬 수많은 병들이 선반에 나란히 줄세워져 있다.
<<if $skulduggery gte 100 and !$weekly.theft.infirmaryDrugs>>
<span class="blue">만약 혼자 있었다면, 당신이 쓸 약을 좀 슬쩍할 수 있을지도 모른다.</span>
<</if>>
<br><br>
<<if $delinquency gte 200 or $weekly.theft.infirmaryDrugs>>
당신의 뒤편에서 양호 선생님이 <<his_ yi>> 목을 가다듬는 소리가 당신을 현실로 되돌려 놓는다. <<He_ nun>> 팔짱을 낀 채, 당신을 쳐다본다. 당신은 소심하게 캐비닛에서 물러선다.
<br><br>
<<if $weekly.theft.infirmaryDrugs is "failed">>
"몇몇 불량아들이 캐비닛을 털려고 시도했더구나. 자물쇠도 망가뜨렸고." <<he_ ga>> 설명한다. "내가 너무 과민반응한 거라면 미안하다."<<stress 2>><<gstress>>
<<elseif $weekly.theft.infirmaryDrugs is "stolen">>
"몇몇 불량아들이 캐비닛을 열어 약을 몇 개 훔쳐갔더구나." <<he_ ga>> 씩씩거린다. "나는 <<nnpc_titlePost "Leighton">> 선생님의 잔소리를 한바탕 더 듣고 싶진 않으니, 캐비닛에서 손 떼고 있는 게 좋을 거야."
<<else>>
"생각도 하지 마." <<he_ ga>> 진지한 어조로 경고한다. "다 이유가 있어서 잠가 둔 거니까."
<</if>>
<br><br>
<<He_ nun>> 다시 일하러 돌아가면서도, 당신을 주의깊게 바라본다.
<<else>>
당신이 캐비닛에서 물러나자, 양호 선생님은 당신에게 큰 관심을 두지 않는다.
<</if>>
<br><br>
<<school_infirmary_options>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 캐비닛으로 다가간다. 그것들은 단단히 잠겨 있다. 유리창 너머로, 당신은 알약이 들어찬 병 여러 개가 층층이 쌓여 있는 걸 볼 수 있다.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<schoolicon "infirmary">><<link [[캐비닛을 딴다 (0:01)|School Infirmary Steal Drugs]]>><<pass 1>><</link>><<skulduggerydifficulty>><<crime "trespassing">>
<br>
<<getouticon>><<link [[내버려 둔다|School Infirmary]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">당신은 손쉽게 캐비닛을 딴다.</span> 당신은 내용물을 살피며 가져갈 만한 가치가 있는 걸 찾는다.
<br><br>
<<if ($sciencetrait gte 3 and random(1, 5) is 5) or random(1, 10) is 10>>
선반 뒤편에 숨겨져 있는 분홍색 유리병이 당신의 눈에 들어온다. 라벨은 붙어있지 않다. 병에 담긴 알약들은 당신이 이전에 본 적 없는 것들이다.
<<set $blackmoney += 300>><<crimeUp 300 "thievery">>
<<elseif $sciencetrait gte 2 and random(1, 10) gte 6>>
가장 꼭대기 선반에 있는 병이 당신의 눈에 들어온다. 특별할 것 없는 약이지만, 당신은 이 약에 환각 효과가 있다는 것을 알아차린다. 암시장의 누군가는 이것들에 관심을 보일 것이다.
<<set $blackmoney += 300>><<crimeUp 300 "thievery">>
<<elseif $sciencetrait gte 1 and random(1, 10) gte 6>>
당신은 알레르기에 특화된 약 한 상자를 잡는다. 약국에서는 얻을 수 없는 약들이다. 누군가는 이것들에 돈을 낼 것이다.
<<set $blackmoney += 200>><<crimeUp 200 "thievery">>
<<elseif $sciencetrait gte 1>>
당신은 유명한 상표가 붙은 고품질 진통제가 든 병을 발견한다. 누군가는 이것들에 돈을 낼 것이다.
<<set $blackmoney += 150>><<crimeUp 150 "thievery">>
<<else>>
당신은 대다수의 알약들을 알아볼 수 없었기에, 약을 아무거나 한 주먹 가져간다. 누군가는 이것들에 돈을 낼 것이다.
<<set $blackmoney += 100>><<crimeUp 100 "thievery">>
<</if>>
<br><br>
당신의 수확에 만족하며, 당신은 캐비닛 문을 닫는다. 찰칵 하고 닫히는 소리가 난다.
<<set $weekly.theft.infirmaryDrugs to "stolen">>
<<else>>
당신은 캐비닛을 억지로 열려 시도하지만, <span class="red">이 자물쇠는 당신이 따기엔 너무 복잡하다.</span> 심지어, 당신은 자물쇠 안에서 뭔가 철컥 하는 소리를 들었다. 분명 뭔가 망가뜨린 게 틀림없다.<<stress 2>><<gstress>><<crimeUp 50 "destruction">><<crime "destruction">>
<<set $weekly.theft.infirmaryDrugs to "failed">>
<</if>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이 자물쇠는 너무 쉬웠다. 당신은 아무것도 익히지 못했다.</span>
<br><br>
<</if>>
<<link [[다음|School Infirmary]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 낯선 침대에서 깨어난다. 얇은 커튼이 당신 주위로 쳐져 있어, 나머지 방의 모습을 가린다. 당신은 학교 양호실로 데려와진 게 틀림없다.
<br><br>
<<if $trauma lt ($traumamax / 10) * 9>>
안도의 한숨을 내쉬며, 당신은 눈을 감고 몸이 쉴 수 있게 한다.
<br><br>
<<link [[잔다|School Infirmary Wakeup]]>><</link>>
<br>
<<else>>
당신은 몸을 일으키려 하지만, 당신의 몸은 침대에 달라붙기라도 한 듯 꿈쩍도 하지 않는다. 커튼 너머에서 목소리가 들린다.
<<if $per_npc.school_nurse>>
양호 선생님 소리 같다.
<</if>>
정신을 차렸다 말았다 하며, 당신은 말하는 것 중 단편만을 알아들을 수 있다.
<br><br>
"부탁입니다. <<girlPost "에게서는">> 명백한 징후가..."
<br>
"... '비전문가 같다'고요? 바보같은 소리는 집어치..."
<br>
"... 그냥 좀 있다 <<phim_ ul>> 데려갈 사람을..."
<br><br>
당신은 계속 들으려 하나, 당신의 정신에서 힘이 빠지는 게 느껴진다. 당신은 깊은 잠에 빠져든다.
<br><br>
<<link [[잔다|School Infirmary Asylum]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
/* overrides random outcome if it's too late for anyone else to be at school, or if the pc meets conditions for unlocking Harper's therapy but hasn't yet done so */
<<if Time.hour gte 17 or ($trauma gt ($traumamax / 10) * 2 and $psych is 0 and !$schoolPsych)>>
<<set _infirmaryVisitor to "nurse">>
<<else>>
<<set _possibleVisitors to []>>
<<set _possibleVisitors.push("none")>>
<<set _possibleVisitors.push("nurse")>>
<<if $dorenintro gte 1 and ["morning","lunch","third","afternoon"].includes($schoolstate)>>
<<set _possibleVisitors.push("Doren")>>
<</if>>
<<if $soup_kitchen_init gte 1 and ["morning","lunch","second","afternoon"].includes($schoolstate)>>
<<set _possibleVisitors.push("River")>>
<</if>>
<<if $museumhorseintro gte 1 and ["morning","lunch","fourth","afternoon"].includes($schoolstate)>>
<<set _possibleVisitors.push("Winter")>>
<</if>>
<<if C.npc.Robin.init is 1 and C.npc.Robin.trauma lte 10>>
<<set _possibleVisitors.push("Robin")>>
<</if>>
<<if $kylarenglish gte 1 and C.npc.Kylar.state isnot "prison">>
<<set _possibleVisitors.push("Kylar")>>
<</if>>
<<if C.npc.Whitney.init is 1 and C.npc.Whitney.state isnot "dungeon">>
<<set _possibleVisitors.push("Whitney")>>
<</if>>
<<set _infirmaryVisitor to _possibleVisitors.random()>>
<</if>>
얼마나 많은 시간이 지났는지는 모르겠지만, 당신의 머리는 한층 또렷해졌다. 당신은 커튼을 옆으로 치우고 침대에서 나온다.
<br><br>
<<switch _infirmaryVisitor>>
<<case "nurse">>
<<if $per_npc.school_nurse>>
<<loadNPC 0 school_nurse>><<person1>>
양호 선생님은 <<his_ yi>> 책상에 앉아, 무언가를 읽고 있다.
<<else>>
<<generate1>><<person1>>
<<saveNPC 0 school_nurse>>
<<person_ un>> 책상에 앉아, 무언가를 읽고 있다. 이 사람은 학교 양호 선생님이다.
<</if>>
<<He_ nun>> 당신이 깨어났다는 것을 깨닫자 <<he_ ga>> 읽던 것을 내려놓는다.
<br><br>
"안심해, <<girl_ a>>." <<he_ ga>> 말한다. "아직 어지럽다면 좀 더 쉬도록 하렴."
<br><br>
당신은 짧은 대화를 나눈다. 양호 선생님은 당신이 기절한 이유에 대해 질문하고, 당신은 <<himPost "에게">> 학교에서 지치고 스트레스받을 만한 적당한 핑계를 둘러댄다.
<<if $trauma lte ($traumamax / 10) * 2>>
그 대답은 <<him_ ul>> 만족시키기에 충분했다. <<He_ nun>> <<his_ yi>> 일지에 간단히 몇 자 적더니, 일지를 <<his_ yi>> 옷주머니에 집어넣는다.
<<else>>
<br><br>
양호 선생님은 눈썹을 찌푸린 채, <<his_ yi>> 일지에 뭔가를 적어내려간다. "힘든 시간을 보낸 것 같구나, 얘야."
<<if $psych is 0 and !$schoolPsych>><<set $schoolPsych to 1>>
<br><br>
<<He_ nun>> <<his_ yi>> 책상 서랍을 뒤지더니, 작은 카드 한 장을 건넨다. "의사 하퍼 - 전문 정신의"라는 글자가 빳빳한 명함의 맨 위에 새겨져 있다. 그 아래엔 나이팅게일 가에 있는 병원으로 가는 주소가 적혀 있다.
<br><br>
"<span class="gold"><<nnpc_He_ ga "Harper">> 매주 금요일마다 개인 진료 세션을 열고 있단다</span>," 양호 선생님이 설명한다. "네 자신을 생각해서 <<if Time.weekDay is 6>>이따가<<else>>언제<</if>> 한 번 <<nnpc_himPost "Harper" "에게">> 들러 봐라, 알겠니?"
<<else>>
<<He_ nun>> 한숨을 쉰다. "내 생각으론 도와줄 방법이 없구나. 스스로를 너무 밀어붙이지만 마라, 알겠지?"
<</if>>
<</if>>
<br><br>
<<if Time.hour gte 17>>
<<He_ ga>> <<his_ yi>> 시계를 쳐다본다. "좋아, 집에 가려면 서둘러야 하겠구나." <<He_ nun>> 당신을 돌아본다. "아팠던 사람을 혼자 내보내면 안 된단다. 집까지 태워줄까?"
<br><br>
<<link [[받아들인다|School Infirmary Nurse Accept]]>><</link>>
<br>
<<link [[거절한다|School Infirmary Nurse Refuse]]>><</link>>
<br>
<<else>>
"좋아, 그럼." <<he_ ga>> 말한다.
<<if ["first","second","third","fourth","fifth"].includes($schoolstate)>>
"선생님들을 기다리게 하지 않는 게 좋겠구나, <<girl_ a>>. 교실로 돌아가렴."
<<else>>
"그럼 이제 가보렴. 나는 바쁘단다."
<</if>>
<br><br>
<<He_ nun>> 당신을 양호실 바깥 복도로 내보낸다.
<br><br>
<<link [[떠난다|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<</if>>
<<case "Doren">>
<<npc Doren>><<person1>>
키 큰 형체가 침대맡에 서 있다. <<He_ nun>> 등을 돌리고 있지만, <<his_ yi>> 어깨 너머로 뻗은, 갈기처럼 붉고 텁수록한 머리카락은 못 알아볼래야 못 알아볼 수가 없다. 도렌이다. <<He_ nun>> 당신이 부스럭대는 소리에 이쪽을 돌아보고는, 당신의 곁에 무릎을 꿇어 앉는다.
<br><br>
"네가 쓰러져서 우리 모두 놀랐단다, <<lass_ ya>>. 기분은 좀 괜찮아졌니? 고아원에 연락을 할까?"
<br><br>
당신은 도렌에게 자신은 괜찮다고 말한다. <<He_ nun>> 안심한 것처럼 보인다. <<he_ ga>> 질문을 더 하기 전에, 당신은 양호실에서 자리를 뜬다.
<br><br>
<<if $schoolstate is "third">>
당신의 뒤편에서 도렌이 당신의 이름을 부르는 게 들린다. <<He_ nun>> 당신이 돌아설 틈도 없이 당신을 따라잡았다.
<br>
"아직 서두른다면 다시 수업을 재개할 수 있겠구나." <<He_ ga>> 멈칫한다. "물론 네가 그러고 싶다면."
<br><br>
<<link [[교실로 돌아간다|School Infirmary Doren]]>><<set $phase to 1>><</link>>
<br>
<<link [[그냥 떠난다|School Infirmary Doren]]>><<set $phase to 0>><<npcincr Doren dom -1>><</link>>
<br>
<<else>>
<<link [[떠난다|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<</if>>
<<case "River">>
<<npc River>><<person1>>
리버는 <<his_ yi>> 손가락으로 책상을 두드리며, 양호 선생님의 책상에 앉아 있다. <<He_ ga>> 고개를 돌려 당신을 바라본다. <<his_ yi>> 시선은 그 어느 때보다도 엄격하다.
<br><br>
"밤새 파티라도 했나 보구나. 그렇지?" <<He_ nun>> 못마땅해하며 <<his_ yi>> 고개를 가로젓는다. "훤한 대낮에 기절해 버릴 정도로 말이다."
<br><br>
당신은 리버에게 너무 오래도록 공부해서 그런 게 틀림없다고 말한다. <<His_ yi>> 표정으로 봐서는 <<he_ ga>> 정말도 당신의 말을 믿는 것인지 잘 모르겠다.
<br><br>
<<if $schoolstate is "second">>
리버는 당신을 따라 복도로 나오며, 수학 교실 쪽으로 당신에게 손짓한다. "자, 이제 따라와. 운이 좋다면, 아직 수업을 순조롭게 진행할 수 있겠지."
<br><br>
<<link [[리버를 따라간다|School Infirmary River]]>><<set $phase to 1>><</link>>
<br>
<<link [[그냥 떠난다|School Infirmary River]]>><<set $phase to 0>><<npcincr River dom -1>><<detention 1>><</link>><<gdelinquency>>
<br>
<<else>>
아무런 질문에도 답하고 싶지 않았기에, 당신은 조용히 자리를 뜬다.
<br><br>
<<link [[떠난다|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<</if>>
<<case "Winter">>
<<npc Winter>><<person1>>
윈터는 양호 선생님의 책상 앞에 서 있다. <<He_ nun>> 조용하고 설명하는 듯한 목소리로 말한다. 당신이 깨어났음을 알아차리자, <<he_ nun>> 말을 멈춘다.
<br><br>
"깨어난 것을 보니 반갑구나. 내 조수가 아픈 건 전혀 환영하지 못할 일이지."
<br><br>
당신은 윈터의 가벼운 꾸짖음을 견디고 스스로에게 더 신경을 쓰리라 약속한다.
<br><br>
<<if $schoolstate is "fourth">>
<<He_ ga>> 당신을 면밀히 살핀다. <<He_ nun>> 마치 뭔가 할 말이 있는 듯하지만, 한숨만 내쉰다. <<He_ nun>> 양호 선생님에게 고개를 끄덕이고, 당신을 문 바깥으로 데리고 나간다.
<br><br>
"체력이 나쁘다는 건 공부를 소홀히 할 핑계가 될 수 없지." 당신이 혼자가 되자 <<he_ ga>> 말한다. <<He_ nun>> 당신에게 따라오라고 손짓하며, <<his_ yi>> 교실로 향하기 시작한다. "따라와."
<br><br>
<<link [[윈터를 따라간다|School Infirmary Winter]]>><<set $phase to 1>><</link>>
<br>
<<link [[그냥 떠난다|School Infirmary Winter]]>><<set $phase to 0>><<npcincr Winter dom -1>><<detention 1>><</link>><<gdelinquency>>
<br>
<<else>>
<<He_ nun>> 당신에게 박물관에 오면 언제든 환영이라는 사실을 일깨우고는, 양호 선생님과 하던 대화를 이어간다. 당신은 기회를 틈타 양호실을 슬쩍 빠져나간다.
<br><br>
<<link [[떠난다|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<</if>>
<<case "Robin">>
<<npc Robin>><<person1>>
당신은 로빈이 창문 바깥을 응시하고 있는 것을 본다. <<he_ nun>> 당신이 일어났다는 것을 깨닫자마자 당신에게로 달려온다.
<br><br>
<<if C.npc.Robin.dom gte 20>>
"네가 어떻게 될까 봐 무서웠어, 알겠지만." <<He_ nun>> 당신의 손을 <<his_ yi>> 손으로 잡아 부드럽게 한 번 쥔다.<<takeHandholdingVirginity "Robin" `($robinromance is 1 ?'romantic':'consensual')`>>
<<else>>
"네가 무사해서 정말 다행이야." <<he_ ga>> 당신의 어깨에 <<if $robinromance is 1>><<his_ yi>> 머리를<<else>>손을<</if>> 올려둔 채 한숨짓는다.
<</if>>
"무슨 일이 있었던 거야?"
<br><br>
당신은 <<himPost "에게">> 수면 부족으로 기절한 게 분명하다고 둘러댄다. <<He_ nun>> 당신의 말을 믿는 것 같긴 하지만, <<his_ yi>> 두 눈은 순수한 걱정으로 가득하다.
<br><br>
<<if ["morning","lunch","afternoon"].includes($schoolstate) or C.npc.Robin.dom gte 20>>
<<He_ nun>> 당신에게 둘이 함께 고아원에 돌아가야 한다고 주장한다.
<br><br>
<<if ["morning","lunch"].includes($schoolstate)>>
"나는 수업 시간에 맞춰 돌아갈 수 있어." <<he_ ga>> 당신을 안심시킨다. "하지만 넌 휴식을 취해야 해."
<br><br>
<<elseif $schoolstate isnot "afternoon">>
"수업 빠지는 건 신경 안 써." <<he_ ga>> 말한다. "이게 더 중요하잖아."
<br><br>
<</if>>
<<link [[로빈과 함께 집에 간다 (0:25)|School Infirmary Robin Accept]]>><<pass 25>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<glove>><<gdom>>
<br>
<<link [[거절한다|School Infirmary Robin Refuse]]>><</link>>
<br>
<<else>>
<<He_ nun>> 시계를 보고선 얼굴을 찌푸린다.
<br><br>
<<if $schoolstate is "fourth">>
"우린 교실로 돌아가야 해." <<He_ nun>> 당신을 걱정스럽게 바라본다. "교실로 갈 수 있겠어?"
<br><br>
<<link [[로빈과 교실로 간다|School Infirmary Robin History]]>><<set $phase to 1>><</link>>
<br>
<<link [[여기 머무른다|School Infirmary Robin History]]>><<set $phase to 0>><</link>>
<br>
<<else>>
"나는 수업으로 돌아가야 해." <<he_ ga>> 말한다. "그래도 괜찮겠어?"
<br><br>
당신은 로빈에게 당신이 괜찮을 거라 말한다. <<He_ nun>> 고개를 끄덕이고는 떠나기 전 당신을 한 번 껴안아 준다. 당신은 떠나기 전 침대에 약간 더 머물러 있는다.
<br><br>
<<link [[떠난다|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<</if>>
<</if>>
<<case "Kylar">>
<<npc Kylar>><<person1>>
<<run statusCheck("Kylar")>>
당신은 뭔가에 걸려 넘어질 뻔한다. 당신이 자세를 추스리자, 카일라가 <<his_ yi>> 팔로 <<his_ yi>> 스케치북을 붙잡은 채 바닥에서 갑자기 튀어나온다. 당신은 놀라 숨을 헉 하고 들이쉰다.
<br><br>
<<if _kylarStatus.includes("Rage")>>
"무슨 일이였어? 누구랑 있었어? 그 놈들이 네게 이 짓을 한 거야? 그게 누구였어?"
<br>
<<His_ yi>> 숨소리는 거칠고, 질문을 하나 할 때마다 <<he_ nun>> 당신에게 한 뼘씩 가까이 다가온다. 양호 선생님은 당신에게서 <<him_ ul>> 강제로 떼어놓아야 했다. <<He_ nun>> 바깥에서 기다리라는 말을 듣는다. 내키지 않는 기색으로, <<he_ nun>> 따른다.
<br><br>
양호 선생님은 당신과 짧게 이야기를 나누고는 당신을 복도로 내보낸다. 당신이 혼자가 되자, 카일라가 당신 뒤에 서 있다.
<br><br>
"우리 서로 너무 오래 떨어져 있었어. 너도 걱정했지, 맞지?" <<He_ ga>> 당신의 팔을 단단히 붙잡고 당신을 끌고 가려고 노력한다. "이- 이리 와. 같이 산책이나 좀 하자."
<<if $schoolstate isnot "afternoon">>
<br>
당신은 그러면 수업에 늦을 거라 말한다. 카일라는 피식 웃기만 할 뿐이다.
<</if>>
<br><br>
<<link [[카일라를 따라간다 (0:30)|School Infirmary Kylar Accept]]>><<pass 30>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<<link [[저항한다|School Infirmary Kylar Refuse]]>><<npcincr Kylar rage 3>><</link>><<gksuspicion>>
<br>
<<elseif _kylarStatus.includes("Sus")>>
"거 걱정 마! 나야!" <<he_ ga>> 외치고는 언짢은 표정으로 시선을 돌린다. "아니면 너는 다른 사람이 와서 네가 자는 걸 지켜봐주는 걸 더 좋아하려나..."
<br><br>
양호 선생님이 당신의 건강에 대해 다정하게 묻는다. 카일라는 불편해 보이지만, 방의 구석에서 조용히 기다리기만 한다. 충분한 시간이 지나자, 양호 선생님은 당신을 양호실에서 내보낸다.
<br><br>
"그런 개인적인 질문은 하면 안 됐어." 당신이 밖에 나오자 카일라가 웅얼거린다. <<He_ nun>> 당신의 팔을 붙잡아 복도로 끌고 나온다. "산-산책이나 좀 하자. 너랑 나 둘이서. 그러면 기분이 더 나아질 거야, 안 그래?"
<<if $schoolstate isnot "afternoon">>
<br>
당신은 그러면 수업에 늦을 거라 말한다. 카일라의 미소는 흩어지지 않는다. "우리가 사라졌다는 걸 눈치채지도 못할 거야." <<He_ ga>> 당신의 팔을 붙든다.
<</if>>
<br><br>
<<link [[카일라를 따라간다 (0:30)|School Infirmary Kylar Accept]]>><<pass 30>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<<link [[거절한다|School Infirmary Kylar Refuse]]>><<npcincr Kylar rage 3>><</link>><<gksuspicion>>
<br>
<<else>>
"미- 미안! 여기 네가 있다는 걸 듣고 잠깐 들렀다 가려 했을 뿐이야." <<he_ ga>> 설명한다. "네 상태를 확인하고 싶었어."
<br><br>
양호 선생님은 당신의 건강에 대해 질문한다. 카일라는 방의 구석에서 불안한 표정으로 그걸 듣는다. 충분한 시간이 지나자, 당신은 양호실에서 내보내진다.
<br><br>
"네가 괜찮다니 난 기뻐," 당신이 바깥에 나오자 카일라가 말한다. "만약 네게 무슨 일이 생겼다면..."
<br>
<<He_ nun>> 당신의 어깨에 <<his_ yi>> 머리를 기댄 채, 당신의 팔에 매달린다. <<He_ ga>> 둘이서 잠시 걷자고 제안한다.
<br><br>
<<if $schoolstate is "afternoon">>
<<link [[카일라를 따라간다 (0:30)|School Infirmary Kylar Accept]]>><<pass 30>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<<link [[저항한다|School Infirmary Kylar Refuse]]>><<npcincr Kylar rage 3>><</link>><<gksuspicion>>
<br>
<<else>>
당신은 <<himPost "에게">> 그러면 당신이 수업에 늦게 될 거라는 걸 상기시킨다. 카일라의 미소가 엷어지고, <<he_ nun>> <<his_ yi>> 손을 거둔다. "아... 그렇지."
<<if $schoolstate is "third">>
<<his_ yi>> 시계를 잠시 쳐다보더니, <<he_ nun>> 기운을 차리고 말한다. "그- 그럼 교실까지 같이 걸어갈까?"
<br><br>
<<link [[카일라를 따라간다|School Infirmary Kylar English]]>><<set $phase to 0>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<<link [[거절한다|School Infirmary Kylar English]]>><<set $phase to 1>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>>
<br>
<<else>>
<<He_ nun>> 당신에게 수줍게 작별 인사를 한다. 당신은 <<him_ i>> 복도로 떠나며, <<his_ yi>> 어깨 너머로 당신을 흘끗흘끗 쳐다보는 걸 지켜본다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<case "Whitney">>
<<npc Whitney>><<person1>>
<<if ($whitneyromance is 1 and C.npc.Whitney.dom gte 15) or $whitneyromance isnot 1>>
담배 연기 냄새가 소독약 냄새가 나는 방의 공기를 물들인다. 휘트니가 <<his_ yi>> 패거리들에 둘러싸인 채 양호 선생님의 책상 위에 앉아 있다.
<br><br>
"이런, 이런. 누가 일어났는지 보라고." <<He_ ga>> <<his_ yi>> 담배를 책상에 지져 끈 후 거들먹거리며 당신에게 다가온다. "잘 들어, <<slut_ a>>. 너는 네 예쁜 입을 좋은 데 쓰게 될 거야." <<he_ ga>> <<his_ yi>> 사타구니에 손을 얹는다.
<br><br>
<<if hasSexStat("promiscuity", 5)>>
<<link [[커튼을 열어둔 채로 섹스하자고 제안한다|School Infirmary Whitney Sex Open]]>><<set $sexstart to 1>><<trauma 3>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous5>><<gtrauma>><<glove>><<gdom>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 4)>>
<<link [[커튼을 닫은 채 섹스하자고 제안한다|School Infirmary Whitney Sex Closed]]>><<set $sexstart to 1>><<npcincr Whitney dom 1>><</link>><<promiscuous4>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[기쁘게 따른다|School Infirmary Whitney Oral]]>><<set $sexstart to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous1>><<glove>><<gdom>>
<br>
<</if>>
<<link [[마지못해 따른다|School Infirmary Whitney Oral]]>><<set $molestationstart to 1>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[거절한다|School Infirmary Whitney Refuse]]>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
당신은 휘트니가 방을 앞뒤로 왔다갔다거리는 게 보인다. 양호 선생님은 <<himPost "에게서">> 눈을 떼지 않고 있다. <<he_ nun>> 당신이 일어났다는 것을 깨닫자마자 당신에게로 달려온다.
<br><br>
"대체 무슨 염병할 일이 벌어진 거야, 걸..."
<br>
"말조심해라!" 양호 선생님이 <<him_ ul>> 야단친다. 휘트니는 <<his_ yi>> 눈알을 굴린다.
<br><br>
당신은 휘트니에게 탈진이나 스트레스로 기절한 게 분명하다고 둘러댄다. <<he_ ga>> 당신을 머리부터 발끝까지 뜯어본다. <<he_ nun>> 작은 소리로 투덜거리다가 양호실을 박차고 나간다. 양호 선생님과 짤막한 대화를 나눈 후, 당신도 그렇게 한다.
<br><br>
<<link [[떠난다|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<</if>>
<<default>>
양호실엔 아무도 없다.
<br><br>
당신이 기절하게 된 원인을 양호 선생님께 설명하고 싶지 않기에, 당신은 조용히 떠난다.
<br><br>
<<link [[떠난다|Hallways]]>><<infirmary_excused>><</link>>
<br>
<</switch>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
당신과 함께 교실로 걸어가는 동안, 도렌은 당신이 멀리 떨어지지 않도록 한다. 당신을 교실 문으로 가볍게 밀기 전, <<He_ nun>> 당신에게 만약 이야기를 하고 싶다면 방과 후에 찾아오라고 말한다.
<br><br>
<<if C.npc.Kylar.state is "active" and $kylarenglish gte 1>>
당신은 카일라가 교실 뒤편에 앉아 있는 걸 발견한다. <<nnpc_he_ ga "Kylar">> 당신을 보자 <<nnpc_His_ yi "Kylar">> 눈이 커진다.<<nnpc_he_ nun "Kylar">> 미소지으며 <<nnpc_his_ yi "Kylar">> 옆에 앉으라고 당신에게 손짓한다.
<br><br>
<<link [[카일라 옆에 앉는다|School Infirmary Doren 2]]>><<set $kylarenglishstate to "active">><<set $phase to 0>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<<link [[다른 곳에 앉는다|School Infirmary Doren 2]]>><<set $kylarenglishstate to "watching">><<set $phase to 1>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>><</link>><<lllove>><<ggksuspicion>>
<br>
<<else>>
당신은 빈 자리를 찾아 앉는다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
당신은 도렌에게 수업에 참여할 수 없을 것 같다고 말한다. <<He_ nun>> 고개를 끄덕인다.
<br><br>
"그래. 몸이 상해가면서까지 공부할 필요는 없지." <<He_ nun>> 당신이 떠나기 전 등을 두드려 준다.
<br><br>
<<link [[떠난다|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
당신은 카일라를 무시하고 <<nnpc_his_ yi "Kylar">> 자리에서 먼 곳에 있는 빈 자리를 찾는다. 당신이 있는 곳에선 <<nnpc_him_ i "Kylar">> 보이지 않지만, 당신은 <<nnpc_he_ ga "Kylar">> 당신을 쳐다보고 있음을 안다.<<stress 2>><<gstress>>
<<else>>
<<run statusCheck("Kylar")>>
당신은 카일라 옆자리에 앉는다.
<<if _kylarStatus.includes("Rage")>>
<<nnpc_He_ nun "Kylar">> 바로 당신에게 질문 세례를 퍼붓는다. 당신이 어디에 있었는지, 왜 늦었는지, 누구와 함께 있었는지. 당신이 대답하기 전, 도렌이 교실로 들어와 교실 앞쪽으로 당신의 주의를 끈다.
<br><br>
카일라는 당신에게서 집요한 눈빛을 거두지 않는다. 당신은 눈치채지 못한 척 한다.<<stress 2>><<gstress>>
<<else>>
<<nnpc_He "Kylar">> 미소 짓고는 도렌이 <<his_ yi>> 수업을 시작하기 전 당신에게로 가까이 온다.
<</if>>
<</if>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
리버는 당신이 수학 교실 바깥에 도착할 때까지 한 마디도 하지 않는다. 문의 건너편에서 시끌벅적한 목소리들이 들려온다. 리버는 교실에 들어서기 전, 한숨을 내쉬며 <<his_ yi>> 고개를 가로젓는다. 교실은 일순 조용해진다.
<br><br>
<<silently>><<mathsWhitneyAttendChance>><</silently>>
<<if $whitneymaths is "seat">>
당신은 비어 있는 책상을 찾아 통로를 걸어다닌다. 당신이 빈 자리를 찾기도 전에, 누군가 당신의 팔을 잡아끌더니 자신의 옆 자리에 억지로 앉힌다. 휘트니다. <<nnpc_he_ ga "Whitney">> 당신에게 눈을 찡긋한다.
<<else>>
당신은 비어 있는 책상을 찾아 자리에 앉는다.
<</if>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<<else>>
당신은 리버를 무시하고 반대 방향으로 달려나간다. <<he_ ga>> 당신을 부르지만, 당신은 <<him_ ul>> 전혀 신경쓰지 않는다. <<he_ nun>> 당신을 쫓지 않는다.
<br><br>
<<link [[떠난다|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Robin")>>
<<if $phase is 1>>
윈터는 교실로 함께 걸어가며 당신과 조용히 대화를 나눈다. <<he_ ga>> 대부분의 말을 한다. 당신이 도착하자, <<he_ nun>> 문을 잡고 당신보고 들어가라는 듯한 몸짓을 한다.
<br><br>
<<if _robin_location is "school">>
당신은 교실 앞쪽 근처에 앉아 있는 로빈을 발견한다. 당신이 <<nnpc_his_ yi "Robin">> 옆 자리에 앉자, <<nnpc_his_ yi "Robin">> 두 눈이 반짝 빛난다. <<nnpc_he_ nun "Robin">> 입을 열어 말하려 하지만, 윈터의 목소리가 <<nnpc_him_ ul "Robin">> 조용히 시킨다.
<<set $robinhistory to "seat">>
<<else>>
당신은 비어 있는 책상을 찾아 자리에 앉는다.
<</if>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
당신은 윈터를 무시하고 반대 방향으로 달려나간다. <<he_ ga>> 당신이 사라졌다는 것을 알아차렸을 쯤에는, 이미 당신이 멀리 가 버린 후였다.
<br><br>
<<link [[떠난다|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<schooleffects>><<effects>>
딩신은 학교를 떠나 로빈과 함께 마을을 가로질러 걸어간다. <<if $robinromance is 1>><<he_ nun>> 당신과 팔짱을 끼고 있다.<</if>>
<br><br>
<<if C.npc.Robin.dom gte 40>>
<<He_ nun>> 오늘 적극적이어서, 당신의 여행길 동안 당신을 웃게 하려고 계속 시도한다. 실패보다는 성공이 더 많았다.
<<else>>
<<He_ nun>> 당신에게 꾸준히 시선을 보내지만, 편안한 침묵 속에서 당신과 함께 걷는 것만으로도 만족한 듯해 보인다.
<</if>>
<<trauma -6>><<stress -6>><<ltrauma>><<lstress>>
<br><br>
당신이 집에 도착하자, 로빈은 당신을 곧장 당신의 방으로 이끈다.
<<if ["afternoon","late"].includes($schoolstate)>>
<<He_ nun>> <<his_ yi>> 방으로 돌아가기 전, 대화가 필요하다면 <<him_ ul>> 찾아오라고 말한다.
<<else>>
"난 교실로 돌아가야겠어." <<He_ ga>> 당신을 포옹한다. "나중에 다시 대화하자.
<<if C.npc.Robin.dom gte 20>>
너는 좀 쉬어. 알겠지?"
<<else>>
기분 좀 나아지기를 바랄게."
<</if>>
<br><br>
<<He_ nun>> 부드럽게 문을 닫고 떠난다.
<</if>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><<infirmary_excused>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate isnot "afternoon">>
<<if $delinquency lte 0 and C.npc.Robin.dom gte 10>>
로빈은 킬킬댄다. "너 정말 모범학생이구나." <<he_ ga>> 놀린다. "목숨이 걸려 있대도 수업은 안 빠질 거지, 그렇지?"
<<else>>
로빈이 고개를 끄덕인다. "이해해. 수업을 빠지면 곤경에 처할 수도 있으니까."
<</if>>
<br><br>
<<He_ nun>> 당신이 침대에서 일어서는 걸 도와주고, 당신이 양호실 바깥으로 나가는 걸 지켜본다. <<He_ nun>> 당신에게 작별의 포옹을 하고, <<he_ ga>> 복도를 따라 보이지 않게 될 때까지 손을 흔들어 준다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<<else>>
로빈이 고개를 끄덕인다. "괜찮아. 그냥 좀 쉬어. 집에 돌아오면 날 보러 올 거지?"
<br><br>
<<He_ nun>> 당신을 한 번 포옹하고, 떠난다. 당신은 복도로 나서기 전에 침대에서 조금 더 오래 머무른다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
로빈은 당신이 제 발로 일어나는 걸 도와주고, 양호실 바깥으로 당신을 이끈다. <<He_ nun>> 당신과 함께 복도를 걸어내려가는 동안, 당신의 팔을 꽉 잡는다.
<br><br>
윈터는 당신이 들어올 때 눈길조차 주지 않는다. <<He_ nun>> 소리없는 동작으로 당신과 로빈 둘에게 앉으라고 한다. 윈터가 <<nnpc_his_ yi "Winter">> 수업을 계속하는 동안, 당신은 로빈의 옆자리에 앉는다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><<set $robinhistory to "seat">><</link>>
<br>
<<else>>
로빈이 고개를 끄덕인다. "괜찮아. 윈터 선생님께는 네가 아프다고 말씀드릴게." <<He_ ga>> 얼굴을 구긴다. "난 네가 곤란해지지만 않았으면 좋겠어..."
<br><br>
<<He_ nun>> 당신을 한 번 포옹하고, 당신에게 작별 인사를 한다. 당신은 복도로 나서기 전에 침대에서 조금 더 오래 머무른다.
<br><br>
<<link [[떠난다|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<schooleffects>><<effects>>
<<run statusCheck("Kylar")>>
<<if $speech_attitude is "meek">>
당신이 미소 짓는다. "물론-"
<<elseif $speech_attitude is "bratty">>
당신은 어깨를 으쓱한다. "그럴 수 있겠-"
<<else>>
당신이 고개를 끄덕인다. "그래, 그럼-"
<</if>>
<br><br>
당신이 말을 끝마치기도 전에, 카일라는 당신의 팔을 잡고 복도를 걸어나선다. 당신은 여전히 정신이 멍하기에, 실질적으로는 <<he_ ga>> 당신을 끌고 가고 있다. 당신은 따라가려 애쓴다.
<br><br>
<<if _kylarStatus.includes("MaxRage")>>
<<he_ ga>> 마을 사이로 당신을 이끄는 동안, 당신의 팔을 잡은 <<His_ yi>> 손아귀는 거의 아플 정도다. <<He_ nun>> 언제라도 폭언을 퍼부을 준비가 된 것처럼 보인다. 행인들은 당신과 카일라에게 가까이 다가가지 않으려 하고, 당신에게는 걱정스러운 시선을 보낸다.<<stress 6>><<gstress>>
<<elseif _kylarStatus.includes("Rage")>>
<<he_ ga>> 마을 사이로 당신을 이끄는 동안, 당신의 팔을 잡은 <<His_ yi>> 손아귀는 거의 아플 정도다. <<His_ yi>> 눈은 불안한 듯 거리를 구석구석 쏘아본다. "사람이 너무 많아." <<he_ ga>> 중얼거린다. <<He_ nun>> 그들의 시선에서 벗어나기 위해, 당신을 골목으로 끌고 간다.<<stress 4>><<gstress>>
<<elseif _kylarStatus.includes("Sus")>>
<<He_ nun>> 당신과의 산책이 즐거운 것 같지만, 지나가는 사람이 있을 때마다 긴장을 한다. <<He_ ga>> 작은 소리로 무언가를 중얼거리지만, 당신은 알아들을 수가 없다.<<stress 2>><<gstress>>
<<else>>
<<He_ nun>> 당신과 팔을 스치면서 함께 산책하는 게 즐거워 보인다.
<br><br>
어느 순간, <<his_ yi>> 손이 점차 아래로 내려가더니, 당신의 손과 점점 가까워진다. 당신은 <<his_ yi>> 손가락이 당신의 손바닥에 스치는 것을 느낀다. <<He_ ga>> 숨을 헉 하고 들이쉬더니 <<his_ yi>> 팔을 빼며, 속삭이듯 사과한다.
<br><br>
<<set _kylarWalkHandhold to true>>
<<link [[카일라의 손을 잡는다|School Infirmary Kylar Walk]]>><<set $phase to 1>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<npcincr Kylar rage -3>><</link>><<glove>><<glust>><<lksuspicion>><<handholdingvirginitywarning>><<NPCvirginitywarning "Kylar" "handholding">>
<br>
<<link [[계속 걷는다|School Infirmary Kylar Walk]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<if !_kylarWalkHandhold>>
<br><br>
<<link [[다음|School Infirmary Kylar Walk]]>><<set $phase to 0>><</link>>
<br>
<</if>><<set $outside to 1>><<schooleffects>><<effects>><<run statusCheck("Kylar")>>
<<if $phase is 1>>
당신은 당신의 팔을 카일라의 팔에 두르고 <<his_ yi>> 손을 잡는다. 카일라의 손이 당신의 손을 꽉 마주잡는다.
<<takeHandholdingVirginity "Kylar" "romantic">>
당신은 <<him_ ul>> 흘끗 쳐다본다. <<He_ nun>> 당신으로부터 시선을 돌리고 있지만, <<he_ ga>> 웃고 있다는 건 알 수 있다.
<br><br>
<</if>>
<<if Time.hour gte 17>>
당신은 학교에서 멀리 벗어나지 않고, 조용히 옥스포드 가를 따라 거닐기로 한다. 조금 시간이 지나자, 카일라가 <<his_ yi>> 시계를 확인한다.
<br><br>
"미-미안. 나 가봐야 해." <<He_ nun>> 당신을 학교 바깥에 혼자 두고, 당신에게서 떨어져 황급히 골목으로 뛰어간다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $schoolstate is "afternoon">>
<<if Weather.precipitation isnot "none">>
<<set $location to "arcade">><<set $bus to "starfish">>
카일라는 <<weather_ rul `Weather.precipitation`>> 피해 뒷골목으로 돌아다니며, 당신을 선도해 마을을 지나간다. 곧 당신은 오락실에 도착한다.
<br><br>
"난 여기가 좋아." <<he_ ga>> 말한다. "널 귀찮게 하기엔 모두가 다른 데 정신이 팔려 있거든."
<br><br>
당신은 손님들이 붐비는 곳을 지나, 구석에 있는 외딴 게임기 쪽으로 끌려들어간다. 카일라가 투입구에 동전을 넣는다.
<br><br>
<<kylaroptions>>
<<else>>
<<set $location to "park">><<set $bus to "park">>
카일라와의 산책은 짧고 조용하다. 곧 당신은 공원에 도착한다.
<br><br>
"난 다른 사람들로부터 벗어나기 위해 여기 오는 게 좋아." <<he_ ga>> 말한다. <<He_ nun>> 당신의 팔을 붙잡는다. "이쪽으로."
<br><br>
<<He_ nun>> 당신을 둘 다 앉을 수 있는 벤치 쪽으로 이끈다. <<He_ nun>> <<his_ yi>> 머리를 당신의 어깨에 올려놓는다.
<br><br>
<<kylaroptions>>
<</if>>
<<else>>
당신은 학교에서 멀리 벗어나지 않고, 조용히 옥스포드 가를 따라 거닐기로 한다. 조금 시간이 지나자, 카일라가 <<his_ yi>> 시계를 확인한다.
<br><br>
"우리 돌아가야 해." <<He_ nun>> 슬퍼 보인다. "영원히 우리 둘만 있을 수 있으면 좋을 텐데..."
<br><br>
<<He_ nun>>
<<if _kylarStatus.includes("Rage")>>
작은 목소리로 투덜거리며,
<<elseif _kylarStatus.includes("Sus")>>
<<his_ yi>> 어깨 너머로 당신을 주시하며,
<<else>>
당신에게 손을 흔들며,
<</if>>
정문을 넘어 사라진다.
<br><br>
<<link [[다음|School Front Courtyard]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<run statusCheck("Kylar")>>
<<if _kylarStatus.includes("Rage")>>
카일라의 눈살이 찌푸려진다. <<He_ nun>> 한 발짝 더 가까이 다가온다. 당신은 궁지에 몰렸다. "따라와," <<he_ ga>> 다시 말한다. "산책 가자니까."<<stress 2>><<gstress>>
<br><br>
당신은
<<if $speech_attitude is "meek">>
시선을 아래로 내리깔고
<<elseif $speech_attitude is "bratty">>
팔짱을 낀 채로
<<else>>
긴장하며 침을 삼키고
<</if>>
<<himPost "에게">>
<<if $schoolstate is "afternoon">>
당신은 바쁘다고 말한다.
<<else>>
당신은 수업을 빠질 수 없다고 말한다.
<</if>>
카일라는 아무 말도 하지 않는다. <<He_ nun>> <<his_ yi>> 주머니에 손을 대려다가, 복도를 걸어오는 발소리를 듣자 멈춘다. <<He_ nun>> 앞뒤가 맞지 않는 말을 중얼거린 후 급히 복도로 달려나간다.
<br><br>
당신은 빠르게 다른 방향으로 떠난다.
<<elseif _kylarStatus.includes("Sus")>>
카일라는 입을 삐죽거리지만, 소란을 일으키지는 않는다. "알았어." <<he_ ga>> 말한다. <<his_ yi>> 목소리는 씁쓸하다. "그럼 다음에."
<br><br>
<<He_ nun>> <<his_ yi>> 어깨 너머로 당신에게 이상한 시선을 보내며, 복도를 걸어간다.
<<else>>
카일라는 미소를 짓지만, 어딘가 뻣뻣해 보인다. "그-그래, 괜찮아." <<he_ ga>> 말한다. "그럼 다음에."
<br><br>
<<He_ nun>> <<his_ yi>> 시선을 바닥에 고정한 채로, 복도로 걸어가 시야에서 벗어난다.
<</if>>
<br><br>
<<link [[떠난다|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
카일라는 뻣뻣해지지만, 고개를 끄덕인다.
<br><br>
"그럼 다음에." 당신은 <<he_ ga>> 걸어가며 혼잣말로 중얼거리는 게 들린다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<<else>>
카일라는 당신을 복도로 데려가면서 미소 짓는다. <<He_ nun>> 생기가 넘치며, 당신과 가면서 사소한 대화를 나눈다. 마치 당신이 쓰러졌었다는 사실은 잊어버린 것처럼.
<br><br>
곧 당신은 도렌의 교실에 도착한다. <<nnpc_He_ ga "Doren">> 손을 당신의 어깨에 부드럽게 올려놓으며 당신을 맞아 준다. "양호 선생님께 연락을 받았단다," <<nnpc_he_ ga "Doren">> 말한다. "기분이 좀 나아졌으면 좋겠구나, <<lassPost>>."
<br><br>
카일라는 <<nnpc_him_ ul "Doren">> 무시하고, 당신을 교실 뒤편으로 이끈다. 당신은 빈 책상 한 쌍을 찾아 카일라와 함께 앉는다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><<set $kylarenglishstate to "active">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 휘트니의 변덕에 어울려주길 거부한다. 잔인한 불꽃이 <<his_ yi>> 두 눈에 반짝 튀어오른다. 분위기는 무겁고, <<he_ ga>> 당신을 강제로 덮칠 것처럼 느껴진다.
<<if $whitneyromance is 1>>
그러는 대신, <<he_ nun>> 분개하듯 한숨을 쉬고 <<his_ yi>> 패거리들을 양호실 바깥으로 내보낸다.
<br><br>
"운 좋았다고 생각해. 우리가 사귀는 사이가 아니었으면, 일말의 여지도 없이 네 엉덩이를 따먹었을 테니까," <<he_ nun>> 당신의 귀에 속삭이며, 당신이 반응하기도 전에 강제로 당신의 입술에 키스한다. 담배같은 맛이 <<if isLoveInterest("Whitney")>>나지만, 당신은 조금도 신경쓰지 않는다.<<arousal 100 "mouth">><<garousal>><<else>>난다.<<stress 2>><<gstress>><</if>>
<br><br>
휘트니가 <<his_ yi>> 친구들을 따라 밖으로 나간다. 얼마 지나지 않아, 당신도 양호실을 떠난다.
<br><br>
<<link [[떠난다 (0:01)|Hallways]]>><<endevent>><<pass 1>><<infirmary_excused>><</link>>
<br>
<<else>>
잠깐의 망설임도 없이, <<he_ nun>> 당신을 침대에서 옴짝달싹하지 못하게 한다.
<br><br>
<<link [[다음|School Infirmary Whitney Sex Open]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<enable_rescue>>
<<maninit>>
<<set $enemyanger += 100>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<enable_rescue>>
<<maninit>>
<<if $speech_attitude is "meek">>
"그-글쎄, 나는 그보다 더한 걸 해도 괘-괜찮은데..." 당신은 다리를 조금 더 벌리며 말을 더듬는다.
<<elseif $speech_attitude is "bratty">>
"애석하기도 해라. 나는 그것보다 더한 걸 바라고 있었는데 말야." 당신은 당신의 윗입술을 핥으며 다리를 벌린다.
<<else>>
"내 입만으로 충분하겠어?" 당신은 다리를 살짝 벌리며, 교태를 부리듯이 묻는다.
<</if>>
<<promiscuity5>>
휘트니는 크게 씩 웃으며 당신의 침대에 올라탄다. <<his_ yi>> 친구들 앞에서 섹스를 한다고 상상하니 당신의 심장은 기대감으로 가득 차오른다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|School Infirmary Whitney Sex Open Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Infirmary Whitney Sex Open]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
당신은 바깥에서 양호실로 다가오는 발소리를 듣는다. 휘트니는 <<his_ yi>> 입술을 삐쭉이더니 당신을 밀쳐 떼어놓는다.
<br><br>
"끝난 거라고 생각하지 마, <<slut_ a>>," <<he_ ga>> 침을 뱉는다. <<He_ nun>> 커튼을 홱 젖히고 <<his_ yi>> 친구들과 함께 서둘러 방을 빠져나간다. 얼마 지나지 않아, 양호 선생님이 문간에 나타난다.
<br><br>
<<tearful>> 당신은 아까의 경험을 숨길 수 있기를 바라며, 양호 선생님의 걱정에 괜찮다고 말한다. 곧 당신은 복도로 나선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $consensual is 1>>
"넌 이걸 위해 존재하는 거야, <<slut_ a>>." <<he_ ga>> 말한다. <<He_ nun>> 큰 소리가 나도록 당신의 <<bottom_ ul>> 한 대 치고, 지켜보는 이들로부터 킥킥대는 웃음을 이끌어낸다. <<llust>><<npcincr Whitney lust -20>>
<br><br>
잠깐 쉰 다음, <<he_ nun>> 커튼을 열어젖히고 침대에서 일어나 당신에겐 눈길 한 번 주지 않은 채 <<his_ yi>> 친구들과 양호실을 떠난다.
<<else>>
휘트니는 잠시 당신의 순종적이 된 몸 위에 누워, 오르가즘의 여운을 느낀다. <<his_ yi>> 호흡이 원래대로 돌아오자, <<he_ nun>> 일어선다.<<llust>><<npcincr Whitney lust -20>>
<br><br>
"경고했다. 멍청한 <<whore_ ya>>."
<br><br>
그렇게 말하고, <<he_ nun>> 얼굴에 비웃음을 띄운 채로 양호실을 떠난다. <<His_ yi>> 친구들이 그 뒤를 따른다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
당신은 양호 선생님이 돌아오기 전 양호실을 떠나기로 한다.
<<elseif $enemyhealth lte 0>>
당신이 휘트니를 홱 밀치자, <<his_ yi>> 머리가 금속으로 된 침대 프레임에 부딪혀 덜커덩 하는 소리를 낸다. <<He_ ga>> 큰 소리로 욕을 내뱉는다.<<npcincr Whitney dom -1>><<ldom>>
<br><br>
휘트니는 시건방지게 실실 웃으며, 다시 일어선다. "광견병에라도 걸린 개새끼같구만." <<he_ ga>> <<his_ yi>> 친구들에게 말한다. "<<pshe_ nun>> 예방주사 맞으러 온 게 틀림없어. 전염되기 전에 빨리 나가자." 그들은 웃으며 방을 나간다.
<br><br>
<<clotheson>>
<<endcombat>>
방이 어지럽혀진 것을 보고, 당신은 양호 선생님에게 이를 설명해야 하게 되기 전에 양호실을 나가기로 한다.
<<else>>
휘트니는 한숨을 쉬며 당신을 밀쳐 떼어놓는다.
<br><br>
"됐어, <<slut_ a>>." <<He_ nun>> 커튼을 홱 밀쳐 열더니, <<his_ yi>> 어깨 너머로 당신을 쳐다보며 쿵쿵 걸어가 버린다. "계속 그렇게 희롱하듯이 굴어. 어떻게 되는지 두고 보자고." <<He_ nun>> 당신을 양호실에 혼자 둔 채, <<his_ yi>> 똘마니들과 함께 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 양호 선생님이 돌아오기 전 양호실을 떠나기로 한다.
<</if>>
<br><br>
<<link [[떠난다 (0:01)|Hallways]]>><<pass 1>><<infirmary_excused>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<enable_rescue>>
<<maninit>>
<<if $speech_attitude is "meek">>
"커튼 뒤에서 한다면, 더 많은 걸 해 줄 수 있을 것 같아..." 당신은 웅얼거린다.
<<elseif $speech_attitude is "bratty">>
"더 좋은 생각이 있어." 당신은 <<himPost "에게">> 손짓한다. "이리로 와서 커튼을 닫아. 관심있다면 말이지."
<<else>>
"커튼은 닫고 하자. 그러면 훨씬 좋은 시간을 보내게 해 줄게." 당신이 말한다.
<</if>>
<<promiscuity4>>
휘트니의 입가에 미소가 번지며, <<he_ ga>> 당신의 침대에 올라탄다. 커튼으로 가려지고 나자, 당신과 휘트니 둘은 메인 코스로 돌입한다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|School Infirmary Whitney Sex Closed Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Infirmary Whitney Sex Closed]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
당신은 바깥에서 양호실로 다가오는 발소리를 듣는다. 휘트니는 <<his_ yi>> 입술을 삐쭉이더니 당신을 밀쳐 떼어놓는다.
<br><br>
"끝난 거라고 생각하지 마, <<slut_ a>>," <<he_ ga>> 침을 뱉는다. <<He_ nun>> 커튼을 홱 젖히고 <<his_ yi>> 친구들과 함께 서둘러 방을 빠져나간다. 얼마 지나지 않아, 양호 선생님이 문간에 나타난다.
<br><br>
<<tearful>> 당신은 아까의 경험을 숨길 수 있기를 바라며, 양호 선생님의 걱정에 괜찮다고 말한다. 곧 당신은 복도로 나선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"씨발, 존나 좋았어." <<he_ ga>> 당신의 허벅지를 부드럽게 쓰다듬으며, 한숨을 내쉰다.<<llust>><<npcincr Whitney lust -20>>
<br><br>
잠깐 쉰 다음, <<he_ nun>> 커튼을 열어젖히고, 침대에서 일어나 당신에겐 눈길 한 번 주지 않은 채 <<his_ yi>> 친구들과 양호실을 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 양호 선생님이 돌아오기 전 양호실을 떠나기로 한다.
<<elseif $enemyhealth lte 0>>
당신은 휘트니를 홱 밀쳐, <<him_ ul>> 커튼 너머로 굴러떨어지게 한다. <<His_ yi>> 친구들은 그 광경을 멍하니 바라본다.<<npcincr Whitney dom -1>><<ldom>>
<br><br>
휘트니는 시건방지게 실실 웃으며, 다시 일어선다. "광견병에라도 걸린 개새끼같구만." <<he_ ga>> <<his_ yi>> 친구들에게 말한다. "예방주사 맞으러 온 게 틀림없어. 전염되기 전에 빨리 나가자." 그들은 웃으며 방을 나간다.
<br><br>
<<clotheson>>
<<endcombat>>
방이 어지럽혀진 것을 보고, 당신은 양호 선생님에게 이를 설명해야 하게 되기 전에 양호실을 나가기로 한다.
<<else>>
휘트니는 한숨을 쉬며 당신을 밀쳐 떼어놓는다.
<br><br>
"됐어, <<slut_ a>>." <<He_ nun>> 커튼을 홱 밀쳐 열더니, <<his_ yi>> 어깨 너머로 당신을 쳐다보며 쿵쿵 걸어가 버린다. "계속 그렇게 희롱하듯이 굴어. 어떻게 되는지 두고 보자고." <<He_ nun>> 당신을 양호실에 혼자 둔 채, <<his_ yi>> 똘마니들과 함께 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 양호 선생님이 돌아오기 전 양호실을 떠나기로 한다.
<</if>>
<br><br>
<<link [[떠난다 (0:01)|Hallways]]>><<pass 1>><<infirmary_excused>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<enable_rescue>>
<<maninit>>
당신은 고개를 숙이고 끄덕인다. 휘트니는 당신의 반응에 만족하며, 가까이 다가와 당신의 머리 뒤편을 붙잡는다. <<He_ nun>> 억지로 당신의 얼굴을 <<his_ yi>> 사타구니에 가까이 댄다.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $enemyanger += 70>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<enable_rescue>>
<<maninit>>
당신은 휘트니에게 관능적인 미소를 지으며, <<himPost "에게">> 당신의 혀가 봉사할 준비가 되어 있다는 것을 보여준다. <<promiscuity1>>
휘트니는 당신의 반응에 기뻐하며, 가까이 다가와 당신의 머리를 <<his_ yi>> 사타구니 쪽으로 이끈다.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|School Infirmary Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Infirmary Whitney Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
당신은 바깥에서 양호실로 다가오는 발소리를 듣는다. 휘트니는 <<his_ yi>> 입술을 삐쭉이더니 당신을 밀쳐 떼어놓는다.
<br><br>
"끝난 거라고 생각하지 마, <<slut_ a>>," <<he_ ga>> 침을 뱉는다. <<He_ nun>> <<his_ yi>> 친구들과 함께 서둘러 방을 빠져나간다. 얼마 지나지 않아, 양호 선생님이 문간에 나타난다.
<br><br>
<<tearful>> 당신은 아까의 경험을 숨길 수 있기를 바라며, 양호 선생님의 걱정에 괜찮다고 말한다. 곧 당신은 복도로 나선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>> <<He_ nun>> 당신의 머리카락을 부여잡고 숨을 고르려 한다. <<his_ yi>> 호흡이 안정되자 마자, <<he_ nun>> 당신을 놓아준다.<<llust>><<npcincr Whitney lust -20>>
<br><br>
"존나 잘했다, <<slut_ a>>.
<<if $whitneyromance is 1>>
다음에 보자."
<<else>>
머지않아 이걸 또 하게 될 거야."
<</if>>
<br><br>
그렇게 말하고, <<he_ nun>> 뒤돌아 서서 양호실을 떠난다. <<His_ yi>> 친구들이 그 뒤를 따른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 양호 선생님이 돌아오기 전 양호실을 떠난다.
<<elseif $enemyhealth lte 0>>
당신이 휘트니를 홱 밀치자, <<his_ yi>> 머리가 금속으로 된 침대 프레임에 부딪혀 덜커덩 하는 소리를 낸다. <<He_ ga>> 큰 소리로 욕을 내뱉는다.<<npcincr Whitney dom -1>><<ldom>>
<br><br>
휘트니는 시건방지게 실실 웃으며, 다시 일어선다. "광견병에라도 걸린 개새끼같구만." <<he_ ga>> <<his_ yi>> 친구들에게 말한다. "예방주사 맞으러 온 게 틀림없어. 전염되기 전에 빨리 나가자." 그들은 웃으며 방을 나간다.
<br><br>
<<clotheson>>
<<endcombat>>
방이 어지럽혀진 것을 보고, 당신은 양호 선생님에게 이를 설명해야 하게 되기 전에 양호실을 나가기로 한다.
<<else>>
휘트니는 한숨을 쉬며 당신을 밀쳐 떼어놓는다.
<br><br>
"됐어, <<slut_ a>>." <<He_ nun>> 커튼을 홱 밀쳐 열더니, <<his_ yi>> 어깨 너머로 당신을 쳐다보며 쿵쿵 걸어가 버린다. "계속 그렇게 희롱하듯이 굴어. 어떻게 되는지 두고 보자고." <<He_ nun>> 당신을 양호실에 혼자 둔 채, <<his_ yi>> 똘마니들과 함께 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 양호 선생님이 돌아오기 전 양호실을 떠난다.
<</if>>
<br><br>
<<link [[떠난다 (0:01)|Hallways]]>><<pass 1>><<infirmary_excused>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
양호 선생님이 고개를 끄덕이고, 당신을 바깥으로 데려간다. 당신은 <<his_ yi>> 자동차의 뒷좌석에 탄다.
<br><br>
운전하는 동안엔 아무 말도 오가지 않는다. <<HePost "에게는">> 고아원으로 가는 방향을 알려줄 필요가 없었다. 짧은 드라이브 후, <<he_ nun>> 바깥에다 차를 댄다.
<br><br>
"자, 도착했다." <<he_ ga>> 문의 잠금을 풀어주며 말한다. 당신은 인도로 뛰어내린다. 양호 선생님이 당신을 뒤에서 부른다. "명심하렴, 편히 쉬어라."
<br><br>
<<He_ nun>> 당신이 고아원 문 앞까지 갈 때까지 기다렸다가 차를 몰고 떠난다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
양호 선생님이 얼굴을 찌푸리더니, 어깨를 으쓱한다. "마음대로 하렴. 그래도 널 여기에 두고 떠날 수는 없구나." <<He_ ga>> 당신의 팔을 붙잡고 침대에서 끌어올린다. "일어나."
<br><br>
<<He_ nun>> 당신을 이끌고 학교 정문으로 나가며, <<his_ yi>> 뒤편에서 문을 잠근다. "명심하렴, 편히 쉬어라."
<br><br>
당신은 학교 바깥에 홀로 남겨진다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<npc Harper>><<person1>>
당신이 깨어나자, 당신은 새로운 장소의, 전과 다른 침대에 있다. 병원 방처럼 보인다.
<br><br>
침대 옆에는 하얀 코트를 입고, 흐릿한 형체와 대화하고 있는 사람이 서 있다. 당신의 정신은 아직 혼란스러워, 그들이 뭐라고 하는지 알아들을 수가 없다.
<br><br>
두 명은 그중 한 명이 떠날 때까지 한동안 대화한다. 나머지 한 명이 돌아선다. 당신의 시야는 이제 맑아지기 시작해, <<personsimple_ i>> 잘 보인다.
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
<br><br>
<<he_ ga>> 당신을 보고 미소 짓는다. "안녕, 나는 하퍼란다." <<He_ nun>> 당신의 침대맡의 의자에 앉아 <<his_ yi>> 눈에서 <<his_ yi>> 금발 앞머리를 치운다. <<He_ nun>> 젊어 보인다. 25살을 채 넘을 것 같지 않다. <<He_ nun>> <<his_ yi>> 손에 클립보드를 쥐고 있다.
<<else>>
의사 하퍼다. <<He_ nun>> <<his_ yi>> 클립보드를 꺼내며 미소 짓는다.
<</if>>
<br><br>
"듣기론, 학교에서 기절했다고 하던데." <<he_ ga>> 말꼬리를 튼다. "전혀 걱정할 일이 아니라는 건 분명하지만, 몇 가지 질문을 하고 싶구나."
<br><br>
<<link [[다음|Hospital Bed Examination]]>><</link>>
<br><<widget "penisinspection">>
당신은 여학생들이 의자를 옮기는 동안 레이턴이 손에 카메라를 들고 있는 걸 본다. "자, 그럼." <<hePost "이">> 말한다. "오늘은 남학생들을 검사해서 다들
건강한 몸상태인지를 확인할 거다. 다들 한 줄로 서서, 차례차례 바지를 내리고 자지를 꺼내 보여봐."
<br><br>
<<if maleChance() is 100>>
<<generateym4>><<generateym5>>여학생들 사이에서 숨을 들이마시는 소리와 키득거림이 터져나온다. 남학생들은 불편한 기색을 보인다. 레이턴 근처에 서있던 <<person3>><<personPost "의">> 얼굴이
창백해지더니, 울 것만 같은 모습을 보인다. 문이 열리더니, <<person4>><<personPost "과">> <<person5>><<personPost "이">> 웃는 표정으로 들어온다.
"아." 레이턴이 말한다. "조수들이 왔구만."
<br><br>
<<else>>
<<generateyf4>><<generateyf5>>여학생들 사이에서 숨을 들이마시는 소리와 키득거림이 터져나온다. 남학생들은 불편한 기색을 보인다. 레이턴 근처에 서있던 <<person3>><<personPost "의">> 얼굴이
창백해지더니, 울 것만 같은 모습을 보인다. 뒤쪽에서 관심 없다는 듯한 표정으로 앉아있던 <<person4>><<person_ gwa>> <<person5>><<personPost "이">>
의자를 집어들고는 앞쪽으로 나온다.
<br><br>
<</if>>
레이턴이 둘을 향해 돌아선다. <<person1>>"너네 둘 참 열의가 넘치는구나. 측정 도구가 필요해. 시리스의 책상에 줄자가 있을 거야."
<<hePost "은">> <<person4>><<personPost>>에게 말한다. <<HePost "은">> 흥분에 들뜬 모습으로 책상 쪽으로 간다. "너." 레이턴이
<<person5>><<personPost>>에게 말한다. "클립보드랑 종이 좀 가져와."
<br><br>
"제가 줄자 쓰고 싶은데요." <<HePost "이">> 말한다.
<br><br>
"계속 말대꾸 할 거면 밖에서 기다리고 있어라."
<br><br>
<<personPost "은">> 토라지지만, 시킨 대로 한다.
<br><br>
<</widget>>
<<widget "penisinspection2">>
레이턴은 <<person3>><<personPost "을">> 돌아본다. "너부터 하자꾸나. 부끄러워 할 건 없어. 의학적인 검사니까. 자, 바지부터 내리고."
<br><br>
<<personPost "은">> 주먹을 꽉 쥔 채로, 발을 내려다보며 움직이지 않는다. "보아하니 도움이 좀 필요한 것 같구나." 레이턴이 <<hisPost "의">> 반바지
단을 잡으며 말한다. 바지가 내려가자 <<personPost "은">> 긴장한 기색을 보인다. <<hisPost "의">> 자지 끝부분이 보이기 시작하자 여학생들이 더더욱 흥분하기 시작하나,
레이턴은 거기서 멈추지 않고 전체가 보일 때까지 바지를 내린다.
<br><br>
<<person1>>"됐다." 레이턴이 그렇게 말하고는 뒤로 물러난다. "멋진 자지를 갖고 있구나. 왜 그렇게 부끄러워 하는지를 모르겠군." <<HePost "은">> 카메라를 들어 올려서
사진을 찍는다. "기록해둬야지." <<HePost "은">> 그 소년 앞에 무릎을 꿇고는 가까이서도 한 장을 찍는다. <<person3>>"다음 학생을 보는 동안 측정해둬."
<br><br>
<<person4>><<personPost "은">> <<person3>><<personPost>> 앞에서 무릎 꿇고 앉아서 손으로 <<hisPost "의">> 자지를 잡는다. <<person4>><<HePost "은">> 줄자를
<<person3>><<hisPost "의">> 피부에 가져다 대고 <<person5>><<personPost "이">> 길이를 잰다. <<person4>><<personPost "은">> 필요한 것 이상으로 오랜 시간 동안 자지를 손에 쥐고, 손가락으로
그 감촉을 느낀다. <<person3>><<personPost "은">> 몸을 떨기 시작한다. 당신은 <<hePost "이">> 울음을 터트리지 않는다는 것에 놀란다.
<br><br>
<</widget>>
<<widget "penisinspectionstudents">>
<<if $player.penissize gte 4>>
<<person4>><<personPost "은">> 당신의 옆에 쪼그려 앉는다. <<HePost "은">> 당신의 크기에 마음이 사로잡힌 모습이다. "이렇게 큰 사람이 있을 줄은 몰랐는데 말이야<<if $player.penisExist and $player.vaginaExist and !$player.ballsExist>>... 보지가 거의 완전히 가려지네<</if>>."
<br><br>
<<elseif $player.penissize gte 2>>
<<person4>><<personPost "은">> 당신의 옆에 쪼그려 앉더니 헉 하는 소리를 낸다. "여태까지 본 것 중에 이게 가장 귀엽네." <<hePost "이">> 말한다.
<br><br>
<<elseif $player.penissize is 1>>
<<person4>><<personPost "은">> 당신의 옆에 쪼그려 앉는다. <<HePost "은">> 히죽거린다. "마치 작은 소시지 같아<<if $player.penisExist and $player.vaginaExist and !$player.ballsExist>>, 게다가 너무 작아서 보지도 안 가려지겠는걸<</if>>!"
<br><br>
<<else>>
<<person4>><<personPost "은">> 당신의 옆에 쪼그려 앉는다. <<HePost "은">> 히죽거린다. "이 정도로 작을 수도 있을줄은 몰랐는데<<if $player.penisExist and $player.vaginaExist>>, 보지 앞에 나와있으니까 더 귀여운 것 같아<</if>>."
<br><br>
<</if>>
<<person5>><<personPost "이">> <<person4>><<hisPost "의">> 옆에 쪼그려 앉는다. "그래." <<HePost "은">> 몸을 더 가까이 기울이며, 거의 닿을 정도의 거리까지 입을 가까이 한다.
<<penisPost "에">>서 <<hisPost "의">> 숨결이 느껴진다.
<<if $player.penissize gte 0>>
주목받는 것만으로도 과했는데, 이렇게까지 되니 더는 견딜 수가 없다. 자지가 서서히 커지더니, 맥박이 한 번 뛸 때마다 점차 커진다.
<<garousal>><<arousal 600>>
<br><br>
"더 커지고 있어!" <<person4>><<personPost "이">> 외친다. 여학생들의 키득거림이 계속된다. 몇몇 남학생들은 더 잘 보기 위해 몸을 앞으로 숙인다.
<br><br>
<<person5>>"내가 숨결을 내뱉으니까 저렇게 됐어." <<personPost "이">> 말한다. <<HePost "은">> 숨을 들이쉬었다가, 당신을 향해 내뱉는다. <<person4>><<personPost "도">> 거기에 동참하고,
<<if playerChastity()>>
곧 당신의 자지는 <<trClothes "genitals" $worn.genitals.name "name" "에">>_trResult 짓눌린다.
<<else>>
곧 당신의 자지는 완전히 발기한다.
<<if $player.penissize gte 4>>
당신의 자지가 완전히 커지자 당신의 뺨에 홍조가 번지는 것을 느낀다. 당신의 자지는 그들의 입이 떡 벌어질 정도로 거대하여 그들의 얼굴에 그림자를 드리운다.
<</if>>
<</if>>
<<else>>
이 정도의 주목 만으로는 충분치 않다. 견딜 수 없게 되려면 더 과한 상황이 되어야 한다.
"커지질 않아!" <<person4>><<personPost "이">> 외친다. 여학생들의 키득거림이 멈추고, 몇몇 남학생들은 더 잘 보기 위해 몸을 앞으로 숙인다.
<br><br>
<<person5>>"숨결을 내뱉어도 아무 일도 일어나지 않아," <<person_ i>> 말한다. <<He_ nun>> 숨을 들이쉬었다가, 당신을 향해 내뱉는다. <<person4>><<personPost "도">> 거기에 동참하지만, 그들은 당신을 충분히 흥분시킬 수 없었다.
<</if>>
<br><br>
<</widget>>
<<widget "pussyinspection">>
레이턴이 <<person1>><<his_ yi>> 카메라를 꺼내들자 여학생들의 얼굴에 공포심이 떠오른다. "우선." <<HePost "이">> 여학생들에게 말한다. "속옷을 줘야겠어."<<HePost "은">> 비어있는 손을
옆에 서있던 <<person2>><<personPost>>에게 내민다. <<HePost "은">> 당황한 모습이다. "시간 끌지 마. 안 그러면 방과후에도 남게 될 거야."
<<personPost "은">> 눈을 질끈 감고는 한 손으로 치마 앞쪽을 누르고 다른 한 손으로는 옆쪽을 들춘다. <<HePost "은">> 팬티를 다리 아래로
내려서 벗는다. 레이턴은 <<hisPost "의">> 손에서 팬티를 낚아채간다.
<br><br>
"책상 위로 올라가." 교장이 무표정하게 말한다. <<person2>><<personPost "은">> 여전히 치마 앞쪽을 누른 채로 그 말에 따른다.
"치마 들춰." 레이턴이 마치 일상적인 요구인것 처럼 말한다. "아니면 징계를 받게 될 거야. 넌 생활기록부가 완벽하던데, 징계 받은 걸 보면 부모님이 뭐라 하실까?"
<<personPost "은">> 덜덜 떨면서 치마를 들춘다. 레이턴은 그 앞으로 가서 사진을 찍는다. <<personPost "은">> 여전히 눈을 감고 있다.
<br><br>
"다음." <<personPost "은">> <<his_ yi>> 치마를 내리고는 책상에서 내려온다. <<He_ nun>> 떨리는 손으로 <<his_ yi>> 속옷에 손을 뻗는다.
하지만 레이턴은 그것을 잡아 손에 닿지 않게 한다. "이건 내가 갖고 있으마." <<person1>><<he_ ga>> 말한다. "건강 관련해서 검사해야 하거든."
<br><br>
<</widget>>
<<widget "pussyinspectionherm">>
<<if !$genderknown.includes("Leighton")>>
"<<= $NudeGenderDC lt 0 and $player.gender_appearance is "f" ? "아가씨" : "청년">>," 레이턴이 말한다. "자지 검사는 이미 다 했-"
<<if $player.penissize lte 0>>
<<He_ nun>> 당신의 <<if playerChastity("cage")>>구속된 <</if>><<penis_ yi>> 아래의 보지를 보고, 멈칫한다. <<he_ ga>> 당신을 더듬으며 조사하자 당신은 움찔한다.
<<elseif $player.ballsExist>>
<<He_ nun>> 멈칫하더니 앞으로 다가온다. <<he_ ga>> 당신의 <<testicles_ rul>> 들어올려 당신을 더 자세히 살펴보자 당신은 움찔한다.
<<else>>
당신의 <<testicles_ ga>> 없음을 눈치채고 멈칫한다. <<he_ ga>> 당신을 더듬으며 조사하자 당신은 움찔한다.
<</if>>
<br><br>
"후타나리!" <<He_ ga>> 외친다. "꽤 드문 경우지. 내 실수에 대해 사과하마.<<if $player.penissize gte 3>> 생각보다 꽤 타고난 신체를 가졌구나.<</if>>"
<<if $player.penissize lte 0>>
<br> /* just one line break, the text is too short in this case for two */
<<He_ nun>> 카메라를 당신의 생식기에 향하고, <<himselfPost>>에게 말하는 것 처럼, "크기가 부끄러운 수준이긴 하지만, 어쨌든," 중얼거린다.
<<else>>
<br><br>
<<He_ nun>> 카메라를 당신의 생식기에 향하고, 멈춰서 뒤를 돌아본다. "아, 흠. 아무래도 네 <<if playerChastity("cage")>>으흠... 장치를<<else>>자지를<</if>> 들어올려야 네 보지를 제대로 검사할 수 있을 것 같은데." 얼굴을 붉히며,
<</if>>
<<else>>
"아 그렇지," 레이턴이 말한다.
<<if $player.penissize lte 0>>
"후타나리."
<br>
<<He_ nun>> 카메라를 당신의 생식기에 향하고, <<himselfPost>>에게 말하는 것 처럼, "크기가 부끄러운 수준이긴 하지만, 어쨌든," 중얼거린다.
<<else>>
"후타나리. 네 보지를 제대로 검사할 수 있게 자지를 좀 들어주지 않으련." 당신은 그의 요청에 따라,
<</if>>
<</if>>
<<if $player.penissize gte 1>>
<<if $player.ballsExist>>
<<if $player.penissize gte 3 and !playerChastity("cage")>>
당신의 <<penis_ rul>> 한 손으로 들어올리고 나머지 한 손으로 당신의 <<testicles_ rul>> 들어올려,
<<else>>
당신의 <<if playerChastity("cage")>><<worn_genitals_name_ gwa>><<else>><<penis_ wa>><</if>> <<testicles_ rul>> 한 손으로 들어올려,
<</if>>
<<else>>
<<if playerChastity("cage")>>
당신의 <<worn_genitals_name_ ul>> 들어올려,
<<elseif $player.penissize gte 3>>
당신의 <<penis_ rul>> 양 손으로 들어올려,
<<else>>
당신의 <<penis_ rul>> 들어올려,
<</if>>
<</if>>
당신의 <<pussy_ rul>> 반 전체에 노출시킨다.
<</if>>
<br><br>
<</widget>>
<<widget "inspectionexpect">>
<<if _args[0]>>
<<set _expectedGender to _args[0]>>
<<set _oppositeGender to (_args[0] is "m"? "f" : "m")>>
<<set _hasGenitals to (_args[0] is "m"? $player.penisExist : $player.vaginaExist)>>
<</if>>
<<set $inspection.expect to ($inspection.gender_appearance is _expectedGender? "join" : "sit")>>
<<if $genderknown.includes("Leighton")>>
<<set $inspection.expect to (_hasGenitals? "join" : "sit")>>
<</if>>
<<if ($schoolrep.crossdress gte 4 or $schoolrep.herm gte 4) and $cool lte 240>>
<<if $inspection.expect is "sit">> /* students cant override leighton setting expectation to join */
<<set $inspection.expect to (_hasGenitals? "join" : "sit")>>
<</if>>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateym2>><<generateym3>>
<<set $inspection to {}>>
<<set $inspection.gender_appearance to $player.gender_appearance>> /* this locks in the player's gender appearance so logic remains consistent during this scene .*/
<<inspectionexpect "m">>
레이턴은 시리스의 책상을 한쪽으로 밀어, 교실 앞쪽을 비운다. 학생들은 교장 선생님이 도대체 뭘 하려는 건지 궁금해하며 서로를 바라본다. "남학생들 전부
교실 앞쪽으로 와서 줄을 서 주겠니?"
<br><br>
<<if $genderknown.includes("Leighton")>>
<<if ($player.penisExist and $player.vaginaExist) or ($player.gender is "m" and $inspection.gender_appearance is "f")>>
당신은 레이턴이 당신을 빠르게 흘낏 보는 것을 알아챈다. <span class="purple">당신은 <<he_ ga>> 당신의 비밀을 알고 있는 것을 상기한다.</span> <<He_ nun>> 당신이 줄에 설 것으로 생각하고 있다.
<<else>>
당신은 <<if $inspection.expect is "join">>줄에 서야 한다<<else>>자리에 앉아있어야 한다<</if>>.
<</if>>
<br><br>
<<elseif $schoolrep.herm gte 4 or ($schoolrep.crossdress gte 4 and $player.gender is "m" and $inspection.gender_appearance is "f")>>
<<if $inspection.gender_appearance is "f">>
레이턴은 당신이 자리에 앉아있을 것으로 생각한다.
<span class="purple"><<He_ nun>> 당신의 비밀을 모르지만, 학우들은 알고 있다.</span>
<<if $cool lte 120>>
당신이 줄에 서지 않으면 그들은 알아차릴 것이고, 당신의 평판에 따라, 그들은 당신을 일러바치는 것을 주저하지 않을 것이다.
<<elseif $cool gte 240>>
당신이 줄에 서지 않으면 그들은 알아차리겠지만, 당신은 누군가 일러바치고 싶지 않을 만큼 충분히 인기가 있다.
<<else>>
당신이 줄에 서지 않으면 그들은 알아차릴 것이고, <span class="pink">아마도</span> 당신을 일러바칠 것이다.
<</if>>
<<else>>
당신은 줄에 서야 한다.
<</if>>
<br><br>
<<elseif hasSexStat("exhibitionism", 3) or $inspection.gender_appearance is "m">>
당신은 <<if $inspection.expect is "join">>줄에 서야 한다<<else>>자리에 앉아있어야 한다<</if>>.
<br><br>
<</if>>
<<set $inspection.choice to "">>
<<if $inspection.expect is "join">>
<<link [[줄에 선다|Penis Inspection 1]]>><<set $inspection.choice to "join">><</link>>
<br>
<<link [[앉아 있는다|Penis Inspection 1]]>><<set $inspection.choice to "sit">><<stress 2>><</link>><<gstress>><<gdelinquency>>
<br>
<<else>>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[줄에 선다|Penis Inspection 1]]>><<set $inspection.choice to "join">><</link>><<exhibitionist3>><<if !$player.penisExist>><<gdelinquency>><</if>>
<br>
<</if>>
<<link [[앉아 있는다|Penis Inspection 1]]>><<set $inspection.choice to "sit">><</link>>
<br>
<</if>>
<br><<switch $inspection.choice>>
<<case "join">>
당신은 다른 남학생들과 함께 일어나 교실 앞으로 나가, 줄 중앙에 선다.
<br><br>
<<if $inspection.gender_appearance is "f">>
<<exhibitionism3>>
레이턴은 줄의 앞쪽으로 걸어간다. <<He_ nun>> 지나가며 당신을 알아차린다.
<<if $genderknown.includes("Leighton")>>
<<if $player.gender is "f">>
<<He_ nun>> <<his_ yi>> 눈썹을 찌푸리며 당신에게 손짓하여 부른다. 당신은 머뭇거리며 앞으로 한 발자국 나아간다. "이 검사는 매우 중요하단다, <<= $NudeGenderDC lt 0 and $player.gender_appearance is "m" ? "청년" : "아가씨">>, 그리고 지금은 장난에 어울려줄 시간이 없어."
<<He_ ga>> 의자를 가리킨다. "오후에 징계를 받고 싶지 않다면, 앉아라. 당장."<<stress 6>><<gstress>>
<br>
당신에게 선택권이 주어지지 않았기 때문에, 당신은 시키는 대로 줄에서 벗어나, 여학생들과 합류한다.
<<set $inspection.choice to "sit">>
<<else>>
당신은 모든 것을 알고있다는 듯한 능글맞은 웃음을 얼핏 본 것 같지만, 금새 사라져, <<his_ yi>> 표정에서는 아무 감정이 드러나지 않는다.
<</if>>
<<else>>
<<he_ nun>> 여자가 줄에 서있는 것을 보고 어리둥절해하지만, <<he_ nun>> 별로 신경 쓰지 않는 것 같다.
/* pc is doubted, but Leighton doesn't care and they are allowed to join the line. if they're lying, Leighton will be annoyed but not upset.*/
<</if>>
<br><br>
<<penisinspection>>
<<link [[다음|Penis Inspection 2]]>><</link>>
<br>
<<else>>
"좋아. 여학생들은 의자를 앞으로 가지고 나와. 가까이서 보는게 중요하니까."
<br><br>
<<penisinspection>>
<<link [[다음|Penis Inspection 2]]>><</link>>
<br>
<</if>>
<<case "sit">>
남학생들이 교실 앞에 줄을 서는 동안 당신은 다른 여학생들과 함께 남는다.
<<if $inspection.gender_appearance is "m">>
<<if $genderknown.includes("Leighton") and $player.gender is "f">>
<<if $schoolrep.crossdress gte 4>>
몇 명의 소녀들은 당신을 향해 이상한 표정을 짓지만, 나머지들은 당신의 존재에 거의 반응하지 않는다. 당신은 그들이 당신의 비밀을 잘 알고 있을 거라고 생각한다.
<br><br>
<<else>>
당신이 자리에 앉자 어리둥절해하는 소곤거림이 당신 주위에서 웅성댄다. 소년 중 한 명이 비웃는다. "왜 쟤는 안 나오-"
<br><br>
"조용히 해라," 레이턴이 끼어든다. "오늘은 <<phimPost "에게">> 흥미가 없다."
<br><br>
소년은 인상을 찌푸리고는 당신을 향해 조심스럽게 중지손가락을 치켜든다.
나머지들은 당연하게 여겨지는 당신에 대한 특혜에 불만을 표하며, 싫은 얼굴로 당신을 쏘아본다.<<status -5>><<lcool>>
<br><br>
<</if>>
<<penisinspection>>
<<link [[다음|Penis Inspection 2]]>><</link>>
<br>
<<else>>
/* pc is forced to join and reveal themselves whether they have a penis or not */
<br><br>
레이턴은 소년들이 선 줄을 살펴보고, 당신을 쳐다본다.
"너, 이 검사에는 모든 남학생들이 참여해야 한다. 나는 네가 열외라고 말한 적 없어."<<stress 2>><<gstress>>
<br>
당신에겐 선택의 여지가 없다, 당신은 일어서서 소년들이 서있는 줄에 선다.
<br><br>
<<set $inspection.choice to "forced">>
<<penisinspection>>
<<link [[다음|Penis Inspection 2]]>><</link>>
<br>
<</if>>
<<else>>
<<if $player.gender is "f">>
"좋아. 여학생들은 의자를 앞으로 가지고 나와. 가까이서 보는게 중요하니까."
<br><br>
<<penisinspection>>
<<link [[다음|Penis Inspection 2]]>><</link>>
<br>
<<elseif $genderknown.includes("Leighton")>>
<br><br>
레이턴은 소년들이 선 줄을 살펴보고, 당신을 쳐다본다. "이 건강 검진에는 모든 '남학생'들이 참여해야 한다. 내가 너를 잊어버렸을 거라고 생각하진 않았겠지, 그렇지?"<<stress 2>><<gstress>>
<br>
당신에겐 선택의 여지가 없다, 당신은 일어서서 소년들이 서있는 줄에 선다.
<<if $cool lte 240>>
<<if $schoolrep.crossdress gte 4>>
<br>
"이제서야 업보를 치르는구만, 이 괴짜야," 당신이 지나가자 누군가가 야유한다.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<<elseif $schoolrep.herm gte 4>>
<br>
"항상 기괴한 쇼를 보고 싶었어," 당신이 지나가자 누군가가 비웃는다.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<<else>>
나머지 학우들은 어리둥절하여 쳐다본다. 그들은 당신이 그저 여자라고 생각한다.
<</if>>
<</if>>
<br><br>
<<set $inspection.choice to "forced">>
<<penisinspection>>
<<link [[다음|Penis Inspection 2]]>><</link>>
<<elseif ($schoolrep.crossdress gte 4 or $schoolrep.herm gte 4)>>
<<if $cool + random(1,120) lte 240>>
<br><br>
<<generatey4>><<person4>>
<<if $pronoun is "f">>
You sneak a glance at your classmates. Most are oblivious, but you notice the <<person>> seated next to you whispering to <<his>> friend, peering at you out of the corner of <<his>> eye.
A grin stretches across <<his>> face as you lock eyes with <<him>>, and <<he>> suddenly shoots out of <<his>> seat, hand raised.
<br><br>
<<else>>
A <<person>> in line bumps into your chair. <<He>> starts to mumble an apology, but <<he>> trails off when <<he>> meets your gaze.
Recognition flashes across as <<his>> face, and <<his>> once apologetic expression morphs into a vengeful sneer.
<br><br>
<</if>>
"Excuse me, <<nnpc_title "Leighton">>!" <<he>> calls out, commanding the attention of the class.
Leighton fixes <<him>> with a glare for the interruption, but the <<person>> continues, pointing at you.
<<if $player.penisExist and $player.vaginaExist>>
"That thing's got a pussy and a cock. <<pShe>> needs to be checked too, right?"
<<else>>
"That 'girl' is just a boy playing dress-up. It's not fair that he gets to skip out."
<</if>>
<br><br>
<<person1>>Leighton furrows <<his>> brow as <<he>> addresses you. "Trying to lie your way out of health inspections, are you? You're lucky your fellows are so astute. Get in line, now."<<stress 2>><<gstress>>
<br><br>
<<set $inspection.choice to "forced">>
<<else>>
A couple of girls give you odd looks, but the rest barely react to your presence. You suspect they're well aware of your secret.
<br><br>
<</if>>
<<penisinspection>>
<<link [[다음|Penis Inspection 2]]>><</link>>
<br>
<<else>>
"좋아. 여학생들은 의자를 앞으로 가지고 나와. 가까이서 보는게 중요하니까."
<br><br>
<<penisinspection>>
<<link [[다음|Penis Inspection 2]]>><</link>>
<br>
<</if>>
<</if>>
<<default>>
ERROR
<</switch>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateyf2>><<generateyf3>>
<<set $inspection to {}>>
<<set $inspection.gender_appearance to $player.gender_appearance>> /* this locks in the player's gender appearance so logic remains consistent during this scene .*/
<<inspectionexpect "f">>
레이턴은 시리스의 책상 위를 치운다. "여학생들 전부 줄을 서줄 수 있나? 남학생들, 의자 가지고 와서 반원 모양으로 책상 앞에 모여."
<br><br>
<<if $genderknown.includes("Leighton")>>
<<if ($player.penisExist and $player.vaginaExist) or ($player.gender is "f" and $inspection.gender_appearance is "m") or $leightonParasitePenisInspection>>
You catch a brief glance from Leighton. <span class="purple">You're reminded that <<he>> knows your secret.</span> <<Hes>> expecting you to join the line.
<<else>>
You are expected to <<if $inspection.expect is "join">>join the line<<else>>remain seated<</if>>.
<</if>>
<br><br>
<<elseif $schoolrep.herm gte 4 or ($schoolrep.crossdress gte 4 and $player.gender is "f" and $inspection.gender_appearance is "m")>>
<<if $inspection.gender_appearance is "m">>
Leighton expects you to remain seated.
<span class="purple"><<He>> doesn't know about your secret, but your classmates do.</span>
<<if $cool lte 120>>
They'll notice if you don't get in line, and with your reputation, you're certain that they wouldn't hesitate to rat you out.
<<elseif $cool gte 240>>
They'll notice if you don't get in line, but you're popular enough that nobody wants to rat you out.
<<else>>
They'll notice if you don't get in line.
<</if>>
<<else>>
You are expected to join the line.
<</if>>
<br><br>
<<elseif hasSexStat("exhibitionism", 3) or $inspection.gender_appearance is "f">>
You are expected to <<if $inspection.expect is "join">>join the line<<else>>remain seated<</if>>.
<br><br>
<</if>>
<<set $inspection.choice to "">>
<<if $inspection.expect is "join">>
<<link [[줄에 선다|Pussy Inspection 1]]>><<set $inspection.choice to "join">><</link>>
<br>
<<link [[앉아 있는다|Pussy Inspection 1]]>><<set $inspection.choice to "sit">><</link>><<gstress>><<gdelinquency>>
<br>
<<else>>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[줄에 선다|Pussy Inspection 1]]>><<set $inspection.choice to "join">><</link>><<exhibitionist3>><<if !$player.vaginaExist>><<gdelinquency>><</if>>
<br>
<</if>>
<<link [[앉아 있는다|Pussy Inspection 1]]>><<set $inspection.choice to "sit">><</link>>
<br>
<</if>><<effects>><<switch $inspection.choice>>
<<case "join">>
당신은 여학생들과 함께 교실 앞쪽에 줄을 선다.
<br><br>
<<if $inspection.gender_appearance is "m">>
<<if $genderknown.includes("Leighton")>>
<<if $player.gender is "m">>
When Leighton notices you, <<he>> furrows <<his>> brow and beckons to you. You tentatively take a step forward.
"These checkups are very important, young <<= $NudeGenderDC lt 0 and $player.gender_appearance is "f" ? "lady" : "man">>, and I don't have time to waste on horseplay."
<<He>> points at a chair. "Unless you'd like to spend the afternoon in detention, sit down. Now."<<stress 6>><<gstress>>
<br>
You're not given a choice, so you do as you're told and take a seat with the boys. Once you're seated, Leighton proceeds with the inspection.
<<set $inspection.choice to "sit">>
<<else>>
You think you catch a glimpse of a knowing smirk on Leighton's face, but it's gone in an instant, <<his>> expression turning impassive.
<</if>>
<<else>>
Leighton walks down towards the front of the line. <<person1>><<He>> notices you in passing.
Although <<he>> looks confused at a boy standing in line, <<he>> doesn't seem to particularly care.
/* pc is doubted, but Leighton doesn't care and they are allowed to join the line. if they're lying, Leighton will be annoyed but not upset.*/
<</if>>
<br><br>
<</if>>
<<pussyinspection>>
<<link [[다음|Pussy Inspection 2]]>><</link>>
<br>
<<case "sit">>
당신은 다른 남학생들과 함께 의자를 들고 나간다.
<<if $inspection.gender_appearance is "f">>
<<if $genderknown.includes("Leighton") and !$player.vaginaExist>> /* ie Leighton knows player doesn't have a pussy */
<<if $schoolrep.crossdress gte 4>>
A couple of them give you odd looks, but the rest barely react to your presence. You suspect they're well aware of your secret.
<br><br>
<<else>>
Confused murmurs echo around you as you take your seat. One of the girls huffs indignantly. "How come <<pshe>> doesn't have to-"
<br>
"Quiet down," Leighton interrupts. "I'm not interested in <<phim>> today."
<br>
The girl pouts but refrains from arguing with the headteacher. Others shoot you dirty looks, grumbling their displeasure at your presumed special treatment.<<status -5>><<lcool>>
<br><br>
<</if>>
<<pussyinspection>>
<<link [[다음|Pussy Inspection End]]>><</link>>
<br>
<<else>>
/* pc is forced to join and reveal themselves whether they have a pussy or not */
<br><br>
Leighton looks at the line of girls, then over at you. "Young lady, all girls are expected to participate in these health check-ups. I don't recall saying you were exempt."<<stress 2>><<gstress>>
<br>
You don't have a choice, so you stand up and join the girls in the line.
<br><br>
<<set $inspection.choice to "forced">>
<<pussyinspection>>
<<link [[다음|Pussy Inspection 2]]>><</link>>
<</if>>
<<else>>
<<if $player.gender is "m">>
<br><br>
<<pussyinspection>>
<<link [[다음|Pussy Inspection End]]>><</link>>
<br>
<<elseif $genderknown.includes("Leighton")>>
<br><br>
Leighton looks at the line of girls, then over at you. "All 'girls' are expected to participate in these health check-ups. You didn't think I'd forget about you, did you?"<<stress 2>><<gstress>>
<br>
You don't have a choice, so you stand up and join the girls in the line.
<<if $schoolrep.crossdress gte 4>>
"Finally got what's coming to you, weirdo," someone hisses as you pass.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<<elseif $schoolrep.herm gte 4>>
"Always wanted to go to a freak show," someone sneers as you pass.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<<else>>
The rest of the class watch in bemusement. They think you're just another boy.
<</if>>
<br><br>
<<set $inspection.choice to "forced">>
<<pussyinspection>>
<<link [[다음|Pussy Inspection 2]]>><</link>>
<<elseif ($schoolrep.crossdress gte 4 or $schoolrep.herm gte 4) and $cool lte 120>>
<br><br>
<<generatey4>><<person4>>
<<if $pronoun is "m">>
You sneak a glance at your classmates. Most are oblivious, but you notice the <<person>> seated next to you whispering to <<his>> friend, peering at you out of the corner of <<his>> eye.
A grin stretches across <<his>> face as you lock eyes with <<him>>, and <<he>> suddenly shoots out of <<his>> seat, hand raised.
<br><br>
<<else>>
As you take a seat, a <<person>> in line bumps into your chair. <<He>> starts to mumble an apology, but <<he>> trails off when <<he>> meets your gaze.
Recognition flashes across as <<his>> face, and <<his>> once apologetic expression morphs into a vengeful sneer.
<br><br>
<</if>>
"Excuse me, <<nnpc_title "Leighton">>!" <<he>> calls out, commanding the attention of the class.
Leighton fixes <<him>> with a glare for the interruption, but the <<person>> continues, pointing at you.
<<if $player.penisExist and $player.vaginaExist>>
"That thing's got a pussy and a cock. <<pShe>> needs to be checked too, right?"
<<else>>
"That 'boy' is just a girl playing dress-up. It's not fair that she gets to skip out."
<</if>>
<br><br>
<<person1>>Leighton furrows <<his>> brow as <<he>> addresses you.
"Trying to lie your way out of health inspections, are you? You're lucky your fellows are so astute. Get in line, now."<<stress 2>><<gstress>>
<<set $inspection.choice to "forced">>
<br><br>
<<pussyinspection>>
<<link [[다음|Pussy Inspection 2]]>><</link>>
<br>
<<else>>
<br><br>
<<pussyinspection>>
<<link [[다음|Pussy Inspection End]]>><</link>>
<br>
<</if>>
<</if>>
<<default>>
ERROR
<</switch>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateyf2>><<generateym3>>
"다들 교실 앞쪽에 한 줄로 서." 레이턴이 말한다. 당신은 다른 학생들과 함께 선다. 대부분은 걱정스러운 표정이다. "오늘은 아주 중요한 건강 검진을 진행할 거다." 교장이 카메라를 꺼내며 말한다. "다들 셔츠 단추를 풀러."
<br><br>
<<person1>><<HePost "의">> 옆에 서있던 가슴이 큰 <<person2>><<personPost "이">> 훌쩍이기 시작한다.<<person1>>
<br><br>
<<link [[따른다|Breast Inspection Comply]]>><</link>>
<br>
<<if $player.gender_appearance is "f" or $player.breastsize gte 2>>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Breast Inspection Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[과시한다|Breast Inspection Flat Flaunt]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[항의한다|Breast Inspection Protest]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50 "pic">>
<<if $player.gender is "f" and $player.penisExist and $earSlime.growth gte 100 and $earSlime.forus is "impregnation">><<set $leightonParasitePenisInspection to true>><</if>>
<<if $player.penissize gte 4>>
당신은 지시에 따라 <<nervously>> 당신의 <<worn_lower_name_ ul>> 내려, 모두에게 <<genitalsPost "을">> 노출시킨다. 학생들은 흥분에 탄성을 터트린다. <<person5>><<personPost "은">> 양손으로 얼굴을 가리고는 키득거린다. <<Penisremarkquote>> <<hePost "이">> 말한다.<<incggpenisinsecurity>>
<br><br>
"다들 진정해." 레이턴이 말한다. "이렇게 큰 남자들도 있고 그런 거야." <<person1>><<HePost "은">> 뒤로 물러나 사진을 찍은 뒤, 또 한 장을 더 찍기 위해 당신 앞에 쭈그리고 앉는다.
<<elseif $player.penissize gte 2>>
당신은 지시에 따라 <<nervously>> 당신의 <<worn_lower_name_ ul>> 내려, 모두에게 <<genitalsPost "을">> 노출시킨다. 당신은 연약한 부위에 모두의 시선이 쏠리는 걸 느낀다. 레이턴은 뒤로 물러나 사진을 찍은 뒤, 또 한 장을 더 찍기 위해 당신 앞에 쭈그리고 앉는다.
<<elseif $player.penissize is 1>>
당신은 지시에 따라 <<nervously>> 당신의 <<worn_lower_name_ ul>> 내려, 모두에게 <<genitalsPost "을">> 노출시킨다. <<Penisremarkquote>> <<person5>><<personPost "이">> 키득거린다. <<incggpenisinsecurity>>
<br><br>
레이턴은 뒤로 물러나 사진을 찍은 뒤, 또 한 장을 더 찍기 위해 당신 앞에 쭈그리고 앉는다.
<<else>>
당신은 지시에 따라 <<nervously>> 당신의 <<worn_lower_name_ ul>> 내려, 모두에게 <<genitalsPost "을">> 노출시킨다. 학생들은 모두 키득거린다. <<person5>><<personPost "은">> 손을 입가로 가져가 웃음이 터져나오는 걸 막는다. <<Penisremarkquote>> <<person4>><<personPost "이">> 말한다.<<incggpenisinsecurity>>
<br><br>
"다들 진정해." 레이턴이 말한다. "이렇게 작은 남자들도 있고 그런 거야." <<person1>><<HePost "은">> 뒤로 물러나 사진을 찍은 뒤, 또 한 장을 더 찍기 위해 당신 앞에 쭈그리고 앉는다.
<</if>>
<<if $player.virginity.penile is true and $player.penissize gte 0>>
"아직 동정이구나." <<person1>><<hePost "이">> 말한다. "결혼할 때 떼려는 거야? 어쩌면 여기 있는 여학생 중 한 명을 기쁘게 해주게 될지도 모르겠구나." 당신은 난처함에 몸을 움츠린다. 키득거림이 잦아들고, 부끄러움을 잘 타는 여학생들이 당신을 보며 미소 짓는다.
<<elseif $player.penissize lt 0>>
"이상하네." <<person1>><<hePost "이">> 말한다. "이렇게 작은 건 본 적이 없어. 넌 분명 동정이겠구나. 이게 발기할지도 모르겠는데." 키득거림이 더욱 커져간다. 당신은 곧 울음을 터트릴 것만 같다.
<<else>>
"보아하니 경험이 좀 있는 것 같구나." <<person1>><<hePost "이">> 말한다. "그런 것쯤은 구분할 정도로 많은 검사를 해왔지." 여학생들은 서로 귓속말을 주고 받고, 당신은 난처함에 몸을 움츠린다.
<</if>>
<br><br>
<<if playerChastity()>>
"이건 뭐죠?" <<person4>><<personPost "이">> 당신의 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 보며 말한다.
<br><br>
"그건 <<phim_ i>> 외설적인 행동을 하고 다니는 걸 막는 거야." 레이턴이 답한다. "그냥 최대한 잘 측정해봐."
<br><br>
<<elseif $player.penisExist and $player.vaginaExist>>
<<if !$genderknown.includes("Leighton")>>
"아, 자지 아래에 숨기고 있는 이건 뭘까?"
레이턴이 <<person1>>당신의 자지<<if $player.ballsExist>>와 고환을 들어올려<<else>>를 잡아 옆으로 치워<</if>>, 당신의 <<pussy_ rul>> 노출시키며 묻는다.
"세상에, 너 후타나리구나! 정말로 희귀한 사람이지."
<<schoolrep_naked>>
<br><br>
"그게 뭐죠?" <<person4>><<personPost "이">> 가까이서 보려고 하며 묻는다.
<br><br>
"남자도 여자도 아닌, 두 성이 섞여있는 사람이라고 볼 수 있지." 레이턴이 답한다.
<<if playerBellyVisible()>>
"그래서 <<pShe_ ga>> 자지가 있어도 아기 배를 갖고 있던 거였군."
<<elseif $player.perceived_breastsize gte 8>>
"그래서 <<pShe_ ga>> 이렇게 큰 가슴을 갖고 있던 거였군."
<<elseif $player.perceived_breastsize gte 3>>
"그래서 <<pShe_ ga>> 가슴이 있던 거였군."
<<else>>
"그치만 좀 이상하긴 하네. 그렇다면 가슴이 있어야 할텐데 말이야."
<</if>>
<<else>>
당신은 레이턴이 당신의 <<if $player.ballsExist>>고환을<<else>>육봉을<</if>> 애무하자 <<his_ yi>> 손가락 마디가 당신의 <<pussy_ rul>> 쓸고 지나가는 것을 느낀다. <<He_ ga>> 히죽 웃는다.
<br><br>
"걱정 말거라," <<he_ ga>> 말한다. "나는 네 그쪽에는 관심이 없단다." <<person4>><<person_ gwa>> <<person5>><<person_ un>>
<<if $schoolrep.herm gte 4>>
알겠다는 듯 킥킥거린다.
<<elseif $schoolrep.herm gte 2>>
궁금한 듯한 콧소리를 낸다.
<<else>>
혼란스러운 듯 속삭인다.
<</if>>
레이턴은 그들을 무시한다. "지금은 말이지만."
<<stress 2>><<gstress>>
<</if>>
<br><br>
<</if>>
<<if !playerChastity("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
<<penisinspectionstudents>>
"너네 둘 그만 좀 하지 않겠니?" 레이턴이 끼어든다. "아직도 검사할 자지가 많단 말이야." 마침내 둘은 당신을 내버려두고, 당신은 바지를 다시 추켜올린다.
<<if $inspection.choice is "forced">>
<br>
"As for you," <<person1>><<he>> starts, giving you a cold look.
"Trying to pull one over on your <<nnpc_title "Leighton">> - during a government mandated inspection, no less? Perhaps some time in detention will teach you some responsibility."<<detention 3>><<gdelinquency>>
<</if>>
<br><br>
<<link [[다음|Penis Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50 "pic">>
<<if $player.penissize gte 4>>
자신감에 차서, 당신은 <<worn_lower_name_ ul>> 내린 뒤, 몸을 뒤로 젖히고는 엉덩이 위에 손을 올린다. 모두의 눈이 <<penisPost "에">> 꽂히는 것이 느껴진다. 학생들이 흥분에 환호성을 터트린다. <<person5>><<personPost "은">> 손으로 얼굴을 감싸쥐고 키득거린다. <<Penisremarkquote>> <<hePost "이">> 말한다.<<incggpenisinsecurity>>
<br><br>
"다들 진정해." 레이턴이 말한다. "이렇게 큰 남자들도 있고 그런 거야." <<person1>><<HePost "은">> 뒤로 물러나 사진을 찍은 뒤, 또 한 장을 더 찍기 위해 당신 앞에 쭈그리고 앉는다.
<<elseif $player.penissize gte 2>>
자신감에 차서, 당신은 <<worn_lower_name_ ul>> 내린 뒤, 몸을 뒤로 젖히고는 엉덩이 위에 손을 올린다. 모두의 시선이 꽂히는 것이 느껴진다. 레이턴은 뒤로 물러나 사진을 찍은 뒤, 또 한 장을 더 찍기 위해 당신 앞에 쭈그리고 앉는다.
<br><br>
<<elseif $player.penissize is 1>>
자신감에 차서, 당신은 <<worn_lower_name_ ul>> 내린 뒤, 몸을 뒤로 젖히고는 엉덩이 위에 손을 올린다. 모두의 눈이 <<penisPost "에">> 꽂히는 것이 느껴진다. <<Penisremarkquote>> <<person5>><<personPost "이">> 키득거린다.<<incggpenisinsecurity>>
<br><br>
레이턴은 뒤로 물러나 사진을 찍은 뒤, 또 한 장을 더 찍기 위해 당신 앞에 쭈그리고 앉는다.
<<else>>
자신감에 차서, 당신은 <<worn_lower_name_ ul>> 내린 뒤, 몸을 뒤로 젖히고는 엉덩이 위에 손을 올린다. 모두의 눈이 <<penisPost "에">> 꽂히는 것이 느껴진다. 학생들이 흥분에 환호성을 터트린다. <<person5>><<personPost "은">> 손을 입가로 가져가 웃음이 터져나오는 걸 막는다. <<Penisremarkquote>> <<person4>><<personPost "이">> 말한다. <<incggpenisinsecurity>>
<br><br>
"다들 진정해." 레이턴이 말한다. "이렇게 작은 남자들도 있고 그런 거야. 그리고 몇몇은 그것을 자랑스러워 하기도 하지." <<person1>><<HePost "은">> 뒤로 물러나 사진을 찍은 뒤, 또 한 장을 더 찍기 위해 당신 앞에 쭈그리고 앉는다.
<</if>>
당신은 관심을 즐긴다.
<<if $speech_attitude is "meek">>
"어떤가요?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"보통은 사진 한 장에 가격을 청구한다고요." 당신이 말한다.
<<else>>
"나중에 보고 즐기실 거죠." 당신이 말한다.
<</if>>
<<exhibitionism4>>
<<if $player.virginity.penile is true and $player.penissize gte 0>>
"아직 동정이구나." <<person1>><<hePost "이">> 당신의 말을 무시하며 말한다. "결혼할 때 떼려는 거야? 어쩌면 여기 있는 여학생 중 한 명을 기쁘게 해주게 될지도 모르겠구나." 당신은 자랑스레 서있는다. 키득거림이 잦아들고, 부끄러움을 잘 타는 여학생들이 당신을 보며 미소 짓는다.
<<elseif $player.penissize lt 0>>
"이상하네." <<person1>><<hePost "이">> 말한다. "이렇게 작은 건 본 적이 없어. 넌 분명 동정이겠구나. 이게 발기할 것 같지도 않은데." 키득거림이 더욱 커져간다. 당신은 곧 울음을 터트릴 것만 같다.
<<else>>
"보아하니 경험이 좀 있는 것 같구나." <<person1>><<hePost "이">> 말한다. "그런 것쯤은 구분할 정도로 많은 검사를 해왔지." 여학생들은 서로 귓속말을 주고 받고, 당신은 자랑스레 서있는다.
<</if>>
<br><br>
<<if playerChastity()>>
"이건 뭐죠?" <<person4>><<personPost "이">> 당신의 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 보며 말한다.
<br><br>
"그건 이 녀석이 외설적인 행동을 하고 다니는 걸 막는 거야." 레이턴이 답한다. "그냥 최대한 측정해봐."
<br><br>
<<elseif $player.penisExist and $player.vaginaExist>>
<<if !$genderknown.includes("Leighton")>>
"아, 자지 아래에 숨기고 있는 이건 뭘까?"
레이턴이 <<person1>>당신의 자지<<if $player.ballsExist>>와 고환을 들어올려<<else>>를 잡아 옆으로 치워<</if>>, 당신의 <<pussy_ rul>> 노출시키며 묻는다.
"세상에, 너 후타나리구나! 정말로 희귀한 사람이지."
<<schoolrep_naked>>
<br><br>
"그게 뭐죠?" <<person4>><<personPost "이">> 가까이서 보려고 하며 묻는다.
<br><br>
"남자도 여자도 아닌, 두 성이 섞여있는 사람이라고 볼 수 있지." 레이턴이 답한다.
<<if playerBellyVisible()>>
"그래서 <<pShe_ ga>> 자지가 있어도 아기 배를 갖고 있던 거였군."
<<elseif $player.perceived_breastsize gte 8>>
"그래서 <<pShe_ ga>> 이렇게 큰 가슴을 갖고 있던 거였군."
<<elseif $player.perceived_breastsize gte 3>>
"그래서 <<pShe_ ga>> 가슴이 있던 거였군."
<<else>>
"그치만 좀 이상하긴 하네. 그렇다면 가슴이 있어야 할텐데 말이야."
<</if>>
<<else>>
당신은 레이턴이 당신의 <<if $player.ballsExist>>고환을<<else>>육봉을<</if>> 애무하자 <<his_ yi>> 손가락 마디가 당신의 <<pussy_ rul>> 쓸고 지나가는 것을 느낀다. <<He_ ga>> 히죽 웃는다.
<br><br>
"걱정 말거라," <<he_ ga>> 말한다. "나는 네 그쪽에는 관심이 없단다." <<person4>><<person_ gwa>> <<person5>><<person_ un>>
<<if $schoolrep.herm gte 4>>
알겠다는 듯 킥킥거린다.
<<elseif $schoolrep.herm gte 2>>
궁금한 듯한 콧소리를 낸다.
<<else>>
혼란스러운 듯 속삭인다.
<</if>>
레이턴은 그들을 무시한다. "지금은 말이지만."
<<stress 2>><<gstress>>
<</if>>
<br><br>
<</if>>
<<if !playerChastity("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
<<penisinspectionstudents>>
"너네 둘 그만 좀 하지 않겠니?" 레이턴이 끼어든다. "아직도 검사할 자지가 많단 말이야." 마침내 둘은 당신을 내버려두고, 당신은 바지를 다시 추켜올린다.
<<if $inspection.choice is "forced">>
<br>
"As for you," <<person1>><<he>> starts, giving you a cold look. "Trying to pull one over on your <<nnpc_title "Leighton">> - during a government mandated inspection, no less? Perhaps some time in detention will teach you some responsibility."<<detention 3>><<gdelinquency>>
<</if>>
<br><br>
<<link [[다음|Penis Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 레이턴의 팔 밑으로 피해서 교실을 뛰쳐 나간다. 웃음소리가 뒤따른다.
<br><br>
<<endevent>><<npc Sirris>><<person1>>
당신은 레이턴과 다른 학생들에게 화가 나고 불만이 가득한 채로 복도를 뛰어내려간다. 모퉁이를 돌자, 시리스가 튀어나온다. 당신은 <<hePost "과">> 부딪혀 바닥에 나동그라진다.
<<pain 10>>
<br><br>
"복도에서 뛰면 안돼." 시리스가 <<his_ yi>> 등을 문지르며 말한다. "너라면 지금 교실에-" <<He_ nun>> 당신의 모습에서 무언가를 발견하곤 <<his_ yi>> 태도를 바꾼다.
"무슨 일이니?" <<HePost "이">> 당신을 일으켜 세운다. 당신은 뭔가 말을 하려 하나, 단어를 내뱉는 것이 너무 힘들다. "괜찮아." 시리스가 말한다. "지금 교직원실로 가는 중이란다.
교장 선생님이 용무를 마치실 때까지 거기서 기다릴 생각이야. 원한다면 같이 거기서 기다려도 좋단다."
<br><br>
당신은 시리스를 따라 교직원실로 간다. 작은 방 중앙에는 탁자가 하나 있고, 그 주변에 의자 몇 개가 있다. "앉으렴." <<HePost "이">> 앉으며 말한다.
<br><br>
몇 분간 시리스는 낡은 신문을 읽고 당신은 고요 속에 조용히 앉아있는다. 아직도 교실에 있는 것처럼, 당장이라도 일어나서 뛰쳐나가고 싶은
충동이 든다. 하지만 천천히, 당신의 맥박이 점차 안정되고 조금씩 긴장이 풀려간다. 시리스가 탁자 위에 신문을 올려놓는다. "일을 하고 있어야 할 시간에
여기에 앉아있으니 죄책감이 드네." <<hePost "이">> 말한다. "한 번 확인하러 가자."
<br><br>
당신은 교실로 돌아간다는 그 생각이 마음에 들진 않으나, <<hePost "을">> 따라 교실로 돌아간다. 마침 레이턴이 나오고 있다.
<<endevent>><<npc Leighton>><<person1>><<He_ nun>> 퉁명스럽게 고개를 까딱하며 시리스를 맞는다. "시간 맞춰 오셨군요. 아주 잘 하고 계십니다." <<he_ ga>> 그렇게 말하고, 당신에게 <<his_ yi>> 주의를 돌린다. "징계 때 보자."
<br><br>
당신은 학우들과 마주할 마음의 준비를 하고는 시리스를 따라 교실 안에 들어간다. 학생들이 당신 쪽은 쳐다도 보지 않는다는 것에 당신은 놀란다. 여학생들이 아직 흥분해서,
수다를 떠는 동안, 남학생들은 서로의 시선을 피하며 조용히 앉는다. 당신이 뛰어나간 것은 그들이 경험한 모든 것들 중 단지 부차적인 것에 지나지 않는다.
<br><br>
<<unset $inspection>>
<<endevent>>
<<link [[다음|Science Lesson]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
레이턴은 <<person1>><<his_ yi>> 뒤로 부끄러워하는 소년들을 남기며, 줄을 따라 계속 측정을 이어나간다. "이건 아무에게도 말하지 마라." <<he_ ga>>
마지막 남학생이 옷을 입자 말한다. <<He_ nun>> 카메라를 톡톡 두드린다. "우리 사이의 비밀이야."
<br><br>
시리스가 교실에 들어온다. "시간 맞춰 오셨군요." 레이턴이 말한다. "다들, 자리에 앉으렴. 고마워요 시리스, 다들 아주 커다란-" <<hePost "이">> 헛기침을 한다.
"미안합니다. 아주 예의바른 학생들을 가르치고 계시군요."
<br><br>
<<HePost "은">> 교실에서 나가고 <<endevent>><<npc Sirris>><<person1>>시리스는 자신의 책상을 제자리로 돌려놓는다. 여학생들은 여전히 흥분한 상태로 수다를 떠는 동안, 남학생들은
서로의 시선을 피하며 조용히 앉는다.
<br><br>
<<unset $inspection>>
<<endevent>>
<<link [[다음|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50 "pic">>
<<if !playerChastity("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
<<schoolrep_naked>>
당신은 <<worn_lower_name_ ul>> 내려, 모두에게 <<pussy_ rul>> 내보인다.
그 광경을 보자 모두가 입을 다문다. 당신은 자랑스레 허리에 손을 올리고는 몸을 뒤로 젖힌다. 몇몇 남학생들은 얼굴을 붉히고는 시선을 피한다.
다른 학생들은 굶주린듯한 시선을 보낸다.
<br><br>
<<person4>><<personPost "은">> 아직도 당신 앞에 서있던 소년에게서 눈을 떼지 않은 채로, 당신에게는 별 주의를 기울이지 않는다. <<HePost "은">> 당신 앞에 무릎을 꿇고 앉아서는
곧 고개를 돌린다. 당신의 <<genitalsPost "을">> 보자 <<hePost "은">> 깜짝 놀라 뒤로 나자빠진다.
"<<= $NudeGenderDC lt 0 and $player.gender_appearance is "m" ? "청년" : "아가씨">>," 레이턴이 <<person1>>근엄한 목소리로 말한다. "지금 온갖 학칙을 어기고 있는 거야. 어서 가서 앉아."
<br><br>
<<if $speech_attitude is "meek">>
"그치만 저도 보이고 싶었는 걸요." 당신은 몸을 돌려 앞으로 몸을 기울이며, 엉덩이를 학생들을 향해 내민다.
<<elseif $speech_attitude is "bratty">>
"왜요?" 당신이 말한다. "한 번도 보신 적이 없나요?"
<<else>>
"귀엽지 않나요?" 당신이 말한다. 당신은 몸을 돌려 앞으로 몸을 기울이며, 엉덩이를 학생들을 향해 내민다.
<</if>>
<<exhibitionism4>>
<<if playerChastity()>>
"이건 뭐죠?" <<person4>><<personPost "이">> 당신의 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 보며 말한다.
<br><br>
"That's to stop <<= $NudeGenderDC lt 0 ? "<<phim>>" : "him">> being naughty," Leighton replies. "Don't mind it, it's not hiding a penis, so it's not your business right now."
<br><br>
"I'll be seeing you in detention," <<person1>><<he>> tells you. "Don't be late."<<detention 4>><<gdelinquency>>
<br><br>
<<elseif $delinquency gte 400>>
<br><br>
레이턴의 눈이 가늘어졌다. <<He_ nun>> 당신의 노출된 모습에 아무런 감흥이 없다.
"As I recall I specifically said this was a penis inspection. Now, it might just be me, but you don't seem to have one of those. How do you figure we settle that issue?"
The look in <<his>> eyes suggests <<he>> has an idea of <<his>> own.
<br><br>
"You," Leighton says, pointing at a boy who's already had his turn. "Come here." The boy quietly obeys.
Stood in front of you, Leighton looks at you with challenging eyes. "This is a boy," <<he>> says.
In a swift motion, <<he>> pulls the boy's shorts down, revealing his penis. The boy stifles a whimper.
<br>
"And this is a penis." <<He>> seems to find some pleasure in the boy's uncomfortable situation.
Enough to calm down, anyways. You cover yourself up slowly, ignoring your classmates' snickering.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
"Don't think I'm done with you just yet," Leighton adds as you finish getting dressed.
"Wasting my time, during a government mandated inspection, even." <<person1>><<He>> gives you a sly smile.
<br>
"Any young adult such as yourself should know better. I'll be seeing you in my office after school."
<<detention 3>><<gdelinquency>><<schoolrep_naked>>
<br><br>
<<else>>
"잔말 말고 앉아. 여학생들 검사는 오늘이 아니야. 차례를 기다리렴." 갑자기 여학생들 대다수가 불안해하는 모습이다.
<<if maleChance() gt 0>>
One of the boys raises his voice in protest. It seems he liked the view. A simple glare from Leighton is enough to force him into silence, though.
<br><br>
<</if>>
당신은 바지를 다시 입고는 자리에 앉는다. 맥박이 미친듯이 뛴다.
<br><br>
<<if $inspection.gender_appearance is "f" and $inspection.choice is "join">>
Leighton shakes <<person1>><<his>> head, annoyed that <<he>> let this happen.
<</if>>
"May I use this chance to remind you all," Leighton starts, "That these inspections are government mandated and not a chance for the more... morally challenged here to show off their parts."
<br>
Although Leighton didn't name you specifically, the entire class looks your way.
<br><br>
<</if>>
<<link [[다음|Penis Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50 "pic">>
<<schoolrep_naked>>
<<if !playerChastity("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
You <<nervously>> pull down your $worn.lower.name as instructed, exposing your <<pussy>> to the room. The class erupts into excitement.
<<if maleChance() gt 0>>
Several of the boys move as close to you as they can to get a good look.
<<if $schoolrep.crossdress gte 4>>
Despite most of them already knowing about your secret, some look at you with eager surprise.
<</if>>
<</if>>
<br><br>
The <<person4>><<person>> frowns and points at your crotch with apprehension. "Um, <<pshe>> doesn't have one," <<he>> tells Leighton.
<br>
Leighton rolls <<person1>><<his>> eyes. "Yes, I can see that." <<He>> waves <<his>> hand at you impatiently. "Put your clothes back on and sit down."
<br><br>
Despite your embarrassment, you comply, hurriedly rushing back to sit with the girls. They give you odd looks, but they quickly lose interest and turn their attention back to the front of the class.
<br><br>
<<link [[다음|Penis Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<schoolrep_naked>>
<<if !playerChastity("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
As Leighton prepares <<person1>><<his>> camera, you watch the <<person4>><<person>> lick <<his>> lips in anticipation, <<his>> eyes locked on your groin. <<He>> kneels in front of you. "How come you didn't want to come up?" <<he>> whispers, giggling. "You're not shy about your size, are you?"
<br><br>
You grit your teeth in annoyance. Leighton forcing you to come up was bad enough, but having to endure these remarks is just humiliating. You've had enough of it.
<br><br>
Acting on impulse,
<<if !$worn.under_lower.type.includes("naked")>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
you grab the hem of your skirt in one hand and your $worn.under_lower.name in the other, swiftly pulling both aside and flashing your <<pussy>>.
<<else>>
you hook your thumbs around the waist of your $worn.lower.name and $worn.under_lower.name, pulling them both down, low enough to you bare your <<pussy>>.
<</if>>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
you grab the hem of your skirt and swiftly yank it up, flashing your <<pussy>>.
<<else>>
you hook your thumbs around the waist of your $worn.lower.name and pull them down, low enough to bare your <<pussy>>.
<</if>>
<</if>>
<<exhibitionism4>>
The <<person>> gasps and drops the tape measure, taken aback by your assertiveness. <<His>> shock is only amplified once <<he>> fully takes in the sight before <<him>>. Leighton's expression is impassive, though you notice a glint in <<person1>><<his>> eyes.
<br><br>
"Not quite what you were expecting, was it?" you taunt the <<person4>><<person>>. You give your hips a little thrust, your <<pussy>> inches from <<his>> face. <<He>> flinches and yelps once more, though <<his>> gaze doesn't falter.
<br><br>
Drawn by the commotion, the rest of the class vies for a peek, but you quickly cover yourself before anyone else can see. The <<person5>><<person>> stares at <<his>> friend in confusion.
<br><br>
"What's the matter?" <<he>> asks. "Did you get his measurement yet?"
"Go on. Take his measurement," Leighton commands. "We don't have all day."
<br>
The <<person4>><<person>> begins sputtering unintelligibly. "Th-there's nothing there. I-I mean, he's a- I mean, she-"
<br>
"<<pShe>> doesn't have what we're look for," Leighton finishes. <<person1>><<He>> turns to you. "It appears you weren't needed after all. Go take a seat."
<br><br>
You do as told, winking at the <<person4>><<person>> as you return to your seat. Still blushing, <<he>> directs <<his>> attention to the next boy in line, though you catch <<him>> stealing curious glances at you for the remainder of the inspection.
<<person1>>
<br><br>
<<link [[다음|Penis Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<penisinspection2>>
검사는 계속된다. 레이턴은 사진을 찍고 두 조수가 측정을 한다. 대다수의 학생은
<<person3>><<personPost>>만큼 상황을 나쁘게 받아들이진 않으나, 쑥스러운 건 매한가지다.
<<if $inspection.choice is "join">>
<<if $player.penisExist>>
Leighton soon arrives beside you, and looks at you expectantly.
<<if $player.vaginaExist>>
<<if $schoolrep.herm gte 4>>
Your face flushes as you realise most people already know what is in your $worn.lower.name.
<<else>>
Your face flushes as you think about the secret hidden in your $worn.lower.name.
<</if>>
<</if>>
<br><br>
<<link [[옷을 벗는다|Penis Inspection Expose]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Penis Inspection Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[도망간다|Penis Inspection Run Away]]>><<detention 4>><<status -10>><</link>><<gdelinquency>><<lcool>>
<br>
<<else>>
Leighton soon arrives beside you, and looks at you expectantly.
<<if $schoolrep.crossdress gte 4>>
Your face flushes as you realise most people already know what is in your $worn.lower.name.
<<else>>
Your face flushes as you think about the secret hidden in your $worn.lower.name.
<</if>>
<br><br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Penis Inspection Flaunt No Penis]]>><</link>><<exhibitionist4>>
<br>
<<else>>
Your knees start to feel weak as you realise what you've gotten yourself into. Losing your nerve, you look towards the door.
<br><br>
<</if>>
<<link [[도망간다|Penis Inspection Run Away]]>><<detention 4>><<status -10>><</link>><<gdelinquency>><<lcool>>
<br>
<</if>>
<<elseif $inspection.choice is "forced">>
<br><br>
<<person1>>
<<if $player.penisExist>>
<<if ($schoolrep.herm gte 4 or $schoolrep.crossdress gte 4) and $inspection.gender_appearance is "f">>
You notice people shooting you dirty looks. They know your secret. The boy next to you jabs you in the side and starts to say something, but he falls silent when he sees Leighton approaching, his gaze dropping to his feet.
<br><br>
Leighton comes to a stop in front of you.
<<else>>
Leighton slowly proceeds down the line, until <<he>> finally arrives in front of you.
<</if>>
<<if $genderknown.includes("Leighton")>>
<<if $player.penisExist and $player.vaginaExist>>
<<He>> regards you with a dark smirk. "Surely you didn't think I would have forgotten about your... peculiar little package deal, did you?"
<<He>> seems eager to 'inspect' you.
<<elseif $player.gender is "m" and $inspection.gender_appearance is "f">>
<<His>> expression fails to hide <<his>> contempt. "Now then," <<he>> says. "Your little... preferences aside, nobody is allowed to skip the health checks. Not you, not anyone."
<</if>>
<br><br>
<</if>>
<<He>> looks at you with demanding eyes.
"Today, if you wouldn't mind too greatly," <<he>> says mockingly.
<<else>>
Leighton walks down the line until <<he>> reaches you. "Your turn," <<he>> demands.
"But I don't have a-" You try to explain your situation to Leighton, but <<he>> doesn't listen to you.
<br>
"Either you follow instructions, or you can visit me in detention every day for the rest of the week," <<he>> says in a dark tone.
<</if>>
<br><br>
<<if !$player.penisExist>>
<<if $speech_attitude is "bratty" and hasSexStat("exhibitionism", 3)>>
<<link [[Comply indignantly|Penis Inspection Forced Defiant]]>><</link>><<exhibitionist3>><<defianttext>>
<br>
<</if>>
<<link [[옷을 벗는다|Penis Inspection Forced]]>><<trauma 6>><<stress 6>><</link>><<gstress>><<gtrauma>>
<br>
<<else>>
<<link [[옷을 벗는다|Penis Inspection Expose]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Penis Inspection Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>>
<<link [[도망간다|Penis Inspection Run Away]]>><<detention 4>><<status -10>><</link>><<gdelinquency>><<lcool>>
<br>
<<else>>
<<if $player.penisExist>>
<<if $schoolrep.herm gte 4 or $schoolrep.crossdress gte 4>>
You notice people shooting you a questioning glance. They know your secret.
<<else>>
You feel more conscious of the secret beneath your $worn.lower.name as time goes on.
<</if>>
<</if>>
<br><br>
<<link [[다음|Penis Inspection End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
레이턴은 검사를 계속하고, 차례차례 여학생들이 검사를 받기 위해 책상 위로 올라간다. 레이턴은 모든 팬티를 가져가고, 곧
<<person1>><<hisPost "의">>손에 한가득 움켜쥐고 있다.
<<if $worn.under_lower.type.includes("naked")>>
<<if $player.penisExist>>
교장이 점차 다가오자 당신은 속옷을 입고 있지 않은 상태라는 것과 <<penisPost "이">> 신경쓰인다.
<<else>>
교장이 점차 다가오자 당신은 속옷을 입고 있지 않은 상태라는 것이 신경쓰인다.
<</if>>
<<elseif $player.penisExist>>
교장이 점차 다가오자 당신은 <<penisPost "이">> 신경쓰인다.
<</if>>
<br><br>
<<if $inspection.choice is "forced">>
It's soon your turn. Leighton barely conceals <<his>> smirk as you approach. "Ah, the shy one."
<<if $genderknown.includes("Leighton") and $player.penisExist and $player.vaginaExist>>
<<He>> leans in close and whispers, low enough that the rest of the class won't hear. "Don't be afraid of showing off. There are plenty of folks who'd love a glimpse at what you've got down there."
<<elseif $genderknown.includes("Leighton") and $player.gender is "f">>
/*crossdressing case*/
<<He>> gives you a critical look. "As I said, participation is mandatory from all girls in the class, regardless of their... predilections."
<<else>>
<<He>> leers at your crotch. "Hiding something special down there? I suppose we'll find out soon enough."
<</if>>
<br>
<<if !$player.vaginaExist>>
You tell Leighton that <<hes>> making a mistake. <<He>> narrows <<his>> eyes and crosses <<his>> arms. "Is that so? Then prove it."
<<else>>
<<He>> holds out <<his>> hand expectantly.
<</if>>
<<else>>
곧 당신의 차례가 돌아오고, 레이턴은 뭔가 기대하듯 손을 내민다.
<</if>>
<br><br>
<<if !$player.vaginaExist>>
<<if $inspection.choice is "forced">>
<<if hasSexStat("exhibitionism", 3) and $submissive lte 850>>
<<link [[Comply angrily|Pussy Inspection Forced Defiant]]>><</link>><<exhibitionist3>><<defianttext>>
<br>
<<else>>
<<link [[응한다|Pussy Inspection Forced]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Pussy Inspection Flaunt No Pussy]]>><</link>><<exhibitionist4>>
<br>
<<else>>
Your knees start to feel weak as you realise what you've gotten yourself into. Losing your nerve, you look towards the door.
<br><br>
<</if>>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Pussy Inspection Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[따른다|Pussy Inspection Comply]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[도망간다|Pussy Inspection Run]]>><<status -10>><<detention 4>><</link>><<lcool>><<gdelinquency>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 지시를 따르길 거부하며, 레이턴 옆으로 잽싸게 달려나와 교실 문을 열고 나간다. 당신은 근처 관리인용 벽장에 숨어서 틈으로
바깥을 내다보며, 레이턴이 떠나길 기다린다. 곧 시리스가 돌아오자 레이턴은 교실에서 나온다. 둘은 짧게 몇 마디를 나누더니, 시리스는
교실로 돌아가고, 레이턴은 들어올 때는 없었던 가방을 들고는 교장실로 돌아간다.
<br><br>
일단 레이턴이 시야에서 사라지자 당신은 숨어있던 곳에서 나와 교실로 돌아간다. 남학생들은 서로 웃고 떠들고 있다. 여학생들은
그렇게 말을 하진 않으며, 불편하게 다리를 이리저리 움직인다.
<br><br>
<<unset $inspection>>
<<endevent>>
<<link [[다음|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50 "pic">>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 지체없이, 책상 위로 올라가 치마를 턱까지 들어올린다.
당신은 고개를 갸웃거린다. "저는 팬티를 입지 않았어요." 당신은 사과하는 것처럼 들리도록 말한다.
당신은 몸을 뒤로 기대고 다리를 벌려, 반 전체가 볼 수 있도록 한다.
<<else>>
You lift your skirt and pull down your $worn.under_lower.name, then hand <<if $worn.under_lower.plural>>them<<else>>it<</if>> to Leighton.<<underlowerruined undefined "given">>
Wasting no time, you climb atop the desk and pull your $worn.lower.name off your legs, placing <<if $worn.lower.plural>>them<<else>>it<</if>> to one side.
<<if $worn.lower.plural>>They<<else>>It<</if>> would only get in the way.
당신은 몸을 뒤로 기대고 다리를 벌려, 반 전체가 볼 수 있도록 한다.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
You cock your head and put one foot on the other. "I'm not wearing panties," you say, sounding apologetic.
Nevertheless you pull off your $worn.lower.name and place <<if $worn.lower.plural>>them<<else>>it<</if>> to one side.
You then climb atop the desk and spread your legs, giving the whole class a look.
<<else>>
Wasting no time, you climb atop the desk and pull off your $worn.lower.name, placing <<if $worn.lower.plural>>them<<else>>it<</if>> to one side.
Your $worn.under_lower.name <<if $worn.under_lower.plural>>come<<else>>comes<</if>> next.
You slip <<if $worn.under_lower.plural>>them<<else>>it<</if>> off, and hand <<if $worn.under_lower.plural>>them<<else>>it<</if>> to Leighton.<<underlowerruined undefined "given">>
You lean back and spread your legs, giving the whole class a look.
<</if>>
<</if>>
<<exhibitionism4>>
<<schoolrep_naked>>
<<if !playerChastity("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
학생들은 당신의 <<penisPost "을">> 보자 귓속말을 하며 수근거린다.
<<if maleChance() gte 80>>
Some of the boys look away, but most lean forward in amazement.
<<elseif maleChance() gte 40>>
몇몇 남학생들은 시선을 돌리나, 대부분은 흥미롭다는 듯 몸을 앞으로 숙인다.
<<elseif maleChance() gt 0>>
Most of the boys look away, but a few lean forward in amazement.
<</if>>
<<if $inspection.gender_appearance is "m" and $inspection.choice is "join">>
Leighton shakes <<his>> head, annoyed that <<he>> let this happen.
<</if>>
"Young <<= $NudeGenderDC lt 0 and $player.gender_appearance is "f" ? "lady" : "man">>," Leighton says. "We've already had penis inspection. I don't appreciate you making light of these health check-ups."
<br><br>
"I know," you say. "But seeing as I'm already here..." You make peace signs with your hands and give your hips a slight shake, making your <<penis>> jiggle. Leighton pauses, then smiles and takes a picture.
<br>
"I'll overlook it this one time. If anyone else is feeling funny: don't, please."
<br>
<<if playerChastity()>>
<<HePost "은">> 벨트에 대해서는 말을 하지 않는다.
<</if>>
<br><br>
"좋아." 레이턴이 말한다. "다음." 당신은 치마를 다시 입고는 줄에서 서있던 자리로 돌아간다. 심장이 아직도 쿵쾅거린다.
<br><br>
<<link [[다음|Pussy Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 30 "pic">>
<<set _crotchlessPantiesId to 17>>
<<if $worn.under_lower.type.includes("naked") and $worn.under_lower.index isnot _crotchlessPantiesId>>
<<if $speech_attitude is "bratty">>
"팬티 안 입고 있는데요," 당신은 경박한 어조로 말한다. 학생들 한 쌍이 키득거린다. 레이턴은 <<his_ yi>> 시선을 돌려 교실을 훑어본다.
<br><br>
"뭐 좋아," 레이턴이 큰 소리로 말한다. "한 번은 눈감아주마. 책상 위에 올라가."
<<else>>
<<if $speech_attitude is "meek">>
당신은 발 사이를 내려다본다. "저-저 팬티 안 입고 있어요." 당신이 속삭인다.
<<else>>
"저는 팬티 안 입고 있는데요, 선생님," 당신은 인정한다. 레이턴은 그 반응으로 눈썹을 치켜올린다.
<</if>>
<br><br>
"속옷을 안 입고 있다고?" 레이턴이 큰 소리로 말한다. 누군가 키득거리는 소리가 들려온다. "한 번은 눈감아주마. 책상 위에 올라가."
<</if>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
You climb atop the desk and lift your skirt just above your <<genitals>>.
<<else>>
You climb atop the desk and pull down your $worn.lower.name.
<</if>>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
You lift your skirt and pull down your $worn.under_lower.name, then hand them to Leighton.<<underlowerruined undefined "given">> You climb atop the desk and lift your skirt just above your <<genitals>>.
<<else>>
You climb atop the desk and pull down your $worn.lower.name. Your $worn.under_lower.name come next. You slip them off your legs, and hand them to Leighton.<<underlowerruined undefined "given">>
<</if>>
<</if>>
<<if maleChance() gt 0>>
남학생들의 시선이 꽂히는 걸 느끼며, 전부 참아낸다.
<</if>>
<br><br>
<<if !$player.penisExist and $leightonParasitePenisInspection and !playerChastity("hidden")>>
"Odd," Leighton laughs, "I recall taking a picture of a hermaphrodite in this class. I thought it was you, but it must be a different student."
<br><br>
<<elseif $player.penisExist and $player.vaginaExist and !playerChastity("hidden")>>
<<pussyinspectionherm>>
<<schoolrep_naked>>
The girls next to you sneak glances at your penis before blushing and looking away.
<br><br>
<</if>>
<<if !playerChastity("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
You look away as Leighton takes a picture.
<<if playerChastity("hidden")>>
레이턴은 벨트에 대해서는 말을 하지 않는다.
<<elseif $player.bodyliquid.vagina.semen + $player.bodyliquid.vaginaoutside.semen gte 2>>
<br><br>
"이런, 이런, 이것 좀 보게나." 레이턴이 웃는다. "아주 물이 뚝뚝 떨어지고 있잖아. 사교 활동을 좀 하고 다녔나 본데.<<if playerBellyVisible() and $pregnancyspeechdisable is "f">> 너는 그 결과로 배까지 튀어나왔잖아.<</if>>"
<br>
당신의 볼이 발그레 달아오르는 동안 <<hePost "은">> 사진 한 장을 더 찍는다.
<br><br>
<<elseif $player.bodyliquid.vagina.goo + $player.bodyliquid.vaginaoutside.goo + $player.bodyliquid.vagina.nectar + $player.bodyliquid.vaginaoutside.nectar gte 2>>
<br><br>
"이런, 이런, 이것 좀 보라지!" 레이턴이 웃는다. "물이 뚝뚝 떨어지고 있잖아! 대체 뭘 하고 다녔던 거야?!<<if playerBellyVisible() and $pregnancyspeechdisable is "f">> 너는 그 결과로 배까지 튀어나왔잖아.<</if>>"
<br>
당신의 볼이 발그레 달아오르는 동안 <<hePost "은">> 사진 한 장을 더 찍는다.
<br><br>
<<elseif $vaginaWetness gte 75>>
<br><br>
"이런, 이런, 이것 좀 보라지!" 레이턴이 웃는다. "물이 뚝뚝 떨어지고 있잖아! 대체 뭘 하고 다녔던 거야?!"
<br>
당신의 볼이 발그레 달아오르는 동안 <<hePost "은">> 사진 한 장을 더 찍는다.
<br><br>
<<elseif playerHasButtPlug()>>
<br><br>
레이턴은 얼굴을 찌푸린다. "실망스럽구나, <<girl_ a>>. 징계."<<gdelinquency>><<detention 1>>
<br>
당신의 볼이 발그레 달아오르는 동안 <<hePost "은">> 사진 한 장을 더 찍는다.
<br><br>
<</if>>
<<if $inspection.choice is "forced">>
"다 끝났다. 그리 나쁘진 않았지, 그렇지?" 레이턴이 미소를 지으며 말한다. "나는 네가 진실을 말하는 것에 대한 교훈을 얻었기를 바란다. 그렇지 않다면, 징계를 통해 잘못을 바로잡을 시간은 충분할거야."<<detention 3>><<gdelinquency>>
<br>
<<if $speech_attitude is "meek">>
Resisting the urge to cry,
<<elseif $speech_attitude is "bratty">>
Biting back any smart remarks,
<<else>>
Staring down at your feet,
<</if>>
you drop from the desk and take your place in the line.
<<elseif $inspection.gender_appearance is "m">>
<<if $player.penisExist and $player.vaginaExist>>
"I nearly overlooked your... unique situation, what with your state of dress," Leighton says.
"Good thing you came up on your own. You almost missed your inspection." <<He>> laughs as <<he>> beckons the next student forward.
<br>
You drop from the desk and take your place in line.
<<else>>
<<schoolrep_naked>>
"너도 알다시피, 여자애가 그렇게 입는 건 드문 일이야." 레이턴이 말한다.
"Good thing you came up on your own. You almost missed your inspection." <<He>> laughs as <<he>> beckons the next student forward.
<br>
You drop from the desk and take your place in line. Some of your classmates give you odd looks.
<</if>>
<<else>>
"좋아." 레이턴이 말한다. "다음." 당신은 책상에서 내려온 뒤 줄에 서있던 자리로 돌아간다.
<</if>>
<br><br>
<<link [[다음|Pussy Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50 "pic">>
<<if $worn.under_lower.type.includes("naked")>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 치마 밑단을 잡고는 들춰서 레이턴에게 그 밑을 보여준다. "팬티 안 입고 있어요." 당신은 사과하듯 말한다.
<<else>>
You tug down the hem of your $worn.lower.name and flash Leighton. "No panties," you say, sounding apologetic.
<</if>>
<</if>>
당신은 지체없이 책상 위에 올라가 치마를 벗은 뒤, 한쪽에 둔다. 방해만 될 뿐이다.
<<if !$worn.under_lower.type.includes("naked")>>
Your $worn.under_lower.name come next. You slip them off, and hand them to Leighton.<<underlowerruined undefined "given">>
<</if>>
그러고는 몸을 뒤로 젖히고는 다리를 벌려, 모든 학생들에게 몸을 내보인다. <<exhibitionism4>>
<<if !$player.penisExist and $leightonParasitePenisInspection and !playerChastity("hidden")>>
"Odd," Leighton laughs, "I recall taking a picture of a hermaphrodite in this class. I thought it was you, but it must be a different student."
<br><br>
<<elseif $player.penisExist and $player.vaginaExist>>
<<pussyinspectionherm>>
<<schoolrep_naked>>
You catch the girls next to you glancing at your <<penis>> before blushing and looking away. <<if $player.penissize gte 1>>The attention causes blood to rush to your penis, and you feel yourself beginning to harden in your grip.<<arousal 500>><<garousal>><</if>>
<br><br>
<</if>>
<<if !playerChastity("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
<<if playerChastity()>>
<<HePost "은">> 벨트에 대해서는 말을 하지 않는다.
<<elseif setup.bodyliquid.combined("vagina") gte 2>>
당신은 한 손을 다리 사이에 넣어, 보지를 활짝 벌리고, 힘을 줘서, 정액이 양 다리를 타고 흐르도록 쥐어짜낸다. 다른
손으로는 카메라를 향해 V 포즈를 취한다.
<<fameexhibitionism 10 "pic">>
<<elseif $player.penisExist and $player.vaginaExist>>
Letting go of your erection, you put one hand between your legs<<if $player.ballsExist>>, lift your <<testicles>> out of the way,<</if>> and spread your pussy wide open, while making a peace sign with the other hand.
<<else>>
당신은 한 손을 다리 사이에 넣어, 보지를 활짝 벌린 뒤, 다른 손으로는 카메라를 향해 V 포즈를 취한다.
<</if>>
레이턴은 잠시 멈췄다가, 미소를 지으며 사진을 찍는다.
<<if maleChance() gt 0>>
남학생들은 당신의 모습에 얼이 빠진 듯 쳐다보다가, 더 자세히 보기 위해 몸을 앞으로 숙인다.
<</if>>
<br><br>
<<if $inspection.choice is "forced">>
"All done. That wasn't so bad, was it? You even looked like you were having fun!" Leighton laughs before adding,
"I'd excuse you for trying to sneak your way out of participating earlier, but rules are rules, I'm afraid."<<detention 2>><<gdelinquency>>
/*lighter punishment for the pc's enthusiastic compliance*/
<<elseif $inspection.gender_appearance is "m">>
<<if $player.penisExist and $player.vaginaExist>>
"I nearly overlooked your... unique situation, what with your state of dress," Leighton says.
"Good thing you came up on your own. You almost missed your inspection." <<He>> laughs as <<he>> beckons the next student forward.
<br>
당신은 치마를 다시 입고는 줄에 서있던 자리로 돌아간다. 심장이 아직도 쿵쾅거린다.
<<else>>
<<schoolrep_naked>>
"It's unusual for a girl to dress like that, you know," Leighton says.
"Good thing you came up on your own. You almost missed your inspection." <<He>> laughs as <<he>> beckons the next student forward.
<br>
You put your clothes back on and take your place in the line, your heart still thumping. Some of your classmates give you odd looks.
<</if>>
<<else>>
"좋아." 레이턴이 말한다. "다음."
<br>
당신은 치마를 다시 입고는 줄에 서있던 자리로 돌아간다. 심장이 아직도 쿵쾅거린다.
<</if>>
<br><br>
<<link [[다음|Pussy Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 30 "pic">>
<<if $worn.under_lower.type.includes("naked")>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
You climb atop the desk and lift your skirt just above your <<genitals>>.
<<else>>
You climb atop the desk and pull down your $worn.lower.name.
<</if>>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
You lift your skirt and pull down your $worn.under_lower.name down to your ankles. You climb atop the desk and lift your skirt just above your <<genitals>>.
<<else>>
You climb atop the desk and pull down your $worn.lower.name. Your $worn.under_lower.name come next. You slip them down to your ankles.
<</if>>
<</if>>
<<if $inspection.gender_appearance is "f">>
<<schoolrep_naked>>
The class murmurs at the unexpected sight of your <<penis>>.
<</if>>
<<if !playerChastity("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
Leighton instinctively snaps a picture, then furrows <<his>> brow after a moment's thought.
"Oh. So you are a boy." <<He>> mutters a halfhearted apology, but doesn't seem particularly bothered by <<his>> mistake. "Go take a seat, then."
<br>
You glance at Leighton's camera. <<He>> notices your gaze and feigns a reassuring smile.
"I suppose we won't be needing that picture then, will we? Not to worry, I'll delete it after the inspection."
<br>
You doubt the sincerity of Leighton's promise, but you decide not to press the issue. You readjust your clothes and trudge back to your seat among the boys.
<br><br>
<<link [[다음|Pussy Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You silently fume as you stare at the camera in Leighton's hand. You're not even supposed to be up here, yet <<hes>> going to humiliate you in front of the whole class. You grit your teeth at the injustice.
<br><br>
Overcome with emotion, you
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and !$worn.under_lower.type.includes("naked")>>
grasp the hem of your skirt in one hand, your $worn.under_lower.name in the other. You yank them aside in a blur, exposing your <<penis>>.
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
grasp the hem of your skirt with both hands, yanking it up and exposing your <<penis>>.
<<elseif !$worn.under_lower.type.includes("naked")>>
hook your fingers around the waistband of your $worn.lower.name and $worn.under_lower.name, tugging them both down in one daring motion.
<<else>>
hook your fingers around the waistband of your $worn.lower.name, tugging them down in one daring motion.
<</if>>
<<exhibitionism4>>
<<if !playerChastity("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
Amidst the shocked whispers of your peers, Leighton leers at your crotch in awe, taken aback by your boldness. <<He>> quickly comes to <<his>> senses and fumbles for <<his>> camera, but you cover yourself back up before <<he>> catches anything.
<br><br>
"See that? I haven't got what you're looking for. Now may I please sit down?"
<br>
Leighton frowns, defeated, but without cause to hold you any longer, <<he>> sighs and shoos you back to your chair.
<<if $inspection.gender_appearance is "f">>
<<schoolrep_naked>>
The boys give you odd looks as you settle into your seat. You're not sure if they're impressed by your brazen display, or if they just weren't expecting what was beneath your $worn.lower.name.
<</if>>
<br>
Once the class settles down, Leighton carries on with the inspection.
<br><br>
<<link [[다음|Pussy Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
레이턴은 차례차례 검사를 계속한다. 마지막 여학생이 책상에서 내려오자 <<hePost "은">> 주머니에서
불투명한 봉지를 꺼내서 팬티들을 그 안에 집어넣는다. "오셨군요." 문이 열리고 시리스가 들어오자 <<hePost "이">> 말한다. "시간도 딱 맞추셨고요."
시리스는 봉지를 보고도 아무 말도 하지 않고, 레이턴은 교실에서 나간다.
<br><br>
"좋아." 시리스가 학생들에게 말한다. "어디까지 했었지?" 남학생들은 서로 웃고 떠든다. 여학생들은
그렇게 말을 하진 않으며, 불편하게 다리를 이리저리 움직인다.
<br><br>
<<unset $inspection>>
<<endevent>>
<<link [[다음|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<pain 1>>
<<person2>><<personPost "은">> 셔츠 단추를 푼 뒤, 옷을 열어 그 밑을 레이턴과 <<person1>><<hisPost "의">> 카메라만이
볼 수 있게 한다. 교장은 사진을 한 장 찍는다. "좋아." <<hePost "은">> 그렇게 말하고는 줄에 서있는 다음 학생으로 넘어간다. 대부분의 학생들은 자신의 차례가 다가오자
불편해하는 기색을 보이고, 이미 끝난 학생들은 안도한다. 심지어 수영 시간에 가슴을 보이는 데에 익숙한 남학생들마저도 레이턴의 시선에 안절부절 못하며 얼굴을 붉힌다.
<br><br>
<<HePost "은">> 곧 당신 옆까지 다가온다. 당신은 <<person2>><<personPost "이">> 그러했듯 셔츠를 열어 레이턴에게 내보인다.
<<nipples_ ga>> 단단히 서는 것이 느껴진다. <<person1>><<HePost "은">> 사진을 찍는다.
<<if $player.breastsize gte 8>>
<<if $player.gender_appearance is "m">>
<<if $genderknown.includes("Leighton") and $player.gender isnot "m">>
"여기서는 네가 제일 큰 것 같구나." <<hePost "이">> 히죽거린다. "'남자'치고는 아주 인상적이야."
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 30 "pic">>
<<else>>
"여기서는 네가 제일 큰 것 같구나." <<hePost "이">> 말한다. "남자치고는 아주 인상적이야."
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 30 "pic">>
<</if>>
<<else>>
"여기서는 네가 제일 큰 것 같구나." <<hePost "이">> 말한다.
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 30 "pic">>
<</if>>
<<elseif $player.breastsize gte 6>>
<<if $player.gender_appearance is "m">>
"멋진 가슴이군." <<hePost "이">> 말한다.
<<if $player.gender is "m">>
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">>
<</if>>
<<fameexhibitionism 30 "pic">>
<<else>>
"멋진 가슴이군." <<hePost "이">> 말한다.
<<if $player.gender is "m">>
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">>
<</if>>
<<fameexhibitionism 30 "pic">>
<</if>>
<<elseif $player.breastsize gte 1>>
<<if $player.gender_appearance is "m">>
"귀여운 가슴이군." <<hePost "이">> 말한다.
<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 30 "pic">>
<<else>>
"귀여운 가슴이군." <<hePost "이">> 말한다.
<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 30 "pic">>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<fameexhibitionism 10>>
<<else>>
"납작하다고 부끄러워 하진 마렴." <<hePost "이">> 당신의 몸을 힐끔거리며 말한다.
<<insecurity "breasts_tiny" 20>><<ginsecurity "breasts_tiny">><<fameexhibitionism 30 "pic">>
<</if>>
<</if>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Breast Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"싫어요." 당신은 레이턴을 똑바로 쳐다보며 말한다. <<HisPost "의">> 눈이 살짝 커지나, 화가 났다기 보다는 약간 멍한 시선이다.
<<if $speech_attitude is "meek">>
"그-그러니까..." 레이턴이 당신에게 다가온다. 당신은 어떻게든 <<hisPost "의">> 눈을 쳐다본다. "이건 잘못된 일이에요. 그-그냥 변태짓이잖아요!"
<<elseif $speech_attitude is "bratty">>
"그래요." 레이턴이 가까이 다가온다. 당신은 굳건히 서있는다. "당신은 변태에요. 감옥에나 있어야지!"
<<else>>
"말했잖아요." 레이턴이 당신에게 다가온다. "이건 건강이랑 아무 상관이 없잖아요. 그냥 굴욕적인 사진을 찍고 싶어서 하는 것뿐이지!"
<</if>>
<br><br>
<<if $cool gte 160>>
<<famegood 30>>
"그렇군." 교장이 말한다. "이 말에 동의하는 사람?"
<br><br>
<span class="green"><<person3>><<personPost "이">> 말을 꺼낸다.</span> "학생들을 이렇게 대하시면 안되죠." <<hePost "이">> 말한다. "부모님께 말씀드릴 거예요."
<br><br>
<<person2>><<personPost "이">> 눈물을 참으며 이어서 말한다. "더는 제 몸을 보여주고 싶지 않아요."
<br><br>
<<person1>>모든 학생들이 일제히 떠들어대기 시작한다. 교장에게 온갖 고약한 짓들에 대한 비판들이다. 레이턴의 입이 떡 벌어지더니,
비웃음으로 바뀐다. "망할 꼬맹이들 같으니라고. 다 너희들을 위한 일이란 말이다. 그치만 그렇게 생각한다면야, 좋아." <<HePost "은">> 성큼성큼
문 쪽으로 간다. 레이턴은 마지막으로 고개를 돌려 당신을 똑바로 쳐다본 뒤, 문을 쾅 닫고는 나간다.
<<ggdelinquency>><<detention 6>>
<br><br>
모두가 환호한다. 몇몇 학생들이 고마움을 표하며 당신을 둘러싼다. 다른 학생들은 안도한듯한 표정으로 제자리로 돌아가 앉는다. 아주 소수의 학생은 실망한듯한 기색이나,
그렇다 하더라도 말을 꺼내거나 하진 않는다. <<endevent>><<npc Sirris>><<person1>>시리스는 교실에 돌아오자 반의 분위기를 보고 놀란다.
"교장 선생님이 여기서 뭘 하려 하신 건지 잘 모르겠구나." <<hePost "이">> 말한다. "하지만 보아하니 잘 끝난 모양이구나. 자, 어디까지 했었지?"
<<gcool>><<ltrauma>><<lstress>><<status 1>><<trauma -6>><<stress -12>>
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<else>>
"그렇군." 교장이 말한다. "이 말에 동의하는 사람?" <span class="red">누구도 감히 <<hisPost "의">> 시선을 마주하려 들지 않는다.</span>
"없지? 그럴 줄 알았어. 넌 이따가 징계 때 보자. 그치만 그 전에." <<HePost "은">> 양손으로 당신의 셔츠를 찢어 열어, <<breastsPost "을">> 노출시킨다.
<<if $player.breastsize gte 5>>
<<if $player.gender_appearance is "m">>
<<if $genderknown.includes("Leighton") and $player.gender isnot "m">>
"멋진 가슴이군." <<hePost "이">> 당신의 셔츠를 잡은 채로 음미하듯 말한다. "'남자'치고는 말이야."
<<HePost "은">> 뒤로 물러나서는 당신이 몸을 가리기도 전에 단숨에 사진을 찍는다.
<<fameexhibitionism 30 "pic">>
<<else>>
"멋진 가슴이군." <<hePost "이">> 당신의 셔츠를 잡은 채로 음미하듯 말한다. "남자치고는 말이야."
<<HePost "은">> 뒤로 물러나서는 당신이 몸을 가리기도 전에 단숨에 사진을 찍는다.
<<fameexhibitionism 30 "pic">>
<</if>>
<<else>>
"인상적인 가슴이군." <<hePost "이">> 당신의 셔츠를 잡은 채로 음미하듯 말한다. <<HePost "은">> 뒤로 물러나서는
당신이 몸을 가리기도 전에 단숨에 사진을 찍는다.
<<fameexhibitionism 30 "pic">>
<</if>>
<<elseif $player.breastsize gte 2>>
<<if $player.gender_appearance is "m">>
<<if $genderknown.includes("Leighton") and $player.gender isnot "m">>
"멋진 가슴이군." <<hePost "이">> 당신의 셔츠를 잡은 채로 음미하듯 말한다. "'남자'치고는 말이야."
<<HePost "은">> 뒤로 물러나서는 당신이 몸을 가리기도 전에 단숨에 사진을 찍는다.
<<fameexhibitionism 30 "pic">>
<<else>>
"멋진 가슴이군." <<hePost "이">> 당신의 셔츠를 잡은 채로 음미하듯 말한다. "남자치고는 말이야."
<<HePost "은">> 뒤로 물러나서는 당신이 몸을 가리기도 전에 단숨에 사진을 찍는다.
<<fameexhibitionism 30 "pic">>
<</if>>
<<else>>
"멋진 가슴이군." <<hePost "이">> 당신의 셔츠를 잡은 채로 음미하듯 말한다. <<HePost "은">> 뒤로 물러나서는 당신이 몸을 가리기도 전에
단숨에 사진을 찍는다.
<<fameexhibitionism 30 "pic">>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
"왜 그렇게 화가 나있는지 모르겠네." <<hePost "은">> 당신의 셔츠를 잡은 채로 말한다.
<<HePost "은">> 뒤로 물러나서는 단숨에 사진을 찍는다.
<<fameexhibitionism 10 "pic">>
<<else>>
"왜 이런 식으로 행동하는지 알 것 같군." <<hePost "이">> 당신의 셔츠를 잡은 채로 말한다. "납작한 가슴이 부끄러워서 그러는 거로구만."
<<HePost "은">> 뒤로 물러나서는 당신이 몸을 가리기도 전에 단숨에 사진을 찍는다.
<<fameexhibitionism 30 "pic">>
<</if>>
<</if>>
<<gdelinquency>><<detention 4>><<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
<<link [[다음|Breast Inspection End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person2>><<personPost "은">> 셔츠 단추를 푼 뒤, 옷을 열어 그 밑을 레이턴과
<<person1>><<hisPost "의">> 카메라만이 볼 수 있게 한다. 교장은 사진을 한 장 찍는다. "좋아." <<hePost "은">> 그렇게 말하고는 줄에 서있는 다음 학생으로 넘어간다.
대부분의 학생들은 자신의 차례가 다가오자 불편해하는 기색을 보이고, 이미 끝난 학생들은 안도한다. 심지어 수영 시간에 가슴을
보이는 데에 익숙한 남학생들마저도 레이턴의 시선에 안절부절 못하며 얼굴을 붉힌다.
<br><br>
<<HePost "은">> 곧 당신 옆까지 다가온다.
<<if $player.breastsize gte 8>>
당신은 셔츠를 활짝 열어 모두가 볼 수 있게 한다. 당신의 <<breasts_ ga>> 튀어나온다.
<<if $player.gender_appearance is "m">>
<<if $genderknown.includes("Leighton") and $player.gender isnot "m">>
"여기서는 네가 제일 큰 것 같구나." <<hePost "이">> 말한다. "'남자'치고는 아주 인상적이야."
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 40 "pic">>
<<else>>
"여기서는 네가 제일 큰 것 같구나." <<hePost "이">> 말한다. "남자치고는 아주 인상적이야."
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 40 "pic">>
<</if>>
<<else>>
"여기서는 네가 제일 큰 것 같구나." <<hePost "이">> 말한다.
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 40 "pic">>
<</if>>
<<elseif $player.breastsize gte 6>>
당신은 셔츠를 활짝 열어 모두가 <<breasts_ rul>> 볼 수 있게 한다.
<<if $player.gender_appearance is "m">>
"멋진 가슴이군." <<hePost "이">> 말한다.
<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 40 "pic">>
<<else>>
"멋진 가슴이군." <<hePost "이">> 말한다.
<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 40 "pic">>
<</if>>
<<elseif $player.breastsize gte 1>>
당신은 셔츠를 활짝 열어 모두가 <<breasts_ rul>> 볼 수 있게 한다.
<<if $player.gender_appearance is "m">>
"귀여운 가슴이군." <<hePost "이">> 말한다.
<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 40 "pic">>
<<else>>
"귀여운 가슴이군." <<hePost "이">> 말한다.
<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 40 "pic">>
<</if>>
<<else>>
당신은 셔츠를 활짝 열어 모두가 <<breastsPost "을">> 볼 수 있게 한다.
<<if $player.gender_appearance is "m">>
<<fameexhibitionism 15 "pic">>
<<else>>
"납작하다고 부끄러워 하진 마렴." <<hePost "이">> 당신의 몸을 힐끔거리며 말한다.
<<insecurity "breasts_tiny" 20>><<ginsecurity "breasts_tiny">><<fameexhibitionism 40 "pic">>
<</if>>
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
"남들한테 보이는 걸 좋아하거든요." 당신이 속삭인다. <<HePost "은">> 다음 학생으로 넘어가기 전에 몇 장을 더 찍는다.
<<elseif $speech_attitude is "bratty">>
"만지고 싶어하시는 눈치인데요. 당신이 속삭인다. "모두의 앞에서 말이에요." <<HePost "은">> 잠시 주저하다가, 사진만 몇 장을 더 찍고는
다음 학생으로 넘어간다.
<<else>>
"과시하길 좋아하거든요." 당신이 속삭인다. <<HePost "은">> 다음 학생으로 넘어가기 전에 몇 장을 더 찍는다.
<</if>>
<<exhibitionism4>>
<<link [[다음|Breast Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person2>><<personPost "은">> 셔츠 단추를 푼 뒤, 옷을 열어 그 밑을 레이턴과 <<person1>><<hisPost "의">> 카메라만이
볼 수 있게 한다. 교장은 사진을 한 장 찍는다. "좋아." <<hePost "은">> 그렇게 말하고는 줄에 서있는 다음 학생으로 넘어간다. 대부분의 학생들은 자신의 차례가 다가오자
불편해하는 기색을 보이고, 이미 끝난 학생들은 안도한다. 심지어 수영 시간에 가슴을 보이는 데에 익숙한 남학생들마저도 레이턴의 시선에 안절부절 못하며 얼굴을 붉힌다.
<br><br>
<<HePost "은">> 곧 당신 옆까지 다가온다. 당신은 가릴 생각조차 없듯, 모두가 볼 수 있게 셔츠를 활짝 연다. 레이턴은 잠시 주저하다가
사진을 찍는다.
<br><br>
<<if $speech_attitude is "meek">>
"원하신다면 더 찍으셔도 돼요." 당신이 속삭인다.
<<elseif $speech_attitude is "bratty">>
"이거 말고도 더 보고 싶으신 거 알아요." 당신이 속삭인다.
<<else>>
"맘에 드세요?" 당신이 속삭인다.
<</if>>
<<exhibitionism1>>
<<fameexhibitionism 20 "pic">>
레이턴은 대답은 하지 않으나, 무릎을 꿇고는 두 번째 사진을 찍는다. 다른 학생들에게는 하지 않았던 것이다.
<br><br>
<<link [[다음|Breast Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
레이턴은 계속해서 사진을 찍는다. <<HePost "은">> 이따금 다음으로 넘어가기 전에 손을 뻗어 가슴을 더듬는다. 줄 끝에
도달하자 학생이 옷을 다시 입는 동안 레이턴은 카메라를 집어넣는다.
<br><br>
<<endevent>><<npc Leighton>><<generatey2>><<person1>>
학생들은 긴장을 좀 풀려고 하나, 아직 끝이 아니다. "하나 더." 레이턴이 말한다. <<HePost "은">> 손을 <<person2>><<personPost "의">>
어깨 위에 올리고는, 다른 학생들 앞으로 데리고 나온다. <<person1>>"혹이 있는지 확인하는 것도 중요하지." 교장이
말을 계속한다. <<HePost "은">> <<person2>><<personPost "의">> 뒤에 서서는 앞으로 손을 뻗어 다시 한 번 <<hisPost "의">> 셔츠 단추를 푼다.
<<personPost "은">> <<person1>><<hePost "을">> 멈추려는듯 손을 들다가, 생각을 바꾸고는 <<person2>>팔을 떨군다. 체념한 눈치다.
<br><br>
<<if $pronoun is "m">>
곧 <<hisPost "의">> 매끈한 가슴이 모두의 앞에 노출된다. <<person1>>레이턴은 손을 뻗어 그 위에 얹는다.
<<else>>
곧 <<hisPost "의">> 가슴이 모두의 앞에 노출된다. <<HePost "은">> 고통을 견디는 것처럼 눈을 감는다. <<person1>>레이턴은 손을 뻗어
그 위에 얹는다.
<</if>>
<<HePost "은">> <<person2>><<hisPost "의">> 가슴을 애무하기 시작한다. <<person1>>레이턴의 손가락이 <<person2>><<hisPost "의">> 유두에 스칠 때마다 <<hePost "은">> 몸을 움찔거리며
피하려고 하나, 레이턴은 <<hePost "을">> 다시 끌어당기고는 가까이 몸을 숙인다. <<person1>>"내가 있으라고 하는 곳에 있어." <<hePost "이">> 속삭인다.
<br><br>
몇몇 학생들은 고개를 돌리려 하나, 레이턴은 보지 않으면 징계를 받을 것이라 선언한다. <<HePost "은">> 계속해서 모두의 앞에서
몇 분간 <<person2>><<personPost "을">> 추행하다가, 곧 밖에서 발소리가 다가온다. <<person1>><<HePost "은">> 손을
치운다. "다들 자리에 다시 앉아." <<person2>><<personPost "은">> 떨리는 손으로 셔츠를 다시 잠근다.
<br><br>
<<person1>>문이 열리고 시리스가 들어온다. "예상보다 빨리 돌아오셨군요." 레이턴이 말한다. "어쨌든 검사는 끝났습니다."
<<HePost "은">> 시리스가 대답을 하기도 전에 나간다.
<br><br>
"이번에는 책상이 제자리에 있구만." 시리스가 미소 지으며 말한다. "좋아, 어디까지 했었지?"
<br><br>
<<endevent>>
<<link [[다음|Science Lesson]]>><</link>>
<br>/**
Widget for determining Kylar related options
*/
<<widget "kylarLibrary">>
<<if $exposed gt 0>>
<<exit>>
<</if>>
<<set $_kylarLocation to getKylarLocation()>>
<<if $_kylarLocation.area is "library">>
<<switch $_kylarLocation.state>>
<<case "library" "stalking">>
<<if C.npc.Sydney.love gte 75 and _sydney_location is "library" and !$daily.kylar.libraryInteract>>
Kylar sits at a desk, glancing towards Sydney, scribbling something.
<br>
<<furnitureicon "deskAntique.png">><<link [[Approach Kylar|Kylar Library Jealousy]]>><<set $kylar_text_trigger to true>><</link>>
<br><br>
<<else>>
Kylar sits at a desk, scribbling something.
<br>
<<furnitureicon "deskAntique.png">><<link [[Approach Kylar|Kylar Library]]>><<set $kylar_text_trigger to true>><</link>>
<</if>>
<br><br>
<<case "english">>
Kylar isn't here. There's a note on the desk <<nnpc_he "Kylar">> usually sits at. It reads "<span class="gold">Meet me in the English classroom.</span>"
<br><br>
<<default>>
<<if $options.debugdisable>>
Kylar is in a state of being at the desk <<he "Kylar">> usually sits at, and not there. There is a problem with the space-time continuity!
<br>
<span class="red">You reflect on the problem and inform Vrelnir that Kylar has the wrong library state for <<his "Kylar">> location.</span>
<</if>>
<</switch>>
<</if>>
<</widget>>
<<widget "kylarLibraryStalkChat1">>
<<if $speech_attitude is "bratty">>
"Stealing a glance at Sydney?" you say with a sneer. "Something up with you?" You place a hand on your hip as Kylar avoids your gaze.
<<elseif $speech_attitude is "meek">>
"K-Kylar, I s-saw you staring at Sydney..." you say. "I-Is something wrong?" You clasp your hands together at your chest. Kylar avoids your gaze.
<<else>>
"I saw you staring at Sydney," you say. "Why is that?"
<</if>>
<br><br>
"Y-You... S-Sydney..." <<he>> pauses, meeting your eyes. "W-What do you see in <<nnpc_him "Sydney">>? What does <<nnpc_he "Sydney">> have that I don't?
Why do you spend so much time talking to <<nnpc_him "Sydney">> and not me?!" <<he>> yells, <<his>> voice quivering.
/* Add chance for Sydney to shout at Kylar for yelling */
<<sydneySchedule>>
<<if _sydney_location is "library">>
<br><br>
"Be quiet, you are in a library!" Sydney shouts from the desk.
<br><br>
<</if>>
Kylar grabs your hands tightly and looks at you with a crazed expression. You wince and yank your hands out of <<his>> grasp. <<gpain>>
<br><br>
Kylar looks at you and frowns. <<He>> mutters something, then sits down and stares at <<his>> sketchbook. <<npcincr "Kylar" "rage" 5>><<ggksuspicion>>
<br><br>
<</widget>>
<<widget "kylarLibraryStalkTease1">>
You lean closely to Kylar and raise your hand to whisper something lewd into <<his>> ear, but stop when you notice <<him>> staring at Sydney instead of you.
<<if $speech_attitude is "bratty">>
You frown and snap your fingers. "You're looking at Sydney and not me?" Kylar jumps. <<He>> scrambles back on to <<his>> seat and turns to you.
<<elseif $speech_attitude is "meek">>
You pout and stare Kylar down. "W-Why aren't you paying attention to me?" Your words startle <<him>>, returning <<his>> attention to you.
<<else>>
You frown. "Why are you looking at <<him>> now?" Kylar almost jumps. <<He>> turns <<his>> face towards you.
<</if>>
<br><br>
"Y-You... S-Sydney..." <<he>> pauses, trying to avoid looking at you. Suddenly, <<he>> whips <<his>> head around to look at you.
"W-What do you see in <<nnpc_him "Sydney">>? What does <<nnpc_he "Sydney">> have that I don't? Why do you spend so much time talking to <<nnpc_him "Sydney">> and not me?!" <<he>> yells, <<his>> voice quivering.
/* Add chance for Sydney to shout at Kylar for yelling */
<<sydneySchedule>>
<<if _sydney_location is "library">>
<br><br>
"Be quiet, you are in a library!" Sydney shouts from the desk.
<br><br>
<</if>>
Kylar grabs your hands tightly and looks at you with a crazed expression. You wince and yank your hands out of <<his>> grasp. <<pain 2>><<gpain>>
<br><br>
Kylar looks at you and frowns. <<He>> mutters something, then sits down, and stares at <<his>> sketchbook. <<npcincr "Kylar" "rage" 5>><<ggksuspicion>>
<</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoollibrary">>
당신은 학교 도서관에 있다.
<<if Time.schoolDay>>
/* indev - double <br> replaced with single */
<<if $schoolstate is "early">>
너무 이른 시간이기에 도서관에는 사람이 전혀 없다.
<br>
<<elseif $schoolstate is "late">>
학생들이나 선생님들은 이미 다 집에 갔기 때문에 도서관에는 사람이 전혀 없다.
<br>
<<elseif $schoolstate is "lunch">>
도서관은 점심 시간 동안 숙제를 하는 학생들로 가득하다.
<br>
<<else>>
여러 학생들이 도서관에서 과제를 하거나 책을 찾아 돌아다니고 있다.
<br>
<</if>>
<<else>>
도서관에는 사람이 전혀 없다.
<br>
<</if>>
/*indev - Extra library description*/
도서관 뒤편에 큰 책상이 놓여있으며, 그 위에는 "도서 대여 + 의류"라고 적힌 푯말이 걸려있다.
<br>
여러 책장에 대표적인 학술 서적들이 있다. 공학, 생물학, 사회 과학과 언어 학습에 대한 책들이 보인다. 모든 책이 수업을 따라가는 데에 도움이 된다.
<br>
옆에는 반납되었거나 아직 정리되지 않은 책들이 담긴 작은 바구니가 있다.
<<if (Time.monthName is "November" and Time.monthDay gte 24) or Time.monthName is "December">>
당신은 이상한, 올리브색 책이 다른 책 사이에 놓여있는 것을 알아차린다.
<</if>>
<<if currentSkillValue('english') lt 200>>
만약 당신이 책벌레였다면 더 흥미롭다고 느낄만한 책이 있을지도 모르겠다.
<</if>>
/* Just some hints and tips for the player */
<<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late" and random(1, 3) is 1>>
<br><br>
당신은 몇몇 학생들이 대화를 나누는 것을 엿듣는다.
<br>
<<if $rng gte 96>>
"몇몇 범생이들이 공부하겠다고 밤에 도서관으로 기어들어오는 거 알아?"
<br>
"웃기고 있네, 그런 얼간이가 어디있냐."
<<elseif $rng gte 91>>
"끝장났네! 이번 시험 개망했어."
<br>
"내가 제대로 공부하라고 했지!"
<<elseif $rng gte 86>>
"불안감이 너무 심해서 시험 시간 내내 전혀 집중할 수가 없었어..."
<br>
"난 보통 긴장 풀려고 화장실에서 한 발 빼는데."
<br>
"미친놈."
<<elseif $rng gte 81>>
"어떻게 하면 성적이 잘 나오면서 그렇게 자유시간이 많이 남아?"
<br>
"그건 쉬워! 나는 매일 짧은 시간동안 공부해. 알다시피, 인간의 뇌는 한 번에 너무 많은 정보를 처리할 수 없으니까 공부 시간을 쪼개면 더 효율적인거지."
<br>
"난 항상 시험 전날 밤까지 공부하는데..."
<<elseif $rng gte 76>>
"윈터 선생님이 언제 학교 화장실이랑 하수도를 잇는 비밀 통로가 있다고 말한 적 있는데."
<br>
"모르겠는데. 수업에 한 번도 집중해본 적이 없어서."
<<elseif $rng gte 71>>
"한 달 동안 실종됐던 여자애 알아?"
<br>
"고아원에 사는 애?"
<br>
"맞아, 걔. 걔한테 뭔 일이 있었는진 모르겠는데, 완전 변했더라. 가끔은 아무 이유없이 막 기겁해서 소리를 질러. 누구는 걔가 다른 사람들이 못 보는 걸 본다고까지 하던데."
<br>
"귀신같은거? 너도 그런 거 믿어?"
<br>
"안 믿지! 귀신은 영화나 게임에나 나오는 거야."
<<elseif $rng gte 66>>
"알몸일 때 더 공부가 잘 되는 거 알아?"
<br>
"마지막으로 말하는데, 너랑 같이 공부할 때 절대 옷 안 벗을 거야."
<<elseif $rng gte 61>>
"그 얼간이 같은 안경은 뭐야?"
<br>
"수업에 집중할 때 도움이 돼."
<br>
"무슨 원리인데? 그리고 너 안경 쓸 정도로 눈이 그렇게 나빴어?"
<br>
"아니, 하지만 이걸 쓸 때마다 범생이가 된 것 같은 기분이 들고, 무의식적으로 범생이처럼 행동하게 돼서 선생님한테 더 집중하게 되는 거지.
<br>
"좀 평범한 사람처럼 느껴지게 노력은 해봤어?"
<<elseif $rng gte 56>>
"세상에 왜 책을 집으로 가져가려면 돈을 내야 하는 거야? 자료에 더 쉽게 접근할 수 있으면 우리 모두 훨씬 더 잘할 수 있을텐데."
<br>
"모르겠는데, 근데 반납은 제때 하는게 좋을 거야. 사서 조수가 무서운 녀석이거든."
<br>
"<<nnpc_himPost "Sydney">>였나, 들어본 거 같은데. 걔 선생님 자녀 아니냐?"
<br>
"맞아. 저번에 책을 늦게 반납했는데, 며칠동안 내 피부에서 마커 자국을 지울 수가 없었어..."
<<elseif $rng gte 51>>
"저 빨간 책 읽어본 적 있어? 연인에 관한 거?"
<br>
"뭐?"
<br>
"몇 페이지 읽다가, 결국 끝까지 다 읽었거든. 진짜로 뭐 영적 체험 그런 것처럼 느껴졌다니까. 그거에 대해서 생각하는 걸 멈출 수가 없어."
<br>
"...뭐라는 거야?"
<<elseif $rng gte 46>>
"월 마지막 날에는 달에 무슨 일이 벌어지는 거야? 빨갛게 변하고, 모두가 이상하게 행동해."
<br>
"그건 네가 그렇게 되도록 놓아 둘 때만 현실이 되는 거야. 뒤를 조심해, 그걸 너만 보는게 아니니까."
<br>
"바쁜 것 같네. 나중에 다시 물어볼게."
<<elseif $rng gte 41>>
"이봐, 정액이 사실은 두뇌 세포 조직이라는 거 알아?"
<br>
"진심이야?"
<br>
"그렇다니까. 너도 알겠지만, 매번 사정할 때 마다, 뇌가 조금씩 줄어든다고."
<br>
"그런 것 같군."
<<elseif $rng gte 36>>
"섹스가 사람을 멍청하게 만드는 것 알아?"
<br>
"넌 그렇게 생각해?"
<br>
"그래, 그건 증명된 사실이야. 섹스를 할 때 마다, 점점 더 멍청이가 되어가는 거지."
<br>
"그렇군...내가 언급할 수 있는 어떤 녀석처럼 말이야."
<<elseif $rng gte 31>>
"이봐, 자위행위에 대해 들어봤어? 사람들이 그게 위험한 짓이래!"
<br>
"진짜로?"
<br>
"그래. 너무 자주 하면, 눈이 안 보이게 된대!"
<br>
"네가 그런 색의 옷을 입고 있는 이유가 그거야?"
<<elseif $rng gte 26>>
"너 최근에 그 녀석 봤어? 너도-아는-녀석, 학교에서 화제가 되고 있는 녀석 말야."
<br>
"아니... 수업에 잘 나오는 것 같지 않던데."
<br>
"그리 똑똑하지는 않은 녀석인가보지, 응?"
<br>
"그랬던 적도 없지, 하지만 최근에 녀석의 뇌가 녀석의 벨트 아래로 흘러내린 것 같더라고."
<<elseif $rng gte 21>>
<<rngWraith>>
<<if _wraithEvent>>
<<silently>><<speechWraith "lines">><</silently>>
"_line1"
<br>
"_line2"
<br>
그들은 학생이 아니었다.
<<trauma 6>><<gtrauma>>
<<else>>
"?chatter1"
<br>
"?chatter2"
<br>
그들은 그냥 수다를 떨고 있다. 유용한 정보는 없다.
<</if>>
<<else>>
그들이 너무 멀리 있어 제대로 들을 수 없다.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 1>>
<<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">>
당신은 최대한 <<nudityPost "을">> 가리면서 책장 사이에 숨는다.<<nudityPostend>>
<br>
<<else>>
<<exhibitionclassroom>>
<</if>>
<</if>>
<<sydneySchedule>>
<<if $stress gte $stressmax>>
<<link [[모든 것이 암흑 속으로 사라져간다...|School Passout]]>><</link>>
<<elseif _sydney_location is "library" and ($sydneyLeightonConfront is 1 or $leightonAssaulted is 1) and $exposed lte 0 and C.npc.Leighton.init is 1 and $pillory.tenant.special.name isnot "Leighton" and !$sydneyLeightonConfrontTimer>>
<<unset $sydneyLeightonConfront>><<set $sydneyLeightonConfrontTimer to 7>><<set $corruptionEvent to 1>>
<<if ($bookStolenKnown isnot undefined and $bookStolenKnown gte 3) or $libraryMoneyStolen gte 1000 or $leightonAssaulted is 1>>
<<if $leightonAssaulted is 1>>
<<set $leightonAssaulted to 2>>
<</if>>
<<npc "Sydney">><<person1>>
당신 뒤에서 발소리가 들리더니, 당신의 어깨 위로 손이 느껴진다. "완벽한 타이밍이군." 레이턴이다. "아무래도 교육이 부족한 것 같구나. 네가 얼마나 자주 우리 물건을 훔쳤는지 경찰에 알려야하겠지만, 대신 조금 더... 가정적인 처벌을 해볼까."
<br><br>
<<nnpc_He_ nun "Leighton">> 당신을 대여 카운터로 데려가기 시작한다. "네 친구도 너와 같이 처벌을 받을 거다.<<if $studyBooks.stolen isnot "none">><<set $studyBooks.stolen to "none">><<unset $sydneyStolenKnown>> 아, 그리고 훔친 책은 되돌려 받아야지.<</if>>"
<br><br>
몇몇 학생이 자리에 머물고 있으려 하지만, 레이턴의 시선이 그들을 내쫓는다. 레이턴은 그들 뒤의 문을 잠근다.
<br><br>
<<link [[다음|Sydney Leighton Spank]]>><<set $phase to 4>><</link>>
<br>
<<else>>
당신은 레이턴이 시드니의 카운터 앞에 서있는 것을 본다. <<nnpc_He_ nun "Leighton">> 뭔가에 대해 <<nnpc_him_ ul "Sydney">> 심하게 꾸짖는 것 같다. 잠시 후, <span class="red">레이턴이 <<nnpc_his_ yi "Sydney">> 팔을 붙잡고는 언성을 높인다.</span>
<br><br>
<<link [[개입한다|Sydney Leighton Intervene]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[무시한다|Sydney Leighton Ignore]]>><<stress 12>><<npcincr Sydney love -10>><<npcincr Sydney purity -5>><</link>><<ggstress>><<llllove>><<llspurity>><<sydneyWarning>>
<br>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "library">>
<</if>>
<<if $exposed gte 1 and Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<else>>
<<if _sydney_location is "library" and ($sydneySeen is undefined or !$sydneySeen.includes("library")) and $exposed lte 0>>
<<if $sydneySeen>>시드니가<<else>>한 학생이<</if>> 대여 카운터에 앉아, 종이를 넘기며 카드에 도장을 찍고 있다.
<br>
<<schoolicon "library desk">><<link [[카운터|Sydney Library Intro]]>><</link>>
<br><br>
<<elseif _sydney_location isnot "library">>
<<schoolicon "library desk">><<link [[카운터|Library Rental Counter]]>><<set $counterApproach to 1>><</link>>
<br><br>
<<elseif _sydney_location is "library" and $exposed lte 0>>
시드니가 대여 카운터에 앉아, 종이를 넘기며 카드에 도장을 찍고 있다.
<br>
<<schoolicon "library desk">><<link [[시드니에게 다가간다|Library Rental Counter]]>><<set $counterApproach to 1>><</link>>
<br><br>
<</if>>
<<if $exposed lte 0 and Time.schoolDay and ($schoolstate is "morning" or $schoolstate is "afternoon" or $schoolstate is "lunch") and $mathsproject is "ongoing" and $mathslibrarystudent isnot 1 and $mathslibraryknown isnot 1>>
한 학생이 수학 경시대회 답안에 열중하고 있는 것이 보인다.
<br>
<<icon "projectMaths.png">><<link [[다가간다|Maths Library Student]]>><</link>>
<br><br>
<</if>>
<!-- Kylar in the library -->
<<kylarLibrary>>
<<projectoptions>>
<<if $exposed gte 1>>
<<scienceicon>><<link [[과학 공부를 한다 (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 1>><<wearProp "bookscience">><</link>><<gscience>>
<br>
<<mathicon>><<link [[수학 공부를 한다 (0:20)|Library Study Exposed]]>><<wearProp "bookmaths">><<pass 20>><<set $phase to 2>><</link>><<gmaths>>
<br>
<<englishicon>><<link [[영어 공부를 한다 (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 3>><<wearProp "bookenglish">><</link>><<genglish>>
<br>
<<historyicon>><<link [[역사 공부를 한다 (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 4>><<wearProp "bookhistory">><</link>><<ghistory>>
<br>
<<else>>
<<scienceicon>><<link [[과학 공부를 한다 (0:20)|Library Study]]>><<pass 20>><<set $phase to 1>><<wearProp "bookscience">><</link>><<gscience>>
<br>
<<mathicon>><<link [[수학 공부를 한다 (0:20)|Library Study]]>><<pass 20>><<set $phase to 2>><<wearProp "bookmaths">><</link>><<gmaths>>
<br>
<<englishicon>><<link [[영어 공부를 한다 (0:20)|Library Study]]>><<pass 20>><<set $phase to 3>><<wearProp "bookenglish">><</link>><<genglish>>
<br>
<<historyicon>><<link [[역사 공부를 한다 (0:20)|Library Study]]>><<pass 20>><<set $phase to 4>><<wearProp "bookhistory">><</link>><<ghistory>>
<br>
<</if>>
/*indev - scarlet book possible to be taken. English 200+ required*/
<<if currentSkillValue('english') gte 300>>
<<scarleticon>><<link [[바구니에서 "라울과 재닛" 을 집어든다 (0:01)|ScarletBook1]]>><<pass 1>><<set $scarletExitPassage to "School Library">><</link>>
<br>
<<elseif currentSkillValue('english') gte 200>>
<<scarleticon>><<link [[바구니에서 중간 크기의 진홍색 책을 집어든다 (0:01)|ScarletBook1]]>><<pass 1>><<set $scarletExitPassage to "School Library">><</link>>
<br>
<</if>>
<<if (Time.monthName is "November" and Time.monthDay gte 24) or Time.monthName is "December">>
<<oliveicon>><<link [[바구니에서 올리브색 책을 집어든다 (0:01)|Olive Book 1]]>><<set $oliveExitPassage to "School Library">><<pass 1>><</link>>
<br>
<</if>>
<br>
<</if>>
<<getouticon>><<link [[도서관에서 나온다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>><<rngWraith 1>>
<<if $phase is 1>><<scienceskill>>
당신은 과학 교과서를 가지고 책상에 앉아 읽어나간다.
<<elseif $phase is 2>><<mathsskill>>
당신은 수학 교과서를 가지고 책상에 앉아 읽어나간다.
<<elseif $phase is 3>><<englishskill>>
당신은 영어 교과서를 가지고 책상에 앉아 읽어나간다.
<<elseif $phase is 4>><<historyskill>>
당신은 역사 교과서를 가지고 책상에 앉아 읽어나간다.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<if $rng gte 51>>
<<generatey1>><<generatey2>>당신의 일에 열중하고 있자니, <<fullGroupPost "이">> 당신을 괴롭히기 시작한다.
<br><br>
<<link [[무시한다|School Library Harass]]>><<handheldon>><<set $phase to 0>><<trauma 2>><<stress 2>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[사서에게 도움을 구한다|School Library Harass]]>><<handheldon>><<set $phase to 1>><<status -10>><</link>><<lcool>>
<br>
<<if C.npc.Sydney.init is 1 and $sydneySeen.includes("library") and _sydney_location is "library">>
<<link [[시드니에게 도움을 구한다|School Library Harass]]>><<handheldon>><<set $phase to 2>><</link>>
<br>
<</if>>
<<elseif _wraithEvent>>
약간의 시간이 지난 후, 당신은 불안감을 느끼기 시작한다. 당신은 교과서를 책꽂이에 돌려놓으려고 움직인다.
<br><br>
당신은 다른 쪽의 틈을 통해 창백한 얼굴을 언뜻 본다. <<stress 12>><<ggstress>><<trauma 4>><<gtrauma>>
<br><br>
<<link [[다음|School Library]]>><<endevent>><</link>>
<br>
<<else>>
<<outfitChecks>>
<<set _bottom.integrity -= 10>>
<<if _bottom.integrity lte 0>>
의자에서 일어나자, 뭔가 찢어지는 소리가 들린다. 당신의 <<bottoms_ ga>> 책상에 걸렸다. 당신은 빼내려고 하나, 그것은 깔끔하게 뜯겨나가, 당신의 <<= bottomUnderNamePost("이") || "<<undies_ ga>>">> 노출된다.
<<integritycheck no_text>>
<br><br>
<<else>>
의자에서 일어나자, 뭔가 찢어지는 소리가 들린다. 당신의 <<bottoms_ ga>> 책상에 걸렸다.
<br><br>
<</if>>
<<link [[다음|School Library]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|School Library]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<rngWraith 1>><<slimeEventEnd "study">>
<<if $phase is 1>>
당신은 과학 교과서를 가지고 책상에 앉아 읽어나간다. <<lewdnessPost "을">> 내보인 상태에서 학교 도서관이 이렇게 앉아있자, 주변에 아무도 없어도 무언가 짓궂은 느낌이 든다. 긴장하고 집중하게 된다.
<<gscience>><<scienceskill>><<garousal>><<arousal 300>>
<<elseif $phase is 2>>
당신은 수학 교과서를 가지고 책상에 앉아 읽어나간다. <<lewdnessPost "을">> 내보인 상태에서 학교 도서관이 이렇게 앉아있자, 주변에 아무도 없어도 무언가 짓궂은 느낌이 든다. 긴장하고 집중하게 된다.
<<gmaths>><<mathsskill>><<garousal>><<arousal 300>>
<<elseif $phase is 3>>
당신은 영어 교과서를 가지고 책상에 앉아 읽어나간다. <<lewdnessPost "을">> 내보인 상태에서 학교 도서관이 이렇게 앉아있자, 주변에 아무도 없어도 무언가 짓궂은 느낌이 든다. 긴장하고 집중하게 된다.
<<genglish>><<englishskill>><<garousal>><<arousal 300>>
<<elseif $phase is 4>>
당신은 역사 교과서를 가지고 책상에 앉아 읽어나간다. <<lewdnessPost "을">> 내보인 상태에서 학교 도서관이 이렇게 앉아있자, 주변에 아무도 없어도 무언가 짓궂은 느낌이 든다. 긴장하고 집중하게 된다.
<<ghistory>><<historyskill>><<garousal>><<arousal 300>>
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure / 2))>>
<<if $rng gte 51>>
<<generate1>><<person1>>당신은 책장에 책을 돌려놓으려 하다가 그만 떨군다. 책은 쿵 하는 소리와 함께 바닥에 떨어진다. "또 고양이 녀석이 들어온 건 아니겠지." 도서관 밖의 복도에서 목소리가 들려온다. 당신은 책장 뒤에 숨어서는 책 사이로 훔쳐본다. 경비원 제복을 입은 <<personPost "이">> 들어온다. "거기 누구야?"
<br><br>
<<if $earSlime.growth gte 200 - ($earSlime.promiscuity * 10) and $exposed gte 1>>
<span class="lewd">You feel the slime in your head command you to expose yourself and ask <<him>> to rape you.</span> <span class="red">It expects to be obeyed.</span>
<br><br>
<<link [[복종한다|Library Study Exposed Slime Obey]]>><<handheldon>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Library Study Exposed Slime Defy]]>><<handheldon>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<<if $exposed gte 2>>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[당신을 내보인다|Library Study Show]]>><<handheldon>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif $exposed is 1>>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[당신을 내보인다|Library Study Show]]>><<handheldon>><<set $phase to 1>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<<link [[숨어있는다 (0:10)|Library Study Hide]]>><<stress 3>><<pass 10>><</link>><<gstress>>
<</if>>
<br>
<<elseif _wraithEvent>>
약간의 시간이 지난 후, 당신은 불안감을 느끼기 시작한다. 당신은 교과서를 책꽂이에 돌려놓으려고 움직인다.
<br><br>
당신은 다른 쪽의 틈을 통해 창백한 얼굴을 언뜻 본다. <<stress 12>><<ggstress>><<trauma 4>><<gtrauma>>
<br><br>
<<link [[다음|School Library]]>><<endevent>><</link>>
<br>
<<else>>
<<generate1>><<generate2>><<fullGroupPost "이">> 창 밖의 길을 걷고 있다. 창문 안을 들여다보면 당신을 보고 말 것이다.
<<if $earSlime.growth gte 200 and $earSlime.exhibitionism gte 3>>
<span class="red">You know the ear slimes wouldn't let you do anything but risk exposing yourself.</span>
<br><br>
<<link [[다음|Library Study Risk]]>><</link>>
<<else>>
<br><br>
<<link [[감수한다|Library Study Risk]]>><</link>>
<br>
<<link [[숨는다 (0:20)|Library Study Pair Hide]]>><<pass 20>><</link>>
<</if>>
<br>
<</if>>
<<else>>
<<link [[다음|School Library]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
당신은 그 둘을 무시하고는 공부를 계속한다. <<person1>><<personPost "이">> 어깨 너머로 당신을 본다. <<HePost "은">> <<person2>><<personPost "의">> 팔을 잡고, 둘 다 창문 너머에서 당신을 보며 씩 웃는다. <<covered>> 얼굴이 빨갛게 달아오른다.
<<gstress>><<garousal>><<stress 3>><<arousal 600>><<fameexhibitionism 2>>
<br><br>
둘은 여전히 웃는 채로 가던 길을 간다.
<br><br>
<<else>>
당신은 둘을 무시하고는 공부를 계속한다. 그 둘도 당신을 눈치채지 못한다.
<br><br>
<</if>>
<<link [[다음|School Library]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 사서 책상 뒤쪽의 어둠 속에 몸을 숨긴다. 둘은 창문 쪽에서 멈춰서더니, 몸을 돌려서 잡담을 나눈다. 당신은 둘이 떠날 때까지 기다린다.
<br><br>
<<endevent>>
<<link [[다음|School Library]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 계속 숨어있는다. <<HePost "은">> 도서관 내부를 순찰하나, 당신은 <<hePost "을">> 피해낸다. <<HePost "은">> 얼굴을 찌푸리고는 어깨 너머를 쳐다보고는 도서관을 나간다.
<br><br>
<<endevent>>
<<link [[다음|School Library]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 숨어있던 곳에서 나온다. <<personPost "은">> 당신을 보고는 입을 떡 벌린다.
<<if $phase is 0>>
<<exhibitionism5>>
<<else>>
<<exhibitionism2>>
<</if>>
<<if $rng gte 51>>
"너-너 여기 있으면 안되지." <<hePost "이">> 말을 더듬는다. "나-나랑 함께 와줘야 겠다."
<br><br>
<<link [[따른다|Library Study Comply]]>><</link>>
<br>
<<link [[거부한다 (0:20)|Library Study Refuse]]>><<pass 20>><</link>>
<br>
<<else>>
"이거 잘됐군." <<hePost "이">> 말한다. <<HePost "은">> 경찰봉을 탁탁 치며 다가오더니, 곧 당신을 향해 달려든다.
<br><br>
<<link [[다음|Library Exposed Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
Following the slime's command, you step out from your hiding place. The <<persons>> jaw drops when <<he>> sees you.
<br><br>
"Rape me," you say, causing <<him>> to briefly freeze.
<br><br>
"What a treat, I was already planning on doing so," <<he>> replies. <<He>> thumbs <<his>> baton as <<he>> steps closer, then lunges for you.
<br><br>
<<link [[다음|Library Exposed Molestation]]>><<set $molestationstart to 1>><<set $libraryStudyEarSlime to true>><</link>><<effects>>
<<set $earSlime.defyCooldown += 4>>
당신은 계속 숨어있는다. <<HePost "은">> 도서관 내부를 순찰하나, 당신은 <<hePost "을">> 피해낸다. <<HePost "은">> 얼굴을 찌푸리고는 어깨 너머를 쳐다보고는 도서관을 나간다.
You feel a jolt of pain as the slime punishes you for your defiance. However, <span class="red">it doesn't stop you, knowing that it can punish you in other ways.</span>
<br><br>
<<endevent>>
<<link [[다음|School Library]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $libraryStudyEarSlime>>
<<npc_attempt_sex>>
<<set $enemytrust -= 150>>
<<set $enemyanger += 150>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Library Exposed Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Library Exposed Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"내가 널 잡아가지 않은 걸 다행이라 여기렴." <<hePost "이">> 말한다. "거기선 너 같은 <<girlPost "은">> 산 채로 잡아먹을 테니까 말이야." <<HePost "은">> 휘파람을 불며 도서관에서 나간다.
<br><br>
<<tearful>> 당신은 어떻게든 자리에서 일어난다.
<br><br>
<<if $libraryStudyEarSlime and $rapeavoid is 0 and $stress gte 1000>>
<span class="green">You feel the slime in your head help calm you.</span><<if $stress gte 5000>><<lllstress>><<else>><<llstress>><</if>><<stress `$stress / -200`>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Library]]>><</link>>/*Point links wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
<<HePost "은">> 비틀거리며 당신에게서 떨어지고는 경찰봉을 찾아 주변을 더듬거린다. 경찰봉은 <<hisPost "의">> 손가락 사이로 빠져나간다. "시발." <<hePost "은">> 그렇게 말하고는 도서관에서 뛰쳐나간다.
<br><br>
<<tearful>> 당신은 <<hisPost "의">> 발소리가 멀어져가는 걸 듣고 있는다.
<br><br>
<<if $libraryStudyEarSlime>>
<span class="red">You feel the slime in your head punish you for not doing as it asked.</span>
<<pain 12>><<stress 12>><<trauma 18>><<ggpain>><<ggtrauma>><<ggstress>><<set $earSlime.defyCooldown += 4>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Library]]>><</link>>
<</if>>
<<unset $libraryStudyEarSlime>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 고개를 끄덕이고는 전혀 개의치 않고 <<personPost "의">> 옆으로 걸어간다. <<HePost "은">> 얼굴을 붉히며 고개를 돌린다. "바-밖에까지 안내해줄게." <<hePost "이">> 말한다. "제-제발."
<br><br>
당신은 <<hePost "을">> 따라 복도로 나가서 출입구까지 따라간다. "여-여기." <<hePost "이">> 학교 정문에서 말한다. <<HePost "은">> 당신에게 수건 몇 장을 건네준다. "감기 걸릴지도 몰라." <<HePost "은">> 정문을 잠근다.
<br><br>
<<towelup>>
<<endevent>>
<<link [[다음|Oxford Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<HePost "은">> 책장 사이로 당신을 쫓아온다. 당신은 손쉽게 <<hePost "을">> 따돌린다. <<HePost "은">> 당신을 건드리는 것이 두렵기라도 한 것 같다. 마치 조우하지 않았어야 하는 것과 만난 모습이다. 조금 뒤, <<hePost "은">> 헐떡이며 멈춘다. "마-만약 누가 묻는다면 말이야." <<hePost "이">> 말한다. "난 널 본 적 없는 거야." <<HePost "은">> 도서관에서 나간다.
<br><br>
<<endevent>>
<<link [[다음|School Library]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
<<if $rng gte 81>>
<<person1>><<personPost "은">> <<person2>><<personPost "을">> 보고는 웃는다. "우릴 무시할 수 있을 거라 생각하나봐." <<person1>><<HePost "이">> 손으로 당신의 입을 막는다.
<br><br>
<<link [[다음|School Library Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 둘이 성가시게 구는 걸 무시하고, 곧 그들은 지쳤는지 당신을 내버려둔다.
<br><br>
<<link [[다음|School Library]]>><<endevent>><</link>>
<</if>>
<<elseif $phase is 1>>
<<generate3>><<person3>>당신은 도와달라 외친다. 몇 사람이 무슨 일인지 보러 온다. 사서도 거기에 껴있다. <<HePost "은">> 둘을 노려본다. "또 너네 둘이구나. 나가."
<br>
<<person2>><<personPost "은">> 분한 모양이다. "우린 그냥 장난-"
<br>
사서가 말을 자른다. "나가랬지." 둘은 그 말을 따르며, 당신을 내버려둔다.
<br><br>
<<person3>>사서는 당신에게 괜찮냐고 묻고, 당신은 고개를 <<= isPregnancyEnding() ? "가로젓는다" : "끄덕인다">>.
<<if isPregnancyEnding()>>
<<pregnancyPassout "schoolLibrarian">>
<<else>>
당신이 괜찮다는 것을 확인한 뒤, <<he_ nun>> 하던 일로 돌아간다.
<br><br>
<<link [[다음|School Library]]>><<endevent>><</link>>
<</if>>
<<elseif $phase is 2>>
<<run statusCheck("Sydney")>>
당신은 시드니를 향해 외친다. <<person2>><<person_ i>> 비웃는다. "오 이럴 수가, 시드니는 안돼, <<nnpc_he_ ga "Sydney">> 우리에게 낙서를 할 거야, 이제 어쩐담?" 두 명은 웃기 시작한다.
<br>
그러나 철썩하고 자에 후려맞자 웃음은 끊긴다. <<person1>><<person_ i>> 고통에 차 울부짖는다. 당신이 돌아보자 시드니의 맹렬한 눈빛과, <<person2>><<persons_ yi>> 머리를 향해 두번째 자 공격이 떨어지는 것이 눈에 들어온다.
<br>
"존나 아프네! 다 이를 거야."
<br>
<<if _sydneyStatus.includes("corrupt")>>
시드니가 피식한다. "아, 정말? <<nnpc_titlePost "Leighton">> 선생님이 누구 말을 믿을 거라 생각해? 나가. 당장."
<<else>>
시드니가 노려본다. "너흰 지금 도서관에서 소란을 피우고 있어. 잘못한 건 너희들이야. 당장 떠나줘."
<</if>>
<br>
둘은 구시렁거리며, 방금 막 생긴 멍을 문지르며 도서관에서 나간다. 당신은 <<person1>><<person_ i>> "염병할 선생들의 개 종교 똥덩어리"라고 말하는 것을 언뜻 듣는다.
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
당신이 돌아서자, 시드니가 당신의 머리 뒤쪽을 잡더니, 끌어당겨 키스한다. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>
<br><br>
<<nnpc_He_ nun "Sydney">> 잠시 후 물러난다.
<<else>>
당신은 시드니의 팔이 당신을 감싸는 것을 느낀다.
<</if>>
"그들이 널 해치지 않았길 바라." 당신은 <<nnpc_him_ ul "Sydney">> 안심시키느라 시간을 쓰지만, <<nnpc_He_ nun "Sydney">> 여전히 당신 곁을 떠나길 주저한다. 잠시 후, <<nnpc_He_ nun "Sydney">> <<nnpc_his_ yi "Sydney">> 어깨 너머로 당신을 몇 번 돌아보며, 대여 카운터로 돌아간다.
<br><br>
<<else>>
"괜찮아?" 시드니가 손을 당신의 어깨 위에 올린다. 당신은 고개를 끄덕이지만, 시드니는 여전히 당신 곁을 떠나길 주저한다. 잠시 후, <<nnpc_He_ nun "Sydney">> <<nnpc_his_ yi "Sydney">> 어깨 너머로 당신을 몇 번 돌아보며, 대여 카운터로 돌아간다.
<br><br>
<</if>>
<<link [[다음|School Library]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>><<hand_gag 0 left>>
<<enableSchoolRescue "delinquency">>
<<set $timer to 20>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>당신의 불량학생으로서의 명성 때문에, 누구도 당신을 도우러 오지 않는다.</span>">>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|School Library Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Library Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
그들은 고통에 몸을 움찔거린다. 눈에서 언뜻 공포감이 보인다. "미친 싸이코 새끼!" 그들은 당신을 내버려둔다. <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Library]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person1>><<personPost "은">> <<person2>><<personPost "을">> 바라본다. "내가 먼저 갔어. 돈 내!"
<br><br>
<<personPost "은">> 고개를 흔든다. "아냐, 내가 너보다 먼저 떨었어."
<br><br>
둘은 책상 위에 널부러진 당신을 두고 나간다. 계속해서 말싸움을 하는 목소리가 곧 멀어져간다. <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Library]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<endevent>>
당신의 외침에 깜짝 놀란 사서가 무슨 일인지 확인하러 온다.
<br><br>
둘은 공격을 멈추고는 책장 사이로 도망가고, 사서는 당신에게로 달려온다.
<<clotheson>>
<<endcombat>>
<<exposure>>
<<generate1>><<person1>>
<<if $exposed gte 1>>
<<HePost "은">> 당신에게 몸을 가릴 수건 몇 장을 건네준다.<<towelup>>
<</if>>
"괜찮니?" <<HePost "이">> 묻는다.
<<if $stress gte $stressmax>>
하지만 당신의 의식은 이미 멀어져가고 있었다.
<br><br>
<<endevent>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "schoolLibrarian">>
<<else>>
<<ambulance>>
<</if>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
당신은 뭔가 말하려 하나, 대신 눈물이 터져나온다. 정신이 흐려져가며 사서의 팔이 몸을 감싸는 것만이 느껴진다.
<br><br>
<<endevent>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "schoolLibrarian">>
<<else>>
<<ambulance>>
<</if>>
<<elseif $pain gte 20>>
<<tearful>> 당신은 고개를 끄덕이며 눈물 사이로 사서에게 미소를 지어보인다. 어디 다친 곳은 없다는 것을 확인하자, <<hePost "은">> 하던 일로 돌아간다.
<<endevent>>
<br><br>
<<link [[다음|School Library]]>><</link>>
<<else>>
<<tearful>> 당신은 고개를 끄덕이고는 얼굴을 붉힌 사서에게 미소를 지어보인다. 일단 어디 다친 곳은 없다는 걸 확인하자, <<hePost "은">> 하던 일로 돌아간다.
<br><br>
<<endevent>>
<<link [[다음|School Library]]>><</link>>
<</if>>
<<elseif $timer lte 0>>
지루해졌는지, 둘은 당신을 내버려둔다. <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Library]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<sydneySchedule>>
<<if $counterApproach is 1>>
<<unset $counterApproach>>
<<set _counterApproach to 1>>
당신은 대여 카운터로 다가간다.
<<elseif $schoolShopAction is undefined>>
당신은 도서관의 대여 카운터에 있다.
<</if>>
<<switch _sydney_location>>
<<case "library">>
<<sydneyLibrary>>
<<case "science">>
정면에 푯말이 걸려 있다. <span class="blue">"수업중"</span>.
<br><br>
<<getouticon>><<link [[떠난다|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "canteen">>
정면에 푯말이 걸려 있다. <span class="blue">"식사중"</span>.
<br><br>
<<getouticon>><<link [[떠난다|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "class">>
정면에 푯말이 걸려 있다. <span class="blue">"수업중"</span>.
<br><br>
<<getouticon>><<link [[떠난다|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<default>>
<<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late" and _counterApproach is 1>>
그곳엔 아무도 없다. 당신은 종을 울린다. 아무도 대답하지 않는다.
<<if Time.hour lt 8 and $sydneyLate is 1 and $sydneySeen and $sydneySeen.includes("library")>>
시드니가<<if $sydneySeen.includes("science")>> 또<</if>> 늦는 것 같다.
<</if>>
<</if>>
<<if !Time.schoolDay or $schoolstate is "early" or $schoolstate is "late">>
<br><br>
<<bookRentalOptions>>
<</if>>
<<if !$weekly.theft.schoolLibraryMoney>>
<br>
<<shopicon "register">><<link [[금전등록기를 살펴본다|School Library Register]]>><</link>>
<br>
<</if>>
<br>
<<getouticon>><<link [[떠난다|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</switch>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<sydneySchedule>><<run statusCheck("Sydney")>>
당신은
<<switch $bookRent>>
<<case "return">>
<<if $book_rent_timer lt 0>><<set $recentReturnTimer to 14>>연체된 <</if>>
<<switch $phase>>
<<case 6>>
<<if $per_npc.pinch isnot undefined>>
"어떻게 핀치 <<if $per_npc.pinch.pronoun is "m">>씨는<<else>>양은<</if>> 크리스마스를 훔쳤을까?"를 반납한다.
<<clearNPC "pinch">>
<<else>>
올리브색 책을 반납한다.
<</if>>
<<case 5>>
"라울과 재닛"을 반납한다.
<<default>>
<<putpost $studyBooks.rented>> 교과서를 반납한다.
<</switch>>
<<set $studyBooks.rented to "none">>
<<if _sydney_location is "library">>
<<if $book_rent_timer lt 0>>
<<if C.npc.Sydney.love lt 10>>
"늦었어. 그래도 손상되지는 않았네. 반납 기한 잘 지켜줘." 시드니는 눈살을 찌푸리며, 무언가를 적는다. <<bookCriminal>>
<<elseif $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
"네가 나를 관리하고 있는 것만큼 책도 잘 관리해주면 좋겠어," <<he_ ga>> 얼굴을 붉히며 말한다. <<bookCriminal>>
<<else>>
"너한테는 예외를 적용하고 싶어, 하지만... <<nnpc_TitlePost "Leighton">> 선생님이 무서워." <<bookCriminal>>
<</if>>
<<else>>
"늦었어." 시드니가 올려다본다. "네가 더 잘 알겠지." <<bookCriminal>>
<</if>>
<<elseif $book_rent_timer is 14>>
"엄청... 빠르네." 시드니는 현금출납기를 잠시 더듬거리고는, 당신에게 <<moneyGain 15>>만큼 건네준다.
<<elseif $book_rent_timer gt 7>>
"일찍 끝났네?" 시드니는 현금출납기를 잠시 더듬거리고는, 당신에게 <<moneyGain 10>>만큼 건네준다.
<<else>>
"시간을 지켜줘서 고마워!" 시드니는 만족스럽게 당신에게서 책을 받고, 제자리에 돌려놓는다.
<</if>>
<<unset $bookOverdue>>
<<set $book_rent_timer to 0>>
<br><br>
<<sydneyOptions>>
<<else>>
<<set $bookReturnedAbsent to 1>>
<<set $book_rent_timer to 0>>
<br><br>
<<bookRentalOptions>>
<br>
<<getouticon>><<link [[떠난다|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case "rent">>
/*rent*/
<<if $phase is 6>>
이상한, 올리브색 책을 빌린다.
<<switch _sydneyStatus>>
<<case "corrupt" "corruptLust">>
시드니가 낄낄거린다. "난 이게 애들 책인 줄 알았어. 이게 왜 여기있는지 모르겠네. 그래도 뭐, 네 맘대로 해."
<<default>>
시드니가 미소 짓는다. "아, 나 이 오래된 책 좋아해! <<nnpc_BrotherPost "Jordan">> 조던이 매년 크리스마스 즈음이 되면 나한테 읽어주곤 했어."
<</switch>>
<br><br>
<<He_ ga>> 책을 당신 쪽으로 밀다가, 멈추고는, 눈을 찡그리고 아래의 책 표지를 응시한다. "이상하네..." <<He_ nun>> 몇 페이지를 넘기고는, <<his_ yi>> 고개를 저으며 당신에게 건네준다. "재밌게 읽어."
<<elseif $phase is 5>>
"라울과 재닛"을 빌린다.
<<switch _sydneyStatus>>
<<case "pure">>
<<if $sydneyromance is 1>>
시드니가 당신에게 미소 짓는다. "로맨스에 관심있어? 해피 엔딩이었으면 좋겠네." <<He_ nun>> 얼굴을 붉힌 채, 아래를 내려다본다. "우.... 우리도 해피 엔딩을 만들 수 있을까?"
<<else>>
시드니는 책을 내려다보더니 눈을 찡그린다. "좋은 사랑 이야기지만, 마지막에 그들이 뭘 했는지 이해를 못하겠어. 그들은 왜 그런-" <<he_ nun>> <<himself_ yi>> 말을 멈춘다. "아! 미안, 스포일러를 하려던건 아니었어. 재밌게 읽어!"
<</if>>
<<case "pureLust">>
시드니의 뺨이 붉어진다. "엄... 흥미로운 책이야!<<if $sydneyromance is 1>> 어쩌면... 어쩌면 네가 나한테 읽어줄 수도 있어, 가끔씩.<</if>>" <<He_ nun>> 당신의 시선을 피하며, 당신에게 책을 건네준다.
<<case "corrupt">>
시드니는 책을 내려다보더니 히죽히죽 웃는다. "죄악의 책이야. 너무 재밌게 읽지는 마, 여기."
<<case "corruptLust">>
시드니는 책을 내려다보더니 히죽히죽 웃는다. "죄악의 책이야. 너무 재밌게 읽지는 마, 여기." <<He_ nun>> 당신에게 책을 건<<if $sydneyromance is 1>>네다가, 당신이 책을 집으려고 하자 <<his_ yi>> 손이 당신의 손 위로 부드럽게 포개어진다. "어쩌면 언젠가 우리가 3막 5장을 재연할 수 있을지도 몰라." <<arousal 1000>><<garousal>><<else>>넨다.<</if>>
<<default>>
시드니는 책을 내려다보더니 눈을 찡그린다. "사랑과 죄악으로 가득찬 이야기야." <<if $temple_rank>><<He_ nun>> 몸을 기울이고 귓속말을 한다. "사실 조던이 이 책의 열렬한 팬인데, <<nnpc_himPost "Jordan" "한테">> 말하지는 마. 난 말했다! <<nnpc_He_ nun "Jordan">> 이 책은 욕망의 결과에 대한 경고를 하는 이야기라고 했어."<</if>> <<He_ nun>> 당신에게 책을 건네준다. "재밌게 읽어."
<</switch>>
<<else>>
<<putpost $studyBooks.rented>> 교과서를 빌린다.
<<if $sydneyromance is 1>>
시드니는 당신에게 미소 짓는다. "이거 봐, 추가로 공부를 하네! 네가 자랑스러워."
<<else>>
시드니는 미소 짓는다. "빌려가 줘서 고마워!"
<</if>>
<</if>>
<<set $book_rent_timer to 14>>
<br><br>
<<sydneyOptions>>
<<case "renew">>
대여한
<<if $studyBooks.rented is "Raul and Janet">>
"라울과 재닛"의 대출 기한을 갱신한다.
<<elseif $studyBooks.rented is "Pinch">>
올리브색 책의 대출 기한을 갱신한다.
<<else>>
<<putpost $studyBooks.rented>> 교과서의 대출 기한을 갱신한다.
<</if>>
<<set $book_rent_timer to 14>>
시드니가 미소 짓는다. "잘 관리해줘서 고마워.<<if $sydneyromance is 1 and _sydneyStatus.includes("corrupt")>> 이제 나를 관리해주기만 하면 되겠네.<</if>>"
<br><br>
<<sydneyOptions>>
<<case "steal">>
/*steal*/
<<if $phase is 6>>
올리브색 책을 훔친다.
<<elseif $phase is 5>>
"라울과 재닛"을 훔친다.
<<else>>
<<putpost $studyBooks.stolen>> 교과서를 훔친다.
<</if>>
<<set $bookStolen to 1>>
<br><br>
<<bookRentalOptions>>
<br>
<<getouticon>><<link [[떠난다|School Library]]>><<endevent>><<set $eventskip to 1>><<crimeUp 20 "thievery">><</link>><<crime "thievery">>
<br>
<<default>>
<</switch>>
<br><br>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<sydneySchedule>><<run statusCheck("Sydney")>>
당신은 훔친
<<if $phase is 6>>
<<if $per_npc.pinch isnot undefined>>
"어떻게 핀치 <<if $per_npc.pinch.pronoun is "m">>씨는<<else>>양은<</if>> 크리스마스를 훔쳤을까?"를 반납한다.
<<clearNPC "pinch">>
<<else>>
올리브색 책을 반납한다.
<</if>>
<<elseif $phase is 5>>
"라울과 재닛"을 반납한다.
<<else>>
<<putpost $studyBooks.stolen>> 교과서를 반납한다.
<</if>>
<<if _sydney_location is "library">>
<<if $bookStolenKnown isnot undefined>>
<<switch $bookStolenKnown>>
<<case 1>>
"그건...!" 당신이 책을 건네자 시드니가 경악한 표정을 짓는다. "네가 찾았구나!" 당신이 말하기도 전에, 시드니가 카운터 너머에서 당신을 끌어안는다.
"<<nnpc_TitlePost "Leighton">> 선생님께 징계를 받게 될까봐 너무 무서웠어. 너는 진짜 내 <<if _sydneyStatus.includes("corrupt")>>엉덩이의 <<else>>피부의 <</if>>은인이야." <<npcincr Sydney love 5>><<gglove>>
<<case 2>>
<<set $recentReturnTimer to 14>>
"그 책은 도난된 걸로 기록돼 있어. 네가 도난된 책을 돌려준건 이번이 두번째고..." 시드니는 갑자기 무언가를 이해한 듯한 표정으로 벌떡 일어서더니 당신을 향해 얼굴을 찌푸린다. "실망했어. 그래도 솔직하게 돌려줘서 고마워." <<bookCriminal>>
<<default>>
<<set $recentReturnTimer to 14>>
시드니는 눈물을 보이기 직전이다. "계속 왜 그러는거야?! 너도 <<nnpc_titlePost "Leighton">> 선생님이 나한테 책임을 물을 거라는 걸 알잖아, 아니야?" <<npcincr Sydney love -10>><<lllove>>
<</switch>>
<<set $bookStolenKnown += 1>>
<<unset $sydneyStolenKnown>>
<<else>>
시드니가 어리둥절하며, 당신을 쳐다본다. "그 책은 대출된 적이 없는데. 바닥에 나뒹굴던 걸 찾은 거야?"
<</if>>
<<set $studyBooks.stolen to "none">>
<br><br>
<<sydneyOptions>>
<<else>>
<<set $bookStolenAbsent to 1>>
<<set $studyBooks.stolen to "none">>
<<unset $sydneyStolenKnown>>
<br><br>
<<bookRentalOptions>>
<br>
<<getouticon>><<link [[떠난다|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>><<set $lock to 0>>
학교 사물함은 따기 쉬운 걸로 악명높지만, 고맙게도, 아직까지 당신의 물건은 한 번도 누군가 훔쳐간 적이 없다.
<<if ["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>>
학교 시간 중에는 다른 학생들의 사물함에 무언가 돈이 될 만한 것이 있을지도 모른다.
<<elseif currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력으로는 딸 수 없다.</span><<skulduggeryrequired>>
<</if>>
<br><br>
<<if clothingInStorage("locker").length lt 1>>
<span class="blue">당신은 책가방이나 다른 들고다니는 물건들을 사물함에 보관할 수 있다.</span>
<br>
<<lockerclothes>>
<<lockerclothes2>>
/*kind of a hacky solution to allow players to swap out their current handheld item for the stored handheld item instead of sending it back to the wardrobe but hey, it's effective and doesn't fuck w how the other storage locations work.*/
<</if>>
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>>
<<if currentSkillValue('skulduggery') gte $lock>>
<<lockpickicon>><<link [[사물함을 딴다 (0:15)|School Lockers Sneak]]>><<pass 15>><<crimeUp 30 "petty">><</link>><<crime "petty">>
<br>
<</if>>
<</if>>
<<getouticon>><<link [[떠난다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 성공적으로 자물쇠를 딴다.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<skulduggery 5>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<<cleareventpool>>
<<if $condomLvl gt 1>>
<<addinlineevent "Condom...will you poke" 0.25>>
당신은 책 몇 권 뒤에 끼어있는 콘돔을 발견했다.
<br><br>
<<link [[가져간다|School Lockers Condom Steal]]>><<crimeUp 2 "petty">><</link>><<crime "petty">>
<br>
<<link [[망가뜨린다|School Lockers Condom Sabotage]]>><<arousal 20>><<trauma -20>><</link>><<garousal>><<llltrauma>><<promiscuous1>>
<br>
<<link [[떠난다|School Lockers]]>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "Bus Fare" 0.3>>
<<moneyGainDisplay 6 true true>> 어치의 동전이 굴러다닌다. 버스비일 것이다.
<br><br>
<<link [[가져간다|School Lockers]]>><<crimeUp 1 "petty">><<set $money += _money_gain>><</link>><<crime "petty">>
<br>
<<link [[떠난다|School Lockers]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "PensPencils" 0.2>>
사물함 안에는 흥미를 가질만한 것이 없다. 펜과 연필 몇 자루만이 굴러다닌다.
<br><br>
<<link [[떠난다|School Lockers]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "SmolMonies" 0.2>>
조금 뒤져보니 <<moneyGainDisplay 30 true true>>가 나온다.
<br><br>
<<link [[가져간다|School Lockers]]>><<crimeUp 5 "petty">><<set $money += _money_gain>><</link>><<crime "petty">>
<br>
<<link [[떠난다|School Lockers]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "Worthless" 0.4>>
당신은 내용물을 뒤져보나, 가치가 있을만한 것은 찾지 못한다.
<br><br>
<<link [[떠난다|School Lockers]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "Caught" 0.3>>
<<generatey1>>내용물을 뒤지고 있자니 뒤에서 목소리가 들려온다. "야, 그거 내 사물함이잖아!" 목소리는 <<person1>><<personPost "의">> 것이다. 당신의 행동에 몹시 화가 난 것 같다.
<br><br>
<<link [[사과한다|School Lockers Apology]]>><<status -10>><</link>><<lcool>>
<br>
<<link [[거짓말한다|School Lockers Lie]]>><<detention 3>><</link>><<gdelinquency>>
<br>
<<link [[싸운다|School Lockers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</addinlineevent>>
<<if C.npc.Kylar.init is 1 >>
<<addinlineevent "KylarLocker" 0.015>>
<<if C.npc.Kylar.state is"prison">>
<br><br>
You open the locker. The inside is nearly completely bare and a thin layer of dust coats the bottom. Checking the adjacent locker numbers, you realise this is probably Kylar's locker. It seems the police cleaned it out for evidence.
<br><br>
<<else>>
<br><br>
The first thing you see is your own face, staring back up at you from a piece of paper. The sight makes you jump back in surprise. <<gstress>><<stress 10>>
<br><br>
Calming yourself, you step closer to examine the locker and realise it's Kylar's shrine, consisting of a lewd statuette with a pencil portrait of your face taped to its head. Flowers circle the base and several portraits dot the sides of the locker, each depicting you in excruciating detail. You're not sure when they were drawn.
<<if isLoveInterest("Kylar")>>
<br><br>
You gently close <<nnpc_his "Kylar">> locker and step away, unwilling to steal from your <<print C.npc.Kylar.pronoun is "f" ? "girlfriend" : "boyfriend">>.
<br><br>
<</if>>
<</if>>
You close the locker.
<br><br>
<<link [[다음|School Lockers]]>><</link>>
<</addinlineevent>>
<</if>>
<<if C.npc.Whitney.init is 1 >>
<<addinlineevent "WhitneyLocker" 0.015>>
<<if C.npc.Whitney.state is "dungeon">>
<br><br>
You open the locker. Dust motes puff out from the inside and you barely stop yourself from sneezing at the onslaught. Once the urge to sneeze abates, you begin picking through the dusty mess of discarded exam papers and cigarette cartons only to find a lost persons poster. Whitney's face is stamped on it; this was Whitney's locker.
<br><br>
With nothing to steal, you close the locker.
<<else>>
<br><br>
Opening the door, a wave of stale air hits you, making you wince. Inside the locker is a mess of wrappers, crumpled up paper, and stray cigarettes. Tucked against the back is a discarded homework assignment covered in doodles and chicken scratch. Even with the smudged lead, you can clearly make out the name "Whitney" at the top.
<br><br>
<<if isLoveInterest("Whitney")>>
You cast a quick glance around and close the locker hurriedly. No sense in provoking Whitney’s temper.
<<else>>
You close the locker.
<</if>>
<</if>>
<br><br>
<<link [[다음|School Lockers]]>><</link>>
<</addinlineevent>>
<</if>>
<<if C.npc.Robin.init is 1 >>
<<addinlineevent "RobinLocker" 0.015>>
<br><br>
The interior of the locker is surprisingly bare. There's little in the way of decoration and the only items inside are a few short pencils and a binder you instantly recognize as Robin's. The sheer bareness of the locker heavily reminds you of Robin's own room back at the orphanage.
<br><br>
<<if isLoveInterest ("Robin")>>
With a small smile at the reminder of your <<print C.npc.Robin.pronoun is "f" ? "girlfriend" : "boyfriend">>, you close the locker.
<<else>>
You close the locker.
<</if>>
<br><br>
<<link [[떠난다|School Lockers]]>><</link>>
<</addinlineevent>>
<</if>>
<<if C.npc.Sydney.init is 1 >>
<<addinlineevent "SydneyLocker" 0.015>>
<br><br>
As soon as you open the door, something clatters to the floor. You crouch down to pick it up; it's a red pen with the cap still firmly attached. A quick scan of the locker reveals dozens more neatly stacked into boxes against the walls of the lockers, alongside textbooks and a small umbrella. A cross hangs at the back and you realise the locker likely belongs to Sydney.
<br><br>
<<if isLoveInterest ("Sydney")>>
You quietly marvel at Sydney's collection of pens before closing the locker.
<<else>>
You close the locker.
<</if>>
<br><br>
<<link [[떠난다|School Lockers]]>><</link>>
<</addinlineevent>>
<</if>>
<<runeventpool>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 수치심에 발을 내려다본다. "미-미안. 그냥 한 번 보고 싶었어."
<br><br>
<<personPost "은">> 그 말에 별다른 반응은 하지 않지만, 이전만큼 화가 난 것 같진 않다. "그냥 꺼져." <<HePost "은">> 제 물건을 살펴보며 말한다. 뭔가 없어진 것은 없나 보는 것이리라.
<br><br>
<<link [[다음|School Lockers]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 당황스러운 척을 한다. "네 사물함이라고? 내 사물함인줄 알았어. 나도 참 바보같지."
<br><br>
"네 사물함은 이 근처도 아니잖아. 누굴 바보인줄 아나." <<hePost "이">> 제 물건을 살펴보며 말한다. 뭔가 없어진 것은 없나 보는 것이리라.
<br><br>
<<link [[다음|School Lockers]]>><<endevent>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<enableSchoolRescue "Whitney">>
<<set $enemytrust -= 100>>
<<set $enemyhealthmax -= 100>>
<<set $enemyhealth -= 100>>
<<set $enemyanger += 100>>
<<npcidlegenitals>>
"아, 맞아." 당신이 말한다. "뭐 어쩔건데?" <<HePost "은">> 당신에게로 달려들어 몸을 부딪혀, 둘 다 땅바닥에 구른다.
<br><br>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue gte 1>>
<span id="next"><<link [[다음|Whitney Rescue]]>><<set $whitneyRescueExit to "hallways">><</link>></span><<nexttext>>
<<elseif _combatend or $timer lte 0>>
<span id="next"><<link [[다음|School Lockers Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Lockers Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
가버리는 바람에 남아있던 화가 사라진 모양이다. "다신 그러지 마." <<HePost "은">> 멋쩍게 말한다. <<tearful>> 당신은 자리에서 일어나고, <<hePost "은">> 사물함 문을 닫은 뒤 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"그-그만! 네가 이겼어." <<hePost "은">> 울먹이며 그렇게 말하고는 도망간다. <<tearful>> 당신은 당당하고 의기양양하게 일어난다.
<<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $timer lte 0>>
<<if $pillory.tenant.special.name isnot "Leighton">>
<<npc Leighton>><<person1>>레이턴이 달려와서는 둘을 힘으로 떼어낸다.
<<endevent>><<npc Leighton>><<person1>>
"이건 어떤 식으로도 용납할 수 없어." <<hePost "이">> 당신을 바라보며 말한다. "방과 후에 내 방에서 보자꾸나. 예의를 좀 가르쳐주지."
<<else>>
윈터가 그 장면 안으로 뛰쳐들어온다. <<person1>><<person_ un>> <<nnpc_his_ yi "Winter">> 등장에 도망간다.
<<endevent>><<npc Winter>><<person1>>
"얼마나 야만적인 모습인가," <<he_ ga>> 혀를 차며, 당신을 쳐다본다. "나는 반쯤 내 자신의 손으로 네게 처벌을 내리고 싶지만, <<nnpc_title_ i "Leighton">> 돌아오시면 <<nnpc_he_ ga "Leighton">> 너를 처리하시도록 하겠다."
<</if>>
<<gdelinquency>><<detention 4>>
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|School Lockers]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 재빠르게 콘돔을 호주머니에 넣는다. 당신이 사물함 주인보다 그게 더 필요할 것이다. <<gcondoms 1>>
<br><br>
<<link [[다음|School Lockers]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 사물함 안에서 작은 핀을 발견하고는, 그 끝으로 콘돔에 작은 구멍을 뚫어 놓는다. <<promiscuity1>>
<<link [[다음|School Lockers]]>><</link>>
<br><<widget "lockerclothes">>
<<if !$possessed>>
<<storeactions "lockers">>
<<wardrobeSelection true>>
<<set _store_location to "lockers">>
<<storeon _store_location "check">>
<<if _store_check is 1>>
<<set _clothes to clothingInStorage(_store_location)>>
<<if _clothes.length gt 0>>
당신의 <<trSearchClothes _clothes[0].name "name" "은">>_trResult 안전하게 사물함 안에 들어있다.
<br><br>
<<if $worn.handheld.name is "naked">>
<<lockericon>>
<<link [[`${trChangePost(_trResult, "을")} 가져간다`|$passage]]>><<set $eventskip to 1>><<storeload "lockers">><</link>>
<<else>>
<<lockericon>>
<<trClothes "handheld" $worn.handheld.name "name" "과">><<link [[`${_trResult} 바꿔 가져간다`|$passage]]>><<set $eventskip to 1>><<handheldundress "lockers2">><<storeload "lockers">><</link>>
<</if>>
<br>
<</if>>
<</if>>
<<unset $wearoutfittext>>
<</if>>
<</widget>>
<<widget "lockerclothes2">>
<<if !$possessed>>
<<storeactions "lockers2">>
<<wardrobeSelection true>>
<<set _store_location to "lockers2">>
<<storeon _store_location "check">>
<<if _store_check is 1>>
<<set _clothes to clothingInStorage(_store_location)>>
<<if _clothes.length gt 0>>
<br>
당신의 <<trSearchClothes _clothes[0].name "name" "은">>_trResult 안전하게 사물함 안에 들어있다.
<br><br>
<<if $worn.handheld.name is "naked">>
<<lockericon>>
<<link [[`${trChangePost(_trResult, "을")} 가져간다`|$passage]]>><<set $eventskip to 1>><<storeload "lockers2">><</link>>
<<else>>
<<lockericon>>
<<trClothes "handheld" $worn.handheld.name "name" "과">><<link [[`${_trResult} 바꿔 가져간다`|$passage]]>><<set $eventskip to 1>><<handheldundress "lockers">><<storeload "lockers2">><</link>>
<</if>>
<br>
<</if>>
<</if>>
<<unset $wearoutfittext>>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolfrontcourtyard">>
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>>
<<if $schoolstate is "morning">>
당신은 학교 앞마당에 있다. 아직 학교가 공식적으로 시작한 것은 아니지만, 많은 학생들이 이미 모여서 어울리고 있다.
<br><br>
<<elseif $schoolstate is "afternoon">>
당신은 학교 앞마당에 있다. 앞으로 몇 시간은 더 시설이 열려있을 것이기에, 몇몇 학생들이 주위를 달리거나 놀고 있다.
<<if Time.weekDay is 6 and $framed is "whitney" and C.npc.Whitney.state isnot "pillory">>
<br>
누군가 고함을 지르는 소리가 들려온다. 그쪽으로 가보니 마침 <span class="gold">휘트니가 수갑을 찬 채로 경찰 몇 명에 의해 끌려나가는 광경</span>이 눈에 들어온다.<<imprison_whitney>>
<<elseif Time.weekDay is 6 and $framed is "leighton" and $pillory.tenant.special.name isnot "Leighton">>
<br>
누군가 큰 소리로 항의하는 소리가 들려온다. 그쪽으로 가보니 마침 <span class="gold">레이턴이 경찰들에게 이끌려가는 광경</span>이 눈에 들어온다.<<imprison_leighton>>
<<elseif $detention gte 1 and $daily.school.detentionAttended isnot 1 and $headnodetention isnot 1 and $pillory.tenant.special.name isnot "Leighton">>
<span class="purple">교장이 정문에 지키고 서있는 것이 보인다.</span> 당신은 징계를 받고 있어야 하므로, 저쪽으로 나가려 하면 걸릴 것이다.
<<elseif $bullytimer gte 1 and $bullytimeroutside gte 1 and $daily.whitney.bullyGate isnot 1 and C.npc.Whitney.init is 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state)>>
<span class="purple">정문쪽에 휘트니가 있는 것이 보인다.</span>
<</if>>
<br><br>
<<elseif $schoolstate is "lunch">>
당신은 학교 앞마당에 있다. 점심 시간인지라 학생들로 가득하다.
<br><br>
<<else>>
당신은 학교 앞마당에 있다. 수업 시간이라 거의 비어 있다.
<br><br>
<</if>>
<<if $exposed gte 1>>
당신은 <<lewdnessPost "을">> 가리기 위해 창고 뒤에 숨는다.
<br><br>
<</if>>
<<else>>
당신은 학교 앞마당에 있다.
<<if Weather.precipitation is "rain">>
그곳은 비어있고, 빗장을 타고 빗물이 흐르고 있다.
<<elseif Weather.isSnow>>
그곳은 비어있고, 바닥을 뒤덮은 눈이 그림 같은 고요를 만들고 있다.
<<else>>
그곳은 비어있다.
<</if>>
<br><br>
<</if>>
<<schoolperiodtext>>
<<if $stress gte $stressmax>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "school">>
<<else>>
<<link [[모든 것이 암흑 속으로 사라져간다...|School Passout]]>><</link>>
<</if>>
<<elseif $adultshopintro is undefined and $adultshopunlocked is undefined and $adultshopintrosirris is undefined and $schoolstate is "afternoon" and Time.weekDay is 6 and $exposed lte 0>>
<<set $adultshopintrosirris to 1>>
시리스가 두 팔로 커다란 종이 박스를 든 채, 본관에서 달려나온다. <<npc Sirris>><<person1>><<He_ nun>> 뭔가에 열중한 것 같다. <<He_ nun>> 세워놓은 <<his_ yi>> 차로 가서, 불편한 자세로 <<his_ yi>> 주머니 안의 짤랑거리는 열쇠를 찾아 더듬는다.
<br><br>
<<link [[도와준다|School Sirris Help]]>><<npcincr Sirris love 1>><</link>><<glove>>
<br>
<<link [[지켜본다|School Sirris Watch]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventscourtyard>>
<<else>>
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate) and $exposed gte 1>>
<<sneakicon>><<link [[학교 뒤쪽으로 숨어든다 (0:05)|School Rear Courtyard]]>><<pass 5>><</link>>
<br>
<<else>>
<<entranceicon>><<link [[학교 안으로 들어간다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<<schoolicon "courtyard">><<link [[학교 뒷마당 (0:02)|School Rear Courtyard]]>><<pass 2>><</link>>
<br><br>
<<if $schoolstate is "afternoon" and $detention gte 1 and $daily.school.detentionAttended isnot 1 and $headnodetention isnot 1 and $pillory.tenant.special.name isnot "Leighton">>
<<oxfordicon>><<link [[학교를 나온다|School Leave Stop]]>><<schoolclothesreset>><</link>>
<br>
<<elseif $schoolstate is "afternoon" and $bullytimer gte 1 and $bullytimeroutside gte 1 and $daily.whitney.bullyGate isnot 1 and C.npc.Whitney.init is 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state)>>
<<oxfordicon>><<link [[학교를 나온다|School Leave Whitney]]>><<schoolclothesreset>><</link>>
<br>
<<elseif Time.schoolDay and Time.hour gte 7 and Time.hour lte 16>>
<<oxfordicon>><<link [[학교를 나온다 (0:01)|Oxford Street]]>><<schoolclothesreset>><<pass 1>><</link>>
<br>
<<else>>
<<oxfordicon>><<link [[학교를 나온다|School Gate Exit]]>><<schoolclothesreset>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "school_rear_courtyard">><<schooleffects>><<effects>><<set $bus to "schoolrearcourtyard">>
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>>
<<if $schoolstate is "morning">>
당신은 학교 뒷마당에 있다. 아직 학교가 공식적으로 시작한 것은 아니지만, 많은 학생들이 이미 모여서 어울리고 있다.
<br><br>
<<elseif $schoolstate is "afternoon">>
당신은 학교 뒷마당에 있다. 앞으로 몇 시간은 더 시설이 열려있을 것이기에, 몇몇 학생들이 주위를 달리거나 놀고 있다.
<br><br>
<<elseif $schoolstate is "lunch">>
당신은 학교 뒷마당에 있다. 점심 시간인지라 학생들로 가득하다.
<br><br>
<<else>>
당신은 학교 뒷마당에 있다. 수업 시간이라 거의 비어 있다.
<br><br>
<</if>>
<<if $exposed gte 1>>
당신은 <<lewdnessPost "을">> 가리기 위해 창고 뒤에 숨는다.
<br><br>
<</if>>
<<else>>
학교 뒷마당은 비어있다.
<br><br>
<</if>>
<<schoolperiodtext>>
<<if $stress gte $stressmax>>
<<link [[모든 것이 암흑 속으로 사라져간다...|School Passout]]>><</link>>
<<elseif $town_projects.green is 1>>
<<set $town_projects.green to 2>>
You almost tread on an adder. It slips into a patch of tall, wild grass surrounding a large oak. Students avoid the area, as it's home to all sorts of pests. <span class="teal">An idea strikes you.</span> If the grass were cleared, there'd be a lot more room for students.
<br><br>
<i>You could enquire about the green at the town hall.</i>
<br><br>
<<link [[다음|School Rear Courtyard]]>><</link>>
<br>
<<elseif $town_projects.green is 3>>
<<set $town_projects.green to 4>>
Something is different. The wild grass around the oak has been cleared, creating a green area and changing the atmosphere of the whole courtyard. <span class="green">Students now have a nice area to spend lunch.</span>
<br><br>
<<earnFeat "School Green">>
<<link [[다음|School Rear Courtyard]]>><</link>>
<br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventscourtyard>>
<<else>>
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate) and $exposed gte 1>>
<<schoolicon>><<link [[학교로 숨어든다 (0:03)|Hallways]]>><<pass 3>><</link>>
<br>
<<schoolicon>><<link [[학교 앞쪽으로 숨어든다 (0:05)|School Front Courtyard]]>><<pass 5>><</link>>
<br><br>
<<fenceicon>><<link [[울타리를 넘어 공업 지구로 간다 (0:02)|School Rear Fence Exit]]>><<pass 2>><</link>>
<br>
<<else>>
<<if $exposed lte 0>>
<<set _kylarLocation to getKylarLocation()>>
<<if _kylarLocation.area is "rear_courtyard">>
카일라가 나무 그루터기에 앉아 땅바닥을 쳐다보고 있다.
<br>
<<schoolicon "stump">><<link [[다가간다|Kylar Courtyard]]>><<set $kylar_text_trigger to true>><</link>>
<br><br>
<<elseif _kylarLocation.area is "english">>
Kylar isn't here. You look around, and catch a glimpse of <<nnpc_him "Kylar">> through one of the school's windows. <span class="gold">It looks like <<nnpc_hes "Kylar">> in the English classroom.</span>
<br><br>
<</if>>
<</if>>
<<if $exposed lte 0 and $schoolstate is "lunch">>
<<schoolicon "stump">><<link [[그루터기에 앉아 쉰다 (0:10)|School Stump]]>><<stress -1>><<pass 10>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<<if $town_projects.green gte 4>>
<<socialiseicon>><<link [[잔디 위에서 사람들과 어울린다 (0:10)|School Green]]>><<trauma -1>><<stress -1>><<pass 10>><<status 1>><</link>><<gcool>><<ltrauma>><<lstress>>
<br>
<</if>>
<</if>>
<<if $schoolstate is "lunch" and $panty_thief gte 1>>
<<crimeicon "mark">><<link [[속옷 도둑을 찾는다 (0:10)|School Panty]]>><<pass 10>><</link>>
<br>
<</if>>
<<entranceicon>><<link [[학교 안으로 들어간다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<<schoolicon "courtyard">><<link [[학교 앞마당 (0:02)|School Front Courtyard]]>><<pass 2>><</link>>
<br><br>
<<fenceicon>><<link [[울타리를 넘어 공업 지구로 간다 (0:02)|School Rear Fence Exit]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $historytrait gte 1>>
<<if $parktunnelintro gte 1>>
<<parkicon>><<link [[공원으로 향하는 비밀 터널 (0:05)|Park]]>><<pass 5>><</link>>
<br>
<<else>>
<<parkicon>><<link [[공원으로 향하는 비밀 터널 (0:05)|Park Tunnel]]>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
You sit at a table on the school green, beneath the boughs of an oak.
<<if $cool gte 240>>
Other students move to sit near you.
<<elseif $cool gte 120>>
The other students are happy to have you join them.
<<else>>
The other students tolerate you, eased by the gentle swaying of the branches above.
<</if>>
Some are eating their lunch.
<br><br>
<<if $rng gte 67>>
<<generatey1>><<person1>>A <<person>> is trying to climb the tree while <<his>> friends watch. The lowest branch is almost out of reach, but <<he>> manages to grasp it. <<He>> hauls <<himself>> up, reaches for another, then slips and tumbles to the grass below. <<His>> friends laugh.
<br><br>
<<link [[Show them how it's done|School Green Climb]]>><<endevent>><</link>><<athleticsdifficulty 600 1000>>
<br>
<<link [[무시한다|School Rear Courtyard]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 33>>
<<generatey1>><<generatey2>><<person1>>
A <<person>> shoves a <<person2>><<person>>. The <<person>> shoves <<person1>><<him>> back.
<br><br>
"Fight! Fight! Fight! Fight!" The cry goes up. More students arrive to watch as they exchange uncoordinated blows.
<br><br>
<<link [[Stop the fight|School Green Stop]]>><</link>>
<br>
<<person1>>
<<link [["Cheer on the " + $description + " combatant"|School Green Cheer 1]]>><<status 1>><</link>><<gcool>>
<br>
<<person2>>
<<link [["Cheer on the " + $description + " combatant"|School Green Cheer 2]]>><<status 1>><</link>><<gcool>>
<br>
<<link [[무시한다|School Rear Courtyard]]>><<endevent>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>
The wind blows through the carnations surrounding the green. A <<person>> crouches beside them, and picks one.
<br><br>
<<if !$plants_known.includes("carnation")>>
<<icon "tending/carnation.png">> <<link [[Search for seeds|School Green Seeds]]>><<set $plants_known.push("carnation")>><</link>>
<br>
<<else>>
<<icon "tending/carnation.png">> <<link [[Pick carnations|School Green Pick]]>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<<ind>><<link [[무시한다|School Rear Courtyard]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You crouch beside the <<person1>><<person>>. <<He>> smiles at you, and helps search among the flowers for seedings.
<br><br>
You find a bunch, enough to grow your own.
<br><br>
<span class="gold">You can now grow <<icon "tending/carnation.png">> carnations.</span>
<br><br>
<<link [[다음|School Rear Courtyard]]>><<endevent>><</link>>
<br><<effects>>
You join the <<person>> in picking <<icon "tending/carnation.png">> carnations. <<He>> smiles at you, but doesn't speak, as you search for flowers in bloom.
<br><br>
<<tending_pick carnation 5 30>>
<br><br>
<<link [[다음|School Rear Courtyard]]>><<endevent>><</link>>
<br><<effects>>
The pair back off a moment and eye each other, waiting for another attack.
<br><br>
You step between them, interrupting the fight. Someone in the audience boos.
<br><br>
<<link [[Say they should stop before someone gets hurt|School Green Stop Kind]]>><<famegood 6>><</link>>
<br>
<<link [[Say they should stop because it's against the rules|School Green Stop Rules]]>><<status -5>><<detention -7>><</link>><<lcool>><<ldelinquency>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Pl-please stop," you say. "I don't want anyone getting hurt."
<<elseif $speech_attitude is "bratty">>
"You idiots should stop," you say. "Before someone trips and gets hurt."
<<else>>
"You should stop," you say. "Or you'll hurt yourselves."
<</if>>
<br><br>
The pair hesitate for a moment, then the <<person1>><<person>> shoves you aside and launches a punch at the <<person2>><<person>>. You tried, at least.
<br><br>
<<link [[다음|School Rear Courtyard]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Y-you should stop fighting," you say. "You're breaking the rules."
<<elseif $speech_attitude is "bratty">>
"Stop fighting before you get us all in trouble," you say.
<<else>>
"Fighting is against the rules," you say.
<</if>>
<br><br>
Others join in booing you, and a pair of arms emerges from the crowd to pull you aside. The pair continue to scrap. You tried, at least.
<br><br>
<<link [[다음|School Rear Courtyard]]>><<endevent>><</link>>
<br><<effects>>
The <<person1>><<person>> grabs the <<person2>><<persons>> arms. They push against each other. You cheer on the <<person1>><<person>>. With a renewed strength, <<he>> gains momentum, and pushes the <<person2>><<person>> to the ground.
<br><br>
The other students cheer for the champion.
<br><br>
<<link [[다음|School Rear Courtyard]]>><<endevent>><</link>>
<br><<effects>>
The pair tumble to the ground, with the <<person1>><<person>> on top. You cheer the <<person2>><<person>> on. With a renewed strength, <<he>> flips the <<person1>><<person>> onto <<his>> back, and pins <<him>> there.
<br><br>
The other students cheer for the champion.
<br><br>
<<link [[다음|School Rear Courtyard]]>><<endevent>><</link>>
<br><<effects>>
You approach the tree,
<<if $physiquesize gte 12000>>
and jump for the branch overhead.
<<else>>
and examine the trunk for anything you could grasp. You climb until you reach the lowest branch.
<</if>>
You haul yourself atop it, and shimmy along until another is within reach. Students watch from below.
<br><br>
<<if $athleticsSuccess>>
You grasp the branch with one hand, then the other, and haul yourself higher. You keep climbing from branch to branch, <span class="green">until you reach the top.</span>
<br><br>
<<npc Doren>><<person1>>
The students cheer at your success. Doren pokes <<his>> head from the staff room window. "Nicely done <<lass>>," <<he>> shouts. "Now get down before you get in trouble."<<gcool>><<status 1>><<ltrauma>><<trauma -6>>
<br><br>
<<link [[다음|School Rear Courtyard]]>><<endevent>><</link>>
<br>
<<else>>
You grasp the branch with one hand, then the other, <span class="red">only for the branch to snap.</span> You fall to the grass below.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
The other students laugh, but make sure you're okay.
<br><br>
<<link [[다음|School Rear Courtyard]]>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>><<set $lock to 200>>
학교 정문은 닫힌 채로 단단한 자물쇠가 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|School Front Courtyard]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Oxford Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $changingRoomGender>><<set _cameFrom to ($changingRoomGender is "boys" ? "m" : "f")>><</if>>
<<unset $audienceforcegirl>>
<<unset $audienceforceboy>>
<<unset $changingRoomGender>>
<<set _studentsKnow to ($schoolrep.crossdress gte 4 and $changingroomstate is "own") or ($schoolrep.crossdress gte 5 and $changingroomstate isnot "empty")>>
<<if !$daily.changingRoomPregnancyFame>><<set $daily.changingRoomPregnancyFame to $player.gender_appearience is "m" ? random(500, 1500) : random(200, 1000)>><</if>>
<<if $player.gender_appearance is "f" and $fame.pregnancy gte $daily.changingRoomPregnancyFame or playerBellyVisible()>>
<<set _studentsKnow to false>>
<</if>>
<<set _seenGender to ($NudeGenderDC isnot -1 and $schoolrep.crossdress gte 4 and _studentsKnow) ? $player.gender : $player.gender_appearance>>
<<set _uncomfortableGender to ($backgroundTraits.includes("crossdresser") ? $player.gender : false)>>
<<set _delinquentGender to ($changingroomstate is "empty" ? false : _seenGender)>>
<<if _delinquentGender is "m" and ($fame.pregnancy gte $daily.changingRoomPregnancyFame or playerBellyVisible())>>
<<set _delinquentGender to false>>
<</if>>
<<if $forcedcrossdressingdisable is "t">>
<<elseif $whitneyCrossdressSwimwear and $daily.school.attended.swimming and $daily.whitney.whitneyCrossdressSwimwear>>
/* Always has a 10% chance of occuring, but it can only occur right after ending the lesson */
<<if $daily.whitney.whitneyCrossdressSwimwear.includesAny("boys entrance", "boys swimwear", "boys exit") and C.npc.Whitney.dom gte 18 and Math.max(10, $bullytimer) gte $rng and !["dungeon", "pillory"].includes(C.npc.Whitney.state) and _cameFrom>>
<<set $bullytimer to 0>>
<<npc Whitney>><<person1>>
You bump into Whitney.
<<if $daily.whitney.whitneyCrossdressSwimwear.includes("boys exit")>>
<<His>> expression darkens. "I just caught you leaving the boys' changing room when I clearly told you to use the girls' one," <<he>> says.
<<else>>
<<He>> frowns at you. "A certain someone told me that you broke one of my rules. Was there something wrong with
<<if $daily.whitney.whitneyCrossdressSwimwear.includesAll("boys swimwear", "boys entrance")>>
changing in the girls' changing room or wearing girl's swimwear?" <<he>> asks.
<<elseif $daily.whitney.whitneyCrossdressSwimwear.includes("boys swimwear")>>
wearing girl's swimwear?" <<he>> asks.
<<else>>
changing in the girls changing room?" <<he>> asks.
<</if>>
<</if>>
"I guess I'll have to beat it into you."
<br><br>
<<His>> friends block the exit.
<br><br>
<<link [[다음|Bully Changing Room Fight]]>><<set $fightstart to 1>><</link>>
<br><br>
<<exit>>
<</if>>
<<run delete $daily.whitney.whitneyCrossdressSwimwear>>
<<elseif $whitneyCrossdressSwimwear and !$daily.school.attended.swimming>>
<<set $daily.whitney.whitneyCrossdressSwimwear to []>>
<</if>>
<<if $changingroomstate is "empty">>
당신은 학교 탈의실 바깥에 있다. 수영장에 들어가려면 탈의실을 지나야 한다.
<<else>>
당신은 학교 탈의실 바깥에 있다. 수영장에 들어가려면 탈의실을 지나야 한다. 양 탈의실에서 수다소리가 들려온다.
<<if $NudeGenderDC isnot -1 and _studentsKnow>>
<<if $schoolrep.crossdress gte 4>>
<br><br>
<<print ($changingroomstate is "own" ? "Your classmates know" : "Everyone knows")>> you should be using the <<print ($player.gender is "m" ? "boys'" : "girls'")>> changing room.
<<if _uncomfortableGender>>Doing so would make you uncomfortable.<</if>>
<<elseif $player.gender isnot $player.gender_appearance>>
<br><br>
You would look out of place if you entered the <<print ($player.gender_appearance is "m" ? "girls'" : "boys'")>> changing room now.
<<elseif _cameFrom and _seenGender isnot _cameFrom>>
<br><br>
You would look out of place if you re-entered the <<print (_cameFrom is "m" ? "boys'" : "girls'")>> changing room now.
<</if>>
<</if>>
<</if>>
<br><br>
<<if $exposed gte 1>>
문 옆에 놓인 카트에는 수건이 잔뜩 쌓여있다.
<br><br>
<<towelicon>><<link [[수건 몇 장을 집는다|School Pool Entrance]]>><<towelup>><</link>>
<br><br>
<</if>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>>
<<if $daily.whitney.whitneyCrossdressSwimwear>><<run $daily.whitney.whitneyCrossdressSwimwear.push("boys entrance")>><</if>>
<</link>><<if _uncomfortableGender is "m">><<gstress>><</if>><<if _delinquentGender is "f">><<gdelinquency>><</if>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>>
<<if $daily.whitney.whitneyCrossdressSwimwear>><<run $daily.whitney.whitneyCrossdressSwimwear.push("girls entrance")>><</if>>
<</link>><<if _uncomfortableGender is "f">><<gstress>><</if>><<if _delinquentGender is "m">><<gdelinquency>><</if>>
<br><br>
<<if $changingroomstate isnot "empty" and $player.gender_appearance isnot $player.gender>>
<<if $player.gender_appearance is "m">>
<<loitericon>><<link [[여학생들이 나오기를 기다린다 (0:06)|School Pool Entrance]]>><<pass 6>><</link>>
<br><br>
<<elseif $player.gender_appearance is "f">>
<<loitericon>><<link [[남학생들이 나오기를 기다린다 (0:06)|School Pool Entrance]]>><<pass 6>><</link>>
<br><br>
<</if>>
<</if>>
<<getouticon>><<link [[떠난다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 울타리를 넘어 반대편에 착지한다.
/*
* "I'm tired of this mother fucking fence
* and this mother fucking ripping of clothing.
* Options to not rip clothing"
* -- Skullky, 2020
*/
<<if !$daily.school.fenceHop>>
<<if !$fenceFamiliarity>>
<<set $fenceFamiliarity to 0>>
<<elseif $fenceFamiliarity lt 20>>
<<set $fenceFamiliarity++>>
<</if>>
<<transform "cat" 1>>
<<set $daily.school.fenceHop to 1>>
<</if>>
/* chance to hop the fence based on athletics or fence familiarity, capped at 95% */
<<set _fencehop to Math.max(($fenceFamiliarity - 1) * 5, currentSkillValue("athletics") / 11)>>
/* find the top-most slot that is not naked */
<<set _slots to ["over_lower", "lower", "under_lower"]>>
<<set _cloth to _slots.find(c => !V.worn[c].type.includes("naked"))>>
/* find the bottom slot that is not naked, and if it's the same as the top one (but not under_lower) - pc is going commando */
<<set _commando to _slots.reverse().find(c => !V.worn[c].type.includes("naked")) === _cloth and _cloth isnot "under_lower">>
<<if $cat gte 6>>
비할 수 없는 우아함과 품격으로, 당신은 네 발로 바닥에 착지한다.
<<elseif _cloth isnot undefined and _fencehop lte $rng>>
/* has clothes, failed the check */
<<if _fencehop gte 95>>
마침 다행스럽게도, 당신의 울타리를 넘는 흠 잡을 데 없는 기술 하나만으로는 울타리를 정복하기에는 충분하지 않다. 당신은 더듬거리며 내려온다.
<<elseif _fencehop gte 50>>
당신의 울타리를 넘는 기술은 아직 향상될 여지가 있고, 천이 찢어지는 소리가 당신에게 이것을 상기시킨다.
<</if>>
<<set $worn[_cloth].integrity -= 20>>
<<if $worn[_cloth].integrity lte 0>>
이상하게 시원한 느낌이 든다. 울타리를 뒤돌아보자, 당신의 <<trClothes _cloth $worn[_cloth].name "name" "이">>_trResult 울타리 창살에 걸려있는 것이 눈에 들어온다!
<<else>>
울타리를 넘는 동안 <<trClothes _cloth $worn[_cloth].name "name" "이">>_trResult 창살에 걸려 약간 찢어졌다.
<</if>>
<<elseif _cloth isnot undefined>>
/* has clothes, succeeded the check */
<<if _fencehop gte 95>>
당신은 울타리를 넘는 데 충분히 익숙해서 어떤 문제도 없이 이 울타리도 넘는다.
<<elseif _fencehop gte 50>>
당신은 울타리를 넘는데 꽤나 시간을 들여 왔고, 그 연습이 보답을 받아 당신은 이 울타리도 어떤 문제도 없이 어떻게든 넘는다.
<<else>>
순전히 운이 좋아서, 당신은 자신을 아프게 하거나 옷을 찢기지 않고 어떻게든 울타리를 넘는다.
<</if>>
<<elseif _fencehop lte $rng>>
/* naked, failed */
잠시 후, 당신은 <<print either("어깨", "등", "엉덩이")>>에 날카로운 아픔을 느낀다. 그 오래된 울타리는 당신이 아무런 긁힘 없이 넘어가도록 두지 않는다.<<pain 8>><<stress 6>><<ggpain>><<gstress>>
<</if>>
<<if _commando>>
<br>
산들바람이 당신의 <<genitals_ rul>> 애무해, 당신을 <<if Weather.BodyTemperature.state is "cold">>떨게 만든다. 정말 추워지고 있다.<<stress 6>><<gstress>><<elseif hasSexStat("exhibitionism", 2)>> <span class="lewd">흥분으로</span> 떨게 만든다.<<arousal 150>><<garousal>><<else>>떨게 만든다.<</if>>
<</if>>
<<integritycheck>>
<br><br>
<<link [[다음|School Rear Courtyard]]>><</link>>
<br><br><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 울타리를 넘어 반대편에 착지한다.
/*
* "I'm tired of this mother fucking fence
* and this mother fucking ripping of clothing.
* Options to not rip clothing"
* -- Skullky, 2020
*/
<<if !$daily.school.fenceHop>>
<<if !$fenceFamiliarity>>
<<set $fenceFamiliarity to 0>>
<<elseif $fenceFamiliarity lt 20>>
<<set $fenceFamiliarity++>>
<</if>>
<<transform "cat" 1>>
<<set $daily.school.fenceHop to 1>>
<</if>>
/* chance to hop the fence based on athletics or fence familiarity, capped at 95% */
<<set _fencehop to Math.max(($fenceFamiliarity - 1) * 5, currentSkillValue("athletics") / 11)>>
/* find the top-most slot that is not naked */
<<set _slots to ["over_lower", "lower", "under_lower"]>>
<<set _cloth to _slots.find(c => !V.worn[c].type.includes("naked"))>>
/* find the bottom slot that is not naked, and if it's the same as the top one (but not under_lower) - pc is going commando */
<<set _commando to _slots.reverse().find(c => !V.worn[c].type.includes("naked")) === _cloth and _cloth isnot "under_lower">>
<<if $cat gte 6>>
비할 수 없는 우아함과 품격으로, 당신은 네 발로 바닥에 착지한다.
<<elseif _cloth isnot undefined and _fencehop lte $rng>>
/* has clothes, failed the check */
<<if _fencehop gte 95>>
당신의 울타리를 넘는 기술에도 불구하고, 당신은 더듬거리며 내려온다.
<<elseif _fencehop gte 50>>
당신의 울타리를 넘는 기술은 아직 향상될 여지가 있고, 천이 찢어지는 소리가 당신에게 이것을 상기시킨다.
<</if>>
<<set $worn[_cloth].integrity -= 20>>
<<if $worn[_cloth].integrity lte 0>>
이상하게 시원한 느낌이 든다. 울타리를 뒤돌아보자, 당신의 <<trClothes _cloth $worn[_cloth].name "name" "이">>_trResult 울타리 창살에 걸려있는 것이 눈에 들어온다!
<<else>>
Your <<print $worn[_cloth].name>> catches on a spike and tears slightly as you climb over.
<</if>>
<<elseif _cloth isnot undefined>>
/* has clothes, succeeded the check */
<<if _fencehop gte 95>>
당신은 울타리를 넘는 데 충분히 익숙해서 어떤 문제도 없이 이 울타리도 넘는다.
<<elseif _fencehop gte 50>>
당신은 울타리를 넘는데 꽤나 시간을 들여 왔고, 그 연습이 보답을 받아 당신은 이 울타리도 어떤 문제도 없이 어떻게든 넘는다.
<<else>>
순전히 운이 좋아서, 당신은 자신을 아프게 하거나 옷을 찢기지 않고 어떻게든 울타리를 넘는다.
<</if>>
<<elseif _fencehop lte $rng>>
/* naked, failed */
잠시 후, 당신은 <<print either("어깨", "등", "엉덩이")>>에 날카로운 아픔을 느낀다. 그 오래된 울타리는 당신이 아무런 긁힘 없이 넘어가도록 두지 않는다.<<pain 8>><<stress 6>><<ggpain>><<gstress>>
<</if>>
<<if _commando>>
<br>
산들바람이 당신의 <<genitals_ rul>> 애무해, 당신을 <<if Weather.BodyTemperature.state is "cold">>떨게 만든다. 정말 추워지고 있다.<<stress 6>><<gstress>><<elseif hasSexStat("exhibitionism", 2)>> <span class="lewd">흥분으로</span> 떨게 만든다.<<arousal 150>><<garousal>><<else>>떨게 만든다.<</if>>
<</if>>
<<integritycheck>>
<br><br>
<<link [[다음|Industrial alleyways]]>><</link>>
<br><br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late" and $pillory.tenant.special.name isnot "Leighton">>
<<npc Leighton>><<person1>>
당신은 <<nnpc_title_ yi "Leighton">> 사무실 문을 두드린다. 반대편에서 <<his_ yi>> 목소리가 들려온다. "들어와."
<br><br>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $leftarm isnot "bound" and $rightarm isnot "bound" and $feetuse isnot "bound" or Time.hour gte 14>>
<<if $daily.school.headInterrupted isnot 1>>
레이턴은 책상에 앉은 채로 당신이 들어오는 걸 지켜본다. "무슨 일이지?"
<br><br>
<<if $headdrive is 1 and $headnodetention isnot 1 and $headmoney isnot 1>>
<<ind>><<link [[협박한다|Head's Office Blackmail]]>><</link>><<crime "coercion">>
<br>
<</if>>
<<if $schoolfameblackmail gte 1>>
<<if $schoolfameboard is 1>>
<<if $schoolfameconsensual is 1>>
<<photographystudioicon>><<link [[사진을 찍는다 (0:20)|Head's Office Photoshoot]]>><<set $schoolfameblackmail to 0>><</link>>
<br>
<<elseif hasSexStat("exhibitionism", 4) and $schoolfameblackmail gte 3>>
<<photographystudioicon>><<link [[돈을 위해 사진을 찍겠다 한다|Head's Office Photoshoot Offer]]>><<set $schoolfameblackmail to 0>><<set $schoolfameconsensual to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<photographystudioicon>><<link [[사진을 찍는다 (0:20)|Head's Office Photoshoot Blackmail]]>><<set $schoolfameblackmail to 0>><<trauma 6>><<stress 6>><<npcincr Leighton dom 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<br>
<<getouticon>><<link [[교장실에서 나온다 (0:01)|Hallways]]>><<endevent>><<pass 1>><<set $daily.school.headInterrupted to 1>><</link>>
<<else>>
<<if $exposed gte 1>>
<<fameexhibitionism 1>>
<</if>>
<<if $headnodetention isnot 1>>
레이턴은 책상에 앉은 채로 당신이 들어오는 걸 지켜본다. "또 너냐? 별 일도 없는데 자꾸 방해하는 건 무례한 짓이야. 이번에도 별 일 아니라면 벌을 내릴 수 밖에 없어."
<br><br>
<<else>>
레이턴은 책상에 앉은 채로 당신이 들어오는 걸 지켜본다. "할 말은 없다. 나가."
<br><br>
<</if>>
<<if $headdrive is 1 and $headnodetention isnot 1 and $headmoney isnot 1>>
<<ind>><<link [[협박한다|Head's Office Blackmail]]>><</link>><<crime "coercion">>
<br>
<</if>>
<<if $schoolfameblackmail gte 1>>
<<if $schoolfameboard is 1>>
<<if $schoolfameconsensual is 1>>
<<photographystudioicon>><<link [[사진을 찍는다 (0:20)|Head's Office Photoshoot]]>><<set $schoolfameblackmail to 0>><</link>>
<br>
<<elseif hasSexStat("exhibitionism", 4) and $schoolfameblackmail gte 3>>
<<photographystudioicon>><<link [[돈을 위해 사진을 찍겠다 한다|Head's Office Photoshoot Offer]]>><<set $schoolfameblackmail to 0>><<set $schoolfameconsensual to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<photographystudioicon>><<link [[사진을 찍는다 (0:20)|Head's Office Photoshoot Blackmail]]>><<set $schoolfameblackmail to 0>><<trauma 6>><<stress 6>><<npcincr Leighton dom 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<br>
<<getouticon>><<link [[교장실에서 나온다 (0:01)|Hallways]]>><<endevent>><<pass 1>><<detention 1>><</link>><<gdelinquency>>
<</if>>
<<else>>
레이턴은 책상에 앉은 채로 당신이 들어오는 걸 지켜본다. "아. 그 옷차림은 또 뭐야."
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
<br><br>
"도대체 어쩌다 이런 상태가 된 거냐." <<HePost "은">> 당신의 뒤로 돌아가며 중얼거린다. <span class="green">곧 팔다리가 자유로워진다.</span>
<br><br>
<<unbind>>
<<if (!$worn.upper.type.includes("school") or !$worn.lower.type.includes("school")) and $schoolstate isnot "fifth">> /*clothes don't matter for swim*/
"이 옷들도 안돼." <<HePost "은">> 서랍에서 옷을 꺼낸다. "자, 받거라."
<br><br>
<<else>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<else>>
<<HePost "은">> 서랍에서 옷을 꺼낸다. "자, 받거라."
<br><br>
<</if>>
<<if !$worn.upper.type.includes("school") and !$worn.lower.type.includes("school") and $schoolstate isnot "fifth">>
<<if $player.gender_appearance is "m">>
<<if $rng gte 51 or $forcedcrossdressingdisable is "t">>
<<set $clothingselector to "m">>
<<HePost "은">> 낡은 교복 셔츠와 반바지를 건네준다. "창고에서 갈아입도록 해. 입고 있던 옷은 방과후에 수영장에서 가져가고." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [[남자 교복을 입는 것을 거부한다 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>><<if !$genderknown.includes("Leighton")>><<note "레이턴이 수상쩍어할 것이다" "pink">><</if>>
<br>
<<else>>
<<set $clothingselector to "f">>
<<HePost "은">> 낡은 교복 셔츠와 치마를 건네준다. 당신이 뭐라 말을 하기도 전에 <<hePost "이">> 입을 연다. "여학생용 교복인 건 나도 알지만, 지금은 이것밖에 없어. 이런 일을 또 겪고 싶지 않다면 앞으로는 네 교복을 입고 오도록 해." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [[여자 교복을 입는 것을 거부한다 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<<else>>
<<if $rng gte 51 or $forcedcrossdressingdisable is "t">>
<<set $clothingselector to "f">>
<<HePost "은">> 낡은 교복 셔츠와 치마를 건네준다. "창고에서 갈아입도록 해. 입고 있던 옷은 방과후에 수영장에서 가져가고." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [[여자 교복을 입는 것을 거부한다 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>><<if !$genderknown.includes("Leighton")>><<note "레이턴이 수상쩍어할 것이다" "pink">><</if>>
<br>
<<else>>
<<set $clothingselector to "m">>
<<HePost "은">> 낡은 교복 셔츠와 반바지를 건네준다. 당신이 뭐라 말을 하기도 전에 <<hePost "이">> 입을 연다. "남학생용 교복인 건 나도 알지만, 지금은 이것밖에 없어. 이런 일을 또 겪고 싶지 않다면 앞으로는 네 교복을 입고 오도록 해." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나간다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [[남자 교복을 입는 것을 거부한다 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("school") and $schoolstate isnot "fifth">>
<<if $player.gender_appearance is "m">>
<<if $rng gte 51 or $forcedcrossdressingdisable is "t">>
<<set $clothingselector to "m">>
<<HePost "은">> 낡은 교복 반바지를 건네준다. "창고에서 갈아입도록 해. 입고 있던 옷은 방과후에 수영장에서 가져가고." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [[남자 교복을 입는 것을 거부한다 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>><<if !$genderknown.includes("Leighton")>><<note "레이턴이 수상쩍어할 것이다" "pink">><</if>>
<br>
<<else>>
<<set $clothingselector to "f">>
<<HePost "은">> 낡은 교복 치마를 건네준다. 당신이 뭐라 말을 하기도 전에 <<hePost "이">> 입을 연다. "여학생용 교복인 건 나도 알지만, 지금은 이것밖에 없어. 이런 일을 또 겪고 싶지 않다면 앞으로는 네 교복을 입고 오도록 해." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [[여자 교복을 입는 것을 거부한다 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<<else>>
<<if $rng gte 51 or $forcedcrossdressingdisable is "t">>
<<set $clothingselector to "f">>
<<HePost "은">> 낡은 교복 치마를 건네준다. "창고에서 갈아입도록 해. 입고 있던 옷은 방과후에 수영장에서 가져가고." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [[여자 교복을 입는 것을 거부한다 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>><<if !$genderknown.includes("Leighton")>><<note "레이턴이 수상쩍어할 것이다" "pink">><</if>>
<br>
<<else>>
<<set $clothingselector to "m">>
<<HePost "은">> 낡은 교복 반바지를 건네준다. 당신이 뭐라 말을 하기도 전에 <<hePost "이">> 입을 연다. "남학생용 교복인 건 나도 알지만, 지금은 이것밖에 없어. 이런 일을 또 겪고 싶지 않다면 앞으로는 네 교복을 입고 오도록 해." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [[남자 교복을 입는 것을 거부한다 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("school") and $schoolstate isnot "fifth">>
<<HePost "은">> 낡은 교복 셔츠를 건네준다. "창고에서 갈아입도록 해. 입고 있던 옷은 방과후에 수영장에서 가져가고." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
교장실은 비어있다.
<br><br>
<<if $headpasswordknown is 1 and $headdrive isnot 1>>
<<schoolicon "computer">><<link [[몰래 컴퓨터에 다가간다|Head's Computer]]>><</link>>
<br><br>
<</if>>
<<if $pub_hack_job is 3 and not $hacker_tasks.includes("leighton")>>
<<lockpickicon>><<link [[몰래 금고에 다가간다|Head's Stash]]>><</link>>
<br><br>
<</if>>
<<getouticon>><<link [[교장실에서 나온다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _offeredclothing to ($clothingselector is "m" ? "남자 교복" : "여자 교복")>>
<<if $speech_attitude is "meek">>
"그-그치만 이건 _offeredclothing 인데요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"_offeredclothing을 입진 않을거야!" 당신이 말한다.
<<else>>
<<if $player.gender is $clothingselector and !$backgroundTraits.includes("crossdresser")>><!-- Crossdresser trait makes PC distressed by not crossdressing and so goes to "I can't" -->
"<<print ($clothingselector is "f" ? "바지" : "치마")>>가 하나도 없는 거 확실해요?" 당신이 묻는다.
<<else>>
"그래도 _offeredclothing을 입을 순 없어요!" 당신이 말한다.
<</if>>
<</if>>
<br><br>
<<if ($player.gender_appearance is $clothingselector) and !$genderknown.includes("Leighton") and !playerChastity("hidden")>> <!-- Leighton didn't expect this and checks the PC's records for their sex -->
<<He_ nun>> 잠깐 동안 약간 혼란스러워 하다가, 다시 컴퓨터로 돌아가 무언가를 찾는다. <<He_ nun>> 대략 훑어보다가
<<if $player.penisExist and $player.vaginaExist>><!-- implication: PC's ambiguous sex is recorded as medical information -->
무언가 발견하곤 숨을 들이킨다.
<<elseif $backgroundTraits.includes("crossdresser")>><!-- deliberately ambiguous implication: PC has been crossdressing for long enough for it to be on file -->
무언가 발견하곤 조소한다.
<<else>>
무언가 발견하곤 이맛살을 찌푸리며 타이핑한다.
<</if>>
<<He_ ga>> 다시 고개를 들어 말한다. "미안하지만, 그 옷이 지금 여기 있는 전부야. 그러니, 이제 옷을 입어."
<<set $genderknown.pushUnique("Leighton")>><<if $player.penisExist and $player.vaginaExist>><<detention -1>><</if>> <!-- Leighton is too surprised to be angry at herm PC right now -->
<<elseif $player.gender is $clothingselector and $genderknown.includes("Leighton")>>
<<He_ nun>> 당신을 근엄하게 쳐다보며 비웃는다. "네가 <<print ($clothingselector is "m" ? "여자아이" : "남자아이")>>처럼 입고 싶다면, 그건 네 할 탓이긴 하지만, 아마 다음부터 그렇게 입고 다녀야 할 거다. 지금은, 그 옷을 입어."
<<else>>
<<HePost "은">> 근엄하게 쳐다본다. "말대답 하지마. 내가 옷 갈아입으라 했으면 어서 갈아입어."
<</if>>
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<pass 1>><<endevent>><</link>>
<br>
<<link [[나온다|Hallways]]>><<detention 3>><<endevent>><</link>><<gdelinquency>>
<br><<sydneySchedule>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "school">>
<<elseif _sydney_location is "library" and (C.npc.Sydney.init isnot 1 or ($sydneySeen and !$sydneySeen.includes("libRescue")) or $rng gte 20)>>
<<pass 1 hour>>
당신은 잠시 정신을 잃고 있었다. 당신은 짧은 헉 소리를 들었고, 다시 미끄러져 정신을 잃기 전에 당신이 일으켜 세워지는 듯한 느낌을 받는다.
<br><br>
<<trauma 6>><<set $stress -= 2000>>
<<link [[다음|Sydney Library Rescue]]>><</link>>
<<else>>
<<unset $passoutReason>>
<<pass 1 hour>>
당신은 잠시 정신을 잃고 있었다.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<if $rng gte 81>>
<<link [[다음|School Passout Exhibit]]>><<upperruined>><<lowerruined>><<underruined>><</link>>
<<elseif $rng gte 1>>
<<link [[다음|School Passout Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
<<if $rng gte 51>>
<<link [[다음|School Passout Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $rng gte 1>>
<<link [[다음|School Passout Gang Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<<trauma 6>><<set $stress -= 2000>>
<<else>>
<<if C.npc.Kylar.rage gte 96 and C.npc.Kylar.state is "active">>
<<link [[일어난다|Kylar Basement]]>><<pass 1 hour>><</link>>
<br>
<<elseif Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<link [[다음|School Passout Infirmary]]>><</link>>
<br>
<<else>>
<<ambulance>>
<</if>>
<<trauma 6>><<set $stress -= 2000>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
손목과 무릎, 발목에서 금속 구속구가 느껴진다. 눈을 떠보니,다리를 벌리고, <<lewdnessPost "을">> 전부 내보이고 있는 채로 과학실 바깥의 벽에 매달린 상태이다. 항문에서는 이상하게 뭔가 가득찬 느낌이 든다. 어떻게든 벗어나려고 몸을 비틀어보지만, 단단히 갇힌 상태다.
<br><br>
한 무리의 어린 학생들이 모퉁이를 돌더니 당신을 보고는 눈을 크게 뜬 채로 멈춰선다. 누군가 빤히 쳐다보고 있다는 것에 당신은 얼굴을 붉힌다. 학생들은 낄낄거리고 서로에게 귓속말을 하며 지나쳐간다.
<<lcool>><<gtrauma>><<gstress>><<stress 1>><<trauma 1>><<status -10>>
<br><br>
한 일 분쯤 지나자 <<generatey1>><<generatey2>><<fullGroupPost "이">> 모퉁이를 돈다. 둘은 처음에 지나친 무리와 동일하게 반응하나, 더 호기심이 많은 학생들이었는지, 이번에는 당신에게로 다가온다.
<br><br>
"여기 버튼이 있네." <<personPost "이">> 말한다. "무슨 기능일까?" <<HePost "은">> 팔을 들어 버튼 위로 손가락을 옮긴다.
<br><br>
<<link [[제발 누르지 말아달라고 부탁한다|School Passout Exhibit]]>><<set $phase to 1>><<status -10>><</link>><<lcool>>
<br>
<<link [[조용히 있는다|School Passout Exhibit]]>><<set $phase to 2>><</link>>
<<elseif $phase is 1>>
<<if $cool gte ($coolmax / 10 * 6)>>
<<HePost "은">> 깜짝 놀라더니, 친구와 난감한 시선을 교환하다가 뒤로 물러선다.
<br><br>
"내려줄 수 있어?" 당신이 애원한다. <<person1>><<personPost "은">> 까치발을 서서 스위치를 올리자, 당신이 풀려난다. 당신은 바닥에 엎드린 자세로 떨어지고, 그 바람에 엉덩이에 꽂혀있던 물건이 빠져나온다. 자리에서 일어서려 하나, 곧 상당히 음란한 상태라는 것을 자각하고는 대신 몸을 웅크린다. 둘은 아직도 이 상황을 즐기는 듯한 모습이나, <<person2>><<personPost "이">> 가방에서 수건을 몇 장 꺼내서 당신에게 건네준다. 그러고는 당신에게 미소를 지어보이고는 아무 말도 없이 떠난다.
<br><br>
더 끔찍한 상황으로까지는 발전하지 않았으나, 온 학교에 이에 대한 이야기가 퍼질 것이라는 걸 깨닫는다.
<br><br>
<<towelup>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<<else>>
<<HePost "은">> 깜짝 놀란 표정을 하나, 그것도 아주 잠시고 곧 사악한 미소를 지어보이며 버튼을 누른다.
<br><br>
그러자 안에 들어와있던 물건이 <<prostatePost>> 너머에서 진동하기 시작한다. 처음에는 가볍게 진동하다가, 곧 그 강도가 강해지더니, 이윽고 귀에 들릴 정도의 진동이 된다. <<personPost "은">> 어떻게든 반응을 하지 않으려는 당신을 보며 짓궂은 미소를 짓고는 뒤로 물러난다.
<br><br>
<<arousal 2000 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>><<exhibitorgasm>>
<</if>>
진동소리가 느닷없이 멈춘다. 마음 한 구석의 부끄러운 일면은 그 사실에 실망스러움을 느끼나, <<person2>><<personPost "이">> 다시 버튼을 누른다. 이번에는, 장치가 몸이 준비될 시간을 주지 않고, 곧바로 격렬한 충격이 온몸을 진동시킨다. 당신은 통제할 수 없이 몸을 떨며, <<fullGroupPost "을">> 즐겁게 한다.
<br><br>
<<arousal 2000 "genitals">>
<<if $arousal gte $arousalmax>><<orgasm>><<exhibitorgasm>>
<</if>>
제 할일을 다 했다는듯, 구속구가 풀린다. 당신은 바닥에 엎드린 자세로 떨어지고, 그 바람에 엉덩이에 꽂혀있던 물건이 빠져나온다. 둘은 걱정스러운 시선을 교환하고는, 발가벗은 당신을 바닥에 내버려두고 복도를 뛰어내려간다.
<br><br>
<<link [[다음|Hallways]]>><<set $stress -= 500>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<HePost "이">> 버튼을 누른다.
<br><br>
그러자 안에 들어와있던 물건이 <<prostate>> 너머에서 진동하기 시작한다. 처음에는 가볍게 진동하다가, 곧 그 강도가 강해지더니, 이윽고 귀에 들릴 정도의 진동이 된다. <<personPost "은">> 어떻게든 반응을 하지 않으려는 당신을 보며 짓궂은 미소를 짓고는 뒤로 물러난다.
<br><br>
<<arousal 2000 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>><<exhibitorgasm>>
<</if>>
진동소리가 느닷없이 멈춘다. 마음 한 구석의 부끄러운 일면은 그 사실에 실망스러움을 느끼나, <<person2>><<personPost "이">> 다시 버튼을 누른다. 이번에는, 장치가 몸이 준비될 시간을 주지 않고, 곧바로 격렬한 충격이 온몸을 진동시킨다. 당신은 통제할 수 없이 몸을 떨며, <<fullGroupPost "을">> 즐겁게 한다.
<br><br>
<<arousal 2000 "genitals">>
<<if $arousal gte $arousalmax>><<orgasm>><<exhibitorgasm>>
<</if>>
제 할일을 다 했다는듯, 구속구가 풀린다. 당신은 바닥에 엎드린 자세로 떨어지고, 그 바람에 엉덩이에 꽂혀있던 물건이 빠져나온다. 둘은 걱정스러운 시선을 교환하고는, 발가벗은 당신을 바닥에 내버려두고 복도를 뛰어내려간다.
<br><br>
<<link [[다음|Hallways]]>><<set $stress -= 500>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generatey1>><<generatey2>><<maninit>><<person1>>
<<if random(1) is 0>>
<<hand_gag 0 left>>
"쉬잇, <<pshe_ ga>> 일어나려고 해." <<fullGroupPost "이">> 옆에서 당신을 지켜보고 있다. 당신은 학교 내 창고 안에 누워있다. 당신이 뭐라고 말을 하기도 전에, <<person1>><<personPost "이">> 손으로 당신의 입을 막는다. "지금이 기회야. 누가 알겠어!"
<<else>>
"쉬잇, <<pshe_ ga>> 일어나려고 해." <<fullGroupPost "이">> 옆에서 당신을 지켜보고 있다. 당신은 학교 내 창고 안에 누워있다.
당신이 뭐라고 말을 하기도 전에,
<<person1>>
<<if $NPCList[0].penis isnot "none">>
<<personPost "이">> 몸을 숙여 한손으로 당신의 입을 막으며,
<<if $pronoun is "m">>
<<his_ yi>> 바지 지퍼를 내리고
<<else>>
<<his_ yi>> 치마를 들어 올려
<</if>>,
revealing <<his>> erection. <<He>> lowers it towards your face as <<he>> removes <<his>> hand from your mouth, as <<he>> lowers onto you.
<br><br>
Before you can move to do anything about this, the <<person2>><<person>> drops onto your midriff, knocking the wind from you, and grabbing onto your hands to stop you from fighting.
<<He>> <<if $pronoun is "f">>giggles mischievously<<else>>chuckles softly<</if>>.
"You're not going anywhere, <<girl>>."
<br><br>
This leaves you powerless to stop the <<person1>><<person>> pressing <<his>> penis against your mouth.
<<set $NPCList[0].penis to "mouthentrance">><<set $NPCList[0].location.genitals = "head">>
<<set $mouthuse to "penis">><<set $mouthstate to "entrance">><<set $mouthtarget to 0>>
<<else>>
The <<person>> bends down, covering your mouth with <<his>> hand. <<He>> straddles your face, and begins lowering <<himself>>, so that <<he>> is kneeling above your face,
with <<his>> knees holding your face upwards, looking up under <<his>> skirt. <<He>> lifts up <<his>> skirt, revealing <<his>> moist pussy. You know what's coming.
<br><br>
Before you can move to do anything about this, the <<person2>><<person>> drops onto your midriff, knocking the wind from you, and grabbing onto your hands to stop you from fighting.
<<He>> <<if $pronoun is "f">>giggles mischievously<<else>>chuckles softly<</if>>.
"You're not going anywhere, <<girl>>."
<br><br>
<<if $facesitdisable is "f">>
You are powerless to stop the <<person1>><<person>>. You watch as <<his>> pussy draws closer and closer.
<<He>> removes <<his>> hand from over your mouth, only for it to be replaced by <<his>> wet pussy as <<he>> sits on your face.
<<set $NPCList[0].vagina to "facesit">><<set $NPCList[_n].location.genitals = "head">>
<<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to 0>>
<<else>>
This leaves you powerless to stop the <<person1>><<person>> pressing <<his>> pussy against your mouth.
<<set $NPCList[0].vagina to "mouth">><<set $NPCList[0].location.genitals to "head">>
<<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to 0>>
<</if>>
<</if>>
<<if random(1) is 0>>
<<set $NPCList[1].lefthand to "arms">>
<<else>>
<<set $NPCList[1].righthand to "arms">>
<</if>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">>
<<disablearms>><<violence 2>><<bruise leftarm>><<bruise rightarm>>
<<set $position to "missionary">>
<</if>>
<br><br>
<<enableSchoolRescue "Whitney" "Leighton">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|School Passout Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Passout Rape]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<maninit>><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $feetuse to "bound">>
당신은 책상 위에 엎드려 누운 채로 과학실에서 눈을 뜬다. 양팔과 양다리가 묶여서 움직일 수가 없다. <<if $worn.handheld.type.includes("bookbag")>> 당신의 <<worn_handheld_name_ un>> 바닥에 놓여있다. 누군가가 확실히 그것을 뒤져놓았지만, 아무것도 사라진 건 없어 보인다<<elseif $worn.handheld.name isnot "naked">> 당신의 <<worn_handheld_name_ un>> 바닥에 놓여있다<</if>>.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|School Passout Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Passout Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $stress -= 500>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"어디다가 알릴 생각 마. 아무도 네 말은 믿지 않을테니까." 둘은 당신을 딱딱한 바닥에 누운 채로 두고 떠난다. <<tearful>> 당신은 어떻게 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Rear Courtyard]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<group_ un>> 고통에 몸을 움찔거린다. <<tearful>> 당신은 기회를 놓치지 않고 창고에서 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Rear Courtyard]]>><</link>>
<<elseif $rescue gte 1 and $alarm is 1>><<set $rescued += 1>>
<<if $rescue is 2>>
문이 벌컥 열린다. 휘트니가 불쑥 들어오고, <<nnpc_his_ yi "Whitney">> 친구들이 <<nnpc_himPost "Whitney">> 뒤에 선다.
<<if $pillory.tenant.special.name isnot "Leighton">>
<<nnpc_He_ nun "Whitney">> 당신과 두 학생 사이를 번갈아가며 바라보다가 얼굴을 찌푸린다. <<nnpc_his_ yi "Whitney">> 분노가 누구를 향한 것인지 알 수 없다. <<status 1>><<gcool>>
<br><br>
사태가 악화되기 전에, 또 다른 인물이 들어선다. 레이턴이다.
<<npc Leighton 3>>
"여기서 무슨 일이 있었든, 전부 끝이다. 너희들 다 교장실로-"
<br><br>
레이턴의 말이 끝나기도 전에 휘트니가 <<person1>><<person_ yi>> 얼굴에 주먹을 갈긴다. <<nnpc_his_ yi "Whitney">> 친구들이 환호하며 부추기고, 레이턴은 그들을 통제하려고 언성을 높이는 가운데, 다툼이 빠르게 일어난다.
<br><br>
<<tearful>> 당신은 혼란을 틈타 밖으로 빠져나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Rear Courtyard]]>><</link>>
<br>
<<else>>
<<fullGroup_ un>> 휘트니의 무리들이 그들에게로 내려오자 소리를 지른다. 당신은 서둘러 밖으로 나갈 기회를 잡는다.<<status 1>><<gcool>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Whitney Rescue 2]]>><<set $whitneyRescueExit to "courtyard">><</link>>
<br>
<</if>>
<<else>>
<<endevent>>
<<npc Leighton>>레이턴이 창고 안으로 불쑥 들어온다. <<group_ un>> 당황하여 눈을 크게 뜨고는, 횡설수설하며 어떻게든 변명을 하려 한다. 레이턴은 귓등으로도 듣지 않고는 둘의 목덜미를 잡고 창고 바깥으로 질질 끌고 나간다. <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Rear Courtyard]]>><</link>>
<</if>>
<</if>><<effects>><<set $feetuse to 0>><<set $stress -= 500>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
만족스럽다는듯, 둘은 당신을 책상 위에 묶인 채로 두고 간다. <<tearful>> 당신은 어떻게든 묶인 걸 푼다.<<unbind>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Science Classroom]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신이 필요 이상으로 골칫거리가 된다는 판단에, 둘은 당신을 책상 위에 묶인 채로 두고 간다. <<tearful>> 당신은 어떻게든 묶인 걸 푼다.<<unbind>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Science Classroom]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<nervously>> 바깥을 살펴본다. 주변에는 아무도 없다. 당신은 상대적으로 안전한 화장실에서 나와, <<lewdnessPost "을">> 내보인다.
<<if $phase is 1>>
<<exhibitionism3>>
<<elseif $phase is 2>>
<<exhibitionism4>>
<</if>>
<br><br>
<<link [[다음|Hallways]]>><</link>>
<<set $eventskip to 0>><<set $outside to 0>><<effects>><<set $lock to 200>>
학교 정문은 닫힌 채로 단단한 자물쇠가 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Oxford Street]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|School Front Courtyard]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Rear Courtyard Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Rear Courtyard Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
만족스럽다는 듯, <<beasttypePost "은">> 당신에게서 내려와 뛰어가버린다.
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<else>>
<<beasttypePost "은">> 낑낑거리며 도망간다.
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<courtyard>><<effects>><<set $outside to 0>>
<<set $parktunnelintro to 1>>
당신은 책에서 읽은 오래된 터널을 찾아본다. 당신은 별채 뒤쪽에서, 나무와 이끼에 가려져있는 터널을 찾는다. 어둠 속을 들여다보자, 반대편 끝쪽에서 빛이 보인다. 퀴퀴한 냄새를 참으며 터널 안을 걸어가다가, 곧 밝은 빛으로 나온다. 당신은 공원에 있다.
<br><br>
<<parkquick>><<effects>><<set $outside to 0>>
<<set $schooldrainintro to 1>>
고무 시트 바닥 아래에는 도시의 빗물 배수 시스템으로 향하는 수직 통로가 숨겨져있다. 당신은 바닥을 드러내 해치를 열어, 어둠 속으로 내려간다. 물 흐르는 소리가 점차 커져온다.
<br><br>
<<link [[다음|Commercial Drain]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 메모장에서 발견한 사용자 명과 비밀번호를 입력해 레이턴의 컴퓨터에 로그인한다. 처음에는 지루한 스프레드시트 뿐, 아무 것도 찾지 못하나, 곧 단순히 "D"라고만 이름이 붙은 폴더를 발견한다.
<br><br>
거기에는 검은 머리에 다양하게 옷을 벗은 상태인 <<nnpc_gendery_ yi "Darryl">> 사진이 수천 장 들어있다. 몇몇 사진에서는 <<nnpc_He_ ga "Darryl">> 괴로워하는 표정을 짓고 있으나 다른 사진에서는 <<nnpc_he_ nun "Darryl">> 공허한 표정을 짓고 있다. 사진은 날짜순으로 배열되어있고 수 년 전에 찍힌 것으로 보인다. 무슨 일이 있었든 몇 달 동안 일어났었던 것 같다.
<br><br>
레이턴은 더 나중에 찍힌 사진에부터 나오기 시작하며, 이따금 <<nnpc_him_ gwa "Darryl">> 포즈를 취하고 있으나, 대부분 몸을 더듬거나 애무하고 있다. <<nnpc_his_ yi "Darryl">> 복장으로 미루어 보았을 때, <<nnpc_he_ nun "Darryl">> 이 학교의 학생이었던 것으로 보인다.
<br><br>
<<link [[플래시 드라이브에 복사한다|Head's Computer Flash]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 파일들을 복사한다. 이제 이걸 가지고 어떻게 할지가 관건이다.
<br><br>
나가는 길에, 당신은 작은 책상 위에 셔츠 한 벌이 개어져 있고, 그 위에 종이 한 장이 놓여 있는 것을 알아챈다. 그것은 레이턴에게 보내진 편지이다. 거기에는 그 셔츠가 새로운 학교 교복 디자인이라고 적혀 있다.
<br><br>
<<set $headdrive to 1>>
<<link [[그 셔츠를 입고 나간다|Hallways]]>><<upperwear 20>><<endevent>><</link>>
<br>
<<link [[그냥 나간다|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
교장의 책상 아래를 살펴보자 문이 달린 작고 단단한 서랍이 있다. 금고라고 해도 무방할 것 같다. 문을 당겨보나, 움직이지 않는다. 잠겨있다. 자물쇠가 매우 견고한 것 같다.
자물쇠를 따는 데에 시간이 좀 걸릴 것 같다.
<br><br>
<<set $skulduggerydifficulty to 1000>>
<<link [[자물쇠를 딴다 (0:30)|Head's Stash 2]]>><<pass 30>><</link>><<skulduggerydifficulty>>
<br>
<<link [[내버려둔다|Head's Office]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 책상 밑에 앉아 자물쇠에 열중한다.
<br><br>
<<skulduggerycheck>>
<br><br>
<<if $skulduggerysuccess is 1>><<set $hacker_tasks.pushUnique("leighton")>>
예상했던 것보다 훨씬 복잡해서 시간이 더 걸린다. 막 포기하려는 참에 자물쇠가 덜컥 풀린다.
서랍을 열어보자 여러 개의 카메라와 렌즈에다가, 메모리 카드 한 상자가 나온다. 상당히 오랫동안 모은 것 같다.
<br>
당신은 가방에 메모리 카드를 퍼넣는다.
<br><br>
<<skulduggeryuse>>
<<if $hacker_tasks.length gte 2>>
<span class="green">당신은 해커가 준 임무를 완수했다. 이제 랜드리와 이야기를 나눠야 한다.</span>
<br><br>
<</if>>
<<link [[다음|Head's Office]]>><<endevent>><</link>>
<<else>>
자물쇠가 예상했던 것보돠 훨씬 복잡하다. 거의 30분 동안 의미없이 자물쇠를 가지고 씨름을 하다가 결국 당신은 포기한다.
<span class="teal">이제 자물쇠에 대해 감각을 좀 익혔으니, 다시 한 번 시도해보자.</span>
<br><br>
<<skulduggeryuse>>
<<set $skulduggerydifficulty -= 200>>
<<link [[다시 시도한다 (0:30)|Head's Stash 2]]>><<pass 30>><</link>><<skulduggerydifficulty>>
<br>
<<link [[포기한다|Head's Office]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
당신이 들어오자 책상 앞에 앉아있던 레이턴이 고개를 든다. "무슨 일이야?"
<br><br>
<</if>>
<<if $speech_attitude is "bratty">>
당신은 짓궂은 미소를 지어보인다. "교장 선생님 컴퓨터를 좀 뒤져봤는데요." 당신이 말한다. "거기에 저장해놓으신 걸 봤어요. 사본도 만들어뒀고요."
<br><br>
<<elseif $speech_attitude is "meek">>
당신은 감히 <<hePost "의">> 눈을 쳐다보지 못한다. "다-당신이 그 학생에게 한 짓을 다 봤어요. 컴퓨터에서요." 당신은 말을 쥐어짜낸다. "사-사본도 만들어뒀고요."
<br><br>
<<else>>
"당신 컴퓨터를 뒤져봤어요." 당신이 말한다. "그 학생에게 한 짓을 봤어요. 사본도 만들어뒀고요."
<br><br>
<</if>>
<<crimeUp 1000 "coercion">>
<<HePost "은">> 미동조차 없이 당신을 바라본다. 그러고는 문을 쳐다보더니, 상황을 판단하는 것처럼 보인다. <<He_ nun>> 곧 생각하고 있던 계획을 재고하는 것 같더니 한숨을 내쉰다. "원하는게 뭐야?"
<br><br>
<<npcincr Leighton dom -10>>
<<npcincr Leighton love -10>>
<<link [[당신의 시계|Head's Office Money]]>><</link>>
<br>
<<link [[징계 면제|Head's Office No Detention]]>><</link>>
<br>
<<if $schoolfameboard isnot 1 and $schoolfameblackmail isnot undefined>>
<<link [[사진 촬영은 그만|Head's Office No Photoshoots]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[사진 촬영할 때마다 댓가 요구|Head's Office Pay Photoshoots]]>><</link>><<exhibitionist4>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"내 시계?" <<hePost "이">> 말한다. "그치만 이건 진품... 젠장." <<HePost "은">> 시계를 풀고는 당신에게 던져준다. "이딴 짓에 어울려주는 것도 이번이 마지막이야. 다음 번에는 비싼 대가를 치르게 될 거다. 이제 꺼져."
<br><br>
이 시계는 구매자를 찾을 수만 있다면 상당한 값을 쳐줄 것 같다.
<<ggcontrol>>
<br><br>
<<set $blackmoney += 5000>><<set $headmoney to 1>><<set $headblackmailed to 1>><<control 25>><<endevent>><<def 3>>
<<link [[다음|Hallways]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"그게 전부냐?" <<hePost "이">> 말한다. "좋아. 그렇게 되면 내 일도 줄어드는 거니까. 이딴 짓에 어울려주는 것도 이번이 마지막이야. 다음 번에는 비싼 대가를 치르게 될 거다."
<br><br>
당신은 교장실에서 나온다. 이제 걱정거리가 하나 줄어들었다.
<<ggcontrol>>
<br><br>
<<set $headnodetention to 1>><<set $headblackmailed to 1>><<control 25>><<endevent>><<def 3>>
<br><br>
<<link [[다음|Hallways]]>><</link>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 리버에게 선글라스를 건네준다. "좋아. 나중에 돌려주마. 학교 밖에서 어떻게 차려입고 있는지는 네 부모-" <<He_ nun>> <<himself_ yi>> 말을 중간에서 끊는다. "이곳에서는, 너는 규칙을 준수해야 해." <<HePost "은">> 당신에게서 멀어져간다.
<br><br>
<<generatey2>><<person2>>"쟤 저것보다는 더 쿨한 녀석인줄 알았는데." <<personPost "이">> 친구에게 말하는 것이 들려온다.
<br><br>
<<endevent>>
<<courtyard>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 리버에게서 몸을 돌려서는 가운데 손가락을 들어올린다. 지켜보던 학생들이 환호성을 날린다. 리버는 할 말을 잃은 것 같다. "네-네가 감히... 이 일에 대해서는 징계를 받을 거야. 한 일주일 동안은 앉을 수도 없게 해주마!" <<HePost "은">> 당신에게서 멀어져간다.
<br><br>
<<endevent>>
<<courtyard>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"그-그치만 입지 않았는 걸." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"안타깝게 됐네. 속옷은 입지 않았어." 당신이 말한다.
<<else>>
"그치만 입지 않았는 걸." 당신이 말한다.
<</if>>
<br><br>
"뭐 이런 변태가 다 있담!" <<personPost "이">> 외친다. <<HePost "은">> 안경을 당신 쪽으로 찬다. "자. 별로 만지고 싶지도 않네. 뭔가 옮을 수도 있으니까 말이야." <<HePost "은">> 어슬렁거리며 멀어진다. 다행히도 안경은 어딘가 망가지진 않은 것 같다.
<<clotheson>>
<br><br>
<<endevent>>
<<courtyard>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult <<pulldown>>, <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 드러낸다.
<<if playerChastity() and $worn.under_lower.type.includes("naked")>>
"뭐야 이건?" <<hePost "이">> 쪼그려 앉아 더 가까이서 보며 묻는다. "이거 열쇠구멍이야?" 당신은 충분히 보여줬다고 판단하고는 다시 가린다. "너 진짜 별나구나. 자." <<hePost "은">> 당신의 발치로 안경을 찬다. "뭔가 옮을 수도 있으니까 말이야." <<HePost "은">> 어슬렁거리며 멀어진다.
<br><br>
다행히도 안경은 어딘가 망가지진 않은 것 같다.
<<clotheson>>
<br><br>
<<elseif $worn.under_lower.gender isnot $player.gender_appearance and $worn.under_lower.gender isnot "n">>
<<if $player.gender_appearance is "m">>
"여자애나 입을 법한 팬티를 입고 있잖아!" <<hePost "이">> 외친다. "네가 변태인건 알고 있었지만, 이건 좀 과하네. 자." <<HePost "은">> 안경을 당신 쪽으로 찬다. "만진게 후회되기 시작했어." <<HePost "은">> 어슬렁거리며 멀어진다.
<br><br>
다행히도 안경은 어딘가 망가지진 않은 것 같다.
<<clotheson>>
<br><br>
<<else>>
"남자애들 팬티를 입고 있잖아!" <<hePost "이">> 외친다. "네가 변태인건 알고 있었지만, 이건 좀 과하네. 자." <<HePost "은">> 안경을 당신 쪽으로 찬다. "만진게 후회되기 시작했어." <<HePost "은">> 어슬렁거리며 멀어진다.
<br><br>
다행히도 안경은 어딘가 망가지진 않은 것 같다.
<<clotheson>>
<br><br>
<</if>>
<<else>>
<<HePost "은">> 당신의 노출된 속옷을 유심히 바라본다. "좋네. 봐봐, 그렇게 나쁘진 않았잖아?" <<HePost "은">> 그렇게 말하고는 당신에게 안경을 던진다. 당신은 간신히 그걸 잡아낸다. "다음에 또 보자, 창년아. 그땐 좀 더 나은 속옷을 입고 있도록 해."
<<clotheson>>
<br><br>
<</if>>
<<endevent>>
<<courtyard>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"시-싫어." 당신은 눈을 마주치지 못하며 말한다. "그러고 싶지 않아."
<<elseif $speech_attitude is "bratty">>
"좆까 변태 새끼야. 새로 사면 그만이니까." 당신이 말한다.
<<else>>
"그냥 새로 사지 뭐." 당신이 말한다.
<</if>>
<br><br>
"마음대로." <<hePost "은">> 그렇게 답하며 발로 안경을 박살낸다. "다음에 보자, 루저야." <<HePost "은">> 어슬렁거리며 멀어진다.
<br><br>
<<faceruined>>
<<endevent>>
<<courtyard>><<set $outside to 1>><<set $location to "school_rear_courtyard">><<schooleffects>><<effects>>
<<if $schoolstate is "lunch" or $schoolstate is "morning" or $schoolstate is "afternoon">>
당신은 그루터기에 등을 기댄다. 그러고는 눈을 감고 학교 마당에서 학생들이 말하는 소리를 듣는다.
<<else>>
당신은 그루터기에 등을 기댄다. 그러고는 눈을 감고 새들이 지저귀는 소리를 듣는다.
<</if>>
<br><br>
<<if $danger gte (9900 - $allure)>>
<<eventsschoolstump>>
<<else>>
<<if $schoolstate isnot "late">>
<<link [[계속 쉰다 (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[그만둔다|School Rear Courtyard]]>><</link>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 변태에게서 몸을 돌리고는 눈을 감는다. "재미없는 녀석이네." <<hePost "이">> 말한다. 잠시 후에 눈을 살며시 떠보니 <<hisPost "의">> 모습은 보이지 않는다.
<br><br>
<<endevent>>
<<if $schoolstate isnot "late">>
<<link [[계속 쉰다 (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[그만둔다|School Rear Courtyard]]>><</link>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 들춰, <<undiesPost "을">> 노출시킨다. <<HePost "은">> 휘파람을 불며 울타리 너머로 몸을 숙여 더 가까이서 본다.
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려, <<undiesPost "을">> 노출시킨다. <<HePost "은">> 휘파람을 불며 울타리 너머로 몸을 숙여 더 가까이서 본다.
<</if>>
당신은 <<hePost "에게">> 윙크를 한 뒤 다른 사람이 보기 전에 다시 가린다. <<HePost "은">> 얼굴에 미소를 짓고는 떠나간다.<<fameexhibitionism 1>>
<<exhibitionism2>>
<<endevent>>
<<if $schoolstate isnot "late">>
<<link [[계속 쉰다 (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[그만둔다|School Rear Courtyard]]>><</link>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 들춰, <<undiesPost "을">> 노출시킨다. <<HePost "은">> 휘파람을 불며 울타리 너머로 몸을 숙여 더 가까이서 본다.
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려, <<undiesPost "을">> 노출시킨다. <<HePost "은">> 휘파람을 불며 울타리 너머로 몸을 숙여 더 가까이서 본다.
<</if>>
<<flaunting>> 당신은 <<hePost "에게">> 윙크를 한 뒤 다른 사람이 보기 전에 다시 가린다. <<HePost "은">> 얼굴에 미소를 짓고는 떠나간다.
<<fameexhibitionism 1>>
<<exhibitionism5>>
<<endevent>>
<<if $schoolstate isnot "late">>
<<link [[계속 쉰다 (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[그만둔다|School Rear Courtyard]]>><</link>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 별채 뒤에서 숨겨진 장소를 찾는다. 아무도 뒤따라오지 않았는지 확인한 뒤, 당신은 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult <<if $worn.upper.set is $worn.lower.set>>내리고는<<elseif !$worn.upper.type.includes("naked")>>들추고는<<else>>벗고는<</if>> <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 매만진다.
<br><br>
<<endevent>>
<<courtyard>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult <<if $worn.upper.set is $worn.lower.set>>내려<<elseif !$worn.upper.type.includes("naked")>>들춰<<else>>벗어<</if>>, <<breastsPost "을">> 노출시킨다. <<personPost "과">> <<hisPost "의">> 친구들은 당신이 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 매만지는 모습을 아무 말도 없이 지켜본다.
<<pain -4>><<exhibitionism4>>
<<endevent>>
<<courtyard>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 최선을 다해서 <<personPost "과">> <<hisPost "의">> 친구들을 무시하려 한다.
<br><br>
<<endevent>>
<<courtyard>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<personPost "에게">> 성큼성큼 다가간다. <<HePost "이">> 당신을 향해 고개를 돌리려는 찰나에 당신은 <<hePost "을">> 밀어버린다. <<HePost "은">> 휘청거리며 벽에 부딪힌다. 친구들이 <<hePost "을">> 보고 웃음을 터트린다.
<br><br>
<<endevent>>
<<courtyard>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<person1>><<personPost "에게">>로 걸어가 그 옆에 앉는다.
<<if $phase is 0>>
<<HePost "은">> 침을 꿀꺽 삼킨다. "아-안녕." <<hePost "이">> 말한다.
<<elseif $phase is 1>>
<<HisPost "의">> 미소가 커진다. "안녕." <<hePost "이">> 말한다.
<<elseif $phase is 2>>
<<HePost "은">> 당신에게로 고개를 돌린다. "뭐-뭐야?" <<hePost "이">> 웅얼거린다.
<<elseif $phase is 3>>
<<HePost "은">> 당신을 보며 히죽거린다. "안녕, 자기." <<hePost "이">> 말한다. "무슨 일이야?"
<<else>>
<<HePost "은">> 잔뜩 긴장해서는 제 무릎만 바라본다.
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
"네 치-친구가 그러는데 네가 날 좋아한다던데." 당신은 더 가까이 몸을 기울이며 말한다. 당신의 숨결이 <<hisPost "의">> 얼굴에 느껴질 것이다. "너도 귀엽네."
<<elseif $speech_attitude is "bratty">>
"날 보는 거 봤어." 당신은 더 가까이 몸을 기울이며 말한다. 당신의 숨결이 <<hisPost "의">> 얼굴에 느껴질 것이다. "걱정하지마. 익숙하니까."
<<else>>
"네 친구가 비밀을 하나 알려주던데." 당신은 더 가까이 몸을 기울이며 말한다. 당신의 숨결이 <<hisPost "의">> 얼굴에 느껴질 것이다. "나도 널 좋아해."
<</if>>
<<promiscuity1>>
<<if $phase is 0>>
<<HePost "은">> 뭔가 말을 하려 입을 벌리지만, 말이 나오는 대신 트림이 나온다. <<HePost "은">> 부끄러운지 제 얼굴을 부여잡고는 저 멀리 달려간다. 친구가 웃음을 터트리며 그 뒤를 따른다.
<<elseif $phase is 1>>
<<HePost "은">> 한 손을 내밀고, 당신은 그 손을 잡는다. <<hisPost "의">> 친구가 부드럽게 둘을 놀리는 동안 당신은 한동안 그와 함께 앉아있다.
<<elseif $phase is 2>>
"고-고마워." <<hePost "이">> 말한다. <<HePost "은">> 불안한 듯한 미소를 지어보인다. <<HisPost "의">> 친구가 반대편에 앉아, 손짓을 하며 조금 더 적극적으로 하라며 격려해준다. <<person2>>약간은 성공했다고 할 수 있겠다.
<<elseif $phase is 3>>
"당연히 그렇겠지." <<hePost "은">> 씩 웃으며 그렇게 말한다. <<HePost "은">> 약간 불안정한 각도로 몸을 기울인다. "누가 안 그러겠-" 그렇게 말을 하다가, <<hePost "은">> 균형을 잃고는 바닥에 굴러떨어진다. 그 바람에 <<hisPost "의">> 다리가 허공을 휘젓는다.
<<if $pronoun is "f">>
<<HisPost "의">> 치마가 뒤집어지며 언뜻 평범한 흰색 팬티가 눈에 들어온다.
<</if>>
<br><br>
<<HePost "은">> 다시 자리에서 일어나 웃어넘기려 하나, 당신과 눈을 마주치기에는 너무 부끄러운 모양이다.
<<else>>
<<HePost "은">> 얼굴을 더욱 빨갛게 붉히며 무릎을 향해 고개를 끄덕인다. 당신은 <<hePost "이">> 조금 더 마음을 터놓도록 해보나, <<hePost "은">> 너무 수줍음을 탄다. <<HisPost "의">> 친구는 <<hisPost "의">> 어색함을 재밌게 느끼는 모양이다.
<</if>>
<br><br>
<<endevent>>
<<courtyard>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 둘을 무시하고는 갈 길을 간다.
<br><br>
<<endevent>>
<<courtyard>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 이쪽을 바라보는 둘에게 다가간다. 둘의 놀란 표정으로 보았을 때, 당신은 아마 화난 표정을 하고 있을 것이다.
<br><br>
<<if $speech_attitude is "meek">>
"나-난 로빈의 것이야." 당신이 말한다. "저-저리가!"
<<elseif $speech_attitude is "bratty">>
"로빈은 내거야." <<person1>><<personPost "의">> 목덜미를 잡으며 당신이 말한다. "아님 그 사실을 위험을 무릅쓰고 무시하던가." 당신은 손을 놓고는 <<hePost "을">> 밀친다.
<<else>>
"로빈은 안돼." 당신이 말한다. "그걸 잊지마."
<</if>>
<br><br>
"그냥 농담하는 거였어." <<person2>><<personPost "이">> 친구를 변호하며 말한다.
<<if $cool gte 240>>
"로빈은 네 영역이라는 건 알고 있어. 그걸 방해하진 않을 거야." <<person1>><<personPost "이">> 고개를 끄덕인다. 진심인 것 같다.
<<gcool>><<status 1>>
<br><br>
<<endevent>>
<<courtyard>>
<<elseif $cool gte 120>>
<<if $cool gte random(1, 240)>>
"로빈은 네 영역이라는 건 알고 있어. 그걸 방해하진 않을 거야." <<person1>><<personPost "이">> 고개를 끄덕인다. 진심인 것 같다.
<<gcool>><<status 1>>
<br><br>
<<endevent>>
<<courtyard>>
<<else>>
"뭐 한 판 해보자는 거야?"
<br><br>
<<link [[둘 다와 싸운다|Courtyard Crush Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[물러난다|Courtyard Crush Robin Walk]]>><<stress 6>><</link>><<lstress>>
<</if>>
<<else>>
"완전히 미쳤구나. 좆되기 전에 저리 꺼져."
<br><br>
<<link [[둘 다와 싸운다|Courtyard Crush Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[물러난다|Courtyard Crush Robin Walk]]>><<stress 6>><</link>><<lstress>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 둘을 무시한다. 로빈은 이런 식으로 당신이 다른 사람을 적대하는 걸 좋아하지 않을 것이다.
<br><br>
<<endevent>>
<<courtyard>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 물러난다. 둘은 당신을 비웃지만, 당신은 로빈이 싸우는 걸 좋아하지 않는다는 걸 알고 있다.
<br><br>
<<endevent>>
<<courtyard>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 이쪽을 바라보는 둘에게 다가간다. 둘의 놀란 표정으로 보았을 때, 당신은 아마 화난 표정을 하고 있을 것이다.
<br><br>
<<if $speech_attitude is "meek">>
"나-난 휘트니의 것이야." 당신이 말한다. "저-저리가!"
<<elseif $speech_attitude is "bratty">>
"휘트니는 내거야." <<person1>><<personPost "의">> 목덜미를 잡으며 당신이 말한다. "아님 그 사실을 위험을 무릅쓰고 무시하던가." 당신은 손을 놓고는 <<hePost "을">> 밀친다.
<<else>>
"휘트니는 안돼." 당신이 말한다. "그걸 잊지마."
<</if>>
<br><br>
"그냥 농담하는 거였어." <<person2>><<personPost "이">> 친구를 변호하며 말한다.
<<if $cool gte 240>>
"휘트니는 네 영역이라는 건 알고 있어. 그걸 방해하진 않을 거야." <<person1>><<personPost "이">> 고개를 끄덕인다. 진심인 것 같다.
<<gcool>><<status 1>>
<br><br>
<<endevent>>
<<courtyard>>
<<elseif $cool gte 120>>
<<if $cool gte random(1, 240)>>
"휘트니는 네 영역이라는 건 알고 있어. 그걸 방해하진 않을 거야." <<person1>><<personPost "이">> 고개를 끄덕인다. 진심인 것 같다.
<<gcool>><<status 1>>
<br><br>
<<endevent>>
<<courtyard>>
<<else>>
"뭐 한 판 해보자는 거야?"
<br><br>
<<link [[둘 다와 싸운다|Courtyard Crush Fight]]>><<set $fightstart to 1>><<def 1>><</link>>
<br>
<<link [[물러난다|Courtyard Crush Whitney Walk]]>><<stress 6>><</link>><<lstress>>
<</if>>
<<else>>
"완전히 미쳤구나. 좆되기 전에 저리 꺼져."
<br><br>
<<link [[둘 다와 싸운다|Courtyard Crush Fight]]>><<set $fightstart to 1>><<def 1>><</link>>
<br>
<<link [[물러난다|Courtyard Crush Whitney Walk]]>><<stress 6>><</link>><<lstress>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 둘을 무시한다. 어쨌거나 <<person1>><<personPost "이">> 휘트니와 잘될 일은 없다.
<br><br>
<<endevent>>
<<courtyard>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 물러난다. 둘은 당신을 비웃지만, 당신은 둘 중 누구도 휘트니와 잘될 일이 없다는 걸 알고 있다.
<br><br>
<<endevent>>
<<courtyard>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 이쪽을 바라보는 둘에게 다가간다. 둘의 놀란 표정으로 보았을 때, 당신은 아마 화난 표정을 하고 있을 것이다.
<br><br>
<<if $speech_attitude is "meek">>
"나-난 시드니 거야," 당신이 말한다. "저-저리가!"
<<elseif $speech_attitude is "bratty">>
"시드니는 내거야," <<person1>><<person_ yi>> 멱살을 잡으며 당신이 말한다. "아님 그 사실을 위험을 무릅쓰고 무시하던가." 당신은 손을 놓고는 <<he_ rul>> 밀친다.
<<else>>
"시드니는 안돼," 당신이 말한다. "그걸 잊지마."
<</if>>
<br><br>
"그냥 농담하는 거였어." <<person2>><<personPost "이">> 친구를 변호하며 말한다.
<<if $cool gte 240>>
"시드니가 네 영역이라는 건 알고 있어. 그걸 방해하진 않을 거야." <<person1>><<personPost "이">> 고개를 끄덕인다. 진심인 것 같다.
<<gcool>><<status 1>>
<br><br>
<<endevent>>
<<courtyard>>
<<elseif $cool gte 120>>
<<if $cool gte random(1, 240)>>
"시드니가 네 영역이라는 건 알고 있어. 그걸 방해하진 않을 거야." <<person1>><<personPost "이">> 고개를 끄덕인다. 진심인 것 같다.
<<gcool>><<status 1>>
<br><br>
<<endevent>>
<<courtyard>>
<<else>>
"뭐 한 판 해보자는 거야?"
<br><br>
<<link [[둘 다와 싸운다|Courtyard Crush Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[물러난다|Courtyard Crush Sydney Walk]]>><<stress 6>><</link>><<lstress>>
<</if>>
<<else>>
"완전히 미쳤구나. 좆되기 전에 저리 꺼져."
<br><br>
<<link [[둘 다와 싸운다|Courtyard Crush Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[물러난다|Courtyard Crush Sydney Walk]]>><<stress 6>><</link>><<lstress>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 그들을 무시한다. 시드니라면 당신이 그들을 용서하길 원할 것이다.
<br><br>
<<endevent>>
<<courtyard>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 걸어 나간다. 그 두 사람은 당신을 비웃지만, 시드니라면 당신이 그들을 용서하길 원할 것이다.
<br><br>
<<endevent>>
<<courtyard>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<enableSchoolRescue "Leighton">>
당신은 <<person1>><<personPost "에게">> 달려들어 바닥에 함께 나동그라진다. <<person2>><<personPost "도">> 거기에 낀다.<<person1>>
<br><br>
학생들이 소란을 보고 모여든다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Courtyard Crush Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Courtyard Crush Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
둘은 바닥에 드러누웠다. 정신을 차리면 관중들의 조롱을 견뎌내야 할 것이다.
<br><br>
<<tearful>> 당신은 추악한 승리를 만끽한다.
<<gcool>><<status 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<courtyard>>
<<elseif $enemyhealth lte 0>>
둘은 눈물과 관중들의 조롱을 참으며 바닥에 누워있다.
<<gcool>><<status 1>>
<br><br>
<<tearful>> 당신은 승리를 만끽한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<courtyard>>
<<elseif $rescue is 1 and $alarm is 1>>
정문에서 누군가 호루라기를 분다. 레이턴이 다가오는 동안 관중이 흩어진다. <<fullGroupPost "은">> 팔을 붙들려서 끌려간다. 둘은 마지막으로 당신에게 사악한 표정을 지어보인다.
<<lcool>><<status -1>><<ggdelinquency>><<detention 6>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<courtyard>>
<<else>>
<<tearful>> 당신은 바닥에 나동그라진다. 계속 싸우기에는 너무 다쳤다.
<<lcool>><<status -1>>
<br><br>
관중은 잠시 당신을 비웃다가 곧 지루해진 모양이다.
<br><br>
<<clotheson>>
<<endcombat>>
<<courtyard>>
<</if>><<effects>>
당신은 더욱 얼굴을 빨갛게 붉히고는, 뒤로 돌아 달아난다. 비웃는 웃음소리가 뒤를 따른다.
<br><br>
<<endevent>>
<<courtyard>><<effects>>
당신은 당당하게 버티고 선다.
<<if $speech_attitude is "meek">>
"내 모습 맘에 들었어?" 당신은 키득거린다. "정말 신났었어!"
<<elseif $speech_attitude is "bratty">>
"너네들도 한 번 시도해보는 걸 추천할게." 당신이 말한다. "그치만 그럴 용기들이 있을라나 모르겠네."
<<else>>
"이정도로 몸에 자신이 생긴다면 말이지." 당신이 말한다. "과시하고 싶어지는 법이야."
<</if>>
<<exhibitionism5>>
학생들은 당신의 대답에 깜짝 놀란다. 당신은 몸을 돌려 뽐내며 걸어간다.
<br><br>
<<endevent>>
<<courtyard>><<effects>>
<<person2>><<personPost "이">> 다시 당신을 붙잡으려 하나, 당신은 <<hisPost "의">> 팔을 쳐낸다. 다른 학생들이 가까이 다가온다.
<br><br>
<<link [[다음|Courtyard Herm Fight]]>><<set $fightstart to 1>><</link>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Courtyard Herm Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Courtyard Herm Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
세 명 모두 진이 다 빠진 채로 바닥에 쓰러진다.
<br><br>
<<tearful>> 당신은 떠나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<courtyard>>
<<elseif $enemyhealth lte 0>>
그들은 당신의 흉포함에 겁을 먹고는 등을 돌려 떠난다.
<br><br>
<<tearful>> 당신은 떠나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<courtyard>>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
"당장 멈춰." 단호한 목소리가 들려온다. 교직원실 창문에서 시리스가 몸을 내민다.
<br>
"얘가 먼저-"
<br>
"듣고 싶지 않아." 시리스가 말을 계속한다. "교장 선생님께 가렴. 당장."
<br>
일진들은 서로 걱정스러운 시선을 보내나, 지시를 따른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Sirris>><<person1>>
<<if $exposed gte 1>>
시리스는 수건을 건네주며 시선을 돌린다. 당신은 최대한 빨리 몸을 가린다.
<br><br>
<<towelup>>
<</if>>
<<if $schoolrep.crossdress gte 5>>
"괜찮니?" 일단 몸을 가리고 나니 시리스가 묻는다. "괴롭히게 두지 마렴." <<hePost "이">> 미소 짓는다. "뭘 잘못한게 아니니까 말이야."<<ltrauma>><<trauma -6>><<lstress>><<stress -6>>
<<else>>
"괜찮니?" 일단 몸을 가리고 나니 시리스가 묻는다. "괴롭히게 두지 마렴." <<hePost "이">> 미소 짓는다. "네게 잘못된 건 없어."<<ltrauma>><<trauma -6>><<lstress>><<stress -6>>
<</if>>
<br><br>
<<endevent>>
<<courtyard>>
<<else>>
당신은 계속 싸우기엔 너무 다친 채로 바닥에 쓰러진다.<<fameexhibitionism 20>>
<br><br>
<<if $exposed gte 2>>
그들은 당신 주변을 둘러싸고는, 당신의 노출된 성기를 쳐다본다.
<br>
<<if $schoolrep.crossdress gte 5>>
"진짜였어." <<person1>><<personPost "이">> 외친다. "크로스드레서 변태다!"
<<else>>
"진짜였어." <<person1>><<personPost "이">> 외친다. "괴물이다!"
<</if>>
<br>
"사진 찍어야지."
<br><br>
그들은 휴대전화 카메라를 당신에게 들이댄다. 당신은 무력하게 누운 채로, 그들이 좋을대로 사진을 찍게 둘 수 밖에 없다.
<br><br>
만족하자, 세 명은 으스대며 떠나간다.
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
<<person1>><<personPost "은">> 당신의 옆에 웅크리고 앉아, 치마 밑단을 붙잡고는 들춘다. <span class="pink">당신의 <<genitalsPost 1 "이">> 드러난다.</span>
<<else>>
<<person1>><<personPost "은">> 당신의 옆에 웅크리고 앉아, 치마 밑단을 들춘다. <<HePost "은">> 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 젖혀, <span class="pink"><<genitalsPost 1 "을">> 드러낸다.</span>
<</if>>
<<elseif $worn.lower.set isnot $worn.upper.set>>
<<if $worn.under_lower.type.includes("naked")>>
<<person1>><<personPost "은">> 당신의 옆에 웅크리고 앉아, <<trClothes "lower" $worn.lower.name>>_trResult 밑단을 붙잡고는 내린다. <span class="pink">당신의 <<genitalsPost 1 "이">> 드러난다.</span>
<<else>>
<<person1>><<personPost "은">> 당신의 옆에 웅크리고 앉아, <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 내린다. <<HePost "은">> 당신의 속옷을 젖혀, <span class="pink"><<genitalsPost 1 "을">> 드러낸다.</span>
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
<<person1>><<personPost "은">> 당신의 옆에 웅크리고 앉아, <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗기더니, <span class="pink"><<undertopPost "과">> <<genitalsPost 1 "을">> 드러낸다.</span>
<<else>>
<<person1>><<personPost "은">> 당신의 옆에 웅크리고 앉아 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗기더니, <span class="pink"><<undertop>> and <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 드러낸다.</span> <<HePost "은">> 당신의 속옷을 젖혀, <span class="pink"><<genitalsPost 1 "을">> 노출시킨다.</span>
<</if>>
<</if>>
<br><br>
그들은 당신 주변을 둘러싸고는, 당신의 노출된 성기를 쳐다본다.
<br>
<<if $schoolrep.crossdress gte 5>>
"진짜였어." <<person1>><<personPost "이">> 외친다. "크로스드레서 변태다!"
<<else>>
"진짜였어." <<person1>><<personPost "이">> 외친다. "괴물이다!"
<</if>>
<br>
"사진 찍어야지."
<br><br>
그들은 휴대전화 카메라를 당신에게 들이댄다. 당신은 무력하게 누운 채로, 그들이 좋을대로 사진을 찍게 둘 수 밖에 없다.
<br><br>
만족하자, 세 명은 으스대며 떠나간다.
<</if>>
<br><br>
<<tearful>> 당신은 비틀거리며 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<courtyard>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
당신은 머리를 뒤로 젖히고는 비명을 지른다. 세 명은 당신에게서 물러난다.
<<elseif $speech_attitude is "bratty">>
"거기, 선생님들!" 당신이 외친다. "여기 좀 도와주실래요."
<<else>>
"괴롭힘 당하고 있어요!" 당신이 외친다. "누가 좀 도와줘요."
<</if>>
<br><br>
<<person1>><<personPost "은">> 주변을 둘러보고는, 아무도 오지 않는다는 것에 히죽거린다. "이거 완전 겁쟁이-"
<br><br>
"당장 멈춰." 단호한 목소리가 들려온다. 교직원실 창문에서 시리스가 몸을 내민다.
<br>
"얘가 먼저-"
<br>
"듣고 싶지 않아." 시리스가 말을 계속한다. "교장 선생님께 가렴. 당장."
<br>
일진들은 서로 걱정스러운 시선을 보내나, 지시를 따른다.
<br><br>
<<endevent>>
<<npc Sirris>><<person1>>
<<if $exposed gte 1>>
시리스는 수건을 건네주며 시선을 돌린다. 당신은 최대한 빨리 몸을 가린다.
<br><br>
<<towelup>>
<</if>>
<<if $schoolrep.crossdress gte 5>>
"괜찮니?" 일단 몸을 가리고 나니 시리스가 묻는다. "괴롭히게 두지 마렴." <<hePost "이">> 미소 짓는다. "뭘 잘못한게 아니니까 말이야."<<ltrauma>><<trauma -6>><<lstress>><<stress -6>>
<<else>>
"괜찮니?" 일단 몸을 가리고 나니 시리스가 묻는다. "괴롭히게 두지 마렴." <<hePost "이">> 미소 짓는다. "네게 잘못된 건 없어."<<ltrauma>><<trauma -6>><<lstress>><<stress -6>>
<</if>>
<br><br>
<<endevent>>
<<courtyard>><<effects>>
<<fameexhibitionism 3>>
수치심에 얼굴을 붉히며,
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 치마를 들춰, <span class="pink"><<genitalsPost 1 "을">> 드러낸다</span>.
<<else>>
당신은 치마를 들추고 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 젖혀, <span class="pink"><<genitalsPost 1 "을">> 드러낸다</span>.
<</if>>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려, <span class="pink"><<genitalsPost 1 "을">> 드러낸다</span>.
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내리고 속옷도 젖혀, <span class="pink"><<genitalsPost 1 "을">> 드러낸다</span>.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗어, <span class="pink"><<undertopPost "과">> <<genitalsPost 1 "을">> 드러낸다</span>.
<<else>>
당신은 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗어, <span class="pink"><<undertopPost "과">> <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 드러낸다.</span> 당신은 속옷을 옆으로 젖히고, <span class="pink"><<genitalsPost 1 "을">> 노출시킨다.</span>
<</if>>
<</if>>
<br><br>
<<fullGroupPost "은">> 저마다 당신의 가랑이를 바라보며, 얼굴에 경악을 띄운다.
<br>
"진짜였어!"
<br>
<<if $schoolrep.herm gte 5>>
"얘 괴물이잖아."
<<else>>
"얘 변태잖아."
<</if>>
<br>
"모두에게 말해줘야지."
<br><br>
당신은 그들이 뭔가를 하려 들기 전에 몸을 가리고는 떠난다. 그들은 당신을 막지 않는다.
<br><br>
<<endevent>>
<<courtyard>><<effects>>
<<fameexhibitionism 3>>
<<flaunting>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 치마를 들춰, <span class="pink"><<genitalsPost 1 "을">> 드러낸다</span>.
<<else>>
당신은 치마를 들추고 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 젖혀, <span class="pink"><<genitalsPost 1 "을">> 드러낸다</span>.
<</if>>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려, <span class="pink"><<genitalsPost 1 "을">> 드러낸다</span>.
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내리고 속옷도 젖혀, <span class="pink"><<genitalsPost 1 "을">> 드러낸다</span>.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗어, <span class="pink"><<undertopPost "과">> <<genitalsPost 1 "을">> 드러낸다</span>.
<<else>>
당신은 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗어, <span class="pink"><<undertopPost "과">> <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 드러낸다.</span> 당신은 속옷을 옆으로 젖히고, <span class="pink"><<genitalsPost 1 "을">> 노출시킨다.</span>
<</if>>
<</if>>
<<fullGroupPost "은">> 저마다 당신의 가랑이를 바라보며, 얼굴에 경악을 띄운다.
<br>
"진짜였어!"
<br>
<<if $schoolrep.herm gte 5>>
"얘 괴물이잖아."
<<else>>
"얘 변태잖아."
<</if>>
<br>
"모두에게 말해줘야지."
<br><br>
<<if $schoolrep.herm gte 5>>
<<if $speech_attitude is "meek">>
"질투해도 괜찮아." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"난 괴물이 아냐." 당신이 말한다. "오히려 아름답다 할 수 있지."
<<else>>
"그냥 질투해서 그런 거구나." 당신이 말한다.
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"그냥 이런 모습이 좋을 뿐이야." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"말은 험하게 하지만 말이야." 당신은 그렇게 말하며 한 바퀴 돈다. "눈을 떼지는 못하네."
<<else>>
"변태라?" 당신이 말한다. "당장이라도 턱이 땅에 닿을 것 같은 건 내가 아닌데 말이지."
<</if>>
<</if>>
<br><br>
당신은 몸을 가리고는, 경외의 눈으로 바라보고 있는 그들을 두고 떠난다.
<br><br>
<<endevent>>
<<courtyard>><<effects>>
"난 궁금해," 내뱉는 단어들이 절로 형성되며, 당신이 말한다. "내가-" 당신은 입술을 깨물며, "우리가 은밀한 시간을 보내면 어떨까?" 당신은 자전거 보관소를 향해 끄덕인다.
<br><br>
<<person_ un>> 앞뒤가 맞지 않는 말을 더듬고 있어서, 당신은 <<his_ yi>> 손을 잡아 보관소 뒤로 끌어당긴다.
<br><br>
<<link [[다음|Courtyard Hypnosis Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Courtyard Hypnosis Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Courtyard Hypnosis Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person_ un>> 벽에 기대어, 땅바닥에 털썩 주저 앉는다.
<br><br>
<<tearful>> 당신은 도망간다. 대체 무슨 일어난건지 스스로도 모르겠지만, 어찌됐든 기분은 나아졌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<courtyard>>
<<elseif $enemyhealth lte 0>>
당신은 <<person_ ul>> 밀쳐낸다. <<He_ nun>> 벽에 부딪혀 땅바닥에 주저앉는다.
<br><br>
<<tearful>> 당신은 도망간다. 대체 무슨 일이 일어난건지 스스로도 모르겠다.
<br><br>
<<clotheson>>
<<endcombat>>
<<courtyard>>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
<<generatey2>><<generatey3>><<person2>>
<<person_ gwa>> <<person3>><<person_ i>> 무슨 일인지 살펴보기 위해 다가온다. 그들이 당신과 <<person1>><<person_ i>> 함께 있는 것을 얼빠진 얼굴로 바라보자, <<he_ nun>> 빠르게 이 곳에서 도망친다.
<br><br>
<<covered>> <<tearful>> 당신은 안전한 곳으로 도망간다. 대체 무슨 일이 일어난건지 스스로도 모르겠다.
<br><br>
<<clotheson>>
<<endcombat>>
<<courtyard>>
<<else>>
<<person_ i>> 당신에게서 물러선다. "내-내가 뭐 잘못했어?" <<he_ ga>> 묻는다. <<tearful>> 당신은 도망친다. 대체 무슨 일이 일어난건지 스스로도 모르겠다.
<br><br>
<<clotheson>>
<<endcombat>>
<<courtyard>>
<</if>><<effects>>
<<if $willpowerSuccess>>
당신은 갈구하는 목소리를 무시한다.
<<if $speech_attitude is "meek">>
"폐-폐를 끼쳐서 미안해요." 당신이 말한다. "제가 잠깐 다른 생각 중이었어요."
<<elseif $speech_attitude is "bratty">>
"뭘 봐?" 당신이 말한다.
<<else>>
"방해해서 미안." 당신이 말한다. "잠깐 멍 때렸어."
<</if>>
당신은 <<his_ yi>> 대답을 듣기 전에 <<person_ ul>> 떠났다.
<br><br>
<<else>>
당신은 갈구하는 목소리를 무시하려 했지만, <span class="red">목소리가 강하게 저항한다.</span> 당신은 당신이 무언가 말하기 전에 서둘러 <<personPost "에게서">> 당신을 떼어내고는, 비틀거리며 도망간다.
<br><br>
당신이 모퉁이를 돌아 숨자, 들었던 강압적인 감정들이 사라진다. 당신의 이상한 행동을 다른 사람들도 인식했다.<<lcool>><<status -10>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<</if>>
<<endevent>>
<<courtyard>><<effects>>
당신은 그들을 무시한다. 그게 무엇이든, 당신은 그다지 알고 싶지 않다.
<br><br>
<<endevent>>
<<courtyard>><<effects>>
당신은 그들에게 다가간다.
<<if $speech_attitude is "meek">>
"다-다들 날 보고 웃어." 당신이 말한다. "왜 웃는거야?"
<<elseif $speech_attitude is "bratty">>
"뭐가 그렇게 웃겨?" 당신이 말한다.
<<else>>
"왜 다들 날 보고 웃는거야?" 당신이 말한다.
<</if>>
<br><br>
<<person2>><<person_ gwa>> <<person3>><<person_ i>> 서로를 바라본다. <<person2>><<person_ i>> 당신에게 <<his_ yi>> 휴대폰을 보여준다. 짧은 동영상이 재생되고 있다. <span class="pink">당신이, 벌거벗은 채로,</span> 니키의 사진 스튜디오에 있는 것 같다.
<br><br>
당신은 다른 모든 학생들의 그들의 휴대폰을 들여다 보고 있다는 것을 눈치챈다. 대체 얼마나 많은 사람들이 당신을 보고있는 것인가?
<br><br>
<<link [[물러난다|Courtyard Footage Walk]]>><<status -10>><</link>><<lcool>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[자신임을 인정한다|Courtyard Nude Footage Own]]>><</link>><<exhibitionist5>>
<</if>><<effects>>
당신은 그들에게 다가간다.
<<if $speech_attitude is "meek">>
"다-다들 날 보고 웃어." 당신이 말한다. "왜 웃는거야?"
<<elseif $speech_attitude is "bratty">>
"뭐가 그렇게 웃겨?" 당신이 말한다.
<<else>>
"왜 다들 날 보고 웃는거야?" 당신이 말한다.
<</if>>
<br><br>
<<person2>><<person_ gwa>> <<person3>><<person_ i>> 서로를 바라본다. <<person2>><<person_ i>> 당신에게 <<his_ yi>> 휴대폰을 보여준다. 짧은 동영상이 재생되고 있다. <span class="pink">당신이, 윤간당하는 채로,</span> 니키의 사진 스튜디오에 있는 것 같다.
<br><br>
당신은 다른 모든 학생들의 그들의 휴대폰을 들여다 보고 있다는 것을 눈치챈다. 대체 얼마나 많은 사람들이 당신을 보고있는 것인가?
<br><br>
<<link [[물러난다|Courtyard Footage Walk]]>><<status -20>><</link>><<llcool>>
<br>
<<if hasSexStat("promiscuity", 5)>>
<<link [[자신임을 인정한다|Courtyard Assault Footage Own]]>><</link>><<promiscuous5>>
<</if>><<effects>>
당신은 휴대폰을 빼앗아 근처의 테이블 위로 올라간다. "이봐!" 당신이 소리친다. "너희들!" 다들 돌아본다. 누군가는 놀라거나 어리둥절해 보이지만, 그들 중 일부는 아는 듯 한 얼굴로 보고 있다.
<br><br>
"너희들 내 벗은 몸을 보고 싶어?" 당신은 다음 말을 잇기 전에 잠시 뜸을 들인다. "가능해." 당신은 휴대폰에 띄워진 웹사이트 주소를 크게 읽는다.
<<famemodel 20>>
<<fameexhibitionism 20>>
<<exhibitionism5>>
당신은 탁자에서 내려올 때 카타르시스를 느낀다.
<<if $pain gte 20>>
여전히 울고 있긴 하지만.
<</if>>
<br><br>
<<endevent>>
<<courtyard>><<effects>>
당신은 휴대폰을 빼앗아 근처의 테이블 위로 올라간다. "이봐!" 당신이 소리친다. "너희들!" 다들 돌아본다. 누군가는 놀라거나 어리둥절해 보이지만, 그들 중 일부는 아는 듯 한 얼굴로 보고 있다.
<br><br>
"너희들 내가 모든 방향에서 범해지는 것을 보고 싶어?" 당신은 다음 말을 잇기 전에 잠시 뜸을 들인다. "가능해." 당신은 휴대폰에 띄워진 웹사이트 주소를 크게 읽는다.
<<famemodel 20>>
<<famerape 20>>
<<promiscuity5>>
당신은 탁자에서 내려올 때 카타르시스를 느낀다.
<<if $pain gte 20>>
여전히 울고 있긴 하지만.
<</if>>
<br><br>
<<endevent>>
<<courtyard>><<effects>>
당신은 걸어가면서 가슴 속의 내려앉는 느낌을 무시하려고 노력한다.
<<if $pain gte 20>>
전혀 도움이 되지 않고 눈물만 흐를 뿐이다.
<<else>>
당신은 울 것만 같은 기분이다.
<</if>>
<br><br>
<<endevent>>
<<courtyard>><<effects>>
당신은 고개를 끄덕인다. "좋아!" <<person_ i>> 말한다. "점심시간에 학교 뒤에서 기다리고 있을게. 할 수 있는 한 많이 가져와!"
<br><br>
<<set $panty_thief to 1>>
<<saveNPC 0 "panty_thief">>
<<endevent>>
<<courtyard>><<effects>>
당신은 고개를 돌린다. "젠장," <<person_ i>> 말한다. "마음이 바뀌면 언제든 학교 뒤로 찾아와."
<br><br>
<<set $panty_thief to 1>>
<<saveNPC 0 "panty_thief">>
<<endevent>>
<<courtyard>><<effects>>
<<loadNPC 0 "panty_thief">><<person1>>
당신은 담장을 따라 걸어, 속옷광인 <<person_ ul>> 찾는다. 당신은 인접한 골목, 몇몇 쓰레기통 사이에 숨어 있는 <<him_ ul>> 발견한다. <<He_ nun>> 울타리에 기대어 있다. "뭐 좀 가져 왔어?"
<br><br>
<<if $panties_held gte 2>>
당신은 훔친 속옷 $panties_held 벌을 가지고 있다.
<<elseif $panties_held gte 1>>
당신은 훔친 속옷 한 벌을 가지고 있다.
<<else>>
당신은 가지고 있는 훔친 속옷이 없다.
<</if>>
<br><br>
<<if $panties_held gte 1>>
<<link [[판다|School Panty Sell]]>><</link>>
(<span class="gold">£<<print ($panties_held * 10)>></span>)
<br>
<</if>>
<<link [[떠난다|School Rear Courtyard]]>><<endevent>><</link>><<effects>>
<<if $panties_held gte 100>>
이 속옷들 전부를 울타리 안으로 밀어 넣으려면 시간이 너무 오래 걸릴 듯 해서, 당신은 속옷 다발을 묶어 위쪽으로 던진다. 속옷이 <<hePost>>에게로 비처럼 쏟아지자, <<person_ un>> 만족한 듯, 눈을 감고 만끽한다.
<br><br>
"고마워." <<he_ ga>> 말한다. "여기 있어."
<<elseif $panties_held gte 20>>
이 속옷들 전부를 울타리 안으로 밀어 넣으려면 시간이 너무 오래 걸릴 듯 해서, 당신은 속옷 다발을 묶어 위쪽으로 던진다. <<person_ un>> 그것들 중 대부분을 받아내면서, 일부 바닥에 떨어진 것을 줍는 것에도 개의치 않는 것 같다. "난 행복해." <<he_ ga>> 말한다. "여기 있어."
<<elseif $panties_held gte 5>>
당신은 속옷들을 울타리 안으로 밀어 넣는다. <<person_ i>> 그 중 하나를 <<his_ yi>> 머리에 씌우고, 나머지는 팔로 끌어안는다. "좋은 수확이야." <<he_ ga>> 말한다. "여기 있어."
<<elseif $panties_held gte 2>>
당신은 속옷들을 울타리 안으로 밀어 넣는다. <<person_ i>> 그것들을 팔로 끌어안는다. "멋져. 여기 있어."
<<else>>
당신은 울타리 안으로 속옷을 밀어 넣는다. <<person_ i>> 그것을 낚아채고는 펼쳐본다. "좋군. 여기 있어."
<</if>>
<br><br>
당신은 <<moneyGain `$panties_held * 10`>>를 벌었다.
<<set $panties_held to 0>>
<br><br>
"점심시간동안 계속 여기 있을테니 더 갖고 올거라면 가지고 와."
<br><br>
<<link [[다음|School Rear Courtyard]]>><<endevent>><</link>><<effects>>
"오, 고맙구나." 시리스가 말한다. "차 문 좀 열어주겠니? 열쇠는 주머니에 있단다."
<br><br>
시리스가 박스를 차 지붕 위에 올려 평형을 맞추는 동안 당신은 손을 뻗는다. 당신의 손가락에 무언가 플라스틱 물체가 잡힌다. 열쇠고리의 일부일지도? 당신은 그것을 꺼낸다.
<<if $awareness gte 200>>
<span class="pink">그건 작은 분홍색 바이브레이터였다.</span>
<<else>>
그건 작은 분홍색 물체였다. 당신의 손가락이 버튼을 누르자 <span class="pink">그것이 진동하기 시작한다.</span>
<</if>>
<br><br>
"아!" 시리스가 말한다. "다른 주머니야. 미안하다." 당신은 그 물건을 되돌려주고, 다른 주머니를 뒤져 열쇠를 꺼낸다.
<br><br>
"고맙구나." 시리스가 차 문을 열면서 말한다. <<He_ nun>> 조수석에 상자를 내려놓는다. "내 가게로 가는 중이었단다. 아직은 오픈 전이지, 장사할 준비가 덜 되었거든. 혹시 오픈을 돕고 싶은 생각이 있으면, <span class="gold">금요일 오후에 엘크 가에서 내 가게를 찾아올 수 있단다.</span> 네 도움이 있다면 분명 준비는 더 빨리 끝날거야."
<br><br>
<<He_ nun>> <<his_ yi>> 차에 올라타, 차를 몰고 떠난다.
<br><br>
<<link [[다음|School Front Courtyard]]>><<endevent>><</link>><<effects>>
당신은 시리스가 열쇠를 찾기 위해 <<his_ yi>> 주머니를 뒤지면서 한편으론 자동차 지붕에 얹어진 종이 박스의 균형을 맞추기 위해 애쓰는 것을 지켜본다. <<He_ nun>> 간신히 잠금을 해제했지만, <<He_ ga>> 문을 여는 순간 박스의 균형이 깨져 무언가 떨어진다.
<<if $awareness gte 200>>
<span class="purple">커다란 보라색 딜도가 굴러나와,</span> 바닥에서 튕겨 다닌다.
<<else>>
무언가 길고 두꺼운 보라색 물건이 굴러나와, 바닥에서 튕겨 다닌다.
<</if>>
<br><br>
시리스는 조수석에 박스를 올려둔 뒤, 그 말썽쟁이 물건을 줏어 담는다. <<He_ nun>> 운전석으로 올라타서, 엘크 가 쪽을 향해 차를 몰고 떠난다.
<br><br>
<<link [[다음|School Front Courtyard]]>><<endevent>><</link>><<effects>>
You turn and run through the courtyard,
<<if $athleticsSuccess>>
<span class="green">leaving the <<person>> behind.</span> <<He>> doesn't bother to chase, instead lazing against the wall.
<br><br>
<<endevent>>
<<courtyard>>
<<else>>
but the <<person>> rushes after you, <span class="red">and tackles you to the ground.</span>
<br><br>
<<He>> grins, an evil glint in <<his>> eyes.
<br><br>
<<link [[다음|Courtyard Guard Quiet]]>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Courtyard Guard Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Courtyard Guard Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Courtyard Guard Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Courtyard Guard Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You give <<him>> a swat on the rear with <<his>> own baton. <<tearful>> you leave <<him>> spent on the ground.
<br><br>
<<clotheson>>
<<endcombat>>
<<courtyard>>
<<elseif $enemyhealth lte 0>>
<<He>> backs away, fumbling for <<his>> walkie-talkie. "I need back up," <<he>> says. "Come in? Anyone there?"
<br><br>
<<tearful>> you leave <<him>> to fumble with the device.
<br><br>
<<clotheson>>
<<endcombat>>
<<courtyard>>
<<else>>
<<tearful>> 당신은 바닥에 나동그라진다. 계속 싸우기에는 너무 다쳤다.
<br><br>
The <<person>> advances on you, an evil glint in <<his>> eyes.
<br><br>
<<link [[다음|Courtyard Guard Quiet]]>><</link>>
<</if>><<effects>>
The <<person>> grasps your shoulders, and shoves you against the wall. "Need to search you for contraband," <<he>> says, binding your wrists with cord. "Standard procedure." <<He>> grasps your hips, and pulls your <<bottom>> towards <<him>>. "Hands on the wall!" You're left in a bent over position.
<br><br>
<<He>> gropes and prods your body, fondling your <<breasts>> and <<genitals>>. Seeming satisfied, <<he>> pulls you upright and shoves you toward the gate.
<br><br>
"You're lucky I don't get the police involved," <<he>> says. <<He>> kicks you through and closes it behind you. "You can keep the cord." <<if $worn.handheld.name isnot "naked">><<He>> smirks. "And I'll be keeping this. <<He>> holds up your $worn.handheld.name. "I think that's a fair trade, yeah?"<</if>><<bind>>
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[다음|Oxford Street]]>><<endevent>><</link>><<effects>>
The <<person>> escorts you through the front gate, and shuts it behind you. "Anything you want to do here," <<he>> says. "You can do in school hours." <<He>> walks away.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>><<effects>>
<<if $englishSuccess>>
<<if $speech_attitude is "meek">>
"S-sorry for intruding," you say. "I forgot my books, and I need them for homework or I'll get in trouble."
<<elseif $speech_attitude is "bratty">>
"I'm a student here," you say. "I got stuff to do, even out of hours."
<<else>>
"I won't be long," you say. "I just need to pick something up for homework."
<</if>>
<br><br>
The <<person>> hesitates, <span class="green">then nods.</span> "Just go careful," <<he>> says. <<He>> turns away.
<br><br>
<<endevent>>
<<courtyard>>
<<else>>
<<if $speech_attitude is "meek">>
"I-I'm not up to mischief," you say. "I'm just here for-"
<<elseif $speech_attitude is "bratty">>
"What, you frightened I'll smash windows?" you ask. "Get you in trouble?"
<<else>>
"I'm here for honest reasons," you say. "I just need-"
<</if>>
<br><br>
The <<person>> <span class="red">shakes <<his>> head.</span> "Rules are rules. I'll escort you outside."
<br><br>
<<link [[떠난다|Courtyard Guard Leave]]>><</link>>
<br>
<<link [[거절한다|Courtyard Guard Refuse]]>><<crimeUp 20 "trespassing">><</link>><<crime "trespassing">>
<</if>><<effects>>
The <<person>> studies your face. "I'll have to report you to the authorities," <<he>> says. "That's the rule." <<He>> turns away.
<br><br>
<<endevent>>
<<courtyard>><<effects>>
<<set $mathschance = Math.clamp($mathschance, 0, 100)>>
<<if $mathschance is 0>>
수학 경시대회 책자가 책상 위에 놓여있다. 남은 작업량을 생각해보면 주눅부터 든다. 당신이 경시대회에서 우승할 확률은 <span class="red">$mathschance%</span>이다.
<<elseif $mathschance lte 20>>
수학 경시대회 책자와 약간의 성과가 책상 위에 놓여있다. 당신이 경시대회에서 우승할 확률은 <span class="pink">$mathschance%</span>이다.
<<elseif $mathschance lte 40>>
당신의 수학 경시대회 해답의 기초 작업이 책상 위에 놓여있다. 당신이 경시대회에서 우승할 확률은 <span class="purple">$mathschance%</span>이다.
<<elseif $mathschance lte 60>>
당신의 수학 경시대회 해답이 책상 위에 놓여있다. 아직 발전의 여지는 많다. 당신이 경시대회에서 우승할 확률은 <span class="blue">$mathschance%</span>이다.
<<elseif $mathschance lte 80>>
당신의 수학 경시대회 해답이 책상 위에 놓여있다. 완성된 것은 아니나, 인상적일 만큼의 노력이 들어갔다는 것은 알 수 있다. 당신이 경시대회에서 우승할 확률은 <span class="lblue">$mathschance%</span>이다.
<<elseif $mathschance lte 99>>
당신의 수학 경시대회 해답이 책상 위에 놓여있다. 틀렸다는 것은 알고 있으나, 여전히 인상적이다. 당신이 경시대회에서 우승할 확률은 <span class="teal">$mathschance%</span>이다.
<<else>>
당신의 수학 경시대회 해답이 책상 위에 놓여있다. 해결하라고 낸 문제가 아니었다. 하지만 당신은 해결했음을 확신한다. 당신이 경시대회에서 우승할 확률은 <span class="green">$mathschance%</span>이다.
<</if>>
<br><br>
<span class="gold">$mathsinfo</span>가지의 영감을 얻었다.
<br>
<<if $stimdealerknown is 1>>
<span class="gold">$mathsstim</span>개의 각성제를 갖고 있다.
<br>
<</if>>
<br>
<<set _chair to Furniture.get('chair')>>
<<icon "projectMaths.png">><<link [[해답을 찾는 데 열중한다 (2:00)|Maths Project Work]]>><<if $location is "home" and _chair.type.includes("comfy")>><<set $mathschance += 5>><<else>><<set $mathschance += 1>><</if>><<mathsskill 2>><<pass 120>><<stress 12>><</link>><<gstress>><<gmaths>>
<br>
<<if $mathsstim gte 1 and playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신은 임신하고 있다는 사실을 알고 있어서 각성제를 사용할 수 없다.</span>
<br>
<<elseif $mathsstim gte 1>>
<<pillicon "stimulant">><<link [[각성제를 사용한다 (2:00)|Maths Project Stim]]>><<if $location is "home" and _chair.type.includes("comfy")>><<set $mathschance += 20>><<else>><<set $mathschance += 16>><</if>><<set $mathsstim -= 1>><<set $mathsstimused += 1>><<mathsskill 40>><<pass 120>><</link>><<gggmaths>>
<br>
<</if>>
<<if $mathsinfo gte 1>>
<<investigateicon>><<link [[수학적 영감을 이용한다 (2:00)|Maths Project Work]]>><<set $mathsinfo -= 1>><<if $location is "home" and _chair.type.includes("comfy")>><<set $mathschance += 12>><<else>><<set $mathschance += 8>><</if>><<mathsskill 40>><<pass 120>><</link>><<ggmaths>>
<br>
<</if>>
<br>
<<if $location is "home">>
<<getouticon>><<link [[그만한다|Bedroom]]>><</link>>
<br>
<<else>>
<<getouticon>><<link [[그만한다|School Library]]>><</link>>
<br>
<</if>><<wearProp "notebook">>
<<effects>>
당신은 자리에 앉아 작업에 착수한다.
<<set _chair to Furniture.get('chair')>>
<<if $location is "home" and _chair.type.includes("comfy")>>
당신의 <span class="green">편안한</span> 의자가 프로젝트에 집중하기 쉽게 해 준다.
<<else>>
당신의 <span class="red">불편한</span> 의자 때문에 프로젝트에 집중하기 어렵지만, 당신은 그럭저럭 해 낸다.
<</if>>
<<if $mathschance lte 9>>
어디서부터 시작해야 할지 감이 안 잡힌다. 수학적 기호는 완전히 새로운 언어나 다름 없다. <span class="gold">더 쉬운 길이 있을 것이다.</span>
<<elseif $mathschance lte 24>>
해야 할 일에 대한 기초적인 지식은 있으나, 남은 작업량을 생각해보면 주눅부터 든다.
<<elseif $mathschance lte 44>>
어떻게든 가망이 있을 정도까진 진행되었겠지만, 아무리 봐도 완성되었다고 보기는 힘들다.
<<elseif $mathschance lte 69>>
이 시점에서는 분명 통과할 수는 있을 것이다. 다른 학생들이 이 정도로 노력했다고는 믿기 힘들다.
<<else>>
아주 힘든 작업이었으나, 당신은 다시 세세한 부분까지 짚고 넘어가며, 뭔가 실수라고 할만한 것이 있진 않은지 확인한다.
<</if>>
<<if $location is "home">>
<<if Time.hour lte 3>>
작업하는 동안 고아원은 쥐죽은듯 조용하다.
<<elseif Time.hour lte 5>>
작업하는 동안, 하늘이 서서히 밝아지고 수평선에서 해가 떠오른다.
<<elseif Time.hour lte 7 and Time.schoolDay>>
당신은 최선을 다해 베일리가 문을 두들기는 걸 무시하고, 다른 고아들이 학교에 가는 동안 작업을 계속한다.
<<elseif Time.hour lte 7>>
당신은 최선을 다해 다른 고아들이 낮일을 하러 나가는 소리를 무시한다.
<<elseif Time.hour lte 12 and Time.schoolDay>>
학교를 빼먹을지도 모르지만, 학교에 가도 해답 작업을 하는 것만큼 재밌지는 않을 것이다.
<<elseif Time.hour lte 12>>
작업하는 동안 바깥에서 부산스러운 도시의 소리가 들려온다.
<<elseif Time.hour lte 14 and Time.schoolDay>>
당신은 작업을 계속하나, 다른 고아들이 학교에서 돌아오는 소리에 이따금 집중이 끊긴다.
<<elseif Time.hour lte 14>>
고아들이 집에 오는 소리에 고아원이 시끌벅적해진다.
<<elseif Time.hour lte 16>>
오후에서 저녁으로 넘어가면서 고아원 내부는 고함소리와 발소리로 생기가 넘친다.
<<elseif Time.hour lte 18>>
다른 고아들이 잘 준비를 하며 고아원은 조용해진다.
<<elseif Time.hour lte 20>>
작업을 계속하는 동안 하늘이 어두워진다. 해가 수평선 아래로 내려간다.
<<elseif Time.hour lte 21>>
이 시간에 고아원은 조용하나, 당신은 이따금 문 밖에서 들려오는 발소리에 깜짝 놀란다.
<<elseif Time.hour lte 23>>
작업하는 동안 고아원은 쥐죽은듯 조용하다.
<<else>>
당신은 작업을 계속하다가 시계를 본다. 자정을 지나 다음 날로 넘어가고 있다.
<</if>>
<<else>>
<<if Time.schoolDay>>
<<if Time.hour lte 6>>
당신은 밤새도록 작업을 계속하며, 이따금 경비원을 피하기 위해 책상 밑에 숨는다.
<<elseif Time.hour lte 7>>
작업하는 동안 도서관 창문으로 아침 햇살이 새어들어온다.
<<elseif Time.hour lte 8>>
당신이 작업을 하는 동안 다른 학생들이 들어온다. 몇몇도 저마다 해답 작업을 시작한다.
<<elseif Time.hour lte 11>>
수업을 빼먹게 될 것 같지만, 수업을 들어도 해답 작업을 하는 것만큼 재밌지는 않을 것이다.
<<elseif Time.hour lte 12>>
당신이 작업을 하는 동안 다른 학생들도 들어와 저마다 해답 작업을 시작한다.
<<elseif Time.hour lte 14>>
수업을 빼먹게 될 것 같지만, 수업을 들어도 해답 작업을 하는 것만큼 재밌지는 않을 것이다.
<<elseif Time.hour lte 16>>
작업하는 동안 도서관은 늦게까지 남아 해답 작업을 진행하는 다른 학생들로 가득 찬다.
<<elseif Time.hour lte 18>>
작업하는 동안 바깥에서 부산스러운 도시의 소리가 들려온다.
<<elseif Time.hour lte 21>>
작업하는 동안 들어오던 햇빛이 서서히 사라진다.
<<else>>
당신은 밤새도록 작업을 계속하며, 이따금 경비원을 피하기 위해 책상 밑에 숨는다.
<</if>>
<<else>>
<<if Time.hour lte 6>>
당신은 밤새도록 작업을 계속하며, 이따금 경비원을 피하기 위해 책상 밑에 숨는다.
<<elseif Time.hour lte 7>>
작업하는 동안 도서관 창문으로 아침 햇살이 새어들어온다.
<<elseif Time.hour lte 8>>
작업하는 동안 도서관 창문으로 아침 햇살이 새어들어온다.
<<elseif Time.hour lte 11>>
작업하는 동안 바깥에서 부산스러운 도시의 소리가 들려온다.
<<elseif Time.hour lte 12>>
작업하는 동안 바깥에서 부산스러운 도시의 소리가 들려온다.
<<elseif Time.hour lte 14>>
작업하는 동안 바깥에서 부산스러운 도시의 소리가 들려온다.
<<elseif Time.hour lte 16>>
작업하는 동안 바깥에서 부산스러운 도시의 소리가 들려온다.
<<elseif Time.hour lte 18>>
작업하는 동안 바깥에서 부산스러운 도시의 소리가 들려온다.
<<elseif Time.hour lte 21>>
작업하는 동안 들어오던 햇빛이 서서히 사라진다.
<<else>>
당신은 밤새도록 작업을 계속하며, 이따금 경비원을 피하기 위해 책상 밑에 숨는다.
<</if>>
<</if>>
<</if>>
<br><br>
<<if $mathsproject is "ongoing">>
<<link [[다음|Maths Project]]>><<handheldon>><</link>>
<br>
<<else>>
당신은 시간을 흘낏 본다. 당신은 갑자기 <span class="red">수학 경시대회가 벌써 끝났다는 것을 알아차린다.</span>
<br><br>
이 시점에서 당신의 작업을 계속하는 것은 바보같은 짓이다. 당신은 이제 더 이상 필요가 없는 프로젝트를 쓰레기통에 버리면서, 낭비된 노력에 대해 어느정도 씁쓸함을 느낀다.
<br><br>
<<if $location is "home">>
<<link [[다음|Bedroom]]>><<handheldon>><</link>>
<<else>>
<<link [[다음|School Library]]>><<handheldon>><</link>>
<</if>>
<br>
<</if>><<effects>><<wearProp "notebook">>
당신은 각성제를 복용하고, 자리에 앉아 작업에 착수한다.
<<set _chair to Furniture.get('chair')>>
<<if $location is "home" and _chair.type.includes("comfy")>>
각성제와 당신의 <span class="green">편안한</span> 의자로 인해, 프로젝트에 집중하기가 훨씬 더 쉽다.
<<else>>
당신의 집중력은 향상되었지만, 당신의 <span class="red">불편한</span> 의자 때문에 생기는 자잘한 아픔과 통증이 각성제의 효과를 미미하게 방해하고 있다.
<</if>>
<<if $mathschance lte 9>>
완전히 처음 보는 수학 내용이나, 각성제로 날카로워진 정신으로, 당신은 기본 원리를 파악해나간다.
<<elseif $mathschance lte 24>>
각성제의 도움으로 인해, 당신은 프로젝트를 완료할 모든 단계들을 파악한다.
<<elseif $mathschance lte 44>>
프로젝트의 기반은 닦였고, 이제 당신은 사이사이의 공백을 메꿀 준비가 되었다.
<<elseif $mathschance lte 69>>
프로젝트가 만족스럽긴 하나, 아직도 발전의 여지가 꽤 보인다.
<<else>>
이 시점에서 남은 일이라고는 프로젝트가 완벽해질 때까지 사소한 허점들은 갈고 닦는 것 뿐이다.
<</if>>
<<if $location is "home">>
<<if Time.hour lte 2>>
시간은 빠르게 흘러가고, 당신은 뒤늦게 자정이 지나 다음 날이 되었다는 걸 알아차린다.
<<elseif Time.hour lte 3>>
고아원은 조용하다.
<<elseif Time.hour lte 5>>
당신은 작업에 너무나도 열중하고 있어 해가 수평선 위로 떠오른 것도 모르고 있다.
<<elseif Time.hour lte 7 and Time.schoolDay>>
베일리가 문을 강하게 두드리며 학교에 가라고 하는 것도 당신의 집중을 깨트리진 못한다.
<<elseif Time.hour lte 7>>
다른 고아들이 일어나 고아원을 나서는 소리가 들려오지만, 당신은 그걸 간단하게 무시한다.
<<elseif Time.hour lte 12 and Time.schoolDay>>
학교를 빼먹을지도 모르지만, 작업하는 동안 많은 걸 배우니 상관없다.
<<elseif Time.hour lte 12>>
작업하는 동안 낮 시간은 빠르게 지나간다.
<<elseif Time.hour lte 14 and Time.schoolDay>>
다른 고아들이 학교에서 돌아오는 소리가 들려오지만, 당신의 집중을 깨트리진 못한다.
<<elseif Time.hour lte 14>>
당신도 다른 고아들이 저녁 시간이라 고아원에 돌아오고 있다는 것은 알고 있으나, 상관없이 작업을 계속한다.
<<elseif Time.hour lte 16>>
오후에서 저녁으로 넘어가는 동안 당신은 별 문제 없이 고아원에서 나는 소리를 차단한다.
<<elseif Time.hour lte 18>>
다른 고아들이 잘 준비를 하며 고아원은 조용해지나, 당신은 이전보다 더욱 빠르게 작업을 해나간다.
<<elseif Time.hour lte 20>>
당신은 작업에 너무나도 열중하고 있어 해가 수평선 위로 떠오른 것도 모르고 있다.
<<else>>
이 시간에 고아원은 조용하다. 당신은 작업에 집중한다.
<</if>>
<<else>>
<<if Time.schoolDay>>
<<if Time.hour lte 6>>
당신은 밤새도록 작업을 계속한다. 이따금 경비원을 피하기 위해 책상 밑에 숨긴 해도 집중이 깨지진 않는다.
<<elseif Time.hour lte 7>>
당신은 작업하는 동안 도서관 창문으로 아침 햇살이 새어들어온다는 걸 눈치채지 못한다.
<<elseif Time.hour lte 8>>
작업하는 동안 다른 학생들이 들어온다. 당신은 그들을 무시한다.
<<elseif Time.hour lte 11>>
학교를 빼먹을지도 모르지만, 작업하는 동안 많은 걸 배우니 상관없다.
<<elseif Time.hour lte 12>>
작업을 하는 동안 다른 학생들이 들어와 저마다 해답 작업을 시작한다. 당신은 간단히 그들을 무시한다.
<<elseif Time.hour lte 14>>
학교를 빼먹을지도 모르지만, 작업하는 동안 많은 걸 배우니 상관없다.
<<elseif Time.hour lte 16>>
당신은 늦게까지 남아 해답 작업을 진행하는 다른 학생들에게 방해받지 않는다.
<<elseif Time.hour lte 18>>
작업하는 동안 시간은 빠르게 지나간다.
<<elseif Time.hour lte 21>>
당신은 작업하는 동안 도서관 창문이 어두워지는 것을 거의 눈치채지 못한다.
<<else>>
당신은 밤새도록 작업을 계속한다. 이따금 경비원을 피하기 위해 책상 밑에 숨긴 해도 집중이 깨지진 않는다.
<</if>>
<<else>>
<<if Time.hour lte 6>>
당신은 밤새도록 작업을 계속한다. 이따금 경비원을 피하기 위해 책상 밑에 숨긴 해도 집중이 깨지진 않는다.
<<elseif Time.hour lte 7>>
당신은 작업하는 동안 도서관 창문으로 아침 햇살이 새어들어온다는 걸 눈치채지 못한다.
<<elseif Time.hour lte 8>>
당신은 작업하는 동안 도서관 창문으로 아침 햇살이 새어들어온다는 걸 눈치채지 못한다.
<<elseif Time.hour lte 11>>
작업하는 동안 시간은 빠르게 지나간다.
<<elseif Time.hour lte 12>>
작업하는 동안 시간은 빠르게 지나간다.
<<elseif Time.hour lte 14>>
작업하는 동안 시간은 빠르게 지나간다.
<<elseif Time.hour lte 16>>
작업하는 동안 시간은 빠르게 지나간다.
<<elseif Time.hour lte 18>>
작업하는 동안 시간은 빠르게 지나간다.
<<elseif Time.hour lte 21>>
당신은 작업하는 동안 도서관 창문으로 석양이 새어들어온다는 걸 눈치채지 못한다.
<<else>>
당신은 밤새도록 작업을 계속한다. 이따금 경비원을 피하기 위해 책상 밑에 숨긴 해도 집중이 깨지진 않는다.
<</if>>
<</if>>
<</if>>
<br><br>
<<if $mathsstimused is 2 or $mathsstimused gte 4 and $rng gte 75>>
당신은 뒤로 등을 기대고 작업물을 감상한다. 피부 바로 밑에서 기이한 열기가 느껴진다. 열기는 더욱 커지더니 몸 전체로 퍼져나가다가, 사타구니 쪽에 모인다. 머릿속에 음란한 환상이 강제로 쑤셔박아진 것처럼 떠오른다. 순식간에 볼이 빨갛게 물들고, 당신은 욕망에 가득 차서 몸을 꼼지락거린다. 각성제가 농축된 미약에 오염된 것이 분명하다.
<<gggarousal>><<arousal 10000>><<drugs 500>>
<br><br>
타오르는 듯한 욕망을 만족시키고자 하는 본능으로 손이 다리 사이에서 방황한다. 하지만 제 몸을 만지는 것에서 올 자극은 견디기 힘든 것이다. 고통스러울 정도로 강력한 쾌락이 몸을 관통한다. 손이 움찔거리고, 전신이 경련하며 시야가 하얗게 변해간다. 그 후폭풍에 몸이 덜덜 떨린다. 스스로를 만족시키기 위해 손을 쓸 수는 없어 보인다.
<br><br>
당신은 신선한 공기를 마시기 위해 방에서 나가는 건 어떨까 생각해본다. 하지만 정신은 욕망에 압도된 상태다. 머릿속이 누군가 이렇게 무방비한 상태의 자신을 보면 어떻게 될지에 대한 상상으로 가득 찬다. 그게 아니라면, 방에 남아서 흥분이 사라질 때까지 견뎌볼 수도 있겠으나, 오히려 더 나쁜 선택은 아닐까 하는 생각도 든다.
<br><br>
<<if $location is "home">>
<<link [[견딘다 (4:00)|Maths Project Endure Home]]>><<handheldon>><<pass 240>><<stress 24>><</link>><<ggstress>>
<br>
<<link [[밖으로 나간다|Maths Project Outside Home]]>><<handheldon>><</link>>
<br>
<<else>>
<<link [[견딘다 (4:00)|Maths Project Endure Library]]>><<handheldon>><<pass 240>><<stress 24>><</link>>
<br>
<<link [[밖으로 나간다|Maths Project Outside Library]]>><<handheldon>><</link>>
<br>
<</if>>
<<elseif $mathsstimused is 3 or $mathsstimused gte 4 and $rng gte 50>>
당신은 뒤로 등을 기대고 작업물을 감상하나, 무언가 잘못되었다. <<if $location is "home">>방에<<else>>도서관에<</if>> 놓인 물건들이 움직이고 비틀리기 시작하더니, 곧 기이한 문양들로 뒤덮힌다. 당신은 균형감각을 잃고 몸이 흔들리기 시작하며, 넘어질 뻔한다. 각성제가 농축된 환각제에 오염된 것이 분명하다. 그렇지만 그걸 안다고 해도 당장의 경험이 현실이 아니게 되진 않는다.
<<hallucinogen 500>>
<br><br>
<<if $location is "home">>당신은 누우려 하나, 침대에 가기도 전에,<<else>>당신은 머리를 식히기 위해 산책을 하려 하지만, 의자에서 일어나자마자,<</if>> 주변이 비틀리며 낯설게 변한다. 검고 위협적인 형상들이 주변을 돌아다니고, 당신은 현실에 남아있을 수 있게 의존할만한 무언가 익숙한 물건을 찾다가 그만 앞으로 넘어진다. 커다란 눈과 셀 수 없이 많은, 허우적거리는 혀를 가진 기괴한 생물이 아득히 먼 곳에서 당신을 바라보고 있다. 그 생물의 입에서 횡설수설하며 나오는 소리가 배경에 울려퍼진다. 바닥이 녹아내리기 시작하고, 당신은 어떻게든 움직이려 해보나 곧 발목까지 가라앉고, 이어서 무릎까지, 곧 허리까지 가라앉는다. 마침내, 몸 전체가 바닥 밑으로 가라앉고, 당신은 끝없는 시커먼 무저갱 속으로 떨어져내린다.
<br><br>
<<if $location is "home">>
<<set $bus to "residential">>
<<else>>
<<set $bus to "industrial">>
<</if>>
<<link [[다음|Maths Project Void]]>><<handheldon>><</link>>
<br>
<<elseif $mathsstimrobin isnot 1 and Time.schoolDay and Time.dayState isnot "night" and $robinmissing is 0 and C.npc.Robin.init is 1 and $location is "home">>
<<set $mathsstimrobin to 1>>
<<npc Robin>><<person1>>
당신은 뒤로 등을 기대고 작업물을 감상한다. 피부 바로 밑에서 기이한 열기가 느껴진다. 시야가 흐려지더니, 곧 모든 것이 암흑 속으로 사라진다.
<<ggarousal>><<arousal 1800>><<drugs 120>><<hallucinogen 120>>
<br><br>
누군가 팔을 잡고 흔드는 것에 당신은 정신을 차린다. 당신은 여전히 방에 있다. 정신을 잃기 전과의 차이점이라면, 침대 위에 누워있다는 점이다. 옆을 보니 로빈이 얼굴을 찌푸린 채로 앉아있다.
<br><br>
"방 밖의 바닥에 엎어져있었어." <<hePost "이">> 말한다. 걱정스러운 목소리다. "괜찮은 거야?"
<br><br>
<<if $robinromance is 1>>
그 기이한 열기는 아직 사라지지 않았다. 그리고 로빈이 상당히 가까이에 있다.
<br><br>
<<link [[로빈을 위로 끌어당긴다|Maths Project Robin Sex]]>><<handheldon>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<</if>>
<<link [[괜찮다고 말한다|Maths Project Robin]]>><<handheldon>><</link>>
<br>
<<else>>
당신은 뒤로 등을 기대고 작업물을 감상한다. 피부 바로 밑에서 기이한 열기가 느껴진다.
<<ggarousal>><<arousal 1800>><<drugs 120>><<hallucinogen 120>>
<br><br>
<<if $mathsproject is "ongoing">>
<<link [[다음|Maths Project]]>><<handheldon>><</link>>
<br>
<<else>>
당신은 시간을 흘낏 본다. 당신은 갑자기 <span class="red">수학 경시대회가 벌써 끝났다는 것을 알아차린다.</span>
<br><br>
이 시점에서 당신의 작업을 계속하는 것은 바보같은 짓이다. 당신은 이제 더 이상 필요가 없는 프로젝트를 쓰레기통에 버리면서, 낭비된 노력에 대해 어느정도 씁쓸함을 느낀다.
<br><br>
<<if $location is "home">>
<<link [[다음|Bedroom]]>><<handheldon>><</link>>
<<else>>
<<link [[다음|School Library]]>><<handheldon>><</link>>
<</if>>
<br>
<</if>>
<</if>><<effects>>
당신은 로빈에게 괜찮다고 말하며, 침대로 데려다 주어서 고맙다고 한다. <<HePost "은">> 마음이 놓인 것처럼 보이지는 않으나, 고개를 끄덕이고는 자리에서 일어난다. 문 앞에서 <<hePost "은">> 고개를 돌린다. "어디 안 좋은 거 같으면 의사 선생님께 가도록 해." <<hePost "이">> 말한다. "원한다면 같이 가줄 테니까."
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Maths Project Robin Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Project Robin Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
로빈이 당신을 끌어안고는 미소 짓는다.
<br><br>
<<elseif $enemyhealth lte 0>>
"아야!" 로빈이 말한다. <<HePost "은">> 여전히 웃고 있다.
<br><br>
<<elseif $finish is 1>>
로빈이 당신을 끌어안고는 미소 짓는다.
<br><br>
<</if>>
"돌봐줘서 고마워." 당신이 말한다. 그러고는 <<hisPost "의">> 이마에 키스를 하고, <<hePost "은">> 당신의 목덜미에 입을 부빈다. 당신은 잠시 로빈과 함께 누워있다가, 곧 <<hePost "은">> 자리에서 일어난다.
<br><br>
로빈은 문 앞에서 고개를 돌린다. "괜찮다니 다행이지만, 어디 안 좋은 거 같으면 의사 선생님께 가도록 해." <<hePost "이">> 말한다. "원한다면 같이 가줄 테니까."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bedroom]]>><</link>>
<br><<effects>>
<<generate1>><<person1>>
추락이 느닷없이 끝나며 당신은 차가운 벽돌 벽에 떨어진다. 당신은 하늘과 주변 건물들을 알아보지만, 여전히 뭔가 잘못된 느낌이다. 어떻게 된 일지는 몰라도 밖에 있는 것 같다<<if $exposed gte 1>>. 게다가 옷도 입고 있지 않다!<<else>>.<</if>>
<br><br>
균형을 잡는데 실패하고 있자니, 모퉁이를 돌아나오던 <<personPost "이">> 당신이 어려움을 겪고 있다는 걸 본다.
<br><br>
"가엽기도 하지. 자, 집까지 함께 가주마."
<br><br>
당신이 뭐라 거절할 말을 찾지 못하고 있는 사이, <<hePost "은">> 당신의 어깨를 붙잡고는 근처 골목길로 안내한다. 곧 도시의 소리가 점차 희미해져 가더니 당신은 고립된 막다른 길로 들어온다. 그러자, <<hePost "이">> 당신을 벽 쪽으로 밀친다. <<personPost "이">> 당신을 찍어누르려 할 때 당신의 흐릿하던 정신이 되돌아온다.
<br><br>
<<link [[다음|Maths Project Void Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Maths Project Void Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Project Void Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<HePost "은">> 당신을 땅바닥에 내던지고는 주변을 둘러보더니, 아무 말도 없이 떠난다.
<br><br>
<<tearful>> 당신은 비틀거리며 자리에서 일어나려 한다. 하지만 다시 땅바닥에 나동그라진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>>흰색 가운을 입은 <<personPost "이">> 당신의 앞에 쪼그려 앉는다. <<HePost "이">> 오는 것은 보지 못했다. <<HePost "은">> 한 손에 면봉을 들고 있다. 그러고는 다른 손으로 당신의 뺨을 붙잡더니, 강제로 입을 벌린다. <<HePost "은">> 면봉을 당신의 입 안에 집어넣고는 안쪽을 문지른다. 그 뒤에는 면봉을 작은 봉지에 넣고 밀봉한 뒤, 아무 말도 없이 떠난다.
<br><br>
<<endevent>>
당신은 다시 한 번 비틀거리며 자리에서 일어난다. 이번에는 제대로 설 수 있었다. 세상이 정상으로 되돌아오고 있다. 완전하지는 않지만.
<br><br>
<<destinationeventend>>
<<else>>
당신은 <<hePost "을">> 골목길 벽으로 밀치고는 비틀거리며 도로 쪽으로 나온다.
<br><br>
<<tearful>> 당신은 가로등에 등을 기대고 서나, 균형을 잃고는 땅바닥에 나동그라진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>>흰색 가운을 입은 <<personPost "이">> 당신의 앞에 쪼그려 앉는다. <<HePost "이">> 오는 것은 보지 못했다. <<HePost "은">> 한 손에 면봉을 들고 있다. 그러고는 다른 손으로 당신의 뺨을 붙잡더니, 강제로 입을 벌린다. <<HePost "은">> 면봉을 당신의 입 안에 집어넣고는 안쪽을 문지른다. 그 뒤에는 면봉을 작은 봉지에 넣고 밀봉한 뒤, 아무 말도 없이 떠난다.
<br><br>
<<endevent>>
당신은 다시 한 번 비틀거리며 자리에서 일어난다. 이번에는 제대로 설 수 있었다. 세상이 정상으로 되돌아오고 있다. 완전하지는 않지만.
<br><br>
<<destinationeventend>>
<</if>><<effects>>
당신은 침대에 누워 어떻게든 그 느낌을 견뎌보려 한다. 당장 뭔가 생산적인 일을 하는 것은 불가능하다. 사고를 분명하게 유지하는 것만으로도 힘들기에, 당신은 뭔가를 세는 것으로 정신을 명료하게 유지하고자 한다. 잘 되는 것 같았으나 당신은 시계를 보고는 고작 몇 분 밖에 지나지 않았음을 깨닫는다.
<br><br>
고통이 사라질 즈음이 되자, 긴장했던 탓에 이번에는 근육이 아프다. 이도 악물고 있었다는 걸 지금에서야 깨닫는다. 당신은 여전히 성적으로 흥분하고 만족하지 못한 상태다. 그래도 머릿속만은 분명하다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br><<effects>>
당신은 의자에 기대어 앉아 어떻게든 견뎌보려 한다. 당장 뭔가 생산적인 일을 하는 것은 완전히 논외다. 사고를 분명하게 유지하는 것만으로도 힘들기에, 당신은 뭔가를 세는 것으로 정신을 명료하게 유지하고자 한다. 잘 되는 것 같았으나, 시계를 보고는 고작 몇 분 밖에 지나지 않았음을 깨닫는다.
<br><br>
약물의 효과가 사라질 즈음이 되자, 긴장했던 탓에 이번에는 근육이 아프다. 이도 악물고 있었다는 걸 지금에서야 깨닫는다. 당신은 여전히 성적으로 흥분하고 만족하지 못한 상태다. 그래도 머릿속만은 분명하다.
<br><br>
<<link [[다음|School Library]]>><</link>>
<br><<effects>><<set $bus to "residential">>
<<generate1>><<person1>>
당신은 휘청거리며 밖으로 나와, 근처에 있던 벽에 기대어 선다. <<if $exposed gte 1>>피부에 닿는 공기가 차다. 너무 급하게 나오는 바람에 옷도 입지 않았으나, 지금 그런 걸 신경쓸 겨를이 없다. 오히려 그 덕에 누군가 당신의 상황을 더 빨리 알아차릴 수 있다면, 되려 더 좋은 일이다.<<else>>옷이 <<genitalsPost 1 "과">> 마찰하는 것에서 오는 자극은 견디기 힘들 정도이기에, 몇 발자국 내디딜 때마다 쾌락에 몸이 경련하며 멈출 수 밖에 없다.<</if>> 처음에는 아무도 눈치채지 못하나, 길의 같은 쪽에서 걸어오던 <<personPost "이">> 당신을 보고는 위 아래로 몸을 훑어본다. 당신은 <<hePost "에게">> 말을 걸려 한다.
<br><br>
"제-제발..."
<br><br>
<<HePost "은">> 뒷말을 듣지도 않는다. 주변을 둘러보고는 아무도 지켜보고 있지 않음을 확인하자, <<hePost "은">> 당신의 팔을 붙잡고는 근처 골목길로 끌고 간다. 항의하기 위해 반사적으로 내지르려던 비명 소리는 음란한 신음소리로 바뀌어서 나온다.
<br><br>
<<HisPost "의">> 손이 당신의 다리 사이를 휘젓고, 그 바람에 쾌락이 다시 한 번 몸 전체를 관통한다. 이번에는 몸이 경련한다고 자극이 멈추지 않는다. <<HisPost "의">> 손가락이 멈추지 않는 이상, 당신이 할 수 있는 일이라고는 무력하게 몸을 떠는 것 뿐이다.
<br><br>
"정말이지 짓궂은 녀석이네." <<hePost "이">> 말한다. "걱정하지 마. 네게 필요한게 뭔지 알고 있으니까."
<br><br>
<<link [[다음|Maths Project Outside Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $bus to "industrial">>
<<generate1>><<person1>>
당신은 휘청거리며 도서관을 나와, 복도를 지나, 밖으로 나온다. <<if Time.schoolDay and Time.hour gte 8 and Time.hour lte 17>>당신은 정문을 통해 밖으로 나와, 근처에 있던 벽을 지지대 삼아 기대어 선다. <<else>>당신은 담장을 넘어가, 근처에 있던 벽을 지지대 삼아 기대어 선다.<</if>> <<if $exposed gte 1>>피부에 닿는 공기가 차다. 당신은 <<lewdnessPost "을">> 노출한 상태이나, 지금 그런 걸 신경쓸 겨를이 없다. 오히려 그 덕에 누군가 당신의 상황을 더 빨리 알아차릴 수 있다면, 되려 더 좋은 일이다.<<else>>옷이 <<genitalsPost 1 "과">> 마찰하는 것에서 오는 자극은 견디기 힘들 정도이기에, 몇 발자국 내디딜 때마다 쾌락에 몸이 경련하며 강제로 멈출 수 밖에 없다.<</if>> 처음에는 아무도 눈치채지 못하나, 길의 같은 쪽에서 걸어오던 <<personPost "이">> 당신을 보고는 음흉하게 위 아래로 몸을 훑어본다. 당신은 <<hePost "에게">> 말을 걸려 한다.
<br><br>
"제-제발..."
<br><br>
<<HePost "은">> 뒷말을 듣지도 않는다. 주변을 둘러보고는 아무도 지켜보고 있지 않음을 확인하자, <<hePost "은">> 당신의 팔을 붙잡고는 근처 골목길로 끌고 간다. 항의하기 위해 반사적으로 내지르려던 비명 소리는 음란한 신음소리로 바뀌어서 나온다.
<br><br>
<<HisPost "의">> 손이 당신의 다리 사이를 휘젓고, 그 바람에 쾌락이 다시 한 번 몸 전체를 관통한다. 이번에는 몸이 경련한다고 자극이 멈추지 않는다. <<HisPost "의">> 손가락이 멈추지 않는 이상, 당신이 할 수 있는 일이라고는 무력하게 몸을 떠는 것 뿐이다.
<br><br>
"정말이지 짓궂은 녀석이네." <<hePost "이">> 말한다. "걱정하지 마. 네게 필요한게 뭔지 알고 있으니까."
<br><br>
<<link [[다음|Maths Project Outside Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Maths Project Outside Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Project Outside Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<HePost "은">> 당신을 땅바닥에 내던지고는 주변을 둘러보더니, 아무 말도 없이 떠난다.
<br><br>
<<tearful>> 당신은 비틀거리며 자리에서 일어난다. 여전히 몸은 민감하고 욕구도 충족되지 않았으나, 머릿속만은 어느 정도 분명해졌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
당신은 <<hePost "을">> 골목길 벽으로 밀치고는 비틀거리며 도로 쪽으로 나온다.
<br><br>
<<tearful>> 당신은 가로등에 등을 기대고 선다. 여전히 몸은 민감하고 욕구도 충족되지 않았으나, 머릿속만은 어느 정도 분명해졌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
<<generate1>><<person1>>당신은 그림자 속에 숨어있는 인영 쪽으로 다가간다. 가까이 다가가자, 두꺼운 코트 속에 숨어있는 <<personPost "이">> 보인다.
<br><br>
<<link [[각성제를 사고 싶다 한다|Stim Dealer Buy]]>><</link>>
<br>
<<if $mathsstimstolen is 0>>
<<set $skulduggerydifficulty to 600>>
<<elseif $mathsstimstolen is 1>>
<<set $skulduggerydifficulty to 800>>
<<elseif $mathsstimstolen is 2>>
<<set $skulduggerydifficulty to 1000>>
<<else>>
<<set $skulduggerydifficulty to 1200>>
<</if>>
<<link [[각성제를 훔친다|Stim Dealer Steal]]>><</link>><<skulduggerydifficulty>>
<br>
<<if $hallucinations gte 1>>
<<link [[일부러 훔치다가 걸린다|Stim Dealer Steal]]>><<set $skulduggerydifficulty to 10000>><<trauma -60>><</link>><<dangerousText>><<llltrauma>>
<br>
<</if>>
<<link [[돌아나온다|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
<<personPost "은">> 조소를 띠며 당신을 바라본다.
<br><br>
<<if $mathsstimbought is 0>>
"너도 학습보조제 사러 온 거야?" <<hePost "이">> 말한다. "1회 분량에 £500야. 효과는 확실하다고."
<br><br>
<<if $money gte 50000>>
<<link [[산다|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 50000>><</link>>
<br>
<</if>>
<<elseif $mathsstimbought is 1>>
"안타깝게도 요즘 물량이 딸려서 말이지." <<hePost "이">> 말한다. "1회 분량에 £2000야."
<br><br>
<<if $money gte 200000>>
<<link [[산다|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 200000>><</link>>
<br>
<</if>>
<<else>>
"남은게 얼마 없어." <<hePost "이">> 말한다. "아예 없다고 봐도 좋을 정도지. 1회 분량에 £5000야. 흥정할 생각은 하지 말고. 엄마 아빠를 놀라게 해드리고 싶은 돈 많은 애들은 널리고 널렸으니 말이야."
<br><br>
<<if $money gte 500000>>
<<link [[산다|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 500000>><</link>>
<br>
<</if>>
<</if>>
<<link [[돌아나온다|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
당신은 돈을 건네고는 형형색색의 알약이 담긴 작은 봉투를 받는다. "1회 분량이야." <<personPost "이">> 말한다. <<HePost "은">> 몸을 돌려 골목기 안쪽으로 들어가더니, 모퉁이를 돌아 사라진다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
<<if $mathsstimcaught isnot 1>>
당신은 학생 무리가 딜러에게 다가가길 기다리다가, 가까이 가기 위해 슬쩍 그 안에 섞인다. 다른 학생들이 당신에게 혼란스러운 시선을 보내나, 딜러는 너무 주의가 분산되어 있어 당신이 고객 중 한 명이 아니라는 것을 눈치채지 못한다. 비즈니스가 진행되는 동안, 당신은 몰래 딜러의 코트 속에 손을 집어넣는다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $mathsstim += 1>><<set $mathsstimstolen += 1>>
손에 알약 봉지가 잡히나, 손가락 사이에서 조용히 짤그락거리는 소리가 나는 바람에 당신은 숨을 참는다. 딜러는 듣지 못한 모양이다. 너무 빨리 자리를 뜨면 되려 수상하게 보일 것을 걱정하여 당신은 한동안 무리 안에 있다가, 훔친 약을 안전하게 숨긴 뒤에 근처를 지나가는 인파에 섞여 자리를 뜬다.
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<link [[다음|Oxford Street]]>><</link>>
<br>
<<else>>
<<set $mathsstimcaught to 1>>
딜러가 당신을 쳐다보고는 밀친다. 다른 학생들은 혼란스러워 하지만, 딜러의 눈이 당신에게 고정된 채로 가늘어지고는, 곧 심술궂게 히죽거린다.
<br><br>
"방금 아주 큰 실수를 한 거야." <<hePost "이">> 말한다. <<HePost "은">> 다른 학생들을 바라본다. "다들 잘 들어. 쟤를 가장 먼저 비명지르게 만드는 녀석한테 공짜로 하나를 주마. 생각이 바뀌기 전에 서둘러."
<br><br>
다른 학생들은 당신에게로 다가오며, 그 제안을 생각해본다. 다행히 충분히 심사숙고해주는 덕에 당신은 그 틈을 타서 달아나나, 이걸로 끝이라고는 확신할 수가 없다. 근처에 오는 딜러들은 이제부터 당신을 경계할 것이다.
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<link [[다음|Oxford Street]]>><</link>>
<br>
<</if>>
<<else>>
딜러들이 이제 당신을 경계할 것이니, 더욱 조심해야 한다. 당신은 학생들이 딜러에게 접근하는 걸 기다리며, 먼 곳에서 지켜본다. 딜러가 자리를 뜨자, 당신은 그 뒤를 밟는다. 딜러가 골목길로 들어가자, 당신은 그 뒤를 서둘러 따라가며 행동에 나선다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $mathsstim += 1>><<set $mathsstimstolen += 1>>
당신은 딜러의 코트에 손을 뻗어서 알약 봉지를 붙잡는다. 그 뒤에, 당신은 바로 달아난다. 딜러가 눈치챘는지 확인하려 멈출 일은 없다. 잠시라도 머뭇거리다가는 상황은 최악으로 치달을 수도 있다.
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<link [[다음|Oxford Street]]>><</link>>
<br>
<<else>>
<<set $mathsstimcaught to 1>><<generate2>><<generate3>>
하지만 모퉁이를 돌자마자 당신은 미끄러지듯 발을 멈춘다. 딜러가 거기 서서, 고용한 경비원 한 명과 어깨를 나란히한 채로 당신을 바라본다. 돌아서서 달아나려 해보지만, 뒤쪽은 더 험악하게 생긴 사람들로 길이 막혀있다.
<br><br>
"이미 너에 대해서는 다 들어봤어." 딜러가 조롱한다. "우리가 교훈을 좀 주도록 하지."
<br><br>
딜러 패거리가 다가온다.
<br><br>
<<skulduggeryuse>>
<<link [[조용히 있는다|Maths Abduction]]>><<set $phase to 0>><</link>>
<br>
<<link [[비명지른다|Maths Abduction]]>><<set $phase to 1>><</link>>
<br>
<<if $submissive gte 1500>>
<<link [[빈다|Maths Beg]]>><<sub 1>><</link>><<submissivetext>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<if $mathsstimbeg isnot 1>><<set $mathsstimbeg to 1>>
당신은 무릎을 꿇고는 바닥에 머리를 댄다. "부-부탁이에요." 당신이 훌쩍거린다. "해치지 마세요. 돈은 없지만 약이 정말 필요했어요."
<br><br>
패거리들이 불편한 기색을 내비친다. "<<pShe_ nun>> 그냥 꼬맹이잖아." 그중 한 명이 말한다. "<<pShe_ rul>> 이렇게까지 할 필요가 있을까?"
<br><br>
"또 잡혔다가는 말이야." 딜러가 말한다. "제아무리 울어도 또 봐주는 일은 없을 거야" 그들은 당신을 골목길에 두고 떠난다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<<else>>
당신은 무릎을 꿇고는 바닥에 머리를 댄다. "부-부탁이에요." 당신이 훌쩍거린다. "해치지 마세요. 돈은 없지만 약이 정말 필요했어요."
<br><br>
딜러가 크게 웃음을 터트린다. "그런다고 속을 것 같아?" <<hePost "은">> 그렇게 말하고는 패거리들에게 고개를 끄덕여보인다. 그들은 당신을 뒤에서 붙잡는다. <<bind>>양팔이 묶인 채로, 그들은 당신을 끌고 골목길을 걸어내려가다가 트렁크가 열려있는 검은색 자동차가 나온다. 패거리는 당신을 그 안에 밀어넣고는 문을 쾅 닫는다.
<br><br>
<<link [[다음|Maths Boot]]>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 0>>
양팔이 <<print $worn.handheld.name isnot "naked" ? "묶여 <<worn_handheld_name_ ul>> 떨어뜨린 채로," : "묶인 채로,">> 당신은 트렁크가 열려있는 검은색 자동차까지 골목길을 밀려 내려간다. 그들은 당신을 그 안에 밀어넣고는, 트렁크를 쾅 닫는다.
<br><br>
<<else>>
당신은 비명을 지른다. 패거리 중 한 명이 앞으로 나와서는 손으로 당신의 입을 막는다. 두 명은 당신의 팔을 붙잡아, 등 뒤로 묶어버린다. 당신은 트렁크가 열려있는 검은색 자동차까지 골목길을 밀려 내려간다. 그들은 당신을 그 안에 밀어넣고는, 트렁크를 쾅 닫는다.
<br><br>
<</if>>
<<bind>>
<<link [[다음|Maths Boot]]>><</link>>
<br><<effects>><<set $outside to 0>>
당신은 묶인 채로 어둠 속에 있다. 곧 엔진에 시동이 걸리는 소리가 들려오더니, 자동차가 움직이는 것이 느껴진다.
<br><br>
<<link [[기다린다 (0:30)|Maths Boot Wait]]>><<pass 30>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[몸부림친다 (0:30)|Maths Boot Struggle]]>><<pass 30>><<tiredness 6>><<stress 18>><<trauma 6>><</link>><<gtrauma>><<ggstress>><<gtiredness>>
<br><<effects>><<set $location to "moor">>
도시의 소리가 곧 흐려지다가 사라지나, 자동차는 멈추지 않는다. 어둠 속에 홀로 있으니, 얼마나 시간이 흘렀는지 가늠하기가 어렵다. 곧 자동차가 멈추고, 엔진 소리가 조용해진다. 여러 목소리가 들려온다. <<personPost "이">> 트렁크 문을 활짝 연다. 혼자가 아니다. 그 뒤에 여러 <<peoplePost "이">> 서서 당신을 지켜보고 있다.
<br><br>
"멋지군."
<br>
"얘가 너한테서 약을 훔치려 했다고? 이렇게 귀여운 애가 그랬단 말이지."
<br>
"너 참 운 좋은 <<girl_ iguna>>."
<br><br>
<<personPost "은">> 트렁크에서 당신을 끌어낸다. <<peoplePost "이">> 다가오기 전에 당신은 언뜻 주변을 둘러본다.
<<if Time.dayState is "night">>
근처에 있는 건물에서 나오는 빛에 기다란 풀들과 들꽃들이 보인다. 그 외에는 너무 어두워서 보이지 않아, 도시 밖의 어딘가라는 것만 알 수 있다.
<br><br>
<<else>>
당신은 언덕 위의, 낡은 건물 옆에 있다. 사방이 돌투성이에 풀과 들꽃이 피어있는 평지이다. 도시에서 멀리 떨어진 장소이다.
<br><br>
<</if>>
패거리는 당신을 건물 쪽으로 밀며, 문을 열고 들어간다.
<br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
당신의 양팔이 자유로워진 것은 눈치채지 못했다.
<br><br>
<</if>>
<<link [[다음|Maths Abduction 2]]>><</link>>
<br><<effects>><<set $location to "moor">>
당신은 양팔을 단단히 묶고 있는 구속구에 몸부림을 친다. 집요하게 하자, 뭔가 느슨해지는 느낌이 난다. 계속해서 몸부림을 치고 있자니 곧 양팔이 자유로와진다.
<br><br>
<<unbind>>손에 트렁크 문이 만져지나, 열 방법은 보이지 않는다.
<br><br>
<<link [[기다린다|Maths Boot Wait]]>><</link>>
<br><<effects>><<set $location to "moor">>
안에는 사과주 캔과 트럼프 카드가 널부러진 탁자가 있다. 마치 게임을 하다가 멈춘 모습이다. 그들은 탁자를 지나쳐, 한 무더기의 상자 옆에 놓인 침대 쪽으로 당신을 데려간다.
<br><br>
"한 번에 세 명씩." <<personPost "이">> 말한다. "우리 모두가 할 만큼 <<girl_ un>> 충분해. 그 전에." <<HePost "은">> 쪼그려 앉더니, 침대 밑에서 족쇄를 꺼낸다. 족쇄가 당신의 다리에 채워지고, 짧은 사슬이 두 족쇄를 연결한다.<<shackle_feet>>
<br><br>
<<HePost "은">> 제대로 채워졌는지 확인하기 위해 사슬을 한 번 잡아당긴 뒤, 당신의 위에 올라탄다.
<br><br>
<<link [[다음|Maths Abduction Rape]]>><<set $molestationstart to 1>><<set $mathsab to 0>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $pain gt 90>>
"혼절할 것 같은데." 누군가 말하는 소리가 들려온다. "약 좀 줘봐." 누군가의 손이 당신의 머리를 뒤로 홱 젖히더니, 다른 손이 강제로 분홍색 알약을 당신의 입에 밀어넣는다.
<<garousal>><<lpain>><<drugs 60>><<set $pain to 90>>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>누구도 당신을 도우러 오지 않는다.</span>">>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Maths Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Abduction Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> 당신은 이어질 폭행에 대비한다.
<br><br>
<<if $mathsab is 0>>
"좋은 생각이 있어." <<person1>><<personPost "이">> 말한다.
<</if>>
<<else>>
<<if $worn.feet.name is "ankle cuffs">>
당신은 그들을 밀쳐내나, 다리가 묶인 상태이고 <<group_ yi>> 수가 너무 많아 도망치지 못한다.
<br><br>
<<else>>
당신은 그들을 밀쳐내나, <<group_ yi>> 수가 너무 많아 도망치지 못한다.
<br><br>
<</if>>
<<tearful>> 당신은 이어질 폭행에 대비한다.
<br><br>
<<if $mathsab is 0>>
"기백 하나는 좋은걸." <<person1>><<personPost "이">> 말한다. "망가진 모습이 정말 기대가 되네."
<</if>>
<</if>>
<<if $mathsab is 0>><<set $mathsab += 1>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<HePost "은">> 칼을 한 자루 꺼내, 양팔을 묶고 있던 걸 잘라낸다.
<</if>>
"다들 핸드폰 꺼내." <<hePost "이">> 당신의 뒤에 앉으며 말한다. <<HePost "은">> 당신의 양팔을 붙잡는다. "웃어. 뭐가 네게 좋은 일인지 잘 파악하라고."
<br><br>
<<endcombat>>
<<link [[웃으며 손가락으로 브이 자를 그려보인다|Maths Abduction Smile]]>><<fameexhibitionism 50 "pic">><<trauma 6>><<stress -6>><</link>><<gtrauma>><<lstress>>
<br>
<<link [[얼굴을 찌푸리고 가운데 손가락을 치켜든다|Maths Abduction Frown]]>><<fameexhibitionism 50 "pic">><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[얼굴을 가린다|Maths Abduction Cover]]>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<<elseif $mathsab is 1>><<set $mathsab += 1>>
"누가 이 사진들로 광고 좀 올려놔봐." <<personPost "이">> 말한다. "얘 가지고 좀 벌어볼 수 있을 것 같은데."
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>>
세 명의 <<peoplePost "이">> 침대 위로 올라온다. 다들 자기 턴이 되길 기대하고 있다.
<br><br>
<<link [[다음|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $mathsab is 2>><<set $mathsab += 1>>
<<person1>><<personPost "이">> 핸드폰을 확인한다. "벌써 흥미를 보이는 사람이 있는데." <<hePost "이">> 말한다. "할 수 있는 동안 이 녀석을 이용하자고."
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>>
세 명의 <<peoplePost "이">> 침대 위로 올라온다. 다들 자기 턴이 되길 기대하고 있다.
<br><br>
<<link [[다음|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $mathsab is 3>><<set $mathsab += 1>>
"얘 꼭 팔아야 해?" <<person1>><<personPost "이">> 묻는다. "그냥 여기 묶어둬도 되잖아. 누가 여길 찾아낼 것 같지도 않고."
<br><br>
"한 일주일 정도 되면 벌써 질릴걸." <<personPost "이">> 핸드폰을 확인하며 말한다. "구매자가 벌써 이쪽으로 오고 있어. 되게 고약한 양반들 같던데."
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>>
세 명의 <<peoplePost "이">> 침대 위로 올라온다. 다들 자기 턴이 되길 기대하고 있다.
<br><br>
<<link [[다음|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
"포즈 좀 취해보는 건 어때?" <<personPost "이">> 말한다. "우리가 널 기억할만한 사진 한 장 남겨보자고."
<br><br>
<<endcombat>>
<<link [[웃으며 손가락으로 브이 자를 그려보인다|Maths Abduction Smile 2]]>><<famerape 50 "pic">><<trauma 6>><<stress -6>><</link>><<gtrauma>><<lstress>>
<br>
<<link [[얼굴을 찌푸리고 가운데 손가락을 치켜든다|Maths Abduction Frown 2]]>><<famerape 50 "pic">><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[얼굴을 가린다|Maths Abduction Cover 2]]>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<</if>><<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab1 to "tearsmile">>
당신은 눈물을 흘리는 와중에도 미소를 지으며, 관중을 향해 손바닥을 내보이고는 검지와 중지로 브이 자를 그려보인다. 모두 사진을 찍기 시작한다.
<br><br>
"완전히 걸레로구만."
<br>
"아아, 벌써 울고 있어."
<br>
"얼마나 버틸지 궁금하네."
<br>
<<else>>
<<set $mathsab1 to "smile">>
당신은 미소를 지으며, 관중을 향해 손바닥을 내보이고는 검지와 중지로 브이 자를 그려보인다. 모두 사진을 찍기 시작한다.
<br><br>
"완전히 걸레로구만."
<br>
"방금 강간당한 것 같은 모습이 전혀 아니야."
<br>
"저 미소가 얼마나 갈지 궁금하네."
<br>
<</if>>
<br>
<<generate1>><<generate2>><<generate3>>
"그 정도면 됐어." <<person1>><<personPost "이">> 말한다. "이제 내 차례야." <<HePost "은">> 당신을 다시 침대 쪽으로 밀친다.
<br><br>
<<link [[다음|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab1 to "tearfrown">>
당신은 화난 표정을 지어보이나, 눈물을 참아내진 못한다. 그러고는 손바닥을 내보인 뒤, 검지와 중지로 브이 자를 그려보인다. 모두 사진을 찍기 시작한다.
<br><br>
"오래 저항하진 못할 거야."
<br>
"아아, 강한 척을 하고 있어."
<br>
"이 상황에 놓인 녀석 치고는 아주 혈기왕성한걸."
<br>
<<else>>
<<set $mathsab1 to "frown">>
당신은 화난 표정을 지어보이며, 손바닥을 내보이며 검지와 중지로 브이 자를 그려보인다. 모두 사진을 찍기 시작한다.
<br><br>
"오래 저항하진 못할 거야."
<br>
"<<pshe_ ga>> 그걸 좋아하게 될 때까지 <<phim_ ul>> 강간하자고."
<br>
"아주 혈기왕성한걸."
<br>
<</if>>
<br>
<<generate1>><<generate2>><<generate3>>
"그 정도면 됐어." <<person1>><<personPost "이">> 말한다. "이제 내 차례야." <<HePost "은">> 당신을 다시 침대 쪽으로 밀친다.
<br><br>
<<link [[다음|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab1 to "tearcover">>
당신은 양손으로 눈물범벅인 얼굴을 가린다. 누군가 당신의 머리를 후려치나, 다들 상관하지 않고 사진을 찍기 시작한다.
<br><br>
"아아, 부끄러워 하는 것 좀 봐."
<br>
"숨으려고 하고 있어."
<br>
"어쩌면 학교 친구들이 자기가 우는 모습을 보지 않았으면 하나봐."
<br>
<<else>>
<<set $mathsab1 to "cover">>
당신은 양손으로 얼굴을 가린다. 누군가 당신의 머리를 후려치나, 다들 상관하지 않고 사진을 찍기 시작한다.
<br><br>
"아아, 부끄러워 하는 것 좀 봐."
<br>
"숨으려고 하고 있어."
<br>
"학교 친구들이 사진을 보게 될지도 모른다고 생각하나봐."
<br>
<</if>>
<br>
<<generate1>><<generate2>><<generate3>>
"그 정도면 됐어." <<person1>><<personPost "이">> 말한다. "이제 내 차례야." <<HePost "은">> 당신을 다시 침대 쪽으로 밀친다.
<br><br>
<<link [[다음|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab2 to "tearsmile">>
당신은 눈물을 흘리는 와중에도 미소를 지으며, 관중을 향해 손바닥을 내보이고는 검지와 중지로 브이 자를 그려보인다. 모두 사진을 찍기 시작한다.
<br><br>
"이거 완전 숙련자잖아."
<br>
"여전히 태연한 표정이구만."
<br>
"이미 조교라도 당한 것 같아."
<br>
<<else>>
<<set $mathsab2 to "smile">>
당신은 미소 지으며, 관중을 향해 손바닥을 내보이고는 검지와 중지로 브이 자를 그려보인다. 모두 사진을 찍기 시작한다.
<br><br>
"이거 완전 숙련자잖아."
<br>
"여전히 태연한 표정이구만."
<br>
"아주 환상적인 성노예가 될 거야."
<br>
<</if>>
<br>
<<mathsphone>>
<<generate1>><<person1>><<personPost "이">> 당신의 발목의 족쇄를 사슬로 침대에 묶는다. 그들은 잠시 동안 당신을 비웃나, 곧 흥미를 잃는다. 이제 당신에게 볼 일은 끝난 것 같다.
<br><br>
<<endevent>>
<<link [[다음|Maths Abduction 3]]>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>><<set $mathsab2 to "tearfrown">>
당신은 화난 표정을 지어보이나, 눈물을 참아내진 못한다. 그러고는 손바닥을 내보인 뒤, 검지와 중지로 브이 자를 그려보인다. 모두 사진을 찍기 시작한다.
<br><br>
"강인한 거 하나만큼은 칭찬 해야 하겠는걸."
<br>
"구매자들이 자기가 어떤 애를 사가는지 알아야 할텐데 말이야."
<br>
"예전에는 이 녀석 같은 걸레년들은 잔뜩 망가뜨리고 다녔지."
<br>
<<else>>
<<set $mathsab2 to "frown">>
당신은 화난 표정을 지어보이며, 손바닥을 내보이며 검지와 중지로 브이 자를 그려보인다. 모두 사진을 찍기 시작한다.
<br><br>
"강인한 거 하나만큼은 칭찬 해야 하겠는걸."
<br>
"구매자들이 자기가 어떤 애를 사가는지 알아야 할텐데 말이야."
<br>
"예전에는 이 녀석 같은 걸레년들은 잔뜩 망가뜨리고 다녔지."
<br>
<</if>>
<br>
<<mathsphone>>
<<generate1>><<person1>><<personPost "이">> 당신의 발목의 족쇄를 사슬로 침대에 묶는다. 그들은 잠시 동안 당신을 비웃나, 곧 흥미를 잃는다. 이제 당신에게 볼 일은 끝난 것 같다.
<br><br>
<<endevent>>
<<link [[다음|Maths Abduction 3]]>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>><<set $mathsab2 to "tearcover">>
당신은 양손으로 눈물범벅인 얼굴을 가린다. 누군가 당신의 머리를 후려치나, 다들 상관하지 않고 사진을 찍기 시작한다.
<br><br>
"이런 일을 당하고도 체면치례 하려나봐."
<br>
"강한 척 하는 거야."
<br>
"이렇게 사진을 많이 찍었는데, 자길 알아보는 사람이 없을 거라 생각하진 않겠지."
<br>
<<else>>
<<set $mathsab2 to "cover">>
당신은 양손으로 얼굴을 가린다. 누군가 당신의 머리를 후려치나, 다들 상관하지 않고 사진을 찍기 시작한다.
<br><br>
"이런 일을 당하고도 체면치례 하려나봐."
<br>
"강한 척 하는 거야."
<br>
"이렇게 사진을 많이 찍었는데, 자길 알아보는 사람이 없을 거라 생각하진 않겠지."
<br>
<</if>>
<br>
<<mathsphone>>
<<generate1>><<person1>><<personPost "이">> 당신의 발목의 족쇄를 사슬로 침대에 묶는다. 그들은 잠시 동안 당신을 비웃나, 곧 흥미를 잃는다. 이제 당신에게 볼 일은 끝난 것 같다.
<br><br>
<<endevent>>
<<link [[다음|Maths Abduction 3]]>><</link>>
<br><<effects>><<set $location to "moor">>
<<generate1>><<generate2>><<person1>>
당신은 침대 위에서 몸을 웅크리고 있고, 패거리의 대부분은 중단했던 카드 게임을 하러 돌아간다. 나머지는 그냥 술을 마시며 잡담을 나눈다. 얼마 뒤에 승합차 한 대가 바깥에 멈춘다. 상당히 높은 차라 창문을 통해 승합차 지붕이 보일 정도이다. 하지만 당신을 데리러 온 자동차는 아니다. 패거리 중 몇 명이 승합차 뒤에서 상자들을 가져와, 다른 상자 위에 쌓는다.
<br><br>
"더 열심히 팔아치워야 해." <<personPost "이">> 말한다. "아니면 새로운 판매처를 찾던가."
<br><br>
<<person2>>
"난 솔직히 이거 별로 맘에 들지 않아." <<personPost "이">> 대답한다. "이 상자 옮기고 있으면 누가 쳐다보고 있는 듯한 느낌 들지 않아?"
<br><br>
<<person1>>
"도대체 누가 보고 있다고 그래?" <<personPost "이">> 비웃는다. "경찰이라면 여길 수색했겠지. 그냥 보고 있는게 아니라."
<br><br>
<<person2>>
"경찰을 말하는게 아냐." <<personPost "이">> 말한다. "그래서 문제인 거고."
<br><br>
<<endevent>>
상자 하나에서 몇 봉지가 떨어진 걸 아무도 눈치채지 못한다. <span class="gold">당신은 3회 분량의 각성제를 얻었다.</span>
<<set $mathsstim += 3>>
<br><br>
<<link [[다음 (0:30)|Maths Abduction 4]]>><<pass 30>><</link>>
<br><<effects>><<set $location to "moor">>
<<unset $mathsab>><<unset $mathsab1>><<unset $mathsab2>>
<<npc Bailey>><<generate2>><<generate3>><<generate4>><<generate5>>
밖에서 차 한 대가 멈춰서는 소리가 들려온다. 네 개의 문이 열렸다가 닫힌다. <<person2>>"구매자네." <<personPost "이">> 말한다. 그들은 다시 카드 게임을 멈추고는 건물에서 나간다.
<br><br>
"빨리 오셨네." <<hePost "이">> 말하는 소리가 들려온다. "아직 씻길 시간도 없었-"
<br><br>
"그 <<girl_ ina>> 보여줘." 익숙한 목소리가 말을 자른다. <span class="purple">베일리다.</span>
<br><br>
<<person2>>베일리는 <<personPost "을">> 따라 건물 안으로 들어온다. <<person1>>험한 인상의 세 명이 <<hePost "을">> 따라 들어온다.
<br><br>
<<link [[다음|Maths Abduction 5]]>><</link>>
<br><<effects>><<set $location to "moor">>
베일리는 당신을 쳐다보고는, <<person2>><<personPost "을">> 돌아본다. "오천."
<br><br>
"그래." <<personPost "은">> 그렇게 대답하며, 한 손을 내민다. 베일리가 데려온 이들 중 한 명인 <<person3>><<personPost "이">> 다가오더니, 침대에 당신을 묶어두고 있던 쇠사슬을 풀고는 당신을 일으켜 세운다.<<if $worn.feet.name is "ankle cuffs">><<remove_shackle>><</if>>
<br><br>
"이해가 안 되나 본데." 베일리가 말한다. <<person1>><<hisPost "의">> 옆에 서있던 깡패인 <<person4>><<personPost "과">> <<person5>><<personPost "이">> 자켓 안쪽에서 권총을 꺼내든다. "네놈들이 내 소유물을 사용했잖아. 그 값은 치러야지."
<br><br>
<<person2>><<personPost "이">> 입을 떡 벌린다. "대담한 새끼." <<hePost "이">> 침을 뱉는다. 매우 화가 난 모양이나, <<hePost "은">> 방을 쭉 둘러본다. 친구들은 다들 손을 허공에 든 채로 뒤로 물러난 상황이다. <<HePost "은">> 한숨을 내쉬고는, 탁자 쪽을 가리킨다.
<br><br>
<<person1>>베일리는 그쪽으로 걸어가, 썩어가는 깔개를 들추고는 그 밑에 있는 낙하문을 연다. <<HePost "은">> 그 안에서 배낭을 하나 꺼낸다. 안에는 지폐가 잔뜩 들어있다. 베일리는 그 숫자를 센 뒤, 절반 정도를 주머니에 쑤셔넣는다. <<HePost "은">> 가방을 다시 구멍 안에 던져넣는다.
<br><br>
"오천." <<HePost "이">> 말을 반복한다. "일을 같이 해서 참 좋았어."
<br><br>
<<link [[다음 (0:30)|Maths Abduction 6]]>><</link>>
<br><<effects>><<set $location to "moor">>
<<clothesontowel>><<earnFeat "Sour Dealing">>
시골 지역을 지나 집으로 돌아가는 길까지는 아무런 일도 일어나지 않았다. 당신은 <<person4>><<personPost "과">> <<person5>><<personPost>> 사이에 껴서 중앙에 앉아있다. 둘은 당신을 쳐다보지 않는다. 베일리가 운전석에 앉아있고, <<person1>><<himPost>> 옆의 조수석에 <<person3>><<personPost "이">> 앉아있다.
<br><br>
<<link [[구해준 것에 대해 감사를 표한다|Maths Abduction Thank]]>><</link>>
<br>
<<link [[소유물이라 부른 것에 화를 낸다|Maths Abduction Insist]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[깡패들을 애태운다|Maths Abduction Tease]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[입을 다물고 있는다|Maths Abduction Silent]]>><</link>>
<br><<effects>><<set $location to "town">>
"구해줘서 고마워요." 당신은 말한다. <<person5>><<personPost "이">> 당신에게 미소를 지어보인다. 다른 사람들은 아무런 말이 없다.
<br><br>
<<link [[베일리에게 화가 났냐고 묻는다|Maths Abduction Ask]]>><</link>>
<br>
<<link [[입을 다물고 있는다|Maths Abduction Silent]]>><</link>>
<br><<effects>><<set $location to "town">>
<<person1>>
"저한테 화나셨어요?" 당신은 그렇게 물으며, 백미러를 통해 베일리를 본다.
<br><br>
"아니." <<hePost "이">> 말한다. "하지만 입 다물지 않으면 그렇게 될지도 모르지."
<br><br>
모두가 아무 말도 하지 않는 상태로 베일리는 도시 안으로 차를 몰고 들어가, 고아원으로 돌아간다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br><<effects>><<set $location to "town">>
<<person1>>
"전 당신의 소유물이 아녜요." 당신은 그렇게 말하며 백미러를 통해 베일리를 노려본다.
<br><br>
"빚을 갚을 때 까지는 맞아." <<hePost "은">> 도로를 계속 쳐다보며 그렇게 말한다. "그리고 그딴건 아무도 신경 안써."
<br><br>
모두가 아무 말도 하지 않는 상태로 베일리는 도시 안으로 차를 몰고 들어가, 고아원으로 돌아간다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br><<effects>><<set $location to "town">>
당신은 <<person4>><<personPost "과">> <<person5>><<personPost "의">> 허벅지 위에 손을 올린 뒤, 한 손가락을 가랑이에 얹어 쓰다듬기 시작한다.
<<promiscuity3>>
<<person4>><<personPost "은">> 얼굴을 붉히나, 반응하지 않는다. <<person5>><<personPost "은">> 자신의 손을 당신의 허벅지 위에 얹고는 당신을 따라한다.
<br><br>
"너도 돈 내려고?" 베일리가 말한다. <<person1>><<HisPost "의">> 눈은 도로를 계속 쳐다보고 있다. <<person5>><<personPost "은">> 당신의 팔을 붙잡고는 가랑이에서 치운다. <<HePost "은">> 아무 일도 없었다는 듯 창문 밖을 쳐다본다.
<br><br>
모두가 아무 말도 하지 않는 상태로 베일리는 도시 안으로 차를 몰고 들어가, 고아원으로 돌아간다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br><<effects>><<set $location to "town">>
베일리가 도시 안으로 차를 몰고 들어가, 고아원으로 돌아가는 동안 당신은 입을 다물고 있는다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br><<effects>>
<<generatey1>><<person1>>당신은 해답 작업에 열중하고 있는 <<personPost "에게">> 다가간다. <<HePost "은">> 매우 열중하고 있어서 당신을 알아차리지 못한다. 뭘 쓰고 있는지 볼 수 있을 정도로 가까이 다가가면 뭔가를 배울 수도 있으리라.
<br><br>
<<link [[몸으로 주의를 돌린다|Maths Library Student Seduce]]>><<set $mathslibrarystudent to 1>><</link>><<exhibitionist1>>
<br>
<<link [[떠난다|School Library]]>><<endevent>><</link>>
<br><<effects>>
<<outfitChecks>>
당신은 느긋하게 <<personPost "에게로">> 다가가, <<his_ yi>> 책상 위로 몸을 기울인다. <<if _shirtless>><<HisPost "의">> 눈이 당신의 <<= $worn.under_upper.name isnot "naked" ? "<<worn_under_upper_name_ uro>>" : "벌거벗은 가슴으로">> 향한다<<else>><<HePost "은">> 당신이 일부러 단정치 못하게 입은 <<top_name_ ul>> 뚫어지게 쳐다본다<</if>>. 당신은 <<bottomNamePost "을" "sep">><<if _bottomIsSkirt and _skirtExposed>>의 옆을 살짝 들어올려<<else>>_trPost 살짝 잡아내려<</if>> <<if $worn.under_lower.type.includes("naked")>>속옷을 입고 있지 않다는 걸 암시한다<<else>>당신의 <<worn_under_lower_name_ ul>> 슬쩍 드러낸다<</if>>.
<<exhibitionism1>>
<<if $speech_attitude is "meek">>
"계속 보고 싶어?" 당신이 묻는다. "난 괜찮은데."
<<elseif $speech_attitude is "bratty">>
"계속 보게 해줄게." 당신이 말한다. "이번 한 번 뿐이야."
<<else>>
"여기 너무 덥다." 당신이 말한다.
<</if>>
<br><br>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">유혹 능력에 자신감이 붙는다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>><<set $mathslibraryknown to 1>><<set $mathsinfo += 1>>
<<HePost "은">> 고개를 끄덕이고 당신은 쇼를 시작한다. 당신은 <<hisPost "의">> 프로젝트를 읽어내려가고, <<bottomPost "을">> 이리저리 흔드는 와중에도 눈을 떼지 않는다. 당신은 거의 <<hePost "과">> 맞닿을 정도까지 몸을 가까이 한다.
<br><br>
<<personPost "은">> 당신을 붙잡으려 손을 뻗는다. 당신은 <<hisPost "의">> 팔에서 빠져나온다. 이미 필요한 건 전부 외워뒀다. 당신은 장난스럽게 손을 흔들며 떠난다.<<note "+ 수학적 영감" "green">>
<br><br>
<<else>>
<<HePost "은">> 얼굴을 붉히며, 작업하던 것을 집어들고는 다른 자리로 간다.
<br><br>
<</if>>
<<link [[다음|School Library]]>><<endevent>><</link>>
<br><<effects>>
당신은 교직원실로 달려가 문을 두드린다. 도렌이 답한다. "내가 도와줄 일이라도 있니, <<lassPost>>?"
<br><br>
"복도에 쓰러진 학생이 있어요." 당신이 말한다. "뭔가 약을 한 것 같아요."
<br><br>
당신은 도렌을 학생에게로 안내한다. "그렇네." 선생님이 말한다. "보건실로 데려가마. 다른 친구들을 살펴줘서 고마워."
<br><br>
도렌은 펜과 종이를 집어들고는, 손쉽게 <<personPost "을">> 집어들고는 데려간다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 <<personPost "의">> 작업을 읽고는 유용한 계산 몇 개를 발견한다. 그걸 옮겨적자 사서가 모퉁이를 돌아 온다.<<generate2>><<person2>><<HePost "은">> <<person1>><<personPost "의">> 옆으로 달려온다.
<br><br>
<<person2>><<HePost "은">> 당신이 떠나는 동안 의심스럽다는 눈빛으로 쳐다보나, 아무런 말도 하지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 <<person1>><<personPost "의">> 주머니를 뒤진다. <<HePost "은">> 촉수에 대해 웅얼거리며 몸을 꿈틀거리나, 당신을 멈추려들지는 않는다. 주머니에서 형형색색의 알약이 담긴 봉투를 찾아내자 사서가 모퉁이를 돌아 온다. <<generate2>><<person2>><<HePost "은">> <<person1>><<personPost "의">> 옆으로 달려온다.
<br><br>
<<person2>><<HePost "은">> 당신이 떠나는 동안 의심스럽다는 눈빛으로 쳐다보나, 아무런 말도 하지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 시청에 들어간다. 여러 개의 의자가 줄지어서 반대편에 있는 단상을 향하고 있다. 프로젝터도 하나 설치되어 있다. 교실의 다른 학우들도 보이고, 저마다 가슴팍에 자신의 해답을 들고 있다. 레이턴과 리버는 단상 옆에 서서, 정장을 입고 있는 두 명과 이야기를 하고 있다. 처음 보는 사람들이다.
<br><br>
자신의 해답을 제출하거나, 그냥 지켜보기만 해도 좋다. 참가한다면 수상을 하든 말든 선생님들의 시선이 조금은 달라질 것이다.
<br><br>
<<set $mathschance = Math.clamp($mathschance, 0, 100)>>
<<link [[경시대회에 참가한다 (3:00)|Maths Competition Enter]]>><<pass 3 hours>><</link>><<note "우승할 확률 $mathschance%." "gold">>
<br>
<<link [[그냥 지켜본다 (3:00)|Maths Competition Watch]]>><<set $mathschancestart to $mathschance>><<pass 3 hour>><</link>>
<br>
<<link [[떠난다 (0:05)|Cliff Street]]>><<pass 5>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 자리에 앉는다. 곧 더 많은 학생들이 들어온다. 몇 명은 종이를 들고 있고, 다른 이들은 그냥 보러 온다. 레이턴은 참가자들에게 맨 앞줄에 앉으라고 지시한다.
<br><br>
<<npc Leighton>><<person1>>
<<nnpc_title_ un "Leighton">> 단상 위로 올라가 마이크를 톡톡 두드린다. 리버는 <<himPost>> 옆에 서있는다. "와주셔서 감사합니다, 학생 여러분, 신사숙녀 여러분." <<hePost "이">> 말한다. "짧게 말하도록 하죠. 저, 리버와 도시 밖에서 온 두 분께서 심사를 할 것입니다. 참가자들은 저마다 자신의 해답을 단상 위에서 발표하게 될 겁니다."
<br><br>
맨 앞줄에서 당황한듯한 웅성거림이 터져나온다. 리버는 얼굴을 찡그린다. "내가 그 말을 안 했던가?"
<br><br>
<<generatey2>><<person2>>
학생들은 차례차례 저마다의 해답을 발표한다. 몇몇 학생들은 대중의 앞에서 발표를 해야 한다는 것에 다른 이들보다 더더욱 긴장한다. <<personPost "의">> 경우에는 시청에서 뛰쳐나가려 한다. 친구들이 <<hePost "을">> 막고는, 어떻게든 계속 하라고 설득한다.
<br><br>
마지막 학생이 단상에서 내려온다. 레이턴, 리버와 다른 두 사람이 잠시동안 상의를 한다. 그들은 <<personPost "에게">> 상을 수여한다. <<HePost "은">> 작업을 발표했을 때만큼이나 상을 받을 때에도 당황한 눈치다.
<br><br>
레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다. 뭔가를 배운 것 같다.
<<gmaths>><<mathsskill 6>>
<br><br>
<<set $mathsproject to "done">>
<<mathsprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">><<unbind>>
구속구가 느슨해진다. "그런 꼴로는 경시대회에 참가할 수 없어." 리버가 뒤에서 그렇게 말하더니, 다른 이를 도와주러 달려간다.
<br><br>
<</if>>
레이턴은 당신과 다른 참가자들에게 맨 앞줄에 앉으라고 지시한다.
<<if C.npc.Whitney.state is "active" and C.npc.Whitney.init is 1>>
<<set $mathsprojectwhitney to 1>>
<<npc Whitney>><<person1>>하지만 앉기도 전에, 누군가의 손이 당신의 <<bottomPost "을">> 만지는 것이 느껴진다. 범인의 얼굴을 보려 고개를 돌리나, 손이 당신의 왼쪽 어깨쪽으로 뱀처럼 타고 올라와서는 당신의 손아귀에서 해답을 낚아채간다. 휘트니다.
<br><br>
당신은 해답을 돌려받으려 하나, <<hePost "이">> 당신을 밀쳐낸다. "그러니까 이걸 하느라 그렇게 바빴던 거였군." <<hePost "은">> 종이의 내용을 들여다보며 말한다. "뭐 이런 시간낭비가 다 있담. 그냥 찢어버리는 건 어떨까?"
<<gstress>><<stress 6>>
<br><br>
<<link [[화를 낸다|Maths Competition Angry]]>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[빈다|Maths Competition Beg]]>><<npcincr Whitney dom 1>><<sub 1>><</link>><<gdom>>
<br>
<<link [[도움을 요청한다|Maths Competition Help]]>><<npcincr Whitney love -1>><</link>><<llove>>
<br>
<<else>>
당신은 자리에 앉고, 다른 학생들도 자리에 앉길 기다린다.
<br><br>
<<link [[다음|Maths Competition Intro]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $speech_attitude is "meek">>
"그러지 마." 당신이 말한다. "정말 열심히 했단 말이야."
<<elseif $speech_attitude is "bratty">>
"그러지 마." 당신이 말한다. "하기만 해봐."
<<else>>
"돌려줘." 당신이 말한다. "안 그러면 후회하게 만들어줄 거야."
<</if>>
<br><br>
휘트니가 웃는다. "그 입 때문에 넌 곤경에 빠질 거야." <<HePost "은">> 종이를 들여다보며 생각에 잠기더니, 당신에게 넘겨준다. "곧 만회하게 만들어줄게."
<br><br>
당신은 앞줄로 가서 빈 자리에 앉는다. 당신은 휘트니가 따라왔을까봐 주변을 둘러본다. <<HePost "은">> 반대편의 두번째 줄에 친구들과 함께 앉아있다.
<br><br>
<<endevent>>
<<link [[다음|Maths Competition Intro]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $speech_attitude is "meek">>
"제-제발, 그러지 마." 당신이 말한다. "정말 열심히 했단 말이야."
<<elseif $speech_attitude is "bratty">>
"그러기만 해봐." 당신이 말한다. "정말 열심히 했단 말이야."
<<else>>
"제발 그러지 말아줘." 당신이 말한다. "정말 열심히 했단 말이야."
<</if>>
<br><br>
휘트니가 웃는다. "불쌍하기도 하지." <<HePost "은">> 종이를 들여다보며 생각에 잠기더니, 당신에게 넘겨준다. "곧 만회하게 만들어줄게."
<br><br>
당신은 앞줄로 가서 빈 자리에 앉는다. 당신은 휘트니가 따라왔을까봐 주변을 둘러본다. <<HePost "은">> 반대편의 두번째 줄에 친구들과 함께 앉아있다.
<br><br>
<<endevent>>
<<link [[다음|Maths Competition Intro]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 리버를 부르고, <<nnpc_he_ nun "River">> 그 푸른 눈으로 휘트니를 쏘아본다.
<br><br>
"그냥 장난치는 거였어요." 휘트니는 당신의 해답으로 종이비행기를 접으며 비웃는다. <<HePost "은">> 그걸 당신에게 날린다. "곧 만회하게 만들어줄게."
<br><br>
당신은 앞줄로 가서 빈 자리에 앉는다. 당신은 휘트니가 따라왔을까봐 주변을 둘러본다. <<HePost "은">> 반대편의 두번째 줄에 친구들과 함께 앉아있다.
<br><br>
<<endevent>>
<<link [[다음|Maths Competition Intro]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
곧 더 많은 학생들이 들어온다. 몇 명은 종이를 들고 있고, 다른 이들은 그냥 보러 온다. 레이턴은 참가자들에게 맨 앞줄에 앉으라고 지시한다.
<br><br>
<<npc Leighton>><<person1>>
<<nnpc_title_ un "Leighton">> 단상 위로 올라가 마이크를 톡톡 두드린다. 리버는 <<himPost>> 옆에 서있는다. "와주셔서 감사합니다, 학생 여러분, 신사숙녀 여러분." <<hePost "이">> 말한다. "짧게 말하도록 하죠. 저, 리버와 도시 밖에서 온 두 분께서 심사를 할 것입니다. 참가자들은 저마다 자신의 해답을 단상 위에서 발표하게 될 겁니다."
<<if $anxiety gte 2>>
속이 조금 안 좋아진다.
<<ggstress>><<stress 18>>
<<elseif $anxiety gte 1>>
당신은 불안해진다.
<<gstress>><<stress 6>>
<</if>>
<br><br>
맨 앞줄에서 당황한듯한 웅성거림이 터져나온다. 리버는 얼굴을 찡그린다. "내가 그 말을 안 했던가?"
<br><br>
<<generatey2>><<person2>>
가장 먼저 호명된 <<personPost "은">> 시청에서 뛰쳐나가려 한다. <<HisPost "의">> 친구들이 <<hePost "을">> 막고는 어떻게든 계속 하라고 설득한다. <<HePost "은">> 약간 횡설수설하고 두 번 정도 들고 있던 종이를 떨구나, 마지막에는 미소를 짓고 있다.
<br><br>
다음에 나온 학생은 조금 더 자신감이 넘친다. 레이턴은 참가자들을 한 명 한 명 호명하며, 앉아있는 열 순서대로 부른다. 당신이 마지막이다. 해답이 같은 학생은 한 명도 없다.
<br><br>
<<endevent>>
레이턴이 당신을 가리킨다. <<if $anxiety gte 1>>당신은 긴장하여 침을 꿀꺽 삼키고는 단상 위로 올라간다.<<else>>당신은 단상 위로 올라간다.<</if>>
<br><br>
<<link [[다음|Maths Competition Stage]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 프로젝터 옆에 서서 관중을 바라본다. 학생들과 성인 관중들이 섞여있다.
<<if $mathsprojectwhitney is 1>>
<<npc Whitney>><<person1>>
휘트니가 한 쪽에 앉아있다. <<HisPost "는">> 무표정하나, 친구들이 히죽거리고 있다.
<<else>>
<</if>>
<br><br>
<<endevent>>
<<npc Leighton>><<person1>>
"시간 끌지 마." 레이턴이 말한다. "일정이 꽤 촉박하단 말이야." 사진사가 근처에서 장비들을 세팅하며, 수상자의 사진을 찍을 준비를 하고 있다.
<br><br>
<<endevent>>
<<link [[진행한다|Maths Competition Proceed]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[희롱한다|Maths Competition Flirt]]>><<set $mathschance += 10>><</link>><<exhibitionist3>><<note "+ 우승할 확률" "gold">>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 종이를 바닥에 떨어트린다. 그 바람에 허공을 가로질러 레이턴의 앞에 떨어진다. "이런." 당신이 말한다. 당신은 한가로이 단상 가장자리로 가, 몸을 돌린 뒤에 앞으로 숙인다. 당신은 종이가 잘 안 집히는 척을 하며 주워보려는 "노력"을 하는 동안 관중을 향해 <<bottomPost "을">> 씰룩거린다.
<<exhibitionism3>>
관중으로부터 키득거림이 들려온다. 당신은 다리 사이를 쳐다본다. 리버와 다른 두 명의 심사위원이 시선을 피한다. 리버의 얼굴이 창백하다. 레이턴은 몸을 앞으로 숙이고는 바라본다.
<br><br>
당신은 종이를 주워들고는 마이크 쪽으로 돌아온다.
<br><br>
<<link [[다음|Maths Competition Proceed]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc River>><<person1>>
<<if $mathschancestart is 0>>
당신은 책자에서 본 것 중 기억나는 얼마 안되는 지식으로 최대한 똑똑해보이게 말한다. 당신이 갖고 있는 종이는 낙서를 끄적거린 것에 불과하나, 당신은 신경쓰지 않고 프로젝터로 그 내용을 보여준다. 심사위원들은 별로 흥미를 보이지 않는다.
<<elseif $mathschancestart lte 20>>
당신은 해답을 발표한다. 확실한 해답이라기 보다는 그냥 여러 발상을 모아놓은 것에 불과하나, 이보다 더 안좋은 발표를 한 학생들도 있다.
<<elseif $mathschancestart lte 40>>
당신은 해답을 발표한다. 발표의 대부분에서 심사위원들은 지루한 기색을 내비치나, 정장을 입고 있던 심사위원 중 한 명이 눈썹을 치켜뜬다. 저게 좋은 신호이길 바란다.
<<elseif $mathschancestart lte 60>>
당신의 수학 경시대회 해답이 앞에 놓인 책상 위에 올려져있다. 아직 발전할 여지가 많다.
<<elseif $mathschancestart lte 80>>
당신의 수학 경시대회 해답이 앞에 놓인 책상 위에 올려져있다. 완성된 것은 아니나, 놀랄만한 노력이 들었다는 것은 확실하다.
<<elseif $mathschancestart lte 99>>
당신은 해답을 발표한다. 정장을 입은 두 심사위원이 시선을 교환한다. 놀란 기색이다. 리버도 약간 자랑스러운 모습이다.
<<else>>
당신은 해답을 발표한다. 정장을 입은 두 심사위원이 시선을 교환한다. 놀란 기색이다. 리버도 약간 자랑스러운 모습이다. 발표를 계속하는 동안 정장을 입은 두 심사위원은 조용히 토론을 개시한다. 리버는 감탄하고 있다. 레이턴은 당신의 허리 밑의 무언가를 쳐다보고 있는 것 같다.
<br><br>
리버가 머리를 흔든다. "네가 마지막에 나와서 다행이구나." <<hePost "이">> 말한다.
<</if>>
<br><br>
<<endevent>>
<<if $mathsprojectwhitney is 1 and $worn.lower.name isnot "naked">>
<<if $worn.lower.set is $worn.upper.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
당신은 심사위원들을 지나쳐 단상에서 내려온다. 그러고는 자리에 앉아 결정을 기다린다.
<br><br>
<<link [[다음|Maths Competition End]]>><</link>>
<br>
<<else>>
<<link [[다음|Maths Competition Exposure]]>><</link>>
<br>
<</if>>
<<else>>
당신은 심사위원들을 지나쳐 단상에서 내려온다. 그러고는 자리에 앉아 결정을 기다린다.
<br><br>
<<link [[다음|Maths Competition End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
무언가 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 잡아당기는 것이 느껴진다. 뭔지 보려고 내려다보자 갑자기 보이지 않는 힘이 잡아당겨 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 뒤집힌다. 당신은 재빠르게 단 앞쪽을 붙잡아 <<undiesPost "이">> 노출되는 것은 막으나, <<bottomPost>> 쪽에서 시원한 공기가 느껴진다.
<br><br>
관중으로부터 키득거리는 소리와 웅성거리는 소리가 들려온다. <<npc River>><<person1>>리버는 양손으로 눈을 가린다. 정장 입은 심사위원 중 한 명이 손으로 입을 막는다. 다른 한 명을 얼굴을 붉히고는 시선을 돌린다. 레이턴은 웃고 있다.
<br><br>
당신은 옷이 내려가는 걸 살짝 늦게 막았다는 것을 깨닫는다. 은밀한 부위가 내보이는 것은 막았으나, 그 대가로 밑에 입고 있는 것이 무엇인지를 모두가 봐버렸다. 얼굴에 피가 쏠리는 것이 느껴진다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
<<if $worn.under_lower.name is "naked">>
"속옷을 안 입고 있다라." 휘트니가 말한다. "완벽하군." <<HePost "은">> 뭔가를 잡고 있는 것처럼 허공을 잡아당긴다.
<br><br>
<<else>>
"멋진 속옷이야." 휘트니가 말한다. "이제 더 보여주고 싶어서 참질 못하겠지." <<HePost "은">> 뭔가를 잡고 있는 것처럼 허공을 잡아당긴다.
<br><br>
<</if>>
당신은 자유로운 손으로 주변을 더듬어본다. 얇은 와이어가 치마에 붙어있다. 지붕 위 어딘가에 감겨져 있는 것이 분명하다. 뒤와 옆에서도 당겨지는 것으로 보아 하나가 아니다.
<br><br>
휘트니의 친구들이 <<hePost "의">> 뒤에 서서는 허공을 움켜쥐며, 와이어를 찾는다. 한 번 세게 잡아당기려 하는 것 같다.
<br><br>
<<link [[자존심을 지킨다|Maths Competition Protect Skirt]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[발표를 마무리한다|Maths Competition Finish Skirt]]>><<stress 12>><<trauma 6>><<set $mathschance += 10>><</link>><<gtrauma>><<ggstress>><<note "+ 우승할 확률" "gold">>
<br>
<<else>>
무언가 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 잡아당기는 것이 느껴진다. 뭔지 보려고 내려다보자 갑자기 보이지 않는 힘이 잡아당겨 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 밑으로 내려버린다. 당신은 재빠르게 단 앞쪽을 붙잡아 <<undiesPost "이">> 노출되는 것은 막으나, <<bottomPost>> 쪽에서 시원한 공기가 느껴진다.
<br><br>
관중으로부터 키득거리는 소리와 웅성거리는 소리가 들려온다. <<npc River>><<person1>>리버는 양손으로 눈을 가린다. 정장 입은 심사위원 중 한 명이 손으로 입을 막는다. 다른 한 명을 얼굴을 붉히고는 시선을 돌린다. 레이턴은 웃고 있다.
<br><br>
당신은 옷이 내려가는 걸 살짝 늦게 막았다는 것을 깨닫는다. 은밀한 부위가 내보이는 것은 막았으나, 그 대가로 밑에 입고 있는 것이 무엇인지를 모두가 봐버렸다. 얼굴에 피가 쏠리는 것이 느껴진다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
<<if $worn.under_lower.name is "naked">>
"속옷을 안 입고 있다라." 휘트니가 말한다. "완벽하군." <<HePost "은">> 뭔가를 잡고 있는 것처럼 허공을 잡아당긴다.
<br><br>
<<else>>
"멋진 속옷이야." 휘트니가 말한다. "이제 더 보여주고 싶어서 참질 못하겠지." <<HePost "은">> 뭔가를 잡고 있는 것처럼 허공을 잡아당긴다.
<br><br>
<</if>>
당신은 자유로운 손으로 주변을 더듬어본다. 얇은 와이어가 하의에 붙어있다. 지붕 위 어딘가에 감겨져 있는 것이 분명하다. 뒤와 옆에서도 당겨지는 것으로 보아 하나가 아니다.
<br><br>
휘트니의 친구들이 <<hePost "의">> 뒤에 서서는 허공을 움켜쥐며, 와이어를 찾는다. 한 번 세게 잡아당기려 하는 것 같다.
<br><br>
<<link [[자존심을 지킨다|Maths Competition Protect Shorts]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[발표를 마무리한다|Maths Competition Finish Shorts]]>><<stress 12>><<trauma 6>><<set $mathschance += 10>><</link>><<gtrauma>><<ggstress>><<note "+ 우승할 확률" "gold">>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $mathsexposed to "safe">>
당신은 휘트니와 친구들이 당기려는 것을 보고는 양손으로 <<trClothes "lower" $worn.lower.name "name" "의">>_trResult 단을 붙잡는다. <span class="pink"><<undiesPost "이">></span> 관중에게 노출되는 것은 막았으나, 옷이 전보다 더욱 팽팽해졌다.
<br><br>
관중은 흥분에 더욱 북적거린다. 어떤 이들은 시선을 돌리나, 대부분은 놀라서 쳐다보거나, 주머니에서 핸드폰을 꺼낸다. 레이턴은 <<endevent>><<npc Leighton>><<person1>><<hisPost "의">> 의자에 걸터앉아있다. <<endevent>><<npc River>><<person1>>리버는 여전히 눈을 가린 채로 가만히 있다.
<br><br>
사진사가 단상 앞으로 달려나와, 온갖 각도에서 당신의 모습을 찍는다. 어쩌면 모두의 앞에서 노출하는 장면을 기다리는 것일지도 모른다.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
휘트니와 친구들은 잠시 당기는 것을 멈추나, 그건 더 큰 힘으로 당길 수 있도록 자리를 조정하느라 그런 것이었다. 곧 당기는 힘에 당신은 땅에서 들어올려질 뻔한다.
<br><br>
와이어 중 하나가 끊어지며 힘이 줄어들더니, 곧 다른 와이어도 끊어진다. 휘트니와 친구들은 뒤로 넘어진다. 당신도 넘어질 뻔한다. 치마는 원래 있던 자리로 돌아온다. 당신은 갈고리를 제거하느라 시간을 좀 쓴다.
<br><br>
<<endevent>><<npc Leighton>><<person1>>"그 정도면 됐어." 레이턴이 말한다. "끝낼 시간이야."
<br><br>
<<if $speech_attitude is "meek">>
"그-그치만 아직 안 끝났는 걸요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"아직 안 끝났어요." 당신이 말한다.
<<else>>
"그치만 아직 할게-" 당신은 항의하려 하나, 레이턴이 말을 끊는다.
<br><br>
<</if>>
"그만하면 됐다고 했지." <<hePost "이">> 말한다. "나도 바쁜 몸이야."
<br><br>
당신은 심사위원들을 지나쳐 단상에서 내려온다. 그러고는 자리에 앉아 결정을 기다린다.
<br><br>
<<link [[다음|Maths Competition End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $mathsexposed to "safe">>
당신은 휘트니와 친구들이 당기려는 것을 보고는 양손으로 <<trClothes "lower" $worn.lower.name "name" "의">>_trResult 단을 붙잡는다. <span class="pink"><<undiesPost "이">></span> 관중에게 노출되는 것은 막았으나, 옷이 전보다 더욱 팽팽해졌다.
<br><br>
관중은 흥분에 더욱 북적거린다. 어떤 이들은 시선을 돌리나, 대부분은 놀라서 쳐다보거나, 주머니에서 핸드폰을 꺼낸다. 레이턴은 <<endevent>><<npc Leighton>><<person1>><<hisPost "의">> 자리의 걸터앉아있다. <<endevent>><<npc River>><<person1>>리버는 여전히 눈을 가린 채로 가만히 있다.
<br><br>
사진사가 단상 앞으로 달려나와, 온갖 각도에서 당신의 모습을 찍는다. 어쩌면 모두의 앞에서 노출하는 장면을 기다리는 것일지도 모른다.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
휘트니와 친구들은 잠시 당기는 것을 멈추나, 그건 더 큰 힘으로 당길 수 있도록 자리를 조정하느라 그런 것이었다. 곧 당기는 힘에 당신은 땅바닥에 엎드릴 뻔한다.
<br><br>
와이어 중 하나가 끊어지며 힘이 줄어들더니, 곧 다른 와이어도 끊어진다. 휘트니와 친구들은 뒤로 넘어진다. 당신도 넘어질 뻔한다. <<trClothes "lower" $worn.lower.name "name" "은">>_trResult 원래 있던 자리로 돌아온다. 당신은 갈고리를 제거하느라 시간을 좀 쓴다.
<br><br>
<<endevent>><<npc Leighton>><<person1>>"그 정도면 됐어." 레이턴이 말한다. "끝낼 시간이야."
<br><br>
<<if $speech_attitude is "meek">>
"그-그치만 아직 안 끝났는 걸요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"아직 안 끝났어요." 당신이 말한다.
<<else>>
"그치만 아직 할게-" 당신은 항의하려 하나, 레이턴이 말을 끊는다.
<</if>>
<br><br>
"그만하면 됐다고 했지." <<hePost "이">> 말한다. "나도 바쁜 몸이야."
<br><br>
당신은 심사위원들을 지나쳐 단상에서 내려온다. 그러고는 자리에 앉아 결정을 기다린다.
<br><br>
<<link [[다음|Maths Competition End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 60 "pic">><<set $mathsexposed to "genitals">>
<<else>>
<<fameexhibitionism 30 "pic">><<set $mathsexposed to "undies">>
<</if>>
당신은 한 손으로 치마를 누른 상태로 발표를 계속한다. 휘트니의 친구들도 동참해 당기기 시작한다. <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 더욱 팽팽해지더니, 당신이 손으로 잡고 있는 부분만이 관중으로부터 <<genitalsPost "을">> 가리고 있다.
<br><br>
레이턴과 관중의 대다수는 의자에 걸터앉아있다. <<endevent>><<npc River>><<person1>>리버는 여전히 눈을 가리고 있으나, 정장 입은 두 심사위원은 충격받은 표정을 하고 보고 있다. 마지막으로 당기자, <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 찢어지며, <span class="pink">그 밑에 있는 것이 관중에게 노출된다.</span>
<br><br>
헉 하고 숨을 들이쉬는 소리와 웃음소리가 시청 내부를 가득 채운다. 몇몇은 시선을 돌리나, 대부분은 놀라서 쳐다보거나, 주머니에서 핸드폰을 꺼낸다. 리버는 정신을 잃은 것 같다.
<br><br>
<<if $player.penisExist and $player.vaginaExist and !playerChastity("hidden")>>
"두 성기가 다 있어!" 누군가 외친다.
<br>
"믿기지가 않아."
<br>
"잠깐, 그럼 어디서부터가 보지고 어디까지가 자지인 거야?"
<br>
"빨리, 사진을 찍어! 안 그럼 아무도 안 믿을 거야!"
<br>
"스스로 박고 박힐 수 있을까?"
<br>
<<if playerBellyVisible()>>
"그 배... <<pshe_ ga>> 말 그대로 <<pherself_ rul>> 임신시킨 거야?"
<br>
<<famepregnancy 1>>
<</if>>
<<schoolrep herm 1>>
<<elseif $player.gender isnot $player.gender_appearance and !playerChastity("hidden")>>
<<if $player.gender is "m">>
"남자잖아!" 누군가 외친다.
<br>
"변태인 건가?"
<br>
"일부러 저런게 분명해."
<br>
<<else>>
"여자잖아!" 누군가 외친다.
<br>
"걸레인 건가?"
<br>
"일부러 저런게 분명해."
<br>
<</if>>
<br><<schoolrep crossdress 1>>
<</if>>
떨리는 목소리로 당신은 아무 일도 없었다는 듯 해답을 설명하려 한다. <<if $worn.under_lower.type.includes("naked")>>마치 모두가 당신의 <<genitals_ rul>> 주목하고 있지 않은 것처럼 말이다. <</if>>사진사가 단상 앞으로 달려나와, 온갖 각도에서 당신의 모습을 찍는다.
<br><br>
발표도 막바지에 치다른다. 관중은 환호하며 박수를 친다. 당신은 주변을 더듬어보며 갈고리를 하나 하나 제거한다. 곧 치마가 다시 내려와, <<undiesPost "을">> 덮는다. 휘트니는 뒤로 등을 기대고 앉아 히죽거린다.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"아주 훌륭해." 레이턴이 말한다. <<HePost "은">> 리버를 흔들어 깨운다.
<br><br>
아직도 심장이 쿵쾅거리는 채로, 당신은 단상에서 내려온다. 그러고는 자리에 앉아 심사위원들의 결정을 기다린다.
<br><br>
<<endevent>>
<<link [[다음|Maths Competition End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 60 "pic">><<set $mathsexposed to "genitals">>
<<else>>
<<fameexhibitionism 30 "pic">><<set $mathsexposed to "undies">>
<</if>>
당신은 한 손으로 옷을 누른 상태로 발표를 계속한다. 휘트니의 친구들도 동참해 당기기 시작한다. <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 더욱 팽팽해지더니, 당신이 손으로 잡고 있는 부분만이 관중으로부터 <<genitalsPost "을">> 가리고 있다.
<br><br>
레이턴과 관중의 대다수는 의자에 걸터앉아있다. <<endevent>><<npc River>><<person1>>리버는 여전히 눈을 가리고 있으나, 정장 입은 두 심사위원은 충격받은 표정을 하고 보고 있다. 마지막으로 당기자, <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 찢어지며, <span class="pink">그 밑에 있는 것이 관중에게 노출된다.</span>
<br><br>
헉 하고 숨을 들이쉬는 소리와 웃음소리가 시청 내부를 가득 채운다. 몇몇은 시선을 돌리나, 대부분은 놀라서 쳐다보거나, 주머니에서 핸드폰을 꺼낸다. 리버는 정신을 잃은 것 같다.
<br><br>
<<if $player.penisExist and $player.vaginaExist and !playerChastity("hidden")>>
"두 성기가 다 있어!" 누군가 외친다.
<br>
"믿기지가 않아."
<br>
"잠깐, 그럼 어디서부터가 보지고 어디까지가 자지인 거야?"
<br>
"빨리, 사진을 찍어! 안 그럼 아무도 안 믿을 거야!"
<br>
"스스로 박고 박힐 수 있을까?"
<br>
<<if playerBellyVisible()>>
"그 배... <<pshe_ ga>> 말 그대로 <<pherself_ rul>> 임신시킨 거야?"
<br>
<<famepregnancy 1>>
<</if>>
<<schoolrep herm 1>>
<<elseif $player.gender isnot $player.gender_appearance and !playerChastity("hidden")>>
<<if $player.gender is "m">>
"남자잖아!" 누군가 외친다.
<br>
"변태인 건가?"
<br>
"일부러 저런게 분명해."
<br>
<<else>>
"여자잖아!" 누군가 외친다.
<br>
"걸레인 건가?"
<br>
"일부러 저런게 분명해."
<br>
<</if>>
<br><<schoolrep crossdress 1>>
<</if>>
떨리는 목소리로 당신은 아무 일도 없었다는 듯 해답을 설명하려 한다. <<if $worn.under_lower.type.includes("naked")>>마치 모두가 당신의 <<if $player.penisExist>><<penisPost "을">><<else>><<pussyPost "을">><</if>> 주목하고 있지 않은 것처럼 말이다. <</if>>사진사가 단상 앞으로 달려나와, 온갖 각도에서 당신의 모습을 찍는다.
<br><br>
발표도 막바지에 치다른다. 관중은 환호하며 박수를 친다. 당신은 쪼그려앉아 주변을 더듬어보며 갈고리를 하나 하나 제거한다. 당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 다시 추켜올려, <<undiesPost "을">> 가린다. 휘트니는 뒤로 등을 기대고 앉아 히죽거린다.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"아주 훌륭해." 레이턴이 말한다. <<HePost "은">> 리버를 흔들어 깨운다.
<br><br>
아직도 심장이 쿵쾅거리는 채로, 당신은 단상에서 내려온다. 그러고는 자리에 앉아 심사위원들의 결정을 기다린다.
<br><br>
<<endevent>>
<<link [[다음|Maths Competition End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<endevent>>
<<npc Leighton>><<person1>>
레이턴, 리버와 다른 두 심사위원은 단상 위에서 잠시 상의를 한다.
<<if $mathschance gte 1 and $mathschancestart is 0>>
레이턴이 다른 심사위원들과 말다툼을 하고 있는것 같다.
<<if $mathschance gte $rng>>
리버가 격분하여 단념하듯 <<nnpc_his_ yi "River">> 손을 내던지고, 레이턴은 앞으로 나와 마이크를 붙잡고는 헛기침을 한다.
<<else>>
<<HePost "은">> 머리를 흔들고는, 앞으로 나와 마이크를 잡고는 헛기침을 한다.
<br><br>
<</if>>
<</if>>
"결정 되었습니다." <<hePost "이">> 말한다.
<<if $mathschance gte $rng>>
<span class="green">"우승자는 <<haircolourtext>> 머리카락의 학생입니다." <<HePost "은">> 당신을 가리킨다.</span> "이리 올라와."
<br><br>
당신은 단상 위로 올라가 레이턴과 악수를 하고, <<hePost "은">> 기다리고 있던 사진사를 향해 미소를 짓는다. <<HePost "은">> 당신에게 트로피를 건네준다. 안에는 <<moneyGain 2000>>가 들어있다.
관중은 환호하며 박수를 친다.
<<npcincr River love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 "pic">>
<br><br>
<<if $mathsexposed isnot undefined>>
<<endevent>><<npc River>><<person1>>리버는 겨우 당신과 눈을 마주친다. "이제부터 모든 시험에서 A*를 받길 바란다." <<hePost "이">> 말한다. "그럴 실력이 된다는 걸 보였으니까 말이야." <<HePost "과">> 레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다. 나오는 길에 몇몇 사람들이 당신의 몸을 더듬으려 한다.
<<llldelinquency>><<detention -54>>
<br><br>
<<else>>
<<endevent>><<npc River>><<person1>>리버가 미소 짓는다. "이제부터 모든 시험에서 A*를 받길 바란다." <<hePost "이">> 말한다. "그럴 실력이 된다는 걸 보였으니까 말이야." <<HePost "과">> 레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다.
<<llldelinquency>><<detention -54>>
<br><br>
<</if>>
<<set $mathsproject to "won">><<set $mathsprojectwon to 1>><<earnFeat "Maths Competition Winner">>
<<mathsprojectfinish>>
<<link [[다음|Cliff Street]]>><<unset $mathsexposed>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<generate2>>
<span class="red"><<HePost "은">> <<person2>><<personPost "이">> 우승자라고 발표한다.</span> <<HePost "은">> 단상 위로 달려나가 트로피를 받는다.
<br><br>
<<if $mathsexposed isnot undefined>>
레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다. "노력한 것은 보이더구나," 리버가 나가는 길에 말한다. <<nnpc_HePost "River" "은">> 겨우 당신과 눈을 마주친다.
<<lldelinquency>><<detention -18>>
<br><br>
나오는 길에 몇몇 사람들이 당신의 몸을 더듬으려 한다.
<br><br>
<<else>>
레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다. "노력한 것은 보이더구나." 리버는 나가는 길에 그렇게 말하고는 정장 입은 심사위원 중 한 명에게 이끌려 간다.
<<lldelinquency>><<detention -18>>
<br><br>
<</if>>
<<set $mathsproject to "done">>
<<mathsprojectfinish>>
<<link [[다음|Cliff Street]]>><<unset $mathsexposed>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You are on the school roof, a wide expanse overlooking both the front and rear yards.
<<if $schoolstate is "lunch">>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state)>>
<<npc "Whitney">><<person1>>
Whitney leans against one of the railings, flanked by friends and
<<if Weather.precipitation is "rain">>
sheltered from the wind-swept rain by a nearby wall.
<<else>>
watching the grounds below.
<</if>>
<br><br>
<<else>>
<<if Weather.precipitation is "rain">>
Groups of students chat in groups, huddled in the few dry spots.
<br><br>
<<else>>
Groups of students chat in groups, eating from lunchboxes.
<</if>>
<br><br>
<</if>>
<<elseif $schoollesson is 1>>
There's no one around. You see movement through the windows of various classrooms.
<br><br>
<<elseif $schoolday is 1>>
<<if $schoolstate is "morning">>
Students chat in groups,
<<if Weather.precipitation is "rain">>
huddling near walls for shelter from the wind-swept rain.
<<else>>
making the most of their free time before lessons begin.
<</if>>
<br><br>
<<elseif $schoolstate is "afternoon">>
Students chat in groups,
<<if Weather.precipitation is "rain">>
huddling near walls for shelter from the wind-swept rain.
<<else>>
relieved that lessons are over.
<</if>>
<br><br>
<<else>>
There's no one around.
<br><br>
<</if>>
<<else>>
There's no one around.
<br><br>
<</if>>
<<if $exposed gte 1>>
You hide behind a corner, concealing your <<lewdness>>.
<br><br>
<</if>>
<<if $schoolstate is "lunch" and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state) and !$whitney_roof>>
<<whitney_roof_events>>
<<else>>
<<link [[Hallways (0:01)|Hallways]]>><<endevent>><<pass 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Whitney Roof Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Roof Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Whitney leans against the railing to catch <<his>> breath. <<His>> friends are too bemused by <<his>> state to interfere with your escape.
<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<tearful>> you rush from the roof.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<<elseif $enemyhealth lte 0>>
Whitney falls against the railing, and <<his>> friends back away from your outburst. They don't interfere with your escape.
<br><br>
<<tearful>> you rush from the roof.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<<else>>
<<tearful>> you fall to the ground, too hurt to keep fighting.
<br><br>
<<clotheson>>
<<endcombat>><<npc Whitney>><<person1>>
<br><br>
Whitney lifts you to your feet, an evil glint in <<his>> eye.
<br><br>
<<link [[다음|Whitney Roof Railing]]>><</link>>
<</if>><<effects>>
Whitney pushes your waist against the railing, and presses against you from behind. "Feel that, slut?" <<he>> asks, grinding <<his>> crotch against your <<bottom>>. "That's your fault."<<garousal>><<arousal 600>>
<br><br>
Several students below look up. You're not so high they can't tell who you are.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[Grind back|Whitney Roof Railing Grind]]>><<npcincr Whitney lust 5>><</link>><<promiscuous2>><<glust>>
<br>
<</if>>
<<link [["Let Whitney do what " + $NPCList[0].pronouns.he + " wants"| Whitney Roof Railing Let]]>><<arousal 600>><</link>><<garousal>>
<br>
<<link [[Ask Whitney to let you go|Whitney Roof Railing Ask]]>><</link>>
<br><<effects>>
You grind against Whitney, raising your <<bottom>> in time with <<his>> thrusts. <<His>> friends crowd in for a closer look. <<promiscuity2>>
"See?" Whitney asks. <<He>> holds your hips in <<his>> grip as you bounce up and down. "Don't you lot get any funny ideas. Just watch."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 5>>
<<link [[다음|Whitney Roof Railing 2]]>><</link>>
<br>
<<else>>
<<link [[다음|Whitney Roof Railing End]]>><</link>>
<br>
<</if>><<effects>>
You remain passive, only moving to stay steady as Whitney thrusts against you with unpredictable force. <<His>> friends crowd in for a closer look.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 5>>
<<link [[다음|Whitney Roof Railing 2]]>><</link>>
<br>
<<else>>
<<link [[다음|Whitney Roof Railing End]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"Please let me go," you say. "Everyone down there can see us. They'll get the wrong impression."
<<elseif $speech_attitude is "bratty">>
"Get the fuck away from me," you say. "Everyone down there is gonna think I'm as perverted as you."
<<else>>
"Let me go," you say. "People down there will think we're doing something more obscene than we really are."
<</if>>
<br><br>
Whitney answers with a violent thrust against your <<bottom>>, making you jolt. "That's the point," Whitney says. "I want everyone to know who they should come to if they want a piece of you."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 5>>
<<link [[다음|Whitney Roof Railing 2]]>><</link>>
<br>
<<else>>
<<link [[다음|Whitney Roof Railing End]]>><</link>>
<br>
<</if>><<effects>>
Whitney continues thrusting. <<He>> grasps your hair and tilts your head back as <<his>> friends reach for phones.
<br><br>
You look down, and see you've caught the attention of students below.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Moan|Whitney Roof Railing Moan]]>><<arousal 600>><</link>><<promiscuous3>><<garousal>>
<br>
<</if>>
<<link [[Endure|Whitney Roof Railing Endure]]>><</link>>
<br><<effects>>
You close your eyes and moan aloud. One of Whitney's friends laughs, but is soon silenced by another. They're trying to record everything.
<<promiscuity3>>
"You getting this?" Whitney asks, inviting <<his>> friends closer with a motion from one hand.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 10>>
<<link [[다음|Whitney Roof Railing 3]]>><</link>>
<br>
<<else>>
<<link [[다음|Whitney Roof Railing End]]>><</link>>
<br>
<</if>><<effects>>
You endure Whitney's incessant thrusting, and the gazes of the students below. Whitney leans over you, and smiles at the crowd.
<br><br>
"Enjoying the show, perverts?" <<he>> shouts. <<He>> licks your cheek. "This slut is mine, get your own."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 10>>
<<link [[다음|Whitney Roof Railing 3]]>><</link>>
<br>
<<else>>
<<link [[다음|Whitney Roof Railing End]]>><</link>>
<br>
<</if>><<effects>>
Whitney steps to your side and pulls you into a standing position. <<He>> leans against the railing, both of you in full view of the crowd below. Anyone who enters the yard stops to see what's seized everyone's attention.
<br><br>
<<He>> grasps the back of your neck, and leans in for a kiss.
<br><br>
<<link [[Shove|Whitney Roof Railing Shove]]>><<npcincr Whitney love -1>><</link>><<llove>>
<br>
<<link [[키스한다|Whitney Roof Railing Kiss]]>><<arousal 600>><<npcincr Whitney love 1>><</link>><<kissvirginitywarning>><<glove>><<garousal>>
<br><<effects>>
You shove Whitney away from you, and wrench yourself free of <<his>> grasp. <<He>> laughs it off, but watches you with possessive eyes as you walk away.
<br><br>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br><<effects>>
Whitney's lips meet yours. <<He>> sucks your tongue into <<his>> mouth, and kneads it with <<his>> own.<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>>
<br><br>
You hear the false clicks of the phones around you as Whitney's friends take pictures. <<He>> pulls away. The crowd below are still watching.
<br><br>
<<if $arousal gte $arousalmax>>
"That'll be all, slut," Whitney says, slapping your <<bottom>> into motion. The impact sends ripples of sensation up your spine. <<orgasm>>
You lean against the railing to steady your legs. "You're such a slut," Whitney says, bending you over.
<br><br>
<<link [[다음|Whitney Roof Railing Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"That'll be all, slut," Whitney says, slapping your <<bottom>> into motion. <<He>> eyes you as you walk away.
<br><br>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $arousal gte $arousalmax>>
Whitney steps to your side, takes a selfie with your <<bottom>> in the background, then gives it a firm smack. The impact sends ripples of sensation up your spine. <<orgasm>>
You lean against the railing to steady your legs. "You're such a slut," Whitney says, bending you over.
<br><br>
<<link [[다음|Whitney Roof Railing Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
Whitney steps to your side, takes a selfie with your <<bottom>> in the background, then gives it a firm smack. "I'm done for now. Fuck off before I do something invasive."
<br><br>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enableSchoolRescue "delinquency">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Whitney Roof Railing Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Roof Railing Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Whitney gives your <<bottom>> another smack, and sends you on your way.<<llust>><<npcincr Whitney lust -10>>
<br><br>
<<tearful>> you stagger across the roof.
<br><br>
<<elseif $enemyhealth lte 0>>
Whitney falls against the railing, and steadies <<himself>> to prevent a fall.
<br><br>
<<tearful>> you flee across the roof. <<His>> friends are too amused to stop you.
<br><br>
<<else>>
<<set $rescued += 1>>
"Whitney!" barks a voice from below. It sounds like Doren. "I know that's you." The teacher emerges from the hallways beneath you, and looks up, but Whitney has already backed away from view.
<br><br>
<<He>> lights a cigarette. "Another time, slut."
<br><br>
<<tearful>> you walk across the roof.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"What would you like me to do?" you ask.
<<elseif $speech_attitude is "bratty">>
"Be more specific," you say.
<<else>>
"What do you mean?" you ask.
<</if>>
<br><br>
"Pose for us," Whitney replies. "Or strut like you're on a catwalk. Anything to get our juices flowing."
<br><br>
<<link [[Strike a cute pose|Whitney Roof Show Pose]]>><</link>>
<br>
<<link [[Strut like you're on a catwalk|Whitney Roof Show Strut]]>><</link>><<exhibitionist1>>
<br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[Strike an erotic pose|Whitney Roof Show Erotic]]>><</link>><<exhibitionist2>>
<</if>><<effects>>
You spread your legs and lean to the side with one hand on your hip, one eye closed as if winking, and your other hand making a peace sign.
<br><br>
Whitney's friends reach for their phones. Whitney just leans back and admires the view.
<br><br>
<<if $attractiveness gte 5000>>
<<famemodel 5>>
<<internet_photo "whitney_roof_cute">>
<</if>>
"That's all, slut." Whitney says once <<his>> friends have taken some pictures. "Go bother someone else."
<br><br>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br><<effects>>
You put your hands on your hips, and strut up and down the rooftop. Whitney's friends reach for their phones and follow along, filming you as you go. You draw attention from others on the roof as well.<<exhibitionism1>>
You reach the other end, spin on one foot, and strut back to Whitney. <<He>> remained where <<he>> stood, watching as <<his>> friends followed behind you. <<He>> remains unmoving when you reach <<him>>, and just watches with <<his>> arms folded.
<br><br>
<<link [[Blow a kiss|Whitney Roof Show Blow]]>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><</link>><<glust>><<glove>>
<br>
<<link [[Demand payment|Whitney Roof Show Demand]]>><</link>>
<br>
<<link [[물러난다|Whitney Roof Show Away]]>><</link>>
<br><<effects>>
You bend over theatrically and blow Whitney a kiss. <<He>> recoils just as theatrically, as if struck. You turn and strut away.
<br><br>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
You reach out a tentative hand. "That'll be £10 please."
<<elseif $speech_attitude is "bratty">>
You hold out your hand. "Ahem."
<<else>>
"That'll be £10," you say, holding out your hand.
<</if>>
<br><br>
Whitney pokes an elbow into the friend stood beside <<him>>. The friend looks reluctant, but hands Whitney a £10 note.
<br><br>
Whitney moves <<his>> hand as if to pass the money to you, but drops it mid-way, letting it fall to the ground. "Oops," <<he>> says. "Clumsy me." <<He>> wears a devious grin.
<br><br>
<<link [[Crouch and retrieve the money|Whitney Roof Show Crouch]]>><</link>>
<br>
<<link [[물러난다|Whitney Roof Show Away]]>><</link>>
<br><<effects>>
As soon as your head is level with Whitney's waist, <<he>> grasps the back of your head. You fall to your knees as <<he>> presses your head against <<his>> crotch.
<br><br>
<<link [[다음|Whitney Roof Show Oral]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enableSchoolRescue "delinquency">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Whitney Roof Show Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Roof Show Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Whitney leans against the railing, and lights a cigarette.<<llust>><<npcincr Whitney lust -10>>
<br><br>
<<tearful>> you stagger away.
<br><br>
<<elseif $enemyhealth lte 0>>
Whitney shoves you away, and nurses <<his>> injuries.
<br><br>
<<tearful>> you walk away. <<His>> friends don't interfere.
<br><br>
<<else>>
<<set $rescued += 1>>
"I know that's you Whitney!" shouts a voice from below. Doren emerges from the hallways, striding into the yard and looking up at the roof. Whitney has already put space between <<himself>> and the edge.
<br><br>
"Another time, slut." <<He>> says. <<tearful>> you stagger away.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br><<effects>>
You turn and walk away from Whitney, through <<his>> leering friends. You feel <<his>> eyes on your <<bottom>>.
<br><br>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br><<effects>>
You turn on the spot, and bend over, sticking your <<bottom>> into the air. You wiggle it, and cast a look over your shoulder. Whitney's friends scramble for their phones.<<exhibitionism2>>
<<if $worn.lower.skirt_down is 1>>
<<if $worn.under_lower.type.includes("naked")>>
<<if hasSexStat("exhibitionism", 5)>>
Your skirt flares in the breeze. You could escalate the situation, <span class="pink">but you're not wearing underwear.</span>
<br><br>
<<link [[Lift skirt|Whitney Roof Show Erotic Pantiless]]>><</link>><<exhibitionist5>>
<br>
<<else>>
Your skirt flares in the breeze. You tug it down, feeling a blush creep across your face. <span class="pink">You're not wearing underwear.</span><<gstress>><<stress 6>>
<br><br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 3)>>
Your skirt flares in the breeze. You could escalate the situation.
<br><br>
<<link [[Lift skirt|Whitney Roof Show Erotic Panties]]>><</link>><<exhibitionist3>>
<br>
<<else>>
Your skirt flares in the breeze. You tug it down before anyone gets a glimpse of your <<print $worn.under_lower.name>>.
<br><br>
<</if>>
<</if>>
<<else>>
Whitney's friends step closer, taking pictures as they do.
<br><br>
<</if>>
<<if $attractiveness gte 5000>>
<<famemodel 5>>
<<internet_photo "whitney_roof_erotic">>
<</if>>
<<link [[Stop|Whitney Roof Show Stop]]>><</link>>
<br><<effects>>
You reach for the hem of your skirt, give your audience a teasing flare, then pull it up entirely, exposing your <<genitals>> and <<bottom>>.<<exhibitionism5>>
Whitney's interest is piqued. <<His>> friends gasp, and jostle their phones to get a close up picture.
<br><br>
<<link [[Let them|Whitney Roof Show Erotic Pantiless Let]]>><</link>>
<br>
<<link [[Snatch a phone and run|Whitney Roof Show Erotic Pantiless Snatch]]>><<set $blackmoney += 40>><<crimeUp 40 "petty">><</link>><<gcrime "petty">>
<br><<effects>>
You give Whitney's friend time to get some good pictures from multiple angles before letting your skirt fall back into place, and standing upright.
<br><br>
"Thanks for the show," Whitney says. "That did the trick. Now fuck off before these idiots lose control."
<br><br>
<<fameexhibitionism 10>>
<<internet_photo "whitney_roof_erotic_pantiless">>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br><<effects>>
<<generatey2>><<person2>>
You give your <<bottom>> a provocative wiggle, and a sharp spank, luring your audience closer. Closer. A <<person>> pushes <<his>> phone right up to your <<genitals>> for a close up shot.
<br><br>
You reach out and snatch the <<person>>'s phone, and launch into a sprint. The <<person>> remains motionless for a second, shocked, giving you time to escape.
<br><br>
As you escape down the stairwell, you hear the <<persons>> colleagues laughing at <<him>>, Whitney among them.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><<effects>>
You reach for the hem of your skirt, give your audience a teasing flare, then pull it up entirely, exposing your <<undies>>. <<exhibitionism3>>
Whitney leans back and lights a cigarette, but <<his>> friends crowd for a closer look, phones at the ready.
<br><br>
<<fameexhibitionism 5>>
<<internet_photo "whitney_roof_erotic_panties">>
<<link [[다음|Whitney Roof Show Erotic Panties 2]]>><</link>>
<br><<effects>>
"Alright," Whitney says. "Give my <<girl>> some space." <<His>> friends step back as Whitney strides forward. <<He>> pulls your skirt over your <<bottom>>, and spanks you, jolting you upright.
<br><br>
"Get going slut, before I lose control of my dogs." <<He>> leans back against the railing.
<br><br>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br><<effects>>
You stand upright, and walk away. You feel the eyes of Whitney and <<his>> friends on your <<bottom>>.
<br><br>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br><<effects>>
You turn and run back down the stair well. Whitney's friends give chase, until Whitney shouts. "Leave the slut alone. <<pShe>>'ll be back."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><<effects>>
Two of Whitney's friends take you by the arms, and pull you the rest of the way to Whitney.
<br><br>
Whitney flicks a cigarette butt off the roof, then grabs your chin. <<He>> turns your face this way, and that, examining each of your cheeks. <<He>> tries to open your mouth, like <<hes>> examining a horse.<<gstress>><<stress 6>>
<br><br>
<<link [[Cooperate|Whitney Roof Grope Cooperate]]>><<npcincr Whitney love 1>><<npcincr Whitney lust 10>><<arousal 600>><</link>><<glove>><<glust>>
<br>
<<link [[Pull away|Whitney Roof Grope Pull]]>><</link>><<physiquedifficulty 1 16000>>
<br><<effects>>
You allow Whitney to stare into your mouth, and turn you around to face <<his>> friends. <<He>> reaches around you, and places <<his>> hands over your <<breasts>>.
<br><br>
<<His>> friends leer openly as <<he>> gropes you in front of them, one hand travelling down your stomach to rest atop your <<genitals>>. <<He>> presses <<his>> fingers against you, feeling the shape beneath the fabric.
<br><br>
<<link [[Cooperate|Whitney Roof Grope Cooperate 2]]>><</link>>
<br>
<<link [[Bite|Whitney Roof Grope Bite]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><<control 10>><</link>><<llove>><<ldom>><<gcontrol>>
<br><<effects>>
Whitney leans closer, flutters <<his>> tongue against your cheek, then shoves you away from <<him>>. "Thanks slut," <<he>> says. "Now I know how much I should charge for you." <<He>> turns back to the railing, and hurls verbal abuse at a student passing below.
<br><br>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br><<effects>>
You chomp down on Whitney's fingers. With a pained cry, <<he>> backs away from you, almost falling over the railing.
<br><br>
<<generatey2>>
One of <<his>> friends can't contain <<person2>><<his>> laughter. Whitney silences <<him>> with a glare, but saves the nastier look for you. <<person1>><<He>> looks ready to retaliate, but instead turns to face the yard.
<br><br>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br><<effects>>
<<if $physiqueSuccess>>
You pull away from Whitney. <<He>> tries to grab your waist, but you kick <<him>> in the shin and put some distance between you.<<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>>
<br><br>
Whitney's gaze flicks between <<his>> friends, as if daring them to laugh. They remain silent. Whitney scowls, but turns away from you and faces the yard.
<br><br>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br>
<<else>>
You try to pull away from Whitney, <span class="red">but <<he>> grasps your wrists and pulls you against <<him>>.</span> "Did I say you could leave, slut?" <<he>> asks. <<He>> forces your mouth open with one hand and pushes the fingers of the other inside.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Cooperate|Whitney Roof Grope Cooperate 2]]>><</link>>
<br>
<<link [[Bite|Whitney Roof Grope Bite]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><<control 10>><</link>><<llove>><<ldom>><<gcontrol>>
<br>
<</if>><<effects>>
<<person1>>
You walk up to Whitney, attracting <<his>> attention at once. "What do you want, slut?" <<he>> asks. The <<person2>><<person>> struggles impotently in Whitney's grip.
<br><br>
<<link [[Tell Whitney to stop bullying|Whitney Roof Bully Stop]]>><</link>>
<br>
<<link [[Help Whitney convince|Whitney Roof Bully Throw]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "bratty">>
"Do you really think hurting this one is a good use of your time?" You ask.
<<elseif $speech_attitude is "meek">>
"Please don't hurt <<person2>><<him>>," you say.
<<else>>
"Put <<person2>><<him>> down before you hurt <<person2>><<him>>," you say.
<</if>>
<br><br>
Whitney pretends to consider a moment, then shoves the <<person>> hard against the railing. "I haven't hurt anyone. Yet." <<person1>><<He>> pushes the <<person2>><<person>> even further, making <<him>> lurch with vertigo.
<br><br>
The <<person>> produces <<his>> key from <<his>> shirt pocket. Whitney releases <<him>>, throws the key to one of <<person1>><<his>> friends, then lights a cigarette. Both the key and <<person2>><<person>> seem to be forgotten.
<br><br>
<<set $whitneyRoofKey to true>><<saveNPC 1 locker_key_owner>>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "bratty">>
"Do it," you say, flashing the <<person2>><<person>> an evil smile. "I want to hear <<him>> hit the ground."
<<elseif $speech_attitude is "meek">>
"Please do what <<person1>><<he>> says," you say, giving the <<person2>><<person>> a pleading look.
<<else>>
"Whitney will do it," you say, giving the <<person2>><<person>> a level look. <<person1>>"<<Hes>> crazy."
<</if>>
<br><br>
Whitney flashes you a thankful grin. Your words, and Whitney's aggression, reach the <<person2>><<person>>. <<He>> reaches into <<his>> pocket, and produces a key.
<br><br>
Whitney throws the key at one of <<person1>><<his>> friends, puts the <<person2>><<person>> down, and lights a cigarette as if the <<person>> and key are already forgotten.
<br><br>
<<set $whitneyRoofKey to true>><<saveNPC 1 locker_key_owner>>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br><<effects>>
Whitney's friends pay you no attention as you join their circle around Whitney. "On the count of three," <<person1>><<he>> says. "I push you over."
<br><br>
"One," <<he>> pushes the <<person2>><<person>> further over the edge. The <<person>>'s knuckles turn white as <<he>> grips the railing.
<br>
"Two," <<person1>><<he>> gives the <<person2>><<person>> a violent shove. The victim's arms flail.
<br>
<<if $rng gte 51>>
<<npc "Doren" 3>>
"Three!" Whitney grasps the <<person2>><<person>> with <<person1>><<his>> other hand, and hurls the student off the roof. <<person2>><<He>> screams as <<he>> falls, but you don't hear <<him>> hit the floor. The scream is replaced with a sob.
<br><br>
Whitney's friends rush to the railing to observe, pushing you with them. You arrive to see Doren below, holding the <<person2>><<person>> in <<person3>><<his>> arms.
<br><br>
"You've crossed a line Whitney," Doren says as <<he>> rights the <<person2>><<person>> to <<his>> feet, <<person3>><<his>> voice uncharacteristically cold.
<br><br>
"Nah," Whitney replies, lighting a cigarette. "I knew you were there."
<br><br>
"Detention," says Doren. "You need help." Whitney is already turning away.
<br><br>
<<else>>
<<npc "Sirris" 3>>
"Th-"
<br>
"Whitney!" shouts a voice from below. It sounds like Sirris. "I know that's you! Let the <<person2>><<personsimple>> down!"
<br><br>
Whitney considers a moment, as if wondering how to interpret the teacher's words. Then <<person1>><<he>> pulls the <<person2>><<person>> away from the precipice, and lights a calm cigarette.
<br><br>
<</if>>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br><<effects>>
You turn, and leave the <<person2>><<person>> to squirm in Whitney's grasp.
<br><br>
<<link [[다음|School Roof]]>><<endevent>><</link>>
<br><<widget "scienceprojectstart">>
<<set $sciencelichentemple to 0>>
<<set $sciencelichenpark to 0>>
<<set $sciencelichenlake to 0>>
<<set $sciencelichendrain to 0>>
<<set $sciencelichentempleready to 0>>
<<set $sciencelichenparkready to 0>>
<<set $sciencelichenlakeready to 0>>
<<set $sciencelichendrainready to 0>>
<<set $scienceshroomwolf to 0>>
<<set $scienceshroomheart to 0>>
<<set $scienceshroomwolfready to 0>>
<<set $scienceshroomheartready to 0>>
<<set $sciencephallusready to 0>>
<<set $sciencephallus to 0>>
<<set $sciencephalluspenis to 0>>
<<set $sciencephallusclit to 0>>
<<set $sciencefaircheat to 0>>
<</widget>>
<<widget "scienceprojectfinish">>
<<unset $sciencelichentemple>>
<<unset $sciencelichenpark>>
<<unset $sciencelichenlake>>
<<unset $sciencelichendrain>>
<<unset $sciencelichentempleready>>
<<unset $sciencelichenparkready>>
<<unset $sciencelichenlakeready>>
<<unset $sciencelichendrainready>>
<<unset $scienceshroomwolf>>
<<unset $scienceshroomheart>>
<<unset $scienceshroomwolfready>>
<<unset $scienceshroomheartready>>
<<unset $sciencephallus>>
<<unset $sciencephallusready>>
<<unset $sciencephalluspenis>>
<<unset $sciencephallusclit>>
<<unset $sciencefaircheat>>
<<unset $sciencelichenchance>>
<<unset $scienceshroomchance>>
<<unset $sciencephalluschance>>
<<unset $scienceprojectwarning>>
<</widget>>
<<widget "mathsprojectstart">>
<<set $mathschance to 0>>
<<if $mathsstim is undefined>>
<<set $mathsstim to 0>>
<</if>>
<<set $mathsstimused to 0>>
<<set $mathsstimbought to 0>>
<<set $mathsstimstolen to 0>>
<<set $mathsinfo to 0>>
<</widget>>
<<widget "mathsprojectfinish">>
<<unset $mathschance>>
<<unset $mathsprojectdays>>
<<unset $mathsstimused>>
<<unset $mathsstimbought>>
<<unset $mathslibraryknown>>
<<unset $mathsdruggedstudent>>
<<unset $mathsinfo>>
<<unset $mathsstimstolen>>
<<unset $mathsstimrobin>>
<<unset $mathsstimbeg>>
<<unset $mathsprojectwhitney>>
<<unset $mathschancestart>>
<<unset $river_help>>
<<unset $mathsprojectwarning>>
<</widget>>
<<widget "englishplaystart">>
<<set $englishPlayReadiness to 0>>
<<set $englishPlayApproval to 0>>
<<set $englishPlayRoles to {
Player: "none",
Kylar: "none",
Sydney: "none",
KylarKnown: false,
KylarCount: 0,
SydneyKnown: false,
SydneyCount: 0
}>>
<</widget>>
<<widget "englishplayfinish">>
<<unset $englishPlayDays>>
<<unset $englishPlayReadiness>>
<<unset $englishPlayWarning>>
<<set $englishPlayRolePlayed to $englishPlayRoles.Player>>
<<unset $englishPlayRoles>>
<<unset $englishPlayKylarReplace>>
<<unset $englishPlayKylarTalk>>
<<unset $englishPlaySydneyTalk>>
<<unset $englishPlaySydneyWatch>>
<<unset $englishPlayRobinWatch>>
<<unset $englishPlayWatch>>
<<unset $randomPlayPool>>
<<unset $englishPlayPronouns>>
<<unset $englishPlayKylarLeave>>
<<set $englishPlay to "done">>
<</widget>>
<<widget "projectoptions">>
<<if $scienceproject is "ongoing">>
<<icon "projectScience.png">><<link [[과학 프로젝트에 몰두한다|Science Project]]>><</link>>
<br>
<</if>>
<<if $mathsproject is "ongoing">>
<<icon "projectMaths.png">><<link [[수학 프로젝트에 몰두한다|Maths Project]]>><</link>>
<br>
<</if>>
<<if $englishPlay is "ongoing" and $englishPlayRoles.Player isnot "none" and $location is "home">>
<<icon "projectEnglish.png">><<link [[당신의 역할을 연습한다 (2:00)|English Play Rehearse Alone]]>><<pass 2 hours>><<englishskill 6>><</link>><<genglish>><<greadiness>>
<br>
<</if>>
<</widget>>
<<widget "scienceprojectchance">>
<<set $sciencelichenchance to $sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25>>
<<set $scienceshroomchance to $scienceshroomwolfready * 10 + $scienceshroomheartready * 10>>
<<set $sciencephalluschance to $sciencephallusready * 10>>
<</widget>>
<<widget "mathsphone">>
그들은 찍은 사진들을 비교한다. 그 중 둘이 당신의 눈 앞에 핸드폰 화면을 들이민다.
<br><br>
<<if $mathsab1 is "smile">>
첫 번째 사진에서 당신은 손가락으로 브이 자를 그리며 웃고 있다. 모르고 봤다면 협박 당해 찍힌 사진이라는 것을 모를 수도 있을 것 같다.
<<elseif $mathsab1 is "frown">>
첫 번째 사진에서 당신은 눈살을 찌푸린 채로, 손으로 카메라를 향해 욕을 하고 있다.
<<elseif $mathsab1 is "cover">>
첫 번째 사진에서 당신은 얼굴을 가리고 있다. 이것만 봐서는 사진 속 인물이 당신이라는 것을 알 순 없을 것 같다.
<<elseif $mathsab1 is "tearsmile">>
첫 번째 사진에서 당신은 손가락으로 브이 자를 그리며 웃고 있다. 얼굴이 눈물로 젖어있고, 미소도 억지로 짓는 티가 난다.
<<elseif $mathsab1 is "tearfrown">>
첫 번째 사진에서 당신은 눈살을 찌푸린 채로, 화가 나서 눈물을 흘리고 있다. 또한 손으로 카메라를 향해 욕을 하고 있다.
<<elseif $mathsab1 is "tearcover">>
첫 번째 사진에서 당신은 얼굴을 가리고 있다. 손 밑으로 눈물이 흐르고 있다.
<</if>>
시간 간격을 두고 찍힌 두 번째 사진에서 당신은 보다 흐트러진 모습이다. 무언가 매끄럽고 번들거리는 것에 뒤덮여 있다.
<<if $mathsab2 is "smile">>
미소를 짓고 있긴 하나, 눈초리가 뭔가 이상하다.
<<elseif $mathsab2 is "frown">>
당신은 화가 나, 반항적인 표정을 하고 있다.
<<elseif $mathsab2 is "cover">>
당신은 얼굴을 가리고 있다.
<<elseif $mathsab2 is "tearsmile">>
미소를 짓고 있긴 하나, 당시 상황에 눈물이 흐르고 있는 것이 보인다.
<<elseif $mathsab2 is "tearfrown">>
얼굴은 눈물 투성이이나, 화가 나서 반항적인 표정을 하고 있다.
<<elseif $mathsab2 is "tearcover">>
당신은 얼굴을 가리고 있으나, 분명히 눈물이 흘러내리고 있다.
<</if>>
<br><br>
<</widget>>
<<widget "greadiness">>
<<if $statdisable is "f">> |
<span class="green">+ 준비</span>
<</if>>
<</widget>>
<<widget "ggreadiness">>
<<if $statdisable is "f">> |
<span class="green">+ + 준비</span>
<</if>>
<</widget>>
<<widget "gggreadiness">>
<<if $statdisable is "f">> |
<span class="green">+ + + 준비</span>
<</if>>
<</widget>>
<<widget "gapproval">>
<<if $statdisable is "f">> |
<span class="teal">+ 만족</span>
<</if>>
<</widget>>
<<widget "ggapproval">>
<<if $statdisable is "f">> |
<span class="teal">+ + 만족</span>
<</if>>
<</widget>>
<<widget "gggapproval">>
<<if $statdisable is "f">> |
<span class="teal">+ + + 만족</span>
<</if>>
<</widget>>
<<widget "lapproval">>
<<if $statdisable is "f">> |
<span class="red">- 만족</span>
<</if>>
<</widget>>
<<widget "llapproval">>
<<if $statdisable is "f">> |
<span class="red">- - 만족</span>
<</if>>
<</widget>>
<<widget "lllapproval">>
<<if $statdisable is "f">> |
<span class="red">- - - 만족</span>
<</if>>
<</widget>>
<<widget "playReadiness">>
<<set $englishPlayReadiness = Math.clamp($englishPlayReadiness, 0, 100)>>
<<if $englishPlayReadiness is 0>>
<span class="black">당신은 아직 연습조차 시작하지 않았다.</span>
<<elseif $englishPlayReadiness lte 10>>
<span class="pink">당신은 아직 몇번이고 대본을 다시 봐야 한다. 대사를 읽을 때마다 혀가 꼬인다.</span>
<<elseif $englishPlayReadiness lte 25>>
<span class="purple">어려운 부분은 좀 있지만, 슬슬 감을 잡기 시작했다.</span>
<<elseif $englishPlayReadiness lte 55>>
<span class="blue">당신은 이제 연극을 훨씬 잘 이해하고 있고, 몇몇 대사를 외워서 말할 수 있다.</span>
<<elseif $englishPlayReadiness lte 69>>
<span class="lblue">당신은 가장 어려운 몇 줄을 빼고는 대부분의 대사를 파악했다.</span>
<<elseif $englishPlayReadiness lte 99>>
<span class="teal">당신은 자기 배역을 연기할 준비가 되었다. 대사를 기억하고 자연스럽게 전달할 수 있다.</span>
<<else>>
<span class="green">당신은 내용 전체를 암기했고, 연기에도 자신이 있다.</span>
<</if>>
<</widget>>
<<widget "playLinePool">>
<<set _englishPlayLinePool to {
Cass: [
"크리스마스 이브에 이토록 가슴 찢어지는 싸움을 목도하다니, 도저히 보고 있을 수가 없구나!",
"거지인 저의 말은 저 자신만큼이나 가치가 없다는 것은 알지만, 제게도 할 말이 있어요.",
"평생 동안, 저는 병약한 어머니와 함께 살면서...",
"제 삶에 위안이 되는 건 테일러 뿐이에요. 그러니 이렇게 간청하건대, 단 한번이라도 사랑하는 사람과 함께 밤을 보내게 해 주세요."
],
Taylor: [
"제발 제 말을 들어주세요! 캐스를 향한 제 감정은 단순한 호기심이 아니에요! 우린 진정으로 함께 할 운명이라구요!",
"전 평생을 당신이 시키는 대로, 선택한 대로만 살아 왔어요.",
"이 일로 제가 싫어졌다 해도 제가 할 수 있는 건 없죠. 하지만 제가 원하는 건 이것 뿐이라는 걸 알아두세요.",
"당신의 축복을 받으니 진심으로 기뻐요."
],
Sterling: [
"도저히 믿을 수가 없군... 내 자식이, 더러운 거지 녀석한테 홀렸다고? 당장 돌아가자꾸나, 테일러. 집에 도착하면 전부 설명해야 할 게다..",
"네가 이 세상에 태어난 순간부터, 난 네가 진정한 행복을 찾기만을 바라 왔단다.",
"나 또한 근시안적인 부모님의 엄격한 지도 아래 길러졌으나...",
"...하지만 이기적으로 내 성공만을 쫓느라 그저 나의 만족감을 채우고 있었을 뿐이라는 걸 알아차리지 못했구나."
]
}>>
<</widget>>
<<widget "randomPlay">><<silently>>
<<generates1>><<person1>>
<<if !$randomPlayPool>>
<<set $randomPlayPool to [
"연극은 엉망진창이다. 주연 <<actorPost '은'>> <<hisPost>> 자신의 대사조차 외우지 모르고 있다. 실망한 도렌이 중간에 끼어들어 급히 연극을 끝마친다.",
"주연 두 명이 로맨스 연극을 핑계 삼아 무대에서 애정행각을 벌인다. 도렌은 배우들이 대사를 계속하게 하기 위해 둘 사이를 갈라놓을 수밖에 없다.",
"뱀파이어에 대한 연극으로, 학생들은 짙은 분장을 하고 나온다. 조금 있으면 그 중 몇 명이 화장실에서 분장을 지우려고 애쓰는 광경을 볼 수 있을 것이다.",
"주연 <<actorPost '이'>> 몸이 안 좋아서, 연극은 빨리 끝난다.",
"<<actorPost '이'>> <<actorAroused>>, 도렌이 연극을 빨리 끝낸다.",
"아동용 동화를 바탕으로 한 연극이지만, 어두컴컴한 내용으로 보아 원작은 독일에서 온 것 같다.",
"배우들이 자기 대사를 거의 까먹어서 즉흥적으로 진행하기로 한다. 그들이 자기들만 아는 농담을 하며 배역에서 벗어나기 시작하자, 도렌이 끼어들어 대본을 읽게 시킨다.",
"주연 <<actorPost '이'>> 수제 코스튬을 기쁜 듯 선보이며 훌륭한 연기를 보여준다. 도렌이 그 코스튬을 허락해 줬을 리가 없는 건 분명하다.",
"예상치 못한 반전으로, 주연 <<actorPost '이'>> 마지막 장에 옷을 벗는다. 연극이 이미 끝나서 도렌은 개입할 기회가 없었다.",
"대격전에 대한 이야기를 따르는 연극으로, 배우들은 엉성한 중세시대 갑옷을 입고 있다.",
"배우들이 자신의 남편에 대한 환멸을 느끼고, 자신의 인생을 찾기 위해 떠나는 주부에 대한 짧은 극을 연기한다.",
"공연 도중, 배우 한 명의 옷이 찢어져 모두에게 맨살이 드러난다. 도렌은 황급히 담요를 던져주고 <<him_ ul>> 무대 뒤로 데려간다.",
"학생 하나가 대본에 쓰인 것보다 독백을 훨씬 길게 이어가는 바람에, 연극은 점점 늘어진다.",
"공연 도중, 학생 하나가 다른 <<actorPost '이'>> <<him_ ul>> 건드리자 비명을 질러, 도렌이 공연을 급히 끝내고 상대 배우를 집에 돌려보낼 수 밖에 없게 한다.",
"연극 도중에 한 <<actorPost '의'>> 의상에 문제가 생겨, <<his_ yi>> 옷이 흘러내리고 모든 관객 앞에 맨살이 드러난다.",
"연극이 반쯤 진행되었을 때, 배경에 서 있던 학생 하나가 기회를 틈타 자신의 바지를 내린다. 도렌이 <<himPost>>에게 뭐라고 따진다. 나머지는 어찌저찌 계획대로 흘러간다.",
"1920년대 가정의 고난을 묘사한 연극이다. 배우들은 더러운 옷과 누더기를 입고 있다.",
"문제가 가득한 가족들이 휴일을 맞아 한 자리에 모인다는 내용의 다크 코미디 연극이다.",
"학생들이 성추문에 휩싸인 시장에 대한 풍자극을 연기한다. 관객 중 소수가 특별히 관심을 보인다.",
"학생들이 희극적인 장면에서 진지하게 연기하며 배역에서 벗어나지 않으려고 고군분투한다. 의외로, 연기는 좋은 평가를 받았다.",
"로맨틱 코미디가 학생 두 명이 담요 아래에 숨는 장면을 기점으로 지나치게 성적으로 변한다. 남들이 보는 앞에서 관계를 맺고 있는 것이 명백하다.",
"연극이 잘 진행되던 도중, 주연 <<actorPost '이'>> 독백을 하다 말고 바지를 내린다. 도렌은 <<him_ ul>> 담요로 가리고 무대 뒤로 데려간다."
]>>
<</if>>
<<set _randomPlay to $randomPlayPool.pluck()>>
<</silently>><<print _randomPlay>><</widget>>
<<widget "sterlingTitle">><<silently>>
<<set _trResult to ($englishPlayPronouns.Sterling is "m" ? "씨" : "부인")>><<set _postNum to ($englishPlayPronouns.Sterling is "m" ? 1 : 0)>><<trPost _postNum _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "sterlingFather">><<silently>>
<<set _trResult to ($englishPlayPronouns.Sterling is "m" ? "아버지" : "어머니")>><<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "sterlingSir">><<silently>>
<<set _trResult to ($englishPlayPronouns.Sterling is "m" ? "선생님" : "마님")>><<trPost 0 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "taylorSon">><<silently>>
<<set _trResult to ($englishPlayPronouns.Taylor is "m" ? "아들" : "딸")>><<trPost 2 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "taylorSibling">><<silently>>
<<set _trResult to ($englishPlayPronouns.Taylor is "m" ? "남동생" : "여동생")>><<trPost 0 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "cassBoy">><<silently>>
<<set _trResult to ($englishPlayPronouns.Cass is "m" ? "소년" : "소녀")>><<set _postNum to ($englishPlayPronouns.Cass is "m" ? 0 : 1)>><<trPost _postNum _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>><<effects>>
<<if $sciencelichenknown is 1>>
이끼에 대한 프로젝트를 진행하고 있다. 전람회에서 <<print ($sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25)>>% 확률로 우승할 것이다.
<br>
<</if>>
<<if $sciencelichentemple is 1 and $sciencelichentempleready lt 1>>
<<scienceicon "pink lichen">><<link [[분홍색 이끼를 추가한다 (3:00)|Science Project Lichen]]>><<set $phase to 0>><<pass 3 hours>><<scienceskill 18>><</link>><<gggscience>>
<br>
<</if>>
<<if $sciencelichenpark is 1 and $sciencelichenparkready lt 1>>
<<scienceicon "white lichen">><<link [[흰색 이끼를 추가한다 (3:00)|Science Project Lichen]]>><<set $phase to 1>><<pass 3 hours>><<scienceskill 18>><</link>><<gggscience>>
<br>
<</if>>
<<if $sciencelichendrain is 1 and $sciencelichendrainready lt 1>>
<<scienceicon "violet lichen">><<link [[자주색 이끼를 추가한다 (3:00)|Science Project Lichen]]>><<set $phase to 2>><<pass 3 hours>><<scienceskill 18>><</link>><<gggscience>>
<br>
<</if>>
<<if $sciencelichenlake is 1 and $sciencelichenlakeready lt 1>>
<<scienceicon "purple lichen">><<link [[보라색 이끼를 추가한다 (3:00)|Science Project Lichen]]>><<set $phase to 3>><<pass 3 hours>><<scienceskill 18>><</link>><<gggscience>>
<br>
<</if>>
<br>
<<if $scienceshroomknown is 1>>
버섯에 대한 프로젝트를 진행하고 있다. 전람회에서 <<print ($scienceshroomwolfready * 10 + $scienceshroomheartready * 10)>>% 확률로 우승할 것이다.
<br>
지금까지 $scienceshroomheartready/5개의 심장버섯을 측정했다.
<br>
지금까지 $scienceshroomwolfready/5개의 늑대버섯을 측정했다.
<br>
<</if>>
<<if $scienceshroomheart gt $scienceshroomheartready>>
<<tendingicon "mushrooms">><<link [[심장버섯을 추가한다 (1:00)|Science Project Shroom]]>><<set $phase to 0>><<pass 1 hour>><<scienceskill 6>><</link>><<ggscience>>
<br>
<</if>>
<<if $scienceshroomwolf gt $scienceshroomwolfready>>
<<tendingicon "wolfshrooms">><<link [[늑대버섯을 추가한다 (1:00)|Science Project Shroom]]>><<set $phase to 1>><<pass 1 hour>><<scienceskill 6>><</link>><<ggscience>>
<br>
<</if>>
<br>
<<if $sciencephallusknown is 1>>
남근 크기에 대한 프로젝트를 진행하고 있다. 전람회에서 <<print ($sciencephallusready * 10)>>% 확률로 우승할 것이다.
<br>
<<if $sciencephallus gt $sciencephallusready>>
<<icon "projectScience.png">><<link [[남근을 추가한다 (1:00)|Science Project Phallus]]>><<set $phase to 0>><<pass 1 hour>><<scienceskill 6>><</link>><<ggscience>>
<br>
<</if>>
<</if>>
전람회에는 오직 한 개의 프로젝트만 제출 가능하다.
<br><br>
<<if $location is "home">>
<<getouticon>><<link [[그만한다|Bedroom]]>><</link>>
<br>
<<else>>
<<getouticon>><<link [[그만한다|School Library]]>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 0>>
<<set $sciencelichentempleready += 1>>
당신은 분홍색 이끼를 측정한다. 무게와 부피를 적고, 어디서 찾았는지와 어떻게 생겼는지도 적는다. 당신은 딸기 냄새가 난다고 덧붙인다. 만져보니 따뜻하다.
<<garousal>><<arousal 600>>
<br><br>
<<elseif $phase is 1>>
<<set $sciencelichenparkready += 1>>
당신은 흰색 이끼를 측정한다. 무게와 부피를 적고, 어디서 찾았는지와 어떻게 생겼는지도 적는다. 당신은 그을음 냄새가 난다고 덧붙인다. 재채기가 나온다.
<br><br>
<<elseif $phase is 2>>
<<set $sciencelichendrainready += 1>>
당신은 자주색 이끼를 측정한다. 무게와 부피를 적고, 어디서 찾았는지와 어떻게 생겼는지도 적는다. 당신은 바다 냄새가 난다고 덧붙인다. 기분이 이상하며 불안해진다.
<<ggarousal>><<arousal 3000>>
<br><br>
<<else>>
<<set $sciencelichenlakeready += 1>>
당신은 보라색 이끼를 측정한다. 무게와 부피를 적고, 어디서 찾았는지와 어떻게 생겼는지도 적는다. 당신은 달콤한 냄새가 난다고 덧붙인다. 다 적고 나니 손이 덜덜 떨린다.
<<drugs 180>>
<br><br>
<</if>>
<<if $scienceproject is "ongoing">>
<<link [[다음|Science Project]]>><<set $phase to 0>><</link>>
<br>
<<else>>
당신은 시간을 흘낏 본다. 당신은 갑자기 <span class="red">과학 전람회가 벌써 끝났다는 것을 알아차린다.</span>
<br><br>
이 시점에서 당신의 작업을 계속하는 것은 바보같은 짓이다. 당신은 이제 더 이상 필요가 없는 프로젝트를 쓰레기통에 버리면서, 낭비된 노력에 대해 어느정도 씁쓸함을 느낀다.
<br><br>
<<if $location is "home">>
<<link [[다음|Bedroom]]>><</link>>
<<else>>
<<link [[다음|School Library]]>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<if $phase is 0>>
<<wearProp "mushroom">>
<<set $scienceshroomheartready += 1>>
당신은 심장버섯을 측정한다. 무게와 부피를 적고, 어디서 찾았는지와 어떻게 생겼는지도 적는다. 당신은 상쾌한 냄새가 난다고 덧붙인다. 다 적고 나니 몸에 힘이 넘친다.
<<ltiredness>><<tiredness -6>>
<br><br>
<<else>>
<<wearProp "wolfshroom">>
<<set $scienceshroomwolfready += 1>>
당신은 늑대버섯을 측정한다. 무게와 부피를 적고, 어디서 찾았는지와 어떻게 생겼는지도 적는다. 당신은 달콤한 냄새가 난다고 덧붙인다. 다 적고 나니 손이 덜덜 떨린다.
<<ggarousal>><<arousal 3000>>
<br><br>
<</if>>
<<if $scienceproject is "ongoing">>
<<link [[다음|Science Project]]>><<handheldon>><<set $phase to 0>><</link>>
<br>
<<else>>
당신은 시간을 흘낏 본다. 당신은 갑자기 <span class="red">과학 전람회가 벌써 끝났다는 것을 알아차린다.</span>
<br><br>
이 시점에서 당신의 작업을 계속하는 것은 바보같은 짓이다. 당신은 이제 더 이상 필요가 없는 프로젝트를 쓰레기통에 버리면서, 낭비된 노력에 대해 어느정도 씁쓸함을 느낀다.
<br><br>
<<if $location is "home">>
<<link [[다음|Bedroom]]>><<handheldon>><</link>>
<<else>>
<<link [[다음|School Library]]>><<handheldon>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<set $sciencephallusready += 1>>
당신은 프로젝트에 남근을 측정한 것을 더한다. 남근의 주인이 말한 생활 방식에 대한 것도 포함시킨다.
<br><br>
학교 일을 위해서라면 이런 일도 할 수 있다.
<br><br>
<<if $scienceproject is "ongoing">>
<<link [[다음|Science Project]]>><<set $phase to 0>><</link>>
<br>
<<else>>
당신은 시간을 흘낏 본다. 당신은 갑자기 <span class="red">과학 전람회가 벌써 끝났다는 것을 알아차린다.</span>
<br><br>
이 시점에서 당신의 작업을 계속하는 것은 바보같은 짓이다. 당신은 이제 더 이상 필요가 없는 프로젝트를 쓰레기통에 버리면서, 낭비된 노력에 대해 어느정도 씁쓸함을 느낀다.
<br><br>
<<if $location is "home">>
<<link [[다음|Bedroom]]>><</link>>
<<else>>
<<link [[다음|School Library]]>><</link>>
<</if>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Leighton>><<generates2>><<person1>><<scienceprojectchance>>
당신은 시청에 들어간다. 프로젝트를 선보일 준비를 하는 학생들로 가득하다. 당신의 반 친구들도 보인다. 대부분의 학생이 식물 연구를 했기에, 시청 내부는 마치 정원이라도 된 것 같다. 프로젝트를 제출하거나, 그냥 둘러보기만 해도 좋다. 참가한다면 수상을 하든 말든 선생님들의 시선이 조금은 달라질 것이다.
<br><br>
<<if $sciencelichenknown is 1>>
<<link [[이끼 프로젝트를 제출한다 (3:00)|Science Fair Lichen]]>><<pass 3 hour>><</link>><<note "우승할 확률 $sciencelichenchance%" "gold">>
<br>
<</if>>
<<if $scienceshroomknown is 1>>
<<link [[버섯 프로젝트를 제출한다 (3:00)|Science Fair Mushroom]]>><<pass 3 hour>><</link>><<note "우승할 확률 $scienceshroomchance%" "gold">>
<br>
<</if>>
<<if $sciencephallusknown is 1>>
<<link [[남근 프로젝트를 제출한다 (3:00)|Science Fair Phallus]]>><<pass 3 hour>><</link>><<note "우승할 확률 $sciencephalluschance%" "gold">>
<br>
<</if>>
<<link [[참가하지 않는다 (3:00)|Science Fair Watch]]>><<pass 3 hour>><</link>>
<br>
<<link [[나간다 (0:05)|Cliff Street]]>><<pass 5>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 0>>
<<if $sciencelichenchance is 0>>
당신은 이끼 프로젝트를 진행하지 않았다. 그래서 그냥 이끼 그림을 좀 그린 다음에 그에 대해 아는 걸 적는다. 이 정도면 될 것이다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보고는 히죽거린다.
<<elseif $sciencelichenchance lt 100>>
당신은 이끼 프로젝트 전시대를 세우고는 뒤로 물러서 감상한다. 더 잘 만들 수도 있었겠지만, 당장 여기 있는 결과물 중 최악의 결과물은 아니다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보고는 히죽거린다.
<<else>>
당신은 이끼 프로젝트 전시대를 세우고는 뒤로 물러서 감상한다. 이보다 더 잘할 수는 없을 것이다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보더니 짜증이 난 눈치다.
<</if>>
<br><br>
레이턴이 단상 위로 올라가서는 마이크를 톡톡 두드린다. 그 옆에는 시리스가 서있다. <<person1>> "와주셔서 감사합니다, 학생 여러분." <<hePost "이">> 말한다. "벌써부터 훌륭한 결과물들이 보이는군요. 시리스와 제가 심사를 볼 것입니다. 인내심을 갖고 기다려주세요."
<br><br>
레이턴과 시리스가 단상에서 내려와 쭉 둘러본다. 레이턴은 프로젝트들을 비평한다. 시리스는 대부분 옆에서 보고만 있으나, 레이턴이 조금 가차 없는 비평을 할 경우 응원의 말을 남긴다. 그렇지만, 여전히 교장의 말에 눈물을 쏟는 학생들은 존재한다.
<br><br>
선생님들이 점점 다가온다. 꽃에 관한 프로젝트를 진행한 <<person2>><<personPost "이">> 자신감에 찬 모습으로, 발뒤꿈치를 까닥거린다.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[전시대를 망가뜨린다|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><<note "+ 우승할 확률" "gold">>
<br>
<<link [[공정하게 한다|Science Fair Fair]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 1>>
<<if $scienceshroomchance is 0>>
당신은 버섯 프로젝트를 진행하지 않았다. 그래서 그냥 버섯 그림을 좀 그린 다음에 그에 대해 아는 걸 적는다. 이 정도면 될 것이다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보고는 히죽거린다.
<<elseif $scienceshroomchance lt 100>>
당신은 버섯 프로젝트 전시대를 세우고는 뒤로 물러서 감상한다. 더 잘 만들 수도 있었겠지만, 당장 여기 있는 결과물 중 최악의 결과물은 아니다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보고는 히죽거린다.
<<else>>
당신은 버섯 프로젝트 전시대를 세우고는 뒤로 물러서 감상한다. 이보다 더 잘할 수는 없을 것이다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보더니 짜증이 난 눈치다.
<</if>>
<br><br>
레이턴이 단상 위로 올라가서는 마이크를 톡톡 두드린다. 그 옆에는 시리스가 서있다. <<person1>> "와주셔서 감사합니다, 학생 여러분." <<hePost "이">> 말한다. "벌써부터 훌륭한 결과물들이 보이는군요. 시리스와 제가 심사를 볼 것입니다. 인내심을 갖고 기다려주세요."
<br><br>
레이턴과 시리스가 단상에서 내려와 쭉 둘러본다. 레이턴은 프로젝트들을 비평한다. 시리스는 대부분 옆에서 보고만 있으나, 레이턴이 조금 가차 없는 비평을 할 경우 응원의 말을 남긴다. 그렇지만, 여전히 교장의 말에 눈물을 쏟는 학생들은 존재한다.
<br><br>
선생님들이 점점 다가온다. 꽃에 관한 프로젝트를 진행한 <<person2>><<personPost "이">> 자신감에 찬 모습으로, 발뒤꿈치를 까닥거린다.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[전시대를 망가뜨린다|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><<note "+ 우승할 확률" "gold">>
<br>
<<link [[공정하게 한다|Science Fair Fair]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 2>>
<<if $sciencephalluschance is 0>>
당신은 남근 프로젝트를 진행하지 않았다. 그래서 그냥 종이에 자지 그림을 좀 끄적거리기로 한다. 이 정도면 될 것이다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보고는 숨죽여 웃는다.
<<elseif $scienceshroomchance lt 100>>
당신은 남근 프로젝트 전시대를 세우고는 뒤로 물러서 감상한다. 더 잘 만들 수도 있었겠지만, 당장 여기 있는 결과물 중 최악의 결과물은 아니다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보고는 입을 떡 벌린다.
<<else>>
당신은 남근 프로젝트 전시대를 세우고는 뒤로 물러서 감상한다. 이보다 더 잘할 수는 없을 것이다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보더니 충격을 받은 눈치다. 프로젝트의 내용 때문에 그런 건지 아니면 퀄리티 때문에 그런 건지는 모르겠다.
<</if>>
<br><br>
레이턴이 단상 위로 올라가서는 마이크를 톡톡 두드린다. 그 옆에는 시리스가 서있다. <<person1>> "와주셔서 감사합니다, 학생 여러분." <<hePost "이">> 말한다. "벌써부터 훌륭한 결과물들이 보이는군요. 시리스와 제가 심사를 볼 것입니다. 인내심을 갖고 기다려주세요."
<br><br>
레이턴과 시리스가 단상에서 내려와 쭉 둘러본다. 레이턴은 프로젝트들을 비평한다. 시리스는 대부분 옆에서 보고만 있으나, 레이턴이 조금 가차 없는 비평을 할 경우 응원의 말을 남긴다. 그렇지만, 여전히 교장의 말에 눈물을 쏟는 학생들은 존재한다.
<br><br>
선생님들이 점점 다가온다. 꽃에 관한 프로젝트를 진행한 <<person2>><<personPost "이">> 자신감에 찬 모습으로, 발뒤꿈치를 까닥거린다.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[전시대를 망가뜨린다|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><<note "+ 우승할 확률" "gold">>
<br>
<<link [[공정하게 한다|Science Fair Fair]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 남는 전시대 판을 찾아서 당신의 전시대 뒤로 끌고 온다. 그러고는 거기에 빈 종이를 고정시킨 뒤, 거기에 "예쁜 꽃들!"이라고 적는다. 그러고는 기회를 노린다.
<br><br>
<<person2>><<personPost "은">> 곧 반대편에 위치한 전시대 주인과 잡담을 하기 시작한다. 당신은 새로 만든 전시대 판을 들고 살금살금 다가가 <<hisPost "의">> 전시대 앞에 놓으려 한다.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<set $sciencefaircheat += 10>>
<span class="green"><<HePost "은">> 눈치채지 못한다.</span> <<hePost "은">> 대화를 멈추고도 뒤를 돌아보지 않는다.
<br><br>
<<skulduggeryuse>>
<<person1>>레이턴과 시리스가 다가오더니 예쁘지만, 아무 내용도 없는 전시대를 본다. 레이턴은 딱 그 정도로만 코멘트를 남기고 다음으로 넘어간다. <<person2>><<personPost "은">> 혼란스럽고 화난 표정을 짓다가, 곧 뒤를 돌아본다. <<HisPost "의">> 얼굴이 하얗게 질린다. <<HePost "은">> 서둘러 가짜 전시대 판을 치우려다가 그만 발이 걸려 넘어지는 바람에 땅바닥을 구른다. <<HePost "은">> 허둥지둥 자리에서 일어나, 조금 더 동정적인 태도를 취하는 시리스에게 이 일에 대해 하소연한다. 레이턴은 신경쓰지 않는 눈치다.
<br><br>
<<else>>
<span class="red">당신은 전시대와 부딪혀, <<hisPost "의">> 프로젝트를 넘어트리는 바람에 <<hisPost "의">> 주의를 끈다.</span> <<HePost "은">> 당신을 보고는 입을 떡 벌린다. 그 뒤로부터 <<hePost "은">> 자신의 전시대를 조금 더 조심성 있게 지킨다.
<<status -10>><<lcool>>
<br><br>
<<skulduggeryuse>>
<<person2>>레이턴과 시리스가 다가와 <<personPost "의">> 프로젝트를 살펴본다. 레이턴조차도 내용 면에서는 잘못된 걸 찾지 못한다. <<person1>><<HePost "은">> 그 정도로 코멘트를 하고 다음으로 넘어간다. <<person2>><<personPost "은">> 안도한 기색을 보이고, 곧 선생님들이 당신에게로 다가온다.
<br><br>
<</if>>
<<link [[다음|Science Fair Display]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<person2>>레이턴과 시리스가 다가와 <<personPost "의">> 프로젝트를 살펴본다. 레이턴조차도 내용 면에서는 잘못된 걸 찾지 못한다. <<person1>><<HePost "은">> 그 정도로 코멘트를 하고 다음으로 넘어간다. <<person2>><<personPost "은">> 안도한 기색을 보이고, 곧 선생님들이 당신에게로 다가온다.
<br><br>
<<link [[다음|Science Fair Display]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<person1>>
레이턴과 시리스가 당신의 프로젝트를 살펴본다.
<<if $phase is 0>>
<<if $sciencelichenchance gte 100>>
레이턴조차도 놀란 기색이다. "이끼가 이런 색을 갖는 건 본 적이 없는데." <<hePost "이">> 말한다. 시리스가 당신을 보며 미소 짓는다.
<<elseif $sciencelichenchance gte 20>>
레이턴은 하품 한다. "이끼? 거 참 지루한 주제로군." <<hePost "이">> 말한다. 시리스는 보다 긍정적인 반응이다.
<<else>>
둘은 별로 흥미를 보이지 않는다. "방금 만든 것 같군." 레이턴이 말한다. "이끼도 수집하지 않았고 말이야. 완전한 시간낭비야."
<</if>>
<<elseif $phase is 1>>
<<if $scienceshroomchance gte 100>>
레이턴조차도 놀란 기색이다. "자세하게 조사했구나." <<hePost "이">> 말한다. "버섯 시료들을 수집하는 건 상당한 노력이 들었을 텐데 말이야." 시리스가 당신을 보며 미소 짓는다.
<<elseif $scienceshroomchance gte 20>>
레이턴은 하품 한다. "버섯은 숲 속에서 자라난다라." <<hePost "이">> 말한다. "도대체 누가 알았겠어." 시리스는 보다 긍정적인 반응이다.
<<else>>
둘은 별로 흥미를 보이지 않는다. "버섯이 네 머리에도 영향을 준 것 같구나." 레이턴이 말한다. "완전한 시간낭비였군."
<</if>>
<<elseif $phase is 2>>
<<if $sciencephalluschance gte 100>>
"이건...색다르구나." 레이턴이 말한다.
<br><br>
"과학을 위한 거니까요." 시리스가 말한다. "독창성에 대해서는 칭찬할만 하네요."
<br><br>
레이턴은 고개를 끄덕이고는, 전시대에 박혀있는 종이 중 한 장을 읽어본다. "이건 인정해주마. 그치만 사람들을 야생으로 칠 수 있는지는 모르겠는데 말이지."
<<elseif $sciencephalluschance gte 20>>
"이건...색다르구나." 레이턴이 말한다.
"과학을 위한 거니까요." 시리스가 말한다. "독창성에 대해서는 칭찬할만 하네요."
레이턴은 고개를 끄덕이고는, 전시대에 박혀있는 종이 중 한 장을 읽어본다. "이건 인정해주마. 그치만 사람들을 야생으로 칠 수 있는지는 모르겠는데 말이지."
<br><br>
<<else>>
둘은 가만히 서서 잠시 동안 쳐다만 본다. "그러니까." 레이턴이 말한다. "조잡하게 그린 자지 그림을 과학전람회에 제출하기로 했다 이건가?" 당신은 고개를 끄덕인다. 시리스는 당황한 모습이다.
<br><br>
<</if>>
<</if>>
<br><br>
<<link [[추파를 던진다|Science Fair Flirt]]>><</link>><<note "+ 우승할 확률" "gold">>
<br>
<<link [[프로젝트를 설명한다|Science Fair Explain]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">유혹 능력에 자신감이 붙는다.</span><</if>><<seductionskilluse>>
<br><br>
당신은 레이턴의 눈을 쳐다본다. "저보다 이 내용에 대해서는 훨씬 많이 알고 계시겠어요." 당신이 속삭인다. "혹시 일대일로 알려주실 수 있으신가요?" 시리스는 얼굴을 붉히고는 시선을 돌린다.
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<set $sciencefaircheat += 10>>
<span class="green">레이턴이 몸을 기울인다.</span> "그렇다면 내게-." <<hePost "은">> 말을 멈춘다. "개인적인 수업료를 주면 되겠구나." <<HePost "은">> 마치 이곳이 어딘지 기억이라도 난듯 주변을 둘러보고는 헛기침을 한다. "이정도면 됐구나." <<hePost "이">> 말한다. 둘은 다음 전시대로 옮겨간다.
<br><br>
<<else>>
<span class="red">레이턴이 웃음을 터트린다.</span> "시도는 좋았어." <<hePost "이">> 말한다. 둘은 다음 전시대로 옮겨간다.
<br><br>
<</if>>
<<link [[다음|Science Fair Finish]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 프로젝트에 대해 설명한다. 시리스는 설명을 들으며 전시대의 내용을 읽어보고, 레이턴은 당신을 쳐다만 본다. "그 정도면 됐구나." <<hePost "이">> 끼어든다. 둘은 다음 전시대로 옮겨간다.
<br><br>
<<link [[다음|Science Fair Finish]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<person1>>
레이턴과 시리스는 남은 프로젝트들을 살펴본다. 하나는 그냥 판에다가 에세이를 붙여놓은 것에 불과하다. 다른 하나는 미술 프로젝트처럼 생겼다.
<br><br>
일반인들은 전시대 사이를 누비며, 질문을 던지거나 학생들에게 부적절한 추파를 던진다.
<<if $phase is 2>>
당신의 주제는 많은 주목을 받는다. 그에 비례해서 많은 부적절한 추파도 받는다.
<</if>>
<br><br>
선생님들은 단상 위에서 상의를 하더니, 레이턴이 마이크를 든 채로 앞으로 나온다. "결정을 했습니다." <<hePost "이">> 말한다.
<<if $phase is 0 and $sciencelichenchance + $sciencefaircheat gte $rng>>
"트로피는 <span class="green">이끼 프로젝트를 진행한 학생</span>에게 수여합니다." 시리스가 당신에게 손짓을 한다. "앞으로 나오세요."
<br><br>
당신은 단상 위로 올라가 레이턴과 악수를 하고, <<hePost "은">> 기다리고 있던 사진사를 향해 미소를 짓는다. <<HePost "은">> 당신에게 트로피를 건네준다. 안에는 <<moneyGain 500>>가 들어있다.
관중은 환호하며 박수를 친다. <<person2>><<personPost "은">> 속상한 눈치이나, 따라서 박수를 쳐준다.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 "pic">>
<br><br>
<<endevent>><<npc Sirris>><<person1>>시리스가 당신을 따라 단상에서 내려온다. "네가 그토록 열정을 갖고 프로젝트를 해서 기쁘구나." <<hePost "이">> 말한다. <<HePost "은">> 레이턴과 함께 당신과 다른 학생들은 데리고 시청에서 나온다.
<<llldelinquency>><<detention -54>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 1 and $scienceshroomchance + $sciencefaircheat gte $rng>>
"트로피는 <span class="green">버섯 프로젝트를 진행한 학생</span>에게 수여합니다." 시리스가 당신에게 손짓을 한다. "앞으로 나오세요."
<br><br>
당신은 단상 위로 올라가 레이턴과 악수를 하고, <<hePost "은">> 기다리고 있던 사진사를 향해 미소를 짓는다. <<HePost "은">> 당신에게 트로피를 건네준다. 안에는 <<moneyGain 500>>가 들어있다.
관중은 환호하며 박수를 친다. <<person2>><<personPost "은">> 속상한 눈치이나, 따라서 박수를 쳐준다.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 "pic">>
<br><br>
단상에서 내려오자 학생들이 몰려든다. 그들은 당신이 조사한 버섯들은 숲 속 아주 깊숙한 곳에서, 그들 중 가장 용감한 아이조차 들어가지 못한 곳에서 자라는 버섯인데 어떻게 가져왔는지에 대해 듣고 싶어한다. 레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다.
<<lldelinquency>><<detention -18>><<ggcool>><<status 18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 2 and $sciencephalluschance + $sciencefaircheat gte $rng>>
"트로피는 <span class="green">남근 프로젝트를 진행한 학생</span>에게 수여합니다." 시청 내부가 웅성거림으로 가득 찬다. 시리스가 당신에게 손짓을 한다. "앞으로 나오세요."
<br><br>
당신은 단상 위로 올라가 레이턴과 악수를 하고, <<hePost "은">> 기다리고 있던 사진사를 향해 미소를 짓는다. <<HePost "은">> 당신에게 트로피를 건네준다. 안에는 <<moneyGain 500>>가 들어있다. 관중은 환호하며 박수를 친다.
<<if $sciencephalluschance is 0>>
<<person2>><<personPost "은">> 속상한 눈치다. <<HePost "은">> 주먹을 꽉 쥔다. "말도 안 돼요." <<hePost "이">> 외친다. "이런 결과는 받아들일 수 없어요. 쟤가 한 거라곤 거시기를 그린 것밖엔 없잖아요." <<HePost "은">> 단상 위로 올라온다. "그 트로피 내놔!" <<HePost "은">> 힘으로 당신의 손에서 트로피를 빼앗으려 든다.
<br><br>
<<link [[가져가게 둔다|Science Fair Take]]>><</link>>
<br>
<<link [[맞서 싸운다|Science Fair Wrestle]]>><</link>><<physiquedifficulty 4000 14000>>
<br>
<<else>>
<<person2>><<personPost "은">> 속상한 눈치이나, 따라서 박수를 쳐준다.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 "pic">><<famesex 100 "pic">><<set $money += 50000>>
<br><br>
단상에서 내려오자 사진사가 다가와서는, 어떻게 데이터를 얻었는지에 대해 물어본다. 레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다.
<<lldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<span class="red"><<HePost "은">> 꽃 프로젝트를 진행한 <<person2>><<personPost "이">> 우승자라고 발표한다.</span> <<HePost "은">> 단상으로 달려가 트로피를 받는다.
<br><br>
레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다. "참가해줘서 고맙구나," 나가는 길에 시리스가 말한다. "좋은 경험이 됐을 거야."
<<lldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "done">>
<<scienceprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<personPost "은">> 트로피를 낚아채서는 시청에서 뛰쳐나간다. 관중들은 당신이 어떻게 트로피를 수상했는지 모르는 채로, 그 광경에 야유를 보낸다.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 "pic">><<famesex 100 "pic">>
<br><br>
단상에서 내려오자 사진사가 다가와서는, 어떻게 데이터를 얻었는지에 대해 물어본다. 레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다.
<<lldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $physiqueSuccess>>
당신은 트로피를 꽉 쥔 채로, <span class="green"><<personPost "을">> 바닥에 내동댕이 친다.</span> "공평하지 않아!" <<hePost "이">> 외친다. <<HePost "은">> 허둥지둥 자리에서 일어나 시청에서 뛰쳐나간다.
<<set $money += 50000>><<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 "pic">><<famesex 100 "pic">>
<br><br>
단상에서 내려오자 사진사가 다가와서는, 어떻게 데이터를 얻었는지에 대해 물어본다. 레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다.
<<lldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 트로피를 꽉 쥐고 있으려 하나, <span class="red"><<personPost "의">> 힘이 더 세다.</span> <<HePost "은">> 트로피를 당신의 손에서 빼내어 시청에서 뛰쳐나간다. 관중들은 당신이 어떻게 트로피를 수상했는지 모르는 채로, 그 광경에 야유를 보낸다.
<<llltrauma>><<trauma -120>><<famebusiness 100 "pic">><<famesex 100 "pic">>
<br><br>
단상에서 내려오자 사진사가 다가와서는, 어떻게 데이터를 얻었는지에 대해 물어본다. 레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다.
<<lldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 다른 학생들 사이를 돌아다니며 프로젝트를 구경한다. 어떤 주제들은 다른 주제보다 더 흥미롭다. 한 프로젝트는 그냥 판에다가 에세이를 붙여놓은 것에 불과하다. 다른 하나는 미술 프로젝트처럼 생겼다.
<br><br>
일반인들의 출입이 허가되었다. 그들은 전시대 사이를 누비며, 질문을 던지거나 학생들에게 부적절한 추파를 던진다.
<br><br>
레이턴이 단상 위로 올라가서는 마이크를 톡톡 두드린다. 그 옆에는 시리스가 서있다. <<person1>> "와주셔서 감사합니다, 학생 여러분, 신사숙녀 여러분." <<hePost "이">> 말한다. "벌써부터 훌륭한 결과물들이 보이는군요. 시리스와 제가 심사를 볼 것입니다. 인내심을 갖고 기다려주세요."
<br><br>
레이턴과 시리스가 단상에서 내려와 쭉 둘러본다. 레이턴은 프로젝트들을 비평한다. 시리스는 대부분 옆에서 보고만 있으나, 레이턴이 조금 가차 없는 비평을 할 경우 응원의 말을 남긴다. 그렇지만, 여전히 교장의 말에 눈물을 쏟는 학생들은 존재한다.
<br><br>
선생님들은 상의를 하더니 꽃 프로젝트를 진행한 <<person2>><<personPost "이">> 우승자라고 발표한다.
<br><br>
레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다. 뭔가를 배운 것 같다.
<<gscience>><<scienceskill 6>>
<br><br>
<<set $scienceproject to "done">>
<<scienceprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $per_npc.pinch>>
<<loadNPC 0 "pinch">>
<<person1>>
<<else>>
<<generate1>><<person1>>
<<if $NPCList[0].gender is "m">>
<<set $NPCList[0].penisdesc to "tiny penis">>
<<set $NPCList[0].penissize to 1>>
<</if>>
<<set $NPCList[0].fullDescription to ($NPCList[0].pronoun is "m" ? "Mr" : "Ms") + " Pinch">>
<<set $NPCList[0].name to $NPCList[0].fullDescription>>
<<set $NPCList[0].name_known to 1>>
<<npcClothesName $NPCList[0] "robinGiftChristmas">>
<<saveNPC 0 "pinch">>
<</if>>
<<wearProp "bookoliveclosed">>
<<if $oliveExitPassage is "School Library">>
You take the olive book from the basket.
<<else>>
You settle in bed with the olive book.
<</if>>
The title, written in stylised white letters, reads "How <<personname>> Groped Christmas".
<br><br>
<<if $englishtrait gte 3>>
You know the book very well. It's a classic Christmas tale, with more than half a century's worth of history. It teaches the general populace of the values of the festivity. You can't help but notice that this version seems different compared to other versions you've heard of.
<br><br>
<<link [[읽는다 (0:20)|Olive Book 2]]>><<handheldon>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>>
<br>
<<elseif $englishtrait gte 2>>
You know the book well. And who wouldn't? It's a classic Christmas story. You can't help but notice that this version seems different compared to other versions you've heard of.
<br><br>
<<link [[읽는다 (0:20)|Olive Book 2]]>><<handheldon>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>>
<br>
<<elseif $englishtrait gte 1>>
You know the book. It's a classic Christmas story.
<br><br>
<<link [[읽는다 (0:20)|Olive Book 2]]>><<handheldon>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<elseif $englishtrait gte 0>>
The title sounds familiar to you, but you can't quite place it.
<br><br>
<<link [[읽는다 (0:20)|Olive Book 2]]>><<handheldon>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<else>>
You open the book on a random page. It looks like the same dumb Christmas story you hear every year. Uninterested, you set it back down.
<br><br>
<</if>>
<<link [[책을 치운다|$oliveExitPassage]]>><<handheldon>><<unset $oliveExitPassage>><<pinchEnd>><</link>>
/*indev scarlet book event. English: 300-399*/<<wearProp "bookolive">>
You're reading "How <<personname>> Groped Christmas".
<br><br>
The book tells the story of "<<personname>>", a vile and bitter young <<personsimple>>. Peevish as <<he>> is pervish, <<he>> lives in seclusion in a cold and lonely fortress, isolated from the rest of the world.
<br><br>
Just south of the castle is a bustling town, with many upbeat residents showing cheer and excitement for the Christmas festivities.
<br><br>
Fed up with it all, <<personname>>'s plan is to "defile" their Christmas spirit. <<His>> wicked ways know no bounds, and no limits.
<br><br>
<<if $englishtrait gte 1>>
Despite the notable differences, this still remains a Christmas classic. Regardless of what version or copy you read, reading this old tale makes you feel warm inside.
<br><br>
<<link [[계속 읽는다 (0:20)|Olive Book 3]]>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<else>>
Nothing interesting. Just the same dumb Christmas story you hear every year.
<br><br>
<</if>>
<<link [[책을 치운다|$oliveExitPassage]]>><<handheldon>><<unset $oliveExitPassage>><<pinchEnd>><</link>>You're reading "How <<personname>> Groped Christmas".
<br><br>
Fed up with it all, <<personname>>'s plan is to "defile" their Christmas spirit. <<His>> wicked ways know no bounds, and no limits.
<br><br>
<<He>> dons a Santa Claus outfit and heads down the tower, carrying a large linen sack. Upon reaching the town, <<he>> infiltrates the first home via the chimney and proceeds to rob the poor family blind of all their presents.
<br><br>
A <<print ($player.gender_appearance is "f" ? "lovely" : "handsome")>> <<lass>> by the name of Lew awakens to the thievery, but <<personname>> deceives <<phim>>. But <<personname>> does not leave it there...
<br><br>
<<if $englishtrait gte 2>>
<<if $christmas_book_read gte 1>>
You shiver with anticipation, knowing what's to come.
<<else>>
You don't remember this part of the book. Part of you wants to stop, but a perverse curiosity eggs you on.
<</if>>
<br><br>
<<link [[계속 읽는다 (0:20)|Olive Book 4]]>><<pass 20>><<stress -6>><<englishskill>><<arousal 1200>><</link>><<genglish>><<lstress>><<ggarousal>>
<br>
<<else>>
The story is interesting. You think to return to it later.
<br><br>
<</if>>
<<link [[책을 치운다|$oliveExitPassage]]>><<handheldon>><<unset $oliveExitPassage>><<pinchEnd>><</link>>
<br>You're reading "How <<personname>> Groped Christmas".
<br><br>
Away <<he>> goes to other homes, and repeats <<his>> deeds there. Once satisfied, <<his>> sordid needs take precedence. <<He>> returns to the first home <<he>> ransacked, Lew fast asleep in <<pher>> bedroom, and the rest is left unspoken.
<br><br>
A wicked, nasty deed, followed up by one even nastier. <<personname>>'s heart is a dumpheap, overflowing with all sorts of rubbish imaginable.
<br><br>
<<He>> returns to the tower after a hefty climb, satisfied with <<himself>>. As the sun rises, <<he>> expects tears, and jeers, but is shocked when <<he>> instead receives... singing. And not just any singing, but one of which <<he>> will never forget.
<br><br>
Realising <<his>> grave mistake, <<he>> rushes to town in a much more cheerful tune to return the stolen gifts. They have something else in mind for dear <<personname>>, however.
<br><br>
It is there <<he>> learns the most valuable lesson of Christmas. And it is there where it is said that a certain part of <<him>> grew over three sizes that day.
<br><br>
With each telling of the story, it takes different meanings. A once innocent tale has taken a turn for the worse, now more than ever in this darker version. This book seems to have taught you to believe what the true message is behind the old, happy tale - purity and innocence, defiled by debauchery and depravity. You feel a mix of jealousy, lust and anger. And some part of you likes the feelings.
<br><br>
<<oliveicon>><<link [[책을 끝까지 읽는다 (0:20)|Olive Book Full]]>><<handheldon>><<pass 20>><<stress -6>><<englishskill>><</link>><<if !$christmas_book_read>><<note "???" "blue">><<else>><<genglish>><<lstress>><<garousal>><</if>>
<br>
<<if $bus is "schoollibrary">>
<<if Time.schoolDay>>
<<if $schoolstate is "lunch" and hasSexStat("exhibitionism", 5)>>
<<skinicon "masturbate">><<link [[자위한다|Library Masturbation]]>><<handheldon>><<set $masturbationstart to 1>><</link>><<exhibitionist5>>
<br>
<<elseif hasSexStat("exhibitionism", 3) and ["early", "late"].includes($schoolstate)>>
<<skinicon "masturbate">><<link [[자위한다|Library Masturbation]]>><<handheldon>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<<elseif hasSexStat("exhibitionism", 4)>>
<<skinicon "masturbate">><<link [[자위한다|Library Masturbation]]>><<handheldon>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<elseif hasSexStat("exhibitionism", 2)>>
<<skinicon "masturbate">><<link [[자위한다|Library Masturbation]]>><<handheldon>><<set $masturbationstart to 1>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 2>>
<<if $christmas_book_read gte 2>>
<<daydreamicon>><<link [[Imagine yourself as Lew|Olive Book Lew]]>><<handheldon>><<pass 30>><<arousal 600>><<set $phase to 2>><</link>><<garousal>>
<br>
<</if>>
<<if $christmas_book_read gte 3>>
<<daydreamicon>><<link [[Imagine yourself as Pinch|Olive Book Pinch]]>><<pass 30>><<arousal 600>><<set $phase to 2>><<handheldon>><</link>><<garousal>>
<br>
<</if>>
<</if>>
<<getouticon>><<link [[책을 치운다|$oliveExitPassage]]>><<handheldon>><<unset $oliveExitPassage>><<pinchEnd>><</link>>
<br><<pinchStart>>
<<set $outside to 0>><<set $location to "tower">><<effects>>
Among folks down at the forestside town,
<br>
<span class="black">One common feeling was shared all around.</span>
<br><br>
They all liked Christmas.
<br>
<span class="black">They liked it a lot!</span>
<br>
Except <<personname>>.
<br>
<span class="black"><<personname>>... did not.</span>
<br><br>
<<personname>> hated Christmas! <<He>> bashed the whole season!
<br>
<span class="black">Now, please don't ask why. No one quite knows the reason.</span>
<br><br>
<<if $NPCList[0].penis isnot "none">>
It could be, perhaps, that <<his>> shoes were too tight.
<br>
<span class="black">It could be <<his>> head wasn't screwed on just right.</span>
<br>
But I think that the most likely reason of all,
<br>
<span class="black">May have been <<his>> cock was two sizes too small.</span>
<<else>>
It could be the townsfolk had given <<him>> fright.
<br>
<span class="black">It could be <<his>> get-up had itched just a smite.</span>
<br>
But I think the answer that sounds the most right
<br>
<span class="black">Would be that <<his>> quim was two sizes too tight.</span>
<</if>>
<br><br>
But whatever the reason, <<his>> <<if $NPCList[0].penis isnot "none">>schlong or <<his>> shoes<<else>>cunt or <<his>> clothes<</if>>,
<br>
<span class="black"><<He>> looked down with a frown at the bright little town</span>
<br>
<<if $NPCList[0].penis isnot "none">>
And soaked in <<his>> hatred, and simmered and stewed
<<else>>
And the bright little people <<he>> thoroughly loathed
<</if>>
<br>
<span class="black">From <<his>> great gloomy spire, <<he>> grumbled and groused.</span>
<br><br>
<<link [[계속 읽어나간다|Olive Book Full 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "tower">><<effects>>
"They'll have their gifts, their songs, their feasts,
<br>
<span class="black">their stupid, sappy cheer.</span>
<br>
I just can't stand it in the least,
<br>
<span class="black">And it gets worse every year!"</span>
<br><br>
"I'd stifle their spirit," <<he>> grumbled aloud,
<br>
<span class="black">"I'd stomp on their cheer if I only knew how!"</span>
<br><br>
Then <<he>> stopped...
<br>
<span class="black">And <<he>> paused...</span>
<br>
And <<he>> grinned ear-to-ear.
<br>
<span class="black">In <<his>> dirty mind popped a nasty idea!</span>
<br><br>
Using needles and fleece (and some knickers <<he>>'d nicked)
<br>
<span class="black"><<He>> cobbled together a quick Santa hat.</span>
<br>
With a red suit to boot, <<he>> looked just like Saint Nick!
<br>
<span class="black"><<He>> topped off the look with a big empty sack.</span>
<br><br>
"I'll steal all their presents! They won't know what hit 'em!"
<br>
<span class="black"><<He>> said as <<he>> hopped in <<his>> ramshackle sleigh,</span>
<br>
"They'll rubbish their Christmas as soon as I lift 'em!"
<br>
<span class="black">Then <<he>> plunged to the town without a delay.</span>
<br><br>
<<link [[계속 읽어나간다|Olive Book Full 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<set Time.setTime(22, 0)>>
The windows were dark, no one knew <<he>> was coming,
<br>
<span class="black">They were all fast asleep - and ripe for the plucking!</span>
<br><br>
<<He>> climbed up the roof, empty bag in <<his>> hand,
<br>
<span class="black">When <<he>> came to house on the edge of the land.</span>
<br><br>
"Stop number one," <<he>> said with a hiss
<br>
<span class="black">As <<he>> slid down the chimney, 'twasn't a cinch.</span>
<br>
If Mr Claus could, so could <<personname>>!
<br><br>
<<link [[계속 읽어나간다|Olive Book Full 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<His>> filthy face popped out the fireplace
<br>
<span class="black">Where the stockings were hung in a row.</span>
<br>
<<He>> sneered as <<he>> pinched them, one at a time,
<br>
<span class="black">"These ought to be the first to go!"</span>
<br><br>
In a deed that would leave the devil aghast,
<br>
<span class="black"><<He>> pinched every present, down to the last.</span>
<br>
Card games and consoles and new mobile phones,
<br>
<span class="black">Board games and toys, even clothes that were sewn!</span>
<br><br>
Each of them greedily stuffed in the bag
<br>
<span class="black">Slung over <<his>> shoulder, proud of <<his>> snag!</span>
<br><br>
<<link [[계속 읽어나간다|Olive Book Full 5]]>><</link>>
<br><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<set Time.setTime(22, 10)>>
As <<he>> pinched the last gift, <<he>> heard a loud gasp.
<br>
<span class="black">Caught in the act, <<he>> twirled 'round in a flash.</span>
<br>
A <<girl>>, a <<lass>> by the name of Lew,
<br>
<span class="black">Hurried downstairs and came into view.</span>
<br><br>
"Why are you taking our presents?" <<pshe>> asked.
<br>
<span class="black">"Please, tell me, <<if $pronoun is "m">>Santa<<else>>Mrs<</if>> Claus!"</span>
<br>
So dastardly clever, <<he>> spun <<phim>> a ruse
<br>
<span class="black">With just the slightest pause.</span>
<br><br>
"There's faulty craftsmanship on these,
<br>
<span class="black">So I'm taking them back to my shop.</span>
<br>
A simple repair, with my expertise,
<br>
<span class="black">And I'll bring them back, quick as a swap!"</span>
<br><br>
<<link [[계속 읽어나간다|Olive Book Full 6]]>><</link>>
<br><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<His>> fib fooled the <<lass>>, reluctant as <<pshe>> was,
<br>
<span class="black"><<pShe>> returned to bed shortly afterward.</span>
<br>
<<pHer>> naive belief in the so-called "right cause"
<br>
<span class="black">Left the jolly impostor utterly floored.</span>
<br><br>
<<He>> crumpled to the chimney, sack in <<his>> hand,
<br>
<span class="black">Stuffing it all the way up.</span>
<br>
<<He>> sidled <<his>> way up the length of the shaft
<br>
<span class="black">Giddier than a young pup.</span>
<br><br>
Then <<he>> did the same to the other houses,
<br>
<span class="black">Thoroughly thieving, not leaving a trace.</span>
<br>
Not even a slight crumb left for the mouses,
<br>
<span class="black">All the town's merriment, turned to disgrace!</span>
<br><br>
<<link [[계속 읽어나간다|Olive Book Full 7]]>><</link>>
<br><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<set Time.setTime(23, 45)>>
A quarter to midnight, the town soundly dreaming,
<br>
<span class="black">In old Pinch's head was a sinister scheming.</span>
<br>
<<His>> sack big and bulging, <<his>> work nearly done,
<br>
<span class="black"><<personname>> stopped and smirked. "Why not have some fun?"</span>
<br><br>
One last heinous act before <<he>> was through,
<br>
<span class="black"><<He>> oozed <<his>> way back to the home of poor Lew.</span>
<br>
<<He>> snuck up the stairs where the <<girl>> soundly slept,
<br>
<span class="black">Closer and closer <<his>> pernicious paws crept.</span>
<br><br>
<i>You turn the page, but a thought intrudes.
<br>
What if instead of ill-fated Lew,
<br>
What if, perchance, the victim were you?</i>
<br><br>
<<link [[Imagine yourself in helpless Lew's stead|Olive Book Lew]]>><<set $phase to 1>><</link>>
<br>
<<link [[Ignore the feeling, just read on ahead|Olive Book Lew]]>><<set $phase to 0>><</link>>
<br><<if $phase is 2>>
<<pinchStart>>
<<set Time.setTime(23, 45)>>
<</if>>
<<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<set $pinchArousal += 1000>>
<<if $phase gte 1>>
<<becomePinch "Lew">>
As Pinch licked <<his>> lips and wiggled <<his>> fingers,
<br>
<span class="black">Over the bedroom, an evil air lingered.</span>
<br><br>
<<if $player.gender_appearance is "f">>
For the last gift of Christmas to be taken
<br>
<span class="black">Is the gift of taking an untaken maiden.</span>
<<else>>
For there's but one gift to bring a sicko joy
<br>
<span class="black">And that is the gift of an unsullied boy.</span>
<</if>>
<br>
A precious gift, the purest - virginity
<br>
<span class="black">Clean and pristine, all share an affinity.</span>
<br><br>
A familiar shape loomed over Lew
<br>
<span class="black">And pinched off the covers, <<his>> vices ensue.</span>
<br>
"So cosy and safe," a creaking voice said.
<br>
<span class="black">"I can't help myself. I must have you in bed!"</span>
<br><br>
<<link [[다음|Olive Book Lew Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $christmas_book_read lte 1>>
<<set $christmas_book_read to 2>>
<</if>>
<<else>>
<i>You shake your head to clear out your thoughts
<br>
And look to the book for where you left off.</i>
<br><br>
And then came a deed so deeply obscene,
<br>
<span class="black">We need not précis, it would leave you unclean.</span>
<br><br>
<<if $player.gender_appearance is "f">>
For the last gift of Christmas to be taken
<br>
<span class="black">Is the gift of taking an untaken maiden.</span>
<<else>>
For there's but one gift to bring a sicko joy
<br>
<span class="black">And that is the gift of an unsullied boy.</span>
<</if>>
<br>
A precious gift, the purest - virginity
<br>
<span class="black">Clean and pristine, all share an affinity.</span>
<br><br>
<<link [[계속 읽어나간다|Olive Book Full 8]]>><<set $phase to 0>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $pinchSpeech to 1>>
<<set $speechdisable to 1>>
<<hand_gag 0 left>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<if random(1, 4) is 1>>
<<He>> <<print either("cackles","whispers","rasps","sniggers","sneers")>>.
<<switch $pinchSpeech>>
<<case 1>>
"Do not fret. I am no threat."
<<case 2>>
"No partner is better than me. Wouldn't you agree?"
<<case 3>>
"I'm working up a sweat, but I'll have you wet."
<<case 4>>
"Needs you forget? I'm not done yet."
<</switch>>
<<if $pinchSpeech lte 3>>
<<set $pinchSpeech += 1>>
<<else>>
<<set $pinchSpeech to 1>>
<</if>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Olive Book Lew Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Olive Book Lew Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<if $player.virginity.anal isnot true or $player.virginity.vaginal isnot true>>
<<set $pinchPenile to true>>
<</if>>
<<if $player.virginity.penile isnot true>>
<<if $penisstate is "penetrated">>
<<set $pinchVaginal to true>>
<<else>>
<<set $pinchAnal to true>>
<</if>>
<</if>>
<<if $player.virginity.kiss isnot true>>
<<set $pinchKiss to true>>
<</if>>
<<unset $pinchSpeech>>
<<if $enemyarousal gte $enemyarousalmax>><<set $pinchArousal += 2000>>
<<ejaculation>>
<<He>> smiled and gave Lew a pat on the cheek,
<br>
<span class="black">Then leapt off the bed and left <<phim>> to weep.</span>
<br>
<<He>> croaked to <<himself>> as <<he>> crept <<his>> way out,
<br>
<span class="black">"Enjoy my gift - it's what the season's about!"</span>
<<elseif $enemyhealth lte 0>>
<<personname>> stumbled backwards and let out a hiss,
<br>
<span class="black">Though all things considered, <<he>> wasn't too pissed.</span>
<br>
In spite of Lew bravely defeating the beast,
<br>
<<if $player.virginity.vaginal isnot true or $player.virginity.penile isnot true>>
<span class="black"><<pHer>> virginity wasn't spared in the least.</span>
<<else>>
<span class="black"><<pHer>> innocence hadn't been spared in the least.</span>
<</if>>
<br><br>
"Whatever, you whore," Pinch snickered and sneered
<br>
<span class="black">As <<he>> clumsily rose from the floor.</span>
<br>
"Hope you like Christmas without any cheer!"
<br>
<span class="black">Then <<he>> scurried <<his>> way to the door.</span>
<</if>>
<br><br>
<<silently>><<endcombat>><</silently>>
<<link [[계속 읽어나간다|Olive Book Full 8]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "tower">><<effects>>
<<set Time.setDate(new DateTime(Time.year, Time.month, 25, 0, 40))>>
<<set Weather.Temperature.set(-10)>>
<<set Weather.set("heavyPrecipitation")>>
<<if $phase is 1>>
<<unbecomePinch>>
<<loadNPC 0 "pinch">><<person1>>
<</if>>
<<His>> wicked itch scratched, <<he>> loaded the sleigh
<br>
<span class="black">With a pause to applaud <<his>> vulgar display.</span>
<br>
Then <<he>> zipped cross the plains, <<his>> passage back home,
<br>
<span class="black">And revelled the naughtiness up in <<his>> dome.</span>
<br><br>
"Serves those chumps right!" <<he>> creepily cackled.
<br>
<span class="black">"Come Christmas morning, they'll surely be baffled!"</span>
<br>
Ten-thousand feet up, up the side of <<his>> tower,
<br>
<span class="black"><<He>> skittered up top, waiting hour by hour.</span>
<br><br>
Soon daybreak broke out on the horizon
<br>
<span class="black">To which Pinch broke out in a horrible grin.</span>
<br><br>
<<link [[계속 읽어나간다|Olive Book Full 9]]>><</link>>
<br><<set $outside to 0>><<set $location to "tower">><<effects>>
<<set Time.setTime(5, 0)>>
"Those merry morons, I know just what they'll do,
<br>
<span class="black">Their mouths will hang open, a minute or two,</span>
<br>
And then the townsfolk will all cry 'Boohoo!'"
<br><br>
<span class="black">"Now there's a noise I can't wait to hear!"</span>
<br>
<<He>> sneered as <<he>> cupped <<his>> hand to <<his>> ear.
<br>
<span class="black"><<He>> soon heard a sound rising over the snow,</span>
<br>
It started out low, then it started to grow!
<br><br>
<span class="black">But wait just a minute! This sound wasn't sad.</span>
<br>
As a matter of fact, this sound sounded... glad!
<br>
<span class="black">All of the townsfolk, from tallest to small,</span>
<br>
Were singing - without any presents at all!
<br><br>
<<link [[계속 읽어나간다|Olive Book Full 10]]>><</link>>
<br><<set $outside to 0>><<set $location to "tower">><<effects>>
<<His>> dastardly deeds hadn't slowed down its progress,
<br>
<span class="black">Despite <<his>> worst efforts, Christmas came regardless!</span>
<br>
Pinching <<his>> fingers, ice-cold in the snow,
<br>
<span class="black"><<He>> stood and <<he>> puzzled and gazed down below.</span>
<br><br>
"This can't be! How? It came without presents!
<br>
<span class="black">You should be in tears, you annoying peasants!"</span>
<br><br>
As <<he>> puzzled and puzzled the puzzle <<he>> saw,
<br>
<span class="black"><<He>> had a great thought that <<he>> hadn't before.</span>
<br><br>
Maybe Christmas, <<he>> thought, doesn't come from a store.
<br>
<span class="gold">Maybe Christmas, perhaps, means a little bit more!</span>
<br><br>
Now that <<his>> heart didn't feel quite so tight
<br>
<span class="black"><<He>> rode to the town in the bright morning light.</span>
<br><br>
<i>A strange new sensation comes over you
<br>
As you turn the last page, but stop halfway through.
<br>
It seems like a happy ending's in store,
<br>
But the heat in your loins yearns for something... more.</i>
<br><br>
<<link [["Imagine yourself in " + $NPCList[0].pronouns.his + " too-tight shoes"|Olive Book Pinch]]>><</link>>
<br>
<<link [[책을 거의 다 읽었으니, 남은 부분까지 전부 읽는다|Olive Book Full 11]]>><</link>>
<br><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<set Time.setTime(6, 0)>>
<<He>> was so fed up living the life of a crook
<br>
<span class="black">That <<he>> rode back to town to return what <<he>> took!</span>
<br>
Their card games and consoles and new mobile phones,
<br>
<span class="black">Their board games and toys and those clothes that were sewn!</span>
<br><br>
<<He>> fell to <<his>> knees and confessed to <<his>> fault,
<br>
<span class="black"><<He>> nabbed all their things and put Christmas on halt!</span>
<br><br>
What happened then, well the townsfolk they say,
<br>
<span class="black"><<personname>> felt the goodness of people that day.</span>
<br><br>
There the true meaning of Christmas came through,
<br>
<span class="black">And this, <<he>>'ll attest, was very much true!</span>
<br><br>
<<link [[다음|Olive Book End]]>><<set $phase to 0>><</link>>
<br><<if $phase is 2>>
<<pinchStart>>
<<set Time.setDate(new DateTime(Time.year, Time.month, 25))>>
<</if>>
<<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<endevent>>
<<becomePinch "Pinch">>
<<set Time.setTime(6, 0)>>
<<generate1>><<generate2>><<generate3>><<generate4>>
<<pinchHe>> was so fed up living the life of a crook
<br>
<span class="black">That <<pinchhe>> rode back to town to return what <<pinchhe>> took!</span>
<br>
Their card games and consoles and new mobile phones,
<br>
<span class="black">Their board games and toys and those clothes that were sewn!</span>
<br><br>
<<pinchHe>> fell to <<pinchhis>> knees and admitted <<pinchhis>> fault,
<br>
<span class="black"><<pinchHe>> nabbed all their things and put Christmas on halt!</span>
<br><br>
But from the townsfolk, <<pinchhe>> did not feel forgiveness.
<br>
<span class="black">The feelings <<pinchhe>> felt were a bit more vindictive!</span>
<br>
It turned out that <<he>> had been caught in the act
<br>
<span class="black">Of tainting their Christmas, and Lew, to be exact!</span>
<br><br>
<<link [[다음|Olive Book Pinch 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "riding_school">><<effects>>
"<<pinchHe>> ruined our Christmas,"
<br>
<span class="black">Said the folks of the town,</span>
<br>
"<<pinchHe>> ought to be punished,
<br>
<span class="black">But punish <<pinchhim>> how?"</span>
<br><br>
The rack or the gallows, or maybe the stocks,
<br>
<span class="black">Or maybe just pelt <<pinchhim>> with sharp, pointy rocks?</span>
<br><br>
Then they got an idea. An awful idea!
<br>
<span class="lewd">The folks had a dreadful, awful idea!</span>
<br><br>
"I know what to do,"
<br>
<span class="black">A townsperson joked.</span>
<br>
They reached for <<pinchhis>> throat
<br>
<span class="black">But <<pinchhis>> groin was groped!</span><<arousal 2000>>
<br><br>
<<if $pinchPronoun is "m">>
His future looked grim,
<br>
<span class="black">His chances were slim.</span>
<br>
"Defile our Christmas?
<br>
<span class="black">NAY! Defile him!"</span>
<<else>>
She fearfully twitched,
<br>
<span class="black">She felt quite at risk.</span>
<br>
"Ruin our Christmas?
<br>
<span class="black">NAY! Ruin the bitch!"</span>
<</if>>
<br><br>
<<link [[다음|Olive Book Pinch Gangbang]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $christmas_book_read lte 2>>
<<set $christmas_book_read to 3>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $speechdisable to 1>>
<<set $pinchSong to 3>>
<br>
"Let's give <<pinchhim>> a gift,
<br>
<span class="black">Some real holiday cheer!"</span>
<br>
Brayed a lecherous <<person1>><<if $pronoun is "m">>lad<<else>>lass<</if>>
<br>
<span class="black">To the cheers of <<his>> peers.</span>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemynomax gte 4>>
<<if $pinchSong gte 3>>
<<if $pinchSong is 3>>
They begin to sing.
<<else>>
They continue to sing.
<</if>>
<<set $pinchSong to 2>>
<br><br>
"You're a rapist, <<if $pinchPronoun is "m">>Mr<<else>>Missus<</if>> Pinch."
<br>
<span class="black">"You really are a tear."</span>
<br>
"Your sex skills are appalling, you're as intimate as a bear, <<if $pinchPronoun is "m">>Mr<<else>>Missus<</if>> Pinch."
<br>
<span class="black">"You're a bad egg, greasy as a rotten pear!"</span>
<br><br>
<<elseif $pinchSong is 2>>
They continue to sing.
<<set $pinchSong to 1>>
<br><br>
"You're a molester, <<if $pinchPronoun is "m">>Mr<<else>>Missus<</if>> Pinch."
<br>
<span class="black">"You vye for empty holes."</span>
<br>
"Your brain is utterly, sexually droll, you've semen in your soul, <<if $pinchPronoun is "m">>Mr<<else>>Missus<</if>> Pinch."
<br>
<span class="black">"I wouldn't fuck you with twenty-seven and a half metres of roll!"</span>
<br><br>
<<elseif $pinchSong is 1>>
They continue to sing.
<<set $pinchSong to 4>>
<br><br>
"You are rancid, <<if $pinchPronoun is "m">>Mr<<else>>Missus<</if>> Pinch."
<br>
<span class="black">"You have maggots in your ass."</span>
<br>
"You have all the subtle qualities of a bitch in heat, <<if $pinchPronoun is "m">>Mr<<else>>Missus<</if>> Pinch."
<br>
<span class="black">"Given a choice between the two of you, I'd take the bitch in heat!"</span>
<br><br>
<</if>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $orgasmdown gte 1>>
<span id="next"><<link [[다음|Olive Book Pinch Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Olive Book Pinch Gangbang]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<unset $pinchSong>>
<<if $enemyarousal gte $enemyarousalmax>><<set $pinchArousal += 2000>>
<<ejaculation>>
Their climax was just the distraction <<pinchhe>> needed,
<br>
<span class="black"><<pinchHe>> slipped from their grip and swiftly retreated.</span>
<br><br>
<<pinchHe>> scrambled away, <<pinchhis>> feet in high gear,
<br>
<span class="black"><<pinchHis>> "clever" scheme having fell flat on its face.</span>
<br>
"Whatever," <<pinchhe>> sneered, "I'll get them next year!"
<br>
<span class="black">And then <<pinchhe>> was gone, with hardly a trace.</span>
<br><br>
Since that day, <<pinchhe>> became like a ghost.
<br>
<span class="black"><<pinchHe>> only cropped up in stories, at most.</span>
<br>
Though they'll never forget that fond memory
<br>
<span class="black">Of the lesson they taught <<pinchhim>> - and neither will <<pinchhe>>!</span>
<<elseif $enemyhealth lte 0>>
It seemed for the townsfolk <<pinchhis>> strength was too much
<br>
<span class="black">As they stumbled back in the snow.</span>
<br>
Or maybe they just deemed <<pinchhim>> too gross to touch.
<br>
<span class="black">Regardless, they let the creep go.</span>
<br><br>
From that day forth, they were mindful of danger
<br>
<span class="black">Every year onwards, come Christmas night.</span>
<br>
They hid their presents and distrusted strangers,
<br>
<span class="black">And made sure to lock their bedroom doors tight.</span>
<br><br>
Still to this day, near the holiday season
<br>
<span class="black">They tell tales of Pinch and the things <<pinchhe>> would do</span>
<br>
To careless young fools who trust without reason.
<br>
<span class="black">So don't be a fool, lest you get pinched, too!</span>
<<else>><<set $pinchArousal += 4000>>
<<if $pinchPronoun is "m">>Mr<<else>>Ms<</if>> Pinch's face flushed - <<pinchhe>> felt rather craven
<br>
<span class="black">To have mingled pleasure with such degradation!</span>
<br><br>
But once <<pinchhe>> cooled down, <<pinchhe>> didn't feel mad.
<br>
<span class="black">As a matter of fact, <<pinchhe>> felt rather... glad!</span>
<br>
<<pinchHe>> didn't resent them for their abuse.
<br>
<span class="black">In fact, it felt good being thoroughly used!</span>
<br><br>
Then <<pinchhe>> thought of something <<pinchhe>> hadn't before.
<br>
<span class="black">Maybe cumming, <<pinchhe>> thought, didn't just come from whores.</span>
<br>
<span class="gold">Maybe cumming, perhaps, meant a little bit more!</span>
<br><br>
<<pinchHe>> enjoyed <<pinchhis>> new role as a receptacle
<br>
<span class="black">For the town's lusty passion; <<pinchhe>> was but a hole.</span>
<br>
For the meaning of Christmas that <<pinchhe>> came to know
<br>
<span class="black">Is to give yourself up - your body and soul.</span>
<</if>>
<br><br>
<<silently>><<endcombat>><</silently>>
<<link [[다음|Olive Book End]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<effects>>
<<set _phase to $phase>>
<<set _pinchArousal to $pinchArousal>>
<<pinchEnd>>
당신은 책을 덮으며,
<<if $arousal gte ($arousalmax / 5) * 4>>
음란한 따뜻함을 당신의 뱃속에서 느낀다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
이상하게 덥다고 느낀다.
<<else>>
몸속에서 따뜻함을 느낀다.
<</if>>
당신은 책의 내용을 되짚어보며 몸을 떤다.<<arousal _pinchArousal>><<garousal>>
<br><br>
당신은
<<if _phase is 1>>
<b>원래 이야기가 다르게 흘러갔다는</b> 걸 알면서도, 이 책을 좋아한다.
<<else>>
옛날 이야기에 대한 독특한 해석에도 불구하고, 이 책을 좋아한다.
<</if>>
<br><br>
<<link [[다음|$oliveExitPassage]]>><<handheldon>><<unset $oliveExitPassage>><</link>>
<br><<widget "pinchStart">>
<<if $christmas_book_read is undefined>>
<<set $christmas_book_read to 1>>
<</if>>
<<if !$frozenValues>>
<<freezePlayerStats>>
<</if>>
<<set Time.setDate(new DateTime(Time.year, 12, 24, 21, 0))>>
<<set Weather.Temperature.set(-10)>>
<<set Weather.set("heavyPrecipitation")>>
<<set $pinchArousal to 0>>
<</widget>>
<<widget "becomePinch">>
<<visionPrepMorph>>
<<if _args[0] is "Lew">>
<<set $rightEyeColour to "light blue">>
<<set $leftEyeColour to "light blue">>
<<set $haircolour to "golden">>
<<set $hairColourStyle to "simple">>
<<set $hairfringecolour to "golden">>
<<set $hairFringeColourStyle to "simple">>
<<generalWear "upper" 74 "red">>
<<generalWear "lower" 65 "green">>
<<legswear 9>>
<<elseif _args[0] is "Pinch">>
<<set $player.gender to $per_npc.pinch.gender>>
<<set $player.sex to $per_npc.pinch.gender>>
<<if $player.sex is "f">>
<<set $vaginastate to 0>>
<<set $vaginause to 0>>
<<set $player.vaginaExist to true>>
<<set $player.penisExist to false>>
<<set $player.ballsExist to false>>
<<elseif $player.sex is "m">>
<<set $penisstate to 0>>
<<set $penisuse to 0>>
<<set $player.vaginaExist to false>>
<<set $player.penisExist to true>>
<<set $player.ballsExist to true>>
<<set $player.penissize to 1>>
<<else>>
<<set $vaginastate to 0>>
<<set $vaginause to 0>>
<<set $penisstate to 0>>
<<set $penisuse to 0>>
<<set $player.vaginaExist to true>>
<<set $player.penisExist to true>>
<<set $player.ballsExist to false>>
<<set $player.penissize to 1>>
<</if>>
<<set $player.breastsize to $per_npc.pinch.breastsize>>
<<set $pinchPronoun to $per_npc.pinch.pronoun>>
<<if $pinchPenile>>
<<takeVirginity "Lew" "penile">>
<<elseif $pinchVaginal>>
<<takeVirginity "Lew" "vaginal">>
<<elseif $pinchAnal>>
<<takeVirginity "Lew" "anal">>
<</if>>
<<if $pinchKiss>>
<<takeVirginity "Lew" "kiss">>
<</if>>
<<set $leftEyeColour to "red">>
<<set $rightEyeColour to "red">>
<<set $haircolour to "green">>
<<set $hairColourStyle to "simple">>
<<set $hairfringecolour to "green">>
<<set $hairFringeColourStyle to "simple">>
<<feetwear 18>>
<<headwear 8>>
<<upperwear 30>>
<<lowerwear 33>>
<<underlowerwear 30>>
<</if>>
<</widget>>
<<widget "unbecomePinch">>
/* used to avoid excessive cloning from `$frozenValues` mid scene */
<<if !$frozenValues>>
<<error {message:"You got so immersed in the story that you became a christmas tale character."}>>
<<exitAll>>
<</if>>
<<set $worn to clone($frozenValues.worn)>>
<<set $player to clone($frozenValues.player)>>
<<if $player.penisExist>>
<<set $penisstate to 0>>
<<set $penisuse to 0>>
<<else>>
<<set $penisstate to "none">>
<<set $penisuse to "none">>
<</if>>
<<if $player.vaginaExist>>
<<set $vaginastate to 0>>
<<set $vaginause to 0>>
<<else>>
<<set $vaginastate to "none">>
<<set $vaginause to "none">>
<</if>>
<<set $leftEyeColour to $frozenValues.leftEyeColour>>
<<set $rightEyeColour to $frozenValues.rightEyeColour>>
<<set $haircolour to $frozenValues.haircolour>>
<<set $hairfringecolour to $frozenValues.hairfringecolour>>
<<set $hairColourStyle to $frozenValues.hairColourStyle>>
<<set $hairColourGradient to $frozenValues.hairColourGradient>>
<<set $hairFringeColourStyle to $frozenValues.hairFringeColourStyle>>
<<set $hairFringeColourGradient to $frozenValues.hairFringeColourGradient>>
<<set $hairlength to $frozenValues.hairlength>>
<<set $parasite to clone($frozenValues.parasite)>>
<<set $pain to $frozenValues.pain>>
<<set $arousal to $frozenValues.arousal>>
<<set $tiredness to $frozenValues.tiredness>>
<<set $stress to $frozenValues.stress>>
<<set $trauma to $frozenValues.trauma>>
<<set $control to $frozenValues.control>>
<<set $angel to $frozenValues.angel>>
<<set $angelbuild to $frozenValues.angelbuild>>
<<set $fallenangel to $frozenValues.fallenangel>>
<<set $fallenbuild to $frozenValues.fallenbuild>>
<<set $demon to $frozenValues.demon>>
<<set $demonbuild to $frozenValues.demonbuild>>
<<set $wolfgirl to $frozenValues.wolfgirl>>
<<set $cat to $frozenValues.cat>>
<<set $cow to $frozenValues.cow>>
<<set $harpy to $frozenValues.harpy>>
<<set $fox to $frozenValues.fox>>
<<set $transformationParts to clone($frozenValues.transformationParts)>>
<<set $fame to clone($frozenValues.fame)>>
<<set $sexStats to clone($frozenValues.sexStats)>>
<<set $skulduggery to $frozenValues.skulduggery>>
<<set $purity to $frozenValues.purity>>
<<set $spray to $frozenValues.spray>>
<<set $skin to clone($frozenValues.skin)>>
<</widget>>
<<widget "pinchhe">>
<<silently>><<set _text_output to ($pinchPronoun is "m"? "he" : "she")>><</silently>>
<<print _text_output>>
<</widget>>
<<widget "pinchHe">><<silently>>
<<pinchhe>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "pinchhis">>
<<silently>><<set _text_output to ($pinchPronoun is "m"? "his" : "her")>><</silently>>
<<print _text_output>>
<</widget>>
<<widget "pinchHis">><<silently>>
<<pinchhis>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "pinchhim">>
<<silently>><<set _text_output to ($pinchPronoun is "m"? "him" : "her")>><</silently>>
<<print _text_output>>
<</widget>>
<<widget "pinchEnd">>
<<if $frozenValues and !$replayScene>>
<<set $_cbook_read to $christmas_book_read>>
<<unfreezePlayerStats>>
<<set $christmas_book_read to $_cbook_read>>
<</if>>
<<if ($studyBooks and $studyBooks.rented isnot "Pinch" and $studyBooks.stolen isnot "Pinch") or $studyBooks is undefined>>
<<clearNPC "pinch">>
<</if>>
<<endcombat>>
<</widget>><<wearProp "bookscarletclosed">>
<<if $scarletExitPassage is "School Library">>
당신은 책 바구니에서 진홍색 책을 집는다. 거기엔 금색으로 "라울과 재닛"이라는 제목이 쓰여있다.
<<else>>
당신은 "라울과 재닛" 이라는 제목의 진홍색 책을 가지고 당신의 침대에 앉는다.
<</if>>
<<if currentSkillValue('english') gte 600>>
당신은 이 책을 잘 안다. 1616년에 나온 고전 영미 희곡이다. 두 연인 사이의 비극을 다루는 희곡이다.
<br><br>
<<link [[읽는다 (0:20)|ScarletBook2]]>><<handheldon>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>>
<br>
<<elseif currentSkillValue('english') gte 500>>
이 책은 17세기에 나온 두 연인을 다루는 고전이다.
<br><br>
<<link [[읽는다 (0:20)|ScarletBook2]]>><<handheldon>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>>
<br>
<<elseif currentSkillValue('english') gte 400>>
당신은 이 책을 알고 있다. 17세기의 두 연인에 대한 이야기다.
<br><br>
<<link [[읽는다 (0:20)|ScarletBook2]]>><<handheldon>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<elseif currentSkillValue('english') gte 300>>
어디서 많이 들어본 제목이다. 중세시대의 두 연인에 대한 이야기였던가?
<br><br>
<<link [[읽는다 (0:20)|ScarletBook2]]>><<handheldon>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<else>>
당신은 책을 펴서 아무 쪽이나 본다. 몇 백년은 된 듯한 문체다. 어떤 단어는 발음도 이상하고 전혀 이해할 수가 없다. 정말 그 시대에는 이런 식으로 말을 했던 걸까?
<br><br>
<</if>>
<<link [[책을 치운다|$scarletExitPassage]]>><<handheldon>><<unset $scarletExitPassage>><</link>>
/*indev scarlet book event. English: 300-399*/<<wearProp "bookscarlet">>
당신은 "라울과 재닛"을 읽고 있다.
<br><br>
이 책은 몇 세기 전을 배경으로 한 두 연인 사이의 이야기를 담고 있다. 라울은 가난한 재단사의 아들이나, 성실하게 일을 하며, 모험을 찾아 나서길 좋아한다. 재닛은 젊고 예의바른 소녀이고, 도시의 지도자인 지역 남작의 딸로 부유하게 자라났다. 그러한 차이점에도 불구하고, 둘은 서로 사랑에 빠지게 된다.
<br><br>
<<if currentSkillValue('english') gte 400>>
당신은 천천히 글을 읽어나간다.
<br><br>
<<link [[계속 읽는다 (0:20)|ScarletBook3]]>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<else>>
늙고 외로운 사람들을 위한 일종의 로맨스 소설 같다. 딱히 흥미로운 내용은 아니다.
<br><br>
<</if>>
<<link [[책을 치운다|$scarletExitPassage]]>><<handheldon>><<unset $scarletExitPassage>><</link>>
/*indev scarlet book event. English 400-499*/당신은 "라울과 재닛"을 읽는다.
<br><br>
이 책은 17세기의 두 연인 사이의 이야기를 담고 있다. 라울은 가난한 재단사의 아들이나, 성실하게 일을 하며, 모험을 찾아 나서길 좋아한다. 재닛은 젊고 예의바른 소녀이고, 도시의 지도자인 지역 남작의 딸로 부유하게 자라났다. 그러한 차이점에도 불구하고, 둘은 서로 사랑에 빠지게 되나, 재닛의 아버지는 그러한 관계를 반대하며, 그런 불량아는 자신의 딸에게 걸맞는 약혼자가 될 수 없다고 말한다. 어느 날, 라울은 그의 연인에게 함께 달아나자고 설득하는데...
<br><br>
<<if currentSkillValue('english') gte 500>>
이건 금지된 사랑에 대한 이야기이고, 결코 행복한 결말은 아니나, 읽고 있으면 이상하게 즐겁다.
<br><br>
<<link [[계속 읽는다 (0:20)|ScarletBook4]]>><<pass 20>><<stress -6>><<englishskill>><<arousal 1200>><</link>><<genglish>><<lstress>><<ggarousal>>
<br>
<<else>>
이야기가 매우 흥미롭다. 당신은 조금 나중에 책을 돌려놓기로 한다.
<br><br>
<</if>>
<<link [[책을 치운다|$scarletExitPassage]]>><<handheldon>><<unset $scarletExitPassage>><</link>>
<br>
/*indev scarlet book event. English: 500-599*/당신은 "라울과 재닛"을 읽는다.
<br><br>
이 책은 17세기의 두 연인 사이의 이야기를 담고 있다. 라울은 가난한 재단사의 아들이나, 성실하게 일을 하며, 모험을 찾아 나서길 좋아한다. 재닛은 젊고 예의바른 소녀이고, 도시의 지도자인 지역 남작의 딸로 부유하게 자라났다. 그러한 차이점에도 불구하고, 둘은 서로 사랑에 빠지게 되나, 재닛의 아버지는 그러한 관계를 반대하며, 그런 거리의 소년은 자신의 딸에게 걸맞는 약혼자가 될 수 없다고 말한다. 어느 날, 라울은 그의 연인에게 함께 달아나자고 설득한다.
<br><br>
결국, 그 남작의 걱정은 현실이 된다. 재닛의 아버지가 자신의 딸을 내버려 두라고 명령하자, 라울은 그를 잔인하게 살해한 뒤, 집을 불태우고는, 아무 것도 모르는 소녀에게로 돌아간다. 그 날 밤 둘은 사랑을 나눈다.
<br><br>
막이 넘어갈 때마다, 내용은 점차 어두워지고 무서워진다. 당신이 읽을 때마다, 하얀 드레스를 입은 순진하고 순수한 소녀의 시선과 욕정으로 가득찬 남자가 마음속에 그려진다. 당신은 질투심, 성욕, 분노가 뒤섞인 감정을 느낀다. 그리고 당신은 그것이 맘에 든다.
<br><br>
<<if currentSkillValue('english') gte 600 and $arousal gte ($arousalmax / 5) * 2>>
이젠 단순히 책을 읽고만 있는 것이 아니다. 각 장면과 감정들이 너무 완벽하게 묘사되어 있어 마치 당신이 그곳에 있는 것 같은 느낌이 든다. 마치 당신이 그들 중 한 명이 된 것처럼 말이다.
<br><br>
<<else>>
여태까지 읽어본 책 중에서 가장 맘에 드는 책 같다. 당신은 더 자주 빌리기로 한다.
<br><br>
<</if>>
<<scarleticon>><<link [[계속 읽는다 (0:20)|ScarletBook4]]>><<pass 20>><<stress -6>><<englishskill>><<arousal 600>><</link>><<genglish>><<lstress>><<garousal>>
<br>
<<if $bus is "schoollibrary">>
<<if Time.schoolDay>>
<<if $schoolstate is "lunch" and hasSexStat("exhibitionism", 5)>>
<<skinicon "masturbate">><<link [[자위한다|Library Masturbation]]>><<handheldon>><<set $masturbationstart to 1>><</link>><<exhibitionist5>>
<br>
<<elseif $schoolstate is "early" and hasSexStat("exhibitionism", 3)>>
<<skinicon "masturbate">><<link [[자위한다|Library Masturbation]]>><<handheldon>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<<elseif $schoolstate is "late" and hasSexStat("exhibitionism", 3)>>
<<skinicon "masturbate">><<link [[자위한다|Library Masturbation]]>><<handheldon>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<<elseif hasSexStat("exhibitionism", 4)>>
<<skinicon "masturbate">><<link [[자위한다|Library Masturbation]]>><<handheldon>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<elseif hasSexStat("exhibitionism", 2)>>
<<skinicon "masturbate">><<link [[자위한다|Library Masturbation]]>><<handheldon>><<set $masturbationstart to 1>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<<if currentSkillValue('english') gte 600 and $arousal gte ($arousalmax / 5) * 2>>
<<daydreamicon>><<link [[재닛이 되는 상상을 한다|ScarletBook5]]>><<handheldon>><<pass 30>><<arousal 600>><</link>><<garousal>>
<br>
<</if>>
<<getouticon>><<link [[책을 치운다|$scarletExitPassage]]>><<handheldon>><<unset $scarletExitPassage>><</link>>
<br>
/*indev scarlet book event. English 600+*/<<callJanet>>
<i>
도시 밖의 외딴 집.
<br>
재닛 등장.
<br><br>
</i>
<b>재닛:</b>
<br>
"아 어디 계신가요, 내 사랑? 어디 계세요?
<br>
여기서 너무 오랫동안 기다렸어요.
<br>
이렇게 오랫동안 기다리니 미칠 것만 같아요.
<br>
어찌하여 오시지 않는 건가요?"
<br><br>
<i>라울 등장.</i>
<br><br>
<b>라울:</b>
<br>
"아 내 사랑
<br>
내가 돌아왔다오
<br>
부디 이렇게 오랫동안 기다리게 만든 날 용서해주오
<br>
해야만 하는 일이 있었지만 이제 난 당신만의 것이라오."<span class="black"> (해야만 하는 일이 있었지만 이제 난 당신만의 것이라오.)</span>
<br><br>
<<link [[계속 읽는다|ScarletBook6]]>><<arousal 1200>><</link>><b>재닛:</b>
<br>
"오 나의 사랑!
<br>
이리 오세요!
<br>
내 품으로 오세요!"
<br><br>
<i>둘은 키스한다.</i>
<br><br>
<b>라울:</b>
<br>
"아 재닛, 내 사랑.
<br>
내 어찌 그대에게 저항하겠는가?
<br>
더는 참지 마십시다.
<br>
오늘 밤 나의 것이 되주겠소?"
<br><br>
<<link [[수락한다|ScarletBook7aye]]>><</link>>
<br>
<<link [[거부한다|ScarletBook7nay]]>><</link>><b>재닛:</b>
<br>
"아 물론이죠!
<br>
내 사랑! 난 당신의 것이에요!
<br>
나를 받아줘요!!"
<br><br>
<i>둘은 함께 누운다.</i>
<br><br>
<<link [[계속 읽는다|Loveth]]>><<set $sexstart to 1>><</link>><b>재닛:</b>
<br>
"아 라울, 나의 라울!
<br>
우리의 저주받은 운명!
<br>
난 진심으로 당신을 사랑해요.
<br>
하지만 우린 함께할 수 없어요.
<br>
아버지가 결코 우리 사이를 축복하지 않으실 거예요.
<br><br>
<b>라울:</b>
<br>
"나의 사랑하는 재닛
<br>
더는 당신의 아버지의 허가가 필요하지 않소.
<br>
저 달이 우리 사랑의 주례자가 되어줄 것이오.
<br>
그리고 저 별들이 오늘 밤 우릴 위해 결혼 노래를 불러줄테지!"
<br><br>
<b>재닛:</b>
<br>
"안돼요! 무슨 말을 하시는 건가요!
<br>
제 코트를 건네주세요.
<br>
아버지를 뵈러 가야겠어요.
<br>
당장 아버지께 가서 제 말을 들어달라 간청해볼게요."
<br><br>
<i>재닛이 자리에서 일어난다.</i>
<br><br>
<<link [[계속 읽는다|ScarletBook7nay_page2]]>><<arousal 1200>><</link>><b>라울:</b>
<br>
"당신의 아버지는 더는 당신의 말을 들을 수 없다오."
<br><br>
<b>재닛:</b>
<br>
"무슨 말이죠?"
<br><br>
<b>라울:</b>
<br>
"죽은 자는 들을 수 없으니 말이야!
<br>
오늘 밤 당신은 영원히 나의 것이 될 거야.
<br>
그럼 그 무엇도 우리 사이를 갈라놓을 수 없게 되겠지!
<br><br>
<i>라울이 재닛을 움켜쥔다.</i>
<br><br>
<<link [[계속 읽는다|Drama]]>><<set $molestationstart to 1>><</link>><<sleepJanet>><<pass 10>>
<<set $janet_book_read to 1>>
시야가 천천히 흐려진다.
몸의 긴장이 풀리는 동시에 약간의 질투심이 느껴진다.
<<arousal 600>><<stress -6>><<garousal>><<lstress>>
<br><br>
<b>실제 이야기는 다르다는 것</b>을 알고 있긴 하지만, 당신은 그것이 마음에 들었다.
<br><br>
<<link [[책을 치운다|$scarletExitPassage]]>><<handheldon>><<unset $scarletExitPassage>><</link>><<sleepJanet>><<pass 10>>
<<set $janet_book_read to 1>>
시야가 천천히 흐려진다.
흥분된 동시에 마음이 들뜬다.
<<arousal 1200>><<ggarousal>>
<br><br>
<b>실제 이야기는 다르다는 것</b>을 알고 있긴 하지만, 당신은 그것이 마음에 들었다.
<br><br>
<<link [[책을 치운다|$scarletExitPassage]]>><<handheldon>><<unset $scarletExitPassage>><</link>><b>라울:</b>
<br>
"바보같은 사람!
<br>
내가 그대를 가질 수 없다면, 누구도 당신을 가질 수 없어!"
<br><br>
<i>라울이 단검을 뽑아든다.</i>
<br>
<i>밖에서 말이 달려오는 소리가 들린다.</i>
<br>
<i>경비대장 윌리엄 등장.</i>
<br><br>
<b>윌리엄:</b>
<br>
"멈춰라, 이 악당 놈아!
<br>
저택에서부터 네놈을 쫓아왔다.
<br>
네놈이 한 짓을 전부 봤어.
<br>
정의의 심판을 받아라!"
<br><br>
<<link [[계속 읽는다|ScarletBook10]]>><<pass 10>><</link>>라울과 윌리엄이 결투를 벌인다. 라울이 우세를 점하나, 윌리엄을 죽이려는 찰나에 재닛이 라울을 단검으로 찌른다.
<br><br>
그는 화가 나 재닛에게 반격을 가하며, 실수로 칼로 그녀의 몸을 꿰뚫는다. 그는 무슨 일이 일어났는지를 깨닫고 충격에 빠진다. 윌리엄은 그 틈을 타 칼로 라울을 마무리짓는다.
<br><br>
역사는 어쩌면 연인이 되었을지도 모르는 두 사람이 마지막으로 서로의 눈을 바라보고, 곧 어둠만이 둘의 의식에 내려앉는 것으로 끝난다.
<br><br>
당신은 천천히 책을 닫는다. 감동적이고, 약간 긴장이 풀렸다.
<<sleepJanet>>
<<stress -12>><<llstress>>
<<set $janet_book_read to 1>>
<br>
다시 현실로 돌아올 시간이다.
<br>
얼마나 오랫동안 여기 있었던 걸까?
<br><br>
<<link [[책을 치운다|$scarletExitPassage]]>><<handheldon>><<unset $scarletExitPassage>><<endcombat>><</link>>
/*indev*/<<effects>>
<<if $masturbationstart is 1>>
방금 읽은 글들이 머릿속을 맴돈다. 이젠 눈을 감으면 보이는 장면들을 무시할 수 없다.
<br>
<<if Time.schoolDay>>
<<set $mouth to "disabled">>
<<if $schoolstate is "lunch" and hasSexStat("exhibitionism", 5)>>
도서관 내부에는 학생들이 가득하지만, 당신은 더 이상 신경쓰지 않는다. 당신이 하는 짓을 볼 순 있을 것이지만, 당신이 보는 광경을 보진 못하니까.
<<exhibitionism5>>
<<elseif $schoolstate is "early" and hasSexStat("exhibitionism", 3)>>
아직 도서관에는 아무도 없고, 이런 곳에 혼자 있자니 더더욱 흥분된다.
<<exhibitionism3>>
<<elseif $schoolstate is "late" and hasSexStat("exhibitionism", 3)>>
도서관에는 이제 아무도 없고, 이런 곳에 혼자 있자니 더더욱 흥분된다.
<<exhibitionism3>>
<<elseif hasSexStat("exhibitionism", 4)>>
주변에는 학생들이 몇 명 있다. 혹시 눈치챌 수 있을지도 모른다.
<<exhibitionism4>>
<</if>>
<<elseif hasSexStat("exhibitionism", 2)>>
도서관의 어두운 통로는 텅 비어있고 조용하다. 천천히 심박수가 증가하는 것이 똑똑히 들려오는 것 같다.
<<exhibitionism2>>
<</if>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls>>
/*indev*/<<effects>>
<<if Time.schoolDay>>
<<if $schoolstate is "lunch">>
눈을 뜨자 당신이 하던 행동을 몇 명이 보고 있었다는 걸 알 수 있다. 당신은 아무 말도 없이 미소를 짓는다.
<br><br>
<<elseif $schoolstate is "early">>
매번 학교에 올 때마다 이렇게 하루를 시작하면 좋을 것 같다.
<br><br>
<<elseif $schoolstate is "late">>
늦게까지 공부하는게 이렇게 즐거울 줄 누가 알았겠나?
<br><br>
<<else>>
당신은 주변을 둘러보며 어떻게든 눈에 띄지 않으려 한다. 아니면 이미 눈에 띄었을 수도?
<br><br>
<</if>>
<<else>>
언젠가 사람들이 주변에 있을 때, 이걸 또 하는 것도 괜찮을 것 같다는 생각이 든다.
<br><br>
<</if>>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Library]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set _strapIgnore to 1>>
<<set $noBodyWriting to 1>>
<<generateNPC 1 a m m 17>><<person1>><<npcClothesName $NPCList[0] "neutralFormal">>
<<set $enemyno = 1>><<set $enemynomax = 1>>
<<maninit>>
<<set $crossdressing to 0>>
<<set $NPCList[0].insecurity to "weak">>
<<set $enemytrust += 500>>
<<set $NPCList[0].fullDescription to "Raul">>
<<set $NPCList[0].name to "Raul">>
<<set $NPCList[0].name_known to 1>>
<b>라울:</b>
<br>
"나의 샛별! 나의 햇살!
<br>
그대는 나의 인생 그 자체라네!
<br>
그대가 얼마나 아름다운지는 감히 말로 표현할 수가 없소.
<br>
그대의 머리카락은 마치 달빛과도 같고,
<br>
그대의 눈은 하늘에서 빛나는 별과도 같네.
<br>
그대의 체취는 한 줄기 꽃고 같으며,
<br>
그대의 손길은 촛불처럼 따스하지.
<br>
마치 천사같지 않은가! 인간이 아니라!
<br>
하지만 인간인 만큼 난 그대를 취하리라!
<br><br>
<</if>>
<<set $pronoun to "m">>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[계속 읽는다|Loveth Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[계속 읽는다|Loveth]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<b>라울:</b>
<br>
"아 그래! 그래!
<br>
정말 오랫동안 이러길 바랐어!
<br>
<<elseif $enemyhealth lte 0>>
<b>라울:</b>
<br>
"나 만큼이나 그대도 이러길 바랐는줄 알았는데!
<br>
<i>둘은 키스한다.</i>
<<elseif $finish is 1>>
<</if>>
<br><br>
<<endcombat>>
<<link [[계속 읽는다|ScarletBook8aye]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set _strapIgnore to 1>>
<<set $noBodyWriting to 1>>
<<generateNPC 1 a m m 17>><<person1>>
<<set $enemyno = 1>><<set $enemynomax = 1>>
<<maninit>>
<<set $crossdressing to 0>>
<<set $NPCList[0].insecurity to "weak">>
<<set $NPCList[0].fullDescription to "Raul">>
<<set $NPCList[0].name to "Raul">>
<<set $NPCList[0].name_known to 1>>
/*Reduce enemy's Health to half, so he can be defeated in battle*/
<<set $enemyhealthmax to 100 * $enemyno>>
<<set $enemyhealth to 100 * $enemyno>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[계속 읽는다|Drama Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[계속 읽는다|Drama]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<b>재닛:</b>
<br>
"싫어요! 나한테서 떨어져요!
<br>
내게 손대지 마요, 이 괴물!"
<br><br>
<i>재닛이 라울을 밀어낸다.</i>
<br><br>
<<link [[계속 읽는다|ScarletBook9]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<b>라울:</b>
<br>
"아 그래! 그래!
<br>
이제 그대는 영원히 나만의 것이야!"
<br>
<<link [[계속 읽는다|ScarletBook8nay]]>><</link>>
<br>
<<elseif $finish is 1>>
<<link [[계속 읽는다|ScarletBook8nay]]>><</link>>
<br>
<</if>>
<<endcombat>><<widget "callJanet">>
/*store players stats*/
<<if !$frozenValues>>
<<freezePlayerStats>>
<</if>>
/*morph player into Janet*/
<<visionPrepMorph>>
<<set $player.gender to "f">>
<<set $player.sex to "f">>
<<set $vaginastate to 0>>
<<set $leftEyeColour to "light blue">>
<<set $rightEyeColour to "light blue">>
<<set $haircolour to "platinumblond">>
<<set $hairfringecolour to "platinumblond">>
<<set $hairColourStyle to "simple">>
<<set $hairFringeColourStyle to "simple">>
<<set $hairlength to 400>>
<<set $player.breastsize to 5>>
<<set $player.penisExist to false>>
<<set $player.ballsExist to false>>
<<set $player.vaginaExist to true>>
/*change location and time*/
<<set Time.setTime(21, 0)>>
<<location "forest">>
/*give player clothes*/
<<feetwear 1>>
<<legswear 5>>
<<upperwear 7>>
<<underlowerwear 3>>
<</widget>>
<<widget "sleepJanet">>
<<if $frozenValues and !$replayScene>>
<<unfreezePlayerStats>>
<</if>>
<<endcombat>>
<</widget>><!-- DONE If you stay late, people quit showing up, so you have to wait (10 min at time, until PC gives up and leaves) -->
<!-- DONE Getting customers is based on how much you're charging and how "good" the PC is (fame/skill/something) If you charge too much no one shows up so you have to spend more time waiting than earning. 10 min time blocks.-->
<!-- DONE Random chance that janitor kicks you+queue out while this is going on, with sub-chance that he/she takes advantage of PC. -->
<!-- DONE Make janitor outcome based on fame / delinquency -->
<!-- SKIPPED Would make sense that the longer the queue, the more likely the janitor comes and kicks everyone out -->
<!-- DONE With high history perhaps you know other ways out that the janitor can't get to.
<!-- DONE Save janitor NPC for re-use -->
<!-- SKIPPED Sneaking out of the gloryhole should involve some more risk / complexity...? -->
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $school_gloryhole_intro is undefined>>
<<set $school_gloryhole_intro to 1>>
벽에 허리 높이쯤에 타일이 넓게 사라져있는 것이 보인다. 거기엔 누군가 서있을 수 있을 정도의 틈이 나있다. 그 틈은 화장실에 있는 사용되지 않는 칸과 연결되어 있다. <span class="green">그걸 보니 뭔가 아이디어가 떠오른다.</span>
<br><br>
<<link [[다음|School Gloryhole Start]]>><<endevent>><</link>>
<br>
<<else>>
당신은 근처에 아무도 없을 때까지 기다린다. 이제 준비할 기회다.
<br><br>
당신은 <span class="green">자신의 기술과 명성을 고려했을 때</span>, 가격을 얼마로 매겨야 할지 고민해본다.
<br><br>
<<link [[가게를 차리고 가격은 £5로 한다 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 500>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<<link [[가게를 차리고 가격은 £10로 한다 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 1000>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<<link [[가게를 차리고 가격은 £20로 한다 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 2000>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<<if $janitor_check_decay gte 1>>
<span class="blue">
<<switch $janitor_check>>
<<case 1>>
관리인은 어디에도 보이지 않는다.
<<case 2>>
관리인은 바쁘다.
<<default>>
관리인이 당신 쪽으로 오고 있다.
<</switch>>
</span>
<<elseif $janitor_caught is 1>>
<<link [[관리인의 동향을 먼저 확인한다|School Gloryhole Check]]>><<pass 10>><<set $skulduggerydifficulty to 0>><</link>><<skulduggerydifficulty>>
<</if>>
<br>
<<link [[생각이 바뀌었다; 화장실에서 나온다 (0:01)|Hallways]]>><<pass 1>><<set $janitor_check_decay to 0>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>><<set $phase to 0>>
당신은 "오럴 서비스. <<printmoney $school_gloryhole_price true>>"라고 표지판에 휘갈겨 적고는 구멍 위에 건다. 그러고는 그 안 공간에 기어들어가서 기다린다.
<<else>>
당신은 벽 사이 공간 안에서 자세를 조절한 뒤 다음 고객을 기다린다.
<</if>>
<br><br>
<<switch $schoolstate>>
<<case "morning" "lunch" "afternoon">>
<span class="green">학생들이 바깥 복도에서 서성거린다. </span>
<<set _busy to 40>>
<<case "first" "second" "third" "fourth" "fifth">>
몇몇 학생들이 통과표를 들고는 복도를 돌아다닌다.
<<set _busy to 1>>
<<default>>
<span class="red">복도는 조용하다. </span>
<<set _busy to 0>>
<</switch>>
<br><br>
<!-- Set event probability based on hallway business, sex fame, oral skill, and price -->
<<set _prob to (_busy + $fame.sex/50 + currentSkillValue("oralskill")/25 - 2*($school_gloryhole_price/100))>>
<<if _busy is 0>><<set _prob to 0>><</if>>
<<set _prob to Math.clamp(_prob, 0, 100)>>
<<set _rnd to random(0, 100)>>
<<if _prob gte 91>>
밖에서 왁자지껄한 소리가 들려온다. 곁방에서 여러 학생들이 흥분하여 떠들고 있다. <span class="green">가격을 올리는 편이 나을지도 모르겠다...</span>
<br><br>
<<elseif _prob lte 20>>
<<if _busy lte 1>>
곁방은 조용하다. <span class="red">다른 시간에 오는 편이 나을지도 모르겠다...</span>
<br><br>
<<else>>
밖에서 믿지 못하겠다는 투의 낄낄거림들이 잔뜩 들려온다. <span class="red">가격이 너무 높은 것일지도 모르겠다...</span>
<br><br>
<</if>>
<</if>>
<<if _busy gte 1>>
<<set $rng to random(1,100)>>
<<set $rngmod to 0.05*$janitor_check*$janitor_check_sd*$janitor_check_decay>>
<<if $janitor_caught is undefined>>
<<set $rngmod to 0>>
<</if>>
<!-- base 25% chance to happen, reduced by modifiers -->
<<if $rng lte 25*(1-$rngmod)>>
<<if $janitor_caught is undefined>>
<<set $janitor_caught to 1>>
<</if>>
<<if $NPCList[0].role isnot "janitor">>
<<generateRole 0 0 "janitor">><<npcClothesType $NPCList[0] "worker">><<person1>>
<</if>>
밖이 갑자기 소란스러워지더니, 목소리가 들려온다. "여기서 지금 뭐하는 거냐?" <span class="pink">관리인이 손을 뻗어서 당신을 끌어낸다.</span>
<br><br>
<<if $historytrait gte 2 and $schooldrainintro is 1>>
<<link [[빗물 배수 시스템으로 도망간다! (0:02)|School Drain]]>><<pass 2>><</link>>
<br>
<</if>>
<<link [[잡혔다!|School Gloryhole Janitor Catch]]>><<stress 1>><</link>><<gstress>>
<br>
<<link [[관리인을 더듬는다!|School Gloryhole Janitor Seduce]]>><</link>><<promiscuous2>>
<<else>>
<<if _rnd lte _prob>>
<<generatey1>><<person1>>
발소리가 다가오더니, 키득거리는 소리가 들려온다.
<<if $NPCList[0].penis isnot "none">>
<<trPenisdesc $NPCList[0].penisdesc "이">>_trResult 구멍으로 들어온다.
<<else>>
구멍으로 보지가 보인다.
<</if>>
<br><br>
<<link [[시작한다|School Gloryhole Sex]]>><<pass 5>><<set $sexstart to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<link [[몰래 나온다 (0:05)|Hallways]]>><<pass 5>><<unset $desperateaction>><<endevent>><</link>>
<br>
<<else>>
밖에서 발소리와 말소리가 들려오지만, 아무도 구멍에 다가오지 않는다.
<br><br>
<<link [[기다린다 (0:10)|School Gloryhole]]>><<pass 10>><</link>>
<br>
<<link [[몰래 나온다 (0:05)|Hallways]]>><<pass 5>><<unset $desperateaction>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<else>>
밖은 쥐죽은듯 조용하고, 당신은 구멍 뒤에 그냥 앉아 있는다.
<br><br>
<<link [[기다린다 (0:10)|School Gloryhole]]>><<pass 10>><</link>>
<br>
<<link [[몰래 나온다 (0:05)|Hallways]]>><<pass 5>><<unset $desperateaction>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcgloryhole>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|School Gloryhole Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Gloryhole Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<set $punishmentposition to 0>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $gloryholestat += 1>><<set $prostitutionstat += 1>>
<<tearful>> 당신은 <<hePost "이">> 구멍에 밀어넣은 돈을 센다. <<printmoney $school_gloryhole_price>>를 얻었다.
<<set $money += $school_gloryhole_price>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
벽 너머에서 고통에 찬 비명소리가 들려오더니,
<<if $NPCList[0].penis isnot "none">>
<<trPenisdesc $NPCList[0].penisdesc>>_trResult 사라진다.
<<else>>
보지가 사라진다.
<</if>>
<br><br>
<<tearful>> 당신은 구멍 뒤에서 자세를 조절한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
벽 너머에서 <<personPost "이">> 우는 소리가 들려온다.
<br><br>
<<tearful>> 당신은 구멍 뒤에서 자세를 조절한다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다른 고객을 기다린다|School Gloryhole]]>><</link>>
<br>
<<link [[몰래 나온다 (0:05)|Hallways]]>><<pass 5>><<unset $desperateaction>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<personPost "이">> 당신을 노려본다. "내 화장실에서 네가 일으킨 난리를 좀 봐라, <<girl_ a>>! 이 정액을 다 치우는데 얼마나 오래 걸리는지 알기나 해?"
<br><br>
<<if $delinquency gte 600>>
<span class="red"><<HePost "은">> 당신의 귀를 잡아서 근처에 있는 청소용구실로 끌고 간다.</span> "선생님들께 네가 얼마나 수업 시간에 골칫거리인지 들었다. 몸을 팔고 학교를 난장판으로 만드는 걸 좋아하는 것 같으니, 어디 나도 한 번 해보자."
<br><br>
<<HePost "이">> 당신에게 달려든다.
<br><br>
<<link [[다음|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $fame.sex gte 1000>>
<span class="red"><<HePost "은">> 당신의 머리카락을 붙잡고는 근처에 있는 청소용구실로 끌고 간다.</span> "내 친구들한테서 네 사진들을 봤다; 걸레처럼 굴면서 학교를 난장판으로 만드는 걸 좋아하는 것 같으니, 그 엉덩이로 값을 치뤄줘야겠어."
<br><br>
<<HePost "이">> 당신에게 달려든다.
<br><br>
<<link [[다음|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<switch random(1, 10)>>
<<case 1>>
<span class="red"><<HePost "은">> 당신의 팔을 붙잡아 근처에 있는 청소용구실로 끌고 간다.</span> "몸을 팔고 학교를 난장판으로 만드는 걸 좋아하는 것 같으니, 어디 나도 한 번 해보자."
<br><br>
<<HePost "이">> 당신에게 달려든다.
<br><br>
<<link [[다음|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>>
<<default>>
<<HePost "은">> 머리를 흔든다. "이 일로 징계를 받게 될 거다. 이제 여기서 나가."
<<gdelinquency>>
<br><br>
<<detention 1>>
<<tearful>> 당신은 화장실에서 뛰쳐나온다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<</switch>>
<</if>><<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your powers of seduction.</span>
<</if>>
<<seductionskilluse>>
Before the janitor grabs you, you reach out and place a firm hand on <<his>> <<if $pronoun is "m">>crotch<<else>>breasts<</if>>. <<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
The janitor takes a sharp breath of surprise as you grope <<him>>. You whisper in <<his>> ear, "I'm sorry, I've been a bad <<girl>>. Am I going to be punished?"
<br><br>
<<He>> hesitates for just a moment before <<he>> is on top of you.
<br><br>
<<link [[다음|Janitor Closet Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
The janitor takes a sharp breath of surprise as you grope <<him>>. "Why are you so angry?" you ask. "I can show you a good time."
<br><br>
<<He>> clears <<his>> throat before glaring at you. "You've made a big enough mess already. Don't make things worse." <<He>> grabs you by the arm and drags you out. <span class="green">At least you are not in too much trouble this time.</span>
<<gdelinquency>>
<br><br>
<<detention 1>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<</if>>Before you write up your sign for service, you remember what happened last time. You take a moment to step outside the bathroom and casually cast your eyes up and down the hall looking for the janitor.
<br><br>
<<generateRole 0 0 "janitor">><<npcClothesType $NPCList[0] "worker">><<person1>>
<<set $janitor_check_decay to 1>>
<<if $skulduggery gte 1000 >>
<<set $janitor_check_sd to 6>>
<<elseif $skulduggery gte 800>>
<<set $janitor_check_sd to 5>>
<<elseif $skulduggery gte 600>>
<<set $janitor_check_sd to 4>>
<<elseif $skulduggery gte 400>>
<<set $janitor_check_sd to 3>>
<<elseif $skulduggery gte 200>>
<<set $janitor_check_sd to 2>>
<<else>>
<<set $janitor_check_sd to 1>>
<</if>>
<<if $skulduggery lte $skulduggerydifficulty + 100>>
<<set $skulduggery += 3>>
<</if>>
<<switch random(2)>>
<<case 1>>
<<set $janitor_check to 1>>
You look up and down the hall a few times, but the janitor is nowhere in sight. You have no idea when <<he>> might return, but for the moment, the coast is clear. <<skulduggeryuse>>
<<case 2>>
<<set $janitor_check to 2>>
You see the janitor at the end of the hall. <<He>> appears to be grumbling to <<himself>> as <<he>> scrubs the floor. Apparently something was spilled, keeping <<him>> busy for a while. <<skulduggeryuse>>
<<default>>
<<set $janitor_check to 0>>
You see the janitor pushing a small cart with various cleaners on it. <<He>> is headed in your direction. It is likely <<he>> will notice you, but you could get lucky. <<skulduggeryuse>>
<</switch>>
<br><br>
<<link [[다음|School Gloryhole Start]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enableSchoolRescue "Whitney">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Janitor Closet Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Janitor Closet Rape]]>><</link>></span><<nexttext>>
<</if>><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"누구한테 가서 징징짤 생각하지마." <<person1>><<personPost "이">> 말한다.
<<if $delinquency gte 600>>
"너 같은 <span class="red">비행청소년</span>의 말을 믿을 사람은 없으니까."
<<elseif $fame.sex gte 1500>>
"너 같은 <span class="red"><<whorePost>></span>의 말을 믿을 사람은 없으니까."
<<else>>
"네 말을 믿을 사람은 없으니까."
<</if>>
<<HePost "은">> 웃음을 터트리며 당신을 청소용구실 밖으로 밀어낸다. <<tearful>> 당신은 복도에 나동그라진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<person1>><<He>> recoils in pain, <span class="green">falling back into a pile of mop buckets and brooms.</span> <<tearful>> you use this as your chance to escape, slamming the door behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<<else>>
<<set $rescued += 1>>
문이 벌컥 열린다. <<person_ yi>> 눈이 당황하여 휘둥그레진다. "젠장! 설-설명할 수 있어!" 그러나 휘트니가 <<nnpc_his_ yi "Whitney">> 친구들에 둘러싸인 채 문간에 서 있는 걸 확인하자, <<his_ yi>> 당황은 가라앉는다. "다행이군, 그냥 애새끼들이잖아."
<br><br>
휘트니는 <<his_ yi>> 얼굴에 주먹을 날려, <<him_ ul>> 선반에 자빠트리는 것으로 응수한다. 관리인이 몸을 추스리기 전에 <<nnpc_He_ ga "Whitney">> 당신을 붙잡는다. 당신은 <<nnpc_he_ ga "Whitney">> 숨을 헐떡이며 마침내 발걸음을 멈추기까지 복도를 따라 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Whitney Rescue 2]]>><<set $whitneyRescueExit to "hallways">><</link>>
<br>
<</if>><<if $sexstart is 1>>
/*Consensual encounter*/
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemyanger += 100>>
<<enableSchoolRescue "Whitney">>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Janitor Closet Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Janitor Closet Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The janitor straightens <<his>> clothes and clears <<his>> throat. <<He>> tries to give you a stern look as <<he>> escorts you out. "You've made a big mess, and I don't have time to deal with you, so I'll let you off this time with a warning."
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<person1>><<He>> recoils in pain, <span class="green">falling back into a pile of mop buckets and brooms.</span> <<tearful>> you use this as your chance to escape, slamming the door behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<<elseif $finish is 1>>
The janitor looks dejected as <<he>> straightens <<his>> clothes and clears <<his>> throat. <<He>> tries to give you a stern look as <<he>> escorts you out. "You've made a big mess, and I don't have time to deal with you, so I'll let you off this time with a warning."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
문이 벌컥 열린다. <<person_ yi>> 눈이 당황하여 휘둥그레진다. "젠장! 설-설명할 수 있어!" 그러나 휘트니가 <<nnpc_his_ yi "Whitney">> 친구들에 둘러싸인 채 문간에 서 있는 걸 확인하자, <<his_ yi>> 당황은 가라앉는다. "다행이군, 그냥 애새끼들이잖아."
<br><br>
휘트니는 <<his_ yi>> 얼굴에 주먹을 날려, <<him_ ul>> 선반에 자빠트리는 것으로 응수한다. 관리인이 몸을 추스리기 전에 <<nnpc_He_ ga "Whitney">> 당신을 붙잡는다. 당신은 <<nnpc_he_ ga "Whitney">> 숨을 헐떡이며 마침내 발걸음을 멈추기까지 복도를 따라 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Whitney Rescue 2]]>><<set $whitneyRescueExit to "hallways">><</link>>
<br>
<</if>>
<br><br><<widget "antechamber_vending_proposal_1">>
<!-- A person proposes to go into the toilets to copulate -->
<<set $phase to 0>>
<<generates1>><<person1>>
A <<person>> grabs the pack of condoms from behind.
<br><br>
"What are you going to use these for?" <<He>> asks. "I'll make it easy on ya. You can have these back if you come to the stall with me."
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[Go to stall|Vending Machine Proposal Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<if $school_gloryhole_intro>>
<<link [[Use gloryhole|Vending Machine Gloryhole Sex]]>><</link>><<set $sexstart to 1>><<promiscuous3>>
<br>
<</if>>
<</if>>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Vending Machine Proposal Seduce]]>><</link>><<promiscuous1>>
<br>
<</if>>
<<link [[거절한다|Vending Machine Proposal Reject]]>><</link>>
<</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<unset $changingRoomGender>>
당신은 학교 화장실 밖의 곁방에 있다.
<br><br>
<<if $stress gte $stressmax>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "schoolToilets">>
<<else>>
<<link [[모든 것이 암흑 속으로 사라져간다...|School Passout]]>><</link>>
<</if>>
<<else>>
<<maleicon>><<link [[남학생 화장실|School Boy's Toilets]]>><</link>>
<br>
<<femaleicon>><<link [[여학생 화장실|School Girl's Toilets]]>><</link>>
<br><br>
<<if $historytrait gte 2 and $schooldrainintro isnot 1>>
<<sewericon>><<link [[빗물 배수 시스템으로 향하는 비밀 통로 (0:02)|School Drain]]>><<pass 2>><</link>>
<br>
<<elseif $historytrait gte 2>>
<<sewericon>><<link [[빗물 배수 시스템으로 향하는 비밀 통로 (0:02)|Commercial Drain]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $brothel_basement_intro is 1 and hasSexStat("promiscuity", 4)>>
<<brothelicon "gloryhole">><<link [[곁방에 글로리홀을 차린다|School Gloryhole Start]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<if $condomLvl gte 1>>
<<schoolVendingMachine>>
<br>
<</if>>
<br>
<<getouticon>><<link [[화장실에서 나온다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<beasttypePost "에게">> 쉭쉭거린다. <<bHePost "은">> 귀를 뒤로 눕히고는 뒷걸음질 친다. 당신은 녀석을 응시하며 최대한 낮은 목소리로 야옹거린다. <<bHePost "도">> 답하듯 그르렁거리나, 이전보다 긴장이 풀린 모습이다. <<bHePost "은">> 창틀 위로 뛰어올라가서는 그 뒤로 사라진다.
<br><br>
<<if $changingRoomGender is "boys">>
<<link [[다음|School Boy's Toilets]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
<<set $NPCList[0].stance to "top">><<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|School Toilets Cat Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Toilets Cat]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttypePost "은">> 만족스러운 골골거리는 소리를 내더니, 바닥에 당신을 내버려두고는 창문 밖으로 홀연히 사라진다.
<br><br>
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $changingRoomGender is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 비명을 내지르고는 창문을 통해 달아난다.
<br><br>
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $changingRoomGender is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
당신은 그들에게 실수로 잘못 들어왔다 말하며 사과한다. 그러고는 뭔가 문제가 일어나기 전에 화장실에서 나온다.
<br><br>
<<endevent>>
<<link [[다음|School Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 2>>
"아, 잘못 들어왔나보네?" 당신은 <<person1>><<personPost "을">> 건드리지 않으며 최대한 <<hePost "에게">> 가까이 다가간다. "네가 여기 있어서 다행이야. 내 실수를 누가 이용해먹으려 들기 전에 나가야겠는걸."
<br><br>
"아-아냐. 괜찮아." <<personPost "이">> 시선을 돌리며, 얼굴을 붉힌 채로 말한다. "비켜줄게." 그들은 화장실에서 나가지만, 그 중에서 <<person3>><<personPost "은">> 손목을 잡힌 채로 끌려 나간다.
<<promiscuity1>>
<<endevent>>
<<link [[다음|School Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<personPost "에게로">> 다가가 <<hisPost "의">> 가랑이에 손을 얹는다. "나도 참 바보같지. 이런 아이는 벌을 받아야 한다고 생각하지 않아?"
<<promiscuity2>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br>
<<if $seductionrating gte $seductionrequired>>
The <<person1>><<person>> looks <<= either("startled", "shocked", "surprised")>>, then smiles. "Well, maybe you're right. What do you say, <<= $NPCList[0].pronoun is "m" ? "boys" : "girls">>?" <<His>> face is bright red as <<he>> glances at <<his>> friends.
<br><br>
The <<person2>><<person>> looks <<= either("overwhelmed", "shy", "hesitant")>>, but quickly changes <<his>> tune when <<his>> friend immediately agrees.
<br><br>
"Definitely," the <<person3>><<person>> says, a <<= either("hungry", "lustful", "eager")>> look in <<his>> eyes. "Pervy <<girls>> like <<phim>> need to be taught a lesson."
<br><br>
<<link [[유혹한다|School Toilets Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<<else>>
"Ew, no!" The <<person1>><<person>> pushes your hand away, looking mortified.
<br><br>
"We're not interested," the <<person2>><<person>> says firmly. "None of us are."
<<if ($pronoun is "m" and maleChance($pronoun) lt 100) or ($pronoun is "f" and maleChance($pronoun) gt 0)>>
<<He>> gives <<his>> friend a sidelong glance.
<</if>>
<br><br>
The <<person3>><<person>> is the only one who looks unhappy with this decision. "I mean, some of us are..." <<he>> mutters under <<his>> breath. The <<person2>><<person>>
<<= ($pronoun is "m" and maleChance($pronoun) lt 100) or ($pronoun is "f" and maleChance($pronoun) gt 0) ? "looks crestfallen" : "rolls <<his>> eyes">>. "But whatever. Just get out of here, perv!"
<br><br>
You leave the room before you get in trouble.
<br><br>
<<link [[다음|School Toilets]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<enableSchoolRescue "Whitney">>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<controlloss>>
<<neutral 1>>
<<maninit>>
<<molested>>
변기 칸의 문이 열리더니, <<person1>><<personPost "이">> 당신을 끌고 나와 기다리고 있던 <<hisPost "의">> 친구들에게로 데려간다.
<br><br>
<<enableSchoolRescue "Whitney">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|School Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Toilets Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
다른 두 명이 <<person3>><<personPost "을">> 당신에게서 떼어내자 <<hePost "은">> 썩 기분이 좋아보이진 않는다. <<tearful>> 당신은 작별의 의미에서 손을 흔든다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $changingRoomGender is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $consensual is 1>>
세 명은 서로 눈을 마주치지 않으며 옷을 매만진다. <<tearful>> 당신은 작별의 의미에서 손을 흔든다.
<br><br>
<<else>>
<<person1>><<personPost "은">> 당신을 바닥으로 밀치고, 세 명은 바닥에 나동그라진 당신을 내버려둔 채로 떠난다. 곧 그들의 웃음소리도 들려오지 않는다. <<tearful>> 당신은 어떻게든 자리에서 일어난다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<if $changingRoomGender is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
세 명이 고통에 몸을 움찔거리고, 당신은 그 기회를 틈타 도망친다. <<tearful>> 당신은 화장실에서 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>
그 <<group_ un>> 누군가 칸 안으로 난입한 것을 보고 올려다 본다. 휘트니다.
<<if ($changingRoomGender is "boys" and C.npc.Whitney.pronoun isnot "m") or ($changingRoomGender is "girls" and C.npc.Whitney.pronoun isnot "f")>>
그들은 어떤 <<nnpc_gendery_ ga "Whitney">> <<print ($changingRoomGender is "boys" ? "남자":"여자")>> 화장실에 들어온 것을 보고 깜짝 놀랐지만, <<nnpc_he_ nun "Whitney">> 그들을 무시한다. <<nnpc_He_ nun "Whitney">> 당신을 잡고 밖으로 끌어낸다.
<<else>>
<<nnpc_He_ nun "Whitney">> 그들이 반응하기 전에 당신을 잡고 밖으로 끌어낸다.
<</if>>
<br><br>
<<silently>>
<<if $changingRoomGender is "boys">>
<<storeactions "schoolboys">>
<<if _temp_clothes_present is 1>>
<<storeon "schoolboys" "delete">>
<</if>>
<<else>>
<<storeactions "schoolgirls">>
<<if _temp_clothes_present is 1>>
<<storeon "schoolgirls" "delete">>
<</if>>
<</if>>
<</silently>>
<<if _temp_clothes_present is 1>>
당신은 나올 때 당신의 옷을 되찾지 못한다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Whitney Rescue 2]]>><<set $whitneyRescueExit to "hallways">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
<<if $changingRoomGender is "boys">>
<<storeon "schoolboys" "delete">>
<<else>>
<<storeon "schoolgirls" "delete">>
<</if>>
그들이 화장실에서 나가는 소리가 들려온다. 나가면서 당신의 옷을 가져갔다.
<br><br>
<<endevent>>
<<if $changingRoomGender is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
당신은 외친다. "기다려! 그거 내 옷이야." 발걸음이 멈춘다.
<br><br>
<<if $player.gender_appearance is "f" and $changingRoomGender is "boys">>
<<person1>><<personPost "이">> 말한다. "여자애들은 여길 들어오면 안돼. 문 열어."
<br><br>
<<link [[연다|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $speech_attitude is "bratty">>
<<link [[따진다|School Toilets Clothes]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[애원한다|School Toilets Clothes]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<elseif $player.gender_appearance is "m" and $changingRoomGender is "girls">>
<<person1>><<personPost "이">> 말한다. "남자애들은 여길 들어오면 안돼. 문 열어."
<br><br>
<<link [[연다|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $speech_attitude is "bratty">>
<<link [[따진다|School Toilets Clothes]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[애원한다|School Toilets Clothes]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<else>>
<<person1>><<personPost "이">> 말한다. "그래? 돌려주면 뭘 해줄 거야?"
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[몸을 내준다고 한다|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<if $money gte 1500>>
<<link [[돈을 준다고 한다 (£15)|School Toilets Clothes]]>><<set $money -= 1500>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $speech_attitude is "bratty">>
<<link [[따진다|School Toilets Clothes]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[애원한다|School Toilets Clothes]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<</if>>
<<elseif $phase is 3>>
당신은 문 밑으로 돈을 밀어넣고, 잠시 뒤 <<personPost "이">> 말한다. "멋져. 좋아, 찾았던 곳에 다시 둘게. 가자." 그들의 화장실을 나가는 소리가 들려온다.
<br><br>
일단 그들이 나가자, 당신은 문을 열고는 밖을 내다본다. 아니나 다를까, 당신의 옷은 뒀던 곳에 그대로 있다.
<br><br>
<<endevent>>
<<if $changingRoomGender is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 4>>
"잘 들어." 당신이 말한다. "내 물건을 가져가면 어떻게든 찾아내서 너네 그 쓸모없는 똥꾸멍에다가 꼬챙이를 쑤셔박아주마."
<br><br>
당신의 분위기에 뭔가를 감지한 모양이다. "진정해, 이 미친<<if $player.gender_appearance is "f">>년<<elseif $player.gender_appearance is "m">>놈<</if>>아. 그냥 장난친 것 뿐이야." 그들이 나가자, 당신은 문을 열고는 밖을 내다보고, 당신의 옷이 뒀던 곳에 그대로 있는 걸 본다.
<br><br>
<<endevent>>
<<if $changingRoomGender is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 5>>
당신은 어떻게든 애원해보려 하나, 아무런 소용이 없다. "네가 협조하려 하지 않는데." <<person1>><<personPost "이">> 말한다. "우리라고 그래야 할까?" 그들은 웃음을 터트리며 화장실에서 나간다. 변기 칸 밖을 내다보자, 옷을 뒀던 곳에 아무 것도 없다.
<<if $changingRoomGender is "boys">>
<<storeon "schoolboys" "delete">>
<<else>>
<<storeon "schoolgirls" "delete">>
<</if>>
<br><br>
<<endevent>>
<<if $changingRoomGender is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $changingRoomGender to "boys">>
당신은 남학생 화장실에 있다.
<br><br>
<<if $stress gte $stressmax>>
<<link [[모든 것이 암흑 속으로 사라져간다...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<eventsschooltoilets>>
<<else>>
<<storeactions "schoolboys">>
<<mirroricon>><<link [[거울을 본다 (0:02)|Simple Mirror]]>><<pass 2>><<set $previousPassage = $passage>><</link>>
<br>
<<skinicon "masturbate">><<link [[자위한다|School Boy's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<if setup.bodyliquid.combined("face") gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen" or $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud" or $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
<<bathroomicon "sink">><<link [[얼굴을 씻는다 (0:05)|School Boy's Wash]]>><<pass 5>><</link>>
<br>
<</if>>
<<if setup.bodyliquid.combined("mouth") gte 1>>
<<bathroomicon "sink">><<link [[입을 헹군다 (0:05)|School Boy's Rinse]]>><<pass 5>><</link>>
<br>
<</if>>
<<pregnancyTest "School Boy's Toilets">>
<<storeon "schoolboys" "check">>
<<if _store_check isnot 1>>
<<getouticon>><<link [[나간다|Hallways]]>><</link>>
<<elseif $exposed gte 2 and hasSexStat("exhibitionism", 4)>>
<<getouticon>><<link [[몰래 나간다|Hallways Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<<elseif $exposed is 1 and hasSexStat("exhibitionism", 3)>>
<<getouticon>><<link [[몰래 나간다|Hallways Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<<elseif $exposed lte 0>>
<<getouticon>><<link [[나간다|Hallways]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $changingRoomGender to "girls">>
당신은 여학생 화장실에 있다.
<br><br>
<<if $stress gte $stressmax>>
<<link [[모든 것이 암흑 속으로 사라져간다...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<eventsschooltoilets>>
<<else>>
<<storeactions "schoolgirls">>
<<mirroricon>><<link [[거울을 본다 (0:02)|Simple Mirror]]>><<pass 2>><<set $previousPassage = $passage>><</link>>
<br>
<<skinicon "masturbate">><<link [[자위한다|School Girl's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<if setup.bodyliquid.combined("face") gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen" or $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud" or $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
<<bathroomicon "sink">><<link [[얼굴을 씻는다 (0:05)|School Girl's Wash]]>><<pass 5>><</link>>
<br>
<</if>>
<<if setup.bodyliquid.combined("mouth") gte 1>>
<<bathroomicon "sink">><<link [[입을 헹군다 (0:05)|School Girl's Rinse]]>><<pass 5>><</link>>
<br>
<</if>>
<<pregnancyTest "School Girl's Toilets">>
<<storeon "schoolgirls" "check">>
<<if _store_check isnot 1>>
<<getouticon>><<link [[나간다|Hallways]]>><</link>>
<<elseif $exposed gte 2 and hasSexStat("exhibitionism", 4)>>
<<getouticon>><<link [[몰래 나간다|Hallways Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<<elseif $exposed is 1 and hasSexStat("exhibitionism", 3)>>
<<getouticon>><<link [[몰래 나간다|Hallways Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<<elseif $exposed lte 0>>
<<getouticon>><<link [[나간다|Hallways]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<effects>>
<<if setup.bodyliquid.combined("face") gte 1>>
<<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
당신은 세면대 위로 몸을 구부리고, 얼굴에 묻은 음란한 액체와 잉크를 씻어낸다.
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
당신은 세면대 위로 몸을 구부리고, 얼굴에 묻은 음란한 액체와 립스틱을 씻어낸다.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
당신은 세면대 위로 몸을 구부리고, 얼굴에 묻은 음란한 액체와 진흙을 씻어낸다.
<<else>>
당신은 세면대 위로 몸을 구부리고, 얼굴에 묻은 음란한 액체를 씻어낸다.
<</if>>
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
당신은 세면대 위로 몸을 구부리고, 얼굴에 묻은 립스틱을 씻어낸다.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
당신은 세면대 위로 몸을 구부리고, 얼굴에 묻은 진흙을 씻어낸다.
<<else>>
당신은 세면대 위로 몸을 구부리고, 얼굴에 묻은 잉크를 씻어낸다.
<</if>>
<<wash_face>>
<br><br>
<<link [[다음|School Boy's Toilets]]>><</link>>
<br><<effects>>
<<if setup.bodyliquid.combined("face") gte 1>>
<<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
당신은 세면대 위로 몸을 구부리고, 얼굴에 묻은 음란한 액체와 잉크를 씻어낸다.
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
당신은 세면대 위로 몸을 구부리고, 얼굴에 묻은 음란한 액체와 립스틱을 씻어낸다.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
당신은 세면대 위로 몸을 구부리고, 얼굴에 묻은 음란한 액체와 진흙을 씻어낸다.
<<else>>
당신은 세면대 위로 몸을 구부리고, 얼굴에 묻은 음란한 액체를 씻어낸다.
<</if>>
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
당신은 세면대 위로 몸을 구부리고, 얼굴에 묻은 립스틱을 씻어낸다.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
당신은 세면대 위로 몸을 구부리고, 얼굴에 묻은 진흙을 씻어낸다.
<<else>>
당신은 세면대 위로 몸을 구부리고, 얼굴에 묻은 잉크를 씻어낸다.
<</if>>
<<wash_face>>
<br><br>
<<link [[다음|School Girl's Toilets]]>><</link>>
<br><<effects>>
당신은 세면대 위로 몸을 굽히고는 입을 헹군다.
<<wash_mouth>>
<br><br>
<<link [[다음|School Boy's Toilets]]>><</link>>
<br><<effects>>
당신은 세면대 위로 몸을 굽히고는 입을 헹군다.
<<wash_mouth>>
<br><br>
<<link [[다음|School Girl's Toilets]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $daily.vendingMachine.used to true>>
<<set $money -= 2000>>
You insert the money into the machine and a 2-pack of condoms slides into a drawer.
<br><br>
<<cleareventpool>>
<<if Time.schoolTime>>
<<addevent "antechamber_vending_proposal_1" 1>>
<<if hasSexStat("promiscuity", 4)>>
<<addinlineevent "antechamber_vending_prom_1" 3>>
<<generate1>><<person1>>
A <<person>> enters the antechamber. <<He>> stares at you. You take the condoms and put them in your pocket while smiling at <<him>>.
<<gcondoms 2>>
<br><br>
<<link [[뒤로|School Toilets]]>><<endevent>><</link>>
<</addinlineevent>>
<<else>>
<<addinlineevent "antechamber_vending_1" 3>>
<<generate1>><<person1>>
A <<person>> enters the antechamber and looks in your direction. You wait until <<he>> has disappeared into the toilets.
You quickly take the package and put it in your pocket on the sly. <<gstress>><<stress 1>>
<<gcondoms 2>>
<br><br>
<<link [[뒤로|School Toilets]]>><<endevent>><</link>>
<</addinlineevent>>
<</if>>
<<else>>
<<addinlineevent "antechamber_vending_0">>
You take them.
<<gcondoms 2>>
<br><br>
<<link [[뒤로|School Toilets]]>><<endevent>><</link>>
<</addinlineevent>>
<</if>>
<<runeventpool>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $lock to 400>>
You examine the vending machine.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Vending Machine Sneak]]>><<pass 10>><<crimeUp 1 "petty">><</link>><<crime "petty">>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick, it's delinquent-proof.</span><<skulduggeryrequired>>
<br>
<</if>>
<<condomicon "machine">><<link [[Smash it (0:10)|Vending Machine Smash]]>><<pass 10>><<crimeUp 5 "destruction">><<crimeUp 5 "petty">><</link>><<physiquedifficulty>> <<crimes "destruction" "petty">>
<br>
<<getouticon>><<link [[뒤로|School Toilets]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $weekly.theft.vendingMachine.stolen to true>>
<<set $tip to random(1, 3) * 2000>>
<<set _condomsStolen to $daily.vendingMachine.used ? 0 : either(0, 0, 0, 0, 2, 2, 2, 4)>>
You deftly open the vending machine and count out the money inside. There's <<printmoney $tip>>.
<<if _condomsStolen>>There are also _condomsStolen condoms.<</if>>
<br><br>
<<if $skulduggery lt 500>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<link [[가져간다|School Toilets]]>><<set $money += $tip>><<gcondoms _condomsStolen>><<crimeUp `$tip / 100 + _condomsStolen * 10` "petty">><</link>><<crime "petty">>
<br>
<<link [[그냥 둔다|School Toilets]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $weekly.theft.vendingMachine.broken to true>>
<<set $tip to random(0, 3) * 2000>>
<<set _condomsStolen to $daily.vendingMachine.used ? 0 : either(0, 0, 0, 0, 2, 2, 2, 4)>>
<<if $physiqueSuccess>>
<<if $tip is 0>>
<<if _condomsStolen is 0>>
You kick the machine until you hear a crack. The lock breaks and the door opens. You search inside before realising that it's empty.
<<else>>
You kick the machine until you hear a crack. The lock breaks and the door opens. You look inside. There is no money, but you find _condomsStolen condoms.
<br><br>
<<link [[Take them and leave|School Toilets]]>><<gcondoms _condomsStolen>><<crimeUp `$tip / 100 + _condomsStolen * 10` "petty">><</link>><<crime "petty">>
<</if>>
<<else>>
You kick the machine until you hear a crack. The lock breaks and the door opens. You look inside and find <<printmoney $tip>><<if _condomsStolen>>, plus _condomsStolen condoms<</if>>.
<br><br>
<<link [[Take them and leave|School Toilets]]>><<set $money += $tip>><<gcondoms _condomsStolen>><<crimeUp `$tip / 100 + _condomsStolen * 10` "petty">><</link>><<crime "petty">>
<</if>>
<<else>>
You kick the machine until you hear a crack. You try to open the door, but the lock is stuck. You give up and decide to try another day.
<</if>>
<br>
<<link [[떠난다|School Toilets]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<set _npc to $NPCList[0]>>
<<set _bathroom to (_npc.gender is "f" ? "girls'" : "boys'") + " bathroom">>
You follow <<him>> into the _bathroom. You join <<him>> in the far stall.
<<if $phase is 1>>
<!-- Put condom on most likely target -->
<<if _npc.penis isnot "none" and !_npc.condom>>
<<giveNPCCondom>>
<<set $condoms += 1>>
<<elseif !$player.condom>>
<<equipPlayerCondom>>
<<set $condoms += 1>>
<</if>>
<</if>>
<br>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Vending Machine Proposal Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Vending Machine Proposal Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks <<girl>>," <<he>> says. <<He>> throws the remaining condom to you. <<gcondoms 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you follow suit.
<br><br>
<<link [[다음|School Toilets]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> back against the toilet, giving you the chance to escape.
<br><br>
<<tearful>> you run out of the stall.
<<set _wrongBathroom to ($player.gender_appearance is "f") isnot ($NPCList[0].gender is "f")>>
<<if _wrongBathroom>>
A couple <<print $NPCList[0].gender is "f" ? "girls" : "boys">> look askance as you run passed.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Toilets]]>><</link>>
<<elseif $finish is 1>>
"Fucking tease," <<he>> says as <<he>> adjusts <<his>> uniform. "I'll be keeping the condoms, <<bitch>>."
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you both leave the bathroom.
<br><br>
<<link [[다음|School Toilets]]>><</link>>
<<else>>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the stall.
<br><br>
<<link [[다음|School Toilets]]>><</link>>
<</if>>
<<set $phase to 0>><<if $sexstart is 1>>
You slide into the closet, disappearing from <<his>> view. You prepare yourself and position yourself in front of the hole.
<br>
<!-- Put condom on most likely target -->
<<set _npc to $NPCList[0]>>
<<if _npc.penis isnot "none" and !_npc.condom>>
<<giveNPCCondom>>
<<set $condoms += 1>>
<<elseif !$player.condom>>
<<equipPlayerCondom>>
<<set $condoms += 1>>
<</if>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcgloryhole>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Vending Machine Gloryhole Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Vending Machine Gloryhole Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $punishmentposition to 0>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set $gloryholestat += 1>>
<<ejaculation>>
<<tearful>> you take the condom <<he>> pushes through the hole.
"You'll probably need this more than me, you slut," <<he>> chirps as <<he>> walks away. <<gcondoms 1>>
<<elseif $enemyhealth lte 0>>
"What the fuck!? Fucking psycho," <<he>> shouts behind the wall. You hear them walking away.
<br><br>
<<tearful>> you adjust your position behind the hole.
<<else>>
You hear the <<person>> whining on the other side of the wall.
<br><br>
<<tearful>> you adjust your position behind the hole.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $phase to 0>>
<<link [[Climb out (0:01)|School Toilets]]>><<pass 1>><<unset $desperateaction>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $player.perceived_breastsize gte $player.perceived_bottomsize>>
You hold your arms to support your <<breasts>> and arch forward. Giving <<him>> full view of your cleavage.
"Excuse me," you purr. "I think you have something that belongs to me."
<<else>>
With your back to <<him>>, you part your legs and lean against the vending machine.
"Oh no," you tease, "I was really hoping to use them later. Could you be so kind and give them back?"
<</if>>
<<promiscuity1>>
<br>
<<set $seductiondifficulty to 2000>>
<<seductioncheck>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<!-- Passed check -->
<<He>> pauses, unable to respond. The silence is eventually broken. "E-errm, yeah, here you go." <<He>> hands you back the condoms.
<<gcondoms 2>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<br>
<<link [[Still accept their offer|Vending Machine Proposal Sex]]>><</link>><<set $sexstart to 1>><<promiscuous3>>
<</if>>
<<else>>
<!-- Failed check -->
<<He>> laughs, "Yeah, I think I'll keep these. Don't embarrass yourself." <<He>> walks away.
<br>
<</if>>
<br>
<<set $phase to 0>>
<<link [[뒤로|School Toilets]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 750>>
You blush at <<his>> proposition.
<br><br>
<</if>>
<<He>> gives you a dejected frown, "Oh, I see."
<br><br>
<<if random(4) is 0>>
<!-- 20% -->
"Well, there's always next time. Here are your condoms back." <<He>> winks, before leaving.
<<gcondoms 2>>
<<else>>
<!-- 80% -->
"Well suit yourself, <<slut>>," <<he>> mutters as <<he>> leaves. <span class="blue">Taking your condoms with <<him>>.</span>
<</if>>
<br><br>
<<set $phase to 0>>
<<link [[뒤로|School Toilets]]>><</link>><<widget "eventsschooltoilets">>
<<rng>>
<<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<if $exposed gte 1>>
<<if $changingRoomGender is "boys">>
<<generateym1>><<generateym2>><<generateym3>>
목소리가 다가오자, 당신은 <<lewdnessPost "을">> 내보인 채로 들키기 전에 변기칸 안에 숨는다.
<br><br>
<<fullGroupPost "이">> 들어오더니, 잡담을 나누기 시작한다.
<<storeon "schoolboys" "check">>
<<if _store_check is 1 and maleChance() isnot 0>>
갑자기 목소리가 멈춘다. <<person1>><<personPost "이">> 침묵을 깬다. "누가 이 옷들을 여기다가 둔 거지? 분실물 보관소에 가져가야겠어." 당신의 옷을 찾았나보다!
<br><br>
<<link [[부른다|School Toilets Clothes]]>><<set $phase to 2>><</link>>
<br>
<<link [[가만히 있는다|School Toilets Clothes]]>><<set $phase to 1>><</link>>
<br>
<<else>>
그들은 곧 아무 것도 모르는 채로 나간다.
<<gstress>><<garousal>><<stress 2>><<arousal 100>>
<br><br>
<<endevent>>
<<link [[다음 (0:05)|School Boy's Toilets]]>><<set $eventskip to 1>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<generateyf1>><<generateyf2>><<generateyf3>>
목소리가 다가오자, 당신은 <<lewdnessPost "을">> 내보인 채로 들키기 전에 변기칸 안에 숨는다.
<br><br>
<<fullGroupPost "이">> 들어오더니, 잡담을 나누기 시작한다.
<<storeon "schoolgirls" "check">>
<<if _store_check is 1 and maleChance() isnot 100>>
갑자기 목소리가 멈춘다. <<person1>><<personPost "이">> 침묵을 깬다. "누가 이 옷들을 여기다가 둔 거지? 분실물 보관소에 가져가야겠어." 당신의 옷을 찾았나보다!
<br><br>
<<link [[부른다|School Toilets Clothes]]>><<set $phase to 2>><</link>>
<br>
<<link [[가만히 있는다|School Toilets Clothes]]>><<set $phase to 1>><</link>>
<br>
<<else>>
그들은 곧 아무 것도 모르는 채로 나간다.
<<gstress>><<garousal>><<stress 2>><<arousal 100>>
<br><br>
<<endevent>>
<<link [[다음 (0:05)|School Girl's Toilets]]>><<set $eventskip to 1>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<<elseif $whitney_toilet is 1 and C.npc.Whitney.state is "active" and $rng gte 51 and $daily.whitney.toiletCheck isnot 1>>
<<set $daily.whitney.toiletCheck to 1>>
<<if $player.penisExist and $player.vaginaExist>>
<<set _correctBathroom to (C.npc.Whitney.pronoun is "m" ? "boys" : "girls")>>
<</if>>
<<if $changingRoomGender is "boys" and $player.gender is "m" or $changingRoomGender is "girls" and $player.gender is "f" or ($player.penisExist and $player.vaginaExist) and $changingRoomGender isnot _correctBathroom>>
<<if $player.gender is C.npc.Whitney.pronoun>>
<<npc Whitney>><<person1>>
당신은 휘트니와 마주친다. <<HisPost "의">> 표정이 어두워진다. "내가 다시 여기에 얼굴을 들이밀면 어떻게 된다고 그랬었지?" <<hePost "이">> 말한다. "아무래도 두들겨 패줘야 말을 알아듣겠군."
<br><br>
<<HisPost "의">> 친구들이 출입구를 막는다.
<br><br>
<<link [[다음|Bully Toilets Fight]]>><<set $fightstart to 1>><</link>>
<<else>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>
휘트니의 친구 몇 명이 화장실에 들어온다. 그들은 당신을 보자 히죽거린다.
<br><br>
"못된 아이로군." <<personPost "이">> 말한다. "여기 들어오면 안된다고 한 거 못 들었어? 아니면 처벌받을 구실을 만들려고 들어온 건가? 운이 좋은 줄 알아. 네가 여기 들어온다면 우리가 하고 싶은대로 해도 좋다고 휘트니가 그랬거든."
<br><br>
그들은 당신을 둘러싼다.
<br><br>
<<if $submissive lte 500>>
<<link [[위협한다|Bully Friends Threaten]]>><<def 1>><</link>><<defianttext>>
<br>
<<elseif $submissive gte 1500>>
<<link [[굴복한다|Bully Friends Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><<sub 1>><</link>><<submissivetext>>
<br>
<</if>>
<<link [[참는다|Bully Friends Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $player.gender is C.npc.Whitney.pronoun>>
휘트니의 친구 몇 명이 화장실에 들어온다. 그들은 웃으며 서로 툭툭 친다. 위협적인 행동은 하지 않으나, 당신을 내버려 두려고는 하지 않는다.
<br><br>
"그냥 네가 <<if $player.gender is "m">>앉아서 오줌을 싸는지<<else>>소변기 쓰는 법을 아는지<</if>> 확인하러 온 것 뿐이야. 휘트니의 명령이거든."
<br><br>
그들은 그 말 그대로 행동한다. 보아하니 휘트니가 당신에게 손을 대도 좋다는 허가는 내리지 않은 것 같다. 그들은 곧 지루해졌는지 복도로 나간다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<if $changingRoomGender is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
<<npc Whitney>><<person1>>
당신은 휘트니와 마주친다. <<HePost "은">> 당신을 여기서 보게 되어 즐거운 듯 하다.
<<if random(1, 100) gte 51>>
"마침 잘됐네, 걸레야." <<hePost "이">> 말한다. <<HisPost "의">> 친구들이 함께 있다. <<HePost "은">> 당신의 어깨를 붙잡아 변기칸으로 밀어넣으려 한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[내버려 둔다|Bully Toilets Sex]]>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[오럴 섹스를 해준다|Bully Toilets Sex]]>><<sub 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<npcincr Whitney love 1>><</link>><<promiscuous2>><<glove>><<gdom>>
<br>
<</if>>
<<link [[싸운다|Bully Toilets Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
"착한 걸레로군." <<hePost "이">> 히죽거린다. "명령을 따르다니 기뻐." <<HePost "은">> 혼자다. 그러고는 지나가면서 당신의 <<bottomPost "을">> 후려친다.
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<if $changingRoomGender is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $watersportsdisable is "f" and C.npc.Kylar.state is "active" and $kylarenglish gte 1 and C.npc.Kylar.lust gte 60 and $rng gte 51 and $daily.kylar.toilets isnot 1>>
<<set $daily.kylar.toilets to 1>>
<<npc Kylar>><<person1>>
당신이 <<changingRoomGenderPost>> 화장실로 들어가자, 뒤에서 발소리가 들린다. 당신은 <<if $submissive lte 850>>뒤로 돌고 카일라가 보인다<<else>>손 하나가 당신의 어깨에 닿을 때 까지 멈춰선다. 카일라다<</if>>. <<if $NPCList[0].pronouns.boy + "s" isnot $changingRoomGender>>당신은 <<hes_ ga>> 여기서 무엇을 하는지 확신하지 못한다.<</if>>
<br><br>
"나-나는, 어, 화장실을 쓰려고," <<he_ ga>> 설명한다. 당신이 대답하지 않고 있자, <<he_ ga>> 말을 잇는다. "너도 같이 갈래?"
<br><br>
/* may want to make this promisc 2 if Kylar is not selected as an LI */
<<link [[카일라와 함께 간다 (0:05)|School Toilets Kylar]]>><<npcincr Kylar lust 1>><</link>><<glust>><br>
<<link [[밀쳐낸다|School Toilets Kylar Push]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>>
<<else>>
<<if $changingRoomGender is "boys">>
<<generateym1>><<generateym2>><<generateym3>>
<<if $player.gender_appearance is "f">>
<<fullGroupPost "이">> 들어오더니, 잡담을 나누기 시작한다. 그들은 당신을 보자 멈춘다. "여기서 <<girl_ i>> 뭘 하는 거야?" <<person1>><<personPost "이">> 말한다. 목소리가 <<hisPost "의">> 생각을 배신하고는 살짝 떨린다.
<br><br>
<<link [[사과하고 나간다|School Toilets Encounter]]>><<set $phase to 1>><<stress 2>><</link>><<gstress>>
<br>
<<if maleChance() isnot 0>>
<<link [[추파를 던진다|School Toilets Encounter]]>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|School Toilets Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<else>>
<<fullGroupPost "이">> 들어오더니, 잡담을 나누기 시작한다. 그들은 당신에게 전혀 신경을 쓰지 않고는 곧 나간다.
<br><br>
<<endevent>>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<generateyf1>><<generateyf2>><<generateyf3>>
<<if $player.gender_appearance is "m">>
<<fullGroupPost "이">> 들어오더니, 잡담을 나누기 시작한다. 그들은 당신을 보자 멈춘다. "여기서 <<girl_ i>> 뭘 하는 거야?" <<person1>><<personPost "이">> 말한다. 목소리가 <<hisPost "의">> 생각을 배신하고는 살짝 떨린다.
<br><br>
<<link [[사과하고 나간다|School Toilets Encounter]]>><<set $phase to 1>><<stress 2>><</link>><<gstress>>
<br>
<<if maleChance() isnot 100>>
<<link [[추파를 던진다|School Toilets Encounter]]>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|School Toilets Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<else>>
<<fullGroupPost "이">> 들어오더니, 잡담을 나누기 시작한다. 그들은 당신에게 전혀 신경을 쓰지 않고는 곧 나간다.
<br><br>
<<endevent>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
<!-- Modified for Beast People -->
<<beastNEWinit 1 cat>>
<<if $monster is 1 or $bestialitydisable is "f">>
뒤쪽에서 들려오는 낮은 으르렁거림에 침묵이 깨진다. 그림자 속에서 커다란 <<beasttypePost "이">> 튀어나와 당신을 덮쳐, 강제로 무릎을 꿇게 만든다.
<br><br>
<<if $cat gte 6>>
<<link [[쉭쉭거린다|School Toilets Hiss]]>><</link>><<cat>>
<br>
<</if>>
<<link [[싸운다|School Toilets Cat]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
뒤쪽에서 들려오는 낮은 으르렁거림에 침묵이 깨진다. 그림자 속에서 커다란 고양이가 튀어나온다. 당신은 어떻게든 도망칠 수 있었지만, 아무 상처가 없지는 않았다.
<<beastescape>>
<br><br>
<<link [[다음|School Toilets]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventschoolhallwaysexposed">>
<<rng>>
<<if $rng gte 81>>
당신은 안전한 창고에서 나와 텅 빈 복도를 걸어내려간다. 반쯤 걸어가자 저 앞에서 목소리가 들려온다. 왔던 길을 다시 돌아가려 하나, 그쪽에서도 목소리가 들려온다. 완전히 갇혔다. 어딘가 숨을 곳이 없나 주변을 둘러보나, 교실문 사이에 늘어선 사물함 뿐이다.
<br><br>
<<link [[교실 창문을 살펴본다. 저 중 하나는 빈 교실일 것이다|Hallways Exposed Classroom]]>><</link>>
<br>
<<link [[사물함을 살펴본다. 저 중 하나는 열려있을 것이다|Hallways Exposed Lockers]]>><</link>>
<br>
<<elseif $rng gte 61>>
<<generatey1>><<generatey2>><<person1>>
당신은 다가오는 발소리를 듣고, 창고 안에 숨는다. 누군가가 문 손잡이를 달거덕거리자 당신의 심장이 멎는 것 같다.<<gstress>><<stress 6>>
<br><br>
"열리지 않는데," 어떤 <<personsimple_ yi>> 목소리가 말한다. "잠만 기달려."
<br><br>
당신은 방 주위를 둘러본다. 거기에는 작은 창문이 있지만, 거기에 손이 닿으려면 무언가 위에 올라가야만 하고, 당신은 반대편에 무엇이 있는 지 모른다.
<br><br>
<<link [[창문으로 기어 나온다|Hallways Exposed Storeroom Window]]>><</link>>
<br>
<<link [[그냥 몸을 가리고 나간다|Hallways Exposed Storeroom]]>><<fameexhibitionism 2>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<if random(1, 2) is 2 and $hypnosis gte 1 and $hypnosisdisable is "f">>
당신은 사람들이 내려오자 계단통 아래 숨는다. <<hypnosisicon>> <span class="blue">당신은 마치 트랜스 상태에 빠지는 것처럼, 당신 의식 속의 무언가가 변하는 것을 느낀다.</span> <<hypnosisicon>> 당신이 정신을 다시 차리자, 강한 충동과 함께 공개된 공간으로 가려고 하는 자기 자신을 발견한다.
<br><br>
<<link [[공개된 공간으로 걸어간다|Hallways Exposed Hypnosis]]>><<hypnotised 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[저항한다|Hallways Exposed Hypnosis Resist]]>><</link>><<willpowerdifficulty 1 `150 + ($hypnosis * 50)`>>
<br>
<<else>>
당신은 학생 무리가 계단으로 내려오는 동안 계단 아래에 숨는다. 발걸음에 머리 위에서 진동이 들려온다.
<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventsschoolhallways">>
<<rng>>
<<set _fameRumour to []>>
<<run ["exhibitionism", "sex", "rape", "prostitution"].forEach(name => {if (V.fame[name] >= 400) T.fameRumour.push(name)})>>
<<if ($monsterchance gte 1 or $bestialitydisable is "f") and $fame.bestiality gte 400>>
<<set _fameRumour.push("bestiality")>>
<</if>>
<<if $schoolfameboard isnot 1 and $schoolfameblackmail gte 3 or $schoolfameboard isnot 1 and $schoolfamerefused is 1>>
<<set $schoolfameboard to 1>>
<<schoolfameboard>>
<<elseif fameSum("sex","rape","prostitution","bestiality") gte 4000 and $schoolfameblackmail is undefined>>
<<set $schoolfameblackmail to 0>>
<<npc Leighton>><<person1>>교장이 교장실에서 나와 들어오라는 손짓을 한다. <<HePost "은">> 이상한 미소를 짓고 있다.
<br><br>
<<link [[들어간다|School Fame Blackmail]]>><</link>>
<br>
<<link [[거절한다|School Fame Blackmail Refuse]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif Time.days gte 7 and C.npc.Kylar.init isnot 1 and $kylarignored isnot 1>>
<<npc Kylar>><<initnpc Kylar>><<generatey2>><<generatey3>>누군가의 가방이 눈 앞에 떨어진다. 그 바람에 내용물이 빠져나와, 펜과 책이 바닥에 흩어진다. 모퉁이를 돌자, 가방의 주인인 <<person1>><<nnpc_gendery_ ga "Kylar">> 목덜미를 붙들린 채로 들어올려져 사물함 쪽에 밀어붙여진 상태다. <<HePost "은">> 자신을 붙잡고 있는 <<person2>><<personPost "을">> 발로 차나, <<hePost "은">> 그냥 웃기만 한다. "그게 전부야?" <<hePost "이">> 말한다. <<HePost "은">> 괴롭힘 당하는 <<nnpc_gendery_ yi "Kylar">> 헝클어진 검은 머리를 다른 손으로 붙잡는다. "운 좋은줄 알아. 널 다치게 한다면 그것만큼 멍청한 짓도 없을 테니까."
<br><br>
다른 학생들은 그냥 무시하거나, 아니면 흥미롭다는 듯 지켜만 보고 있다.
<br><br>
<<link [[개입한다|Kylar Intro Intervene]]>><<npcset Kylar state "active">><<status -10>><<npcincr Kylar love 1>><</link>><<glove>><<lcool>>
<br>
<<link [["지켜보다가 나중에 " + $NPCList[0].pronouns.he + " 괜찮은지 확인한다"|Kylar Intro Help]]>><<npcset Kylar state "active">><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[무시한다|Kylar Intro Ignore]]>><<set $kylarignored to 1>><</link>>
<br>
<<elseif Time.days gte 14 and $kylarignored is 1 and C.npc.Kylar.state isnot "active" and C.npc.Kylar.state isnot "prison">>
<<npcset Kylar state "active">>
<<npc Kylar>><<person1>>당신은 모퉁이를 돌다가 한 <<nnpc_gendery_ wa "Kylar">> 마주친다. <<HePost "은">> 당신을 올려다보며 노려보려다가, 곧 얼굴이 풀어지며 입이 벌어진다.
<br><br>
"나-난." <<hePost "이">> 더듬거린다. "난 카일라야." 당신은 <<hePost "이">> 하급생인줄 알았으나, 보아하니 동갑인 것 같다. 단지 키가 작을 뿐이다.
<<switch $bodysize>>
<<case 0>>
당신의 작은 체구에도 불구하고, <<he_ nun>> 당신보다 약간 더 클 뿐이다.
<<case 1>>
당신의 작은 체구에도 불구하고, <<he_ nun>> 당신보다도 조금 작다.
<<case 2>>
<<He_ nun>> 그냥 작다.
<<case 3>>
<<He_ nun>> 당신과 비교해 꽤나 작다.
<</switch>>
<<HePost "은">> 몸을 돌려 왔던 길로 달아난다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $bullytimer gte $rng and !["dungeon", "pillory"].includes(C.npc.Whitney.state)>>
<<set $bullytimer to 0>>
<<schoolbully>>
<<elseif C.npc.Kylar.state is "active" and $kylar.timer.halls gte $rng>>
<<set $kylar.timer.halls to 0>>
<<kylarhallways>>
<<elseif $mathsproject is "ongoing" and $mathsdruggedstudent isnot 1 and $mathsprojectdays lt 20 and $stimdealerknown is 1>>
<<set $mathsdruggedstudent to 1>>
<<generatey1>><<person1>>당신은 수학 시간에 봤던 <<personPost "을">> 본다. <<HePost "은">> 바닥에 앉아있고, 주변에는 펜과 종이가 널려있다. 그 상태에서 동공이 팽창한 채로 허공을 멍하니 들여다보고 있다. 수학 경시대회의 부분적인 해답이 종이에 적혀있다.
<br><br>
<<link [[도와준다|Maths Drugged Help]]>><<famegood 5>><<detention -6>><<trauma -6>><</link>><<ldelinquency>><<ltrauma>>
<br>
<<link [[옮겨 적는다|Maths Drugged Copy]]>><<set $mathsinfo += 1>><</link>><<note "+ 수학적 영감" "green">>
<br>
<<link [[훔친다|Maths Drugged Rob]]>><<detention 6>><<set $mathsstim += 1>><</link>><<ggdelinquency>><<note "+ 각성제" "green">>
<br>
<<elseif $halloween is 1 and !$halloween_lake>>
<<halloween_lake_invite>>
<<elseif $rng gte 100>>
<<generatey1>><<person1>><<generatey2>>
A hand clamps over your mouth from behind, and an arm wraps around your waist. "Don't squirm," says the <<person>> responsible. "I just need your help with something." <<He>> tries to pull you into an empty classroom.
<<if $whitneyromance is 1>>
<br><br>
"I think," <<person2>>hesitates a <<person>> from behind. "I think that's Whitney's <<girl>>."
<br>
"Fuck," the <<person1>><<person>> says, releasing you at once. "Don't tell <<nnpc_him "Whitney">> I touched you." The pair shove past you.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
A <<person2>><<person>> follows behind, and watches the hall for anyone who might intervene.
<br><br>
<<link [[몸부림친다|Hallways Rape Struggle]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[내버려 둔다|Hallways Rape Let]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 91>>
<<if $rng % 2 == 0>><<set $lock to 0>>
As you walk down the hallway, you hear something from one of the lockers. Moving closer, you can hear muffled banging and a voice from inside.
<span class="yellow">Someone is locked in there.</span>
<br><br>
<<link [[Pick the lock and help them out (0:10)|Hallways Locker Victim]]>><<pass 10>><<set $phase to 0>><</link>>
<br>
<<link [[Find a teacher to help them (0:03)|Hallways Locker Victim]]>><<pass 3>><<set $phase to 1>><</link>>
<br>
<<if $sadism gte 300 or $delinquency gte 600 or ($soldCount gte 1 and $money lt $rentmoney)>>
<<link [[Demand money to help (0:10)|Hallways Locker Victim]]>><<pass 10>><<set $phase to 2>><</link>><<if $soldCount gte 1 and $money lt $rentmoney>><<note "You need money for Bailey!" "red">><<else>><<note "Cash?" "gold">><</if>>
<br>
<</if>>
<<link [[무시한다|Hallways Locker Victim]]>><<set $phase to 3>><</link>>
<<else>>
<<generatey1>><<person1>><<generateyp2>>
A <<person>> is stalking a <<person2>><<person>> through the hallway. The <<person1>><<persons>> expression is intense, <<his>> intentions do not look friendly, <<person2>>
<<print either("but the <<person>> hasn't noticed. Yet.","and the <<person>> looks terrified.","and the <<person>> looks intimidated.","but the <<person>> seems completely unaware.")>>
<span class = "red">There are no teachers in sight.</span>
<br><br>
<<link [[개입한다 (0:02)|Hallways Stalker Intervention]]>><<set $phase to 0>><<pass 2>><</link>>
<br>
<<link [[Get a teacher's attention (0:01)|Hallways Stalker Intervention]]>><<pass 1>><<set $phase to 1>><</link>>
<br>
<<link [[무시한다|Hallways Stalker Intervention]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<elseif $rng gte 81>>
<<bodywritingExposureCheck>>
<<if _bodywriting_exposed is 1>>
당신은 학생 무리를 지나쳐간다. 그 중 한 명이 당신의 <<bodypart _bodypart>>에 그려진 <<tattooPost _bodypart>> 쪽을 손가락질 하자 당신은 얼굴을 붉힌다.
<<lcool>><<status -10>><<gtrauma>><<trauma 6>><<gstress>><<stress 10>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $cool gte 400>>
당신은 학생 무리를 지나친다. 그들은 하던 대화를 멈추고는 당신을 에워싸며, 당신의 관심을 받기 위해 애쓰며 함께 있는 모습을 보이고 싶어한다.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cool gte 160>>
당신은 학생 무리를 지나쳐간다. 그들은 웃으며 인사를 한다.
<<ltrauma>><<trauma -6>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cool gte 120>>
<<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
당신은 학생 무리를 지나쳐간다. 그러자 그들은 서로 귓속말을 한다. 후타나리라는 말이 들려온 것 같다.
<<elseif $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
당신은 학생 무리를 지나쳐간다. 그러자 그들은 서로 귓속말을 한다. 크로스드레서라는 말이 들려온 것 같다.
<<else>>
당신은 학생 무리를 지나쳐간다. 그들은 당신을 완벽히 무시한다. 아마도 그들에게 당신은 없는 존재나 마찬가지일 것이다.
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cool gte 40>>
<<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
당신은 학생 무리를 지나쳐간다. 그들은 당신을 조롱하며 괴물이라 부른다.
<<elseif $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
당신은 학생 무리를 지나쳐간다. 그들은 당신을 조롱하며 크로스드레서라고 놀린다.
<<else>>
당신은 학생 무리를 지나쳐간다. 그들은 당신을 조롱하며 웃는다.
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
저 앞에서 학생 무리가 다가오고 있다. 당신의 명성과 주변에 선생님들이 없다는 것을 감안했을 때, 가까이 다가갈 엄두가 나지 않는다.
<br><br>
<<link [[돌아서 간다 (0:05)|Hallways]]>><<set $eventskip to 1>><<pass 5>><</link>>
<br>
<<link [[시간을 낭비할 순 없다. 지나쳐간다.|Hallways Low Status]]>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<<elseif $rng gte 71 and $hypnosis gte 1 and $hypnosisdisable is "f">>
<<generatey1>><<person1>>당신은 한 <<person_ i>> <<his_ yi>> 사물함 앞에서 몸을 구부리고 있는 곳을 걸어지나간다. <<hypnosisicon>> <span class="blue">당신은 마치 트랜스 상태에 빠지는 것처럼, 당신 의식 속의 무언가가 변하는 것을 느낀다.</span> <<hypnosisicon>> 음란한 생각이 당신을 강타한다.
<br><br>
<<link [[엉덩이를 때린다|Hallways Hypnosis Spank]]>><<def 1>><<hypnotised 1>><<trauma -6>><<stress -12>><<detention 3>><</link>><<gdelinquency>><<ltrauma>><<llstress>>
<br>
<<link [[저항한다|Hallways Hypnosis Spank Resist]]>><</link>><<willpowerdifficulty 1 `150 + ($hypnosis * 50)`>>
<br>
<<elseif $rng gte 61>>
<<if playerBellyVisible()>>
<<rng>>
<<generates1>><<generates2>><<generates3>>
A group of students approaches you, their eyes fixated on your belly.
<br><br>
"It's you!" says one of them, a <<person1>><<person>>. "You're that <<girl>> who got pregnant!"
<br>
"That's amazing," the <<person2>><<person>> adds. "Can I touch it? I'll be really careful, promise!"
<br><br>
<<link [[Let them (0:01)|Hallways Pregnant Touch]]>><<pass 1>><</link>>
<br>
<<link [[떠난다|Hallways Pregnant Leave]]>><</link>>
<br>
<<elseif $delinquency gte 400>>
<<generatey1>><<person1>>당신이 옆을 지나치자 <<personPost "이">> 소름끼치는 시선을 보내오더니, 당신을 따라오기 시작한다. 사람들이 주변에 있을 때에는 뭔갈 하려 하지 않으나, 곧 당신은 텅 빈 복도로 온다.
<br><br>
<<link [[돌아서 간다 (0:05)|Hallways]]>><<set $eventskip to 1>><<endevent>><<pass 5>><</link>>
<br>
<<link [[시간을 낭비할 순 없다. 계속 간다.|Hallways High Delinquency]]>><</link>>
<br>
<<elseif $delinquency gte 10>>
<<generatey1>><<person1>>당신이 옆을 지나치자 <<personPost "이">> 소름끼치는 시선을 보내오더니, 당신을 따라오기 시작한다. <<HePost "은">> 선생님이 시야에 들어오자 더는 따라오지 않는다.
<<gstress>><<stress 2>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>당신이 옆을 지나치자 <<personPost "이">> 소름끼치는 시선을 보내온다.
<<gstress>><<stress 1>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 51 and $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
<<generatey1>><<generatey2>><<generatey3>>
뒤에서 귓속말하는 소리가 들려온다.
<br>
<<if $player.gender_appearance is "m">>
<<if random(1, 2) is 2>>
"그치만 평범한 남자애처럼 보이는데." <<person1>><<personPost "이">> 말한다.
<<else>>
"말도 안돼." <<person1>><<personPost "이">> 말한다. "평범해 보이는데."
<</if>>
<br>
<<if random(1, 2) is 2>>
"다들 그러더라고." <<person2>><<personPost "이">> 답한다. "쟤는 보지도 갖고 있데."
<<else>>
"평범해 보이지." <<person2>><<personPost "이">>. "가랑이 사이를 보기 전까지는 말이야."
<</if>>
<br>
<<if random(1, 2) is 2>>
"완전 괴물이야." <<person3>><<personPost "이">> 덧붙인다. "태어날 때 그냥 수장을 시켰어야 해."
<<else>>
"어떤 느낌일까?" <<person3>><<personPost "이">> 덧붙인다. "혼자서 박고 박히기도 할라나?"
<</if>>
<br><br>
셋은 당신을 쳐다보다가, 당신이 보고 있는 것을 눈치채자 서둘러 달아난다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
<<if random(1, 2) is 2>>
"그치만 평범한 여자애처럼 보이는데." <<person1>><<personPost "이">> 말한다.
<<else>>
"말도 안돼." <<person1>><<personPost "이">> 말한다. "평범해 보이는데."
<</if>>
<br>
<<if random(1, 2) is 2>>
"다들 그러더라고." <<person2>><<personPost "이">> 답한다. "쟤는 좆도 달려 있데."
<<else>>
"평범해 보이지." <<person2>><<personPost "이">>. "가랑이 사이를 보기 전까지는 말이야."
<</if>>
<br>
<<if random(1, 2) is 2>>
"완전 괴물이야." <<person3>><<personPost "이">> 덧붙인다. "태어날 때 그냥 수장을 시켰어야 해."
<<else>>
"어떤 느낌일까?" <<person3>><<personPost "이">> 덧붙인다. "혼자서 박고 박히기도 할라나?"
<</if>>
<br><br>
셋은 당신을 쳐다보다가, 당신이 보고 있는 것을 눈치채자 서둘러 달아난다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51 and $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
<<generatey1>><<generatey2>><<generatey3>>
뒤에서 귓속말하는 소리가 들려온다.
<br>
<<if $player.gender_appearance is "f">>
<<if $player.gender is "f">>
<<if !playerBellyVisible()>>
<<if random(1, 2) is 2>>
"남자처럼 입는다며?" <<person1>><<personPost "이">> 말한다. "지금은 여자애 같은데."
<<else>>
"쟤가 걔야?" <<person1>><<personPost "이">> 말한다. "남자애처럼 입는다는 애가? 그냥 봐서는 모르겠는데."
<</if>>
<br>
<<if random(1, 2) is 2>>
"항상 그렇게 입는 건 아냐." <<person2>><<personPost "이">> 대답한다. "섹스할 사람을 꾀어낼 때만 그러는게 분명해."
<<else>>
"쟨 입고 싶을 때만 남자애처럼 입는 다더라." <<person2>><<personPost "이">> 대답한다. "섹스할 사람을 꾀어내려고 그러는게 분명해."
<</if>>
<br>
<<if random(1, 2) is 2>>
"뭐가 됐든 간에 말이야." <<person3>><<personPost "이">> 덧붙인다. "쟨 이상한 녀석이야."
<<else>>
"이유는 하나지." <<person3>><<personPost "이">> 덧붙인다. "변태니까 그러는 거야."
<</if>>
<<else>>
<<if random(1, 2) is 2>>
"She dresses like a boy? How?" a <<person1>><<person>> asks. "She's obviously pregnant..."
<<else>>
"You sure she's the one that dresses like a boy?" a <<person1>><<person>> asks. "She couldn't crossdress even if she tried."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Clearly, she doesn't dress like that all the time," a <<person2>><<person>> replies. "I bet she only does it to sneak into the boys' locker room."
<<else>>
"Maybe she only dresses up like a boy when she wants to," a <<person2>><<person>> replies. "I bet that's how she tricked someone into knocking her up."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Whatever the reason," a <<person3>><<person>> adds, "she's a pervert."
<<else>>
"That must be it," a <<person3>><<person>> adds. "What a freak!"
<</if>>
<<schoolrep crossdress -3>>
<</if>>
<<else>>
<<if !playerBellyVisible()>>
<<if random(1, 2) is 2>>
"남자인 거 맞아?" <<person1>><<personPost "이">> 묻는다. "여자애 같은데."
<<else>>
"너 미친 거 아냐?" <<person1>><<personPost "이">> 묻는다. "저게 어떻게 남자야."
<</if>>
<br>
<<if random(1, 2) is 2>>
"그렇다니까. 쟤 남자야." <<person2>><<personPost "이">> 대답한다. "섹스할 사람을 꾀어내려고 그러는게 분명해."
<<else>>
"쟤 맞다니까. 쟤 남자야." <<person2>><<personPost "이">> 대답한다. "선생님들이랑 떡치려고 그러는게 분명해."
<</if>>
<br>
<<if random(1, 2) is 2>>
"뭐가 됐든 간에 말이야." <<person3>><<personPost "이">> 덧붙인다. "쟨 이상한 녀석이야."
<<else>>
"이유는 하나지." <<person3>><<personPost "이">> 덧붙인다. "변태니까 그러는 거야."
<</if>>
<<else>>
<<if random(1, 2) is 2>>
"You sure she's actually a boy?" a <<person1>><<person>> asks. "She's totally pregnant. How could a boy be pregnant!?"
<<else>>
"You must be getting muddled," a <<person1>><<person>> says. "No way that's a boy. She's pregnant!"
<</if>>
<br>
<<if random(1, 2) is 2>>
"Yeah," a <<person2>><<person>> adds. "I've never heard of a boy getting knocked up before."
<<else>>
"You must be thinking of someone else. She's clearly a girl," a <<person2>><<person>> adds. "Seriously, you've gotta quit sleeping through science class."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Still, though, look at that baby bump," a <<person3>><<person>> replies. "Even if she's not a boy, she's still a total slut."
<<else>>
"Either way," a <<person3>><<person>> replies. "you'd have to be totally shameless to still come to school like that."
<</if>>
<<schoolrep crossdress -3>>
<</if>>
<</if>>
<<else>>
<<if $player.gender is "m">>
<<if !playerBellyVisible()>>
<<if random(1, 2) is 2>>
"여자처럼 입는다며?" <<person1>><<personPost "이">> 말한다. "지금은 남자애 같은데."
<<else>>
"쟤가 걔야?" <<person1>><<personPost "이">> 말한다. "여자애처럼 입는다는 애가? 그냥 봐서는 모르겠는데."
<</if>>
<br>
<<if random(1, 2) is 2>>
"항상 그렇게 입는 건 아냐." <<person2>><<personPost "이">> 대답한다. "섹스할 사람을 꾀어낼 때만 그러는게 분명해."
<<else>>
"쟨 입고 싶을 때만 여자애처럼 입는 다더라." <<person2>><<personPost "이">> 대답한다. "섹스할 사람을 꾀어내려고 그러는게 분명해."
<</if>>
<br>
<<if random(1, 2) is 2>>
"뭐가 됐든 간에 말이야." <<person3>><<personPost "이">> 덧붙인다. "쟨 이상한 녀석이야."
<<else>>
"이유는 하나지." <<person3>><<personPost "이">> 덧붙인다. "변태니까 그러는 거야."
<</if>>
<<else>>
<<if random(1, 2) is 2>>
"He dresses like a girl?" a <<person1>><<person>> asks. "More like she dresses like a boy."
<<else>>
"He's the one?" a <<person1>><<person>> asks. "Don't you mean she's the one? Her belly's clear as day."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Must be some sort of mistake," a <<person2>><<person>> replies. "If she was really a boy then she wouldn't be pregnant."
<<else>>
"That's clearly the wrong one. She's a girl," a <<person2>><<person>> replies. "Bet she got knocked up by one of the teachers or something."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Whatever the reason," a <<person3>><<person>> adds, "She's a pervert."
<<else>>
"Either way," a <<person3>><<person>> adds, "you'd have to be totally shameless to still come to school like that."
<</if>>
<</if>>
<<else>>
<<if !playerBellyVisible()>>
<<if random(1, 2) is 2>>
"여자인 거 맞아?" <<person1>><<personPost "이">> 묻는다. "남자애 같은데."
<<else>>
"너 미친 거 아냐?" <<person1>><<personPost "이">> 묻는다. "저게 어떻게 여자야."
<</if>>
<br>
<<if random(1, 2) is 2>>
"그렇다니까. 쟤 여자야." <<person2>><<personPost "이">> 대답한다. "섹스할 사람을 꾀어내려고 그러는게 분명해."
<<else>>
"쟤 맞다니까. 쟤 여자야." <<person2>><<personPost "이">> 대답한다. "선생님들이랑 떡치려고 그러는게 분명해."
<</if>>
<br>
<<if random(1, 2) is 2>>
"뭐가 됐든 간에 말이야." <<person3>><<personPost "이">> 덧붙인다. "쟨 이상한 녀석이야."
<<else>>
"이유는 하나지." <<person3>><<personPost "이">> 덧붙인다. "변태니까 그러는 거야."
<</if>>
<<else>>
<<if random(1, 2) is 2>>
Who does she think she's fooling??" a <<person1>><<person>> asks. "There's no way anyone would believe she's a guy with a baby bump like that..."
<<else>>
"You've gotta wonder if she knows," a <<person1>><<person>> says. "that there's no way she'd trick anyone into thinking she's a boy with a belly like that."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Seriously," a <<person2>><<person>> replies. "I bet she only does it to sneak into the boys' locker room."
<<else>>
"No kidding," a <<person2>><<person>> replies. "I bet she only does it to trick people into fucking her."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Whatever the reason," a <<person3>><<person>> adds. "She's a pervert."
<<else>>
"That must be it," a <<person3>><<person>> adds. "What a freak!"
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
셋은 당신을 쳐다보다가, 당신이 보고 있는 것을 눈치채자 서둘러 달아난다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 41 and _fameRumour.length gt 0>>
/* Using random in case the player has fame in multiple categories */
<<set _selectedRumour to _fameRumour.random()>>
<<set _trauma to false>>
<<generatey1>><<generatey2>>
As you walk down the hallway, you pass by a group of students.<br><br>
<<if _selectedRumour is "bestiality">>
<<if $bestialitydisable is "f">>
<<if $cool gte 120>>
"I swear!" you overhear the <<person1>><<person>> saying. "I heard moans coming from the alley, then some dogs walked out from there!"<br>
"But you didn't look into the alley?"<br>
"There are things I prefer not to see."
<<else>>
"Yes, dogs!" the <<person1>><<person>> whispers. "About three of them, on top of <<phim>>, one after the other."<br>
"My god, that's disgusting!"<br>
"I think it's hot."<<set _trauma to true>>
<</if>>
<<else>>
<<if $cool gte 120>>
"You're kidding," a <<person1>><<person>> says. "No one would fuck a..."<br>
"I'm serious!" a <<person2>><<person>> says. "People have wild tastes."<br>
<<person1>><<He>> shakes <<his>> head. "Is that even legal?"
<<else>>
"<<pShe>> can't get people to like <<phim>>," a <<person1>><<person>> snickers. "That's why <<pshe>> fucks..." You can't make out the rest.
"No way," <<his>> friend gawks. "No one's that much of a freak."<br>
"You haven't met <<phim>>, have you?"<<set _trauma to true>>
<</if>>
<</if>>
<<elseif _selectedRumour is "exhibitionism">>
<<if $cool gte 120>>
"I'm serious!" you overhear the <<person1>><<person>> saying. "A lot of people have seen a student walking around naked, all over town!"<br>
"If they were naked, then how did people know they were a student?"<br>
"Well, I mean..."
<<else>>
"I saw it!" the <<person1>><<person>> whispers. "<<pShe>> was running around naked, and seemed to like the attention."<br>
"My god, what a pervert!"<br>
"I wish I was there to see it too."<<set _trauma to true>>
<</if>>
<<elseif _selectedRumour is "sex">>
<<if $cool gte 120>>
"Did you know?" you overhear the <<person1>><<person>> saying. "I heard we have a slut at school."<br>
"Just one?" The group laugh.<br>
"Well, one bigger than the others."
<<else>>
"I'm telling you," the <<person1>><<person>> whispers. "<<pShe>>'s a total slut! Easiest bang of my life!"<br>
"Doesn't surprise me."<br>
"Maybe I should try my luck too."<<set _trauma to true>>
<</if>>
<<elseif _selectedRumour is "prostitution">>
<<if $cool gte 120>>
"It's true!" you overhear the <<person1>><<person>> saying. "I saw a student entering that shoddy building on Harvest Street."<br>
"Really? And who was it?"<br>
"Well, I couldn't see their face very well..."
<<else>>
"Can confirm it," the <<person1>><<person>> whispers. "<<pShe>> is a whore, and a really cheap one. Best five quid of my life!"<br>
"Five quid still sounds too much for <<phim>>." The group laugh.<br>
"Maybe I would give <<phim>> a penny or two."<<set _trauma to true>>
<</if>>
<<elseif _selectedRumour is "rape">>
<<if $cool gte 120>>
"I don't know the details," you overhear the <<person1>><<person>> saying. "But I heard a student has been assaulted."<br>
"A rape? In this town?" <<person2>><<He>> rolls <<his>> eyes. "Never heard that before."<br>
"Yeah, I guess you're right."
<<else>>
"Yeah, <<pshe>> was raped," the <<person1>><<person>> whispers. "And not by just a single person either."<br>
"That slut? I bet <<pshe>> was loving it." The group laugh.<br>
"Maybe we could have a turn sometime?"<<set _trauma to true>>
<</if>>
<</if>>
<br><br>
You move along. They couldn't be talking about you, could they?<<gstress>><<stress 2>><<if _trauma>><<gtrauma>><<trauma 2>><</if>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 31>>
<<generatey1>><<person1>>
<<rng>>
<<if $rng gte 66>>
<<personPost "이">> 당신이 지나치자 <<bottomPost "을">> 움켜쥔다.
<<elseif $rng gte 33>>
You cross a <<person>>. You feel <<his>> hand briefly grasp your <<bottom>>.
<<else>>
You feel a pat on your <<bottom>> just as you walk past a <<person>>.
<</if>>
<br><br>
<<if hasSexStat("promiscuity", 2) and $submissive gte 1500>>
<<link [[추파를 던진다|Hallways Flirt Squeeze]]>><<trauma -6>><<arousal 100>><</link>><<ltrauma>><<garousal>><<promiscuous1>>
<br>
<</if>>
<<link [[따귀를 때린다|Hallways Slap]]>><<trauma -6>><<stress -12>><<detention 1>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[무시한다|Hallways]]>><<endevent>><<set $eventskip to 1>><<trauma 1>><<stress 1>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 26>>
Crowds of students move back and forth. You move slowly, navigating through the corridors and trying not to bump into anyone.
<br><br>
<<if $cool gte 160>>
You are briefly blocked by a larger group. When one of them notices you, they gesture to the others to let you by. You move on when a path is made for you.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
Eventually you're blocked by a large group of lingering students, loudly talking to each other. You look for a way around them when suddenly you feel <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>a hand on your skirt's zipper.<<else>>hands on the waist of your bottoms.<</if>>
<br><br>
<<link [[Grab them|Hallways Pantsed Grab]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[Do nothing|Hallways Pantsed]]>><<set $phase to 1>><</link>>
<</if>>
<<elseif $rng gte 21>>
<<generatey1>><<person1>>
<<if numberOfEarSlime() and $earSlime.growth gte 80 - ($earSlime.promiscuity * 10)>>
<<if $player.perceived_breastsize gte 6>>
<<personPost "이">> 당신을 향해 외친다. "멋진 소젖이네." 당신은 당황하여 얼굴을 붉힌다.
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<span class="lewd">머릿속의 슬라임이 옷을 벗으라는 명령을 내리는 것이 느껴진다.</span> 녀석은 명령을 따른다면 보상을 해줄 것이고, 그렇지 않는다면 그에 걸맞는 결과를 맞이하게 될 것이라 협박한다.
<br><br>
<<if hasSexStat("promiscuity", 4) and $submissive gte 1900>>
<<link [[자발적으로 따른다|Hallways Slime Breasts Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[따른다|Hallways Slime Breasts Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Hallways Slime Breasts Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<<personPost "이">> 당신을 향해 외친다. <<schoolcatcall>> 당신은 당황하여 얼굴을 붉힌다.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<span class="lewd">머릿속의 슬라임이 옷을 벗으라는 명령을 내리는 것이 느껴진다.</span> 녀석은 명령을 따른다면 보상을 해줄 것이고, 그렇지 않는다면 그에 걸맞는 결과를 맞이하게 될 것이라 협박한다.
<br><br>
<<if hasSexStat("promiscuity", 5) and $submissive gte 1900>>
<<link [["자발적으로 따른다"|Hallways Slime Strip Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<promiscuous5>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[따른다|Hallways Slime Strip Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Hallways Slime Strip Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<</if>>
<<else>>
<<if $player.perceived_breastsize gte 6>>
<<personPost "이">> 당신을 향해 외친다. "멋진 소젖이네." 당신은 당황하여 얼굴을 붉힌다.
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<link [[가슴을 과시한다|Hallways Breast Tease]]>><</link>><<exhibitionist1>>
<br>
<<else>>
<<personPost "이">> 당신을 향해 외친다. <<schoolcatcall>> 당신은 당황하여 얼굴을 붉힌다.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<</if>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.type.includes("naked") and hasSexStat("exhibitionism", 4)>>
<<link [[빠르게 옷 밑을 보여준다|Hallways Lewd Flash]]>><</link>><<exhibitionist4>>
<br>
<<elseif hasSexStat("exhibitionism", 2)>>
<<link [[빠르게 옷 밑을 보여준다|Hallways Flash]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<<link [[추파를 던진다|Hallways Catcall Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[무시한다|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 16 and $whitneyRoofKey is true>>
<<unset $whitneyRoofKey>>
<<generates1>><<generates2>><<loadNPC 2 locker_key_owner>>
You're walking down the halls when you see a <<person1>><<person>> and a <<person2>><<person>> digging through a locker. You recognise them as a couple of Whitney's friends.
<br><br>
"Ha, check this out!" The <<person>> pulls out an explicit magazine.
<br><br>
"Damn, that <<person3>><<personsimple>> wasn't as innocent as <<he>> seemed, huh?"
<br><br>
You remember seeing Whitney on the roof bullying another student, and passing off the <<person>>'s locker key to <<nnpc_his "Whitney">> friends.
<br><br>
<<link [[개입한다|Hallways Delinquent Lockers]]>><<set $phase to 0>><</link>>
<br>
<<link [[무시한다|Hallways Delinquent Lockers]]>><<set $phase to 1>><</link>>
<br>
<<elseif $rng gte 11 and !$worn.lower.type.includes("naked")>>
<<lockerevent>>
<<else>>
<<generatey1>><<person1>><<personPost "이">> 다가온다. "안녕." <<hePost "이">> 말한다. 대화를 나누고 싶어하는 것 같다.
<br><br>
<<link [[안녕 (0:05)|Hallways Encounter]]>><<pass 5>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[무시한다|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "courtyard">>
<<if $bus is "schoolfrontcourtyard">>
<<link [[다음|School Front Courtyard]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Rear Courtyard]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "lockerevent">>
<<generatey1>><<generatey2>><<person1>>
<<outfitChecks>>
<<if $cool gte 240 or $worn.under_lower.type.includes("naked") or _overOutfit>>
While walking through the halls you feel a tug on your $worn.lower.name.
You turn to see the culprit, a <<person>> hooking the fabric inside a nearby locker. <<He>> slams the locker door shut.<<stress 5>><<gstress>>
<br><br>
<<set $phase to 0>>
<<elseif $cool gte 120>>
While walking through the halls you feel a tug on the <<print setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 ? "back hem" : "back waistband">>
of your $worn.under_lower.name. You turn to see the culprit, a <<person>> hooking the fabric inside a nearby locker.
<<He>> slams the locker door shut. It pulls uncomfortably tight against your <<bottom>>. <<pain 2>><<gpain>><<stress 5>><<gstress>>
<br><br>
<<set $phase to 1>>
<<else>>
While walking through the halls you feel a tug on the <<print setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 ? "front hem" : "front waistband">>
of your $worn.under_lower.name. You look down to see the culprit, a <<person>> hooking the fabric inside a nearby locker.
<<He>> slams the locker door shut. It pulls uncomfortably tight against your <<genitals>>.<<pain 5>><<gpain>><<stress 5>><<gstress>>
<br><br>
<<set $phase to 2>>
<</if>>
"Oops," <<he>> says with a sly grin on <<his>> face before walking off.
<br><br>
<<set $lock to 100>>
<<lockereventpassages>>
<</widget>>
<<widget "lockereventpassages">>
<<if currentSkillValue('skulduggery') gte $lock>>
<<link [[Try to pick the lock (0:05)|Hallways Pick Locker Attempt]]>><<pass 5>><<crimeUp 30 "petty">><<stress 5>><</link>><<crime "petty">><<gstress>>
<br>
<<else>>
<span class="red">The lock is beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<set _physiquemax to $physiquemax * 1.05>>
<<link [[Struggle free (0:01)|Hallways Locker Struggle Free Attempt]]>><<pass 1>><</link>><<physiquedifficulty 2000 _physiquemax>>
<<if _overOutfit and !_middleNaked and !_underNaked>>
<br>
<<link [[벌거벗는다 (0:01)|Hallways Strip Locker Clothing]]>><<pass 1>><</link>>
<<elseif $worn.lower.type.includes("naked") and hasSexStat("exhibitionism", 3)>>
<br>
<<link [[벌거벗는다 (0:01)|Hallways Strip Locker Clothing]]>><<pass 1>><</link>><<exhibitionist3>>
<<elseif !$worn.lower.type.includes("naked") and hasSexStat("exhibitionism", 2)>>
<br>
<<link [[벌거벗는다 (0:01)|Hallways Strip Locker Clothing]]>><<pass 1>><</link>><<exhibitionist1>>
<</if>>
<</widget>>
<<widget "lockereventnext">>
<<if $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<<if hasSexStat("exhibitionism", 3)>>
<<flaunting>> you walk away, leaving your clothes behind.
<<else>>
<<tearful>> you stagger away, leaving your clothes behind.<<covered>>
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if hasSexStat("exhibitionism", 3)>>
<<flaunting>> you walk away.
<<else>>
<<tearful>> you run away.<<embarrassment>><<gtrauma>><<trauma 5>>
<</if>>
<<else>>
You walk away.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<</widget>>
<<widget "eventscourtyard">>
<!-- Jimmy TODO: Convert this to use the macros: <<cleareventpool>>, <<addinlineevent>> and <<runeventpool>>. -->
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>>
<<set _whitney to C.npc.Whitney>>
<<if $exposed gte 1>>
몇몇 학생들이 당신이 고개를 내민 것을 보고는 손을 흔든다. 당신도 <<nervously>> 손을 흔든다. 심장이 미친듯이 뛴다. 아무래도 뭔가 이상한 것은 눈치채지 못한 것 같다.
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<endevent>>
<<courtyard>>
<<elseif _whitney.love gte 20 and $whitneyromance isnot 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state)>>
<<set $whitneyromance to 1>>
<<npc Whitney>><<person1>>
휘트니가 다가와, 당신을 벽 쪽으로 밀친다. <<HePost "은">> 평소보다도 더 화가 난 것 같다.
<br><br>
<<takeKissVirginity "Whitney" "loveInterest">><br>
"멍청한 <<slutPost>> 같으니," <<hePost "이">> 말한다. <<HePost "은">> 양팔로 당신을 고정시킨다. "이걸 원하고 있었잖아. 거부할 생각 마." <<HePost "은">> 놀라우리만치 다정하게 키스한다. "넌 이제부터 내 <<girlfriend_ iya>>. 기뻐하라고." <<HePost "은">> 다시 키스하며, 이번에는 당신의 입술을 문다. <<HePost "은">> 당신을 밀어낸 뒤 돌아보지 않고 떠나간다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<tearful>> 몸을 가눈다.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Whitney">>
<span class = "gold">휘트니는 이제 당신의 연애 상대입니다! 보아하니 당신에겐 선택의 여지가 없었던 것 같군요.</span>
<br><br>
<<else>>
<span class = "gold">휘트니는 이제 당신의 연애 상대가 될 수 있습니다! 보아하니 당신에겐 선택의 여지가 없었던 것 같군요.
<br>
연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<br><br>
<</if>>
<<endevent>>
<<courtyard>>
<<elseif $flyover_caught is "naked">>
<<unset $flyover_caught>>
<<generatey1>><<generatey2>><<generatey3>>
인근에 모여있던 학생들에게서 웃음소리가 들려온다. <<person1>><<personPost "이">> 핸드폰을 내밀고 있다. 친구들이 <<hisPost "의">> 뒤에 몰려든다.
<br>
"<<phim_ i>> 누군지 알 것 같아." <<person2>><<personPost "이">> 말한다. "<<pShe_ nun>> 이 학교 다니는 애잖아."
<br><br>
당신은 까치발을 서서 다른 학생들 너머로 쳐다본다. 한 사람이 고가 횡단보도의 계단을 걸어올라가는 영상이 재생된다. 알몸으로 말이다. <span class="lewd">당신이다.</span>
<<ggarousal>><<ggstress>><<arousal 18>><<stress 18>>
<br><br>
"학교 바로 앞의 다리잖아." 스스로가 도망치는 영상을 보고 있는 동안 <<person3>><<personPost "이">> 말한다. "뭐 이런 변태가 다 있담."
<br><br>
당신은 떠나려 하나, <<person2>><<personPost "이">> 고개를 돌렸다가 당신을 본다. "쟤야!" <<hePost "이">> 외친다. 다른 학생들도 고개를 돌리고, 그들의 눈에서는 흥분한 기색이 번뜩거린다.
<br><br>
<<schoolrep_naked>>
<<link [[물러난다|Courtyard Flyover Walk]]>><<status -10>><</link>><<lcool>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[Own it|Courtyard Flyover Own]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif $flyover_caught is "mask">>
<<unset $flyover_caught>>
<<generatey1>><<generatey2>><<generatey3>>
인근에 모여있던 학생들에게서 웃음소리가 들려온다. <<person1>><<personPost "이">> 핸드폰을 내밀고 있다. 친구들이 <<hisPost "의">> 뒤에 몰려든다.
<br>
"다시 틀어봐." <<person2>><<personPost "이">> 말한다. "누군지 알아낼 수 있을 것 같아."
<br><br>
당신은 까치발을 서서 다른 학생들 너머로 쳐다본다. 한 사람이 고가 횡단보도의 계단을 걸어올라가는 영상이 재생된다. 알몸으로 말이다. <span class="lewd">당신이다.</span>
<br><br>
"학교 바로 앞의 다리잖아." 스스로가 도망치는 영상을 보고 있는 동안 <<person3>><<personPost "이">> 말한다. "<<pShe_ nun>> 이 학교 학생이 분명해."
<br>
"뭐 이런 변태가 다 있담." <<person2>><<personPost "이">> 끼어든다. "영상 나한테 보내줘봐. 누군지 알아낼 수 있을 것 같아."
<br><br>
당신은 누군가 붉어진 얼굴을 눈치채기 전에 떠난다.
<<garousal>><<gstress>><<arousal 600>><<stress 6>>
<br><br>
<<endevent>>
<<courtyard>>
<<elseif !["dungeon", "pillory"].includes(C.npc.Whitney.state) and $bullytimeroutside gte $rng and Time.hour gte 15 and _whitney.init is 1>>
<<set $bullytimeroutside to 0>>
<<schoolbullyoutside>>
<<elseif $panty_thief is undefined and Time.days gte 7>>
<<generate1>><<person1>><<npcClothesType $NPCList[0] "default">>
You hear the fence rattle nearby. You turn, and see a <<person>> staring at you. "Hey," <<he>> says. "Wanna make some money?"
<br>
<<if hasSexStat("promiscuity", 3) or $uncomfortable.prostituting is false>>
You start quoting a price, but <<he>> interrupts you.
<<else>>
<<if $speech_attitude is "meek">>
"I-I'm not a prostitute," you reply.
<<elseif $speech_attitude is "bratty">>
"Are you calling me a whore?" you ask. "Do you want to get smacked?"
<<else>>
"I'm not a prostitute," you reply.
<</if>>
<br>
<</if>>
"Nothing like that!" <<he>> says. "I need help from someone inside the school, that's all."
<br>
<<if $speech_attitude is "meek">>
"Wh-what is it you want then?"
<<elseif $speech_attitude is "bratty">>
"Spit it out then. I don't have all day."
<<else>>
"What is it you want then?"
<</if>>
<br><br>
<<He>> glances around. "Underwear. I need students' underwear for my collection. They won't let me through the gate, but you could go to the changing rooms during lessons and nab them from the lockers. <span class="gold">I'll give you £10 per pair."</span>
<br><br>
This <<personsimple>> is a weirdo, but 당신은 돈이 필요하다.
<br><br>
<<link [[받아들인다|Events Panty Accept]]>><</link>>
<br>
<<link [[거절한다|Events Panty Refuse]]>><</link>>
<br>
<<else>>
<<if $rng gte 91 and $worn.face.type.includes("cool") and $schoolstate isnot "afternoon">>
<<npc River>><<person1>>"거기 너. 멈춰." 뒤에서 리버의 목소리가 들려온다. 당신이 몸을 돌리자 <<hePost "이">> 다가온다. "그거 처방 안경 아니잖아. 당장 내놔." 근처에서 학생 무리가 지켜보고 있다.
<br><br>
<<link [[넘겨준다|Events Shades Hand]]>><<status -10>><<trauma 6>><<faceruined>><<npcincr River dom 1>><</link>><<lcool>><<gtrauma>>
<br>
<<link [[중지를 날린다|Events Shades Flip]]>><<status 1>><<trauma -6>><<detention 4>><<npcincr River dom -1>><<npcincr River love -1>><</link>><<gcool>><<ltrauma>><<gdelinquency>>
<br>
<<elseif $rng gte 91 and $worn.face.type.includes("glasses")>>
<<generatey1>><<person1>>뒤에서 누군가의 손이 뻗어지더니 당신이 쓰고 있던 안경을 낚아채간다.<<facestrip>>
<br><br>
당신은 고개를 돌려 안경을 든 <<personPost "을">> 본다. "이거 어디서 났어? 완전 골동품인데." <<hePost "이">> 말한다. <<HePost "은">> 안경을 땅바닥에 떨군다. "우와. 부숴지지도 않아." <<HePost "은">> 그 위로 발을 올린다.
"그렇게 만들어줄 수도 있지. 네가 설득하지 않으면 말이야. 네 <<print ($player.gender_appearance is "f" ? "속바지를" : "속옷을")>> 보여줘봐."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<link [[입고 있지 않다고 말한다|Glasses No Underwear]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<<else>>
<<link [[보여준다|Glasses Underwear]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<</if>>
<br>
<<link [[거부한다|Glasses Refuse]]>><</link>>
<br>
<<elseif $rng gte 81 and $player.gender_appearance is "f" and $player.perceived_breastsize gte 3>>
<<generates1>><<person1>>뒤에서 발소리가 들려온다. 몸을 돌리기도 전에, 누군가 달려들어 당신을 넘어뜨릴 뻔 한다. 누군가의 손가락이 당신의 등을 더듬는다.
<<if $worn.under_upper.type.includes("naked") or $worn.under_upper.type.includes("sticky")>>
"끈이 안 만져져." <<personPost "이">> 놀란듯이 말한다. "브라 같은건 안 입고 있어." <<HePost "은">> 키득거리고 있는 친구들에게로 돌아간다. 당신의 얼굴이 붉어진다.
<<gpain>><<pain 1>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>><<fameexhibitionism 3>>
<br><br>
<<endevent>>
<<courtyard>>
<<elseif setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].strap is 1>>
<<trClothes "upper" $worn.upper.name>>_trResult 밑에서 <<trClothes "under_upper" $worn.under_upper.name "name" "이">>_trResult 느슨해진다. 끈이 풀렸다.
<br><br>
범인인 <<personPost "은">> 키득거리고 있는 친구들에게로 돌아간다.
<<gpain>><<pain 1>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<link [[조용한 곳으로 가서 옷을 고쳐입는다|Bra Strap Quiet]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[여기서 옷을 고쳐입는다|Bra Strap Exhibitionism]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
범인인 <<personPost "이">> 당신을 밀친다. "얘 속옷 같은 거 안 입고 있어." <<hePost "이">> 말한다. 친구들은 실망한 기색이다.
<<gpain>><<pain 1>>
<br><br>
<<link [[애써 참는다|Bra Strap Turn]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[화를 낸다|Bra Strap Angry]]>><<stress -6>><<detention 2>><<def 1>><</link>><<gdelinquency>><<lstress>>
<br>
<</if>>
<<elseif $rng gte 71>>
<<rng>>
<<if $beauty gte random(($beautymax / 2), ($beautymax + 1000))>>
<<generatey1>><<generatey2>><<person2>>
<<personPost "이">> 다가온다. "내 친구가 널 좋아해." <<hePost "이">> 말한다.
<<if $rng gte 81>><<set $phase to 0>>
<<HePost "은">> 벤치에 앉아서 샌드위치를 먹고 있는 <<person1>><<personPost "을">> 가리킨다. <<person2>><<personPost "은">> 가만히 서서, 당신의 반응을 기다린다.
<<ltrauma>><<trauma -6>>
<br><br>
<<elseif $rng gte 61>><<set $phase to 1>>
<<HePost "은">> 벤치에 앉아서 당신을 향해 미소 짓고 있는 <<person1>><<personPost "을">> 가리킨다. <<person2>><<personPost "은">> 가만히 서서, 당신의 반응을 기다린다.
<<ltrauma>><<trauma -6>>
<br><br>
<<elseif $rng gte 41>><<set $phase to 2>>
<<HePost "은">> 벤치에 앉아서 당신을 보고 있지 않는 척을 하고 있는 <<person1>><<personPost "을">> 가리킨다. <<person2>><<personPost "은">> 가만히 서서, 당신의 반응을 기다린다.
<<ltrauma>><<trauma -6>>
<br><br>
<<elseif $rng gte 21>><<set $phase to 3>>
<<HePost "은">> 벤치에 앉아서, 아무리 봐도 어설프게 유혹하려는 듯이 뒤로 기대어 앉은 <<person1>><<personPost "을">> 가리킨다. <<person2>><<personPost "은">> 가만히 서서, 당신의 반응을 기다린다.
<<ltrauma>><<trauma -6>>
<br><br>
<<else>><<set $phase to 4>>
<<HePost "은">> 벤치에 앉아서 무릎만 내려다보고 있는 <<person1>><<personPost "을">> 가리킨다. "직접 말하기에는 너무 부끄러움을 타는 애라 말이야." <<person2>><<personPost "은">> 가만히 서서, 당신의 반응을 기다린다.
<<ltrauma>><<trauma -6>>
<br><br>
<</if>>
<<link [[추파를 던진다 (0:05)|Courtyard Crush Flirt]]>><<pass 5>><<status 1>><</link>><<promiscuous1>><<gcool>>
<br>
<<link [[무시한다|Courtyard Crush Ignore]]>><</link>>
<br>
<<elseif $rng gte 61 and $hypnosis gte 1 and $hypnosisdisable is "f">>
<<generatey1>><<person1>>
당신은 <<person_ i>> 자전거 보관소 근처에서 당신을 지켜보고 있다는 것을 알아본다. <<He_ nun>> 당신의 눈과 <<hers_ ga>> 마주치자 시선을 돌린다. 이 거리에서는 알아보기 쉽지 않지만, 아마도 <<he_ ga>> 얼굴을 붉히고 있는 것 같다.
<br><br>
<<hypnosisicon>> <span class="blue">당신은 마치 트랜스 상태에 빠지듯이, 당신의 의식이 변화한 것을 느낀다.</span> <<hypnosisicon>> 그리고 당신은 스스로가 <<personsimplePost>> 앞에 서 있으며, 당신의 혀끝에 음란한 제안이 맴돈다는 것을 알아차린다. <<He_ nun>> 긴장한 채로, 당신을 보며 기다리고 있다.
<br><br>
소리없는 목소리가 당신에게 계속할 것을 요구한다.
<br><br>
<<link [[제안한다|Courtyard Hypnosis Offer]]>><<hypnotised 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[저항한다|Courtyard Hypnosis Resist]]>><</link>><<willpowerdifficulty 1 `150 + ($hypnosis * 50)`>>
<br>
<<elseif $rng gte 56 and $photo and $photo.nude_footage is 1>>
<<set $photo.nude_footage to 0>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>
당신은 <<person_ i>> <<his_ yi>> 얼굴에 능글맞은 웃음을 띄운 채, 당신을 지켜보고 있다는 걸 알아챈다. <<He_ nun>> 시선을 돌린다.
<br><br>
당신은 돌아서서 <<person2>><<person_ i>> 당신을 가리키고 있다는 걸 발견한다. <<He_ nun>> <<his_ yi>> 손에 휴대폰을 든 채로, <<person3>><<personPost>> 옆에 서 있다.
<br><br>
<<link [[살펴본다|Courtyard Nude Footage Investigate]]>><<trauma 6>><</link>><<gtrauma>>
<br>
<<link [[무시한다|Courtyard Footage Ignore]]>><<stress 12>><<status -10>><</link>><<lcool>><<ggstress>>
<br>
<<elseif $rng gte 51 and $photo and $photo.assault_footage is 1>>
<<set $photo.assault_footage to 0>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>
당신은 <<person_ i>> <<his_ yi>> 얼굴에 능글맞은 웃음을 띄운 채 당신을 지켜보고 있다는 걸 알아챈다. <<He_ nun>> 시선을 돌린다.
<br><br>
당신은 돌아서서 <<person2>><<person_ i>> 당신을 가리키고 있다는 걸 발견한다. <<He_ nun>> <<his_ yi>> 손에 휴대폰을 든 채로, <<person3>><<personPost>> 옆에 서 있다.
<br><br>
<<link [[살펴본다|Courtyard Assault Footage Investigate]]>><<trauma 12>><</link>><<ggtrauma>>
<br>
<<link [[무시한다|Courtyard Footage Ignore]]>><<stress 12>><<status -20>><</link>><<llcool>><<ggstress>>
<br>
<<else>>
<<generatey1>><<generatey2>>
당신은 <<fullGroupPost "이">> 그들이 반한 상대에 대해 이야기를 나누는 걸 엿듣는다.
<<rng>>
<<if $rng gte 96 and C.npc.Robin.init is 1>>
<<person1>><<personPost "이">> 로빈에게 마음이 있다는 것을 인정한다.
<br><br>
<<if $robinromance gte 1>>
질투심에 가슴 한 켠이 찌르르해진다.
<br><br>
<<link [[화를 낸다|Courtyard Crush Robin Angry]]>><<status 1>><<def 1>><</link>><<gcool>>
<br>
<<link [[무시한다|Courtyard Crush Robin Ignore]]>><<stress 6>><</link>><<gstress>>
<<else>>
<<endevent>>
<<npc Robin>><<person1>>
로빈이 자신을 흠모하는 사람이 있는 걸 알지 모르겠다.
<br><br>
<<endevent>>
<<courtyard>>
<</if>>
<<elseif $rng gte 81 and C.npc.Whitney.init is 1>>
<<person1>><<personPost "이">> 휘트니에게 마음이 있다는 것을 인정한다.
<br><br>
<<if $whitneyromance gte 1>>
질투심에 가슴 한 켠이 찌르르해진다.
<br><br>
<<link [[화를 낸다|Courtyard Crush Whitney Angry]]>><<status 1>><<def 1>><</link>><<gcool>>
<br>
<<link [[무시한다|Courtyard Crush Whitney Ignore]]>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
<<endevent>>
<<npc Whitney>><<person1>>
휘트니가 자신을 흠모하는 사람이 있는 걸 알지 모르겠다.
<br><br>
<<endevent>>
<<courtyard>>
<</if>>
<<elseif $rng gte 71 and C.npc.Sydney.init is 1>>
<<person1>><<personPost "이">> 시드니에게 마음이 있다는 것을 인정한다.
<br><br>
<<if $sydneyromance gte 1>>
질투심에 가슴 한 켠이 찌르르해진다.
<br><br>
<<link [[화를 낸다|Courtyard Crush Sydney Angry]]>><<status 1>><<def 1>><</link>><<gcool>>
<br>
<<link [[무시한다|Courtyard Crush Sydney Ignore]]>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
<<endevent>>
당신은 시드니가 <<nnpc_he_ rul "Sydney">> 좋아하는 사람이 있다는 사실을 아는지, 혹은 <<nnpc_he_ ga "Sydney">> 이해하고나 있는지 궁금해한다.
<br><br>
<<courtyard>>
<</if>>
<<else>>
그들은 웃음을 터트리고는, 블안한듯 주변을 둘러본다. 훔쳐 듣는 사람을 걱정하는 것 치고는 상당히 목소리가 컸었다.
<br><br>
<<endevent>>
<<courtyard>>
<</if>>
<</if>>
<<elseif $rng gte 61 and $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
<<generatey1>><<generatey2>><<generatey3>>
<<fullGroupPost "이">> 당신을 둘러싼다.
<br><br>
"바로 얘야." <<person1>><<personPost "이">> 말한다. "자지랑 보지가 둘 다 있는 괴물이 말이야."
<br><br>
"좋아." <<person2>><<personPost "이">> 당신의 가랑이를 힐끔거리며 말한다. "우리한테 보여주는 건 어때?" <<HePost "은">> 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 붙잡으려 하나, 당신은 그 손을 피해낸다.
<br><br>
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>
"그래서, <<pher_ yi>> 커다란 배가," <<person3>><<person>> 이 당신의 임신한 배를 쳐다보며 묻는다. "너는 <<pshe_ ga>> <<pherPost>> 자신의 정액으로 <<pherself_ rul>> 임신시켰다고 생각해?"
<br><br>
<<famepregnancy 1>>
<</if>>
여전히 둘러싸인 상태다. 교직원실이 근처에 있다. 도움을 요청하며 소리를 지르면 선생님이 들을지도 모른다.
<br><br>
<<link [[싸운다|Courtyard Herm Resist]]>><<def 1>><</link>>
<br>
<<link [[도움을 요청한다|Courtyard Herm Call]]>><<set $rescued += 1>><<status -10>><<trauma -6>><<stress -6>><</link>><<lcool>><<ltrauma>><<lstress>>
<br>
<<link [[보여준다|Courtyard Herm Show]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Courtyard Herm Flaunt]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif $rng gte 61 and $schoolrep.crossdress gte 5 and $player.gender isnot $player.gender_appearance and !$worn.face.type.includes("mask")>>
<<generatey1>><<generatey2>><<generatey3>>
<<fullGroupPost "이">> 당신을 둘러싼다.
<br><br>
"바로 얘야." <<person1>><<personPost "이">> 말한다. "얘가 사실은 <<if $player.gender is "f">>여자<<else>>남자<</if>>라더라고."
<br><br>
<<if !playerBellyVisible()>>
"좋아." <<person2>><<personPost "이">> 당신의 가랑이를 힐끔거리며 말한다. "우리한테 보여주는 건 어때?" <<HePost "은">> 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 붙잡으려 하나, 당신은 그 손을 피해낸다.
<br><br>
여전히 둘러싸인 상태다. 교직원실이 근처에 있다. 도움을 요청하며 소리를 지르면 선생님이 들을지도 모른다.
<br><br>
<<link [[싸운다|Courtyard Herm Resist]]>><<def 1>><</link>>
<br>
<<link [[도움을 요청한다|Courtyard Herm Call]]>><<set $rescued += 1>><<status -10>><<trauma -6>><<stress -6>><</link>><<lcool>><<ltrauma>><<lstress>>
<br>
<<link [[보여준다|Courtyard Herm Show]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Courtyard Herm Flaunt]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif $player.gender_appearance is "f">>
"You sure about that," a <<person2>><<person>> asks, looking at your belly. "She looks like a pregnant girl to me. Let's just leave her be; she wouldn't be able to crossdress right now anyway."
<br><br>
They all look at your belly one more time before walking away.
<<schoolrep crossdress -3>>
<br><br>
<<endevent>>
<<courtyard>>
<<else>>
"She's clearly not doing a good job crossdressing," says a <<person2>><<person>>, looking at your belly. "You're clearly pregnant, but how about you show us anyway?" <<He>> makes a grab for your $worn.lower.name, but you dodge out of the way.
<br><br>
여전히 둘러싸인 상태다. 교직원실이 근처에 있다. 도움을 요청하며 소리를 지르면 선생님이 들을지도 모른다.
<br><br>
<<link [[싸운다|Courtyard Herm Resist]]>><<def 1>><</link>>
<br>
<<link [[도움을 요청한다|Courtyard Herm Call]]>><<set $rescued += 1>><<status -10>><<trauma -6>><<stress -6>><</link>><<lcool>><<ltrauma>><<lstress>>
<br>
<<link [[보여준다|Courtyard Herm Show]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Courtyard Herm Flaunt]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<<else>>
<<if $cool lt 120>>
<<generatey1>><<person1>><<personPost "이">> 당신을 가리키며 친구들에게 귓속말을 한다. 그들은 웃음을 터트린다.
<<gstress>><<stress 6>>
<<else>>
몇몇 학생들이 당신을 알아보고는 손을 흔든다. 당신도 손을 흔들어준다.
<<lstress>><<stress -6>>
<</if>>
<br><br>
<<endevent>>
<<courtyard>>
<</if>>
<</if>>
<<else>>
<<if $rng gte 51>>
<<beastNEWinit 1 dog>>
<<rng>>
<<if $rng gte 61>>
<<if $monster is 1 or $bestialitydisable is "f">>
조리실 뒤편에서 <<beasttypePost "이">> 쓰레기통을 뒤지고 있다. <<bHePost "의">> 귀가 쫑긋거리더니, 당신에게 달려든다.
<br><br>
<<link [[다음|Rear Courtyard Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
조리실 뒤편에서 개 한 마리가 쓰레기통을 뒤지고 있다. 녀석의 귀가 쫑긋거리더니, 당신에게 달려든다.
<br><br>
당신은 어떻게든 탈출했으나, 그 과정에서 다치지 않을 수 없었다.
<<beastescape>>
<<endevent>>
<br><br>
<<courtyard>>
<</if>>
<<else>>
조리실 뒤편에서 <<beasttypePost "이">> 쓰레기통을 뒤지고 있다. <<bHePost "은">> 당신이 다가오는 소리를 듣고는 달아난다.
<<endevent>>
<br><br>
<<courtyard>>
<</if>>
<<else>>
<<generate1>><<person1>>
A security guard leans against a wall,
<<if Weather.precipitation is "rain">>
sheltered from the rain by an alcove.
<<elseif Weather.precipitation is "snow">>
sheltered from the snow by an alcove.
<<else>>
<<if Time.dayState is "night">>
watching bats swoop overhead.
<<else>>
watching birds flutter between trees.
<</if>>
<</if>>
<br><br>
<<rng>>
<<if $rng gte 81>>
<<He>> spots you, and unfastens a baton while approaching. "Well well," <<he>> says. "You're not supposed to be here. Come with me."<<gstress>><<stress 6>>
<br><br>
<<link [[Go quietly|Courtyard Guard Quiet]]>><</link>>
<br>
<<link [[Run|Courtyard Guard Run]]>><</link>><<athleticsdifficulty 1 400>>
<br>
<<link [[싸운다|Courtyard Guard Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $rng gte 41>>
<<He>> spots you, and frowns. "I don't think you're supposed to be here," <<he>> says. "Best leave before you get in trouble."
<br><br>
<<link [[떠난다|Courtyard Guard Leave]]>><</link>>
<br>
<<link [[Convince|Courtyard Guard Convince]]>><</link>><<englishdifficulty 1 600>>
<br>
<<else>>
You're not supposed to be here, but <<hes>> distracted, and doesn't notice you.<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<courtyard>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "schoolbully">>
<<set _whitney to C.npc.Whitney>>
<<npc Whitney>><<person1>>
<<outfitChecks>>
<<if $bullyevent is 0>>
<<set $bullyevent += 1>>
누군가 당신을 벽으로 밀친다. 범인을 보려 고개를 돌리자 <<hePost "은">> 당신의 양팔을 제 팔로 짓누른다. 휘트니, 유명한 불량학생이다.
"다신 내 앞길을 막지마." <<hePost "은">> 한쪽 눈을 가린 금발의 앞머리를 신경쓰지 않으며 말한다. <<HisPost "의">> 친구들은 옆에 서있다. "아니면 네 위치를 알게 해줄 테니까."
<<if $player.gender is $player.gender_appearance>>
<<HePost "은">> 잠시 당신의 가랑이를 무릎으로 누르다가, 곧 풀어준다. <<HePost "과">> 친구들은 떠나가나, 이게 끝은 아닐 것이다.
<<else>>
<<HePost "은">> 잠시 당신의 가랑이를 무릎으로 누르나, 곧 얼굴을 찌푸리고는 멈추더니 풀어준다. <<HePost "과">> 친구들은 떠나가나, 이게 끝은 아닐 것이다.
<</if>>
<<npcincr Whitney lust 5>><<glust>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $whitneyReunionScene isnot undefined>>
<<unset $whitneyReunionScene>>
당신이 복도에 있자, 휘트니가 당신의 길 앞을 가로막고 선다. <<His_ yi>> 똘마니들은 당신을 둘러싸, 도망치지 못하게 한다. "거기 있었구나, <<bitch_ ya>>." 휘트니가 화가 난 듯한 표정으로 말한다. "뭐? 내가 가장 좋아하는 <<slut_ i>> 사라졌다는 걸 눈치 못채리라고 생각했어?" <<he_ nun>> 당신이 미처 반응하기도 전에 <<his_ yi>> 입술을 당신의 입에 포개어. 키스한다.<<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
휘트니의 팔은 <<he_ ga>> 당신의 뒤통수를 움직이지 못하게 잡고 있는 채로 당신의 허리를 둘러싼다. <<He_ nun>> 앞으로 몸을 숙여, 당신의 몸을 강제로 뒤로 굽힌다. 기대에 찬 시선으로 이쪽을 지켜보고 있는 <<his_ yi>> 똘마니들로부터 야유가 터져나온다.
<br><br>
"<<phim_ ul>> 따먹어 버려!"
<br>
"<<phim_ ul>> 두들겨 패!"
<br>
"<<pher_ yi>> 옷을 벗겨!"
<br><br>
휘트니는 당신을 바라본다. 당신이 뒤로 넘어지지 않고 있는 건 오직 당신을 붙잡고 있는 <<his_ yi>> 손 때문이다. 당신은 <<his_ yi>> 눈에서 아주 희미하게나마 눈물의 흔적을 봤다고 확신한다. 더 나아가기 전에, <<he_ nun>> 당신을 바닥에 떨어뜨린다.
<br><br>
휘트니의 숨소리는 더욱 가빠진다. <<He_ ga>> 말한다, "오직... 나만이 널 납치할 수 있어. 알아들었어?" 패거리들은 당신을 힐끔힐끔 돌아보며 휘트니와 함께 떠난다.<<npcincr Whitney dom 3>><<stress 6>><<gstress>><<ggdom>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $bullyevent is 1>>
<<set $bullyevent += 1>>
휘트니와 <<his_ yi>> 친구들은 당신을 둘러싸고는, 사물함 쪽으로 몬다. "너 또 내 앞길을 막고 있어. 우리 잠시 휴식 시간을 가져보는 건 어떨까." <<hePost "은">> 당신의 뒤에 있는 사물함을 열며 그렇게 말한다. <<HePost "은">> 당신을 그 안에 밀어넣으려 한다.
<br><br>
<<link [[내버려 둔다 (0:30)|Bully Locker]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 2>>
<<set $bullyevent += 1>>
<<if _shirtless>>
휘트니와 <<his_ yi>> 친구들은 당신을 둘러싸고는, 사물함 쪽으로 몬다. "셔츠를 안 입고 다니고 있어?" <<hePost "이">> 말한다. "나이 많은 <<nnpc_genderyPost "Whitney">>들이 보내는 시선을 즐기려고 그러는 거겠지." <<HePost "은">> 친구들을 돌아본다. "가자. 이 걸레를 즐겁게 해줄 수는 없지." 그들은 더는 당신을 괴롭히지 않고 떠난다.
<<npcincr Whitney lust 5>><<glust>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
휘트니와 <<his_ yi>> 친구들은 당신을 둘러싸고는, 사물함 쪽으로 몬다. "지나가려면 통행비를 내야 해," <<hePost "은">> 당신의 가슴을 쿡 찌르며 <<top_name_ ul>> 움켜쥔다. "젖꼭지를 보여주면 낸 걸로 쳐주지."
<br><br>
<<link [[내버려 둔다|Bully Top]]>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><<sub 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[과시한다|Bully Top Flaunt]]>><<npcincr Whitney dom 1>><<sub 1>><<npcincr Whitney love 1>><</link>><<exhibitionist2>><<glove>><<gdom>>
<br>
<</if>>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<elseif $bullyevent is 3>>
<<set $bullyevent += 1>>
휘트니와 <<his_ yi>> 친구들은 당신을 둘러싸고는, 사물함 쪽으로 몬다. "지나가려면 통행비를 내야 해." <<hePost "은">> 당신의 옷을 움켜쥐며 사악하게 웃는다. "속옷만 남기고 다 벗으면 낸 걸로 쳐주지."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $speech_attitude is "meek">>
당신은 발을 내려다본다. "나-나... 속옷 안 입고...."
<<elseif $speech_attitude is "bratty">>
당신은 휘트니를 노려본다. "속옷을 입고 있어도 네 말은 따르지 않을 거야."
<<else>>
"그-그치만 나 지금 속옷 안 입고 있는데." 당신이 말한다.
<</if>>
<br><br>
<<HePost "은">> 웃는다. "걸레처럼 구는 대가라고 생각해. 벗어."
<br><br>
<</if>>
<<link [[내버려 둔다|Bully Strip]]>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") and hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<sub 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<<elseif hasSexStat("exhibitionism", 3)>>
<<link [[과시한다|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<sub 1>><<npcincr Whitney love 1>><</link>><<exhibitionist3>><<glove>><<gdom>>
<br>
<</if>>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 4>>
<<set $bullyevent += 1>>
휘트니와 <<his_ yi>> 친구들은 당신을 둘러싸고는, 사물함 쪽으로 몬다. "이게 누구야." <<hePost "은">> 사악하게 웃으며 당신의 옷을 움켜쥔다. "옷 벗어."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $speech_attitude is "meek">>
당신은 발을 내려다본다. "나-나... 속옷 안 입고...."
<<elseif $speech_attitude is "bratty">>
당신은 휘트니를 노려본다. "속옷을 입고 있어도 네 말은 따르지 않을 거야."
<<else>>
"그-그치만 나 지금 속옷 안 입고 있는데." 당신이 말한다.
<</if>>
<br><br>
<<HePost "은">> 웃는다. "걸레처럼 구는 대가라고 생각해. 벗어."
<br><br>
<</if>>
<<link [[내버려 둔다|Bully Strip]]>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") and hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<sub 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<<elseif hasSexStat("exhibitionism", 3)>>
<<link [[과시한다|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<sub 1>><<npcincr Whitney love 1>><</link>><<exhibitionist3>><<glove>><<gdom>>
<br>
<</if>>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 5>>
<<set $bullyevent += 1>>
휘트니와 <<his_ yi>> 친구들은 당신을 둘러싸고는, 사물함 쪽으로 몬다. "딱 필요하던 차에 걸레가 왔군." <<hePost "이">> 말한다. <<HePost "은">> 당신의 머리 위에 손을 올려놓고는 누른다. "무릎 꿇어." <<HisPost "의">> 친구들은 서로 귓속말을 나눈다.
<br><br>
<<link [[내버려 둔다|Bully Oral]]>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[오럴 섹스를 해 준다|Bully Oral]]>><<sub 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<npcincr Whitney love 1>><</link>><<promiscuous4>><<glove>><<gdom>>
<br>
<</if>>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 6>>
<<if $pillory.tenant.special.name is "Leighton">>
<!-- does not increase bullyevent counter -->
왜 그런지는 모르겠으나, 휘트니와 <<his_ yi>> 패거리들이 레이턴이 없는 틈을 타 교장이 돌아온다면 그들 중 적어도 한 명은 징계를 받게될만한 일을 하려 들 것이라는 느낌이 든다.
<br><br>
좋든 싫든, 그들이 하려는 일에 당신은 연관되지 않을 것이다... 당장은 말이다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<set $bullyevent += 1>>
휘트니가 모퉁이를 돌아 나오더니 당신에게로 와, 사물함 쪽으로 밀어붙인다. "내가 필요로 하던 <<bitch_ ga>> 여기 있었군." <<hePost "은">> 손으로 당신의 가슴팍을 누르며 말한다. "교장실로 불려가게 되어서 말이지. 거기 가면 앉아서 한동안 강의나 듣게 될 거야. 그치만 지루하진 않을 거야. 네가 내 <<if $NPCList[0].penis isnot "none">>자지<<else>>보지<</if>>를 돌봐줄테니 말이야." <<HePost "은">> 당신의 목덜미를 붙잡고는 끌고 간다. "너넨 밖에서 기다리고 있어." <<hePost "은">> <<his_ yi>> 친구들에게 말한다.
<br><br>
<<link [[내버려 둔다 (0:10)|Bully Detention]]>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<elseif $bullyevent is 7>>
<<set $bullyevent += 1>>
<<if $whitneyromance is 1>>
휘트니와 <<his_ yi>> 친구들이 당신을 둘러싼다. 휘트니는 당신을 사물함 쪽으로 밀어붙이고는 키스한다. <<HePost "은">> 손으로 당신의 손을 붙잡는다. <<HePost "은">> 뭔가를 속삭이려는듯 당신 쪽으로 몸을 기울이나, 그냥 귀를 살짝 깨물기만 한다. <<HePost "은">> 뒤로 물러나 <<his_ yi>> 친구들과 함께 떠나기 전에 살짝 외설적인 표정을 짓는다.
<<npcincr Whitney lust 5>><<glust>><<garousal>><<arousal 600 "mouth">>
<br><br>
<<link [[무시한다|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[휘트니의 발을 건다|Bully Trip]]>><<def 1>><<npcincr Whitney dom -1>><</link>><<defianttext>><<ldom>>
<br>
<</if>>
<<else>>
휘트니와 <<his_ yi>> 친구들이 당신을 둘러싼다. 휘트니는 당신에게 달려들어, 당신은 비틀거리며 뒤로 물러나면서 <<= $leftarm is "bound" and $rightarm is "bound" ? "묶인 팔을 들려 한다" : "몸을 보호하기 위해 팔을 치켜든다">>. 하지만, <<hePost "은">> 바로 앞에서 멈추면서, 웃는다. "너는 너무 쉽게 겁먹어. 그냥 인사나 하려고 한 건데 말이야." 균형을 잃으면서, 당신은 <<bottom_ ul>> 바닥에 찧으며 넘어진다. 웃음소리가 더 커진다. "정말이지 루저라니까. 가자 얘들아. <<pshe_ ga>> 우리를 전염시키기라도 하기 전에 말이야." <<tearful>> 당신은 자리에서 일어난다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $bullyevent is 8>>
<<set $bullyevent += 1>>
휘트니와 <<his_ yi>> 친구들이 당신을 둘러싼다. <<HePost "은">> 당신을 사물함 쪽으로 밀어붙인다. "오늘은 뭘 해줄까?" <<hePost "이">> 중얼거린다. "그래." <<HePost "이">> 씩 웃는다. "조금... 쓰다듬어주지." <<HePost "이">> 당신의 머리를 쓰다듬자 친구들이 웃음을 터트린다.
<br><br>
<<link [[내버려 둔다|Bully Pat]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<arousal 600>><</link>><<garousal>><<glove>><<gdom>>
<br>
<<link [[떨쳐낸다|Bully Shake]]>><<stress 6>><</link>><<gstress>>
<br>
<<elseif $bullyevent is 9>>
<<set $bullyevent += 1>>
<<if _whitney.dom gte 20 and ($worn.neck.collared is 1 or $whitneyromance is 1)>>
<<if $worn.neck.collared is 1>>
휘트니와 <<his_ yi>> 친구들은 당신을 둘러싼다. <<HePost "은">> 당신을 사물함 쪽으로 밀어붙이고는 <<his_ yi>> 손가락으로 당신의 목덜미를 감싼 개목걸이를 쓰다듬는다. "네가 네 분수를 알고 있어서 다행이야." <<hePost "이">> 말한다. "애완동물들은 옷을 입지 않지. 벗어. 속옷도 전부."
<br><br>
<<link [[내버려 둔다|Bully Strip 2]]>><<strip>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Bully Strip Flaunt 2]]>><<strip>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
휘트니와 <<his_ yi>> 친구들이 당신을 둘러싼다. <<HePost "은">> 친구 한 명을 향해 당신을 밀치고, 그 친구도 다른 친구 쪽으로 당신을 밀친다. 그게 계속되고, 혼란스러운 와중에 무언가 목 주변을 꽉 잡는다. "내 선물이 어때?" <<hePost "이">> 당신의 귓가에 숨결을 불어넣으며 말한다. "네겐 딱 어울리는 것 같은데 말이야." <<HePost "과">> 친구들은 느긋하게 떠나간다.
<<neckwear 21>>
<<npcincr Whitney lust 5>><<glust>><<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
휘트니와 <<his_ yi>> 친구들이 옆을 지나쳐 갈 때 당신을 땅바닥으로 밀친다. "비켜, 걸레야." <<hePost "은">> 돌아보지도 않고 웃으며 지나간다. <<tearful>> 당신은 자리에서 일어난다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $bullyevent is 10>>
<<set $bullyevent += 1>>
<<WhitneyPantyCheck>>
<<elseif $bullyevent is 11>>
<<set $bullyevent += 1>>
<<if $whitney_toilet is undefined and $genderknown.includes("Whitney") and _whitney.dom gte 18>>
휘트니와 <<his_ yi>> 친구들은 당신을 둘러싼다. 휘트니는 히죽거리며 당신의 어깨를 붙잡는다.
<!-- dev note: Keep in mind that this scene uses player.gender directly and not player.gender_appearance. That's why we have to do complicated things. -->
<<if $player.gender is _whitney.pronoun>>
<<He_ nun>> 당신을 <<print ($player.gender is "m" ? "여자" : "남자")>> 화장실에 집어넣으려 한다.
<br><br>
"새로운 규칙이야, <<slut_ a>>." <<hePost "이">> 말한다. "넌 <<print ($player.gender is "m" ? "남자" : "여자")>>로선 실패한 인간이야. 그러니 나랑 같은 화장실을 쓸 자격이 없지."
<<HePost "은">> 더욱 가까이 밀어붙인다.
<<else>>
<!-- includes when player has both genitals -->
<<He_ nun>> 당신을 <<nnpc_genderPost "Whitney">> 화장실에 집어넣으려 한다.
<br><br>
<!-- dev note: This scene is weird for herm PCs that normally choose the same toilets as Whitney. They aren't hiding from Whitney. How should Whitney's rule apply to herms? -->
<!-- dev note: This is ALSO weird for crossdresser PCs, because gender_appearance is what dictates getting thrown out of bathrooms, not gender, so they're ALSO already using the bathroom Whitney wants. -->
"새로운 규칙이야, <<slut_ a>>." <<hePost "이">> 말한다. "더는 나를 피해서 화장실로 숨지 못할 거야. 네가 <<if $player.gender is "m">>남자긴<<elseif $player.penisExist and $player.vaginaExist>>괴물이긴<<else>>여자긴<</if>> 하지만, 내것이기도 해. 내가 쓰고 싶을 때 내 곁에 있어야 한단 말이야. 그러니까 앞으로는 <<nnpc_genderPost "Whitney">> 화장실을 쓰도록 해."
<br><br>
<<HePost "은">> 더욱 가까이 밀어붙인다.
<</if>>
<br><br>
<<link [[내버려 둔다|Bully Toilets]]>><</link>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<<elseif $forcedcrossdressingdisable is "f" and $whitneyCrossdressSwimwear is 0 and _whitney.dom gte 18>>
Whitney and <<his>> friends surround you. Whitney smirks and grasps your shoulders. <<He>> tries to push you into the girls' changing room.
<br><br>
"A new rule, slut," <<he>> says. "I don't want to hear that you've been using the boys' changing room. That means no wearing swimwear meant for boys either. And because I'm so generous, you already got a girl's swimsuit, don't you?"
<br><br>
<<He>> pushes you closer. <<if $fame.crossdress gte 3>>"And don't you worry about those rumours. As long as you always look the part, I'll make sure everyone knows that you're meant to be in there."<</if>>
<br><br>
<<link [[Let it happen|Bully Changing Room]]>><</link>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<<else>>
휘트니와 <<his_ yi>> 친구들은 당신을 둘러싼다. <<HePost "은">> 당신의 양팔을 붙잡고, 머리 위로 올린 뒤, 당신을 사물함 쪽으로 밀어붙인다.
<br><br>
"내가 가장 좋아하는 걸레는 어떻게 지냈을라나?" <<hePost "은">> 제 몸을 당신 가까이 누르며 말한다.<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<HePost "은">> 당신이 뭐라 대답하기도 전에 옆으로 밀친다. <<HePost "과">> 친구들은 한가로이 떠나간다.
<br><br>
<<tearful>> 당신은 바닥에서 일어난다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $bullyevent is 12>>
<<set $bullyevent += 1>>
/* parasite bully event */
<<if $parasitedisable is "f">>
<<generatey2>><<person1>>
뒤에서 두 손이 당신을 붙잡는다. 깜짝 놀라, 뒤를 돌아보자 휘트니와 <<his_ yi>> 친구들이다. "안녕 <<slut_ a>>," <<hePost "이">> 말한다. <<HePost "은">> 등 뒤에 무언가를 숨기고 있다. "선물을 하나 가져왔어. 네가 좋아할 것 같아서 말이야." <<HePost "은">> 작은 가방을 하나 꺼낸다. 혼란스러운 얼굴로 당신이 보는 가운데 <<hePost "은">> 즐거움과 혐오감이 이상하게 섞인 표정으로 가방 안에 손을 넣어, 당신의 불안감은 더욱 커진다. 결국 뭐가 들었는지는 몰라도 <<hePost "은">> 손으로 내용물을 잡아내는 데에 성공하고는 가방 밖으로 꺼낸다. 그것은 기생충이다.
<br><br>
보자마자 소름이 돋더니, <<print hasSexStat("deviancy", 5) ? (["음란한", "매혹적이게도 <<EZdisgusting>>"].pluck()) : "<<EZdisgusting>>">> 상상이 머릿속에 떠오른다. <<Hes_ ga>> 저것을 가지고 당신이 생각하고 있는 것을 하지는 않겠지, 그렇지?
<<if hasSexStat("deviancy", 5)>><<arousal 20>><<garousal>><<else>><<stress 20>><<gstress>><</if>>
<br><br>
<<link [[내버려 둔다|Bully Parasite]]>><<set $phase to 0>><<npcincr Whitney dom 1>><<sub 1>><</link>><<gdom>>
<br>
<<link [[도망가려 한다|Bully Parasite]]>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<physiquedifficulty 1 $physiquemax>><<ldom>>
<<else>>
당신은 휘트니와 <<his_ yi>> 친구들이 당신 쪽으로 걸어오면서, 서로 대화하는 것을 본다. 휘트니는 대화에 빠져 당신을 알아차리지 못한 것 같다.
<br><br>
<<if $player.breastsize gte 4>>
<<he_ ga>> 당신을 지나칠 때, 휘트니가 당신 쪽을 보지도 않고 한 손을 당신의 가슴에 올려 당신의 <<breastsPost>> 한 쪽을 손바닥으로 잡는다.
<<stress 3>><<gstress>><<arousal 20 "breasts">><<garousal>>
<<else>>
<<He_ nun>> 당신을 보지도 않고 지나치지만, 그러고 나서 당신은 엉덩이에 날카로운 타격을 느낀다.
<<pain 3>><<gpain>><<arousal 20 "bottom">><<garousal>>
<</if>>
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $bullyevent is 13>>
<<set $bullyevent += 1>>
손 한 쌍이 뒤에서 당신을 잡아 밀친다.
<<if currentSkillValue('physique') gte random(4000,16000)>>
당신은 아슬아슬하게 발을 디딜 수 있었다.
<br><br>
당신이 공격자에게 몸을 돌리자 담배연기가 당신을 맞이한다. 당신은 기침을 하며 손을 흔들어, 휘트니의 미소 짓는 얼굴을 마주한다. <<He_ nun>> 교과서 무더기를 당신의 팔에 찔러넣는다.
<br><br>
"난 지쳤어. 내 책들 좀 들고 와."
<br><br>
<<link [[따른다|Bully Textbooks]]>><<set $phase to 0>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
그 힘 때문에, 당신은 얼굴을 대고 굴러 넘어진다. 당신은 몸을 추스리려 하지만, 무언가 무거운 것이 당신의 등 위로 쿵 떨어진다. 당신은 바닥에 곤두박질치고, 타일 위에 팔을 아무렇게나 펼치고 엎어진다.<<pain 2>><<gpain>>
<br><br>
타버린 담배꽁초가 당신의 얼굴 옆에 떨어지고, 발뒤꿈치가 그것을 짓뭉갠다. "이봐, <<slutPost>>," 위에서 휘트니가 소리친다. "난 지쳤어. 내 책들 좀 들고 와."
<br><br>
<<link [[따른다|Bully Textbooks]]>><<set $phase to 1>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<elseif $bullyevent is 14>>
<<set $bullyevent += 1>>
Whitney rounds the corner ahead, flanked by <<his>> friends. <<He>> grins, and forces other students to move as <<he>> strides in a straight line towards you.
<br><br>
"I've been hearing things," <<he>> says, looking you up and down while wearing a stern expression. "Have you been sleeping around, slut?"
<br><br>
<<link [[Say yes|Bully Accuse Yes]]>><<npcincr Whitney lust 5>><</link>><<promiscuous1>><<gglust>>
<br>
<<link [[Say no|Bully Accuse No]]>><</link>>
<br>
<<elseif $bullyevent is 15>>
<<set $bullyevent += 1>>
<<if !($whitneypantiescheck is 2 and $forcedcrossdressingdisable is "f" and _whitney.dom gte 18)>>
<<WhitneyPantyCheck>>
<<elseif !$whitneyskirtcheck>>
Whitney rounds the corner ahead, flanked by <<his>> friends. <<He>> grins, and forces other students to move as <<he>> strides in a straight line towards you.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.reveal gt 200>>
<<set $whitneyskirtcheck to 1>>
<br><br>
<<He>> looks down at your $worn.lower.name. "You look good in that. I think we should make it permanent. From now on, you're only wearing skirts." <<His>> friends laugh as they pass you by.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He>> seems to be holding a skirt in <<his>> hand.
<br><br>
"I've been thinking about a new rule," <<he>> says, looking at your $worn.lower.name. "You're wearing a skirt from now on. Makes it easier for me to check that you're wearing your panties.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
I've even gone ahead and got you a shorter one to change into right here. Aren't I nice?"
<<else>>
I've even gone ahead and got you a short one to change into right here. Aren't I nice?"
<</if>>
<br><br>
<<link [[응한다|Bully Skirt]]>><<set $phase to 1>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<elseif $worn.genitals.name is "naked">>
A pair of hands grab you from behind and shove you into an empty classroom. You hear a click as the door is locked, and Whitney backs you into the corner.
<br><br>
<<if $whitneychastity is 1>>
<<He>> roughly places a hand on your groin, feeling for something. "Where's your cage, <<bitch>>? Need a new one?" <<arousal 10>><<garousal>>
<br><br>
<<link [[Say yes|Bully Chastity]]>>
<<if $player.penissize is -2>>
<<genitalswear 7 "pink">>
<<elseif $player.penissize lte 0>>
<<genitalswear 6 "pink">>
<<else>>
<<genitalswear 2>>
<</if>>
<<set $worn.genitals.origin to "Whitney">>
<<set $phase to 0>><<npcincr Whitney dom 1>>
<</link>><<gdom>>
<br>
<<link [[Say no|Bully Chastity]]>><<set $whitneychastity to 2>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<<else>>
<<He>> roughly places a hand on your groin. <<arousal 10>><<garousal>>
<br><br>
<<if $whitneychastity is 2>>
<<if $pregnancyspeechdisable is "f">>
"Still don't want to wear a cage? I don't want you knocking some poor slut up without my permission."
<<else>>
"Still don't want to wear a cage? I don't want you fucking anyone else without my permission."
<</if>>
<<else>>
<<if $pregnancyspeechdisable is "f">>
"I don't want you knocking some poor slut up without my permission. Lucky for you, I've got the perfect solution right here."
<<else>>
"I don't want you fucking anyone else without my permission. Lucky for you, I've got the perfect solution right here."
<</if>>
<</if>>
<br><br>
<<if $player.penissize is -2>>
<<He>> holds a flat pink chastity cage in <<his>> hands. "Your cock is so tiny that I doubt we'll have any trouble putting this on. Will you wear it for me?"
<<set _cageIndex to 7>>
<<set _cageColor to "pink">>
<<elseif $player.penissize lte 0>>
<<He>> holds a small and pink chastity cage in <<his>> hands. "With how small your cock is, I doubt we'll have any issues putting this on. Will you wear it for me?"
<<set _cageIndex to 6>>
<<set _cageColor to "pink">>
<<else>>
<<He>> holds a chastity cage in <<his>> hands. "With this, I can make sure you behave. Will you wear it for me?"
<<set _cageIndex to 2>>
<</if>>
<br><br>
<<link [[Say yes|Bully Chastity]]>>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<genitalswear _cageIndex _cageColor>>
<<set $worn.genitals.origin to "Whitney">>
<<set $phase to 0>><<set $whitneychastity to 1>><<npcincr Whitney dom 1>>
<<if !$whitneychastity>><<npcincr Whitney love 1>><</if>>
<</link>><<gdom>><<if !$whitneychastity>><<glove>><</if>>
<br>
<<link [[Say no|Bully Chastity]]>><<set $whitneychastity to 2>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<</if>>
<br>
<<else>>
<<WhitneyPantyCheck>>
<</if>>
<<elseif $bullyevent is 16>>
<<set $bullyevent += 1>>
<<if $whitneyromance is 1 and $footdisable is "f">>
Someone throws an arm around your shoulder while you're walking. It's Whitney, with several of <<his>> friends clustering around you.
<br><br>
"Hey slut. I've decided you deserve a reward for being so good lately," <<he>> says.
<br><br>
Several of the group try to suppress their snickering around the two of you. Whitney is practically guiding where you're walking now.
<br><br>
"How about it?" <<he>> asks. "I think it's time I repaid you for all that effort, don't you?"
<br><br>
<<link [[Go along with it|Bully Foot Humiliation]]>><</link>>
<br>
<<link [[Reject the offer|Bully Foot Humiliation No]]>><</link>><<ldom>><<npcincr Whitney dom -1>>
<<else>>
Someone throws an arm around your shoulder while you're walking. It's Whitney, with several of <<his>> friends clustering around you.
<br><br>
Before you realise what's happening, Whitney turns and shoves you across the hall. You stumble into the lockers.<<gpain>><<violence 6>>
<br><br>
"Try staying out of the way next time!" Whitney calls as <<he>> and <<his>> group continue walking. You hear a few of them laughing.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $bullyevent is 17>>
<<set $bullyevent += 1>>
<<if $analingusdisablegiving is "f">>
Someone bumps into you from behind. Before you can react, you're slammed into the lockers, forced down into a sitting position.
<br><br>
Whitney looms over you, <<his>> gang forming an impenetrable phalanx. "You need to watch where you're going, slut."
<br><br>
<<if $speech_attitude is "meek">>
"Y-you walked into me," you protest. "You should be the one apologising..."
<<elseif $speech_attitude is "bratty">>
"You walked into me, you absolute minger!" you protest. "You should be the one down here apologising!"
<<else>>
"You walked into me," you protest. "You should be the one apologising."
<</if>>
<br><br>
Whitney scoffs. "Sounds like someone needs to learn how things work around here, wouldn't you say, <<if $malechance is 0>>girls<<else>>lads<</if>>?"
<br><br>
Whitney's friends hoot and holler as <<he>> turns around, <<if $pronoun is "m">>pulls <<his>> pants down to <<his>> knees<<else>>hikes up <<his>> skirt<</if>>, and thrusts <<his>> bare ass towards your face. <<if !$whitneyromance>>"Show some respect, bitch. Kiss my ass, and maybe I'll let you off easy."<<else>>"C'mon, bitch. Gimme a kiss to make it better."<</if>>
<br><br>
<<link [[키스한다|Bully Analingus Punishment]]>><<set $phase to 1>><<status -10>><<stress 12>><<trauma 3>><</link>><<lcool>><<gstress>><<gtrauma>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<if hasSexStat("promiscuity", 3) and $awareness gte 200>>
<<link [[Take it further|Bully Analingus Punishment]]>><<set $phase to 2>><<status -10>><<npcincr Whitney love 1>><<npcincr Whitney dom 3>><</link>><<promiscuous3>><<lcool>><<glove>><<ggdom>>
<</if>>
<<else>>
Someone bumps into you from behind. Before you can react, you're slammed into the lockers, forced down into a sitting position.
<br><br>
Whitney looms over you, <<his>> gang forming an impenetrable phalanx. "You need to watch where you're going, slut."
<br><br>
<<if $speech_attitude is "meek">>
"Y-you walked into me," you protest. "You should be the one apologising..."
<<elseif $speech_attitude is "bratty">>
"You walked into me, you absolute minger!" you protest. "You should be the one down here apologising!"
<<else>>
"You walked into me," you protest. "You should be the one apologising."
<</if>>
<br><br>
"This is my turf," <<he>> sneers down at you, "and I'll walk wherever I damn well please. Got it, whore?"
<br><br>
<<He>> and <<his>> friends turn and walk off without so much as a glance back.<<gstress>><<gtrauma>><<stress 6>><<trauma 2>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $bullyevent is 18 and C.npc.Robin.init gte 1 and getRobinLocation() is "school" and $robinmissing is 0>>
<<set $bullyevent += 1>>
<<endevent>><<npc "Robin">><<person1>>
<<set _lower to C.npc.Robin.clothes.lower.name>>
You enter the hallway to the hustle and bustle of the school. As you turn a corner, you spot Whitney standing behind Robin. Before you can do anything, Whitney pulls Robin's _lower down, flashing <<his>> underwear to everyone nearby. <<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<<if C.npc.Robin.trauma lte 30>>
Robin is stunned for a moment, <<his>> face bright red and on the verge of tears. Whitney and <<nnpc_his "Whitney">> friends burst out laughing and walk away, high fiving each other.
<<else>>
<<His>> eyes begin to well up with tears. <<He>> begins to sob loudly, <<his>> face turning bright red.<<gstress>><<lldom>><<ggrtrauma>><<stress 6>><<npcincr "Robin" trauma 2>><<npcincr "Robin" dom -2>>
<br><br>
Whitney and <<nnpc_his "Whitney">> friends look shocked and back away from Robin. They dash down the hall before a teacher can catch wind of the commotion and investigate.
<</if>>
<br><br>
<<link [[Comfort (0:05)|Bully Pantsing Robin]]>><<npcincr "Robin" trauma -2>><<pass 5>><</link>><<llrtrauma>>
<br>
<<link [[무시한다|Hallways]]>><<endevent>><<set $eventskip to 1>><<stress 6>><</link>><<gstress>>
<<else>>
<<set $bullyevent to 4>>
누군가 뒤에서 당신의 머리카락을 붙잡고는 머리를 홱 당긴다. 휘트니다. <<HePost "은">> 씩 웃고 <<his_ yi>> 친구들이 웃음을 터트린다.
<<npcincr Whitney lust 5>><<glust>><<gstress>><<stress 6>><<gtrauma>><<trauma 6>>
<br><br>
<<link [[참는다|Bully Hair]]>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[밀친다|Bully Hair Shove]]>><<pain 4>><<npcincr Whitney dom -1>><</link>><<ldom>><<gpain>><<ltrauma>><<trauma -6>>
<br>
<</if>>
<</widget>>
<<widget "WhitneyParasite">>
/* roll of the die where they place what parasite */
/* 2 kinds of parasite, 3 target locations */
<<set _parasite_type to ["urchin","slime"].random()>>
<<if playerChastity()>>
<<set _parasite_loc to ["bottom","nipples"].random()>>
<<else>>
<<set _parasite_loc to ["bottom","nipples","genitals"].random()>>
<</if>>
/* lets handle common events in one place */
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") or $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and playerChastity()>>
<<WhitneyParasitePenisComment>>
<<else>>
"<<phim_ ul>> 준비시켜 얘들아," 휘트니가 <<his_ yi>> 친구들에게 명령한다. <<he_ ga>> <<print hasSexStat("deviancy", 5) ? (["음란한", "매혹적이게도 <<EZdisgusting>>"].pluck()) : "<<EZdisgusting>>">> 물체를 가지고 앞으로 걸어오자, 당신은 머리를 굴리며, 그들이 당신에게 무엇을 하려고 하는지 궁금해한다. 당신의 팔이 잡혀있고 몸이 완전히 무력화되어, 그들이
<<switch _parasite_loc>>
<<case "bottom">>
당신을 비틀어 엎드리게 하고,
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신의 치맛단을 당신의 등 위로 잡아올려,
<<else>>
당신의 허리띠를 무릎 아래로 잡아내려,
<</if>>
당신의 은밀한 구멍을 휘트니와, 시원한 공기와, 지나가는 모든 사람에게 완전히 노출시키는 걸 어떻게 막을 방법이 없다.
<<case "nipples">>
<<if random(1, 4) is 4>>
손으로 당신의 옷을 붙잡아 찢어버려, 완전히 걸레짝으로 만드는 걸 어떻게 막을 방법이 없다. 이제 당신의 상체는 휘트니에게, 학교 복도의 서늘한 공기에, 지나다니던 모든 이들에게 완전히 노출되었다.
<<upperruined>>
<<else>>
옷을 붙잡고는 끌어당겨, 양쪽 <<nipples_ rul>> 모두 노출시켜 구경꾼들을 즐겁게 해주는 것을 어떻게 막을 방법이 없다.
<</if>>
<<case "genitals">>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
치마를 허리보다 더 높게 들추고,
<<if not $worn.under_lower.exposed>>
<<if random(1, 4) is 4>>
<<worn_under_lower_name_ ul>> 당신의 엉덩이에서 완전히 찢어내어, <<underlowerruined>>
<<else>>
<<worn_under_lower_name_ ul>> 벗겨, <<underlowerstrip>>
<</if>>
<</if>>
<<else>>
옷을 거칠게 잡아내려,
<</if>>
당신의 <<genitals_ rul>> 휘트니와, 학교 복도의 시원한 공기와, 지나가는 모든 사람에게 완전히 노출시키는 걸 어떻게 막을 방법이 없다.
<<set $genderknown.pushUnique("Whitney")>>
<<schoolrep_naked>>
/* lets comment on penis size if we have one */
<<set _iscrowd to 0>>
<<WhitneyParasitePenisComment>>
<</switch>>
<</if>>
<br><br>
<<set _parasitestate to 0>>
<<switch _parasite_loc>>
<<case "bottom">>
<<if !$parasite.bottom.name>>
<<bottomPost "이">> 노출된 상태에서는, 휘트니가 히죽거리며 <<trParasite _parasite_type "을">><<print _trResult>> 은밀한 구멍으로 가져가는 것을 멈출 수가 없었고, 기생충은 곧바로 꿈틀거리며 그 안으로 들어간다. 녀석이 내는 질벅한 소리는 역겨운 만큼이나 음란하다.
<<parasite bottom _parasite_type>>
<<arousal 5 "bottom">><<garousal>>
<<set _parasitestate to "placed">>
<br><br>
<</if>>
<<case "nipples">>
<<if !$parasite.nipples.name>>
<<breastsPost "이">> 노출된 상태에서는, 휘트니가 히죽거리며 <<trParasite _parasite_type "을">><<print _trResult>> 떨리는 가슴 쪽으로 가져가는 것을 멈출 수가 없었고, 기생충은 곧바로 달라붙는다. 녀석이 내는 질벅한 소리는 역겨운 만큼이나 음란하다.
<<parasite nipples _parasite_type>>
<<arousal 5 "breasts">><<garousal>>
<<set _parasitestate to "placed">>
<br><br>
<</if>>
<<case "genitals">>
<<if !$player.vaginaExist and !$player.penisExist>>
/* i have no idea under what circumstances this would occur but cover your bases i guess */
"이게 뭐야, 네 성기 어딨어?" <<hePost "은">> 당신의 기이한 무성적인 신체를 보고는 혼란스러워하며 뒤로 물러난다.
"아니, 아니, 아니, 이건 너무 이상하잖아. 난 여기서 나가야겠어." 휘트니는 그렇게 말하고는 기생충을 던져버린 뒤 뒤로 물러난다. 당신에게 성기가 없다는 것이 너무 큰 충격이었나보다.
어찌 되었든, 강제로 노출하게 되는 건 어딘가 꼴리는 구석이 있다.
<<set _parasitestate to "sexless">>
<<else>>
무력하게 <<genitalsPost "이">> 노출된 상태에서는, 휘트니가 히죽거리며 <<trParasite _parasite_type "을">><<print _trResult>> 은밀한 부위로 가져가는 것을 멈출 수가
<<if $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">>
없었지만, 기생충은 곧바로 바닥에 떨어진다.
"오, 이 녀석이 네가 이미 가지고 있는 녀석과 같이 있고 싶지 않은가 봐."
<<set _parasitestate to "genitalsparasitealready">>
<<elseif ($player.penisExist and !$parasite.penis.name) or ($player.vaginaExist and !$parasite.clit.name and !$player.penisExist)>>
없었고, 기생충은 곧바로 달라붙는다. 녀석이 내는 질벅한 소리는 역겨운 만큼이나 음란하다.
<<if $player.penisExist>>
<<parasite penis _parasite_type>>
<<else>>
<<parasite clit _parasite_type>>
<</if>>
<<arousal 5 "genitals">><<garousal>>
<<set _parasitestate to "placed">>
<br><br>
<</if>>
<</if>>
<</switch>>
<<if _parasitestate isnot "sexless" and _parasitestate isnot "genitalsparasitealready">>
<<if _parasitestate is "placed">>
"너무 즐기진 말도록 해, <<slut_ a>>." 휘트니는 그렇게 당신을 <<print ["놀리고는", "조롱하고는"].pluck()>>, <<his_ yi>> 친구들에게 당신을 놔주라는 몸짓을 한 뒤 한가로이 떠나간다.
그들의 손아귀에서 벗어나자, 당신은 학우들 앞에서 <<print ["능욕을", "굴욕을",].pluck()>> 당한 뒤에 약간이라도 남아있는 <<print ["자존심의 파편이라도", "자존심을",].pluck()>> 어떻게든 회복해 보려고 한다.
<<else>>
"아, 이미 달라붙은게 있었구나. 그럼 오늘 이건 못 쓰겠는걸."
살짝 짜증이 났는지, 지나가던 얼간이에게 기생충을 내던지고, 그는 깜짝 놀라 달아난다. 휘트니는 그러고는 다른 학생들 앞에서 강제로 옷이 다 벗겨진 당신이 다시 몸을 추스르게 내버려 둔다.
<</if>>
<</if>>
<<if _iscrowd is 1>>
당신이 이토록 굴욕적인 방식으로 범해지는 것을 지켜보고는 만족한 관중들은 당신을 보면서 웃고 떠들며 해산한다. <<status -30>><<llcool>>
<</if>>
<br><br>
<<endevent>>
<<clotheson>>
<br><br>
<<link [[다음|Hallways]]>><<unset _parasite_type>><<unset _parasite_loc>><<set $eventskip to 1>><</link>>
<</widget>>
<<widget "WhitneyParasitePenisComment">>
<<if $player.penisExist>>
<<if $player.penissize is 4 or $player.penissize lte 1>>
지나가던 학생이 당신의 노출된 성기를 보고는 발걸음을 멈추고 멍하니 쳐다보고 있다가, 곧 웃음을 터트린다.
<<Penisremarkstopquote>>
<<incgpenisinsecurity>>
<<if random(1, 5) isnot 5>>
<br><br>
그 바람에 학생들이 조금 몰려들어, 당신이 공개적으로 굴욕을 받는 모습을 보며 즐긴다.
<<arousal 20>><<stress 20>><<trauma 20>><<garousal>><<gstress>><<gtrauma>>
<<set _iscrowd to 1>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "schoolbullyoutside">>
<<if $whitneyReunionScene isnot undefined>>
<<npc Whitney>><<person1>>
<<unset $whitneyReunionScene>>
당신이 학교 마당으로 걸어들어감과 동시에, 누군가 당신의 팔을 붙잡는다. 당신이 반응하기도 전에, 당신은 홱 잡아당겨지더니 휘트니와 얼굴을 마주하게 된다. <<His_ yi>> 똘마니들은 당신을 둘러싸, 도망치지 못하게 한다. "거기 있었구나, <<bitch_ ya>>." 휘트니가 화가 난 듯한 표정으로 말한다. "뭐? 내가 가장 좋아하는 <<slut_ i>> 사라졌다는 걸 눈치 못채리라고 생각했어?" <<he_ nun>> 당신이 미처 반응하기도 전에 <<his_ yi>> 입술을 당신의 입에 포개어, 키스한다.<<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
휘트니의 팔은 <<he_ ga>> 당신의 뒤통수를 움직이지 못하게 잡고 있는 채로 당신의 허리를 둘러싼다. <<He_ nun>> 앞으로 몸을 숙여, 당신의 몸을 강제로 뒤로 굽힌다. 기대에 찬 시선으로 이쪽을 지켜보고 있는 <<his_ yi>> 똘마니들로부터 야유가 터져나온다.
<br><br>
"<<phim_ ul>> 따먹어 버려!"
<br>
"<<phim_ ul>> 두들겨 패!"
<br>
"<<pher_ yi>> 옷을 벗겨!"
<br><br>
휘트니는 당신을 바라본다. 당신이 뒤로 넘어지지 않고 있는 건 오직 당신을 붙잡고 있는 <<his_ yi>> 손 때문이다. 당신은 <<his_ yi>> 눈에서 아주 희미하게나마 눈물의 흔적을 봤다고 확신한다. 더 나아가기 전에, <<he_ nun>> 당신을 바닥에 떨어뜨린다.
<br><br>
휘트니의 숨소리는 더욱 가빠진다. <<He_ ga>> 말한다. "오직... 나만이 널 납치할 수 있어. 알아들었어?" <<He_ nun>> 당신에게서 눈을 떼지 않으며, 당신을 거칠게 문으로 밀친다.<<npcincr Whitney dom 3>><<stress 6>><<gstress>><<ggdom>>
<br><br>
<<endevent>><<set $eventskip to 1>>
<<courtyard>>
<<elseif $bullyeventoutside is 0>>
<<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>모퉁이를 돌자, 휘트니 패거리와 마주친다. "이게 누구야." <<hePost "이">> 말한다. <<HisPost "의">> 친구들이 당신을 둘러싸 당신을 가둔다. "마침 잘됐네. 우리도 학교를 나가려던 참이거든. 따라와." <<HePost "은">> 당신의 팔을 붙잡는다.
<br><br>
<<link [[내버려 둔다 (0:20)|Bully Theft]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyeventoutside is 1>>
<<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>누군가 달려오는 소리가 들려온다. 휘트니와 패거리가 당신을 둘러싼다. "이게 누구야." <<hePost "이">> 말한다. "마침 찾고 있었는데." <<HePost "은">> 당신의 팔을 붙잡는다.
<br><br>
<<link [[내버려 둔다 (0:20)|Bully Light]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<sub 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyeventoutside is 2>>
<<set $bullyeventoutside += 1>>
<<if $whitneyromance is 1>>
<<npc Whitney>><<person1>>휘트니가 당신에게 다가온다. <<HePost "은">> 당신을 벽 쪽으로 밀친다. <<HisPost "의">> 친구들이 옆에 다가와 선다. "자." <<hePost "이">> 말한다. "네 의무를 수행할 시간이야." <<HePost "은">> 당신의 팔을 붙잡는다.
<br><br>
<<link [[내버려 둔다 (0:20)|Bully Romance]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<else>>
<<npc Whitney>><<person1>>누군가 달려오는 소리가 들린다. 휘트니가 당신과 부딪히며, 바닥에 나동그라지게 만든다. <<HePost "은">> 당신의 등 위에 올라타 발을 머리 위에 올려놓는다. "이거 편한걸," <<hePost "이">> 말한다. "계속 이러고 있을 순 없어서 아쉽네." <<HePost "은">> 자리에서 일어난다. "나중에 또 보자, <<slut_ a>>."
<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 15>><<npcincr Whitney lust 5>><<glust>>
<br><br>
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<endevent>>
<<set $eventskip to 1>>
<<courtyard>>
<</if>>
<<elseif $bullyeventoutside is 3>>
<<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>
정문으로 가자 휘트니가 보인다. <<HePost "은">> 씩 웃으며 친구 한 명을 옆으로 밀어낸 뒤 당신에게 다가온다.
<br><br>
"야." <<hePost "이">> 말한다. "따라와." <<HePost "은">> 당신의 어깨 위에 팔을 두르고는 정문 밖으로 당신을 데려가려 한다. <<HisPost "의">> 친구들이 당신의 옆에 선다.
<br><br>
<<link [[내버려 둔다 (0:20)|Bully Strip Theft]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyeventoutside is 4>>
<<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>누군가 당신의 머리카락을 붙잡는다. 휘트니다. "이리 와, 걸레야." <<hePost "이">> 머리카락을 당기며 말한다. "함께 가줘야 할 곳이 있어."
<br><br>
<<link [[내버려 둔다 (0:20)|Bully Whore]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyeventoutside is 5>>
<<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>
정문으로 가자 휘트니가 보인다. <<HePost "은">> 씩 웃으며 친구 한 명을 옆으로 밀어낸 뒤 당신에게 다가온다.
<br><br>
"이봐, <<slut_ a>>!" 당신은 <<him_ i>> 부르는 소리를 듣는다. <<His_ yi>> 친구들이 당신을 둘러싸 당신을 그곳에 가둔다. <<He_ ga>> 계속 말한다, "잘 들어, <<slut_ a>>, 내가 부탁할 일이 있으니까, 너는 나를 도와야 해. 좀 걷자구." 당신은 등 뒤의 <<his_ yi>> 친구들 손이 당신을 학교 정문으로 밀치는 것을 느낀다. 당신은 그들이 당신을 어디로 데리고 가는지 또한 무슨 이유에서인지 모른다.
<br><br>
<<link [[내버려 둔다 (0:20)|Bully Dog Walk 1]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<else>>
<<set $bullyeventoutside to 0>>
<<npc Whitney>><<person1>>
휘트니가 모퉁이에서 불쑥 튀어나오더니 <<his_ yi>> 팔을 당신의 어깨 위에 올린다. 곧 <<hisPost "의">> 친구들도 나타나, 당신을 벽 쪽으로 몰아붙인다.
<br><br>
"마침 보고 싶었는데 내 <<slut_ i>> 여깄네." <<hePost "이">> 말한다.
<<set $phase to 0>>
<<if $bodywritingLvl gte 2>>
<<set $_targetLocs to ["forehead","left_cheek","right_cheek","left_shoulder","right_shoulder"].filter(loc => $skin[loc].special is "Whitney" or !$skin[loc].pen or ["pen","lipstick","mud"].includes($skin[loc].pen))>>
<<set $_whitneyTattooedLocs to $_targetLocs.filter(loc => $skin[loc].special is "Whitney" and $skin[loc].pen is "tattoo")>>
<<set $_whitneyWritingLocs to $_targetLocs.filter(loc => $skin[loc].special is "Whitney")>>
<<set $_erasableWritingLocs to $_targetLocs.filter(loc => ["pen","lipstick","mud"].includes($skin[loc].pen))>>
<<set $_writableLocs to $_targetLocs.filter(loc => !$skin[loc].pen)>>
<<if $_whitneyTattooedLocs.length gte 1>>
<<set $_loc to $_whitneyTattooedLocs.random()>>
<<if ($_loc is "left_cheek" or $_loc is "right_cheek") and $worn.face.type.includes("mask")>>
<<He_ nun>> 당신의 마스크를 옆으로 밀어두고
<<elseif ($_loc is "left_shoulder" or $_loc is "right_shoulder") and !($worn.upper.open is 1 or $worn.upper.name is "naked")>>
<<He_ nun>> 당신의 <<allTops_ rul>> 아래로 확 잡아당기고
<<else>>
<<He_ nun>>
<</if>>
당신의 <span class="lewd">"<<trBodyWriting $skin[$_loc].writing>>_trResult" 문신을 살펴본다.</span>
"좋아. 여전히 제대로 써 있어." <<HePost "은">> 혀로 당신의 얼굴을 살짝 핥은 뒤, 당신을 밀친다. "나중에 또 보자, <<slut_ a>>."
<<glove>><<npcincr Whitney love 1>><<gdom>><<npcincr Whitney dom 1>>
<<elseif $_whitneyWritingLocs.length gte 1>>
<<set $_loc to $_whitneyWritingLocs.random()>>
<<if $_loc is "forehead">>
<<He_ nun>> 당신의 앞머리를 쓰다듬는다.
<<elseif $_loc is "left_cheek" or $_loc is "right_cheek">>
<<if $worn.face.type.includes("mask")>>
<<He_ nun>> 당신의 마스크를 옆으로 밀어두고 뺨을 쓰다듬는다.
<<else>>
<<He_ nun>> 당신의 뺨을 쓰다듬는다.
<</if>>
<<elseif $_loc is "left_shoulder" or $_loc is "right_shoulder">>
<<if !($worn.upper.open is 1 or $worn.upper.name is "naked")>>
<<He_ nun>> 당신의 <<allTops_ rul>> 아래로 잡아당기고 어깨를 쓰다듬는다.
<<else>>
<<He_ nun>> 당신의 어깨를 쓰다듬는다.
<</if>>
<</if>>
"아직 이름이 써 있군. 좋아." <<He_ nun>> 당신의 멱살을 움켜쥔다. "이제 그걸 영구적으로 만들어 주자고." <<He_ nun>> 당신을 거리 쪽으로 잡아당긴다.
<<set $phase to 2>><<set $daily.whitney.writingTarget to $_loc>>
<br><br>
<<link [[내버려 둔다 (0:20)|Bully Tattoo]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $_erasableWritingLocs.length gte 1>>
<<set $_loc to $_erasableWritingLocs.random()>>
<<bodywriting_clear $_loc>>
<<if $_loc is "forehead">>
<<HePost "은">> 앞으로 몸을 숙이고는 당신의 이마를 살짝 핥은 뒤, 소매로 문지른다. "더 좋은 생각이 났어." <<HePost "은">> 주머니에서 펜을 한 자루 꺼낸다. "가만히 있어."
<<elseif $_loc is "left_cheek" or $_loc is "right_cheek">>
<<if $worn.face.type.includes("mask")>>
<<HePost "은">> 앞으로 몸을 숙이고, 당신의 마스크를 옆으로 밀어놓고는, 당신의 뺨을 살짝 핥는다. "더 좋은 생각이 났어." <<HePost "은">> 옷소매로 당신의 얼굴을 문지르며 주머니에서 펜을 한 자루 꺼낸다. "가만히 있어."
<<else>>
<<HePost "은">> 앞으로 몸을 숙이고는 당신의 뺨을 살짝 핥는다. "더 좋은 생각이 났어." <<HePost "은">> 옷소매로 당신의 얼굴을 문지르며 주머니에서 펜을 한 자루 꺼낸다. "가만히 있어."
<</if>>
<<elseif $_loc is "left_shoulder" or $_loc is "right_shoulder">>
<<if $worn.over_upper.name is "naked" and ($worn.upper.open is 1 or $worn.upper.name is "naked")>>
<<HePost "은">> 몸을 앞으로 숙여 당신의 어깨를 핥으면서, 주머니에서 펜을 한 자루 꺼낸다. "더 좋은 생각이 났어." <<HePost "은">> 소매로 당신의 어깨를 문지른다. "가만히 있어."
<<else>>
<<He_ ga>> 앞으로 몸을 숙이고, 당신의 <<allTops_ rul>> 옆으로 밀어놓고는, 당신의 어깨를 핥는다. "더 좋은 생각이 났어." <<HePost "은">> 옷소매로 당신의 어깨를 문지르며 주머니에서 펜을 한 자루 꺼낸다. "가만히 있어."
<</if>>
<</if>>
<<set $phase to 1>><<set $daily.whitney.writingTarget to $_loc>>
<<elseif $_writableLocs.length gte 1>>
<<set $_loc to $_writableLocs.random()>>
<<if $_loc is "forehead">>
<<HePost "은">> 앞으로 몸을 숙여 당신의 이마를 살짝 핥는다.
<<elseif $_loc is "left_cheek" or $_loc is "right_cheek">>
<<if $worn.face.type.includes("mask")>>
<<HePost "은">> 앞으로 몸을 숙여, 당신의 마스크를 젖힌 뒤, 뺨을 살짝 핥는다.
<<else>>
<<HePost "은">> 앞으로 몸을 숙여, 당신의 뺨을 살짝 핥는다.
<</if>>
<<elseif $_loc is "left_shoulder" or $_loc is "right_shoulder">>
<<if $worn.over_upper.name is "naked" and ($worn.upper.open is 1 or $worn.upper.name is "naked")>>
<<HePost "은">> 앞으로 몸을 숙여 당신의 어깨를 살짝 핥는다.
<<else>>
<<HePost "은">> 앞으로 몸을 숙여, 당신의 <<allTops_ rul>> 옆으로 밀어놓고는, 당신의 어깨를 살짝 핥는다.
<</if>>
<</if>>
"네게 표시를 제대로 해 두기로 결정했어." <<He_ ga>> 주머니에서 펜을 하나 꺼낸다. "가만히 있어."
<<set $phase to 1>><<set $daily.whitney.writingTarget to $_loc>>
<<else>>
<<HePost "은">> 당신의 머리카락을 붙잡고는 머리를 뒤로 홱 당긴 뒤, 혀로 당신의 얼굴을 살짝 핥는다. 어떻게 반응하기도 전에 <<hePost "은">> 당신을 밀친다.
<br><br>
"나중에 또 보자, <<slut_ a>>." <<HePost "은">> 친구들과 함께 한가로이 걸어간다.
<</if>>
<<else>>
<<HePost "은">> 당신의 머리카락을 붙잡고는 머리를 뒤로 홱 당긴 뒤, 혀로 당신의 얼굴을 살짝 핥는다. 어떻게 반응하기도 전에 <<hePost "은">> 당신을 밀친다.
<br><br>
"나중에 또 보자, <<slut_ a>>." <<HePost "은">> 친구들과 함께 한가로이 걸어간다.
<</if>>
<<if $phase is 1>>
<br><br>
<<link [[내버려 둔다 (0:20)|Bully Tattoo Write]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $phase is 0>>
<<if $whitneyromance isnot 1>>
<<gtrauma>><<trauma 6>>
<</if>>
<<gstress>><<stress 6>><<garousal>><<arousal 600 "mouth">><<glust>><<npcincr Whitney lust 1>>
<br><br>
<<endevent>><<set $eventskip to 1>>
<<courtyard>>
<</if>>
<</if>>
<</widget>>
<<widget "kylarhallways">>
<<run statusCheck("Kylar")>>
<<rng>>
<<if _kylarStatus.includes("Love")>>
<<if $rng gte 60>>
<<npc Kylar>><<person1>>카일라가 옆에서 나타나 당신의 팔을 붙잡는다. "안녕," <<hePost "이">> 웃으며 말한다. <<HePost "은">> <<generatey2>><<person2>><<personPost "이">> 이쪽을 보고 있는 걸 보고는 <<hePost "을">> 향해 손을 흔든다. "이쪽은 내 <<girlfriend_ iya>>," <<person1>><<hePost "이">> 선언한다. 더 많은 학생들이 바라본다. 누군가 낄낄거린다.
<<status -10>><<lcool>>
<br><br>
<<HePost "은">> 당신을 돌아본다. "모두가 우리 둘이 서로를 얼마나 사랑하는지 알길 바랐어." <<HePost "은">> 당신의 팔을 꼭 껴안고는 복도를 걸어내려간다.
<<glove>><<npcincr Kylar love 1>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<elseif $rng gte 30>>
<<npc Kylar>><<person1>>카일라가 당신의 팔을 잡아당긴다. <<HePost "은">> 열려있는 벽장 쪽으로 턱짓을 한다.
<br><br>
<<link [[카일라를 따라간다 (0:05)|Kylar Cupboard]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<link [[거부한다|Kylar Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar lust 5>><<npcincr Kylar rage 5>><</link>><<llove>><<gglust>><<ggksuspicion>>
<br>
<<elseif $rng gte 10>>
<<npc Kylar>><<person1>><<generatey2>>저 앞에서 카일라의 목소리가 들려온다. "진짜야." <<hePost "이">> 말한다. "<<pShes_ nun>> 내 <<girlfriend_ iya>>." <<HePost "은">> <<person2>><<personPost "과">> <<hisPost "의">> 친구들과 대화하고 있다. 딱히 믿는 눈치는 아니다.
<br><br>
카일라가 당신에게 달려온다. "쟤-쟤들한테 말해줘." <<person1>><<hePost "이">> 말한다. "내 말이 맞다고 말이야."
<br><br>
<<link [[진짜라고 말한다|Kylar True]]>><<npcincr Kylar love 5>><<npcincr Kylar rage -5>><<status -10>><</link>><<lcool>><<gglove>>
<br>
<<link [[거짓말이라고 말한다|Kylar Lie]]>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>><<status 1>><</link>><<lllove>><<ggksuspicion>><<gcool>>
<br>
<<link [[떠난다|Kylar Walk 2]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>>
<br>
<<if $syndromekylar gte 1>>
<<link [[카일라를 붙잡고 키스한다|Kylar Kiss]]>><<npcincr Kylar love 10>><<npcincr Kylar rage -10>><<status -20>><</link>><<kissvirginitywarning>><<llcool>><<ggglove>>
<br>
<</if>>
<<else>>
<<npc Kylar>><<person1>>웃음소리가 들려온다. 모퉁이를 돌자 학생들이 모여있다. 카일라가 거기에 있고, <<his_ yi>> 팔을 <<generatey2>><<person2>><<personPost "이">> 붙잡고는 사물함 쪽으로 밀어붙이고 있다.<<person1>><<him_ yi>> 옆에는 카일라 자신의 사물함이 열려있다. 학생들이 당신을 보자 웃음소리가 더 커진다.
<<gstress>><<stress 6>>
<br><br>
가까이 다가가자 왜 그런지 알 수 있다. 카일라의 사물함 안에는 음란한 조각품이 들어있다. 조각품의 얼굴은 연필로 그려져있다. 당신을 그린 것이라는 건 모두가 알 수 있었다. 조각품의 발치에는 꽃이 둥글게 놓여져 있다. 마치 사당처럼 꾸며져 있다.
<br><br>
<<link [[카일라를 괴롭힌다|Kylar Bully]]>><<npcincr Kylar love -5>><<status 1>><</link>><<lllove>><<gcool>>
<br>
<<link [[카일라를 보호한다|Kylar Defend]]>><<npcincr Kylar love 5>><<status -10>><</link>><<lcool>><<gglove>>
<br>
<<link [[떠나간다|Kylar Walk]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br>
<</if>>
<<else>>
<<if $rng gte 50>>
복도 저만치에서 누군가 지켜보고 있는 것이 보인다.<<npc Kylar>><<person1>> 카일라다. <<HePost "은">> 당신이 보자 몸을 숨긴다.
<br><br>
<<link [[인사한다|Kylar Greet]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[무시한다|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<npc Kylar>><<person1>>웃음소리가 들려온다. 모퉁이를 돌자 학생들이 모여있다. 카일라가 거기에 있고, <<his_ yi>> 팔을 <<generatey2>><<person2>><<personPost "이">> 붙잡고는 사물함 쪽으로 밀어붙이고 있다.<<person1>><<him_ yi>> 옆에는 카일라 자신의 사물함이 열려있다. 학생들이 당신을 보자 웃음소리가 더 커진다.
<<gstress>><<stress 6>>
<br><br>
가까이 다가가자 왜 그런지 알 수 있다. 카일라의 사물함 안에는 음란한 조각품이 들어있다. 조각품의 얼굴은 연필로 그려져있다. 당신을 그린 것이라는 건 모두가 알 수 있었다. 조각품의 발치에는 꽃이 둥글게 놓여져 있다. 마치 사당처럼 꾸며져 있다.
<br><br>
<<link [[카일라를 괴롭힌다|Kylar Bully]]>><<npcincr Kylar love -5>><<status 1>><</link>><<lllove>><<gcool>>
<br>
<<link [[카일라를 보호한다|Kylar Defend]]>><<npcincr Kylar love 5>><<status -10>><</link>><<lcool>><<gglove>>
<br>
<<link [[떠나간다|Kylar Walk]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventsschoolstump">>
<<rng>>
<<if $rng gte 51>>
돌풍이 불어온다.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $schoolstate is "lunch" or $schoolstate is "morning" or $schoolstate is "afternoon">>
그 바람에 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 들춰지며 <<undiesPost "이">> 노출된다. 당신은 옷자락을 다시 허벅지 밑으로 내린다. 누가 본 것 같지는 않다.
<<gstress>><<garousal>><<stress 1>><<arousal 600>>
<br><br>
<<else>>
그 바람에 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 들춰지며 <<undiesPost "이">> 노출된다. 당신은 옷자락을 다시 허벅지 밑으로 내린다.
<br><br>
<</if>>
<<else>>
피부에 닿는 공기가 서늘하다.
<<lstress>><<stress -1>>
<br><br>
<</if>>
<<if $schoolstate isnot "late">>
<<link [[계속 쉰다 (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[그만둔다|School Rear Courtyard]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>"거기." 소리를 낮춘 목소리가 들려온다. "그루터기에 앉은 너 말야." 당신은 눈을 뜬다. <<personPost "이">> 담장 너머의 골목길에 서있다. "그 밑에 뭐 입었어?"
<br><br>
<<link [[무시한다|School Stump Ignore]]>><<stress 1>><</link>><<gstress>>
<br>
<<if $worn.under_lower.type.includes("naked") or playerChastity()>>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|School Stump Genital Flash]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[빠르게 옷 밑을 보여준다|School Stump Flash]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "WhitneyPantyCheck">>
<<if $whitneypantiescheck is 0 and C.npc.Whitney.dom gte 18>>
휘트니와 <<his_ yi>> 친구들이 당신을 둘러싼다. 휘트니는 당신을 사물함 쪽으로 밀어붙인다. "새 규칙이야, 걸레야." <<HePost "은">> 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 움켜쥔다. "속옷은 이제 입지마."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $speech_attitude is "meek">>
"미-미안." 당신이 웅얼거린다. "나-나 속옷 아-안 입고..."
<<elseif $speech_attitude is "bratty">>
당신은 휘트니를 흘끗 쳐다본다. "그런 지시라면 이미 따르고 있어."
<<else>>
"나-나 속옷 안 입고 있어..."
<</if>>
<br><br>
"한 발 앞서 생각하다니 좋네. 가끔 가다가 검사할 거야." <<hePost "이">> 웃는다. "입고 있다가 걸리지 않길 바라."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><<set $whitneypantiescheck to 1>><</link>>
<br>
<<else>>
<<link [[내버려 둔다|Bully Panties]]>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><<set $whitneyWilling to true>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<elseif $whitneypantiescheck is 1>>
휘트니와 <<his_ yi>> 친구들은 당신을 둘러싼다. "검사 시간이야." <<hePost "이">> 당신의 <<trClothes "lower" $worn.lower.name>>_trResult 아래로 손을 뻗으며 미소지은 채로 말한다.
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if playerHasButtPlug()>>
<<He_ ga>> 항문 마개를 느끼자 <<His_ yi>> 눈이 커진다. "이런, 이건 재미있는 놀라움이군," <<he_ nun>> 싱긋 웃는다.
<br><br>
<</if>>
"Good <<girl>>," <<he>> says.
<<if $forcedcrossdressingdisable is "f" and $player.gender is "m" and C.npc.Whitney.dom gte 18 and !playerChastity("hidden") and ($player.penissize lte 0 or playerChastity("cage"))>>
<<if $whitneypantiesoffered>>
"You know, my offer still stands, you could just wear panties."
<<elseif playerChastity("cage")>>
"You know, looking at that cage, you could just wear panties instead."
<<elseif $player.penissize lte 0>>
"You know, looking at how small you are, you could just wear panties instead."
<<else>>
"You know, looking at you now, you could just wear panties instead."
<</if>>
<br><br>
<<link [[Agree to wear panties|Bully Panties 2]]>><<unset $whitneypantiesoffered>><<set $whitneypantiescheck to 2>><<set $phase to 0>><</link>> <i><small class="red">This may give Whitney other ideas</small></i>
<br>
<<link [[거절한다|Bully Panties 2]]>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<<else>>
"I'll check again later."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<br>
<<else>>
"나쁘기도 하지." 휘트니가 웃으며 꾸짖는다. "전부 가져가야겠어."
<br><br>
<<link [[내버려 둔다|Bully Panties]]>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<elseif $whitneypantiescheck is 2>>
<<set _skirt to clothingData('lower', $worn.lower, "skirt") is 1>>
<<set _maleClothes to Object.keys($worn).filter((slot) => {
return $worn[slot].gender is "m" and !["genitals"].includes(slot);
})>>
<<if $forcedcrossdressingdisable is "f" and $whitneyCrossdressSchool gte 1 and _maleClothes.length>>
Whitney and <<his>> friends surround you. <<He>> frowns when <<he>> notices your <<print $worn[_maleClothes[0]].name>>.
"<<if !_skirt>>Ignoring the lack of a skirt, thought<<else>>Thought<</if>> I asked you to not wear any boy's clothes. Bad <<girl>>," Whitney chides. "I'll have to take everything now."
<br><br>
<<link [[내버려 둔다|Bully Panties]]>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $forcedcrossdressingdisable is "f" and $whitneyskirtcheck gte 1 and (!_skirt or $worn.lower.reveal lte 200)>>
Whitney and <<his>> friends surround you. <<He>> frowns when <<he>> notices your $worn.lower.name.
"Thought I asked you to wear a <<print (_skirt ? "shorter " : "")>> skirt. Bad <<girl>>," Whitney chides. "I'll have to take everything now."
<br><br>
<<link [[내버려 둔다|Bully Panties]]>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
휘트니와 <<his_ yi>> 친구들은 당신을 둘러싼다. "검사 시간이야." <<hePost "이">> 당신의 <<trClothes "lower" $worn.lower.name>>_trResult 아래로 손을 뻗으며 미소지은 채로 말한다.
<<if $worn.under_lower.type.includes("naked")>>
<<if playerHasButtPlug()>>
<<His>> eyes widen as <<he>> feels the butt plug. "Well, that's a fun surprise." <<He>> grins.
<br><br>
<</if>>
<<WhitneyChastityCheck>>
"Thought I told you to wear some feminine underwear. Commando is still fine though, good <<girl>>," <<he>> says. "I'll check again later."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $worn.under_lower.gender is "f">>
"Good <<girl>>. Hope the $worn.under_lower.name_simple <<if $worn.under_lower.plural is 1>>are<<else>>is<</if>> nice and tight," <<he>> says. "I'll check again later."
<br><br>
<<WhitneyChastityCheck>>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"나쁘기도 하지." 휘트니가 웃으며 꾸짖는다. "전부 가져가야겠어."
<br><br>
<<link [[내버려 둔다|Bully Panties]]>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<</if>>
<br><br>
<<else>>
휘트니와 <<his_ yi>> 친구들은 당신을 둘러싸고는, 휘트니가 당신을 땅바닥에 밀친다. "누가 네 주인님인지 기억해," <<hePost "은">> 떠나기 전에 말한다. <<tearful>> 당신은 자리에서 일어난다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "WhitneyChastityCheck">>
<<if $worn.genitals.origin is "Whitney">>
<<if ($player.penissize lte 0 and $worn.genitals.name is "chastity cage") or ($player.penissize is -2 and $worn.genitals.name is "small chastity cage")>>
<<He>> inspects the $worn.genitals.name. "Your cock's looking a little small for the chastity cage you got on. Let's go ahead and fix that."
<br><br>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<if $player.penissize is -2>>
<<He>> unlocks the cage and replaces it with a flat pink chastity cage before you're able to say anything. "All sorted."
<<genitalswear 7 "pink">>
<<else>>
<<He>> unlocks the cage and replaces it with a small pink chastity cage before you're able to say anything. "All sorted."
<<genitalswear 6 "pink">>
<</if>>
<<set $worn.genitals.origin to "Whitney">>
<<elseif $worn.genitals.integrity lte setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].integrity_max * 0.75>>
<<if $weekly.whitneyChastityReplace>>
<<He>> inspects the $worn.genitals.name. "Looking a little worn, huh? These cages don't grow on trees, I can't replace them every time you fuck them up."
<br><br>
<<else>>
<<set $weekly.whitneyChastityReplace to 1>>
<<He>> inspects the $worn.genitals.name. "Looking a little worn, huh? Better replace it for you."
<br><br>
<<He>> unlocks the cage and replaces it before you're able to say anything. "All sorted."
<<set $worn.genitals.integrity to setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].integrity_max>>
<</if>>
<<else>>
<<He>> inspects the $worn.genitals.name. "Good, you're looking after it."
<</if>>
<br><br>
<</if>>
<</widget>>
<<widget "whitney_roof_events">>
<<set $whitney_roof to 1>>
<<npc "Whitney">><<person1>>
<<cleareventpool>>
<<addinlineevent "whitney_roof_1">>
"If it isn't my slut," Whitney says, beckoning you closer. "Good timing. My friends and I are bored. Give us a show."
<br><br>
<<link [[Ask what sort of show|Whitney Roof Show Ask]]>><</link>>
<br>
<<link [[Strike a cute pose|Whitney Roof Show Pose]]>><</link>>
<br>
<<link [[Strut like you're on a catwalk|Whitney Roof Show Strut]]>><</link>><<exhibitionist1>>
<br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[Strike an erotic pose|Whitney Roof Show Erotic]]>><</link>><<exhibitionist2>>
<</if>>
<</addinlineevent>>
<<addinlineevent "whitney_roof_2">>
Whitney spots you, strides closer, and seizes you by the wrist. "Just the slut I need," <<he>> says, pulling you to the railing. "I've some frustrations to take out."
<br><br>
<<link [[Go along with it|Whitney Roof Railing]]>><</link>>
<br>
<<link [[싸운다|Whitney Roof Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "whitney_roof_3">>
You see Whitney's mouth move, but the wind snatches the words before they reach you. <<His>> friends hear <<him>> though, and turn your way. They walk closer, grinning.
<br><br>
<<link [[Run|Whitney Roof Grope Run]]>><</link>>
<br>
<<link [[다가간다|Whitney Roof Grope Approach]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "whitney_roof_4">>
<<generateyv2>><<person2>>
You find Whitney bullying a <<person>>. <<person1>><<He>> holds <<person2>><<him>> by the collar, pushed against the railing.
<br><br>
"It's up to you," Whitney says. "You give me the key to your locker. Or I throw you over."
<br><br>
<<link [[개입한다|Whitney Roof Bully Intervene]]>><</link>>
<br>
<<link [[Watch|Whitney Roof Bully Watch]]>><</link>>
<br>
<<link [[떠난다|Whitney Roof Bully Leave]]>><</link>>
<br>
<</addinlineevent>>
<<runeventpool>>
<</widget>><<widget "schooleffects">>
<<if Time.schoolDay>>
<<if Time.hour lte 6>>
<<set $schoolstate to "early">><<set $schoollesson to 0>>
<<elseif Time.hour lte 8>>
<<set $schoolstate to "morning">><<set $schoollesson to 0>>
<<elseif Time.hour is 9>>
<<set $schoolstate to "first">><<set $schoollesson to 1>>
<<elseif Time.hour is 10>>
<<set $schoolstate to "second">><<set $schoollesson to 1>>
<<elseif Time.hour is 11>>
<<set $schoolstate to "third">><<set $schoollesson to 1>>
<<elseif Time.hour is 12>>
<<set $schoolstate to "lunch">><<set $schoollesson to 0>>
<<elseif Time.hour is 13>>
<<set $schoolstate to "fourth">><<set $schoollesson to 1>>
<<elseif Time.hour is 14>>
<<set $schoolstate to "fifth">><<set $schoollesson to 1>>
<<elseif Time.hour lte 16>>
<<set $schoolstate to "afternoon">><<set $schoollesson to 0>>
<<elseif Time.hour gte 17>>
<<set $schoolstate to "late">><<set $schoollesson to 0>>
<</if>>
<!-- changing room is in use a bit longer than school is in session. also include changing times before first, after fifth and during midday break -->
<<set $changingroomstate to "empty">>
<<if (Time.hour gt 8 or Time.hour is 8 and Time.minute gte 58) and (Time.hour lt 15 or Time.hour is 15 and Time.minute lte 4)>>
<<if Time.minute lte 4 or Time.minute gte 58>>
<<if Time.hour gte 14 and Time.minute gte 58>>
<<set $changingroomstate to "own">>
<<else>>
<<set $changingroomstate to "other">>
<</if>>
<</if>>
<</if>>
<<if $schoolpoolundress isnot undefined>>
<span class="yellow">당신의 옷은 <<print $schoolpoolundress is "wardrobe" ? "옷장으로" : "<<putpost `$schoolpoolundress.slice(0,-1)`>>" + " 탈의실로">> 옮겨졌다.</span>
<br>
<<unset $schoolpoolundress>>
<</if>>
<!-- pool room itself is in use during $schoolstate only -->
<<if $schoolstate is "fifth">>
<<set $poolroomstate to "own">>
<<elseif $schoollesson is 1>>
<<set $poolroomstate to "other">>
<<else>>
<<set $poolroomstate to "empty">>
<</if>>
<<else>>
<<if Time.hour lte 6>>
<<set $schoolstate to "earlynoschool">><<set $schoollesson to 0>>
<<elseif Time.hour gte 17>>
<<set $schoolstate to "daynoschool">><<set $schoollesson to 0>>
<<else>>
<<set $schoolstate to "latenoschool">><<set $schoollesson to 0>>
<</if>>
<<set $changingroomstate to "empty">>
<<set $poolroomstate to "empty">>
<</if>>
<</widget>>
<<widget "advancelesson">><!-- advances time during a lesson and sets $phase to 1 if the lesson has ended -->
<<set _time_left to 59 - Time.minute>>
<!-- the lesson ends at 59th minute to give time to walk to the next class -->
<<set _state to $schoolstate>>
<<schooleffects>>
<<if _state isnot $schoolstate>>
<!-- only happens if we somehow jumped into another lesson, abort! -->
<<set $phase to 1>>
<<elseif _time_left gte 23>>
<!-- make sure that there's at least a couple of minutes left for the next phase of a lesson -->
<<pass 20>>
<<else>>
<!-- end of the lesson -->
<<set $phase to 1>>
<<pass _time_left>>
<</if>>
<<schooleffects>>
<!-- an extra variable for use in adding learning points, stress, etc.
1 point per 5 minutes + 1 for being present at the end of the lesson -->
<<set _lesson_progress to (_time_left gte 20 ? 4 : Math.trunc(_time_left / 5)) + $phase>>
<</widget>>
<<widget "lessonEnd">>
<<endevent>>
종이 울려, <<print _args[1] is "sleep" ? "당신은 깜짝 놀라 깨어난다. 당신은 게슴츠레한 눈으로" : "수업이 끝났다는 것을 알려준다. 당신은">>
<<storeon _args[0] "check">>
<<if _store_check is 1>>
<<storeon _args[0]>>
당신의 코트를 들고
<</if>>
교실을 떠난다.
<br><br>
<<delinquency -1 "bonus">>
<<if _args[0] is "mathsClassroom" and $whitneymaths isnot undefined>>
<!-- set whitney's state to "absent" after the lesson ends so that we can use mathsWhitneyAttendChance to put them back in class on the next day -->
<!-- Note: if you want to know whether or not Whitney attended maths class, but class has already ended, you'll need to change how this system works. -->
<<set $whitneymaths to "absent">>
<</if>>
<<if _args[0] is "historyClassroom" and $robinhistory isnot "missing" and $robinReunionScene isnot undefined>>
<<link [[다음|Robin After Class]]>><</link>>
<<else>>
<<link [[다음|Hallways]]>><</link>>
<</if>>
<</widget>>
<<widget "lessonEvents">>
<<set $_mod to _args[1] or 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * $_mod))>> <!-- $_mod multiplies the effect that allure has on your odds of getting an unsafe event -->
<<switch _args[0]>>
<<case "maths">><<eventsmaths>>
<<case "science">><<eventsscience>>
<<case "history">><<eventshistory>>
<<case "english">><<eventsenglish>>
<</switch>>
<<else>>
<<switch _args[0]>>
<<case "maths">><<eventsmathssafe>>
<<case "science">><<eventssciencesafe>>
<<case "history">><<eventshistorysafe>>
<<case "english">><<eventsenglishsafe>>
<</switch>>
<</if>>
<</widget>>
<<widget "schoolperiod">>
<<if $exposed lte 0>>
<<if $schoolstate is "morning" or ($schoolstate is "first" and Time.minute lte 58)>>
<<scienceicon>><<link [[과학 수업을 들으러 간다 (0:01)|Science Classroom]]>><<set $justEntered to true>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "first" or ($schoolstate is "second" and Time.minute lte 58)>>
<<mathicon>><<link [[수학 수업을 들으러 간다 (0:01)|Maths Classroom]]>><<set $justEntered to true>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "second" or ($schoolstate is "third" and Time.minute lte 58)>>
<<englishicon>><<link [[영어 수업을 들으러 간다 (0:01)|English Classroom]]>><<set $justEntered to true>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "third" or ($schoolstate is "lunch" and Time.minute lte 58)>>
<<foodicon "eat">><<link [[학생들을 따라 식당에 간다 (0:01)|Canteen]]>><<pass 1>><</link>>
<br>
<<historyicon>><<link [[역사 교실에서 기다린다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "lunch" or ($schoolstate is "fourth" and Time.minute lte 58)>>
<<historyicon>><<link [[역사 수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "fourth" or ($schoolstate is "fifth" and Time.minute lte 58)>>
<<swimmingicon>><<link [[수영 수업을 들으러 간다 (0:01)|School Pool Entrance]]>><<set $justEntered to true>><<pass 1>><</link>>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "schoolperiodtext">>
<<if $schoolstate is "morning">>
과학 수업은 <<ampm 9 00>>에 시작한다.
<br><br>
<<elseif $schoolstate is "first" and Time.minute lte 58>>
과학 수업은 <<ampm 9 00>>에 시작했다!
<br><br>
<<elseif $schoolstate is "first">>
수학 수업은 <<ampm 10 00>>에 시작한다.
<br><br>
<<elseif $schoolstate is "second" and Time.minute lte 58>>
수학 수업은 <<ampm 10 00>>에 시작했다!
<br><br>
<<elseif $schoolstate is "second">>
영어 수업은 <<ampm 11 00>>에 시작한다.
<br><br>
<<elseif $schoolstate is "third" and Time.minute lte 58>>
영어 수업은 <<ampm 11 00>>에 시작했다!
<br><br>
<<elseif $schoolstate is "lunch">>
역사 수업은 <<ampm 13 00>>에 시작한다.
<br><br>
<<elseif $schoolstate is "fourth" and Time.minute lte 58>>
역사 수업은 <<ampm 13 00>>에 시작했다!
<br><br>
<<elseif $schoolstate is "fourth">>
수영 수업은 <<ampm 14 00>>에 시작한다.
<br><br>
<<elseif $schoolstate is "fifth">>
수영 수업은 <<ampm 14 00>>에 시작했다!
<br><br>
<</if>>
<</widget>>
<<widget "classgrades">>
<<if $schoolstate is "morning" or ($schoolstate is "first" and Time.minute lte 58)>>
<<if $sciencetrait gte 4>>
당신의 현재 과학 성적은 <span class="green">A*</span>이다. 이 수업에서 당신이 배울 것은 더 이상 없다.
<<elseif $sciencetrait gte 3>>
당신의 현재 과학 성적은 <span class="teal">A</span>이다. 당신은 여기서 가장 뛰어난 학생들 중 하나지만 아직 더 배울 것이 있다.
<<elseif $sciencetrait gte 2>>
당신의 현재 과학 성적은 <span class="lblue">B</span>이다. 성적은 가장 뛰어나지는 않지만, 그렇다고 가장 나쁘지도 않다.
<<elseif $sciencetrait gte 1>>
당신의 현재 과학 성적은 <span class="blue">C</span>이다. 나름 진전을 이루었지만 아직 더 배울 것이 많다.
<<elseif $sciencetrait gte 0>>
당신의 현재 과학 성적은 <span class="purple">D</span>이다. 아직 가야 할 길이 멀다.
<<else>>
당신의 현재 과학 성적은 <span class="red">F</span>이다. 당신은 이 수업에서 최악의 학생이다.
<</if>>
<<elseif $schoolstate is "first" or ($schoolstate is "second" and Time.minute lte 58)>>
<<if $mathstrait gte 4>>
당신의 현재 수학 성적은 <span class="green">A*</span>이다. 이 수업에서 당신이 배울 것은 더 이상 없다.
<<elseif $mathstrait gte 3>>
당신의 현재 수학 성적은 <span class="teal">A</span>이다. 당신은 여기서 가장 뛰어난 학생들 중 하나지만 아직 더 배울 것이 있다.
<<elseif $mathstrait gte 2>>
당신의 현재 수학 성적은 <span class="lblue">B</span>이다. 성적은 가장 뛰어나지는 않지만, 그렇다고 가장 나쁘지도 않다.
<<elseif $mathstrait gte 1>>
당신의 현재 수학 성적은 <span class="blue">C</span>이다. 나름 진전을 이루었지만 아직 더 배울 것이 많다.
<<elseif $mathstrait gte 0>>
당신의 현재 수학 성적은 <span class="purple">D</span>이다. 아직 가야 할 길이 멀다.
<<else>>
당신의 현재 수학 성적은 <span class="red">F</span>이다. 당신은 이 수업에서 최악의 학생이다.
<</if>>
<<elseif $schoolstate is "second" or ($schoolstate is "third" and Time.minute lte 58)>>
<<if $englishtrait gte 4>>
당신의 현재 영어 성적은 <span class="green">A*</span>이다. 이 수업에서 당신이 배울 것은 더 이상 없다.
<<elseif $englishtrait gte 3>>
당신의 현재 영어 성적은 <span class="teal">A</span>이다. 당신은 여기서 가장 뛰어난 학생들 중 하나지만 아직 더 배울 것이 있다.
<<elseif $englishtrait gte 2>>
당신의 현재 영어 성적은 <span class="lblue">B</span>이다. 성적은 가장 뛰어나지는 않지만, 그렇다고 가장 나쁘지도 않다.
<<elseif $englishtrait gte 1>>
당신의 현재 영어 성적은 <span class="blue">C</span>이다. 나름 진전을 이루었지만 아직 더 배울 것이 많다.
<<elseif $englishtrait gte 0>>
당신의 현재 영어 성적은 <span class="purple">D</span>이다. 아직 가야 할 길이 멀다.
<<else>>
당신의 현재 영어 성적은 <span class="red">F</span>이다. 당신은 이 수업에서 최악의 학생이다.
<</if>>
<<elseif $schoolstate is "lunch" or ($schoolstate is "fourth" and Time.minute lte 58)>>
<<if $historytrait gte 4>>
당신의 현재 역사 성적은 <span class="green">A*</span>이다. 이 수업에서 당신이 배울 것은 더 이상 없다.
<<elseif $historytrait gte 3>>
당신의 현재 역사 성적은 <span class="teal">A</span>이다. 당신은 여기서 가장 뛰어난 학생들 중 하나지만 아직 더 배울 것이 있다.
<<elseif $historytrait gte 2>>
당신의 현재 역사 성적은 <span class="lblue">B</span>이다. 성적은 가장 뛰어나지는 않지만, 그렇다고 가장 나쁘지도 않다.
<<elseif $historytrait gte 1>>
당신의 현재 역사 성적은 <span class="blue">C</span>이다. 나름 진전을 이루었지만 아직 더 배울 것이 많다.
<<elseif $historytrait gte 0>>
당신의 현재 역사 성적은 <span class="purple">D</span>이다. 아직 가야 할 길이 멀다.
<<else>>
당신의 현재 역사 성적은 <span class="red">F</span>이다. 당신은 이 수업에서 최악의 학생이다.
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "exhibitorgasm">>
<<if $orgasmdown gte 1>><<set $orgasmdown to 0>>
<<if $orgasmcurrent lte 0>>
<<elseif $orgasmcurrent lte 1>>
You spasm against the bindings.
<<if $enemyno gte 2>>
<<if $player.penisExist and $orgasmcount lte 23>>
The pair's eyes light up as you squirm. "<<pShes>> cumming!" the <<person>> exclaims, stepping back to avoid your discharge while staring in awe.
<<else>>
The pair's eyes light up as you squirm. "<<pShes>> cumming!" the <<person>> exclaims.
<</if>>
<<else>>
<<if $player.penisExist and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<elseif $orgasmcurrent is 2>>
You spasm again against the bindings.
<<if $enemyno gte 2>>
<<if $player.penisExist and $orgasmcount lte 23>>
"I didn't know it could happen more than once!" says the <<person>>.
<<else>>
"I didn't know it could happen more than once!" says the <<person>>.
<</if>>
<<else>>
<<if $player.penisExist and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<else>>
<</if>>
<br><br>
<</if>>
<</widget>><<widget "eventsscience">>
<<cleareventpool>>
<<if ($player.gender_appearance is "m" and $worn.legs.gender is "f" or $player.gender_appearance is "f" and $worn.legs.gender is "m")>>
<<addinlineevent "scienceSocks" 1>>
<<generates1>><<person1>><<personPost "은">> 당신의 발을 본다.
<<if $worn.legs.name is "girl's gym socks">>
"왜 여자애들 양말을 신고 있어?" <<hePost "이">> 큰 소리로 묻는다. "그러면 뭔가 예뻐진 느낌이 드는 거야?"
<<else>>
"왜 남자애들 양말을 신고 있어?" <<hePost "이">> 큰 소리로 묻는다. "그러면 사람들이 네가 <<slut_ ira>>는 것을 잊어버릴 거라고 생각해?"
<</if>>
<<HisPost "의">> 친구들이 웃기 시작한다.
<br><br>
<<link [[걷어찬다|Science Kick]]>><<stress -12>><<trauma -6>><<detention 3>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[무시한다|Science Lesson]]>><<stress 6>><<trauma 6>><<endevent>><</link>><<gtrauma>><<gstress>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "scienceChemicals" 1>>
학생들은 화학 물질을 가지고 실험한다.
<br><br>
한 <<generates1>><<person1>><<personPost "이">> 당신의 옷에 산성 용액을 끼얹는다!
"미안, 미끄러졌어." <<hePost "은">> <<print either("히죽거리며","히죽거리며","히죽거리며","헉 하는 소리를 내며","어쩔 줄 모르며")>> 말한다.
<br><br>
<<set $worn.upper.integrity -= 20>>
<<set $worn.lower.integrity -= 20>>
<<set $worn.under_lower.integrity -= 20>>
<<integritycheck no_text>>
<<exposure>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
그렇게 강한 산은 아니지만, 옷을 좀 망가뜨렸다.
<<else>>
산은 당신의 옷을 부식시키고, 곧 당신은 다른 학생들 앞에서 발가벗은 상태가 되었다! 당신은 최선을 다해 <<lewdnessPost "을">> 가려보려 하고, 곧 시리스가 수건을 갖고 달려온다.
<<if $exhibitionismaction is "excited">>
당신은 모든 학생들이 <<nudityPost "을">> 잘 볼 수 있도록 한다.<<nudityPostend>>
<<else>>
당신은 몸을 가려 노출된 신체부위를 가리려 하나, 이미 학생들은 당신의 몸을 다 본 뒤다.
<</if>>
<<if $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<<schoolrep_naked>>
<</if>>
<<towelup>>
<</if>>
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "scienceFront" 2>>
<<npc Sirris>><<person1>>시리스는 당신에게 교실 앞으로 나오라 한다.
<br><br>
<<link [[다음|Science Event3]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "scienceTerrarium" 2>>
학생들은 교실 가장자리에 늘어선 테라리움 주변에 둘러선다. 당신은 그 안에 든 식물들을 관찰하며 어떤 종인지를 알아내려 한다.
<br><br>
<<link [[다음|Science Terrarium]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "scienceDelinquents" 2>>
불량학생들이 당신을 괴롭히려 한다.
<br><br>
<<link [[선생님께 도움을 구한다|Science Pick]]>><<status -10>><</link>><<lcool>>
<br>
<<link [[참는다|Science Pick]]>><<set $phase to 1>><<stress 2>><<trauma 2>><</link>><<gtrauma>><<gstress>>
<br>
<</addinlineevent>>
<<addinlineevent "scienceGroup" 2>>
시리스가 학생들에게 둘씩 짝을 지으라 한다.
<br><br>
<<rng>>
<<if $cool gte 80>>
당신은 파트너를 찾아 함께 <<print either("양의 눈을","곤충을","벌레를","개구리를")>> 해부한다.
<br><br>
<<link [[해부에 집중한다|Science Dissection]]>><<scienceskill>><</link>><<gscience>>
<br>
<<link [[파트너와 논다|Science Dissection]]>><<trauma -1>><<stress -2>><<status 1>><<set $phase to 1>><</link>><<ltrauma>><<lstress>><<gcool>>
<br>
<<else>>
다른 학생들이 당신을 피하기에, 당신은 파트너를 구할 수 없다. 시리스는 플라스틱 상자를 들고 들어왔다가, 당신이 혼자 있는 것을 보고 당신에게 말하기 위해 멈춘다.
<br><br>
"네게 맡길 일이 있단다. 이거랑 같은 상자가 학교 정문 옆의 창고에 있어. 가져다줄 수 있겠니?"
<br><br>
당신은 창고로 간다. 창고는 잠겨있지 않고, 안에는 상자가 있다. 매우 무겁다! 상자를 들기는 엄청 힘이 들었으나, 당신은 어떻게든 그 상자를 들고 교실로 돌아간다.
<<physique>>
<br><br>
<<if $rng gte 21>>
교실로 돌아오자, 다른 학생들은 개구리를 해부하느라 바쁘다. 파트너가 없기에 당신은 혼자서 한 마리를 해부한다.
<<gscience>><<scienceskill>>
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<generatey1>><<generatey2>><<generatey3>>
당신은 복도에서 담배를 피고 있는 세 명의 불량학생 옆을 지나친다. 상자에 그들이 보이지 않았다. 그들은 복도를 따라 당신을 쫓아온다.
<<person1>><<personPost "이">> 당신의 <<trClothes "lower" $worn.lower.name>>_trResult 단을 붙잡고는 끌어내리려 한다!
<<if $worn.under_lower.type.includes("naked")>>
<span class="lewd">당신은 속옷을 입고 있지 않다는 것을 상기하고는 몸을 떤다!</span>
<</if>>
<br><br>
"<<pshe_ ga>> 이 밑에 뭘 입고 있는지 한 번 볼까." <<person2>><<personPost "과">> <<person3>><<personPost>>도 거기에 동참하려는듯 가까이 다가온다.
<br><br>
상자를 든 상태에서는 몸을 보호할 수 없다. 안에 든 것을 망가뜨리지 않으려면 몸을 숙여 상자를 내려놓아야 하겠지만, 그렇게 하면 더더욱 취약해질 것이라는 직감이 든다.
<br><br>
<<link [[상자를 떨구고는 몸을 보호한다|Science Dissection]]>><<set $phase to 2>><<detention 2>><</link>><<gdelinquency>>
<br>
<<link [[그냥 참는다|Science Dissection]]>><<set $phase to 3>><<stress 2>><<trauma 2>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[몸을 숙여 살며시 상자를 내려놓는다|Science Dissection]]>><<set $phase to 4>><</link>>
<</if>>
<</if>>
<</addinlineevent>>
<<runeventpool>>
<</widget>>
<<widget "eventssciencesafe">>
<<if $condomLvl isnot 0 and !$scienceCondomIntro>>
<<scienceCondomIntro>>
<<exit>>
<</if>>
<<if $scienceproject is "none" and Time.days gte 2 and $mathsprojectdays isnot (21 + (7 - Time.weekDay))>>
<<scienceProject>>
<<exit>>
<</if>>
<<cleareventpool>>
<<set $_linkSkip to false>>
<<addinlineevent "scienceBook" 2>>
<<npc Sirris>><<person1>>
시리스는 교과서 $rng쪽을 펼치라고 말한다.
<<if $worn.handheld.name isnot "naked" and !$worn.handheld.type.includes("bookbag")>>
당신은 책가방을 잊고 온 것을 너무 늦게 깨달았다.
<<if C.npc.Sirris.love gte 10>>
시리스가 당신을 점잖게 꾸짖지만, 여분의 교과서를 건네준다. "이번에는 봐주지만, 앞으로는 더 준비를 잘 해 오거라."
<<else>>
시리스가 <<his_ yi>> 머리를 가로젓는다. "미안하지만, 다음 번에는 더 준비를 잘 해 와야 한다," <<he_ ga>> 당신에게 여분의 교과서를 건네주며 꾸짖는다. <<detention 1>><<gdelinquency>>
<</if>>
<<else>>
교실은 느긋한 분위기다. 대부분의 학생들은 교과서를 읽기보단 수다를 떠는 데에 더 집중한다.
<</if>>
<</addinlineevent>>
<<addinlineevent "scienceVideo" 1>>
시리스는 <<print either("환경","우주","자기장","전자","화학 결합","아인슈타인","과학적 방법론의 선구자들","아이작 뉴턴","핵융합","효소의 역할", "DNA")>>에 대한 짧은 영상을 튼다. 교실은 느긋한 분위기다. 대부분의 학생은 영상을 보지만, 많은 이들이 계속해서 수다를 떨고 있다.
<</addinlineevent>>
<<addinlineevent "scienceExperiment" 1>>
<<generates1>><<person1>>
<<switch random(1,4)>>
<<case 1 2>>
학생들은 화학 물질을 가지고 실험한다. 당신은 조금이라도 흘리지 않으려 조심한다.
<<case 3>>
학생들은 화학 물질을 가지고 실험한다. 한 <<personPost "이">> 실수로 자기 옷에 화학 물질을 흘린다. 당황한 <<personsimple_ i>> <<his_ yi>> 옷이 녹기 시작하는 걸 보고는 교실에서 달아난다.
<<case 4>>
한 <<personPost "이">> <<print (random(1,5) is 1 ? "실수로" : "'실수로'")>> <<generates2>><<person2>><<personPost>>의 옷에 화학 물질을 쏟는다. 당황한 <<personsimple_ i>> <<his_ yi>> 옷이 녹기 시작하는 걸 보고는 교실에서 달아난다.
<</switch>>
<</addinlineevent>>
<<addinlineevent "scienceDelinquents" 1>>
불량학생 몇 명이 공부벌레 한 명을 놀리기 시작한다. 시리스는 그들을 교실 반대편으로 옮긴다.
<</addinlineevent>>
<<addinlineevent "scienceSexTape" 1>>
시리스는 사람의 번식에 관한 영상을 튼다.
<<if Time.days gte 25 and $rng % 3 is 0>>/*1 in 3 chance, and won't happen too early*/
<br><br>
전혀 교육용 영상처럼 보이지 않는다. 자세하다. 아주 자세하다. 간단히 말해서 14분짜리 홈메이드 섹스 영상이다. 여기서 유일하게 '교육적'인 부분은 시리스가 주기적으로 영상을 멈추고는 어떤 신체 부위가 핥아지고, 쓰다듬어지고, 빨리고, 물리거나 박히고 있는지에 대한 퀴즈를 낼 때 뿐이다.
영상에는 한 번도 등장인물들의 얼굴이 나오지 않으나, 그 중 한 명이 시리스일 것 같다는 의심이 들기 시작한다.
<br>
두 커플이 헐떡이며 오르가즘을 느끼는 장면까지, 모든 학생이 완전히 몰입한 채로 지켜 본다.
<<garousal>><<arousal 200>>
<br><br>
"꽤 노골적인 영상이었다는 건 알아." 시리스가 말한다. "하지만 좋은 과학자들은 비위가 강하지. 인간은 동물이야. 그리고 이건 순전히 동물의 행동을 관찰하는 것과 같지. 사실과 용어에 대해 아는 것만큼이나 실제 섹스가 무엇이고 어떤 식으로 진행되는지에 대해 이해하는 것도 중요해."
<<awarenessup 200 1>>
<<else>>
아주 교육적인 내용이다. 성건강, 성병, <<if $pregnancyspeechdisable is "f">>임신, <</if>>피임과 합의에 대해 광범위하게 이야기를 하고 있다.
곧 신체 부위의 이름이 붙은 간단한 도식과 거기에 연관된 세포 종류 이야기를 첨가하여, 섹스의 기본 원리에 대한 이야기로 넘어간다.
<<awarenessup 100 1>>
<br><br>
교실은 느긋한 분위기다. 대부분의 학생은 영상을 보지만, 많은 이들이 계속해서 수다를 떨고 있다.
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>당신은 당신이 처해있는 상황과, 당신 안의 귀중한 생명에 대해 끊임없이 상기되어지고 있다.<<lstress>><<stress -10>><</if>>
<</if>>
<</addinlineevent>>
<<addinlineevent "scienceQuestion" 1>>
<<npc Sirris>><<person1>>
시리스는 학생들에게 질문을 한다. 당신은 답을 알 것 같다.
<<set $_linkSkip to true>>
<br><br>
<<link [[손을 든다|Science Event1]]>><<set $phase to 1>><<stress 1>><<scienceskill 1>><</link>><<gstress>><<gscience>>
<br>
<<link [[고개를 숙이고 있는다|Science Event1]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "scienceAnatomy" 1>>
<<if $player.gender_appearance is "m">><<generatesf1>><<else>><<generatesm1>><</if>>
시리스는 교실을 돌아보다가, 당신을 잠깐 쳐다보고는 한 <<person1>><<personsimplePost>>에게 교실 앞쪽으로 나오라 한다.
<br><br>
시리스는 <<personsPost>>에게 미소 짓는다.
<<rng>>
<<if $scienceprogression gte 2>>
<<HePost "은">> 불안한 모습이다. "이번 수업은 인체 해부학에 관한 것이야. 그러니 옷을 전부 벗어주렴. 하나도 남기지 말고. 너무 부끄러워 하진 마렴. 수업에서 아주 중요한 부분이니 말이야."
<br><br>
<<if $rng lte 35>>
<<set $_studentLeaves to true>>
<<else>>
그 <<personsimple_ un>> <<print either("흥분한 듯 따른다.", "기꺼이 따른다.", "아무 생각 없이 따른다.", "마지못해 따른다.", "금방이라도 울음을 터트릴 것 같지만, 순순히 고개를 끄덕인다.", "울면서 따른다.")>>
<<HePost "은">> 옷을 벗고, 그 즉시 모두의 시선이 <<hePost "에게">>로 향한다. <<personPost "은">> 교실 앞에 알몸으로 서서, 몸 이곳저곳을 손으로 가리킨다.
<<if $scienceprogression gte 3>>
그 뒤 시리스는 <<hePost "에게">> 책상 위로 올라가 <<his_ yi>> 다리를 벌리라고 한다. 시리스는 <<if $NPCList[0].penis isnot "none">><<personsimple_ yi>>자지를 잡고는<<else>>질경을 사용해<</if>> 흥분한 학생들에게 더 자세하게 보여준다.
<<if $scienceprogression gte 4>>
마침내 상황은 걷잡을 수가 없게 된다. 일부 학생들이 '손을 대자' <<personPost "은">> 비명을 지른다. 곧 통제력을 되찾자,
<</if>>
<</if>>
시리스는 수업을 마치며, <<personPost>>에게 옷을 입게 시키고는 자리로 돌려보낸다.
<br><br>
당신은 <<personPost>>에게 약간 죄책감을 가지나, 수업이 더 흥미로워진 것은 분명하며 무언가를 배운 것 같다.
<<gscience>><<scienceskill>>
<</if>>
<<elseif $scienceprogression gte 1>>
"이 부분을 위해서는 옷을 벗어줘야 한단다. 너무 걱정하진 마렴. 속옷은 입고 있어도 되니까."
<br><br>
<<if $rng lte 25>>
<<set $_studentLeaves to true>>
<<elseif $rng lte 35>>
<<set $_studentNotWearingUnderwear to true>>
<<else>>
그 <<personsimple_ un>> <<print either("흥분한 듯 따른다.", "기꺼이 따른다.", "아무 생각 없이 따른다.", "마지못해 따른다.", "금방이라도 울음을 터트릴 것 같지만, 순순히 고개를 끄덕인다.", "울면서 따른다.")>>
<<HePost "은">> 속옷을 벗고, 그 즉시 모두의 시선이 <<hePost "에게">>로 향한다.
시리스는 수업을 계속하며, <<personPost>>의 몸 이곳저곳을 가리키며 다양한 기능을 설명한다.
시리스는 곧 설명을 끝내고, <<personPost>>에게 옷을 입게 시키고는 자리로 돌려보내 수업을 재개한다.
<br><br>
당신은 <<personPost>>에게 약간 죄책감을 가지나, 수업이 더 흥미로워진 것은 분명하며 무언가를 배운 것 같다.
<<gscience>><<scienceskill>>
<</if>>
<<else>>
"걱정하지 마렴. 해부하거나 하진 않을 거니까."
<br><br>
몇 분동안 시리스는 여러 뼈와 장기들에 대한 얘기를 하며, <<personPost>>의 몸 이곳저곳을 가리키며 그 위치를 설명한다. 흥미로운 내용이다.
<<gscience>><<scienceskill>>
<</if>>
<<if $_studentNotWearingUnderwear>>
그 <<personsimple_ un>> 시리스에게 뭔가를 속삭인다.
<br><br>
시리스는 얼굴을 새빨갛게 붉히고는 재빠르게 <<personPost>>에게 자리에 앉으라 한다. "다시 생각해보니, 얘들아, 어... 그냥 해부학 그림을 쓰자." 시리스가 말한다. "이게 더... 잘 보이거든."
<<elseif $_studentLeaves>>
<<print either(
"그 <<personsimple_ un>> 곧바로 교실을 뛰쳐나가서는 돌아오지 않는다.",
"그 <<personsimple_ un>> 중립적인 표정을 짓고는 말없이 교실을 나간다.",
"그 <<personsimple_ un>> 걱정스러운 표정을 짓고는 화장실을 사용하고 싶다고 부탁하더니, 책상에서 <<his_ yi>> 물건들을 챙겨 나간다. <<He_ nun>> 돌아오지 않는다."
)>>
<br><br>
"그럼 전에 쓰던 해부학 그림을 써야겠구나." 시리스가 말한다. "미안하다, 얘들아."
<</if>>
<</addinlineevent>>
<<addinlineevent "scienceHelp" 1>>
<<set $_linkSkip to true>>
<<if $dissociation gte 1>>
<<npc Sirris>><<person1>>시리스가 다가온다. "괜찮니?" <<HePost "이">> 묻는다. "딱히...좋아 보이지 않아서 말이야."
<br><br>
<<link [[괜찮아요|Science Event2]]>><</link>>
<br>
<<link [[감정을 주체하지 못한다|Science Event2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
시리스가 다가온다. "뭔가 설명해줄 거라도 있을까?"
<br><br>
<<link [[네|Science Event2]]>><<set $phase to 2>><<scienceskill 1>><</link>><<gscience>>
<br>
<<link [[아니오|Science Event2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "scienceMetals" 1>>
The class conducts an experiment with metals.
<<if $science gte 600>>
You have an easy time with the procedure and manage your time well. <<stress -3>><<lstress>>
<<else>>
You struggle with the directions, but manage to finish on time.
<</if>>
<</addinlineevent>>
<<addinlineevent "sciencePlants" 1>>
The class conducts an experiment with different plant life.
<<if $backgroundTraits.includes("plantlover")>>
You find the experiment trivial and spend your time ogling the bigger plants' stems. <<stress -3>><<arousal 200>><<lstress>><<garousal>>
<<elseif $science gte 600 or $tending gte 600>>
You have an easy time with the procedure and spend time admiring the various flora. <<stress -2>><<trauma -2>><<lstress>><<ltrauma>>
<<else>>
You struggle with the directions, but manage to finish on time.
<</if>>
<</addinlineevent>>
<<addinlineevent "scienceBird" 1>>
<<npc Sirris>><<person1>>
Sirris begins a lesson about avian habits and reproduction.
<<if $harpy gte 6>>
You manage to suppress a squawk when a picture of the moor is shown in the presentation.
<<elseif $syndromebird gte 1>>
You smile, being reminded of Great Hawk's peculiar mating tendencies. <<arousal 200>><<garousal>>
<<elseif hasSexStat("deviancy", 3)>>
You begin to see a certain appeal in this lecture. <<arousal 200>><<garousal>>
<<else>>
You grimace at <<his>> in-depth explanation of a cloaca. <<trauma 3>><<gtrauma>>
<</if>>
<</addinlineevent>>
<<addinlineevent "scienceWolf" 1>>
<<npc Sirris>><<person1>>
Sirris begins a lesson about canine habits and reproduction.
<<if $wolfgirl gte 6>>
You lick your lips hungrily when Sirris gets to the section about common prey.
<<elseif $syndromewolves gte 1>>
You start to think of your pack, imagining yourself running through the forest alongside them. <<stress -3>><<lstress>>
<<elseif hasSexStat("deviancy", 3)>>
You begin to see a certain appeal in this lecture. <<arousal 200>><<garousal>>
<<else>>
You listen to the best of your ability, but the topic seems uninteresting.
<</if>>
<</addinlineevent>>
<<addinlineevent "scienceCat" 1>>
<<npc Sirris>><<person1>>
Sirris begins a lesson about feline habits and reproduction.
<<if $cat gte 6>>
You feel your tail swish and eyes sharpen when a picture of a mouse appears in the presentation.
<<elseif hasSexStat("deviancy", 3)>>
You begin to see a certain appeal in this lecture. <<arousal 200>><<garousal>>
<<else>>
You listen to the best of your ability, but the topic seems uninteresting.
<</if>>
<</addinlineevent>>
<<addinlineevent "scienceCow" 1>>
<<npc Sirris>><<person1>>
Sirris begins a lesson about bovine habits and reproduction.
<<if $cow gte 6>>
You barely manage to suppress a 'moo' when a field of soft, green grass appears in the presentation.
<<elseif $lactating gte 1 and $breastfeedingdisable is "f" and $milk_volume gte 1000>>
You feel that you have more in common with the cows than your fellow students. <<stress 3>><<gstress>>
<<elseif $lactating gte 1 and $breastfeedingdisable is "f">>
You begin to think that you and the cows have something in common.
<<elseif hasSexStat("deviancy", 4)>>
You begin to see a certain appeal in this lecture. <<arousal 200>><<garousal>>
<<else>>
You listen to the best of your ability, but the topic seems uninteresting.
<</if>>
<</addinlineevent>>
<<addinlineevent "scienceFox" 1>>
<<npc Sirris>><<person1>>
Sirris begins a lesson about vulpine habits and reproduction.
<<if $fox gte 6>>
You do your best to pay attention to the lesson, but your eyes continuously flicker to your classmates' stationry, feeling an intense urge to take their belongings.
<<elseif hasSexStat("deviancy", 3)>>
You begin to see a certain appeal in this lecture. <<arousal 200>><<garousal>>
<<else>>
You listen to the best of your ability, but the topic seems uninteresting.
<</if>>
<</addinlineevent>>
<<runeventpool>>
<<if $_linkSkip is false>>
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<</if>>
<</widget>>
<<widget "eventssciencesleep">>
<<cleareventpool>>
<<set $_linkSkip to false>>
<<addinlineevent "scienceCaught">>
<<npc Sirris>><<person1>>
There is a sharp tapping at your desk. You bolt upright, startled by the sound. You meet Sirris' stern gaze. <<He>> lets out a sigh. "Detention." <<ltiredness>><<detention 2>><<gdelinquency>>
<</addinlineevent>>
<<addinlineevent "scienceNotCaught">>
<<npc Sirris>><<person1>>
Your eyes snap open. You must have fallen asleep. You casually lift your head and stifle a yawn, pretending nothing happened. Sirris is still talking, none the wiser. <<ltiredness>>
<</addinlineevent>>
<<if random(1, 400) gte $cool and $worn.upper.name isnot "naked">>
<<addinlineevent "scienceIce">>
Something frigid trickles down your back, jerking you awake. <<willpowerdifficulty 1 300 no_text>>
<<if $willpowerSuccess>>
<span class="green">You manage to stifle a scream and remain calm</span>. After fishing discreetly in your $worn.upper.name, you find an extra ice cube from today's experiment. A <<generates1>><<person1>><<person>> behind you watches with disappointment at your placid reaction. You place the melting cube on the desk, and the lesson continues without further interruptions.
<<ltiredness>><<stress 6>><<gstress>>
<<else>>
<span class="red">You jump up from your desk and let out a scream</span>. An extra ice cube from today's experiment falls out of your $worn.upper.name. <<gstress>><<stress 6>>
<br><br>
A <<generates1>><<person1>><<person>> bursts out laughing.
<<if $submissive gte 1150>>
You hastily sit back down, red with embarrassment as the class stares at you.
<<elseif $submissive lte 850>>
You glare at <<him>> before sitting back down. The rest of the class stares at you.
<<else>>
You sit back down and try to ignore the stares from the rest of the class.
<</if>>
<br><br>
Sirris rushes over, looking concerned. "What happened?"
<br><br>
You and the <<person>> point at each other in unison. <br>
"<<pShe>> was sleeping in class!" <br>
"<<He>> put an ice cube down my back!"
<br><br>
<<if $delinquency gte 400>>
Sirris addresses you. "Is this true?"
<br><br>
"Yes, but..."
<br><br>
"No 'buts'. There will be no sleeping in my class," Sirris says before giving you detention and walking back to the front of the class. <<detention 6>><<gdelinquency>>
<<elseif $delinquency gte 200>>
Sirris silences you both with a frown. "Enough. You'll both have time to think about it in detention." <<nnpc_He Sirris>> gives you both detention and returns to the front of the class.
<<detention 4>><<gdelinquency>>
<<else>>
Sirris addresses the <<person>>. "Is this true?"
<br><br>
"Yeah, but..."
<br><br>
"No 'buts.' I'll have none of your antics in this class. That is how accidents happen," Sirris says sternly. <<nnpc_He Sirris>> gives the <<personsimple>> detention and returns to the front of the class.
<</if>>
<</if>>
<</addinlineevent>>
<</if>>
<<if random(1, 400) gte $cool>>
<<addinlineevent "scienceTattletale">>
<<npc Sirris>><<person1>>
"<<Sir>>," says a <<generates2>><<person2>><<person>>. "<<pShes>> sleeping in class!"
<br><br>
The voice of the <<personsimple>> wakes you. You raise your head from the desk and see the teacher looking back at you. Sirris shakes <<person1>><<his>> head. "Detention."
<br><br>
<<person2>>
<<if $submissive gte 1150>>
You bow your head in embarrassment while the <<person>> smiles, all too happy to get you in trouble.
<<elseif $submissive lte 850>>
You glare at the <<person>>. <<His>> smile falters under your withering gaze, as <<he>> realises telling the teacher might not have been the smartest idea.
<<else>>
You frown at the <<person>>. <<He>> smiles back, all too happy to get you in trouble.
<</if>>
<<ltiredness>><<detention 2>><<gdelinquency>>
<</addinlineevent>>
<</if>>
<<if $watersportsdisable is "f">>
<<addinlineevent "sciencePiss">>
You feel a warmth spread from your crotch and down your leg. Your head bolts upright. The sudden movement and distinct dripping sound are more than enough to get the attention of the whole class.<<set $underlowerwet to 200>><<set $lowerwet to 200>>
<br><br>
A <<generates1>><<person1>><<person>> points at the puddle beneath your feet. "Oh my god, <<pshe>> wet <<pherself>>!" The class erupts in a roar of laughter at your incontinence.
<br><br>
You lift your hand from a glass of warm water, but the damage is done. A <<generates2>><<person2>><<person>> next to you elbows <<his>> friend. "Told you it would work."
<br><br>
Sirris rushes over with a towel to help hide your indecency and clean up the mess. <<nnpc_He Sirris>> attempts to quell the situation by issuing immediate detention to the <<person>>, but that does not stop the laughter, nor the gossip that's sure to follow. <<ltiredness>><<lcool>><<status -15>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<</addinlineevent>>
<</if>>
<<if $sydneyScience is 1>>
<<addinlineevent "scienceSydneyWake">>
<<npc Sydney>><<person1>>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
You feel a gentle pressure on your skin. It feels like someone is writing on you. You open your eyes and yawn just as it stops. Sirris is still lecturing and has not noticed.
<br><br>
Sydney smiles and waves to you, a pen in <<his>> hand.
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>>
<<if _writingFail isnot 1>>
"Good to see you're awake."
<br><br>
You glance down to find that your <<bodypart _bodypart>> now reads: <<sydneyBodywriting sleepyhead>>
<br><br>
<<else>>
"Good to see you're awake. Shame there wasn't enough room for me to write anything."
<</if>>
<<else>>
"Good to see you're awake. Too bad my pen ran out of ink.
<</if>>
<<else>>
Something probes your arm. You open your eyes to find Sydney casually poking you with a pen. <<He>> stops and gives you a smile when <<he>> sees you awake.
<br><br>
You casually lift your head and stifle a yawn, pretending nothing happened. You nod your gratitude to Sydney. Sirris is still talking, none the wiser.
<</if>>
<</addinlineevent>>
<</if>>
<<if $drunk gte 1>>
<<addinlineevent "scienceDrunk">>
<<npc Sirris>><<person1>>
There is a sharp tapping at your desk. You groan in protest as each tap sends sharp pangs through you. <<gpain>><<pain 6>> You lift your head and gaze up at Sirris. <<He>> is not pleased with your inebriation.
<br><br>
"Have you learned nothing in class? If you are going to go out drinking, at least be responsible. Consider yourself fortunate I'm not removing you from class."
<br><br>
Sirris shakes <<his>> head in disappointment and returns to the front of the class.
<</addinlineevent>>
<</if>>
<<runeventpool>>
<<if $_linkSkip is false>>
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<</if>>
<</widget>>
<<widget "scienceCondomIntro">>
<<set $scienceCondomIntro to true>>
<<npc Sirris>><<person1>>
시리스가 작은 상자 더미를 교실 앞으로 나르고 있다. "너희들은 이제 모두 성인이 되었지만, 어떤 부모님은 여전히 너희들에게 이야기를 해주지 않았다고 확신한단다. 혹은, 너희들 중 몇몇은 내 <<if C.npc.Sydney.pronoun is "m">>아들<<else>>딸<</if>>처럼, 평생 금욕 생활을 하겠다고 생각하고 있겠지."
<<HePost "은">> 작은 상자를 앞에 있는 학생들에게 건네기 시작했고, 학생들은 차례로 상자를 뒤로 건네기 시작한다. 당신은 몇몇 학생들이 상자를 살펴보며 낄낄대는 것을 들었고, 다른 학생들은 당황한 기색을 역력하게 보이고 있다.
<br><br>
"이것은 콘돔이란다. 너희들은 인생의 전성기에 있고 호르몬이 왕성하게 분비되기 때문에, 너희들은 항상 이것을 몇 개 쯤은 가지고 다니기를 원할 거다. 이것들은 계획하지 않은 아이를 가질 가능성을 줄여줄 뿐만 아니라, 너희들을 안전하게 해 줄 거란다." 시리스는 <<hisPost "의">> 책상 아래에서 크고, 이상한 모양의 과일을 꺼냈다.
<br><br>
"착용 방법은 매우 간단해. 여기 포장지를 찢어서, 끝부분에 대고, 아래로 굴리면 되지. 하지만, 이 부분을 아래로 누르지 말거라. 이 부분을 저장팁이라고 하는데, 액체가 새는 것을 막아주니까." 시리스가 과일에 콘돔을 씌우는 동작에 일부 학생들은 얼굴이 붉어지는 듯하다. <<arousal 200>><<garousal>>
<br><br>
"너희들 중 누구도 계속 금욕할 거라고는 생각하지는 않지만, 너희들이 안전하게 지내길 기대하마. 때가 되면 이것들을 꼭 사용하고. 내가 직접 주머니에서 돈을 꺼내 샀으니, 이것들이 한번도 뜯기지 않은 채 쓰레기통에 있는 걸 볼일이 없었으면 좋겠구나. 콘돔이 다 떨어지면, <span class="gold">학교 화장실의 자판기에서 더 살 수 있단다. 나이팅게일 거리에 있는 병원 약국에서도 콘돔과 다른 피임약들을 팔고 있지</span>." 당신은 콘돔 상자를 내려다본다. <<awarenessup 200 5>><<gcondoms 3>>
<br><br>
<i>콘돔은 음란한 액체를 막아, 의도치 않은 수정을 방지하고, 안과 밖 모두를 청결하게 해줍니다. 또한 이것은 순수성의 손실을 줄이고, 흥분 상승을 낮추는데 도움이 될 것입니다. 하지만, 약간의 찢어질 가능성이 있습니다, 특히 격렬한 성관계 중에는 말이죠. 최상의 결과를 얻으려면 피임과 함께 사용하세요.</i>
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<</widget>>
<<widget "scienceProject">>
<<set $scienceproject to "ongoing">><<set $scienceprojectdays to (21 + (7 - Time.weekDay))>>
<<scienceprojectstart>>
"과학전람회가 몇 주 뒤에 열릴 거야." 시리스가 말한다. "참가는 자유지만, 더 직접적으로 여러가지를 배울 수 있는 좋은 기회가 될 거야. 이번 테마는 지역 환경이야. 너네들이 해볼만한 프로젝트 주제를 가져오긴 했지만, 원한다면 자신만의 주제를 가지고 참가해도 좋단다."
<br><br>
시리스는 교과서 $rng쪽을 펼치라고 말한 뒤, 돌아다니며 작은 카드를 나눠준다. 당신은 받은 카드를 읽어본다. "도시의 여러 장소에서는 이끼가 자랍니다. 그 중에서도 번창하는 종은 지역 환경에 어떤 영향을 줄까요?" 곧 실험해볼만한 몇 가지 변인을 늘어놓고는 다음의 말로 끝난다. "사유지에 들어가기 전에 허가부터 구하는 걸 잊지 마세요!"
<<set $sciencelichenknown to 1>>
<br><br>
시리스는 다시 교실 앞쪽으로 간다. "전람회는 토요일에 시청에서 열릴 거야. 프로젝트를 발표하지 않을 거라도 다들 보러 오면 좋겠구나."
<br><br>
<span class="gold">과학 프로젝트가 일기에 추가되었다.</span>
<<if $sciencephallusknown isnot 1 and hasSexStat("promiscuity", 3)>>
<br><br>
<<set $sciencephallusknown to 1>>
다른 학생들이 주제에 대한 이야기를 나누는 동안 음란한 생각이 떠올랐다. <span class="gold">과학 프로젝트 주제로 "지역 남근"을 선택할 수 있다.</span>
<</if>>
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<</widget>><<widget "eventsmaths">>
<<cleareventpool>>
<<if (($wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden") or ($cat gte 4 and $transformationParts.cat.ears isnot "hidden") or ($fox gte 4 and $transformationParts.fox.ears isnot "hidden"))>>
<<addinlineevent "mathsTFears">>
<<npc River>><<person1>>리버는 교실을 왔다갔다 한다. <<HePost "은">> 당신의 옆에서 멈춘다.
<<if $riverbite isnot 1>>
<<set $riverbite to 1>>
"그 머리띠는 학칙에 위배돼," <<HePost "이">> 당신의 <<if $wolfgirl gte 4>>늑대<<elseif $fox gte 4>>여우<<else>>고양이<</if>> 귀를 붙잡고 말한다.
<<else>>
"아직도 그 요상한 머리띠를 쓰고 있는 거냐?" <<hePost "이">> 말한다. "저번에 분명하게 설명한 것 같은데." <<HePost "이">> 당신의 <<if $wolfgirl gte 4>>늑대<<elseif $fox gte 4>>여우<<else>>고양이<</if>> 귀를 붙잡는다.
<</if>>
<<HePost "은">> 아프게 잡아당긴다.<<gpain>><<gstress>><<pain 2>><<stress 1>>
<br><br>
<<link [[문다|Maths Event Bite]]>><<npcincr River dom -1>><<npcincr River love -1>><<detention 6>><<stress -12>><<trauma -6>><<def 3>><</link>><<ggdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[참는다|Maths Event Endure]]>><<npcincr River dom 1>><<stress 6>><<trauma 6>><<pain 5>><<sub 2>><</link>><<gpain>><<gtrauma>><<gstress>>
<br>
<</addinlineevent>>
<</if>>
<<if $fame.exhibitionism gte 500 and $delinquency gte 500 and $mathrulerin is 0 and $worn.genitals.name isnot "chastity belt">>
<<addinlineevent "mathsTheRulerScene" 0>>
<!-- Note: This event is effectively in quarantine and cannot be reached in-game. Don't make it reachable and don't edit the event or its associated passages. -->
<<npc River>><<person1>>
리버의 핸드폰이 진동하더니 <<hePost "은">> 무슨 일인지도 확인하지 않은 채로 학생들에게 잠깐 나갔다가 곧 돌아오겠다 말한다.
<br>
<<HePost "은">> 나가있는 동안 풀고 있으라며 수식 몇 개를 내준다.
<br><br>
더는 <<hisPost "의">> 발소리가 들리지 않자, 한 소녀가 책상에서 자를 집어들고는 자리에서 일어난다.
<br>
"야, 너." 그녀가 당신을 본다.
<br>
"남들한테 몸 보여주기 좋아한다고 들었어. 지금 좀 해보는 건 어때?" 그녀가 말한다. "물론 교실 앞에서 모두에게 보여주는 걸 말하는 거야."
<br>
"이 자를 네 <<if $player.gender_appearance is "m">>항문<<else>>보지<</if>>에 집어넣을 수 있나 내기하자. 성공하면 £40 줄게."
<br><br>
<<link [[내기를 받아들인다|Maths Ruler]]>><<set $phase to 1>><<status 10>><<if $player.gender_appearance is "m">><<arousal 1500 "anus">><<else>><<arousal 1500 "pussy">><</if>><<set $mathrulerin to 1>><</link>><<exhibitionist5>><<fameexhibitionism 3>><<garousal>>
<br>
<<link [[거절한다|Maths Ruler]]>><<stress 2>><<set $phase to 2>><<status -10>><<set $mathrulerin to 1>><</link>><<gstress>>
<br>
<</addinlineevent>>
<</if>>
<<if $whitneymaths is "active" or $whitneymaths is "seat">>
<<addinlineevent "mathsWhitneyShirt">>
<<npc Whitney>><<person1>>
"너무 덥네." 휘트니는 그렇게 우기며, 셔츠를 벗어서
<<if $pronoun is "f">>
<<trBreastsdesc $NPCList[0].breastsdesc "을">>_trResult 가린 흰색 브라만 입은 채로 있는다.
<<else>>
가슴을 내놓은 채로 있는다.
<</if>>
"훨씬 낫네." 누군가 키득거린다.
<br><br>
<<if !$worn.upper.type.includes("naked") and $whitneymaths is "seat">>
<<HePost "은">> 당신을 돌아보고는, <<trClothes "upper" $worn.upper.name>>_trResult 단을 붙잡는다. "도와줄게." <<HePost "은">> 그렇게 말하며 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗기려 한다.
<br><br>
<<if $player.gender isnot "m" or $player.gender_appearance isnot "m">>
당신은 얼굴을 붉힌다. <<if $worn.under_upper.type.includes("naked")>>그 밑에는 아무 것도 안 입고 있다!<</if>>
<br><br>
<<if !$worn.under_upper.type.includes("naked") or hasSexStat("exhibitionism", 2)>>
<<link [[내버려둔다|Maths Whitney Shirt Allow]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<npcincr Whitney lust 1>><<detention 4>><</link>><<exhibitionist `($worn.under_upper.type.includes("naked") ? 3 : 1)`>><<gdelinquency>><<glove>><<gdom>><<glust>>
<br>
<</if>>
<<else>>
<<link [[내버려둔다|Maths Whitney Shirt Allow]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<npcincr Whitney lust 1>><<detention 4>><</link>><<gdelinquency>><<glove>><<gdom>><<glust>>
<br>
<</if>>
<<link [[저항한다|Maths Whitney Shirt Resist]]>><<stress 6>><</link>><<gstress>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<set $skulduggerydifficulty to 300>>
<<link [[`${$NPCList[0].pronouns.him} 더 벗긴다`|Maths Whitney Shirt Expose]]>><<def 1>><<npcincr Whitney lust 5>><<npcincr Whitney dom -1>><</link>><<skulduggerydifficulty>><<promiscuous2>><<ldom>><<glust>>
<br>
<</if>>
<<else>>
<<npc River 2>><<person2>>
리버는 고개를 돌려 누가 키득거렸는지 찾아내려 한다. 휘트니가 셔츠를 입지 않은 모습을 보자 <<hePost "은">> 거의 졸도할 뻔하나, 간신히 책상을 붙잡고 선다. "나-나가." <<HePost "은">> 목소리를 짜낸다. "셔츠는 입고."
<br><br>
휘트니는 <<person1>><<his_ yi>> 눈을 굴리나, 자리에서 일어난다. <<HePost "은">> 셔츠를 입지 않고, 대신 어깨 위에 걸친 뒤 으스대며 교실에서 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</addinlineevent>>
<</if>>
<<if $whitneymaths is "active">>
<<addinlineevent "mathsWhitneyPen">>
<<npc Whitney>><<person1>><<generateyv2>>
펜 한 자루가 당신의 머리에 맞고 튕겨나간다. 휘트니다. <<HePost "은">> 의자에 등을 기대고 앉아, 옆에 앉은 <<person2>><<personPost>>의 필통을 뒤지며 당신에게 던질 학용품을 더 찾는다. <<personPost "은">> 잔뜩 주눅이 들어 <<person1>><<hePost "을">> 막지 못한다.
<br><br>
<<link [[참고 견딘다|Maths Whitney Tolerate]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Notify River|Maths Whitney River]]>><<npcincr Whitney love -1>><<status -10>><</link>><<lcool>><<llove "Whitney">>
<br>
<<link [[보복한다|Maths Whitney Retaliate]]>><<def 1>><<detention 1>><<trauma -6>><</link>><<gdelinquency>><<ltrauma>>
<br>
<</addinlineevent>>
<<addinlineevent "mathsWhitneyProtractor">>
리버는 화이트보드에 수식을 적는다. 휘트니는 그 틈을 타 휘트니는 <<generatey1>><<person1>><<personPost "이">> 강제로 자리를 옮기게 만들어, 그 자리에 자기가 대신 앉는다.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
뭔가 당신의 허리를 찌른다. 휘트니는 순진한 미소를 지은 채로, 손에는 각도기를 들고 앉아있다. 다시 앞으로 몸을 돌리자, <<hePost "이">> 또 찌른다.<<gpain>><<pain 6>>
<br><br>
<<link [[참고 견딘다|Maths Whitney Protractor Endure]]>><<stress 6>><<pain 6>><</link>><<gstress>><<gpain>>
<br>
<<link [[리버에게 말한다|Maths Whitney Protractor Tell]]>><<status -10>><<mathsskill 6>><<npcincr Whitney love -1>><</link>><<llove>><<lcool>><<gmaths>>
<br>
<<link [[보복한다|Maths Whitney Protractor Retaliate]]>><<detention 4>><<status 1>><<npcincr Whitney dom -1>><</link>><<gdelinquency>><<ldom>><<gcool>>
<br>
<</addinlineevent>>
<<addinlineevent "mathsWhitneyPaperBall">>
리버는 <<nnpc_he_ ga "River">> 서류 작업을 하는 동안 풀고 있으라며 수식 몇 개를 내준다.
<br><br>
<<npc Whitney>><<person1>>
둥글게 구겨진 종이가 당신의 머리에 맞고 튕겨나간다. 고개를 돌려보자 휘트니가 다른 불량학생들과 함께 앉아서는 당신을 보고는 씩 웃어보인다.
<br><br>
<<link [[읽어본다|Maths Whitney Read]]>><</link>>
<br>
<<link [[던져서 되돌려보낸다|Maths Whitney Throw]]>><<def 1>><</link>>
<br>
<<link [[쓰레기통에 던진다|Maths Whitney Bin]]>><</link>>
<br>
<</addinlineevent>>
<<elseif $whitneymaths is "seat">>
<<addinlineevent "mathsWhitneyOral">>
<<npc Whitney>><<person1>>
휘트니는 가까이 몸을 숙이고, <<hePost "이">> 말을 하자 <<his_ yi>> 숨결이 당신의 귀를 간질인다.
"내 <<print C.npc.Whitney.penis isnot "none" ? "자지가" : "보지가">> 네 입을 원한다는데." <<hePost "이">> 속삭인다. "좋은 <<girlfriendPost>>답게 책상 밑으로 들어가."
<br><br>
<<link [[마지못해 따른다|Maths Whitney Oral]]>><<set $phase to 0>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><<sub 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[열정적으로 따른다|Maths Whitney Oral]]>><<set $phase to 1>><<npcincr Whitney dom 1>><<sub 1>><<set $sexstart to 1>><</link>><<promiscuous4>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[사랑을 담아 따른다|Maths Whitney Oral]]>><<set $phase to 2>><<trauma 6>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><<sub 1>><<set $sexstart to 1>><</link>><<promiscuous1>><<gtrauma>><<glove>><<gdom>>
<br>
<</if>>
<<link [[거부한다|Maths Whitney Oral Refuse]]>><<stress 6>><<npcincr Whitney dom -1>><</link>><<gstress>><<ldom>>
<</addinlineevent>>
<<addinlineevent "mathsWhitneyJealous">>
교실 밖에서 누가 뭐라고 외치는게 들려온다. 리버가 무슨 일인지 알아보러 나간다.
<br><br>
<<npc Whitney>><<generatey2>>
"너 내 <<girlfriendPost "을">> 보고 있었냐?" 휘트니가 당신의 옆에서 말한다. <<person1>><<HePost "은">> 당신의 뒤에 앉은 <<person2>><<personPost "을">> 노려본다.
<br><br>
"아-아냐." <<personPost "이">> 대답한다. 휘트니는 상관하지 않는다. <<person1>><<HePost "은">> 자리를 박차고 일어나 <<person2>><<personPost>>의 책상으로 가, <<hisPost "의">> 목덜미를 붙잡는다.
<br><br>
"<<pShes_ nun>> 내거야, 이 <<person2>><<print $pronoun is "m" ? "변태" : "걸레">>야," <<person1>><<hePost "이">> 쉬익거린다. "그걸 잊지 못하게 만들어주지."
<br><br>
<<person2>><<person_ un>> <<print either("무서워하는 듯","반항적으로","화가 나","겁을 먹어","혼란스러워")>> 보인다.
<br><br>
<<link [[지켜본다|Maths Whitney Watch]]>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[개입한다|Maths Whitney Intervene]]>><<famegood 10>><<npcincr Whitney dom -1>><<trauma -6>><</link>><<ldom>><<ltrauma>>
<br>
<<link [[부추긴다|Maths Whitney Encourage]]>><<npcincr Whitney love 1>><<detention 30>><</link>><<glove>><<gdelinquency>>
<br>
<</addinlineevent>>
<<addinlineevent "mathsWhitneyMakeout">>
리버는 <<nnpc_he_ ga "River">> 서류 작업을 하는 동안 풀고 있으라며 수식 몇 개를 내준다.
<br><br>
<<npc Whitney>><<person1>>
휘트니는 지루한 모습으로 자리에 등을 기대어 앉아있다. <<HePost "은">> 당신의 머리로 손을 뻗더니 손가락으로 머리카락을 비비 꼬기 시작한다.
<br><br>
<<link [[키스한다|Maths Whitney Makeout]]>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [[계속 공부한다|Maths Whitney Work]]>><<mathsskill 1>><</link>><<gmaths>>
<br>
<</addinlineevent>>
<<if $arousal gte 8000 and $daily.whitney.mathsGrope isnot 1>>
<<addinlineevent "mathsWhitneyGrope" 5>>
<<set $daily.whitney.mathsGrope to 1>>
<<npc Whitney>><<npc River 2>>
River begins explaining several mathematical concepts, demonstrating equations on the whiteboard as <<person2>><<he>> does so.
<br><br>
Whitney leans in close to you while River's back is turned. "Hey, slut, you look a little pent up," <<person1>><<he>> whispers. <<He>> gropes you through your $worn.lower.name. "Bet I can make you moan in the middle of class." <<arousal 300 "genitals">><<garousal>>
<br><br>
<<link [[Let it happen|Maths Whitney Grope Allow]]>><</link>><<gggarousal>>
<br>
<<link [[Deny|Maths Whitney Grope Deny]]>><<stress 6>><<npcincr Whitney love -1>><</link>><<gstress>><<llove>>
<br>
<<if $speech_attitude is "bratty">>
<<link [[Retaliate|Maths Whitney Grope Retaliate]]>><<npcincr Whitney dom -1>><</link>><<ldom>><<skill_difficulty `currentSkillValue("handskill")` "Hand Skill" 1 600>>
<br>
<</if>>
<</addinlineevent>>
<</if>>
<<if $trauma gte ($traumamax / 5) * 1>>
<<addinlineevent "mathsWhitneyPenLick">>
<<npc Whitney>><<npc River 2>>
River busies <<person2>><<himself>> with explaining at length one of the hardest problems that will appear on the next exam.
<br><br>
<<if $control gte ($controlmax / 5) * 3>>
You start to tap your pen against your lips nervously,
<<else>>
You begin chewing on your pen anxiously,
<</if>>
trying to focus on what <<hes>> saying, but Whitney abruptly snatches the pen out of your <<if $control gte ($controlmax / 5) * 3>>clammy<<else>>sweaty<</if>> grip.
<br><br>
Whitney makes rigid eye contact with you as <<person1>><<he>> licks a broad stripe up the entirety of your pen. <<He>> beams proudly as <<he>> hands the spit-covered pen back to you.
<br><br>
<<link [[Endure|Maths Whitney Pen Lick]]>><<npcincr Whitney dom 1>><<set $phase to 0>><</link>><<gdom>><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[희롱한다|Maths Whitney Pen Lick]]>><<npcincr Whitney dom -1>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><<set $phase to 1>><</link>><<ldom>><<glove>><<glust>><<promiscuous2>>
<</if>>
<</addinlineevent>>
<</if>>
<<else>>
<<addinlineevent "mathsEvent1">>
리버는 <<nnpc_he_ ga "River">> 서류 작업을 하는 동안 풀고 있으라며 수식 몇 개를 내준다.
<br><br>
몇 명의 불량학생들이 그 틈을 타 당신을 괴롭히려 한다.
<br><br>
<<link [[멈추라고 말한다|Maths Event1]]>><<detention 2>><</link>><<gdelinquency>>
<br>
<<link [[견딘다|Maths Event1]]>><<stress 2>><<set $phase to 1>><</link>><<gstress>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "mathsLowerLiftTease">>
<<npc River>><<generates2>>
리버는 당신을 교실 앞으로 불러내 화이트보드에 적힌 수식을 풀도록 시킨다.
<<set $_skirt to setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt>>
화이트보드에 풀이를 적고 있으니, <<person2>><<personPost "이">> 자를 가지고 당신의 <<print $_skirt is 1 ? "치마를 들춘다" : "<<worn_lower_name_ ul>> 끌어내린다">>!
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
당신이 아무 속옷도 입고 있지 않는 것을 보자 학생들이 일제히 환호성을 터트린다.
<<if $_skirt is 1 and $panicattacks gte 1 and random(1, 2) is 2 and $controlled is 0>>
You need to respond, to whack the ruler away, <span class="red">but your body freezes in mortified panic.</span>
Thoughts dart half-formed as you wonder what horrible things the class have in store for you.
<br><br>
You hear them chatter, but you can't comprehend the words, only the clicks of phone cameras pointed at your <<bottom>> and <<if $player.penisExist>>hardening<</if>> <<genitals>>.
<br><br>
River turns to the class, and opens <<person1>><<his>> mouth to chide but is interrupted. "그렇지만 선생님, <<pshe_ ga>> 아무 속옷도 안 입고 있어요!"
<br><br>
The class erupt in laughter as River looks at you. <<He>> steadies <<himself>> against the desk.
"That's against school rules," <<he>> says. "Back to your seat. And cover yourself. Now!"
<br><br>
It's enough to break your paralysis. You straighten your $worn.lower.name, and return to your seat.
<<gtrauma>><<gstress>><<gdelinquency>><<gcool>><<trauma 6>><<stress 6>><<detention 4>><<status 1>>
<<else>>
당신은 자를 밀쳐내고는 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 매만진다. 얼굴이 달아오른다. 리버는 학생들을 돌아보며 누가 이 소동을 일으켰는지 찾아내려 한다.
<<person_ i>> 자를 가지고 있는 것을 보고, <<person1>><<he_ ga>> 꾸짖으려 입을 벌리지만 <<his_ yi>> 꾸짖음은 중단된다. "하지만 선생님, <<pshes_ nun>> 속옷을 입지 않고 있다고요!"
<br><br>
리버가 당신을 쳐다보자 다시 한 번 학생들이 환호성을 터트린다. "정말이니? 그건 학칙에 어긋나는 일이야. 자리에 앉으렴."
<<gtrauma>><<gstress>><<gdelinquency>><<gcool>><<trauma 2>><<stress `($_skirt is 1 ? 2 : 4)`>><<detention 2>><<status 1>>
<<if $whitneymaths is "active" or $whitneymaths is "seat">>
<br><br>
휘트니가 히죽거리며 웃는다.
<</if>>
<</if>>
<<else>>
당신은 자를 치우고 <<worn_lower_name_ ul>> 정돈하지만, 이미 반 전체에게 당신의 <<print ($worn.under_lower.anus_exposed is 1 ? "맨 엉덩이를" : "<<worn_under_lower_name_ ul>>")>> 제대로 보여줘 버린 후이다.
<<gtrauma>><<gstress>><<trauma 1>><<stress `($_skirt is 1 ? 1 : 2)`>>
<<if $whitneymaths is "active" and ($whitneypantiescheck is 1 or ($whitneypantiescheck is 2 and $worn.under_lower.gender isnot "f"))>>
<br><br>
휘트니는 당신을 노려보나, 별다른 말은 하지 않는다. 이걸로 끝나진 않을 것이다.
<<set $whitneypantiesmaths to "seen">>
<</if>>
<</if>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</addinlineevent>><<addinlineevent "mathsMessageDelivery">>
<<rng>>
<<npc River>><<person1>>
리버가 당신의 책상 옆에 선다. "이 쪽지 좀 전달해주렴. 교장선생님께 말이야." <<HePost "은">> 당신에게 봉인된 편지봉투를 건네준다.
<br><br>
당신은 교실에서 나온다.
<br><br>
<<endevent>>
<<link [[봉투를 열어본다|Maths Note]]>><<detention 6>><<set $phase to 1>><</link>><<ggdelinquency>>
<br>
<<link [[그냥 전달한다|Maths Note]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "mathsPartnerStudy">>
<<rng>>
<<if currentSkillValue('maths') lte 499>>
<<generates1>><<person1>>
리버는 공부를 열심히 하는 <<personPost>>에게 당신을 도와주라 시킨다.
<<if $cool gte (($coolmax / 5) * 2)>>
<<HePost "은">> 기꺼이 도와주고, 당신은 이 문제를 조금 더 잘 이해하게 된 것 같다.<<lstress>><<stress -4>><<gmaths>><<mathsskill>>
<<elseif $cool gte ($coolmax / 5)>>
<<HePost "은">> 이렇게 짝이 지어진 것에 대해 딱히 기분이 좋아 보이진 않으나, 당신은 무언가 배우긴 했다.<<gmaths>><<mathsskill>>
<<else>>
<<HePost "은">> 당신과 함께 있는 모습을 보이는 것에 분명히 당황한 것처럼 보인다. <<HePost "은">> 당신 쪽으로 시선을 보내지 않으며, 말도 거의 하지 않는다. 당신은 아무 것도 배우지 못했다.
<</if>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<generates1>>
당신이 수업에서 두각을 보이자, 리버는 수업을 잘 따라오지 못하는 <<person1>><<personPost "을">> 당신과 함께 붙여, 좀 도와달라고 말한다.
<<if $rng gt 40>>
<<personPost "은">> 이런 식으로 짝을 지어준 것에 대해 딱히 기분이 좋아보이지 않는다. 잠시 수업 내용을 설명해주는 동안, 누군가의 손이 당신의 엉덩이를 더듬는다.
<br><br>
<<if $eventsmaths4 is 1 and $rng gte 71>>
<<link [[무시한다|Maths Event3]]>><<trauma 2>><<stress 2>><<arousal 200 "bottom">><<set $phase to 3>><</link>><<gtrauma>><<gstress>><<garousal>>
<<else>>
<<set $eventsmaths4 to 1>>
<<link [[무시한다|Maths Event3]]>><<trauma 2>><<stress 2>><<arousal 200 "bottom">><<set $phase to 2>><</link>><<gtrauma>><<gstress>><<garousal>>
<</if>>
<br>
<<link [[자리를 옮긴다|Maths Event3]]>><<detention 2>><<set $phase to 1>><</link>><<gdelinquency>>
<br>
<<if $whitneymaths is "seat">>
<<link [[휘트니에게 말한다|Maths Event3 Whitney]]>><<npcincr Whitney dom 1>><</link>><<gdom "Whitney">>
<br>
<</if>>
<<else>>
<<personPost "은">> 이런 식으로 짝을 지어준 것에 대해 딱히 기분이 좋아보이지 않으나, 별일 없이 당신의 설명을 듣고 있는다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</addinlineevent>>
<<addinlineevent "mathsPenThrow">>
<<npc River>><<person1>><<generates2>>
리버가 등을 돌리고 있는 사이, 누군가 <<hisPost "의">> 등에 펜을 던진다. <<HePost "은">> 하던 말을 멈추고, 천천히 고개를 돌려 학생들을 바라본다. <<person2>>뒤에 앉아있던 <<personPost "이">> 당신을 가리킨다. "얘가 했어요!"
<br><br>
<<if $delinquency gte 400>>
<<if $whitneymaths is "seat">>
리버가 당신을 본다. "너일줄 알았다. 밖에서 기다려." 당신은 반론을 한다고 뭐가 달라지지 않을 것이라는 걸 알기에, 교실에서 나가려 일어선다.<<gstress>><<stress 2>>
<br><br>
휘트니도 함께 일어선다. "앉아." 리버가 말한다. 휘트니는 <<his_ yi>> 말을 무시하고는 당신과 함께 교실을 나간다.
<<else>>
리버가 당신을 본다. "너일줄 알았다. 밖에서 기다려." 당신은 반론을 한다고 뭐가 달라지지 않을 것이라는 걸 알기에, 자리에서 일어나 나간다.<<gstress>><<stress 2>>
<</if>>
<br><br>
<<link [[다음|Maths Event4]]>><<endevent>><</link>>
<<else>>
<<person1>>리버는 <<person2>><<personPost>>에게 속지 않고, <<him_ ul>> 내보낸다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<</addinlineevent>>
<<runeventpool>>
<</widget>>
<<widget "eventsmathssafe">>
<<if $mathsproject is "none" and Time.days gte 23 and $scienceprojectdays isnot (21 + (7 - Time.weekDay))>>
<<set $mathsproject to "ongoing">><<set $mathsprojectdays to (21 + (7 - Time.weekDay))>>
<<mathsprojectstart>>
<<npc River>><<person1>><<generatey2>>"다들 주목." 리버가 말한다. <<HePost "은">> 책상 위를 두드린다. "거기 뒤에 앉은 너네도 포함해서 말하는 거야. 오늘 너희들을 위해 특별한 소식을 가져왔단다. 조만간 너네 학년의 학생들을 위한 연례 대회가 열릴 예정이야." 앞줄에 앉은 <<person2>><<personPost "이">> 그 말에 반응한다. <<HePost "은">> 자세를 고쳐 앉는다.
<<if $whitneymaths is "active" or $whitneymaths is "seat">>
휘트니는 딱히 관심을 보이지 않으며, <<nnpc_his_ yi "Whitney">> 얼굴에 교과서를 덮은 채로 의자에 기대어 앉는다.
<</if>>
<br><br>
"문제를 푸는 데에는 몇 주 정도가 주어질 거야." 리버는 책자를 나눠주며 말한다. "가장 똑똑한 답안을 내는 사람이 우승하는 거고. 어차피 정확한 답을 찾을 거라고 기대하진 않아. 그게 목표가 아니니까." <<person1>><<HePost "은">> 당신의 앞에 흑백 책자를 내려놓는다. 열어서 그 안을 보니, 이해할 수 없는 내용이다.
<br><br>
<<person2>><<personPost "이">> 다급히 손을 든다. "응?" 리버가 묻는다.
<br><br>
"아직 여기까진 진도가 안 나갔는데요." <<personPost "이">> 말한다. <<hisPost "의">> 목소리가 살짝 떨린다. 당신만 그렇게 생각한 것이 아니라는 점에서 위안이 된다.
<br><br>
리버가 미소 짓는다. "잘 봤어." <<person1>><<hePost "이">> 말한다. "모두가 같은 출발선상에서 시작하는 거야. 이전까지 수업을 제대로 듣지 않은 애들도 말이지. 참가 여부는 개인의 선택이야. 우승자에게 상품이 있긴 하지만, 학교 공부보다 우선해서 하진 말도록."
<br><br>
<<HePost "은">> 남은 책자들을 나눠준다. "이 문제는 이번 경시대회를 위해 만들어진 문제니까, 어디 다른 데에서 정답을 찾아볼 생각은 하지 마. 부모님께 도와달라고도 하지 말고." <<HePost "이">> 첨언한다. <<HePost "은">> 당신을 쳐다보지 않으려 한다. "그런 것도 다 알아볼 수 있으니까 말이야. 경시대회는 시청에서 열릴 거고, 거기서 답안을 확인할 거야. 행운을 빈다."
<br><br>
<span class="gold">수학 경시대회가 일기에 추가되었다.</span>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<exit>>
<</if>>
<<cleareventpool>>
<<set $_linkSkip to false>>
<<addinlineevent "mathsSafe1">>
<<npc River>><<person1>>
리버는 서류 작업을 하는 동안 풀고 있으라며 수식 몇 개를 내준다.
<<if $whitneymaths is "seat" or $whitneymaths is "active">>
심지어 휘트니까지도 조용하다. 다만 <<nnpc_he_ nun "Whitney">> 그냥 자고 있는 것일 수도 있다.
<<else>>
심지어 불량학생들마저도 리버의 주의를 끌지 않고자 조용히 있는다.
<</if>>
<</addinlineevent>>
<<addinlineevent "mathsSafe2">>
<<generates1>><<generates2>><<person1>><<set _coinflip to random(0,1)>>
리버는 성취가 좋은 학생인 <<personPost "을">> 뽑아, 당신 근처의 분투하는 불량학생을 돕도록 시킨다.
<br><br>
<<rng>>
<<if $rng % 3 is 0>>
순조롭다. 두 학생은 잘 어울리며 이런 식으로 짝지은 것에서 이득을 얻어가는 것 같다.
<<else>>
총체적 난국이다. 불량학생인 <<person2>><<personPost "은">> <<person1>><<personPost>>의 도움을 받아야 한다는 사실을 분하게 여기더니, 곧 <<hePost "을">> 괴롭히기 시작한다. 당신은 곁눈질로 상황이 겉잡을 수 없이 악화되는 걸 지켜본다.
<<if _coinflip>>
상황이 선을 넘기 전에 리버가 활동의 끝을 알린다.
<<else>>
리버가 <<person1>><<personPost>>의 비명소리를 듣고 상황을 살핀다.
<<if $rng % 2>>
리버는 가해자를 내보낸다.
<<else>>
왠지 모르겠지만 <<person1>><<personPost "이">> 꾸짖음을 듣고는 징계를 받게 되었다.
<</if>>
<</if>>
<</if>>
<</addinlineevent>>
<<addinlineevent "mathsSafe3">>
리버는 화이트보드에 수식을 전개시키며, 이따금 <<nnpc_he_ ga "River">> 생각하기에 집중을 하지 않는 것 같은 학생을 골라 질문을 던진다.
<</addinlineevent>>
<<addinlineevent "mathsSafe4">>
<<if $whitneymaths is "seat" or $whitneymaths is "active">>
휘트니는 <<generatey1>><<person1>><<personPost "을">> 자극해 리버의 등에 펜을 던지도록 한다. 언쟁이 벌어진 뒤에 <<personPost "이">> 교실 밖으로 내보내진다.
<<else>>
교실 반대편의 누군가가 리버의 등에 펜을 던진다. 언쟁이 벌어진 뒤, 가해자는 교실 밖으로 내보내지고, 수업이 재개된다.
<</if>>
<</addinlineevent>>
<<addinlineevent "mathsSafe5">>
<<npc River>><<person1>>
리버는 화이트보드에 수식을 전개시키며, 이따금 <<he_ ga>> 생각하기에 집중을 하지 않는 것 같은 학생을 골라 질문을 던진다. 이번에, <<hePost "은">> 당신을 지목한다.
<br><br>
<<if currentSkillValue('maths') gte 500>>
당신은 답을 알고 있으나, 이렇게 어려운 문제를 맞춘다면 다른 학생들은 당신을 이상하다 여길 것이다.
<br><br>
<<set $_linkSkip to true>>
<<link [[답한다|Maths Event2]]>><<status -10>><</link>><<lcool>>
<br>
<<link [[모르는 척 한다|Maths Event2]]>><<detention 2>><<stress 2>><<set $phase to 1>><</link>><<gstress>><<gdelinquency>>
<<else>>
질문은 너무 어려워 당신의 능력 밖이다. 그래서 당신은 <<hePost "에게">> 모르겠다 말한다.
<br><br>
"당연하지." 다행히도 <<hePost "은">> 그 점을 더 파고들지 않고 수업을 계속한다.
<<stress 20>><<ggstress>>
<</if>>
<</addinlineevent>>
<<addinlineevent "mathsSafe6">>
리버는 당신을 교실 앞쪽으로 불러 문제에 답을 하라 한다. 당신은 걸어나와 화이트보드에 답을 적는다. 리버는 만족한 것 같다. 자리로 돌아와 앉자, 엉덩이에서 날카로운 고통이 느껴진다. 자리에서 일어나 엉덩이에 손을 뻗자, <<bottomPost>>에 압정이 박혀있다.
<<pain 2>><<stress 6>><<gpain>><<gstress>>
<br><br>
You remove it and sit back down.
<<if $whitneymaths is "active">>
You hear Whitney laugh behind you.
<<elseif $whitneymaths is "seat">>
Whitney wears an innocent smile.
<<else>>
You hear a couple of delinquents laughing behind you.
<</if>>
<</addinlineevent>>
<<addinlineevent "mathsSafe7">>
The class studies trigonometry, filling worksheets while River paces the room.
<<if $whitneymaths is "seat">>
Whitney starts a covert war with another student. They stab each other with compass points.
<<elseif $whitneymaths is "active">>
Whitney and the other delinquents covertly stab each other with compass points.
<<else>>
Some students covertly stab each other with compass points.
<</if>>
<</addinlineevent>>
<<addinlineevent "mathsSafe8">>
학생들은 삼각법에 대해 공부하며 문제지를 푸는 동안, 리버는 교실을 돌아다니며 학생들이 실수한 부분을 하나하나 짚어준다.
<</addinlineevent>>
<<addinlineevent "mathsSafe9">>
<<generates1>><<generates2>>
리버는 <<person1>><<personPost "을">> 교실 앞쪽으로 불러 문제에 답을 하라 한다. <<hePost "이">> 답을 적는 동안, <<person2>><<personPost "이">> 앞으로 몸을 내밀어 자를 가지고 아무 것도 모르는 <<person1>><<personsimple_ yi>> 속옷을 모두에게 보인다.
<<if ($rng % 4) is 0>>
하지만 <<personPost "은">> 아무런 속옷도 입고 있지 않았고, 학생들이 환호성을 터트린다. 창피당한 <<personsimple_ gwa>> 자를 갖고 있던 <<person2>><<personPost "이">> 모두 징계를 받게 되었다.
<<else>>
<<personsimple_ un>> 자를 밀쳐내고, 리버는 <<person2>><<personPost "을">> 노려본다.
<br><br>
수업은 계속된다.
<</if>>
<</addinlineevent>>
<<addinlineevent "mathsSafe10">>
리버는 화이트보드에 수식을 전개시킨 뒤 학생들에게 풀어보라고 문제지를 나눠준다.
<</addinlineevent>>
<<runeventpool>>
<<if !$_linkSkip>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<</widget>>
<<widget "eventsmathssleep">>
<<cleareventpool>>
<<addinlineevent "mathsCaught">>
<<npc River>><<person1>>
"Excuse me, young <<lady>>. What do you think you are doing?" You bolt upright to find River next to your desk, frowning in disapproval. You fumble for a response, but <<hes>> having none of it. "Sleeping in class? That's detention for you." <<ltiredness>><<detention 2>><<gdelinquency>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</addinlineevent>>
<<addinlineevent "mathsNotCaught">>
<<npc River>><<person1>>
Your eyes snap open. You must have fallen asleep. You casually lift your head and stifle a yawn, pretending nothing happened. River has just called on another student to solve the equation on the board. You're grateful <<he>> didn't call on you. <<ltiredness>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</addinlineevent>>
<<if random(1, 400) gte $cool>>
<<addinlineevent "mathsTattletale">>
<<npc River>><<person1>>
"<<Sir>>," says a <<generates2>><<person2>><<person>>. "<<pShes>> sleeping in class!"
<br><br>
The voice of the <<personsimple>> wakes you. You raise your head from the desk and see the teacher looking back at you. "Sleeping in class is an automatic detention," River says, staring long enough to make you uncomfortable.
<br><br>
<<if $submissive gte 1150>>
You bow your head in embarrassment while the <<person>> smiles, all too happy to get you in trouble.
<<elseif $submissive lte 850>>
You glare at the <<person>>. <<His>> smile falters under your withering gaze, as <<he>> realises telling the teacher might not have been the smartest idea.
<<else>>
You frown at the <<person>>. <<He>> smiles back, all too happy to get you in trouble.
<</if>>
<<ltiredness>><<detention 2>><<gdelinquency>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</addinlineevent>>
<</if>>
<<addinlineevent "mathsLearn">>
<<npc River>><<person1>>
You doze off to the sound of River's voice. <<His>> voice breaks through your slumber at odd intervals, narrating your dreams. Your eyes open minutes later. You lift your head and stifle a yawn. Despite the nap, the complex diagrams on the board make sense. You actually learned something while you slept. <<ltiredness>><<gmaths>><<mathsskill>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</addinlineevent>>
<<addinlineevent "mathsLewdPhoto">>
Your eyes snap open. You must have fallen asleep. You casually lift your head and stifle a yawn, pretending nothing happened.
<br><br>
You turn your head when you hear a <<generates1>><<person1>><<person>> snickering. <<He>> stops when you look at <<him>>. With a quick glance over at the teacher to make sure no one's watching, <<he>> gives you a wicked grin and shows you <<his>> phone.
<br><br>
It takes a moment for you to tell what you're looking at. <<Hes>> managed to take a <<print $NPCList[0].penis isnot "none" ? "dick" : "tit">> pic of <<himself>> with you in it while you slept.
<br><br>
"Already sent that to all my friends," <<he>> whispers. <<lcool>><<status -1>><<ltiredness>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</addinlineevent>>
<<if $worn.face.type.includes("glasses")>>
<<addinlineevent "mathsGlasses">>
Your eyes snap open, but the world looks more blurred than it should. It only takes you a moment to notice your glasses are gone. You look around to see if they fell off while you slept,
<<if random(1, 10) gte 3>>
and you find them under your chair. You pick them up and put them back on.
<<else>>
but they are nowhere to be found. Someone must have taken them, but no one around you looks suspicious. <<faceruined>>
<</if>>
River continues to lecture without noticing.
<<ltiredness>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</addinlineevent>>
<</if>>
<<if ["seat","active"].includes($whitneymaths)>>
<<addinlineevent "mathsWhitneyWake">>
<<npc Whitney>><<person1>>
<<set _cum to C.npc.Whitney.penis is "none" ? "juices" : "cum">>
<<if C.npc.Whitney.dom lte 15>>
You feel something hit the back of your head. A moment later, you feel it again. You open your eyes and lift your head. Running your fingers through your hair, you find a spitball. You notice Whitney looking at you with a smirk. <<ltiredness>><<gdom>><<npcincr Whitney dom 1>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<else>>
Your eyes snap open as you feel something hot and wet on your hand. Whitney suppresses a moan as <<he>> <<print C.npc.Whitney.penis is "none" ? "grinds <<his>> clit against the heel of your palm" : "curls your fingers around <<his>> cock and jerks <<himself>> off">>. <<He>> releases your hand and slumps back in <<his>> seat, panting as <<he>> comes down from <<his>> orgasm. Your hand is covered in <<his>> _cum. River continues to elaborate on complex formulas and has not noticed anything.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Lick your fingers|Whitney Maths Wake]]>><<set $phase to 0>><</link>><<glust>><<promiscuous3>>
<br>
<</if>>
<<link [[Wipe your hand on your clothes|Whitney Maths Wake]]>><<set $phase to 1>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[Wipe your hand on Whitney's clothes|Whitney Maths Wake]]>><<set $phase to 2>><</link>><<ldom>>
<</if>>
<</if>>
<</addinlineevent>>
<<addinlineevent "mathsWhitneyOral">>
<<npc Whitney>><<person1>>
Your eyes snap open. Whitney sits on your desk. <<His>> <<= $pronoun is "m" ? "fly is unzipped" : "skirt is flipped up">>, exposing <<his>> <<= npcHasStrapon(0) ? $NPCList[0].penisdesc : $NPCList[0].penis isnot "none" ? "stiff cock" : "slick pussy">>.
<br><br>
"River had to step out for a bit," <<he>> says with a grin. "Least you can do is keep me entertained in the meantime."
<br><br>
Before you get a chance to respond, <<he>> places <<his>> hands on the back of your head and forces it down.
<br><br>
<<link [[Lick grudgingly|Whitney Maths Oral]]>><<set $phase to 0>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><<sub 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[Lick enthusiastically|Whitney Maths Oral]]>><<set $phase to 1>><<npcincr Whitney dom 1>><<sub 1>><<set $sexstart to 1>><</link>><<promiscuous4>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[Lick lovingly|Whitney Maths Oral]]>><<set $phase to 2>><<trauma 6>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><<sub 1>><<set $sexstart to 1>><</link>><<promiscuous1>><<gtrauma>><<glove>><<gdom>>
<br>
<</if>>
<<link [[거절한다|Whitney Maths Oral]]>><<set $phase to 3>><<set $molestationstart to 1>><<def 1>><<stress 6>><<npcincr Whitney dom -1>><</link>><<gstress>><<ldom>>
<</addinlineevent>>
<</if>>
<<if $drunk gte 1>>
<<addinlineevent "mathsDrunk">>
<<npc River>><<person1>>
"Excuse me, young <<lady>>. What do you think you are doing?" You groan as you lift your head and look up at River, stood next to your desk.
<br><br>
"Are you... intoxi-" River cannot bring <<himself>> to say it. <<He>> shakes <<his>> head in deep disapproval, looking scandalised. "Detention." <<ltiredness>><<detention 6>><<ggdelinquency>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</addinlineevent>>
<</if>>
<<runeventpool>>
<</widget>>
<<widget "mathsWhitneyAttendChance">>
<<if !$whitneymaths or $whitneymaths is "absent">>
<<if C.npc.Whitney.state is "active" and Time.minute lte 40>>
<<set _wearingSkirt to (clothingData('lower', $worn.lower, "skirt") is 1)>>
<<set _maleClothes to Object.keys($worn).filter((slot) => {
return $worn[slot].gender is "m" and !["genitals", "under_upper", "under_lower"].includes(slot);
})>>
<<set _whitneyMadAtSkirt to $forcedcrossdressingdisable is "f" and $whitneyskirtcheck gte 1 and (!_wearingSkirt or $worn.lower.reveal lte 200)>>
<<set _whitneyMadAtClothes to $forcedcrossdressingdisable is "f" and $whitneyCrossdressSchool gte 1 and _maleClothes.length>>
<<if !$whitneymaths>>
<!-- Whitney attending Maths class for the first time during the game -->
<<npc Whitney 1>><<person1>>
휘트니가 으스대며 들어온다. "결국 오기로 마음을 먹었구나." 리버가 앞줄에 빈 자리를 가리키며 말한다. "셔츠 자락 밀어넣고."
<br><br>
<<set $whitneyskirtmaths to _whitneyMadAtSkirt or _whitneyMadAtClothes>>
<<if $whitneyromance is 1>>
<<set $whitneymaths to "seat">>
휘트니가 눈을 굴리더니, 대신 당신의 옆자리에 온다.
<<if _whitneyMadAtClothes>>
<<He_ ga>> 당신의
<<trClothes _maleClothes[0] $worn[_maleClothes[0]].name "name" "을" "sep">><<print _trResult>><<if _whitneyMadAtSkirt and _maleClothes[0] isnot "lower">><<trChangePost _trPost "과">>_trPost 스커트를 입고 있지 않다는 것을<<else>>_trPost<</if>> 발견하고 당신을 노려본다.
<<elseif _whitneyMadAtSkirt>>
당신의 <<worn_lower_name_ ul>> 발견하고 당신을 노려본다.
<</if>>
<<else>>
<<set $whitneymaths to "active">>
휘트니가 눈을 굴리더니,
<<if _whitneyMadAtClothes>>
<<He_ ga>> 당신의
<<trClothes _maleClothes[0] $worn[_maleClothes[0]].name "name" "을" "sep">><<print _trResult>><<if _whitneyMadAtSkirt and _maleClothes[0] isnot "lower">><<trChangePost _trPost "과">>_trPost 스커트를 입고 있지 않다는 것을<<else>>_trPost<</if>> 발견하고 당신을 노려본다.
<<He_ nun>> 뒤쪽 자리로 간다.
<<elseif _whitneyMadAtSkirt>>
당신의 <<worn_lower_name_ ul>> 발견하고 당신을 노려본다. <<He_ nun>> 뒤쪽 자리로 간다.
<<else>>
대신 뒤쪽 자리로 간다.
<</if>>
<</if>>
<<He_ nun>> 앞쪽 셔츠 자락만을 <<his_ yi>> <<npcClothesTextPost $NPCList[0] "lower">> 안으로 밀어넣고는 앉는다.
<<endevent>>
<br><br>
<<else>>
<<set $_whitney_maths_chance to ((C.npc.Whitney.love / 3) + (C.npc.Whitney.dom * 3) + (C.npc.Whitney.lust / 3))>>
<<set $_whitney_tardy_modifier to (Time.minute lte 20 ? Time.minute : -Time.minute + 40) - 10>>
<!-- whitney_tardy_modifier starts out negative, becomes positive at 10 minutes late, peaks at 20 minutes late, and hits negative again at 30 minutes late -->
<<set $_whitney_maths_chance += $_whitney_tardy_modifier>>
<<if random(1, 100) lte $_whitney_maths_chance>>
<<npc Whitney 1>><<person1>>
<<set $whitneyskirtmaths to _whitneyMadAtSkirt or _whitneyMadAtClothes>>
<<if $whitneyromance is 1>>
<<set $whitneymaths to "seat">>
휘트니가 교실에 들어온다. <<HePost "은">> <<generatey2>><<person2>><<personPost "을">> 밀쳐내고 당신의 옆에 앉는다.
<<if _whitneyMadAtClothes>>
<<He_ ga>> 당신의
<<trClothes _maleClothes[0] $worn[_maleClothes[0]].name "name" "을" "sep">><<print _trResult>><<if _whitneyMadAtSkirt and _maleClothes[0] isnot "lower">><<trChangePost _trPost "과">>_trPost 스커트를 입고 있지 않다는 것을<<else>>_trPost<</if>> 발견하고 당신을 노려본다.
<<elseif _whitneyMadAtSkirt>>
당신의 <<worn_lower_name_ ul>> 발견하고 당신을 노려본다.
<</if>>
<<else>>
<<set $whitneymaths to "active">>
휘트니가 교실에 들어온다. <<HePost "은">>
<<if _whitneyMadAtClothes>>
당신의 <<trClothes _maleClothes[0] $worn[_maleClothes[0]].name "name" "을" "sep">><<print _trResult>><<if _whitneyMadAtSkirt and _maleClothes[0] isnot "lower">><<trChangePost _trPost "과">>_trPost 스커트를 입고 있지 않다는 것을<<else>>_trPost<</if>> 발견하고 당신을 노려본다. <<He_ nun>> 뒤쪽 자리로 간다.
<<elseif _whitneyMadAtSkirt>>
당신의 <<worn_lower_name_ ul>> 발견하고 당신을 노려본다. <<He_ nun>> 뒤쪽 자리에 앉는다.
<<else>>
뒤쪽 자리에 앉는다.
<</if>>
<</if>>
<<endevent>>
<br><br>
<<elseif $whitneymaths isnot undefined>>
<!-- if whitney HAS attended class before, but is not present now -->
<<set $whitneymaths to "absent">>
<</if>>
<</if>>
<<elseif $whitneymaths isnot undefined>>
<!-- if whitney HAS attended class before, but is unable to attend -->
<<set $whitneymaths to "absent">>
<</if>>
<</if>>
<</widget>><<widget "eventsenglish">>
<<if $halloween is 1 and $kylarenglishstate is "active" and $halloween_kylar is undefined>>
<<npc Kylar>><<person1>>
<<if Time.monthDay is 31>>
카일라가 가까이 붙어온다. "오늘 밤에 뭔가 보여주고 싶은게 있어," <<hePost "이">> 속삭인다. "공원에서 보자, <span class="gold"><<ampm 21 00>> 이후에.</span>"
<<else>>
카일라가 가까이 붙어온다. "할로윈에 뭔가 보여주고 싶은게 있어," <<hePost "이">> 속삭인다. "공원에서 보자, <span class="gold"><<ampm 21 00>> 이후에.</span>"
<</if>>
<br><br>
<<HePost "은">> 남은 수업 시간 내내 작게 미소를 짓는다.
<<set $halloween_kylar to 1>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<<exit>>
<</if>>
<<cleareventpool>>
<<if $goocount + $semencount gte Math.max(10, $nectarcount)>>
<<addinlineevent "englishSemen" 1>>
<<npc Doren>><<person1>>
도렌이 당신의 책상 옆에서 멈춘다. "되게 이상한...냄새가 나네." <<HePost "이">> 말한다. "마치..."
<br><br>
<<generates2>><<person2>><<personPost "이">> <<person1>><<hisPost "의">> 말을 끊는다. "<<pShePost>>한테서 정액 냄새 나요, 선생님." 교실 전체가 웃음을 터트린다.
<br><br>
<<person1>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[당당하게 군다|English Events Own]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[수치심에 아래를 내려다본다|English Events Stare]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Doren love 1>><</link>><<gtrauma>><<gstress>><<lcool>>
<br>
<</addinlineevent>>
<<elseif $nectarcount gte 5>>
/* This event was previously inaccessable when the above event was */
<<addinlineevent "englishNectar" 1>>
<<npc Doren>><<person1>>
도렌이 당신의 책상 옆에서 멈춘다. "네게서 이상한...냄새가 나네." <<HePost "이">> 말한다. "향수인가? 오 드 콜로뉴?"
<br><br>
<<generates2>><<person2>><<personPost "이">> <<person1>><<hisPost "의">> 말을 끊는다. "<<pShePost>>한테서 달콤한 냄새가 나요, 선생님. 정말 달콤한 냄새가요." 학생들 중 몇몇이 공기 냄새를 맡으며 서로 이야기한다.
<br><br>
<<person1>>도렌이 <<his_ yi>> 머리를 흔든다. "너희들이 빠져있는 유행이라는게 참..." <<He_ nun>> <<his_ yi>> 수업을 재개한다. 당신의 책상과 좀 더 가까이 있는 학생들 몇몇은, 꿀 냄새를 맡거나 그냥 그들의 호기심을 달래고 있다.
<<if $kylarenglishstate is "active">>
카일라는 그들이 짜증난 듯 보였지만, <<nnpc_hePost "Kylar">>도 확실히 당신에게서 풍기는 냄새를 즐기고 있다.<<npcincr Kylar lust 1>><<npcincr Kylar rage 1>><<glust>><<gksuspicion>>
<</if>>
<<status 1>><<gcool>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "englishGlue" 1>>
<<set $_genitals_exposed to ($worn.under_lower.type.includes("naked") and !playerChastity("hidden"))>>
<<set $_seat_glued to ($cool lt 40)>>
문제 푼 것을 제출하려 일어나자,
<<if $_seat_glued>>
<<set $worn.lower.integrity -= 30>>
<<if $worn.lower.integrity lte 0>>
딩신의 <<worn_lower_name_ i>> 깔끔하게 몸에서 뜯겨 나간다!
경악에 차서 아래를 내려다보자, 옷의 잔해가 의자에 붙어있는 것이 보인다. 누군가 의자에 접착제를 발라놨다!
<<else>>
당신의 <<worn_lower_name_ i>> 찢어진다. 누군가 의자에 접착제를 발라놨다!
다행히도 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 완전히 망가진 것은 아니다. 다만 상태가 더 안좋아졌을 뿐이다.
<</if>>
<<else>>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
당신의 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 책상 모서리에 걸려서 깔끔하게 몸에서 뜯겨 나간다!
경악에 차서 아래를 내려다보자, 옷의 잔해가 책상 모서리에 걸려있다.
<<else>>
당신의 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 책상 모서리에 걸려서 찢어진다.
다행히도 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 완전히 망가진 것은 아니다. 다만 상태가 더 안좋아졌을 뿐이다.
<</if>>
<</if>>
<<if $worn.lower.integrity lte 0>>
당신은 최대한 빨리 몸을 가려보지만, 잠시동안 <<undiesPost "이">> 완전히 노출되었다.
도렌은 수건을 들고 당신에게 달려오고, 당신의 얼굴은 굴욕감에 붉게 물들었다.
<<if $_genitals_exposed>>
<<stress 12>><<trauma 12>><<ggstress>><<ggtrauma>>
<<if $player.gender isnot $player.gender_appearance and $NudeGenderDC gt 0>>
<br><br>
<<if $schoolrep.crossdress gte 3 or $schoolrep.herm gte 3>>
The other students <<print ($_seat_glued ? "look almost satisfied by" : "giggle at")>> your plight.
You overhear a few whispers while Doren is busy helping you,
and can make out something about <<print ($player.penisExist and $player.vaginaExist ? "your genitals" : "you crossdressing")>>. They saw, and they know the rumours are true.
<<else>>
The other students gasp, and the classroom fills with hushed whispers while Doren is busy helping you.
You can make out something about <<print ($player.penisExist and $player.vaginaExist ? "your genitals" : "you crossdressing")>>. They saw.
<</if>>
<<schoolrep_naked>>
<</if>>
<<set $genderknown.pushUnique("Doren")>>
<<else>>
<!-- Nothing happens if the player's genitals aren't exposed -->
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<</if>>
<<if $kylarenglishstate is "active" or $kylarenglishstate is "watching">>
<br><br>
Kylar blushes and looks away, but <<nnpc_he "Kylar">> clearly saw.<<npcincr Kylar lust 1>><<glust>>
<<if $_genitals_exposed>>
<<set $genderknown.pushUnique("Kylar")>>
<</if>>
<</if>>
<</if>>
<br><br>
<<integritycheck>>
<<link [[다음|English Lesson]]>><<towelup>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<if $kylarenglishstate is "active">>
<<addinlineevent "englishKylarPoem" 1>>
<<npc Kylar>><<person1>>도렌은 카일라를 교실 앞으로 불러 쓴 시를 낭송하게 한다. 당신을 향한 사랑의 시다. <<HePost "은">> 그 시를 모두에게 읽어줄 수 있어 매우 기쁜 눈치다.
<<status -10>><<lcool>>
<br><br>
<<if $player.penisExist and $genderknown.includes("Kylar")>>
시의 일부분은 당신의 자지의 상당한 두께에 대해 대담하게 언급하고 있다. 당신의 얼굴이 달아오른다.<<status 1>><<gcool>>
<br><br>
<</if>>
여러 학생들이 키득거리며 당신을 쳐다본다. <<generates2>><<person2>><<personPost "이">> 책상을 당신에게서 떼어놓는다.
<br><br>
<<person1>>
카일라는 자리에 앉아, 자신이 초래한 곤란은 전혀 모른채 미소 짓는다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "englishNote" 1>>
<<if currentSkillValue('english') gte 500>>
<<npc Doren>><<person1>>도렌이 당신의 책상으로 다가온다. "넌 이미 이 내용을 다 이해한 것 같으니, 다른 애들이 공부하는 동안 관리인의 별채에 이 쪽지를 좀 전달하고 오렴." <<HePost "은">> 연극 소품 목록이 적힌 쪽지를 건네준다. "그냥 문 아래에 밀어넣고 와."
<br><br>
<<endevent>>
<<if $outbuildingvisited is 1>>
당신은 개가 공격해왔던 별채에 도착한다. 시간을 들여 조심한다면, 또 그런 일이 일어나는 걸 방지할 수 있다. 다만 그러면 수업 내용을 좀 놓치게 될 것이다.
<br><br>
<<link [[조심한다|English Outbuilding]]>><<set $phase to 0>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[위험을 감수한다|English Outbuilding]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<set $outbuildingvisited to 1>>
<<beastNEWinit 1 dog>><<set $outbuildingBeast to $NPCList[0].type>>
당신은 학교 뒤쪽의 별채로 향해 지시대로 문 밑에 쪽지를 밀어넣는다. 뒤를 돌아보자, <<beasttypePost>> 한 마리가 이를 드러낸 채로 당신에게 달려든다.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|English Outbuilding Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 가까스로 교실로 도망칠 수 있었지만, 상처를 좀 입었다.<<beastescape>>
<br><br>
<<integritycheck>><<towelup>>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<</if>>
<!-- Modified for Beast People -->
<</if>>
<<else>>
도렌은 당신의 성취에 큰 관심을 보이며, 잠시라도 쉴 틈을 주지 않는다.
<<gstress>><<genglish>><<stress 2>><<englishskill>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<</if>>
<</addinlineevent>>
<<addinlineevent "englishRead" 1>>
<<npc Doren>><<person1>>Doren has the class reading the current study-text out loud. Each student needs to read a passage from the book. Doren sits at the front, listening and choosing the next reader.
A student near you finishes reading a passage. Now Doren points to you.
<br><br>
<<if $worn.handheld.name isnot "naked" and !$worn.handheld.type.includes("bookbag")>>
<<if $trauma gte (($traumamax / 5) * 3)>>
But due to the stress you've been under, you forgot your bookbag! <<gstress>><<stress 4>>
<<elseif $delinquency gte 666>>
Does <<he>> seriously expect you to read like these nerds? You haven't even brought your book.
<<elseif $tiredness gte (C.tiredness.max / 5) * 3>>
But you're so tired, you left your book in your locker.
<<else>>
But you forgot your bookbag today.
<</if>>
<br><br>
<<link [[Tell Doren you don't have your book|English Read Passage]]>><<set $phase to 0>><</link>>
<br>
<<link [[Look to classmates for help|English Read Passage]]>><<set $phase to 1>><</link>>
<br>
<<link [[Try to make something up|English Read Passage]]>><<set $phase to 2>><</link>>
<br>
<<if $speech_attitude is "bratty" or $delinquency gte 400>><<link [[Refuse to read|English Read Passage]]>><<set $phase to 3>><</link>><br><</if>>
<<else>>
You turn the page and begin reciting the passage aloud.
<<if $englishtrait gte 4>>
You add a dramatic flair to your reading, and the class hangs on every word. Doren compliments your diction. "You have a mighty fine gift there, <<lass>>.
<<if $englishPlay is "ongoing" and $englishPlayRoles.Player isnot "none">>
I'm looking forward to seeing you shine onstage."
<<elseif $englishPlay is "ongoing">>
It's a shame you didn't sign up for the play.
<<if $englishPlayLate>>There's still time, you know!<</if>>"
<<else>>
Have you ever considered a career in theatre?"
<</if>> <<npcincr Doren love 1>>
<<elseif $englishtrait is 3>>
Your voice is strong and clear as you breeze through the text. Doren gives you a nod of approval and moves on to the next student.
<<elseif $englishtrait is 2>>
You stutter when you reach some foreign phrases, but you manage to get through the reading decently enough.
<<elseif $englishtrait is 1>>
The text is too erudite for you, and you falter as you read. Doren corrects your mispronunciation of an unfamiliar word, and someone in the back of the room titters. <<lcool>><<status -1>>
<<else>>
You try to make it through the passage, but it's beyond your comprehension. Your classmates openly snicker as you fumble over the words. Doren reprimands the class but takes pity on you by moving on to the next person. You sink into your seat and console yourself with the knowledge that you at least remembered to bring your book to class. <<lcool>><<status -3>>
<</if>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<</if>>
<</addinlineevent>>
<<addinlineevent "englishMolest" 1>>
<<if $delinquency gte 400>>
<<npc Doren>><<person1>>교실 내의 소동을 가라앉히기 위해, 도렌은 통제가 잘 안 되는 학생들을 떼어놓는다. 거기엔 당신<<if $kylarenglishstate is "active">>과 카일라<</if>>도 포함되어 있다. <<HePost "은">><<endevent>> 한 번도 문제를 일으킨 적 없는 조용한 학생인 <<generates1>><<person1>><<personPost>> 옆에 당신을 앉힌다.
<br><br>
잠시 뒤 <<personPost>>의 펜이 바닥에 굴러 떨어진다. <<HePost "은">> 펜을 주우려 몸을 굽히며, 손을 당신의 허벅지 위에 얹은 채로 가까이 몸을 기울인다. "아무도 네 말을 믿지 않을 거야." <<hisPost "의">> 손이 허벅지 위쪽으로 올라온다.
<<if $kylarenglishstate is "active">>
그때 카일라가 <<hisPost "의">> 손목을 붙잡고는 <<hePost "을">> 가까이 끌어당긴다.
<br><br>
<<endevent>>
<<npc Kylar>><<person1>>"내거야." 카일라가 속삭인다. <<HePost "은">> 주머니에 든 칼을 보인다. 말싸움은 벌어지지 않는다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<<else>>
<<HePost "은">> 다시 자리에 앉지만, 계속해서 당신을 추행한다.
<br><br>
<<link [[도움을 요청한다|English Event2]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[견딘다|English Event2 Molest]]>><<stress 4>><<trauma 4>><</link>><<gstress>><<gtrauma>>
<br>
<</if>>
<<elseif $kylarenglishstate is "active">>
불량학생 몇 명이 당신에게 관심을 표한다. 한 명이 몸을 더듬으려 하나, 카일라의 시선에 주눅이 든다.
<br><br>
<<link [[다음|English Lesson]]>><</link>>
<br>
<<else>>
불량학생 몇 명이 당신에게 관심을 표하며, 선생님이 보고 있지 않을 때면 몰래 당신의 몸을 더듬고 애무한다.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<</if>>
<</addinlineevent>>
<<addinlineevent "englishTrip" 2>>
도렌은 당신에게 화이트보드에 문법 문제를 풀어보라고 한다. 교실 앞쪽으로 걸어갈 때, 누군가 발을 내미는 바람에 당신은 걸려 넘어진다.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.name is "naked" or $worn.under_lower.anus_exposed is 1>>
넘어질 때 치마가 뒤집혀, 모든 학생들에게 당신의 맨 엉덩이가 노출된다. 당신은 빨갛게 된 얼굴로 어떻게든 자리에서 일어나고, 학생들은 휘파람을 불며 조롱한다.
<<stress 3>><<trauma 3>><<gstress>><<gtrauma>>
<br><br>
<<else>>
넘어질 때 치마가 뒤집혀, 모든 학생들에게 <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 내보여진다.당신은 빨갛게 된 얼굴로 어떻게든 자리에서 일어나고, 학생들은 휘파람을 불며 조롱한다.
<<stress 1>><<trauma 1>><<gstress>><<gtrauma>>
<br><br>
<</if>>
<<else>>
당신은 앞으로 넘어지고, 그 모습에 모든 학생들이 웃음을 터트린다. 당신은 어떻게든 자리에서 일어난다.<<stress 1>><<gstress>>
<br><br>
<</if>>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<</addinlineevent>>
<<addinlineevent "englishBreeze" 2>>
<<generates1>><<person1>>교실 안으로 바람이 불며, 학생들의 머리카락을 흩날리게 만들고 <<person1>><<personPost>>의 책상 위에 있던 종이들을 날려보낸다. 그 중 한 장이 당신의 옆에 떨어진다. <<HePost "은">> 다가와 엉덩이를 거의 당신의 얼굴에 들이밀다시피 하며 종이를 주우려 몸을 굽힌다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[꼬집는다|English Events Pinch]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[시선을 돌린다|English Lesson]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<runeventpool>>
<</widget>>
<<widget "eventsenglishsafe">>
<<if $englishPlay is "none" and Time.monthName is "November" and Time.monthDay gte 7 and C.npc.Kylar.init is 1 and C.npc.Sydney.init is 1>>
<<set $englishPlay to "ongoing">><<set $englishPlayDays to (14 + (7 - Time.weekDay))>>
<<englishplaystart>>
<<npc Doren>><<person1>>
"Right everyone, look and listen," Doren speaks, <<his>> voice commanding all students to keep quiet.
<br><br>
"As you all know, Christmas is right around the corner, and we'd like to celebrate the occasion by setting up a little show to end the semester and put everyone in a festive mood. I've been in contact with a theatre company I used to work with, and our <<nnpc_Title "Leighton">> has given us the green light to set up a series of plays you can perform."
<br><br>
"Participation is not mandatory, but highly encouraged. Besides, I'm sure your parents would love to see it," <<he>> giggles. "If anyone's interested in giving acting a try, come over here and write your name down on this paper here." <<He>> places a form down on <<his>> desk.
<br><br>
<<if $kylarenglishstate is "watching">>
Kylar watches you intently, as if waiting to see your reaction to Doren's announcement.
<br><br>
<<elseif $kylarenglishstate is "active">>
Kylar places <<nnpc_his "Kylar">> hand on your back. "It sounds fun," <<nnpc_he "Kylar">> whispers. "Could we give it a try?"
<br><br>
<</if>>
<<link [[Approach Doren's desk|English Play Intro Accept]]>><</link>>
<br>
<<link [[Stay seated|English Play Intro Ignore]]>><</link>>
<br>
<<exit>>
<</if>>
<<if $halloween is 1 and $kylarenglishstate is "active" and $halloween_kylar is undefined>>
<<npc Kylar>><<person1>>
<<if Time.monthDay is 31>>
카일라가 가까이 붙어온다. "오늘 밤에 뭔가 보여주고 싶은게 있어," <<hePost "이">> 속삭인다. "공원에서 보자, <span class="gold"><<ampm 21 00>> 이후에.</span>"
<<else>>
카일라가 가까이 붙어온다. "할로윈에 뭔가 보여주고 싶은게 있어," <<hePost "이">> 속삭인다. "공원에서 보자, <span class="gold"><<ampm 21 00>> 이후에.</span>"
<</if>>
<br><br>
<<HePost "은">> 남은 수업 시간 내내 작게 미소를 짓는다.
<<set $halloween_kylar to 1>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<<exit>>
<</if>>
<<cleareventpool>>
<<addinlineevent "englishTopic" 1>>
<<npc Doren>><<person1>>
Doren gets the class's attention.<br><br>
<<if Time.days % 42 gte 39>> /* every 6 weeks: day 39-41, 80-83, ... */
"We're almost done with this <<print either("topic","text","book","play")>> now," <<he>> says. "Time to finish it off. It will be on the exam."
<br><br>
The class break into small groups to review the topic, while Doren moves between the groups asking and answering questions.
<<if currentSkillValue('english') lte 300>><br><br>Your group are struggling, so Doren spends extra time with you.<<genglish>><<englishskill>><br><br>
<<elseif currentSkillValue('english') gte 700>>Doren listens to your group for a little while, nods and smiles.<br><br>"Excellent work! Carry on." <<lstress>><<stress -6>><br><br>
<</if>>
<<elseif Time.days % 42 lte 2>> /* every 6 weeks: day 1-2, 42-44, ... */
"Listen up," <<he>> says. "We're starting a new topic. <<print either("This one's fun. I think you're going to like it.","This module is one of my favourites. I really hope you like it too.","This one is tough - I'm not gonna lie - but it's worth the work. You can learn so much from it.")>>"
<br><br>
Doren outlines the upcoming content.
<<if currentSkillValue('english') lte 200>><<print either("It looks tough.","You barely understand a word.","You try to listen, but nothing goes in.")>><<gstress>><<stress 6>>
<br><br>
<<elseif currentSkillValue('english') gte 600>>It looks <<print either("interesting.","fun.","different, but in a good way.")>><<lstress>><<stress -6>><br><br>
<<else>>It looks okay.
<</if>>
<<else>>
<<generates2>><<generateyp3>>
<<if $rng % 3 == 0>>
<<set _has_feelings_towards to either("clearly has a crush on","is clearly into","obviously has the hots for","is obviously horny for","openly flirts with")>>
<<set _causing_a_consequence to either("making the scene rather awkward.","making the scene rather cute.","giving the scene sexual overtones.")>>
<<set _hilarity_ensues to either('A student coughs, "Get a room!"','Some students jeer and tease them.')>>
<<elseif $rng % 3 == 1>>
<<set _has_feelings_towards to either("openly despises","clearly can't stand","hates")>>
<<set _causing_a_consequence to either("making the scene very uncomfortable to watch.","making the scene far more tense.","making the whole scene quite confusing.")>>
<<set _hilarity_ensues to either('The audience watch in awkward silence.','Several students find this hilarious.','An awkward silence hangs over the room.')>>
<<else>>
<<set _has_feelings_towards to "works well with">>
<<set _causing_a_consequence to "and together they perform a faithful rendition of the scene.">>
<<set _hilarity_ensues to either("Most of the class pay attention.","The class watch with interest.","Most students watch, but a few doodle in their books.")>>
<</if>>
Under Doren's direction, a <<person2>><<person>> and a <<person3>><<person>> are asked to act out an important scene from the text you are studying.
The <<person>> _has_feelings_towards the <<person2>><<person>>, _causing_a_consequence<br>
_hilarity_ensues
<</if>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "englishRecite" 1>>
<<npc Doren>><<person1>>
<<if $rng % 3 == 0>>
The students take turns reciting verses of a poem. Doren sometimes recites a verse personally, <<his>> resounding voice commanding the class's attention.
<<elseif $rng % 3 == 1>>
The students take turns acting out scenes of a play. Doren encourages students to really commit to the role, occasionally giving <<his>> own booming rendition of an important line.
<<else>>
Doren plays the chief villain from the current study-book. The class need to play police interviewers, and take turns asking questions which Doren answers in character.
<</if>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "englishNature" 1>>
<<if Time.season is "summer" and Weather.precipitation is "none">>
<<npc Doren>><<person1>>
A student squeals as a wasp flies in a window and lands on their book. Doren holds up a calming hand.<br>
"Ignore it," <<he>> says. "It'll be gone soon enough."<br>
It <<if $rng % 2 == 0>>stings someone<<else>>starts to fly around the room<</if>> and the class falls into chaos.
<<if $kylarenglishstate is "active">>One time, it comes toward you and Kylar leaps to your defence. <</if>>
<br><br>
Finally Doren chases it away, and the lesson can resume.
<<elseif Time.season is "summer">>
<<npc Doren>><<person1>>
"Poetry," Doren says. "Finds inspiration in the natural world."
<br>
"Look at that storm outside," <<he>> says. "Those brooding clouds. The growling thunder. Take a moment to reflect on what you see. What you feel. See that?"<br>
A few seconds pass, then a rumble of thunder.<br>
"The raw, animal fury of nature," Doren grins widely. "Now capture it. Adjectives, obviously, but don't neglect verbs."<br>
You write.
<<elseif Time.season is "winter">>
<<if $rng % 3 == 0>>
<<generates1>><<person1>>
A window won't close and is letting in a cold wind from outside. One student's fingers have turned blue.<br>
Doren sends a <<person>> to find the caretaker.
<br><br>
Students shiver as the lesson continues.
<<else>>
<<generates1>><<person1>>
The heating is set far too high and the room is incredibly hot. One student complains of feeling faint.<br>
Doren sends a <<person>> to find the caretaker.
<br><br>
The class sweat and fan themselves with books as Doren's lesson continues.
<</if>>
<<else>>
<<npc Doren>><<person1>>
"Poetry," Doren says. "Finds inspiration in the natural world."
<br>
<<if Time.season is "spring">>
<<He>> brings around some blossoms from the park. One student starts sneezing.
<<elseif Time.season is "autumn">>
<<He>> brings around some fallen leaves from the park in all different colours.
<</if>>
<br><br>
"Look at these," <<he>> says. "Take a moment to reflect on what you see. What you think. What you feel. And then write."<br>
You write.
<</if>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "englishGroups">>
도렌은 학생들을 작은 그룹으로 나눈다.
<<if $kylarenglishstate is "active">>
아무도 카일라와 함께 하고 싶지 않아, 당신과 카일라 둘이서만 활동을 하게 됐다.<<endevent>><<npc Kylar>><<person1>> <<HePost "은">> 아주 기쁜 모습이다.
<<glove>><<npcincr Kylar love 1>>
<<elseif $cool gte 160>>
학생들은 당신에게 몰려들어, 어떻게든 당신과 함께 하려 한다.
<<lstress>><<ltrauma>><<stress -4>><<trauma -2>>
<<elseif $cool lt 40>>
아무도 당신과 함께 하고 싶어하지 않아, 당신은 구석에 홀로 앉는다. 그 결과 도렌은 당신에게 각별한 관심을 쏟는다.
<<gtrauma>><<gstress>><<genglish>><<trauma 2>><<stress 2>><<englishskill>>
<<else>>
당신은 한 그룹에 참여해 소규모 활동을 함께 한다.
<</if>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<if $kylarenglishstate is "active" and $rng % 5 == 0>> /* If Kylar is active, Kylar event will win 80% of the time. */
<<addinlineevent "kylarMove" 2>>
<<npc Doren>><<person1>> 도렌이 당신의 책상에 다가온다. "괜찮아, <<lassPost>>?" <<hePost "이">> 묻는다. <<HePost "은">> <<nnpc_his_ yi "Kylar">> 스케치북에 당신을 그리는 데에 몰두하고 있는 카일라를 바라본다.
<br><br>
<<link [[고개를 흔든다|English Kylar Moved]]>><</link>>
<br>
<<link [[끄덕인다|English Kylar Nod]]>><</link>>
<br>
<</addinlineevent>>
<<elseif Time.minute lte 40>> /* first session only, mostly only runs when Kylar inactive */
<<addinlineevent "englishCloset" 1>>
Doren goes to collect something from the supply closet at the back and is surprised to find
<<generates1>><<generateyp2>>a <<person1>><<person>> and a <<person2>><<person>>
<<if $awarelevel gte 1>>
<<if $purity gte ((1000/7) * 5)>>
<<print either("fooling around together","getting intimate with each other","doing some heavy petting")>>
<<else>>
<<print either("pawing at each other","doing the nasty","knocking boots","getting off with each other")>>
<</if>> in there.
<<else>>
<<if $rng%2 == 0>>
playing in there.
<br><br>
How odd. What kind of game they could possibly play in such a small space? Maybe they were fighting - they both look sweaty and disheveled.
<br><br>
<<else>>
hiding in there.
<br><br>
How odd. Why would anyone hide in a supply closet? They both look sweaty and disheveled. Maybe they were arguing.
<br><br>
<</if>>
<</if>>
Doren orders them to their seats. Someone whistles.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "englishHelp" 1>>
<<npc Doren>><<person1>> 도렌은 당신의 책상에 다가와서는 잘 하고 있는지 묻는다.
<br><br>
<<link [[도움을 요청한다|English Event1]]>><<set $phase to 1>><<stress 2>><<englishskill>><</link>><<gstress>><<genglish>>
<br>
<<link [[괜찮다고 말한다|English Event1]]>><<set $phase to 0>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "englishAct" 1>>
<<npc Doren>><<person1>>
Doren asks a couple of students to act out a scene from the play you are studying.<br>
<<if $rng gte 38>>
They mostly clown around, playing for laughs and making the characters sound funny. Doren rolls <<his>> eyes, but laughs along.<br>
It's pretty funny. <<lstress>>
<<elseif $rng gte 34>>
They act it out excellently, really bringing the scene to life.<br>
<<if currentSkillValue('english') lt 700>>You learned something from it.<<genglish>><<englishskill>><<else>>You enjoyed it a lot.<</if>>
<<else>>
They flatly read out lines from the book.<br>
Doren tactfully moves the lesson forward before things start to drag.
<</if>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "englishExplain" 1>>
Doren explains and demonstrates
<<if $rng % 5 == 0>>
grammatical rules using the whiteboard.
<<elseif $rng % 5 == 1>>
rhetoric and persuasive language.
<<elseif $rng % 5 == 2>>
different vocabulary and diction - showing how skillful word use can add real power to your communication.
<<elseif $rng % 5 == 3>>
body language and voice techniques.<br>
"Sometimes it's less what you say, more how you say it."
<<else>>
different techniques of humour - giving examples where humour is used to diffuse tense situations, to undermine debate opponents, or just for comic effect.
<</if>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "englishWrite" 2>>
<<npc Doren>><<person1>>
<<if $rng % 2 == 0>>
도렌은 학생들에게 풀어볼 문제지를 나눠준다. <<HePost "은">> 학생들이 문제를 풀며 이야기를 나눠도 신경쓰지 않으며, 그 결과 적극적인 분위기가 형성된다.
<<else>>
Doren gives everyone 10 minutes to write a limerick.
<<if currentSkillValue('english') gte 400>>
<<if hasSexStat("promiscuity", 4)>>
You write a shockingly <<print either("filthy","dirty","blue","lewd")>> limerick about a sly <<girl>> from <<print either("Inchbare.","Glenridding.","Knutsford.")>><br>
Several students laugh when you read the final line. Doren winces, and quickly moves on to the next student.
<<gcool>><<status 1>>
<<elseif hasSexStat("promiscuity", 3)>>
You write a <<print either("rude","sexy","lewd")>>
<<if hasSexStat("exhibitionism", 3)>>
limerick about a <<girl>> who's allergic to clothes.
<<elseif $masochism_level gte 2>>
limerick about a mischievous <<girl>> from Bank (who desperately needed a spank).
<<elseif $arousal gte (($arousalmax / 5) * 3)>>
limerick about a <<girl>> from Wick.
<<elseif $skulduggery gte 500>>
limerick about a lusty young thief from Kilmarnock.
<<else>>
limerick.
<</if>><br>
Several students laugh when you read it out.
<<else>>
You write a
<<if $skulduggery gte 500>>
limerick about a thief who stole a gem.
<<elseif hasSexStat("exhibitionism", 3)>>
limerick about a <<girl>> who lost <<pher>> clothes.
<<elseif $money lte 50000>>
limerick about an orphan <<girl>> who won lots of money.<br>
You wish it was you.
<<else>>
passable limerick.
<</if>><br>
<<if currentSkillValue('english') gte 600>>
Doren <<print either("smiles","nods")>> approvingly and moves along to the next student.
<<else>>
Doren nods and moves along to the next student.
<</if>>
<</if>>
<<else>>
You struggle and do not manage to finish.<br>
Some of the other students made funny limericks.
<</if>>
<</if>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<runeventpool>>
<</widget>>
<<widget "eventsenglishsleep">>
<<cleareventpool>>
<<pantsable>>
<<addinlineevent "englishCaught">>
<<npc Doren>><<person1>>
A gentle but firm tap on the head wakes you. You bolt upright and see Doren standing in front of you. <<His>> arms are crossed, but <<he>> doesn't say anything before moving back to the front of the class. There is a detention slip on your desk. <<ltiredness>><<detention 2>><<gdelinquency>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<</addinlineevent>>
<<addinlineevent "englishNotCaught">>
<<npc Doren>><<person1>>
Your eyes snap open. You must have fallen asleep. You casually lift your head and stifle a yawn, pretending nothing happened. Doren asks the student next to you to read a passage.
<<if $worn.handheld.name isnot "naked" and !$worn.handheld.type.includes("bookbag")>>
Doren calls on you next, but you don't have your book with you. Doren shakes <<his>> head and moves on to the next student. <<detention 1>><<gdelinquency>>
<<else>>
You just manage to find your place as Doren calls on you next.
<</if>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<</addinlineevent>>
<<if random(1, 400) gte $cool>>
<<addinlineevent "englishTattletale">>
<<npc Doren>><<person1>>
"<<Sir>>," says a <<generates2>><<person2>><<person>>. "<<pShes>> sleeping in class!"
<br><br>
The voice of the <<personsimple>> wakes you. You raise your head from the desk and see the teacher looking back at you. Doren doesn't say anything as <<person1>><<he>> drops a pink detention slip on your desk.
<br><br>
<<person2>>
<<if $submissive gte 1150>>
You bow your head in embarrassment while the <<person>> smiles, all too happy to get you in trouble.
<<elseif $submissive lte 850>>
You glare at the <<person>>. <<His>> smile falters under your withering gaze, as <<he>> realises telling the teacher might not have been the smartest idea.
<<else>>
You frown at the <<person>>. <<He>> smiles back, all too happy to get you in trouble.
<</if>>
<<ltiredness>><<detention 2>><<gdelinquency>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<</addinlineevent>>
<</if>>
<<if _pantsable is 1 or _upskirt is 1>>
<<addinlineevent "englishPantsing">>
Your eyes snap open to the sound of laughter. It only takes you an instant to realise what happened. Your $worn.lower.name <<lowerhas>> been <<print _upskirt is 1 ? "flipped up" : "pulled down">>, <span class="lewd">exposing your <<undies 2>></span>. <<lowerstrip>>
<br><br>
<<link [[Cover yourself|English Pantsing]]>><<set $phase to "cover">><</link>><br>
<<if $worn.under_lower.type.includes("naked") and hasSexStat("exhibitionism", 5)>>
<<link [[Show off|English Pantsing]]>><<set $phase to "flaunt">><</link>><<exhibitionist5>>
<<elseif !$worn.under_lower.type.includes("naked") and hasSexStat("exhibitionism", 4)>>
<<link [[Show off|English Pantsing]]>><<set $phase to "flaunt">><</link>><<exhibitionist3>>
<</if>>
<</addinlineevent>>
<</if>>
<<if $trauma gte (($traumamax / 5) * 3)>>
<<addinlineevent "englishTrauma">>
<<link [[다음|English Dream]]>><<endevent>><</link>>
<</addinlineevent>>
<</if>>
<<if $kylarenglishstate is "active">>
<<addinlineevent "englishKylarWake">>
<<npc Kylar>><<person1>>
<<if C.npc.Kylar.rage gte 80>>
You wake with a start as something cold presses against you. The flat side of Kylar's knife is pressed against your cheek, and you're instantly awake. <<ltiredness>><<gstress>><<stress 6>> "You're awake, <<kylar_pet_name>>!" Kylar whispers, eyes bright and intense as <<he>> stares at you. <<He>> turns the knife and tenderly runs the sharp edge of it down your jawline. "Were you dreaming of me?"
<br><br>
You stay perfectly still, but your eyes dart to the front of the room. Kylar withdraws the knife, hiding it under <<his>> desk before Doren can notice anything. "I dream of you every night. We're going to-"
<br><br>
You're saved from engaging further when Doren calls on Kylar to read a passage aloud. You don't know whether <<nnpc_he Doren>> saw anything, but you're grateful nonetheless.
<<elseif C.npc.Kylar.rage gte 40>>
You wake with a start as you feel someone tugging at your <<bottoms>>. Kylar quickly pulls away from you. You catch a glimpse of a scrap of fabric in <<his>> hand, which <<he>> surreptitiously slips into <<his>> pocket.
<br><br>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
You feel a breeze on your crotch, and you look down in horror to see the tattered remains of your <<bottoms>>. The remaining fabric falls to the floor, drawing the attention of your classmates. "Oh my god!" the student next to you shouts, and all heads swivel to look at you.
<<endevent>>
<br><br>
<<englishNudeReactions>>
<br><br>
Doren rushes over with a towel. "How did this happen? Never mind. Let's just get you covered," <<nnpc_he Doren>> says. The towel covers little, but will get you through the rest of the class. Despite Doren's presence, your classmates continue whispering about you.
<<towelup>>
<<else>>
Your <<bottoms>> <<lowerhas>> been cut. Despite looking worse for the wear, <<lowerit>> <<print $worn.lower.plural ? "remain" : "remains">> mercifully intact.
<</if>>
<<stress 6>><<gstress>><<npcincr Kylar lust 3>><<glust>>
<<elseif C.npc.Kylar.love gte 50>>
"M-<<kylar_pet_name>>?" You wake with a start to find Kylar staring at you. "You looked so <<print $player.gender_appearance is "m" ? "handsome" : "beautiful">> while you slept, I didn't want to wake you, but..." <<he>> whispers.
<br><br>
You nod your gratitude to Kylar and casually sit up straight, pretending nothing happened. Doren is still talking, none the wiser. Kylar smiles.
<<else>>
You wake with a start as you feel someone tugging at your <<bottoms>>. Kylar watches you intently.
<br><br>
You casually lift your head and stifle a yawn, pretending nothing happened. Kylar removes <<his>> hand when you sit up. Doren is still talking, none the wiser.
<</if>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<</addinlineevent>>
<</if>>
<<if $drunk gte 1>>
<<addinlineevent "englishDrunk">>
<<npc Doren>><<person1>>
A gentle but firm tap on the head wakes you. You groan in protest as each tap sends sharp pangs through you. <<gpain>><<pain 3>> When you rouse yourself, Doren's standing before you, <<his>> arms crossed. <<His>> expression softens when <<he>> notices your inebriation.
<br><br>
<<if $dorenintro gte 1>>
"I don't know what is going on with you, but I can't allow this." <<He>> gives you a concerned look, but gives you detention all the same.
<<else>>
"Have things really gotten that bad?" <<he>> asks in a soft voice. "I'm still going to have to give you detention, but remember, you can always come talk to me."
<</if>>
<<ltiredness>><<detention 6>><<ggdelinquency>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<</addinlineevent>>
<</if>>
<<runeventpool>>
<</widget>>
<<widget "englishstart">>
<<endevent>>
<<set $_kylarLocation to getKylarLocation()>>
<<set $_isStalking to $_kylarLocation.area is "stalking">>
<<if $_kylarLocation.area is "english" or $_isStalking>>
<<npc Kylar>><<person1>>
<<set _kylar to statusCheck("Kylar")>>
<<if $kylarenglish is 0>>
<<set $kylarenglishstate to "watching">>
<<if $_isStalking>>
당신은 자리에 앉는다. 당신은 카일라가 교실에 들어오며 당신을 응시하고 있는 것을 본다. <<He_ nun>> 곧바로 시선을 돌린다.
<<else>>
자리에 앉자 카일라의 시선이 느껴지나, <<hePost "에게">>로 시선을 돌리면 항상 고개를 돌린 상태다.
<</if>>
<br><br>
<<if _kylar.love gte 30>>
Chair legs scrape across the ground. Kylar shuffles through the room, books clutched to <<his>> chest and eyes fixed on the empty seat beside you. <<He>> almost makes it. Then a <<generatey2>><<person2>><<person>> shoves <<person1>><<him>> aside and takes the seat for <<person2>><<himself>>.
<<if _kylar.love lt 60>>
Kylar glares at the <<person>>, but returns to <<person1>><<his>> original seat without a word.
<br><br>
<<else>>
<<He>> doesn't give Kylar a single glance.
<br><br>
누군가 비명을 지른다. <<person1>>카일라가 손에 <span class="red">칼</span>을 든 채로 서있다. <<HePost "은">> <<person2>><<personPost "을">> <<person1>><<his_ yi>> 검은색 앞머리를 통해 노려본다. <<person2>><<personPost "은">> 허둥지둥 뒤로 물러나다가 책상에 걸려, 책상을 바닥에 엎으며 바닥에 나동그라진다. 다른 학생들은 문쪽으로 가려다가 서로에게 걸려 넘어진다.
<br><br>
<<npc Doren 3>><<person3>>
Doren leaps onto <<his>> table and roars. The screams stop. The scrambling stops. Kylar drops the knife. Everyone stares at Doren, who climbs down and scoops up the weapon. <<He>> grips Kylar's arm. "You're being a right pain," <<he>> says. "Come on, let's not delay the class long." Kylar hangs <<person1>><<his>> head as <<hes>> pulled from the room.
<br><br>
문이 닫히자 초조한 웃음소리가 터져나온다. 곧 카일라 없이, 도렌이 혼자 돌아온다. 학생들이 무슨 일이 있었는지 질문하며 <<person3>><<hePost "을">> 귀찮게 하나, <<hePost "은">> 아무런 말도 하지 않는다.
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Kylar">>
<span class = "gold">카일라가 이제 당신의 연애 상대입니다! 거기에 당신이 동의했는지는 잘 모르겠군요.</span>
<br><br>
<<else>>
<span class = "gold">카일라는 이제 당신의 연애 상대가 될 수 있습니다! 거기에 당신이 동의했는지는 잘 모르겠군요. <br>연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<br><br>
<</if>>
<<set $kylarenglish to 1>>
<<set $kylarenglishstate to "absent">>
<</if>>
<</if>>
<<elseif $kylarenglish is 1>>
<<if _kylar.love gte 60>>
<<set $kylarenglish to 2>><<set $kylarenglishstate to "active">>
<<if $_isStalking>>
You take your seat. You see Kylar staring at you as they enter the room.
<<else>>
You feel Kylar stare at you as you take your seat.
<</if>>
<<He>> stands and walks across the classroom, eyes fixed on the desk beside you.
No one stops <<him>>.
<<His>> breathing is heavy as <<he>> sits.
<br><br>
<<set $_specialOptions to true>>
<<link [[다른 곳에 앉는다|English Kylar Move]]>><<npcincr Kylar love -5>><</link>><<lllove>>
<br>
<<link [[가만히 있는다|English Lesson]]>><<endevent>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<<else>>
<<set $kylarenglishstate to "absent">>
<</if>>
<<elseif $kylarenglish is 2>>
<<if _kylar.love gte 60>>
<<set $kylarenglishstate to "active">>
<<if $_isStalking>>
You take your seat. You see Kylar staring at you as they enter the room.
<<else>>
You feel Kylar stare at you as you take your seat.
<</if>>
<<He>> stands and walks across the classroom, eyes fixed on the desk beside you. <<His>> breathing is heavy as <<he>> sits.
<br><br>
<<set $_specialOptions to true>>
<<link [[다른 곳에 앉는다|English Kylar Move]]>><<npcincr Kylar love -5>><</link>><<lllove>>
<br>
<<link [[가만히 있는다|English Lesson]]>><<endevent>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<<else>>
<<set $kylarenglishstate to "watching">>
<<if $_isStalking>>
You take your seat. You see Kylar staring at you as they enter the room. <<He>> looks away immediately.
<<else>>
You feel Kylar stare at you as you take your seat, but <<he>> looks away whenever you glance at <<him>>.
<</if>>
<br><br>
<</if>>
<<else>>
<<set $kylarenglish to 0>><<set $kylarenglishstate to "watching">>
You spot Kylar sat alone in the back corner. <<nnpc_He "Kylar">> meets your gaze, blushes and looks away.
<br><br>
<</if>>
<<else>>
<<set $kylarenglishstate to "absent">>
<</if>>
<<if !$_specialOptions>>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "englishNudeReactions">>
<<generates1>><<generates2>><<person1>>
<<if playerChastity() and $worn.under_lower.type.includes("naked")>>
"What the fuck is <<pshe>> wearing? <<print $worn.genitals.name is "chastity parasite" ? "Is that a parasite?" : "Is <<pshe>> seriously so horny that <<pshe>> needs to be locked up? What a perv,">>" a <<person>> comments. <<He>> looks both fascinated and weirded out as <<he>> stares at your crotch.
<<elseif $worn.under_lower.type.includes("naked")>>
<<if $player.penisExist and $player.vaginaExist>>
"<<pShes>> got a dick and a cunt? <<print $schoolrep.herm gte 3 ? "I guess the rumours are true." : "What a freak!">>" A <<person>> snickers. <<He>> nudges <<his>> friend and points at you.
<<elseif $player.gender isnot $player.gender_appearance and $NudeGenderDC gt 0>>
"Is that a <<genitals 2>>? <<pShe>>'s actually a
<<genderswapPlayer>>
<<girl>>!" a <<person>> says. "<<print $schoolrep.crossdress gte 3 ? "I guess the rumours were true after all." : "I had no idea <<pshe>> was a crossdresser!">>"
<<genderswapPlayer>>
<<else>>
"<<pShes>> not wearing any underwear!" a <<person>> says. "What a perv."
<<if $player.penisExist and ($player.penissize gte 4 or $player.penissize lte 1)>>
<br><br>
<<Penisremarkquote>> a <<person2>><<person>> adds with a giggle.<<incggpenisinsecurity>>
<<elseif $vaginaWetness gte 75>>
<br><br>
"<<pShes>> dripping wet," a <<person2>><<person>> adds with a smirk. "Think <<pshes>> getting off on this?"
<<elseif setup.bodyliquid.combined("vagina") gte 2>>
<br><br>
"Is that cum leaking out of <<pher>> cunt?" a <<person2>><<person>> adds, looking <<print either("revolted", "queasy", "aroused in spite of <<himself>>", "intrigued")>>.
<<if playerBellyVisible()>>
"No wonder she got pregnant."
<<elseif $pregnancyspeechdisable is "f">>
"That <<bitch>> is gonna get knocked up, if <<pshes>> not already."
<<else>>
"What a slut."
<</if>>
<<elseif setup.bodyliquid.combined("anus") gte 2>>
<br><br>
"Is that cum leaking out of <<pher>> asshole?" a <<person2>><<person>> adds, looking <<print either("revolted", "queasy", "aroused in spite of <<himself>>", "intrigued")>>. "What a slut."
<</if>>
<</if>>
<<if ["watching","active"].includes($kylarenglishstate)>>
<br><br>
Kylar manages to tear <<nnpc_his "Kylar">> eyes away from you long enough to glower at the other students.
<<set $genderknown.pushUnique("Kylar")>>
<</if>>
<<schoolrep_naked>>
<<else>>
"Cute <<undies 2>>," a <<person>> says.
<</if>>
<</widget>><<widget "eventshistory">>
<<cleareventpool>>
<<addinlineevent "historyCritique">>
<<npc Winter>><<person1>>
<<if currentSkillValue("history") gte 600>>
"좋아." <<hePost "은">> 당신의 어깨 너머로 문제 푸는 걸 보며 고개를 끄덕인다. "잘했어."<<stress -2>><<lstress>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<<else>>
당신은 어깨 너머로 <<hePost "이">> 쳐다보는 걸 알아챈다.
<br>
<<HePost "은">> 큰 소리로 혀를 찬다. "그 부분은 다시 짚고 넘어가야겠구나."
<br><br>
근처의 누군가가 키득거린다.
<<stress 2>><<gstress>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<</if>>
<</addinlineevent>>
<<if $worn.neck.collared is 1>>
<<addinlineevent "historyCollar" 1>>
<<npc Winter>><<person1>>윈터가 당신의 책상 옆에 멈춘다. "목에 두른 건 뭐니?" <<hePost "이">> 묻는다.
<br><br>
<<link [[답한다|History Lesson Collar]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[숨긴다|History Lesson Conceal]]>><<detention 3>><</link>><<gdelinquency>>
<br>
<</addinlineevent>>
<</if>>
<<if ($cat gte 6 and $transformationParts.cat.ears isnot "hidden") or ($wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden") or ($fox gte 4 and $transformationParts.fox.ears isnot "hidden") or ($demon gte 6 and $transformationParts.demon.horns isnot "hidden")>>
<<addinlineevent "historyTF" 1>>
<<npc Winter>><<person1>>윈터가 당신의 책상 옆에 멈춘다. "머리에 그건 뭐니?" <<hePost "이">> 묻는다.
<br><br>
<<if $demon gte 6>>
<<link [[솔직히 대답한다|History Lesson Horns]]>><</link>>
<<else>>
<<link [[솔직히 대답한다|History Lesson Ears]]>><</link>>
<</if>>
<br>
<<link [[변명한다|History Lesson Excuse]]>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<if $robinhistory is "seat">>
<<addinlineevent "historyRobin" 1>>
<<npc Robin>><<generatey2>><<person2>>
종이 비행기가 방을 가로질러, 윈터 선생님의 등에 맞는다.
<br><br>
<<person1>>"<<him_ i>> 그랬어요," <<person2>><<person_ i>> 로빈을 가리키며 말한다.
<br><br>
<<if random(1, 2) is 2>>
윈터 선생님이 로빈을 쳐다본다. "나가라, 당장."
<br><br>
로빈은 얼어붙는다. "하-하지만 저-저는-"
<br><br>
"내 수업 시간에는 그런 행동을 용납할 수 없단다." 로빈은 기가 죽어 <<person1>><<his_ yi>> 머리를 숙이고, <<his_ yi>> 의자를 책상에서 빼낸다.
<br><br>
<<link [[로빈을 옹호한다|History Robin Defend]]>><<npcincr Robin love 1>><<detention 1>><</link>><<gdelinquency>><<glove>>
<br>
<<link [[조용히 있는다|History Robin Quiet]]>><<npcincr Robin dom -1>><</link>><<ldom>>
<br>
<<else>>
윈터 선생님은 <<person_ ul>> 쳐다본다. "나가라, 당장." 계획이 좌절된 채로, <<person_ un>> <<his_ yi>> 자리에서 일어나 교실을 나간다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "historyRobinAsk" 1>>
<<npc Robin>><<generatey2>><<person2>>
<<person_ i>> 실실 웃으며, 로빈의 책상으로 몸을 기울인다. <<His_ yi>> 친구들은 <<him_ ul>> 지켜보고 있다. <<He_ nun>> 당신이 거의 알아들을 수 없을 정도로 조용히 뭔가 묻는다. "너 아직도 동정이야?"
<br><br>
<<if C.npc.Robin.dom gte 80>>
"네 알 바 아니야." 로빈이 대답한다.
<br><br>
<<else>>
로빈은 불편한 기색이 역력한 채, 대답하지 않는다.
<br><br>
<</if>>
<<person_ un>> <<his_ yi>> 친구들 곁으로 돌아간다. "누가 처음을 가져간 건지 궁금한걸," 그들 중 하나가 큰 목소리로 말한다. <<person1>>"<<he_ ga>> 되게 순진해 보이지 않아?"
<br>
<<if $robinromance is 1>>
그들 중 하나가 속삭이며 당신을 가리킨다.
<<else>>
"이 반에 있는 사람 중 하나일까?" 다른 한 명이 속삭인다.
<</if>>
<br>
더 은밀한 속삭임이 오간다. 당신은 그 중 일부를 알아듣는다. "나는 <<himPost "에게">> 빠져 있지 않다고!"
<br>
<<rng 4>>
<<if $rng is 4>>
"<<he_ nun>> 분명 키스를 잘 할 거야."
<<elseif $rng is 3>>
"거짓말쟁이."
<<elseif $rng is 2>>
"너 <<himPost "에게">> 데이트라도 신청해봐야 해."
<<else>>
"<<He_ nun>> 너무 귀여워. 특히 얼굴을 붉힐 때 말이야."
<</if>>
<br><br>
로빈이 <<his_ yi>> 의자에 주저앉자, 그들은 계속 알랑거린다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "historyRobinGarment" 1>>
<<npc Robin 1>>
<<npc Winter 2>><<person2>>
윈터는 로빈에게 교실 앞으로 나와달라 한다. "누가 좀 입어주면 좋을만한 옛날 의복이 있는데. 마침 너한테 크기가 맞을 것 같아서 말이다."
<br><br>
<<if C.npc.Robin.trauma gte 20>>
로빈은 창문을 멍하니 쳐다보아, 윈터 선생님이 똑같은 말을 또 하게 만든다. 로빈은 <<his_ yi>> 자리에서 일어나 스크린 뒤편으로 사라진다.
<br><br>
<<He_ nun>> 얼마 지나지 않아, <<print either("드레스를", "군복을")>> 입고서 다시 나타난다. <<He_ nun>> 카펫을 쳐다보며, 아무런 말도 하지 않는다.
<br><br>
윈터 선생님은 의복에 대해 논하기 시작하지만, 로빈의 태도가 학생들을 불편하게 한다. 당신을 포함해서 말이다. 윈터 선생님은 시연을 짧게 마무리짓는다.
<br><br>
"옷 갈아입고 날 따라오렴." 윈터 선생님이 부드러운 목소리로 말한다. 로빈은 지시받은 대로 하고, 바깥으로 윈터 선생님을 따라 나선다.
<br><br>
몇 분 후, 윈터 선생님은 로빈 없이 돌아온다. 수업은 계속된다.
<br><br>
<<set $robinhistory to "missing">>
<<else>>
로빈은 고개를 끄덕이고는, <<his_ yi>> 자리에서 일어나 스크린 뒤편으로 사라진다.
<<if random(1, 2) is 2>>
<<person1>><<He_ nun>> 진심어린 미소를 지으며, <<nnpc_gendery_ yi "Robin">> 전통 복식을 입은 채로 다시 나타난다. 수업은 흥미롭다.
윈터 선생님은 로빈에게 <<his_ yi>> 복식에 맞게 연기하며, 의복의 역사적인 중요성을 보여주는 작은 공연을 해 달라고 부탁한다.
<br><br>
로빈은 여전히 웃으며, 옷을 갈아입고, 당신의 옆에 앉는다.
<<else>>
윈터 선생님은 로빈에게 서둘러 달라고 한다. 로빈의 고개가 스크린 쪽을 잠시 기웃거린다.
<br><br>
"이-이걸 제가 입을 수 있을지 모르겠네요." <<person1>><<he_ ga>> 대답한다. "이건 <<print ($pronoun is "m" ? "여자" : "남자")>> 옷이잖아요."
<br><br>
"부끄러워하지 마라." 윈터 선생님이 말한다. "우리가 다뤄야 할 내용이 많단다."
<br><br>
로빈은 낡은
<<if $pronoun is "m">>
드레스를 입은 채 걸어나온다. 치마는 꽤나 짧다.
<<else>>
군복을 입은 채 걸어나온다. <<his_ yi>> 가슴이 많이 노출되어 있다.
<</if>>
<br><br>
로빈이 불편해 보이긴 하지만, 수업은 흥미롭다.
윈터 선생님은 로빈에게 <<his_ yi>> 복식에 맞게 연기하며, 의복의 역사적인 중요성을 보여주는 작은 공연을 해 달라고 부탁한다.
로빈은 그에 따르지만, 작은 옷이 <<his_ yi>> 몸을 너무 많이 노출시키지 않도록 유의한다.
<br><br>
로빈은 옷을 갈아입고, 안도하는 표정으로, 당신의 옆에 앉는다.
<</if>>
<</if>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<</addinlineevent>>
<<addinlineevent "historyRobinAsk" 1>>
<<npc Robin>><<generatey2>><<person2>>
<<person_ i>> 당신과 로빈 사이로 몸을 숙인다. "너희 둘 정말 귀여운 커플이구나." <<he_ ga>> 입꼬리를 씩 올리며 놀린다. "지금 데이트라도 하는 거야?"
<br><br>
<<if C.npc.Robin.trauma gte 20>>
로빈은 반응하지 않는다. <<person1>><<He_ nun>> 그저 <<his_ yi>> 책상만 내려다보고 있다. <<HePost "에게">> 지금 당장은 이런 상황이 필요하지 않다. 당신은 <<person2>><<person_ ul>> 쫓아보낸다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<if $robinromance is 1>>
<<link [[그렇다고 답한다|History Robin Yes]]>><</link>>
<br>
<<link [[아니라고 답한다|History Robin No Lie]]>><<npcincr Robin love -3>><<npcincr Robin dom -1>><</link>><<lllove>><<ldom>>
<br>
<<else>>
<<link [[그렇다고 답한다|History Robin Yes Lie]]>><</link>>
<br>
<<link [[아니라고 답한다|History Robin No]]>><</link>>
<br>
<</if>>
<<link [[조용히 있는다|History Robin Silent]]>><</link>>
<br>
<</if>>
<</addinlineevent>>
<</if>>
<<addinlineevent "historyTease" 1>>
<<generates1>><<person1>>보통은 조용한 <<personPost "이">> 교실 건너편에서 당신을 바라보는 것이 보인다.
<br><br>
<<if hasSexStat("exhibitionism", 3) and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and !$worn.under_lower.type.includes("naked")>>
<<link [[빠르게 옷 밑을 보여준다|History Flash]]>><</link>><<exhibitionist2>>
<br>
<<elseif hasSexStat("exhibitionism", 4) and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<link [[빠르게 옷 밑을 보여준다|History Flash]]>><</link>><<exhibitionist4>>
<br>
<<else>>
<<link [[애태운다|History Tease]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[무시한다|History Lesson]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "historyReference" 1>>
윈터는 교실 가장자리에 있는 여러 책장으로부터 정보를 얻어내는 활동을 시킨다. 책장 앞을 서성이던 도중, <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 어딘가에 걸리더니 찢어지는 소리가 난다. 다들 바쁘게 움직이던 와중에, 누군가가 당신을 보지 못하고 찬장을 그냥 닫아버린 모양이다.
<<set $worn.lower.integrity -= 10>>
<<integritycheck>>
<<exposure>>
<<if !$worn.lower.type.includes("naked")>>
<<gstress>><<stress 2>>
<br><br>
<<else>>
<br><br>
하지만, 상황은 처음에 생각하던 것 이상으로 좋지 않다. 아래를 내려다보자 <<undiesPost "이">> 완전히 노출되어, 다른 학생들을 매우 즐겁게 해주고 있다. 당신은 굴욕감이 견딜 수 없을 정도로 커지기 전에, 서둘러 몸을 가리기 위한 수건을 찾는다.
<<trauma 2>><<gtrauma>><<stress 2>><<gstress>>
<br><br>
<<towelup>>
<</if>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "historyModel" 1>>
<<npc Winter>><<person1>>윈터는 당신에게 교실 앞으로 나와달라 한다. "누가 좀 입어주면 좋을만한 옛날 의복이 있는데, 마침 너한테 크기가 맞을 것 같아서 말이야."
<<HePost "은">> 교실 구석에 있는 스크린을 가리킨다.
<br><br>
<<if $delinquency gte 400>>
스크린 뒤에는 몸이 드러나는 전통 의상이 있다. 당신은 그걸 집어들어 자세히 본다.
상상할 여지가 많지는 않다. <<breastsPost "과">> 가랑이를 가릴 면적도 충분치 않다.
몸에도 빠듯하게 맞을 것 같고, 천이 너무 팽팽해 입기 전에 다른 옷들을 벗어야 할 것 같다.
<br><br>
<<link [[입는다|History Events Revealing Dress]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[입기를 거부한다|History Events Refusal]]>><<detention 2>><</link>><<gdelinquency>>
<br>
<<elseif $delinquency gte 200>>
<<if $player.gender_appearance is "m">>
스크린 뒤에는 전통 여성 복장이 있다.
<<if $player.gender isnot "m">>
학생들은 당신을 남자라고 생각하니, 이걸 입는다면 당신이 크로스드레서라고 생각할 것이다.
<</if>>
몸에도 빠듯하게 맞을 것 같고, 천이 너무 팽팽해 입기 전에 다른 옷들을 벗어야 할 것 같다.
<br><br>
<<link [[입는다|History Events Dress]]>><<stress 2>><<trauma 2>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[입기를 거부한다|History Events Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $player.gender_appearance is "f">>
스크린 뒤에는 전통 남성 복장이 있다.
<<if $player.gender isnot "f">>
학생들은 당신을 여자라고 생각하니, 이걸 입는다면 당신이 크로스드레서라고 생각할 것이다.
<</if>>
몸에도 빠듯하게 맞을 것 같고, 천이 너무 팽팽해 입기 전에 다른 옷들을 벗어야 할 것 같다.
<br><br>
<<link [[입는다|History Events Dress]]>><<stress 2>><<trauma 2>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[입기를 거부한다|History Events Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<<else>>
스크린 뒤에는
<<if currentSkillValue('history') gte 500>>
<<print either("19세기 미국 상인의 복장","17세기 카리브해 지역의 사략선 선원의 복장","후기 빅토리아 시대 상인의 의복","제1차 세계대전 군인의 제복 모조품")>>이
<<elseif currentSkillValue('history') gte 300>>
<<print either("밝고, 고풍스러운 복장","해적 복장","옛날 사진의 사람들이 입을 법한 옷","군복")>>이
<<else>>
어떤 <<print either("오래된 옷","전통 복장","구식 옷")>>이
<</if>> 있다.
<<if $cool lt 119 and $rng lte 33>>
헐렁하긴 하나, 당신이 입고 있던 옷 위에 입을 수 있을 정도는 아니다. 당신은 재빨리 옷을 갈아입는다.
흥미로운 것은 분명하며, 뭔가를 배운 것 같긴 하다. 윈터는 당신이 너무 덥다고 느끼기 전에 옷을 다시 갈아입도록 한다.
<<ghistory>><<historyskill 1>>
<br><br>
자리에 앉자, 뭔가 가렵다. 가려움은 빠르게 긁지 않고는 배기지 못할 정도로 심해지나, 긁어도 되려 가려움은 악화되며 곧 몸 전체가
불타는 것 같다. 스크린 쪽의 책상에 앉은 학생 몇 명이 뭔가 귓속말을 하며 숨죽여 웃는 모습이 보인다. 그들은 당신을 바라보며 웃고 있다.
<br><br>
그들은 당신의 옷에 뭔가를 넣고 있다. 가려움 가루다.
<br><br>
<<link [[견딘다|History Cleanup]]>><<endevent>><<pain 3>><<stress 20>><<set $phase to 3>><</link>><<gpain>><<ggstress>>
<br>
<<link [[씻어내기 위해 화장실로 달려간다 (0:10)|History Cleanup]]>><<endevent>><<detention 2>><<set $phase to 0>><<stress 10>><</link>><<gdelinquency>>
<br>
<<link [[선생님께 말한 뒤 씻으러 간다 (0:10)|History Cleanup]]>><<endevent>><<status -10>><<set $phase to 1>><</link>><<lcool>>
<br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[당장 옷을 벗고 씻어낸다|History Cleanup]]>><<endevent>><<set $phase to 2>><</link>><<exhibitionist3>>
<<if $worn.under_lower.type.includes("naked") or ($worn.under_upper.type.includes("naked") and $player.breastsize gte 1)>><<gdelinquency>><</if>>
<br>
<</if>>
<<else>>
다른 옷 위에 겹쳐 입을 정도로 헐렁하다. 흥미로운 것은 분명하며, 뭔가를 배운 것 같긴 하다. 윈터는 당신이 너무 덥다고 느끼기 전에 옷을 다시 갈아입도록 한다.<<ghistory>><<historyskill 1>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<</if>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "historyTextbook" 1>>
<<generates1>><<person1>>윈터는 일이 생겨서 교실을 나가있는 동안 <<personPost>>에게 교과서를 나눠주도록 시킨다. <<personPost "은">> 당신에게로 오자 잠시 멈추더니, 히죽거리는 미소를 <<his_ yi>> 얼굴에 띄운다.
<br><br>
책상 위에 교과서를 올려놓지 않고, <<hePost "은">> 당신 옆의 바닥에 교과서를 떨군다. "이런, 나도 참 덜렁대기도 하지. 선생님이 오시기 전에 줍는게 좋을 거야." 다른 학생들은 고개를 돌려 이쪽을 바라본다.
<br><br>
<<if currentSkillValue('skulduggery') gte 100>><<set $skulduggerydifficulty to 400>>
<<link [[속인다|History Events Trick]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[줍는다|History Events Pick]]>><<trauma 2>><<stress 2>><<status -10>><</link>><<gtrauma>><<gstress>><<lcool>>
<br>
<<link [[내버려둔다|History Events Leave]]>><<stress 2>><<detention 2>><</link>><<gdelinquency>><<gstress>>
<br>
<</addinlineevent>>
<<addinlineevent "historyPillory" 1>>
<<npc Winter>><<person1>>윈터는 교실 구석에 놓인 구속대를 덮고 있던 천을 벗기며 학생들에게 희미한 미소를 지어보인다. "이렇게 희귀한 골동품을 직접 볼 수 있는게 얼마나 큰 행운일까! 사용법을 시연하는 데에 도와줄 사람이 필요해." <<HePost "은">> 교실을 둘러본다. "지원자가 있을까?"
<br><br>
<<if currentSkillValue('history') gte 800>>
물론 아무도 자원하지 않는다. 윈터는 당신을 바라본다. "교실 앞으로 나와주렴."
<br><br>
<<link [[거부한다|History Lesson]]>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<br>
<<link [[교실 앞으로 나간다|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>>
<br>
<<elseif currentSkillValue('history') gte 600>>
물론 아무도 자원하지 않는다. 윈터는 당신을 바라본다. "교실 앞으로 나와주렴."
<br><br>
<<link [[거부한다|History Lesson]]>><<endevent>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[교실 앞으로 나간다|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>>
<br>
<<else>>
<<link [[고개를 계속 숙이고 있는다|History Lesson]]>><<endevent>><</link>>
<br>
<<link [[자원한다|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>>
<br>
<</if>>
<</addinlineevent>>
<<runeventpool>>
<</widget>>
<<widget "eventshistorysafe">>
<<if $halloween is 1 and !$halloween_winter_key>>
<<set $halloween_winter_key to 1>>
<<npc Winter>><<person1>>윈터는 웅얼거리는 목소리로 수업을 하지만, 뭔가에 정신이 팔려있는 것 같다. <<HePost "은">> 마치 뭔가를 찾고 있는 것처럼 교실 안의 찬장들을 계속 살피고 있다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<exit>>
<</if>>
<<cleareventpool>>
<<set $_linkSkip to false>>
<<addinlineevent "historyQuiet" 2>>
<<npc Winter>><<person1>>윈터는 학생들에게 조용히 교과서를 읽으라 하고, 작은 속삭임이라도 들려오면 그쪽을 노려본다.
<</addinlineevent>>
<<addinlineevent "historyClothes" 1>>
<<generates1>><<person1>><<set _coinflip to random(0,1)>>
윈터는 <<personPost "을">> 교실 앞으로 불러낸 뒤 역사적 의상을 입어보게 한다.
<<if currentSkillValue('history') gte 700>>
당신이 잘못 본 것이 아니라면, 옷은 <<print either("중세 초기의 하인 복장으로 보인다.", "튜더 시대 귀족의 궁중 복장으로, 아마도 세인트클레어 가문의 것으로 보인다.", "중세시대 '파발'이나 배달원이 입었을 법한 복장으로 보인다.", "산업시대 이전의 해군 제복으로 보인다.", "마구간지기 복장으로 보인다.")>>
<<if $rng % 2>>하지만, <<print either("박음새로","색상으로","단의 형태로","재단 상태로","'생산지: 인도네시아' 라벨로")>> 보아하니 복제품인 것 같다.<<else>>당신이 아는 한, 진품들로 보인다.<</if>>
<<elseif currentSkillValue('history') gte 300>>
마치 <<print either("다들 '들으라!'라고 말하는 그 영국 연극에서","커다란 집에 사는 옛날 상류층 사람들에 대한 티비 쇼에서","수염이랑 도끼가 잔뜩 나오는 티비 쇼에서","낡은 전쟁 사진에서","다들 천쪼가리 하나만 입고 나오는 로마 관련된 것에서")>> 나올법한 옷으로 보인다.
옷에 대한 이야기를 하는 윈터는 이상하리만치 흥분한 모습이다.
<<else>>
옷은 되게 옛날 것으로 보이며, 윈터는 그 옷을 정말 흥미롭게 만드는 훌륭한 이야기들을 늘어놓는다.
<</if>>
<br><br>
전반적으로 재밌고, 흥미로우며, 교육적인 시간이었다.
<<ghistory>><<historyskill>><<lstress>><<stress -1>>
<br><br>
<<if _coinflip>>
<<personPost "은">> 모두의 주목을 받는 것을 즐기며 윈터의 이야기에 열정적으로 어울려준다.
<<else>>
하지만 <<personPost "은">> 모두의 주목을 받는 것이 불편한 모습이다. <<HePost "은">> 당장이라도 자리를 뜨고 싶어하는 것 같다.
<</if>>
<</addinlineevent>>
<<if $robinhistory is "seat">>
<<addinlineevent "historyRobinAnswer" 1>>
<<npc Robin>><<person1>>
윈터는 학생들을 호명하며 난이도 있는 질문들을 던진다. 답을 아는 사람이 아무도 없었기에, <<nnpc_he_ ga Winter>> 로빈을 지목한다.
<br><br>
<<if random(1, 2) is 2>>
"맞았다." 윈터가 로빈의 대답에 답한다. <<nnpc_He_ nun Winter>> 감명을 받은 것 같다.<<gdom>><<npcincr Robin dom 1>>
<<else>>
"틀렸다." 윈터가 말한다. "수업에 더 집중해라."<<ldom>><<npcincr Robin dom -1>>
<br><br>
누군가가 킥킥거린다. "마치 너는 더 잘할 수 있다는 듯이 그러는구나." 윈터가 딱딱거리며, 그들을 조용히 시킨다.
<</if>>
<</addinlineevent>>
<</if>>
<<addinlineevent "historyAnswer" 1>>
윈터는 학생들에게 질문을 한다.
<<if currentSkillValue('history') gte 400>>
<<set $_linkSkip to true>>
당신은 답을 알 것 같다.
<br><br>
<<link [[손을 든다|History Lesson Answer]]>><<stress 2>><<historyskill>><</link>><<ghistory>><<gstress>>
<br>
<<link [[조용히 있는다|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
답을 모르겠다.
<</if>>
<</addinlineevent>>
<<addinlineevent "historySleeby" 1>>
<<generates1>><<person1>><<set _coinflip to random(0,1)>>
근처에 앉아 있던 <<personPost "이">> 수업 중간에 잠든다.
<<if $rng % 2>>
<<HePost "은">> 몇 분간 조용히 졸다가, <<print either("윈터가 펜을 떨어트리자", "한 소녀가 소리 내어 의자를 끌자","교실 문이 열리자","한 소년이 의자에서 넘어지자","다른 학생이 옆을 지나가자","뒤에 있던 학생이 살짝 찌르자")>> 바로 정신을 차린다.
<<HePost "은">> 당황하여 잠시 주변을 둘러본다. 당신은 '별 일 없어'라고 입 모양으로 말하며 조용히 엄지를 들어보인다.
<br>
<<HePost "은">> 감사의 의미에서 고개를 끄덕인다.
<<gcool>><<status 1>>
<<else>>
그 뒤로 별 일이 없다가, 곧 <<hePost "이">> 고개를 뒤로 젖히고는 요란하게 코를 곤다. 윈터는 말을 멈추고는 <<personPost "을">> 노려본다.
<br>
"쟤 깨워." 윈터가 명령한다.
<br>
<<if _coinflip>>다른 학생이<<else>>당신은<</if>> 그 <<personsimple_ ul>> 깨운다.
<br><br>
"다시 수업에 참가해줘서 고맙구나." 윈터가 미소 짓는다. "왜 그렇게 피곤한지는 징계 시간에 교장 선생님께 말씀드리렴."
<br>
<<hisPost "의">> 볼이 빨갛게 달아오른다.
<</if>>
<</addinlineevent>>
<<addinlineevent "historyLecture" 1>>
<<npc Winter>><<person1>>
윈터가 단조로운 목소리로 수업을 한다.
<<set $_linkSkip to true>>
<<if $tiredness lt 2000>>
이런 상황에서 졸지 않는 것도 일이다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><<historyskill>><</link>><<ghistory>>
<br>
<<else>>
당신은 최선을 다해 정신을 유지하려 하나, 너무 피곤하다. 당신은 몇 번 졸다 깨길 반복하나, 다행히 윈터는 눈치채지 못한 것 같다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><<set $tiredness -= 200>><</link>><<ltiredness>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "historyMovie" 1>>
윈터는 역사 영화의 일부 장면들을 보여준다.
<<if $rng % 2>>
다들 한 번쯤 봤을 지루한 옛날 영화다. 교육적이기는 하나, 윈터조차도 딱히 재미는 없어 보인다.
<<else>>
훌륭한 특수효과를 동반한 최신 영화다. 윈터는 영화에 나온 훌륭한 고증 몇 가지를 강조하며, 재미를 위한 오류도 함께 지적한다.
<br>
즐거운 시간이다.
<<ghistory>><<historyskill>><<lstress>><<stress -1>>
<</if>>
<</addinlineevent>>
<<addinlineevent "historyBookshelf" 1>>
윈터는 교실 가장자리에 있는 여러 책장으로부터 정보를 얻어내는 활동을 시킨다.
<</addinlineevent>>
<<addinlineevent "historyAncient" 1>>
윈터는 갑자기 주제를 바꿔서는 학교와 공원, 병원이 고대 유적지 위에 지어졌다는 이야기를 한다. <<nnpc_He_ nun "Winter">> 지하 은신처, 어두컴컴한 지하 감옥과 숨겨진 탈출 터널에 대한 소문도 말한다.
<</addinlineevent>>
<<addinlineevent "historyTangent" 1>>
윈터는 갑자기 주제를 바꿔서는 지역 교통 체계의 역사에 대한 이야기를 한다. 이처럼 지루한 이야기를 다시 또 들을 수 있을지 모르겠다.
<</addinlineevent>>
<<runeventpool>>
<<if $_linkSkip is false>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<</if>>
<</widget>>
<<widget "eventshistorysleep">>
<<cleareventpool>>
<<set $_linkSkip to false>>
<<addinlineevent "historyCaught">>
You jump in your seat as a loud smack resounds off the desk. You bolt upright and see Winter standing in front of you, ruler in hand. "I'll not tolerate sleeping in my class. Detention." <<ltiredness>><<detention 2>><<gdelinquency>>
<</addinlineevent>>
<<addinlineevent "historyNotCaught">>
Your eyes snap open. You must have fallen asleep. You casually lift your head and stifle a yawn, pretending nothing happened. Winter is helping a student with period garments and has not noticed you. <<ltiredness>>
<</addinlineevent>>
<<addinlineevent "historyLewd">>
Your eyes snap open. You must have fallen asleep. You lift your head carefully to avoid attracting attention to your little nap. Winter is still talking and has not noticed anything.
<br><br>
<<if $awarelevel gte 1>>
Your hand feels sticky. Upon inspection, you find that it's covered in <<print maleChance() gt 0 or $dgchance gt 0 ? "cum.<<bodyliquid 'rightarm' 'semen'>>" : "lewd fluid.<<bodyliquid 'rightarm' 'goo'>>">> Did someone use your hand to get themselves off? You wipe your hand on your clothes and look around for the culprit, but no one seems to notice.
<<else>>
Your hand feels sticky. Upon inspection, you find that it's covered in <<print maleChance() gt 0 or $dgchance gt 0 ? "white<<bodyliquid 'rightarm' 'semen'>>" : "clear<<bodyliquid 'rightarm' 'goo'>>">> fluid. What happened while you slept? You wipe the stuff off onto your clothes.
<</if>>
<<ltiredness>><<stress 6>><<gstress>>
<</addinlineevent>>
<<if random(1, 400) gte $cool>>
<<addinlineevent "historyHomework">>
<<npc Winter>><<person1>>
Your eyes snap open. You must have fallen asleep. You casually lift your head and stifle a yawn, pretending nothing happened. Winter is walking between desks and collecting homework.
<br><br>
You look down in dismay at your homework. Someone has scribbled on it. Winter reaches your desk and holds out <<his>> hand. You have no choice but to turn in the edited homework. A few minutes later, <<he>> gives you a disapproving look as <<he>> shuffles through the papers. A <<generates2>><<person2>><<person>> next to you snickers under <<his>> breath. <<ltiredness>><<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<</addinlineevent>>
<</if>>
<<if random(1, 400) gte $cool>>
<<addinlineevent "historyTattletale">>
<<npc Winter>><<person1>>
"<<Sir>>," says a <<generates2>><<person2>><<person>>. "<<pShes>> sleeping in class!"
<br><br>
The voice of the <<personsimple>> wakes you. You raise your head from the desk and see the teacher looking back at you. Winter frowns. "I'll not tolerate sleeping in this class. You're welcome to think about that in detention."
<br><br>
<<if $submissive gte 1150>>
You bow your head in embarrassment while the <<person>> smiles, all too happy to get you in trouble.
<<elseif $submissive lte 850>>
You glare at the <<person>>. <<His>> smile falters under your withering gaze, as <<he>> realises telling the teacher might not have been the smartest idea.
<<else>>
You frown at the <<person>>. <<He>> smiles back, all too happy to get you in trouble.
<</if>>
<<ltiredness>><<detention 2>><<gdelinquency>>
<</addinlineevent>>
<</if>>
<<if setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].strap is 1>>
<<addinlineevent "historyBra">>
Your eyes snap open. You must have fallen asleep. You sit up with discomfort. Your bra is out of place. You attempt to adjust it and discover it has been undone.
<br><br>
The <<generates1>><<person1>><<person>> behind you snickers. You try to ignore <<him>> and attempt to clasp your bra shut. It is not easy to be discreet.
<br><br>
You are mostly successful, but your efforts attract the attention of students nearby.
<<ltiredness>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<</addinlineevent>>
<</if>>
<<if ["active","seat"].includes($robinhistory)>>
<<addinlineevent "historyRobinWake">>
<<npc Robin>>
<<if C.npc.Robin.dom gte 50>>
You feel a gentle tug on your hair. It soothes you into a deeper sleep. When it stops, you open your eyes and sit up. You stifle a yawn and look around. Winter has not noticed you sleeping. <<ltiredness>>
<br><br>
Robin smiles and pats your hair. "About time you woke up, sleepyhead."
<br><br>
<<if $hairlength gte 500>>
<<set $hairtype to either("braid left","braid right","left fishtail","right fishtail","twin braids","twin fishtails")>>
You run your hands through your neatly braided hair.
<<else>>
You run your hands through your neatly combed hair.
<</if>>
<<lstress>><<ltrauma>><<gdom "Robin">><<trauma -6>><<stress -6>><<npcincr Robin dom 1>>
<<else>>
"Psst...psst...psst..." Your eyes snap open, and you see Robin trying to get your attention. <<He>> mouths, "Wake up."
<br><br>
You casually lift your head and stifle a yawn, pretending nothing happened. You nod your gratitude to Robin. Winter is still talking, none the wiser. <<ltiredness>>
<</if>>
<</addinlineevent>>
<</if>>
<<if $drunk gte 1>>
<<addinlineevent "historyDrunk">>
You jump in your seat as a loud smack resounds off the desk. Pain shoots through your muddled head as you bolt upright. <<gpain>><<pain 6>>
<br><br>
Winter stands in front of you with a ruler in hand. "Unbelievable. I'll not tolerate sleeping in my class, or intoxication for that matter. Detention."
<<ltiredness>><<detention 6>><<ggdelinquency>>
<</addinlineevent>>
<</if>>
<<runeventpool>>
<<if $_linkSkip is false>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<</if>>
<</widget>><<widget "eventsswimming">>
<<outfitChecks>>
<<cleareventpool>>
<<set $_linkSkip to false>>
<<set _tf to checkTFparts()>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<addinlineevent "swimBound" 1>>
<<set $_linkSkip to true>>
<<npc Mason>><<person1>>
메이슨은 당신에게 가까이 오라고 손짓한다. 당신은 <<if $feetuse is "bound">>접영으로 <</if>>헤엄쳐 수영장 가장자리로 간다.
"왜 팔은 안 쓰니?" <<HePost "은">> 이제서야 당신의 구속구를 본다. "아! 혼자서는 못 풀고 있던 거였니? 나한테 가위가 있긴 할텐데 말이야."
<br><br>
<<link [[풀려난다|Events Swimming Freed]]>><<unbind>><</link>>
<br>
<<link [[거절한다|Events Swimming Freed Refuse]]>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<addinlineevent "swimFight" 1>>
<<set $_linkSkip to true>>
<<generates1>><<generates2>>수영장 한쪽에서 싸움이 벌어진다.
메이슨이 싸움을 말리려 헤엄쳐가는 동안, <<fullGroupPost "이">> 당신에게로 헤엄쳐 와 그들 사이에 가둔다.
<<person1>><<personPost "이">> 뒤에서 당신의 엉덩이를 주무르는 사이 <<person2>><<personPost "이">> 말한다.
"외로워 보여서 말이야, <<bitch_ ya>>. 걱정하지마. 우리가 함께 있어줄 테니까."
<br><br>
<<link [[밀쳐낸다|Swimming Lesson Shove]]>><</link>>
<br>
<<if $cool lt 80>>
<<link [[참는다|Events Swimming Molestation]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
<<link [[참는다|Events Swimming Endure]]>><<trauma 2>><<stress 2>><<arousal 200 "bottom">><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "swimDive" 1>>
<<set $_linkSkip to true>>
<<rng>>
<<npc Mason>><<generates2>><<person2>>
<br><br>
메이슨은 당신 옆의 <<personPost "을">> 가리킨다. "거기 너. 나와봐. 다이빙 테크닉을 보고 싶으니까."
<br><br>
<<if $rng % 5 == 0 and $swimnudecounter gte 3>>/*1 in 5 chance*/
<<personPost "은">> 가장자리로 헤엄쳐 물에서 나간다. <<HePost "은">> 다이빙 보드로 향한다. 여러 학생들이 하던 걸 멈추고 지켜본다.
<br><br>
<<link [[다음|Events Swimming NPC Dive]]>><<set $phase to 3>><</link>>
<<elseif $rng % 5 == 0>>
<<personPost "은">> 가장자리로 헤엄쳐 메이슨에게 뭔가를 속삭인다. 메이슨은 얼굴을 붉히고는, <<hePost "에게">> 뭔가를 말하고는 나간다. <<personPost "은">> 수영을 계속한다.
잠시 뒤 커다란 휘파람 소리가 들려온다. 메이슨이 모두를 수영장 가장자리로 불러모은다.
<br><br>
"자! 다들 이리 와봐! 시범을 보여줄 테니까."
<br><br>
<<link [[다음|Events Swimming NPC Dive]]>><<set $phase to 2>><</link>>
<<elseif $rng % 10>>/*9 in 10 chance*/
<<personPost "은">> 가장자리로 헤엄쳐 물에서 나간다. <<HePost "은">> 다이빙 보드로 향한다. 여러 학생들이 하던 걸 멈추고 지켜본다.
<br><br>
<<link [[다음|Events Swimming NPC Dive]]>><<set $phase to 1>><</link>>
<<else>>
<<set $_linkSkip to false>>
<<personPost "은">> 거부한다. 메이슨은 <<hePost "을">> 어떻게든 설득해보다가 결국에는 징계로 협박을 해보지만, <<hePost "은">> 끝까지 거부한다.
<</if>>
<</addinlineevent>>
<<if $worn.lower.type.includes("naked") and !_underOutfit>>
<<addinlineevent "swimNaked" 1>>
<<rng>>
<<npc Mason>><<person1>>메이슨은 당신을 가리킨다."나와봐. 다이빙 테크닉을 보고 싶으니까."
<<if playerBellyVisible()>>
얼굴을 붉힌 채로, 당신은 <<hePost "에게">> 당신이 <<if $exposed gte 1 and $swimall isnot 1>>알몸이며 <</if>>임신했다는 점을 상기시켜준다.
<<He_ nun>> 당황스러워하며, 당신의 배를 쳐다본다. "이런, 실수..." <<He_ nun>> 잠시 멈칫한다, "아기를 다치게 하고 싶지 않겠지."
<<elseif $swimall is 1 and $exposed gte 1>>
당신은 서늘한 공기를 느끼며 밖으로 나와, 다이빙 플랫폼 가장자리로 걸어간다. 그러고는 <<swimmingtext>> 물 속으로 뛰어든다.
<br><br>
당신은 다시 수면 위로 올라온다. 메이슨이 당신을 향해 엄지를 들어보인 뒤, 다른 쪽으로 시선을 돌린다.
<<gswimming>><<swimmingskilluse>>
<<elseif $exposed gte 1>>
얼굴을 붉힌 채로, 당신은 <<hePost "에게">> 물 밑으로는 알몸인 점을 상기시켜준다. <<HePost "은">> 당황하여, 시선을 돌린다.
"그래도 다이빙을 하긴 해야해." <<hePost "이">> 말한다. "내가 다른 학생들의 시선을 돌릴게."
<br><br>
<<HePost "은">> 다이빙 플랫폼 반대편으로 간다. "다들, 시범 보여줄 시간이야."
당신은 모두가 당신에게서 시선을 돌릴 때까지 기다린 뒤, <<nervously>> 물 밖으로 나온다.
<<if $rng gte 81>>
<<set $_linkSkip to true>>
<<generates2>><<person2>>하지만 다이빙 플랫폼으로 가고 있을 때, <<personPost "이">> 고개를 돌린다. 당신은 몸을 가려보지만 <<hePost "은">> 친구들에게도 전부 알려, 더 많은 시선을 끌어모은다. 메이슨이 상황을 통제해보려 하나, 소용 없다. 모든 학생이 이제 당신을 쳐다보고 있다. <<gtrauma>><<trauma 2>><<gstress>><<stress 2>>
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Events Swimming Flaunt]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Dive anyway|Events Swimming Lewd Dive]]>><<trauma 2>><<stress 2>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[도망간다|Event Swimming Run]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<else>>
당신은 여전히 반대편을 바라보고 있는 학생들의 등을 쳐다본다. 당신은 <<swimmingtext>> 물 속으로 뛰어든다.
<<gstress>><<stress 2>><<gswimming>><<swimmingskilluse>>
<</if>>
<<else>>
당신은 서늘한 공기를 느끼며 밖으로 나와, 다이빙 플랫폼 가장자리로 걸어간다. 그러고는 <<swimmingtext>> 물 속으로 뛰어든다.
<br><br>
당신은 다시 수면 위로 올라온다. 메이슨이 당신을 향해 엄지를 들어보인 뒤, 다른 쪽으로 시선을 돌린다.
당신은 무언가 허전한 느낌이 들었고, 그러고 나서 당신은, 당신의 <<bottoms_ ga>> 사라졌다는 사실을 알아차렸다!
<br><br>
<<if $school gte 1600 or $rng lt 80>>
벗겨진 옷은 다른 곳에 떠있어, 당신은 재빨리 그쪽으로 헤엄쳐 몸을 가린다. 주변을 둘러보지만, 누가 눈치챈 것 같지는 않다.
<<gstress>><<stress 2>><<gswimming>><<swimmingskilluse>>
<<else>>
<<set $_linkSkip to true>>
<<endevent>><<generates1>><<person1>><<underlowerstrip>>
주변을 둘러보자 옷이 물 위에 떠있다. 그쪽으로 헤엄쳐 가나, <<personPost "이">> 선수를 친다.
<<HePost "은">> 옷을 당신의 손이 닿지 않는 거리에서 들어보이고는 미소 짓는다. "공공장소에서 옷을 벗은 거야? 너 같은 범생이가 이렇게 변태일줄 누가 알았겠어."
<<HePost "은">> 당신의 노출된 몸을 훑어보며, 메이슨이 이쪽을 보지 않는지 확인한다.
"너로 재미를 좀 볼라 그러는데 말이야. 내 말대로 하지 않으면 남은 수업 시간 동안 그 상태로 있어야 할 거야."
<br><br>
<<link [[받아들인다|Events Swimming Molestation Single]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[거부한다|Events Swimming Refuse]]>><</link>>
<br>
<</if>>
<</if>>
<</addinlineevent>>
<</if>>
<<addinlineevent "swimStalk" 2>>
<<set $_linkSkip to true>>
<<generates1>><<person1>><<personPost "이">> 수영장 안에서 당신을 계속 쫓아다닌다. 하지만 <<hePost "을">> 쳐다보면 <<hePost "은">> 시선을 돌린다.
<br><br>
<<link [[맞선다|Events Swimming Stalk Confront]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[무시한다|Events Swimming Stalk Ignore]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "swimHarass" 2>>
<<set $_linkSkip to true>>
<<generates1>><<generates2>><<generates3>>
<<fullGroupPost "이">> 당신을 집적거리기 시작하며, 당신을 따라다니면서 물 밑에서 당신의 몸을 만진다.
헤엄쳐서 도망갈 수도 있지만, 실패한다면 상황이 악화될 수도 있다.
<br><br>
<<link [[헤엄쳐 도망간다|Events Swimming Swim Away]]>><</link>><<swimmingdifficulty 1 800>>
<br>
<<link [[참는다|Events Swimming Swim Endure]]>><<stress 2>><<trauma 2>><<arousal 100 "bottom">><<arousal 100 "genitals">><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<</addinlineevent>>
<<addinlineevent "swimSkimmer" 2>>
<<if $worn.under_lower.type.includes("naked")>>
엉덩이에서 날카로운 고통이 느껴진다. 스키머에 너무 가까이 다가간 바람에 덮개에 살이 집혔다.
당신은 시선을 끌고 싶지 않아 비명을 어떻게든 참는다.
<<gpain>><<gstress>><<stress 2>><<pain 5>>
<<else>>
당신이 물 속을 지나갈 때, 무언가에 <<trClothes "under_lower" $worn.under_lower.name_simple "name" "이">>_trResult 걸리는 것을 느낀다. 스키머에 너무 가까이 다가간 바람에 덮개에 옷이 걸렸다. <<set $worn.under_lower.integrity -= 4>>
<<integritycheck>>
<<exposure>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 거기서 떨어지나, 그 바람에, 옷이 몸에서 갈갈이 찢겨 나가 그 즉시 스키머 속으로 사라지고, 당신은 <<= $worn.under_upper.type.includes("naked") ? "완전히 알몸으로" : "허리 아래로는 알몸으로">> 남겨진다.
<<else>>
당신은 <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 약간 상하긴 했으나, 스키머 덮개에서 빠져나온다.
<</if>>
<</if>>
<</addinlineevent>>
<<if _tf.foxTail or _tf.wolfTail or _tf.catTail or _tf.cowTail or _tf.birdTail or _tf.demonTail>>
<<addinlineevent "swimTF" 1>>
<<set _linkText to _tf.catTail ? "Hiss" : _tf.cowTail ? "Whack" : _tf.birdTail ? "Splash" : "Growl">>
<<set _tftail to _tf.foxTail ? "<<fox>>" : _tf.demonTail ? "<<demon>>" : _tf.catTail ? "<<cat>>" : _tf.cowTail ? "<<cow>>" : _tf.birdTail ? "<<harpy>>" : "<<wolfgirl>>">>
As you're swimming laps, a <<generates1>><<person1>><<person>> grabs your tail and pulls, causing you to let out an involuntary <<= _tf.foxTail ? "moan" : "yelp">>. <<gstress>><<stress 6>>
<br><br>
"What's this thing on your butt?" <<he>> says with a snicker. <<He>> gives it another tug as <<he>> tries to get a better look at it.
<<if _tf.foxTail>>
<<gggarousal>><<arousal 10000>>
<br><br>
Your thighs tremble with arousal as another jolt of pleasure shoots up your tailbone. The overstimulation is too much to bear. <<orgasm>> You clutch the side of the pool, yipping helplessly through the orgasm. The <<personsimple>> stares at you, as does the rest of the class.
<br><br>
"What's going on over there?" Mason calls out.
<br><br>
"N-nothing!" the <<person>> shouts back. <<He>> drops your tail and swims away, <<his>> face beet-red. Mason looks at you suspiciously, but doesn't pry further.
<<else>>
<<set $_linkSkip to true>>
<<gpain>><<pain 6>>
<br><br>
<<if $submissive lte 850>>
<<link [[_linkText|Events Swimming Tail]]>><<set $phase to _linkText>><</link>><<lstress>><<print _tftail>>
<br>
<</if>>
<<if _tf.demonTail>>
<<link [[Wiggle your butt seductively|Events Swimming Tail]]>><<set $phase to "Wiggle">><</link>><<print _tftail>>
<br>
<</if>>
<<link [[Endure|Events Swimming Tail]]>><<set $phase to "Endure">><</link>><<gstress>>
<</if>>
<</addinlineevent>>
<</if>>
<<runeventpool>>
<<if $_linkSkip is false>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<</widget>>
<<widget "eventsswimmingsafe">>
<<npc Mason>><<person1>>
<<if $rng gte 21>>
메이슨은 학생들에게 <<print either("자유형", "평영", "배영", "접영")>> 연습을 시킨다.
<<HePost "은">> 수영장 가장자리에서 왔다갔다 하며, 어려워하는 학생들에게 충고를 해준다.
<br><br>
<<else>>
메이슨은 학생들에게 다이빙 연습을 시킨다.
<<HePost "은">> 수영장 가장자리에서 왔다갔다 하며, 어려워하는 학생들에게 충고를 해준다.
<br><br>
<</if>>
<<if currentSkillValue('swimmingskill') lte 100>>
당신은 수영을 딱히 잘하지 않으며, 수면 위에 떠있는 것만으로도 힘들다.
<<elseif currentSkillValue('swimmingskill') lte 300>>
당신은 수영을 그렇게 빨리 하진 못하며, 근육이 아파서 이따금 쉬어줘야 한다.
<<elseif currentSkillValue('swimmingskill') lte 500>>
당신의 수영 실력은 나쁘진 않으나, 아직 갈 길이 멀다.
<<elseif currentSkillValue('swimmingskill') lte 900>>
당신의 수영 실력은 꽤 좋으며, 반 친구들 사이에서도 상위이다.
<<else>>
당신의 수영 실력은 매우 뛰어나며, 반에서 제일 가는 실력이다.
<</if>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "schoolpoolexposed">>
<<if $schoolstate is "fifth" and $swimnudecounter gte 1>>
당신은 수영장에 들어간다. <<covered>>
<<schoolpoolmasoncheck>>
<<if _masonCanUnlock>>
<<include "Mason Chastity Prompt">>
<</if>>
<br><br>
<<else>>
<<npc Mason>><<generatey2>><<generatey3>>당신은 심호흡을 한 뒤, <<lewdnessPost "을">> 드러낸 상태에서 수영장에 들어간다.
<<person2>><<personPost "이">> 당신을 가장 먼저 본다. <<HePost "은">> 손으로 <<his_ yi>> 얼굴을 가리고는 소리를 지른다.
다른 학생들도 똑같이 행동하며, 신난 학생들부터 당황한 학생들, 즐거워하는 학생들부터 좀 더 얌전한 학생들의 경우에는 불쾌해하는 학생들까지, 반응은 다양하다.
<<if $player.penisExist>>
<<if $player.penissize is 4>>
<<if maleChance() lt 100>>
여학생들의 눈은 당신의 <<genitalsPost "에">> 고정되어 있으며, 몇몇은 흥분하여 서로 귓속말을 한다.
몇 명의 남학생들은 당신이 옷을 벗고 있는 모습에 딱히 신난 모습은 아니다. <<if maleChance() gt 0>>다른 사람들은 관심있는 듯 하다.<</if>>
<<else>>
남학생들은 당신의 <<genitals_ rul>> 쳐다보며, 몇몇은 서로 흥분된 소리로 귓속말을 나누기 시작한다.
<</if>>
<<incgpenisinsecurity>>
<<status 10>><<gcool>>
<<elseif $player.penissize lte 1>>
몇 명의 여학생들은 서로 귓속말을 하며 키득거리고, 남학생들 중 일부는 의기양양한 표정이다.
<<incgpenisinsecurity>>
<</if>>
<</if>>
<br><br>
<<person1>>메이슨은 당신에게서 등을 돌리고 있다. <<HePost "은">> 고개를 돌렸다가, 재빠르게 시선을 돌린다. "수영복." <<HePost "은">> 간신히 말한다. "가서 입고 와."
<<detention 6>>
<br><br>
"아?" 당신이 말한다. 당신은 한 손을 들어 눈썹가로 올려, 뭔가를 찾는 시늉을 한다. "어디다가 뒀는지를 모르겠네요." 학생들이 웃음을 터트린다.
<br><br>
메이슨은 당신을 보려 하지 않는다. <<HePost "은">> 얼굴을 붉힌다. "탈의실로 가주렴. 제-제발."
<br><br>
<</if>>
<<if !_masonCanUnlock or $schoolstate isnot "fifth">>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "schoolpoolmasoncheck">>
<<set _anyBound to $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
<<if _anyBound>>
Mason instantly notices your bound <<boundBodyParts>>.
<<print [
`"It wouldn't be safe to let you swim like that."`,
`"T-that's a little too much."`,
`"Well... obviously it wouldn't be safe to let you swim like that."`,
`"I can't let you swim like that."`
].random()>>
<br><br>
<<He>> moves behind you and <span class="green">you feel your limbs fall free.</span><<unbind>>
<</if>>
<<if !C.npc.Mason.chastityKeyCarried and playerChastity() and $worn.genitals.origin is "Winter" and (C.npc.Mason.love gte 5 or C.npc.Mason.lust gte 10)
and getVisibleClothesList().find(o => o === V.worn.genitals)>>
<<if _anyBound>><<He>>
<<else>>Mason<</if>> cannot help but notice and stare at the $worn.genitals.name.
<<He>> stares hard enough that it briefly becomes uncomfortable before <<he>> catches <<himself>> and turns away with a blush.
<<set C.npc.Mason.chastityKeyCarried to 1>><<set $daily.masonChastityRemovalDeclined to 1>>
<</if>>
<</widget>><<widget "swimminglessoneffects">>
<<advancelesson>>
<<stress _lesson_progress>>
<<tiredness _lesson_progress>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $exposed gte 1 and $swimall isnot 1>>
종이 울리며, 수업의 끝을 알린다. 당신은 다른 학생들이 나가길 기다린다. 몇몇은 꾸물거리며, 딱 봐도 당신이 수영장에서 나올 때 알몸을 보려고 시간을 끄나, 메이슨이 그들을 내보내며, 당신의 사생활을 보장해준다.<<if playerBellyVisible()>>메이슨이 먼저 나오고, <<nnpc_he_ ga "Mason">> 당신 옆에 서서 당신을 부축하자 <</if>>당신은 수영장에서 나온다.
<br><br>
<<elseif $exposed lte 0>>
종이 울리며, 수업의 끝을 알린다. 당신은 다른 학생들이 나가길 기다린다. <<if playerBellyVisible()>>메이슨이 먼저 나오고, <<nnpc_he_ ga "Mason">> 당신 옆에 서서 당신을 부축하자 <</if>>당신은 수영장에서 나온다.
<br><br>
<</if>>
<<if $exposed lte 0 or $swimall is 1>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<maleicon>><<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<femaleicon>><<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 5))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "bookRentalOptions">>
<<if $studyBooks is undefined>>
<<set $studyBooks to {}>>
<<set $studyBooks.rented to "none">>
<<set $studyBooks.stolen to "none">>
<</if>>
<<if (!Time.schoolDay or $schoolstate is "early" or $schoolstate is "late")>>
도서관은 소름끼치게 조용하다.
<<else>>
대여 가능한 교과서들이 많이 있다.
<<if $studyBooks.rented isnot "none">>
다른 책을 빌리려면 지금 대출한 책을 먼저 반납해야 한다. 당신이 지금 대출하고 있는 책의 반납 기한은 <<if $book_rent_timer gt 0>><span class="gold">$book_rent_timer 일 후까지다.</span><<elseif $book_rent_timer is 0>><span class="blue">오늘까지다.</span><<else>><span class="red">이미 지났다.</span><</if>>
<<else>>
당신은 반납할 책이 없다.
<</if>>
<</if>>
<br>
<<switch $studyBooks.rented>>
<<case "science" "maths" "English" "history">>
<<set _prop to "book" + $studyBooks.rented.toLowerCase() + "closed">>
<<schoolicon "library">><<silently>><<putpost $studyBooks.rented "을">><</silently>><<link [[`${_trResult} 교과서를 반납한다`|Book Rental]]>><<handheldon>><<wearProp _prop>><<set $bookRent to "return">><</link>>
<br>
<<case "Raul and Janet">>
<<schoolicon "library">><<link [["라울과 재닛"을 반납한다|Book Rental]]>><<handheldon>><<wearProp "bookscarletclosed">><<set $phase to 5>><<set $bookRent to "return">><</link>>
<br>
<<case "Pinch">>
<<schoolicon "library">><<link [[올리브색 책을 반납한다|Book Rental]]>><<handheldon>><<wearProp "bookoliveclosed">><<set $phase to 6>><<set $bookRent to "return">><</link>>
<br>
<<default>>
<</switch>>
<<switch $studyBooks.stolen>>
<<case "science" "maths" "English" "history">>
<<set _prop to "book" + $studyBooks.stolen.toLowerCase() + "closed">>
<<schoolicon "library">><<silently>><<putpost $studyBooks.rented "을">><</silently>><<link [[`훔쳐간 ${_trResult} 교과서를 돌려놓는다`|Book Rental Return Stolen]]>><<wearProp _prop>><</link>>
<br>
<<case "Raul and Janet">>
<<schoolicon "library">><<link [[훔쳐간 "라울과 재닛"을 돌려놓는다|Book Rental Return Stolen]]>><<wearProp "bookscarletclosed">><<set $phase to 5>><</link>>
<br>
<<case "Pinch">>
<<schoolicon "library">><<link [[올리브색 책을 돌려놓는다|Book Rental Return Stolen]]>><<wearProp "bookoliveclosed">><<set $phase to 6>><</link>>
<br>
<<default>>
<</switch>>
<<sydneySchedule>>
<<if _sydney_location is "library">>
<<if $money gte 2000 and $studyBooks.rented is "none">>
<<if $studyBooks.stolen isnot "science">>
<<scienceicon>><<link [[과학 교과서를 빌린다 (£20)|Book Rental]]>><<handheldon>><<wearProp "bookscienceclosed">><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 1>><<set $studyBooks.rented to "science">><</link>><<note "+ 수동적 과학" "green">>
<br>
<</if>>
<<if $studyBooks.stolen isnot "maths">>
<<mathicon>><<link [[수학 교과서를 빌린다 (£20)|Book Rental]]>><<handheldon>><<wearProp "bookmathsclosed">><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 2>><<set $studyBooks.rented to "maths">><</link>><<note "+ 수동적 수학" "green">>
<br>
<</if>>
<<if $studyBooks.stolen isnot "English">>
<<englishicon>><<link [[영어 교과서를 빌린다 (£20)|Book Rental]]>><<handheldon>><<wearProp "bookenglishclosed">><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 3>><<set $studyBooks.rented to "English">><</link>><<note "+ 수동적 영어" "green">>
<br>
<</if>>
<<if $studyBooks.stolen isnot "history">>
<<historyicon>><<link [[역사 교과서를 빌린다 (£20)|Book Rental]]>><<handheldon>><<wearProp "bookhistoryclosed">><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 4>><<set $studyBooks.rented to "history">><</link>><<note "+ 수동적 역사" "green">>
<br>
<</if>>
<<if currentSkillValue('english') gte 300 and $studyBooks.stolen isnot "Raul and Janet">>
<<scarleticon>><<link [["라울과 재닛"을 빌린다 (£20)|Book Rental]]>><<handheldon>><<wearProp "bookscarletclosed">><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 5>><<set $studyBooks.rented to "Raul and Janet">><</link>>
<br>
<</if>>
<<if ((Time.monthName is "November" and Time.monthDay gte 24) or Time.monthName is "December") and $studyBooks.stolen isnot "Pinch">>
<<oliveicon>><<link [[올리브색 책을 빌린다 (£20)|Book Rental]]>><<handheldon>><<wearProp "bookoliveclosed">><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 6>><<set $studyBooks.rented to "Pinch">><</link>>
<br>
<</if>>
<<elseif between($book_rent_timer, 1, 13)>>
<<if $money gte 1500>>
<<highicon>><<link [[책 대출을 갱신한다 (£15)|Book Rental]]>><<set $money -= 1500>><<set $bookRent to "renew">><</link>>
<br>
<<else>>
<span class=purple>당신은 대출을 연장할 돈이 없다.</span>
<br>
<</if>>
<<elseif $money lte 2000 and $studyBooks.rented is "none">>
<span class=purple>당신은 교과서를 빌릴 돈이 없다.</span>
<br>
<</if>>
<<else>>
<<if (!Time.schoolDay or $schoolstate is "early" or $schoolstate is "late")>>
<<if $studyBooks.stolen is "none">>
<<if $studyBooks.rented isnot "science">>
<<scienceicon>><<link [[과학 교과서를 훔친다|Book Rental]]>><<set $bookRent to "steal">><<set $studyBooks.stolen to "science">><</link>><<crime "thievery">><<note "+ 수동적 과학" "green">>
<br>
<</if>>
<<if $studyBooks.rented isnot "maths">>
<<mathicon>><<link [[수학 교과서를 훔친다|Book Rental]]>><<set $bookRent to "steal">><<set $studyBooks.stolen to "maths">><</link>><<crime "thievery">><<note "+ 수동적 수학" "green">>
<br>
<</if>>
<<if $studyBooks.rented isnot "English">>
<<englishicon>><<link [[영어 교과서를 훔친다|Book Rental]]>><<set $bookRent to "steal">><<set $studyBooks.stolen to "English">><</link>><<crime "thievery">><<note "+ 수동적 영어" "green">>
<br>
<</if>>
<<if $studyBooks.rented isnot "history">>
<<historyicon>><<link [[역사 교과서를 훔친다|Book Rental]]>><<set $bookRent to "steal">><<set $studyBooks.stolen to "history">><</link>><<crime "thievery">><<note "+ 수동적 역사" "green">>
<br>
<</if>>
<<if currentSkillValue('english') gte 300 and $studyBooks.rented isnot "Raul and Janet">>
<<scarleticon>><<link [["라울과 재닛"을 훔친다|Book Rental]]>><<set $phase to 5>><<set $bookRent to "steal">><<set $studyBooks.stolen to "Raul and Janet">><</link>><<crime "thievery">>
<br>
<</if>>
<<if ((Time.monthName is "November" and Time.monthDay gte 24) or Time.monthName is "December") and $studyBooks.stolen isnot "Pinch">>
<<oliveicon>><<link [[올리브색 책을 훔친다|Book Rental]]>><<set $phase to 6>><<set $bookRent to "steal">><<set $studyBooks.stolen to "Pinch">><</link>><<crime "thievery">>
<br>
<</if>>
<<else>>
당신은 한 번에 하나의 훔친 책만 들고 다닐 수 있다.
<br>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "homeStudyOptions">>
<<if $studyBooks isnot undefined>>
<<switch $studyBooks.rented>>
<<case "science">>
/*<<link [[과학 공부를 한다 (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 1>><</link>><<gscience>>
<br>*/
<<case "maths">>
/*<<link [[수학 공부를 한다 (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 2>><</link>><<gmaths>>
<br>*/
<<case "English">>
/*<<link [[영어 공부를 한다 (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 3>><</link>><<genglish>>
<br>*/
<<case "history">>
/*<<link [[역사 공부를 한다 (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 4>><</link>><<ghistory>>
<br>*/
<<case "Raul and Janet">>
<<scarleticon>><<link [["라울과 재닛"을 읽는다 (0:01)|ScarletBook1]]>><<pass 1>><<set $scarletExitPassage to $passage>><</link>>
<br>
<<case "Pinch">>
<<oliveicon>><<link [[올리브색 책을 읽는다 (0:01)|Olive Book 1]]>><<pass 1>><<set $oliveExitPassage to $passage>><</link>>
<br>
<<default>>
<</switch>>
<<switch $studyBooks.stolen>>
<<case "science">>
/*<<link [[과학 공부를 한다 (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 1>><</link>><<gscience>>
<br>*/
<<case "maths">>
/*<<link [[수학 공부를 한다 (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 2>><</link>><<gmaths>>
<br>*/
<<case "English">>
/*<<link [[영어 공부를 한다 (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 3>><</link>><<genglish>>
<br>*/
<<case "history">>
/*<<link [[역사 공부를 한다 (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 4>><</link>><<ghistory>>
<br>*/
<<case "Raul and Janet">>
<<scarleticon>><<link [["라울과 재닛"을 읽는다 (0:01)|ScarletBook1]]>><<pass 1>><<set $scarletExitPassage to $passage>><</link>>
<br>
<<case "Pinch">>
<<oliveicon>><<link [[올리브색 책을 읽는다 (0:01)|Olive Book 1]]>><<pass 1>><<set $oliveExitPassage to $passage>><</link>>
<br>
<<default>>
<</switch>>
<</if>>
<</widget>>
<!-- "upperruined" doesn't take sets into account, so use "strip" and destroy the carried towel parts -->
<<widget "droptowel">>
<<if _toweldrop is "both">>
<<generalStrip "upper">>
<<generalStrip "lower">>
<<elseif _toweldrop is "lower">>
<<generalStrip "lower">>
<<elseif _toweldrop is "upper">>
<<generalStrip "upper">>
<</if>>
<</widget>>
<!-- Will check if the pc can drop a towel to expose themselves. Returns its result in "_exlevel" and "_toweldrop".-->
<<widget "checkdroptowel">>
<<set _bottom to "nothing">>
<<set _top to "nothing">>
<<if hasSexStat("exhibitionism", 4)>>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.over_lower.exposed gte 2>>
<<if $worn.under_lower.exposed lt 1 or hasSexStat("exhibitionism", 5)>>
<<set _bottom to "strip">>
<</if>>
<</if>>
<<if ($worn.upper.name is "towel top" or $worn.upper.name is "large towel") and $worn.over_upper.exposed gte 2>>
<<if $worn.upper.one_piece isnot 1 or _bottom is "strip">>
<<set _top to "strip">>
<</if>>
<</if>>
<</if>>
<<if _bottom is "strip" and _top is "strip">>
<<set _exlevel to ($worn.under_lower.exposed lt 1 ? 1 : 2)>>
<<set _toweldrop to "both">>
<<elseif _bottom is "strip">>
<<set _exlevel to ($worn.under_lower.exposed lt 1 ? 1 : 2)>>
<<set _toweldrop to "lower">>
<<elseif _top is "strip">>
<<set _exlevel to 1>>
<<set _toweldrop to "upper">>
<<else>>
<<set _exlevel to 0>>
<<set _toweldrop to "none">>
<</if>>
<</widget>>
<<widget "school_infirmary_options">>
<<if $passage isnot "School Infirmary Ask Painkiller">>
<<schoolicon "infirmary">><<link [[진통제를 요청한다|School Infirmary Ask Painkiller]]>><</link>>
<br>
<</if>>
<<if $passage isnot "School Infirmary Ask Bed">>
<<bedroomicon>><<link [[침대 하나를 쓰게 해달라 요청한다|School Infirmary Ask Bed]]>><</link>>
<br>
<</if>>
<<if $passage isnot "School Infirmary Cabinet">>
<<pillicon>><<link [[캐비닛 안을 본다|School Infirmary Cabinet]]>><</link>>
<br>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Hallways]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "infirmary_excused">>
<<switch $schoolstate>>
<<case "first">>
<<set $daily.school.scienceExcused to true>>
<<case "second">>
<<set $daily.school.mathsExcused to true>>
<<case "third">>
<<set $daily.school.englishExcused to true>>
<<case "fourth">>
<<set $daily.school.historyExcused to true>>
<<case "fifth">>
<<set $daily.school.swimmingExcused to true>>
<</switch>>
<</widget>>
<<widget "enableSchoolRescue">>
/* Call with all applicable conditions for a rescue in any order. ex: <<enableSchoolRescue "Whitney" "delinquency">> for scenes where Whitney or low delinquency can save you, or <<enableSchoolRescue "Leighton">> for scenes where just Leighton can save you. */
/* Shouldn't be called without any arguments; just use the standard "enable_rescue" widget for those cases. */
<<if $drugged lte 0>>
<<set $_rescue to []>>
<<if _args.includes("Whitney") and C.npc.Whitney.dom gte random(10, 25) and C.npc.Whitney.state is "active" and $whitneyromance is 1>>
<<set $_rescue.push("Whitney")>>
<</if>>
/* There are no cases where Leighton being present and low delinquency are separate conditions for rescue, but there are some where both are required. ex: "Maths Note Molestation" */
<<if _args.includesAll("delinquency", "Leighton") and $delinquency lt 400 and $pillory.tenant.special.name isnot "Leighton">>
<<set $_rescue.push("Leighton")>>
<<elseif _args.includes("delinquency") and $delinquency lt 400>>
<<set $_rescue.push("delinquency")>>
<<elseif _args.includes("Leighton") and $pillory.tenant.special.name isnot "Leighton">>
<<set $_rescue.push("Leighton")>>
<</if>>
<<if $_rescue.includes("Whitney") and $_rescue.includes("delinquency", "Leighton")>>
/* Safe Whitney rescue */
<<set $rescue to 3>>
<<elseif $_rescue.includes("Whitney")>>
/* Lone Whitney rescue */
<<set $rescue to 2>>
<<elseif $_rescue.length gt 0 or !_args[0]>>
/* Safe rescue */
<<set $rescue to 1>>
<</if>>
<</if>>
<</widget>>/**
$weekly.theft.vendingMachine {
broken: boolean
stolen: boolean
}
$daily.vendingMachine {
used: boolean
}
*/
<<widget "schoolVendingMachine">>
<<set $weekly.theft.vendingMachine to $weekly.theft.vendingMachine || {}>>
<<set $daily.vendingMachine to $daily.vendingMachine || {}>>
<br>
There is a vending machine for condoms. They are subsidised by the Department of Youth.
<br>
<<if !$brothelVending>>
<<if $brotheljob and $fame.business gte 100>>
<<set $brothelVending to {status: "idea", products: 0, condoms: 0, lube: 0, condomsSold: 0, lubeSold: 0, condomsToRefill: 0, lubeToRefill: 0, weeksRent: 0, weeksEmpty: 0}>>
/* $brothelVending.status
idea - 1 PC has had the idea but not talked to Briar
asked - 2 Talked with Briar But not bought the machine
bought 2 - 4 Bought the vending machine but not installed it
sold - Briar sold the machine since it was empty for so long
set 3 - 8 Installed the vending machine
BITS of $brothelVending.products
bit 0 - 1 Talked to the pharmacy nurse about reselling condoms
bit 1 - 2 Talked to Sirris about selling lube */
<br>
Seeing the vending machine, <span class="pink">an idea strikes you</span>. You think it might be a good idea to set up a vending machine in the brothel's dressing room, so the staff can buy condoms or other useful items for their work. <span class="gold">You decide you'll talk to Briar about it.</span>
<br><br>
<</if>>
<</if>>
/* Suggestion:
When broken, the machine can be completely inoperable for a week.
When stolen, the machine can still be operated normally, but held cash is set to 0:
Each day the machine's stored wealth can be reset, and held cash could be randomly incremented.
If you purchase condoms, you could sneakily regain the cash you spent.
Optional: There could be more than 2 condoms in the machine.
*/
<<if $weekly.theft.vendingMachine.broken or $weekly.theft.vendingMachine.stolen>>
<span class="red">The vending machine is broken.</span>
<<else>>
<<if $daily.vendingMachine.used>>
A red display reads "<span class="red">Empty</span>".
<<else>>
<<if $money gte 2000>>
<<condomicon "machine">><<link [[Buy condoms (2-pack £20)|Vending Machine Buy]]>><</link>>
<<else>>
당신은 그것을 구매할 돈이 없다.
<</if>>
<</if>>
<<if !Time.schoolTime>>
<br>
<<condomicon "machine">><<link [[훔친다|Vending Machine Rob]]>><</link>>
<</if>>
<</if>>
<</widget>>
<<widget "classRoomEarSlime">>
<<if _args[0] is $daily.earSlimeSkipLesson and $justEntered>>
You try to ignore the slime's command, but find yourself unable to enter the <<if $daily.earSlimeSkipLesson is "swimming">>pool<<else>>classroom<</if>>.
<br><br>
<<if $daily.earSlimeSkipLesson is "swimming">>
<<link [[다음|$lastChangingRoom]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<</if>>
<<unset $justEntered>>
<<exitAll>>
<<elseif _args[0] and !$daily.earSlimeSkipLesson and _args[0] isnot $weekly.earSlimeSkipLesson and numberOfEarSlime() and earSlimeMakingMundaneRequests() and $justEntered and random(0,200) gte 175 - $earSlime.corruption>>
<<set $daily.earSlimeSkipLesson to _args[0]>>
<<set $weekly.earSlimeSkipLesson to _args[0]>>
<span @class="$earSlime.startedThreats ? 'lewd' : 'lblue'">You feel the slime in your head command you to skip the _args[0] lesson.</span> It promises rewards if you comply<<if $earSlime.startedThreats>>, and threatens consequences if you do not<</if>>.
<br><br>
<<link [[복종한다|School Lesson Slime]]>><<set $phase to 0>><<set $lessonPassage to $passage>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<if $earSlime.startedThreats>>
<<link [[반항한다|School Lesson Slime]]>><<set $phase to 2>><<set $lessonPassage to $passage>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<<else>>
<<link [[무시한다|School Lesson Slime]]>><<set $phase to 1>><<set $lessonPassage to $passage>><</link>>
<</if>>
<br>
<<unset $justEntered>>
<<exitAll>>
<<elseif _args[0] and !$daily.earSlimeSkipLesson and _args[0] isnot $weekly.earSlimeSkipLesson and numberOfEarSlime() and $justEntered and random(0,100) gte 95 - ($earSlime.growth / 25) and $earSlime.exhibitionism gte 2>>
<<if $earSlime.growth gte 200 and $earSlime.promiscuity gte 4>>
<span class="lewd">You feel the slime in your head command you to skip class, masturbate in the hallway, and ask to be raped if a crowd gathers.</span> <span class="red">It expects to be obeyed.</span>
<<else>>
<span class="lewd">You feel the slime in your head command you to skip class and masturbate in the hallway.</span> It promises rewards if you comply, and threatens consequences if you do not.
<</if>>
<br><br>
<<link [[복종한다|School Lesson 2 Slime]]>><<set $phase to 0>><<set $lessonPassage to $passage>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|School Lesson 2 Slime]]>><<set $phase to 1>><<set $lessonPassage to $passage>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<unset $justEntered>>
<<exitAll>>
<</if>>
<</widget>><<effects>>
당신은 돌고래 무리 중심으로 헤엄쳐 들어간다. 돌고래 무리는 당신이<<if $exposed gte 2>> 과시하듯이 옷을 벗고<</if>> 자신의 <<genitals_ rul>> 드러내며 그들을 자극하는 모습을 지켜본다. 당신은 도발적으로 몸을 비튼다.
<<deviancy4>>
선두에 있던 <<beasttype_ i>> 헤엄쳐 다가와 당신의 위에 올라탄다.
<br><br>
<<clothesstrip>>
<<link [[다음|Sea Dolphins Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>><<effects>>
당신은 돌고래 무리 중심으로 헤엄쳐 들어간다. 돌고래 무리는 당신이<<if $exposed gte 2>> 과시하듯이 옷을 벗고<</if>> 자신의 <<genitals_ rul>> 드러내며 그들을 자극하는 모습을 지켜본다.
<br><br>
선두에 있던 <<beasttype_ i>> 다가와 당신의 위에 올라탄다.
<br><br>
<<clothesstrip>>
<<link [[다음|Sea Dolphins]]>><<set $molestationstart to 1>><</link>><<effects>>
<<if $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
당신이 몸을 돌려 돌고래에게서 멀어지고, 슬라임이 당신이 반항한 것에 대해 벌을 주듯 당신에게 고통의 충격이 느껴진다. 하지만, <span class="red">그것이 당신을 다른 방법으로 처벌할 수 있다는 것을 알기에, 그것은 당신을 제지하지 않는다.</span>
<<else>>
당신은 몸을 돌려 돌고래에게서 멀어진다. 그러자 슬라임이 당신이 반항한 것에 대해 벌을 주듯 당신에게 고통의 충격이 느껴지고, 슬라임은 당신의 의지를 꺾으려 한다. 그렇지만, <span class="teal">그것은 이전에 당신을 압도한 것 때문에 아직 지쳐 있다.</span> 그것은 당신이 다른 방향으로 나아가도록 시도하나, <span class="green">실패한다.</span>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<br>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<if hasSexStat("deviancy", 4) and $earSlime.growth lt 100>>
<<set $earSlime.defyCooldown += 4>>
<<else>>
<<set $earSlime.defyCooldown += 8>>
<</if>>
당신은 몸을 돌려 돌고래들로부터 멀어지려고 하지만, <span class="red">그것은 당신의 의지를 지배한다.</span> 그것은 당신이 <<if $exposted gte 2>>옷을 벗고<</if>> 무방비하게 노출된 자신의 몸을 돌고래들에게 바치도록 강요한다. 당신은 도발적으로 몸을 비튼다.
<<ggwillpower>><<willpower 3>>
<br><br>
<<clothesstrip>>
돌고래 중 하나가 당신에게 몸을 비비기 시작하고, 다른 둘은 당신이 도망치지 못하도록 붙잡는다.
<br><br>
<<link [[다음|Sea Dolphins]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 몸을 돌려 돌고래들로부터 멀어진다. 슬라임이 당신의 의지를 지배하려고 시도하나, <span class="green">당신은 그것의 영향에 저항한다.</span> 돌고래들은 당신을 쫓지 않는다.
<<gwillpower>><<willpower 1>>
<br><br>
슬라임은 고통을 느끼게 하는 것으로 보복한다.
<br><br>
<<endevent>>
<<destinationeventend>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<set $water to 1>>
<!-- <<set $claws to 0>> -->
<<if Time.dayState isnot "night" and $location is "beach">>
<<enable_rescue>>
<</if>>
<<if $bus isnot "sea">>
<span class="pink"> <<beastsplural_ ga>> 당신을 밀어 바다에 빠뜨린다. </span>
<</if>>
<<location "sea">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sea Dolphins Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sea Dolphins]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
<<beasttype_ un>> 고통과 두려움에 몸을 움츠리지만, 다른 녀석이 갈망하며 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Sea Dolphins]]>><</link>>
<br>
<<else>>
<<beasttype_ un>> 고통과 두려움에 몸을 움츠린다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Sea Dolphins Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족하여, <<beasttype_ i>> 떠나고 다른 녀석이 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Sea Dolphins]]>><</link>>
<br>
<<else>>
만족하여, <<beasttype_ un>> 당신에게서 멀어진다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Sea Dolphins Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
<<beasttype_ i>> 울부짖으며 어두운 바닷속으로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
<<beasttype_ un>> 당신을 물속에 내버려두고 떠난다.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
당신이 생각보다 더 골칫덩이라고 느끼며, <<beasttype_ un>> 바다로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
<<beasttype_ un>> 기진맥진해서 경련하는 당신을 물속에 내버려두고 떠난다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
<<beasttype_ un>> 기진맥진해서 경련하는 당신을 물속에 내버려두고 떠난다.
<</if>>
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
갑자기 울리는 호루라기 소리에 <<beastsplural_ i>> 놀란다. 작은 보트를 탄 구조대원이 당신을 향해 빠르게 다가온다. <<beastsplural_ i>> 깩깩거리는 소리를 내며 해안으로부터 달아난다. 그들이 모두 떠난 것을 확인한 후, 구조대원은 해변으로 돌아간다.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $location isnot "sea">><<location "sea">><</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "eels" "swarm" "moving towards you" "encircle you" "fend off" 1 9>>
<<set $swimdistance to 15>>
<<set $water to 1>>
<</if>>
<<if $swimdistance gte 20>>
부표를 향해 가야 한다!
<<elseif $swimdistance gte 10>>
부표는 아직도 멀었다.
<<elseif $swimdistance gte 5>>
부표까지 반 정도 남았다.
<<elseif $swimdistance gte 1>>
부표에 거의 다 왔다.
<<else>>
손을 뻗으면 부표에 닿을 것 같다!
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax or $swimdistance lte 0>>
<span id="next"><<link [[다음|Sea Eels Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sea Eels]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte $stressmax>>
이것은 당신에게는 너무 벅찬 일이다. 당신은 기절한다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[다음|Passout Beach]]>><<pass 1 hour>><</link>>
<<else>>
<<tearful>> 당신은 물 밖으로 몸을 끌어올린다. 물 밖으로 노출되자 장어 떼는 꿈틀거리며 당신에게서 떨어져 나간다. 당신은 쉴 새 없이 몸부림치는 장어 떼를 매달고 부표를 붙잡는다. 잠시 후 장어 떼는 바닷속으로 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if Time.dayState isnot "night" and $location is "beach">>
<<enable_rescue>>
<</if>>
<<if $phase isnot 1>>
당신은 도망치려고 하지만, <<he_ nun>> 당신을 놓아주지 않는다!
<br><br>
<<else>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<hand_gag 0 right>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<promiscuity1>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<if Time.dayState isnot "night" and $location is "beach">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sea Beach Molestation]]>><</link>></span><<nexttext>>
<</if>><<water>><<effects>>
<<if $finish is 1>>
<<person_ un>> 괴롭힐 만한 다른 사람을 찾아 주위를 둘러본다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<effects>>
<<He_ nun>> 뒤로 넘어져 물에 빠진다. <<he_ ga>> 다시 돌아왔을 땐, 당신은 이미 군중 속으로 사라져 찾을 수 없다. <<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<he_ nun>> 만족하여 당신에게 발길질을 한 뒤 헤엄쳐 멀어진다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<he_ nun>> 당신을 물속에 내버려두고 말없이 떠난다.
<br><br>
<<else>>
<<he_ nun>> 웃으며 당신의 볼에 키스한다. <<he_ nun>> 당신을 두고 떠난다.
<br><br>
<</if>>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
갑자기 울리는 호루라기 소리에 <<person_ i>> 놀란다. 작은 보트를 탄 구조대원이 당신을 향해 빠르게 다가온다. <<person_ un>> 당신을 노려보지만, 군소리 없이 조용히 물러난다. 구조대원은 <<he_ ga>> 완전히 사라진 것을 확인한 후 해변으로 돌아간다. <<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Boat Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Boat Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
일을 마친 후, 그들은 인정사정없이 당신을 바다에 던져 빠뜨린다.
<br><br>
<<stealclothes>>
<<tearful>> 당신은 수면을 향해 헤엄친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Sea]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
그들은 고통에 질려 물러난다. "젠장, 뭐 이리 난폭해?" <<person1>><<person_ i>> 말한다. 그들은 당신을 밀어 바다에 빠뜨린다.
<br><br>
<<stealclothes>>
<<tearful>> 당신은 수면을 향해 헤엄친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Sea]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $location isnot "sea">><<location "sea">><</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<if $tentacledisable is "f" and $hallucinations gte 1>>
<<set $enemytype to "tentacles">>
<<tentaclestart 2 15>>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $lefttarget to "tentacles">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $righttarget to "tentacles">>
<span class="purple">그 생명체로부터 <<trTentacle $tentacles[0].fullDesc "와">> <<trTentacle $tentacles[1].fullDesc "가">> 튀어나와 당신의 팔을 구속한다.</span>
<br><br>
<<else>>
<<set $enemytype to "vore">>
<</if>>
<<set $vorestage to 1>>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<if $hallucinations gte 1>>
<<set $voretentacles to 1>>
<<else>>
<<set $voretentacles to 0>>
<</if>>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<if $tentacledisable is "f" and $hallucinations gte 1 and $enemytype is "tentacles">>
<<voreeffects>><<effectstentacles>>
<<vore>><<tentacles>>
<<statetentacles>>
<br><br>
<<actionsvorentacles>>
<<else>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<</if>>
<<if $stress gte $stressmax or $vorestage lte 0 or $vorestomach gte 5>>
<span id="next"><<link [[다음|Sea Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sea Vore]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte $stressmax or $vorestomach gte 5>>
이것은 당신에게는 너무 벅찬 일이다. 당신은 기절한다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[다음|Passout Beach]]>><<pass 1 hour>><</link>>
<<else>>
<<tearful>> 당신은 <<trVore $vorecreature "의">>_trResult 위장에서 빠져나온다. 그것은 당신을 더 쫓지 않고, 바닷속 깊은 곳으로 사라진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<water>><<effects>>
당신은 <<nervously>> <<bottoms_ rul>> 벗은 뒤 수면으로 올라온다. 옷을 벗은 덕분에 해초가 수월하게 제거된다.
<<exhibitionism1>>
<<destinationeventend>><<water>><<effects>>
당신은 옷을 벗지 않고 해초를 풀기 시작한다. 푸는 것만으로도 1분이 걸렸다.
<br><br>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $NPCList[0].mouth to "underwater">>
<</if>>
<<underwater>><<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sea Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sea Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 당신을 내버려 둔 채로 떠나고, 당신은 숨을 쉬기 위해 수면으로 발버둥을 친다.
<br><br>
<<stealclothes>>
<<tearful>> 당신은 캑캑거리며 기침한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
갑자기 <<person_ i>> 당신에게서 물러난다. <<his_ yi>> 다이빙 마스크에 뭔가 문제가 생긴 것 같다. <<He_ nun>> 헤엄쳐 달아나고, 당신은 숨을 쉬기 위해 수면으로 발버둥을 친다.
<br><br>
<<tearful>> 당신은 캑캑거리며 기침한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $location isnot "sea">><<location "sea">><</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 8 15>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Sea Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sea Tentacles]]>><</link>></span><<nexttext>>
<</if>><<water>><<effects>>
그 생물체는 당신에게 흥미를 잃고 깊은 곳으로 돌아간다. <<tearful>> 당신은 가라앉지 않기 위해 발버둥을 친다.
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<set $water to 1>>
<!-- <<set $claws to 0>> -->
<<if $phase isnot 1>>
<<if Time.dayState isnot "night" and $location is "beach">>
<<enable_rescue>>
<</if>>
당신은 <<trBeasttypeFun $NPCList[0].type "의">>_trResult 배 부분부터 시작해서 점점 아래를 향해 쓰다듬어 내려간다. 그것은 당신의 암시를 눈치채고 흥분한 채로 당신에게 가까이 다가간다.
<br>
<<deviancy3>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sea Dolphins Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
<<trBeasttypeFun $NPCList[_na].type "는">>_trResult 고통과 두려움에 몸을 움츠리지만, 그 뒤를 이어 다른 하나가 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Sea Dolphins Sex]]>><</link>>
<<else>>
<<trBeasttypeFun $NPCList[_na].type "는">>_trResult 고통과 두려움에 질려 물러난다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Sea Dolphins Sex Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
<<trBeasttypeFun $NPCList[_na].type "는">>_trResult 만족하여 물러나고, 뒤를 이어 다른 하나가 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Sea Dolphins Sex]]>><</link>>
<<else>>
<<trBeasttypeFun $NPCList[_na].type "는">>_trResult 만족하여 물러난다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Sea Dolphins Sex Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $consensual is 1>>
<<beastsplural_ un>> 당신에게서 물러난다.
<br><br>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
<<trBeasttypeFun $NPCList[_na].type "는">>_trResult 낑낑거리며 바닷속 깊은 곳으로 달아난다.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
<<trBeasttypeFun $NPCList[_na].type "는">>_trResult 당신을 물속에 내버려두고 떠난다.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
고통을 감수할 만큼의 가치가 없다고 느낀 <<beastsplural_ un>> 바다로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
<<beastsplural_ un>> 기진맥진해서 떨고 있는 당신을 물속에 내버려두고 떠난다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
<<beastsplural_ un>> 기진맥진해서 떨고 있는 당신을 물속에 내버려두고 떠난다.
<</if>>
<br><br>
<</if>>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
갑자기 울리는 호루라기 소리에 <<beastsplural_ i>> 놀란다. 작은 보트를 탄 구조대원이 당신을 향해 빠르게 다가온다. <<beastsplural_ i>> 깩깩거리는 소리를 내며 해안으로부터 달아난다. 그들이 모두 떠난 것을 확인한 후, 구조대원은 해변으로 돌아간다.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<water>><<effects>>
<<set $squidcount += 1>>
당신은 오징어가 당신을 희롱하도록 내버려 두며 스릴을 느낀다.<<deviancy1>>
<<destinationeventend>><<water>><<effects>>
당신은 오징어와 그의 촉수를 몸에서 떼어낸다.
<br><br>
<<destinationeventend>><<effects>>
<<generate1>><<generate2>><<generate3>><<person1>>
당신은 소리를 지른다. 잠시 후, 배가 가까이 다가온다. 누군가가 구명 튜브를 던져 당신의 근처에 떨어뜨린다. 당신은 튜브를 붙잡았고, 곧 배 위로 끌려 올라간다.
<br><br>
<<person1>><<person_ un>> 당신이 배 위로 올라오는 것을 도와준다. <<covered>> <<person2>><<person_>> 그리고 <<person3>><<person_ un>> 배의 다른 곳에서 일을 하고 있다. <<if $exposed gte 1>>그들은 당신을 못 본 척 한다.<</if>>
<br><br>
<<if $rng gte 51>>
"도움이 필요해 보이는데," <<person_ i>> 당신을 위아래로 훑어보며 말한다. "무료로 여기 탈 수는 없어, 하지만 넌 다른 걸로 충분히 지불할 수 있겠군." <<His_ yi>> 능글맞은 말투는 <<he_ ga>> 의미하는 지불이 무엇인지 의문의 여지도 주지 않는다.
<br><br>
<<link [[받아들인다|Sea Boat Accept]]>><</link>>
<br>
<<link [[춤으로 지불하겠다고 한다|Sea Boat Dance]]>><</link>>
<br>
<<link [[거절한다|Sea Boat Refuse]]>><</link>>
<br>
<<else>>
<<dry>><<exposure>><<towelup>>
"이런 걸 낚을 거라고는 생각 못 했는데," <<person_ i>> 웃는다. "안에 들어가 있어, 몸을 덥힐 수 있을 만한 걸 갖다 줄게. 금방 항구로 돌아갈 거야."
<br><br>
<<pass 30>>
당신이 어깨에 담요를 두르고 따뜻한 차로 손을 녹이며 배의 내부를 구경하는 동안, <<person_ i>> 먼바다에 대한 흥미로운 이야기를 들려준다. 가끔 다른 선원들이 합류해서 <<his_ yi>> 과장된 이야기를 놀리기도 한다.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
당신은 곧 부두에 도착한다. 당신이 해안으로 올라가자 그들이 작별 인사를 건넨다.
<br><br>
<<link [[다음|Docks]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 고개를 끄덕인다. <<person1>><<person_ un>> 곧바로 당신을 밀어 갑판에 눕힌다.
<br><br>
<<link [[다음|Sea Boat Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sea Boat Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sea Boat Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<dry>>
그들은 당신이 실내에 머물 수 있도록 해주고, 당신이 몸을 말리도록 수건을 갖다주긴 한다. 당신은 곧 부두에 도착한다.
<br><br>
<<tearful>> 당신은 배에서 나와 올라온다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<pass 30>>
<<link [[다음|Docks]]>><</link>>
<br>
<<else>>
당신은 <<person3>><<person_ rul>> 밀쳐내고 <<he_ nun>> 배에서 굴러떨어진다. <<person2>><<person_ un>> 다른 구명 튜브를 향해 돌진하고, <<person1>><<person_ un>> 작살총을 찾아서 든다.
<br><br>
<<link [[애원한다|Sea Boat Rape Plead]]>><</link>>
<br>
<<link [[위협한다|Sea Boat Rape Intimidate]]>><</link>>
<br>
<br><br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"제, 제발 하지 말아주세요," 당신은 애원한다. "전 싸우고 싶지 않아요."
<<elseif $speech_attitude is "bratty">>
"진정 좀 해," 당신은 말한다. "네가 바다에서 만난 <<girlPost>>에게 걷어차여 엉덩이가 박살이 났다는 사실은 비밀에 부쳐줄 테니까."
<<else>>
"싸우고 싶지 않아요," 당신은 말한다. "전 그냥 해안으로 돌아가고 싶을 뿐이에요."
<</if>>
<br><br>
<<dry>><<person1>><<person_ un>> 코웃음을 치지만, 이내 움찔하며 <<he_ yi>> 엉덩이를 움켜쥔다. "좋아. 대신 이 얘기는 아무한테도 하지 마라."
<br><br>
당신은 항해의 남은 시간을 실내에서 보낸다. 당신은 몸을 말릴 수 있는 수건을 발견한다. 잠시 후 당신은 부두에 도착한다.
<br><br>
<<tearful>> 당신은 배에서 나와 올라온다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<pass 30>>
<<link [[다음|Docks]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"저, 전 당신이 무섭지 않아요," 당신은 그렇게 말하면서 스스로의 용기에 놀란다.
<<elseif $speech_attitude is "bratty">>
"그 장난감은 도움이 안 될 텐데," 당신은 말한다. "나를 해안으로 데려다주지 않을 거라면, 내가 배를 빼앗아서 직접 갈 수밖에 없겠네."
<<else>>
"더 늦기 전에 포기하세요," 당신은 말한다. "전 그냥 해안으로 돌아가고 싶을 뿐이에요."
<</if>>
<br><br>
<<dry>>
<<dry>> <<person1>><<person_ un>> 코웃음을 치지만, 이내 움찔하며 <<he_ yi>> 엉덩이를 움켜쥔다. "좋아. 대신 이 얘기는 아무한테도 하지 마라."
<br><br>
당신은 항해의 남은 시간을 실내에서 보낸다. 당신은 몸을 말릴 수 있는 수건을 발견한다. 잠시 후 당신은 부두에 도착한다.
<br><br>
<<tearful>> 당신은 배에서 올라온다.
<<pass 30>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<pass 30>>
<<link [[다음|Docks]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"자, 잠시만요," 당신이 말한다. "전 춤을 출 수 있어요. 여러분을 즐겁게 해 드릴게요."
<<elseif $speech_attitude is "bratty">>
"날 건드릴 생각은 하지도 마," 당신은 말한다. "미안. 보기만 하는 건 괜찮아. 혹시 춤으로 지불하는 건 어때?"
<<else>>
"춤으로 지불할 수 있어요," 당신은 말한다.
<</if>>
<br><br>
<<person1>><<person_ un>> 관심을 보이지 않으나, <<person2>><<person_ i>> 끼어든다. "자자, 선장님. 곧 항구에 도착할 거고 매춘부도 아주 많겠지만요. 그들 중에 춤을 출 수 있는 사람이 몇이나 되겠어요?"
<br><br>
<<person1>><<person_ un>> 투덜거리지만 이내 수긍한다. 그들은 당신을 위해 배 안의 공간을 비우고, 음료를 가져온 뒤, 맞은편 의자에 앉는다. <<person3>><<person_ un>> 오래된 라디오를 켜고, 음악이 나올 때까지 신호를 조절한다.
<br><br>
<<if $exposed gte 2>>
당신은 당신의 <<nudityPost "을">> 의식한다.<<nudityPostend>> 이 이상 자신을 드러내지 않고 춤을 추는 것은 어려울 것이다. 그들은 충분히 즐기기 전에는 수건을 주지 않을 것이다.
<br><br>
<<link [[그대로 있는다|Sea Boat Dance 2]]>><<set $phase to 2>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[춤을 더 잘 추기 위해 옷을 벗는다|Sea Boat Dance 2]]>><<set $phase to 1>><<fameexhibitionism 3>><<trauma 6>><<stress 6>><</link>><<dancedifficulty 1 600>><<gtrauma>><<gstress>>
<<elseif $exposed gte 1>>
당신은 당신의 <<nudityPost "을">> 의식한다.<<nudityPostend>> 이 이상 자신을 드러내지 않고 춤을 추기는 쉽지 않다. 그들은 충분히 즐기기 전에는 수건을 주지 않을 것이다.
<br><br>
<<link [[그대로 있는다|Sea Boat Dance 2]]>><<set $phase to 2>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[춤을 더 잘 추기 위해 옷을 벗는다|Sea Boat Dance 2]]>><<set $phase to 1>><<fameexhibitionism 3>><<trauma 6>><<stress 6>><</link>><<dancedifficulty 1 600>><<gtrauma>><<gstress>>
<<else>>
<<link [[춤춘다|Sea Boat Dance 2]]>><<set $phase to 0>><</link>><<dancedifficulty 1 600>>
<</if>><<effects>>
당신은 3명의 <<if $NPCList[0].pronoun is "f" and $NPCList[1].pronoun is "f" and $NPCList[2].pronoun is "f">>여자 어부<<else>>어부<</if>> 앞에서 춤을 추고 있다.
<<if currentSkillValue('danceskill') gte 800>>
당신은 당신의 실력에 자신이 있고, 그들이 보고 싶어 하는 것을 정확히 알고 있다고 확신한다.
<<elseif currentSkillValue('danceskill') gte 400>>
당신은 이 정도면 괜찮다고 생각하지만, 그들의 기준이 너무 높지 않기를 바란다.
<<elseif currentSkillValue('danceskill') gte 100>>
처음으로 춤을 춰 보는 건 아니지만 지금은 다소 예외적인 상황이고, 당신은 그들이 만족하지 못할까 걱정한다.
<<else>>
당신은 자신이 무엇을 하고 있는지도 잘 모르지만, 우아해지기 위해 최선을 다한다. 당신은 이것이 충분하기를 바란다.
<</if>>
<<if $phase is 0>>
<<dancedifficulty 1 600 true>>
<<elseif $phase is 1>>
<<dancedifficulty 1 600 true>>
당신이 그들을 위해 몸을 드러내자 그들이 야유한다. 당신은 춤을 추면서 동시에 품위를 유지할 수 있을지 확신하지 못한다.
<<else>>
<<dancedifficulty 1 1000 true>>
몸을 드러내지 않고 춤을 추기는 어려운 일이다. 당신은 이렇게 수줍은 행동이 효과가 있었기를 바란다.
<</if>>
<<danceskilluse>>
<br><br>
<<if $danceSuccess>>
<<pass 5>>
<span class="green">당신은 그들의 이목을 집중시킨다.</span> 그들이 당신을 더듬으려고 손을 뻗어대지만, 당신은 우아한 몸짓으로 회피한다. 음악이 멈추자, 그들은 환호하며 앙코르를 연호한다.
<br><br>
<<covered>>
<<if $speech_attitude is "meek">>
"추, 춤췄잖아요," 당신은 말한다. "해안가로 데려다주세요."
<<elseif $speech_attitude is "bratty">>
"내 일은 끝났어," 당신은 말한다. "약속을 지키는 게 좋을걸."
<<else>>
"춤은 췄으니까," 당신이 말한다. "합의한 대로 진행하시죠."
<</if>>
<br><br>
"좋아," 선장이 <<his_ yi>> 잔을 전부 비운 후 대답한다.
<br><br>
그들은 당신이 실내에 머물 수 있도록 해주고, 당신이 몸을 말리도록 수건을 갖다 준다. 당신은 곧 부두에 도착한다.
<br><br>
<<tearful>> 당신은 배에서 올라온다.
<br><br>
<<dry>><<exposure>><<towelup>><<pass 30>>
<<endevent>>
<<link [[다음|Docks]]>><</link>>
<br>
<<else>>
불행히도 당신은 젖은 바닥 위로 <span class="red">넘어진다</span>. "걱정 마 <<girl_ a>>," <<his_ yi>> 선원들이 웃음을 참지 못하자 <<person1>><<person_ i>> 말한다. "우리가 도와줄 테니."
<br><br>
<<link [[다음|Sea Boat Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $rng gte 51>>
"담력이 대단한데," <<person1>><<person_ i>> 말한다. "내가 마음 약한 사람이라서 다행인 줄 알아. 더 나쁜 놈들한테 발견됐으면 어쩔 뻔했어, 동물에만 한정하는 얘기가 아냐."
<br><br>
<<He_ nun>> 화를 내긴 했지만, 당신이 실내에 머물 수 있도록 해주고, 심지어 당신이 몸을 말리도록 수건도 갖다 준다. 당신은 곧 부두에 도착한다.
<br><br>
<<tearful>> 당신은 배에서 올라온다.
<br><br>
<<dry>><<exposure>><<towelup>><<pass 30>>
<<endevent>>
<<link [[다음|Docks]]>><</link>>
<br>
<<else>>
<<person1>><<person_ i>> 웃음을 터뜨린다. "살면서 본 것 중에 제일 웃겼어, <<girl_ a>>," <<person2>><<person_>> 그리고 <<person3>><<person_ i>> 가까이 다가오는 사이에 선장이 말한다. "바다에는 우리보다 더 끔찍한 악마들이 있단다. 단순히 동물 얘기를 하는 게 아니라고."
<br><br>
<<link [[다음|Sea Boat Rape]]>><<set $molestationstart to 1>><</link>>
<br><br>
<</if>><<water>><<effects>>
당신은 자신에게 이목이 집중되는 것을 피한다.
<br><br>
<<destinationeventend>><<water>><<effects>>
당신은 해초에 손을 뻗었고,
<<if $rng gte 51 or ($museumAntiques.antiques.antiquecoppercompass isnot "found" and $museumAntiques.antiques.antiquecoppercompass isnot "talk" and $museumAntiques.antiques.antiquecoppercompass isnot "museum")>>
차갑고 딱딱한 무언가를 꺼낸다. 그것은 나침반이다. 유리는 먼지로 덮여 있지만, 바늘은 여전히 북쪽을 가리킨다. 누군가가 이것에 관심을 가질지도 모른다.
<<wearProp "copper compass">>
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquecoppercompass" "found">>
<br><br>
<<destinationeventend>>
<<else>>
날카로운 것이 꼬집는 고통에 손을 빼낸다. 게 한 마리가 집게발로 손가락을 꽉 쥐고 매달려 있다.
<<gstress>><<gpain>><<pain 6>><<stress 6>>
<br><br>
<<destinationeventend>>
<</if>><<water>><<effects>>
당신은 바다 위를 떠다니는 잡동사니를 무시한다.
<br><br>
<<destinationeventend>>당신은 스스로를 너무 혹사시켰다.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51>>
<<link [[일어난다|Pirate Intro]]>><</link>>
<br>
<<else>>
<<link [[일어난다|Beach Abduction]]>><<strip>><</link>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "squid">>
<<struggle_creatures 2 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $phase to 0>>
<<set $timer to random(3, 12)>>
<<unset $struggle_start>>
<</if>>
<<if $timer lte 0 and $phase isnot 1>>
<<set $phase to 1>>
<<struggle_add 1 1>>
<span class="pink">바닷속에서 또 다른 오징어가 나타난다!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Sea Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Sea Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
오징어는 바닷속 깊은 곳으로 사라진다. <<tearful>> 당신은 물속으로 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Sea]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 발을 딛고 있는 바닥을 내려다본다. 처음에는 아무것도 보이지 않는다. 수면은 격렬하게 일렁이고, 수심이 깊은 쪽은 너무 어둡다. 물결이 한 번 크게 넘실거리고, 당신은 그것을 보게 된다. 불가능한 깊이에서, 거대한 눈이 당신을 올려다보고 있다.
<br><br>
작은 파도가 그 위로 밀려와 그것을 숨긴다.
<br><br>
<<link [[다음|Sea]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 밑을 내려다보고 싶은 충동을 간신히 참아낸다.
<br><br>
<<link [[다음|Sea]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 녹색 바위를 향해 헤엄치고, 철썩이는 파도에 의해 당신의 시야는 반쯤 가려진 상태다.
<<if $swimmingSuccess>>
당신이 마지막으로 손을 뻗자, 갑자기 물이 솟구쳐 당신을 밀어 올린다. <span class="green">당신은 그 기세를 이용해서 단숨에 바위 위로 착지한다.</span>
<<else>>
당신이 마지막으로 손을 뻗자, 갑자기 물이 솟구쳐 당신을 밀어 올리고, <span class="red">당신은 바위에 세게 처박힌다.</span><<ggpain>><<gstress>><<pain 8>><<stress 6>>
<</if>>
<br><br>
당신은 미끄러지지 않도록 조심하며 단단한 해조류를 붙잡고 높은 곳으로 올라간다. 위쪽으로 올라오니 섬의 전체적인 모습이 한눈에 들어온다. 그렇게 큰 섬은 아니며, 중앙에는 원형 벽의 잔해가 남아있다. 그 중심부에 어떤 형체가 해초로 덮여있는 것이 보인다.
<br><br>
<<link [[다음|Sea Chest 2]]>><</link>>
<br><<effects>>
<<set $lock to 600>>
당신은 기어 내려와 그것을 조사해 본다. 해초를 걷어내자, 돌에 새겨져 있는 벽화가 드러난다.
<br><br>
"우리 전리품에 손 떼시지," 라는 문장이 쓰여있다. 그 아래에는 치아 대신에 촉수가 돋아나 있는, 턱이 없는 두개골 그림이 그려져 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
단단히 잠겨있지만, <span class="green">열 수 있을 것 같다.</span>
<br><br>
<<link [[Open|Sea Chest Open]]>><</link>>
<br>
<<else>>
단단히 잠겨있으며, <span class="red"> 이 자물쇠는 당신의 자물쇠따기 능력으로는 딸 수 없다.</span>
<br><br>
<</if>>
<<link [[떠난다|Sea Chest Leave]]>><</link>>
<br><<effects>>
당신은 상자를 도로 내려놓고, 바다로 돌아간다.
<br><br>
<<link [[다음|Sea]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
자물쇠를 따고 상자를 열어보니 안에는 보물이 들어있다. 약탈해 온 보석이다. 여전히 물기 하나 없다.
<<if $rng gte 100>>
진짜 다이아몬드 같다. 엄청난 값어치가 있어 보인다.
<<set $blackmoney += 1200>>
<<elseif $rng gte 51>>
꽤 값어치가 있어 보인다.
<<set $blackmoney += 300>>
<<else>>
적어도 값어치는 있어 보인다.
<<set $blackmoney += 50>>
<</if>>
<br><br>
<<if $museumAntiques.antiques.antiquecoralring isnot "found" and $museumAntiques.antiques.antiquecoralring isnot "talk" and $museumAntiques.antiques.antiquecoralring isnot "museum">>
<<wearProp "coral ring">>
<<set $antiquemoney += 800>><<museumAntiqueStatus "antiquecoralring" "found">>
산호로 된 꽃장식이 촘촘히 박힌 반지도 있다. 뭔가 세속적인 종류의 물건으로 보인다. 몸통 부분은 황금인 듯 하지만, 오래되어 변색이 된 상태이다. 이건 박물관에 있어야 한다.
<br><br>
<</if>>
<<if $skulduggery lt 700>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<<pirate_watch 1>>
바다에서 불어오는 바람이 머리카락을 스친다. <span class="blue">당신은 몸을 떤다.</span>
<br><br>
당신은 바다로 돌아간다.
<br><br>
<<link [[다음|Sea]]>><<handheldon>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 손을 흔들며 그들에게 가까이 다가간다.
<br><br>
"우리끼리 놀고 싶어서 여기까지 수영해 온 거긴 한데," <<person1>><<person_ i>> 말한다. "너처럼 귀여운 애가 오는 걸 굳이 막지는 않지."
<br><br>
<<he_ yi>> 말대로, <<person2>><<person_ un>> 당신의 뒤에서 수영하고 있다. <<He_ nun>> 당신에게 닿을 정도로 가까이 다가온다.
<br><br>
<<link [[거리를 유지한다|Sea Pair Distance]]>><<stress 6>><</link>><<difficulty 60>><<gstress>>
<br>
<<link [[가만히 있는다|Sea Pair Stay]]>><</link>><<difficulty 40>>
<br><<effects>>
<<if $rng lt 41>>
당신은 반대 방향으로 헤엄쳐서 어떤 수상한 짓도 허용하지 않는다는 것을 분명히 한다. <<person1>> "괴롭히려던 건 아닌데," <<person2>><<person_ i>> <<person1>><<he_ ga>> 있는 곳으로 돌아오자 <<person1>><<person_ i>> 웃는다. <span class="green">"강요할 생각은 없어."</span> 그들은 몸을 돌려 다른 곳으로 헤엄친다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
당신은 반대 방향으로 헤엄치지만, <span class="red"><<person1>><<person_ i>> 당신의 앞을 가로막는다.</span> "왜 그래?" <<he_ ga>> 웃는다. "이 정도면 친절한 거 아닌가?"
<br><br>
<<person2>><<person_ i>> 당신에게 다가오더니,
<<if random(1, 2) is 2>>
당신의 <<breasts_ rul>> 쥔다.
<<if $player.gender_appearance is "f" and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
"완전 걸레네, 위에 아무것도 안 입었어!" <<he_ nun>> 흥분에 차서 소리를 지르며 더 세게 쥔다. <<gtrauma>><<gstress>><<ggarousal>><<trauma 6>><<stress 6>><<arousal 1200>>
<br><br>
"노출한 채로 수영하고 있었다니," <<person1>><<person_ i>> 비꼬듯이 혀를 찬다. "진짜 변태였네. 네가 뭘 원하는 지 잘 알겠어."
<br><br>
<<link [[다음|Sea Pair Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He_ nun>> 옷 아래로 더듬으며 더 세게 쥐어짠다.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
<<sea_pair_orgasm>>
<</if>>
<<else>>
당신의 <<genitals_ rul>> 쥔다.
<<if $worn.genitals.chastity>>
"이 걸레 이상한 걸 입고 있어," <<he_ ga>> 말한다. "무슨 쇠같은 재질인데." <<He_ nun>> 그것을 잡아당기지만 아무런 소용이 없다.
<br><br>
"보나마나 정조대겠지," <<person1>><<person_ i>> 대답한다. "그러니까 <<pshe_ nun>> 변태인게 틀림없어. <<pshe_ ga>> 진짜로 원하는 걸 우리가 베풀어 주자고."
<br><br>
<<link [[다음|Sea Pair Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
"완전 걸레네, 아무것도 안 입었어!" <<he_ ga>> 말한다. 당신은 몸을 뒤로 빼서 <<his_ yi>> 더듬는 손가락으로부터 벗어나려고 하지만, <<he_ nun>> 다른 손으로 당신의 몸을 끌어당겨 자신의 몸에 밀착시킨다.
<br><br>
"노출한 채로 수영하고 있었다니," <<person1>><<person_ i>> 비꼬듯이 혀를 찬다. "진짜 변태였네. 네가 뭘 원하는 지 잘 알겠어."
<br><br>
<<link [[다음|Sea Pair Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He_ nun>> 옷 아래로 더듬으며 더 세게 쥐어짠다.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
<<sea_pair_orgasm>>
<</if>>
<</if>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"저, 전 그냥 수영 연습하고 있었어요," 당신은 말한다. "노는 걸 방해할 생각은 없었어요."
<br><br>
"걱정 마," <<person2>><<person_ i>> 웃는다. "오히려 와줘서 고마운걸." <<He_ nun>> 재빠르게 당신의 <<bottom_ ul>> 때리곤 당신에게서 멀어진다.<<gpain>><<garousal>><<pain 1>><<arousal 600>>
<br><br>
<<elseif $speech_attitude is "bratty">>
"그냥 수영 연습 중이었는데요," 당신은 말한다. "그게 그렇게 큰 잘못일 줄은 몰랐네요."
<br><br>
"잘못은 무슨," <<person2>><<person_ i>> 웃는다. "우린 그럼 가봐야겠다." <<He_ nun>> 재빠르게 당신의 <<bottom_ ul>> 때리곤 당신에게서 멀어진다.<<gpain>><<garousal>><<pain 1>><<arousal 600>>
<br><br>
<<else>>
"전 그냥 수영 연습 중이었어요," 당신은 말한다. "방해하려던 건 아니에요."
<br><br>
"방해는 무슨," <<person2>><<person_ i>> 웃는다. "여긴 자유 국가인데." <<He_ nun>> 재빠르게 당신의 <<bottom_ ul>> 때리곤 당신에게서 멀어진다.<<gpain>><<garousal>><<pain 1>><<arousal 600>>
<br><br>
<</if>>
두 사람은 파도 너머로 사라진다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $speech_attitude is "meek">>
"저, 전 그냥 사람을 찾고 있었는데, 그," 당신은 말한다. "해안으로 돌아가지 못해서 곤란한 사람이요."
<br><br>
"참 착하기도 하지!" <<person2>><<person_ i>> 웃는다. "방해는 안 할게." <<He_ nun>> 재빠르게 당신의 <<bottom_ ul>> 때리곤 당신에게서 멀어진다.<<gpain>><<garousal>><<pain 1>><<arousal 600>>
<br><br>
<<elseif $speech_attitude is "bratty">>
"도움이 필요한 사람을 찾고 있는데." 당신은 말한다. "그쪽은 괜찮아요?"
<br><br>
"우린 괜찮아," <<person2>><<person_ i>> 웃는다. "뭐라도 성과가 있기를 바라." <<He_ nun>> 재빠르게 당신의 <<bottom_ ul>> 때리곤 당신에게서 멀어진다.<<gpain>><<garousal>><<pain 1>><<arousal 600>>
<br><br>
<<else>>
"도움이 필요한 사람을 찾고 있어요," 당신은 말한다. "큰 파도에 휩쓸려간 사람이라든지요."
<br><br>
"도와줘야 할 사람은 안 보이는 것 같은데," <<person2>><<person_ i>> 말한다. "방해는 안 할게." <<He_ nun>> 재빠르게 당신의 <<bottom_ ul>> 때리곤 당신에게서 멀어진다.<<gpain>><<garousal>><<pain 1>><<arousal 600>>
<br><br>
<</if>>
두 사람은 파도 너머로 사라진다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $speech_attitude is "meek">>
"저, 전 나쁜 사람을 찾고 있어요," 당신은 말한다. "그들의 잘못을 깨우쳐 주고 싶어서요."
<br><br>
"꼭 찾을 수 있기를 바랄게," <<person2>><<person_ i>> 말한다. "그런 사람들 보면 너한테도 알려줄게." <<He_ nun>> 재빠르게 당신의 <<bottom_ ul>> 때리곤 당신에게서 멀어진다.<<gpain>><<garousal>><<pain 1>><<arousal 600>>
<br><br>
<<elseif $speech_attitude is "bratty">>
"강간범을 찾고 있는데," 당신은 말한다. "아는 사람 있어요?"
<br><br>
"그런 사람 모르는데," <<person2>><<person_ i>> 웃는다. "다른 나쁜 놈이라면 몇 알고 있긴 하지." <<He_ nun>> 재빠르게 당신의 <<bottom_ ul>> 때리곤 당신에게서 멀어진다.<<gpain>><<garousal>><<pain 1>><<arousal 600>>
<br><br>
<<else>>
"저는 바다를 안전하게 보호하는 중이에요," 당신은 말한다. "다양한 불량배들로부터요."
<br><br>
"우린 잘 모르는데," <<person2>><<person_ i>> 웃는다. "하지만 이제 그런 놈들을 보면 누구를 찾아야 할지 잘 알겠는걸." <<He_ nun>> 재빠르게 당신의 <<bottom_ ul>> 때리곤 당신에게서 멀어진다.<<gpain>><<garousal>><<pain 1>><<arousal 600>>
<br><br>
<</if>>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $rng lt 61>>
당신은 그들이 다가오기를 기다리며 제자리에서 헤엄친다. <span class="red"><<person2>><<person_ i>> 당신의 뒤로 헤엄쳐오더니, </span>
<<if random(1, 2) is 2>>
당신의 <<breasts_ rul>> 쥔다.
<<if $player.gender_appearance is "f" and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
"완전 걸레네, 위에 아무것도 안 입었어!" <<he_ nun>> 흥분에 차서 소리를 지르며 더 세게 쥔다.<<gtrauma>><<gstress>><<ggarousal>><<trauma 6>><<stress 6>><<arousal 1200>>
<br><br>
"노출한 채로 수영하고 있었다니," <<person1>><<person_ i>> 비꼬듯이 혀를 찬다. "진짜 변태였네. 네가 뭘 원하는 지 잘 알겠어."
<br><br>
<<link [[다음|Sea Pair Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He_ nun>> 옷 아래로 더듬으며 더 세게 쥐어짠다.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
<<sea_pair_orgasm>>
<</if>>
<<else>>
당신의 <<genitals_ rul>> 쥔다.
<<if $worn.genitals.chastity>>
"이 걸레 이상한 걸 입고 있어," <<he_ ga>> 말한다. "무슨 쇠 같은 재질인데." <<He_ nun>> 그것을 잡아당기지만 아무런 소용이 없다.
<br><br>
"보나 마나 정조대겠지," <<person1>><<person_ i>> 대답한다. "그러니까 <<pshe_ nun>> 변태인 게 틀림없어. <<pshe_ ga>> 진짜로 원하는 걸 우리가 베풀어 주자고."
<br><br>
<<link [[다음|Sea Pair Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
"완전 걸레네, 아무것도 안 입었어!" <<he_ ga>> 말한다. 당신은 몸을 뒤로 빼서 <<his_ yi>> 더듬는 손가락에서 벗어나려고 하지만, <<he_ nun>> 다른 손으로 당신의 몸을 끌어당겨 자기 몸에 밀착시킨다.
<br><br>
"노출한 채로 수영하다니," <<person1>><<person_ i>> 비꼬듯이 혀를 찬다. "진짜 변태였네. 네가 뭘 원하는지 잘 알겠어."
<br><br>
<<link [[다음|Sea Pair Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He_ nun>> 옷 아래로 더듬으며 더 세게 쥐어짠다.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
<<sea_pair_orgasm>>
<</if>>
<</if>>
<<else>>
당신은 그들이 다가오기를 기다리며 제자리에서 헤엄친다. <span class="green">그들은 약간의 거리를 남겨두고 멈춘다.</span>
<br><br>
<<sea_pair_orgasm>>
<</if>><<effects>>
<<if $swimmingSuccess>>
당신은 몸을 돌려 가능한 한 빠르게 헤엄친다. 두 사람이 추격하며 물을 튀기는 소리가 등 뒤에서 들리지만, <span class="green">그들은 당신을 따라잡지는 못한다.</span> 물을 튀기는 소리는 점점 작아져 파도 저편으로 사라진다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
당신은 몸을 돌려 가능한 한 빠르게 헤엄친다. 두 사람이 추격하며 물을 튀기는 소리가 등 뒤에서 들려오고, <span class="red">결국 그들에게 발목을 잡힌다.</span>
<br><br>
"뭐가 그렇게 무서워?" <<person1>><<person_ un>> 당신을 가까이 끌어당긴다. "이 바깥은 아무도 안 와. 그냥 즐겨."
<br><br>
<<link [[다음|Sea Pair Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sea Pair Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sea Pair Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"또 보자," <<person1>><<person_ i>> 웃는다. 그들은 헤엄쳐 멀어진다.
<br><br>
<<tearful>> 당신은 선헤엄만 치고 있다.
<br><br>
<<else>>
두 사람은 어깨너머로 불안한 시선을 던지더니, 몸을 돌려 최대한 빠르게 헤엄쳐 달아난다.
<br><br>
<<tearful>> 당신은 선헤엄만 치고 있다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<location "seabeach">><<water>><<effects>>
당신은 해변의 바다에서 수영하고 있다.
<<if Time.dayState is "day">>
<<if Weather.precipitation is "rain">>
해변 자체는 비 때문에 대부분 인적이 끊겼지만 거센 파도가 서퍼들을 유혹하고 있다.
<<elseif Weather.isFreezing>>
추위가 대부분의 방문객들을 쫓아버렸지만, 거센 파도가 서퍼들을 유혹하고 있다.
<<elseif !Weather.isOvercast>>
해변은 방문객들로 넘쳐나고 있으며, 아이들이 모래성을 쌓거나 물 속에서 노는 동안 그들의 부모들은 햇빛을 쬐고 있다. 한 무리의 학생들이 비치발리볼을 하고 있다.
<<else>>
구름이 대부분의 방문객을 쫓아버렸지만, 여전히 물가를 거닐고 있는 사람들이 있다.
<</if>>
<<elseif Time.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
해변 자체는 비 때문에 대부분 인적이 끊겼지만 거센 파도가 서퍼들을 유혹하고 있다.
<<elseif Weather.isFreezing>>
추위가 대부분의 방문객들을 쫓아버렸지만, 거센 파도가 서퍼들을 유혹하고 있다.
<<elseif !Weather.isOvercast>>
이곳은 조깅하는 사람들에게 인기 있는 장소이며, 몇몇 사람들은 개와 함께 달리고 있다. 몇몇 가족들은 바람막이를 설치하고 있다. 한 무리의 학생들이 비치발리볼을 하고 있다.
<<else>>
이곳은 조깅하는 사람들에게 인기 있는 장소이며, 몇몇 사람들은 개와 함께 달리고 있다. 안개가 바다를 가린다.
<</if>>
<<elseif Time.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
해변 자체는 비 때문에 대부분 인적이 끊겼지만 거센 파도가 서퍼들을 유혹하고 있다.
<<elseif Weather.isFreezing>>
추위가 대부분의 방문객들을 쫓아버렸지만, 거센 파도가 서퍼들을 유혹하고 있다.
<<elseif !Weather.isOvercast>>
해가 점점 지고 있어 가족 방문객들은 떠나고 있다. 한 무리의 학생들이 비치발리볼을 하고 있다.
<<else>>
해변은 거의 인적이 끊겼지만, 몇몇 사람들이 물가를 따라 거닐고 있다.
<</if>>
<<elseif Time.dayState is "night">>
<<if !Weather.isOvercast && Weather.precipitation === "none">>
해변은 거의 인적이 끊겼지만, 한 무리의 학생들이 모닥불 주위에 둘러앉아 술을 마시고 있다.
<<else>>
해변에 사람의 기척은 보이지 않는다.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>>
<<set $seaswim to 0>>
당신은 수영하며 약간의 시간을 보낸다.
<<physique 3>><<swimmingskilluse>>
<<pass 30>>
<br><br>
<</if>>
<<if $exposed gte 1>>
당신은 수면 아래에 당신의 <<lewdness_ rul>> 숨기고 있다.
<<if Time.dayState isnot "night">>
여기에서 물 밖으로 나갈 수는 없다, 사람들이 당신을 보게 될 것이다!
<</if>>
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsseabeach>>
<<else>>
<<if $exposed lte 0 or Time.dayState is "night">>
<<beachicon>><<link [[물에서 나온다 (0:02)|Beach]]>><<pass 2>><</link>>
<br>
<<elseif $exposed is 1 and hasSexStat("exhibitionism", 2)>>
<<beachicon>><<link [[물에서 나온다 (0:02)|Beach Exposed]]>><<pass 2>><<set $phase to 1>><</link>><<exhibitionist2>>
<br>
<<elseif $exposed gte 2 and hasSexStat("exhibitionism", 5)>>
<<beachicon>><<link [[물에서 나온다 (0:02)|Beach Exposed]]>><<pass 2>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<swimicon "back">><<link [[수영 연습을 한다 (0:30)|Sea Beach]]>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<slimeEventEnd "swimming">><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<swimicon>><<link [[바다를 향해 헤엄친다 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br><br>
<<searocks>><<swimmingdifficultytext0>>
<br>
<<seadocks>><<swimmingdifficultytext0>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<location "searocks">><<water>><<effects>>
당신은 해변 서쪽에 있는 바위 근처에서 수영하고 있다.
<<if Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
떨어지는 빗방울이 어두컴컴한 바다의 표면을 때린다.
<<elseif Weather.precipitation is "snow">>
어두컴컴한 바다가 눈송이를 삼킨다.
<<else>>
어두컴컴한 바다가 불길한 느낌을 준다.
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
쏟아져 내리는 비에 수면이 요동친다.
<<elseif Weather.precipitation is "snow">>
물이 없는 구역에 눈송이가 내려앉는다.
<<else>>
바다는 잔잔하고 맑다.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>>
<<set $seaswim to 0>>
당신을 수영을 하며 시간을 보낸다.
<<physique 3>><<swimmingskilluse>>
<<pass 30>>
<br><br>
<</if>>
<<if $exposed gte 1>>
당신은 당신의 <<lewdness_ rul>> 바다 속에 숨긴다.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventssea>>
<<else>>
<<swimicon "leave">><<link [[바위를 오른다 (0:02)|Rocks]]>><<pass 2>><</link>>
<br><br>
<<swimicon "back">><<link [[수영 연습을 한다 (0:30)|Sea Rocks]]>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<slimeEventEnd "swimming">><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<swimicon>><<link [[바다를 향해 헤엄친다 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br><br>
<<seabeach>><<swimmingdifficultytext0>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<location "searocks">><<effects>>
당신은 해변의 서쪽 바위 위에 있다. 조수에 의해 대부분이 물에 잠겨 있다. 바위들이 도시의 시야를 가려준다.
<br><br>
깊은 웅덩이 위의 바위의 꼭대기에 안전한 공간이 있다.
<br>
<<if $smuggler_location is "beach" and $smuggler_timer is 0 and Time.dayState is "night" and Time.hour gte 18>>
<<smugglerdifficultytext>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
당신은 임시로 옷을 만들 수 있을 정도로 길고 튼튼한 해초 조각을 찾는다. 당신은 적당한 것을 찾아 가슴에 묶는다. 해초는 몸에 아슬아슬하게 걸쳐져 있으며 너무 약해서 찢어내지 않고 벗는 건 불가능해 보이지만, 없는 것보다는 낫다.
<<plantupper>>
<br><br>
<<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
당신의 만족감은 <<nipples_ rul>> 꼬집는 고통에 중단된다. 당신은 충격을 받고 원인을 찾기 위해 상의를 아래로 내린다. 2마리의 작은 성게가 당신의 가슴에 붙어있다. 그것들은 마치 당신을 보살피려는 것처럼 당신의 젖꼭지를 쪽쪽 빨며 마사지한다. 아프지는 않지만, 그 감각은 당신을 자극한다. 당신은 추행으로부터 벗어나기 위해 성게들을 잡아당겨보지만 그것들은 너무 강하게 달라붙어있다. 게다가, 어떤 방식으로든 그것들을 만지기라도 하면 빠는 힘이 더 강해진다. 이것들을 제거하려면 도움이 필요할 것 같다.
<<parasite nipples urchin>><<garousal>><<arousal 600 "breasts">>
<br><br>
<</if>>
<</if>>
<<if $phase is 2>>
<<set $phase to 0>>
당신은 임시로 옷을 만들 수 있을 정도로 길고 튼튼한 해초 조각을 찾는다. 당신은 적당한 것을 찾아 허리에 묶는다. 해초는 몸에 아슬아슬하게 걸쳐져 있으며 너무 약해서 찢어내지 않고 벗는 건 불가능해 보이지만, 없는 것보다는 낫다.
<<plantlower>>
<br><br>
<<if $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">>
/* Prevents the 2 types of parasites from interacting */
<<elseif $rng gte 91 and $parasite.penis.name is undefined and $player.penisExist and $parasitedisable is "f" and !playerChastity("penis")>>
당신의 만족감은 <<penis_ rul>> 꼬집는 고통에 중단된다. 당신은 충격을 받고 원인을 찾기 위해 스커트를 아래로 내린다. 작은 성게가 달라붙어있다. 그것은 마치 당신을 보살피려는 것처럼 쪽쪽 빨며 마사지한다. 아프지는 않지만, 그 감각은 당신을 자극한다. 당신은 추행으로부터 벗어나기 위해 성게를 잡아당겨보지만 그것은 너무 강하게 달라붙어있다. 게다가, 어떤 방식으로든 성게를 만지기라도 하면 빠는 힘이 더 강해진다. 이것을 제거하려면 도움이 필요할 것 같다.
<<parasite penis urchin>><<garousal>><<arousal 600 "genitals">>
<br><br>
<<elseif $rng gte 91 and $parasite.clit.name is undefined and $player.vaginaExist and $parasitedisable is "f" and !playerChastity("hidden") and !$player.penisExist>>
당신의 만족감은 <<pussy_ rul>> 꼬집는 고통에 중단된다. 당신은 충격을 받고 원인을 찾기 위해 스커트를 아래로 내린다. 작은 성게가 클리토리스에 달라붙어있다. 그것은 마치 당신을 보살피려는 것처럼 쪽쪽 빨며 마사지한다. 아프지는 않지만, 그 감각은 당신을 자극한다. 당신은 추행으로부터 벗어나기 위해 성게를 잡아당겨보지만 그것은 너무 강하게 달라붙어있다. 게다가, 어떤 방식으로든 성게를 만지기라도 하면 빠는 힘이 더 강해진다. 이것을 제거하려면 도움이 필요할 것 같다.
<<parasite clit urchin>><<garousal>><<arousal 600 "genitals">>
<br><br>
<</if>>
<</if>>
<<if $stress gte $stressmax>>
<<passoutbeach>>
<<else>>
<<storeactions "beachrocks">>
<<if $smuggler_location is "beach" and $smuggler_timer is 0 and Time.dayState is "night" and Time.hour gte 18>>
<<smugglerdifficultyactions>>
<br>
<</if>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<beachicon "seaweed">><<link [[해초로 상의를 만든다 (0:20)|Rocks]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3>>
<<beachicon "seaweed">><<link [[해초로 스커트를 만든다 (0:20)|Rocks]]>><<pass 20>><<set $phase to 2>><</link>>
<br>
<</if>>
<<swimicon "down">><<link [[웅덩이로 미끄러진다 (0:01)|Rocks Pool]]>><<pass 1>><</link>>
<br>
<br>
<<swimicon>><<link [[바다 쪽으로 수영한다 (0:02)|Sea Rocks]]>><<pass 2>><</link>>
<br>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<water>><<effects>><<location "searocks">>
당신은 <<= $passagePrev.includes("Up") ? "웅덩이의 표면에 뛰어들어" : "웅덩이로 미끄러져 들어가">>, 작은 물고기떼를 흩어지게 한다. 이 곳은 바닷속보다 따뜻하다.
<br><br>
<<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">>
저 아래 먼 곳에 있는 무언가가 빛을 낸다. 웅덩이는 꽤 깊다.
<br><br>
<<else>>
<</if>>
<<if $swarmdisable is "f" and hasSexStat("deviancy", 5) and $daily.rocksPoolInvite isnot 1>>
<<ind>><<link [[물고기를 불러모은다 (0:05)|Rocks Swarm Invite]]>><<set $daily.rocksPoolInvite to 1>><<pass 5>><</link>><<deviant5>>
<br>
<</if>>
<<swimicon "dive">><<link [[다이빙한다 (0:01)|Rocks Dive]]>><<pass 1>><<set $phase to 0>><</link>>
<br>
<<swimicon "leave">><<link [[기어나온다 (0:01)|Rocks]]>><<pass 1>><</link>>
<br><<effects>>
<<if Time.dayState is "night">>
<<if !Weather.isOvercast>>
당신은 달빛을 향해 헤엄쳐 올라와 차가운 밤바람을 맞는다.
<<else>>
이 곳은 너무 어두컴컴해서 방향도 구분하기 어렵다. 공황이 오려고 하는 찰나, 차가운 밤바람이 느껴진다. <<gstress>><<stress 6>>
<</if>>
<<else>>
당신은 빛을 향해 헤엄쳐 올라와 시원한 바닷바람을 맞는다.
<</if>>
<br><br>
<<link [[다음|Rocks Pool]]>><</link>>
<br><<set $outside to 0>><<underwater>><<effects>>
<<if $phase is 0>>
당신은 물 밑으로 잠수한다.
<<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">>
아래에서 빛이 분명하게 반짝인다.
<<else>>
동굴의 그늘진 윤곽이 보인다.
<</if>>
<<elseif $phase is 1>>
당신은 웅덩이 안으로 더 깊이 헤엄쳐 들어가며 물고기들을 놀라게 한다.
<<elseif $phase is 2>>
당신은 웅덩이 안으로 더 깊이 헤엄쳐 들어간다. 당신이 지나가자 벽을 따라 늘어선 성게들이 가까이 온다.
<<elseif $phase is 3>>
당신은 웅덩이 안으로 더 깊이 헤엄쳐 들어간다. 웅덩이 가장자리에 떼지어 자라있는 해초들이 당신을 둘러싼다.
<<elseif $phase is 4>>
당신은 웅덩이 안으로 더 깊이 헤엄쳐 들어간다. 웅덩이가 좁아진다.
<<elseif $phase is 5>>
당신은 웅덩이 안으로 더 깊이 헤엄쳐 들어간다. 해초가 수척하다.
<<elseif $phase is 6>>
당신은 웅덩이 안으로 더 깊이 헤엄쳐 들어간다. 당신은 중간 지점을 지나고 있다.
<<elseif $phase is 7>>
<<if $hallucinations gte 2>>
당신은 웅덩이 안으로 더 깊이 헤엄쳐 들어간다. 바위 벽에서 아래쪽을 향해 날카로운 부분이 튀어나와 있다. 가시로 된 톱니가 보인다.
<<else>>
당신은 웅덩이 안으로 더 깊이 헤엄쳐 들어간다. 당신은 바위 벽에서 튀어나온 날카로운 부분을 피한다.
<</if>>
<<elseif $phase is 8>>
당신은 웅덩이 안으로 더 깊이 헤엄쳐 들어간다. 벽은 점점 더 매끄럽고 어두워진다.
<<elseif $phase is 9>>
당신은 웅덩이 안으로 더 깊이 헤엄쳐 들어간다. 칠흑같은 바위가 당신을 둘러싸고 있다.
<<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">>
빛이 가까이에 있다.
<<else>>
동굴이 가까이에 있다.
<</if>>
<<elseif $phase is 10>>
당신은 더 깊이 헤엄쳐 들어갔고,
<<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">>
빛에 손이 닿는다.
<<else>>
동굴에 도착한다.
<</if>>
<</if>>
<br><br>
<<if $phase is 10>>
<<if $rng lte 10>>
<<if $voredisable is "f">>
<<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">>
당신이 손을 뻗자 빛은 모래 속으로 파고들어 숨어버린다. 당신은 다시 위로 헤엄쳐 올라가려고 하지만, 무언가가 당신의 다리를 짓누르는 것을 느낀다. 몸을 비틀어 아래를 보니 거대한 굴이 당신을 집어삼키려고 하고 있다!
<br><br>
<<link [[다음|Sea Vore]]>><<set $molestationstart to 1>><<set $vorecreature to "oyster">><</link>>
<<else>>
당신이 이동하려고 하자, 무언가가 당신의 다리를 짓누르는 것을 느낀다. 몸을 비틀어 아래를 보니 거대한 굴이 당신을 집어삼키려고 하고 있다!
<br><br>
<<link [[다음|Sea Vore]]>><<set $molestationstart to 1>><<set $vorecreature to "oyster">><</link>>
<</if>>
<<else>>
<<swimicon "up">><<link [[헤엄쳐 올라간다|Rocks Up]]>><<set $phase to 0>><</link>>
<br>
<<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">>
<<ind>><<link [[잡는다|Rocks Diamond]]>><<wateraction>><</link>><<loxygen>>
<br>
<<else>>
<<swimicon "back">><<link [[안으로 들어간다|Beach Cave Entrance]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<swimicon "up">><<link [[헤엄쳐 올라간다|Rocks Up]]>><<set $phase to 0>><</link>>
<br>
<<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">>
<<antiqueicon "diamond">><<link [[잡는다|Rocks Diamond]]>><<wateraction>><</link>><<loxygen>>
<br>
<<else>>
<<swimicon "back">><<link [[안으로 들어간다|Beach Cave Entrance]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<swimicon "up">><<link [[헤엄쳐 올라간다|Rocks Up]]>><<set $phase to 0>><</link>>
<br>
<<swimicon "down">><<link [[더 깊이 헤엄친다|Rocks Dive]]>><<wateraction>><<set $phase += 1>><</link>><<loxygen>>
<br>
<</if>><<underwater>><<effects>><<wearProp "diamond">>
<<set $antiquemoney += 2000>><<museumAntiqueStatus "antiquediamond" "found">>
당신은 모래 한 줌과 함께 빛나는 것을 집어든다. 손톱만한 크기의 작고 하얀 보석이지만 수집가에게는 가치가 있을 지도 모른다.
<br><br>
<<earnFeat "Spelunking">>
당신이 모래에 발을 딛자, 웅덩이에서 이어져있으며 희미하게 푸른 빛이 흘러나오는 동굴을 발견한다.
<br><br>
<<link [[헤엄쳐 올라간다|Rocks Up]]>><<handheldon>><<set $phase to 0>><</link>>
<br>
<<link [[동굴 안으로 헤엄쳐 들어간다|Beach Cave Entrance]]>><<handheldon>><</link>>
<br><<effects>>
당신은 웅덩이의 한가운데에 멈춰서 다리를 벌린다. 물고기는 조심스럽게 다가오다가 다시 진흙 속으로 들어가버린다. 그리고 나서 당신은 <<bottom>>에 부드러운 것이 닿는 것을 느낀다. 그것은 이제 <<breasts>>에서도 느껴진다. 그것의 수는 점점 더 많아져, 당신의 피부 구석구석을 미끄러지듯 움직이기 시작한다.
<<deviancy5>>
<<link [[다음|Rocks Swarm]]>><<set $sexstart to 1>><</link>>
<br><<location "searocks">><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "fish" "swarm" "moving towards you" "encircle you" "fend off" 6 6>>
<<set $water to 1>>
<<set $timer to 17>>
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $orgasmdown gte 1>>
<span id="next"><<link [[다음|Rocks Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[다음|Rocks Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Rocks Swarm]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $orgasmdown gte 1>>
당신이 오르가즘에 의해 경련하자 물고기들이 놀란다. 그것들은 떨고 있는 당신을 내버려둔 채 깊은 곳으로 헤엄쳐 사라진다.
<br><br>
<<else>>
만족한 물고기들은 당신을 물 속에 내버려둔 채 깊은 곳으로 헤엄쳐 사라진다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Rocks Pool]]>><</link>><<location "seadocks">><<water>><<effects>>
당신은 해변 동쪽 부두 근처에서 수영하고 있다.
<<if Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
떨어지는 빗방울이 어두컴컴한 바다의 표면을 때린다.
<<elseif Weather.precipitation is "snow">>
어두컴컴한 바다가 눈송이를 삼킨다.
<<else>>
어두컴컴한 바다가 불길한 느낌을 준다.
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
쏟아져 내리는 비에 수면이 요동친다.
<<elseif Weather.precipitation is "snow">>
부두는 사람들로 붐비고, 노동자들은 추위로부터 몸을 감싼다.
<<else>>
부두는 사람들로 붐빈다. 바다는 잔잔하고 맑다.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>>
<<set $seaswim to 0>>
당신은 수영을 하며 시간을 보낸다.
<<physique 3>><<swimmingskilluse>>
<<pass 30>>
<br><br>
<</if>>
<<if $exposed gte 1>>
당신은 당신의 <<lewdness_ rul>> 바다 속에 숨긴다.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventssea>>
<<else>>
<<if $earSlime.forcedCommando isnot undefined and $worn.under_lower.name isnot "naked">>
<span class="red">귀 속에 있는 슬라임은 당신이 수영복을 입은 채로 부두에 올라가는 것을 허락하지 않는다.</span>
<<else>>
<<docksicon>><<link [[부두 위로 기어오른다 (0:02)|Mer Street]]>><<pass 2>><</link>>
<</if>>
<br>
<<swimicon "back">><<link [[수영 연습을 한다 (0:30)|Sea Docks]]>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<slimeEventEnd "swimming">><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<swimicon>><<link [[바다를 향해 헤엄친다 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br><br>
<<seabeach>><<swimmingdifficultytext0>>
<br>
<<seacliffs>><<swimmingdifficulty 1 100>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<location "seacliffs">><<water>><<effects>>
당신은 부두 동쪽 절벽 아래에서 수영하고 있다. 위쪽에 있는 커다란 배수구에서 물이 쏟아져나와 거대한 폭포를 만든다.
<<if Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
떨어지는 빗방울이 어두컴컴한 바다의 표면을 때린다.
<<elseif Weather.precipitation is "snow">>
어두컴컴한 바다가 눈송이를 삼킨다.
<<else>>
어두컴컴한 바다가 불길한 느낌을 준다.
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
쏟아져 내리는 비에 수면이 요동친다.
<<elseif Weather.precipitation is "snow">>
눈이 내리는 하늘 아래에서 바다는 잔잔하게 파도친다.
<<else>>
바다는 잔잔하고 맑다.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>>
<<set $seaswim to 0>>
당신은 수영을 하며 시간을 보낸다.
<<physique 3>><<swimmingskilluse>>
<<pass 30>>
<br><br>
<</if>>
<<if $exposed gte 1>>
당신은 당신의 <<lewdness_ rul>> 바다 속에 숨긴다.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventssea>>
<<else>>
<<swimmingdifficulty 1 100 true>>
<<if $swimmingSuccess>>
<span class="green">당신은 성공적으로 조류를 거슬러 수영한다.</span>
<br><br>
<<swimicon "back">><<link [[수영 연습을 한다 (0:30)|Sea Cliffs]]>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<slimeEventEnd "swimming">><</link>><<gswimming>><<lstress>><<gtiredness>><<swimmingdifficulty 1 100>>
<br>
<<swimicon>><<link [[바다를 향해 헤엄친다 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br><br>
<<seadocks>><<swimmingdifficultytext0>>
<br>
<<else>>
당신은 조류를 거슬러 헤엄치려고 했지만, <span class="red">파도가 너무 강했다.</span> 당신은 바다로 휩쓸려 간다.
<br><br>
<<link [[다음|Sea]]>><<set $sea to 0>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<location "sea">><<water>><<effects>>
<<if $sea is 0>>
당신은 바다에서 수영하고 있다. 당신은 마을 외곽의 해변 근처에 있다.
<<if Weather.dayState is "night">>
달빛이 수면을 스친다.
<<elseif Weather.dayState is "dawn">>
아침 햇살에 그림자가 길어진다.
<<elseif Weather.dayState is "dusk">>
저녁 노을에 그림자가 길어진다.
<<else>>
해변은 사람들로 북적인다.
<</if>>
<<physique>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutsea>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdeepsea>>
<<else>>
<<swimmingdifficulty 1 100 true>>
<<if $swimmingSuccess>>
<span class="green">당신은 성공적으로 조류를 거슬러 수영한다.</span>
<br><br>
<<swimicon>><<link [[더 멀리 헤엄쳐 나간다 (0:10)|Sea]]>><<set $sea += 10>><<pass 10>><<tiredness 2>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br>
<<swimicon "back">><<link [[해안 쪽으로 헤엄친다 (0:10)|Sea Beach]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficultytext0>>
<br>
<<else>>
당신은 조류를 거슬러 헤엄치려고 했지만, <span class="red">파도가 너무 강했다.</span> 당신은 먼 바다로 휩쓸려 간다.
<br><br><br>
<<link [[다음|Sea]]>><<set $sea += 10>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea lte 20>>
당신은 바다에서 수영하고 있다.
<<if Time.dayState is "night">>
바로 근처에 마을이 보인다. 야경이 바다에 비쳐 반짝이고 있다.
<<else>>
바로 근처에 마을이 보인다.
<</if>>
<<physique>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutsea>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdeepsea>>
<<else>>
<<swimmingdifficulty 1 100 true>>
<<if $swimmingSuccess>>
<span class="green">당신은 성공적으로 조류를 거슬러 수영한다.</span>
<br><br>
<<if $sea gte 40>>
<<swimicon>><<link [[더 멀리 헤엄쳐 나간다 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 200>>
<br>
<<else>>
<<swimicon>><<link [[더 멀리 헤엄쳐 나간다 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br>
<</if>>
<<swimicon "back">><<link [[해안 쪽으로 헤엄친다 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br>
<<else>>
당신은 조류를 거슬러 헤엄치려고 했지만, <span class="red">파도가 너무 강했다.</span> 당신은 더 먼 바다로 휩쓸려 간다.
<br><br>
<<link [[다음|Sea]]>><<set $sea += 10>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea lte 50>>
당신은 바다에서 수영하고 있다.
<<if Time.dayState is "night">>
<<if !Weather.isOvercast>>
마을은 저 멀리 밤하늘을 배경으로 빛나고 있다.
<<else>>
저 멀리 마을이 보인다. 오렌지색 빛이 구름을 비춘다.
<</if>>
<<else>>
저 멀리 마을이 보인다.
<</if>>
<<physique>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutsea>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdeepsea>>
<<else>>
<<swimmingdifficulty 1 200 true>>
<<if $swimmingSuccess>>
<span class="green">당신은 성공적으로 조류를 거슬러 수영한다.</span>
<br><br>
<<if $sea gte 40>>
<<swimicon>><<link [[더 멀리 헤엄쳐 나간다 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 300>>
<br>
<<else>>
<<swimicon>><<link [[더 멀리 헤엄쳐 나간다 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 200>>
<br>
<</if>>
<<swimicon "back">><<link [[해안 쪽으로 헤엄친다 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br>
<<else>>
당신은 조류를 거슬러 헤엄치려고 했지만, <span class="red">파도가 너무 강했다.</span> 당신은 더 먼 바다로 휩쓸려 간다.
<br><br><br>
<<link [[다음|Sea]]>><<set $sea += 10>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea lte 99>>
당신은 바다에서 수영하고 있다.
<<if Time.dayState is "night">>
<<if !Weather.isOvercast>>
지평선 너머로 마을의 야경이 보인다.
<<else>>
지평선 너머로 마을이 보인다. 마을의 빛이 구름을 밝힌다.
<</if>>
<<else>>
지평선 너머로 마을이 보인다.
<</if>>
<<physique>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutsea>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdeepsea>>
<<else>>
<<swimmingdifficulty 1 300 true>>
<<if $swimmingSuccess>>
<span class="green">당신은 성공적으로 조류를 거슬러 수영한다.</span>
<br><br>
<<if $sea gte 90>>
<<swimicon>><<link [[더 멀리 헤엄쳐 나간다 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 400>>
<br>
<<else>>
<<swimicon>><<link [[더 멀리 헤엄쳐 나간다 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 300>>
<br>
<</if>>
<<if $sea lte 60>>
<<swimicon "back">><<link [[해안 쪽으로 헤엄친다 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 200>>
<br>
<<else>>
<<swimicon "back">><<link [[해안 쪽으로 헤엄친다 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 300>>
<br>
<</if>>
<<else>>
당신은 조류를 거슬러 헤엄치려고 했지만, <span class="red">파도가 너무 강했다.</span> 당신은 더 먼 바다로 휩쓸려 간다.
<br><br>
<<link [[다음|Sea]]>><<set $sea += 10>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea gte 100>>
<<set $sea to 100>>
당신은 바다에서 수영하고 있다.
<<if Time.dayState is "night">>
당신은 근처에서 어둠 속에 숨겨져 있던 섬을 발견한다. 등대가 없었다면 발견하지 못했을 것이다. 등대의 불빛은 불규칙한 각도와 경로, 패턴으로 움직인다.
<<else>>
당신은 들쭉날쭉한 바위들 사이에서 요새가 우뚝 솟아있는 섬을 발견한다.
<</if>>
<<physique>>
<br><br>
<<earnFeat "The Endless Deep">>
<<if $stress gte $stressmax>>
<<passoutsea>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdeepsea>>
<<else>>
<<swimmingdifficulty 1 400 true>>
<<if $swimmingSuccess>>
<span class="green">당신은 성공적으로 조류를 거슬러 수영한다.</span>
<br><br>
<<swimicon "back">><<link [[해안 쪽으로 헤엄친다 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 300>>
<br>
<<else>>
당신은 조류를 거슬러 헤엄치려고 했지만, <span class="red">파도가 너무 강했다.</span> 당신은 더 먼 바다로 휩쓸려 간다.
<br><br>
<<link [[다음|Sea]]>><<set $sea += 10>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<widget "eventsseabeach">>
<<if Time.dayState isnot "night" and !Weather.isOvercast>>
<<if $rng gte 96>>
<<sea1>>
<<elseif $rng gte 81>>
<<seabeach1>>
<<elseif $rng gte 61>>
<<sea5>>
<<elseif $rng gte 36>>
<<seatangle>>
<<else>>
<<sea2>>
<</if>>
<<elseif Time.dayState isnot "night" and Weather.precipitation isnot "none">>
<<if $rng gte 96>>
<<sea1>>
<<elseif $rng gte 81>>
<<seabeach2>>
<<elseif $rng gte 71>>
<<searape>>
<<elseif $rng gte 51>>
<<sea5>>
<<elseif $rng gte 36>>
<<seatangle>>
<<else>>
<<sea2>>
<</if>>
<<elseif Time.dayState isnot "night">>
<<if $rng gte 81>>
<<sea1>>
<<elseif $rng gte 71>>
<<searape>>
<<elseif $rng gte 51>>
<<sea5>>
<<elseif $rng gte 36>>
<<seatangle>>
<<else>>
<<sea2>>
<</if>>
<<else>>
<<if $rng gte 95>>
<<if $swarmdisable is "f">><<sea3>><<else>><<sea1>><</if>>
<<elseif $rng gte 81>>
<<sea1>>
<<elseif $rng gte 61>>
<<sea5>>
<<else>>
<<sea2>>
<</if>>
<</if>>
<</widget>>
<<widget "eventssea">>
<<set _dangerevent to random(1, 100)>>
<<if _dangerevent lte 10>>
<<if $swarmdisable is "f">>
<<sea3>>
<<else>>
<<sea1>>
<</if>>
<<elseif _dangerevent lte 20>>
<<sea1>>
<<elseif _dangerevent lte 30>>
<<searape>>
<<elseif _dangerevent lte 50>>
<<sea5>>
<<elseif _dangerevent lte 60>>
<<seatangle>>
<<elseif _dangerevent lte 80>>
<<sea2>>
<<elseif _dangerevent lte 100>>
<<sea7>>
<</if>>
<</widget>>
<<widget "eventsdeepsea">>
<<set _dangerevent to random(1, 96)>>
<<if _dangerevent lte 10>>
<<if $swarmdisable is "f">>
<<sea3>>
<<else>>
<<sea1>>
<</if>>
<<elseif _dangerevent lte 20>>
<<sea1>>
<<elseif _dangerevent lte 30>>
<<sea4>>
<<elseif _dangerevent lte 40>>
<<seavore>>
<<elseif _dangerevent lte 50>>
<<sea5>>
<<elseif _dangerevent lte 60>>
<<seatentacles>>
<<elseif _dangerevent lte 70>>
<<sea6>>
<<elseif _dangerevent lte 80>>
<<seaflotsam>>
<<elseif _dangerevent lte 90>>
<<sea_struggle>>
<<elseif _dangerevent lte 91>>
<<sea_eye>>
<<elseif _dangerevent lte 96>>
<<sea_chest>>
<</if>>
<</widget>><<widget "seabeach1">>
<<rng>>
<<generate1>><<person1>> <<person_ i>> 다가와 당신의 엉덩이를 움켜쥔다. <<if $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>> "아무것도 안 입었잖아? 진짜 음탕한 <<girl_ yeot>>네."<</if>> <<He_ nun>> 점점 더 열정적으로 당신을 애무한다.
<br><br>
<<if $rng gte 81>>
<<link [[끌어당긴다|Sea Beach Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[끌어당긴다|Sea Beach Molestation Finish]]>><<set $finish to 1>><</link>>
<</if>>
<br>
<<link [[허락한다|Sea Beach Molestation]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<</widget>>
<<widget "seabeach2">>
<<rng>>
큰 파도가 당신에게 다가온다. 그러나 파도가 당신을 덮치기 전에 서핑 보드를 타고 있던 <<generate1>><<person1>><<person_ i>> 당신을 물에서 끌어올린다. <<He_ nun>> 당신의 팔을 붙잡은 뒤 입을 막는다.
<br><br>
<<link [[다음|Sea Beach Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<</widget>>
<<widget "sea1">>
<<beastNEWinit 3 dolphin>>
<<rng>>
<<if $rng gte 81 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
3마리의 <<beastsplural_ i>> 당신에게 다가와 장난스럽게 쿡쿡 찌른다. 당신은 그들을 쓰다듬고 보내주려고 하지만, 그들은 끈질기다. 그중 한 마리는 당신에게 몸을 문지르기 시작하고, 나머지 두 마리는 당신이 떠나는 것을 막는다.
<br><br>
<<link [[다음|Sea Dolphins]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 25 and numberOfEarSlime() and ($monster is 1 or $bestialitydisable is "f") and ($earSlime.growth gte 80 - ($earSlime.deviancy * 10))>>
3마리의 <<beastsplural_ i>> 당신에게 다가와 장난스럽게 쿡쿡 찌른다. 당신은 그들을 쓰다듬어준다.
<br><br>
<span class="lewd">당신은 머릿속의 슬라임이 <<if $exposed gte 2>>옷을 벗고 <</if>>그들에게 몸을 주라고 명령하는 것을 느낀다.</span> 응한다면 보답을 할 거라 약속하지만, 따르지 않는다면 어떤 일이 벌어질지 모른다며 협박한다.
<br><br>
<<if hasSexStat("deviancy", 4) and $submissive gte 1900>>
<<link [[기꺼이 굴복한다|Sea Slime Dolphins Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<deviant4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[복종한다|Sea Slime Dolphins Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Sea Slime Dolphins Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
3마리의 <<beastsplural_ i>> 당신에게 다가와 장난스럽게 쿡쿡 찌른다. 당신은 그들을 쓰다듬어준다.
<<lstress>><<ltrauma>><<stress -12>><<trauma -6>>
<br><br>
<<if hasSexStat("deviancy", 3) and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<link [[음란하게 쓰다듬는다|Sea Dolphins Sex]]>><<set $sexstart to 1>><</link>><<deviant3>>
<br>
<</if>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "sea2">>
<<rng>>
거대한 파도가 당신을 향해 다가온다.
<<if $uncladtest isnot 1>> /* unused. This outcome always happens */
당신은 파도를 타고 위쪽으로 빨려 들어갔다가, 반대편 수면에 부드럽게 착지한다. 재밌었다! <<lstress>><<stress -6>>
<<else>>
당신은 파도를 타고 위쪽으로 빨려 들어간다. 그 힘에 당신의 옷이 찢겨 나간다!
<<if $rng gte 81>>
파도가 지나간 후 당신은 잃어버린 옷을 찾아 주변을 둘러보지만, 어디에서도 찾을 수 없었다. 옷을 잃어버렸기 때문에, 당신은 당신의 <<nudity_ rul>> 강하게 의식한다.<<nudityPostend>>
<<garousal>><<gstress>><<arousal 600>><<stress 6>>
<<set $unclad to 0>> /* unused */
<<if $uncladoutfit is 1>><<set $uncladoutfit to 0>>
<<upperruined>><<lowerruined>>
<</if>>
<<if $uncladupper is 1>><<set $uncladupper to 0>>
<<upperruined>>
<</if>>
<<if $uncladlower is 1>><<set $uncladlower to 0>>
<<lowerruined>>
<</if>>
<<if $uncladunder is 1>><<set $uncladunder to 0>>
<<underruined>>
<</if>>
<<handheldruined>>
<<else>>
파도가 지나간 후 당신은 잃어버린 옷을 찾아 주변을 둘러본다. 그렇게 멀지 않은 곳에 떠 있는 옷을 발견한다. 당신은 몸을 가리기 전까지는 안심할 수 없어 옷을 향해 헤엄친다.
<</if>>
<</if>>
<br><br>
<<destinationeventend>>
<</widget>>
<<widget "sea3">>
<<rng>>
당신은 다리에 뭔가가 스치는 것을 느낀다. 내려다보니 그것은 장어였다. 다른 장어들이 점점 더 많이 몰려온다. 그들이 당신의 주위를 빙빙 도는 동시에 점액질을 내뿜으며 애무하기 시작하자 당신은 역겹고 부끄러운 감정을 느낀다. 주위를 둘러보니 그리 멀지 않은 곳에 부표가 보인다. 부표까지 갈 수만 있다면, 안전한 곳으로 올라갈 수 있을 것이다.
<br><br>
<<link [[다음|Sea Eels]]>><<set $molestationstart to 1>><</link>>
<</widget>>
<<widget "sea4">>
<<generate1>><<generate2>>
어선 한 척이 당신을 향해 뱃머리를 돌려 다가온다. 당신은 그물에 감싸여 배 위로 끌어올려진다.
<br><br>
<<fullGroup_ i>> 이 미소를 짓는다. "아주 싱싱한 걸 낚았군." <<person1>><<person_ i>> 말한다.
<br><br>
<<link [[다음|Boat Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</widget>>
<<widget "sea5">>
<<if $bestialitydisable is "f">>
<<if $squidcount is 0>>
당신은 당신의 <<genitalsPost>>에 부드러운 것이 닿는 것을 느낀다. 물아래를 보니 작은 오징어가 촉수로 당신을 문지르고 있다.
<<garousal>><<arousal 600 "genitals">>
<br>
<<elseif $squidcount is 1>>
당신은 당신의 <<breastsPost>>에 부드러운 것이 닿는 것을 느낀다. 물아래를 보니 작은 오징어가 촉수로 당신을 문지르고 있다.
<<garousal>><<arousal 600 "breasts">>
<br>
<<elseif $squidcount is 2>>
당신은 당신의 <<breastsPost>>에 부드러운 것이 닿는 것을 느낀다. 물아래를 보니 작은 오징어가 촉수로 당신을 문지르고 있다.
<<garousal>><<arousal 600 "breasts">>
<br>
<<elseif $squidcount is 3>>
당신은 당신의 <<bottomPost>>에 부드러운 것이 닿는 것을 느낀다. 물아래를 보니 작은 오징어가 촉수로 당신을 문지르고 있다.
<<garousal>><<arousal 600 "bottom">>
<br>
<<else>>
당신은 당신의 피부에 부드러운 것이 닿는 것을 느낀다. 물아래를 보니 작은 오징어가 촉수로 당신을 문지르고 있다.
<<garousal>><<arousal 600>>
<br>
<</if>>
<br>
<<link [[내버려 둔다|Sea Squid]]>><</link>><<deviant1>>
<br>
<<link [[밀어낸다|Sea Pull]]>><</link>>
<br>
<<else>>
<<sea2>>
<</if>>
<</widget>>
<<widget "sea6">>
어선 한 척이 지나간다. 배에 탄 사람 중 그 누구도 당신을 알아채지 못한다.
<br><br>
적어도 해안에 도착하는 데 도움이 될 수도 있다.
<br><br>
<<link [[도움을 요청한다|Sea Boat Call]]>><</link>>
<br>
<<link [[무시한다|Sea Boat Ignore]]>><</link>>
<br>
<</widget>>
<<widget "seavore">>
<<if $voredisable is "f">>
<<set $rng to random(1,4)>>
<<if $rng lte 2>>
거대한 생물이 당신의 향기에 이끌려 깊은 바다에서 나타난다. 당신이 그것의 존재를 눈치채기도 전에 그 생물은 당신의 다리를 물고 꽉 붙잡는다.
<br><br>
<<link [[다음|Sea Vore]]>><<set $molestationstart to 1>><<set $vorecreature to "whale">><</link>>
<<else>>
당신이 물을 헤치며 이동하려고 하자, 무언가가 당신의 다리를 짓누르는 것을 느낀다. 몸을 비틀어 확인해 보니 거대한 굴이 당신을 집어삼키려고 하고 있다!
<br><br>
<<link [[다음|Sea Vore]]>><<set $molestationstart to 1>><<set $vorecreature to "oyster">><</link>>
<</if>>
<<else>>
<<sea1>>
<</if>>
<</widget>>
<<widget "seatangle">>
<<if !$worn.lower.type.includes("naked")>>
당신의 허리에 해초 줄기가 엉켰다. <<bottoms_ rul>> 먼저 벗는다면 쉽게 풀 수 있을 것 같고, 주변에는 다른 사람이 아무도 없다...
<br><br>
<<link [[벗는다|Sea Tangle Undress]]>><</link>><<exhibitionist1>>
<br>
<<link [[벗지 않는다 (0:01)|Sea Tangle]]>><<pass 1>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
당신의 허리에 해초 줄기가 엉켰다. 푸는 것만으로도 1분이 걸렸다.
<<pass 1>><<stress 1>><<gstress>>
<br><br>
<<destinationeventend>>
<br><br>
<</if>>
<</widget>>
<<widget "searape">>
<<generate1>><<person1>><<npcClothesType $NPCList[0] "beachDive">>
무언가가 당신의 발목을 꽉 붙잡고 물아래로 끌어당긴다. 다이빙 마스크를 쓴 <<person_ i>> 어두운 물 속에서 튀어나온다.
<br><br>
<<link [[다음|Sea Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</widget>>
<<widget "seatentacles">>
<<if $tentacledisable is "f" and $hallucinations gte 2>>
당신의 다리에 부딪힌 무언가가 허리로 올라와 휘감는다. 물속에서 촉수들이 솟아오른다.
<br><br>
<<link [[다음|Sea Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<seavore>>
<</if>>
<</widget>>
<<widget "seaflotsam">>
나무와 부스러기가 해초로 뒤덮여 떠다닌다. 그 안쪽에 반짝거리는 무언가가 보이는 것 같다.
<br><br>
<<link [[손을 뻗는다|Sea Flotsam Reach]]>><</link>>
<br>
<<link [[무시한다|Sea Flotsam Ignore]]>><</link>>
<br>
<</widget>>
<<widget "sea_struggle">>
<<if $bestialitydisable is "f">>
당신은 무언가가 다리를 감싸는 것을 느낀다. 아래를 내려다보니, 수많은 촉수들이 꿈틀대고 있다.
<br><br>
<<link [[다음|Sea Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<<seaflotsam>>
<</if>>
<</widget>>
<<widget "sea_eye">>
<<if $hallucinations gte 2>>
당신은 아래에서 무언가의 시선을 느낀다. 당신은 갑작스러운 공포에 휩싸인다.<<gstress>><<stress 6>>
<br><br>
<<link [[아래를 본다|Sea Eye]]>><<awareness 1>><<stress 6>><</link>><<gstress>><<gawareness>>
<br>
<<link [[보지 않는다|Sea Eye Refuse]]>><</link>>
<br>
<<else>>
<<seaflotsam>>
<</if>>
<</widget>>
<<widget "sea_chest">>
물보라 속에서, 파도에 부딪혀 매끄럽게 닳은 바위가 해초에 뒤덮인 채 여럿 모여있는 것이 보인다.
<br><br>
<<link [[조사한다 (0:10)|Sea Chest]]>><<pass 10>><</link>><<swimmingdifficulty 1 1000>>
<br>
<<link [[무시한다|Sea]]>><<set $eventskip to 1>><</link>>
<br>
<</widget>>
<<widget "sea7">>
<<generatey1>><<generatey2>><<person1>>
<<person_>> 그리고 <<person2>><<person_ i>> 근처에 떠 있다. 해변에서 이곳까지 헤엄쳐 온 사람이다. 그들은 당신을 향해 미소를 짓고, 가까운 곳까지 헤엄쳐 온다.
<<if $exposed gte 1>>
<span class="lewd">당신은 수면 아래에 숨겨진 <<lewdness_ rul>> 의식한다.</span> 어쩌면 계속 숨길 수도 있을 것이다.
<</if>>
<br><br>
<<link [[인사한다|Sea Pair Greet]]>><</link>>
<br>
<<link [[떠난다|Sea Pair Swim]]>><</link>><<swimmingdifficulty 1 1000>>
<br>
<</widget>>
<<widget "passoutsea">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "sea">>
<<else>>
<<link [[모든 것이 암흑 속으로 사라져간다...|Passout Sea]]>><</link>>
<</if>>
<</widget>><<widget "seabeach">>
<<beachicon>><<link [[해변 쪽으로 헤엄친다 (0:10)|Sea Beach]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</widget>>
<<widget "seabeachquick">>
<<beachicon>><<link [[해변 쪽으로 헤엄친다|Sea Beach]]>><</link>>
<</widget>>
<<widget "seabeacheventend">>
<<link [[다음|Sea Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<</widget>><<widget "seadocks">>
<<docksicon>><<link [[부두 쪽으로 헤엄친다 (0:10)|Sea Docks]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</widget>>
<<widget "seadocksquick">>
<<docksicon>><<link [[부두 쪽으로 헤엄친다|Sea Docks]]>><</link>>
<</widget>>
<<widget "seadockseventend">>
<<link [[다음|Sea Docks]]>><<set $eventskip to 1>><<endevent>><</link>>
<</widget>><<widget "seacliffs">>
<<coastalpathicon>><<link [[절벽 쪽으로 헤엄친다 (0:10)|Sea Cliffs]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</widget>>
<<widget "seacliffsquick">>
<<coastalpathicon>><<link [[절벽 쪽으로 헤엄친다|Sea Cliffs]]>><</link>>
<</widget>>
<<widget "seacliffseventend">>
<<link [[다음|Sea Cliffs]]>><<set $eventskip to 1>><<endevent>><</link>>
<</widget>><<widget "seamove">>
<<link [[다음 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</widget>>
<<widget "seamovequick">>
<<link [[다음|Sea]]>><</link>>
<</widget>>
<<widget "seamoveeventend">>
<<link [[다음|Sea]]>><<set $eventskip to 1>><<endevent>><</link>>
<</widget>><<widget "searocks">>
<<beachicon "rocks">><<link [[바위 쪽으로 헤엄친다 (0:10)|Sea Rocks]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</widget>>
<<widget "searocksquick">>
<<beachicon "rocks">><<link [[바위 쪽으로 헤엄친다|Sea Rocks]]>><</link>>
<</widget>>
<<widget "searockseventend">>
<<link [[다음|Sea Rocks]]>><<set $eventskip to 1>><<endevent>><</link>>
<</widget>>
<<widget "sea_pair_orgasm">>
<<if $arousal gte $arousalmax>>
이것은 당신에게는 너무 벅찬 일이다. <<orgasm>>
"이 걸레, 살짝 만졌는데도 가는 것 좀 봐!" 경련이 가라앉기도 전에 <<person2>><<person_ i>> 웃는다.
<br><br>
"오, 재밌겠는데." <<person1>><<person_ i>> 가까이 다가온다.
<br><br>
<<link [[다음|Sea Pair Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"여긴 뭐 하러 왔어?" <<person1>><<person_ i>> 묻는다. "우리만큼 괜찮은 놈들 만나기란 쉬운 일이 아니거든."
<br><br>
<<link [[수영 연습 중이라고 한다|Sea Pair Practise]]>><<swimmingskilluse>><</link>><<gswimming>>
<br>
<<link [[바다로 끌려들어 온 사람이 없는지 확인 중이라고 한다|Sea Pair Dragged]]>><<famegood 2>><</link>>
<br>
<<link [[강간범을 잡고 있다고 한다|Sea Pair Hunt]]>><<famescrap 2>><</link>>
<br>
<</if>>
<</widget>><<widget "exitclothingshop">>
<div class="button-back-to-shop div-link">
<<if $clothes_choice and $shopDefaults.alwaysBackToShopButton is false>>
<<link "뒤로">><<unset $clothes_choice>><<updateclotheslist>><<set $retrieveShopCustomColor to {}>><</link>>
<<else>>
<<link "매장으로 돌아간다">><<unset $clothes_choice>><<updateclothingshop>><<set _shopNameFilter to "">><<set $retrieveShopCustomColor to {}>><</link>>
<</if>>
</div>
<</widget>>
/*
args[0] should be "clothing", "forest" or "school"
args[1] is a slot: "upper", "lower", "under_upper", etc.
args[2] should be "outfits" or missing. Combination of "over_upper", "upper" or "under_upper" in args[1] with "outfits" provides respective outfits category
*/
<<widget "clothingShopv2">>
<br>
<<exitclothingshop>>
<<if _args[0]>>
<<set _shopLocation to _args[0]>>
<</if>>
<<if _args[1]>>
<<set $clothingShopSlot to _args[1]>>
<</if>>
<<set _outfits to _args[2] == "outfits" or _args[2] == true>>
<<if $shopClothingFilter is undefined>>
<<shopClothingFilterReset>>
<</if>>
<<if $shopItemsPerPage is undefined>>
<<set $shopItemsPerPage = 12>>
<</if>>
<<if $shopClothingFilter.active>>
<span class="green">필터가 현재 적용되어 있습니다!</span>
<<link "초기화">>
<<shopClothingFilterReset>>
<<updateclotheslist>>
<</link>>
<br><br>
<</if>>
<!-- Details about the selected item -->
<div class="clothing-details">
<<shopDetailsv2>>
</div>
<!-- Category tabs at the top of the list -->
<<set _iconName to clothingSlotToIconName($clothingShopSlot, _outfits)>>
<<shopCategoryTabs _iconName>>
<!-- Search bar -->
<<if !_shopNameFilter>>
<<set _shopNameFilter to "">>
<</if>>
<span class="searchButtons">
검색: <<textbox "_shopNameFilterTextbox" _shopNameFilter>>
<<button 지운다>>
<<set _shopNameFilter to "">>
<<shopCategoryReplace `clothingSlotToIconName($clothingShopSlot, _outfits)`>>
<</button>>
</span>
<<if $daily.corruptionSlimeClothes is undefined and $earSlime.corruption gte 10>>
<<set _baseCorruption to (($earSlime.corruption / 2) + ($earSlime.growth / 2))>>
<<set $daily.corruptionSlimeClothes to random(_baseCorruption * 5, _baseCorruption * 25) - currentSkillValue('willpower')>>
<</if>>
<<set _unavailableItems to !!$daily.corruptionSlimeClothes or ($earSlime.forcedCommando and $earSlime.forcedCommando gt 0) or ($earSlime.forcedDressing and $earSlime.forcedDressing.days) or playerBellySize() gte 12>>
<<if _unavailableItems>>
<label><<checkbox "$shopClothingFilter.availableOnly" false true autocheck>> 사용하지 못하는 물건을 숨긴다</label>
<<else>>
<<set $shopClothingFilter.available to false>>
<</if>>
<<run $(() => {
var shopTimer = null;
$('#textbox--shopnamefiltertextbox').on('input change', e => {
T.shopNameFilter = shopSearchReplacer(e.target.value);
clearTimeout(shopTimer);
shopTimer = setTimeout(updateShop, 300);
});
$('#checkbox-shopclothingfilteravailableonly').on('change', e => {
updateShop();
});
var updateShop = () => {
new Wikifier (null, "<<shopCategoryReplace `clothingSlotToIconName($clothingShopSlot, _outfits)`>>");
$('#textbox--shopnamefiltertextbox').focus();
}
})>>
<!-- List of clothes -->
<<set _items = setup.clothes[$clothingShopSlot].filter(x => x.shop.includes(_shopLocation) and x.outfitSecondary is undefined
and ($clothingShopSlot === 'all'
or
(_outfits and x.outfitPrimary isnot undefined and Object.keys(x.outfitPrimary).some(secSlot => secSlot.includes("lower")))
or
(!_outfits and (x.outfitPrimary is undefined or Object.keys(x.outfitPrimary).every(secSlot => !secSlot.includes("lower")))))
and (_shopNameFilter is '' or x.name.includes(_shopNameFilter.toLowerCase()))
and (!V.shopClothingFilter.availableOnly or !(
(setup.clothingLayer.torso.includes(V.clothingShopSlot) and x.reveal < Math.clamp(V.daily.corruptionSlimeClothes, 0, 500) and !x.type.includesAny("school", "event")) or
(V.earSlime.forcedDressing and V.earSlime.forcedDressing.days gt 0 and x.gender isnot V.earSlime.forcedDressing.type and x.gender isnot "n" and !x.type.includesAny("event")) or
(playerBellySize() >= 12 and x.type.includes("constricting"))
))
)>>
<<set _items = applyClothingShopFilters(_items)>>
<<set _maxPage = Math.ceil(filterShopGroup(_items).length / $shopItemsPerPage)>>
<!-- Makes sure $shopPage is never showing a blank page -->
<<if $shopPage gte _maxPage>>
<<set $shopPage to 0>>
<</if>>
<div id="shop-list-pages" class="shop-list-pages">
<!-- Generate current page immediately -->
<<set _startingShopPage to $shopPage>>
<<generateshoppage _startingShopPage>>
<!-- Generate other pages in background after a delay, so that shop can be displayed sooner -->
<!-- Having all pages loaded allows for very fast shop catalogue navigation -->
<!-- Generate via <<repeat>> one by one to not cause a lag spike -->
<<timed 0.2s>>
<<set _ppre = _startingShopPage - 1>>
<<repeat 0.1s>>
<<if document.getElementById("shop-list-pages") eq null or _ppre lt 0>>
<<stop>>
<</if>>
<!-- Prepend pages before the current page -->
<<prepend '#shop-list-pages'>>
<<generateshoppage _ppre>>
<</prepend>>
<<set _ppre-->>
<</repeat>>
<!-- Append pages after the current page -->
<<set _papp = _startingShopPage + 1>>
<<repeat 0.1s>>
<<if document.getElementById("shop-list-pages") eq null or _papp gte _maxPage>>
<<stop>>
<</if>>
<<append '#shop-list-pages'>>
<<generateshoppage _papp>>
<</append>>
<<set _papp++>>
<</repeat>>
<</timed>>
</div>
<!-- Pages -->
<div id="shop-pagination" class="shop-pagination">
<<set _disabled = $shopPage > 0 ? "" : "disabled">>
<div @class="'div-link btn-pagination prev ' + _disabled">
<<link "이전">>
<<if $shopPage > 0>>
<<set $shopPage -= 1>>
<<clothingshopChangePage>>
<</if>>
<</link>>
<div class="btn-pagination-arrow"><</div>
</div>
<div class="shop-pages no-numberify">
<<for _i = 0; _i < _maxPage; _i++>>
<<capture _i>>
<<set _active = _i == $shopPage ? "active" : "">>
<div @class="'div-link page ' + _active">
<<link "">>
<<set $shopPage = _i>>
<<clothingshopChangePage>>
<</link>>
</div>
<</capture>>
<</for>>
</div>
<div class="shop-pages-number hidden">
<<print ($shopPage + 1) + " out of " + _maxPage>>
</div>
<<set _disabled = $shopPage < _maxPage - 1 ? "" : "disabled">>
<div @class="'div-link btn-pagination next ' + _disabled">
<<link "다음">>
<<if $shopPage < _maxPage - 1>>
<<set $shopPage += 1>>
<<clothingshopChangePage>>
<</if>>
<</link>>
<div class="btn-pagination-arrow">></div>
</div>
</div>
<!-- Attach screen resize listener to replace circles in paginator with numbers when not enough space (22px per one circle is min) -->
<<run $(window).on('resize', () => {
let pagination = $('#shop-pagination');
let pages = $(pagination).find('.shop-pages');
let buttons = $(pagination).find('.btn-pagination');
let isEnoughSpace = (pagination.width() - buttons.outerWidth() * 2 - 32) / pages.children().length >= 22;
pages.toggleClass('hidden', !isEnoughSpace);
pagination.find('.shop-pages-number').toggleClass('hidden', isEnoughSpace);
})>>
<!-- Filters -->
<div class="filters-button no-numberify div-link">
<<if $options.images is 1>>
<span class="button-icon"><img src="img/misc/icon/filter.png"></span>
<<else>>
필터
<</if>>
<<link "">>
<<replace '#filters'>><<loadFiltersMenu>><</replace>>
<<run linkifyDivs('#filters')>>
<<toggleclass '#filters' 'hidden'>>
<</link>>
</div>
<div id="filters" class="no-click-overlay no-numberify hidden" onclick="$(this).addClass('hidden')">
<!-- Don't load filters menu right away to not slow down shop loading -->
</div>
<!-- Options -->
<div class="clothingshop-options-button no-numberify div-link">
<<if $options.images is 1>>
<span class="button-icon"><img src="img/misc/icon/options.png"></span>
<<else>>
Opt.
<</if>>
<<link "">>
<<replace '#shop-options'>><<loadShopOptions>><</replace>>
<<run linkifyDivs('#shop-options')>>
<<toggleclass '#shop-options' 'hidden'>>
<</link>>
</div>
<div id="shop-options" class="no-click-overlay no-numberify hidden" onclick="$(this).addClass('hidden')">
<!-- Don't load options menu right away to not slow down shop loading -->
</div>
<!-- Help / Legend button -->
<<if !$shopDefaults.noHelp>>
<div class="shop-legend-button no-numberify div-link">
<<if $options.images is 1>>
<span class="button-icon"><img src="img/misc/icon/help.png"></span>
<<else>>
Help
<</if>>
<<link "">>
<<toggleclass '#shop-legend' 'hidden'>>
<<toggleclass '.shop-legend-button' 'active'>>
<</link>>
</div>
<<clothingShopLegend>>
<</if>>
<!-- Finishing JS logic -->
<<run linkifyDivs('#clothingShop-div')>>
<<numberify '#clothingShop-div'>>
<<run $(() => {
_maxW = Math.max($('.btn-pagination.next').width(), $('.btn-pagination.prev').width());
$('.btn-pagination.prev').width(_maxW);
$('.btn-pagination.next').width(_maxW);
})>>
<</widget>>
<<widget "clothingshopChangePage">>
<!-- Make selected page visible -->
<<run $('#shop-list-pages > div.clothing-shop-page').addClass('hidden no-numberify')>>
<<run $('#shop-list-pages > div.clothing-shop-page:nth-of-type(' + ($shopPage + 1) + ')').removeClass('hidden no-numberify')>>
<!-- Highlight selected page indicator -->
<<run $('#shop-pagination > .shop-pages > div.page').removeClass('active')>>
<<run $('#shop-pagination > .shop-pages > div.page:nth-of-type(' + ($shopPage + 1) + ')').addClass('active')>>
<!-- Activate/deactivate Prev/Next buttons -->
<<run $('#shop-pagination > .btn-pagination.prev').toggleClass('disabled', $shopPage <= 0)>>
<<run $('#shop-pagination > .btn-pagination.next').toggleClass('disabled', $shopPage >= _maxPage - 1)>>
<!-- Re-generate keyboard shortcuts -->
/*<<run Links.generateLinkNumbers($('#clothingShop-div'))>>*/
<!-- Change page number text on small screens -->
<<replace '#shop-pagination > .shop-pages-number'>><<print ($shopPage + 1) + " out of " + _maxPage>><</replace>>
<</widget>>
<<widget "generateshoppage">>
<<set _page = _args[0]>>
<<set _itemGroups to []>>
<<set _itemsOnPage = filterShopGroup(_items)>>
<<set _itemsOnPage = _itemsOnPage.slice(_page * $shopItemsPerPage, (_page + 1) * $shopItemsPerPage)>>
<<set _hidden = _page == $shopPage ? "" : " hidden">>
<<set _compact = $shopDefaults.compactMode ? "compact" : "">>
<<set _colCustomPrimary = getCustomColourStyle('primary')>>
<<set _colCustomSecondary = getCustomColourStyle('secondary')>>
<div @class="'clothing-shop-page page-' + _page + _hidden">
<<for _itemTemp range _itemsOnPage>>
<<set _item = clone(_itemTemp)>>
<<set $_realSlot to ($clothingShopSlot is "all" ? _item.realSlot : $clothingShopSlot)>>
<<set _itemData = setup.clothes[$_realSlot][clothesIndex($_realSlot,_item)]>>
<<set _locked = $specialClothes[_item.name.replace(/[- ]/g,"")] is "locked">>
<<set _unlocked = $specialClothes[_item.name.replace(/[- ]/g,"")] is "unlocked">>
<div class="clothing-item div-link">
<!-- Clothing icon -->
<div @class="'clothing-icon ' + _compact">
<<if $options.images is 1 and _itemData.shopGroup and _items.reduce((prev, curr) => {
if (!curr.shopGroup) return prev;
if (curr.shopGroup === _itemData.shopGroup) return prev + 1;
return prev;
},0) gt 1>><div class='fa-icon fa-plus clothing-icon-plus'></div>
<</if>>
<<if _locked and $options.images is 1>>
<img src="img/misc/icon/lock.png" class="clothing-locked">
<<else>>
<<if _item.colour_options.length gt 0>>
<<if $shopDefaults.colourItems is "random">>
<<set _item.colour to _item.colour_options.random()>>
<<elseif $shopDefaults.colourItems is "default" and _item.colour_options.includes($shopDefaults.color)>>
<<set _item.colour to $shopDefaults.color>>
<<if $shopDefaults.color is "custom">>
<<set _item.colourCustom = _colCustomPrimary>>
<</if>>
<</if>>
<</if>>
<<if _item.accessory_colour_options.length gt 0>>
<<if $shopDefaults.colourItems is "random">>
<<set _item.accessory_colour to _item.accessory_colour_options.random()>>
<<elseif $shopDefaults.colourItems is "default" and _item.accessory_colour_options.includes($shopDefaults.secColor)>>
<<set _item.accessory_colour to $shopDefaults.secColor>>
<<if $shopDefaults.secColor is "custom">>
<<set _item.accessory_colourCustom to _colCustomSecondary>>
<</if>>
<<else>> /* clothing not available with selected acc colour */
<<set _item.accessory_colour to 0>>
<</if>>
<</if>>
<<clothingicon _item $_realSlot>>
<!-- Gender icon -->
<<if _item.gender isnot "n">>
<span class="clothing-gender">
<<if $shopDefaults.compactMode>>
<<if _item.gender is "m">>
<div class="male"></div>
<<elseif _item.gender is "f">>
<div class="female"></div>
<</if>>
<<else>>
<<if $options.images is 1>>
<<if _item.gender is "m">>
<img src="img/misc/icon/male.png" class="male">
<<elseif _item.gender is "f">>
<img src="img/misc/icon/female.png" class="female">
<</if>>
<<else>>
<<if _item.gender is "m">>
<span class="male blue bold">♂</span>
<<elseif _item.gender is "f">>
<span class="female pink bold">♀</span>
<</if>>
<</if>>
<</if>>
</span>
<</if>>
<</if>>
</div>
<div @class="'clothing-body ' + _compact">
<<if !$shopDefaults.compactMode>>
<div class="pricetag-placeholder"></div>
<</if>>
<span class="clothing-name"><<trClothes $_realSlot _itemData.name "name">>
<<if _locked>>
<span class="lblue">_trResult</span><span class="black"> | 잠김</span>
<<else>>
<<set _csslot = $_realSlot>>
<<capture _item _itemData _shopLocation _csslot _outfits>>
<<link _trResult>>
<<set $clothes_choice = clothesIndex(_csslot,_item)>>
<<set $clothes_choice_reveal = _item.reveal>>
<<set $clothes_choice_integrity = _itemData.integrity_max>>
<<if ["over_upper", "upper", "under_upper"].includes(_csslot) and _itemData.outfitPrimary>><<set _outfits to true>><</if>>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<run window.scrollTo(0, 0)>>
<<updateclotheslist _shopLocation _csslot _outfits>>
<</link>>
<</capture>>
<<set $_count to getOwnedClothingCount(_item.index, $_realSlot)>>
<<if $_count isnot 0>>
<span class="white">
|
<<if !_compact>>
소유:
<</if>>
$_count
</span>
<</if>>
<<if _unlocked>>
<span class="gold"> | 풀림</span>
<</if>>
<</if>>
</span>
<<if _locked>>
<div class="locked-hint">
<<specialClothesHint>>
<<print _specialClothesHint[_item.name.replace(/[- ]/g,"")]>>
</div>
<<else>>
<!-- Price tag -->
<span class="clothing-price"><<printmoney `getClothingCost(_item, $_realSlot)` true>></span>
<!-- Integrity, Reveal and Warmth indicators -->
<<if !$shopDefaults.compactMode>>
<<set $_intInf = getIntegrityInfo(_item.integrity_max)>>
<<set $_tooltip to `<span class="black">옷 내구도 등급:</span> <i class="${$_intInf[1]} normal">${_item.integrity_max}</i>`>>
<div class="clothing-integrity" @tooltip="$_tooltip">
<<if $options.images is 1>>
<img class="clothing-stats-icon" src="img/misc/icon/integrity.png">
<<else>>
<span class="clothing-stats-text">I.</span>
<</if>>
<<for _i = 0; _i lt 7; _i++>>
<span @class="'stats-ball ' + (_i < $_intInf[0] ? 'bg-' + $_intInf[1] : '')"> </span>
<</for>>
</div>
<<set $_revInf = getRevealInfo(_item.reveal)>>
<<set $_tooltip to `<span class="black">옷 노출 등급:</span> <i class="${$_revInf[1]} normal">${_item.reveal}</i>`>>
<div class="clothing-reveal" @tooltip="$_tooltip">
<<if $options.images is 1>>
<img class="clothing-stats-icon" src="img/misc/icon/reveal.png">
<<else>>
<span class="clothing-stats-text">R.</span>
<</if>>
<<for _i = 0; _i lt 7; _i++>>
<span @class="'stats-ball ' + (_i < $_revInf[0] ? 'bg-' + $_revInf[1] : '')"> </span>
<</for>>
</div>
<<set $_warmth = getTrueWarmth(_item)>>
<<set $_warInf = getWarmthInfo($_warmth * 0.5)>>
<<set $_tooltip to `<span class="black">옷 온열 등급:</span> <i class="orange normal">${$_warmth}</i>`>>
<div class="clothing-warmth" @tooltip="$_tooltip">
<<if $options.images is 1>>
<img class="clothing-stats-icon" src="img/misc/icon/warmth.png">
<<else>>
<span class="clothing-stats-text">W.</span>
<</if>>
<<for _i = 0; _i lt 7; _i++>>
<span class="stats-ball" @style="(_i < $_warmth * 0.5 ? $_warInf : '')"> </span>
<</for>>
</div>
<</if>>
<<if !$shopDefaults.noTraits>>
<!-- Trait icons -->
<div class="clothing-traits">
<<for _i, _trait range _item.type>>
<<clothingtrait _trait>>
<</for>>
</div>
<</if>>
<</if>>
<<if $shopDefaults.compactMode>>
<div class="pricetag-placeholder"></div>
<</if>>
</div>
</div>
<</for>>
<!-- Empty slots for padding when there's not enough clothes to show -->
<<for _i = 0; _i < $shopItemsPerPage - _itemsOnPage.length; _i++>>
<div @class="'clothing-item-spacer ' + _compact"></div>
<</for>>
<!-- Make div-links generated here clickable. -->
<!-- Make sure to linkify ONLY this page, otherwise other, already linkified, divs will have two event handlers attached to them and will execute twice per click -->
<<run linkifyDivs('#shop-list-pages > .clothing-shop-page.page-' + _page)>>
</div>
<<run initializeTooltips()>>
<</widget>>
<<widget "updateclotheslist">>
<<set _shop = _args[0] or _shopLocation>>
<<set _slot = _args[1] or $clothingShopSlot>>
<<set _outf = _args[2] or _outfits>>
<<replace "#clothes-list">><<clothingShopv2 _shop _slot _outf>><</replace>>
<</widget>>
<<widget "clothingtrait">>
<<if $options.images is 1 and (_args[1] or _args[0] isnot "normal") and _shopLocation isnot "mirrorhair">>
<<set _traitObj to setup.shopDetails[_args[0]]>>
<<set _traitName to _traitObj.name>>
<<set _traitDesc to `<span class="black">` + _traitObj.desc + `</span>`>>
<<set _traitDetails to `<i class="green normal">` + (_traitObj.details isnot "none" ? " " + _traitObj.details : "") + `</i>`>>
<<set $_tooltip to _traitDesc + "<br>" + _traitDetails>>
<span @tooltip-title="_traitName" @tooltip="$_tooltip" tooltip-settings="{delay: 0}">
<img @src="'img/misc/icon/clothes/traits/' + _args[0] + '.png'" class="clothing-trait">
</span>
<<elseif _shopLocation is "mirrorhair">>
<<set _traitObj to setup.hairDetails[_args[0]]>>
<<trClothingTrait _args[0]>><<set _traitObj.name to T.trResult>>
<<if _args[1] is undefined>><span class="black"><<print _traitObj.desc>></span><</if>>
<</if>>
<</widget>>
<<widget "shopDetailsv2">>
<<unset _mannequinGenderOverride>>
<<if $clothes_choice and setup.clothes[$clothingShopSlot][$clothes_choice] is undefined>>
<<unset $clothes_choice>>
<<elseif $clothes_choice>>
<<set _temp_choice to clone(setup.clothes[$clothingShopSlot][$clothes_choice])>>
<<set _realSlot to ($clothingShopSlot is "all" ? _item.realSlot : $clothingShopSlot)>>
<<set _realIndex to _temp_choice.index>>
<!-- Unlocked text -->
<<if $specialClothes[_temp_choice.name.replace(/[- ]/g,"")] is "unlocked">>
<<specialClothesHint>>
<div class="unlocked-hint">
<span class="gold">풀림 | </span><span class="grey"><<print _specialClothesHint[_temp_choice.name.replace(/[- ]/g,"")]>></span>
</div>
<br>
<</if>>
<<if _temp_choice.plural is 1>>
<<integrity $clothes_choice_integrity "cap">>
<<else>>
<<integrity $clothes_choice_integrity>>
<</if>>
<<reveal $clothes_choice_reveal>> <<trClothes _realSlot _temp_choice.name "name">><<print _trResult>>.
<<if _temp_choice.gender is "m">>
<span class="lblue">남성용.</span>
<<elseif _temp_choice.gender is "f">>
<span class="pink">여성용.</span>
<</if>>
<<trClothes _realSlot _temp_choice.name "desc">><<print _trResult>> 가격 <<printmoney `getClothingCost(_temp_choice,$clothingShopSlot)`>>.
<br>
<<set _truewarmth = getTrueWarmth(_temp_choice)>>
<<print setup.WeatherDescriptions.clothingWarmth(_truewarmth)>>
<br><br>
<<shoptraits>>
<<set _slimeSlots to setup.clothingLayer.torso>>
<<if $earSlime.forcedCommando and $earSlime.forcedCommando gt 0 and ($clothingShopSlot is "under_lower" or (_temp_choice.outfitPrimary and _temp_choice.outfitPrimary.under_lower)) and !_temp_choice.type.includesAny("swim", "dance", "naked")>>
<span class="red">귓속의 슬라임이 당신에게 속옷을 입지 말라고 했기 때문에 <<trClothes _realSlot _temp_choice.name "name" "을">>_trResult 입어보거나 구입하는 것을 허락하지 않는다.</span>
<br>
<<elseif _slimeSlots.includes($clothingShopSlot) and $daily.corruptionSlimeClothes and _temp_choice.reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 500) and !_temp_choice.type.includesAny("school","event")>>
<span class="red">귓속의 슬라임이 <<trClothes _realSlot _temp_choice.name "name" "을">>_trResult 입어보거나 구입하는 것을 허락하지 않는다.</span>
<br>
<<elseif $earSlime.forcedDressing and $earSlime.forcedDressing.days and _item.gender isnot $earSlime.forcedDressing.type and _item.gender isnot "n" and !_item.type.includesAny("event")>>
<span class="red">귓속의 슬라임이 당신에게 더 <<print $earSlime.forcedDressing.type is "f" ? "여성스러운" : "남성스러운">> 옷만 입으라고 했기 때문에 <<trClothes _realSlot _temp_choice.name "name" "을">>_trResult 입어보거나 구입하는 것을 허락하지 않는다.</span>
<<else>>
<<if $earSlime.forcedCommando and $earSlime.forcedCommando gt 0 and !_temp_choice.type.includesAny("naked") and ($clothingShopSlot is "under_lower" or (_temp_choice.outfitPrimary and _temp_choice.outfitPrimary.under_lower))>>
<span class="red">귓속의 슬라임이 적절하지 않은 부위라서 <<trClothes _realSlot _temp_choice.name "name" "을">>_trResult 입어보거나 구입하는 것을 허락하지 않는다.</span>
<br>
<<set _wearingBlocked to true>>
<<elseif _slimeSlots.includes($clothingShopSlot) and $daily.corruptionSlimeClothes and _temp_choice.reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 500) and (_temp_choice.type.includesAny("school") and !Time.schoolDay) and !_temp_choice.type.includesAny("event")>>
<span class="red">귓속의 슬라임이 오늘 당신이 수업이 없기 때문에 <<trClothes _realSlot _temp_choice.name "name" "을">>_trResult 입어보거나 구입하는 것을 허락하지 않는다.</span>
<br>
<<set _wearingBlocked to true>>
<<else>>
<<set _wearingBlocked to false>>
<</if>>
<div class="clothing-colours-div">
<<set _hiddenMannequin = $options.images is 1 ? "" : "hidden">>
<!-- Item preview -->
<div id="mannequin" @class="'mannequin ' + _hiddenMannequin">
<<mannequin>>
</div>
<!-- Item colour selection -->
<<set _translate = $options.images is 1 ? "translate-colours-container" : "">>
<div @class="'colours-container ' + _translate">
<div @class="'mannequin-placeholder ' + _hiddenMannequin"></div>
<<if _temp_choice.colour_options.length gt 1>>
<<run _temp_choice.colour_options.pushUnique("random")>>
첫번째 색상 선택:
<br>
<<printShopColourOptions>>
<</if>>
<<if _temp_choice.accessory_colour_options.length isnot 0>>
<<run _temp_choice.accessory_colour_options.pushUnique("random")>>
<br>
두번째 색상 선택:
<br>
<<printShopColourOptions "secondary">>
<</if>>
</div>
</div>
<<run attachCustomColourHooks($clothingShopSlot)>>
<!-- Check if current clothing can be unequiped -->
<<unset _cursedPrevent>>
<<set _preventSlots to []>>
<<if $worn[_realSlot].cursed is 1>>
<<set _cursedPrevent to true>>
<<run _preventSlots.push(_realSlot)>>
<</if>>
<<set _wardrobeSlots to [_realSlot]>>
<<if _temp_choice.outfitPrimary isnot undefined>>
<<for _slot, _name range _temp_choice.outfitPrimary>>
<<run _wardrobeSlots.push(_slot)>>
<<if $worn[_slot].cursed is 1>>
<<set _cursedPrevent to true>>
<<run _preventSlots.push(_slot)>>
<</if>>
<</for>>
<</if>>
<!-- Check if selected clothes can't be worn by pregnant players -->
<<unset _preggyPrevent>>
<<if playerBellySize() gte 12 and _temp_choice.type.includes("constricting")>>
<<set _preggyPrevent to true>>
<</if>>
<span>따뜻함:</span>
<<warmthscale>>
<div id="warmth-description">
<<warmth_description>>
</div>
<br>
<<if !$options.images and _temp_choice.shopGroup>>
<<link "이전 스타일">>
<<set _groupIndex to _itemGroups[_temp_choice.shopGroup].indexOf($clothes_choice)>>
<<set _groupIndexMax to _itemGroups[_temp_choice.shopGroup].length - 1>>
<<set $clothes_choice to _groupIndex gt 0 ? _itemGroups[_temp_choice.shopGroup][_groupIndex - 1] : _itemGroups[_temp_choice.shopGroup][_groupIndexMax]>>
<<replace ".clothing-details">><<shopDetailsv2>><</replace>>
<<run linkifyDivs('.clothing-details')>>
<</link>> |
<<link "다음 스타일">>
<<set _groupIndex to _itemGroups[_temp_choice.shopGroup].indexOf($clothes_choice)>>
<<set $clothes_choice to _itemGroups[_temp_choice.shopGroup][_groupIndex + 1] ? _itemGroups[_temp_choice.shopGroup][_groupIndex + 1] : _itemGroups[_temp_choice.shopGroup][0]>>
<<replace ".clothing-details">><<shopDetailsv2>><</replace>>
<<run linkifyDivs('.clothing-details')>>
<</link>>
<br>
<</if>>
<<if $multipleWardrobes is "all">>
<span>의상 보내기:</span>
<div id="sendItemsTo">
<<sendItemsTo>>
</div>
<<else>>
<<set $wardrobes.shopReturn to "wardrobe">>
<</if>>
<<shopBuyItemStatus _wardrobeSlots>>
<<if _spaceLeft < 1>>
<span class="red">당신의 옷장은 가득 찼다.</span>
<br>
<<elseif Time.dayState is "night" and $passage isnot "Forest Shop">>
<<if $clothingShop.stolenClothes lte 20>>
<<if $worn[_realSlot].cursed is 1>>
<<printcursed>>
<<elseif _preggyPrevent>>
<<printpreggy _temp_choice>>
<<elseif !_wearingBlocked>>
<<link "훔쳐 입는다">>
<<shopbuyv2 _realSlot "steal" "wear" _realIndex>><<crimeUp `getClothingCost(_temp_choice,$clothingShopSlot) / 100` "thievery">>
<<set $clothingShop.stolenClothes++>>
<<set $clothingShop.totalStolenClothes++>>
<<if $shopDefaults.disableReturn is false>>
<<unset $clothes_choice>>
<</if>>
<<updateclotheslist>>
<<updatesidebarimg>>
<<updatesidebarmoney>>
<<updatesidebardescription>>
<<updateallure>>
<<if $shopDefaults.disableReturn>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<</if>>
<<run updateMoment()>>
<</link>><<crime "thievery">>
<br>
<</if>>
<<link "훔쳐 집으로 가져간다">>
<<shopbuyv2 _realSlot "steal" "send" _realIndex>><<crimeUp `getClothingCost(_temp_choice,$clothingShopSlot) / 100` "thievery">>
<<set $clothingShop.stolenClothes++>>
<<set $clothingShop.totalStolenClothes++>>
<<if $shopDefaults.disableReturn is false>>
<<unset $clothes_choice>>
<</if>>
<<updateclotheslist>>
<<updatesidebarimg>>
<<run updateMoment()>>
<</link>><<crime "thievery">>
<br>
<<else>>
<span class="red">당신은 이 이상 옷을 가지고 다닐 수 없다.</span> 당신은 옷들을 옷장에 가져가야 한다.
<br>
<</if>>
<<elseif $money >= getClothingCost(_temp_choice,$clothingShopSlot)>>
<<if _cursedPrevent>>
<<printcursed>>
<<elseif _preggyPrevent>>
<<printpreggy _temp_choice>>
<</if>>
<div class="buy-buttons">
<<set _cantWear = (_cursedPrevent == true || _preggyPrevent == true || _wearingBlocked ? "disabled" : "div-link")>>
<div class="buy-button">
<div @class="'buy-button-inner ' + _cantWear">
<<if _cursedPrevent or _preggyPrevent or _wearingBlocked>>
옷을 사서 입는다
<<else>>
<<link "옷을 사서 입는다">>
<<clothingReset _realSlot>>
<<shopbuyv2 _realSlot "buy" "wear" _realIndex>>
<<set $money -= getClothingCost(_temp_choice,$clothingShopSlot)>>
<<if $shopDefaults.disableReturn is "false">>
<<unset $clothes_choice>>
<</if>>
<<updateclotheslist>>
<<exposedcheck>>
<<updatesidebarimg>>
<<updatesidebarmoney>>
<<updatesidebardescription>>
<<updateallure>>
<<if $shopDefaults.disableReturn>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<</if>>
<<run updateMoment()>>
<</link>>
(<<printmoney `getClothingCost(_temp_choice,$clothingShopSlot)`>>)
<</if>>
</div>
</div>
<<if $buyMultiple is undefined>>
<<set $buyMultiple = 1>>
<</if>>
<div id="buy-send-home">
<<printbuysendhome>>
</div>
</div>
<<else>>
<span class="pink">이것을 구입할 돈이 없다.</span>
<br>
<</if>>
<<if _spaceLeft < 1>>
<<elseif _cursedPrevent != true and _preggyPrevent != true and !_wearingBlocked and $tryOn.tryingOn>>
<div class="try-buttons">
<div class="try-button div-link">
<<link "착용해 본다">>
<<shopbuyv2 _realSlot "try" null _realIndex>>
<<updateclotheslist>>
<<exposedcheck>>
<<updatesidebarimg true>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<run updateMoment()>>
<</link>>
</div>
<<if $tryOn.tryingOn[$clothingShopSlot] isnot null>>
<div class="try-button div-link">
<<link "돌려준다">>
<<shopbuyv2 _realSlot "return" null _realIndex>>
<<updateclotheslist>>
<<exposedcheck>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<run updateMoment()>>
<</link>>
</div>
<</if>>
<<if $worn[$clothingShopSlot].name is _temp_choice.name and isConnectedToHood($clothingShopSlot)>>
<!-- If selected item is a hood or selected item has a secondary hood piece -->
<div class="try-button div-link"><<toggleHoodLink "shop">></div>
<br>
<</if>>
<<if _temp_choice.variable is $worn[$clothingShopSlot].variable and _temp_choice.altposition>>
<div class="try-button div-link toggleAltLink"><<toggleAltLink $clothingShopSlot "shop">></div>
<br>
<</if>>
<<if ["upper"].includes($clothingShopSlot) and $worn.lower.name isnot "naked" and $worn.upper.outfitPrimary is undefined and !setup.clothes.upper[clothesIndex("upper",$worn.upper)].notuck>>
<div class="try-button div-link"><<toggleUpperTuck>></div>
<br>
<</if>>
<<if ["face"].includes($clothingShopSlot) and $worn[$clothingShopSlot].name is _temp_choice.name>>
<div class="try-button div-link"><<toggleFaceLayer "shop">></div>
<br>
<</if>>
<<if ["lower"].includes($clothingShopSlot) and $worn.feet.name isnot "naked" and $worn.lower.name isnot "naked" and !setup.clothes.feet[clothesIndex("feet",$worn.feet)].notuck and !setup.clothes.lower[clothesIndex("lower",$worn.lower)].notuck>>
<div class="try-button div-link"><<toggleLowerTuck>></div>
<</if>>
<<if _temp_choice.variable is $worn[$clothingShopSlot].variable and _temp_choice.altsleeve and !($worn.upper.variable is "schoolcardigan" and $worn.upper.altposition isnot "alt")>>
<div class="try-button div-link"><<toggleAltSleeve>></div>
<br>
<</if>>
</div>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "printbuysendhome">>
<<set _clothingCost = getClothingCost(_temp_choice, $clothingShopSlot)>>
<<set _canAfford = ($money >= _clothingCost * $buyMultiple and _spaceLeft >= $buyMultiple) ? "" : "disabled">>
<div class="buy-button">
<div @class="'buy-button-inner buy-multiple div-link ' + _canAfford">
<<link `'옷을 사서 집으로 보낸다 × ' + $buyMultiple`>>
<<if $money >= _clothingCost * $buyMultiple and _spaceLeft >= $buyMultiple>>
<<clothingReset _realSlot>>
<<shopbuyv2 _realSlot "buy" "send" _realIndex $buyMultiple>>
<<set $money -= _clothingCost * $buyMultiple>>
<<if $shopDefaults.disableReturn is false>>
<<unset $clothes_choice>>
<</if>>
<<updateclotheslist>>
<<updatesidebarimg>>
<<updatesidebarmoney>>
<<run updateMoment()>>
<</if>>
<</link>>
<span>(<span class="gold"><<printmoney `_clothingCost * $buyMultiple`>></span>)</span>
</div>
<div id="buy-multiple-slider" class="buy-multiple-slider">
<<numberslider "$buyMultiple" $buyMultiple 1 10 1>>
</div>
<!-- Update text of "Buy and send home" button -->
<!-- <<run $(() => { $('#buy-multiple-slider input').on('change', () => { new Wikifier (null, "<<updateclotheslist>>") }); })>> -->
<<run $(() => {
$('#buy-multiple-slider input').on('input change', () => {
let cost = getClothingCost(_temp_choice, $clothingShopSlot);
let el = $('#buy-send-home > .buy-button > .buy-button-inner > a');
let text = el.text().split(' ');
text.pop();
text.push($buyMultiple);
el.text(text.join(' '));
$('#buy-send-home > .buy-button > .buy-button-inner > span > span').text('£' + cost * $buyMultiple / 100);
$('#buy-send-home > .buy-button > .buy-button-inner').toggleClass('disabled', $money < cost * $buyMultiple || _spaceLeft < $buyMultiple);
});
})>>
</div>
<</widget>>
<<widget "updatebuysendhome">>
<<replace "#buy-send-home">><<printbuysendhome>><</replace>>
<<run linkifyDivs('#buy-send-home')>>
<<numberify '#buy-send-home'>>
<</widget>>
<<widget "printShopColourOptions">>
<<set _colourType = _args[0] == "secondary" ? "accessory_colour_options" : "colour_options">>
<!-- Reset colour to default if invalid -->
<<if _args[0] == "secondary" and !$accessorycolouraction>>
<<if setup.clothes[$clothingShopSlot][$clothes_choice][_colourType].includes($shopDefaults.secColor)>>
<<set $accessorycolouraction = $shopDefaults.secColor>>
<<else>>
<<set $accessorycolouraction = setup.clothes[$clothingShopSlot][$clothes_choice][_colourType][0]>>
<</if>>
<<elseif !$colouraction>>
<<if setup.clothes[$clothingShopSlot][$clothes_choice][_colourType].includes($shopDefaults.color)>>
<<set $colouraction = $shopDefaults.color>>
<<else>>
<<set $colouraction = setup.clothes[$clothingShopSlot][$clothes_choice][_colourType][0]>>
<</if>>
<</if>>
<<set _acc = _args[0] == "secondary" ? "secondary" : "primary">>
<!-- Generate button for each colour -->
<<set _highContrast = $shopDefaults.highContrast ? "colour-name-span-highcontrast" : "colour-name-span">>
<div @class="'colour-options-div no-numberify ' + _acc">
<<for _buttonName range _temp_choice[_colourType]>>
<<set _active = (_acc == "primary" ? $colouraction : $accessorycolouraction) == _buttonName ? "active" : "">>
<div @class="'colour-button div-link ' + _active">
<div @class="'bg-' + _buttonName.replace(/ /g, '-')">
<<if $options.images is 1>>
<<if _buttonName == "custom">>
<img src="img/misc/icon/custom.png">
<</if>>
<<if _buttonName == "random">>
<img src="img/misc/icon/random.png">
<</if>>
<</if>>
<span @class="'capitalize ' + _highContrast"><<trColour _buttonName>>_trResult</span>
<<capture _buttonName _args[0] _acc $clothingShopSlot>>
<<link "">>
<<if _buttonName == "random">>
<<if _temp_choice[_colourType].includes("custom")>>
<<set $customColors.color[_acc] to random(0, 360)>> /* 0,360 are min/max hue values, representing colours */
<<run updateHueSlider($customColors.color[_acc], _acc)>>
<<set _colour = "custom">>
<<else>>
<<set _colour = (_args[0] == "secondary" ? _temp_choice.accessory_colour_options : _temp_choice.colour_options).filter(x => x !== "random").pluck()>>
<</if>>
<<else>>
<<set _colour = _buttonName>>
<</if>>
<<if _args[0] == "secondary">>
<<set $accessorycolouraction = _colour>>
<<else>>
<<set $colouraction = _colour>>
<</if>>
<<if _colour == "custom">>
<<removeclass `".custom-colour." + _acc` "hidden">>
<<else>>
<<addclass `".custom-colour." + _acc` "hidden">>
<</if>>
<!-- Move .active class to the button that was pressed -->
<<run $('.colour-options-div.' + _acc + ' > .colour-button').removeClass('active').find('.bg-' + _colour).parent().addClass('active')>>
<<updatemannequin>>
<</link>>
<</capture>>
</div>
</div>
<</for>>
<!-- Update colour filters of custom colour button -->
<<run $(() => { updateCustomColour('primary'); updateCustomColour('secondary'); })>>
<!-- Set colouractions to default if they're undefined, set by clicking on respective buttons -->
<<if _acc == "primary" and $colouraction is undefined>>
<<run $(() => { $('.colour-options-div.primary > .colour-button > .bg-' + $shopDefaults.color + ' > a').click(); })>>
<</if>>
<<if _acc == "secondary" and $accessorycolouraction is undefined>>
<<run $(() => { $('.colour-options-div.secondary > .colour-button > .bg-' + $shopDefaults.secColor + ' > a').click(); })>>
<</if>>
</div>
<!-- Custom colour sliders -->
<<if _args[0] == "secondary">>
<<set _hidden = $accessorycolouraction == "custom" ? "" : " hidden">>
<<else>>
<<set _hidden = $colouraction == "custom" ? "" : " hidden">>
<</if>>
<<capture _acc $clothingShopSlot>>
<div @class="'pt-1-em pc-c fw-wrap custom-colour ' + _acc + _hidden">
<div @class="'custom-colour-sliders ' + _acc">
/*<<set _varHue = "$customColors.color." + _acc>>
<<set _varBri = "$customColors.brightness." + _acc>>
<<set _varSat = "$customColors.saturation." + _acc>>*/
<<set _varCon = "$customColors.contrast." + _acc>>
/* <div class="colour-slider"><span class="colour-slider-caption">Hue</span><<numberslider _varHue $customColors.color[_acc] 0 360 1>></div>
<div class="colour-slider"><span class="colour-slider-caption">명도</span><<numberslider _varBri $customColors.brightness[_acc] 0 4 0.01>></div>
<div class="colour-slider"><span class="colour-slider-caption">채도</span><<numberslider _varSat $customColors.saturation[_acc] 0 4 0.01>></div>
<div class="colour-slider"><span class="colour-slider-caption">Contrast</span><<numberslider _varCon $customColors.contrast[_acc] 0 4 0.01>></div>*/
<<setShopCustomColors _acc>>
<<set $retrieveShopCustomColor[_acc] to true>>
<<shopclothingcustomcolourwheel _acc>>
<div class="colour-slider text-align-center elem-fill-available"><span class="colour-slider-caption">Contrast</span><<numberslider _varCon $customColors.contrast[_acc] 0 4 0.01>></div>
</div>
<div class="custom-colour-presets no-numberify preset-colour-options">
<div class="presets-dropdown">
<<if _preset_choice is undefined>><<set _preset_choice = {}>><</if>>
<<listbox "_preset_choice[_acc]" autoselect>>
<!-- Just... don't try to understand the next line. In short, it adds [L] to legacy preset names in dropdown -->
<<optionsfrom {...{'---': '---'}, ...Object.keys($customColors.presets).reduce((acc, val) => ({...acc, [($customColors.presets[val].ver >= 2 ? '' : '[L] ') + val]: val }), {})}>>
<</listbox>>
<<set _delDisabled = Object.keys($customColors.presets).includes(_preset_choice[_acc]) ? "" : "disabled">>
<div @class="'delete-preset div-link ' + _delDisabled">
<<if $options.images is 1>><img src="img/misc/icon/delete.png"><<else>>Del<</if>>
<<link "">>
<<if _preset_choice[_acc] and $customColors.presets[_preset_choice[_acc]] and confirm('Delete preset "' + _preset_choice[_acc] + '"?')>>
<<run delete $customColors.presets[_preset_choice[_acc]]>>
<<updateclotheslist>>
<<run updateMoment()>>
<</if>>
<</link>>
</div>
</div>
<div class="save-preset div-link">
<<if $options.images is 1>><img src="img/misc/icon/save.png"><<else>>Save<</if>>
<<link "">>
<<run saveCustomColourPreset(_acc)>>
<<updateclotheslist>>
<<run updateMoment()>>
<</link>>
</div>
/* import/export custom colour buttons */
<div class="import-export-buttons">
<div class="colour-button div-link ">
<div>
<img src="img/ui/import-preset-colour.png">
<span class="capitalize colour-name-span">import</span>
<<link "">>
<<run importCustomColour(_acc)>>
<<run updateMoment()>>
<</link>>
</div>
</div>
<div class="colour-button div-link active">
<div class="bg-custom-export">
<img src="img/ui/export-preset-colour.png">
<span class="capitalize colour-name-span">export</span>
<<link "">>
<<run exportCustomColour(_acc)>>
<</link>>
</div>
</div>
</div>
<div id="export-custom-colour-box"></div>
</div>
</div>
<</capture>>
<</widget>>
<<widget "setShopCustomColors">>
<<if $retrieveShopCustomColor[_acc] is true>>
<<set $retrieveShopCustomColor[_acc] to false>>
<<else>>
<<set $customColors.color[_acc] to 61>>
<<set $customColors.contrast[_acc] to 1.46>>
<<set $customColors.brightness[_acc] to 3.08>>
<<set $customColors.value[_acc] to 100>>
<<set $customColors.saturation[_acc] to 0.6016>>
<<set $customColors.sepia[_acc] to 0>>
<</if>>
<</widget>>
<<widget "printcursed">>
<span class="blue">먼저 당신의
<<set _preventClothes = _preventSlots.map(x => $worn[x].name)>><<set $_preventClothes to []>><<for $_i, $_value range _preventClothes>><<trSearchClothes $_value "name">><<set $_preventClothes.push(_trResult)>><</for>>
<<set _trResult to formatList($_preventClothes)>><<trPost _postNum "을">><<print _trResult>> 벗지 않으면 입을 수 없다.</span>
<br>
<</widget>>
<<widget "printpreggy">>
<<if _args[0]>>
<<set _blockedItem to _args[0]>>
<<set _blockedItemWord to (_blockedItem.word isnot "n" ? _blockedItem.word : "")>>
<<if _blockedItem.type.includes("chest_bind")>>
<span class="red">당신의 임신한 몸은 <<trSearchClothes _blockedItem.name "name" "을">>_trResult 입기에는 너무 예민하다.</span>
<<else>>
<span class="red">당신의 <<bellyDescription_ un "pc">> <<trSearchClothes _blockedItem.name "name" "을">>_trResult 입기에는 너무 크다.</span>
<</if>>
<<else>>
<span class="red">ERROR: No argument provided for widget printpreggy</span>
<</if>>
<br>
<</widget>>
<<widget "shopbuyv2">>
<<set _slot to _args[0]>>
<<set _action to _args[1]>>
<<set _subaction to _args[2]>>
<<set _choice_index to _args[3]>>
<<set _amount to _args[4]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if _choice_index isnot undefined>>
<<set $colouraction2 = $colouraction>>
<<set $accessorycolouraction2 = $accessorycolouraction>>
<</if>>
<<if _action isnot "reset">>
<<if _slot is "upper" or _slot is "lower">>
<<ShowUnderEquip "normal">>
<</if>>
<<if _slot is "over_upper" or _slot is "over_lower" or _slot is "over_head">>
<<ShowUnderEquip "over">>
<</if>>
<</if>>
<<if _action is "buy" or _action is "steal">>
You _action the <<print setup.clothes[_slot][_choice_index].name>>.
<br><br>
<<if $shopName is "school" and _action is "buy">>
<<set $schoolShopAction.push("buy")>>
<</if>>
<<elseif _action is "try">>
<<tryOnWear _slot _choice_index>>
<<if $shopName is "school">>
<<set $schoolShopAction.push("try")>>
<</if>>
<<elseif _action is "return">>
<<clothingReset _slot>>
<<if $shopName is "school">>
<<set $schoolShopAction.push("return")>>
<</if>>
<<elseif _action is "reset">>
<<unset $colouraction>>
<<unset $colouraction2>>
<<unset $accessorycolouraction>>
<<unset $accessorycolouraction2>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if _subaction is "wear">>
<<generalWear _slot _choice_index $colouraction2 $accessorycolouraction2>>
<<updateOwned _slot>>
<<if $shopName is "school">>
<<set $schoolShopAction.push("wear")>>
<</if>>
<<elseif _subaction is "send">>
<<set _loop to _amount or 1>>
<<for _s = 0; _s lt _loop; _s++>>
<<generalSend $wardrobes.shopReturn _slot _choice_index $colouraction2 $accessorycolouraction2>>
<</for>>
<</if>>
<</widget>>
<<widget "mannequin">>
<<if $options.images is 1>>
<<set _slot = _args[0] or _realSlot>>
<<set _index = _args[1] or _realIndex>>
<<set _item = setup.clothes[_slot][_index]>>
<<if _item.colour_options.length > 0>>
<<set _col = _args[2] or $colouraction or (_item.colour_options.includes($shopDefaults.color) ? $shopDefaults.color : _item.colour_options[0])>>
<<else>>
<<set _col = "">>
<</if>>
<<if _item.accessory_colour_options.length > 0>>
<<set _acc_col = _args[3] or $accessorycolouraction or (_item.accessory_colour_options.includes($shopDefaults.secColor) ? $shopDefaults.secColor : _item.accessory_colour_options[0])>>
<<else>>
<<set _acc_col = "">>
<</if>>
<<if _item>>
<!-- Set gender of the mannequin -->
<<if _mannequinGenderOverride>>
<<set _mannequinGender to _mannequinGenderOverride>>
<<else>>
<<if $shopDefaults.mannequinGenderFromClothes and _item.gender != "n">>
<<set _mannequinGender to _item.gender>>
<<else>>
<<if $shopDefaults.mannequinGender is "same">>
<<set _mannequinGender to $player.gender>>
<<elseif $shopDefaults.mannequinGender is "opposite">>
<<set _mannequinGender to ($player.gender is "f" ? "m" : "f")>>
<<else>>
<<set _mannequinGender to $shopDefaults.mannequinGender.first()>>
<</if>>
<</if>>
<</if>>
<<set $mannequinHasPenis to (_mannequinGender isnot "f")>>
<<if _item.type.includes("chest_bind")>>
<<set _breastImg to 0>>
<<else>>
<<set _breastImg to ($mannequinBreastsSize is undefined ? 3 : (_mannequinGender is "m" ? 0 : $mannequinBreastsSize))>>
<</if>>
<<set _clothed = (((_slot != "under_upper" and $options.neverNudeMenus) or (_slot == "under_upper" and !_item.type.includes("naked"))) and _breastImg >= 2) ? "_clothed" : "">>
<div class="mannequin-inner">
<<selectmodel "lighting" "shop">>
<<set _modeloptions.lights.gradient.enabled = false>>
<<set _modeloptions.lights.flat.enabled = false>>
<<rendermodel "lighting">>
<<selectmodel "main" "shop">>
<<set _modeloptions.tanningEnabled to false>>
<<set _modeloptions.mannequin to true>>
<<set _modeloptions.show_face to false>>
<<set _modeloptions.show_hair to false>>
<<set _modeloptions.breasts to _breastImg ? (_clothed ? "cleavage" : "default") : "">>
<<set _modeloptions.breast_size to _breastImg>>
<<set _modeloptions.crotch_visible to true>>
<<if $mannequinHasPenis>>
<<set _modeloptions.penis to "default">>
<</if>>
<<if $options.neverNudeMenus>>
<<if _slot != "under_upper" and (_mannequinGender == "f" or _mannequinGender == "h")>>
<<set _modeloptions.worn.under_upper.index to 12>>
<<set _modeloptions.worn.under_upper.colour to "pale white">>
<</if>>
<<if _slot != "under_lower" and (_item.set == _slot or _slot != 'under_upper')>>
<<if $mannequinHasPenis>>
<<set _modeloptions.worn.under_lower.index to 0>>
<<set _modeloptions.worn.under_lower.colour to "pale white">>
<</if>>
<</if>>
<</if>>
<!-- Draw primary and all secondary items -->
<<set _items_list = [{slot: _slot, item: _item}]>>
<<if _item.outfitPrimary>>
<<set _items_list = _items_list.concat(Object.keys(_item.outfitPrimary).map(s => { return {slot: s, item: setup.clothes[s].find(x => x.name == _item.outfitPrimary[s])} }))>>
<</if>>
<<for _clothing range _items_list>>
<<set _item = _clothing.item>>
<<set _slot = _clothing.slot>>
<<set _modeloptions.worn[_slot].index to clothesIndex(_slot, _item)>>
<<set _modeloptions.alt_override to 1>>
<<if _col>>
<<set _modeloptions.worn[_slot].colour to _col>>
<<if _col is "custom">>
<<set _modeloptions.filters["worn_" + _slot + "_custom"] =
getCustomClothesColourCanvasFilter($customColors.color.primary,
$customColors.saturation.primary,
$customColors.brightness.primary,
$customColors.contrast.primary);>>
<</if>>
<</if>>
<<if _acc_col>>
<<set _modeloptions.worn[_slot].accColour to _acc_col>>
<<if _acc_col is "custom">>
<<set _modeloptions.filters["worn_" + _slot + "_acc_custom"] =
getCustomClothesColourCanvasFilter($customColors.color.secondary,
$customColors.saturation.secondary,
$customColors.brightness.secondary,
$customColors.contrast.secondary);>>
<</if>>
<</if>>
<</for>>
<<if _slot is "handheld">>
<<set _modeloptions.arm_right to "hold">>
<</if>>
<<rendermodel "canvas-mannequin">>
<!-- Mannequin gender toggle button -->
<div class="mannequin-buttons no-numberify">
<div class="div-link mannequin-gender-button">
<<if $options.images is 1>>
<<set _genderIcon = (_mannequinGender == "m" ? "male" : (_mannequinGender == "f" ? "female" : "unisex"))>>
<img @src="'img/misc/icon/' + _genderIcon + '.png'">
<<else>>
<span class="capitalize">_mannequinGender[0]</span>
<</if>>
<<link "">><<toggleMannequinGender>><</link>>
</div>
</div>
<<if _temp_choice.shopGroup and Array.isArray(_items) and _items.reduce((prev, curr) => {
if (!curr.shopGroup) return prev;
if (curr.shopGroup === _temp_choice.shopGroup) return prev + 1;
return prev;
},0) gt 1>>
<div class="mannequin-buttons-right no-numberify">
<<set _groupIndex to _itemGroups[_temp_choice.shopGroup].indexOf($clothes_choice)>>
<<link "<span class='fa-icon fa-left-arrow'></span>">>
<<set _groupIndex to _itemGroups[_temp_choice.shopGroup].indexOf($clothes_choice)>>
<<set _groupIndexMax to _itemGroups[_temp_choice.shopGroup].length - 1>>
<<set $clothes_choice to _groupIndex gt 0 ? _itemGroups[_temp_choice.shopGroup][_groupIndex - 1] : _itemGroups[_temp_choice.shopGroup][_groupIndexMax]>>
<<replace ".clothing-details">><<shopDetailsv2>><</replace>>
<<run linkifyDivs('.clothing-details')>>
/* The below widget ends up breaking the shop list when clicking fast enough */
/*<<updateclotheslist>>*/
<</link>>
_groupIndex
<<link "<span class='fa-icon fa-right-arrow'></span>">>
<<set _groupIndex to _itemGroups[_temp_choice.shopGroup].indexOf($clothes_choice)>>
<<set $clothes_choice to _itemGroups[_temp_choice.shopGroup][_groupIndex + 1] ? _itemGroups[_temp_choice.shopGroup][_groupIndex + 1] : _itemGroups[_temp_choice.shopGroup][0]>>
<<replace ".clothing-details">><<shopDetailsv2>><</replace>>
<<run linkifyDivs('.clothing-details')>>
/* The below widget ends up breaking the shop list when clicking fast enough */
/*<<updateclotheslist>>*/
<</link>>
</div>
<</if>>
</div>
<div class="div-link mannequin-gender-textbutton no-numberify">
성별 바꾸기
<<link "">><<toggleMannequinGender>><</link>>
</div>
<</if>>
<</if>>
<</widget>>
<<widget "toggleMannequinGender">>
<<if _mannequinGender is "f">>
<<set _mannequinGenderOverride to "m">>
<<else>>
<<if $player.penisExist and $player.vaginaExist and _mannequinGender is "m">> /* if player is herm, toggle mannequin through herm gender */
<<set _mannequinGenderOverride to "h">>
<<else>>
<<set _mannequinGenderOverride to "f">>
<</if>>
<</if>>
<<updatemannequin>>
<</widget>>
<<widget "updatemannequin">>
<<replace "#mannequin">><<mannequin _args[0] _args[1]>><</replace>>
<<run linkifyDivs('#mannequin')>>
<</widget>>
<<widget "updatesidebardescription">>
<<if $options.images>>
<<run updateCaptionTooltip()>>
<</if>>
<<if $options.clothingCaption or !$options.images>>
<<replace '#sidebar-look-description'>><<clothingCaptionText>><</replace>>
<</if>>
<</widget>>
<<widget "updatesidebarmoney">>
<<if $options.images>>
<<replace #stats>><<statsCaption>><</replace>>
<<else>>
<<replace #money-noimg>>당신은 <<printmoney $money true>>를 가지고 있다<br><</replace>>
<</if>>
<</widget>>
<<widget "loadFiltersMenu">>
<div class="filters-div" onclick="event.stopPropagation()">
<div id="filter-buttons" class="filter-buttons-div">
<div class="filter-button button-apply div-link">
<<link "적용하고 닫는다">>
<<set $shopClothingFilter.active = true>>
<<set $shopPage to 0>>
<<addclass '#filters' 'hidden'>>
<<updateclotheslist>>
<<run updateMoment()>>
<</link>>
</div>
<div class="filter-button button-reset div-link">
<<link "전부 초기화하고 닫는다">>
<<shopClothingFilterReset>>
<<updateclotheslist>>
<<run updateMoment()>>
<</link>>
</div>
<div class="filter-button button-toggle-traits div-link">
<<link "전체 특성을 선택 / 해제 한다">>
<<run toggleAllTraitsFilter()>>
<</link>>
</div>
</div>
<div class="filters">
<div id="filter-gender" class="filter-block">
<<if typeof $shopClothingFilter.gender isnot "object">>
<<set $shopClothingFilter.gender = { female: true, neutral: true, male: true }>>
<</if>>
<span class="bold gold">성별</span>
<label><<checkbox "$shopClothingFilter.gender.female" false true autocheck>> 여성용</label>
<label><<checkbox "$shopClothingFilter.gender.neutral" false true autocheck>> 남녀 공용</label>
<label><<checkbox "$shopClothingFilter.gender.male" false true autocheck>> 남성용</label>
</div>
<div id="filter-reveal" class="filter-block">
<<filterreveal>>
</div>
<div id="filter-warmth" class="filter-block">
<<if $shopClothingFilter.warmth is undefined>>
<<set $shopClothingFilter.warmth = { from: 0, to: 50 }>>
<</if>>
<span class="bold gold">온열</span>
<div class="filter-warmth-fromto">
<label><<numberbox "$shopClothingFilter.warmth.from" $shopClothingFilter.warmth.from>>에서 </label>
<label><<numberbox "$shopClothingFilter.warmth.to" $shopClothingFilter.warmth.to>>까지</label>
</div>
</div>
<div id="filter-sort" class="filter-block">
<<if $shopClothingFilter.sorting is undefined>>
<<set $shopClothingFilter.sorting = { prop: "price", order: 'asc', enabled: false }>>
<</if>>
<span class="bold gold">정렬</span>
<div class="filter-sorting">
<label>
기준
<<listbox "$shopClothingFilter.sorting.prop" autoselect>>
<<option "가격" "price">>
<<option "보호" "protection">>
<<option "노출" "reveal">>
<<option "온열" "warmth">>
<</listbox>>
</label>
<label>
순서
<<listbox "$shopClothingFilter.sorting.order" autoselect>>
<<option "오름차순" "asc">>
<<option "내림차순" "desc">>
<</listbox>>
</label>
<label>
<<checkbox "$shopClothingFilter.sorting.enabled" false true autocheck>>
활성화
</label>
</div>
</div>
<div id="filter-outfit" class="filter-block">
<<if $shopClothingFilter.outfit is undefined>>
<<set $shopClothingFilter.outfit = { index: "none" }>>
<</if>>
<<if $shopClothingFilter.outfit.index isnot "none" and $shopClothingFilter.outfit.index gte $outfit.length >>
<!-- shouldn't be possible since this ideally gets reset whenever we leave the shop, but I'll futureproof here - better safe than sorry -->
<<set $shopClothingFilter.outfit.index = "none">>
<</if>>
<span class="bold gold">복장 필터</span>
<div class="filter-outfit">
<label>
복장:
<<listbox "$shopClothingFilter.outfit.index" autoselect>>
<<optionsfrom getFilterOutfitOptions()>>
<</listbox>>
</label>
</div>
</div>
<div id="filter-traits" class="filter-block">
<span class="bold gold">특성</span>
<div class="traits-list">
<<set _traitsInThisShop = [...new Set(Object.keys(setup.clothes).flatMap(x => setup.clothes[x]).filter(x => x.shop.includes(_shopLocation)).flatMap(x => x.type))]>>
<<for _trait range _traitsInThisShop.sort()>>
<<set _traitObj to setup.shopDetails[_trait]>>
<div class="filters-trait-row">
<label>
<<set _checked = $shopClothingFilter.traits.includes(_trait) ? 'checked="checked"' : ''>>
<<clothingtrait _trait 'display_normal'>>
<<print '<input type="checkbox" @id="_trait" @value="_trait" ' + _checked + ' onclick="window.shopClothingFilterToggleTrait(this.value)">'>>
<<if !_traitObj.desc>>
<<print _traitObj.name>>
<<else>>
<<set _traitDesc to `<span class="black">` + _traitObj.desc + `</span>`>>
<<set _traitDetails to `<i class="green normal">` + (_traitObj.details isnot "none" ? " " + _traitObj.details : "") + `</i>`>>
<<set $_tooltip to _traitDesc + "<br>" + _traitDetails>>
<div class="tooltip-anchor" @tooltip="$_tooltip">
_traitObj.name
</div>
<</if>>
</label>
</div>
<</for>>
</div>
</div>
</div>
</div>
<<run initializeTooltips()>>
<</widget>>
<<widget "filterreveal">>
<<if $shopClothingFilter.reveal.from is undefined>>
<<set $shopClothingFilter.reveal.from = 0>>
<</if>>
<<if $shopClothingFilter.reveal.to is undefined>>
<<set $shopClothingFilter.reveal.to = 9999>>
<</if>>
<span class="bold gold">노출 정도</span>
<div class="filter-reveal-fromto">
<label><<listbox "$shopClothingFilter.reveal.from" autoselect>><<optionsfrom getFilterRevealOptions('from')>><</listbox>>에서 </label>
<label><<listbox "$shopClothingFilter.reveal.to" autoselect>><<optionsfrom getFilterRevealOptions('to')>><</listbox>>까지</label>
</div>
<<run $(() => { $('#filter-reveal select').on('change', (e) => { new Wikifier(null, "<<replace '#filter-reveal'>><<filterreveal>><</replace>>"); }) })>>
<</widget>>
<<widget "loadShopOptions">>
<div class="options-div" onclick="event.stopPropagation()">
<div id="options-buttons" class="options-buttons-div">
<div class="options-button button-apply div-link">
<<link "저장하고 닫는다">>
<<addclass '#shop-options' 'hidden'>>
<<updateclotheslist>>
<<run updateMoment()>>
<</link>>
</div>
</div>
<div class="options-body">
<<set _colorOptions to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "silver", "gold", "bronze", "custom", "random"]>>
<br>
기본 첫번째 색상:
<br>
<<for _col range _colorOptions>><<trColour _col>>
<label>
<<radiobutton "$shopDefaults.color" _trResult autocheck>>
<span @class="_col">_trResult</span>
</label>
|
<</for>>
<br><br>
기본 두번째 색상:
<br>
<<for _col range _colorOptions>><<trColour _col>>
<label>
<<radiobutton "$shopDefaults.secColor" _trResult autocheck>>
<span @class="_col">_trResult</span>
</label>
|
<</for>>
<br><hr>
<label>
<<checkbox "$shopDefaults.disableReturn" false true autocheck>>
옷을 산 후 목록으로 돌아가지 않는다.
</label>
<br><hr>
<label>
<<checkbox "$shopDefaults.alwaysBackToShopButton" false true autocheck>>
항상 "매장으로 돌아간다" 버튼을 보여준다.
</label>
<br><hr>
<<if $shopDefaults.colourItems is undefined>>
<<set $shopDefaults.colourItems = "random">>
<</if>>
<label>
목록의 색상표 표시:
<<listbox "$shopDefaults.colourItems" autoselect>>
<<option "표시하지 않는다" "disable">>
<<option "임의의 색상을 사용한다" "random">>
<<option "기본 색상을 사용한다" "default">>
<</listbox>>
</label>
<br><hr>
<label>
목록의 각 페이지에서 표시할 옷의 갯수:
<<listbox "$shopItemsPerPage" autoselect>>
<<optionsfrom [4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32]>>
<</listbox>>
</label>
<br><hr>
<div class="high-contrast-example">
<label>
<<checkbox "$shopDefaults.highContrast" false true autocheck>>
색상 이름을 고대비로 표시한다.
</label>
예:
<div class="colour-button"><div class="bg-pink"><span class="capitalize colour-name-span">분홍색</span></div></div>
<span style="margin-right:0.25em">대</span>
<div class="colour-button"><div class="bg-pink"><span class="capitalize colour-name-span-highcontrast">분홍색</span></div></div>
</div>
<hr>
<label>
<<checkbox "$shopDefaults.mannequinGenderFromClothes" false true autocheck>>
마네킹의 성별을 옷의 성별과 맞춘다 (남녀 공용의 경우 아래의 성별을 따라감).
</label>
<br>
<label>
마네킹의 성별:
<<listbox "$shopDefaults.mannequinGender" autoselect>>
<<option "플레이어와 동일" "same">>
<<option "플레이어와 반대" "opposite">>
<<option "항상 남성" "male">>
<<option "항상 여성" "female">>
<</listbox>>
</label>
<br>
<label>
마네킹 가슴 크기:
<<listbox "$mannequinBreastsSize" autoselect>>
<<optionsfrom {"평평함": 0 , "조그마함": 1, "작음": 2, "봉긋함": 3, "큼": 4, "매우 큼": 5}>>
<</listbox>>
</label>
<br><hr>
<label>
<<checkbox "$shopDefaults.compactMode" false true autocheck>>
목록에 표시되는 정보를 줄여 목록을 작게 한다.
</label>
<br>
<label>
<<checkbox "$shopDefaults.noTraits" false true autocheck>>
옷의 특성 아이콘을 숨긴다.
</label>
<br>
<label>
<<checkbox "$shopDefaults.noHelp" false true autocheck>>
목록의 도움말 / 범례 버튼을 보이지 않게 한다.
</label>
</div>
</div>
<</widget>>
<<widget "clothingShopLegend">>
<div id="shop-legend" class="shop-legend hidden">
<div class="legend-caption bold gold">범례</div>
<br>
<<if $options.images is 1>>
<div>
<img src="img/misc/icon/integrity.png">
내구도 등급. 옷이 얼마나 잘 찢어져 조각나지 않는가.
</div>
<div>
<img src="img/misc/icon/reveal.png">
노출 등급. 옷이 얼마나 당신을 색기있게 보여주는가.
</div>
<div>
<img src="img/misc/icon/warmth.png">
온열 등급. 옷이 얼마나 당신을 추위에서 보호해 주는가.
</div>
<br>
<div class="legend-2em">
<img src="img/misc/icon/options.png">
옷 가게 옵션.
</div>
<div class="legend-2em">
<img src="img/misc/icon/filter.png">
옷 가게 필터.
</div>
<br>
<<else>>
I - 내구도 등급. 옷이 얼마나 잘 찢어져 조각나지 않는가.
<br>
R - 노출 등급. 옷이 얼마나 당신을 색기있게 보여주는가.
<br>
W - 온열 등급. 옷이 얼마나 당신을 추위에서 보호해 주는가.
<</if>>
<div class="legend-warmth">
온열 지표:
<br>
<div class="legend-warmth-div">
<<warmthscale>>
</div>
<br>
날씨에 따라 편안함을 느끼는 온도 범위를 표시한다.
<br>
<div class="legend-colour-sample" style="background-color: dodgerblue"></div> - 이 온도에서는 당신은 무척 추울 것이다
<br>
<div class="legend-colour-sample" style="background-color: lightskyblue"></div> - 이 온도에서는 당신은 약간 쌀쌀함을 느낄 것이다
<br>
<div class="legend-colour-sample" style="background-color: lemonchiffon"></div> - 완벽한 온도이다
<br>
<div class="legend-colour-sample" style="background-color: orange"></div> - 이 온도에서는 당신은 약간 덥다고 느낄 것이다
<br>
<div class="legend-colour-sample" style="background-color: orangered"></div> - 이 온도에서는 당신은 무척 더울 것이다
<br>
<div class="legend-icon"><img src="img/misc/icon/warmth_indicator.png"></div> - 당신이 현재 입고 있는 옷으로 느끼는 따뜻함
<br>
<div class="legend-icon"><img src="img/misc/icon/small_uarrow.png"></div> - 다른 옷으로 갈아입었을 때 당신이 느낄 따뜻함
</div>
</div>
<</widget>>
<<widget "warmthscale">>
<div class="warmth-scale-container">
<div class="warmth-scale-div"></div>
<img id="warmthIndicator" class="warmth-indicator" src="img/misc/icon/warmth_indicator.png" />
<img id="warmthIndicatorNew" class="warmth-indicator-arrow" src="img/misc/icon/small_uarrow.png" />
</div>
<<updatewarmthscale>>
<</widget>>
<<widget "updatewarmthdescription">>
<<replace '#warmth-description'>><<warmth_description>><</replace>>
<</widget>>
<<widget "sendItemsTo">>
<div class="returnOptions no-numberify">
<<for _label, _value range $wardrobes>>
<<if _value.unlocked and _value.shopSend>><<trWardrobeName _value.name>>
<<if $wardrobes.shopReturn is _label>>
<div class="try-button div-link">
<span class="gold"><<print _trResult>></span>
</div>
<<else>>
<div class="try-button div-link">
<<capture _label>>
<<link _trResult>>
<<set $wardrobes.shopReturn to _label>>
<<updateclotheslist>>
<<updatesidebardescription>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<run updateMoment()>>
<</link>>
<</capture>>
</div>
<</if>>
<</if>>
<</for>>
</div>
<</widget>>
<<widget "sendItemsToDropdown">>
<<if $multipleWardrobes is "all">>
<label>보내는 옷장:
<<set _options to {}>>
<<for _label, _value range $wardrobes>>
<<if _value.unlocked and !$wardrobes[_label].isolated>>
<<trWardrobeName _value.name>><<set _options[_trResult] to _label>>
<</if>>
<</for>>
<<listbox '$wardrobes.shopReturn' autoselect>>
<<optionsfrom _options>>
<</listbox>>
</label>
<br>
<<else>>
<<set $wardrobes.shopReturn to "wardrobe">>
<</if>>
<</widget>>
/*If the player just goes to the shop and puts up their hood, make sure whatever they had on their head doesn't just disappear*/
<<widget "shopHoodCheck">>
<<if $tryOn.tryingOn.head is null and $tryOn.ownedStored.head.name isnot "naked" and $tryOn.ownedStored.head.name isnot $worn.head.name and $worn.head.hood is 1>>
<<wardrobeSend "head" $tryOn.ownedStored.head>>
<</if>>
<</widget>>
<<widget "shopCommandoCheck">>
<<if $earSlime.forcedCommando isnot undefined or ($worn.under_lower.type.includes("naked") and setup.clothes.under_lower.find(item => {
if (!item.shop.includes($shopName) or $money lt getClothingCost(item, "under_lower")) return false;
if (playerBellySize() >= 12 and item.type.includes("constricting")) return false;
if (V.earSlime.forcedDressing and V.earSlime.forcedDressing.days gt 0 and item.gender isnot V.earSlime.forcedDressing.type and item.gender isnot "n" and !item.type.includesAny("event")) return false;
return true;
}))>>
<<set $worn.under_lower.exposedType to "notBought">>
<</if>>
<</widget>><div id="clothingShop-div" class="main-shop-div">
<<clothingShop-main>>
</div><<widget "clothingShop-main">>
<<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>><<unset $tempDisable>>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<set $shopName = "clothing">>
당신은 옷 가게에 있다. 다양한 종류의 평범한 옷들이 있지만, 이국적인 것을 찾는다면 다른 곳으로 가야 한다.
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if Time.hour is 21>>
폐점 시간이다. 보안요원이 모두를 밖으로 이동시킨다.<<if $exposed gte 1>>당신은 이렇게 노출된 차림으로 보안요원에게 발각된다면 당신이 얼마나 부끄러울지를 깨닫자 공포가 일어난다..<</if>>
<br><br>
<<if $exposed lte 0>>
<<highicon>><<link [[밖으로 나간다|High Street]]>><</link>>
<br>
<<else>>
<<ind>><<link [["끝날때까지 숨어 있는다 (1:00)"|Clothing Shop]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<div id="tryonstats-div"><<tryOnStats>></div>
<<unset $shopListStartCount>>
<<unset $clothes_choice>>
<<set $shopPage = 0>>
<<if Time.dayState is "night">>
당신은 어둠 속에서 혼자 있다.
<br><br>
<<elseif $exposed gte 1>>
당신은 자신의 존엄을 지키기 위해 옷 가게 안에 숨어있다.
<br><br>
<</if>>
<span>따뜻함:</span>
<<warmthscale>>
<div id="warmth-description">
<<warmth_description>>
</div>
<br><br>
<<clothingcategoryicon "all">>
<<link "전부 보기">><<replace "#clothingShop-div">><<AllShop>><</replace>><</link>>
<br><br>
<<if $debug is 1>>
<<clothingcategoryicon "overoutfit">>
<<link "원피스 외투 보기">><<replace "#clothingShop-div">><<OverOutfitShop>><</replace>><</link>>
<br><br>
<</if>>
<<clothingcategoryicon "outfit">>
<<link "원피스 겉옷 보기">><<replace "#clothingShop-div">><<OutfitShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "upper">>
<<link "상의 보기">><<replace "#clothingShop-div">><<TopShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "lower">>
<<link "하의 보기">><<replace "#clothingShop-div">><<BottomShop>><</replace>><</link>>
<br><br>
<<clothingcategoryicon "underoutfit">>
<<link "원피스 속옷 보기">><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underupper">>
<<link "속옷 상의 보기">><<replace "#clothingShop-div">><<UnderTopShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underlower">>
<<link "속옷 하의 보기">><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>><</link>>
<br><br>
<<clothingcategoryicon "head">>
<<link "머리 악세서리 보기">><<replace "#clothingShop-div">><<HeadShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "face">>
<<link "얼굴 악세서리 보기">><<replace "#clothingShop-div">><<FaceShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "neck">>
<<link "목 악세서리 보기">><<replace "#clothingShop-div">><<NeckShop>><</replace>><</link>>
<br><br>
<<clothingcategoryicon "handheld">>
<<link "들고다니는 악세서리 보기">><<replace "#clothingShop-div">><<HandheldShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "hand">>
<<link "손 악세서리 보기">><<replace "#clothingShop-div">><<HandsShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "legs">>
<<link "레그웨어 보기">><<replace "#clothingShop-div">><<LegsShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "feet">>
<<link "신발 보기">><<replace "#clothingShop-div">><<FeetShop>><</replace>><</link>>
/*<br>
*<<clothingcategoryicon "strapon">> <!-- disable for now-->
*<<link "음부 덮개 보기">><<replace "#clothingShop-div">><<GenitalShop>><</replace>><</link>>*/
<br><br>
<<run linkifyDivs('.button-back-to-shop')>>
<<if $clothingrebuy is 1>>
<<rebuyicon "disable">><<link [[의류 자동구입 비활성화|Rebuy Shop]]>><</link>>
<br>
<<else>>
<<rebuyicon "enable">><<link [[의류 자동구입 활성화|Rebuy Shop]]>><</link>>
<br>
<</if>>
<<if Time.dayState is "night" and Time.hour isnot $closinghour and !$weekly.theft.clothingShop>>
<<shopicon "register">><<link [[금전등록기를 살펴본다|Clothing Shop Register]]>><</link>>
<br>
<</if>>
<br>
<<if Time.dayState is "night" or $tryOn.value is 0>>
<<if Time.dayState is "night" and $clothingShop.spotted is true and $clothingShop.stolenClothes gt 0>>
<<getouticon>>
<<link [[나간다|Clothing Shop Night Guard Found]]>>
<<shopClothingFilterReset>>
<<ShowUnderEquip "normal">>
<<ShowUnderEquip "over">>
<<set $tryOn.autoReset to true>>
<<crimeUp `$tryOn.value / 100` "thievery">>
<<shopHoodCheck>>
<<shopCommandoCheck>>
<</link>>
<<else>>
<<getouticon>>
<<link [[나간다|Shopping Centre Top]]>>
<<shopClothingFilterReset>>
<<ShowUnderEquip "normal">>
<<ShowUnderEquip "over">>
<<set $tryOn.autoReset to true>>
<<crimeUp `$tryOn.value / 100` "thievery">>
<<shopHoodCheck>>
<<shopCommandoCheck>>
<</link>>
<</if>>
<<if $tryOn.value gt 0>>
<<crime "thievery">>
<</if>>
<br><br>
<<elseif $tryOn.value gt 0>>
<<ind>><<link "옷을 반납한다">><<clothingReset>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<updateclothingshop>>
<<run updateMoment()>>
<</link>>
<br>
<<if $tryOn.value lte $money>>
<<sendItemsToDropdown>>
<<ind>><<link "옷을 산다">><<buyTryOnClothes "wear">><<updateclothingshop>><</link>>
<br>
<<ind>><<link "옷을 사서 옷장에 보낸다">>
<<buyTryOnClothes "wardrobe">>
<<updatesidebarmoney>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<updateclothingshop>>
<<run updateMoment()>>
<</link>>
<br>
<</if>>
<<getouticon>><<link [[훔친 옷을 입고 떠난다|Stolen Clothing Shop Result]]>><<shopClothingFilterReset>><<shopHoodCheck>><<shopCommandoCheck>><</link>><<crime "thievery">>
<br>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "clothingcategoryicon">>
<<icon `"clothes/categories/" + _args[0] + ".png"`>>
<</widget>><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">문을 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>>
<<link [[잠금을 해제한다 (0:10)|Clothing Shop]]>>
<<pass 10>><<crimeUp 5 "trespassing">>
<<if $clothingShop.ban gt 0 or crimeSumCurrent() gte 50000 or $clothingShop.rng gte $skulduggery>>
<<set $clothingShop.spotted to true>>
<</if>>
<<set $clothingShop.rng to random(0,1000)>>
<</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">잠금장치는 당신이 해제할 수 있는 능력 이상인 것 같다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Shopping Centre Top]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $clothingrebuy is 1>>
자동구입을 비활성화하면, 모든 의류 칩이 비활성화 됩니다. 옷이 파괴되었을 때 더 이상 대체품을 구매하지 않으며, 당신에게 어떤 비용도 청구되지 않습니다.
<br><br>
정말로 의류 자동구입을 비활성화 합니까?
<br><br>
<<link [[네|Clothing Shop]]>><<set $clothingrebuy to 0>><</link>>
<br>
<<else>>
자동구입을 활성화하면, 모든 의류 칩이 활성화 됩니다. 옷이 수선할 수 없을 정도로 손상되면, 그 옷은 자동으로 대체품을 주문합니다. 비용은 옷의 원래 가격과 그의 50%인 추가요금이 듭니다. 이는 즉시 공제되며, 돈이 충분하지 않을 시 효과가 없을 것 입니다.
<br><br>
정말로 활성화 합니까?
<br><br>
<<link [[네|Clothing Shop]]>><<set $clothingrebuy to 1>><</link>>
<br>
<</if>>
<<link [[아니오|Clothing Shop]]>><</link>>
<br><<widget "updateclothingshop">>
<<run new Wikifier(null, '<<replace "#clothingShop-div">><<' + $shopName + "Shop-main>><</replace>>")>>
<<numberify '#clothingShop-div'>>
<</widget>>
<<widget "AllShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "all">>
<<else>>
<<shopbuyv2 "all" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "all" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "all">>
</div>
<</widget>>
<<widget "OverOutfitShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "over_upper">>
<<else>>
<<shopbuyv2 "over_upper" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "over_upper" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "over_upper" "outfits">>
</div>
<</widget>>
<<widget "OutfitShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "upper">>
<<else>>
<<shopbuyv2 "upper" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "upper" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "upper" "outfits">>
</div>
<</widget>>
<<widget "TopShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "upper">>
<<else>>
<<shopbuyv2 "upper" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "upper" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "upper" "non-outfits">>
</div>
<</widget>>
<<widget "BottomShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "lower">>
<<else>>
<<shopbuyv2 "lower" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "lower" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "lower">>
</div>
<</widget>>
<<widget "UnderOutfitShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "under_upper">>
<<else>>
<<shopbuyv2 "under_upper" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "under_upper" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "under_upper" "outfits">>
</div>
<</widget>>
<<widget "UnderTopShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "under_upper">>
<<else>>
<<shopbuyv2 "under_upper" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "under_upper" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "under_upper" "non-outfits">>
</div>
<</widget>>
<<widget "UnderBottomShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "under_lower">>
<<else>>
<<shopbuyv2 "under_lower" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "under_lower" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "under_lower">>
</div>
<</widget>>
<<widget "HeadShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "head">>
<<else>>
<<shopbuyv2 "head" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "head" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "head">>
</div>
<</widget>>
<<widget "FaceShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "face">>
<<else>>
<<shopbuyv2 "face" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "face" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "face">>
</div>
<</widget>>
<<widget "NeckShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "neck">>
<<else>>
<<shopbuyv2 "neck" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "neck" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "neck">>
</div>
<</widget>>
<<widget "HandsShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "hands">>
<<else>>
<<shopbuyv2 "hands" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "hands" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "hands">>
</div>
<</widget>>
<<widget "HandheldShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "handheld">>
<<else>>
<<shopbuyv2 "handheld" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "handheld" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "handheld">>
</div>
<</widget>>
<<widget "LegsShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "legs">>
<<else>>
<<shopbuyv2 "legs" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "legs" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "legs">>
</div>
<</widget>>
<<widget "FeetShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "feet">>
<<else>>
<<shopbuyv2 "feet" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "feet" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "feet">>
</div>
<</widget>>
<<widget "GenitalShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "genitals">>
<<else>>
<<shopbuyv2 "genitals" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "genitals" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "genitals">>
</div>
<</widget>>
<!-- Renders block of buttons for switching category -->
<<widget "shopCategoryTabs">>
<div id="shopCategories" class="shop-category-tabs no-numberify">
<<if $shopName isnot "stall">>
<div class="category-group">
<<set _active = _args[0] == "all" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $options.images is 1>>
<<clothingcategoryicon "all">>
<<else>>
<div class="category-icon-alt">OO</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<AllShop>><</replace>><</link>>
</div>
</div>
<<if $debug is 1>>
<div class="category-group">
<<set _active = _args[0] == "overoutfit" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $options.images is 1>>
<<clothingcategoryicon "overoutfit">>
<<else>>
<div class="category-icon-alt">OO</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<OverOutfitShop>><</replace>><</link>>
</div>
</div>
<</if>>
<div class="category-group">
<<if $shopName isnot "school">>
<<set _active = _args[0] == "outfit" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $options.images is 1>>
<<clothingcategoryicon "outfit">>
<<else>>
<div class="category-icon-alt">O</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<OutfitShop>><</replace>><</link>>
</div>
<</if>>
<<set _active = _args[0] == "upper" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $options.images is 1>>
<<clothingcategoryicon "upper">>
<<else>>
<div class="category-icon-alt">U</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<TopShop>><</replace>><</link>>
</div>
<<set _active = _args[0] == "lower" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $options.images is 1>>
<<clothingcategoryicon "lower">>
<<else>>
<div class="category-icon-alt">L</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<BottomShop>><</replace>><</link>>
</div>
</div>
<div class="category-group">
<<if $shopName isnot "forest">>
<<set _active = _args[0] == "underoutfit" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $options.images is 1>>
<<clothingcategoryicon "underoutfit">>
<<else>>
<div class="category-icon-alt">UO</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>><</link>>
</div>
<</if>>
<<set _active = _args[0] == "underupper" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $options.images is 1>>
<<clothingcategoryicon "underupper">>
<<else>>
<div class="category-icon-alt">UU</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<UnderTopShop>><</replace>><</link>>
</div>
<<set _active = _args[0] == "underlower" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $options.images is 1>>
<<clothingcategoryicon "underlower">>
<<else>>
<div class="category-icon-alt">UL</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>><</link>>
</div>
<<if $location is "adult_shop">>
<<set _active = _args[0] == "genitals" ? "active" : "">>
/* Left here for future expansion */
/*<div @class="'div-link category-tab ' + _active">
<<if $options.images is 1>>
<<clothingcategoryicon "genitals">>
<<else>>
<div class="category-icon-alt">Fe</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<replace "#clothingShop-div">><<GenitalShop>><</replace>><</link>>
</div>*/
<</if>>
</div>
<</if>>
<div class="category-group">
<<if $shopName isnot "stall">>
<<set _active = _args[0] == "head" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $options.images is 1>>
<<clothingcategoryicon "head">>
<<else>>
<div class="category-icon-alt">He</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<HeadShop>><</replace>><</link>>
</div>
<<set _active = _args[0] == "face" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $options.images is 1>>
<<clothingcategoryicon "face">>
<<else>>
<div class="category-icon-alt">Fa</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<FaceShop>><</replace>><</link>>
</div>
<<if $shopName isnot "school">>
<<set _active = _args[0] == "neck" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $options.images is 1>>
<<clothingcategoryicon "neck">>
<<else>>
<div class="category-icon-alt">Ne</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<NeckShop>><</replace>><</link>>
</div>
<</if>>
<<set _active = _args[0] == "handheld" ? "active" : "">>
<<if !["adult"].includes($shopName)>>
<div @class="'div-link category-tab ' + _active">
<<if $options.images is 1>>
<<clothingcategoryicon "handheld">>
<<else>>
<div class="category-icon-alt">Hd</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<HandheldShop>><</replace>><</link>>
</div>
<</if>>
<<set _active = _args[0] == "hands" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $options.images is 1>>
<<clothingcategoryicon "hand">>
<<else>>
<div class="category-icon-alt">Ha</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<HandsShop>><</replace>><</link>>
</div>
<<set _active = _args[0] == "legs" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $options.images is 1>>
<<clothingcategoryicon "legs">>
<<else>>
<div class="category-icon-alt">Le</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<LegsShop>><</replace>><</link>>
</div>
<<set _active = _args[0] == "feet" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $options.images is 1>>
<<clothingcategoryicon "feet">>
<<else>>
<div class="category-icon-alt">Fe</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<FeetShop>><</replace>><</link>>
</div>
<</if>>
</div>
</div>
<<run linkifyDivs('#shopCategories')>>
<</widget>>
<<widget "shopCategoryReplace">>
<<switch _args[0]>>
<<case "all">><<replace "#clothingShop-div">><<AllShop>><</replace>>
<<case "overoutfit">><<replace "#clothingShop-div">><<OverOutfitShop>><</replace>>
<<case "outfit">><<replace "#clothingShop-div">><<OutfitShop>><</replace>>
<<case "upper">><<replace "#clothingShop-div">><<TopShop>><</replace>>
<<case "lower">><<replace "#clothingShop-div">><<BottomShop>><</replace>>
<<case "underoutfit">><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>>
<<case "underupper">><<replace "#clothingShop-div">><<UnderTopShop>><</replace>>
<<case "underlower">><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>>
<<case "head">><<replace "#clothingShop-div">><<HeadShop>><</replace>>
<<case "face">><<replace "#clothingShop-div">><<FaceShop>><</replace>>
<<case "neck">><<replace "#clothingShop-div">><<NeckShop>><</replace>>
<<case "hands">><<replace "#clothingShop-div">><<HandsShop>><</replace>>
<<case "legs">><<replace "#clothingShop-div">><<LegsShop>><</replace>>
<<case "feet">><<replace "#clothingShop-div">><<FeetShop>><</replace>>
<</switch>>
<</widget>><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Cosmetics Store]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Shopping Centre Top]]>><</link>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
당신은 화장품 가게에 있다. 여러 종류의 알록달록한 튜브, 병, 상자들로 가득 찬 선반들이 당신 앞에 서 있다.
<br><br>
<<if Time.dayState is "night" and Time.hour isnot 21 and !$weekly.theft.cosmeticsShop>>
<<shopicon "register">><<link [[금전등록기를 살펴본다|Cosmetics Store Register]]>><</link>>
<br><br>
<</if>>
<<cosmeticsicon>><<link [[립스틱을 본다|Cosmetics Lipstick]]>><</link>>
<br>
<<cosmeticsicon "eyeshadow">><<link [[아이섀도우를 본다|Cosmetics Eyeshadow]]>><</link>>
<br>
<<cosmeticsicon "mascara">><<link [[마스카라를 본다|Cosmetics Mascara]]>><</link>>
<br>
<<cosmeticsicon "dyes">><<link [[염색약을 본다|Cosmetics Dyes]]>><</link>>
<br>
<<cosmeticsicon "sunscreen">><<link [[선크림을 본다|Cosmetics Sunscreen]]>><</link>>
<br><br>
<<getouticon>><<link [[떠난다|Shopping Centre Top]]>><</link>><<CosmeticsGenericDepartment "lipstick" "lipstick" "lipsticks" "lipstick" "" "#FF0000" 1000 "Cosmetics Lipstick" "여러 가지 색상의 립스틱들이 선반 위에 하나가득 진열되어 있다." true true 20 `setup.colours.lipstick.map(c=>c.variable)`>><<CosmeticsGenericDepartment "eyeshadow" "eyeshadow" "eyeshadows" "eyeshadow" "" "#FF0000" 1500 "Cosmetics Eyeshadow" "반짝이는 아이섀도우들이 조그만 박스에 포장되어 당신 앞에 놓여 있다." true true 20 `setup.colours.eyeshadow.map(c=>c.variable)`>><<CosmeticsGenericDepartment "mascara" "mascara" "mascaras" "mascara" "" "#FF0000" 1500 "Cosmetics Mascara" "열 몇 개의 마스카라들이 당신 앞에 놓여 있다. 하지만 전부 검정색이다." true true 20 `setup.colours.mascara.map(c=>c.variable)`>><<CosmeticsGenericDepartment "hairdye" "hair dye" "hair dyes" "hair" "colour-hair" "#FD6064" 4000 "Cosmetics Dyes" "당신은 염색약이 있는 선반 앞으로 간다." false true 1 `setup.colours.hair.filter(c=>c.dye).map(c=>c.variable)`>><<set _sunscreen to Skin.Sunscreen.bottle>>
<<set _sunscreen.durationHours to Math.floor(Skin.Sunscreen.duration / TimeConstants.secondsPerHour)>>
You come to a shelf with many bottles of sunscreen.
<<if Skin.Sunscreen.usesLeft gt 0>>
<<set _ownedBottles to Math.ceil(Skin.Sunscreen.usesLeft / _sunscreen.uses)>>
<br>
You already own <<print _ownedBottles>> bottle<<if _ownedBottles gt 1>>s<</if>>, with <<print Skin.Sunscreen.usesLeft>> use<<if Skin.Sunscreen.usesLeft gt 1>>s<</if>> left.
<</if>>
<br><br>
Each bottle costs <<printmoney _sunscreen.price>> and has <<print _sunscreen.uses>> uses. Each use lasts around <<print _sunscreen.durationHours>> hour<<if _sunscreen.durationHours isnot 1>>s<</if>>.
<br>
<<if Time.dayState is "night">>
<<link [[Steal a bottle|Cosmetics Sunscreen]]>>
<<crimeUp `_sunscreen.price / 100` "thievery">>
<<run Skin.Sunscreen.addUses(_sunscreen.uses)>>
<</link>><<crime "thievery">>
<br>
<<link [[Steal a bottle and apply right now|Cosmetics Sunscreen]]>>
<<crimeUp `_sunscreen.price / 100` "thievery">>
<<run Skin.Sunscreen.addUses(_sunscreen.uses)>>
<<run Skin.Sunscreen.apply()>>
<</link>><<crime "thievery">>
<<elseif $money gte _sunscreen.price>>
<<link [[Buy a bottle (<<printmoney _sunscreen.price>>)|Cosmetics Sunscreen]]>>
<<set $money -= _sunscreen.price>>
<<run Skin.Sunscreen.addUses(_sunscreen.uses)>>
<</link>>
<br>
<<link [[Buy a bottle and apply right now (<<printmoney _sunscreen.price>>)|Cosmetics Sunscreen]]>>
<<set $money -= _sunscreen.price>>
<<run Skin.Sunscreen.addUses(_sunscreen.uses)>>
<<run Skin.Sunscreen.apply()>>
<</link>>
<<else>>
<span class="purple">당신은 지금 구입할 돈이 없다.</span>
<</if>>
<br><br>
<<link [[Go back|Cosmetics Store]]>><</link>><<widget "CosmeticsGenericDepartment">>
<<if _args.length < 13>>
<div class="red">Error in passage "Cosmetics Generic Department". Missing arguments.<br><<print _args>></div>
<</if>>
<<set _itemType = _args[0]>><<silently>><<handtoolPost _itemType "은" "sep">><</silently>>
<<set _itemSingular = _args[1]>><<set _itemSingular_nun to _trResult + _trPost>>
<<set _itemPlural = _args[2]>><<set _itemPlural_ul to _trResult + "들을">>
<<set _cssClassOuter = _args[3]>>
<<set _cssClassInner = _args[4]>>
<<set _baseColour = _args[5]>>
<<set _price = _args[6]>>
<<set _passageCurrent = _args[7]>>
<<set _textIntro = _args[8]>>
<<set _canUseNow = _args[9]>>
<<set _isConsumable = _args[10]>>
<<set _usesPerBuy = _args[11]>>
<<set _availableColours = _args.slice(12)>>
<<if _availableColours.length === 1 && Array.isArray(_availableColours)>>
<<set _availableColours = _availableColours[0]>>
<</if>>
_textIntro
<<if _isConsumable isnot true>>
<<if $makeup.owned[_itemType].length > 0>>
<br>
당신은 이미 다음 색상의 _itemPlural_ul 가지고 있다:
<<for _i, _colour range $makeup.owned[_itemType]>>
<span class="grey-shadow"><span @class="_cssClassOuter + '-' + _colour.replace(/ /g, '-')"><span @class="_cssClassInner"><span @style="'color:' + _baseColour + ';'"><<set $_colour to setup.colourName(_colour)>><<trColour $_colour>><<print _trResult>></span></span></span></span>
<<if _i < $makeup.owned[_itemType].length - 1>>, <</if>>
<</for>>.
<</if>>
<<else>>
<<set _owned = $makeup.owned[_itemType].filter(x => x.count > 0)>>
<<if _owned.length > 0>>
<br>
당신은 이미 다음 색상의 _itemPlural_ul 가지고 있다:
<<for _i, _item range _owned>>
<<if _item.count > 0>>
<span class="grey-shadow"><span @class="_cssClassOuter + '-' + _item.colour.replace(/ /g, '-')"><span @class="_cssClassInner"><span @style="'color:' + _baseColour + ';'"><<set $_colour to setup.colourName(_item.colour)>><<trColour $_colour>><<print _trResult>></span></span></span></span>
× _item.count
<<if _i < _owned.length - 1>>, <</if>>
<</if>>
<</for>>.
<</if>>
<</if>>
<br><br>
<<if _isConsumable == false>>
<<set _availableColours = _availableColours.filter(x => !$makeup.owned[_itemType].includes(x))>>
<</if>>
<<if _availableColours.length == 0>>
당신은 이미 판매중인 모든 색상의 _itemPlural_ul 가지고 있다. 더 이상 살 것이 없다.
<br><br>
<<else>>
각 _itemSingular_nun <<printmoney _price>>이<<if _usesPerBuy > 1>>며 _usesPerBuy번 사용할 수 있<</if>>다.
<br>
<<if $cosmeticsChoice is undefined>>
<<set $cosmeticsChoice = _availableColours[0]>>
<</if>>
<<for _i, _colour range _availableColours>>
<label><span class="grey-shadow"><span @class="_cssClassOuter + '-' + _colour.replace(/ /g, '-')"><span @class="_cssClassInner"><span @style="'color:' + _baseColour + ';'"><<set $_colour to setup.colourName(_colour)>><<trColour $_colour>><<print _trResult>></span></span></span></span> <<print '<<radiobutton "$cosmeticsChoice" "'+_colour+'" ' + ($cosmeticsChoice is _colour ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<<if $money gte _price or Time.dayState is "night">>
<<set _buy = Time.dayState == "night" ? "훔친다" : "구입한다">><<set _buy_and = Time.dayState == "night" ? "훔치고" : "구입하고">>
<<if _isConsumable == true>>
<<set _usesText = _usesPerBuy > 1 ? " ("+_usesPerBuy+"번 사용가능)" : "">>
<<link [[_buy+_usesText|_passageCurrent]]>><<addConsumableCosmetics _itemType $cosmeticsChoice _usesPerBuy>><<if Time.dayState is "night">><<crimeUp `_price / 100` "thievery">><<else>><<set $money -= _price>><</if>><</link>><<if Time.dayState is "night">><<crime "thievery">><</if>>
<br>
<<if _canUseNow == true>>
<<link [[_buy_and+" 지금"+(_usesPerBuy > 1 ? " 한 번" : "")+" 사용한다"+_usesText|_passageCurrent]]>><<addConsumableCosmetics _itemType $cosmeticsChoice _usesPerBuy-1>><<set $makeup[_itemType] = $cosmeticsChoice>><<if Time.dayState is "night">><<crimeUp `_price / 100` "thievery">><<else>><<set $money -= _price>><</if>><</link>><<if Time.dayState is "night">><<crime "thievery">><</if>>
<br>
<</if>>
<<else>>
<<link [[_buy_and+" 집으로 보낸다"|_passageCurrent]]>><<set $makeup.owned[_itemType].push($cosmeticsChoice)>><<if Time.dayState is "night">><<crimeUp `_price / 100` "thievery">><<else>><<set $money -= _price>><</if>><</link>><<if Time.dayState is "night">><<crime "thievery">><</if>>
<br>
<<if _canUseNow == true>>
<<link [[_buy_and+" 지금 사용한다"|_passageCurrent]]>><<set $makeup.owned[_itemType].push($cosmeticsChoice)>><<set $makeup[_itemType] = $cosmeticsChoice>><<if Time.dayState is "night">><<crimeUp `_price / 100` "thievery">><<else>><<set $money -= _price>><</if>><</link>><<if Time.dayState is "night">><<crime "thievery">><</if>>
<br>
<</if>>
<</if>>
<<else>>
<span class="purple">당신은 지금 구입할 돈이 없다.</span>
<br><br>
<</if>>
<</if>>
<<link [[돌아간다|Cosmetics Store]]>><<unset $cosmeticsChoice>><</link>>
<</widget>>
<!-- for buying consumable makeup stuff. Usage <<addConsumableCosmetics "lipstick" "red" 20>> -->
<<widget "addConsumableCosmetics">><<script>>
let _args = T.args;
let $makeup = V.makeup;
let _itemType = _args[0];
let _colour = _args[1];
let _count = _args[2];
let done = false;
for (let i = 0; i < $makeup.owned[_itemType].length; i++) {
if ($makeup.owned[_itemType][i].colour == _colour) {
$makeup.owned[_itemType][i].count += _count;
done = true;
break;
}
}
if (!done) {
$makeup.owned[_itemType].push({"colour": _colour, "count": _count});
}
<</script>><</widget>><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if currentSkillValue('skulduggery') gte $lock>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 <span class="blue">양팔이 묶여 있지만 않다면,</span> 이 자물쇠를 딸 수 있을 거라고 생각한다.
<<else>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Furniture Shop]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<</if>>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Shopping Centre Top]]>><</link>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
/* TODO: Turn this shop into an actual megastore where you can get lost and encounter tentacles. Tentakea?*/
당신은 가구점 안에 있다. 대부분의 진열품들은 당신의 방에 넣기에는 너무 크다.
<br><br>
<<if Time.dayState is "night">>
당신은 어둠 속에 혼자 있다.
<br><br>
<<elseif $exposed gte 1>>
당신은 존엄성을 지키기 위해 장롱 속에 숨어 있다.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if Time.hour is 21>>
폐점 시간이다. 보안요원이 모두를 밖으로 이동시킨다.
<<if $exposed gte 1>>
당신은 이렇게 노출된 차림으로 보안요원에게 발각된다면 당신이 얼마나 부끄러울지를 깨닫자 공포가 일어난다.
<</if>>
<br><br>
<<if $exposed lte 0>>
<<highicon>><<link [[밖으로 나간다|High Street]]>><</link>>
<br>
<<else>>
<<ind>><<link [["끝날때까지 숨어 있는다 (1:00)"|Furniture Shop]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if Time.dayState is "night" and Time.hour isnot 21 and !$weekly.theft.furnitureShop>>
<<shopicon "register">><<link [[금전등록기를 살펴본다|Furniture Shop Register]]>><</link>>
<br><br>
<<elseif $exposed lte 0 and Time.dayState isnot "night" and Time.hour isnot 21>>
판매 목록에는 방에 어울릴 만한 몇몇 가구들이 있다.
<br>
<<furnitureicon "catalogue.png">><<link [[판매 목록을 본다|Furniture Shop Catalogue]]>><</link>>
<br><br>
<</if>>
<<if ($exposed lte 0 and Time.dayState isnot "night" and Time.hour isnot 21) or (Time.hour gte 21 and !$weekly.theft.furnitureShop)>>
벽지들과 포스터들이 구석에 쌓여 있다.
<br>
<<furnitureicon "wallpaper.png">><<link [[벽지와 포스터를 본다|Furniture Shop Papers]]>><</link>>
<br><br>
<</if>>
<<getouticon>><<link [[나간다|Shopping Centre]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<set $chosenFurnitureCategory to $chosenFurnitureCategory || "poster">>
<<dynamic "furnitureUpdate" "paper-update-container">>
<<getouticon>><<link [[뒤로|Furniture Shop]]>><<run delete $chosenFurnitureCategory>><</link>>
<br>
<<paperCatalogue>>
<br><<effects>>
<<set $chosenFurnitureCategory to $chosenFurnitureCategory || "bed">>
<<dynamic "furnitureUpdate" "furniture-update-container">>
<br>
<<getouticon>><<link [[뒤로|Furniture Shop]]>>
<<run delete $chosenFurnitureCategory>>
<<unset $furnitureDowngrade>>
<</link>>
<br>
<<furnitureCatalogue>>
<br><<widget "furnitureUpdate">>
<<if $boughtfurniturename isnot undefined>>
당신은 <<= $boughtfurniturename is "plainwhite" ? "평범한 하얀색 벽지를" : ["poster", "wallpaper"].includes($chosenFurnitureCategory) ? trFurniture($boughtfurniturename, "name") + " " + ($chosenFurnitureCategory == "poster" ? " 포스터를":" 벽지를") : trFurniture($boughtfurniturename, "name", "을")>> 구매한다. 당신이 집에 도착할 때 쯤이면 배달되어 있을 것이다.
<<run delete $boughtfurniturename>>
<<elseif ["poster", "wallpaper"].includes($chosenFurnitureCategory)>>
<<run Furniture.in('bedroom')>>
당신은 벽지 및 포스터 코너로 다가간다. 미리 만들어진 포스터와 벽지의 견본이 전시되어 있다. 추가금을 주면, 원하는 디자인을 주문제작해 받을 수도 있다.
<<else>>
당신은 가구 목록을 주욱 훑어본다. "반품 불가!" 라는 안내가 맨 위에 적혀 있다.
<</if>>
<br><br>
<<switch $chosenFurnitureCategory>>
<<case "bed">>
당신은 침대들을 둘러본다. 몇몇 침대는 더블 침대로 팔리고 있지만, 중년 정도의 성인에게는 간신히 싱글 침대 정도일 듯한 크기이다.
<br>
<<case "table">>
당신은 탁자들을 둘러본다. 그것들은 거대하지만, 몇몇 탁자들은 당신의 방에 놓을 수 있을 지도 모른다.
<br>
<<case "chair">>
당신은 의자들을 둘러본다. 당신의 책상 의자를 바꾸고, 작은 탁자와 함께 두번째 의자를 방 안에 우겨넣을 수 있을 것이다.
<br>
<<case "wardrobe">>
당신은 옷장들을 둘러본다. 몇몇은 당신의 오래된 옷장과 크기가 거의 동일하다.
<br>
<<case "decoration">>
당신은 장식품들을 둘러본다. 당신은 방에 둘 만한 것을 찾느라 고군분투한다.
<br>
<<case "windowsill">>
당신은 기타 물품들을 둘러본다. 수상쩍은 사용처가 있을 듯 한 잡동사니들이 페이지에 적혀 있다.
<br>
<<case "desk">>
당신은 책상을 둘러본다. 몇몇 책상들은 당신의 오래된 책상을 대체할 만큼 작아 보인다.
<br>
<<default>>
/* Do nothing */
<</switch>>
<</widget>>
<<widget "furnitureCatalogue">>
<hr>
<div class="settingsHeader">가구</div>
<div id="furnitureContainer">
<<dynamic "furnitureLinks" "furnitureContainerHeader">>
<<dynamic "furnitureList" "furniture-menu-container">>
</div>
<</widget>>
<<widget "paperCatalogue">>
<hr>
<div class="settingsHeader">벽지 및 포스터</div>
<div id="paperContainer">
<<dynamic "paperLinks" "paperContainerHeader">>
<<dynamic "paperList" "paper-menu-container">>
</div>
<</widget>>
<<widget "furnitureLinks">>
<<set _furnitureLinks to [
{ id: 'bed', label: '침대' },
{ id: 'table', label: '탁자' },
{ id: 'chair', label: '의자' },
{ id: 'desk', label: '책상'},
{ id: 'wardrobe', label: '옷장' },
{ id: 'decoration', label: '장식품' },
{ id: 'windowsill', label: '기타' }
]>>
<<for _i = 0; _i < _furnitureLinks.length; _i++>>
<<set _furniLink = _furnitureLinks[_i]>>
<div @class="$chosenFurnitureCategory is _furniLink.id ? 'furnitureTabSelected' : 'furnitureTab'">
<button
@class="($chosenFurnitureCategory is _furniLink.id ? 'selected' : '')"
@id="Dynamic.eventBinder(_furniLink.id)"
onclick="(id) => $chosenFurnitureCategory = id"
>_furniLink.label
</button>
</div>
<</for>>
<</widget>>
<<widget "paperLinks">>
<<set _furnitureLinks to [
{ id: 'poster', label: '포스터' },
{ id: 'wallpaper', label: '벽지' },
]>>
<<for _i = 0; _i < _furnitureLinks.length; _i++>>
<<set _furniLink = _furnitureLinks[_i]>>
<div @class="$chosenFurnitureCategory is _furniLink.id ? 'furnitureTabSelected' : 'furnitureTab'">
<button
@class="($chosenFurnitureCategory is _furniLink.id ? 'selected' : '')"
@id="Dynamic.eventBinder(_furniLink.id)"
onclick="(id) => $chosenFurnitureCategory = id"
>_furniLink.label
</button>
</div>
<</for>>
<</widget>>
<<widget "furnitureList">>
<<set $currentFurnishing to Furniture.get($chosenFurnitureCategory)>>
<<if $chosenFurnitureCategory is "desk" and $currentFurnishing is null>>
<<set $currentFurnishing to Furniture.set('desk','desk')>>
<</if>>
현재 당신의 방에 설치되어 있는 가구:
<<if $currentFurnishing>>
<<furnitureicon $currentFurnishing.iconFile>>
<<trFurniture $currentFurnishing.name "name">>_trResult
<br>
<span class="description"><<trFurniture $currentFurnishing.name "desc">>_trResult
<<if $currentFurnishing.type && $currentFurnishing.type.includesAny('comfy','double','starter','spacious','organiser')>>
<<if $chosenFurnitureCategory is "wardrobe">>
<<set _amount to $currentFurnishing.type.includes('organiser') ? 40 : $currentFurnishing.type.includes('spacious') ? 30 : 20>>
각 물건 종류당 <span class="gold"><<= _amount>></span>개의 물건을 보관할 수 있다..
<</if>>
<<if $currentFurnishing.type.includes('comfy')>>
<<= $chosenFurnitureCategory is 'bed' ? "수면의 질을 높여 준다." : "책상에서 프로젝트에 몰두할 때 더 효율적으로 할 수 있게 해 준다.">>
<</if>>
<<if $currentFurnishing.type.includes('double')>>누군가 적절하게 자고 갈 정도의 충분한 공간이 있다.<</if>>
<</if>>
</span>
<<else>>
아무것도 없다.
<</if>>
<hr>
<<if !$furnitureDowngrade>>
<div id="furnitureContainer">
<<generateFurnitureShopStock>>
</div>
<<else>>
<div id="furnitureDowngrade">
<<furnitureDowngrade>>
</div>
<</if>>
<</widget>>
<<widget "paperList">>
<<set $currentFurnishing to Furniture.get($chosenFurnitureCategory)>>
현재 당신의 방에 설치되어 있는 가구:
<<if $currentFurnishing>>
<<set _premade to ["vines", "tentacles", "plainwhite", "cowgirls", "cow_girls", "hearts", "trees", "crosses", "cowgirl", "cow_girl", "cat", "puppy"].includes($currentFurnishing.name)>>
<<set _icon to _premade ? $currentFurnishing.id + "_" + $currentFurnishing.name + ".png" : ['dol', 'degrees of lewdity'].some(e => $currentFurnishing.name.toLowerCase().includes(e)) ? $chosenFurnitureCategory + "_dol.png" : $chosenFurnitureCategory is "poster" ? "poster.png" : "wallpaper_custom.png">>
<<furnitureicon _icon>>
<<set $_label to $currentFurnishing.nameCap is "Plainwhite" ? "평범한 하얀색" : trFurniture($currentFurnishing.name, "name")>>
<<= $_label>>
<br>
<span class="description">
<<if $chosenFurnitureCategory is "wallpaper">>
<<switch $currentFurnishing.name>>
<<case "vines">>
음란한 초록 덩굴들이 벽에서 꿈틀대고 있다.
<<case "tentacles">>
보라색 촉수들이 벽에서 미끄러지고 있다.
<<case "plainwhite">>
평범한 하얀색 벽지가 벽을 덮고 있다.
<<case "wavywhite">>
벽지 색이 하얀색과 검정색을 오가며 물결처럼 그라데이션을 이루고 있다.
<<case "hearts">>
분홍색 하트가 벽을 덮고 있다.
<<case "cowgirls" "cow_girls">>
암소 소녀들이 벽에서 춤을 추고 있다.
<<case "trees">>
초록 나무들이 당신에게 숲에 있는 기분을 느끼게 하고 있다.
<<case "crosses">>
금색 십자가가 벽을 덮고 있다.
<<default>> /* Custom */
<<trFurniture $currentFurnishing.name "name">>_trResult 그림이 벽을 덮고 있다.
<<if _icon.includes("dol")>>
왜인지, 친숙한 기분이 든다.
<<elseif $currentFurnishing.name.startsWith('<<')>>
<span class="black">당신은 치트를 쓰다가 걸린 것 같은 기분이 든다.</span>
<</if>>
<</switch>>
<<else>>
<<switch $currentFurnishing.name>>
<<case "cowgirl" "cow_girl">>
암소 소녀 포스터가 벽에 걸려 있다.
<<case "cat">>
고양이 포스터가 벽에 걸려 있다. 그 아래 적힌 글은, "거기 매달려 있어!"
<<case "puppy">>
강아지 포스터가 벽에 걸려 있다.
<<default>> /* Custom */
<<trFurniture $currentFurnishing.name "name">>_trResult 포스터가 벽에 걸려 있다.
<<if _icon.includes("dol")>>
당신은 이상하게 친숙한 느낌이 든다.
<<elseif $currentFurnishing.name.startsWith('<<')>>
<span class="black">당신은 치트를 쓰다가 걸린 것 같은 기분이 든다.</span>
<</if>>
<</switch>>
<</if>>
</span>
<<else>>
아무것도 없다.
<</if>>
<hr>
<div id="paperContainer">
<<generatePaperShopStock>>
</div>
<</widget>>
<<widget "generatePaperShopStock">>
<br>
<<set _availableHangings to $chosenFurnitureCategory is "wallpaper" ? ["vines", "tentacles", "plainwhite", "cowgirls", "cow_girls", "hearts", "trees", "crosses"] : ["cowgirl", "cow_girl", "cat", "puppy"]>>
<<if Time.dayState is "night" and Time.hour isnot 21 and $weekly.theft.furnitureShop>>
<span class="purple">당신은 이미 상점에서 물건을 훔쳤다.</span> 다른 것을 훔치기 위해서는 나중에 다시 와야 한다.
<br>
<<else>>
<<for $_key range _availableHangings>>
<<set $_icon to $chosenFurnitureCategory + "_" + $_key + ".png">>
<<set $_label to $_key is "plainwhite" ? "평범한 하얀색" : trFurniture($_key, "name")>>
<<set $_cost to Furniture.setPrice(Furniture.get($chosenFurnitureCategory, true).cost)>>
<<set $_isCurrent to !(!$currentFurnishing or $_key isnot $currentFurnishing.name)>>
<<if !$_isCurrent>>
<div class="furnitureBlock no-numberify">
<<furnitureicon $_icon>> $_label |
<<if Time.dayState is "night" and Time.hour isnot 21 and !$weekly.theft.furnitureShop>>
<<capture $_key>>
<<link [[훔친다|Furniture Shop Papers]]>>
<<run Furniture.set($chosenFurnitureCategory, $chosenFurnitureCategory, {
name : $_key,
nameCap : $_key.toUpperFirst()
})>>
<<crimeUp 5 "petty">>
<<set $weekly.theft.furnitureShop to true>>
<</link>><<gcrime "petty">>
<</capture>>
<<elseif $money gte $_cost>>
<<capture $_key $_cost>>
<<link [["£" + $_cost/100|Furniture Shop Papers]]>>
<<set $money -= $_cost>>
<<run Furniture.set($chosenFurnitureCategory, $chosenFurnitureCategory, {
name : $_key,
nameCap : $_key.toUpperFirst()
})>>
<<set $boughtfurniturename to $_key>>
<<run Furniture.wardrobeUpdate()>>
<</link>>
<</capture>>
<<else>>
<span class="red"><<print "£"+$_cost/100>></span>
<</if>>
</div>
<</if>>
<</for>>
<br><br>
<<set $_customCost to Furniture.setPrice(Furniture.get($chosenFurnitureCategory, true).cost) * 2>>
<<if Time.dayState isnot "night">>
<<capture $_customCost>>
<div class="furnitureBlock no-numberify">
<<if $money gte $_customCost>>
주문제작: <<textbox "_customHanging" "">> |
<<link [['£' + $_cost / 50|Furniture Shop Papers]]>>
<<set $money -= $_customCost>>
<<if _customHanging is "" or _customHanging is undefined>><<set _customHanging to "주문제작한 디자인">><</if>>
<<set _normalisedName to Util.escape(_customHanging).replace(/\[/g, "[").replace(/\]/g, "]")>>
<<run Furniture.set($chosenFurnitureCategory, $chosenFurnitureCategory, {
name : _normalisedName,
nameCap : _normalisedName.toUpperFirst()
})>>
<<set $boughtfurniturename to "custom">>
<<run Furniture.wardrobeUpdate()>>
<</link>>
<br>
<<else>>
주문제작 | <span class="red"><<print "£"+$_cost/50>></span>
<</if>>
</div>
<</capture>>
<</if>>
<</if>>
<</widget>>
<<widget "generateFurnitureShopStock">>
<!-- TODO: Cache items belonging to a particular category. -->
<<for $_key, $_furnishing range setup.furniture>>
<<set $_isInCategory to $_furnishing.category.includes($chosenFurnitureCategory)>>
<<set $_isDefault to $_furnishing.type.includes('starter')>>
<<set $_isCurrent to !(!$currentFurnishing or $_key isnot $currentFurnishing.id)>>
<<set $_isShowing to $_furnishing.showCheck ? Furniture.showFn($_furnishing) : true>>
<<if $_isInCategory and !$_isDefault and !$_isCurrent and $_isShowing>>
<div class="furnitureBlock no-numberify">
<<furnitureicon $_furnishing.iconFile>> <<trFurniture $_furnishing.name "name">>_trResult |
<<if $_furnishing.type>>
<<if $_furnishing.type.includes('comfy')>> 편안함 | <</if>>
<<if $_furnishing.type.includes('single')>> 싱글 | <</if>>
<<if $_furnishing.type.includes('double')>> 더블 | <</if>>
<<if $_furnishing.type.includes('spacious')>> 널찍함 | <</if>>
<<if $_furnishing.type.includes('organiser')>> 오거나이저 | <</if>>
<</if>>
<<set $_cost to Furniture.setPrice($_furnishing.cost)>>
<<set $_name to $_furnishing.name>>
<<if $_furnishing.description>>
<<capture $_name>>
<mouse class="tooltip linkBlue">(?)<span>
<<trFurniture $_furnishing.name "desc">>_trResult
<<if $_furnishing.type && $_furnishing.type.includesAny('comfy','double','starter','spacious','organiser')>>
<br>
<<if $_furnishing.type.includes('starter')>><br>각 종류당 20개의 물건을 보관할 수 있다.<</if>>
<<if $_furnishing.type.includes('spacious')>><br>각 종류당 30개의 물건을 보관할 수 있다.<</if>>
<<if $_furnishing.type.includes('organiser')>><br>각 종류당 40개의 물건을 보관할 수 있다.<</if>>
<<if $_furnishing.type.includes('comfy')>>
<<if $chosenFurnitureCategory is 'bed'>>
<br>수면의 질을 높여 준다.
<<else>>
<br>책상에서 공부를 더 효율적으로 할 수 있게 해 준다.
<</if>>
<</if>>
<<if $_furnishing.type.includes('double')>><br>누군가 적절하게 자고 갈 정도의 충분한 공간이 있다.<</if>>
<</if>>
</span></mouse> |
<</capture>>
<</if>>
<<if $money gte $_cost>>
<<capture $_key $_furnishing $_cost>>
<<link [["£" + $_cost/100|Furniture Shop Catalogue]]>>
<<if ($_furnishing.tier or 0) lt (nullable($currentFurnishing).tier or 0)>>
<<set $furnitureDowngrade to {
key: $_key,
cost: $_cost,
name: $_furnishing.name,
nameCap: $_furnishing.nameCap,
iconFile: $_furnishing.iconFile,
type: $_furnishing.type,
}>>
<<else>>
<<set $money -= $_cost>>
<<run Furniture.set($_key, $chosenFurnitureCategory)>>
<<set $boughtfurniturename to $_furnishing.name>>
<<run Furniture.wardrobeUpdate()>>
<</if>>
<</link>>
<</capture>>
<<else>>
<span class="red"><<print "£"+$_cost/100>></span>
<</if>>
</div>
<</if>>
<</for>>
<<set _wardrobe to Furniture.get("wardrobe")>>
<<if $chosenFurnitureCategory is "wardrobe" and _wardrobe.tier is 2>>
당신은 구매할 수 있는 가장 좋은 옷장을 구매했다.
<</if>>
<</widget>>
<<widget "furnitureDowngrade">>
<<furnitureicon $furnitureDowngrade.iconFile>>
<<trFurniture $furnitureDowngrade.name "desc">>_trResult
<<if $furnitureDowngrade.type && $furnitureDowngrade.type.includesAny('comfy','double','starter','spacious','organiser')>>
<<if $furnitureDowngrade.type.includes('starter')>><br>각 종류당 20개의 물건을 보관할 수 있다.<</if>>
<<if $furnitureDowngrade.type.includes('spacious')>><br>각 종류당 30개의 물건을 보관할 수 있다.<</if>>
<<if $furnitureDowngrade.type.includes('organiser')>><br>각 종류당 40개의 물건을 보관할 수 있다.<</if>>
<<if $furnitureDowngrade.type.includes('comfy')>><br>수면의 질을 높여 준다.<</if>>
<<if $furnitureDowngrade.type.includes('double')>><br>누군가 적절하게 자고 갈 정도의 충분한 공간이 있다.<</if>>
<</if>>
| <span class="blue">이것은 지금 가지고 있는 가구보다 질이 낮은 가구로 간주됩니다.</span>
<br>
그래도 구입하시겠습니까?
<br>
<<button [[아니오|Furniture Shop Catalogue]]>>
<<unset $furnitureDowngrade>>
<</button>>
<<button [[네|Furniture Shop Catalogue]]>>
<<set $money -= $furnitureDowngrade.cost>>
<<run Furniture.set($furnitureDowngrade.key, $chosenFurnitureCategory)>>
<<set $boughtfurniturename to $furnitureDowngrade.name>>
<<run Furniture.wardrobeUpdate()>>
<<unset $furnitureDowngrade>>
<</button>>
<</widget>><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠를 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Hairdressers]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">잠금장치는 당신이 해제할 수 있는 능력 이상인 것 같다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Shopping Centre]]>><</link>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
당신은 미용실 안에 있다. 여러가지 모발용 화장품들이 판매되고 있다. 또한 여기서 머리카락을 자르거나 염색을 할 수 있다.
<<if Time.dayState is "night">>
당신은 어둠 속에 혼자 있다.
<<elseif $exposed gte 1>>
당신은 존엄성을 지키기 위해 장롱 속에 숨어 있다.
<<else>>
비어있는 의자가 있다.
<</if>>
<<if $hairgelBottles is undefined>>
<<set $hairgelBottles to 0>>
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if Time.hour is 21>>
폐점 시간이다. 보안요원이 모두를 밖으로 이동시킨다.
<<if $exposed gte 1>>
당신은 이렇게 노출된 차림으로 보안요원에게 발각된다면 당신이 얼마나 부끄러울지를 깨닫자 공포가 일어난다..
<</if>>
<br><br>
<<if $exposed lte 0>>
<<highicon>><<link [[밖으로 나간다|High Street]]>><</link>>
<br>
<<else>>
<<ind>><<link [["끝날때까지 숨어 있는다 (1:00)"|Hairdressers]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if Time.dayState is "night" and Time.hour isnot $closinghour>>
<<hairdressericon "gel">><<link [[헤어 젤 한 병을 훔친다|$passage]]>><<crimeUp `8 / 100` "petty">><<set $hairgelBottles += 1>><</link>><<crime "petty">>
<br>
<<hairdressericon "hairspray">><<link [[모발 성장약 한 병을 훔친다|$passage]]>><<crimeUp `50 / 100` "petty">><<set $sexStats.pills.pills["Hair Growth Formula"].owned++>><<set $sexStats.pills.boughtOnce to true>><</link>><<crime "petty">>
<br>
<<if !$weekly.theft.hairDressers>>
<<shopicon "register">><<link [[금전등록기를 살펴본다|Hairdressers Register]]>><</link>>
<br><br>
<</if>>
<</if>>
<<if $exposed lte 1 and Time.dayState isnot "night" and Time.hour isnot 21>>
<<if $money gte 800>>
<<hairdressericon "gel">> <<link [[헤어 젤을 구매한다 (£8)|Hairdressers Gel]]>><<set $money -= 800>><<set $hairgelBottles += 1>><</link>>
<br>
<<else>>
<<hairdressericon "gel">> <span class="blue">당신은 헤어 젤이나 성장약을 구매할 돈이 없다.</span>
<br>
<</if>>
<<if $money gte 5000>>
<<hairdressericon "hairspray">> <<link [[모발 성장약을 구매한다 (£50)|Hairdressers Gel]]>><<set $money -= 5000>><<set $sexStats.pills.pills["Hair Growth Formula"].owned += 3>><<set $sexStats.pills.boughtOnce to true>><<set $phase to 1>><</link>>
<br>
<<elseif $money gte 800>>
<<hairdressericon "hairspray">> <span class="blue">당신은 모발 성장약을 구매할 돈이 없다.</span>
<br>
<</if>>
<<hairdressericon "chair">><<link [[의자에 앉는다|Hairdressers Seat]]>><</link>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Shopping Centre]]>><</link>>
<</if>>
<</if>><<generate1>><<person1>>당신은 모발 화장품 판매대를 둘러본다. 당신은 "헝클어짐이 없으면, 불평도 없다!"라는 딱지가 붙어있는 작은 <<if $phase is 1>>통을<<else>>병을<</if>> 고른다.
<br><br>
한 미용사가 당신이 구입한 것을 금전등록기에 등록하면서 잡담을 한다. "이 제품은 끝내주죠," <<he_ ga>> 말한다.
<<if $phase is 1>>
"통이 작아서, <span class="teal">몇 번 쓸 양</span>만큼만 들어 있지만, 매일 쓸 필요가 없어요. 머리가 짧은 것에 대해 걱정할 필요가 없을 겁니다. 당신이 머리카락을 자르기로 결정하기 전 까지는 말이죠."
<<else>>
"병이 작아서, <span class="teal">한 번 쓸 양</span>만큼만 들어 있지만, 돌처럼 단단하게 고정해 줄 거예요. 머리가 헝클어질 것에 대해 걱정할 필요가 없을 겁니다. 최소한, 당신이 머리 스타일을 바꾸기로 결정하기 전 까지는 말이죠."
<</if>>
<br><br>
<<He_ nun>> 미소지으며 당신에게 쇼핑백을 건넨다. "<<print either("구입해 주셔서 고마워요!","좋은 하루 되세요.","조심해 가세요.","당신과 거래해서 기쁩니다.","다시 오세요!")>>"
<br><br>
<<if $phase is 1>>
당신은 <span class="gold"><<print $sexStats.pills.pills["Hair Growth Formula"].owned>></span>번 쓸 수 있는 모발 성장약을 가지고 있다.
<<else>>
당신은 <span class="gold">$hairgelBottles</span> <<print ($hairgelBottles is 1) ? "병" : "병">>의 헤어 젤을 가지고 있다.
<</if>>
<br><br>
<<link [[다음|Hairdressers]]>><<endevent>><</link>><<generate1>><<person1>>당신은 의자에 앉았고, 곧 미용사가 당신 뒤에서 나타난다. "어떻게 해 줄까 얘야?" <<hairdressersPricelist>>
<<set $hairOption to $hairlength>>
<<set $fringeOption to $fringelength>>
<<set $dyeOption to "noChange">>
<<set $browsDyeOption to "noChange">>
<<set $twoToneDyeOption1 to "noChange">>
<<set $twoToneDyeOption2 to "noChange">>
<<set $twoToneHairDye to false>>
<<set $twoToneStyle to $hairColourGradient.style>>
<div id="currentCost" class="gold">
낼 요금: £0
</div>
<div id="hairDressers">
<<hairDressersOptions>>
</div>
<<hairdressersReset>><<hairdressersSession>>
<<link [[떠난다|Hairdressers]]>><<endevent>><</link>>/*args[0]: dye name in colours.js */
<<widget "dyeSwatch">>
<div @class="'hair-'+_args[0]">
<div style="height: 25px; width: 100px; margin-top:5px; background-color: #fd6064; border:1px solid #ccc;" class="colour-hair"></div>
</div>
<</widget>>
<<widget "hairdressersPricelist">>
거울 옆의 안내판에는 다음과 같이 적혀 있다:
<br>
"헤어컷: £30
<br>
앞머리 손질: £30
<br>
머리 완전 염색: £60
<br>
앞머리나 옆머리 염색: £50
<br>
투톤 머리 염색: £250
<br>
눈썹 염색: £20"
<br><br>
<</widget>>
<<widget "hairDressersOptions">>
<<set _currentCost to 0>>
<<if not $dyedHairPart>>
<<set $dyedHairPart to "hair">>
<</if>>
<<if not $twoToneHairDye>>
<<set $twoToneHairDye to false>>
<</if>>
<<if not $twoToneDyeOption1>>
<<set $twoToneDyeOption1 to "red">>
<</if>>
<<if not $twoToneDyeOption2>>
<<set $twoToneDyeOption2 to "black">>
<</if>>
<<if not $twoToneStyle>>
<<set $twoToneStyle to $hairColourGradient.style>>
<</if>>
<<set _hiddenMannequin = $options.images is 1 ? "" : "hidden">>
<div id="hairDresserDiv">
<div id="mannequin" @class="'mannequin ' + _hiddenMannequin" style="height:unset">
<<mannequinHairdresser>>
</div>
<div>
<<if ($money gte _currentCost + 3000 or $hairOption isnot $hairlength) and $hairlength gt 100>>
<<if $hairOption isnot $hairlength>>
<<set _currentCost += 3000>>
<</if>>
옆 머리카락을 여기까지 자른다:
<br>
<<set _hairNames to ["귀", "턱", "어깨", "가슴 위", "가슴 중간", "배 위", "배꼽", "허벅지", "무릎", "발목"]>>
<<set _hairOptions to {"자르지 않는다":$hairlength}>>
<<for _i to 9; _i gte 0; _i-->>
<<set $_length to (_i * 100) + 100>>
<<if $_length + 50 lt $hairlength>> /* + 50 to ensure its not cut too early */
<<set _hairOptions[_hairNames[_i]] to $_length>>
<</if>>
<</for>>
<<listbox "$hairOption" autoselect>>
<<optionsfrom _hairOptions>>
<</listbox>>
<br><br>
<<elseif $hairlength gt 100>>
당신은 머리카락을 자를 충분한 돈이 없다.
<br><br>
<</if>>
<<if ($money gte _currentCost + 3000 or $fringeOption isnot $fringelength) and $fringelength gte 100>>
<<if $fringeOption isnot $fringelength>>
<<set _currentCost += 3000>>
<</if>>
앞 머리카락을 이렇게 자른다:
<br>
<<set _fringeNames to ["아주 짧게", "짧게", "보통", "길게"]>>
<<set _fringeOptions to {"자르지 않는다":$fringelength}>>
<<for _i to 3; _i gte 0; _i-->>
<<set $_length to (_i * 200) + 100>>
<<if $_length + 50 lt $fringelength>> /* + 50 to ensure its not cut too early */
<<set _fringeOptions[_fringeNames[_i]] to $_length>>
<</if>>
<</for>>
<<listbox "$fringeOption" autoselect>>
<<optionsfrom _fringeOptions>>
<</listbox>>
<br><br>
<<elseif $fringelength gte 100>>
당신은 앞 머리카락을 자를 충분한 돈이 없다.
<br><br>
<</if>>
<<set _dyeNames to ["빨간색","흑옥색", "검은색", "금발", "부드러운 금발", "백금색", "황금색", "애쉬 블론드", "스트로베리 블론드", "짙은 갈색", "갈색", "부드러운 갈색", "연한 갈색", "번트 오렌지색", "생강색", "블러드 오렌지색", "파란색", "깊은 파란색", "네온 파란색", "초록색", "짙은 라임색", "톡식 그린색", "청록색", "분홍색", "밝은 분홍색", "핫핑크색", "부드러운 분홍색", "진홍색", "보라색", "중간 보라색", "밝은 보라색", "흰색", "순백색"]>>
<<set $hairdressersHairColour to ["red","jetblack", "black", "blond", "softblond", "platinumblond", "golden", "ashyblond", "strawberryblond", "darkbrown", "brown", "softbrown", "lightbrown", "burntorange", "ginger", "bloodorange", "blue", "deepblue", "neonblue", "green", "darklime", "toxicgreen", "teal", "pink", "brightpink", "hotpink", "softpink", "crimson", "purple", "mediumpurple", "brightpurple", "white", "snowwhite"]>>
<<if $money gte _currentCost + 3000 or $dyeOption isnot "noChange" or $twoToneHairDye>>
<<if $dyeOption is "removeDye">>
<<set _currentCost += 3000>>
<<elseif not $twoToneHairDye and $dyeOption isnot "noChange">>
<<if $dyedHairPart is "hair">>
<<set _currentCost += 6000>>
<<else>>
<<set _currentCost += 5000>>
<</if>>
<<elseif $twoToneHairDye>>
<<set _currentCost += 25000>>
<</if>>
당신의 머리카락을 염색<<if $haircolour isnot $naturalhaircolour or $hairfringecolour is not $naturalhaircolour>>하거나 염색을 제거<</if>>한다:
<br>
<label><<radiobutton "$dyedHairPart" "hair" autocheck>> 머리 전체</label> |
<label><<radiobutton "$dyedHairPart" "fringe" autocheck>> 앞머리</label> |
<label><<radiobutton "$dyedHairPart" "sides" autocheck>> 옆머리</label> |
<br>
<label><<checkbox "$twoToneHairDye" false true autocheck>> 투톤 염색을 요청한다</label>
<br>
<<set _dyeOptions to {"염색하지 않는다":"noChange"}>>
<<set _twotoneDyeOptions to {}>>
<<if $haircolour isnot $naturalhaircolour>>
<<set _dyeOptions["염색을 제거한다"] to "removeDye">>
<</if>>
<<if $money gte _currentCost + 6000 or ($dyeOption isnot "noChange" and $dyeOption isnot "removeDye")>>
<<for _i to 0; _i lt _dyeNames.length; _i++>>
<<if ($haircolour is $hairdressersHairColour[_i] and $hairColourStyle is "simple") or $naturalhaircolour is $hairdressersHairColour[_i]>>
<<continue>>
<</if>>
<<set _dyeOptions[_dyeNames[_i]] to $hairdressersHairColour[_i]>>
<</for>>
<</if>>
<<for _i to 0; _i lt _dyeNames.length; _i++>>
<<set _twotoneDyeOptions[_dyeNames[_i]] to $hairdressersHairColour[_i]>>
<</for>>
<<if not $twoToneHairDye>>
<<listbox "$dyeOption" autoselect>>
<<optionsfrom _dyeOptions>>
<</listbox>>
<<if $dyeOption isnot "noChange"and $dyeOption isnot "removeDye">>
<<dyeSwatch $dyeOption>>
<br>
<<else>>
<br><br>
<</if>>
<<else>>
스타일: <<listbox "$twoToneStyle" autoselect>>
<<option "옅은 그라데이션" "low-ombre">>
<<option "짙은 그라데이션" "high-ombre">>
<<option "분할" "split">>
<<option "얼굴 윤곽 강조" "face-frame">>
<</listbox>>
<br>
첫번째 색: <<listbox "$twoToneDyeOption1" autoselect>>
<<optionsfrom _twotoneDyeOptions>>
<</listbox>>
<<dyeSwatch $twoToneDyeOption1>>
<br>
두번째 색: <<listbox "$twoToneDyeOption2" autoselect>>
<<optionsfrom _twotoneDyeOptions>>
<</listbox>>
<<dyeSwatch $twoToneDyeOption2>>
<br>
<br>
<</if>>
<<else>>
당신은 <<putpost $dyedHairPart "을">> 염색할 충분한 돈이 없다.
<br><br>
<</if>>
<<if $money gte _currentCost + 1000 or $browsDyeOption isnot "noChange">>
<<if $browsDyeOption is "removeDye">>
<<set _currentCost += 1000>>
<<elseif $browsDyeOption isnot "noChange">>
<<set _currentCost += 2000>>
<</if>>
당신의 눈썹을 염색<<if $makeup.browscolour isnot $naturalhaircolour>>하거나 염색을 제거<</if>>한다:
<br>
<<set _browsDyeOptions to {"염색하지 않는다":"noChange"}>>
<<if $makeup.browscolour isnot $naturalhaircolour>>
<<set _browsDyeOptions["염색을 제거한다"] to "removeDye">>
<</if>>
<<if $money gte _currentCost + 2000 or ($browsDyeOption isnot "noChange" and $browsDyeOption isnot "removeDye")>>
<<for _i to 0; _i lt _dyeNames.length; _i++>>
<<if $makeup.browscolour is $hairdressersHairColour[_i] or $naturalhaircolour is $hairdressersHairColour[_i]>>
<<continue>>
<</if>>
<<set _browsDyeOptions[_dyeNames[_i]] to $hairdressersHairColour[_i]>>
<</for>>
<</if>>
<<listbox "$browsDyeOption" autoselect>>
<<optionsfrom _browsDyeOptions>>
<</listbox>>
<<if $browsDyeOption isnot "noChange"and $browsDyeOption isnot "removeDye">>
<<dyeSwatch $browsDyeOption>>
<br>
<<else>>
<br><br>
<</if>>
<<else>>
당신은 눈썹을 염색할 충분한 돈이 없다.
<br><br>
<</if>>
</div>
</div>
<<if _sydneyPresent>>
<<if (!_cancel or _currentCost gt 0) and $money gte _currentCost>>
<<link [[계속한다|Sydney Hairdressers Session]]>>
<<set $money -= _currentCost>>
<</link>>
<<elseif $money lt _currentCost>>
당신은 미용사에게 줄 돈이 충분하지 않다.
<br><br>
<<link [[계속한다|Sydney Hairdressers Session]]>><</link>>
<br>
<</if>>
<<if _cancel>>
<br><br>
<<link [[떠난다|Sydney Hairdressers Cancel]]>><<endevent>><</link>>
<</if>>
<<else>>
<<if $money lt _currentCost>>
당신은 미용사에게 줄 돈이 충분하지 않다.
<<elseif $twoToneHairDye and ($twoToneDyeOption1 eq $twoToneDyeOption2)>>
투톤 머리 염색을 위해서는 당신은 서로 다른 두 색상을 선택해야만 한다.
<<elseif _currentCost gt 0>>
<<link [[미용사에게 요금을 낸다|Hairdressers Session]]>>
<<set $money -= _currentCost>>
<</link>>
<</if>>
<br><br>
<<link [[떠난다|Hairdressers]]>><<endevent>><</link>>
<</if>>
<</widget>>
<<widget "hairdressersSession">>
당신은 요금을 건네줬고 <<he_ ga>> 작업에 착수한다.
<br><br>
<<set _pass to 0>>
<<if $hairOption isnot $hairlength>>
미용사가 잘라내기를 시작하자, 머리카락이 당신 주위의 바닥으로 온통 떨어져 내린다. 잠시 후, <<he_ ga>> 뒤로 물러나 거울을 쳐들어 당신이 <<his_ yi>> 작품을 확인하도록 해 준다.
<br><br>
<<set $hairlength to clone($hairOption)>>
<<set _pass += 15>>
<<unset $hairOption>>
<</if>>
<<if $fringeOption isnot $fringelength>>
<<if _pass gt 0>>
미용사가 계속 잘라내기면서, 머리카락이 계속 당신 주위의 바닥으로 온통 떨어져 내린다. 잠시 후, <<he_ ga>> 뒤로 물러나 거울을 쳐들어 당신이 <<his_ yi>> 작품을 더 확인하도록 해 준다.
<<else>>
미용사가 잘라내기를 시작하자, 머리카락이 당신 주위의 바닥으로 온통 떨어져 내린다. 잠시 후, <<he_ ga>> 뒤로 물러나 거울을 쳐들어 당신이 <<his_ yi>> 작품을 확인하도록 해 준다.
<</if>>
<br><br>
<<set $fringelength to clone($fringeOption)>>
<<set _pass += 15>>
<<unset $fringeOption>>
<</if>>
<<if $browsDyeOption is "removeDye">>
<<if _pass gt 0>>
그러고 나서 <<he_ nun>> 당신에게 머리를 뒤로 젖혀달라고 요구한다. <<He_ ga>> 인공적인 화학물질 냄새가 나는 액체를 당신의 눈썹에 바른다. 미용사가 당신의 눈썹을 비누 같은 화장지로 닦고 세수시켜 주는 것으로 그 작업을 마무리한다.
<<He_ nun>> 거울을 당신에게 가져와 당신의 눈썹이 원래 색인 <<trColour $naturalhaircolour "으로">>_trResult 돌아온 것을 확인시켜준다.
<<else>>
<<He_ ga>> 인공적인 화학물질 냄새가 나는 액체를 당신의 눈썹에 바른다. 미용사가 당신의 눈썹을 비누 같은 화장지로 닦고 세수시켜 주는 것으로 그 작업을 마무리한다.
<<He_ nun>> 거울을 당신에게 가져와 당신의 눈썹이 원래 색인 <<trColour $naturalhaircolour "으로">>_trResult 돌아온 것을 확인시켜준다.
<</if>>
<br><br>
<<set $makeup.browscolour to clone($naturalhaircolour)>>
<<set _pass += 10>>
<<unset $browsDyeOption>>
<<elseif $browsDyeOption isnot "noChange">>
<<set $makeup.browscolour to clone($browsDyeOption)>>
<<if _pass gt 0>>
그러고 나서 <<he_ nun>> 당신에게 머리를 뒤로 젖혀달라고 요구한다. <<He_ ga>> 당신이 선택한 눈썹 염색약을 작은 솔에 묻혀 당신의 눈썹에 몇 분간 바른다.
곧 <<he_ nun>> 거울을 당신에게 가져와 당신의 새로워진 <<hairmapcolourtext $makeup.browscolour>> 눈썹을 확인시켜준다.
<<else>>
미용사가 당신이 선택한 눈썹 염색약을 작은 솔에 묻히기 시작하더니 당신의 눈썹에 몇 분간 바른다.
곧 <<he_ nun>> 거울을 당신에게 가져와 당신의 새로워진 <<hairmapcolourtext $makeup.browscolour>> 눈썹을 확인시켜준다.
<</if>>
<br><br>
<<set _pass += 10>>
<<unset $browsDyeOption>>
<</if>>
<<if $dyeOption is "removeDye">>
<<if _pass gt 0>>
<<He_ nun>> 당신에게 머리를 뒤로 젖혀달라고 요구하는 것으로 당신의 요청을 마무리한다. <<He_ ga>> 인공적인 화학물질 냄새가 나는 액체를 당신의 <<putpost $dyedHairPart>>에 바르고, 작은 대야에서 머리를 헹구기 시작한다.
<<He_ ga>> 곧 당신의 머리를 드라이어로 말리고 거울을 쳐들어 당신의 <<putpost $dyedHairPart "이">> 원래 색인 <<trColour $naturalhaircolour "으로">>_trResult 돌아온 것을 확인시켜준다.
<<else>>
미용사가 당신에게 머리를 뒤로 젖혀달라고 요구한다. <<He_ ga>> 인공적인 화학물질 냄새가 나는 액체를 당신의 <<putpost $dyedHairPart>>에 바르고, 작은 대야에서 머리를 감겨주기 시작한다.
<<He_ ga>> 곧 당신의 머리를 드라이어로 말리고 거울을 쳐들어 당신의 <<putpost $dyedHairPart "이">> 원래 색인 <<trColour $naturalhaircolour "으로">>_trResult 돌아온 것을 확인시켜준다.
<</if>>
<br><br>
<<if $dyedHairPart is "sides" or $dyedHairPart is "hair">>
<<set $hairColourStyle to "simple">>
<<set $haircolour to clone($naturalhaircolour)>>
<</if>>
<<if $dyedHairPart is "fringe" or $dyedHairPart is "hair">>
<<set $hairFringeColourStyle to "simple">>
<<set $hairfringecolour to clone($naturalhaircolour)>>
<</if>>
<<set _pass += 15>>
<<unset $dyeOption>>
<<unset $dyedHairPart>>
<<elseif $dyeOption isnot "noChange" and not $twoToneHairDye>>
<<if $dyedHairPart is "sides" or $dyedHairPart is "hair">>
<<set $hairColourStyle to "simple">>
<<set $haircolour to clone($dyeOption)>>
<</if>>
<<if $dyedHairPart is "fringe" or $dyedHairPart is "hair">>
<<set $hairFringeColourStyle to "simple">>
<<set $hairfringecolour to clone($dyeOption)>>
<</if>>
<<if _pass gt 0>>
<<He_ nun>> 조심스럽게 당신이 선택한 색상의 염색약을 바르는 것으로 당신의 요청을 마무리한다. 오래 걸리지 않아 <<he_ nun>> 거울을 쳐들어 당신의 새로워진 <<if $dyedHairPart is "fringe">><<hairfringecolourtext>><<else>><<haircolourtext>><</if>> <<putpost $dyedHairPart "을">> 여러 각도에서 확인시켜준다.
<<else>>
미용사가 조심스럽게 당신이 선택한 색상의 염색약을 바른다. 오래 걸리지 않아 <<he_ nun>> 거울을 쳐들어 당신의 새로워진 <<if $dyedHairPart is "fringe">><<hairfringecolourtext>><<else>><<haircolourtext>><</if>> <<putpost $dyedHairPart "을">> 여러 각도에서 확인시켜준다.
<</if>>
<br><br>
<<set _pass += 30>>
<<unset $dyeOption>>
<<unset $dyedHairPart>>
<<elseif $twoToneHairDye>>
<<set _gradient to {
style: $twoToneStyle,
colours: [$twoToneDyeOption1, $twoToneDyeOption2]
}>>
<<if $dyedHairPart is "sides" or $dyedHairPart is "hair">>
<<set $hairColourStyle to "gradient">>
<<set $haircolour to clone($twoToneDyeOption1)>> /* This is set as a 'fallback' color for combat renderer */
<<set $hairColourGradient to clone(_gradient)>>
<</if>>
<<if $dyedHairPart is "fringe" or $dyedHairPart is "hair">>
<<set $hairFringeColourStyle to "gradient">>
<<set $hairfringecolour to clone($twoToneDyeOption2)>> /* This is set as a 'fallback' color for combat renderer */
<<set $hairFringeColourGradient to clone(_gradient)>>
<</if>>
<<if _pass gt 0>>
마지막으로, 그
<<else>>
그
<</if>>
미용사는 염색약들을 두 개의 서로 다른 그릇에 거품이 일어날 때까지 섞는다. <<Hes_ nun>> 끈적끈적해 보이는 액체들이 들어있는 그릇들을 내려놓는다.
<br>
<<He_ ga>> 당신의 머리를 클립들을 사용해 여러 부분으로 분할한다. 그러고는, 밝은 색부터 시작해서, <<he_ nun>> 그 끈적끈적한 것을 당신의 머리에, 각각의 부분을 따로 뒤덮어 바른다.
<br><br>
당신은 염색약들이 스며들 동안 잡담을 나눈다. 오래 걸리지 않아 그 미용사는 거울을 쳐들어 당신의 새로워진 <<haircolourtext>> <<putpost $dyedHairPart "을">> 여러 각도에서 확인시켜준다.
<br><br>
<<set _pass += 30>>
<<unset $dyeOption>>
<<unset $dyedHairPart>>
<</if>>
<<calchairlengthstage>>
<<pass _pass>>
<</widget>>
<<widget "hairDressersOptionsSydney">>
<<set $_sydney to C.npc.Sydney>>
<<set _currentCost to 0>>
<<set _currentCost += ($sydneyHairOption isnot $sydney.hair ? 3000 : 0)>>
<<set _currentCost += ($dyeOption is "removeDye" ? 3000 : ($dyeOption isnot "noChange" ? 6000 : 0))>>
<<if ($money gte _currentCost + 3000 or $sydneyHairOption isnot $sydney.hair)>>
시드니에게 <<his_ yi>> 머리모양을 바꾸도록 부추긴다:
<br>
<<set _hairOptions to {"바꾸지 않는다":$sydney.hair}>>
<<if $sydney.hair is "ponytail">>
<<set _hairOptions["루즈 스타일"] to "loose">>
<<else>>
<<set _hairOptions["포니테일"] to "ponytail">>
<</if>>
<<cycle "$sydneyHairOption" autoselect>>
<<optionsfrom _hairOptions>>
<</cycle>>
<span class="grey">(클릭해서 변경)
<br>
현재 스타일: <<trHairtype $sydney.hair>>_trResult</span>
<<else>>
당신은 시드니의 머리모양을 바꿀 충분한 돈이 없다.
<</if>>
<br><br>
<<if $money gte _currentCost + ($_sydney.hairColour isnot "strawberryblond" ? 3000 : 6000) or $dyeOption isnot "noChange">>
시드니에게 <<his_ yi>> 머리카락을 염색<<if $_sydney.hairColour isnot "strawberryblond">>하거나 염색을 제거<</if>>하도록 부추긴다:
<br>
<<set _dyeOptions to {"염색하지 않는다":"noChange"}>>
<<if $_sydney.hairColour isnot "strawberryblond">>
<<set _dyeOptions["염색을 제거한다"] to "removeDye">>
<<else>>
<<set _dyeOptions["검은색"] to "black">>
<</if>>
<<cycle "$dyeOption" autoselect>>
<<optionsfrom _dyeOptions>>
<</cycle>>
<span class="grey">(클릭해서 변경)
<br>
현재 색상: <<npcHairColour "Sydney">><<if _text_output is "strawberry blond">> (원래 색)<</if>></span>
<<else>>
당신은 시드니의 머리카락을 염색할 충분한 돈이 없다.
<</if>>
<br><br>
<</widget>>
<<widget "mannequinHairdresser">>
<<if $options.images is 1>>
<div class="mannequin-inner">
<<selectmodel "lighting" "hairdresser">>
<<set _modeloptions.lights.gradient.enabled = false>>
<<set _modeloptions.lights.flat.enabled = false>>
<<rendermodel "lighting">>
<<selectmodel "main" "hairdresser">>
<<set _modeloptions.mannequin to true>>
<<set _modeloptions.show_face to false>>
<<showlayer "brows">>
<<set _modeloptions.crotch_visible to true>>
<<set _modeloptions.brows to "top">>
<<set _modeloptions.brows_colour to ($makeup.browscolour != 0 ? $makeup.browscolour : $naturalhaircolour)>>
<<if $browsDyeOption isnot "noChange" and $browsDyeOption isnot "removeDye">>
<<set _modeloptions.brows_colour to $browsDyeOption>>
<</if>>
<<set _modeloptions.hair_colour = $haircolour>>
<<set _modeloptions.hair_fringe_colour = $hairfringecolour>>
<<set _modeloptions.hair_fringe_colour_gradient = $hairFringeColourGradient>>
<<set _modeloptions.hair_fringe_colour_style = $hairFringeColourStyle>>
<<set _modeloptions.hair_colour_gradient = $hairColourGradient>>
<<set _modeloptions.hair_colour_style = $hairColourStyle>>
<<if $twoToneHairDye>>
<<if !setup.colours.hair_map[$twoToneDyeOption1] or !setup.colours.hair_map[$twoToneDyeOption2]>>
<<set $twoToneDyeOption1 = $haircolour>>
<<set $twoToneDyeOption2 = $hairfringecolour>>
<</if>>
<<set _gradient = {
style: $twoToneStyle,
colours: [$twoToneDyeOption1, $twoToneDyeOption2]
}>>
<<if $dyedHairPart isnot "fringe">>
<<set _modeloptions.hair_colour = $twoToneDyeOption1>>
<<set _modeloptions.hair_colour_gradient = clone(_gradient)>>
<<set _modeloptions.hair_colour_style to "gradient">>
<</if>>
<<if $dyedHairPart isnot "sides">>
<<set _modeloptions.hair_fringe_colour = $twoToneDyeOption2>>
<<set _modeloptions.hair_fringe_colour_gradient = clone(_gradient)>>
<<set _modeloptions.hair_fringe_colour_style to "gradient">>
<</if>>
<<else>>
<<set _newColour = $dyeOption == "removeDye" ? $naturalhaircolour : $dyeOption>>
<<if _newColour isnot "noChange">>
<<if $dyedHairPart isnot "fringe">>
<<set _modeloptions.hair_colour = _newColour>>
<<set _modeloptions.hair_colour_style to "simple">>
<</if>>
<<if $dyedHairPart isnot "sides">>
<<set _modeloptions.hair_fringe_colour = _newColour>>
<<set _modeloptions.hair_fringe_colour_style to "simple">>
<</if>>
<</if>>
<</if>>
<<set _modeloptions.hair_sides_length to $hairOption != $hairlength ? convertHairLengthToStage("sides", $hairOption) : $hairlengthstage>>
<<set _modeloptions.hair_fringe_length to $fringeOption != $fringelength ? convertHairLengthToStage("fringe", $fringeOption) : $fringelengthstage>>
<<set _modeloptions.hair_fringe_type to $fringetype>>
<<set _modeloptions.hair_sides_type to $hairtype>>
<<rendermodel "canvas-mannequin">>
</div>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<switch Time.dayState>>
<<case "day">>
당신은 쇼핑센터의 최상층에 있다. 이곳은 그렇게 바쁘지 않지만, 아래층은 꽤나 붐비는 것 같다.
<<case "dusk">>
당신은 쇼핑센터의 최상층에 있다. 가게들은 아직 영업 중이지만, 문 닫는 시간이 가까워 머무르는 사람은 많지 않다.
<<case "dawn">>
당신은 쇼핑센터의 최상층에 있다. 상점들이 문을 열기 시작했기에 아직 붐비지는 않는다.
<<case "night">>
문을 닫는 시간이기에 지금은 아무도 없다. 지금 이시간 이곳에 있는 것은 불법이다.
<<default>>
당신은 쇼핑센터의 최상층에 있다. 무언가 잘못되어, day state 가 정확하지 않은 것 같다.
<</switch>>
<br><br>
<<if $shop_phase is 1>>
<<unset $shop_phase>>
You search through the cart. The only thing that might help is a small waist apron.
<br><br>
<<link [[가져간다|Shopping Centre Top]]>><<lowerwear 4>><</link>>
<br>
<<link [[놔둔다|Shopping Centre Top]]>><</link>>
<br><br>
<<else>>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "shoppingCentre">>
<</if>>
<<if Time.hour is 21>>
폐점 시간이다. 보안요원이 모두를 밖으로 이동시킨다. <<if $exposed gte 1>>당신은 이렇게 노출된 차림으로 보안요원에게 발각된다면 당신이 얼마나 부끄러울지를 깨닫자 공포가 일어난다..<</if>>
<br><br>
<<if $exposed lte 0>>
<<highicon>><<link [[밖으로 나간다|High Street]]>><</link>>
<br>
<<else>>
<<ind>><<link [[끝날때까지 숨어 있는다 (1:00)|Shopping Centre Top]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $exposed gte 2>>
You feel so vulnerable with your privates exposed.
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if Time.dayState is "night">>
You must admit though that standing unclad in this often-crowded space is exhilarating. Still, you must find a way to fix your predicament.
<br><br>
<<if $clothingShop.ban gt 0 and $clothingShop.banExtension is true>>
<<shopicon "clothing">><<link [[옷 가게 (0:01)|Clothing Shop Sneak Guard]]>><<pass 1>><</link>>
<<else>>
<<shopicon "clothing">><<link [[옷 가게 (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
<</if>>
<br>
<<shopicon "tailor">><<link [[옷 수선 가게 (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
<br>
<<cosmeticsicon>><<link [[화장품 가게 (0:01)|Cosmetics Lock]]>><<pass 1>><</link>>
<br>
<<shopicon "toy">><<link [[장난감 가게 (0:01)|Toy Shop Lock]]>><<pass 1>><</link>>
<br>
<br>
<<stairsicon "down">><<link [[1층으로 (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br>
<<stairsicon "up">><<link [[지붕으로 (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<<else>>
You cower behind a maintenance door away from prying eyes. There's a staircase here leading to the roof. There's also a cart full of cleaning tools, perhaps you could find something to cover yourself in there?
<br><br>
<<ind>><<link [[카트를 살펴본다 (0:01)|Shopping Centre Top]]>><<pass 1>><<set $shop_phase to 1>><</link>>
<br>
<<stairsicon "up">><<link [[지붕으로 (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<</if>>
<<elseif $exposed gte 1>>
You are dressed really inappropriately for public!
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if Time.dayState is "night">>
Fortunately there's no one around to see you in this state. Still, you must find a way to fix your predicament.
<br><br>
<<if $clothingShop.ban gt 0 and $clothingShop.banExtension is true>>
<<shopicon "clothing">><<link [[옷 가게 (0:01)|Clothing Shop Sneak Guard]]>><<pass 1>><</link>>
<<else>>
<<shopicon "clothing">><<link [[옷 가게 (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
<</if>>
<br>
<<shopicon "tailor">><<link [[옷 수선 가게 (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
<br>
<<cosmeticsicon>><<link [[화장품 가게 (0:01)|Cosmetics Store]]>><<pass 1>><</link>>
<br>
<<shopicon "toy">><<link [[장난감 가게 (0:01)|Toy Shop]]>><<pass 1>><</link>>
<br>
/*<<shopicon "closed">><<link [[비어있는 가게 (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "top">><</link>>
<br>*/
<br>
<<stairsicon "down">><<link [[1층으로 (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br>
<<stairsicon "up">><<link [[지붕으로 (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<<else>>
<<if $clothingShop.ban gt 0>>
You are hiding behind a maintenance door. You're still banned from the clothing shop, and you think
you can hear the security guard inside. Your only options are to run to the rooftop or see if the tailor shop can help you.
<br>
<<else>>
You are hiding behind an ajar maintenance door. You know there's a clothing shop and a tailor nearby.
You could make a run for it, but you're bound to be seen. There's also a staircase to the roof.
<br><br>
<<shopicon "clothing">><<link [[옷 가게 안으로 뛰어들어간다 (0:01)|Clothing Shop]]>><<pass 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<</if>>
<br>
<<shopicon "tailor">><<link [[옷 수선 가게 안으로 뛰어들어간다 (0:01)|Tailor Shop]]>><<pass 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<stairsicon "up">><<link [[지붕으로 (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<elseif $earSlime.growth gt 50 and random(0,1000) lt Math.clamp(($exhibitionism / 3) + ($daily.earSlimeShoppingCentre or 0), 0, 10) and !$weekly.earSlimeShoppingCentre>>
<<earSlimeShoppingExhibitionism>>
<<else>>
<<if $earSlime.growth gt 50 and !$weekly.earSlimeShoppingCentre>>
<<set $daily.earSlimeShoppingCentre to ($daily.earSlimeShoppingCentre or 0) + 1>>
<</if>>
<<if Time.dayState is "night">>
<<if $clothingShop.ban gt 0 and $clothingShop.banExtension is true>>
<<shopicon "clothing">><<link [[옷 가게 (0:01)|Clothing Shop Sneak Guard]]>><<pass 1>><</link>>
<<else>>
<<shopicon "clothing">><<link [[옷 가게 (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
<</if>>
<br>
<<shopicon "tailor">><<link [[옷 수선 가게 (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
<br>
<<cosmeticsicon>><<link [[화장품 가게 (0:01)|Cosmetics Lock]]>><<pass 1>><</link>>
<br>
<<shopicon "toy">><<link [[장난감 가게 (0:01)|Toy Shop Lock]]>><<pass 1>><</link>>
<br>
/*<<shopicon "closed">><<link [[비어있는 가게 (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "top">><</link>>
<br>*/
<<else>>
<<if $clothingShop.ban gt 0>>
<<shopicon "clothing">><<link [[옷 가게 (0:01)|Clothing Shop Guard]]>><<pass 1>><</link>>
<<else>>
<<shopicon "clothing">><<link [[옷 가게 (0:01)|Clothing Shop]]>><<pass 1>><</link>>
<</if>>
<br>
<<shopicon "tailor">><<link [[옷 수선 가게 (0:01)|Tailor Shop]]>><<pass 1>><</link>>
<br>
<<cosmeticsicon>><<link [[화장품 가게 (0:01)|Cosmetics Store]]>><<pass 1>><</link>>
<br>
<<shopicon "toy">><<link [[장난감 가게 (0:01)|Toy Shop]]>><<pass 1>><</link>>
<br>
/*Comment out when a new shop is added in its place, uncomment when required*/
/*Used to keep the `Go onto the roof` and `Go downstair` in lines with the lower floor*/
/*<<shopicon "closed">><<link [[비어있는 가게 (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "top">><</link>>
<br>*/
<</if>>
<br>
<<stairsicon "up">><<link [[지붕으로 올라간다 (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br>
<<stairsicon "down">><<link [[아래층으로 내려간다 (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>>
<</if>>
<</if>><<widget "passoutshop">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "shop">>
<<else>>
<<link [[모든 게 깜깜해진다...|Passout Shop]]>><</link>>
<</if>>
<</widget>>당신은 스스로를 너무 혹사시켰다.
<br><br>
<<passout>>
<<set $dangershop to 0>>
<<set $safeshop to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangershop to random(1, 2)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safeshop to 1>><</if>>
<<if $dangershop is 1>>
<<link [[일어난다|Abduction Shop]]>><</link>>
<<elseif $dangershop is 2>>
<<link [[일어난다|Molestation Shop]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<if $safeshop is 1>><<ambulance>><</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<set $outside to 0>><<effects>>
<<if $phase is 0>><<set $phase to 1>>
<<drugs 180>>
<<lowerruined>>
<<upperruined>>
<<underruined>>
<<handheldruined>>
<<underupperwear 1>>
<<underlowerwear 2>>
<<generate1>><<generate2>>
You feel light-headed as you regain consciousness. Your vision clears, and you find yourself facing out a window onto the High Street. You cannot move an inch, but you're stood upright. You feel straps against your skin, they must be holding you steady. They're also contorting your limbs into a specific pose; your hands are resting on your hips and your head is cocked to one side.
<br><br>
Once your bewilderment subsides, you notice you are wearing nothing but a string bikini. The implication suddenly dawns on you when a young blond woman stops in front of the window and stares. You feel blood rush to your face at the humiliation, but she moves on without a flicker of realisation on her face.
<br><br>
<<link [[다음|Abduction Shop]]>><<pass 1 hour>><<trauma 9>><</link>>
<<elseif $phase is 1>>
An hour passes without event. More people look at you through the window but none realise you aren't a mannequin. Most people just pass you by without a glance.
<br><br>
You feel less groggy now, and can even twitch a bit. You'll regain control of your body soon, but that still leaves the straps.
<br><br>
Your musing is interrupted by a gentle prod on your backside. A <<person1>><<person>> walks in front of you. <<His>> eyes explore up and down your body, lingering on your bikini bottoms. <<He>> reaches a hand out.
<br><br>
<<link [[Try to say stop|Abduction Shop]]>><<trauma 9>><<set $phase to 2>><</link>>
<br>
<<link [[침묵한다|Abduction Shop]]>><<trauma 9>><<set $phase to 3>><</link>>
<<elseif $phase is 2>>
You can barely murmur, but it's enough. Startled, the <<person>> cries out and runs away. A moment later you hear another voice<<person2>> laugh. "A mannequin spoke?" <<he>> says. "You have an overactive imagination." A pair of hands clasp round your shoulders and spin you to face the inside of the shop. You see the <<person1>><<person>> along with a <<person2>><<person>> watching you.
<br><br>
"Hey sexy doll," the <<person>> prods your waist. Prods a little too hard; the force upsets your balance and you fall to the ground. The <<person1>><<person>> bursts into laughter.
<br><br>
Looking somewhat sheepish, the <<person2>><<person>> picks you up and tries to put you back into position. It's not an easy job to get you stable. Thinking you an object, <<he>> callously manhandles you, gripping you by whichever part of your body <<he>> thinks will help until <<he>> gets you to stay upright.
<br><br>
<<arousal 200 "breasts">>
Satisfied, <<he>> and the <<person1>><<person>> leave you be.
<br><br>
<<link [[다음|Abduction Shop]]>><<pass 2 hours>><<trauma 18>><<set $phase to 4>><</link>>
<<elseif $phase is 3>>
<<lowerstrip>>
<<He>> prods your <<genitals>> through the thin fabric of the bikini. Curiosity unsated, <<he>> yanks the bikini bottoms, which easily come loose and fall to the ground. With your <<genitals>> exposed for all to see, <<he>> recommences <<his>> investigation into your private area. Before <<he>> becomes too confident a voice calls out, "What are you doing to that mannequin," it says. "You're such a pervert." Startled, the <<person>> ceases <<his>> adventure and moves away from you.
<br><br>
<<arousal 400 "genitals">>
<<link [[다음|Abduction Shop]]>><<pass 2 hours>><<trauma 18>><<set $phase to 5>><</link>>
<<elseif $phase is 5>>
<<set $phase to 0>>
You continue waiting, only now with your <<genitals>> on display. People react much the same way as before, only eyes now linger on your exposed <<genitals>>. A few people giggle.
<br><br>
After two hours you feel your focus has returned, but the tight straps and forced position have made you physically sore. You are considering trying to loosen your bonds when you are lifted from behind and carried into a back room.
<br><br>
<<endevent>><<generate1>><<person1>>
As you are placed on the ground your bearer is revealed to be a <<person>> in <<his>> thirties. <<He>> talks while undoing your bindings. "Sorry for the short notice! The missing mannequin has shown up, so your services are no longer needed. You did a fine job though! Your payment is on the table there. You can keep the bikini too, it looks good on you." After removing your bindings <<he>> leaves the room, shutting the door behind <<him>>.
<br><br>
True to <<his>> word, there's £15 on the table, along with a bottle of water, a muffin with some sort of fruit in it, and the bottoms that were stripped from you.
<br><br>
<<set $hunger -= 500>><<set $thirst -= 500>><<clotheson>><<endevent>>
<<commercialquick>>
<br>
<<shopicon>><<link [[가게 안으로 들어간다|Clothing Shop]]>><</link>>
<br>
<<elseif $phase is 4>>
<<set $phase to 0>>
After two hours you feel your focus has returned, but the tight straps and forced position have made you physically sore. You are considering trying to surreptitiously loosen your bonds when you are lifted from behind and carried into a back room.
<br><br>
<<endevent>><<generate1>><<person1>>
As you are placed on the ground your bearer is revealed to be a <<person>> in <<his>> thirties. <<He>> talks while undoing your bindings. "Sorry for the short notice! The missing mannequin has shown up, so your services are no longer needed. You did a fine job though! Your payment is on the table there. You can keep the bikini too, it looks good on you." After removing your bindings <<he>> leaves the room, shutting the door behind <<him>>.
<br><br>
True to <<his>> word, there's £15 on the table, along with a bottle of water, a muffin with some sort of fruit in it, and the bottoms that were stripped from you.
<br><br>
<<set $hunger -= 500>><<set $thirst -= 500>><<endevent>>
<<commercialquick>>
<br>
<<if Time.dayState isnot "night">>
<<shopicon>><<link [[가게 안으로 들어간다|Clothing Shop]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<tailorinit>>
<<upperruined>>
<<lowerruined>>
<<underruined>>
<<handheldruined>>
You awaken to find yourself suspended and naked in a small room. Your wrists are tied together by a thin rope which hangs on a hook attached to the ceiling. <<person1>>A <<person>> holds a tape measure up to your chest while<<person2>> a <<person>> fondles your <<bottom>>.
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
"Be still now dear." <<person1>><<He>> wraps the tape around your torso just beneath your armpits.
<<set $phase to 2>>
<<elseif $phase is 2>>
<<person1>><<He>> shifts the tape down your chest until it presses against your <<nipples>>.
<<set $phase to 3>><<arousal 50 "breasts">>
<<elseif $phase is 3>>
<<person1>><<He>> shifts the tape further down and takes a measurement of your midriff.
<<set $phase to 4>>
<<elseif $phase is 4>>
<<person1>><<He>> measures your <<bottom>>.
<<set $phase to 5>>
<<elseif $phase is 5>>
<<person1>><<He>> prods your <<genitals>> with one end of the tape. You jerk in response to the sensation of metal touching such a sensitive area. <<He>> starts measuring your legs.
<<set $phase to 6>><<arousal 50 "genitals">>
<<elseif $phase is 6>>
<<person1>>Satisfied, <<he>> drops the tape. "We have just the thing!"
<<set $phase to 7>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Molestation Shop Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Molestation Shop Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Molestation Shop Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Shop]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Molestation Shop Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Molestation Shop Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Shop]]>><</link>></span><<nexttext>>
<</if>>Double-click this passage to edit it.<<effects>>
Their bodies shudder in unison as they reach orgasm.
<br><br>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face.<<person1>> The <<person>> recovers quickly however. <<He>> speaks in a mocking tone as <<he>> unties you. "We were going to give you something nice to wear, but I don't see why we should if you're going to be so disrespectful." With that, <<he>> shoves you outside, slamming the door behind you.
<br><br>
<<elseif $enemyanger gte 1>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face. <<person1>> The <<person>> recovers quickly however. <<He>> throws a couple of towels at you then shoves you out outside, slamming the door behind you.
<br><br>
<<upperwear 3>>
<<lowerwear 3>>
<<else>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face.<<person1>> The <<person>> recovers quickly however. <<He>> smiles. "We have just the thing." After a brief rummage through an assortment of garments <<he>> produces a sundress. <<He>> cuts your bonds and throws the dress over your head before shoving you through the door.
<br><br>
<<unbind>>
<<upperwear 1>>
<</if>>
<<tearful>> you struggle to your feet. You know you're not out of danger yet.
<br><br>
<<endcombat>>
<<set $stress -= 1000>>
<<commercialquick>><<effects>>
"You ungrateful little trollop!" Angry, they lower you off the hook and shove you outside, slamming the door behind you. <<tearful>> you struggle to your feet.
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>><<set $stress -= 1000>>
<<commercialquick>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<if Time.dayState is "day">>
당신은 쇼핑센터의 1층에 있다. 이곳은 쇼핑객들로 인해 붐빈다.
<<elseif Time.dayState is "dusk">>
당신은 쇼핑센터의 1층에 있다. 가게들은 아직 영업 중이지만, 문 닫는 시간이 가까워 머무르는 사람은 많지 않다.
<<elseif Time.dayState is "dawn">>
당신은 쇼핑센터의 1층에 있다. 상점들이 문을 열기 시작했기에 아직 붐비지는 않는다.
<<elseif Time.dayState is "night">>
당신은 쇼핑센터의 1층에 있다. 지금 이시간 이곳에 있는 것은 불법이다.
<</if>>
<br><br>
<<if Time.days is 0 and C.npc.Robin.init is 0 and $exposed lte 0 and Time.hour gte 17 and Time.hour lte 19>>
<<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<npc Robin>><<initnpc Robin>><<person1>>
You see a familiar figure leaving one of the shops with a large box. <<He>> notices you at the same time. "Hey!" <<He>> shouts. It's Robin. <<Hes>> another resident at the orphanage. <<Hes>> always looked up to you, despite being about the same age. <<He>> quickly fumbles around with the box, stuffing it in an oversized bag before approaching you. "I didn't expect to see you today," <<he>> says, <<his>> eyes shifting between you and the box.
<br><br>
"Don't peek! I wanted to surprise you with this when I got home. Remember, <span class="gold">you can visit me in my room</span> anytime you want. I can't wait to show you, I'm so excited!" <<He>> puts the box down and hugs you, then runs off with it before you can respond.
<br><br>
<<endevent>>
<<link [[다음|Shopping Centre]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "shoppingCentre">>
<</if>>
<<if Time.hour is 21>>
폐점 시간이다. 보안요원이 모두를 밖으로 이동시킨다. <<if $exposed gte 1>>당신은 이렇게 노출된 차림으로 보안요원에게 발각된다면 당신이 얼마나 부끄러울지를 깨닫자 공포가 일어난다..<</if>>
<br><br>
<<if $exposed lte 0>>
<<highicon>><<link [[밖으로 나간다|High Street]]>><</link>>
<br>
<<else>>
<<ind>><<link [[끝날때까지 숨어 있는다 (1:00)|Shopping Centre]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $exposed gte 2>>
You feel so vulnerable with your privates exposed.
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if Time.dayState is "night">>
You must admit though that standing unclad in this often-crowded space is exhilarating. Still, you must find a way to fix your predicament.
<br><br>
<<else>>
<<trauma 9>>
Your face aflame with embarrassment, you run into the restroom.
<br><br>
<</if>>
<<elseif $exposed gte 1>>
You are dressed really inappropriately for public!
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if Time.dayState is "night">>
Fortunately there's no one around to see you in this state. Still, you must find a way to fix your predicament.
<br><br>
<<else>>
<<trauma 9>>
Your face aflame with embarrassment, you run into the restroom.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<</if>>
<<if Time.dayState is "night">>
<<hairdressericon>><<link [[미용실 (0:01)|Hairdressers Lock]]>><<pass 1>><</link>>
<br>
<<petshopicon>><<link [[애완동물 가게 (0:01)|Pet Shop Lock]]>><<pass 1>><</link>>
<br>
<<shopicon "tattoo">><<link [[문신 가게 (0:01)|Tattoo Parlour Lock]]>><<pass 1>><</link>>
<br>
<<wardrobeicon>><<link [[가구 가게 (0:01)|Furniture Shop Lock]]>><<pass 1>><</link>>
<br>
/*<<shopicon "closed">><<link [[비어있는 가게 (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "top">><</link>>
<br>*/
<br>
<<stairsicon "up">><<link [[위층으로 올라간다 (0:02)|Shopping Centre Top]]>><<pass 2>><</link>>
<br>
<<highicon>><<link [[밖으로 나간다 (0:02)|Shopping Centre Entrance Sneak]]>><<pass 2>><</link>>
<br>
<<elseif $exposed gte 1>>
<<bathroomicon "toilet">><<link [[화장실|Shopping Centre Restroom]]>><</link>>
<br>
<<elseif $earSlime.growth gt 50 and random(0,1000) lt Math.clamp(($exhibitionism / 3) + ($daily.earSlimeShoppingCentre or 0), 0, 10) and !$weekly.earSlimeShoppingCentre>>
<<earSlimeShoppingExhibitionism>>
<<else>>
<<if $earSlime.growth gt 50 and !$weekly.earSlimeShoppingCentre>>
<<set $daily.earSlimeShoppingCentre to ($daily.earSlimeShoppingCentre or 0) + 1>>
<</if>>
<<if $edenshopping is 0 and $money gte 5000>>
<<edenicon "supplies">><<link [[에덴의 보급품을 산다 (0:30 £50)|Eden Supplies]]>><<pass 30>><<set $money -= 5000>><</link>>
<br>
<</if>>
<<if $edenfurniture is 1 and $edenpillow isnot 1>>
<<edenicon "rug">><<link [[깔개와 베개 몇 개를 산다 (0:10)|Shop Eden Pillows]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $edenfurniture is 2 and $edencurtains isnot 1>>
<<ind>><<link [[커텐을 산다 (0:10)|Shop Eden Curtains]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $edenfurniture is 3 and $edenloveseat is 7 and !$edencushions>>
<<shopicon "tailor">><<link [[쿠션을 위한 자재를 산다 (0:10)|Shop Eden Cushions]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $valentines_eden is 1 and !$valentines_eden_bought>>
<<gifticon "valentine">><<link [[에덴을 위한 발렌타인 데이 선물을 찾는다 (0:10)|Shop Eden Valentines]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $halloween_eden is 1 and !$halloween_eden_bought>>
<<foodicon "sweets">><<link [[에덴을 위한 사탕을 산다 (0:10)|Shop Eden Sweets]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $christmas_gift_eden is undefined and $christmas is 1 and $syndromeeden gte 1>>
<<checkforloveinterests>><<if isLoveInterest("Eden")>><<gifticon "love">><<else>><<gifticon "christmas">><</if>><<link [[에덴을 위한 선물을 산다 (0:10)|Shop Eden Gift]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $christmas_gift is undefined and $christmas is 1>>
<<if $money gte 10000>>
<<gifticon "christmas">><<link [[고아들을 위한 선물을 산다 (0:40 £100)|Shop Gifts]]>><<pass 40>><<set $money -= 10000>><<set $christmas_gift to "clothes_unwrapped">><</link>>
<br>
<<else>>
당신은 고아들을 위한 선물을 여기서 살 수 있다, <span class="blue">돈이 있다면 말이지만.</span>
<br><br>
<</if>>
<</if>>
<<if $christmas_gift_robin is undefined and $christmas is 1 and C.npc.Robin.init is 1>>
<<checkforloveinterests>><<if isLoveInterest("Robin")>><<gifticon "love">><<else>><<gifticon "christmas">><</if>><<link [[로빈을 위한 선물을 찾는다 (0:10)|Shop Robin Gift]]>><<pass 10>><</link>>
<br>
<</if>>
<<if ($christmas_gift_robin isnot undefined or $christmas_gift isnot undefined) and $christmas_wrap is undefined>>
<<if $money gte 1000>>
<<gifticon "wrapping">><<link [[포장지를 산다 (0:10 £10)|Shop Paper]]>><<pass 10>><<set $money -= 1000>><<set $christmas_wrap to 1>><</link>>
<br>
<<else>>
<br>
<span class="blue">You'll need £10 for wrapping paper.</span>
<br><br>
<</if>>
<</if>>
<<if ($brothelVending isnot undefined and $brothelVending.status is "asked") or ($brothelVending isnot undefined and $brothelVending.status is "sold")>>
<<if $money gte 200000>>
<<condomicon "machine">><<link [[자동판매기를 산다 (0:10 £2,000)|Shop Brothel VM]]>><<pass 10>><<set $money -= 200000>><<set $brothelVending.status to "bought">><</link>>
<br>
<<else>>
<br>
<span class="blue">자동판매기를 사려면 £2,000가 필요하다.</span>
<br><br>
<</if>>
<</if>>
<<hairdressericon>><<link [[미용실 (0:01)|Hairdressers]]>><<pass 1>><</link>>
<br>
<<petshopicon>><<link [[애완동물 가게 (0:01)|Pet Shop]]>><<pass 1>><</link>>
<br>
<<shopicon "tattoo">><<link [[문신 가게 (0:01)|Tattoo Parlour]]>><<pass 1>><</link>>
<br>
<<wardrobeicon>><<link [[가구 가게 (0:01)|Furniture Shop]]>><<pass 1>><</link>>
<br>
/*Comment out when a new shop is added in its place, uncomment when required*/
/*Used to keep the `Go Upstairs` and High Street` in lines with the top floor*/
/*<<shopicon "closed">><<link [[비어있는 가게 (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "bottom">><</link>>
<br>*/
<br>
<<stairsicon "up">><<link [[위층으로 올라간다 (0:02)|Shopping Centre Top]]>><<pass 2>><</link>>
<br>
<<highicon>><<link [[하이 가 (0:02)|High Street]]>><<pass 2>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
You walk around a few DIY shops, finding some foam cushions, cloth and batting for your project.
<br><br>
<<if $money gte 2000>>
<<shopicon "tailor">><<link [[산다 (£20)|Shop Eden Cushions Buy]]>><<set $edencushions to 1>><<set $money -= 2000>><</link>>
<br>
<<refuseicon>><<link [[사지 않는다|Shopping Centre]]>><</link>>
<<else>>
Unfortunately, you can't seem to afford them.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br>
<</if>><<effects>>
You decide to make your purchase.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
You once again find yourself walking around the furniture shops. You look over their selection of curtains and window decorations.
Most are too gaudy and you're sure Eden would use them as fuel for the fireplace instead. Finally, you settle on a humble, practical pair of curtains at the end of the aisle.
<br><br>
<<if $money gte 2000>>
<<link [[산다 (£20)|Shop Eden Curtains Buy]]>><<set $edencurtains to 1>><<set $money -= 2000>><</link>>
<br>
<<link [[사지 않는다|Shopping Centre]]>><</link>>
<<else>>
Unfortunately, you can't seem to afford them.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br>
<</if>><<effects>>
You decide to make your purchase.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
You walk around in a few furniture shops, browsing for the pillows and rug. Most of the designs are too modern and gaudy, and it's hard to find something you know Eden would like.
Eventually, you settle on something plain and practical you find in one of the stores.
<br><br>
<<if $money gte 4000>>
<<edenicon "rug">><<link [[산다 (£40)|Shop Eden Pillows Buy]]>><<set $edenpillow to 1>><<set $money -= 4000>><</link>>
<br>
<<refuseicon>><<link [[사지 않는다|Shopping Centre]]>><</link>>
<<else>>
Unfortunately, you can't seem to afford them.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br>
<</if>><<effects>>
You decide to make your purchase.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
You walk around, trying to find something that Eden might like. Eventually, you narrow down your possibilities to set of bath oils and a romance book.
<br><br>
<<if $money gte 3500>>
<<link [[산다 (£35)|Shop Eden Valentines Buy]]>><<set $valentines_eden_bought to 1>><<set $money -= 3500>><</link>>
<br>
<<link [[사지 않는다|Shopping Centre]]>><</link>>
<<else>>
Unfortunately, you can't seem to afford them.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br>
<</if>><<effects>>
You decide to buy romance book and bath oil set. Maybe you could prepare a bath for Eden on Valentine's day.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
You see a small hamper of sweets sitting on one of the shelves. It looks light enough to bring back to the cabin.
<br><br>
<<if $money gte 2000>>
<<link [[산다 (£20)|Shop Eden Halloween]]>><<set $halloween_eden_bought to 1>><<set $money -= 2000>><</link>>
<br>
<<link [[사지 않는다|Shopping Centre]]>><</link>>
<<else>>
불행하게도, 당신은 그것을 살 여유가 없다.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br>
<</if>><<effects>>
You decide to buy the hamper.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
You walk around in the shopping centre, looking for something you think Eden would like. Your eyes are drawn to a cosy hunting jacket.
<br><br>
<<if $money gte 3000>>
<<link [[산다 (£30)|Shop Eden Christmas]]>><<set $christmas_gift_eden to 1>><<set $money -= 3000>><</link>>
<br>
<<link [[사지 않는다|Shopping Centre]]>><</link>>
<br>
<<else>>
불행하게도, 당신은 그것을 살 여유가 없다.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br>
<</if>><<effects>>
You pass a sweet shop. You know the orphans would love that, but Bailey wouldn't allow it. Instead, you enter a clothing shop and gather garments in various sizes. You'll work out who's getting what later. You bring them to the register.
<br><br>
"My!" the clerk says. "Are you donating these?"
<br>
<<if $speech_attitude is "meek">>
"Y-yes," you say. "Kind of." You pay the required amount.
<<elseif $speech_attitude is "bratty">>
"No," you say. "Well, yeah. Kinda." You pay the required amount.
<<else>>
"Something like that," you smile. You pay the required amount.
<</if>>
<br><br>
The clerk thanks you. You leave the shop with several full bags. <<if $christmas_wrap is undefined>>Now you just need wrapping paper.<<else>>You can wrap it in your room.<</if>>
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
You buy several tubes of wrapping paper. That should cover everything. You can wrap your gifts in your bedroom.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
You walk between shops, looking for something Robin would like. You find a few items you think would work.
<br><br>
<<if $money gte 1500>>
<<gifticon "shirt">><<link [[Shirt and shorts (Sensible £15)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "shirt_unwrapped">><<set $money -= 1500>><</link>> <<if C.npc.Robin.pronoun is "f">><<note "Robin might need some convincing to wear this." "italic">><</if>>
<br>
<<gifticon "sundress">><<link [[Sundress (Sensible £15)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "sundress_unwrapped">><<set $money -= 1500>><</link>> <<if C.npc.Robin.pronoun is "m">><<note "Robin might need some convincing to wear this." "italic">><</if>>
<br>
<<if $money gte 14000>>
<<gifticon "kimono">><<link [[Kimono (Exotic £140)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "kimono_unwrapped">><<set $money -= 14000>><</link>>
<br>
<<else>>
<<set _moreExotic to true>>
<</if>>
<<if $money gte 42000>>
<<gifticon "tuxedo">><<link [[Tuxedo set (Exotic £420)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "tuxedo_set_unwrapped">><<set $money -= 42000>><</link>> <<if C.npc.Robin.pronoun is "f">><<note "Robin might need some convincing to wear this." "italic">><</if>>
<br>
<<else>>
<<set _moreExotic to true>>
<</if>>
<<if $money gte 42000>>
<<gifticon "gothic">><<link [[Gothic gown (Exotic £420)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "gothic_gown_unwrapped">><<set $money -= 42000>><</link>> <<if C.npc.Robin.pronoun is "m">><<note "Robin might need some convincing to wear this." "italic">><</if>>
<br>
<<else>>
<<set _moreExotic to true>>
<</if>>
<<if _moreExotic>>
<br>
There are other, more exotic, items for sale, but you can't afford them right now.
<br>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Shopping Centre]]>><</link>>
<br>
<<else>>
Unfortunately, you can't afford anything right now.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br>
<</if>><<effects>>
<<switch $christmas_gift_robin>>
<<case "shirt_unwrapped">>You buy the shirt and baggy shorts. You think Robin will like them.
<<case "sundress_unwrapped">>You buy the sundress. You think Robin will like it.
<<case "kimono_unwrapped">>You buy the kimono. You think Robin will like it.
<<case "tuxedo_set_unwrapped">>You buy the tuxedo set. You think Robin will like it.
<<case "gothic_gown_unwrapped">>You buy the gothic gown. You think Robin will like it.
<</switch>>
<<if $christmas_wrap is undefined>>Now you just need wrapping paper.<<else>>You can wrap it in your room.<</if>>
<br><br>
<<link [[다음|Shopping Centre]]>><</link>><<effects>>
You decide to buy the hunting jacket. Hopefully it fits.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<!--Old passage to be removed at a later date--><<effects>>
You buy the sundress. You think Robin will like it. <<if $christmas_wrap is undefined>>Now you just need wrapping paper.<<else>>You can wrap it in your room.<</if>>
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br>
<!--Old passage to be removed at a later date--><<effects>>
You buy the kimono. You think Robin will like it. <<if $christmas_wrap is undefined>>Now you just need wrapping paper.<<else>>You can wrap it in your room.<</if>>
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 100>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠를 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|High Street]]>><<pass 10>><<crimeUp 20 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">잠금장치는 당신이 해제할 수 있는 능력 이상인 것 같다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<shopicon>><<link [[떠난다|Shopping Centre]]>><</link>>
<br>You are alone in the restroom.
<br><br>
<<towelup>>
You find some towels. They make a poor substitute for actual clothing, but they'll keep you covered. You need to find something more solid as soon as you can.
<br><br>
<<link [[Leave through main door|Shopping Centre]]>><</link>>
<br>
<<link [[Leave through escape door|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<effects>><<set $lock to 100>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠를 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Shopping Centre]]>><<pass 10>><<crimeUp 20 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">잠금장치는 당신이 해제할 수 있는 능력 이상인 것 같다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|High Street]]>><</link>>
<br><<set $outside to 0>>
You try to peek behind the shutters but can't make anything out in the dark shop.
<br><br>
<<if $shopFloor is "bottom">>
<<link [[떠난다|Shopping Centre]]>><</link>>
<<elseif $shopFloor is "top">>
<<link [[떠난다|Shopping Centre Top]]>><</link>>
<</if>>
<<unset $shopFloor>><<effects>>
You buy a vending machine. According to the instructions, it can dispense several kinds of products and can store up to <span class="blue">200</span> units of each one. It is not very complicated to install and program. You can go to the brothel and set it up in the dressing rooms.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
<<if Time.dayState is "day">>
The mall is crowded. People come and go from the different stores, and the corridors are packed with visitors.
<<else>>
The mall isn't too busy, but there's still people around. The last couple clients leave the half open stores, walking down the corridors towards the mall's entrance.
<</if>>
<<if $phase is 1>>
<<exhibitionism5>>
The idea of walking around naked makes your heart flutter. You can feel your arousal build up, and fear you might have an orgasm before even starting.<<arousal 2000>><<ggarousal>>
<<else>>
<br><br>
The idea of being exposed in such a public place makes your heart flutter. Fear and excitement fills you in equal measures.<<arousal 1000>><<garousal>>
<</if>>
<br><br>
<<if $worn.over_upper.name isnot "naked">>
<<if $worn.over_lower.name isnot "naked" and $worn.over_upper.outfitPrimary and $worn.over_upper.outfitPrimary.over_lower isnot $worn.over_lower.name>>
<<set _overLower to $worn.over_lower.name>>
<</if>>
You start by stripping your <<if _overLower>>and <<print _overLower>><</if>>, and begin your walk.
<<elseif $worn.over_lower.name isnot "naked">>
You start by stripping your $worn.over_lower.name, and begin your walk.
<<else>>
You try to calm down a little bit, and begin your walk.
<</if>>
<<overruined>>
<<exposure>>
<br><br>
<<if $worn.upper.name isnot "naked" and $worn.upper.outfitPrimary and $worn.upper.outfitPrimary.lower isnot $worn.lower.name>>
<<link [[다음|Shopping Centre Slime Exhibitionism Obey Outfit]]>><</link>>
<<elseif $worn.upper.name isnot "naked">>
<<link [[다음|Shopping Centre Slime Exhibitionism Obey Upper]]>><</link>>
<<elseif $worn.lower.name isnot "naked">>
<<link [[다음|Shopping Centre Slime Exhibitionism Obey Lower]]>><</link>>
<<else>>
<<link [[다음|Shopping Centre Slime Exhibitionism Obey Ending]]>><</link>>
<</if>><<effects>>
You notice a small alley coming up, as you walk down the corridor. Hastily, you pull your $worn.upper.name above your head, tossing it into the alley.
<<if $worn.under_upper.name isnot "naked" and $worn.under_upper.outfitPrimary and $worn.under_upper.outfitPrimary.under_lower isnot $worn.under_lower.name>>
Not wasting any time, you remove your $worn.under_upper.name in a quick motion, tossing it into a nearby garbage bin.
<<underupperruined>>
<</if>>
<<upperruined>>
<<exposure>>
<br><br>
<<if $player.gender_appearance is "m">>
For now, no one pays much attention to you. They assume you're just a boy with his chest bared, oblivious to the lewd thoughts running through your head. Your arousal builds up, as you think about what's to come.
<<elseif $worn.under_upper.name isnot "naked">>
Your $worn.under_upper.name being exposed, you begin to draw attention. Many stop on their tracks, openly ogling your breasts, while others try to look away, embarrassed by your display. Your arousal increases, and you know that's just the start.
<<else>>
Your <<chest>> now exposed, you begin to draw attention. Many stop on their tracks, openly ogling your breasts, while others try to look away, embarrassed by your display. Your arousal increases, and you know that's just the start.
<</if>>
<br><br>
<<link [[다음|Shopping Centre Slime Exhibitionism Obey Lower]]>><</link>><<effects>>
You turn around a corner, loosening your $worn.lower.name and letting them fall to your ankles. One more step and they are quickly left behind.
<<lowerruined>>
<<exposure>>
<<if $worn.under_upper.name isnot "naked" and $worn.under_upper.outfitPrimary and $worn.under_upper.outfitPrimary.under_lower isnot $worn.under_lower.name>>
<br><br>
Only a single piece of cloth now protects your privates. Still, you've already come too far. Not stopping to think, you lower your $worn.under_lower.name, stepping out of it once it falls to the ground.
<br><br>
<<underruined>>
<<exposure>>
<<if $player.gender_appearance is "m">>
Many stop on their tracks, openly watching you strip, while others try to look away, embarrassed by your display.
<<else>>
You hear someone in the crowd cheer your action.
<</if>>
<<elseif $worn.under_lower.name isnot "naked">>
<br><br>
Only your $worn.under_lower.name protects your privates.
<<if $player.gender_appearance is "m">>
Many stop on their tracks, openly watching you strip, embarrassed by your display.
<</if>>
<<else>>
Nothing protecting you from the ogling crowd at this point.
<</if>>
<br><br>
<<if $worn.under_upper.name isnot "naked">>
<<link [[다음|Shopping Centre Slime Exhibitionism Obey Under Outfit]]>><</link>>
<<else>>
<<link [[다음|Shopping Centre Slime Exhibitionism Obey Ending]]>><</link>>
<</if>><<effects>>
You notice a small alley coming up, as you walk down the corridor. With your hands trembling from the excitement, you hastily undo the top part of your <<outfit>>, letting it fall to the floor.
<<middleruined>>
<<exposure>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_upper.name isnot "naked">>
<<if $worn.under_upper.outfitPrimary and $worn.under_upper.outfitPrimary.under_lower isnot $worn.under_lower.name>>
Your <<underoutfit>> now exposed, you begin to draw attention.
<<else>>
Your underwear now exposed, you begin to draw attention.
<</if>>
Many stop on their tracks, openly ogling your breasts, while others try to look away, embarrassed by your display. Your arousal increases, and you know that's just the start.
<<elseif $worn.under_lower.name isnot "naked">>
Many stop on their tracks, openly ogling your breasts, while others try to look away, embarrassed by your display. Your arousal increases, and you know that's just the start.
<<else>>
Your <<chest>> and genitals now exposed, you begin to draw attention. Many stop on their tracks, openly ogling you, while others try to look away, embarrassed by your display.
<</if>>
<br><br>
<<if $worn.under_upper.name isnot "naked" and $worn.under_upper.outfitPrimary and $worn.under_upper.outfitPrimary.under_lower isnot $worn.under_lower.name>>
<<link [[다음|Shopping Centre Slime Exhibitionism Obey Under Outfit]]>><</link>>
<<else>>
<<link [[다음|Shopping Centre Slime Exhibitionism Obey Ending]]>><</link>>
<</if>><<effects>>
Continuing your walk, a small crowd following behind you, your <<underoutfit>> is the next to fall to the ground.
<<underruined>>
<<exposure>>
<br><br>
Your <<chest>> and genitals now exposed, you begin to draw attention. Most are now openly ogling you, some cheer you, enjoying your display.
<br><br>
<<link [[다음|Shopping Centre Slime Exhibitionism Obey Ending]]>><</link>><<effects>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_upper.name isnot "naked">>
Only your underwear now protects your <<breasts>>. Still, you've already come too far. Not stopping to think, you loosen your $worn.under_upper.name and $worn.under_lower.name, and throw them into a nearby bin.
<br><br>
You are now completely naked.
<<elseif $worn.under_upper.name isnot "naked">>
Only a single piece of cloth now protects your <<breasts>>. Still, you've already come too far. Not stopping to think, you loosen your $worn.under_upper.name, and throw it into a nearby bin.
<br><br>
You are now completely naked.
<<elseif $worn.under_lower.name isnot "naked">>
Only a single piece of cloth now protects your privates. Still, you've already come too far. Not stopping to think, you loosen your $worn.under_lower.name, stepping out of it once it falls to the ground.
<br><br>
You are now completely naked.
<</if>>
<<clothesruined>>
The sight of your exposed body drawing the attention of those around you. They admire you, catcall you, scorn you, shout at you, film and photograph you. But you barely register all of that, with your head filled only with excitement and arousal.
<<if $arousal gte $arousalmax>>
<<fameexhibitionism 15>>
Your lewd actions soon overwhelms you.
<<orgasm>>
As your orgasm subsides, you look around you.
<<else>>
<<fameexhibitionism 10>>
Suddenly, you come back to your senses.
<</if>>
A small crowd has formed around you, shouting all kinds of obscenities. A ruckus occurs in the middle of it, and two security guards come toward you.
<br><br>
Now free from the parasite's <<if $phase is 1>>suggestion<<else>>control<</if>>, you sprint in the opposite direction, turning back, you spot someone picking up your clothes as the guards shout and chase you, but you manage to leave them behind. You find a place to hide, having now lost your clothes.
<br><br>
<<link [[다음|$shoppingCentreExit]]>><<endevent>><<unset $shoppingCentreExit>><</link>><<effects>>
You ignore the slime's demand. You feel a spike of pain as the slime punishes you for defiance, causing you to stumble. However,
<<if $earSlime.growth gte 100>>
<span class="red">it doesn't stop you, knowing that it can punish you in other ways.</span>
<<if hasSexStat("exhibitionism", 5)>>
<span class="red">It seems particularly upset as it reminds you of previous actions.</span>
<<set $earSlime.defyCooldown += 24>>
<<else>>
<<set $earSlime.defyCooldown += 8>>
<</if>>
<<else>>
<span class="lewd">it doesn't stop you, making you wonder if it has something else in mind for you.</span>
<<set $earSlime.defyCooldown += 2>>
<</if>>
<br><br>
<<link [[다음|$shoppingCentreExit]]>><<unset $shoppingCentreExit>><</link>>
<br><<set $outside to 0>><<set $location to "shopping_centre">><<effects>><<set $lock to 200>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠를 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Pet Shop]]>><<pass 10>><<crimeUp 10 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">잠금장치는 당신이 해제할 수 있는 능력 이상인 것 같다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Shopping Centre]]>><</link>>
<br><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
당신은 애완동물 가게에 있다. <<if Time.dayState is "night">>대부분의 동물들은 지금 잠이 들어 있다<<else>>몇몇 작은 동물들이 당신 쪽을 보기 위해 몸을 돌린다<</if>>. 그들은 전부 귀여워 보이지만, 당신은 베일리가 당신에게 키우게 허락할 것이라 생각하지 않는다.
<br>
<<if $daily.seenPets isnot true and Time.dayState isnot "night" and $fame.bestiality gte 200 and $bestialitydisable is "f" and ($monsterchance lt 100 or $monsterhallucinations is "t")>>
<br>
<<set $daily.seenPets to true>><<generate1>><<person1>>
<<if $fame.bestiality gte 600>>
<<personPost>> 하나가 당신이 가게 안으로 들어오자 당신 앞을 막아선다. <<He_ nun>> 이 가게의 유니폼을 입고 명찰을 차고 있다. <<His_ yi>> 목소리는 정중하지만, 단호하다.
"이 동물들은 제가 돌보고 있고, 당신이 어떤 방법으로든 만지기를 바라지 않습니다. 여기에 무언가 구입하러 오신 게 아니면, 나가주시기 바랍니다." <<stress 12>><<ggstress>>
<br><br>
<<elseif $fame.bestiality gte 400>>
직원 중 하나가 당신의 움직임을 따라가기 위해 차출된다. 당신은 <<his_ yi>> 경계하는 시선을 피할 수 없다. <<stress 6>><<gstress>>
<br><br>
<<else>>
가게 직원들이 당신이 동물들에게 가까이 갈 때 마다 당신을 쳐다본다. 당신은 왜 그러는지 확신하지 못한다.
<br><br>
<</if>>
<<endevent>>
<<elseif $daily.seenPets isnot true and Time.dayState isnot "night">>
<br>
<<set $daily.seenPets to true>><<stress -10>>
당신은 가게를 둘러보고, 몇몇 고양이들과 강아지들을 쓰다듬는다.
<<lstress>>
<br>
<<elseif Time.dayState is "night" and Time.hour isnot $closinghour and !$weekly.theft.petShop>>
<br>
<<shopicon "register">><<link [[금전등록기를 살펴본다|Pet Shop Register]]>><</link>>
<br>
<</if>>
<<if $pregnancyStats.wolfToysUnlocked and Time.dayState isnot "night">>
<br>
<<if $player.inventory.childrenToys is undefined>>
<<set $player.inventory.childrenToys to []>>
<</if>>
<<if !$storedChildrenToys>><<set $storedChildrenToys to {}>><</if>>
<<toySelection>>
<<petshopicon "chew">> <<link [[늑대를 위한 씹는 장난감|Pet Shop Item]]>><<set $selectedToy to clone(_toySelection["chewToy"])>><</link>>
<</if>>
<<if $farm_stage gte 7 and Time.dayState isnot "night">>
<br>
<<petshopicon "treat">><<link [[개 간식 (£1 each)|Pet Shop Treats]]>><</link>>
<</if>>
<<if $pregnancyStats.parasiteDoctorEvents gte 2 and Time.dayState isnot "night">>
<<set _motherStatus to $sexStats.anus.pregnancy.motherStatus + $sexStats.vagina.pregnancy.motherStatus>>
<<set _container to $container.home>>
<br>
<<if $boughtItem isnot undefined>>
<<generate1>><<person1>>당신은 가게 주인에게 <span class="gold"><<putpost_ rul $boughtItem>></span> 구입하겠다고 한다. "알겠습니다, <<if $player.gender_appearance is "m">>선생님<<else>>아가씨<</if>>," <<he_ ga>> 미소지으며 말한다. "가능한 빨리 댁으로 배달해 드리도록 하지요."<<endevent>>
<hr>
<<PetShopBoughtItem>>
<</if>>
<br>
__용량 업그레이드:__
<br>
<<if (_motherStatus is 0 and _container.upgrades.capacity lt 1) or (_motherStatus gt 0 and _container.upgrades.capacity lt 4)>>
<<if _motherStatus gte 0 and _container.upgrades.capacity is 0>>
<<if $money gte 20000>>
<<petshopicon "tank small">><<link [[작은 수조를 산다 £200|$passage]]>><<set $boughtItem to "Small Fish Tank">><</link>>
<br>
<<elseif _container.upgrades.capacity lt 1>>
당신은 작은 수조를 살 £200가 없다.
<br>
<</if>>
<</if>>
<<if _motherStatus gte 1>>
<<if $money gte 50000 and _container.upgrades.capacity lt 2>>
<<petshopicon "tank medium">><<link [[일반 수조를 산다 £500|$passage]]>><<set $boughtItem to "Fish Tank">><</link>>
<br>
<<elseif _container.upgrades.capacity lt 2>>
당신은 일반 수조를 살 £500가 없다.
<br>
<</if>>
<<if $money gte 100000 and _container.upgrades.capacity lt 3>>
<<petshopicon "tank large">><<link [[커다란 수조를 산다 £1,000|$passage]]>><<set $boughtItem to "Large Fish Tank">><</link>>
<br>
<<elseif _container.upgrades.capacity lt 3>>
당신은 커다란 수조를 살 £1,000가 없다.
<br>
<</if>>
<<if $money gte 500000 and _container.upgrades.capacity lt 4>>
<<petshopicon "tank huge">><<link [[거대한 수조를 산다 £5,000|$passage]]>><<set $boughtItem to "Huge Fish Tank">><</link>>
<br>
<<elseif _container.upgrades.capacity lt 4>>
당신은 거대한 수조를 살 £5,000가 없다.
<br>
<</if>>
<</if>>
<<else>>
당신은 파는 수조 중 가장 좋은 것을 이미 가지고 있다.
<br>
<</if>>
<<if _motherStatus gte 1 and _container.upgrades.capacity gt 1>>
<br>
__먹이 업그레이드:__
<br>
<<if _container.upgrades.foodStorage lt 3>>
<<if $money gte 50000 and _container.upgrades.foodStorage lt 1>>
<<petshopicon "feeder">><<link [[작은 자동 먹이 공급기를 산다 £500|$passage]]>><<set $boughtItem to "Small Automatic Feeder">><</link>>
<br>
<<elseif _container.upgrades.foodStorage lt 1>>
당신은 작은 자동 먹이 공급기를 살 £500가 없다.
<br>
<</if>>
<<if $money gte 150000 and _container.upgrades.foodStorage lt 2>>
<<petshopicon "feeder">><<link [[자동 먹이 공급기를 산다 £1,500|$passage]]>><<set $boughtItem to "Automatic Feeder">><</link>>
<br>
<<elseif _container.upgrades.foodStorage lt 2>>
당신은 자동 먹이 공급기를 살 £1,500가 없다.
<br>
<</if>>
<<if $money gte 750000 and _container.upgrades.foodStorage lt 3>>
<<petshopicon "feeder">><<link [[큰 자동 먹이 공급기를 산다 £7,500|$passage]]>><<set $boughtItem to "Large Automatic Feeder">><</link>>
<br>
<<elseif _container.upgrades.foodStorage lt 3>>
당신은 큰 자동 먹이 공급기를 살 £7,500가 없다.
<br>
<</if>>
<<elseif _motherStatus gte 1>>
당신은 파는 먹이 공급기 중 가장 좋은 것을 이미 가지고 있다.
<br>
<</if>>
<</if>>
<<if _container.upgrades.capacity gt 2>>
<br>
__장식 업그레이드:__
<br>
<<if _container.upgrades.luxury lt 1 or (_container.upgrades.capacity gt 3 and _container.upgrades.luxury lt 2)>>
<<if $money gte 500000 and _container.upgrades.luxury lt 1>>
<<petshopicon "decor">><<link [[일반적인 장식을 산다 £5,000|$passage]]>><<set $boughtItem to "Standard Decorations">><</link>>
<br>
<<elseif _container.upgrades.luxury lt 1>>
당신은 일반적인 장식을 살 £5,000가 없다.
<br>
<</if>>
<<if $money gte 1500000 and _container.upgrades.luxury lt 2 and _container.upgrades.capacity gt 3>>
<<petshopicon "decor exotic">><<link [[이국적인 장식을 산다 £15,000|$passage]]>><<set $boughtItem to "Exotic Decorations">><</link>>
<br>
<<elseif _container.upgrades.luxury lt 2 and _container.upgrades.capacity gt 3>>
당신은 이국적인 장식을 살 £15,000가 없다.
<br>
<</if>>
<<else>>
당신은 파는 장식 중 가장 좋은 것을 이미 가지고 있다.
<br>
<</if>>
<</if>>
<<if $pregnancyStats.parasiteBook is 2>>
<br>
<<if $money gte 2000>>
<<assignmenticon>><<link [[공책을 산다 (£20)|Pet Shop Book]]>><<set $money -= 2000>><</link>>
<<else>>
당신은 당신의 기생충들에 대한 정보를 모으는 데 사용할 수 있는 공책을 파는 것을 본다. 그것은 £20이다. 당신은 그것을 구입할 돈이 없다.
<</if>>
<br>
<</if>>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Shopping Centre]]>><</link>>
<br><<effects>>
당신은 전시되어 있는 개 간식들을 살펴본다.
<br><br>
<<if $kennel_treats is undefined>>
<<set $kennel_treats to 0>>
<</if>>
<<if $money gte 100>>
<<petshopicon "treat">><<link [[1개를 산다 (£1)|Pet Shop Treats Buy]]>><<set $money -= 100>><<set $kennel_treats += 1>><</link>>
<br>
<<else>>
<span class="blue">당신은 하나라도 구입할 돈이 없다.</span>
<br>
<</if>>
<<if $money gte 1000>>
<<petshopicon "treat">><<link [[10 개를 산다(£10)|Pet Shop Treats Buy]]>><<set $money -= 1000>><<set $kennel_treats += 10>><</link>>
<br>
<</if>>
<<if $money gte 5000>>
<<petshopicon "treat">><<link [[50개를 산다 (£50)|Pet Shop Treats Buy]]>><<set $money -= 5000>><<set $kennel_treats += 50>><</link>>
<br>
<</if>>
<<if $money gte 10000>>
<<petshopicon "treat">><<link [[100개를 산다 (£100)|Pet Shop Treats Buy]]>><<set $money -= 10000>><<set $kennel_treats += 100>><</link>>
<br>
<</if>>
<<if $money gte 20000>>
<<petshopicon "treat">><<link [[200개를 산다 (£200)|Pet Shop Treats Buy]]>><<set $money -= 20000>><<set $kennel_treats += 200>><</link>>
<br>
<</if>>
<<if $money gte 50000>>
<<petshopicon "treat">><<link [[500개를 산다 (£500)|Pet Shop Treats Buy]]>><<set $money -= 50000>><<set $kennel_treats += 500>><</link>>
<br>
<</if>>
<<if $money gte 100000>>
<<petshopicon "treat">><<link [[1000개를 산다 (£1000)|Pet Shop Treats Buy]]>><<set $money -= 100000>><<set $kennel_treats += 1000>><</link>>
<br>
<</if>>
<br>
<<getouticon>><<link [[아무것도 사지 않는다|Pet Shop]]>><</link>><<effects>>
당신은 개 간식을 구입해서, 농장으로 보낸다. 당신은 전부 <span class="gold">$kennel_treats</span>개를 가지고 있다.
<br><br>
<<link [[다음|Pet Shop]]>><</link>>
<br><<effects>>
<<set $pregnancyStats.parasiteBook to 3>>
You find a high-quality notebook available that you could use to collect info on your parasites. It has individual pages to fill out for scientific study on animal species in the wild, but it would work just fine for parasites, you think. You purchase it.
<br><br>
<i>You can now view info about the parasites you've birthed, at any location where you look after them.</i>
<br><br>
<<link [[다음|Pet Shop]]>><</link>>
<br><<widget "PetShopBoughtItem">>
<<if $boughtItem isnot undefined>>
<<set _container to $container.home>>
<<switch $boughtItem>>
<<case "Small Fish Tank">>
<<set $money -= 20000>><<set _container.upgrades.capacity to 1>><<set _container.maxCount to 2>><<set _container.name to "Small Fish Tank">>
<<case "Fish Tank">>
<<set $money -= 50000>><<set _container.upgrades.capacity to 2>><<set _container.maxCount to 3>><<set _container.name to "Fish Tank">>
<<case "Large Fish Tank">>
<<set $money -= 100000>><<set _container.upgrades.capacity to 3>><<set _container.maxCount to 4>><<set _container.name to "Large Fish Tank">>
<<case "Huge Fish Tank">>
<<set $money -= 500000>><<set _container.upgrades.capacity to 4>><<set _container.maxCount to 5>><<set _container.name to "Huge Fish Tank">>
<<case "Small Automatic Feeder">>
<<set $money -= 50000>><<set _container.upgrades.foodStorage to 1>><<set _container.maxDaysWithoutFood to 7>><<set _container.feederName to "Small Automatic Feeder">>
<<case "Automatic Feeder">>
<<set $money -= 150000>><<set _container.upgrades.foodStorage to 2>><<set _container.maxDaysWithoutFood to 14>><<set _container.feederName to "Automatic Feeder">>
<<case "Large Automatic Feeder">>
<<set $money -= 750000>><<set _container.upgrades.foodStorage to 3>><<set _container.maxDaysWithoutFood to 30>><<set _container.feederName to "Large Automatic Feeder">>
<<case "Standard Decorations">>
<<set $money -= 500000>><<set _container.upgrades.luxury to 1>><<set _container.decorations to "Standard Decorations">>
<<case "Exotic Decorations">>
<<set $money -= 1500000>><<set _container.upgrades.luxury to 2>><<set _container.decorations to "Exotic Decorations">>
<</switch>>
<<unset $boughtItem>>
<</if>>
<</widget>>당신은 <<print $selectedToy.set>>들을 살펴본다. 그것들의 가격은 개당 <span class="gold"><<print $selectedToy.costDisplay>></span>이다.
<br><br>
<<if $selectedToy.options>>
<<for _i to 0; _i lt $selectedToy.options.length; _i++>>
<label>
<<radiobutton "$selectedToy.selectedOption" _i autocheck>>
<span @class="$selectedToy.options[_i].colour"><<print $selectedToy.options[_i].optionsName>></span>
</label> |
<</for>>
<br><br>
<</if>>
<<if $player.inventory.childrenToys.length gte 5>>
당신은 한번에 장난감을 5개 이상 가질 수 없다.
<<elseif $selectedToy.cost lte $money>>
<<link [[산다|Pet Shop]]>><<buyToy>><</link>>
<<else>>
당신은 이 장난감을 살 돈이 없다.
<</if>>
<br><br>
<<link [[사지 않는다|Pet Shop]]>><<unset $selectedToy>><</link>><<effects>>
<<ShowUnderEquip "over">>
<<ShowUnderEquip "normal">>
<<if currentSkillValue('skulduggery') lt 100>>
보안요원이 입구를 지키고 있다. 다른 출구는 없고, 그래서 당신은 나가기 전에 모든 물건을 원래 자리에 돌려놓는다.
<<clothingReset>>
<<else>>
<<rng>>
<<if crimeSumCurrent() gte 50000 or (crimeSumCurrent() gte 40000 and $rng * 20 gte currentSkillValue('skulduggery')) or (crimeSumCurrent() gte 25000 and $rng * 10 gte currentSkillValue('skulduggery'))
or (crimeSumCurrent() gte 10000 and $rng * 5 gte currentSkillValue('skulduggery'))>>
<<generateSecurity 1>><<person1>>
보안요원이 입구를 지키고 있고, 당신이 옆을 지나치려 하자, <<he_ ga>> 당신을 불러세운다.
<br><br>
"그래서. 내가 너를 계속 보고 있었다," <<he_ ga>> 계속 말한다, "이번에는 너를 보내 주겠지만, 너는 당분간
이곳에는 출입 금지다. 바라건대 이 조치가 네가 왜 옷가지를 훔치면 안 되는지 배우는 데에 도움이 되었으면 한다."
<<if $clothingShop.banCount lt 4>>
<<set $clothingShop.ban to 7>>
<<elseif $clothingShop.banCount lt 8>>
<<set $clothingShop.ban to 10>>
<<else>>
<<set $clothingShop.ban to 14>>
<</if>>
<<crime "thievery">>
<<set $clothingShop.banCount++>>
<<else>>
보안요원이 입구를 지키고 있지만, 당신은 의심을 일으키지 않고 지나쳐 나온다.
<<crime "thievery">>
<</if>>
<<set _crime to ($tryOn.value / 100)>>
<<crimeUp _crime "thievery">>
<</if>>
<br><br>
<<link [[다음|Shopping Centre Top]]>><<set $tryOn.autoReset to true>><<endevent>><</link>><<effects>>
<<generateSecurity 1>><<person1>>
입구를 지키는 보안요원이 당신을 발견한다. <<He_ nun>> 당신이 볼 수 없는 누군가에게 몇 마디 말을 하고, 그러고는 당신에게 다가온다.
<br><br>
"미안하지만, 네가 지나가게 할 수는 없다," <<he_ ga>> 말한다. "너는 아직 <<if $clothingShop.ban gt 1>><<trNumberHanja $clothingShop.ban>> 일 동안<<else>>내일까지는<</if>>
출입 금지야."
<br><br>
<<link [[다음|Shopping Centre Top]]>><<endevent>><</link>><<effects>>
당신은 보안요원이 입구 앞에 서 있는 것을 발견한다. 당신이 그 옆을 들키지 않고 지나갈 수 있을 것 처럼 보이지는 않는다.
<<link [[다음|Shopping Centre Top]]>><</link>><<effects>>
<<generateSecurity 1>><<person1>>
<<set $clothingShop.banCount++>>
<<set $clothingShop.spotted to false>>
당신이 가게의 문을 가능한 한 조용히 닫았다고 확신한 후, 당신은 뒤로 돌았고
보안요원이 당신과 얼굴을 맞대고 있다는 것을 발견하고 충격을 받는다. <<He_ nun>> 당신이 도망쳐야겠다는 생각을 하기도 전에 당신의 어깨에 손을 올린다.
<br><br>
"이게 누구야? 조그만 쥐새끼 도둑이, 예쁜 옷을 가지고 도망가려고 하고 있잖아?" <<he_ ga>> 탐탁찮아 하는
표정을 지으며 말한다, "가게 주인에게 이 상황에 대해 알려야겠군."
<br><br>
<<He_ ga>> <<his_ yi>> 전화기를 꺼내어 가게 주인에게 전화를 거는 것 처럼 보인다.
<<if $clothingShop.ban gt 0>>
<<set $clothingShop.banExtension to true>>
<<set $clothingShop.ban += 7>>
"아하! 그래서 너는 벌써 출입 금지를 먹었나 보구나," <<he_ ga>> 계속 말한다, "그들은 꽤나 엄격한 출입 금지 정책을 시행하고 있으니,
네가 다시 여기서 쇼핑하게 되기까지는 한참 더 기다려야 되겠구나."
<<else>>
<<if $clothingShop.banCount lt 4>>
<<set $clothingShop.ban to 7>>
<<elseif $clothingShop.banCount lt 8>>
<<set $clothingShop.ban to 10>>
<<else>>
<<set $clothingShop.ban to 14>>
<</if>>
"이거면 됐겠지," <<he_ ga>> 계속 말한다, "좋아. 너는 한동안 이 가게에 들어올 수 없을 거다.
바라건대 이게 네게 무언가 교훈이 되었으면 한다."
<</if>>
<br><br>
"이제 따라와라, 내가 너를 밖으로 내보내 주지. 내가 너를 곧바로 공개처형장으로 데려가지 않는다는 것이 다행이라고 생각해라."
<<tryOnReset>>
<br><br>
<<link [[도망간다|Clothing Shop Night Guard Found Run]]>><</link>><<athleticsdifficulty 500>>
<br>
<<link [[보안요원을 따라간다|Clothing Shop Night Guard Found Follow]]>><</link>><<effects>>
당신은 도망가 숨기로 결정한다.
<<if $athleticsSuccess>>
보안요원은 당신을 완전히 잡으려고 시도했지만, 당신은 간신히 빠져나갈 정도로 <<him_ ul>> 피할 수 있었다.
당신은 <<him_ i>> 멀리서 소리치는 것을 들으며 옥상으로 도망간다.
<br><br>
<<link [[옥상|Commercial rooftops]]>><<endevent>><</link>>
<<else>>
하지만, 보안요원을 지나치기 전에, <<he_ nun>> 당신을 세게 밀쳐 당신이 엉덩방아를 찧으며 넘어지게 한다.
<br><br>
"내게서 도망가려 시도한 것을 후회하게 될 거야," <<he_ ga>> <<his_ yi>> 얼굴에 이빨을 드러내며 말한다. "여기에는 카메라가 없거든."
<br><br>
<<link [[다음|Clothing Shop Night Guard Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>><<effects>>
<<He_ ga>> 당신을 출구로 데려간다.
<<if random(0,100) gte 50>>
"그거 알고 있어?" <<he_ ga>> 질문한다, "이 곳에는 카메라가 없다는 거."
<br><br>
당신은 <<him_ ul>> 걱정스러운 표정으로 바라보고 <<he_ nun>> 당신의 팔을 움켜쥔다.
<br><br>
<<link [[다음|Clothing Shop Night Guard Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
당신은 조용히 계단을 걸어 내려갔고 당신이 쇼핑 센터의 출입구에 도착하자,
보안요원이 당신을 위해 문을 열어준다.
<br><br>
"이게 네게 좋은 교훈이 되기를 바라," <<He_ ga>> 미소 짓는다, "너는 돈을 벌기 위해 좀 더
정직한 방법을 찾는 게 좋을 거다. 그 편이 모두에게 문제를 덜 일으키거든."
<br><br>
<<He_ nun>> 당신이 나가자 문을 잠근다.
<br><br>
<<link [[떠난다|High Street]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 40>>
<<set $enemyanger += 40>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Clothing Shop Night Guard Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Clothing Shop Night Guard Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신은 도망갈 수 있을 정도로 <<him_ ul>> 상처입힐 수 있었다. <<tearful>> 당신은 가게에서 도망간다.
<<clotheson>>
<<endcombat>>
<<link [[옥상|Commercial rooftops]]>><<endevent>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"뭐, 그건 재미있었어," <<he_ ga>> 말한다, "하지만 이제 네가 떠나야만 할 시간이 된 것 같다."
<<clotheson>>
<<endcombat>>
<<link [[떠난다|High Street]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
당신은 옷 수선 가게에 있다. 다채로운 색의 옷들이 선반에 걸려 있다.
<br><br>
<<if $sewingKit isnot 1 and $debug is 1>>
가게에 새 기계를 판매하기 위해 전시해 둔 것 같다.
<br><br>
<</if>>
<<if $sewingBought is 1>>
"구매해 주셔서 감사합니다. 돌아가실 때 까지는 방에 배송해 드리도록 하겠습니다."
<br><br>
<<set $sewingBought to 0>>
<</if>>
<<set $tailor_cost to 0>>
<<set $outfitRepair to []>>
<<set _time to 0>>
<<set _outfitTime to 0>>
<<set _brokenOutfit to 0>>
<<for _active_clothes range Object.keys($worn)>>
<<if _active_clothes is "butt_plug">>
<<continue>>
<</if>>
<<if _active_clothes is "lower" or _active_clothes is "under_lower">>
<<if $worn[_active_clothes].one_piece is 1>>
<<if $worn[_active_clothes].integrity lt clothingData(_active_clothes,$worn[_active_clothes],'integrity_max')>>
<<set _outfitTime += 5>>
<</if>>
<<continue>>
<</if>>
<</if>>
<<if $worn[_active_clothes].integrity lt clothingData(_active_clothes,$worn[_active_clothes],'integrity_max') and $worn[_active_clothes].integrity gt 0 and clothingData(_active_clothes,$worn[_active_clothes],'integrity_max') gt 0>>
<<set $tailor_cost += Math.trunc(tailorClothingCost($worn[_active_clothes],_active_clothes) * (1 - $worn[_active_clothes].integrity / clothingData(_active_clothes,$worn[_active_clothes],'integrity_max')))>>
<<set _time += 5>>
<</if>>
<<if _brokenOutfit is 0>>
<<set _brokenOutfit to getOutfitPair()>>
<<if _brokenOutfit.length is 0>>
<<set _brokenOutfit to 1>>
<</if>>
<</if>>
<</for>>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if Time.hour is 21>>
폐점 시간이다. 보안요원이 모두를 밖으로 이동시킨다.<<if $exposed gte 1>>당신은 이렇게 노출된 차림으로 보안요원에게 발각된다면 당신이 얼마나 부끄러울지를 깨닫자 공포가 일어난다..<</if>>
<br><br>
<<if $exposed lte 0>>
<<highicon>><<link [[밖으로 나간다|High Street]]>><<endevent>><</link>>
<br>
<<else>>
<<ind>><<link [["끝날때까지 숨어 있는다 (1:00)"|Tailor Shop]]>><<pass 1 hour>><<endevent>><</link>>
<</if>>
<<else>>
<<if Time.dayState is "night">>
당신은 어둠 속에 혼자 있다.
<br><br>
<<if Time.hour isnot $closinghour and !$weekly.theft.tailor>>
<<shopicon "register">><<link [[금전등록기를 살펴본다|Tailor Register]]>><</link>>
<br>
<</if>>
<<elseif $exposed gte 1>>
당신은 존엄성을 지키기 위해 옷감 두루마리들 뒤에 숨어 있다.
<br><br>
<<if _brokenOutfit isnot 0 && _brokenOutfit isnot 1>>
<<generate1>><<person1>>당신은 계산대 뒤에서 일하고 있는 <<person_ yi>> 주의를 끌었고 <<he_ nun>> 도와줄 게 있냐고 물어본다.
<<for _i = 0; _i lt _brokenOutfit.length; _i++>>
<<set _brokenOutfitTime to 15>><<set _tailorCostMod to .55>>
<<set _tailorCostMod += .43 * (1 - $worn[_brokenOutfit[_i].wornHalf].integrity / clothingData(_brokenOutfit[_i].wornHalf,$worn[_brokenOutfit[_i].wornHalf],'integrity_max'))>>
<<if _brokenOutfit[_i].brokenHalf.includes("under")>>
<<set _brokenOutfitTime += 5>><<set _tailorCostMod += .06>>
<<He_ nun>> 당신에게 <<trSearchClothes _brokenOutfit[_i].name "name" "을">><<print _trResult>> 수선하는 데 시간과 노력이 좀 더 필요하니 당신이 위험을 감수할 수 있다면 기다려 달라고 말한다. 수선하는 데에는 <<printmoney `Math.trunc(_brokenOutfit[_i].cost * _tailorCostMod)`>>가 필요하다.
<<else>>
<<He_ ga>> 당신의 사라진 <<trSearchClothes _brokenOutfit[_i].name "name" "을">><<print _trResult>> 수선하는 데 <<printmoney `Math.trunc(_brokenOutfit[_i].cost * _tailorCostMod)`>>가 필요하다.
<</if>>
<br>
<<trSearchClothes _brokenOutfit[_i].name "name" "을">><<set _tempText to _trResult + ` 수선한다` + ` (0:` + (_brokenOutfitTime lt 10 ? "0":"") + _brokenOutfitTime + `)`>>
<<capture _i>>
<<link [[_tempText|Fix Outfit]]>> <<set $outfitRepair to _brokenOutfit[_i]>><<pass _brokenOutfitTime>><<set $money -= Math.trunc(_brokenOutfit[_i].cost * _tailorCostMod)>> <</link>>
<</capture>>
<br><br>
<</for>>
<<unset _tempText>>
<</if>>
<<else>>
<<generate1>><<person1>>"어서오세요," 재봉사가 말한다. "오늘은 어떤 일로 오셨나요?
저희는 옷을 수선해 드릴 수 있고요. 또 옷을 수선해 드리는 월간 배송 서비스도 해 드리고 있어요."
<br><br>
<<if $tailor_cost gte 1 and $money gte $tailor_cost>>
<<He_ nun>> 당신이 현재 입고 있는 옷을 수선하는 데에 <<printmoney `Math.trunc($tailor_cost)`>>를 제시한다.
<br>
<<shopicon "tailor">><<print '<<link [[옷을 수선한다 (0:'+(_time lt 10 ? "0":"")+_time+')|Fix Clothes]]>><<set $money -= $tailor_cost>><<pass _time>><</link>>'>>
<br><br>
<<set _options to true>>
<<elseif $money lt $tailor_cost>>
당신은 옷을 수선할 만한 충분한 돈이 없다. (<<printmoney `Math.trunc($tailor_cost)` "red">>.)
<br><br>
<<set _options to true>>
<</if>>
<<if ($worn.upper.set is $worn.lower.set and $worn.lower.integrity lt clothingData('lower',$worn.lower,'integrity_max')) or ($worn.under_upper.set is $worn.under_lower.set and $worn.under_lower.integrity lt clothingData('under_lower',$worn.under_lower,'integrity_max'))>>
재봉사가 당신의 옷 아랫부분을 무료로 수선해 준다고 한다.
<br>
<<shopicon "tailor">><<print '<<link [[옷을 수선한다 (0:'+(_outfitTime lt 10 ? "0":"")+_outfitTime+')|Fix Lower]]>><<pass _outfitTime>><</link>>'>>
<br><br>
<<set _options to true>>
<</if>>
<<if _brokenOutfit isnot 0 && _brokenOutfit isnot 1>>
<<He_ nun>> 당신의 <<trSearchClothes `_brokenOutfit[random(0,_brokenOutfit.length -1)].name` "name" "이">><<print _trResult>> 완전히 망가진 것을 알아챈다.
"시간이 좀 걸리겠지만 그 옷의 다른 부분과 합쳐서 하나로 만들어 드릴 수 있어요." <<He_ nun>> 당신의 반응을 살피기 위해 잠시 말을 멈춘다. "관심 있으신가요?"
<br><br>
<<set _secondUnderItem to false>><<set _secondOverItem to false>>
<<for _i = 0; _i lt _brokenOutfit.length; _i++>>
<<set _brokenOutfitTime to 15>><<set _tailorCostMod to .55>>
<<set _outfitSlot to _brokenOutfit[_i].wornHalf>>
<<set _integrityMax to Math.clamp(clothingData(_outfitSlot, $worn[_outfitSlot], 'integrity_max'), 1, 100_000)>>
<<set _tailorCostMod += Math.max(.43 * (1 - $worn[_outfitSlot].integrity / _integrityMax), 0)>>
<<if _brokenOutfit[_i].brokenHalf.includes("under")>>
<<set _brokenOutfitTime += 5>><<set _tailorCostMod += .06>>
<<if _secondUnderItem isnot true>>
<<set _secondUnderItem to true>>
"아, <<trSearchClothes _brokenOutfit[_i].name "name">><<print _trResult>> 같은 물건은 수선하는데는 시간과 노력이 조금 더 필요하죠." <<He_ nun>> <<he_ ga>> 사용하는 전문적인 직물을 보여주기 위해 말을 멈춘다.
"괜찮으시다면, <<printmoney `Math.trunc(_brokenOutfit[_i].cost * _tailorCostMod)`>>에 수선해드리죠."
<<else>>
<<He_ nun>> 당신의 <<trSearchClothes _brokenOutfit[_i].name "name" "을">><<print _trResult>> <<printmoney `Math.trunc(_brokenOutfit[_i].cost * _tailorCostMod)`>>에 수선해 줄 수 있다.
<</if>>
<<elseif _brokenOutfit[_i].brokenHalf.includes("over")>>
<<set _brokenOutfitTime -= 5>><<set _tailorCostMod -= .08>>
<<if _secondOverItem isnot true>>
<<set _secondOverItem to true>>
"<<trSearchClothes _brokenOutfit[_i].name "name" "을">><<print _trResult>> 수선하는 것은 저 같은 기술을 가진 사람에게는 꽤나 간단한 일이죠." <<He_ nun>> 매장 내의 좀 더 복잡한 물건들을 그 증거로 가리킨다.
"이것을 수선하는 것은 비교적 쉬우니까, <<printmoney `Math.trunc(_brokenOutfit.over.outfitCost * _tailorCostMod)`>>에 해 드리죠. 어떠세요?"
<<else>>
수선 난이도가 쉽기 때문에 <<he_ nun>> <<trSearchClothes _brokenOutfit[_i].name "name" "을">><<print _trResult>> <<printmoney `Math.trunc(_brokenOutfit[_i].cost * _tailorCostMod)`>>에 기워 줄 것이다.
<</if>>
<<else>>
<<He_ ga>> 당신의 사라진 <<trSearchClothes _brokenOutfit[_i].name "name" "을">><<print _trResult>> <<printmoney `Math.trunc(_brokenOutfit[_i].cost * _tailorCostMod)`>>에 수선해 주겠다고 한다.
<</if>>
<br>
<<trSearchClothes _brokenOutfit[_i].name "name" "을">><<set _tempText to _trResult + ` 수선한다` + ` (0:` + (_brokenOutfitTime lt 10 ? "0":"") + _brokenOutfitTime + `)`>>
<<capture _i>>
<<link [[_tempText|Fix Outfit]]>> <<set $outfitRepair to _brokenOutfit[_i]>><<pass _brokenOutfitTime>><<set $money -= Math.trunc(_brokenOutfit[_i].cost * _tailorCostMod)>> <</link>>
<</capture>>
<br><br>
<</for>>
<<unset _tempText>><<unset _secondUnderItem>><<unset _secondOverItem>>
<<set _options to true>>
<</if>>
<<if _options isnot true>>
당신이 입고 있는 옷은 이미 완벽하게 수선되어 있다.
<br><br>
<</if>>
<<if $wardrobeRepair isnot undefined>>
당신이 수선된 옷을 가져가기 위해서는 당신의 옷장을 방문할 필요가 있다.
<<elseif $tailorMonthlyService is undefined>>
재봉사는 당신이 <<himPost>> 뒤의 작은 상자를 쳐다보고 있는 것을 알아챈다. "아, 저희 월간 서비스가 필요하신 거라면 운이 좋으시네요. 이 근처 어디라면 무료로 배송해 드립니다."
<br>
/*<<link [[오래된 옷을 얼마에 구매하는지 물어본다|Tailor Monthly Discard]]>><</link>>*/
<br>
<<askicon>><<link [[옷을 전부 수선하는 데 얼마인지 물어본다|Tailor Monthly Repair]]>><</link>>
<<elseif $tailorMonthlyService is "repair">>
당신은 옷을 수선보내기 위한 상자가 있다.
<<elseif $tailorMonthlyService is "discard">>
당신은 옷을 팔기 위한 상자가 있다.
<<elseif $tailorMonthlyService gt 0>>
당신은 최근에 이 서비스를 이용했고 다시 이용하기 위해서는 $tailorMonthlyService일을 기다려야 한다.
<</if>>
<br><br>
<<if $sewingKit isnot 1 and $debug is 1>>
<<ind>><<link [[진열장에 다가간다|Tailor Shop Sewing Machine]]>><</link>>
<br><br>
<</if>>
<</if>>
<<getouticon>><<link [[떠난다|Shopping Centre Top]]>><<endevent>><<unset $outfitRepair>><</link>>
<</if>>
<</if>>당신의 옷은 수선되었다.
<br><br>
<<set _equip to setup.clothingLayer.all>>
<<for _i to 0; _i lt _equip.length; _i++>>
<<set $worn[_equip[_i]].integrity = clothingData(_equip[_i],$worn[_equip[_i]],'integrity_max')>>
<</for>>
<<link [[뒤로|Tailor Shop]]>><<endevent>><</link>>당신의 옷 아랫부분은 수선되었다.
<br><br>
<<if $worn.upper.set is $worn.lower.set>>
<<set $worn.lower.integrity = getSetupClothing('lower', $worn.lower)?.integrity_max>>
<</if>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set $worn.under_lower.integrity = getSetupClothing('under_lower', $worn.under_lower)?.integrity_max>>
<</if>>
<<link [[뒤로|Tailor Shop]]>><<endevent>><</link>><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠를 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Tailor Shop]]>><<pass 10>><<crimeUp 10 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">잠금장치는 당신이 해제할 수 있는 능력 이상인 것 같다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Shopping Centre Top]]>><<endevent>><</link>>
<br><<effects>>
당신은 진열대로 다가갔고, 그 안에는 재봉틀이 있다. 광고 포스터가 그 뒤에 걸려있고, 다음과 같이 적혀있다:
<br><br>
THE SEWINATOR-9000 <sup>tm</sup>
<br><br>
- 개가 여러분의 속옷을 씹었나요? <span class="pink">~촉수들이~</span> 여러분의 옷을 찢었나요? 문제 없습니다!
<br><br>
- 어떤 옷도 일 분 내에 수선할 수 있습니다!
<br><br>
- <span class="green">어떤 기술도</span> 필요하지 않습니다! 베일리라도 사용할 수 있을 겁니다!
<br><br>
- 평생 수선에 필요한 옷감도 제공됩니다!
<br><br>
- 단지 <span class ="gold">£1000.00!</span>
<br><br>
<<if $money gte 100000>>
<<link [[재봉틀을 구매한다 - 당신의 방에서 옷을 수선하세요! £1000|Tailor Shop]]>><<set $money -= 100000>><<set $sewingKit to 1>><<set $sewingBought to 1>><<endevent>><</link>>
<br>
<</if>>
<<link [[돌아간다|Tailor Shop]]>><<endevent>><</link>>"그럼요 <<if $player.gender_appearance is "m">>선생님<<else>>아가씨<</if>>. 배송을 위한 상자가 있습니다. 거기에 넣으시면 판매가 가능합니다. 보낸 것들은 저희가 어떤 것도 돌려드릴 수 없다는 것을 주의해 주세요. 또한 저희가 수선해 재판매할 수 있는 것들만 받습니다."
<br><br>
<<set _value to 0>>
<<for _label, _items range $wardrobe>>
<<for _i to 0; _i lt _items.length; _i++>>
<<if setup.clothes[_label][clothesIndex(_label,_items[_i])].shop.length is 0>>
<<continue>>
<</if>>
<<if _items[_i].outfitSecondary isnot undefined>>
<<continue>>
<</if>>
<<set _value += Math.floor(getClothingCost(_items[_i]) * (_items[_i].integrity / clothingData(_label,_items[_i],'integrity_max')) / 3,_label)>>
<</for>>
<</for>>
당신은 보증금을 포함해 <<printmoney `_value + 5000`>>를 받을 수 있을 것이라 생각한다.
<br><br>
<<if $money gte 5000>>
<<shopicon "tailor">><<link [[판매하기로 정하고 보증금 £50를 지불한다|Tailor Monthly Driver]]>>
<<set $money -= 5000>>
<<set $tailorMonthlyService to "discard">>
<</link>>
<<else>>
당신은 보증금을 낼 돈이 없다.
<br>
<</if>>
<br>
<<getouticon>><<link [[판매하지 않고 돌아간다|Tailor Shop]]>><<endevent>><</link>>"그럼요, <<if $player.gender_appearance is "m">>선생님<<else>>아가씨<</if>>. 배송을 위한 상자가 있습니다. 수선할 것이 있으면 거기에 넣어 주세요. 저희가 수선해 다시 보내드릴 때 까지 <span class="gold">하루</span>가 필요하다는 것을 주의해 주세요.
저희에게 옷들을 보내신 후에는 너무 많은 옷을 사지 않도록 해 주세요, 그렇지 않으면 저희 배달원이 보내신 옷들을 기부하게 될 겁니다."
<br><br>
<<set _value to 0>>
<<for _label, _items range $wardrobe>>
<<for _i to 0; _i lt _items.length; _i++>>
<<set _value += Math.floor(tailorClothingCost(_items[_i],_label) * (1 - (_items[_i].integrity / clothingData(_label,_items[_i],'integrity_max'))) * 1.25,_label)>>
<</for>>
<</for>>
당신은 보증금을 제외하고
<<if _value gt 5000>>
<<printmoney `_value - 5000`>>가 필요할 것이라고
<<else>>
추가로 돈이 필요없을 것이라고
<</if>>
생각한다.
<br><br>
<<if $money gte 5000>>
<<shopicon "tailor">><<link [[수선하기로 정하고 보증금 £50를 지불한다|Tailor Monthly Driver]]>>
<<set $money -= 5000>>
<<set $tailorMonthlyService to "repair">>
<</link>>
<<else>>
당신은 보증금을 낼 돈이 없다.
<</if>>
<br>
<<getouticon>><<link [[수선하지 않고 돌아간다|Tailor Shop]]>><<endevent>><</link>>재봉사가 상자를 받아들고 가게 뒤로 가져간다.
<br><br>
<<link [[다음|Tailor Shop]]>><<endevent>><</link>><<if $exposed gte 1>>
재봉사가 필요한 수선을 하는 동안 당신은 계속 숨어 있는다. 영원과 같이 느껴지는 시간이 지나고, <<he_ nun>> 당신의 <<trSearchClothes $outfitRepair.name "name" "을">><<print _trResult>> 다시 건네주고 당신은 그것을 급히 걸친다.
<br><br>
<<else>>
당신은 재봉사가 약간의 조정을 위해서 당신을 다시 부를 때까지 매장 주위를 어정거린다.
갑자기, <<trSearchClothes $outfitRepair.name "name" "은">><<print _trResult>> 새것처럼 변했다.
<br><br>
<</if>>
<<set $worn[$outfitRepair.wornHalf].integrity = clothingData($outfitRepair.wornHalf,$worn[$outfitRepair.wornHalf],'integrity_max')>>
<<set makeMissingOutfit($outfitRepair)>>
<<unset $outfitRepair>>
<<link [[뒤로|Tailor Shop]]>><<endevent>><</link>><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Tattoo Parlour]]>><<pass 10>><<crimeUp 10 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Shopping Centre]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 0>>
당신은 문신 시술소에 있다. 여기에 있는 전문 시술자들은 몸에 그려져 있는 것이면 뭐든지 문신으로 새길 수 있고, 그 외의 문신 디자인도 조금 갖고 있다. <<printmoney 50000>>가 든다.
<br><br>
<<if Time.dayState is "night">>
당신은 어둠 속에 혼자 있다.
<br><br>
<<elseif $exposed gte 1>>
당신은 존엄을 지키기 위해 벽장 안에 숨어있다.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if Time.hour is 21>>
폐점 시간이다. 보안요원이 모두를 밖으로 이동시킨다.<<if $exposed gte 1>>당신은 이렇게 노출된 차림으로 보안요원에게 발각된다면 당신이 얼마나 부끄러울지를 깨닫자 공포가 일어난다..<</if>>
<br><br>
<<if $exposed lte 0>>
<<highicon>><<link [[밖으로 나간다|High Street]]>><</link>>
<br>
<<else>>
<<ind>><<link [["끝날때까지 숨어 있는다 (1:00)"|Tattoo Parlour]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if Time.dayState is "night" and Time.hour isnot $closinghour and !$weekly.theft.tattooParlour>>
<<shopicon "register">><<link [[금전등록기를 살펴본다|Tattoo Parlour Register]]>><</link>>
<br><br>
<<elseif $exposed lte 1 and Time.dayState isnot "night" and Time.hour isnot 21>>
<<if $money lt 50000>>
문신을 새길 돈이 없다.
<br><br>
<<else>>
<<shopicon "tattoo">><<link [[문신을 새긴다|Tattoo Choice]]>><</link>>
<br>
<<shopicon "tattoo">><<link [[몸의 낙서를 문신으로 새긴다|Tattoo Bodywriting Choice]]>><</link>>
<br><br>
<</if>>
<</if>>
<<getouticon>><<link [[떠난다|Shopping Centre]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<for _active_bodypart range setup.bodyparts>>
<<set _part to $skin[_active_bodypart]>>
<<switch _part.pen>>
<<case "pen" "marker" "lipstick" "mud">>
당신의 몸에는
<<if _part.type is "text">>
<span class="pink">"<<trBodyWriting _part.writing>>_trResult"</span> 문구가
<<else>>
<span class="pink"><<trBodyWriting _part.writing>>_trResult</span> 그림이
<</if>>
<<bodypart _active_bodypart>>에 있다.
<<set _tooShy to (["left_bottom","right_bottom","pubic","breasts"].includes(_active_bodypart) and $exhibitionism lte 34)>>
<<set _deviant to ["bestiality", "Black Wolf", "Great Hawk"].includes(_part.special)>>
<<set _lewd to _part.lewd is 1>>
<<if $money lte 50000>>
<span class="red">당신은 그것을 문신으로 새길 돈이 없다.</span>
<<elseif (_deviant and $deviancy lte 34) or (_lewd and $promiscuity lte 34)>>
<<set _lewdOrDeviant to (_deviant and $deviancy lte 34 ? "이상성욕적이지" : "음란하지")>>
<<if _tooShy>>
<span class="blue">>당신은 문신 시술자에게 <<bodypart_ rul _active_bodypart>> 보여주기엔 너무 부끄럽고, 게다가 이런 걸 문신으로 새길 만큼 _lewdOrDeviant도 않다.</span>
<<else>>
<span class="blue">당신은 이런 걸 문신으로 새길 만큼 _lewdOrDeviant 않다.</span>
<</if>>
<<unset _lewdOrDeviant>>
<<elseif _tooShy>>
<span class="blue">당신은 문신 시술자에게 <<bodypart_ rul _active_bodypart>> 보여주기엔 너무 부끄럽다.</span>
<<else>>
<<capture _active_bodypart _part _deviant _lewd>>
| <<link [[문신으로 바꿔 새긴다 (£500 1:00)|Tattoo Bodywriting]]>>
<<pass 60>><<set $money -= 50000>><<set $tattoo_bodypart to _active_bodypart>><<set $tattoo_parlour to clone(_part)>>
<<if _lewd or _deviant>><<control 50>><<else>><<control 25>><</if>>
<<set _part.pen to "tattoo">><<pain 6>>
<</link>><<if _lewd or _deviant>><<gggcontrol>><<else>><<ggcontrol>><</if>><<gpain>>
<</capture>>
<</if>>
<<unset _tooShy>><<unset _deviant>><<unset _lewd>>
<<case "tattoo">>
당신의 <<bodypart _active_bodypart>>에는 이미 문신이 새겨져 있다.
<<case "brand">>
당신의 <<bodypart _active_bodypart>>에는 <span class="red">가축 낙인이</span> 새겨져 있다.
<<case "magic">>
당신의 <<bodypart _active_bodypart>>에는 마법적인 <span class="pink">문양이</span> 새겨져 있다.
<<default>>
당신의 <<bodypart _active_bodypart>>에는 아무것도 새겨져 있지 않다.
<</switch>>
<br>
<</for>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[문신으로 새길 문구를 생각한다|Tattoo Bodywriting Write]]>><</link>>
<br>
<</if>>
<<link [[돌아간다|Tattoo Parlour]]>><</link>>
<br><<effects>>
여러 문신 디자인을 소개하는 판이 걸려 있다.
<br><br>
위치:<br>
<<for _active_bodypart range setup.bodyparts>>
<<if !$skin[_active_bodypart].writing>>
<<set _bodypart_detected to 1>>
<label><<bodypart _active_bodypart>> <<capture _active_bodypart>><<radiobutton "$tattoo_bodypart" _active_bodypart>><</capture>></label>
<br>
<</if>>
<</for>>
<<if _bodypart_detected isnot 1>>
<span class="red">피부에 문신을 새길 자리가 없다.</span>
<br>
<</if>>
<br>
<span class="pink">여성적인</span> 문신:
<br>
<label>유니콘 <span class="pink">♀</span> <<radiobutton "$tattoo_choice" "unicorn">></label> |
<label>하트 <span class="pink">♀</span> <<radiobutton "$tattoo_choice" "heart">></label> |
<label>꽃 <span class="pink">♀</span> <<radiobutton "$tattoo_choice" "flower">></label> |
<label>나비 <span class="pink">♀</span> <<radiobutton "$tattoo_choice" "butterfly">></label> |
<label>별 <span class="pink">♀</span> <<radiobutton "$tattoo_choice" "star">></label> |
<br><br>
<span class="blue">남성적인</span> 문신:
<br>
<label>해골 <span class="blue">♂</span> <<radiobutton "$tattoo_choice" "skull">></label> |
<label>불꽃 <span class="blue">♂</span> <<radiobutton "$tattoo_choice" "flame">></label> |
<br><br>
<span class="gold">신성한</span> 문신:
<br>
<label>십자가 <<radiobutton "$tattoo_choice" "cross">></label> |
<br><br>
<span class="lewd">이상성욕적인</span> 문신:
<br>
<<if hasSexStat("deviancy", 3)>>
<label>짐승 발바닥 <<radiobutton "$tattoo_choice" "paw_print">></label> |
<<else>>
당신은 이 문신을 새기기엔 이상성욕이 강하지 않다.
<</if>>
<br><br>
<<link [[문신을 새긴다 (£500 1:00)|Tattoo Get]]>><</link>><<gpain>>
<br>
<<link [[돌아간다|Tattoo Parlour]]>><<unset $tattoo_bodypart>><<unset $writebodyaction>><</link>>
<br><<effects>>
<<if $tattoo_bodypart and $tattoo_choice>>
<<set $tattoo_parlour to clone(setup.bodywriting[$tattoo_choice])>>
<<add_bodywriting $tattoo_bodypart $tattoo_choice tattoo>><<pass 60>><<set $money -= 50000>>
<<pain 6>>
<<tattoo_parlour>>
<<link [[다음|Tattoo Parlour]]>><</link>>
<br>
<<elseif $tattoo_choice>>
<span class="blue">당신은 문신을 새길 부위를 골라야 한다.</span>
<br><br>
<<unset $tattoo_choice>>
<<link [[다음|Tattoo Choice]]>><</link>>
<br>
<<elseif $tattoo_bodypart>>
<span class="blue">당신은 문신으로 새길 문양을 골라야 한다.</span>
<br><br>
<<unset $tattoo_bodypart>>
<<link [[다음|Tattoo Choice]]>><</link>>
<br>
<<else>>
<span class="blue">당신은 문신을 새길 부위와 문양을 골라야 한다.</span>
<br><br>
<<link [[다음|Tattoo Choice]]>><</link>>
<br>
<</if>><<effects>>
<<tattoo_parlour>>
<<link [[다음|Tattoo Parlour]]>><</link>>
<br><<effects>>
<<if $bodyWritingSelected is null>>
<<unset $bodyWritingSelected>>
<</if>>
<<if $bodyWritingSelected isnot undefined>>
당신은 문신 시술자에게
<<if isLoveInterest($skin[$bodyPartSelected].special)>>
"<span class="lewd"><<print $bodyWritingSelected>></span>"
<<elseif $skin[$bodyPartSelected].special isnot "none">>
"<span class="red"><<print $bodyWritingSelected>></span>"
<<elseif $skin[$bodyPartSelected].lewd is 1>>
"<span class="pink"><<print $bodyWritingSelected>></span>"
<<else>>
"<span class="purple"><<print $bodyWritingSelected>></span>"
<</if>>
문구를 <<trBodypart $bodyPartSelected>>_trResult에 써 달라고 말하고, 그 결과를 검토한다.
<<set _part to $skin[$bodyPartSelected]>>
<<set _lewd to _part.lewd is 1>>
<<set _deviant to ["bestiality", "Black Wolf", "Great Hawk"].includes(_part.special)>>
<br><br>
<<link [[문신으로 새긴다 (£500 1:00)|Tattoo Bodywriting]]>>
<<pass 60>>
<<set $money -= 50000>>
<<pain 6>>
<<if _lewd or _deviant>>
<<control 50>>
<<else>>
<<control 25>>
<</if>>
<<set $tattoo_bodypart to $bodyPartSelected>>
<<set $tattoo_parlour to clone(_part)>>
<<set _part.pen to "tattoo">>
<<unset $bodyWritingSelected>>
<<unset $bodyPartSelected>>
<<unset $bodywritingSet>>
<</link>><<gpain>><<if _lewd or _deviant>><<gggcontrol>><<else>><<ggcontrol>><</if>>
<br>
<<link [[무언가 다른 것을 쓴다|Tattoo Bodywriting Write]]>>
<<bodywriting_clear $bodyPartSelected>>
<<unset $bodyWritingSelected>>
<<unset $bodyPartSelected>>
<<unset $bodywritingSet>>
<</link>>
<<else>>
<<link [[뒤로|Tattoo Bodywriting Choice]]>><<unset $bodywritingSet>><</link>>
<br><br>
당신은 무엇을 문신으로 새기는게 좋을지 생각한다.
<br><br>
__신체 낙서__<br>
<<bodywriting>><br>
<<bodywritingOptions>>
<<set _bodyPartOptionsSkip to []>>
<<if $exhibitionism lte 34>>
<<set _bodyPartOptionsSkip to _bodyPartOptionsSkip.concat(["left_bottom","right_bottom","pubic","breasts"])>>
<</if>>
<<bodywritingMenuLinks _bodyPartOptionsSkip>>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠를 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Toy Shop]]>><<pass 10>><<crimeUp 15 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">잠금장치는 당신이 해제할 수 있는 능력 이상인 것 같다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Shopping Centre Top]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if $player.inventory.childrenToys is undefined>>
<<set $player.inventory.childrenToys to []>>
<</if>>
<<if !$storedChildrenToys>><<set $storedChildrenToys to {}>><</if>>
당신은 장난감 가게에 있다. 바닥부터 천장까지 모든 종류의 장난감들이, 대부분은 박스 안에, 나머지들은 바로 가지고 놀 수 있도록 당신 앞에 놓여있다.
<<if $pregnancyStats.humanToysUnlocked>>
여기에 있자니 당신은 당신의 아이들에 대해 생각하지 않을 수가 없다.
<</if>>
<<if random(0,200) gt 199 and Time.dayState isnot "night">>
<br><br>
당신은 한 아이가 vrelcar를 타고 이리저리 돌아다니는 것을 발견한다.
<<if !$daily.seenVrelcar>>
<<set $daily.seenVrelcar to true>>
<<trauma -60>><<lltrauma>>
<</if>>
<</if>>
<br><br>
<<if Time.dayState is "night">>
당신은 어둠 속에 혼자 있다.
<br><br>
<<elseif $exposed gte 1>>
당신은 존엄성을 지키기 위해 장롱 속에 숨어 있다.
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if Time.hour is 21>>
폐점 시간이다. 보안요원이 모두를 밖으로 이동시킨다. <<if $exposed gte 1>>당신은 이렇게 노출된 차림으로 보안요원에게 발각된다면 당신이 얼마나 부끄러울지를 깨닫자 공포가 일어난다..<</if>>
<br><br>
<<if $exposed lte 0>>
<<highicon>><<link [[밖으로 나간다|High Street]]>><</link>>
<br>
<<else>>
<<ind>><<link [["끝날때까지 숨어 있는다 (1:00)"|Toy Shop]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if Time.dayState is "night" and Time.hour isnot $closinghour and !$weekly.theft.toyShop>>
<<shopicon "register">><<link [[금전등록기를 살펴본다|Toy Shop Register]]>><</link>>
<br><br>
<</if>>
<<toySelection>>
<<if $exposed lte 1 and Time.dayState isnot "night" and Time.hour isnot 21>>
<<if $pregnancyStats.humanToysUnlocked>>
/*Baby Toys*/
<<icon "childToys/babyrattle.png">><<link [[아기 딸랑이|Toy Shop Item]]>><<set $selectedToy to clone(_toySelection["babyRattle"])>><</link>>
<br>
<<icon "childToys/toycar.png">><<link [[장난감 자동차|Toy Shop Item]]>><<set $selectedToy to clone(_toySelection["toyCar"])>><</link>>
<br>
<<icon "childToys/dummy.png">><<link [[인형|Toy Shop Item]]>><<set $selectedToy to clone(_toySelection["dummy"])>><</link>>
<br>
<<icon "childToys/toybear.png">><<link [[테디베어|Toy Shop Item]]>><<set $selectedToy to clone(_toySelection["teddyBear"])>><</link>>
<br><br>
<</if>>
<</if>>
<<getouticon>><<link [[떠난다|Shopping Centre Top]]>><</link>>
<br>
<</if>>
<</if>>당신은 <<print $selectedToy.set>>의 더미를 훑어본다. 그것들은 개당 <span class="gold"><<print $selectedToy.costDisplay>></span>다.
<br><br>
<<if $selectedToy.options>>
<<set _numberOnHand to {}>>
<<for _i to 0; _i lt $player.inventory.childrenToys.length; _i++>>
<<if $player.inventory.childrenToys[_i].set is $selectedToy.set>>
<<if _numberOnHand[$player.inventory.childrenToys[_i].name] is undefined>>
<<set _numberOnHand[$player.inventory.childrenToys[_i].name] to 1>>
<<else>>
<<set _numberOnHand[$player.inventory.childrenToys[_i].name]++>>
<</if>>
<</if>>
<</for>>
<<for _i to 0; _i lt $selectedToy.options.length; _i++>>
<label>
<<radiobutton "$selectedToy.selectedOption" _i autocheck>>
<span @class="$selectedToy.options[_i].colour">
<<print $selectedToy.options[_i].optionsName>>
(<<print (_numberOnHand[$selectedToy.options[_i].name] is undefined ? 0 : _numberOnHand[$selectedToy.options[_i].name])>>)
</span>
</label> |
<</for>>
<br><br>
<</if>>
<<if $player.inventory.childrenToys.length gte 5>>
당신은 한번에 장난감을 5개 이상 가질 수 없다.
<br><br>
<<elseif $selectedToy.cost lte $money>>
<<link [[산다|Toy Shop]]>><<buyToy>><</link>>
<br>
<<else>>
당신은 이 장난감을 살 돈이 없다.
<</if>>
<<link [[사지 않는다|Toy Shop]]>><<unset $selectedToy>><</link>><<widget "toySelection">>
<<set _toySelection to {
"babyRattle":
{
set:"baby rattles", name:"baby rattle", cost:1000, costDisplay:"£10", selectedOption: 0, type:"human",
options: [
{"colour":"pink","name":"Pink baby rattle","name_lower":"pink baby rattle","optionsName":"Pink"},
{"colour":"blue","name":"Blue baby rattle","name_lower":"blue baby rattle","optionsName":"Blue"},
{"colour":"green","name":"Green baby rattle","name_lower":"green baby rattle","optionsName":"Green"},
{"colour":"red","name":"Red baby rattle","name_lower":"red baby rattle","optionsName":"Red"},
{"colour":"gold","name":"Yellow baby rattle","name_lower":"yellow baby rattle","optionsName":"Yellow"},
],
},
"teddyBear":
{
set:"teddy bears", name:"Teddy bear", name_lower: "teddy bear", cost:4000, costDisplay:"£40", selectedOption: 0, type:"human",
options: [
{"colour":"white","name":"Teddy bear","name_lower":"teddy bear","optionsName":"Teddy bear"},
{"colour":"blue","name":"Mr Teddy","name_lower":"Mr Teddy","optionsName":"Mr Teddy"},
{"colour":"pink","name":"Mrs Teddy","name_lower":"Mrs Teddy","optionsName":"Mrs Teddy"},
{"colour":"gold","name":"Clown","name_lower":"clown","optionsName":"Clown"},
{"colour":"green","name":"Green Robot","name_lower":"green robot","optionsName":"Green Robot"},
{"colour":"red","name":"Red Robot","name_lower":"red robot","optionsName":"Red Robot"},
{"colour":"light-pink","name":"Baby Doll","name_lower":"baby doll","optionsName":"Baby Doll"},
],
},
"toyCar":
{
set:"toy cars", name:"Toy car", name_lower: "toy car", cost:1500, costDisplay:"£15", selectedOption: 0, type:"human",
options: [
{"colour":"pink","name":"Pink mini toy car","name_lower":"pink mini toy car","optionsName":"Pink mini"},
{"colour":"blue","name":"Blue race toy car","name_lower":"blue race toy car","optionsName":"Blue race car"},
{"colour":"green","name":"Green race toy car","name_lower":"green race toy car","optionsName":"Green race car"},
{"colour":"red","name":"Hot rod toy car","name_lower":"hot rod toy car","optionsName":"Hot rod"},
{"colour":"white","name":"Limousine toy car","name_lower":"limousine toy car","optionsName":"Limousine"},
],
},
"chewToy":
{
set:"chew toys", name:"chew toy", cost:1500, costDisplay:"£15", selectedOption: 0, type:"wolf",
options: [
{"colour":"grey","name":"Chew Bone","name_lower":"chew bone","optionsName":"Chew Bone"},
{"colour":"blue","name":"Chew Ball","name_lower":"chew ball","optionsName":"Chew Ball"},
{"colour":"white","name":"Squeaky Sheep","name_lower":"squeaky sheep","optionsName":"Squeaky Sheep"},
{"colour":"gold","name":"Squeaky Chicken","name_lower":"squeaky chicken","optionsName":"Squeaky Chicken"},
{"colour":"softbrown","name":"Rope","name_lower":"rope","optionsName":"Rope"},
],
},
"dummy":
{
set:"dummies", name:"dummy", cost:500, costDisplay:"£5", selectedOption: 0, type:"human",
options: [
{"colour":"pink","name":"Pink dummy","name_lower":"pink dummy","optionsName":"Pink"},
{"colour":"blue","name":"Blue dummy","name_lower":"blue dummy","optionsName":"Blue"},
{"colour":"green","name":"Green dummy","name_lower":"green dummy","optionsName":"Green"},
{"colour":"red","name":"Red dummy","name_lower":"red dummy","optionsName":"Red"},
{"colour":"gold","name":"Yellow dummy","name_lower":"yellow dummy","optionsName":"Yellow"},
{"colour":"white","name":"White dummy","name_lower":"white dummy","optionsName":"White"},
{"colour":"white","name":"See through dummy","name_lower":"see through dummy","optionsName":"See through"},
],
},
}>>
<</widget>>
<<widget "buyToy">>
<<set $money -= $selectedToy.cost>>
<<if $selectedToy.options>>
<<set _selectedOption to $selectedToy.selectedOption>>
<<if $selectedToy.options[_selectedOption].name>>
<<set $selectedToy.name to clone($selectedToy.options[_selectedOption].name)>>
<<set $selectedToy.name_lower to clone($selectedToy.options[_selectedOption].name_lower)>>
<</if>>
<<if $selectedToy.options[_selectedOption].colour>>
<<set $selectedToy.colour to clone($selectedToy.options[_selectedOption].colour)>>
<</if>>
<<run delete $selectedToy.selectedOption>>
<<run delete $selectedToy.options>>
<</if>>
<<run $player.inventory.childrenToys.push(clone($selectedToy))>>
<<unset $selectedToy>>
<</widget>><<widget "tryOnInit">>
<<set $tryOn to {
"autoReset":true,
"value":0,
"showEquip": {"over_head": null, "over_upper": null, "over_lower": null},
"showUnderEquip": {"upper": null, "lower": null}
}>>
<</widget>>
<<widget "tryOnReset">>
<<set $tryOn to {
"autoReset":false,
"value":0,
"ownedStored":{
"face":clone($worn.face),
"feet":clone($worn.feet),
"over_head":clone($worn.over_head),
"head":clone($worn.head),
"hands":clone($worn.hands),
"handheld":clone($worn.handheld),
"legs":clone($worn.legs),
"lower":clone($worn.lower),
"over_lower":clone($worn.over_lower),
"neck":clone($worn.neck),
"under_lower":clone($worn.under_lower),
"under_upper":clone($worn.under_upper),
"upper":clone($worn.upper),
"over_upper":clone($worn.over_upper)
},
"tryingOn":{
"face":null,
"feet":null,
"head":null,
"over_head":null,
"hands":null,
"handheld":null,
"legs":null,
"lower":null,
"over_lower":null,
"neck":null,
"under_lower":null,
"under_upper":null,
"upper":null,
"over_upper":null
},
"type": {},
"showEquip": {"over_head": null, "over_upper":null, "over_lower": null},
"showUnderEquip": {"upper": null, "lower": null}
}>>
<</widget>>
<<widget "tryOnStats">>
<<if $debug is 1>>
<<if $tryOn.showEquip.over_head is null and $tryOn.showEquip.over_upper is null and $tryOn.showEquip.over_lower is null
and $worn.over_head.name isnot "naked" and $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and $shopName isnot "stall">>
<<link "겉옷을 본다">><<ShowUnderEquip "over" "hide">><<updatesidebarimg>><<updatetryonstats>><<numberify "#passages > .passage">><<run initializeTooltips()>><</link>>
<br>
<<elseif $tryOn.showEquip.over_head isnot null or $tryOn.showEquip.over_upper isnot null or $tryOn.showEquip.over_lower isnot null>>
<<link "외투를 다시 입는다">><<ShowUnderEquip "over">><<updatesidebarimg>><<updatetryonstats>><<numberify "#passages > .passage">><<run initializeTooltips()>><</link>>
<br>
<</if>>
<</if>>
<<if $tryOn.showUnderEquip.upper is null and $tryOn.showUnderEquip.lower is null and $shopName isnot "stall">>
<<link "속옷을 본다">><<ShowUnderEquip "normal" "hide">><<if $shopName is "school">><<set $schoolShopAction.push("under")>><</if>><<updatesidebarimg>><<updatetryonstats>><<numberify "#passages > .passage">><<run initializeTooltips()>><</link>>
<br><br>
<<elseif $tryOn.showUnderEquip.upper isnot null and $tryOn.showUnderEquip.lower isnot null>>
<<link "겉옷을 다시 입는다">><<ShowUnderEquip "normal">><<updatesidebarimg>><<updatetryonstats>><<numberify "#passages > .passage">><<run initializeTooltips()>><</link>>
<br><br>
<</if>>
<<set _slots to setup.clothingLayer.all>>
<<if _slots.map(x => $tryOn.tryingOn[x]).some(x => x != null)>>
착용한 옷의 가격은 <<printmoney $tryOn.value>>이다. 상세 목록:
<br>
<<if ["Clothing Shop","School Library Shop","Forest Shop","Adult Shop Store","Balloon Stand"].includes($passage)>>
<<set _slots to setup.clothingLayer.all>>
<ul>
<<for _tryon range _slots.map(x => [x, $tryOn.tryingOn[x]]).filter(x => x[1] != null && x[1].outfitSecondary is undefined)>>
<li>
<<if _tryon[1].colour isnot 0>>
<<set _colour = (new Wikifier(null, "<<clothescolour _tryon[0]>>")).output.textContent.trim()>>
<<set _custom_style = _tryon[1].colour == "custom" ? "color:" + _customRGB : "">>
<span style="display:inline-flex">(<span @class="_tryon[1].colour.replace(/ /g, '-')" @style="_custom_style"><<print _colour>></span>)</span>
<</if>>
<<trSearchClothes setup.clothes[_tryon[0]][clothesIndex(_tryon[0],_tryon[1])].name "name">><<print _trResult>>에는 <<printmoney `getClothingCost(_tryon[1],_tryon[0])`>>라고 적힌 가격표가 붙어있다.
<<capture _tryon[0]>>
| <<link [["벗는다"|$passage]]>><<clothingReset _tryon[0]>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<updatetryonstats>>
<<updateclothingshop>>
<</link>>
<</capture>>
</li>
<</for>>
</ul>
<</if>>
<</if>>
<</widget>>
<<widget "updatetryonstats">>
<<replace "#tryonstats-div">><<tryOnStats>><</replace>>
<</widget>>
<<widget "buyTryOnClothes">>
<<if _args[0]>>
<<ShowUnderEquip "normal">>
<<ShowUnderEquip "over">>
<<set _equip to setup.clothingLayer.all>>
<<set _itemTypes to setup.clothingLayer.body>>
<<set _towels to ["towel top","large towel","towel skirt"]>>
<<set $money -= $tryOn.value>>
<<switch _args[0]>>
<<case "wear">>
<<for _i to 0; _i lt _equip.length; _i++>>
<<if $tryOn.ownedStored[_equip[_i]] isnot null and $tryOn.tryingOn[_equip[_i]] isnot null and $tryOn.ownedStored[_equip[_i]].name isnot "naked" and !_towels.includes($tryOn.ownedStored[_equip[_i]].name)>>
/*Send previously equipped clothes to wardrobe*/
<<wardrobeSend _equip[_i] $tryOn.ownedStored[_equip[_i]]>>
/*Make sure outfit parts don't get left behind*/
<<if $tryOn.ownedStored[_equip[_i]].outfitPrimary isnot undefined>>
<<for $_slot, $_item range $tryOn.ownedStored[_equip[_i]].outfitPrimary>>
<<if $_item isnot "broken" and $tryOn.ownedStored[$_slot].name isnot "naked" and !_towels.includes($tryOn.ownedStored[$_slot].name)>> /* NO SPLIT ADDED */
<<wardrobeSend $_slot $tryOn.ownedStored[$_slot]>>
<</if>>
<</for>>
<</if>>
<</if>>
<</for>>
<<case "wardrobe">>
<<for _i to 0; _i lt _equip.length; _i++>>
<<if $tryOn.tryingOn[_equip[_i]] isnot null>>
<<if $tryOn.tryingOn[_equip[_i]].name is $worn[_equip[_i]].name>>
<<wardrobeSend _equip[_i] $tryOn.tryingOn[_equip[_i]]>>
<</if>>
<</if>>
<</for>>
<<clothingReset>>
<</switch>>
<<set $tryOn.autoReset to true>>
<</if>>
<</widget>>
<<widget "clothingReset">>
<<if _args[0]>>
<<if $tryOn.ownedStored[_args[0]] isnot null>>
<<if Object.keys($tryOn.showUnderEquip).includes(_args[0]) and $tryOn.showUnderEquip[_args[0]] isnot null>>
<<ShowUnderEquip "normal">>
<<elseif Object.keys($tryOn.showEquip).includes(_args[0]) and $tryOn.showEquip[_args[0]] isnot null>>
<<ShowUnderEquip "over">>
<</if>>
<<if $worn[_args[0]].outfitSecondary isnot undefined and $worn[_args[0]].outfitSecondary[1] isnot "broken" and $worn[_args[0]].outfitSecondary[1] isnot "split">>
<<set _resetSlot to $worn[_args[0]].outfitSecondary[0]>>
<<else>>
<<set _resetSlot to _args[0]>>
<</if>>
<<unset _outfitPrimaryCR>>
<<set _outfitPrimaryCR to $worn[_resetSlot].outfitPrimary>>
<<if _outfitPrimaryCR isnot undefined>>
<<for _labelCR, _valueCR range _outfitPrimaryCR>>
<<if $worn[_labelCR].name is _valueCR>>
<<clothingResetOwnedReset _labelCR>>
<</if>>
<</for>>
<</if>>
<<clothingResetOwnedReset _resetSlot>>
<</if>>
<<else>>
<<set _equip to setup.clothingLayer.all>>
<<for _i to 0; _i lt _equip.length; _i++>>
<<if $tryOn.ownedStored[_equip[_i]] isnot null>>
<<set $worn[_equip[_i]] to clone($tryOn.ownedStored[_equip[_i]])>>
<</if>>
<</for>>
<<set $tryOn.autoReset to true>>
<</if>>
<</widget>>
<<widget "clothingResetOwnedReset">>
<<if $tryOn.ownedStored[_args[0]]>>
<<set $_.outfitSecondary to $tryOn.ownedStored[_args[0]].outfitSecondary>>
<<set $_.slot to false>>
<<set _wearStored to true>>
<<if $_.outfitSecondary isnot undefined>>
<<if $_.outfitSecondary[1] is $tryOn.ownedStored[$_.outfitSecondary[0]].name>>
<<set $_.slot to $_.outfitSecondary[0]>>
<</if>>
<</if>>
<<if $_.slot is false>>
<<set $_.slot to _args[0]>>
<<elseif $tryOn.tryingOn[$_.slot] isnot null>>
<<set _wearStored to false>>
<</if>>
<<if _wearStored>>
<<set $_.outfitPrimary to $tryOn.ownedStored[$_.slot].outfitPrimary>>
<<if $_.outfitPrimary isnot undefined>>
<<for _labelOCR, _valueOCR range $_.outfitPrimary>>
<<if _labelOCR isnot _args[0] and $tryOn.tryingOn[_labelOCR] isnot null>>
<<set _wearStored to false>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if _wearStored>>
<<if $_.outfitPrimary isnot undefined>>
<<for _labelOCR, _valueOCR range $_.outfitPrimary>>
<<if $tryOn.ownedStored[_labelOCR].name is _valueOCR>>
<<set $worn[_labelOCR] to clone($tryOn.ownedStored[_labelOCR])>>
<<removeTryingOn _labelOCR>>
<</if>>
<</for>>
<</if>>
<<set $worn[$_.slot] to clone($tryOn.ownedStored[$_.slot])>>
<<removeTryingOn $_.slot>>
<<else>>
<<set $worn[_args[0]] to clone(setup.clothes[_args[0]][0])>>
<<removeTryingOn _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "tryOnWear">>
<<set _slotTO = _args[0]>>
<<set _choice_indexTO = _args[1]>>
<<if _slotTO and _choice_indexTO>>
<<set $_items to {}>>
/*Finds the main piece of clothing and sets it colours*/
<<set $_items[_slotTO] to clone(setup.clothes[_slotTO][_choice_indexTO])>>
<<if $colouraction2 isnot undefined and $_items[_slotTO].colour_options.includes($colouraction2)>>
<<set $_items[_slotTO].colour to $colouraction2>>
<<if $_items[_slotTO].colour is "custom">>
<<set $_items[_slotTO].colourCustom to customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>>
<</if>>
<</if>>
<<if $accessorycolouraction2 isnot undefined and $_items[_slotTO].accessory_colour_options.includes($accessorycolouraction2)>>
<<set $_items[_slotTO].accessory_colour to $accessorycolouraction2>>
<<if $_items[_slotTO].accessory_colour is "custom">>
<<set $_items[_slotTO].accessory_colourCustom to customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>>
<</if>>
<</if>>
/*Finds the secondary pieces of clothing and sets their colours*/
<<unset _outfitPrimaryTO>>
<<set _outfitPrimaryTO to $_items[_slotTO].outfitPrimary>>
<<if _outfitPrimaryTO isnot undefined>>
<<for _labelTO, _valueTO range _outfitPrimaryTO>>
<<for _i to 0; _i lt setup.clothes[_labelTO].length; _i++>>
<<if setup.clothes[_labelTO][_i].name is _valueTO>>
<<set $_items[_labelTO] to clone(setup.clothes[_labelTO][_i])>>
<<if $colouraction2 isnot undefined and $_items[_labelTO].colour_options.includes($colouraction2)>>
<<set $_items[_labelTO].colour to $colouraction2>>
<<if $_items[_labelTO].colour is "custom">>
<<set $_items[_labelTO].colourCustom to customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>>
<</if>>
<</if>>
<<if $accessorycolouraction2 isnot undefined and $_items[_labelTO].accessory_colour_options.includes($accessorycolouraction2)>>
<<set $_items[_labelTO].accessory_colour to $accessorycolouraction2>>
<<if $_items[_labelTO].accessory_colour is "custom">>
<<set $_items[_labelTO].accessory_colourCustom to customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>>
<</if>>
<</if>>
<<break>>
<</if>>
<</for>>
<</for>>
<</if>>
/*Unequips the required slots*/
<<set _returnSlots to []>>
<<unset _unequipSlot>>
<<for _labelTO, _valueTO range $_items>>
<<if $worn[_labelTO].name is "naked">>
<<continue>>
<</if>>
<<if $worn[_labelTO].outfitSecondary isnot undefined>>
<<if $worn[_labelTO].outfitSecondary[1] isnot "broken" and $worn[_labelTO].outfitSecondary[1] isnot "split">>
<<set _unequipSlot to $worn[_labelTO].outfitSecondary[0]>>
<</if>>
<</if>>
<<if _unequipSlot is undefined>>
<<set _unequipSlot to _labelTO>>
<</if>>
<<set _returnSlots.push(_unequipSlot)>>
<<unset _outfitPrimaryTO>>
<<set _outfitPrimaryTO to $worn[_unequipSlot].outfitPrimary>>
<<if _outfitPrimaryTO isnot undefined>>
<<for _labelTO2, _valueTO2 range _outfitPrimaryTO>>
<<if _valueTO2 isnot "broken" and _valueTO2 isnot "split">>
<<set $worn[_labelTO2] to clone(setup.clothes[_labelTO2][0])>>
<<removeTryingOn _labelTO2>>
<<set _returnSlots.push(_labelTO2)>>
<</if>>
<</for>>
<</if>>
<<set $worn[_unequipSlot] to clone(setup.clothes[_unequipSlot][0])>>
<<removeTryingOn _unequipSlot>>
<</for>>
/*Equip items*/
<<for _labelTO, _valueTO range $_items>>
<<set $worn[_labelTO] to clone(_valueTO)>>
<<set $tryOn.tryingOn[_labelTO] to clone(_valueTO)>>
<<set $tryOn.value += getClothingCost($tryOn.tryingOn[_labelTO],_labelTO)>>
<<run clothesDataTrimmer($worn[_labelTO])>>
<<run clothesDataTrimmer($tryOn.tryingOn[_labelTO])>>
<</for>>
/*re-equip original clothes where needed*/
<<for _returnSlot range _returnSlots>>
<<if $worn[_returnSlot].name is "naked" and $tryOn.ownedStored[_returnSlot].name isnot "naked">>
<<if $tryOn.ownedStored[_returnSlot].outfitSecondary is undefined>>
<<set _reequip to true>>
<<unset _outfitPrimaryTO>>
<<set _outfitPrimaryTO to $tryOn.ownedStored[_returnSlot].outfitPrimary>>
<<if _outfitPrimaryTO isnot undefined>>
<<for _labelTO, _valueTO range _outfitPrimaryTO>>
<<if $worn[_labelTO].name isnot "naked">>
<<set _reequip to false>>
<</if>>
<</for>>
<</if>>
<<if _reequip>>
<<clothingReset _returnSlot>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "updateOwned">>
<<if _args[0]>>
<<if $worn[_args[0]].outfitSecondary is undefined>>
<<unset _outfitPrimaryUO>>
<<set _outfitPrimaryUO to $worn[_args[0]].outfitPrimary>>
<<if _outfitPrimaryUO isnot undefined>>
<<for _labelUO, _valueUO range _outfitPrimaryUO>>
<<if $worn[_labelUO].name is _valueUO>>
<<updateStoredSlot _labelUO>>
<</if>>
<</for>>
<</if>>
<<updateStoredSlot _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "updateStoredSlot">>
<<if $tryOn.ownedStored[_args[0]].outfitSecondary isnot undefined and $tryOn.ownedStored[_args[0]].outfitSecondary[1] isnot "broken">>
<<set _updateSlot to $tryOn.ownedStored[_args[0]].outfitSecondary[0]>>
<<else>>
<<set _updateSlot to _args[0]>>
<</if>>
<<unset _outfitPrimaryUSS>>
<<set _outfitPrimaryUSS to $tryOn.ownedStored[_updateSlot].outfitPrimary>>
<<if _outfitPrimaryUSS isnot undefined>>
<<for _labelUSS, _valueUSS range _outfitPrimaryUSS>>
<<if _valueUSS isnot "broken" and _valueUSS isnot "split">>
<<set $tryOn.ownedStored[_labelUSS] to clone($worn[_labelUSS])>>
<</if>>
<</for>>
<</if>>
<<set $tryOn.ownedStored[_updateSlot] to clone($worn[_updateSlot])>>
<</widget>>
<<widget "removeTryingOn">>
<<if $tryOn.tryingOn[_args[0]] isnot null>>
<<set $tryOn.value -= getClothingCost($tryOn.tryingOn[_args[0]],_args[0])>>
<<set $tryOn.tryingOn[_args[0]] to null>>
<</if>>
<</widget>>
<<widget "wardrobeSend">>
<<if _args[0] and _args[1]>>
<<if $wardrobes.shopReturn is "wardrobe" or $wardrobes[$wardrobes.shopReturn] is undefined>>
<<set $_selectedWardrobe to $wardrobe>>
<<else>>
<<set $_selectedWardrobe to $wardrobes[$wardrobes.shopReturn]>>
<</if>>
<<if _args[1].name isnot "naked">>
<<set $_selectedWardrobe[_args[0]].push(clone(_args[1]))>>
<</if>>
<</if>>
<</widget>>
<<widget "ShowUnderEquip">>
<<if _args[0] is "over">>
<<set _slots to setup.clothingLayer.over>>
<<set _type to "showEquip">>
<<else>>
<<set _slots to ["upper", "lower"]>>
<<set _type to "showUnderEquip">>
<</if>>
<<if _slots>>
<<for _i to 0; _i lt _slots.length; _i++>>
<<if _args[1] is "hide" and $worn[_slots[_i]].cursed isnot 1 and $tryOn[_type][_slots[_i]] is null>>
<<unset _preventHide>><<unset _outfitPrimarySUE>>
<<set _outfitPrimarySUE to $worn[_slots[_i]].outfitPrimary>>
<<if _outfitPrimarySUE isnot undefined>>
<<for _labelSUE, _valueSUE range _outfitPrimarySUE>>
<<if $worn[_labelSUE].cursed is 1 or $tryOn[_type][_slots[_i]] isnot null and _valueSUE is $worn[_labelSUE].name>>
<<set _preventHide to true>>
<</if>>
<</for>>
<</if>>
<<if _preventHide isnot true>>
<<if _outfitPrimarySUE isnot undefined>>
<<for _labelSUE, _valueSUE range _outfitPrimarySUE>>
<<if _valueSUE is $worn[_labelSUE].name>>
<<set $tryOn[_type][_labelSUE] to clone($worn[_labelSUE])>>
<<set $worn[_labelSUE] to clone(setup.clothes[_labelSUE][0])>>
<</if>>
<</for>>
<</if>>
<<set $tryOn[_type][_slots[_i]] to clone($worn[_slots[_i]])>>
<<set $worn[_slots[_i]] to clone(setup.clothes[_slots[_i]][0])>>
<<if _args[0] is "normal">>
<<set $dontHide to true>>
<</if>>
<</if>>
<<elseif _args[1] is undefined>>
<<if $tryOn[_type][_slots[_i]] is null>>
<<continue>>
<</if>>
<<unset _outfitPrimarySUE>>
<<set _outfitPrimarySUE to $tryOn[_type][_slots[_i]].outfitPrimary>>
<<if _outfitPrimarySUE isnot undefined>>
<<for _labelSUE, _valueSUE range _outfitPrimarySUE>>
<<if $tryOn[_type] and $tryOn[_type][_labelSUE] and _valueSUE is $tryOn[_type][_labelSUE].name>>
<<set $worn[_labelSUE] to clone($tryOn[_type][_labelSUE])>>
<<set $tryOn[_type][_labelSUE] to null>>
<</if>>
<</for>>
<</if>>
<<set $worn[_slots[_i]] to clone($tryOn[_type][_slots[_i]])>>
<<set $tryOn[_type][_slots[_i]] to null>>
<<if _args[0] is "normal">>
<<set $dontHide to false>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>><<widget "shoptraits">>
특성:
<<for _trait range setup.clothingTraits>>
<<if _temp_choice.type.includes(_trait)>>
<<set _traitObj to setup.shopDetails[_trait]>>
<div class="trait-description">
<<if _traitObj.desc>>
<<clothingtrait _trait 1>>
<br>
<</if>>
<<if !_traitObj.desc>>
<<print _traitObj.name>>
<<elseif _traitObj.details is "none">>
<div><<print _traitObj.name>> - <<print _traitObj.desc>></div>
<<else>>
<div>
<<set _traitDetails to `<i class="green normal">` + _traitObj.details + `</i>`>>
<<print _traitObj.name>><<print " "+"-"+" ">>
<span class="tooltip-anchor" @tooltip="_traitDetails">
_traitObj.desc
</span>
</div>
<</if>>
</div>
<</if>>
<</for>>
<br>
<<run initializeTooltips()>>
<</widget>>
<<widget "shopClothingFilterSettingsDefault">>
<<if $shopClothingFilter is undefined>>
<<set $shopClothingFilter to {
gender: "none",
traits: [],
reveal:{
lewd: true,
risqué: true,
seductive: true,
comfy: true,
tasteful: true,
smart: true,
unassuming: true
},
revealColour:{
lewd: "red",
risqué: "pink",
seductive: "purple",
comfy: "blue",
tasteful: "lblue",
smart: "teal",
unassuming: "green"
}
}>>
<<unset $shopClothingFilterTraits>>
<<unset $shopClothingFilterGender>>
<<unset $clothingTraitTypes>>
<</if>>
<</widget>>
<<widget "shopClothingFilterReset">>
<<if $shopClothingFilter is undefined>>
<<set $shopClothingFilter = {}>>
<</if>>
<<set $shopClothingFilter.gender = { female: true, neutral: true, male: true }>>
<<set $shopClothingFilter.reveal = { from: 0, to: 9999 }>>
<<set $shopClothingFilter.warmth = { from: 0, to: 50 }>>
<<set $shopClothingFilter.traits = []>>
<<set $shopClothingFilter.active = false>>
<<set $shopClothingFilter.sorting = { prop: "price", order: 'asc', enabled: false }>>
<<set $shopClothingFilter.outfit = { index: "none" }>>
<</widget>>
/*Args: slots used in an array*/
<<widget "shopBuyItemStatus">>
<<if _args[0]>>
<<if $wardrobes.shopReturn is "wardrobe" or $wardrobes[$wardrobes.shopReturn] is undefined>>
<<set _returnWardrobe to $wardrobe>>
<<else>>
<<set _returnWardrobe to $wardrobes[$wardrobes.shopReturn]>>
<</if>>
<<set _undamagedCount to 0>>
<<set _damagedCount to 0>>
<<set _space to _returnWardrobe.space>>
<<set _spaceLeft to clone(_space)>>
<<for _i to 0; _i lt _args[0].length; _i++>>
<<if _i is 0>>
<<for _j to 0; _j lt _returnWardrobe[_args[0][0]].length; _j++>>
<<if _returnWardrobe[_args[0][0]][_j].name is _temp_choice.name>>
<<set _undamagedCount++>>
<<if _returnWardrobe[_args[0][0]][_j].outfitPrimary isnot undefined>>
<<for _valueShop range _returnWardrobe[_args[0][0]][_j].outfitPrimary>>
<<if _valueShop is "broken" or _valueShop is "split">>
<<set _damagedCount++>>
<<set _undamagedCount-->>
<<break>>
<</if>>
<</for>>
<<else>>
<<set _damagedCount to -1>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if _space - _returnWardrobe[_args[0][_i]].length lt _spaceLeft>>
<<set _spaceLeft to _space - _returnWardrobe[_args[0][_i]].length>>
<</if>>
옷장의 <<trClothesType _args[0][_i]>>_trResult 슬롯 사용량: <<print _returnWardrobe[_args[0][_i]].length>> / _space.
<br>
<</for>>
<<if _undamagedCount gt 0>>
당신은 <<if _damagedCount gte 0>>망가지지 않은 <</if>>이 옷을 _undamagedCount개 갖고 있다.
<br>
<</if>>
<<if _damagedCount gt 0>>
당신은 어떤 이유로 망가진 이 옷을 _damagedCount개 갖고 있다.
<br>
<</if>>
<</if>>
<</widget>>
/*Args: slot, itemName, outfit*/
<<widget "shopFullImage">>
<<if _args[0] and _args[1] isnot undefined>>
<<set _shopFullImageVar to [_args[0], _args[1]]>>
<a value="Refresh" onclick="Wikifier.wikifyEval('<<replace #shopFullImage>><<shopFullImage $clothingShopSlot $clothes_choice>><</replace>>');">Refresh</a>
<br>
<div class="hideImageOverflow">
<div class="shopImg">
<<set _customPrimary to customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>>
<<set _customSecondary to customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>>
<<shopFullImageSlot _args[0] _args[1]>>
</div>
</div>
<</if>>
<</widget>>
<<widget "shopFullImageSlot">>
<<if _args[0] and _args[1]>>
<<set $_slot to _args[0]>>
<<set $_item to _args[1]>>
<<if setup.clothes[$_slot][$_item].mainImage isnot 0>>
<<shopFullImagePart $_slot $_item "full" $colouraction _customPrimary>>
<</if>>
<<if setup.clothes[$_slot][$_item].breast_img is 1>>
<<switch $player.perceived_breastsize>>
<<case 12>>
<<set _breastSize to 6>>
<<case 8 9 10 11>>
<<set _breastSize to 5>>
<<case 6 7>>
<<set _breastSize to 4>>
<<case 4 5>>
<<set _breastSize to 3>>
<<case 3>>
<<set _breastSize to 2>>
<<case 0 1 2>>
<<set _breastSize to 1>>
<</switch>>
<<shopFullImagePart $_slot $_item `(_breastSize - 1)` $colouraction _customPrimary>>
<</if>>
<<if setup.clothes[$_slot][$_item].sleeve_img is 1>>
<<shopFullImagePart $_slot $_item "right" $colouraction _customPrimary>>
<<shopFullImagePart $_slot $_item "left" $colouraction _customPrimary>>
<</if>>
<<if setup.clothes[$_slot][$_item].leftImage is 1>>
<<shopFullImagePart $_slot $_item "left" $colouraction _customPrimary>>
<</if>>
<<if setup.clothes[$_slot][$_item].rightImage is 1>>
<<shopFullImagePart $_slot $_item "right" $colouraction _customPrimary>>
<</if>>
<<if setup.clothes[$_slot][$_item].accessory is 1>>
<<shopFullImagePart $_slot $_item "acc" $accessorycolouraction _customSecondary>>
<</if>>
<<set $_outfitPrimary to setup.clothes[$_slot][$_item].outfitPrimary>>
<<if $_outfitPrimary isnot undefined>>
<<for $_label, $_value range $_outfitPrimary>>
<<for $_i to 0; $_i < setup.clothes[$_label].length; $_i++>>
<<if setup.clothes[$_label][$_i].name is $_value>>
<<shopFullImageSlot $_label $_i>>
<<break>>
<</if>>
<</for>>
<</for>>
<</if>>
<</if>>
<</widget>>
/*_args[0] - slot, _args[1] - itemNo, _args[2] - file, _args[3] - colour, _args[4] - custom colour*/
<<widget "shopFullImagePart">>
<img @class="'clothes-'+ (typeof(_args[3]) == 'string' ? _args[3].replace(/ /g, '-') : '') + ' layer-' + _args[0]" @src="'img/clothes/' + _args[0] + '/' + setup.clothes[_args[0]][_args[1]].variable + '/' + _args[2] + '.png'" @style="(_args[3] is 'custom'? _args[4]:'')">
<</widget>>
<<widget "shopFullImageToggle">>
<<toggleclass #shopFullImage "hidden">>
<</widget>>
<<widget "specialClothesSetup">>
<<if $specialClothes is undefined>>
<<set $specialClothes to {
"witchdress":"locked",
"christmasdress":"locked",
"jinglebelldress":"locked",
"sleevelessjinglebelldress":"locked",
"serafuku":"locked",
"vampirejacket":"locked",
"slutshirt":"locked",
"christmasshirt":"locked",
"bellydancer'stop":"locked",
"christmastrousers":"locked",
"bellydancer'sbottoms":"locked",
"haremvest":"locked",
"harempants":"locked",
"loincloth":"locked",
"witchhat":"locked",
"broomstick":"locked",
"christmashat":"locked",
"chefhat":"locked",
"fedora":"locked",
"holypendant":"locked",
"darkpendant":"locked",
"stonependant":"locked",
"christmaslegwarmers":"locked",
"witchshoes":"locked",
"mummyfacewrap":"locked",
"mummytop":"locked",
"mummyskirt":"locked",
"cowbell":"locked",
"featheredhairclip":"locked",
"catsuit":"locked",
"holystole":"locked",
"minisnowman":"locked",
"cowbra":"locked",
"cowpanties":"locked",
"cowsocks":"locked",
"cowsleeves":"locked",
"bellydancer'sveil":"locked",
"rose":"locked",
"scarecrowshirt":"locked",
"scarecrowhat":"locked",
"skeletonmask":"locked",
"skeletonoutfit":"locked",
"classyvampirejacket":"locked",
"bellydancer'sshoes":"locked",
"futuristicbodysuit":"locked",
"daisy":"locked",
"esotericspectacles":"locked",
"spiritmask":"locked",
"ragtop":"locked",
"ragskirt":"locked",
"minipumpkin":"locked",
"gakuran":"locked",
"classicserafuku":"locked",
"sailorribbon":"locked",
"islandermask":"locked",
"sexynun'shabit":"locked",
"sexynun'sgloves":"locked",
"sexynun'sstockings":"locked",
"sexynun'sveil":"locked",
"sexynun'sornateveil":"locked",
"sexypriest'svestments":"locked",
"foxmask":"locked",
}>>
<</if>>
<!-- the following lines are for backwards compatibility with older saves. if you want to add a new item, add it above as well. -->
<!-- when adding new items, don't forget to also update $objectVersion.specialClothes in versionUpdate -->
<<if $specialClothes.cowbell is undefined>>
<<set $specialClothes.cowbell to "locked">>
<</if>>
<<if $specialClothes.featheredhairclip is undefined>>
<<set $specialClothes.featheredhairclip to "locked">>
<</if>>
<<if $specialClothes.catsuit is undefined>>
<<set $specialClothes.catsuit to "locked">>
<</if>>
<<if $specialClothes.holystole is undefined>>
<<set $specialClothes.holystole to "locked">>
<</if>>
<<if $specialClothes.minisnowman is undefined>>
<<set $specialClothes.minisnowman to "locked">>
<</if>>
<<if $specialClothes.cowbra is undefined>>
<<set $specialClothes.cowbra to "locked">>
<<set $specialClothes.cowpanties to "locked">>
<<set $specialClothes.cowsocks to "locked">>
<<set $specialClothes.cowsleeves to "locked">>
<</if>>
<<if $specialClothes["bellydancer'sveil"] is undefined>>
<<set $specialClothes["bellydancer'sveil"] to "locked">>
<</if>>
<<if $specialClothes["bellydancer'sshoes"] is undefined>>
<<set $specialClothes["bellydancer'sshoes"] to "locked">>
<</if>>
<<if $specialClothes["harempants"] is undefined>>
<<set $specialClothes["harempants"] to "locked">>
<</if>>
<<if $specialClothes["haremvest"] is undefined>>
<<set $specialClothes["haremvest"] to "locked">>
<</if>>
<<if $specialClothes.rose is undefined>>
<<set $specialClothes.rose to "locked">>
<</if>>
<<if $specialClothes.scarecrowshirt is undefined>>
<<set $specialClothes.scarecrowshirt to "locked">>
<<set $specialClothes.scarecrowhat to "locked">>
<</if>>
<<if $specialClothes.skeletonmask is undefined>>
<<set $specialClothes.skeletonmask to "locked">>
<<set $specialClothes.skeletonoutfit to "locked">>
<</if>>
<<if $specialClothes.classyvampirejacket is undefined>>
<<set $specialClothes.classyvampirejacket to "locked">>
<</if>>
<<if $specialClothes.futuristicbodysuit is undefined>>
<<set $specialClothes.futuristicbodysuit to "locked">>
<</if>>
<<if $specialClothes.daisy is undefined>>
<<set $specialClothes.daisy to "locked">>
<</if>>
<<if $specialClothes.esotericspectacles is undefined>>
<<set $specialClothes.esotericspectacles to "locked">>
<</if>>
<<if $specialClothes.spiritmask is undefined>>
<<set $specialClothes.spiritmask to "locked">>
<</if>>
<<if $specialClothes.ragtop is undefined>>
<<set $specialClothes.ragtop to "locked">>
<</if>>
<<if $specialClothes.ragskirt is undefined>>
<<set $specialClothes.ragskirt to "locked">>
<</if>>
<<if $specialClothes.minipumpkin is undefined>>
<<set $specialClothes.minipumpkin to "locked">>
<</if>>
<<if $specialClothes.gakuran is undefined>>
<<set $specialClothes.gakuran to "locked">>
<</if>>
<<if $specialClothes.sailorribbon is undefined>>
<<set $specialClothes.sailorribbon to $specialClothes.serafuku is "unlocked" ? "unlocked" : "locked">>
<<set $specialClothes.classicserafuku to $specialClothes.serafuku is "unlocked" ? "unlocked" : "locked">>
<</if>>
<<if $specialClothes.islandermask is undefined>>
<<set $specialClothes.islandermask to "locked">>
<</if>>
<<if $specialClothes.sleevelessjinglebelldress is undefined>>
<<set $specialClothes.sleevelessjinglebelldress to "locked">>
<</if>>
<<if $specialClothes.jinglebelldress is undefined>>
<<set $specialClothes.jinglebelldress to "locked">>
<</if>>
<<if $specialClothes["sexynun'shabit"] is undefined>>
<<set $specialClothes["sexynun'shabit"] to "locked">>
<<set $specialClothes["sexynun'sgloves"] to "locked">>
<<set $specialClothes["sexynun'sstockings"] to "locked">>
<<set $specialClothes["sexynun'sveil"] to "locked">>
<<set $specialClothes["sexynun'sornateveil"] to "locked">>
<<set $specialClothes["sexypriest'svestments"] to "locked">>
<</if>>
<<if $specialClothes.foxmask is undefined>>
<<set $specialClothes.foxmask to "locked">>
<</if>>
<<if $specialClothes.broomstick is undefined>>
<<set $specialClothes.broomstick to "locked">>
<</if>>
<</widget>>
<<widget "specialClothesUpdate">>
<<if $headdrive is 1>>
<<set $specialClothes["classicserafuku"] to "unlocked">>
<<set $specialClothes["serafuku"] to "unlocked">>
<<set $specialClothes["gakuran"] to "unlocked">>
<<set $specialClothes["sailorribbon"] to "unlocked">>
<</if>>
<<if $undergroundbrothelescaped>>
<<set $specialClothes["slutshirt"] to "unlocked">>
<</if>>
<<if $halloween is 1>>
<<set $specialClothes["witchdress"] to "unlocked">>
<<set $specialClothes["vampirejacket"] to "unlocked">>
<<set $specialClothes["witchhat"] to "unlocked">>
<<set $specialClothes["broomstick"] to "unlocked">>
<<set $specialClothes["witchshoes"] to "unlocked">>
<<set $specialClothes["mummyfacewrap"] to "unlocked">>
<<set $specialClothes["mummytop"] to "unlocked">>
<<set $specialClothes["mummyskirt"] to "unlocked">>
<<set $specialClothes["scarecrowshirt"] to "unlocked">>
<<set $specialClothes["scarecrowhat"] to "unlocked">>
<<set $specialClothes["skeletonmask"] to "unlocked">>
<<set $specialClothes["skeletonoutfit"] to "unlocked">>
<<set $specialClothes["classyvampirejacket"] to "unlocked">>
<<set $specialClothes["futuristicbodysuit"] to "unlocked">>
<<set $specialClothes["minipumpkin"] to "unlocked">>
<</if>>
<<if $christmas is 1>>
<<set $specialClothes["christmasdress"] to "unlocked">>
<<set $specialClothes["christmasshirt"] to "unlocked">>
<<set $specialClothes["christmastrousers"] to "unlocked">>
<<set $specialClothes["christmashat"] to "unlocked">>
<<set $specialClothes["christmaslegwarmers"] to "unlocked">>
<<set $specialClothes["minisnowman"] to "unlocked">>
<<set $specialClothes["jinglebelldress"] to "unlocked">>
<<set $specialClothes["sleevelessjinglebelldress"] to "unlocked">>
<</if>>
<<if $valentines is 1>>
<<set $specialClothes["rose"] to "unlocked">>
<</if>>
<<if $brothelshowdata.intro>>
<<set $specialClothes["bellydancer'stop"] to "unlocked">>
<<set $specialClothes["bellydancer'sbottoms"] to "unlocked">>
<<set $specialClothes["bellydancer'sveil"] to "unlocked">>
<<set $specialClothes["bellydancer'sshoes"] to "unlocked">>
<<set $specialClothes["harempants"] to "unlocked">>
<<set $specialClothes["haremvest"] to "unlocked">>
<</if>>
<<if $syndromeeden is 1 or $syndromewolves is 1>>
<<set $specialClothes["loincloth"] to "unlocked">>
<</if>>
<<if $chef_state gte 9>>
<<set $specialClothes["chefhat"] to "unlocked">>
<</if>>
<<if $fedora_unlock is 1>>
<<set $specialClothes["fedora"] to "unlocked">>
<</if>>
<<if $soup_kitchen_known is 1>>
<<set $specialClothes["holypendant"] to "unlocked">>
<</if>>
<<if $loft_known is 1>>
<<set $specialClothes["darkpendant"] to "unlocked">>
<</if>>
<<if $stone_pendant_found is 1>>
<<set $specialClothes["stonependant"] to "unlocked">>
<</if>>
<<if $livestock_intro isnot undefined>>
<<set $specialClothes["cowbell"] to "unlocked">>
<<set $specialClothes["cowbra"] to "unlocked">>
<<set $specialClothes["cowpanties"] to "unlocked">>
<<set $specialClothes["cowsocks"] to "unlocked">>
<<set $specialClothes["cowsleeves"] to "unlocked">>
<</if>>
<<if $syndromebird is 1>>
<<set $specialClothes["featheredhairclip"] to "unlocked">>
<</if>>
<<if $catsuit_found is true>>
<<set $specialClothes["catsuit"] to "unlocked">>
<</if>>
<<if $grace gte 100>>
<<set $specialClothes["holystole"] to "unlocked">>
<</if>>
<<if $plants_known.includes("daisy")>>
<<set $specialClothes["daisy"] to "unlocked">>
<</if>>
<<if $hookah_state gte 2>>
<<set $specialClothes["esotericspectacles"] to "unlocked">>
<</if>>
<<if $fox gte 6>>
<<set $specialClothes["spiritmask"] to "unlocked">>
<</if>>
<<if ($feats.currentSave["Pain Rider"] isnot undefined) and ($feats.currentSave["Submerged"] isnot undefined)>>
<<set $specialClothes["ragtop"] to "unlocked">>
<<set $specialClothes["ragskirt"] to "unlocked">>
<</if>>
<<if $islander_mask gte 100>>
<<set $specialClothes["islandermask"] to "unlocked">>
<</if>>
<<if ["monk"].includes($temple_rank)>>
<<set $specialClothes["sexynun'shabit"] to "unlocked">>
<<set $specialClothes["sexynun'sgloves"] to "unlocked">>
<<set $specialClothes["sexynun'sstockings"] to "unlocked">>
<<set $specialClothes["sexynun'sveil"] to "unlocked">>
<<set $specialClothes["sexynun'sornateveil"] to "unlocked">>
<<set $specialClothes["sexypriest'svestments"] to "unlocked">>
<</if>>
<<if $auriga_artefact isnot undefined>>
<<set $specialClothes["foxmask"] to "unlocked">>
<</if>>
<<if Object.values($specialClothes).every(item => item is "unlocked")>>
<<earnFeat "Curious Attire">>
<</if>>
<</widget>>
<<widget "specialClothesHint">>
<<if _specialClothesHint is undefined>>
<<set _specialClothesHint to {
"witchdress":"10월 21일부터 판매한다.",
"christmasdress":"12월 18일부터 판매한다.",
"jinglebelldress":"12월 18일부터 판매한다.",
"sleevelessjinglebelldress":"12월 18일부터 판매한다.",
"serafuku":"교장 선생님의 비밀을 밝힌다.",
"vampirejacket":"10월 21일부터 판매한다.",
"slutshirt":"지하 창관의 노예생활에서 살아남는다.",
"christmasshirt":"12월 18일부터 판매한다.",
"bellydancer'stop":"창관의 쇼에서 주역을 제안받는다.",
"christmastrousers":"12월 18일부터 판매한다.",
"bellydancer'sbottoms":"창관의 쇼에서 주역을 제안받는다.",
"bellydancer'sveil":"창관의 쇼에서 주역을 제안받는다.",
"bellydancer'sshoes":"창관의 쇼에서 주역을 제안받는다.",
"haremvest":"창관의 쇼에서 주역을 제안받는다.",
"harempants":"창관의 쇼에서 주역을 제안받는다.",
"loincloth":"외로운 사냥꾼과 친구가 되거나, 늑대 무리의 일원이 된다.",
"witchhat":"10월 21일부터 판매한다.",
"broomstick":"10월 21일부터 판매한다.",
"christmashat":"12월 18일부터 판매한다.",
"chefhat":"당신의 크림빵으로 유명해진다.",
"fedora":"바텐더 일을 하며 엿듣고 진행중인 범죄에 대해 알아낸다.",
"holypendant":"무료 급식소를 발견한다.",
"darkpendant":"베일리가 무서워하는 곳을 발견한다.",
"stonependant":"사원의 헐거운 돌멩이 아래를 찾아본다.",
"cowbell":"가축이 된다.",
"cowbra":"가축이 된다.",
"cowpanties":"가축이 된다.",
"cowsocks":"가축이 된다.",
"cowsleeves":"가축이 된다.",
"christmaslegwarmers":"12월 18일부터 판매한다.",
"witchshoes":"10월 21일부터 판매한다.",
"mummyfacewrap":"10월 21일부터 판매한다.",
"mummytop":"10월 21일부터 판매한다.",
"mummyskirt":"10월 21일부터 판매한다.",
"featheredhairclip":"새와 사랑에 빠진다.",
"catsuit":"수송품을 약탈한다.",
"holystole":"사원에 충분한 헌신을 한다.",
"minisnowman":"12월 18일부터 판매한다.",
"rose":"2월 7일부터 판매한다.",
"scarecrowshirt":"10월 21일부터 판매한다.",
"scarecrowhat":"10월 21일부터 판매한다.",
"skeletonoutfit":"10월 21일부터 판매한다.",
"skeletonmask":"10월 21일부터 판매한다.",
"classyvampirejacket":"10월 21일부터 판매한다.",
"futuristicbodysuit":"10월 21일부터 판매한다.",
"daisy":"데이지 씨를 찾는다.",
"esotericspectacles":"마스터를 물려받는다.",
"spiritmask":"충분히 여우가 된다.",
"ragtop":"역사적인 고문도구들을 완벽하게 시연한다.",
"ragskirt":"역사적인 고문도구들을 완벽하게 시연한다.",
"minipumpkin":"10월 21일부터 판매한다.",
"gakuran":"교장 선생님의 비밀을 밝힌다.",
"classicserafuku":"교장 선생님의 비밀을 밝힌다.",
"sailorribbon":"교장 선생님의 비밀을 밝힌다.",
"islandermask":"외국의 나무로 만든다.",
"sexynun'shabit":"사원에서의 계급을 올린다.",
"sexynun'sgloves":"사원에서의 계급을 올린다.",
"sexynun'sstockings":"사원에서의 계급을 올린다.",
"sexynun'sveil":"사원에서의 계급을 올린다.",
"sexynun'sornateveil":"사원에서의 계급을 올린다.",
"sexypriest'svestments":"사원에서의 계급을 올린다.",
"foxmask":"특권층의 파티에 참석한다.",
}>>
<</if>>
<</widget>>
/*
Set first argument to true to also clear caches.
*/
<<widget "updatesidebarimg">>
<<if _args[0] is undefined>>
<<set _args[0] to true>>
<</if>>
<<if $options.images is 1>>
<<if $passage is "Start">>
<<startingPlayerImageUpdate>>
<<else>>
<!-- SugarCube doesn't check for element validity, so I'm checking myself here, as to not force callers of this to test. -->
<<if elementExists("#img")>>
<<if _args[0] is true>>
<<run Renderer.clearCaches(Renderer.locateModel("main", "sidebar"))>>
<</if>>
<<replace "#img">><<canvasimg "mainCanvas">><</replace>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "earSlimeShoppingExhibitionism">>
<<set $shoppingCentreExit to $passage>>
<<set $weekly.earSlimeShoppingCentre to 1>>
<span class="lewd">You feel the slime in your head command you to expose yourself to the whole mall.</span> It doesn't promise anything now. It imposes its will, and expects you to obey.
<br><br>
<<if hasSexStat("exhibitionism", 5) and $submissive gte 1900>>
<<link [[기꺼이 굴복한다|Shopping Centre Slime Exhibitionism Obey]]>><<corruption 5>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><<set $phase to 1>><</link>><<promiscuous5>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[복종한다|Shopping Centre Slime Exhibitionism Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
/* Different than normal stat changes as the slime will never for the player to act */
<<link [[반항한다|Shopping Centre Slime Exhibitionism Defy]]>><<corruption -1>><<pain 35>><<stress 18>><<trauma 12>><<def 1>><</link>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<</widget>><<set $outside to 0>><<set $location to "spa">><<effects>>
<<if !$daily.spaEvent>>
<<spa_event_select>>
<</if>>
<<switch Time.season>>
<<case "summer">>
<<set _price to 1000>>
<<case "winter">>
<<set _price to 6000>>
<<default>>
<<set _price to 2500>>
<</switch>>
당신은 다뉴브 가의 온천에 있다. 큰 창이 천연 온천으로 열려있고, 옆으로 난 복도는 다른 시설로 통한다.
표지판이 적혀있다: "태닝 베드 이용가능. 회당 <<printmoney _price>>. 계절에 따라 가격이 다를 수 있음."
<br><br>
<<if $openinghours is 1>>
<<if $daily.spaEvent is "party">>
<span class="purple">온천탕은 사람들로 가득 차 있고, 시끄러운 음악이 연주된다.</span> 누군가가 파티를 위해 장소를 빌렸다.
<<else>>
고객들은 많은 탕에서 휴식을 취하고 있다.
<</if>>
<<else>>
흐르는 물소리가 들리지만, 그 외에는 시설이 조용하다.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "spa">>
<</if>>
<<if Time.hour is $closinghour>>
닫을 시간이다. 접수원들이 모두를 밖으로 안내하고 있다.<<if $exposed gte 1>>이런 복장 상태를 들키면 당신이 얼마나 노출될지 깨닫자 공포심이 부풀어오른다.<</if>>
<br>
<<elseif $openinghours is 0>>
당신은 어둠 속에 혼자 있다.
<br><br>
<<elseif $exposed gte 1>>
<<if $uncomfortable.nude is false>>
당신은 찬장에 숨는다. 잡히는 상상은 짜릿하지만, 가만히 있는 것이 더 현명하다고 결정한다.
<<else>>
당신은 존엄성을 지키기 위해 찬장에 숨는다.
<</if>>
<br><br>
<</if>>
<<if $openinghours is 1 and $exposed lt 1>>
<<generate1>><<person1>>
<<if $spa_job gte 1>>
<<ind>><<link [[안마사로 일한다 (0:50)|Spa Work Start]]>><<endevent>><<set $money += 1000>><</link>>
<br>
<<else>>
접수원인 <<person_ i>> 책상에서 고개를 들고, 코를 비죽거린다. "짧게 끝내," <<he_ ga>> 말한다. "우리 고객들은 길거리의 쓰레기들과 어울리지 않아."
<br><br>
<<askicon>><<link [[도울 일이 있는지 묻는다|Spa Work Ask]]>><</link>>
<br>
<</if>>
<<if $money gte _price>>
<<set _tanning to Skin.getTanningFactor(true)>>
<<ind>><<link [[태닝 살롱 (<<printmoney _price>> 1:00)|Spa Tan]]>><<set $money -= _price>><</link>><<lstress>><<tanningGainOutput _tanning.result 60>>
<<else>>
<<ind>><span class="purple">당신은 태닝을 하기 위해 <<printmoney _price>>를 낼 돈이 없다.</span>
<</if>>
<br>
<</if>>
<<if $openinghours is 0 and Time.hour isnot $closinghour and !$weekly.theft.spa>>
<<shopicon "register">><<link [[금전등록기를 살펴본다|Spa Register]]>><</link>>
<br>
<</if>>
<br>
<<danubeicon>><<link [[떠난다|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<person1>><<person_ un>> 콧방귀를 뀌지만, 불평 없이 당신의 돈을 가져간다.
<<endevent>>
<br><br>
당신은 태닝 베드로 꽉 찬 작은 방에 들어간다. 큰 창문이 있지만, 커튼으로 가려져있다.
<br><br>
<<if $worn.under_lower.name isnot "naked">>
<<link [[속옷만 남기고 벗는다 (1:00)|Spa Tan Underwear]]>><<stress -6>><</link>>
<br>
<</if>>
<<link [[전부 벗는다 (1:00)|Spa Tan Naked]]>><<stress -6>><</link>><<exhibitionist1>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[전부 벗고, 커튼을 연다 (1:00)|Spa Tan Curtains]]>><<stress -6>><</link>><<exhibitionist5>>
<br>
<</if>><<effects>>
<<upperstrip>>
<<lowerstrip>>
<<legsstrip>>
<<feetstrip>>
<<handsstrip>>
<<handheldstrip>>
<<neckstrip>>
<<headstrip>>
<<set Skin.tanningBonus = 1>>
<<set Skin.tanningBed to true>>
옷가지를 가지런히 쌓아두고, 당신은 태닝 베드에 들어가, 덮개를 닫는다.
<br><br>
푸른 빛에 둘러싸여, 당신은 눈을 감고 피부에 온기가 스며들자 긴장을 푼다.
<br>
<<set _tanningModifiers to Skin.getTanningFactor(true)>>
<<tanningPenaltiesOutput _tanningModifiers>>
<br>
<<pass 60>>
<<if $rng gte 91>>
<<spa_tan_events>>
<<elseif $rng gte 81>>
어느 새 시간이 끝나고, 불이 꺼진다. 깜빡 졸았다.<<ltiredness>><<tiredness -6>>
<br><br>
<<link [[다음|Spa]]>><<clotheson>><</link>>
<br>
<<else>>
시간이 끝날 때까지 긴장을 풀자, 빛이 희미해진다.
<br><br>
<<link [[다음|Spa]]>><<clotheson>><</link>>
<</if>><<effects>>
<<strip>>
<<set Skin.tanningBonus = 1>>
<<set Skin.tanningBed to true>>
당신은 옷을 전부 벗어, 옷가지를 가지런히 쌓아둔다.
<<exhibitionism1>>
적당히 짐을 내려둔 기분으로, 당신은 태닝 베드에 들어가, 덮개를 닫는다.
<br><br>
푸른 빛에 둘러싸여, 당신은 눈을 감고 피부에 온기가 스며들자 긴장을 푼다.
<br>
<<set _tanningModifiers to Skin.getTanningFactor(true)>>
<<tanningPenaltiesOutput _tanningModifiers>>
<br>
<<pass 60>>
<<if $rng gte 91>>
<<spa_tan_events>>
<<elseif $rng gte 81>>
어느 새 시간이 끝나고, 불이 꺼진다. 깜빡 졸았다.<<ltiredness>><<tiredness -6>>
<br><br>
<<link [[다음|Spa]]>><<clotheson>><</link>>
<br>
<<else>>
시간이 끝날 때까지 긴장을 풀자, 빛이 희미해진다.
<br><br>
<<link [[다음|Spa]]>><<clotheson>><</link>>
<</if>><<effects>>
<<generate1>><<person1>>
<<strip>>
<<set Skin.tanningBonus = 1>>
<<set Skin.tanningBed to true>>
<<if $daily.spaEvent is "party">>
당신이 커튼을 걷자 바깥에서 파티가 진행되고 있는 것이 보인다. 파티 참가자들은 춤추고 마시느라 당신에게 신경쓰지 않는다. 지금은.
<br><br>
<<flaunting>> 당신을 보려하는 사람들이 명확히 볼 수 있는 위치에서 당신의 옷을 벗는다. 당신은 흥분한 고함소리를 듣는다. 수영복을 입은 <<person_ i>> 당신을 가리키자, 당신은 관심의 중심이 된다. 당신은 태닝 베드에 들어가, 덮개를 닫는다.
<<else>>
당신이 커튼을 걷자 바깥에서 욕탕을 돌아다니는 수 십명의 손님들이 드러난다. <<person_ i>> 당신을 흘끗거리지만, 그것이 당신이 받는 관심의 전부이다. 지금은.
<br><br>
<<flaunting>> 당신을 보려하는 사람들이 명확히 볼 수 있는 위치에서 당신의 옷을 벗는다. 당신이 태닝 베드에 들어가, 덮개를 닫는 동안, 당신을 보는 시선이 느껴진다.
<</if>>
<<exhibitionism5>>
푸른 빛에 둘러싸이고, 따뜻함이 당신의 피부에 스며들자 심장이 뛰는 것을 느낀다.
<br>
<<set _tanningModifiers to Skin.getTanningFactor(true)>>
<<tanningPenaltiesOutput _tanningModifiers>>
<br>
<<pass 60>>
<<endevent>>
<<if $rng gte 81>>
<<spa_tan_events>>
<<elseif $rng gte 71>>
어느 새 시간이 끝나고, 불이 꺼진다. 깜빡 졸았다.<<ltiredness>><<tiredness -6>>
<br><br>
<<link [[다음|Spa]]>><<clotheson>><</link>>
<br>
<<else>>
시간이 끝날 때까지 긴장을 풀자, 빛이 희미해진다.
<br><br>
<<link [[다음|Spa]]>><<clotheson>><</link>>
<</if>><<set $outside to 1>><<effects>><<set $lock to 200>>
<<openinghours>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Spa]]>><<pass 10>><<crimeUp 20 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Danube Street]]>><</link>><<effects>>
<<person_ un>> 비웃는다. "이건 확실히 해두지," <<he_ ga>> <<his_ yi>> 안경을 코 위로 밀어올리며 말한다.
<<if $beauty gte ($beautymax / 7) * 6>>
<<spa_job_init>>
"우리 고객들은-"
<br><br>
<<He_ nun>> 당신을 바라보다, <span class="green">당신의 아름다움에 놀라</span> 말을 끊는다. "뭐," <<he_ ga>> 계속한다. "특별히 예외가 있을 수는 있지... 재능 있는 사람들을 위해서. 너를 위한 자리가 있을 수도 있어."
<br><br>
<<He_ nun>> 목청을 가다듬는다. "고객들이 말하는 대로 해. 회당 50분이지만, 한 시간 까지는 허용이야. 보수는 시간당 <span class="gold">£10</span>이야. 팁은 따로. 네가 마음 내킬 때 일해도 돼. 질문 있어?"
<br><br>
<<link [[조언을 구한다|Spa Work Advice]]>><</link>>
<br>
<<link [[아니요|Spa Work No]]>><</link>>
<br>
<<else>>
"우리 고객들은 어떤," <<he_ ga>> 잠시 멈춘다. "수준의 서비스를 기대하지. <span class="red">너는 그들을 만족시킬 수 없을 것 같군.</span> 잘 가라."
<br><br>
<i><<He_ nun>> 당신이 특별히 아름답다면 다르게 생각할 수도 있습니다.</i>
<br><br>
<<link [[손 기술이 있다고 말한다|Spa Work Hands]]>><</link>>
<br>
<<link [[떠난다|Danube Street]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"마-마사지사가 되는 법에 대해 조언해줄 수 있나요?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"마사지 교육을 받을 수 있나?" 당신이 묻는다. "내 경험에 대해 묻지 않았잖아."
<<else>>
"조언을 해 줄 수 있나요?" 당신이 묻는다.
<</if>>
<br><br>
<<person_ i>> 웃는다. "아니. 내가 말했듯, 고객들이 시키는대로 해. 마음내킬 때 시작해." <<He_ nun>> <<his_ yi>> 책상으로 돌아간다.
<br><br>
<<link [[다음|Spa]]>><<endevent>><</link>><<effects>>
당신은 고개를 가로젓는다. "좋아," <<person_ i>> 말한다. "마음내킬 때 시작해." <<He_ nun>> <<his_ yi>> 책상으로 돌아간다.
<br><br>
<<link [[다음|Spa]]>><<endevent>><</link>>
<br><<effects>>
"손 기술?" <<person_ ga>> 묻는다. "어디 보자." <<He_ nun>> 책상 위로 손을 뻗어, 당신의 손을 움켜쥐고, 그것을 들여다보기 위해 몸을 굽힌다.
<<if currentSkillValue("handskill") gte 400>>
<<spa_job_init>>
<<He_ ga>> 눈살을 찌푸린다. "뜻밖이군. <span class="green">너를 위한 자리가 있을 수도 있어.</span>" <<He_ ga>> 물러선다.
<br><br>
<<He_ nun>> 목청을 가다듬는다. "고객들이 말하는 대로 해. 회당 50분이지만, 한 시간 까지는 허용이야. 보수는 시간당 <span class="gold">£10</span>이야. 팁은 따로. 네가 마음 내킬 때 일해도 돼. 질문 있어?"
<br><br>
<<link [[조언을 구한다|Spa Work Advice]]>><</link>>
<br>
<<link [[아니요|Spa Work No]]>><</link>>
<br>
<<else>>
<<He_ nun>> 경멸스러운 비웃음과 함께 손을 놓는다. "적합하지 않군. 잘 가라." <<He_ nun>> <<his_ yi>> 책상으로 돌아간다.
<br><br>
<i><span class="blue">C</span> 이상의 손기술이 필요합니다.</i>
<br><br>
<<link [[다음|Spa]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<generate1>><<person1>>
당신이 모퉁이를 돌자, 범인인 <<person_ i>> 앞에 있는 것을 볼 수 있다. 당신은 <<him_ ul>> 쫓아가,
<<if $athleticsSuccess>>
<span class="green">간신히 따라잡는다.</span> 당신은 뛰어들어 <<his_ yi>> 허리에 팔을 감아, <<him_ ul>> 땅으로 쓰러뜨린다.
<br><br>
<<he_ nun>> 이 상황을 몹시 재미있다고 생각하는 것 같다.
<br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[뺨을 때린다|Spa Tan Slap]]>><<def 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<<link [[화를 참는다|Spa Tan Turn]]>><</link>>
<br>
<<else>>
<span class="red">하지만 <<he_ nun>> 너무 앞서있다.</span> <<He_ nun>> 밖으로 통하는 한 쌍의 문을 열고 나가, 외벽을 타고 넘어 계속 간다.
<br><br>
당신은 문 옆에 멈춰선다. 탕은 모퉁이를 돌면 있어서, 아무도 당신을 볼 수 없을 것이라 생각한다. 하지만 온천은 주변 지형보다 높고, 따라간다면 돌아올 수 있는 길이 없다. 외벽은 숲과 마주보고 있다.
<br><br>
<<link [[따라간다|Spa Tan Follow]]>><</link>>
<br>
<<link [[대신 누군가에게 도움을 요청한다|Spa Tan Help]]>><<endevent>><</link>>
<br>
<<set $skulduggerydifficulty to 500>>
<<link [[대신할 수건을 찾는다|Spa Tan Sneak]]>><<endevent>><</link>><<skulduggerydifficulty>>
<</if>><<effects>>
<<covered>> 당신은 좌우를 살핀다. 아무도 보이지 않는다. 당신은 밖으로 뛰쳐나가, 벽을 뛰어넘는다. 당신은 나무에 둘러싸인 풀밭에 착지한다.
<br><br>
당신은 바로 앞에서 나뭇가지가 부러지는 소리를 듣고, 따라간다. 나무들이 울창하다. 당신은 달릴 수 없지만, 당신의 사냥감 또한 마찬가지다.
<br><br>
<span class="red">당신은 비명소리를 듣는다.</span> 앞에서 나는 소리다.
<br><br>
<<if $awarelevel gte 2>>
당신이 공터에 나오자, 허공에 매달려 있는 <<person_ ul>> 발견한다. 초록색 덩굴손이 <<his_ yi>> 다리에 감겨있다. 농축된 점액질을 뿜어내고, 주변 나무들만큼 커다란 괴물같은 식물이 <<him_ ul>> 붙잡고 있다. 다른 촉수들이 덤불에서 솟아난다. 당신의 옷은 땅에 떨어져 있다.
<<if $awareness lt 400>>
<<gawareness>><<awareness 1>>
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<link [[옷을 챙겨서 도망간다|Spa Tan Grab]]>><</link>><<athleticsdifficulty 1 400>>
<br>
<<link [[옷을 두고 도망간다|Spa Tan Leave]]>><</link>>
<br>
<<link [[도둑을 구한다|Spa Tan Rescue]]>><</link>><<athleticsdifficulty 300 1500>>
<br>
<<else>>
당신이 공터에 나오자, 흙 위에 쓰러진 <<person_ ul>> 발견한다. <<He_ nun>> 의식을 잃었다. 아마 <<he_ nun>> 넘어진 것 같다.
<br><br>
<<link [[훔친다|Spa Tan Rob]]>><</link>><<crime "thievery">>
<br>
<<link [[당신의 옷만 챙긴다|Spa Tan Clothes]]>><</link>>
<br>
<</if>><<effects>>
<<athleticsdifficulty 1 400 true>>
<<if $athleticsSuccess>>
당신은 당신의 옷을 되찾고, <span class="green">괴물이 당신에게 반응하기 전에 나무사이로 도망친다.</span>
<br><br>
<<clotheson>>
당신은 온천에 도착할 때까지 달린다. 벽이 너무 높아 이쪽에서는 올라갈 수 없다. 당신은 벽 둘레를 돌아 걸어간다. 나무들이 듬성듬성해지고, 당신은 다뉴브 가로 나온다.
<br><br>
<<endevent>>
<<link [[다음|Danube Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 당신의 옷을 되찾으려 하지만, <span class="red">숨어있던 촉수가 풀밭에서 솟아나 발이 걸려 넘어진다.</span> 그것은 당신이 회복하기 전에 당신의 다리를 휘감고, 공중으로 들어올린다.<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
괴물은 당신과 <<person_ ul>> 가까이 옮긴다. 구멍 하나가 옆으로 벌어진다. 당신을 먹어치울 것이라는 뜻이다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Spa Tan Monks]]>><</link>>
<br>
<</if>><<effects>>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<steal>>
당신은 돌아서서 달린다. 당신은 온천에 도착할 때까지 달린다.
<br><br>
벽이 너무 높아 이쪽에서는 올라갈 수 없다. 당신은 벽 둘레를 돌아 걸어간다. 나무들이 듬성듬성해지고, 당신은 다뉴브 가로 나온다.
<br><br>
<<endevent>>
<<link [[다음|Danube Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<athleticsdifficulty 1 1500 true>>
<<if $athleticsSuccess>>
당신은 <<personPost>> 쪽으로 다가가, 뛰어오른다. <span class="green">당신은 괴물이 손 닿지 않는 곳으로 잡아당기기 전에 <<his_ yi>> 축 늘어진 팔을 잡는다.</span> 괴물은 당신이 괴물 바로 위에 올 때까지 당신과 도둑을 더 가까이, 그리고 더 높이 잡아당긴다.
<br><br>
당신은 <<person_ ul>> 풀어주기 위해 당신의 다리와 한 팔을 대신 끼워넣는다. 촉수는 단단히 휘감고 있지만, 유연하지 않다. 당신은 찢어지는 소리를 듣는다. 구멍 하나가 옆으로 벌어진다. 당신을 먹어치울 것이라는 뜻이다.
<br><br>
<<link [[다음|Spa Tan Monks Success]]>><</link>>
<br>
<<else>>
당신은 <<personPost>> 쪽으로 다가가, 뛰어오른다. <span class="red">괴물은 축 늘어진 몸뚱이를 뒤로 빼버린다.</span> 당신의 손이 <<his_ yi>> 손을 스치고, 당신은 추락한다.<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
다른 촉수가 풀 밑에서 기다리고 있다. 그것은 당신이 회복하기 전에 당신의 다리를 휘감고, 공중으로 들어올린다.
괴물은 당신과 <<person_ ul>> 가까이 옮긴다. 구멍 하나가 옆으로 벌어진다. 당신을 먹어치울 것이라는 뜻이다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Spa Tan Monks]]>><</link>>
<br>
<</if>><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<span class="green">날카로운 소리가 들린다.</span> 그러더니 한 번 더 들린다. 가늘고, 검은 덩굴손이 나무에서 나와, 괴물의 촉수를 휘감는다. 숲 속에서 형체들이 나타난다. 그들은 <<monks_and_nunsPost>>처럼 입은 채 각자 손에 채찍을 손에 들고 있다. 그 채찍들은 괴물의 팔다리에 팽팽히 감겨져 있다.
<br><br>
새로 온 사람들이 잡아당기자 당신과 <<person_ un>> 땅에 더 가깝게 끌어당겨진다. <<person2>><<monk_ ga>> 달려나가, 지팡이로 촉수를 타격한다. 촉수는 당신의 발목을 놓아주고, 당신은 땅으로 떨어진다.<<lstress>><<stress -6>>
<br><br>
괴물은 움찔거리며, 무서운 속도로 나무 사이로 사라진다. 당신 옆에 무릎 꿇고 있는 사람을 제외한 <<monks_and_nuns_ nun>> 그것을 추격한다.
<br><br>
<<person2>>
<<if $temple_rank is "monk" or $temple_rank is "priest">>
"당신은 저런 짐승과 혼자 싸우면 안 된다는 것을 알아야 해요," <<he_ ga>> 말한다. <<He_ nun>> <<person1>><<person_ ul>> 힐끗 본다. "내가 <<him_ ul>> 돌보겠습니다. 옷을 입고, 마을로 돌아가세요." 당신은 당신이 얼마나 노출되어 있는지 잊고 있었다. <<covered>>
<br><br>
<<elseif $temple_rank is "initiate">>
"이런 것을 보기에는 아직 이르군요," <<he_ ga>> 말한다. "다른 사람들에게는 말하지 않는게 좋을 거예요." <<He_ nun>> <<person1>><<person_ ul>> 힐끗 본다. "내가 <<him_ ul>> 돌보겠습니다. 옷을 입고, 마을로 돌아가세요." 당신은 당신이 얼마나 노출되어 있는지 잊고 있었다. <<covered>>
<br><br>
<<else>>
"여기서 본 것은 비밀로 하는 것이 좋을 겁니다," <<he_ ga>> 말한다. <<He_ nun>> <<person1>><<person_ ul>> 힐끗 본다. "내가 <<him_ ul>> 돌보겠습니다. 옷을 입고, 마을로 돌아가세요." 당신은 당신이 얼마나 노출되어 있는지 잊고 있었다. <<covered>>
<br><br>
<</if>>
<<clotheson>>
당신은 온천으로 돌아온다. 벽이 너무 높아 이쪽에서는 올라갈 수 없다. 당신은 벽 둘레를 돌아 걸어간다. 나무들이 듬성듬성해지고, 당신은 다뉴브 가로 나온다.
<br><br>
<<endevent>>
<<link [[다음|Danube Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<span class="green">날카로운 소리가 들린다.</span> 그러더니 한 번 더 들린다. 가늘고, 검은 덩굴손이 나무에서 나와, 괴물의 촉수를 휘감는다. 숲 속에서 형체들이 나타난다. 그들은 <<monks_and_nunsPost>>처럼 입은 채 각자 손에 채찍을 손에 들고 있다. 그 채찍들은 괴물의 팔다리에 팽팽히 감겨져 있다.
<br><br>
<<person_ ul>> 잡고 있던 촉수가 느슨해지고, 당신은 <<him_ ul>> 풀어줄 수 있게 된다. 당신이 능숙하게 풀밭에 착지하는 사이, <<person2>><<monk_ ga>> 달려와 <<person1>><<him_ ul>> 받아낸다.<<gcontrol>><<control 10>><<lstress>><<stress -6>>
<br><br>
다른 <<person2>><<monk_ ga>> 달려와, 양 손에 든 지팡이로 괴물의 몸체를 타격한다. 괴물은 움찔거리며, 무서운 속도로 나무 사이로 사라진다. 당신 옆에서 <<person1>><<person_ ul>> 잡고 있는 사람을 제외한 <<monks_and_nuns_ ga>> 그것을 추격한다.
<br><br>
<<if $temple_rank is "monk" or $temple_rank is "priest">>
"용감한 행동이었어요," <<person2>><<monk_ ga>> 말한다. "하지만 당신은 저런 짐승과 혼자 싸우면 안 된다는 것을 알아야 해요. 제가 이 사람을 돌보겠습니다. 옷을 입고, 마을로 돌아가세요." 당신은 당신이 얼마나 노출되어 있는지 잊고 있었다. <<covered>>
<br><br>
<<elseif $temple_rank is "initiate">>
"당신은 아직 이르군요," <<person2>><<monk_ ga>> 말한다. "하지만 잘 했어요. 곧 준비될 수도 있겠네요. 그 때 까지는, 다른 사람들에게 말하지 않는게 좋을겁니다." <<He_ nun>> <<person1>><<person_ ul>> 풀밭에 눕힌다. "제가 이 사람을 돌보겠습니다. 옷을 입고, 마을로 돌아가세요." 당신은 당신이 얼마나 노출되어 있는지 잊고 있었다. <<covered>>
<br><br>
<<else>>
"당신은 이런 걸 보면 안 됩니다," <<person2>><<monk_ ga>> 말한다. "하지만 잘 했어요. 사원에 들어오시겠어요? 당신 같은 사람이 필요해요. 어떤 걸 선택하든, 여기서 본 것은 비밀로 하세요." <<He_ nun>> <<person1>><<person_ ul>> 풀밭에 눕힌다. "제가 이 사람을 돌보겠습니다. 옷을 입고, 마을로 돌아가세요." 당신은 당신이 얼마나 노출되어 있는지 잊고 있었다. <<covered>>
<br><br>
<</if>>
<<clotheson>>
당신은 온천으로 돌아온다. 벽이 너무 높아 이쪽에서는 올라갈 수 없다. 당신은 벽 둘레를 돌아 걸어간다. 나무들이 듬성듬성해지고, 당신은 다뉴브 가로 나온다.
<br><br>
<<endevent>>
<<link [[다음|Danube Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<clotheson>>
당신은 옷을 입고, <<persons_ yi>> 주머니를 샅샅히 뒤진다.
<<if $rng gte 99>>
주머니는 비어있지만, <<his_ yi>> 시계는 값져보인다, 구매자를 찾는다면 말이다.<<crimeUp 1000 "thievery">><<set $blackmoney += 1000>>
<<elseif $rng gte 81>>
당신은 현금 <<moneyGain 100 true true>>를 찾는다.
<<elseif $rng gte 61>>
당신은 현금 <<moneyGain 50 true true>>를 찾는다.
<<elseif $rng gte 41>>
당신은 현금 <<moneyGain 20 true true>>를 찾는다.
<<elseif $rng gte 21>>
당신은 현금 <<moneyGain 10 true true>>를 찾는다.
<<else>>
당신은 현금 <<moneyGain 5 true true>>를 찾는다.
<</if>>
<br><br>
당신은 온천으로 돌아온다. 벽이 너무 높아 이쪽에서는 올라갈 수 없다. 당신은 벽 둘레를 돌아 걸어간다. 나무들이 듬성듬성해지고, 당신은 다뉴브 가로 나온다.
<br><br>
<<endevent>>
<<link [[다음|Danube Street]]>><<set $eventskip to 1>><</link>><<effects>>
<<clotheson>>
당신은 옷을 입고, 온천으로 돌아온다. 벽이 너무 높아 이쪽에서는 올라갈 수 없다. 당신은 벽 둘레를 돌아 걸어간다. 나무들이 듬성듬성해지고, 당신은 다뉴브 가로 나온다.
<br><br>
<<endevent>>
<<link [[다음|Danube Street]]>><<set $eventskip to 1>><</link>><<effects>>
당신은 단호하게 뺨을 때려, <<persons_ yi>> 히죽거리는 웃음을 지워버리고, 당신의 <<bottom_ ul>> 손으로 가리며 방으로 돌아온다.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[다음|Spa]]>><</link>><<effects>>
당신은 <<person_ i>> 웃게 내버려 두고, 당신의 <<bottom_ ul>> 손으로 가리며 방으로 돌아온다.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[다음|Spa]]>><</link>><<effects>>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<steal>>
<<covered>> 당신은 웅크린 채 모퉁이를 돈다. 아무도 없다. <<tearful>> 당신은 복도를 살금살금 내려간다. 앞쪽에서 목소리가 들린다.
<<generate1>><<generate2>>
직원 두 명, <<fullGroup_ i>> 직원 대기실에서 수다를 떨고 있다.
<br><br>
<<if $speech_attitude is "meek">>
"시-실례합니다," 당신이 그들의 대화에 끼어들며 말한다. "누군가 제 옷을 가져갔어요. 도와주시겠어요?"
<<elseif $speech_attitude is "bratty">>
"이봐," 당신이 그들의 대화에 끼어들며 말한다. "도둑이 내 옷을 들고 튀었어. 좀 도와주겠어?"
<<else>>
"안녕하세요," 당신이 그들의 대화에 끼어들며 말한다. "누군가 제 옷을 훔쳐갔어요. 도와주시겠어요?"
<</if>>
<br><br>
<<if $rng gte 51>>
둘은 잠시 멈추더니, 웃는다. "기다려요," <<person_ i>> 말한다. <<He_ nun>> 당신을 힐끗거리지 않는 척도 하지 않으면서 당신을 지나치더니, 잠시 후 수건을 몇 장 가져온다. "미안하지만, 이게 다에요. 우린 직원 유니폼 같은 게 없거든요."
<br><br>
당신은 태닝 룸에 돌아와, 몸에 수건을 두른다.
<br><br>
<<towelup>>
<<link [[다음|Spa]]>><<endevent>><</link>>
<br>
<<else>>
둘은 잠시 멈추더니, 눈빛을 나눈다. "물론이죠," <<person_ i>> 말한다. "뭘 좀 갖다줄게요." <<He_ nun>> 당신의 시선을 피한 채로 다가오지만, <<he_ ga>> 가까이 다가오자 <span class="red">한 손으로 당신의 입을 막는다.</span>
<br><br>
<<link [[다음|Spa Tan Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>><<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Spa Tan Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Spa Tan Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
당신은 바닥에 밀쳐진다. 잠시 후 수건이 당신 위로 떨어진다. 직원 대기실 문이 달칵하고 닫긴다.
<br><br>
<<tearful>> 당신은 수건을 당신의 몸에 두른다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Spa]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<person1>><<person_ i>> 비틀거리며 뒤로 물러나다, 발을 헛디디고, 유리 테이블을 박살낸다. 그 소음이 주의를 끈다. <<generate3>> <<person3>><<person_ i>> 현장에 도착하고, <<his_ yi>> 눈이 바닥에 쓰러져 있는 <<person1>><<personsimple_ ul>> 훑어보고 나서, 당신의 <<nudity_ rul>> 향한다.<<nudityPostend>>
<br><br>
<<person3>><<He_ nun>> 할 말을 잃은 것 같다.
<br><br>
<<link [[당신이 공격받았다고 한다|Spa Tan Rape Attacked]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[직원이 당신을 돕기 위해 수건을 가져오다, 넘어졌다고 한다|Spa Tan Rape Tripped]]>><<sub 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
당신의 비명소리가 주의를 끈다. <<generate3>> <<person3>><<person_ i>> 현장에 도착하고, <<his_ yi>> 눈이 <<group_ ul>> 훑어보고 나서, 당신의 <<nudity_ rul>> 향한다.<<nudityPostend>>
<br><br>
<<person3>><<He_ nun>> 할 말을 잃은 것 같다.
<br><br>
<<link [[당신이 공격받았다고 한다|Spa Tan Rape Attacked]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[직원이 당신을 돕기 위해 수건을 가져오다, 넘어졌다고 한다]]>><<sub 1>><</link>>
<br>
<</if>><<effects>>
당신은 <<person3>><<person_>>에게 무슨 일인지 설명한다. 알고보니 <<he_ nun>> 직원 둘의 상사다. 그들은 잘못을 부인하지만, <<person_ un>> 그들을 믿지 않는다. 분명히, 이번이 처음이 아닌 것이다.
<br><br>
당신은 사용하지 않은 새 옷 한벌과, 환불받은 돈, 그리고 여기서 무슨 일이 있었는지 아무에게도 이야기하지 말라는 우려스러운 요청을 듣고는 떠난다.
<br><br>
<<if $worn.upper.name is "naked">>
<<if $player.gender_appearance is "m">>
<<upperwear 4>>
<<else>>
<<upperwear 1>>
<</if>>
<</if>>
<<if $worn.lower.name is "naked">>
<<if $player.gender_appearance is "m">>
<<lowerwear 5>>
<<else>>
<</if>>
<</if>>
<<if $worn.under_upper.name is "naked">>
<<if $player.gender_appearance is "m">>
<<else>>
<<underupperwear 12>>
<</if>>
<</if>>
<<if $worn.under_lower.name is "naked">>
<<if $player.gender_appearance is "m">>
<<underlowerwear 4>>
<<else>>
<<underlowerwear 1>>
<</if>>
<</if>>
<<if Time.season is "summer">>
<<set $money += 1000>>
<<elseif Time.season is "winter">>
<<set $money += 6000>>
<<else>>
<<set $money += 2500>>
<</if>>
<<endcombat>>
<<link [[다음|Spa]]>><</link>>
<br><<effects>>
<<person3>><<person_ un>> 완전히 믿지는 않는 듯 하지만, 안심한 것처럼 보인다. <<He_ nun>> 잃어버린 당신의 옷에 대해 사과하고 여분의 옷을 준다.
<br><br>
<<if $worn.upper.name is "naked">>
<<if $player.gender_appearance is "m">>
<<upperwear 4>>
<<else>>
<<upperwear 1>>
<</if>>
<</if>>
<<if $worn.lower.name is "naked">>
<<if $player.gender_appearance is "m">>
<<lowerwear 5>>
<<else>>
<</if>>
<</if>>
<<if $worn.under_upper.name is "naked">>
<<if $player.gender_appearance is "m">>
<<else>>
<<underupperwear 12>>
<</if>>
<</if>>
<<if $worn.under_lower.name is "naked">>
<<if $player.gender_appearance is "m">>
<<underlowerwear 4>>
<<else>>
<<underlowerwear 1>>
<</if>>
<</if>>
<<endcombat>>
<<link [[다음|Spa]]>><</link>>
<br><<effects>>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<steal>>
당신은 웅크린 채 모퉁이를 돈다. 아무도 없다. 당신은 몰래 건물을 지나간다. 다른 방들에는 사람이 있지만, 문 하나가 약간 열려있다. 당신은 들어간다. 태닝 베드에 누워있는 형체가 보인다. 그 옆 선반에 수건이 있다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
당신은 선반에서 수건을 집어들고, <span class="green">들키지 않은 채 몰래 빠져나온다.</span>
<br><br>
<<skulduggeryuse>>
<<link [[다음|Spa]]>><<towelup>><</link>>
<br>
<<else>>
<<generate1>><<person1>>당신이 수건을 집어들자, <span class="red">태닝 베드에서 손이 튀어나와 당신의 입을 막는다.</span> "내 것을 훔치려고?" <<person_ i>> 벌거벗고 태닝 베드에 올라간 채로 말한다. "교육 좀 해야겠어."
<br><br>
<<He_ nun>> 당신을 <<his_ yi>> 무릎 위에 엎드리게 한다.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Spa Tan Spank]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<<npcspankgag>>
<<npcexpose>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Spa Tan Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Spa Tan Spank]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person_ un>> 기진맥진한 채, 태닝 베드에 다시 눕는다. 당신은 수건을 낚아챈다. <<tearful>> 당신은 도망친다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Spa]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 <<person_ ul>> 태닝 베드로 다시 밀어넣는다. 당신은 수건을 낚아챈다. <<tearful>> 당신은 도망친다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Spa]]>><</link>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
"교훈을 얻었으면 좋겠군," <<person_ un>> 마지막으로 당신의 <<bottom_ ul>> 한 대 때리고 당신의 팔을 잡아 문으로 끌고가며 말한다.
<br><br>
<<He_ nun>> 당신의 노출된 몸을 끌고, 계속해서 복도를 따라 걷는다. 당신은 너무 아파 저항할 수 없다.
<br><br>
<<He_ nun>> 당신을 바깥으로 이어지는 다른 문으로 끌고 간다. 주변에 아무도 없지만, 모퉁이만 돌면 욕탕이다. 하지만 <<He_ nun>> 당신을 그 쪽으로 끌고가지 않는다. 대신, <<he_ nun>> 당신의 허벅지를 잡고 당신을 외벽 위로 넘겨버린다.
<br><br>
당신은 나무에 둘러싸인 풀밭에 떨어진다. 당신은 위를 올려본다. 벽은 너무 높아 이쪽에서 올라갈 수는 없다. "집에 잘 돌아가길 바란다," <<person1>><<person_ i>> 웃는다.<<gpain>><<pain 4>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>
당신의 비명소리는 주의를 끈다. <<generate2>> <<person2>><<person_ i>> 현장에 도착한다. <<his_ yi>> 눈은 <<person1>><<person_ gwa>>, 고통을 호소하는 당신을 본다.
<br><br>
<<person2>><<He_ nun>> 할 말을 잃은 것 같다. <<person1>><<person_ i>> 당신을 놓아주고, 말을 더듬으며 해명한다. <<He_ nun>> 당신이 수건을 감고, 방을 나가는 것을 막지 않는다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Spa]]>><</link>>
<</if>><<widget "spa_actions">>
어떻게 행동할 것인가?
<br><br>
<<link [[귀엽게 행동한다|Spa Work Cute]]>><<set $spa.behaviour to "cute">><</link>>
<br>
<<link [[세련되게 행동한다|Spa Work Sophisticated]]>><<set $spa.behaviour to "sophisticated">><</link>>
<br>
<<link [[유혹하듯이 행동한다|Spa Work Alluring]]>><<set $spa.behaviour to "alluring">><</link>><<promiscuous1>>
<br>
<</widget>>
<<widget "spa_work">>
<<spa_init>>
<<generate1>><<person1>>
<<person_ i>>,
<<if $pronoun is "m">>
<<his_ yi>> 허리에 수건을 두른 채 들어온다.
<<else>>
<<his_ yi>> 몸에 수건을 두른 채 들어온다.
<</if>>
<<rng 5>>
<<switch $rng>>
<<case 1>>
<<set $spa.personality to "hesitant">>
"안녕하세요." <<he_ ga>> 말한다. "제가 여긴 처음인데, 그냥 누우면 되나요?"
<br><br>
<<case 2>>
<<set $spa.personality to "tired">>
<<He_ nun>> <span class="lewd"><<his_ yi>> 수건을 벗고</span> 당신 쪽으로 거의 눈길 하나 주지 않고 눕는다.
<<if $awareness lte 100>>
<<awareness 1>><<gawareness>>
<</if>>
<<if $purity gte 990>>
<<gstress>><<stress 6>>
<</if>>
<br><br>
<<case 3>>
<<set $spa.personality to "rude">>
<<he_ ga>> 당신을 올려다본다.
<<if $beauty gte 8000>>
"죽이는데." <<he_ ga>> 테이블에 눕기 전에 말한다.
<<else>>
"기대 이하네," <<he_ ga>> 테이블에 눕기 전에 말한다. "제대로 하는 게 좋을 거야."<<gstress>><<stress 6>>
<</if>>
<br><br>
<<case 4>>
<<set $spa.personality to "lewd">>
"정말 멋지구나." <<he_ ga>> 당신의 몸을 음흉하게 쳐다보며 말한다. "내가 수건을 잃어버리면 어떨까." <<He_ nun>> 수건을 바닥에 떨어트리고, <<his_ yi>> 두 손을 <<his_ yi>> 엉덩이에 올린다. "지금 보이는 것처럼?"
<<if $awareness lte 100>>
<<awareness 1>><<gawareness>>
<</if>>
<<if $purity gte 990>>
<<gstress>><<stress 6>>
<</if>>
<br><br>
<<he_ ga>> 웃음을 터트리며 테이블에 눕는다.
<br><br>
<<case 5>>
<<set $spa.personality to "polite">>
<<He_ nun>> 당신에게 가볍게 인사하고는, 테이블에 눕는다.
<br><br>
<</switch>>
<<spa_actions>>
<</widget>>
<<widget "spa_init">>
<<set $spa to {}>>
<<set $spa.behaviour to "cute">>
<</widget>>
<<widget "spa_end">>
<<unset $spa>>
<<set $masseur_stat += 1>>
<<famesocial 1>>
<<towelup>>
<<endevent>>
/*<<effects>>*/
<<if between(Time.hour, 8, 20)>>
<<ind>><<link [[다음 손님을 받는다 (0:50)|Spa Work]]>><</link>>
<br>
<<spaicon>><<link [[로비로 간다|Spa]]>><</link>>
<br>
<<danubeicon>><<link [[떠난다|Danube Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
폐장 시간인 밤이 되어 스파는 텅 비어 있다.
<br><br>
<<link [[다음|Danube Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "body_tip">>/*First arg: body part used. Second arg: $tipmod, or "add", relies on $tipmod being set previously if a string is used.*/
<<if typeof _args[1] is "number">>
<<set $tipmod to _args[1]>>
<</if>>
<<print '<<set $tipmod += (Math.trunc($' + _args[0] + 'skill / 100) / 10)>>'>>
<<tipset "body">>
<</widget>>
<<widget "spa_breasts_strip">>
"왜 부탁씩이나 했는지 모르겠군." <<person_ i>> 조롱한다. <<he_ ga>> 당신에게
<<dancedifficulty 1 1100 true>>
<<if $danceSuccess>>
달려들지만, <span class="green">당신은 몸을 낮춰 빙글 돌며 피한다.</span>
<br><br>
<<link [[뺨을 때린다|Spa Rude Slap]]>><<def 1>><<trauma -6>><<famescrap 1>><</link>><<ltrauma>>
<br>
<<link [[정중함을 유지한다|Spa Rude Polite]]>><</link>>
<br>
<<else>>
달려들어, <span class="red">당신의 <<worn_upper_name_ ul>> 붙잡는다.</span>
<<if $worn.upper.open is 1 or $worn.upper.set isnot $worn.lower.set or $worn.upper.integrity lte 20>>
<<if $worn.under_upper.type.includes("naked")>>
<<fameexhibitionism 1>>
<<if $worn.upper.open is 1>>
<<He_ nun>> 그걸 끌어내려,
<<elseif $worn.upper.integrity gt 20>>
<<He_ nun>> 그걸 위로 잡아당겨,
<<else>>
<<He_ nun>> 그걸 찢어내,
<<set $worn.upper.integrity -= 20>>
<<integritycheck>><<exposure>>
<</if>>
<span class="pink">당신의 <<breasts_ rul>> 드러낸다.</span><<ggtrauma>><<gstress>><<stress 6>><<trauma 12>>
<br><br>
"멋진데." <<He_ nun>> 눈요기를 한 후 당신을 놓아주며 말한다. <<covered>> <<he_ ga>> 돌아서서 방을 나간다.
<br><br>
<<spa_end>>
<<else>>
<<if $worn.upper.open is 1>>
<<He_ nun>> 그걸 끌어내려,
<<elseif $worn.upper.integrity gt 20>>
<<He_ nun>> 그걸 위로 잡아당겨,
<<else>>
<<He_ nun>> 그걸 찢어내,
<<set $worn.upper.integrity -= 20>>
<<integritycheck>><<exposure>>
<</if>>
<span class="pink">당신의 <<undertop_ ul>> 드러낸다.</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Spa Rude Under Top]]>><</link>>
<br>
<</if>>
<<else>>
<<He_ nun>> 그걸 찢어버리려 했지만, 당신이 간신히 몸을 비틀어 빠져나올 때까지 천에 약간의 손상만을 입힌다.
<<set $worn.upper.integrity -= 20>>
<br><br>
<<He_ nun>> 다시금 달려들려는 듯한 자세를 취하나, 다른 직원이 문을 쾅 열고 들어온다. "다들 괜찮으신가요?"
<br>
"네." <<person_ i>> 대답한다. "막 나가려 그랬어요." <<he_ ga>> 방을 나가며 마지막으로 당신을 흘끗 쳐다본다.
<br><br>
<<spa_end>>
<</if>>
<</if>>
<</widget>>
<<widget "spa_genitals_strip">>
"왜 부탁씩이나 했는지 모르겠군." <<person_ i>> 조롱한다. <<he_ ga>> 당신에게
<<dancedifficulty 1 1100 true>>
<<if $danceSuccess>>
달려들지만, <span class="green">당신은 몸을 낮춰 빙글 돌며 피한다.</span>
<br><br>
<<link [[뺨을 때린다|Spa Rude Slap]]>><<def 1>><<trauma -6>><<famescrap 1>><</link>><<ltrauma>>
<br>
<<link [[정중함을 유지한다|Spa Rude Polite]]>><</link>>
<br>
<<else>>
<<outfitChecks>>
달려들어, <span class="red">당신의 <<bottom_name_ ul>> 붙잡는다.</span>
<<if _bottom.outfitSecondary is undefined>>
<<set _broken to true>>
<<elseif _bottom.outfitSecondary[1] is "broken" or _bottom.outfitSecondary[1] is "split">>
<<set _broken to true>>
<</if>>
<<if _bottom.open is 1 or _broken or _bottom.integrity lte 20>>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 1>>
<<if _bottomIsSkirt>>
<<He_ nun>> 그걸 위로 젖혀,
<<elseif _bottom.integrity gt 20>>
<<He_ nun>> 그걸 끌어내려,
<<else>>
<<He_ nun>> 그걸 당신의 몸에서 뜯어내,
<<set _bottom.integrity -= 20>>
<<integritycheck>>
<</if>>
<span class="pink">당신의 <<genitals_ rul>> 드러낸다.</span><<ggtrauma>><<gstress>><<stress 6>><<trauma 12>>
<br><br>
<<spa_genitals_reaction>>
<<covered>> <<He_ nun>> 돌아서서 방을 나간다.
<br><br>
<<spa_end>>
<<else>>
<<if _bottomIsSkirt>>
<<He_ nun>> 그걸 위로 젖혀,
<<elseif _bottom.integrity gt 20>>
<<He_ nun>> 그걸 끌어내려,
<<else>>
<<He_ nun>> 그걸 당신의 몸에서 뜯어내,
<<set _bottom.integrity -= 20>>
<<integritycheck>>
<</if>>
<span class="pink">당신의 <<undies_ rul>> 드러낸다.</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Spa Rude Under]]>><</link>>
<br>
<</if>>
<<else>>
<<He_ nun>> 그걸 찢어버리려 했지만, 당신이 간신히 몸을 비틀어 빠져나올 때까지 천에 약간의 손상만을 입힌다.
<<set _bottom.integrity -= 20>>
<br><br>
<<He_ nun>> 다시금 달려들려는 듯한 자세를 취하나, 다른 직원이 문을 쾅 열고 들어온다. "다들 괜찮으신가요?"
<br>
"네." <<person_ i>> 대답한다. "막 나가려 그랬어요." <<he_ ga>> 방을 나가며 마지막으로 당신을 흘끗 쳐다본다.
<br><br>
<<spa_end>>
<</if>>
<</if>>
<</widget>>
<<widget "spa_genitals_reaction">>
<<if $player.gender_appearance is "m">>
<<if $player.penisExist>>
<<if $player.penissize gte 3>>
"제기랄 <<girlPost>>," <<he_ ga>> 말한다. "그런 괴물을 달고 있으면서 뭘 그리 부끄러워해?" <<He_ nun>> 눈요기를 한 후 당신을 놓아준다.
<<elseif $player.penissize lte 1>>
"그렇게 부끄러워할 만 하구만?" <<he_ ga>> 눈요기를 한 후 당신을 놓아주며, 웃음을 터트린다.
<<else>>
"멋진데." <<he_ ga>> 눈요기를 한 후 당신을 놓아주며 말한다.
<</if>>
<<else>>
<<He_ nun>> 어안이 벙벙하여, 잠시 멍하니 쳐다본다.
<<if random(1, 2) is 2>>
"화나기보단 오히려 인상적인데!" <<he_ ga>> 당신을 놓아주며 말한다.
<<else>>
"놀라운걸." <<he_ ga>> 당신을 놓아주며 말한다.
<</if>>
<</if>>
<<else>>
<<if $player.vaginaExist>>
"멋진데." <<he_ ga>> 눈요기를 한 후 당신을 놓아주며 말한다.
<<else>>
<<He_ nun>> 어안이 벙벙하여, 잠시 멍하니 쳐다본다.
<<if random(1, 2) is 2>>
"화나기보단 오히려 인상적인데!" <<he_ ga>> 당신을 놓아주며 말한다.
<<else>>
"놀라운걸." <<he_ ga>> 당신을 놓아주며 말한다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "spa_hand_failed">>
<<if $NPCList[0].penis isnot "none">>
<<handejacstat>><<ejacstat>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
<<his_ yi>> 몸이 떨리고 경련하며, <<his_ yi>> <<trPenisdesc $NPCList[0].penisdesc "이">> 당신의 손에 정액을 분출한다.
<<else>>
<<his_ yi>> 몸이 떨리고 경련한다.
<</if>>
<br><br>
<<He_ nun>> 팔을 <<his_ yi>> 눈 위에 올려놓고 숨을 헉 들이쉬며, 잠시동안 테이블 위에 누워 있다. "고맙다." <<he_ ga>> 간신히 말한다. "이 정도는 받을 자격이 있어."<<tipreceive>><<pass 50>>
<br><br>
<<He_ nun>> <<his_ yi>> 허리춤에 <<his_ yi>> 수건을 두르고, 방에서 걸어나간다.
<br><br>
<<spa_end>>
<</widget>>
<<widget "spa_rape_failed">>
<<if $NPCList[0].penis isnot "none">>
<<if $player.vaginaExist or $analdisable is "f">>
<<he_ ga>> 당신의 <<bottom_ ul>> 붙잡아, <<his_ yi>> 육봉을 당신에게 쑤셔넣으려 시도한다.
<<else>>
<<he_ ga>> 당신의 <<bottom_ ul>> 붙잡는다.
<</if>>
<<else>>
<<if $player.penisExist>>
<<he_ ga>> 당신의 <<bottom_ ul>> 붙잡아, 당신의 <<penis_ rul>> <<himPost "에게">> 넣으려 시도한다.
<<else>>
<<he_ ga>> 당신의 <<bottom_ ul>> 붙잡는다.
<</if>>
<</if>>
<</widget>>
<<widget "spa_rob_options">>
당신은 손을 <<persons_ yi>> 등으로 옮긴다. <<He_ nun>> 가끔씩 신음하지만, 그 외에는 아무 소리도 내지 않는다. 그러고선 <<he_ ga>> 코를 골기 시작한다.
<br><br>
<<if currentSkillValue('skulduggery') gte 100>>
<<if $rng gte 51>>
<<set $phase to 0>>
당신은 <<his_ yi>> 목에서 <<if $pronoun is "f">>금목걸이를<<else>>금 사슬을<</if>> 슬쩍 본다.
<<elseif $rng gte 2>>
<<set $phase to 1>>
당신은 <<his_ yi>> 손가락에서 금반지 하나를 슬쩍 본다.
<<else>>
<<set $phase to 2>>
당신은 <<his_ yi>> 손목에서 멋진 시계 하나를 슬쩍 본다. <span class="teal">아주 비싸 보인다.</span>
<</if>>
<br><br>
<</if>>
<<link [[계속 일한다|Spa Tired Keep]]>><<handskill 5>><</link>><<ghandskill>>
<br>
<<link [[휴식을 취한다|Spa Tired Break]]>><<stress -6>><<tiredness -6>><</link>><<ltiredness>><<lstress>>
<br>
<<if currentSkillValue('skulduggery') gte 100>>
<<set $skulduggerydifficulty to 500>>
<<link [[훔친다|Spa Tired Steal]]>><</link>><<skulduggerydifficulty>><<crime "thievery">>
<</if>>
<br>
<</widget>>
<<widget "spa_job_init">>
<<set $spa_job to 1>>
<<spa_event_select>>
<</widget>>
<<widget "spa_event_select">>
<<set _spa_event to random(1, 5)>>
<<if _spa_event is 5>>
<<set $daily.spaEvent to "party">>
<<else>>
<<set $daily.spaEvent to "normal">>
<</if>>
<</widget>>
<<widget "spa_tan_events">>
<<rngWraith 1>>
<<if _wraithEvent and $wraith.state is "haunt">>
갑자기 전등이 모두 꺼져, 당신을 완전한 암흑 속으로 몰아넣는다. 당신은 태닝 베드를 억지로 열려고 시도하지만, 꿈쩍도 하지 않는다.
<br><br>
당신은 얼어죽을 정도의 추위를 느낀다. 당신은 비명을 지르려 하지만, 아무런 소리도 흘러나오지 않는다. 멀리서 <<if $wraith.seen gte 3>>익숙한 <</if>>웃음소리가 들려온다. <<stress 12>><<trauma 4>><<ggstress>><<gtrauma>>
<br><br>
전등이 깜빡이며 돌아와, 당신을 온기와 안도로 채운다. 당신은 시간이 다 되기까지 진정하려 노력하고, 전등이 다시 꺼진다.
<br><br>
<<link [[다음|Spa]]>><<pass 60>><<clotheson>><</link>>
<br>
<<else>>
<span class="red">문이 열리는 소리가 들린다.</span> 당신이 고개를 돌리자, 방 안으로 들어온 다리 한 쌍이 보인다. 그것들은 잠시 쭈그리고 있다가, 돌아서 방을 나간다.
<br><br>
당신은 태닝 베드를 밀어 열어젖힌다. <span class="pink">당신의 옷가지가 사라져 버렸다!</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[범인을 쫓는다|Spa Tan Chase]]>><<pass 20>><</link>><<athleticsdifficulty 1 1400>>
<br>
<<link [[도움을 요청한다|Spa Tan Help]]>><<pass 20>><</link>>
<br>
<<set $skulduggerydifficulty to 500>>
<<link [[수건을 찾는다|Spa Tan Sneak]]>><<pass 20>><</link>><<skulduggerydifficulty>>
<</if>>
<</widget>><<effects>>
당신은 접수대 뒤의 복도로 걸어가, 적절하게 온천으로 향해 있는 얇은 창문을 지나간다.
<<if $daily.spaEvent is "party">>
수영복을 입은 고객들은 김이 나는 욕탕 안팎에서 게임을 하고 있다.
<<else>>
수건을 두른 고객들은 김이 나는 욕탕이나 근처에서 휴식을 취하고 있다.
<</if>>
<br><br>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<generate1>><<person1>>"그런 상태로는 일 할 수가 없잖아," 지나가던 직원 중 한 명인 <<he_ ga>> 당신의 팔이 묶인 것을 보더니 웃으며 말한다. "자." <<He_ ga>> 당신을 풀어준다.
<br><br>
<<unbind>>
<<endevent>>
<</if>>
당신은 안마실에 들어가서, 고객을 기다린다.
<br><br>
<<spa_work>><<effects>>
당신이 테이블 아래 버튼을 누르면, 접수대에 당신이 다음 손님을 받을 준비가 되었다는 알림이 가게된다.
<br><br>
<<spa_work>><<effects>>
<<switch $spa.personality>>
<<case hesitant>>
"맞아요!" 당신이 말한다. "그냥 누워 있어요, 나머지는 제가 알아서 할게요."
<br><br>
당신이 손에 오일을 바르는 동안, <<person_ un>> 당신이 말한 대로 누워 있다. 당신은 일을 시작하며, <<handtext>> <<his_ yi>> 등을 주무른다.<<ghandskill>><<handskill 5>>
<br><br>
<<He_ nun>> 긴장하지만, 곧 긴장을 푼다. <<He_ nun>> 마사지가 끝나자 감사인사를 한다. <<body_tip hand 0.3>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<<case tired>>
"그냥 긴장 풀어요," 당신은 당신의 손에 오일을 바르며 말한다. "제가-"
<br><br>
"조용히," <<person_ i>> 말한다. "너랑 얘기하러 돈 낸 게 아냐."<<gstress>><<stress 6>>
<br><br>
<<body_tip hand 0.1>>
<<spa_rob_options>>
<<case rude>>
<<if $beauty gte 8000>>
"그렇게 말해줘서 고마워요," 당신이 말한다. "제 손이 무엇을 하는지도 마음에 들었으면 좋겠네요." <<body_tip hand 0.5>>
<<else>>
"이 것 봐요!" 당신이 말한다. "듣는 사람 입장도 생각해요."<<body_tip hand 0.3>>
<</if>>
당신은 일을 시작하며, 손으로 <<handtext>> <<his_ yi>> 몸에 오일을 문지른다.
<br><br>
<<He_ nun>> <<his_ yi>> 직업, <<his_ yi>> 집안사정, 그리고 모든 것에 대해 투덜거린다. 당신이 일을 마칠 때 쯤, <<He_ nun>> 더 침착해진 것 처럼 보인다.<<ghandskill>><<handskill 5>>
<br><br>
<<if $beauty gte 8000>>
<<if $rng gte 71>>
<<if $player.gender_appearance is "f" and random(1, 2) is 2>>
<<set $phase2 to 0>>
<<He_ nun>> 당신의 <<breasts_ rul>> 음흉한 눈으로 쳐다보고 웃으며 당신에게 팁을 준다. <<tipreceive>><<pass 50>>
<br><br>
"살짝 보여주는 것은 어때?" <<he_ ga>> 묻는다.
<br><br>
<<link [[거절한다|Spa Rude Refuse]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[보여준다|Spa Rude Show]]>><</link>><<exhibitionist4>>
<br>
<<link [[돈을 달라고 한다|Spa Rude Money]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<set $phase2 to 1>>
<<He_ nun>> 당신의 사타구니를 음흉한 눈으로 쳐다보고 웃으며 당신에게 팁을 준다. <<tipreceive>><<pass 50>>
<br><br>
"살짝 보여주는 것은 어때?" <<he_ ga>> 묻는다.
<br><br>
<<link [[거절한다|Spa Rude Refuse]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[보여준다|Spa Rude Show]]>><</link>><<exhibitionist5>>
<br>
<<link [[돈을 달라고 한다|Spa Rude Money]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<<else>>
<<He_ nun>> 당신에게 팁을 남긴다. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<else>>
<<He_ nun>> 아무 말 없이 떠난다.<<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<case lewd>>
"흥분하셨군요!" 당신이 말한다. "긴장 푸세요. 제가 전부 돌봐드릴게요."
<br><br>
"전부?" <<person_ i>> 말한다.
<<if $NPCList[0].penis isnot "none">>
"내 발기한 자지도?" <<He_ ga>> 웃는다. "농담이야."
<<else>>
"내 보지도?" <<He_ ga>> 웃는다. "농담이야."
<</if>>
<<if $awareness lt 100>>
<<gawareness>><<awareness 1>>
<</if>>
<br><br>
<<if random(1, 2) is 2>>
<<He_ nun>> 당신이 일을 시작하며, 손으로 <<handtext>> <<his_ yi>> 등에 오일을 문지르자 신음한다.<<ghandskill>><<handskill 5>>
<br><br>
마사지가 끝나자 <<He_ nun>> <<his_ yi>> 머리에 손을 얹고, 얼굴이 천장을 바라보도록 몸을 뒤집는다. 당신은 눈을 피한다.
<br><br>
"아까 그거 농담 아니야." <<he_ ga>> 말한다. "더 좋은 건 얼마야?"
<br><br>
<<link [[거절한다|Spa Lewd Hand Refuse]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[협상한다|Spa Lewd Hand Negotiate]]>><</link>><<promiscuous3>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[협상한다|Spa Lewd Hand Negotiate]]>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<else>>
<<He_ nun>> 당신이 마사지 하는동안 신음소리를 내지만, 아무 것도 하지 않고, 마사지에 만족한 것 같다.<<handskill 5>><<ghandskill>>
<<body_tip hand 0.3>><br>
<<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<case polite>>
"제가 오늘의 마사지사입니다," 당신이 말한다. "편안한 시간 되셨으면 좋겠어요."
<br><br>
<<body_tip hand 0.5>>
당신은 오일을 바르고, <<handtext>> <<persons_ yi>> 등을 주무른다. <<He_ nun>> 당신이 마사지하는 동안 행복한 듯 이야기한다.<<lstress>><<stress -6>>
<br><br>
<<He_ nun>> 마사지가 끝나자 감사인사를 하며, 팁을 남긴다. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</switch>><<effects>>
<<switch $spa.personality>>
<<case hesitant>>
"맞아요 <<sirPost>>," 당신이 말한다. "준비되면 누우세요."
<br><br>
The <<person>> lies on <<his>> front, and you get to work, your hands <<handtext>> rubbing oil onto <<his>> back.
<<body_tip hand 0.1>>
<br><br>
<<He>> remains silent throughout the session, making it difficult to gauge how you're doing, but <<he>> does leave a tip. <<tipreceive>><<pass 50>><<ghandskill>><<handskill 5>>
<br><br>
<<spa_end>>
<<case tired>>
<<Hes>> in no mood to talk, so you just get to work, <<handtext>> rubbing oil onto <<his>> body.
<br><br>
<<body_tip hand 0.3>>
<<spa_rob_options>>
<<case rude>>
<<if $beauty gte 8000>>
"I'm glad you approve," you say. "Please relax." <<body_tip hand 0.5>>
<<else>>
"I'm sorry to disappoint," you say. "Please relax."<<body_tip hand 0.1>>
<</if>>
You get to work, your hands <<handtext>> rubbing oil onto <<his>> body.
<br><br>
<<He>> grumbles and complains about <<his>> job, <<his>> home life, and just about everything. <<He>> seems calmer by the time you're done.<<ghandskill>><<handskill 5>>
<br><br>
<<if $beauty gte 8000>>
<<if $rng gte 51>>
<<if $player.gender_appearance is "f" and random(1, 2) is 2>>
<<set $phase2 to 0>>
<<He>> grins and leers at your <<breasts>> as <<he>> gives you a tip. <<tipreceive>><<pass 50>>
<br><br>
"How about you give me a peek?" <<he>> asks.
<br><br>
<<link [[거절한다|Spa Rude Refuse]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[Show|Spa Rude Show]]>><</link>><<exhibitionist4>>
<br>
<<link [[Ask for money|Spa Rude Money]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<set $phase2 to 1>>
<<He>> grins and leers at your crotch as <<he>> gives you a tip. <<tipreceive>><<pass 50>>
<br><br>
"How about you give me a peek?" <<he>> asks.
<br><br>
<<link [[거절한다|Spa Rude Refuse]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[Show|Spa Rude Show]]>><</link>><<exhibitionist5>>
<br>
<<link [[Ask for money|Spa Rude Money]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<<else>>
<<He>> leaves you a tip. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<else>>
<<He_ nun>> 아무 말 없이 떠난다.<<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<case lewd>>
"Please relax," you say, doing your best to remain professional.
<br>
"I'll try," the <<person>> responds.
<<if $NPCList[0].penis isnot "none">>
"My erect cock's gonna make that difficult though."
<<else>>
"If I soak the table, that's your fault."
<</if>>
<<if $awareness lt 100>>
<<gawareness>><<awareness 1>>
<</if>>
<br><br>
<<if random(1, 2) is 2>>
<<He>> moans while you work, your hands <<handtext>> rubbing oil onto <<his>> back. <<He>> rolls onto <<his>> side mid-way through the session. You avert your eyes.
<br><br>
"You seem stiff," <<he>> says. "How about I give you a massage? Don't worry. I won't charge."
<br><br>
<<link [[받아들인다|Spa Lewd Accept]]>><<stress -6>><</link>><<lstress>>
<br>
<<link [[거절한다|Spa Lewd Refuse]]>><<handskill 5>><</link>><<ghandskill>>
<br>
<<else>>
<<He>> moans while you work, but doesn't try anything, and seems satisfied at the end of the session.<<handskill 5>><<ghandskill>>
<<body_tip hand 0.3>><br>
<<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<case polite>>
"Please relax," you say as you rub oil over your hands. <<He>> seems happy to oblige as you get to work, your hands <<handtext>> kneading <<his>> back.<<handskill 5>><<ghandskill>>
<br><br>
<<He>> thanks you at the end of the session.<<body_tip hand 0.5>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</switch>><<effects>>
<<switch $spa.personality>>
<<case hesitant>>
"That's right," you say. "But first, how about you lose that towel?"
<<promiscuity1>>
The <<person>> blushes. "M-my towel?" <<he>> stutters. "I-I didn't realise." <<He>> grasps the hem, but hesitates.
<br><br>
<<link [[기다린다|Spa Hesitant Wait]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[Strip your client|Spa Hesitant Strip]]>><</link>><<promiscuous2>>
<</if>>
<br>
<<case tired>>
You cover your hands in oil, and <<handtext>> knead <<his>> back. You work your way down <<his>> body, until your hands reach <<his>> ass.
<<promiscuity1>>
<<link [[Keep working|Spa Tired Work]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Grope|Spa Tired Grope]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<case rude>>
<<if $beauty gte 8000>>
"You don't look so bad yourself," you whisper.<<body_tip hand 0.5>><<set $tip_add to ($tip + random(100, 1000))>>
<<else>>
"I'm better than good," you say.<<body_tip hand 0.3>><<set $tip_add to ($tip + random(100, 1000))>>
<</if>>
<<promiscuity1>>
The <<person>> chuckles, and closes <<his>> eyes. You oil up your hands, and <<handtext>> knead the <<persons>> back.<<ghandskill>><<handskill 5>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<rng>>
<<if $rng gte 81 and $analingusdisablegiving is "f">>
<<He>> sits up before the session is over, and pulls off <<his>> towel. <<He>> turns around and spreads <<his>> cheeks, drawing attention to <<his>> asshole.
<<set $phase to 1>>
<<else>>
<<He>> sits up before the session is over, and pulls off <<his>> towel, revealing <<his>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>>.
<<else>>
pussy.
<</if>>
<</if>>
<br><br>
<<body_tip hand 1>>
"How about you use that mouth of yours?" <<he>> asks. "I'll give you <<printmoney $tip>>."
<br><br>
<<pass 50>>
<<if hasSexStat("promiscuity", 4)>>
<<link [[받아들인다|Spa Oral Start]]>><</link>><<promiscuous4>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[받아들인다|Spa Oral Start]]>><<set $desperateaction to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[거절한다|Spa Oral Refuse]]>><</link>>
<br>
<<else>>
<<He>> sits up at the end of the session.
"I guess you weren't so bad," <<he>> says. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> exits the room.
<br><br>
<<spa_end>>
<</if>>
<<case lewd>>
"You'll be a real treat to work with," you say.
<<promiscuity1>>
"I bet," the <<person>> says. "Be rough with me."
You oil up your hands, and <<handtext>> knead the <<persons>> back.<<ghandskill>><<handskill 5>>
<br><br>
<<if random(1, 2) is 2>>
<<He>> moans while you work, and rolls to face the ceiling toward the end of the session, resting <<his>> head in <<his>> hands and staring at your body.
<br><br>
<<set $tipmod to 2>><<tipset>><<set $tip_add to ($tip + random(100, 1000))>>
"I'll give you <<printmoney $tip>> if you get naked too."
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[받아들인다|Spa Lewd Naked]]>><</link>><<exhibitionist5>>
<<else>>
<span class="blue">You are not exhibitionist enough to take up such an offer.</span>
<</if>>
<br>
<<link [[거절한다|Spa Lewd Naked Refuse]]>><</link>>
<<else>>
<<He>> moans while you work, but doesn't try anything, and seems satisfied at the end of the session.<<handskill 5>><<ghandskill>>
<<body_tip hand 0.3>><br>
<<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<case polite>>
"I'm going to enjoy working on you," you say as you oil up your hands. "Just relax." You <<handtext>> knead <<his>> back.<<handskill 5>><<ghandskill>>
<<body_tip hand 0.1>>
<<promiscuity1>>
<<He>> seems satisfied at the end of the session. "Thank you," <<he>> says. "Here."<<tipreceive>><<pass 50>>
<br><br>
<span class="lewd">Maybe you could squeeze out a bigger tip.</span>
<br><br>
<<link [[Let your client leave|Spa Polite Leave]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Seduce for more|Spa Polite Seduce]]>><</link>><<promiscuous3>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Seduce for more|Spa Polite Seduce]]>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<</switch>><<effects>>
You keep working, though unsure if the <<person>> will appreciate it. It's what you're being paid for, after all.
<br><br>
<<if $spa.behaviour is "sophisticated">>
The session over, you nudge <<him>> awake. "Thank you for your patronage," you say. <<He>> looks around, groggy. "We hope you enjoyed our service."
<<else>>
The session over, you nudge <<him>> awake. "Wake up lazy," you say. <<He>> looks around, groggy. "I hope you liked my service."
<</if>>
<br><br>
<<He>> nods, half awake, and climbs to <<his>> feet. You look away, and pass <<him>> <<his>> towel. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
You sit on the stool in the corner, and lean against the wall to rest your eyes. When you open them, it's time to end the session.
<br><br>
<<if $spa.behaviour is "sophisticated">>
The session over, you nudge <<him>> awake. "Thank you for your patronage," you say. <<He>> looks around, groggy. "We hope you enjoyed our service."
<<else>>
The session over, you nudge <<him>> awake. "Wake up lazy," you say. <<He>> looks around, groggy. "I hope you liked my service."
<</if>>
<br><br>
<<He>> nods, half awake, and climbs to <<his>> feet. You look away, and pass <<him>> <<his>> towel. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<earnFeat "Idle Hands">>
<<switch $phase>>
<<case 0>>
<span class="green">You pull the <<if $pronoun is "f">>necklace<<else>>chain<</if>> from the <<persons>> body,</span> and hide it away.
<<set $blackmoney += 80>><<crimeUp 80 "thievery">>
<<case 1>>
<span class="green">You pull the ring from the <<persons>> finger</span>, and hide it away.
<<set $blackmoney += 50>><<crimeUp 50 "thievery">>
<<case 2>>
<span class="green">You unfasten the watch,</span> and hide it away.
<<set $blackmoney += 3000>><<crimeUp 3000 "thievery">>
<</switch>>
<br><br>
<<skulduggeryuse>>
You continue working until it's time to end the session.
<<if $spa.behaviour is "sophisticated">>
You nudge the <<person>> awake. "Thank you for your patronage," you say. <<He>> looks around, groggy. "We hope you enjoyed our service."
<<elseif $spa.behaviour is "cute">>
You nudge the <<person>> awake. "Wake up lazy," you say. <<He>> looks around, groggy. "I hope you liked my service."
<<else>>
You stroke the <<person>> until <<he>> wakes. "Session's over," you whisper. "I hope I satisfied."
<</if>>
<br><br>
<<He>> nods, half awake, and climbs to <<his>> feet. You look away, and pass <<his>> towel. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<<else>>
<<switch $phase>>
<<case 0>>
Your fingers have barely brushed against the <<persons>> neck <span class="red">when <<he>> stirs.</span>
<<case 1>>
Your fingers have barely brushed against the <<persons>> fingers <span class="red">when <<he>> stirs.</span>
<<case 2>>
Your fingers have barely brushed against the <<persons>> wrist <span class="red">when <<he>> stirs.</span>
<</switch>>
<<He>> casts a suspicious glance back at you, and doesn't doze again.<<body_tip hand 0.1>>
<br><br>
<<skulduggeryuse>>
You continue working until the end of the session.
<<if $spa.behaviour is "sophisticated">>
You nudge the <<person>> awake. "Thank you for your patronage," you say. <<He>> looks around, groggy. "We hope you enjoyed our service."
<<else>>
You nudge the <<person>> awake. "Wake up lazy," you say. <<He>> looks around, groggy. "I hope you liked my service."
<</if>>
<<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>><<effects>>
<<if $spa.behaviour is "sophisticated">>
"그 건 제가 하는 일이 아니에요 <<sirPost>>," 당신이 말한다. "이용해주셔서 감사합니다."
<<else>>
"그런 일을 하기에는 너무 수줍음을 타서요," 당신이 말한다. "미안해요. 그래도 제 서비스가 마음에 들었으면 좋겠어요."
<</if>>
<br><br>
<<if $rng gte 81>>
<<if $phase2 is 1>>
<<spa_genitals_strip>>
<<else>>
<<spa_breasts_strip>>
<</if>>
<<elseif $rng gte 41>>
<<person_ nun>> <<his_ yi>> 뺨을 잠시 문지르다, 엄지로 <<his_ yi>> 돈을 센다. "팁을 더 많이 줄 수도 있는데," <<he_ ga>> 말한다.
<br><br>
<<if hasSexStat("exhibitionism", 5) and $phase2 is 1>>
<<link [[협상한다|Spa Rude Negotiate]]>><</link>><<exhibitionist5>>
<br>
<<elseif hasSexStat("exhibitionism", 4) and $phase2 is 0>>
<<link [[협상한다|Spa Rude Negotiate]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[거절한다|Spa Rude Refuse 2]]>><</link>>
<br>
<<else>>
<<person_ nun>> <<his_ yi>> 뺨을 잠시 문지른다. "그럴 가치가 없어," <<he_ nun>> 중얼거리며 방을 나간다.
<br><br>
<<spa_end>>
<</if>><<effects>>
<<if $rng gte 61>>
<<if $phase2 is 1>>
<<spa_genitals_strip>>
<<else>>
<<spa_breasts_strip>>
<</if>>
<<else>>
<<person_ nun>> <<his_ yi>> 뺨을 잠시 문지른다. "그럴 가치가 없어," <<he_ nun>> 중얼거리며 방을 나간다.
<br><br>
<<spa_end>>
<</if>><<effects>>
<<He>> grasps your $worn.under_upper.name with <<his>> other hand,
<<if $worn.under_upper.open is 1 or $worn.under_upper.set isnot $worn.under_lower.set or $worn.under_upper.integrity lte 20>>
<<fameexhibitionism 1>>
<<if $worn.under_upper.open is 1>>
and tugs it down your chest,
<<elseif $worn.under_upper.integrity gt 20>>
and pulls it up,
<<else>>
and tears it off your body,
<<set $worn.under_upper.integrity -= 20>>
<<integritycheck>><<exposure>>
<</if>>
<span class="pink">revealing your <<breasts>>.</span><<gtrauma>><<trauma 6>>
<br><br>
"Nice," <<he>> says, releasing you after having a good look. <<covered>> <<He>> turns and leaves the room.
<br><br>
<<spa_end>>
<<else>>
<<He>> tries to tear it from your body, but only damages the fabric before you manage to twist away.<<set $worn.under_upper.integrity -= 20>>
<br><br>
<<He>> looks set to try again, but another member of staff bangs on the door. "Everything okay in there?"
<br>
"Yes," the <<person>> responds. "I'm just leaving." <<He>> shoots you one last look before exiting the room.
<br><br>
<<spa_end>>
<</if>><<effects>>
The <<person>> approaches again, so you smack <<him>> across the face.
<br><br>
<<He>> staggers away from you, just as someone knocks on the door. "Is everything okay in there?"
<br>
The <<person>> rubs <<his>> face. "Yes. I'm just leaving." <<He>> shoots you one last look before exiting the room.
<br><br>
<<spa_end>><<effects>>
<<if $spa.behaviour is "sophisticated">>
"Thank you for your patronage <<sir>>," you repeat, opening the door. "I hope you enjoy the rest of your stay."
<<else>>
"You almost tripped into me there," you laugh, opening the door. "Have a nice day."
<</if>>
<br><br>
The <<person>> considers a moment, then exits the room, giving you a lingering look as <<he>> does.
<br><br>
<<spa_end>><<effects>>
<<if $phase2 is 1>>
<<pulldownall>>
<<else>>
<<pullupall>>
<</if>>
<<if $phase2 is 1>>
<<exhibitionism5>>
<<else>>
<<exhibitionism4>>
<</if>>
The <<person>> leers all the while. "Nice," <<he>> says, satisfied. <<He>> gives you a final lingering look, then exits the room.
<<if $phase is 1>>
<<tipreceive>>
<</if>>
<br><br>
<<spa_end>><<effects>>
<<if $spa.behaviour is "sophisticated">>
"It is customary to tip," you say. "Particularly for exceptional service."
<<else>>
"I like making customers happy," you say. "Especially those who tip generously."
<</if>>
<br><br>
<<if $rng gte 41>>
The <<person>> ponders a moment, then relents.
<<if $phase2 is 1>>
<<tipset 0.5>>
<<else>>
<<tipset 0.7>>
<</if>>
You negotiate a fee of <<printmoney $tip>>,
<<if $tipreaction is "low">>
less than you'd hoped.
<<else>>
which seems reasonable.
<</if>>
<br><br>
<<link [[받아들인다|Spa Rude Show]]>><<set $phase to 1>><</link>>
<br>
<<link [[거절한다|Spa Rude Refuse 2]]>><</link>>
<br>
<<else>>
<<if $phase2 is 1>>
<<spa_genitals_strip>>
<<else>>
<<spa_breasts_strip>>
<</if>>
<</if>><<effects>>
<<if $phase2 is 1>>
<<tipset 0.5>>
<<else>>
<<tipset 0.7>>
<</if>>
You negotiate a fee of <<printmoney $tip>>,
<<if $tipreaction is "low">>
less than you'd hoped.
<<else>>
which seems reasonable.
<</if>>
<br><br>
<<link [[받아들인다|Spa Rude Show]]>><<set $phase to 1>><</link>>
<br>
<<link [[거절한다|Spa Rude Refuse 2]]>><</link>>
<br><<effects>>
<<if $worn.lower.outfitSecondary is undefined>>
<<set _broken to true>>
<<elseif $worn.lower.outfitSecondary[1] is "broken" or $worn.lower.outfitSecondary[1] is "split">>
<<set _broken to true>>
<</if>>
<<He>> grasps your $worn.under_lower.name with <<his>> other hand,
<<if $worn.under_lower.open is 1 or _broken or $worn.under_lower.integrity lte 20>>
<<fameexhibitionism 1>>
<<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>>
and flips it up,
<<elseif $worn.under_lower.integrity gt 20>>
and tugs it down,
<<else>>
and tears it off your body,
<<set $worn.under_lower.integrity -= 20>>
<<integritycheck>><<exposure>>
<</if>>
<span class="pink">revealing your <<genitals>>.</span><<gtrauma>><<trauma 6>>
<br><br>
<<spa_genitals_reaction>>
<<covered>> <<He>> turns and leaves the room.
<br><br>
<<spa_end>>
<<else>>
<<He>> tries to tear it from your body, but only damages the fabric before you manage to twist away.
<<set $worn.under_lower.integrity -= 20>>
<br><br>
<<He>> looks set to try again, but another member of staff bangs on the door. "Everything okay in there?"
<br>
"Yes," the <<person>> responds. "I'm just leaving." <<He>> shoots you one last look before exiting the room.
<br><br>
<<spa_end>>
<</if>><<effects>>
You nod. The <<person>> smiles and stands.
<br><br>
<<link [[Lie down|Spa Lewd Lie]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[Strip first|Spa Lewd Strip]]>><</link>><<exhibitionist5>>
<br>
<</if>><<effects>>
<<if $spa.behaviour is "sophisticated">>
당신은 고개를 가로젓는다. "I'm sorry <<sir>>," you say. "But that would be unprofessional of me."
<<else>>
당신은 고개를 가로젓는다. "Sorry," you say. "It might make my boss upset."
<</if>>
<br><br>
The <<person>> shrugs, and lies back down. "Suit yourself."
<br><br>
<<Hes>> a bit quieter for the rest of the session, but seems satisfied at the end.<<body_tip hand 0.1>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
You lie down on the table. "Please relax," the <<person>> says in a jovial tone while pressing <<his>> hands against your back.
<br><br>
It feels good. "I'm experienced," <<he>> says, as if reading your thoughts. <<His>> fingers wander a little further down your back than you think is necessary, but <<he>> doesn't take advantage.<<garousal>><<arousal 600>>
<br><br>
"Refreshing," <<he>> says at the end of the session. <<He>> seems satisfied. <<set $tipmod to 1>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
<<passagestrip>>
<<exhibitionism5>>
The <<person>> watches all the while. You lie down on the table.
<br><br>
"Please relax," <<he>> says in a jovial tone, rubbing oil on <<his>> hands. <<He>> gets to work.
<br><br>
<<if random(1, 2) is 2>>
It feels good. "I'm experienced," <<he>> says, as if reading your thoughts. <<His>> fingers wander a little further down your back than you think is necessary, groping your <<bottom>>.<<garousal>><<arousal 600 "genitals">>
<br><br>
<<if $pronoun is "f">>
"That's that," <<he>> says, pulling away. You roll onto your side to stand, <span class="lewd">and <<he>> strikes,</span> pushing you onto your back. <<He>> swings a leg over you before you can react, straddling you. Your <<genitals>> brushes against <<his>> <<if $NPCList[0].penis isnot "none">>cock.<<else>>vagina.<</if>><<ggarousal>><<arousal 1200 "genitals">>
<br><br>
"There are other forms of massage," <<he>> says, grasping your shoulders and pressing <<his>> <<print $NPCList[0].breastsdesc>> against your body. <<He>> rubs <<his>> chest against yours,
<<if $NPCList[0].penis isnot "none">>letting <<his>> penis rest against you.<<else>>and <<his>> pussy kisses you each time <<he>> pulls <<himself>> forward.<</if>><<ggarousal>><<arousal 1200 "genitals">>
<br><br>
<<link [[Ask to stop|Spa Lewd Woman Stop]]>><</link>>
<br>
<<link [[Endure|Spa Lewd Woman]]>><<arousal 2400 "genitals">><</link>><<gggarousal>>
<br>
<<else>>
"That's that," <<he>> says, pulling away. You push yourself onto your knees to stand, <span class="lewd">and <<he>> strikes,</span> grasping your hips and hoisting your <<bottom>> into the air. Before you can react, <<hes>> climbed onto the table and pushed <<his>> pelvis against yours. Your <<genitals>> brushes against <<his>> <<if $NPCList[0].penis isnot "none">>cock.<<else>>vagina.<</if>><<ggarousal>><<arousal 1200 "genitals">>
<br><br>
"There are other forms of massage," <<he>> says, grasping your shoulders and humping you. <<if $NPCList[0].penis isnot "none" and ($player.vaginaExist or $analdisable is "f") and !playerChastity()>><<He>> doesn't try to penetrate, but it would be easy from such a position.<</if>><<ggarousal>><<arousal 1200 "genitals">>
<br><br>
<<link [[Ask to stop|Spa Lewd Man Stop]]>><</link>>
<br>
<<link [[Endure|Spa Lewd Man]]>><<arousal 2400 "genitals">><</link>><<gggarousal>>
<br>
<</if>>
<<else>>
It feels good. "I'm experienced," <<he>> says, as if reading your thoughts. <<His>> fingers wander a little further down your back than you think is necessary, but <<he>> doesn't take advantage.<<garousal>><<arousal 600>>
<br><br>
"Refreshing," <<he>> says at the end of the session. <<He>> seems satisfied. <<set $tipmod to 1>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<effects>>
The <<person>> rubs oil over your chest, then continues rubbing <<his>> body against yours.
<<if $player.penisExist and $NPCList[0].penis is "none" and !playerChastity()>>
<<He>> need only back up a little, and your <<penis>> would enter <<him>>, but <<he>> doesn't take advantage.
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<br>
<<He>> laughs as your spasms subside. "I'd better not overdo it," <<he>> says <<he>> climbs off you. "Any longer and I might lose control. Thanks for humouring me."<<set $tipmod to 1.5>><<tipset>><<tipreceive>><<pass 50>>
<<else>>
<<He>> continues until the end of the session. "Any longer and I might lose control," <<he>> laughs as <<he>> climbs off you. "Thanks for humouring me."<<set $tipmod to 1.2>><<tipset>><<tipreceive>><<pass 50>>
<</if>>
<br><br>
<<clotheson>>
<<spa_end>><<effects>>
<<if $arousal gte $arousalmax>>
You open your mouth to speak, just as your body betrays you.<<orgasm>>
<br>
The <<person>> laughs, rubbing oil over your chest. "Were you trying to say something?" <<he>> says as you twitch beneath <<him>>. <<if $player.penisExist>>"You're getting my ass all slimy.<</if>>
<br><br>
<<He>> climbs off. "Thanks for humouring me. Commendable service, all round." <<He>> picks up <<his>> towel and leaves the room.
<<set $tipmod to 1.5>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<<else>>
<<if $speech_attitude is "meek">>
"P-please stop," you say. "I might get in trouble."
<<elseif $speech_attitude is "bratty">>
"Get off," you say. "You'll get me in trouble."
<<else>>
"Please cease," you say. "You'll get me in trouble."
<</if>>
<br><br>
The <<person>> laughs, and climbs off. "I wouldn't want that. Thanks for humouring me." <<set $tipmod to 1>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<effects>>
The <<person>> rubs oil over your back, and continues to hump you.
<<if ($vagina is 1 or $analdisable is "f") and $NPCList[0].penis isnot "none" and !playerChastity()>>
<<He>> need only realign a little, and <<his>> <<print $NPCList[0].penisdesc>> would enter you, but <<he>> doesn't take advantage.
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<br>
<<He>> laughs as your spasms subside. "I'd better not overdo it," <<he>> says as <<he>> climbs off the table. "Any longer and I might lose control. Thanks for humouring me."<<set $tipmod to 1.5>><<tipset>><<tipreceive>><<pass 50>>
<<else>>
<<He>> continues massaging your back in this manner until the end of the session. "Any longer and I might lose control," <<he>> laughs as <<he>> climbs off the table. "Thanks for humouring me."<<set $tipmod to 1.2>><<tipset>><<tipreceive>><<pass 50>>
<</if>>
<br><br>
<<clotheson>>
<<spa_end>><<effects>>
<<if $arousal gte $arousalmax>>
You open your mouth to speak, just as your body betrays you.<<orgasm>>
<br>
The <<person>> laughs, rubbing oil over your back. "Were you trying to say something?" <<he>> says as you twitch against <<him>>. <<if ($vagina is 1 or $analdisable is "f") and $NPCList[0].penis isnot "none" and !playerChastity()>>"I'm sorely tempted to go all in."<</if>>
<br><br>
<<He>> climbs off the table as your spams subside. "Thanks for humouring me. Commendable service, all round." <<He>> picks up <<his>> towel and leaves the room.
<<set $tipmod to 1.5>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<<else>>
<<if $speech_attitude is "meek">>
"P-please stop," you say. "I might get in trouble."
<<elseif $speech_attitude is "bratty">>
"Get off," you say. "You'll get me in trouble."
<<else>>
"Please cease," you say. "You'll get me in trouble."
<</if>>
<br><br>
The <<person>> laughs, and climbs off the table. "I wouldn't want that. Thanks for humouring me." <<set $tipmod to 1>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<effects>>
당신은 고개를 가로젓는다. "That's too lewd for me," you say. "Sorry."
<br><br>
"That's a shame," the <<person>> says as <<he>> rises to <<his>> feet. <<He>> throws <<his>> towel over <<his>> shoulder, and strides outside.<<body_tip hand 0.3>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
<<body_tip hand 0.5>><<tip_neg>><<set $tip_add to ($tip + random(100, 1000))>>
<br><br>
The <<person>> rests on <<his>> elbow, watching you.
<br><br>
<<link [[Get to work|Spa Lewd Hand]]>><<handskill 5>><</link>><<ghandskill>>
<br>
<<link [[거절한다|Spa Lewd Hand Refuse 2]]>><<unset $desperateaction>><</link>>
<br><<effects>>
당신은 고개를 가로젓는다. "Sorry," you say. "I need to get ready for the next customer."
<br><br>
The <<person>> sighs. "Alright. Thanks for the massage." <<He>> rises to <<his>> feet, throws <<his>> towel over <<his>> shoulder, and strides from the room.<<pass 50>>
<br><br>
<<spa_end>><<effects>>
<<set $prostitutionstat += 1>>
<<if $NPCList[0].penis isnot "none">>
<<if $NPCList[0].penissize gte 4>>
You grasp <<his>> <<print $NPCList[0].penisdesc>> with both hands to accommodate its size. You <<handtext>> pump it up and down. It was erect already, but it becomes even more engorged as you work.
<<elseif $NPCList[0].penissize gte 1>>
You grasp <<his>> <<print $NPCList[0].penisdesc>> with both hands, and <<handtext>> pump it up and down. It was erect already, but it becomes even more engorged as you work.
<<else>>
You grasp <<his>> <<print $NPCList[0].penisdesc>> between a forefinger and thumb, and <<handtext>> pump it up and down. You rub <<his>> glans with your other hand.
<</if>>
<<else>>
You grasp <<his>> clit between a forefinger and thumb, and press a finger between <<his>> lips. You <<handtext>> begin to tease.
<</if>>
<<promiscuity3>>
The <<person>> lies back and shuts <<his>> eyes.
"A-almost there," <<he>> says, <<his>> body twitching. "J-just a bit faster."
<br><br>
<<link [[Finish your client|Spa Lewd Hand Finish]]>><</link>>
<br>
<<link [[Demand more money|Spa Lewd Hand 2]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "Hand Skill" 1 600>>
<br><<effects>>
<<if $NPCList[0].penis isnot "none">>
<<handejacstat>><<ejacstat>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">>
You accelerate the pace, until <<his>> <<print $NPCList[0].penisdesc>> erupts over your hands while <<his>> body spasms and jerks.
<<else>>
You accelerate the pace, until <<his>> body spasms and jerks. You feel <<his>> juices on your fingers.
<</if>>
<br><br>
<<He>> lies on the table for a few moments, gasping and resting an arm over <<his>> eyes. "Thanks," <<he>> manages. "Well earned."<<tipreceive>><<pass 50>>
<br><br>
<<He>> ties <<his>> towel around <<his>> waist, and walks from the room.
<br><br>
<<spa_end>><<effects>>
<<if currentSkillValue("handskill") gte random(1, 600)>>
You slow the pace, <span class="green">keeping <<him>> on the edge.</span>
<<if $spa.behaviour is "cute">>
"This is fun," you say. "I could do this all day."
<<else>>
"I like having you in my hand like this," you say. "I could go on all day."
<</if>>
<br><br>
"I-I'll pay more," the <<person>> stammers. "Just go a bit faster."<<body_tip hand add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>>
<br><br>
<<link [[Finish|Spa Lewd Hand Finish]]>><</link>>
<br>
<<link [[Demand more money|Spa Lewd Hand 3]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "Hand Skill" 1 800>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
You slow the pace, but the <<person>> humps against your fingers, <span class="red">and brings <<himself>> to completion.</span>
<<spa_hand_failed>>
<<else>>
You slow the pace, <span class="red">and the <<person>> loses control.</span> <<He>> grasps your arms, and pulls you onto the table.
<br><br>
<<link [[다음|Spa Lewd Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if currentSkillValue("handskill") gte random(1, 800)>>
<<He>> humps against your fingers, but you pull away just enough that <span class="green"><<he>> can't quite reach orgasm.</span>
<<He>> humps even harder, desperate to finish.
<br><br>
<<if $spa.behaviour is "cute">>
"Not so rough," you laugh. "Be good and I'll touch you again."
<<else>>
"I'm not finished with you yet," you purr.
<</if>>
<br><br>
The <<person>> falls back. "P-please," <<he>> says. "J-just finish me off!"<<body_tip hand add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>>
<br><br>
<<link [[Finish|Spa Lewd Hand Finish]]>><</link>>
<br>
<<link [[Demand more money|Spa Lewd Hand 4]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "Hand Skill" 1 1100>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
You slow the pace, but the <<person>> humps against your fingers, <span class="red">and brings <<himself>> to completion.</span>
<<spa_hand_failed>>
<<else>>
You slow the pace, <span class="red">and the <<person>> loses control.</span> <<He>> grasps your arms, and pulls you onto the table.
<br><br>
<<link [[다음|Spa Lewd Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if currentSkillValue("handskill") gte random(1, 1100)>>
You reach forward again, and brush your fingers against <<his>> genitals, not allowing <<him>> to calm down, <span class="green">or to cum.</span>
<<if $spa.behaviour is "cute">>
"I would," you say. "But I really need the money."
<<else>>
"You'll have to do better," you say.
<</if>>
<br><br>
"Y-yes," the <<person>> stammers. "A-anything. I can't take this any longer."<<body_tip hand add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>>
<br><br>
Before you can consider your next move, the <<person>> loses control. <<He>> grasps <<his>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>>,
<<else>>
pussy,
<</if>>
intent on finishing <<himself>>.
<br><br>
<<link [[Allow it|Spa Lewd Hold Finish]]>><</link>>
<br>
<<link [[Hold your client's arms down|Spa Lewd Hold]]>><</link>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
You slow the pace, but the <<person>> humps against your fingers, <span class="red">and brings <<himself>> to completion.</span>
<<spa_hand_failed>>
<<else>>
You slow the pace, <span class="red">and the <<person>> loses control.</span> <<He>> grasps your arms, and pulls you onto the table.
<br><br>
<<link [[다음|Spa Lewd Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
The <<person>>
<<if $NPCList[0].penis isnot "none">>
ejaculates at once, <<his>> <<print $NPCList[0].penisdesc>> erupting on <<his>> own chest.
<<else>>
cums at once, letting out a high-pitched scream as <<his>> body shakes.
<</if>>
<<He>> lies back, exhausted.
<br><br>
<<He>> pulls <<himself>> to a sitting position, and wipes <<himself>> down. "T-thanks," <<he>> says. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> ties <<his>> towel around <<his>> waist, and walks from the room.
<br><br>
<<spa_end>><<effects>>
You grasp <<his>> wrists with your hands, and force them against the table, either side of <<his>> head. <<He>> resists, but you sit on <<his>> stomach and push <<him>> back down with your weight.
<br><br>
<<if $angel gte 6>>
"Masturbation is a sin," you say.
<<elseif $spa.behaviour is "cute">>
"Don't touch yourself," you say. "That's my job."
<<else>>
"I didn't say you could touch yourself," you say.
<</if>>
You bounce as <<he>> thrusts <<his>> pelvis into the air.
<br><br>
Your hands are occupied. You need to use something else.
<br><br>
<<link [[Use your thighs|Spa Lewd Thigh]]>><<thighskill 5>><</link>><<skill_difficulty `currentSkillValue("thighskill")` "Thigh Skill" 1 400>><<gthighskill>>
<br>
<<link [[Use your ass|Spa Lewd Bottom]]>><<bottomskill 5>><</link>><<skill_difficulty `currentSkillValue("bottomskill")` "Ass Skill" 1 400>><<gbottomskill>>
<br><<effects>>
<<if $NPCList[0].penis isnot "none">>
<<bodyliquid "thigh" "semen">><<thighejacstat>><<ejacstat>>
You <<thightext>> rub <<his>> <<print $NPCList[0].penisdesc>> hard between your thighs. <<His>> body trembles, and <<he>> ejaculates, splattering you with semen.
<<else>>
You <<thightext>> rub your thigh hard against <<his>> pussy. <<His>> body trembles and spasms beneath you as <<he>> cums.
<</if>>
<br><br>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>><<effects>>
<<if currentSkillValue("thighskill") gte random(1, 400)>>
You lie flat against the <<person>>,
<<if $NPCList[0].penis isnot "none">>
and <<thightext>> grasp <<his>> <<print $NPCList[0].penisdesc>> between your thighs. <<He>> thrusts against you as <<he>> half-heartedly strains against your grasp. You're careful not to squeeze <<his>> cock too tight, <span class="green">making sure <<he>> can't cum.</span>
<<else>>
and <<thightext>> push your thigh into <<his>> pussy. <<He>> rubs against you as <<he>> half-heartedly strains against your grasp. You're careful not to press too hard, <span class="green">making sure <<he>> can't cum.</span>
<</if>>
<br><br>
<<if $player.breastsize gte 1>>
You press your <<breasts>> against <<him>>.
<</if>>
<<if $spa.behaviour is "cute">>
"Does this feel good?" you ask, keeping <<him>> on a torturous edge. "I might finish you soon. I'm not sure."
<<else>>
"How does this feel?" you ask, keeping <<him>> on a torturous edge. "I can keep you like this as long as I want."
<</if>>
<br><br>
"P-please," the <<person>> begs. "Whatever you want! J-just let me cum!"<<body_tip thigh add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>>
<br><br>
<<link [[Finish|Spa Lewd Thigh Finish]]>><</link>>
<br>
<<link [[Demand more money|Spa Lewd Thigh 2]]>><</link>><<skill_difficulty `currentSkillValue("thighskill")` "Thigh Skill" 300 700>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
You lie flat against the <<person>>,
<<if $NPCList[0].penis isnot "none">>
<<bodyliquid "thigh" "semen">><<thighejacstat>><<ejacstat>>
and <<thightext>> grasp <<his>> <<print $NPCList[0].penisdesc>> between your thighs. <<He>> thrusts against you as <<he>> half-heartedly strains against your grasp, <span class="red">and manages to finish <<himself>>,</span> erupting over your legs.
<<else>>
and <<thightext>> push your thigh into <<his>> pussy. <<He>> rubs against you as <<he>> half-heartedly strains against your grasp, <span class="red">and manages to finish <<himself>>,</span> <<his>> body convulsing.
<</if>>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>>
<<else>>
You lie flat against the <<person>>,
<<if $NPCList[0].penis isnot "none">>
and <<thightext>> grasp <<his>> <<print $NPCList[0].penisdesc>> between your thighs.
<<else>>
and <<thightext>> press your thigh into <<his>> pussy.
<</if>>
<span class="red"><<He>> loses control,</span> and forces your arms away.
<<spa_rape_failed>>
<br><br>
<<link [[다음|Spa Lewd Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<effects>>
<<if currentSkillValue("thighskill") gte random(300, 700)>>
<<if $spa.behaviour is "cute">>
"Just a little more money," you say. "I promise."
<<else>>
"Just a little more money," you purr. "And I'll release you."
<</if>>
<br><br>
<span class="green">The <<person>> trembles as <<he>> nods.</span> "Y-y-yes," <<he>> says. "A-anything."
<<body_tip thigh add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>>
<br><br>
You'd worry for <<his>> health if you kept this up,
<<if $NPCList[0].penis isnot "none">>
<<bodyliquid "thigh" "semen" 2>><<thighejacstat>><<ejacstat>>
so you <<thightext>> squeeze <<his>> <<print $NPCList[0].penisdesc>> between your thighs, and pump as hard as you can.
<<else>>
so you <<thightext>> press your thigh against <<his>> pussy, and rub as hard as you can.
<</if>>
<br><br>
The effect is immediate.
<<if $NPCList[0].penis isnot "none">>
<<His>> back arcs as <<his>> whole body convulses, covering your legs in a deluge of cum.
<<else>>
<<His>> back arcs as <<his>> whole body convulses.
<</if>>
<<He>> moans loud enough that you worry someone will investigate. It takes half a minute for <<him>> to come down to just the occasional twitch. <<Hes>> still out of breath.
<br><br>
<<link [[다음|Spa Lewd Torment End]]>><</link>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
<<if $NPCList[0].penis isnot "none">>
<<bodyliquid "thigh" "semen">><<thighejacstat>><<ejacstat>>
The <<person>> thrusts against you as <<he>> half-heartedly strains against your grasp, <span class="red">and manages to finish <<himself>>,</span> erupting over your legs.
<<else>>
The <<person>> rubs against you as <<he>> half-heartedly strains against your grasp, <span class="red">and manages to finish <<himself>>,</span> <<his>> body convulsing.
<</if>>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>>
<<else>>
You try to keep the <<person>> on the edge a bit longer, <span class="red">but <<he>> loses control</span>, and forces your arms away.
<<spa_rape_failed>>
<br><br>
<<link [[다음|Spa Lewd Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<effects>>
<<if $NPCList[0].penis isnot "none">>
<<bodyliquid "bottom" "semen">><<bottomejacstat>><<ejacstat>>
You <<bottomtext>> rub your <<bottom>> hard against the <<persons>> <<print $NPCList[0].penisdesc>>, until <<he>> spasms and erupts over you.
<<else>>
You <<bottomtext>> grind your <<bottom>> hard against the <<persons>> pussy, until <<his>> body convulses in orgasm.
<</if>>
<br><br>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>><<effects>>
<<if currentSkillValue("bottomskill") gte random(1, 400)>>
You shunt yourself down <<his>> body,
<<if $NPCList[0].penis isnot "none">>
until you feel <<his>> <<print $NPCList[0].penisdesc>> against your <<bottom>>. You begin <<bottomtext>> bobbing up and down against <<his>> length, <span class="green">careful not to finish <<him>> too soon.</span>
<<else>>
and <<bottomtext>> grind your <<bottom>> against <<his>> pussy. <span class="green">You're careful not to finish <<him>> too soon.</span>
<</if>>
<br><br>
<<if $player.breastsize gte 1>>
You press your <<breasts>> against <<him>>.
<</if>>
<<if $spa.behaviour is "cute">>
"Does this feel good?" you ask, keeping <<him>> on a torturous edge. "I might finish you soon. I'm not sure."
<<else>>
"How does this feel?" you ask, keeping <<him>> on a torturous edge. "I can keep you like this as long as I want."
<</if>>
<br><br>
"P-please," the <<person>> begs. "Whatever you want! J-just let me cum!" <<body_tip bottom add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>>
<br><br>
<<link [[Finish|Spa Lewd Bottom Finish]]>><</link>>
<br>
<<link [[Demand more money|Spa Lewd Bottom 2]]>><</link>><<skill_difficulty `currentSkillValue("bottomskill")` "Bottom Skill" 300 700>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
You shunt yourself down <<his>> body,
<<if $NPCList[0].penis isnot "none">>
<<bodyliquid "bottom" "semen">><<bottomejacstat>><<ejacstat>>
until you feel <<his>> <<print $NPCList[0].penisdesc>> against your <<bottom>>. You begin <<bottomtext>> bobbing up and down against <<his>> length. <span class="red">It sends <<him>> over the edge.</span> <<He>> spasms, and <<his>> semen erupts onto you.
<<else>>
and <<bottomtext>> grind your <<bottom>> against <<his>> pussy. <span class="green">It sends <<him>> over the edge.</span> <<He>> spasms and moans as the orgasm runs through <<his>> body.
<</if>>
<br><br>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>>
<<else>>
You shunt yourself down <<his>> body,
<<if $NPCList[0].penis isnot "none">>
<<bodyliquid "bottom" "semen">><<bottomejacstat>><<ejacstat>>
until you feel <<his>> <<print $NPCList[0].penisdesc>> against your <<bottom>>. You begin <<bottomtext>> bobbing up and down against <<his>> length.
<<else>>
and <<bottomtext>> grind your <<bottom>> against <<his>> pussy.
<</if>>
<br><br>
<span class="red"><<He>> loses control,</span> and forces your arms away.
<<spa_rape_failed>>
<br><br>
<<link [[다음|Spa Lewd Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<effects>>
<<if currentSkillValue("bottomskill") gte random(300, 700)>>
<<if $spa.behaviour is "cute">>
"Just a little more money," you say. "I promise."
<<else>>
"Just a little more money," you purr. "And I'll release you."
<</if>>
<br><br>
<span class="green">The <<person>> trembles as <<he>> nods.</span> "Y-y-yes," <<he>> says. "A-anything."
<<body_tip bottom add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>>
<br><br>
You'd worry for <<his>> health if you kept this up,
<<if $NPCList[0].penis isnot "none">>
<<bodyliquid "bottom" "semen" 2>><<thighejacstat>><<ejacstat>>
so you <<bottomtext>> squeeze <<his>> <<print $NPCList[0].penisdesc>> between your <<bottom>> cheeks, and pump as hard as you can.
<<else>>
so you <<bottomtext>> press your <<bottom>> against <<his>> pussy, and rub as hard as you can.
<</if>>
<br><br>
The effect is immediate.
<<if $NPCList[0].penis isnot "none">>
<<His>> back arcs as <<his>> whole body convulses, covering your ass in a deluge of cum.
<<else>>
<<His>> back arcs as <<his>> whole body convulses.
<</if>>
<<He>> moans loud enough that you worry someone will investigate. It takes half a minute for <<him>> to come down to just the occasional twitch. <<Hes>> still out of breath.
<br><br>
<<link [[다음|Spa Lewd Torment End]]>><</link>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
<<if $NPCList[0].penis isnot "none">>
<<bodyliquid "bottom" "semen">><<bottomejacstat>><<ejacstat>>
The <<person>> thrusts between your cheeks, <span class="red">and manages to send <<himself>> over the edge,</span> <<his>> <<print $NPCList[0].penisdesc>> erupting over your <<bottom>>.
<<else>>
The <<person>> humps your <<bottom>>, <span class="red">and manages to send <<himself>> over the edge,</span> wracking <<his>> whole body with orgasmic convulsions.
<</if>>
<br><br>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>>
<<else>>
You try to keep the <<person>> on the edge, <span class="red">but <<he>> loses control,</span> grasping your arms and forcing them away.
<<spa_rape_failed>>
<br><br>
<<link [[다음|Spa Lewd Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<effects>>
You climb off the <<person>>, and <<he>> struggles to a sitting position.
<<if $spa.behaviour is "cute">>
"I hope you liked my massage," you say, holding out your hand.
<<else>>
"I'd love to do this again sometime," you say, holding out your hand.
<</if>>
<<He>> looks up at you, then down again, shaking <<his>> head.
<br><br>
<<if $player.gender_appearance is "m">>
"Bloody incubus," <<he>> mutters. "Fine. Here's your money."
<<else>>
"Bloody succubus," <<he>> mutters. "Fine. Here's your money."
<</if>>
<<tipreceive>><<pass 50>>
<br><br>
<<He>> wraps <<his>> towel around <<his>> waist, and staggers from the room.
<br><br>
<<spa_end>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $daily.spaEvent isnot "party">>
<<enable_rescue>>
<</if>>
<<set $enemyarousal to ($enemyarousalmax * 0.9)>>
<<if $phase is 1>>
<<npc_attempt_sex>>
<</if>>
<<prop table>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue isnot 1>>
<span class="pink">Your cry is drowned out by the din of the party.</span>
<<set $alarm to 0>>
<br><br>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Spa Lewd Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies back on the table, one hand over <<his>> eyes. <<tearful>> you drop to the ground. "Here," <<he>> says. <<tipreceive>><<pass 50>>
<br><br>
<<He>> ties the towel around <<his>> waist, and exits the room.
<<elseif $enemyhealth lte 0>>
You shove the <<person>> back against the table. <<He>> lunges for you. <<tearful>> you step back.
<br><br>
<<if $NPCList[0].penis isnot "none">>
Instead, <<he>> grasps <<his>> <<print $NPCList[0].penisdesc>> in <<his>> hand, and pumps it hard, ejaculating over the floor with a shudder.
<<else>>
Instead, <<he>> pushes a finger into <<his>> pussy, and pumps hard, until <<his>> body shudders into orgasm.
<</if>>
<br><br>
<<tearful>> you step away from the table. "Sorry," the <<person>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> ties the towel around <<his>> waist, and exits the room.
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
Someone bangs on the door. "Is everything okay in there?"
<br><br>
"Y-yes!" the <<person>> says, releasing you.
<<if $NPCList[0].penis isnot "none">>
<<He>> grasps <<his>> <<print $NPCList[0].penisdesc>> in <<his>> hand, and pumps it hard, ejaculating over the floor with a shudder.
<<else>>
<<He>> pushes a finger into <<his>> pussy, and pumps hard, until <<his>> body shudders into orgasm.
<</if>>
<br><br>
<<tearful>> you step away from the table. "Sorry," the <<person>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> ties the towel around <<his>> waist, and exits the room.
<<else>>
The <<person>> fights <<his>> urges, and pulls away from you.
<<if $NPCList[0].penis isnot "none">>
<<He>> grasps <<his>> <<print $NPCList[0].penisdesc>> in <<his>> hand, and pumps it hard, ejaculating over the floor with a shudder.
<<else>>
<<He>> pushes a finger into <<his>> pussy, and pumps hard, until <<his>> body shudders into orgasm.
<</if>>
<br><br>
<<He>> lies back with an arm over <<his>> eyes, before tying the towel around <<his>> waist, and exiting the room. <<tearful>> you wipe down the table.<<pass 50>>
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<spa_end>><<effects>>
"Let me help," you say, reaching for <<his>> towel. <<He>> tries to step away from you, but you manage to grasp the fabric. The towel comes free as <<he>> moves,
<<if $pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">revealing <<his>> <<print $NPCList[0].breastsdesc>> and <<print $NPCList[0].penisdesc>>.</span>
<<else>>
<span class="lewd">revealing <<his>> <<print $NPCList[0].breastsdesc>> and pussy.</span>
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">revealing <<his>> <<print $NPCList[0].penisdesc>>.</span>
<<else>>
<span class="lewd">revealing <<his>> pussy.</span>
<</if>>
<</if>>
<<promiscuity2>>
<<He>> gasps and covers <<himself>> with <<his>> hands. "Just lie on the table," you say. "I'll take care of you."
<br><br>
<<He>> hesitates again, then does so. You oil up your hands, and <<handtext>> get to work.<<ghandskill>><<handskill 5>>
<br><br>
<<body_tip hand 1>>
<<Hes>> much more comfortable by the end of the session, and leaves a tip. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
<<if $rng gte 51>>
The <<person>> blushes harder as <<he>> lets the towel drop to the floor,
<<if $pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">revealing <<his>> <<print $NPCList[0].breastsdesc>> and <<print $NPCList[0].penisdesc>>.</span>
<<else>>
<span class="lewd">revealing <<his>> <<print $NPCList[0].breastsdesc>> and pussy.</span>
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">revealing <<his>> <<print $NPCList[0].penisdesc>>.</span>
<<else>>
<span class="lewd">revealing <<his>> pussy.</span>
<</if>>
<</if>>
<br><br>
<<He>> covers <<himself>> with <<his>> hands, and lies face down on the table. You oil up your hands, and <<handtext>> get to work.<<ghandskill>><<handskill 5>>
<br><br>
<<body_tip hand 1>>
<<Hes>> much more comfortable by the end of the session, and leaves a tip. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<<else>>
The <<person>> blushes harder, and can't work up the courage. <<He>> turns and leaves the room.
<br><br>
<<set $masseur_stat -= 1>>
<<set $money -= 1000>>
<<spa_end>>
<</if>><<effects>>
<<body_tip hand 0.3>>
<<spa_rob_options>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You grasp the <<persons>> cheeks in both hands, and squeeze.
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
<<He>> glances over <<his>> shoulder, <span class="green">but doesn't stop you.</span> You incorporate your groping into the session, eliciting the occasional moan.
<br><br>
<<He>> pushes <<himself>> onto <<his>> back towards the end of the session, and points at <<his>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>>.
<<else>>
pussy.
<</if>>
"How about a happy ending?"
<br><br>
<<link [[거절한다|Spa Lewd Hand Refuse]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Negotiate|Spa Lewd Hand Negotiate]]>><</link>><<promiscuous3>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Negotiate|Spa Lewd Hand Negotiate]]>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<else>>
<<body_tip hand 0.1>>
<span class="red">"None of that nonsense," <<he>> says.</span> "I'm here for a massage, not a whore."
<br><br>
<<spa_rob_options>>
<</if>><<effects>>
<<if $phase is 1>>
You bend down and <<oral skill>> lick <<his>> asshole, circling the rim with the tip of your tongue.
<<He>> grunts and runs <<his>> fingers through your hair as you service <<him>>.
<br><br>
<<link [[다음|Spa Oral Anus]]>><</link>>
<<else>>
You kneel in front of the <<person>>. <<He>> grasps the back of your head.
<<promiscuity4>>
<br><br>
<<link [[다음|Spa Oral]]>><<set $sexstart to 1>><</link>>
<</if>>
<br><<effects>>
"I'm not that kind of <<girl>>," you say. "Sorry to disappoint."
<br><br>
<<if $rng gte 81>>
"That wasn't a request," the <<person>> says. <span class="red"><<He>> grasps your arm,</span> and pulls you onto the table.
<br><br>
<<link [[다음|Spa Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> shrugs. "Suit yourself." <<He>> fixes <<his>> towel, and exits the room.
<br><br>
<<spa_end>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcoral>>
<<set $enemytrust -= 20>>
<<if $daily.spaEvent isnot "party">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue isnot 1>>
<span class="pink">Your cry is drowned out by the din of the party.</span>
<<set $alarm to 0>>
<br><br>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Spa Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Spa Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> ties <<his>> towel around <<his>> body. "Thanks love," <<he>> says. "Here." <<He>> exits the room. <<tipreceive>>
<br><br>
<<tearful>> you wipe down the table.
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you. <<He>> lunges for you, but misses and collides with a rack of towels.
<br><br>
Someone bangs on the door. "Is everything okay in there?"
<br><br>
"Y-yes," the <<person>> says. "Just finishing." <<He>> ties <<his>> towel around <<his>> body, and leaves the room.
<br><br>
<<tearful>> you wipe down the table.
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
Someone bangs on the door. "Is everything okay in there?"
<br><br>
The <<person>> backs away from you. "Y-yes," <<he>> says. "Just finishing." <<He>> ties <<his>> towel around <<his>> body, and leaves the room.
<br><br>
<<tearful>> you wipe down the table.
<<else>>
"Fucking tease," the <<person>> says. "Don't think you're getting tipped." <<He>> ties <<his>> towel around <<his>> body, and exits the room.
<br><br>
<<tearful>> you wipe down the table.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<spa_end>><<set $outside to 0>><<effects>>
After a thorough tongue massage, <<he>> trembles and
<<if $NPCList[0].penis isnot "none" and !npcHasStrapon(0)>>
ejaculates
<<else>>
squirts
<</if>>
onto your face.
<<He>> gets up and wraps a towel around <<his>> waist. "Thanks love," <<he>> says. "Here." <<He>> exits the room. <<tipreceive>>
<br><br>
<<tearful>> you wipe down the table.
<br><br>
<<spa_end>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $daily.spaEvent isnot "party">>
<<enable_rescue>>
<</if>>
<<prop table>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue isnot 1>>
<span class="pink">Your cry is drowned out by the din of the party.</span>
<<set $alarm to 0>>
<br><br>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Spa Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Spa Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies back on the table, one hand over <<his>> eyes. "Here," <<he>> says. <<tipreceive>>
<br><br>
<<He>> ties the towel around <<his>> waist, and exits the room.
<br><br>
<<tearful>> you wipe down the table.
<<elseif $enemyhealth lte 0>>
You shove the <<person>> back against the table. <<He>> lunges for you, but you duck out of the way.
<br><br>
Someone bangs on the door. "Is everything okay in there?"
<br><br>
"Y-yes," the <<person>> says. "Just finishing." <<He>> ties the towel around <<his>> body, and exits the room.
<br><br>
<<tearful>> you wipe down the table.
<<else>>
<<set $rescued += 1>>
Someone bangs on the door. "Is everything okay in there?"
<br><br>
"Y-yes!" the <<person>> says. "Just finishing." <<He>> ties <<his>> towel around <<his>> body, and exits the room.
<br><br>
<<tearful>> you wipe down the table.
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<spa_end>><<effects>>
"I'd rather be the one looking," you say.
<br><br>
The <<person>> laughs, and rolls onto <<his>> back.
<br><br>
<<set $tipmod to 0>><<unset $tip_add>>
<<body_tip hand 0.1>>
<<He>> seems satisfied at the end of the session, despite your refusal, and leaves a tip.<<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
"Let me think for a moment," you say, tapping your cheek. The <<person>> leans forward, a hopeful look on <<his>> face.
<br><br>
"Okay," you say. <<passagestrip>>
<<exhibitionism5>>
The <<person>> watches all the while. "Nice," <<he>> says. "There are other forms of massage, you know. Why don't you have a go without hands? I'll make it worth your while."
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[다음|Spa Lewd Breasts]]>><<chestskill 5>><</link>><<promiscuous3>><<gchestskill>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[다음|Spa Lewd Breasts]]>><<chestskill 5>><<set $desperateaction to 1>><</link>><<promiscuous3>><<gchestskill>>
<br>
<</if>>
<<link [[거절한다|Spa Lewd Breasts Refuse]]>><</link>>
<br><<effects>>
"I'll stick to my hands," you say. "You can look, but don't touch."
<br><br>
The <<person>> nods, disappointed but not upset. <<He>> seems satisfied by the end of the session. <<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>><<effects>>
<<body_tip chest add>><<set $tip_add to ($tip + random(100, 1000))>>
You pour oil over your <<if $player.breastsize gte 1>><<breasts>><<else>>chest<</if>> and down your body, before rubbing it over you. You climb onto the table, and swing a leg over the <<person>>.
<br><br>
"Like this?" you ask, pressing your bodies together. <<He>> nods, so you rub <<him>> up and down<<if $player.breastsize gte 1>>, pressing your <<breasts>> against <<his>> body<</if>>.
<<if $NPCList[0].penis isnot "none">>
You sometimes slide too far back, and your <<bottom>> presses against <<his>> <<npcPenis>>
<</if>>
<br><br>
<<if random(1, 2) is 2>>
You continue massaging with your whole body, until <<he>> reaches forward <span class="purple">and grasps your <<breasts>>.</span>
<br><br>
<<link [[Endure|Spa Lewd Breasts Endure]]>><</link>><<garousal>><<gstress>>
<br>
<<link [[Tell your client to stop|Spa Lewd Breasts Stop]]>><</link>>
<br>
<<else>>
You continue massaging with your whole body until the end of the session. "Thanks love," <<he>> says, tying <<his>> towel around <<his>> body. "Here."<<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<effects>>
<<body_tip chest add>><<set $tip_add to ($tip + random(100, 1000))>>
You continue working as best you can as the <<person>> massages your oiled <<breasts>>.
<<if random(1, 2) is 2>>
<<His>> hands trails down your abdomen, then reach around your hips. <<He>> grasps your <<bottom>> with both hands, and tries to push you against <<his>> pelvis.
<br><br>
"I need to fuck," <<he>> says. "You're driving me mad."
<br><br>
<<if hasSexStat("promiscuity", 5)>>
<<link [[Allow|Spa Sex]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Allow|Spa Sex]]>><<set $sexstart to 1>><<set $desperateaction to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[Climb off|Spa Lewd Breasts Stop]]>><</link>>
<br>
<<else>>
<<He>> keeps groping until the end of the session, leaving you feeling rather flushed.
<br><br>
"Thanks love," <<he>> says as <<he>> ties <<his>> towel around <<his>> waist. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<effects>>
You grasp the <<persons>> arms, and push them away. "Look," you say. "Don't touch."
<br><br>
<<if random(1, 5) is 5>>
"Fuck that," the <<person>> says, reaching for your <<breasts>> again. "I can't hold back."
<br><br>
<<link [[다음|Spa Lewd Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> doesn't argue. <<He>> lies back, and closes <<his>> eyes as you continue working.
<br><br>
"Thanks love," <<he>> says at the end of the session. <<He>> ties <<his>> towel around <<his>> body. "Here."<<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npc_attempt_sex>>
<<if $daily.spaEvent isnot "party">>
<<enable_rescue>>
<</if>>
<<set $enemyarousal to ($enemyarousalmax * 0.65)>>
<<promiscuity5>>
<<if $player.penisExist>>
<<body_tip penile add>><<set $tip_add to ($tip + random(100, 1000))>>
<</if>>
<<if $player.vaginaExist>>
<<body_tip vaginal add>><<set $tip_add to ($tip + random(100, 1000))>>
<</if>>
<<prop table>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue isnot 1>>
<span class="pink">Your cry is drowned out by the din of the party.</span>
<<set $alarm to 0>>
<br><br>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Spa Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The <<person>> closes the door behind <<him>>.
<br><br>
<<spa_end>><<effects>>
<<set $seductiondifficulty to 10000>>
<<seductioncheck>>
<br><br>
<<seductionskilluptext>>
<<seductionskilluse>>
You step in front of the <<person>>, preventing <<him>> from leaving the room. "Are you sure there's nothing I can do for you?" you ask, leaning against the door frame.
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
<<He>> hesitates, <span class="green">running <<his>> eyes over your body,</span> before shaking <<his>> head and breaking the spell. "I can't," <<he>> says. "My <<spouse>> would kill me."
<<if !$soup_kitchen_known>>
<<He>> looks in your eyes, but something makes <<him>> look away. "They're overburdened, but there's a soup kitchen on Wolf Street if you need help. It's in a grey building beside the temple. They're open between <span class="gold"><<ampm 18 00>> and <<ampm 21 00>></span>."
<br><br>
<span class="gold">You've discovered the soup kitchen on Wolf Street.</span>
<br><br>
<<set $soup_kitchen_known to 1>>
<<He>> pushes past you.
<<else>>
<<He>> pushes past you.
<</if>>
<br><br>
<<link [[Beg|Spa Polite Beg]]>><<sub 1>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Let your client leave|Spa Polite Leave]]>><</link>>
<br>
<<else>>
The <<person>> hesitates, <span class="red">then shakes <<his>> head.</span> "I just wanted a massage," <<he>> says. "Thank you." <<He>> steps around you.
<br><br>
<<spa_end>>
<</if>><<effects>>
You grasp <<his>> arm.
<<if $speech_attitude is "meek">>
"P-please <<sir>>," you say. "I really need the money."
<<elseif $speech_attitude is "bratty">>
"Come on," you say. "I need the money."
<<else>>
"Please reconsider," you say. "I need the money."
<</if>>
<br><br>
<<if $submissive gte 1500 or $dissociation gte 1>>
<span class="sub">Something in your voice affects <<him>>.</span> <<He>> gives you <<moneyGain 100>> before leaving.
<<ltrauma>><<trauma -6>>
<<elseif $rng gte 91>>
<<He>> glances at you, then hands you <<moneyGain 100>> before leaving.
<<ltrauma>><<trauma -6>>
<<elseif $rng gte 71>>
<<He>> glances at you, then hands you <<moneyGain 60>> before leaving.
<<ltrauma>><<trauma -6>>
<<elseif $rng gte 51>>
<<He>> glances at you, then hands you <<moneyGain 30>> before leaving.
<<ltrauma>><<trauma -6>>
<<elseif $rng gte 31>>
<<He>> glances at you, then hands you <<moneyGain 10>> before leaving.
<<ltrauma>><<trauma -6>>
<<else>>
<<He>> shakes your arm free, and continues without a word.<<gtrauma>><<trauma 6>>
<</if>>
<br><br>
<<spa_end>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "barb">><<getTarget true>>
당신은 바브 가에 있다. 사방에는 은빛 아파트들이 주위에 온통 솟아올라 있고, 대부분 말라버린 수로로 길과 떨어져 있다. 바닷소리가 들려온다. 경찰서가 여기 위치해 있다. 댄스 교습소도 여기 있다.
<<if Time.dayState is "day">>
<<if Weather.precipitation is "rain">>
소수의 사람들이 빗속에서 걸음을 재촉하고 있다.
<<elseif Weather.isFreezing>>
보행자들이 인도를 가득 메우고, 사람들이 추위에 반해 활기차게 걷는다.
<<else>>
행인들이 인도에 가득하나, 자동차 소리가 모든 것을 뒤덮는다.
<</if>>
<<elseif Time.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
비가 빌딩 위로 폭포처럼 흐르며, 바삐 걸어가는 사람들 위로 뚝뚝 떨어진다.
<<elseif Weather.isSnow>>
밤 동안 내린 눈은 이미 무거운 발걸음들로 인해 뭉개져 있다.
<<else>>
이렇게 이른 시간에도 거리는 이미 부산스럽다.
<</if>>
<<elseif Time.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
사람들은 간절히 안으로 들어가고 싶어하면서, 비를 뚫고 바삐 걸어간다.
<<elseif Weather.isFreezing>>
사람들은 간절히 안으로 들어가고 싶어하면서, 추위를 뚫고 바삐 걸어간다.
<<else>>
이미 태양은 건물들 뒤로 사라진지 오래나, 거리는 여전히 부산스럽다.
<</if>>
<<elseif Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
높은 곳의 창문의 빛이 어두운 빗줄기를 가른다.
<<elseif Weather.isSnow>>
높은 곳의 창문이 눈을 비춘다.
<<else>>
이런 시간에도 근처 건물에서 목소리가 들려오고, 가끔은 고함소리도 들려온다.
<</if>>
<</if>>
<<if $police_access_card is 1>>
가지고 있는 <span class="teal">경찰 카드키</span>로 경찰소 옆문을 열 수 있다.
<<set $phase to 10>>
<<elseif currentSkillValue('skulduggery') gte 600 and ((Time.dayState isnot "night" and $rng lte 25) or (Time.dayState is "night" and $rng lte 20))>>
<<set $phase to 10>>
<br>
<span class="teal">도둑의 눈으로 당신은 다른 이들이라면 보지 못했을 것을 포착한다.</span> 경찰 몇 명이
<<print either("구속된","정신을 잃은","몸부림치는","묘령의","알몸의","진정제를 맞은","재갈이 씌워진","교태를 부리는")>> 죄수를
옆문으로부터 끌고 나와 <<print either("한적한 골목으로","경찰차 뒤로","고립된 지하실로 향하는 계단으로")>> 데려가는 것을 본다.
옆문이 제대로 닫히지 않았다. 여전히 살짝 열려있다.
<br>
<<set $eventskip to 1>>
<</if>>
<<if $halloween is 1>>
잭 오 랜턴과 다른 할로윈 장식물이 언뜻 창문을 통해 보인다.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<elseif $town_projects.bridge is 1>>
<<set $town_projects.bridge to 2>>
당신은 한때 운하로 이어졌던 다리의 잔해를 발견한다. 당신은 당신의 물담배를 빨고 꾼 꿈에서 같은 잔해를 봤었다. 운하가 말라버린 후 철거됐을 게 분명하다.
<br><br>
당신은 고아원에서 본 적 있는 <<generatey1>><<person1>><<person_ i>> 운하로 황급히 들어가 안심한 표정으로 반대편으로 나오는 것을 확인한다. <span class="teal">어떤 생각이 당신을 때린다.</span> 만약 다리가 재건된다면, 저 깡패들은 사람들을 희롱하기 더 어려워질 것이다.
<br><br>
<i>당신은 시청에서 다리에 대한 요청을 할 수 있다.</i>
<br><br>
<<link [[다음|Barb Street]]>><<set $eventskip to 1>><</link>>
<<elseif $town_projects.bridge is 3>>
<<set $town_projects.bridge to 4>>
시장 측은 빠르게 행동하여, <span class="green">새로이 재건된 다리가 운하로 이어져 있다.</span> 이제 지나가기 더 안전해질 것이다. 이곳에서 일하는 고아들도 더욱 안전해지겠지.
<br><br>
<<earnFeat "Bridging the Past">>
<<link [[다음|Barb Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $options.mapTop is true>>
<<map "barb">>
<br>
<</if>>
주요 장소
<br>
<<if $openinghours is 1>>
<<dancestudioicon>><<link [[무용 학원 (0:01)|Dance Studio]]>><<pass 1>><</link>>
<br>
<<elseif Time.hour is $closinghour>>
<span class="blue">사람들이 무용 학원에서 나오고 있다.</span> 문을 닫을 시간인가 보다.
<br>
<<else>>
<<dancestudioicon>><<link [[무용 학원 (0:01)|Dance Studio Lock]]>><<pass 1>><</link>>
<br>
<</if>>
<<if $exposed lte 0>>
<<policeicon>><<link [[경찰서 (0:02)|Police Station]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $phase is 10>>
<<set $phase to 0>>
<<policeicon>><<link [[경찰서 옆문으로 몰래 들어간다 (0:05)|Police Back Office]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $town_projects.bridge gte 4>>
<<flatsicon>><<link [[다리를 건너 아파트들 쪽으로 간다 (0:01)|Flats]]>><<pass 1>><</link>>
<br>
<</if>>
<<if $exposed lte 0>>
<<flatsicon>><<link [[수로를 건너 아파트들 쪽으로 간다 (0:01)|Flats Canal]]>><<pass 1>><</link>>
<br>
<</if>>
<<if $dorenintro gte 1 and $exposed lte 0>>
<<dooricon "doren">><<link [[도렌의 아파트 (0:02)|Doren Entrance]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<domus>>
<<cliff>>
<<connudatus>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<br>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "barb">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bondage Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bondage Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ ga>> 당신을 땅바닥에 밀친다. "남은 모험 즐겨라, <<bitchPost "아">>."
<br><br>
<<tearful>> 당신은 몸을 추스리려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
당신은 <<person_ ul>> 밀쳐내고, 아무 방향으로 도망친다.
<br><br>
<<tearful>> 당신은 몸을 추스리려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<set $rescued += 1>>
<<endcombat>>
<<generate1>><<generate2>><<person1>>
"무슨 짓을 하려고 하는 거야?" 누군가가 소리친다.
<br><br>
"그 <<girl_ ul>> 내버려둬." 다른 누군가가 말한다. "아니면 후회하게 될 거야."
<br><br>
당신을 공격한 이는 당신을 땅바닥에 내팽개친 채 도망친다. <<tearful>> 당신은 두 발로 일어서려 애쓴다.
<br><br>
<<clotheson>>
<<if $rng gte 51 and Time.dayState isnot "night" or $rng gte 76>>
손 하나가 당신 머리 뒤쪽을 붙잡고, <span class="green">당신의 눈가리개가 벗겨진다.</span> 당신은 환한 빛에 눈을 게슴츠레하게 뜬다.
<br><br>
"몇몇 사람들이 이런 짓을 한다는 게 믿겨지질 않아." <<person_ i>> 말한다.
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
<<his_ yi>> 옆에 있는 <<person2>><<person_ i>> 당신의 재갈을 빼내고 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <<else>>을<</if>><<if $feetuse is "bound">>다리를<</if>> 풀어 준다.
<<else>>
<<his_ yi>> 옆에 있는 <<person2>><<person_ i>> 당신의 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <<else>>을<</if>><<if $feetuse is "bound">>다리를<</if>> 풀어 준다.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
<<his_ yi>> 옆에 있는 <<person2>><<person_ i>> 당신의 재갈을 빼내 준다.
<<else>>
<<his_ yi>> 옆에 있는 <<person2>><<person_ i>> 당신을 걱정스럽게 바라본다.
<</if>>
<</if>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
"부끄러움이라는 걸 모른다니까."
<br><br>
두 명은 당신에게 어디 다친 곳이 없다는 걸 확인하고서야 떠난다.
<<ltrauma>><<lpain>><<lllstress>><<trauma -6>><<pain -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<span class="red">당신의 비명 소리는 더욱 끔찍한 것을 불러들였다.</span>
<br><br>
"그런 쓰레기는 너 같은 귀여운 놈을 범할 자격이 없어." 당신의 위쪽에서 누군가 말한다. 두 손이 당신의 팔을 붙잡고, 발이 질질 끌리도록 잡아당긴다. 그들은 당신을 어딘가로 끌고 가려 한다.
<br><br>
"알아." 다른 목소리가 말한다. "뻔뻔하기도 하지. 너 같은 장난감은 가장 뛰어난 사람에게나 어울려." 누군가 당신의 목을 핥는다.
<br><br>
<<link [[다음|Bondage Two Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bondage Two Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bondage Two Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
두 명은 당신을 벽에 기대 쓰러진 채 놓아두고 떠난다. 당신이 생각하기에 당신은 골목길 안에 있는 것 같지만, 확신할 수는 없다.
<br><br>
<<tearful>> 당신은 몸을 추스리려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
당신은 둘을 밀쳐내고, 아무 방향으로 도망친다.
<br><br>
<<tearful>> 당신은 몸을 추스리려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<set $rescued += 1>>
<<endcombat>>
<<generatePolice 1>><<person1>>경찰 호루라기 소리가 들린다. 두 명은 당신을 벽에 기대 쓰러진 채 두고, 당신에게서 떨어진다. 호루라기 소리가 한 번 더 울려퍼지자, 두 명이 달아나는 황급한 발소리가 들린다.
<br><br>
<<clotheson>>
<<tearful>> 당신은 몸을 추스리려고 한다. 더 많은 발자국 소리가 가까워진다.
<br><br>
<<if $exposed gte 1>>
"공공외설법 위반으로 널 체포한다." 화가 난 목소리가 말한다. "그리고 다른 이들이 외설적으로 행동하도록 선동한 죄로도!" <<He_ nun>> 당신의 팔을 붙잡고 끌고 가려 한다.
<<crime "exposure">><<crimeUp 40 "exposure">>
<br><br>
<<if $worn.face.type.includes("gag")>>
재갈이 물려져 있으므로, 당신은 항의의 목소리를 낼 수 없다.
<br><bR>
<</if>>
<<link [[순순히 따라간다|Bondage Police Willing]]>><</link>>
<br>
<<if !$worn.face.type.includes("gag")>>
<<link [[설명을 시도한다|Bondage Police Explain]]>><</link>><<englishdifficulty 0 1000>>
<br>
<</if>>
<<link [[도망가기 위해 싸운다|Bondage Police Fight]]>><<set $fightstart to 1>><<crimeUp 50 "resisting">><<crimeUp 50 "assault">><</link>><<crimes "resisting" "assault">>
<br>
<<else>>
"이제 괜찮습니다 <<if $player.gender_appearance is "f">>여성분<<else>>남성분<</if>>," 권위적인 목소리가 말한다. "저는 경찰관입니다. 도움이 필요하신가요?"
<br><br>
<<if $worn.face.type.includes("gag")>>
<<He_ ga>> 당신이 재갈을 물고 있다는 것을 알아차렸을 테니, 분명히 <<he_ nun>> 당신에게 도움이 필요하다고 생각할 것이다.
<<else>>
당신은 상황을 설명한다.
<</if>>
<<blindfoldremove>>
"누가 이런 짓을 했습니까?" <<He_ ga>> 묻는다. "이 일이 언제, 어디서 일어났는지 가능한 한 많이 말씀해 주시기 바랍니다. 그럼 제가 보고서를 정리해 제출하겠습니다. 최근에 저희가 많이 바빠져서, 보고서가 제때 올라갈 수 있을지는 장담하지는 못합니다만."
<br><br>
<<link [[증언한다 (0:20)|Bondage Police Report]]>><<pass 20>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[증언하지 않는다|Bondage Police No Report]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
당신은 수갑을 찬 채 경찰관 뒤로 끌려간다. <<He_ nun>> 경찰차라고 생각되는 것 뒤편으로 당신을 민다.
<br><br>
<<He_ nun>> 운전석을 열지만, 차에 타지는 않는다. 대신 당신은 <<him_ i>> 말하는 소리를 듣는다. <<He_ nun>> 당신의 모습을 묘사한다.
<br><br>
<<if crimeSumCurrent() gte 5000>>
<<He_ ga>> 웃음을 터뜨리며, 당신의 좌석 위의 차체를 한 번 때린다. "Looks like I've bagged a naughty <<girl>>. Can't wait to hear what they do to <<phim>>." <<He>> climbs in, and you drive away.
<br><br>
"I knew you were bad news the moment I saw you," <<he>> says as <<he>> drives.
<br><br>
<<link [[다음|Hospital Arrest Sit]]>><</link>>
<<elseif crimeSumCurrent() gte 1000>>
"Alright," <<he>> says. "I'll bring <<phim>> in." <<He>> climbs in, and you drive away.
<br><br>
"I knew you were trouble," the <<person>> says as <<he>> drives. "It'll be the pillory for you, I wager."
<br><br>
<<link [[다음|Hospital Arrest Sit]]>><</link>>
<<else>>
"Roger," <<he>> says. "Looks like it's your lucky day." <<His>> hands reach in and remove your blindfold.
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
<<He>> also removes your gag and unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<<else>>
<<He>> also unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
<<He>> removes your gag.
<<else>>
<</if>>
<</if>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
"Someone important is looking out for you," <<he>> says. "Lucky you."
<br><br>
<<if $exposed gte 1>><<towelup>>
<<He>> gives you towels to cover with, and drives you back to the orphanage.
<<else>>
<<He>> drives you back to the orphanage.
<</if>>
<br><br>
<<endcombat>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<</if>>
<br><<effects>>
<<if $englishSuccess>>
You manage to stammer out an explanation as you're dragged off. <span class="green">It gets through to <<him>>.</span> <<He>> sighs and releases your arm.
<br><br>
"You shouldn't have allowed yourself to get into this situation in the first place," <<he>> says. "I'll let you off this once. Be more careful in the future."
<br><br>
<<blindfoldremove>>
<<if $exposed gte 1>><<towelup>>
<<He>> gives you towels to cover with, and drives you back to the orphanage.
<<else>>
<<He>> drives you back to the orphanage.
<</if>>
<br><br>
<<endevent>>
<<link [[다음 (0:15)|Orphanage]]>><<pass 15>><</link>>
<br>
<<else>>
You try to stammer out an explanation, <span class="red">but the police officer is too focused on getting you out of public.</span> <<He>> ignores you.
<br><br>
<<link [[다음|Bondage Police Willing]]>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Bondage Police Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bondage Police Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person_ i>> 벽에 나자빠지는 소리가 들린다. 당신은 기회를 낚아채 아무 방향으로나 도망친다.
<br><br>
<<tearful>> 당신은 몸을 추스리려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
당신은 경찰관의 허점을 포착하여, <<him_ ul>> 땅바닥에 밀치고 도망친다. <<his_ yi>> 외침은 도시의 배경 소음에 묻혀 빠르게 희미해져 간다.
<br><br>
<<tearful>> 당신은 벽에 기대 쓰러진다. 당신은 도망쳐 나왔다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
You fall to the ground, too hurt to continue fighting. "Indecent exposure, and now resisting arrest. There are consequences for this sort of misbehaviour."
<br><br>
<<clotheson>>
<<link [[다음|Bondage Police Willing]]>><</link>>
<</if>><<effects>>
<<He_ nun>> 그걸 들으며, <<his_ yi>> 공책에 끄적인다. 당신은 사건에 대해 말하는 것이 불편하지만, 당신에게 카타르시스를 불러일으킨다.
<br><br>
<<He_ ga>> 당신에게 다친 곳이 없다는 것을 확인하고서, 가던 길을 간다.
<<lpain>><<pain -6>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
경찰관은 당신이 다치지 않았다는 것을 확인하고서 가던 길을 간다.
<<lpain>><<pain -6>>
<br><br>
<<endevent>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<<enable_rescue>>
<</if>>
<<if $rescue is 0>>
당신은 당신이 촬영당하고 있다는 사실을 알지만, 손 쓸 방법이 아무것도 없다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bondage Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bondage Dog Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Finished with you, the <<beasttype>> leaves you shivering on the ground.
<br><br>
<<if $rescue is 0>>
<<tearful>> 당신은 몸을 추스리려고 한다. There's no sign of the person with camera.<<famebestiality 10>>
<<else>>
<<tearful>> 당신은 몸을 추스리려고 한다. You hope no one saw you.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> whimpers and flees.
<br><br>
<<if $rescue is 0>>
<<tearful>> 당신은 몸을 추스리려고 한다. There's no sign of the person with the camera.
<<else>>
<<tearful>> 당신은 몸을 추스리려고 한다. You hope no one saw that.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<if $rapeavoid is 0>>
You hear footsteps approaching. Panicked, you struggle to pull away from the <<beasttype>>. It holds you in place.
<br><br>
"Well what do we have here," a voice says. "A bitch getting <<bred>> in the middle of the street."
<br><br>
<<if $worn.face.type.includes("gag")>>
You mumble through your gag, trying to ask for help. Not that you're sure that would do any good.
<br><br>
"Just getting my camera out," the voice continues. "I trust you won't protest? Good."
<br><br>
<<else>>
<<if $speech_attitude is "meek">>
"P-please help me," you say.
<<elseif $speech_attitude is "bratty">>
"Either help me," you say. "Or fuck off."
<<else>>
"Please help," you say.
<</if>>
<br><br>
"Sorry?" the voice asks. "I couldn't hear you over the sound of that <<beasttype>> hammering you. Don't worry though, I have my camera with me. Maybe I'll figure it out in post."
<br><br>
<</if>>
<<link [[다음|Bondage Dog Rape]]>><<set $rescue to 0>><</link>>
<br>
<<else>>
"Shoo!" shouts a voice. The <<beasttype>> pulls away from you as footsteps approach.
<br><br>
<<endcombat>>
<<clotheson>>
<<generate1>><<person1>>
<<if $rng gte 51 and Time.dayState isnot "night" or $rng gte 76>>
<<set $rescued += 1>>
Hands reach down and help you to your feet. "You okay there?" says the <<person>>.
<<blindfoldremove>>
<<He>> makes sure you're unhurt, then continues on <<his>> way.
<<lpain>><<pain -6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<span class="red">Your scream attracted something worse.</span>
<br><br>
Before you can stand, a <<person>> climbs on top of you. "Hold still, <<girl>>," <<he>> says. "You owe me for saving you from that mutt."
<br><br>
<<link [[다음|Bondage Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<if $rescue is 0>>
<<audience>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bondage Three Dogs Rape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bondage Three Dogs Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Bondage Three Dogs Rape]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Bondage Three Dogs Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the dog moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Bondage Three Dogs Rape]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Bondage Three Dogs Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemyejaculated gte 1>><<famebestiality 1>>
The <<beastsplural>> seem satisfied. Their handler laughs. "Good <<bitch>>. Here's a few quid. Enough for a doggy whore."
<br><br>
You've gained <span class="gold">£5.</span>
<br><br>
<<else>>
The <<beastsplural>> pull against their leashes, dragging their controller along behind them.
<br><br>
<</if>>
<<if $rescue is 0>>
You hear the audience depart, still jeering. None stop to help you.
<<gtrauma>><<trauma 6>><<famebestiality 30>>
<br><br>
<</if>>
<<tearful>> 당신은 몸을 추스리려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<if $rng gte 51 and Time.dayState isnot "night" or $rng gte 76>>
<<set $rescued += 1>>
<<silently>><<beastsplural>><<set _beastspluraltext to _text_output>><</silently>>
<<endcombat>>
"Leave that <<girl>> alone," you hear someone shout. The _beastspluraltext are tugged away from you. You hear them being dragged away.
<br><br>
/* clearing up ghost dogs for old saves */
<<if $per_npc.three_dogs>>
<<clearNPC three_dogs>>
<</if>>
<<generate1>><<person1>>
Footsteps approach. A hand gropes at your blindfold. "It's okay," the voice says. "I got you."
<<blindfoldremove>>
"That was terrible," <<he>> says.
<<if $exposed gte 1>><<He>> wraps towels around you.<<towelup>><</if>>
"I don't mean to fuss, but will you be okay?"
<br><br>
<<He>> continues on <<his>> way once sure you're unhurt.
<<lpain>><<pain -6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>><<set $rescue to 0>>
<span class="red">Your scream has attracted something worse.</span>
<br><br>
You hear laughter, growing louder and coming from all directions. "What you got here?" says a voice. They sound amused.
<br><br>
"Just letting the <<beastsplural>> work off some steam," says the handler.
<br><br>
"Mind if we watch?" says a third voice.
<br><br>
"Be my guest."
<br><br>
You don't know how many people are around, but it sounds like a lot.
<<gtrauma>><<gstress>>
<br><br>
<<link [[다음|Bondage Three Dogs Rape]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bondage Two Wolf Rape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bondage Two Wolf Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Bondage Two Wolf Rape]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Bondage Two Wolf Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Bondage Two Wolf Rape]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Bondage Two Wolf Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
Satisfied, the <<beasttype>> leaves.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the <<beastsplural>> flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The <<beastsplural>> leave you spent and shivering on the dirt.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The <<beastsplural>> leave you spent and shivering on the dirt.
<</if>>
<br><br>
<<tearful>> 당신은 몸을 추스리려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationbondage>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescue to 0>>
"Is everyone okay over there-" you hear someone begin. They're interrupted by the growling of a <<beasttype>>.
<br><br>
"Sh-shit!" the voice continues. "Don't eat me!" You hear the rapid falls of their feet as they run away. The <<beastsplural>> make no attempt to chase, content with their current prize.
<br><br>
<<link [[다음|Bondage Two Wolf Rape]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bondage Wolf Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bondage Wolf Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satsfied, the <<beasttype>> leaves you be. You hear <<bhis>> feet patter against the ground.
<br><br>
<<tearful>> 당신은 몸을 추스리려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
You hear the patter of the <<beasttypes>> feet against the dirt as it flees.
<br><br>
<<tearful>> 당신은 몸을 추스리려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $alarm is 1 and $rescue is 1>>
<<if $syndromeeden gte 1>>
<<set _beasttype to $NPCList[0].type>>
The <<beasttypes>> ears prick. <<bHe>> backs away from you. You hear <<bhis>> feet against the dirt as it makes a panicked getaway.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>>
<<person1>>
"What do we have here?" says a familiar voice. It's Eden.
<<blindfoldremove>>
<<if $edenfreedom gte 2 and $edendays gte 8 or $edenfreedom is 1 and $edendays gte 2>>
"I trusted you," <<he>> says. "This is what happens if you don't obey me. It's for your own protection." <<He>> pulls you to your feet. "Let's go home."
<br><br>
<<link [[다음 (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1>>
"I knew you'd end up like this. The town is dangerous, though I didn't expect to find a _beasttype so close to it," <<he>> says, helping you to your feet. "Let's go home."
<br><br>
<<He>> takes you back to <<his>> cabin.
<br><br>
<<endevent>>
<<link [[다음 (0:30)|Eden Cabin]]>><<pass 30>><</link>>
<br>
<</if>>
<<else>>
<<set $rescue to 0>>
"Is everyone okay over there-" you hear someone begin. They're interrupted by the growling of the <<beasttype>>.
<br><br>
"Sh-shit!" the voice continues. "Don't eat me!" You hear the rapid falls of their feet as they run away. The <<beasttype>> makes no attempt to chase, content with <<bhis>> current prize.
<br><br>
<<link [[다음|Bondage Wolf Rape]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bondage Sailor Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bondage Sailor Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Someone smacks your <<bottom>>. "That's a good <<girl>>," the <<person1>><<person>> says. "I'll keep an eye out for you next time I'm in port."
<br><br>
They laugh and leave you lying on the sandy ground.
<br><br>
<<tearful>> 당신은 몸을 추스리려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
"Fuck," the <<person1>><<person>> shouts. "<<pShe>> doesn't look so fucking dangerous." You're off before <<he>> finishes, running in a random direction. You get away.
<br><br>
<<tearful>> you get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>><<set $rescue to 0>>
<<person4>>"Stop hurting that <<girl>>," says a <<personsimple>>'s voice from some way away.
<br><br>
<<person1>>"Or fucking what?" responds the <<person1>><<person>>. "You gonna start something?" <<His_ yi>> 친구들은 웃는다.
<br><br>
"I fucking thought so," the <<person>> continues. <<He>> leans close. "You hear that? No one's coming to help you. No one cares."
<br><br>
<<link [[다음|Bondage Sailor Rape]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcstrip>><<npcidlegenitals>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bondage Student Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bondage Student Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Still laughing amongst themselves, the students run off.
<<if $upperoff isnot 0 or $loweroff isnot 0 or $underupperoff isnot 0 or $underloweroff isnot 0>>
<<set $stealtextskip to 1>>
<<steal>>
They take your stripped clothes with them.
<</if>>
<<clotheson>>
<<if $exposed gte 1>>
<<covered>> You feel cool air against your bare skin as you listen, trying to figure out if anyone is watching you. You can't tell. <<tearful>> 당신은 몸을 추스리려고 한다.
<br><br>
<<else>>
<<tearful>> 당신은 몸을 추스리려고 한다.
<br><br>
<</if>>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
Their laughter comes to a quick end when you start fighting back. One stumbles backwards with a cry of pain, and the others back off.
<br><br>
"Screw you." the <<person1>><<person>> shouts. "Who'd want to see you naked anyway."
<br><br>
They retreat, jeering through grunts of pain and trying to save face.
<br><br>
<<tearful>> 당신은 몸을 추스리려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<endevent>>
<<generate1>><<generate2>><<person1>>
"Fucking brats," shouts a mature voice. "Leave <<phim>> alone." The invading hands withdraw, and you hear the feet of the <<group>> as they run away.
<br><br>
<<clotheson>>
You hear other footsteps get closer.
<<rng>>
<<if $rng gte 51 and Time.dayState isnot "night" or $rng gte 76>><<set $rescued += 1>>
"I'm gonna remove that blindfold," says a <<personsimple>> right beside you. "Here goes."
<<blindfoldremove>>
The <<person>> smiles at you. A <<person2>><<person>> stands beside <<person1>><<him>>, looking concerned. "I wouldn't believe such cruelty existed if I hadn't just seen it." They make sure you're unhurt, then continue on their way.
<<lpain>><<pain -6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<span class="red">Your scream has attracted something worse.</span>
<br><br>
"Now that the rabble are out of the way," says <<personsimple>> above you. "Time for our fun." Hands grasp your arms and pull you to your feet. They grope more violently than the students.
<br><br>
<<link [[다음|Bondage Two Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<set $stress -= 5000>>
<<bind>>
<<facewear 5>>
You wake up, but can't see a thing. You feel something wrapped around your face. You try to lift your hands to investigate, but find them tied behind your back. You can faintly hear the sounds of town, but muffled, as if you're inside.
<br><br>
<<generate1>><<generate2>><<person1>>
"<<pShes>> waking up," you hear a <<personsimple>> say.
<br><br>
"That's fine," someone responds. "<<pShe>> isn't gonna be able to remove that blindfold on <<pher>> own. Let's do it right here."
<br><br>
They grab you from both sides.
<br><br>
<<link [[다음|Street Wake Blindfold Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Wake Blindfold Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Wake Blindfold Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You hear a door open, and a breeze makes you shiver. The pair grasp your shoulders and shove you forward. You fall onto hard pavement.
<br><br>
An engine comes to life, and you hear the <<group>> drive away.
<br><br>
<<tearful>> 당신은 몸을 추스리려고 한다. You might not be far from where you passed out, but it's hard to tell.
<br><br>
<<else>>
"Fucking <<bitch>>," the <<person1>><<person>> shouts as you shove <<him>> away from you. <<He>> collides with something hard. Whatever it was gives way, and you hear <<him>> fall to the floor. A breeze makes you shiver.
<br><br>
You run in the direction of the breeze, and fall down a small ledge. Stumbling, you run in a random direction.
<br><br>
You're not sure if they tried to give chase, but you got away. <<tearful>> 당신은 몸을 추스리려고 한다. You might not be far from where you passed out, but it's hard to tell.
<br><br>
<</if>>
<<blindfoldintro>>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>><<widget "eventsbondage">>
<<rng>>
<<if $rng gte 91>>
앞을 볼 수 없어, 당신은 발이 걸려 바닥에 넘어진다.
<<if $leftarm is "bound" and $rightarm is "bound">>
팔이 묶인 채라서, 당신은 넘어지는 걸 막지도 못한다.
<<ggpain>><<pain 12>><<gstress>><<stress 6>>
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
당신은 간신히 넘어지는 걸 막아냈지만, 그러느라 손이 아프다.
<<gpain>><<pain 6>><<gstress>><<stress 6>>
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<</if>>
<<elseif $rng gte 71>>
<<generate1>><<person1>>
"무슨 일이 있었던 거니?" 당신 뒤편의 목소리가 말한다. 목소리에선 성욕보다는 걱정이 느껴지긴 하지만, 당신의 심장이 거세게 뛴다. "누가 널 이렇게 묶어 놓았니?
<<if $exposed gte 1>>
게다가 옷도 제대로 입지 않고.
<</if>>
불쌍해라, 내가 도와줄게."
<br><br>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
<<He_ nun>> 당신의 입마개와 눈가리개를 벗기고, 당신의 <<if $rightarm is "bound" or $leftarm is "bound">>두 팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>두 다리<</if>>의 구속을 해제한다.
<<else>>
<<He_ nun>> 당신의 눈가리개를 벗기고, 당신의 <<if $rightarm is "bound" or $leftarm is "bound">>두 팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>두 다리<</if>>의 구속을 해제한다.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
<<He_ nun>> 당신의 입마개와 눈가리개를 벗긴다.
<<else>>
<<He_ nun>> 당신의 눈가리개를 벗긴다.
<</if>>
<</if>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<He_ nun>> 당신이 다치지 않았다는 걸 확인한 후 <<his_ yi>> 갈 길을 간다.
<<ltrauma>><<lpain>><<lllstress>><<trauma -6>><<pain -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $rng gte 41>>
<<generate1>><<person1>>
손 한 쌍이 당신을 붙잡아 땅으로 잡아끈다. "이렇게 무력한 채로 돌아다니는 건 위험하다는 것 알잖아," <<person_ i>> 말한다.
<<if $exposed gte 1>>
"하지만 이렇게 차려입은 걸 보니, 너도 공격당하기를 원하고 있었던 게 틀림없네."
<<else>>
"무슨 일이 일어나길 기대한 거야?"
<</if>>
<br><br>
<<if $worn.face.type.includes("gag")>>
당신의 입이 막힌 채이기에, 당신은 <<he_ ga>> 당신을 가까이 끌어당겨도 아무런 항의도 하지 못한다.
<<else>>
<<he_ ga>> 당신을 가까이 끌어당기는 것에 당신이 항의해도, <<He_ nun>> 아랑곳하지 않는다.
<</if>>
<br><br>
<<link [[다음|Bondage Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 11>>
<<generate1>><<generate2>><<person1>>
"잡았다." 당신 뒤편의 목소리가 말한다.
<<if $worn.face.type.includes("gag")>>
당신이 미처 반응하기도 전에, <<he_ nun>> 당신의 어깨를 잡고 몇 피트 끌고 간다.
<<else>>
당신이 미처 반응하기도 전에, <<he_ nun>> 당신의 입을 막고 몇 피트 끌고 간다.
<</if>>
다른 팔 한 쌍이 당신의 몸을 더듬기 시작한다.
<br><br>
<<link [[다음|Bondage Two Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatePolice 1>><<person1>>
<<if $exposed gte 1>>
"멈춰라!" 근처의 목소리가 소리친다. "공공외설법 위반으로 널 체포한다. 부끄러움도 없나 보지?"
<<crime "exposure">><<crimeUp 40 "exposure">>
<br><br>
<<if $worn.face.type.includes("gag")>>
당신의 입이 막혀 있기에, 당신은 소리내어 항의할 수도 없다.
<br><br>
<</if>>
<<link [[순순히 따라간다|Bondage Police Willing]]>><</link>>
<br>
<<if !$worn.face.type.includes("gag")>>
<<link [[설명하려 시도한다|Bondage Police Explain]]>><</link>><<englishdifficulty 0 1000>>
<br>
<</if>>
<<link [[도망치기 위해 싸운다|Bondage Police Fight]]>><<set $fightstart to 1>><<crimeUp 50 "resisting">><<crimeUp 50 "assault">><</link>><<crimes "resisting" "assault">>
<br>
<<else>>
"실례합니다, <<psirPost>>." 권위적인 목소리가 부른다. "그런 차림을 하고 돌아다니는 것은 위험합니다. 저는 경찰관입니다. 도움이 필요하십니까?"
<br><br>
<<if $worn.face.type.includes("gag")>>
<<He_ ga>> 당신이 재갈을 물고 있다는 것을 알아차렸을 테니, 분명히 <<he_ nun>> 당신에게 도움이 필요하다고 생각할 것이다.
<<else>>
당신은 상황을 설명한다.
<</if>>
<<blindfoldremove>>
"누가 이런 짓을 했습니까?" <<He_ ga>> 묻는다. "이 일이 언제, 어디서 일어났는지 가능한 한 많이 말씀해 주시기 바랍니다. 그럼 제가 보고서를 정리해 제출하겠습니다. 최근에 저희가 많이 바빠져서, 보고서가 제때 올라갈 수 있을지는 장담하지는 못합니다만."
<br><br>
<<link [[증언한다 (0:20)|Bondage Police Report]]>><<pass 20>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[증언하지 않는다|Bondage Police No Report]]>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventsbondagewest">>
<<if $rng gte 51>>
<<eventsbondage>>
<<elseif $rng gte 26>>
<<beastNEWinit 1 dog>>
<<beasttypePost "이">> 짖는 소리가 들린다.
<!-- Modified for Beast People -->
<<if $monster is 1 or $bestialitydisable is "f">>
당신의 등에 묵직한 체중이 가해지고 당신을 바닥에 억지로 짓누른다. 당신은 일어나려고 발버둥치지만, <<beasttypePost "은">> 당신에게 올라타 당신을 붙잡는다.
<br><br>
<<link [[다음|Bondage Dog Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
그 소리는 당신이 바로 옆에서 들을 수 있을 때까지 점점 가까워진다. 당신은 달린다.
<br><br>
당신은 간신히 도망쳤지만, 다치지 않은 것은 아니다.
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<</if>>
<<else>>
자동차가 속도를 높이는 소리만이 당신의
<<if ($player.gender is "f" or $player.gender is "h") and $player.gender_appearance is "f">>가슴에 충격이 느껴지기 전 유일한 전조였다. 부딪힌 건 물풍선으로, <span class = "red">가슴에 맞고 터져 당신의 상반신을 적신다.</span>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet to 200>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet to 200>>
<</if>>
<<effectswater>>
<<if $exposed gte 1>>
차 안에서 시끄러운 환호성이 들려오고, 자동차는 달려 사라진다.
<br><br>
<</if>>
<<else>>
사타구니에 충격이 느껴지기 전 유일한 전조였다. 부딪힌 건 물풍선으로, <span class = "red">사타구니에 맞고 터져 당신의 하반신을 적신다.</span>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $underlowerwet to 200>>
<</if>>
<<effectswater>>
<<if $exposed gte 1>>
차 안에서 시끄러운 환호성이 들려오고, 자동차는 달려 사라진다.
<br><br>
<</if>>
<</if>>
<<covered>> 당신은 아무도 당신을 보지 못하기를 바랄 뿐이다.
<br><br>
<<destinationbondage>>
<</if>>
<</widget>>
<<widget "eventsbondageeast">>
<<if $rng gte 51>>
<<eventsbondage>>
<<elseif $rng gte 31>>
당신의 옆에서 밴 한 대가 우르르 소리를 내며 멈추는 소리가 들린다. 밴의 문이 열린다. 손 두 쌍이 당신을 붙잡지만, 당신을 끌고 들어가지는 않는다. 대신, 당신의 얼굴에 숨막히는 스프레이가 쏘아진다. 당신의 머리가 어지러워지고, 사타구니에서는 온기가 느껴진다.
<<drugs 120>><<hallucinogen 120>><<garousal>><<arousal 600>>
<br><br>
당신은 문이 닫히고 밴이 거리를 질주하는 소리가 들린다. <<tearful>> 당신은 휘청거리며 걷는다. 당신은 당신 뒤편 어딘가에서 당신의 발걸음에 맞춰 움직이는 다른 발걸음 소리를 들었다고 생각한다. 그게 당신의 상상인지는 확실하지 않다.
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $rng gte 16>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<person1>>
<<if $exposed gte 1>>
당신의 앞쪽에서 학생 무리의 시끌벅적한 소리가 들린다. 그들은 웃음을 터트린다.
<br><br>
"이 변태 좀 봐." 당신은 <<personsimple_ i>> 소리치는 게 들린다. "어이, 변태! 네 몸을 보여주고 싶어서 그렇게 나다니는 거, 맞지?"
<br><br>
<<if $worn.face.type.includes("gag")>>
당신의 입이 막혀 있기에, 당신은 항의할 수 없다.
<<else>>
<<if $speech_attitude is "meek">>
"사실이 아냐." 당신이 말한다. "다른 사람들이 내게 이런 짓을 했어."
<<elseif $speech_attitude is "bratty">>
"꺼져." 당신이 되받아친다. "내가 즐거운 시간을 보내는 걸로 보이냐?"
<<else>>
"아니." 당신이 말한다. "나는 이러는 걸 전혀 좋아하지 않아."
<</if>>
그들은 당신의 반대에는 아랑곳하지 않는다.
<br><br>
<</if>>
무언가 묵직한 것이 당신 옆의 땅에 부딪히는 소리를 들린다. 한 번 더 소리가 이어진다. 그러더니 하나가 당신의 다리를 맞춘다. 저들은 돌을 던지고 있다.
<<gpain>><<pain 6>>
<br><br>
그들은 당신을 쫓으며, 당신이 자신도 모르는 새 그들과 너무 가까워지면 밀친다. 누군가가 당신을 바닥에 밀친다. 핸드폰 카메라 촬영음이 끊임없이 들린다. 당신은 몸을 웅크린다.
<<ggtrauma>><<ggstress>><<gpain>><<trauma 12>><<stress 12>><<pain 6>>
<br><br>
<<pass 5>>
마침내 그들은 이 학대 행위에 질려간다. 그들 중 한 명이 당신을 발로 밟아, 당신을 진흙탕에 밀어넣고는, 그들의 발걸음 소리가 멀어진다.
<<fameexhibitionism 10>>
<br><br>
<<endevent>>
<<set $eventskip to 1>>
<<destinationbondage>>
<br>
<<else>>
당신의 앞쪽에서 학생 무리의 시끌벅적한 소리가 들린다. 그들은 웃음을 터트린다.
<br><br>
"뭐 하는 거야?" 당신은 <<personsimple_ i>> 소리치는 게 들린다. "넌 그저 문제를 자초하고 있어. 내 생각에 넌 우리가 네 옷을 마음대로 가져가도 개의치 않을 것 같네."
<br><br>
그들은 당신이 대답할 시간을 주지 않는다.
<br><br>
<<link [[다음|Bondage Student Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
쉭쉭대는 소리와 금속 철커덕거리는 소리가 들린다. 당신은 공장들에 둘러싸여 있다.
<br><br>
당신은 앞으로 내딛고, 당신의 발 아래에 텅 빈 허공밖에 없음을 알게 된다. 당신이 따뜻한 액체로 가득한 웅덩이에 떨어지자, 당신의 뱃속이 요동친다.
<br><br>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
당신은 바닥에 가라앉는다. 당신이 익사할지도 모른다고 생각하니 공황이 당신을 집어삼키지만, 당신이 발버둥치자 당신의 <<if $rightarm is "bound" or $leftarm is "bound">>두 팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>두 다리<</if>>의 구속구가 떨어져 나간다. 당신은 수면으로 헤엄쳐 둑으로 기어 올라간다.
<<ggstress>><<stress 12>><<unbind>>
<br><br>
<<else>>
당신은 수면으로 헤엄쳐 둑으로 기어 올라간다.
<</if>>
당신은 손을 눈가리개로 들어올리고, <span class="green">눈가리개가 당신의 손가락 사이로 뜯겨나간다.</span>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<if $worn.face.type.includes("broken")>>
당신의 입마개도 같은 방식으로 뜯어낸다.
<</if>>
당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<lllstress>><<stress -24>>
<br><br>
<<outfitChecks>>
<<if _fullyNaked>>
당신은 옷을 입고 있었더라도, 상태가 좋지는 않았으리라 생각한다.
<<else>>
<<if $worn.over_upper.name isnot "naked">><<set $worn.over_upper.integrity -= 80>><</if>>
<<if $worn.over_lower.name isnot "naked">><<set $worn.over_lower.integrity -= 80>><</if>>
<<if $worn.upper.name isnot "naked">><<set $worn.upper.integrity -= 80>><</if>>
<<if $worn.lower.name isnot "naked">><<set $worn.lower.integrity -= 80>><</if>>
<<if $worn.under_upper.name isnot "naked">><<set $worn.under_upper.integrity -= 80>><</if>>
<<if $worn.under_lower.name isnot "naked">><<set $worn.under_lower.integrity -= 80>><</if>>
당신은 상태가 좋지 않을 거라 생각하며, 당신의 옷을 내려다본다. 확실히 상태가 좋지 않다.
<<integritycheck>>
<<exposure>>
<<if $exposed is 0>>
옷들은 간신히 버티고는 있지만, 훨씬 약해진 느낌이 든다.
<<else>>
<<covered>>
<</if>>
<</if>>
<br><br>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "eventsbondagenorth">>
<<if $rng gte 51>>
<<eventsbondage>>
<<elseif $rng gte 26>>
당신의 눈이 가려져 있기에, 당신은 당신이 물가에 얼마나 가까워지고 있는지 알아차리지 못했다. 파도가 당신에게 부딪혀, <span class="red">허리까지 오는 부분을 적시기 전까지는!</span> <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<set $lowerwet to 200>><</if>><<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>><<set $underlowerwet to 200>><</if>><<effectswater>>
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<rng>>
<<if $dockstatus gte 30 and $rng gte 26 or $rng gte 76>>
많은 목소리들이 저 앞에서부터 가까워지는 게 들린다. 당신은 다른 방향으로 도망치지만, 도움이 되지는 않는다.
<br><br>
<<generate1>><<generate2>><<person1>>
"이건 뭐야?" <<personsimple_ yi>> 목소리가 말한다.
<br><br>
"전에 이런 거 본 적 없어?" 다른 사람이 말한다. "자, 우리 이 불쌍한 <<girl_ ul>> 풀어주자."
<br><br>
억센 손아귀가 당신을 모든 방면으로 잡아당기나, 그들은 당신이 다치지 않도록 조심한다.
<<blindfoldremove>>
당신의 앞에 많은 선원들이 서 있다. 그들은 험상궂은 표정을 짓고 있다. <<covered>>
<br><br>
"더 도움을 주고 싶지만," <<person_ i>> 말한다. "다시 일하러 돌아가야 해.
<<if $exposed gte 1>>
우리에겐 네 몸을 가릴만한 게 없구나.
<</if>>
미안하다."
<br><br>
<<he_ wa>> <<his_ yi>> 친구들이 원래 갈 길을 가는 동안, <<person_ un>> <<his_ yi>> 어깨 너머로 당신을 걱정어린 시선으로 바라본다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>
앞에서 들려오는 잔혹한 웃음소리가 당신을 얼어붙게 한다. 당신은 몸을 돌려 도망치려 하나, 벽에 부딪히고 만다.
<<gpain>><<pain 6>>
<br><br>
억센 손아귀가 당신을 모든 방면에서 붙잡아, 당신을 바닥에서 끌어올린다.
<br><br>
"내가 이래서 여길 좋아한다니까." <<person_ i>> 말한다. "자, 재미 좀 보자고!"
<br><br>
<<link [[다음|Bondage Sailor Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventsbondagesouth">>
<<if $rng gte 51>>
<<eventsbondage>>
<<elseif $rng gte 31>>
<!-- Modified for Beast People -->
<<beastNEWinit 3 dog>>
<<if $monster is 1 or $bestialitydisable is "f">>
<<beastspluralPost>> 여러 마리가 짖는 소리가 들린다. 그들은 빠르게 다가와, 곧 당신을 포위한다.
<br><br>
누군가가 웃는다. "얘네 주인이 나한테 얘네 기력을 좀 빼 놓으라 그랬는데." 그 목소리가 말한다. "이것도 통할 것 같군."
<br><br>
<<beastspluralPost>> 중 한 마리가 당신을 바닥에 밀친다.
<br><br>
<<link [[다음|Bondage Three Dogs Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
<<beastspluralPost>> 여러 마리가 짖는 소리가 들린다. 그들은 빠르게 다가와, 곧 당신을 포위한다.
<br><br>
누군가가 웃는다. "얘네 주인이 나한테 얘네 기력을 좀 빼 놓으라 그랬는데." 그 목소리가 말한다. "이것도 통할 것 같군."
<br><br>
당신은 아무 방향으로나 도망치고, 개들은 당신의 발목을 문다. 당신은 간신히 도망쳤지만, 다치지 않은 것은 아니다.<<beastescape>>
<br><br>
<<endevent>>
<<set $eventskip to 1>>
<<destinationbondage>>
<</if>>
<<elseif $rng gte 16>>
<<beastNEWinit 2 wolf>>
당신은 늑대 두 마리가 쌍으로 울부짖는 소리를 듣자 얼어붙는다. 그들은 가까이에 있다. 갑자기 당신의 다리에 무언가 충돌해 당신을 바닥에 넘어뜨린다. 당신은 <<beasttype_ i>> 당신의 엎어진 몸에 킁킁대는 걸 느낀다.
<<gstress>><<stress 6>>
<br><br>
<<rng>>
<<if $rng gte 51 and $syndromewolves gte 1>>
<<if $monster is 1>>
"<<pPackbrotherPost>>...? 묶였나?"
<</if>>
<<bhis_ yi>> 턱이 당신의 목 옆에서 벌어지자, 당신은 <<bhis_ yi>> 숨결을 느낀다. 당신의 눈가리개가 팽팽해지더니, 찢겨나간다. 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<lllstress>><<stress -24>>
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
다음으로 <<beasttype_ un>> 당신의 입마개를 벗기고, 빠르게 당신의 <<if $rightarm is "bound" or $leftarm is "bound">>두 팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>두 다리<</if>>의 구속구를 제거한다.
<<else>>
<<beasttype_ un>> 빠르게 당신의 <<if $rightarm is "bound" or $leftarm is "bound">>두 팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>두 다리<</if>>의 구속구를 제거한다.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
<<beasttype_ un>> 당신의 입마개도 벗긴다.
<<else>>
<<beasttype_ un>> 당신의 냄새를 좀 더 맡는다.
<</if>>
<</if>>
그리고 <<bhe_ nun>> 당신의 얼굴을 핥는다. 당신의 눈이 빛에 적응하자, 당신은 당신 무리의 일원인 <<bhim_ ul>> 알아본다. 당신은 주변을 둘러본다. 당신은 여전히 마을에 있지만, 숲의 나무들을 볼 수 있다. <<beastsplural_ i>> 당신을 어떻게 찾았을지 궁금하다.
<br><br>
<<if $monster is 1>>
"<<ppackbrotherPost "의">> 냄새 맡았다. 위험이 다가온다고 느꼈다. 우리는 도와야만 했다."
<</if>>
그들은 당신의 얼굴을 마지막으로 한 번 더 핥더니, 숲 쪽으로 뛰어가 버린다.
<br><br>
<<destinationeventend>>
<<else>>
<!-- Modified for Beast People -->
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|Bondage Two Wolf Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 당신의 발로 일어서 도망친다. 늑대들이 따라온다. 당신은 어떻게든 도망쳤지만, 다치지 않은 것은 아니다.<<beastescape>>
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<</if>>
<</if>>
<<else>>
<<beastNEWinit 1 wolf>>
갑자기 당신의 뒤편에 무언가 충돌해 당신을 바닥에 넘어뜨린다. 당신은 발버둥치지만, <<beasttypes_ yi>> 으르렁대는 소리에 주저한다. <<bhe_ nun>> 당신의 냄새를 맡는다.
<<rng>>
<<if $rng gte 51 and $syndromewolves gte 1>>
<<if $monster is 1>>
"<<pPackbrotherPost>>...? 묶였나?"
<</if>>
<<bhis_ yi>> 턱이 당신의 목 옆에서 벌어지자, 당신은 <<bhis_ yi>> 숨결을 느낀다. 당신의 눈가리개가 팽팽해지더니, 찢겨나간다. 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<lllstress>><<stress -24>>
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
다음으로 <<beasttype_ un>> 당신의 입마개를 벗기고, 빠르게 당신의 <<if $rightarm is "bound" or $leftarm is "bound">>두 팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>두 다리<</if>>의 구속구를 제거한다.
<<else>>
<<beasttype_ un>> 빠르게 당신의 <<if $rightarm is "bound" or $leftarm is "bound">>두 팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>두 다리<</if>>의 구속구를 제거한다.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
<<beasttype_ un>> 당신의 입마개도 벗긴다.
<<else>>
<<beasttype_ un>> 당신의 냄새를 좀 더 맡는다.
<</if>>
<</if>>
그리고 <<bhe_ nun>> 당신의 얼굴을 핥는다. 당신의 눈이 빛에 적응하자, 당신은 당신 무리의 일원인 <<bhim_ ul>> 알아본다. 당신은 주변을 둘러본다. 당신은 여전히 마을에 있지만, 숲의 나무들을 볼 수 있다. <<beastsplural_ i>> 당신을 어떻게 찾았을지 궁금하다.
<<if $monster is 1>>
"<<ppackbrotherPost "의">> 냄새 맡았다. 위험이 다가온다고 느꼈다. 도와야만 했다."
<</if>>
<br><br>
그들은 당신의 얼굴을 마지막으로 한 번 더 핥더니, 숲 쪽으로 뛰어가 버린다.
<br><br>
<<destinationeventend>>
<<else>>
<!-- Modified for Beast People -->
<<if $monster is 1 or $bestialitydisable is "f">>
그러더니 그들은 당신에게 올라탄다.
<br><br>
<<link [[다음|Bondage Wolf Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<br><br>
당신은 당신의 발로 일어서 도망친다. 늑대들이 따라온다. 당신은 어떻게든 도망쳤지만, 다치지 않은 것은 아니다.<<beastescape>>
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "destinationbondage">>
<<switch $bus>>
<<case "nightingale">>
<<link [[다음|Bondage Nightingale]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "domus">>
<<link [[다음|Bondage Domus]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "elk">>
<<link [[다음|Bondage Elk]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "high">>
<<link [[다음|Bondage High]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "starfish">>
<<link [[다음|Bondage Starfish]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "barb">>
<<link [[다음|Bondage Barb]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "connudatus">>
<<link [[다음|Bondage Connudatus]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "wolf">>
<<link [[다음|Bondage Wolf]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "harvest">>
<<link [[다음|Bondage Harvest]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "oxford">>
<<link [[다음|Bondage Oxford]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "danube">>
<<link [[다음|Bondage Danube]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "mer">>
<<link [[다음|Bondage Mer]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "cliff">>
<<link [[다음|Bondage Cliff]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "industrial">>
<<link [[다음|Bondage Industrial]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "residential">>
<<link [[다음|Bondage Residential]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "commercial">>
<<link [[다음|Bondage Commercial]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "park">>
<<link [[다음|Bondage Park]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "industrialdrain">>
<<link [[다음|Bondage Industrial]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "residentialdrain">>
<<link [[다음|Bondage Residential]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "commercialdrain">>
<<link [[다음|Bondage Commercial]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<br><br>
<</widget>>
<<widget "blindfoldremove">>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
<<He_ nun>> 당신의 입마개와 눈가리개를 벗기고, 당신의 <<if $rightarm is "bound" or $leftarm is "bound">>두 팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>두 다리<</if>>의 구속을 해제한다.
<<else>>
<<He_ nun>> 당신의 눈가리개를 벗기고, 당신의 <<if $rightarm is "bound" or $leftarm is "bound">>두 팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>두 다리<</if>>의 구속을 해제한다.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
<<He_ nun>> 당신의 입마개와 눈가리개를 벗긴다.
<<else>>
<<He_ nun>> 당신의 눈가리개를 벗긴다.
<</if>>
<</if>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<</widget>>
<<widget "blindfoldintro">>
<i>당신은 눈가리개가 씌워진 채 사람들이 지나다니는 거리의 한가운데에 남겨졌다! 당신의 눈을 가리고 있는 것을 치우려면 도움이 필요하다. 당신이 숨지 않는다면 누군가는 분명 당신을 알아차릴 것이다.
<<if $worn.face.type.includes("gag")>>
입이 막힌 채로는, 당신은 누군가가 다가와 말을 걸어도 비명을 지를 수 없다. 당신에게 끌린 관심이 악의적이지 않기를 바랄 수밖에.
<<else>>
만약 누군가 다가와 말을 건다면, 도움을 구하려 소리지르는 것은 관심을 끌게 될 지도 모르지만, 좋은 류의 관심만 끄는 것은 아니다. 밤에 소리를 지르는 건 훨씬 더 위험하다.
<</if>>
</i>
<br><br>
<</widget>><<effects>>
당신은 몸을 수그리고 할 수 있는 한 빠르게 걷는다. 당신은 항상 벽 가까이에 있으려 하고, 당신이 길이라 생각하는 쪽에는 거리를 둔다. 당신은 당신이 이런 수치스러운 상황에 처한 걸 보는 이가 없기를 바라지만, 당신에게 도움이 필요하다는 점은 알고 있다.
<br><br>
<<set $phase to 1>>/*Makes events always trigger*/
<<destinationbondage>><<effects>>
당신은 보다 안전한 자세를 취하려 벽 옆에 몸을 수그린다.
<br><br>
<<destinationbondage>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">>
당신의 발 아래에 흙이 느껴지고 <<if Time.hour gte 7 and Time.hour lte 20>>멀리서 마을의 소리가 들린다.<<else>>불쾌할 정도로 가까이서 늑대 울음소리가 들린다.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">해진 눈가리개가 당신의 머리 주위에서 조각나 버리며, 당신은 자유로워진다.</span> 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagesouth>>
<<else>>
<<link [[기계 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "nightingale">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[바다 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "commercial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[자동차 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[숨는다 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "nightingale">>
당신의 발 아래에 흙이 느껴지고 <<if Time.hour gte 7 and Time.hour lte 20>>멀리서 마을의 소리가 들린다.<<else>>불쾌할 정도로 가까이서 늑대 울음소리가 들린다.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">해진 눈가리개가 당신의 머리 주위에서 조각나 버리며, 당신은 자유로워진다.</span> 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagesouth>>
<<else>>
<<link [[기계 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "elk">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[바다 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "park">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[자동차 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "wolf">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[숨는다 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
당신의 발 아래에 흙이 느껴지고 <<if Time.hour gte 7 and Time.hour lte 20>>멀리서 마을의 소리가 들린다.<<else>>불쾌할 정도로 가까이서 늑대 울음소리가 들린다.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">해진 눈가리개가 당신의 머리 주위에서 조각나 버리며, 당신은 자유로워진다.</span> 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagesouth>>
<<else>>
<<link [[기계 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "wolf">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[바다 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "residential">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[자동차 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "domus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[숨는다 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
당신의 발 아래에 흙이 느껴지고 <<if Time.hour gte 7 and Time.hour lte 20>>멀리서 마을의 소리가 들린다.<<else>>근처에서 개가 짖는다.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">해진 눈가리개가 당신의 머리 주위에서 조각나 버리며, 당신은 자유로워진다.</span> 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagesouth>>
<<else>>
<<link [[기계 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "oxford">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[바다 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "starfish">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[자동차 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "high">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[마을 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "nightingale">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[숨는다 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">>
근처에서 무거운 트럭들이 우르릉대는 소리가 나고, 매캐한 화학약품 냄새가 난다.
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">해진 눈가리개가 당신의 머리 주위에서 조각나 버리며, 당신은 자유로워진다.</span> 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondageeast>>
<<else>>
<<link [[기계 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "harvest">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[바다 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "industrial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[자동차 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "oxford">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[마을 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "nightingale">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[숨는다 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "harvest">>
근처에서 무거운 트럭들이 우르릉대는 소리가 나고, 매캐한 화학약품 냄새가 난다.
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">해진 눈가리개가 당신의 머리 주위에서 조각나 버리며, 당신은 자유로워진다.</span> 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondageeast>>
<<else>>
<<link [[바다 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "mer">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[자동차 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "industrial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[마을 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "elk">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[숨는다 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "oxford">>
근처에서 무거운 트럭들이 우르릉대는 소리가 나고, 매캐한 화학약품 냄새가 난다.
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">해진 눈가리개가 당신의 머리 주위에서 조각나 버리며, 당신은 자유로워진다.</span> 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondageeast>>
<<else>>
<<link [[기계 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "industrial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[바다 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "starfish">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[자동차 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "park">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[마을 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "nightingale">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[숨는다 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "industrial">>
근처에서 무거운 트럭들이 우르릉대는 소리가 나고, 매캐한 화학약품 냄새가 난다.
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">해진 눈가리개가 당신의 머리 주위에서 조각나 버리며, 당신은 자유로워진다.</span> 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondageeast>>
<<else>>
<<link [[기계 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "harvest">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[바다 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "mer">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[자동차 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "oxford">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[마을 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "elk">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[숨는다 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "mer">>
바다 냄새와 함께 <<if Time.hour gte 7 and Time.hour lte 20>>멀리서 항만에서 일하는 소리가 들린다.<<else>>파도 부서지는 소리가 들린다.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<br><br>
<</if>>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">해진 눈가리개가 당신의 머리 주위에서 조각나 버리며, 당신은 자유로워진다.</span> 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagenorth>>
<<else>>
<<link [[기계 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "harvest">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[자동차 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "starfish">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[마을 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "elk">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[숨는다 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">>
바다 냄새와 함께 <<if Time.hour gte 7 and Time.hour lte 20>>멀리서 항만에서 일하는 소리가 들린다.<<else>>파도 부서지는 소리가 들린다.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<br><br>
<</if>>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">해진 눈가리개가 당신의 머리 주위에서 조각나 버리며, 당신은 자유로워진다.</span> 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagenorth>>
<<else>>
<<link [[기계 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "mer">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[자동차 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "cliff">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[마을 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "park">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[숨는다 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
바다 냄새와 함께 <<if Time.hour gte 7 and Time.hour lte 20>>멀리서 항만에서 일하는 소리가 들린다.<<else>>파도 부서지는 소리가 들린다.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<br><br>
<</if>>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">해진 눈가리개가 당신의 머리 주위에서 조각나 버리며, 당신은 자유로워진다.</span> 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagenorth>>
<<else>>
<<link [[기계 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "starfish">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[자동차 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "barb">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[마을 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "commercial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[숨는다 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
바다 냄새와 함께 <<if Time.hour gte 7 and Time.hour lte 20>>멀리서 항만에서 일하는 소리가 들린다.<<else>>파도 부서지는 소리가 들린다.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<br><br>
<</if>>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">해진 눈가리개가 당신의 머리 주위에서 조각나 버리며, 당신은 자유로워진다.</span> 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagenorth>>
<<else>>
<<link [[기계 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "park">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[바다 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "cliff">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[자동차 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "commercial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[마을 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "wolf">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[숨는다 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "commercial">>
바다 냄새와 함께 <<if Time.hour gte 7 and Time.hour lte 20>>멀리서 항만에서 일하는 소리가 들린다.<<else>>파도 부서지는 소리가 들린다.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<br><br>
<</if>>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">해진 눈가리개가 당신의 머리 주위에서 조각나 버리며, 당신은 자유로워진다.</span> 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagenorth>>
<<else>>
<<link [[기계 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "high">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[바다 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "barb">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[자동차 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "connudatus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[마을 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[숨는다 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
당신의 발 아래서 포장도로가 느껴지고 <<if Time.hour gte 7 && Time.hour lte 20>>근처에서 자동차와 지나다니는 사람들 소리가 들린다.<<else>>근처에서 가끔씩 차가 지나가는 소리가 들린다.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">해진 눈가리개가 당신의 머리 주위에서 조각나 버리며, 당신은 자유로워진다.</span> 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagewest>>
<<else>>
<<link [[기계 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "commercial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[바다 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "cliff">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[자동차 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "residential">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[마을 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[숨는다 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "barb">>
당신의 발 아래서 포장도로가 느껴지고 <<if Time.hour gte 7 && Time.hour lte 20>>근처에서 자동차와 지나다니는 사람들 소리가 들린다.<<else>>근처에서 가끔씩 차가 지나가는 소리가 들린다.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">해진 눈가리개가 당신의 머리 주위에서 조각나 버리며, 당신은 자유로워진다.</span> 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagewest>>
<<else>>
<<link [[기계 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "connudatus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[바다 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "cliff">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[자동차 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "domus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[마을 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[숨는다 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
당신의 발 아래서 포장도로가 느껴지고 <<if Time.hour gte 7 && Time.hour lte 20>>근처에서 자동차와 지나다니는 사람들 소리가 들린다.<<else>>근처에서 가끔씩 차가 지나가는 소리가 들린다.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">해진 눈가리개가 당신의 머리 주위에서 조각나 버리며, 당신은 자유로워진다.</span> 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagewest>>
<<else>>
<<link [[기계 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "residential">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[바다 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "barb">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[마을 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[숨는다 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "residential">>
당신의 발 아래서 포장도로가 느껴지고 <<if Time.hour gte 7 && Time.hour lte 20>>근처에서 자동차와 지나다니는 사람들 소리가 들린다.<<else>>근처에서 가끔씩 차가 지나가는 소리가 들린다.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">해진 눈가리개가 당신의 머리 주위에서 조각나 버리며, 당신은 자유로워진다.</span> 당신은 눈을 가늘게 뜨고 빛을 바라본다.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagewest>>
<<else>>
<<link [[기계 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "connudatus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[바다 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "barb">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[자동차 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "domus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[마을 소리가 나는 쪽으로 달린다 (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[숨는다 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">><<getTarget true>>
당신은 클리프 가에 있다. 이곳엔 시청을 포함한 여러 공공기관이 위치해있다. 오션 브리즈 카페가 바닷가 옆에 있다.
<<if $chef_state is 9 and Time.dayState isnot "night">>
카페의 화려한 문 밖에 줄이 늘어서있다.
<<elseif $chef_state is 7 and $chef_rework lte 0>>
<span class="teal">새 건물이 완공되었다.</span>
<<elseif $chef_state is 7 and $chef_rework lte 30>>
<span class="blue">카페는 비계로 둘러싸여있고, 건축 자재가 부지 곳곳에 놓여있다.</span>
<<elseif $chef_state gte 2 and Time.dayState isnot "night">>
카페 밖에 줄이 늘어서있다.
<<elseif $oceanbreezejob isnot 1>>
창문의 푯말에는 다음과 같이 써 있다: "직원 구함."
<</if>>
해변으로 향하는 길이 있다.
<<if Time.dayState is "day">>
<<if Weather.precipitation is "rain">>
바다로부터 바람이 불어온다.
<<elseif Weather.isFreezing>>
바다로부터 바람이 불어온다.
<<else>>
바다로부터 산들바람이 가볍게 불어온다.
<</if>>
<<elseif Time.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
비가 바다에서부터 휘몰아친다.
<<elseif Weather.isFreezing>>
차가운 바람이 바다에서부터 윙윙거린다.
<<else>>
도로에 차가 아주 많다. 사람들이 직장으로 가고 있다.
<</if>>
<<elseif Time.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
비가 바다에서부터 휘몰아치며, 근무를 마치고 집으로 향하는 사람들을 흠뻑 적신다.
<<elseif Weather.isFreezing>>
차가운 바람이 바다에서부터 윙윙거리며, 근무를 마치고 집으로 향하는 사람들을 오싹하게 한다.
<<else>>
도로에 차가 아주 많다. 사람들이 직장에서 집으로 돌아가고 있다.
<</if>>
<<elseif Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
바다가 아래에서 으르렁거린다.
<<elseif Weather.isFreezing>>
바다가 아래에서 설렁거린다.
<<else>>
거리는 어둡고 조용하다. 오직 바닷소리만이 들려온다.
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<<if $exposed is 1 and $topless is 0>>
<span class="lewd">이런 의상은 근처 해변에서는 괜찮을지 모르지만, 여기서는 너무 야하다!</span>
<br><br>
<</if>>
<</if>>
<<if $robinmissing is "pillory" and $robinPillory.active>> <!-- Robin is in pillory, or is scheduled to be -->
<<if Time.hour lt 15>>
<<if $robinPillory.known is 1>>
로빈은 오늘 <<ampm 15 00>>에 구속대에 채워질 것이다.
<br><br>
<<else>>
구속대는 비어 있지만, 군중들은 그와 관계없이 모이기 시작하고 있다.
<</if>>
<<else>>
당신은 구속대에 채워진 로빈을 본다. 언제 <<nnpc_he_ ga "Robin">> 풀려날 예정인지는 잘 모르겠다.
<<set $robinPillory.known to 1>> <!-- known means you know that robin is in the pillory -->
<br><br>
<</if>>
<<else>>
<<if ndef $pillory.tenant>><<setup_pillory>><</if>>
<<set _endTime to new DateTime($pillory.tenant.endTime)>>
<<set _timeLeft to Time.date.compareWith(_endTime)>>
<<if $pillory.tenant.exists is 1>> /* If someone is in pillory... */
<<if _endTime.hours lt -2>> /* If sentence finished before today. */
<<clear_pillory>>
<<elseif _timeLeft.days lt 1>>
<<if $pillory.tenant.endTime <= Time.date.timeStamp>> /* If ending now? */
<<end_npc_pillory>>
<<else>> /* Sentence ongoing. */
<<npc_pillory>>
<</if>>
<<else>> /* Sentence ongoing to tomorrow. */
<<npc_pillory>>
<</if>>
<<elseif $rng lte 100>> /* Pillory empty gives 10% chance of new person */
<<new_npc_pillory>>
<</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<elseif $chef_event gte random(1, 100) and $exposed lte 0 and !$possessed>>
<<rng>>
<<if $chef_sus gte 100>>
<<set $chef_sus to 30>>
<<generatePolice 1>><<person1>>경찰차 한 대가 당신 옆에서 멈추더니, <<personPost "이">> 걸어나온다. "곤란하게 됐어, <<girl_ a>>." <<hePost "이">> 말한다. "네가 만드는 그 크림에 대해 충격적인 이야기가 좀 들려오더라고. 보건 규정을 조롱하는 듯한 방식이라고 말이야. 그런 류의 이야기는 아주 심각하게 받아들여지기 때문에, 테스트 몇 개를 거쳤지." <<HePost "이">> 조수석 문을 연다.
<br><br>
"안에 타." <<hePost "이">> 말한다. "내 말을 따르는 게 좋을 거야."
<br><br>
<<link [[차에 탄다|Chef Blackmail Car]]>><<sub 1>><</link>>
<br>
<<link [[거절한다|Chef Blackmail Car Refuse]]>><<crimeUp 3000 "resisting">><<def 1>><</link>><<crime "resisting">>
<<elseif $chef_sus gte 10 and $rng gte 51>>
<<generate1>><<person1>>"거기 너." 옆에서 목소리가 들려온다. "네가 셰프지." 고개를 돌리자 <<personPost "이">> 골목길 벽에 기대어 서있는 게 보인다. "크림 참 좋더라. 정말 맛있어. 근데 왠지 거기 들어가는 재료를 내가 맞출 수 있을 거 같은데." <<HePost "은">> 씩 웃는다. "너도 참 짓궂은 녀석이야. 분명 저기 높으신 분들이 알면 참 곤란해지는 재료라고 할 수 있겠지."
<br><br>
<<link [[뭘 원하는지 묻는다|Chef Blackmail Ask]]>><</link>>
<br>
<<link [[협박당하지 않을 거라 말한다|Chef Blackmail Refuse]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<<else>>
<<generate1>><<person1>><<personPost "이">> 당신에게 다가온다. "거기 빵 먹어봤어," <<hePost "이">> 말한다. "그 크림은 정말 최고야!" <<His_ yi>> 얼굴이 환해지더니, <<hePost "은">> 당신의 팔에 묻은 뭔가를 닦아낸다. "여기 조금 흘렸네," <<hePost "이">> 말한다. 당신이 <<him_ ul>> 저지하기도 전에 <<hePost "은">> 그것을 핥는다.
<br><br>
"정말 맛있어." <<hePost "이">> 말한다. "근데 뭔가 익숙한 맛이란 말이지." <<hePost "이">> 잠시 뭔가 알아낸듯한 표정을 하더니, 곧 고개를 내젓는다. "미안. 빵 열심히 만들어."
<<gsuspicion>><<set $chef_sus += 2>>
<br><br>
<<endevent>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $options.mapTop is true>>
<<map "cliff">>
<br>
<</if>>
주요 장소
<br>
<<if $scienceproject is "ongoing" and $scienceprojectdays is 0 and Time.dayState is "day" and $exposed lte 0>>
<<scienceicon>><<link [[과학전람회에 참가한다|Science Fair]]>><</link>>
<br>
<</if>>
<<if $mathsproject is "ongoing" and $mathsprojectdays is 0 and Time.dayState is "day" and $exposed lte 0>>
<<mathicon>><<link [[수학 경시대회에 참가한다|Maths Competition]]>><</link>>
<br>
<</if>>
<<if $englishPlay is "ongoing" and $englishPlayDays is 0 and Time.hour gte 17 and Time.hour lt 21 and $exposed lte 0>>
<<englishicon>><<link [[학교 연극에 참가한다|English Play Attend]]>><</link>>
<br>
<</if>>
<<if $robinmissing is "pillory" and $robinPillory.active and $exposed lte 0>>
<<if Time.hour gte 15 and Time.hour lte 22>>
<<pilloryicon>><<link [[공개굴욕형을 구경한다 (0:10)|Robin Pillory Watch]]>><<pass 10>><</link>>
<<elseif Time.hour gte 23>>
<<pilloryicon>><<link [[공개굴욕형을 구경한다 (0:10)|Robin Pillory Failure]]>><<pass 10>><</link>>
<</if>>
<br>
<<elseif $pillory.tenant.exists is 1 and $exposed lte 0>>
<<set _timeLeft to Time.date.compareWith($pillory.tenant.endTime)>>
<<if _timeLeft.hours eq 0 and _timeLeft.minutes lte 10>>
<span class="blue">경찰관 한 명이 군중들을 해산시키려 하고 있다.</span>
<br>
<<pilloryicon>><<link [[지켜본다 (0:10)|Cliff Street]]>><<pass 10>><</link>>
<br>
<<else>>
<<pilloryicon>><<link [[공개굴욕형을 구경한다 (0:10)|Cliff Street Pillory]]>><<pass 10>><</link>>
<br>
<</if>>
<</if>>
<<if Time.dayState is "night" and $exposed lte 0>>
<<townhallicon>><<link [[시장실 (0:01)|Town Hall Sneak]]>><<pass 1>><</link>>
<br>
<<elseif $exposed lte 0>>
<<townhallicon>><<link [[시장실 (0:01)|Town Hall]]>><<pass 1>><</link>>
<br>
<</if>>
<<customHome "cliff">><br><<beachicon>><<link [[해변 (0:05)|Beach]]>><<pass 5>><</link>>
<br>
<<if $exhibitionismrun is "cliff" and !Weather.isOvercast>>
<<ind>><<link [[탈의한다 (0:07)|Cliff Challenge]]>><</link>>
<br>
<</if>>
<<if $chef_state is 8 and Time.dayState is "dusk">>
<<cafeicon>><<link [[개장 행사에 참석한다 (5:00)|Chef Opening]]>><</link>>
<br>
<<elseif $chef_state is 7 and $chef_rework gte 1 and $chef_rework lte 30>>
<<elseif $chef_state is 7 and $chef_rework lte 0>>
<<if $exposed lte 0>>
<<cafeicon>><<link [[카페 (0:01)|Ocean Breeze Rework]]>><<pass 1>><</link>>
<br>
<</if>>
<<elseif $openinghours is 1>>
<<if $exposed lte 0>>
<<cafeicon>><<link [[카페 (0:01)|Ocean Breeze]]>><<pass 1>><</link>>
<br>
<<else>>
<</if>>
<<elseif Time.hour is $closinghour>>
<span class="blue">사람들이 카페에서 나오고 있다.</span> 문을 닫을 시간인가 보다.
<br>
<<else>>
<<cafeicon>><<link [[카페 (0:01)|Ocean Breeze Lock]]>><<pass 1>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<barb>>
<<starfish>>
<<connudatus>>
<<high>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<commercial>>
<<stormdrain>>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "cliff">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<set $chef_event to 0>><<effects>>
<<if $chef_rework isnot undefined>>
The cafe is currently being renovated, and the site is covered in construction workers.
<<else>>
The cafe is full, with a line reaching out the door.
<</if>>
People are going about their business, to and from the beach.
<br><br>
The note said to start at the cafe, but you need to find somewhere to put your clothes. There's a trashcan placed right next to the cafe entrance.
<br><br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[벌거벗는다|Cliff Challenge Strip]]>><</link>><<exhibitionist3>>
<br>
<<else>>
<span class="blue">You are not exhibitionist enough to do this.</span>
<br>
<</if>>
<<link [[떠난다|Cliff Street]]>><</link>><<set $challengetimer to 10>>
<<effects>><<strip>><<fameexhibitionism 7>>
You take off your clothes, getting naked in public in front of countless people. You bunch up your clothes and quickly shove them behind the trashcan.
<br><br>
The commotion starts immediately. You hear gasps and shouts and cheers from the people surrounding you.<<if hasSexStat("exhibitionism", 3)>><<garousal>><<arousal 600>><<else>><<gstress>><<stress 6>><</if>>
<br><br>
<<link [[다음|Cliff Challenge 2]]>><<pass 1>><</link>><<effects>>
<<if $chef_rework isnot undefined>>
Behind you, jeers are coming from the construction workers. You turn around and see that work has stopped, and all the workers are leering at your naked body.
<<else>>
You turn and see that the entire cafe is staring at you, including a shocked-looking Sam. Several customers have gotten closer to the window to get a better look at your naked body.
<</if>>
You turn and take off, running down the street away from the cafe.
<br><br>
The seawall is to your left.
You pass by numerous people in swimsuits and summer clothes on their way to the beach. Most of them stop and gawk at you. Your running slows, as you have to manoeuvre between several people on the crowded sidewalks.
<br><br>
The air blows on your bare skin. You can feel it flowing between your legs, over your completely exposed <<genitals>> and bare ass.
<br><br>
<<link [[다음|Cliff Challenge 3]]>><<pass 1>><</link>><<effects>>
You leave the beach wall behind and are soon surrounded by people in suits and business wear. You are running naked outside the civic centre, with the city hall on your right.
<br><br>
People continue to shout and jeer at you. You have to run in between large crowds of public servants.<<if hasSexStat("exhibitionism", 3)>><<garousal>><<arousal 600>><<else>><<gstress>><<stress 6>><</if>>
<br><br>
<<link [[다음|Cliff Challenge 4]]>><<pass 1>><</link>><<effects>>
You pass city hall and turn right onto High Street. This part of town is even more crowded.
<br><br>
You pass by customers and drivers and store fronts and restaurants. Everyone on the street gets a good look at your naked run. Many are able to take out their phones and grab footage of your streak.<<if hasSexStat("exhibitionism", 3)>><<garousal>><<arousal 600>><<else>><<ggstress>><<stress 12>><</if>>
<br><br>
<<link [[다음|Cliff Challenge 5]]>><<pass 1>><</link>><<effects>>
You pass by the storefront and the office building, the most crowded part of High street.
<br><br>
The noise is deafening as people shout and cars honk at you. It becomes difficult to weave through people as you make your way down the sidewalk. You're only halfway through your run.<<if hasSexStat("exhibitionism", 3)>><<garousal>><<arousal 600>><<else>><<ggstress>><<stress 12>><</if>>
<br><br>
<<link [[다음|Cliff Challenge 6]]>><<pass 1>><</link>><<effects>><<set $location to "alley">>
You reach the alley and take another right. The alley provides some brief privacy after the crowds on High Street.
<br><br>
You pass through quickly and take a final right back onto Cliff Street.
It's less crowded here, but there are still plenty of people and cars passing by to see your fully-exposed body. The cafe is straight ahead.
<br><br>
You run as fast as you can. You sprint across the crosswalk, forcing several cars to screech to a halt. You finish your streak as you return to the cafe.
<br><br>
<<link [[다음|Cliff Challenge 7]]>><<pass 1>><</link>><<effects>><<set $location to "town">>
Miraculously, your clothes are still there. You get dressed as quickly as you can.
<br><br>
Several people clap and cheer as you put your clothes on. You catch your breath as another box floats onto the sidewalk in front of you. There's <<moneyGain 1000>> and another note inside.
<br><br>
<i>You're truly someone we can work with. Will be in contact again soon.</i>
<br><br>
You hear a buzzing above you. Looking up, there's a small drone hovering above the street. The drone has a camera lens pointed directly at you. As soon as you notice it, it flies away.<<if hasSexStat("exhibitionism", 3)>><<garousal>><<arousal 600>><<else>><<ggstress>><<stress 12>><</if>>
<br><br>
You shudder and pocket the money.
<br><br>
<<set $exhibitionismrun to undefined>><<unset $exhibitionismrunon>><<clotheson>>
<<link [[다음|Cliff Street]]>><<pass 1>><</link>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<if $pillory.tenant.exists>>
당신은 클리프 가에서 행해지는 공개굴욕형을 구경하는 관중과 함께한다.
<<npc_pillory_detail>>
<<if $stress gte ($stressmax / 10) * 3>>
<span class="gold">당신은 스트레스를 받는다.</span> 상황을 감당하기가 힘들다.
몇몇 사람들이 <<the_pillory_person "을">> 향해 과일을 던진다. 지켜보고 있자니 재밌을 것 같다. <span class="teal">당신은 거기에 끼고 싶은 충동을 느낀다.</span>
<<if Time.dayState isnot "night">>
<br>
품위 있는 이들이 잠에 들어있을 때, 당신은 과감하게 더 야한 짓을 할 수 있을 것이다.
<</if>>
<br><br>
<</if>>
<<if Time.dayState is "night">>
<<if $stress gte ($stressmax / 10) * 3>>
<<if $pillory.tenant.fruitstock gte 1>>
<<link [[과일을 던진다 (0:02)|Cliff Street Prisoner]]>><<pass 2>><<set $phase to 0>><<stress -6>><<set $pillory.tenant.fruitstock -= 1>><</link>><<lstress>>
<br>
<<else>>
<span class="red">당장은 던질 과일이 남아있지 않다.</span>
<br>
<</if>>
<</if>>
<<if $cat gte 6 and ($pillory.tenant.ass + $pillory.tenant.genital) gte 2>>
<<link [[죄수를 그루밍 해준다 (0:05)|Cliff Street Prisoner]]>><<pass 5>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $pillory.tenant.lowerexposed gte 2 and $stress gte 4000 and $trauma gte (($traumamax / 5) * 1)>>
<<link [[죄수의 엉덩이를 때린다 (0:05)|Cliff Street Prisoner]]>><<pass 5>><<set $phase to 2>><</link>><<llstress>><<ltrauma>>
<br>
<</if>>
<<if $pillory.tenant.lowerexposed lte 1 or (($pronoun is "m" and $pillory.tenant.upperexposed lte 1) or ($pronoun is "f" and $pillory.tenant.upperexposed lte 2)) and $stress gte 7000 and $trauma gte (($traumamax / 5) * 2)>>
<<link [[죄수의 옷을 벗긴다 (0:02)|Cliff Street Prisoner]]>><<pass 2>><<set $phase to 3>><</link>><<llstress>>
<br>
<</if>>
<<if $submissive lte 1000 or $fame.good gte 50 or $stat_police.pillory gte 1 or (($awareness + $purity) gte 1050)>>
<<if ($pillory.tenant.lowerexposed + $pillory.tenant.upperexposed) gte 1>>
<<link [[죄수의 옷을 입혀준다 (0:05)|Cliff Street Prisoner Night Help]]>><<pass 5>><<set $phase to 0>><</link>><<gstress>>
<br>
<</if>>
<<if $speech_attitude is "bratty" or $fame.good gte 150 or $stat_police.pillory gte 1 or (($awareness + $purity) gte 1400)>>
<<if $pillory.tenant.crowd gte 8>><<set $skulduggerydifficulty to 1350>> /* 50% chance of failure, even at max skulduggery */
<<elseif $pillory.tenant.crowd gte 6>><<set $skulduggerydifficulty to 1250>> /* 30% fail at max skul */
<<elseif $pillory.tenant.crowd gte 4>><<set $skulduggerydifficulty to 1100>> /* 10% chance of success, even at max skulduggery */
<<else>><<set $skulduggerydifficulty to 875>>
<</if>>
<<link [[죄수를 풀어준다 (0:05)|Cliff Street Prisoner Night Help]]>><<pass 5>><<set $phase to 1>><</link>> <<crime "obstruction">><<skulduggerydifficulty>><<dangerousText>>
<br>
<<else>>
<span class="pink">당신은 구출을 시도할 결심이 부족하다.</span>
<br>
<</if>>
<</if>>
<<else>> /* day */
<<if $stress gte ($stressmax / 5) * 2>>
<<if $pillory.tenant.fruitstock gte 1>>
<<link [[과일을 던진다 (0:02)|Cliff Street Prisoner]]>><<pass 2>><<set $phase to 0>><<stress -6>><<set $pillory.tenant.fruitstock -= 1>><</link>><<lstress>>
<br>
<<else>>
<span class="red">당장은 던질 과일이 남아있지 않다.</span>
<br>
<</if>>
<</if>>
<<if $pillory.tenant.lowerexposed lte 1 and $pillory.tenant.wedgied isnot 1 and ($stress gte 6000 or $trauma gte (($traumamax / 5) * 2))>>
<<link [[하의를 잡아올린다 (0:05)|Cliff Street Prisoner]]>><<set $pillory.tenant.wedgied to 1>><<pass 5>><<set $phase to 4>><<stress -12>><</link>><<llstress>><<ltrauma>>
<br>
<</if>>
<<if $submissive lte 1000 or $fame.good gte 50 or $stat_police.pillory gte 1 or (($awareness + $purity) gte 1050)>>
<<if ($pillory.tenant.lowerexposed + $pillory.tenant.upperexposed) gte 1>>
<<link [[죄수의 옷을 입혀준다 (0:05)|Cliff Street Prisoner]]>><<pass 5>><<set $phase to 5>><</link>><<gstress>>
<br>
<span class="teal">이 시간에는, 당신은 감히 죄수를 더 이상 도와주지 못한다. 밤의 어둠을 틈탄다면 어쩌면 가능할지도.</span>
<br><br>
<<else>>
<span class="teal">이 시간에는, 당신은 감히 죄수를 도와주지 못한다. 밤의 어둠을 틈탄다면 어쩌면 가능할지도.</span>
<br><br>
<</if>>
<</if>>
<</if>>
<<endevent>>
<<else>>
당신은 클리프 가의 구속대 주위에 모여 있는 작은 무리의 군중들에게 늦게 합류한다. 거기에 묶여있던 사람은 이미 풀려난 것 같다.
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Cliff Street]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<get_pillory_npc>><<person1>>
<<if $phase is 0>>
근처에 썩은 과일이 든 상자가 있다. 당신은 하나를 꺼내어 손 안에 쥔다.
<br>
당신은 그걸 <<the_pillory_person>>에게
<<if $rng gte 75>>
<<set $pillory.tenant.fruit += 1>>
던지고, <span class="teal"><<him_ yi>> 얼굴에 정확히 맞는다.</span> 그때의 반응은 정말로 우습다.
<<if currentSkillValue('physique') gte ($physiquesize / 7) * 4>>당신이 그것을 던질 때 힘을 많이 줬기 때문에, 맞아서 정말 아팠을 것이다.<</if>>
<<llstress>><<stress -12>>
<br>
군중이 환호하며 웃는다.
<<else>>
던지지만 완전히 빗나간다.<<if currentSkillValue('physique') lte ($physiquesize / 7) * 3>> 근처의 몇몇 사람들이 당신의 바보같은 모습을 보고 조롱한다.<</if>>
<</if>>
<<elseif $phase is 1>>
당신은 <<the_pillory_person>>의 엉덩이와 사타구니에 묻은 크림을 할짝인다. 군중은 그 모습을 뚫어져라 쳐다본다.
<<famesex 20>>
<<elseif $phase is 2>>
<<set $pillory.tenant.spank += 1>><<control 10>><<stress -24>><<trauma -12>>
당신은 <<print either("맹렬히","분한듯이","잔인하게","독선적으로","광적으로")>> <<the_pillory_person>>의 엉덩이를 때린다. 어째선가,
<<print either("그 행동으로부터 당신은 통제감과 행복을 느낀다.","그러고나니 마음이 차분해진다.","그러고나니 마음 속의 그림자가 걷힌 느낌이다.")>>
<br>
군중의 일부가 환호한다.
<<elseif $phase is 3>><<control 10>><<stress -24>><<trauma -12>>
뒤에서부터 <<the_pillory_person>>에게 다가가, 당신은 <<print either("부드럽게","서투르게","재빨리")>>
<<if $pronoun is "m">>
<<if $pillory.tenant.upperexposed lte 1>>
<<set $pillory.tenant.upperexposed to 2>><<his_ yi>> 상의를 벗겨, 가슴을 완전히
<<if $pillory.tenant.lowerexposed lte 1>>노출시키고<</if>>
<</if>>
<<if $pillory.tenant.lowerexposed lte 1>><<his_ yi>>
<<if $pillory.tenant.lowerexposed is 0>>바지와<</if>>
속옷을 내려 바닥에 내던진 뒤, <<his_ yi>> 엉덩이와
<<if $pillory.tenant.person.gender is "m">>
<<penisdesc_ rul $pillory.tenant.person.penisdesc>>
<<else>>
보지를
<</if>>
<<set $pillory.tenant.lowerexposed to 2>>
<</if>>
<<elseif $pronoun is "f">>
<<if $pillory.tenant.upperexposed lte 2>>
<<if $pillory.tenant.upperexposed lte 0>><<his_ yi>> 상의를 벗겨<</if>>
<<his_ yi>> 브라를 벗긴 뒤, <<his_ yi>> <<breastsdesc_ rul $pillory.tenant.person.breastsdesc>> 완전히
<<if $pillory.tenant.lowerexposed lte 1>>노출시켜 모두에게 보인다. 일말의 지체도 없이, 당신은 곧<</if>>
<<set $pillory.tenant.upperexposed to 3>>
<</if>>
<<if $pillory.tenant.lowerexposed lte 1>>
<<if $pillory.tenant.lowerexposed lte 0>><<his_ yi>> 치마를 휙 들추고는 팬티를 바닥으로 끌어내린 뒤,
<<else>><<the_pillory_person>>의 팬티를 벗겨 바닥에 내던진 뒤,<</if>>
<<his_ yi>>
<<if $pillory.tenant.person.gender is "m">>
<<penisdesc_ wa $pillory.tenant.person.penisdesc>>
<<else>>
보지와
<</if>>
엉덩이를
<<set $pillory.tenant.lowerexposed to 2>>
<</if>>
<<else>> /* in case the game goes fully non binary */
<<his_ yi>> 옷을 전부 찢어발긴 뒤, 몸을 완전히
<</if>>노출시켜 군중에게 내보인다. <<HePost "은">> 충격에 비명을 지른다.
<br><br>
어떤 이들은 <<print either("헉 하고 숨을 들이쉬나,","웃음을 터트리나,","불평을 내뱉으나,","침묵을 지키나,","휘파람을 불고,","조롱을 날리고,","음란한 위협을 가하고,")>> 적잖은 이들이 환호한다.
<<elseif $phase is 4>><<control 5>><<stress -20>><<trauma -4>><<set $pillory.tenant.broken += 1>>
뒤에서 다가가, 당신은 <<print either("뻔뻔스럽게","공격적으로","재빨리","보복하듯","은밀히")>>
<<the_pillory_person>>의 팬티를 잡고 위로 힘껏 잡아당긴다.
<br>
<<His_ yi>> 충격받은 듯한 비명 소리에 당신은 웃으며 달아난다. 군중에 재합류한 뒤에, <<his_ yi>> 뚱한 표정에 당신은 다시 한 번 웃음을 터트린다.
구속대에 갇힌 채로는 고쳐입을 수도 없다. <<HePost "은">> 물론이고 지켜보고 있는 모두가 그걸 알고 있다.
<br>
군중의 대다수가 당신과 즐거움을 나누는 것처럼 보인다.
<<elseif $phase is 5>><<stress 6>><<famegood 10>><<trauma -10>><<set $pillory.tenant.upperexposed to 0>><<set $pillory.tenant.lowerexposed to 0>>
The people watching fall quiet as they see you approach the pillory. <<The_pillory_person>> watches you warily, but relaxes when you start to restore <<his>> clothes
along with some fragment of <<his>> dignity.
<br><br>
When they realise what you are doing, the crowd jeer. Someone throws something at you which
<<if $rng % 3 == 0>>
<<athleticsdifficulty 0 500 f>>
<<if $athleticsSuccess>>
you successfully dodge.
<<else>>
hits you in the <<print either("chest.","face.","groin.","back of the head.","back.")>><<gpain>><<pain 3>>
<</if>>
<<else>>
misses, but not by much.
<</if>>
<br><br>
You quickly finish putting <<his>> clothes back in place and move away quickly.<br><br>
You sense lingering hostility from the crowd, but you feel good about what you did. <<ltrauma>>
<<else>>
당신은 그 누구도 예상하지 못한 행동을 한다. 아주 소수의 사람만이 당신이 한 행동을 설명할 수 있었다. 그보다도 소수의 사람만이 당신이 그러한 행동을 한 이유를 설명할 수 있었다. 그 누구도 이에 대해 다시는 이야기하지 않을 것이다. (에러: 보고해주세요)
<</if>>
<<endevent>>
<br><br>
<<link [[다음|Cliff Street Pillory]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<if $phase is 0>><<stress 6>><<famegood 10>><<trauma -10>><<set $pillory.tenant.upperexposed to 0>><<set $pillory.tenant.lowerexposed to 0>>
The people watching fall quiet as they see you approach the pillory. <<The_pillory_person>> watches you warily, but relaxes when you start to restore <<his>> clothes
along with some fragment of <<his>> dignity.
<br><br>
When they realise what you are doing, the crowd turn. You hear sinister grumbling behind, while you quickly finish putting <<his>> clothes back in place.
<br><br>
<<rng 12>>
<<if $rng gte $pillory.tenant.crowd>>
Before anyone can get too brazen, you quickly move away.<br>
You sense lingering hostility from some in the crowd,
<<if $speech_attitude is "bratty">>
but none of them have the balls to do anything.<br>
"What??" You shake your head, throw a 'wanker' sign at them and casually walk away. <<lstress>><<stress -10>><br><br>
You feel good about how that went. <<ltrauma>>
<<else>>
but you feel good about what you did.<br>
You efficiently leave the scene. <<ltrauma>>
<</if>>
<<endevent>>
<br><br>
<<link [[다음| Cliff Street]]>><</link>>
<br>
<<else>>
<<if $pillory.tenant.crowd gt 6>><<athleticsdifficulty 400 1000 f>><<else>><<athleticsdifficulty 0 500 f>><</if>>
"Watch out!" <<The_pillory_person>> says suddenly.
<<if $athleticsSuccess>>
Someone tries to grab you, but you slip their grip and dash away.<br>
You hear footsteps chasing you, but have no problem outrunning them.<br><br>
By the time you stop to catch your breath, you find yourself smiling. You feel good about what you did. <<lstress>><<stress -6>>
<<endevent>>
<br><br>
<<if $rng % 4 is 3>><<link [[다음| Starfish Street]]>><<set $eventskip to 1>><</link>>
<<elseif $rng % 3 is 2>><<link [[다음| High Street]]>><<set $eventskip to 1>><</link>>
<<elseif $rng % 3 is 1>><<link [[다음| Connudatus Street]]>><<set $eventskip to 1>><</link>>
<<else>><<link [[다음| Barb Street]]>><<set $eventskip to 1>><</link>>
<</if>>
<br>
<<else>>
Someone grabs you!
<<endevent>>
<br><br>
<<link [[다음|Cliff Street Prisoner Night Strip]]>><</link>>
<br>
<</if>>
<</if>>
<<elseif $phase is 1>>
Summoning all your confidence, you swagger toward the pillory like you're supposed to be there.<br><br>
Putting on a show, you grab <<the_pillory_person>>'s hair roughly, and pull <<his>> head back, to whisper in <<his>> ear.
<br><br>
"Sorry about that. I'm here to help. I'm gonna get you out of here, but this needs to look real."
<br><br>
"Okay everyone, show's over," you say loudly. "We're going back to the station. This one's got accomplices to snitch on.
That's right, scum, we've got more questions for you. And you better be feeling cooperative this time."
<<skulduggerycheck "silent">><<crimeUp 200 "obstruction">>
<<endevent>>
<br><br>
<<if $skulduggerysuccess is 1>>
<<link [[다음|Cliff Street Prisoner Escape]]>><</link>>
<<else>>
<<link [[다음|Cliff Street Prisoner Escape Fail]]>><</link>>
<</if>>
<br>
<<else>>
No one sees what you did. No one understands it. No one is capable of understanding. Like a glitch in the matrix you materialise back amid the crowd. (Error: please report)
<<endevent>>
<br><br>
<<link [[다음|Cliff Street Pillory]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<generate1>><<generate2>>You turn to find a <<person1>><<person>> and a <<person2>><<person>> scowling at you.
<br><br>
"What did you do that for?" the <<person>> demands.
<br><br>
"It's obvious," the <<person1>><<person>> says. "<<pShe>> stopped the entertainment, because <<pshe>> wants to be the entertainment."
<br><br>
"Right!"
<br><br>
"So let's help <<phim>> out!"<br>
They tackle you to the ground tearing at your clothes.
<br><br>
<<link [[다음|Cliff Street Prisoner Night Molestation]]>><<set $molestationstart to 1>><<set $eventskip to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcgangstrip>>
<<npcidlegenitals>>
<<set $rescue to 0>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>You hear laughter as people nearby mimic and mock your cries for help.</span>">>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and ($worn.under_lower.type.includes("naked") or playerChastity()))>>
<span id="next"><<link [[다음|Cliff Street Prisoner Night Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Cliff Street Prisoner Night Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
They recoil in pain, allowing you to grab your clothes. <<tearful>> you get past them and escape into the darkness.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 2>>
"Stupid slut." The <<person>> throws you against the pillory and slaps your ass hard. <<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
"The day they lock you in here, we'll have some fun."
<<else>>
"Nice." Smiling, the <<person>> kisses you on the cheek, snatching away the last of your clothes.
<</if>>
<br><br>
<<tearful>> you rise to your feet and run away from the leering crowd.
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<<else>> /* rescue is off, so getting here = stripped */
They walk away with your clothes, throwing them to the watching crowd, leaving you lying naked on the concrete. <<covered>> <<tearful>> you rise to your feet and run away from the leering crowd.
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<get_pillory_npc>><<person1>> /* if anyone can think of a better escape scenario, feel free to add it */
The locks swiftly come open under your skillful touch, and the crowd nearby are none the wiser.<br>
"Play along," you whisper. "When we're clear of the crowd, head for the alleys."
<br><br>
"Okay, up you get, criminal," you bark, as you throw open the pillory mechanism and drag <<the_pillory_person>> to <<his>> feet.
<<if ($pillory.tenant.lowerexposed + $pillory.tenant.upperexposed) gte 1>>
<<if $pillory.tenant.person.pronoun is "f">>
"Come on, this isn't a titty bar. No one want to see all that. Sort those clothes out. ... Good.
<<else>>
"What are you a flasher? Cover that up! No one want to see that. Sort those clothes out. ... Good.
<</if>>
<<else>>
"What's the hold up? You were enjoying yourself there? Wanted to spend the night?
<</if>>
You know where the station is: get walking."
<br><br>
Once out of sight of the crowd, you disappear together into an alley.
<br><br>
<<if $pillory.tenant.special.name is "Leighton">>
"That was disgusting. I was framed," says <<the_pillory_person>> heatedly. "But thanks for getting me out."
<<npcincr Leighton love 10>>
<<elseif $pillory.tenant.special.name is "Whitney">>
"Th- Thanks," <<the_pillory_person>> scowls. "I'm gonna find the fucker who set me up for this."
<<npcincr Whitney love 5>>
<<else>>
"Thank you," <<the_pillory_person>> says, earnestly. "That was so horrible. You really helped me out."
<</if>>
<<clear_pillory>>
<<endevent>><<famegood 15>>
<br><br>
<<link [[다음|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<generatePolice 2>><<generatePolice 3>><<generatePolice 4>><<person3>><<crimeUp 1000 "obstruction">>
"I'll get you out of here," you whisper.<br>
However, with so many people watching, it's hard to work on the locks. They won't open and the bindings won't loosen. A lockpick snaps and you fumble for another.
As time starts to stretch, you hear a rising murmur from the crowd. Starting to panic, you fail to notice as the crowd fall silent.
<br><br>
"It's a crime to help a criminal escape lawful punishment," a voice behind you states.
<br><br>
"And reckless damage to public property," another voice says. "Those locks."<br>
You turn around slowly. Three uniformed police stand behind you.
<br><br>
<<if crimeSumCurrent() gte 2000>>
"I recognise <<pher>> too," the <<person>> adds. "No doubt another tearaway, with a record as long as your arm."
<<else>>
"Such a shame," the <<person>> shakes <<his>> head. "<<pShe>> looks so innocent too."
<</if>>
<br><br>
"So what's going on here?" the officer in charge, a <<person2>><<person>>, asks.
<br><br>
"<<pShe>> told us <<pshe>> was one of your lot," a voice in the crowd shouts. "Police."
<br><br>
"Impersonating a police officer, too?" the <<person3>><<person>> sucks in air through <<his>> teeth. "Another crime."
<br><br>
"I think, <<girl>>," the <<person2>><<person>> says. "You're about to be in a spot of trouble."
<br><br>
<<link [[Apologise|Cliff Street Prisoner Escape Fail 2]]>><<set $phase to 0>><</link>><br>
<<link [[Run for it|Cliff Street Prisoner Escape Fail Run]]>><<crimeUp 500 "resisting">><</link>><<gcrime "resisting">><br>
<<link [[Try to talk your way out|Cliff Street Prisoner Escape Blag]]>><</link>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<athleticsdifficulty 600 1300 f>>
<<if $athleticsSuccess>>
You make a sudden break for the road, <span class="green">dodge a blow that comes out of nowhere</span> and keep running.
<br><br>
You quickly leave two of the officers behind, but the <<person4>><<person>> stays hard on your tail. You pound through the town streets, with the officer relentlessly close behind.
<br><br><<person4>>
<<rng>>
<<if $rng gte 80>> /* only 20% chance of escape for most */
Your lungs are burning and you're about to collapse, when you hear <<him>> trip on something and smack into a wall with a grunt.<br>
A rush of adrenaline carries you clear before <<he>> can recover.
<br><br>
Against all odds you escaped. You climb one last fence and find yourself in the Bus Station near Harvest Street.
<br><br>
<<endevent>>
<<link [[다음|Bus Station]]>><<pass 5>><</link>>
<<elseif $rng gte 60 and $harpy gte 6 and $birdFly gte 1>> /* harpies get a bit more chance */
Your lungs are burning and you're close to collapse, when you hear <<him>> trip on something and stagger.<br>
A rush of adrenaline boosts your lead. Dashing around a corner and speeding downhill, you spread your wings and soar into the sky.
<br><br>
Against all odds you escaped. Being able to fly sure is useful! After soaring over the town for a while, you land on the rooftop near the shopping mall in the Commercial district.
<br><br>
<<endevent>>
<<link [[다음|Commercial rooftops]]>><<pass 5>><</link>>
<<elseif $rng gte 40>>
After running half the town, the last officer <span class="green">finally seems to be tiring.</span> However, as you duck round a corner into an alley you find yourself facing <span class="red">a dead end.</span>
<br><br>
The <<person4>><<person>> quicky catches up, blocking your escape. "Got you," <<he>> pants.
<br><br>
You're about to give up when you notice an open hatch at the base of the wall. You have no idea what's inside, but it's that or face the police.
<br><br>
<<link [[Go through the hatch|Hospital Arrest Molestation]]>><<endevent>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Surrender to the police|Cliff Street Prisoner Escape Fail 2]]>><<set $phase to 3>><</link>>
<br>
<<else>>
As hard as you run, you can't make any headway. The officer keeps closing in, and finally <span class="red">tackles you down.</span><br>
You smack heavily into the floor.
<br><br>
<<link [[다음|Cliff Street Prisoner Escape Fail 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<else>>
<<if playerBellySize(true) gte 8>>
You make a sudden break for the road, <span class="red">but the police were ready. One easily trips you.</span><<ggpain>><<pain 12>>
<<else>>
You make a sudden break for the road, <span class="red">but the police were ready. One rams a fist hard into your gut.</span><<ggpain>><<pain 12>><br>
You drop to your knees, gasping for breath.
<</if>>
<br><br>
<<link [[다음|Cliff Street Prisoner Escape Fail 2]]>><<set $phase to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
/* unlikely to pass, but needs some dice roll here. With high eloquence & skulduggery, you get up to an ~8% chance of really dumb cops */
<<rng 1000>>
<<if currentSkillValue('skulduggery') gte $rng>>/* chance rises with skul*/
<<rng 600 1200>> /* Rises from 0% to ~67% as $english rises from 600 to 1000 */
<<if currentSkillValue('english') gte $rng>><<set _eloquent to true>><<else>><<set _eloquent to false>><</if>>
<<rng>> /* fixed at 10% - would need 3 pretty dumb cops */
<<if $rng gte 91>><<set _dumb_cops to true>><<else>><<set _dumb_cops to false>><</if>>
<<if _dumb_cops and _eloquent>><<set _blag to true>><<else>><<set _blag to false>><</if>>
<<else>>
<<set _blag to false>>
<</if>>
<<if _blag is true>>
"Actually," you say, assertively. "I am supposed to be here. Chief sent me. I was testing the quality of these bindings. The shoddy workmanship on these is appaling. How many have escaped?"
<br><br>
"Uh- I don't. Think-" The <<person2>><<person>> looks confused.
<br><br>
"You don't know? Okay, I've heard enough," you declare. "I'm getting this one back into holding before anything can happen. Is this lock rusted up? My key keeps jamming."
<br><br>
"Oh, yeah, yeah, lock's a bit sticky," the <<person4>><<person>> says. "You have to-"
<br><br>
"Would you mind?"
<br><br>
"Sure. Sure."
<br><br>
You can't quite believe it as they release the prisoner for you, and let you both walk away - unaccompanied - toward the station. Once out of sight, you disappear together into an alley.
<br><br>
<<if $pillory.tenant.special.name is "Leighton">>
"That was disgusting. I was framed," says <<the_pillory_person>> heatedly. "But thanks for getting me out."
<<npcincr Leighton love 10>>
<<elseif $pillory.tenant.special.name is "Whitney">>
"Th- Thanks," <<the_pillory_person>> scowls. "I'm gonna find the fucker who set me up for this."
<<npcincr Whitney love 5>>
<<else>>
"Thank you," <<the_pillory_person>> says, earnestly. "That was so horrible. You really helped me out."
<</if>>
<<clear_pillory>>
<<endevent>><<famegood 15>>
<br><br>
<<link [[다음|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"Actually," you say, assertively. "I am supposed to be here. I was testing the quality of these bindings. The shoddy-"
<br><br>
"No." The <<person2>><<person>> shakes <<his>> head. "No."
<br><br>
"Listen, here, officer, I-"
<br><br>
"No. We're not buying it."
<br><br>
"Is that 'impersonating an officer of the law' again?" the <<person3>><<person>> asks. "Or misrepresenting your-"
<br><br>
"At this stage, it really doesn't matter," the <<person2>><<person>> eyes you up. "What matters is that this young <<lass>> has gone way off the rails.
<<text_pillory_release_fail_strip>>
<<link [[다음|Cliff Street Prisoner Escape Fail 3]]>><<set $phase to 10>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<if $phase is 0>> /* apologised */ <<set $phase to 9>>
"I'm sorry," you say, quietly.
<br><br>
<<if crimeSumCurrent() gte 2000>>
"Sorry you got caught this time," the <<person3>><<person>> says snidely.
<<else>>
"It's too late for that now," the <<person3>><<person>> says firmly. "Crimes must be punished. The law demands it."
<</if>>
<br><br>
The <<person2>><<persons>> eyes run across your body. "It's sad to see a young <<lass>> go off the rails like this, but there's always a reason.
<<elseif $phase is 1>> /* punched */ <<set $phase to 10>>
"Is that assault with intent to resist arrest?" the <<person3>><<person>> asks. "Or obstructing an officer?"
<br><br>
"At this stage, it really doesn't matter," the <<person2>><<persons>> eyes run up and down your body. "What matters is that this young <<lass>> has gone way off the rails.
<<elseif $phase is 2>> /* tackled */ <<pass 5>><<set $phase to 11>>
By the time you recover your wits, the officer, a <<person4>><<person>> has you in a painful armlock and is marching you back to Cliff Street. <<gpain>><<pain 6>>
<br>
Your attempts to talk to <<him>> are met with stony silence.
<br><br>
A few minutes later, you are back at the pillory in Cliff Street facing three irritated police officers.
<br>
"'Wasting police resources'?" the <<person3>><<person>> asks. "Y'know. The running. That's another crime, right? Or maybe 'Evading-'"
<br><br>
"At this stage, it really doesn't matter," the <<person2>><<persons>> eyes run up and down your body. "What matters is that this young <<lass>> has gone way off the rails.
<<elseif $phase is 3>> /* surrendered */ <<pass 5>><<set $phase to 11>>
Before you can say anything, the officer puts you in a painful armlock, and starts marching you back to Cliff Street. <<gpain>><<pain 6>>
<br>
Your attempts to talk to <<person4>><<him>> are met with stony silence.
<br><br>
A few minutes later, you are back at the pillory in Cliff Street facing three irrate police officers.
<br>
"'Wasting police resources'?" the <<person3>><<person>> asks. "Y'know, the-"
<br><br>
"Drop it," the <<person2>><<person>> openly eyes you up. "What matters is that this young <<lass>> has gone way off the rails.
<<else>> /* ?? */ <<set $phase to 10>>
You space out for a moment, unsure what you did or what the result was. (Error: please report)
<br><br>
"Are you listening to me <<lass>>?" the <<person2>><<person>> scowls. "You don't seem with it at all?
<</if>>
<<text_pillory_release_fail_strip>>
<<link [[다음|Cliff Street Prisoner Escape Fail 3]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<bind>><<upperruined>><<underupperruined>>
The <<person4>><<person>> police officer forces your arms back in a painful armlock, while the other two cut away your upper clothing, leaving nothing but shreds.<<ggpain>><<gstress>><<pain 16>><<stress 10>><br>
You are soon completely topless.
<br><br>
The crowd leer as the two officers roughly grope your <<breasts>> while 'searching for drugs.'
<br><br>
"Nothing yet," the <<person2>><<person>> says. "Better keep going."
<br><br>
<<link [[다음|Cliff Street Prisoner Escape Fail 4]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<clothesruined>><<get_pillory_npc>>
They proceed, cutting everything to shreds, soon leaving you
<<if playerChastity()>>
only your $worn.genitals.name, which they cannot remove.
<<else>>
completely naked.
<</if>><<gpain>><<ggstress>><<pain 8>><<stress 20>>
<br><br>
"No drugs," says the <<person2>><<person>>. "<<pShe>> must have ditched them somewhere."
<br><br>
"We could check," the <<person3>><<person>> hesitates. "... cavities?" <<gstress>><<stress 6>>
<br><br>
"Behave." The <<person4>><<person>> rolls <<his>> eyes. "So what now?"
<br><br>
"<<pShe>> was trying to let the other one out," the <<person3>><<person>> says. "So I guess <<pshe>> wants to swap places?"
<br><br>
"Is that right?" the <<person2>><<person>> asks you. "You wanna free this scumbag, and serve the rest of <<person1>><<his>> sentence? I'm happy to sub you in here, but it could get rough.
Due process would be to wrap a towel around you and get you to the station. You wait a while, go to court, have some judge get all wet-eyed about systemic injustice
or whatever and let you off with community service. But it's your call. What'll it be?"
<br><br>
<<link [[Swap with the pillory prisoner|Cliff Street Prisoner Escape Fail 5]]>><<if $phase lt 10>><<set $phase to 0>><<else>><<set $phase to 1>><</if>><</link>><br>
<<link [[Follow due process|Cliff Street Prisoner Escape Fail 5]]>><<if $phase gt 10>><<set $phase to 3>><<else>><<set $phase to 2>><</if>><</link>>
<br><<set $outside to 1>>
<<set $location to "town">><<set $bus to "cliff">>
<<effects>>
<<earnFeat "You're the Laughingstock">>
<<set _endTime to new DateTime($pillory.tenant.endTime)>>
<<set _timeLeft to Time.date.compareWith(_endTime, true)>>
<<set _hours to round(Math.clamp(_timeLeft / TimeConstants.secondsPerHour, 2, 27), 0)>>
<<person2>>
<<if $phase lte 1>>
<<if _hours gte 18>><<famegood 30>>"Wow!" The <<person>> looks taken aback. "That's- That's shockingly selfless. And I'm sure the public won't mind. Sure."
<<elseif _hours gte 12>><<famegood 20>>The <<person>> looks taken aback. "That's- That's actually rather honourable. And I'm sure the public won't mind. Sure."
<<else>><<famegood 10>>The <<person>> looks taken aback. "Okay. I never thought you'd follow through."
<</if>>
<<else>>
The <<person>> laughs in your face. "So much for the Good Samaritan! No. You're going in the pillory."
<</if>>
<br><br>
<<The_pillory_person>> is relieved to be released early and thanks you earnestly. <<famegood 5>>
The police officers force you into the pillory in <<his>> place, and clamp the mechanism down, locking your arms and head in place.
<br><br>
The <<person2>><<person>> gently pats your bare butt. "Have fun in there. Someone'll be along to let you out in <<number _hours>> hours.
<<if $phase is 3>><<set _bonus to random(2,4)>><<set _hours += _bonus>>No... <<Number _hours>> hours. <<Number _bonus>> bonus-hours for making us run. Enjoy!"
<<elseif $phase is 0>><<set _discount to random(2,4)>><<set _hours -= _discount>>Aw... Make it <<number _hours>> hours. You apologised, so <<number _discount>> hours off."
<<else>>If we remember."
<</if>><br><br>
The police officers walk away. The <<person4>><<person>> <<if $phase is 3>>who chased you down<</if>> blows you a kiss.
<<set $pillory.time to {
start: Time.date.timeStamp,
end: $pillory.tenant.endTime
}>>
<<set $pillory.audience to $pillory.tenant.crowd / 2>>
<<crimeDown 5000>>
<<clear_pillory>>
<<endevent>>
<br><br>
<<link [[다음|Pillory]]>><</link>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">><<getTarget true>>
당신은 콘누다투스 가에 있다. 클럽과 바, 레스토랑이 즐비하여 밤에는 도시에서 가장 활력이 넘치는 장소가 된다. 낮에는 다양한 물건을 파는 행상인들이 거리에 널려있다.
<<if Time.dayState is "day">>
<<if Weather.precipitation is "rain">>
쇼핑객들이 지붕이 있는 가판대 주위에 옹기종기 모여있다.
<<elseif Weather.isFreezing>>
거리는 추위에 대비해 잔뜩 껴입은 쇼핑객들로 가득하다.
<<else>>
거리는 쇼핑객들로 가득하다.
<</if>>
<<elseif Time.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
노점상들이 비를 피하기 위해 빠르게 지붕을 세우며, 가판대를 준비하고 있다.
<<elseif Weather.isFreezing>>
잔뜩 껴입은 노점상들이 가판대를 준비하고 있다.
<<else>>
노점상들이 가판대를 준비하고 있다.
<</if>>
<<elseif Time.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
노점상들이 비를 피하려고 서두르며, 가판대를 정리하고 있다.
<<elseif Weather.isFreezing>>
노점상들이 추위를 간절히 피하고 싶어하며, 가판대를 정리하고 있다.
<<else>>
노점상들이 가판대를 정리하고 있다. 레스토랑에 손님들로 가득하다.
<</if>>
<<elseif Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
비가 내리는데도 불구하고, 밤놀이가 무르익었다.
<<elseif Weather.isFreezing>>
추위에도 불구하고, 밤놀이가 무르익었다.
<<else>>
밤놀이가 무르익었다. 머리 위에서 네온 사인들이 빛난다.
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<if $exposed is 1 and $connudatus_stripped gte 1>>
거리의 반 이상이 당신이 주도한 유행으로 인해, 속옷 차림이다. 당신의 옷 상태는 전혀 특이하지 않다.
<br><br>
<<else>>
<<exhibitionism "street">>
<</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if currentSkillValue('skulduggery') gte 200 and $skulduggeryDintro isnot 1>>
<<set $skulduggeryDintro to 1>>
사회의 규칙을 깬 경험을 통해 거리를 새로운 시각에서 볼 수 있게 된다. 많은 사람들이 손 닿는 거리에 귀중품을 두지만, 아무런 경계도 하지 않는다. <span class="gold">이제 당신은 콘누다투스 가에서 도둑질을 할 수 있다.</span>
<br><br>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<elseif $bartend_info is 1 and !$possessed>>
<<set $bartend_info to 2>>
<<generate1>><<person1>>
"거기 <<girlPost>>." 클럽 쪽에서 목소리가 들려온다. <<personPost "이">> 벽에 기대어 서있다. "데릴이 널 기다리고 있으라 하더군. 일하다가 문제가 생겨서 집까지 바래다 줄 사람이 필요하다고 말이야."
<br><br>
<<link [[받아들인다 (0:15)|Connudatus VIP Walk]]>><<pass 15>><</link>>
<br>
<<link [[거절한다|Connudatus VIP Refuse]]>><</link>>
<br>
<<elseif $per_npc.bartend and !$possessed>>
<<loadNPC 0 bartend>><<person1>>
<<if $rng gte 81>>
<<generate2>><<generate3>>
어둠 속에서 세 사람이 불쑥 튀어나와, 길을 막는다. 한 명이 가로등 불빛 아래로 나온다. <span class="red">클럽에서 당신을 괴롭혔던 <<personPost "이다">>.</span>
<br><br>
"놀라 자빠질 일이지." <<hePost "이">> 으르렁거린다. "너 따위 쓰레기가 날 거부하다니. 이제 네 위치를 알려줄 시간이야. 거들어줄 친구들까지 불렀다고." <<HePost "은">> 당신에게로 달려든다.
<br><br>
<<elseif $rng gte 51>>
<<generate2>>
어둠 속에서 두 사람이 불쑥 튀어나와, 길을 막는다. 한 명이 가로등 불빛 아래로 나온다. <span class="red">클럽에서 당신을 괴롭혔던 <<personPost "이다">>.</span>
<br><br>
"놀라 자빠질 일이지." <<hePost "이">> 으르렁거린다. "너 따위 쓰레기가 날 거부하다니. 이제 네 위치를 알려줄 시간이야. 거들어줄 친구까지 불렀다고." <<HePost "은">> 당신에게로 달려든다.
<br><br>
<<else>>
어둠 속에서 한 사람이 불쑥 튀어나와, 길을 막는다. <<HePost "이">> 가로등 불빛 아래로 나온다. <span class="red">클럽에서 당신을 괴롭혔던 <<personPost "이다">>.</span>
<br><br>
"놀라 자빠질 일이지." <<hePost "이">> 으르렁거린다. "너 따위 쓰레기가 날 거부하다니. 이제 네 위치를 알려줄 시간이야." <<HePost "은">> 당신에게로 달려든다.
<br><br>
<</if>>
<<link [[다음|Connudatus VIP Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $brothel_rivalry is undefined and C.npc.Darryl.love gte 10 and !$possessed>>
자동차 하나가 당신 앞에서 끼익 하면서 선다. 문이 열리고, <span class="pink">두꺼운 두 팔이 당신을 끌어당긴다.</span>
<br><br>
<<link [[다음|Connudatus Briar Abduct]]>><<set $brothel_rivalry to 1>><<set $brothel_rivalry_timer to 7>><</link>>
<br>
<<elseif $rng gte 95 and Time.dayState is "day">>
<<generatey1>><<person1>>
매점들 쪽에서 소란과 함께 고성이 오간다. 가판대 주인이 방금
<<if $rng % 2 == 0>>당신이 고아원에서 본 적 있는 <<person_ ul>> 붙잡고는<<set $phase to 0>>
<<else>>당신이 학교에서 본 적 있는 <<person_ ul>> 붙잡고는<<set $phase to 10>>
<</if>>화가 나서 <<himPost "에게">> 고래고래 소리지르고 있다.
<br><br>
<<link [[도와주려 해 본다 (0:05)|Market Street Urchin Help]]>><<pass 5>><</link>>
<br>
<<link [[무시한다|Connudatus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $options.mapTop is true>>
<<map "connudatus">>
<br>
<</if>>
주요 장소
<br>
<<if Time.dayState isnot "dawn" and Time.dayState isnot "day">>
<<if $exposed gte 1 and $stripclubintro is 1>>
<<stripclubicon>><<link [[스트립 클럽 (0:02)|Strip Club Exposed]]>><<pass 2>><</link>>
<br>
<<elseif $exposed lte 0>>
<<stripclubicon>><<link [[스트립 클럽 (0:02)|Strip Club]]>><<pass 2>><</link>>
<br>
<</if>>
<</if>>
<<if Time.dayState isnot "dusk" and Time.dayState isnot "night" and Time.hour isnot 6>>
<<stripclubicon>><<link [[스트립 클럽 (0:01)|Strip Club Lock]]>><<pass 1>><</link>>
<br>
<<elseif Time.hour is 6>>
<span class="blue">사람들이 클럽에서 나오고 있다.</span> 문을 닫을 시간인가 보다.
<br>
<</if>>
<<if $skulduggeryDintro is 1 and $exposed lte 0>>
<<crimeicon "mark">><<link [[훔칠 만한 것을 찾는다 (0:20)|Connudatus Street Thievery]]>><<pass 20>><<crimeUp 1 "petty">><</link>><<crime "petty">>
<br>
<</if>>
<<if Time.dayState is "dawn" and $exposed lte 0 and $daily.stallRented isnot 1>>
<<if $money gte 1500>>
<<stallicon>><<link [[가판대를 빌린다 (0:20 £15)|Stall Rent]]>><</link>>
<br>
<<else>>
<span class="blue">돈이 충분하다면, 여기서 가판대를 빌릴 수 있다.</span>
<br>
<</if>>
<<elseif $daily.stallRented is 1 and Time.dayState isnot "night" and $exposed lte 0>>
<<stallicon "open">><<link [[가판대에 선다 (0:20)|Stall]]>><<pass 20>><</link>>
<br>
<</if>>
<<if Time.hour gte 6 and Time.hour lte 20 and $exposed lte 0>>
<<stallicon "open">><<link [[시장을 둘러본다 (0:30)|Connudatus Markets]]>><<pass 15>><</link>>
<br>
<</if>>
<<if Time.dayState is "night" and $exposed gte 2 and hasSexStat("exhibitionism", 4) and $daily.ex.connudatus isnot 1>>
<<ind>><<link [[전속력으로 달린다 (0:05)|Streak Naked]]>><<pass 5>><<set $daily.ex.connudatus to 1>><</link>><<exhibitionist4>>
<br>
<<elseif Time.dayState is "night" and $exposed gte 1 and hasSexStat("exhibitionism", 2) and $daily.ex.connudatus isnot 1>>
<<ind>><<link [[전속력으로 달린다 (0:05)|Streak Undies]]>><<pass 5>><<set $daily.ex.connudatus to 1>><</link>><<exhibitionist2>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<barb>>
<<danube>>
<<cliff>>
<<wolf>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<residential>>
<<commercial>>
<<stormdrain>>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "connudatus">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if Time.dayState isnot "night">><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Connudatus VIP Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Connudatus VIP Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $pain gte 100 and $willpowerpain is 0>>
"아직 안 끝났어, <<slut_ a>>." <<person1>><<personPost "이">> <<his_ yi>> 외투로 손을 뻗으며 말한다. <span class="red"><<HePost "은">> 재갈과 안대를 꺼내든다.</span> 당신은 너무 크게 다쳐 저항하지 못하고, <<hePost "은">> 강제로 당신의 입에 재갈을 물리고 안대까지 씌운다. 당신은 아무 것도 볼 수 없다. 그리고 당신의 양팔은 뒤로 당겨져 <<he_ ga>> 그대로 묶는다.
<<facewear 6>>
<<bind>>
<br><br>
"즐기도록 해." <<hePost "은">> 당신을 길거리로 떠밀며 웃음을 터트린다. <<hePost "이">> 떠나가는 소리가 들려온다.
<br><br>
<<tearful>> 당신은 주변을 파악하려 애쓴다.
<br><br>
<<blindfoldintro>>
<<clotheson>>
<<endcombat>>
<<clearNPC bartend>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
"아직 안 끝났어, <<slut_ a>>." <<person1>><<personPost "이">> <<his_ yi>> 외투로 손을 뻗으며 말한다. <span class="red"><<HePost "은">> 재갈과 안대를 꺼내든다.</span> <<HePost "은">> 재갈을 당신의 입에 쑤셔 넣으려고 하지만, <span class="green">당신은 어떻게든 도망친다.</span>
<br><br>
<<tearful>> 당신은 안전한 곳으로 피한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<clearNPC bartend>>
<<destinationeventend>>
<</if>>
<<elseif $enemyhealth lte 0>>
<<person1>><<personPost "은">> <<his_ yi>> 균형을 잃으며 도로 쪽으로 넘어지고, 마침 그때 자동차 한 대가 지나간다. 자동차는 <<hePost "을">> 피하려고 방향을 틀고는, 가로등에 부딪힌다.
<br><br>
운전자는 잔뜩 화가 난 채로 나와서는 <<personPost "을">> 향해 소리친다. <<tearful>> 당신은 그 기회를 놓치지 않고 안전한 곳으로 피한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<clearNPC bartend>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>>
자동차 한 대가 멈춰서더니, <<generate4>><<person4>><<personPost "이">> 나온다. "그 <<girlPost "을">> 내버려둬." <<hePost "이">> 말한다. "아님 흠씬 두들겨 패줄테다."
<br><br>
<<person1>><<personPost "은">> 화가 나서 <<person4>><<personPost "을">> 노려본다. "니가 씨발 뭔데?" <<hePost "은">> 그렇게 말하며 당신을 놔주고는 <<person4>><<personPost>>에게로 다가간다.
<br><br>
<<tearful>> 당신은 아귀다툼이 이어지는 틈을 타 안전한 곳으로 피한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<clearNPC bartend>>
<<destinationeventend>>
<</if>><<effects>>
<<HePost "은">> 어깨를 으쓱인다. "맘대로." <<hePost "이">> 말한다. "그래도 가는 길에 조심해." <<HePost "은">> 담배를 발로 비벼 끄고는 멀어져간다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<personPost "은">> 담배를 발로 비벼 끄고는 함께 걷기 시작한다. "너 고아원에 살지?"
<br><br>
<<if $rng gte 51 and $per_npc.bartend>>
<<loadNPC 1 bartend>>
콘누다투스 가 끝에 다다르자, 어둠 속에서 한 사람이 불쑥 튀어나와 길을 막는다. 전에 당신을 괴롭혔던 <<person2>><<personPost "이다">>.
<br><br>
<<person1>><<personPost "이">> 그 사이에 끼어들더니 팔짱을 낀다. <<person2>><<personPost "이">> 발걸음을 멈춘다. <<HePost "은">> <<person1>><<personPost "을">> 노려보지만, 싸우지 않는게 더 낫겠다 판단한다. <<person2>><<HePost "은">> 다시 어둠 속으로 녹아든다.
<br><br>
"저 사람을 보는 건 이제 마지막이겠지." <<person1>><<personPost "이">> 말한다. "하지만 혹시 모르니 내가 붙어있을게."
<br><br>
그 이후로는 별다른 일이 없다. <<person1>><<personPost "은">> 발걸음이 빠르긴 하지만, 고아원이 정확히 어디 있는지를 모르니 결국 당신이 길안내를 한다. <<HePost "은">> 당신을 제대로 고아원까지 데려다주고 나서야 작별을 고한다.
<br><br>
<<else>>
별다른 일은 없다. <<HePost "은">> 발걸음이 빠르긴 하지만, 고아원이 정확히 어디 있는지를 모르니 결국 당신이 길안내를 한다. <<HePost "은">> 당신을 제대로 고아원까지 데려다주고 나서야 작별을 고한다.
<br><br>
<</if>>
<<endevent>>
<<if $per_npc.bartend>>
<<clearNPC bartend>>
<</if>>
<<link [[다음|Orphanage]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<npc Briar>><<generate2>><<generate3>><<person1>>
<<pass 5>>
당신이 자세를 잡기도 전에 자동차는 움직이면서 흔들린다. "달링," 친숙한 음성이 들린다. "진정하도록 해." 브라이어다. <<He_ nun>> 반대쪽에 앉아있다. <<person2>><<person_ gwa>> <<person3>><<person_ un>> 당신 양 옆에 앉아있다.
<br><br>
"네가 내... 동료인 데릴을 만났다고 들어서, 말이지," <<person1>>브라이어는 계속 말한다. <<He_ nun>> 세 좌석에 걸쳐 느긋하게 누워 있다. "내가 <<nnpc_him_ i "Darryl">> 걱정돼서 말야. 네게 부탁 좀 해도 될까? <<nnpc_himPost "Darryl">> 주위의 사람들을 좀 감시해 줬으면 해. 경비원들, 고객들, 그런 종류의 것들 말이야. 그러면 내가 안심할 수 있을 거야."
<br><br>
자동차가 멈춘다. 당신은 도무스 가에 있다. <<person2>><<person_ i>> 문을 연다. "여기가 네 집인가? 아늑해 보이는군. 좋은
<<if Time.dayState is "day">>
하루 되기를."
<<elseif Time.dayState is "night">>
밤 되기를."
<<elseif Time.dayState is "dusk">>
저녁 되기를."
<<else>>
아침 되기를."
<</if>>
<br><br>
당신은 차에서 내렸고, 자동차는 떠난다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>><<effects>><<set $location to "market">>
<<set $danger to random(1, 10000)>>
<<if $danger gte (14000 - $allure)>>
<<connudatusMarketsLewdEvents>>
<<elseif $rng gte 51>>
<<connudatusMarketsStatusEvents>>
<<else>>
<<connudatusMarketsProductsEvents>>
<</if>><<effects>>
<<if $phase is 1>>
Disgusted by the creep, you decide to leave the stall and continue your walk. The <<person1>><<person>> still stares as you leave, but doesn't do anything otherwise.<<gstress>><<gtrauma>><<garousal>><<stress 6>><<trauma 3>><<arousal 600>>
<br><br>
<<link [[다음|Connudatus Street]]>><<pass 15>><<endevent>><</link>>
<<else>>
You pretend to ignore the <<personsimple>>, but gently swing your hips, rubbing your ass on <<his>> hand. <<He>> takes the hint and starts to openly fondle you.<<garousal>><<arousal 600>>
<br><br>
"You're quite the naughty <<girl>>, aren't you? How about you come with me and we get to know each other a little better?"
<br><br>
<<link [[Agree|Connudatus Markets Hook Up Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Connudatus Markets Hook Up Decline]]>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 200>>
The two of you distance yourselves from the busy market, walking into the nearby alley. "Not a hotel room, but you don't mind, right?" the <<person1>><<person>> says, <<his>> hands already running over your body.
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Connudatus Markets Hook Up Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Connudatus Markets Hook Up Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Always nice finding a willing slut," the <<person1>><<person>> says, as you both fix your clothes. "Thanks, <<girl>>, hope to see you around again sometime," <<he>> adds before leaving.
<<elseif $enemyhealth lte 0>>
With a final push, you manage to free yourself from the <<person1>><<person>>'s grasp, running away from the alley. <<He>> shouldn't follow you to the busy streets.
<<else>>
"That's what you get for fighting back, bitch," the <<person1>><<person>> says as <<he>> fixes <<his>> clothes. "Better be more careful next time," <<he>> adds, before leaving the alley.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Connudatus Street]]>><<pass 15>><<endevent>><</link>><<effects>>
The <<person1>><<person>> scoffs and removes <<his>> hand.
<br><br>
"Fucking slut. Think you can lead people on and just walk away? You better watch your back," <<he>> says before leaving.<<gstress>><<gtrauma>><<stress 6>><<trauma 3>>
<br><br>
<<link [[다음|Connudatus Street]]>><<pass 15>><<endevent>><</link>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">><<getTarget true>>
당신은 다뉴브 가에 있다. 이곳에 있는 집들은 다들 널찍하고 우아하다.
<<if Weather.dayState is "day">>
<<if Weather.precipitation is "rain">>
비 때문에 사람들이 실내로 들어간다.
<<elseif Weather.precipitation is "snow">>
눈이 대부분의 사람을 실내에 있게 만든다.
<<else>>
울타리 있는 정원 안쪽에서 인기척이 들려온다.
<</if>>
<<elseif Weather.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
사람들이 비 사이로, 커다란 집에서 나와 비싸보이는 자동차로 황급히 뛰어간다.
<<elseif Weather.precipitation is "snow">>
커다란 정원들이 이른 아침의 눈 때문에 고풍스러워 보인다.
<<else>>
창문 안쪽에서 움직임이 보인다.
<</if>>
<<elseif Weather.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
머리 위의 비구름이 이른 어둠을 드리운다.
<<elseif Weather.precipitation is "snow">>
눈이 밤에 내려앉는다.
<<else>>
어두워져가자 으스스한 그림자가 드리워진다.
<</if>>
<<elseif Weather.dayState is "night">>
<<if Weather.precipitation is "rain">>
당신은 길에서 멀리 있는 창문에서, 빛이 얼룩지는 것을 알아본다.
<<elseif Weather.precipitation is "snow">>
빛이 장식된 창문을 통해, 눈 위로 비쳐나온다.
<<else>>
창문에서 흘러나오는 빛은 어둠을 밝히는 데에 별 도움이 되지 않는다.
<</if>>
<</if>>
<<if $halloween is 1>>
몇몇 집에 화려한 할로윈 진열물이 걸려있다.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $options.mapTop is true>>
<<map "danube">>
<br>
<</if>>
주요 장소
<br>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<br>
<<if $exposed lte 0 and $openinghours is 1>>
<<spaicon>><<link [[온천 (0:02)|Spa]]>><<pass 2>><</link>>
<br>
<<elseif $openinghours is 0>>
<<spaicon>><<link [[온천 (0:02)|Spa Lock]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $syndromekylar gte 1>>
<<kylarmanoricon>><<link [[카일라의 저택 (0:02)|Manor Garden]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $exhibitionismrun is "danube" and $exposed lte 1>>
<<oakicon>><<link [[온천 뒤의 참나무 (0:02)|Danube Challenge]]>><<pass 2>><</link>>
<br>
<</if>>
<<if Time.dayState is "night">>
<<dooricon "danube">><<link [[한 집에 다가간다 (0:02)|Danube House Lock]]>><<pass 2>><</link>>
<br>
<<elseif $exposed lte 0>>
<<dooricon "danube">><<link [[한 집의 문을 두드린다 (0:02)|Danube House Knock]]>><<pass 2>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<domus>>
<<wolf>>
<<connudatus>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "danube">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "oak">><<effects>>
<<if $exhibitionismrunon is 0>>
온천 뒤로 걸어가자, 쪽지가 말하던 참나무가 보인다. 숲 가장자리에 자라나 있다. 바로 여기가 옷을 벗으라고 써있던 장소다. 주변에는 아무도 없다.
<br><br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[벌거벗는다|Danube Challenge Strip]]>><<set $phase to 0>><</link>><<exhibitionist3>>
<br>
<<else>>
<span class="blue">당신은 이런 짓을 할 정도로 노출광이 아니다.</span>
<br>
<</if>>
<<link [[떠난다|Danube Street]]>><</link>>
<br>
<<else>>
당신은 온천 뒤의 참나무로 돌아온다. 주위에는 아무도 없고, 당신은 큰길에서 보이지 않는다. 당신은 나뭇가지들 안쪽을 살펴본다. 당신은 카메라를 볼 수 없었지만, 거기에 있다는 것은 알고 있다.
<br><br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[벌거벗는다|Danube Challenge 2]]>><</link>><<exhibitionist3>>
<br>
<<else>>
<span class="blue">당신은 이런 짓을 할 정도로 노출광이 아니다.</span>
<br>
<</if>>
<<link [[떠난다|Danube Street]]>><</link>>
<</if>><<set $challengetimer to 10>>
<<set $outside to 1>><<set $location to "oak">><<effects>>
<<strip>>
<<if $phase is 0>>
당신은 <<nervously>> 쪽지에 쓰인 대로 옷을 벗는다. 곧 여기 도시 변두리에 있는 장소에서 알몸이 된다.
<<else>>
당신은 심호흡을 하고는 주변을 바라본다. 꽤 많은 돈이 약속되어 있다. 당신은 <<nervously>> 쪽지에 쓰인 대로 옷을 벗는다. 곧 여기 도시 변두리에 있는 장소에서 알몸이 된다.
<</if>>
<<exhibitionism3>>
무언가 참나무 가지 사이에서 번쩍인다. 카메라다. <<covered>> 당신은 얼굴이 뜨거워지는 걸 느끼지만, 위에 뭔가가 있다는 걸 깨닫는다. 작은 낙하산이 서서히 내려오는데, 거기엔 작은 상자가 메달려있다. 그걸 잡아서 보니, 안에는 쪽지가 들어있다.
<br><br>
<i>그쪽과 일하게 되어서 좋았어.</i>
<br><br>
쪽지 뒤에는 <<moneyGain 100>>가 있다. 당신은 떨리는 손으로 최대한 빨리 옷을 입는다. 누가 본 것 같지는 않다. 그 카메라를 빼면 말이다.
<br><br>
<<set $exhibitionismrun to undefined>><<set $exhibitionismrunon to 1>>
<<link [[다음|Danube Street]]>><<clotheson>><</link>>
<br><<effects>><<strip>>
당신은 재빨리 옷을 전부 벗는다. 당신은 마지막으로 한 번 주변을 둘러보며, 당신을 알몸을 보고 있는 사람이 아무도 없다는 걸 확인한다. 저번과 마찬가지로 나뭇가지 사이로 플래쉬가 한 번 터진다. 하지만 당신은 아직 해야 할 게 남았다.
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<skinicon "masturbate">><<link [[자위한다|Danube Challenge Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist5>>
<<else>>
<<skinicon "masturbate">><<link [[자위한다|Danube Challenge Masturbate]]>><<set $masturbationstart to 1>><<trauma 6>><<stress 12>><</link>><<ggtrauma>><<ggstress>>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Danube Street]]>><<clotheson>><</link>>
<br><<strip>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
몸을 떨면서, 당신은 스스로를 애무하기 시작한다.
<<exhibitionism5>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls "orgasmcurrent">><<effects>><<set $challengetimer to 10>>
<<if $orgasmcurrent gte 1>>
<<fameexhibitionism 1>><<generate1>><<person1>>
당신은 자위를 멈추고 호흡을 가다듬는다. 당신의 피부가 땀으로 얇게 번들거린다. 곧 저번과 마찬가지로, 낙하산이 달린 상자가 당신 쪽으로 떨어진다. 당신은 상자를 열어 <<moneyGain 300>>와 함께 든 다른 쪽지를 발견한다.
<br><br>
<i>또 한 번 잘해줬어. 여기 일한 값이야. 곧 다시 연락할게.</i>
<br><br>
당신은 돈을 가져간다. 당신은 당신의 시야 바깥에서 뭔가 움직이는 걸 눈치챈다. 당신은 몸을 돌린다. 거기에는, 사우나 뒷문 바로 옆에, <<person1>><<person_ i>> 우두커니 서 있다. <<He_ nun>> 담배를 입에 떨어질랑말랑 문 채 경악하여 당신을 쳐다본다. 당신은 <<his_ yi>> 앞에 완전히 알몸을 드러낸 채로 서 있고, <<he_ nun>> 모든 걸 볼 수 있다. <<if hasSexStat("exhibitionism", 5)>><<ggarousal>><<arousal 1200>><<else>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>><</if>>
<br><br>
<<if $speech_attitude is "bratty">>
당신은 옷을 주워올려 몸을 가리고는, <<person1>><<personPost "에게">> 소리지른다. "이봐, 꺼져!" 그 소리가 <<him_ ul>> 정신차리게 했고, <<he_ nun>> 서둘러 떠난다.
<<else>>
당신은 새된 비명을 내지른다. 당신은 당신의 옷을 주워들고 도망치며, 옷을 도로 입을 조용한 장소를 찾아본다.
<</if>>
<<endmasturbation>>
<<endcombat>>
<<set $exhibitionismrun to undefined>><<set $exhibitionismrunon to 2>><<clotheson>>
<<link [[떠난다|Danube Street]]>><<endevent>><</link>>
<<else>>
당신은 하던 걸 멈춘다. 당신은 또 다른 풍선이 떠오르거나 플래쉬가 터지길 기다리지만, 아무 일도 일어나지 않는다. 몇 분 후, 당신은 옷을 도로 입고 자리를 떠난다. 쪽지에는 당신이 절정에 다다라야 한다고 쓰여 있었고, 당신은 가버리기 전에 멈췄다.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<link [[다음|Danube Street]]>><<clotheson>><</link>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<getTarget true>>
당신은 도무스 가에 있다. 고아원이 여기 있다. 거리는 다들 비슷비슷하게 생긴 작은 집들로 가득하다.
<<if Time.dayState is "day">>
<<if Weather.precipitation is "rain">>
사람들이 빗속에서 걸음을 재촉하고 있다.
<<elseif Weather.isFreezing>>
사람들이 추위에 반해 활기차게 걷는다.
<<else>>
이 거리의 사람들은 정원을 가꾸거나 일을 하러 가고 있다.
<</if>>
<<elseif Time.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
거리는 꽤나 바쁘다. 사람들은 레인코트를 입거나 우산을 쓰고, 직장으로 가고 있다.
<<elseif Weather.isFreezing>>
거리는 꽤나 바쁘다. 사람들은 추위 때문에 옷을 껴입고, 직장으로 가고 있다.
<<else>>
거리는 꽤나 바쁘다. 사람들은 직장으로 가고 있다.
<</if>>
<<elseif Time.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
비를 피하려는 열망에 차서, 사람들이 집으로 돌아가고 있다.
<<elseif Weather.isFreezing>>
추위를 피하려는 열망에 차서, 사람들이 집으로 돌아가고 있다.
<<else>>
긴 하루의 끝에, 지친 사람들이 집으로 돌아가고 있다.
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
거리는 어둡고, 비가 후두둑 떨어지는 소리에 흠뻑 젖어 있다.
<<elseif Weather.isFreezing>>
거리는 눈 속에서 어둡고 조용하다.
<<else>>
거리는 가끔 들려오는 엔진 소리를 제외하면, 어둡고 조용하다.
<</if>>
<</if>>
<<if $halloween is 1>>
잭 오 랜턴, 해골과 거미가 집집마다 장식되어 있다.
<</if>>
<<if Weather.isSnow>>
눈사람이 정원들에 서 있다.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $tutorial is 0 and $debug is 0>><<set $tutorial to 1>>
<<generate1>><<person1>>고아원에서 나올 때 당신은 지나가던 <<person_ gwa>> 부딪힌다. <<HePost "은">> 비틀거리며 화난 눈길을 보내오지만, 당신을 보자 <<his_ yi>> 분노는 색욕으로 바뀐다. "너처럼 귀여운 아이는 본 적이 없어! 이리 와."
<br><br>
<<link [[다음|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Domus Street">><</link>>
<<else>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $halloween is 1 and Time.monthDay is 31 and Time.hour gte 19 and C.npc.Whitney.state isnot "dungeon" and C.npc.Whitney.init is 1 and $halloween_whitney_proposed isnot 1 and !$possessed>>
<<set $halloween_whitney_proposed to 1>>
<<halloweenwhitney>>
<<elseif $averyDismissalScene and $averyDismissalSceneWait isnot 1 and Time.weekDay is 7 and Time.hour is 20>>
<<loadNPC 0 avery_sidepiece>><<person1>>
<<if $averyDismissalScene is 1>>
당신은 <<person_ i>>
<<if $pronoun is "f">>
멋진 가운을 입고 고아원 바깥에 서 있는 걸 발견한다. <<He_ nun>> 하이힐에 익숙해지기 위해, 주변을 왔다갔다하고 있다.
<<else>>
맵시있는 정장을 입고 고아원 바깥에 서 있는 걸 발견한다. <<He_ nun>> 주변을 왔다갔다하고 있으며, <<his_ yi>> 긴장된 마음을 진정시키려 하는 것으로 보인다.
<</if>>
<span class = "blue">당신은 이제 <<him_ ul>> 알아본다. <<He_ nun>> 에이버리의 새 데이트 상대다.</span>
<br><br>
마치 정해진 순서마냥, 당신은 익숙한 차가 근처에 멈춰서는 걸 본다.
<<personsimple_ i>> 들뜬 모습으로 차를 향해<<if $pronoun is "f">> 걸어가다가, 거의 발이 걸려 넘어질 뻔한다<<else>> 걸어간다<</if>>.
당신은 <<him_ i>> 자동차에 올라타며, 에이버리에게 가볍게 입맞춤을 하는 것을 본다. 문이 닫히고, 새로운 커플이 차를 타고 떠나간다.
<<else>>
당신은 <<person_ gwa>> 부딪힌다. "아! 미안해!" <<He_ ga>> 당신을 살펴보면서 정신없이 사과한다. <<He_ nun>> 당신을 알아본 듯하고, 미소를 짓는다.
"아! 우연히 만나서 기뻐. 내게 에이버리에 대해 경고해준 것에 대해 아직 고맙다고 못 했잖아." <span class = "blue">당신은 이제 <<him_ ul>> 알아본다. <<He_ nun>> 에이버리가 당신 대용으로 두려고 시도했던 <<personsimplePost "이다">>.</span>
<br><br>
"재미있지, 네가 그날 내게 경고해주지 않았다면, 지금쯤 <<nnpc_him_ gwa "Avery">> 데이트하러 나갔을 거야. 내가 최악의 상황을 면하도록 네가 큰 도움을 줬어."
<<He_ ga>> 갑자기 당신을 포옹한다.
<br><br>
"아무리 고마워해도 부족한 걸. 나중에 고아원에서 다시 보자!" <<stress -6>><<lstress>>
<</if>>
<<unset $averyDismissalScene>>
<<clearNPC avery_sidepiece>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $adultshopgrandopening is true and $adultshopopeningevent is undefined and Time.hour gte 6 and Time.hour lte 20>>
<<set $adultshopopeningevent to true>>
<<generate1>><<person1>>
"실례합니다," 당신의 오른편에서 목소리가 들려온다. <<personPost "이다">>. <<He_ nun>> 전단지를 꺼낸다. 전단지 맨 위에는 '시리스의 성인용품점'이라는 문구가 적혀 있고, 그 아래로는 여러 성인용품들이 있다.
<br><br>
<span class="gold">"우리 가게에서 개업 기념 행사를 여는 중입니다, 오늘뿐이예요.</span> 우리 가게는 <<ampm 21 00>> 까지 열려 있습니다. 꼭 들러주세요!"
<br><br>
<<He_ nun>> 다른 보행자에게 전단지를 건네주기 위해 길을 건너간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $options.mapTop is true>>
<<map "domus">>
<br>
<</if>>
<<if $averydate is 1 and Time.hour is 20 and $averydatedone isnot 1>>
에이버리가 <<nnpc_his_ yi "Avery">> 차에서 당신을 기다리고 있다.
<br>
<<ind>><<link [[데이트 (1:20)|Avery Date]]>><</link>>
<br><br>
<</if>>
주요 장소
<br>
<<homeicon>><<link [[집에 간다 (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<if Time.dayState is "night">>
<<dooricon "domus">><<link [[한 집에 다가간다 (0:02)|Domus House Lock]]>><<pass 2>><</link>>
<br>
<<elseif $exposed lte 0>>
<<dooricon "domus">><<link [[한 집의 문을 두드린다 (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $demon gte 6 and Time.dayState is "night" and hasSexStat("promiscuity", 2)>>
<<tficon "demon">><<link [[창문을 통해 올라간다 (0:30)|Domus Window]]>><<pass 30>><</link>><<demon>>
<br>
<</if>>
<<if $exposed gte 2 and Time.dayState isnot "night" and hasSexStat("exhibitionism", 5)>>
<<dooricon "domus">><<link [[옷을 구걸한다 (0:02)|Domus House Nude]]>><<pass 2>><</link>><<exhibitionist5>>
<br>
<</if>>
/*
<<if StartConfig.sneaky is true>>
<<ind>><<link [[Vrelnir의 길 옆 피크닉|Sneaky Picnic]]>><</link>> (Sneaky update)
<br>
<</if>>
*/
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<barb>>
<<danube>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<br>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "domus">>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $location to "alley">>
<<street2>><<effects>>
긴 갈색 머리의 소녀 하나가 길 옆의 벤치에 앉아, 무릎에는 바구니를 하나 올려놓고, 한 손에는 홍차 컵을 들고 있다. 그녀는 당신이 다가가자 미소짓는다.
<br><br>
"안녕," 그녀가 말한다. "나는 신경쓰지 마. 나는 그냥 누군가를 기다리고 있어. 엄청난 문제들을 이제 직면할 누군가를 말야." 그녀는 잠시 말을 멈춘다. "네가 그 사람을 곧 만날 거라고 생각하지만, 원하면 미리 소개해 줄 수도 있어. 네가 흥미진진하다면 말야."
<br><br>
<<link [[에이버리의 새 장면을 테스트한다|Sneaky Picnic Test]]>><</link>> (이 시점에서 에이버리의 스토리를 아직 진행하지 않았으면 강제적으로 진행시킬 것입니다.)
<br>
<<link [[거절한다|Sneaky Picnic Decline]]>><</link>>
<br><<effects>>
<<if !$worn.upper.type.includes("formal") or !$worn.lower.type.includes("formal")>>
"그 파트를 진행하려면 옷을 차려입어야 할 거야," 소녀가 말한다. "여기." 그녀가 바구니 안의 촉수에게서 옷 한 뭉치를 꺼내, 당신에게 던진다. "그렇지!"
<<if $player.gender_appearance is "f">>
<<upperwear 7>>
<<else>>
<<upperwear 15>><<lowerwear 16>>
<</if>>
<br><br>
<</if>>
<<set $avery_location to 3>>
<<npc Avery>><<person1>>"여기 <<he_ ga>> 왔네!" 소녀가 말하며, 바구니에서 신문을 꺼내 그 뒤에 숨는다. "행운을 빌어!"
<br><br>
<<link [[다음|Avery Date]]>><<endevent>><</link>>
<br><<effects>>
소녀가 다시 미소짓는다. "알겠어. 그럼 좋은 하루가 되기를 바라." 그녀는 치즈 샌드위치를 한 입 입에 문다.
<br><br>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">><<getTarget true>>
당신은 엘크 가에 있다. 여러 큰 공업 단지로 향하는 도로들이 있다.
<<if Time.dayState is "day">>
<<if Weather.precipitation is "rain">>
사방에서 물이 금속에 튀긴다.
<<elseif Weather.isFreezing>>
기계들이 내는 소리가 눈에 덮인다.
<<else>>
사방에서 기계 소리가 들려온다.
<</if>>
<<elseif Time.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
당신은 커다란 기계들이 잠에서 깨어나 신음하는 소리 때문에, 비가 오는 소리를 들을 수가 없다.
<<elseif Weather.precipitation is "snow">>
당신은 커다란 기계들이 잠에서 깨어나 신음하는, 눈에 덮인 소리를 듣는다.
<<else>>
커다란 기계들이 잠에서 깨어나, 신음하는 소리가 사방에서 들린다.
<</if>>
<<elseif Time.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
일꾼들이 하루의 일을 마치고, 빗속을 뚫고 급히 뛰어간다.
<<elseif Weather.precipitation is "snow">>
기계들이 계속 우르릉대지만, 그 소리는 눈에 덮인다.
<<else>>
기계들의 신음소리는 이 시간에는 더 조용하지만, 완전히 잦아들지는 않는다.
<</if>>
<<elseif Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
가끔씩 들리는 금속이 신음하는 소리가 빗소리를 뚫고 들린다.
<<elseif Weather.precipitation is "snow">>
눈에 덮인다 하더라도, 당신은 기계들의 소리를 이런 시간까지도 들을 수 있다.
<<else>>
이 시간까지도 기계 소리가 들려온다.
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<elseif $compound_breakout is undefined and ($museumAntiques.antiques.antiquewhitecrystal is "found" or $museumAntiques.antiques.antiquewhitecrystal is "talk" or $museumAntiques.antiques.antiquewhitecrystal is "museum")>>
<<set $compound_breakout to 1>>
<<generate1>><<generate2>><<person1>>
하얀 제복을 입은 <<person_ i>> 지나다니는 차들을 끼익 소리가 나게 억지로 멈춰세우며 길을 건넌다. <<He_ nun>> 양손에 끄트머리에 작은 그물이 달린 길다란 봉을 쥐고 있다. 작은 생물체가 <<himPost "에게">> 달려든다. <<He_ ga>> 호를 그리며 그물을 휘두르나, 생물체는 하수구 속으로 도망쳐 버린다.
<br><br>
<<He_ nun>> 욕지거리를 내뱉으며, <<him_ ul>> 관찰하고 있는 주변 차량들과 행인들을 쳐다본다. "뭘 보-," <<he_ 가>> 운을 떼지만, 근처 단지에서 울려퍼진 펑 소리가 <<his_ yi>> 말을 방해한다. 흰색 연기 한 줄기가 솟아오르고, 작은 생물체 두 마리가 울타리 바깥으로 튀어나온다. <<He_ nun>> 그물을 높이 들고 그들 중 하나를 쫓아간다.
<br><br>
<<link [[다음|Elk Street]]>><<endevent>><</link>>
<br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $options.mapTop is true>>
<<map "elk">>
<br>
<</if>>
주요 장소
<br>
<<if $trash_unlocked is 1>>
<<landfillicon>><<link [[쓰레기 매립지 (0:10)|Trash]]>><<pass 10>><<set $trash to 0>><</link>>
<br>
<<else>>
<<landfillicon>><<link [[쓰레기 매립지 (0:05)|Trash Gate Enter]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $daily.compoundState is 1>>
<span class="blue">단지에는 경비원이 돌아다닌다.</span> 내일엔 동요가 덜할 것이다.
<br>
<<elseif $compoundcard is 2>>
<<if $wraithCompoundEvent>>
<<hallucinogen 5>>
<span class="pink">희미한 안개가 단지 위에 감돌고 있다.</span>
<br>
<</if>>
<<compoundicon>><<link [[단지에 몰래 들어간다 (0:02)|Elk Compound]]>><<pass 2>><<crimeUp 30 "trespassing">><</link>><<crime "trespassing">>
<br>
<<if $farm_stage gte 9 and $phials_held gte 1 and $exposed lte 0>>
<<compoundicon>><<link [[단지에 다가간다 (0:01)|Elk Compound Approach]]>><<pass 1>><</link>>
<br>
<</if>>
<<elseif ($compoundcard is 1 or $farm_stage gte 9) and $exposed lte 0>>
<<compoundicon>><<link [[이상한 단지에 다가간다 (0:01)|Elk Compound Approach]]>><<pass 1>><</link>>
<br>
<</if>>
<<if $adultshopunlocked is undefined>>
<<if $adultshopgrandopening is true>>
<<shopicon "adult">><<link [[성인용품점의 개점행사에 참석한다 (1:00)|Adult Shop Opening]]>><<pass 10>><</link>>
<<else>>
<<shopicon "dilapidated">><<link [[낡아빠진 가게 (0:01)|Dilapidated Shop]]>><<pass 1>><</link>>
<</if>>
<br>
<<elseif $exposed lte 0 or (Time.hour gte 21 or Time.weekDay is 1 or (Time.weekDay is 7 ? Time.hour lt 9 : Time.hour lt 16))>>
<<if $adultShop.ban gt 0>>
<<shopicon "adult">><<link [[성인용품점 (0:01)|Adult Shop Guard]]>><<pass 1>><</link>>
<br>
<<else>>
<<getadultshopstate>>
<<if $adultshopstate is "closed">>
<<shopicon "adult">><<link [[성인용품점 (0:01)|Adult Shop Lock]]>><<pass 1>><</link>>
<<else>>
<<adultshopentryevent>>
<</if>>
<br>
<</if>>
<</if>>
<br>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<nightingale>>
<<oxford>>
<<harvest>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "elk">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<ganginit>>당신은 무언가가 네 하반신을 탐색하는 것을 느낀다. 손들이 사방에서 당신에게 뻗어온다.
<br>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate 1>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Gang]]>><</link>></span><<nexttext>>
<<else>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Gang]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Gang]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Gang]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Gang]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Gang]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Gang]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 0>>
당신은 주차된 차 밑으로 몸을 숨긴다. 발소리가 점점 커지고 곧 한 쌍의 발이 지나가는 것을 본다. 심장을 두근거리며, 당신은 계속 가기 전에 발자국 소리가 사라질 때까지 기다린다.
<<garousal>>
<br><br>
<<arousal 50>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<if $phase is 1>>
<<if $rng lte 80>>
<<arousal 50>>
당신은 그 발자국 소리의 맞은편 길가에 머물다가 곧 한 <<personPost "이">> 가로등 불빛 속으로 들어가는 것을 본다. 다행스럽게도 <<he_ nun>> 서두르는 것 같으며 당신이 웅크리고 있는 것을 눈치채지 못한다. 심장이 계속 빠르게 뛰고 있다.
<<garousal>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<arousal 50>>
당신은 그 발자국 소리의 맞은편 길가에 머물다가 곧 <<personPost "이">> 가로등 불빛 속으로 들어가는 것을 본다.
<br><br>
불행히도 어둠은 당신이 기대한 것만큼 당신을 가려주지 않는다. <<He_ ga>> 당신의 부끄러운 옷차림을 발견한다. 수치스러워져서, 당신은 달리기 시작했고, 뒤에서는 <<his_ yi>> 휘파람 소리가 들린다.
<<trauma 2>><<garousal>><<gtrauma>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangeman2init>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate 1>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->StreetEx2 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->StreetEx2 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->StreetEx2]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->StreetEx2 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->StreetEx2 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->StreetEx2]]>><</link>></span><<nexttext>>
<</if>><<widget "pantsdowntime">>
<<if $pantsdowntimer is 0>>
당신의 굴욕을 구경하기 위해, 군중들이 빠르게 당신 주위를 두른다.
<<elseif $pantsdowntimer is 1>>
휘트니가 떠난지 30분이 넘은 것 같다. 그 이후로 군중은 계속 커진다.
<<elseif $pantsdowntimer is 2>>
휘트니가 떠난지 1시간이 넘은 것 같다. 작았던 군중이 커다란 군중이 되었다.
<<elseif $pantsdowntimer is 3>>
휘트니가 떠난지 1시간 30분이 넘은 것 같다. 거대한 군중이 생겨, 당신을 완벽하게 두른다. 그들은 더욱 대담하고 시끄러워졌다.
<<elseif $pantsdowntimer is 4>>
휘트니가 떠난지 2시간도 더 지났지만, 휘트니는 아직 돌아오지 않았다. 당신은 <<he_ ga>> 돌아오고는 있는지 궁금하다. 거대한 군중이 생겨, 당신을 완벽하게 둘러싸고 있다. 군중과 교통이 최대 규모에 도달했다. 당신은 자동차와 쇼핑객들에게 둘러싸여 있다.
<<else>>
당신은 휘트니가 떠난지 얼마나 지났는지 까먹었다. 지금쯤이면 마을 모든 사람들이 당신의 노출된 성기와 엉덩이를 봤을 것이다. 어째 군중은 전혀 줄지 않았다.
<</if>>
<br><br>
<</widget>>
<<widget "pantsdownevents">>
<<switch $pantsdowntimer>>
<<case 1>>
당신의 심장이 두근거린다. 당신은 당신의 다리와 노출된 엉덩이 사이로 바람이 통하는 걸 느낀다. 당신은 시선과 고함, 조롱을 받는다. 대부분의 사람들은 몇 초 동안만 머무르고, 사진을 찍고 자리를 옮기지만, 몇몇은 멈춰서서 당신을 바라본다.
<<case 2>>
당신은 당신 피부에 닿는 시원한 공기에도 불구하고, 땀이 나기 시작했다. 아직 휘트니의 흔적은 보이지 않고, 조그만 군중이 형성되었다. 당신 정면에 있는 낯선 이들은 당신의 <<genitals_ ul>> 직선으로 바라보고, 당신 뒤에 있는 사람들은 당신의 노출된 엉덩이를 바라보고 있다. 매우 많은 사진들이 찍히고 있다.
<<case 3>>
더 커진 군중이 당신을 두른다. 거의 대부분의 사람들이 휴대폰을 꺼내서, 사진과 동영상을 찍는다. 당신은 매우 부끄럽고, 얼마나 오래 이 도시 전체가 당신을 바라는 걸 견딜 수 있을지 궁금하다.
<<case 4>>
당신은 부끄러움에 몸을 떤다. 군중은 더 커졌다. 당신에게 들리는 것들은 오로지 조롱, 비웃음 그리고 고함 뿐이다. 심지어 몇몇은 대담하게 달려와서 당신의 벌거벗은 엉덩이를 때리는 경우도 있다. 이걸 끝내기는 쉽겠지만, 당신은 여전히 복종에 따라 당신을 가리지 않고 서있다.
<<case 5>>
당신은 어지러울 정도로 부끄럽다. 당신에게 보고 들리는 것들은 오로지 당신 주위에 형성된 커다란 군중밖에 없다. 매우 많은 사진과 동영상이 찍혔고, 당신이 이렇게 노출된 걸 도시 모두가 봤을 것이다.
<<case 6>>
당신은 부끄러움을 넘어, 멍한 상태다. 당신은 시간이 얼마나 지났는지 까먹었다. 군중은 더 커졌고 휘트니는 아직도 돌아오지 않았다. 당신은 영원히 이렇게 서있어야 할지 궁금하다.
<</switch>>
<br><br>
<</widget>>
<<widget "pantsdowncomments">>
군중 속 누군가가 말한다.
<<rng 11>>
<<switch $rng>>
<<case 1>>
"저렇게 도로에서 노출된 채로 서있다니, 얼마나 변태야."
<<case 2>>
"<<pshe_ ga>> 문제에 빠진걸까? <<phim_ ul>> 도와줘야해?"
<<case 3>>
"난 <<phim_ gwa>> 같은 학교에 다녀, 그리고 난 모두에게 이 사진들을 보여줄거야!"
<<case 4>>
"<<pShe_ nun>> 정말 대단한 엉덩이를 가지고 있군."
<<case 5>>
"<<pShe_ nun>>나와 같은 학교에 다니는데, <<pshe_ ga>> <<pher_ yi>> 얼굴을 다시 들 수 없다 장담해."
<<case 6>>
"<<pshe_ ga>> 우리가 <<pher_ yi>> 이런 모습을 보는 걸 즐기고 있다 장담한다."
<<case 7>>
"<<pHer_ yi>> 엉덩이가 매우 때리고 싶게 생겼는걸."
<<case 8>>
"역겨워, 얼마나 변태인거야."
<<case 9>>
"난 이게 행위 예술 종류 중 하나라 생각하는데."
<<case 10>>
"방금 <<pher_ yi>> 사진을 인터넷에 올렸어, <<pshe_ nun>> 이미 조회수 천을 넘겼다고!"
<<case 11>>
"난 <<pher_ yi>> 완벽한 엉덩이를 보는 걸 멈출수가 없어."
<</switch>>
<br><br>
<</widget>>
<<widget "pantsdowngender">>
군중 속 누군가가 말한다
<<if $player.penisExist and (!$player.vaginaExist or $rng gte 51)>>
<<if $arousal gte 6000>>
<<rng 3>>
<<switch $rng>>
<<case 1>>
"오 미친 <<pshe_ yi>> 것이 점점 딱딱해지고 있어!"
<<case 2>>
"<<pshe_ ga>> 변태라는 걸 알고 있었어, <<pher_ ga>> 발기한 걸 보라고!"
<<case 3>>
"역겨워, <<pshe_ nun>> 도로 한 중간에서 발기하고 있어."
<</switch>>
<<else>>
<<if $player.penissize lte 1>>
<<rng 3>>
<<switch $rng>>
<<case 1>>
"저게 자지가 맞아? 잘 모르겠네!"
<<case 2>>
"<<pShe_ nun>> 정말 귀여운 조그만 자지를 가지고 있잖아."
<<case 3>>
"이 얼마나 부끄러운 미세한 자지야!"
<</switch>>
<<else>>
<<rng 3>>
<<switch $rng>>
<<case 1>>
"<<pHer_ yi>> 자지는 꽤 괜찮은걸, 진짜로."
<<case 2>>
"내가 예상한 것 보다 더 긴 자지로군."
<<case 3>>
"꽤 괜찮은 자지네."
<</switch>>
<</if>>
<</if>>
<<else>>
<<if $arousal gte 6000>>
<<if $rng gte 51>>
"오우, <<pshe_ nun>> 젖고 있잖아!"
<<else>>
"<<pshe_ ga>> 얼마나 흥분했는지 알겠어, <<pher_ yi>> 보지를 봐봐!"
<</if>>
<<else>>
<<rng 5>>
<<switch $rng>>
<<case 1>>
"난 <<pher_ yi>> 보지를 다 볼 수 있어, <<pshe_ nun>> 가리려 하지도 않는걸."
<<case 2>>
"상의도 올려! 그 가슴도 보자고."
<<case 3>>
"<<pShe_ nun>> 매우 예쁜 보지를 가지고 있네."
<<case 4>>
"난 <<pher_ yi>> 유방도 보고싶어!"
<<case 5>>
"여기로 와봐, 이 각도에서 <<pher_ yi>> 보지가 제일 잘 나온다고."
<</switch>>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "pantsdownlewd">>
<<rng 5>>
<<switch $rng>>
<<case 1>>
당신 바로 옆길에 푸드드럭이 차를 세워, 당신이 모은 군중을 가져간다.
<br><br>
당신 옆에 줄이 생긴다. 곧, 더 많은 사람들이 군중으로 이끌려, 주문을 기다린다. 그들은 줄을 기다리면서 당신의 벗은 모습을 본다.
<br><br>
<<link [[다음|High Public Pants Down Stay]]>><</link>>
<<case 2>>
당신 앞 도로에서만 교통이 느리다. 당신은 승객이 가득찬, 버스가 지나가는 걸 바라본다. 사람들은 창문 앞을 가득 메워, 모두 열정적으로 당신을 잘 보려고 한다.
<br><br>
<<if hasSexStat("promiscuity", 5)>>
<<link [[과시한다|High Public Pants Down Flaunt]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if hasSexStat("exhibitionism", 5) and $player.breastsize gte 5 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<link [[당신을 더 노출한다|High Public Pants Down Expose]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[아무것도 하지 않는다|High Public Pants Down Nothing]]>><</link>>
<<case 3>>
<<generatey2>>
한 <<person2>><<person_ i>> 눈에 정욕이 가득한 채로 당신에게 다가온다. <<he_ nun>> 손을 뻗어서, 당신의 상의를 벗겨 더 노출시키려 한다.
<br><br>
<<link [[하도록 둔다|High Public Pants Down ExLet]]>><<trauma 1>><<arousal 600>><</link>><<gtrauma>><<garousal>>
<br>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<link [[멈춘다|High Public Pants Down ExStop]]>><</link>><<athleticsdifficulty 1 1000>>
<<else>>
<span class="blue">팔이 묶인 채로, 당신은 <<him_ ul>> 멈출 수 없다.</span>
<</if>>
<<case 4>>
<<generate2>>
한 <<person2>><<person_ i>> 눈에 정욕이 가득한 채로 당신에게 다가온다.
<br><br>
"이게 널 흥분하게 하고 있겠지," <<he_ ga>> <<his_ yi>> 입술을 핥으며, 말한다. "네가 이런 공공장소에서 옷을 벗고 다니는 걸 좋아한다 생각하는데, 한번 알아볼까?" <<He_ ga>> <<his_ yi>> 손을 당신의 성기로 가져간다.
<br><br>
<<link [[하도록 둔다|High Public Pants Down MoLet]]>><<trauma 1>><<arousal 600>><</link>><<gtrauma>><<garousal>>
<br>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<link [[멈춘다|High Public Pants Down MoStop]]>><</link>><<athleticsdifficulty 1 1000>>
<<else>>
<span class="blue">팔이 묶인 채로, 당신은 <<him_ ul>> 멈출 수 없다.</span>
<</if>>
<<case 5>>
<<generatey2>>
한 <<person2>><<person_ yi>> 친구를 바라본다. "같이 사진 좀 찍어줘," <<he_ ga>> 말한다.
<br><br>
그 <<person2>><<person_ un>> 당신에게 걸어와 당신 옆에 선다. 놀랍게도, <<he_ nun>> <<his_ yi>> 바지와 속옷을 내려, 당신처럼 노출한다. 당신은 주변 군중의 환호를 듣는다. 그 친구가 사진을 준비하는 동안 그들이 사진에 포즈를 취한다.
<br><br>
<<link [[그냥 가만히 서있는다|High Public Pants Down Stand]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[포즈를 취한다|High Public Pants Down Pose]]>><</link>><<exhibitionist5>>
<br>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<link [[당신을 더 노출한다|High Public Pants Down PhExpose]]>><</link>><<exhibitionist5>>
<</if>>
<</if>>
<</switch>>
<<set $eventskip to 1>>
<</widget>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<hand_gag 0 left>>
<<set $audienceforceteen to 1>>
당신은 휘트니의 손을 잡고 떨쳐낸다. 휘트니가 화난채로 당신 손을 넘어가려 하지만, 당신은 계속해서 밀쳐낸다.
<br><br>
"네가 재밌게 놀고 싶지 않다면, 내가 하겠어," <<he_ ga>> 코웃음친다.
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|High Public Pants Down Push End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|High Public Pants Down Push]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
휘트니가 고통에 몸부림친다. <<He_ nun>> 다시 한번 당신을 두고, 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|High Street]]>><<endevent>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
휘트니는 <<he_ ga>> 사정하는 동안 신음한다. <<He_ ga>> 잠깐 헐떡댄다.
<br><br>
"알겠어 <<slut_ a>>, 이번에는 봐주도록 하지. 하지만 곧 온 마을 사람들에게 너를 보여줄거야."
<br><br>
<<He_ ga>> 다시 한번 당신을 두고, 걸어간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|High Street]]>><<endevent>><</link>>
<<else>>
맞고 멍이 들었기에, 당신은 휘트니가 원하는 걸 할 수 밖에 없다.
<br><br>
<<endcombat>>
<<link [[다음|High Public Pants Down Still]]>><</link>>
<</if>><<effects>><<npc Whitney>><<person1>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set $skirt to 1>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<he_ ga>> 당신의 스커트를 올려, 허리 아래를 전부 노출시키자, 당신은 놀란다.
<br><br>
"이거 잡아," <<he_ ga>> 말한다, "그리고 위로 올려." <<He_ ga>> 당신의 손에 옷 끝자락을 쥐어준다.
<br><br>
<<else>>
<<he_ ga>> 당신의 스커트를 올려, 허리 아래를 전부 노출시키자, 당신은 놀란다.
<br><br>
<</if>>
<<else>>
<<He_ nun>> 손을 뻗어 <<his_ yi>> 손가락을 당신의 <<bottoms_ ro>> 넣는다. <<he_ ga>> 당신의 하의를 내리자 당신은 놀란다.
<br><br>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
<<He_ ga>> 당신이 속옷이 없는 것에 미소를 짓는다. "자랑스럽네, <<slut_ a>>."<<glove>><<npcincr Whitney love 1>>
<br><br>
<<elseif $worn.under_lower.reveal gte 500>>
휘트니는 당신의 얇은 속옷에 미소를 짓는다.
<br><br>
"이것들 귀엽네. 이렇게 많이 보여줘서 맘에 들어. 하지만 지금은 방해가 된단 말이지."
<br><br>
<<He_ nun>> 당신의 속옷도 잡아 내린다.
<br><br>
<<else>>
휘트니는 당신의 속옷을 보자 비웃는다. "너에게 실망했어, <<slut_ a>>," <<he_ ga>> 말한다 "이건 너무 지루해. 아무것도 하질 않잖아." <<He_ nun>> <<his_ yi>> 손가락을 당신의 속옷에 넣는다. 천천히, <<he_ nun>> 그것들도 아래로 내린다.
<br><br>
<</if>>
<<link [[다음|High Public Pants Down Still 2]]>><</link>><<effects>><<lowerstrip>><<underlowerstrip>>
<<set $pantsdowntimer to 0>>
<<if Time.dayState is "day">>
당신은 햇빛이 당신의 벌거벗은 엉덩이에 쐬어지는 걸 느낀다.
<br><br>
<<else>>
당신은 당신의 노출된 성기와 벌거벗은 엉덩이로 바람이 지나가는 걸 느낀다.
<br><br>
<</if>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<if $speech_attitude is "meek">>
<<if $skirt is 1>>
휘트니는 뒤로 물러나, <<his_ yi>> 작품을 감상한다. 당신은 명령에 따라 스커트<<if !$worn.under_lower.type.includes("naked")>>와 당신의 속옷을 발목까지 <<else>>를 <</if>> 내린다. 당신의 성기와 엉덩이가 보도 전체에 공개되고 있다.
<br><br>
<<else>>
휘트니는 뒤로 물러나, <<his_ yi>> 작품을 감상한다. 당신은 명령에 따라 속옷을 발목까지 내리고, 당신의 성기와 엉덩이가 보도 전체에 공개된다.
<br><br>
<</if>>
<<elseif $speech_attitude is "bratty">>
<<if $skirt is 1>>
당신은 스커트를 놓아 다시 아래로 떨어뜨린다. "아니-아니, 잡고 있어," <<he_ ga>> 말한다. 휘트니가 당신의 스커트를 잡아서 강제로 당신의 손에 쥐어준다.
<br><br>
<<else>>
당신은 몸을 굽혀 당신의 바지를 올리려 한다. 휘트니는 당신의 손을 때려 떨쳐내고 당신이 일어나게 한다.
<br><br>
"아니아니," <<he_ ga>> 말한다. "난 네가 이렇게 있었으면 좋겠어."
<br><br>
<</if>>
<<else>>
<<if $skirt is 1>>
천천히, 그리고 확실하게 당신은 스커트를 내리려 한다.
<br><br>
"안되지," <<he_ ga>> 당신의 손을 다시 올리며, 말한다. "잡고 위로 올려, 가능한 높게."
<br><br>
<<else>>
당신은 당신의 성기를 손으로 가려, 겸손함을 찾으려 한다.
<br><br>
"아니아니, 가리지마," <<he_ ga>> 말한다.
<br><br>
휘트니는 당신의 허리를 잡고 양 팔을 당신의 옆에 둔다."난 모두가 너의 모든 걸 봤으면 좋겠다고."
<br><br>
<</if>>
<</if>>
<</if>>
당신의 가장 은밀한 부분에 공기가 닿자 몸이 떨린다. 사람들이 지나가면서 몸을 돌려 당신을 바라본다. 당신은 당신이 노출을 하자마자 몇몇 자동차들이 경적을 울리는 걸 듣는다.
<br><br>
"잠깐 쇼핑을 하러 가려고," <<he_ ga>> 말한다. "난 네가 내가 돌아올 때까지, 지금처럼, 가만히 있어. 도망칠 생각도 하지마, 네가 그런다면 내가 알게 될테니까." <<He_ ga>> 가기 전 당신의 엉덩이를 잠깐 더듬거린다. 당신은 <<him_ i>> 코너를 돌아 사라지는 걸 바라본다.
<br><br>
<<link [[그냥 가만히 서있는다|High Public Pants Down Stay]]>><<trauma 6>><<arousal 600>><<sub 1>><<npcincr Whitney dom 1>><</link>><<garousal>><<gtrauma>><<gdom>>
<br>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<link [[당신의 바지를 입는다|High Public Pants Down Pull]]>><<clotheson>><<npcincr Whitney dom -1>><</link>><<ldom>>
<<else>>
<<link [[옷을 벗고 돌아다닌다|High Public Pants Down Walk]]>><<trauma 1>><<stress 6>><</link>><<gtrauma>><<gstress>>
<</if>><<effects>>
휘트니가 시야에서 사라지자, 당신은 이 굴욕을 겪지 않겠다 결심한다.
<br><br>
당신은 나중에 우연히 휘트니와 만나지 않길 바라며, 현장을 떠난다.
<br><br>
<<link [[다음|High Street]]>><<endevent>><<unset $skirt>><<clotheson>><</link>><<effects>>
당신은 굴욕적인 시련을 끝내기로 정하고, 옷을 고쳐 입는다. 당신이 옷으로 당신을 가리자 군중 중 몇몇이 탄식하지만, 당신은 그들에게 관심주지 않는다. 당신은 나중에 우연히 휘트니와 만나지 않길 바라며, 현장을 떠난다.
<br><br>
<<link [[다음|High Street]]>><<endevent>><<unset $skirt>><<clotheson>><</link>><<effects>><<npc Whitney>><<person1>><<set $pantsdownending to random(1,10)>>
<<if $pantsdownending gte 10 and $pantsdowntimer gte 1>>
<<unset $pantsdownending>>
<<unset $pantsdowntimer>>
많은 시간이 지난 후, 휘트니가 손에 담배를 들고, 돌아온다.
<br><br>
<<He_ nun>> 당신이 바지를 내리고 여전히 그곳에 서있는걸 보고 웃는다.
<br><br>
휘트니가 당신에게 걸어온다. "아직도 여깄어?" <<he_ ga>> 말한다. "솔직히, 널 까먹고 있었어, <<slut_ a>>. 몸이 다 드러난 채로 이곳에 서있던건 재밌었냐?"
<br><br>
<<He_ ga>> 군중들을 가리킨다. "너 쇼를 즐기는 많은 팬을 얻었네." <<He_ nun>> 군중들이 흥분으로 바라보는 가운데 다시 한번 당신의 엉덩이를 더듬거린다. "이제 다시 옷을 입어도 돼," <<he_ ga>> 말한다, "오늘은 좋은 <<slut_ iut>>어."<<gglove>><<npcincr Whitney love 2>>
<br><br>
<<if $whitneyromance is 1>>
휘트니가 군중에게 몸을 돌린다. "얜 내 <<girlfriend_ iya>>," <<he_ ga>> 말한다. "모두가 쇼를 즐겼으면 좋겠네. 얼마든지 봐도 되지만, 만질 수 있는 건 나 뿐이라는 걸 알아야 할거야."
<br><br>
휘트니는 마치 예시를 드는 것처럼, <<his_ yi>> 손가락을 당신의 노출된 성기에 굴린다. 당신은 흥분에 몸서리친다. 몇몇 사람들이 환호한다.
<br><br>
<</if>>
<<He_ nun>> 당신을 혼자 남겨두고, 머리를 쓰다듬고 간다. 빨갛게 부어올른 얼굴로, 당신은 옷차림을 고쳐, 굴욕을 끝낸다.
<br><br>
<<link [[다음|High Street]]>><<endevent>><<clotheson>><<unset $skirt>><</link>>
<<elseif $pantsdowntimer gte 6>>
<<unset $pantsdownending>><<unset $pantsdowntimer>><<generatey2>><<person2>>
<<if Time.dayState is "night">>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
해가 떨어졌지만, 아직 휘트니의 흔적은 없다. 군중들은 당신의 노력에 지루함을 느끼고 집으로 돌아가서 인파가 조금 줄었다. 당신은 하루 종일 성기와 엉덩이를 노출하고 그곳에 서있다.
<br><br>
당신은 이만큼이면 충분하다 믿고, 옷차림을 고치기 시작한다. 당신이 옷을 입자 몇몇 관중들이 박수를 친다. 한 <<person2>><<person_ i>> 입을 연다.
<br><br>
"정말 환상적인 쇼였어," <<he_ ga>> 말한다. "또 여기서 할거야?"<<gstress>><<stress 6>>
<br><br>
당신은 얼굴이 빨갛게 부어오르고 부끄러움을 느끼며, <<his_ yi>> 말을 무시하고 걸어가지만, 하지만 약간의 스릴을 느꼈다는 걸 부정할 순 없다. 당신이 오늘 여기서 한 일은 대담했다.
<br><br>
<<link [[다음|High Street]]>><<endevent>><<clotheson>><<unset $skirt>><</link>>
<<else>>
해가 떨어졌지만, 아직 휘트니의 흔적은 없다. 군중들은 당신의 노력에 지루함을 느끼고 집으로 돌아가서 인파가 조금 줄었다. 당신은 하루 종일 성기와 엉덩이를 노출하고 그곳에 서있다.
<br><br>
당신은 휘트니가 돌아오지 않을거라 생각하지만, 이렇게 팔이 묶인 채로 옷차림을 고칠 수 없다. 어디든 갈 수 있는 유일한 방법은 하의를 벗고 가는 것이다.
<br><br>
크게 숨을 쉬고, 당신은 하의 없이, 허리 아래로는 완전히 벌거벗고 걸음을 내딛는다. 낮보단 사람이 별로 없지만, 당신이 가릴 수 없는, 당신의 노출된 성기와 엉덩이를 구경하는 사람들은 아직 충분히 많다.
<br><br>
당신은 사람들이 당신의 나체 부분을 보고 웃고 비웃는 걸 견디고, 도로를 달려 지나간다.<<gtrauma>><<gstress>><<trauma 1>><<stress 6>>
<br><br>
<<link [[다음|High Street]]>><<endevent>><<unset $skirt>><<lowerruined>><<underlowerruined>><<clothesruinstat>><</link>>
<</if>>
<<else>>
당신은 시간이 얼마나 지났는지 까먹었다.
<br><br>
당신의 부끄러움은 지루함으로 바뀌었고, 다리가 아프기 시작했다. 군중들 마저도 당신의 모습에 흥미를 잃었다. 여전히 사람들이 궁금함을 가지고 와서 사진을 찍긴 하지만, 활기는 많이 사라졌다. 당신은 예전처럼 고함이나 비웃음, 조롱을 듣지 못한다.
<br><br>
마침내, 충분히 했다고 믿고, 당신은 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>스커트를 내려놓고<<else>>몸을 굽혀 하의를 올리고<</if>> 당신의 옷차림을 고쳐, 마침내 당신의 몸을 가린다. 당신이 쇼를 끝내자, 몇몇 사람들이 박수를 친다. 얼굴이 빨갛게 부어오른채, 당신은 휘트니가 보지 못할 곳으로, 걸어간다.
<br><br>
<<link [[다음|High Street]]>><<endevent>><<clotheson>><<unset $skirt>><</link>>
<</if>>
<<else>>
<<set $danger to random(1, 17000)>>
<<if $danger gte (17000 - $allure) and $pantsdowntimer gte 1 and $eventskip isnot 1>>
<<pantsdownlewd>>
<<else>>
<<set $eventskip to 0>><<fameexhibitionism 1>>
<<if $arousal gte 10000>>
당신은 더이상 참지 못하고, 바로 앞 모든 군중 앞에서 절정한다.
<br><br>
<<orgasm>>
당신의 애액이 도로로 떨어진다. 몇몇은 환호하며 박수를 치고, 다른 사람들은 역겨움에 소리내지만 여전히 바라본다. 당신의 얼굴이 진홍색으로 붉어진다. 당신은 이만큼 굴욕적이었던 적이 없다.<<gtrauma>><<gstress>><<trauma 1>><<stress 6>>
<br><br>
<</if>>
<<if $skirt is 1>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
당신은 공공장소에서 스커트를 잡아 올려, 도로 전체에 당신을 노출하고 있다. <<pantsdowntime>>
<<else>>
당신은 공공장소에서 스커트를 발목에 두른 채, 도로 전체에 당신을 노출하고 있다. <<pantsdowntime>>
<</if>>
<<else>>
당신은 공공 보도에서 <<if $skirt is 1>>스커트를 잡아 올려<<else>>하의를 발목에 둘러<</if>>, 지나가는 모두에게 당신의 <<genitals_ gwa>> 나체의 엉덩이를 보여주고 있다. <<pantsdowntime>>
<</if>>
<<pantsdownevents>>
<<if $rng gte 51>>
<<pantsdowngender>>
<<else>>
<<pantsdowncomments>>
<</if>>
<<link [[기다린다 (0:30)|High Public Pants Down Stay]]>><<arousal 600>><<stress 6>><<pass 30>><<set $pantsdowntimer += 1>><</link>><<garousal>><<gstress>>
<br>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<link [[떠난다|High Public Pants Down Leave]]>><</link>>
<<else>>
<<link [[떠난다|High Public Pants Down Walk]]>><</link>><<note "옷을 가져갈 수 없습니다" "blue">>
<</if>>
<</if>>
<</if>><<effects>><<fameexhibitionism 2>>
당신은 어색하게 발을 움직여서, 몸을 돌리고 몸을 굽혀서, 버스 전체에게 당신의 노출된 엉덩이를 더 잘 볼 수 있게 한다. 당신은 뒤를 살짝 바라보고, 모든 승객이 그들의 휴대폰을 꺼내 놓고 있는걸 본다.<<ggarousal>><<arousal 1200>>
<br><br>
버스 안에서 그들의 말을 알아들을 순 없지만, 그들의 몸짓이 그들이 흥분했다는 걸 보여준다. 몇 분이 지나고, 승객 절반이 내려, 군중에 합류한다.
<br><br>
<<link [[다음|High Public Pants Down Stay]]>><<endevent>><</link>><<effects>>
대담한 느낌을 받으면서, 당신은 <<if $skirt is 1>>한 손으로 스커트를 모아 올리고 반대쪽 손으로 셔츠를 올려<<else>>셔츠를 올려<</if>>, 당신의 <<if $worn.under_upper.type.includes("naked")>><<breasts_ rul>><<else>>브라를<</if>>노출한다. 버스의 승객들은 열광한다. 그들은 모두 그들의 휴대폰을 꺼내서, 가능한 많이 영상을 찍는다. 몇 분이 지나고, 승객 절반이 내려 군중에 합류한다.
<br><br>
<<link [[다음|High Public Pants Down Stay]]>><<endevent>><</link>><<effects>><<fameexhibitionism 2>>
당신은 승객들이 버스 왼쪽을 메워 당신을 더 잘 보려고 하는 걸 견뎌낸다.
<br><br>
맞은 편에서 차량이 지나가도, 일부 승객은 버스 운행을 멈추라고 손짓한다. 놀랍게도 그들은 성공했고, 버스 기사는 그들이 끝낼 때까지 기다린다. 당신은 승객 중 절반이 일찍 내려 버스가 떠나기 전 군중에 합류하는 걸 발견한다.
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<<link [[다음|High Public Pants Down Stay]]>><<endevent>><</link>><<effects>><<fameexhibitionism 2>>
<<He_ nun>> 당신의 상의를 올려, 당신의 <<if $worn.under_upper.type.includes("naked")>><<breasts_ rul>><<else>>브라를<</if>> 군중 모두에게 보여준다. 당신이 더 노출하자 모두가 환호한다.
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그 <<person2>><<person_ un>> 몇 분동안 당신의 상의를 잡아 올린다. 당신은 당신의 가슴에 닿는 공기를 느낀다. 당신의 군중들은 전보다 더 노출하고 있는, 당신을 찍기 위해 달려든다.<<ggstress>><<stress 12>>
<br><br>
잠시 후에 그 <<person2>><<person_ un>> 당신의 상의를 놔두고 웃으면서 떠난다.
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<<link [[다음|High Public Pants Down Stay]]>><<endevent>><</link>><<effects>>
<<if $athleticsSuccess>>
<span class="green">당신은 <<he_ ga>> 당신에 셔츠에 <<his_ yi>> 손을 대려는걸 잡아낸다</span>. 당신은 <<his_ yi>> 손목을 비틀어, <<him_ ga>> 소리지르고 <<his_ yi>> 손을 떼도록 한다.
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"멍청한 <<slutPost>> 같으니," <<he_ ga>> 소리친다. "넌 이미 널 노출하고 있잖아, 왜 가슴은 가리는건데?"
<br><br>
분노에 휩싸여, <<he_ nun>> 급히 자리를 떠난다. 군중은 당신을 조금 더 경계하는 듯 했지만, 대부분은 가만히 서서 계속 사진을 찍는다.
<br><br>
<<else>>
<<fameexhibitionism 2>>
<span class="red">당신은 <<his_ yi>> 손목을 잡으려 했지만, <<he_ nun>> 당신의 손을 떼어낸다</span>. 당신은 <<him_ i>> 당신의 상의를 잡아 올려서, 당신의 <<if $worn.under_upper.type.includes("naked")>><<breasts_ rul>><<else>>브라를<</if>> 군중 모두에게 노출하는 걸 막지 못한다.
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당신의 관객들은 환호하고 당신의 노출된 가슴 사진을 찍는다. 당신이 공공연하게 더 노출하자 당신의 얼굴이 더 빨갛게 부어오른다.<<ggtrauma>><<trauma 2>>
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잠시 후에 그 <<person2>><<person_ un>> 당신의 상의를 놔두고 웃으면서 떠난다.
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<</if>>
<<link [[다음|High Public Pants Down Stay]]>><<endevent>><</link>><<effects>><<fameexhibitionism 1>>
그 친구는 공공연하게 노출하고 있는 당신과 다른 사람을 같이 여러번 찍는다.
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"돌아가서 뒤에서도 사진 좀 찍어봐," 그들의 친구가 말한다.
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<<His_ yi>> 친구가 당신과 그 사람 뒤로 돌아가서, <<he_ ga>> 가능한 많이 당신과 그 사람의 사진을 찍는다. <<He_ nun>> <<his_ yi>> 머리를 돌려 카메라를 바라본다. <<His_ yi>> 친구는 당신과 그 사람의 엉덩이를 같이 찍는다.
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"아주 고마워," <<he_ ga>> 흥분한 표정으로, 말한다. "이건 내 모든 소셜 미디어에 올라갈거야!"
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당신은 대답할 말이 떠오르지만, 그 <<person2>><<person_ yi>> <<his_ yi>> 바지를 올리고 <<his_ yi>> 친구와 걸어가는 걸 보고 놔두기로 한다.
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<<link [[다음|High Public Pants Down Stay]]>><<endevent>><</link>><<effects>><<fameexhibitionism 2>>
당신은 그 <<person2>><<person_ ul>> 당신 옆에 두고, 카메라에 최고의 미소를 띠며, 포즈한다. 그 사람이 만족에 깔깔댄다.
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"너무너무 고마워!" <<he_ ga>> 말하며, 흥분한 눈빛을 보낸다. "뒤에서도 찍자!"
<br><br>
<<His_ yi>> 친구는 카메라를 들고 당신과 그 <<person2>><<person_>> 뒤로 간다. <<He_ nun>> 카메라를 향해 <<his_ yi>> 머리를 돌린다. 당신도 당신의 머리를 돌리고, 엉덩이를 쭉 벋어서 카메라에 더 잘 나오게 한다. 만족한 친구는 당신과 그 사람의 사진을 여러번 찍는다.
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모든 사진을 다 찍자, 그 <<person2>><<person_ un>> <<his_ yi>> 팔을 당신에게 가져가서 안아줘 당신을 놀라게 한다.<<ltrauma>><<trauma -1>>
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"넌 정말 멋진 것 같아," <<he_ ga>> 말한다. "이것들은 내 모든 소셜 미디어에 올라갈거야!"
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<<He_ nun>> <<his_ yi>> 바지를 올리고, <<his_ yi>> 친구에게 엄지를 날린다. 당신은 그들이 그들의 친구, <<person2>><<person_ gwa>> 같이 가서, 또 한번 당신을 혼자 남겨두는 걸 바라본다.
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<<link [[다음|High Public Pants Down Stay]]>><<endevent>><</link>><<effects>><<fameexhibitionism 2>>
그 친구가 사진을 찍기 직전, 당신은 셔츠를 올려서, 당신의 <<if $worn.under_upper.type.includes("naked")>><<breasts_ rul>><<else>>브라를<</if>> 노출한다. 그 <<person2>><<person_ un>> 기쁨의 비명을 지른다.
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"너무너무 고마워!," <<he_ ga>> 흥분한 표정으로, 말한다. "뒤에서도 찍자!"
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그 친구는 카메라를 들고 당신과 그 <<person_>> 뒤로 간다. <<He_ nun>> 카메라를 향해 <<his_ yi>> 머리를 돌린다. 당신도 당신의 머리를 돌리고, 엉덩이를 쭉 벋어서 카메라에 더 잘 나오게 한다. 만족한 친구는 당신과 그 사람의 사진을 여러번 찍는다.
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든 사진을 다 찍자, 그 <<person2>><<person_ un>> <<his_ yi>> 팔을 당신에게 가져가서 안아줘 당신을 놀라게 한다.<<ltrauma>><<trauma -1>>
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"넌 정말 멋진 것 같아," <<he_ ga>> 말한다. "이것들은 내 모든 소셜 미디어에 올라갈거야!"
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<<He_ nun>> <<his_ yi>> 바지를 올리고, <<his_ yi>> 친구에게 엄지를 날린다. 당신은 그들이 그들의 친구와 같이 가고, 또 한번 당신을 혼자 남겨두는 걸 바라본다.
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<<link [[다음|High Public Pants Down Stay]]>><<endevent>><</link>><<effects>><<fameexhibitionism 2>>
<<if $player.penisExist and $player.vaginaExist>>
당신은 <<he_ ga>> 공공연하게 문지르고 손가락을 넣는 동안 가만히 있는다.
<<elseif $player.penisExist>>
당신은 <<he_ ga>> 공공연하게 문지르는 동안 가만히 있는다.
<<else>>
당신은 <<he_ ga>> 공공연하게 손가락을 넣는 동안 가만히 있는다.
<</if>>
<br><br>
당신은 <<he_ ga>> 능숙하게 <<his_ yi>> 손가락으로 당신을 흥분시키고, 점점 더 절정에 가까워지게 함에 따라 숨을 헐떡인다. 그 <<person2>><<person_ i>> 웃는다. "그럴 줄 알았어," <<he_ ga>> 속도를 내면서 말한다. "너 지금 즐기고 있는거지, 그렇지 않아?"
<br><br>
<<orgasm>>
당신은 오르가즘을 느끼며 몸을 떨고, 도로 곳곳에 음란한 액체를 뿌린다. 그 <<person2>><<person_ un>> 당신을 가게 하자 웃는다. 군중 속에서 환호가 터져 나온다. "이런 미친," <<he_ ga>> 말한다. "넌 지금 이 사람들 앞에서 간거야."<<ggstress>><<stress 12>>
<br><br>
그 <<person2>><<person_ un>> 웃으면서 걸어가고, 또 한번 당신을 혼자 남겨둔다. 당신의 얼굴을 부끄러움에 더 빨갛게 부어오른다.
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<<link [[다음|High Public Pants Down Stay]]>><<endevent>><</link>><<effects>>
<<if $athleticsSuccess>>
<span class="green">당신은 <<he_ ga>> 당신의 성기에 <<his_ yi>> 손을 뻗으려 하는 걸 잡아 낸다</span>. 당신은 <<his_ yi>> 손목을 비틀어, <<him_ ga>> 소리지르고 <<his_ yi>> 손을 떼도록 한다. "멍청한 <<slutPost>> 같으니라고," <<he_ ga>> 소리친다. "여기서 그렇게 서있는 건, 그냥 부탁하는 거잖아!"
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분노에 휩싸여, <<he_ nun>> 급히 자리를 떠난다. 군중은 당신을 조금 더 경계하는 듯 했지만, 대부분은 가만히 서서 계속 사진을 찍는다.
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<<else>>
<<fameexhibitionism 2>>
<span class="red"><<He_ nun>> 당신의 손을 떼어낸다</span>. "지금은 안되지. 이런 공공장소에서 서 있을 거면 이 정도는 예상했어야지."
<br><br>
<<if $player.penisExist and $player.vaginaExist>>
당신은 <<he_ ga>> 당신을 공공연하게 문지르고 손가락을 넣는 걸 막을 수 없다.
<<elseif $player.penisExist>>
당신은 <<he_ ga>> 당신을 공공연하게 문지르는 걸 막을 수 없다.
<<else>>
당신은 <<he_ ga>> 당신을 공공연하게 손가락을 넣는 걸 막을 수 없다.
<</if>>
<br><br>
당신은 <<he_ ga>> 능숙하게 <<his_ yi>> 손가락으로 당신을 흥분시키고, 점점 더 절정에 가까워지게 함에 따라 숨을 헐떡인다. 그 <<person2>><<person_ i>> 웃는다. "그럴 줄 알았어," <<he_ ga>> 속도를 내면서 말한다. "너 지금 즐기고 있는거지, 그렇지 않아?"
<br><br>
<<orgasm>>
당신은 오르가즘을 느끼며 몸을 떨고, 도로 곳곳에 음란한 액체를 뿌린다. 그 <<person2>><<person_ un>> 당신을 가게 하자 웃는다. 군중 속에서 환호가 터져 나온다. "이런 미친," <<he_ ga>> 말한다. "넌 지금 이 사람들 앞에서 간거야."<<ggtrauma>><<trauma 2>>
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그 <<person2>><<person_ un>> 웃으면서 걸어가고, 또 한번 당신을 혼자 남겨둔다. 당신의 얼굴을 부끄러움에 더 빨갛게 부어오른다.
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<</if>>
<<link [[다음|High Public Pants Down Stay]]>><<endevent>><</link>><<effects>><<lowerruined>><<underlowerruined>><<clothesruinstat>>
팔이 묶인 채로, 옷을 입을 수 있는 방법이 없다. 당신은 여기 서서 마을 사람들의 시선을 받고 싶지 않아서, 옷을 입지 않고, 허리 아래로는 벗은 채로 가기로 한다.
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당신은 아직 혼잡한 거리 가운데에 있다. 당신은 얼굴이 빨갛게 부어오른채로, 성기와 엉덩이를 노출한 채 도로를 달려 지나간다. 사람들이 당신의 노출된 모습을 보자 웃고 환호한다.
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<<link [[다음|High Street]]>><<endevent>><<unset $skirt>><</link>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He_ nun>> 당신의 머리를 길 바닥에 내리친 다음, 당신을 내버려두고 떠난다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
말없이 <<he_ nun>> 어슬렁거리며 떠난다.
<br><br>
<<else>>
<<He_ nun>> 뺨에 키스하고 나서, 어슬렁거리며 떠난다.
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<</if>>
<<underlowersteal>>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<He_ nun>> 고통으로 움츠러들며, 당신에게 탈출할 기회를 준다. <<tearful>> 당신은 다리가 풀릴 때까지 계속 달리다가 벽 옆에서 쓰러진다.
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 1>>
<<if $phase is 0>>
<<effects>>
당신은 당신이 낼 수 있는 힘을 모두 끌어모은 속도로 달린다.
<<gathletics>><<athletics 1>>
<<pass 5>>
<<if $monster isnot 1 and $bestialitydisable is "t">>
<!-- Modified for Beast People -->
탈출에 성공하지만, 상처가 없지는 않다.
<<trauma 18>><<pain 10>><<set $stress += 400>><<set $worn.lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<bruise leftarm>><<bruise full>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $athleticsSuccess>>
당신은 <<beasttypePost>>에게서 조금씩 거리를 벌리고 <<bHePost "은">> 결국 추격을 포기한다. 당신은 조금 더 달리다가 숨을 고르기 위해 멈춰선다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
그러나 <<beasttype_ un>> 당신보다 빠르다. <<bHePost "은">> 재빨리 당신을 따라잡아, 당신의 팔을 <<if $monster isnot 1>>이빨로 잡고,<<else>>잡고<</if>> 바닥으로 끌어내린다.
<br><br>
<<pain 8>><<set $phase2 to 1>>
<<link [[다음|StreetEx3]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><br>
<</if>>
<<elseif $phase is 1>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if $phase2 is 1>>
<<set $enemyanger += 120>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate 1>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->StreetEx3 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->StreetEx3 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->StreetEx3]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->StreetEx3 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->StreetEx3 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->StreetEx3]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<bHePost "은">> 당신의 허벅지를 물고, 보도 위에 쓰러져있는 당신을 두고 떠난다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<bHe_ nun>> 짖고 나서 보도 위에 쓰러져있는 당신을 두고 떠난다.
<br><br>
<<else>>
<<bHePost "은">> 당신의 <<genitalsPost "을">> 핥은 후 달려간다.
<<neutral 5 "genitals">>
<br><br>
<</if>>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<He_ nun>> <<he_ ga>> 감당하지 못하겠다고 판단한 듯, <<He_ nun>> 뒤돌아 어둠 속으로 달아난다.<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<maninit>><<set $leftarm to "bound">><<set $rightarm to "bound">><<handheldruined>>당신은 전에 본 적이 없는 작은 방의 좀먹은 매트리스 위에서 눈을 뜬다. 팔은 등 뒤로 묶여 있다. 당신은 혼자가 아니다.
<br>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate 1>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Abduction Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Abduction Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Abduction]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Abduction Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Abduction Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Abduction]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<person1>><<person_ i>> 당신의 팔을 세게 잡고, 창가로 끌고 나가 던져 버린다. 당신은 한 층 아래로 떨어져 바닥에 부딪힌다.
<<violence 30>>
<br><br>
<<stealclothes>>
<<tearful>> 당신은 몸부림치며 일어선다.
<<clotheson>>
<br><br>
<<elseif $enemyanger gte 1>>
<<person1>>그들은 당신을 방 밖으로 들고 나가 계단 아래로 내려가 인정사정없이 밖에 버린다.
<br><br>
<<stealclothes>>
<<tearful>> 당신은 몸부림치며 일어선다.
<<clotheson>>
<br><br>
<<else>>
<<unbind>>
<<if $brothelknown isnot 1>>
<<person1>><<person_ i>> 당신을 묶고 있는 것을 풀어주는 동안 <<person2>><<person_ un>> "너 같은 <<whorePost>>들을 위한 곳이 있다"고 말한다. <<He_ ga>> 당신의 팔을 붙잡고 그 위에 쓰기 시작한다. <<He_ ga>> 빠르게 쓴 것은 하베스트 가에 있는 건물 주소이다.
<<set $brothelknown to 1>>
<span class="gold">이제 당신은 하베스트 가에 있는 수상한 건물에 갈 수 있다.</span>
<br><br>
<<else>>
<</if>>
<<clotheson>>
그들은 당신을 부지 밖으로 데려간다. <<tearful>> 당신은 당신이 지금 있는 곳을 알아내려고 노력한다. 당신은 자신이 공업 지구 어딘가에 있다고 생각한다.
<br><br>
<</if>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<industrialquick>><<effects>>
그들은 고통에 몸을 움츠린다. <<tearful>> 당신은 기회를 잡고 방을 탈출한다. 복도를 따라 도망친 다음, 계단을 내려가서 출입문을 통과한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<industrialquick>><<effects>>
당신은 그 말을 피하기 위해 걸음을 재촉한다.
<<gtrauma>><<gstress>>
<br><br>
<<trauma 3>><<stress 3>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase lte 1>>
당신은 숨어있다.
<br><br>
<<person3>><<person_ i>> 몸부림치는 동안 <<his_ yi>> 옷이 찢어진다.
<<if $phase is 0>>
당신이 숨어있는 곳에서 불과 몇 미터 떨어진 곳에서, 그 <<person1>><<person_ gwa>> <<person2>><<person_ un>> 내내 그 <<person3>><<person_ ul>> 잔인하게 강간하고, 야유하고, 웃으며 사진을 찍는다.
<<personsimple_ ul>> 협박하고, <<him_ ul>> 때리고, <<his_ yi>> <<if $pronoun is "m">>유두를<<else>>가슴을<</if>> 물어뜯는 가운데, 그들이 잔인함에 흥분하는 것이 분명해 보인다.
<br><br>
그들이 사정하고 나서 비틀거리며 떠나자, 당신은 충격이 빠졌고
<<if $speech_attitude is "meek">>
또한 묘한 흥분을 느낀다. 마음의 어딘가에서, 당신은 피해자가 당신이었다면, 무력하고 그들의 동물적 욕망에 취약한 당신이었다면 어땠을까 상상하지 않을 수 없었다. 그것은 당신을 공포와... 다른 무언가로 채운다.
<<gtrauma>><<garousal>><<trauma 3>><<stress 3>><<arousal 300>>
<<else>>
분노한다.
<<gtrauma>><<gstress>><<trauma 5>><<stress 3>><<pain 4>>
<</if>>
<br><br>
<<elseif $phase is 1>>
당신은 차마 볼 수는 없었지만, 소리에 귀를 닫을 수도 없었다. 몇 시간처럼 느껴지는 시간 동안, 당신은 수풀에 숨어서, 얼굴을 땅에 파묻었고, 불과 몇 미터 떨어진 곳에서 <<if $pronoun is $player.gender>>당신과 같은 <</if>>무력한 <<personsimple_ i>> 잔인하게 강간당한다.
<<pain 5>>
<br><br>
<</if>>
<<group_ un>> 서로 눈을 맞추고 만족스러운 미소를 지으며 몸을 정리한다.
그들은 사용되어 망가진 채 발 밑에 널부러진 <<person3>><<person_ yi>> 사진을 몇 장 찍는다.
<br><br>
"하하, 저기, <<he_ rul>> 계속 데리고 있을 수 있을까!" 당신은 <<person2>><<person_ i>> 하는 말을 듣는다.
<br><br>
<<person1>><<person_ i>> 무언가를 들리지 않게 중얼거린다.
<br><br>
"경찰이 가진 목줄 같은 것," <<person2>><<person_ i>> 대답한다. "그걸 쓰면 될 거야."
<br><br>
그들은 여전히 수다를 떨며, 성큼성큼 걸어간다.
<br><br>
<<if $rng lte 80>>
<<person3>><<person_ un>> 옷이 벗겨진 채로, 바닥에 엎어져 움직이지 않는다.
<br><br>
<<set _earSlimeCommando to numberOfEarSlime() and $earSlime.forcedCommando isnot undefined>>
<<if $pronoun is "m">>
<<link [[그를 돕는다 (0:10)|StreetEx4 Choice]]>><<set $phase to 0>><</link>>
<br>
<<link [[그의 옷을 훔친다|StreetEx4 Choice]]>>
<<set $phase to 1>><<lowerwear 6>><<upperwear 5>><<set $worn.upper.integrity to 100>><<set $worn.lower.integrity to 50>>
<<if !_earSlimeCommando>><<underlowerwear 1>><<set $worn.under_lower.integrity to 15>><</if>>
<</link>>
<br>
<<else>>
<<link [[그녀를 돕는다 (0:10)|StreetEx4 Choice]]>><<set $phase to 0>><</link>>
<br>
<<link [[그녀의 옷을 훔친다|StreetEx4 Choice]]>>
<<set $phase to 1>><<lowerwear 7>><<upperwear 5>><<set $worn.upper.integrity to 100>><<set $worn.lower.integrity to 50>>
<<if !_earSlimeCommando>><<underlowerwear 1>><<set $worn.under_lower.integrity to 15>><</if>>
<</link>>
<br>
<</if>>
<<else>>
<<link [[다음|StreetEx4 Play]]>><</link>>
<</if>>
<<elseif $phase is 2>>
모두가 정신이 팔려 있을 때 도망치는 것이 최선이다. 지금 상황에서는 어쩔 수 없다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 3>>
<<if $rng lte 30>>
당신이 실행에 옮긴다. 그 <<person1>><<person_ un>><<person3>><<persons_ yi>> 목을 한 손으로 잡고, 반대쪽 손으로 <<his_ yi>> 속옷을 <<his_ yi>> 당기려고 애쓰는 동안, 당신이 <<person1>><<him_ yi>> <<if $NPCList[0].penis isnot "none">>자지를 발로 찬다.<<else>>보지를 발로 찬다.<</if>> <<He_ ga>> 피를 토하는 듯한 울부짖음을 내며 웅크린다.
<br><br>
그 <<person2>><<person_ ga>> 위를 올려다본다. <<his_ yi>> 눈에 있던 놀라움이 분노로 바뀐다. <<he_ ga>> 일어서려고 하자, 화가 난 <<person3>><<person_ i>> 아래에서 <<person2>><<him_ yi>> 사타구니를 차서, 공격하고, <<his_ yi>> 얼굴을 할퀸다. <<person3>><<He_ nun>> 몸부림쳐서 빠져나오고, 헐떡거리며, 그 <<person1>><<person_ ul>> 웅크린 자세로 남겨두고, 절뚝거리며 도망친다.
<br><br>
그 <<person3>><<person_ i>> 당신에게 감사한다. <<his_ yi>> 눈이 정상적이진 않다.
<br><br>
경고 없이, <<he_ nun>> 흐느끼는 <<person1>><<person_ yi>> 얼굴을 차서, <<him_ ul>> 기절시킨다. 그 <<person3>><<person_ un>> 더 나이가 많은 <<person1>><<if $pronoun is "m">>남자의<<lowerwear 5>><<underlowerwear 4>><<upperwear 4>><<else>>여자의<<underlowerwear 1>><<upperwear 1>><</if>> 옷을 벗기고 당신에게 건네준다.
<br><br>
"다시 한번 고마워."
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $rng lte 80>>
<<if $rng lte (currentSkillValue('physique') / 200)>>
당신이 실행에 옮긴다. 그 <<person1>><<person_ un>><<person3>><<persons_ yi>> 목을 한 손으로 잡고, 반대쪽 손으로 <<his_ yi>> 속옷을 <<his_ yi>> 당기려고 애쓰는 동안, 당신이 <<person1>><<him_ yi>> <<if $NPCList[0].penis isnot "none">>자지를 발로 찬다.<<else>>보지를 발로 찬다.<</if>> <<He_ ga>> 피를 토하는 듯한 울부짖음을 내며 웅크린다.
<br><br>
그 <<person2>><<person_ un>> 뒤따라 오는 발차기를 얼굴에 맞는다.
당신은 <<person3>><<person_ gwa>> <<his_ yi>> 버려지고 너덜너덜해진 옷들을 최대한 많이 그러쥐고 공격자들로부터 도망친다. 당신은 <<person_ i>> 진짜로 당신을 봤을지 모르겠지만, <<he_ nun>> 당신을 쫓아올만큼 일관성있다. 잠깐의 추격전 후, 당신은 <<his_ yi>> 주머니에서 휴대폰을 발견하고 <<him_ ul>> 위해 구급차와 경찰에 전화한다. 당신이 손전등 플래시가 다가오는 걸 보자, 몸을 숨기고 움직일 수 있을 때까지 기다린다.
<br><br>
소동이 일어나는 동안, 그 <<person1>><<person_ gwa>> 그 <<person2>><<person_ un>> 도망쳤다.
<<pass 10>><<famegood 5>><<famescrap 10>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
당신이 실행에 옮긴다. 그 <<person1>><<person_ un>><<person3>><<persons_ yi>> 목을 한 손으로 잡고, 반대쪽 손으로 <<his_ yi>> 속옷을 <<his_ yi>> 당기려고 애쓰는 동안, 당신이 <<person1>><<him_ yi>> <<if $NPCList[0].penis isnot "none">>자지를 발로 찬다.<<else>>보지를 발로 찬다.<</if>>
안타깝게도, 당신은 빗나가고 넘어진다.
<br><br>
다시 일어설 때 쯤, 두 공격자는 가까이 와있다.
<br><br>
<<link [[다음|StreetEx4 Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
당신이 실행에 옮긴다. 그 <<person1>><<person_ un>><<person3>><<persons_ yi>> 목을 한 손으로 잡고, 반대쪽 손으로 <<his_ yi>> 속옷을 <<his_ yi>> 당기려고 애쓰는 동안, 당신이 <<person1>><<him_ yi>> <<if $NPCList[0].penis isnot "none">>자지를 발로 찬다.<<else>>보지를 발로 찬다.<</if>> <<He_ ga>> 피를 토하는 듯한 울부짖음을 내며 웅크린다.
<br><br>
그 <<person2>><<person_ i>> 위를 올려다본다. <<his_ yi>> 눈에 있던 놀라움이 분노로 바뀐다. <<he_ ga>> 일어서려고 하자, <<he_ nun>> <<person3>><<person_>>에 걸려 덤불로 넘어져서, 당신이 그 <<person_ ul>> 잡고 <<him_ gwa>> 도망칠 기회를 준다.
<br><br>
도망쳤다고 생각하는 순간, 그 <<person_ i>> <span class="red"> 당신의 다리를 걸어,</span> 당신이 걸려 넘어져 나무에 얼굴이 부딪히게 한다.
<br><br>
바닥에 넘어져 멍한채로, 당신은 <<him_ i>> 당신 위에 서있는걸 발견한다. "너는 <<if $beauty gte ($beautymax / 7) * 4>>아름답단 말이지,<<elseif $beauty lte ($beautymax / 7) * 2>>괜찮아 보인단 말이지,<<else>>예뻐 보인단 말이지,<</if>>" 그 <<person_ i>> 말한다. "도망치지마. 내 친구들이 너랑 놀고 싶어 한다고."
<br><br>
무슨 일이 일어나는지 알 때 쯤에는, 그들이 당신을 붙잡고 있다. 한명이 당신의 팔을 잡는 동안, 그 <<person_ i>> 당신의 얼굴을 잡고, 당신의 눈을 바라보고 있다. "남의 일에 참견하는 건 좋은 행동이 아니지," <<he_ ga>> 말한다. "내 친구도 다치게 했잖아."
<br><br>
<<person1>>"네가 <<if $pronoun is "m">>남자들의 불알을<<else>>여자들의 보지를<</if>> 치고 도망칠 수 있을줄 알았어?" 그 <<person_ i>> 당신의 귀에 으르렁거린다.
<br><br>
<<person3>>"이제 그들이 널 괴롭히겠지," 그 <<person_ i>> 말한다. "하지만 걱정하진 마, 그건 고통스럽고 모욕적이겠지만, <<if $pronoun is $player.gender>>우리같은<<else>>너같은<</if>> <<slut_ i>> 받아야 할 일인걸. 나도 여기 있을거야."
<br><br>
<<link [[다음|StreetEx4 Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<if $phase is 0>>
<<pass 10>>
당신은 <<person3>><<person_ yi>> 버려지고 너덜너덜해진 옷으로 가능한 만큼 <<him_ ul>> 가려서, 트라우마를 겪은 <<personsimple_ ul>> 위로하고 이제 모든 것이 괜찮아질거라고 <<him_ ul>> 안심시킨다.
<br>
<<He_ ga>> 당신을 바라본다. 당신은 <<he_ ga>> 당신을 봤는지 확실하진 않다. 사실 많이 확실하진 않다.
<br><br>
잠깐의 추격전 후, 당신은 덤불에 던져진 <<his_ yi>> 휴대폰을 발견한다. 당신은 <<him_ ul>> 위해 구급차를 부른다. 전화를 걸고 나서 당신은 멀리 몸을 숨기고, 기다려서 구급차가 <<him_ ul>> 데리고 가는 걸 바라본다.
<br><br>
당신은 가던 길로 계속해서 간다.
<br><br>
<<famegood 5>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 1>>
<<set $blackmoney += (25 + $rng)>>
당신은 <<his_ yi>> 옷과 다른 귀중품들을 훔친다.
<br><br>
개인적인 감정은 별로 없고, 그냥 놓치기엔 너무 좋은 기회다. <<person3>><<person_ i>> 구출되면 - 오늘밤, 내일, 언제가 됐든 - 모든 것을 강간범들이 다 가져갔다 생각할 것이다. <<his_ yi>> 옷도 포함해서.
<br><br>
<<He_ nun>> 이제 그만큼 더 위험해지긴 했지만 - 최소한 당신은 안전하게 돌아다닐 옷이 있다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>놀랍게도, 그 <<person3>><<person_ un>> 갑자기 <<his_ yi>> 발을 딛고 일어나 둘을 쫓아 달려간다.
<br><br>
"야!" <<he_ ga>> <<person1>><<person_ yi>> 등에 점프하며 부른다. 그 <<personsimple_ un>> 놀라움에 소리지르고 비틀거린다. "그건 정말 멋졌어. 매우 강렬했다고," 그 <<person3>><<person_ ga>> <<person1>><<his_ yi>> 등에 매달려 <<his_ yi>> 귀에 소리지른다. "에이, 너네 둘 진짜로 날 거기에 두고 가려했어? 나한테 무슨 일이 일어날지도 모르는데!"
<br><br>
"너도 그걸 즐겼을 거라고, 이 <<person3>><<if $pronoun is "m">>큰<<else>>작은<</if>> 걸레가 말이야." 그 <<person1>><<person_ i>> 그 <<person3>><<person_ ul>> 떨쳐내려한다.
<br><br>
"벌써 다한거야? 어서, 다시 가자고. 너네 같은 지루하고, 대충인 포식자가 어딨어?"
<br><br>
"만족할 줄을 모르네," 그 <<person2>><<person_ i>> <<his_ yi>> 머리를 흔든다. "옷이나 입어, <<person3>><<personsimple_ ya>>. 네가 우릴 체포당하게 하겠어."
<br><br>
"난 너네가 날 학대하는 걸 누가 보고 있다 상상했어," 그 <<person_ i>> 말한다. "멍이 들고 바닥에 벌거벗고 쓰러져 있는 나를, 너네 둘이 날 비하하며 <<if $pronoun is "m">>내 항문에<<else>>내 안에<</if>> 넣는 걸 보는거지. 정말 뜨거웠다고. 다음에는 더 공개적인 장소에서 하는거 어때?"
<br><br>
"우리를 잡아넣으려고 하는 거냐?"
<br><br>
그 <<person3>><<person_ un>> 진지해 보인다. "너에게 그런 일이 일어나지 않을거라는 걸 알잖아," <<he_ ga>> 말한다. "만약 우리 중 누군가가 선량한 마을 주민들의 무력한 자비로, 공개굴욕형에 처해 하루동안 보내게 된다면, 그건 내가 될거라고!" <<He_ ga>> <<his_ yi>> 너덜너덜해진 옷을 입는다.
<br><br>
"넌 미쳤어 아주," 그 <<person1>><<person_ i>> 웃는다.
<br><br>
"찾으러 올게," 그 <<person2>><<person_ i>> 말한다
<br><br>
"그래야 할거야."
<br><br>
"넌 정말 미쳤어," 그 <<person1>><<person_ un>> 같이 걸어가면서 그 <<person3>><<personsimple_ yi>> 뺨을 쓰다듬는다. "난 네가 항상 문제아라 생각했어."
<br><br>
"이 <<if $player.gender is "m">>소년은<<else>>소녀는<</if>> 나랑 같은 학굔데 한번 공개굴욕형에 처했지," 당신이 <<person_ i>> 말하는 걸 듣는다. "보는 걸 그만 둘 수가 없었어. 그건 정말 굴욕적이었다고." 그들이 시야에서 사라지면서 <<He_ yi>> 목소리도 점점 사라진다.
<br><br>
"개다!" 당신은 멀리 떨어진 곳에서 <<person1>><<person_ i>> 외치는 걸 듣는다. 당신은 <<person3>><<person_ i>> 웃는걸 듣는다.
<br><br>
<<endevent>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $enemyno to 2>><<set $enemynomax to 2>>
<<if $phase is 1>>
<<maninit>><<set $enemyanger += 150>><<set $enemytrust -= 50>>
<br><br>
"그들과 싸워보라고!" 그 <<person3>><<person_ i>> 소리친다.
<<set $leftarm to "grappled">><<set $rightarm to "grappled">>
<<elseif $phase is 0>>
<<maninit>>
<br><br>
"정말 멋진 선물인걸!" 그 <<person1>><<person_ i>> 말한다. "전꺼보다 훨씬 나아."
<</if>>
<</if>>
<<if $phase is 1>>
<<set _coinflip to random(0,1)>><<rng>><<person3>>
<br>
<<if $orgasmdown gte 1>>
<<if _coinflip>>"<<girl_ a>>, 봐봐, 별로 나쁘지 않다고! 먼저 가버리고 있잖아."<<else>>"<<pshe_ ga>> 좋아하는 것 같은데!"<</if>> 그 <<person_ i>> 소리친다.
<<elseif $rng lte 35 and $enemyanger gte ($enemyangermax / 5) * 4>>
<<if _coinflip>>"<<pShe_ ga>> 너네들을 바보처럼 만들잖아. 그냥 참을거야?"<<else>>"누군가 구타를 원하는걸!"<</if>> 그 <<person_ i>> 소리친다.
<<elseif $rng gte 66 and $pain gte 80>>
<<if _coinflip>>"내가 생각하기엔 너네들이 <<phim_ ul>> 부순 것 같아!"<<else>>"<<pShe_ nun>> 우는 척 하는거야! <<phim_ ul>> 해치워."<</if>> 그 <<person_ i>> 소리친다.
<<elseif $rng gte 66 and $pain gte 40>>
<<if _coinflip>>"아직 <<phim_ ul>> 부수지 못했잖아! <<pShe_ ga>> 너네를 조롱하고 있다고!"<<else>>"<<pShe_ nun>> 우는 척 하는거야! <<phim_ ul>> 해치워."<</if>> 그 <<person_ i>> 소리친다.
<<elseif ($vaginastate is "penetrated" or $anusstate is "penetrated") and $mouthstate is "penetrated">>
<<if _coinflip>>"박으면서 펠라를!"<<else>>"거의 모든 구멍이 막혀있잖아!"<</if>> 그 <<person_ i>> 소리친다.
<<elseif $vaginastate is "imminent" or $penisstate is "imminent">>
<<if $angel gte 4>>"천사가 곧 타락할 것 같은데!"<<elseif $rng>>"<<phim_ ul>> 끝내버려."<<else>>"장난 그만 치고 <<phim_ ul>> 따먹어."<</if>> 그 <<person_ i>> 소리친다.
<<elseif $mouthstate is "imminent" or $mouthstate is "entrance">>
<<if _coinflip>>"<<pShe_ ga>> 맛을 보고 싶은 것 같은데. <<phim_>>에게 맛을 보여줘."<<else>>"입 크게 벌려!"<</if>> 그 <<person_ i>> 소리친다.
<<elseif $anusstate is "imminent">>
"전에 항문에 박혀본 적 있어? <<if $rng>>꽤 아플거야!"<<else>>지금 볼 수 있을 것 같은걸!"<</if>> 그 <<person_ i>> 소리친다.
<<elseif $mouthstate is "penetrated">>
<<if _coinflip>>"<<pshe_ ga>> 무언가 말하려는 것 같아!"<<else>>"<<phim_ yi>> 목을 막아, 당장!"<</if>> 그 <<person_ i>> 소리친다.
<<else>>
그 <<person_ i>> 열심히 지켜본다.
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate 1>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->StreetEx4 Ejac]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->StreetEx4 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->StreetEx4 Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->StreetEx4 Ejac]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->StreetEx4 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->StreetEx4 Rape]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $pain gte 80 and $enemyanger gte 20>>
그들이 당신을 덤불로 던진다.
<<violence 3>>
<br><br>
<<if $phase is 1>>
"왜 난 그렇게 대하지 않은건데?" 당신은 <<person3>><<person_ i>> 불평하는 걸 듣는다. "저게 내가 원하던 거라고."
<br><br>
<</if>>
그들이 떠난다.
<br><br>
<<elseif $enemyanger gte 1>>
말 없이, 그 <<group_ i>> 떠난다.
<br><br>
<<if $phase is 1>>
그 <<person3>><<person_ i>> 당신에게 윙크를 날린다. "나중에 보자고."
<br><br>
<</if>>
<<else>>
<<if $phase is 1>>
당신은 <<person3>><<person_ i>> 하품하는 소리를 듣는다.
<br><br>
<</if>>
웃으면서, 그 <<person1>><<person_ i>> 당신의 뺨에 키스한다. "좋은 <<girl_ iut>>어."
<br><br>
그들은 일어나서 당신을 바닥에 눕힌채 남겨둔다.
<br><br>
<</if>>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if Time.dayState isnot "night">>
그들은 고통에 몸부림치고, 당신에게 도망칠 기회를 준다. <<tearful>> 당신은 덤불 속으로 도망친다.
<br><br>
<<else>>
그들은 고통에 몸부림치고, 당신에게 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<</if>>
<<if $phase is 1>>
당신은 그 <<person3>><<person_ i>> 크게 웃는 소리를 듣는다.
<br>
"너네는 <<phimPost>>에게 졌어, 이 약하고, 느린 바보들아! 이제 어쩔려고?"
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $speech_attitude is "meek">>
"감사합니다 <<if $pronoun is "m">>선생님,"<<else>>아주머니,"<</if>> 당신이 중얼거린다.
<br>
당신은 고개를 숙이고 얼른 도망친다. <<his_ yi>> 잘못은 아니다. 이건 그냥 사람들이 당신같은 <<if $player.gender is "m">>소년들을<<elseif $player.gender is "f">>소녀들을<<else>>괴짜들을<</if>> 대하는 방법일 뿐이다.
<<else>>
덩신은 고개를 숙이고, 서둘리 도망친다.
<</if>>
<<gstress>>
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 숨어서, 아무도 보지 못하길 바란다. 그 집단은 당신이 <<lewdness_ ga>> 노출된 채 가까이 있다는 걸 눈치채지 못한다.
<br><br>
<<if $rng gte 51>>
몇 분 후에 그들이 자리를 옮긴다. 당신은 머리를 살짝 내밀어, 길이 비었다는 걸 확인한다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
한 <<wallet_ i>> 위에서 떨어지고, 짜증난 목소리가 들린다. "좆같네. 내가 가져올게."
<br><br>
이곳에서 더이상 숨을 곳은 없다. 그들이 온다면, 당신을 보고 말것이다.
<<gstress>><<stress 6>>
<br><br>
<<link [[도로 던진다|Street Ex Throw]]>><</link>>
<br>
<<set $skulduggerydifficulty to 1000>>
<<link [[지하실 문을 딴다|Street Ex Unlock]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[최대한 품위를 유지한다|Street Ex Dignity]]>><</link>>
<br>
<</if>><<effects>>
당신은 계단 위로 그 <<wallet_ ul>> 던진다.
<<if $rng gte 51>>
침묵이 흐르다가 한 목소리가 그걸 깬다 "아래 누구야?"
<br><br>
<<else>>
환호가 들린다. "네가 누구든, 고마워. 사람이 있는 줄 몰랐네. 왜 거기에 있는거야?"
<</if>>
<br><br>
<<link [[변명을 지어낸다|Street Ex Deceive]]>><</link>>
<br>
<<link [[사실대로 말한다|Street Ex Truth]]>><</link>>
<br>
<<link [[침묵한다|Street Ex Silent]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"저-전 그냥 당신의 <<wallet_ ul>> 돌려주려 올라온 것 뿐이에요," 당신이 말한다. "전 어떠한 문제도 일으키고 싶지는 않아요."
<<elseif $speech_attitude is "bratty">>
"한 밤중이잖아," 당신이 말한다. "소리 좀 낮춰."
<<else>>
"죄송합니다," 당신이 말한다. "잠을 자야되서 말이죠."
<</if>>
<br><br>
"귀여운 목소리네," 그 <<if $pronoun is "m">>남자가<<else>>여자가<</if>> 말한다.
<<if $rng gte 51>>
한 <<person1>><<person_ i>> 계단 위에 나타나서, 당신을 바라본다. "그리고 더 귀여운 몸이네. 얘들아, 이것 좀 봐봐." 다른 이들이 난간 쪽으로 머리를 내밀어, 당신을 바라본다.
<<covered>><<fameexhibitionism 4>>
<br><br>
당신이 계단을 올라간다. 적어도 위에서는 갇혀 있다는 느낌은 덜할 것이다. 그 <<person_ i>> 당신의 팔을 잡고 당신을 <<him_>> 앞으로 당겨서, 당신을 <<his_ yi>> 친구들에게 보여준다.
<br><br>
"그래서 넌 스릴을 위해 너 자신을 노출하는, 일종의 변태인거지?" <<he_ ga>> 속삭인다. "걱정마. 우리가 도와줄 수 있으니까."
<br><br>
<<link [[다음|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"거기서 산다고? 근데 많이 늦은 것 같네. 나중에 또 보자고, 친절한 낯선 이여." 당신은 그들이 걸어가는 걸 듣고, 안도의 한숨을 내쉰다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"저-전 옷이 없어요," 당신이 말한다. "그래서 여기에 숨어 있어요."
<<elseif $speech_attitude is "bratty">>
"내가 옷을 제대로 못 입어서 말이야," 당신이 말한다. "그리고 나는 낯선 사람들에게 날 보여줄 생각이 없거든."
<<else>>
"전 옷을 제대로 입지 않고 있어요," 당신이 말한다. "죄송합니다, 안될 것 같아요."
<</if>>
<br><br>
"그래서 넌 일종의 변태인거지?" 목소리가 웃는다.
<<if $rng gte 51>>
한 <<person1>><<person_ i>> 계단 위에 나타난다. "저것 좀 봐봐. <<pShe_ nun>> 사실을 말하고 있다고." 다른 이들이 난간 쪽으로 머리를 내밀어, 당신을 바라본다. <<covered>><<fameexhibitionism 4>>
<br><br>
당신이 계단을 올라간다. 적어도 위에서는 갇혀 있다는 느낌은 덜할 것이다. 그 <<person_ i>> 당신의 팔을 잡고 당신을 <<him_>> 앞으로 당겨서, 당신을 <<his_ yi>> 친구들에게 보여준다.
<br><br>
"걱정 마. 우리가 네 변태 버릇을 고칠 수 있도록 도와줄 테니까," <<he_ ga>> 속삭인다.
<br><br>
<<link [[다음|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"운이 좋았네. 잘자, 낯선 이여." <<He_ nun>> 당신을 믿지 않는다. 당신은 그들이 걸어가는 걸 듣고, 안도의 한숨을 내쉰다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
당신은 조용히 있는다. "으스스하네," 목소리가 말한다.
<<if $rng gte 51>>
한 <<person1>><<person_ i>> 확인하는데 별로 무섭지 않은 듯, 계단 위에 나타난다. "유령이다! 육체가 없다는 건 옷을 입지 못한다는 뜻이겠지." 다른 이들이 난간 쪽으로 머리를 내밀어, 당신을 바라본다. <<covered>><<fameexhibitionism 4>>
<br><br>
당신이 계단을 올라간다. 적어도 위에서는 갇혀 있다는 느낌은 덜할 것이다. 그 <<person_ i>> 당신의 팔을 잡고 당신을 <<him_>> 앞으로 당겨서, 당신을 <<his_ yi>> 친구들에게 보여준다.
<br><br>
"그래서 넌 스릴을 위해 너 자신을 노출하는, 일종의 변태인거지?" <<he_ ga>> 속삭인다. "걱정마. 우리가 도와줄 수 있으니까."
<br><br>
<<link [[다음|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"오늘 밤에는 이 어두운 계단을 보진 말자고." 당신은 그들이 걸어가는 걸 듣고, 안도의 한숨을 내쉰다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
당신은 자물쇠를 만져본다. 그건 간단하지만, 어둡고 시간도 별로 없다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
당신은 <span class="green">성공적으로</span> 문을 열고 누구든 그들의 <<wallet_ ul>> 가지러 오기 전 뛰어 들어간다. 당신은 문을 열자 낡은 지하실을 발견하고, 어둠 속으로 들어간다.
<br><br>
당신은 계단을 내려갔다가, 올라가는 발소리를 듣는다. 그 집단의 목소리는 곧 사라지고, 당신은 안도의 한숨을 내쉰다. <<tearful>> 당신은 빈 지하실을 떠나서, 가던 길로 간다.
<<skulduggeryuse>>
<<endevent>>
<<destinationeventend>>
<br>
<<else>>
당신은 <<person1>><<person_ i>> 계단 위에 나타나기 전 문 따기에 <span class="red">실패한다</span>.
<br><br>
"좋은게 있네," <<he>> 놀라울 정도로 침착하게 말한다. "얘들아, 내가 뭘 찾았는지 봐봐." 다른 이들이 난간 쪽으로 머리를 내밀어, 당신을 바라본다. <<covered>><<fameexhibitionism 4>>
<br><br>
당신이 계단을 올라간다. 적어도 위에서는 갇혀 있다는 느낌은 덜할 것이다. 그 <<person_ i>> 당신의 팔을 잡고 당신을 <<him_>> 앞으로 당겨서, 당신을 <<his_ yi>> 친구들에게 보여준다.
<br><br>
"그래서 넌 스릴을 위해 너 자신을 노출하는, 일종의 변태인거지?" <<he_ ga>> 속삭인다. "걱정마. 우리가 도와줄 수 있으니까."
<br><br>
<<skulduggeryuse>>
<<link [[다음|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Ex Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Ex Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"말했잖아. 내 말 좀 들어라." 집단은 계단 위에 누워있는 당신을 두고 떠난다.
<br><br>
<<tearful>> 당신은 당신의 발로 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
당신은 <<person1>><<person_ ul>> 계단 아래로 밀친다. 다른 이들은 너무나 놀라서 당신이 도망치는 동안 쫓아오려 하지 않는다.
<br><br>
당신은 코너를 돌아 벽에 기댄다. <<tearful>> 당신은 숨을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
<<fameexhibitionism 4>>
당신은 그 <<wallet_ ul>> 들고, 크게 숨을 내쉬고, 계단을 올라간다. <<covered>>
<br><br>
당신은 위에 4명의 사람들이 있는걸 발견한다. 당신은 그들의 시선을 사로잡는다. 한 <<person1>><<person_ i>> 가장 가까이 선다. "좋아," <<he_ ga>> 말한다. "저기에 내 <<wallet_ i>> 있네." <<if $leftarm is "bound" and $rightarm is "bound">>당신은 팔이 묶인 채로 할 수 있는 건, 그걸 <<his_ yi>> 방향으로 던지는 것 뿐이다.<<else>>당신은 그걸 <<him_>>에게 건네주면서, 자신을 노출하지 않으려고 한다.<</if>>
<br><br>
"큰 도움이 되었어," <<he_ ga>> 아무 일도 일어나지 않는다는 듯이 계속한다. 반면에, <<His_ yi>> 친구들은, 대놓고 당신을 바라본다. 그들은 당신 주위로 원을 형성한다. "그래서 넌 일종의 변태인거지, 그렇지? 니 모습을 그만 숨기는게 어때? 다 보여달라고."
<br><br>
그들이 당신 주위로 다가온다. 당신은 그들이 거절을 잘 받아들이지 않을거라 생각한다.
<br><br>
<<if $exposed gte 2>>
<<link [[당신을 보여준다|Street Ex Dignity Show]]>><<sub 1>><<stress 6>><<trauma 6>><<set $phase to 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Street Ex Dignity Flaunt]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<link [[당신을 보여준다|Street Ex Dignity Show]]>><<sub 1>><<stress 6>><<trauma 6>><<set $phase to 0>><</link>><<gstress>><<gtrauma>>
<br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[과시한다|Street Ex Dignity Flaunt]]>><<set $phase to 0>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>>
<<link [[거절한다|Street Ex Dignity Refuse]]>><<def 1>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<fameexhibitionism 10 "pic">>
<<else>>
<<fameexhibitionism 5 "pic">>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<flaunting>> 당신은 몸을 돌려서, 당신의 몸을 그 <<person_ gwa>> <<his_ yi>> 친구들에게 탁 트이게 보여준다.
<<else>>
<<flaunting>> 당신은 두 팔을 움직여서, 등 뒤에서 잡는다. 이제 그 <<person_ gwa>> <<his_ yi>> 당신의 <<nudity_ rul>> 탁 트이게 볼 수 있다.
<</if>>
<br><br>
그들은 그들의 휴대폰을 꺼내서, 당신에게 카메라를 향한다.
<<gstress>><<stress 6>>
<br><br>
<<link [[항의한다|Street Ex Dignity Protest]]>><<def 1>><</link>>
<br>
<<link [[조용히 있는다|Street Ex Dignity Quiet]]>><<sub 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"이-이건 제가 원하는 게 아니라고요," 당신이 한번 더 당신의 몸을 가리며, 말한다 "제발 절 찍지 말아주세요."
<<elseif $speech_attitude is "bratty">>
"난 카메라로 찍히는 것에 동의한 적이 없는데," 당신이 한번 더 당신의 몸을 가리며, 말한다 "그거 치워."
<<else>>
"제발 하지 말아주세요," 당신이 한번 더 당신의 몸을 가리며, 말한다 "전 카메라에 동의하지 않았다고요."
<</if>>
<br><br>
"너의 수줍음이 귀엽네," 그 <<person_ i>> 말한다. "이게 네가 원하는 게 아닌 척 하지마."
<br><br>
그들은 당신을 찍으며 몇 분을 보낸다. 당신은 그들이 쉽게 찍지 못하도록 하지만, 할 수 있는 일은 한정되어 있다. 누군가 그들의 휴대폰을 당신의 허벅지 사이로 넣어, 위로 향하게 해, 한 곳을 향한다.
<<pass 3>>
<br><br>
"놀아줘서 고마워," 그 <<person_ i>> 마침내 만족하고, 말한다. "아마 곧 넌 너 자신을 인터넷에서 볼 수 있을거야." 웃으면서, 그 집단이 가던 길로 간다. <<tearful>> 당신은 잊어버리려고 노력한다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $phase is 1>>
<<fameexhibitionism 10 "vid">>
<<else>>
<<fameexhibitionism 5 "vid">>
<</if>>
그들이 당신을 찍으며 몇 분을 보낸다. 그들은 다양한 각도나, 당신 몸의 어떤 부위도 놓치지 않는다.
<<pass 3>>
<br><br>
"놀아줘서 고마워," 그 <<person_ i>> 마침내 만족하고, 말한다. "아마 곧 넌 너 자신을 인터넷에서 볼 수 있을거야." 웃으면서, 그 집단이 가던 길로 간다. <<tearful>> 당신은 잊어버리려고 노력한다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $phase is 1>>
<<fameexhibitionism 30 "vid">>
<<else>>
<<fameexhibitionism 15 "vid">>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 활기차게 빙글빙글 돌면서,
<<else>>
당신은 팔을 활짝 벌려서,
<</if>>
모든 걸 그 <<person_ gwa>> <<his_ yi>> 친구들에게 보여준다.
<<if $speech_attitude is "meek">>
"제-제가 매력적인가요?" 당신이 묻는다. "제 사진을 찍으셔도 돼요."
<<elseif $speech_attitude is "bratty">>
"어때?" 당신이 놀린다. "너네 같은 바보들은 휴대폰이 있을 거 아니야, 그렇지?"
<<else>>
"제 모습 어때요?" 당신이 놀린다. "자유롭게 사진 찍으세요"
<</if>>
<<if $phase is 1>>
<<exhibitionism5>>
<<else>>
<<exhibitionism3>>
<</if>>
그들은 그들의 휴대폰을 꺼내서, 모든 각도에서 당신을 찍는다. 당신은 근처 난간을 이용해서, 다양한 포즈를 취한다. 당신은 당신의 <<bottom_ ul>> 내민다. <<if $player.gender_appearance is "f">>당신은 당신의 <<breasts_>>도 내민다.<</if>>
<br><br>
이건 그 <<person_ i>> 만족해 보일 때까지, 몇 분 계속된다. "놀아줘서 고마워," 그 <<person_ i>> 마침내 만족하고, 말한다. "아마 곧 넌 너 자신을 인터넷에서 볼 수 있을거야." 웃으면서, 그 집단이 가던 길로 간다.
<<pass 3>>
<br><br>
당신의 무릎이 떨린다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $speech_attitude is "meek">>
"제-제발 그러지 마세요," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"내가 왜 너네같은 쓰레기들에게 내 모습을 보여줘야하지?" 당신이 말한다.
<<else>>
"전 그러고 싶지 않아요," 당신이 말한다.
<</if>>
<br><br>
"마음대로 해," 그 <<person_ i>> 어깨를 으쓱한다. "이 쪽이 우리도 맘에 든다고."
<br><br>
<<link [[다음|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<fameexhibitionism 4>>
당신은 크게 숨을 내쉰다. <<flaunting>> 당신은 계단을 올라간다. <<covered>><<promiscuity5>>
당신은 위에 4명의 사람들이 있는걸 발견한다. 당신은 그들의 시선을 사로잡고, 그들은 잠깐 멈춘다. "봤지?" 한 <<person1>><<person_ i>> 먼저 정신차리고, 말한다. "내가 말했잖아."
<<if $rng gte 71>>
<<He_ nun>> 가까이 다가오고, <<his_ yi>> 친구들에게 따라오라 손짓한다. 그들은 당신 주위로 원을 만들고, 당신을 가운데에 놓는다. "당연히, 우린 돈을 내지 않을거야. 그게 문제가 되지 않을거라 생각하는데?"
<br><br>
<<link [[다음|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He_ ga>> 가까이 다가온다. "우리 4명은 얼마정도면 될까?"
<br><br>
<<link [[£50|Street Ex Solicit Seduce]]>><<set $phase to 0>><</link>>
<br>
<<link [[£100|Street Ex Solicit Seduce]]>><<set $phase to 1>><</link>>
<br>
<<link [[£200|Street Ex Solicit Seduce]]>><<set $phase to 2>><</link>>
<br>
<<link [[£400|Street Ex Solicit Seduce]]>><<set $phase to 3>><</link>>
<br><br>
<</if>><<effects>>
<<if $phase is 0>>
<<set $seductiondifficulty to 4000>>
<<elseif $phase is 1>>
<<set $seductiondifficulty to 6000>>
<<elseif $phase is 2>>
<<set $seductiondifficulty to 8000>>
<<else>>
<<set $seductiondifficulty to 10000>>
<</if>>
<br><br>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
당신은 당신을
<<if $phase is 0>>
<span class="gold">£50에 제시한다.</span>
<<elseif $phase is 1>>
<span class="gold">£100에 제시한다.</span>
<<elseif $phase is 2>>
<span class="gold">£200에 제시한다.</span>
<<else>>
<span class="gold">£400에 제시한다.</span>
<</if>>
<<if $speech_attitude is "meek">>
"그-그게 제 가치라는 거에 동의하길 바래요," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"받던가 떠나던가," 당신이 말한다. "하지만 서두르는게 좋을거야. 내가 현금을 뽑아먹을 수 있는 다른 절망적인 패배자들이 있다고."
<<else>>
"그 정도가 적당하다 생각해요," 당신이 말한다.
<</if>>
<<if $seductionrating gte $seductionrequired>>
그들은 서로를 바라본다. <span class="green">"좋아,"</span> 그 <<person_ i>> 말한다. "하지만 제대로 행동해야 할거야."
<br><br>
<<link [[다음|Street Ex Solicit Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
그들은 서로를 바라본다. <span class="red">"좆까라 해,"</span> 그 <<person_ i>> 말한다. "왜 우리가 돈을 내야하는거지." 그들이 당신에게 다가온다.
<br><br>
<<link [[다음|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Ex Solicit Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Ex Solicit Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<set $prostitutionstat += 1>><<fameprostitution 4>>
<<ejaculation>>
<<if $enemyanger gte 1>>
그들이 계단에 돈을 던진다. "가져가라 <<bitch_ ya>>," 그 <<person1>><<person_ i>> 웃는다. "진짜 그걸 위해 일을 하는군." 그들이 웃으면서 도로를 걷는다.
<<else>>
그들은 당신 옆에 돈을 두고, 웃으면서 가던 길로 계속해서 간다.
<</if>>
<br><br>
<<tearful>> 당신은 돈을 센다.
<<if $phase is 0>>
당신은 <<moneyGain 50>>를 벌었다.
<<elseif $phase is 1>>
당신은 <<moneyGain 100>>를 벌었다.
<<elseif $phase is 2>>
당신은 <<moneyGain 200>>를 벌었다.
<<else>>
당신은 <<moneyGain 400>>를 벌었다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
당신은 <<person1>><<person_ ul>> 계단 아래로 밀친다. 다른 이들은 너무나 놀라서 당신이 도망치는 동안 쫓아오려 하지 않는다.
<br><br>
당신은 코너를 돌아 벽에 기댄다. <<tearful>> 당신은 숨을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
"사실이라기엔 너무 좋았어," 그 <<person2>><<person_ i>> 말한다.
<br><br>
"아니, 그건 그냥 장난이야," 그 <<person1>><<person_ i>> 당신을 바라보며, 말한다. "돈은 우리가 갖겠어."
<br><br>
<<tearful>> 당신은 그들이 도로로 걷는 걸 바라본다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
당신은 멈춰서서, 팔짱을 끼고 <<him_ ul>> 향해 몸을 돌린다. 당신은 단호한 눈빛으로 <<him_ ul>> 바라본다.
<br><br>
그 <<person_ un>> 당황한 듯, 당신의 눈을 바라보지 못한다. <<He_ nun>> 무언가를 중얼거리다 자리를 뜬다.
<<lstress>>
<br><br>
<<stress -3>>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 <<him_>>에게 몸을 돌린다.
<br>
<<anticatcall>>
<br><br>
<<if $rng lte 33>>
"난 그냥 친해지고 싶었을 뿐이야." 난처함으로 <<His_ yi>> 얼굴을 붉게 물들이며 <<he_ ga>> 저 멀리 걸어간다.
<<elseif $rng lte 66>>
"하! 너 재밌네," <<he_ nun>> 설득력 없이 웃고는 저 멀리 걸어간다.
<<else>>
"난 그냥 친해지고 싶었을 뿐인데," <<His_ yi>> 얼굴이 우울해진다. <<His_ yi>> 친구가 웃고는 <<him_ ul>> 끌고 간다.
<</if>>
<<llstress>><<ltrauma>>
<br><br>
<<trauma -3>><<stress -6>>
<<endevent>>
<<destinationeventend>><<effects>>
대담한 기분으로, 당신은 그 자리에서 빙그르르 돈다. 당신의 스커트가 휙 튀어오르며, <<personPost>>에게 당신의
<<if $worn.under_lower.name is "naked" and playerChastity()>>
<<worn_genitals_name_ ul>> 충분히 보여준다.
<<stress -6>><<arousal 300>>
<<exhibitionism5>>
<<elseif $worn.under_lower.type.includes("naked")>>
<<genitals_ rul>> 본다.
<<stress -6>><<arousal 300>>
<<exhibitionism5>>
<<else>>
<<worn_under_lower_name_ ul>> 충분히 보여준다.
<<stress -6>><<arousal 300>>
<<exhibitionism2>>
<</if>>
<<endevent>>
<<destinationeventend>><<effects>>
<<outfitChecks>>
대담한 기분으로, 당신은 몸을 앞으로 숙여 당신의 모든 <<allBottoms_ rul>> 아래로 내린다. <<personPost>>에게 당신의
<<if $worn.under_lower.name is "naked" and playerChastity()>>
<<worn_genitals_name_ ul>> 충분히 보여준다.
<<stress -6>><<arousal 300>>
<<exhibitionism3>>
<<elseif $worn.under_lower.name is "naked" || !_bottomUnder>>
<<bottom_ ul>> 충분히 보여준다.
<<stress -6>><<arousal 300>>
<<exhibitionism3>>
<<else>>
<<worn_under_lower_name_ ul>> 충분히 보여준다.
<<stress -6>><<arousal 300>>
<<exhibitionism2>>
<</if>>
<<endevent>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음->Street Molestation Alarm]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Street Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Street Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Street Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $rescued += 1>>
<<He_ nun>> 당신의 외침에 사람들이 고개를 들리는 걸 알아차리고, <<his_ yi>> 공격을 멈추고 서둘리 도망친다. <<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He_ nun>> 당신을 길바닥에 내던진다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
말 없이, <<he_ nun>> 떠난다.
<br><br>
<<else>>
웃으면서, <<he_ nun>> 당신의 뺨에 키스한다. "이건 네 것이야." <<He_ nun>> 일어서서 당신이 바닥에 쓰러진 채 놔두고 떠난다.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if Time.dayState isnot "night">>
<<He_ nun>> 고통에 몸부림치고, 당신에게 도망칠 기회를 준다. <<tearful>> 당신은 군중 속으로 도망친다.
<br><br>
<<else>>
<<He_ nun>> 고통에 몸부림치고, 당신에게 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
당신은 <<person_ yi>> 손아귀에 맞서, <<his_ yi>> 정강이를 차고 손목을 비틀어 벗어나려 한다.
<<if $physiqueSuccess>><<famescrap 2>>
<<if $physiquesize lte 10000>>
<<He_ nun>> 당신보다 크지만, 당신이 쿵 소리를 내며 발을 밟는다. 고통에 울부짖으며, <span class="green"><<he_ nun>> <<his_ yi>> 손을 뗀다.</span> 도로 위 사람들이 머리를 돌린다. <<He_ nun>> 골목으로 슬그머니 들어간다.
<<else>>
고통에 울부짖으며, <span class="green"><<he_ nun>> <<his_ yi>> 손을 뗀다.</span> 도로 위 사람들이 머리를 돌린다. <<He_ nun>> 골목으로 슬그머니 들어간다.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<if $physiquesize lte 10000>>
<<He_ nun>> 당신보다 크고, <span class="red">강하다는 걸 증명한다.</span> <<He_ nun>> <<his_ yi>> 친구가 기다리는 골목으로 당신을 끌고 간다.<<gpain>><<pain 6>>
<<else>>
<span class="red"><<He_ nun>> 당신보다 강하다는 걸 증명하고,</span> 당신을 <<his_ yi>> 친구가 기다리는 골목으로 당신을 끌고 간다.
<<gpain>><<pain 6>>
<</if>>
<br><br>
<<link [[다음|Street Pair]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
당신은 체력을 아껴두기로 결심한다. 그 <<person_ un>> <<his_ yi>> 친구가 기다리는 골목으로 끌고 간다.
<br><br>
<<link [[다음|Street Pair]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<i>낮 시간에 당신을 공격하는 건 뻔뻔한 짓이다. 당신이 소리를 지를 수만 있다면, 누군가 도와줄 것이다.</i>
<br><br>
<</if>>
<<maninit>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate 1>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음|Street Pair Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Street Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Street Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Street Pair]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Street Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Street Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Street Pair]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He_ nun>> 당신을 길바닥에 내던진다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
말 없이, 그들은 떠난다.
<br><br>
<<else>>
웃으면서, <<he_ nun>> 당신의 뺨에 키스한다. "좋은 <<girl_ iya>>." 그들은 일어서서 당신을 바닥에 눕게 놔두고 떠난다.
<br><br>
<</if>>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if Time.dayState isnot "night">>
그들은 고통에 몸부림치고, 당신에게 도망칠 기회를 준다. <<tearful>> 당신은 군중 속으로 도망친다.
<br><br>
<<else>>
그들은 고통에 몸부림치고, 당신에게 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>><<set $rescued += 1>>
당신의 비명소리가 골목 입구를 지나가는 사람의 관심을 끈다. 두 사람은 당신을 향한 공격을 멈추고 반대쪽으로 걸어간다.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate 1>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Street Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Street Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Street Dogs]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족한 듯, 그 <<beasttype_ un>> 당신을 떠난다. 다른 녀석이 그 자리를 대신한다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Street Dogs]]>><</link>>
<<else>>
만족한 듯, 그 <<beasttype_ un>> 당신을 떠난다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Street Dogs End]]>><</link>>
<</if>><<effects>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
그 <<beasttype_ un>> 고통과 두려움에 몸부림치지만, 다른 녀석이 그 자리를 대신한다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Street Dogs]]>><</link>>
<<else>>
그 <<beasttype_ un>> 고통과 두려움에 몸부림친다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Street Dogs End]]>><</link>>
<</if>><<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
그 <<beasttype_ un>> 낑낑대며 어둠 속으로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
그 <<beasttype_ un>> 당신을 길바닥에 쓰러진 채 두고 떠난다.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
당신의 가치보다 잃는게 많은 것 같다 느끼고, 그 <<beastsplural_ un>> 어둠 속으로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
그 <<beastsplural_ un>> 당신을 길바닥 위에서 지치고 경련하고 있도록 두고 떠난다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
그 <<beastsplural_ un>> 당신을 길바닥 위에서 지치고 경련하고 있도록 두고 떠난다. 한 놈은 절뚝거리며 뒤늦게 따라간다.
<</if>>
<br><br>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $phase is 1>>
당신은 그 거래에 동의하고, 교환을 할 근처 골목 한적한 곳을 찾는다.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
그 <<person_ un>> 눈을 크게 뜨고, 당신이 스커트 옆을 잡아 올리고 당신의 <<worn_under_lower_name_ ul>> 무릎까지 내리는 걸, 바라본다. 당신은 한쪽 다리를 빼고, 나머지도 빼자, 스커트 아래로 전부 나체가 된다.
<br><br>
<<else>>
당신은 옷을 벗는 동안 <<person_>>에게 돌아보고 있어줄 수 있는지 묻는다. <<his_ yi>> 등이 돌아가자, 당신은 당신의 <<allBottoms_ ul>> 벗고 당신의 <<worn_under_lower_name_ ul>> 다리까지 내린다. 노출된 걸 느끼며, 딩신은 서둘리 <<allBottoms_ ul>> 다시 입는다.
<br><br>
<</if>>
당신이 <<him_>>에게 옷을 건내자, <<he_ nun>> 떨리는 손으로 잡는다. "아직 따뜻하잖아," <<he_ ga>> 그걸 <<his_ yi>> 얼굴에 갖다대며, 말한다.
<<if $rng lte 50 and Time.dayState is "night">>
<<underlowerruined undefined "sold">>
<<He_ nun>> 당신에게 돈을 건네주기 전, 주저한다. <<He_ nun>> 다시 <<his_ yi>> 지갑에 손을 넣고 더 많은 지폐를 꺼낸다.
<br><br>
"나머지를 £270에," <<he_ ga>> 말한다. "너의 모든 옷 말이야. 전부 £300에 사지."
<br>
<<He_ ga>> 당신 앞에서 돈을 보여준다.
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[동의한다|Street Panties All]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<<else>>
<span class="blue">You are not exhibitionist enough to take up such an offer.</span>
<</if>>
<br>
<<link [[거절한다|Street Panties All]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<if ($player.bodyliquid.vagina.semen + $player.bodyliquid.vaginaoutside.semen + $player.bodyliquid.anus.semen + $player.bodyliquid.bottom.semen ) gte 3>>
그 <<worn_under_lower_name_ un>> <<his_ yi>> 얼굴에 붙어있다. <<He_ ga>> 미소를 띤다. "그리고 전부 정액과 애액으로 덮혀있네."
<br><br>
<<He_ nun>> 그걸 <<his_ yi>> 얼굴에서 떼어내고,
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<<He_ nun>> 명백히 축축한 부분을 발견하고 깊게 냄새를 맡는다. "흥분되는 냄새야."
<br><br>
<<He_ nun>>
<<else>>
<<He_ nun>>
<</if>>
당신에게 돈을 건네고 떠난다.
<<exhibitionism3>>
<<underlowerruined undefined "sold">>
<<set $money += 3000>><<fameexhibitionism 1>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $phase is 2>>
당신은 그 <<person_>>에게 수줍은 미소를 짓는다. "하지만 먼저 무언가라도 입고 있어야 할 것 같네요." 당신은 <<him_ yi>> 말문을 막고, 걸어 간다.
<<exhibitionism2>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 3>>
당신은 변태에게서 벗어나기 위해 걸음을 재촉한다.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 4>>
<<outfitChecks>>
당신은 그 <<person_>>에게 수줍은 미소를 짓는다. "하지만 전 아무것도 입고 있지 않다고요, <<print ["보세요.", "보이시죠?"].pluck()>>"
<br><br>
빠르게 잠깐 바라보고 윙크하며
<<if _skirtExposed>>
당신은 당신의 스커트를 엉덩이 위로 들어올리고
<<else>>
당신은 당신의 허리띠를 풀어 내리고
<</if>>
그 <<person_>>에게 당신의 <<genitals_ rul>> 아주 잠깐 보여준다.
<<if $player.gender_appearance isnot $player.gender and $NudeGenderDC gt 0>>
그 <<person_ un>> 너무 놀라서 당신을 다시 쳐다본다. <<he_ nun>> 당신의 그런 노출 행위를 예상하지 못했을 뿐만 아니라, <<he_ nun>> 당신이 <<if $player.gender is "m">>소년<<elseif $player.gender is "h">>후타나리<<else>><<if $player.penisExist>>자지가 자라난 <</if>>소녀<</if>>일거라 예상하지 못한 것이 분명하다.
<<else>>
<<if Time.dayState is "day">>
그 <<person_ un>> 이런 한낮 시간에 공공의 거리에서의 당신의 노출 행위에 충격먹고, 당신을 바라본다.
<<else>>
그 <<person_ un>> 공공의 거리에서의 당신의 노출 행위에 충격먹고, 당신을 바라본다.
<</if>>
<</if>>
당신은 <<hes_ ga>> 충분히 쳐다본 것에 만족하고, 당신 때문에 완전히 말문이 막힌 <<person_ ul>> 그냥 둔 채, 걸어서 떠난다.
<<exhibitionism4>>
<<endevent>>
<<destinationeventend>>
<</if>><<outfitChecks>>
<<if $phase is 1>>
당신은 끄덕인다. <<He_ nun>> 미소를 짓고 당신이 옷을 벗는 동안 뒤로 물러선다.
<br><br>
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked">>
<<if $worn.over_upper.name is "naked">>
<<if $worn.lower.name is "naked">>
곧, 당신이 그 <<person_>>에게 당신의 <<worn_over_lower_name_ ul>> 건네주자 당신의 노출된 <<genitals_>>에 밤 바람이 닿는다.
<<else>>
당신은 그 <<person_>>에게 당신의 <<worn_over_lower_name_ ul>> 건넨다.
<</if>>
<<elseif _overOutfit is false>>
<<if $worn.upper.name is "naked">>
곧, 당신이 그 <<person_>>에게 당신의 <<worn_over_upper_name_ ul>> 건네주자 당신의 노출된 <<breasts_>>에 밤 바람이 닿는다.
<<else>>
당신은 그 <<person_>>에게 당신의 <<worn_over_upper_name_ ul>> 건넨다.
<</if>>
<<if $worn.lower.name is "naked">>
다음으로, 당신이 당신의 <<worn_over_lower_name_ ul>> 건네주자 당신의 <<genitals_ i>> 노출된다.
<<else>>
당신은 그 <<person_>>에게 당신의 <<worn_over_lower_name_ ul>> 건넨다.
<</if>>
<<else>>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked">>
곧 그 <<person_ i>> <<his_ yi>> 손으로 당신의 <<worn_over_upper_name_ ul>> 가져가자 당신의 노출된 <<breasts_ wa>> <<genitals_>>에 밤 바람이 닿는다.
<<else>>
당신은 그 <<person_>>에게 당신의 <<worn_over_upper_name_ ul>> 건넨다.
<</if>>
<</if>>
<</if>>
<<if $worn.upper.name is "naked">>
곧, 당신이 그 <<person_>>에게 당신의 <<worn_lower_name_ ul>> 건네주자 당신의 노출된 <<genitals_>>에 밤 바람이 닿는다.
<<elseif _middleOutfit is false>>
곧, 당신이 그 <<person_>>에게 당신의 <<worn_upper_name_ ul>> 건네주자 당신의 노출된 <<breasts_>>에 밤 바람이 닿는다. 다음으로, 당신이 당신의 <<worn_lower_name_ ul>> 건네주자 당신의 <<genitals_ i>> 노출된다.
<<else>>
곧 그 <<person_ i>> <<his_ yi>> 손으로 당신의 <<worn_upper_name_ ul>> 가져가자 당신의 노출된 <<breasts_ wa>> <<genitals_>>에 밤 바람이 닿는다.
<</if>>
<<if $worn.under_upper.name isnot "naked">>
당신의 <<worn_under_upper_name_ i>> 마지막이다. 당신은 그걸 벗어 던지고, 그건 그 <<person_ yi>> 손바닥에 떨어진다.
<</if>>
<<underupperruined>><<upperruined>><<lowerruined>>
<<He_ nun>>
<<if hasSexStat("exhibitionism", 6)>>
다른 사람들처럼 - 멍청하게 - 당신의 알몸을 열심히 쳐다본다. 당신은 발을 내밀고 팔을 옆으로 들어 <<him_ i>> 더 잘 볼 수 있도록 한다.
<br><br>
"기쁘세요?" 당신이 묻는다. "이제 돈을 주세요."
<br><br>
<<else>>
당신의 알몸을 열심히 쳐다봐서 - 당신을 본능적으로 당신을 가리게 한다.
<br><br>
<<He_ nun>> 당신을 향해 웃는다. "너무 사랑스럽잖아!"
<br><br>
<</if>>
<<moneyGain 300>>을 건네주는 <<his_ yi>> 손이 떨리고 있다. <<He_ nun>> 마지막으로, 당신을 도로에 나체로 두고, 옷을 가지고 떠나기 전 오랫동안 당신을 바라본다.
<<exhibitionism5>>
<<fameexhibitionism 5>>
<<elseif $phase is 2>>
당신은 고개를 가로젓는다.
<br><br>
"알겠어," <<He_ ga>> 웃는다. "그냥 물어본거야."
<br><br>
<<He_ nun>> 대부분의 돈을 다시 <<his_ yi>> 주머니에 넣는다. <<He_ nun>> 당신에게 원래 가격인 <<moneyGain 30>>를 건네고 떠나서, 당신을 속옷 없이 도로에 남긴다.
<<exhibitionism3>>
<<fameexhibitionism 1>>
<</if>>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $phase is 1>>
그 <<person_ un>> 당신을 근처의 골목으로 데려간다. <<pulldownall>>
<br><br>
<<if $player.penisExist and $player.vaginaExist>>
"이런걸 예상하진 않았는데," <<he_ ga>> 말하지만, 당신에게 그만하자고 하진 않는다. 오히려 <<he_ nun>> 흥미를 보이는 것 같다.
<br><br>
당신은 벽을 보고 쪼그려 앉은 채로, 부끄러움과 흥분이 섞인 이상한 감정을 느낀다. 곧, 오줌이 당신의 <<genitals_ robuter>> 나온다. 그건 그렇게 오래가진 않지만, 그 <<person_ yi>> 얼굴에 있는 미소는 <<he_ ga>> 당신의 모습에 만족했다는 걸 보여준다.
<br><br>
"고마워 <<girl_>>," <<he_ ga>> 당신에게 돈을 주며 말한다. "언제 한번 다시 보길 바랄게." <<He_ ga>> 당신이 옷을 입도록 떠난다.
<br><br>
<<elseif $player.gender_appearance isnot $player.gender and $NudeGenderDC gt 0>>
"그래서, 넌 정말로 <<if $player.gender is "m">>소년이구나<<else>>소녀구나<</if>>," 그 <<person_ i>> 말하지만, 당신에게 그만하자고 하진 않는다.
<br><br>
당신은 벽을 보고 쪼그려 앉은 채로, 부끄러움과 흥분이 섞인 이상한 감정을 느낀다. 곧, 오줌이 당신의 <<genitals_ robuter>> 나온다. 그건 그렇게 오래가진 않지만, 그 <<person_ yi>> 얼굴에 있는 미소는 <<he_ ga>> 당신의 모습에 만족했다는 걸 보여준다.
<br><br>
"고마워 <<girl_>>," <<he_ ga>> 당신에게 돈을 주며 말한다. "언제 한번 다시 보길 바랄게." <<He_ ga>> 당신이 옷을 입도록 떠난다.
<br><br>
<<else>>
당신은 벽을 보고 쪼그려 앉은 채로, 부끄러움과 흥분이 섞인 이상한 감정을 느낀다. 곧, 오줌이 당신의 <<genitals_ robuter>> 나온다. 그건 그렇게 오래가진 않지만, 그 <<person_ yi>> 얼굴에 있는 미소는 <<he_ ga>> 당신의 모습에 만족했다는 걸 보여준다.
<br><br>
"고마워 <<girl_>>," <<he_ ga>> 당신에게 돈을 주며 말한다. "언제 한번 다시 보길 바랄게." <<He_ ga>> 당신이 옷을 입도록 떠난다.
<br><br>
<</if>>
<<exhibitionism4>>
<<set $money += 3000>>
<<fameexhibitionism 3>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 2>>
<<if $submissive gte 1500>>
당신은 지금 당장 필요하지 않다 말하고, 그 <<person_>>에게 대답할 시간조차 주지 않는다. 당신은 그 변태로부터 도망치기 위해 발걸음을 재촉한다.
<<elseif $submissive lte 500>>
당신은 대답조차 하지 않고, 그 변태로부터 도망치기 위해 발걸음을 재촉한다.
<<else>>
당신은 설명하기 어려운 변명을 지어내고, 그 <<person_>>에게 대답할 시간조차 주지 않는다. 당신은 그 변태로부터 도망치기 위해 발걸음을 재촉한다.
<</if>>
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>><<outfitChecks>>
<<if $phase is 1>>
당신은 거래에 동의하고, 근처에서 외진 골목을 찾는다. 당신은 뒤돌아 <<him_ rul>> 마주한다. 그 <<person_ un>> 눈을 크게 뜨며,
<<if _skirtExposed>>
당신이 치마를 높이 들어올리고,
<<if !$worn.under_lower.type.includes("naked")>>그 다음 당신의 <<worn_under_lower_name_ ul>> 무릎까지 내리는 것을 바라본다.<<else>>당신 자신을 완전히 드러내는 것을 바라본다.<</if>>
<<else>>
당신의 <<allBottoms_ ul>> 바닥까지 내리고,
<<if !$worn.under_lower.type.includes("naked")>>그 다음 당신의 <<worn_under_lower_name_ ul>> 무릎까지 내리는 것을 바라본다.<<else>>당신 자신을 완전히 드러내는 것을 바라본다.<</if>>
<</if>>
차가운 바람이 당신의 <<genitals_ ul>> 지나간다.
<br><br>
<<if $player.gender_appearance is $player.gender>>
<<He_ nun>> 미소를 짓고, 넋을 잃은채, 당신을 바라본다.
<<elseif $player.gender is "h" or $NudeGenderDC gt 0>>
"그래서 그건 사실이군. 그들은 네가 <<if $player.gender is "m">>소년이라 했어."<<elseif $player.gender is "h">>후타나리라 했어."<<else>><<if $player.penisExist>> 자지를 가진<</if>> 소녀라 했어."<</if>>
<<else>>
<<He_ nun>> 생각에 잠겨 콧노래를 흥얼거리다, 미소를 짓는다. "내가 생각한거랑 다르긴 하지만, 별로 상관은 없어."
<</if>>
떨리는 손으로, <<he_ nun>> 다양한 각도에서 당신의 <<genitals_ ul>> 찍기 시작한다.
<<if $player.vaginaExist>>
<<if $player.bodyliquid.anus.semen gte 3 and $player.virginity.vaginal is true>>
갑자기 <<his_ yi>> 눈이 커지고 <<his_ yi>> 카메라가 재빠르게 촬영한다.
<br>
<<if $player.penisExist and playerBellyVisible() and $pregnancyspeechdisable is "f">>
"멋진 사진이야! 정액이 너의 항문에서 나와 그 완벽한 보지로 흘러가고 있어," <<he_ ga>> 경외심에 찬 눈으로 당신을 바라본다. "너 처녀지, 그치? 손 대어진 것 같진 않아. 너의 항문과 달리..." <<He_ nun>> 멈춰서서 당신의 배를 바라본다. "잠깐," <<he_ ga>> 멈춘다. "너 자신을 임신시킨거야? 처녀인채로? 그게 어떻게 가능한건데?"
<br><br>
<<He_ nun>> 계속해서 비슷한 질문을 당신에게 던진다. "너의 자식인거야, 아니면 다른 사람 거인거야?"
<<famepregnancy 1>>
<<elseif playerBellyVisible() and $pregnancyspeechdisable is "f">>
"멋진 사진이야! 정액이 너의 항문에서 나와 그 완벽한 보지로 흘러가고 있어," <<he_ ga>> 경외심에 찬 눈으로 당신을 바라본다. "너 처녀지, 그치? 손 대어진 것 같진 않아. 너의 항문과 달리..." <<He_ nun>> 멈춰서서 당신의 배를 바라본다. "잠깐," <<he_ ga>> 멈춘다. "너 임신한거야? 처녀인채로? 그게 어떻게 가능한건데?"
<<famepregnancy 1>>
<<else>>
"멋진 사진이야! 정액이 너의 항문에서 나와 그 완벽한 보지로 흘러가고 있어," <<he_ ga>> 경외심에 찬 눈으로 당신을 바라본다. "너 처녀지, 그치? 손 대어진 것 같진 않아. 너의 항문과 달리..."
<</if>>
<br><br>
몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"내가 이걸 얻었다는게 믿기지가 않아. 이것들은," <<he_ ga>> 미소를 짓는다. "순수한 보물이야."
<br><br>
<<elseif $fame.rape gte 400 and $player.virginity.vaginal is true>>
<br>
<<if $player.penisExist and playerBellyVisible() and $pregnancyspeechdisable is "f">>
"와우. 마을 절반의 사람들이 네가 비명을 지르는 걸 봤어," <<he_ ga>> 놀란다. "하지만 다리는 닫고 있었나보네. 이 보지는 손 대어진 것 같진 않아..." <<He_ nun>> 멈춰서서 당신의 배를 바라본다. "잠깐," <<he_ ga>> 멈춘다. "너 자신을 임신시킨거야? 처녀인채로? 그게 어떻게 가능한건데?"
<br><br>
<<He_ nun>> 계속해서 비슷한 질문을 당신에게 던진다. "너의 자식인거야, 아니면 다른 사람 거인거야?"
<<famepregnancy 1>>
<<elseif playerBellyVisible() and $pregnancyspeechdisable is "f">>
"와우. 마을 절반의 사람들이 네가 비명을 지르는 걸 봤어," <<he_ ga>> 놀란다. "하지만 다리는 닫고 있었나보네. 이 보지는 손 대어진 것 같진 않아..." <<He_ nun>> 멈춰서서 당신의 배를 바라본다. "잠깐," <<he_ ga>> 멈춘다. "너 임신한거야? 처녀인채로? 그게 어떻게 가능한건데?"
<<famepregnancy 1>>
<<else>>
"와우. 마을 절반의 사람들이 네가 비명을 지르는 걸 봤어," <<he_ ga>> 놀란다. "하지만 다리는 닫고 있었나보네. 이 보지는 손 대어진 것 같진 않아!"
<</if>>
<br><br>
많은 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 한숨쉰다. "보물들이야. 이것들은 영원히 남겨질거야."
<br><br>
<<elseif $player.virginity.vaginal is true>><<He_ ga>> 충격에 멈춰선다.
<br>
<<if $player.penisExist and playerBellyVisible() and $pregnancyspeechdisable is "f">>
<<if $sexStats.vagina.pregnancy.totalBirthEvents is 0>>"너의 처녀막이 손상되지 않은 것 같은데?" <</if>><<he_ ga>> 놀란다. "난 운이 좋네, 처녀 보지를 찾다니. <<if currentSkillValue('physique') gte ($physiquesize / 7) * 4>>대단해..."<<else>>잘 살펴보라고, 소녀여..."<</if>> <<He_ nun>> 멈춰서서 당신의 배를 바라본다. "잠깐," <<he_ ga>> 멈춘다. "너 자신을 임신시킨거야? 처녀인채로? 그게 어떻게 가능한건데?"
<br><br>
<<He_ nun>> 계속해서 비슷한 질문을 당신에게 던진다. "너의 자식인거야, 아니면 다른 사람 거인거야?"
<<famepregnancy 1>>
<<elseif playerBellyVisible() and $pregnancyspeechdisable is "f">>
<<if $sexStats.vagina.pregnancy.totalBirthEvents is 0>>"너의 처녀막이 손상되지 않은 것 같은데?" <</if>><<he_ ga>> 놀란다. "난 운이 좋네, 처녀 보지를 찾다니. <<if currentSkillValue('physique') gte ($physiquesize / 7) * 4>>대단해..."<<else>>잘 살펴보라고, 소녀여..."<</if>> <<He_ nun>> 멈춰서서 당신의 배를 바라본다. "잠깐," <<he_ ga>> 멈춘다. "너 임신한거야? 처녀인채로? 그게 어떻게 가능한건데?"
<<famepregnancy 1>>
<<else>>
<<if $sexStats.vagina.pregnancy.totalBirthEvents is 0>>"너의 처녀막이 손상되지 않은 것 같은데?" <</if>><<he_ ga>> 놀란다. "난 운이 좋네, 처녀 보지를 찾다니. <<if currentSkillValue('physique') gte ($physiquesize / 7) * 4>>대단해! 넌 너 자신을 잘 지키는 것 같아!"<<else>>잘 살펴보라고, 소녀여. 너 같은 조그만 것은 일주일을 버티는 게 행운이라고!"<</if>>
<</if>>
<br><br>
많은 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 한숨쉰다. "보물들이야. 이것들은 영원히 남겨질거야."
<br><br>
<<elseif $player.penisExist>>
<br>
"그래서 두 가지를 전부 가지고 있는거야?!" <<he_ ga>> 외친다. "미친! 한 번도 본 적이 없는데... 그래서 넌 너 자신한테 박을 수 있는거야?! 너는... 와..."
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>
<<He_ nun>> 멈춰서서 당신의 배를 바라본다. "잠깐, 그래서 다른 누군가가 널 임신시킨거야 아니면 너 혼자서 한거야?"
<<famepregnancy 1>>
<</if>>
<br><br>
많은 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"매일 볼 수 있는 광경이 아니야!" <<he_ ga>> 미소를 짓는다. "고마워."
<br><br>
<<elseif $player.bodyliquid.vagina.semen gte 3>>
<br>
"저게 정액이라고?! 그냥 보지에서 쏟아져 나오고 있잖아!" <<he_ ga>> 경외심에 찬 눈으로 당신을 바라본다.
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>
"이 더러운 정액 변기같으니라고! 임신하는게 당연하지."
<<famepregnancy 1>>
<<else>>
"이 더러운 정액 변기같으니라고!"
<</if>>
<br><br>
몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진," <<he_ ga>> 당신에게 음란한 사진을 보여준다. "이건 내 벽에 붙여야겠어!"
<br><br>
<<elseif $player.bodyliquid.anus.semen gte 3>>
<<His_ yi>> 눈이 커진다.
<br>
"나 방금 너의 항문에서 정액이 나오는 멋진 사진을 찍었어," <<he_ ga>> 경외심에 찬 눈으로 당신을 바라본다.
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>
"오, 그래서 네가 느리게 걷던 이유가 임신 때문만이 아니었구나."
<<famepregnancy 1>>
<<else>>
"그래서 네가 느리게 걷던 것이구나!"
<</if>>
<br><br>
몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<<elseif $player.bodyliquid.vagina.semen gte 1>>
<br>
"좋아! 보지에서 정액이 새어 나오고 있어," <<he_ ga>> 말한다. "너 그냥 너의 남자친구가 그 안에서 정액을 배출하도록 놔둔거야?
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>
그의 아이를 잘 돌봐야 할거야."
<<famepregnancy 1>>
<<else>>
<<if $pronoun is "m">>좋은 소녀네!<<else>>그렇게 똑똑하진 않네, 그치?<</if>>"
<</if>>
<br><br>
몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<<elseif $player.bodyliquid.anus.semen gte 1>>
<br>
"저걸 봐봐! 그래서 넌 너의 남자친구가 너의 항문에 사정하도록 <<if $pronoun is "m">>놔둔거야?<<else>>한거야?<</if>>" <<he_ ga>> 웃는다.
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>
"그게 널 임신하는 걸 막지 못했나보네."
<<famepregnancy 1>>
<<else>>
<<if $pronoun is "m">>"더러운 소녀네!"<<else>>"똑똑한 소녀야. <<if $pregnancyspeechdisable is "f">>그걸로는 임신하지 않지.<</if>>"<</if>>
<</if>>
<br><br>
몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<br>
"너 많이 젖었는데," <<he_ ga>> 말한다.
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>
"이게 흥분되는 거야, 아니면 임신해서 나오는 호르몬 때문에 그러는거야?"
<<famepregnancy 1>>
<<else>>
"이게 흥분되는 거야?"
<</if>>
<br><br>
몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<<elseif $fame.rape gte 600>>
<br>
"그들이 네가 자주 강간을 당한다더군," <<he_ ga>> 말한다.
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>
"네가 고의로 하는 것 처럼, 그리고 큰 배를 고려하면... 많으면 많을수록 좋겠지."
<<famepregnancy 1>>
<<else>>
"네가 고의로 하는 것 처럼. 많으면 많을수록 좋겠지."
<</if>>
<br>
<<He_ nun>> 몇장의 사진을 더 찍는다.
<br>
"요즘은 도망치려면 거칠게 공격해야 한다던데."
<br>
"그게 사실이야?" <<he_ ga>> 당신을 향해 올려본다.
<br><br>
당신은 대답하지 않고 <<he_ nun>> 별로 신경쓰지 않는 것 같다. 몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<<elseif $fame.sex gte 600>>
<br>
"그들이 너는 진짜 <<slut_ irago>> 하더군," <<he_ ga>> 말한다.
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>
"네가 만족하지 못한다고. 그래서 항상 임신한 채로 있고 싶다고."
<<famepregnancy 1>>
<<else>>
"네가 만족하지 못한다고. 너는 그냥 그런걸 좋아한다고."
<</if>>
<br>
<<His_ yi>> 카메라가 다시 찰칵 소리를 낸다.
<br>
"그게 사실이야?"
<br><br>
당신은 대답하지 않고 <<he_ nun>> 별로 신경쓰지 않는 것 같다. 몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<<elseif $wolfgirl gte 4 and (!["hidden", "disabled"].includes($transformationParts.wolf.pubes) or !["hidden", "disabled"].includes($transformationParts.wolf.pits))>>
<br>
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>
"와우," <<he_ ga>> 말한다. "털이 많네! 뱃속에 늑대 새끼들이 있는거야?"
<<famepregnancy 1>>
<<else>>
"와우," <<he_ ga>> 말한다. "털이 많네!"
<</if>>
<br><br>
몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<<elseif $vaginalstat gte 101>>
<br>
"와우!" <<he_ ga>> 외친다.
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>
"이 보지가 자지를 너무 많이 받아들였거나 아이를 너무 많이 낳았나보네!"
<<famepregnancy 1>>
<<else>>
"이 보지가 자지를 너무 많이 받아들였나보네!"
<</if>>
<br><br>
몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<<elseif $analstat gte 101>>
<br>
"와우!" <<he_ ga>> 외친다. "그 항문이 좀 많이 쓰인 것 같네!"
<br><br>
몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<<else>>
<br>
"이 사진들은," <<he_ ga>> 마침내 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<</if>>
<<elseif $player.penisExist>>
<<if $player.virginity.penile is true>>
<<He_ nun>> 잠깐 멈춰서서 더 자세히 바라본다.
<br>
"와우. 너 그걸 한번도 쓴 적이 없는 것 같은데!" <<he_ ga>> 말한다. "내가 이 도시에 남은 마지막 동정 소년을 찾았어!"
<br><br>
많은 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 한숨쉰다. "보물들이야. 이것들은 영원히 남겨질거야."
<br><br>
<<elseif $player.virginity.anal is true>>
<br>
"너의 항문이 순결한 것 같은데," <<he_ ga>> 말한다. <<if currentSkillValue('physique') gte ($physiquesize / 7) * 4>>"넌 너 자신을 잘 지킬 수 있을 것 같네! 이 마을에선 그럴 필요가 있겠지."<<else>>"아마 여기에 온지 얼마 안된 것 같은데. 너처럼 말라빠진 것들은 이 마을에서 일주일동안 버티는게 행운이거든."<</if>>
<br><br>
몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<<elseif $player.bodyliquid.anus.semen gte 3>>
<br>
"와우! 보지는 없지만, 하지만 여전히 남창 짓은 할 수 있겠지, 그렇지?" <<he_ ga>> 당신을 올려다본다. "그래서 네가 느리게 걷던 것이구나 - 그 정액들이 나오기 때문에."
<br><br>
몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<br>
"너의 자지가 매우 딱딱한걸," <<he_ ga>> 말한다. "이게 흥분되는 거야?"
<br><br>
몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<<elseif $fame.rape gte 600>>
<br>
"그들이 네가 자주 강간을 당한다더군" <<he_ ga>> 말한다. "그래서 요즘은 엉덩이를 세게 때려야 일어난다고."
<br><br>
"그게 사실이야?"
<br><br>
당신은 대답하지 않고 <<he_ nun>> 별로 신경쓰지 않는 것 같다. 몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<<elseif $fame.sex gte 600>>
<br>
"그들이 너는 꽤 방탕자라더군," <<he_ ga>> 말한다. "너는 그냥 그런걸 좋아한다고."
<br><br>
"그게 사실이야?"
<br><br>
당신은 대답하지 않고 <<he_ nun>> 별로 신경쓰지 않는 것 같다. 몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<<elseif $wolfgirl gte 4 and (!["hidden", "disabled"].includes($transformationParts.wolf.pubes) or !["hidden", "disabled"].includes($transformationParts.wolf.pits))>>
<br>
"와우," <<he_ ga>> 말한다. "털이 많네!"
<br><br>
몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<<elseif $analstat gte 101>>
<br>
"와우!" <<he_ ga>> 외친다. "그 항문이 좀 많이 쓰인 것 같네!"
<br><br>
몇장의 사진을 더 찍고, <<he_ nun>> 멈춰서 <<his_ yi>> 휴대폰에 있는 사진을 살펴본다.
<br>
"이 사진들은," <<he_ ga>> 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<<else>>
<br>
"이 사진들은," <<he_ ga>> 마침내 미소를 짓는다. "정말 맘에 들어!"
<br><br>
<</if>>
<</if>>
<<He_ nun>> 당신에게 돈을 건네고 떠난다.
<<exhibitionism4>>
<<set $money += 5000>><<fameexhibitionism 3>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 4>>
<br>
음, <<he_ nun>> 당신의 <<if $player.gender_appearance is "m">>자지<<else>>보지<</if>> 사진 컬렉션을 원하고 있는 것 같다.
<br> 당신은 음란한 생각을 떠올린다.
<br>
"그럼 제 모든 걸 보여드릴게요," 당신이 말한다.
<br>
당신은 누워서 당신의 다리를 벌려서 <<him_ i>> 당신의 음순을 더 잘 보이게 한다.
<br>
<<He_ nun>> 당신을 열심히 바라본다. 당신은 미소를 짓는다. 쇼가 막 시작되었다.
<br>
<br>
당신은 한 손을 양쪽 음순에 올려놓고 천천히 당신의 <<if $arousal gte ($arousalmax / 5) * 3>>물에 젖은<</if>> 보지를 벌린다.
<br>
<<His_ yi>> 눈이 커지고 당신에게 너무 집중해서 <<he_ nun>> 사진 찍는 걸 까먹는다.
<br>
당신은 계속해서 가능한 만큼 보지를 <<if $player.bodyliquid.vagina.semen gte 1>>벌리자 약간의 정액이 보지에서 새어 나온다<<else>>벌린다<</if>>.
<br>
<<He_ nun>> 당신의 질 입구가 천천히 열리는 걸 볼 수 있다.
<br>
<br>
<<if $vaginalstat gte 20>>
당신은 당신의 질에 손가락을 넣고 강제적으로 넓게 벌린다. <<He_ nun>> 이제 당신의 안을 볼 수 있다.
<br>
<<if $vaginalstat gte 35>>
당신은 당신의 질을 강제적으로 더 벌린다. <<He_ nun>> 줄곧 당신의 모든 걸 보고 싶었다!
<br>
당신은 더 벌릴 수 없다 생각하지만, 그럴 필요도 없을 것이다.
<br><br>
<<He_ nun>> 이제 당신의 자궁 경부와 당신의 <<if $arousal gte ($arousalmax / 5) * 3>>애액이 가득한<</if>> 보지 안쪽을 볼 수 있다. <<He_ nun>> 너무 놀라서 <<his_ yi>> 턱이 매우 벌려졌다.
<</if>>
<</if>>
<br><br>
잠시 후 <<he_ nun>> 정신을 차리고 <<his_ yi>> 휴대폰을 당신에 보지에 가능한 가깝게 두고 사진 찍기 시작한다.
<br>
당신은 <<his_ yi>> 반응에 만족하고 몇초 더 노출된 채로 있는다.
<br>
<<He_ nun>> 몇장의 사진을 더 찍고 물러선다.
<br>
<br>
"이 사진들은," <<he_ nun>> 웃으면서 침을 삼킨다. "나의 가장 소중한 보물이 될거야!"
<br>
"이건 정말로 가치가 있었어, 여기!"
<br>
<br>
<<He_ nun>> 제시한 금액보다 더 큰 금액을 건네고 떠난다.
<<exhibitionism5>>
<<set $money += 15000>><<fameexhibitionism 3>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 3>>
당신은 그 변태로부터 도망치기 위해 발걸음을 재촉한다.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>><<outfitChecks>>
<<effects>>
<<if $phase is 1 or $phase is 10>>
당신은 그 차 뒤에 타고, 그 <<person_ un>> 한적한 골목으로 차를 운전한다. <<He_ ga>> 뒷자리에 앉는다.
<<promiscuity2>>
<<link [[다음|Street Car Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
<<if $rng gte 81 and _middleOutfit is false and $worn.upper.exposed lte 1 and _overOutfit is false and $worn.over_upper.exposed lte 1>>
당신은 그 변태로부터 도망치기 위해 발걸음을 재촉한다. 그러나, <<he_ nun>> 당신을 따라와서, <<his_ yi>> 현금 뭉치를 흔든다. "좋아. 그럼 나에게 작은 쇼를 보여주는 거 어때? 너의 상의를 벗는거지."
<br><br>
<<stress 6>>
<<if $player.gender_appearance is "m" and $player.breastsize lte 2>>
<<link [[당신의 상의를 벗는다|Street Car Strip]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<br>
<<else>>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[당신의 상의를 벗는다|Street Car Strip]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>>
<<link [[다시 거절한다|Street Car]]>><<set $phase to 3>><</link>><<gstress>>
<br>
<<else>>
당신은 그 변태로부터 도망치기 위해 발걸음을 재촉한다.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $phase is 3>>
당신은 그 변태로부터 도망치기 위해 발걸음을 재촉한다. 이번엔 <<he_ nun>> 따라오지 않는다.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $rng lte 15 and (crimeSumCurrent() gte 1000 or $fame.prostitution gte 400)>>
<<set $phase to 10>>
<</if>>
슬라임의 명령에 따라, 당신은 그 차 뒤에 타고, 그 <<person_ un>> 한적한 골목으로 차를 운전한다. <<He_ ga>> 뒷자리에 앉는다.
<<promiscuity2>>
<<link [[다음|Street Car Sex]]>><<set $sexstart to 1>><</link>><<effects>>
<<if $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
당신은 그 <<person_ urobuter>> 몸을 돌리고 그 변태로부터 도망치기 위해 발걸음을 재촉한다. 당신은 슬라임이 반항에 대한 고통을 주는 걸 느끼지만, <span class="red">그것은 다른 방법으로도 당신을 처벌할 수 있는걸 알기에, 당신을 멈추지 않는다.</span>
<<else>>
당신은 그 <<person_ urobuter>> 몸을 돌리고 그 변태로부터 도망치기 위해 발걸음을 재촉한다. 당신은 슬라임이 반항에 대한 고통을 주는 걸 느끼지만, <span class="teal">전에 당신을 제압하느라 지친 상태이다.</span> 당신은 그것이 당신이 반대 방향으로 걷도록, 시도해보는 걸 느끼지만, <span class="green">실패한다</span>.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<if hasSexStat("promiscuity", 4) and $earSlime.growth lt 100>>
<<set $earSlime.defyCooldown += 4>>
<<else>>
<<set $earSlime.defyCooldown += 8>>
<</if>>
<<if $rng lte 15 and (crimeSumCurrent() gte 1000 or $fame.prostitution gte 400)>>
<<set $phase to 10>>
<</if>>
당신은 그 <<person_ urobuter>> 몸을 돌리고, 슬라임이 반항에 대한 고통을 주는 걸 느낀다. 그건 움직이지 말라 강제하고, 당신은 그 영향에 <span class="red">저항하는데 실패한다</span>.
<<ggwillpower>><<willpower 3>>
<br><br>
슬라임의 강제에 따라, 당신은 그 차 뒤에 타고, 그 <<person_ un>> 한적한 골목으로 차를 운전한다. <<He_ ga>> 뒷자리에 앉는다.
<br><br>
<<link [[다음|Street Car Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 그 <<person_ urobuter>> 몸을 돌리고 그 변태로부터 도망치기 위해 발걸음을 재촉한다. 당신은 슬라임이 반항에 대한 고통을 주는 걸 느끼고, 그것이 당신이 반대 방향으로 걷도록, 시도해보는 걸 느끼지만 <span class="green">그건 실패한다</span>.
<<gwillpower>><<willpower 1>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $phase is 1>>
주위를 둘러봐서 다른 사람이 보고 있는지 확인하고, 당신은 <<nervously>> 당신의 <<allTops_ ul>> 벗어서, 당신의 <<breasts_ rul>> 노출한다. 쌀쌀한 바람이 당신의 젖꼭지가 서게 한다.
<<exhibitionism1>>
<<He_ ga>> 당신에게 휘파람 분다. "좋은 <<slut_ iya>>. 여기." <<He_ nun>> 창문 밖으로 지폐 몇 장을 던지고, 당신이 그걸 주우려 하자 속도를 올려 간다. 당신은 <<moneyGain 20>>를 벌었다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 2>>
주위를 둘러봐서 다른 사람이 보고 있는지 확인하고, 당신은 <<nervously>> 당신의 <<allTops_ ul>> 벗는다. 당신이 당신의 상의를 가슴 위 까지 올리자 당신의 <<breasts_ ga>> <<if $player.breastsize gte 2>>튀어나오고<<else>>노출되고<</if>> 쌀쌀한 바람이 당신의 젖꼭지가 서게 한다.
<<exhibitionism4>>
<<He_ ga>> 당신에게 휘파람 분다. "좋은 <<slut_ iya>>. 여기." <<He_ nun>> 창문 밖으로 지폐 몇 장을 던지고, 당신이 그걸 주우려 하자 속도를 올려 간다. 당신은 <<moneyGain 30>>를 벌었다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 40>>
<<set $tipmod to 2>><<tipset>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<neutral 1>>
<<maninit>>
<<molested>>
<<set $tipmod to 2>><<tipset>>
<</if>>
<<if $phase is 10 and $stealtarget isnot "" and $street_car_police isnot true>>
<<set $street_car_police to true>>
<<his_ yi>> <<wallet_ ul>> 뒤지던 중, 당신의 손이 <span class="red">경찰 배지</span>를 만진다.
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[다음|Street Car Sex]]>><</link>></span><<nexttext>>
<<elseif $phase is 10>>
<span id="next"><<link [[다음|Street Car Sex Police]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Car Sex Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<unset $street_car_police>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
"여기 네 돈이야, <<whore_ ya>>." <<He_ ga>> 다시 운전자 석에 앉으면서 당신 위에 돈을 올려놓는다. "<<if $fame.prostitution gte 200>>이 <<whore_ nun>> <<else>>너는 <</if>>가고 싶은 곳이 있을까?" <<he_ ga>> 묻는다.
<br><br>
<<tipreceive>>
<<else>>
"됐어. 너도 뭘 기대하진 않았겠지." <<He_ nun>> 당신을 자동차 밖으로 밀치고 운전해 간다. <<tearful>> 당신은 몸부림치며 일어선다.
<br><br>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>><<set $prostitutionstat += 1>>
"여기 네 돈이야, <<whore_ ya>>." <<He_ ga>> 다시 운전자 석에 앉으면서 당신 위에 돈을 올려놓는다. <<tearful>> 당신은 자동차를 나오고, <<him_ i>> 운전해 가는 걸 듣는다.
<br><br>
<<tipreceive>>
<<elseif $finish is 1>>
"됐어. 너도 뭘 기대하진 않았겠지." <<He_ nun>> 당신을 자동차 밖으로 밀치고 운전해 간다. <<tearful>> 당신은 몸부림치며 일어선다.
<br><br>
<<else>>
당신은 그 <<person_ ul>> 뒤로 밀쳐서, 도망칠 시간을 만든다. <<tearful>> 당신은 자동차에서 도망쳐 골목으로 달려간다.
<br><br>
<</if>>
<</if>>
<<if ($consensual is 1) and ($enemyarousal gte $enemyarousalmax)>>
/* Have to save pronoun for next passage, where it get unset or if PC decideds to leave, advantaged of not having to move endcombat text to next passage. */
<<set $npcpronountemp to $pronoun >>
<<clotheson>>
<<endcombat>>
<<link [[다른 곳에 내리기|Street Car Sex Dropoff]]>><<set $pronoun to $npcpronountemp>> <<unset $npcpronountemp>> <</link>>
<br>
<<set _leave to $bus.toUpperFirst()>>
<<if $bus isnot "park">>
<<set _leave += ($location is "alley" ? " alleyways" : " Street")>>
<</if>>
<<link [[자동차에서 내리기|_leave]]>><<unset $npcpronountemp>><<set $eventskip to 1>><</link>>
<<else>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>"그래서 어디로 갈까?" <<He_ ga>> <<he_ yi>> 시동 키를 돌리며, 말한다.
<<unset $pronoun>>
<br><br>
거주 지구
<br>
<<domusicon>><<link [[도무스 가에 내리기 (집)|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<<barbicon>><<link [[바브 가에 내리기 (무용 학원)|Barb Street]]>><<set $eventskip to 1>><</link>>
<br>
<<danubeicon>><<link [[다뉴브 가에 내리기 (고급 주택)|Danube Street]]>><<set $eventskip to 1>><</link>>
<br>
<<wolficon>><<link [[울프 가에 내리기 (사원)|Wolf Street]]>><<set $eventskip to 1>><</link>>
<br><br>
상업 지구
<br>
<<highicon>><<link [[하이 가에 내리기 (쇼핑 센터)|High Street]]>><<set $eventskip to 1>><</link>>
<br>
<<connudatusicon>><<link [[콘누다투스 가에 내리기 (스트립 클럽)|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<br>
<<clifficon>><<link [[클리프 가에 내리기 (카페)|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br>
<<nightingaleicon>><<link [[나이팅게일 가에 내리기 (병원)|Nightingale Street]]>><<set $eventskip to 1>><</link>>
<br>
<<starfishicon>><<link [[스타피쉬 가에 내리기 (해변)|Starfish Street]]>><<set $eventskip to 1>><</link>>
<br>
<<oxfordicon>><<link [[옥스포드 가에 내리기 (학교)|Oxford Street]]>><<set $eventskip to 1>><</link>>
<br><br>
공업 지구
<br>
<<elkicon>><<link [[엘크 가에 내리기|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<mericon>><<link [[메르 가에 내리기 (부두)|Mer Street]]>><<set $eventskip to 1>><</link>>
<br>
<<harvesticon>><<link [[하베스트 가에 내리기 (술집)|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><br><<set $outside to 0>><<effects>>
<<unset $street_car_police>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<if crimeSumCurrent() gte 2000 and $rng % 2>>
<<if $enemyanger lt 1 and crimeSumCurrent() lte 4000 and $beauty gte ($beautymax / 7) * 5>>
그 <<person1>><<person_ un>> 갈등하는 것 같다. 마침내 <<he_ ga>> 입을 연다.
<br>
"들어봐," <<he_ ga>> 말한다. "나는 경찰이야. 이건 잠복 작전이고. 널 타겟으로 삼은 잠복 작전이지. 우린 네가 범죄를 저지른 걸 알고 매춘은 체포하기 쉬운 방법이라는 걸 알았지. 그래서... 그래서 이 짓을."
<br><br>
"봐봐 난..." <<he_ ga>> 말한다. "너는 다정하고, 아름다운 <<if $player.gender_appearance is "m">>소년이고<<else>>소녀고<</if>>, 방금 것도 꽤 좋았어. 맘에 들었다고. 아주 많이. 그리고 아무도 내가 널 잡았다는 걸 모르지, 그래서... 내가 잡지 않은 걸로 하자, 알았지."
<br><br>
<<if $stealtarget isnot "">>
"넌 이미 내 지갑에 있는 돈을 가져갔으니, 넌 이미 돈을 받은 걸로 하자고."
<<else>>
"여기 네 돈이야."
<<tipreceive>>
<</if>>
<br><br>
"조심해. 너를 쫓는 사람들이 생각보다 가까이 있을지도 몰라."
<br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
그 <<person1>><<person_ i>> 당신을 사랑스럽게 바라본다.
<br>
"이런 멋진 섹스에 내가 경외심을 느껴야겠어? 네가 값을 불러."
<br><br>
<<if currentSkillValue('skulduggery') gte 700>>
<span class="gold">당신의 속임수와 사기에 대한 지식 덕에, 당신은 수상쩍음을 느낀다. 그 차. 그 사람. 모든 것이 잘못된 느낌이다. 이건 함정인 것 같다.</span>
<br><br>
<</if>>
<<link [[아무것도 부르지 않는다|Street Car Sex Entrap]]>><<set $phase to 0>><</link>>
<br>
<<link [[£50|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£100|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£150|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£200|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£500|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<else>>
"그건 대단했어."
<br>
<<He_ ga>> 당신의 뺨을 쓰다듬고 경찰 배지를 보여주며, 미소를 짓는다.
<br>
"돈이 관련된 것은 아닌 거지, 그렇지? 그렇다면 매춘이라고. 너 같은 <<girl_ i>> <<whore_ nun>> 아닐 거잖아? 아니면 널 체포해야 하거든."
<br><br>
<<if $submissive lte 500>>
<<link [[돈을 내라고 요구한다|Street Car Sex Entrap]]>><<set $phase to 3>><<crimeUp 50 "prostitution">><</link>><<crime "prostitution">>
<br>
<</if>>
<<link [[무료라고 말한다|Street Car Sex Entrap]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $finish is 1>>
"됐어. 너도 뭘 기대하진 않았겠지." <<He_ nun>> 당신을 자동차 밖으로 밀치고 운전해 간다. <<tearful>> 당신은 몸부림치며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>> /*only triggers if event goes nonconsens and fight*/
<<if $rng % 2>>
당신은 그 <<person_ ul>> 뒤로 밀쳐서, 도망칠 시간을 만든다. <<tearful>> 당신은 자동차에서 도망쳐 골목으로 달려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
당신은 그 <<person_ ul>> 뒤로 밀쳐서, 도망치려 하지만, <span class="red">자동차 문이 열리지 않는다.</span>
<br>
그 <<person_ un>> 당신을 잡고 빠르게 당신에게 수갑을 채운다.
<br><br>
"너 방금 경찰관을 폭행한거야," <<he_ nun>> 당신의 팔에 무언가를 가져가서, 당신 뒤로 묶는다.
<br><br>
<<set $rightarm to "bound">><<handheldruined>><<set $leftarm to "bound">>
<<rng 50 100>>
<<if crimeSumCurrent() gt ($rng + ($enemyangermax - $enemyanger)) * 20>> /*more angry = more likely to arrest you for smaller crime value*/
"너의 기록을 보면, 내가 널 어떻게 잡았는지에 대해 누구도 어색한 질문을 하진 않을거야. 그리고 난 보너스도 받을거라고."
<br><br>
<<link [[다음|Street Car Sex Entrap]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"오늘은 너의 운이 정말 좋은 날이네. 나는 이미 상사와 좋은 관계가 아니라서 - 너를 끌어들이면 너무 많은 질문을 들을거야."
<br><br>
"널 해쳐야겠어," <<He_ ga>> 악랄한 미소를 짓는다. "내가 경찰관이라니 넌 운이 정말 좋네. 널 보내줄게. 하지만 너의 옷은 '증거'로 가지고 있어야 겠어."
<br><br>
<<He_ nun>> 벌거벗은 상태인 당신을 자동차에서 밀친다. 팔이 여전히 묶인 채로 당신은 벽에 부딪히는 걸 막을 수 없다.
<br><br>
"집 가는데 잘 걸어가!" <<His_ yi>> 차가 끼익 소리를 내며 떠난다.<<upperruined>><<lowerruined>><<underruined>><<handheldruined>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<effects>>
<<if $phase is 0>>
"비용은 없습니다, <<if currentSkillValue('skulduggery') gte 700 or $stealtarget isnot "">>경찰관님,<<else>><<if $pronoun is "m">>선생님,<<else>>아주머니,<</if>><</if>>" 당신이 미소를 짓는다. "전 매춘부가 아니에요!"
<br><br>
"그렇지..." <<he_ ga>> 말한다. "그럼 이제 가봐야겠네."
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<if $phase gte 3>>
"거래 내용은 기억하실텐데요. 분명 비용을 내신다고 하셨어요. 돈을 주시고 의뢰한 범죄를 고발할 순 없어요! 돈을 내세요."
<br><br>
<<He_ ga>> <<his_ yi>> 손을 들어올린다: "알겠어. 알겠어. 시도할 만 했는데."
<br><br>
<<he_ ga>> 순진한 미소를 짓자 당신은 고개를 흔든다.
<br><br>
<</if>>
<<if $phase gte 2>>
"네 옆 가방에서 필요한 걸 가져가," <<he_ ga>> 말한다. "다 거기에 있거든."
<br><br>
당신이 가방을 보려 몸을 돌리자, 그 <<person_ i>> 당신을 강력하게 잡는다. 당신은 무언가 팔을 감싸고, 뒤에서 묶이는 느낌을 받는다.
<<set $rightarm to "bound">><<handheldruined>><<set $leftarm to "bound">>
<br><br>
"그거 알아?" <<He_ ga>> 말한다. "널 체포할거야. 성매매로."
<br><br>
<</if>>
<<if $phase gte 1>>
<<He_ nun>> 당신을 자동차 뒤에 묶인채 놔두고, <<he_ nun>> 운전하기 위해 앞좌석으로 간다.
<br><br>
"뒤에 앉아있어," <<he_ ga>> 말한다. "즐겁게 타고 있으라고."
<br><br>
<<clotheson>>
당신은 <<if $submissive lte 500>>조용히 숨을 내쉬며 앉아 있는다.<<else>>침묵 속에 앉아 있는다.<</if>> <<He_ nun>> 라디오에서 흘러 나오는 음악에 맞춰 운전대를 두드린다.
<br><br>
당신은 <<him_ i>> 거울로 당신을 보고 있는 걸 알아차린다. "걱정하지마. 그냥 공개굴욕형 정도밖에 안될거야. 처벌도 아니지. 넌 괜찮을거야. 내일은 나 휴가라고. 아직 거기에 있다면 찾아갈게. 감기 걸리지 않게 조심하라고," <<He_ nun>> 거울로 당신을 슬쩍 본다. "맘에 들어? ...당연히 그러겠지."
<br><br>
<<He_ nun>> 마침내 당신을 경찰서로 데려가고, 당신은 유치소에 감금된다.
<br><br>
"다른 사람들이 두어 시간 안에 도착할거야," 그 <<person_ i>> 떠나면서 말한다. "좋은 날 되라고, 친구."
<br><br>
<<link [[기다린다 (2:00)|Police Cell]]>><<pass 2 hour>><<endcombat>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
당신은 <<he_ ga>> 다시 당신을 볼 때까지 기다리고, 혀로 윗입술을 흝는다. <<He_ nun>> <<his_ yi>> 발을 바라보며 얼굴을 붉힌다.
<<promiscuity1>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 2>>
당신은 그 <<person_ urobuter>> 눈을 떼고, 가던 길로 간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
You follow the slime's urging and approach the <<person>>.
<br><br>
"Can you bind my arms behind me with that rope?" you ask.
<br><br>
<<if $fame.exhibitionism gte 500>>
<<He>> takes another look at you before smirking and grabbing the rope. "Sure, I can help bind up a slut like yourself." <<He>> ties your arms tightly behind your back, admires <<his>> work with a leer, and leaves.
<<else>>
<<He>> looks between you and the rope. "Not sure why you would want me to do that, but sure." Grabbing the rope, <<he>> carefully binds your arms. "I hope you're sure about this. It's not safe being tied up in a town like this."
<</if>>
<<if $worn.handheld.name isnot "naked">><span class="red">You're unable to carry your $worn.handheld.name like this!</span> You're forced to leave it behind, but at least the slime is satisfied.<</if>>
<<bind>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
You turn away from the <<person>> and hasten your pace while ignoring the slime's demand. You feel a jolt of pain as the slime punishes you for your defiance, however, <span class="red">it doesn't stop you, knowing that it can punish you in other ways.</span>
<<else>>
You turn away from the <<person>> and hasten your pace while ignoring the slime's demand. You feel a jolt of pain as the slime punishes you for your defiance, however, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force your steps in the opposite direction.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<if hasSexStat("exhibitionism", 4) and $earSlime.growth lt 100>>
<<set $earSlime.defyCooldown += 4>>
<<else>>
<<set $earSlime.defyCooldown += 8>>
<</if>>
You turn away from the <<person>>, and feel a jolt of pain as the slime punishes you for your defiance. It tries to force you to stay still, <span class="red">and you fail</span> to resist its influence.
<<ggwillpower>><<willpower 3>>
<br><br>
You follow the slime's urging and approach the <<person>>.
<br><br>
"C-can you bind my arms behind me with that rope?" you ask.
<br><br>
<<if $fame.exhibitionism gte 500>>
<<He>> takes another look at you before smirking and grabbing the rope. "Sure, I can help bind up a slut like yourself." <<He>> ties your arms tightly behind your back, admires <<his>> work with a leer, and leaves.
<<else>>
<<He>> looks between you and the rope. "Not sure why you would want me to do that, but sure." Grabbing the rope, <<he>> carefully binds your arms. "I hope you're sure about this. It's not safe being tied up in a town like this."
<</if>>
<<if $worn.handheld.name isnot "naked">><span class="red">You're unable to carry your $worn.handheld.name like this!</span> You're forced to leave it behind, but at least the slime is satisfied.<</if>>
<<bind>>
<br><br>
<<endevent>>
<<destinationeventend>>
<br>
<<else>>
You turn away from the <<person>> and hasten your pace while ignoring the slime's demand. You feel a jolt of pain as the slime punishes you for your defiance. It tries, <span class="green">but fails,</span> to force your steps in the opposite direction.
<<gwillpower>><<willpower 1>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
당신은 무릎을 꿇고, 그 <<beasttype_ un 0>> 호의를 받아들인다.
<br><br>
<<set $phase to 1>>
<<set $enemyno to 1>>
<</if>>
<<effects>>
<<if $orgasmdown gte 1 and $phase is 1>>
<<set $phase to 0>>
"그럴 줄 알았어," 그 <<person2>><<person_ i>> 말한다, "넌 정말 정말, <<bitch_ ya>>." 당신은 완전히 굴욕감을 느낀다.
<<combattrauma 3>><<famebestiality 10>><<famebestiality 10>>
<<else>>
그 <<person2>><<person_ gwa>> <<person3>><<person_ un>> 당신 옆에 서서, 광경을 바라본다.
<</if>>
<br><br>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Collar Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Collar Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Collar Dog]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $phase is 1>>
<!-- save the dog npc for after combat and shift the human npcs down one index -->
<<saveNPC 0 street_collar_dog>>
<<set $NPCList[0] to clone($NPCList[1])>>
<<set $NPCList[1] to clone($NPCList[2])>>
<<clearsinglenpc 2>>
<<maninit>>
그들은 당신의 거절에 당황하고 분노한 것 같다. "네 주제를 알려줄 필요가 있겠군," 그 <<person2>><<person_ i>> <<his_ yi>> 주먹을 꽉 쥐며 말한다.
<br><br>
<<set $enemyanger += 100>>
<<else>>
<<maninit>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($phase is 1 and $pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Street Collar Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Collar Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<famebestiality 2>>
<<beastejaculation>>
<<person2>>"너의 주인이 우리가 <<if $pregnancyspeechdisable is "f">>번식시키는 걸<<else>>박는 걸<</if>> 신경쓰지 않았으면 좋겠네," 그 <<person_ i>> 말한다. 그들은 당신을 길바닥에 쓰러진 채 두고 떠난다.
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
그 <<beasttype_ un 0>> 몸을 움츠리고 항복의 의미로 몸을 뒤집는다.
<<tearful>> 당신은 누가 반응하기 전 어둠으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $enemyhealth lte 0>>
그 둘은 고통에 몸부림치고, 당신에게 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $phase is 1 and $pain gte 100 and $willpowerpain is 0>>
<<loadNPC 0 street_collar_dog>>
당신은 바닥에 내동댕이쳐지는 걸 저항할 수 없을 정도로 아프다. 그 <<beasttype_ un 0>> 그걸 호의로 받아들이고 당신 위에 오른다. "이만하면 되겠지," 그 <<person2>><<person_ i>> 말한다. 그들은 조금 물러나서 벤치에 앉고, 당신을 구경한다.
<br><br>
<<endcombat>>
<<loadNPC 0 street_collar_dog>>
<br><br>
<<link [[다음|Street Collar Dog 2]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<ejaculation>>
"<<slutPost>>처럼 입었으면, <<slutPost>>처럼 행동하라고," 그 <<person2>><<person_ i>> 말한다. 그들은 길바닥에 누워있는 당신을 두고 떠난다. <<tearful>> 당신은 몸부림치며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $outside to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Trio Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Trio Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신의 공격에 충격받은 그들은 잠깐 물러서고, 당신에게 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"<<slutPost>>처럼 입었으면, <<slutPost>>처럼 행동하라고," 그 <<person_ i>> 말한다. 그들은 길바닥에 누워있는 당신을 두고 떠난다. <<tearful>> 당신은 몸부림치며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Collar Dog 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Collar Dog 2]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<famebestiality 2>>
<<beastejaculation>>
<<tearful>> 당신은 일어나서 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
그 <<beasttype_ un 0>> 몸을 움츠리고 항복의 의미로 몸을 뒤집는다.
<<tearful>> 당신은 누가 반응하기 전 어둠으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<clearNPC street_collar_dog>><<set $outside to 1>><<effects>>
당신은 길가에 있는 벽에 등을 기대고 있는 채로, 깨어난다. 한 <<generate1>><<person1>><<person_ i>> 카메라를 들고, 당신 위에 서 있다.
<br><br>
<<if $exposed gte 2>>
당신은 무슨 일이 있었는지 기억하지 못하고 아래를 보자, 당신은 얼굴을 붉힌다. <<covered>> "아 그건 걱정하지 마," <<he_ ga>> 말한다. "이미 많은 사진을 찍었거든. 빨리 다른 <<if $pronoun is "m">>남자들<<else>>여자들<</if>>에게 보여주고 싶어. 어쨌든, 난 가야할 곳이 있어서."
<<gtrauma>><<trauma 6>>
<br><br>
<<fameexhibitionism 20 "pic">>
<<elseif $exposed gte 1>>
당신은 무슨 일이 있었는지 기억하지 못하고 아래를 보자, 당신은 얼굴을 붉힌다. <<covered>> "아 그건 걱정하지 마," <<he_ ga>> 말한다. "이미 많은 사진을 찍었거든. 빨리 다른 <<if $pronoun is "m">>남자들<<else>>여자들<</if>>에게 보여주고 싶어. 어쨌든, 난 가야할 곳이 있어서."
<<gtrauma>><<trauma 6>>
<br><br>
<<fameexhibitionism 10 "pic">>
<<else>>
"괜찮아? 구급차를 부를까 했는데, 그러긴 곤란해보여서," <<he_ ga>> 멋쩍은 미소를 지으며, 말한다.
<br><br>
<<if $speech_attitude is "meek">>
"저-전 괜찮아요," 당신이 길바닥을 내려보며, 말한다.
<br><br>
<<elseif $speech_attitude is "bratty">>
"난 괜찮아. 그만 쳐다봐," 당신이 말한다.
<br><br>
<<else>>
"저는 괜찮아요," 당신이 정말 괜찮은지 잘 모르겠는 상태로, 말한다.
<br><br>
<</if>>
"다행이네. 괜찮다면, 난 가던 길이나 갈게."
<br><br>
<</if>>
<<He_ nun>> 당신을 떠나고 당신은 먼지를 털어낸다.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
당신은 골목에 있는 <<beasttype_ ul>> 발견한다. <<bHe_ nun>> 모퉁이를 돌면 있다.
<<if $stray_happiness lte random(1, 100) and random(1, 100) gte 98 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
당신은 <<bhim_ i>> 골목 한 가운데에 서서, 당신을 보는 걸 발견한다. 당신은 당신 왼쪽, 오른쪽에서 나는 그르렁 소리를 듣는다. 당신은 둘러 싸였다.
<br><br>
<<endevent>>
<<beastNEWinit 3 dog>>
<<link [[다음|Street Follow Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 90>>
당신은 <<bhim_ i>> 갈색 담요 옆에 있는 걸 발견한다. 그 담요에서 기침 소리가 나며 몸을 굴린다. <<generate2>><<person2>>그 안엔 <<person_ i>> 있고, <<he_ nun>> 아파보인다. 그 <<beasttype_ i 0>> 당신을 보며 낑낑댄다. <<if $monster is 1>><<person2>>"<<He_ ga>> 아파. 하지만 난 어떻게 도와야 하는지를 몰라."<</if>>
<br><br>
당신은 골목을 달려 나온다. 한 <<generate3>><<person3>><<person_ i>> 주변에서, <<his_ yi>> 휴대폰에 있는 무언가를 읽으며 서 있다. 당신은 <<his_ yi>> 자켓을 잡아 끈다. <<He_ ga>> 몸을 돌린다. "뭐야?" <<he_ ga>> 짜증난 목소리로, 묻는다.
<br><br>
당신은 상황을 설명하고 <<his_ yi>> 휴대폰을 빌릴 수 있는지 물어본다. <<He_ nun>> 의심에 찬 눈으로 당신을 바라본다. "알겠어. 하지만 네가 가지고 도망칠 수도 있으니 나에게 무언가를 주면 빌려줄게." <<He_ nun>> 물러서서 당신을 바라본다. "너의 <<bottoms_ ro>> 하자."
<br><br>
당신은 <<he_ ga>> 그런 걸 요구하는 것에 화가 치밀어 오른다. 당신은 그 <<person2>><<person_ i>> 더 이상 기다릴 수 있을지 모른다. <<person3>><<He_ nun>> 당신 앞에서 휴대폰을 흔든다.
<br><br>
<<link [[옷을 벗는다 (0:10)|Street Follow Strip]]>><<pass 10>><<trauma 6>><<stress 6>><<lowerstrip>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[휴대폰을 빼앗는다 (0:10)|Street Follow Snatch]]>><<pass 10>><<crimeUp 30 "thievery">><<trauma -6>><</link>><<crime "thievery">><<ltrauma>>
<br>
<<else>>
당신은 <<bhim_ i>> 찢어진 가죽 조각 옆에 서 있는걸 발견한다. 그건 지갑이다.
<<rng>>
<<if $rng gte 51>>
안에는 돈이나 신분증은 없고, 빛바랜 영수증이나 몇 장 들어있다.
<<elseif $rng gte 11>>
안에는 <<moneyGain 5>>가 있다.
<<else>>
안에는 <<moneyGain 100>>나 있다!
당신은 더 살펴보지만, 신분증은 없다.
<</if>>
<<if $monster is 1>>
"도와줄 수 있어서 기뻐," 그 <<beasttype_ i>> 말한다.
<<else>>
그 <<beasttype_ i>> 기쁜듯이 짖는다.
<</if>>
<br><br>
<<if hasSexStat("deviancy", 2) and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<link [[보상해준다|Street Follow Sex]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<link [[쓰다듬는다|Street Follow Pet]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<</if>><<set $outside to 1>><<effects>>
당신은 돌아서 갈 길을 계속 간다. 오늘은 <<beasttype_ ul>> 따라 낯선 골목에 들어가는 위험을 무릅쓰고 싶지 않다.
<br><br>
<<endevent>>
<<destinationeventend>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
당신은 바닥에 엎드려 짝짓기 자세를 취한다. <<bHis_ yi>> 꼬리가 더 활기차게 흔들린다.<<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Follow Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Follow Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신의 팔이 묶인 채로 하기엔 힘들지만, 당신은 몸을 숙여 그 <<beasttype_ ul>> 쓰다듬는데 성공한다. <<bHe_ nun>> 마지막으로 당신에게 기쁜듯이 짖어주고 뛰어간다. 당신은 도로로 다시 돌아간다.
<<else>>
당신은 그 <<beasttype_ ul>> 쓰다듬는다. <<bHe_ nun>> 마지막으로 당신에게 기쁜듯이 짖어주고 뛰어간다. 당신은 도로로 다시 돌아간다.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Follow Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Follow Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
그 <<person3>><<person_ un>> 당신과 같이 골목으로 들어가고 당신은 <<nervously>> 옷을 벗는다.
<<if $worn.under_lower.type.includes("naked") and playerChastity()>>
<<he_ ga>> 당신의 <<worn_genitals_name_ ul>> 보자 <<His_ yi>> 눈이 커다래진다.
<<elseif $worn.under_lower.type.includes("naked")>>
<<he_ ga>> 당신이 속옷이 없는 걸 보자 <<His_ yi>> 눈이 커다래진다.
<</if>>
<<covered>> 당신은 거래를 성공해낸다.
<br><br>
당신은 그 <<person_ i>> 당신의 몸을 보는 동안 구급차를 부른다. 당신은 휴대폰을 돌려주고 당신의 옷을 되찾기 위해 손을 뻗는다. <<He_ nun>> 머뭇하지만, 그 <<beasttype_ i 0>> <<person3>><<him_ yi>> 뒤에서 짖어대고 <<he_ nun>> 당신을 배신하지 않기로 한다.
<br><br>
<<He_ nun>> 당신을 그 <<beasttype_ gwa 0>> 그 <<person2>><<person_ irang>> 남겨둔 채 골목을 떠나고, 당신은 구급차가 오기를 기다린다. 그렇게 오래 기다릴 필요는 없다. 두 구급대원이 건물 사이로 들어와 <<him_ ul>> 들것에 태운다. 그들은 <<him_ ul>> 대기 중인 구급차로 옮기고, 그 <<beasttype_ i 0>> 따라간다. <<bHe_ nun 0>> 마지막으로 당신에게 기쁜듯이 짖어주고 문이 닫히기 전 차로 뛰어든다.
<<ltrauma>><<trauma -6>>
<br><br>
<<famegood 10>>
<<endevent>>
<<clotheson>>
<<destinationeventend>><<set $outside to 1>><<effects>>
당신은 그 <<person3>><<person_ urobuter>> 휴대폰을 잡아채고 골목으로 달려간다. "소매치기다! 누구든 잡아!" 당신은 <<him_ i>> 당신을 쫓아오는 걸 들으면서 응급 센터 번호를 누른다. 그 <<beasttype_ i 0>> 당신 앞에 나타나서 당신을 지나 달려간다. 그리고 당신은 그 <<person3>><<person_ i>> 당신 뒤에서 소리 지르는 걸 듣는다. 당신이 뒤로 슥 보자 그 <<beasttype_ i 0>> 그 <<person3>><<person_ yi>> 발목을<<if $monster isnot 1>> 물고 있는걸 발견한다.<<else>> 잡고 있는걸 발견한다. "안돼! 도와줘야 한다고!"<</if>>
<br><br>
당신은 <<he_ ga>> 몸부림 치는 동안 구급차를 부른다. 당신은 <<he_ ga>> 그 <<beasttype_ ul>> 차내고 화에 얼굴이 빨갛게 된 채로, 당신을 향해 몸을 돌리기 전 전화를 끝낸다. 당신은 <<him_>>에게 그 휴대폰을 던져서, <<him_ i>> 방심하게 한다. <<He_ nun>> 거의 놓칠 뻔 했다. <<He_ nun>> 당신을 향해 달려오지만, 그 <<beasttype_ i>> <<him_>>에게 그르렁댄다. <<He_ nun>> 잠깐 생각해보다, 당신을 향해 침을 뱉고 떠난다.
<br><br>
당신은 그 <<beasttype_ gwa 0>> 그 <<person2>><<person_ irang>> 구급차가 오기를 기다린다. 그렇게 오래 기다릴 필요는 없다. 두 구급대원이 건물 사이로 들어와 <<him_ ul>> 들것에 태운다. 그들은 <<him_ ul>> 대기 중인 구급차로 옮기고, 그 <<beasttype_ i 0>> 따라간다. <<bHe_ nun 0>> 마지막으로 당신에게 기쁜듯이 짖어주고 문이 닫히기 전 차로 뛰어든다.
<br><br>
<<famegood 10>>
<<endevent>>
<<clotheson>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
그 <<beasttype_ un>> 만족감에 짖어주고, 뛰어간다.
<br><br>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
그 <<beasttype_ un>> 낑낑대며 도망친다.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
그 <<beasttype_ nun>> <<bhis_ yi>> 귀를 내리고, 당신으로부터 물러선다. <<bHe_ nun>> 당신에게 조용히 짖고 뛰어간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
그 <<beasttype_ un>> 고통과 두려움에 몸부림치지만, 다른 녀석이 그 자리를 대신한다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Street Follow Rape]]>><</link>>
<<else>>
그 <<beasttype_ un>> 고통과 두려움에 몸부림친다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Street Follow Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족한 듯, 그 <<beasttype_ un>> 당신에게서 물러나고 다른 녀석이 그 자리를 대신한다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Street Follow Rape]]>><</link>>
<<else>>
만족한 듯, 그 <<beasttype_ un>> 당신에게서 물러난다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Street Follow Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
그 <<beasttype_ un>> 낑낑대며 어둠 속으로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
그 <<beasttype_ un>> 당신을 길바닥에 눕혀두고 떠난다.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
당신은 얻는 것보다 잃은게 많은 것 같다 느끼고, 그 <<beastsplural_ un>> 어둠 속으로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
그 <<beastsplural_ un>> 당신을 콘크리트 위에서 지치고 경련하고 있도록 두고 떠난다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
그 <<beastsplural_ un>> 당신을 콘크리트 위에서 지치고 경련하고 있도록 두고 떠난다. 한 놈은 절뚝거리며 뒤늦게 따라간다.
<</if>>
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $speech_attitude is "meek">>
"제-제발 하지 마세요," 당신이 작게 말한다. "제게 돈이 있어요."
<<elseif $speech_attitude is "bratty">>
"저는 이게 어떻게 돌아가는지 알아요," 당신이 작게 말한다. "그냥 가던 길 가세요."
<<else>>
"저는 이게 어떻게 돌아가는지 알아요," 당신이 작게 말한다. "그냥 가던 길 가세요."
<</if>>
<br><br>
당신은 돈을 꺼낸다. 그 <<person1>><<person_ un>> 그걸 받아서, 주위를 둘러보고, 그 <<person2>><<person_>>에게 끄덕인다. <<person1>>"저희가 찾던 사람이 아닌 것 같군요," <<he_ ga>> 말한다. "협조해 주셔서 감사합니다." 그 경찰들은 그들의 차에 타고 운전해 간다.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $physiqueSuccess>>
당신은 그들의 손을 뿌리치고 도망친다. 당신은 뒤에서 호루라기 소리를 듣는다. 그 <<person3>><<person_ un>> <span class="green">당신의 길에서 피해준다.</span> 당신은 경찰들과 거리를 벌리고, 그들은 곧 포기한다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
당신은 그들의 손을 뿌리치고 도망친다. 당신은 뒤에서 호루라기 소리를 듣는다. 뒤를 보면서 가다가, <span class="red">당신은 그 <<person3>><<person_>>에게 부딪쳐 바닥으로 넘어진다.</span> 당신이 일어나기 전, 그들이 당신을 잡는다.
<br><br>
<<link [[다음|Street Police Search Lewd]]>><<set $phase to 0>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<if $physiqueSuccess>>
당신은 그들의 손을 뿌리치고 도망친다. 당신은 뒤에서 호루라기 소리를 듣는다. 그 <<person3>><<person_ i>> 당신이 도망치는 걸 잡으려 하지만, <span class="green">당신은 피한다.</span> 당신은 경찰들과 거리를 벌리고, 그들은 곧 포기한다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
당신은 그들의 손을 뿌리치고 도망친다. 당신은 뒤에서 호루라기 소리를 듣는다. 그 <<person3>><<person_ un>> 당신이 도망치는 걸 막기 위해, <span class="red">경찰들이 따라잡을 수 있을 만큼 방해한다.</span>
<br><br>
<<link [[다음|Street Police Mid]]>><<set $phase to 0>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<if $athleticsSuccess>>
당신은 그들의 손을 뿌리치고 도망친다. 당신은 뒤에서 호루라기 소리를 듣는다. 그 <<person3>><<person_ i>> 당신이 도망치는 걸 잡으려 하지만, <span class="green">당신은 <<his_ yi>> 뻗은 다리를 뛰어 넘어간다.</span> 당신은 경찰들과 거리를 벌리고, 그들은 곧 포기한다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
당신은 그들의 손을 뿌리치고 도망친다. 당신은 뒤에서 호루라기 소리를 듣는다. 그 <<person3>><<person_ i>> <<his_ yi>> 다리를 뻗고, <span class="red">당신은 걸려 넘어진다.</span>
<br><br>
<<link [[다음|Street Police Full]]>><<set $phase to 0>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<if $athleticsSuccess>>
당신은 그들의 손을 뿌리치고 도망친다. 당신은 뒤에서 호루라기 소리를 듣는다. 그 <<person3>><<person_ i>> 당신이 도망치는 걸 잡으려 하지만, <span class="green">당신은 <<his_ yi>> 다리를 뛰어 넘어간다.</span> 당신은 경찰들과 거리를 벌린다. 테이저가 <span class="green">당신을 맞추지 못하고 옆으로 지나가고</span> 그들은 곧 포기한다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
당신은 그들의 손을 뿌리치고 도망친다. 당신은 뒤에서 호루라기 소리를 듣는다. 그 <<person3>><<person_ i>> 당신이 도망치는 걸 잡으려 하지만, <span class="green">당신은 <<his_ yi>> 다리를 뛰어 넘어간다.</span> 당신은 경찰들과 거리를 벌리지만 테이저가 <span class="red">당신의 뒤통수를 맞춘다.</span>
<br><br>
당신의 근육이 갑자기 수축해, 당신은 바닥으로 쓰러져, 무력히 경련한다. 그 경찰들이 곧 다가온다.
<br>
"좋아. 그게 최대 출력이야?" 그 <<person1>><<person_ i>> 묻는다.
<br>
그 <<person2>><<person_ un>> <<his_ yi>> 테이저를 확인한다. "절반."
<br>
"그럼 출력을 올려봐," <<person1>><<he_ ga>> 속삭인다. "이 조그만 <<if $player.gender_appearance is "m">>놈이<<else>>년이<</if>> 꿈틀대는 걸 봐보자고!"
<br>
"용의자가 아직도 저항하고 있다!" 그 <<person2>><<person_ i>> 말한다.
<br><br>
갑자기 몸이 화끈해진다. 당신의 근육이 고통스럽게 경련하며
<<if $watersportsdisable is "f">>
당신은 거의 곧바로 오줌을 지리고, 따뜻한 소변이
<<if playerChastity()>>
당신의 단단한 <<worn_genitals_name_>>에서 흘러나와
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $worn.lower.type.includes("naked")>>
온 방향으로 뿌려진다.
<<else>>
당신의 <<worn_lower_name_ ul>> 적신다.
<<set $lowerwet to 200>><<effects>>
<</if>>
<<else>>
빠르게 당신의 <<worn_under_lower_name_ gwa>> <<worn_lower_name_ ul>> 적신다.
<<set $underlowerwet to 200>><<set $lowerwet to 200>><<effects>>
<</if>>
당신은
<<else>>
당신은
<</if>>
<<person3>><<person_ i>> <<his_ yi>> 카메라로 찰칵 사진을 찍으며 웃고 있는걸 알아차린다.
<br><br>
화끈거림이 멈춘다. 귀에서 축축한 숨결이 느껴진다.
<br>
"널 좀 봐봐!" 그 <<person1>><<person_ i>> 헐떡인다. "굉장히 굴욕적일거야. 그래도 여전히 싸울거야?"
<br><br>
<<link [[항복한다|Street Police Extreme]]>><<set $phase to 0>><</link>>
<br>
<<link [[도망간다|Street Police KO]]>><<crimeUp 300 "resisting">><</link>><<crime "resisting">>
<br>
<</if>>당신은 그 경찰관을 밀치고 도망ㅊ- <span class="red">당신의 근육이 또 다른 전기 충격에 멈춘다.</span>
<br><br>
"용의자가 수상스러운 행동을 하고 법적 수색에 저항함," 그 <<person2>><<person_ i>> 크게 말하며 노트에 적는다. "널 체포하겠다!"
<br>
"오 세상에!" 그 <<person1>><<person_ i>> 소리친다. "<<if $player.gender_appearance is "m">>그가<<else>>그녀가<</if>> 무기를 숨기고 있었잖아!"
<br>
당신은 당신의 목에서 눈부신 충격을 받는다.
<br><br>
모든게 깜깜해진다...
<br><br>
당신은 얼마 후 팔이 묶인 채 유치소에서 일어난다.
<br><br>
<<link [[기다린다 (1:00)|Police Cell]]>><<pass 1 hour>><<set $leftarm to "bound">><<set $rightarm to "bound">><<handheldruined>><<endevent>><</link>>
<br><<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 1>><<set $policemolestation to 1>><</if>>
<<if $phase is 1>>
당신은 긍정의 뜻으로 끄덕인다. 순식간에 내린 결정이지만 당신은 이게 옳은 결정인 걸 알고 있다. 당신이 저항하거나, 적대하면, 그 경찰들은 당신을 체포하고 당신을 훨씬 더 사적인 곳으로 데려갈 것이다. 훨씬 더 안전하지 않은 곳으로.
<br><br>
<</if>>
순식간에, 당신은 두 발을 벌리고 팔<<if $leftarm isnot "bound" and $rightarm isnot "bound">>도 크게 벌린 채로<<else>>은 여전히 묶인 채로<</if>> 세워졌고 차가운 라텍스 장갑이 몸 구석구석을 확인한다. 많은 사람들이 하던 일을 멈추고 당신과 경찰들을 바라본다. 당신은 약간 창피함을 느끼며, 얼굴을 붉힌다.
<br><br>
그 손들은 당신의 팔,다리 그리고 상체를 수색<<if $blackmoney gte 100>>하지만, 그들은 어째서인지 당신이 가지고 있는 £<<print $blackmoney>>을 알아차리지 못한다<<else>>한다<</if>>.
그들은 당신의 가슴과 당신의 다리 사이 부분을 수색할 때 훨씬 더 집중한다. 당신은 그 <<person3>><<person_ yi>> 카메라로부터 찰칵 소리를 듣는다.
<br><br>
두 경찰이 물러난다. 한 경찰은 윙크한다.
<br><br>
<<person2>>"좋아요, 그게 다입니다. 저희가 찾던 사람이 아닌 것 같군요," 그 <<person_ i>> 말한다. "불편을 드려 죄송하고 협조해 주셔서 감사합니다."
<br><br>
그 경찰들은 그들의 차에 타고 운전해 간다.
<br><br>
당신은 빠르게 옷차림을 정돈하고 자리를 떠난다.
<br>
<<garousal>><<arousal 500>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 2>><<set $policemolestation to 2>><</if>>
<<if $phase is 1>>
당신은 긍정의 뜻으로 끄덕인다. 순식간에 내린 결정이지만 당신은 이게 옳은 결정인 걸 알고 있다. 당신이 저항하거나, 적대하면, 그 경찰들은 당신을 체포하고 당신을 훨씬 더 공공장소가 아닌 곳으로 데려갈 것이다. 훨씬 더 안전하지 않은 곳으로.
<br><br>
<</if>>
순식간에, 당신은 두 발을 벌리고 팔<<if $leftarm isnot "bound" and $rightarm isnot "bound">>도 크게 벌린 채로<<else>>은 여전히 묶인 채로<</if>> 세워졌고 차가운 라텍스 장갑이 몸 구석구석을 확인한다. 많은 사람들이 하던 일을 멈추고 당신과 경찰들을 바라본다. 당신은 약간 창피함을 느끼며, 얼굴을 붉힌다.
<br><br>
그 손들은 당신의 팔과 다리를 빠르게 수색하고, 당신의 가슴, 엉덩이 그리고 가랑이에 놀라울 정도로 집중<<if $blackmoney gte 100>>하지만, 그들은 어째서인지 당신이 가지고 있는 £<<print $blackmoney>>을 알아차리지 못한다<<else>>한다<</if>>.
<br><br>
<<if !$worn.over_upper.type.includes("naked") or !$worn.upper.type.includes("naked")>>
"당신의 <<allTops_>> 아래 이건 무엇이죠," 그 <<person1>><<person_ i>> 당신의 <<allTops_ rul>> 넘어 당신의 <<breasts_ rul>> 꼬집으며 요구한다.
<br>
"아무것도 없습니다," 당신이 혼란에 찬 상태로, 말한다.
<br>
"확인해보는게 좋을 것 같군요," 그 <<person2>><<person_ i>> 말한다.
<br>
그 <<person1>><<person_ un>> <<his_ yi>> 손을 당신의 <<allTops_>> 아래로 넣고, 당신의 <<breasts_ rul>> 거칠게 더듬는다.
<br>
"아직은 잘 모르겠군요..." <<he_ ga>> 더 세게 더듬으면서, 말한다. 이런 상황이 한동안 계속된다. 당신의 몸이 반응하자 얼굴이 붉어진다. 카메라가 주변 부위를 찍는다. "여기에 무언가 있는 것 같네요. 이 <<allTops_ rul>> 벗어야겠어요."
<br>
<<elseif !$worn.over_lower.type.includes("naked") or !$worn.lower.type.includes("naked")>>
"당신의 <<allBottoms_>> 아래 이건 무엇이죠," 그 <<person1>><<person_ i>> 당신의 <<allBottoms_ rul>> 넘어 당신의 <<genitals_ rul>> 잡는다.
<br>
"그건 제... 전 아무것도 숨기고 있지 않습니다," 당신이 얼굴을 붉힌다.
<br>
"확인해보는게 좋을 것 같군요," 그 <<person2>><<person_ i>> 말한다.
<br>
그 <<person1>><<person_ un>> <<his_ yi>> 손을 당신의 <<allBottoms_>> 아래로 넣고, 당신의 <<genitals_ rul>> 어루만진다.
<br><br>
"여전히 모르겠네요," <<he_ ga>> 더 세게 어루만지며, 말한다. 이런 상황이 한동안 계속된다. 당신의 몸이 반응하자 얼굴이 붉어진다. 카메라가 주변 부위를 찍는다. "여기에 무언가 있는 것 같네요. 이 <<allBottoms_ rul>> 벗어야 확인할 수 있겠네요." <<he_ ga>> 마침내 말한다.
<br>
<</if>>
"그게 필요할 것 같지는 않은데," 그 <<person2>><<person_ i>> 당신에게 윙크하며, 말한다. "<<pShe_ nun>> 깨끗해 보이는데."
<br><br>
두 경찰이 물러난다 - 그 <<person1>><<person_ i>> 음탕하게 당신에게 미소짓는다.
<br>
<<person2>>"저희가 찾던 사람이 아닌 것 같군요," 그 <<person_ i>> 말한다. "협조해 주셔서 감사합니다."
<br>
그 경찰들은 그들의 차에 타고 운전해 간다.
<br><br>
당신은 빠르게 옷차림을 정돈하고 자리를 떠난다.
<br>
<<gstress>><<ggarousal>><<stress 2>><<arousal 1000>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 3>><<set $policemolestation to 3>><</if>>
<<if $phase is 1>>
당신은 긍정의 뜻으로 끄덕인다. 순식간에 내린 결정이지만 당신은 곧 의문을 품는다. 하지만 당신이 저항한다면, 그들은 당신을 체포하고 당신을 훨씬, 훨씬 더 끔찍한 곳으로 데려갈 것이다. 이게 그나마 나은 결정이다.
<br><br>
"용의자가 수색에 동의했다고 기록해," 그 <<person2>><<person_ i>> 말한다.
<<else>>
"용의자가 법적 수색에 저항하고 지나가는 행인을 폭행했다고 기록해," 그 <<person2>><<person_ i>> 말한다.
<br><br>
<</if>>
순식간에, 당신은 두 발을 벌리고 팔<<if $leftarm isnot "bound" and $rightarm isnot "bound">>도 크게 벌린 채로<<else>>은 여전히 묶인 채로<</if>> 세워졌고 차가운 라텍스 장갑이 몸 구석구석을 확인한다. 많은 사람들이 하던 일을 멈추고 당신과 경찰들을 바라본다. 당신은 약간 창피함을 느끼며, 얼굴을 붉힌다.
<br><br>
그 손들은 당신의 팔과 다리를 빠르게 수색하고, 당신의 가슴, 엉덩이 그리고 가랑이에 놀라울 정도로 집중<<if $blackmoney gte 100>>하지만, 그들은 어째서인지 당신이 가지고 있는 £<<print $blackmoney>>을 알아차리지 못한다<<else>>한다<</if>>.
<br><br>
<<if !$worn.lower.type.includes("naked") or !$worn.over_lower.type.includes("naked")>>
"당신의 <<allBottoms_>> 아래 이건 무엇이죠," 그 <<person1>><<person_ i>> 당신의 <<allBottoms_ rul>> 넘어 당신의 <<genitals_ rul>> 잡는다.
<br>
"그건 제..." 당신이 얼굴을 붉힌다. "전 아무것도 숨기고 있지 않다고요!"
<br>
"확인해봐," 그 <<person2>><<person_ i>> 지시한다.
<br>
그 <<person1>><<person_ un>> <<his_ yi>> 손을 당신의 <<allBottoms_>> 아래로 넣고, 당신의 <<genitals_ rul>> 어루만진다.
<br><br>
"여전히 모르겠네요," <<he_ ga>> 더 세게 어루만지며, 말한다. 이런 상황이 한동안 계속된다. 당신의 몸이 반응하자 얼굴이 붉어진다. 카메라가 주변 부위를 찍는다. "여기에 무언가 있는 것 같네요. 이 <<allBottoms_ rul>> 벗어야 확인할 수 있겠네요." <<he_ ga>> 마침내 말한다.
<br>
<</if>>
"좋아," 그 <<person2>><<person_ i>> 동의한다. "<<phim_ ul>> 여기로 데려와."
<br><br>
<<link [[다음|Street Police Lite 2]]>><</link>>
<br><<set $outside to 1>><<effects>><<outfitChecks>>
그들은 당신을 차의 보닛 위로 밀어넣고
<<if _skirtExposed>>
당신의 <<allBottoms_ rul>> 등까지 들어올린다.
<<else>>
당신의 <<allBottoms_ rul>> 발까지 당겨 내린다.
<</if>>
<br><br>
<<if playerChastity("hidden")>>
"흠," <<he_ ga>> 말한다. "<<worn_genitals_name_ ira>>. 훔친 것들이 여기 아래에 있겠군. 네가 계속 보고 있어. 중앙에 전화해서 저걸 제거할 수 있는 도구가 있는지 알아볼게."
<br>
"알겠어."
<br><br>
몇 시간처럼 느껴지지만, 실제로는 1분이나 2분 정도에 불과한 시간동안, 당신은 온 세상에 당신의 <<worn_genitals_name_ ul>> 보여주면서 경찰차에 몸을 굽힌채로 갇혀있다.
<br>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
"저것도," <<he_ ga>> 당신의 <<worn_under_lower_name_ ul>> 가리킨다.
<br>
"용의자가 이 상황에서 비언어적으로 부분 옷 벗기기 수색에 동의하지 않았다고 기록해."
<br>
이건 관중들에게 합법적이라고 설득하는 거짓말이다.
<br>
순식간에 당신의 <<worn_under_lower_name_ i>> 바닥까지 당겨 내려지고, <span class="purple">당신의 <<genitals_ rul>> 노출한다.</span>
<br><br>
<<else>>
"속옷이 없었다고 기록해," 절차적으로 관찰하는 것이라 들릴만큼 조용하게: 관중들은 다 들을 수 있을 정도로 큰 소리로 말한다.
<br>
당신은 구경꾼들이 당신의 <span class="purple">노출된 <<genitals_>>에</span> 대해 말하는 걸 듣는다.
<br><br>
<<fameexhibitionism 4>>
<</if>>
<<if $player.bodyliquid.anus.semen + $player.bodyliquid.vagina.semen gte 2>>
<<famesex 2>>
"맙소사!" <<he_ ga>> <<his_ yi>> 코 앞에서 손을 흔들면서, 크게 소리친다.
<br>
"용의자의 사타구니에서 강력한 정액 냄새가 나는 수상한 흰색 액체 물질이 발견되었다고 기록해," 그 <<person2>><<person_ i>> 말한다. "성매매의 증거일지도 몰라."
<br>
그 <<person1>><<person_ un>> 당신의 엉덩이를 벌리고 <<his_ yi>> 엄지 손가락으로 당신을 벌린다. 정액 덩어리가 당신의 다리를 타고 흐른다.
<br>
그 <<person2>><<person_ un>> '증거'를 위해 사진을 찍는다
<br>
"샘플도 챙겨," <<person1>><<person_ i>> 말한다. "
<<elseif $player.bodyliquid.anus.goo + $player.bodyliquid.vagina.goo gte 2>>
"맙소사!" <<he_ ga>> <<his_ yi>> 코 앞에서 손을 흔들면서, 크게 소리친다.
<br>
"용의자의 사타구니에서 강력한 냄새가 나는 수상한 끈적끈적한 액체 물질이 발견되었다고 기록해," 그 <<person2>><<person_ i>> 말한다. "내부적으로 불법 약물들이 밀반입되는 걸지도 몰라."
<br>
그 <<person1>><<person_ un>> 당신의 엉덩이를 벌리고 <<his_ yi>> 엄지 손가락으로 당신을 벌린다. 점액이 당신의 다리를 타고 흐른다.
<br>
그 <<person2>><<person_ un>> '증거'를 위해 사진을 찍는다
<br>
"샘플도 챙겨," <<person1>><<person_ i>> 말한다. "
<<elseif $player.bodyliquid.anus.nectar + $player.bodyliquid.vagina.nectar gte 2>>
"세상에나," <<he_ ga>> 크게 숨을 내쉬며, 말한다.
<br>
"용의자의 사타구니에서 유난히 달콤한 냄새가 나는 끈끈한 물질이 발견되었다고 기록해," 그 <<person2>><<person_ i>> 말한다. "아마도... 식당에서 밀수출된 디저트일걸?"
<br>
그 <<person1>><<person_ un>> 당신의 엉덩이를 벌리고 <<his_ yi>> 엄지 손가락으로 당신을 벌린다. 꿀이 당신의 다리를 타고 흐른다.
<br>
그 <<person2>><<person_ un>> '증거'를 위해 사진을 찍고, <<his_ yi>> 손가락으로 찍어서 <<his_ yi>> 입에 넣는다.
<br>
"그런 일은 할 일에 없어," <<person1>><<person_ i>> 혼낸다. "
<<elseif $player.gender isnot $player.gender_appearance>>
그들은 다소 당황한 표정을 짓는다.
<<if $player.gender is "f">>"용의자가 남성인 것 처럼 행동하지만, 실제로는 여자라고 기록해."
<br>
그 <<person2>><<person_ i>> 당신의 보지를 잡고 손가락을 넣는다. "확인했습니다."
<br>
"교묘한 속임수야. 이 설명에 부합하고 이 지역의 범죄에 연관되어 있는 다른 소녀가 있을지 모르겠네," <<person1>><<person_ i>> 말한다. "네가 지키고 있어.
<<elseif $player.gender is "m">>"용의자가 여자인 것 처럼 행동하지만, 실제로는 남자라고 기록해."
<br>
그 <<person2>><<person_ i>> 당신의 자지를 잡아 살짝 당긴다. "확인했습니다."
<br>
"교묘한 속임수야. 이 설명에 부합하고 이 지역의 범죄에 연관되어 있는 다른 소년이 있을지 모르겠네," <<person1>><<person_ i>> 말한다. "네가 지키고 있어.
<<elseif $player.penisExist and $player.vaginaExist>>
"용의자가 <<if $player.gender_appearance is "m">>남성<<else>>여성<</if>>인 것 처럼 행동하지만, 실제로는 후타나리라고 기록해."
<br>
한 손으로, 그 <<person2>><<person_ un>> 당신의 자지를 잡아 당기고, 다른 손으로, <<he_ nun>> 당신의 보지에 가져가 손가락을 넣는다. "확인했습니다."
<br>
"교묘한 속임수야. 이 설명에 부합하고 이 지역의 범죄에 연관되어 있는 다른 <<if $player.gender_appearance is "m">>소년들이<<else>>소녀들이<</if>> 있을지 모르겠네," <<person1>><<person_ i>> 말한다. "네가 지키고 있어.
<</if>>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
손이 거칠게 몸을 더듬고 탐색한다.
<br>
"용의자가 이 상황에도 성적으로 흥분한 상태였다고 기록해."
<br>
"최음제 남용의 증거일지도 몰라."
<br>
"네가 지키고 있어," <<person1>><<person_ i>> 말한다. "
<<else>>
손이 거칠게 몸을 더듬고 탐색한다.
<br>
"용의자 주변에서 범죄 관련 물건이나, 행위에 대한 증거가 발견되지 않았다고 기록해."
<br>
"아마 이 사람은 아닌 것 같은데."
<br>
"네가 지키고 있어," <<person1>><<person_ i>> 말한다. "
<</if>>
중앙에 전화해서 어떻게 진행할지 알아볼게."
<br><br>
몇 시간처럼 느껴지지만, 실제로는 1분이나 2분 정도에 불과한 시간동안, 당신은 온 세상에 당신의 <<genitals ul>> 보여주면서 경찰차에 몸을 굽힌채로 갇혀있다.
<</if>>
여러 구경꾼들이 환호하고 언급한다. 당신은 찰칵 소리를 듣고 뒤를 흘깃 보자 <<person3>><<person_ i>> 웅크려서 사진을 찍고 있고 <<person2>><<person_ i>> 알아차리지 못하는 척 하는 걸 발견한다.
<br><br>
<<if $speech_attitude is "bratty">>
당신은 발로 차려 하지만, 다리가 옷에 걸린다.
<br>
"경찰관님!" 당신이 소리친다.
<br>
그 <<person2>><<person_ i>> 성의 없는 움직임으로 그 <<person3>><<person_ ul>> 쫓아낸다.
<<fameexhibitionism 10 "pic">>
<<else>>
당신은 부끄러움에 고개를 돌린다.
잠시 후 그 <<person2>><<person_ i>> 성의 없는 움직임으로 그 <<person3>><<person_ ul>> 쫓아낸다.
<<fameexhibitionism 15 "pic">>
<</if>>
<br><br>
그 <<person1>><<person_ i>> 마침내 다가온다. "이제 그만해야 할 것 같네. 주요 농장 중 한 곳에서 침입 사건이 발생했어. 그걸 도와주러 가야해."
<br>
"이제 넌 가도 될 것 같네," 그 <<person2>><<person_ i>> 일어설 수 있게 도와준다. "불편을 줘서 미안해."
<br>
경찰들은 차에 뛰어들어가, 사이렌을 울리며 빠르게 간다.
<br><br>
당신은 성급하게 옷매무새를 가다듬고 비판적이고 만족한 시선들로부터, 도망친다.
<br>
<<ggstress>><<ggarousal>><<stress 5>><<arousal 1000>>
<br><br>
<<endevent>>
<<destinationeventend>><<outfitChecks>>
<<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 4>><<set $policemolestation to 4>><</if>>
<<if $phase is 1>>
당신은 긍정의 뜻으로 끄덕인다. 순식간에 내린 결정이지만 당신은 곧 후회한다. 하지만 여기 목격자들 앞에서, 무엇을 하든, 어딘가 감방에 묶이는 것 보단 나을 것이다. 덜 사악한 곳에.
<br><br>
"용의자가 자유로이 수색에 동의했다고 기록해," 그 <<person2>><<person_ i>> 말한다.
<<else>>
"용의자가 법적 수색에 저항하고 시민을 폭행했다고 기록해," 그 <<person2>><<person_ i>> 말한다.
<br><br>
<</if>>
순식간에, 차가운 라텍스 장갑이 <<if $leftarm isnot "bound" and $rightarm isnot "bound">> 팔과 다리를 넓게 벌리고 울타리에 기대고 있는 당신의 몸 구석구석을 확인한다.<<else>> 팔은 여전히 뒤에 묶여 있는 채로, 다리를 넓게 벌리고 울타리에 몸을 기대고 있는 당신의 몸 구석구석을 확인한다.<</if>>
<br>
체인 고리를 통해, 당신은 사람들이 멈춰서서 당신과 경찰들을 보는 것을 발견한다. 뒤를 돌자, 당신은 다른 사람들이 당신이 수색당하는 걸 지켜보고 있는 걸 바라본다. 많은 사람들이 당신을 바라보는 것에 수치심을 느끼고, 당신의 얼굴은 붉어진다.
<br>
손이 곧 당신의 엉덩이와 사타구니로 다가가, 불편함을 느끼게 하고 침습적이다.
<br><br>
<<if !$worn.over_lower.type.includes("naked") or !$worn.lower.type.includes("naked")>>
"당신의 <<allBottoms_>> 아래 이건 무엇이죠," 그 <<person1>><<person_ i>> 당신의 <<allBottoms_ rul>> 넘어 당신의 <<if $player.penisExist>>자지를<<else>>보지를<</if>> 잡는다.
<br>
"그건 제..." 당신이 얼굴을 붉힌다. "전 아무것도 숨기고 있지 않다고요!"
<br>
"그건 봐야 알겠지," 그 <<person2>><<person_ i>> 말한다.
<</if>>
<br><br>
"용의자가 이 상황에서 비언어적으로 옷 벗기기 수색에 동의하지 않았다고 기록해."
<br>
당신은 말싸움할 입장이 아니다.
<br>
<<if !$worn.upper.type.includes("naked") or !$worn.upper.type.includes("naked")>>
<<if _middleOutfit or _overOutfit>>
찢어지는 소리와 함께, 당신의 <<allTops_ nun>> 허리까지 당겨 내려져서,
<<else>>
당신의 <<allTops_ nun>> 찢어져서,
<</if>>
<<upperruined>><<overupperruined>>
<<if $worn.under_upper.name isnot "naked">>
당신의 <<worn_under_upper_name_ i>> 보여진다.
<<else>>
당신이 허리 위로 나체가 되게 한다.
<</if>>
<</if>>
경찰들은 장갑을 낀 손으로 당신의 머리카락과 <<breasts_ rul>> 지나서, 배와 겨드랑이를 만지면서 아무말도 하지 않는다.
<br><br>
그들의 시선이 당신의 속을 쓰리게 한다. 당신은 그들이 완전히 옷을 벗기려고 움직이자 눈을 꽉 감는다.
<<if playerChastity()>>
<<if !$worn.under_lower.type.includes("naked")>>
몇초만에, 당신의 <<allBottomsUnderwear_ i>> 벗겨지고, 다음으로 당신은 무언가 <<worn_genitals_name_ ul>> 당기는 걸 느낀다. 그건 벗겨지지 않는다. 당신은 순간적으로 안도감을 느낀다.
<<else>>
몇초만에, 당신의 <<allBottoms_ ga>> 벗겨지고, 다음으로 당신은 무언가 <<worn_genitals_name_ ul>> 당기는 걸 느낀다. 그건 벗겨지지 않는다. 당신은 순간적으로 안도감을 느낀다.
<</if>>
<br>
"이거 벗겨지지가 않는데," 그 <<person1>><<person_ i>> 말한다.
<br>
그 <<person2>><<person_ i>> 당신을 노려본다. "거기에 뭘 숨기고 있는거야, 범죄자야?"
<br>
"아-아무것도 없다고요!"
<br>
"너 곧 체포될지도 몰라!"
<br>
"그치만-"
<br>
"<<phim_ yi>> 팔을 묶어," 그 <<person_ i>> 말한다. "이걸 벗겨야 하니까."
<br><br>
<<link [[다음|Street Police Mid Chastity]]>><</link>>
<br>
<<else>>
당신이 옷을 완전히 벗고 공공장소에서 나체가 되자, 구경꾼들의 수군거림이 귓가로 들어온다.
<<if hasSexStat("exhibitionism", 5)>>
일반적으론 당신은 이런식으로 노출하는 걸 좋아하지만, 지금은 완전히 다르다. 이건 경찰들의 명령에 따라 한 것이지, 당신이 당신의 만족을 위해 한 것이 아니다.
<<elseif $exhibitionism lte 25>>
당신은 이 낯선 사람들 앞에서 나체로 있는 것에 말 못할 수치심을 느낀다.
<</if>>
<br><br>
<<link [[다음|Street Police Mid 2]]>><</link>>
<br>
<</if>><<set $outside to 1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">><<handheldruined>>
<br><br>
<<overlowerruined>><<lowerruined>><<underruined>><<effects>>
"거기 안에 훔친 것들을 넣고 도망칠 수 없을걸," 그 <<person2>><<person_ i>> 으르렁거린다.
당신의 팔은 그 <<person1>><<person_>>에 의해 뒤에서 묶여지고, 그 <<person2>><<person_ un>> 그들을 도와줄 일반인을 모집한다. 잠시 후 두 경찰과 여섯 명의 일반인이 당신과 당신의 <<worn_genitals_name_ ul>> 모든 방향에서 당겨, 느슨하게 만드려 한다. 다음으로, 당신은 바닥에 누워있는 채로 손이 당신을 당긴다.
<br><br>
그러나, 그 일반인들은 진심으로 도와주는 것보다 그들의 기분을 좋게 하는데 더 관심있어 보인다: '머리를 잡고 있는' 남자는 사실 당신 머리를 사타구니에 갖다대고 있고, 당신은 그 <<person3>><<person_ i>> 당신의 <<breasts_ ul>> 더듬거리는 걸 발견하고 시야에 들어오지 않는 '<<worn_genitals_name_ ul>> 제거하는' 남자는 명백히도 당신의 엉덩이에 손가락을 넣으려 하고 있다.
<br>
몇 분이 지나도 그들은 약간의 진척밖에 내지 못한다.
<br>
<<set $worn.genitals.integrity -= 30>>
마침내 그들은 포기하고, 당신은 떨리는 발을 딛고 일어난다.
<br><br>
경찰들은 당신의 옷을 수거하면서, 당신과 군중들에게 지금 체포하기엔 충분한 증거가 없지만, 법적 조사를 위해 가져간다고 말하지만, 당신이 느낄 수 있는건 안도감 뿐이다. 이제 끝났다. 당신은 그들이 그들의 차에 오르는 걸 바라본다. 그 <<person2>><<person_ un>> 열린 차창 너머로 키스를 날린다.
<br>
놀랍게도, 다른 누구도 당신을 알아차리지 못했다. 그리고 그 누구도 보지 못했다. 갑자기, 그 경찰들이 코너를 돌아 사라지자, 그 이유를 알아차린다. 그들은 <<worn_genitals_name_ ul>> 하고 있는 <<print $player.gender_appearance is "m" ? "소년이" : "소녀가">> 거의 나체로, 그리고 흥분한 관객들 가운데에서 묶여 있던걸 보고 있던 것이다.
<br><br>
한 <<personsimple_ i>> 당신에게 늑대같은 미소를 짓는다.
겁에 찬 채로, 당신은 도망친다.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 5>><<arousal 1800>>
<br><br>
<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>><<overlowerruined>><<lowerruined>><<underruined>>
<<set $outside to 1>><<effects>>
"여기로 가져와" 그 <<person1>><<person>> 당신은 자동차의 보닛으로 밀어넣으며, 지시한다. 장갑 손 두 쌍이 당신의 엉덩이를 벌린다.
<br>
<<if $player.bodyliquid.anus.semen + $player.bodyliquid.vagina.semen gte 5>>
<<famesex 2>><<fameexhibitionism 5>>
"휴우!" <<he_ ga>> <<he_ ga>> <<his_ yi>> 코 앞에서 손을 흔들면서, 크게 소리친다. "강한 정액같은 냄새야."
<br><br>
"용의자의 사타구니 주변에서 다량의 정액이 발견되었다고 기록해," 그 <<person2>><<person_ i>> 말한다. "거의 <<whore_ ga>> 틀림없어."
<br>
그 <<person1>><<person_ un>> 당신의 엉덩이를 벌리고 <<his_ yi>> 엄지 손가락으로 당신을 벌린다. 많은 정액 덩어리가 당신의 다리를 타고 흐른다.
<br>
당신은 군중들이 놀라고, 당신에 대해 언급하는 걸 듣는다.
그 <<person2>><<person_ un>> '증거'를 위해 사진을 찍는다
<br>
<<elseif $player.bodyliquid.anus.semen + $player.bodyliquid.vagina.semen gte 2>>
<<famesex 2>>
"맙소사!" <<he>> <<he_ ga>> <<his_ yi>> 코 앞에서 손을 흔들면서, 크게 소리친다.
<br>
"용의자의 사타구니에서 강력한 정액 냄새가 나는 수상한 흰색 액체 물질이 발견되었다고 기록해," 그 <<person2>><<person_ i>> 말한다. "성매매의 증거일지도 몰라."
<br>
그 <<person1>><<person_ un>> 당신의 엉덩이를 벌리고 <<his_ yi>> 엄지 손가락으로 당신을 벌린다. 정액 덩어리가 당신의 다리를 타고 흐른다.
<br>
그 <<person2>><<person_ un>> '증거'를 위해 사진을 찍는다
<br>
<<elseif $player.bodyliquid.anus.goo + $player.bodyliquid.vagina.goo gte 2>>
"맙소사!" <<he>> <<he_ ga>> <<his_ yi>> 코 앞에서 손을 흔들면서, 크게 소리친다.
<br>
"용의자의 사타구니에서 강력한 냄새가 나는 수상한 끈적끈적한 액체 물질이 발견되었다고 기록해," 그 <<person2>><<person_ i>> 말한다. "내부적으로 불법 약물들이 밀반입되는 걸지도 몰라."
<br>
그 <<person1>><<person_ un>> 당신의 엉덩이를 벌리고 <<his_ yi>> 엄지 손가락으로 당신을 벌린다. 점액이 당신의 다리를 타고 흐른다.
<br>
그 <<person2>><<person_ un>> '증거'를 위해 사진을 찍는다
<br>
<<elseif $player.bodyliquid.anus.nectar + $player.bodyliquid.vagina.nectar gte 2>>
"세상에나," <<he_ ga>> 크게 숨을 내쉬며, 말한다.
<br>
"용의자의 사타구니에서 유난히 달콤한 냄새가 나는 끈끈한 물질이 발견되었다고 기록해," 그 <<person2>><<person_ i>> 말한다. "아마도... 식당에서 밀수출된 디저트일걸?"
<br>
그 <<person1>><<person_ un>> 당신의 엉덩이를 벌리고 <<his_ yi>> 엄지 손가락으로 당신을 벌린다. 꿀이 당신의 다리를 타고 흐른다.
<br>
그 <<person2>><<person_ un>> '증거'를 위해 사진을 찍는다
<<elseif $player.gender isnot $player.gender_appearance>>
그들은 다소 당황한 표정을 짓는다.
<<if $player.gender is "f">>
"용의자가 남성인 것 처럼 행동하지만, 실제로는 여자라고 기록해."
<br>
그 <<person2>><<person_ i>> 당신의 보지를 잡고 손가락을 넣는다. "확인했습니다."
<br>
"교묘한 속임수야. 이 지역의 범죄에 대해 연관 되어있는 소녀가 있을지 모르겠네," <<person1>><<person_ i>> 말한다.
<br>
<<elseif $player.gender is "m">>
"용의자가 여자인 것 처럼 행동하지만, 실제로는 남자라고 기록해."
<br>
그 <<person2>><<person_ i>> 당신의 자지를 잡아 살짝 당긴다. "확인했습니다."
<br>
"교묘한 속임수야. 이 지역의 범죄에 대해 연관 되어있는 소년이 있을지 모르겠네," <<person1>><<person_ i>> 말한다.
<br>
<<elseif $player.penisExist and $player.vaginaExist>>
"용의자가 <<if $player.gender_appearance is "m">>남성<<else>>여성<</if>>인 것 처럼 행동하지만, 실제로는 후타나리라고 기록해."
<br>
한 손으로, 그 <<person2>><<person_ un>> 당신의 자지를 잡아 당기고, 다른 손으로, <<he_ nun>> 당신의 보지에 가져가 손가락을 넣는다. "확인했습니다."
<br>
"교묘한 속임수야. 이 지역의 범죄에 대해 연관 되어있는 <<if $player.gender_appearance is "m">>소년이<<else>>소녀가<</if>> 있을지 모르겠네," <<person1>><<person_ i>> 말한다.
<br>
<</if>>
<</if>>
"계속해서 수색해," 그 <<person2>><<person_ i>> 지시한다.
<br>
장갑을 낀 손이 당신의 온몸을 돌아다니며, 당신의 가슴을 더듬거리고, 엉덩이 사이를 눌러 어루만진다. 더 많은 손들이 당신의 <<genitals_ ro>> 다가가, 명목상으로는 불법적인 것들을 찾는 척 하며 쓰다듬고 놀린다. 당신은 당신의 몸이 반응하는 걸 느낀다.
<br>
"이런걸 좋아하나봐?" 그 <<person1>><<person_ i>> 당신에게 속삭인다. <<if $player.penisExist>>"너의 자지가 매우 딱딱한걸!"<<else>>"너의 보지가 다 젖고 있다고!"<</if>>
<br><br>
<<if $arousal gte ($arousalmax / 5) * 3>>
"용의자가 이 상황에도 성적으로 흥분한 상태였다고 기록해."
<br>
"최음제 남용의 증거일지도 몰라."
<br>
<</if>>
당신은 군중들이 당신의 몸에 대해 말하는 것을 듣고 창피함을 느끼며, 차의 보닛으로 당신의 머리를 넣는다.
<br><br>
"용의자 주변에서 범죄 관련 물건이나, 행위에 대한 증거가 발견되지 않았다고 기록해."
<br>
"아마 이 사람은 아닌 것 같은데."
<br>
<<link [[다음|Street Police Mid 3]]>><</link>>
<br><<set $outside to 1>><<effects>>
<<towelup>>
당신이 일어서자, 그들은 당신의 옷을 수거하지만, 당신에게 건네주지 않고, 당신과 군중들에게 법적 조사를 위해 가져간다고 말한다.
<br>
당신은 겁에 찬 눈으로 그들이 그들의 차에 오르는 걸 바라본다. 차창이 닫히고 그 <<person2>><<person_ un>> 당신에게 더러운 수건 몇장을 건넨다.
<br>
그 경찰들이 코너를 돌아 사라지자, 당신은 몸을 가리고 서둘리 도망친다.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 2>><<arousal 1800>>
<br><br>
<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>><<outfitChecks>>
<<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 5>><<set $policemolestation to 5>><</if>>
<<if $phase is 1>>
당신은 긍정의 뜻으로 끄덕인다. 순식간에 내린 결정이지만, 직감적으로, 당신은 옳은 결정이라는 걸 알 수 있다. 당신이 저항하거나, 도전하면, 그 경찰들은 당신을 체포하고 당신을 훨씬 더 사적인 곳으로 데려갈 것이다. 안전하지 않은 곳으로. 시키는 대로 하고 놀아주는 것이 가장 최선이다. 그들이 진실을 말하고 있기를 바라는 것이 최선일 것이다.
<br><br>
<</if>>
순식간에, 차가운 라텍스 장갑이 팔과 다리를 넓게 벌리고 울타리에 기대고 있는 당신의 몸 구석구석을 확인한다. 체인 고리가 있음에도, 당신은 사람들이 멈춰서서 당신과 경찰들을 보는 것을 발견한다. 뒤를 돌자, 당신은 다른 사람들이 당신이 수색당하는 걸 지켜보고 있는 걸 바라본다. 많은 사람들이 당신을 바라보는 것에 수치심을 느끼고, 당신의 얼굴은 붉어진다. 손이 곧 당신의 엉덩이와 사타구니로 다가가, 불편함을 느끼게 하고 침습적이다.
<br><br>
<<if !$worn.upper.type.includes("naked")>>
<<if _middleOutfit>>
찢어지는 소리와 함께, 당신의 <<worn_upper_name_ un>> 허리까지 당겨 내려져서,
<<else>>
당신의 <<worn_upper_name_ un>> 찢어져서,
<</if>>
<<upperruined>>
<<if $worn.under_upper.name isnot "naked">>
당신의 <<worn_under_upper_name_ i>> 보여진다.
<<else>>
당신이 허리 위로 나체가 되게 한다.
<</if>>
<</if>>
경찰들은 장갑을 낀 손으로 당신의 머리카락과 <<nipples_ rul>> 지나서, 배와 겨드랑이를 만지면서 아무말도 하지 않는다.
<br><br>
그들의 시선이 당신의 속을 쓰리게 한다. 당신은 그들이 완전히 옷을 벗기려고 움직이자 눈을 꽉 감는다.
<<if playerChastity()>>
<<if !$worn.under_lower.type.includes("naked")>>
몇초만에, 당신의 <<worn_lower_name_ gwa>> <<worn_under_lower_name_ i>> 벗겨지고 다음으로 당신은 무언가 <<worn_genitals_name_ ul>> 당기는 걸 느낀다. 그건 벗겨지지 않는다. 당신은 순간적으로 안도감을 느낀다.
<<else>>
몇초만에, 당신의 <<worn_lower_name_ i>> 벗겨지고 다음으로 당신은 무언가 <<worn_genitals_name_ ul>> 당기는 걸 느낀다. 그건 벗겨지지 않는다. 당신은 순간적으로 안도감을 느낀다.
<</if>>
<br>
"이거 벗겨지지가 않는데," 그 <<person1>><<person_ i>> 말한다.
<br>
그 <<person2>><<person_ i>> 당신을 노려본다. "거기에 뭘 숨기고 있는거야, 범죄자야?"
<br>
"아-아무것도 없다고요!"
<br>
"너 곧 체포될지도 몰라!"
<br>
"그치만-"
<br>
"<<phim_ yi>> 팔을 묶어," 그 <<person_ i>> 말한다. "이걸 벗겨야 하니까."
<br><br>
<<link [[다음|Street Police Full Chastity]]>><</link>>
<br>
<<else>>
당신이 옷을 완전히 벗고 공공장소에서 나체가 되자, 구경꾼들의 수군거림이 귓가로 들어온다.
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
일반적으론 당신은 이런식으로 노출하는 걸 좋아하지만, 지금은 완전히 다르다. 이건 경찰들의 명령에 따라 한 것이지, 당신이 당신의 만족을 위해 한 것이 아니다.
<<elseif $exhibitionism lte 25>>
당신은 이 낯선 사람들 앞에서 나체로 있는 것에 말 못할 수치심을 느낀다.
<</if>>
<br><br>
<<link [[다음|Street Police Full 2]]>><</link>>
<br>
<</if>><<set $outside to 1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">><<handheldruined>>
<br><br>
<<lowerruined>><<underruined>><<effects>>
"거기 안에 훔친 것들을 넣고 도망칠 수 없을걸," 그 <<person2>><<person_ i>> 으르렁거린다.
<br>
당신의 팔은 그 <<person1>><<person_>>에 의해 뒤에서 묶여지고, 그 <<person2>><<person_ un>> 주변을 서성거린다. 당신은 강제적으로 무릎을 꿇는다
<br><br>
그 <<person2>><<person_ un>> 당신 앞에 앉아서, 당신의 머리를 <<his_ yi>> 사타구니로 가져가 당신의 머리를 <<his_ yi>> 허벅지 사이로 넣고, 그 <<person1>><<person_ un>> 당신 뒤에서 무릎을 꿇고, 당신의 <<worn_genitals_name_>> 끝을 잡고 리드미컬하게 그걸 잡아 당긴다. 누가 보더라도, 당신은 박히면서 펠라를 하는 것처럼 보일 것이다. 당신의 <<worn_genitals_name_ i>> 고정된다.
<br><br>
그 다음으로 그들은 그들을 도와줄 일반인들을 모집한다. 잠시 후 두 경찰과 여섯 명의 일반인이 당신과 당신의 <<worn_genitals_name_ ul>> 모든 방향에서 당긴다. 그러나, 그 일반인들은 진심으로 도와주는 것보다 그들의 기분을 좋게 하는데 더 관심있어 보인다: '머리를 잡고 있는' 남자는 사실 당신 머리를 사타구니에 갖다대고 있고, 당신 나이처럼 보이는 <<person3>><<person_ un>> 거의 당신의 <<breasts_ rul>> 더듬고 있으며, 시야에 들어오지 않는 '<<worn_genitals_name_ ul>> 제거하는' 남자는 명백히도 당신의 엉덩이에 손가락을 넣으려 하고 있다. 몇 분이 지나도 그들은 약간의 진척밖에 내지 못한다.
<br><br>
<<set $worn.genitals.integrity -= 40>>
마침내 그들은 포기하고, 당신은 떨리는 발을 딛고 일어난다.
<br><br>
경찰들은 당신의 옷을 수거하고 - 당신과 군중들에게 지금 체포하기엔 충분한 증거가 없지만, 법적 조사를 위해 가져간다고 말하지만 - 당신이 느낄 수 있는건 안도감 뿐이다. 이제 끝났다. 당신은 그들이 그들의 차에 오르는 걸 바라본다.
<br>
그 <<person2>><<person_ un>> 열린 차창 너머로 키스를 날린다.
<br><br>
놀랍게도, 다른 누구도 당신을 알아차리지 못했다. 그리고 그 누구도 보지 못했다. 갑자기, 그 경찰들이 코너를 돌아 사라지자, 그 이유를 알아차린다. 그들은 <<worn_genitals_name_ ul>> 하고 있는 <<print $player.gender_appearance is "m" ? "소년이" : "소녀가">> 거의 나체로, 그리고 흥분한 관객들 가운데에서 묶여 있던걸 보고 있던 것이다.
<br><br>
한 <<personsimple_ i>> 당신에게 늑대같은 미소를 짓는다.
겁에 찬 채로, 당신은 도망친다.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 3>><<arousal 1800>>
<br><br>
<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>><<lowerruined>><<underruined>>
<<set $outside to 1>><<effects>>
장갑을 낀 손이 당신의 온몸을 돌아다니며, 엉덩이 사이를 눌러 어루만진다. 더 많은 손들이 당신의 <<genitals_ ro>> 다가가, 명목상으로는 불법적인 것들을 찾는 척 하며 쓰다듬고 놀린다. 당신은 당신의 몸이 반응하는 걸 느낀다.
<br><br>
"이런걸 좋아하나봐?" 그 <<person1>><<person_ i>> 당신에게 속삭인다.
<<if $player.penisExist>>
"너의 자지가 매우 딱딱한걸!"
<<else>>
"너의 보지가 다 젖고 있다고!"
<</if>>
<br><br>
당신은 군중들이 당신의 몸에 대해 평가하는 걸 들으며, 고개를 숙인다. 그러자 그 <<person2>><<person_ i>> 당신의 발을 잡고 들어올려, 구경꾼들이 당신의 사타구니를 더 잘 볼 수 있게 한다. 다른 경찰관은 이게 정상적인 절차인 것 처럼 행동한다. 당신은 당신의 가장 사적인 부분으로 차가운 바람이 스쳐가자 숨을 가쁘게 들이마신다.
<br><br>
그 경찰들은 곧 장갑을 벗고, 라텍스가 당신의 피부에 있는 증거들을 찾는 걸 막고 있다 불평하는 연기를 한다. 그들이 하는 말을 비판적으로 생각해보면, 그 어떤것도 말이 되지 않는다. 그러나, 누구도 그들에게 달려 붙지 않고, 그들은 당신의 몸을 만진다.
<br><br>
<<link [[다음|Street Police Full 3]]>><</link>>
<br><<set $outside to 1>><<effects>>
그 <<person1>><<person_ i>> 차의 보닛에 올라타는 동안 그 <<person2>><<person_ un>> 당신의 얼굴을 나머지 경찰관의 사타구니로 당긴다. 그 <<person1>><<person_ un>> 당신과 군중에게 당신의 두피에 대해 더 자세히 조사할 필요가 있다 설명한다. 그 <<person2>><<person_ un>> 자신의 사타구니를 당신의 엉덩이에 갖다대고, <<his_ yi>> 손을 이용해서 당신의 허벅지를 쓰다듬는다. 구경꾼들에겐, 당신이 법적 집행인들에게 박히면서 펠라하는 것처럼 보인다. 이 상황은 몇 분동안 계속된다.
<br><br>
그러고 나니 당신은 당신 자신과 그 <<person1>><<person_ i>> 바닥에서 고전적인 69자세를 하고 있는 걸 발견하지만, 그 경찰은 옷을 다 입은 상태로 당신의 <<genitals_ ul>> 관찰하고 있으며 두번째 경찰은 당신의 어깨를 쓰다듬으며 당신의 얼굴을 <<person2>><<his_ yi>> 파트너의 사타구니로 밀어대고 있다.
<br><br>
마지막으로, 당신은 무릎 뒤를 붙잡고 누워있고, 그 경찰들은 뒤쪽에 쪼그려 앉아서 한명은 경찰봉으로 당신의 항문을 문지르고 다른 한명은 당신의 <<genitals_ ul>> 가지고 놀고 있다. 이 상황에서, 그들은 군중 중 일부를 멈춰세우고 밀수품의 흔적이 있는지 의견을 물어본다.
<br><br>
당신음 모멸감을 느끼며, 이 두 음란한 경찰이 있는 이곳 말고 다른 곳 어디든지 있길 원한다. 그들이 당신의 옷을 수거하고 당신과 군중에게 이 옷들이 증거로서 필요하다 알리자, 당신이 떠올릴 수 있는건 자유가 가까워졌다 라는 생각밖에 없다. 조금의 시간이 지나, 그 경찰들이 코너를 돌아 사라지자, 당신은 군중 가운데에 나체로 서있다는 걸 깨닫는다. 겁먹은 채로, 당신은 도망친다.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 6>><<stress 3>><<arousal 1800>>
<br><br>
<<fameexhibitionism 50>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 4>><<set $policemolestation to 4>><</if>>
<<if $phase is 1>>
당신은 긍정의 뜻으로 끄덕인다. 순식간에 내린 결정이지만, 직감적으로, 당신은 옳은 결정이라는 걸 알 수 있다. 당신이 저항하거나, 도전하면, 그 경찰들은 당신을 체포하고 당신을 훨씬 더 사적인 곳으로 데려갈 것이다. 안전하지 않은 곳으로. 시키는 대로 하고 놀아주는 것이 가장 최선이다. 그들이 진실을 말하고 있기를 바라는 것이 최선일 것이다.
<br><br>
<</if>>
순식간에, 차가운 라텍스 장갑이 팔과 다리를 넓게 벌리고 울타리에 기대고 있는 당신의 몸 구석구석을 확인한다. 체인 고리를 통해, 당신은 사람들이 멈춰서서 당신과 경찰들을 보는 것을 발견한다. 뒤를 돌자, 당신은 다른 사람들이 당신이 수색당하는 걸 지켜보고 있는 걸 바라본다. 많은 사람들이 당신을 바라보는 것에 수치심을 느끼고, 당신의 얼굴은 붉어진다. 손이 곧 당신의 엉덩이와 사타구니로 다가가, 불편함을 느끼게 하고 침습적이다.
<br><br>
<<if !$worn.upper.type.includes("naked")>>
<<if _middleOutfit>>
찢어지는 소리와 함께, 당신의 <<worn_upper_name_ un>> 허리까지 당겨 내려져서,
<<else>>
당신의 <<worn_upper_name_ un>> 찢어져서,
<</if>>
<<upperruined>>
<<if $worn.under_upper.name isnot "naked">>
당신의 <<worn_under_upper_name_ i>> 보여진다.
<<else>>
당신이 허리 위로 나체가 되게 한다.
<</if>>
<</if>>
경찰들은 장갑을 낀 손으로 당신의 머리카락과 <<nipples_ rul>> 지나서, 배와 겨드랑이를 만지면서 아무말도 하지 않는다.
<br><br>
그들의 시선이 당신의 속을 쓰리게 한다. 당신은 그들이 완전히 옷을 벗기려고 움직이자 눈을 꽉 감는다.
<<if playerChastity()>>
<<if !$worn.under_lower.type.includes("naked")>>
몇초만에, 당신의 <<worn_lower_name_ gwa>> <<worn_under_lower_name_ i>> 벗겨지고 다음으로 당신은 무언가 <<worn_genitals_name_ ul>> 당기는 걸 느낀다. 그건 벗겨지지 않는다. 당신은 순간적으로 안도감을 느낀다.
<<else>>
몇초만에, 당신의 <<worn_lower_name_ i>> 벗겨지고 다음으로 당신은 무언가 <<worn_genitals_name_ ul>> 당기는 걸 느낀다. 그건 벗겨지지 않는다. 당신은 순간적으로 안도감을 느낀다.
<</if>>
<br>
"이거 벗겨지지가 않는데," 그 <<person1>><<person_ i>> 말한다.
<br>
그 <<person2>><<person_ i>> 당신을 노려본다. "거기에 뭘 숨기고 있는거야, 범죄자야?"
<br>
"아-아무것도 없다고요!"
<br>
"너 곧 체포될지도 몰라!"
<br>
"그치만-"
<br>
"<<phim_ yi>> 팔을 묶어," 그 <<person_ i>> 말한다. "이걸 벗겨야 하니까."
<br><br>
<<link [[다음|Street Police Extreme Chastity]]>><</link>>
<br>
<<else>>
당신이 옷을 완전히 벗고 공공장소에서 나체가 되자, 구경꾼들의 수군거림이 귓가로 들어온다.
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
일반적으론 당신은 이런식으로 노출하는 걸 좋아하지만, 지금은 완전히 다르다. 이건 경찰들의 명령에 따라 한 것이지, 당신이 당신의 만족을 위해 한 것이 아니다.
<<elseif $exhibitionism lte 25>>
당신은 이 낯선 사람들 앞에서 나체로 있는 것에 말 못할 수치심을 느낀다.
<</if>>
<br><br>
<<link [[다음|Street Police Extreme 2]]>><</link>>
<br>
<</if>><<set $outside to 1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">><<handheldruined>>
<br><br>
<<overlowerruined>><<lowerruined>><<underruined>><<effects>>
"거기 안에 훔친 것들을 넣고 도망칠 수 없을걸," 그 <<person2>><<person_ i>> 맹렬히 으르렁거린다.
<br>
"테이저가 그걸 없앨 수 있다 들은 것 같아," <<person1>><<person_ i>> 당신의 팔을 묶으며, 말한다. "전기가 자물쇠를 망가뜨린다던데."
<br>
그 <<person2>><<person_ un>> 주변을 서성거린다. "해볼만한 것 같아."
<br><br>
그들은 당신을 무릎 꿇도록 밀치고 고개를 숙이게 한다. 당신은 당신의 <<worn_genitals_name_>>에서 날카로운 충격을 느낀다. 갑자기 고통스러운 전기가 당신의 몸을 돌고, 특히 당신의 가장 사적인 부분에 집중된다. 당신의 몸이 강렬하게 경련한다.
<<ggarousal>><<arousal 10000>>
<br>
"아무것도 안되잖아. 더 세게 해봐."
<br>
느낌이 강력해진다.
<br>
<<arousal 2000>>
<<if $arousal gte $arousalmax>><<orgasm>>
당신은 구경꾼들의 놀람과 환호를 듣지만, 그것을 막을 방법은 없다.
<br><br>
<</if>>
"그 버튼을 눌러보는건 어때?"
<br>
느낌이 더 집중된다.
<br>
<<arousal 4000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>몇몇의 군중이 환호하고, 당신은 혐오스러운 말을 한두개 듣는다.
<br><br>
<</if>>
"이거는 될거같아!"
<br>
느낌이 다시 한번 더 강력해지지만, 그 <<worn_genitals_name_ un>> 여전히 꽉 붙어있다.
<br>
<<arousal 6000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
"<<if $player.gender_appearance is "m">>저 꼬마 새끼가<<else>>저 더러운 걸레가<</if>> 그걸 즐기고 있는 것 같은데!" 그 <<person_ i>> 언급한다.
<</if>>
<br>
"소용이 없나봐. 벗겨지질 않아."
<br><br>
경찰들은 당신의 옷을 수거하면서, 당신과 군중들에게 지금 체포하기엔 충분한 증거가 없지만, 법적 조사를 위해 가져간다고 말하지만, 당신이 느낄 수 있는건 안도감 뿐이다. 이제 끝났다. 당신은 그들이 그들의 차에 오르는 걸 바라본다. 그 <<person2>><<person_ un>> 열린 차창 너머로 키스를 날린다.
<br>
놀랍게도, 다른 누구도 당신을 알아차리지 못했다. 그리고 그 누구도 보지 못했다. 갑자기, 그 경찰들이 코너를 돌아 사라지자, 그 이유를 알아차린다: 모두가 의도적으로
<<if $player.gender_appearance is "m">>
거의 나체로, 소년이 흥분한 관객들 가운데에서 그의 <<worn_genitals_name_>>로 정액이 나오면서 묶여 있던걸 보고 있던 것이다.
<br>
한 <<personsimple_ i>> 당신에게 늑대같은 미소를 짓는다.
<<else>>
그들은 <<worn_genitals_name_ ul>> 하고 있는 소녀가 거의 나체로, 그리고 흥분한 관객들 가운데에서 묶여 있던걸 보고 있던 것이다.
<br>
한 <<personsimple_ i>> 당신에게 늑대같은 미소를 짓는다.
<</if>>
겁먹은 채로, 당신은 도망친다.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 10>><<stress 8>><<arousal 3000>>
<br><br>
<<fameexhibitionism 40>>
<<endevent>>
<<destinationeventend>><<overlowerruined>><<lowerruined>><<underruined>>
<<set $outside to 1>><<effects>>
당신은 장갑을 낀 손이 당신의 온몸을 돌아다니며, 엉덩이 사이를 누르고 어루만지자 수치심에 불탄다. 더 많은 손들이 당신의 <<genitals_>>에 다가가, 불법적인게 있는지 만져보고 놀린다. 당신은 당신의 몸이 반응하는 걸 느낀다.
<br><br>
"이런걸 좋아하나봐?" 그 <<person1>><<person_ i>> 당신에게 속삭인다.
<<if $player.penisExist>>
"너의 자지가 매우 딱딱한걸!"
<<else>>
"너의 보지가 다 젖고 있다고!"
<</if>>
<br><br>
당신은 군중들이 당신의 몸에 대해 평가하는 걸 들으며, 고개를 숙인다. 그러자 그 <<person2>><<person_ i>> 당신의 발을 잡고 들어올려, 구경꾼들이 당신의 사타구니를 더 잘 볼 수 있게 한다. 다른 경찰관은 이게 정상적인 절차인 것 처럼 행동한다. 당신은 당신의 가장 사적인 부분으로 차가운 바람이 스쳐가자 숨을 가쁘게 들이마신다.
<br><br>
그 경찰들은 곧 장갑을 벗고, 라텍스가 당신의 피부에 있는 증거들을 찾는 걸 막고 있다 불평하는 연기를 한다. 그들이 하는 말을 비판적으로 생각해보면, 아무것도 말이 되지 않는다. 그러나, 누구도 그들에게 달려 붙지 않고, 그들은 당신의 몸을 만진다.
<br><br>
<<link [[다음|Street Police Extreme 3]]>><</link>>
<br><<set $outside to 1>><<effects>>
그 <<person1>><<person_ i>> 차의 보닛에 올라타는 동안 그 <<person2>><<person_ un>> 당신의 얼굴을 나머지 경찰관의 사타구니로 당긴다. 그 <<person1>><<person_ un>> 당신과 군중에게 당신의 두피에 대해 더 자세히 조사할 필요가 있다 설명한다. 그 <<person2>><<person_ un>> 자신의 사타구니를 당신의 엉덩이에 갖다대고, <<his_ yi>> 손을 이용해서 당신의 허벅지를 쓰다듬는다. 구경꾼들에겐, 당신이 법적 집행인들에게 박히면서 펠라하는 것처럼 보인다. 이 상황은 몇 분동안 계속된다.
<br><br>
그러고 나니 당신은 당신 자신과 그 <<person1>><<person_ i>> 바닥에서 고전적인 69자세를 하고 있는 걸 발견하지만, 그 경찰은 옷을 다 입은 상태로 당신의 <<genitals_ ul>> 관찰하고 있으며 두번째 경찰은 당신의 어깨를 쓰다듬으며 당신의 얼굴을 <<person2>><<his_ yi>> 파트너의 사타구니로 밀어대고 있다.
<br><br>
다음으로, 당신은 무릎 뒤를 붙잡고 누워있고, 그 경찰들은 뒤쪽에 쪼그려 앉아서 한명은 경찰봉으로 항문을 문지르고 다른 한명은 당신의 <<genitals_ ul>> 가지고 놀고 있다. 이 상황에서, 그들은 군중 중 일부를 멈춰세우고 밀수품의 흔적이 있는지 의견을 물어본다.
<br><br>
<<link [[다음|Street Police Extreme 4]]>><</link>>
<br><<set $outside to 1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">><<effects>>
<<pass 10>>
마지막으로, 그들은 당신의 팔을 묶고 다리를 벌리고, 서 있게 한 다음 시민 자원봉사자들을 줄지어 세워 몸 수색을 돕게 한다. 당신의 팔이 묶인 채로, 낯선 사람들의 시선이 벌거벗은 몸을 훑고 지나가면 품위조차 지킬 수 없다. 이보다 더 나빠질 수 없다고 생각할 때쯤, '선량한 시민'들은 대담해진다. 그들은 그들의 손으로 찌르고, 자극하고, 쓰다듬고, 더듬기 시작한다. 앞서 온 자원봉사자 중 일부는 '재확인'을 위해 돌아오기도 한다. 이 '수색'을 감독하는 두 경찰은 모든 관찰되는 사항을 기록한다.
<br><br>
당신은 말로 표현하지 못할 굴욕감을 느끼고, 여기 말고 다른 곳에 있고 싶어진다. 마침내 경찰이 수색이 끝났다 선언하고, 당신과 군중에게 증거를 위해 옷을 수거한다 말할 때, 당신은 자유가 가까워졌다는 생각밖에 할 수 없다. 조금의 시간이 지나고, 경찰관들이 모퉁이를 돌아 사라지자, 당신은 흥분한 군중 가운데에 무력히 묶여있다는 걸 깨닫는다. 겁먹은 채로, 당신은 도망친다.
<<gtrauma>><<ggstress>><<ggarousal>><<trauma 6>><<stress 20>><<arousal 2500>>
<br><br>
<<fameexhibitionism 50>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<physiquedifficulty 5000 16000 true>>
<<if $physiqueSuccess>>
당신은 촉수가 몸을 타는 동안 동안 당신의 <<allBottoms_ ul>> 잡고 있는다. <span class="green">촉수는 미끄러져 내려오고,</span> 맨홀로 돌아간다.
<<gstress>><<stress 1>>
<br><br>
<<destinationeventend>>
<<else>>
<<outfitChecks>>
<<if _bottomIsSkirt and !!_bottomUnder>>
당신은 촉수가 몸을 타는 동안 당신의 <<bottomUnder_name_ ul>> 잡고 있는다. <span class="red">촉수는 당신이 잡고 있는 옷을 찢고,</span> 찢어진 천을 여전히 잡은 채로, 맨홀로 돌아간다.
<<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
당신은 도로 가운데에서 <<= _bottomUnder is $worn.under_lower ? "팬티 없이" : "하의 없이">> 남겨졌다. 당신은 갑자기 다른 사람의 시선을 의식하며, 손을 다리 사이로 눌러 당신의 <<bottom_name_ ul>> 가린다.
<br><br>
<<set _bottomUnder.integrity to 0>>
<<integritycheck no_text>>
<<exposure>>
<<else>>
당신은 촉수가 몸을 타는 동안 동안 당신의 <<allBottoms_ ul>> 잡고 있는다. <span class="red">촉수는 당신이 잡고 있는 옷을 찢고,</span> 찢어진 천을 여전히 잡은 채로, 맨홀로 돌아간다.
<<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
당신은 도로 가운데에서 하의 없이 남겨졌다.
<<covered>>
<br><br>
<<overlowerruined>><<lowerruined>>
<<exposure>>
<</if>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<physiquedifficulty 5000 16000 true>>
당신은 그 촉수를 잡고 있으려 한다.<<deviancy1>>
<<if $physiqueSuccess>>
그 촉수는 당신에게 반항하다, <span class="green">리드미컬하고, 힘찬 움직임으로 느려진다.</span> 당신이 그게 뭘 하려는지 알아차리기 전에, 그 촉수는 당신의 손에 점액을 분출한다.
<<bodyliquid "leftarm" "goo">><<bodyliquid "rightarm" "goo">>
<br><br>
지쳐서, 그 끈적끈적한 촉수는 맨홀로 돌아가고 여러 촉수가 더 나와서, 당신의 팔다리와 허리를 지하로 끌어당긴다. 당신은 강력함에도 그것들의 힘을 당해내지 못하고, 어둠 속으로 몇 피트 떨어진다.
<br><br>
당신은 무언가 끈적끈적하고 부드러운 것으로 떨어진다. 그건 당신이 어둠에 눈이 적응하기도 전에, 촉수를 데리고 도망친다. 당신은 도난된 옷과 핸드백으로 둘러싸여진, 하수구에 있다.
<br><br>
<<set $eventskip to 1>>
<<investigateicon>><<link [[귀중품을 살펴본다 (0:10)|Street Tentacle Search]]>><<pass 10>><</link>>
<br>
<<destinationdrain>>
<<else>>
<<outfitChecks>>
그 촉수는 당신의 손아귀에서 빠져나와, <span class="red">당신의 다리 아래로 가서 당신을 넘어뜨린다.</span> 그건 당신의 몸에서
<<if _bottomIsSkirt and !!_bottomUnder>>
<<bottomUnder_name_ ul>> 찢은 후 찢어진 천을 여전히 잡은 채로, 맨홀로 돌아간다.
<<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
당신은 도로 가운데에서 <<= _bottomUnder is $worn.under_lower ? "팬티 없이" : "하의 없이">> 남겨졌다. 당신은 갑자기 다른 사람의 시선을 의식하며, 손을 다리 사이로 눌러 당신의 <<bottom_name_ ul>> 가린다.
<br><br>
<<set _bottomUnder.integrity to 0>>
<<integritycheck no_text>>
<<exposure>>
<<else>>
당신의 몸에서 <<allBottoms_ rul>> 찢은 후 찢어진 천을 여전히 잡은 채로, 맨홀로 돌아간다.
<<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
당신은 도로 가운데에서 하의 없이 남겨졌다.
<<covered>>
<br><br>
<<overlowerruined>><<lowerruined>>
<<exposure>>
<</if>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 그 촉수에 손을 뻗어, 손가락으로 조심히 만져본다. 그 촉수는 잠깐 동안 뻣뻣해지다가, 당신이 문지르고 손으로 만지자 몸을 푼다. <<deviancy3>>
당신은 그걸 손가락으로 감싸고 쓰다듬기 시작한다. 그 촉수는 당신이 쓰다듬는 리듬에 맞춰 몸을 떤다. 십여번을 쓰다듬자 그 떨림이 커지고, 전율이 흐른다. 그 촉수는 당신의 손에 점액을 분출한다.
<<arousal 3>>
<<bodyliquid "leftarm" "goo">><<bodyliquid "rightarm" "goo">>
<br><br>
지쳐서, 그 끈적끈적한 촉수는 맨홀로 돌아가고 여러 촉수가 더 나와서, 당신의 팔다리와 허리를 지하로 끌어당긴다. 당신은 강력함에도 그것들의 힘을 당해내지 못하고, 어둠 속으로 몇 피트 떨어진다.
<br><br>
당신은 무언가 끈적끈적하고 부드러운 것으로 떨어진다. 그건 당신이 어둠에 눈이 적응하기도 전에, 촉수를 데리고 도망친다. 당신은 도난된 옷과 핸드백으로 둘러싸여진, 하수구에 있다.
<br><br>
<<set $eventskip to 1>>
<<investigateicon>><<link [[귀중품을 살펴본다 (0:10)|Street Tentacle Search]]>><<pass 10>><</link>>
<br>
<<destinationdrain>><!-- This scene assumes the player is wearing a type of skirt but no underwear, and that $phase is set to what the tentacle found under the skirt: -->
<!-- $phase 0: anus -->
<!-- $phase 1: pussy -->
<!-- $phase 2: penis -->
<<if $sexstart is 1>>
<!-- These variables keep track of anal and vaginal ejaculation. They are used at the end of the scene. -->
<<set $street_tantacle_ejac_vagina to false>>
<<set $street_tantacle_ejac_anus to false>>
<<if $phase is 0>>
당신은 그 촉수가 당신의 항문을 만지도록 놔둔다.
당신은 그것이 당신의 항문을 문지르고 놀리자 흥분을 느낀다.
<<arousal 3>><<deviancy5>>
<<elseif $phase is 1>>
당신은 그 촉수가 당신의 <<pussy_ rul>> 만지도록 놔둔다.
당신은 그것이 당신의 <<clit_ ul>> 문지르고 만지자 흥분을 느낀다.
<<arousal 600 "genitals">><<deviancy5>>
<<elseif $phase is 2>>
당신은 그 촉수가 당신의 <<penis_ rul>> 만지도록 놔둔다.
당신은 그것이 당신의 자지를 감싸자 흥분을 느낀다.
<<arousal 3 "genitals">><<deviancy5>>
<</if>>
<<set $sexstart to 0>>
<<set $enemytype to "tentacles">>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $enemytrust += 100>>
<<rng>>
<<if $rng lte 20>>
<!-- 20% chance of weak tentacle -->
<<tentaclestart 1 4>>
<<elseif $rng lte 40>>
<!-- 20% chance of strong tentacle -->
<<tentaclestart 1 20>>
<<else>>
<!-- 60% chance of above medium strength tentacle -->
<<tentaclestart 1 10>>
<</if>>
<!-- overwrite the random tentacle -->
<<set $position to "doggy">>
<<set _tentacle to $tentacles[0]>>
<<set _tentacle.size to random(1, 2)>>
<<rng>>
<<if $rng gte 95>>
<!-- 5% chance of impregnating tentacle -->
<<set _tentacle.size to 3>>
<<set _tentacle.baby to "tentacle">>
<<else>>
<<set _tentacle.baby to 0>>
<</if>>
<<if _tentacle.size is 3>>
<<set _tentacle.desc to "thick">>
<<set _tentacle.fullDesc to "thick tentacle">>
<<set _tentacle.type to "tentacle">>
<<elseif _tentacle.size is 1>>
<<set _tentacle.desc to "thin">>
<<set _tentacle.fullDesc to "thin tentacle">>
<<set _tentacle.type to "tentacle">>
<<else>>
<<set _tentacle.desc to "slimy">>
<<set _tentacle.fullDesc to "slimy tentacle">>
<<set _tentacle.type to "tentacle">>
<</if>>
<!-- Make tentacle start at the target body part -->
<<if $phase is 0>>
<<set $anususe to "tentaclerub">><<set $anusstate to "tentaclerub">><<set _tentacle.head to "anusrub">><<set $anustarget to "tentacles">>
<<elseif $phase is 1>>
<<set $vaginause to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "vaginarub">><<set $vaginatarget to "tentacles">>
<<elseif $phase is 2>>
<<set $penisuse to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<set $penistarget to "tentacles">>
<</if>>
<<set _tentacle.shaft to "thighs">>
<</if>>
<<statetentacles>>
<<if $tentacles.active gte 1>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<!-- Show a flavour text for this specific scene, depending on if the action is going on underneath your skirt or not. -->
<<if $tentacles[0].head is "vaginadeep" or $tentacles[0].head is "anusdeep" or $tentacles[0].head is "penisdeep" or $tentacles[0].head is "anus" or $tentacles[0].head is "vagina" or $tentacles[0].head is "penis">>
당신은 도로 한복판에서, 평범하게 행동하려 애쓴다.
당신은 누구도 당신의 <<allBottoms_>> 아래에서 당신이 박히고 있다는 사실을 알아차리지 않길 바란다.
<<else>>
당신은 도로 한복판에서, 평범하게 행동하려 애쓴다.
당신은 누구도 당신의 <<allBottoms_>> 아래에서 <<trTentacle $tentacles[0].fullDesc "가">> 하는 일을 알아차리지 않길 바란다.
<</if>>
<br><br>
<<actionstentacles>>
<br>
<!-- keep track of ejaculation inside you during this scene -->
<<set $street_tantacle_ejac_vagina to $street_tantacle_ejac_vagina or $tentacles[0].head is "vaginadeep" or $vaginafucked is 1>>
<<set $street_tantacle_ejac_anus to $street_tantacle_ejac_anus or $tentacles[0].head is "anusdeep">>
<span id="next"><<link [[다음|Street Tentacle Sex]]>><</link>></span><<nexttext>>
<<else>>
지쳐서, 그 끈적끈적한 촉수는 당신의 다리를 따라 <<slithering>> 내려가고 열려있는 맨홀로 들어가 사라진다.
<br><br>
<<set $street_tantacle_ejac_vagina to $street_tantacle_ejac_vagina or $tentacles[0].head is "vaginadeep" or $vaginafucked is 1>>
<<set $street_tantacle_ejac_anus to $street_tantacle_ejac_anus or $tentacles[0].head is "anusdeep">>
<<if $street_tantacle_ejac_vagina>>
당신은 당신의 자궁 깊은 곳에서 기분좋은 온기가 퍼지는걸 느낀다.
<br>
당신은 도로 한복판에 있음에도 불구하고, 본능적으로 신음한다. 얼굴이 빨개진 채 당신은 둘러보지만, 아무도 눈치채지 못한 것처럼 보인다.
<<stress 2>><<trauma 2>><<gtrauma>><<gstress>>
<br><br>
<<elseif $street_tantacle_ejac_anus>>
당신은 당신의 장 깊은 곳에서 기분좋은 온기가 퍼지는걸 느낀다.
<br>
당신은 도로 한복판에 있음에도 불구하고, 본능적으로 신음한다. 얼굴이 빨개진 채 당신은 둘러보지만, 아무도 눈치채지 못한 것처럼 보인다.
<<stress 2>><<trauma 2>><<gtrauma>><<gstress>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<unset $street_tantacle_ejac_vagina>>
<<unset $street_tantacle_ejac_anus>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<tearful>> 당신은 잠깐 마음을 가다듬는다.
<br><br>
당신이 떠나려 하자, 맨홀에서 여러 촉수가 더 나와서, 당신의 팔다리와 허리를 지하로 끌어당긴다. 당신은 강력함에도 그것들의 힘을 당해내지 못하고, 어둠 속으로 몇 피트 떨어진다.
<br><br>
당신은 무언가 끈적끈적하고 부드러운 것으로 떨어진다. 그건 당신이 어둠에 눈이 적응하기도 전에, 촉수를 데리고 도망친다. 당신은 도난된 옷과 핸드백으로 둘러싸여진, 하수구에 있다.
<br><br>
<<set $eventskip to 1>>
<<investigateicon>><<link [[귀중품을 살펴본다 (0:10)|Street Tentacle Search]]>><<pass 10>><</link>>
<br>
<<destinationdrain>>
<</if>><<set $outside to 1>><<effects>>
당신은 도난된 물건들을 살펴본다. 당신은
<<if $rng gte 81>>
<<moneyGain 5 true false>>를 찾았다.
<<elseif $rng gte 61>>
<<moneyGain 10 true false>>를 찾았다.
<<elseif $rng gte 41>>
<<moneyGain 15 true false>>를 찾았다.
<<elseif $rng gte 21>>
<<moneyGain 20 true false>>를 찾았다.
<<else>>
<<moneyGain 25 true false>>를 찾았다.
<</if>>
<br><br>
<<destinationdrain>><<set $outside to 1>><<effects>>
당신은 촉수를 떼어놓기 위해, 촉수로부터 멀어진다.
<<outfitChecks>>
<<if _bottomIsSkirt and !!_bottomUnder>>
<<set _bottomUnder.integrity -= 30>>
<<if _bottomUnder.integrity lte 0>>
그건 당신의 <<bottomUnder_name_ ul>> 찢어버리고 찢어진 천을 잡은 채로, 맨홀로 돌아간다.
<br><br>
당신은 도로 가운데에서 <<= _bottomUnder is $worn.under_lower ? "팬티 없이" : "하의 없이">> 남겨졌다. 당신은 갑자기 다른 사람의 시선을 의식하며, 손을 다리 사이로 눌러 당신의 <<bottom_name_ ul>> 가린다.
<<integritycheck no_text>>
<<exposure>>
<<else>>
그건 당신의 <<bottomUnder_name_ ul>> 손상시키긴 했지만 찢어지진 않은 채로 두고, 맨홀로 돌아간다.
<</if>>
<<else>>
<<set _bottom.integrity -= 30>>
<<if _bottom.integrity lte 0>>
그건 당신의 <<bottom_name_ ul>> 찢어버리고 찢어진 천을 잡은 채로, 맨홀로 돌아간다.
<<integritycheck no_text>>
<<outfitChecks>>
<<if _bottomExposed>>
<br><br>
당신은 도로 가운데에서 팬티 없이 남겨졌다. <<covered>>
<</if>>
<<exposure>>
<<else>>
그건 당신의 <<bottom_name_ ul>> 손상시키긴 했지만 찢어지진 않은 채로 두고, 맨홀로 돌아간다.
<</if>>
<</if>>
<br><br>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $athleticsSuccess>>
당신은 <<if $bus is "park">>쓰레기통과 덤불 사이를<<else>>쓰레기통과 주차된 자동차들을<</if>> 뛰어 넘어, 도망친다. 당신은 두 사람이 추격해오는 소리를 듣지만, <span class="green">곧 그들의 발소리가 사라진다.</span>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
당신은 도망치지만, <span class="red">당신은 충분히 빠르지 않다.</span> 두 사람이 당신을 추격한다.
<br><br>
<<link [[다음|Street Stalk Group Run]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>><<rng>>
그 형체가 가까이 다가온다.
<<if $fame.rape gte ($rng * 2) and $rng gte 15>>
<<person1>><<He_ nun>> 당신의 얼굴을 잠시 바라보다, 당신의 어깨를 바라보고 끄덕인다. "<<phim_ i>> 맞아," <<he_ ga>> 말한다.
<br><br>
다른 사람이 뒤에서 당신의 어깨를 잡는다.
<br><br>
<<link [[다음|Street Fame Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set _possibleFames to []>>
<<if $fame.scrap gte ($rng * 5)>>
<<set _possibleFames.push("scrap")>>
<</if>>
<<if $fame.good gte ($rng * 5)>>
<<set _possibleFames.push("good")>>
<</if>>
<<if $fame.business gte ($rng * 5)>>
<<set _possibleFames.push("business")>>
<</if>>
<<if $fame.social gte ($rng * 5)>>
<<set _possibleFames.push("social")>>
<</if>>
<<if $fame.model gte ($rng * 5)>>
<<set _possibleFames.push("model")>>
<</if>>
<<if _possibleFames.length is 0>>
<<set _fameSelected to "none">>
<<else>>
<<set _fameSelected to _possibleFames.random()>>
<</if>>
<<if _fameSelected is "none">>
<<person1>><<He_ nun>> 당신의 얼굴을 잠시 바라보다, 당신의 어깨를 바라보고 <<his_ yi>> 고개를 젓는다. "<<phim_ i>> 아니야," <<he_ ga>> 말한다. 그들은 다른 말 없이 떠난다.
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
당신은 제자리에 서서, 눈을 감고 최악의 상황에 대비하지만, 그들은 더이상 계속하지 않는다.
"너는
<<switch _fameSelected>>
<<case "scrap">>
<span class = "green">강간범들을 혼내준다는 </span><<girl_>> 아니야?" 그 <<person1>><<person_ i>> <<his_ yi>> 후드를 벗으며 물어본다.
<br><br>
<<if $speech_attitude is "meek">>
"그-글쎄요, 전 괴롭힘 당할때 맞서 싸워요," 당신이 중얼거린다.
<<elseif $speech_attitude is "bratty">>
"제 이야기처럼 들리네요," 당신이 뻔뻔하게 말한다.
<<else>>
"가끔은 선택지가 없거든요," 당신이 말한다.
<</if>>
<br><br>
"그럴 줄 알았어!" 당신 뒤에 있던 그 <<person2>><<person_ i>> 당신의 어깨에 손을 올린다.
그 두 사람은 당신에게 호신술에 관한 조언을 구한다. 그들은 당신이 하는 말에 열심히 경청하며, 모든 지혜를 기꺼이 머리 속에 넣는다. 당신이 말을 끝내자, 그들은 귀중한 교훈에 감사하며, 당신과 악수하고 자리를 떠난다.
<br><br>
<<case "good">>
<span class = "green">모두를 도와준다는 </span><<girl_>> 아니야?" 그 <<person1>><<person_ i>> <<his_ yi>> 후드를 벗으며 물어본다.
<br><br>
<<if $speech_attitude is "meek">>
"다-당신도 도움이 필요하다면, 도와드릴게요," 당신이 중얼거린다.
<<elseif $speech_attitude is "bratty">>
"그래서요? 다른 사람들을 도와주는건 범죄가 아니라고요," 당신이 뻔뻔하게 말한다.
<<else>>
"전 도움이 필요한 사람을 보면 그냥 지나가지 못하거든요," 당신이 말한다.
<</if>>
<br><br>
"그럴 줄 알았어!" 당신 뒤에 있던 그 <<person2>><<person_ i>> 당신의 어깨에 손을 올린다.
그 두 사람은 당신이 그들의 친구를 도왔던 일에 대해 말해준다. 많은 선행을 베풀었기에, 당신은 그 일을 기억조차 하지 못하지만, 당신은 가능성을 배제하진 않는다. 그들은 당신이 한 일에 대해 감사하며, 당신과 악수하고 자리를 떠난다.
<br><br>
<<case "business">>
<span class = "green">주목 받고 있는 기업가 </span><<girl_>> 아니야?" 그 <<person1>><<person_ i>> <<his_ yi>> 후드를 벗으며 물어본다.
<br><br>
<<if $speech_attitude is "meek">>
"저같은 사람을 부르기엔 너무 거창한 단어네요," 당신이 중얼거린다.
<<elseif $speech_attitude is "bratty">>
"네, 그게 저죠," 당신이 뻔뻔하게 말한다.
<<else>>
"전 제 자신을 기업가라 부르진 않을래요," 당신이 말한다.
<</if>>
<br><br>
"그럴 줄 알았어!" 당신 뒤에 있던 그 <<person2>><<person_ i>> 당신의 어깨에 손을 올린다.
그 두 사람은 당신에게 당신의 분야에서 더 큰 수익을 내는 조언을 해준다. 그들이 말하는 말의 대부분은 상식이지만, 그럼에도 당신은 정중하게 듣는다. 그들이 모든 팁을 말하자, 당신에게 행운을 빌며, 당신과 악수하고 자리를 떠난다.
<br><br>
<<case "social">>
<span class = "green">최근 각종 곳에서 사교적이라는 </span><<girl_>> 아니야?" 그 <<person1>><<person_ i>> <<his_ yi>> 후드를 벗으며 물어본다.
<br><br>
<<if $speech_attitude is "meek">>
"아...아마 한두번 정도는 갔던거 같은데요," 당신이 중얼거린다.
<<elseif $speech_attitude is "bratty">>
"죄송하지만, 지금은 사진을 찍을 기분이 아니네요," 당신이 뻔뻔하게 말한다.
<<else>>
"아마도, 가끔씩은 돌아다니는 것 같아요" 당신이 말한다.
<</if>>
<br><br>
"그럴 줄 알았어!" 당신 뒤에 있던 그 <<person2>><<person_ i>> 당신의 어깨에 손을 올린다.
그 두 사람은 지역 엘리트에 대해 험담한다. 당신은 그들이 말하는 몇몇 이름을 알아듣지만, 당신은 무대 뒤의 정치에는 관심이 없었던지라, 당신은 대부분 웃고 끄덕이며 넘긴다. 그들은 그들의 험담이 끝나자, 당신과 악수하고 떠난다.
<br><br>
<<case "model">>
<span class = "green">최근 <<if $fame.model gte 1000>>잡지 광고에<<else>>마을에 있던 광고 포스터에<</if>> 나오는 </span><<girl_>> 아니야?" 그 <<person1>><<person_ i>> <<his_ yi>> 후드를 벗으며 물어본다.
<br><br>
<<if $speech_attitude is "meek">>
"그건... 아-아마도, 맞을 거예요..." 당신은 당신의 발을 바라보며 중얼거린다.
<<elseif $speech_attitude is "bratty">>
"네, 카메라가 절 사랑하긴 하죠, 근데 왜요," 당신은 자랑스럽게 말한다.
<<else>>
"몇몇 사진을 찍긴 했죠, 아마도요," 당신이 말한다.
<</if>>
<br><br>
"그럴 줄 알았어!" 당신 뒤에 있던 그 <<person2>><<person_ i>> 당신의 어깨에 손을 올린다.
그 두 사람은 당신의 외모에 칭찬하고, 모델이 되기 위한 조언을 구한다. 그들은 당신이 주는 팁들에 열심히 경청하며, 모든 지혜를 기꺼이 머리 속에 넣는다. 당신이 말을 끝내자, 그들은 귀중한 교훈에 감사하며, 당신과 악수하고 자리를 떠난다.
<br><br>
<<default>>
<</switch>>
당신은 안도하고 기쁨까지 느낀다. 당신의 평판이 당신을 앞서고 있는 것 처럼 보인다. <<stress -6>><<trauma -12>><<lstress>><<ltrauma>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemytrust -= 40>><<set $enemyanger += 30>>
<<if Time.dayState isnot "night">><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Fame Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Fame Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그들은 당신을 시궁창에 눕혀 놓는다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
그 <<person1>><<person_ nun>> 발을 헛딛고, 그 <<person2>><<person_>>도 잡고 홈통 안으로 떨어진다.
<br><br>
<<tearful>> 당신은 기회를 포착하고 안전한 곳으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>>
한 <<generate3>><<person3>><<person_ i>> 당신이 몸부림치는 걸 바라보고 목격한다. <<He_ nun>> <<his_ yi>> 휴대폰을 꺼내서 번호를 누른다. 그 <<person1>><<person_ un>> <<person2>><<persons_ yi>> 팔을 잡고 가리키고는, 그들은 함께 근처 골목길로 도망친다.
<br><br>
<<tearful>> 당신은 몸부림치며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $athleticsSuccess>>
빠르게 움직여서, 당신은 땅을 차고 우아하게 재주를 넘어, 미소를 지으면서 안전하게 착지한다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<pain 18>><<bruise face>>
당신의 넘어지지 않으려는 시도는 상황을 오히려 안좋게 만든다. 당신은 세게 얼굴을 박고, 뺨에 멍이 들고 발목을 삐끗한다. <<gggpain>>
<br><br>
<<link [[일어난다|Street Heel Trip Finish]]>><</link>>
<br>
<</if>><<pain 12>>
당신은 충격을 받기 전 어느정도 몸을 보호하지만, 여전히 세게 땅에 부딪힌다.
<br><br>
<<link [[일어난다|Street Heel Trip Finish]]>><</link>>
<br><<rng>>
<<if $rng lte 30>>
<<street1>>
<<elseif $rng lte 60>>
<<street2>>
<<else>>
발을 딛고 일어나면서, 당신은 발기술을 연습하면 앞으로 이런 사고를 막을 수 있을지도 모른다는 생각을 한다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
당신은 도망치기 위해 텅 빈 도로와 골목을 달리고, 코너를 돈다. 그 <<tower_creature_text_ un>> 크게 도약하며, 따라온다.
<br><br>
<<if $athleticsSuccess>>
<span class="green">당신은 도망치는데 성공하지만,</span> 부상없이 도망치진 못했다.<<beastescape>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
그 <<tower_creature_text_ ga>> 당신에게 뛰어들어 당신을 감싸자, <span class="red">엄청난 무게가 당신을 바닥으로 넘어지게 한다.</span>. 당신은 기어 도망치려 하지만, <<bhe_ nun>> 당신을 잡아 누른다.<<gpain>><<pain 2>>
<br><br>
당신은 당신의 목 뒤에서 <<bhis_ yi>> 숨을 느낀다.
<br><br>
<<link [[다음|Street Monster]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
<<if $phase is 1>>
<<set $position to "doggy">>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Monster Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Monster]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<bHe_ nun>> 일어나서 으르렁거린다, 어둠 속으로 사라진다.
<<if $beauty gte 6000>>
무언가 <<bhim_ ul>> 멈춰 세운다. <<bHe_ nun>> 제자리에서, 당신을 노려본다.
<br><br>
<<if $NPCList[0].monster is "monster">>
"예쁜이," <<bhe_ ga>> 당신을 향해 기어오며 말한다. 당신이 반응하기 전, <<bhe_ nun>> 당신의 허리를 팔로 감싸고, 당신을 <<bhis_ yi>> 몸으로 꽉 껴안는다.
<<if $tower_creature_intro gte 2>>
"보고 싶었어," <<bhe_ ga>> 으르렁거리며 말한다.
<<else>>
"널 지난번 놈처럼 놓치지 않겠어," <<bhe_ ga>> 큰 목소리로 안심시킨다.
<</if>>
<<else>>
<<bhe_ nun>> 당신에게 다가가면서 <<bHis_ yi>> 혀로 입술을 가로지른다.
<<if $tower_creature_intro gte 2>>
<<bHe_ nun>> 당신의 허리를 앞다리로 감싸서, 당신을 가까이 붙잡는다. <<bHe_ nun>> 이상한 소리를 내고, 당신의 얼굴을 <<bhis_ yi>> 혀로 흝는다. 당신은 몸을 떤다.
<<else>>
당신이 반응하기 전, 그건 당신의 허리를 앞다리로 감싸고, 당신을 그것의 몸으로 꽉 껴안는다.
<</if>>
<</if>>
<br><br>
크게 도약하여, <<bhe_ nun>> 벽을 뛰어넘는다. <<bHe_ nun>> 발톱으로 벽돌을 파내면서, 지붕을 달려간다.
<br><br>
<<bHe_ nun>> 끝부분을 향해 달려간다. <<bHe_ nun>> 속도를 늦추지 않는다. 대신에, <<bhe_ nun>> 도약해서, 다른 빌딩 위에 착지한다. <<bHe_ nun>> 계속해서 빌딩 사이를 도약해, 엘크 가를 지나, 식물과 혼합물들의 미궁으로 간다.
<br><br>
<<bHe_ nun>> <<if $monster is 0>> <<bhis_ yi>> 자유로운 다리로<</if>> 빌딩의 벽을 달려, 정상 근처의 푹 들어간 부분에 도착한다. <<bHe_ nun>> 당신을 매트리스에 던져놓는다.
<<if $NPCList[0].monster is "monster">>
<<if $tower_creature_intro gte 2>>
"넌 다시 한번 내것이야," <<bhe>> 으르렁거린다.
<<else>>
"넌 이제 내것이야," <<bhe_ ga>> 으르렁거린다. "알았어?"
<</if>>
<br><br>
<<bHe_ nun>> 당신이 답하기 전 당신에게 뛰어오른다.
<</if>>
<br><br>
<<endcombat>>
<<set $location to "night_monster_lair">>
<<link [[다음|Street Monster 2]]>><<set $tower_creature_intro to 2>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $tower_creature_intro gte 2>>
그 <<tower_creature_text_ un>> 당신을 향해 다가와,
<<if $NPCList[0].monster is "monster">>
당신을 보자 찡그린 얼굴을 한다. "못생겨졌어," <<bhe_ ga>> 실망한 톤으로 말한다. "더이상 예쁘지 않아." 실망한 채로, <<bhe_ nun>> 어둠 속으로 사라진다.
<<else>>
<<bhis_ yi>> 입술이 위협적으로 말린다. <<bHe_ nun>> 이상한 소리를 내고, <<bhe_ ga>> 올 때 처럼 갑작스럽게 어둠 속으로 들어가, 사라진다.
<</if>>
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<<else>>
<<bHe_ nun>> <<bhe_ ga>> 올 때 처럼 어둠 속으로 사라진다. <<tearful>> 당신은 마음을 가다듬는다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<else>>
<<if $NPCList[0].monster is "monster">>
그 <<tower_creature_text_ un>> 고통에 몸부림친다. "다음엔 널 잡아주겠어," <<bhe_ nun>> 으르렁거리고, 어둠 속으로 도망친다.
<<else>>
그 생물은 고통에 끼익 하는 소리를 내다가, 어둠 속으로 뛰어간다.
<</if>>
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<loadNPC 0 tower_creature>>
<<beastNOGENinit>>
<<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Monster 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Monster 2]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
그 <<tower_creature_text_ nun>> 만족한듯한 소리를 내고 당신으로부터 등을 돌린다. <<tearful>> 당신은 천천히 물러난다. <<bHe_ nun>> 매트리스를 파고 들기 시작한다.
<br><br>
<<else>>
<<tearful>> 당신은 <<tower_creature_text_ robuter>> 멀어지기 위해 몸부림친다. <<bHe_ nun>> 실망감에 콧김을 내쉬고 당신으로부터 등을 돌린다. <<bHe_ nun>> 매트리스를 파고 들기 시작한다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 tower_creature>>
당신은 주위를 둘러본다. 그 <<tower_creature_text_ nun>> 엄청난 힘에 구부려지고 뒤틀려진 많은 파이프와 대들보 안에, <<bhis_ yi>> 은신처를 지었다. "바닥"은 쓰레기와 이물질 더미로 널려져있다.
<br><br>
한쪽 벽면은 커다란 구멍이 채우고 있다. 당신이 들어왔던 곳과 동일하다. 아마 들어오고 나갈 수 있는 유일한 길인 것 같다.
<br><br>
<<if $NPCList[0].monster is "monster">>갑자기 발톱이 있는 손이<<else>>갑자기 한 쌍의 턱이<</if>> 당신의 발목을 잡는다 당신은 <<bhe_ ga>> 당신을 보석, 화려한 도자기, 크롬 접시, 토스터기와 같은 다양한 가치가 있는 반짝이는 물건들이 쌓여있는 방 외딴 구석으로 끌고 가는 동안 저항할 수 없다. 그 <<tower_creature_text_ un>> 당신을 그것들 사이에 집어넣는다. <<bHe_ nun>> 물러서서 <<bhis_ yi>> 컬렉션에 당신을 넣고 평가하듯, 당신을 바라본다.
<br><br>
<<if $NPCList[0].monster is "monster">>
<<bHe_ nun>> 만족한 듯, 고개를 끄덕이고, 쿵쿵거리며 매트리스로 가서 매트리스에 털썩 눕는다.
<<else>>
<<bHe_ nun>> 만족한 듯, 으르렁거리고, 비틀거리며 매트리스로 가서 매트리스에 털썩 눕는다.
<</if>>
<br><br>
<<link [[다음|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><<set $tower_sheet to 0>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
<<if $enemyno is 0>>
<<loadNPC 0 tower_creature>>
<</if>>
<<set $tower_sleep -= 10>>
당신은 엘크 가의 빌딩 주변에 있는 <<if $NPCList[0].monster is "monster">>이상한 몬스터 <<if $NPCList[0].gender is "m">>소년<<else>>소녀<</if>><<else>>이상한 몬스터<</if>>의 은신처에 있다. 한쪽 벽면을 커다란 구멍이 채우고 있다.
<br><br>
<<if $stress gte $stressmax>>
<<link [[다음|Passout Monster Tower]]>><</link>>
<br>
<<elseif $eventskip isnot 1 and $rng gte $tower_sleep>>
그 <<tower_creature_text_ ga>> 잠에서 깨어난다. 당신은 <<bhe_ ga>> 일어나기 전 서둘리 구석에 있는 당신의 자리로 돌아간다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
당신이 돌아가기 전, <span class="red">무언가 당신의 발을 낚아챈다.</span> 당신은 매트리스 위로 끌려가고 그 <<tower_creature_text_ i>> 당신 위로 올라간다. <<bHe_ nun>> 으르렁거린다.
<br><br>
<<link [[다음|Monster Tower Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 시간 안에 돌아가는데 성공한다. 그 <<tower_creature_text_ ga>> 콧김을 내쉬며 매트리스에서 일어난다. <<bHe_ ga>> 당신을 향해 달려든다.
<br><br>
<<link [[다음|Monster Tower Wake]]>><</link>>
<br>
<</if>>
<<else>>
그 <<tower_creature_text_ un>> 망가진 매트리스 위에서 잠을 잔다.
<<if $tower_sleep gte 90>>
<span class="teal"><<bHe_ nun>> 깊게 코를 곤다.</span>
<<elseif $tower_sleep gte 75>>
<span class="lblue"><<bHe_ nun>> 코를 곤다.</span>
<<elseif $tower_sleep gte 60>>
<span class="blue"><<bHe_ nun>> 가끔 허공에 손을 내젓으며, 코를 곤다.</span>
<<elseif $tower_sleep gte 45>>
<span class="purple"><<bHe_ nun>> <<bhis_ yi>> 잠결에 몸을 뻗는다.</span>
<<elseif $tower_sleep gte 30>>
<<if $NPCList[0].monster is "monster">>
<span class="pink"><<bHe_ nun>> 하품을 하고 <<bhis_ yi>> <<print either("배를","옆구리를","머리를","얼굴을","다리를","등을","엉덩이를")>> 긁는다.</span>
<<else>>
<span class="pink"><<bHe_ nun>> 잠결에 으르렁거린다.</span>
<</if>>
<<else>>
<span class="red"><<bHis_ yi>> 눈이 떠지고 <<bhe_ nun>> <<if $NPCList[0].monster is "monster">>일어나 앉으려다<<else>>일어서려다<</if>>, 다시 잠에 든다.</span>
<</if>>
<<set $tower_sleep -= 15>>
<br><br>
<<if $tower_view isnot 1>>
<<link [[구멍을 확인한다|Monster Tower View]]>><<set $tower_view to 1>><</link>>
<br>
<<else>>
<<if $tower_sheet gte 12>>
<<link [[탈출한다 (1:00)|Monster Tower Escape]]>><<pass 60>><</link>>
<br>
<<else>>
<<link [[시트로 로프를 만든다 (1:00)|Monster Tower Sheet]]>><<pass 60>><</link>>
<br>
<</if>>
<<if $harpy gte 6 and $birdFly gte 1>>
<<link [[안전한 곳으로 날아간다 (0:02)|Monster Tower Fly]]>><<pass 2>><</link>><<flight_text>>
<br>
<</if>>
<<if $exposed gte 1>>
<<link [[당신을 가린다 (0:15)|Monster Tower Cover]]>><<pass 15>><</link>>
<br>
<</if>>
<</if>>
<<link [[짐승을 안정시킨다 (1:00)|Monster Tower Calm]]>><<pass 60>><<set $tower_sleep to 115>><</link>>
<br>
<<if hasSexStat("deviancy", 2)>>
<<link [[음란하게 짐승을 안정시킨다|Monster Tower Sex]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $bus to "elk">><<set $outside to 0>><<effects>>
<<endevent>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "monsterTower">>
<<else>>
<<passout>>
당신은 스스로를 너무 혹사시켰다.
<br><br>
<<link [[다음|Trash Intro]]>><</link>>
<br>
<</if>><<set $bus to "elk">><<set $outside to 0>><<effects>>
당신은 쓰레기 더미에서 입을만한걸 찾는다. 당신은 오래된 수건을 찾는다. 없는것보단 낫다.<<towelup>>
<br><br>
<<link [[다음|Monster Tower]]>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
당신은 벽에 있는 구멍으로 걸어간다. 당신은 돌풍에 날아갈 뻔 했지만, 파이프에 매달려 버텨낸다. 주변에 높은 건물들이 솟아있다. 아래에는 얕은 안개가 깔려 있다. 바닥이 보이지 않는다.
<br><br>
당신은 소리친다. 바람만이 응답한다. 당신은 다시 한번 소리친다.
<<if $NPCList[0].monster is "monster">>
"닥치고 있어," 그 <<tower_creature_text_ i>> 자면서 외친다.
<<else>>
당신은 <<tower_creature_text_ ga>> 당신 뒤에서 낮게 으르렁거리는 걸 듣는다.
<</if>>
<br><br>
당신은 쓰레기가 바닥에 널려있고 벽에도 쌓여있는, 은신처를 둘러본다. 당신은 망가진 천 조각을 잡아, 들어올린다. 그건 튼튼하다.
<br><br>
<<link [[다음|Monster Tower]]>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
당신은 그 <<tower_creature_text_>>에게 다가가, <<bhim_>> 옆에 무릎꿇는다.
<<if $NPCList[0].monster is "monster">>
당신은 <<bhis_ yi>> 머리를 당신의 무릎으로 당긴다. <<bHe_ nun>> 으르렁거리며 저항하고 당신을 밀친다. 그러나, 잠시 후, <<bhe_ nun>> 당신에게 다가와 당신의 다리 사이에 <<bhis_ yi>> 머리를 올린다.
<br><br>
"다시," <<bhe_ ga>> 투덜거린다. 당신은 <<bhe_ ga>> 잠에 들 때 까지 <<bhis_ yi>> 지저분한 갈귀를 쓰다듬고 부드럽게 흥얼거린다.
<<else>>
당신은 차분한 소리를 낸다. 처음엔 별로 소용이 없는 것 같았지만, 당신은 <<bhis_ ga>> 안정할 때 까지 계속하고, <<bhe_ nun>> 소리내며 잠에 든다.
<</if>>
<br><br>
<<link [[다음|Monster Tower]]>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
당신은 쓸만한 게 있는지 쓰레기를 뒤진다. 당신은 옷과 가구에서 찢어진, 천 조각을 발견한다. 당신은 그걸 로프에 연결한다.
<br><br>
당신은 당신이 만든 것을 확인해본다. 당신은 한쪽 끝을 빌딩 끝에서 떨어뜨린다.
<<set $tower_sheet += 1>>
<<if $tower_sheet gte 12>>
<span class="green">그건 안개 속으로 떨어지고, 그 뒤로도 계속 떨어진다.</span> 당신은 이제 충분하다 생각한다.
<<elseif $tower_sheet gte 9>>
<span class="teal">그건 안개에 살짝 닿지만, 당신은 그 아래로도 떨어질 높이가 더 있다 장담한다.</span>
<<elseif $tower_sheet gte 6>>
<span class="lblue">그건 길게 떨어지지만, 안개에 닿기에는 충분하지 않다.</span>
<<elseif $tower_sheet gte 3>>
<span class="blue">그건 어느정도 길게 떨어지지만, 훨씬 더 길어야 한다.</span>
<<else>>
<span class="purple">당신은 한참 더 연결해야 한다.</span>
<</if>>
<br><br>
<<link [[다음|Monster Tower]]>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
당신은 로프의 한쪽 끝을 구멍 너머로 던지고, 다른 쪽은 튼튼한 대들보에 묶는다. 당신은 안전한지 당겨서 확인하고, 내려간다.
<br><br>
당신은 손으로 로프를 잡고, 발로 체중을 실어 누른다. 당신은 가끔 바람이 잦아들기를 기다린다.
<br><br>
당신은 곧 안개에 도달하고, 계속해서 지나서 내려간다. 로프가 거의 땅에 닿았다.
<br><br>
당신은 차가 다니는 방향으로 가는 골목길 하나를 따라가고, 곧 엘크 가로 나온다.
<br><br>
<<endevent>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
<<if $syndromebird is 1>>
당신은 훨씬 예쁜 탑과 훨씬 멋진 배우자가 있다. 이정도면 충분하다.
<</if>>
당신은 당신 주변 공기를 느끼며, 벼랑 끝에 선다. 당신은 탑에서 뛰어내린다.
<br><br>
몇 피트정도 떨어지자 당신은 공기를 타고, 아래 있던 도로로 나오게 된다.
<br><br>
<<endevent>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNOGENinit>>
<<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
<<if $phase is 1>><<set $enemyanger += 200>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Monster Tower Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Monster Tower Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $NPCList[0].monster is "monster">>
<<bHe_ nun>> 몸을 뻗고, 당신 위에서 웅크린다. <<bHis_ yi>> 팔과 다리가 당신의 몸을 단단히 감싼다. <<bHe_ nun>> <<bhis_ yi>> 손가락에 있는 손톱으로 당신의 머리카락을 가로지른다. "피곤해," <<bhe_ ga>> 하품한다. 당신은 곧 <<bhim_ i>> 코고는 소리를 듣는다.
<br><br>
<<tearful>> 당신은 몸부림쳐서 <<bhis_ yi>> 손아귀에서 빠져나온다.
<<else>>
그 <<tower_creature_text_ un>> 몸을 뻗고, 당신 위에서 쓰러진다.
<br><br>
<<tearful>> 당신은 몸부림쳐서 빠져나온다.
<</if>>
<<else>>
<<tearful>> 당신은 <<tower_creature_text_ robuter>> 몸부림쳐서 도망친다.
<<if $NPCList[0].monster is "monster">>
"별로 가치도 없어가지고," <<bhe_ ga>> 으르렁거린다. <<bHe_ nun>> 몸을 웅크리고 코를 곤다.
<<else>>
그건 으르렁거리지만, 계속하진 않는다. 그건 몸을 웅크리고 코를 곤다.
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 tower_creature>>
<<link [[다음|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNOGENinit>>
<<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
<<if $NPCList[0].monster is "monster">>
당신은 그 <<tower_creature_text_ yi>> 가슴을 쓰다듬는다. <<bHe_ nun>> <<bhis_ yi>> 코를 찡그리고 무언가 중얼거린다. 당신은 멈추지 않고, 손을 아래로 내린다.
<<deviancy2>>
저항하지 못하고, <<bhe_ nun>> 당신의 손목을 잡고 <<bhis_ yi>> 몸으로 당기고, 반대쪽 팔은 허리를 단단히 붙잡는다.
<<else>>
당신은 그 생물의 배를 문지른다. 한 눈이 떠지고 당신을 주시한다. 당신은 당신의 손을 그것의 몸통 아래로 더 내려가면서 그 눈을 똑바로 바라본다.
<<deviancy2>>
저항하지 못하고, 짐승이 기어오른다.
<</if>>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Monster Tower Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Monster Tower Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $NPCList[0].monster is "monster">>
<<bHe_ nun>> 몸을 뻗고, 당신 위에서 웅크린다. <<bHis_ yi>> 팔과 다리가 당신의 몸을 단단히 감싼다. <<bHe_ nun>> <<bhis_ yi>> 손가락에 있는 손톱으로 당신의 머리카락을 가로지른다. "피곤해," <<bhe_ ga>> 하품한다. 당신은 곧 <<bhim_ i>> 코고는 소리를 듣는다.
<br><br>
<<tearful>> 당신은 몸부림쳐서 <<bhis_ yi>> 손아귀에서 빠져나온다.
<<else>>
그 <<tower_creature_text_ un>> 몸을 뻗고, 당신 위에서 쓰러진다.
<br><br>
<<tearful>> 당신은 몸부림쳐서 빠져나온다.
<</if>>
<<set $tower_sleep to 115>>
<br><br>
<<elseif $enemyhealth lte 0>>
<<tearful>> 당신은 <<tower_creature_text_ robuter>> 몸부림쳐서 도망친다.
<<if $NPCList[0].monster is "monster">>
"별로 가치도 없어가지고," <<bhe_ ga>> 으르렁거린다.
<<else>>
그건 으르렁거리지만, 계속하진 않는다.
<</if>>
<<bHe_ nun>> 몸을 웅크리고 다시 잠에 빠진다.
<br><br>
<<else>>
그 <<tower_creature_text_ nun>> 낮고, 실망한 목소리를 낸다.
<<if $NPCList[0].monster is "monster">>
"됐어," <<bhe_ ga>> 중얼거린다. <<bHe_ nun>> 당신을 밀어붙이지 않고, 대신에 다시 잠에 빠진다.
<<else>>
그럼에도 그건 당신을 밀어붙이지 않고, 대신에 다시 잠에 빠진다.
<</if>>
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 tower_creature>>
<<link [[다음|Monster Tower]]>><</link>><<set $outside to 0>><<effects>>
<<if $exposed gte 2>>
<<rng 2>>
<<else>>
<<rng 3>>
<</if>>
그 <<tower_creature_text_ un>> 당신에게 다가와, 팔을 뻗으면 닿을 거리에 멈춘다.
<<if $NPCList[0].monster is "monster">>
<<bHis_ yi>> 강렬한 눈빛이 당신을 불안하게 한다. "더 예뻐질 필요가 있어," <<bhe_ ga>> 으르렁거린다.
<<else>>
당신은 얼굴에 <<bhis_ yi>> 따뜻한 숨을 느낀다. <<bHe_ nun>> 화난 콧소리를 낸다.
<</if>>
<br><br>
<<switch $rng>>
<<case 1>>
<<bHis_ yi>> 눈은 당신의 몸을 구석구석 살피다, 당신 뒤 무언가에 시선이 꽂힌다.
<br><br>
<<bhe_ ga>> 둘 사이의 거리를 좁히자 당신의 피가 잠깐 얼어붙지만, <<bhim_ nun>> 당신을 지나쳐서 간다. <<bHe_ nun>> 더미에서 목걸이를 꺼내고, 돌아와 당신을 한번 더 관찰한다. 그리고 잠시 후, <<bhe_ nun>> 목걸이를 당신 머리 위에 올리고 당신 목으로 떨어지게 한다.
<br><br>
<<link [[가만히 있는다 (1:00)|Monster Tower Decorate]]>><<pass 60>><<set $phase to 0>><<tiredness 12>><<pain 2>><<stress 18>><</link>><<ggtiredness>><<ggstress>><<gpain>>
<br>
<<link [[저항한다|Monster Tower Decorate]]>><<set $phase to 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<<case 2>>
<<if $NPCList[0].monster is "monster">>
<<bHe_ nun>> 당신의 손목을 잡고 당신 주변 장신구들을 한 움큼 움켜쥔다.
<<else>>
<<bHe_ nun>> 당신의 허리를 앞다리로 감싸고, <<bhis_ yi>> 턱으로 가능한 잡을 수 있는 만큼 장신구들을 잡는다.
<</if>>
<br><br>
당신은 무력히 커다란 파이프가 머리 위에 걸려있는, <<bhis_ yi>> 은신처의 구석으로 끌려간다. <<bHe_ nun>> 쓰레기를 옆으로 밀어내고, 그 아래로 배수구가 드러난다. <<bhis_ yi>> 의도를 모르기 때문에, 당신이 할 수 있는건 <<bhis_ yi>> 보물 더미 위에 앉아서, 지켜보는 것 밖에 없다.
<br><br>
그 <<tower_creature_text_ nun>> 녹슨 밸브 쪽으로 가서, 그것을 잡는다. 쇠가 끽끽대면서, 밸브가 열린다. 파이프에서 수증기가 나오는 뜨거운 물이 솟구친다. <<bHe_ nun>> 물을 확인해보듯, <<bhis_ yi>> 손을 뿜어져 나오는 물에 갖다댄다. <<bHe_ nun>> 만족한듯 보인다.
<br><br>
<<link [[다음|Monster Tower Clean]]>><</link>>
<br>
<<case 3>>
<<outfitChecks>>
<<if !_fullyNaked>>
<<if !_overNaked or !_middleNaked>>
<<bHe_ nun>> 당신을 향해 <<bhis_ yi>> 발톱을 휘두르고, 단숨의 당신의 옷을 몸에서 찢어지게 한다.
<<if $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
당신은 <<tower_creature_text_ ga>> 훔쳐보는 것을 막아주는 <<undiesPost>>만 가진 채로 남겨졌다.
<<else>>
<span class="lewd">당신은 그 <<tower_creature_text_>> 앞에서 벌거벗은 채로 남겨졌다.</span>
<</if>>
<<else>>
정확한 동작으로, <<bhe_ nun>> <<bhis_ yi>> 손톱있는 손가락을 당신의 턱부터 사타구니까지 가로질러, 당신의 속옷을 정확히 가운데로 찢어버린다. 조각들이 바닥으로 떨어져, <span class="lewd">당신은 그 <<tower_creature_text_>> 앞에서 벌거벗은 채로 남겨지게 한다.</span>
<</if>>
<<if $NPCList[0].monster is "monster">>
"이것들은 없는게 더 낫겠지," <<bhe_ nun>> <<bhis_ yi>> 발톱으로 찢어진 천 조각을 흔들며 말한다.
<<else>>
<<bHe_ nun>> 만족한듯 으르렁거리고, <<bhis_ yi>> 발톱으로 찢어진 천 조각을 흔든다.
<</if>>
<<if !_overNaked>>
<<overupperruined>><<overlowerruined>>
<<elseif !_middleNaked>>
<<upperruined>><<lowerruined>>
<<else>>
<<underupperruined>><<underlowerruined>>
<</if>>
<br><br>
<</if>>
<<bHe_ nun>> <<bhis_ yi>> 매트리스로 가서 <<bhis_ yi>> 잠을 이어서 청하며, 당신을 <<bhis_ yi>> 은신처에서 찬바람에 떨도록 남겨둔다.
<br><br>
<<link [[다음|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><</link>>
<br>
<</switch>><<set $outside to 0>><<effects>>
<<if $phase is 0>>
<<if $NPCList[0].monster is "monster">>
<<bHe_ ga>> 미소를 짓는다. "됐어," <<bhe_ ga>> 말한다, "훨씬 예쁘네." <<bHe_ nun>> <<bhis_ yi>> 팔로 다리를 감싸고 <<bhis_ yi>> 턱을 <<bhis_ yi>> 무릎 위에 올려, 앉는다. <<bHe_ ga>> 멍하니 쳐다본다.
<<else>>
그 <<tower_creature_text_ nun>> 한번 더 킁킁거린다. 왠지, 그건 기쁘게 들린다. <<bHe_ nun>> <<bhis_ yi>> 머리를 <<bhis_ yi>> 앞다리에 두고 당신을 바라보며, 움직이지 않고, 바닥에 눕는다.
<</if>>
당신은 무엇을 해야할지 몰라, 제자리에 서있는다.
<br><br>
마침내, <<bhe_ nun>> 당신을 쳐다보는 것에 지쳐서 다시 일어선다.
<<if $NPCList[0].monster is "monster">>
"충분하지 않아, 더 필요하다고," <<bhe_ ga>> 말한다.
<</if>>
<br><br>
<<bHe_ nun>> 당신에게 더 그리고 더 많은 장신구를 달며 몇분을 보낸다. <<bHe_ nun>> 더미에서 무언갈 집고, 당신에게 단 다음, 앉아서 바라보다, 다시 똑같은 짓을 한다. <<bhe_ ga>> 끝날 때 쯤, 당신은 세기에도 너무 많은 장신구를 달고 있다 - 약간 말해도 목걸이 한 움큼, 팔에 둘러진 화려한 천들, 그리고 머리 위에 여러 화려한 것들이 있다. 당신이 <<bhe_ ga>> 지정한 자세에서 팔을 떨어뜨릴 때마다, <<bhe_ nun>> 경고의 의미로 으르렁거린다.<<stress 6>><<gstress>>
<br><br>
포즈를 취하고 한 시간정도 지나자, 그 <<tower_creature_text_ un>> 경고 없이 일어선다. <<bHe_ nun>> 매트리스로 <<if $NPCList[0].monster is "monster">>걸어<<else>>뛰어<</if>> 돌아가고 쓰러지듯 눕는다. 잠시 후, 당신은 <<bhim_ i>> 코고는 소리를 듣는다. 당신은 모든 것을 벗는데 시간을 별로 소비하진 않지만, 너무 오래 서있어서 몸이 뻣뻣하고 쑤시는 느낌을 받는다.
<br><br>
<<link [[다음|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><</link>>
<br>
<<else>>
당신은 목걸이를 뜯어서 벽의 구멍으로 던져버린다.
<<if $NPCList[0].monster is "monster">>
그 <<tower_creature_text_ yi>> 눈이 패닉에 질려 커진다.
<<else>>
그 <<tower_creature_text_ nun>> 비명지른다.
<</if>>
<<bHe_ nun>> <<bhis_ yi>> 버려진 보물을 되찾으려 허겁지겁 달려가지만, <<bhe_ ga>> 볼 수 있는 건 그것이 안개 아래로 들어가는 것 밖에 없다. <<bHe_ nun>> 벼랑 끝에 서곤, 파이프 하나를 금속이 찌그러질 정도로 세게 잡는다.
<br><br>
승리의 순간은 잠시뿐이다. <<bHe_ nun>> <<bhis_ yi>> 눈을 가늘고 노랗게 빛나게 하고, 당신을 향해 얼굴을 돌린다. <<bHis_ yi>> 숨이 무겁다.
<<if $NPCList[0].monster is "monster">>
"이 배은망덕한..." <<bhe_ ga>> 으르렁거린다.
<<else>>
<<bHe_ ga>> 으르렁거린다.
<</if>>
<br><br>
흐릿한 움직임으로, <<bhe_ nun>> 그곳에 널부러진 더미들을 차며, 당신에게 달려든다.
<<if $NPCList[0].monster is "monster">>
<<bHe_ nun>> 당신의 목을 잡고, 놀라운 힘으로 들어올려 매트리스 위로 내던진다.
<<else>>
<<bHe_ nun>> 당신의 발목을 물어, 더미에서 끌어당겨 매트리스 위로 끌어당긴다.
<</if>>
<br><br>
당신이 정신을 차릴 때 쯤, 그 <<tower_creature_text_ nun>> 이미 으르렁거리며, 당신 위에 있다.
<br><br>
<<link [[다음|Monster Tower Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<bHe_ nun>> 당신에게 손을 뻗는다. 당신은 본능적으로 몸을 피한다. 멈추지 않고, <<bhe_ nun>> 대신에 더미에서 금속 판을 잡아,
<<if $NPCList[0].monster is "monster">>
끓는 물 아래에서 문지른다
<<else>>
끓는 물 아래에 담가둔다
<</if>>
.
<br><br>
<<bHe_ nun>> 이 짓을 <<bhis_ yi>> 모든 보물에 하여, 각각 빛나도록 다듬고, 마침내 <<bhe_ ga>> 당신에게 다가온다. <<bHe_ nun>> 당신을 물 속에 담그려한다.
<br><br>
<<link [[허락한다 (0:10)|Monster Tower Clean 2]]>><<wash>><<pass 10>><<set $phase to 0>><<trauma 6>><<stress 18>><<pain 4>><</link>><<gtrauma>><<ggstress>><<gggpain>>
<br>
<<link [[저항한다|Monster Tower Clean 2]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $phase is 0>>
당신은 저항하기에 너무 두려워, 그 <<tower_creature_text_ ga>> 당신을 당겨 내리도록 놔둔다. 당신이 예상한 만큼 뜨겁지는 않지만, 여전히 따끔거린다. 때때로 당신은 참지 못하고 밖으로 나오지만, 그 <<tower_creature_text_ nun>> 당신을 강제로 물 속으로 돌려놓는다.<<water>>
<br><br>
마침내, <<bhe_ ga>> 당신을 꺼낸다. "깔끔하고 반짝반짝하네." <<bHe_ nun>> 당신을 쓱 보고, 끄덕이고선, 파이프 아래로 걸어간다.
<br><br>
차가운 공기가 피부를 편안하게 해주지만, 금방 물이 차가워지고, 당신을 젖고 떨게 하도록 바뀐다. 그 <<tower_creature_text_ nun>> 상관없어 보인다. 충분히 깨끗해지자, <<bhe_ nun>> 물을 잠구고 당신을 도로 <<bhis_ yi>> 창고에 있는 당신의 장소로 데려놓는다.
<br><br>
<<if $NPCList[0].monster is "monster">>
<<bHe_ nun>> 매트리스로 쿵쿵대며 돌아가고 다른 말 없이 엎드린다.
<<else>>
<<bHe>> 매트리스로 돌아가, 몸을 뻗고, 무의식적으로 엎드린다.
<</if>>
<br><br>
<<link [[다음|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><</link>>
<br>
<<else>>
당신은 그 <<tower_creature_text_ yi>> 손아귀에서 벗어나기 위해 몸부림친다. 당신은 결국 뒤로 비틀거리다, 더미 속으로 넘어진다. 당신은 무언가 당신 뒤에서 부셔지는 소리를 듣는다.
<br><br>
<<if $NPCList[0].monster is "monster">>
그 <<tower_creature_text_ nun>> 당신을 옆으로 밀치고 무릎을 꿇고서, 부서진 것을 조립하려고 노력한다. <<bhis_ yi>> 으르렁대는 소리로 판단하건대, 그건 잘 되지 않는 것 같다.
<<else>>
그 <<tower_creature_text_ nun>> 당신 옆으로 달려와 몸을 웅크리고서, <<bhis_ yi>> 손톱을 사용해 부셔진 조각을 맞추려 한다. <<bhis_ yi>> 으르렁대는 소리로 판단하건대, <<bhe_ ga>> 하려는 것이 무엇이든 잘 되지 않는 것 같다.
<</if>>
<br><br>
분노한채로, <<bhe_ nun>> 당신에게 몸을 돌려 돌진한다.
<<if $NPCList[0].monster is "monster">>
"이 멍청이가," <<bhe_ ga>> 속삭인다. "그건 내 최애였어. 너보다 예뻤다고."
<<else>>
<<bHe_ nun>> <<bhis_ yi>> 입술을 물어, 날카로운 이빨을 드러낸다.
<</if>>
<br><br>
<<bHis_ yi>> 발톱이 당신을 단단히 붙잡는다.
<br><br>
<<link [[다음|Monster Tower Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
당신은 슬라임의 명령에 따라, 그 <<person_>>에게 다가간다.
<br>
<<promiscuity4>>
"절 가지세요!" 당신이 말한다.
<<if $worn.over_lower.name isnot "naked" or $worn.lower.name isnot "naked">>
<<if $worn.over_lower.name isnot "naked">>
<<set $worn.over_lower.vagina_exposed to 1>><<set $worn.over_lower.anus_exposed to 1>><<set $worn.over_lower.exposed to 2>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<</if>>
<<if $worn.under_lower.name is "naked">>
<<if $worn.over_lower.name isnot "naked">>
<<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>>
당신은 당신의 <<worn_over_lower_name_ ul>> 들어올려, <span class="lewd">당신의 <<if $worn.lower.name isnot "naked">><<worn_lower_name_ ul>><<else>><<undies_ rul>><</if>> 노출한다.</span>
<<else>><<set $worn.lower.state to "thighs">>
당신은 당신의 <<worn_over_lower_name_ ul>> 내려, <span class="lewd">당신의 <<if $worn.lower.name isnot "naked">><<worn_lower_name_ ul>><<else>><<undies_ rul>><</if>> 노출한다.</span>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>>
당신은 당신의 <<worn_lower_name_ ul>> 들어올려, <span class="lewd">당신의 <<undies_ rul>> 노출한다.</span>
<<else>><<set $worn.lower.state to "thighs">>
당신은 당신의 <<worn_lower_name_ ul>> 내려, <span class="lewd">당신의 <<undies_ rul>> 노출한다.</span>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>>
<<set $worn.under_lower.state to "thighs">><<set $worn.under_lower.exposed to 2>>
<<if $worn.lower.name is "naked">>
당신은 당신의 <<worn_under_lower_name_ ul>> 내려, <span class="lewd">당신의 <<genitals_ rul>> 노출한다.</span>
<<else>>
<<outfitChecks>>
<<if _skirtExposed>>
<<if $worn.over_lower.name isnot "naked">><<set $worn.over_lower.skirt_down to 0>><</if>>
<<if $worn.lower.name isnot "naked">><<set $worn.lower.skirt_down to 0>><</if>>
당신은 한 손으로 당신의 <<allBottoms_ rul>> 들어올리고 다른 손으로 당신의 <<worn_under_lower_name_ ul>> 내려 <span class="lewd">당신의 <<genitals_ rul>> 노출한다.</span>
<<else>><<set $worn.lower.state to "thighs">>
당신은 당신의 <<allBottomsUnderwear_ ul>> 내려, <span class="lewd">당신의 <<genitals_ rul>> 노출한다.</span>
<</if>>
<</if>>
<</if>>
<br><br>
그 <<person_ un>> 당신의 행동에 당황하지만, 금방 돌아온다. <<He_ nun>> 주위를 둘러보고, 당신의 팔을 잡는다. <<He_ nun>> 당신을 골목으로 당긴다.
<br><br>
<<link [[다음|Street Slime Rape]]>><<set $sexstart to 1>><</link>>
<br><<set $outside to 0>><<effects>>
당신은 슬라임의 명령에 따라, 그 <<person_>>에게 다가간다.
<br><br>
"저-절 가지세요!" 당신이 말한다.
<br><br>
그 <<person_ un>> 당신의 행동에 당황하지만, 금방 돌아온다. <<He_ nun>> 주위를 둘러보고, 당신의 팔을 잡는다. <<He_ nun>> 당신을 골목으로 당긴다.
<br><br>
<<link [[다음|Street Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $noFinish to 1>>
<<maninit>>
<<enable_rescue>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $noFinish to 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Slime Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Slime Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"이번에는 기꺼이 해 달라는 <<slut_ ul>> 찾게 되어 좋았어," 그 <<person_ i>> 말한다. "나중에 보자고."
<br><br>
<<tearful>> 몸 안의 슬라임이 조용해지고, 당신은 거리로 돌아온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
당신은 그 <<person_ ul>> 쓰레기통으로 밀쳐, <<he_ ga>> 바닥에 넘어지게 한다.
<br><br>
<<tearful>> 당신은 슬라임이 반항에 대한 고통을 주는 동안 움찔한다.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>>
"거기 모두 괜찮은거 맞죠?" 골목 끝에서 나는 목소리가 말한다.
<br><br>
"다 괜찮아요," 그 <<person_ i>> 사실은 은폐하여, 대답한다. <<He_ ga>> 당신을 노려본다. "이 미친 <<bitch_ ga>>."
<br><br>
<<tearful>> 당신은 슬라임이 반항에 대한 고통을 주는 동안 움찔한다.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<effects>>
<<if $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
당신은 그 <<person_ urobuter>> 몸을 돌리고, 슬라임이 반항에 대한 고통을 주는 걸 느낀다. 그러나, <span class="red">그것은 다른 방법으로도 당신을 처벌할 수 있는걸 알기에, 당신을 멈추지 않는다.</span>
<<else>>
당신은 그 <<person_ urobuter>> 몸을 돌리고, 슬라임이 반항에 대한 고통을 주는 걸 느낀다. 그러나, <span class="teal">전에 당신을 제압하느라 지친 상태이다.</span> </span> 당신은 그것이 당신이 반대 방향으로 걷도록, 시도해보는 걸 느끼지만, <span class="green">실패한다</span>.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<if hasSexStat("promiscuity", 4) and $earSlime.growth lt 100>>
<<set $earSlime.defyCooldown += 4>>
<<else>>
<<set $earSlime.defyCooldown += 8>>
<</if>>
당신은 그 <<person_ urobuter>> 몸을 돌리고, 슬라임이 반항에 대한 고통을 주는 걸 느낀다. 그건 움직이지 말라 강제하고, 당신은 그것에 <span class="red">저항하는데 실패한다</span>.
<<ggwillpower>><<willpower 3>>
<br><br>
당신은 슬라임의 명령에 따라, 그 <<person_>>에게 다가간다.
<br><br>
"저-절 가지세요!" 당신이 말한다.
<br><br>
그 <<person_ un>> 당신의 행동에 당황하지만, 금방 돌아온다. <<He_ nun>> 주위를 둘러보고, 당신의 팔을 잡는다. <<He_ nun>> 당신을 골목으로 당긴다.
<br><br>
<<link [[다음|Street Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 그 <<person_ urobuter>> 몸을 돌리고, 슬라임이 반항에 대한 고통을 주는 걸 느끼고, 그것이 당신이 반대 방향으로 걷도록, 시도해보는 걸 느끼지만 <span class="green">그건 실패한다</span>.
<<gwillpower>><<willpower 1>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<effects>>
<<clothesstrip>>
당신은 슬라임의 명령에 따른다. 순식간에 당신의 옷이 바닥에 널부려진다. 당신은 나체로, 도로 한중간에 서있다.
<br>
<<promiscuity5>>
"절 박아주세요!" 당신이 소리친다.
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
그 <<person1>><<person_ i>> 멈춰선다. <<He_>> 뿐만이 아니다. 도로의 다른 사람들도 흥미를 가지는데 잠깐밖에 걸리지 않는다. 많은 사람들이 당신을 향해 걸어오고, 다른 사람들은 눈 앞에서 펼쳐지는 광경을 멀리서 구경한다.
<br><br>
당신은 바닥으로 밀쳐져, 몸부림치고 신음한다. 당신은 당신이 하는 것이 맞는 행동인지는 모르겠지만, 되긴 한다. 군중들은 그들의 욕망을 참지 못하고, 당신을 향해 달려든다.
<br><br>
<<link [[다음|Street Slime Extreme Rape]]>><<set $sexstart to 1>><</link>>
<br><<set $outside to 0>><<effects>>
<<clothesstrip>>
당신은 슬라임의 명령에 따른다. 순식간에 당신의 옷이 바닥에 널부려진다. 당신은 나체로, 도로 한중간에 서있다.
<br><br>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
그 <<person1>><<person_ i>> 멈춰선다. <<He_>>뿐만이 아니다. 도로의 다른 사람들도 흥미를 가지는데 잠깐밖에 걸리지 않는다. 많은 사람들이 당신을 향해 걸어오고, 다른 사람들은 눈 앞에서 펼쳐지는 광경을 멀리서 구경한다.
<br><br>
당신은 바닥으로 밀쳐져, 몸부림치고 신음한다. 당신은 당신이 하는 것이 맞는 행동인지는 모르겠지만, 되긴 한다. 군중들은 그들의 욕망을 참지 못하고, 당신을 향해 달려든다.
<br><br>
<<link [[다음|Street Slime Extreme Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $noFinish to 1>>
<<maninit>>
<<if Time.dayState isnot "night">><<enable_rescue>><</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $noFinish to 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Slime Extreme Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Slime Extreme Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
당신은 헐떡이며, 나체로 포위된 상태로, 바닥에 누워있다. 아직 다 끝나지 않았다. 그들은 당신이 누워있는 동안 더 많은 사진을 찍고, 당신의 머릿 속은 이상한 안개가 자욱해진다.
<br><br>
<<pass 15>>
그들은 서서히 흥미를 잃는다. <<tearful>> 당신은 몸부림치며 일어선다. 당신은 슬라임의 영향이 약해지는 걸 느낀다.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
당신은 당황한 군중들 사이를 뚫고 달려간다. 몇몇이 당신을 쫓아오지만, 당신은 미로같은 골목을 달려 주변 도로로 나오고 그들은 당신을 잃어버린다.
<br><br>
<<tearful>> 당신은 움찔한다. 슬라임이 반항에 대한 벌을 준다.
<<corruption -3>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
당신이 소리지르자 군중들이 물러선다. 다른 이들은 계속하지만, 그들은 대다수의 관중이 주저하는 모습을 발견하고 멈춘다. 틈이 생기고, 당신은 그 사이를 헤집고 지나간다. 당신은 미로같은 골목으로 들어가, 다른 도로로 나온다. 아무도 따라오지 않는다.
<br><br>
<<tearful>> 당신은 움찔한다. 슬라임이 반항에 대한 벌을 준다.
<<corruption -3>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<effects>>
<<if $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 3>>
당신은 그 <<person_ urobuter>> 몸을 돌리고, 슬라임이 반항에 대한 고통을 주는 걸 느낀다. 그러나, <span class="red">그것은 다른 방법으로도 당신을 처벌할 수 있는걸 알기에, 당신을 멈추지 않는다.</span>
<<else>>
당신은 그 <<person_ urobuter>> 몸을 돌리고, 슬라임이 반항에 대한 고통을 주는 걸 느낀다. 그러나, <span class="teal">전에 당신을 제압하느라 지친 상태이다.</span> </span> 당신은 그것이 당신이 반대 방향으로 걷도록, 시도해보는 걸 느끼지만, <span class="green">실패한다</span>.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<if hasSexStat("promiscuity", 4) and $earSlime.growth lt 100>>
<<set $earSlime.defyCooldown += 6>>
<<else>>
<<set $earSlime.defyCooldown += 12>>
<</if>>
<<clothesstrip>>
당신은 슬라임에 반항하려 하지만, <span class="red">그건 너무 강하다.</span> 당신의 몸이 원치 않게 움직이고, 당신이 볼 수 있는 건, 무력하게, 당신의 팔이 몸에서 옷을 벗기는 것밖에 없다. 당신은 도로 한가운데에 나체로 남겨졌다.
<<ggwillpower>><<willpower 3>>
<br><br>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
그 <<person1>><<person_ i>> 멈춰선다. <<He_>>뿐만이 아니다. 도로의 다른 사람들도 흥미를 가지는데 잠깐밖에 걸리지 않는다. 대다수의 사람들이 당신을 향해 걸어오고, 다른 사람들은 이 상황에서 벗어나려 발걸음을 재촉한다.
<br><br>
당신은 바닥으로 밀쳐져, 몸부림치고 신음한다. 당신은 당신이 하는 것이 맞는 행동인지는 모르겠지만, 되긴 한다. 군중들은 그들의 욕망을 참지 못하고, 당신을 향해 달려든다.
<br><br>
<<link [[다음|Street Slime Extreme Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 슬라임에 반항하려 한다. 당신은 외계의 분노가 번쩍하여 반격하려는 것을 느끼지만, <span class="green">당신은 당신의 몸을 그것의 조종으로부터 떼어내는데 성공한다.</span> 슬라임이 반항에 대한 벌을 주자 고통이 몸을 맴돈다.
<<gwillpower>><<willpower 1>>
<br><br>
당신은 그 <<person_ urobuter>> 멀리 떨어진다.
<br><br>
<<gwillpower>><<willpower 1>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
당신은 상자를 들어올린다.
<<if $rng gte 81>>
상자가 무겁다. 당신이 걸쇠를 튕겨 열자마자, 뚜껑이 확 열리고 <span class="red">무언가 뛰어 나온다.</span> 당신은 뒤로 비틀거리다, 당신의 <<bottom_ ro>> 넘어진다.
<<gpain>><<gstress>><<pain 6>><<stress 6>>
<br><br>
당신은 그 생물의 뒷부분이 근처 하수구로 미끄러져 들어가는 것을 발견한다.
<br><br>
<<destinationeventend>>
<<elseif $rng gte 61>>
상자는 무거운 자물쇠로 잠겨있다.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[열어보려 시도한다 (0:05)|Street Box Open]]>><<pass 5>><</link>><<skulduggerydifficulty>><<crime "thievery">>
<br>
<<link [[놔둔다|Street Box Stop]]>><</link>>
<br>
<<elseif $rng gte 41>>
당신은 걸쇠를 튕겨 연다. 상자가 열리자 <span class="pink">보라색 안개</span>가 피어나오고, 당신을 기침하게 하고 상자를 놓치게 한다. 당신은 따뜻한 느낌을 받는다.
<<drugs 120>><<garousal>><<arousal 1000>>
<br><br>
<<destinationeventend>>
<<elseif $rng gte 21>>
당신은 그것을 연다. 그 안에는 <span class="gold">£50</span>가 있다.
<br><br>
<<link [[가져간다|Street Box Money]]>><<crimeUp 50 "thievery">><<set $money += 5000>><</link>><<crime "thievery">>
<br>
<<link [[놔둔다|Street Box Stop]]>><</link>>
<br>
<<else>>
당신은 그것을 연다. 그것은 감자로 가득 차 있다.
<br><br>
<<if $loft_river>>
<<link [[고아원을 위해 가져간다|Street Box Potatoes]]>><<hope 1>><</link>><<ghope>>
<br>
<</if>>
<<link [[놔둔다|Street Box Stop]]>><</link>>
<br>
<</if>><<effects>>
당신은 어깨 너머로 흘깃 넘겨보고, 돈을 챙긴다.
<br><br>
<<destinationeventend>><<effects>>
리버는 주기적으로 주방에 음식을 배달해주지만, 부족하지 않았던 적이 없다. 당신의 동료들이 이 간식을 좋아할지도 모른다.
<br><br>
<<destinationeventend>><<effects>>
당신은 구경꾼들의 눈에 띄지 않는, 근처 골목에 몸을 웅크리고, 상자를 열려고 시도한다.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">당신은 상자를 여는데 성공한다.</span>
<br><br>
<<skulduggeryuse>>
안에는 대차대조표를 비롯한, 서류들로 가득찬 바인더가 있다. 이것들은 현지 기업에 소속되어 있다. 뒷세계의 누군가는 이것에 관심을 가질지도 모른다.
<<set $blackmoney += 100>><<crimeUp 100 "thievery">>
<br><br>
<<destinationeventend>>
<<else>>
아무리 노력해도, <span class="red">당신은 그 상자를 열 방법을 찾지 못한다.</span>
<br><br>
<<skulduggeryuse>>
<<link [[부순다|Street Box Smash]]>><<crimeUp 10 "destruction">><</link>><<physiquedifficulty>><<crime "destruction">>
<br>
<<link [[놔둔다|Street Box Stop]]>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
당신은 상자를 당신의 머리 위로 들어올리고, 바닥으로 내던진다. <span class="green">그건 부서지고 열린다.</span> 안에는 대차대조표를 비롯한, 서류들로 가득찬 바인더가 있다. 이것들은 현지 기업에 소속되어 있다. 뒷세계의 누군가는 이것에 관심을 가질지도 모른다.
<<set $blackmoney += 100>><<crimeUp 100 "thievery">>
<br><br>
<<destinationeventend>>
<<else>>
당신은 상자를 당신의 머리 위로 들어올리고, 바닥으로 내던진다. <span class="red">그건 그냥 튕겨져 나오고 엄청난 소음을 낸다.</span> 당신은 다시 해보지만, 상자는 너무 튼튼하다.
<br><br>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
당신은 상자를 도로 있던 곳에 놔둔다. 당신은 주의를 끌고 싶지는 않다.
<br><br>
<<destinationeventend>><<set $outside to 1>><<effects>>
당신은 상자를 바닥에 놔두고 걸어간다. 당신은 주의를 끌고 싶지는 않다.
<br><br>
<<destinationeventend>><<effects>>
당신은 걸어 지나간다. 그 세 명은 당신을 방해하지 않는다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $speech_attitude is "meek">>
"그-<<person1>><<him_ ul>> 놓아줘," 당신이 당신의 용감함에 놀라면서, 말한다.
<<elseif $speech_attitude is "bratty">>
"그 가방 내려놔," 당신이 말한다. "그리고 <<person1>><<him_ urobuter>> 떨어져. 지금 당장."
<<else>>
"<<person1>><<him_ ul>> 놓아줘," 당신이 말한다. "괴롭히는 건 잘못된 일이야."
<</if>>
<br><br>
세 불량배 모두가 당신을 바라본다. 그 <<person1>><<person_ un>> 계속해서 <<his_ yi>> 발에 시선을 고정한다. 그 <<person2>><<person_ un>> 웃음을 터트리고 가까이 다가온다. "그러기 싫다면?" <<he_ ga>> 묻는다. "뭐라도 하려고?" <<him_>> 옆에 있던 <<person3>><<person_ un>> 가방을 떨어뜨리고 <<his_ yi>> 손으로 뚝소리를 낸다.
<br><br>
<<link [[물러난다|Street Bullies Walk]]>><<sub 1>><</link>>
<br>
<<link [[싸운다|Street Bullies Fight]]>><<stress 6>><<def 1>><<famescrap 4>><<famegood 1>><</link>><<gstress>>
<br><<effects>>
당신은 몸을 돌리고 멀어진다. "그럴 줄 알았어," 그 <<person2>><<person_ i>> 말한다. 그들은 계속해서 그 <<person1>><<person_ ul>> 괴롭힌다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 안전을 위해 발을 고정하고, 그 <<person2>><<person_ yi>> 배에 주먹을 날린다. "아야!" <<he_ ga>> 몸을 기울이고 당신으로부터 비틀거리며 멀어지며, 소리친다. "너-넌 미친 사이코 새끼야. 난 그냥 농담이었다고," <<He_ nun>> 눈물을 흘리기 직전이다. <<He_ nun>> 몸을 돌려 도망치고, <<his_ yi>> 친구들은 뒤따른다.
<br><br>
<<if $rng gte 71>>
"내가 제압할 수도 있었는데," <<person1>><<he_ ga>> 자신감을 가지고, <<his_ yi>> 가방을 들어올리며 말한다. "그래도 고마워." <<He_ ga>> 멀어진다.
<<elseif $rng gte 41>>
그 <<person1>><<person_ un>> <<his_ yi>> 가방을 잡고 아무말 없이 달려간다.
<<else>>
"고-고마워," 그 <<person1>><<person_ i>> 말한다. "네가 날 살렸어." <<He_ nun>> 당신을 어색하게 안고, 몸을 돌리고 멀어진다.
<<ltrauma>><<trauma -6>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 말하는데 시간을 소비하지 않는다. 불량배들은 오직 한 언어만 알아듣는다. 당신은 당신을 그 <<person2>><<person_>>에게 던져, <<he_ ga>> 무슨 일인지 알아차리기도 전에 <<him_ ul>> 바닥으로 밀친다. 당신이 그 <<person3>><<person_ un>> 벽으로 밀치고 그 <<person1>><<person_ yi>> 가방을 <<person3>><<him_ urobuter>> 가져오기 위해 씨름하고 <<him_ un>> 곧 쓰러진다.
<br><br>
그 <<person4>><<person_ un>> <<his_ yi>> 친구가 발버둥치는 걸 보고 물러선다. 당신이 발걸을음 내딛고, 그 세 명은 몸을 돌리고 도망친다.
<br><br>
그 <<person1>><<person_ i>> 멍청하게, 당신을 쳐다본다. 당신은 <<him_>>에게 <<his_ yi>> 가방을 건낸다.
<<if $rng gte 71>>
"내가 제압할 수도 있었는데," <<he_ ga>> 그걸 받고 자신감을 가진 상태로, 말한다. "그래도 고마워." <<He_ ga>> 멀어진다.
<<elseif $rng gte 41>>
<<He_ nun>> 그걸 받고선, 몸을 돌리고 아무말 없이 달려간다.
<<else>>
<<He_ nun>> 그걸 받고선, 무감각 상태에서 깨어난다. "고-고마워," 그 <<he_ ga>> 말한다. "네가 날 살렸어." <<He_ nun>> 당신을 어색하게 안고, 몸을 돌리고 멀어진다.
<<ltrauma>><<trauma -6>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 그 <<person_ yi>> 요구를 받아들이고, <<him_ ga>> 안으로 상자들을 넣는걸 도와준다.
<<if $rng gte 81>>
상자는 과일로 가득차있고, 꽤 무겁다.
<<elseif $rng gte 61>>
상자는 채소로 가득차있고, 꽤 무겁다.
<<elseif $rng gte 41>>
상자는 전자기기로 가득차있다.
<<elseif $rng gte 21>>
상자는 세면도구로 가득차있다.
<<else>>
상자는 옷으로 가득차있다.
<</if>>
하나씩, 밴이 상자로 채워진다. <<physique 6>>
<<pass 60>>
<br><br>
<<rng>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $rng gte 51 and $beauty gte ($beautymax * 0.8)>>
당신이 밴에서 마지막 상자를 들고 있을 때 당신은 당신 뒤에서 문이 닫히는 소리를 듣는다. 당신은 문을 열려 하지만, <span class="red">문은 밖에서 잠겨져있다.</span><<gstress>><<stress 6>>
<br><br>
당신은 밴의 앞을 확인하지만, 얇은 금속 판이 당신과 운전자 석을 갈라놓는다.
<br><br>
엔진에 시동이 걸린다. 당신은 밴이 움직일 때마다 휘청거린다.
<br><br>
<<set $skulduggerydifficulty to 1100>>
<<link [[유심히 나갈 방법을 찾는다|Street Van Search]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[문을 부숴 연다|Street Van Bash]]>><</link>><<physiquedifficulty 1 22000>>
<br>
<<link [[그냥 기다린다 (1:00)|Street Van Journey]]>><<pass 60>><</link>>
<br>
<<else>>
"고마워," 당신이 마지막 상자를 내려놓자 그 <<person_ i>> 말한다. "넌 내 생명의 은인이야. 여기, 한 푼도 빠짐없을거야."
<span class="gold">당신은 £30을 얻었다.</span>
<<set $money += 3000>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>><<set $outside to 0>>
당신은 침착함을 유지하려 노력하고, 밴 내부에 나갈 방법이나, 약점이 있는지 유심히 살펴본다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<pass 10>>
몇 분이 지나고, 당신은 중앙에서 얇게 공기가 흐르는 걸 알아차린다. 당신은 먼지로 뒤덮인 바닥을 살펴보다, 해치를 발견한다. 당신은 해치를 연다. 당신은 조금 기다려, 밴이 신호에 걸려 속도를 늦추기를 기다렸다, 아래 도로로 내려간다. 당신은 밴 아래에서 기어 나와 안전한 곳으로 달려간다.
<br><br>
<<skulduggeryuse true>>
<<link [[다음|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<pass 60>>
몇 분이 지나지만, 당신은 아무것도 찾지 못한다. 당신은 갇혀있다.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Street Van Journey]]>><</link>>
<br>
<</if>><<effects>><<set $outside to 0>>
<<if $physiqueSuccess>>
당신은 밴의 문을 향해 몸을 던진다. 당신은 문이 떨리는 걸 느끼지만, 여전히 붙어있다. 당신은 다시, 그리고 또 다시 몸을 던진다. <span class="green">매순간 문이 조금씩 느슨해진다.</span> 마침내, 무언가 찰칵 소리가 난다. 당신은 밴이 멈출때 까지 기다렸다, 마지막으로 문을 몸으로 민다. 당신은 하베스트 가로 튀어나온다.
<br><br>
그 밴은 운전해 가고, 그 <<person_ un>> 당신의 탈출을 눈치채지 못했다.
<br><br>
<<link [[다음|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 밴의 문을 향해 몸을 내던지지만, <span class="red">바닥으로 세게 튕겨져 나올 뿐이다.</span> <<gpain>><<pain 6>>
<br><br>
당신은 다시 해보지만, 소용이 없다. 밴은 단단히 밀폐되어 있다.
<br><br>
<<link [[다음|Street Van Journey]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "farm">><<effects>>
<<generate2>><<generate3>><<generate4>>
당신은 밴이 덜컹거리는 소리를 듣는다. 교통 때문인지, 처음엔 소리가 멈췄다 들렸다 하지만, 몇 분 후 여정은 부드러워진다. 당신은 마을 밖에 있는 것 같다.
<br><br>
한 시간처럼 느껴지는 동안 여정을 하고, 당신은 도착한다. 그 <<person_ un>> 밴의 문을 열어제끼자, 헛간의 내부가 보인다. <<He_ nun>> 혼자가 아니다. 다른 세명이 <<him_ gwa>> 당신을 바라보며, 서있다.
<br><br>
<<person2>>"거짓말이 아니었네," 한 <<person_ i>> 말한다. "좋은 상품이야. 괜찮은 <<if $pregnancyspeechdisable is "f">>종자소가<<else>>가축이<</if>> 되겠어."
<br><br>
<<person3>><<if $pregnancyspeechdisable is "f">>"종자소?"<<else>>"개인적으로,"<</if>> 한 <<person_ i>> 끼어든다. "나는 생산에 더 관심있는데. 큰 성공을 거둘껄." <<He_ ga>> <<his_ yi>> 손에 금속 사슬과 개목걸이를 들고, 다가온다.
<br><br>
<<link [[항의한다|Street Van Protest]]>><<def 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[싸운다|Street Van Fight]]>><<def 1>><<set $fightstart to 1>><</link>>
<br>
<<link [[굴복한다|Street Van Submit]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"제-제발 절 납치하지 마세요," 당신이 말한다.
<br><br>
세명 모두 웃는다. "넌 이미 납치됐잖아," 그 <<person1>><<person_ i>> 낄낄댄다. "네가 어디있는진 알고 있는지 모르겠네."
<br><br>
<<elseif $speech_attitude is "bratty">>
"너네 변태들이 어떤 계획을 꾸미는진 모르겠지만," 당신이 말한다. "꺼져."
<br><br>
세명 모두 웃는다. "내가 <<pshe_ ga>> 괜찮은 <<if $pregnancyspeechdisable is "f">>종자소가<<else>>가축이<</if>> 되겠다 했잖아," 그 <<person2>><<person_ i>> 말한다. "저런 불같은 성격을 보니, 내 말이 맞는 것 같네."
<br><br>
<<else>>
"하지마세요," 당신이 말한다. "이런 행동은 다시 돌아와 당신들을 괴롭힐 거예요."
<br><br>
세명 모두 웃는다. "정말이야?" 그 <<person1>><<person_ i>> 말한다. "그려면 정확히 무슨 일이 일어나는데?"
<br><br>
<</if>>
그 <<person3>><<person_ i>> 당신을 잡으려 한다.
<br><br>
<<link [[싸운다|Street Van Fight]]>><<def 1>><<set $fightstart to 1>><</link>>
<br>
<<link [[굴복한다|Street Van Submit]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Street Van Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Van Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
그들은 당신이 출구를 향해 달려가는 걸 막기에 너무 약하다. <<tearful>> 당신은 헛간에서 달려나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Street Van Escape]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
그들은 당신의 공격성에 충격받고, 뒤로 물러선다. 당신은 기회를 포착하고, 출구를 향해 달려간다.
<br><br>
<<tearful>> 당신은 헛간에서 달려나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Street Van Escape]]>><</link>>
<<else>>
<<tearful>> 더 싸우기엔 너무 아픈 상태로, 당신은 흙으로 넘어진다.
<<clotheson>>
<br><br>
당신은 그들을 막기에 충분히 강하지 않다. 그들은 당신의 목에 개목걸이와 사슬을 달고, 당신을 기게 하며, 그들 뒤에서 걷도록 한다.
<br><br>
<<leash 21>>
<<endcombat>>
<<link [[다음|Livestock Intro]]>><</link>>
<</if>><<effects>>
당신은 농장 외곽에 있지만, 주변을 둘러볼 시간은 없다. 당신은 뒤에서 빠르게 쿵쿵거리는 발자국 소리를 듣는다.
<br><br>
<<if Weather.dayState is "night">>
당신은 발을 제대로 딛고 있는지도 모른 상태로, 어둠 속을 달려가지만 선택지는 이거밖에 없다.
<<elseif Weather.dayState is "dusk">>
당신은 발을 제대로 딛고 있는지도 모른 상태로, 어둑어둑한 어둠 속을 달려가지만 선택지는 이거밖에 없다.
<<elseif Weather.dayState is "dawn">>
당신은 발을 제대로 딛고 있는지도 모른 상태로, 어두운 아침 속을 달려가지만 선택지는 이거밖에 없다.
<<elseif Weather.dayState is "day">>
당신은 헛간에서 달아나 주변 황야로 도망친다.
<</if>>
당신은 야생으로는 따라오지 않으려는지, 그들의 발걸음이 멈추는 걸 듣는다.
<br><br>
<<endevent>>
<<link [[다음|Farmland]]>><</link>>
<br><<effects>>
<<leash 21>>
당신은 당신 목 주위에 있는 개목걸이에 복종한다. <<He_ nun>> 연결된 사슬을 당겨, 강제로 이동하게 한다.
<br><br>
<<link [[다음|Livestock Intro]]>><<endevent>><</link>>
<br><<effects>>
당신은 그 <<person_ yi>> 제안을 거절하고 가던 길로 간다.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 0>><<set $location to "farm">><<effects>>
<<generate2>><<generate3>>
당신은 한 시간 정도로 느껴지는 시간 동안 어둠 속에서 차량을 타고 달린다.
마을에서 나온지 한참 지났을 것이다. 마침내, 그 차량이 도착하고, 당신은 뒷문이 열리는 걸 듣는다.
거친 손이 당신의 후드를 잡고 머리에서 잡아당긴다. 당신의 눈이 적응하기 전에, 당신은 차에서 짚이 깔린 바닥으로 끌려 내려진다.
<br><br>
당신은 주위를 둘러본다. 당신은 헛간에 있다. 한 <<person2>><<person_ gwa>> <<person3>><<person_ i>> 당신을 향해 미소짓는다.
<br><br>
"이번 건 대박을 터트리겠어," 그 <<person2>><<person_ i>> 목줄을 당기는 동안 그 <<person3>><<person_ i>> 말한다. 당신은 앞으로 당겨진다.
<br><br>
<<link [[다음|Livestock Intro]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"마-마음에 들어?" 당신이 묻는다. "만약 네가 원한다면 더 가까이서 봐도 돼."
<<elseif $speech_attitude is "bratty">>
"만약 네가 보고 싶으면," 당신이 말한다. "그냥 물어봐."
<<else>>
"좋아?" 당신이 묻는다.
<</if>>
당신은 <<he_ ga>> 더 선명하게 볼 수 있도록 몸을 돌린다.
<br><br>
<<if $rng gte 81>>
마음 속이 들키자, <<he_ nun>> 얼굴을 붉히고 몸을 돌린다.
<<elseif $rng gte 61>>
<<He_ nun>> 감명받은 것 같다.
<<elseif $rng gte 41>>
<<He_ nun>> 흥미를 가지는 것 같지만, 당신은 <<him_ i>> 당신의 다른 부위를 훔쳐보고 있다는 것을 알아차린다.
<<elseif $rng gte 21>>
<<He_ nun>> 당신이 가기 전 칭찬한다.
<<else>>
<<He_ nun>> 미소를 짓고 간다.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $speech_attitude is "meek">>
"마-마음에 들어?" 당신이 묻는다. "만약 네가 원한다면 더 가까이서 봐도 돼."
<<elseif $speech_attitude is "bratty">>
"만약 네가 보고 싶으면," 당신이 말한다. "그냥 물어봐."
<<else>>
"좋아?" 당신이 묻는다.
<</if>>
당신은 <<he_ ga>> 더 선명하게 볼 수 있도록 몸을 돌린다.<<deviancy2>>
<<if $rng gte 81>>
"너같은 귀여운 <<girl_ un>> 그게 뭘 뜻하는지도 모를거야," <<he_ ga>> 낄낄댄다. "누가 이상한 생각하기 전에 지워야할걸."
<<elseif $rng gte 61>>
"넌 더러운 놈이야, 그렇지?" <<He_ nun>> 웃으면서 간다.
<<elseif $rng gte 41>>
<<He_ nun>> 얼굴을 붉히고 고개를 돌린다.
<<elseif $rng gte 21>>
"원한다면 개집으로 안내해줄게," <<he_ ga>> 웃는다.
<<else>>
<<He_ nun>> 가기 전 긴장한 미소를 보인다.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $speech_attitude is "meek">>
"마-마음에 들어?" 당신이 묻는다. "만약 네가 원한다면 더 가까이서 봐도 돼."
<<elseif $speech_attitude is "bratty">>
"만약 네가 보고 싶으면," 당신이 말한다. "그냥 물어봐."
<<else>>
"좋아?" 당신이 묻는다.
<</if>>
당신은 <<he_ ga>> 더 선명하게 볼 수 있도록 몸을 돌린다.
<<promiscuity2>>
<<if $rng gte 81>>
"넌 음탕한 놈이야," <<he_ ga>> 웃는다. "내 취향대로 말이야."
<<elseif $rng gte 61>>
"너 그거 조심해서 입어야 할 걸," <<he_ ga>> 말한다. "누군가가 잘못된 생각을 품을 지도 몰라."
<<elseif $rng gte 41>>
<<He_ nun>> 얼굴을 붉히고 고개를 돌린다.
<<elseif $rng gte 21>>
"너처럼 귀여운 <<slut_ i>> 있는지 몰랐네," <<he_ ga>> 말한다.
<<else>>
<<He_ nun>> 가기 전 긴장한 듯 웃는다.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 그 <<person_ ul>> 무시하고, <<him_ i>> 원한다면 보도록 놔둔다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 그 <<person_ ul>> 따라 골목으로 들어가자, <<he_ ga>> 도로에서 보이지 않는 벽 뒤로 밀친다.
<<promiscuity3>>
<<link [[다음|Street Bodywriting Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"제-제발 화내지 마세요," 당신이 말한다. "정말 죄송하지만, 전 매춘부가 아니에요."
<<elseif $speech_attitude is "bratty">>
"실망시켜서 미안하지만," 당신이 말한다. "전 제 몸을 팔지 않아요."
<<else>>
"죄송합니다," 당신이 말한다. "전 매춘부가 아니에요."
<</if>>
<br><br>
<<if $rng gte 81>>
"<<whore_ ga>> 나한테 뭐라 하도록 놔두면 안되지," 그 <<person_ i>> 비웃는다. <span class="red"><<He_ nun>> <<his_ yi>> 팔로 당신의 입을 감싸고 당신을 억지로 골목으로 끌고가려 한다.</span> "네 가치에 맞는 대가를 줄게."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
팔이 묶인 채로, 당신은 방어할 수 없다.
<br>
<<else>>
<<link [[때린다|Street Bodywriting Smack]]>><<def 1>><</link>><<physiquedifficulty>>
<br>
<</if>>
<<link [[도망간다|Street Stalk Run]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[얌전히 간다|Street Bodywriting Quiet]]>><<sub 1>><</link>>
<br>
<<else>>
"부끄럽네," <<he_ ga>> 말한다. "잘못봐서 미안해." <<He_ nun>> 계속해서 <<his_ ga>> 가던 길로 간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"저-전 <<whore_ ga>> 아니에요!" 당신이 주먹을 불끈 쥐고, 말한다
<<elseif $speech_attitude is "bratty">>
"꺼지세요, 변태," 당신이 말한다.
<<else>>
"그런 식으로 제 몸을 살 순 없어요," 당신이 말한다. "가세요."
<</if>>
<br><br>
<<if $rng gte 81>>
"<<whore_ ga>> 하는 말을 듣진 않겠어," 그 <<person_ i>> 비웃는다. <span class="red"><<He_ nun>> <<his_ yi>> 팔로 당신의 입을 감싸고 당신을 억지로 골목으로 끌고가려 한다.</span> "네 가치에 맞는 대가를 줄게."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
팔이 묶인 채로, 당신은 방어할 수 없다.
<br>
<<else>>
<<link [[때린다|Street Bodywriting Smack]]>><<def 1>><</link>><<physiquedifficulty>>
<br>
<</if>>
<<link [[도망간다|Street Stalk Run]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[얌전히 간다|Street Bodywriting Quiet]]>><<sub 1>><</link>>
<br>
<<else>>
<<He_ nun>> <<his_ yi>> 손을 든다. "알겠어," <<he_ ga>> 말한다. "단순히 실수야. 진정하라고, <<girl_ a>>." <<He_ nun>> 계속해서 <<his_ ga>> 가던 길로 간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $phase gte 10000>>
<<set $seductiondifficulty to 8000>>
<<elseif $phase gte 5000>>
<<set $seductiondifficulty to 4000>>
<<else>>
<<set $seductiondifficulty to 2000>>
<</if>>
<br><br>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
당신은 <<him_>>에게 당신의 몸에 손을 대는데 얼마가 필요한지 말해준다.
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
<span class="green"><<He_ ga>> 끄덕인다.</span> "좋아."
<br><br>
당신은 <<him_ ul>> 따라 주변 골목으로 들어간다. <<He_ nun>> 당신을 벽으로 밀친다. 쓰레기통이 거리에서의 시야를 가린다.
<br><br>
<<link [[다음|Street Bodywriting Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<span class="red"><<He_ nun>> <<his_ yi>> 고개를 내젓는다.</span> "난 길거리 <<whorePost>>에게 그만큼 지불하진 않겠어."
<<if $rng gte 81>>
<span class="red"><<He_ nun>> <<his_ yi>> 팔로 당신의 입을 감싸고 당신을 억지로 골목으로 끌고가려 한다.</span> "네 가치에 맞는 대가를 줄게."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
팔이 묶인 채로, 당신은 방어할 수 없다.
<br>
<<else>>
<<link [[때린다|Street Bodywriting Smack]]>><<def 1>><</link>><<physiquedifficulty>>
<br>
<</if>>
<<link [[얌전히 간다|Street Bodywriting Quiet]]>><<sub 1>><</link>>
<br>
<<else>>
<<He_ nun>> 몸을 돌리고 걸어간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>><<effects>>
<<if $physiqueSuccess>>
<<famescrap 1>>
당신은 <<person_ yi>> 얼굴 옆을 세게 가격한다. <span class="green">당신은 무언가 느슨해지는 느낌을 받는다.</span> <<He_ nun>> 당신을 당신을 놓고, 고통에 비틀거리며 물러선다.
<br><br>
<<if $submissive lte 500>>
<<link [[굴욕감을 준다|Street Bodywriting Humiliate]]>><<def 1>><<famescrap 5>><<trauma -6>><<stress -6>><</link>><<defianttext>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[물러난다|Street Bodywriting Walk]]>><</link>>
<br>
<<else>>
당신은 <<person_ yi>> 얼굴 옆을 세게 가격하지만, <span class="red"><<he_ nun>> 움직이지 않는다.</span> <<He_ nun>> 당신을 골목으로 끌고가서 당신을 거리에서의 시야가 가려지는 벽쪽으로 밀친다.
<br><br>
<<link [[다음|Street Bodywriting Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
당신은 그 <<person_ i>> 당신을 골목으로 끌고가는 동안 힘을 아낀다. <<He_ nun>> 당신을 거리에서의 시야가 가려지는 벽쪽으로 밀친다.
<br><br>
<<link [[다음|Street Bodywriting Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
당신은 그 <<person_>>에게 다가가, <<his_ yi>> 머리카락을 쥐고, <<him_ ul>> 가까이 당긴다. <<He_ nun>> <<his_ yi>> 손을 보호하듯 들어올린다.
<br><br>
"난 당신에게 괴롭힘을 당하지 않을 거예요!" 당신이 소리친다. 여러 명의 보행자가 쳐다본다. "어떤 것이라도 다시 하면 당신은 이빨보다 더한걸 잃게 될 거예요." 당신은 <<his_ yi>> 머리카락을 놓으면서 주먹을 들어올리고, <<he_ nun>> 당신으로부터 겁을 먹고 도망친다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 그 <<person_ i>> <<his_ yi>> 얼굴이나 간호하도록 놔둔다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<clotheson>>
그 <<person2>><<person_ un>> 걱정스러워 보인다. "너 다친거니?" <<he_ ga>> 묻는다.
<br><br>
<<if $pain gte 60>>
<<HePost 2 "는">> 당신 몸에 있는 붉은 자국을 보고, <<his_ yi>> 엎질러진 쇼핑백을 뒤지기 시작한다. "내가 너에게 도움될만한 크림들을 샀었거든. 여기." <<HePost 2 "는">> 연고를 바르는 동안 몇분을 소비한다. 연고 때문인지, 아니면 그냥 자비로운 관심 때문인지 모르겠지만, 당신의 기분이 나아진다.
<<lpain>><<ltrauma>><<lstress>><<pain -6>><<trauma -6>><<stress -6>><<pass 3>>
<<else>>
당신은 고개를 가로젓는다. 당신은 더한 것도 경험해봤다. <<HePost 2 "는">> 확신하진 못한듯 하지만, 어쨌든 고개를 끄덕인다.
<</if>>
<br><br>
<<if $exposed gte 1>>
"너 옷이 찢어졌잖아," <<he_ ga>> 말한다.
<<if $player.gender_appearance is "f">>
"이거 내 딸을 위해 샀는데, 너한테 사이즈가 맞는 것 같아."<<upperwear 38>> <<HePost 2 "는">> 당신에게 귀여운 드레스를 주고, 당신이 입는 동안 몸을 돌린다. "네게 완벽하게 맞네."
<<else>>
"이거 내 아들을 위해 샀는데, 너한테 사이즈가 맞는 것 같아." <<upperwear 33>><<lowerwear 5>> <<HePost 2 "는">> 당신에게 셔츠와 반바지를 주고, 당신이 입는 동안 몸을 돌린다. "네게 완벽하게 맞네."
<</if>>
<<else>>
<</if>>
<br><br>
<<HePost 2 "는">> 당신과 같이 도로로 걸어가준다. <<HePost 2 "는">> 더이상 위험하진 않겠다고 생각하고 작별 인사를 한다.
<br><br>
<<endcombat>>
<<destinationeventend>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Bodywriting Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Bodywriting Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<fameprostitution 1>><<set $prostitutionstat += 1>>
<<ejaculation>>
"가져가라," <<he_ ga>> 말한다. "<<whore_ ya>>." <<He_ nun>> 당신에게 <<printmoney $phase>>를 던져준다.
<<set $money += $phase>>
<br><br>
<<tearful>> 당신은 골목에서 비틀거리며 걸어나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
당신은 <<him_ ul>> 벽으로 세게 밀친다.
<br><br>
<<tearful>> 당신은 골목으로부터 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $finish is 1>>
"됐어," 그 <<person_ i>> 말한다. "하지만 네게는 동전 하나도 없어." <<He_ nun>> 쿵쿵거리며 간다.
<br><br>
<<tearful>> 당신은 골목을 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>><<set $rescued += 1>>
"거기 안에 무슨 일 있어?" 당신은 골목 입구에서 누군가 소리치는 걸 듣는다.
<br><br>
"도와ㅈ-" 당신이 말하려 하지만, <<person_ yi>> 손에 막힌다.
<br><br>
"다 괜찮아요," 그 <<person_ i>> 소리친다. "여기로 올 필요 없어요"
<br><br>
잠깐 침묵이 있고, 그 <<person_ un>> 긴장을 풀지만, 당신은 곧 발소리를 듣는다. <<generate2>><<person2>><<person_ i>> 나타나고, 무슨 일이 일어나는지 발견하자 <<his_ ga>> 쇼핑한 것들을 떨어뜨린다.
<br><br>
"좆같네," 그 <<person1>><<person_ i>> 말한다. "사생활 보호 좀 받으면 안돼, 씨발? 이 <<girl_ un>> <<whore_ ra>>고."
<br><br>
"그러면 왜 <<phim_ yi>> 입을 막고 있는데?" 그 <<person2>><<person_ i>> 확신하지 못한채, 응답한다. 그 <<person1>><<person_ un>> 당신을 기분나쁘게 쳐다보고, 당신을 놓아주고선, 도망간다.
<br><br>
<<link [[다음|Street Bodywriting Rescue]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<<hand_gag 0 left>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Bodywriting Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Bodywriting Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"넌 아직 좋은 <<whore_ ga>> 될거야," <<he_ ga>> <<his_ yi>> 옷을 입으며, 말한다. "너만 너 자신을 이해하면 되는거야. 가져." <<He_ nun>> <<moneyGain 5>>의 돈을 당신 옆 바닥에 떨어뜨린다.
<br><br>
<<tearful>> 당신은 골목에서 비틀거리며 걸어나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
당신은 <<him_ ul>> 벽으로 세게 밀친다.
<br><br>
<<tearful>> 당신은 골목으로부터 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
"거기 안에 무슨 일 있어?" 당신은 골목 입구에서 누군가 소리치는 걸 듣는다.
<br><br>
"도와ㅈ-" 당신이 말하려 하지만, <<person_ yi>> 손에 막힌다.
<br><br>
"다 괜찮아요," 그 <<person_ i>> 소리친다. "여기로 올 필요 없어요"
<br><br>
잠깐 침묵이 있고, 그 <<person_ un>> 긴장을 풀지만, 당신은 곧 발소리를 듣는다. <<generate2>><<person2>><<person_ i>> 나타나고, 무슨 일이 일어나는지 발견하자 <<his_ ga>> 쇼핑한 것들을 떨어뜨린다.
<br><br>
"좆같네," 그 <<person1>><<person_ i>> 말한다. "나도 사생활 보호 좀 받으면 안돼, 씨발? 이 <<girl_ un>> <<whore_ ra>>고."
<br><br>
"그러면 왜 <<phim_ yi>> 입을 막고 있는데?" 그 <<person2>><<person_ i>> 확신하지 못한채, 응답한다. 그 <<person1>><<person_ un>> 당신을 기분나쁘게 쳐다보고, 당신을 놓아주고선, 도망간다.
<br><br>
<<link [[다음|Street Bodywriting Rescue]]>><</link>>
<br>
<</if>><<effects>>
당신은 그 육교에서 발걸음을 돌린다. 당신이 가는데 몇분정도 더 걸리게 되겠지만, 당신은 도로를 건널 더 안전한 방법을 찾아 지나간다.
<br><br>
<<destinationeventend>><<effects>>
<<if $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
당신은 그 육교로부터 멀어지고 슬라임이 반항에 대한 고통을 주는 걸 느낀다. 그러나, <span class="red">그것은 다른 방법으로도 당신을 처벌할 수 있는걸 알기에, 당신을 멈추지 않는다.</span>
<<else>>
당신은 그 육교로부터 멀어진다. 그러나, <span class="teal">슬라임은 전에 당신을 제압하느라 지친 상태이다.</span> 그것은 당신을 육교로 몸을 돌리도록 시도하지만, <span class="green">실패한다</span>.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<br>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<if hasSexStat("exhibitionism", 4) and $earSlime.growth lt 100>>
<<set $earSlime.defyCooldown += 2>>
<<else>>
<<set $earSlime.defyCooldown += 4>>
<</if>>
그 슬라임은 당신을 통제하려 한다. <span class="red">그것은 당신의 의지력을 압도하고,</span> 당신이 몸을 돌려 그 육교를 건너도록 한다.
<<ggwillpower>><<willpower 3>>
<br><br>
<<link [[다음|Street Footbridge Cross]]>><<set $phase to 0>><</link>>
<br>
<<else>>
그 슬라임이 당신을 통제하려 하지만, <span class="green">당신은 그것을 이겨내고</span> 그 육교로부터 멀어진다.
<<gwillpower>><<willpower 1>>
<br><br>
<<endevent>>
<<destinationeventend>>
<br>
<</if>><<effects>>
<<if $phase>>
<<if $phase is 1>>
그 슬라임의 명령에 따라, 당신은 섣불리 아래를 내려다보지 않고, 천천히 그 육교를 건넌다.
<<else>>
슬라임의 명령 없이도, 당신은 아래에 신경쓰지 않고, 천천히 그 육교를 건너기로 결심한다.
<</if>>
<<if $rng gte 81>>
놀랍게도, 아무도 당신을 향해 경적을 울리지 않는다. 당신은 여전히 아무도 당신의 노출을 보지 못한건지 궁금하다.
<br><br>
당신은 사고 없이 반대쪽에 도달하는데 성공한다.
<<else>>
<<fameexhibitionism 1>>
당신이 아래에서 당신을 향한 경적을 들었을 땐 아직 반도 건너지 못했다. 당신이 다리 끝으로 걸어가는 동안 첫번째 경적에 이어 여러 경적이 울린다.
<br><br>
<<if $worn.under_lower.type.includes("naked") and !$uncomfortable.nude or !$uncomfortable.underwear>>
당신은 슬라임이 마음에 들지 않을 행동을 하는 것을 막게 할 수 있다는 것을 알고 관심을 즐기고 있기에, 계속해서 걸어간다. <<arousal 2000>><<ggarousal>>
<<elseif $phase is 1>>
당신은 더 빨리 걸으려 하지만, 얼굴을 붉힐 수 밖에 없는 자신을 발견한다. <<arousal 500>><<garousal>>
<<else>>
당신은 슬라임이 마음에 들지 않을 행동을 하는 것을 막게 할 수 있다는 것을 알기에, 계속해서 걸어간다. <<arousal 1000>><<ggarousal>>
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<fameexhibitionism 2>>
시선이 집중되어 있다는 사실이 분명히 당신에게 너무 많은 흥분을 일으켜, 당신은 노출된 상태로 절정에 도달해 버린다.
<<orgasm>>
<</if>>
당신은 반대쪽에 도달해 계속해서 걸어간다.
<</if>>
<<elseif $rng gte 81>>
당신은 그냥 그 육교를 건네가기로 마음먹고 아무도 위를 올려다보지 않길 바란다.
<<generate1>><<person1>>
당신이 반쯤 걸었을 때 아래에서 경적 소리를 듣는다. 당신은 아래를 보고 교통 체증에 걸린 <<person_ ul>> 발견한다. <<He_ nun>> <<his_ yi>> 썬루프를 통해, <span class="lewd">당신의 스커트 바로 아래에서</span> 쳐다본다. <<He_ ga>> 한번 더 경적을 울린다.
<br><br>
당신은 허벅지에 힘을 주고 스커트를 두 다리 사이에 끼고 육교 반대편으로 달려간다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<else>>
당신은 그냥 그 육교를 건네가기로 마음먹고 아무도 위를 올려다보지 않길 바란다. 당신은 사고 없이 반대쪽에 도달하는데 성공한다.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
"제가 정말로 서툴렀네요," 당신이 그 <<person_>>에게 몸을 기울이며, 말한다. "정말로 죄송합니다."
<<promiscuity2>>
당신의 반응에 놀라, <<he_ nun>> 긴장을 풀고 중얼거린다, "으음... 그렇지... 다음엔 더 조심하라고."
<br><br>
<<He_ nun>> 한 팔을 앞뒤로 움직여, 당신을 가까이 잡아당긴다.
<<if $player.breastsize gte 2 and $NPCList[0].breastsize gte 2>>
<<he_ ga>> 당신을 꽉 안자 당신의 <<breasts_ ga>> 그 <<person_ yi>> <<breastsdesc_ $NPCList[0].breastsdesc>>에 눌린다. <<arousal 300 "breasts">>
<<rng>>
<<if $rng gte 70>>
당신은 <<his_ yi>> 딱딱해진 젖꼭지를 느낀다. 당신의 <<nipples_ ga>> 뒤따라 딱딱해진다. <<arousal 300 "breasts">>
<<elseif $rng gte 25>>
당신은 <<his_ yi>> 젖꼭지가 딱딱해진 걸 느낀다. 그 느낌은 당신의 <<nipples_>>도 딱딱해지게 한다. <<arousal 300 "breasts">>
<<elseif $rng gte 25>>
당신의 <<nipples_ ga>> 딱딱해진다.
<</if>>
<<elseif $player.breastsize gte 2>>
<<he_ ga>> 당신을 꽉 안자 당신의 <<breasts_ ga>> 그 <<person_>>에게 눌린다. 당신의 <<nipples_ ga>> 딱딱해진다.
<<arousal 300 "breasts">>
<<elseif $NPCList[0].breastsize gte 2>>
<<he_ ga>> 당신을 꽉 안자 당신이 그 <<person_ yi>> <<breastsdesc_ $NPCList[0].breastsdesc>>에 눌린다. <<arousal 300>>
<<rng>>
<<if $rng gte 66>>
당신은 <<his_ yi>> 딱딱해진 젖꼭지를 느낀다. <<arousal 300>>
<<elseif $rng gte 33>>
당신은 <<his_ yi>> 젖꼭지가 딱딱해진 걸 느낀다. <<arousal 300>>
<</if>>
<</if>>
<br>
<<His_ yi>> 반대쪽 팔은 계속해서 당신의 <<bottom_ ul>> 더듬거리고 애무하지만, 전보단 더 부드럽다.
<br><br>
<<if $arousal gte $arousalmax>>
몇 분이 지나고, 당신은 내면에서 따뜻함을 느끼고, 마음을 다잡고선, 그 <<person_ ul>> 더 꽉 안는다. 당신은 돌아갈 수 없는 지점을 넘기고, 미묘한 신음을 낸다.
<<orgasm>>
"너 지금 엉덩이를 만져졌다고 도로에서 가버린거야?" <<he_ ga>> 묻는다. "이야, 넌 정말로 <<if playerBellyVisible() and $pregnancyspeechdisable is "f">><<slut_ iji>>만, 이미 너의 배가 알려주고 있는 것 같네<<else>><<slut_ iguna>><</if>>."
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<He_ nun>> <<his_ yi>> 손을 당신의 성기로 옮기고 계속한다, "저기, 우리 저기 골목에 가서 재미 좀 보는거 어때?"
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[($pronoun is "m"? "그를": "그녀를") + " 따라 간다"|Street Bottom Accept]]>><</link>><<promiscuous2>>
<</if>>
<br>
<<link [[몸부림친다|Street Bottom Struggle]]>><<def 1>><</link>><<physiquedifficulty 5000>>
<<else>>
<<He_ nun>> 포옹을 풀고 당신의 떨림이 가라앉자 당신의 <<bottom_ ul>> 때린다. "나는 네가 이걸 좋아했다는 걸 알아." <<He_ nun>> <<his_ yi>> 얼굴에 미소를 띄우고 걸어간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<else>>
<<He_ nun>> 잠시 후 포옹을 푼다 "너 정말로 좋아했지, 그렇지?" <<he_ ga>> 말하며, 추가로 당신의 <<bottom_ ul>> 마지막으로 쥐고, 걸어간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
당신은 <<person_ i>> <<he_ ga>> 원하는대로 당신의 <<bottom_ ul>> 더듬고 애무하도록 한다. <<He_ nun>> 이 기회를 잡아, 당신을 몇 분간 성추행한다. 당신은 지나가는 사람이 이걸 어떻게 볼지 생각하지 않으려 노력한다.
<br><br>
<<if $arousal gte $arousalmax>>
당신은 강하고 갑작스러운 애무에도 불구하고, 내면에서 따뜻함을 느낀다. 당신은 돌아갈 수 없는 지점을 넘긴다.
<<orgasm>>
"너 지금 엉덩이를 만져졌다고 도로에서 가버린거야?" <<he_ ga>> 묻는다. "이야, 넌 정말로 <<if playerBellyVisible() and $pregnancyspeechdisable is "f">><<slut_ iji>>만, 이미 너의 배가 알려주고 있는 것 같네<<else>><<slut_ iguna>><</if>>."
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<He_ nun>> <<his_ yi>> 손을 당신의 성기로 옮기고 계속한다, "저기, 우리 저기 골목에 가서 재미 좀 보는거 어때?"
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[($pronoun is "m"? "그를": "그녀를") + " 따라 간다"|Street Bottom Accept]]>><</link>><<promiscuous2>>
<</if>>
<br>
<<link [[몸부림친다|Street Bottom Struggle]]>><<def 1>><</link>><<physiquedifficulty>>
<<else>>
<<He_ nun>> 당신의 떨림이 가라앉자 당신의 <<bottom_ ul>> 때린다. "나는 네가 이걸 좋아했다는 걸 알아." <<He_ nun>> 추가로 당신을 마지막으로 한 번 꼬집는다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<else>>
<<He_ nun>> 드디어 당신을 보내준다. "나는 네가 이걸 좋아했다는 걸 알아." <<he_ ga>> 말하며, 추가로 당신을 마지막으로 한 번 꼬집는다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
당신은 골목길로 따라가고 그 <<person_ i>> 더 멀리 갈 수 있도록 놔둔다.
<<promiscuity2>>
<<link [[다음|Street Bottom]]>><<set $sexstart to 1>><</link>><<effects>>
<<effects>>
당신은 <<his_ yi>> 정강이를 차며 풀려나려고 노력하고, 그 <<person_ yi>> 손아귀에서 벗어나려 노력한다.
<br><br>
<<if $physiqueSuccess>><<famescrap 2>>
<<if $physiquesize lte 10000>>
<<He_ nun>> 당신보다 크지만, 당신은 당신의 발로 쿵 소리를 내며 밟는다. 고통에 울부짖으며, <span class="green"><<he_ nun>> <<his_ yi>> 손을 땐다.</span> 몇몇의 도로 위 사람들이 고개를 돌린다. <<He_ nun>> 슬그머니 골목으로 들어간다.
<<else>>
고통에 울부짖으며, <span class="green"><<he_ nun>> <<his_ yi>> 손을 땐다.</span> 몇몇의 도로 위 사람들이 고개를 돌린다. <<He_ nun>> 슬그머니 골목으로 들어간다.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<if $physiquesize lte 10000>>
<<He_ nun>> 당신보다 크고, <span class="red">더 강력하다.</span> <<He_ nun>> 당신을 골목으로 끌고가려 한다.
<<gpain>><<pain 6>>
<<else>>
<span class="red"><<He_ nun>> 너무 강력했고,</span> 당신을 골목으로 끌고가려 한다.
<<gpain>><<pain 6>>
<</if>>
<br><br>
<<link [[다음|Street Bottom]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if Time.dayState isnot "night">>
<<set $rescue to 1>>
<i>낮 시간에 당신을 공격하는 건 뻔뻔한 짓이다. 당신이 소리를 지를 수만 있다면, 누군가 도와줄 것이다.</i>
<br><br>
<</if>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Bottom Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Bottom]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<if Time.dayState isnot "night">>
<<He_ nun>> 고통에 몸부림치고, 당신에게 도망칠 기회를 준다. <<tearful>> 당신은 군중 속으로 도망친다.
<br><br>
<<else>>
<<He_ nun>> 고통에 몸부림치고, 당신에게 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>
<<He_ nun>> 소리친다, "너 도망치는게 좋을거야 <<slut_ a>>, 내가 후회할만한 짓을 하기 전에."
<<else>>
<<He_ nun>> 소리치며 당신을 바닥으로 밀친다, "바보같은 <<slut_>> 같으니라고!"
<</if>>
<<violence 1>>
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이, <<he_ nun>> 떠난다.
<br><br>
<<else>>
웃으면서, <<he_ ga>> 말한다, "우리 이거 한번 더 하자고 <<slut_ a>>." <<He_ nun>> 당신의 <<bottom_ ul>> 한번 더 쥐고, 일어서서 당신을 땅에 누워있도록 두고 떠난다.
<br><br>
<</if>>
<<elseif $alarm is 1 and $rescue is 1>>
<<effects>><<set $rescued += 1>>
당신이 소리치자 골목 입구를 지나가는 사람의 관심을 끈다. <<He_ nun>> 공격을 멈추고 반대쪽으로 걸어간다.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
당신은 그 <<person_ ul>> 밀치고, <<his_ yi>> 얼굴에 놀라움이 생기자 만족감을 느낀다. <<His_ yi>> 감정은 곧 분노로 바뀌고, <<he_ nun>> 도로 당신을 밀치지만, 더이상 가진 않는다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 그 불안한 기분을 무시하고, 그것이 머리 속에서만 있길 바란다.
<<if $rng gte 51>>
<span class="green">잠시 후 그 감정은 사라지고,</span> 당신은 안도하며 한숨을 내쉰다.
<br><br>
<<destinationeventend>>
<<else>>
<span class="red">그 감정은 거세지고,</span> 당신은 뒤에서 그리고 위, 모든 곳에서 불안한 기분을 느낀다.
<br><br>
<<link [[다음|Street Lurker Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
당신은 가로등의 불빛을 피해서, 그늘진 골목길에 웅크린다.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
당신은 잠시 기다리고, <span class="green">불안한 기분이 사라진 것을 느낀다.</span> 당신은 그것이 상상이었을지 확신하지 못한다.
<br><br>
<<skulduggeryuse>>
<<destinationeventend>>
<<else>>
당신은 <span class="red">무언가가 어둠 속에서 기어오는 것을</span> 알아차렸을 땐 너무 늦었다.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Street Lurker Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
당신은 달린다. 당신은 뒤에서 무언가가 당신의 발걸음에 맞춰, 땅을 기어오는 것을 듣는다. 그것은 점점 더 가까워진다. 당신은 뒤를 쳐다보지도 못한다.
<<if $athleticsSuccess>>
천천히, 당신을 뒤에서 쫓던 것이 무엇이었든, <span class="green">그 소리는 줄어든다.</span>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<span class="red">끔찍한 울음소리와 함께,</span> 무언가 어두운게 당신을 바닥으로 밀친다.
<br><br>
<<link [[다음|Street Lurker Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
당신은 당신의 <<worn_neck_name_ ul>> 아무런 방향으로 던진다. 그것은 그냥 도로에 있던 빛이 비춰지는 것일수도 있지만, 반짝거린다. 공기 속에서 긴장감이 고조되지만, 곧 사라진다. 당신은 혼자있다.
<br><br>
<<destinationeventend>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Street Lurker Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Lurker Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
그 생물은 당신을 도로 위에 남겨두고, 어둠 속으로 돌아간다.
<br><br>
<<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<generalUndress "wardrobe" "upper">>
<<generalUndress "wardrobe" "lower">>
<<generalUndress "wardrobe" "feet">>
<<exhibitionism5>>
당신은 그 상자를 연다. 안에는 천이 좀 많이 부족해보이는 옷들과 플랫폼 힐 한 켤레가 있다.
당신이 그 상자를 놓고 옷을 벗기 시작하자, 그 <<person_ un>> 당신과 상자를 잡고 골목길로 끌고간다.
<br><br>
<<He_ nun>> 당신을 충격받은 표정으로 바라본다, "날 곤경에 빠뜨리려는 거야?" <<He_ nun>> 얼굴을 붉히면서 계속한다.
<<His_ yi>> 감정은 정욕으로 바뀌고 <<him_>>의 머리 속에 무언가가 떠오른다.
"네가 내가 사진에서 봤던 애구나... 그걸 입기 전에 잠깐 재미 좀 보는거 어때?"
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[제안을 받는다|Shady Fan Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>>
<<else>>
당신은 <<his_ yi>> 제안을 받기엔 충분히 음란하지 않다.
<</if>>
<br>
<<if $rng gte 25>>
<<link [[거절한다|Shady Fan Sex Refuse]]>><</link>>
<<else>>
<<link [[거절한다|Shady Fan Sex Refuse Fail]]>><</link>>
<</if>><<set $outside to 1>><<effects>>
<<generalUndress "wardrobe" "upper">>
<<generalUndress "wardrobe" "lower">>
<<generalUndress "wardrobe" "feet">>
<<exhibitionism3>>
당신은 주변 골목으로 들어가 그 상자를 연다. 안에는 천이 좀 많이 부족해보이는 옷들과 플랫폼 힐 한 켤레가 있다.
<br><br>
<<He_ nun>> 얼굴을 붉히면서 당신을 바라본다, "네가 그걸 입는걸 보길 기다릴 수가 없어, 정말로 어울릴거야." <<His_ yi>> 감정은 정욕으로 바뀌고 <<him_>>의 머리 속에 무언가가 떠오른다.
"네가 내가 사진에서 봤던 애구나... 그걸 입기 전에 잠깐 재미 좀 보는거 어때?"
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[제안을 받는다|Shady Fan Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>>
<<else>>
당신은 <<his_ yi>> 제안을 받기엔 충분히 음란하지 않다.
<</if>>
<br>
<<link [[거절한다|Shady Fan Sex Refuse]]>><</link>><<set $outside to 1>><<effects>>
<<set _color to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal"][random(0,8)]>>
<<generalSend "wardrobe" "upper" 48 _color>>
<<generalSend "wardrobe" "lower" 44 _color>>
<<generalSend "wardrobe" "feet" 9 _color>>
<<He_ nun>> 당신에게 그 상자를 건네고 가던 길을 간다. "네가 입은 사진들을 보길 기대할게."
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
당신은 <<his_ yi>> 제안을 거절하고 가던 길을 간다.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<set _color to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal"][random(0,8)]>>
<<generalWear "upper" 48 _color>>
<<generalWear "lower" 44 _color>>
<<generalWear "feet" 9 _color>>
당신은 <<his_ yi>> 제안을 거절하고 그 옷들을 입는다.
<br><br>
"부끄럽네, 재밌었을텐데," <<he_ ga>> 말하는 동안 당신은 입는 것을 끝마친다. "아무튼, 너 정말 귀엽다, 그런데 나 가봐야 돼. 그들을 기다리게 두긴 싫거든."
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
당신은 그 <<person_ yi>> 제안을 거절하고 걸어가려 하지만, <<he_ nun>> 당신의 길을 막는다.
<br><br>
"네가 먼저 열린 장소에서 벗었으면서," <<he_ ga>> 소리친다. "그리고선 지금 내 제안을 거절해? 그러면 안되지. 이리와."
<br><br>
<<link [[다음|Shady Fan Sex]]>><<set $molestationstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<promiscuity3>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Shady Fan Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Shady Fan Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"해줘서 고마워, 너랑 지금 네가 얼마나 귀여운지는 절대로 까먹지 않을거야." <<He_ ga>> 계속한다, "그런데 나 가봐야 돼, 그들을 기다리게 두긴 싫거든."
<<elseif $enemyhealth lte 0>>
<<He>> 고통에 몸부림치고, 당신이 옷을 입고 도망칠 시간을 준다.
<<else>>
<<He_ nun>> 얼굴을 찌푸리고 먼지를 턴다. "'제발, 만지지마,' 라는거지?" <<he_ ga>> 한숨쉰다. "아무튼, 나 가봐야 돼. 네가 그 옷들이 맘에 들었으면 좋겠네." <<He_ nun>> 골목에서 빠져나오고, 당신이 옷을 입도록 놔둔다.
<</if>>
<br><br>
<<set _color to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal"][random(0,8)]>>
<<generalWear "upper" 48 _color>>
<<generalWear "lower" 44 _color>>
<<generalWear "feet" 9 _color>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>><<rngWraith 1>>
<<if $rng gte 91>>
당신은 걸어가며 미소를 띄우고 그 <<person_>>에게 인사한다. 당신은 <<he_ ga>> 당신에게 말하는 것이 아니라, 당신 뒤에 있던 한 <<generate2>><<person2>><<person_>>에게 말하는 것이었다는 것을 너무 늦게 알아차렸다.
<br><br>
당신은 걸음을 재촉한다.<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
<<elseif _wraithEvent>>
당신은 걸어가며 미소를 띄우고 그 <<person_>>에게 인사한다.<<if $wraith.state is "active">> 당신은 <<his_ yi>> 목에 있는 화려한 목걸이를 흘깃 훔쳐본다.<</if>> <<His_ yi>> 미소는 커지고, 갑작스럽게 당신은 매우 불안해진다. <<He_ nun>> 시간이 지날 때마다 점점 창백해져 보인다. 당신은 속도를 내고, 당신 뒤에서 달려오는 소리를 듣는다. <<stress 6>><<gstress>>
<br><br>
당신은 잠시 뒤를 돌아보고, <<him_ i>> 가만히 미동없이 서있는 것을 발견한다. <<he_ nun>> 당신을 미친듯한 미소로 바라보고 <<His_ yi>> 눈은 <<wraithEyes>> 색으로 번쩍인다.
<<if $wraith.seen gte 3>>
당신은 그것이 당신을 잡으면 무슨 일이 일어날지 알기에, 본능적으로 전력질주를 한다.
<<else>>
당신은 달리기 시작한다. 이건 자연스럽지 않다.
<</if>>
당신은 거리 모서리 뒤에 웅크리지만, 당신이 뒤를 바라보자, 그것은 흔적 없이 사라져있다. <<stress 6>><<trauma 12>><<gstress>><<gtrauma>>
<br><br>
<<else>>
당신은 걸어가며 미소를 띄우고 그 <<person_>>에게 인사한다.
<br><br>
<</if>>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 걸음을 재촉한다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 몸을 돌려 그 <<person_ ul>> 바라본다. "우리가 모델이 필요해," <<he_ ga>> 말한다. "예전 <<girl_ un>> 하질 못했거든. 모든게 완벽해. 옷도 다 입고 하는거야. 세시간동안 해주면 £200을 줄게. 어때?"
<br><br>
<<link [[승낙한다 (3:00)|Street Offer Accept]]>><</link>>
<br>
<<link [[거절한다|Street Offer Decline]]>><</link>>
<br><<effects>>
당신은 그 <<person_ yi>> 팔을 치우고 계속해서 걸어간다.
<<if $rng gte 81>>
<<He_ nun>> 포기하지 않고, 당신을 따라와 당신 앞에 선다.
<br><br>
"잘 들어봐, <<girl_ a>>," <<He_ ga>> 속삭인다. "너는 나, 아니면 내 보스의 화를 돋구고 싶지는 않을 거야. 나랑 같이 가자."
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다시 밀친다|Street Offer Push]]>><<def 1>><</link>>
<br>
<<link [[끄덕인다|Street Offer Nod]]>><<sub 1>><</link>>
<br>
<<else>>
<<He_ nun>> 따라오지 않는다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
당신은 끄덕인다. 그 <<person_ un>> 당신을 잡고, 길에서 나와 골목으로 당신을 끌고간다.
<br><br>
<<if $rng gte 81>>
<<else>>
<</if>><<effects>>
당신은 고개를 젓고 계속해서 걸어간다.
<<if $rng gte 81>>
그 <<person_ un>> 포기하지 않고, 당신을 따라와 당신 앞에 선다.
<br><br>
"잘 들어봐, <<girl_ a>>," <<He_ ga>> 속삭인다. "너는 나, 아니면 내 보스의 화를 돋구고 싶지는 않을 거야. 나랑 같이 가자."
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다시 밀친다|Street Offer Push]]>><<def 1>><</link>>
<br>
<<link [[끄덕인다|Street Offer Nod]]>><<sub 1>><</link>>
<br>
<<else>>
그 <<person_ un>> 따라오지 않는다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>><<effects>><<streetExhibitionismFameShamed>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $earSlime.defyCooldown>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 2>>
당신은 슬라임의 제안을 거절하고 반항에 대한 고통을 주는 걸 느낀다. 그러나, <span class="red">그것은 다른 방법으로도 당신을 처벌할 수 있는걸 알기에, 당신을 멈추지 않는다.</span>
<<else>>
당신은 슬라임의 제안을 거절하고 그것은 당신의 의지력을 압도해, 반항에 대한 고통을 주려는 것을 느낀다. 그러나, <span class="teal">그것은 전에 당신을 제압하느라 지친 상태이다.</span> 당신은 그것이 행동하도록 시도해보는 걸 느끼지만, <span class="green">실패한다</span>.
<</if>>
<br><br>
<<streetExhibitionismFameShamed>>
<br><br>
<<endevent>>
<<destinationeventend>>
<br>
<<unset $earSlimeForcedExposure>>
<<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>>
<<if hasSexStat("exhibitionism", 4) and $earSlime.growth lt 100>>
<<set $earSlime.defyCooldown += 4>>
<<else>>
<<set $earSlime.defyCooldown += 8>>
<</if>>
당신은 슬라임의 제안을 무시하려 하지만, <span class="red">그 슬라임은 당신의 의지력을 압도한다.</span> 그것은 당신이
<<switch $earSlimeForcedExposure>>
<<case "flaunt">>그들에게 동의하도록 강제하는 것을 느낀다.
<<case "flashSkirt1" "flashSkirt2" "flashSkirt3">>당신의 스커트를 들춰보이도록 강제하는 것을 느낀다.
<<case "flashBottom1" "flashBottom2" "flashBottom3">>당신의 엉덩이를 내보이도록 강제하는 것을 느낀다.
<<case "flashBreasts1" "flashBreasts2">>당신의 가슴을 내보이도록 강제하는 것을 느낀다.
<</switch>>
<<ggwillpower>><<willpower 1>>
<br><br>
<<link [[다음|Street Exhibitionism Fame Flaunt]]>>
<<switch $earSlimeForcedExposure>>
<<case "flaunt">><<set $flaunt_type to 'words'>><<set $flaunt_part to 'none'>>
<<case "flashSkirt1" "flashSkirt2" "flashSkirt3">>
<<set $flaunt_type to 'skirt'>>
<<if $earSlimeForcedExposure.includes("1")>>
<<set $flaunt_part to 'genitals'>>
<<elseif $earSlimeForcedExposure.includes("2")>>
<<set $flaunt_part to 'chastity'>>
<<else>>
<<set $flaunt_part to 'lowerunderwear'>>
<</if>>
<<case "flashBottom1" "flashBottom2" "flashBottom3">>
<<set $flaunt_type to 'moon'>>
<<if $earSlimeForcedExposure.includes("1")>>
<<set $flaunt_part to 'bottom'>>
<<elseif $earSlimeForcedExposure.includes("2")>>
<<set $flaunt_part to 'chastity'>>
<<else>>
<<set $flaunt_part to 'lowerunderwear'>>
<</if>>
<<case "flashBreasts1" "flashBreasts2">>
<<set $flaunt_type to 'top'>>
<<if $earSlimeForcedExposure.includes("1")>>
<<set $flaunt_part to 'breasts'>>
<<else>>
<<set $flaunt_part to 'upperunderwear'>>
<</if>>
<</switch>><</link>>
<br>
<<else>>
당신은 슬라임의 제안을 거절하고 그것은 당신의 의지력을 제압하려 하지만, <span class="green">당신은 그것의 영향을 버텨낸다.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<streetExhibitionismFameShamed>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<unset $earSlimeForcedExposure>>
<</if>><<set _stun_chance to 25>>
<<set _like_chance to 50>>
<<set _hate_chance to 25>>
<<if $earSlimeForcedExposure>>
당신은 <<= numberOfEarSlime() gte 2 ? "슬라임의" : "슬라임들의">> 명령을 따른다.
<</if>>
<<if $flaunt_type is "words">>
<<if $phase is 1>>
당신은 그 <<person1>><<person_ yi>> 눈을 바라보고, 대답한다 "감사합니다! <<sayexhibproud>>"
<<elseif $phase is 2>>
당신은 그 <<person1>><<person_>>에게 윙크한다.
<<elseif $phase is 3>>
당신은 미소를 짓고 말한다 "맞아요, 그게 바로 저에요! <<sayexhibproud>>"
<<elseif $phase is 4>>
당신은 미소를 짓고, 그 무리의 방향으로 <<famesalute>>.
<<elseif $phase is 5>>
당신은 그 <<person_ ul>> 향해 미소짓고, <<famesalute>>.
<<else>>
당신은 <<famesalute>>.
<</if>>
<<set _stun_chance to 5>>
<<set _like_chance to 80>>
<<set _hate_chance to 15>>
<<else>>
<<silently>>
<<set _revealed_thing to "ERROR">>
<<if $flaunt_type is "skirt">>
<<if $flaunt_part is "genitals">>
<<genitals_ rul>>
<<set _revealed_thing to _trResult>>
<<elseif $flaunt_part is "chastity">>
<<trClothes "genitals" $worn.genitals.name "을">><<set _revealed_thing to _trResult>>
<<elseif $flaunt_part is "lowerunderwear">>
<<trClothes "under_lower" $worn.under_lower.name "을">><<set _revealed_thing to _trResult>>
<<else>>
<<script>>
throw "Error flaunt_part $flaunt_type $flaunt_part";
<</script>>
<</if>>
<<elseif $flaunt_type is "moon">>
<<if $flaunt_part is "bottom">>
<<bottom_ ul>>
<<set _revealed_thing to _trResult>>
<<elseif $flaunt_part is "chastity">>
<<trClothes "genitals" $worn.genitals.name "을">><<set _revealed_thing to _trResult>>
<<elseif $flaunt_part is "lowerunderwear">>
<<trClothes "under_lower" $worn.under_lower.name "을">><<set _revealed_thing to _trResult>>
<<else>>
<<script>>
throw "Error flaunt_part $flaunt_type $flaunt_part";
<</script>>
<</if>>
<<elseif $flaunt_type is "top">>
<<if $flaunt_part is "breasts">>
<<breasts_ rul>>
<<set _revealed_thing to _trResult>>
<<elseif $flaunt_part is "upperunderwear">>
<<trClothes "under_upper" $worn.under_upper.name "을">><<set _revealed_thing to _trResult>>
<<else>>
<<script>>
throw "Error flaunt_part $flaunt_type $flaunt_part";
<</script>>
<</if>>
<<else>>
<<script>>
throw "Error flaunt_type $flaunt_type $flaunt_part";
<</script>>
<</if>>
<<set _flaunt to "ERROR">>
<<set _exposing to "드러낸다">>
<<if $flaunt_type is "skirt">>
<<set _flaunt to "스커트를 들어올려">>
<<if $flaunt_part is "genitals">>
<<fameexhibitionism 50>> <<if !$earSlimeForcedExposure>><<exhibitionism5>><</if>><<arousal 300>>
<<elseif $flaunt_part is "chastity">>
<<fameexhibitionism 5>> <<if !$earSlimeForcedExposure>><<exhibitionism2>><</if>><<arousal 150>>
<<elseif $flaunt_part is "lowerunderwear">>
<<fameexhibitionism 5>> <<if !$earSlimeForcedExposure>><<exhibitionism2>><</if>><<arousal 150>>
<</if>>
<<elseif $flaunt_type is "moon">>
<<set _flaunt to "몸을 굽히고 당신의">>
<<if $worn.over_lower.name isnot "naked">>
<<if $worn.lower.name isnot "naked">><<trClothes "over_lower" $worn.over_lower.name "과">><<set _flaunt += " " + _trResult>><<else>><<trClothes "over_lower" $worn.over_lower.name "을">><<set _flaunt += " " + _trResult + " 잡아내려">><</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.over_lower.name isnot "naked">>
<<set _flaunt += " ">>
<</if>>
<<trClothes "lower" $worn.lower.name "을">><<set _flaunt += " " + _trResult + " 잡아내려">>
<</if>>
<<if $flaunt_part is "bottom">>
<<fameexhibitionism 30>> <<if !$earSlimeForcedExposure>><<exhibitionism5>><</if>><<arousal 300>>
<<elseif $flaunt_part is "chastity">>
<<fameexhibitionism 5>> <<if !$earSlimeForcedExposure>><<exhibitionism2>><</if>><<arousal 50>>
<<elseif $flaunt_part is "lowerunderwear">>
<<fameexhibitionism 5>> <<if !$earSlimeForcedExposure>><<exhibitionism2>><</if>><<arousal 50>>
<</if>>
<<elseif $flaunt_type is "top">>
<<set _flaunt to "당신의">>
<<if $worn.over_upper.name isnot "naked">>
<<if $worn.upper.name isnot "naked">><<trClothes "over_upper" $worn.over_upper.name "과">><<set _flaunt += " " + _trResult>><<else>><<trClothes "over_upper" $worn.over_upper.name "을">><<set _flaunt += " " + _trResult + " 옆으로 제쳐">><</if>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.over_upper.name isnot "naked">>
<<set _flaunt += " ">>
<</if>>
<<trClothes "upper" $worn.upper.name "을">><<set _flaunt += " " + _trResult + " 옆으로 제쳐">>
<</if>>
<<set _exposing to "내보인다">>
<<if $flaunt_part is "breasts">>
<<if $player.gender_appearance is "m" and $player.breastsize lte 1>>
<<fameexhibitionism 15>> <<if !$earSlimeForcedExposure>><<exhibitionism2>><</if>><<arousal 100>>
<<else>>
<<fameexhibitionism 40>> <<if !$earSlimeForcedExposure>><<exhibitionism4>><</if>><<arousal 300>>
<</if>>
<<elseif $flaunt_part is "upperunderwear">>
<<fameexhibitionism 5>> <<if !$earSlimeForcedExposure>><<exhibitionism2>><</if>><<arousal 100>>
<<else>>
<<fameexhibitionism 5>> <<if !$earSlimeForcedExposure>><<exhibitionism2>><</if>><<arousal 100>>
<</if>>
<<else>>
<<script>>
throw "Error flaunt flaunt_part $flaunt_type $flaunt_part";
<</script>>
<</if>>
<</silently>>
<<if $phase is 1>>
당신은 _flaunt, 당신의 _revealed_thing 슬쩍 보여준다.
<<elseif $phase is 2>>
당신은 _flaunt, <<person1>><<person_ gwa>> 거리의 다른 모든 사람들에게 당신의 _revealed_thing 슬쩍 보여준다.
<<elseif $phase is 3>>
당신은 미소지으며 "네, 그게 저에요... 보세요!"라고 대답하면서, _flaunt, <<himPost>>에게 _revealed_thing 제대로 보여준다.
<<elseif $phase is 4>>
당신은 미소지으며, 그 일행이 있는 쪽으로 슬쩍 _flaunt, 당신의 _revealed_thing _exposing.
<<elseif $phase is 5>>
당신은 <<personPost>>에게 미소짓고, <<famesalute>>. 그리고 _flaunt <<person1>><<person_ gwa>> 거리의 다른 모든 사람들에게 당신의 _revealed_thing 실컷 보여준다.
<<else>>
당신은 슬쩍 _flaunt, 당신의 _revealed_thing _exposing.
<</if>>
<<garousal>>
<</if>>
<br><br>
<<rng>>
<<if $rng gte _like_chance + _hate_chance>>
<<if $phase is 1>>
그 <<person1>><<person_ gwa>> <<person2>><<person_ un>> 입을 벌리고 당신을 바라본다.
잠시 후, 그 <<person1>><<person_ un>> 정신을 차리고, 얼굴을 붉히며, <<his_ yi>> 친구들을 쿡쿡 찌르며 재촉한다 "가자, 우리 벌써 늦었다!" 그들은 다같이 성급히 멀어진다.
<<elseif $phase is 2>>
그 <<person1>><<person_ un>> 반응하기에는 너무 충격받은 것 같다. 당신은 걸을 때마다 자부심을 느낀다.
<<elseif $phase is 3>>
그 <<person1>><<person_ un>> 당신이 걸어가는 동안 말없이 당신의 <<bottom_ ul>> 바라본다.
<<elseif $phase is 4>>
속삭임이 멈추고, 당신은 순식간에 얼어붙은 침묵을 즐기며, 걸어간다.
<<elseif $phase is 5>>
그 <<person_ un>> 어리둥절해한다. 자부심을 갖고, 당신은 걸어간다.
<<else>>
당신은 자부심에 찬 채로, 걸어간다.
<</if>>
<<lstress>><<stress -6>>
<<set _punish_chance to 10>>
<<elseif $rng gte _hate_chance>>
<<if $phase is 1>>
그 <<person2>><<person_ un>> 입을 벌리고 당신을 바라본다.
<<if $flaunt_type is "words">>
그 <<person1>><<person_ un>> 웃으며 <<his_ yi>> 친구를 가리킨다, "<<he_>>도 네가 발가벗은걸 보고싶은 것 같은데!"
<<else>>
그 <<person1>><<person_ un>> <<his_ yi>> 친구를 향해 웃어보인다, "말했지! <<pShe_ nun>> 멋진애라고!"
<</if>>
<<He_ nun>> <<his_ yi>> 친구를 쿡쿡 찌르며 말한다 "가자, 우리 벌써 늦었다!" 그들은 다같이 성급히 멀어진다.
<<elseif $phase is 2>>
<<if $flaunt_type is "words">>
그 <<person1>><<person_ un>> 소리친다, "그럴 줄 알았어! 너 정말 멋져보여!" 당신은 걸을 때마다 자부심을 느낀다.
<<else>>
그 <<person1>><<person_ un>> 소리친다, "역시! 알려줘서 고마워 <<girl_ a>>! 너 정말 멋져보여!" 당신은 걸을 때마다 자부심을 느낀다.
<</if>>
<<elseif $phase is 3>>
그 <<person1>><<person_ un>> 웃으며 뻔뻔스럽게 당신의 몸을 바라본다. 당신은 당신이 자랑스러워하는 동안 <<him_ i>> 당신의 엉덩이를 조롱하는 것을 느낀다.
<<elseif $phase is 4>>
그 무리에서 흥분한 목소리가 튀어나온다. 그들은 계속해서 당신을 지켜본다. 당신이 걸어가는 동안, 당신은 "너 봤어?!", "<<slut_ i>> 따로 없네!" 그리고 "매우 섹시한데!" 같은 외침을 듣는다.
<<elseif $phase is 5>>
그 <<person_ un>> <<his_ yi>> 친구를 향해 웃으며 외친다 "너 봤어? <<pShe_ nun>> 부끄럼이 없나봐!" <<His_ yi>> 친구가 대답한다 "저런 몸매가 있는데 안할 이유가 있겠어?" 자부심에 찬 채로, 당신은 걸어간다.
<<else>>
당신은 자부심에 찬 채로, 걸어간다.
<</if>>
<<lstress>><<stress -6>>
<<ltrauma>><<trauma -6>>
<<set _punish_chance to 0>>
<<else>>
<<if $phase is 1>>
그 <<person2>><<person_ un>> 당신을 노려보고, 크게 소리친다 "부끄러운 줄 알아라! <<slutPost>>! <<slutPost>>!"
<<His_ yi>> 친구는 <<him_ ul>> 데려간다, "가자, 우리 이미 늦었다고!"
<<He_ nun>> 계속해서 당신을 노려보고 가기 전에 한번 더 "<<slutPost>>!"라고 소리친다.
<<elseif $phase is 2>>
그 <<person1>><<person_ un>> 소리친다, "더러운 <<slutPost>> 같으니라고! 넌 부끄럼도 없어?" 당신은 서둘러 지나간다.
<<elseif $phase is 3>>
그 <<person1>><<person_ un>> 당신에게 으르렁거린다, "넌 너 자신을 부끄럽게 생각해야돼!" 당신은 서두르는 동안 <<him_ i>> 노려보는 것을 느낀다.
<<elseif $phase is 4>>
그 무리에서 화난 목소리가 튀어나온다. 그들은 모두 당신을 쳐다보며, 욕설을 퍼붓는다. "걸레!" "부끄러운 줄 알아라!" "변태!" 당신은 서둘리 이동한다.
<<elseif $phase is 5>>
그 <<person_ un>> <<his_ yi>> 친구를 향해 웃으며 외친다 "<<pShe_ nun>> 부끄럼이 없나봐!" <<His_ yi>> 친구는 당신을 노려보고 소리친다 "넌 변태야!" 당신은 서둘리 걸어 지나간다.
<<else>>
누군가 "변태!"라고 말하기 시작한다. 당신은 서둘러 지나간다.
<</if>>
<<gstress>><<stress 12>>
<<gtrauma>><<trauma 12>>
<<set _punish_chance to 40>>
<</if>>
<<rng>>
<<if $rng lte _punish_chance>>
<br><br>
<<if $phase is 1>>
<<set _secNPC to clone($NPCList[1])>>
<<endevent>><<generate1>><<set $NPCList[0] to clone(_secNPC)>>
조금의 시간이 지나고, 당신은 갑작스레 당신 옆의 있는 <<person1>><<person_ ul>> 발견한다.
당신의 혼란을 틈타, <<he_ nun>> 당신을 잡고, 주변 골목으로 밀친다.
<<He_ nun>> 침을 뱉는다, "부끄럼없는 <<slutPost>> 같으니라고! 내가 보여줘야겠어!"
<<elseif $phase is 2>>
당신은 <<person1>><<person_ i>> 당신을 잡았을 때가 되서야만, <<he_ ga>> 당신을 따라왔다는 것을 알아차리고, <<he_ nun>> 주변 골목으로 당신을 끌고간다.
<<He_ ga>> 소리친다 "더러운 <<slutPost>> 같으니라고! 내가 가르쳐줘야겠어!"
<<elseif $phase is 3>>
너무나도 늦게, 당신은 그 <<person1>><<person_ i>> 당신을 따라오고 있는 것을 알아차린다.
당신이 반응하기 전에, <<he_ nun>> 당신을 잡고, 주변 골목으로 당신을 끌고간다.
<<He_ nun>> 당신을 가까이 잡고, 쉭쉭거리며 "네가 마땅히 받아야할 것을 해줘야겠어!" 말한다.
<<elseif $phase is 4>>
두 거리를 더 가자, 당신은 갑자기 누군가가 당신을 몰래 따라오는 느낌을 받는다.
당신은 몸을 돌리고, 화난 표정을 짓고 있는 <<person1>><<person_ ul>> 똑바로 바라본다. 당신은 <<him_ i>> 그 무리 중 한명이었다는 것을 기억한다.
<br>
당신이 반응하기도 전에, <<he_ nun>> 당신을 주변 골목으로 밀치고 <<himself_ ul>> 당신을 향해 던지며, 날카로운 소리로 말한다 "넌 교육이 필요하겠어!"
<<elseif $phase is 5>>
당신이 잠시 걷다가, 갑자기, 당신은 그 <<person1>><<person_>>에 의해 주변 골목으로 밀쳐진다.
<<He_ nun>> 당신을 벽쪽으로 누르며, 고함친다 "여기서 우리가 변태를 가지고 뭘 하는지 보여주겠어!"
<<else>>
갑자기 당신은 그 <<person1>><<person_>>에 의해 주변 골목으로 밀쳐진다. <<He_ nun>> 당신을 벽쪽으로 누르고, 고함친다 "여기서 우리가 변태를 가지고 뭘 하는지 보여주겠어!"
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Street Exhibitionism Fame Flaunt Punish]]>><</link>>
<<else>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<unset $earSlimeForcedExposure>><<rng>>
<<person1>>
당신은 그 <<person_>>에 의해 궁지에 몰렸다, "너 내가 그렇게 도망치게 둘거라 생각한거야?" <<he_ ga>> 쉭쉭 말한다.
<br><br>
<<if $rng lte 66>>
<<He_ nun>> 당신의 옷을 할퀴고 중얼거린다, "네가 얼마나 변태인지 모두에게 보여주자고!"
<br><br>
<<link [[다음|Street Fame Flaunt Strip Attack]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<He_ nun>> 분노와 욕망으로 몸을 떨며 중얼거린다, "난 널 어떻게 해야할지 잘 알고 있어."
<br><br>
<<link [[다음|Street Fame Flaunt Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $enemyno to 1>><<set $enemynomax to 1>>
<<maninit>><<set $enemyanger += 150>><<set $enemytrust -= 150>>
<<rng>>
<<if $rng lte 50>>
<<npcstripall>>
<<else>>
<<npcgrapplestripall>>
<</if>>
<<npcidlegenitals>>
<br><br>
"오 맞다, 우린 네가 얼마나 노출되는 것을 좋아하는지 알게될거야!" 그 <<person1>><<person_ i>> 능글맞게 웃는다.
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<i>낮 시간에 당신을 공격하는 건 뻔뻔한 짓이다. 당신이 소리를 지를 수만 있다면, 누군가 도와줄 것이다.</i>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<outfitChecks>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Street Fame Flaunt Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<if _fullyNaked>>
<span id="next"><<link [[다음->Street Fame Flaunt Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Street Fame Flaunt Ejac]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Street Fame Flaunt Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Street Fame Flaunt Strip Attack]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<</if>><<person1>>
당신이 완전히 발가벗었기에, 그 <<person_ un>> 당신이 옷을 가지고 가게 놔둔다.
<<set $currentNPC to clone($NPCList[0])>><<endcombat>><<generate1>><<set $NPCList[0] to clone($currentNPC)>>
<<person1>>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<rng>>
<<if $rng lte 50>>
<<he_ nun>> 웃으며 중얼거린다, "이제 모두가 네가 얼마나 변태인지 알게 되었을거야!"
<br>
뒤도 돌아보지 않고, 그 <<person_ un>> 거리로 달려가고, 시야에서 벗어난다. 당신은 골목에 혼자 남아있다.
<<else>>
"이번걸로 이해했겠지!" <<he_ nun>> 승리의 고함을 지른다.
이제 <<His_ yi>> 분노는 다소 식었고, <<he_ nun>> 갑자기 무엇을 해야할지 확실하지 않을 것 같아보인다.
한 걸음 물러서서, <<he_ nun>> 당신의 노출된 <<genitals_ rul>> 조롱한다.
<br>
<<if $awareness lte 300>>
<<his_ yi>> 눈에서 보이는 것이 당신을 겁먹게한다. <<he_ ga>> 반응하기 전에, 당신은 거리로 도망친다.
<<else>>
당신은 <<his_ yi>> 눈에 분노가 남아있는 것을 발견하지만, 대부분은 정욕과 욕망이다.
이건 갑작스레 상황이 나빠자는 결과를 초래할 수 있다. 당신은 <<he_ ga>> <<his_ yi>> 마음을 돌리기 전 도망친다.
<</if>>
<<He_ nun>> 따라오지 않는다.
<</if>>
<br><br>
<<endcombat>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $enemyno to 1>><<set $enemynomax to 1>>
<<maninit>><<set $enemyanger += 50>><<set $enemytrust -= 50>>
<br><br>
"음, 난 널 어떻게 해야할지 잘 알고 있어!" 그 <<person1>><<person_ i>> 능글맞게 웃는다.
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<i>낮 시간에 당신을 공격하는 건 뻔뻔한 짓이다. 당신이 소리를 지를 수만 있다면, 누군가 도와줄 것이다.</i>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Street Fame Flaunt Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Street Fame Flaunt Ejac]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Street Fame Flaunt Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Street Fame Flaunt Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<ejaculation>>
<<if $enemyanger gte 20>>
"내가 무슨 짓을 하게 했는질 봐봐!"
<br>
그 <<person_ un>> 당신을 들고, 벽으로 밀치고선, 여러번 당신의 뺨을 친다. <<pain 4>><<violence 1>>
<br>
"네가 이걸로 이해했으면 좋겠네!"
<br>
<<He_ nun>> 당신 아래에서 발을 차, 당신을 땅으로 넘어지게한다. <<pain 2>><<violence 1>>
<br><br>
만족한듯, <<he_ nun>> 뒤도 보지 않고, 떠난다.
<br><br>
<<elseif $enemyanger gte 1>>
"내가 무슨 짓을 하게 했는질 봐봐! 이제 네가 이걸로 이해했으면 좋겠네."
<br>
<<He_ nun>> 당신의 얼굴에 침을 뱉고, 뒤도 보지 않고 떠난다. <<trauma 2>>
<br><br>
<<else>>
"이제 이해한것 같네."
<br>
<<He_ nun>> 뒤도 보지 않고 떠난다. <<trauma 2>>
<br><br>
<</if>>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if Time.dayState isnot "night">>
The <<person>> 고통에 몸부림치고, 당신에게 도망칠 기회를 준다. <<tearful>> 당신은 거리로 도망친다.
<br><br>
<<else>>
The <<person>> 고통에 몸부림치고, 당신에게 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<</if>>
당신은 뒤에서 <<him_ i>> 당신을 저주하는 것을 듣는다.
<br>
<<rng>>
<<if $rng lte 66>>
"아직 안끝났어 <<girl_ a>>, 다음엔 이렇게 쉽게 가게 두지 않겠어!"
<<elseif $rng lte 33>>
"돌아와! 우리 막 방금 시작한 참인걸!"
<<else>>
"겁쟁이! 우린 끝나지도 않았다고! 달려라 <<girl_ a>>! 달려!"
<</if>>
<br><br>
<<He_ nun>> 추격하지 않고, 당신은 곧 멀리 떨어진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>><<set $rescued += 1>>
당신이 소리치자 골목 입구를 지나가는 사람의 관심을 끈다. 그 <<person_ un>> 겁에 질려 골목 깊숙이 들어가 사라진다.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $tendingSuccess>>
당신이 손을 내밀자,
<<if $monster is 1>>
<span class="green"><<beasttypePost "이">> <<bHis_ yi 0>> 손으로 당신의 손을 잡는다.</span> 당신은 잡아 흔든다.
<<else>>
<span class="green"><<beasttypePost "이">> 그 위에 <<bHis_ yi 0>> 발을 얹는다.</span> 당신은 잡아 흔든다.
<</if>>
<<takeHandholdingVirginity $NPCList[0] "consensual">><<llstress>><<stress -12>>
<br><br>
그 <<person_ i>> 웃는다. "그런 재주가 있는지 몰랐네. 어서 가자, 이 착한 <<girl_ yi>> 시간을 너무 많이 뺏지 말자고." 그 <<beasttype_ un>> 당신의 손을 핥더니, <<bhis_ yi 0>> 주인을 따라간다.
<<else>>
당신은 손을 내밀지만, <span class="red"> <<beasttypePost "은">> 그저 경계하며 킁킁거리며 냄새만 맡는다.</span>
<<if $monster is 1>>
"간식이 아니야." <<bhe_ ga 0>> 말한다.
<</if>>
<br><br>
그 <<person_ i>> 웃는다. "어서 가자, 이 착한 <<girl_ yi>> 시간을 너무 많이 뺏지 말자고." 그 <<beasttype_ un>> 당신의 손을 핥더니, <<bhis_ yi 0>> 주인을 따라간다.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 쪼그려 앉아 <<beasttypePost "을">> 쓰다듬는다.
<<if $monster is 1>>
"친구!" <<bHe_ ga 0>> 당신의 손길을 받아들인다.
<<else>>
<<bHe_ ga 0>> 당신의 손길을 받아들인다.
<</if>>
<br><br>
그 <<person_ i>> 웃는다. "어서 가자, 이 착한 <<girl_ yi>> 시간을 너무 많이 뺏지 말자고." 그 <<beasttype_ un>> 당신의 손을 핥더니, <<bhis_ yi 0>> 주인을 따라간다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 <<beasttypePost "을">> 향해 으르렁거린다.
<<if $monster is 1>>
"느, 늑대?" <<bhe_ ga 0>> 말하더니 <<bhis_ yi 0>> 주인의 다리 뒤에 잽싸게 숨는다.
<<else>>
<<bhe_ nun>> <<bhis_ yi 0>> 주인의 다리 뒤에 잽싸게 숨는다.
<</if>>
<br><br>
<<person_ i>> 눈살을 찌푸린다. "개를 그렇게 겁주면 안 돼."
<br><br>
<<link [[으르렁거린다|Street Dog Growl 2]]>><<def 1>><<transform wolf 1>><</link>>
<br>
<<link [[떠난다|Street Dog Leave]]>><</link>>
<br><<effects>>
당신은 <<person_ ul>> 향해 으르렁거린다. <<He_ nun>> 당신에게서 물러난다. "지, 진정해." <<he_ ga>> <<his_ yi>> 앞을 손으로 막아서며 말한다. <<He_ nun>> 당신에게서 등을 돌리는 것을 주저한다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
만족한 당신은 돌아서서 가던 길을 계속 나아간다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 머리카락이 곤두서는 것을 느끼며 쉬익거린다. 그 <<beasttypePost "은">> 놀라서 뒤로 물러난다. <<bHis_ yi 0>> 주인이 당신을 이상하게 쳐다보면서 목줄을 잡아당긴다.
<br><br>
당신은 돌아서서 가던 길을 계속 간다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 <<beasttypePost "을">> 향해 캥캥거린다. <<bHe_ nun 0>> 충격에 휩싸여 한 발짝 물러선다. <<bHis_ yi 0>> 주인이 당신을 빤히 쳐다본다. 당신도 그들을 쳐다본다.
<br><br>
긴 침묵의 시간이 흐른 뒤, 당신은 고막이 찢어질 듯한 비명을 내지른다. 그 둘은 기겁하여 도망친다. 당신은 돌아서서 가던 길을 계속 간다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 그들을 무시한 채 가던 길을 계속 간다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $speech_attitude is "meek">>
"제, 제발 날 미워하지 마세요," 당신이 말한다. "그럴만한 이유가 있었어요."
<<elseif $speech_attitude is "bratty">>
"감히 나를 판단하지 마," 당신이 말한다. "당신은 내가 어떤 일을 겪었는지 전혀 몰라."
<<else>>
"당신은 내 사정을 몰라요." 당신이 말한다.
<</if>>
<br><br>
"그저 동생들을 먹이려고 빵을 훔친다고?" 그 <<person_ i>> 웃는다. "너는 그저 게으르고, 이기적이며, 폭력적인 범죄자일 뿐이야."
<br><br>
<<link [[무시한다|Street Criminal Ignore]]>><</link>>
<br>
<<if $trauma gte ($traumamax * 0.7)>>
<<link [[때린다|Street Criminal Punch]]>><<def 1>><<crimeUp 100 "assault">><<trauma -6>><<stress -6>><</link>><<crime "assault">><<ltrauma>><<lstress>>
<br>
<</if>><<effects>>
당신은 <<person_ yi>> 얼굴에 주먹을 날려 더 이상 모욕하지 못하게 만든다.
<<if currentSkillValue('physique') gte 15000>>
<<He_ nun>> 그 힘에 비틀거리며 도로 위로 쓰러진다.
<<elseif currentSkillValue('physique') gte 10000>>
<<He_ nun>> 놀란 표정으로 비틀거리며 뒤로 물러난다.
<<elseif currentSkillValue('physique') gte 5000>>
<<He_ nun>> 움찔하며 <<his_ yi>> 팔을 들어 <<himself_ rul>> 보호한다.
<<else>>
<<He_ nun>> 움찔하며 놀란 표정을 짓는다.
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
"나, 난 그러고 싶지 않았어요," 당신이 말한다. "하지만 당신은 너무 무례해요!"
<<elseif $speech_attitude is "bratty">>
"말조심하는 게 좋을 거야," 당신이 말한다. "나 같은 폭력적인 <<girlPost>> 앞에서는."
<<else>>
"왜 놀라는 거죠?" 당신이 말한다. "제가 폭력적이라 하셨잖아요."
<</if>>
<br><br>
"경찰에 신고할 거야." <<he_ ga>> 말한다. "넌 대가를 치르게 될 거야." <<He_ nun>> 발걸음을 재촉한다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 걸어간다. 그 <<person_ i>> 뒤에서 모욕을 던지지만, 당신은 최선을 다해 무시한다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
"꺼져." 당신이 말한다. "안 꺼지면 네 엉덩이를 세게 걷어차서 경찰이 날 잡아 가두게 할 거야."
<br><br>
그 <<person_ nun>> 무언가 말하려 <<his_ yi>> 입을 열지만, 이내 포기했는지 <<He_ nun>> 당신을 내버려두고 떠난다.
<br><br>
<<endevent>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<stalk_init>>
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<if $audience_active>>
<<audience>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $stalk_end>>
<span id="next"><<link [[다음|Street Stalk Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Stalk]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<stalk_init>>
<<stalk_run>>
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<</if>>
당신은 돌아서서 달아난다. <span class="pink">당신은 쫓기고 있다.</span>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<if $audience_active>>
<<audience>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $stalk_end>>
<span id="next"><<link [[다음|Street Stalk Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Stalk Run]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $combat_end_text>>
<<print $combat_end_text>>
<<elseif $enemyanger gte ($enemyangermax / 5) * 3>>
<<He_ ga>> 당신을 길바닥에 내던진다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<He_ nun>> 아무 말 없이 떠난다.
<br><br>
<<else>>
<<he_ ga>> 미소를 지으며 당신의 뺨에 키스한다. "이건 너를 위한 거야." <<He_ nun>> 당신을 바닥에 눕힌다.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<if Time.dayState isnot "night">>
그 <<person_ un>> 고통에 몸부림치고, 당신에게 도망칠 기회를 준다. <<tearful>> 당신은 군중 속으로 도망친다.
<br><br>
<<else>>
그 <<person_ un>> 고통에 몸부림치고, 당신에게 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $stalk_end is "escaped">>
당신은 천천히 걷는다. <<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $stalk_end is "passed">>
그 <<person_ un>> 당신을 지나쳐간다. <<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $stalk_end is "hide">>
<<covered>> <<tearful>> 당신은 숨어있던 곳에서 나온다. 당신은 가던 길을 계속 간다.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<br>
<<elseif $stalk_end is "outpaced">>/*Unnecessary if the PC can't become the pursuer */
<<if $exposed gte 1>>
<<switch $location>>
<<case alley>>
<<tearful>> 당신은 곧 멈춰 선다. <<covered>> 주변에 아무도 없지만 여긴 여전히 공공장소이다.
<<case forest lake>>
<<tearful>> 당신은 곧 멈춰 선다. <<covered>> 지금은 주변에 아무도 없지만, 숲에서 누구를 만날지 알 수 없다.
<<case moor>>
<<tearful>> 당신은 곧 멈춰 선다. <<covered>> 주변에 아무도 없지만, 이렇게 개방된 공간에서 노출되는 것은 어쨌든 두려운 일이다.
<<default>>
<<covered>> <<tearful>> 당신은 몸을 숨기고자 골목으로 뛰어 들어간다.
<</switch>>
<<else>>
<<tearful>> 당신은 곧 멈춰 선다.
<</if>>
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<br>
<<else>>
<<set $rescued += 1>>
<<if $position is "stalk">>
여러 사람이 당신을 쳐다보기 시작하자, 추격자는 당신과의 거리를 유지한다.
<<else>>
<<person_ un>> 당신의 외침에 여러 사람이 쳐다보기 시작하자, <<He_ nun>> 하던 일을 멈추고 도망간다.
<</if>>
<br><br>
<<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<stalk_init>>
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<if $audience_active>>
<<audience>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $stalk_end>>
<span id="next"><<link [[다음|Street Stalk Group Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Stalk Group]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<stalk_init>>
<<stalk_run>>
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<if $audience_active>>
<<audience>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $stalk_end>>
<span id="next"><<link [[다음|Street Stalk Group Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Stalk Group Run]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $combat_end_text>>
<<print $combat_end_text>>
<<elseif $enemyanger gte ($enemyangermax / 5) * 3>>
<<He_ nun>> 당신을 길바닥에 던진다. 그 <<group_ un>> 으스대며 떠난다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
그 <<group_ un>> 아무 말 없이 자리를 떠난다.
<br><br>
<<else>>
그 <<group_ un>> 당신을 바닥에 내버려둔 채 떠난다.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<if Time.dayState isnot "night">>
<<group_ un>> 뒤로 물러나고, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 군중 속으로 도망친다.
<br><br>
<<else>>
<<group_ un>> 뒤로 물러나고, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 어둠 속으로 도망친다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $stalk_end is "escaped">>
당신은 천천히 걷는다. <<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $stalk_end is "passed">>
그들은 당신을 지나쳐간다. <<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $stalk_end is "hide">>
<<covered>> <<tearful>> 당신은 숨어있던 곳에서 나온다. 당신은 가던 길을 계속 간다.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $stalk_end is "outpaced">>/*Unnecessary if the PC can't become the pursuer */
<<if $exposed gte 1>>
<<switch $location>>
<<case alley>>
<<tearful>> 당신은 곧 멈춰 선다. <<covered>> 주변에 아무도 없지만 여긴 여전히 공공장소이다.
<<case forest lake>>
<<tearful>> 당신은 곧 멈춰 선다. <<covered>> 지금은 주변에 아무도 없지만, 숲에서 누구를 만날지 알 수 없다.
<<case moor>>
<<tearful>> 당신은 곧 멈춰 선다. <<covered>> 주변에 아무도 없지만, 이렇게 개방된 공간에서 노출되는 것은 어쨌든 두려운 일이다.
<<default>>
<<covered>> <<tearful>> 당신은 몸을 숨기고자 골목으로 뛰어 들어간다.
<</switch>>
<<else>>
<<tearful>> 당신은 곧 멈춰 선다.
<</if>>
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<br>
<<else>>
<<set $rescued += 1>>
<<if $position is "stalk">>
여러 사람의 시선이 당신을 향하자, 그 <<group_ un>> 당신과의 거리를 유지한다.
<<else>>
그 <<group_ un>> 당신의 외침에 여러 사람이 쳐다보기 시작하자, 하던 일을 멈추고 도망간다.
<</if>>
<br><br>
<<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<effects>>
<<generate1>><<generate2>><<person1>>
"서둘러." <<personsimple_ yi>> 목소리가 들린다. "<<pShe_ ga>> 일어났어."
<br><br>
당신은 눈을 뜬다. 당신은 두 건물 사이의 좁은 골목에 있다. 한 <<person2>><<person_ i>> <span class="red">당신의 발목에 무언가를 고정한다.</span> "걱정하지 마." <<he_ ga>> 말한다. "우리 장난감은 아무 데도 도망가지 못해."
<br><br>
<<shackle_feet>>
<<link [[다음|Street Wake Shackle Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Wake Shackle Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Wake Shackle Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
만족한 그들은 당신을 골목 벽에 내버려두고 떠난다.
<br><br>
<<tearful>> 당신은 발에 힘이 들어가는 것을 느낀다. <<trClothes "feet" $worn.feet.name "name" "의">>_trResult 단단한 밑창 탓에 걷기가 어렵다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
그들은 겁에 질려 도망치고, 당신은 골목 벽에 기댄 채 쓰러진다.
<br><br>
<<tearful>> 당신은 발에 힘이 들어가는 것을 느낀다. <<trClothes "feet" $worn.feet.name "name" "의">>_trResult 단단한 밑창 탓에 걷기가 어렵다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
주변에서 발소리가 들린다. 그 <<group_ un>> 고개를 돌려 주변을 살피더니 잽싸게 도망친다.
<br><br>
<<tearful>> 당신은 발에 힘이 들어가는 것을 느낀다. <<trClothes "feet" $worn.feet.name "name" "의">>_trResult 단단한 밑창 탓에 걷기가 어렵다.
<br><br>
<<clotheson>>
<<endcombat>>
<<street_rescue>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"고, 고맙지만 전 정말 괜찮아요," 당신이 말한다. "구해줘서 고마워요."
<<elseif $speech_attitude is "bratty">>
"도와주지 않아도 돼," 당신이 말한다. "하지만 구해줘서 고마워."
<<else>>
"전 괜찮아요," 당신이 말한다. "구해줘서 고마워요."
<</if>>
<br><br>
그 <<person_ un>> 쉽게 믿지 못하는 듯 보이지만 일단 고개를 끄덕인다.
<<if $exposed gte 1>>
"적어도 덮을 것이라도 가져다줄게." <<He_ nun>> 떠나기 전, <<his_ yi>> 차에서 수건을 가져와 당신에게 건네준다.
<<towelup>>
<<else>>
<<He_ nun>> 알겠다고 말하고 떠난다.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $exposed gte 1>>
<<towelup>>
당신은 <<person_ i>> 수건을 가져오는 동안 기다렸다가, <<him_ yi>> 차에 올라탄다.
<<else>>
당신은 <<person_ yi>> 차에 올라탄다.
<</if>>
목적지까지 먼 거리는 아니지만, <<he_ nun>> 당신의 안내 없이는 고아원이 어디에 있는지 모른다.
<br><br>
목적지에 도착하자 <<He_ ga>> 밖에 차를 세우고 작별 인사를 한다. 당신은 조수석에서 내린다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $exposed gte 1>>
<<towelup>>
당신은 <<person_ i>> 수건을 가져오는 동안 기다렸다가, <<him_ yi>> 차에 올라탄다.
<<else>>
당신은 <<person_ yi>> 차에 올라탄다.
<</if>>
<<He_ nun>> 마을을 지나 농지로 이어지는 길로 차를 몰고 간다. <<He_ nun>> 이곳에 자주 오지 않는다고 말하지만, 목적지까지 가는 길은 그리 어렵지 않았다.
<br><br>
목적지에 도착하자 <<He_ ga>> 밖에 차를 세우고 작별 인사를 한다. 당신은 조수석에서 내린다.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
당신은 무어라 말하려 하지만 목소리가 나오지 않는다. 의식을 잃기 전 <<person_ i>> 당신을 품에 안고 도움을 요청하는 것을 느낀다.
<br><br>
<<endevent>>
<<ambulance>><<set $outside to 1>><<effects>>
<<if Time.dayState is "night">>
당신은 고개를 끄덕이고 옷을 벗기 시작한다. 밤의 어둠은 당신의 이러한 행동을 숨겨주기 충분하다. 그들은 충격받은 것처럼 보이지만, 딱히 당신의 행동을 막지 않는다. <<exhibitionism5>>
<<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>당신은 가슴을 어루만지고는 팔을 내려 <<else>>당신은 우선 <<if !$worn.upper.type.includes("naked")>><<worn_upper_name_ ul>><</if>><<if !$worn.upper.type.includes("naked") and !$worn.under_upper.type.includes("naked")>>, 그리고 <</if>><<if !$worn.under_upper.type.includes("naked")>><<worn_under_upper_name_ ul>><</if>> 벗어<</if>> 당신의 <<breasts_ ul>> 노출한다. 밤공기가 당신의 젖꼭지를 어루만지는 기분이 든다. 그들은 열성적으로 보인다. 그들은 휴대폰을 꺼내 당신의 사진을 찍기 시작한다.
<<overupperstrip>><<upperstrip>><<underupperstrip>>
<br>
<<person2>><<person_ un>> 당신의 가슴을 보고 추파를 던지며 <<his_ yi>> 혀로 당신의 가슴을 핥는다.
<<if $player.perceived_breastsize lte 0>>
<<if $player.gender_appearance is "m">>
<<rng>>
<<if $rng gte 76>>
"저 매끈한 가슴을 애무하는 모습을 상상해 봐."
<<elseif $rng gte 51>>
"그의 가슴에 흐르는 땀을 핥고 싶어."
<<elseif $rng gte 26>>
"그는 분명 군중 앞에서 노출되는 것을 즐길 거야."
<<else>>
"그는 분명 젖꼭지를 가지고 노는 것도 좋아하겠지."
<</if>>
<<else>>
<<rng>>
<<if $rng gte 76>>
"옷을 벗기지 않았다면 분명 남자아이인 줄 알았을 거야."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 51>>
"귀여운 작은 가슴이네."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 26>>
"그 작은 가슴이 춤추는 걸 쉽게 만들어 주겠네."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
"너는 분명 젖꼭지를 가지고 노는 것도 좋아할 거야."
<</if>>
<</if>>
<<elseif $player.perceived_breastsize lte 5>>
<<rng>>
<<if $rng gte 76>>
"우와, 귀여운 가슴이네."
<<elseif $rng gte 51>>
"가슴 모양이 정말 귀여워. 하지만 조금 작네."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 26>>
"<<pher_ yi>> 작은 가슴이 쇼를 더 돋보이게 할 거야."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<else>>
"작은 가슴을 저렇게 드러내면서 자신감이 넘치네."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<<elseif $player.perceived_breastsize lte 7>>
<<rng>>
<<if $rng gte 76>>
"저 가슴이 어떤 느낌일지 궁금해."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 51>>
"네 가슴은 분명 좋은 베개가 될 거야."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 26>>
"이렇게 가슴을 드러내다니 정말 걸레 같아."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<else>>
"네 가슴은 분명 놀라운 맛이 날 거야."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<</if>>
<<else>>
<<rng>>
<<if $rng gte 76>>
"가슴 좀 흔들어 봐!"
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 51>>
"저런 가슴을 달고 다니는 건 분명 어려운 일이겠지."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 26>>
"네 가슴 정말 매혹적이야."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<else>>
"저 가슴은 분명 보여주기 위해 만들어졌을 거야."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<</if>>
<</if>>
<br><br>
당신은 뒤로 돌아 <<if !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked")>>입고 있는 <<if !$worn.lower.type.includes("naked")>><<worn_lower_name_ ul>><</if>><<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>, 그리고 <</if>><<if !$worn.under_lower.type.includes("naked")>><<worn_under_lower_name_ ul>><</if>> 벗어<</if>> 당신의 <<bottom_ ul>> 노출한다. 당신은 누군가 작은 쇼를 눈치챌 수 있다는 생각에 부끄러움과 흥분이 뒤섞인다. <<person2>><<person_ un>> <<his_ yi>> <<if $pronoun is "f">>치마<<else>>바지<</if>> 앞을 문지르기 시작한다.
<br><br>
당신은 <<genitals_ ul>> 드러낸 채 개의치 않고 그들을 향해 돌아선다.
<<if $player.penisExist and $player.vaginaExist>>
그들은 그 광경에 흠칫 놀라지만, 조금 흥분한 듯 보인다.
<br>
"둘 다...?" 그 <<person_ i>> 중얼거린다. "젠장, 역시 걸레는 걸레야." <<He_ nun>> 빠르게 <<his_ yi>> 것을 문지른다.
<br>
"잠깐, 내가 이 광경을 모두에게 보여줄 때까지 기다려." <<person3>><<person_ i>> 낄낄대며 사진을 찍는다.
<<elseif $player.gender_appearance isnot $player.gender and $NudeGenderDC gt 0>>
그들의 표정은 잠시 충격받은 듯하더니, 욕정 하는 것 같다.
<br>
"오, 너 <<if $player.gender is "m">>남자<<else>>여자<</if>>구나?" <<person1>><<person_ un>> 다소 실망한 듯한 표정으로 묻는다.
<br>
"그래, 이거야. 너 되게 섹시하다." <<person3>><<person_ i>> 비열한 웃음을 지으며 말한다. <<He_ ga>> <<his_ yi>> 휴대폰을 꺼내 사진을 찍기 시작한다.
<<else>>
그들은 당신의 맨몸을 쳐다보더니 사진을 찍으며 환호성을 지른다. <<flaunting>> 당신은 그들을 막으려는 시도조차 하지 않는다. 당신은 유혹적인 포즈를 취하고 그들이 조금이라도 흥미를 잃으면 은근슬쩍 몸을 돌려 과시한다.
<</if>>
<<overlowerstrip>><<lowerstrip>><<underlowerstrip>><<fameexhibitionism 6 "pic">>
<br><br>
그들은 당신의 쇼에 만족하여 기뻐하지만, 그들의 눈은 욕정에 굶주린 듯 보인다.
<br><br>
<<set $tipmod to 2>>
<<if hasSexStat("promiscuity", 5)>>
<<link [[몸을 제공한다|Street Private Show Sex]]>><<set $crossdressing to 0>><<set $phase to 1>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[자위한다|Street Private Show Masturbate]]>><<set $phase to 1>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[쇼를 끝낸다|Street Private Show End]]>><<set $phase to 1>><</link>>
<br>
<<else>>
당신은 고개를 끄덕이고 옷을 벗기 시작한다. <<exhibitionism5>>
<<person1>><<person_ un>> 재빨리 당신을 멈추게 하고, <<his_ yi>> 일행들은 실망한다. "여기서는 안 돼." <<he_ ga>> 주변을 둘러보며 말한다. 거리엔 아직 많은 사람들이 있다. "좀 더 인적이 드문 곳으로 가자."
<br><br>
<<link [[다음|Street Private Show Alley]]>><<set $phase to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<set $tipmod to 1.5>>
<<if $phase is 1>>
<<person_ un>> 당신을 근처 골목으로 데려간다. 당신은 <<him_ ul>> 따라간다. <<his_ yi>> 일행들이 당신의 뒤를 바짝 따라간다.
<br>
인적이 드문 장소를 찾는 데는 그리 오래 걸리지 않았다. 이곳은 어둡고 번화가와 충분히 멀리 떨어져 있어 아무도 당신을 볼 수 없을 것이다. 당신은 너무 한적한 곳을 골랐다는 사실에 조금 실망하지만, 수긍하고 옷을 벗기 시작한다.
<<else>>
당신은 고개를 끄덕인다. 세 사람이 미소를 지으며 근처 골목으로 안내한다. 이곳은 어둡고 번화가와 충분히 멀리 떨어져 있어 아무도 당신을 볼 수 없을 것이다. 하지만 언제든 다른 사람이 들어올 수 있다는 사실에 흥분으로 몸이 떨리기 시작한다. <<exhibitionism4>>
<</if>>
<br><br>
<<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>당신은 가슴을 어루만지고는 팔을 내려 <<else>>당신은 우선 <<if !$worn.upper.type.includes("naked")>><<worn_upper_name_ ul>><</if>><<if !$worn.upper.type.includes("naked") and !$worn.under_upper.type.includes("naked")>>, 그리고 <</if>><<if !$worn.under_upper.type.includes("naked")>><<worn_under_upper_name_ ul>><</if>> 벗어<</if>> 당신의 <<breasts_ ul>> 노출한다. 밤공기가 당신의 젖꼭지를 어루만지는 기분이 든다. 그들은 열성적으로 보인다. 그들은 휴대폰을 꺼내 당신의 사진을 찍기 시작한다.
<<overupperstrip>><<upperstrip>><<underupperstrip>>
<br>
<<person2>><<person_ un>> 당신의 가슴을 보고 추파를 던지며 <<his_ yi>> 혀로 당신의 가슴을 핥는다.
<<if $player.perceived_breastsize lte 0>>
<<if $player.gender_appearance is "m">>
<<rng>>
<<if $rng gte 76>>
"저 매끈한 가슴을 애무하는 모습을 상상해 봐."
<<elseif $rng gte 51>>
"그의 가슴에 흐르는 땀을 핥고 싶어."
<<elseif $rng gte 26>>
"그는 분명 군중 앞에서 노출되는 것을 즐길 거야."
<<else>>
"그는 분명 젖꼭지를 가지고 노는 것도 좋아하겠지."
<</if>>
<<else>>
<<rng>>
<<if $rng gte 76>>
"옷을 벗기지 않았다면 분명 남자아이인 줄 알았을 거야."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 51>>
"귀여운 작은 가슴이네."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 26>>
"그 작은 가슴이 춤추는 걸 쉽게 만들어 주겠네."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
"너는 분명 젖꼭지를 가지고 노는 것도 좋아할 거야."
<</if>>
<</if>>
<<elseif $player.perceived_breastsize lte 5>>
<<rng>>
<<if $rng gte 76>>
"우와, 귀여운 가슴이네."
<<elseif $rng gte 51>>
"가슴 모양이 정말 귀여워. 하지만 조금 작네."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 26>>
"<<pher_ yi>> 작은 가슴이 쇼를 더 돋보이게 할 거야."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<else>>
"작은 가슴을 저렇게 드러내면서 자신감이 넘치네."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<<elseif $player.perceived_breastsize lte 7>>
<<rng>>
<<if $rng gte 76>>
"저 가슴이 어떤 느낌일지 궁금해."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 51>>
"네 가슴은 분명 좋은 베개가 될 거야."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 26>>
"이렇게 가슴을 드러내다니 정말 걸레 같아."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<else>>
"네 가슴은 분명 놀라운 맛이 날 거야."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<</if>>
<<else>>
<<rng>>
<<if $rng gte 76>>
"가슴 좀 흔들어 봐!"
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 51>>
"저런 가슴을 달고 다니는 건 분명 어려운 일이겠지."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 26>>
"네 가슴 정말 매혹적이야."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<else>>
"저 가슴은 분명 보여주기 위해 만들어졌을 거야."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<</if>>
<</if>>
<br><br>
당신은 뒤로 돌아 <<if !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked")>>입고 있는 <<if !$worn.lower.type.includes("naked")>><<worn_lower_name_ ul>><</if>><<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>, 그리고 <</if>><<if !$worn.under_lower.type.includes("naked")>><<worn_under_lower_name_ ul>><</if>> 벗어<</if>> 당신의 <<bottom_ ul>> 노출한다. 당신은 누군가 작은 쇼를 눈치챌 수 있다는 생각에 부끄러움과 흥분이 뒤섞인다. <<person2>><<person_ un>> <<his_ yi>> <<if $pronoun is "f">>치마<<else>>바지<</if>> 앞을 문지르기 시작한다.
<br><br>
당신은 <<genitals_ ul>> 드러낸 채 개의치 않고 그들을 향해 돌아선다.
<<if $player.penisExist and $player.vaginaExist>>
그들은 그 광경에 흠칫 놀라지만, 조금 흥분한 듯 보인다.
<br>
"둘 다...?" 그 <<person_ i>> 중얼거린다. "젠장, 역시 걸레는 걸레야." <<He_ nun>> 빠르게 <<his_ yi>> 것을 문지른다.
<br>
"잠깐, 내가 이 광경을 보여줄 때까지 기다려." <<person3>><<person_ i>> 낄낄대며 사진을 찍는다.
<<elseif $player.gender_appearance isnot $player.gender>>
그들의 표정은 잠시 충격받은 듯하더니, 욕정 하는 것 같다.
<br>
"오, 너 <<if $player.gender is "m">>남자<<else>>여자<</if>>구나?" <<person1>><<person_ un>> 다소 실망한 듯한 표정으로 묻는다.
<br>
"그래, 이거야. 너 되게 섹시하다." <<person3>><<person_ i>> 비열한 웃음을 지으며 말한다. <<He_ ga>> <<his_ yi>> 휴대폰을 꺼내 사진을 찍기 시작한다.
<<else>>
그들은 당신의 맨몸을 쳐다보더니 사진을 찍으며 환호성을 지른다. <<flaunting>> 당신은 그들을 막으려는 시도조차 하지 않는다. 당신은 유혹적인 포즈를 취하고 그들이 조금이라도 흥미를 잃으면 은근슬쩍 몸을 돌려 과시한다.
<</if>>
<<overlowerstrip>><<lowerstrip>><<underlowerstrip>><<fameexhibitionism 6 "pic">>
<br><br>
그들은 당신의 쇼에 만족하여 기뻐하지만, 그들의 눈은 더 많은 것을 갈망하는 것처럼 보인다.
<br><br>
<<if hasSexStat("promiscuity", 5)>>
<<link [[몸을 제공한다|Street Private Show Sex]]>><<set $crossdressing to 0>><<set $phase to 0>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[자위한다|Street Private Show Masturbate]]>><<set $phase to 0>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[쇼를 끝낸다|Street Private Show End]]>><<set $phase to 0>><</link>>
<br><<if $sexstart is 1>>
<<set $tipmod += 1>>
당신은 몸이 점점 뜨거워지는 것을 느끼고 조금 더 밀어붙이기로 결심한다.
<<if $speech_attitude is "meek">>
"제발... 당신을 원해요..."
<<elseif $speech_attitude is "bratty">>
"우리 넷이서 재미 좀 보는 건 어때?"
<<else>>
"보기만 하는 것뿐만 아니라 그 이상의 일을 할 수 있잖아요..."
<</if>>
당신은 더 많은 것을 원한다고 이야기한다. 그들이 당신의 말을 이해하는 덴 그리 오랜 시간이 걸리지 않았다. 그들은 음흉하게 웃으며 당신에게 다가온다. <<promiscuity5>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<elseif $molestationstart is 1>>
<<set $tipmod to 0.5>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Private Show Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Private Show Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<fameprostitution 1>>
<<tipset>>
"고마워, <<girl_ a>>." <<person1>><<person_ i>> 현금 뭉치를 당신의 발밑에 던지며 말한다. "한 푼도 아깝지 않았어." <<He_ ga>> 웃으며 <<his_ yi>> 동료들을 이끌고 골목 밖으로 나간다.
<br><br>
<<tearful>> 당신은 바닥에 떨어진 돈을 줍는다. <<tipreceive>>
<<elseif $enemyhealth lte 0>>
당신이 <<person1>><<person_ ul>> 밀어 넘어뜨리자, 뒤에 있던 무리가 동시에 넘어진다. <<tearful>> 당신은 그들이 일어나기 전에 도망친다.
<<else>>
<<set $tipmod -= 0.5>><<tipset>>
<<person1>><<person_ un>> 경멸하며 당신에게서 물러난다. "귀찮게 굴지 마, 빌어먹을 꼬맹아. 계속 걸레처럼 굴면 누군가 널 매음굴에 집어넣을 거야." <<He_ nun>> 주머니에서 지폐 몇 장을 꺼내 어깨 너머로 던지더니, 투덜거리며 <<his_ yi>> 일행들을 이끌고 골목 밖으로 나간다.
<br><br>
<<tearful>> 당신은 바닥에 떨어진 돈을 줍는다. <<tipreceive>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<set $tipmod += 0.5>>
당신은 그들이 당신을 쳐다보는 것을 느끼자, 몸이 달아오르는 것만 같다. 흥분에 떨리는 숨을 내쉬며, 당신은 <<genitals_ rul>> 손으로 만지기 시작한다. 그들은 한껏 기대하는 얼굴로 싱긋 웃으며 당신을 지켜본다.
<<masturbationstart>>
<<set $timer to 20>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $orgasmdown gte 3>>
그들은 당신이 오르가즘에 도달하자, 환호성을 지르며 한 손으로 당신에게 돈을 던지고, 다른 한 손으론 자위를 계속한다.
<<set $tipmod += 0.2>>
<<elseif random(1, 5) is 1>>
그들이 당신의 음란한 모습을 사진으로 찍는 동안 당신은 자위를 계속한다.<<garousal>><<arousal 100 "genitals">><<fameexhibitionism 2 "pic">>
<<else>>
당신은 자위하기 시작한다. 그들은 한껏 흥분해서 당신을 지켜본다.<<garousal>><<arousal 100 "genitals">>
<</if>>
<br>
<<masturbationControls "timer|privateShow">><<set $outside to 1>><<effects>>
<<if $finish is 1>>
<<if $masturbationorgasm is 0 and (($phase is 1 and $rng gte 81) or ($phase is 0 and $rng gte 51))>>
<<saveNPC 0 street_show_1>><<saveNPC 1 street_show_2>><<saveNPC 2 street_show_3>>
<<endmasturbation>>
<<endcombat>>
<<loadNPC 0 street_show_1>><<loadNPC 1 street_show_2>><<loadNPC 2 street_show_3>>
<<clearNPC street_show_1>><<clearNPC street_show_2>><<clearNPC street_show_3>>
"정말 한심해." <<person2>><<person_ i>> 불평한다. "<<pShe_ nun>> 가지도 않았어!"
<br>
<<person1>><<persons_ yi>> 얼굴에 사악한 미소가 번진다. "불쌍해라. 우리가 <<phim_ ul>> 도와주자."
<br><br>
세 명이 당신 주위를 에워싸 탈출을 막는다.
<br><br>
<<link [[다음|Street Private Show Sex]]>><<set $finish to 0>><<set $crossdressing to 0>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<tipset>>
<<saveNPC 0 street_show_1>>
<<endmasturbation>>
<<endcombat>>
<<loadNPC 0 street_show_1>>
<<clearNPC street_show_1>>
"고마워, <<girl_ a>>." <<person1>><<person_ i>> 현금 뭉치를 당신의 발밑에 던지며 말한다. "한 푼도 아깝지 않았어." <<He_ ga>> 웃으며 <<his_ yi>> 동료들을 이끌고 골목 밖으로 나간다.
<br><br>
<<tearful>> 당신은 바닥에 떨어진 돈을 줍는다. <<tipreceive>>
<br><br>
<<clotheson>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<else>>
<<endmasturbation>>
<<endcombat>>
<<set $tipmod -= 1>><<tipset>>
<<if $phase is 1>>
<span class="red">당신 뒤편에서 자동차 헤드라이트가 깜빡거린다.</span>
<<else>>
<span class="red">골목 저편에서 낯선 목소리가 울려 퍼진다.</span> "이봐요, 이 소리는 뭐죠? 누구세요?"
<</if>>
한창 열광적이던 그들의 태도가 순식간에 바뀌고 그들은 순식간에 당신에게서 멀어진다. <<tearful>> 당신도 그 뒤를 따라가, 그들이 떨어뜨린 옷과 돈을 집어 들고 쓰레기통 뒤로 숨는다.
<br><br>
당신은 주변이 안전하다는 확신이 들자 숨어있던 곳에서 나온다. 당신은 바닥에서 주운 돈을 세어본다. 돈의 대부분은 챙겼으나 서두르다 보니 일부를 잃어버린 것 같다. <<tipreceive>>
<br><br>
<<clotheson>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
<<set _rapeChance to 81>>
<<else>>
<<set _rapeChance to 51>>
<</if>>
<<if $speech_attitude is "meek">>
당신은 이 정도면 충분한지 그들에게 물어본다.
<<elseif $speech_attitude is "bratty">>
당신은 이 정도면 충분히 보지 않았냐고 그들에게 말한다.
<<else>>
당신은 여기서 멈추기로 한다.
<</if>>
<<if $rng gte _rapeChance>>
그들은 실망한 듯 보인다. <<person1>><<person_ un>> 만족하지 못했는지 당신의 팔을 붙잡는다. "오, 안되지. 여기서 끝내기엔 아쉽잖아." <<he_ ga>> 말한다.
<br><br>
<<link [[다음|Street Private Show Sex]]>><<set $crossdressing to 0>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<tipset>>
그들은 실망한 듯 보이지만 더 이상 요구하지 않는다. 당신은 골목을 떠나기 전 옷을 입고 그들의 돈을 받는다. <<tipreceive>>
<br><br>
<<clotheson>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $rng gte 91>>
<<if $speech_attitude is "meek">>
당신은 소심하게 그들의 제안을 거절한다. <<person2>><<person_ un>> 불편할 정도로 가까이 다가와 <<his_ yi>> 귀에 손을 갖다 대며 말한다.
<br><br>
"뭐라고?" <<he_ ga>> 비웃는다. "크게 말해."
<br>
"내 생각에 <<pshe_ ga>> 자기는 걸레라 우리가 원하는 건 뭐든지 할 수 있다고 한 것 같은데?" 그 <<person3>><<person_ i>> 끼어든다. <<group_ un>> 당신 주위로 다가오기 시작한다.
<<elseif $speech_attitude is "bratty">>
당신은 화를 내며 그들의 제안을 거절한다. 그들은 당신의 행동에 짜증이 난 듯하다.
<br><br>
"우리는 네게 공정한 제안을 했어." <<person2>><<person_ i>> 침을 뱉는다. "너 같은 노출증에 걸린 걸레가 뭘 잘할 수 있는지 한 수 배워야 할 것 같네."
<<else>>
당신은 그들의 제안을 거절한다. 그들은 실망한 듯 보인다.
<br><br>
"우리는 네게 공정한 제안을 했어." <<person2>><<person_ i>> 침을 뱉는다. "너 같은 노출증에 걸린 걸레가 뭘 잘할 수 있는지 한 수 배워야 할 것 같네."
<</if>>
<br>
"미안하지만 <<girl_ a>>, 싫다고 해도 소용없어." <<person1>><<person_ i>> 말한다.
<br><br>
당신은 도망치려 하지만 그들이 당신을 붙잡아 근처 골목으로 끌고 가 바닥에 내동댕이친다. <<group_ i>> 당신 위에 올라탄다.
<br><br>
<<link [[다음|Street Private Show Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $speech_attitude is "meek">>
당신은 정중하게 그들의 제안을 거절한다. 세 사람은 실망한 듯 보이지만 더 이상 강요하지 않는다. 당신은 그들에게 등을 돌려 어깨너머로 몇 번이고 예의주시하며 걸어간다.<<stress 6>><<gstress>>
<<elseif $speech_attitude is "bratty">>
당신은 화를 내며 그들의 제안을 거절한다. 세 사람은 당신의 행동에 짜증이 난 것 같지만 더 이상 강요하지 않는다.<<stress 6>><<gstress>>
<<else>>
당신은 그들의 제안을 거절한다. 세 사람은 실망한 듯 보이지만 더 이상 강요하지 않는다. 당신은 그 대화에 대해 어떻게 생각하는지 확신하지 못한 채 그들에게 등을 돌린다.<<stress 6>><<gstress>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
당신은 눈을 감고 천천히 심호흡한다. 얼마 지나지 않아 당신은 의식을 잃는다.
<br><br>
<<link [[다음|Street Kidnap Wake]]>><<pass 20>><<drugs 240>><<garousal>><<arousal 1000>><</link>>
<br><<set $outside to 1>><<effects>>
<<if $physiqueSuccess>>
<<drugs 20>>
<span class="green">당신은 숨을 헐떡이며 신선한 공기를 들이마신다.</span> 당신은 도망치려 하지만 결국 넘어지고 만다. 몸이 무거워지는 것을 느끼지만 인내심을 갖고 일어나 계속해서 달린다.
<br><br>
범인은 당신을 다시 붙잡으려고는 하지 않는다. 대신에 <<he_ nun>> 설명할 수 있다며 소리치지만, 당신은 뒤도 돌아보지 않고 최대한 빨리 도망친다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
과호흡이 시작되며 당신은 몸부림을 치지만, <span class="red">당신의 움직임이 느려지기 시작한다.</span> 시야가 어두워지기 시작하더니 얼마 지나지 않아 당신은 의식을 잃는다.
<br><br>
<<link [[다음|Street Kidnap Wake]]>><<pass 20>><<drugs 240>><<garousal>><<arousal 1000>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<bind>><<facewear 5>>
당신은 의식을 회복한다. 호흡이 느려지며 오직 당신의 숨소리만이 들린다. 감각이 서서히 돌아오면서 가슴과 사타구니 주변이 평소보다 훨씬 더 예민해진 것을 느낀다.<<garousal>>
<br>
주변에서 소음이 들려오고, 당신은 눈을 뜬다. 사방이 어둡고 점점 숨이 가빠지기 시작한다. 무언가가 눈을 가리고 있다. 급한 대로 팔을 움직여 눈을 가리는 무언가를 치우려 했지만 팔이 묶여있는 것을 깨닫는다.
<br><br>
귀에 속삭이는 목소리가 들린다. "음, 드디어 깨어났구나." 누군가 당신의 뺨을 핥는다. 목소리가 남성인지 여성인지 짐작할 수 없다. 갑자기 누군가 당신의 다리를 활짝 벌리고 붙잡는다. "드디어, 오랫동안 너를 손에 넣을 날만을 기다렸어."
<br><br>
<<link [[다음|Street Kidnap Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Kidnap Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Kidnap Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $worn.face.type.push("broken")>><<faceruined>><<unbind>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $money += 10000>>
그 <<person_ un>> 기쁨에 겨워 비명을 지르며 당신을 꽉 안는다.
<br>
"그래! 너는 특별할 줄 알았어! 드디어 내 페티쉬가 실현됐어. 이렇게 열정적으로 된 건 정말 오랜만이야!"
<br><br>
<<He_ ga>> 서툴게 당신에게 키스하기 시작한다. 강제적인 상황임에도 불구하고, 그 모든 애정에 당신은 따뜻함을 느낀다. 약이 그것과 관련이 있을 수 있다.
<br><br>
몇 번의 키스 후, <<he_ ga>> 당신을 내려놓고 머리를 쓰다듬으며 <span class="gold">£100</span>를 건네준다. "이거 받아. 너는 받을 자격이 충분해!" <<he_ ga>> 한껏 흥분해서 말한다. <<he_ nun>> 금세 진정하고 어색한 미소를 지으며 말을 이어간다.
<br>
"널 납치한 건 정말 미안해. 네가 다른 많은 사람들과 섹스하는 걸 보고 그런 취향인 줄 알았어! 그래도 내 실수를 만회할 겸 집까지 태워다 줄게."
<br><br>
<<link [[받아들인다|Street Kidnap Ride Accept]]>><<stress 2>><</link>><<gstress>>
<br>
<<link [[거절한다|Street Kidnap Ride Refuse]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
마지막 일격을 가하는 순간 눈가리개가 떨어진다. 당신은 구석으로 도망친다. 당신은 <<him_ yi>> 모든 움직임을 주시하며 <<his_ yi>> 눈을 조심스럽게 바라본다.
<br><br>
<<person_ un>> 슬픈 한숨을 내쉬며 비틀거리더니 당신을 향해 다가온다. 당신은 <<if $speech_attitude is "meek">>방어적으로 몸을 웅크리고<<elseif $speech_attitude is "bratty">>눈을 질끈 감고<<else>>반격을 준비하지만<</if>>, <<he_ nun>> 당신을 해치지 않고 오히려 당신의 결박을 풀어준다.
<br>
"나는 네가 그런 부류인 줄 알았어." <<he_ ga>> 중얼거린다. <<He_ ga>> 문을 막은 채 잠시 조용히 서 있다가 말을 이어간다.
<br>
"나는 누군가 내 페티쉬를 만족시켜 주길 바랐을 뿐이야! 너를 해칠 생각은 전혀 없었어. 네가 항상 섹스하는 모습을 봤거든. 나는 네가 바로 그 사람일 거라고 생각했어."
<br><br>
<<He_ ga>> 다시 한숨을 쉬며 벽에 기대어 주저앉는다. "넌 가도 돼. 난 그냥 여기에 내버려둬." <<He_ nun>> 곧 눈물을 터뜨릴 것 같은 표정이다.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[몸으로 위로해 준다|Street Kidnap Pity]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[떠난다|Street Kidnap Leave]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
당신은 그 <<person_ i>> <<his_ yi>> 마음을 바꾸기 전에 도망치기로 결심한다. <<tearful>> 당신은 서둘러 밖으로 달려 도무스 가로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
당신은 <<himPost>>에게 조금 미안한 마음이 든다. 당신은 <<him_ ul>> 조금이나마 즐겁게 해 주기로 결심하고 <<himPost>>에게 여전히 섹스를 원하는지 물어본다.<<promiscuity3>>
<<He_ ga>> 짜증스러운 표정으로 당신을 쳐다본다. "네가 제안했으니 손 같은 걸 써서 하고 나가줘." 당신은 <<if $NPCList[0].penis isnot "none">>자지를<<else>>보지를<</if>> <<handtext>> 잡고 애무를 시작한다. 당신은 애무하면서 <<his_ yi>> 얼굴을 흘끗 본다. <<He_ nun>> 숨기려고는 하지만, 행복해 보인다.
<br><br>
<<person_ i>> 사정하는 데는 오래 걸리지 않았다. <<his_ yi>> 절정이 가라앉자마자, <<he_ nun>> 즉시 당신에게 나가라고 말하며 당신을 문밖으로 강제로 내보낸다.
<br><br>
문이 닫히자마자, <<he_ ga>> 웃는 소리가 들린다. "이 하룻밤은 전혀 헛된 일이 아니었어! <<phimPost>>라는 게 믿기지 않아. 이런, 빨리 친구들에게 자랑하고 싶군!"
<br><br>
<<tearful>> 당신은 거리로 나아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
그 <<person_ i>> 당신을 <<his_ yi>> 차로 안내한다. 당신은 조심스럽게 조수석에 앉는다.
<br><br>
<<He_ ga>> 미소를 짓는다. "어디로 가니?"
<br><br>
<<domusicon>><<link [[고아원으로 돌아간다|Street Kidnap Ride]]>><<set $bus to "domus">><</link>>
<br>
<<barbicon>><<link [[바브 가|Street Kidnap Ride]]>><<set $bus to "barb">><</link>>
<br>
<<danubeicon>><<link [[다뉴브 가|Street Kidnap Ride]]>><<set $bus to "danube">><</link>>
<br>
<<wolficon>><<link [[울프 가|Street Kidnap Ride]]>><<set $bus to "wolf">><</link>>
<br>
<<highicon>><<link [[하이 가|Street Kidnap Ride]]>><<set $bus to "high">><</link>>
<br>
<<connudatusicon>><<link [[코누다투스 가|Street Kidnap Ride]]>><<set $bus to "connudatus">><</link>>
<br>
<<clifficon>><<link [[클리프 가|Street Kidnap Ride]]>><<set $bus to "cliff">><</link>>
<br>
<<nightingaleicon>><<link [[나이팅게일 가|Street Kidnap Ride]]>><<set $bus to "nightingale">><</link>>
<br>
<<starfishicon>><<link [[스타피쉬 가|Street Kidnap Ride]]>><<set $bus to "starfish">><</link>>
<br>
<<oxfordicon>><<link [[옥스포드 가|Street Kidnap Ride]]>><<set $bus to "oxford">><</link>>
<br>
<<elkicon>><<link [[엘프 가|Street Kidnap Ride]]>><<set $bus to "elk">><</link>>
<br>
<<mericon>><<link [[메르 가|Street Kidnap Ride]]>><<set $bus to "mer">><</link>>
<br>
<<harvesticon>><<link [[하베스트 가|Street Kidnap Ride]]>><<set $bus to "harvest">><</link>>
<br>
<<if $farm_stage gte 7>>
<<ind>><<link [[농장으로 간다|Street Kidnap Ride]]>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
<<pass 30>>
<<person_ i>> 눈썹을 추켜세운다. "그건 좀 오래 걸리겠네. 하지만 괜찮아." <<He_ ga>> 다시 웃는다. "네가 원한다면 뭐든지."
<br><br>
드디어 차가 마을 외곽에 도착한다. <<person_ un>> 마지막으로 당신의 머리를 쓰다듬으며 문을 열어준다. "좋은 밤 보내렴! 운이 좋으면 다시 만날 수 있을지도 모르겠네."
<br><br>
<<tearful>> 당신은 차에서 내린다. 그 <<person_ un>> 잠시 머뭇거리다가 손을 흔들어 인사하더니 차를 몰고 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farmland]]>><</link>>
<br>
<<else>>
<<pass 5>>
잠시 후 차가 목적지에 도착한다. <<person_ un>> 마지막으로 당신의 머리를 쓰다듬으며 문을 열어준다. "좋은 밤 보내렴! 운이 좋으면 다시 만날 수 있을지도 모르겠네."
<br><br>
<<tearful>> 당신은 차에서 내린다. 그 <<person_ un>> 잠시 머뭇거리다가 손을 흔들어 인사하더니 차를 몰고 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<persons_ yi>> 진지한 어조에도 불구하고, 당신은 납치범의 제안을 수락하는 것보단 혼자 가는 것이 더 낫다고 생각한다. <<He_ nun>> 실망한 듯 보이지만, 당신을 압박하지는 않는다.
<br><br>
<<tearful>> 당신은 집을 나와, 도무스 가로 향한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<effects>>
<<if $speech_attitude is "meek">>
"미안해요," 당신은 고개를 떨구며 말한다. "해야 할 일이 있어요."
<<elseif $speech_attitude is "bratty">>
당신은 고개를 가로젓는다. "그럴 시간 없어."
<<else>>
당신은 너무 바쁘다고 설명하고 거절한다.
<</if>>
그 <<person_ un>> 실망한 듯 보이지만 더 이상 강요하지 않는다.
<br><br>
"알겠어." <<he_ ga>> 말한다. "우리가 다음에 만날 수 있을까?" <<He_ ga>> 희망에 차 말한다. 당신은 무심코 <<himPost>>에게 미소를 지으며 자리를 떠난다.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<switch $phase>>
<<case 0>> /* accepted private photoshoot */
<<set $tipmod to 0>>
<<if $speech_attitude is "meek">>
당신은 동의한다는 의미로 고개를 끄덕이고 <<person_ ul>> 따라 근처의 한적한 골목으로 향한다.
<<elseif $speech_attitude is "bratty">>
"좋아, 몇 분 정도는 내줄 수 있어." 당신이 말한다. 당신은 <<person_ ul>> 근처의 한적한 골목으로 안내한다.
<<else>>
당신은 동의하고 <<person_ wa>> 함께 근처의 한적한 골목을 찾는다.
<</if>>
<br><br>
/* common block with phase 1, adjust together. tbd, todo: break out of the switch and reuse? */
당신은 <<he_ ga>> 사진을 찍는 동안 몇 분간 연습한 포즈를 취한다. 당신은 윙크와 함께 매혹적인 미소를 몇 번이고 던진다. <<person_ i>> 기뻐한다.
<br><br>
<<if $hypnosis gt 0 and random(0, 100) lt 10 + $hypnosis and $hypnosisdisable is "f">>
<span class="blue">당신은 마치 트랜스 상태에 빠지는 것처럼, 당신 의식 속의 무언가가 변하는 것을 느낀다.</span> 음란한 생각이 당신을 강타한다.
<<if $earSlime.corruption gte 80 and random(1, 4) gte 5 - numberOfEarSlime()>>
<span class="red">귓속의 슬라임 때문에 사고 능력이 저하된다.</span>
<<if numberOfEarSlime() gte 2>>
<<set _willpowerMod to 400>>
<<else>>
<<set _willpowerMod to 200>>
<</if>>
<<else>>
<<set _willpowerMod to 0>>
<</if>>
<br><br>
<<link [[가슴을 드러낸 채로 포즈를 취한다 (0:05)|Street Private Photoshoot Alley]]>><<set $phase to 2>><<set $trance to 1>><<hypnotised 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[반항한다|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty `1 + _willpowerMod` `1000 + ($hypnosis * 100) + _willpowerMod`>>
<br>
<<else>>
<<if hasSexStat("exhibitionism", 4)>>
<<His_ yi>> 감탄이 당신을 자극한다. 이런 감탄은 자주 경험하는 것이 아니다. 당신은 더 많은 것을 원한다. 음란한 생각이 당신을 강타한다.
<br><br>
<<link [[가슴을 드러낸 채로 포즈를 취한다 (0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 2>><</link>><<exhibitionist4>>
<br>
<</if>>
<<if $earSlime.growth gte 200 and $earSlime.exhibitionism gte 4 and hasSexStat("exhibitionism", 4)>>
<span class="red">귓속의 슬라임은 당신이 노출하는 것 외에 아무것도 허락하지 않는다.</span>
<<else>>
<<link [[사진 촬영을 끝낸다|Street Private Photoshoot End]]>><<set $phase to 1>><</link>>
<</if>>
<br>
<</if>>
/* common block end */
<<case 1>> /* demanded money for private photoshoot */
<<set $tipmod to 0>>
<<if $speech_attitude is "meek">>
Apologetically, you tell the <<person>> you'd like compensation for your time.
<<elseif $speech_attitude is "bratty">>
"Alright, but I'm not doing it for free." you tell the <<person>>.
<<else>>
You tell the <<person>> you're usually paid for your photo shoots.
<</if>>
<<His>> smile falters. "Oh, I thought you'd be different," <<he>> says, rueful.
<br><br>
<<if random(0, 10000) lt $fame.model + currentSkillValue("seductionskill") + $allure>>
<<set $tipmod += 0.25>>
<<His>> smile soon returns. "But I understand." <<he>> nods. "You're right, it's your job and you get paid for it. Alright, I'll pay you."
<br><br>
<<if $speech_attitude is "meek">>
You follow the <<person>> to a nearby quiet alley.
<<elseif $speech_attitude is "bratty">>
You lead the <<person>> to a nearby quiet alley.
<<else>>
Together with the <<person>>, you find a nearby quiet alley.
<</if>>
/* common block with phase 0, adjust together. tbd, todo: break out of the switch and reuse? */
You spend the next few minutes striking practised poses while <<he>> snaps picture after picture. You throw in a few winks and seductive smiles for good measure. The <<person>> is elated.
<br><br>
<<if $hypnosis gt 0 and random(0, 100) lt 10 + $hypnosis and $hypnosisdisable is "f">>
<span class="blue">당신은 마치 트랜스 상태에 빠지는 것처럼, 당신 의식 속의 무언가가 변하는 것을 느낀다.</span> 음란한 생각이 당신을 강타한다.
<<if $earSlime.corruption gte 80 and random(1, 4) gte 5 - numberOfEarSlime()>>
<span class="red">The ear slimes weaken your ability to think clearly.</span>
<<if numberOfEarSlime() gte 2>>
<<set _willpowerMod to 400>>
<<else>>
<<set _willpowerMod to 200>>
<</if>>
<<else>>
<<set _willpowerMod to 0>>
<</if>>
<br><br>
<<link [[가슴을 드러낸 채로 포즈를 취한다 (0:05)|Street Private Photoshoot Alley]]>><<set $phase to 2>><<set $trance to 1>><<hypnotised 1>><<pass 5>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[반항한다|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty `1 + _willpowerMod` `1000 + ($hypnosis * 100) + _willpowerMod`>>
<br>
<<else>>
<<if hasSexStat("exhibitionism", 4)>>
<<His>> admiration spurs you on. It's not something you experience often enough. You want more of it. A lewd idea strikes you.
<br><br>
<<link [[가슴을 드러낸 채로 포즈를 취한다 (0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 2>><</link>><<exhibitionist4>>
<br>
<</if>>
<<if $earSlime.growth gte 200 and $earSlime.exhibitionism gte 4 and hasSexStat("exhibitionism", 4)>>
<span class="red">You know the ear slimes wouldn't let you do anything but expose yourself.</span>
<<else>>
<<link [[사진 촬영을 끝낸다|Street Private Photoshoot End]]>><<set $phase to 1>><</link>>
<</if>>
<br>
<</if>>
/* common block end */
<<else>>
<<He>> stands there for a moment, mulling over your request in silence. Then <<he>> scowls.
<br><br>
"You're just like the rest of them." It's not a question. "Just another greedy whore, pretending to be nice and leading <<pher>> fans on. Well, you aren't fooling me."
<br><br>
The <<person>> turns on <<his>> heel and storms off, <<his>> rant growing louder and more unhinged. You may have lost a fan today.<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<br>
<</if>>
<<case 2>> /* posing topless */
<<exhibitionism4>>
<<if $tipmod gt 0>>
<<set $tipmod += 0.25>>
<</if>>
<<outfitChecks>>
<<passagestrip "bottoms">>
You feel your nipples harden in response to being revealed.<<arousal 300>><<garousal>>
<br><br>
The <<persons>> jaw drops at the unexpected show.
<<if $trance is 0>>
You smile to <<him>> as you coyly cross your arms over your chest, and <<he>> regains <<his>> senses.
<<else>>
Seeing you stand calm and collected despite your public exposure, <<he>> regains <<his>> senses.
<</if>>
<<He>> starts snapping more pictures while showering you with frenzied praises.
<br><br>
<<if $trance gte 1>>
<span class="blue">Your head feels pleasantly empty.</span> You feel a growing urge to act even lewder.
<<if $earSlime.corruption gte 80 and random(1, 4) gte 5 - numberOfEarSlime()>>
<span class="red">The ear slimes weaken your ability to think clearly.</span>
<<if numberOfEarSlime() gte 2>>
<<set _willpowerMod to 400>>
<<else>>
<<set _willpowerMod to 200>>
<</if>>
<<else>>
<<set _willpowerMod to 0>>
<</if>>
<br><br>
<<link [[벌거벗은 채로 포즈를 취한다 (0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 3>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[반항한다|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty `1 + _willpowerMod` `1500 + ($hypnosis * 100) + _willpowerMod`>>
<br>
<<elseif $hypnosis gt 0 and random(0, 100) lt 10 + $hypnosis and $hypnosisdisable is "f">>
<span class="blue">당신은 마치 트랜스 상태에 빠지는 것처럼, 당신 의식 속의 무언가가 변하는 것을 느낀다.</span> 매우 음란한 생각이 당신을 덮친다.
<<if $earSlime.corruption gte 80 and random(1, 4) gte 5 - numberOfEarSlime()>>
<span class="red">The ear slimes weaken your ability to think clearly.</span>
<<if numberOfEarSlime() gte 2>>
<<set _willpowerMod to 400>>
<<else>>
<<set _willpowerMod to 200>>
<</if>>
<<else>>
<<set _willpowerMod to 0>>
<</if>>
<br><br>
<<link [[벌거벗은 채로 포즈를 취한다 (0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 3>><<set $trance to 1>><<hypnotised 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[반항한다|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty `1 + _willpowerMod` `1000 + ($hypnosis * 100) + _willpowerMod`>>
<br>
<<else>>
<<if hasSexStat("exhibitionism", 5)>>
The public exposure and lavish attention you receive make you feel lightheaded. Feverish, even. You hunger for more.
<br><br>
<<link [[벌거벗은 채로 포즈를 취한다 (0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 3>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $earSlime.growth gte 200 and $earSlime.exhibitionism gte 5 and hasSexStat("exhibitionism", 5)>>
<span class="red">You know the ear slimes wouldn't let you do anything but expose yourself.</span>
<<else>>
<<link [[사진 촬영을 끝낸다|Street Private Photoshoot End]]>><<set $phase to 1>><</link>>
<</if>>
<br>
<</if>>
<<case 3>> /* posing nude */
<<exhibitionism5>>
<<if $tipmod gt 0>>
<<set $tipmod += 0.25>>
<</if>>
Swaying to imagined rhythm, <<if $worn.feet.name isnot "naked">>you kick off your <<print $worn.feet.name>> as <</if>>you approach the <<person>>. You come to a stop in front of <<him>> and, resting your hands on <<his>> shoulders, gently push <<him>> down to <<his>> knees. Although visibly confused, the <<person>> complies. <<if $trance is 1>><<He>> seems to be as entranced as you are.<</if>>
<br><br>
<<feetstrip>>
<<outfitChecks>>
<<set _clothing_strip_sequence to 0>>
<<if $worn.lower.exposed lte 1>>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> you tug off your <<allBottoms>>, exposing your <<undies>>.
<<else>>
Your $worn.lower.name <<= $worn.lower.plural is 1 ? "come" : "comes">> next, exposing your <<undies>>.
<</if>>
<<set _clothing_strip_sequence += 1>><<lowerstrip>><<exposure>>
<</if>>
<<if $worn.under_lower.exposed lte 0>>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> you pull down your $worn.under_lower.name, revealing your <<genitals>>.
<<elseif _clothing_strip_sequence is 1>>
Your $worn.under_lower.name <<= $worn.lower.plural is 1 ? "come" : "comes">> next, revealing your <<genitals>>.
<<else>>
Finally, you peel off your $worn.under_lower.name, revealing your <<genitals>>.
<</if>>
<<set _clothing_strip_sequence += 1>><<underlowerstrip>><<exposure>>
<</if>>
<<if $worn.legs.name isnot "naked">>
You're still wearing your $worn.legs.name, but this somehow makes you feel even more exposed.<<arousal 350>><<garousal>>
<<else>>
Your skin tingles as you stand fully exposed.<<arousal 300>><<garousal>>
<</if>>
<br><br>
The <<person>> seizes a sharp breath. <<He>> grabs your thighs to steady <<himself>>. <<He>> blinks repeatedly as <<he>> stares up at you, enraptured. <<His>> hands shake too much to take any more pictures, and it's clear that right now it's the last thing on <<his>> mind. <<His>> mouth moves a few times, but no sound comes out.
<br><br>
Then, shaking like a leaf, the <<person>> draws closer. <<He>> never breaks eye contact, until <<his>> lips touch your skin, just above your navel, and <<he>> flinches, perhaps expecting you'll push <<him>> away. But no push comes.
<<if $trance gte 1>>
You stand, passive and compliant, and let <<his>> mouth linger.
<<else>>
High on adrenaline, you stroke the <<personsimple>>'s hair as you let <<his>> mouth linger for a while. You feel fully in control, sexy and powerful.
<</if>>
<br><br>
<<if random(0, 10000) lt $fame.model + currentSkillValue("seductionskill") + $allure>>
The <<person>> pulls back. <<He>> seeks your eyes again and, rising from <<his>> knees, starts to pull off <<his>> <<npcClothesText $NPCList[0] "lower">>. <<His>> intentions are clear.
<br><br>
<<if $trance gte 1>>
<span class="blue">A familiar, distinct heat flares up in your groin and spreads throughout your body.</span> You can't resist it. Do you even want to?
<<if $earSlime.corruption gte 80 and random(1, 4) gte 5 - numberOfEarSlime()>>
<span class="red">The ear slimes weaken your ability to think clearly.</span>
<<if numberOfEarSlime() gte 2>>
<<set _willpowerMod to 400>>
<<else>>
<<set _willpowerMod to 200>>
<</if>>
<<else>>
<<set _willpowerMod to 0>>
<</if>>
<br><br>
<<link [[분명 기분이 좋을 것이다|Street Private Photoshoot Sex]]>><<set $phase to 0>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[반항한다|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty `1 + _willpowerMod` `1500 + ($hypnosis * 100) + _willpowerMod`>>
<br>
<<elseif $hypnosis gt 0 and random(0, 100) lt 10 + $hypnosis and $hypnosisdisable is "f">>
<span class="blue">당신은 마치 트랜스 상태에 빠지는 것처럼, 당신 의식 속의 무언가가 변하는 것을 느낀다.</span> A wordless voice urges you to give in.
<<if $earSlime.corruption gte 80 and random(1, 4) gte 5 - numberOfEarSlime()>>
<span class="red">The ear slimes weaken your ability to think clearly.</span>
<<if numberOfEarSlime() gte 2>>
<<set _willpowerMod to 400>>
<<else>>
<<set _willpowerMod to 200>>
<</if>>
<<else>>
<<set _willpowerMod to 0>>
<</if>>
<br><br>
<<link [[분명 기분이 좋을 것이다|Street Private Photoshoot Sex]]>><<set $phase to 0>><<set $trance to 1>><<hypnotised 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[반항한다|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty `1 + _willpowerMod` `1000 + ($hypnosis * 100) + _willpowerMod`>>
<br>
<<else>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Allow|Street Private Photoshoot Sex]]>><<set $phase to 0>><</link>><<promiscuous3>>
<br>
<<else>>
<span class="pink">You're not lewd enough to accept it.</span>
<br><br>
<</if>>
<<link [[거절한다|Street Private Photoshoot Alley]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<else>>
The <<person>> pulls back. "Thank you," <<he>> says.
<<if $tipmod gt 0>>
<<tipset>>
"Forgive me for what I said. You really are special, after all." <<He>> hands you a handful of bank notes and leaves the alley.<<tipreceive>>
<<else>>
"You really are special. I'll remember this for the rest of my life." <<He>> leaves the alley.
<</if>>
<br><br>
<<if $trance gte 1>>
<<set $trance to 0>>
<span class="blue">The wordless voice in your head falls quiet.</span>
<br><br>
<</if>>
<<clotheson>>
<<endevent>>
<<destinationeventend>>
<br>
<</if>>
<<case 4>> /* sex refusal attempt */
<<if $speech_attitude is "meek">>
"Wa-wait!" shaking your head, you take a step back. "I'm sorry, I didn't mean to... I can't."
<<elseif $speech_attitude is "bratty">>
"Oi, wait." you hold up your hand, signalling the <<person>> to stop. "I think you got the wrong idea." you tell <<him>>.
<<else>>
You tell the <<person>> you aren't going to have public sex with someone you've just met.
<</if>>
<br><br>
The <<person>> pauses.
<<if random(0, 10000) lt $allure * ($tipmod + 0.25)>>
"You're kidding me, right?" <<he>> asks. <<He>> shakes <<his>> head. "You're just messing with me. You can't tell me you don't want it when, when-" <<he>> trails off and grabs your arm.
<br><br>
<<link [[다음|Street Private Photoshoot Sex]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<He>> stands there for a few moments, seemingly conflicted. Eventually, <<he>> nods, acknowledging your wish. <<His>> shoulders slump.
<br><br>
<<link [[다음|Street Private Photoshoot End]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<default>>
ERROR: event Street Private Photoshoot Alley called with unexpected phase ($phase)
<br><br>
<<link [[다음|Street Private Photoshoot End]]>>set $phase to 0<</link>>
<br>
<</switch>>
<br><<effects>>
<<if $willpowerSuccess>>
<<set $trance to 0>>
You try to ignore the lewd impulse, <span class="green">and with some effort shake yourself free of the effect.</span>
<br><br>
<<if $phase is 3>>
<<link [[다음|Street Private Photoshoot Alley]]>><<set $phase to 4>><</link>>
<<else>>
<<link [[다음|Street Private Photoshoot End]]>><<set $phase to 1>><</link>>
<</if>>
<br>
<<else>>
You try to ignore the lewd impulse, <span class="red">but just can't force your body to obey.</span> It's as if it has gained a mind of its own. <<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<<if $trance is 0>>
<<set $trance to 1>><<hypnotised 1>>
<</if>>
<<switch $phase>>
<<case 0 1>>
<<link [[다음|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 2>><</link>>
<<case 2>>
<<link [[다음|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 3>><</link>>
<<case 3>>
<<link [[다음|Street Private Photoshoot Sex]]>><<set $phase to 1>><</link>>
<</switch>>
<br>
<</if>>/* $phase 0: consensual, 1: failed mind control resist, 2: refused, 3: ongoing */
<<switch $phase>>
<<case 0>>
<<if $tipmod gt 0>>
<<set $tipmod += 0.50>>
<</if>>
<<promiscuity3>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<case 1>>
<<if $tipmod gt 0>>
<<set $tipmod += 0.50>>
<</if>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<case 2>>
<<if $tipmod gt 0>>
<<set $tipmod += 0.25>>
<</if>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 20>>
<<if $tipmod gt 0>>
<<set $enemyanger += 30>>
<</if>>
<<case 3>>
<<if $trance gt 0 and $trueconsensual is 0 and $orgasmdown lte 0>>
<<willpowerdifficulty 1 `1500 + ($hypnosis * 100)` "silent">>
/* note: inconsistent line breaks on account of differently spaced standard combat text which follows */
<<if $willpowerSuccess gt 0>>
<<set $trance to 0>>
You struggle to focus and regain control over your body, <span class="green">and eventually succeed.</span>
<<else>>
You struggle to focus and regain control over your body, <span class="red">but it remains in thrall to its urges.</span>
<br>
<</if>>
<<elseif $alarm is 1>>
<<set $alarm to 0>>
<<set _rescuechance to 35>>
<<if Time.dayState is "night">>
<<set _rescuechance to 10>>
<</if>>
<<if random(0, 100) lt _rescuechance>>
<<set $rescue to 1>>
Your cry echoes through the alley <span class="green">and seems to attract some attention.</span>
<br>
<<else>>
Your cry echoes through the alley, <span class="red">but attracts no attention.</span>
<br>
<</if>>
<</if>>
<<default>>
<</switch>>
<<set $phase to 3>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Private Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Private Photoshoot Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $trance gte 1>>
<<set $trance to 0>>
<span class="blue">The wordless voice in your head goes quiet.</span>
<br><br>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $tipmod gt 0>>
<<fameprostitution 1>>
<<tipset>>
"Thanks, <<lass>>," the <<person>> says, tossing a handful of bank notes at your feet. "It's a pity you're a whore, but at least you're worth every penny." <<He>> laughs as <<he>> leaves the alley.
<br><br>
<<tearful>> you scrounge the money up off the ground. <<tipreceive>>
<br><br>
<<elseif $trueconsensual is 0>>
<<famerape 1>>
The <<person>> appears uncomfortable. "It- it's your own fault, you know." <<He>> reaches out and awkwardly pats you on the head. "That's what you get for being such a tease."
<br><br>
<<He>> stops briefly as <<he>> leaves the alley. "Don't even think about reporting this to anyone." <<he>> adds. "Remember, I have all these pictures of you. You wouldn't want them to go public, would you?" With a sharp laugh, the <<personsimple>> turns and leaves.
<br><br>
<<else>>
<<famesex 1>>
<<famegood 1>>
The <<person>> clasps your hand. "Thank you," <<he>> says.
<<if $tipmod gt 0>>
<<tipset>>
"Forgive me for what I said. You really are special, after all." <<He>> thrusts a handful of bank notes into your hand and leaves the alley.<<tipreceive>>
<<else>>
"You really are special. I'll remember this for the rest of my life." You think you can see tears welling in <<his>> eyes. <<He>> lets go of your hand and leaves the alley.
<</if>>
<br><br>
<</if>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> to the ground. <<tearful>> you run away before they have a chance to recover.
<br><br>
<<elseif $rescue is 1>>
<<fameexhibitionism 1>>
<<famerape 1>>
<<set $rescued += 1>>
<<generate2>>
"What's going on here?" A <<person2>><<person>> appears in the alley entrance. <<He>> sounds annoyed. As <<he>> takes in the sight, <<his>> frown deepens.
<br><br>
"Stop this at once you fuckers, or I'm calling the police." <<He>> takes out <<his>> phone. Your assailant freezes, clearly rattled. <<person1>><<He>> makes some panicked excuses, sounding less convincing by the second as <<he>> backs away.
<br><br>
<<tearful>> you scramble to grab your clothes and hide behind the <<person2>><<person>>. You dress with haste and escape the alley, mouthing a "thank you" to your rescuer.
<br><br>
<<else>>
The <<person>> curls <<his>> lip in disgust as <<he>> backs away from you. "Fucking tease. Keep acting like a slut and someone's gonna put you in your place."
<br><br>
<<if $tipmod gt 0>>
<<set $tipmod -= 0.5>><<tipset>>
<<He>> hesitates for a moment, then turns around, tosses a few bank notes over <<his>> shoulder and leaves the alley.
<br><br>
<<tearful>> you scrounge the money up off the ground. <<tipreceive>>
<br><br>
<</if>>
<</if>>
<<endcombat>>
<<clotheson>>
<<endevent>>
<<destinationeventend>>/* $phase 0: silent pass-through, 1: with pc request */
<<set $outside to 1>><<effects>>
<<if $phase gte 1>>
<<if $speech_attitude is "meek">>
You ask the <<person>> meekly to stop things here.
<<elseif $speech_attitude is "bratty">>
You tell the <<person>> that's enough.
<<else>>
You decide to stop things here.
<</if>>
<br><br>
<</if>>
<<if $tipmod gt 0>>
<<tipset>>
<<He>> seems disappointed, but doesn't pressure you further. <<if $worn.upper.exposed gte 2 and $worn.over_upper.exposed gte 2>>You dress yourself and<<else>>You<</if>> take your money before leaving the alley.
<<tipreceive>>
<<else>>
<<He>> seems disappointed, but doesn't pressure you further. <<He>> thanks you for humouring <<him>> and leaves the alley with a friendly wave.
<</if>>
<br><br>
<<clotheson>>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $phase is 0>>
You hurriedly avert your eyes. The <<person>> closes <<his>> trench coat and quickly walks away, beaming.
<<else>>
You realise what is happening and, before the <<person>> can walk away, pull open your <<outfit>>,
<<upperstrip>><<lowerstrip>><<exposure>>
exposing your <<underoutfit>> with a triumphant smirk.
<br><br>
<<if $exposed gte 2>>
<<He>> blushes, not expecting this outcome, and hurriedly escapes the situation. <<He>> only remembers to redo <<his>> trench coat halfway down the street.
<<else>>
<<He>> cracks a grin and winks at you, before redoing <<his>> trench coat and walking away.
<</if>>
<<if $phase is 2>>
<<exhibitionism2>>
<<elseif $phase is 4>>
<<exhibitionism4>>
<<elseif $phase is 5>>
<<exhibitionism5>>
<</if>>
<</if>>
<<clotheson>>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $speech_attitude is "meek">>
"I-I don't know what you mean," you say. "About being frightened. There's nothing strange there. It's my <<nnpc_girlfriend "Kylar">>'s house."
<<elseif $speech_attitude is "bratty">>
"That's my <<nnpc_girlfriend "Kylar">>'s house," you say. "Why would I be frightened of it?"
<<else>>
"I'm not frightened," you say. "It's my <<nnpc_girlfriend "Kylar">>'s house."
<</if>>
<br><br>
"Is that so?" the <<bishop>> chuckles. "Then I have little of import to impart to you. Well, I shall impart it anyway!"
<br><br>
<<link [[다음|Street Monstrance 2]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Th-there are monsters there," you say. "But it's my <<nnpc_girlfriend "Kylar">>'s home. So it's worth it."
<<elseif $speech_attitude is "bratty">>
"I'm not letting a couple of monsters keep me away from my <<nnpc_girlfriend "Kylar">>," you say.
<<else>>
"The monsters don't scare me," you say. "They can't keep me from my <<nnpc_girlfriend "Kylar">>."
<</if>>
<br><br>
"Ah!" the <<bishop>> chuckles. "Young love. Foolish love. How I miss it. I know a story about a couple, if you want to hear it."
<br><br>
<<link [[다음|Street Monstrance 2]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Th-the monsters are scary," you admit.
<<elseif $speech_attitude is "bratty">>
"Yeah it's dangerous," you admit.
<<else>>
"There are monsters," you admit.
<</if>>
"But it's my <<nnpc_girlfriend "Kylar">>'s home."
<br><br>
"Oh," the <<bishop>> chuckles. "But it's so much worse. If only you knew."
<br><br>
<<link [[다음|Street Monstrance 2]]>><</link>>
<br><<effects>>
<<if $temple_confessor_intro>>
You remain silent. The bishop chuckles. "Do not fear, <<sister>>. No one else is listening. It is only you."
<<else>>
You remain silent. The cowled <<personsimple>> chuckles. "Not one to speak to strangers? I understand. Perhaps you would listen?"
<</if>>
<br><br>
<<link [[다음|Street Monstrance 2]]>><</link>>
<br><<effects>>
The <<bishop>> is silent for a moment. "Jordan was mistaken about the monstrance. Our good priest did not err, however. This is not for them to know. Their soul is pure."
<br><br>
<<He>> stops to savour the last word. "Some years ago, old blood made friends with the servants of Auriga-" The word makes you shiver. "-though they knew it not.
A couple, the owners of your <<nnpc_girlfriend "Kylar">>'s manor. They coveted our power, but did not respect that power. So they transgressed, and were punished."
<br><br>
A breeze rustles <<his>> robes.
<<if Time.dayState is "night">>
<<if !Weather.isOvercast>>
Moonlight
<<else>>
The streetlight
<</if>>
<<else>>
<<if !Weather.isOvercast>>
Sunlight
<<else>>
Daylight
<</if>>
<</if>>
glimmers off silver hooks.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Street Monstrance 3]]>><</link>>
<br><<effects>>
<<earnFeat "Pagan Rite">><<set $kylar_manor_secret to 3>>
"It's a simple thing, if you have the tools. A blood-steeped altar. A blood red moon. Silver to prevent transmission. All in accordance with scripture." <<He>> laughs. "They asked us to spare their child. They thought we meant to kill them there. Like some pagan rite. That would hardly be an example."<<ggstress>><<stress 12>><<gggawareness>><<awareness 24>>
<br><br>
<<link [[화를 낸다|Street Monstrance Angry]]>><</link>>
<br>
<<link [[침묵한다|Street Monstrance Silent 2]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Th-that's horrible," you say. "How could you do such a thing?!"
<<elseif $speech_attitude is "bratty">>
"Sounds pretty evil to me," you say. "I really doubt that's approved."
<<else>>
"That's horrible," you say. "Every part of it."
<</if>>
<br><br>
The <<bishop>> laughs, throwing <<his>> head back so hard <<his>> cowl falls back, revealing a hooked nose and head of long, dark hair. "Oh, sweet child," <<he>> says. "If only you knew. But I've said enough." <<He>> covers <<his>> face.
<br><br>
"The manor is profane. It is unsafe. And now you know why." With that, <<he>> turns and slinks away. The shadows embrace <<him>>.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
The <<bishop>> laughs, throwing <<his>> head back so hard <<his>> cowl falls back, revealing a hooked nose and head of long, dark hair. "No words? Oh, sweet child," <<he>> says. "If only you knew. But I've said enough." <<He>> covers <<his>> face.
<br><br>
"The manor is profane. It is unsafe. And now you know why." With that, <<he>> turns and slinks away. The shadows embrace <<him>>.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You crouch and pet the <<beasttype>>'s head. <<bHis>> eyes close in contentment.
<br><br>
<<if $monster is 1>>
"Friends right," <<bhe>> says, before squeezing beneath the skip.
<<else>>
<<bHe>> barks happily, before squeezing beneath the skip.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You walk on. The <<beasttype>> watches you with curiosity.
<br><br>
<<endevent>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if $hallucinations gte 1 and $controlled is 0>>
<<willpowerdifficulty 1 1000 none>>
<<bHis>> eyes draw your attention,
<<if $willpowerSuccess>>
<span class="green">but you manage to will yourself free.</span>
<<else>>
<span class="red">lulling you into a trance.</span>
<<set $trance to 1>>
<<set $timer to 2>>
<</if>>
<</if>>
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<if $timer is 0>>
<<set $trance to 0>>
You break free from your trance.
<br><br>
<</if>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Stray Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Stray Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> turns and runs into an alley.
<br><br>
<<tearful>> 당신은 몸부림치며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> turns and flees into an alley.
<br><br>
<<tearful>> you take a deep breath.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>><<set $rescued += 1>>
The <<beasttype>> backs away from you, disturbed by your cry, and flees down an alley.
<br><br>
<<tearful>> 당신은 몸부림치며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
You agree to help and receive a bunch of pamphlets to give out. You spend half an hour soliciting random bystanders.
<<if playerBellyVisible()>>
<<famepregnancy 1>>
Some of them give you strange looks. Either way,
<<else>>
Most of them don't even look your way, but
<</if>>
you have a good time joking around with the<<if $temple_rank is "initiate">> other<</if>> initiates. You know they're grateful for your work.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>>
<<if $speech_attitude is "meek">>
"Forgive me," you say. "I'm headed somewhere. But I'd like a pamphlet, please."
<<elseif $speech_attitude is "bratty">>
"Can't, I'm busy," you say while shaking your head. "But hand me a pamphlet."
<<else>>
"Sorry, I can't," you say. "But I can take a pamphlet off your hands if you'd like."
<</if>>
<br><br>
"No worries!" the initiate answers. "Here you go. See you at the next mass!"
<<else>>
<<if $speech_attitude is "meek">>
"Thank you for offering. I'm happy to read one."
<<elseif $speech_attitude is "bratty">>
"Sure, I'll take one."
<<else>>
"Yeah, why not? Thanks."
<</if>>
<br><br>
The initiate hands you one of <<his>> papers with a beaming smile.
<</if>>
You take the pamphlet and leave with it. While walking,
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
you read it with attention. It's mostly stuff you heard from the temple about avoiding temptation and abstinence being the most efficient contraceptive. A reminder is always good.
<<awareness -5>><<lawareness>>
<<else>>
you half-mindedly read it. The core of the text talks about avoiding temptation and advises that abstinence is the most efficient contraceptive of all. The way it's presented, it makes some amount of sense.
<<awareness -10>><<llawareness>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
Now that you've been recognised, you don't know how to get out of this interaction. You lie.
<<if $speech_attitude is "meek">>
"I'm sorry, I'm not who you think I am," you stutter. "May I go now?"
<<elseif $speech_attitude is "bratty">>
"No, you didn't," you shrug unapologetically. "I don't go to mass."
<<else>>
"I'm afraid you're mistaken," you explain. "But good luck with that."
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
The initiate seems unconvinced, <span class="green">but <<he>> lets you go nonetheless with a lenient smile.</span>
"Sorry for bothering you. Have a good day."
<<skulduggeryuse>>
You hurry up to avoid <<his>> insistent stare and hide yourself in the crowd.
<<else>>
Oblivious to your uneasiness, <span class="red">the initiate remains set on <<his>> idea.</span> <<He>> even puts <<his>> arms around your shoulders to get a good look at you.
"I'm sure I've seen you at the temple! Are you joking around or something?"
<<skulduggeryuse>>
<<if $speech_attitude is "meek">>
You lower your head and remain silent, unable to meet <<his>> gaze. <<He>> finally realises what this must look like and releases you, embarrassed.
"My bad, I'm sorry for taking up your time. Have a good day."
<br><br>
<<tearful>> you quickly leave, glad that <<he>> stopped before <<he>> caused a scene.
<<elseif $speech_attitude is "bratty">>
"Hands off," you sternly warn before giving <<him>> a light shove.
<br><br>
Surprised, the initiate is unable to keep <<his>> footing and tumbles. While the other initiates rush to <<his>> side to help <<him>> up, you take your leave.
<br><br>
"What did I do wrong?!"<br>
"It's not your fault. That <<girl>>'s a menace."
<<grace -5>><<llgrace>>
<<else>>
"I'm not joking around," you frown. "We don't know each other. Don't touch me."<br>
"But I'm sure..." <<he>> stops when <<he>> realises people are starting to look your way.
<br><br>
<<He>> lets you go with a frown, and you take the opportunity to escape. Still, you know <<he>> saw through your lies.
<<grace -2>><<lgrace>>
<</if>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<if $speech_attitude is "meek">>
"I'm sorry, I'm not interested," you say softly.
<br><br>
"No worries! Thanks for talking to me. Most people don't even bother." You leave <<him>> to <<his>> work.
<<elseif $speech_attitude is "bratty">>
"You're in my way," you bluntly tell <<him>>.
<br><br>
Taken aback, <<he>> steps aside and lets you pass. <<He>> seems a little sad. Still, you have places to go.
<<else>>
Like mostly everyone else, you pretend you didn't hear <<him>> and keep walking. Thankfully, the initiate leaves you alone and finds another target.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $speech_attitude is "meek">>
"That's important work, I think. I'd like one, please," you say.
<<elseif $speech_attitude is "bratty">>
"Send one my way, I'll read it later," you say.
<<else>>
"Sure, I'm interested," you say.
<</if>>
<br><br>
"Great! Here you go! You'll find a gift inside, free of charge."
The volunteer hands you one of <<his>> pamphlets, and rejoins the others.
<br><br>
You take the pamphlet, and start to read it as you walk. Most of the information presented here shows an informative take on the more graphic aspects of sex. <<awarenessup 250 10>>
<br>
There's also a condom glued on the inner side. <<gcondoms 1>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $speech_attitude is "meek">>
"N-no, I..." you stutter.
<br><br>
The volunteer mistakes your shyness for fear. <<He>> steps back, concerned.
"Easy there, I mean no harm. This town really does breed anxiety, doesn't it? Stay safe, sweetheart."
<br><br>
<<if $awarelevel gte 2>>
As if it were that simple. You thank <<him>> with a timid nod before leaving in a hurry. Outsiders can't possibly understand. <<stress 10>><<ggstress>>
<<else>>
You're not sure what <<he>> means. You thank <<him>> with a timid nod before leaving in a hurry.
<</if>>
<<elseif $speech_attitude is "bratty">>
"Not interested in whatever you're selling," you say as you brush past <<him>>.
<br><br>
<<His>> shoulders drop. "We're not selling anything. Maybe you mistook us for those religious types down at the temple. Oh well, we'll be around if you change your mind."
<<else>>
"I won't need it, sorry," you say.
<br><br>
The volunteer smiles and waves you off.
"As you wish! If you ever need contraceptives, remember that the Nightingale Hospital is open day and night. They'll help you."
<br><br>
<<if $harperexam gte 1 and $awarelevel gte 2>>
You know enough about the hospital to beg to differ, but you remain silent.
<<else>>
This well-meant advice brightens up your mood. <<stress -5>><<lstress>>
<</if>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<switch $phase>>
<<case 1>>
<<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>>
<<if $speech_attitude is "meek">>
"Is it awkward if I take both?" you ask.
<<elseif $speech_attitude is "bratty">>
"Since it's free, why not both?" you laugh.
<<else>>
"I'll read them both," you decide.
<</if>>
<br><br>
The initiate and the volunteer look at each other and shrug. While the <<person1>><<person>> hands out <<his>>, however, <<he>> quickly murmurs something in your ear.
"As a fellow believer, I advise you to be careful about the knowledge you seek. It's best not applied at all."
<br><br>
Those ominous words earn <<him>> a glance from the <<person2>><<person>>, but there's no further interaction between the two.
<br><br>
You leave and study the pamphlets. They're both educational in their own way, but the warning of your fellow initiate makes it hard for the information to stick. Still, you keep the free condom glued on the inner side of the volunteer's pamphlet. <<gcondoms 1>>
<<else>>
<<if $speech_attitude is "meek">>
"I don't want to decide, may I take both?" you ask.
<<elseif $speech_attitude is "bratty">>
"I'm not one to refuse two gifts!" you laugh.
<<else>>
"Both subjects seem interesting..." you ponder, reaching out for both.
<</if>>
<br><br>
The initiate and the volunteer look at each other and shrug. They give you their respective papers and leave with polite thanks.
You leave and study the pamphlets. They're both educational in their own way, but you struggle with the contradictory knowledge you're exposed to. Still, you keep the free condom glued on the inner side of the volunteer's pamphlet. <<gcondoms 1>>
<</if>>
<<case 2>>
<<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>>
<<if $speech_attitude is "meek">>
"I'll take both. If it can make you both happy, that is," you stutter.
<<elseif $speech_attitude is "bratty">>
"You're both annoying and oppressive. Just give me your papers and leave me alone," you sigh.
<<else>>
"Okay, okay, I'll take your pamphlets," you concede while raising your hands in surrender.
<</if>>
<br><br>
Your decision only leaves the two even more frustrated than before. When the initiate hands out <<person1>><<his>> pamphlet, <<he>> snickers.
"Don't act all friendly with me when we see each other at the temple. I know now that on the street, it's like you don't even know us."
<br><br>
<<if $speech_attitude is "meek">>
"I didn't mean to offend you," you say.
<<elseif $speech_attitude is "bratty">>
"I wasn't planning on talking to you either way, dickhead," you respond.
<<else>>
"Someone got up on the wrong side of the crucifix," you blurt out, a little taken aback.
<</if>>
<br><br>
The volunteer has already left, and the initiate leaves you alone with no indication that <<person1>><<he>> even heard your comment.<<grace -2>>
<br><br>
You leave and study the pamphlets. They're both educational in their own way, but the aggressiveness of your fellow initiate makes you unwilling to retain the information. You keep the free condom glued on the inner side of the volunteer's pamphlet. <<gcondoms 1>>
<<else>>
<<if $speech_attitude is "meek">>
"I can't just choose one, so... may I have both?" you ask.
<<elseif $speech_attitude is "bratty">>
"Just give me the stuff and fuck off," you say, annoyed at their persistence.
<<else>>
"I think you both want the same thing, so why the intensity? I can take both," you answer.
<</if>>
<br><br>
The initiate and the volunteer look at each other with distaste. They give you their respective papers and leave without thanking you.
You leave and study the pamphlets. They're both educational in their own way, but you struggle with the contradictory knowledge you're exposed to. You keep the free condom glued on the inner side of the volunteer's pamphlet. <<gcondoms 1>>
<</if>>
<<default>>
<<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>>
<<if $speech_attitude is "meek">>
"Since it seems to be okay... may I take both?" you hesitantly ask.
<<elseif $speech_attitude is "bratty">>
"Don't round me up in your fights, I'm a fair judge!" you playfully yell to the initiate. "I'll take both."
<<else>>
"How could I take a side? Give me both, please," you say with a smile.
<</if>>
<br><br>
The initiate and the volunteer both give each other an exaggerated cheer. After handing you their pamphlets, the groups congratulate each other with pats on the back.
You leave and study the papers. They're both educational in their own way, but you struggle with the contradictory knowledge you're exposed to. You keep the free condom glued on the inner side of the volunteer's pamphlet. <<gcondoms 1>>
<<else>>
<<if $speech_attitude is "meek">>
"I don't want to disappoint! Give me both," you ask.
<<elseif $speech_attitude is "bratty">>
"Just give me the stuff, you dorks," you say playfully.
<<else>>
"I want to learn about both," you say.
<</if>>
<br><br>
The initiate and the volunteers look at each other with a smile.
"We're still tied! I'll get you on the next one."<br>
"Dream on."
<br><br>
They give you their respective papers and thank you before rejoining the group.
You leave and study the pamphlets. They're both educational in their own way, but you struggle with the contradictory knowledge you're exposed to. You keep the free condom glued on the inner side of the volunteer's pamphlet. <<gcondoms 1>>
<</if>>
<</switch>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<switch $phase>>
<<case 1>>
<<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>>
<<if $speech_attitude is "meek">>
"I'm always at the service of the temple," you answer, accepting the initiate's pamphlet
<<elseif $speech_attitude is "bratty">>
"Keep yours, I'm more interested in the word of the temple," you say as you shrug at the volunteer.
<<else>>
"I need a reminder. But I don't have time to read anything else," you say, apologising to the volunteer.
<</if>>
<br><br>
The volunteer concedes defeat with ease and wishes you both a good day, before preaching to someone else. The initiate smiles at you as you take the pamphlet. <<grace 2>><<ggrace>>
<br><br>
You leave and study the pamphlet. It's mostly stuff you heard from the temple about avoiding temptation and abstinence being the most efficient contraceptive. A reminder is always good.
<<awareness -5>><<lawareness>>
<<else>>
<<if $speech_attitude is "meek">>
"I know the people from the temple more than I know you, I'm sorry," you apologise to the volunteer.
<<elseif $speech_attitude is "bratty">>
"Ah, yes, the temple. Sure, hit me up," you say while ignoring the volunteer.
<<else>>
"I'll stick with the locals, sorry," you apologise to the volunteer.
<</if>>
<br><br>
The volunteer doesn't seem too bothered with your refusal, as <<person2>><<he>> wishes you both a good day, before preaching to someone else. The initiate smiles at you as you take the pamphlet.
You leave and study the pamphlet. It's mostly warnings about avoiding temptation and abstinence being the most efficient contraceptive. The way it's presented, it makes some amount of sense.
<<awareness -10>><<lawareness>>
<</if>>
<<case 2>>
<<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>>
<<if $speech_attitude is "meek">>
"If you say so, I'll oblige," you say to the initiate.
<<elseif $speech_attitude is "bratty">>
"I'm with you," you assure <<if $temple_rank is "initiate">>your fellow initiate<<else>>your faithful initiate<</if>> without acknowledging the volunteer.
<<else>>
"The temple needs me, but I don't think you do," you explain to the volunteer.
<</if>>
<br><br>
The volunteer lets out a long frustrated sigh, and clenches <<his>> fists.
"You may not be among the criminals of this damned city," <<person2>><<he>> shouts coldly, "but you witch-hunting obscurantists are part of the problem all the same!"
<br><br>
You're briefly stunned by <<his>> outburst. The other initiate notices. "Leave <<phim>> alone, <<pshe>> didn't do anything wrong! What's your problem?!"
<br><br>
The volunteer seems a little taken aback, perhaps remorseful even. Still, <<he>> does not present any excuse and simply leaves. The initiate at your side puts <<person1>><<his>> hand on your shoulder.
"You did good. What was said was way out of line, but I'm sure <<nnpc_brother "Jordan">> Jordan will understand it's not our fault. I hope you're okay." <<grace 5>><<gggrace>>
<br><br>
You give <<him>> a reassuring smile, before leaving to study the pamphlet. It's mostly stuff you heard from the temple about avoiding temptation and abstinence being the most efficient contraceptive. A reminder is always good.
<<awareness -5>><<lawareness>>
<<else>>
<<if $speech_attitude is "meek">>
"Y-yeah, when you put it that way, I guess we owe the temple... Sorry. I'm sure yours is also very good," you apologise to the volunteer.
<<elseif $speech_attitude is "bratty">>
"You're damn right I don't trust just anyone. Abstinence it is," you decide.
<<else>>
"Strangers stress me out, sorry. What's familiar is more comforting," you explain to the volunteer with a hint of regret in your voice.
<</if>>
<br><br>
The volunteer shakes <<person2>><<his>> head with a grim look on <<his>> face. <<He>> leaves to try and make up for the lost time with another passerby. The initiate smiles at you as you take the pamphlet, clearly relieved.
<br><br>
You leave and study the pamphlet. It's mostly warnings about avoiding temptation and abstinence being the most efficient contraceptive. The way it's presented, it makes some amount of sense.
<<awareness -10>><<lawareness>>
<</if>>
<<default>>
<<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>>
<<if $speech_attitude is "meek">>
"Sorry, I guess I'm partial after all," you say in favour of the initiate.
<<elseif $speech_attitude is "bratty">>
"Keep yours, I'm more interested in the word of the temple," you say as you shrug at the volunteer.
<<else>>
"I need a reminder. But I don't have time to read anything else," you say, apologising to the volunteer.
<</if>>
<br><br>
The <<person2>><<person>> concedes defeat with a laugh. They both thank you for your time and get back to work.
You leave and study the pamphlet. It's mostly stuff you heard from the temple about avoiding temptation and abstinence being the most efficient contraceptive. A reminder is always good.
<<awareness -5>><<lawareness>>
<<else>>
<<if $speech_attitude is "meek">>
"I'll take theirs, sorry," you apologise to the volunteer.
<<elseif $speech_attitude is "bratty">>
"The church <<person1>><<personsimple>>'s right," you say.
<<else>>
"Honestly, I'm pretty sick of sex talk," you state plainly,
<</if>>
<br><br>
The volunteer shakes <<person2>><<his>> head with an exaggerated look on <<his>> face.
"Damn it! Now I'm behind again."<br>
"You should be used to it by now."
<br><br>
The volunteer and the initiate smile at you and take their leave.
You study the pamphlet as you walk. It's mostly warnings about avoiding temptation and abstinence being the most efficient contraceptive. The way it's presented, it makes some amount of sense.
<<awareness -10>><<lawareness>>
<</if>>
<</switch>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<switch $phase>>
<<case 1>>
<<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>>
<<if $speech_attitude is "meek">>
"I hope it's not a bother if I take the other one... " you hesitantly try.<br><br>
<<elseif $speech_attitude is "bratty">>
"I already know the stuff from the temple. Show me the other one!" you firmly decide.<br><br>
<<else>>
"Different how? I'll read yours," you curiously ask while pointing at the volunteer.<br><br>
<</if>>
<br><br>
The initiate shows surprise at your decision. <<person1>><<He>> quickly leaves to save face, perhaps bothered about being left out but too elegant to voice <<his>> displeasure.
<<else>>
<<if $speech_attitude is "meek">>
"I'll take the latter," you murmur.<br><br>
<<elseif $speech_attitude is "bratty">>
"Information is power, is it not?" you say while reaching for the volunteer's pamphlet.<br><br>
<<else>>
"You sold me," you state while pointing at the volunteer.<br><br>
<</if>>
<br><br>
The initiate seems a little deterred at your choice, but doesn't seem to take it personally. <<person1>><<He>> goes to find another passerby, as does the volunteer.
<</if>>
<br><br>
You start to read the pamphlet as you walk. Most of the information presented here shows an informative take on the more graphic aspects of sex. <<awarenessup 250 10>>
<br>
There's also a condom glued on the inner side. <<gcondoms 1>>
<<case 2>>
<<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>>
<<if $speech_attitude is "meek">>
"I'm sorry, I... I need the information to protect myself. You live around here, you know how it is. Please don't be so pushy," you say, apologising to the initiate.
<<elseif $speech_attitude is "bratty">>
"You can't pressure me just because we both worship in the same building," you say to the initiate while taking the volunteer's pamphlet.
<<else>>
"<<person2>><<He>>'s not a sinner, <<he>>'s talking about important stuff. Besides, I don't think the temple would approve the way you're acting right now," you say, reprimanding the initiate while motioning for the volunteer to give you <<his>> pamphlet.
<</if>>
<br><br>
The volunteer seems relieved. The initiate waits for <<him>> to leave before marching up to you and grabbing you by the shoulder.
"Why did you humiliate me like that? You could have at least taken my paper too, instead of lecturing me!"<br>
<<if $speech_attitude is "meek">>
"I'-I can still take it, I'm sorry," you stutter out.
<<elseif $speech_attitude is "bratty">>
"You deserved it," you laugh, unconcerned with <<person1>><<his>> resentment.
<<else>>
"Relax it's really not that important," you say calmly.
<</if>>
<br><br>
"Forget it!"
Another initiate approaches and tries to calm <<person1>><<him>> down. Such a ruckus is unbecoming of an initiate, and you realise you'll probably be caught up when the temple hears of this. <<grace -3>><<stress 10>><<lgrace>><<gstress>>
<br><br>
You leave and study the pamphlet that warranted such hostility. Most of the information presented here shows an informative take on the more graphic aspects of sex. <<awarenessup 250 10>>
<br>
There's also a condom glued on the inner side. <<gcondoms 1>>
<<else>>
<<if $speech_attitude is "meek">>
"I just... I want things to get better," you murmur while reaching for the volunteer's pamphlet.<br><br>
<<elseif $speech_attitude is "bratty">>
"Change sounds good. Let's see what you got," you say while taking the volunteer's pamphlet.<br><br>
<<else>>
"Safety is a concern, that's right," you say while reaching for the volunteer's pamphlet.<br><br>
<</if>>
<br><br>
The initiate leaves with a furious look. The volunteer thanks you and gets back to work. <<Hes>> smiling, but <<he>> looks extremely fatigued. You understand. Every day here is tiring.
<br><br>
You start to read the pamphlet as you walk. Most of the information presented here shows an informative take on the more graphic aspects of sex. <<awarenessup 250 10>>
<br>
There's also a condom glued on the inner side. <<gcondoms 1>>
<</if>>
<<default>>
<<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>>
<<if $speech_attitude is "meek">>
"The temple teaches us to respect outsiders, so..." You give the initiate a cocky smile.
<<elseif $speech_attitude is "bratty">>
"Just to prove my fellow initiate wrong, I'll take yours," you boldly say while accepting the volunteer's paper.
<<else>>
"Nah, I like to be on the side of winners," you mischievously say while pointing at the volunteer.
<</if>>
<br><br>
The initiate gives an exaggerated sigh, but smiles. <<person1>><<He>> even commends you on your open mindedness.
"I think learning from every philosophy is a sign of maturity. How are we supposed to be sure our road is the right one if we don't even know opposing views? I wish more initiates could be like you." <<grace 2>><<ggrace>>
<br><br>
You start to read the pamphlet as you walk. Most of the information presented here shows an informative take on the more graphic aspects of sex. <<awarenessup 250 10>>
<br>
There's also a condom glued on the inner side. <<gcondoms 1>>
<<else>>
<<if $speech_attitude is "meek">>
"I have a lot of questions about... that," you shyly confess. "Do you think you can help me?"
<<elseif $speech_attitude is "bratty">>
"Sexual education? Sure, I'll take it," you say.
<<else>>
"Being safe and knowledgable is important. I'll take yours," you say.
<</if>>
<br><br>
Somehow, your answer makes the two seem sheepish. The volunteer hands you <<person2>><<his>> paper, and tells you to visit the Nightingale Hospital if you need more contraceptives.
<br><br>
"It's a win for me!"<br>
"It's the first time you're ahead. Don't count me out yet."
<br><br>
You start to read the pamphlet as you walk. Most of the information presented here shows an informative take on the more graphic aspects of sex. <<awarenessup 250 10>>
<br>
There's also a condom glued on the inner side. <<gcondoms 1>>
<</if>>
<</switch>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<switch $phase>>
<<case 1>>
<<if $speech_attitude is "meek">>
"I'll have to decline, I'm sorry" you say.
<<elseif $speech_attitude is "bratty">>
"I'm not in the mood today," you negatively shrug.
<<else>>
"I already know enough, but thank you," you refuse.
<</if>>
<br><br>
<<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>>
The initiate is taken aback, moreso than the volunteer, who just takes <<person2>><<his>> leave with a polite nod. Still, you manage to leave without causing a scene.
<<else>>
Used to the rejection, they excuse themselves. You manage to leave without causing a scene.
<</if>>
<<case 2>>
<<if $speech_attitude is "meek">>
"Please don't be so pushy, I... I can't take those," you tell them with a trembling smile.
<<elseif $speech_attitude is "bratty">>
"You two are way too intense right now, calm the fuck down. If I see you accosting anyone else like this, I'll knock your heads together. Now fuck off," you order.
<<else>>
"Sorry, can't, need to go," you refuse with a quick string of words, hoping to exit this situation as quickly as possible.
<</if>>
<br><br>
Both sellers back off, seemingly put off by your answer. The initiate just nods before the two of them leave without another word.
<<default>>
<<if $speech_attitude is "meek">>
"I'd love to help, but can't. I'm sorry," you say.
<<elseif $speech_attitude is "bratty">>
"Hey, I'm not really in the mood for this kind of reading, but best of luck," you say.
<<else>>
"It's nice to see you having fun, but I won't take your papers, sorry," you decline.
<</if>>
<br><br>
The moment seems a little anticlimactic for them, but they don't show any sign of annoyance.
<</switch>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>><<set $rainyDayHarass to $worn.under_lower.name>>
You follow the <<person1>><<person>> inside. <<He>> stops you in the <<if $bus is "domus">>entryway<<else>>foyer<</if>>.
<br><br>
"Wait here for a second, wouldn't want you getting the carpet all wet! I'll grab you a <<if $worn.upper.name.includes("towel") or $worn.lower.name.includes("towel")>>dry <</if>>towel."
<br><br>
<<He>> disappears around a corner for a moment, then returns, carrying a large towel. "Here you go! Wrap yourself up in this for a few minutes while I throw your clothes in the dryer. I won't peek, I promise."
<br><br>
<<link [[다음|Street Rainy Follow 2]]>><<strip>><</link>><<effects>><<towelup>>
<<He>> turns around while you strip out of your clothes and put the towel on. You hand them to <<him>>.
<br><br>
"Make yourself comfortable," <<he>> says, disappearing back around the corner.
<br><br>
You take the opportunity to dry yourself off with the towel. <<if $bus is "domus">>A low, mechanical rumbling emanates from the direction the <<person1>><<person>> went.<<else>>Careful not to get anything wet, you sit down in one of the chairs in the corner of the foyer.<</if>>
<br><br>
<<link [[다음|Street Rainy Follow 3]]>><</link>><<effects>><<set $upperwet to 0>><<set $lowerwet to 0>><<set $underlowerwet to 0>>
After a while, the <<person1>><<person>> reappears, bundle of clothes in tow. "Here you go, <<girl>>. Nice and warm." <<He>> turns around again to let you get changed.
<br><br>
<<cleareventpool>>
<<addinlineevent "rainy_day_harassement_normal" 4>>
The <<person1>><<person>> takes the towel from you once you've got your clothes back on.<<clotheson>> <<Hes>> right, they're still nice and warm from the dryer.<<lstress>><<stress -6>>
<br><br>
You thank <<him>> and walk back outside. "Don't stay out too long in this weather!" <<he>> shouts from behind you.
<br><br>
<<if $bus is "domus">>
<<link [[다음|Domus Street]]>><<pass 15>><<endevent>><</link>>
<<else>>
<<link [[다음|Danube Street]]>><<pass 15>><<endevent>><</link>>
<</if>>
<</addinlineevent>>
<<addinlineevent "rainy_day_harassement_lewd" 1>>
<<if $rainyDayHarass is "naked">>
Everything's present and accounted for, but there's something extra, too.
<<if $forcedcrossdressingdisable is "t">>
It's a <<print ($player.gender_appearance is "m" ? "jockstrap" : "g-string")>>.
<<else>>
It's a <<print ($NPCList[0].pronoun is "m" ? "jockstrap" : "g-string")>>.
<</if>>
It must've gotten mixed in with your clothes in the dryer.<<garousal>><<arousal 600>>
<br><br>
<<else>>
Everything's present and accounted for, except for your $rainyDayHarass. <<He>> must've taken <<if $rainyDayHarass.plural is 1>>them<<else>>it<</if>> while drying your clothes.<<gstress>><<stress 6>>
<br><br>
<</if>>
"I don't hear you changing," <<he>> says over <<his>> shoulder. "Something wrong?"
<br><br>
<<if $rainyDayHarass isnot "naked">>
<<link [[Ask for your underwear back|Street Rainy Ask]]>><<set $phase to 1>><</link>>
<br>
<<link [[Let it go|Street Rainy Let]]>><</link>>
<<else>>
<<link [["Tell " + $NPCList[0].pronouns.him|Street Rainy Tell]]>><</link>>
<br>
<<link [[Get dressed anyway|Street Rainy Let]]>><<set $phase to 2>><</link>>
<</if>>
<</addinlineevent>>
<<runeventpool>><<effects>>
You inform <<him>> about the underwear.
"Sorry, only thing I had that was clean," <<he>> stammers. "Figured it'd still be better than nothing. No idea why you weren't wearing any undies, <<girl>>, but in a town like this you should really know better."
<br><br>
<<link [[Insist|Street Rainy Insist]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<link [[Get dressed anyway|Street Rainy Let]]>><<set $phase to 2>><</link>><<effects>>
You ask <<him>> what happened to your underwear. "What--" <<he>> says, nearly turning around before remembering <<his>> manners. "What underwear? I wasn't going to say anything, but you weren't wearing any!"
<br><br>
<<link [[Insist|Street Rainy Insist]]>><</link>><<set $phase to 1>><<englishdifficulty 1 1000>>
<br>
<<link [[Let it go|Street Rainy Let]]>><</link>><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"Please give me back my underwear," you say. "I know you took it..."
<br><br>
<<elseif $speech_attitude is "bratty">>
"Really, luring a <<girl>> in so you can steal <<pher>> underwear?" you scoff. "Give it back before I get mad."
<br><br>
<<else>>
"Stealing underwear from an orphan?" you frown. "That's low."
<br><br>
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"I appreciate it, but no thank you," you respond.
<br><br>
<<elseif $speech_attitude is "bratty">>
"I'm good," you respond. "I try not to wear strangers' underwear."
<br><br>
<<else>>
"Thanks but no thanks," you respond.
<br><br>
<</if>>
<</if>>
<<if $englishSuccess>>
<<if $phase is 1>>
<<He>> disappears around the corner once more and returns with your $rainyDayHarass shortly after. <span class="green">"Sorry about that,"</span> <<he>> says, handing <<if $rainyDayHarass.plural is 1>>them<<else>>it<</if>> back to you. "Got mixed in with the rest of the laundry."
<<else>>
<<He>> shrugs. <span class="green">"Suit yourself."</span>
<</if>>
<<clotheson>>
<<He>> takes the towel from you once you've got your clothes on. You thank <<him>> as you walk back out onto <<if $bus is "domus">>Domus<<else>>Danube<</if>> street.
<br><br>
"Don't stay out too long in this weather!" <<he>> shouts from behind you.
<br><br>
<<if $bus is "domus">>
<<link [[다음|Domus Street]]>><<unset $rainyDayHarass>><<endevent>><</link>>
<<else>>
<<link [[다음|Danube Street]]>><<unset $rainyDayHarass>><<endevent>><</link>>
<</if>>
<<else>>
"You know, there's a certain proverb that's coming to mind right now," <<he>> says, spinning around to face you.
<br><br>
"Don't look a gift horse in the mouth. Sound familiar?" <span class="red"><<He>> lunges at you!</span>
<br><br>
<<link [[다음|Street Rainy Sex]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Rainy Sex End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Rainy Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> pulls you to your feet. "Hope you learned something today," <<he>> says, shoving you out the door and back into the rain.
<br><br>
<<He>> didn't give you back your clothes. You knock on the door, but nobody answers.<<gtrauma>><<trauma 1>>
<br><br>
<<lowerruined>><<upperruined>><<underlowerruined>><<underupperruined>><<clothesruinstat>>
<<towelup>>
<<elseif $enemyhealth lte 0>>
You manage to knock the <<person1>><<person>> to the ground, grab your clothes, and sprint out the door.
<br><br>
You keep running until you find a quiet spot to catch your breath and get dressed.
<br><br>
<<clotheson>>
<</if>>
<<endcombat>>
<<if $bus is "domus">>
<<link [[다음|Domus Street]]>><<endevent>><<unset $rainyDayHarass>><</link>>
<<else>>
<<link [[다음|Danube Street]]>><<endevent>><<unset $rainyDayHarass>><</link>>
<</if>><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"Oh," you reply. "<<if isLoveInterest("Kylar")>>This isn't the first time it's happened...<<else>>Th-that's okay, you can keep them.<</if>>"
<br><br>
<<elseif $speech_attitude is "bratty">>
"Whatever," you reply. "<<if isLoveInterest("Kylar")>>I'm used to it.<<else>>I'll buy more.<</if>>"
<br><br>
<<else>>
"Forget it," you reply. "<<if isLoveInterest("Kylar")>>Happens all the time.<<else>>I must've just forgotten them this morning."<</if>>
<br><br>
<</if>>
<<elseif $phase is 2>>
Shrugging, you throw your clothes on, including the
<<if $forcedcrossdressingdisable is "t">>
<<if $player.gender_appearance is "m">>jockstrap<<underlowerwear 28>><<else>>g-string<<underlowerwear 16>><</if>>.
<<else>>
<<if $NPCList[0].pronoun is "m">>jockstrap<<underlowerwear 28>><<else>>g-string<<underlowerwear 16>><</if>>.
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"I'm okay," you reply. "Don't worry about it..."
<br><br>
<<elseif $speech_attitude is "bratty">>
"It's nothing," you reply. "Don't worry about it."
<br><br>
<<else>>
"I'm fine," you reply. "Don't worry about it."
<br><br>
<</if>>
<</if>>
<<clotheson>>
<<He>> takes the towel from you once you've got your clothes on. You thank <<him>> as you walk back out onto <<if $bus is "domus">>Domus<<else>>Danube<</if>> street.
<br><br>
"Don't stay out too long in this weather!" <<he>> shouts from behind you.
<br><br>
<<if $bus is "domus">>
<<link [[다음|Domus Street]]>><<unset $rainyDayHarass>><<endevent>><</link>>
<<else>>
<<link [[다음|Danube Street]]>><<unset $rainyDayHarass>><<endevent>><</link>>
<</if>><<effects>>
You ignore the <<person1>><<person>>'s offer and keep moving.
<br><br>
<<if $bus is "domus">>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<set $daily.whitney.shoppingCentre to 1>>
<<set $weekly.whitneyShoppingCentre to ($weekly.whitneyShoppingCentre || 0) + 1>>
<<if $phase is 1>>
/* Fron the school gate */
<<He>> grabs your hand and starts pulling you away from the school. It's not long before you're near the shopping centre entrance. <<takeHandholdingVirginity "Whitney" `($whitneyromance is 1?"romantic":"consensual")`>>
<<else>>
<<He>> grabs your hand and starts pulling you towards the shopping centre. <<takeHandholdingVirginity "Whitney" `($whitneyromance is 1?"romantic":"consensual")`>>
<</if>>
<br><br>
"Good slut, we're going to have so much fun," <<he>> says with a mischievous smile on <<his>> face.
<br><br>
<<if !($player.gender_appearance is "f" or ($whitneyskirtcheck gte 1 and $forcedcrossdressingdisable is "f")) and $bullyEventShopping is 2>>
/* I dont see Whitney taking a male looking pc for makeup outside of forced crossdressing */
<<set $bullyEventShopping++>>
<</if>>
/* Visit to the toy shop in the future when there are children where you are both their parents? */
<<switch $bullyEventShopping>>
<<case 1 3>>
<<set $bullyEventShopping++>>
<<link [[다음|Whitney Shopping Centre Clothes]]>><</link>>
<<case 2>>
<<set $bullyEventShopping++>>
<<link [[다음|Whitney Shopping Centre Cosmetics]]>><</link>>
<<default>>
<<set $bullyEventShopping to 1>>
<<link [[다음|Whitney Shopping Centre Hairdressers]]>><</link>>
<</switch>><<effects>>
You move away from Whitney, causing <<him>> to briefly stumble. "You don't want to go shopping with me?" <<he>> asks. "We could have had so much fun."
<br><br>
<<He>> gives you a shove as <<he>> starts heading towards the shopping centre. "See you later, slut."
<br><br>
<<if $phase is 1>>
/* Fron the school gate */
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<<else>>
<<link [[다음|High Street]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<effects>>
You and Whitney walk into the shopping centre hand in hand, almost being pulled along. You notice the two of you are closing in on the hairdressers.
<br><br>
"When's the last time a slut like you went to a place like this?" <<He>> smirks at you.
<<if $whitneyskirtcheck and $forcedcrossdressingdisable is "f">>
"Maybe I can help find you a new style to fit with your school uniform."
<<else>>
"I better make sure you're properly looking after that hair of yours."
<</if>>
<br><br>
As you enter the shop and forced to sit in the seat, you hear Whitney whisper something to the hairdresser.
<br><br>
"A present from your <<nnpc_girlfriend "Whitney">>, sounds nice. You sure you want to be surprised, hun?" the hairdresser asks.
<br><br>
<<link [[Yes|Whitney Shopping Centre Hairdressers 2]]>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<gstress>><<gtrauma>><<gdom>><<glove>>
<br>
<<link [[No|Whitney Shopping Centre Hairdressers Refuse]]>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>><<set $outside to 0>><<effects>>
"No worries hun, I'm sure <<he>>'ll understand you feeling nervous. You can always come again anytime."
<br><br>
As you get up and leave the store, you see Whitney frowning. "Too scared? Aww, but you would've looked so cute. See you around, slut."
<br><br>
<<link [[다음|Shopping Centre]]>><<endevent>><</link>><<set $outside to 0>><<effects>>
<<set _pills to $sexStats.pills.pills>>
Facing you away from the mirror, the hairdresser gets to work. Throughout the work being done, you wonder what Whitney has planned with your hair.
<<if ($player.gender_appearance is "f" or ($whitneyskirtcheck gte 1 and $forcedcrossdressingdisable is "f")) and $hairlength lt 500 and _pills['Hair Growth Formula'].doseTaken < 3>>Near the end, some hair spray is rubbed into your scalp.<</if>>
<br><br>
"Looking good so far," Whitney says, watching over the hairdresser with a faint smile. "Just like I said it would."
<br><br>
<<link [[다음 (0:30)|Whitney Shopping Centre Hairdressers 3]]>>
<<pass 30>>
<<if ($player.gender_appearance is "f" or ($whitneyskirtcheck gte 1 and $forcedcrossdressingdisable is "f"))>>
<<if $hairlength lt 400 or $fringelength lt 500>>
<<set _pills['Hair Growth Formula'].doseTaken += 6>>
<</if>>
<<if $hairlength gte 600>><<set $hairlength to 450>><</if>>
<<if $fringelength gte 500>><<set $fringelength to 350>><</if>>
<<set _hairOptions to [
{hair: "ribbon tail", fringe: "framed"},
{hair: "loose", fringe: "blunt locks"},
{hair: "thick pigtails", fringe: "thin flaps"},
{hair: "thick ponytail", fringe: "sectioned"},
{hair: "french bob", fringe: "bowl"},
{hair: "bubble tails", fringe: "hime"},
{hair: "space buns", fringe: "tied back"},
]>>
<<else>>
<<if $hairlength gte 200>><<set $hairlength to 100>><</if>>
<<if $fringelength gte 400>><<set $fringelength to 250>><</if>>
<<set _hairOptions to [
{hair: "short", fringe: "mohawk"},
{hair: "shaved", fringe: "swept back"},
{hair: "swept left", fringe: "quiff"},
]>>
<</if>>
<<set _sameStyleIndex to _hairOptions.indexOf(style => style.hair is $hairtype)>>
<<if _sameStyleIndex gte 0>><<run _hairOptions.deleteAt(_sameStyleIndex)>><</if>>
<<set _selectedHairStyle to _hairOptions.random()>>
<<set $hairtype to _selectedHairStyle.hair>>
<<set $fringetype to _selectedHairStyle.fringe>>
<<set $ruffledisable to "t">>
<</link>><<set $outside to 0>><<effects>>
"All done hun," the hairdresser finally says, turning you towards the mirror. You're only given a few moments before Whitney pulls you up from the chair and directs you towards the entrance.
<br><br>
"It's perfect, <<pshe>> loves it," <<he>> laughs, dragging you out. "Aren't you glad you came with me? Look how pretty you are now." <<He>> lets go of your arm and walks off. "Don't muss it up, slut."
<br><br>
<<link [[다음|Shopping Centre]]>><<endevent>><</link>><<set $outside to 0>><<effects>><<seenPassage>>
You and Whitney walk into the shopping centre hand in hand, almost being pulled along. After climbing to the second floor, you notice the two of you are closing in on the clothes shop.
<br><br>
"I was thinking about getting you to try on some new clothes. Doing it together sounds fun." <<He>> smirks at you,
<<if $whitneyskirtcheck and $forcedcrossdressingdisable is "f">>
"Maybe I'll find you something to fit with your school uniform.
<<if $player.gender_appearance is "f">>
Or maybe something new to wear right now."
<<else>>
Or, if you're daring, something to wear outside of school."
<</if>>
<<else>>
"I wonder what would fit you best."
<</if>>
<br><br>
As you enter the shop, Whitney takes you to one of the changing rooms. "So the plan is, you're going to wait here, while I'm going to find something for you to try on."
<br><br>
<<link [[다음 (0:05)|Whitney Shopping Centre Clothes 2]]>>
<<set $whitneyClothesGender to $player.gender_appearance is "f" or ($whitneyskirtcheck and $forcedcrossdressingdisable is "f") ? "f" : "m">>
<<pass 5>>
<<undress "whitneyShopping">>
<<set $whitneyRng to random(0, 100)>>
<</link>><<set $outside to 0>><<effects>>
<<whitneyShoppingData>>
<<if $whitneyClothingChoice>>
"<<print _whitneyClothingChoices[$whitneyClothingChoice.last()].rejectedComment>>" <<He>> rolls <<his>> eyes. "Give me another couple of minutes and I'll try something else."
<br><br>
<</if>>
<<whitneyShoppingPicker>>
It's not long before Whitney is back<<if $whitneyClothingChoice.length gte 2>> again<</if>>. After putting on the items, you hear<<if $whitneyClothingChoice.length gte 4>> an impatient<</if>> Whitney ask, "So what do you think?<<print _whitneyChoice.extraComment ? _whitneyChoice.extraComment : "">>"
<br><br>
<<if C.npc.Whitney.lust gte $whitneyRng>>
<<link [[Keep them|Whitney Shopping Centre Clothes 2 Thank]]>><<unset $whitneyRng>><</link>>
<<else>>
<<link [[Keep them|Whitney Shopping Centre Clothes 3]]>><<whitneyShoppingPickerChoice>><<unset $whitneyRng>><<set $phase to 0>><</link>>
<</if>>
<br>
<<if $whitneyClothingChoice.length gte 4>>
<<link [[Try something else|Whitney Shopping Centre Clothes 3]]>><<whitneyShoppingPickerChoice>><<unset $whitneyRng>><<set $phase to 1>><</link>>
<<else>>
<<link [[Try something else (0:05)|Whitney Shopping Centre Clothes 2]]>><<pass 5>><</link>>
<</if>><<set $outside to 0>><<effects>>
"Good choice," <<he>> says. "<<if $whitneyskirtcheck and random(0, 100) gte 80>>Perfect for a cutie like you<<else>>Fits you perfectly<</if>>, do I get a thanks for finding this for you?"
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[Give oral|Whitney Shopping Centre Clothes 2 Thank Lewd]]>><<set $whitneyThanks to "oral">><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous4>><<glove>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[Ask for sex|Whitney Shopping Centre Clothes 2 Thank Lewd]]>><<set $whitneyThanks to "sex">><<npcincr Whitney love 1>><</link>><<promiscuous1>><<glove>>
<br>
<</if>>
<<link [[Thank Whitney|Whitney Shopping Centre Clothes 3]]>><<set $whitneyThanks to "thanks">><<whitneyShoppingData>><<whitneyShoppingPickerChoice>><</link>><<set $outside to 0>><<effects>>
<<if $whitneyThanks is "oral">>
You kneel beside <<him>>, and displace Whitney's <<npcClothesText `C.npc.Whitney` "lower">>, revealing <<his>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>>.
<<else>>
pussy.
<</if>>
"You know the way to my heart," <<he>> says, stroking your hair. "Slut."
<<promiscuity4>>
<<else>>
You climb atop Whitney, and lean in for a kiss. <<He>> leans forward to meet you, and licks your tongue. <<He>> gently gasps and pulls you closer.<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>>
<<promiscuity1>>
<</if>>
<<link [[다음|Whitney Shopping Centre Clothes 2 Thank Lewd Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $whitneyThanks is "oral">>
<<npcoral>>
<<else>>
<<npckiss>>
<<npc_attempt_sex>>
<</if>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Whitney Shopping Centre Clothes 2 Thank Lewd Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Shopping Centre Clothes 2 Thank Lewd Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Whitney leans against the wall. "I needed that."<<npcincr Whitney lust -20>><<llust>><<glove>><<npcincr Whitney love 1>>
<<else>>
<<if $whitneyThanks is "oral">>
Whitney puts <<his>> hands behind <<his>> head. "Whatever, slut," <<he>> says. "I'd have thought you'd be more grateful."
<<else>>
<<He>> dismounts you with a sigh. "Whatever. I'd have thought you'd be more grateful."
<</if>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>>
<<link [[다음|Whitney Shopping Centre Clothes 3]]>><<whitneyShoppingData>><<whitneyShoppingPickerChoice>><</link>><<set $outside to 0>><<effects>>
<<whitneyShoppingData>>
<<set _clothingChoice to _whitneyClothingChoices[$whitneyClothingChoice.last()]>>
<<if $whitneyThanks is "thanks">>
You thank <<him>> for the clothes.
<br><br>
<<elseif $whitneyThanks>>
/* Display nothing */
<<elseif $whitneyClothingChoice.length gte 4 and $phase is 1>>
"Too late now, you're keeping what your wearing now," <<he>> says, sounding a little tired.
<<else>>
"Good choice," <<he>> says.
<</if>>
"<<print _clothingChoice.chosenComment>>" <<if $whitneyThanks>><<He>> says.<</if>>
<<if $whitneyClothingChoice.length gte 4 and $whitneyClothesGender is "m">>
<<He>> rubs <<his>> forehead. "If only picking men's clothing was easier."
<</if>>
<br><br>
<<if $whitneyskirtcheck gte 1 and $forcedcrossdressingdisable is "f">>
<<if _clothingChoice.schoolItems and !$whitneyCrossdressSchool>>
<<set $whitneyCrossdressSchool to 1>>
Just before <<he>> leaves for you to get changed, <<he>> turns back to you, "One other thing. You look real cute in that. From now on, I don't want to see you wearing any boy's clothes in school."
<br><br>
<</if>>
/*
Tracking for potential future events so Whitney knows they bought these specific type of items for you
set to 0 on purpose due to them having little effect and in case the check gets changed here to be like above
*/
<<if _clothingChoice.normalItems and !$whitneyCrossdressNormalItems>><<set $whitneyCrossdressNormalItems to 0>><</if>>
<<if _clothingChoice.swimItems and !$whitneyCrossdressSwimwear>><<set $whitneyCrossdressSwimwear to 0>><</if>>
<<if _clothingChoice.sleepItems and !$whitneyCrossdressSleepwear>><<set $whitneyCrossdressSleepwear to 0>><</if>>
<</if>>
<<if $changeBack>>
You put on the clothes you had before. Just in time, as
<<else>>
Before you have a chance to completely change back,
<</if>>
Whitney pulls you out of the changing room. "Let's go slut, I've got places to be."
<br><br>
<<unset $whitneyThanks>>
<<unset $whitneyClothesGender>>
<<unset $whitneyClothingChoice>>
<<unset $changeBack>>
<<link [[다음|Shopping Centre Top]]>><<endevent>><</link>><<set $outside to 0>><<effects>><<seenPassage>>
You and Whitney walk into the shopping centre hand in hand, almost being pulled along. After climbing to the second floor, you notice the two of you are closing in on the cosmetics shop.
<br><br>
<<set _hasMakeup to $makeup and ($makeup.lipstick or $makeup.eyeshadow or $makeup.mascara or $makeup.concealer)>>
<<if $whitneyskirtcheck and $player.gender_appearance is "m">>
<<if $whitneyCrossdressNormalItems isnot undefined>>
"I wonder why you're not wearing the clothes I've bought you before. Weren't you grateful?"
<<else>>
"I wonder how nervous you're feeling right now."
<</if>>
<<else>>
<<if _hasMakeup>>
"You should try something different while we're here."
<<else>>
"You're going to look so cute."
<</if>>
<</if>>
<<He>> smirks at you. "You'll end up as my perfect slut once we're done."
<br><br>
As you enter the shop and forced to sit in a stool, you hear Whitney whisper something to the makeup artist.
<br><br>
<<link [[다음|Whitney Shopping Centre Cosmetics 2]]>><</link>><<set $outside to 0>><<effects>>
<<if $player.gender_appearance is "m">>
"I've not got much experience with working with men, so hope you don't mind if I experiment a bit,"
<<else>>
"Looking forward to working with you. I'll make sure you look your very best,"
<</if>>
the artist says after starting on your lips.
<br><br>
<<set _colours to ["red", "pink", "light pink", "green", "blue", "purple", "orange", "black"]>>
<<set _preferredColours to _colours.filter(colour => Object.values(V.worn).some(item => (item.colour and item.colour.includes(colour)) or (item.accessory_colour and item.accessory_colour.includes(colour))))>>
<!-- Only use black if wearing any black items -->
<<run _colours.delete("black")>>
<<set _chosenColour to _preferredColours.length ? _preferredColours.random() : _colours.random()>>
<<set $makeup.lipstick to _chosenColour>>
<<set $makeup.eyeshadow to _chosenColour>>
<<set $makeup.mascara to "black waterproof">>
<<addConsumableCosmetics "lipstick" _chosenColour 19>>
<<addConsumableCosmetics "eyeshadow" _chosenColour 19>>
<<addConsumableCosmetics "mascara" "black waterproof" 19>>
<<if $whitneyskirtcheck gte 1 and $forcedcrossdressingdisable is "f" and !$whitneyCrossdressMakeup>>
/* Similar Tracking for potential future events so Whitney knows they got the player to wear makeup */
<<set $whitneyCrossdressMakeup to 0>>
<</if>>
Your _chosenColour makeup is applied, and the artist gives you more to take home with you.
<br><br>
All the while, Whitney has a faint smile on <<his>> face. "Looking amazing. Let's go, slut, I've got places to be."
<br><br>
<<link [[다음|Shopping Centre Top]]>><<if $player.gender_appearance is "m">><<pass 45>><<else>><<pass 30>><</if>><<endevent>><</link>><<widget "destinationexposed">>
<<switch $bus>>
<<case "nightingale">>
<<link [[다음|Nightingale Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "domus">>
<<link [[다음|Domus Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "elk">>
<<link [[다음|Elk Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "high">>
<<link [[다음|High Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "starfish">>
<<link [[다음|Starfish Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "barb">>
<<link [[다음|Barb Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "connudatus">>
<<link [[다음|Connudatus Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "wolf">>
<<link [[다음|Wolf Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "harvest">>
<<link [[다음|Harvest Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "oxford">>
<<link [[다음|Oxford Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "danube">>
<<link [[다음|Danube Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "mer">>
<<link [[다음|Mer Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "cliff">>
<<link [[다음|Cliff Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "industrial">>
<<link [[다음|Industrial Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "residential">>
<<link [[다음|Residential Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "commercial">>
<<link [[다음|Commercial Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "park">>
<<link [[다음|Park Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "industrialdrain">>
<<link [[다음|Industrial Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "residentialdrain">>
<<link [[다음|Residential Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "commercialdrain">>
<<link [[다음|Commercial Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<br><br>
<</widget>>
<<widget "domusexposed">>
<<link [[도무스 가 (0:05)|Domus Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "barbexposed">>
<<link [[바브 가 (0:05)|Barb Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "danubeexposed">>
<<link [[다뉴브 가 (0:05)|Danube Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "connudatusexposed">>
<<link [[콘누다투스 가 (0:05)|Connudatus Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "cliffexposed">>
<<link [[클리프 가 (0:05)|Cliff Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "wolfexposed">>
<<link [[울프 가 (0:05)|Wolf Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "highexposed">>
<<link [[하이 가 (0:05)|high Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "starfishexposed">>
<<link [[스타피쉬 가 (0:05)|Starfish Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "nightingaleexposed">>
<<link [[나이팅게일 가 (0:05)|Nightingale Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "oxfordexposed">>
<<link [[옥스포드 가 (0:05)|Oxford Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "elkexposed">>
<<link [[엘크 가 (0:05)|Elk Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "merexposed">>
<<link [[메르 가 (0:05)|Mer Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "harvestexposed">>
<<link [[하베스트 가 (0:05)|Harvest Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "residentialexposed">>
<<link [[거주 지구 골목길 (0:05)|Residential Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "commercialexposed">>
<<link [[상업 지구 골목길 (0:05)|Commercial Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "parkexposed">>
<<link [[공원 길 (0:05)|Park Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "industrialexposed">>
<<link [[공업 지구 골목길 (0:05)|Industrial Exposed]]>><<pass 5>><</link>>
<br>
<</widget>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "barb">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
<<passoutstreet>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<else>>
<<if $options.mapTop is true>>
<<map "barb">>
<br>
<</if>>
<<add_link "이동<br>">><<hideDisplay>>
<<domusexposed>>
<<cliff>>
<<connudatus>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<br>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "barb" "exposed">>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "nightingale">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "oxford">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "mer">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "harvest">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "residential">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "commercial">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">><<set $outside to 1>><<set $location to "industrial">><<effects>><<set $bus to "industrial">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "harvest">><<getTarget true>>
당신은 하베스트 가에 있다. 도시 밖으로 향하는 도로가 있으며, 이곳의 많은 건물이 인근 농가에서 생산하는 작물에 대한 일을 한다. 도시의 이 구역은 범죄율이 높은 것으로 악명이 높다.
<<if Time.dayState is "day">>
<<if Weather.precipitation is "rain">>
커다란 자동차가 지나갈 때 마다 물이 보도에 후두둑 떨어진다.
<<elseif Weather.precipitation is "snow">>
끊임없는 차량들의 통행이 눈이 길에 쌓이는 것을 막고 있다.
<<else>>
언제나 도로 위에는 커다란 자동차가 적어도 하나는 달리고 있다.
<</if>>
<<elseif Time.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
도시 밖에서 온 무거운 자동차들이 물웅덩이를 철벅거리며 지나간다.
<<elseif Weather.isSnow>>
도시 밖에서 온 무거운 자동차들 중 몇몇은 눈으로 덮여 있다.
<<else>>
이미 도시 밖에서 자동차들이 들어오고 있다.
<</if>>
<<elseif Time.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
홈통에서 빗물이 거대한 커텐을 친 것 처럼 떨어진다.
<<elseif Weather.isFreezing>>
일꾼들이 추위에 대항하여 몸을 움츠리고 있다.
<<else>>
해가 지고 있지만, 여기서 일하는 노동자들의 하루 일과가 끝나려면 아직 시간이 많이 남았다.
<</if>>
<<elseif Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
웅덩이들이 길 가장자리에 채워져, 자동차가 지나갈 때 마다 그 내용물을 보도 위에 쏟아낸다.
<<elseif Weather.isSnow>>
밤에도 차량들의 통행이 길에 눈이 쌓이는 것을 막고 있다.
<<else>>
밤에도 거리는 부산스럽다.
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<elseif $pubfame and $pubfame.task is "bailey" and $pubfame.bailey.fight is "ready">>
<<generateRole 0 0 "thug">><<generateRole 1 0 "thug">><<generateRole 2 0 "thug">><<generateRole 3 0 "thug">>
한 무리의 <<group_ i>> 뒷골목에서 당신에게 다가온다. 당신은 몇몇 행인들이 그들에게서 눈을 피하는 것을 알아차린다. 리더인, <<person1>><<person_ i>>, 험악하게 싱긋 웃는다. "저게 그 녀석이야. 우리 생활비를 벌어보자고."
<br><br>
그들은 손가락을 꺾으며, 당신에게 걸어온다.
<br><br>
<<link [[다음|Bailey Sheet Fight]]>><<set $fightstart to 1>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $options.mapTop is true>>
<<map "harvest">>
<br>
<</if>>
<<if $averyPub is 1 and (Time.dayState is "day" or Time.dayState is "dusk")>>
<span class="blue">당신은 에이버리의 자동차가 술집 건너편에 세워져 있는 걸 볼 수 있다.</span>
<br><br>
<</if>>
<<if $brothel_escortjob isnot undefined>>
<<set _date to new DateTime($brothel_escortjob.date)>>
<<if Time.hour is _date.hour and Time.date.day is _date.day and $brothel_escortjob.escape is undefined>>
다뉴브 가의 당신 일 때문에, 고급 리무진이 창관 앞에 주차되어 있다. 당신은 차에 타야 한다.
<br>
<<link [[리무진에 탄다 (1:00)|Brothel Escort Job Ride]]>><</link>>
<br><br>
<</if>>
<</if>>
주요 장소
<br>
<<if $brothelintro is 1>>
<<if $exposed gte 1>>
<<brothelicon>><<link [[창관 (0:01)|Brothel Exposed]]>><<pass 1>><</link>>
<br>
<<else>>
<<brothelicon>><<link [[창관 (0:01)|Brothel]]>><<pass 1>><</link>>
<br>
<</if>>
<<elseif $brothelknown is 1 and $exposed lte 0>>
<<brothelicon>><<link [[수상한 건물에 들어간다 (0:05)|Brothel Intro]]>><<set $brothelintro to 1>><<pass 5>><</link>>
<br>
<</if>>
<<if $pubintro is 1 and $exposed lte 0>>
<<pubicon>><<link [[술집 (0:02)|Pub]]>><<pass 2>><</link>>
<br>
<<elseif $exposed lte 0>>
<<pubicon>><<link [[술집 (0:02)|Pub Intro]]>><<pass 2>><</link>>
<br>
<</if>>
<<if Time.dayState is "night">>
<<busstationicon>><<link [[버스 차고지 (0:02)|Bus Station Entrance]]>><<pass 2>><</link>>
<<else>>
<<busstationicon>><<link [[버스 차고지 (0:02)|Bus Station]]>><<pass 2>><</link>>
<</if>>
<br>
<<if Time.dayState isnot "night" and $exposed lt 1>>
<<factoryicon>><<link [[공장 (0:05)|Farmers Centre]]>><<pass 5>><</link>>
<br>
<</if>>
<br>
도로<br>
<<roadicon>><<link [[도시에서 나간다 (0:05)|Farm Road 1]]>><<set $phase to 1>><</link>>
<br><br>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<mer>>
<<elk>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "harvest">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">><<getTarget true>>
당신은 도시의 상업 활동의 중심지인 하이 가에 있다. 새 옷을 살 수 있는 쇼핑 센터가 여기 있다.
<<if Time.dayState is "day">>
<<if Weather.precipitation is "rain">>
비가 내리는 와중에도 거리는 부산스럽다.
<<elseif Weather.isFreezing>>
거리는 추위에도 불구하고 붐빈다.
<<else>>
거리는 사방으로 움직이는 사람들로 가득하다.
<</if>>
<<if $weekly.policeHigh>>
최근 거리에서 있었던 싸움 때문에 <span class="purple">경찰이 잔뜩 깔렸다.</span>
<</if>>
<<elseif Time.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
고객들이 벌써 가게 안으로 뛰어들어가고 있다.
<<elseif Weather.isFreezing>>
몇몇 상점들은 벌써 열고, 어둠 속에서 빛을 뿌리고 있다.
<<else>>
벌써 문을 연 상점들이 있다.
<</if>>
<<if $weekly.policeHigh>>
최근 거리에서 있었던 싸움 때문에 <span class="purple">경찰이 잔뜩 깔렸다.</span>
<</if>>
<<elseif Time.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
몇몇 가게가 문을 닫으며, 종업원이 문을 잠그고 빗속으로 뛰어간다.
<<elseif Weather.isFreezing>>
몇몇 가게는 문을 닫았지만, 다른 가게들은 아직 문을 열고, 거리의 일부를 밝히고 있다.
<<else>>
벌써 문을 닫은 상점들도 있지만, 아직 영업 중인 상점들도 있다.
<</if>>
<<if $weekly.policeHigh>>
최근 거리에서 있었던 싸움 때문에 <span class="purple">경찰이 잔뜩 깔렸다.</span>
<</if>>
<<elseif Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
거의 모든 상점이 문을 닫았어도, 몇몇 사람들은 아직 빗속을 뚫고 용감하게 뛰어간다.
<<elseif Weather.isFreezing>>
거의 모든 상점이 문을 닫았어도, 몇몇 사람들은 아직 추위 속을 뚫고 용감하게 뛰어간다.
<<else>>
거의 모든 상점이 문을 닫았어도, 거리를 거니는 사람이 극소수 존재한다.
<</if>>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 4) or $exposed gte 1 and hasSexStat("exhibitionism", 2) and $daily.ex.high isnot 1>>
편의점 한 곳이 아직 영업하고 있다. <span class="lewd">음란한 생각이 머릿속을 강타한다.</span> 생각만 해도 몸이 떨려온다.
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $options.mapTop is true>>
<<map "high">>
<br>
<</if>>
주요 장소
<br>
<<if Time.dayState is "night" and Time.hour isnot 21>>
<<shopicon>><<link [[쇼핑 센터 (0:02)|Shopping Centre Sneak]]>><<pass 2>><</link>>
<br>
<<elseif Time.hour is 21>>
<span class="blue">사람들이 쇼핑 센터에서 나오고 있다.</span> 문을 닫을 시간인가 보다.
<br>
<<else>>
<<shopicon>><<link [[쇼핑 센터 (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br>
<</if>>
<<officebuildingicon>><<link [[사무실 건물 (0:02)|Office Lobby]]>><<pass 2>><</link>>
<br>
<<if Time.dayState is "day" and $exposed is 0 and $photo and $photo.street is "ready">> /* currently unused */
<<ind>><<link [[모델 일을 한다 (3:00)|Model Silly]]>><</link>><<gtiredness>>
<br>
<</if>>
<<if Time.dayState is "night" and $exposed gte 2 and hasSexStat("exhibitionism", 4) and $daily.ex.high isnot 1>>
<<foodicon "sweets">><<link [[편의점에서 사탕을 산다 (0:05)|Service Naked]]>><<pass 5>><<set $daily.ex.high to 1>><</link>><<exhibitionist4>>
<br>
<<elseif Time.dayState is "night" and $exposed gte 1 and hasSexStat("exhibitionism", 2) and $daily.ex.high isnot 1>>
<<foodicon "sweets">><<link [[편의점에서 사탕을 산다 (0:05)|Service Undies]]>><<pass 5>><<set $daily.ex.high to 1>><</link>><<exhibitionist2>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<cliff>>
<<wolf>>
<<starfish>>
<<nightingale>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<commercial>>
<<park>>
<<stormdrain>>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "high">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>당신은 몸을 너무 혹사시켰다.
<br><br>
<<if $worn.face.type.includes("blindfold") or $worn.face.type.includes("gag")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<passout>>
<<set $safestreet to 0>>
<<set $dangerstreet to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerstreet to random(1, 100)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safestreet to random(1, 100)>><</if>>
<<if C.npc.Whitney.state is "active" and C.npc.Whitney.dom lte 1 and $whitneyromance isnot 1 and !($whitneyRescueStatus is "grateful") and $dangerstreet gte 1 and C.npc.Whitney.init is 1>>
<<link [[일어난다|Whitney Abduction]]>><</link>>
<<elseif $dangerstreet gte 1 and $wolfgirl gte 6 and random(1, 2) is 2>>
<<link [[일어난다|Pound Abduction]]>><</link>>
<br>
<<elseif isLoveInterest("Eden") and $edenfreedom gte 2 and random(1,3) is 1>>
<<set $dangerstreet to 0>>
<<set $safestreet to 0>>
<<link [[일어난다|Eden Passout Rescue]]>><</link>>
<<elseif $dangerstreet gte 91>>
<<link [[일어난다|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerstreet gte 65>>
<<link [[일어난다|Street Wake]]>><</link>>
<<elseif $dangerstreet gte 45>>
<<link [[일어난다|Molestation alley]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerstreet gte 25>>
<<link [[일어난다|Street Wake Shackle]]>><</link>>
<<elseif $dangerstreet gte 1>>
<<link [[일어난다|Street Wake Blindfold]]>><</link>>
<</if>>
<<if $safestreet gte 86>>
<<ambulance>>
<<elseif $safestreet gte 1>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "mer">><<getTarget true>>
당신은 메르 가에 있다. 이 거리는 부두와 해운업이 특징이다.
<<if Time.dayState is "day">>
<<if Weather.precipitation is "rain">>
도로의 일부가 젖은 모래로 덮여있다.
<<elseif Weather.precipitation is "snow">>
이곳은 눈이 쌓이기엔 소금이 너무 많이 뿌려져 있다.
<<else>>
부두에서 소음이 계속 들려온다.
<</if>>
<<elseif Time.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
바다로부터 번져온 안개가 가끔씩 도로를 덮는다.
<<elseif Weather.isFreezing>>
부두에서 아침 추위를 무릅쓰고 일하는 일꾼들이 보인다.
<<else>>
이미 부두에선 일을 시작했는지 일하는 소리가 들려온다.
<</if>>
<<elseif Time.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
당신은 쏟아지는 비 속에서도 부두에서 소음을 들을 수 있다.
<<elseif Weather.precipitation is "snow">>
배수로에 반쯤 녹은 눈이 쌓여 있다.
<<else>>
이 시간에도 부두에선 소음이 들려온다.
<</if>>
<<elseif Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
안개가 당신의 얼굴을 찔러댄다.
<<elseif Weather.precipitation is "snow">>
배수로에 반쯤 녹은 눈이 들어차 있다.
<<else>>
바닷소리만이 들려온다.
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<<if $exposed is 1 and $topless is 0>>
<span class="lewd">이런 의상은 근처 해변에서는 괜찮을지 모르지만, 여기서는 너무 야하다!</span>
<br><br>
<</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $options.mapTop is true>>
<<map "mer">>
<br>
<</if>>
주요 장소
<br>
<<docksicon>><<link [[부두 (0:02)|Docks]]>><<pass 2>><</link>>
<br>
<<if $historytrait gte 2>>
<<coastalpathicon>><<link [[해안 산책로 (0:30)|Coast Path Mer]]>><<pass 30>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<starfish>>
<<oxford>>
<<harvest>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "mer">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "nightingale">><<getTarget true>>
당신은 나이팅게일 가에 있다. 이곳은 공립병원이 특징이지만, 그 외에도 여러 사무용 건물이 존재한다.
<<if Time.dayState is "day">>
<<if Weather.precipitation is "rain">>
비가 오고 있지만, 여전히 병원 근처에서는 여러가지 일들이 일어나고 있다.
<<else>>
병원 근처에서는 여러가지 일들이 일어나고 있다.
<</if>>
<<elseif Time.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
주차장은 차량으로 채워지고, 그 주인들은 서둘러 직장에 간다.
<<elseif Weather.isFreezing>>
주차장은 차량으로 채워지고, 그 주인들은 서둘러 직장에 간다.
<<else>>
사람들이 직장에 도착하고 있다.
<</if>>
<<elseif Time.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
사람들은 빗속을 서둘러 헤치며 집으로 향하고 있다.
<<elseif Weather.isSnow>>
사람들은 눈속을 천천히 헤치며 집으로 향하고 있다.
<<else>>
하루의 끝에 사람들이 집으로 향하고 있다.
<</if>>
<<elseif Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
병원이 빗방울을 비춘다.
<<elseif Weather.isSnow>>
병원에서 퍼져나온 빛이 눈을 비춘다.
<<else>>
병원 주변에만 빛이 존재한다.
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $options.mapTop is true>>
<<map "nightingale">>
<br>
<</if>>
주요 장소
<br>
<<hospitalicon>><<link [[병원 (0:01)->Hospital front]]>><<pass 1>><</link>>
<br>
<<if $exposed lte 0>>
<<if $chef_state is 4>>
<<photographystudioicon>><<link [[사진 스튜디오 (3:00)|Photography Chef]]>><</link>>
<br>
<<elseif Time.dayState is "day">>
<<if $photo_known is 1>>
<<photographystudioicon>><<link [[사진 스튜디오 (0:01)|Photo Entrance]]>><<pass 1>><</link>>
<br>
<<elseif $photo_known gte 2>>
<<photographystudioicon>><<link [[사진 스튜디오 (0:01)|Photo]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<if $nextPassageCheck is "Forest">>
<span class="nextLink"><<foresticon>><<link [[숲 (0:02)|Forest]]>><<pass 2>><</link>></span>
<<else>>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<set $eventskip to 1>><<pass 10>><<set $forest to 0>><</link>>
<</if>>
<br><br>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<wolf>>
<<elk>>
<<high>>
<<oxford>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<park>>
<<stormdrain>>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "nightingale">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "oxford">><<getTarget true>>
당신은 옥스포드 가에 있다. 다양한 건물이 늘어서 있지만, 가장 눈에 띄는 것은 학교다.
<<if Time.schoolDay>>
<<if Time.dayState is "day">>
<<if Weather.precipitation is "rain">>
비가 오고 있어도 거리는 부산스럽다.
<<elseif Weather.isFreezing>>
거리는 추위에도 불구하고 붐빈다.
<<else>>
<<if Time.hour gte 7 and Time.hour lte 16>>
학교에서 수다 소리와 웃음 소리가 들려온다.
<<else>>
근처에 학생들이 모여있다.
<</if>>
<</if>>
<<elseif Time.dayState is "dawn">>
근처에 학생들이 모여있다.
<<elseif Time.dayState is "dusk">>
몇몇 학생들이 여전히 교복을 입은 채로 모여서 남아있다.
<<elseif Time.dayState is "night">>
도시 한복판에 위치한 탓에 이 시간에도 사람들이 걸어다니고 있다.
<</if>>
<<else>>
<<if Time.dayState is "day">>
<<if Weather.precipitation is "rain">>
비가 오고 있어도 거리는 부산스럽다.
<<elseif Weather.isFreezing>>
거리는 추위에도 불구하고 붐빈다.
<<else>>
많은 자동차와 행인들이 지나다니고 있다.
<</if>>
<<elseif Time.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
사람들은 비를 벗어나려 열심인 채, 서둘러 직장에 오고 있다.
<<elseif Weather.isFreezing>>
사람들은 추위를 피하려 열심인 채, 서둘러 직장에 오고 있다.
<<else>>
사람들이 직장에 오고 있다.
<</if>>
<<elseif Time.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
사람들은 비를 벗어나려 열심인 채, 서둘러 집으로 돌아가고 있다.
<<elseif Weather.isFreezing>>
사람들은 추위를 피하려 열심인 채, 서둘러 집으로 돌아가고 있다.
<<else>>
하루의 끝에 사람들이 집으로 돌아가고 있다.
<</if>>
<<elseif Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
비도 오고 시간도 늦었지만 사람들은 걸어다니고 있다.
<<elseif Weather.isSnow>>
사람들은 어둠과 눈을 무릅쓰고 걸어다니고 있다.
<<else>>
도시 한복판에 위치한 탓에 이 시간에도 사람들이 걸어다니고 있다.
<</if>>
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<elseif $mathsproject is "ongoing" and $stimdealerknown isnot 1 and !$possessed>>
<<set $stimdealerknown to 1>>
<<generatey1>><<person1>>당신은 저 앞에 수학 수업을 같이 듣는 <<personPost "이">> 있는 걸 본다. <<HePost "은">> 학교 건너편 골목길 끝에 다른 여러 학생들과 함께 모여있다. 그들은 그림자 안쪽에서 두꺼운 코트를 입고 있는 인물과 대화하고 있다.
<br><br>
보고 있자니, 봉투가 손에서 손으로 오간다. <<personPost "이">> 손에 든 걸 놓치는 바람에, 보도 위에 밝은 색의 알약이 가득한 작은 비닐 봉투가 떨어진다. 멀리서 경찰차 사이렌 소리가 들려오자, 코트를 입고 있는 인물이 그림자 속으로 사라진다. 학생들이 떠나가는 동안 <<personPost "은">> 알약을 주워 담고는 다른 학생들의 뒤를 쫓아 달린다.
<br><br>
당신을 스쳐지나가며 <<hePost "을">> 비웃는 다른 학생들의 말이 들려온다. "이 약에 대한 얘기를 들어본 적이 없다니 말도 안돼."
<br>
"루저들이나 평범하게 공부하느라 시간을 낭비하는 거야..."
<br><br>
이 근처에서 딜러와 거래하는 학생들을 본 게 처음은 아니다. 하지만 학생들이 학업을 위해 약을 사는 걸 들은 건 처음이다. 그래서 이 근처에 딜러들이 자주 보이는 것 같다.
<br><br>
<span class="gold">이제 옥스포드 가에서 각성제 딜러와 만날 수 있다.</span>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif C.npc.Avery.state is "active" and $averyschoolpickup is 0 and Time.schoolDay and Time.hour is 15 and $exposed lte 0 and ((C.npc.Avery.love gte random(20, 100) and ($rng gte 50 or Weather.precipitation isnot "none")) or (C.npc.Avery.love gte 20 and Time.weekDay is 2))>>
<<npc Avery>><<person1>>
<<set $averyschoolpickup to 1>>
<<if $averyschoolpickupintro is 1 and Time.season is "winter" and crimeSumCurrent() lt 1000 and random(1,5) is 1>>
As you exit the school, you notice pedestrians hastily walking by, trying to escape the cold wind. A car pulls up beside you. The window rolls down, revealing Avery inside. <<He>> smiles at you. "Hello there, <<pcpetname "Avery">>. It's a bit chilly today."
<br><br>
<<if $speech_attitude is "meek">>
"Y-Yeah, it sure is cold." You stop and greet Avery with a shy smile.
<<elseif $speech_attitude is "bratty">>
"Yeah, it's a bit nippy today." You stop and kick a small pebble off the side of the road. "I wish somebody would warm me up."
<<else>>
"It is quite cold, isn't it?" You stop and nod at Avery.
<</if>>
<br><br>
"Get in. I'll get you something warm to drink."
<br><br>
<<getinicon>><<link [[Get in (0:10)|Avery Pub Winter]]>><<pass 10>><</link>><br>
<<refuseicon>><<link [[거절한다|Avery School Pickup Refuse]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<<elseif $averyschoolpickupintro is 1 and $fame.business gte 400 and random(1,10) is 1 and !Weather.isOvercast>>
당신이 건물을 막 나가려고 하는데, 엄청난 소리가 들린다. 학생 몇십 명이 밖에 모여 학교 구역 내로 내려오는 헬리콥터를 보고 있다. 헬리콥터의 탑승구 중 하나가 활짝 열린다. 에이버리가 안쪽에서 손짓한다.
<br><br>
"이리 와, 빨리, 온종일 기다릴 수 없다고! 중요한 사업이 기다리고 있어!"
<br><br>
<<link [[헬리콥터에 올라탄다 (0:20)|Avery Helicopter]]>><<npcincr Avery love 2>><</link>><<gglove>>
<br>
<<link [[걸어서 떠나간다|Avery Helicopter Walk]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<garage>><<llove>>
<<else>>
<<npc Robin 2>><<person1>>
<<set _robin to statusCheck("Robin")>>
<<set $pickupRobinPresent to 0>>
<<if $robindebtevent lt 1 and _robin_location is "school" and random(1, 2) is 1>>
<<set $pickupRobinPresent to 1>>
<</if>>
<<if $averyschoolpickupintro is 1>>
차 한 대가 당신의 옆에 선다. 문이 열리고, <<if $pronoun is "m">>정장을 입은 남성<<else>>맵시 있는 드레스를 입은 여성<</if>>이 나타난다. 에이버리다. "내가 태워줄게." <<hePost "이">> 말한다. "타렴."
<<if $pickupRobinPresent is 1>>
<br><br>
You catch a glimpse of Robin sheepishly moving next to you. <<person2>><<He>> looks at you, waiting for your answer.
<</if>>
<<else>>
<<set $averyschoolpickupintro to 1>>
비싸보이는 차가 당신의 앞에 선다. 당신 주위에 있는 대부분의 학생이 멈춰 서 경외심을 갖고 쳐다본다. 창문이 내려가자 당신은 운전자를 알아본다. 에이버리다. "거기 있었네," <<hePost "이">> 미소를 지으며 말한다. "퇴근하고 오는 길인데, 널 데리러 가야겠다고 생각이 들었어."
<br><br>
몇몇 학생들이 서로 속삭인다. 그들은 당신이 어떻게 그런 대우를 받을 수 있는지 놀라워한다.<<gcool>><<status 1>>
<<if $pickupRobinPresent is 1>>
<br><br>
Robin emerges from within the crowd.
<br><br>
"Is everything alright?" <<person2>><<He>> asks in a worried tone. "I thought there was a fight, why is everyone..." <<He>> stops as <<he>> recognises the vehicle and its owner.
<br><br>
Avery's enthusiasm dwindles when <<person1>><<he>> notices Robin standing next to you. "Your friend can come, too," <<he>> says. Robin turns to you, worried, waiting for your answer.
<</if>>
<</if>>
<br><br>
<<if $pickupRobinPresent is 1>>
<<getinicon>><<link [[올라탄다|Avery School Pickup Accept]]>><<set $phase to 0>><</link>>
<br>
<<refuseicon>><<link [[거절한다|Avery School Pickup Robin Refuse]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<br>
<<else>>
<<getinicon>><<link [[올라탄다|Avery School Pickup Accept]]>><<set $phase to 1>><</link>>
<br>
<<refuseicon>><<link [[거절한다|Avery School Pickup Refuse]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<br>
<</if>>
<</if>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $options.mapTop is true>>
<<map "oxford">>
<br>
<</if>>
<<set _robin to statusCheck("Robin")>>
<<if $robindebtevent gte 1>>
<<elseif Time.hour is 15 and _robin_location is "school" and $exposed lte 0>>
당신은 로빈이 상점 창문을 들여다보는 걸 본다.
<br>
<<if _robin.trauma gte 80>>
<<homeicon>><<link [[로빈과 함께 집까지 걸어간다 (0:40)|Robin Walk Home]]>><<run setRobinLocationOverride("orphanage", 15)>><<endevent>><<pass 40>><</link>><<glove>>
<br><br>
<<else>>
<<if ($player.gender is "f" or $player.gender is "h") and $worn.upper.exposed gte 2 and $genderknown.includes("Robin")>>
<<homeicon>><<link [[로빈과 함께 집까지 걸어간다 (0:15)|Robin Walk Home Topless]]>><<run setRobinLocationOverride("orphanage", 15)>><<endevent>><<pass 15>><</link>><<glove>><<glust>>
<<else>>
<<homeicon>><<link [[로빈과 함께 집까지 걸어간다 (0:20)|Robin Walk Home]]>><<run setRobinLocationOverride("orphanage", 15)>><<endevent>><<pass 20>><</link>><<glove>>
<</if>>
<br><br>
<</if>>
<</if>>
<<if Time.schoolDay and Time.hour is 15 and $exposed lte 0 and Weather.precipitation is "none">>
근처에서 학생들이 대화를 나누고 있다. 호수에 간다는 것 같다.
<br>
<<if $town_projects.road gte 4>>
<<lakeicon>><<link [[동참한다 (0:15)|Lake Journey Road]]>><<pass 15>><</link>>
<<else>>
<<lakeicon>><<link [[동참한다 (0:30)|Lake Journey]]>><<pass 30>><</link>>
<</if>>
<br><br>
<</if>>
주요 장소
<br>
<<if Time.schoolDay and Time.hour gte 7 and Time.hour lte 16>>
<<schoolicon>><<link [[학교 (0:02)|School Front Courtyard]]>><<pass 2>><</link>>
<br>
<<else>>
<<schoolicon>><<link [[학교 (0:01)|School Locked]]>><<pass 1>><</link>>
<br>
<</if>>
<<if Time.isWeekEnd() and Time.dayState is "day" and $town_projects.diving isnot 3>>
<<if $exposed lte 0>>
<<museumicon>><<link [[박물관 (0:01)|Museum]]>><<pass 1>><</link>>
<br>
<</if>>
<<else>>
<<if $exposed lte 0>>
<<museumicon>><<link [[박물관 (0:01)|Museum Lock]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<if $stimdealerknown is 1 and $mathsproject is "ongoing" and $exposed lte 0>>
<<pillicon "stimulant">><<link [[각성제 판매상|Stim Dealer]]>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<starfish>>
<<nightingale>>
<<mer>>
<<elk>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<park>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "oxford">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">><<getTarget true>>
당신은 스타피쉬 가에 있다. 바다에서 바람이 불어온다.
<<if Weather.dayState is "day">>
<<if Weather.precipitation is "rain">>
A few tourists walk the promenade, braving the rain.
<<elseif Weather.precipitation is "snow">>
Salt keeps snow from settling, but few tourists brave the cold.
<<else>>
Tourists fill the promenade, and flow in and out of the various amusements.
<</if>>
<<elseif Weather.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
Morning rain arrives with it.
<<elseif Weather.precipitation is "snow">>
The promande is wet with fallen snow.
<<else>>
Tourists watch the sunrise along the promenade.
<</if>>
<<elseif Weather.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
Rain keeps tourists away.
<<elseif Weather.precipitation is "snow">>
Slurry forms in sheltered patches along the promenade.
<<else>>
Tourists watch the sunset along the promenade.
<</if>>
<<elseif Weather.dayState is "night">>
<<if Weather.precipitation is "rain">>
Sheets of rain arrive with it.
<<elseif Weather.precipitation is "snow">>
Patches of slush cover the ground.
<<else>>
You see small lights on the horizon.
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<<if $exposed is 1 and $topless is 0>>
<span class="lewd">이런 의상은 근처 해변에서는 괜찮을지 모르지만, 여기서는 너무 야하다!</span>
<br><br>
<</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<elseif $bailey_pound is 2>>
<<set $bailey_pound to 3>>
구급차 두 대가 동물 보호소 바깥에 주차해 있다. <<generate1>><<person1>><<person_ i>> 덮개로 가려진 들것을 그 중 하나의 뒤로 밀고 가더니, 구급차들이 출발해 멀어진다.
<br><br>
<<link [[다음|Starfish Street]]>><<endevent>><</link>>
<br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $options.mapTop is true>>
<<map "starfish">>
<br>
<</if>>
주요 장소
<br>
<<beachicon>><<link [[해변 (0:05)|Beach]]>><<pass 5>><</link>>
<br>
<<if Time.dayState is "day" or Time.dayState is "dusk">>
<<arcadeicon>><<link [[오락실 (0:01)|Arcade]]>><<pass 1>><</link>>
<br>
<<else>>
<<arcadeicon>><<link [[오락실 (0:01)|Arcade Lock]]>><<pass 1>><</link>>
<br>
<</if>>
<<if $exhibitionismrun is "starfish" and $exposed is 0>>
<<ind>><<link [[엉덩이를 내보인다 (0:15)|Starfish Challenge]]>><</link>>
<br>
<</if>>
<<if $chaletsintro gte 2 and $exposed lt 2>>
<<chaleticon>><<link [[별장 (0:05)|Chalets Work]]>><<chalets_start>><<pass 5>><</link>>
<br>
<<elseif $exposed lt 2>>
<<chaleticon>><<link [[별장 (0:02)|Chalets Intro]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $openinghours is 1>>
<<poundicon>><<link [[개 보호소 (0:01)|Pound]]>><<pass 1>><</link>>
<br>
<<elseif Time.hour is $closinghour>>
<span class="blue">사람들이 개 보호소에서 나오고 있다.</span> 아마 닫을 시간인 듯 하다.
<br>
<<else>>
<<poundicon>><<link [[개 보호소 (0:01)|Pound Lock]]>><<pass 1>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<cliff>>
<<mer>>
<<high>>
<<oxford>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<park>>
<<stormdrain>>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "starfish">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
You stand on the sidewalk outside the arcade.
<br><br>
Traffic is moving briskly, there will be many cars passing by for you to show your butt to, as well as pedestrians. You look around, trying to find a camera. Wherever it is, you're unable to find it, but you know it'll be there.
<br><br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[벌거벗는다|Starfish Challenge Strip]]>><</link>><<exhibitionist3>>
<br>
<<else>>
<span class="blue">You are not exhibitionist enough to do this.</span>
<br>
<</if>>
<<link [[떠난다|Starfish Street]]>><</link>><<effects>><<lowerstrip>><<underlowerstrip>><<fameexhibitionism 5>>
You take a deep breath and
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
turn around. You bend over, pulling up your bottoms <<if !$worn.under_lower.type.includes("naked")>>and the back of your underbottoms,<</if>> exposing your bare ass to oncoming traffic.
<<else>>
turn around. You bend over and grab the back of your bottoms, <<if !$worn.under_lower.type.includes("naked")>> and <<underbottoms>><</if>> pulling them down and exposing your bare ass to oncoming traffic.
<</if>>
<<if hasSexStat("exhibitionism", 3)>><<garousal>><<arousal 600>><<else>><<gtrauma>><<gstress>><<trauma 1>><<stress 6>><</if>>
<br><br>
You feel the air on your naked ass. You can't see the cars driving by on the street, but you hear several honks directed at you. The arcade isn't near an intersection, so most cars drive by quickly, but you think several slow down to get a longer look at your butt.
<br><br>
<<link [[다음|Starfish Challenge 2]]>><</link>><<effects>>
The first five minutes go by, without incident. Then you hear the noise of what sounds like a bus. You shake as you realise that there's a bus stop near the arcade. You turn your head as far as it'll go to see what's happening behind you.
<br><br>
You catch a glimpse of a city bus letting off several passengers. You hear them mutter to each other. You can't hear everything, but you hear the words "perfect ass" and "got photos." You blush.<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Starfish Challenge 3]]>><<pass 5>><</link>><<effects>><<generatey1>><<generatey2>>
After ten minutes you're starting to sweat. You can physically feel the attention on your ass.<<if hasSexStat("exhibitionism", 3)>><<garousal>><<arousal 600>><<else>><<gstress>><<stress 6>><</if>>
<br><br>
You hear the arcade's doors open and the voices of people leaving the building. The voices come closer, growing louder and more shocked. A small group of people are watching you flash your ass on the sidewalk. You can hear them talk.
<br><br>
You realise this is a group of students the same age as you.
<br><br>
"What's <<pshe>> doing?" you hear a <<person1>><<person>> about your age say.
<br>
"Obviously <<pshes>> some pervert showing <<pher>> ass in public," a <<person2>><<person>> says.
<br>
"I think <<pshe>> goes to my school."
<br>
"Get this on video, we're going to show everyone <<pher>> ass."
<br><br>
<<link [[다음|Starfish Challenge 4]]>><<pass 10>><</link>><<effects>>
The fifteen minutes are almost up, but they have plenty of time to get good footage of your butt on public display.
<br><br>
One of them crosses into your vision, trying to get video of your face.
<<if !$worn.face.type.includes("mask")>>
You try to turn your head, but you can't hide your identity from the camera.
<<else>>
You are grateful for the mask you're wearing.
<</if>>
You could leave, but if you left early you wouldn't get paid.<<if hasSexStat("exhibitionism", 3)>><<garousal>><<arousal 600>><<else>><<ggstress>><<stress 12>><</if>>
<br><br>
<<link [[다음|Starfish Challenge 5]]>><<pass 12>><</link>><<effects>>
The last few minutes, the group taunts you while taking pictures of your bare butt, while traffic passes by and honks at you.
<br><br>
Finally, you see the familiar parachute drop a box onto the pavement in front of you. You <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>drop<<else>>pull up<</if>> your bottoms and grab the box. You run away from the taunting group.
<br><br>
When you're a block away, you open the box. There's <<moneyGain 500>> and another note inside. You read the note.
<br><br>
<i>You're proving quite reliable. Here's the money promised. Will be in touch again.</i>
<br><br>
You pocket the money and walk away.
<<set $exhibitionismrun to undefined>><<set $exhibitionismrunon to 3>><<set $challengetimer to 10>><<clotheson>>
<<link [[다음|Starfish Street]]>><<pass 3>><<endevent>><</link>><<widget "streetstray">>
<<beastNEWinit 1 dog>>
<<if $stray_happiness gte 80>>
A <<beasttype>> emerges from beneath a skip. <<bHis>> tail wags at the sight of you.
<<if $monster is 1>>
"I know you," <<bhe>> says. "Friends say you nice."
<</if>>
<br><br>
<<link [[쓰다듬는다|Street Stray Pet]]>><<stress -6>><</link>><<lstress>>
<br>
<<link [[무시한다|Street Stray Ignore]]>><</link>>
<br>
<<elseif $stray_happiness gte 20>>
You see a pair of eyes follow you from beneath a skip. It looks like a <<beasttype>>, but <<bhe>> retreats at your glance.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
A <<beasttype>> emerges from beneath a skip, teeth bared.
/*cult*/
<<if $hallucinations gte 1 and $controlled isnot 1>>
<span class="pink"><<bHis>> eyes glimmer with unholy light.</span>
<<if $monster is 1>>
"Masters command," <<bhe>> says. "I obey."
<</if>>
<</if>>
<br><br>
<<if $bestialitydisable is "f" or $monster is 1>>
<<link [[다음|Street Stray Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You turn and run, the <<beasttype>> snapping at your heels. You manage to escape, disheveled.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>>
<</widget>>
<<widget "streetdog">>
<<beastNEWinit 1 dog>><<generate2>><<person2>>
당신은 <<beasttypePost "의">> 목줄을 쥐고 있는 <<person_ ul>> 마주친다. <<beasttypePost "은">> 멈춰 서서 당신을 본다.
<<if $monster is 1>>
"친구?"
<</if>>
<br><br>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<link [[앞발을 내밀어보라고 한다|Street Dog Paw]]>><</link>><<tendingdifficulty 1 300>> <<if $player.virginity.handholding is true>><<note "성공한다면 처음 손 잡은 상대가 됩니다" "red">><</if>>
<br>
<<link [[쓰다듬는다|Street Dog Pet]]>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<<if $wolfgirl gte 6>>
<<link [[으르렁거린다|Street Dog Growl]]>><<stress -6>><<transform wolf 1>><</link>><<wolfgirl>>
<br>
<</if>>
<<if $cat gte 6>>
<<link [[쉬익거린다|Street Dog Hiss]]>><<def 1>><<transform cat 1>><</link>><<cat>>
<br>
<</if>>
<<if $fox gte 6>>
<<link [[캥캥거린다|Street Dog Yipp]]>><<transform fox 1>><</link>><<fox>>
<br>
<</if>>
<<link [[무시한다|Street Dog Ignore]]>><</link>>
<br>
<</widget>>
<<widget "streetoffer">>
<<generate1>><<person1>>
누군가의 손이 당신의 팔에 얹어진다. "우와." 손의 주인인 <<person_ i>> 말한다. "너 정말 귀엽구나. 관심이 있다면 일할 거리를 좀 줄 수 있는데, 어떠니?"
<br><br>
<<link [[들어본다|Street Offer Listen]]>><</link>>
<br>
<<link [[계속 걷는다|Street Offer Walk]]>><</link>>
<br>
<</widget>>
<<widget "streetfriendly1">>
<<generate1>><<person1>>
당신은 <<person_ ul>> 지나친다.
<<if Time.hour lte 3 or Time.hour gte 18>>
"안녕." <<he_ ga>> 미소지으며 말한다.
<<elseif Time.hour lte 12>>
"안녕." <<he_ ga>> 미소지으며 말한다.
<<else>>
"안녕." <<he_ ga>> 미소지으며 말한다.
<</if>>
<br><br>
<<if $anxiety gte 2>>
곧 닥칠 공격에 대한 생각이 당신의 정신을 침범하며, 공포와 절망이 당신을 덮친다.
<<gstress>>
<br><br>
당신은 걸음을 빨리한다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $anxiety gte 1>>
<<person_ yi>> 친절한 태도에도 불구하고, 공포가 당신을 사정없이 찌른다.
<br><br>
<<link [[인사로 화답한다|Street Friendly Respond]]>><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[그냥 계속 걷는다|Street Friendly Walk]]>><</link>>
<br>
<<else>>
<<link [[인사로 화답한다|Street Friendly Respond]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[그냥 계속 걷는다|Street Friendly Walk]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "streetfootbridge">>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.under_lower.type.includes("naked")>>
당신은 차량이 붐비는 도로를 지나는 육교에 도착했다. 당신은 계단을 오르다가, 꼭대기에서 멈춘다. 육교의 바닥은 금속 그물망으로 되어 있고, 당신은 여기에서 아래의 차량들을 훤히 볼 수 있다. 아래에 있는 사람이라면 누구나 고개를 들어 당신의 치마 아래를 볼 수 있을 것이고, <span class="lewd">당신은 속옷을 입고 있지 않다.</span>
<br><br>
<<if $earSlime.growth gte 200 and $earSlime.exhibitionism gte 2 and hasSexStat("exhibitionism", 2)>>
<span class="red">You know the ear slimes wouldn't let you do anything but expose yourself.</span>
<br>
<<link [[천천히 건너간다|Street Footbridge Cross]]>><<set $phase to 2>><</link>>
<<elseif numberOfEarSlime() and $earSlime.growth gte 30 - ($earSlime.exhibitionism * 10) and $earSlime.corruption gte random(0, 80)>>
<span class="lewd">당신은 머릿속의 슬라임이 어떤 경우에도 아래를 내려다보지 말고, 천천히 다리를 건너라고 명령하는 것을 느낀다.</span> 응한다면 보답을 할거라 약속<<if $earSlime.startedThreats>>하지만, 따르지 않는다면 어떤 일이 벌어질지 모른다며 협박<</if>>한다.
<br><br>
<<link [[복종한다|Street Footbridge Cross]]>><<set $phase to 1>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<if $earSlime.startedThreats>>
<<link [[반항한다|Street Footbridge Defy]]>>
<<set $phase to 1>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>>
<<if $earSlime.defyCooldown or $earSlime.corruption lt (currentSkillValue('willpower') / 10)>><<pass 10>><</if>>
<</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<<else>>
<<link [[무시하고 돌아갈 다른 방법을 찾는다 (0:10)|Street Footbridge Detour]]>><<pass 10>><</link>><<gtrauma>><<gstress>>
<</if>>
<<else>>
<<link [[우회로를 찾아본다 (0:10)|Street Footbridge Detour]]>><<pass 10>><</link>>
<br>
<<link [[어쨌든 건너간다|Street Footbridge Cross]]>><<set $phase to 0>><</link>>
<</if>>
<br>
<<else>>
당신은 붐비는 도로를 지나기 위해 육교를 건넜다.
<br><br>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetwanted">>
당신은 걸어가다가 포스터 한 장을 발견했다. 포스터에 있는 건 당신의 사진으로, 사진 아래에는 "수배 중"이라는 문구가 적혀 있다.
<<gstress>><<stress 6>>
<br><br>
<<destinationeventend>>
<</widget>>
<<widget "streetbottomgrope">>
당신은 모퉁이를 돌아, <<generate1>><<person1>><<person_ gwa>> 거의 부딪힐 뻔 했다.
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant() and playerBellyVisible() and $rng gte 70>>
<<He_ nun>> 당신의 임신한 배를 알아차리고 진심으로 사과한다.
<<if $NPCList[0].pronoun is "f">>
<<He_ nun>> <<his_ ga>> 했던 임신에 대해 당신의 귀가 닳도록 얘기해준다. 특히 <<his_ yi>> 출산 경험에 대한 생생한 설명이 당신의 몸을 쑤시게 하고, 당신은 정중하게 자리를 뜬다.
<<else>>
<<He_ nun>> <<his_ yi>> 아내가 했던 임신에 대해 당신의 귀가 닳도록 얘기해준다. 특히 <<his_ yi>> 와이프가 출산하는 동안 <<he_ ga>> 본 것에 대한 생생한 설명이 당신의 몸을 쑤시게 하고, 당신은 정중하게 자리를 뜬다.
<</if>>
<<stress 6>><<gstress>>
<br><br>
<<destinationeventend>>
<<else>>
"우와 <<girl_ a>>," <<he_ ga>> 말하며, 당신의 <<bottom_ ul>> 양손으로 움켜잡는다. "앞을 잘 보고 다녀야지." <<He_ nun>> 당신의 몸을 움켜쥐고 주물거린다.
<br><br>
<<if $submissive gte 1500 and hasSexStat("promiscuity", 2)>>
<<link [[굴복한다 (0:02)|Street Bottom Submit]]>><<pass 2>><<sub 2>><<arousal 1200 "bottom">><<trauma 6>><</link>><<gtrauma>><<garousal>><<promiscuous2>>
<br>
<</if>>
<<link [[참는다 (0:02)|Street Bottom Endure]]>><<pass 2>><<sub 1>><<trauma 6>><<stress 6>><<arousal 600 "bottom">><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<if $earSlime.growth gte 200 and $earSlime.promiscuity gte 2 and hasSexStat("promiscuity", 2)>>
<span class="red">당신은 귀의 슬라임이 <<him_ ul>> 밀치게 두지 않을걸 안다.</span>
<<else>>
<<link [[밀친다|Street Bottom Shove]]>><<def 1>><<pain 4>><<stress -6>><</link>><<lstress>><<gpain>>
<</if>>
<br>
<</if>>
<</widget>>
<<widget "streetlurker">>
당신은 끔찍하게 불안한 기분이 든다.
<<if $hallucinations gte 2 and $tentacledisable is "f">>
<br><br>
<<link [[무시한다|Street Lurker Ignore]]>><</link>>
<br>
<<link [[도망친다|Street Lurker Run]]>><</link>><<athleticsdifficulty 1 1200>>
<br>
<<set $skulduggerydifficulty to 1000>>
<<link [[숨는다|Street Lurker Hide]]>><</link>><<skulduggerydifficulty>>
<br>
<<if $worn.neck.type.includes("holy")>>
<<link [[당신의 성표를 밤거리에 내밀어 보인다|Street Lurker Holy]]>><</link>>
<br>
<</if>>
<<else>>
불안한 기분은 곧 사라졌지만, 당신이 그림자 하나하나에 흠칫하도록 했다.
<<gawareness>><<awareness 1>>
<br><br>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetbodywriting">>
<<generate1>><<person1>>당신은 <<person_ i>> 당신의 <<bodypart _bodypart>> 위에 새겨진 <<tattooPost _bodypart "을">> 빤히 쳐다보고 있다는 걸 알아차린다.
<br><br>
<<if $skin[_bodypart].special is "bestiality" or $skin[_bodypart].special is "Black Wolf" or $skin[_bodypart].special is "Great Hawk">>
<<if hasSexStat("deviancy", 2)>>
<<link [[과시한다|Street Bodywriting Deviant]]>><</link>><<deviant2>>
<br>
<</if>>
<<elseif $skin[_bodypart].lewd is 1>>
<<if hasSexStat("promiscuity", 2)>>
<<link [[과시한다|Street Bodywriting Promiscuous]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
<<link [[보여준다|Street Bodywriting Show]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<<link [[무시한다|Street Bodywriting Ignore]]>><</link>>
<br>
<</widget>>
<<widget "streetwhorebodywriting">>
<<generate1>><<person1>><<person_ i>> 당신에게로 걸어온다. "너 매춘부냐?" <<he_ ga>> 당신의 <<bodypart _bodypart>> 위에 새겨진 <<tattooPost _bodypart "을">> 보면서 말한다.
<<if $skin[_bodypart].degree gte 2600>>
<<if $attractiveness gte random(1, 10000)>>
"꽤 비싸긴 한데, 너 진짜 존나 귀엽다. 그럼 좋아." <<He_ ga>> 가까이에 있는 골목으로 가자는 신호를 보낸다.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<capture _bodypart>>
<<link [[받아들인다|Street Bodywriting Accept]]>><<set $phase to clone($skin[_bodypart].degree)>><</link>><<promiscuous3>>
<</capture>>
<br>
<</if>>
<<link [[사과한다|Street Bodywriting Apologise]]>><<sub 1>><<stress 6>><</link>><<gstress>>
<br>
<<link [[화를 낸다|Street Bodywriting Angry]]>><<def 1>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
"너무 비싼데. £25로는 안 되나?"
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[받아들인다|Street Bodywriting Accept]]>><<set $phase to 2500>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[사과한다|Street Bodywriting Apologise]]>><<sub 1>><<stress 6>><</link>><<gstress>>
<br>
<<link [[화를 낸다|Street Bodywriting Angry]]>><<def 1>><<stress 6>><</link>><<gstress>>
<br>
<</if>>
<<elseif $skin[_bodypart].degree gte 100>>
"합리적인 가격이군. 그럼 좋아." <<He_ ga>> 가까이에 있는 골목으로 가자는 신호를 보낸다.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<capture _bodypart>>
<<link [[받아들인다|Street Bodywriting Accept]]>><<set $phase to clone($skin[_bodypart].degree)>><</link>><<promiscuous3>>
<</capture>>
<br>
<</if>>
<<link [[사과한다|Street Bodywriting Apologise]]>><<sub 1>><<stress 6>><</link>><<gstress>>
<br>
<<link [[화를 낸다|Street Bodywriting Angry]]>><<def 1>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
"얼마냐?"
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[£100을 제시한다|Street Bodywriting Seduce]]>><<set $phase to 10000>><</link>><<promiscuous3>>
<br>
<<link [[£50을 제시한다|Street Bodywriting Seduce]]>><<set $phase to 5000>><</link>><<promiscuous3>>
<br>
<<link [[£20을 제시한다|Street Bodywriting Seduce]]>><<set $phase to 2000>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[사과한다|Street Bodywriting Apologise]]>><<sub 1>><<stress 6>><</link>><<gstress>>
<br>
<<link [[화를 낸다|Street Bodywriting Angry]]>><<def 1>><<stress 6>><</link>><<gstress>>
<</if>>
<</widget>>
<<widget "streetcriminalbodywriting">>
<<generate1>><<person1>><<person_ i>> <<bodypart _bodypart>> 위에 새겨진 <<tattooPost _bodypart "을">> 보더니, 당신의 발에 침을 퉤 뱉는다. "너 같은 쓰레기들은 어디 가둬놓고, 열쇠는 구경도 못하게 해야 해." <<he_ ga>> 말한다.<<gstress>><<stress 6>>
<br><br>
<<link [[항의한다|Street Criminal Protest]]>><</link>>
<br>
<<link [[무시한다|Street Criminal Ignore]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[위협한다|Street Criminal Threaten]]>><<trauma -6>><<stress -6>><</link>><<defianttext>><<ltrauma>><<lstress>>
<</if>>
<</widget>>
<<widget "streetbox">>
당신은 밴에서 떨어진 상자를 발견한다. 아무도 여기에 신경쓰지 않고 있다.
<br><br>
<<link [[열어본다|Street Box]]>><</link>>
<br>
<<link [[내버려둔다|Street Box Leave]]>><</link>>
<br>
<</widget>>
<<widget "streetvan">>
<<generate1>><<person1>>
"'거기 <<girlPost>>." 당신의 오른편에서 목소리가 들린다. <<person1>><<person_ i>> 문짝이 열린 밴에 기대어 헉헉거리고 있다. "돈 좀 벌어볼 생각 없나? 평소에 도와주던 사람이 나타나지 않아서, 혼자 이 상자들 모두를 옮기고 있던 중이었거든. 도와준다면 원래 시급의 3배를 주지. 그러니까, <span class="gold">£30</span> 이겠군. 한 시간 정도 걸릴 거야."
<br><br>
<<link [[돕는다 (1:00)|Street Van Help]]>><<tiredness 6>><</link>><<gtiredness>>
<br>
<<link [[거절한다|Street Van Refuse]]>><</link>>
<br>
<</widget>>
<<widget "streetbullies">>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>
당신은 벽에 등을 대고 서 있는 <<person1>><<person_ i>> <<person2>><<person_ gwa>> <<person3>><<personPost>>, <<person4>><<personPost "에게">> 둘러싸여 있는 걸 목격한다. <<person1>><<person_ yi>> 시선은 <<his_ yi>> 발에 고정되어 있다.
<br><br>
당신이 가까이 걸어가자, 당신은 그 세 명이 <<him_ ul>> 보고 비웃는 것을 들을 수 있다. <<person3>><<person_ i>> <<person1>><<persons_ yi>> 가방을 낚아채, 그 내부를 뒤지기 시작한다.
<br><br>
<<link [[간섭한다|Street Bullies Intervene]]>><<stress 6>><<def 1>><<famegood 1>><<famescrap 1>><</link>><<gstress>>
<br>
<<if $submissive lte 500>>
<<link [[불량배를 공격한다|Street Bullies Attack]]>><<def 1>><<famegood 1>><<famescrap 1>><<stress -6>><</link>><<lstress>><<defianttext>>
<br>
<</if>>
<<link [[무시한다|Street Bullies Ignore]]>><</link>>
<br>
<</widget>>
<<widget "streetrocks">>
<<outfitChecks>>
<<if $worn.feet.type.includes("naked")>>
당신의 맨발이 뭔가 뾰족한 것을 밟는다. 느슨한 돌멩이다.
<<gpain>><<pain 4>>
<br><br>
<<dancedifficulty -200 200 true>>
<<if $danceSuccess>>
당신은 거의 걸려 넘어질 뻔 했지만, <span class="green">가까스로 균형을 잡는 데 성공한다.</span>
<br><br>
<<else>>
<span class="red">당신은 무릎부터 바닥에 닿도록 넘어진다.</span>
<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<if _bottom>>
당신의 <<bottom_name_ i>> 바닥에 쓸린다. 당신은 찢어지는 소리를 들었다.
<<set _bottom.integrity -= 10>>
<br><br>
<<if _bottom.integrity lte 0>>
<<integritycheck>><<exposure>>
당신은 해진 옷을 한데 잡아두려고 하지만, 소용이 없다.
<br><br>
<</if>>
<</if>>
<</if>>
<<else>>
<<dancedifficulty -200 200 true>>
<<if $danceSuccess>>
당신은 돌멩이에 거의 걸려 넘어질 뻔 했지만, <span class="green">가까스로 균형을 잡는 데 성공한다.</span>
<br><br>
<<else>>
당신은 돌멩이에 걸려 넘어져, <span class="red">무릎부터 바닥에 닿도록 넘어진다.</span>
<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<if _bottom>>
당신의 <<bottom_name_ i>> 바닥에 쓸린다. 당신은 찢어지는 소리를 들었다.
<<set _bottom.integrity -= 10>>
<br><br>
<<if _bottom.integrity lte 0>>
<<integritycheck>><<exposure>>
당신은 해진 옷을 함께 잡아두려고 하지만, 소용이 없다.
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<<destinationeventend>>
<</widget>>
<<widget "streetex1">>
<<generate1>><<person1>>
당신은 그림자와 그림자를 옮겨 다니며, 드문드문 빛이 비추는 곳을 최대한 빨리 지나간다.
<br><br>
앞에서 발소리가 들린다!
<br><br>
<<link [[숨어서 행인이 지나가기를 기다린다 (0:04)|StreetEx1]]>><<pass 4>><<set $phase to 0>><</link>>
<br>
<<link [[그림자 속에 숨어 계속 움직인다|StreetEx1]]>><<set $phase to 1>><</link>>
<br><br>
<</widget>>
<<widget "streetex2">>
<<generate1>><<person1>>당신은 그림자와 그림자를 옮겨 다니며, 드문드문 빛이 비추는 곳을 최대한 빨리 지나간다.
<br><br>
앞이 잘 보이지 않는 어둠 속에서, 당신은 무언가에 걸려 땅바닥에 넘어진다. <<person_ i>> 그림자 속에서 나타나 당신이 미처 몸을 일으키기 전에 당신의 몸 위에 올라탄다.
<<pain 1>><<set $molestationstart to 1>>
<br><br>
<<link [[다음|StreetEx2]]>><</link>>
<br><br>
<</widget>>
<<widget "streetex3">>
당신은 그림자와 그림자를 옮겨 다니며, 드문드문 빛이 비추는 곳을 최대한 빨리 지나간다.
<br><br>
<<beastNEWinit 1 dog>>
<<if $stray_happiness gte random(1, 100)>>
당신은 가까이의 골목에서 으르렁거리는 소리를 듣고, 본능적으로 그 자리에 얼어붙는다. 눈 한쌍이 어둠 속에서 반짝이는 것을 보자 그제서야 몸이 움직인다.<<gstress>><<stress 6>>
<br><br>
당신은 빠르게 도망친다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
당신은 가까이의 골목에서 으르렁거리는 소리를 듣고, 본능적으로 그 자리에 얼어붙는다. 털복숭이의 검은 <<beasttypePost "이">> 이빨을 드러낸 채 어둠 속에서 나타나자 그제서야 몸이 움직인다.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[도망친다|StreetEx3]]>><<set $phase to 0>><</link>><<athleticsdifficulty 1 600>>
<br>
<!-- Modified for Beast People -->
<<link [[친구가 되려고 해 본다|StreetEx3]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<link [[도망친다|StreetEx3]]>><<set $phase to 0>><<set $athleticsSuccess to true>><</link>>
<br>
<</if>>
<br>
<</if>>
<</widget>>
<<widget "streetex4">>
<<generate1>><<generate2>><<generateyv3>><<person1>><<rng>>
당신은 그림자와 그림자를 옮겨 다니며, 드문드문 빛이 비추는 곳을 최대한 빨리 지나간다. 당신은 아주 가까이서 난 소리를 듣고 수풀 사이에서 그대로 얼어붙는다. 처음에는 끼익 하는 소리, 다음엔 입이 막힌 채 비명을 지르는 듯한 소리와 발버둥치는 소리가 나고, 마치 누군가가 땅바닥에 몸을 던진 것 같은 큰 충돌음이 이어진다. 그리고, 낮고 화난 듯한 목소리들이 들려온다.
<br><br>
살금살금 가까이 다가가, 당신은 수풀 뒤에서 <<person1>><<person_ i>> 두 손으로 <<person3>><<persons_ yi>> 목을 조르는 한편 <<person2>><<person_ un>> <<person3>><<personsimple_ yi>> 옷을 거칠게 찢어발기는 모습을 목격한다. <<person_ un>> 당신의 또래로 보인다. <<He_ nun>> 미친듯이 공격자들을 주먹으로 때리고 할퀴고 있지만, 금세 지쳐가는 것이 당신의 눈에 보인다. <<he_ nun>> 숨을 쉬려 애쓰고 있으면, <<his_ yi>> 눈에 눈물이 고이기 시작한다.
<br><br>
목표를 달성하기 직전이어서인지, 공격자들은 공격에 취약하고 정신이 팔려 있다.
<br><br>
<<link [[구경한다|StreetEx4]]>><<set $phase to 0>><</link>><<gtrauma>><<if $speech_attitude is "meek">><<garousal>><<else>><<gstress>><</if>>
<br>
<<link [[가만히 있는다|StreetEx4]]>><<set $phase to 1>><<trauma 6>><</link>><<gtrauma>>
<br>
<<link [[몰래 빠져나간다|StreetEx4]]>><<set $phase to 2>><</link>>
<br>
<<link [[구출을 시도한다|StreetEx4]]>><<set $phase to 3>><<famegood 3>><</link>><<dangerousText>>
<br>
<</widget>>
<<widget "streetex5">>
당신은 앞쪽에서 목소리를 듣고, 지하실로 연결되는 계단참 아래로 몸을 숨긴다.
<<if $rng gte 51>>
당신은 목소리들이 지나가기까지 숨죽여 기다린다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<generate1>><<generate2>><<generate3>><<generate4>>
목소리는 점점 커지다가, 그들이 당신이 숨어있는 곳 바로 위까지 오자 더이상 커지지 않는다. 그들은 그 자리에서 움직이지 않고 있다. 당신은 누군가가 계단 난간 위에 앉아있는 게 보인다.
<<gstress>><<stress 6>>
<br><br>
그들이 가까이 있기에, 그들의 목소리가 더 잘 들린다.
<br>
<<if random(1, 2) is 2>>
"농담하지 마." <<person2>><<personsimple_ i>> 말한다.
<<else>>
"그래, 그러시겠지." <<person2>><<personsimple_ i>> 말한다.
<</if>>
<br>
<<if random(1, 2) is 2>>
"정말이라고." <<person1>><<personsimple_ i>> 대답한다. "여기가 한 명 건지기에 최적의 장소라니까."
<<else>>
"거짓말하는 거 아냐." <<person1>><<personsimple_ i>> 대답한다. "예전에도 여기에서 하나 건진 적 있어."
<</if>>
<br>
<<if random(1, 2) is 2>>
"그래서, 교복을 입고 있다고?"
<<else>>
"그렇게 거의 아무것도 안 입고 다닌단 말이야?"
<</if>>
<br>
<<if random(1, 2) is 2>>
"그래야 손님을 더 받을 수 있나보지."
<<else>>
"몇몇은 다른 놈들보다 더 용감하거든."
<</if>>
<br>
<<if random(1, 2) is 2>>
"직접 눈으로 보면 믿을게."
<<else>>
"난 아직도 네가 날 놀리는 것 같은데."
<</if>>
<br><br>
두 명이서만 말하고 있지만, 실제로는 더 많은 사람들이 있는 것처럼 들린다.
<br><br>
<<link [[기다린다 (0:10)|Street Ex Wait]]>><<pass 10>><</link>>
<br>
<<if hasSexStat("promiscuity", 5)>>
<<link [[호객 행위를 한다|Street Ex Solicit]]>><</link>><<promiscuous5>><<dangerousText>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "street1">>
<<outfitChecks>>
<<generate1>>당신의 등 뒤에서 <<person1>><<person_ i>> 부르는 소리가 들린다. <<catcall>>
<br><br>
<<if numberOfEarSlime() and $earSlime.growth gte 80 - ($earSlime.promiscuity * 10)>>
<<if $earSlime.corruption gte 80 and $earSlime.growth gte 100 - ($earSlime.promiscuity * 10) and random(0, 100) lte $earSlime.corruption>>
<span class="lewd">당신은 머릿속의 슬라임이 <<personPost "뿐">> 아니라 </span> <span class="red">거리에 있는 모든 사람들, 도시의 모든 사람들에게</span> <span class="lewd">몸을 주도록 명령하는 것을 느낀다.</span> 그것은 당장은 그 대가로 아무것도 약속하지 않는다. 그것은 그 의지를 강요하고 있으며, 당신이 그대로 따르리라고 예상하고 있다.
<br><br>
<<if hasSexStat("promiscuity", 5) and $submissive gte 1900>>
<<link [[기꺼이 굴복한다|Street Slime Extreme Submit willingly]]>><<corruption 5>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<promiscuous5>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[복종한다|Street Slime Extreme Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Street Slime Extreme Defy]]>><<corruption -3>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<span class="lewd">당신은 머릿속의 슬라임이 <<himPost "에게">> 몸을 주도록 명령하는 것을 느낀다.</span> 응한다면 보답을 할거라 약속하지만, 따르지 않는다면 어떤 일이 벌어질지 모른다며 협박한다.
<br><br>
<<if hasSexStat("promiscuity", 4) and $submissive gte 1900>>
<<link [[기꺼이 굴복한다|Street Slime Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[복종한다|Street Slime Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Street Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<</if>>
<<else>>
<<if $submissive gte 1200>>
<<link [[무시한다|Catcall Ignore Sub]]>><</link>><<gstress>>
<br>
<<elseif $submissive lte 800>>
<<link [[무시한다|Catcall Ignore]]>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[마주본다|Catcall Glare]]>><</link>><<lstress>>
<br>
<<if $submissive lte 500>>
<<link [[그들을 비하한다|Catcall Defy]]>><<rng>><</link>><<llstress>><<ltrauma>>
<br>
<</if>>
<<else>>
<<link [[무시한다|Catcall Ignore]]>><</link>><<gstress>><<gtrauma>>
<br>
<</if>>
<<outfitChecks>>
<<if _skirtExposed>>
<<if hasSexStat("exhibitionism", 5) and $worn.under_lower.type.includes("naked")>>
<<link [[몸을 보여준다|Catcall Skirt]]>><</link>><<exhibitionist5>><<lstress>><<garousal>>
<br><br>
<<elseif hasSexStat("exhibitionism", 2) and !$worn.under_lower.type.includes("naked") and !playerChastity()>>
<<link [[몸을 보여준다|Catcall Skirt]]>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br><br>
<</if>>
<<elseif _middleOutfit is false and _overOutfit is false>>
<<if hasSexStat("exhibitionism", 3) and $worn.under_lower.type.includes("naked")>>
<<link [[몸을 보여준다|Catcall Shorts]]>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br><br>
<<elseif hasSexStat("exhibitionism", 3) and playerChastity()>>
<<link [[몸을 보여준다|Catcall Shorts]]>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br><br>
<<elseif hasSexStat("exhibitionism", 2) and !$worn.under_lower.type.includes("naked") and !playerChastity()>>
<<link [[몸을 보여준다|Catcall Shorts]]>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br><br>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "street2">>
당신 뒤편에서 발소리가 들린다. <span class="blue">누군가 따라오는 듯한 느낌이 든다.</span>
<br><br>
<<rngWraith 2 "noBlood">>
<<if _wraithEvent and $wraithIntro and $rng gte 51>>
<<generateWraith 1 true>><<person1>>
<<set $NPCList[0].skills to {athletics: random(300,500) + C.npc["Ivory Wraith"].lust * 25, security: random(300,500) + C.npc["Ivory Wraith"].lust * 25}>>
<<set $combatgoal to "confront">>
<<link [[다음|Wraith Stalk]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<generate1>><<person1>>
<<link [[다음|Street Stalk]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br>
<</widget>>
<<widget "street3">>
<<generate1>><<generate2>><<person1>>당신 뒤편에서 두 명 이상의 발소리가 들린다. <span class="blue">누군가 따라오는 듯한 느낌이 든다.</span>
<br><br>
<<link [[다음|Street Stalk Group]]>><<set $molestationstart to 1>><</link>>
<br>
<</widget>>
<<widget "street4">>
<<rng>>
<<generate1>><<person1>> <<person1>><<person_ i>> 당신에게 다가온다.
<<if $watersportsdisable is "f" and $rng lte 20 and $fame.exhibitionism gte 400 and $location isnot "alley">>
"이봐 <<girlPost>>, 돈 좀 벌 생각 없니?" <<He_ ga>> <<his_ yi>> 호주머니에서 지폐 몇 장을 꺼낸다. "£30, 네가 오줌 누는 것을 내게 보여 준다면." <<He_ nun>> 진지하다.
<br><br>
<<if $exhibitionism lte 54>>
당신은 이런 제안을 받아들이기엔 아직 충분히 음란하지 않다.
<br><br>
<<else>>
<<link [[승낙한다|Street Urination Show]]>><<set $phase to 1 >><</link>>
<br>
<</if>>
<<link [[거절한다|Street Urination Show]]>><<set $phase to 2 >><</link>><<gstress>>
<br>
<<elseif $rng gte 65 and $fame.exhibitionism gte 400>>
"이봐, 나는 네가 누군지 알아! 맨살 보여주길 좋아하는 <<girl_ iji>>. 돈 좀 벌 생각 없니? 네 <<if $player.gender_appearance is "m">>자지<<else>>보지<</if>> 사진을 몇 장 찍어서 내... 컬렉션에 더할 수 있게 해 주면 £50을 주지."
<br><br>
<<if $exhibitionism lte 54>>
당신은 이런 제안을 받아들이기엔 아직 충분히 음란하지 않다.
<br><br>
<<elseif !playerChastity()>>
<<link [[승낙한다|Street Panties Photo]]>><<set $phase to 1>><</link>><<exhibitionist4>>
<br>
<<if hasSexStat("exhibitionism", 5) and $player.vaginaExist and $street4test>>
<<link [[전부 보여준다|Street Panties Photo]]>><<set $phase to 4>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
당신이 <<worn_genitals_name_ ul>> 착용한 상태에서는 그럴 수 없다.
<br><br>
<</if>>
<<link [[거절한다|Street Panties Photo]]>><<set $phase to 3>><</link>><<gstress>>
<br>
<<else>>
"거기 <<girlPost>>, 돈 좀 벌고 싶지 않니? 네 속옷을 £30에 살게."
<br><br>
<<if $exhibitionism lte 34>>
당신은 <<his_ yi>> 제안을 받아들이기엔 아직 충분히 음란하지 않다.
<br><br>
<<else>>
<<if $worn.under_lower.one_piece is 1>>
당신이 <<worn_under_upper_name_ ul>> 착용한 상태에서는 그럴 수 없다.
<br><br>
<<else>>
<<if $earSlime.growth gte 200 and $earSlime.exhibitionism gte 2>>
<span class="red">당신은 귓속의 슬라임이 당신 자신을 노출하지 않은 상태로 나가도록 허락하지 않으리라는 것을 안다.</span>
<<set _slimeNoExit to true>><br>
<</if>>
<<if $worn.under_lower.name is "naked">>
<<link [["속옷을 입고 있지 않다고 말한다"|Street Panties]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [["속옷을 입고 있지 않다는 걸 증명한다"|Street Panties]]>><<set $phase to 4>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[승낙한다|Street Panties]]>><<set $phase to 1>><<rng>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>>
<</if>>
<<if !_slimeNoExit>>
<<link [[거절한다|Street Panties]]>><<set $phase to 3>><</link>><<gstress>>
<</if>>
<br>
<</if>>
<</widget>>
<<widget "street5">>
<<rng>>
<<generate1>><<person1>>차 한 대가 당신 곁에 멈춰 선다. 운전자인 <<person_ i>> 당신에게 돈 뭉치를 흔든다. "같이 좋은 시간 보내주면 값을 치르지. 타."
<br><br>
<<if $earSlime.growth gt 50 and ($earSlime.growth gte 80 - ($earSlime.promiscuity * 10))>>
<span class="lewd">You feel the slime in your head command you to get in the car and give yourself to <<him>>.</span> It promises rewards if you comply, and threatens consequences if you do not.
<br><br>
<<link [[복종한다|Street Car Slime Obey]]>>
<<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>>
<<if $promiscuity lte 14>><<set $desperateaction to "귓속 슬라임이 그렇게 하라고 명령하고 있다">><</if>>
<</link>><<promiscuous2>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Street Car Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<<if $promiscuity lte 14>>
<<if $uncomfortable.prostituting>>
당신은 <<his_ yi>> 제안을 받아들이기엔 아직 충분히 음란하지 않다.
<<else>>
<<His_ yi>> 제안은 꺼림칙하지만, 당신에겐 돈이 필요하다.
<</if>>
<br><br>
<</if>>
<<if hasSexStat("promiscuity", 2)>>
<<if $rng lte 15 and (crimeSumCurrent() gte 1000 or $fame.prostitution gte 400)>>
<<link [[차에 탄다|Street Car]]>><<set $phase to 10>><</link>><<promiscuous2>>
<br>
<<else>>
<<link [[차에 탄다|Street Car]]>><<set $phase to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<if $promiscuity lte 14 and $uncomfortable.prostituting is false>>
<<if $rng lte 15 and (crimeSumCurrent() gte 1000 or $fame.prostitution gte 400)>>
<<link [[마지못해 차에 탄다|Street Car]]>><<set $desperateaction to 1>><<set $phase to 10>><</link>><<promiscuous2>>
<br>
<<else>>
<<link [[마지못해 차에 탄다|Street Car]]>><<set $desperateaction to 1>><<set $phase to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<link [[거절한다|Street Car]]>><<set $phase to 2>><</link>><<gstress>>
<</if>>
<br>
<</widget>>
<<widget "street6">>
<<outfitChecks>>
<<set $_tornItem to _bottomIsSkirt ? _bottom : !_shirtless ? _top : "none">><<set $_tornItem_name_i to _bottomIsSkirt ? bottomNamePost("이") : !_shirtless ? topNamePost("이") : "">>
<<if $_tornItem is "none">>
<<generate1>><<person1>>지나가던 차에서 <<person_ i>> 당신의 노출된 가슴을 음흉한 눈빛으로 보며 외친다. "스트립쇼 고마워." 당신은 <<his_ yi>> 시선에 부끄러움을 느낀다.
<<gtrauma>><<gstress>><<garousal>><<trauma 1>><<stress 1>><<arousal 100>>
<<endevent>>
<<else>>
당신의 $_tornItem_name_i 지나가던 차에 걸려, <<set $_tornItem.integrity -= 10>>
<<if $_tornItem.integrity lte 0>>
<<integritycheck no_text>>
<<clothesruinstat>>
<<if $worn.lower.exposed gte 1>><<set $loweroff to 0>><<elseif $worn.upper.exposed gte 1>><<set $upperoff to 0>><</if>>
<span class="lewd">당신의 몸에서 깔끔하게 찢겨져</span> 나<<outfitChecks>><<if _bottomExposed or _shirtless>>가며, 길 한복판에서 당신의 <<lewdness_ rul>> 드러낸다<<else>>간다<</if>>.
<<else>>
찢어지면서 옷 상태가 나빠졌다.
<</if>>
<</if>>
<br><br>
<<destinationeventend>>
<</widget>>
<<widget "street7">>
당신은 <<generate1>><<person1>><<person_ i>> 당신을 쳐다보는 걸 눈치챘지만, 당신이 눈을 마주치려 하면 <<he_ nun>> 시선을 돌려 버린다.
<br><br>
<<if ($leftarm isnot "bound" or $rightarm isnot "bound") and numberOfEarSlime() and (($earSlime.growth gte 90 - ($earSlime.exhibitionism * 10))) and !$weekly.earSlimeStreetBondage and random(0,100) gte 90>>
<<set $weekly.earSlimeStreetBondage to true>>
You spot a rope on the floor near <<his>> feet. <span class="lewd">You feel the slime in your head command you to ask <<him>> to bind your hands together.</span> It promises rewards if you comply, and threatens consequences if you do not.
<br><br>
<<link [[복종한다|Street Bind Slime Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Street Bind Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<<link [[추파를 던진다|Street Flirt]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<link [[무시한다|Street Flirt]]>><<set $phase to 2>><</link>>
<</if>>
<br>
<</widget>>
<<widget "street8">>
<<beastNEWinit 1 dog>>
<<beasttype_ i>> 당신에게 낑낑댄다. <<bHis_ yi>> 꼬리는 좌우로 흔들리고 있다. <<bHe_ nun>> 골목을 쭉 뛰어내려가더니 당신 쪽을 돌아본다. 당신이 <<bhim_ ul>> 따라오길 바라는 것 같다.
<br><br>
<<link [[따라간다|Street Follow]]>><</link>>
<br>
<<link [[무시한다|Street Follow Ignore]]>><</link>>
<br>
<</widget>>
<<widget "street9">>
당신은 <<generate1>><<person1>><<person_ i>> 지나가며 당신의 가슴을 슬쩍 훔쳐보는 걸 눈치챘다.
<br><br>
<<if $earSlime.growth gte 200 and $earSlime.exhibitionism gte 2 and hasSexStat("exhibitionism", 2)>>
<span class="red">You know the ear slimes wouldn't let you leave without flaunting your chest.</span>
<<else>>
<<link [[무시한다|Street Breast]]>><<set $phase to 1>><</link>>
<</if>>
<br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[과시한다|Street Breast]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<</if>>
<</widget>>
<<widget "street10">>
지나가는 차의 창문에서 <<generates1>><<person1>><<person_ i>> 몸을 내밀어 당신에게 큰 물풍선을 던진다.
<br><br>
<<athleticsdifficulty 0 500 true>>
<<if $athleticsSuccess>>
<span class="green">당신은 반사적으로 물풍선을 가볍게 잡아내고,</span> <span class = "pink">지나가던 차에 도로 던진다.</span>
<br><br>
<<switch random(1, 3)>>
<<case 1 2>>
물풍선이 <<person_ yi>> 뒤통수에 명중하여, <<him_ gwa>> 차에 타고 있던 사람들을 흠뻑 적신다. 차는 계속 달려가 사라진다.
<br><br>
<<default>>
<<set $_carcash to random(50, 100)>>
물풍선이 차의 앞유리에 맞아, 운전자의 시야를 가린다. 차는 비틀대더니 주차되어 있던 차와 충돌한다. 차에 타고 있던 사람들이 도망치는 와중에, 당신은 <<person_ i>> 도망치며 <<his_ yi>> 지갑을 떨어트리는 걸 목격한다. 당신은 지갑을 집어 들고, 지갑 안에서 <<moneyGain $_carcash>>를 발견한다.
<br><br>
<</switch>>
<<elseif (currentSkillValue('danceskill') + $rng) gte 500>><<generate2>><<person2>>
무용수의 유연함과 순발력으로 <span class = "green">당신은 물풍선을 피하고, 풍선은 당신에게 어떠한 해도 미치지 못한 채 지나간다.</span>
<br><br>
<<if ($rng % 3) is 0>>당신 뒤에 있던 <<person_ un>> 그리 운이 좋지 못했다. <<He_ nun>> 완전히 흠뻑 젖어 <<his_ yi>> 옷 일부가 투명하게 비쳐 그 몸이 드러난다. 차에서 큰 환호성이 들려온다.
<br>
<<if $rng % 2>>
<<person_ un>> 분노의 괴성을 지르며 도로에 뛰어들어 전속력으로 차를 쫓아간다.
<<else>>
<<he_ nun>> 필사적으로 <<his_ yi>> 가방으로 몸을 가리며, 사람이 덜 붐비는 곳으로 서둘러 달아난다.
<</if>>
<br><br>
<</if>>
<<elseif $player.gender_appearance is "f">>
물풍선이 <span class = "red">당신의 가슴 정중앙에 맞아 터지면서 상반신을 흠뻑 적신다.</span>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet to 200>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet to 200>>
<</if>>
<<effectswater>>
<<if $exposed gte 1>>
속도를 올려 멀어지는 차에서 큰 환호성이 들려온다.
<</if>>
<br><br>
<<else>>
물풍선이 <span class = "red">당신의 사타구니에 맞아 터지면서 하반신을 흠뻑 적신다.</span>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>>
<<set $underlowerwet to 200>>
<</if>>
<<effectswater>>
<<if $exposed gte 1>>
속도를 올려 멀어지는 차에서 큰 환호성이 들려온다.
<</if>>
<br><br>
<</if>>
<<endevent>>
<<destinationeventend>>
<</widget>>
<<widget "streetnight1">>
<!-- Modified for Beast People -->
<<beastNEWinit 3 dog>>
<<if $stray_happiness lte random(1, 100) and $monster is 1 or $bestialitydisable is "f">>
어둠 속에서 들려오는, 사납게 으르렁거리는 소리가 당신의 여정을 가로막는다. 당신은 그걸 피하려 몸을 돌렸지만, 빛나는 눈 한 쌍과 마주칠 뿐이다. 당신은 포위당했다.
<br><br>
<<link [[다음|Street Dogs]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
어둠 속에서 들려오는, 사납게 으르렁거리는 소리가 당신의 여정을 가로막는다. 당신은 그걸 피하려 몸을 돌렸지만, 당신에게로 다가오는 빛나는 눈 한 쌍과 마주칠 뿐이다. 당신은 포위당했다.
<br><br>
당신은 가까스로 도망칠 수 있었지만, 상처를 좀 입었다.
<<beastescape>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetnight2">>
<<if $tower_creature_intro gte 1>>
<<loadNPC 0 tower_creature>>
<<else>>
<<set $tower_creature_intro to 1>>
<<set _tower_creature to true>>
<<beastNEWinit 1 creature>>
<<if $NPCList[0].monster is "monster">>
<<set $NPCList[0].fullDescription to "horned " + ($NPCList[0].gender is "m" ? "boy" : "girl")>>
<<set $NPCList[0].type to "horned " + ($NPCList[0].gender is "m" ? "boy" : "girl")>>
<</if>>
<<saveNPC 0 tower_creature>>
<</if>>
<<if $NPCList[0].monster is "monster" or $bestialitydisable is "f">>
무언가가 당신 뒤에 착지하는 소리가 들리고, 낮게 으르렁거리는 소리가 이어진다. 당신이 몸을 돌리자, 노랗게 빛나는 눈 한 쌍과 마주친다. <<bHe_ ga>> 가로등의 불빛으로 걸어나오자, 머리에 난 뿔 한 쌍이
<<if $NPCList[0].monster is "monster">>
<<bhis_ yi>> 지저분한 머리카락을 가르고 있는 것이 드러난다. <<bHe_ nun>> 뾰족한 이빨을 번쩍거리며, 위협적인 웃음을 지으며 당신에게로 달려든다.
<<else>>
털 한 오라기 없이 비늘로 덮인 머리 위에 드러난다. 그것은 거대한 입을 쩍 벌리고서 당신에게로 달려든다.
<</if>>
<br><br>
<<link [[물러서지 않는다|Street Monster]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[도망친다|Street Monster Run]]>><</link>><<athleticsdifficulty 400 1400>>
<br>
<<else>>
무언가가 당신 뒤에 착지하는 소리가 들리고, 낮게 으르렁거리는 소리가 이어진다. 당신은 공포에 질려 달려가다가, 발을 헛디디고 넘어진다. 아무것도 따라오지 않는다.<<beastescape>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetexday1">>
주변에 사람이 너무 많다. 당신은 당신이 누군가에게 보이리라 확신한다.
<br><br>
<<link [[자동차 아래에 숨는다 (0:10)|Street Ex Day1 Car]]>><<pass 10>><</link>>
<br>
<<link [[뛰어간다|Street Ex Day1 Sprint]]>><<stress 2>><<trauma 2>><<fameexhibitionism 10>><</link>><<gtrauma>><<gstress>>
<br>
<</widget>>
<<widget "streetexday2">>
당신이 버스 정류장에 몸을 숨기자마자, 버스가 모퉁이를 돌아 다가온다. 다가오면서 버스가 속도를 늦춘다.
<<gstress>><<stress 6>>
<br><br>
<<link [[계속 몸을 숨긴다|Street Ex Day2 Stay]]>><</link>>
<br>
<<link [[도망친다|Street Ex Day2 Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<</widget>>
<<widget "streetedenrage">>
<<npc Eden>><<person1>><<set $edendays to 0>>
<<set $NPCList[0].skills to {athletics: random(750, 1500), security: random(750, 1500)}>>
당신은 뒤에서 무거운 발소리를 듣는다. <span class="red">누군가가 당신을 사냥하고 있다.</span>
<br><br>
<<link [[다음|Street Stalk Eden]]>><<set $molestationstart to 1>><</link>>
<br>
<</widget>>
<<widget "streetedenangry">>
당신은 에덴이 길을 건너는 걸 목격한다.<<npc Eden>><<person1>> <<He_ nun>> 길거리의 사람들을 멈춰세우며 당신을 조잡하게 그린 그림을 보여주고 있다. 사람들은 <<him_ ul>> 무서워하는 기색이 역력하지만, <<he_ ga>> 그 사실을 눈치챈다고 해도 신경쓰지 않을 것 같다.
<br><br>
<<link [[에덴에게 간다|Street Eden Angry]]>><</link>>
<br>
<<link [[숨는다 (0:25)|Street Eden Angry Hide]]>><<pass 25>><</link>>
<br>
<</widget>>
<<widget "streetedenworried">>
<<npc Eden>><<person1>>
<<switch random(2)>>
<<case 0>>
누군가가 당신의 어깨를 두드린다. 당신이 돌아보자, 에덴이 거기 있다.
<<case 1>>
당신이 모퉁이를 돌자, 에덴의 얼굴과 딱 마주친다.
<<case 2>>
당신은 잠시 멍해져 있다가 누군가와 거의 부딪힐 뻔 한다. 깜짝 놀라며, 당신은 그 사람이 에덴이라는 걸 알아챈다.
<</switch>>
<br><br>
<<if $edenvisitedtown isnot 1>>
<<set $edenvisitedtown to 1>>
<<him_ i>> 이렇게 도시에 있는 걸 보니 놀랍다. 당신은 <<he_ ga>> 높은 확률로 <<his_ yi>> 장총을 가져 왔으리라고 생각한다. 그렇다면 문제가 될 지도 모른다.
<br><br>
<<He_ nun>> 이 환경이 영 어색하지만, 당신을 만나 안심한 것 같다.
<<else>>
<<He_ nun>> 당신을 찾아내 안심한 것 같다.
<</if>>
<<He_ ga>> 가까이 다가온다.
<<switch random(2)>>
<<case 0>>
"여기 있었구나." <<he_ ga>> 말한다. "걱정했잖니."
<<case 1>>
"마침내 널 찾았구나." <<he_ ga>> 말한다. "괜찮니?"
<<case 2>>
"괜찮니?" <<he_ ga>> 묻는다. "계속 널 찾아다니고 있었어."
<</switch>>
<br><br>
<<if $pain gte 20>>
당신은 <<himPost "에게">> 당신이 괜찮다고 재차 강조했지만, <<he_ ga>> 당신의 눈물을 못 보고 지나칠리가 없다.
"혹시 다쳤니? 어디 좀 보자."
<br><br>
<<He_ nun>> 당신의 몸을 살펴보면서, 멍든 부분을 주목한다. 길 한복판에서 <<himPost "에게">> 모든 걸 보여줄 수 있을지 확신하지는 못하겠다.
<br><br>
"네가 이렇게 된 걸 보니 마음이 아프구나. 그러게 내가 여기에 대해 뭐라고 말했니? 숲만으로는 네게 충분히 위험하지 않았던 거니?" <<he_ ga>> 여기서 할 수 있는 건 그리 많지 않지만, 당신은 <<he_ ga>> 걱정해 주니 안심이 된다.
<<lpain>><<ltrauma>><<lstress>><<trauma -1>><<pain -5>><<stress -10>>
<<else>>
당신은 <<himPost "에게">> 당신이 괜찮다고 재차 강조했다. <<He_ nun>> 안심한 것 같다.
<</if>>
<br><br>
"오두막에 오지 않았잖니. 걱정했단다." <<he_ ga>> 얼굴을 찌푸리며 말한다.
<<if Time.schoolDay and Time.hour gte 7 and Time.hour lte 14>>
"지금 시간이면 학교<<if Time.hour lte 9>>로 가고<<else>>에<</if>> 있어야 하지 않니? 그건 나도 어쩔 수가 없겠구나. 이따가 보러 와, 알겠지?"
<br><br>
<<link [[포옹한다|Street Eden Worried Hug]]>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[끄덕인다|Street Eden Worried Leave]]>><</link>>
<<elseif Time.hour lte 4 or Time.hour gte 21>>
"시간이 늦었구다. 나와 함께 오두막으로 돌아가자. 오두막에서 자면 밤에 안전하게 있을 수 있어."
<br><br>
<<link [[동의한다 (1:00)|Street Eden Worried Go To Cabin]]>><<pass 60>><<set $edendays to 0>><<npcincr Eden dom 1>><</link>>
<br>
<<link [[거절한다|Street Eden Worried Refuse Cabin]]>><<npcincr Eden love -2>><<npcincr Eden dom -1>><</link>><<llove>>
<br>
<<if C.npc.Eden.love gte 80>>
<<link [[공원에서 산책하자고 제안한다 (1:00)|Street Eden Worried Suggest Park]]>><<npcincr Eden love 1>><</link>><<glove>>
<<else>>
<br>
<span class="pink">당신은 마을에서 시간을 같이 보내자고 할 만큼 에덴과 깊은 관계를 맺었다고는 생각하지 않는다. <<He_ nun>> 여기에 있는 걸 싫어한다.</span>
<</if>>
<<else>>
"나와 함께 오두막으로 돌아가자. 거긴 따뜻하고 안전해. 우린 함께 시간을 보내야만 해."
<br><br>
<<link [[동의한다 (1:00)|Street Eden Worried Go To Cabin]]>><<pass 60>><<set $edendays to 0>><<npcincr Eden dom 1>><</link>>
<br>
<<link [[거절한다|Street Eden Worried Refuse Cabin]]>><<npcincr Eden love -2>><<npcincr Eden dom -1>><</link>><<llove>>
<br>
<<if C.npc.Eden.love gte 80>>
<<link [[공원에서 산책하자고 제안한다 (1:00)|Street Eden Worried Suggest Park]]>><<npcincr Eden love 1>><</link>><<glove>>
<<if Time.hour gte 6 and Time.hour lte 20 and $edenshopping is 0>>
<br>
<<link [[쇼핑을 하자고 제안한다 (1:00)|Street Eden Worried Suggest Shopping]]>><<npcincr Eden love 1>><</link>><<glove>>
<</if>>
<<else>>
<br>
<span class="pink">당신은 마을에서 시간을 같이 보내자고 할 만큼 에덴과 깊은 관계를 맺었다고는 생각하지 않는다. <<He_ nun>> 여기에 있는 걸 싫어한다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "streetpolice">>
<<set $rng1 to random(1, 100)>><<set $rng2 to random(1, 100)>><<set $rng3 to random(1, 100)>><<set $rng4 to random(1, 100)>>
<<if currentSkillValue('skulduggery') gte 700 and $rng4 gte 40 and $policemolestation gte 4>>
<<if $streetpoliceintro isnot 1>>
<<set $streetpoliceintro to 1>>
주변에는 거의 볼 수 없는 사람들이 있다. 소매치기, 약탈자, 노상강도, 납치범, 도둑, 비열하고 허기에 찬 눈빛의, 기회만 되면 강간범으로 돌변하는 인간들. 이들은 아마추어처럼 그림자 속에 숨어다니지 않는다.
그들은 빤히 보이는 곳에 숨는다. 벤치에서 신문을 읽고, 세차를 하며, 강아지를 산책시키거나, 고객을 만나는 것에 대해 끝나지 않는 '통화'를 이어가기도 한다. 창문을 닦고, 정원을 가꾸고, 밴으로 텅 빈 상자들을 나른다. 그들은 풍경에 녹아든다. 그들은 지켜본다. 그리고 그 누구도 그들을 발견하지 못한다.
<br><br>
당신을 제외하면 말이다.
<br><br>
속임수, 은신, 도둑질과 기만에 대한 당신의 지식으로, 당신은 이제 그들을 볼 수 있다. 당신은 그들의 세계를 보고, 그들이 무엇인지를 인식한다.
지금처럼, 당신은 그들이 싹 사라졌다는 것을 알아차렸고,
<<else>>
당신은 소매치기, 도둑들, 길거리의 악한들이 갑자기 사라졌음을 알아차렸고,
<</if>>
<<set $outside to 1>><<set $location to "town">>
<span class = "green">당신은 이게 뭘 뜻하는지 안다.</span>
<br><br>
경찰이 온다.
<br><br>
페이스를 잃지 않고, 당신은 시야 밖으로 부드럽게 빠져나와 멈춰서, 거리를 바라본다.
<br><br>
얼마 지나지 않아, 경찰차 한 대가 길을 지나간다. 차창이 내려가고, 경찰관의 눈이 냉정하게 거리를 뜯어보며 괴롭힐 부주의한 범죄자를 고른다.
<br><br>
경찰차는 속도를 올려
<<if $rng4 lte 20>>
<<generateyv1>>
아직 그들을 눈치채지 못한 소매치기 <<personsimple_ ul>> 쫓아간다.
<br>
당신은 수 차례의 고함 소리를 들으며
<<elseif $rng4 lte 40>>
근처의 도넛 가판대를 향한다.
<br>
당신은 경찰관 한 명이 차에서 내리는 것을 보며
<<elseif $rng4 lte 60>>
<<generateyv1>>
기절한 <<if $pronoun is "m">>호스트<<else>>창녀<</if>>에게 다가간다.
<br>
당신은 경찰관들이 <<personsimple_ ul>> 들어올려 경찰차 뒷좌석에 태우는 것을 보며
<<elseif $rng4 lte 80>>
떠들썩한 길거리 고아 패거리를 쫓아간다.
<br>
당신은 수 차례의 고함 소리를 들으며
<<else>>
거리의 끝으로 다가간다.
<br>
당신은 범죄자 무리가 숨어있던 곳에서 나오는 걸 알아차리며
<</if>>당신은 신속히 현장을 뜬다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<generatePolice 1>><<generatePolice 2>><<generates3>><<person1>>
<<set $weekly.streetPolice to true>>
<<if $policemolestation gte 5 and $rng1 gte 50>>
경찰차가 끼익 소리를 내며 당신 옆에 멈춰선다. <<person_ gwa>> <<person2>><<person_ i>> 차에서 내린다.
<br>
"거기 서라!" <<person2>><<person_ i>> 명령한다. 그들은 빠르게 다가와, 그들의 몸이 당신을 짓누르자, 당신의 뒷목을 거칠게 잡아 머리를 뒤로 잡아당기는 손이 느껴진다.
<br><br>
"뭔가 멍청한 짓 좀 해 봐라, 도둑놈아." <<person1>><<person_ i>> 당신의 귀에 속삭인다. "날 즐겁게 해 봐."
<br><br>
당신은 지금껏 당신이 저지른 온갖 말썽을 떠올린다. 당신이 저지른 범죄들을.
<<if crimeSumCurrent() gte 1000>>
저들이 과연 알까? 당신을 체포하러 온 것일까? 당신이 뭔가 말하면 저들의 의심을 확신으로 바꿀까 두려워, 당신은 아무 말도 하지 않는다. 대신 당신은 그들의 얼굴을 본다. 그들의 두 눈에서 성욕이 불타고 있다. 성욕과 권력. 당신이 이전에 본 적이 있는 모습이다.
<<else>>
하지만 이미 해결된 문제다. 당신은 그들의 얼굴을 본다. 그들의 두 눈에서 성욕이 활활 불타고 있다. 성욕과 권력. 당신이 이전에 본 적이 있는 모습이다.
<</if>>
<br><br>
<<if $player.gender_appearance is "m">>
"거기 남자분,
<<else>>
"거기 여자분,
<</if>>"<<person2>><<person_ i>> 말한다. "저희는 이 근방에서 주거 침입과 기물 파손, 절도, 소매치기 등 여러 범죄를 저지른 범죄자에 대한 보고를 받았는데, 그게 당신의 인상과 일치하는군요. 그런 관계로, 우리에겐 당신이 불법 물건을 가지고 있는지 신체를 수색할 법적 권한이 있습니다. 그러니 문제가 되지 않겠죠?" 경찰관은 사건이 진행되는 것을 바라보는 사람들에게 큰 목소리로 가짜 이야기를 둘러댄다.
<br><br>
당신은 이에 어떻게 대답해야 하는지 확신하지 못한다. <<person1>><<person_ un>> 마치 당신을 안심시키는 말을 속삭이는 듯이 몸을 숙인다. 하지만 대중에게 이 상황을 납득시키려는 행동일 뿐이다. "순순히 협조하신다면 금세 끝날 겁니다. 하지만 저항하신다면.." 쉽게 알아볼 수 있는 위협이 계속 이어진다.
<br><br>
"잘못한 게 아무것도 없다면 두려워하실 필요가 없습니다." <<person2>><<person_ i>> 나이 든 부부가 당신을 쏘아보려 멈춰서자 말한다. "그래서, 수색해도 괜찮을까요?"
<br>
당신 또래로 보이는 <<person3>><<person_ un>> 이미 <<his_ yi>> 휴대폰을 꺼내 모든 걸 촬영할 준비를 마쳤다.
<br><br>
<<link [[마음대로 하게 둔다|Street Police Extreme]]>><<set $phase to 1>><</link>>
<br>
<<link [[도망친다|Street Police Run Extreme]]>><<crimeUp 100 "resisting">><</link>><<athleticsdifficulty 1 1200>><<crime "resisting">>
<br>
<<if $money gte 30000>>
<<link [[뇌물을 준다 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 4 and $rng2 gte 50>>
경찰차가 당신 옆에 멈춰 선다. <<person_ gwa>> <<person2>><<person_ i>> 경찰차에서 걸어나온다. 그들은 당신을 꽉 누르고 한 손으로 당신 목덜미를 붙잡는다.
<br><br>
"가만히 있어라, 이 도둑놈아." <<person1>><<person_ i>> 당신의 귀 옆에 대고 조용히 말한다. "멍청한 짓 할 생각일랑 하지도 마."
<br><br>
당신은 지금껏 당신이 저지른 온갖 말썽을 떠올린다. 당신이 저지른 범죄들을.
<<if crimeSumCurrent() gte 1000>>
저들이 과연 알까? 당신을 체포하러 온 것일까? 당신이 뭔가 말하면 저들의 의심을 확신으로 바꿀까 두려워, 당신은 아무 말도 하지 않는다. 대신 당신은 그들의 얼굴을 본다. 그들의 두 눈에서 성욕이 불타고 있다. 성욕과 권력.
<<else>>
하지만 이미 해결된 문제다. 당신은 그들의 얼굴을 본다. 그들의 두 눈에서 성욕이 활활 불타고 있다. 성욕과 권력.
<</if>>
<br><br>
<<if $player.gender_appearance is "m">>
"거기 젊은 남자분,
<<else>>
"거기 젊은 여자분,
<</if>>"<<person2>><<person_ i>> 말한다. "저희는 이 근방에서 주거 침입과 기물 파손, 절도, 소매치기 등 여러 범죄를 저지른 범죄자에 대한 보고를 받았는데, 그게 당신의 인상과 일치하는군요. 그런 관계로, 우리에겐 당신이 불법 물건을 가지고 있는지 신체를 수색할 법적 권한이 있습니다. 그러니 문제가 되지 않겠죠?" 경찰관은 사건이 진행되는 것을 바라보는 사람들에게 큰 목소리로 가짜 이야기를 둘러댄다.
<br><br>
당신은 이에 어떻게 대답해야 하는지 확신하지 못한다. <<person1>><<person_ un>> 마치 당신을 안심시키는 말을 속삭이는 듯이 몸을 숙인다. 하지만 대중에게 이 상황을 납득시키려는 행동일 뿐이다. "순순히 협조하신다면 금세 끝날 겁니다. 하지만 저항하신다면.." 쉽게 알아볼 수 있는 위협이 계속 이어진다.
<br><br>
"그래서, 수색해도 괜찮을까요?" <<person2>><<person_ i>> 나이 든 부부가 걸어가며 당신들 세 명을 찬찬히 살펴보자 말한다. 당신 또래로 보이는 <<person3>><<person_ i>> <<his_ yi>> 휴대폰을 꺼낸다.
<br><br>
<<link [[마음대로 하게 둔다|Street Police Full]]>><<set $phase to 1>><</link>>
<br>
<<link [[도망친다|Street Police Run]]>><<crimeUp 100 "resisting">><</link>><<athleticsdifficulty 1 1200>><<crime "resisting">>
<br>
<<if $money gte 30000>>
<<link [[뇌물을 준다 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 3 and $rng3 gte 50>>
경찰차가 당신 옆에 멈춰 선다. <<person_ gwa>> <<person2>><<person_ i>> 경찰차에서 걸어나온다. 그들은 재빨리 다가와 손으로 당신의 어깨를 붙잡는다.
<br><br>
"가만히 있어." <<person1>><<person_ i>> 당신의 귀 옆에 대고 조용히 말한다. "우린 네가 무슨 일을 했는지 알고 있으니까."
<br><br>
당신은 지금껏 당신이 저지른 온갖 말썽을 떠올린다. 당신이 저지른 범죄들을.
<<if crimeSumCurrent() gte 1000>>
저들이 과연 알까? 당신을 체포하러 온 것일까? 당신이 뭔가 말하면 저들의 의심을 확신으로 바꿀까 두려워, 당신은 아무 말도 하지 않는다. 대신 당신은 그들의 얼굴을 본다. 그들의 두 눈에서 성욕이 불타고 있다.
<<else>>
하지만 이미 해결된 문제다. 당신은 그들의 얼굴을 본다. 그들은 두 눈에서 불타는 성욕을 감추려는 노력도 하지 않고 있다.
<</if>>
<br><br>
<<if $player.gender_appearance is "m">>
"거기 젊은 남자분,"
<<else>>
"거기 젊은 여자분,"
<</if>>
<<person2>><<person_ i>> 말한다. "저희는 이 근방에서 주거 침입과 기물 파손, 절도, 소매치기 등 여러 범죄를 저지른 범죄자에 대한 보고를 받았는데, 그게 당신의 인상과 일치하는군요. 그런 관계로, 우리에겐 당신이 불법 물건을 가지고 있는지 신체를 수색할 법적 권한이 있습니다." 경찰관은 사건이 진행되는 것을 바라보는 사람들에게 큰 목소리로 가짜 이야기를 둘러댄다. "여기서 수색을 허가해 주시겠습니까, 아니면 서로 같이 가셔야 할까요?"
<br><br>
당신은 이에 어떻게 대답해야 하는지 확신하지 못한다. <<person1>><<person_ un>> 마치 당신을 안심시키는 말을 속삭이는 듯이 몸을 숙인다. 하지만 대중에게 이 상황을 납득시키려는 행동일 뿐이다.
<br>
"순순히 협조해 주신다면 곧 풀려나실 수 있을 겁니다. 아니면 '서'에서 온 밤을 함께 지새야 할 수도 있고요... 둘 중 어느 것을 고르실 지는 당신 마음입니다."
<br><br>
"수색에 동의하십니까?" <<person2>><<person_ i>> 나이 든 부부가 걸어가며 당신들 세 명에게로 눈을 흘기자 고함친다. 당신 또래로 보이는 <<person3>><<person_ i>> <<his_ yi>> 휴대폰을 꺼내 들고, 뭔가 흥미로운 게 생기면 바로 찍을 생각으로 이쪽을 보고 있다.
<br><br>
<<link [[마음대로 하게 둔다|Street Police Mid]]>><<set $phase to 1>><</link>>
<br>
<<link [[도망친다|Street Police Run Mid]]>><<crimeUp 100 "resisting">><</link>><<physiquedifficulty 4500 12000>><<crime "resisting">>
<br>
<<if $money gte 30000>>
<<link [[뇌물을 준다 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 2 and $rng4 gte 50>>
경찰차가 당신 옆에 멈춰 선다. <<person_ gwa>> <<person2>><<person_ i>> 경찰차에서 걸어나온다.
<br>
"거기 너!
<<if $player.gender_appearance is "m">>
소년. 거기 멈춰 서."
<br><br>
그들이 다가와 당신의 어깨에 손을 올려놓는다.
<br><br>
"거기 남자분,"
<<else>>
소녀. 거기 멈춰 서."
<br><br>
그들이 다가와 당신의 어깨에 손을 올려놓는다.
<br><br>
"거기 여자분,"
<</if>>
<<person2>><<person_ i>> 크게 말한다. "이 근방에서 당신의 인상착의와 완벽히 일치하는 범죄자에 대한 신고를 받았습니다. 강도 및 절도 근절법 제4조에 따라, 우리에겐 당신이 불법 물건을 가지고 있는지 신체를 수색할 법적인 권한이 있습니다. 이에 동의하십니까?"
<br><br>
당신은 이에 어떻게 대답해야 하는지 확신하지 못한다. <<person1>><<person_ un>> 마치 안심시키려는 듯 몸을 굽혔다.
<br>
"긴장 풀어." <<He_ ga>> 당신의 귀 옆에다 대고 조용히 속삭인다. "우린 네가 무슨 짓을 해왔는지 알아.
<<if crimeSumCurrent() gte 1000>>
그리고 우리가 원한다면 널 언제든 체포할 수 있지. 하지만 그러려고 온 게 아냐. 적어도 지금 당장은. 현명하게 그냥 같이 어울려 달라고. 너도 좋아할지도 모르잖아?"
<<else>>
그리고 넌 우리가 그걸 증명할 수 없다는 걸 알지. 하지만 우린 경찰이고, 네가 누군지 알아. 그러니 우린 네 삶을 힘들게 만들어 줄 수 있어. 현명하게 같이 어울려 달라고, 꼬마."
<</if>>
<br>
<<He_ nun>> 당신의 어깨를 토닥이고는 한 걸음 물러난다.
<br><br>
얼핏 보면 그들의 의도는 순수하게 직업적인 것으로 보이지만, 그들의 눈에 있는 무언가가 성욕과 권력을 무의식적으로 드러내고 있다. 경찰들은 그걸 잘 감추고 있다.
<br>
당신은 이에 어떻게 대답해야 하는지 확신하지 못한다.
<br><br>
"수색에 협조해 주시겠습니까?" <<person2>><<person_ i>> 요구한다.
<br>
당신 또래로 보이는 <<person3>><<person_ un>> 근처에 서서 뭔가 음란한 장면을 보기를 바라며 흥분에 차 이쪽을 대놓고 보고 있다.
<br><br>
<<link [[허락한다|Street Police Lite]]>><<set $phase to 1>><</link>>
<br>
<<link [[도망친다|Street Police Run Mid]]>><<crimeUp 50 "resisting">><</link>><<physiquedifficulty 4500 12000>><<crime "resisting">>
<br>
<<if $money gte 30000>>
<<link [[뇌물을 준다 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 1 and $rng1 gte 50>>
경찰차가 당신 옆에 멈춰 선다. <<person_ gwa>> <<person2>><<person_ i>> 경찰차에서 걸어나온다.
<br>
"거기 너!
<<if $player.gender_appearance is "m">>
소년, 거기 멈춰 서."
<br><br>
그들이 다가와 당신의 어깨에 손을 올려놓는다.
<br><br>
"거기 남자분,"
<<else>>
소녀, 거기 멈춰 서."
<br><br>
그들이 다가와 당신의 어깨에 손을 올려놓는다.
<br><br>
"거기 여자분,"
<</if>>
<<person2>><<person_ i>> 크게 말한다. "이 근방에서 당신의 인상착의와 완벽히 일치하는 범죄자에 대한 신고를 받았습니다. 강도 및 절도 근절법 제4조에 따라, 우리에겐 당신이 불법 물건을 가지고 있는지 신체를 수색할 법적인 권한이 있습니다. 이에 동의하십니까?"
<br><br>
얼핏 보면 그들의 의도는 순수하게 직업적인 것으로 보이지만, 그들의 눈에 있는 무언가가 성욕과 권력을 무의식적으로 드러내고 있다. 경찰들은 그걸 잘 감추고 있다.
<br><br>
당신은 이에 어떻게 대답해야 하는지 확신하지 못한다. <<person1>><<person_ un>> 마치 안심시키려는 듯 몸을 굽혔다.
<br>
"긴장 풀어." <<He_ ga>> 당신의 귀 옆에다 대고 조용히 속삭인다. "오래 걸리지 않아. 어쩌면 너도 좋아할지도 모르잖아?"
<br><br>
<<He_ nun>> 당신의 어깨를 토닥이고는 한 걸음 물러난다.
<br><br>
"수색에 협조해 주시겠습니까?" <<person2>><<person_ i>> 요구한다.
<br>
당신 또래로 보이는 <<person3>><<person_ un>> 근처에 서서 뭔가 음란한 장면을 보기를 바라며 흥분에 차 이쪽을 대놓고 보고 있다.
<br><br>
<<link [[허락한다|Street Police Search Lewd]]>><<set $phase to 1>><</link>>
<br>
<<link [[도망친다|Street Police Run Lite]]>><<crimeUp 50 "resisting">><</link>><<physiquedifficulty 3000 8000>><<crime "resisting">>
<br>
<<if $money gte 30000>>
<<link [[뇌물을 준다 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<else>>
경찰차가 당신 옆에 멈춰 선다. <<person_ gwa>> <<person2>><<person_ i>> 경찰차에서 걸어나온다.
<br>
"거기 너!
<<if $player.gender_appearance is "m">>
소년, 거기 멈춰 서."
<br><br>
그들이 다가와 당신을 양쪽으로 마주보고 선다.
<br><br>
"거기 남자분,"
<<else>>
소녀, 거기 멈춰 서."
<br><br>
그들이 다가와 당신을 양쪽으로 마주보고 선다.
<br><br>
"거기 여자분,"
<</if>>
<<person2>><<person_ i>> 크게 말한다. "이 근방에서 당신의 인상착의와 완벽히 일치하는 범죄자에 대한 신고를 받았습니다. 강도 및 절도 근절법 제4조에 따라, 우리에겐 당신이 불법 물건을 가지고 있는지 신체를 수색할 법적인 권한이 있습니다. 이에 동의하십니까?"
<br><br>
당신은 지금껏 당신이 저지른 온갖 말썽을 떠올린다. 당신이 저지른 범죄들을.
<<if crimeSumCurrent() gte 1000>>
저들이 과연 알까? 당신을 체포하러 온 것일까? 당신이 뭔가 말하면 저들의 의심을 확신으로 바꿀까 두려워, 당신은 아무 말도 하지 않는다. 대신 당신은 그들의 얼굴을 본다. 안심되게도 그들은 공무를 수행하고 있는 것으로 보이고 지루해하고 있는 듯하다. 이건 그저 평범한 순찰일 뿐이다.
<<else>>
하지만 이미 해결된 문제다. 당신은 그들의 얼굴을 본다. 안심되게도 그들은 공무를 수행하고 있는 것으로 보인다. 표정에서는 지루함이 엷게 드러난다. 이건 그저 평범한 순찰일 뿐이다. 평범하게 낮은 강도의 희롱. 경찰관들이 매일을 보내는 방식이다.
<</if>>
<br><br>
<<if $player.gender_appearance is "m">>
"거기 젊은 남자분,"
<<else>>
"거기 젊은 여자분,"
<</if>>
<<person2>><<person_ i>> 말한다. "아무것도 잘못한 게 없으시면, 무서워하실 필요가 없습니다. 그러니 문제가 되지 않겠죠?"
<br><br>
당신은 이에 어떻게 대답해야 하는지 확신하지 못한다. <<person1>><<person_ un>> 몸을 굽혀 당신의 귀에 안심시키는 말을 속삭인다. "그냥 수색일 뿐이예요. 바로 여기서 주머니만 좀 살펴볼 겁니다. 이 많은 사람들 앞에서 저희가 당신을 서로 끌고 가도록 만들지 마세요..."
<br><br>
"수색에 동의하십니까?" <<person2>><<person_ i>> 나이 든 부부가 걸어 지나가자 말한다. 당신 또래로 보이는 <<person3>><<person_ un>> 뭔가 흥미로운 일을 보기를 바라는 듯 관심어린 눈으로 이쪽을 보고 있다.
<br><br>
<<link [[승낙한다|Street Police Search]]>><<set $phase to 1>><</link>>
<br>
<<link [[도망친다|Street Police Run Lite]]>><<crimeUp 50 "resisting">><</link>><<physiquedifficulty 3000 8000>><<crime "resisting">>
<br>
<<if $money gte 30000>>
<<link [[뇌물을 준다 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "streettentacle">>
<<set $phase to 0>>
<<set _target to 'none'>>
<<outfitChecks>>
당신은 허벅지에 무언가가 닿는 걸 느낀다. 내려다보자 물컹한 촉수가 열려 있는 맨홀에서 뻗어나와 있는 것을 발견한다. 촉수는 당신의
<<if _bottomIsSkirt and _skirtExposed>>
<<if !playerChastity() and !$worn.under_lower.type.includes("naked")>>
다리와 <<bottom_name_ ul>> 휘감아 오른다. 그것은 당신의 <<worn_under_lower_name_ ul>> 휘감는다.
<<elseif $worn.under_lower.type.includes("naked")>>
다리와 <<bottom_name_ ul>> 휘감아 오른다. 그것은 천 안으로 파고들어 당신의
<<set $phase to 1>>
<<rng>>
<<if $analdisable is "f" and $rng gte 60>>
항문에 닿는다.
<<set _target to 'anus'>>
<<else>>
<<if $player.penisExist>>
<<penisPost "에">> 닿는다.
<<set _target to 'penis'>>
<<elseif $player.vaginaExist>>
<<pussyPost "에">> 닿는다.
<<set _target to 'pussy'>>
<<else>>
엉덩이에 닿는다.
<<set _target to 'none'>><<set $phase to 0>>
<</if>>
<</if>>
당신은 촉수를 타고 흐르는 흥분된 떨림을 느낄 수 있다.
<<else>>
다리와 <<bottom_name_ ul>> 휘감아 오른다. 그것은 한데 뭉쳐 천 안으로 파고든다.
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if !playerChastity() and !$worn.under_lower.type.includes("naked")>>
다리를 휘감아 올라 당신의 <<worn_lower_name_ ul>> 휘감는다.
<<else>>
다리를 휘감아 올라 허벅지를 둘러싸기 시작한다.
<<set $phase to 2>>
<</if>>
<<else>>
다리를 휘감아 올라 당신의 <<bottom_name_ ul>> 휘감는다.
<</if>>
<br><br>
<<if $phase is 0>>
<<link [[촉수가 옷에 못 들어가도록 막는다|Street Tentacle Hold]]>><</link>><<physiquedifficulty 5000 16000>>
<</if>>
<br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[촉수를 붙잡는다|Street Tentacle Grab]]>><</link>><<physiquedifficulty 5000 16000>><<deviant1>>
<br>
<<if ($phase isnot 1) and hasSexStat("deviancy", 4)>>
<<link [[촉수를 애무한다|Street Tentacle Stroke]]>><</link>><<deviant3>>
<br>
<</if>>
<</if>>
<<if hasSexStat("deviancy", 5) and $phase is 1>>
<<if _target is 'anus'>>
<<link [[촉수가 계속하도록 둔다|Street Tentacle Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>><<deviant5>>
<<elseif _target is 'pussy'>>
<<link [[촉수가 계속하도록 둔다|Street Tentacle Sex]]>><<set $phase to 1>><<set $sexstart to 1>><</link>><<deviant5>>
<<elseif _target is 'penis'>>
<<link [[촉수가 계속하도록 둔다|Street Tentacle Sex]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant5>>
<</if>>
<br>
<</if>>
<<link [[도망치려 시도한다|Street Tentacle Run]]>><<stress 3>><<trauma 3>><</link>><<gtrauma>><<gstress>>
<br>
<</widget>>
<<widget "streetfamerape">>
<<generate1>><<generate2>>두건을 눌러쓴 형체가 그림자에서 튀어나와 당신의 길을 막아선다. 당신이 뒤를 돌아보자 뒤편에서 한 명이 더 다가오는 게 보인다.
<br><br>
<<link [[도망친다|Street Stalk Group Run]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[물러서지 않는다|Street Fame Rape Stand]]>><</link>>
<br>
<</widget>>
<<widget "streetheeltrip">>
당신은 당신의 구두 힐에 걸려 앞으로 넘어진다. 땅바닥이 점점 당신의 얼굴과 가까워지던 그 때, 어쩌면 스스로를 구할 수 있을지도 모른다는 생각이 든다.
<br><br>
<<link [[다시 균형을 잡아 본다|Street Heel Trip Balance]]>><<tiredness 6>><</link>><<athleticsdifficulty 1 800>>
<br>
<<link [[얼굴을 땅바닥에 박는다|Street Heel Trip Fall]]>><</link>><<ggpain>>
<br>
<</widget>>
<<widget "kylarwatched">>
<<run statusCheck("Kylar")>>
<<if _kylarStatus.includes("Love") and $kylar_mad is 1 and $syndromekylar isnot 1>>
<<npc Kylar>><<person1>>
<span class="red">날카로운 고통이 당신의 목을 찌른다.</span> 당신은 힘빠진 손을 올려보고, 다트 화살이 당신의 살에 꽂혀있는 것을 느낀다. 당신은 정신을 잃는다.
<br><br>
<<link [[다음|Kylar Abduction Intro]]>><<endevent>><<unset $kylar_mad>><</link>>
<br>
<<elseif $dangerevent gte 81>>
<<set $kylarwatchedtimer -= 1>>
<<generate1>><<person1>>당신은 <<person_ i>> 당신 뒤에 서 있는 걸 알아차린다. <<catcall>> 당신이 뭐라 하기도 전에, 두 손이 튀어나와 당신을 붙잡는다. 하지만 그러는 것도 잠시, <<He_ nun>> 움찔하더니 <<his_ yi>> 목을 손으로 붙잡는다. <<He_ ga>> 작은 다트를 꺼내, 잠시 그걸 바라보다가 쓰러져 버린다.
<br><br>
<<link [[훔친다|Street Kylar Rob]]>><</link>><<crime "petty">>
<br>
<<link [[도와준다 (0:10)|Street Kylar Help]]>><<pass 10>><<famegood 2>><</link>>
<br>
<<link [[떠난다|Street Kylar Leave]]>><</link>>
<br>
<<elseif $dangerevent gte 61>>
<<set $kylarwatchedtimer -= 1>>
<<generate1>><<person1>>당신은 <<person_ i>> 당신을 지켜보고 있다는 걸 발견한다. <<He_ nun>> 당신에게 윙크한다.
<br><br>
<<link [[도로 윙크한다|Street Kylar Wink]]>><<npcincr Kylar rage 5>><</link>><<promiscuous1>><<gksuspicion>>
<br>
<<link [[무시한다|Street Kylar Ignore]]>><</link>>
<br>
<<elseif $dangerevent gte 41>>
<<set $kylarwatchedtimer -= 1>>
<<if $worn.over_lower.name isnot "naked">>
당신은 당신의 <<worn_over_lower_name_ i>> 무언가에게 잡아당겨지는 것을 느꼈고,
<<set $lowercoloursaved to $worn.over_lower.colour>><<set $worn.over_lower.integrity -= 30>>
<<if $worn.over_lower.integrity lte 0>>
<<trClothes "lower" $worn.lower.name "name" "이">><<set _name to _trResult>>
<<overlowerruined>><<exposure>>
<<if $exposed gte 1>>
그러더니 마치 보이지 않는 힘에 의해 찢어지기라도 한 듯이 당신의 몸에서 뜯겨 나간다. <<covered>> 천이 당신으로부터 멀리 날아간다.
<br><br>
<<link [[쫓아간다|Street Kylar Chase]]>><<fameexhibitionism 10>><<trauma 6>><<stress 6>><</link>><<athleticsdifficulty 1 600>><<gtrauma>><<gstress>>
<br>
<<link [[숨는다|Street Kylar Hide]]>><</link>>
<br>
<<else>>
그러더니 마치 보이지 않는 힘에 의해 찢어지기라도 한 듯 당신의 _name 뜯겨나간다. 그것은 허공으로 날아가 열린 창문으로 빠져나가 버린다.
<br><br>
<<destinationeventend>>
<</if>>
<<else>>
그러더니 마치 보이지 않는 힘에 의해 찢어지기라도 한 듯 뜯겨나간다. 그것은 허공으로 날아가 열린 창문으로 빠져나가 버린다.
<br><br>
<<destinationeventend>>
<</if>>
<<elseif $worn.lower.name isnot "naked">>
당신은 당신의 <<worn_lower_name_ i>> 무언가에게 잡아당겨지는 것을 느꼈고,
<<set $lowercoloursaved to $worn.lower.colour>><<set $worn.lower.integrity -= 30>>
<<if $worn.lower.integrity lte 0>>
<<lowerruined>><<exposure>>
그러더니 마치 보이지 않는 힘에 의해 찢어지기라도 한 듯이 당신의 몸에서 뜯겨 나간다. <<covered>> 천이 당신으로부터 멀리 날아간다.
<br><br>
<<link [[쫓아간다|Street Kylar Chase]]>><<fameexhibitionism 10>><<trauma 6>><<stress 6>><</link>><<athleticsdifficulty 1 600>><<gtrauma>><<gstress>>
<br>
<<link [[숨는다|Street Kylar Hide]]>><</link>>
<br>
<<else>>
그러더니 마치 보이지 않는 힘에 의해 찢어지기라도 한 듯 뜯겨나간다. 그것은 허공으로 날아가 열린 창문으로 빠져나가 버린다.
<br><br>
<<destinationeventend>>
<</if>>
<<else>>
<<destinationeventend>>
<</if>>
<<elseif _kylarStatus.includesAll("Love","Lust")>>
<<set $kylarwatchedtimer to 0>><<rngWraith 2 "night">>
<<npc Kylar>><<person1>>무언가가 당신의 팔을 잡아당긴다. 카일라다. "아- 안녕." <<he_ nun>> 침을 꿀꺽 삼킨다. <<He_ ga>> 당신을 어두운 골목으로 끌고 가려고 한다. "그, 우린 사적인 장소가 필요해. 너랑.. 같이 해야 할 일이 있어."
<br><br>
<<if $wraith.state and _wraithEvent and (["haunt", "despair"].includes($wraith.state) or ["dead","sold"].includes($wraith.offspring))>>
<<set $wraith.mimic to "Kylar">><<set $wraith.exit to "town">>
<<link [[카일라와 함께 간다|Wraith Mimic Fight]]>><<set $sexstart to 1>><</link>><<promiscuous1>><<gglove>><<llksuspicion>>
<br>
<<link [[거절한다|Wraith Mimic Kylar]]>><</link>><<lllove>><<gggksuspicion>>
<<else>>
<<link [[카일라와 함께 간다|Street Kylar Sex]]>><<set $sexstart to 1>><<npcincr Kylar love 5>><<npcincr Kylar rage -10>><</link>><<promiscuous1>><<gglove>><<llksuspicion>>
<br>
<<link [[거절한다|Street Kylar Refuse]]>><<npcincr Kylar love -5>><<npcincr Kylar rage 20>><</link>><<lllove>><<gggksuspicion>>
<</if>>
<br><br>
<<else>>
<<npc Kylar>><<person1>>당신은 길 건너편에서 카일라가 당신을 빤히 바라보고 있는 걸 알아차린다. 버스 한 대가 당신 둘 사이로 지나간다. 버스가 떠나자, <<he_ nun>> 사라져 있었다.
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetsexfame">>
<<rng>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>><<person_ gwa>> <<person2>><<person_ i>> 걸어가며 당신을 지나친다. <<person1>><<person_ un>> 당신을 돌아보고 <<his_ yi>> 친구에게 고개를 가까이 한다. "나 <<phim_ ul>> 알아, 마을 걸레라던데." <<person2>><<person_ i>> 당신을 보더니 웃음을 터뜨린다. 당신은 얼굴을 붉힌다.
<<elseif $rng gte 61>>
<<generate1>><<person1>><<person_ i>> 길을 건너는 당신에게 소리친다. "어이, 너 내 친구랑 전부 섹스했잖아. 내 차례는 언제냐?" 그건 사람들의 주의를 끌었다. 사람들은 당신을 보고는 서로에게 뭔가 속삭인다. 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 41>>
<<generate1>><<person1>><<person_ i>> 당신을 스쳐지나다 당신의 팔을 붙잡는다. "난 널 알아." 당신이 <<his_ yi>> 손을 뿌리치려 애쓰는 동안, <<he_ ga>> 말한다. "모든 사람들이 말하는 걸레가 바로 너잖아." 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 21>>
<<generatey1>><<person1>><<personsimplePost>> 한 무리가 당신을 지나치며 당신을 보고 실실 웃는다. 그들은 당신을 계속 돌아보며 서로에게 뭔가 속삭인다. 당신은 '쉬운'과 '걸레'라는 단어를 알아듣는다. 당신은 얼굴을 붉힌다.
<<else>>
<<generate1>><<generate2>><<person1>><<person_ i>> 길을 건너는 당신을 가리키더니 <<his_ yi>> 친구들을 돌아본다. "쟤야." <<he_ ga>> 말한다. "내가 말했던 걸레가 바로 쟤라고." 당신은 얼굴을 붉힌다.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</widget>>
<<widget "streetprostitutionfame">>
<<rng>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>><<person_ gwa>> <<person2>><<person_ i>> 걸어가며 당신을 지나친다. <<person1>><<person_ un>> 당신을 돌아보고 <<his_ yi>> 친구에게 고개를 가까이 한다. "나 <<phim_ ul>> 알아, <<pshe_ nun>> 돈만 주면 무엇이든 할 거야. 무엇이든." <<person2>><<person_ i>> 당신을 보더니 웃음을 터뜨린다. 당신은 얼굴을 붉힌다.
<<elseif $rng gte 61>>
<<generate1>><<person1>><<person_ i>> 길을 건너는 당신에게 소리친다. "어이, 너 내 친구랑 전부 섹스했잖아. 입으로 하는 건 얼마냐?" 그건 사람들의 주의를 끌었다. 사람들은 당신을 보고는 서로에게 뭔가 속삭인다. 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 41>>
<<generate1>><<person1>><<person1>><<person_ i>> 당신을 스쳐지나다 당신의 팔을 붙잡는다. "난 널 알아." 당신이 <<his_ yi>> 손을 뿌리치려 애쓰는 동안, <<he_ ga>> 말한다. "모든 사람들이 말하는 <<whore_ ga>> 바로 너잖아." 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 21>>
<<generatey1>><<person1>><<personsimplePost>> 한 무리가 당신을 지나치며 당신을 보고 실실 웃는다. 그들은 당신을 계속 돌아보며 서로에게 뭔가 속삭인다. You make out the words "<<whorePost "과" "sep">>"_trPost "<<slutPost "이라" "sep">>"_trPost는 단어를 알아듣는다. 당신은 얼굴을 붉힌다.
<<else>>
<<generate1>><<generate2>><<person1>><<person_ i>> 길을 건너는 당신을 가리키더니 <<his_ yi>> 친구들을 돌아본다. "쟤야." <<he_ ga>> 말한다. "내가 말했던 <<whore_ ga>> 바로 쟤라고." 당신은 얼굴을 붉힌다.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</widget>>
<<widget "streetrapefame">>
<<rng>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>><<person_ gwa>> <<person2>><<person_ i>> 걸어가며 당신을 지나친다. <<person1>><<person_ un>> 당신을 돌아보고 <<his_ yi>> 친구에게 고개를 가까이 한다. "나 <<phim_ ul>> 알아, 마을 공용 육변기라던데." <<person2>><<person_ i>> 당신을 보더니 웃음을 터뜨린다. 당신은 얼굴을 붉힌다.
<<elseif $rng gte 61>>
<<generate1>><<person1>><<person_ i>> 길을 건너는 당신에게 소리친다. "어이, 내 친구들이 널 다 따먹었잖아. 곧 내 몫을 받으러 가겠어." 그건 사람들의 주의를 끌었다. 사람들은 당신을 보고는 서로에게 뭔가 속삭인다. 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 41>>
<<generate1>><<person1>><<person1>><<person_ i>> 당신을 스쳐지나다 당신의 팔을 붙잡는다. "난 널 알아." 당신이 <<his_ yi>> 손을 뿌리치려 애쓰는 동안, <<he_ ga>> 말한다. "모든 사람들이 말하는 육변기가 바로 너잖아." 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 21>>
<<generatey1>><<person1>><<personsimplePost>> 한 무리가 당신을 지나치며 당신을 보고 실실 웃는다. 그들은 당신을 계속 돌아보며 서로에게 뭔가 속삭인다. 당신은 '육변기'와 '쓰레기'라는 단어를 알아듣는다. 당신은 얼굴을 붉힌다.
<<else>>
<<generate1>><<generate2>><<person1>><<person_ i>> 길을 건너는 당신을 가리키더니 <<his_ yi>> 친구들을 돌아본다. "쟤야." <<he_ ga>> 말한다. "내가 말했던 육변기가 바로 쟤라고." 당신은 얼굴을 붉힌다.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</widget>>
<<widget "streetbestialityfame">>
<<rng>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>><<person_ gwa>> <<person2>><<person_ i>> 걸어가며 당신을 지나친다. <<person1>><<person_ un>> 당신을 돌아보고 <<his_ yi>> 친구에게 고개를 가까이 한다. "나 <<phim_ ul>> 알아, 동물들을 진짜 밝힌다던데." <<person2>><<person_ i>> 당신을 보더니 웃음을 터뜨린다. 당신은 얼굴을 붉힌다.
<<elseif $rng gte 61>>
<<generate1>><<person1>><<person_ i>> 길을 건너는 당신에게 소리친다. "어이, 저기 개 사육장에서 너를 찾더라. 개들 '우유를 짜 줄' 사람이 필요하다던데?" 그건 사람들의 주의를 끌었다. 사람들은 당신을 보고는 서로에게 뭔가 속삭인다. 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 41>>
<<generate1>><<person1>><<person1>><<person_ i>> 당신을 스쳐지나다 당신의 팔을 붙잡는다. "난 널 알아." 당신이 <<his_ yi>> 손을 뿌리치려 애쓰는 동안, <<he_ ga>> 말한다. "모든 사람들이 말하는 수간충이 바로 너잖아." 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 21>>
<<generatey1>><<person1>><<personsimplePost>> 한 무리가 당신을 지나치며 당신을 보고 실실 웃는다. 그들은 당신을 계속 돌아보며 서로에게 뭔가 속삭인다. 당신은 '개'와 '걸레'라는 단어를 알아듣는다. 당신은 얼굴을 붉힌다.
<<else>>
<<generate1>><<generate2>><<person1>><<person_ i>> 길을 건너는 당신을 가리키더니 <<his_ yi>> 친구들을 돌아본다. "쟤야." <<he_ ga>> 말한다. "내가 말했던 걸레가 바로 쟤라고. 완전 동물들 육변기라니까." 당신은 얼굴을 붉힌다.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</widget>>
<<widget "streetpregnancyfame">>
<<rng>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>><<person_ gwa>> <<person2>><<person_ i>> 걸어가며 당신을 지나친다. <<person1>><<person_ un>> 당신을 돌아보고 <<his_ yi>> 친구에게 고개를 가까이 한다. "나 <<phim_ ul>> 알아, 항상 임신한 채로 다닌다던데.<<if playerBellyVisible()>> 너 혹시 다른 정액 기증자가 필요하니?<</if>>" <<person2>><<person_ i>> 당신을 보더니 웃음을 터뜨린다. 당신은 얼굴을 붉힌다.
<<elseif $rng gte 61>>
<<generate1>><<person1>><<person_ i>> 길을 건너는 당신에게 소리친다. "어이, 내 친구들 중 몇 명이나 너를 임신시킨 거냐? <<if playerBellyVisible()>>몇 달 후에<<else>>곧<</if>> 나도 내 애를 만들러 갈게." 그건 사람들의 주의를 끌었고, 사람들은 당신을 보고는 서로에게 뭔가 속삭인다. 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 41>>
<<generate1>><<person1>><<person1>><<person_ i>> 당신을 스쳐지나다 당신의 팔을 붙잡는다. "난 널 알아." 당신이 <<his_ yi>> 손을 뿌리치려 애쓰는 동안, <<he_ ga>> 말한다. "항상 애를 배고 싶어하는 것처럼 보인다고, 모든 사람들이 말하는 사람이 바로 너잖아. 애들은 어떻게 지내냐?" 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 21>>
<<generatey1>><<person1>><<personsimplePost>> 한 무리가 당신을 지나치며 당신을 보고 실실 웃는다. 그들은 당신을 계속 돌아보며 서로에게 뭔가 속삭인다. 당신은 "산모"와 "<<slutPost "이라" "sep">>"_trPost는 단어를 알아듣는다. 당신은 얼굴을 붉힌다.
<<else>>
<<generate1>><<generate2>><<person1>><<person_ i>> 길을 건너는 당신을 가리키더니 <<his_ yi>> 친구들을 돌아본다. "그게 쟤야." <<he_ ga>> 말한다. "내가 말했던 <<slut_ i>> 바로 쟤라고. <<if playerBellyVisible()>>항상 임신해 있는<<else>>항상 임신하고 싶어하는<</if>> 육변기 말야." 당신은 얼굴을 붉힌다.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</widget>>
<<widget "famesalute">>
<<print either("브이 사인을 만든다",
"키스를 날린다",
"손을 흔든다",
"살짝 허리굽혀 인사한다",
"윙크한다")>>
<</widget>>
<<widget "sayexhibproud">>
<<print either("저도 제 몸이 자랑스러워요.",
"당신이 제 몸을 좋아한다니 기쁘네요.",
"저도 제 몸이 사람들에게 보여줄 만하다고 생각해요.",
"저도 제 몸을 보여주는 것을 좋아해요.",
"벗은 몸이 보여지는 것이 저를 흥분시키거든요.",
"제 몸을 노출시키면 흥분되거든요.",
"제 벗은 몸이 보기 좋지요, 그렇게 생각하지 않아요?",
"저도 제 몸이 대단히 멋지다고 느껴요.")>>
<</widget>>
<<widget "streetexhibitionismfame">>
<<rng>>
<<outfitChecks>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>><<person_ gwa>> <<person2>><<person_ i>> 걸어가며 당신을 지나친다. <<person1>><<person_ un>> 당신을 돌아보고 <<his_ yi>> 친구에게 고개를 가까이 한다. "나 <<phim_ ul>> 알아, <<pshe_ nun>> 벗은 몸이 정말 멋져." <<person2>><<person_ i>> 당신을 보더니 웃음을 터뜨린다.
<<set $phase to 1>>
<<elseif $rng gte 61>>
<<generate1>><<person1>><<person_ i>> 길을 건너는 당신에게 소리친다. "어이, 옷 입은 채로는 못 알아볼 뻔했다고." 그건 사람들의 주의를 끌었다. 사람들은 당신을 보고는 서로에게 뭔가 속삭인다.
<<set $phase to 2>>
<<elseif $rng gte 41>>
<<generate1>><<person1>><<person1>><<person_ i>> 당신을 스쳐지나다 당신의 팔을 붙잡는다. "난 널 알아." 당신이 <<his_ yi>> 손을 뿌리치려 애쓰는 동안, <<he_ ga>> 말한다. "네가 공공장소에서 벌거벗고 다니기 좋아한다는 <<slut_ iji>>."
<<set $phase to 3>>
<<elseif $rng gte 21>>
<<generates1>><<person1>><<personsimplePost>> 한 무리가 당신을 지나치며 당신을 보고 실실 웃는다. 그들은 당신을 계속 돌아보며 서로에게 뭔가 속삭인다. 당신은 '<<whorePost "과" "sep">>'_trPost '걸레'라는 단어를 알아듣는다.
<<set $phase to 4>>
<<else>>
<<generate1>><<generate2>><<person1>><<person_ i>> 길을 건너는 당신을 가리키더니 <<his_ yi>> 친구들을 돌아본다. "쟤야." <<he_ ga>> 말한다. "내가 벌거벗고 다니는 것을 본 게 쟤라고."
<<set $phase to 5>>
<</if>>
<br><br>
<<set _avaliableActions to []>>
<<if hasSexStat("exhibitionism", 4) and ($uncomfortable.underwear is false or $uncomfortable.nude is false)>>
<<run _avaliableActions.push("flaunt")>>
<</if>>
<<if _skirtExposed>>
<<if hasSexStat("exhibitionism", 5) and $worn.under_lower.type.includes("naked") and $uncomfortable.nude is false>>
<<run _avaliableActions.push("flashSkirt1")>>
<<elseif hasSexStat("exhibitionism", 3) and playerChastity() and $uncomfortable.nude is false>>
<<run _avaliableActions.push("flashSkirt2")>>
<<elseif hasSexStat("exhibitionism", 2) and !$worn.under_lower.type.includes("naked") and !playerChastity() and $uncomfortable.underwear is false>>
<<run _avaliableActions.push("flashSkirt3")>>
<</if>>
<<elseif _middleOutfit or _overOutfit>>
<<if hasSexStat("exhibitionism", 3) and $worn.under_lower.type.includes("naked") and $uncomfortable.nude is false>>
<<run _avaliableActions.push("flashBottom1")>>
<<elseif hasSexStat("exhibitionism", 3) and playerChastity() and $uncomfortable.nude is false>>
<<run _avaliableActions.push("flashBottom2")>>
<<elseif hasSexStat("exhibitionism", 2) and !$worn.under_lower.type.includes("naked") and !playerChastity() and $uncomfortable.underwear is false>>
<<run _avaliableActions.push("flashBottom3")>>
<</if>>
<</if>>
<<if $player.gender_appearance is "f" or $player.breastsize gt 2>>
<<if hasSexStat("exhibitionism", 4) and $worn.under_upper.type.includes("naked") and $uncomfortable.nude is false>>
<<run _avaliableActions.push("flashBreasts1")>>
<<elseif hasSexStat("exhibitionism", 2) and !$worn.under_upper.type.includes("naked") and $uncomfortable.underwear is false>>
<<run _avaliableActions.push("flashBreasts2")>>
<</if>>
<</if>>
<<if $earSlime.growth gte 200 and _avaliableActions.length>>
<span class="red">당신은 슬라임이 당신을 노출하지 않고 가게 두지 않을 것을 안다.</span>
<<elseif numberOfEarSlime() and $earSlime.growth gt 30 - ($earSlime.exhibitionism * 10) and _avaliableActions.length>>
<<set $earSlimeForcedExposure to _avaliableActions.random()>>
<span class="lewd">당신은 머리에 있는 슬라임이
<<switch $earSlimeForcedExposure>>
<<case "flaunt">>그들에 동의하라 명령하는 것을 느낀다.
<<case "flashSkirt1" "flashSkirt2" "flashSkirt3">>당신의 스커트를 들춰보여라 명령하는 것을 느낀다.
<<case "flashBottom1" "flashBottom2" "flashBottom3">>당신의 엉덩이를 내보여라 명령하는 것을 느낀다.
<<case "flashBreasts1" "flashBreasts2">>당신의 가슴을 내보여라 명령하는 것을 느낀다.
<</switch>>
</span> 그것은 당신이 복종하면 보상해줄 것이라 약속<<if $earSlime.startedThreats>>하고, 그러지 않으면 결과를 기대하라 위협한다<<else>>한다<</if>>.
<br><br>
<<link [[복종한다|Street Exhibitionism Fame Flaunt]]>>
<<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>>
<<switch $earSlimeForcedExposure>>
<<case "flaunt">><<set $flaunt_type to 'words'>><<set $flaunt_part to 'none'>>
<<case "flashSkirt1" "flashSkirt2" "flashSkirt3">>
<<set $flaunt_type to 'skirt'>>
<<if $earSlimeForcedExposure.includes("1")>>
<<set $flaunt_part to 'genitals'>>
<<elseif $earSlimeForcedExposure.includes("2")>>
<<set $flaunt_part to 'chastity'>>
<<else>>
<<set $flaunt_part to 'lowerunderwear'>>
<</if>>
<<case "flashBottom1" "flashBottom2" "flashBottom3">>
<<set $flaunt_type to 'moon'>>
<<if $earSlimeForcedExposure.includes("1")>>
<<set $flaunt_part to 'bottom'>>
<<elseif $earSlimeForcedExposure.includes("2")>>
<<set $flaunt_part to 'chastity'>>
<<else>>
<<set $flaunt_part to 'lowerunderwear'>>
<</if>>
<<case "flashBreasts1" "flashBreasts2">>
<<set $flaunt_type to 'top'>>
<<if $earSlimeForcedExposure.includes("1")>>
<<set $flaunt_part to 'breasts'>>
<<else>>
<<set $flaunt_part to 'upperunderwear'>>
<</if>>
<</switch>>
<</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<if $earSlime.startedThreats>>
<<link [[반항한다|Street Exhibitionism Fame Flaunt Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<<else>>
<<link [[무시한다|Street Exhibitionism Fame Shamed]]>><<unset $earSlimeForcedExposure>><</link>><<gtrauma>><<gstress>>
<</if>>
<<else>>
<<link [[무시한다|Street Exhibitionism Fame Shamed]]>><</link>><<gtrauma>><<gstress>>
<</if>>
<br>
<<if !$earSlimeForcedExposure>>
<<if _avaliableActions.includes("flaunt")>>
<<link [[과시한다|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'words'>><<set $flaunt_part to 'none'>><</link>><<lstress>>
<br>
<</if>>
<<if _avaliableActions.includes("flashSkirt1")>>
<<link [[스커트를 들춰보인다|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'skirt'>> <<set $flaunt_part to 'genitals'>><</link>><<exhibitionist5>><<lstress>><<garousal>>
<br>
<<elseif _avaliableActions.includes("flashSkirt2")>>
<<link [[스커트를 들춰보인다|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'skirt'>> <<set $flaunt_part to 'chastity'>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br>
<<elseif _avaliableActions.includes("flashSkirt3")>>
<<link [[스커트를 들춰보인다|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'skirt'>> <<set $flaunt_part to 'lowerunderwear'>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br>
<<elseif _avaliableActions.includes("flashBottom1")>>
<<link [[엉덩이를 내보인다|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'moon'>> <<set $flaunt_part to 'bottom'>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br>
<<elseif _avaliableActions.includes("flashBottom2")>>
<<link [[엉덩이를 내보인다|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'moon'>> <<set $flaunt_part to 'chastity'>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br>
<<elseif _avaliableActions.includes("flashBottom3")>>
<<link [[엉덩이를 내보인다|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'moon'>> <<set $flaunt_part to 'lowerunderwear'>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br>
<</if>>
<<if _avaliableActions.includes("flashBreasts1")>>
<<link [[가슴을 내보인다|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'top'>> <<set $flaunt_part to 'breasts'>><</link>><<exhibitionist4>><<lstress>><<garousal>>
<br>
<<elseif _avaliableActions.includes("flashBreasts2")>>
<<trClothes "under_upper" $worn.under_upper.name "name" "을">><<link [[_trResult + " 내보인다"|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'top'>> <<set $flaunt_part to 'upperunderwear'>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "streetExhibitionismFameShamed">>
<<if $phase is 1>>
그 <<person2>><<person_ un>> 당신을 보고 비웃는다.
<<elseif $phase is 3>>
당신은 <<he_ ga>> 당신의 <<bottom_ ul>> 곁눈질하자 얼굴을 붉히고 더 빨리 걷는다.
<</if>>
<<if $phase isnot 3>>
<<rng>>
<<if $rng gte 81>>
당신은 얼굴을 붉히고 눈을 마주치지 않으려 노력한다.
<<elseif $rng gte 61>>
당신은 얼굴을 붉히고 성급히 지나간다.
<<elseif $rng gte 41>>
당신의 얼굴을 붉어지고 당신은 속도를 올린다.
<<elseif $rng gte 21>>
옷을 입었음에도, 당신은 벌거벗은 느낌을 받으며 서둘리 도망친다.
<<else>>
당신은 얼굴을 붉힌다.
<</if>>
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<</widget>>
<<widget "streetcollared">>
<<if Time.dayState is "night">>
<<rng>>
<<beastNEWinit 1 dog>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<generate2>><<generate3>><<person2>><<person_ gwa>> <<person3>><<person_ i>> 당신에게 다가온다. <<person_ un>> <<beasttypePost 0 "의">> 목줄을 붙잡고 있다. "완벽해. 우리 애완동물을 위해 너 같은 <<bitch_ rul>> 찾아다니고 있었거든. 너힌테 뭐가 좋을 지 알고 있다면 무릎을 꿇겠지." <<he_ ga>> 말하자, <<person2>><<person_ i>> 당신의 목줄을 붙잡는다.
<br><br>
<<link [[무릎꿇는다|Street Collar Dog]]>><<set $molestationstart to 1>><<sub 1>><</link>>
<br>
<<link [[거절한다|Street Collar Molestation]]>><<set $molestationstart to 1>><<def 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<generate1>><<generate2>><<person1>><<person_ i>> 당신의 고간을 더듬기 시작하자 <<person2>><<person_ i>> 어둠 속에서 나타나 당신 목에 걸린 목줄을 붙잡는다. "이게 누구야?" <<person1>><<person_ i>> 말한다. "탁 트인 장소에 홀로 나와 있는, 목줄 찬 걸레네. 네가 쓸모있는 곳이 딱 하나 있지."
<br><br>
<<link [[다음|Street Collar Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>><<person_ i>> 당신의 목줄을 보고 웃는다. "누가 널 개집에서 풀어줬니?" <<he_ ga>> 말한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetbound">>
<<generate1>><<person1>>
<<if Time.dayState is "night">>
당신은 어두운 곳 어딘가에서, 당신 뒤편으로 다가오는 발걸음 소리를 듣는다. 당신의 묶인 팔로 인해 당신은 너무나도 무력하다고 느낀다. <span class="blue">당신은 쫓기고 있다.</span>
<br><br>
<<link [[다음|Street Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<personPost>> 하나가 당신에게 다가온다. "누가 너를 그렇게 묶어 놓았지? 자." <<He_ nun>> 당신 뒤로 돌아가 당신의 팔을 묶은 것을 풀어준다.<<unbind>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetlowertowel">>
<<if Time.dayState is "night">>
<<generate1>><<generate2>><<generate3>><<person1>>
당신은 어두운 곳 어딘가에서, 당신 뒤편으로 다가오는 발걸음 소리를 듣는다. 당신은 당신의 허리를 두른 수건을 의식한다. <span class="blue">당신은 쫓기고 있다.</span>
<br><br>
<<link [[다음|Street Stalk Group]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>당신은 당신 뒤편으로 다가오는 가벼운 발걸음 소리를 듣는다. 당신은 당신의 허리를 두른 수건을 의식한다. <span class="blue">당신은 쫓기고 있다.</span>
<br><br>
<<link [[다음|Street Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "streetuppertowel">>
<<if Time.dayState is "night">>
<<generate1>><<generate2>><<generate3>><<person1>>
당신은 어두운 곳 어딘가에서, 당신 뒤편으로 다가오는 발걸음 소리를 듣는다. 당신은 당신의 가슴을 두른 수건을 의식한다. <span class="blue">당신은 쫓기고 있다.</span>
<br><br>
<<link [[다음|Street Stalk Group]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>당신은 당신 뒤편으로 다가오는 가벼운 발걸음 소리를 듣는다. 당신은 당신의 가슴을 두른 수건을 의식한다. <span class="blue">당신은 쫓기고 있다.</span>
<br><br>
<<link [[다음|Street Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "whitneyposter">>
<<set $whitneyposter to 1>>
<<generatey1>><<person1>>당신은 휘트니의 친구 하나가 실종자를 찾는다는 포스터를 붙이는 것을 본다. 거기에는 휘트니의 사진이 붙어있다. <<He_ nun>> 당신과 눈을 마주치지 않으려 한다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</widget>>
<<widget "streetexoffer">>
<<set $exhibitionismrunon to 0>>
<<set $exhibitionismrun to "danube">>
후드를 쓴 인영 하나가 당신에게 부딪힌다. 쪽지 하나가 그자의 코트 주름에서 떨어져 나와, 당신 앞에 떨어진다. 그 인영은 골목길로 성큼성큼 걸어가더니 사라진다. 당신은 그 쪽지를 집는다.
<br><br>
<i>네가 돈이 필요하면. 다뉴브 가로 가라. 온천 뒤의 참나무로 가라. 그리고 옷을 벗어라. 그게 끝이다. £100.</i>
<br><br>
<<destinationeventend>>
<</widget>>
<<widget "streetexoffer2">>
<<set $exhibitionismrun to "danube">><<set $exhibitionismrunon to 1>>
당신은 거리를 걸어 내려가고 있다. 후드를 쓴 인영 하나가 반대쪽에서 걸어오며 당신을 지나친다.
<br><br>
그자가 당신을 지나치기 바로 전에, 그자는 봉투 하나를 당신 앞에 던진다. 당신이 그자를 불러세우기도 전에, 그자는 골목길을 따라 사라진다. 당신은 그 봉투를 집어들고 연다. 거기에는 쪽지 하나가 들어있다.
<br><br>
<i>저번에는 잘 해 주었다. 온천 뒤의 참나무로 돌아가라. 옷을 벗고 네 자신을 절정시켜라. £300.</i>
<br><br>
그것은 다시 당신에게 왔다. 당신은 스파 밖에서 옷을 벗고 사진을 찍고선, 낙하산으로 돈을 받은 것을 기억한다. 영상이 어떻게 되었을진 잘 모르겠지만, 아마도 많은 사람들이 보았을 것이다. 이번엔 더 많은 돈을 받게 된다.
<br><br>
<<destinationeventend>>
<</widget>>
<<widget "streetexoffer3">>
<<set $exhibitionismrun to "starfish">><<set $exhibitionismrunon to 2>>
당신은 거리를 걸으며, 모서리 쪽으로 다가가고 있다. 후드를 쓴 인영 하나가 모서리에서 돌아 당신에게 다가온다.
<br><br>
그들은 당신에게 봉투를 내민다. 당신은 그들의 얼굴을 볼 순 없지만, 당신은 전의 후드를 쓴 인영은 기억한다. 당신은 봉투를 받는다. 당신이 무슨 말을 하기도 전에, 그 인영은 거리로 달려가 당신으로부터 멀어진다. 당신은 그 봉투를 열고 쪽지를 읽는다. 당신은 다뉴브 가에 관한 일일것이라 예상한다. 그 노트엔 이렇게 적혀있다:
<br><br>
<i>저번에도 잘 해 주었다. 이번엔 스타피쉬 가에 가서 오락실 앞에 서라. 15분 동안 도로를 향해 엉덩이를 까고 내보여라. 이번엔 £500이다.</i>
<br><br>
당신의 맥박이 빨라진다. 이번엔 스파 뒤에서 옷을 벗는 것보다 한 단계 더 올라갔다. 이번엔 당신은 공공장소에서 엉덩이를 보여야 할것이다.
<br><br>
<<destinationeventend>>
<</widget>>
<<widget "streetexoffer4">>
<<set $exhibitionismrun to "cliff">><<set $exhibitionismrunon to 3>>
당신이 거리를 걷고 있을 때 익숙한 후드를 쓴 인영 하나가 모서리를 돌아 당신을 향해 걸어온다.
<br><br>
이때 쯤 되자 당신은 무엇을 기대해야하는지 알고 있다. 당신은 멈춰서서 그 인영이 당신에게 다가오길 기다린다. 이전과 다르게, 그들은 서두르지 않는다. 그들은 당신에게 걸어와 봉투를 당신에게 건낸다. 당신은 그걸 받는다. 당신은 그들의 얼굴을 보려 하지만, 후드 때문에 그들의 얼굴이 그림자에 가려진다.
<br><br>
"저번에도 잘 해 주었다," 그 인영이 말한다. 그들은 그들의 목소리를 변조해서 말한다; 당신은 그들이 누구인지 예측할수가 없다. "이번걸 하면, 너에겐 어떤 일이든 믿고 맏길 수 있을것 같아."
<br><br>
"잠만요," 당신이 말한다, "당신은 누구에요?" 그 인영은 당신을 무시하고 아무렇지 않게 걸어간다. 당신은 봉투를 열고 쪽지를 읽는다.
<br><br>
<i>날씨가 좋은 날에 클리프 가에 가라. 카페에서 시작해라. 옷을 벗고 블록을 한 바퀴 돌아라. 클리프 가에서 하이 가로, 그리고 다시 클리프 가로 돌아가라. 이번건 £1000이다.</i>
<br><br>
당신은 침을 삼킨다. 이번건 저번에 했던 3개보다 더 어렵다.
<br><br>
<<destinationeventend>>
<</widget>>
<<widget "shadyFan">>
당신은 모퉁이를 돌자마자 <<generate1>><<person1>><<person_ gwa>> 부딪혀, 그 사람이 들고 있던 커다란 상자가 땅에 떨어진다.
<br><br>
<<if ($fame.exhibitionism gte 400 or $fame.sex gte 400 or $fame.prostitution gte 400 or $fame.rape gte 400) and ($player.gender_appearance is "f" or $forcedcrossdressingdisable is "f")>>
"조심해라 <<girl_ a>>," <<he_ ga>> 말하며 상자를 확인한다. 그것이 손상되지 않은 것에 기뻐하며, <<he_ nun>> 당신을 다시 한번 보고는 계속 말한다,
"너 낯이 익은데. 내가 너를 어디선가 만났던가?"
<br><br>
<<He_ ga>> 당신에게 불편할 정도로 가까이 다가와 당신을 유심히 본다. "갑작스럽다는 것은 알지만, 이 상자 안의 옷이 네게 어울릴 것 같은데. 가지고 싶니?"
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[그 자리에서 옷을 벗고 그것을 입어본다|Shady Fan Strip]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[골목길 안에서 옷을 벗고 그것을 입어본다|Shady Fan Alley]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[상자를 받고 헤어진다|Shady Fan Take]]>><</link>>
<br>
<<link [[상자를 받는 것을 거절헌다|Shady Fan Refuse]]>><</link>>
<<else>>
"조심해라 <<girl_ a>>," <<he_ ga>> 말하며 상자를 확인한다. 그것이 손상되지 않은 것에 기뻐하며, <<he_ nun>> 당신에게 미소지으며 계속 말한다,
"앞을 잘 보고 다닐 필요가 있겠구나, 그렇지 않으면 사고를 당할 거야."
<br><br>
당신은 길을 계속 간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetexshow">>
<<generate1>><<generate2>><<generate3>><<person1>>
<<if $fame.exhibitionism gte 1000>>
당신은 멏몇 <<group_ i>> 당신에게 다가오는 것을 알아차린다. 그들 중 하나인, <<person_ i>>, 당신을 가리키며, 무언가를 다른 둘과 이야기한다. 당신의 첫번째 본능은 도망가는 것이었지만, 그들은 벌써 너무나도 가까이 있었다. 그들은 주의를 끌지 않으려 노력하며, 당신을 둘러싼다.
<br><br>
“이봐 <<girlPost>>,” <<person_ i>> 말한다. “네가 옷을 벗고 다니기 좋아한다는 그 <<slut_ iji>>, 그렇지?” <<He_ nun>> 한 손을 <<his_ yi>> 호주머니에 넣는다. 당신은 긴장했지만, <<he_ ga>> 지폐 몇 장을 꺼내자 약간 긴장을 푼다. “작은 비공개 쇼를 해주면 안될까?”
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<span class="lewd">특별히 외설적인 발상이 당신을 스친다.</span> 바로 여기에서, 열린 공간에서 옷을 벗으면, 더 흥분되지 않을까.
<br>
<<link [[여기에서 옷을 벗는다|Street Private Show Strip]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[골목길 안에서 옷을 벗는다|Street Private Show Alley]]>><<set $phase to 0>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[거절한다|Street Private Show Refuse]]>><</link>>
<br>
<<else>>
<<groupPost>> 한 무리가 휴대폰을 들고 있는 한 <<personPost>> 주위에 모여, 서로 시끌벅적하게 웃어대고 있다. 당신이 그들을 지나치려 하자 그들 중 하나가 당신을 쳐다본다.
<br><br>
"귀여운 옷차림이야," <<he_ ga>> 큰 소리로 말한다. "하지만 그게 없는 게 더 보기 좋을 거야."
<br><br>
그 사람들이 웃음을 터뜨린다. 당신의 얼굴이 붉어지며 당신은 발걸음을 빨리 하고, 그들을 지나치자 그들의 상스러운 논평이 당신 뒤에서 들려온다.<<stress 3>><<trauma 3>><<gstress>><<gtrauma>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetkidnap">>
<<generate1>><<person1>>
당신은 가로등 아래 두건을 눌러쓴 형체가 숨어있는 걸 알아차린다.
<<if fameSum("sex","rape","bestiality") gte random(1000, 4000)>>
당신은 그 앞을 지나치며 형체에 신경을 쓰지 않지만, 갑자기 뭔가 당신의 어깨를 붙잡는 게 느낀다. 당신은 공포로 얼어붙어 숨을 깊이 들이마신다.
<br>
당신이 고개를 돌리자, 팔 하나가 당신의 허리를 꽉 둘러감는다. 축축한 천이 거칠게 당신의 입과 코를 막는다.
<br><br>
<<link [[발버둥친다|Street Kidnap Struggle]]>><</link>><<physiquedifficulty 2000 12000>>
<br>
<<link [[항복한다|Street Kidnap Give]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<else>>
그 형체는 급하게 발걸음을 다른 방향으로 돌리기 전 당신을 보고 지나간다.<<stress 3>><<gstress>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetorphancookie">>
<<generatey1>><<generate2>><<person1>><<rng>>
갓 구운 빵 냄새와 함께 근처 문에 노크하는 소리가 들려온다. 당신은 과자로 가득한 상자를 들고 주택들 중 하나 앞에 서 있는, 같은 고아원에 사는 <<personsimple_ ul>> 알아본다.
<br><br>
<<if $loft_river>>
당신은 <<he_ ga>> 다락에 설치한 것들을 이용해 과자를 구웠으리라 짐작한다.
<br><br>
<<if $rng gte 51>>
짧은 대화가 오간 끝에, 집주인은 지폐 몇 장을 꺼내 <<personsimplePost "에게">> 건넨다. <<He_ nun>> 활짝 웃으며, 다른 집으로 떠나기 전에 집주인에게 감사를 표한다. <<stress -12>><<llstress>><<hope 1>><<ghope>>
<<else>>
<<if $bus is "domus">>
집주인으로 보이는, <<person2>><<person_ i>> <<person1>><<him_ ul>> 잠깐 살피더니, <<personsimple_ yi>> 얼굴이 붉어질만한 무언가를 말한다. <<He_ nun>> 재빨리 뒤로 물러나, 돌아보지 않고 다른 집으로 떠난다.<<if $awareness gte 200>> 당신은 <<he_ ga>> 몸을 팔라는 제안을 받고, 거절했다고 짐작한다.<</if>> 당신은 <<his_ yi>> 완고함에 고무되었다. <<stress -6>><<lstress>>
<<else>>
집주인으로 보이는, <<person2>><<person_ i>> <<person1>><<him_ ul>> 잠깐 살피더니, 두툼한 돈뭉치를 꺼낸다. <<personsimple_ un>> 깜짝 놀란 것 같다. 여기서 보기에도 확실히 많아 보인다. <<He_ nun>> 박스 전체를 <<person2>><<personPost "에게">> 건네며 감사를 표하고, 순수한 즐거움으로 가득한 눈빛으로 쏜살같이 고아원으로 달려간다. 당신은 <<he_ ga>> 과자를 더 구우리라고 짐작한다. <<stress -12>><<llstress>><<ghope>><<hope 2>>
<</if>>
<</if>>
<<else>>
당신은 어떻게 <<he_ ga>> 집에 있는 허술한 장비로 과자를 구워냈을까 하고 생각한다.
<br><br>
<<if $rng gte 51>>
짧지만 격렬한 대화가 오간 끝에, 집주인은 <<his_ yi>> 면전에 대고 문을 쾅 닫아 버린다. 하지만 <<personsimple_ un>> <<his_ yi>> 노력을 아까워하지 않고, 다른 집으로 떠난다. 당신은 <<his_ yi>> 완고함에 고무되었다. <<stress -6>><<lstress>>
<<else>>
<<if $bus is "domus">>
집주인으로 보이는, <<person2>><<person_ i>> <<person1>><<him_ ul>> 잠깐 살피더니, <<personsimple_ yi>> 얼굴이 붉어질만한 무언가를 말한다. <<He_ nun>> 재빨리 뒤로 물러나, 돌아보지 않고 다른 집으로 떠난다.<<if $awareness gte 200>> 당신은 <<he_ ga>> 몸을 팔라는 제안을 받고, 거절했다고 짐작한다.<</if>> 당신은 <<his_ yi>> 완고함에 고무되었다. <<stress -6>><<lstress>>
<<else>>
집주인으로 보이는, <<person2>><<person_ i>> <<person1>><<him_ ul>> 잠깐 살피더니, 두툼한 돈뭉치를 꺼낸다. <<personsimple_ un>> 깜짝 놀란 것 같다. <<person2>><<person_ un>> <<person1>><<himPost "에게">> 집으로 들어오라는 듯한 동작을 취한다. <<He_ nun>> 망설이지만, 시선은 돈다발을 내려다보고 있다. 여기서 보기에도 확실히 많아 보인다. 얼굴이 새빨개진 채, <<he_ nun>> 집으로 들어간다. <<gtrauma>><<trauma 3>><<lhope>><<hope -1>><<greb>><<reb 1>>
<</if>>
<</if>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</widget>>
<<widget "streetmodelshow">>
<<generate1>><<person1>>
<<if $fame.model gte 400>>
<<personPost>> 하나가 당신 앞에 걸어나오며, <<his_ yi>> 얼굴에 미소를 띄운다.
<br><br>
"너를 알아," <<person_ i>> 외친다. "네가 그 모델하는 <<girl_ iji>>, 그렇지?" <<He_ nun>> 당신의 손을 잡으며 <<his_ yi>> 미소를 더 크게 짓는다. "나는 네 진짜 팬이야."
<br><br>
"네 개인적인 사진을 찍고 싶어," <<he_ ga>> 당신이 대답하기도 전에 덧붙인다. <<He_ nun>> <<his_ yi>> 휴대폰을 꺼낸다. "몇 분만, 내 모델이 되어줄 수 있겠어?"
<br><br>
<<link [[동의한다 (0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 0>><</link>>
<br>
<<link [[돈을 요구한다 (0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 1>><</link>>
<br>
<<if $earSlime.growth gte 200>>
<span class="red">You know the ear slimes wouldn't let you do anything but expose yourself.</span>
<<else>>
<<link [[거절한다|Street Private Photoshoot Refuse]]>><</link>>
<</if>>
<br>
<<else>>
당신은 <<personPost>> 하나가 당신에게 다가오는 것을 알아차린다. <<he_ ga>> 다가오자, <<he_ nun>> 갑자기 싱긋 웃기 시작하며 당신 앞에 걸어와, 당신의 팔을 잡는다.
<br><br>
"너는 모델처럼 보이는데, <<lassPost>>," <<he_ nun>> 히죽 웃는다. "사진 몇 장 찍게 포즈좀 취해주겠어? 내 카메라는 바로 여기 있어." <<His_ yi>> 손이 <<his_ yi>> 사타구니를 받치며, <<his_ yi>> 의도를 파악하는 데 일말의 의심도 남기지 않는다.
<br><br>
당신의 얼굴은 붉어진다. <<his_ yi>> 손을 밀쳐 풀어내며, <<person_ gwa>> <<his_ yi>> 노골적인 말들을 뒤로 하면서 당신은 서둘러 그 자리를 떠난다.<<stress 3>><<trauma 3>><<gstress>><<gtrauma>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetnpcflash">>
<<generate1>><<person1>>
당신이
<<if $location is "alley">>
골목길을 걷고 있을 때,
<<else>>
거리를 걷고 있을 때,
<</if>>
트렌치 코트를 입은 <<person_ i>> 당신에게 걸어온다. "실례합니다만," <<he_ ga>> 묻는다, "<<print either("제 코트에 무언가 묻었나요","제 코트가 어떤가요","혹시 제 코트에 얼룩이 졌나요")>>?"
<br><br>
당신은 멈춰서 잠시 <<his_ yi>> 코트를 쳐다본다. 당신이 쳐다보자, <<person_ un>> 싱긋 웃으며 당신이 눈길을 돌리기 전에 <<his_ yi>> 트렌치 코트를 열어젖히고, 환희에 가득차, <<npcRevealText $NPCList[0] "both">>.
<<if hasSexStat("exhibitionism", 5) and $worn.under_lower.type.includes("naked")>>
<br><br>
<<link [[$NPCList[0].pronouns.him + " 보며 마주 옷 속를 보여준다"|Street Flash]]>><<set $phase to 5>><</link>><<exhibitionist5>>
<br>
<<if $earSlime.growth gte 200 and $earSlime.exhibitionism gte 5>>
<span class="red">You know the ear slimes wouldn't let you leave without exposing yourself.</span>
<<else>>
<<link [[무시한다|Street Flash]]>><<set $phase to 0>><<stress 3>><</link>><<gstress>>
<</if>>
<<elseif hasSexStat("exhibitionism", 4) and $player.gender_appearance is "f" and $worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>
<br><br>
<<link [[$NPCList[0].pronouns.him + " 보며 마주 옷 속를 보여준다"|Street Flash]]>><<set $phase to 4>><</link>><<exhibitionist4>>
<br>
<<if $earSlime.growth gte 200 and $earSlime.exhibitionism gte 4>>
<span class="red">You know the ear slimes wouldn't let you leave without exposing yourself.</span>
<<else>>
<<link [[무시한다|Street Flash]]>><<set $phase to 0>><<stress 3>><</link>><<gstress>>
<</if>>
<<elseif hasSexStat("exhibitionism", 2) and !$worn.under_lower.type.includes("naked") and ($player.gender_appearance is "m" or !$worn.under_upper.type.includes("naked"))>>
<br><br>
<<link [[$NPCList[0].pronouns.him + " 보며 마주 옷 속를 보여준다"|Street Flash]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<<if $earSlime.growth gte 200 and $earSlime.exhibitionism gte 2>>
<span class="red">You know the ear slimes wouldn't let you leave without exposing yourself.</span>
<<else>>
<<link [[무시한다|Street Flash]]>><<set $phase to 0>><<stress 3>><</link>><<gstress>>
<</if>>
<<else>>
<<stress 6>><<trauma 3>><<arousal 600>><<gstress>><<gtrauma>><<garousal>>
<br><br>
<<He_ nun>> 망연자실한 당신을 두고, <<his_ yi>> 트렌치 코트를 닫은 후 빠르게 멀어져 간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetabstinence">>
<<switch $bus>>
<<case "wolf" "nightingale">>
<<generatey1>><<person1>>
As you're walking down the street, you see a group of teens handing out pamphlets to bystanders.
They're initiates from the nearby temple. One of them, a <<person>>, approaches you.
<br><br>
<<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>>
<<if $temple_rank is "priest">>
"You honor us with your presence, revered one. We're promoting the benefits of abstinence. Would you please help us?"
<<else>>
"I thought I recognised you from the temple! We're promoting the benefits of abstinence. Wanna help out?"
<</if>>
<<if playerBellyVisible()>>
<<He>> looks down at your baby bump. "You'll make a good example!"
<</if>>
<<elseif playerBellyVisible()>>
<<He>> pauses upon seeing your visibly pregnant belly. <<He>> seems unsure of what to do for a moment, until another initiate meets <<his>> gaze and nods.
<br><br>
"H-hello there. May I offer you a pamphlet? You don't need to be a believer, we just want to enlighten people about the dangers of..."
You can already see that <<hes>> sweating. "Of... uh... the virtues of abstinence."
<<elseif $demon gte 2 and $transformationParts.demon.horns isnot "hidden">>
<<He>> seems to hesitate for a moment as <<he>> gets closer. <<He>> looks at your horns, but shakes <<his>> head, as if making up <<his>> mind.
"Hello there. May I offer you a pamphlet? You don't need to be a believer, we just want to enlighten people about the dangers of... improper sexual behaviours."
<<else>>
"Hello there. May I offer you a pamphlet? You don't need to be a believer, we just want to enlighten people about the virtues of abstinence."
<</if>>
<br><br>
<<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and $worn.face.type.includes("mask")>>
<span class="blue"><<He>> doesn't seem to recognise you as <<if $temple_rank is "initiate">>an initiate<<else>>a <<temple_title>><</if>> because of your mask.</span>
<br><br>
<</if>>
<<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>>
<<link [[Help out (0:30)|Street Abstinence Help]]>><<grace 5>><<pass 30>><</link>><<gggrace>>
<br>
<<link [[Accept the pamphlet, but be on your way|Street Abstinence Accept]]>><<grace -1>><</link>><<lawareness>><<lgrace>>
<br>
<<set $skulduggerydifficulty to 400>>
<<link [["Pretend " + $NPCList[0].pronouns.he + "'s mistaken"|Street Abstinence Mistaken]]>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<<link [[Accept the pamphlet|Street Abstinence Accept]]>><</link>><<lawareness>>
<br>
<<link [[거절한다|Street Abstinence Refuse]]>><</link>>
<br>
<</if>>
<<case "cliff" "starfish">>
<<generatey1>><<person1>>
As you're walking down the street, you see a group of teens handing out pamphlets to bystanders.
According to the logos on their shirts, they seem to belong to some out-of-town association. A <<person>> approaches you.
<br><br>
"How are you today? Good? We're handing out informative pamphlets about sexual healthcare and contraceptive options. Would you care for one?"
<<if playerBellyVisible()>>
<<He>> looks down at your baby bump. "It's never too late to prepare for next time."
<</if>>
<br><br>
<<link [[Accept the pamphlet|Street Volunteers Accept]]>><</link>>
<br>
<<link [[거절한다|Street Volunteers Refuse]]>><</link>>
<br>
<<default>>
/* Should only be reachable on High street */
<<generatey1>><<generatey2>><<person1>>
As you're walking down the street, you see two groups of teens handing out pamphlets to bystanders. One group is composed of initiates from the temple, while the others appear to be a group of out-of-town volunteers.
<<if $rng lte 33>>
<<set $phase to 1>>
The two groups mostly ignore one another as they distribute their papers. They seem to be focused on doing their job right. One person of each group, a <<person1>><<person>> from the temple and a <<person2>><<person>> from the volunteers, unintentionally approach you at the same time.
<br><br>
<<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>>
<<person1>>Upon recognising you, the initiate picks up the pace and gets to you first.
"Hey there, nice to see you. You probably don't need it, but I can offer you a pamphlet if you'd like? It would greatly help our cause."
<br><br>
The <<person2>><<person>> politely waits for <<his>> turn, but you can see <<him>> glancing at you. <<He>> speaks up.
"We're also giving out pamphlets, although... they're a little different."
<<else>>
The volunteer gets to you first. The initiate slows down, waiting <<person1>><<his>> turn.
"Hey there friend, could I bother you for a moment? Teens like us are in the primes of our lives, and we would like for you to be as healthy and happy as possible. Can I interest you in our informative paper?"
<br><br>
You see the <<person1>><<person>> frown, although you don't know why. <<He>> takes a step forward and speaks, clutching a small holy pendant.
"We're... also giving out information. It's about the benefits of abstinence and faith. I'd like to give you one, if that's okay."
<br><br>
You feel a little overwhelmed, even though none of them seem too pushy about it.
<</if>>
<<elseif $rng gte 66>>
<<set $phase to 2>>
The two groups give each other wary stares. Tension seems to be running high. Some of them even sport fresh bruises. One person of each group, a <<person1>><<person>> from the initiates and a <<person2>><<person>> from the volunteers, rush towards you while shoving each other.
<br><br>
<<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>>
<<person1>>Upon recognising you, the initiate aggressively shoves <<his>> opponent and gets to you first.
"Don't listen to this sinner. He'll try to throw you off the righteous path. Abstinence is the only way." <<He>> holds out a pamphlet for you.
<br><br>
The <<person2>><<person>> approaches, quite angered by the initiate's words. However, <<he>> doesn't lose <<his>> calm nor <<his>> professionalism.
"You can't know until you try, but you can be hurt while trying. We want to protect you against the dangers of sex, all while assuring you the freedom to explore your body and others', with their consent."
<<else>>
The volunteer reaches you first. The initiate seems irritated, but upon noticing your gaze, <<person1>><<he>> manages <<his>> anger and impatiently waits for <<his>> turn.
<br><br>
"You're a resident of this town, right? We're giving out essential information about sexual health and safety. Heaven knows this town needs it."
<br><br>
The initiate seems absolutely furious upon hearing such blasphemy. <<He>> imposes <<himself>> in between you and the volunteer.
"This sinner has no right to invoke the name of heaven! Trust is not something to be so easily given. The temple has been watching over our town for generations. Don't you want to reward the work of those that defend purity?"
<br><br>
You can't help but feel defensive as the two figures back you into a corner.<<stress 5>><<gstress>>
<</if>>
<<else>>
<<set $phase to 3>>
The two groups seem to be mingling. You hear them laughing and joking with one another. One person of each group, a <<person1>><<person>> from the initiates and a <<person2>><<person>> from the volunteers, make a game of reaching you first.
<br><br>
<<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>>
Upon recognising you, the initiate switches instead to a leisurely stroll, sure of <<person1>><<his>> victory. <<He>> shouts to <<his>> rival.
"Don't even bother. This one is a fellow worshipper!"
<br><br>
The <<person2>><<person>> greets you with an ample, competitive smile. <<He>> winks at you, then speaks up.<br>
"There are only winners if you take my pamphlet. You, me, this town, everyone. A good sexual education brings wonders. I 'pray' that I can convince you!"
<br><br>
The initiate does not seem bothered in the slightest, although the volunteer's cheesy sales pitch earns <<person2>><<him>> a few strange looks.
<<else>>
The volunteer has more luck and gets to you first. The initiate arrives a few seconds later, laughing and nagging at <<person1>><<his>> opponent for fun. You almost feel like they've forgotten about you, until the volunteer accosts you.
"Hey, hope you're doing well today. I - well, we're - giving out pamphlets. It's up to you whether you want to learn more about sex, abstinence, or both."
<br><br>
The <<person1>><<person>> nods in confirmation.
"Our pamphlets are better though."
<br><br>
Their friendliness towards one another puts you at ease. <<stress -5>><<lstress>>
<</if>>
<</if>>
<br><br>
<<link [[Accept both pamphlets|Street Duo Accept Both]]>><</link>>
<br>
<<link [["Accept the initiate's pamphlet"|Street Duo Accept Abstinence]]>><</link>>
<br>
<<link [["Accept the volunteer's pamphlet"|Street Duo Accept Volunteers]]>><</link>>
<br>
<<link [[Refuse both|Street Duo Refuse Both]]>><</link>>
<br>
<</switch>>
<</widget>>
<<widget "rainyDayHarass">>
<<generate1>><<person1>>
A <<person>> calls out to you from the doorway of a nearby <<if $bus is "domus">>house<<else>>mansion<</if>>.
<br><br>
<<switch random(1,5)>>
<<case 1>>
"What're you doing out alone in this awful weather, <<girl>>? C'mon inside, I'll let you dry off," <<he>> says, gesturing towards the door.
<<case 2>>
"Good lord, <<girl>>, you're drenched!" <<he>> laughs. "C'mon in, I'll let you hide from the rain for a bit," <<he>> says, gesturing towards the door.
<<case 3>>
"You're going to get yourself sick walking around like that," <<he>> tuts. "C'mere and get dried off," <<he>> says, gesturing towards the door.
<<case 4>>
"You seem like you're lost, <<girl>>. How about you come inside and dry off while you get your bearings?" <<he>> asks, gesturing towards the door.
<<case 5>>
"Cats and dogs today, 'eh <<girl>>? Need somewhere to take shelter for a bit?" <<he>> asks, gesturing towards the door.
<</switch>>
<br><br>
<<link [["Follow " + $NPCList[0].pronouns.him|Street Rainy Follow]]>><</link>>
<br>
<<if $bus is "domus">>
<<link [[Keep walking|Street Rainy Walk]]>><</link>>
<<else>>
<<link [[Keep walking|Street Rainy Walk]]>><</link>>
<</if>>
<</widget>><<widget "passoutstreet">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "street">>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout street]]>><</link>>
<</if>>
<</widget>><<widget "nightingale">>
<<if $nextPassageCheck is "Nightingale Street">>
<<add_link "<span class='nextLink'><<nightingaleicon>><<link [[나이팅게일 가 (0:05) (병원)|Nightingale Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<nightingaleicon>><<link [[나이팅게일 가 (0:05) (병원)|Nightingale Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "nightingalequick">>
<<nightingaleicon>><<link [[나이팅게일 가|Nightingale Street]]>><</link>>
<</widget>>
<<widget "nightingaleeventend">>
<<link [[다음|Nightingale Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "lake">>
<<if $nextPassageCheck is "Nightingale Street">>
<<add_link "<span class='nextLink'><<lakeicon>><<link [[호수 (0:05)|Lake Bus]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<lakeicon>><<link [[호수 (0:05)|Lake Bus]]>><<pass 5>><</link>><br>">>
<</if>>
<</widget>>
<<widget "lakequick">>
<<lakeicon>><<link [[호수|Lake Bus]]>><</link>>
<</widget>>
<<widget "lakeeventend">>
<<link [[호수|Lake Bus]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "domus">>
<<if $nextPassageCheck is "Domus Street">>
<<add_link "<span class='nextLink'><<domusicon>><<link [[도무스 가 (0:05) (집)|Domus Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<domusicon>><<link [[도무스 가 (0:05) (집)|Domus Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "domusquick">>
<<domusicon>><<link [[도무스 가|Domus Street]]>><</link>>
<</widget>>
<<widget "domuseventend">>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "danube">>
<<if $nextPassageCheck is "Danube Street">>
<<add_link "<span class='nextLink'><<danubeicon>><<link [[다뉴브 가 (0:05) (고급 주택)|Danube Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<danubeicon>><<link [[다뉴브 가 (0:05) (고급 주택)|Danube Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "danubequick">>
<<danubeicon>><<link [[다뉴브 가|Danube Street]]>><</link>>
<</widget>>
<<widget "danubeeventend">>
<<link [[다음|Danube Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "wolf">>
<<if $nextPassageCheck is "Wolf Street">>
<<add_link "<span class='nextLink'><<wolficon>><<link [[울프 가 (0:05) (사원)|Wolf Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<wolficon>><<link [[울프 가 (0:05) (사원)|Wolf Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "wolfquick">>
<<wolficon>><<link [[울프 가|Wolf Street]]>><</link>>
<</widget>>
<<widget "wolfeventend">>
<<link [[다음|Wolf Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "elk">>
<<if $nextPassageCheck is "Elk Street">>
<<add_link "<span class='nextLink'><<elkicon>><<link [[엘크 가 (0:05)|Elk Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<elkicon>><<link [[엘크 가 (0:05)|Elk Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "elkquick">>
<<elkicon>><<link [[엘크 가|Elk Street]]>><</link>>
<</widget>>
<<widget "elkeventend">>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<</widget>>
<<widget "compoundoptions">>
<<if $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 9>>
<span class="teal"><<He_ nun>> 동요하는 기색이 역력하며 가만히 앉아 있기도 어려워 한다.</span>
<br><br>
<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 6>>
<span class="blue"><<He_ nun>> 얼굴을 찌푸린 채 <<his_ yi>> 펜을 돌리고 있다.</span>
<br><br>
<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 2>>
<span class="purple"><<He_ nun>> 조급해하며 <<his_ yi>> 펜을 돌리고 있다.</span>
<br><br>
<</if>>
<<if $compoundhonest gte 5>>
"협조해 줘서 고맙군," <<he_ ga>> 말한다. "넌 전혀 위험인물이 아냐, 그렇지?"
<<if isPubfameTaskAccepted("compound", "done")>>
<<set $pubfame.status to "hiding">><<set $pubfame.timer to 14>>
<<world_corruption "soft" 10>>
<<He>> jots down a few notes. "I'll let security know about the cameras. We'll also need to keep an eye out for this 'Mickey' character."
<br>
<<if $pubfame.compound.cameras.length gte 1>>
<span class="red">There's no chance the cameras will still be there. You'll need to start over.</span>
<</if>>
<<set $pubfame.compound.cameras to []>>
<br><br>
<</if>>
<<He_ ga>> 레버를 당기자 당신 발밑의 해치가 열린다. 당신은 그리로 굴러 떨어져, 관을 미끄러져 내려가 차가운 물에 첨벙 빠진다.<<trauma 6>><<gtrauma>>
<br><br>
<<endevent>>
<<link [[다음|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
너무 고통이 심해 더이상 참을 수가 없다. 당신은 <<he_ ga>> 묻는 거라면 뭐든지, 고통을 멈추기 위해 모든 걸 답해준다.
<br><br>
"넌 전혀 위험인물이 아냐." <<he_ nun>> 실망스럽다는 듯 말한다.
<<if isPubfameTaskAccepted("compound", "done")>>
<<set $pubfame.status to "hiding">><<set $pubfame.timer to 14>>
<<world_corruption "soft" 10>>
<<He>> jots down a few notes. "I'll let security know about the cameras. We'll also need to keep an eye out for this 'Mickey' character."
<br>
<<if $pubfame.compound.cameras.length gte 1>>
<span class="red">There's no chance the cameras will still be there. You'll need to start over.</span>
<</if>>
<<set $pubfame.compound.cameras to []>>
<br><br>
<</if>>
<<He_ ga>> 레버를 당기자 당신 발밑의 해치가 열린다. 당신은 그리로 굴러 떨어져, 관을 미끄러져 내려가 차가운 물에 첨벙 빠진다.
<<trauma 6>><<gtrauma>>
<br><br>
<<endevent>>
<<link [[다음|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<elseif $arousal gte $arousalmax>>
당신은 사정하기 직전인 것 같은 느낌을 받지만, 사정하지는 않는다. 쾌감은 견딜 수 없이 되어간다. "아, 깜빡했는데." <<he_ ga>> 말한다. "이 기계는 널 오르가즘의 끄트머리에 데려다 놓지만 사정은 시켜주지 않아. 내가 알아야 하는 걸 말해주기까진 절대로."
<br><br>
당신은 견딜 수 없다. 그냥 말 그대로 불가능하다. 당신은 구속을 풀 수 있는 무언가를 찾으려 발버둥치며 <<himPost "에게">> 모든 것을 털어놓는다. "넌 전혀 위험인물이 아냐." <<he_ ga>> 말하며, 스위치를 끈다.
<br><br>
<<orgasm>>
<<if isPubfameTaskAccepted("compound", "done")>>
<<set $pubfame.status to "hiding">><<set $pubfame.timer to 14>>
<<world_corruption "soft" 10>>
<<He>> jots down a few notes. "I'll let security know about the cameras. We'll also need to keep an eye out for this 'Mickey' character."
<br>
<<if $pubfame.compound.cameras.length gte 1>>
<span class="red">There's no chance the cameras will still be there. You'll need to start over.</span>
<</if>>
<<set $pubfame.compound.cameras to []>>
<br><br>
<</if>>
<<He_ ga>> 레버를 당기자 당신 발밑의 해치가 열린다. 당신은 그리로 굴러 떨어져, 관을 미끄러져 내려가 차가운 물에 첨벙 빠진다.<<trauma 6>><<gtrauma>>
<br><br>
<<endevent>>
<<link [[다음|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 10>>
<<his_ yi>> 인내심이 한계에 다다르자, <<He_ ga>> 일어선다. "이게 안 통할 줄 알았어." <<he_ ga>> 말한다. "옛날 식으로 한 번 해 보자고."
<br><br>
<<He_ nun>> 당신의 구속을 풀고는 당신을 콘크리트 바닥으로 끌어당긴다. <<He_ nun>> <<his_ yi>> 코트에서 칼을 꺼내더니, 당신을 음흉한 눈길로 쳐다본다. 그러나 <<he_ ga>> 움직이려는 그 때, <<he_ nun>> 무언가가 잡아끄는 것을 느낀다. "무슨-" <<he_ ga>> <<his_ yi>> 반대쪽 손을 보자 그 손이 당신을 구속하던 구속구에 붙들려 있는 것을 발견한다. "이 새끼가... 어떻게?"
<<ltrauma>><<lstress>><<set $stress -= 2000>><<trauma -6>>
<br><br>
<<if $skulduggery lte 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">방금 건 너무 쉬웠다. 당신은 아무것도 새로 익히지 못했다.</span>
<br><br>
<</if>>
당신은 <<he_ ga>> 당신을 고문하는 데 쓰던 기계를 집어든다. 가치가 있을지도 모른다. "그거 내려놔." <<he_ ga>> 말한다. "비싼 거라고."
<<set $blackmoney += 200>>
뭐, 그러던가 말던가.
<br><br>
당신은 문을 열 방법을 찾지 못했고, <<personPost "도">> 순순히 정보를 말해줄 것 같지 않다. 하지만 당신은 구석에서 금속 해치를 발견한다. 당신은 해치를 열고 어둠 속으로 기어 내려간다.
<<earnFeat "Mouth Sealed Shut">>
<br><br>
<<endevent>>
<<set $torturesurvivor to 1>>
<<link [[다음|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $compoundhonest lte 4>>
<<link [[정직하게 답한다|Elk Compound Honest]]>><<set $compoundhonest += 1>><<arousal 3000>><<pain -3>><<stress 6>><</link>><<garousal>><<gstress>><<lpain>>
<br>
<</if>>
<<if $compoundlie lte 4>>
<<link [[거짓으로 답한다|Elk Compound Lie]]>><<set $compoundlie += 1>><<arousal -1000>><<pain 7>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<larousal>><<gpain>>
<br>
<<else>>
당신은 너무 압박을 받아 더이상 다른 거짓말을 생각해 낼 수 없다.
<br>
<</if>>
<<if $submissive lte 500 and $compoundmock lte 4>>
<<link [[조롱한다|Elk Compound Mock]]>><<def 1>><<set $compoundmock += 1>><<arousal -2000>><<pain 7>><<stress 6>><</link>><<gstress>><<larousal>><<gpain>>
<br>
<</if>>
<<if $submissive gte 1500 and $compoundbeg lte 4>>
<<link [[애원한다|Elk Compound Beg]]>><<sub 1>><<set $compoundbeg += 1>><<arousal 3000>><<pain -5>><<stress 6>><</link>><<gstress>><<garousal>><<lpain>>
<br>
<</if>>
<<if $compoundflirt is 0>>
<<link [[추파를 던진다|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<pain -3>><</link>><<promiscuous1>><<lpain>>
<br>
<<elseif $compoundflirt is 1 and hasSexStat("promiscuity", 2)>>
<<link [[추파를 던진다|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<pain -3>><</link>><<promiscuous2>><<lpain>>
<br>
<<elseif $compoundflirt is 2 and hasSexStat("promiscuity", 3)>>
<<link [[추파를 던진다|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<pain -3>><</link>><<promiscuous3>><<lpain>>
<br>
<<elseif $compoundflirt is 3 and hasSexStat("promiscuity", 4)>>
<<link [[추파를 던진다|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<pain -3>><</link>><<promiscuous4>><<lpain>>
<br>
<<elseif $compoundflirt is 4 and hasSexStat("promiscuity", 5)>>
<<link [[추파를 던진다|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<pain -3>><</link>><<promiscuous5>><<lpain>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "passoutcompound">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "compound">>
<<else>>
당신은 몸을 너무 혹사시켰다. 의식이 멀어진다.
<br><br>
<<link [[다음|Elk Compound Experiment]]>><</link>>
<br>
<</if>>
<</widget>><<widget "harvest">>
<<if $nextPassageCheck is "Harvest Street">>
<<add_link "<span class='nextLink'><<harvesticon>><<link [[하베스트 가 (0:05) (술집)|Harvest Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<harvesticon>><<link [[하베스트 가 (0:05) (술집)|Harvest Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "harvestquick">>
<<harvesticon>><<link [[하베스트 가|Harvest Street]]>><</link>>
<</widget>>
<<widget "harvesteventend">>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "mer">>
<<if $nextPassageCheck is "Mer Street">>
<<add_link "<span class='nextLink'><<mericon>><<link [[메르 가 (0:05) (부두)|Mer Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<mericon>><<link [[메르 가 (0:05) (부두)|Mer Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "merquick">>
<<mericon>><<link [[메르 가|Mer Street]]>><</link>>
<</widget>>
<<widget "mereventend">>
<<link [[다음|Mer Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "starfish">>
<<if $nextPassageCheck is "Starfish Street">>
<<add_link "<span class='nextLink'><<starfishicon>><<link [[스타피쉬 가 (0:05) (해변)|Starfish Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<starfishicon>><<link [[스타피쉬 가 (0:05) (해변)|Starfish Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "starfishquick">>
<<starfishicon>><<link [[스타피쉬 가|Starfish Street]]>><</link>>
<</widget>>
<<widget "starfisheventend">>
<<link [[다음|Starfish Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "cliff">>
<<if $nextPassageCheck is "Cliff Street">>
<<add_link "<span class='nextLink'><<clifficon>><<link [[클리프 가 (0:05) (카페)|Cliff Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<clifficon>><<link [[클리프 가 (0:05) (카페)|Cliff Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "cliffquick">>
<<clifficon>><<link [[클리프 가|Cliff Street]]>><</link>>
<</widget>>
<<widget "cliffeventend">>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "barb">>
<<if $nextPassageCheck is "Barb Street">>
<<add_link "<span class='nextLink'><<barbicon>><<link [[바브 가 (0:05) (무용 학원)|Barb Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<barbicon>><<link [[바브 가 (0:05) (무용 학원)|Barb Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "barbquick">>
<<barbicon>><<link [[바브 가|Barb Street]]>><</link>>
<</widget>>
<<widget "barbeventend">>
<<link [[다음|Barb Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "connudatus">>
<<if $nextPassageCheck is "Connudatus Street">>
<<add_link "<span class='nextLink'><<connudatusicon>><<link [[콘누다투스 가 (0:05) (스트립 클럽)|Connudatus Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<connudatusicon>><<link [[콘누다투스 가 (0:05) (스트립 클럽)|Connudatus Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "connudatusquick">>
<<connudatusicon>><<link [[콘누다투스 가|Connudatus Street]]>><</link>>
<</widget>>
<<widget "connudatuseventend">>
<<link [[다음|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<</widget>>
<<widget "connudatuswallet">>
당신은 조용한 장소를 찾아 <<wallet_ ul>> 열어 본다.
<<rng>>
<<if $rng gte 91>>
당신은 찾은 게 많지 않다. <<moneyGainDisplay 2 true true>> 어치의 잔돈뿐이다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<crimeUp `_money_gain / 100` "petty">><<set $money += _money_gain>><</link>><<crime "petty">>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
당신은 찾은 게 많지 않다. <<moneyGainDisplay 3 true true>> 어치의 잔돈뿐이다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<crimeUp `_money_gain / 100` "petty">><<set $money += _money_gain>><</link>><<crime "petty">>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 71>>
당신은 비밀 주머니에 숨겨져 있던 <<moneyGainDisplay 8 true true>> 를 발견한다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<crimeUp `_money_gain / 100` "petty">><<set $money += _money_gain>><</link>><<crime "petty">>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 61>>
당신은 검은 신용카드를 발견한다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<set $blackmoney += 8>><<crimeUp 8 "petty">><</link>><<crime "petty">>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
당신은 감춰져 있던 <<moneyGainDisplay 15 true true>> 를 발견한다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<crimeUp `_money_gain / 100` "petty">><<set $money += _money_gain>><</link>><<crime "petty">>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
당신은 은색 신용카드를 발견한다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<set $blackmoney += 15>><<crimeUp 15 "petty">><</link>><<crime "petty">>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 31>>
당신은 감춰져 있던 <<moneyGainDisplay 25 true true>> 를 발견한다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<crimeUp `_money_gain / 100` "petty">><<set $money += _money_gain>><</link>><<crime "petty">>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
당신은 금색 신용카드를 발견한다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<set $blackmoney += 25>><<crimeUp 25 "petty">><</link>><<crime "petty">>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 11>>
당신은 백금 신용카드를 발견한다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<set $blackmoney += 50>><<crimeUp 50 "petty">><</link>><<crime "petty">>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<else>>
당신은 감춰져 있던 <<moneyGainDisplay 50 true true>> 를 발견한다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<crimeUp `_money_gain / 100` "petty">><<set $money += _money_gain>><</link>><<crime "petty">>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "connudatusMarketsStatusEvents">>
<<switch random(1,9)>>
<<case 1>>
As you walk among the stalls, you stop in front of one selling a nice variety of flowers. Their sweet smell calms and soothes you.<<lstress>><<stress -6>>
<<case 2>>
As you walk among the stalls, you pass by one selling a variety of fresh fish.
<<if $cat gte 6 or $wolfgirl gte 6 or $fox gte 6>>
<<if $cat gte 6>>
<<set _transformation to "cat">>
<<elseif $wolfgirl gte 6>>
<<set _transformation to "wolf">>
<<else>>
<<set _transformation to "fox">>
<</if>>
Your inner _transformation reacts to their smell, and you begin to salivate a little.<<lstress>><<stress -6>>
<<else>>
You walk faster, trying to get away from their unpleasant smell.<<gstress>><<stress 6>>
<</if>>
<<case 3>>
You pass by a stall where the seller and a client seem to be in a heated discussion. After some back and forth, the seller relents and gives the client their purchase. Looks like someone got a discount.<<lstress>><<stress -6>>
<<case 4>>
You pass by a stall where a beggar seems to be asking for alms. The seller, however, is not having it, finally screaming for the beggar to get lost.<<gstress>><<stress 6>>
<<case 5>>
You stop by a stall to get a look at the products. There is a plate nearby with some apple slices as free samples. You take one. It's sweet and savoury.<<lstress>><<stress -6>>
<<case 6>>
You stop by a stall to get a look at the products. Suddenly, you feel someone grabbing your ass. You turn to say something, but the person has already gone.<<gstress>><<stress 6>>
<<case 7>>
As you walk around the market, you notice a bank note on the ground. You bend over and pick it up. It's a <<printmoney 500>> bill.<<lstress>><<stress -6>>
<<case 8>>
As you walk around the market, you notice of a bank note on the ground. You bend over to pick it up, only to realise that it is fake. Someone slaps your ass, and you turn to spot the culprit running away.<<gstress>><<stress 6>>
<<case 9>>
<<generate1>><<person1>>
You walk through the market, distracted by the variety of products on display. Someone bumps into you, and you fall to the ground. The other person doesn't bother to stop or apologise and keeps running. As you get up, a <<person1>><<person>> passes by, screaming something about a thief on the run.<<gstress>><<stress 6>>
<</switch>>
<br><br>
<<link [[다음|Connudatus Street]]>><<pass 15>><<endevent>><</link>>
<</widget>>
<<widget "connudatusMarketsProductsEvents">>
<<if $loft_river is 1 and $rng gte 80>>
You stop by a stall selling various vegetables. Now that you think about it, the orphans could use more vitamins in their diet.
<br><br>
<<if $money gte 15000>>
<<ind>><<link [[Buy some vegetables and send them to the loft (£150)|Connudatus Street]]>><<set $money -= 15000>><<hope 1>><<famegood 1>><<pass 15>><<endevent>><</link>><<ghope>>
<<else>>
<<ind>><span class="blue">You can't afford to buy it.</span>
<</if>>
<<else>>
<<switch random(1,5)>>
<<case 1>>
You stop by a stall selling various gardening equipment. Nothing catches your eyes at first, but you then notice a single bag of fertiliser hidden under some other products. It's priced at <<printmoney 100000>>.
<br><br>
<<if $money gte 100000>>
<<gardenicon "fertiliser">><<link [[Buy it (£1000)|Connudatus Street]]>><<set $fertiliser.current += 1>><<set $money -= 100000>><<pass 15>><<endevent>><</link>>
<<else>>
<<ind>><span class="blue">You can't afford to buy it.</span>
<</if>>
<<case 2>>
You stop by a stall selling various farm products. To the side, you notice a couple bottles of milk. Seems you can buy 3 bottles for <<printmoney 10000>>.
<br><br>
<<if $money gte 10000>>
<<tendingicon "milk">><<link [[Buy it (£100)|Connudatus Street]]>><<tending_give bottle_of_milk 3>><<set $money -= 10000>><<pass 15>><<endevent>><</link>>
<<else>>
<<ind>><span class="blue">You can't afford to buy it.</span>
<</if>>
<<case 3>>
<<set _change to random(100,500)>>
You notice a stall where the owner is organising the items on the back. There is some change on the counter. You could probably grab it if you wanted.
<br><br>
<<crimeicon "mark">><<link [[Steal the change|Connudatus Street]]>><<crimeUp 1 "petty">><<set $money += _change>><<pass 15>><<endevent>><</link>><<crime "petty">>
<<case 4>>
You notice a stall with some eggs on display and a "be back soon" sign on the table. You could probably steal some eggs if you wanted.
<br><br>
<<tendingicon "eggs">><<link [[Steal the eggs|Connudatus Street]]>><<crimeUp 1 "petty">><<tending_give chicken_egg 3>><<transform fox 1>><<pass 15>><<endevent>><</link>><<crime "petty">>
<<case 5>>
You stop by a stall selling various hand made clothes. They are not quite to your taste, but some still catch your attention.
<br><br>
<<if $money gte 500>>
<<icon "clothes/straw_hat_acc.png" "infront">><<icon "clothes/straw_hat.png">><<link [[Buy the Straw Hat (£5)|Connudatus Street]]>><<headwear 17>><<set $money -= 500>><<pass 15>><<endevent>><</link>>
<br>
<<if $daily.corruptionSlimeClothes and setup.clothes.upper[38].reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 500)>>
<<ind>><span class="red">The slime in your ear won't allow you to buy the Gingham Dress.</span>
<br>
<<elseif $earSlime.forcedDressing and $earSlime.forcedDressing.days gt 0 and setup.clothes.upper[38].gender isnot $earSlime.forcedDressing.type and setup.clothes.upper[38].gender isnot 'n'>>
<<ind>><span class="red">The slime in your ear refuses to allow you to try on or buy the Gingham Dress as it is only permitting more <<print $earSlime.forcedDressing.type is "f" ? "feminine" : "masculine">> clothing.</span>
<br>
<<elseif $money gte 1500>>
<<icon "clothes/gingham_dress_acc.png" "infront">><<icon "clothes/gingham_dress.png">><<link [[Buy the Gingham Dress (£15)|Connudatus Street]]>><<upperwear 38>><<set $money -= 1500>><<pass 15>><<endevent>><</link>>
<br>
<<else>>
<<ind>><span class="blue">You can't afford to buy the Gingham Dress.</span>
<br>
<</if>>
<<if $daily.corruptionSlimeClothes and setup.clothes.upper[33].reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 500)>>
<<ind>><span class="red">The slime in your ear won't allow you to buy the Checkered Shirt.</span>
<br>
<<elseif $earSlime.forcedDressing and $earSlime.forcedDressing.days gt 0 and setup.clothes.upper[33].gender isnot $earSlime.forcedDressing.type and setup.clothes.upper[38].gender isnot 'n'>>
<<ind>><span class="red">The slime in your ear refuses to allow you to try on or buy the Checkered Shirt as it is only permitting more <<print $earSlime.forcedDressing.type is "f" ? "feminine" : "masculine">> clothing.</span>
<br>
<<elseif $money gte 3000>>
<<icon "clothes/checkered_shirt.png">><<link [[Buy the Checkered Shirt (£30)|Connudatus Street]]>><<upperwear 33>><<set $money -= 3000>><<pass 15>><<endevent>><</link>>
<br>
<<else>>
<<ind>><span class="blue">You can't afford to buy the Checkered Shirt.</span>
<br>
<</if>>
<<else>>
<<ind>><span class="blue">You can't afford to buy any of it.</span>
<</if>>
<</switch>>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Connudatus Street]]>><<pass 15>><<endevent>><</link>>
<</widget>>
<<widget "connudatusMarketsLewdEvents">>
<<generate1>><<person1>>
You stop to take a look at some products. Suddenly, you feel a hand rest on your ass. You look back and notice a <<person>> right behind you. <<He>> smiles.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[Reciprocate|Connudatus Markets Hook Up]]>><<set $phase to 2>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Move away|Connudatus Markets Hook Up]]>><<set $phase to 1>><</link>>
<</widget>><<widget "high">>
<<if $nextPassageCheck is "High Street">>
<<add_link "<span class='nextLink'><<highicon>><<link [[하이 가 (0:05) (쇼핑 센터)|High Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<highicon>><<link [[하이 가 (0:05) (쇼핑 센터)|High Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "highquick">>
<<highicon>><<link [[하이 가|High Street]]>><</link>>
<</widget>>
<<widget "higheventend">>
<<link [[다음|High Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "oxford">>
<<if $nextPassageCheck is "Oxford Street">>
<<add_link "<span class='nextLink'><<oxfordicon>><<link [[옥스포드 가 (0:05) (학교)|Oxford Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<oxfordicon>><<link [[옥스포드 가 (0:05) (학교)|Oxford Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "oxfordquick">>
<<oxfordicon>><<link [[옥스포드 가|Oxford Street]]>><</link>>
<</widget>>
<<widget "oxfordeventend">>
<<link [[다음|Oxford Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "eventsstreet">>
<<set $dangerevent to random(1, 100)>>
<<rng>>
<<if $wraith.state and $eventforced and Time.isBloodMoon() and !_wraithEventSkipped>>
<<wraithEventStreet>>
<<elseif $kylarwatched is 1>>
<<kylarwatched>>
<<elseif $kylar_manor_secret is 2>>
<<monstrance_accost>>
<<elseif Time.dayState is "night">>
<<if $exposed gte 1>>
<<if $bus is "residential">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<residentialex1>>
<<elseif $dangerevent lte 20>>
<<residentialex2>>
<<else>>
<<residentialex3>>
<</if>>
<<elseif $bus is "commercial">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<commercialex1>>
<<elseif $dangerevent lte 20>>
<<commercialex2>>
<<else>>
<<commercialex3>>
<</if>>
<<elseif $bus is "industrial">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<industrialex1>>
<<elseif $dangerevent lte 20>>
<<industrialex2>>
<<else>>
<<industrialex3>>
<</if>>
<<elseif $bus is "park">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<parkex1>>
<<elseif $dangerevent lte 20>>
<<parkex2>>
<<else>>
<<parkex3>>
<</if>>
<<else>>
<<set $dangerevent to random(1, 60)>>
<<if $dangerevent lte 20>>
<<streetex1>>
<<elseif $dangerevent lte 30>>
<<streetex2>>
<<elseif $dangerevent lte 40>>
<<streetex3>>
<<elseif $dangerevent lte 50>>
<<streetex4>>
<<elseif $dangerevent lte 60>>
<<streetex5>>
<</if>>
<</if>>
<<elseif $rng gte 51>>
<<set $dangerevent to random(1, 150)>>
<<if $dangerevent lte 9>>
<<if ($exhibitionismrun is undefined or $exhibitionismrun is "danubedone") and ($exhibitionismrunon is 1 or $exhibitionismrunon is 0) and ($challengetimer lte 0 or $challengetimer is undefined)>>
<<streetexoffer2>>
<<elseif $exhibitionismrun is undefined and $exhibitionismrunon is 2 and ($challengetimer lte 0 or $challengetimer is undefined)>>
<<streetexoffer3>>
<<elseif $exhibitionismrun is undefined and $exhibitionismrunon is 3 and ($challengetimer lte 0 or $challengetimer is undefined)>>
<<streetexoffer4>>
<<elseif $exhibitionismrun is undefined and $exhibitionismrunon isnot 1 and Time.days gte 8 and ($challengetimer lte 0 or $challengetimer is undefined)>>
<<streetexoffer>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 18>>
<<if C.npc.Whitney.state is "dungeon" and $whitneyposter isnot 1>>
<<whitneyposter>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 27>>
<<if $hallucinations gte 2 and $tentacledisable is "f">>
<<streettentacle>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 36>>
<<if $fame.sex gte random(1, 1000)>>
<<streetsexfame>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 45>>
<<if $fame.rape gte random(1, 1000)>>
<<streetrapefame>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 54>>
<<if $fame.bestiality gte random(1, 1000)>>
<<streetbestialityfame>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 63>>
<<if $fame.prostitution gte random(1, 1000)>>
<<streetprostitutionfame>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 72>>
<<if $fame.pregnancy gte random(1, 1000)>>
<<streetpregnancyfame>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 81>>
<<if $fame.exhibitionism gte random(1, 1000)>>
<<streetexhibitionismfame>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 90>>
<<if $syndromeeden is 1 and (($edenfreedom isnot 2 or $edenCagedEscape) and $edendays gte 7) or ($edenfreedom gte 2 and $edendays gte 21)>>
<<streetedenrage>>
<<elseif !$edenCagedEscape and ($edenfreedom is 1 and $edendays gte 2) or ($edenfreedom gte 2 and $edendays gte 8)>>
<<if $edenfreedom gte 2 and C.npc.Eden.love gte 60>>
<<streetedenworried>>
<<else>>
<<streetedenangry>>
<</if>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 100>>
<<if !$weekly.streetPolice and crimeSumCurrent() gte 1000 and !$worn.lower.type.includes("naked")>>
<<streetpolice>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 110>>
<<if $worn.neck.collared is 1>>
<<streetcollared>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 120>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<streetbound>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 130>>
<<if $worn.lower.name is "towel" or $worn.lower.name is "large towel bottom">>
<<streetlowertowel>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 140>>
<<if $worn.upper.name is "towel" or $worn.upper.name is "large towel">>
<<streetuppertowel>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 150>>
<<if crimeSumCurrent() gte 5000>>
<<streetwanted>>
<<else>>
<<eventsstreetnight>>
<</if>>
<</if>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<if $bus is "residential">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<residentialex1>>
<<elseif $dangerevent lte 20>>
<<residentialex2>>
<<else>>
<<residentialex3>>
<</if>>
<<elseif $bus is "commercial">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<commercialex1>>
<<elseif $dangerevent lte 20>>
<<commercialex2>>
<<else>>
<<commercialex3>>
<</if>>
<<elseif $bus is "industrial">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<industrialex1>>
<<elseif $dangerevent lte 20>>
<<industrialex2>>
<<else>>
<<industrialex3>>
<</if>>
<<elseif $bus is "park">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<parkex1>>
<<elseif $dangerevent lte 20>>
<<parkex2>>
<<else>>
<<parkex3>>
<</if>>
<<else>>
<<set $dangerevent to random(1, 20)>>
<<if $dangerevent lte 10>>
<<streetexday1>>
<<elseif $dangerevent lte 20>>
<<streetexday2>>
<</if>>
<</if>>
<<elseif C.npc.Avery.state isnot "dismissed" and $averyseen isnot 1 and Time.weekDay is 7 and Time.dayState is "day" and ($scienceproject is "won" or $scienceproject is "done" or C.npc.Avery.init is 1)>>
<<set $averyseen to 1>>
<<streetavery>>
<<elseif fameTotal() gte 3000 and $photo_known is undefined>>
<<set $photo_known to 1>>
<<street_niki>>
<<set $nikiSeen.pushUnique("street")>>
<<elseif $rng gte 52>>
<<set $dangerevent to random(1, 210)>>
<<if $dangerevent lte 10>>
<<if $exhibitionismrun is undefined and $exhibitionismrunon is 1 and ($challengetimer lte 0 or $challengetimer is undefined)>>
<<streetexoffer2>>
<<elseif $exhibitionismrun is undefined and $exhibitionismrunon is 2 and ($challengetimer lte 0 or $challengetimer is undefined)>>
<<streetexoffer3>>
<<elseif $exhibitionismrun is undefined and $exhibitionismrunon is 3 and ($challengetimer lte 0 or $challengetimer is undefined)>>
<<streetexoffer4>>
<<elseif $exhibitionismrun is undefined and $exhibitionismrunon isnot 1 and Time.days gte 8 and ($challengetimer lte 0 or $challengetimer is undefined)>>
<<streetexoffer>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 18>>
<<if C.npc.Whitney.state is "dungeon" and $whitneyposter isnot 1>>
<<whitneyposter>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 27>>
<<if $hallucinations gte 2 and $tentacledisable is "f">>
<<streettentacle>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 36>>
<<if $fame.sex gte random(1, 1000)>>
<<streetsexfame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 45>>
<<if $fame.rape gte random(1, 1000)>>
<<streetrapefame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 54>>
<<if $fame.bestiality gte random(1, 1000)>>
<<streetbestialityfame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 63>>
<<if $fame.prostitution gte random(1, 1000)>>
<<streetprostitutionfame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 72>>
<<if $fame.pregnancy gte random(1, 1000)>>
<<streetpregnancyfame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 81>>
<<if $fame.exhibitionism gte random(1, 1000)>>
<<streetexhibitionismfame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 90>>
<<if $syndromeeden is 1 and (($edenfreedom isnot 2 or $edenCagedEscape) and $edendays gte 7) or ($edenfreedom gte 2 and $edendays gte 21)>>
<<streetedenrage>>
<<elseif ($edenfreedom is 1 and $edendays gte 2) or ($edenfreedom gte 2 and $edendays gte 8)>>
<<if $edenfreedom gte 2 and C.npc.Eden.love gte 60>>
<<streetedenworried>>
<<else>>
<<streetedenangry>>
<</if>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 100>>
<<if !$weekly.streetPolice and crimeSumCurrent() gte 1000 and !$worn.lower.type.includes("naked")>>
<<streetpolice>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 110>>
<<if $worn.neck.collared is 1>>
<<streetcollared>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 120>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<streetbound>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 130>>
<<if $worn.lower.name is "towel" or $worn.lower.name is "large towel bottom">>
<<streetlowertowel>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 140>>
<<if $worn.upper.name is "towel" or $worn.upper.name is "large towel">>
<<streetuppertowel>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 150>>
<<bodywritingExposureCheck true>>
<<if _bodywriting_exposed is 1>>
<<streetbodywriting>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 160>>
<<bodywritingExposureCheck true>>
<<if _bodywriting_exposed is 1 and $skin[_bodypart].special is "prostitution">>
<<streetwhorebodywriting>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 170>>
<<if crimeSumCurrent() gte 5000>>
<<streetwanted>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 180>>
<<bodywritingExposureCheck true>>
<<if _bodywriting_exposed is 1 and $skin[_bodypart].special is "criminal">>
<<streetcriminalbodywriting>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 190>>
<<if $bus is "domus" or $bus is "danube">>
<<streetorphancookie>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 200>>
<<streetstray>>
<<elseif $dangerevent lte 210>>
<<if $condomLvl gte 1 and ["wolf", "nightingale", "cliff", "starfish", "high"].includes($bus) and Time.days gte 4>>
<<streetabstinence>>
<<else>>
<<eventsstreetday>>
<</if>>
<</if>>
<<else>>
<<eventsstreetday>>
<</if>>
<</if>>
<<if $eventforced>>
<<unset $eventforced>>
<</if>>
<</widget>>
<<widget "pantsdownscene">>
<<npc Whitney>><<person1>>
<<if $leftarm is "bound" and $rightarm is "bound">>
"Is that you, slut?" You turn around to see Whitney strolling down the sidewalk at you.
<br><br>
"I thought it was you! Why are you tied up like that?"
<br><br>
<<He>> turns you around to see your wrists tied together. <<He>>'s silent for a few seconds before <<he>> speaks.
<br><br>
"This gives me an idea. Stay still."
<br><br>
Before you can wonder what <<he>> means, you feel <<his>> fingers in your waistband. You gasp as Whitney pulls your <<bottoms>> down.
<br><br>
<<else>>
Suddenly you hear Whitney's voice. "Hey slut! Stay right there!"
<br><br>
You turn around to see Whitney walking up to you, a mischievous look in <<his>> eyes. You brace yourself for whatever <<he>> has planned. "Don't move, I wanna try something."
<br><br>
<<He>> reaches <<his>> hands towards the waistband of your bottoms.
<br><br>
<</if>>
<<link [[Remain still|High Public Pants Down Still]]>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gstress>><<gtrauma>><<gdom>>
<br>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<link [[Push Whitney's hands away|High Public Pants Down Push]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<<else>>
<span class="blue">With your arms bound, you can't stop <<him>>.</span>
<</if>>
<</widget>>
<<widget "whitneyShoppingCentre">>
<<npc Whitney>><<person1>>
Suddenly you hear Whitney's voice. "Hey slut! Stay right there!"
<br><br>
You turn around to see Whitney walking up to you, a mischievous look in <<his>> eyes. You brace yourself for whatever <<he>> has planned. "Come with me."
<br><br>
<<He>> reaches <<his>> hands towards your own.
<br><br>
<<link [[Remain still|Whitney Shopping Centre]]>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney dom 1>><<set $phase to 0>><</link>><<gstress>><<gtrauma>><<gdom>><<handholdingvirginitywarning>>
<br>
<<link [[Back away|Whitney Shopping Centre Refuse]]>><<def 1>><<npcincr Whitney dom -1>><<set $phase to 0>><</link>><<ldom>>
<</widget>>
<<widget "whitneyShoppingData">>
<<set _chosenCommentSchool to "Hope you enjoy wearing it to school.">>
<<set _rejectedCommentSchool to "Something wrong with it? Would be perfect for school.">>
<<set _chosenCommentSwimClass to "Hope you enjoy wearing it to swim class.">>
<<set _rejectedCommentSwimClass to "Something wrong with it? Would be perfect for swim class.">>
<<set _chosenCommentOutside to "Hope to see you wearing it out of school.">>
<<set _chosenCommentBeach to "Hope you enjoy wearing it on the beach.">>
<<set _rejectedCommentBeach to "Something wrong with it? Would be perfect for the beach.">>
<<set _extraCommentBeach to " Perfect for a slut like you on the beach.">>
<<set _rejectedCommentBed to "Hope you enjoy wearing it to bed.">>
<<set _extraCommentBed to " Would be perfect to sleep in.">>
<<set _rejectedCommentLewd to "Didn't like it? Was it too lewd for you?">>
<<set _extraCommentLewd to " Perfect for a slut like you.">>
<<set _rejectedCommentGeneric to "Something wrong with it?">>
<<if $whitneyClothesGender is "f">>
<<set $_set1 to ["pink", "purple", "tangerine", "yellow"]>>
<<set $_colour1 to $_set1.random()>>
<<set $_colour2 to ["light pink", "lilac", "brown", "tan"][$_set1.indexOf($_colour1)]>>
<<set $_denim to ["denim", "light blue", "black", "blue steel", "grey"].random()>>
<<set _whitneyClothingChoices to [
{index: 0, items:{
upper: [113, "white"], lower: [106, $_colour1, $_colour1], legs: [3], feet: [[33, 34].random(), $_colour2, "silver"]
}, chosenComment: _chosenCommentSchool, rejectedComment: _rejectedCommentSchool, schoolItems: true},
{index: 1, items:{
upper: [112, $_colour1, "white"], lower: [27, "black"], legs: [3], feet: [[33, 34].random(), $_colour2, "silver"]
}, chosenComment: _chosenCommentSchool, rejectedComment: _rejectedCommentSchool, schoolItems: true},
{index: 2,items:{
upper: [5, "white", $_colour1], lower: [56, $_colour1], legs: [3], feet: [[33, 34].random(), $_colour2, "silver"]
}, chosenComment: _chosenCommentSchool, rejectedComment: _rejectedCommentSchool, schoolItems: true},
{index: 3, items:{under_upper: [[2, 6].random(), $_colour1]},
chosenComment: _chosenCommentSwimClass, rejectedComment: _rejectedCommentSwimClass, swimItems: true},
{index: 4, items:{under_upper: [24, $_colour1], under_lower: [31, $_colour1]},
chosenComment: _chosenCommentSwimClass, rejectedComment: _rejectedCommentSwimClass, swimItems: true},
{index: 5, items:{upper: [109]}, exposed: true,
chosenComment: _rejectedCommentBed, rejectedComment: _rejectedCommentLewd, extraComment: _extraCommentBed, sleepItems: true},
{index: 6, items:{upper: [[17, 18].random(), $_colour1]}, exposed: true,
chosenComment: _rejectedCommentBed, rejectedComment: _rejectedCommentLewd, extraComment: _extraCommentBed, sleepItems: true},
{index: 7, items:{upper: [21, $_colour1], lower: [76, $_denim], legs: [[1, 4].random()], feet: [[10, 12].random(), $_colour1]}, normalItems: true,
chosenComment: _chosenCommentOutside, rejectedComment: _rejectedCommentLewd, extraComment: _extraCommentLewd},
{index: 8, items:{upper: [21, $_colour1], lower: [25, $_colour1], legs: [12, $_colour1, "white"], feet: [[10, 12].random(), $_colour1]}, normalItems: true,
chosenComment: _chosenCommentOutside, rejectedComment: _rejectedCommentLewd, extraComment: _extraCommentLewd},
{index: 9, items:{upper: [19, $_colour1], lower: [114, $_denim], legs: [[1, 4].random()], feet: [[10, 12].random(), $_colour1]}, normalItems: true,
chosenComment: _chosenCommentOutside, rejectedComment: _rejectedCommentLewd, extraComment: _extraCommentLewd},
{index: 10, items:{upper: [29], legs: [27, "white"], feet: [[10, 12].random(), "purple"]}, normalItems: true,
chosenComment: _chosenCommentOutside, rejectedComment: _rejectedCommentLewd, extraComment: _extraCommentLewd},
{index: 11, items:{under_upper: [[1, 35].random(), $_colour1], under_lower: [[18, 41].random(), $_colour1]},
chosenComment: _chosenCommentBeach, rejectedComment: _rejectedCommentBeach, extraComment: _extraCommentBeach},
]>>
<<else>>
/* Picking out males clothes is a pain */
<<set $_set1 to ["blue", "red", "green", "teal"]>>
<<set $_colour1 to $_set1.random()>>
<<set $_blackOrWhite to ["black", "white"].random()>>
<<set $_leather to ["black", "brown", "blue steel", "tan", "olive", "wine"].random()>>
<<set $_metal to ["grey", "steel", "blue steel", "bronze", "gold", "silver"].random()>>
<<set _whitneyClothingChoices to [
{index: 0, items:{head: [2, $_colour1], upper: [62, $_colour1], lower: [[28, 104].random(), $_colour1], legs: [2], feet: [1]},
chosenComment: _chosenCommentSchool, rejectedComment: _rejectedCommentSchool},
{index: 1, items:{face: [15, $_metal], upper: [149, ["white", "brown", "navy blue", "tan"].random()], lower: [[6, 60, 105].random(), "black"], legs: [2], feet: [1]},
chosenComment: _chosenCommentSchool, rejectedComment: _rejectedCommentSchool},
{index: 2, items:{under_upper: [21, $_colour1], under_lower: [7, $_colour1]},
chosenComment: _chosenCommentSwimClass, rejectedComment: _rejectedCommentSwimClass},
{index: 3, items:{under_lower: [7, $_colour1]}, breastExposed: true,
chosenComment: _chosenCommentSwimClass, rejectedComment: _rejectedCommentSwimClass},
{index: 4, items:{upper: [119, "black", $_colour1], lower: [137, ["black", "navy", "olive", "brown"].random()], feet: [30, $_colour1]},
chosenComment: _chosenCommentOutside, rejectedComment: _rejectedCommentGeneric},
{index: 5, items:{upper: [8, $_blackOrWhite, $_colour1], lower: [[127, 132].random(), $_colour1], legs: [[20, 27].random(), $_blackOrWhite, $_colour1], feet: [6, $_blackOrWhite , $_colour1]},
chosenComment: _chosenCommentOutside, rejectedComment: _rejectedCommentGeneric},
{index: 6, items:{upper: [[40, 41].random(), $_leather], lower: [23, $_blackOrWhite], feet: [21]}, breastExposed: true,
chosenComment: _chosenCommentOutside, rejectedComment: _rejectedCommentGeneric},
{index: 7, items:{under_lower: [19, $_colour1]}, breastExposed: true,
chosenComment: _chosenCommentBeach, rejectedComment: _rejectedCommentBeach, extraComment: _extraCommentBeach},
]>>
<</if>>
<</widget>>
<<widget "whitneyShoppingPicker">>
/* When still picking out items */
<<if $whitneyClothingChoice is undefined>><<set $whitneyClothingChoice to []>><</if>>
<<set _whitneyChoice to _whitneyClothingChoices.filter(choice => !$whitneyClothingChoice.includes(choice.index) and !($player.breastsize gte 3 and choice.breastExposed)).random()>>
<<run $whitneyClothingChoice.push(_whitneyChoice.index)>>
<<headruined true>>
<<faceruined true>>
<<upperruined true>>
<<lowerruined true>>
<<underupperruined true>>
<<underlowerruined true>>
<<legsruined true>>
<<feetruined true>>
<<run Object.entries(_whitneyClothingChoices[$whitneyClothingChoice.last()].items).forEach(([slot, item]) => {
wikifier("generalWear", slot, item[0], item[1] ? `"${item[1]}"` : undefined, item[2] ? `"${item[2]}"` : undefined);
})>>
<</widget>>
<<widget "whitneyShoppingPickerChoice">>
<<if !$whitneyClothingChoice>>
<<exit>>
<</if>>
<<set $changeBack to $worn.upper.type.includes("naked") or $worn.lower.type.includes("naked") or _whitneyClothingChoices[$whitneyClothingChoice.last()].exposed>>
<<if $changeBack>>
<<undress "wardrobe">>
<<storeon "whitneyShopping">>
<<else>>
/* Remember the colours used */
<<set _itemColours to {}>>
<<run Object.entries($worn).forEach(([slot, item]) => {
if (item.index) {
T.itemColours[slot] = {};
if (item.colour) T.itemColours[slot].colour = item.colour;
if (item.accessory_colour) T.itemColours[slot].accessory_colour = item.accessory_colour;
}
})>>
<<headruined true>>
<<faceruined true>>
<<upperruined true>>
<<lowerruined true>>
<<underupperruined true>>
<<underlowerruined true>>
<<legsruined true>>
<<legsruined true>>
<<feetruined true>>
<<storeon "whitneyShopping">>
<<run Object.entries(_whitneyClothingChoices[$whitneyClothingChoice.last()].items).forEach(([slot, item]) => {
let colour = T.itemColours[slot]?.colour || item[1];
let accessory_colour = T.itemColours[slot]?.accessory_colour || item[2];
wikifier("generalWear", slot, item[0], `"${colour}"`, `"${accessory_colour}"`);
})>>
<</if>>
<</widget>>
<<widget "street_alley_detour">>
You walk along the street when you see the familiar blue flashing lights of the police up ahead.
<br><br>
As you approach, you find the intersection blocked by a car wreck still in the process of being cleaned up. The crosswalk has been closed in the meantime. You could wait for the authorities to finish here, or you could take a detour through <<if $bus isnot "park" or $bus isnot "nightingale">>a nearby alley.<<else>> the park.<</if>>
<br><br>
<<if $bus is "domus" or $bus is "danube" or $bus is "barb" or $bus is "connudatus">>
<<link[[Take the detour|Residential alleyways]]>><</link>>
<<elseif $bus is "cliff" or $bus is "high" or $bus is "wolf">>
<<link[[Take the detour|Commercial alleyways]]>><</link>>
<<elseif $bus is "oxford" or $bus is "mer" or $bus is "elk" or $bus is "harvest">>
<<link[[Take the detour|Industrial alleyways]]>><</link>>
<<elseif $bus is "starfish" or $bus is "nightingale">>
<<link[[Take the detour|Park]]>><</link>>
<</if>>
<br>
<<switch $bus>>
<<case "nightingale">>
<<link[[기다린다 (0:20)|Nightingale Street]]>><<pass 20>><</link>>
<<case "domus">>
<<link[[기다린다 (0:20)|Domus Street]]>><<pass 20>><</link>>
<<case "elk">>
<<link[[기다린다 (0:20)|Elk Street]]>><<pass 20>><</link>>
<<case "high">>
<<link[[기다린다 (0:20)|High Street]]>><<pass 20>><</link>>
<<case "starfish">>
<<link[[기다린다 (0:20)|Starfish Street]]>><<pass 20>><</link>>
<<case "barb">>
<<link[[기다린다 (0:20)|Barb Street]]>><<pass 20>><</link>>
<<case "connudatus">>
<<link[[기다린다 (0:20)|Connudatus Street]]>><<pass 20>><</link>>
<<case "wolf">>
<<link[[기다린다 (0:20)|Wolf Street]]>><<pass 20>><</link>>
<<case "harvest">>
<<link[[기다린다 (0:20)|Harvest Street]]>><<pass 20>><</link>>
<<case "oxford">>
<<link[[기다린다 (0:20)|Oxford Street]]>><<pass 20>><</link>>
<<case "danube">>
<<link[[기다린다 (0:20)|Danube Street]]>><<pass 20>><</link>>
<<case "mer">>
<<link[[기다린다 (0:20)|Mer Street]]>><<pass 20>><</link>>
<<case "cliff">>
<<link[[기다린다 (0:20)|Cliff Street]]>><<pass 20>><</link>>
<<case "park">>
<<link[[기다린다 (0:20)|Park]]>><<pass 20>><</link>>
<</switch>>
<</widget>>
<<widget "eventsstreetday">>
<<set $dangerevent to random(1, 190)>>
<<rng>>
<<if $location is "alley" and !Time.schoolDay and $bullytimer gte $rng and C.npc.Whitney.init is 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state) and $daily.whitney.park is undefined>>
<<set $bullytimer to 0>>
<<eventsWhitneyStreet>>
<<elseif !Time.schoolDay and $bullytimer gte $rng and C.npc.Whitney.init is 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state) and $bus is "high" and $dangerevent lte 30 and C.npc.Whitney.dom gte 10>>
<<set $bullytimer to 0>>
<<if random(0, 100) gte 50 and Time.dayState is "day" and ($whitneyromance is 1 or ($whitneyskirtcheck gte 1 and $forcedcrossdressingdisable is "f" and C.npc.Whitney.dom gte 18)) and !$daily.whitney.shoppingCentre and !($weekly.whitneyShoppingCentre gte 2)>>
<<whitneyShoppingCentre>>
<<else>>
<<pantsdownscene>>
<</if>>
<<elseif $rng lte 10 and $worn.feet.type.includes("heels") and currentSkillValue("feetskill") lt $worn.feet.reveal>>
<<streetheeltrip>>
<<elseif $rng gte 91>>
<<street1>>
<<elseif $dangerevent lte 10>>
<<streetfamerape>>
<<elseif $dangerevent lte 15 and $location isnot "alley" and $bus isnot "park">>
<<street_alley_detour>>
<<elseif $dangerevent lte 20>>
<<streetbox>>
<<elseif $dangerevent lte 30>>
<<street8>>
<<elseif $dangerevent lte 40>>
<<street9>>
<<elseif $dangerevent lte 50>>
<<street7>>
<<elseif $dangerevent lte 55>>
<<street10>>
<<elseif $dangerevent lte 60>>
<<streetrocks>>
<<elseif $dangerevent lte 65>>
<<street6>>
<<elseif $dangerevent lte 75>>
<<street5>>
<<elseif $dangerevent lte 85>>
<<street4>>
<<elseif $dangerevent lte 95>>
<<street2>>
<<elseif $dangerevent lte 96>>
<<street3>>
<<elseif $dangerevent lte 106>>
<<streetbullies>>
<<elseif $dangerevent lte 116>>
<<streetfootbridge>>
<<elseif $dangerevent lte 126>>
<<streetbottomgrope>>
<<elseif $dangerevent lte 132>>
<<shadyFan>>
<<elseif $dangerevent lte 142>>
<<streetvan>>
<<elseif $dangerevent lte 152>>
<<streetfriendly1>>
<<elseif $dangerevent lte 162>>
<<eventAmbient>>
<<destinationeventend>>
<<elseif $dangerevent lte 172>>
<<streetdog>>
<<elseif $dangerevent lte 176>>
<<streetexshow>>
<<elseif $dangerevent lte 180>>
<<streetmodelshow>>
<<elseif $dangerevent lte 184>>
<<streetnpcflash>>
<<elseif $dangerevent lte 190>>
<<if ($bus is "domus" or $bus is "danube") and Weather.precipitation is "rain" and ($upperwetstage is 1 or $lowerwetstage is 1)>>
<<rainyDayHarass>>
<<else>>
<<eventAmbient>>
<<destinationeventend>>
<</if>>
<</if>>
<</widget>>
<<widget "eventsstreetnight">>
<<set $dangerevent to random(1, 158)>>
<<rng>>
<<if $location is "alley" and !Time.schoolDay and $bullytimer gte $rng and C.npc.Whitney.init is 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state) and $daily.whitney.park is undefined>>
<<set $bullytimer to 0>>
<<eventsWhitneyStreet>>
<<elseif $rng lte 10 and $worn.feet.type.includes("heels") and currentSkillValue("feetskill") lt $worn.feet.reveal>>
<<streetheeltrip>>
<<elseif $rng gte 91>>
<<street1>>
<<elseif $dangerevent lte 10>>
<<streetbox>>
<<elseif $dangerevent lte 20>>
<<street8>>
<<elseif $dangerevent lte 30>>
<<street9>>
<<elseif $dangerevent lte 40>>
<<street7>>
<<elseif $dangerevent lte 45>>
<<streetrocks>>
<<elseif $dangerevent lte 50>>
<<street6>>
<<elseif $dangerevent lte 55>>
<<street10>>
<<elseif $dangerevent lte 65>>
<<street5>>
<<elseif $dangerevent lte 75>>
<<street4>>
<<elseif $dangerevent lte 85>>
<<streetfamerape>>
<<elseif $dangerevent lte 95>>
<<street2>>
<<elseif $dangerevent lte 105>>
<<street3>>
<<elseif $dangerevent lte 107>>
<<streetnight1>>
<<elseif $dangerevent lte 109>>
<<streetnight2>>
<<elseif $dangerevent lte 119>>
<<streetbottomgrope>>
<<elseif $dangerevent lte 121>>
<<streetlurker>>
<<elseif $dangerevent lte 131>>
<<streetvan>>
<<elseif $dangerevent lte 136>>
<<streetexshow>>
<<elseif $dangerevent lte 139>>
<<streetkidnap>>
<<elseif $dangerevent lte 149>>
<<eventAmbient>>
<<destinationeventend>>
<<elseif $dangerevent lte 154>>
<<streetmodelshow>>
<<elseif $dangerevent lte 158>>
<<streetnpcflash>>
<</if>>
<</widget>>
<<widget "streeteffects">>
<<if !$possessed>>
<<set _kylarLocation to getKylarLocation()>>
<<if wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte (random(0, 60))>>
<<wHunt "town">>
<<elseif $wraith.hunt>>
<<wHunt "town">>
<<elseif $kylar and $kylar.timer.street gte ($rng + 65) and C.npc.Kylar.state is "active" and $kylarwatched isnot 1 and $exposed lte 0 and _kylarLocation.area isnot $location>>
<<set $kylar.timer.street to 0>><<set $kylarwatchedtimer to 2>>
원초적 본능이 경고를 보낸다. 당신은 몸을 부르르 떤다. <span class="blue">누군가 당신을 지켜보고 있다.</span>
<<set $kylarwatched to 1>><<set $eventskip to 1>>
<<elseif $kylarwatched is 1>>
<<if $exposed gte 1 or C.npc.Kylar.state isnot "active" or $kylarwatchedtimer lte 0 or _kylarLocation.area is $location>>
<<set $kylarwatched to 0>>
<<else>>
<span class="blue">누군가 당신을 지켜보고 있다.</span>
<</if>>
<</if>>
<<wTimerProgress>>
<</if>>
<</widget>>
<<widget "loiter">>
<<add_link "<<loitericon>><<link [[어슬렁거린다 (0:15)|$passage]]>><<pass 15>><</link>><br>">>
<<hideDisplay>>
<</widget>>
<<widget "street_rescue">>
<<generate1>><<person1>>
<<person_ i>> 당신에게로 온다.
<<if $exposed gte 1>>
<<covered>> <<He_ ga>> <<his_ yi>> 시선을 다른 곳으로 돌린다.
<</if>>
"비명 소리를 들었는데." <<he_ ga>> 말한다. "괜찮니? 이 근처에 아는 사람 있니? 아니면 어디로 데려다 줄 데가 있을까?" <<he_ ga>> 묻는다.
<br><br>
<<link [[괜찮다고 한다|Street Rescue Fine]]>><</link>>
<br>
<<link [[고아원까지 태워 달라고 한다 (0:05)|Street Rescue Orphanage]]>><<pass 5>><</link>>
<br>
<<if $farm_stage gte 7>>
<<link [[농장까지 태워 달라고 한다 (0:15)|Street Rescue Farm]]>><<pass 15>><</link>>
<br>
<</if>>
<<if $trauma gte $traumamax * 0.8>>
<<link [[정신을 잃는다 (1:00)|Street Rescue Break]]>><<pass 60>><</link>>
<br>
<</if>>
<</widget>>
<<widget "monstrance_accost">>
<<if $per_npc.bishop>>
<<loadNPC 0 "bishop">>
<<else>>
<<generateConfessor 1>>
<<saveNPC 0 "bishop">>
<</if>>
<<person1>>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
"아이야,"
<<else>>
"<<temple_Title_ yo "dark">>,"
<</if>>
느릿한 목소리가 그림자가 진 골목길에서 들려온다. <<He_ ga>> 환한 곳으로 걸어나오자, 검은 로브로 몸을 감싼 형상이 보인다. <<His_ yi>> 눈은 <<his_ yi>> 두건으로 숨겨져 있다.
<<if $temple_confessor_intro>>
주교다. <<His_ yi>> 두 일행이 그늘에서 걸어나온다.
<<else>>
"무서워하지 말거라. 나는 사원에서 왔단다." 사원의 표식이 새겨진 펜던트가 정말로 <<his_ yi>> 목에 걸려 있다. 검은 로브로 몸을 감싼 두 형체가 그늘에서 더 걸어나와, <<himPost>> 옆에 선다.
<</if>>
<br><br>
"나는 네가 한 저택에서 본, 어떤 <span class="pink">성광?</span> 같은 것에 대해 문의했다고 들었단다. 말해 보거라, 그곳의 주민들에 대해 어떻게 생각하느냐? 그들이 너를 겁주지는 않았고?"<<gstress>><<stress 6>>
<br><br>
<<link [[거기에는 별로 이상한 것은 없다고 말한다|Street Monstrance Nothing]]>><</link>>
<br>
<<link [[거기에는 괴물들이 있지만, 신경쓰지 않는다고 말한다|Street Monstrance Brave]]>><</link>>
<br>
<<link [[거기에는 괴물들이 있고, 그들은 무서웠다고 말한다|Street Monstrance Scary]]>><</link>>
<br>
<<link [[아무것도 말하지 않는다|Street Monstrance Silent]]>><</link>>
<br>
<</widget>>
<<widget "text_pillory_release_fail_strip">>
And I think it's drugs."
<br><br>
"Yeah," the <<person4>><<person>> grins, looks over your body. "Definitely drugs."
<br><br>
The <<person2>><<person>> in charge nods, turns to the crowd.<br>
"Listen everyone," <<he>> says. "This <<girl>> is acting very strangely. I suspect <<pshe>> is dangerously high.
Now, if someone had actually seen <<phim>> hiding drugs on <<pher>> person... That be probable cause to strip-search <<phim>> right away, I'd say.
In fact, under duty of care, I'd think we'd be obliged to. For <<pher>> medical safety. So, I don't suppose anyone has anything to tell me."
<br><br>
<<set _exhib_bar to random(15,35)>>
<<if $player.gender_appearance is "m">>
One person in the crowd thinks they remembers seeing you stuffing a suspicious bag of powder into your underpants. Another is certain of it.
<<if $worn.under_lower.type.includes("naked")>><br>
<<if $speech_attitude is "meek">>
You're shocked to see someone so blatantly lie to police. You're not even wearing underpants!
<<elseif $speech_attitude is "bratty">>
"Well that's <<print either("obviously","blatantly")>> a lie,"
<<if $exhibitionism gte _exhib_bar>>
you snap, pulling down the back of your $worn.lower.name to briefly flash your butt. "No underpants. See?!"
<<else>>
you snap. "I'm not even wearing underpants!"
<</if>>
<br>
From the look on everyone's face, you realise setting the record straight probably didn't help your case.
<<else>>
"But that's obviously a lie, officer!"
<br><br>
The <<person2>><<person>> shrugs. "That's not obvious to me."
<br><br>
"I'm not," you drop your voice. "I'm not even wearing underpants."
<br>
From the look on <<his>> face, you can see that setting the record straight here did not help your case.
<</if>>
<</if>>
<<else>>
One person in the crowd remembers seeing you stuffing a suspicious bag of powder into your bra. Another confirms, but is certain you hid it in your panties.
<<if $worn.under_lower.type.includes("naked")>><br>
<<if $speech_attitude is "meek">>
You're shocked to see someone so blatantly lie to police. You're not even wearing panties!
<<elseif $speech_attitude is "bratty">>
"Well that's <<print either("obviously","blatantly")>> a lie,"
<<if $exhibitionism gte _exhib_bar>>
you snap, pulling down the back of your $worn.lower.name to briefly flash your butt. "See?! No panties!"
<<else>>
you snap. "I'm not even wearing panties!"
<</if>>
<br>
From the look on everyone's face, you suddenly doubt your own wisdom in 'setting the record straight'.
<<else>>
"But that's obviously a lie, officer!"
<br><br>
The <<person2>><<person>> shrugs. "That's not obvious to me."
<br><br>
"I'm not," you drop your voice. "I'm not even wearing panties."
<br>
From the look on <<his>> face, you sense that setting the record straight did not help your case.
<</if>>
<<elseif $worn.under_upper.type.includes("naked")>><br>
<<if $speech_attitude is "meek">>
You're shocked to see someone so blatantly lie to police. You're not wearing a bra!
<<elseif $speech_attitude is "bratty">>
"Well that's <<print either("obviously","blatantly")>> a lie,"
<<if $exhibitionism gte _exhib_bar>>
you snap, you <<if $breastsize lte 3>>try to<</if>> jiggle your <<breasts>> through your $worn.upper.name. "No bra! See?"
<<else>>
you snap. "I'm not even wearing a bra!"
<</if>>
<br>
From the look on everyone's face, you suddenly doubt your own wisdom in 'setting the record straight'.
<<else>>
"But that's obviously a lie, officer!"
<br><br>
The <<person2>><<person>> shrugs. "It's not obvious to me."
<br><br>
"I'm not," you drop your voice. "I'm not even wearing a bra."
<br>
From the look on <<his>> face, you sense that setting the record straight did not help your case.
<</if>>
<</if>>
<</if>>
<br><br>
"I've heard enough." The <<person2>><<person>> nods gravely. Winks at you.
<br><br>
The <<person4>><<person>> grabs you.
<br><br>
<</widget>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">><<getTarget true>>
당신은 울프 가에 있다. 근처의 숲이 여기서 도시와 만나고, 그 지점에는 사원이 있다.
<<if Weather.dayState is "day">>
<<if Weather.precipitation is "rain">>
바람에 나뭇가지들이 흔들린다.
<<elseif Weather.precipitation is "snow">>
나무가 바람에 흔들리며, 나뭇가지에 쌓인 눈을 치운다.
<<else>>
이곳은 이 도시에서 조용한 축에 속하는 지역이다.
<</if>>
<<elseif Weather.dayState is "dawn">>
<<if Weather.precipitation is "rain">>
빗속에서 선명히, 안쪽에서 성가가 들려온다.
<<elseif Weather.precipitation is "snow">>
눈 때문에 흐려진 채, 안쪽에서 성가가 들려온다.
<<else>>
안쪽에서 성가가 들려온다.
<</if>>
<<elseif Weather.dayState is "dusk">>
<<if Weather.precipitation is "rain">>
어둠과 비 때문에 으스스한 인상을 준다.
<<elseif Weather.isSnow>>
눈으로 덮여 있어도 그 으스스한 인상은 전혀 벗겨낼 수 없다.
<<else>>
어두워져가는 하늘 때문에 으스스한 인상을 준다.
<</if>>
<<elseif Weather.dayState is "night">>
<<if Weather.precipitation is "rain">>
이 빗방울의 장막 뒤편으로는 어떤 윤곽도 알아볼 수 없다.
<<if $hallucinations gte 2>>
하지만 당신은 그것이 지켜보고 있는 게 느껴진다.
<</if>>
<<else>>
칠흑같이 어둡다.
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $options.mapTop is true>>
<<map "wolf">>
<br>
<</if>>
주요 장소
<br>
<<wolficon>><<link [[사원 (0:01)|Temple]]>><<pass 1>><</link>>
<br>
<<if $soup_kitchen_known is 1 and $exposed lte 0>>
<<if Time.hour gte 18 and Time.hour lte 20>>
<<soupkitchenicon>><<link [[무료 급식소 (0:01)|Soup Kitchen]]>><<pass 1>><</link>>
<<else>>
<<soupkitchenicon>><<link [[무료 급식소 (0:01)|Soup Kitchen Closed]]>><<pass 1>><</link>>
<</if>>
<br>
<</if>>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<br><br>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<danube>>
<<nightingale>>
<<connudatus>>
<<high>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<commercial>>
<<stormdrain>>
<<displayLinks>>
<<if $options.mapTop isnot true>>
<br>
<<map "wolf">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
당신은 이렇게 노출된 상태로는 춤을 출 수 없다! 얼굴이 빨갛게 달아오르며, 당신은 현장에서 도망친다.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>>
당신은 이렇게 노출된 상태로는 춤을 출 수 없다! 얼굴이 빨갛게 달아오르며, 당신은 현장에서 도망친다.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<link [[다음|Strip Club]]>><<endevent>><<clotheson>><</link>>
<<elseif $danceevent is "private">>
<<if hasSexStat("promiscuity", 3)>>
<<link [[개인실|Strip Club Private Dance]]>><<dance_private_init>><</link>><<promiscuous3>>
<br>
<<elseif $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<link [[개인실|Strip Club Private Dance]]>><<set $desperateaction to 1>><<dance_private_init>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[도망친다|Strip Club Dressing Room]]>><<clotheson>><<endevent>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[도망친다|Strip Club Dressing Room]]>><<clotheson>><<endevent>><</link>>
<<else>>
<<link [[그만둔다|Strip Club]]>><<clotheson>><<endevent>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $phase is 0>>
<<set $tipmod to 2>><<tipset>>
<<promiscuity3>>당신은 <<person_ ul>> 뒤쪽 방들중 하나로 데려간다. 공연장보다 조명이 밝아서, 당신의 눈이 적응하는데 시간이 좀 걸린다. 한쪽에 봉이 있는 작은 무대가 있고, 그 앞에는 넓은 공간을 차지하고 있는 커다란 소파도 있다.
<br><br>
<<if $rng gte 71>>
당신이 뒤돌기도 전에, <<person_ i>> 손을 당신의 허리에 감고 당신의 목에 입을 비벼댄다.
<br><br>
<<link [[밀친다|Strip Club Private Dance]]>><<set $phase to 1>><</link>>
<br>
<<link [[애무를 받으며 협상한다|Strip Club Private Dance]]>><<arousal 300 "breasts">><<arousal 300 "genitals">><<set $phase to 2>><<submission 5>><<garousal>><</link>>
<br>
<<else>>
<<person_ un>> 문가에 멋쩍게 서서, 당신이 무언가를 시작해주길 기다리고 있다.
<br><br>
<<rng>>
<<if $tipreaction is "low">>
당신은 <<him_ ul>> 잡아당겨 소파에 앉게 한다. 당신은 당신이 생각했던 가격보다 조금 낮은 <<printmoney $tip>> 정도로 협상한다.
<br><br>
"그게 별로 많지 않다는 것은 알지만..." <<he_ ga>> 말한다, "하지만 내가 내일 밥이라도 먹으려면 그 정도가 전부야." <<he_ ga>> <<his_ yi>> 발끝을 내려다본다.
<br><br>
<<if $rng gte 51>>
"그리고, 너만 괜찮다면 만지고 싶진 않네. 뭐, 조금은 할지도 모르지만, 나는 그냥 이야기나 하고 싶어."
<br><br>
<<link [[받아들인다|Strip Club Private Dance]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[거절한다|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[받아들인다|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<elseif $tipreaction is "mid">>
당신은 <<him_ ul>> 잡아당겨 소파에 앉게 한다. 당신은 당신에겐 합리적으로 보이는 <<printmoney $tip>> 정도로 협상한다.
<br><br>
<<if $rng gte 51>>
<<he_ ga>> 부드럽게 말한다. "너만 괜찮다면 만지고 싶진 않네. 뭐, 조금은 할지도 모르지만, 나는 그냥 이야기나 하고 싶어."
<br><br>
<<link [[받아들인다|Strip Club Private Dance]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[거절한다|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[받아들인다|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 21>>
당신은 <<person_ ul>> 밀어낸다. <<He_ nun>> 실망스러운 것 같아 보이지만, 어쩔 수 없다.
<<set $enemyanger += 20>>
<<if $tipreaction is "low">>
당신은 당신이 생각했던 가격보다 조금 낮은 <<printmoney $tip>> 정도로 협상한다.
<br><br>
"네가 그만큼 가치있다고 생각해?" <<he_ ga>> 비웃는다. "난 너 같은 년들이랑 공짜로도 할 수 있어, 이건 자선 같은거지."
<br><br>
<<link [[받아들인다|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Strip Club Private Dance]]>><<set $phase to 5>><</link>>
<br>
<<elseif $tipreaction is "mid">>
당신은 당신에겐 합리적으로 보이는 <<printmoney $tip>> 정도로 협상한다.
<br><br>
<<link [[받아들인다|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Strip Club Private Dance]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<else>>
당신은 당신의 은밀한 곳들을 더듬는 <<his_ yi>> 손을 떼내려고 하지만, <<he_ ga>> 한 손으로 당신의 팔을 붙잡고 다른 손으로 입을 꽉 조인다.
<br><br>
<<set $enemyanger += 20>>
<<link [[다음|Strip Club Private Dance Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $tipreaction is "low">>
<<his_ yi>> 가차없는 손놀림에도 불구하고, 당신은 어떻게든 당신이 생각했던 가격보다 조금 낮은 <<printmoney $tip>> 정도로 협상해낸다.
<br><br>
<<elseif $tipreaction is "mid">>
<<his_ yi>> 가차없는 손놀림에도 불구하고, 당신은 어떻게든 당신에겐 합리적으로 보이는 <<printmoney $tip>> 정도로 협상해낸다.
<br><br>
<</if>>
<<link [[받아들인다|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Strip Club Private Dance]]>><<set $phase to 5>><</link>>
<br>
<<elseif $phase is 3>>
<<he_ ga>> <<his_ yi>> 머리를 당신의 무릎에 얹자, 당신은 <<his_ yi>> 머리칼을 부드럽게 쓰다듬는다. <<He_ nun>> 일상적인 주제에 대해 말하고 당신은 그것을 공감하며 들어준다. 진부한 대화임에도 불구하고, <<He_ nun>> 어느 순간 눈물을 글썽이며 <<he_ ga>> <<his_ yi>> 배우자에게 속을 터놓기가 힘들다며 호소한다.
<br><br>
<<hePost "에게">> 주어진 30분이 끝나자, <<He_ nun>> 제 비용을 내고 시간을 내준 것에 대해 당신에게 감사 인사를 한다. <<He_ nun>> 진심으로 고마워하는 것 같다.
<br><br>
<<fameprostitution 1>>
<<clotheson>>
<<link [[다음|Strip Club]]>><<set $money += $tip>><<endevent>><</link>>
<<elseif $phase is 4>>
<<He_ nun>> 풀이 죽은 눈으로 고개를 끄덕인다. <<He_ nun>> 금방 방을 떠났다.
<br><br>
<<clotheson>>
<<link [[다음|Strip Club]]>><<endevent>><</link>>
<<elseif $phase is 5>>
<<rng>>
<<if $rng gte 21>>
<<He_ nun>> 뭘 해야할지 잘 모르겠다는 듯 당신은 쳐다본다. 결국, <<He_ nun>> "넌 아마도 무슨 전염병에라도 걸렸을 테니까."라고 말하곤 방을 떠난다.
<br><br>
<<clotheson>>
<<link [[다음|Strip Club]]>><<endevent>><</link>>
<<else>>
<<He_ nun>> 당신을 잠시 멍하니 보더니, 웃어버린다. "재미있는 농담이야, 이제 내가 널 때려눕히기 전에 무릎을 꿇는게 좋을 거야!" <<he_ ga>> 당신에게 달려든다!
<br><br>
<<link [[다음|Strip Club Private Dance Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<<if $phase is 1>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<hand_gag 0 right>>
<<elseif $phase is 5>>
<<set $enemyanger += 40>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<enable_rescue>>
<<set $enemytrust += 40>>
<<if $phase is 2>>
"이럴 만한 가치가 있어야 할 거야." <<he_ ga>> 말한다.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<<if $phase is 1>>
"이럴 만한 가치가 있어야 할 거야." <<he_ ga>> 말한다.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0 and $alarm lte 0 and $finish is 0>>
<span id="next"><<link [[다음|Strip Club Private Dance Sex]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Strip Club Private Dance Sex Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<if $phase is 2>>
"자, 네 몸 값이다. <<whore_ ya>>." <<person_ i>> <<he_ ga>> 끝나자 헉헉거리며 말한다. <<He_ nun>> 당신을 돌아보지도 않고 방을 떠난다.
<br><br>
<<tipreceive>>
<<elseif $phase is 1>>
"자, 네 몸 값이다. <<whore_ ya>>." <<person_ i>> <<he_ ga>> 끝나자 헉헉거리며 말한다.
<<if $brothelknown is 0 and $rng gte 91>>
"너한테 줄 게 있어." <<He_ ga>> 방을 떠나기 전에 당신에게 종이 한 장을 건넨다. 당신은 종이를 읽는다. 하베스트 가의 한 건물 주소가 적혀있다. <span class="gold">당신은 이제 하베스트 가의 수상한 건물에 들어갈 수 있다.</span>
<br><br>
<<else>>
<<He_ nun>> 당신을 돌아보지도 않고 방을 떠난다.
<br><br>
<</if>>
<<tipreceive>>
<<else>>
<<he_ ga>> 만족감에 미소 짓는다. "시간 내줘서 고마워. 자, 받아." <<He_ nun>> 나가기 전까지도 당신에게 활짝 웃어주곤 떠난다.
<br><br>
<<tipreceive>>
<</if>>
<<else>>
<<if $phase is 2>>
"좋아, 돈을 바라진 않겠지?" <<He_ nun>> 넌더리가 난다는 듯 당신을 쳐다보곤 떠난다.
<br><br>
<<elseif $phase is 1>>
"좋아, 돈을 바라진 않겠지?" <<He_ nun>> 넌더리가 난다는 듯 당신을 쳐다보곤 떠난다.
<br><br>
<<else>>
"내가 뭔가 잘못했니? 미안해!" <<he_ ga>> 방에서 달아난다.
<br><br>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>>
"자, 네 몸 값이다. <<whore_ ya>>." <<person_ i>> <<he_ ga>> 끝나자 헉헉거리며 말한다. <<He_ nun>> 당신을 돌아보지도 않고 방을 떠난다.
<br><br>
<<tipreceive>>
<<elseif $enemyhealth lte 0>>
당신은 간신히 <<person_ ul>> 쓰러뜨리고, 도망칠 찰나의 순간을 얻는다. 당신은 보안 요원에게 알리고, 요원들이 신속하게 <<person_ ul>> 제압한다.
<br><br>
<<else>>
문이 벌컥 열리면서 건장한 보안 요원이 들어온다. <<person_ un>> 건장한 요원에게 질질 끌려나간다. 당신은 안도의 한숨을 내쉰다.
<br><br>
<<set $rescued += 1>>
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Strip Club]]>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You return to work. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<clotheson>>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You bark a loud cough. The <<person1>><<person>>,<<person2>><<person>>, and <<person3>><<person>> all look up at you.
<br><br>
<<link [[Flaunt your ass|Bartending VIP Compete Ass]]>><</link>>
<br>
<<if $player.perceived_breastsize gte 3 or $player.gender_appearance is "f">>
<<link [[Flaunt your breasts|Bartending VIP Compete Breasts]]>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $worn.lower.exposed gte 2>>
<<if $worn.under_lower.exposed gte 1>>
You turn around and stick out your bare <<bottom>>.
<<else>>
You turn around and stick out your <<bottom>>, covered only by your $worn.under_lower.name.
<</if>>
<<else>>
<<if $worn.under_lower.exposed gte 1>>
You turn around and stick out your bare <<bottom>>, covered only by your $worn.lower.name.
<<else>>
You turn around and stick out your bare <<bottom>>, covered only by your $worn.lower.name and $worn.under_lower.name.
<</if>>
<</if>>
You look over your shoulder. The pair have forgotten about the <<person3>><<person>>. You make a peace sign and wiggle your rear for good measure.
<<exhibitionism2>>
<<if $rng gte 51>>
The <<person3>><<person>> gives you an evil look, picks up <<his>> tray, and starts looking for money elsewhere.
<br><br>
<<set $tipmod to 0.6>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
The pair leave you a handsome tip. <<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<else>>
The <<person3>><<person>> gives you an evil look. Not wanting to be outdone, <<he>> coughs as well. The pair turn to <<him>>.
<<if $pronoun is "m">>
With practised speed, <<he>> peels <<his>> bunny boy briefs down <<his>> legs, displaying <<his>> <<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>pussy<</if>> to the pair and anyone who cares to look. <<He>> steps out of the briefs, and holds them on the end of one finger as <<he>> strikes a pose.
<br><br>
<<else>>
With practised speed, <<he>> peels <<his>> bunnysuit down <<his>> body, displaying <<his>> $NPCList[2].breastsdesc and <<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>pussy<</if>> to the pair and anyone who cares to look. <<He>> steps out of the suit, and holds it on the end of one finger as <<he>> strikes a pose.
<br><br>
<</if>>
The <<person1>><<person>> and <<person2>><<person>> have forgotten about you.
<br><br>
<<link [[Return to work|Bartending VIP Work]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[Take it up a notch|Bartending VIP Compete 2]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $worn.upper.exposed gte 2>>
<<if $worn.under_upper.exposed gte 1>>
You thrust out your bare <<breasts>>.
<<else>>
You thrust out your <<breasts>>, covered only by your $worn.under_upper.name.
<</if>>
<<else>>
<<if $worn.under_upper.exposed gte 1>>
You thrust out your <<breasts>>, covered only by your $worn.upper.name.
<<else>>
You thrust out your <<breasts>>, covered only by your $worn.upper.name and $worn.under_upper.name.
<</if>>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound">>
You twirl to remind them of your bound arms. It does the trick.
<<else>>
You make peace signs with both hands. It does the trick.
<</if>>
The pair have forgotten about the <<person3>><<person>>, and stare at you instead.
<<exhibitionism4>>
<<if $rng gte 71>>
The <<person3>><<person>> gives you an evil look, picks up <<his>> tray, and starts looking for money elsewhere.
<br><br>
<<set $tipmod to 0.4>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
The pair leave you a handsome tip. <<tipreceive>>
<br><br>
<<clotheson>>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<else>>
The <<person3>><<person>> gives you an evil look. Not wanting to be outdone, <<he>> coughs as well. The pair turn to <<him>>.
<<if $pronoun is "m">>
With practised speed, <<he>> peels <<his>> bunny boy briefs down <<his>> legs, displaying <<his>> <<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>pussy<</if>> to the pair and anyone who cares to look. <<He>> steps out of the briefs, and holds them on the end of one finger as <<he>> strikes a pose.
<br><br>
<<else>>
With practised speed, <<he>> peels <<his>> bunnysuit down <<his>> body, displaying <<his>> $NPCList[2].breastsdesc and <<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>pussy<</if>> to the pair and anyone who cares to look. <<He>> steps out of the suit, and holds it on the end of one finger as <<he>> strikes a pose.
<br><br>
<</if>>
The <<person1>><<person>> and <<person2>><<person>> have forgotten about you.
<br><br>
<<link [[Return to work|Bartending VIP Work]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[Take it up a notch|Bartending VIP Compete 2]]>><<fameexhibitionism 5>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You won't be outdone. You cough again. The <<person1>><<person>>,<<person2>><<person>>, and <<person3>><<person>> look at you once more. The pair look excited to find out where this is going. The <<person>> glares, daring you.
<br><br>
<<passagestrip>>
<br><br>
You place your palms on the counter behind you, and haul your <<bottom>> on top, shunting some glasses out of the way. The noise attracts more attention. You don't care.
<<if !$worn.genitals.type.includes("naked")>>
You part your knees, giving everyone a good look at your $worn.genitals.name.
<<else>>
<<if $player.penisExist and $player.vaginaExist>>
You part your knees, giving everyone a good look at your <<penis>>. The <<person1>><<person>> gasps when you shift your cock out of the way, revealing the <<pussy>> beneath.
<<elseif $player.penisExist>>
You part your knees, giving everyone a good look at your <<penis>>.
<<else>>
You part your knees, giving everyone a good look at your <<pussy>>.
<</if>>
<</if>>
<<exhibitionism4>>
The <<person1>><<person>> and <<person2>><<person>> cheer you on. You look straight at the <<person3>><<person>>, daring <<him>> to challenge you further.
<br><br>
<<if $rng gte 71>>
The <<person3>><<person>> gives you an evil look, picks up <<his>> tray and, without bothering to dress, leaves to look for money elsewhere.
<br><br>
<<set $tipmod to 0.6>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
The pair leave you a handsome tip. <<tipreceive>>
<br><br>
<<clotheson>>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<else>>
Without hesitating, the <<person>> stretches out <<his>> arms and leans against the counter. <<He>> stares at the <<person1>><<person>>, and gives <<person3>><<his>> bottom a provocative wiggle.
<br><br>
The <<person1>><<person>> casts a wary glance at security, then rolls up <<his>> sleeve and slaps the <<person3>><<persons>> ass, eliciting an exaggerated cry. <<person1>><<He>> slaps again, this time <<his>> hand staying where it lands. <<He>> gropes and fondles.
<br><br>
The <<person3>><<person>> looks at you as <<he>> moans, daring you.
<br><br>
<<link [[Return to work|Bartending VIP Work]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[Follow suit|Bartending VIP Compete 3]]>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You haul yourself over the counter, and slip down on the other side. You mimic the <<person3>><<person>>, stretching out and wiggling your <<bottom>>.
<<promiscuity2>>
The <<person2>><<person>> responds to your provocation. <<He>> smacks and squeezes your ass, and you moan lewdly in response.
<br><br>
The pair look at each other, <span class="pink">and share a grin.</span> The <<person1>><<person>> acts first.
<<if $NPCList[0].penis isnot "none">>
<<He>> grasps the <<person3>><<person>> by the hips, holding <<him>> in place. The <<person1>><<persons>> erect $NPCList[0].penisdesc pokes <<if $pronoun is "m">>out from <<his>> fly<<else>>out from beneath <<his>> skirt<</if>>. <<He>> rests it on the <<person3>><<persons>> ass.
<br><br>
"W-wait!" <<he>> says. <<He>> struggles to move away from the threatening penis, but is held firm in place.
<br><br>
<<if $NPCList[1].penis isnot "none">>
The <<person2>><<person>> mimics <<his>> friend, grasping you firm by the hips. You feel <<his>> <span class="pink">$NPCList[1].penisdesc</span> rest against your <<bottom>>.
<br><br>
<<else>>
Meanwhile, the <<person2>><<person>> grasps your hips and hoists you onto the counter. In one movement <<he>> flips you onto your back and climbs on top while <<if $pronoun is "m">>tugging down <<his>> trousers,<<else>>lifting <<his>> skirt,<</if>> and <span class="pink">revealing <<his>> moistened pussy.</span>
<<He>> straddles you, holding your arms down and rubbing <<his>> clit against your <<genitals>>.
<</if>>
<<else>>
<<He>> grasps the <<person3>><<person>> by the hips and hoists <<him>> onto the counter. In one movement <<person1>><<he>> flips the <<person3>><<person>> onto <<his>> back and climbs on top while <<person1>><<if $pronoun is "m">>tugging down <<his>> trousers,<<else>>lifting <<his>> skirt,<</if>> and <span class="pink">revealing <<his>> moistened pussy.</span>
<br><br>
"W-wait!" the <<person3>><<person>> says. <<He>> struggles to move away from the threatening pussy, but the <<person1>><<person>> holds down <<his>> arms as <<he>> straddles <<person3>><<him>>.
<br><br>
<<if $NPCList[1].penis isnot "none">>
Meanwhile, the <<person2>><<person>> grasps you firm by the hips and holds you in place. You feel <<his>> <span class="pink">$NPCList[1].penisdesc</span> rest against your <<bottom>>.
<<else>>
The <<person1>><<person>> mimics <<his>> friend, grasping your hips and hoisting you onto the counter. <<He>> flips you onto your back and climbs on top while <<if $pronoun is "m">>pulling down <<his>> trousers<<else>>lifting <<his>> skirt<</if>> <<He>> holds down your arms and rubs <<his>> <span class="pink">moistened pussy</span> against your <<genitals>>.
<</if>>
<</if>>
<br><br>
Security watches, unsure if they should intervene.
<br><br>
<<link [[도움을 요청한다|Bartending VIP Compete Help]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[Allow it|Bartending VIP Compete Allow]]>><</link>><<promiscuous4>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You cry out. Two members of security approach. The <<person1>><<person>> and <<person2>><<person>> back away from you and the <<person3>><<person>>.
<br><br>
The <<person3>><<person>> looks on the verge of tears. <<He>> picks up <<his>> tray and clothes, and heads to the dressing room. <<tipreceive>>
<br><br>
<<endevent>>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You shake your head at security, leaving you at the mercy of the <<person2>><<person>>.
<<promiscuity4>>
<<if $NPCList[1].penis isnot "none">>
The <<person2>><<person>> thrusts against your <<bottom>>. Each time it feels like you're about to be penetrated, <<his>> $NPCList[1].penisdesc slides between your cheeks instead. You glance back, and see <<him>> cast occasional wary glances at security. Seems both are unsure how far things can be pushed.
<br><br>
<<His>> thrusts quicken as <<he>> approaches <<his>> peak.
<<if $NPCList[0].penis isnot "none">>
Beside you, the <<person3>><<person>> clenches <<his>> fists as <<he>> receives a similar treatment from the <<person1>><<person>>. At last, the <<person2>><<person>> shudders into orgasm, <span class="purple">covering your ass with gooey fluid.</span> The <<person1>><<person>> finishes soon after.
<<bodyliquid "bottom" "semen">><<ejacstat>>
<<else>>
Beside you, the <<person3>><<person>> shuts their eyes as the <<person2>><<person>> rides them, rubbing their pussy against the <<person3>><<persons>> <<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>pussy<</if>>. At last, the <<person2>><<person>> shudders into orgasm, <span class="purple">covering your ass with gooey fluid.</span> The <<person1>><<person>> finishes soon after.
<<bodyliquid "bottom" "semen">><<ejacstat>>
<</if>>
<<else>>
The <<person2>><<person>> thrusts against your <<genitals>>. <<if $player.penisExist>>Each time it feels like they're about to envelope you, <<if playerChastity()>>despite your $worn.genitals.name,<</if>> but <<he>> seems content to frot against you.<</if>> <<He>> keeps glancing at security. Seems both are unsure how things can be pushed.
<<if $NPCList[0].penis isnot "none">>
Beside you, the <<person3>><<person>> clenches <<his>> fists as the <<person1>><<person>> thrusts against <<person3>><<his>> bottom. At last, the <<person2>><<person>> <span class="pink">shudders into orgasm.</span> The <<person1>><<person>> finishes soon after.
<<else>>
Beside you, the <<person3>><<person>> shuts <<his>> eyes as <<he>> receives a similar treatment from the <<person1>><<person>>. At last, the <<person2>><<person>> <span class="pink">shudders into orgasm.</span> The <<person1>><<person>> finishes soon after.
<</if>>
<</if>>
<br><br>
<<set $tipmod to 1>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
Satisfied, the <<person1>><<person>> and <<person2>><<person>> saunter from the club, leaving both you and the <<person3>><<person>> a handsome tip.<<tipreceive>>
<br><br>
The <<person3>><<person>> looks on the verge of tears, but <<he>> takes <<his>> money, tray and clothes, and heads to the dressing room.
<br><br>
<<clotheson>>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You get back to work. You keep an eye on the <<person>> and <<his>> admirers. They're more lecherous than ever, but <<he>> seems in control. After a while <<he>> leaves for the dressing room, despite their protests.
<br><br>
You're pouring a <<person2>><<person>> a beer towards the end of your shift when you hear a voice. "Thanks love," it says. You look up to see the <<person1>><<person>> smiling at you across the counter, now dressed in everyday clothes. "They ate that routine right up. Tipped generously," <<he>> reaches into a pocket. "Only fair you share some," <<he>> places some money on the counter and leaves without another word.
<br><br>
<<if $phase is 2>>
<<set $tipmod to 0.8>>
<<elseif $phase is 1>>
<<set $tipmod to 0.6>>
<<else>>
<<set $tipmod to 0.4>>
<</if>>
<<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>> <<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<wearProp "rag" "white">>
You grab a cloth and pretend to clean the bar, moving towards the leaning <<person1>><<person>>. Once close, you reach over the counter and <span class="lewd">rip the <<if $pronoun is "m">>shirt<<else>>top half of their dress<</if>> right off their back.</span> It comes away easy, no doubt designed to be easily removed.
<<promiscuity2>>
The onlookers hoot and cheer as the <<person>> <<if $pronoun is "m">>pretends to try to get <<his>> top back.<<else>> covers <<his>> $NPCList[0].breastsdesc and pretends to try to get <<his>> top back.<</if>> You step back and hold it up in the air, well out of the <<persons>> reach.
<br><br>
<span class="gold">That should make them part with more cash.</span>
<br><br>
<<link [[Return to work|Bartending VIP Strip Work]]>><<handheldon>><<set $phase to 0>><</link>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Take it further|Bartending VIP Strip 2]]>><<handheldon>><</link>><<promiscuous3>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You throw the <<person1>><<persons>> top at the onlookers. They jump to catch it. The <<person>> reaches for it too, now facing away from you. You reach over the counter and <span class="lewd">snatch <<his>> <<if $pronoun is "m">>trousers<<else>>skirt<</if>> clean off <<his>> body,</span> leaving <<him>> naked save a pair of socks and gloves.
<<promiscuity3>>
The onlookers cheer and shout, so loud that security take notice.
<<if $pronoun is "m">>
The <<person>> pretends to try to cover their <<if $NPCList[0].penis isnot "none">>$NPCList[0].penisdesc<<else>>pussy<</if>> as best they can, without managing to conceal anything. <<Hes>> a good actor, but you're sure that blush is real.
<<else>>
The <<person>> pretends to try to cover their <<if $NPCList[0].penis isnot "none">>$NPCList[0].penisdesc<<else>>pussy<</if>> and $NPCList[0].breastsdesc as best they can, without managing to conceal anything. <<Hes>> a good actor, but you're sure that blush is real.
<</if>>
<br><br>
<span class="gold">That should make them part with yet more cash.</span>
<br><br>
<<link [[Return to work|Bartending VIP Strip Work]]>><<set $phase to 1>><</link>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[Take it further|Bartending VIP Strip 3]]>><</link>><<promiscuous4>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You walk around the counter and approach the <<person>> and onlookers. <<Hes>> stood well away from the bar now, surrounded by leering and groping clientele. You sneak up behind <<him>>, until you're close, then lunge. You grasp both <<his>> arms in yours, pulling them away from <<his>> body and <span class="lewd">baring everything to the crowd.</span><<promiscuity4>>
The <<person>> feigns a struggle as the onlookers feast on <<his>> exposed body. The <<person2>><<person>> seizes the opportunity and
<<if $NPCList[0].penis isnot "none" and !npcHasStrapon(0)>>
cups the <<person1>><<persons>> testes.
<<else>>
grabs the <<person1>><<persons>> $NPCList[0].breastsdesc.
<</if>>
Others join in, touching and fondling as they please.
<br><br>
You release <<his>> arms, letting <<him>> fend off the crowd. A member of security glares at you as you return to the bar.
<br><br>
<span class="gold">That should make them part with even more cash.</span>
<br><br>
<<if $rng gte 51>>
<<link [[Return to work|Bartending VIP Strip Work]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<link [[Return to work|Bartending VIP Strip 4]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You get back to work. You keep an eye on the <<person>> and <<his>> admirers. They're more lecherous than ever, but <<he>> seems in control. After a while <<he>> leaves for the dressing room, despite their protests.
<br><br>
You're pouring a pint when you notice the crowd looking at you, smiling.
<<if !$worn.upper.type.includes("naked")>>
<<if !$worn.under_upper.type.includes("naked")>>
You hear rapid footsteps behind you. Before you can turn, a pair of hands invade your space and <<pullup>> your $worn.upper.name, <span class="purple">exposing your <<undertop>>.</span>
<br><br>
"Thought I'd return the favour," a voice whispers in your ear. It's the <<person1>><<person>>. The <<person2>><<person>> reaches across the counter and snatches away your $worn.under_upper.name, <span class="purple">exposing your <<breasts>>.</span>
<<upperstrip>><<underupperstrip>>
<br><br>
<<else>>
You hear rapid footsteps behind you. Before you can turn, a pair of hands invade your space and <<pullup>> your $worn.upper.name, <span class="purple">exposing your <<breasts>>.</span>
<br><br>
"Thought I'd return the favour," a voice whispers in your ear. It's the <<person1>><<person>>. The <<person2>><<person>> reaches across the counter and fondles your chest.
<<garousal>><<arousal 600 "breasts">>
<<upperstrip>>
<br><br>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
You hear rapid footsteps behind you. Before you can turn, a pair of hands invade your space and pull up your $worn.under_upper.name, <span class="purple">exposing your <<breasts>>.</span>
<br><br>
"Thought I'd return the favour," a voice whispers in your ear. It's the <<person1>><<person>>. The <<person2>><<person>> reaches across the counter and fondles your chest.
<<garousal>><<arousal 600 "breasts">>
<<underupperstrip>>
<br><br>
<<else>>
You hear rapid footsteps behind you. Before you can turn, a pair of hands invade your space and <span class="purple">pull back your arms.</span>
<br><br>
"Thought I'd return the favour," a voice whispers in your ear. It's the <<person1>><<person>>. The <<person2>><<person>> reaches across the counter and fondles your chest.
<<garousal>><<arousal 600 "breasts">>
<br><br>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
Your heart beats faster as you feel the <<person1>><<person>> <span class="pink">grasp your $worn.lower.name.</span>
<<elseif !$worn.under_lower.type.includes("naked")>>
Your heart beats faster as you feel the <<person1>><<person>> grasp your <span class="pink">$worn.under_lower.name.</span>
<<else>>
They can't see your bare lower half so long as you stay near the counter, but <span class="pink">the <<person1>><<person>> tries to pull you into the open.</span>
<</if>>
<br><br>
<span class="gold">They should tip generously after this.</span>
<br><br>
<<link [[도움을 요청한다|Bartending VIP Help]]>><<trauma -6>><<stress -6>><</link>><<gtrauma>><<gstress>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[따라간다|Bartending VIP Strip 5]]>><</link>><<exhibitionist4>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You call for security. The <<person1>><<person>> releases you and waves them away before they arrive. "Sorry," <<he>> says. <<Hes>> now dressed in everyday clothes. "I thought you'd be up for it. They loved that little routine. Tipped generously," <<he>> reaches into <<his>> pocket and pulls out some cash. "Only fair you share some." <<He>> places it on the counter and leaves without another word.
<br><br>
<<set $tipmod to 0.8>>
<<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>> <<tipreceive>>
<br><br>
<<clotheson>>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You allow the <<person1>><<person>> to continue.
<<outfitChecks>>
<<if _bottom>>
<<He>> <<= _bottomIsSkirt and _skirtExposed ? "flips up the hem of your _bottom.name" : "pulls down your <<allBottoms>>">>, <span class="pink">exposing your <<undies>></span> to the cheering crowd.
<<overupperstrip>><<lowerstrip>><<underlowerstrip>>
<<else>>
<<He>> pulls you away from the counter, <span class="pink">letting the crowd see everything.</span>
<</if>>
You feel their eyes feast on every inch of your body.
<<exhibitionism4>>
<br><br>
<<link [[과시한다|Bartending VIP Strip Flaunt]]>><</link>>
<br>
<<link [[Pretend to struggle|Bartending VIP Strip Struggle]]>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
Your arms are held back by the <<person1>><<person>>, but you won't let that stop you showing off to the crowd.
<<if $speech_attitude is "meek">>
"All these people looking at me," you say. "It's making me feel warm."
<<elseif $speech_attitude is "bratty">>
"Like what you see?" you tease. "Of course you do. I'm the hottest thing you've ever seen."
<<else>>
"It's nice to have an audience," you say. "But are you lot gonna do more than just look?"
<</if>>
<br><br>
The <<person>> plays along, releasing your arms. Now free, you climb the counter and sprawl along it. You're not surprised to find a number of hands reach out for you, touching and groping. Some are holding money.
<<ggarousal>><<arousal 600 "bottom">><<arousal 600 "breasts">>
<br><br>
A member of security rushes over.
<br><br>
<<link [[아무것도 하지 않는다|Bartending VIP Strip Security]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[Wave security away|Bartending VIP Strip 6]]>><</link>><<exhibitionist5>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
Your arms are held back by the <<person1>><<person>>. You pretend to struggle in vain against <<his>> grip, much to the delight of the onlookers.
<br><br>
The crowd reaches for you. The <<person>> tries to pull you back, but it's too late. You're pulled forward onto the counter by many groping hands. There are too many to fend off. Some are holding money.
<br><br>
A member of security rushes over.
<br><br>
<<link [[아무것도 하지 않는다|Bartending VIP Strip Security]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[Wave security away|Bartending VIP Strip 6]]>><</link>><<exhibitionist5>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
Security arrives in the form of a <<person6>><<person>>, and interposes <<himself>> between you and the onlookers. The crowd tries to shove past, but backup soon arrives.
<br><br>
The crowd disperses, leaving you with the <<person1>><<person>>. <<Hes>> wearing everyday clothes. "Thought I could return the favour," <<he>> says. "They ate your routine right up. Tipped generously. Was gonna share some with you, but looks like you've outdone me." <<He>> gestures at the money littering the counter. <<He>> leaves without another word.
<br><br>
<<set $tipmod to 1.0>>
<<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
<<tipreceive>>
<br><br>
<<clotheson>>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You wave away security, leaving you at the mercy of the crowd.
<<exhibitionism5>>
No part of your body is safe. You stop someone groping your <<breasts>>, only to find someone attacking your <<genitals>>. Hands stroke your arms, legs, neck, and cheek. You're flipped onto your front, exposing your <<bottom>> to the mass of hands. Someone pushes a finger into your mouth.
<<gggarousal>><<arousal 1300 "breasts">><<arousal 1300 "genitals">>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<br><br>
The crowd lets out a final cheer as you cum, so loud that it drowns out the music of the club. Everyone looks over.
<<if $player.penisExist and !$femaleclimax and !_deniedOrgasm>>
Ejaculate continues to spurt from your <<penis>>. The <<person2>><<person>> tries to catch it in <<his>> mouth.
<<else>>
<</if>>
<br><br>
As your body's tremors ebb, one member of security, a <<person6>><<person>>, decides this is enough. <<He>> interposes <<himself>> between you and the onlookers. The crowd tries to shove past, but backup soon arrives.
<br><br>
The crowd disperses, leaving you with the <<person1>><<person>>. <<Hes>> wearing everyday clothes. "Thought I could return the favour," <<he>> says. "They ate your routine right up. Tipped generously. Was gonna share some with you, but looks like you've outdone me." <<He>> gestures at the money littering the counter. <<He>> leaves without another word.
<br><br>
<<set $tipmod to 1.6>>
<<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>> <<tipreceive>>
<br><br>
<<else>>
One member of security, a <<person6>><<person>>, decides that this is enough. <<He>> interposes <<himself>> between you and the onlookers. The crowd tries to shove past, but backup soon arrives.
<br><br>
The crowd disperses, leaving you with the <<person1>><<person>>. <<Hes>> wearing everyday clothes. "Thought I could return the favour," <<he>> says. "They ate your routine right up. Tipped generously. Was gonna share some with you, but looks like you've outdone me." <<He>> gestures at the money littering the counter. <<He>> leaves without another word.
<br><br>
<<set $tipmod to 1.2>>
<<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>> <<tipreceive>>
<br><br>
<</if>>
<<clotheson>>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $rng gte 51>>
You ignore the <<person>>, and continue working. "Excuse me," <<he>> says, <<his>> voice heated. "I said get your ass over here. Now."
<<gstress>><<stress 6>>
<br><br>
<<link [[Keep ignoring|Bartending VIP Patron Ignore 2]]>><<stress 6>><</link>>
<br>
<<link [[Walk over|Bartending VIP Patron]]>><<set $phase to 1>><</link>>
<br>
<<else>>
You ignore the <<person>> and continue working. You hear <<him>> insult you under <<his>> breath, but <<he>> leaves without a fuss. <<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You continue to ignore the <<person>>. <<He>> insults you under <<his>> breath, but leaves without further fuss. <<tipreceive>>
<br><br>
<<if !$per_npc.bartend and random(1, 2) is 2>>
<<saveNPC 0 bartend>>
<</if>>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You walk over to the <<person>>. <<He>> doesn't look at your face the entire time, instead staring at your <<if $player.penisExist>><<penis>>.<<else>><<breasts>>.<</if>><<if $phase is 1>><br><br><<else>><<promiscuity2>><</if>>
<<He>> continues to stare even after you arrive.
<<if $speech_attitude is "meek">>
"How can I help you?" you ask.
<<elseif $speech_attitude is "bratty">>
"What do you want?" you ask. "I'm busy."
<<else>>
"How can I help you?" you ask.
<</if>>
<br><br>
<<He>> glances at security, then slips some banknotes onto the counter. "How about we get acquainted?" <<he>> says, gesturing at the emergency escape door. "Earn yourself a little extra."
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[받아들인다|Bartending VIP Patron 2]]>><</link>><<promiscuous2>>
<<else>>
You're not lewd enough to take up such an offer.
<</if>>
<br>
<<link [[거절한다|Bartending VIP Patron Refuse]]>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $speech_attitude is "meek">>
"I'm sorry <<sir>>," you say. "I have to work the bar."
<<elseif $speech_attitude is "bratty">>
"Are you blind?" you ask. "I'm busy. Go bother one of the dancers."
<<else>>
"I just work the bar," you say. "One of the dancers might be willing to entertain you."
<</if>>
<br><br>
<<if $rng gte 61>>
You try to turn away from the <<person>>, but <<he>> <span class="red">grasps your arm.</span> "Listen here you little <<bitch>>," <<he>> spits. "No one refuses me." <<He>> glances at security. "You think they'll help you? They won't. They know who I am. Get your ass outside."
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[응한다|Bartending VIP Patron Comply]]>><</link>>
<br>
<<link [[거절한다|Bartending VIP Patron Refuse 2]]>><</link>>
<br>
<<else>>
You turn away from the <<person>>. <<He>> insults you under <<his>> breath, but leaves without further fuss. <<tipreceive>>
<br><br>
<<if !$per_npc.bartend and random(1, 2) is 2>>
<<saveNPC 0 bartend>>
<</if>>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You leave the club with the <<person>>, emerging in an alley outside. The escape door shuts behind you.
<br><br>
<<if $rng gte 81>>
<<generate2>><<generate3>><<generate4>>
"Damn," says an unfamiliar voice. "You got a cute one." A <<person2>><<person>>, <<person3>><<person>> and <<person4>><<person>> step from the darkness.
<br><br>
The <<person1>><<person>> grasps you from behind.
<br><br>
<<link [[다음|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> grasps you from behind.
<br><br>
<<link [[다음|Bartending VIP Patron Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You wrest your arm free from the <<person>>. "Fucking slut," <<he>> says, hefting <<himself>> on and over the counter. <<He>> grasps your shoulders and tries to push you towards the exit.
<br><br>
<<if $rng gte 51>>
<<generate2>><<generate3>>
Two members of security, a <<person2>><<person>> and <<person3>><<person>>, intervene, pulling the <<person1>><<person>> away from you. <<He>> struggles against them, but is no match for both. <<He>> curses them as they drag <<him>> outside.
<br><br>
You return to the bar. A few moments later the <<person2>><<person>> approaches you. "You go careful when you head home," <<he>> warns before returning to <<his>> post. <<tipreceive>>
<br><br>
<<if !$per_npc.bartend and random(1, 2) is 2>>
<<saveNPC 0 bartend>>
<</if>>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
<span class="red">Security pretend not to see.</span>
<br><br>
<<link [[몸부림친다|Bartending VIP Patron Struggle]]>><</link>><<physiquedifficulty>>
<br>
<<link [[저항하지 않는다|Bartending VIP Patron Dragged]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You struggle against the <<persons>> grip.
<<if $physiqueSuccess>>
<<famescrap 1>>
<<if $bodysize lte 1>>
<<Hes>> bigger than you, but <span class="green">you manage to twist <<his>> arm and break free.</span>
<<else>>
<span class="green">You manage to overpower <<him>> and break free.</span>
<</if>>
<br><br>
<<He>> staggers away from you, livid and clutching <<his>> sore arm. <<He>> barks curses, and a promise of retribution, as <<he>> leaves the club. Security look amused, and more than a little relieved.
<br><br>
You return to work. The rest of the shift passes uneventfully.
<<tipreceive>>
<br><br>
<<if !$per_npc.bartend and random(1, 2) is 2>>
<<saveNPC 0 bartend>>
<</if>>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
<<if $bodysize lte 1>>
<<Hes>> bigger than you, <span class="red">and you're unable to break <<his>> grip.</span>
<<else>>
<<Hes>> stronger than you, <span class="red">and you're unable to break free.</span>
<</if>>
<<He>> drags you from the club, shutting the escape door behind you.
<br><br>
<<if $rng gte 81>>
<<generate2>><<generate3>><<generate4>>
"Damn," says an unfamiliar voice. "You got a cute one." A <<person2>><<person>>, <<person3>><<person>> and <<person4>><<person>> step from the darkness.
<br><br>
The <<person1>><<person>> grasps you from behind.
<br><br>
<<link [[다음|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> grasps you from behind.
<br><br>
<<link [[다음|Bartending VIP Patron Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You're dragged to the alley outside. The escape door shuts behind you.
<br><br>
<<if $rng gte 81>>
<<generate2>><<generate3>><<generate4>>
"Damn," says an unfamiliar voice. "You got a cute one." A <<person2>><<person>>, <<person3>><<person>> and <<person4>><<person>> step from the darkness.
<br><br>
The <<person1>><<person>> grasps you from behind.
<br><br>
<<link [[다음|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> grasps you from behind.
<br><br>
<<link [[다음|Bartending VIP Patron Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You glance at security. They're not watching, and shouldn't notice if you're quick. You leave the club with the <<person>>, emerging in an alley outside. The escape door shuts behind you.
<<promiscuity2>>
<<if $rng gte 81>>
<<generate2>><<generate3>><<generate4>>
"Damn," says an unfamiliar voice. "You got a cute one." A <<person2>><<person>>, <<person3>><<person>> and <<person4>><<person>> step from the darkness.
<br><br>
The <<person1>><<person>> steps behind you, placing <<his>> hands on your shoulders. "Didn't I mention?" <<he>> says. "My friends want a piece too. I trust that won't be a problem?" <<His>> hands tighten.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[받아들인다|Bartending VIP Patron Gang Accept]]>><</link>><<promiscuous3>>
<br>
<<else>>
<span class="red">You're not lewd enough to take up such an offer, but you're afraid they'll hurt you if you refuse.</span>
<br><br>
<<link [[받아들인다|Bartending VIP Patron Gang Coerced]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[거절한다|Bartending VIP Patron Gang Refuse]]>><</link>><<physiquedifficulty>>
<br>
<<else>>
The <<person>> grasps you from behind.
<br><br>
<<link [[다음|Bartending VIP Patron Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You beckon the <<person1>><<persons>> friends closer. They don't need to be asked twice.
<<promiscuity3>>
<<link [[다음|Bartending VIP Patron Gang Sex]]>><<set $sexstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You look down at your feet and nod. The <<person1>><<person>> starts groping you from behind as <<his>> friends close in.
<br><br>
<<link [[다음|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $speech_attitude is "meek">>
"P-please don't be mad," you say. "But I didn't agree to this."
<<elseif $speech_attitude is "bratty">>
"This isn't what I agreed to," you say. "I'm out."
<<else>>
"I didn't agree to this," you say.
<</if>>
You try to head back inside, but the <<person1>><<person>> holds you painfully tight. <<His>> friends close in.
<br><br>
You try to break free,
<<if $physiqueSuccess>><<famescrap 1>>
<<if $bodysize lte 1>>
despite the size difference. You punch at <<his>> stomach. You must have connected with a vulnerable spot, as <<he>> keels over,<span class="green"> releasing <<his>> grip.</span>
<<else>>
and twist your way out of <<his>> grip. <span class="green">You manage to overpower <<him>>,</span> sending <<him>> sprawling to the floor.
<</if>>
<<His>> friends rush forward, but you manage to throw open the escape door and dart inside the club. You slam it behind you, bashing it against the <<person2>><<persons>> head.
<br><br>
Security look amused. One of them walks over, and holds the escape door shut.
<br><br>
You return to work. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<if !$per_npc.bartend and random(1, 2) is 2>>
<<saveNPC 0 bartend>>
<</if>>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
<<if $bodysize lte 1>>
despite the size difference. You punch at <<his>> stomach. <span class="red"><<He>> doesn't react.</span>
<<else>>
and twist your way out of <<his>> grip. <span class="red"><<Hes>> too strong.</span>
<</if>>
<<He>> shoves you to the ground.
<<pain 6>><<gpain>>
<br><br>
<<link [[다음|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bartending VIP Patron Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bartending VIP Patron Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $tipmod to 1>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
"Not bad," <<he>> says. <<He>> drops some banknotes on the alley floor, and leaves without another word.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> onto a pile of discarded trash and run for the escape door. <<He>> struggles to <<his>> feet and comes after you, but is too slow. You slam the door in <<his>> face. Security look amused.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
The <<person>> looks angry, but doesn't refuse. "Don't expect to get paid, whore," <<he>> says. They fix their clothes and walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bartending VIP Patron Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bartending VIP Patron Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $tipmod to 1>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
"Not bad," <<he>> says. <<He>> drops some banknotes on the alley floor, and leaves without another word.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
You shove the <<person>> onto a pile of discarded trash and run for the escape door. <<He>> struggles to <<his>> feet and comes after you, but is too slow. You slam the door in <<his>> face. Security look amused. One walks over and holds the door shut.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bartending VIP Patron Gang Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bartending VIP Patron Gang Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $tipmod to 2>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
The group stand around you, discussing how your "performance" ranks to the other <<girls>> they've fucked. They casually discard some banknotes before walking away
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> onto a pile of rubbish, creating an opening. You run to the escape door. The others try to keep up, but you're too quick. You slam the door in their faces. Security look amused. One walks over and holds the door shut.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
After a brief argument, the group decide you're not worth the hassle. The <<person2>><<person>> spits on the ground beside you as <<he>> leaves.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bartending VIP Patron Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bartending VIP Patron Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $tipmod to 2>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
The group stand around you, discussing how your "performance" ranks compared to the other <<girls>> they've fucked. They casually discard some banknotes before walking away
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> onto a pile of rubbish, creating an opening. You run to the escape door. The others try to keep up, but you're too quick. You slam the door in their faces. Security look amused. One walks over and holds the door shut.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>><<effects>>
You pretend you didn't hear anything. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>><<effects>>
You clean the counter near the pair.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<set $smuggler_known to 1>><<set $fedora_unlock to 1>>
<span class="green">They don't react to your presence.</span> The <<person1>><<persons>> voice is clearer.
<br><br>
"Big haul coming in," <<he>> says.
<<if $smuggler_timer gte 2>>
"<span class="gold">$smuggler_timer days from now.</span> At night, before midnight.
<<elseif $smuggler_timer is 1>>
"<span class="gold">Tomorrow night.</span> Before midnight.
<<else>>
"<span class="gold">Tonight.</span> Before midnight.
<</if>>
<<if $smuggler_location is "forest">>
They're bringing it through the forest."
<<elseif $smuggler_location is "sewer">>
They're bringing it through the old sewers."
<<elseif $smuggler_location is "beach">>
They plan to land at that rock near the beach."
<<elseif $smuggler_location is "bus">>
They're sneaking it in on a bus."
<</if>>
<br><br>
<<if $smuggler_stolen_stat gte 4>>
"I hear they've had trouble," the <<person2>><<person>> says. "Shipments going missing."
<br><br>
"Aye, well," the <<person1>><<person>> responds, casting a furtive look around the club. "They're bringing backup. Don't know who'd be mad enough to mess with those people mind."
<br><br>
<</if>>
<<skulduggeryuse>>
The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<else>>
They glance at you, <span class="red">and fall quiet.</span> They don't speak again until you move away.
<br><br>
<<skulduggeryuse>>
The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<</if>><<effects>>
<<set $bartend_info to 1>>
<<npc Darryl>><<person1>>
You enter Darryl's office. <<Hes>> standing by <<his>> desk, hunched over an open book. <<Hes>> doesn't realise you're there until you're stood right beside <<him>>.
<br><br>
"Oh, sorry," <<he>> says, turning to face you. <<if currentSkillValue('skulduggery') gte 200>><<He>> shuts the book and covers it with another.<</if>> "I was lost in thought. Is everything okay downstairs?"
<br><br>
You tell <<him>> what happened, and what you overheard. "I'm sorry you have to go through this," <<he>> says when you're finished. "I'll have someone wait for you outside. It's just a precaution, but they'll make sure you get home safely."
<br><br>
You return to the bar. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>><<effects>>
You decide not to worry anyone, and keep it to yourself.
<br><br>
The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>><<effects>>
<<set $bartend_info_other to 1>>
<<npcincr Darryl love 1>>
<<famegood 3>>
<<npc Darryl>><<person1>>
You enter Darryl's office. <<He>> looks up from <<his>> desk and smiles. "Is everything okay downstairs?"
<br><br>
You tell <<him>> what you heard, and about how you fear for your colleague's safety. "That's awful," <<he>> says when you're done. "Thank you for telling me. I'll have someone escort them home safely as a precaution. Hopefully they won't be too spooked."
<br><br>
You return to the bar. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br><<effects>>
You decide it's nothing to worry about, and get back to work.
<br><br>
The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
당신은 콘누다투스 가의 스트립 클럽에 있다. <<if Time.dayState isnot "day" and Time.dayState isnot "dawn">>몇 개의 무대들이 큰 방에 점점이 설치되어 있고, 댄서들이 그들의 업무를 하고있다. 두 명의 문지기가 입구 근처에 서서, 엄숙한 표정으로 손님들을 관찰하고 있다. 이 공간은 보안이 엄중하다.<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "stripClub">>
<</if>>
<<if Time.hour is 6>>
마감 시간이다. 경비원들이 모두를 밖으로 내보낸다.
<<if ($stripclubdancingintro is 1 or $stripclubbartendingintro is 1) and $exposed gte 1>>
당신은 분장실로 안내된다.
<br><br>
<<shopicon "clothing">><<link [[분장실|Strip Club Dressing Room]]>><</link>>
<br>
<<else>>
<<if $exposed gte 1>>한 사람이 당신에게 수건을 건네준다.<<towelup>><</if>>
<br><br>
<<if $brothel_rivalry isnot undefined and $brothel_rivalry_timer lte 0>>
<<connudatusicon>><<link [[떠난다|Strip Club Goon]]>><</link>>
<br>
<<else>>
<<connudatusicon>><<link [[떠난다|Connudatus Street]]>><</link>>
<br>
<</if>>
<</if>>
<<elseif Time.dayState isnot "night" and Time.dayState isnot "dusk">>
당신은 텅 빈 클럽에 혼자 있다.
<br><br>
<<shopicon "clothing">><<link [[분장실 (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>
<br>
<<if !$weekly.theft.stripClub>>
<<shopicon "register">><<link [[금전등록기를 살펴본다|Strip Club Register]]>><</link>>
<br>
<</if>>
<<connudatusicon>><<link [[떠난다|Connudatus Street]]>><</link>>
<br>
<<else>>
<<if $exposed gte 1>>
당신은 혼자만 야한 옷을 입은 게 아닌데도 노출된 느낌을 받는다.
<br><br>
<</if>>
<<if $stripclubintro isnot 1>>
<<generate1>><<person1>>문지기 중 한 명이 당신에게 다가온다.
<<if $id is 0>>
"신분증 확인하겠습니다."
<br><br>
<<if $speech_attitude is "meek">>
"이-이걸 써도 될까요?" 당신은 더듬거리며 물어보고는,
<<elseif $speech_attitude is "bratty">>
"이걸 써도 돼요?" 당신은 물어보며,
<<else>>
"이걸 써도 괜찮을까요?" 당신은 물어보며,
<</if>>
당신의 학생증을 꺼낸다. "저는 제가-"
<br><br>
"저희는 법적 신분증만 취급합니다," <<he_ ga>> 말을 끊는다. "법적 신분증 없이는 출입할 수 없습니다." 당신은 법적 신분증이 없다는 것을 억지로 인정하고는, 출구 쪽으로 단호하게 안내된다.
<br><br>
<<endevent>><<if $stripclubfailed isnot 0>><<set $stripclubfailed to 1>><</if>>
<<else>>
"신분증 확인하겠습니다." 당신은 <<himPost>>에게 가짜 신분증을 건넨다. <<He_ nun>> 잠시 그것을 검사하더니 당신에게 돌려준다. "잘 오셨습니다. 부디 즐거운 시간 보내십시오. 다만, 메인 층에서는 다른 이들에게 손 대지 않는 것을 잊지 마십시오. 두 번의 기회는 없으니까요." <<He_ nun>> 당신을 위아래로 훑어본다. "또한 저희는 지금 사람을 구하고 있습니다. 바텐더와 댄서들을 위한 자리가 열려 있습니다."
<<set $stripclubintro to 1>>
<br><br>
<<endevent>>
<</if>>
<</if>>
<<if Time.dayState isnot "dawn" and Time.dayState isnot "day" and $stripclubintro is 1>>
<<if $stripclubbartendingintro isnot 1>>
<<askicon>><<link [[바텐더 직업에 대해 문의한다|Strip Club Management]]>><</link>>
<br>
<</if>>
<<if $stripclubdancingintro isnot 1>>
<<askicon>><<link [[댄서 직업에 대해 문의한다|Strip Club Management]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>>
<<if $bartendaction is undefined>><<set $bartendaction to "normal">><</if>>/*For the radiobutton variable that determines the PC's attitude while working.*/
<<if Time.dayState isnot "dawn" and Time.dayState isnot "day" and $stripclubbartendingintro is 1>>
<<foodicon "beerbottle">>
<<link [[바텐더로 일한다 (1:00)|Strip Club Bartending]]>><<pass 30>><</link>>
<<if $bartendaction is "normal">>
| <label>평범하게 일한다 <<radiobutton "$bartendaction" "normal" checked>></label>
<<else>>
| <label>평범하게 일한다 <<radiobutton "$bartendaction" "normal">></label>
<</if>>
<<if $bartendaction is "vip">>
| <label><span class="purple">VIP들을 유혹하려 시도한다</span> <<radiobutton "$bartendaction" "vip" checked>></label>
<<else>>
| <label><span class="purple">VIP들을 유혹하려 시도한다</span> <<radiobutton "$bartendaction" "vip">></label>
<</if>>
<<if $bartendaction is "listen">>
| <label><span class="blue">듣는다</span> <<radiobutton "$bartendaction" "listen" checked>></label>
<<else>>
| <label><span class="blue">듣는다</span> <<radiobutton "$bartendaction" "listen">></label>
<</if>>
<br>
<</if>>
<<if Time.dayState isnot "dawn" and Time.dayState isnot "day" and $stripclubdancingintro is 1>>
<<brothelicon "stage">><<link [[댄서로 일한다 (0:05)|Strip Club Dancing]]>><<danceinit>><<set $dancing to 1>><<set $venuemod to 1>><<stress -4>><<tiredness 4>><<set $dancelocation to "club">><</link>><<lstress>><<gtiredness>>
<br>
<<shopicon "clothing">><<link [[분장실 (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>
<br>
<<bathroomicon "shower">><<link [[화장실과 샤워실 (0:01)|Strip Club Bathroom]]>><<pass 1>><</link>>
<br><br>
<</if>>
<<if $stripclubfailed is 1>>
<<connudatusicon>><<link [[떠난다|Strip Club Proposition]]>><</link>>
<br>
<<elseif $brothel_rivalry isnot undefined and $brothel_rivalry_timer lte 0>>
<<connudatusicon>><<link [[떠난다|Strip Club Goon]]>><</link>>
<br>
<<elseif $stripclubintro isnot 1>>
<<connudatusicon>><<link [[떠난다|Connudatus Street]]>><</link>>
<br>
<<elseif $exposed lte 0 or Time.dayState isnot "night" and Time.dayState isnot "dusk">>
<<connudatusicon>><<link [[떠난다|Connudatus Street]]>><</link>>
<br>
<<elseif $exposed gte 2 and hasSexStat("exhibitionism", 4)>>
<<connudatusicon>><<link [[떠난다|Strip Club Leave Naked]]>><</link>><<if $daily.ex.day isnot 1>><<exhibitionist4>><</if>>
<br>
<<elseif $exposed gte 1 and hasSexStat("exhibitionism", 2)>>
<<connudatusicon>><<link [[떠난다|Strip Club Leave Undies]]>><</link>><<if $daily.ex.day isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<</if>>
<</if>><<effects>><<set $outside to 0>><<set $location to "strip_club">>
당신은 스트립 클럽의 분장실에 있다. <<if Time.dayState isnot "day" and Time.dayState isnot "dawn">>거기엔 거울이 몇 개 있고, 직원들이 거울을 보며 그들의 머리와 화장을 고치고 있다.<</if>>
<br><br>
<<wardrobeicon>><<link [[옷장|Strip Club Wardrobe]]>><</link>>
<br>
<<mirroricon>><<link [[거울|Strip Club Mirror]]>><<preMirror>><</link>>
<br><br>
<<if Time.hour is 6>>
<<if $exposed gte 1>>
<span class="blue">경비원들은 당신이 옷을 입지 않으면 내보내 주지 않을 것이다.</span>
<br>
<<else>>
<<connudatusicon>><<link [[떠난다|Connudatus Street]]>><</link>>
<br>
<</if>>
<<else>>
<<getouticon>><<link [[클럽으로 돌아간다 (0:01)|Strip Club]]>><<pass 1>><</link>>
<br>
<</if>><<effects>>
<<shopicon "clothing">><<link [[물러난다|Strip Club Dressing Room]]>><<handheldon>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
당신은 곤혹해 하는 문지기를 지나, 밖을 훔쳐본다. 밖은 <<if Time.dayState is "night">>어두워져,<<else>>어두워 지고 있고,<</if>> 네온사인 불빛이 거리를 밝힌다. 아무래도 눈에 띄지 않고 나가는 것은 힘들어 보이지만, 당신은 그런 것쯤은 신경쓰지 않는다. <<flaunting>> 당신은 밖으로 나간다. <<covered>>
<<if $daily.ex.day isnot 1>>
<<set $daily.ex.day to 1>><<exhibitionism2>>
<<else>>
<br><br>
<</if>>
<<if $rng gte 51>>
<<generate1>><<person1>>
누군가의 팔이 당신의 어깨를 붙잡는다. "그 꼴을 하고 어딜 가시려는 겁니까, <<girlPost>>?" 문지기인 <<person_ ida>>. "벌거 벗고 나가선 안됩니다. 그러다 다치면 저희가 곤란해집니다."
<br><br>
<<He_ nun>> 당신을 안 쪽으로 이끄려 한다.
<br><br>
<<link [[도망간다|Strip Club Leave Run]]>><</link>><<athleticsdifficulty 1 400>>
<br>
<<link [[안으로 들어간다|Strip Club Leave Inside]]>><</link>>
<br>
<<else>>
<<link [[다음|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 곤혹해 하는 문지기를 지나 밖을 훔쳐본다. 밖은 <<if Time.dayState is "night">>어두워져,<<else>>어두워 지고 있고,<</if>> 네온사인 불빛이 거리를 밝힌다. 아무래도 눈에 띄지 않고 나가는 것은 힘들어 보이지만, 당신은 그런 것쯤은 신경쓰지 않는다. <<flaunting>> 당신은 밖으로 나간다. <<covered>>
<<if $daily.ex.day isnot 1>>
<<set $daily.ex.day to 1>><<exhibitionism2>>
<<else>>
<br><br>
<</if>>
<<if $rng gte 51>>
<<generate1>><<person1>>
누군가의 팔이 당신의 어깨를 붙잡는다. "그 꼴을 하고 어딜 가시려는 겁니까, <<girlPost>>?" 문지기인 <<person_ ida>>. "집에 가기 전에 옷을 똑바로 갖추십시오. 그러다 큰일납니다."
<br><br>
<<He_ nun>> 당신을 안 쪽으로 이끄려 한다.
<br><br>
<<link [[도망간다|Strip Club Leave Run]]>><</link>><<athleticsdifficulty 1 400>>
<br>
<<link [[안으로 들어간다|Strip Club Leave Inside]]>><</link>>
<br>
<<else>>
<<link [[다음|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 <<person1>><<person_ yi>> 손아귀에서 벗어나 달려 나간다.
<<if $athleticsSuccess>>
<<He_ nun>> 다시 한 번 당신을 붙잡으려고 했지만, <span class="green">당신은 그보다 훨씬 빨랐다.</span> 당신은 거리로 도망친다.
<br><br>
<<link [[다음|Connudatus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He_ nun>> 다시 한 번 당신을 붙잡으려 한다. <span class="red"><<He_ nun>> 간신히 당신의 어깨를 붙잡는다.</span> "진심으로 경고하는데," <<He_ ga>> 당신을 클럽 안쪽으로 끌어 가며 말한다. "그런 식으로 계속하다간 분명 다치게 될 겁니다."
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<person_ un>> 당신을 클럽 안 쪽 안전한 곳으로 다시 데려 온다.
<br><br>
<<endevent>>
<<link [[다음|Strip Club]]>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
당신은 스트립 클럽의 화장실에 있다. 댄서와 직원들이 근무 중에나 퇴근 후에 사용할 수 있는 개인 칸막이가 여러 개 있다. 깨끗하고 잘 관리되어 보인다.
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<bathroomicon "shower">><<link [[샤워한다 (0:20)->Strip Club Shower]]>><<strip>><<pass 20>><<stress -1>><<set $hygiene to 0>><</link>><<lstress>>
<br><br>
<<getouticon>><<link [[클럽으로 돌아간다 (0:01)|Strip Club]]>><<pass 1>><</link>>
<br>
<</if>><<effects>><<set $location to "strip_club">><<set $outside to 0>><<wearProp "soap">>
당신은 뽀득 소리가 날 때까지 씻는다.<<wash>>
<br><br>
<<skinicon "masturbate">><<link [[자위한다|Strip Club Shower Masturbation]]>><<handheldon>><<set $masturbationstart to 1>><</link>>
<br>
<<getouticon>><<link [[나간다->Strip Club Bathroom]]>><<clotheson>><</link>>
<br><<set $outside to 1>><<set $location to "strip_club">><<effects>><<set $lock to 200>>
푯말이 걸려있다. "오픈 시간은 <<ampm 18 00>>"
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 쉽게 딸 수 있을 것 같다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Strip Club]]>><<pass 10>><<crimeUp 10 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 능력 밖인 것 같다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Connudatus Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $stripclubmanagementintro isnot 1 and $phase2 isnot 1 and $phase2 isnot 2>><<set $phase2 to 1>>
<<npc Darryl>><<person1>>
당신은 클럽 뒤쪽으로 안내되어, 계단을 올라간다. 계단 위에는 나무로 된 문이 열려 있다. 문지기가 두 번 노크를 하더니 당신에게 안으로 들어가라고 몸짓한다.
<br><br>
당신은 개인 사무실처럼 보이는 곳으로 들어간다. 책들이 빼곡해 넘쳐흐를 것 같은 선반들이 벽에 줄지어 있다. 방의 반대 편에는 책상이 하나 있다. 더 많은 책들이 책상 위에 펼쳐져 있고, 몇 권은 바닥에 떨어진 채다. 방 한 쪽에는 벽 대신, 아래의 클럽이 훤히 내려다 보이는 커다란 창문이 있다. 한 <<personsimple_ i>> 당신에게 등을 보이고, 선반 중 하나에서 무언가를 찾고 있다.
<br><br>
<<if $pronoun is "m">>
"금방 갈게요." <<He_ ga>> 당황스러운 듯 한 목소리로 말한다. <<He_ ga>> 아래 쪽 선반을 뒤지고 있자 <<His_ yi>> 균형잡힌 엉덩이와 짙은 색의 바지가 씰룩거리며 흔들린다. "소용 없는 짓이었네. 아마 나사가 좀만 더 느슨했었다면 머리가 깨졌겠는걸." <<He_ ga>> 당신을 향해 돌아보자, <<his_ yi>> 30대 중반 쯤 되어보이는 매력적인 얼굴이 드러난다. <<He_ nun>> 프로페셔널해 보이는 검은 옷을 입고, 짧은 갈색 머리에 안경을 썼다.
<<elseif $pronoun is "f">>
"금방 갈게요." <<He_ ga>> 당황스러운 듯 한 목소리로 말한다. <<He_ ga>> 아래 쪽 선반을 뒤지고 있자 <<His_ yi>> 균형잡힌 엉덩이와 짙은 색의 치마가 씰룩거리며 흔들린다. "소용 없는 짓이었네. 아마 나사가 좀만 더 느슨했었다면 머리가 깨졌겠는걸." <<He_ ga>> 당신을 향해 돌아보자, <<his_ yi>> 30대 중반 쯤 되어보이는 매력적인 얼굴이 드러난다. <<He_ nun>> 프로페셔널해 보이는 검은 옷을 입고, 깔끔하게 묶은 갈색 머리에 안경을 썼다.
<</if>>
<br><br>
"제 이름은 데릴이고, 이 곳을 운영하고 있죠. 듣자하니 일거리를 찾고 계신다고요." 그걸 어떻게 알고 있냐고 물어볼 틈도 없이 <<his_ yi>> 말이 이어진다. "멋지군요! 우린 항상 새로운 인재를 찾고 있어요."
<br><br>
<<elseif $phase is 2>>
<<npc Darryl>><<person1>>
<<He_ nun>> 손을 뻗어 주변을 더듬으려다 멈춘다. <<He_ ga>> 안경을 잡자 <<his_ yi>> 얼굴에 안도감이 비춘다. "아, 이거 부끄럽네요." <<his_ yi>> 얼굴이 붉어지는 것 같다. "고마워요. 다른 사람들에게 이번 일은 말하지 말아줘요, 부탁해요?" <<He_ nun>> 안경을 쓰고 <<his_ yi>> 책상 위에 펼쳐진 책들 중 하나를 읽기 시작한다.
<br><br>
<<npcincr Darryl love 5>><<npcincr Darryl dom -5>>
<<elseif $phase is 3>>
<<npc Darryl>><<person1>>
당신은 <<He_ rul>> 난처하게 만들지 않기로 결정한다. 어쨌든 <<He_ nun>> 곧 안경을 되찾을 것이다. 당신은 <<himPost>>에게 가볍게 고개를 끄덕이고 다시 메인 층으로 내려간다.
<br><br>
<<elseif $phase2 isnot 2>>
<<npc Darryl>><<person1>>
안으로 들어서자 데릴이 책상에서 고개를 들고 올려다본다. <<his_ yi>> 앞머리와 안경이 <<his_ yi>> 눈을 가리고 있다. "다시 오셨군요! 다른 일이 궁금해서 오셨나요?"
<br><br>
<</if>>
<<if $phase2 is 1>>
<<link [[다음|Strip Club Management]]>><<set $phase2 to 2>><</link>>
<</if>>
<<if $phase2 isnot 1>>
<<if $phase is 0>><<set $stripclubbartendingintro to 1>>
"바텐딩이란 말 그대로예요. 당신은 문란한 짓을 할만한 사람으로 보이진 않지만, 만약 옷을 좀 도발적으로 입는다면 더 많은 팁을 벌 수는 있을 거예요. 고객들이 귀찮게 하면, 그냥 경비원에게 알리면 돼요. 급여는 시간당 £5에, 받는 팁은 당신 몫이에요."
<br><br>
"일은 언제라도 시작할 수 있어요, 우린 늘 일손이 부족하거든요."
<br><br>
<</if>>
<<if $phase is 1>><<set $stripclubdancingintro to 1>><<set $wardrobes.stripClub.unlocked to true>>
"춤추는 게 좋은가요? 잘됐군요! 몇몇 무대가 비어있는 걸 아마 당신도 봤을 거예요. 옷은 당신이 원하는 대로 입어도 좋아요, 다만 팁을 더 벌고싶다면 좀 더 적절한 옷을 입는 게 좋겠죠. 저희 가게는 엄격하게 노-터치 정책을 시행하고 있어요. 누군가 당신을 귀찮게 군다면, 주저 말고 경비원을 부르세요. 우린 직원들의 안전을 매우 중요하게 생각하니까요."
<br><br>
"당신이 받는 모든 팁은 당신의 몫이에요, 하지만 당신이 원하는 게 제대로 돈을 버는 것이라면 당신은 고객들에게 개인적인 춤을 춰주고 돈을 받을 수 있어요. 가게 안에 그런 목적의 방을 제공하고 있어요. 거기서 일어나는 일과 비용이 얼마나 될지는 당신과 고객 사이의 일이에요. 공식적으로 어떤 신체적 접촉도 있어선 안 되니까, 조심하세요. 개인실에서 받는 금액은 가게에서 80%를 떼어가요. 비싸 보일지도 모르겠지만, 절 믿으세요, 전혀 그렇지 않으니까요."
<br><br>
<<He_ nun>> 말을 이어나가기 전에 잠시 멈춘다. "잊을 뻔 했네, 당연히 분장실이 마련되어 있어요. 필요에 따라 사용하세요."
<br><br>
<</if>>
<<if $stripclubmanagementintro isnot 1>><<set $stripclubmanagementintro to 1>>
당신이 방을 나가려 하자 데릴이 불러 세운다. "아, 그건 그렇고. 혹시 주변에서 안경을 보면, 알려주실 수 있나요? 어디 잘못 둔 것 같군요." 당신은 <<himPost>>에게 말해줄 것인가 말 것인가?
<br><br>
<<link [[말해준다|Strip Club Management]]>><<endevent>><<set $phase to 2>><</link>>
<br>
<<link [[말하지 않는다|Strip Club Management]]>><<endevent>><<set $phase to 3>><</link>>
<br>
<<else>>
<<link [[떠난다|Strip Club]]>><<endevent>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
당신은 손님들에게 비싼 음료와 간식을 제공하는 일을 한다. <<if $drinksservedstat is 0>>이런 일을 하는 것은 처음이다. 다행히도 다른 직원들이 기꺼이 당신에게 요령을 알려준다.<<elseif $drinksservedstat lte 500>>전에 해보긴 했지만, 당신은 여전히 경험이 부족해 일을 망치지 않도록 다른 직원에게 의지해야 한다.<<elseif $drinksservedstat lte 10000>>당신은 이 일에 꽤 능숙하다.<<else>>당신은 바텐더의 달인처럼 잔을 채운다.<</if>>
<br><br>
<<if $bartendaction is "normal">>
당신은 일에 집중한다. 손님들이 많아 당신은 계속 바삐 움직인다.
<br><br>
<<elseif $bartendaction is "vip">>
당신은 일반 손님들보다 더 많은 돈과 영향력을 가진 VIP들의 관심을 끌려고 시도한다. 경비원들은 그들을 화나게 하거나, 더 위험하게 만드는 것을 좋아하지 않는다.
<br><br>
<<if $worn.lower.exposed lte 0 or $worn.upper.exposed lte 0>><<set $bartendaction to "normal">>
그런 VIP 중 한 명인, <<generate1>><<person1>><<person_ i>> <span class="purple">경멸적인 비웃음을 띄고 당신을 흘깃 바라본 다음 시선을 돌린다.</span> <i>손님들의 관심을 끌기 위해선 옷을 벗어 속옷만 입거나 그 비슷한 상태여야 할 것 같다. 경쟁 상대가 많다.</i><<endevent>>
<br><br>
<<elseif $rng gte 96>>
<<if $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<<generate1>><<person1>>바니복을 입은 종업원이 카운터에서 맥주 쟁반을 집어든다. <<He_ nun>> 능글맞게 당신을 바라보며, 몸을 기울인다. 당신은 <<his_ yi>> 시선이 당신의 <<nudityPost "에">> 닿는 것을 느낀다.<<nudityPostend>> "그럴 줄 알았어," <<He_ ga>> 말한다. "카운터에 좀 가려지긴 했지만, 네 움직임을 보면 아래가 벌거벗었다는 걸 알 수 있지."
<br><br>
"좋은 생각이야." 더듬으려는 손님을 막으며, <<his_ yi>> 말이 이어진다. "그러면 더 많은 팁을 벌 수 있으니까."
<<endevent>>
<br><br>
<</if>>
<</if>>
<<elseif $bartendaction is "listen">>
몇몇 손님들이 앉아 조용히 이야기를 나누지만, 클럽의 소음 때문에 그들의 목소리는 잘 들리지 않는다. 당신은 귀를 기울여, 유용한 정보를 엿듣는다.
<br><br>
<<if $rng gte 96>>
당신은 <<generate1>><<generate2>><<fullGroup_ i>> 그들의 행한 성착취에 대해 이야기하는 것을 엿듣는다. <<if $awareness gte 400>>그 정도는 소프트한 것 같다.<<else>>잘못 들은 게 틀림 없다. <span class="lewd"><i>수족관에선 그런 짓을 하면 안된다!</i></span> <<gawareness>><<awareness 1>><</if>><<endevent>>
<br><br>
<<elseif $rng gte 91>>
당신은 <<generate1>><<generate2>><<fullGroup_ i>> 그들의 행한 성착취에 대해 이야기하는 것을 엿듣는다. <<if $awareness gte 200>>그 정도는 소프트한 것 같다.<<else>>잘못 들은 게 틀림 없다. <span class="lewd"><i>사람들이 실제로 그런 일을 하지 않을 거다!</i></span> <<gawareness>><<awareness 1>><</if>><<endevent>>
<br><br>
<<elseif $rng gte 86>>
당신은 <<generate1>><<generate2>><<fullGroup_ i>> 그들의 행한 성착취에 대해 이야기하는 것을 엿듣는다. <<if $awareness gte 100>>그 정도는 소프트한 것 같다.<<else>>잘못 들은 게 틀림 없다. <span class="lewd">그런 곳에 <i>그런 걸</i> 넣는 이야기를 할 리가 없다!</span> <<gawareness>><<awareness 1>><</if>><<endevent>>
<br><br>
<</if>>
<</if>>
<<set $drinksservedstat += random(20,120)>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<eventsbartending>>
<<elseif $bartendaction is "listen" and $rng gte 51>>
<<eventsbartendinglisten>>
<<else>>
몇몇 손님들은 당신을 눈여겨보지만, 대부분은 댄서들에게 정신이 팔려있다.<<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<</if>><<widget "eventsbartending">>
<<rng>>
<<if $rng gte 100>>
<<generate1>><<person1>>"이봐," 뒤에서 목소리가 들린다. 당신이 카운터를 돌아보면, 거기엔 <<person_ i>> 기대어 있다. <<He_ nun>> 비싸보이는 <<if $pronoun is "f">>드레스를 입고있다.<<else>>신사복을 입고있다.<</if>> "그 엉덩이 좀 이리로 가져 오지 그래? 내 주머니에 좋은 게 있을지도 모르지."
<br><br>
<<his_ yi>> 의도는 의심할 여지 없이 음탕해 보인다.
<br><br>
<<link [[무시한다|Bartending VIP Patron Ignore]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[다가간다|Bartending VIP Patron]]>><<set $phase to 0>><</link>><<promiscuous2>>
<</if>>
<br>
<<elseif $rng gte 81 and $bartendaction is "vip">>
<<generate1>><<generate2>>
<<if maleChance() gte 1 and $player.gender_appearance is "m">>
<<generatem3>>
<<elseif maleChance() lte 99 and $player.gender_appearance is "f">>
<<generatef3>>
<<else>>
<<generate3>>
<</if>>
<<person1>>
당신의 시야에 정장을 입은 <<person_ gwa>> <<person2>><<person_ i>> 걸린다. 그들은 일하고 있는 당신을 보며 속삭이고 있다. 그들은 당신의 <<nudityPost>> 구석구석을 훑어본다.<<nudityPostend>>
<br><br>
<<person2>><<person_ i>> 당신을 손짓해 부르는 동안 <<person1>><<person_ un>> 지폐를 세기 시작한다. 그러나 당신이 도착하기 전에, 바니복을 입은 <<person3>><<person_ i>> 그들에게 다가간다. <<He_ nun>> 들고있던 쟁반을 내려 놓고 <<person1>><<person_ yi>> 목에 팔을 감는다. <<He_ wa>> <<his_ yi>> 친구는 둘 다 당신에게서 흥미를 잃는다.
<br><br>
<<link [[계속 일한다|Bartending VIP Work]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[그들의 관심을 두고 경쟁한다|Bartending VIP Compete]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<elseif $rng gte 61 and $bartendaction is "vip">>
<<if maleChance() gte 1 and $player.gender_appearance is "m">>
<<generatem1>>
<<elseif maleChance() lte 99 and $player.gender_appearance is "f">>
<<generatef1>>
<<else>>
<<generate1>>
<</if>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
당신은 또 다른 직원인 <<person_ i>> 카운터에 기대어 있는 것을 본다. <<He_ nun>> <<if $pronoun is "m">>집사복을<<else>>프랑스식 메이드복을<</if>> 입고 있으며, 부유해 보이는 손님들로부터 많은 관심을 받고 있다. <<He_ nun>> 카운터에 기대어, 구경꾼들을 희롱한다. <<person2>>비싸보이는 <<if $pronoun is "f">>드레스를<<else>>신사복을<</if>> 입은 <<person_ i>> 더듬어 보려고 하지만, <<person1>><<person_ un>> 부드럽게 그들의 손을 밀어낸다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<span class="lewd">갑자기 어떤 생각이 떠오른다.</span>
<br><br>
<</if>>
<<link [[계속 일한다|Bartending VIP Work]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[옷을 벗긴다|Bartending VIP Strip]]>><</link>><<promiscuous2>>
<</if>>
<br>
<<elseif $rng gte 41 and $bartendaction is "vip">>
<<generate1>><<person1>>"이봐." 뒤에서 목소리가 들린다. 당신이 카운터를 돌아보면, 거기엔 <<person_ i>> 기대어 있다. <<He_ nun>> 비싸보이는 <<if $pronoun is "f">>드레스를 입고있다.<<else>>신사복을 입고있다.<</if>> "그 엉덩이 좀 이리로 가져 오지 그래? 내 주머니에 좋은 게 있을지도 모르지."
<br><br>
<<his_ yi>> 의도는 의심할 여지 없이 음탕해 보인다.
<br><br>
<<link [[무시한다|Bartending VIP Patron Ignore]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[다가간다|Bartending VIP Patron]]>><<set $phase to 0>><</link>><<promiscuous2>>
<</if>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>><<person_ i>> 당신에게 팁을 남긴다. <<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<elseif $rng gte 11>>
<<set $phase to 0>>
<<generate1>><<person1>>손님 중 한 명이 댄서들보다 당신에게 더 관심이 있는 것 같다. <<He_ nun>> 몇 분 동안 당신을 응시하다가, 말을 건다.
<<if $worn.upper.exposed gte 2>>
"우리 앞에서 빙글빙글 돌아보는 게 어때? 시간을 낼 만한 가치가 있을거야."
<br><br>
<<link [[수락한다|Strip Club Bartending Flash]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<br>
<<link [[거절한다|Strip Club Bartending Flash]]>><<set $phase to 0>><</link>>
<<elseif $player.gender_appearance is "m">>
"당신은 제법 잘생긴 젊은이네요. 그렇죠?" <<his_ yi>> 시선은 당신의 가슴에 꽂혀있다. "당신을 조금 더 볼 수 있게 해주겠어요? 보상해드리겠어요."
<br><br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[수락한다|Strip Club Bartending Flash]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[거절한다|Strip Club Bartending Flash]]>><<set $phase to 0>><</link>>
<<else>>
"섹시한 꼬맹이네. 가슴 좀 까 보는게 어때? 대가로 뭘 좀 줄게."
<br><br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[수락한다|Strip Club Bartending Flash]]>><<set $phase to 3>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[거절한다|Strip Club Bartending Flash]]>><<set $phase to 0>><</link>>
<</if>>
<<else>>
<<npc Darryl>><<person1>>데릴이 바에 앉아 음료를 주문한다. <<He_ nun>> 기운이 없어 보인다.
<br><br>
<<link [[일에 집중한다|Strip Club Bartending Darryl]]>><</link>>
<br>
<<link [[말을 걸어본다|Strip Club Bartending Darryl]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "eventsbartendinglisten">>
<<rng>>
<<if $rng gte 71 and $smuggler_known is undefined>>
당신은 우연히 <<generate1>><<person1>><<person_ i>> <<generate2>><<person2>><<personPost>>에게 기대 이야기하는 것을 듣는다. <<He_ nun>> 무언가 밀수하는 것에 대해 속삭이고 있다.
<br><br>
<<set $skulduggerydifficulty to 100>>
<<link [[훔쳐 듣는다|Bartending Listen Smuggling]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[계속 일한다|Bartending Listen Work]]>><</link>>
<br>
<<elseif $rng gte 41 and $per_npc.bartend and $bartend_info is undefined>>
<<set $bartend_info to 0>>
<<loadNPC 0 bartend>><<generate2>><<generate3>><<person2>>
당신은 <<person_ gwa>> <<person3>><<person_ i>> 다른 손님에 대해 이야기하는 것을 우연히 듣는다. 당신은 그들이 이야기하는 사람이 <<person1>>아까 전 당신을 괴롭혔던 <<person_ ira>>는 것을 깨닫고 의기소침한 기분이 든다.
<br><br>
"분명히... 누군가가 <<him_ ul>> 열받게 했어." <<person2>><<person_ i>> 한 모금 마시며 말한다. "그 녀석들 피를 볼 작정이야. 그 불쌍한 녀석을 위해 매복을 하려고 해. 다른 사람들을 끌어들여서..."
<br><br>
<span class="red">그들은 당신에 대해 이야기하고 있다.</span>
<br><br>
<<endevent>>
<<link [[데릴에게 이야기한다|Bartending VIP Darryl]]>><</link>>
<br>
<<link [[아무에게도 말하지 않는다|Bartending VIP Darryl Refuse]]>><</link>>
<br>
<<elseif $rng gte 21 and $bartend_info_other is undefined>>
<<set $bartend_info_other to 0>>
<<generate1>><<generate2>><<generatev3>>
당신은 <<person1>><<person_ gwa>> <<person2>><<person_ yi>> 이야기를 우연히 듣는다. "정말 섹시하네," <<person1>><<person_ i>> 말한다. <<person2>><<person_ un>> 고개를 끄덕인다. 그들은 근처의 무대에서 춤을 추고 있는 <<person3>><<person_ ul>> 힐끔거린다.
<br><br>
"<<him_ ul>> 사 보는게 어때? 별로 안 비쌀 것 같은데."
<br><br>
<<person1>><<person_ i>> 큭큭 웃는다. "아니. 그냥 <<person3>><<he_ ga>> 일 끝나고 집에 갈 때 <<him_ ul>> 따라가자. 그럼 공짜로 할 수 있지."
<br><br>
둘은 낄낄거린다. 그들이 진심인지 확실치 않지만, 당신은 데릴에게 이 사실을 알려야 할 것 같다.
<br><br>
<<endevent>>
<<link [[데릴에게 말한다|Bartending Listen Darryl]]>><</link>>
<br>
<<link [[아무에게도 말하지 않는다|Bartending Listen Darryl Refuse]]>><</link>>
<br>
<<else>>
당신의 귀에 흥미로운 것은 들리지 않는다. 몇몇 손님들은 당신을 눈여겨보지만, 그들 중 대부분은 댄서들에게 정신이 팔려 있다. <<tipreceive>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $phase is 0>>
<<if $rng gte 21>>
<<person_ un>> 낙담한 것 같다. "네 맘대로 해." <<He_ nun>> 클럽을 떠난다. <<tipreceive>>
<br><br>
<<else>>
"그건 부탁이 아니었어." <<He_ nun>> 카운터를 가로 질러 달려와 당신의 어깨를 붙잡는다. <<He_ ga>> 다음에 무엇을 할 것인지 알아차리기 전에, 경비원이 <<him_ ul>> 바닥에 제압한다. <<He_ nun>> 빠르게 그 장소에서 쫓겨났지만, 당신의 심장은 여전히 거세게 뛴다.
<<controlloss>><<molested>> <<gtrauma>><<gstress>><<garousal>><<trauma 1>><<stress 1>><<arousal 100>>
<</if>>
<<elseif $phase is 1>>
당신은 빙글 돌며 당신의 자태를 뽐낸다. <<person_ i>> 환호하며,작은 무대를 눈으로 즐긴다. 만족하며, <<He_ nun>> 당신에게 팁을 남긴다.
<<tipreceive>><<exhibitionism1>>
<<elseif $phase is 2>>
<<if $worn.upper.open is 1>>
당신은 당신의 <<worn_upper_name_ ul>> 끌어 내려, 당신의 <<breasts_ rul>> 드러낸다. 당신의 얼굴이 달아오르기 시작하는 것이 느껴진다.
<<else>>
당신은 당신의 <<worn_upper_name_ ul>> 끌어 올려, 당신의 <<breasts_ rul>> 내보인다. 당신의 얼굴이 달아오르기 시작하는 것이 느껴진다.
<</if>>
<<person_ i>> 환호하며 <<his_ yi>> 잔을 당신에게 치켜 든다. 만족하며, <<He_ nun>> 팁을 남긴다.
<<tipreceive>>
<br><br>
<<if $player.gender is $player.gender_appearance>>
남자가 가슴을 드러내는 것은 외설적이라고 여겨지지 않음에도 불구하고, 돈에 의해 하게 되자 당신은 당황스러움과 함께 취약해지는 것 같은 기분을 느낀다. 당신은 재빨리 가슴을 가린다. <<exhibitionism2>>
<<else>>
사람들은 당신을 남자라고 생각함에도 불구하고, 당신의 <<breasts_ rul>> 공공장소에서 내보이는 것은 여전히 죄책감을 느끼게 한다. 당신은 재빨리 가슴을 가린다.
<<exhibitionism2>>
<</if>>
<<elseif $phase is 3>>
<<if $worn.upper.open is 1>>
당신은 당신의 <<worn_upper_name_ ul>> 끌어 내려, 당신의 <<breasts_ rul>> 드러낸다. 당신의 얼굴이 달아오르기 시작하는 것이 느껴진다.
<<else>>
당신은 당신의 <<worn_upper_name_ ul>> 끌어 올려, 당신의 <<breasts_ rul>> 내보인다. 당신의 얼굴이 달아오르기 시작하는 것이 느껴진다.
<</if>>
<<person_ i>> 환호하며 <<his_ yi>> 잔을 당신에게 치켜 든다. 만족하며, <<He_ nun>> 팁을 남긴다.
<<tipreceive>>
<br><br>
<<if $player.gender is $player.gender_appearance or ($player.penisExist and $player.vaginaExist)>>
이 곳이 스트립 클럽임에도 불구하고, 실제로 자신을 공개적으로 내보이자 당신은 흥분과 당혹감으로 가득 찬다. 당신은 너무 많은 시선이 모이기 전에, 재빨리 가슴을 가린다.
<<exhibitionism4>>
<<else>>
남자의 가슴을 노출하는 건 보통 큰 일이 아니다. 그러나 손님들은 당신이 남자라는 사실을 모르고 있다. 당신의 맨살이 드러날 때의 그들의 굶주린 표정이 그 사실을 아주 명확히 보여준다. 더 이상 노출되기 전에, 당신은 재빨리 가슴을 가린다.
<<exhibitionism4>>
<</if>>
<</if>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $phase is 0>>
당신은 데릴의 주문에 따라 음료를 내어주면서도, <<him_ ul>> 혼자 있을 수 있도록 내버려 둔다. 짧은 시간 뒤 <<he_ nun>> 말 없이 일어서서 당신에게 팁을 남긴다.
<<elseif $phase is 1>>
<<npcincr Darryl love 2>>
당신은 부드럽게 무엇이 잘못되었는지 묻는다. <<if C.npc.Darryl.love lte 30>>데릴은 당신을 올려다보며 잠깐 놀란듯한 얼굴을 했다가, 다시 <<his_ yi>> 잔으로 시선을 돌린다. "아무 것도 아니에요. 그래도 물어봐 줘서 고마워요. 미안한데, 난 이제 다시 일하러 가야겠군요."<<else>>데릴은 미소 짓지만, 당신은 <<his_ yi>> 눈에서 슬픔을 읽는다. "괜찮아요. 이건 그냥 내가 처리해야 하는 일이라. 물어봐 줘서 고마워요."<</if>> <<He_ nun>> 일어선 뒤 떠난다.
<</if>>
<<tipreceive>>
<br><br>
<<if $rng gte 81>>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<else>>
<<He_ ga>> 자리를 떠나려 하기 전에, <<his_ yi>> 옆에 앉아 있던 손님이 <<his_ yi>> 허리를 붙잡아 <<endevent>><<generate1>><<person1>> <<his_ yi>> 두 손으로 데릴의 온 몸을 더듬어 가기 시작한다.
<br><br>
당신은 경비원을 바라보았지만, 그들은 클럽 반대편에서 벌어진 싸움에 대처하느라 바빠보인다. 데릴은 곤란해하면서도, 확실히 저항하지는 못하고, 그저 "제발, 이러지 마세요."하고 속삭인다.
<br><br>
<<link [[아무 것도 하지 않는다|Strip Club Bartending Darryl Molest]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[데릴을 구하기 위해 가해자를 유혹한다|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $molestationstart to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[데릴을 구하기 위해 가해자의 머리를 때린다|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $phase to 1>><<attackstat>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 0>>
당신은 카운터에 누워 아랫입술을 깨물면서, 가해자의 눈을 바라본다. 당신이 바라던 효과가 있었다. <<He_ nun>> 데릴을 내버려 두고 당신의 위로 덮친다. 둘은 카운터에서 굴러 떨어진다.
<<promiscuity3>>
<<set $enemyarousal += 200>>
<<else>>
당신은 잔을 들어 가해자의 머리 위로 내리친다. 잔이 산산조각나며 <<him_ ul>> 데릴에게서 떼어놓긴 했지만, 그 대신 <<he_ nun>> 이제 당신을 돌아본다. 분노하며, <<he_ nun>> 카운터를 넘어 당신을 바닥에 쓰러뜨린다.
<br><br>
<<set $enemyhealth -= 100>><<set $enemyanger += 100>><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">>
<</if>>
<</if>>
<<if $timer gte 1>>
카운터 건너편에선 아직도 싸우는 소리가 들린다.
<br><br>
<<else>>
<<enable_rescue>>
카운터에 시야가 방해되어 보이진 않지만, 당신의 생각에 싸움은 멈춘 것 같다.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer gte 1 and $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0>>
<span id="next"><<link [[다음|Strip Club Bartending Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Strip Club Bartending Molestation Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<npcincr Darryl love -1>>
<<person_ un>> 계속해서 데릴의 이곳 저곳을 만지면서 애무한다. 데릴은 <<endevent>><<npc Darryl>><<person1>> <<his_ yi>> 눈을 감은 채로 꼼짝도 하지 않고, 규칙 위반이 일어나는 것을 가만히 허용한다. 한 손이 <<his_ yi>> <<if $pronoun is "m">>바지 불룩한 곳을<<else>>사타구니를<</if>> 더듬기 시작하자 <<He_ nun>> 약간 떨기 시작하지만, 더 늦어지기 전에 경비원이 도착해 추행하는 손님을 내쫓는다.
<br><br>
데릴은 즉시 <<his_ yi>> 사무실로 돌아간다. <<He_ nun>> 당신을 보지 않는다.
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person_ un>> 이 곳이 어디인지도 잊어버린 것처럼 눈을 깜빡인다. <<He_ nun>> 몸을 일으키고는 비틀거린다. 경비원들이 <<him_ ul>> 억류하기 전까지 <<He_ nun>> 그리 멀리 가지 못한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 그럭저럭 <<him_ ul>> 때려눕힌다. <<He_ nun>> 일어서기 위해 안간힘을 썼지만, 그 사이 당신은 안전한 곳으로 물러난다. 경비원이 도착하여 즉시 <<him_ ul>> 억류한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<set $rescued += 1>>
<<His_ yi>> 양 어깨가 붙잡혀 당신에게서 들어올려진다. 경비원이 출구로 <<him_ ul>> 끌고 나가자 당신은 안도의 한숨을 내쉰다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Darryl>><<person1>>데릴이 당신에게 달려오느라, <<His_ yi>> 머리는 헝클어져 엉망이 된다. "괜찮아요? 내가 할 수 있는 한 빨리 다른 누군가를 데려왔어요."
<br><br>
<<npcincr Darryl love 10>>
<<link [[강하게 군다|Strip Club Bartending Molestation Talk]]>><<stress 6>><</link>><<gstress>>
<br>
<<if $pain gte 20>>
<<link [[눈물이 흐르도록 둔다|Strip Club Bartending Molestation Talk]]>><<stress -12>><<trauma -6>><<set $phase to 1>><<pain -4>><</link>><<ltrauma>><<lstress>><<lpain>>
<<else>>
<<link [[무너진다|Strip Club Bartending Molestation Talk]]>><<stress -12>><<trauma -6>><<set $phase to 1>><<pain -4>><</link>><<ltrauma>><<lstress>><<lpain>>
<</if>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<towelup>>
<<if $phase is 0>><<npcincr Darryl dom -5>>
"별 거 아니었어요." 당신은 말하며, 목소리의 떨림을 억제하기 위해 최선을 다한다. 데릴이 대답한다, "그렇지 않아요. 당신이 날 구했어요!" <<He_ ga>> 당신에게 가까이 오면서, <<his_ yi>> 목소리가 점차 속삭이듯 줄어든다. "전 그저 얼어버렸어요, 그건 너무 끔찍했어요..." 당신이 <<his_ yi>> 몸에 팔을 두르자 <<his_ yi>> 목소리가 희미해진다. <<He_ nun>> 당신에게 기대어 조용히 흐느껴 운다.
<br><br>
당신은 <<him_ ul>> 사무실로 데려가 남은 근무 시간을 <<He_ wa>> 함께 수다떨며 안심시키는 것으로 보낸다.
<<elseif $phase is 1>><<npcincr Darryl dom 5>>
데릴이 당신을 끌어안고
<<if $pain gte 4>>
당신은 <<his_ yi>> 어깨에 기대어 운다. <<his_ yi>> 목소리도 당신과 마찬가지로 울먹이는 것 같다. "당신이 절 구했어요. 잊지 않을게요."
<<else>>
당신은 <<his_ yi>> 어깨에 얼굴을 묻는다. <<his_ yi>> 목소리도 당신과 마찬가지로 울먹이는 것 같다. "당신이 절 구했어요. 잊지 않을게요."
<</if>>
<br><br>
<<He_ nun>> 당신을 <<his_ yi>> 사무실로 데려가 남은 당신의 근무 시간을 이야기하며 보낸다.
<</if>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 1>><<set $location to "strip_club">><<effects>>
<<generate1>><<person1>>클럽 건물에서 내보내져 나오는 길에, 당신은 한 <<person_ gwa>> 부딪힌다. "미안합니다! 아, 이거 떨어뜨리셨어요." <<He_ nun>> 사실상 억지로 당신의 손에 종이 한 장을 쥐어주고는, 당신이 대답도 하기 전에 가버린다.
<br><br>
당신은 종이를 읽어본다. 하베스트 가에 있는 건물의 주소와 짧은 메세지가 적혀있다: "더 큰 기회를 찾고 있다면, 우리를 보러 와라."
<<if $brothelknown isnot 1>>
<<set $brothelknown to 1>><span class="gold">이제 하베스트 가의 수상한 건물에 갈 수 있다.</span>
<</if>>
<br><br>
<<set $stripclubfailed to 0>>
<<endevent>>
<<link [[다음|Connudatus Street]]>><</link>>
<br><<set $location to "strip_club">><<effects>>
당신은 사용 중이지 않은 시장 노점 아래로 숨어 들어가, 스트립 클럽을 향해 조심스럽게 다가간다. 당신은 할 수 있는 최대한 가까이 다가간다.
<br><br>
클럽 입구는 지나다니는 수많은 보행자들과, 문을 지키고 있는 두 명의 경비원들로 분주하다. 옆 골목으로 내려가면 뒷문이 있지만, 그렇다고 하더라도 노출된 인도를 뛰어가야 한다. 아마 이 희미한 불빛 속에서 당신의 복장 상태를 눈치 채는 사람은 없을 것이다.
<br><br>
<<link [[뒷문으로 몰래 들어가려고 시도한다|Strip Club Exposed Sneak]]>><</link>>
<br>
<<if $exposed gte 2 and hasSexStat("exhibitionism", 4)>>
<<link [[그냥 정문을 통과한다|Strip Club Exposed Walk]]>><</link>><<if $daily.ex.club isnot 1>><<exhibitionist4>><</if>>
<br>
<<elseif $exposed gte 1 and hasSexStat("exhibitionism", 2)>>
<<link [[그냥 정문을 통과한다|Strip Club Exposed Walk]]>><</link>><<if $daily.ex.club isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<<link [[그건 너무 위험하다|Connudatus Street]]>><</link>>
<br><<effects>>
몸을 낮추고, 당신은 골목을 향해 잽싸게 길을 건넌다.
<<if $rng gte 51>>
<<generate1>>
<<if $exposed gte 2>>
당신은 길을 건넜지만, 그 때 <<personsimple_ yi>> 목소리가 들린다.
<br><br>
"나 방금 다 벗은 <<girlPost "이">> 저 골목으로 뛰어가는 걸 봤어."
<<else>>
당신은 길을 건넜지만, 그 때 <<personsimple_ yi>> 목소리가 들린다.
<br><br>
"나 방금 어떤 <<girlPost "이">> 저 골목으로 뛰어가는 걸 봤어. <<pShePost "은">> 속옷 같은 것만 입고 있던데."
<</if>>
<br>
"말도 안 돼." 다른 목소리가 대답한다.
<br>
"봤다니까. 아마 여기서 일하는 <<pShePost>>일 것 같은데."
<br>
"<<pher_ yi>> 얼굴 봤어?"
<br>
"아니. <<pshe_ ga>> 너무 빨라서 얼굴은 못 봤고. <<haircolourtext>> 머리였어. 어쩌면 안에서 <<phim_ ul>> 찾아볼 수 있을지도 몰라."
<br>
"골목 한 번 확인해 보자. 아직 <<pShe_ ga>> 거기 있을지도 몰라."
<br><br>
이제 당신은 뒷문에 도착해, 문을 열고 안으로 들어오자 당신의 손이 떨린다.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><</link>>
<br>
<<else>>
당신은 은밀하게 길을 건너, 클럽의 뒷문까지 도착해 문을 열고 안으로 들어간다. 당신은 아무도 눈치채지 못했을 거라고 생각한다.
<br><br>
<<link [[다음|Strip Club]]>><</link>>
<br>
<</if>><<effects>>
<<flaunting>> 당신은 은신처에서 나와, 클럽을 향해 당당히 걷는다.
<<fameexhibitionism 10>>
<<if $exposed gte 2 and $daily.ex.club isnot 1>>
<<set $daily.ex.club to 1>>
<<exhibitionism4>>
<<elseif $exposed is 1 and $daily.ex.club isnot 1>>
<<set $daily.ex.club to 1>>
<<exhibitionism2>>
<<else>>
<br><br>
<</if>>
<<if $rng gte 51>>
<<generate1>><<person1>>
얼마되지 않아 주변에서 당신의 모습을 발견한다. 가는동안 몇몇 늑대들이 휘파람을 불고, <<person_ i>> 당신의 길을 가로막는다. <<covered>> "이봐, <<girlPost>>." <<he_ ga>> 말한다. "내가 안에서 기대한 것을 미리 좀 맛볼 수 있을까? 내가 네 엉덩이를 시험해 보는 건 어때?" <<he_ nun>> 당신의 대답은 기다리지도 않고 당신의 <<bottom_ ul>> 쥐고 가까이 끌어당긴다. <<if $NPCList[0].penis isnot "none">>당신은 <<his_ yi>> <<penisdesc_ ga $NPCList[0].penisdesc>> 당신을 누르는 것을 느낀다. <<He_ nun>> 이미 발기한 상태다.<</if>>
<br><br>
문지기가 앞으로 나선다.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[문지기를 돌려보낸다|Strip Club Exposed Endure]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[문지기가 당신을 구하게 둔다|Strip Club Exposed Rescue]]>><</link>>
<br>
<<else>>
늑대들이 휘파람을 불긴 했지만, 그 외엔 누구도 당신을 괴롭히지 않는다. 문지기들이 당신을 통과시켜준다. 그들은 최대한 당신을 못본 체 한다.
<br><br>
<<link [[다음|Strip Club]]>><</link>>
<br>
<</if>><<effects>>
<<person1>><<person_ yi>> 분명한 의도에도, 당신은 문지기에게 손짓해 그들을 돌려보낸다. 그들은 주저하지만, 그들의 자리로 돌아간다.
<<promiscuity3>>
<<person_ un>> 당신을 골목으로 이끌어, 벽에 당신의 팔을 고정시킨다.
<br><br>
<<link [[다음|Strip Club Exposed Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Strip Club Exposed Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Strip Club Exposed Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"병신들이나 <<slutPost>>들에게 돈을 내지." <<person1>><<person_ i>> 거리로 돌아가며 말한다.
<br><br>
<<tearful>> 당신은 스스로를 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 <<person_ ul>> 벽으로 밀어붙이고, <<he_ nun>> 찡그린 얼굴로 바닥에 쓰러진다.
<br><br>
<<tearful>> 당신은 클럽의 뒷문을 확 연다. 당신은 안쪽으로 뛰어들어간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Strip Club]]>><</link>>
<br>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
문지기들이 모퉁이로 뛰어와, 당신에게로 달려온다. <<person1>><<person_ un>> 당신에게서 떨어진다. 문지기들이 속도를 줄여 당신 옆에 선다. "저런 개자식과 어딜 가면 안 됩니다. 더 잘 처신해야 해요."
<br><br>
문지기들중 하나가 당신에게 뒷문을 열어준다. <<tearful>> 당신은 안전하게 클럽 안으로 들어간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Strip Club]]>><</link>>
<br>
<<else>>
"오 이제 알겠네," <<person1>><<person_ i>> <<his_ yi>> 옷을 추스리며 비웃는다. "나를 흥분시켜서 안에서 네 엉덩이에 돈을 내게 만들려고 하는 거로구만. 거기에 당하지 않아, <<slut_ a>>." <<He_ nun>> 거리로 걸어 돌아간다.
<br><br>
<<tearful>> 당신은 스스로를 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<generate2>><<generate3>>문지기들 중 하나인, <<person2>><<person_ i>>, <<person1>><<person_ yi>> 어깨를 툭 친다. "그 <<girlPost>>에게서 손을 떼어 주시겠습니까, <<if $pronoun is "m">>선생님<<else>>마님<</if>>," <<person2>><<he_ ga>> 말한다. "<<pShe_ nun>> 클럽 직원이고, 여기는 그런 종류의 가게가 아니라서요."
<br><br>
<<person1>>"그런 종류의 가게가 아니라고?" <<person_ i>> 비웃는다. 그래도 <<He_ nun>> 당신을 풀어주고, 거리로 걸어내려간다.
<br><br>
문지기들이 당신을 안전하게 클럽 안으로 안내한다.
<br><br>
<<link [[다음|Strip Club]]>><<endevent>><</link>>
<br><<effects>>
<<set $brothel_rivalry_timer to 7>>
<<generate1>><<person1>>
당신은 클럽을 나왔으나, 멀리 가지 못한다. 한 <<person_ i>> 골목길에서 걸어나와, 당신에게 말을 건다.
<br><br>
<<if $rng gte 67>>
"초조해 하지 마," <<he_ ga>> 말한다. "브라이어가 나를 보냈어. <<nnpc_He_ nun "Briar">> 자세한 사항을 알기를 원해."
<<elseif $rng gte 33>>
"안심해," <<he_ ga>> 말한다. "브라이어가 나를 보냈어. 네가 약속한 게 있다던데."
<<else>>
"정보 때문에 왔어," <<he_ ga>> 말한다. "브라이어에게 줄 정보."
<</if>>
<br><br>
<<He_ nun>> 데릴의 경비원들과 고객들에 대한 정보를 원한다.
<br><br>
<<link [[정확한 정보를 준다|Strip Club Goon Accurate]]>><<npcincr Briar love 1>><</link>><<glove "Briar">>
<br>
<<set $skulduggerydifficulty to 500>>
<<link [[데릴의 힘을 과장해 말한다|Strip Club Goon Exaggerate]]>><<set $skulduggerydifficulty to 500>><</link>><<skulduggerydifficulty>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[데릴의 힘을 축소해 말한다|Strip Club Goon Underplay]]>><<set $skulduggerydifficulty to 200>><</link>><<skulduggerydifficulty>>
<br><<effects>>
당신은 <<personPost>>에게 정확한 설명을 한다. 얼마나 경비원들이 많은가, 얼마나 고객들이 많은가, 그들이 얼마나 부자인가, 그리고 전체적으로 데릴이 얼마나 통제력이 있는 것 처럼 보이는가. 최소한, 당신이 알아낸 만큼은 전부.
<<set $brothel_rivalry += 1>>
<br><br>
<<person_ un>> 만족해 하는 것 같다. "고마워. 브라이어가 기뻐할 거야." <<He_ nun>> 골목길 안으로 미끄러져 들어간다.
<br><br>
<<link [[다음|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
당신은 <<personPost>>에게 설명하지만, 경비원의 숫자와, 고객들이 얼마나 부자인지에 대해 과장한다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<He_ nun>> 믿는 것 처럼 보인다.</span>
<<if $rng gte 81>>
"그 왕자가? 브라이어에게 알려야 겠어."
<<elseif $rng gte 61>>
"셰이크가? 생각도 못했어."
<<elseif $rng gte 41>>
"방금 퇴역 군인이라고 말했냐? 그리고 내가 그걸 브라이어에게 말해야 하다니. 젠장."
<<elseif $rng gte 21>>
"경비가 심한 것 같군. 실행하기 전에 브라이어에게 말해서... 아무것도 아냐."
<<else>>
"여기는 밤에 꽤나 바쁜 것 같군. 브라이어에게 말해야겠어."
<</if>>
<<He_ nun>> 골목길 안으로 미끄러져 들어간다.
<<glove "Briar">>
<<npcincr Briar love 1>>
<<set $brothel_rivalry -= 2>>
<br><br>
<<skulduggeryuse>>
<<link [[다음|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<He_ ga>> 히죽 웃는다. <span class="red">당신은 <<he_ ga>> 그것을 믿는다고 생각되지 않는다.</span>
"브라이어에게 알려주지," <<he_ ga>> 말하며, 골목길 안으로 미끄러져 들어간다.<<llove "Briar">>
<br><br>
<<npcincr Briar love -1>>
<<set $brothel_rivalry += 2>>
<<skulduggeryuse>>
<<link [[다음|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 <<personPost>>에게 데릴의 고객들과 경비원에 대해 설명하지만, 숫자를 축소해 말한다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<He_ nun>> 믿는 것 처럼 보인다.</span>
<<if $rng gte 81>>
"흥미로운데. 브라이어가 들으면 좋아할 거야."
<<elseif $rng gte 61>>
"그렇게나 적어? 그렇다면 만약... 아무것도 아냐."
<<elseif $rng gte 41>>
"거기가 도둑맞지 않은 게 신기하네. 아마 바뀔지도 모르지."
<<elseif $rng gte 21>>
"브라이어가 알면 기뻐할 거라 생각되는군."
<<else>>
"내 생각보다 브라이어가 더 우세인 것 같군."
<</if>>
<<He_ nun>> 골목길 안으로 미끄러져 들어간다.
<<glove "Briar">>
<<npcincr Briar love 1>>
<<set $brothel_rivalry -= 1>>
<br><br>
<<skulduggeryuse>>
<<link [[다음|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<<else>>
<<He_ ga>> 히죽 웃는다. <span class="red">당신은 <<he_ ga>> 그것을 믿는다고 생각되지 않는다.</span>
"브라이어에게 알려주지," <<he_ ga>> 말하며, 골목길 안으로 미끄러져 들어간다.<<llove "Briar">>
<br><br>
<<npcincr Briar love 1>>
<<set $brothel_rivalry += 2>>
<<skulduggeryuse>>
<<link [[다음|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<</if>><<effects>>
당신은 고개를 끄덕이고, 베일리는 <<person1>><<his_ yi>> 손을 풀어준다. <<He_ nun>> 조던에게 돌아간다. "<<phim_ ul>> 확인하러 방문할게요," <<he_ ga>> 말한다. "일주일에 한번씩요."
<br><br>
<<if $temple_bailey_known is 1>>
조던의 얼굴이 고통스러운 표정으로 어두워졌다. "그거-" <<person2>><<he_ ga>> 묻기 시작하자, <<bishop_hands_ i>> 일제히 <<himPost "에게로">> 향한다.
<br>
"약속을 잊지마세요."
<br>
"서약을 잊지마세요."
<br>
"하지만 전 어두운 집 밖에서 <<phim_ gwa>> 이야기를 나누었고, 그리고-"
<br>
"당신의 맹세는 깨질 수 없습니다."
<br>
"무엇이 위태로운지 생각해보세요."
<br><br>
조던은 말을 아낀다. "미- 미안하다, 아이야." <<He_ ga>> <<his_ yi>> 얼굴을 손에 묻고 도망친다.
<br><br>
<<link [[다음|Temple Bailey Intro Refuse 2]]>><</link>>
<br>
<<else>>
조던이 고개를 끄덕인다. <<person2>>"가족과 계속 연락하는 건 좋은 일이죠 . 당신이 원할 때 언제든 여기에 오셔도 좋습니다."
<br><br>
만족한 베일리는 중앙 통로를 따라 걸으며 사원을 떠난다.
<br><br>
<<link [[다음|Temple Bailey Intro Question]]>><</link>>
<br>
<</if>><<effects>>
<<if $temple_bailey_known is 1>>
조던의 얼굴이 고통스러운 표정으로 어두워졌다. "그거-" <<person2>><<he_ ga>> 묻기 시작하자, <<bishop_hands_ i>> 일제히 <<himPost "에게로">> 향한다.
<br>
"약속을 잊지마세요."
<br>
"서약을 잊지마세요."
<br>
"하지만 전 어두운 집 밖에서 <<phim_ gwa>> 이야기를 나누었고, 그리고-"
<br>
"당신의 맹세는 깨질 수 없습니다."
<br>
"무엇이 위태로운지 생각해보세요."
<br><br>
조던은 말을 아낀다. "미- 미안하다, 아이야." <<He_ ga>> <<his_ yi>> 얼굴을 손에 묻고 도망친다.
<br><br>
<<link [[다음|Temple Bailey Intro Refuse 2]]>><</link>>
<br>
<<else>>
조던이 고개를 끄덕인다. <<person2>>"가족과 계속 연락하는 건 좋은 일이죠. 당신이 원할 때 언제든 여기에 오셔도 좋습니다."
<br><br>
만족한 베일리는 중앙 통로를 따라 걸으며 사원을 떠난다.
<br><br>
<<link [[다음|Temple Bailey Intro Question]]>><</link>>
<br>
<</if>><<effects>>
당신은 베일리에게서 멀어진다.
<<if $speech_attitude is "meek">>
"Please leave," you say. "I don't want you disturbing the worshipers."
<<elseif $speech_attitude is "bratty">>
"You can't barge in here like this," you say. "It's sacred ground."
<<else>>
"You have no power over me here," you say.
<</if>>
<br><br>
Anger flashes across Bailey's face, but it's gone so fast you might have imagined it.
<br><br>
Jordan watches, <<person2>><<his>> gentle eyes giving nothing away. <<He>> opens <<his>> mouth to speak to Bailey, but the <<bishop_hands>> turn to <<person2>><<him>> in unison.
<br>
"경전을 기억하세요."
<br>
"서약을 기억하세요."
<br><br>
Jordan nods. "You will handle it?" At the right <<person3>><<priest>>'s nod, Jordan gives you another smile, then turns and walks away.
<br><br>
<<link [[다음|Temple Bailey Intro Refuse 2]]>><</link>>
<br><<effects>>
Bailey regards the <<bishop_hands>> with caution. <<person1>><<His>> eyes flick between them.
<br><br>
"The temple will not intervene."
<br>
"Our <<sister>> will suffer."
<br><br>
Bailey doesn't look encouraged by this frankness. <<person1>><<He>> lowers <<his>> voice. "You won't interfere?" The pair shake their heads as one.
<br><br>
"It is written."
<br>
"It is the will of the bishop."
<br><br>
Bailey seems uneasy, but satisfied enough. <<He>> strides down the centre aisle, and leaves the temple.
<br><br>
The pair walk in opposite directions, and vanish in shadowy alcoves.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<effects>>
Jordan looks at you with a worried expression. "Is everything okay <<sister>>?" <<he>> asks. "That is your guardian, correct?"
<br><br>
Before you can respond, the <<bishop_hands>> turn to Jordan in unison.
<br>
"경전을 기억하세요."
<br>
"서약을 기억하세요."
<br><br>
조던은 고개를 끄덕이며, <<person2>><<his_ yi>> 눈을 감는다. "당신의 보호자는 당신에게 최선이 되는 것을 바란다는 것을 확신합니다." <<He_ ga>> 돌아서서 걸어 나가고, 두 사람은 서로 반대 방향이지만, 그 뒤를 따른다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<effects>>
<<rentpay>>
두 사람은 사원에서 베일리가 걸어가는 모습을 지켜본다.
<br><br>
"골칫거리네."
<br>
"이 세상에서 <<person1>><<hePost>>보다 나쁜 것 같네."
<br><br>
그들은 당신에 목례를 한 다음, 홀을 둘러싼 여러 통로 중 하나를 따라 나란히 돌아서서 사라진다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<effects>>
<<set $baileypaychain to 0>>
<<set $baileyRefusedToPay += 1>>
<<set $baileyRefusedToPayTotal += $rentmoney + ($babyRent || 0)>>
<<set $baileyRefusedToPayTotalStat += $rentmoney + ($babyRent || 0)>>
<<if $speech_attitude is "meek">>
"돈 안줄거야," 당신이 말한다. "당신은 여기서 돈 못 받아."
<<elseif $speech_attitude is "bratty">>
"꺼져," 당신이 말한다. "안 그러면 내 <<brothers_and_sisters_ ga>> 널 두들겨 패버릴 거야."
<<else>>
"저리가," 당신이 말한다. "여기서 싸움을 시작하면 안돼."
<</if>>
<br><br>
"그럼, 그렇게 하자." 베일리가 으르렁거린다.
<br><br>
두 사람은 <<person1>><<him_ ga>> 떠나는 모습을 지켜본다. "<<SisterPost>>님," 라고 그들은 한 목소리로 말한다.
<br>
"우리는 인류를 적으로 만들 수 없습니다."
<br>
"우리는 그들의 학대를 견뎌내야 합니다."
<br><br>
그러고는 모두 하나가 되어 홀을 떠난다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<bedclotheson "Temple Bunk Bed">>
<<effects>>
당신은 사원 숙소의 침대 옆에 있다. 옷을 보관할 수 있는 옷장과 옷을 입을 수 있는 가림막 뒤의 작은 공간이 있다.
<br><br>
<<if Time.dayState is "night">>
밤이 깊어 침실은 고요하다. 가끔씩 들리는 코골이 소리를 제외하고는 아무 소리도 들리지 않는다.
<<elseif Time.dayState is "day">>
수련생들은 열심히 먼지 털고 청소하고 있다.
<<elseif Time.dayState is "dawn">>
수도사들과 수녀들은 이미 일어나서 활동하고 있다.
<<elseif Time.dayState is "dusk">>
몇몇 수도사와 수녀들이 잠자리에 들 준비를 하고 있다.
<</if>>
<br><br>
<<if $earSlime.event and $earSlime.noSleep>>
<<if $possessed>>
<<ind>><span class="purple">머릿속의 슬라임은 조용하다.</span>
<<else>>
<<ind>><span class="red">슬라임이 당신이 자러 가기 전에 <<trSlimeEvent $earSlime.event>> 한다.</span>
<</if>>
<br>
<<else>>
<<bedicon>><<link [[벌거벗고 침대에 눕는다|Temple Bunk Bed]]>><<undressSleep "Temple Bunk Bed">><</link>>
<br>
<<listsleepoutfits "Temple Bunk Bed">>
<br>
<</if>>
<<roomoptions>>
<<wardrobeicon>><<link [[옷장|Temple Wardrobe]]>><</link>>
<br>
<<mirroricon>><<link [[거울|Temple Mirror]]>><<preMirror>><<endevent>><</link>>
<br><br>
<<getouticon>><<link [[떠난다|Temple Quarters]]>><</link>>
<br><br>
<<ind>><<link [[게임 설정|Temple Settings]]>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<ind>><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><<effects>>
<<set $settingsExitPassage to "Temple Bunk">>
<<settings>><<effects>>
<<getouticon>><<link [[물러난다|Temple Bunk]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><</link>>
<br>
<<mirror "reflection">>
<br><br><<effects>>
<<wearoutfit>>
<<if numberOfEarSlime() and $location is "temple" and random(0,100) lt 3 + Math.floor($earSlime.growth / 100) - $earSlime.eventTimer and !$earSlime.event>>
<<set $slimeBedExit to "Temple Bunk Bed">>
<<set $slimeBedroomExit to "Temple Bunk">>
<<setSlimeSleepEvents>>
<<if $earSlimeEvent>>
<<slimeSleepEvents>>
<</if>>
<</if>>
<<nightmareCheck "Temple Sleep">>
<<generateSleepLinks "Temple Sleep">>
<<link [[침대에서 일어난다|Temple Bunk]]>><<storeon "Temple Bunk Bed">><<set $wardrobe_location to "temple">><<loadTempHairStyle>><<endevent>><</link>><<set _autosavehere to true>>
<<sleep>>
<<if _dreaming>>
/* <<earSlimeFocusChoice>> or similar widgets are running */
<<else>>
<<effects>>
<<wakingEffects $sleepHoursTotal>>
<<if $nightmares gte 1 and $controlled is 0>>
당신은 <<if _wakingEffect>>뭔가<<else>>자신이 뭔가<</if>> <<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 뒤를 쫓기는 꿈을 꾼다.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte 9000>>
당신은 추잡한 꿈에 시달린다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그 꿈들은 당신을 절정으로 몰아넣는다.
<<orgasm>>
<</if>>
<<elseif !_wakingEffect>>
당신은 편안히 잠을 잔다.
<br><br>
<</if>>
<</if>>
<<sleepeffects>>
<br><br>
<<set $wardrobe_location to "temple">>
<<wardrobeSelection true>>
<<radiooutfits>>
<br><br>
<<link [[일어난다|Temple Bunk]]>><</link>>
<br>
<<set $phase to 0>>
<</if>><<set $location to "temple">><<set $outside to 0>><<effects>>
당신은 일반인의 출입이 금지된 사원 회랑에 있다. <<if $malechance is 100>>수도사들이<<elseif $malechance is 0>>수녀들이<<else>>수도사와 수녀들이<</if>> 외곽을 배회하며 여러 통로에서 나타났다가 사라지는 모습을 볼 수 있다.
<br><br>
여섯 개의 팔과 여섯 개의 날개를 가진 천사상이 중앙에 의연하게 서 있다. 아래쪽 두 팔은 바닥에 있는 대형 거울을 들고 있다.
<br><br>
<<if isPregnancyEnding() and !$possessed>>
<<pregnancyPassout "temple">>
<<elseif $stress gte $stressmax>>
<<passouttemple>>
<<elseif $exposed gte 1>>
당신은 발소리가 들릴 때마다 가고일 기둥 뒤로 나체를 숨긴 채 회랑을 기어 다니며 돌아다닌다.
<br><br>
<<if $temple_cloister_progress>>
<<link [[숙소로 가는 비밀 통로 (0:01)|Temple Quarters]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[공개 홀 (0:01)|Temple]]>><<pass 1>><</link>>
<br>
<<elseif $temple_monk_days gte 7 and $temple_cloister_week_event is undefined>>
<<generateTemple 1>><<person1>>
<<monk_ nun desc>> 조각 앞에서 기도하는 자세로 무릎을 꿇고 있다. 너무 움직이지 않아 <<hePost>> 자체가 동상일수도 있다고 느낀다. <<His_ ga>> 입을 움직이다, 눈을 뜨고 일어난다.
<br><br>
"아," <<he_ ga>> 웃으며 말한다. "처음 뵙는군요." <<He_ ga>> 고개를 숙인다. "우리 사원에 오신 것을 환영합니다."
<br><br>
<<link [[다음|Temple Loris]]>><<saveNPC 0 "loris_younger">><<set $temple_cloister_week_event to 1>><</link>>
<br>
<<elseif $temple_monk_days gte 14 and $temple_cloister_week_event is 1>>
<<generateTemple 1>><<person1>>
헐떡이는 소리가 들린다. <<monk_ ga desc>> 풀숲 한가운데서 불규칙하게 채찍을 휘저으며 휘두르고 있다. <<He_ nun>> 당황한 기색이 역력하다.
<br><br>
<<His_ yi>> 눈이 당신의 눈과 마주치자, <<he_ nun>> 놀라서 비명을 지르며 <<his_ ga>> 들고 있던 채찍을 제어하지 못한다. 채찍이 <<his_ yi>> 몸을 휘감고, <<his_ yi>> 팔과 다리를 묶는다. <<He_ ga>> 바닥으로 넘어진다.
<br><br>
<<link [[도와준다|Temple Lemur Help]]>><<saveNPC 0 "lemur_plum">><<set $temple_cloister_week_event to 2>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[지켜본다 (0:02)|Temple Lemur Watch]]>><<pass 2>><<saveNPC 0 "lemur_plum">><<set $temple_cloister_week_event to 2>><</link>>
<br>
<<else>>
<<if $temple_cloister_progress is undefined>>
<<link [[탐색한다 (1:00)|Temple Cloister Explore]]>><<set $temple_cloister_progress to 1>><<pass 60>><</link>>
<br>
<<else>>
<<link [[훈련실 (0:01)|Temple Cloister Training]]>><<pass 1>><</link>>
<br>
<<if $temple_confessor_intro>>
<<link [[처녀자리 조각상을 살펴본다|Temple Cloister Statue]]>><</link>>
<br>
<<else>>
<<link [[팔이 여섯 개인 조각상을 살펴본다|Temple Cloister Statue]]>><</link>>
<br>
<</if>>
<<link [[거울을 들여다본다|Temple Cloister Mirror]]>><<preMirror>><</link>>
<br>
<<link [[샤워한다 (0:01)|Temple Cloister Showers]]>><<pass 1>><</link>>
<br>
<</if>>
<br>
<<if $temple_cloister_progress>>
<<link [[숙소로 가는 비밀 통로 (0:01)|Temple Quarters]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[공개 홀 (0:01)|Temple]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<npc "Jordan">><<person1>>
<<generateTemple 2>>
<<generateTemple 3>>
<<generateTemple 4>>
<<generateTemple 5>>
<<generateTemple 6>>
회랑을 벗어나 이어지는 터널을 탐험한다. <<Monks_and_Nuns_ ga>> 여러 방에서 나오거나 복도에서 지나가면서 정중하게 고개를 끄덕여 준다. 오래된 기도실과 현대적인 편의시설도 있다.
<br><br>
그러나 다른 복도는 뱀 모양의 미로로 이어진다. 여기서는 방의 기능이 명확하지 않는다. 기이한 복장, 이상한 제단, 낯선 행렬을 엿볼 수 있다.
<br><br>
당신은 회랑으로 돌아가는 길을 찾지 못해, 한참을 헤맨다. 어느 누구도 당신을 반갑게 맞아주지 않으니, 두려움보다는 당황스러움에, 당신은 길을 묻는 것을 망설인다. 하지만 결국은, 회랑과 그 안에 있는 쾌활한 가고일상 앞으로 다시 돌아온다.
<br><br>
<<link [[다음|Temple Cloister Explore 2]]>><</link>>
<br><<effects>>
가장 가까운 가고일을 바라본다. 석상이 당신을 향해 미소를 짓는다. 한 손은 그 아래 석상에 얹혀 있고, 꼬리는 위의 석상을 감싸고 있다. 위의 천장에서 지지대를 떼어내고 날아오를 준비가 된 것처럼 보인다.
<br><br>
"<<sisterPost>>님." 조던이다. <<He_ nun>> 수도자의 모자를 뒤집어 쓴 채 당신을 향해 미소 짓고 있다. "당신은 너무 빨리 돌아다니고 있어요. 이리오세요, 제가 구경시켜드릴게요."
<br><br>
<<link [[다음|Temple Cloister Explore 3]]>><</link>>
<br><<effects>>
조던이 지하 통로 중 하나를 따라 내려가더니 나무 문 앞에서 멈춘다. "기억하세요," <<he_ ga>> 금속이 부딪히는 소리 너머로 말한다. 여기서 배우는 모든 것은 바깥 세상에 알려지지 않는 비밀입니다." 무거운 문이 열리자 삐걱거리는 소리는 훨씬 더 커진다.
<br><br>
<<person2>><<monk_ wa desc>> <<person3>><<monk_ ga desc>> 원형의 방 한가운데서 춤을 춘다. 두 사람은 피루엣으로 서로 멀어졌다가 가까워졌다 돌진하며 모래 흔적을 남긴다. 그리고 반복한다. 그럴 때마다 금속성 소리가 울려 퍼진다. 그들은 춤추는 게 아니다. 싸우는 것이다.
<br><br>
다른 세 명이 팔짱을 끼고 서서 지켜본다. 조던이 <<person1>><<his_ yi>> 손뼉을 치자 전투가 멈춘다.
<br><br>
<<link [[다음|Temple Cloister Explore 4]]>><</link>>
<br><<effects>>
<<person1>>
"여기가 우리 훈련실 중 하나에요," 조던이 말한다. <<person2>><<He_ ga>> <<monkPost desc>>에게 말한다. "<<if $pronoun is "m">>형제여<<else>>자매여<</if>>. 무기를 준비하세요."
<br><br>
<<monk_ ga desc>> 양 손에 곤봉을 쥐고 앞으로 나아가며 당신이 볼 수 있도록 한다. 그 지팡이는 두꺼운 나무 막대를 중심으로 금속 고리가 둘러싸여져 있다.
<br><br>
"우리는 임무 중 이곳에서 두 가지 무기를 사용합니다."라고 조던은 계속 말한다. "이 곤봉이 그 중 하나죠." <<person1>><<He_ nun>> <<his_ yi>> 수도복 아래에 손을 뻗어, 꼬인 채찍을 꺼낸다. <<He_ nun>> 당신에게 확인해볼 수 있도록 내민다. "이것이 다른 무기입니다. 하나를 선택하세요."
<br><br>
<<set $prof.baton to 0>>
<<set $prof.whip to 0>>
<<link [[곤봉|Temple Cloister Baton]]>><<set $temple_weapon to "baton">><</link>>
<br>
<<link [[채찍|Temple Cloister Whip]]>><<set $temple_weapon to "whip">><</link>>
<br><<effects>>
<<person2>><<monk_ ga desc>> 곤봉을 건네준다. 보기보다 무겁고, 특히 끝부분이 더 무겁다.
<br><br>
"<<sisterPost>>님, 이제 경기장으로 들어오세요." 조던이 당신에게 말을 건넨다. "걱정하지 마세요. 이건 그냥 시범일 뿐이니까요."
<br><br>
당신은 조던과 함께 모래 위로 올라간다. <<person3>><<monk_ nun desc>> <<person1>><<himPost>>에게 <<hisPost>> 자신의 곤봉을 건네준다. "스파링을 통해, 우리는 서로 더 가까워집니다. 타격에 너무 많은 힘을 넣지 마십시오. 여기서는 안됩니다." 예고 없이, <<he_ ga>> 앞으로 뛰어들어 <span class="red">당신의 엉덩이에 고통스러운 강타를 가하고</span> 당신 뒤에 착지한다.<<pain 1>><<gpain>>
<br><br>
<<link [[반격한다|Temple Cloister Baton Counterattack]]>><</link>>
<br>
<<link [[방어한다|Temple Cloister Baton Guard]]>><</link>>
<br><<effects>>
당신은 더 이상 기다리지 않는다. 조던이 등을 돌린 상태에서 <<hisPost "에게">> 뛰어들고, 당신의 곤봉을 그의 엉덩이에 조준한다. <<He_ nun>> 기적 같은 민첩성으로 몸을 숙이고 돌아 서서 제자리에서 회전하며, 당신의 타격을 피하면서 당신의 발목에 타격을 가한다.
<br><br>
당신이 넘어지는 순간, 본능이 작동하여 <<his_ yi>> 수도복 끝자락을 움켜쥔다. 당신은 <<his_ yi>> 얼굴에서 놀라움을 보았고, <<he_ nun>> 이내 당신 위로 쓰러진다. 다른 <<monks_and_nuns_ ga>> 웃는다.
<br><br>
조던은 쑥스럽게 일어나면서 당신을 일으켜 준다.
<br><br>
<<link [[다음|Temple Cloister Explore 5]]>><</link>>
<br><<effects>>
당신은 곤봉을 들고 또 다른 공격을 준비한다. 조던은 모래를 발로 차며 피루엣 동작을 취하지만, 다른 공격은 하지 않는다. 대신, <<he_ nun>> 목례한다.
<br><br>
<<link [[다음|Temple Cloister Explore 5]]>><</link>>
<br><<effects>>
조던이 채찍을 당신에게 준다. 당신은 손잡이로 채찍을 잡고, 채찍끈을 땅에 떨어뜨린다.
<br><br>
"이제 경기장으로 들어오세요." 조던이 당신에게 말한다. "걱정하지 마세요. 이건 그냥 시범일 뿐이니까요."
<br><br>
당신은 조던과 함께 모래 위를 밟는다. <<He_ nun>> <<his_ yi>> 채찍을 꺼내든다. "스파링을 하면 서로 더 가까워지죠." <<He_ ga>> 채찍끈을 땅에 떨어뜨린다. "저희는 대련할 때 발만 노립니다." 예고도 없이 <<he_ nun>> 앞으로 돌진한다. 채찍이 <<him_ yi>> 주위를 춤을 추며 움직이고, <<he_ ga>> 당신의 뒤로 도착했을땐 이미 당신의 발목은 채찍에 감겨있다.
<br><br>
<<link [[반격한다|Temple Cloister Whip Counterattack]]>><</link>>
<br>
<<link [[채찍을 풀어낸다|Temple Cloister Whip Guard]]>><</link>>
<br><<effects>>
당신은 조던의 발을 향해 채찍을 날린다. <<He_ nun>> 우아하고 능숙하게 당신의 채찍질을 피하곤 자신의 무기를 들어 당신을 걸려 넘어지게 한다.
<br><br>
당신이 넘어지는 순간, 본능이 작동하여 <<his_ yi>> 수도복 끝자락을 움켜쥔다. 당신은 <<his_ yi>> 얼굴에서 놀라움을 보았고, <<he_ nun>> 이내 당신 위로 쓰러진다. 다른 <<monks_and_nuns_ ga>> 웃는다.
<br><br>
조던은 쑥스럽게 일어나면서 당신을 일으켜 준다.
<br><br>
<<link [[다음|Temple Cloister Explore 5]]>><</link>>
<br><<effects>>
당신은 발목에 감긴 채찍을 풀어내려하지만, 그것은 너무 꽉 조여있다. 조던은 급회전하며, <<his_ yi>> 채찍을 높이 들고 있다가, 손목을 한 번 꺾으면서 당신을 풀어준다.
<br><br>
<<He_ nun>> 추가 공격은 하지않고, 목례한다.
<br><br>
<<link [[다음|Temple Cloister Explore 5]]>><</link>>
<br><<effects>>
"이 무기들은 연습이 필요합니다."라고 조던은 말한다. "원하시면 언제든 이곳에 오셔서 훈련하셔도 됩니다. 시간이 너무 늦지 않았다면, 스파링 상대가 있을 겁니다. 사원에서 무기를 가지고 나와도 되지만, 규칙이 있습니다."
<br><br>
"첫번째 규칙. 사람이든 동물이든 <span class="pink">다른 생명체에게 무기를 사용하지 마세요.</span>"
<br>
"두 번째 규칙. 한 번에 하나의 무기만 휴대할 수 있습니다."
<br><br>
"언제든지 이곳에서 무기를 교체할 수 있습니다. 곤봉은 마스터하기가 더 어려워 보일 수 있지만 그렇지 않습니다. 어떤 사람들은 초보자에게 더 쉽다고 주장합니다만 저는 잘 모르겠습니다."
<br><br>
<<link [[다음|Temple Cloister Explore 6]]>><</link>>
<br><<effects>>
경기장에 불안한 침묵이 내려앉는다. <<monks_and_nuns_ ga>> 서로를 힐끗 쳐다봅니다. "있어요." 조던이 말한다. "당신이 봐야 할 게 있어요. 날 따라와요."
<br><br>
<<endevent>>
<<npc "Jordan">><<person1>>
<<generateTemple 2>>
<<generateTemple 3>>
조던이 방에서 다시 회랑으로 안내한다. <<He_ rul>> 따라 가장자리를 돌아 다른 통로로 내려간다. 여기 복도에는 끝을 제외하고는 문이 없다. 조던이 문을 열어준다.
<br><br>
내부에는 벽을 따라 항아리들과 병들이 가득한 선반들이 줄지어 늘어 서 있고, <<person2>><<monk_ wa desc>> <<person3>><<monk_ ga desc>>, 불이 붙은 화로 옆에 서 있다. 천장의 구멍을 통해 연기가 피어오른다.
<br><br>
두 사람은 조던에게 목례를 하고 호기심 어린 눈으로 당신을 관찰한다.
<br><br>
<<link [[다음|Temple Cloister Explore 7]]>><</link>>
<br><<effects>>
<<person1>>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
"평소라면, 지금이 당신이 우리의 성스러운 와인을 마셔야 할 때 입니다. 하지만, 당신이 임신하고 있으니 우리는 강요하지 않을 거에요," <<he_ ga>> 미소를 지으며 말한다. "화로에 불을 붙이세요. 평소의 양보다 두 배를 사용할 거에요," 조던이 말한다. 화로에 이미 불이 켜져 있는 상황에서, 다소 기이한 명령이다. "우리의 새로운 <<sisterPost>>님에게 시범을 보여줘야겠어요."
<br><br>
<<person2>><<monk_ ga desc>> 한쪽 벽을 따라 늘어선 선반에 다가가서, 항아리 하나에 양손을 뻗는다. <<He_ nun>> 이제 양손을 꽉 쥔 채로, 손을 뺀 후, 화로로 돌아온다.
<br><br>
<<He_ ga>> 불에 가루 두 주먹을 튕기고 나니 달콤한 향기가 방 안을 가득 채운다.<<garousal>><<ghallucinogens>><<hallucinogen 60>><<arousal 600>>
<<else>>
"한 줌 가져 와 화로에 불을 붙이세요." 조던이 말한다. 화로에 이미 불이 켜져 있는 상황에서, 다소 기이한 명령이다. "우리의 새로운 <<sisterPost>>님에게 시범을 보여줘야겠어요."
<br><br>
<<person3>><<monk_ ga desc>> 허리를 굽혀 절하고 벽에서 조심스럽게 병 하나를 고른다. <<He_ ga>> 그것을 조던에게 넘기고, 조던은 숙련된 움직임으로 그것을 열고 당신에게 준다. "단 한 모금이면 충분해요. 이것은 모든 신참 <<sisterPost>>들이 해야하는 관례죠."
<br><br>
당신은 그것을 입술에 가져간다. 그것이 주는 감각은 이상하다; 처음에는 그것은 차가웠지만, 당신의 입술과 목구멍은 빠르게 무감각함과 따뜻함 사이를 오간다. 그 맛은 달콤하고, 당신은 당신 자신이 그것을 더 마시고 싶은 욕구에 저항하고 있다는 것을 알아차린다. <<garousal>><<galcohol>><<ghallucinogens>><<hallucinogen 30>><<alcohol 60>><<arousal 300>>
<br><br>
<<person2>><<monk_ ga desc>> 반대쪽 벽을 따라 늘어선 선반에 다가가서, 항아리 하나에 손을 뻗는다. <<He_ nun>> 이제 손을 꽉 쥔 채로, 손을 뺀 후, 화로로 돌아온다.
<br><br>
<<He_ ga>> 불에 가루 한 주먹을 튕기고 나니 달콤한 향기가 방 안을 가득 채운다.<<garousal>><<ghallucinogens>><<hallucinogen 30>><<arousal 300>>
<</if>>
<br><br>
<<link [[다음|Temple Cloister Explore 8]]>><</link>>
<br><<effects>>
<<person1>>조던이 화로 옆을 지나 방의 빈 공간에 서 있다. 두 사람은 <<He_ yi>> 좌우로 걸어가 서로 마주본다. "당신의 도움이 필요해요." 조던이 말한다. "여기 좀 봐요."
<br><br>
당신은 돌로 만든 함정 문처럼 바닥에 홈이 있는 것을 알아챈다. 당신은 <<brothers_and_sistersPost>> 옆에 자리를 잡고 함께 무거운 석판을 들어 올린다.
<br><br>
다른 사람들은 기다렸다는 듯이 가만히 서 있다. 그러다 불빛에 반쯤 비치는 것을 발견한다. 그림자의 촉수 하나가 깊은 곳에서 솟아오르며 깜빡였다가 사라지기를 반복한다. 마치 이 존재가 진짜인지 아닌지를 두고 마음속에서 전투가 벌어지는 것 같다.
<br><br>
<<link [[다음|Temple Cloister Explore 9]]>><</link>>
<br><<effects>>
"이것이 적입니다" 조던은 약간 당황스럽지만 일상적인 어조로 말한다. 마치 <<he_ ga>> 당신에게 시설의 화장실을 보여주는 것처럼요. "이 마을 곳곳에 이런 것들이 스며드는 균열이 있다. 그것이 이곳에 사원이 있는 이유입니다. 그리고 우리가 싸우는 법을 배우는 이유입니다."
<br><br>
<<He_ nun>> <<his_ yi>> 수도복에서 채찍을 꺼내 채찍끈을 머리위로 휘두르다 그 생물 주위로 채찍을 내려친다. 유령 같은 빛이 방을 비추고, 그 생물은 증발한다.
<br><br>
<<link [[다음|Temple Cloister Explore 10]]>><</link>>
<br><<effects>>
석판이 쿵 소리와 함께 복원된다. "경험이 많은 <<brothers_and_sisters_ ga>> 이 괴물들과 싸우는 임무를 맡게 될 겁니다." 조던이 말한다. "당신도 우리 중 한 명이지만 아직은 너무 풋내기예요. 하지만 당신에게는 다른 임무가 있어요. 가시죠."
<br><br>
<<link [[다음|Temple Cloister Explore 11]]>><</link>>
<br><<effects>>
<<generate4>>
조던을 따라 회랑을 지나 사원으로 돌아간다. <<He_ ga>> 고해성사실로 안내한다. 그 순간 <<person4>><<monk_ ga desc>> 평온한 표정으로 나타난다.
<br><br>
조던은 잠시 멈춰서서, <<him_ ga>> 건물 밖으로 나가는 것을 지켜본다.
<br><br>
<<link [[다음|Temple Cloister Explore 12]]>><</link>>
<br><<effects>>
"이제 당신 다른 사람의 고해성사를 들어야 할 의무가 있습니다."라고 조던은 말한다. "대부분의 사람들은 단순히 용서가 필요합니다. 안심시켜 주세요. 특히 죄를 지은 사람들은 회개가 필요할 것이다." <<person1>><<He_ yi>> 얼굴이 붉어진다. "그 일이 어떻게 진행되는지는 말해주지 않았지만, 굉장히 힘들다고 들었어요. 당신의 역할은 단순히 고해성사를 듣는 이들을 위해 이름을 적어두는 것일 테니 걱정할 필요는 없어요."
<br><br>
<<He_ ga>> 잠시 멈춘다. 그러고는 미소 짓는다. "나중에 더 설명드릴게요. 일단 숙소로 따라오세요. 당신의 침대를 지정해두었습니다."
<br><br>
<<link [[다음|Temple Cloister Explore 13]]>><</link>>
<br><<effects>>
조던이 계단을 따라 숙소로 안내한다. "당신은 이제 더 이상 청소만 하러 여기에 오지 않을 겁니다." <<he_ nun>> 계속 걸으며 말한다. <<He_ nun>> 방 맨 끝 근처에 있는 침대에서 멈춘다. "이거요. 이쪽 창문으로 숲의 아름다운 경치를 볼 수 있어요."
<br><br>
침대에 무릎을 꿇고 앉아야 잘 볼 수 있지만, <<he_ ga>> 맞았다. 사원은 생각보다 높습니다. 나무 꼭대기가 수평선까지 뻗어 있다.
<br><br>
"여기에는 옷을 보관할 수 있는 수납장과 옷을 갈아입을 수 있는 가림막이 있습니다."
<br><br>
<<link [[다음|Temple Cloister Explore 14]]>><</link>>
<br><<effects>>
"보여드릴 게 하나 더 있습니다." 조던이 말한다. "또 다른 비밀이 있어요."
<br><br>
입구로 걸어가는 대신, <<He_ nun>> 숙소의 끝, 보이지 않는 골방으로 계속 들어간다. 당신은 뒤를 따라가고, 근엄한 표정의 사제가 그려져 있는 대형 초상화를 마주한다.
<br><br>
"무서운 표정을 두려워하지 마세요." 조던이 손가락을 벽에 대며 말한다. "수련생들을 겁주려는 거예요." <<He_ ga>> 돌벽돌 중 하나를 손바닥으로 누른다. 손바닥이 살짝 움직이더니 초상화가 열리면서 근엄한 인물이 그려진 초상화가 반으로 갈라진다. 이내 비밀 계단이 드러나면서 초상화가 시야에서 사라진다.
<br><br>
조던은 당신이 앞장서 달라고 부탁한다.
<br><br>
<<link [[다음|Temple Cloister Explore 15]]>><</link>>
<br><<effects>>
계단을 내려가면 또 다른 큰 그림이 있다. 나무에 둘러싸여 달빛에 흠뻑 젖은 은색 문이 그려져 있다.
<br><br>
잠시 더듬거리던 조던이 벽돌을 누르자 문이 열리면서 좌우로 이어지는 복도가 드러났다. "알아보시겠어요?" 조던이 묻는다. "회랑 밑에 있는 터널이에요. 유용하죠, 왜냐하면..." <<he_ ga>> 잠시 멈춘다. "보여드릴게요."
<br><br>
<<He_ ga>> 복도에 들어서서 맞은편 문을 연다. 그와 동시에 물 흐르는 소리가 들린다. "샤워실에 도착했어요." <<He_ ga>> 미소 짓는다. "우리의 진흙 투성이 <<brothers_and_sisters_ ga>> 먼 길을 돌아가게 해서는 안되죠!"
<br><br>
<<link [[다음|Temple Cloister Explore 16]]>><</link>>
<br><<effects>>
조던이 가볍게 목례한다. "기본 사항을 알려드렸습니다." <<he_ ga>> 말한다. "저는 제 임무로 돌아가야 합니다. 환영합니다, <<sisterPost>>님."
<br><br>
수도복의 가장자리가 <<he_ ga>> 돌아서 떠날 때 넓게 퍼져나간다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>><<set $outside to 0>>
<<if Time.dayState isnot "night">>
<<generateTemple 1>>
<<generateTemple 2>>
<<person1>>
훈련실 중 한 곳에 들어가면, <<monk_ ga desc>> <<person2>><<monk_ wa desc>> 스파링하고 있는 것을 발견할 수 있다. 방 뒤쪽에는 흉포해 보이는 채찍과 봉이 놓인 무기 선반이 있다.
<br><br>
<<else>>
훈련실 중 한 곳에 들어간다. 텅 비어 있다. 낮에 많이 사용했음에도 불구하고 중앙의 경기장 바깥에는 모래 한 톨도 보이지 않는다. 방 뒤쪽에는 흉포해 보이는 채찍과 봉이 놓인 무기 선반이 있다.
<br><br>
낮에 여기서 스파링을 할 수 있다.
<br><br>
<</if>>
<<if Time.dayState isnot "night">>
<<set _bound to []>>
<<if $leftarm is "bound" or $rightarm is "bound">><<run _bound.push("팔")>><</if>>
<<if $feetuse is "bound" or $worn.feet.type.includes("shackle")>><<run _bound.push("다리")>><</if>>
<<if _bound.length>>
<span class="blue">당신은 <<print formatList(_bound, "그리고")>>?ga 묶여있는 상태로는 스파링을 할 수 없다.</span>
<br>
<<elseif $temple_spar is 1>>
<<link [[스파링|Temple Cloister Spar Fail]]>><</link>>
<br>
<<else>>
<<if $temple_weapon is "baton">>
<<if $prof.baton gte 1000>>
<<link [[스파링 (1:00)|Temple Cloister Spar Baton]]>><<prof baton 3>><<set $temple_spar to 1>><<physique 6>><<tiredness 6>><<grace 3 bishop>><<pass 60>><</link>><<gtiredness>><<gbaton>><<gphysique>><<gggrace bishop>>
<<else>>
<<link [[스파링 (1:00)|Temple Cloister Spar Baton]]>><<prof baton 3>><<set $temple_spar to 1>><<physique 6>><<tiredness 6>><<grace 1 priest>><<pass 60>><</link>><<gtiredness>><<gbaton>><<gphysique>><<ggrace priest>>
<</if>>
<<elseif $temple_weapon is "whip">>
<<if $prof.whip gte 1000>>
<<link [[스파링 (1:00)|Temple Cloister Spar Whip]]>><<prof whip 3>><<set $temple_spar to 1>><<physique 6>><<tiredness 6>><<grace 3 bishop>><<pass 60>><</link>><<gtiredness>><<gwhip>><<gphysique>><<gggrace bishop>>
<<else>>
<<link [[스파링 (1:00)|Temple Cloister Spar Whip]]>><<prof whip 3>><<set $temple_spar to 1>><<physique 6>><<tiredness 6>><<grace 1 priest>><<pass 60>><</link>><<gtiredness>><<gwhip>><<gphysique>><<ggrace priest>>
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $temple_weapon is "baton">>
<<link [[무기를 채찍으로 바꾼다|Temple Training Whip]]>><<set $temple_weapon to "whip">><</link>>
<br>
<<elseif $temple_weapon is "whip">>
<<link [[무기를 곤봉으로 바꾼다|Temple Training Baton]]>><<set $temple_weapon to "baton">><</link>>
<br>
<</if>>
<br><br>
<<link [[떠난다|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>>
무기 선반으로 다가간다. 다양한 종류의 야만적인 채찍과 결정적인 곤봉이 당신을 맞이한다.
<br><br>
곤봉을 놓고 채찍을 선택한다. 기대감에 채찍끈이 흔들린다.
<br><br>
<<link [[다음|Temple Cloister Training]]>><<endevent>><</link>>
<br><<effects>>
무기 선반으로 다가간다. 다양한 종류의 야만적인 채찍과 결정적인 곤봉이 당신을 맞이한다.
<br><br>
채찍을 두고 곤봉을 잡는다. 금속이 열심히 빛난다.
<br><br>
<<link [[다음|Temple Cloister Training]]>><<endevent>><</link>>
<br><<effects>>
"<<sisterPost>>님! 오늘 하루동안 충분히 스파링했습니다." <<person1>><<monk_ i desc>> 말한다. "우리 몸은 그렇게 많이 견딜 수 없어요. 저는 조던에게 제가 친선 경기 도중 당신을 다치게 했다는 것을 알리고 싶지 않아요."
<br><br>
<<link [[다음|Temple Cloister]]>><</link>>
<br><<effects>>
<<person1>><<monk_ gwa desc>> <<person2>><<monk_ i desc>> 서로에게 맞절을 한 다음 <<monk_ i desc>> 경기장에 발을 내딛는다. <<He_ ga>> 모래 위를 밟는 모습을 옆에서 지켜본다.
<br><br>
<<person1>><<monk_ ga desc>> 당신에게 목례 후 준비 자세를 취한다.
<br><br>
<<if $prof.baton gte 1000>>
<<if $temple_spar_baton is 5>>
<<link [[다음|Temple Cloister Spar Baton 6]]>><<set $temple_spar_baton to 6>><</link>>
<br>
<<else>>
서로에게 달려든다. <<He_ ga>> 첫 타격을 막아냈지만, <<he_ nun>> 모든 힘을 다 해야 한다. <<he_ ga>> 당신의 기술을 따라갈 수 없다는 것은 분명하지만, 당신은 <<him_ ga>> 향상되도록 도울 수 있다.
<br><br>
당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $prof.baton gte 800>>
<<if $temple_spar_baton is 4>>
<<link [[다음|Temple Cloister Spar Baton 5]]>><<set $temple_spar_baton to 5>><</link>>
<br>
<<else>>
서로 일격을 주고 받는다. 당신은 대부분의 시합에서 승리하지만 상대는 결코 만만치 않는다. 상대방의 사소한 집중력 저하를 이용해, <<monk_ gwa desc>> 가끔 무승부가 나기도 한다.
<br><br>
당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $prof.baton gte 600>>
<<if $temple_spar_baton is 3>>
<<link [[다음|Temple Cloister Spar Baton 4]]>><<set $temple_spar_baton to 4>><</link>>
<br>
<<else>>
당신은 <<himPost "에">> 맞서기 위해 몇번이고 도약한다. 두 사람 중 한 명이 흔들릴 때까지 시합의 강도는 점점 더 세진다. 당신은 맞은 만큼 돌려 주고, 맞지 않은 만큼 자주 이긴다.
<br><br>
당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $prof.baton gte 400>>
<<if $temple_spar_baton is 2>>
<<link [[다음|Temple Cloister Spar Baton 3]]>><<set $temple_spar_baton to 3>><</link>>
<br>
<<else>>
서로에게 달려들고 곤봉이 부딪친다. 시합에서 몇번이고 주고받는다. 보통은 <<monk_ ga desc>> 우위를 점하지만, 가끔 무승부가 날 때도 있다.
<br><br>
당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $prof.baton gte 200>>
<<if $temple_spar_baton is 1>>
<<link [[다음|Temple Cloister Spar Baton 2]]>><<set $temple_spar_baton to 2>><</link>>
<br>
<<else>>
최선을 다해 자신을 방어한다. 가끔씩 <<monk_ yi desc>> 공격을 막아내지만, 계속 따라잡기는 힘들다.
<br><br>
당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $temple_spar_baton is undefined>>
<<link [[다음|Temple Cloister Spar Baton 1]]>><<set $temple_spar_baton to 1>><</link>>
<br>
<<else>>
최선을 다해 방어하지만, 계속 따라잡기는 힘들다. 간간이 <<monkPost desc>>에게 반격을 가하지만, <<he_ ga>> 매번 회피한다.
<br><br>
당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
아무런 경고도 없이, <<he_ ga>> 당신에게 달려든다. 당신은 곤봉으로 자신을 보호하려 하지만, <span class="pink"><<he_ nun>> 너무 빠르다.</span> <<He_ ga>> 당신의 엉덩이를 가볍게 치곤, 방어 자세로 변경한다.
<br><br>
당신이 정신을 차리기도 전에 <<he_ ga>> 몇 번이고 다시 공격한다. 매번 다른 각도에서 공격이 가해지며, 방어할 준비가 된 상태에서 곤봉을 잡을 수도 없다.
<br><br>
당신은 공격하기로 결심한다. <<he_ nun>> 잠시 충격을 받은 듯 보였지만, 다시 정신을 차리고 당신의 공격을 옆으로 피한다. 당신은 비틀거렸고, <<he_ ga>> 지나가면서 당신의 정강이를 치고간다.
<br><br>
"자네는 느끼지 못할 수도 있겠지." <<person2>><<monk_ ga desc>> 여전히 옆에서 지켜보며 말한다. "하지만 당신은 발전하고 있습니다."
<br><br>
당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>>
<<He_ ga>> 당신에게 달려든다. 당신은 <<he_ yi>> 공격을 피하면서 당신의 곤봉을 움직여 <<he_ yi>> 무기와 맞서지만, <<he_ nun>> 한 공격에서 회복하여 당신이 회복하기 전에 다음 공격으로 넘어가 당신의 허벅지를 때린다.
<br><br>
<<He_ ga>> 목례를 하고, 다시 한번 방어 태세를 취한다. 당신도 마찬가지다. 다음에 <<he_ ga>> 달려들 때, 당신은 그 자리에서 발을 단단히 고정하고 곤봉이 맞닿는다. 그 힘으로 인해 당신은 바닥에 쓰러진다.
<br><br>
<<He_ ga>> 당신을 일으켜 세우고 목례를 한다음 다시 공격을 반복한다. 그떄마다 <<he_ ga>> 너무 빨리 공격해 두번째 공격은 방어가 불가능하거나, 그 힘에 밀려 모래 바닥에 쓰러진다.
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당신은 더 공격적이 되기로 결심한다. 당신은 <<his_ yi>> 타격을 막아내고, <<his_ yi>> 힘을 이용해 <<he_ rul>> 넘어트린다. 당신은 반격을 위해 곤봉을 들어 올린다. <<he_ ga>> 집중력을 잃고 인상을 찌푸리더니, <<he_ yi>> 무기를 들어 당신의 무기를 막으려다가 뒤로 물러난다.
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<<person2>><<monk_ ga desc>> 박수 친다. "당신은 타고났어요. 계속하세요."
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당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
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<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>>
<<He_ nun>> 당신을 관찰하고, 당신의 의도와 다른 근육의 움직임을 확인한다. 두 사람은 서로에게 달려들고, 곤봉이 '쾅'하는 소리와 함께 부딪친다.
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때때로 당신은 <<he_ wa>> 만날 수 있을 만큼 빠르게 다시 전투에 뛰어들 수 있지만, <span class="blue">일관성이 없다.</span> 실패할 때마다 타격을 받는다. 잠시 후 좋은 리듬을 찾을 수 있다. 열 번, 열한 번, 열두 번 실패하지 않고 막아낸다.
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집중력이 약간 흐트러지고 회복이 너무 느리다. 자신이 충분히 빠르게 대응하지 못한다는 것을 깨닫는다. 그 순간, 당신은 그 자리를 지키기로 결심하고 특별한 방어동작으로 상대를 잡으려고 노력한다.
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당신은 <<he_ yi>> 돌진을 간신히 피했지만 힘이 너무 크다. 둘 다 모래에 떨어진다.
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"특이한 무승부"라고 <<person2>><<monk_ ga desc>> 말한다.
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당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
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<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>>
공격의 신호가 될 수 있는 작은 움직임, 근육의 비틀림 하나하나를 의식하며 서로를 주시한다.
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<span class="lblue">타격을 주고받는다,</span> 모래를 발로 차 공중제비를 하며 다시 한 번 서로에게 날아간다. 어느 한쪽이 조금만 실수해도 싸움이 끝날 것 이다. 대신 강도가 높아지고 속도가 빨라져 마침내 <<monk_ yi desc>>집중력이 흔들린다. <<He_ nun>> 당신의 일격을 막아내는 데는 성공했지만, 착지에 실패해 <<he_ yi>> 뒤로 떨어진다.
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<<person2>><<monk_ i desc>> 박수를 보낸다. 당신은 <<person1>><<monk_ ul desc>> 일으켜 세우고 목례를 한다.
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당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
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<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>>
당신은 먼저 공격하여 상대의 반응을 유도한다. 두 곤봉이 만나고, 착지하고, 공중제비를 하며, 다시 돌진한다. <<he_ ga>> 매번 당신이 공격하는 타이밍에 움직인다. 너무 빨리 움직여서 날아오는 모래를 피하려면 눈을 감고 있어야 한다.
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한참을 이렇게 서로를 누르고 있지만, <span class="teal"><<monk_ i desc>> 더 빨리 지쳐가는게 분명하다.</span> <<He_ do>> 그걸 알고 있다. <<He_ nun>> <<he_ yi>> 남은 힘을 모두 쏟아 부어 필사적으로 거칠게 공격한다.
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두 사람의 곤봉이 만났습니다. 조금만 실수해도 패배할 수 있다. 대신 여느 때와 다름없이 곤봉을 막아낸다. 상대방은 모래 위에서 미끄러지면서 공중으로 던져지며 멈춘다.
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<<person2>><<monk_ i desc>> 박수를 두번 친다. "저는 전문가들간의 한판 승부가 좋습니다."
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당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
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<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>>
상대의 움직임을 살피며 근육의 경련을 눈치 채고 기다린다. <<He_ ga>> 움직이면 공중제비를 하며 다시 공격한다.
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<<His_ yi>> 회복이 느리고, 당신의 공격은 강하다. <<His_ yi>> 등은 여전히 돌아가 있는 동안, 당신은 다시 한번 돌진공격을 준비한다. <<he_ nun>> 그것을 알고 막으려는 시도대신 회피한다. 당신은 <<him_ yi>> 옆으로 날아가 착지하고 다시 한 번 <<himPost "에">>게 돌진한다. <<his_ yi>> 상당 부분은 단순히 당신의 공격을 피하는 것에 집중되어 있다.
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<span class="green">어쩔 수 없는 일이다.</span> <<He_ ga>> 지쳐서, 당신은 <<his_ yi>> 엉덩이에 일격을 가한다. 당신은 목례를 하고 <<he_ nun>> 몇 번이고 공격을 시도한다. 매번 <<he_ ga>> 공격을 성공할 때까지 회피하거나, <<he_ ga>> 회피를 시도하면 당신은 힘으로 <<he_ rul>> 바닥에 쓰러트린다.
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잠시 후 <<he_ ga>> 조금 익숙해지기 시작하면서 공격의 방향을 바꾸고 빠르게 회복할 수 있게 된다. 당신은 <<he_ yi>> 반격을 튕겨내고 자신의 공격으로 <<he_ rul>> 때린다.
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지친 두 사람은 서로에게 목례를 한다. <<person2>><<monk_ ga desc>> 박수를 보낸다.
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당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
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<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>>
<<person1>><<monk_ gwa desc>> <<person2>><<monk_ i desc>> 서로에게 목례를 한 다음, <<monk_ i desc>> 경기장으로 발을 내딛는다. 당신은 <<He_ ga>> 모래 위를 밟는 모습을 옆에서 지켜본다.
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<<person1>><<monk_ ga desc>> 당신에게 목례를 한 뒤, 채찍을 휘두르기 시작한다.
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<<if $prof.whip gte 1000>>
<<if $temple_spar_whip is 5>>
<<link [[다음|Temple Cloister Spar Whip 6]]>><<set $temple_spar_whip to 6>><</link>>
<br>
<<else>>
당신은 채찍을 휘두른다. <<His_ yi>> 눈은 당신의 채찍의 패턴을 파악하려고 주위를 훑고, <<he_ ga>> 뒤로 물러나며 경기장 가장자리에 걸려 넘어질 뻔 한다. <<he_ ga>> 당신의 실력을 따라잡을 수 없는 것은 분명하지만, 당신은 <<him_ yi>> 실력 향상을 도울 수 있다.
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당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
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<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $prof.whip gte 800>>
<<if $temple_spar_whip is 4>>
<<link [[다음|Temple Cloister Spar Whip 5]]>><<set $temple_spar_whip to 5>><</link>>
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<<else>>
당신은 채찍을 휘두르며 <<him_ gwa>> 만나 <<him_ yi>> 공격을 막는다. 일반적으로 당신의 채찍이 <<his_ yi>> 다리를 감싸 <<he_ rul>> 땅바닥으로 넘어트린다, 그러나 가끔 <<hePost "에게">> 호의를 베풀기도한다.
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당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
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<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $prof.whip gte 600>>
<<if $temple_spar_whip is 3>>
<<link [[다음|Temple Cloister Spar Whip 4]]>><<set $temple_spar_whip to 4>><</link>>
<br>
<<else>>
당신과 대련자는 서로 채찍을 휘두르며, 나란히 돌아가다가, 결국 누군가 비틀거려 모래 위에 넘어진다.
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당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $prof.whip gte 400>>
<<if $temple_spar_whip is 2>>
<<link [[다음|Temple Cloister Spar Whip 3]]>><<set $temple_spar_whip to 3>><</link>>
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<<else>>
<<He_ nun>> 기운을 차린다. 당신은 <<his_ yi>> 채찍의 움직임을 분별할 수 있지만 당신의 몸은 따라갈 수 없다. <<He_ nun>> 당신을 많이 넘어뜨리지만 때때로 호의를 베풀기도한다.
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당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
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<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $prof.whip gte 200>>
<<if $temple_spar_whip is 1>>
<<link [[다음|Temple Cloister Spar Whip 2]]>><<set $temple_spar_whip to 2>><</link>>
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<<else>>
<<His_ yi>> 채찍이 소용돌이 친다. <<monk_ ga desc>> 그의 채찍질을 끊지 않고 회피하지만, 그 움직임을 간간이 파악하여 회피하거나 반격을 가할 수 있을 정도다.
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당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
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<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $temple_spar_whip is undefined>>
<<link [[다음|Temple Cloister Spar Whip 1]]>><<set $temple_spar_whip to 1>><</link>>
<br>
<<else>>
<<His_ yi>> 채찍이 빙글빙글 돌며 발에 채찍질을 해 경기장 가장자리로 밀어붙인다. 간혹 덫을 피할 수 있지만, 대부분은 넘어지고 만다.
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당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
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<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
채찍이 <<himPost>> 주위를 , <span class="pink">눈동자로 따라잡을 수 없을 정도로 빠르게 돌며,</span> 한걸음 한걸음 내딛을 때마다 점점 더 가까이 다가온다. <<He_ ga>> 당신을 뒤로 밀쳐 경기장 가장자리로 넘어뜨려 <<bottom_ ro>> 보내버린다.
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당신이 일어서자 <<He_ ga>> 맞절을 하고는 다시 시작위치로 돌아간다. 당신은 몇번이고 다시 시도하지만, 매번 <<monk_ ga desc>> 휘두르는 채찍의 격렬한 소용돌이를 이겨내기에는 역부족이다. 상대는 첫 번째 시합을 하는것처럼 진지하게 각 시합에 임한다.
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그러다 잠시 혼돈 속에서 패턴을 엿볼 수 있다. 당신은 뒤로 물러서지 않고 앞으로 나아가 <<hisPost "에게">> 채찍을 휘둘러, <<him_ ga>> 반응하도록 만든다. <<He_ ga>> 당신의 공격을 피하고 몸을 돌려 반격에 나서며 <<his_ yi>> 채찍이 당신의 다리를 휘감는다. 당신은 바닥에 쓰러진다. <<person2>><<monk_ ga desc>> 박수를 보낸다.
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당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>>
흐릿한 부분이 눈에 띄는 패턴으로 합쳐진다. 당신은 <<his_ wa>> 맞서기 위해 채찍을 뻗었지만, <<he_ ga>> <<his_ yi>> 움직임 템포를 바꾸며, <span class="purple">당신의 공격을 피하고 공격을 계속한다.</span> <<his_ ga>> 경기장을 가로질러 오는 속도를 늦출 수 있는 것은 당신이 코너에 몰리기 전까지 뿐이다.
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더 이상 기댈 곳이 없는 당신은 채찍을 휘둘러 <<monk_ yi desc>> 다리를 맞춘다. <<He_ ga>> 뛰어 넘었지만, 잠시 틈이 생깁니다. 당신은 그 순간을 놓치지 않고 틈새로 돌진하여 함정을 빠져나온다. <<person2>><<monk_ ga desc>> 미소를 짓지만, 이 작은 승리에 감사할 시간이 없다.
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<<person1>><<He_ ga>> 계속해서 당신을 궁지로 몰아넣는다. 매번 벽에 부딪힐 때마다 당신은 갑자기 절박한 의지를 발견하고 탈출에 성공한다. 하지만 공격은 멈추지 않고 계속되며, 마침내 지친 당신은 그런 도박을 할 수 있는 속도를 내지 못한다. <<He_ ga>> <<his_ yi>> 채찍을 당신의 무릎을 휘감아 당신을 모래밭으로 끌고 간다.
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<<he_ ga>> 당신을 일으켜 세울 때, 당신은 <<his_ yi>> 가슴이 오르내리고, <<his_ yi>> 뺨에 한 줄기 땀방울이 흘러내리는 것을 알아차린다.
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당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>>
<<His_ yi>> 공격은 공격적이고, 당신이 어디까지 할 수 있는지 테스트한다. 당신은 <<his_ yi>> 움직임을 따라잡을 수 있지만, 몸이 정신보다 뒤처집니다. <<he_ ga>> 당신을 무력화시키려 할 때 마다, 당신은 그것을 예상하지만, <span class="blue">충분히 빠르게 대응하지 못한다.</span>
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<<He_ ga>> 계속해서 당신의 뒤를 잡지만 단신은 패배를 두려워하지 않는다. 넘어질 때마다 조금씩 더 많은 것을 배웁니다. 모래를 털어내고 다음 시합을 준비한다.
<br><br>
때때로 당신은 공격을 시도한다. 상대는 마지막까지 쉽게 회피한다. <<His_ yi>> 섬세한 발놀림이 실패하고, <<he_ ga>> 거의 비틀거립니다. 당신은 기회를 놓치지 않고 채찍을 <<his_ yi>> 허벅지에 휘두르며 온 힘을 다해 잡아당긴다.
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그때서야 당신은 <<his_ yi>> 채찍이 자신의 허벅지를 감싸고 있는 것을 알아차린다. 두 사람은 서로를 모래사장으로 끌어당긴다.
<br><br>
<<person2>><<monk_ ga desc>> 박수 친다. "무승부입니다."
<br><br>
당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>>
당신은 채찍을 휘두르며 <<him_ wa>> 맞서고, 한 번의 타격 아래에서 몸을 피하고 다음 타격 위로 뛰어오른다. <<He_ ga>> 차례로 당신의 공격을 피한다. 두 사람은 폭풍의 눈 속에서 서로 나란히 회전하고, 점프하고, 피하고, 피루엣을 취한다. 아무도 당신이 싸우고 있다는 사실을 눈치채지 못하며, 당신의 공격성은 주위를 날아다니는 줄에 고스란히 전달된다.
<br><br>
심장이 두근거리고 <span class="lblue">정신이 집중된 채</span> 한동안 이런 상황이 계속된다. 마침내 당신이 우위를 점할 때까지 <<person2>><<monk_ ga desc>> 긴장한 채 조용히 지켜본다. 시합에 지친 상대는 당신의 마지막 일격을 넘지 못한다. <<person1>><<his_ yi>> 신발 끝을 잡아 <<him_ ga>> 비틀거리게 만든다. <<His_ yi>> 채찍이 <<him_ yi>> 주위를 빙글빙글 돌며 <<his_ yi>> 다리를 묶는다. <<He_ ga>> 모래에 쓰러진다.
<br><br>
<<person2>><<monk_ ga desc>> 박수를 두번 친다.
<br><br>
당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>>
당신은 채찍을 휘두르며 <<him_ wa>> 맞선다. <<His_ ga>> <span class="teal">단숨에 방어에 나서자</span> <<his_ yi>> 이마에 집중력이 쏠리고, <<he_ ga>> 공격을 시도할 때마다 당신은 우아하게 회피하며 한 치의 오차도 없이 공격을 이어간다.
<br><br>
<<He_ ga>> 더 이상 당신의 페이스를 따라잡을 수 없을 때까지 지쳐간다. <<His_ yi>> 집중력이 잠시 흐트러지고, 당신의 채찍이 <<his_ yi>> 발목에 걸린다. 당신은 끈을 돌리고 잡아당겨 <<him_ rul>> 모래사장으로 끌어당긴다.
<br><br>
<<person2>><<monk_ ga desc>> 고개를 끄덕인다.
<br><br>
당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>>
당신은 채찍을 휘두르며 <<himPost "에">>게 다가가고, <<him_ rul>> 단 한번에 방어태세로 만든다. 당신과 채찍이 서로 독립적으로 춤을 추는 것처럼 보일 정도로 빠른 속도다. <span class="green">소용돌이치는 폭력에 둘러싸인 우아한 춤꾼의 모습이다.</span>
<br><br>
당신은 <<him_ rul>> 구석으로 밀어붙여, <<him_ ga>> <<his_ yi>> 발밑에 남기 위해 필사적인 도박을 하도록 만든다. <<He_ ga>> 성공하여 온 힘을 다해 당신의 공격을 뚫고 넓은 공간으로 도망친다. 당신은 <<him_ ga>> <<his_ yi>> 발끝에 붙잡히지 않도록 공격을 가한다.
<br><br>
<<he_ ga>> 더 이상 그런 도박을 할 힘이 없을 때까지 한동안 계속한다. 채찍 끝으로 <<him_ rul>> 넘어뜨리고 <<he_ ga>> 모래 위에 널브러진 채로 놔둔다.
<br><br>
당신은 <<his_ rul>> 일으켜 세우고 목례한다. <<person2>><<monk_ ga desc>> 박수를 보낸다.
<br><br>
당신은 온몸이 쑤시고 아픈 채로 경기장을 떠난다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>>
사원 회랑 안에 있는 샤워실이다. 각각 별도의 칸막이가 있으며, 옷을 벗을 수 있는 공간이 인접해 있다.
<br><br>
<<bathroomicon "shower">><<link [[샤워한다 (0:20)|Temple Cloister Shower Take]]>><<undress>><<pass 20>><</link>>
<br>
<<ind>><<link [[떠난다|Temple Cloister]]>><</link>>
<br><<effects>>
<<wash>>
칸막이 안에 몸을 감싸고 옷을 벗고 샤워실에 들어간다. 따뜻한 물로 더러움을 씻어낸다.
<br><br>
몸을 말리고 옷을 입고 회랑으로 돌아간다.
<br><br>
<<link [[떠난다|Temple Cloister]]>><<clotheson>><</link>>
<br><<effects>>
<<if $temple_confessor_intro>>
처녀자리 동상에 다가간다.
<<else>>
동상에게 다가간다.
<</if>>
대리석으로 만들어진 것으로 보인다. 날개를 활짝 펴고 가운데 팔을 벌린 채 누군가를 사랑스럽게 안아주려는 듯이 포즈를 취하고 있다.
<br><br>
<<if $world_corruption_soft lte 25>>
그 몸짓이 당신을 향한 것처럼 느껴진다. 상체가 황홀감에 젖어 올라가고, 얼굴을 들여다보면 그것이 당신에게 미소를 짓고 있다는 느낌을 떨칠 수 없다.
<br><br>
당신은 위로 손을 뻗어 아래쪽 손 중 하나를 만진다.
<<if $world_corruption_hard gte 3>>
<span class="blue">당신은 마치 폭풍이 몰려오는 동안 부모에게 안겨 있는 아이처럼 안심하면서도 걱정되는 감정이 든다. 이것은 폭풍 전의 고요일 뿐이다.</span>
<<elseif $world_corruption_hard gt 0>>
<span class="teal">마치 칭찬을 받는것처럼 안심이 되는 동시에 경계를 늦추지 말라는 말을 듣는 것처럼 느껴진다. 오염처럼 퍼질 것이다.</span>
<<else>>
<span class="green">마치 세상 모든 일이 잘 풀리는 것처럼 따뜻하고 안전한 기분이 든다.</span>
<</if>>
<<elseif $world_corruption_soft lte 99>>
그 몸짓은 따뜻하지만 엄격하다. 경계심을 소홀히 한 흔적이 역력하다. 오른쪽 아래 팔은 실제로 조각상에 붙어 있지 않으며, 어느 순간 큰 균열이 생겨서 떨어져 나갔다. 오직 거울에 달린 그립만이 그것을 고정한다.
<br><br>
날개 중 하나도 부러지기 직전인 것 같고, 다른 날개는 작은 조각이 빠져 있다.
<br><br>
<span class="purple">잃어버린 팔. 부러진 날개. 잃어버린 깃털 하나.</span>
<<if $world_corruption_hard gte 3>>
<span class="purple">오염은 빠르게 퍼진다. 상황이 바뀌지 않으면 곧 끔찍한 일이 일어날 것만 같은 기분이 든다.</span>
<<elseif $world_corruption_hard gt 0>>
하지만 모든 것을 잃은 것은 아니다. <span class="teal">오염이 천천히 퍼지고 있다.</span>
<<else>>
피해에도 불구하고 당신은 희망을 잃지 않는다. <span class="teal">일시적이지만 타락은 멈췄다.</span>
<</if>>
<<else>>
가까이서 보자, 당신은 차갑고 공허한 느낌이 든다. 팔은 마치 찢겨져 느슨하게 떠 있는 것처럼, 본체의 일부가 아니다. 더 이상 전체의 일부가 아니다.
동상의 중앙부를 가로지르는 균열이 있다. 몇몇 곳들에서는 작은 대리석 덩어리만이 조각상을 연결하고 있기에, 당신은 균열을 통해 반대쪽을 볼 수 있다.
<br><br>
많은 균열이 가 있음에도 불구하고 크고 장엄한 날개는, 색이 바래 가는 것 같다. 마치 살아있는 것처럼.
<br><br>
한때 사랑스러웠던 존재의 묘사가 이제 자신을 숭배하는 사람들을 따뜻하게 맞이할 수 없거나 할 의사가 없는 것 같다. 당신은 그 얼굴을 올려다본다.
<br><br>
<span class="red">공포의 소용돌이가 당신을 스치고 지나간다. 세상의 표면 아래에서 끔찍한 무언가가 부글부글 끓어오르는 것처럼 설명할 수 없는 긴박감이 느껴진다.</span>
<<if $world_corruption_hard gte 3>>
<span class="red">무장 해제된 채 무력감에 빠진 당신 앞의 형상은 마치 도움을 구걸하는 것처럼 느껴진다.</span>
<<elseif $world_corruption_hard gt 0>>
거의 공허할 정도로 작은 안심이 가득한다. <span class="purple">세상을 바꿀 시간은 아직 있다.</span>
<<else>>
당신은 작은 안도감으로 가득 차 있다. 그러나, <span class="teal">일시적으로 타락이 멈췄다.</span> 아직 세상이 치유될 수 있을지도 모른다.
<</if>>
<</if>>
<br><br>
<<if $temple_burden gte 1>>
<<link [[Surrender your burden|Temple Cloister Statue Surrender]]>><</link>>
<br>
<<elseif $temple_burden is undefined and $world_corruption_hard gte 1>>
<<link [[Share the Statue's burden|Temple Cloister Statue Burden]]>><</link>>
<br>
<</if>>
<br><br>
<<link [[떠난다|Temple Cloister]]>><</link>>
<br><<effects>>
You step closer to the statue. Its embrace is far too high to meet, but you're able to wrap your arms around its leg.
<br><br>
A gentle breeze swirls around you, then thickens into a desperate grasp, pulling you against the marble. It's warmer than it should be. You feel a bizarre sensation, like a veil passing over your skin, exposing you to a terrible sense of loss.
<br><br>
It lasts just a moment. Something has given you a glimpse of what awaits down this path, and is waiting for you to make a decision.
<br><br>
<i>Embracing the statue will <span class="green">lessen the deep corruption of the world,</span> <span class="pink">by taking it into yourself.</span> However, physique, willpower, athletics, dancing, skulduggery, swimming, tending, housekeeping, and English skill checks will have a <span class="gold">15%</span> chance to <span class="red">automatically fail,</span> until you surrender the burden.</i>
<br><br>
<<link [[Embrace|Temple Cloister Statue Embrace]]>><<set $temple_burden to 15>><<world_corruption "hard" -1>><</link>>
<br>
<<link [[Pull away|Temple Cloister Statue Pull]]>><</link>>
<br><<effects>>
You embrace the statue more tightly. A violent wind picks up, pulling something from you, something that was never yours. You feel exposed, as if before a terrible abyss.
<br><br>
You step back, and regard the statue. The stone expression is unchanged, yet it looks relieved.
<br><br>
<<link [[다음|Temple Cloister]]>><</link>>
<br><<effects>>
The wind dies the moment you try to resist it. The statue looks unchanged.
<br><br>
<<link [[다음|Temple Cloister]]>><</link>>
<br><<effects>>
You step closer to the statue, and a gentle, relieving breeze blows over you. It passes, but leaves something behind, protecting you once more.
<br><br>
<<link [[다음|Temple Cloister]]>><<unset $temple_burden>><<world_corruption "hard" 1>><</link>>
<br><<effects>>
<<if $temple_confessor_intro>>
당신은 처녀자리 동상 앞에 서 있다.
<<else>>
당신은 동상 앞에 서 있다.
<</if>>
거울은 방 전체를 볼 수 있을 정도로 넓다.
<br><br>
<<templeicon>><<link [[물러난다|Temple Cloister]]>><<handheldon>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
"무기 기술을 연습하고 계십니까??" <<monk_ ga desc>> 묻는다. "조던이 당신을 위험으로부터 보호하고 있는 것 같아요, 하지만 <<nnpc_he_ i "Jordan">> 당신을 영원히 붙잡아두지는 못할 것입니다. 정신을 바짝 차려야 할겁니다."
<br><br>
<<He_ nun>> 엉덩이에 손을 얹고 그의 곤봉을 드러냈다. "제 이름은 로리스 영거. 때가 되면 나는 경기장에서 당신과 맞닥뜨릴 것입니다. 당신이 시합에서 증명하기를 바랍니다."
<br><br>
<<He_ ga>> 석상 사이로 사라진다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<monk_ ga desc>> <<himself_ yi>> 채찍에서 해방되는 것을 돕는다. "고마워요," <<he_ ga>> 눈을 피하며 말한다. "저는 레머 플럼입니다. 싸움을 더 잘하고 싶은데 경기장이 무서워요. 혼자 연습하는 게 자신감을 키우는 데 도움이 될 것 같았어요. 누가 보고 있는지도 몰랐어요."
<br><br>
<<He_ ga>> <<his_ yi>> 손에 들린 채찍을 본 다음, 당신을 바라본다. "이제야 이게 안 되겠다는 걸 알겠군요. 조던에게 조언을 구해볼게요. 고마워요." <<He_ ga>> 고개를 숙이고 석상 사이로 사라진다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<monk_ ga desc>> 벗어나려고 몸을 꿈틀거리지만, 점점 더 <<his_ yi>> 몸을 조여오는 것을 목격한다. <<he_ nun>> 잠시 멈칫한다. 거의 포기한 것처럼 보이지만, <<he_ nun>> 더 체계적인 접근 방식을 취하고 자신을 해방하는 데 성공한다.
<br><br>
"놀라지 않았으면 좋겠군요." <<he_ ga>> 눈을 마주치지 않으며 말한다. "저는 레머 플럼입니다. 싸움을 더 잘하고 싶은데 경기장이 무서워요. 혼자 연습하는 게 자신감을 키우는 데 도움이 될 것 같았어요. 누가 보고 있는지도 몰랐어요."
<br><br>
<<He_ ga>> <<his_ yi>> 손에 들린 채찍을 본 다음, 당신을 바라본다. "이제야 이게 안 되겠다는 걸 알겠군요. 조던에게 조언을 구해볼게요. 고마워요." <<He_ ga>> 고개를 숙이고 석상 사이로 사라진다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 사원의 중앙홀 벽에 따로 떨어져 자리잡은, 고해성사실로 접근한다. 중앙 장식에 화려한 상징이 춤을 추고, 양쪽의 무거운 나무 문이 이어진다.
오른쪽은 참회자들이 죄를 고백할 수 있도록 개방되어 있고, 왼쪽은 사제, 즉 '고해신부'를 위한 공간이다. 가운데에는 작은 놋쇠 종이 매달려 있다.
<br><br>
고해소 주변의 돌에 커다란 반원을 새겨 넣는다.
<br><br>
<<if $exposed gte 1>>
심장이 두근거립니다. 아무도 당신을 몰래 본 적이 없다.
<br><br>
<</if>>
<<if $daily.confessed>>
<span class="purple">당신은 오늘 이미 죄를 고백했다.</span>
<br>
<<else>>
<<getinicon>><<link [[참회자로 참여한다 (0:30)|Temple Confess Self]]>><</link>>
<br>
<</if>>
<<if ($temple_rank is "monk" or $temple_rank is "priest")>>
<<getinicon>><<link [[고해신부로 참여한다|Temple Confess Start]]>><<set $phase to 1>><</link>> <<note "+ 신앙심?" "green">>
<br>
<<elseif $temple_rank is "initiate">>
<span class="purple">고해성사를 받으려면 사원에서 더 높은 계급을 달성해야 한다.</span>
<br>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Temple]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<sydneySchedule>>
<<set $confessionsDone = ($confessionsDone || 0) + 1>>
<<if C.npc.Jordan.init is 1 and Time.dayState isnot "night" and Time.dayState isnot "dusk" and $daily.jordanMissing isnot 1 and $rng lte 15>>
<<set $attendant to "Jordan">>
<<npc Jordan>><<person1>>
<<elseif C.npc.Sydney.init is 1 and $sydney.rank isnot "initiate" and _sydney_location is "temple" and $rng lte 30>>
<<set $attendant to "Sydney">>
<<npc Sydney>><<person1>>
<<elseif (Math.floor($world_corruption_soft / 4) + random(1, 30)) gte $rng>>
<<set $attendant to "Confessor">>
<<generateConfessor 1>><<person1>>
<<else>>
<<set $attendant to "Other">>
<<generateTemple 1>><<person1>>
<</if>>
고해소 오른쪽으로 들어가서 무거운 문을 닫는다. 눈앞에 간이 벤치가 놓여 있다. 기호로 뒤덮인 두꺼운 나무 칸막이가 반대편을 가리고, 그 아래에는 금속 셔터가 있다.
일부 모서리에는 폼 방음재가 보인다. 여기서 무슨 말을 하든 밖에서는 들리지 않는다. 위쪽 작은 선반에 수건이 쌓여 있는 것도 눈에 띈다.
<br><br>
얼마 지나지 않아 다른 쪽 문이 열리는 소리가 들리고 반대편에 실루엣이 앉아있다. 톡톡 튀는 소리가 들리고 향이 타는 냄새가 난다.
<<personsimple_ yi>> 목소리가 당신을 반긴다.
"어서 오거라, 아이야. 네 죄를 드러내라, 그래야 용서받을 수 있다." <<He_ ga>> 특이한 억양으로 말하며, <<his_ yi>> 목소리를 숨긴다.
<br><br>
<<link [[의심을 털어놓는다|Temple Confess Self Doubt]]>><<set $confession to "doubt">><<stress -12>><<awareness -5>><</link>><<llstress>><<lawareness>>
<br>
<<link [[유혹을 고백한다|Temple Confess Self Temptation]]>><<set $confession to "temptation">><<arousal 20>><<awareness 3>><</link>><<garousal>><<gawareness>>
<br>
<<if hasSexStat("p", 1)>>
<<link [[음란함을 고백한다|Temple Confess Self Promiscuity]]>><<set $confession to "promiscuity">><<control -25>><</link>> <<note "- 음란함" "green">> <<llcontrol>><<gggtrauma>>
<br>
<</if>>
<<if hasSexStat("e", 1)>>
<<link [[노출증을 고백한다|Temple Confess Self Exhibitionism]]>><<set $confession to "exhibitionism">><<control -25>><</link>> <<note "- 노출증" "green">> <<llcontrol>><<gggtrauma>>
<br>
<</if>>
<<if hasSexStat("d", 1)>>
<<link [[이상성욕을 고백한다|Temple Confess Self Deviancy]]>><<set $confession to "deviancy">><<control -25>><</link>> <<note "- 이상성욕" "green">> <<llcontrol>><<gggtrauma>>
<br>
<</if>>
<<if $purity lte 700 or $demon gte 6>>
<<link [[불순함을 고백한다|Temple Confess Self Purity]]>><<set $confession to "purity">><<purity 5>><</link>><<gpurity>>
<br>
<</if>>
<<if $loveInterest.primary isnot "None" and $loveInterest.secondary isnot "None">>
<<link [[불륜을 고백한다|Temple Confess Self Cheating]]>><<set $confession to "cheating">><<trauma -6>><<stress 12>><<awareness -10>><</link>><<ltrauma>><<ggstress>><<llawareness>>
<br>
<</if>>
<<if $player.virginity.temple isnot true and $temple_rank isnot "prospective" and $temple_rank isnot undefined>>
<<link [[서약을 어긴 사실을 고백한다|Temple Confess Self Vow]]>><<set $confession to "vow">><</link>><<dangerousText>>
<br>
<</if>>
/*
* <<if crimeSumCurrent() gte 1000>>
* <<link [[범죄를 자백한다|Temple Confess Self Crime]]>><<set $confession to "crime">><<stress -24>><</link>><<lllstress>>
* <br>
* <</if>>
* <<if $jordanSin>>
* <<link [[조던에 대한 스파이 행위를 자백한다|Temple Confess Self Jordan]]>><<set $confession to "Jordan">><</link>>
* <br>
* <</if>>
* <<if $exposed gte 2>>
* <<link [[벌거벗었다고 고백한다|Temple Confess Self Naked]]>><<set $confession to "naked">><</link>>
* <br>
* <<elseif $exposed gte 1>>
* <<link [[당신이 몸을 노출하고 있다는 것을 고백한다|Temple Confess Self Exposed]]>><<set $confession to "exposed">><</link>>
* <br>
* <</if>>
* <<if $goocount + $semencount gte 10>>
* <<link [[음란한 액체로 범벅이 된 것을 고백한다|Temple Confess Self Goo]]>><<set $confession to "goo">><</link>>
* <br>
* <</if>>
*/<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<rngWraith>>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
"<<sister_npcPost>>님, 제가 의심했으니 용서해 주십시오."
<<if $temple_rank is "initiate">>
당신은 <<himPost "에게">> 당신의 의심을 공유한다.
<<else>>
특히 사원에서 자신의 지위에 대한 의심과 불안감을 <<him_ gwa>> 공유한다.
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"용서해 주세요, 제가 잘못했어요."
<<elseif $speech_attitude is "bratty">>
"네, 전 더러운 죄인입니다."
<<else>>
"용서해 주세요, 죄를 지었습니다."
<</if>>
성전과 그 신앙에 대한 의구심을 <<him_ gwa>> 나눈다.
<</if>>
<<if _wraithEvent and $wraithIntro>>
<<pass 30>>
<br><br>
<<if $world_corruption_soft gte 100>>
"<span class="wraith">의심하는 것은 당연한 일입니다, <<pcpetname_ iyo "Wraith">>,</span>"
<<else>>
"<span class="wraith">의심할 이유가 있을까요, <<pcpetname_ iyo "Wraith">>?</span>"
<</if>>
<<if C.npc["Ivory Wraith"].love gte 10>>
왼쪽에서 목소리가 들려온다. 당신은 허우적거리며 오른쪽으로 몸을 밀다가 나무 칸막이에 몸이 밀착된다. 창백한 형체가 당신 옆에 앉아 머리를 손에 기대고 있다. 그 <<wraithEyes>> 눈은 반쯤 감겨 있다. <<stress 6>><<gstress>>
<<else>>
저편에서 익숙한 목소리가 들려온다. 실루엣이 날카로운 <<wraithEyes>> 두 눈을 뜬다. 창백한 얼굴이 마치 없는 것처럼 창살 사이로 밀고 들어온다. <<stress 18>><<ggstress>>
<</if>>
<br><br>
<<if $world_corruption_soft gte 100 and $temple_rank isnot undefined and $temple_rank isnot "prospective">>
"<span class="wraith">당신은 약해지고 있다. 구멍이 가득한 그릇은 필연적으로 물을 흡수한다.</span>"
이를 증명이라도 하듯 고해소에 물이 서서히 채워지기 시작한다. 벤치에 발을 올리고 일어선다.
한 쌍의 차가운 팔이 뒤에서 당신을 감싸고 있다. 당황해야 할 것 같지만 물이 머리 위로 솟아오르는데도 이상하게도 평온함을 느낀다.
<br><br>
"<span class="wraith">세상이 물에 잠길지라도, 흔들리지 말고, 희망을 잃지마십시오. 우리는 아직도 떠오를 수 있다.</span>"
<br><br>
바다가 보인다. 수평선 너머로 무언가가 떠오른다. 당신은 숨을 헐떡이고, 물이 밀려든다.
<br><br>
손이 얼굴을 스친다. 눈을 깜빡이고 벤치에 누워 있는 자신을 발견한다. 물과 형체는 사라졌다. 반대편에 있는 문은 열려 있다.
<<else>>
<<if $world_corruption_soft gte 100>>
"<span class="wraith">하지만 당신은 모든 것에 눈이 멀었습니다. 당신은 진정한 의심을 보지도, 알지도, 느끼지도 못했습니다.</span>"
창백한 두 손이 당신의 얼굴을 감싸고 있다.
<<if $wraith.state is "haunt">>
"<span class="wraith">회개하세요.</span>"
<<else>>
"<span class="wraith">눈을 뜨세요.</span>"
<</if>>
<<elseif $wraith.state is "haunt">>
"<span class="wraith">당신이 내게서 빼앗은 것 때문에 스스로를 의심합니까?</span>"
창백한 두 손이 당신의 얼굴을 감싸고 있다. "<span class="wraith">회개하세요.</span>"
<<else>>
"<span class="wraith">세상은 훨씬 더 나빠질 수 있다.</span>"
창백한 두 손이 당신의 얼굴을 감싸고 있다. "<span class="wraith">그들에 빠져들지 마세요.</span>"
<</if>>
<br><br>
물이 흐르는 듯한 소리가 들리더니 형체가 빠르게 사라진다. 고해소 반대편에 있는 문은 열려 있다.
<</if>>
<br><br>
<<link [[떠난다|Temple]]>><<endconfessionself>><</link>>
<br>
<<else>>
<<He_ nun>> 당신이 말을 끝낼 때까지 아무 말도 하지 않고 내내 인내심을 가지고 귀를 기울여 준다.
<br><br>
<<switch $attendant>>
<<case "Jordan">>
"의심은 영혼의 가장 큰 도전입니다. 모든 사람은 의심을 경험한다. 그러나 의심은 약한다. 믿음은 더 강한다." <<He_ ga>> 자신감 있고 우아하게 말한다.
<<case "Sydney">>
"의심은 자기 파괴일 뿐입니다. 당신은 의심의 여지가 없다는 것을 항상 기억하세요." <<He_ yi>> 대답은 희망적으로 들리며 당신을 돕고 싶어하는 게 분명하다.
<<case "Confessor">>
<<He_ ga>> 낮은 웃음소리를 내며 노련하지만 지친 어조로 말한다.
<<if $temple_confessor_intro and ($temple_rank is "monk" or $temple_rank is "priest")>>
"우리 모두는 의심을 품고 있어요, <<sisterPost>>님. 하지만 이 마을과 지옥 사이를 막는 건 우리뿐이에요. 우리는 의심보다 강해져야합니다."
<<else>>
"우리 모두는 의심한단다, 아이야. 어떻게 의심하지 않을 수 있겠니? 세상은 썩었고 구멍으로 가득 차 있단다. 구멍이 너무 많아. 우리가 할 수 있는 건 구멍을 메우는 것뿐이야."
<</if>>
<<default>>
"의심은 우리를 형성하지 앖습니다. 마음속에서 의심을 추방하면 스스로를 용서할 수 있습니다."
<</switch>>
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
"<<sister_npcPost>>님, 제가 유혹을 받았으니 용서해 주세요."
<<else>>
<<if $speech_attitude is "meek">>
"용서해 주세요, 제가 잘못했어요."
<<elseif $speech_attitude is "bratty">>
"네, 전 더러운 죄인입니다."
<<else>>
"용서해 주세요, 죄를 지었습니다."
<</if>>
<</if>>
당신은 당신의 죄의 생각과 유혹을 <<him_ gwa>> 공유한다. <<He_ nun>> 당신이 끝낼 때까지 아무 말도 하지 않고 내내 인내심을 가지고 귀를 기울여 준다.
<br><br>
<<switch $attendant>>
<<case "Jordan">>
"욕망을 절제하는 것은 쉽지 않습니다. 마음속에 있는 죄악된 생각을 인정하고, 그 생각에 따라 행동하지 않는 자신의 능력에 감사하는 것이 중요합니다." <<he_ ga>> 자신감 있고 우아하게 말한다.
<<case "Sydney">>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
짧은 한숨 소리가 들린다. "나도." 실루엣이 몸을 뒤로 젖힌다. "요즘 나쁜 생각이 많이 들었어요. 하지만 중요한 건 그런 생각은 절대 행동으로 옮기지 않는다는 거예요. 생각은 그저 생각일 뿐이니까요."
<<else>>
"유혹은 정원에서 자라는 잡초와 비슷할 수 있습니다. 잡초를 심은 사람이 아니더라도 때때로 청소가 필요합니다."
<</if>>
<<case "Confessor">>
"흥미롭군요. 이러한 생각이 마치 자신의 생각인 것처럼 느껴지나요? 아니면 당신의 의지와는 상관없이 떠올린 것처럼 이질적으로 느껴지나요? 당신 잘못이 아닐 수도 있어요." <<He_ ga>> 흥미와 호기심을 가지고 말한다.
<<default>>
"유혹에 따라 행동하지 않는 한, 당신은 죄가 없다."
<</switch>>
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[$NPCList[0].pronouns.him + " 보면 당신이 유혹을 느낀다고 말한다"|Temple Confess Self Temptation Goad]]>><</link>><<promiscuous3>>
<br>
<<link [[계속한다|Temple Confess Self End]]>><</link>>
<br>
<<else>>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<if $temple_rank is "initiate">>
"수련생으로 인정하긴 부끄럽지만... 만약 제가 <<sister_npcPost>>님의 유혹을 받았다면 어땠을까요?"
<<else>>
"친애하는 <<sister_npcPost>>님, 제가 당신에게 유혹당하고 있다고 말한다면 어떨까요?"
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"제가... 당신에게 유혹을 받으면 어쩌죠?"
<<elseif $speech_attitude is "bratty">>
"당신 목소리만 들어도 짜증이 난다고 하면 어떨까요?"
<<else>>
"내가 지금 당신에게 유혹을 느낀다고 하면 어떻게 될까요?"
<</if>>
<</if>>
<<promiscuity3>>
<<switch $attendant>>
<<case "Jordan">>
긴 침묵의 시간이 흐른 뒤, <<he_ ga>> 분명하게 말한다. "유감스럽게도 당신이 처음은 아닐 겁니다. 나는 내 서약을 꽤나 지키고 있거든요. <<if $temple_rank isnot undefined and $temple_rank isnot "prospective">> 당신도 이 점을 명심해 주시기 바랍니다.<<else>>스스로 서약을 하라고 권하고 싶습니다.<</if>>"
<br><br>
몇 분 동안 어색한 침묵 속에 앉아 있다. <<stress 6>><<gstress>>
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<<case "Sydney">>
<<run statusCheck("Sydney")>>
<<if $sydneyromance gte 1>>
<<if _sydneyStatus.includes("corrupt")>>
"아니요, 죄송해요. 이미 <<if $templePromised is "Sydney">>약속했습니다.<<else>>상대가 있어요.<</if>> " <<he_ ga>> 아무렇지 않게 말한다. "이게 다인가요?"
<br><br>
<<He_ nun>> 대답할 기회도 주지 않고 아무 말도 없이 자리를 떠난다.
<br><br>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<<else>>
짧은 숨소리가 들렸다. "나-난 이미<<if $templePromised is "Sydney">>약속했어<<else>>찍히기로 약속했어<</if>>! 그리고 당신은 생각하지 마세요... 오, 안돼... 미안해요, 못 하겠어요!"
<br><br>
<<He_ ga>> 황급히 고해소를 빠져나가면서 당신만 남게 된다. <<npcincr Sydney purity -1>><<lspurity>>
<br><br>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"고해성사에서 누군가에게 할 수 있는 말이라고는 생각하지 않아요." <<he_ ga>> 아무렇지도 않게 말한다. "자백이 진심이었나요, 아니면 그냥 변태처럼 굴려고 여기 온 건가요?"
<br><br>
<<He_ nun>> 대답할 기회도 주지 않고 아무 말도 없이 자리를 떠난다.
<br><br>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<<else>>
짧은 숨소리가 들렸다. "난... 유혹해서 미안해, 그럴 의도는 아니었어. 회개하겠습니다." <<him_ ga>> <<his_ yi>> 무릎을 꿇고 기도를 시작하는 소리가 들린다.
<br><br>
잠시 후, <<he_ ga>> 일어난다. "미안해. 정말 미안해요... 오, 안 돼요." <<He_ nun>> 재빨리 고해소를 빠져나가며 당신을 혼자 남겨둔다. <<npcincr Sydney purity -1>><<lspurity>>
<br><br>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<</if>>
<</if>>
<<case "Confessor">>
<<He_ nun>> 혐오감이라고밖에 생각할 수 없는 소리를 냈다. "너와 달리 나는 내 유혹을 다스릴 자신이 있어. 죄인아, 너는 여기서 아무런 위안을 얻지 못할 것이며 나를 흔들지 못할 것이다."
<br><br>
<<He_ nun>> 일어서서 문을 열고는 아무 말 없이 떠난다. <<grace -2 "monk">><<lgrace "monk">>
<br><br>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<<default>>
<<set $seductiondifficulty to (4000 - ($world_corruption_soft * 10))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹에 자신감을 갖게 된다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
"나는... 그럼 어쩔 수 없겠군요. 네가 유혹을 떨쳐버리고 죄에서 벗어날 수 있도록 도와주마. 내 앞에 엎드려라."
<<elseif $temple_rank is "initiate">>
"내가... 그럼 내가 널 훈육해야겠군, 수련생. 내 앞에 엎드려라, 그러면 네 죄가 용서될 것이다."
<<else>>
"난... <<sister_ ga>> <<pher_ yi>> 유혹을 없애는 걸 돕는다고 해서 나쁠 건 없겠지. 그럼 우리 함께 빛의 길로 돌아가자."
<</if>>
<br><br>
작은 금속 셔터가 열린다.
<br><br>
<<link [[무릎 꿇는다|Temple Confess Self Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"유감스럽게도 나는 당신을 거부해야 할 것이다. 그런 원초적 충동에 굴복하는 건 우리 둘 다에게 해가 될 테니까요. 당신이 자신을 찾길 바랍니다."
<br><br>
<<He_ ga>> 고해소에 혼자 남겨진 채로 당황한 표정을 짓는다. <<grace -2 "monk">><<lgrace "monk">>
<br><br>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<</if>>
<</switch>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
"<<sister_npcPost>>님, 제가 다른사람을 유혹했음을 사죄합니다."
<<else>>
<<if $speech_attitude is "meek">>
"용서해 주세요, 제가 잘못했어요."
<<elseif $speech_attitude is "bratty">>
"네, 전 더러운 죄인입니다."
<<else>>
"용서해 주세요, 죄를 지었습니다."
<</if>>
<</if>>
죄의 유혹과 정욕에 사로잡혔던 자신의 행동을 회상한다.
<<if hasSexStat("promiscuity", 5)>>
<<if hasSexStat("promiscuity", 6)>>
당신은 <<him_ ga>> 한 마디도 끼어들지 못하도록 본능적으로 자세하게 이야기한다. 고백할 게 너무 많아 할 말이 너무 많다. 마치 당신의 삶 전체가 이 행위들을 중심으로 돌아가는 것처럼 말이다.
<br><br>
마지막에는 눈물을 흘린다. 스스로를 용서할 수 없다는 것을 알기 때문에 용서를 구한다. <<tearup>>
<<else>>
당신은 오랫동안 말을 한다. 당신은 당신이 원하는 것을 얻기 위해 얼마나 많은 시간을 죄악된 방식으로 몸을 사용했는지 깨닫지 못했다.
<br><br>
자신도 몰랐던 부끄러움이 솟구치기 시작한다. 이렇게 자신의 죄를 인정하는 것 자체가 기분을 나쁘게 만든다.
<</if>>
<br><br>
<<switch $attendant>>
<<case "Jordan">>
<<set $promiscuity -= 5>><<trauma 80>>
"사랑하는 내 아이..." <<His_ yi>> 목소리가 차분한 어조로 들려온다. "너는 지금까지 넘어졌지만 아직 바닥에 닿지 않았다. 아무도 구원을 받지 못할 사람은 없다."
<br><br>
<<He_ ga>> 무릎을 꿇자 금속 셔터가 열린다. "기도하는 마음으로 우리 사이에 손을 놓으세요." 당신은 순종하여 무릎을 꿇고 구멍에 손을 넣는다. <<His_ yi>> 손이 당신의 손을 감싼다. 손이 따뜻하다.
<br><br>
당신을 가로막는 나무 칸막이에도 불구하고 당신은 <<him_ gwa>> 매우 가깝게 느껴진다. 당신은 죄의 무게가 떨어지기 시작할 때까지 계속 고해성사를 한다. <<He_ nun>> 무수한 신성 모독 행위에도 불구하고 용서받은 오래 전 순교자들의 이야기로 응답한다. 설명할 수는 없지만 끝날 무렵에는 마음이 가벼워지는 것을 느낄 수 있다.
<br><br>
잠시 후 두 사람은 서로를 놓아주고 일어선다. "곧 돌아오렴, 얘야. 할 일이 많단다. 믿음을 가져라."
<br><br>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<<case "Sydney">>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $promiscuity -= 3>><<trauma 80>>
"와... 한꺼번에 풀기엔 너무 많은 양이네요." <<He_ ga>> 긴장한 듯 기침을 한다. "음, 문제가 있다는 걸 인정하는 건 좋은 첫걸음이에요! 당신은 이미 용서와 순결의 길에 들어섰어요." <<him_ ga>> 일어서는 소리가 들린다.
<br><br>
나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
"한 번에 한 걸음씩 나아가세요. 몸을 자원이나 물건으로 생각하지 마세요. 누군가에게 그냥 넘겨주지 마세요." <<he_ ga>> 훨씬 더 진정성 있게 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<<else>>
<<set $promiscuity -= 4>><<trauma 80>>
긴 침묵이 흐른다. "당신은 참으로 죄가 있다." <<he_ ga>> 마침내 말한다. "나는 당신의 고백이 당신만큼이나 나에게도 시험이 될 것이라고 믿습니다. 그렇게 죄에 찌든 사람을 용서할 수 있을까요?"
<br><br>
잠시 멈춘다. 잠시 후 <<him_ ga>> 서 있는 소리가 들리고, <<his_ yi>> 실루엣이 나무 칸막이에 십자가 모양을 그리는 것이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<br><br>
"당신이 말한 것을 생각해 봐야겠습니다. 곧 돌아와 주십시오." <<He_ ga>> 황급히 고해소를 떠났다. <<npcincr Sydney purity -1>><<lspurity>>
<br><br>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<</if>>
<<case "Confessor">>
잠시 멈칫한다.
<br><br>
"알겠습니다. 당신도 또 다른 희생자군요. 당신을 <span class="red">타락한 자</span>라고 부르겠습니다." 무릎을 꿇은 실루엣이 보인다. "옷을 벗고 고해성사의 인장 앞에 서십시오. 내가 당신의 타락을 내 몸 안으로 가져가면 당신은 용서받을 것이다."
<br><br>
<<link [[응하다|Temple Confess Self Purge]]>><</link>>
<br>
<<link [[거절한다|Temple Confess Self Refuse]]>><</link>>
<br>
<<default>>
<<set $promiscuity -= 3>><<trauma 100>>
"죄가 너무 많습니다. 아무리 죄 많은 사람도 회개할 수 있으니 걱정하지 마세요." <<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<br><br>
"행동만이 진정한 용서로 이끌 수 있습니다. 당신은 자신을 개선하기 위해 노력해야 합니다. 그럼에도 불구하고 당신은... 독특한 케이스입니다. 당신은 아직 고백할 것이 많은 것 같으니 곧 돌아오세요."
<br><br>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<</switch>>
<<else>>
<<if hasSexStat("promiscuity", 4)>>
<<set $promiscuity -= 2>><<trauma 50>>
다룰 내용이 많기 때문에 시간을 낭비할 수 없다. 자신의 의도를 관철하기 위해 몸을 사용한 부끄러운 사례 때문에 망설이다가 결국 모든 것을 말하게 된다.
<<elseif hasSexStat("promiscuity", 3)>>
<<set $promiscuity -= 2>><<trauma 40>>
좀 더 모험적이었던 시절을 떠올리며 부끄러움을 느끼지만, 결국 모든 것을 털어놓게 된다.
<<else>>
<<set $promiscuity -= 1>><<trauma 30>>
할 말이 많지 않고, 이야기를 다 끝내고 나면 이미 기분이 조금 나아질 것이다.
<</if>>
<br><br>
<<switch $attendant>>
<<case "Jordan">>
"네 몸은 사원의 것이다, 아이야. 그렇게 함부로 버려서는 안 된다. 스스로에게 더 많은 가치를 발견하도록 노력하거라."
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<<case "Sydney">>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
"최소한 특별한 사람을 위해 몸을 아껴두어야 한다."라고 <<he_ ga>> 말한다. "자신에게 더 많은 가치를 찾으려고 노력하세요."
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<<else>>
"이미 그런 끔찍한 짓을 당하다니 안타깝습니다. 회개하기에 아직 늦지 않았습니다!"
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<</if>>
<<case "Confessor">>
"너는 타락의 길로 가고 있다, 아이야. 너무 늦기 전에 회개해야 한다. 이 마을이 널 삼키기 전에."
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "당신의 고해신부로서, 나는 말로써 당신을 용서한다. 하지만 행동으로 자신을 용서해야 한다." <<he_ ga>> 음울한 어조로 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<<default>>
"몸은 신성한 것이며, 우리가 가장 신뢰하는 사람에게만 주도록 되어 있다. 아이야, 회개하고 이 죄에서 벗어나 성장해라."
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<</switch>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
"<<sister_npcPost>>님, 죄에 가장 취약한 모습을 드러낸 저를 용서해 주세요."
<<else>>
<<if $speech_attitude is "meek">>
"용서해 주세요, 제가 잘못했어요."
<<elseif $speech_attitude is "bratty">>
"네, 전 더러운 죄인입니다."
<<else>>
"용서해 주세요, 죄를 지었습니다."
<</if>>
<</if>>
자신의 노출 및 음란 행위에 대해 이야기한다.
<<if hasSexStat("exhibitionism", 5)>>
<<if hasSexStat("exhibitionism", 6)>>
당신은 <<him_ ga>> 한 마디도 끼어들지 못하도록 본능적으로 자세하게 이야기한다. 고백할 게 너무 많아 할 말이 너무 많다. 마치 당신의 삶 전체가 이 행위들을 중심으로 돌아가는 것처럼 말이다.
<br><br>
마지막에는 눈물을 흘린다. 스스로를 용서할 수 없다는 것을 알기 때문에 용서를 구한다. <<tearup>>
<<else>>
당신은 오랫동안 말을 한다. 얼마나 많은 사람들에게 자신을 노출했는지, 얼마나 많은 사람들에게 모든 것을 보여줬는지 깨닫지 못한다.
<br><br>
자신도 몰랐던 부끄러움이 솟구치기 시작한다. 이렇게 자신의 죄를 인정하는 것 자체가 기분을 나쁘게 만든다.
<</if>>
<br><br>
<<switch $attendant>>
<<case "Jordan">>
<<set $exhibitionism -= 5>><<trauma 80>>
"사랑하는 내 아이..." <<His_ yi>> 목소리가 차분한 어조로 들려온다. "너는 지금까지 넘어졌지만 아직 바닥에 닿지 않았다. 아무도 구원을 받지 못할 사람은 없다."
<br><br>
<<He_ ga>> 무릎을 꿇자 금속 셔터가 열린다. "기도하는 마음으로 우리 사이에 손을 놓으세요." 당신은 순종하여 무릎을 꿇고 구멍에 손을 넣는다. <<His_ yi>> 손이 당신의 손을 감싼다. 손이 따뜻하다.
<br><br>
당신을 가로막는 나무 칸막이에도 불구하고 당신은 <<him_ gwa>> 매우 가깝게 느껴진다. 당신은 죄의 무게가 떨어지기 시작할 때까지 계속 고해성사를 한다. <<He_ ga>> 겸손에 대해, 그리고 자신의 몸은 가장 친밀한 사람에게만 보여줘야 한다는 강의로 답한다. 설명할 수는 없지만 끝날 무렵에는 마음이 가벼워진다.
<br><br>
잠시 후 두 사람은 서로를 놓아주고 일어선다. "곧 돌아오렴, 얘야. 할 일이 많단다. 믿음을 가져라."
<br><br>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<<case "Sydney">>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $exhibitionism -= 3>><<trauma 80>>
"와... 한꺼번에 풀기엔 너무 많은 양이네요." <<He_ ga>> 긴장한 듯 기침을 한다. "음, 문제가 있다는 걸 인정하는 건 좋은 첫걸음이에요! 당신은 이미 용서와 순결의 길에 들어섰어요." <<him_ ga>> 일어서는 소리가 들린다.
<br><br>
나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
"한 번에 한 걸음씩 나아가세요. 자신을 좀 더 겸손하게 생각하고 자신을 너무 약하게 만들지 마세요." <<he_ ga>> 훨씬 더 진솔하게 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<<else>>
<<set $exhibitionism -= 4>><<trauma 80>>
긴 침묵이 흐른다. "당신은 참으로 죄인입니다." <<he_ ga>> 마침내 말한다. "그런 식으로 몸을 노출하는 것은 불경스러운 일입니다."
<br><br>
잠시 멈춘다. 잠시 후 <<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<br><br>
"당신이 말한 것을 생각해 봐야겠습니다. 곧 돌아와 주십시오." <<He_ ga>> 황급히 고해소를 떠났다. <<npcincr Sydney purity -1>><<lspurity>>
<br><br>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<</if>>
<<case "Confessor">>
잠시 멈칫한다.
<br><br>
"알겠습니다. 당신도 또 다른 희생자군요. 당신을 <span class="red">타락한 자</span>라고 부르겠습니다." 무릎을 꿇은 실루엣이 보인다. "옷을 벗고 고해성사의 인장 앞에 서십시오. 내가 당신의 타락을 내 몸 안으로 가져가면 당신은 용서받을 것이다."
<br><br>
<<link [[응한다|Temple Confess Self Purge]]>><</link>>
<br>
<<link [[거절한다|Temple Confess Self Refuse]]>><</link>>
<br>
<<default>>
<<set $exhibitionism -= 3>><<trauma 80>>
"죄가 너무 많습니다. 아무리 죄 많은 사람도 회개할 수 있으니 걱정하지 마십시오." <<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<br><br>
"행동만이 진정한 용서로 이끌 수 있습니다. 당신은 자신을 개선하기 위해 노력해야 합니다. 그럼에도 불구하고 당신은... 독특한 케이스입니다. 당신은 아직 고백할 것이 많은 것 같으니 곧 돌아오세요."
<br><br>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<</switch>>
<<else>>
<<if hasSexStat("exhibitionism", 4)>>
<<set $exhibitionism -= 2>><<trauma 50>>
다룰 내용이 많기 때문에 시간을 낭비할 수 없다. 자신을 드러내야 하는 부끄러운 순간에 망설이다가 결국 모든 것을 털어놓게 된다.
<<elseif hasSexStat("exhibitionism", 3)>>
<<set $exhibitionism -= 2>><<trauma 40>>
좀 더 모험적이었던 시절을 떠올리며 부끄러움을 느끼지만, 결국 모든 것을 이야기하게 된다.
<<else>>
<<set $exhibitionism -= 1>><<trauma 30>>
할 말이 많지 않고, 이야기를 다 끝내고 나면 이미 기분이 조금 나아질 것이다.
<</if>>
<br><br>
<<switch $attendant>>
<<case "Jordan">>
"겸손은 미덕이다, 얘야. 너의 은밀한 몸은 너에게 가장 소중한 사람에게만 보여줘야 한다."
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<<case "Sydney">>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
"오, 그럼 당신은... 누드주의자군요?" 잠시 멈칫했다. "그건 적어도 너무 죄악스러운 것 같지는 않네요. 당신이 할 수있는 더 나쁜 일이 있습니다."
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<<else>>
"엄밀히 말하면 알몸이 죄라고 생각하지 않지만, 성적으로 도발적인 방식으로 자신을 과시하는 것은 분명 죄입니다. 그래도 회개하기에는 아직 늦지 않았습니다!"
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<</if>>
<<case "Confessor">>
"너는 타락의 길로 가고 있다, 아이야. 너무 늦기 전에 회개해야 한다. 잘못된 관심을 끌기 전에."
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "당신의 고해신부로서 나는 말로써 당신을 용서한다. 하지만 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 침울한 어조로 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<<default>>
"벌거벗은 모습으로 다른 사람을 자극하는 것은 잔인한 행위다. 아이야, 회개하고 이 죄에서 벗어나 성장하거라."
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<</switch>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
"<<sister_npcPost>>님, 비인간적인 것을 욕정한 저를 용서해주십시오."
<<else>>
<<if $speech_attitude is "meek">>
"용서해 주세요, 제가 잘못했어요."
<<elseif $speech_attitude is "bratty">>
"네, 전 더러운 죄인입니다."
<<else>>
"용서해 주세요, 죄를 지었습니다."
<</if>>
<</if>>
자신의 일탈과 방탕한 행동에 대해 이야기한다.
<<if hasSexStat("deviancy", 5)>>
<<if hasSexStat("deviancy", 6)>>
당신은 <<him_ ga>> 한 마디도 끼어들지 못하도록 본능적으로 자세하게 이야기한다. 고백할 게 너무 많아 할 말이 너무 많다. 마치 당신의 삶 전체가 괴물 같은 성행위를 중심으로 돌아가는 것처럼.
<br><br>
마지막에는 눈물을 흘린다. 스스로를 용서할 수 없다는 것을 알기 때문에 용서를 구한다. <<tearup>>
<<else>>
당신은 오랫동안 말을 한다. 당신은 자신이 괴물들에게 성적으로 이용당하도록 몇 번이나 내버려 두었는지 깨닫지 못했다.
<br><br>
자신도 몰랐던 부끄러움이 솟구치기 시작한다. 이렇게 자신의 죄를 인정하는 것 자체가 기분을 나쁘게 만든다.
<</if>>
<br><br>
<<switch $attendant>>
<<case "Jordan">>
<<set $deviancy -= 5>><<trauma 80>>
"사랑하는 내 아이..." <<His_ yi>> 목소리가 차분한 어조로 들려온다. "너는 지금까지 넘어졌지만 아직 바닥에 닿지 않았다. 아무도 구원을 받지 못할 사람은 없다."
<br><br>
<<He_ ga>> 무릎을 꿇자 금속 셔터가 열린다. "기도하는 마음으로 우리 사이에 손을 놓으세요." 당신은 순종하여 무릎을 꿇고 구멍에 손을 넣는다. <<His_ yi>> 손이 당신의 손을 감싼다. 손이 따뜻하다.
<br><br>
당신을 가로막는 나무 칸막이에도 불구하고 당신은 <<him_ gwa>> 매우 가깝게 느껴진다. 당신은 죄의 무게가 떨어지기 시작할 때까지 계속 고해성사를 한다. <<He_ ga>> 인체의 순수성에 대한 장황한 강의로 답한다. <<He_ nun>> 당신이 그런 비인간적인 유혹에 넘어간 첫 번째가 아니며, 슬프게도 마지막도 아닐 거라고 말한다. 설명할 수는 없지만 끝날 무렵에는 마음이 가벼워진다.
<br><br>
잠시 후 두 사람은 서로를 놓아주고 일어선다. "곧 돌아오렴, 얘야. 할 일이 많단다. 믿음을 가져라."
<br><br>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<<case "Sydney">>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $deviancy -= 3>><<trauma 80>>
"와... 한꺼번에 풀기엔 너무 많은 양이네요." <<He_ ga>> 긴장한 듯 기침을 한다. "음, 문제가 있다는 걸 인정하는 건 좋은 첫걸음이에요! 당신은 이미 용서와 순결의 길에 들어섰어요." <<him_ ga>> 일어서는 소리가 들린다.
<br><br>
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." 개그 사이사이에 <<he_ ga>> 말한다.
"무슨 말을 더 해야 할지 모르겠지만 토할 것 같아요. 죄송합니다." <<he_ ga>> 말하며 서둘러 고해소를 떠났다.
<br><br>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<<else>>
<<set $deviancy -= 4>><<trauma 80>>
"ㅁ-뭐라고요?!" <<he_ ga>> 소리를 지르며 당신의 흥미로운 이야기 중 하나를 끊어버린다. "미안하지만 너무 힘드네요, 난... 아니, 아니, 난 할 수 있어..." <<he_ ga>> 심호흡을 한다.
<br><br>
잠시 후 <<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<br><br>
"당신이 말한 것을 생각해 봐야겠습니다. 곧 돌아와 주십시오." <<He_ ga>> 황급히 고해소를 떠났다. <<npcincr Sydney purity -1>><<lspurity>>
<br><br>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<</if>>
<<case "Confessor">>
잠시 멈칫한다.
<br><br>
"알겠습니다. 당신도 또 다른 희생자군요. 당신을 <span class="red">타락한 자</span>라고 부르겠습니다." 무릎을 꿇은 실루엣이 보인다. "옷을 벗고 고해성사의 인장 앞에 서십시오. 내가 당신의 타락을 내 몸 안으로 가져가면 당신은 용서받을 것입니다."
<br><br>
<<link [[응한다|Temple Confess Self Purge]]>><</link>>
<br>
<<link [[거절한다|Temple Confess Self Refuse]]>><</link>>
<br>
<<default>>
<<set $deviancy -= 3>><<trauma 80>>
"아... 아아. 알겠습니다. 저..." <<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<br><br>
"새로운 질병이 퍼지기 전에 의사의 진찰을 받으세요."
<br><br>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<</switch>>
<<else>>
<<if hasSexStat("deviancy", 4)>>
<<set $deviancy -= 2>><<trauma 50>>
다룰 내용이 많기 때문에 시간을 낭비할 수 없다. 동물과 함께 음란한 만족감을 느낀 부끄러운 사례에 대해 망설이다가 결국 모든 것을 털어놓게 된다.
<<elseif hasSexStat("deviancy", 3)>>
<<set $deviancy -= 2>><<trauma 40>>
좀 더 모험적이었던 시절을 떠올리며 부끄러움을 느끼지만, 결국 모든 것을 이야기하게 된다.
<<else>>
<<set $deviancy -= 1>><<trauma 30>>
할 말이 많지 않고, 이야기를 다 끝내고 나면 이미 기분이 조금 나아질 것이다.
<</if>>
<br><br>
<<switch $attendant>>
<<case "Jordan">>
"인간의 형상은 신성한 것이니 그런 비인간적인 죄로 더럽혀져서는 안 된다. 아직 늦지 않았다, 아이야."
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<<case "Sydney">>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
"엉망이야." <<he_ ga>> 분명하게 말한다. "당신은... 아마 의사를 만나야 할 것입니다. 광견병 예방 주사를 맞아야 할지도 모르죠."
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<<else>>
"왜... 왜 그런 것에 끌리시는 거죠? 정말... 미안해요."
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<</if>>
<<case "Confessor">>
"너는 타락의 길로 가고 있다, 아이야. 너무 늦기 전에 회개해야 한다. <i>정말</i> 비인간적인 일이 일어나기 전 말이다."
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "당신의 고해신부로서 나는 말로써 당신을 용서한다. 하지만 여전히 행동으로 자신을 용서해야 한다."<<he_ ga>> 침울한 어조로 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<<default>>
"그런 더러운 것으로 인간의 모습을 더럽히는 것은 너보다 훨씬 못하다. 아이야, 회개하고 이 죄에서 벗어나 성장해라."
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<</switch>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
"<<sister_npcPost>>님, 깨끗하지 못한 제 자신을 용서해주세요."
<<else>>
<<if $speech_attitude is "meek">>
"용서해 주세요, 제가 잘못했어요."
<<elseif $speech_attitude is "bratty">>
"네, 전 더러운 죄인입니다."
<<else>>
"용서해 주세요, 죄를 지었습니다."
<</if>>
<</if>>
<<if $purity gte 500>>
당신은 <<himPost "에게">> 음란한 행위로 인해 몸이 더럽혀지고 몸 안에서 불순물이 자라는 것에 대해 이야기한다.
<<elseif $purity gte 200>>
자신의 더럽고 타락한 모습을 극도로 상세하게 고백한다.
<<else>>
당신은 말이 별로 없다. 당신은 그럴 필요 없다. 마치 <<he_ ga>> 이미 고해소 저편에서 당신 안에 있는 순수함의 공허함을 느끼고 있는 것 같다.
<</if>>
<br><br>
<<switch $attendant>>
<<case "Jordan">>
<<if $purity gte 200>>
"믿음을 가지십시오. 당신은 구원을 받지 못할 사람이 아닙니다. 아직 회개할 시간이 있지만, 회개하려면 행동을 취해야 한다."
<<else>>
"너는... 존재감을 지니고 있단다. 죄의 무게가 너를 끌어내려 익사시키기 전에 죄의 무게를 벗어던져야 한단다. 더 회개하거라, 아이야."
<</if>>
<br><br>
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 말한다.
"곧 돌아오십시오. 한 번의 고백만으로는 불순한 영혼을 빛으로 돌아오게 할 수 없다."
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<<case "Sydney">>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
"타락의 길로 빠지기 쉽다는 것은... 저도 잘 알고 있다. 그리고 돌아오는 것은 훨씬 더 어렵습니다. 쉽지 않을 테니 싸워야 할 것이다."
<<else>>
"순결의 길을 유지하려면 끊임없는 경계가 필요한다. 작은 실수도 눈사태로 이어질 수 있다. 당신을 위해 기도하겠습니다."
<</if>>
<br><br>
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<<case "Confessor">>
<<if $purity gte 200>>
"아... 미끄러지고 있군. 곧 타락하게 될 거야..." <<he_ ga>> 잠시 멈춘다. 당신은 <<he_ ga>> <<his_ yi>> 입술을 핥았다고 생각한다. "더 타락하고 싶으면 여기로 돌아와. 우리가... 널 정화시켜줄게."
<br><br>
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 침울한 어조로 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<<else>>
"아... 또 한 명의 악마가 타락했군. 내가 너를 <span class="red">타락한 자</span>라고 부르겠다." 무릎을 꿇은 실루엣이 보인다. "옷을 벗고 고해성사의 인장 앞에 서십시오. 내가 당신의 타락을 내 몸 안으로 가져가면 당신은 용서받을 것이다."
<br><br>
<<link [[응한다|Temple Confess Self Purge]]>><</link>>
<br>
<<link [[거절한다|Temple Confess Self Refuse]]>><</link>>
<br>
<</if>>
<<default>>
<<if $purity gte 200>>
"회개하기에 너무 늦지 않았습니다. 용서를 구하는 기도로 하루하루를 보내고, 하나님의 빛이 당신을 치유할 수 있도록 하세요."
<<else>>
"넌 회개해야 한다. 너의... 오물이... 이 성지를 더럽히고 있다. 우리에게 돌아와라, 아이야 빛으로 돌아와라."
<</if>>
<br><br>
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br>
<</switch>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
"<<sister_npcPost>>님, 불성실했던 저를 용서해 주세요."
<<else>>
<<if $speech_attitude is "meek">>
"용서해 주세요, 제가 잘못했어요."
<<elseif $speech_attitude is "bratty">>
"네, 전 더러운 죄인입니다."
<<else>>
"용서해 주세요, 죄를 지었습니다."
<</if>>
<</if>>
다양한 일탈과 일탈, 겪은 파트너의 수 등을 너무 구체적으로 밝히지 않고 공유한다.
<br><br>
<<switch $attendant>>
<<case "Jordan">>
"신뢰는 얻기는 쉽지만 회복하기는 어렵습니다. 이런 식으로 다른 사람을 가지고 노는 것은 그만둬야합니다." <<he_ ga>> 자신감 있고 우아하게 말한다.
<br><br>
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 말한다.
<<case "Sydney">>
<<if $sydneyromance gte 1>>
<<He_ ga>> 처음에는 아무 말도 하지 않는다. <<his_ yi>> 실루엣이 움직이는 방식은 불편해 보이게 한다.
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
"그만. 당장.. 젠장, 내 <<girlfriend_ ga>> 바람피우는 걸 알면 어떻게 해야 할지 모르겠어. 그건 무례한 짓이야."
<<else>>
"다른 사람의 감정을 그렇게 가지고 노는 건... 악마 같은 짓이에요. 어떻게 그럴 수 있죠?"
<</if>>
<<else>>
"두 영혼의 결합은 신성한 것이다. 진정으로 사랑하는 사람을 결정하고 그 사람과 함께해야 한다."
<</if>>
<<He_ ga>> 분개한 표정을 지으며 심호흡을 한다. "미안해."
<br><br>
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<<case "Confessor">>
"가장 사랑하는 사람을 배신하는 사람은 마음속까지 썩은 사람입니다. 회개하지 않는다면, 당신은... 정화되어야 할지도 모릅니다." 마지막 단어가 <<his_ yi>> 혀에서 빠져나오자 등골이 오싹해졌습니다.
<br><br>
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 침울한 어조로 말한다.
<<default>>
"당신은 당신의 유대를 깨뜨렸고, 그것은 쉽게 고쳐지지 않을 것이다. 관계를 회복하려면 진지한 노력을 기울여야 한다."
<br><br>
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." <<he_ ga>> 연습된 어조로 말한다.
<</switch>>
<br><br>
<<link [[다음|Temple Confess Self End]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $templePromised>>
"<<sister_npcPost>>님, 서약을 어기고 약속한 사람을 배신했으니 용서해 주십시오."라고 당신이 말한다.
<<else>>
"<<sister_npcPost>>님, 서약을 어겼습니다, 용서해주십시오."라고 당신이 말한다.
<</if>>
<br><br>
<<switch $attendant>>
<<case "Jordan">>
"나는... 알겠어요. 솔직하게 말해줘서 고마워요. 당신은 정화가 필요해요. 전문가들을 불러오겠습니다. 고해소에서 나가주세요." 희미한 종소리가 들린다. 형벌을 받기 위해 고해소를 빠져나온다.
<br><br>
<<if $templePromised is "Sydney">>
"당신의 사랑하는 사람이 소환되어 당신과 함께 벌을 받을 것입니다. 미안한다."라는 말이 들린다. 고해성사를 마치고 나오는 조던을 보려고 고개를 돌린다.
<br><br>
<<link [[다음|Sydney Temple Punish Intro Confession]]>><<endconfessionself>><</link>>
<br>
<<else>>
당신은 고해성사를 마치고 나오는 조던을 뒤돌아본다. <<He_ ga>> 당신을 쳐다보지 않는다.
<br><br>
<<link [[다음|Temple Arcade Intro]]>><<endconfessionself>><</link>>
<br>
<</if>>
<<case "Sydney">>
<<if $sydneyromance gte 1>>
<<He_ ga>> 처음에는 아무 말도 하지 않는다. <<his_ yi>> 실루엣이 움직이는 방식은 불편해 보이게 한다.
<<else>>
<<He_ ga>> 한숨을 내쉰다.
<</if>>
"이해합니다. 정직하게 말해줘서 고맙지만 당신은 정화가 필요합니다. 전문가들을 불러오겠습니다. 고해소에서 나가주세요."
<br><br>
당신은 따른다. 다른 문이 열리고 누군가 나오는 것이 보인다. <span class="red">시드니다.</span>
<<if $sydneyromance gte 1>>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
<<if $templePromised isnot "Sydney" and (C.npc.Sydney.virginity.temple isnot true or $player.virginity.temple is "Sydney")>>
<<He_ ga>> 얼어붙었다가 웃기 시작한다. "우리 실수를 고발하려고? 너 때문에 잠시 겁먹었어."
<br><br>
<<link [[시드니에게 벌을 받고 싶다고 말한다|Sydney Temple Punish Intro Early]]>><<endconfessionself>><</link>>
<br>
<<link [[시드니에게 아무에게도 말하지 말라고 부탁한다|Sydney Temple Punish Intro Cancel]]>><<endconfessionself>><</link>>
<br>
<<else>>
<<He_ ga>> 얼어붙는다. "음... 젠장." <<He_ nun>> 어색하게 제자리에 서있다. "말해줘서... 고마워. 정말 그럴 의도는 아니었더라도."
<<npcincr Sydney love -10>><<lllove>>
<br><br>
<<link [[사과한다|Sydney Temple Punish Intro Apologise]]>><<endconfessionself>><</link>>
<br>
<<link [[시드니에게 아무에게도 말하지 말라고 부탁한다|Sydney Temple Punish Intro Forget]]>><<endconfessionself>><</link>>
<br>
<</if>>
<<else>>
<<if $templePromised isnot "Sydney" and (C.npc.Sydney.virginity.temple isnot true or $player.virginity.temple is "Sydney")>>
<<He_ ga>> 잠시 후 안도하는 표정을 지었다. "우리의... 부주의에 대해 참회하고 싶었다면... 미리 경고했어야지."
<br><br>
<<link [[시드니에게 벌을 받고 싶다고 말한다|Sydney Temple Punish Intro Early]]>><<endconfessionself>><</link>>
<br>
<<link [[시드니에게 아무에게도 말하지 말라고 부탁한다|Sydney Temple Punish Intro Cancel]]>><<endconfessionself>><</link>>
<br>
<<else>>
<<He_ ga>> 얼어붙는다. "안 돼요. 안 돼, 안 돼... 사실이 아니라고 말해줘!" <<He_ ga>> 눈물을 흘리기 시작한다.
<<npcincr Sydney love -10>><<lllove>>
<br><br>
<<link [[사과한다|Sydney Temple Punish Intro Apologise]]>><<endconfessionself>><</link>>
<br>
<<link [[시드니에게 아무에게도 말하지 말라고 부탁한다|Sydney Temple Punish Intro Forget]]>><<endconfessionself>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<He_ ga>> 한참 동안 당신을 바라보다가 시선을 피하고 고해성사의 종을 울린다.
<br><br>
<<link [[다음|Temple Arcade Intro]]>><<endconfessionself>><</link>>
<br>
<</if>>
<<case "Confessor">>
"부끄러운 일이지. 썩은 부끄러움. 정직하게 말해줘서 고마워요. 당신은 정화되어야 합니다. 저항하지 말고 고해소에서 나가십시오." 희미한 종소리가 들린다. 당신은 형벌을 받기 위해 고해소를 빠져나온다.
<br><br>
<<if $templePromised is "Sydney">>
"당신의 사랑하는 사람이 소환되어 당신과 함께 벌을 받을 것이다." 라는 말이 들린다. <<He_ ga>> 당신의 어깨에 <<his_ yi>> 손을 얹고 고해소 뒤에서 나온다. <<He_ nun>> 검은 로브를 입고 있다.
<br><br>
<<link [[다음|Sydney Temple Punish Intro Confession]]>><<endconfessionself>><</link>>
<br>
<<else>>
<<He_ ga>> 당신의 어깨에 <<his_ yi>> 손을 얹고 고해소 뒤에서 나온다. <<He_ nun>> 검은 로브를 입고 있다.
<br><br>
<<link [[다음|Temple Arcade Intro]]>><<endconfessionself>><</link>>
<br>
<</if>>
<<default>>
"당신의 정직함에 감사합니다. 당신은 정화되어야 합니다. 고해소에서 나가주세요." 희미하게 울리는 종소리가 들린다. 당신은 형벌을 받기 위해 고해소를 빠져나온다.
<br><br>
<<if $templePromised is "Sydney">>
"당신의 연인이 소환되어 당신과 함께 벌을 받게 될 것이다." 라는 소리가 들린다. <<He_ ga>> 당신과 눈을 마주치지 않으려고 재빨리 고해소를 빠져나간다.
<br><br>
<<link [[다음|Sydney Temple Punish Intro Confession]]>><<endconfessionself>><</link>>
<br>
<<else>>
<<He_ ga>> 당신과 눈을 마주치지 않으려고 재빨리 고해소를 빠져나간다.
<br><br>
<<link [[다음|Temple Arcade Intro]]>><<endconfessionself>><</link>>
<br>
<</if>>
<</switch>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<strip>>
당신은 <<if $exposed isnot 2>>옷을 벗고 <</if>>봉인을 등지고 서 있다.
<<if $speech_attitude is "meek">>
"이거... 아파요?"라고 당신이 묻는다.<br>
<<He_ ga>> 껄껄 웃는다. "그렇지 않단다.아이야, 정반대야."
<<elseif $speech_attitude is "bratty">>
"뭐든 시도하면 비명을 지르겠다"라고 당신이 말한다.<br>
<<He_ ga>> 껄껄 웃는다. "아무도 당신의 말을 듣지 않을 것이다. 그냥 진정하세요."
<<else>>
""이건 잘못된 것 같아요."라고 당신이 말한다.<br>
<<He_ ga>> 껄껄 웃으며 아무말도 하지 않는다.
<</if>>
<br><br>
금속 셔터가 열린다. 손이 당신의 <<genitalsPost "에">> 닿는다.
<<if $worn.genitals.name is "chastity parasite">>
<<He_ ga>> 기생충을 느끼자 잠시 멈칫한다. "생각보다 심각하군요. 오염이 육체적으로 드러났어요. 걱정하지 마세요. 난 이런 상황에 대비해 훈련받았으니까요."
<<elseif playerChastity()>>
<<He_ ga>> 당신의 순결 장치를 보자마자 짜증 섞인 소리를 낸다. "거추장스럽네. 하지만 안되는건 아니야."
<</if>>
<<if $player.penisExist>>
<<He_ ga>> 자지를 부드럽게 잡고, 육봉을 움직인다.
<<if playerChastity()>>
열이 빠르게 퍼진다. <<he_ ga>> 일종의 젤을 바른 것 같은 느낌이다.
<<else>>
<<He_ ga>> 그것을 보지 입구를 향해 가져가자, 당신은 일정한 자극과 함께 젖음과 온기를 느끼기 시작한다.
<</if>>
<</if>>
<<if $player.vaginaExist>>
<<He_ ga>> 당신의 보지를 부드럽게 문지르며, 놀라운 전문성으로 당신의 애액을 만들어낸다.
<<if playerChastity()>>
정조대는 <<his_ yi>> 숙련된 공격으로부터 거의 보호해주지 못한다.
<</if>>
<</if>>
<<His_ yi>> 손이 유난히 따뜻하게 느껴진다. <<arousal 2000>>
<br><br>
<<link [[다음 (0:15)|Temple Confess Self Purge 2]]>><<pass 15>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
자극이 꽤 오랫동안 계속되고 무릎이 약해지기 시작하는 것을 느낀다.
<br><br>
<<He_ ga>> <<his_ yi>> 작업 속도를 증가시키며, 축적량이 거의 없는 상태에서 갑작스럽고 불쾌한 한계점에 도달할 때까지 지속된다.
<br><br>
<<arousal 10000 "genitals">>
<<orgasm>>
<<if ($femaleclimax or _deniedOrgasm or $worn.genitals.name is "chastity parasite") and !$player.vaginaExist>>
"아무것도? 특이하군요. 그래도 부패가 줄어든 것 같아요."
<<else>>
당신은 남아있는 체액이
<<if ($femaleclimax or _deniedOrgasm or $worn.genitals.name is "chastity parasite")>>
<<pussyPost>>에서 모이는 것을 느낀다.
<<else>>
<<genitalsPost>>에서 모이는 것을 느낀다.
<</if>>
"잘 배출됐어요."
<</if>>
<<if $earSlime.corruption>>
<<if $earSlime.growth gte 50>>
<<set _minGrowth to $earSlime.growth gte 100 and playerIsPregnant() ? 100 : 51>>
<<set $earSlime.growth to Math.clamp(Math.ceil($earSlime.growth * 0.9), _minGrowth, Infinity)>>
<<if $earSlime.growth gte 100>>
<<set $earSlime.defyCooldown += 6>>
<<else>>
<<set _parasitesRemoved to "">>
<<if $earSlime.growth lte 100 and $parasite.penis.name and $parasite.penis.name is "parasite">>
<<removeparasite "penis">>
<<set _parasitesRemoved to "성기">>
<</if>>
<<if $earSlime.growth lte 100 and $parasite.clit.name and $parasite.clit.name is "parasite">>
<<removeparasite "clit">>
<<set _parasitesRemoved to "성기">>
<</if>>
<<if $earSlime.growth lte 75 and $parasite.breasts.name and $parasite.breasts.name is "parasite">>
<<removeparasite "breasts">>
<<set _parasitesRemoved to "가슴">>
<</if>>
<<if _parasitesRemoved>>당신은 _parasitesRemoved에 붙어있는 기생충이 마치 붕괴되는 것 처럼 색이 점점 옅어지기 시작하는 것을 본다.<</if>>
<</if>>
<<else>>
<<set $earSlime.growth to Math.clamp(Math.ceil($earSlime.growth * 0.9), 0, Infinity)>>
<</if>>
<<llcorruption true>><<corruption -10>>
<br><br>
<</if>>
<<him_ ga>> 서 있는 소리가 들리고, 나무 칸막이에 십자가 모양을 그리는 <<his_ yi>> 실루엣이 보인다. "나는 너를 순결한 자라고 명하노니, 앞으로도 빛의 길에 머물러 있기를 바란다." <<he_ ga>> 침울한 어조로 말한다.
<br><br>
금속이 긁히는 소리가 귀를 자극하지만 무슨 일이 벌어지고 있는지 볼 수 없다. <<He_ ga>> 잠시 후 떠난다.
<br><br>
<<if $confession is "promiscuity">>
<<if hasSexStat("promiscuity", 5)>>
<<set $promiscuity -= 10>><<trauma 80>>
<<elseif hasSexStat("promiscuity", 3)>>
<<set $promiscuity -= 5>><<trauma 50>>
<<else>>
<<set $promiscuity -= 2>><<trauma 40>>
<</if>>
<<elseif $confession is "exhibitionism">>
<<if hasSexStat("exhibitionism", 5)>>
<<set $exhibitionism -= 10>><<trauma 80>>
<<elseif hasSexStat("exhibitionism", 3)>>
<<set $exhibitionism -= 5>><<trauma 50>>
<<else>>
<<set $exhibitionism -= 2>><<trauma 40>>
<</if>>
<<elseif $confession is "deviancy">>
<<if hasSexStat("deviancy", 5)>>
<<set $deviancy -= 10>><<trauma 80>>
<<elseif hasSexStat("deviancy", 3)>>
<<set $deviancy -= 5>><<trauma 50>>
<<else>>
<<set $deviancy -= 2>><<trauma 40>>
<</if>>
<<elseif $confession is "purity">>
<<purity 20>>
<</if>>
<<link [[다음|Temple Confess Self End Alone]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<pass 30>>
당신은 <<him_ gwa>> 그것에 대해 계속 이야기한다. <<tearful>> 당신은 작별 인사를 하고,
<<if $exposed gte 1>>
<<towelup>>
잠시 시간을 내어 위에 있는 수건 중 하나를 잡고 몸을 가린 후
<</if>>
<<him_ ga>> 떠난 직후에 떠났다.
<br><br>
<<link [[떠난다|Temple]]>><<endconfessionself>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<pass 30>>
<<if $exposed gte 1>>
<<towelup>>
당신은 위에 있는 수건 중 하나를 들고 몸을 가린 후 자리를 뜬다.
<<else>>
당신은 나가는 길에 서로 마주치지 않도록 잠시 기다린다.
<</if>>
<br><br>
<<link [[떠난다|Temple]]>><<endconfessionself>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 고해성사를 거부하고 고해소를 떠난다. "당신은 여전히 용서받지 못했다." 당신의 뒤에서 들려온다.
<br><br>
<<link [[다음|Temple]]>><<endconfessionself>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<set $speechdisable to 1>>
<<neutral 1>>
<<maninit>>
<<npcgloryhole>>
<</if>>
<<set $enemyarousal += 10>>
<<temple_effects>><<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Temple Confess Self Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Temple Confess Self Sex]]>><</link>></span><<nexttext>>
<</if>><<temple_effects>><<effects>>
<<set $punishmentposition to 0>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $gloryholestat += 1>>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
"당신은 죄가 없습니다. 당신의 정직함에 감사합니다."
<<elseif $temple_rank is "initiate">>
"당신은 용서받았습니다, 이제 시작입니다. 훌륭한 일을 했습니다." <<His_ yi>> 손이 슬롯을 통해 들어와 머리를 쓰다듬어 준다.
<<else>>
"당신은 용서받았습니다, <<sisterPost>>님. 다시 유혹이 찾아오면 돌아오세요."
<</if>>
<<tearful>> 당신은 <<him_ ga>> 떠나기를 기다리다 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
벽 뒤에서 고통의 함성이 들리고
<<if $NPCList[0].penis isnot "none">>
<<penisdesc_ ga $NPCList[0].penisdesc>> 사라진다.
<<else>>
보지가 사라진다.
<</if>>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
"당신의 죄는 용서받지 못한 채로 남아 있다, 가엾게도!"
<<elseif $temple_rank is "initiate">>
"당신은 또 죄를 지었습니다. 시작하세요. 내가 주교에게 이 불법행위를 말하지 않기를 기도하십시오." <<grace -5 "monk">><<llgrace "monk">>
<<else>>
"<<sisterPost>>님! 당신은 나쁘고 배은망덕한 사람입니다." <<grace -5 "priest">><<lgrace "priest">>
<</if>>
<<tearful>> 당신은 <<him_ ga>> 떠나기를 기다리다 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<<else>>
벽 반대편에서 투덜거리는 소리가 들린다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Confess Self End Alone]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<npc Jordan>><<person1>>
당신은 사원의 중앙홀 벽에 따로 떨어져 자리잡은, 고해성사실로 접근한다. 중앙 장식에 화려한 상징이 춤을 추고, 양쪽의 무거운 나무 문이 이어진다.
오른쪽은 참회자들이 죄를 고백할 수 있도록 개방되어 있고, 왼쪽은 사제, 즉 '고해신부'를 위한 공간이다. 가운데에는 작은 놋쇠 종이 매달려 있다.
<br><br>
고해소 주변의 돌에 커다란 반원을 새겨 넣는다.
<br><br>
"너 자신에 대한 확신이 없어보이는구나, 아이야." 어깨에 손이 닿는 느낌이 들었다. 조던이다. "고해신부 역할을 하고 싶다고 했지? 방법을 알려주마."
<br><br>
<<link [[다음|Temple Confess Tutorial 2]]>><</link>>
<br><<temple_effects>><<effects>>
조던과 함께 고해실에 들어간다.
<br><br>
실내는 외부에서 보이는 것보다 넓어 두 사람이 모두 들어갈 수 있을 정도로 넉넉한다. 쿠션이 있는 벤치가 눈앞에 놓여 있다.
조던은 양쪽을 구분하는 나무 칸막이를 가리키며 손짓한다. "이것은 고해성사의 인장입니다. 참회자의 죄에 대한 프라이버시를 상징한다. 그들의 죄는 오직 당신을 통해 주님만 들으실 수 있습니다."
<br><br>
당신은 봉인 아래 작은 금속 셔터와 그 아래 벽에 붙어 있는 은색 그릇에 주목한다. 조던이 당신의 시선을 알아챈다. "순결의 상징이죠. 은그릇은 참회하는 자의 죄를 담아 용서받는 곳이지요."
<br><br>
<<He_ ga>> 벤치 옆에 있는 밧줄을 가리키며 손짓한다. "이게 바깥의 종을 작동시킵니다. 서약을 어겼다고 자백한 사원 신도를 마주쳤을 때만 이걸 당기세요. 그러면 전문가를 불러 정화할 수 있습니다."
<br><br>
<<He_ ga>> 작은 막대기로 가득 찬 상자로 이동한다. "참회자가 들어올 때마다 이 향에 불을 붙이고 '어서 오십시오. 당신의 죄를 드러내어 용서받을 수 있도록 하십시오'라고 말하십시오. 대부분의 경우 당신은 참회자를 용서하고 인도하는 것을 목표로 할 것이다. 용서를 위해 말할 문구는 '나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다.' 입니다. 더 심각한 죄나 불법 행위의 경우에는 단호하게 회개를 요구해야 합니다."
<br><br>
<<He_ ga>> 계속한다. "참회자가 엄청난 양의 죄와 부패로 가득 차 있다고 생각되면, 이 종이들 중 하나에 이름과 주소를 적으라고 하세요." <<He_ ga>> 인장 맞은편 선반에 쌓여 있는 종이를 가리킨다.
"이것을 참회라고 합니다. 신성한 이름을 바치고 온 세상에 자신의 죄를 알리면 용서받을 수 있습니다. 전문가들이 나중에 그들이 스스로를 정화하도록 도울 것입니다."
<br><br>
조던이 당신의 머리에 손을 얹는다. "당신은 최선의 판단력을 발휘해 참회자들을 제대로 보살펴야 합니다. 전 당신이 할 수 있다는 걸 알고있습니다. 행운을 빕니다." 조던은 당신을 고해소 안에 홀로 남겨둔다.
<<endevent>>
<br><br>
<<link [[참회자를 기다린다 (0:30)|Temple Confess]]>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
고해실 왼쪽으로 들어간다. 쿠션이 있는 벤치가 앞에 놓여 있고, 당신이 앉는다.
<br><br>
왼쪽에는 바깥의 종으로 연결되는 밧줄과 고해소 반대편을 가로막는 나무 칸막이가 있다.
그 아래에는 작은 금속 셔터가 있고, 그 아래 벽에는 은색 그릇이 붙어 있다. 그것들은 상징으로 덮여 있다.
오른쪽에는 서류 더미가 있다.
<br><br>
벤치 위 선반에 수건이 비치되어 있다.
<<else>>
당신은 고해성사실에서 고해신부 역할을 하고 있다.
<</if>>
<br><br>
<<if Time.hour gte 6 and Time.hour lt 22>>
<<if $exposed gte 1>>
위쪽 선반에서 수건 몇 장을 가져온다.
<<towelup>>
<br><br>
<</if>>
<<link [[참회자를 기다린다 (0:30)|Temple Confess]]>><<pass 30>><</link>>
<br>
<<link [[떠난다|Temple]]>><<endconfession>><</link>>
<br>
<<else>>
문을 두드리는 소리가 들린다. "고해소는 오늘 밤 문을 닫습니다, <<sisterPost>>님. 오늘 수고하셨습니다."
<br><br>
고해소에서 나오니, 검은 옷을 입은 <<generateConfessor 1>><<person1>><<monk_ ga>> 미소를 짓고 있다. <<He_ ga>> 당신이 나간후 문을 잠근다.
<br><br>
<<link [[다음|Temple]]>><<endconfession>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>>
<<set $confessionsTaken = ($confessionsTaken || 0) + 1>>
다른 쪽 문이 열리는 소리가 들리고 참회자가 인사를 한다.
"어서 오십시오. 죄를 용서받을 수 있도록 죄를 드러내십시오." 향에 불을 붙이고 평소와 다른 어조로 최선을 다해 말한다.
<br><br>
<<cleareventpool>>
<!-- Corrupted penitents (contrition or purge) -->
<<if $confessionsTaken gte 5>>
<<addinlineevent "confession_corrupt_1" 0.7>>
<<generate1>><<person1>><<set $attendant to "corrupt_1">>
그들은 숨을 헐떡이며 자리에 앉아 말한다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "구멍들. 구멍이 너무 많아요. 세상에. 다른 사람들에게. 내 안에. 아무도 그걸 보지 못해요. 하지만 당신은 보잖아요, 그렇죠? 그게 당신의 일이잖아요?"
<</addinlineevent>>
<<addinlineevent "confession_corrupt_2" 0.7>>
<<generate1>><<person1>><<set $attendant to "corrupt_2">>
그들은 자리에 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다."안녕하세요, <<sisterPost>>님. 제가 좀 끔찍한 일을 저지른것 같습니다. 지난 한 달여 동안 저는 매일 매춘부를 만났어요.
만날 때마다 우리의 행동은 점점 더 타락해져서 이제는 이런 육체적 행위만 생각하게 된다. 오늘은 이 매춘부를 납치해서 지하실에 가둬버리고 싶다는 생각까지 들었습니다. 그래서 여기 오기로 결심했습니다."
<</addinlineevent>>
<<addinlineevent "confession_corrupt_3" 0.7>>
<<generate1>><<person1>><<set $attendant to "corrupt_3">>
그들은 불안해하며 자리에 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "신을 화나게 한 것 같아 두렵습니다." <<he_ ga>> 말한다.
<br><br>
잠시 침묵한 후, <<him_ ga>> 자세히 설명하도록 유도한다.
<br><br>
"환각이 보이기 시작했습니다. 목소리도 들리고요. 그들은 저에게 끔찍한 일을 하라고 말하고 저 스스로 끔찍한 일이 될 때까지 말이에요. 아무리 진짜처럼 느껴져도 진짜가 아니라는 걸 알아요. 제... 제가 뭘 잘못했는지, 어떻게 해야 멈출 수 있는지 모르겠어요."
<</addinlineevent>>
<<addinlineevent "confession_corrupt_4" 0.7>>
<<generatey1>><<person1>><<set $attendant to "corrupt_4">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "안녕하세요, <<sisterPost>>님. 최근에 어떤... 끔찍한 생각을 하고 있어요. 의도적으로는 절대 하지 않을 그런 것들을요. 제가... 공유해도 될까요? 그 중 몇 가지는 정말 나쁜 거예요."
<br><br>
당신은 <<him_ ga>> 계속하도록 허락한다.
<br><br>
"다른 수련생들에 대해 생각을 하곤 합니다. 그들이 벌을 받는 걸 보기 위해 서약을 어기게 만드는 것에 대한 생각을요. 우리 교단의 다른 구성원들에 대한 생각, 그리고 그들이... 나를... 어떻게 더럽히게 만들지에 대한 생각을요. <<nnpc_brotherPost "Jordan">> 조던에 대한 생각도요... 저는 단지 <<nnpc_him_ i "Jordan">> 제 가까이 있도록 하기 위해 제 정조대 <<if $pronoun is "m">>우리를<<else>>벨트를<</if>> 풀어버리는 생각까지도 해요."
<br><br>
<<He_ ga>> 흐느끼기 시작한다. "그리고... 그리고 이 생각들이 좋아지기 시작했어요! 제가 이런 걸 좋아하는 게 싫어요! 이 생각들은 내 것이 아니야! 이건 내가 아니야!"
<</addinlineevent>>
<<addinlineevent "confession_corrupt_5" 0.7>>
<<generate1>><<person1>><<set $attendant to "corrupt_5">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "시간을 낭비하지 않겠습니다, <<sisterPost>>님. 오염이 저를 사로잡았어요. 제발 저에게서 그것을 제거해 주세요."
<</addinlineevent>>
<<addinlineevent "confession_corrupt_fake" 0.7>>
<<generate1>><<person1>><<set $attendant to "corrupt_5_fake">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "시간을 낭비하지 않겠습니다, <<sisterPost>>님. 오염이 저를 사로잡았어요. 제발 저에게서 그것을 제거해 주세요."
<</addinlineevent>>
<<addinlineevent "confession_corrupt_6" 0.7>>
<<generatey1>><<person1>><<set $attendant to "corrupt_6">>
그들이 앉는다. <<personsimple_ yi>> 분노한 목소리가 당신을 맞이한다. "누-누가 저한테 무슨 짓을 했어요, <<sisterPost>>님. 저는... 이 마을에서 저지른 모든 죄를 떠올리지 않고는 숨을 쉴 수 없을 것 같아요. 하지만 왠지 제 잘못인 것 같아요."
<</addinlineevent>>
<<addinlineevent "confession_corrupt_7" 0.7>>
<<generate1>><<person1>><<set $attendant to "corrupt_7">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "용서해주십시오, <<sisterPost>>님, 제가 해본 일들을... 오, 안 해본 일들이 있을까요? 제 몸이 죽은 것처럼 느껴지고, 다시 살아날 수 있는 유일한 방법은 끔찍한 죄를 짓는 것뿐입니다. 그게 제가 할 수 있는 전부입니다."
<</addinlineevent>>
<<addinlineevent "confession_corrupt_8" 0.7>>
<<generatey1>><<person1>><<set $attendant to "corrupt_8">>
그들이 앉는다. <<personsimple_ yi>> 단조로운 목소리가 당신을 맞이한다. "용서해 주세요. 제발 용서해 주세요. 제발 용서해 주세요. 제발 용서해 주세요. 제발 용서해 주세요."
<br><br>
당신은 <<himPost "에게">> <<he_ ga>> 용서되어야 할 것이 무엇인지 질문하려고 시도한다. <<He_ nun>> 그저 같은 소리만 계속 반복한다.
<</addinlineevent>>
<<addinlineevent "confession_corrupt_9" 1>>
<<generate1>><<person1>><<set $attendant to "corrupt_9">>
그들이 앉는다. <<he_ ga>> <<his_ yi>> 손을 도장에 대고 누르며, <<personsimple_ yi>> 목소리가 당신을 맞이한다.
<<if $angel gte 6>>
"오, 세상에, 저는 정말 축복받았어요. 당신은 천사 같아요. 인장을 통해 당신의 광채가 느껴진다. 이 불쌍한 놈이 겸손히 제 죄를 씻어주시겠습니까?"
<<elseif $fallenangel gte 2>>
"세상에, 저만 용서가 필요한 게 아니었나 봐요. 당신의 비통함과 상실감... 냄새가 나네요. 우리 서로의 죄를 씻어주는 건 어떨까요, <<sisterPost>>님?"
<<elseif $demon gte 6>>
"아, 타락한 그릇이군. 네가 계급을 올리기 시작했다는 게 흥미롭군. 좋은 친구를 사귀고 있군, <<sister_ yo>>. 내 그릇이 꽉 찼으니 비워야겠어."
<<elseif $wolfgirl gte 6>>
"참 이상한 존재군요. 동족과 함께 숲 속에 있는 집에 더 있지 않겠습니까, <<sisterPost>>님? 어쨌든. 죄를 없애러 왔습니다."
<<elseif $cat gte 6>>
"아, 혀가 너무 거칠지 않았으면 좋겠어요, <<sisterPost>>님. 제가 드릴 수 있는 건 육신과 죄밖에 없으니까요."
<<elseif $cow gte 6>>
"여긴 생명력의 요새야. 신기하군, 저 미화된 농부가 너를 탈출시킬 줄은 몰랐어. 내 죄를 씻어준다면 비밀을 지켜줄게."
<<elseif $harpy gte 6>>
"이렇게 아름다운 날개를 가진 사람이 이 답답한 죄의 상자에 갇혀 있는 것은 어울리지 않아요. 노래하게 도와주세요, <<sisterPost>>님. 구원을 위해 노래해 주세요."
<<elseif $fox gte 6>>
"당신은 까다로운 사람이네요. 네가 여기 있다는 걸 못 느낄 뻔했어요. 상관없어요. 제가 왜 여기 왔는지 이미 알고 있겠지요, <<sisterPost>>님. 죄를 없애러 왔습니다."
<<else>>
"당신이 해야겠지요. 제 죄를 씻을 수 있게 도와주세요, <<sisterPost>>님."
<</if>>
<</addinlineevent>>
<</if>>
<!-- Sinful penitents (forgive, repent, or either) -->
<<addinlineevent "confession_sinner_1" 1>>
<<generate1>><<person1>><<set $attendant to "sinner_1">>
그들이 한숨쉬며 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "용서해주세요, <<sisterPost>>님, 제가..." <<he_ ga>> 멈춘다.
"제가 무언가 아주 끔찍한 짓을 저질렀습니다. 거... 거기엔
<<if maleChance($pronoun) gte random(1, 100)>>
소년이 있었습니다. 누군가에게 돈을 갚기 위해서 정말 돈이 필요했던 것 같아요. 제... 제가 그에게 무언가 했습니다.
<<if random(1,100) lte $npcvirginitychance>>
전 결국 그의 순결함을 앗아갔습니다.
<</if>>
그는 개의치 않는 것 같았지만,
<<else>>
소녀가 있었습니다. 누군가에게 돈을 갚기 위해서 정말 돈이 필요했던 것 같아요. 제... 제가 그녀에게 무언가 했습니다.
<<if $NPCList[0].penis is 0>>
<<if random(1,100) lte $npcVirginityChance>>
전 결국 그녀의 순결함을 앗아갔습니다.
<</if>>
그녀는 개의치 않는 것 같았지만,
<<else>>
<<if random(1,100) lte $npcVirginityChance>>
제 생각엔 그녀의 처음이 저인것같았습니다.
<</if>>
그녀는 개의치 않는 것 같았지만,
<</if>>
<</if>>
전 타락한 기분입니다."
<</addinlineevent>>
<<addinlineevent "confession_sinner_2" 1>>
<<generate1>><<person1>><<set $attendant to "sinner_2">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "이봐, 내가 나쁜 일을 고백하면 너희가 말 그대로 내 죄를 빨아들인다고 들었어. 그게 사실이야? 그렇다면 난 죄가 가득해! 나... 오늘 자위할 생각이었어! 그래!"
<</addinlineevent>>
<<addinlineevent "confession_sinner_3" 1>>
<<generatey1>><<person1>><<set $attendant to "sinner_3">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "제가 죄를 지었으니 요-용서해주세요, <<sisterPost>>님. 수...수업시간에 자위를 했어요" 잠시 멈칫한다. "...그리고 도서관에서도요. 그리고 정학 중에도. 마지막 시험 때도요."
<</addinlineevent>>
<<addinlineevent "confession_sinner_4" 1>>
<<generatey1>><<person1>><<set $attendant to "sinner_4">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "제가 죄를 지었으니 요-용서해주세요, <<sisterPost>>님. 학교를 결석했어요."
<</addinlineevent>>
<<addinlineevent "confession_sinner_5" 1>>
<<generatey1>><<person1>><<set $attendant to "sinner_5">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "제가 죄를 지었으니 요-용서해주세요, <<sisterPost>>님. 제... 제가 저번 학교 시험에서 컨닝을 했습니다."
<</addinlineevent>>
<<addinlineevent "confession_sinner_6" 1>>
<<generatev1>><<person1>><<set $attendant to "sinner_6">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "저... 더는 못하겠어요. 전 데릴의 클럽에서 댄서예요. 너무... 더럽게 느껴져요. 하지만 돈이 필요해요. 어떻게 해야 하죠?"
<</addinlineevent>>
<<addinlineevent "confession_sinner_7" 1>>
<<generatev1>><<person1>><<set $attendant to "sinner_7">>
그들이 앉는다. <<personsimple_ yi>> 퉁명스러운 목소리가 당신을 맞이한다. "난 더러운 매춘부야. 싫지만 절대 멈추지 않을 거예요. 당신의 신이 날 용서한다 해도요."
<</addinlineevent>>
<<addinlineevent "confession_sinner_8" 1>>
<<generatey1>><<generateyp2>><<person1>><<set $attendant to "sinner_8">>
그들은 화를 내며 앉는다. <<personsimple_ yi>> 심심한 어조의 목소리가 당신을 맞이한다. "솔직히 말해서 여기 오고 싶지 않은데 부모님이 강요해서 왔어요. 여긴 정직해야 하는 곳이잖아요, 그렇죠? 첫걸음은 잘 뗀 거죠? 제가 여기 온 건 제 <<person2>><<personsimplePost>>친구와 섹스를 해서 여기왔어요.<<person1>>
<<if $NPCList[0].condom and !_noCondom and !($NPCList[0].gender is "f" and $NPCList[1].gender is "f")>>
합의하에요. 피임도 했어요."
<<else>>
생으로요. 합의하에요."
<</if>>
<</addinlineevent>>
<<addinlineevent "confession_sinner_9" 1>>
<<generatey1>><<person1>><<set $attendant to "sinner_9">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "저... 저는 선생님 중 한 분한테 반했어요."
<</addinlineevent>>
<<addinlineevent "confession_sinner_10" 0.5>>
<<generate1>><<person1>><<set $attendant to "sinner_10">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다.
<<if $NPCList[0].penis isnot "none">>
<<if Time.month is 10>>
"호박이랑 떡쳤어요,"
<<else>>
"수박이랑 떡쳤어요,"
<</if>>
<<else>>
"오이랑 떡쳤어요,"
<</if>>
<<he_ ga>> 분명하게 말한다. 당신은 <<him_ ga>> 더 말하기를 기다리지만, <<he_ nun>> 그렇지 않는다.
<</addinlineevent>>
<<addinlineevent "confession_sinner_criminal_1" 1>>
<<generate1>><<person1>><<set $attendant to "sinner_criminal_1">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "죄를 지었습니다. 용서해주세요. <<sisterPost>>님. 저는 범죄자입니다. 몇 달 동안 동네 쇼핑 센터에서 물건을 훔쳤어요. 마침내 죄책감이 저를 따라잡은 것 같아요. 무섭고 감옥에 가고 싶지 않지만 계속 거짓말을 하며 살 수는 없어요."
<</addinlineevent>>
<<addinlineevent "confession_sinner_criminal_2" 1>>
<<generate1>><<person1>><<set $attendant to "sinner_criminal_2">>
그들이 한숨을 쉬며 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "저는 수배된 <<if $pronoun is "m">>남자<<else>>여자<</if>>에요. 제가 기억할 수 있는 한, 저는 살기 위해 도둑질을 해왔어요. 더 이상 생존을 위해 도둑질을 할 필요는 없지만 어쨌든 계속하고 있다. 다른 일을 어떻게 해야 할지 모르겠어요."
<</addinlineevent>>
<<addinlineevent "confession_sinner_silent" 1>>
<<generate1>><<person1>><<set $attendant to "sinner_silent">>
그들이 앉는다. 잠시 침묵 속에 앉아 있는데, 저쪽에서는 아무 소리도 들리지 않는다. 봉인 가까이 다가가면 그들이 중얼거리는 기도가 들린다.
<</addinlineevent>>
<<addinlineevent "confession_sinner_orphan_1" 1>>
<<generateyv1>><<person1>><<set $attendant to "sinner_orphan_1">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다."음... 아-안녕하세요. 저... 저는 나쁜 짓을 저질렀어요." <<He_ ga>> 침묵을 이어가자, 당신은 <<him_ ga>> 계속할 수 있도록 부드럽게 격려한다.
<br><br>
"전... 갚아야 할 빚이 있어요. 제 후견인인 <<nnpc_his_ yi "Bailey">> 밑에서 살았던 모든 세월에 대한 돈을 갚을것을 요구하고 있어요. 요구사항이 많아요. 제가 따라가기 위해선 추악한 짓도 해야 해요." 당신이 그 부분을 채워 줄 수 있다.
<</addinlineevent>>
<<addinlineevent "confession_sinner_orphan_2" 1>>
<<generateyv1>><<person1>><<set $attendant to "sinner_orphan_2">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "이건 멍청한 짓이야. 이건 진짜 멍청한 짓이야." <<He_ ga>> 잠시 투덜거리더니 짜증 섞인 한숨을 내쉬었다. "어떻게 이 지옥 같은 마을에서 당신은 신념을 유지합니까? 난... 지난 7년 동안 쌓인지도 몰랐던 빚을 갚기 위해 내 몸을 팔아야 해요. 내가 해야 할 일들은 역겨워요."
<br><br>
당신은 대답하려고 입을 열었지만 <<he_ ga>> 계속 말한다. "처음에는... 그렇게 나쁘지 않았어요. 식탁 밑에서 돈을 벌기 위해 이상한 일을 했죠. 배달도 하고, 집안일도 돕고. 하지만 요구가 점점 더 거세지기 시작했어요. 그리고 사람들은 제가 일하는 동안 저를 흥분시키려 하기 시작했어요. 어느새 저는 무릎을 꿇고 있었고... 그리고... 모든 게 베일리 때문이었어요!"
<</addinlineevent>>
<<if $panty_thief gte 1>>
<<addinlineevent "confession_sinner_panty_thief" 0.5>>
<<loadNPC 0 "panty_thief">><<person1>><<set $attendant to "sinner_panty_thief">>
그들이 한숨을 쉬며 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다."전 미친놈이에요. 지역 학교 학생들에게 돈을 주고 남의 물건을 훔쳐서 저에게 가져다주라고 시켰어요."
<</addinlineevent>>
<</if>>
<<if $npcPregnancyDisable is "f">>
<<addinlineevent "confession_sinner_pregnant" 1>>
<<generate1>><<person1>><<set $attendant to "sinner_pregnant">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다."용서해주세요 <<sisterPost>>님, 제가...
<<if $pronoun is "m">>
제가...누군가를 임신 시켰어요. 나약하고 열정적이었던 순간이었어요. 제 파트너를 아끼긴 하지만... 저는... 전 아직 준비가 안됐어요. 어떻게 해야 할지 모르겠어요."
<<else>>
제가...임신을 했어요. 나약하고 열정적인 순간이었어요. 어떻게 해야 할지 모르겠어요. 너무 무서워요. 제 파트너는 아직 모르고 있고, 그가 저를 떠날까봐 두렵습니다."
<</if>>
<</addinlineevent>>
<</if>>
<<addinlineevent "confession_sinner_generic_forgive" 3>>
<<generate1>><<person1>><<set $attendant to "sinner_generic_forgive">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다.
<<set _sinPoolForgive to [
`"제가 죄를 지었으니 용서해주세요, <<sisterPost>>님. 이웃의 배우자를 탐하였습니다."`,
`"제가 죄를 지었으니 용서해주세요, <<sisterPost>>님. 이웃을 탐하였습니다."`,
`"제가 죄를 지었으니 용서해주세요, <<sisterPost>>님. 내기에서 졌고, 벌거벗은 채로 마을을 가로질렀습니다."`,
`"제가 죄를 지었으니 용서해주세요, <<sisterPost>>님. 몇 주 동안 배우자 몰래 스트립 클럽에 다녀왔어요."`,
`"제가 죄를 지었으니 용서해주세요, <<sisterPost>>님. 전... 동네 매춘업소에서 마음껏 즐겼어요."`,
`"전 문제가 있습니다. 미친 듯이 도박을 했습니다."`,
`"제가 죄를 지었으니 용서해주세요, <<sisterPost>>님. 이웃에 대해 불순한 생각을 가졌습니다."`,
`"친한 친구에 대해 불순한 생각을 가진 저를 용서해주십시오, <<sisterPost>>님."`,
`"여기 성직자들에 대해 불순한 생각을 가진 저를 용서해주십시오, <<sisterPost>>님."`,
`"많은 사람들에 대해 불순한 생각을 가진 저를 용서해주십시오, <<sisterPost>>님."`,
`"유혹에 빠진 저를 용서해주십시오, <<sisterPost>>님."`,
`"동료들에게 속임수를 쓴 저를 용서해주십시오, <<sisterPost>>님."`,
`"동료들에게 나쁜말을 한 저를 용서해주십시오, <<sisterPost>>님."`,
]>>
<<set _sinForgive to _sinPoolForgive.pluck()>>
<<print _sinForgive>>
<</addinlineevent>>
<<addinlineevent "confession_sinner_generic_repent" 2>>
<<generate1>><<person1>><<set $attendant to "sinner_generic_repent">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다.
<<set _sinPoolRepent to [
`"배우자를 학대해온 저를 용서해주십시오, <<sisterPost>>님."`,
`"배우자를 배신하고 바람을 피운 저를 용서해주십시오, <<sisterPost>>님."`,
`"배우자에 대해 불충한 생각을 한 저를 용서해주십시오, <<sisterPost>>님."`,
`"친구의 범죄 행위를 외면한 저를 용서해주십시오, <<sisterPost>>님."`,
`"좀도둑질을 한 저를 용서해주십시오, <<sisterPost>>님."`,
`"동네 카페에서 내버려둔 돈을 훔친 저를 용서해주십시오, <<sisterPost>>님."`,
`"친구에게서 도둑질을 한 저를 용서해주십시오, <<sisterPost>>님. 전... 그들보다 뭔가를 더 받을 자격이 있다고 생각했습니다. 질투가 났습니다."`,
]>>
<<if $bestialitydisable is false>>
<<set _sinPoolRepent.push(
`"제 강아지에 대한 불순한 생각을 한 저를 용서해주십시오, <<sisterPost>>님."`,
`"짐승을 사람처럼 눕힌 저를 용서해주십시오, <<sisterPost>>님."`,
)>>
<</if>>
<<set _sinRepent to _sinPoolRepent.pluck()>>
<<print _sinRepent>>
<</addinlineevent>>
<!-- Unsinful penitents (forgive) -->
<<addinlineevent "confession_no_sin_generic" 0.5>>
<<generate1>><<person1>><<set $attendant to "no_sin_generic">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다.
<<set _noSinPool to [
`"혼방 천으로 만든 옷을 입고있음을 용서해주십시오, <<sisterPost>>님."`,
`"동료의 음식을 먹어버린 저를 용서해주십시오, <<sisterPost>>님."`,
`"배우자때문에 기분이 안좋아 아이스크림을 많이 먹은... 저를 용서해주십시오, <<sisterPost>>님."`,
]>>
<<set _noSin to _noSinPool.pluck()>>
<<print _noSin>>
<</addinlineevent>>
<!-- Rapist penitents (contrition) -->
<<addinlineevent "confession_sinner_generic_rapist" 1.2>>
<<generate1>><<person1>><<set $attendant to "sinner_generic_rapist">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다.
<<set _sinPoolRepent to [
`"저는 역겨운 강간범입니다," <<he_ ga>> 부글부글 자기혐오를 내며 말한다.`,
`"제가 죄를 지었으니 용서해주세요, <<sisterPost>>님. 저... 저는 강간범입니다."`,
`"제가 죄를 지었으니 용서해주세요, <<sisterPost>>님. 저는 강간범입니다."`,
`"제가 죄를 지었으니 용서해주세요, <<sisterPost>>님. 또 다른 일을 강요당했습니다... 성적인거요."`,
`"제가 죄를 지었으니 용서해주세요, <<sisterPost>>님. 또 다른 일을 강요당했습니다."`,
`"제가 죄를 지었으니 용서해주세요, <<sisterPost>>님. 전...신이시여, 전 더러운 강간범입니다."`,
]>>
<<set _sinRepent to _sinPoolRepent.pluck()>>
<<print _sinRepent>>
<</addinlineevent>>
<!-- Temple penitents (repent or ring bell) -->
<<addinlineevent "confession_temple_1" 1>>
<<generateyTemple 1>><<person1>><<set $attendant to "temple_1">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "용서해주십시오, <<sisterPost>>님. 저는 동료 수행자들에 대해 불순한 생각을 가지고 있었습니다."
<</addinlineevent>>
<<addinlineevent "confession_temple_2" 1>>
<<generateyTemple 1>><<person1>><<set $attendant to "temple_2">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "용서해주십시오, <<sisterPost>>님. 전... 전 다른곳에서 수행 받을 준비를 했습니다."
<</addinlineevent>>
<<addinlineevent "confession_temple_3" 1>>
<<generateyTemple 1>><<person1>><<set $attendant to "temple_3">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "용서해주십시오, <<sisterPost>>님. 저는 <<nnpc_brotherPost "Jordan">> 조던...에 대한 불순한 생각을 했습니다."
<</addinlineevent>>
<<addinlineevent "confession_temple_4" 1>>
<<generateyTemple 1>><<person1>><<set $attendant to "temple_4">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "용서해주십시오, <<sisterPost>>님. 전...서약을 어겼습니다."
<</addinlineevent>>
<<addinlineevent "confession_temple_5" 1>>
<<generateTemple 1>><<person1>><<set $attendant to "temple_5">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "용서해주십시오, <<sisterPost>>님. 전 신성한 맹세를 어겼습니다."
<</addinlineevent>>
<<addinlineevent "confession_temple_6" 1>>
<<generateyTemple 1>><<person1>><<set $attendant to "temple_6">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다. "용서해주십시오, <<sisterPost>>님. 근데... 제발 누구에게도 말하지 말아주세요. 전... 서약을 어겼습니다. 누군가 저를 공격했고..."
<</addinlineevent>>
<<addinlineevent "confession_temple_generic" 1>>
<<generateTemple 1>><<person1>><<set $attendant to "temple_generic">>
그들이 앉는다. <<personsimple_ yi>> 목소리가 당신을 맞이한다.
<<set _templeSinPool to [
`"용서해주십시오, <<sisterPost>>님. 제가 <<monk_ roseo>>의 영적 의무를 소홀히 했습니다."`,
`"용서해주십시오, <<sisterPost>>님. 서약을 깨고 싶다는 생각이 들었습니다."`,
`"용서해주십시오, <<sisterPost>>님. 제가 우리 수련생들 중 하나에게 욕정을 느꼈습니다."`,
]>>
<<set _templeSin to _templeSinPool.pluck()>>
<<print _templeSin>>
<</addinlineevent>>
<!-- Other/Special penitents -->
<<if _sydney_location is "temple" and $sydney_templeWork is "pray" and !$daily.sydneyConfession and C.npc.Sydney.init is 1 and $confessionsTaken gte 5>>
<<run statusCheck("Sydney")>>
<<if $templePromised is "Sydney" and $daily.sydney.sex gte 1>>
<<addinlineevent "confession_sydney_promised_1" 4>>
<<npc Sydney>><<person1>><<set $attendant to "sydney_promised">>
<<set $daily.sydneyConfession to true>>
<<if $sydneySeen.includes("confessionRevealed")>>
<span class="blue">문틀을 세 번 두드리는 소리가 들린다.</span>
<</if>>
<<personsimple_ yi>> 목소리가 당신을 맞이한다."용서해주십시오, <<sisterPost>>님. 제가... 죄를 지었기때문에? 전... 확신이 없습니다."
<br><br>
<<He_ ga>> 침묵한다. 당신은 <<him_ ga>> 계속 말하도록 격려한다.
<br><br>
"사랑하는 사람과 나는 약속의 의식을 치렀지만...
<<if $daily.sydney.sex gte 2>>
오늘 벌써 여러 번 친밀한 관계를 가졌어요. 죄스러운 기분이 들지만, <<pher_ wa>>의 접촉이 너무 좋아서 견딜 수가 없어요."
<<else>>
오늘 서로 친밀하게 지냈지만 여전히 죄책감이 들었습니다."
<</if>>
<</addinlineevent>>
<<elseif $templePromised is "Sydney" and $sydney.sexTotal gte 3>>
<<addinlineevent "confession_sydney_promised_2" 3>>
<<npc Sydney>><<person1>><<set $attendant to "sydney_promised">>
<<set $daily.sydneyConfession to true>>
<<if $sydneySeen.includes("confessionRevealed")>>
<span class="blue">문틀을 세 번 두드리는 소리가 들린다.</span>
<</if>>
<<personsimple_ yi>> 목소리가 당신을 맞이한다."용서해주십시오, <<sisterPost>>님. 제가... 죄를 지었기때문에? 전... 확신이 없습니다."
<br><br>
<<He_ ga>> 침묵한다. 당신은 <<him_ ga>> 계속 말하도록 격려한다.
<br><br>
"사랑하는 사람과 나는 약속의 의식을 치렀지만... 우리의 친밀함은 여전히 죄악으로 느껴집니다."
<</addinlineevent>>
<<elseif $sydneyromance gte 1 and $sydney.sexTotal gte 1>>
<<addinlineevent "confession_sydney_romance" 2>>
<<npc Sydney>><<person1>><<set $attendant to "sydney_romance">>
<<set $daily.sydneyConfession to true>>
<<if $sydneySeen.includes("confessionRevealed")>>
<span class="blue">문틀을 세 번 두드리는 소리가 들린다.</span>
<</if>>
<<personsimple_ yi>> 목소리가 당신을 맞이한다."제가 죄를 지었으니 용서해주세요, <<sisterPost>>님. 누군가와 친밀한 관계를 맺은 적이 있습니다.
<<if _sydneyChastity>>
순결 장치가 서약을 어기는 것을 막아주었지만, 순결 장치를 제거할 생각도 했었음을 고백합니다."
<<elseif C.npc.Sydney.virginity.temple is true>>
서약을 어기지는 않았지만... 거의 다 왔어요."
<<else>>
우리는... 많은 일을 해왔습니다."
<</if>>
<</addinlineevent>>
<<elseif !$sydneyromance and C.npc.Sydney.love gte 60>>
<<addinlineevent "confession_sydney_love" 1>>
<<npc Sydney>><<person1>><<set $attendant to "sydney_love">>
<<set $daily.sydneyConfession to true>>
<<personsimple_ yi>> 목소리가 당신을 맞이한다. "제가 죄를 지었으니 용서해주세요, <<sisterPost>>님. 전 동료를 탐했어요. 제 동급생이요,
<<if $temple_rank isnot undefined and $temple_rank isnot "initiate">>
여기서 <<temple_titlePost>> 계급을 가진 제 동급생이요."
<<else>>
친하게 지내는 사람이요."
<</if>>
<<if $sydneyFriendZoned>>
<br><br>
당신은 대답하려고 입을 열었지만 <<he_ ga>> 계속 말한다. "<<pShes_ ga>> 이미 나를 거부했어요. 하지만 이 감정은 사라지지 않아요. 그것은... 내 안을 찢어놓고 있어요."
<</if>>
<</addinlineevent>>
<</if>>
<<if C.npc.Sydney.love gte 60 and C.npc.Kylar.init is 1 and C.npc.Kylar.love gte 40>>
<<addinlineevent "confession_sydney_kylar" 0.2>>
<<npc Sydney>><<person1>><<set $attendant to "sydney_kylar">>
<<set $daily.sydneyConfession to true>><<set _noOptions to true>>
<<personsimple_ yi>> 떨리는 목소리가 당신을 맞이한다. "용서해주십시오, <<sisterPost>>님. 제가... 불순종했으니까요. 저는 제 동급생인 누군가를 만나는 게 금지되어 있었어요.
<<nnpc_Hes_ nun "Kylar">> 우리 교단에 의해 단죄되었습니다. 하지만 <<nnpc_he_ nun "Kylar">> 제 친구였어요. 제 유일한 친구이기도 했죠. 전... 전 세월이 흘러도 <<nnpc_him_ ga "Kylar">> 그리워요."
<br><br>
훌쩍이는 소리가 들린다. "그건... 상관없어요. <<nnpc_He_ nun "Kylar">> 절 쳐다보지도 않아요. 이건 무의미한 짓이에요. 시간 낭비해서 미안해요, <<sisterPost>>님. 좋은 하루 되세요."
<br><br>
<<He_ nun>> 당신이 뭐라고 말하기도 전에 떠난다.
<br><br>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br>
<</addinlineevent>>
<</if>>
<</if>>
<<if ($museumhorse is 1 or $museumduck is 1) and !$weekly.winterConfession and C.npc.Winter.init is 1 and $confessionsTaken gte 5>>
<<addinlineevent "confession_winter" 3>>
<<npc Winter>><<person1>><<set $attendant to "winter">>
<<set $weekly.winterConfession to true>>
<<personsimple_ yi>> 지친 목소리가 당신을 맞이한다.
"제가 죄를 지었으니 용서해주세요, <<sisterPost>>님. 제 학생 중 한 명이 박물관에서 특정... 시연을 도와준 적이 있다.
역사적으로는 정확하지만, 이후 <<phimPost "에">> 대한 비전문적인 생각을 하게 되었습니다."
<br><br>
<<He_ ga>> 잠시 멈칫한다.
<<if C.npc.Winter.love gte 30>>
"이 학생에 대한 무례한 감정이 드러나기 시작한 것 같아 두렵습니다.
<<else>>
"이러한 생각은 종종 죄악으로 변하기도 한다. 아마도 시위의 물리적 특성 때문일 것이다.
<</if>>
제발, 용서해주십시오."
<</addinlineevent>>
<</if>>
<<if Time.dayState isnot "night" and Time.dayState isnot "dusk" and $daily.jordanMissing isnot 1 and $weekly.jordanConfessionCheckin and $confessionsTaken gte 5>>
<<addinlineevent "confession_jordan" 0.5>>
<<npc Jordan>><<person1>><<set $attendant to "jordan">>
<<set $weekly.jordanConfessionCheckin to true>><<set _noOptions to true>>
<<personsimple_ yi>> 목소리가 당신을 맞이한다."안녕, 아이야. 잘 하고있니?" 조던이다.
<br><br>
<<link [[네|Temple Confess Jordan Yes]]>><</link>>
<br>
<<link [[아니오|Temple Confess Jordan No]]>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<runeventpool>>
<<if !_noOptions>>
<br><br>
어떻게 대답할까?
<br>
<<link [[용서한다|Temple Confess Forgive]]>><</link>>
<br>
<<link [[회개한다|Temple Confess Repent]]>><</link>>
<br>
<<link [[참회한다|Temple Confess Contrition]]>><</link>>
<br>
<<if $attendant.includes("temple") or $attendant is "corrupt_4">>
<<link [[종을 울린다|Temple Confess Purify]]>><</link>>
<br>
<</if>>
<<if !$attendant.includes("temple")>>
<<if $attendant.includes("sydney") and $sydneySeen.includes("confessionRevealed") and $sydneyromance gte 1>>
<<link [[시드니를 고해소의 당신 쪽으로 초대한다|Temple Confess Sydney Tempt]]>><<set $phase to 1>><</link>>
<br>
<<elseif $temple_confessor_intro>>
<<link [[숙청한다|Temple Confess Purge]]>><</link>>
<br>
<<else>>
<<link [[숙청한다|Temple Confess Purge]]>><</link>><<promiscuous1>>
<br>
<</if>>
<</if>>
<</if>><<temple_effects>><<effects>>
"그 말을 들으니 기쁘군요. 당신이 잘 적응할 줄 알았어요. 방해해서 죄송합니다." <<ggrace>><<grace 2>>
<br><br>
<<He_ nun>> 들어오자마자 이내 나간다.
<br><br>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br><<temple_effects>><<effects>>
"유감입니다. 다른 사람의 죄의 무게를 듣는 것은 영혼을 피폐하게 만들 수 있습니다. 균열이 생기기 전까지는 견딜 수 있는 한계가 있습니다. 하지만 우리만이 이 불쌍한 영혼들을 저주에서 구할 수 있기에 우리는 굳건히 버텨야 합니다." <<ggrace>><<grace 2>>
<br><br>
<<He_ nun>> 들어오자마자 이내 나간다.
<br><br>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br><<temple_effects>><<effects>>
<<if $attendant isnot "no_sin_generic" and $attendant isnot "sydney_promised">>
<<if $angel gte 6 or ($confessionsTaken gte 10 and $grace gte 25)>>
일어서서 고해성사 인장에 십자가 모양을 그린다.
"나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." 당신은 자신 있게 말한다.
<<elseif $speech_attitude is "meek">>
"나-나는 말로 당신을 용서한다. 하지만 당신은 여전히 행동으로 자신을 용서해야 한다." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"당신은 용서받았습니다. 하지만 여전히 자신을 용서해야 한다." 당신이 말한다.
<<else>>
"당신은 용서받았지만, 스스로를 용서하기 위해 행동해야 한다." 당신이 말한다.
<</if>>
<</if>>
<<switch $attendant>>
<<case "corrupt_1">>
<br><br>
"요-용서? 난... 용서는 필요 없어! 난..난 가망이 없어!"
<br><br>
<<He_ ga>> 히스테리를 부리며 고해성사를 도망친다. <<grace -2>><<lgrace>>
<<case "corrupt_2">>
<br><br>
"절... 용서해주시나요? 이런 끔찍한 생각에도 불구하고? 네, 알겠습니다. 당신의 용서가 저를 멈추게 하기에 충분하길 바랍니다."
<br><br>
<<He_ ga>> 당신의 판단을 확신하지 못한 채 고해성사를 떠난다. <<grace -2>><<lgrace>>
<<case "corrupt_3" "corrupt_6">>
<br><br>
"용서받았다고... 그럼 전 잘못한 게 없는 건가요? 고-고맙습니다, <<sisterPost>>님! 이 끔찍한 기분이 사라지길 바라며..."
<br><br>
<<He_ nun>> 고해성사를 마치고 기분이 좋아졌다. <<trauma -3>><<ltrauma>><<awareness -3>><<lawareness>>
<<case "corrupt_4">>
<br><br>
"난... 용서가 필요 없어요! 난 도움이 필요해! 당신이 날 도와줄 수 없다면..."
<br><br>
<<He_ nun>> 일어서서 서둘러 고해소를 떠난다. <<grace -2>><<lgrace>>
<<case "corrupt_5" "corrupt_5_fake">>
<br><br>
"용서? 너 바보냐? 잊어버려, 내 시간만 낭비하고 있잖아. 더 유능한 고해신부가 있을 때 다시 오겠어."
<br><br>
<<He_ ga>> 씩씩거리며 고해소를 떠난다. <<grace -2>><<lgrace>>
<<case "corrupt_7">>
<br><br>
"저처럼 죄 많은 사람을 용서해 주시겠다고요? 감사해야 할지 불안해야 할지 모르겠어요. 가... 감사합니다 <<sisterPost>>님." <<He_ ga>> 고해소를 나선다. <<trauma -3>><<ltrauma>><<awareness -3>><<lawareness>><<grace -2>><<lgrace>>
<<case "corrupt_8">>
<br><br>
<<He_ ga>> 잠시 침묵한다. "스스로를 용서하세요. 제발 스스로를 용서하세요. 제발 스스로를 용서하세요. 제발 스스로를 용서하세요."
<br><br>
<<He_ nun>> 고해소를 떠나면서 계속 같은 말을 반복한다. <<his_ yi>> 목소리가 서서히 사라지는 것이 들린다. <<stress 3>><<gstress>>
<<case "corrupt_9">>
<br><br>
"하, 정말 귀엽네! 무슨 일인지 전혀 모르시죠?"" <<He_ ga>> 깔깔 웃는다. "눈을 뜨세요, <<sisterPost>>님. <span class="red">어떤 죄는 용서받을 수 없어요.</span>"
<br><br>
<<He_ ga>> 다른 말 없이 자리를 뜬다. <<awareness 1>><<gawareness>>
<<case "sinner_1">>
"그 만남이 합의에 의한 것이라면, 당신은 구원받을 수 없다. 앞으로는 자제하도록 노력하세요."
<br><br>
"무-물론이죠, <<sisterPost>>님. 감사합니다!" <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "sinner_2">>
"자신을 더 높게 생각하세요. 당신은 이런 기본적인 충동을 뛰어넘을 수 있다."
<br><br>
<<Hes_ ga>> 잠시 침묵한다. "젠장. 이제 기분이 안 좋아. 어... 미안해요. 진짜 고백이라고 생각해 주세요." <<He_ ga>> 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "sinner_3">>
"의지력을 단련하라. 정욕이 당신의 삶을 지배하지 않도록 하십시오."
<br><br>
"네, <<sisterPost>>님. 감사합니다, <<sisterPost>>님." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "sinner_4" "sinner_5">>
"당신의 교육은 중요한다. 좀 더 진지하게 받아들이도록 노력하세요."
<<if $lessonmissed gte 25>>
당신은 당신의 진술의 아이러니를 무시하려고 최선을 다한다.
<</if>>
<br><br>
"형편없어. 넌 마치 우리 <<if $malechance is 100>>아빠<<else>>엄마<</if>>처럼 들려. 하지만... 그건 당신이 옳다는 뜻일지도 모르겠네." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "sinner_6" "sinner_7">>
"주님은 이해하십니다. 세상은 잔인할 수 있지만 당신은 최선을 다하고 있습니다."
<br><br>
<<Hes_ ga>> 잠시 침묵한다. "고마워요. 기분이 좀 나아진 것 같네요."<<He_ ga>> 고해실을 나간다.
<<case "sinner_8">>
"파트너와 영원히 함께할 의향이 있는 한, 죄는 미미합니다."
<br><br>
"그건... 제가 기대했던 것과는 달라요. 이해하시는 것 같네요 내가 이곳에 대해 잘못 생각했나 봐요. 고마워요." <<He_ ga>> 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "sinner_9">>
"당신은 죄에서 자유롭지만, 열광에 빠지지 마십시오."
<br><br>
"맞아요! 감사합니다, <<sisterPost>>님." <<grace 1>><<ggrace>>
<<case "sinner_10">>
<<if Time.month is 10 and $NPCList[0].penis is 0 and random(1,50) is 1>>
"계절이 돌아왔어요."
<<else>>
"네 죄가... 특이하긴 하지만, 가장 심각한 죄는 아니다. 욕정을 절제하라."
<</if>>
<br><br>
"아마 또 할 거예요. 어쨌든 고마워요." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "sinner_criminal_1">>
<br><br>
"감사합니다 <<sisterPost>>님." <<He_ ga>> 빠르게 고해실을 나간다.
<<case "sinner_criminal_2">>
<br><br>
"고마워요. 하지만 당신의 용서가 저를 멈추게 할지는 모르겠어요." <<He_ ga>> 빠르게 고해실을 나간다. <<grace -2>><<lgrace>>
<<case "sinner_silent">>
<br><br>
<<He_ nun>> 아무 말도 하지않고, 고해실을 나간다.
<<case "sinner_orphan_1">>
"강해지세요. 우리 모두 함께 고통받고 있어요. 동료 고아들을 안전하게 지켜주세요."
<br><br>
"어떻게...? 강하다... 맞아요. 난 강해. 난 할 수 있어!" <<He_ ga>> 고해실을 박차고 나간다. <<grace 1>><<ggrace>><<hope 2>><<ghope>>
<<case "sinner_orphan_2">>
"강해지세요. 우리 모두 함께 고통받고 있어요. 동료 고아들을 안전하게 지켜주세요."
<br><br>
"강해지라고요? 그... 그럼 그냥 견디고 살아야 한다는 것인가요?" <<He_ ga>> 잠시 멈춘다. "난... 난 할수있어요. 할 수 있어요. 고마워요, <<sisterPost>>님." <<He_ ga>> 고해실을 박차고 나간다. <<grace 1>><<ggrace>><<hope 1>><<ghope>><<reb -1>><<lreb>>
<<case "sinner_panty_thief">>
"당신의 의도는 불경스럽지만 궁극적으로 너무 해롭지는 않습니다."
<br><br>
"그건... 예상 못했네요. 고마워요!" <<He_ nun>> 고해성사를 마치고 기분이 좋아졌다. <<grace -1>><<lgrace>>
<<case "sinner_pregnant">>
"사랑하는 사람 곁에 있으면 무슨 일이 있어도 그 사랑은 변치 않을 것입니다."
<br><br>
침묵이 이어졌다. 잠시 후 흐느끼는 소리가 들린다. "가-감사합니다, <<sisterPost>>님. 정말 감사합니다!" 당신은 <<he_ ga>> 할 수만 있다면 당신을 안아주고 싶다고 느낀다. <<He_ ga>> 눈물을 흘리며 고해소를 떠난다. <<grace 2>><<ggrace>><<trauma -6>><<ltrauma>>
<<case "sinner_generic_forgive">>
"사랑하는 사람들을 위해 강해지세요."
<br><br>
"네. 감사합니다, <<sisterPost>>님." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "sinner_generic_repent" "sinner_generic_rapist">>
<br><br>
"분명히 저는 용서받을 자격이 없다. 저는... 이건 실수였어요." <<He_ ga>> 고해실을 나간다. <<grace -2>><<lgrace>>
<<case "no_sin_generic">>
<<if $speech_attitude is "meek">>
"그-그건 죄가 아니에요."라고 말한다.
<<elseif $speech_attitude is "bratty">>
"죄가 아닙니다."라고 분명하게 말한다.
<<else>>
"경전에는 그런 내용이 없었는데요. 나는 당신이 죄를 짓지 않았다고 확신한다."라고 말한다.
<</if>>
<br><br>
<<He_ ga>> 안도의 한숨을 내쉰다. "감사합니다, <<sisterPost>>님!" <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "temple_1" "temple_2" "temple_3">>
"형제자매는 가족과 같다는 것을 기억하세요."
<br><br>
"물론이죠. 감사합니다, <<sisterPost>>님." <<He_ ga>> 고해성사를 마치고 고해실을 나간다.
<<case "temple_4" "temple_generic">>
<br><br>
"저... 용서받았나요? 오... 고마워요 <<sisterPost>>님!" <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace -2>><<lgrace>>
<<case "temple_5">>
<br><br>
"<<sisterPost>>님, 저는 용서가 아니라 참회를 구한다. 나중에 다시 오겠습니다." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace -2>><<lgrace>>
<<case "temple_6">>
<br><br>
"오, 감사합니다, 정말 감사합니다. <<sisterPost>>님! 다신 어기지않겠습니다!" <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace -2>><<lgrace>><<stress -12>><<llstress>>
<<case "sydney_promised">>
"당신이 서약에 묶여 있다면 당신은 죄를 짓지 않은 것이다. 당신은 거룩한 의식을 통해 예외가 된 것이다."
<br><br>
당신은 안도의 한숨을 듣는다. "감사합니다, <<sisterPost>>님. 안심이 필요했습니다." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>><<arousal 20>><<garousal>>
<<case "sydney_romance">>
"진실하고 신실하게 서약을 지키기만 하면 잘못한 것이 거의 없다."
<br><br>
당신은 안도의 한숨을 듣는다. "감사합니다, <<sisterPost>>님." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<npcincr "Sydney" lust 1>><<npcincr "Sydney" purity -1>><<gslust>><<lspurity>>
<<case "sydney_love">>
"감정이 순수하면 죄에서 벗어날 수 있다."
<br><br>
당신은 안도의 한숨을 듣는다. "감사합니다, <<sisterPost>>님." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>><<npcincr "Sydney" love 3>><<glove "Sydney">>
<<case "winter">>
"이렇게 취약한 순간에는 생각을 억제하기가 어렵습니다. 이 학생에게 이 문제에 대해 이야기해 보세요."
<br><br>
"시간 내주셔서 감사하고 친절한 말씀 감사합니다, <<sisterPost>>님." <<He_ nun>> 천천히 고해실을 나간다. <<grace 1>><<ggrace>>
<<default>>
<br><br>
"감사합니다, <<sisterPost>>님." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>>
<</switch>>
<br><br>
<<if !_noOptions>>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br>
<</if>><<temple_effects>><<effects>>
<<if $attendant isnot "no_sin_generic">>
<<if $angel gte 6 or ($confessionsTaken gte 10 and $grace gte 25)>>
일어서서 고해성사 인장에 십자가 모양을 그린다.
"회개하세요. 길을 바꾸면 용서받을 수 있습니다."라고 자신 있게 말한다.
<<elseif $speech_attitude is "meek">>
"마-말씀으로 용서받았지만 여전히 회개해야 한다." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"당신은 용서받았습니다. 하지만 정신 차리고 회개해야 한다." 당신이 말한다.
<<else>>
"당신은 용서받았지만 회개해야 한다." 당신이 말한다.
<</if>>
<</if>>
<<switch $attendant>>
<<case "corrupt_1">>
<br><br>
"회개... 어떻게 회개할 수 있을까요? 구... 구멍을 메워야 해요...!"
<br><br>
<<He_ ga>> 히스테리를 부리며 고해성사를 도망친다. <<grace -2>><<lgrace>>
<<case "corrupt_2">>
<br><br>
잠시 멈춘다. "알았어요, 이 끔찍한 생각들을 밀어내기 위해 최선을 다할게요, <<sisterPost>>님. 감사합니다."
<br><br>
<<He_ ga>> 당신의 판단을 확신하지 못한 채 고해성사를 떠난다. <<grace -2>><<lgrace>>
<<case "corrupt_3" "corrupt_6">>
<br><br>
"하...하지만 어떻게 회개해야 하나요? 내가 뭘 했는지 모르겠어요! 내가 뭘 해도, 충분하지 않아요!"
<br><br>
<<He_ ga>> 괴로워하며 고해소를 떠난다. <<grace -2>><<lgrace>>
<<case "corrupt_4">>
<br><br>
"전... 회개는 필요 없어요! 난 도움이 필요해! 당신이 날 도와줄 수 없다면..."
<br><br>
<<He_ nun>> 일어서선 빠르게 고해소를 떠난다. <<grace -2>><<lgrace>>
<<case "corrupt_5">>
"고해신부를 속이려는 것은 악한 짓입니다. 그런 신성한 곳에서 날 유혹하려고요?"
<br><br>
"아, 넌 몰라. 더 유능한 고해신부가 있을 때 다시 와야겠군."
<br><br>
<<He_ nun>> 씩씩거리며 고해소를 떠난다. <<grace -2>><<lgrace>>
<<case "corrupt_5_fake">>
"고해신부를 속이려는 것은 악한 짓입니다. 그런 신성한 곳에서 날 유혹하려고요?"
<br><br>
잠시 침묵이 흐른다. "젠장. 이 소심한 녀석들, 재미가 없군." <<He_ nun>> 빠르게 고해소를 떠난다. <<grace 1>><<ggrace>>
<<case "corrupt_7">>
<br><br>
"그럴게요... 지난 번의 실패에도 불구하고, 저는 제 방식을 다시 바꾸기 위해 최선을 다하겠습니다. 가... 감사합니다 <<sisterPost>>님." <<He_ ga>> 고해실을 나간다. <<grace -2>><<lgrace>>
<<case "corrupt_8">>
<br><br>
<<He_ ga>> 잠시 침묵한다. "회개하라. 회개하라. 회개하라. 회개하라. 회개하라. 회개하라."
<br><br>
<<He_ nun>> 계속해서 같은 말을 반복하며 고해소를 떠난다. <<his_ yi>> 목소리가 서서히 사라지는 것이 들린다. <<stress 3>><<gstress>>
<<case "corrupt_9">>
<br><br>
"하, 정말 귀엽네! 무슨 일인지 전혀 모르시죠?"" <<He_ ga>> 깔깔 웃는다. "눈을 뜨세요, <<sisterPost>>님. <span class="red">어떤 죄는 속죄할 수 없어요.</span>"
<br><br>
<<He_ ga>> 다른 말 없이 자리를 뜬다. <<awareness 1>><<gawareness>>
<<case "sinner_1">>
"동의를 받았다고 해도 취약한 위치에 있는 사람을 이용해서는 안 된다."
<br><br>
"무-물론이죠, <<sisterPost>>님. 감사합니다!" <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "sinner_2">>
"그런 신성한 곳에서 고해성사를 하려면... 욕정을 억제할 수 있는 순결 장치를 장착해야 한다."
<br><br>
"오, 꺼져, 난 그냥 재미 좀 보려고 한 거야 이 망할 놈아." <<He_ ga>> 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "sinner_3">>
"꼭 필요하다면 순결 장치를 장착하세요."
<br><br>
"네, <<sisterPost>>님. 감사합니다, <<sisterPost>>님." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "sinner_4" "sinner_5">>
"당신의 선생님은 당신에게 최선을 다하고 있습니다. 그들의 시간을 낭비하지 마세요."
<<if $lessonmissed gte 25 or $delinquency gte 400>>
당신은 당신의 진술의 아이러니를 무시하기 위해 최선을 다한다.
<</if>>
<br><br>
"내가... 젠장, 내가 좀 무례하게 굴었나 봐요, 그렇죠? 좋아요, 당신이 이겼어요." <<He_ ga>> 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "sinner_6">>
"당신은 이보다 더 나은 사람이에요. 돈을 버는 다른 방법도 있습니다. 저희 교단에 참여하지 않으시겠습니까?"
<br><br>
잠시 침묵이 흘렀다. "어... 진심인가요? 제가... 참여해도 돼요? 생각할 시간을 좀 주세요. 감사합니다, <<sisterPost>>님." <<He_ ga>> 고해소를 떠난다. <<grace 1>><<ggrace>>
<<case "sinner_7">>
"당신은 어떤 의미에서 중독된 거죠? 여기서 벗어날 수 있습니다. 포기하면 이 소용돌이에 영원히 갇히게 될 거예요. 강해지세요."
<br><br>
<<Hes_ ga>> 잠시 침묵한다. "강하다... 난 강해. 난 할 수 있어 멈출 수 있어... 마침내 멈출 수 있어..." <<He_ ga>> 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "sinner_8">>
"결혼할 때까지 기다렸어야지. 사랑하는 사람에게 프로포즈하고 이 일을 바로잡으세요."
<br><br>
"뭐야 씨발? 우리 부모님보다 더 심하잖아! 와... 씨발!" <<He_ ga>> 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "sinner_9">>
"감정을 억제하세요. 감정은 열정으로 이어져 죄와 비탄으로 이어질 수 있다."
<br><br>
"맞아요! 감사합니다, <<sisterPost>>님." <<grace 1>><<ggrace>>
<<case "sinner_10">>
"자위보다 더 좋지도, 나쁘지도 않아요. 당신은 우리한테서 순결 장치를 사야 해요."
<br><br>
"고맙지만 안 할게요. 제 양심은 깨끗하다." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "sinner_criminal_1">>
"어떤 스릴도, 어떤 물질적 이익도 이런 위험을 감수할 가치가 없습니다. 자수하고 사회봉사를 신청하십시오."
<br><br>
"지역사회 봉사... 할 수 있어요. 감사합니다, <<sisterPost>>님." <<He_ ga>> 빠르게 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "sinner_criminal_2">>
"남의 것을 훔치기만 하는 것은 거짓말로 가득 찬 공허한 삶을 사는 것입니다. 당신의 숙련된 손으로 빼앗는 대신 베푸십시오."
<br><br>
"그... 전에는 아무도 저에게 실제로 조언을 해준 적이 없었어요. 그들은 항상 저에게 자수하라고만 말했어요. 감사합니다, <<sisterPost>>님." <<He_ ga>> 빠르게 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "sinner_silent">>
<br><br>
<<He_ nun>> 아무 말도 하지않고, 고해실을 나간다.
<<case "sinner_orphan_1">>
"당신은 이것보다 낫습니다. 돈을 버는 다른 방법도 있어요. 정직한 일을 찾아보세요."
<br><br>
"하지만 어떻게요? 요구사항이 점점 더 가파르게 증가하고 있다. 노... 노력해볼게요." <<He_ ga>> 고해실을 박차고 나간다. <<grace 1>><<ggrace>><<hope -1>><<lhope>><<reb 1>><<greb>>
<<case "sinner_orphan_2">>
<<set _noOptions to true>>
"당신은 이것보다 낫습니다. 돈을 버는 다른 방법도 있어요. 정직한 일을 찾아보세요."
<br><br>
"다른 방법이라고요? 내가 안 해봤을 것 같아? 내가 선택의 여지가 있을 것 같아? 넌 절대 이해 못 해."
<br><br>
<<link [[$NPCList[0].pronouns.him + " 향해 당신도 고아라고 말한다"|Temple Confess Repent Orphan Tell]]>><<grace -2>><<hope 2>><<reb 2>><</link>>
<br>
<<if $trauma gte 4000 or $uncomfortable.prostituting is false>>
<<link [[$NPCList[0].pronouns.him + " 야단친다"|Temple Confess Repent Orphan Snap]]>><<trauma -12>><<grace -4>><<hope -1>><<reb 4>><</link>>
<br>
<</if>>
<<link [[아무말도 하지 않는다|Temple Confess Repent Orphan Silent]]>><</link>>
<br>
<<case "sinner_panty_thief">>
"네가 하는 짓은... 역겨워. 학교 근처에서 떨어져."
<br><br>
"네, 알겠습니다. 아마도. 아마 아니겠지. 그래도 적어도 내 가슴에서 벗어났습니다. 고마워요!" <<He_ ga>> 고해소를 떠난다. <<grace 1>><<ggrace>>
<<case "sinner_pregnant">>
"옳은 일은 사랑하는 사람과 성스러운 결합을 하는 것이다. 결혼은 죄로부터의 구원이 될 것이다."
<br><br>
"저... 당신 말이 맞아요. 이미 생각하고 있었어요, 그냥 더 힘을 내야 할 것 같았어요. 정말 고마워요 <<sisterPost>>님." <<grace 1>><<ggrace>>
<<case "sinner_generic_forgive">>
"회개하고 빛으로 돌아오세요."
<br><br>
"미-미안해요! 더 나은 사람이 되기 위해 최선을 다할게요!" <<He_ ga>> 고해성사를 마치고 고해실을 나간다.
<<case "sinner_generic_repent">>
"회개하고 빛으로 돌아오세요."
<br><br>
"물론이죠, 감사합니다 <<sisterPost>>님." <<He_ ga>> 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "sinner_generic_rapist">>
"너의 죄악된 타락을 멈춰라. 이 마을 사람들을 희생자로 만들지 마라."
<br><br>
"네... 그럴게요! 하지만 그렇다고 내가 이미 한 일이 바뀌지는 않아요." <<He_ ga>> 고해실을 나간다.
<<case "no_sin_generic">>
<<if $speech_attitude is "meek">>
"네-네, 그건 정말 죄악이죠." 당신은 장난스럽게 말한다.
<<elseif $speech_attitude is "bratty">>
"으, 괴물. 죄 많은 괴물!" 당신은 장난스럽게 말한다.
<<else>>
"와, 그거 죄악이네요." 당신은 장난스럽게 말한다.
<</if>>
"당신은 회개해야 한다."
<br><br>
"그럴게요! 가-감사합니다 <<sisterPost>>님!" <<he_ ga>> 떠나기 전에 말을 더듬는다. <<grace -1>><<lgrace>><<stress -3>><<trauma -3>><<lstress>><<ltrauma>>
<<case "temple_1" "temple_2" "temple_3" "temple_generic">>
"믿음의 형제자매가 준 신뢰를 배신하지 마십시오."
<br><br>
"물론이죠. 사과드립니다, <<sisterPost>>님." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "temple_4" "temple_5">>
"조사를 받으면 벌을 받게 될 것입니다. 그때까지, 배신을 바로잡기 위해 노력하십시오."
<br><br>
"물론이죠, <<sisterPost>>님. 어떤 식으로든 속죄하겠습니다." <<He_ ga>> 고해성사를 마치고 고해실을 나간다.
<<case "temple_6">>
"조사를 받으면 벌을 받게 될 것입니다. 그때까지, 배신을 바로잡기 위해 노력하십시오."
<br><br>
"무...물론이죠. 사과드립니다." <<His_ yi>> 목소리는 두려움으로 가득 차 있다. <<He_ ga>> 소심하게 고해성사를 마치고 나간다.
<<case "sydney_promised">>
"약속의 의식을 남용하지 마십시오. 당신과 당신의 사랑하는 사람을 타락시킬 위험이 있습니다."
<br><br>
"그... 그럴줄 알았어요. 죄송합니다, <<sisterPost>>님." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>><<npcincr Sydney lust -1>><<npcincr Sydney purity 2>><<lslust>><<gspurity>>
<<case "sydney_romance">>
"다른 사람에 의해 흔들려서는 안 됩니다. 당신의 서약과 우리에 대한 의무를 기억하십시오."
<br><br>
"그... 그럴줄 알았어요. 죄송합니다, <<sisterPost>>님." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>><<npcincr Sydney lust -1>><<npcincr Sydney purity 2>><<lslust>><<gspurity>>
<<case "sydney_love">>
"스스로를 너무 약하게 만들면 흔들릴 위험이 있습니다. 자신을 기억하세요."
<br><br>
잠깐의 침묵이 있다. "당신이 맞습니다, <<sisterPost>>님. 전 너무 바보같았어요. 감사합니다." <<He_ ga>> 고해성사를 마치고 비틀거리며 고해실을 나간다. <<grace 1>><<ggrace>><<npcincr "Sydney" love -8>><<lllove "Sydney">>
<<case "winter">>
"교사와 학생 사이의 유대감은 전문성을 유지해야 한다. 조심하세요."
<br><br>
"물론이죠, <<sisterPost>>님. 엄격하게 대해 주셔서 감사합니다." <<He_ nun>> 천천히 고해실을 나간다. <<grace 1>><<ggrace>>
<<default>>
<br><br>
"감사합니다, <<sisterPost>>님." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>>
<</switch>>
<br><br>
<<if !_noOptions>>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br>
<</if>><<temple_effects>><<effects>>
<<if $speech_attitude is "meek">>
"그-그런 말 하지 마세요! 난 베일리의 손아귀에 똑같이 갇혀 있다고요!" 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"나도 당신과 똑같은 상황에 처해 있으니 지금 상황이 안 좋다고 해서 다른 사람에게 화풀이하지 마세요." 당신이 말한다.
<<else>>
"우리는 아마 서로를 알고 있을 겁니다. 우리 둘 다 베일리 밑에 갇혀 있잖아요." 당신이 말한다.
<</if>>
"우리는 서로를 돌봐야 한다. 우리에게 남은 것은 우리뿐이니까요. 지금 당장 상황이 암울해 보인다고 해서 포기하지 마세요. 여기까지 왔잖아요, 그렇죠?"
<br><br>
<<He_ ga>> 기절할 듯한 침묵 속에 앉았다. "죄송합니다. 몰랐어요. 최선을 다하겠습니다, <<sisterPost>>님." <<He_ nun>> 새로운 각오를 다지며 고해소를 떠난다. <<lgrace>><<ghope>><<greb>>
<br><br>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br><<temple_effects>><<effects>>
<<if $speech_attitude is "meek">>
"내... 내가 절대 이해 못 한다고?! 내가 어떤 일을 겪어야 했는지 알기나 해? 그... 끔찍한 사람들을 내가 얼마나 상대해야 했는지? 그럼에도 불구하고, 나는 여기 앉아서... 당신 같은 사람들의 기분을 나아지게 하려고 노력하고 있다고!"
<<elseif $speech_attitude is "bratty">>
"입 조심해, 나도 너와 똑같은 상황이야!"라고 소리친다. "내가 불평하는 게 보여? 아니면 내 인생을 내 손에 쥐고 변화를 만들려고 노력하는 게 보여? 너 같은 한심한 꼬맹이들 기분 좋게 해주려고 애쓰는 것 말고 다른 일을 하면서 시간을 보내고 있을 수도 있다는 걸 알잖아!"
<<else>>
"당신은 당신이 누구와 이야기하고 있는지 전혀 모릅니다. 저도 겪어봤어요! 당신은 너무 근시안적이고 패배주의적이어서 실제로 상황을 개선하려고 노력하기보다는 다른 사람에게 문제를 떠넘기려고 하죠. 제 말이 맞나요? 지금 내가 하고 있는 것처럼 다른 사람들을 도와주는 건 어떨까요?"
<</if>>
<br><br>
<<He_ ga>> 더듬거리며 일어선다. "넌 무슨 고해신부야! 어떻게 감히?! 난... 젠장!" <<He_ nun>> 황급히 고해소를 빠져나간다. <<lltrauma>><<llgrace>><<lhope>><<ggreb>>
<br><br>
당신은 심호흡을 몇 번 하고 다시 자리에 앉는다. 바로 반대편으로 이동하여 더 많은 이야기를 할 준비가 되었다.
<br><br>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br><<temple_effects>><<effects>>
하고 싶은 말이 너무 많다. 하지만 당신은 아무 말도 하지 않는다.
<br><br>
"그럴 줄 알았어요. 시간 낭비일 줄 알았어." <<He_ ga>> 고해실을 박차고 나간다. <<grace 1>><<ggrace>>
<br><br>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br><<temple_effects>><<effects>>
<<if !$daily.contritions>>
<<set $daily.contritions to 0>>
<</if>>
종이 더미에서 종이와 펜 중 하나를 집어 금속 셔터에 끼워 넣는다.
"정정하려면 나중에 당사에 다시 방문해야 합니다. 여기에 성명과 주소를 적어 주세요. 전문가가 정정을 도와드릴 것입니다."
<br><br>
<<switch $attendant>>
<<case "corrupt_1">>
<<set $daily.contritions++>>
"저-전문가가 제 구멍을 메워준다고요? 훌륭해요! 고마워요." <<He_ nun>> 이름을 적고 고해소를 나간다. <<grace 1>><<ggrace>>
<<case "corrupt_2">>
<<set $daily.contritions++>>
잠시 멈칫한다. "그렇군요. 참 특이하군. 당신의 말을 믿을게요, <<sisterPost>>님. 감사합니다."
<br><br>
<<He_ nun>> 이름을 적고 고해소를 나간다. <<grace 1>><<ggrace>>
<<case "corrupt_3" "corrupt_6">>
<<set $daily.contritions++>>
"이게 용서로 가는 길인가요? 감사합니다, <<sisterPost>>님. 이 전문가들을 만나고 싶습니다."
<br><br>
<<He_ nun>> 이름을 적고 고해소를 나간다. <<grace 1>><<ggrace>>
<<case "corrupt_4">>
<<set $daily.contritions++>>
"제 이름을 적으면 신이 마침내 저를 용서해 주실까요? 감사합니다, <<sisterPost>>님." <<He_ nun>> 이름을 적고 고해소를 나간다. <<grace 1>><<ggrace>>
<<case "corrupt_5">>
<<set $daily.contritions++>>
"흠. 이 문제는 <<sisterPost>>님이 직접 처리해 주셨으면 좋겠지만, 전문가들이 처리해야 할 것 같습니다. 주교님은 어떻게 지내시는지 궁금하네요..."
<br><br>
<<He_ nun>> 이름을 적고 고해소를 나간다. <<grace 1>><<ggrace>>
<<case "corrupt_5_fake">>
"흠. 이 문제는 <<sisterPost>>님이 직접 처리해 주셨으면 좋겠지만, 전문가들이 처리해야 할 것 같습니다. 주교님은 어떻게 지내시는지 궁금하네요..."
<br><br>
<<He_ nun>> 이름을 적고 고해소를 나간다. <<grace 1>><<ggrace>>
<<case "corrupt_7">>
<<set $daily.contritions++>>
"이게... 이게 내게 필요한 거야, 그래. 정화." <<He_ nun>> 이름을 적고 고해소를 나간다. <<grace 1>><<ggrace>>
<<case "corrupt_8">>
<<set $daily.contritions++>>
<<He_ ga>> 잠시 침묵한다. "보상. 정화. 보상하라. 정화. 정화를 하라. 정화."
<br><br>
<<He_ nun>> 고해소를 떠나면서 계속 같은 말을 반복한다. <<his_ yi>> 목소리가 서서히 사라지는 것이 들린다. <<stress 3>><<gstress>>
<<case "corrupt_9">>
<<set $daily.contritions++>>
"흠, 여기 처음 오셨죠? 좋아, 한 번 더 '전문가'를 용납할게요." <<He_ ga>> 킬킬 웃는다. "참회자들을 좀 더 숙청해 보세요... 개인적으로, <<sisterPost>>님. 눈을 뜨게 될지도 모르죠."
<br><br>
<<He_ nun>> 어떤 말도 없이 떠난다. <<grace 1>><<ggrace>>
<<case "sinner_1" "sinner_3" "sinner_4" "sinner_5">>
"내 이름요? 전... 그래도 되는지 잘 모르겠는데..." <<He_ nun>> 잠시 침묵을 지키더니 고해성사를 마치고 고해실을 나간다. <<He_ nun>> <<his_ yi>> 이름을 적지 않는다. <<grace -2>><<lgrace>>
<<case "sinner_2">>
"정화? 됐어요, 그냥 잠깐 재미 좀 보고 싶어서요." <<He_ ga>> 고해실을 나간다. <<grace -2>><<lgrace>>
<<case "sinner_6">>
잠시 침묵이 흐른다. "전... 전 이게 다 익명인 줄 알았는데요. 안 되겠어요, 누가 내 이름을 보게 된다면... 미안해요. 안녕히 계세요." <<He_ ga>> 서둘러 자리를 뜬다. <<grace -2>><<lgrace>>
<<case "sinner_7">>
<<Hes_ ga>> 잠시 침묵한다. "이건 정말 이상한 일이에요. 실수인 줄 알았어요." <<He_ ga>> 고해실을 나간다. <<grace -2>><<lgrace>>
<<case "sinner_8">>
"음, 이거 존나 이상해. 안녕히 계세요." <<He_ ga>> 고해실을 나간다. <<grace -2>><<lgrace>>
<<case "sinner_9">>
"오. 알겠습니다..." <<He_ ga>> 망설임 없이 <<his_ yi>> 이름을 적고, 고해실을 나간다. <<grace -2>><<lgrace>>
<<case "sinner_10">>
"아니요, 이걸 광고하고 싶지는 않아요. 그냥 머리 좀 식히러 왔어요." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace -2>><<lgrace>>
<<case "sinner_criminal_1">>
"난... 난 못해요! 당신은 그냥... 나를 당국에 신고 할 것이다.! 이건 실수였어..." <<He_ ga>> 빠르게 고해실을 나간다. <<grace -2>><<lgrace>>
<<case "sinner_criminal_2">>
<<He_ ga>> 웃는다. "내가 바보인 줄 알아요? 그 정보를 이용해서 날 가두려고 하겠지. 꺼져." <<He_ ga>> 빠르게 고해실을 나간다. <<grace -2>><<lgrace>>
<<case "sinner_silent">>
<<He_ nun>> 아무 말도 하지않고, 고해실을 나간다.
<<case "sinner_orphan_1" "sinner_orphan_2">>
"정화...? 나쁠 건 없겠지." <<he_ nun>> <<his_ yi>> 이름을 적고, 고해실을 나간다. <<grace -2>><<lgrace>><<hope -1>><<lhope>>
<<case "sinner_panty_thief">>
"와, 정말 끔찍한 생각이네요.거절할게요." <<He_ ga>> 고해소를 떠난다. <<grace -2>><<lgrace>>
<<case "sinner_pregnant">>
"정화?그게 필요한 건가요? 그 말이 마음에 드는지는 모르겠지만..." <<He_ ga>> 망설이다가 <<his_ yi>> 이름을 적습니다. <<grace -2>><<lgrace>>
<<case "sinner_generic_forgive" "sinner_generic_repent">>
"전문가? 알았어요." <<He_ nun>> 이름을 적고 고해소를 나간다. <<grace -2>><<lgrace>>
<<case "sinner_generic_rapist">>
"당연하죠.이 정도는 받아야죠. 감사합니다, <<sisterPost>>님." <<he_ nun>> <<his_ yi>> 이름을 적고, 고해실을 나간다. <<grace 1>><<ggrace>>
<<case "no_sin_generic">>
"당연하죠!정화! 그게 바로 저에게 필요한 거죠. 감사합니다, <<sisterPost>>님." <<He>> signs before leaving. <<grace -4>><<llgrace>>
<<case "temple_1" "temple_2" "temple_3" "temple_generic">>
"확실해요, <<sisterPost>>님? 이례적인 일이지만 <<sisterPost>>님의 판단을 믿겠습니다." <<He_ nun>> 이름을 적고 고해소를 나간다. <<grace -2>><<lgrace>>
<<case "temple_4" "temple_5">>
"물론이죠, <<sisterPost>>님. 어떤 식으로든 다시 순수해질 거예요." <<He_ nun>> 이름을 적고 고해소를 나간다. <<grace -2>><<lgrace>>
<<case "temple_6">>
"그...그래요. 정화." <<His_ yi>> 목소리는 두려움으로 가득 차 있다. <<He_ nun>> 이름을 적고 소심하게 고해소를 나간다. <<grace -2>><<lgrace>>
<<case "sydney_promised" "sydney_romance" "sydney_love">>
"뭐? 난 서약을 어긴 적 없어. 지금...? 아니, 됐어 좋은 하루 되세요, <<sisterPost>>님." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace -2>><<lgrace>>
<<case "winter">>
"이게 뭐죠? 이건 익명으로 해야 하는데요. 실수인 줄 알았어요." <<He_ nun>> 천천히 고해실을 나간다. <<grace -2>><<lgrace>>
<<default>>
<br><br>
"감사합니다, <<sisterPost>>님." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>>
<</switch>>
<br><br>
<<if $daily.contritions gte 5>>
<<world_corruption "soft" -1>>
<<set $daily.contritions to 0>>
<</if>>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br><<temple_effects>><<effects>>
<<switch $attendant>>
<<case "temple_1" "temple_2" "temple_3">>
<<if $temple_confessor_intro>>
"당신은 정화되어야 합니다. 저항하지 말고 고해소에서 나가주세요."
<<else>>
"당신은 정화되어야 합니다. 전문가들을 소환하겠습니다. 고해소에서 나가서 협조해 주십시오."
<</if>>
줄을 당겨 종을 울린다.
<br><br>
공포가 <<his_ yi>> 목소리를 가득 채운다. "뭐..뭐? 난 서약을 어기지 않았어! 그럴 순 없어!" <<His_ yi>> 문이 열린다. "안 돼! 그만해! 이건 옳지 않아!"
<<if $temple_confessor_intro>>고해성사자는<<else>>전문가는<</if>> <<him_ rul>> 데려간다. <<grace -10>><<lllgrace>><<stress 12>><<ggstress>><<control 50>><<gggcontrol>> <<world_corruption "soft" 1>>
<<case "temple_generic">>
<<if $temple_confessor_intro>>
"당신은 정화되어야 합니다. 저항하지 말고 고해소에서 나가주세요."
<<else>>
"당신은 정화되어야 합니다. 전문가들을 소환하겠습니다. 고해소에서 나가서 협조해 주십시오."
<</if>>
줄을 당겨 종을 울린다.
<br><br>
공포가 <<his_ yi>> 목소리를 가득 채운다. "이것은 어떤 의미인가요. <<sisterPost>>님? 전 서약을 어기지 않았습니다!" <<His_ yi>> 문이 열린다. "그만! 당장 그만둬! 저는 이걸 기억할 거예요!"
<<if $temple_confessor_intro>>고해성사자들이<<else>>전문가들이<</if>> <<him_ rul>> 데려간다. <<grace -10>><<lllgrace>><<stress 12>><<ggstress>><<control 50>><<gggcontrol>> <<world_corruption "soft" 1>>
<<case "corrupt_4">>
<<if $temple_confessor_intro>>
"당신의 정직함에 감사합니다. 당신은 정화되어야 합니다. 저항하지 말고 고해소에서 나가주세요."
<<else>>
"당신의 정직함에 감사합니다. 당신은 정화되어야 합니다. 전문가들을 소환하겠습니다. 고해소에서 나가서 협조해 주십시오."
<</if>>
줄을 당겨 종을 울린다.
<br><br>
"정화... 네. 네, 이게 제게 필요한 것 같아요. 감사합니다, <<sisterPost>>님." <<His_ yi>> 문이 열리고, <<he_ nun>> 기꺼이 <<if $temple_confessor_intro>>고해성사자를<<else>>전문가를<</if>> 따라간다. <<grace 2>><<ggrace>>
<<case "temple_4" "temple_5">>
<<if $temple_confessor_intro>>
"당신의 정직함에 감사합니다. 당신은 정화되어야 합니다. 저항하지 말고 고해소에서 나가주세요."
<<else>>
"당신의 정직함에 감사합니다. 당신은 정화되어야 합니다. 전문가들을 소환하겠습니다. 고해소에서 나가서 협조해 주십시오."
<</if>>
줄을 당겨 종을 울린다.
<br><br>
<<He_ nun>> 숨을 깊게 들이마신다. "속죄할 준비가 되었습니다. 감사합니다, <<sisterPost>>님." <<His_ yi>> 문이 열리고, <<he_ nun>> 기꺼이 <<if $temple_confessor_intro>>고해성사자들을<<else>>전문가들을<</if>> 따라간다. <<grace 2>><<ggrace>>
<<case "temple_6">>
<<if $temple_confessor_intro>>
"당신의 정직함에 감사합니다. 당신은 정화되어야 합니다. 저항하지 말고 고해소에서 나가주세요."
<<else>>
"당신의 정직함에 감사합니다. 당신은 정화되어야 합니다. 전문가들을 소환하겠습니다. 고해소에서 나가서 협조해 주십시오."
<</if>>
줄을 당겨 종을 울린다.
<br><br>
"안 돼! 안 돼! 제발!" <<His_ yi>> 문이 열린다. "제 잘못이 아니에요! 제발!"
The <<if $temple_confessor_intro>>고해성사자들이<<else>>전문가들이<</if>> <<him_ rul>> 데려간다. <<grace 2>><<ggrace>><<stress 12>><<ggstress>><<trauma 6>><<gtrauma>>
<<default>>
<<if $temple_confessor_intro>>
"당신은 정화되어야 합니다. 저항하지 말고 고해소에서 나가주세요."
<<else>>
"당신은 정화되어야 합니다. 전문가들을 소환하겠습니다. 고해소에서 나가서 협조해 주십시오."
<</if>>
줄을 당겨 종을 울린다. 안타깝게도 밧줄이 바로 끊어진다.
<br><br>
<<His_ yi>> 문이 열렸지만, 아무도 없다. <span class="red">이것은 버그입니다. Vrelnir 또는 PurityGuy에게 신고해 주세요.</span>
<</switch>>
<br><br>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br><<temple_effects>><<effects>>
<<if $temple_confessor_intro>>
"나는 당신을 <span class="red">타락한 자</span>라고 부르겠습니다." 무릎을 꿇고 봉인을 향해 몸을 세우고 작은 금속 셔터를 연다. "옷을 벗고 고해성사의 인장 앞에 서십시오. 내가 당신의 타락을 내 몸 안으로 가져가면 당신은 용서받을 것이다."
<br><br>
<<else>>
"당신은 숙청되어야 한다. 옷을 벗고 고해성사의 인장 앞에 서십시오." 자신이 무엇을 하고 있는지 완전히 확신할 수는 없지만, 무릎을 꿇고 작은 금속 셔터를 열었다.
<<promiscuity1>>
<</if>>
<<switch $attendant>>
<<case "corrupt_1">>
<<set _accepted to true>>
"아... 예! 구멍을 메워! 이제 알겠어! 복 받으세요, <<sisterPost>>님!" <<He_ ga>> 따른다.
<<case "corrupt_2">>
<<set _accepted to true>>
"오? 뜻밖이네요. 원한다면, <<sisterPost>>님." <<He_ ga>> 따른다.
<<case "corrupt_3">>
<<set _accepted to true>>
<<He_ ga>> 따른다. "이렇게 하면 신이 저를 용서할까요?"
<<case "corrupt_4">>
<<set _accepted to true>>
"이게 정화인가? 이게 저를... 벽에서 살려주는 건가요? 고마워요, <<sisterPost>>님." <<He_ ga>> 따른다.
<<case "corrupt_5">>
<<set _accepted to true>>
"드디어 시간을 잘 지키는 사람이 생겼네요." <<He_ ga>> 따른다.
<<case "corrupt_5_fake">>
<<set _accepted to true>>
"드디어 시간을 잘 지키는 사람이 생겼네요." <<He_ ga>> 순응하지만, <<him_ yi>> 의 숨소리 아래에서 <<his_ ga>> 킥킥거리는 소리가 들린다.
<<case "corrupt_6">>
<<set _accepted to true>>
"당장요, <<sisterPost>>님. 이 느낌을 멈추게 할 수 있는 건 뭐든지요. 근데 이거... 아파요?"
<<case "corrupt_7">>
<<set _accepted to true>>
<<He_ ga>> 당신의 요청에 응한다. "이건... 죄스러운 일이지만 당신을 믿어요, <<sisterPost>>님."
<<case "corrupt_8">>
<<set _accepted to true>>
<<He_ ga>> 잠시 침묵한다. "숙청. 충동. 숙청. 충동.
<br><br>
<<He_ nun>> 계속해서 같은 말을 반복하지만, 당신의 요청에 응한다.
<<case "corrupt_9">>
<<set _accepted to true>>
"훌륭해요! 감사합니다, <<sisterPost>>님." <<He_ ga>> 당신의 요청에 응한다.
<<case "sinner_1" "sinner_9" "sinner_pregnant" "sinner_generic_forgive" "no_sin_generic">>
"뭐, 뭐? 그건... 부적절한 것 같은데. 난... 그렇게 하는 게 편하지 않아요. 미안해요!" <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace -2>><<lgrace>>
<<case "sinner_2">>
<<set _accepted to true>>
"맙소사, 진짜예요! 굉장해!" <<He_ ga>> 재빨리 옷을 벗는다.
<<case "sinner_3">>
<<set _accepted to true>>
"만약... 이게 도움이 될 것 같으면..." <<He_ ga>> 따른다.
<<case "sinner_4" "sinner_5">>
"우와, 뭐야?! 기분나쁜 새끼!" <<He_ ga>> 고해소에서 도망친다. <<grace -2>><<lgrace>>
<<case "sinner_6">>
"당신은... 내가 말한 것 때문에 나를 이용하려고 하는군요!" <<He_ ga>> 고해소에서 도망친다. <<grace -2>><<lgrace>>
<<case "sinner_7">>
"젠장, 적어도 매춘 업소에서는 이런 짓을 해도 돈은 받겠지." <<He_ ga>> 고해실을 나간다. <<grace -2>><<lgrace>>
<<case "sinner_8">>
"그래, 우리 부모님한테 너희는 완전 미친놈들이라고 말했어." <<He_ ga>> 고해실을 나간다. <<grace -2>><<lgrace>>
<<case "sinner_10">>
<<set _accepted to true>>
"달콤해. 네가 과일보다 나은지 보자." <<He_ ga>> 따른다.
<<case "sinner_criminal_1" "sinner_criminal_2">>
"잘못 찾아온 게 분명하네요." <<He_ ga>> 빠르게 고해실을 나간다. <<grace -2>><<lgrace>>
<<case "sinner_silent">>
<<He_ nun>> 아무 말도 하지않고, 고해실을 나간다.
<<case "sinner_orphan_1">>
"여...여기도? 난... 가망이 없어." <<He_ ga>> 고해실을 박차고 나간다. <<grace -2>><<lgrace>><<hope -1>><<lhope>>
<<case "sinner_orphan_2">>
"여기도 이러네. 잘됐네 마을 전체가 내 인생처럼 망했어." <<He_ ga>> 고해실을 박차고 나간다. <<grace -2>><<lgrace>><<hope -1>><<lhope>><<reb -1>><<lreb>>
<<case "sinner_panty_thief">>
"우와, 우와, 안 돼! 내 DNA를 여기저기에 남기고 싶지 않아요, 안 돼요!" <<He_ ga>> 고해소를 떠난다. <<grace -2>><<lgrace>>
<<case "sinner_generic_repent">>
<<set _accepted to true>>
"용서받기 위해 이런 일이 필요하다면." <<He_ ga>> 따른다.
<<case "sinner_generic_rapist">>
<<set _accepted to true>>
"지금 장난하는 거예요? 아니, 진심이지?" <<He_ ga>> 따른다.
<<case "sydney_promised" "sydney_romance">>
<<set _noOptions to true>>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
"그래요? 난 그렇게 생각하지 않아. 당신이 주목하고 있지 않았을 때를 대비해서 말하자면, 난 이미 상대가 있어, 변태야."
<<else>>
"저... 전 그냥 찍혔어요, 그런 식으로 저를 노출할 수 없어요, <<sisterPost>>님."
<</if>>
<<his_ yi>> 목소리에 담긴 분노는 <<his_ yi>> 정체성을 배반한다. <span class="pink">시드니다.</span> <<He_ nun>> 고해소를 떠나기 시작한다. <<grace -2>><<lgrace>>
<br><br>
<<link [[자신을 드러낸다|Temple Confess Purge Sydney]]>><</link>>
<br>
<<link [[ $NPCList[0].pronouns.he + " 나가게 둔다"|Temple Confess Start]]>><<endconfession>><</link>>
<br>
<<case "sydney_love">>
"뭐..뭐? 그렇게 하면 안 되는 건지 모르겠어 난... 못하겠어! 미안해!" <<He_ ga>> 고해소를 나간다. <<grace -2>><<lgrace>><<npcincr "Sydney" purity -2>><<lspurity>>
<<case "winter">>
"뭐야? 무슨 역겨운 농담을 하려는 거야? 난 갈 거야." <<He_ ga>> 그렇게 말한다. <<grace -2>><<lgrace>>
<<default>>
<br><br>
"감사합니다, <<sisterPost>>님." <<He_ ga>> 고해성사를 마치고 고해실을 나간다. <<grace 1>><<ggrace>>
<</switch>>
<br><br>
<<if _accepted>>
<<link [[다음|Temple Confess Purge Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif !_noOptions>>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br>
<</if>><<temple_effects>><<effects>>
<<run statusCheck("Sydney")>>
<<if $speech_attitude is "meek">>
"나... 나야, 시드니," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"그냥 나야, 시드, 그냥 좀 즐기려는 거야." 당신이 말한다.
<<else>>
"그냥 나야, 시드니" 당신이 말한다.
<</if>>
<br><br>
<<He_ ga>> 멈춘다.
<<if _sydneyStatus.includes("corrupt")>>
"오, 정말 잠시 동안 나를 속였어. 정말 영리하네."
<<else>>
"왜-왜 그런 말을 했어? 그...그러니까 내말은... 그냥 재밌었나 봐요."
<</if>>
<<He_ ga>> 잠시 후 웃으며 말한다. "난 널 믿으니까... 여기서 서로를 알아볼 수 있도록 신호 같은 걸 만들어야겠어." <<He_ ga>> 생각한다.
"아! 이건 어때? 이쪽으로 들어갈 때마다 <span class="blue">문틀을 세 번 노크할게.</span> 그래야 나라는 걸 알 수 있어."
<br><br>
<<set $sydneySeen.pushUnique("confessionRevealed")>>
<<link [[시드니를 고해소의 당신 쪽으로 초대한다|Temple Confess Sydney Tempt]]>><</link>>
<br>
<<link [[작별인사를 한다|Temple Confess Start]]>><<endconfession>><</link>>
<br><<temple_effects>><<effects>>
<<run statusCheck("Sydney")>>
<<if $speech_attitude is "meek">>
"이쪽으로... 와볼래? 사생활이 있으니까."
<<elseif $speech_attitude is "bratty">>
"이리 와서 네가 얼마나 못된 짓을 했는지 고백하는 게 어때?"
<<else>>
"이쪽으로 올래? 여러 가지 방법으로?"
<</if>>
<br><br>
<<if $phase is 1>>
시드니는 당신의 목소리를 알아듣고 안심한 듯 하다.
<</if>>
<<if _sydneyStatus.includes("corrupt")>>
"오, 내 사랑, 넌 만족할 줄 모르는구나!" <<He_ ga>> 고해실을 나간다. "당신의 용서에 감사합니다, <<sisterPost>>님." <<He_ ga>> 밖에서 잠시 시간을 보내며 아무도 보지 않는지 확인한다. 당신은 <<he_ rul>> 위해 문을 열어준다.
<br><br>
<<He_ ga>> 벤치에 나란히 앉아 문을 잠근다.
<<if $sydney.rank is "initiate">>
"친애하는 <<sisterPost>>님, 이 불쌍한 수련생을 회개하도록 도와주시지 않겠습니까?"
<<else>>
"어때? 죄 좀 나눌래?"
<</if>>
<<He_ ga>> 당신을 가까이 끌어당긴다.
<br><br>
<<link [[다음|Temple Confess Sydney Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"여기서도요? 난... 당신은 만족할 줄 모르는군요." <<He_ ga>> 고해실을 나간다. "당신의 용서에 가-감사합니다, <<sisterPost>>님." <<He_ ga>> 밖에서 잠시 시간을 보내며 아무도 보지 않는지 확인한다. 당신은 <<he_ rul>> 위해 문을 열어준다.
<br><br>
<<He_ ga>> 벤치에 나란히 앉는다.
<<if _sydneyStatus.includes("Lust")>>
당신은 <<his_ yi>> 가슴에 손을 얹고 <<him_ rul>> 누운 자세로 부드럽게 밀어준다. <<He_ ga>> 참았던 숨을 내쉬며 당신을 껴안는다.
<<sydneyLewd>>
<br><br>
<<link [[다음|Temple Confess Sydney Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<br><br>
<<set $seductiondifficulty to 8000 - ((C.npc.Sydney.love + C.npc.Sydney.lust) * 15) - C.npc.Sydney.purity>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는데 더 자신감이 생긴다.</span><</if>><<seductionskilluse>>
<br><br>
당신은 <<his_ yi>> 가슴에 손을 얹고 <<him_ rul>> 누운 자세로 부드럽게 밀어준다.
<<if $seductionrating gte $seductionrequired>>
<span class="green"><<He_ ga>> 참았던 숨을 내쉬며 당신을 껴안는다.</span>
<<sydneyLewd>>
<br><br>
<<link [[다음|Temple Confess Sydney Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"잠깐만요! 난... 정말 모르겠어... 난..." <<He_ ga>> 가볍게 몸을 떤다.
<<sydneySexFail>>
<br>
당신은 <<his_ yi>> 망설임에 따라 천천히 진행하기로 결정한다.
당신은 <<handtext>> <<his_ yi>> 속옷 사이로 <<his_ yi>> <<sydneyGenitalsPost "을">> 애무하기 시작한다.<<if !$sydneyChastityKnown and _sydneyChastity>><span class="lewd">그러나, 당신은 무언가 당신을 방해하는 것을 느낀다.</span><</if>> <<He_ nun>> 긴장한 듯 보이지만, 당신을 막지 않는다. <<He_ ga>> 당신이 쉽게 접근할 수 있도록 <<his_ yi>> 다리를 조심스럽게 벌려준다. 당신은 <<his_ yi>> 속옷을 벗긴다.
<br><br>
<<sydneyExpose>> 당신은 <<if _sydneyChastity>> <<his_ yi>> 벨트를 통해 <<he_ rul>> 만족시키는 데 <</if>> 시간을 낭비하지 않는다. <<He_ ga>> 당신의 손길에 서서히 <<if $NPCList[0].penis isnot "none">>발기하자<<else>>젖자<</if>> <<he_ nun>> 얼굴을 붉히며 고개를 돌린다. 당신은 한동안 그것을 유지하다가 결국 앞으로 몸을 기울여 <<his_ yi>> 목에 키스하여 신음을 이끌어낸다.
<<if _sydneyChastity>>
그러나 벨트가 방해가 되어, <<him_ rul>> 절정시킬 방법이 없다. 당신은 <<him_ rul>> 희롱하는 것에 만족한다.
<<else>>
아무것도 방해하지 않는 상태에서, 당신은
<<if $NPCList[0].penis isnot "none">>
<<his_ yi>> 자지를 잡고 엄지손가락으로 자지 끝을 문지르기 시작한다.
<<else>>
천천히 손가락을 삽입한다. <<Hes_ nun>> 의외로 젖어서 쉽게 들어간다.
<</if>>
오래 걸리지 않는다. <<He_ ga>> 한 손으로 당신을 단단히 잡고 다른 손으로 <<his_ yi>> 입을 가리고 신음을 억누르면서 <<him_ ga>> 오르가슴에 이르도록 한다.
<</if>>
<<npcincr Sydney purity 2>><<gspurity>>
<br><br>
<<link [[다음|Temple Confess Sydney Tempt End]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<</if>>
<</if>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
<<set $corruptionEvent to 1>>
<<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<if _sydneyChastity and C.npc.Sydney.chastity.anus.includes("shield")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<set $timer to random(6, 12)>>
<<set $sydneyConfession to {Sound: 0, Attendant: "", State: "", Pronoun: "", Choice: ""}>>
<</if>>
<<if $timer lte 0 and $sydneyConfession.State isnot "exposed" and $sydneyConfession.State isnot "gone" and $sydneyConfession.State isnot "leaving">>
<<temple_effects>>
<<set $sydneyConfession.State to "leaving">>
참회자가 당신의 응답을 기다린다.
<<if $orgasmdown gte 1>>
<span class="lewd">절정으로 인한 경련 때문에 대답할 수가 없다.</span>
<span class="red"><<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 당신이 무슨 짓을 하고 있는지 깨닫고 분노에 찬 숨을 헐떡인다.</span> "빌어먹을 변태새끼!"
<<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 고해소에서 도망친다. <<grace -4>><<llgrace>>
<<set $timer to 0>><<set $sydneyConfession.State to "exposed">>
<br><br>
<<link [[다음|Temple Confess Sydney Sex]]>><<set $speechdisable to 0>><</link>>
<br>
<<else>>
<<if $NPCList[0].vagina.includes("mouth")>>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[0].location.genitals to 0>>
시드니는 당신의 입에서 멀어진다.
<<elseif $NPCList[0].penis.includes("mouth")>>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[0].location.genitals to 0>>
시드니는 당신의 입에서 멀어진다.
<<elseif $mouthuse is "kiss" and $NPCList[0].mouth is "kiss">>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].location.head to 0>>
시드니가 키스를 멈춘다.
<<elseif $mouthuse is "breasts">>
<<set $NPCList[0].chest to 0>>
<<set $NPCList[0].location.head to 0>>
<<if $NPCList[0].lefthand is "head_breasts" or $NPCList[0].lefthand is "head_nipples">>
<<set $NPCList[0].lefthand to 0>>
<</if>>
<<if $NPCList[0].righthand is "head_breasts" or $NPCList[0].righthand is "head_nipples">>
<<set $NPCList[0].righthand to 0>>
<</if>>
시드니는 당신의 입에서 멀어진다.
<<else>>
시드니가 멈춘다.
<</if>>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $mouthaction to 0>><<set $head to 0>>
<br><br>
어떻게 대답할까?
<br>
<<link [[용서한다|Temple Confess Sydney Sex]]>><<set $sydneyConfession.Choice to "forgive">><</link>>
<br>
<<link [[회개한다|Temple Confess Sydney Sex]]>><<set $sydneyConfession.Choice to "repent">><</link>>
<br>
<<link [[참회한다|Temple Confess Sydney Sex]]>><<set $sydneyConfession.Choice to "contrition">><</link>>
<br>
<</if>>
<<elseif $timer lte 0 and $sydneyConfession.State is "leaving">>
<<set $sydneyConfession.State to "gone">>
<<switch $sydneyConfession.Choice>>
<<case "forgive">>
<<if $angel gte 6 or ($confessionsTaken gte 10 and $grace gte 25)>>
"나는 말로서 당신을 용서한다. 하지만 행동으로 자신을 용서해야 한다." 당신이 말한다.
<<elseif $speech_attitude is "meek">>
"다-당신은 말로 용서받았지만 행동으로 용서해야 한다." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"당신은 용서받았습니다. 하지만 여전히 자신을 용서해야 한다." 당신이 말한다.
<<else>>
"당신은 용서받았지만, 스스로를 용서하기 위해 행동해야 한다." 당신이 말한다.
<</if>>
<br><br>
<<switch $sydneyConfession.Attendant>>
<<case "sinner_1">>
<<set $sydneyConfession.Choice to "correct">>
"물론이죠. 감사합니다, <<sisterPost>>님." <<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 고해소를 나간다. <<grace 1>><<ggrace>>
<<case "sinner_2">>
"저 용서받은 건가요? 아, 감사합니다, <<sisterPost>>님!" <<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 고해소를 나간다. <<grace -2>><<lgrace>>
<<case "sinner_3">>
"용서받았다고? 내가 그런 짓을 했는데 어떻게 그냥 용서할 수 있어? 내가 한 말 한마디라도 들었어?" <<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 고해소를 박차고 나간다. <<grace -2>><<lgrace>>
<</switch>>
<br><br>
<<case "repent">>
<<if $angel gte 6 or ($confessionsTaken gte 10 and $grace gte 25)>>
"회개하세요. 길을 바꾸면 용서받을 수 있습니다." 당신은 자신 있게 말한다.
<<elseif $speech_attitude is "meek">>
"다-당신은 말씀으로 용서받았지만 여전히 회개해야 합니다." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"당신은 용서받았습니다. 하지만 정신 차리고 회개해야 합니다." 당신이 말한다.
<<else>>
"당신은 용서받았지만 회개해야 합니다." 당신이 말한다.
<</if>>
<br><br>
<<switch $sydneyConfession.Attendant>>
<<case "sinner_1">>
"무-물론이죠, <<sisterPost>>님. 회개하겠습니다." <<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 고해소를 나간다. <<grace -2>><<lgrace>>
<<case "sinner_2">>
<<set $sydneyConfession.Choice to "correct">>
"제가 누구인지 엄격하게 상기시켜줄 필요가 있었어요. 감사합니다, <<sisterPost>>님." <<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 고해소를 나간다. <<grace 1>><<ggrace>>
<<case "sinner_3">>
"회개는 하겠지만 이미 저지른 끔찍한 일들을 고칠 수는 없습니다." <<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 고해소를 나간다. <<grace -2>><<lgrace>>
<</switch>>
<<case "contrition">>
<<if !$daily.contritions>>
<<set $daily.contritions to 0>>
<</if>>
종이 더미에서 종이 한 장을 꺼내려고 손을 뻗는다. 힘을 주지만 시드니가 가로막고 있어 손이 닿지 않는다. <<He_ ga>> 하나를 가져다 주더니, <<his_ yi>> 옷에서 빨간 펜을 꺼낸다. 그 펜을 금속 셔터에 밀어 넣는다.
<br><br>
"정정하려면 나중에 다시 방문해야 합니다. 여기에 성명과 주소를 적어 주세요. 전문가가 정화를 도와드릴 것입니다."
<br><br>
<<switch $sydneyConfession.Attendant>>
<<case "sinner_1">>
"제 이름요? 전...전 이런거 안전하지않다고 생각해요!" <<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 고해소를 나간다. <<grace -2>><<lgrace>>
<<case "sinner_2">>
"저는... 당신은 그냥 제 이름을 이용해서 저를 고발하려고 하잖아요!" <<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 고해소를 박차고 나간다. <<grace -2>><<lgrace>>
<<case "sinner_3">>
<<set $sydneyConfession.Choice to "correct">><<set $daily.contritions ++>>
"정화. 물론이죠 감사합니다, <<sisterPost>>님." <<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> <<if $sydneyConfession.Pronoun is "m">>그의<<else>>그녀의<</if>> 이름을 적고 고해소를 나간다. <<grace 1>><<ggrace>>
<</switch>>
<</switch>>
<br><br>
시드니는 안도의 한숨을 내쉰다.
<<switch _sydneyArousal>>
<<case "high">>
<<if _sydneyStatus.includes("corrupt")>>
"때가 됐어. 이리 와."
<<else>>
"제-제발 서둘러요, 전..."
<</if>>
<<default>>
<<if _sydneyStatus.includes("corrupt")>>
"자, 어디까지 했지?"
<<else>>
"계속... 하실래요?"
<</if>>
<</switch>>
<br><br>
<<link [[다음|Temple Confess Sydney Sex]]>><<set $speechdisable to 0>><</link>>
<br>
<<else>>
<<set $enemyanger to -10>>
<<temple_effects>><<effects>>
<<effectsman>>
<<man>>
<<if _sound is 1>>
<<set $sydneyConfession.Sound++>>
<</if>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 3>>
<<set _sydneyArousal to "high">>
<<else>>
<<set _sydneyArousal to "low">>
<</if>>
<<if $timer is 4>>
<<set $sydneyConfession.Attendant to either("sinner_1", "sinner_2", "sinner_3")>>
<<set $sydneyConfession.Pronoun to ($rng lte maleChance() ? "m" : "f")>>
<<set $sydneyConfession.State to "present">>
<<set $speechdisable to 1>>
<span class="red">다른 문이 열린다.</span> 둘 다 얼어붙고 시드니가 <<his_ yi>> 입을 가립니다.
<br><br>
<<if $NPCList[0].vagina.includes("mouth")>>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[0].location.genitals to 0>>
시드니는 당신의 입에서 멀어진다.
<<elseif $NPCList[0].penis.includes("mouth")>>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[0].location.genitals to 0>>
시드니는 당신의 입에서 멀어진다.
<<elseif $mouthuse is "kiss" and $NPCList[0].mouth is "kiss">>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].location.head to 0>>
시드니가 키스를 멈춘다.
<<elseif $mouthuse is "breasts">>
<<set $NPCList[0].chest to 0>>
<<set $NPCList[0].location.head to 0>>
<<if $NPCList[0].lefthand is "head_breasts" or $NPCList[0].lefthand is "head_nipples">>
<<set $NPCList[0].lefthand to 0>>
<</if>>
<<if $NPCList[0].righthand is "head_breasts" or $NPCList[0].righthand is "head_nipples">>
<<set $NPCList[0].righthand to 0>>
<</if>>
시드니는 당신의 입에서 멀어진다.
<</if>>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $mouthaction to 0>><<set $head to 0>>
<<switch _sydneyArousal>>
<<case "high">>
<<if _sydneyStatus.includes("corrupt")>>
반대편에 누가 앉자, "제-젠장!" <<he_ ga>> 속삭인다.
<<else>>
반대편에 누가 앉자, <<he_ ga>> 속삭인다.
<</if>>
<<default>>
<<if _sydneyStatus.includes("corrupt")>>
반대편에 누가 앉자, "오 이런," <<he_ ga>> 속삭인다.
<<else>>
반대편에 누가 앉자, "난... 조용히 있으려고 노력할게" <<he_ ga>> 속삭인다.
<</if>>
<</switch>>
<br><br>
<<elseif $timer is 3>>
참회자가 한숨을 내쉰다. <<if $sydneyConfession.Pronoun is "m">>그의<<else>>그녀의<</if>> 목소리가 당신을 반긴다.
<<if $orgasmdown gte 1>>
<<set $sydneyConfession.Sound++>>
"용서해주십시오, <<sisterPost>>님. 제가... 괜찮나요?" 당신은 재빨리 고개를 끄덕이다가 <<if $sydneyConfession.Pronoun is "m">>그가<<else>>그녀가<</if>> 당신을 볼 수 없다는 사실을 기억해낸다.
<br><br>
"어... 다 괜찮습니다." 당신은 신음을 억누르며 말한다. "내... 어, 당신의 죄를 드러내서 용서받을 수 있도록..."
<<elseif _sound>>
"용서해주십시오, <<sisterPost>>님. 제가... 괜찮나요?" 당신은 재빨리 고개를 끄덕이다가 <<if $sydneyConfession.Pronoun is "m">>그가<<else>>그녀가<</if>> 당신을 볼 수 없다는 사실을 기억해낸다.
<br><br>
"모두 다 괜찮습니다. 당신의 죄를 드러내면, 용서받을 수 있습니다." 당신이 말한다.
<<else>>
참회자에게 말한다. "어서 오십시오. 당신의 죄를 드러내어 용서받을 수 있도록 하십시오."
<br><br>
"제가 죄를 지었으니 용서해주세요, <<sisterPost>>님."
<</if>>
<br><br>
<<elseif $timer is 2>>
<<if $sydneyConfession.Sound gte 3>>
<span class="red"><<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 당신이 무슨 짓을 하고 있는지 깨닫고 분노에 찬 숨을 헐떡인다.</span> "빌어먹을 변태들!"
<<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 고해소에서 도망친다. <<grace -4>><<llgrace>>
<<set $timer to 0>><<set $sydneyConfession.State to "exposed">><<set $speechdisable to 0>>
<<else>>
참회자가 말한다.
<<switch $sydneyConfession.Attendant>>
<<case "sinner_1">>
"이웃의 배우자에 대해 불순한 생각을 했어요. 지금은 결혼 생활에 완벽하게 행복합니다..."
<<case "sinner_2">>
"나는... 전 범죄자입니다. 카페에서 주인 없는 지폐를 훔쳤어요..."
<<case "sinner_3">>
"저는 정말 나쁜 짓을 했어요. 매춘 업소의 댄서 중 한 명에게 강제로 몸을 맡겼어요."
<</switch>>
<<if $orgasmdown gte 1>>
<<set $sydneyConfession.Sound++>>
<span class="pink"><<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 당신의 신음 소리를 듣는다. </span> "이상한 소리를 내고 있군요, <<sisterPost>>님."
<<elseif _sound>>
<span class="pink"><<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 당신의 말을 듣는다.</span> "나...뭐라고요?"
<</if>>
<</if>>
<br><br>
<<elseif $timer is 1>>
<<set $timer to 0>>
<<if $sydneyConfession.Sound gte 3>>
<span class="red"><<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 당신이 무슨 짓을 하고 있는지 깨닫고 분노에 찬 숨을 헐떡인다.</span> "빌어먹을 변태들!"
<<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 고해소에서 도망친다. <<grace -4>><<llgrace>>
<<set $timer to 0>><<set $sydneyConfession.State to "exposed">><<set $speechdisable to 0>>
<<else>>
참회자가 말한다.
<<switch $sydneyConfession.Attendant>>
<<case "sinner_1">>
"...그리고 저는 절대 바람을 피치 않았어요! 내가 이런 생각을 즐기는 것도 아닙니다. 그냥... 있을 뿐이죠."
<<case "sinner_2">>
"...스릴에 중독된 것 같아요. 곧 더 나쁜 짓을 할까 봐 걱정이에요."
<<case "sinner_3">>
"...그만두라고 애원했지만 전 그냥 계속했습니다."
<</switch>>
<<if $orgasmdown gte 1>>
<<set $sydneyConfession.Sound++>>
<span class="pink"><<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 당신의 신음 소리를 듣는다.</span> "죄송한데 무슨 일이죠?"
<<elseif _sound>>
<span class="pink"><<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 당신의 말을 듣는다.</span> "죄송한데 무슨 일이죠?"
<</if>>
<</if>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Temple Confess Sydney Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Temple Confess Sydney Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<temple_effects>><<effects>><<run statusCheck("Sydney")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $sydneyConfession.State is "present">>
<<ejaculation "short">>
"여기 다른 사람 있어요?!" 참회자는 분노에 찬 목소리로 말한다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"그래, 울어라, 죄인아." 시드니가 담담하게 말한다.
<<else>>
침묵한다. 시드니가 <<his_ yi>> 입을 가린 채 어색하게 당신을 쳐다본다.
<</if>>
<br><br>
믿을 수가 없어요! 여긴 정말 끔찍해!" <<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 고해소를 박차고 나간다. <<grace -4>><<llgrace>>
<br><br>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"저-정말 짜릿했어." <<he_ ga>> 중얼거린다. "이렇게 살아있다는 느낌은 처음이야." <<He_ ga>> 당신의 눈을 응시한다. "<span class="lewd">새로운 세상이 열린 기분이 들어.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "corrupt" "corruptLust">>
"이런 멍청이가. <<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 질투가 났겠지," <<he_ ga>> 우쭐한 미소를 지으며 선언한다.
<<default>>
"미안해요... 다 망쳐서..." <<he_ ga>> 킥킥거리며 중얼거린다.
<</switch>>
<</if>>
<<else>>
<<ejaculation>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
<<if $sydneyConfession.State isnot "">>
"저-정말 짜릿했어." <<he_ ga>> 중얼거린다. "이렇게 살아있다는 느낌은 처음이야." <<He_ ga>> 당신의 눈을 응시한다. "<span class="lewd">새로운 세상이 열린 기분이 들어.</span>"
<<else>>
"저-정말 엄청났어," <<he_ ga>> 중얼거린다. "난... 또 하고 싶어 그리고... 또..." <<He_ ga>> 당신의 눈을 응시한다. "<span class="lewd">새로운 세상이 열린 기분이 들어.</span>"
<</if>>
<<else>>
<<if $sydneyConfession.State is "exposed">>
<<switch _sydneyStatus>>
<<case "corrupt" "corruptLust">>
"이런 멍청이가. <<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 질투가 났겠지," <<he_ ga>> 우쭐한 미소를 지으며 선언한다.
<<default>>
"미안해요... 다 망쳐서 말예요," <<he_ ga>> 킥킥거리며 중얼거린다.
<</switch>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
"그리고... 내 죄를 용서해 줘." <<he_ ga>> 킥킥거리며 중얼거린다.
<<case "corrupt" "corruptLust">>
"회개하는 것이 이렇게 기분 좋은 일인지 몰랐어." <<he_ ga>> 우쭐한 미소를 지으며 선언한다.
<<default>>
"고해소가 방음이 되어 있어서 다행이에요." <<he_ ga>> 킥킥 웃는다.
<</switch>>
<</if>>
<</if>>
<</if>>
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<sydneyFinish>>
<<tearful>> 청소하고 다음 참회자를 맞이할 준비를 한다. 마지못해 시드니는 당신과 헤어진다.
<<elseif $enemyhealth lte 0>>
<<if $sydneyConfession.State is "present">>
시드니는 고통스러운 신음을 내뱉는다.
<br><br>
"여기 다른 사람 있어요?!" 참회자는 분노에 찬 목소리로 말한다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"그래, 울어라, 죄인아." 시드니가 담담하게 말한다.
<<else>>
침묵한다. 시드니가 <<his_ yi>> 입을 가린 채 어색하게 당신을 쳐다본다.
<</if>>
<br><br>
믿을 수가 없어요! 여긴 정말 끔찍해!" <<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 고해소를 박차고 나간다. <<grace -4>><<llgrace>>
<br><br>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"저-정말 짜릿했어." <<he_ ga>> 중얼거린다. "이렇게 살아있다는 느낌은 처음이야." <<He_ ga>> 당신의 눈을 응시한다. "<span class="lewd">새로운 세상이 열린 기분이 들어.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "corrupt" "corruptLust">>
"이런 멍청이가. <<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 질투가 났겠지," <<he_ ga>> 우쭐한 미소를 지으며 선언한다.
<<default>>
"미안해요... 다 망쳐서..." <<he_ ga>> 킥킥거리며 중얼거린다.
<</switch>>
<</if>>
<<else>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
시드니는 고통스러운 신음을 내뱉고, 재빨리 <<his_ yi>> 입을 가려서 신음을 억누른다 . "그-그건..." <<He_ ga>> 당신의 눈을 응시한다. "저는 당신이 저에게 거칠게 대할 때가 좋은 것 같아요. <span class="lewd">새로운 세상이 열린 기분이 들어요.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
시드니는 고통스러운 신음을 내뱉고, 재빨리 <<his_ yi>> 입을 가려서 신음을 억누른다 . <<He_ ga>> 부끄러운 듯 고개를 숙인다. "난... 충분히 마신 것 같은데..."
<<else>>
"자-잠깐! 멈춰! 제발!" 시드니는 재빨리 당신과 떨어집니다. "정말 아팠어... 내 말은, 난 여전히 좋아했지만..." <<his_ yi>> 얼굴이 붉어지고 <<he_ ga>> 고개를 돌린다. "음... 어쩌면 다음에 끝낼 수 있을지도..."
<</if>>
<<case "corrupt" "corruptLust">>
시드니는 가쁜 숨을 몰아쉬며 당신에게서 뒤로 물러난다. "너가 날 거칠게 대할때가 좋아." <<he_ ga>> 말한다, "하지만 나머지는 나중에 하자."
<<default>>
"아야! 알겠어, 그렇게 거칠게 하지 마!" <<He_ ga>> 재빨리 뒤로 물러난다. "내가 얼마나 견딜 수 있는지에 대한 가이드라인을 정해야 할 것 같은데..."
<</switch>>
<</if>>
<</if>>
<<npcincr Sydney lust 5>><<gglust>>
<br><br>
<<tearful>> 당신은 청소하고 다음 참회자를 맞이할 준비를 한다.
<<else>>
<<if $sydneyConfession.State is "present">>
"멈춰요? 뭘 멈춰요? 여기 다른 사람 있어요?!" 참회자는 분노에 찬 목소리로 말한다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"그래, 울어라, 죄인아." 시드니가 담담하게 말한다.
<<else>>
침묵한다. 시드니가 <<his_ yi>> 입을 가린 채 어색하게 당신을 쳐다본다.
<</if>>
<br><br>
믿을 수가 없어요! 여긴 정말 끔찍해!" <<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 고해소를 박차고 나간다. <<grace -4>><<llgrace>>
<br><br>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"저-정말 짜릿했어." <<he_ ga>> 중얼거린다. "이렇게 살아있다는 느낌은 처음이야." <<He_ ga>> 당신의 눈을 응시한다. "<span class="lewd">새로운 세상이 열린 기분이 들어.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "corrupt" "corruptLust">>
"이런 멍청이가. <<if $sydneyConfession.Pronoun is "m">>그는<<else>>그녀는<</if>> 질투가 났겠지," <<he_ ga>> 우쭐한 미소를 지으며 선언한다.
<<default>>
"미안해요... 다 망쳐서..." <<he_ ga>> 킥킥거리며 중얼거린다.
<</switch>>
<</if>>
<<else>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"그...그만? 하지만 우리..." <<he_ ga>> 실망한 표정을 지으며 삐죽거린다. "우리... 나중에 끝내면 안될까? 제발? 나... <span class="lewd">새로운 세상이 열린 기분이 들어.</span> 나 이거 끝내고 싶어."
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
"그...그만? 하지만 나... 난..." <<he_ ga>> 더듬거리며 말을 더듬으면서 당신에게 달라붙는다. "아-알겠어..."
<<else>>
시드니가 긴장한 표정으로 당신을 바라본다. "제가... 잘못한 건 없는거죠, 그렇죠?"
<</if>>
<<case "corrupt">>
시드니는 삐죽거리지만 당신에게서 한 발짝 물러난다. "이 일은 나중에 끝내야 돼." <<he_ ga>> 말한다. "응?"
<<case "corruptLust">>
시드니가 신음하며 삐죽거린다. "넌 정말 못됐어! 하지만 괜찮아. 그치만 우리 이 일은 나중에 끝내야해"
<<default>>
"오. 알겠어, 그만할게." <<He_ ga>> 잠시 실망한 표정을 지었지만 이내 당신에게 미소를 짓는다.
<</switch>>
<</if>>
<</if>>
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<br><br>
<<tearful>> 당신은 청소하고 다음 참회자를 맞이할 준비를 한다.
<</if>>
<br><br>
<<unset $sydneyConfession>>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[다음|Temple Confess Sydney Tempt End]]>><</link>>
<br><<temple_effects>><<effects>>
<<run statusCheck("Sydney")>>
<<if $phase is 2>>
<<switch _sydneyStatus>>
<<case "pure">>
<<if !_sydneyChastity>>
<<pass 2>><<He_ nun>> 온 힘을 다해 당신에게 매달려 헐떡인다. "와...와..." <<he_ ga>> 속삭인다. 당신은 <<him_ ga>> 움직일 준비가 될 때까지 <<hes_ rul>> 잡고 있다. <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<<else>>
<<Hes_ ga>> 끝나고 헐떡거리고 있다. "그 느낌은... 모르겠어. 나... 좋았던 것 같아?" 당신은 <<him_ ga>> 일어나도록 도와준다. <<he_ nun>> 잠시 당신에게 매달린다. <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<</if>>
<<default>>
<<if !_sydneyChastity>>
<<pass 2>><<He_ ga>> 큰 소리로 신음하며 당신의 움직임에 따라 <<him_ nun>> 절정에 이릅니다. 두 사람은 잠시 동안 서로를 안아준다. <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<<else>>
<<Hes_ ga>> 끝나고 헐떡거리고 있다. "끝내지 못한 것 같지만... 그래도 좋았어." 당신은 <<him_ ga>> 일어나도록 도와준다. <<he_ nun>> 잠시 당신에게 매달린다. <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<</if>>
<</switch>>
<br><br>
<</if>>
<<if _sydneyStatus.includes("corrupt")>>
시드니는 떠나기 전 이마에 키스한다. "또 보자, 내 사랑." <<He_ ga>> 고해실을 나간다.
<<else>>
당신은 <<he_ ga>> 떠나기 전에 시드니의 이마에 키스한다. "ㄸ-또 봐요, 내 사랑" <<he_ ga>> 고해실을 나가면서 말한다.
<</if>>
<br><br>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<set $speechdisable to 1>>
<<neutral 1>>
<<maninit>>
<<npcgloryhole>>
<</if>>
<<set $enemyarousal += 10>>
<<temple_effects>><<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<<if $attendant.includes("corrupt") and $attendant isnot "corrupt_5_fake">>
<span id="next"><<link [[다음|Temple Confess Purge Sex Finish Corrupt]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Temple Confess Purge Sex Finish]]>><</link>></span><<nexttext>>
<</if>>
<<else>>
<span id="next"><<link [[다음|Temple Confess Purge Sex]]>><</link>></span><<nexttext>>
<</if>><<temple_effects>><<effects>>
<<set $punishmentposition to 0>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $gloryholestat += 1>>
<<if $temple_confessor_intro>>
<span class="red">은그릇은 비어 있다.</span>
<br><br>
<</if>>
<<switch $attendant>>
<<case "corrupt_5_fake">>
"너희 바보들은 정말 뭐든 믿는군!" <<He_ nun>> 고해실에서 도망치면서 웃는다.
<<case "sinner_2">>
"고마워요. 내일 다시 올게요!" <<He_ ga>> 옷을 입고 고해소를 나선다.
<<case "sinner_3">>
"요-용서해 주셔서 감사합니다, <<sisterPost>>님..." <<He_ ga>> 수줍은 듯 옷을 입고 고해소를 떠난다.
<<case "sinner_10">>
"그러네, 과일보다 훨씬 낫네." <<He_ ga>> 옷을 입고 고해소를 나선다.
<<case "sinner_generic_repent">>
"요-용서해 주셔서 감사합니다, <<sisterPost>>님..." <<He_ ga>> 수줍은 듯 옷을 입고 고해소를 떠난다.
<<case "sinner_generic_rapist">>
"당신은... 당신은 내 끔찍한 생각에 빠져들게 했어요. 난 전보다 더 나빠졌어요!" <<He_ ga>> 빠르게 옷을 입고 고해소를 떠난다.
<<default>>
"요-용서해 주셔서 감사합니다, <<sisterPost>>님..." <<He_ ga>> 수줍은 듯 옷을 입고 고해소를 떠난다.
<</switch>>
<<grace -4>><<llgrace>>
<br><br>
<<tearful>> 당신은 벤치에 다시 앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
벽 뒤에서 고통스러운 비명 소리가 들리고
<<if $NPCList[0].penis isnot "none">>
<<penisdesc_ ga $NPCList[0].penisdesc>> 사라진다.
<<else>>
보지가 사라진다.
<</if>>
<<switch $attendant>>
<<case "corrupt_5_fake">>
"젠장! 결국 내 계략을 꿰뚫어 본 거지? 멍청한 <<bitch_ ya>>, 이걸 기억할 거야!" <<He_ ga>> 고해소에서 도망친다. <<grace 2>><<ggrace>>
<<case "sinner_2">>
"아야! 젠장! 왜?!" <<He_ ga>> 옷을 입고 서둘러 고해소를 나선다. <<grace 2>><<ggrace>>
<<case "sinner_10">>
"아니네. 앞으론 과일만 먹어야겠다." <<He_ ga>> 옷을 입고 고해소를 나선다. <<grace 2>><<ggrace>>
<<case "sinner_generic_rapist">>
"알았어... 알았다고! 알았어! 다시는 강간하지 않을 거야!" <<He_ ga>> 옷을 입고 고해성사를 마치고 고해실을 빠져나간다. <<grace 2>><<ggrace>>
<<default>>
<<He_ ga>> 옷을 입는 소리가 들리고, <<he_ nun>> 서둘러 고해소를 나선다. <<grace -2>><<lgrace>>
<</switch>>
<br><br>
<<tearful>> 당신은 벤치에 다시 앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br>
<<else>>
벽 반대편에서 투덜거리는 소리가 들린다. <<He_ ga>> 옷을 입고 고해소를 나선다. <<grace -2>><<lgrace>>
<br><br>
<<tearful>> 당신은 벤치에 다시 앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br>
<</if>><<temple_effects>><<effects>>
<<set $punishmentposition to 0>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $gloryholestat += 1>>
<<if $temple_confessor_intro>>
<<if $NPCList[0].vagina.toString().includes("mouth") or $NPCList[0].penis.toString().includes("mouth")>>
<span class="lewd">당신은 타락을 받아들인다.</span>
<<else>>
<<wearProp "aphrodisiac jar">>
은그릇에 빛나는 분홍색 액체가 가득 차 있다. <span class="lewd">그릇을 기울이면 타락한 것을 받아들이게 된다.</span>
<</if>>
<<if $angel gte 6>>
<span class="gold">내 안의 순수함이 그것을 막아낸다.</span>
<<elseif $demon gte 6>>
<span class="purple">그것은 당신의 존재 자체와 어우러진다.</span><<stress -12>><<trauma -6>><<purity -40>><<llstress>><<ltrauma>><<lllpurity>>
<<else>>
<<purity -25>><<llpurity>>
<</if>>
<<grace 3>><<gggrace>><<world_corruption "soft" -1>>
<br><br>
<<switch $attendant>>
<<case "corrupt_1">>
"구멍들이... 사라졌어. 사라졌다고!" <<He_ ga>> 황홀경에 빠져 외친다. "감사합니다, <<sisterPost>>님!" <<He_ ga>> 옷을 입고 떠난다.
<<case "corrupt_2">>
"기분이... 달라졌어요. 더 좋아졌어요. 감사합니다, <<sisterPost>>님." <<He_ ga>> 옷을 입고 떠난다.
<<case "corrupt_3">>
"조용하네... 조용해. 드디어... 당신에게 빚을 졌네요, <<sisterPost>>님." <<He_ ga>> 옷을 입고 떠난다.
<<case "corrupt_4" "corrupt_7">>
"전... 순수함을 느껴요. 그 끔찍한 생각들이 사라졌어요! 감사합니다, <<sisterPost>>님!" <<He_ ga>> 옷을 입고 떠난다.
<<case "corrupt_5">>
"아주 잘했어. 오염이 빠져나가는 걸 느꼈어. 친애하는 그대, 한 달 후에 다시 올게." <<He_ ga>> 옷을 입고 떠난다.
<<case "corrupt_6">>
"다시 숨을 쉴 수 있을 것 같아요! 감사합니다, <<sisterPost>>님!" <<He_ ga>> 옷을 입고 떠난다.
<<case "corrupt_8">>
무거운 숨소리가 들린다. "드디어! 끝났다! 당신에게 빚을 졌어, 인형 같은 아이야." <<He_ ga>> 옷을 입고 떠난다.
<<case "corrupt_9">>
"아, 좋은 배출이었어. 고마워요, 친애하는 <<sisterPost>>님." <<He_ ga>> 옷을 입고 떠난다.
<<default>>
"아, 좋은 배출이었어. 고마워요, 친애하는 <<sisterPost>>님." <<He_ ga>> 옷을 입고 떠난다.
<</switch>>
<<tearful>> 당신은 벤치에 다시 앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br>
<<else>>
<<saveNPC 0 "penitent_drain">>
<<endcombat>>
<<loadNPC 0 "penitent_drain">><<person1>>
은그릇에 음란한 액체가 가득 찼다.
<span class="red">그 안에서 분홍 빛이 뿜어져 나온다.</span>
<br><br>
<<link [[그것을 검사한다|Temple Confess Inspect]]>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
벽 뒤에서 고통스러운 비명 소리가 들리고
<<if $NPCList[0].penis isnot "none">>
<<penisdesc_ ga $NPCList[0].penisdesc>> 사라진다.
<<else>>
보지가 사라진다.
<</if>>
<<if $attendant is "corrupt_1">>
"아니...안 돼! 구멍이 더 있어! 구멍이 더 있어!"
<</if>>
<<He_ ga>> 서둘러 고해소를 빠져나간다. <<grace -2>><<lgrace>>
<br><br>
<<tearful>> 당신은 벤치에 다시 앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br>
<<else>>
벽 반대편에서 투덜거리는 소리가 들린다.
<br><br>
<<tearful>> 당신은 벤치에 다시 앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Confess Start]]>><<endconfession>><</link>>
<br>
<</if>><<temple_effects>><<effects>><<wearProp "aphrodisiac jar">>
빛나는 액체를 향해 거부할 수 없는 끌림을 느낀다. 당신은 눈 깜짝할 사이에 그릇을 기울여 <span class="lewd">다 마셔버리고 만다.</span> <<grace 1>><<ggrace>>
<br><br>
왜 그렇게 했는지 모른다. 거의 자동적으로 이루어졌다. 하지만 마음 한구석에서 한 가지 생각이 스친다:
<br><br>
<span class="lewd">더. 더 많이 빼내야해. <<him_ rul>> 정화해야해.</span>
<br><br>
<<link [[더 빼낸다|Temple Confess Drain]]>><<handheldon>><<set $phase to 1>><<grace 1>><</link>><<ggrace>>
<br>
<<link [[그만둔다|Temple Confess Stop]]>><<handheldon>><<set $phase to 0>><</link>>
<br><<temple_effects>><<effects>>
<<if $NPCList[0].penis is 0>>
<<bodyliquid "mouth" "semen" 1>>
<<else>>
<<bodyliquid "mouth" "goo" 1>>
<</if>>
<<switch $phase>>
<<case 1>>
당신은 공격을 재개한다. <<He_ ga>> 기분 좋은 놀람의 소리를 낸다. <span class="lewd">당신은 더 빼낸다.</span> <<ggrace>><<purity -5>><<lpurity>>
<br><br>
<<link [[더 빼낸다|Temple Confess Drain]]>><<set $phase++>><<grace 1>><</link>><<ggrace>><<lpurity>>
<br>
<<link [[그만둔다|Temple Confess Stop]]>><<set $phase++>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<case 2>>
<<He_ ga>> 다시 사정한다. <span class="lewd">당신은 더 빼낸다.</span> <<ggrace>><<purity -5>><<lpurity>>
<br><br>
<<link [[더 빼낸다|Temple Confess Drain]]>><<set $phase++>><<grace 1>><</link>><<ggrace>><<lpurity>>
<br>
<<link [[$NPCList[0].pronouns.him + " 놓아준다"|Temple Confess Stop]]>><<set $phase++>><</link>><<willpowerdifficulty 100 1100>>
<br>
<<case 3>>
당신은 <<he_ ga>> 도망가지 못하도록 한다. <span class="lewd">당신은 더 빼낸다.</span> <<ggrace>><<purity -5>><<lpurity>>
<br><br>
<<link [[빼낸다|Temple Confess Drain]]>><<set $phase++>><<grace 1>><</link>><<ggrace>><<lpurity>>
<br>
<<link [[$NPCList[0].pronouns.him + " 놓아주려고 시도한다"|Temple Confess Stop]]>><<set $phase++>><</link>><<willpowerdifficulty 200 1200>>
<br>
<<case 4>>
<<He_ ga>> 멀어지려고 한다. <span class="lewd">고해성사의 인장은 <<him_ ul>> 놓아주지 않을 것이다. <<him_ yi>> 죄를 제거한다.</span> <<ggrace>><<purity -5>><<lpurity>>
<br><br>
<<link [[흡수!|Temple Confess Drain]]>><<set $phase++>><<grace 1>><</link>><<ggrace>><<lpurity>>
<br>
<<link [[$NPCList[0].pronouns.him + " 놓아주려고 시도한다"|Temple Confess Stop]]>><<set $phase++>><</link>><<willpowerdifficulty 300 1300>>
<br>
<<case 5>>
<<He_ ga>> 다시 사정한다. <span class="lewd"><<him_ yi>> 죄를 제거한다.</span> <<ggrace>><<purity -5>><<lpurity>>
<br><br>
<<link [[정화한다!|Temple Confess Drain]]>><<set $phase++>><<grace 1>><</link>><<ggrace>><<lpurity>>
<br>
<<link [[$NPCList[0].pronouns.him + " 놓아주려고 시도한다"|Temple Confess Stop]]>><<set $phase++>><</link>><<willpowerdifficulty 400 1400>>
<br>
<<case 6>>
<<He_ ga>> 다시 사정한다. <span class="lewd"><<him_ rul>> 정화한다.</span> <<ggrace>><<purity -5>><<lpurity>>
<br><br>
<<link [[정화한다!|Temple Confess Drain End]]>><</link>>
<br>
<<link [[정화한다!|Temple Confess Drain End]]>><</link>>
<br>
<</switch>><<temple_effects>><<effects>>
<<if $willpowerSuccess or $phase is 0>>
당신은 황홀경을 떨쳐버린다. 참회자가 무언가를 말하지만, 희미하고 먼 소리다. <<Hes_ nun>> 당신이 정신을 차리기도 전에 사라졌다.
<br><br>
<<tearful>> 당신은 일어선다.
<<clotheson>>
<<clearNPC "penitent_drain">>
<<link [[다음|Temple Confess Start]]>><<clearNPC "penitent_drain">><<endconfession>><</link>>
<br>
<<else>>
<span class="red">당신은 멈출 수 없다.</span>
<<if $NPCList[0].penis is 0>>
<<bodyliquid "mouth" "semen" 1>>
<<else>>
<<bodyliquid "mouth" "goo" 1>>
<</if>>
<<switch $phase>>
<<case 2>>
<<He_ ga>> 다시 사정한다. <span class="lewd">당신은 더 빼낸다.</span> <<ggrace>><<purity -5>><<lpurity>>
<br><br>
<<link [[더 빼낸다|Temple Confess Drain]]>><<set $phase++>><<grace 1>><</link>><<ggrace>><<lpurity>>
<br>
<<link [[$NPCList[0].pronouns.him + " 놓아준다"|Temple Confess Stop]]>><<set $phase++>><</link>><<willpowerdifficulty 100 1100>>
<br>
<<case 3>>
당신은 <<he_ ga>> 도망가지 못하도록 한다. <span class="lewd">당신은 더 빼낸다.</span> <<ggrace>><<purity -5>><<lpurity>>
<br><br>
<<link [[흡수한다|Temple Confess Drain]]>><<set $phase++>><<grace 1>><</link>><<ggrace>><<lpurity>>
<br>
<<link [[$NPCList[0].pronouns.him + " 놓아주려고 시도한다"|Temple Confess Stop]]>><<set $phase++>><</link>><<willpowerdifficulty 200 1200>>
<br>
<<case 4>>
<<He_ ga>> 멀어지려고 한다. <span class="lewd">고해성사의 인장은 <<him_ ul>> 놓아주지 않을 것이다. <<him_ yi>> 죄를 제거한다.</span> <<ggrace>><<purity -5>><<lpurity>>
<br><br>
<<link [[흡수!|Temple Confess Drain]]>><<set $phase++>><<grace 1>><</link>><<ggrace>><<lpurity>>
<br>
<<link [[$NPCList[0].pronouns.him + " 놓아주려고 시도한다"|Temple Confess Stop]]>><<set $phase++>><</link>><<willpowerdifficulty 300 1300>>
<br>
<<case 5>>
<<He_ ga>> 다시 사정한다. <span class="lewd"><<him_ yi>> 죄를 제거한다.</span> <<ggrace>><<purity -5>><<lpurity>>
<br><br>
<<link [[정화한다!|Temple Confess Drain]]>><<set $phase++>><<grace 1>><</link>><<ggrace>><<lpurity>>
<br>
<<link [[$NPCList[0].pronouns.him + " 놓아주려고 시도한다"|Temple Confess Stop]]>><<set $phase++>><</link>><<willpowerdifficulty 400 1400>>
<br>
<<case 6>>
<<He_ ga>> 다시 사정한다. <span class="lewd"><<him_ rul>> 정화한다.</span> <<ggrace>><<purity -5>><<lpurity>>
<br><br>
<<link [[정화한다!|Temple Confess Drain End]]>><</link>>
<br>
<<link [[정화한다!|Temple Confess Drain End]]>><</link>>
<br>
<</switch>>
<</if>><<effects>>
바닥에 무언가 떨어지는 소리가 들린다. 귀가 울린다. 고해실이 하얀 공허 속으로 사라진다. 아무것도 보이지 않는다. 완벽하다. <span class="lewd">깨끗하다.</span>
<br><br>
모든 것이 순식간에 검은색으로 변한다.
<br><br>
<<link [[다음|Temple Confessor Intro]]>><<clotheson>><<set $drainedPronoun to $pronoun>><<set $drainedAge to $NPCList[0].adult>><<clearNPC "penitent_drain">><<endconfession>><</link>>
<br><<effects>>
문이 열린다. 차갑고 잔인한 공기가 밀려 들어온다. 당신은 들어 올려진다.
<br><br>
"--할게, <<sisterPost>>. ㄴ--널-- 씨---ㅅ겨줄게."
<br><br>
무슨 말인지 이해할 수 없다. 온기가 당신을 채운다. 문이 닫힌다.
<br><br>
<<link [[다음|Temple Confessor Intro 2]]>><<wash>><<pass 2 hours>><<tiredness -30>><</link>>
<br><<temple_effects>><<effects>>
<<if $per_npc.bishop>>
<<loadNPC 0 "bishop">>
<<else>>
<<generateConfessor 1>>
<<saveNPC 0 "bishop">>
<</if>>
<<person1>>
<<if $per_npc.bishop_right_hand>>
<<loadNPC 1 "bishop_right_hand">><<loadNPC 2 "bishop_left_hand">>
<<else>>
<<generateConfessor 2>><<set _generate_partner to 1>><<generateConfessor 3>>
<<saveNPC 1 "bishop_right_hand">><<saveNPC 2 "bishop_left_hand">>
<</if>>
당신은 깜짝 놀라 깨어난다. 어두운 옷을 입은 인물들에 둘러싸인 돌침대에 누워 있다. 당신은 눈을 비빈다.
<<if $sydneySeen.includes("corruptroom")>>
당신은 이곳을 안다. 시드니와 함께 몰래 지나갔던 곳이다. 그땐 더 어두웠다. 당신은 벽을 따라 늘어선 수많은 문이 있는줄 몰랐다.
<<else>>
당신은 여기가 어딘지 모른다. 사원에서 이 부분은 한 번도 본 적이 없다. 수많은 문이 벽을 따라 늘어서 있다.
<</if>>
<br><br>
"신생아가 자고 있다."<br>
"그릇이 깨어났습니다."<br>
"쉿."<br><br>
세 명의 인물이 앞으로 나아가고, 가운데에 있는 <<person1>><<priest_ ga>> 한 걸음 더 나아간다. 횃불과 화로의 불빛이 은색 갈고리를 비춘다. <<He_ ga>> <<his_ yi>> 후드를 벗고 길고 검은 머리카락을 드러낸다.
<<if $kylar_manor_secret is 3>>
<span class="blue">당신은 <<him_ rul>> 알아본다.</span> <<Hes_ nun>> 카일라의 저택에 있는 괴물에 대해 말해준 <<priest_ da>>.
<</if>>
<br><br>
"어서 오렴, 아이야. 네가 와서 정말 기쁘구나." <<he_ ga>> 읊조린다.<br>
"<<sisterPost>>님,"<<person1>><<his_ yi>> 오른쪽에 있는 <<person2>><<priest_ ga>> 말한다.<br>
"친척," <<person1>><<his_ yi>> 왼쪽에 있는 <<person3>><<priest_ ga>> 말한다.<br><br>
"축하드립니다. 당신은 소수의 신자만이 할 수 있는 일을 해냈습니다. 당신은 스스로 진리의 길을 찾았습니다. 타락을 청산하는 길을요."<br>
"그들의 영혼을 구하라."<br>
"세상의 구멍을 메워라."<br><br>
<<link [[다음|Temple Confessor Intro 3]]>><</link>>
<br><<temple_effects>><<effects>>
"질문이 있으실 겁니다. 하지만 먼저 두 가지 질문을 드리겠습니다." <<person1>><<He_ ga>> 한 걸음 앞으로 나아간다. 당신은 본능적으로 자신을 뒤로 밀어낸다. <<He_ ga>> <<his_ yi>> 옆으로 제스처를 취한다.<br>
"차?" <<person1>><<his_ yi>> 오른쪽에 있는 <<person2>><<priest_ ga>> 물어본다.<br>
"...아님 커피?" <<person1>><<his_ yi>> 왼쪽에 있는 <<person3>><<priest_ ga>> 물어본다.<br><br>
<<link [[차|Temple Confessor Intro 4]]>><<wearProp "tea">><<set $phase to 0>><<stress -6>><</link>><<lstress>>
<br>
<<link [[커피|Temple Confessor Intro 4]]>><<wearProp "coffee">><<set $phase to 1>><<tiredness -6>><</link>><<ltiredness>>
<br><<temple_effects>><<effects>>
<<if $phase is 0>>
<<person1>><<He_ ga>> 끄덕이고, <<person2>><<priest_ nun>> 가볍게 인사를 하고 자리를 뜬다. 왼쪽 <<person3>><<priest_ ga>> 반대 방향으로 나간다.
<<else>>
<<person1>><<He_ ga>> 끄덕이고, <<person3>><<priest_ nun>> 가볍게 인사를 하고 자리를 뜬다. 오른쪽 <<person2>><<priest_ ga>> 반대 방향으로 나간다.
<</if>>
서로 완벽한 조화를 이루고 있다.
<br><br>
다리에 담요가 덮여 있는 것을 발견한다. 깨끗해진 느낌도 듭니다. <<person1>><<priest_ ga>> 당신의 표정에 주목한다. "정말 엉망진창이었어요, <<sisterPost>>님." <<He_ ga>> 낮은 웃음을 내뱉는다. "괜찮습니다. 처음은 늘 엉망이니까요."
<br><br>
<<if $phase is 0>>
오른쪽 <<person2>><<priest_ ga>> 차를 들고 돌아온다. <<he_ ga>> 당신에게 차를 건네줄 때, 당신은 <<his_ yi>> 오른손에 있는 이상한 문신을 발견한다. 반쯤만 완성된 것 같다.
<<else>>
왼쪽 <<person3>><<priest_ ga>> 커피를 들고 돌아온다. <<he_ ga>> 당신에게 커피를 건네줄 때, 당신은 <<his_ yi>> 왼손에 있는 이상한 문신을 발견한다. 반쯤만 완성된 것 같다.
<</if>>
당신은 머그잔을 움켜쥐고 그 온기를 만끽한다. <<He_ ga>> <<person1>><<priestPost>> 옆으로 돌아간다.
<br><br>
<<if $phase is 0>>
왼쪽 <<person3>><<priest_ ga>> 의자를 들고 돌아와서 <<his_ yi>> 오른손과 <<person2>><<priest_ yi>> 왼손을 맞잡는다.
<<else>>
오른쪽 <<person2>><<priest>> 의자를 들고 돌아와서 <<his_ yi>> 왼손과 <<person3>><<priest_ yi>> 오른손을 맞잡는다.
<</if>>
중앙의 <<person1>><<priest_ ga>> 당신의 눈높이까지 내려와 앉는다. <<His_ yi>> 얼굴이 훨씬 더 온화해 보인다. "두 번째 질문입니다." <<he_ ga>> 말한다. "어땠어요? 당신의 첫 경험은?"<br>
"첫 정화인가요?"<br>
"첫 정화라고요?"<br><br>
<<link [[활력이 넘쳤어요.|Temple Confessor Intro 5]]>><<set $phase to 0>><</link>>
<br>
<<link [[굴욕적이었어요.|Temple Confessor Intro 5]]>><<set $phase to 1>><</link>>
<br>
<<link [[뭐라고요?|Temple Confessor Intro 5]]>><<set $phase to 2>><</link>>
<br><<temple_effects>><<effects>>
<<if $phase is 0>>
<<He_ ga>> 미소를 지으며, <<his_ yi>> 입술을 핥는다. "음미해보세요. 첫 번째는 항상 가장 강렬해요. 다음번엔 그렇게 강렬하지 않을 겁니다."
<<elseif $phase is 1>>
<<He_ ga>> 미소를 지으며 배꼽을 잡고 웃는다. "걱정하지 마세요. 첫 번째가 항상 가장 강렬하니까요. 다음번에는 훨씬 더 자신을 통제할 수 있을 겁니다."
<<else>>
<<He_ ga>> 온화한 미소를 짓는다. "당신은 아직 혼란스러우시군요. 괜찮습니다. 첫 번째는 항상 가장 강렬한다. 이후로는 점점 더 쉬워질 것이고 효과도 오래 지속되지 않을 겁니다."
<</if>>
<br>
"많은 것 중 첫 번째."<br>
"그릇."<br><br>
<<set $confessorQuestions to []>><<set $phase to 0>>
"자, 궁금한 게 많으실 테니 마음껏 물어보세요."
<br><br>
<<if !$confessorQuestions.includes("who")>>
<<link [[당신은 누구신가요?|Temple Confessor Intro Ask]]>><<set $confessorQuestions.push("who")>><<set $confessorQuestion to "who">><</link>>
<br>
<</if>>
<<if !$confessorQuestions.includes("what")>>
<<link [[저에게 무슨 일이 일어난거죠?|Temple Confessor Intro Ask]]>><<set $confessorQuestions.push("what")>><<set $confessorQuestion to "what">><</link>>
<br>
<</if>>
<<if !$confessorQuestions.includes("where")>>
<<link [[제가 지금 어디에 있나요?|Temple Confessor Intro Ask]]>><<set $confessorQuestions.push("where")>><<set $confessorQuestion to "where">><</link>>
<br>
<</if>><<temple_effects>><<effects>>
<<switch $confessorQuestion>>
<<case "who">>
<<set $temple_confessor_intro to true>><<earnFeat "Withering Truth">>
"수많은 답이 있는 질문입니다. 누구에게 말하는 건가요? 당신 앞에는 저만 있는 게 아닙니다." <<He_ ga>> 껄껄 웃는다. "저는 주교입니다."<br>
"<<FatherPost>>."<br>
"거룩하신 분."<br><br>
"이 두 손은 나의 영광과 능력의 손입니다."<br>
"오른쪽."<br>
"왼쪽."<br><br>
"우리 모두는 참회자입니다. 당신은 우리를 보았습니다. 우리는 당신을 보았습니다. 우리는 그저 배경에 섞여 있을 뿐입니다. 우리는 조던의 무리를 위해 너무... 추악한... 문제를 처리합니다."<br>
"무지함."<br>
"행복."<br><br>
<<case "remember">>
"아, 우리 첫 만남을 기억하는군요. 그 저택에서 나왔다는 소식을 듣자마자 당신이 요주의 인물이라는 걸 알았어요."<br>
"운명?"<br>
"섭리?"<br><br>
<<case "jordan">>
<<bishop_ ga>> 크게 웃는다. <<He_ ga>> <<his_ yi>> 고개를 뒤로 젖히고 얼굴에서 흐르는 눈물을 닦습니다. "편히 쉬렴, 아가야." 다른 검은 옷을 입은 인물들이 모두 자리에 앉는다.
<br><br>
"조던의 신도들은 우리 교단의 얼굴입니다. 그들은 고해성사를 받습니다. 자선을 베풀고, 무료 급식소를 운영하며, 구멍을 통해 기어들어오는 저승의 생명체들을 물리칩니다. 하지만... 우리를 해치지는 않아요. 인간을요. 타락한 인간 앞에서는 무력하죠. 그래서 우리가 필요한 것입니다."
<br><br>
<<He_ nun>> 말하기를 좋아한다. "우리가 없었다면, 성전은 오래전에 무너졌을 겁니다. 실제로, 한번은, 무너졌었죠. 조던과 <<nnpc_his_ yi "Jordan">> 신도들은 수프를 끓이고, 스파링을 하고, 안개와 죄악의 괴물과 싸울 수 있지만, 스스로에게 이것을 물어보세요:
<<if $kylar_manor_secret is 3>>
그들은 당신의 <<nnpc_girlfriend_ yi "Kylar">> 부모에게 정의를 실현할 수 있을까요? 그리고 그들의 아이를 두고 떠날 수 있을까요?
<</if>>
<i>인간</i> 괴물들과 싸울 수 있을까요? 아니, 조던이 우리가 할 수 있는 것을 알았다면 또 다른 분열이 일어날 것입니다. 하지만 실수하지 마세요. 조던은 우리의 <<nnpc_brotherPost "Jordan">>입니다. 가족. 친척. 우리는 모두 같은 목표를 향해 일합니다. 우리 모두는 보호하고자 합니다. 우리 모두는 다크 엘크의 오염된 세상을 없애고자 합니다."
<br><br>
<<He_ ga>> 잠시 멈추고 얼굴을 찡그린다. "그 이상으로 조던은 강합니다. 우리 모두보다 강하죠. 우리가 바라는 것보다 더 강하죠. <<nnpc_His_ yi "Jordan">> 순수함이 <<nnpc_him_ ul "Jordan">> 그렇게 만든다. 그 순수함은 아우리가의 자식들이 결코 뚫을 수 없는 방패입니다. 신념은 엘크의 사악한 산물보다 더 진짜입니다. 우리의 방패가 쪼개지지 않도록 조던이 우리가 하는 일을 모르게 하는 것이 중요합니다. 고해성사의 봉인이 지켜지지 않으면 세상이 익사할 것이다."<br>
"우리의 가장 큰 장점."<br>
"우리의 가장 큰 약점."<br><br>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("pure")>>
<<He_ ga>> 한숨을 내쉰다. "조던의 순수함을 따라갈 수 있는 멤버는 단 한 명뿐입니다."
<<else>>
<<He_ ga>> 한숨을 내쉰다. "조던의 순수함을 따라갈 수 있는 멤버는 단 한 명뿐이었습니다."
<</if>>
<br><br>
<<case "replacement">>
<<He_ ga>> 웃는다.
<<run statusCheck("Sydney")>>
<<if $templePromised is "Sydney">>
"네가 알아야 할 게 있다, 아이야. 네 사랑하는 사람. 시드니야."<br>
<<elseif $sydneyromance gte 1>>
"네가 알아야 할 게 있다, 아이야. 넌 <<nnpc_him_ wa "Sydney">> 많은 관계를 맺어왔어. 우리만의 작은 시드니."
<<else>>
"<<nnpc_him_ rul "Sydney">> 만나보신 것 같군요.. 우리만의 작은 시드니."
<</if>>
<br>
<<if _sydneyStatus.includes("corrupt")>>
<<if $templePromised is "Sydney">>
"함께, 하나 되어."<br>
"영원히, 하나 되어."<br><br>
<<else>>
"시들다."<br>
"꽃이 핀다."<br><br>
<</if>>
"You went and spoilt <<nnpc_him "Sydney">>, did you not? <<nnpc_His "Sydney">> innocence is gone. You couldn't have known, child, and you've made it up to us by being here now.
<<else>>
<<if $templePromised is "Sydney">>
"함께, 하나 되어."<br>
"영원히, 하나 되어."<br><br>
<<else>>
"순결."<br>
"귀엽다!" 오른쪽 <<person2>><<priest_ ga>> 왼쪽의 뒤통수를 때린다.<br><br>
<</if>>
"<<nnpc_Hes_ nun "Sydney">> 수년 동안 사원에 속해 있었지만 과잉 보호하는 조던에 의해 억눌려 있었습니다.
<</if>>
<<if $sydney.rank is "monk">>
<<nnpc_him_ ga "Sydney">> 마침내 고뇌의 시련을 이겨낸 것에 대해 감사해야 한다는 것을 알고 있습니다. 그 점에 대해 감사드립니다."
<<else>>
불쌍한 <<nnpc_gendery_ ga "Sydney">> 고뇌의 시련을 이겨내지 못했으니까요."
<</if>>
<br><br>
<<person1>><<bishop_ ga>> 아래를 내려다보며 얼굴을 찡그리고 있다. 진정한 슬픔이 엿보이는 듯하다. "시드니의 <<sydneyOtherParentPost "이">> 조던의 선배였어요. 좋은 <<sydneyOtherParentGender>>였죠. 우리는 그 이후로 시드니를 돌봐왔어요. 빚을 갚고 있는 셈이죠."
<br><br>
<<case "what">>
"당신은 정화되었습니다. 당신은 한
<<if $drainedPronoun is "m">>
<<if $drainedAge is 1>>남자의<<else>>소년의<</if>>
<<else>>
<<if $drainedAge is 1>>여자의<<else>>소녀의<</if>>
<</if>>
영혼을 구했습니다. <<if $drainedPronoun is "m">>그는<<else>>그녀는<</if>> 괜찮을 겁니다. 우리는 이미 그 점을 확인했습니다."<br>
"비어있는."<br>
"순결."<br><br>
<<unset $drainedAge>><<unset $drainedPronoun>>
"아우리가의 타락을 배출하고 몸속을 정화했습니다."<br>
"그릇."<br>
"정화기." <<gawareness>><<awareness 10>><br><br>
<<case "how">>
"넌 세상의 구멍을 보았잖니, 아이야. 사물, 장소, 사람, 전체의 모양은 거의 다 보이지만 어딘가 취약한 곳 말이야. 중요한 부분이 빠져 있단다. 바로 잃어버린 팔."<br>
"부러진 날개."<br>
"잃어버린 깃털 하나." <<ggawareness>><<awareness 20>>
<br><br>
"이 구멍을 통해 아우리가의 타락이 스며들것이다. 그것은 침투하고 유혹할 것이다. 그리고 침투된 자의 의지를 꺾어, 알든 모르든 구멍을 더 크게 만든다. 이 타락은... 희생자로부터 방출될것이다." <<he_ ga>> <<his_ yi>> 입술을 핥는다, "성교가 절정에 달할 때."<br>
"정화."<br>
"충동." <<ggawareness>><<awareness 20>>
<br><br>
"추방된 타락은 다시 세상으로 스며들어 다른 사람을 감염시키거나 괴물이 되어 합쳐진다. 여기 성스러운 우리 집과 같은 신성한 땅에서는 그럴 수 없다. 우리 경계가 그것을 담고 있다. 대신 그것은 타락한 자의 파트너에게 흡수된다. 이는 다른 사람에게 오염을 전가하는 것이기 때문에 여전히 이상적이지 않는다."<br>
"증식."<br>
"넘쳐나는 컵."<br><br>
"하지만. 타락한 자의 파트너가 재판을 통해 우리 교단에 입문했다면, 그 타락은 그들에게도 뿌리를 내릴 수 없다. 도망칠 곳이 없는 타락은 그들 안에 있는 거룩한 진실에 의해 목이 졸릴 것이다. 처녀자리의 선물로." 방 안의 모든 예복 차림의 인물들이 오른발을 쿵쾅거리며 주의를 기울인다. 그 소리가 가슴에 울려 퍼진다.<br>
"우리의 구세주."<br>
"우리의 교도관."<br>
"하나."<br>
"영원히."<br><br>
"고뇌의 시련을 완수하면 이 과정이 더 효율적으로 진행된다. 이것이 우리가 세상에서 타락을 정화하는 방법이다. 조던의 무리가 비인간적인 존재를 처단하는 동안 우리는 희생자의 영혼을 구한다. 성교와 순결을 통해 말이다."<br>
"흡수를 통해 구원을 얻는다."<br>
"고통을 통해 용서한다."<br><br>
<<case "many">>
<<bishop_ ga>> 두 팔을 활짝 벌리며 방 안의 모든 사람에게 손짓한다. 옷을 입은 인물이 얼마나 많은지 알기 어렵다. <<his_ yi>> 예복 아래에는 은색 갈고리가 더 많이 보인다. 은색 갈고리들은 실로 된 철사에 연결되어 있다.
<br><br>
"당신은 우리 모두의 앞에 앉아 있습니다. 대다수인 조던의 무리들은 우리의 활동에 대해 자세히 알지 못하지만, 우리는 그들에 대해 많은 것을 알고 있습니다. 이대로 유지되어야 한다. 이것이 고해성사의 인장입니다. 우리는 소수가 그 무게를 감당할 수 있도록 다수의 죄를 짊어집니다."<br>
"꽉 잡으세요."<br>
"순교자들"<br><br>
<<case "cruel">>
<<bishop_ ga>> 두 배로 웃는다. "오, <<sisterPost>>님. 당신은 잔인함에 대해 아무것도 몰라요. 언젠가 아우리가의 아이들이 한 짓을 직접 보게 될 날이 올 겁니다. 그러면 잔인함의 진정한 의미를 알게 될 거예요. 당신은 우리에겐 어린애에 불과한다. 당신의 동정심은... 새롭네요."<br>
"소중히 간직하세요."<br>
"당신의 손가락 사이로 빠져나가기 전에."<br><br>
<<case "where">>
<<bishop_ ga>> 웃는다 . 소리가 <<his_ yi>> 귀에 들린다. "집에 오셨군요, 사랑하는 <<sisterPost>>님."<br>
"안전함."<br>
"사랑."<br><br>
"여기는 회랑 바로 옆 고해성사실입니다. 우리 외에는 아무도 들어갈 수 없다. 우리 외에는 문을 찾을 수 없다. 이제 당신은 우리 중 한 명이에요, <<sisterPost>>님. 진정한 고해신부."<br>
"그릇."<br>
"정화자."<br><br>
<<case "auriga">>
당신은 말을 하기가 어렵다. 말이 입에서 간신히 빠져나오고 등골이 오싹해진다.
<br><br>
"어둠의 엘크," <<bishop_ ga>> 침을 뱉는다.<br>
"보랏빛 공허."<br>
"불타는 전차."<br>
"또 다른."<br>
"절대로."<br><br>
"아우리가의 자식들로 알려진 컬트 집단은 아우리가가 우리 세계에 들어오는 것을 막는 자물쇠를 갉아먹고 있습니다. 그들은 발정 난 광견병 걸린 짐승처럼 갉아먹고, 이성을 초월한 정열과 욕망이라는 불경스러운 개념을 숭배합니다. 우리는 할 수 있는 모든 방법으로 그들을 반대합니다. 우리는 구멍을 메워야 합니다. 우리는 그들의 희생자들을 해방시켜야합니다. 우리는 처벌해야합니다." <<he_ ga>> <<his_ yi>> 입술을 핥으며 말한다, "그들의 추종자들을."
<br><br>
"이름을 말하는 것을 조심하세요. 그 단어 자체는 당신을 오염시키는 단어입니다."<br>
두 손이 일제히 "사악해"라고 외친다.<br><br>
<<case "self">>
<<if $spear_vessel is "temple" or $jordan_ritual_dance is 4>>
"조던이 <<sisterPost "에">> 대해 극찬을 아끼지 않았어요.
<<if $spear_vessel is "temple" and $jordan_ritual_dance is 4>>
컬트 활동에서 <<nnpc_his_ yi "Jordan">> 무리 중 한 명을 구출했을 뿐만 아니라 처녀자리의 창을 되찾았습니다." 형체들은 모두 주의를 기울이며 오른발을 쿵쾅쿵쾅 친다.<br>
"우리의 구세주"<br>
"우리의 교도관."
<<elseif $spear_vessel is "temple">>
처녀자리의 창을 되찾은 <<sister_ rul>> 그냥 무시할 수는 없다." 형체들은 모두 주목하며 오른발을 쿵쾅쿵쾅 친다.<br>
"우리의 구세주"<br>
"우리의 교도관."
<<else>>
컬트 활동에서 <<nnpc_his_ yi "Jordan">> 무리 중 한 명을 구출했습니다." <<he_ ga>> <<his_ yi>> 입술을 핥으며 말한다.
<</if>>
<br><br>
<<if $angel gte 6>>
"당신에겐 어떤 광채가 있어요. 그것은... 맛있어요. 오염을 정화하기에 완벽한 그릇이죠."
<<elseif $fallenangel gte 2>>
"당신은 상실에 익숙하지 않죠? 당신 안에는 공허함이 있고, 그 공허함에서 벗어날 수 없죠."
<<elseif $demon gte 6>>
"그렇게 불경스러운 것도 여전히 쓸모가 있습니다. 그 더러움은 당신에게서 더 이상 아무것도 빼앗지 못합니다."
<</if>>
<<bishop_ i>> 미소 짓는다. "그 외에도 타락을 청산할 힘이 있는 사람이라면 누구나 스스로 그 길을 찾을 수 있다고 믿습니다. 그리고 당신은 여기 있습니다." <<He_ ga>> <<his_ yi>> 손을 마주 잡는다. "하지만 모든 수도자들은 잘 알든 모르든, 강하든 약하든, 신실하든 타락하든 모두 잘 봉사합니다. 예를 들어 서약을 어긴 자들. 그들의 시신은 참회의 벽에 갇혀 마을의 타락한 자들, 참회를 통해 사원으로 소환된 자들에게 주어집니다. 모두 여기에는 목적이 있습니다."<br>
두 손이 일제히 "회개한다"라고 말한다.<br><br>
"또한 이를 통해 문제가 있는 개인을 감시할 수 있습니다. 어떤 사람과 장소는 다른 곳보다 오염에 더 취약합니다. 그들이 엘크를 탐내는 징후를 보이면, 우리는 그들을 처리할 수 있는 수단이 있습니다.<<if $kylar_manor_secret is 3>> 당신도 알다시피요.<</if>>"
<<else>>
<<if $angel gte 6>>
"당신에겐 어떤 광채가 있어요. 그것은... 맛있어요. 오염을 정화하기에 완벽한 그릇이죠." <<bishop_ i>> 미소 짓는다. "그 외에도, 우리는
<<elseif $fallenangel gte 2>>
"당신은 상실이 낯설지 않죠, 그렇죠? 당신 안에는 공허함이 있죠, 더러움이 벗어날 수 없는 그런 공허함이." <<bishop_ i>> 미소 짓는다. "그 외에도, 우리는
<<elseif $demon gte 6>>
"그렇게 불경스러운 것도 여전히 쓸모가 있습니다. 그 더러움은 당신에게서 더 이상 아무것도 빼앗지 못합니다." <<bishop_ i>> 미소 짓는다. "그 외에도, 우리는
<<else>>
<<bishop_ i>> 미소 짓는다. "우리는
<</if>>
타락을 정화할 힘이 있는 사람이라면 누구나 스스로 그 길을 찾을 것이라고 믿습니다. 그리고 여기 당신이 있죠, <<sisterPost>>님." <<He_ ga>> <<his_ yi>> 손을 마주 잡는다. "하지만 모든 수도자들은 잘 알든 모르든, 강하든 약하든, 신실하든 타락하든 모두 잘 봉사합니다. 예를 들어 서약을 어긴 자들. 그들의 시신은 참회의 벽에 갇혀 마을의 타락한 자들, 참회를 통해 사원으로 소환된 자들에게 주어집니다. 모두 여기에는 목적이 있습니다."<br>
두 손이 일제히 "회개한다"라고 말한다.<br><br>
"또한 이를 통해 문제가 있는 개인을 감시할 수 있습니다. 어떤 사람과 장소는 다른 곳보다 오염에 더 취약합니다. 그들이 엘크를 탐내는 징후를 보이면, 우리는 그들을 처리할 수 있는 수단이 있습니다.<<if $kylar_manor_secret is 3>> 당신도 알다시피요.<</if>>"
<</if>>
<br><br>
<</switch>>
<<if !$confessorQuestions.includes("who")>>
<<link [[당신은 누구시죠?|Temple Confessor Intro Ask]]>><<set $confessorQuestions.push("who")>><<set $confessorQuestion to "who">><</link>>
<br>
<</if>>
<<if $confessorQuestions.includes("who") and !$confessorQuestions.includes("remember") and $kylar_manor_secret is 3>>
<<link [[당신을 기억해요...|Temple Confessor Intro Ask]]>><<set $confessorQuestions.push("remember")>><<set $confessorQuestion to "remember">><</link>>
<br>
<</if>>
<<if $confessorQuestions.includes("who") and !$confessorQuestions.includes("jordan")>>
<<link [[조던에 반대하시나요?|Temple Confessor Intro Ask]]>><<set $confessorQuestions.push("jordan")>><<set $confessorQuestion to "jordan">><</link>>
<br>
<</if>>
<<if $confessorQuestions.includes("jordan") and !$confessorQuestions.includes("replacement")>>
<<link [[누가 조던을 대신하죠?|Temple Confessor Intro Ask]]>><<set $confessorQuestions.push("replacement")>><<set $confessorQuestion to "replacement">><</link>>
<br>
<</if>>
<<if !$confessorQuestions.includes("what")>>
<<link [[무슨일이시죠?|Temple Confessor Intro Ask]]>><<set $confessorQuestions.push("what")>><<set $confessorQuestion to "what">><</link>>
<br>
<</if>>
<<if $confessorQuestions.includes("what") and !$confessorQuestions.includes("how")>>
<<link [[타락이요?|Temple Confessor Intro Ask]]>><<set $confessorQuestions.push("how")>><<set $confessorQuestion to "how">><</link>>
<br>
<</if>>
<<if $confessorQuestions.includes("how") and $confessorQuestions.includes("who") and !$confessorQuestions.includes("many")>>
<<link [[사원에서 이 사실을 얼마나 알고 있나요?|Temple Confessor Intro Ask]]>><<set $confessorQuestions.push("many")>><<set $confessorQuestion to "many">><</link>>
<br>
<</if>>
<<if $confessorQuestions.includes("many") and !$confessorQuestions.includes("cruel")>>
<<link [[당신이 하는 일은 너무 잔인해요!|Temple Confessor Intro Ask]]>><<set $confessorQuestions.push("cruel")>><<set $confessorQuestion to "cruel">><</link>>
<br>
<</if>>
<<if !$confessorQuestions.includes("where")>>
<<link [[여긴 어디죠?|Temple Confessor Intro Ask]]>><<set $confessorQuestions.push("where")>><<set $confessorQuestion to "where">><</link>>
<br>
<</if>>
<<if $confessorQuestions.includesAny("what","acts","how") and !$confessorQuestions.includes("auriga")>>
<<link [[아우리가?|Temple Confessor Intro Ask]]>><<set $confessorQuestions.push("auriga")>><<set $confessorQuestion to "auriga">><</link>>
<br>
<</if>>
<<if $confessorQuestions.includes("who") and $confessorQuestions.includes("where") and !$confessorQuestions.includes("self")>>
<<link [[왜 저죠?|Temple Confessor Intro Ask]]>><<set $confessorQuestions.push("self")>><<set $confessorQuestion to "self">><</link>>
<br>
<</if>>
<br><br><br>
<<if $confessorQuestions.includesAll("who","what","where","jordan","how")>>
<<link [[더는 질문이 없다.|Temple Confessor Intro 6]]>><<unset $confessorQuestions>><<unset $confessorQuestion>><<unset $drainedPronoun>><<unset $drainedAge>><</link>>
<br>
<</if>><<temple_effects>><<effects>>
<<bishop_ i>> 끄덕입니다. "이 계시를 처리하는 데 필요한 만큼의 시간을 가지세요. 그것이 당신의 표준이 될 것입니다."
<br><br>
왼쪽과 오른쪽 사제가 각각 옆으로 다가와서 팔로 부드럽게 안아준다.<br>
"천천히."<br>
"조심스럽게."<br><br>
그들은 당신이 서 있도록 도와주지만 놓지 않는다. 다리에 힘이 풀릴 뻔한 순간, 당신은 즉시 감사함을 느낀다. "타락은 아직 당신 안에 있씁니다. 몸이 아직 이 과정에 적응하지 못했습니다. 천천히 하세요."
<br><br>
<<link [[다음|Temple Confessor Intro 7]]>><</link>>
<br><<temple_effects>><<effects>>
사제들은 당신이 다시 안정될 수 있도록 도와준다. 사제들의 두건 아래는 거의 보이지 않는다. 사제들의 한쪽 뺨에는 은빛 손자국이 그려져 있거나 문신이 새겨져 있다.
<br><br>
<<bishop_ ga>> 다시 고개를 끄덕이자, 방 안의 다른 인물들이 그림자가 드리워진 문을 통해 나가기 시작한다. 지나치는 사람마다 당신을 환영해 준다.
<br><br>
"곧 연락드리겠습니다. 지금은 고해소에서 임무를 계속 수행하세요. 이건 첫걸음일 뿐이니까요. 어서 오세요, <<sister>>.님" <<bishop_ ga>> 목례를 하곤 나간다.
<br><br>
당신이 혼자 설 수 있게 된 후, 주교의 손을 상징하는 두 명의 사제가 출입구로 안내한다.
<br><br>
<<link [[다음|Temple Confessor Intro 8]]>><</link>>
<br><<temple_effects>><<effects>>
사원 회랑으로 나온다. 주교의 두 손이 각각 당신에게 절을 한다.<br>
"안전에 유의하세요, <<sisterPost>>님."<br>
"신속해야 한다, <<sisterPost>>님."<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<temple_effects>><<effects>>
어떻게 축복을 해야 할지 정확히 알지 못한 채, 당신은 <<persons_ yi>> 머리 위로 손을 흔든다. 그것은 <<him_ ul>> 만족시키는 것처럼 보인다.
"고맙다, 얘야,"라고 <<he_ ga>> 말한다. "주께서 너를 지켜보고 계시겠지."
<br><br>
"나도 축복을 받을 수 있을까?" 당신 뒤에 있던 <<person2>><<person_ i>> 말한다.
<br><br>
"나도!" 옆에 있는 <<person3>><<person_ i>> 말한다. "너의 천사 마법을 원해."
<br><br>
당신은 부탁하는 모든 사람들을 축복해주느라 몇 분을 소비한다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
<<person1>><<person_ un>> 실망하지만, 무례하게 굴지 않고 돌아선다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<temple_effects>><<effects>>
당신은 수련생들 옆 잔디밭에 앉는다.
<<if $temple_rank is "initiate">>
그들은 당신을 기쁘게 받아들인다. 당신는 학교에서 봤던 커플을 알아본다.
<<else>>
그들은 처음에는 사원에서의 당신의 지위 때문에 경계하지만, 당신은 곧 그들에게 당신이 해를 끼치지 않을 것이라고 확신시킨다.
<</if>>
<br><br>
<<if Weather.precipitation is "rain">>
당신은 나뭇가지 아래에서 비를 피하면서, 그들과 잠시 잡담을 나눈다.
<<elseif Weather.precipitation is "snow">>
당신은 나뭇가지 아래에서 눈을 피하면서, 그들과 잠시 잡담을 나눈다.
<<elseif !Weather.isOvercast>>
당신은 태양의 부드러운 느낌을 즐기며, 그들과 잠시 잡담을 나눈다.
<<else>>
당신은 근처 숲으로 밀려드는 시원한 바람을 즐기며, 그들과 잠시 잡담을 나눈다.
<</if>>
<br><br>
<<link [[다음|Temple]]>><</link>>
<br><<temple_effects>><<effects>><<run statusCheck("Sydney")>>
당신은 시드니 옆 잔디밭에 앉는다. <<sydneyGreeting>> <<if $sydneyromance is 1>><<He_ nun>> 당신에게 더 가까이 다가와서, 당신의 어깨에 <<his_ yi>> 머리를 얹는다.<<else>><<He_ nun>> 당신을 보고 미소 짓는다.<</if>>
<<if $temple_rank is "initiate">>
그들은 당신을 기쁘게 받아들인다. 당신는 학교에서 봤던 커플을 알아본다.
<<elseif $temple_rank is undefined or $temple_rank is "prospective">>
그들은 처음에는 당신이 외부인이라는 이유로 경계하지만, 시드니는 그들에게 당신이 괜찮다고 확신시킨다. <<if $sydneyromance is 1>>당신과의 관계에 대해 몇 마디 속삭이는 소리가 들리지만, 그럼에도 불구하고 곧 친절하게 대해준다.<</if>>
<<else>>
그들은 처음에는 사원에서의 당신의 지위 때문에 경계하지만, 시드니는 곧 그들에게 당신이 해를 끼치지 않을 것이라고 확신시킨다.
<</if>>
<br><br>
<<if Weather.precipitation is "rain">>
당신은 나뭇가지 아래에서 비를 피하면서, 그들과 잠시 잡담을 나눈다.
<<elseif Weather.precipitation is "snow">>
당신은 나뭇가지 아래에서 눈을 피하면서, 그들과 잠시 잡담을 나눈다.
<<elseif !Weather.isOvercast>>
당신은 태양의 부드러운 느낌을 즐기며, 그들과 잠시 잡담을 나눈다.
<<else>>
당신은 근처 숲으로 밀려드는 시원한 바람을 즐기며, 그들과 잠시 잡담을 나눈다.
<</if>>
<br><br>
그들은 떠나기 시작하고, 시드니는 그들과 합류한다. <<if $sydneyromance is 1>><<He_ nun>> 떠나기 전에 당신의 뺨에 키스한다. <</if>>"일하러 돌아가라, <<if _sydneyStatus.includes("corrupt")>>악인<<else>>경건한 자<</if>>에게는 쉴 틈이 없을지어니."
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<temple_effects>><<effects>>
<<set $temple_garden += 10>>
당신은 수련생들이 정원을 정리하는 것을 돕도록 격려한다. 그들은 의욕이 없어 보여서, 당신은 잡초를 뽑고 울타리를 손질하다가, 기진맥진하게 된다. 이 작업은 효과가 있어서, 당신은 곧 정원을 훨씬 더 멋있어 보이게 할 것이다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<temple_effects>><<effects>>
<<set $temple_garden += 15>>
당신은 수련생들이 정원을 정리하는 것을 돕도록 격려한다. 시드니가 합류할 때까지, 그들은 의욕이 없어 보인다. 당신은 곧 정원을 훨씬 더 멋있어 보이게 할 것이다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<temple_effects>><<effects>>
당신은 계단 아래로 몸을 숙이고, 수련생들 옆에 앉는다.
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
그들은 그들 중 하나로서 당신을 기꺼이 받아들인다.
<<else>>
그들은 처음에는 사원에서의 당신의 계급 때문에 경계하지만, 곧 친절해진다.
<</if>>
<br><br>
당신은 잠시 수다를 떤다. <<generate1>><<person1>><<monkPost "이">> 지나갈 때마다 숨는 것은 재밌다.
<br><br>
<<endevent>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $temple_rank is "initiate">>
당신은 계단 아래 공간을 떠난다. 잠시 후 뒤에서 발자국 소리가 들린다. 수련생 중 한 사람, <<generateyTemple 1>><<person1>><<person_ i>>, 당신을 따라잡는다. "너 귀엽네," <<he_ ga>> 말한다. <<He_ nun>> 당신의 팔을 가볍게 움켜잡는다. "나는 우리 둘만 오붓하게 지낼 수 있는 조용한 장소를 알고 있지."
<<else>>
당신은 계단 아래 공간을 떠난다. 잠시 후 뒤에서 발자국 소리가 들린다. 수련생 중 한 사람, <<generateyTemple 1>><<person1>><<person_ i>>, 당신을 따라잡는다. "실례합니다, <<sisterPost>>님..." <<he_ ga>> 말한다. <<He_ nun>> 당신의 팔을 가볍게 움켜잡는다. "저는 지금까지 당신에게 죄스러운 생각을 품고 있었습니다. 제가 회개하는 것을 도와주시겠습니까?"
<</if>>
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[받아들인다|Temple Stairs Sex Accept]]>><<grace -1 monk>><</link>><<promiscuous2>><<lgrace monk>>
<<else>>
<span class="blue">당신은 <<his_ yi>> 제안을 받아들일 만큼 음란하지 않다.</span>
<</if>>
<br>
<<link [[거절한다|Temple Stairs Sex Refuse]]>><<grace 3 monk>><</link>><<ggrace monk>>
<br>
<<else>>
<<link [[다음|Temple]]>><</link>>
<br>
<</if>><<temple_effects>><<effects>>
<<set $temple_quarters += 10>>
당신은 수련생들이 숙소를 정리하는 것을 돕도록 격려한다. 그들은 의욕이 없어 보여서, 당신은 먼지를 쓸고 옷을 분류하다가, 기진맥진하게 된다. 이 작업은 효과가 있어서, 당신은 곧 숙소를 훨씬 더 멋있어 보이게 할 것이다.
<br><br>
<<link [[다음|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
<<if $speech_attitude is "meek">>
"아-알겠어," 라고 당신은 말한다. "그렇지만 신사적으로 대해 줘."
<<elseif $speech_attitude is "bratty">>
"당신이 결코 물어보지 않을거라 생각했는데," 라고 당신은 말한다.
<<else>>
"당신이 신중하게 행동해준다면," 라고 당신은 말한다.
<</if>>
<br><br>
<<person_ un>> <<his_ yi>> 손으로 당신의 팔을 꽉 잡는다. 갈망에 차서, <<he_ nun>> 당신에게 복도를 따라, 계단을 내려오게 한다. 왼쪽에 열린 문이 있다. 안에는 크고, 꽉 찬 자루가 있다. <<He_ nun>> 당신을 그 위로 밀어 올린다. 다행스럽게도, 내용물은 부드럽다. <<person_ i>> 당신 위로 뛰어오른다.
<br><br>
<<link [[다음|Temple Stairs Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Temple Stairs Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Temple Stairs Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person_ un>> 숨을 헐떡이며 당신 위로 쓰러진다. "<<monksPost>>도 당신의 일부를 좋아할 거라는 데 걸어도 좋아," 라고 <<he_ nun>> 말한다. "고마워, 자기."
<br><br>
만족스럽게, <<person_ un>> 방을 나간다. <<He_ nun>> 만일에 대비해서 먼저 모퉁이를 돌아 <<his_ yi>> 머리를 내민다. <<tearful>> 당신은 그 뒤를 따른다.
<br><br>
<<elseif $enemyhealth lte 0>>
당신은 <<person_ ul>> 다른 자루에 밀어 넣는다. <<his_ yi>> 고통의 함성으로 미루어보니 그것에는 더 단단한 물질이 들어있는 것 같다. <<tearful>> 당신은 방에서 뛰쳐나와 계단을 올라간다.
<br><br>
<<elseif $rescue is 1 and $alarm is 1>>
밖에서 쿵쾅거리며 계단을 내려오는 소리가 들린다. <<person_ un>> 도망치려다가 자루에 <<his_ yi>> 다리가 엉킨다. <<He_ nun>> 바닥으로 굴러떨어진다.
<br><br>
<<generate2>><<person2>><<monkPost "이">> 방으로 뛰어 들어, 그곳을 한 번 살펴보고, <<person1>><<persons_ yi>> 팔을 움켜잡는다. "훈육의 시간이야," <<person2>><<he_ ga>> 으르렁거린다. <<He_ nun>> 당신을 노려본다. "너도 빠져나갈 거라고 생각하지 마. 내가 널 주시하고 있으니까." <<He_ nun>> <<person1>><<person_ ul>> 방에서 끌어낸다.
<<lgrace>><<grace -1>>
<br><br>
<<tearful>> 당신은 계단을 다시 올라간다.
<br><br>
<<else>>
<<person_ un>> 낙담한 표정으로, 당신에게서 물러난다. <<He_ nun>> 방을 나가면서, 만일에 대비해서 먼저 모퉁이를 돌아 <<his_ yi>> 머리를 내민다. <<tearful>> 당신은 그 뒤를 따른다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple]]>><</link>><<temple_effects>><<effects>>
<<if $speech_attitude is "meek">>
"하지만 그건 금지된 일이야!" 라고 당신은 말한다. 당신이 의도했던 것보다 더 큰 소리다. <<person_ un>> 서둘러 떠난다.
<<elseif $speech_attitude is "bratty">>
"넌 혼날 가치도 없구나," 라고 당신은 말한다. <<person_ un>> 약간 낙담한 표정으로, 떠난다.
<<else>>
"너도 귀여워," 라고 당신은 말한다. "하지만 난 착한 아이가 되려고 노력 중이거든. 미안해." <<person_ un>> 실망한 것처럼 보이지만, 고개를 끄덕인다.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
당신은 무릎을 꿇고 두루마리를 모으기 시작한다. 이것은 수련생을 <<his_ yi>> 무기력에서 벗어나게 하고, <<hePost>>도 동참한다. 두루마리 중 일부는 멀리 굴러갔고, 대부분은 좌석 밑에서 끄집어 내야만 한다. 그럼에도 불구하고, 당신은 그들 모두를 다시 모을 수 있었다.
<br><br>
"고마워,"라고 수련생이 웃으며 말한다. "내가 좀 서툴러서." <<He_ nun>> 잠시 말을 멈춘다. 그리고 나서, 갑자기 대담해져서, 몸을 구부리고 당신의 뺨에 키스를 한다. <<He_ nun>> 당신이 대답하기도 전에 황급히 가버린다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
당신은 <<person2>><<personPost>> 뒤에 가서, 행렬에 동참한다.
<br><br>
<<person1>><<monkPost "은">> 당신을 다뉴브 거리로 안내하고, 맨션의 문들 중 하나까지 데려다 준다. <<He_ ga>> 벨을 누르자, <<person4>><<person_ i>> 응답한다.
<<if $rng gte 51>>
"구원은 엄청나게 비싸군," 라고 <<he_ nun>> 중얼거리며, <<monkPost "이">> 내민 기계에 <<his_ yi>> 카드를 밀어 넣는다. <<He_ nun>> 비밀번호를 입력하고, <<his_ yi>> 카드를 꺼내더니, 아무 말 없이 문을 닫는다.
<br><br>
"<<He_ nun>> 항상 그런 식이지," <<person1>><<monkPost "은">> 당신과 다른 사람들을 길가로 데리고 가면서 말한다.
<<else>>
<<He_ nun>> 모인 행렬을 한 번 보고 나서, 문을 쾅 닫는다.
<br><br>
"저런 사람들도 있지," <<person1>><<monkPost "은">> 당신과 다른 사람들을 길가로 데리고 가면서 중얼거린다.
<</if>>
<br><br>
<<pass 30>>
거리의 다른 집들에도 거의 같은 방식으로 반복한다. 어떤 집들은 다른 집들보다 더 공손하게 맞이한다.
<<if currentSkillValue('skulduggery') gte 400>>
<span class="purple">당신은 <<monkPost "이">> 노크를 하면서, <<he_ ga>> 집마다 문틀에 성스러운 상징을 따라가는 것을 알아챈다.</span>
<<gawareness>><<awareness 1>>
<</if>>
<br><br>
<<link [[다음|Temple Donations 2]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
<<pass 60>>
당신은 다른 문 앞에 도착한다. <<person5>><<person_ i>> 대답한다. <<person1>><<monkPost "은">> 기부를 요청하며 지역 사원의 유지의 중요성에 대해 이야기한다. <<person5>><<person_ un>> 거의 듣지 않고, 대신 <<person2>><<person_ ul>> 음흉하게 쳐다본다.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[수련생의 치마를 걷어올린다|Temple Donations Pull]]>><<famesex 5>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[기다린다|Temple Donations Still]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
당신은 수련생의 옷자락을 잡고,<span class="lewd">그것을 <<his_ yi>> 허리 위로 당긴다.</span> <<He_ nun>> <<if $pronoun is "m">>속옷을<<else>>팬티를<</if>> 입지 않았다.
<<promiscuity3>>
수련생은 비명을 지르고 몸을 가리려고 애쓴다. 다른 수련생들은 시선을 피하거나, 놀란 눈으로 쳐다본다. <<person1>><<monkPost "이">> 당신을 제지하기 위해 움직인다.
<br><br>
"잠깐만!" <<person5>><<person_ i>> <<his_ yi>> 주머니에서 카드를 꺼내며 말한다. <<person1>><<monkPost "은">> 망설인다.
<br><br>
<<link [[좀 더 한다|Temple Donations Take]]>><<famesex 5>><</link>><<promiscuous3>>
<br>
<<link [[수련생을 놓아준다|Temple Donations Release]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
당신은 한 손으로 치마를 들어올리고, 다른 손으로 <<person2>><<persons_ yi>> <<if $NPCList[1].penis isnot "none" and !npcHasStrapon(1)>><<penisdesc_ rul $NPCList[1].penisdesc>><<else>>보지를<</if>> 쓰다듬는다. <<He_ nun>> <<his_ yi>> 옷자락을 내리는 건 포기하고, 대신 다른쪽 다리를 움직여 가려보려고 시도한다. 그것은 오히려 역효과를 낳는다.
<<promiscuity3>>
<<if $NPCList[1].penis isnot "none" and !npcHasStrapon(1)>>
<<his_ yi>> 항의에도 불구하고, 당신은 <<him_ i>> 당신의 행동으로 인해 그곳을 단단하게 만드는 것을 느낀다. <<person5>><<person_ un>> 감명받는다.
<<else>>
당신은 <<persons_ yi>> 음순을 벌려, <<person5>><<person_ i>> 안쪽을 볼 수 있게 한다.
<</if>>
수련생은 다시 비명을 지르고, 더 격렬하게 몸을 움찔거린다. <<person1>><<monkPost "은">> <<his_ yi>> 충격에서 벗어난다. <<He_ nun>> 당신에게서 수련생을 떼어낸다.
<br><br>
"끝내주네," <<person5>><<person_ un>> 껄껄 웃는다, "기부할 가치가 있는 것 같아."
<br><br>
사원으로 돌아가는 도중 누구도 아무 말도 하지 않지만, 수련생들은 내내 얼굴을 붉힌다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
당신은 너무 짓궂게 굴지 않기로 결정하고, 수련생을 풀어준다. <<person2>><<He_ nun>> 다시 몸을 숨기기 위해 허둥댄다. <<person5>><<person_ un>> 실망하여 한숨을 쉬고, <<his_ yi>> 카드를 치운다.
<br><br>
사원으로 돌아가는 도중 누구도 아무 말도 하지 않지만, 수련생들은 내내 얼굴을 붉힌다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
당신은 <<person1>><<monkPost "이">> <<his_ yi>> 의견을 말할 때까지 기다린다. <<person5>><<person_ un>> 관심이 없다. <<person2>><<person_ un>> <<his_ yi>> 발을 응시한다.
<br><br>
행렬은 사원으로 돌아간다. 당신은 많이 벌었다고 생각하지 않지만 <<person1>><<monkPost "은">> 행복해보인다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<effects>>
<<he_ ga>> 지나가자 <<personsimple_ i>> 미소를 지었다. "우리 성물 장식품은 꽤 투박해요." <<he_ ga>> 말한다. "걱정해줘서 고맙구나, 아이야."
<<if $skulduggery gte 400>>
<span class="green">당신은 연습된 발언이라는 것을 알 수 있다. </span> <<he_ nun>> 무언가를 숨기고 있다.
<</if>>
<br><br>
그들은 통로를 따라 사원 안쪽으로 더 깊숙이 들어간다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<effects>>
"고마워요," <<monk_ ga>> 말한다. <<He_ ga>> 주위를 둘러본다. "우리는 사고 없이 임무를 완수했고, 이제 기도하러 가겠습니다."
<br><br>
그들은 무기고로 가는 통로를 따라 사라진다. 한동안 그곳에서 채찍에 묻은 이물질을 닦고 있을 것이다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<monks_ rul>> 따라 무기고로 가는 통로를 따라가서 전투의 찌꺼기가 묻은 채찍을 닦는 것을 도와야 한다.
<br><br>
<<if $rng gte 81>>
"그건 더 큰 괴물이었죠." 한 사람이 말한다. "그렇겠지."
<br>
"저건 보통 괴물도 아니었어!" 다른 사람이 대답한다. "그건 아기였어요!"
<<elseif $rng gte 61>>
"이번엔 거의 잡힐 뻔했어요." 한 사람이 웃으며 말한다.
<br>
"내가 아니었다면 그랬을 거야." 이는 논쟁을 유발한다.
<<elseif $rng gte 41>>
"6개를 가방에 담았어요." 한 사람이 말한다.
<br>
"일곱!" 다른 사람이 대답한다.
<<elseif $rng gte 21>>
"처음 도착했을 때보다 더 심해졌어요." 한 사람이 말한다. "더 많아졌어요."
<br>
"과거에는 잔디가 더 푸르렀을 뿐입니다." 다른 사람이 대답한다.
<<else>>
"총이 더 효과적일까요?" 한 사람이 생각한다.
<br>
"우리는 지금 이대로도 충분히 눈에 띕니다."라고 다른 사람이 대답한다.
<</if>>
<br><br>
"이 이야기는 적절하지 않아요." 선배 <<monk_ ga>> 끼어든다. "집중해." 그들은 무기에 흠이 없을 때까지 침묵한다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 사원의 정원에 있다. 줄지어 늘어선 꽃들이 사원을 벗어나, 숲으로 다가갈수록 제멋대로 피어있다. 사원이 어디에서 끝나고 숲이 시작되는지는 불분명하다.
<<if Weather.dayState is "day">>
나무들이 바람에 흔들린다.
<<elseif Weather.dayState is "dusk">>
햇빛이 나뭇가지 사이로 새어 나온다.
<<elseif Weather.dayState is "dawn">>
햇빛이 나무 커튼 위에서 부서져 내린다.
<<elseif Weather.dayState is "night">>
사원에서 나오는 빛이 가장 가까운 나무들을 비추고 있다.
<</if>>
<br><br>
<<if $temple_garden gte 100>>
정원은 <span class="green">아름답고,</span> 다듬어진 생울타리와 예쁜 꽃이 피어있다.
<<elseif $temple_garden gte 80>>
정원은 <span class="teal">정돈되어 깔끔하다.</span>
<<elseif $temple_garden gte 60>>
정원은 <span class="lblue">정리되어 있지만,</span> 숲 근처는 무성하게 자라나 있다.
<<elseif $temple_garden gte 40>>
정원은 <span class="blue">조금은 정리되었지만,</span> 많은 생울타리를 다듬어야 할 것 같다.
<<elseif $temple_garden gte 20>>
정원은 <span class="purple">지저분하고,</span> 생울타리들은 자연모습 그대로이다.
<<elseif $temple_garden gte 10>>
정원은 <span class="pink">무성하게 자라나 있어 지저분하고,</span> 들꽃이 바닥을 침범하고 울타리가 우거져 있는 등 어질러져 있다.
<<else>>
그 정원은 <span class="red">거의 정원이 아닌 야생으로 보이며,</span> 생울타리는 덤불로 덮여 있고 들꽃들이 원래 있는 꽃들을 짓밟고 있다.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passouttemple>>
<<else>>
<<if $exposed gte 1>>
당신은 당신의 존엄성을 지키기 위해 생울타리 뒤에 숨는다.
<br><br>
<<investigateicon>><<link [[무언가 가릴만한 것을 찾는다|Temple Garden Exposed]]>><</link>>
<br>
<<else>>
<<if Time.dayState is "night">>
정원에서 일하기엔 너무 어둡다.
<br>
<<elseif $temple_garden lt 100>>
<<templeicon "garden">>
<<link [[정원에서 일한다 (1:00)|Temple Garden Work]]>>
<<if currentSkillValue('tending') gte 1500>>
<<set $temple_garden += 9>>
<<elseif currentSkillValue('tending') gte 1200>>
<<set $temple_garden += 8>>
<<elseif currentSkillValue('tending') gte 800>>
<<set $temple_garden += 7>>
<<elseif currentSkillValue('tending') gte 600>>
<<set $temple_garden += 6>>
<<elseif currentSkillValue('tending') gte 400>>
<<set $temple_garden += 5>>
<<elseif currentSkillValue('tending') gte 200>>
<<set $temple_garden += 4>>
<<else>>
<<set $temple_garden += 3>>
<</if>>
<<pass 60>><<grace 1 monk>><<tiredness 6>><<tending 1>><</link>><<gtending>><<ggrace monk>><<gtiredness>> <i>관리 기술이 효율에 영향을 줍니다.</i>
<br>
<<else>>
<span class="green">정원은 완벽하기에, 당신이 오늘 할 수 있는 건 아무것도 없다.</span>
<br>
<</if>>
<</if>>
<br>
<<wolficon>><<link [[사원|Temple]]>><</link>>
<br>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $rng gte 81>>
당신은 수도자에게 정원 주변에서 해야 할 일이 무엇인지 물어본다. 당신은 한 줄의 생울타리를 다듬어달라는 부탁을 받았다. 당신은 가위를 가지고 일을 시작한다.
<br><br>
<<if $danger gte (9900 - $allure) and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<tending_text>> 힘든 일이지만, 당신은 그것들을 잘 다듬어 놓는다. <<physique 6>>
<br><br>
당신이 삐져나온 나뭇가지를 자르려 손을 뻗자 손목이 끼어 버린다. 당신은 손목을 빼내려 반대쪽 손을 뻗지만, 그것도 끼어 버린다. 당신은 무언가가 양 손목을 감싸는 게 느껴진다. 무언가가 당신을 끌어당겨 생울타리 속으로 넘어지게 한다.
<br><br>
당신은 생울타리 가지 속에 끼어 있는 당신의 몸을 덩굴손들이 감싸는 것을 알아차린다. 사방팔방에서 더 많은 덩굴손이 뻗어나온다.
<br><br>
<<link [[몸부림친다|Temple Garden Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[진정시킨다|Temple Garden Soothe]]>><</link>><<tendingdifficulty 1 1200>>
<br>
<<else>>
<<tending_text>> 힘든 일이지만, 당신은 그것들을 잘 다듬어 놓는다. <<physique 6>>
<br><br>
<<link [[다음|Temple Garden]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
당신은 수도자에게 정원 주변에서 해야 할 일이 무엇인지 물어본다. 화단의 꽃들을 솎아내 달라는 요청을 받았다. 당신은 무릎을 굽히고 일에 착수한다.
<br><br>
<<beastNEWinit 1 wolf>>
<<if $danger gte (9900 - $allure) and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<tending_text>> 당신의 손이 더러워지고, 땀방울이 당신의 턱을 타고 흘러내린다. 그러나 당신이 일을 끝마쳤을 때, 꽃들 사이엔 훨씬 널널한 공간이 생겨 있다. <<physique 6>>
<br><br>
<<if $syndromewolves is 1>>
당신의 뒤에서 발자국 소리가 들린다. 당신이 뒤를 돌아보자마자 <<beasttype_ i>> 당신에게 뛰어든다. <<bHe_ ga>> 당신의 얼굴을 핥는다. 당신은 불가항력으로 웃음을 터트린다.
<<if $monster is 1>>
"<<ppackbrother_ yi>> 냄새를 맡았지. 보러 와야 했어. 집으로 금방 돌아오나? 무리들이 너를 그리워해."
<</if>>
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
당신은 <<bhe_ ga>> 숲으로 돌아가는 모습을 바라본다.
<br><br>
<<link [[다음|Temple Garden]]>><<endevent>><</link>>
<br>
<<else>>
당신의 뒤에서 발자국 소리가 들린다. 당신이 뒤를 돌아보기도 전에, <<beasttype_ i>> 당신에게 펄쩍 달려든다.
<br><br>
<<link [[다음|Temple Garden Work Wolf]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<tending_text>> 당신의 손이 더러워지고, 땀방울이 당신의 턱을 타고 흘러내린다. 그러나 당신이 일을 끝마쳤을 때, 꽃들 사이엔 훨씬 널널한 공간이 생겨 있다. <<physique 6>>
<br><br>
<<link [[다음|Temple Garden]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
당신은 수도자에게 정원 주변에서 해야 할 일이 무엇인지 물어본다. 사원 근처에 자라고 있는 나무에서 과일을 따오라는 요청을 받았다.
<br><br>
<<if $danger gte (9900 - $allure)>>
당신은 손에 바구니를 들고 사다리를 올라 <<print either("레몬을", "라임을", "사과를", "오렌지를", "배를")>> 따기 시작한다. <<tending_text>> 그 중 몇 개에 닿으려면 꽤 멀리 뻗어야 하지만, 그 일은 즐겁다. <<physique 6>><<lstress>><<stress -6>>
<br><br>
<<generateTemple 1>><<person1>>
"도움이 필요하니?" <<monk_ ga>> 당신 뒤에서 말한다. 대답을 기다리지 않고, <<he_ ga>> 사다리를 밟고 올라온다. 꼭대기에는 공간이 그리 많지 않다. <<He_ nun>> 균형을 잡기 위해 당신의 엉덩이를 붙잡는다. <<if $NPCList[0].penis isnot "none">><span class="lewd">당신은 <<his_ yi>> 수도복 아래 단단한 무언가가 당신의 <<bottom_ rul>> 문지르는 게 느껴진다.</span><</if>>
<br><br>
<<link [[밀친다|Temple Garden Shove]]>><<trauma -6>><<stress -6>><<grace -5 monk>><</link>><<llgrace monk>><<ltrauma>><<lstress>>
<br>
<<link [[참는다|Temple Garden Put]]>><<grace 1 monk>><</link>><<ggrace monk>>
<br>
<<else>>
당신은 손에 바구니를 들고 사다리를 올라 <<print either("레몬을", "라임을", "사과를", "오렌지를", "배를")>> 따기 시작한다. <<tending_text>> 그 중 몇 개에 닿으려면 꽤 멀리 뻗어야 하지만, 그 일은 즐겁다. <<physique 6>><<lstress>><<stress -6>>
<br><br>
<<link [[다음|Temple Garden]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 21>>
당신은 수도자에게 정원 주변에서 해야 할 일이 무엇인지 물어본다. 생울타리 미로 속의 불을 관리하라는 요청을 받았다.
<br><br>
<<rng>>
<<if $rng gte 81>>
<<npc Jordan>><<generate2>><<generatey3>><<person2>>
당신은 석탄을 불 위에 퍼올린다. <<monk_ ga>> 개간지 주변의 생울타리를 다듬는 동안, <<he_ nun>> 당신을 주시하고 있다. <<physique 6>>
<br><br>
<<tending_text>> 작업은 그리 오래 걸리지 않는다. 당신은 조던이 <<person3>><<person_ ul>> 대동하고 사원에 막 도착했을 무렵 일을 끝마친다.
<br><br>
조던은 당신을 바라보며 미소 짓는 <<person2>><<monkPost "에게">> 속삭인다. "삽질을 멈추지 마세요." <<he_ ga>> 말한다. "이 분이 시련에 도전하신다는군요." 당신은 작업으로 돌아가, <<monk_ ga>> 풀무 한 쌍으로 불꽃을 키우는 동안 거기에 석탄을 더 퍼넣는다.
<br><br>
<<monk_ ga>> 삽을 잡고는 석탄을 펼쳐 얇은 층을 만들고, 당신은 그걸 따라한다. 머지않아 석탄밭이 준비된다. <<person3>><<person_ i>> 불안한 눈빛으로 그걸 바라본다.
<br><br>
조던이 <<himPost "에게">> 간단한 설명을 한 뒤, <<he_ ga>> 석탄 위로 발걸음을 내딛는다.
<<rng>>
<<if $rng gte 91>>
<<He_ nun>> 빠른 속도로 석탄 위를 가로질러 걸어간다. <<he_ ga>> 움직일 때마다 <<His_ yi>> 결의에 찬 표정은 굳어지지만, <<he_ nun>> 결국 반대편에 다다라 비틀거리며 <<his_ yi>> 발을 확인한다. <<person2>><<person_ i>> 환호한다. 당신은 당신도 모르는 새 환호성을 내지른다.
<<ltrauma>><<trauma -6>>
<br><br>
조던이 수련생의 의무에 대해 설명하면서 의기양양한 <<person3>><<person_ ul>> 사원으로 데리고 돌아간다.
<<elseif $rng gte 71>>
<<He_ nun>> 반대편에 거의 다다를 뻔했지만 그 전에 고통이 <<his_ yi>> 의지를 꺾는다. 조던은 <<person3>><<personPost "에게">> <<person1>><<he_ ga>> <<person3>><<him_ ul>> 사원으로 돌려보내 줄 거라고 안심시킨다.
<<elseif $rng gte 51>>
<<He_ nun>> 앞으로 두 걸음 내딛고는 고통 때문에 펄쩍 뛰어내린다. 조던은 <<person3>><<personPost "에게">> <<person1>><<he_ ga>> <<person3>><<him_ ul>> 사원으로 돌려보내 줄 거라고 안심시킨다.
<<else>>
<<He_ nun>> <<his_ yi>> 발가락이 열기에 닿자마자 고통에 차 움츠린다. <<person2>><<person_ i>> 쿡쿡거리며 웃는다. 조던은 <<person3>><<personPost "에게">> <<person1>><<he_ ga>> <<person3>><<him_ ul>> 사원으로 돌려보내 줄 거라고 안심시킨다.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Temple Garden]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
당신은 석탄을 불 위에 퍼올린다. <<monk_ ga>> 개간지 주변의 생울타리를 다듬는 동안, <<he_ nun>> 당신을 주시하고 있다.<<physique 6>>
<br><br>
<<tending_text>> 작업은 오래 걸리지 않는다. <<monk_ ga>> 당신에게 지난 시련에 쓰고 남은 석탄들을 치우는 걸 도와 달라고 부탁하고, 그 때문에 시간이 조금 더 걸린다.
<br><br>
<<endevent>>
<<link [[다음|Temple Garden]]>><</link>>
<br>
<</if>>
<<else>>
<<generateTemple 1>><<person1>>
당신은 수도자에게 정원 주변에서 해야 할 일이 무엇인지 물어본다. 당신은 숲 가장자리에서 농작물을 가꾸는 <<monk_ rul>> 도와 달라는 부탁을 받았다.
<br><br>
당신은 <<He_ ga>> 울타리를 따라 자라난 활기찬 홉 덩굴들을 돌보는 것을 발견한다.
<<rng>>
<<if $rng gte 81>>
<<He_ nun>> 당신에게 식물에 진드기가 있는지 조사를 부탁한다. <<tending_text>>
<<elseif $rng gte 61>>
<<He_ nun>> 당신에게 식물에 곰팡이가 있는지 조사를 부탁한다. <<tending_text>>
<<elseif $rng gte 41>>
<<He_ nun>> 당신에게 흙에 있는 잡초를 제거해달라고 부탁한다. <<tending_text>>
<<elseif $rng gte 21>>
<<He_ nun>> 당신에게 흙에 있는 잡초를 제거해달라고 부탁한다. <<tending_text>>
<<else>>
<<He_ nun>> 당신에게 익은 작물을 수확해달라고 부탁한다. <<tending_text>>
<</if>>
<<physique 6>>
<br><br>
<<if playerBellyVisible()>>
"잘했어," <<He_ nun>> 당신이 일을 다 마치자 말한다. "네 상태에도 불구하고 일을 잘 하는데. 감탄스러워."
<br><br>
<<He_ nun>> 앉아서, 주위를 둘러보고는, <<his_ yi>> 병 하나와 머그컵 한 개를 꺼낸다. <<He_ ga>> 갈색 액체를 거기에 붓는다.
<br><br>
"우리는 저걸 맥주로 가공해," <<he_ ga>> 넝쿨을 가리키며 말을 잇는다. "사원의 부수입을 만드는 거지. 우리는 술을 마시면 안 되지만, 밭일을 하는 사람들을 위한 작은 술잔은 허락돼. 아기가 태어난 다음에, 여기 다시 와서 좀 마셔보라고."
<br><br>
<<endevent>>
<<link [[다음|Temple Garden]]>><</link>>
<br>
<<else>>
"잘했어," <<He_ nun>> 당신이 일을 다 마치자 말한다. <<He_ nun>> 자리에 앉아, 주위를 둘러본 다음, <<his_ yi>> 의자 밑에서 병 하나와 머그컵 두 개를 꺼낸다. <<He_ ga>> 갈색 액체를 거기에 붓는다.
<br><br>
"조금 마시는게 어때? 우리는 저걸 맥주로 가공해," <<he_ ga>> 넝쿨을 가리키며 말을 잇는다. "사원의 부수입을 만드는 거지. 우리는 술을 마시면 안 되지만, 밭일을 하는 사람들을 위한 작은 술잔은 허락돼." <<He_ nun>> 당신에게 머그컵을 건낸다. "마셔봐. 내가 보장할게."
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<if $danger gte (9900 - $allure) and $grace lt 0 or $danger gte (9900 - $allure) and random(1, 10) is 10>>
<<link [[마신다|Temple Drink Drugged]]>><<wearProp "beermug">><<alcohol 180>><<drugs 180>><</link>>
<<else>>
<<link [[마신다|Temple Drink]]>><<wearProp "beermug">><<alcohol 180>><</link>>
<</if>>
<</if>>
<br>
<<link [[거절한다|Temple Drink Refuse]]>><<grace -1>><</link>><<lgrace>>
<br>
<</if>>
<</if>><<effects>>
당신은 당신을 둘러싼 덩굴들을 쓰다듬으며, 부드럽게 흥얼거린다.
<<if $tendingSuccess>>
움찔하며, <span class="green">덩굴손들이 멈추어,</span> 당신의 팔다리를 풀어주고 당신을 땅바닥에 떨어트린다. 당신은 생울타리 아래로 기어나간다.
<br><br>
<<link [[다음|Temple Garden]]>><</link>>
<br>
<<else>>
<span class="red">전혀 효과가 없다.</span> 덩굴손들이 가까이 다가온다.
<br><br>
<<link [[다음|Temple Garden Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 술을 거절한다. <<monk_ nun>> 실망했지만, 당신을 압박하지는 않는다.
<br><br>
<<endevent>>
<<link [[다음|Temple Garden]]>><</link>>
<br><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 홀짝홀짝 마신다. 쓴맛이 나지만, 과일 맛이 난다. "좋지, 그렇지?" <<monk_ ga>> 말한다. <<He_ nun>> 대답을 기다리지 않고 계속 말한다. "우리는 더 어려운 것도 만들지만, 우린 팔지 않고 의식에 사용해. 그들은 네가 <<monk_ ga>> 되면 그것을 마시게 해 주지만, 그 안에 무엇이 들어 있는지 아는 사람은 사제들과 주교들뿐이야."
<br><br>
당신은 <<monk_ yi>> 말대로 머그컵을 비운다. "도와줘서 고마워."라고 <<He_ nun>> 말한다.
<br><br>
<<link [[다음|Temple Garden]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 홀짝홀짝 마신다. 그것은 <span class="red">달콤하고</span> 과일 맛이 난다. "좋지, 그렇지?" <<monk_ ga>> 말한다. <<He_ nun>> 대답을 기다리지 않고 계속 말한다. "우리는 더 어려운 것도 만들지만, 우린..." <<He_ yi>> 목소리가 희미해지고 시야가 흐려진다. 모든 것이 검게 변한다.
<br><br>
<<set $temple_harassed += 1>>
<<link [[다음|Temple Garden Bound]]>><<handheldon>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<generateTemple 2>><<pass 60>>
<<bind>><<facewear 6>>
당신은 어두컴컴한 곳에서 깨어난다. <span class="red">당신의 양팔은 묶여 있고 입에는 재갈이 물려져 있다.</span> 당신의 머리를 무언가 감싸고 있는 것이 느껴진다. 눈가리개다. 당신은 앉아 있다.
<br><br>
"<<pShe_ ga>> 깨어났어," 익숙한 목소리가 말한다. 정원에 있던 <<monk_ da>>.
<br><br>
"훌륭해," 누군지 알 수 없는 <<person2>><<personsimple_ i>> 말한다. 그들의 목소리가 메아리친다. "아름답고 섹시하네. 딱 내 스타일이야." 당신의 왼쪽에서 달그락대는 소리가 들린다. 그 소리는 먼 곳에서 들려오는 듯 하다.
<br><br>
"이제 잘 들어," <<person1>><<monk_ ga>> 말한다. 당신은 당신의 오른쪽 멀리서 으르렁대는 소리를 들었다고 생각하지만, 어쩌면 상상일지도 모르겠다. "착한 <<girl_>>처럼 굴고, 우리가 하라는 대로만 해. 알아들었어?" 손들이 당신의 <<bottom_ gwa>> <<breasts_ rul>> 움켜쥔다.
<br><br>
<<link [[순종적으로 군다|Temple Garden Obedient]]>><<sub 1>><<grace 3 monk>><</link>><<gggrace monk>>
<br>
<<link [[탈출한다|Temple Garden Defiant]]>><<def 1>><<grace -1>><</link>><<lgrace>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 고개를 끄덕인다. "좋아." <<monk_ ga>> 말한다. "이제 가만히 있어."
<br><br>
<<link [[다음|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 당신의 양팔이 묶이고, 입에 재갈이 물려지고, 눈에는 눈가리개가 씌워져 있는 채로 뭘 할 수 있을지 확신치 못한다. 하지만 시도는 해봐야 하리라.
<br><br>
당신은 펄쩍 뛰어올라 도망친다.
<br><br>
<<link [[왼쪽으로|Temple Garden Left]]>><</link>>
<br>
<<link [[오른쪽으로|Temple Garden Right]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 왼쪽으로 도망치다가, 누군가와 부딪힌다. 당신은 비틀거리지만, 어떻게든 몸을 가눈다. 누가 당신과 부딪힌 것인지는 모르겠지만 운이 별로 좋지 않았던 모양이다. "젠장," <<person2>><<personsimple_ i>> 당신 아래에서 말하는 소리가 들린다. 당신은 계속 도망친다.
<br><br>
당신의 발걸음 소리가 메아리치기 시작한다. 당신 뒤에서 다른 발걸음 소리가 들린다. 당신은 앞쪽에서 퀴퀴한 공기가 당신에게 몰아치는 게 느껴질 때까지 계속 달려나간다.
<br><br>
"네 앞에는 절벽 뿐이야, <<girl_ a>>." <<person1>><<monk_ ga>> 빠르게 다가오면서 소리친다. "막다른 길이라고. 이제 포기해."
<br><br>
<<link [[앞으로 달린다|Temple Garden Pit]]>><</link>>
<br>
<<link [[왼쪽으로 달린다|Temple Garden Wall]]>><</link>>
<br>
<<link [[오른쪽으로 달린다|Temple Garden Escape]]>><</link>>
<br>
<<link [[포기한다|Temple Garden Give up]]>><<sub 1>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 왼쪽으로 달려가, 벽에 부딪힌다.
<<gpain>><<pain 4>>
<br><br>
당신은 몸을 돌리지만, 당신이 달리지 못하는 사이 손들이 당신을 붙잡는다. "잡았다," <<person1>><<monk_ ga>> 말한다. "이제 속죄를 할 때야."
<br><br>
<<link [[다음|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 오른쪽으로 달려간다. 아무것도 당신을 가로막지 않는다. 당신은 계단참에 발이 걸려 비틀거린다. 땡그랑거리는 소리가 점점 커진다. 당신은 계단의 꼭대기에 도달하자 무언가 단단하고 따뜻한 것과 부딪힌다.
<br><br>
한 손이 당신의 어깨에 올라온다. 당신은 다른 손이 당신의 얼굴에서 눈가리개를 벗겨낼 때까지 손을 밀어내려 한다.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<unbind>>
<<generateTemple 3>><<generateTemple 4>><<person3>>
당신은 손에 눈가리개를 든 채, 당신에게 미소를 짓고 있는 <<person_ ul>> 발견한다. <<He_ nun>> <<priests_ yi>> 옷을 입고 있다. <<He_ ga>> 당신의 재갈을 벗기고 양팔의 구속을 풀기 시작한다. <<person4>><<person_ i>> <<person3>><<his_ yi>> 뒤에 서 있다. 걱정으로 <<his_ yi>> 얼굴에 주름이 져 있다.
<<if $exposed gte 1>>
<<He_ nun>> 당신에게 수건을 둘러 준다.<<towelup>>
<</if>>
<br><br>
<<link [[다음|Temple Garden Escape 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
발걸음 소리가 들린다. 홉 덩굴에 있던 <<person1>><<monk_ ga>> 계단 꼭대기에 <<person2>><<person_ gwa>> 함께 나타난다. 그들은 <<person3>><<person_ gwa>> <<person4>><<person_ ul>> 보자 그 자리에 얼어붙는다. <<person3>><<person_ ga>> 손을 <<his_ yi>> 엉덩이에 댄다.
<br><br>
"그대는 이미 이 문제에 대해 경고를 받은 적이 있지," <<he_ ga>> 말한다. "주교님의 자비는 무한하지 않다네."
<br><br>
"보시는 것과는 다릅니다," <<person1>><<monk_ ga>> 애원한다. "저희는 이런 상태의 <<phim_ ul>> 발견한 거예요. 저흰-"
<br><br>
<<person3>><<person_ i>> <<person1>><<his_ yi>> 말을 가로챈다. "그대는 주교님께 고해를 해야만 하네. 주교님이 내게서 알아내시기 전에 말일세."
<br><br>
<<monk_ nun>> 항의할 준비가 된 것처럼 보이지만, 기를 꺾고 한숨을 내쉰다. <<He_ wa>> <<person2>><<person_ un>> 고개를 떨군 채, 걸어 지나간다.
<br><br>
<<link [[다음|Temple Garden Escape 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
안전한 느낌을 받으며, 당신은 방을 둘러본다.
<<if $temple_brewery_known is 1>>
당신은 양조장에 있다. 당신은 눈가리개가 씌워진 채로 양조기 중 하나와 부딪혔던 것 같다.
<<else>>
<<set $temple_brewery_known is 1>>
금속으로 된 통이 줄지어 서 있는 긴 방이다. 당신은 눈가리개가 씌워진 채로 그 중 하나와 부딪혔던 것 같다. "여기는 양조장이라네," <<person3>><<person_ i>> 말한다.
<<if $temple_rank is "initiate">>
"수련생들은 원래 여기 들어올 수 없지. 하지만 나는 그 문제로 걱정하진 않을 거라네."
<<else>>
<</if>>
<</if>>
<<wearProp "tea">>
미소를 띈 <<person4>><<person_ i>> 당신을 위해 의자를 빼 주고, 차 한 잔을 당신에게 건넨다.
<<gggrace monk>><<grace 5 monk>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
그들은 당신이 괜찮다고 확신할 때까지 당신이 양조장에 있어도 된다고 허락한다.
<<pass 20>>
자신감을 되찾자 그들은 당신에게 나가는 곳을 알려 준다. 당신은 손을 흔들어 작별 인사를 하고, 정원으로 들어선다.
<br><br>
/* For older saves when combat wasnt ended at this point */
<<link [[다음|Temple Garden]]>><<if $combat>><<endcombat>><</if>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 그대로 가만히 있는다. <<person1>><<monk_ wa>> <<his_ yi>> 친구가 곧 따라잡는다. 누군가가 당신의 어깨를 붙잡고 뒤로 끌어당긴다. "거기서 거의 넘어질 뻔했네," <<monk_ ga>> 말한다. "우리가 널 보살펴줘서 다행이지." 당신의 목에 <<his_ yi>> 숨결이 느껴지며, 척추를 타고 소름이 끼친다.
<br><br>
<<link [[다음|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 앞으로 달려나가, 거의 수직에 가까운 절벽으로 미끄러지기 시작한다. "멍청한 <<girl_>> 같으니," 당신은 <<person1>><<monk_ ga>> 위에서 소리치는 게 들린다. 당신은 미끄러지다가, 한 치 앞을 알 수 없는 어둠 속으로 굴러떨어진다.
<br><br>
<<endevent>>
<<link [[다음|Temple Underground Escape]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 부드러운 땅에 착지한다. 파도가 해변에 부서지는 소리와 소금기 어린 냄새가 느껴진다. 하지만 바람이 한 점도 불지 않는다. 살랑이는 바람조차도.
<br><br>
당신은 몸부림치며 일어나 소리의 진원지 방향으로 몇 걸음 내딛는다. 물이 당신의 발에 찰랑인다. 당신은 몸을 돌려 다른 방향으로 향한다. 당신은 종종 바위투성이인 지대를 마주치지만, 우회하는 길은 항상 있다.
<br><br>
지면이 위로 경사져 있다. 당신은 차량이 오가는 소리가 날 때까지 경사를 기어오른다. 당신은 다리에 느껴지는 고통을 무시하고 곧
<<if Weather.precipitation is "rain">>
빗방울이 당신의 얼굴에 불어닥치는 것이 느껴진다.
<<elseif Weather.precipitation is "snow">>
눈이 당신의 얼굴에 내려앉는 것이 느껴진다.
<<else>>
상쾌한 바람이 당신의 얼굴에 불어닥치는 것이 느껴진다.
<</if>>
<br><br>
당신은 탈출했다. 하지만 여전히 눈가리개가 씌워져 있고 재갈이 물려 있는 상태다.
<<lllstress>><<stress -24>>
<br><br>
<<blindfoldintro>>
<<set $eventskip to 1>>
<<link [[다음|Bondage Wolf]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 오른쪽으로 달려가, 모서리에 부딪힌다.
<<gpain>><<pain 4>>
<br><br>
충돌은 당신을 아주 잠깐 느리게 만들었을 뿐이다. 뒤에서 무언가가 긁는 듯한 소리가 들린다. 당신이 달려나갈 때마다 발걸음 소리가 메아리친다.
<br><br>
당신은 또다른 벽에 정면으로 달려든다.
<<gpain>><<pain 4>>
<br><br>
"막다른 길이야, <<girl_ a>>." <<person1>><<person_ i>> 당신 뒤에서 소리친다. "포기하라고."
<br><br>
<<link [[왼쪽으로 달린다|Temple Garden Forest]]>><</link>>
<br>
<<link [[오른쪽으로 달린다|Temple Garden Maiden]]>><</link>>
<br>
<<link [[포기한다|Temple Garden Give up]]>><<sub 1>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 왼쪽으로 달린다. 아무것도 당신을 가로막지 않는다. 발걸음 소리가 당신 주변으로 메아리친다. 당신은 똑바로 앞으로 달리려 노력하지만, 이따금씩 양쪽 벽에 스친다.
<br><br>
<<pass 5>>
터널은 분명 어딘가로는 이어져 있겠지만, 아주 길다. 수 분이 흘렀지만, <<person1>><<monk_ gwa>> <<his_ yi>> 친구가 아직도 따라오고 있다. "너는... 후회하게 될 걸," <<he_ ga>> 가쁜 숨을 내쉬는 사이사이로 소리친다.
<<gtiredness>><<tiredness 1>>
<br><br>
당신은 공기가 점점 따뜻해지고 있음을 알아차린다. 그리고 또 다른 벽에 부딪힌다. 당신은 차가운 바닥에 넘어진다. 당신은 일어나려고 안간힘을 쓰지만, 둘이 당신을 따라잡기에는 충분하다.
<<gpain>><<pain 4>>
<br><br>
누군가가 <<worn_face_name_ ul>> 당신의 머리에서 찢어낸다. 당신은 어두침침한 터널에 있다. 갈색 벽돌이 벽을 이루고 있다. <<monk_ ga>> 당신의 목을 붙잡고는 음흉한 시선으로 바라본다. "나는 이 녀석을 더욱 즐기겠어," <<he_ ga>> 말한다. <<his_ yi>> 옆에는 <<person2>><<person_ i>> 서 있다. <<person_ un>> 당신을 바라보고 있지 않다. <<He_ ga>> 위를 올려다보자, <<his_ yi>> 얼굴이 공포로 일그러진다.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<link [[다음|Temple Garden Forest 2]]>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신 위에서 으르렁거리는 소리가 들린다. <<person1>><<person_ i>> 위를 올려다보고, 당신에게서 물러난다. 두 명은 몸을 돌려 달아난다.
<br><br>
<<endevent>>
<<beastNEWinit 1 wolf>>
그림자가 위에서 펄쩍 뛰어내려, 얼마 떨어지지 않은 곳에 착지한다. <<beasttype_ ida>>. <<bHe_ ga>> 두 명이 달아나는 걸 지켜본다.
<br><br>
<<if $syndromewolves gte 1>>
<<bHe_ ga>> 당신에게 몸을 돌리며, 앞으로 달려든다. <<bHe_ ga>> 당신을 구속하고 있는 것들을 <<bhis_ yi>> 이빨로 잡고 갈갈이 찢어 버린다. 망설임 없이, 그 <<beasttype_ un>> 절벽 위로 뛰어오른다. 당신은 그 뒤를 따라간다.
<br><br>
당신은 다른 터널로 계속 내려간다. 벽돌들이 자연적인 돌로 점점 바뀌어간다. 머지않아 당신은 숲에 들어선다.
<br><br>
<<endevent>>
<<link [[다음|Forest]]>><<set $forest to 30>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<bHe_ ga>> 당신에게 몸을 돌리며, 이빨을 드러낸다.
<br><br>
<<link [[다음|Temple Garden Forest Wolf Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Temple Garden Forest Wolf Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Temple Garden Forest Wolf Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
늑대가 절벽 위로 뛰어오르고, 그리고 사라진다.
<br><br>
<<tearful>> 당신은 일어선다. 당신은 벽돌이 자연적인 돌로 바뀌어갈 때까지, 다른 터널을 따라 이동한다. 당신은 숲에 들어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><<set $forest to 30>><</link>>
<br>
<<else>>
끙끙거리며, 늑대는 절벽 위로 뛰어올라 사라진다.
<br><br>
<<tearful>> 당신은 일어선다. 당신은 벽돌이 자연적인 돌로 바뀌어갈 때까지, 다른 터널을 따라 이동한다. 당신은 숲에 들어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><<set $forest to 30>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 오른쪽으로 달려가, 또다른 벽과 맞닥뜨린다. 이 벽은 다른 벽들보다 더 차갑다. 무언가 묵직한 것이 당신 뒤에서 쿵 소리를 낸다. 당신은 몸을 돌리려 하지만, 단단한 가시가 당신의 엉덩이를 찌른다. 당신은 다시 다른 방향으로 돌지만, 다른 가시에 찔릴 뿐이다.
<<ggpain>><<pain 8>>
<br><br>
당신이 어디 있는지 모른다는 것과 이동에 대한 공포 때문에, 당신은 차가운 벽에 몸을 기댄다. 당신은 갇혔다.
<br><br>
숨죽여 웃는 소리와 함께 삐걱이는 소리가 들려온다. "내가 막다른 곳이라고 말했지, <<girl_ a>>." <<person1>><<monk_ ga>> 말한다. 팔들이 당신의 어깨를 붙잡아 뒤로 끌어당긴다.
<br><br>
<<link [[다음|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Temple Garden Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Temple Garden Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"봤지?" <<person1>><<monk_ ga>> 말한다. "그렇게 나쁘지 않았잖아."
<br><br>
"우리가 <<phim_ ul>> 계속 데리고 있어도 되나?" the <<person2>><<person_ i>> 묻는다. "너무 오랜만이잖아."
<br><br>
"안 돼." <<person1>><<monk_ ga>> 말한다. "지난번에 무슨 일이 있었는지 알잖아."
<br><br>
그들은 짧게 언쟁하다가, <<person2>><<person_ i>> 뜻을 굽힌다. 한 손에 당신의 묶인 양팔을 잡히고, 다른 한 손에 머리카락을 잡힌 채, 당신은 질질 끌려가면서 앞으로 밀려난다. 문이 열리는 소리가 나고, 신선한 공기가 느껴진다.
<br><br>
누군가 당신의 <<worn_face_name_ ul>> 머리에서 벗겨낸다. 당신은 눈이 빛에 미처 적응하기 전에 잔디밭 위로 떠밀린다. 문이 당신 뒤편에서 쾅 하고 닫힌다.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>><<unbind>>
당신은 사원의 정원에 있다. <<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Garden]]>><</link>>
<br>
<<else>>
두 눈이 가려지고 재갈이 물려진 상태임에도, 당신은 어렵사리 빈틈을 만들어낸다. <<tearful>> 당신은 아무 방향으로나 달려나간다.
<br><br>
<<clotheson>>
<<saveNPC 0 "temp0">>
<<saveNPC 1 "temp1">>
<<endcombat>>
<<loadNPC 0 "temp0">>
<<loadNPC 1 "temp1">>
<<clearNPC "temp0">>
<<clearNPC "temp1">>
<<link [[다음|Temple Garden Escape]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 <<monk_ rul>> 밀쳐난다. <<He_ nun>> 사다리 가장자리에서 비틀거리다가, 소리지르며 뒤로 떨어진다. <<His_ yi>> 수도복이 뒤집어져, <<his_ yi>> <span class="lewd"><<if $NPCList[0].penis isnot "none">>자지<<else>>보지<</if>>를 드러낸다.</span> 몇몇 수련생들이 그걸 보고 낄낄댄다.
<br><br>
<<He_ nun>> 가까스로 몸을 일으켜, 당신을 한 번 쳐다보고는, 걸어 지나간다.
<br><br>
<<endevent>>
<<link [[다음|Temple Garden]]>><</link>>
<br><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 그냥 참는다. 당신은 <<monk_ yi>> 도움을 받으며, 나무에서 과일 따는 걸 계속한다. <<He_ ga>> 한 손으로 당신의 어깨를 잡고 다른 손은 과일을 향해 뻗는다.
<br><br>
<<if $rng gte 51>>
미묘하지만, <<his_ yi>> 자지가 필요 이상으로 움직인다. <<him_ i>> 당신의 <<bottomPost>>에 문질러대는 게 느껴지다가, 점점 더 거칠어지고, <<he_ ga>> 당신의 양 어깨를 붙잡으며 당신의 몸을 앞으로 구부린다. 당신은 사다리에서 떨어지지 않는 것 외에는 할 수 있는 게 없다. 당신은 <<him_ i>> 뒤에서 몸을 부르르 떠는 게 느껴진다.
<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<set $temple_harassed += 1>>
"다 끝났구나," <<he_ ga>> 사다리를 내려가면서 말한다. "도와줘서 고맙다." <<He_ nun>> 사원 쪽으로 걸어 돌아가면서 빙그레 웃는다.
<br><br>
<<tearful>> 당신도 사다리에서 내려선다.
<br><br>
<<endevent>>
<<link [[다음|Temple Garden]]>><</link>>
<br>
<<else>>
"다 끝났구나," <<he_ ga>> 사다리를 내려가면서 말한다. "도와줘서 고맙다." <<He_ nun>> 사원 쪽으로 걸어 돌아간다.
<br><br>
당신도 사다리에서 내려선다.
<br><br>
<<endevent>>
<<link [[다음|Temple Garden]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Temple Garden Work Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Temple Garden Work Wolf]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttype_ i 0>> 숲으로 돌아간다. <<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Garden]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<beasttype_ i 0>> 끙끙거리고 절뚝이면서 숲으로 돌아간다. <<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Garden]]>><</link>>
<br>
<<else>>
<<generate2>><<person2>>
<<beasttype_ i 0>> 귀를 쫑긋 세운다. 곧 당신도 들을 수 있다. 발소리다.
<br><br>
<<if $current_sex is 1>>
<<beasttype_ un 0>> 달아나려 하지만, 당신에게서 몸을 빼낼 수가 없다. 발걸음 소리는 점점 다가온다. 당신은 <<beasttype_ ul 0>> 떼어놓으려 발버둥치지만, 아무런 소용이 없다. 당신과 <<beasttype_ i 0>> 여전히 교접하고 있는 채로, <<monk_ ga>> 모퉁이를 돈다.
<br><br>
<<if $exposed gte 1>>
<<He_ ga>> 걸음을 멈추고 당신을 응시한다. <<covered>> <<He_ nun>> 말을 꺼내려 하지만, 알맞은 단어를 떠올리지 못한다. <<He_ ga>> 해시계에 기대어 스스로를 진정시키고 있을 때 <<beasttype_ i 0>> 마침내 몸을 빼내 숲으로 달아난다.
<br><br>
<<clotheson>>
"절-" <<he_ ga>> 말을 꺼내려다가 멈추고 다시 스스로를 진정시킨다. "절대로 용납 못 해. 주교님께서 이 사실을 아시게 될 거다." <<He_ nun>> <<his_ yi>> 수도복에서 수건들을 꺼내, 당신 위에 떨어뜨리고, 뚜벅뚜벅 걸어간다.
<<towelup>>
<br><br>
<<else>>
<<He_ ga>> 걸음을 멈추고 당신을 응시한다. <<covered>> <<He_ nun>> 말을 꺼내려 하지만, 알맞은 단어를 떠올리지 못한다. <<He_ ga>> 해시계에 기대어 스스로를 진정시키고 있을 때 <<beasttype_ i 0>> 마침내 몸을 빼내 숲으로 달아난다.
<<clotheson>>
<br><br>
"절-" <<he_ ga>> 말을 꺼내려다가 멈추고 다시 스스로를 진정시킨다. "절대로 용납 못 해. 주교님께서 이 사실을 아시게 될 거다." <<He_ nun>> 몸을 돌려 뚜벅뚜벅 걸어간다.
<br><br>
<</if>>
<<tearful>> 당신은 생울타리 아래에 숨는다.
<br><br>
<<endcombat>>
<<link [[다음|Temple Garden]]>><</link>>
<<else>>
<<if $exposed gte 1>>
<<monk_ ga>> 생울타리를 돌기 직전, <<beasttype_ i 0>> 숲으로 달아난다.
<br><br>
"이런 맙소사," <<he_ ga>> 당신을 보자 말한다. <<covered>> <<clotheson>>
<<He_ nun>> 눈을 피하며 <<his_ yi>> 수도복 아래를 뒤진다. <<He_ ga>> 수건 몇 장을 꺼내 당신에게 던져 준다. <<He_ nun>> 혀를 차며 걸어간다.
<<llgrace>><<gtrauma>><<gstress>><<grace -5>><<trauma 6>><<stress 6>>
<<towelup>>
<br><br>
<<else>>
<<monk_ ga>> 생울타리를 돌기 직전, <<beasttype_ i 0>> 숲으로 달아난다. <<He_ ga>> 당신을 슥 쳐다보지만, 잘못된 게 있는지 알아채지 못한다.
<br><br>
<<clotheson>>
<</if>>
<<tearful>> 당신은 일어선다.
<br><br>
<<endcombat>>
<<link [[다음|Temple Garden]]>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 4 15 "vine" "vine" true>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Temple Garden Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Temple Garden Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
덩굴손이 축 늘어지며, 당신은 덤불 속으로 쓰러진다.
<br><br>
<<tearful>> 당신은 생울타리 아래로 기어나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Garden]]>><</link>>
<br><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 생울타리 밑에 웅크려 숨는다. 당신은 미친듯이 달려나가기 전에 각 모서리를 확인하고, 몸을 낮춰 생울타리 사이로 이동한다. 당신은 그들이 이곳에서 가끔 옷을 말리기 위해 내놓는 것을 안다.
<<if Weather.precipitation is "rain">>
어쩌면 비 때문에 근처에 보관해 두었을 수도 있다.
<<elseif Weather.precipitation is "snow">>
어쩌면 눈 때문에 근처에 보관해 두었을 수도 있다.
<</if>>
<br><br>
<<rng>>
<<beastNEWinit 1 wolf>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
뒤에서 뭔가 소리가 들린다.
<<if $syndromewolves is 1>>
<<beasttype_ i>> 입에 옷을 잔뜩 문 채로, 생울타리 아래서 튀어나온다.
<<if $monster is 1>>
"덮어라. 못된 사람들에게 몸 안된다."
<</if>>
<<bHe_ nun>> 당신 옆에 수건 몇 장을 떨어트리고, 숲으로 달려 들어간다.
<br><br>
<<towelup>>
<<link [[다음|Temple Garden]]>><<endevent>><</link>>
<br>
<<else>>
<<beasttype_ i>> 생울타리 아래서 튀어나온다. <<bHe_ ga>> 당신에게 달려든다.
<br><br>
<<link [[다음|Temple Garden Wolf]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<endevent>>
<<generate1>><<generate2>>
당신은 <<if Weather.precipitation is "rain">>비를 피해 급히 여기로 옮겨진<<elseif Weather.precipitation is "snow">>눈을 피해 급히 여기로 옮겨진<<else>>꽃밭 위에<</if>> 수녀복들이 일렬로 걸려 있는 것을 본다. 그와 같은 줄에 수건 몇 장도 있다. 수건 쪽이 더 가깝다. 수도복을 입은 <<fullGroup_ i>> 근처의 꽃밭을 관리하고 있다. 그들은 등을 돌린 상태다.
<br><br>
<<set $skulduggerydifficulty to 700>>
<<link [[수녀복을 훔친다|Temple Garden Habit]]>><<set $skulduggerydifficulty to 700>><<crimeUp 50 "thievery">><</link>><<skulduggerydifficulty>><<crime "thievery">>
<br>
<<set $skulduggerydifficulty to 300>>
<<link [[수건을 가져간다|Temple Garden Towels]]>><<set $skulduggerydifficulty to 300>><</link>><<skulduggerydifficulty>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 당신의 <<nudityPost "을">> 의식하며, 바닥에 배를 깔고 엎드려 천천히 줄로 다가간다.<<nudityPostend>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
당신은 그 두 사람 옆으로 기어간다. <<person_ i>> 팔을 등 뒤로 뻗어, 마치 무언가를 찾는 것처럼 땅바닥을 더듬거린다. 근처에 모종삽이 놓여 있었기에, 당신은 그걸 집어 <<his_ yi>> 손이 닿을 만한 위치에 둔다. <span class="green"><<He_ nun>> 당신의 존재는 까맣게 모른 채,</span> 다시 정원 손질을 이어간다.
<br><br>
<<skulduggeryuse>>
당신은 수녀복 아래로 기어가 줄에서 그걸 낚아챈다. 당신은 이 상태로는 옷을 입을 수 없기에, 안전한 생울타리로 기어서 돌아온다.
<br><br>
<<upperwear 13>>
<<endevent>>
<<link [[다음|Temple Garden]]>><</link>>
<br>
<<else>>
당신은 그 두 사람 옆으로 기어간다. <<person_ i>> 팔을 등 뒤로 뻗어, 마치 무언가를 찾는 것처럼 땅바닥을 더듬거린다. <span class="red"><<His_ yi>> 손이 대신 당신의 <<bottomPost "에">> 닿는다.</span> <<He_ nun>> 새된 비명을 내지르며 펄쩍 뛰어오른다. <<He_ wa>> <<person2>><<person_ un>> 사원으로 도망친다.
<<llgrace>><<grace -5>><<garousal>><<arousal 600>>
<br><br>
<<skulduggeryuse>>
당신은 수녀복이 있는 곳으로 달려가, 줄에서 낚아채고, 안전한 생울타리로 달려서 돌아온다.
<br><br>
<<upperwear 13>>
<<endevent>>
<<link [[다음|Temple Garden]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 당신의 <<nudityPost "을">> 의식하며, 바닥에 배를 깔고 엎드려 천천히 줄로 다가간다.<<nudityPostend>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
당신이 줄에 거의 다다랐을 때 <<person1>><<person_ i>> 이쪽을 돌아본다. 당신은 그 자리에 얼어붙는다. <<He_ nun>> 모종삽을 들고 <span class="green">당신의 존재는 까맣게 모른 채,</span> 다시 정원 손질을 이어간다.
<br><br>
<<skulduggeryuse>>
당신은 수건 아래로 기어가 줄에서 그걸 낚아챈다. 당신은 이 상태로는 옷을 입을 수 없기에, 안전한 생울타리로 기어서 돌아온다.
<br><br>
<<towelup>>
<<endevent>>
<<link [[다음|Temple Garden]]>><</link>>
<br>
<<else>>
당신이 줄에 거의 다다랐을 때 <<person1>><<person_ i>> 이쪽을 돌아본다. 당신은 그 자리에 얼어붙는다. <span class="red"><<person_ i>> 당신을 발견하고,</span> 새된 비명을 내지르며 펄쩍 뛰어오른다. <<He_ wa>> <<person2>><<person_ un>> 사원으로 도망친다.
<<llgrace>><<grace -5>><<garousal>><<arousal 600>>
<br><br>
<<skulduggeryuse>>
당신은 수녀복이 있는 곳으로 달려가, 줄에서 낚아채고, 안전한 생울타리로 달려서 돌아온다.
<br><br>
<<towelup>>
<<endevent>>
<<link [[다음|Temple Garden]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if Time.dayState isnot "night">><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Temple Garden Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Temple Garden Wolf]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttype_ un 0>> 숲으로 돌아간다. <<tearful>> 당신은 생울타리 아래에 숨는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Garden]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<beasttype_ un 0>> 숲으로 달아난다. <<tearful>> 당신은 생울타리 아래에 숨는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Garden]]>><</link>>
<<else>>
<<generate2>><<person2>>
<<beasttype_ i 0>> 귀를 쫑긋 세운다. 곧 당신도 들을 수 있다. 발소리다.
<br><br>
<<if $current_sex is 1>>
<<beasttype_ un 0>> 달아나려 하지만, 당신에게서 몸을 빼낼 수가 없다. 발걸음 소리는 점점 다가온다. 당신은 <<beasttype_ ul 0>> 떼어놓으려 발버둥치지만, 아무런 소용이 없다. 당신과 <<beasttype_ i 0>> 여전히 교접하고 있는 채로, <<monk_ ga>> 모퉁이를 돈다.
<br><br>
<<He_ ga>> 걸음을 멈추고 당신을 응시한다. <<covered>> <<He_ nun>> 말을 꺼내려 하지만, 알맞은 단어를 떠올리지 못한다. <<He_ ga>> 해시계에 기대어 스스로를 진정시키고 있을 때 <<beasttype_ i 0>> 마침내 몸을 빼내 숲으로 달아난다.
<br><br>
"절-" <<he_ ga>> 말을 꺼내려다가 멈추고 다시 스스로를 진정시킨다. "절대로 용납 못 해. 주교님께서 이 사실을 아시게 될 거다." <<He_ nun>> <<his_ yi>> 수도복에서 수건들을 꺼내, 당신 위에 떨어뜨리고, 뚜벅뚜벅 걸어간다.
<br><br>
<<tearful>> 당신은 몸을 가린다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Temple Garden]]>><</link>>
<<else>>
<<monk_ ga>> 생울타리를 돌기 직전, <<beasttype_ i 0>> 숲으로 달아난다. "이런 맙소사." <<he_ ga>> 당신을 보자 말한다. <<covered>> <<He_ nun>> 눈을 피하며 <<his_ yi>> 수도복 아래를 뒤진다. <<He_ ga>> 수건 몇 장을 꺼내 당신에게 던져 준다. <<He_ nun>> 혀를 차며 걸어간다.
<<llgrace>><<gtrauma>><<gstress>><<grace -5>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> 당신은 몸을 가린다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Temple Garden]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>>
당신은 사원의 본당에 있다. 돌담과 기둥들이 어둠 속에서 우뚝 솟아 있다. 한 줄로 늘어선 좌석들은 방 끝에 있는 제단과 마주보고 있다.
<<if Time.dayState isnot "night" and Time.dayState isnot "dusk">>
흰 두건을 쓴 한 인물이 제단 앞에 무릎을 꿇고 있다.
<</if>>
<<if Time.weekDay is 1 and Time.hour is 12 and $daily.massAttended isnot 1>>
좌석들은 일요일 미사를 드리기 위해 예배를 보러 온 사람들로 차 있다.
<</if>>
<<if $exposed gte 1>>
당신은 당신의 <<nudity_ rul>> 가리기 위해 기둥 중 하나의 뒤에 숨는다.<<nudityPostend>>
<</if>>
<br><br>
<<if isPregnancyEnding() and !$possessed>>
<<pregnancyPassout "temple">>
<<elseif $stress gte $stressmax>>
<<passouttemple>>
<<elseif $temple_chastity_timer lte 0 and $temple_rank isnot undefined and $temple_rank isnot "prospective" and $exposed lte 0>><<set $temple_chastity_timer to 30>>
<<if $templePromised is "Sydney">>
<<npc Jordan>><<person1>>
<<if Time.dayState isnot "night" and Time.dayState isnot "dusk">>
그 인물이 돌아본다. 조던이다. "나의 아이여," <<he_ ga>> 말한다. "당신의 순결을 검사할 시간입니다.
<<else>>
"나의 아이여," 옆에서 목소리가 들려온다. 조던이다. "당신의 순결을 검사할 시간입니다.
<</if>>
우리는 당신이 아직 순결한지 반드시 확인해야 합니다. 그렇지 않다면 당신과 당신의 파트너는 정화될 것입니다."
<br><br>
<<if _sydney_location is "temple">>
다른 인물이 다가온다. 시드니가 하품하고 있다.
<<else>>
<<He_ nun>> 당신에게 차분한 미소를 지으며 말한다. "당신의 파트너는 회복중입니다, 걱정하지 마세요."
<</if>>
<br><br>
<<link [[검사 받는다|Sydney Temple Test]]>><</link>>
<br>
<<link [[검사를 거부한다|Sydney Temple Test Refuse]]>><<npcincr Sydney love -5>><</link>><<lllove>>
<br>
<<link [[당신이 불순하다고 말한다|Sydney Temple Test Admission]]>><<npcincr Sydney love -10>><</link>><<llllove>>
<br>
<<elseif C.npc.Sydney.init is 1 and C.npc.Sydney.virginity.temple isnot true and $templePromised isnot "Sydney">>
<<npc Jordan>><<person1>>
<<if Time.dayState isnot "night" and Time.dayState isnot "dusk">>
형체가 돌아선다. 시드니의 팔을 잡고 있는 조던이다. "내 아이야," <<he_ ga>> 말한다. "<span class="red">시드니는 <<nnpc_his_ yi "Sydney">> 순결 검사에서 불합격했습니다.</span>
<<else>>
"내 아이야," 옆에서 목소리가 들려온다. 시드니의 팔을 잡고 있는 조던이다. "<span class="red">시드니는 <<nnpc_his_ yi "Sydney">> 순결 검사에서 불합격했습니다.</span>
<</if>>
우리는 당신이 책임자라는 것을 알고 있으며, 당신도 함께 정화되어야 합니다." <<nnpc_him_ ga "Sydney">> 말한다. "미안해." <<He_ ga>> <<his_ yi>> 로브에서 작은 종을 꺼내 울린다.
<br><br>
조던은 당신에게 금세 달라붙는 시드니를 풀어준다.
<br><br>
<<endevent>>
<<link [[다음|Sydney Temple Punish Intro]]>><</link>>
<br>
<<else>>
<<npc Jordan>><<person1>>
<<if Time.dayState isnot "night" and Time.dayState isnot "dusk">>
형체가 돌아선다. 조던이다. "내 아이야," <<he_ ga>> 말한다. "순결 검사를 받을 시간입니다.
<<else>>
"내 아이야," 옆에서 목소리가 들려온다. 조던이다. "순결 검사를 받을 시간입니다.
<</if>>
당신이 아직 순수한지 확인해야 합니다. 그렇지 않다면 당신은 정화될 것입니다."
<br><br>
<<link [[검사 받는다|Temple Test]]>><<set $phase to 2>><</link>>
<br>
<<link [[검사를 거부한다|Temple Test Refuse]]>><</link>>
<br>
<<link [[당신이 불순하다고 말한다|Temple Test Admission]]>><</link>>
<br>
<</if>>
<<elseif $temple_event is 1 and Time.dayState isnot "night" and $exposed lte 0>><<set $temple_event to 0>>
<<eventstemple>>
<<elseif _sydneyTemple and $sydneyAnalRosary and $exposed lte 0>>
<<npc Sydney>><<person1>>
<<run statusCheck("Sydney")>>
<<unset $sydneyAnalRosary>>
<<if _sydneyStatus.includes("pure")>>
기둥 뒤에서 시드니가 <<his_ yi>> 손으로 무언가를 만지작거리며 엿보는 것을 발견한다. <span class="lewd">항문 구슬이다.</span> 매장에서 판매하는 것과 동일하다.
<br><br>
<<He>> 에게 다가가자 <<he_ ga>> 숨을 헐떡인다. <<He_ ga>> 당신이라는 것을 알아차리자 안도의 한숨을 내쉰다. "난 못해," <<he_ ga>> 삐걱거린다. "난 못하겠어. 할 수 있을 줄 알았는데 너무... 너무... 너무..."
<br>
<<He_ ga>> 알아들을 수 없는 말을 더듬으며 고개를 미친 듯이 흔든다. <<He_ ga>> 당신의 손에 구슬을 밀어 넣은 다음, 시선을 바닥에 고정한 채로 허겁지겁 도망친다.
<br><br>
사원에서 항문 구슬을 발견했습니다. 어떻게 해야 할지 몰라, 불운한 <<monk_ ga>> 처리할 수 있도록 구슬을 바닥에 놔둡니다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
시드니가 귀를 쫑긋 세우며 당신을 향해 달려오는 것을 발견한다.
<<else>>
당신은 시드니가 당신 쪽으로 다가오는 것을 발견한다. <<His_ yi>> 얼굴이 붉어진다.
<</if>>
<span class="lewd"><<his_ yi>> 목 주위에는 항문 구슬이 매달려 있다.</span> 매장에서 판매하는 것과 동일하다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ ga>> 웃음을 감추기 위해 입에 손을 대고 있다. "네 얼굴을 봐야 해! 내가 할 거라고 생각한 건 아니지?"
<<else>>
<<He_ ga>> 긴장한 듯 미소를 지으며 당신의 시선을 맞추려고 애쓴다. "뭐-뭐? 내가 하겠다고 했고, 했어."
<</if>>
<br><br>
<<link [["그것을 과시하며 다니도록 " + $NPCList[0].pronouns.him + " 부추긴다"|Temple Sydney Rosary]]>><<set $phase to 2>><<grace -3>><<npcincr Sydney purity -5>><</link>><<llgrace>><<llspurity>><<sydneyWarning>>
<br>
<<link [[$NPCList[0].pronouns.him + " 칭찬한다"|Temple Sydney Rosary]]>><<set $phase to 1>><<npcincr Sydney love 1>><<npcincr Sydney purity -1>><</link>><<glove>><<lspurity>>
<br>
<<link [[$NPCList[0].pronouns.him + " 꾸짖는다"|Temple Sydney Rosary]]>><<set $phase to 0>><<npcincr Sydney purity 3>><</link>><<ggspurity>><<sydneyWarning>>
<br>
<</if>>
<<elseif $dance_job_intro and $jordan_ritual_dance is undefined and ($grace gte 80 and $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and $exposed lte 0>>
<<npc Jordan>><<person1>>
"내 아이야," 옆에서 목소리가 들려온다 평소보다 더 초췌한 모습의 조던이다. 머리카락 한 가닥이 <<his_ yi>> 눈 사이로 떨어진다. "부탁이 하나 있습니다. <span class="gold">찰리를 아시나요?</span> 실례지만 무용수로서 명성이 있으시죠?"
<br><br>
"우리 일원 중 한 아이가 최근 다뉴브 거리에 있는 저택에서 일자리를 찾았습니다. 그 후 사라졌습니다. 이 저택은 연예인을 고용하는 것으로 알려져 있습니다. 일 때문에 그곳에 가게 된다면 이상한 점이 없는지 잘 살피고 조심하세요. 당신을 위험에 빠뜨리자는 것이 아닙니다. 뭐라도 발견하면 제게 보고해 주세요. 감사합니다."
<br><br>
<<link [[다음|Temple]]>><<set $jordan_ritual_dance to 1>><<endevent>><</link>>
<br>
<<elseif $adultshopgrandopening is true and _sydneyTemple is true and C.npc.Sydney.init is 1 and $adultshopunlocked isnot true and $exposed lte 0>>
<<set $adultshopopeningsydney to true>>
<<npc Sydney>><<person1>>
<<run statusCheck("Sydney")>>
시드니는 나가는 길에 거의 부딪칠 뻔했다.
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
"아," <<he_ ga>> 당신의 팔뚝을 잡으며 말한다. "널 만나길 바랬어. 어서 가자, 개장식에 늦겠어!"
<br><br>
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
"오 안녕," <<he_ ga>> 말한다. "성인용품 가게의 개장식에 불려가는데 함께 갈래? 같이 가면 덜 어색할 것 같아."
<br><br>
<<else>>
"오 안녕," <<he_ ga>> 말한다. "성인용품 가게의 개장해야하는데. 같이 가래? 재밌을거야."
<br><br>
<</if>>
<<link [[시드니와 함께 간다 (1:00)|Adult Shop Opening Walk]]>><<pass 10>><</link>>
<br>
<<link [[거절한다|Temple]]>><<endevent>><</link>>
<br>
<<elseif ($temple_rank is "monk" or $temple_rank is "priest") and ($renttime lte -2 or $renttime lte 0 and Time.hour gte 4 and Time.hour lte 21)>>
<<if $temple_bailey is undefined>>
<<npc "Bailey" 1>>
<<npc "Jordan" 2>>
<<if $per_npc.bishop_right_hand>>
<<loadNPC 2 "bishop_right_hand">><<loadNPC 3 "bishop_left_hand">>
<<else>>
<<generateConfessor 3>><<set _generate_partner to 2>><<generateConfessor 4>>
<<saveNPC 2 "bishop_right_hand">><<saveNPC 3 "bishop_left_hand">>
<</if>>
<<person2>>조던이 제단 앞에 서 있고,
<<if $per_npc.bishop_right_hand.pronoun is $per_npc.bishop_left_hand.pronoun>>
그 옆에는 검은 예복을 입은 한 쌍의 <<priests_ ga>> 있다.
<<else>>
그 옆에는 검은 옷을 입은 사제와 여사제가 서 있다.
<</if>>
익숙한 인물을 언급하고 있다. <span class="red">베일리다.</span>
<br><br>
"이해해 주셔서 감사합니다," 당신이 다가오자 조던이 베일리에게 말한다. "당신은 기숙사에 대해 걱정할 권리가 있습니다." <<He_ ga>> 당신을 알아차린다. "아, 저기 <<pshe_ ga>> 있군요."
<br><br>
베일리가 <<person1>><<his_ yi>> 얼굴에 특유의 따뜻한 미소를 지으며 당신을 향해 돌아선다. "만나서 반가워," <<he_ ga>> 말한다. "넌 날 걱정하게 해." <<He_ nun>> 더 가까이 기댄 채, 오직 당신만이 들을 수 있도록 속삭인다. <span class="gold">"이번주는 넘어가지만,</span> 가끔씩 방문할 거다. 내 걸 받아가야지."
<br><br>
<<link [[끄덕인다|Temple Bailey Intro Nod]]>><<set $temple_bailey to 1>><<stress 6>><<grace 1>><</link>><<gstress>><<ggrace>>
<br>
<<link [[거절한다|Temple Bailey Intro Refuse]]>><<set $temple_bailey to 1>><<trauma -6>><<grace -3>><</link>><<llgrace>><<ltrauma>>
<br>
<<link [[조용히 있는다|Temple Bailey Intro Silent]]>><<set $temple_bailey to 1>><</link>>
<br>
<<set $renttime to 7>><<set $rentday to Time.weekDay>>
<<else>>
<<npc "Bailey">><<person1>>
<<if $per_npc.bishop_right_hand>>
<<loadNPC 1 "bishop_right_hand">><<loadNPC 2 "bishop_left_hand">>
<<else>>
<<generateConfessor 2>><<set _generate_partner to 1>><<generateConfessor 3>>
<<saveNPC 1 "bishop_right_hand">><<saveNPC 2 "bishop_left_hand">>
<</if>>
손 하나가 당신의 어깨에 얹힌다. <span class="red">베일리다.</span> <<he_ yi>> 옆에는 <<person2>><<person_ wa>> <<person3>><<person_ ga>> 있다. "널 보러 왔어," <<person1>><<he_ ga>> 연습한 듯, 매혹적인 미소를 지으며 말한다. <<His_ yi>> 손아귀에 힘이 들어가며 <<he_ ga>> 당신에게 가까이 몸을 기울여, 당신만 들을 수 있도록 한다. "돈을 지불할 시간이다."
<br>
"사원은 지역사회를 지원해야지."
<br>
"돈 낼 시간이다."
<br><br>
베일리는 후자의 말에 얼굴을 찡그렸다.
<br><br>
<<temple_bailey_options>>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "temple">>
<</if>>
<<if $scienceproject is "ongoing" and $sciencelichentemple is 0 and $exposed lte 0>>
<<scienceicon "pink lichen">><<link [[이끼를 찾는다 (0:30)|Temple Lichen]]>><<pass 30>><<set $sciencelichentemple to 1>><</link>>
<br>
<</if>>
<<if Time.dayState isnot "night" and $exposed is 0 and $daily.jordanMissing isnot 1>>
<<templeicon "altar">><<link [[그 인물에게 다가간다|Temple Jordan]]>><</link>>
<br>
<</if>>
<<if Time.weekDay is 1 and Time.hour gte 11 and Time.hour lte 12 and $daily.massAttended isnot 1 and $exposed lte 0 and C.npc.Jordan.init is 1>>
<<if $angel gte 6>>
<<templeicon "altar">><<link [[미사에 참석한다 (1:00)|Temple Mass Angel]]>><<purity 10>><<pass 60>><<trauma -18>><<stress -18>><<set $daily.massAttended to 1>><</link>><<gpurity>><<lltrauma>><<llstress>>
<br>
<<elseif $fallenangel gte 2>>
<<templeicon "altar">><<link [[미사에 참석한다 (1:00)|Temple Mass Fallen Angel]]>><<purity 70>><<pass 60>><<trauma 6>><<stress 6>><<pain 6>><<set $daily.massAttended to 1>><</link>><<gggpurity>><<gtrauma>><<gstress>><<gpain>>
<br>
<<elseif $demon gte 6>>
<<templeicon "altar">><<link [[미사에 참석한다 (1:00)|Temple Mass Demon]]>><<purity 10>><<pass 60>><<trauma 6>><<stress 6>><<pain 6>><<set $daily.massAttended to 1>><</link>><<gggpurity>><<gtrauma>><<gstress>><<gpain>>
<br>
<<else>>
<<templeicon "altar">><<link [[미사에 참석한다 (1:00)|Temple Mass]]>><<purity 10>><<pass 60>><<set $daily.massAttended to 1>><</link>><<gpurity>>
<br>
<</if>>
<<elseif $exposed lte 0>>
<<templeicon "pray">><<link [[기도한다 (1:00)|Temple Pray]]>><<set $eventskip to 1>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $exposed lte 0>>
<<if Time.weekDay is 1 and Time.hour gte 11 and Time.hour lte 12>>
<span class="purple">고해실은 미사 중에는 잠겨 있다.</span>
<br>
<<elseif Time.hour gte 6 and Time.hour lt 22>>
<<if $temple_rank is "monk" and !$confessionsTaken>>
<<templeicon "confession">><<link [[고해실에 다가간다|Temple Confess Tutorial]]>><<endevent>><</link>>
<br>
<<else>>
<<templeicon "confession">><<link [[고해실에 다가간다|Temple Confess Approach]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<span class="purple">고해실은 밤 동안 잠겨 있다.</span>
<br>
<</if>>
<<elseif $exposed gte 1>>
<<if Time.weekDay is 1 and Time.hour gte 11 and Time.hour lte 12>>
<span class="red">고해실은 미사 중에는 잠겨 있다. 그 안에 숨을 수 없다.</span>
<br>
<<elseif Time.hour gte 6 and Time.hour lt 22 and !($temple_rank is "monk" and !$confessionsTaken)>>
<<templeicon "confession">><<link [[고해실에 다가간다|Temple Confess Approach]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">고해실은 밤 동안 잠겨 있다. 그 안에 숨을 수 없다.</span>
<br>
<</if>>
<</if>>
<<if hasSexStat("exhibitionism", 4) and $angel lte 0>>
<<skinicon "masturbate">><<link [[자위한다 (0:20)|Temple Masturbation]]>><<pass 20>><<set $masturbationstart to 1>><</link>><<llpurity>>
<br>
<</if>>
<<if C.npc.Sydney.init is 1 and $exposed lte 0>>
<<if _sydney_location is "late" and Time.schoolDay>>
<<if $sydneyScience is 1 and !$sydneySeen.includes("science")>>
/* Do nothing. Prevents Sydney from being interactable if their science intro is ready. */
<<else>>
<br>
당신은 의자 중 하나에서 자고 있는 형체를 본다. 더 가까이 가 보니, 당신은 그 형체가 시드니라는 것을 알아챈다. <<if Time.hour is 9>><<nnpc_Hes_ nun "Sydney">> 학교에 늦었다.<<else>>누군가 <<nnpc_him_ ul "Sydney">> 깨워주지 않으면 <<nnpc_He_ nun "Sydney">> 학교에 늦을지도 모른다.<</if>>
<br>
<<templeicon "pew">><<link [[C.npc.Sydney.pronouns.him + " 깨운다"|Temple Sydney Wakeup]]>><<endevent>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<</if>>
<<elseif _sydney_location is "temple">>
<br>
<<switch $sydney_templeWork>>
<<case "pray">>
시드니가 의자에 앉아 머리를 숙이고 기도하는 모습을 본다.
<br>
<<templeicon "pew">><<link [[시드니에게 다가간다|Temple Sydney]]>><<set $phase to 1>><</link>>
<<case "garden">>
<span class="teal">시드니가 정원 용품을 들고 사원을 드나드는 모습을 볼 수 있다.</span>
<<case "quarters">>
<span class="teal">시드니가 숙소 안팎으로 세탁 및 청소 용품을 들고 다니는 모습을 볼 수 있다.</span>
<<case "mass">>
<span class="teal">시드니는 미사를 준비 중일 것이다.</span>
<<case "sleep">>
<span class="teal">시드니는 하룻밤 묵을 것이다.</span>
<<case "anguish">>
<<if $weekly.trialFailed>>
<span class="teal">시드니는 아직 시험을 받는 중이다.</span>
<<else>>
<span class="teal">시드니는 하룻밤 묵을 것이다.</span>
<</if>>
<</switch>>
<<elseif !$daily.sydney.offSchedule and (_sydney_location_message is "shop" or _sydney_location_message is "home" or _sydney_location_message is "rehearsal")>>
<span class="blue">주변에서 시드니가 보이지 않는다.</span>
<br>
<<askicon>><<link [[주위 사람들에게 시드니가 어딨는지 물어본다|Temple Sydney Ask]]>><<set $daily.sydney.offSchedule to true>><</link>>
<</if>>
<</if>>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<br>
<<if $prayer_room_init is 1>>
<<templeicon "garden">><<link [[정원|Temple Garden]]>><</link>>
<br>
<<templeicon "quarters">><<link [[숙소|Temple Quarters]]>><</link>>
<br>
<<templeicon "prayer room">><<link [[기도실|Temple Prayer Entrance]]>><</link>>
<br>
<<else>>
<<templeicon>><<link [[사원을 탐색한다 (0:30)|Temple Prayer Explore]]>><<pass 30>><<set $prayer_room_init to 1>><</link>>
<br>
<</if>>
<<if $temple_rank is "monk" or $temple_rank is "priest">>
<<ind>><<link [[회랑|Temple Cloister]]>><</link>>
<br>
<</if>>
<</if>>
<br>
<<wolficon>><<link [[떠난다 (0:01)|Wolf Street]]>><<pass 1>><</link>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
당신은 자리에 앉아 고개를 숙인다. <i>기도의 효과는 순결성에 달려있다.</i>
<br><br>
<<elseif $phase is 2>>
<<set $phase to 0>>
당신은 구원을 위해 기도한다. 당신의 생각은 미래에 대한 희망과, 상황이 더 나아질 수 있는 방법으로 흘러간다.
<br><br>
한 시간이 지나고, 당신이 느끼던 부담이 줄어든다.
<br><br>
<<elseif $phase is 3>>
<<set $phase to 0>>
<<set _people to random(22, 34)>>
<<set _people -= Math.clamp(Math.floor($world_corruption_soft / 10), 5, 34)>>
당신은 한 쪽 눈을 뜨고 방 안을 조사한다. 그곳에는 당신과 같이, 자리에 앉아 기도하는 다른 사람들이 있다. <<if C.npc.Jordan.pronoun is "m">>수도자들<<else>>수녀들<</if>>이 통로를 통해 돌아다니며, 다른 이에게 은밀하게 메세지를 전달한다.
<<if _people gte 15>>
당신이 예상한 것보다 많다. 당신은 <<trNumber _people>> 명의 오가는 사람들을 본다.
<<else>>
당신이 예상한 것보다 적다. 당신은 <<trNumber _people>> 명의 오가는 사람들을 본다.
<</if>>
<br><br>
<<if $awareness gte 400>>
당신은 그림자가 드리워진 천장과 그 위에 자리 잡은 심연을 올려다본다. 공포가 등골을 오싹하게 한다. 시선이 강제로 멀어진다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<elseif $phase is 4>>
<<set $phase to 0>>
당신의 생각은 당신의 <<penis_ wa>> 사람들이 그것을 조롱하는 것에 사로잡혀있다. 고통이 다시 찾아온다. 당신은 더 큰 자지를 위해 기도한다.
<br><br>
한 시간이 지나도 자지가 더 커지지 않는다.
<br><br>
<<if $acceptance_penis_tiny gte 1000>>
몸을 뒤로 젖히면서 깨닫게 된다. 당신의 <<penis_ nun>> 아름답다. 다른 사람의 의견을 왜 신경 써야 하나요? 당신은 <span class="green">수용: 조그마한 자지</span>특성을 얻었다.
<br><br>
<</if>>
<<elseif $phase is 5>>
<<set $phase to 0>>
당신의 생각은 당신의 <<penis_ wa>> 사람들이 그것을 조롱하는 것에 사로잡혀있다. 고통이 다시 찾아온다. 당신은 더 큰 자지를 위해 기도한다.
<br><br>
한 시간이 지나도 자지가 더 커지지 않는다.
<br><br>
<<if $acceptance_penis_small gte 1000>>
몸을 뒤로 젖히면서 깨닫게 된다. 당신의 <<penis_ nun>> 아름답다. 다른 사람의 의견을 왜 신경 써야 하나요? 당신은 <span class="green">수용: 작은 자지</span>특성을 얻었다.
<br><br>
<</if>>
<<elseif $phase is 6>>
<<set $phase to 0>>
당신의 생각은 당신의 <<penis_ wa>> 사람들이 그것을 조롱하는 것에 사로잡혀있다. 고통이 다시 찾아온다. 당신은 더 작은 자지를 위해 기도한다.
<br><br>
한 시간이 지나도 자지가 더 작아지지 않는다.
<br><br>
<<if $acceptance_penis_big gte 1000>>
몸을 뒤로 젖히면서 깨닫게 된다. 당신의 <<penis_ nun>> 아름답다. 다른 사람의 의견을 왜 신경 써야 하나요? 당신은 <span class="green">수용: 거대한 자지</span>특성을 얻었다.
<br><br>
<</if>>
<<elseif $phase is 7>>
<<set $phase to 0>>
납작한 가슴과 그것을 바라보는 사람들의 조롱 섞인 시선에 대한 생각이 떠오른다. 고통이 다시 찾아온다. 당신은 더 큰 가슴을 위해 기도한다.
<br><br>
한 시간이 지나도 가슴이 더 커지지 않는다.
<br><br>
<<if $acceptance_breasts_tiny gte 1000>>
몸을 뒤로 젖히면서 깨닫게 된다. 당신의 가슴은 아름답다. 다른 사람의 의견을 왜 신경 써야 하나요? 당신은 <span class="green">수용: 조그마한 가슴</span>특성을 얻었다.
<br><br>
<</if>>
<<elseif $phase is 8>>
<<set $phase to 0>>
당신의 생각은 당신의 <<breasts_ gwa>> 그것을 조롱하는 사람들의 시선으로 향한다. 고통이 다시 찾아온다. 당신은 냉정함을 유지하려고 노력한다.
<br><br>
한 시간이 지나자 잠시나마 감시의 무게에서 벗어날 수 있었다.
<br><br>
<<if $acceptance_breasts_small gte 1000>>
몸을 뒤로 젖히면서 깨닫게 된다. 당신의 <<breasts_ un>> 아름답다. 다른 사람의 의견을 왜 신경 써야 하나요? 당신은 <span class="green">수용: 작은 가슴</span>특성을 얻었다.
<br><br>
<</if>>
<<elseif $phase is 9>>
<<set $phase to 0>>
당신의 생각은 당신의 <<breasts_ gwa>> 그것을 조롱하는 사람들의 시선으로 향한다. 고통이 다시 찾아온다. 당신은 더 작은 가슴을 위해 기도한다.
<br><br>
한 시간이 지나도 가슴이 작아지지 않는다.
<br><br>
<<if $acceptance_breasts_big gte 1000>>
몸을 뒤로 젖히면서 깨닫게 된다. 당신의 <<breasts_ un>> 아름답다. 다른 사람의 의견을 왜 신경 써야 하나요? 당신은 <span class="green">수용: 큰 가슴</span>특성을 얻었다.
<br><br>
<</if>>
<<elseif $phase is 10>>
<<set $phase to 0>>
당신의 생각은 <<print playerAwareTheyArePregnant() ? "임신한 배" : "임신한 것처럼 보이는 배">>와 이를 바라보는 사람들의 조롱 섞인 시선이 생각난다. 고통이 다시 찾아온다. 당신은 냉정함을 유지하려고 노력한다.
<br><br>
한 시간이 지나자 잠시나마 감시의 무게에서 벗어날 수 있었다.
<br><br>
<<if $acceptance_pregnancy gte 1000>>
몸을 뒤로 젖히면서 깨닫게 된다. 당신의 배는 아름답다 다른 사람의 의견을 왜 신경 써야 하나요? 당신은 <span class="green"><<print playerAwareTheyArePregnant() ? "수용: 임신한 배" : "수용: 임신한 것처럼 보이는 배">></span>특성을 얻었다.
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
<<passouttemple>>
<<elseif $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<if $rng gte 81>>
<<generateTemple 1>><<person1>> 기부금 접시를 들고 있는 <<monk_ i>> 지나간다. <<He_ ga>> 당신을 향해 미소짓는다.
<br><br>
<<link [[다른 곳을 본다|Temple Plate Look]]>><</link>>
<br>
<<if $money gte 100>>
<<link [[소액을 기부한다 (£1)|Temple Plate Donation]]>><<set $phase to 0>><<set $money -= 100>><<trauma -6>><<famegood 1>><</link>><<ltrauma>>
<br>
<</if>>
<<if $money gte 500>>
<<link [[합리적인 기부를 한다 (£5)|Temple Plate Donation]]>><<set $phase to 1>><<set $money -= 500>><<trauma -12>><<famegood 2>><</link>><<lltrauma>>
<br>
<</if>>
<<if $money gte 2500>>
<<link [[거액의 기부를 한다 (£25)|Temple Plate Donation]]>><<set $phase to 2>><<set $money -= 2500>><<trauma -18>><<famegood 3>><</link>><<llltrauma>>
<br>
<</if>>
<<set $skulduggerydifficulty to 100>>
<<link [[훔친다|Temple Plate Steal]]>><<crimeUp 5 "petty">><</link>><<crime "petty">><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 71>>
<<generate1>><<generateyv2>>성전 옆의 문이 삐걱거리며 열린다. 그 틈 사이로 테이블 위에 누워 있는 <<person2>><<persons_ yi>> 머리가 보인다. <<he_ nun>> 눈가리개와 재갈을 착용하고 있다.
<br><br>
단단한 채찍 소리가 들리고 <<person_ i>> 홱 움직이며 휘청거린다. 잠시 후 그 틈에 엄해 보이는 <<person1>><<monk_ ga>> 나타나 시야를 가린다. <<He_ ga>> 문을 닫는다.
<br><br>
<<endevent>>
<<prayoptions>>
<<elseif $rng gte 61>>
<<generate1>><<generateyv2>>뒤에서 <<person1>><<monk_ ga>> 말하는 소리가 들린다. "서약을 어기면 불이익이 있을 거라고 했습니다." <<he_ ga>> 뒤에 있는 누군가를 가리키며 말한다. "이제 똑바로 서세요." <<He_ nun>> 뒤로 늘어뜨린 비단 끈을 들고 있다. 어린 <<person2>><<monk_ yi>> 손목을 묶는다.
<br><br>
어린 <<monk_ i>> 눈가리개를 착용하고 있다. <<His_ yi>> 입은 다른 천으로 재갈이 물려 있다. 장로 <<person1>><<monk_ ga>> 줄을 잡아당겨 <<person2>><<his_ yi>> 발걸음을 인도한다. "일단 참회하고 나면." 이 마지막 말은 옆문 중 하나를 통과한 후 시야와 귀에서 사라진 후에도 오래 남는다.
<br><br>
<<endevent>>
<<prayoptions>>
<<elseif $rng gte 41>>
<<generateyTemple 1>><<person1>>젊은 <<monkPost>> 한명이 달콤한 냄새가 나는 불향로를 손에 들고 지나간다.
<br><br>
<<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
<<He_ ga>> 당신의 노출된 <<breasts_ ul>>, 흘깃 쳐다보다가 고개를 돌리고 얼굴을 붉힌다.
<<else>>
<<He_ ga>> 당신을 쳐다보다가, 고개를 돌리고 얼굴을 붉힌다.
<</if>>
<br><br>
<<if $player.gender_appearance is "f" or $player.perceived_breastsize gte 3 and (!$worn.upper.type.includes("naked") or !$worn.under_upper.type.includes("naked"))>>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[가슴을 슬쩍 보여준다|Temple Thurible Flash]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>>
<<link [[대화한다|Temple Thurible Chat]]>><</link>>
<br>
<<link [[무시한다|Temple Thurible Ignore]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<prayoptions>>
<<else>>
<<generateTemple 1>><<person1>><<monkPost>> 복장을 한 <<person_ i>> 당신 옆에 가까이 앉아 있다. 아주 가깝게. <<He_ ga>> 당신의 허벅지에 손을 올린다. "소란 피우지 마," <<he_ ga>> 속삭인다. "아니면 네가 날 공격했다고 말할 거야. 누구 말을 믿겠어?"
<br><br>
<<if $angel gte 6>>
<<link [[죄의식을 느끼게 해준다|Temple Guilt]]>><</link>><<angel>>
<br>
<</if>>
<<link [[견딘다|Temple Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<prayoptions>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<person_ gwa>> 눈을 마주친다. 이번엔 <<he_ ga>> 외면하지 않는다. <<pullupall>><<exhibitionism4>>
<<person_ i>> <<his_ yi>> 손을 얼굴에 올리자 향로가 땅에 떨어진다. "너무 부주의해," 근엄한 목소리로 말한다. 당신은 뒤에서 엄호한다. <<generate2>><<person2>><<monk_ ga>> 의자로 돌진하여 <<person1>><<persons_ yi>> 팔을 움켜쥔다. "이봐," <<person2>><<he_ ga>> 말한다. "잘못했으면 벌을 받아야지."
<br><br>
젊은 <<person1>><<monk_ ga>> <<person2>><<monk_ wa>> 눈이 마주친다.
<br><br>
<<endevent>>
<<prayoptions>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 대화를 시작하려고 하는데, <<generate2>><<person2>>보다 나이가 많은 <<monk_ ga>> 개입한다. "<<person1>><<him_ yi>> 주의를 분산시키지 마세요," <<he_ ga>> 탁 자르며 말한다. "<<He_ nun>> 매우 중요한 임무를 맡고 있습니다."
<br><br>
<<person1>><<person_ i>> 얼굴을 붉히며 고개를 돌린다.
<br><br>
<<endevent>>
<<prayoptions>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 <<person_ ul>> 그들의 임무를 하게 놔둔다.
<br><br>
<<endevent>>
<<prayoptions>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $phase is 0>>
당신은 접시 위에 1파운드 동전 하나를 놓는다. <<monk_ ga>> 당신에게 살짝<<if $pronoun is "m">> 허리를 굽혀 인사를 한다<<else>> 왼발을 빼고 무릎을 굽히며 인사를 한다<</if>>.
<<if $sydneyPresent>>
시드니가 고개를 끄덕인다.
<</if>>
<br><br>
<<endevent>>
<<if $sydneyPresent>>
<<unset $sydneyPresent>><<set _sydneyPray to true>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<else>>
<<prayoptions>>
<</if>>
<<elseif $phase is 1>>
접시 위에 5파운드 지폐를 올려놓는다. "우리는 그런 친절에 의존합니다," <<he_ ga>> 말한다. "고맙습니다."
<<if $sydneyPresent>>
시드니는 당신에게 부드러운 미소를 짓는다.
<</if>>
<br><br>
<<endevent>>
<<if $sydneyPresent>>
<<unset $sydneyPresent>><<set _sydneyPray to true>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<else>>
<<prayoptions>>
<</if>>
<<elseif !$soup_kitchen_known>>
접시 위에 £25를 올려놓는다. <<monk_ ga>> 당신을 웃으며 바라본다. "감사합니다," <<he_ ga>> 말한다. "건물 유지 관리에 큰 도움이 될 것입니다." <<He_ ga>> 잠시 멈췄다 계속 말한다. "혹시 저희를 더 돕고 싶으신가요? 저희는 <span class="gold"><<ampm 18 00>> 부터 <<ampm 21 00>> 까지 무료 급식소를 운영하고 있습니다 </span>. 더 많은 분이 도와주신다면 더 많은 사람들을 도울 수 있을 것 같아요."
<br><br>
"관심이 있다면 옆집 회색 건물에서 부엌을 찾을 수 있을 겁니다."
<br><br>
<span class="gold">당신은 울프 가에 있는 무료 급식소를 발견했다.</span>
<br><br>
<<set $soup_kitchen_known to 1>>
<<if $sydneyPresent>>
시드니는 당신의 어깨에 손을 얹고 고개를 끄덕인다. "너 정말 마음이 넓구나"
<br><br>
<</if>>
<<endevent>>
<<if $sydneyPresent>>
<<unset $sydneyPresent>><<set _sydneyPray to true>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<else>>
<<prayoptions>>
<</if>>
<<else>>
접시 위에 £25를 올려놓는다. <<monk_ ga>> 당신을 웃으며 바라본다. "감사합니다," <<he_ ga>> 말한다. "건물 유지 관리에 큰 도움이 될 것입니다."
<br><br>
<<if $sydneyPresent>>
시드니는 당신의 어깨에 손을 얹고 고개를 끄덕인다. "너 정말 마음이 넓구나"
<br><br>
<</if>>
<<endevent>>
<<if $sydneyPresent>>
<<unset $sydneyPresent>><<set _sydneyPray to true>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<else>>
<<prayoptions>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 마치 무언가를 놓는 것처럼 접시 위에 손을 얹는다. 대신 동전 몇 개를 손바닥에 몰래 넣는다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<if $sydneyPresent>>시드니와 <<monkPost>> 둘 다 눈치 채지 못한다.<<else>><<monk_ ga>> 눈치 채지 못한다<</if>></span> "감사합니다," <<he_ ga>> 말한다. <<He_ ga>> 당신에게 살짝<<if $pronoun is "m">> 허리를 굽혀 인사를 한다<<else>> 왼발을 빼고 무릎을 굽히며 인사를 한다<</if>>.
<br><br>
<<skulduggeryuse>>
당신은 <<moneyGain 5 true true>>를 얻는다.
<br><br>
<<endevent>>
<<if $sydneyPresent>>
<<unset $sydneyPresent>><<set _sydneyPray to true>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<else>>
<<prayoptions>>
<</if>>
<br>
<<else>>
<<monk_ ga>> 당신의 손목을 잡고 혀를 내두른다. "부끄러운 줄 아십시오." <<if $sydneyPresent>>시드니는 당신을 실망스러운 얼굴로 쳐다본다. <<npcincr Sydney love -5>><<lllove>><</if>>
<br><br>
<<if $speech_attitude is "meek">>
"죄송합니다," 당신은 눈을 내리깔고 말한다. "잘못된 건 알지만, 전 이 돈이 필요해요."
<<elseif $speech_attitude is "bratty">>
당신은 손을 잡아 뺀다. "난 당신보다 이게 더 필요해요," 당신이 말한다.
<<else>>
"죄송합니다," 당신이 말한다. "하지만 이 돈이 꼭 필요해요."
<</if>>
<br><br>
<<He_ nun>> 떠나면서 젊은이들에 대해 비방하는 말을 중얼거렸다.
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<if $sydneyPresent>>
<<unset $sydneyPresent>><<set _sydneyPray to true>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<else>>
<<prayoptions>>
<</if>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 <<monk_ rul>> 외면하고, <<he_ nun>> 계속해서 통로를 따라간다.
<<if $sydneyPresent>>
시드니가 <<nnpc_his_ yi "Sydney">> 머리를 흔든다.
<</if>>
<br><br>
<<endevent>>
<<if $sydneyPresent>>
<<unset $sydneyPresent>><<set _sydneyPray to true>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<else>>
<<prayoptions>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<<persons_ yi>> 애무는 점점 공격적으로 변해간다. 높은 긴 의자가 <<his_ yi>> 행동을 안보이게 가려준다.
<<if $rng gte 81>>
<<He_ nun>> 손으로 당신에게 재갈을 물리고 뺨을 핥는다.
<<neutral 1>><<hand_gag 0 left>>
<</if>>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Temple Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Temple Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"넌 착한 <<girl_ iya>>," <<he_ ga>> 속삭인다. <<He_ nun>> 통로로 들어가서 걸어간다.
<br><br>
<<tearful>> 당신은 똑바로 앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Pray]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 <<person_ ul>> 땅으로 밀친다.
<br><br>
<<tearful>> 당신은 통로를 가로질러 다른 좌석으로 이동한다. 자신을 지켜보는 원로 <<monk_ yi>> 엄격한 눈빛을 알아차렸기 때문인지 <<he_ nun>> 당신을 따라오지 않는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Pray]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>
당신의 울부짖음을 확인하러 장로 <<monk_ ga>> 도착한다. <<He_ nun>> <<person_ yi>> 귀를 잡고 당신에게서 끌어당긴다.
<br><br>
<<tearful>> 당신은 똑바로 앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Pray]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<sydneySchedule>>
<<npc Jordan>><<person1>>조던이 성서를 읽는 동안 당신은 좌석 끝에 앉아 있는다. <<His_ yi>> 멜로디컬한 목소리가 마음을 안정시켜준다.
<<if $sydneySeen is undefined or !$sydneySeen.includes("mass")>>
<<sydneyMass>>
<<else>>
<br><br>
당신은 성찬식을 위해 앞으로 부름을 받습니다. 당신은 다른 <<if $pronoun is "m">>수도사<<else>>수녀<</if>> 들이 지켜보는 가운데 조던 앞에 무릎 꿇고 앉는다. <<He_ ga>> 당신의 입에 작은 빵 한 조각을 밀어넣고, 컵을 당신 앞에 들고 있다.
<<if playerBellyVisible() or knowsAboutPregnancy("pc", "Jordan")>>
<<He_ nun>> 당신을 안심시키는 미소를 짓는다. "대체품입니다. 술은 아니에요," <<he_ ga>> 속삭인다. 당신은 달콤한 음료를 한 모금 마시고 다음 사람을 위해 자리를 비켜준다.
<<elseif playerIsPregnant() and playerAwareTheyArePregnant()>>
<<setKnowsAboutPregnancy "pc" "Jordan">>
당신은 조던에게 걱정스러운 표정을 짓고는 당신의 배 위에 손을 얹는다. <<He_ nun>> 금방 알아듣는 듯 다른 컵을 집어 든다. 달콤한 액체를 한 모금 마시고 알코올 뒷맛이 없다는 점에 주목하면서 다음 사람에게 자리를 양보한다.
<<else>>
쓴맛이 나는 액체를 한 모금 마시고 다음 사람을 위해 길을 비켜준다.<<alcohol 15>>
<</if>>
<br><br>
<<sydneyMass>>
조던은 기도로 마무리합니다.
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<sydneySchedule>>
<<npc Jordan>><<person1>>조던이 성서를 읽는 동안 당신은 좌석 끝에 앉아 있다. <<His_ yi>> 멜로디컬한 목소리가 마음을 안정시켜준다. 당신은 평온함을 느낀다.
<<if $sydneySeen is undefined or !$sydneySeen.includes("mass")>>
<<sydneyMass>>
<<else>>
<br><br>
당신은 성찬식을 위해 앞으로 부름을 받습니다. 당신은 다른 <<if $pronoun is "m">>수도사<<else>>수녀<</if>> 들이 지켜보는 가운데 조던 앞에 무릎 꿇고 앉는다. <<He_ ga>> 당신의 입에 작은 빵 한 조각을 밀어넣고, 컵을 당신 앞에 들고 있다.
<<if playerBellyVisible() or knowsAboutPregnancy("pc", "Jordan")>>
당신은 알코올 뒷맛이 느껴지지 않는 달콤한 액체를 한 모금 마신다. 다음 사람을 위해 옆으로 비키려고 하는데, 조던이 당신의 손목을 부드럽게 잡으며 옆으로 끌어당긴다.
<br><br>
<<He_ nun>> 기억을 더듬어 성경의 또 다른 구절을 읽는다. 다른 <<if $pronoun is "m">>수도사들<<else>>수녀들<</if>> 대부분이 놀란 표정이다. 교인들은 집중해서 경청한다. 당신은 눈물을 숨기고 있는 사람도 있을 거라고 생각한다. 조던의 말이 마치 말하기 전에 듣는 것처럼 머릿속에서 울려 퍼진다.
<br><br>
<<he_ ga>> 마치고는, 당신의 <<bellyDescriptionPost "pc">>에 손을 얹는다. 따뜻한 온기의 물결이 넘실댄다. 모든 교인들의 시선이 경건한 마음으로 당신에게 고정되어 있다. 조던이 당신에게 다시 자리에 앉으라는 손짓을 하며 다시 <<hePost "에게">> 주의를 환기시키고, 친교를 재개한다. <<if $temple_rank isnot undefined and $temple_rank isnot "prospective">><<gggrace>><<grace 5>><</if>>
<<elseif playerIsPregnant() and playerAwareTheyArePregnant()>>
<<setKnowsAboutPregnancy "pc" "Jordan">>
당신은 조던에게 걱정스러운 표정을 짓고는 당신의 배 위에 손을 얹는다. <<He_ nun>> 금방 알아듣는 듯 다른 컵을 집어 든다. 달콤한 액체를 한 모금 마시고 알코올 뒷맛이 없다는 점에 주목하면서 다음 사람에게 자리를 양보한다.
<<else>>
당신은 달콤한 음료를 한 모금 마시고 다음 사람을 위해 자리를 비켜준다.<<alcohol 15>>
<</if>>
<br><br>
<<sydneyMass>>
조던은 기도로 마무리합니다.
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<sydneySchedule>>
<<npc Jordan>><<person1>>조던이 성서를 읽는 동안 당신은 좌석 끝에 앉아 있다. <<He_ yi>> 말은 폭력적이고 비난적이다.
<<if $sydneySeen is undefined or !$sydneySeen.includes("mass")>>
<<sydneyMass>>
<<else>>
<br><br>
당신은 성찬식을 위해 앞으로 부름을 받습니다. 당신이 조던 앞에 무릎 꿇었지만, 다른 <<if $pronoun is "m">>수도사들<<else>>수녀들<</if>>은 당신을 쳐다보지 않는다. 조던의 손가락에서 빵이 미끄러지듯 빠져나와 당신의 입에 닿는다. 와인은 입술에 닿기도 전에 증발한다. 그럼에도 불구하고 당신은 자신의 노력에 대한 보람을 느낀다.
<<if playerBellyVisible() or knowsAboutPregnancy("pc", "Jordan")>>
<<else>>
<<alcohol 15>>
<</if>>
<br><br>
<<sydneyMass>>
조던은 기도로 마무리합니다.
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<sydneySchedule>>
<<npc Jordan>><<person1>>조던이 성서를 읽는 동안 당신은 좌석 끝에 앉아 있다. <<He_ yi>> 말은 폭력적이고 비난적이다.
<<if $sydneySeen is undefined or !$sydneySeen.includes("mass")>>
<<sydneyMass>>
<<else>>
<br><br>
당신은 성찬식을 위해 앞으로 부름을 받습니다. 당신이 조던 앞에 무릎 꿇었지만, 다른 <<if $pronoun is "m">>수도사들<<else>>수녀들<</if>>은 당신을 쳐다보지 않는다. 빵은 재 맛이 나고. 포도주는 피 같다.
<<if playerBellyVisible() or knowsAboutPregnancy("pc", "Jordan")>>
<<else>>
<<alcohol 15>>
<</if>>
<br><br>
<<sydneyMass>>
조던은 기도로 마무리합니다.
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if C.npc.Jordan.init isnot 1>>
<<npc Jordan>><<person1>>
당신은 그 사람에게 다가간다. 당신이 가까워짐에 따라, <<he_ nun>> 돌아 일어나서 당신을 마주한다. <<His_ yi>> 의복은 <<him_ ul>> 머리부터 발끝까지 가려, 오직 <<his_ yi>> 젋은 얼굴만이 드러난다. 머리카락이 두건의 양 옆에서 튀어나와, 금색의 음영을 드러낸다. <<His_ yi>> 미소는 <<his_ yi>> 파란 눈까지는 닿지 않는다.
<br><br>
"어서오십시오," <<he_ ga>> 말한다. "기억에 없는 분이시군요. 저는 <<nnpc_brotherPost "Jordan">> 조던이라고 합니다." <<He_ ga>> <<his_ yi>> 머리를 작게 숙인다. "정조대 벨트의 형태로 저희가 제공하는, 순수한 육체를 위한 보호 조치를 위해 오신 건가요? 순수하지 않은 사람도 비용을 내면, 이 조치를 이용할 수 있습니다."
<br><br>
<<He_ ga>> 계속한다. "부디 다른 <<if $pronoun is "m">>수도자 분들<<else>>수녀 분들<</if>>을 방해하지 말아주십시오, 왜냐하면 그분들은 신성한 서약을 했고 당신의 존재가 그분들을 혼란스럽게 할 수 있으니까요."
<br><br>
<<else>>
<<npc Jordan>><<person1>>
당신은 그 인물에게 다가간다. <<He_ nun>> 당신이 가까워짐에 따라 반응하여 당신을 돌아본다. 조던의 익숙한 얼굴이 드러난다. "돌아오셨군요," <<he_ ga>> 말한다.
<br><br>
<</if>>
<<if $spear_vessel is "held">>
<<if $temple_spear_mission is 1>>
창을 바라보는 <<His_ yi>> 슴소리가 빨라진다. 그러곤 <<he_ nun>> <<his_ yi>> 눈을 피하고 기도로 속삭인다. "오 아이야," <<he_ ga>> 말한다. "당신은 당신이 아는 것보다 더 많은 일을 세상을 위해 해왔습니다."
<<else>>
<<His_ yi>> 눈은 창을 바라본다. "내 아이야, 무기는 결코-" <<his_ nun>> 이마에 미간을 찌푸리는 듯한 표정을 짓다가 눈을 피하는 표정을 짓는다.
<br><br>
"아이야," <<he_ ga>> 속삭인다. "그 창. 어디서 났지? 뭐 상관없지. 고마워요. 당신은 당신이 아는 것보다 세상을 위해 더 많은 일을 해왔어요."
<</if>>
<br><br>
<<link [[다음|Temple Spear]]>><</link>>
<br>
<<elseif $temple_spear_mission is undefined and ($temple_rank is "monk" or $temple_rank is "priest") and $grace gte 100>>
"I'm glad you're here," <<he>> says. "There's a holiday approaching, one that happens just once a century. Each century a member of our order is chosen to go on a pilgrimage to an island off the coast, to retrieve an artefact spear. The spear is the centrepiece of the holiday. We'd like to give this role to you."
<br><br>
"There is a problem though," <<he>> continues. "There's no record of the island existing. We've lots of records here at the temple, but we seem to be the only ones. The historian at the museum suggested that our tales have confused it with the prison, or with somewhere along the shore."
<br><br>
"Your first task is to find where the island is, and how to get there. I'm sorry I can't be more helpful. Perhaps this is part of the pilgrimage. I have every faith in you."
<br><br>
<<set $spearQuestions to []>>
<<link [[Ask why they're sending you in particular|Temple Spear Questions]]>><<set $temple_spear_mission to 1>><<set $spearQuestion to "why">><<set $spearQuestions.push("why")>><</link>>
<br>
<<link [[Ask what the festival involves|Temple Spear Questions]]>><<set $temple_spear_mission to 1>><<set $spearQuestion to "what">><<set $spearQuestions.push("what")>><</link>>
<br>
<<link [[Ask where you should look|Temple Spear Questions]]>><<set $spearQuestion to "where">><<set $spearQuestions.push("where")>><</link>>
<br><br>
<<else>>
<<if $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $penilechastityparasite is 0>>
<<else>>
<<He_ ga>> 걱정스러운 표정으로 당신의 가랑이를 바라본다. "만약 당신이 정조대 벨트의 기생충 문제를 겪고 있다면, 저희가 £20에 도와드릴 수 있습니다."
<br><br>
<</if>>
<<if $kylar_manor_secret is 1>>
<<askicon>><<link [["카일라의 저택에서 발견한 괴물에 대해 묻는다"|Temple Kylar Monstrance]]>><<set $kylar_manor_secret to 2>><</link>>
<br>
<</if>>
<<if numberOfEarSlime()>>
<<askicon>><<link [[귓속의 슬라임에 대해 묻는다|Temple Slime]]>><</link>>
<br>
<</if>>
<<if $wraith.seen gte 10>>
<<wraithicon>><<link [[창백한 형체에 대해 묻는다|Temple Pale Story]]>><</link>>
<br>
<</if>>
<<templeicon "chastity">><<link [[정조대에 대해 묻는다|Temple Chastity]]>><</link>>
<br>
<<if $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $penilechastityparasite is 0>>
<<elseif $money gte 2000>>
<<ind>><<link [[기생충을 제거한다 (£20 0:05)|Temple Parasite]]>><<set $money -= 2000>><<pass 5>><</link>>
<br>
<</if>>
<<if $forgiveintro isnot 1 and $fallenangel gte 2>>
<<templeicon "pray">><<link [[용서를 요청한다|Temple Forgiveness]]>><</link>><<fallenangel>>
<br>
<<elseif $money gte 1000000 and $fallenangel gte 2>>
<<templeicon "pray">><<link [[용서를 구매한다 (£10,000 1:00)|Temple Buy Forgiveness]]>><<trauma 6>><<set $money -= 1000000>><</link>><<gtrauma>><<garousal>><<fallenangel>> <<note "타천사 특성을 제거합니다" "italic">>
<br>
<<elseif $fallenangel gte 2>>
<span class="blue">당신은 용서를 구매할 돈이 없다.</span>
<br>
<</if>>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<askicon>><<link [[사원의 일원이 되는 것에 대해 묻는다|Temple Join]]>><</link>>
<br>
<<elseif !$weekly.templeFire>>
<<templeicon "trial">><<link [[순결 시험에 대해 묻는다|Temple Fire Repeat]]>><</link>>
<br>
<</if>>
<<if $temple_rank is "initiate">>
<<askicon>><<link [[사원 승급에 대해 묻는다|Temple Vigil Inquire]]>><<endevent>><</link>>
<br>
<</if>>
<<if $temple_harassed is 1>>
<<templeicon>><<link [[교인에게 괴롭힘 당했다고 말한다 (0:05)|Temple Harass Inform]]>><<pass 5>><</link>>
<br>
<<elseif $temple_harassed gte 2>>
<<templeicon>><<link [[교인들에게 괴롭힘 당했다고 말한다 (0:05)|Temple Harass Inform]]>><<pass 5>><</link>>
<br>
<</if>>
<<if isPubfameTaskAccepted("temple")>>
<<schoolicon "library">><<link [[그 책에 대해 묻는다 (0:05)|Temple Book Ask]]>><</link>>
<br>
<</if>>
<<if $jordan_ritual_dance is 2>>
<<danubeicon>><<link [[다뉴브 저택 아래에서 발견한 것을 조던에게 알린다|Temple Ritual Inform]]>><<set $jordan_ritual_dance to 3>><</link>>
<br>
<</if>>
<<if $spear_vessel is "sea" and !($temple_spear_mission gte 2)>>
<<ind>><<link [[조던에게 창을 바다에서 잃어버렸다고 알린다|Temple Spear Sea]]>><</link>>
<br>
<</if>>
<<if $spear_vessel is "Zephyr" and !($temple_spear_mission gte 2)>>
<<ind>><<link [[조던에게 창을 해적에게 빼앗겼다고 알린다|Temple Spear Zephyr]]>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Temple]]>><<endevent>><</link>>
<</if>><<effects>>
<<generate2>><<generate3>><<generate4>>
조던은 다시 한 번 무릎을 꿇지만 이번에는 옆의 땅을 짚으며 무릎을 꿇는다. <<He_ ga>> 돌 벽돌을 들어 올려 드러난 방으로 들어간다. 벨이 소리 없이 울린다. 사제는 자신의 가운에서 곤봉을 꺼내 조심스럽게 곤봉을 잡는다.
<br><br>
곤봉이 종을 울린다. 부드러운 울림만 있을 뿐, 대부분의 공명은 공기를 통과하지 않는다. 조던의 팔이 떨리면서, 당신은 그것이 당신의 발로 들어오는 것을 느끼고, 당신을 그 자리에 고졍시키며 황홀한 전율이 당신의 등골을 타고 올라가게 한다.
<br><br>
무거운 문이 열리는 소리가 들린다. 세 명의 <<monks_and_nuns_ ga>> 계단을 올라 창을 바라보며 경외심을 드러낸다. 조던이 기침하기 전까지. 그 중 한명인 <<person2>><<monk_ ga>>, 조심스럽게 창을 들고 있다.
<br><br>
<<person1>>
조던은 <<monks_and_nuns_ ga>> 지하에서 창을 잡는 모습을 지켜본다. "우리가 준비될 때까지는 그곳이 안전할 것입니다." <<He_ ga>> 고개 숙여 인사한다. "아마 당신이 참여할 수 있을 겁니다. 그러면 기분이 좋을것 같네요. 아, 제가 너무 많이 말했군요!" <<He_ nun>> 세 번 더 인사를 하고는 돌아선다.<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">><<ggggrace>><<grace 15>><</if>><<lltrauma>><<llstress>><<trauma -18>><<stress -18>>
<br><br>
<<link [[다음|Temple]]>><<set $spear_vessel to "temple">><<set $temple_spear_mission to 2>><<temple_spear_mission_end>><<endevent>><</link>>
<br><<effects>>
<<generate2>>
당신이 창을 되찾았지만 해적의 습격을 받아 파도에 휩쓸려 창을 잃어버렸다는 이야기를 들려주자 조던은 이해할 수 없다는 표정을 지으며 귀를 기울인다. 당신이 말을 마친 후, <<He_ nun>> 발뒤꿈치를 땅에 대고 박수를 쳐 당신을 펄쩍 뛰게 한다.
<br><br>
<<person2>>
문이 열리는 소리가 들리더니 지하 공간에서 이어지는 계단에서 <<monk_ ga>> 등장한다. 조던이 <<he_ yi>> 귀에 무언가를 속삭이자 <<monk_ nun>> 불안한 표정으로 서둘러 자리를 떠난다.
<br><br>
<<person1>>
"저를 용서해주십시오 아이여." 조던이 다시 한 번 혼자서 말한다. "당신은 큰 위험을 무릅쓰고 창을 되찾아왔습니다. 사원은 감사의 뜻을 전하고 싶습니다." <<he_ ga>> 고개를 숙여 인사하곤, 돌아선다.<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">><<gggrace>><<grace 3>><</if>>
<br><br>
<<link [[다음|Temple]]>><<set $temple_spear_mission to 2>><<temple_spear_mission_end>><<endevent>><</link>>
<br><<effects>>
<<generate2>>
조던은 해적에게 납치되어 창을 되찾은 이야기를 들으며 이해할 수 없다는 표정을 짓는다. 당신이 말을 마친 후, <<He_ nun>> 발뒤꿈치를 땅에 대고 박수를 쳐 당신을 펄쩍 뛰게 한다.
<br><br>
<<person2>>
문이 열리는 소리가 들리더니 지하 공간에서 이어지는 계단에서 <<monk_ ga>> 등장한다. 조던이 <<he_ yi>> 귀에 무언가를 속삭이자 <<monk_ nun>> 불안한 표정으로 서둘러 자리를 떠난다.
<br><br>
<<person1>>
"저를 용서해주십시오 아이여." 조던이 다시 한 번 혼자서 말한다. "당신은 큰 위험을 무릅쓰고 창을 되찾아왔습니다. 사원은 감사의 뜻을 전하고 싶습니다." <<he_ ga>> 고개를 숙여 인사하곤, 돌아선다.<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">><<gggrace>><<grace 3>><</if>>
<br><br>
<<link [[다음|Temple]]>><<set $temple_spear_mission to 2>><<temple_spear_mission_end>><<endevent>><</link>>
<br><<effects>>
조던은 조금도 움직이지 않고 조용히 경청한다. "감사합니다," <<He_ nun>> 당신을 훑어보며 말한다. "오늘 한 명 이상의 사람을 구하셨습니다." <<He_ nun>> 자신의 의복 아래에서 가죽 채찍을 꺼내 조인다. "용서해 주세요, 하지만 지금 당장 떠나야 합니다." <<He_ nun>> 한 걸음 물러나 지하로 통하는 계단을 따라 사라진다.
<br><br>
<<link [[다음|Temple]]>><<set $daily.jordanMissing to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $temple_harassed gte 2>>
당신은 조던에게 공격을 받았다고 전한다. <<He_ nun>> 말없이 듣고 있다가 말을 끝낸 후에야 말을 한다. "고맙다, 아이야" <<he_ ga>> 말한다. "당신은 적절하게 처리했군요. 가해자들이 징계를 받도록 하겠습니다."
<br><br>
<<He_ nun>> 규율이 무엇을 의미하는지 설명하지 않지만 진지하게 들린다.
<<ggstress>><<lltrauma>><<stress 12>><<trauma -12>>
<br><br>
<<else>>
당신은 조던에게 공격을 받았다고 전한다. <<He_ nun>> 말없이 듣고 있다가 말을 끝낸 후에야 말을 한다. "고맙다, 아이야" <<he_ ga>> 말한다. "당신은 적절하게 처리하셨군요. 가해자가 징계를 받도록 하겠습니다."
<br><br>
<<He_ nun>> 규율이 무엇을 의미하는지 설명하지 않지만 진지하게 들린다.
<<gstress>><<ltrauma>><<stress 6>><<trauma -6>>
<br><br>
<</if>>
<<set $temple_harassed to 0>>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $temple_rank is "prospective">>
<<if $weekly.templeFire>>
"유감스럽게도 순결의 시험은 일주일에 한 번만 시도할 수 있습니다." <<he_ ga>> 말한다.
<<else>>
"준비되면 재판을 준비하겠습니다." <<he_ ga>> 말한다.
<</if>>
<<if $templetest isnot "failed">>
"다른 방법으로 당신의 순결함을 증명하고 싶습니까?"
<</if>>
<br><br>
<<if !$weekly.templeFire>>
<<templeicon "trial">><<link [[불꽃을 통한 시험 (1:00)|Temple Join Fire]]>><<set $phase to 0>><<pass 60>><<set $weekly.templeFire to true>><</link>>
<br>
<</if>>
<<if $templetest isnot "failed">>
<<templeicon "virginity">><<link [[순결성 검사|Temple Test]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<link [[떠난다|Temple]]>><<endevent>><</link>>
<br>
<<else>>
<<if $templetest isnot "failed">>
<<if $fame.good gte 0>>
조던은 눈을 깜빡이지 않고 당신을 관찰한다. "<<if $player.gender_appearance is "m">>수도사회<<else>>수녀회<</if>>에 가입하는 것은 <<virgin_ gwa>>, 순결의 시험을 통과한 자들에게만 허용되어 있습니다."
<br><br>
<<templeicon "virginity">><<link [[순결성 검사|Temple Test]]>><<set $phase to 1>><</link>>
<br>
<<templeicon "trial">><<link [[시험에 대해 묻는다|Temple Trial Intro]]>><</link>>
<br>
<<getouticon>><<link [[떠난다|Temple]]>><<endevent>><</link>>
<br>
<<else>>
조던은 눈도 깜빡이지 않고, 당신을 관찰한다. "<<if $player.gender_appearance is "m">>수도사회<<else>>수녀회<</if>>에 가입하는 것은 <<virgin_ gwa>>, 순결의 시험을 통과한 자들에게만 허용되어 있습니다."
<br><br>
"친절에 대한 겸손한 평판도 필요합니다. 우리는 중요한 일을 하고 있고 사람들이 우리를 신뢰해야 합니다. 이곳에서 기도하다 보면 모금판을 들고 돌아다니는 사람을 종종 볼 수 있습니다. 자선단체에 기부하는 것은 자신을 증명하는 좋은 방법이 될 것입니다."
<br><br>
"당신이 더 잘 알려지면 돌아와서 다음 단계를 논의합시다. 관심을 가져주셔서 감사합니다." <<He_ nun>> 제단으로 돌아선다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<</if>>
<<else>>
"미안합니다 아이여," 조던이 말한다. "<<if $player.gender_appearance is "m">>수도사회<<else>>수녀회<</if>>에 가입하는 것은 <<virgin_ gwa>>, 순결의 시험을 통과한 자들에게만 허용되어 있습니다."
<br><br>
<<if $fame.good gte 0>>
<<templeicon "trial">><<link [[시험에 대해 묻는다|Temple Trial Intro]]>><</link>>
<br>
<<getouticon>><<link [[떠난다|Temple]]>><<endevent>><</link>>
<br>
<<else>>
"친절에 대한 겸손한 평판도 필요합니다. 우리는 중요한 일을 하고 있고 사람들이 우리를 신뢰해야 합니다. 이곳에서 기도하다 보면 모금판을 들고 돌아다니는 사람을 종종 볼 수 있습니다. 자선단체에 기부하는 것은 자신을 증명하는 좋은 방법이 될 것입니다."
<br><br>
"당신이 더 잘 알려지면 돌아와서 다음 단계를 논의합시다. 관심을 가져주셔서 감사합니다." <<He_ nun>> 제단으로 돌아선다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<</if>>
<br><br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if !playerChastity()>>
"저희는 정조대 벨트를 필요로 하시는 <<virginPost>> 분들에게 맞춰드리고 있습니다.
<<if playerBellyVisible()>>
하지만, 안전상의 문제로, 저희는 자궁에 생명을 품은 분들께 그걸 드릴 수는 없습니다. 사과드립니다."
<<else>>
당신은 사전에 간단한 검사를 먼저 받아야 합니다. 이는 당신의 순결을 확인할 것입니다. 만약 당신이 <<virgin_ i>> 아니라면, 저희는 £80에 정조대 벨트를 제공할 수 있습니다. 만약 이미 정조대 벨트를 갖고 계시다면, 애널 보호대는 £50입니다. <<virginPost>> 분들도 애널 보호대에는 돈을 내셔야 합니다."
<br><br>
"저희의 정조대 벨트는 매우 튼튼하며, 악의적인 공격자들로부터도 보호할 수 있도록 설계되었습니다. 저희는 열쇠를 사용하지 않습니다. 한 번 착용하고 나면 특수한 장비로만 제거할 수 있습니다. 하지만 주의하세요, 명백한 수단으로 욕망을 해소하지 못한 사람들은 다른 폭력적인 충동에 이끌릴 수 있습니다. 또한 그것들은 많은 시야를 가리지 않고, 손가락 등의 작은 것들로부터 보호하지 않는다는 것을 명심하십시오. 그것들은 성스러운 경전에 나온 대로 순결을 보호하기 위해 만들어졌습니다."
<</if>>
<br><br>
<<else>>
<<if playerBellyVisible()>>
<<setKnowsAboutPregnancy("pc", "Jordan")>>
<<if playerChastity("vagina") and $worn.genitals.name is "chastity belt">>
"당신의 정조대를 즉시 제거해야 합니다. 임신 중에 착용하는 것은 안전하지 않습니다."
<<elseif playerChastity("vagina")>>
"당신의 정조대를 즉시 제거해야 합니다. 하지만, 우리는 사원에서 지급된 정조대만을 제거해 드릴 수 있습니다. 당신은 열쇠를 보관하고 있는 사람에게 이야기하거나 다른 제거 방법을 찾아보셔야 합니다."
<<else>>
"당신은 정조대를 착용하고 있는 것이 안전할 것이며, 그것은 임신한 몸에 영향을 주지 않을 것입니다."
<</if>>
<<elseif $player.virginity.penile is true and $player.virginity.vaginal is true>>
"정조대는 절대로 제거해서는 안 된다고 기록되어 있습니다. 하지만, 정말 벗고 싶다면 £80를 기부하는 대가로 그 규칙을 무시해 드리겠습니다."
<<elseif ["chastity belt", "chastity cage"].includes($worn.genitals.name)>>
"원하시면 정조대를 벗겨드릴 수 있습니다. 하지만 정조대를 한번 벗고 나면, 다시 착용하려면 다시 비용을 지불해야 합니다."
<<else>>
"우리는 사원에서 지급된 정조대만을 제거해 드릴 수 있습니다. 당신은 열쇠를 보관하고 있는 사람에게 이야기하거나 다른 제거 방법을 찾아보셔야 합니다."
<</if>>
<br><br>
<<if $worn.genitals.anal_shield is 0 and !playerBellyVisible()>>
"아니면 더 강력한 보호를 원하시나요? £50에 후방을 보호할 수 있는 보호대를 장착해 드릴 수 있습니다."
<br><br>
<</if>>
<</if>>
<<if !playerChastity() and !playerBellyVisible() and !knowsAboutPregnancy("pc", "Jordan")>>
<<if $templetest isnot "failed">>
<<templeicon "virginity">><<link [[순결성 검사 (0:05)|Temple Test]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<</if>>
<<if $money gte 8000>>
<<templeicon "chastity">><<link [[정조대를 장착한다 (£80 0:05)|Temple Chastity Fitting]]>><<pass 5>><<set $money -= 8000>><</link>>
<br>
<</if>>
<<elseif !playerChastity() and $player.penisExist and (playerBellyVisible() or knowsAboutPregnancy("pc", "Jordan"))>>
<<if $templetest isnot "failed">>
<<templeicon "virginity">><<link [[순결성 검사 (0:05)|Temple Test]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<</if>>
<<if $money gte 8000>>
<<templeicon "chastity">><<link [[정조대 우리를 장착한다 (£80 0:05)|Temple Male Chastity Fitting]]>><<genitalswear 2>><<pass 5>><<set $money -= 8000>><</link>>
<br>
<</if>>
<</if>>
<<if playerChastity() and $worn.genitals.anal_shield is 0 and !playerBellyVisible()>>
<<if $money gte 5000>>
<<templeicon "chastity">><<link [[애널 보호대를 장착한다 (£50 0:05)|Temple Chastity Shield]]>><<pass 5>><<set $money -= 5000>><</link>>
<br>
<<else>>
보호대를 장착할 돈이 없다.
<br><br>
<</if>>
<<elseif playerChastity() and $worn.genitals.anal_shield is null>>
<<worn_genitals_name>>에 보호대를 장착할 수 없다.
<br>
<</if>>
<<if playerChastity() and playerChastity("anus")>>
<<templeicon "chastity release">><<link [[애널 보호대를 떼어낸다 (0:05)|Temple Chastity Shield Removal]]>><<pass 5>><</link>>
<br>
<</if>>
<<if playerChastity() and $player.virginity.penile is true and $player.virginity.vaginal is true and !playerBellyVisible()>>
<<if $money gte 8000>>
<<templeicon "chastity release">><<link [[정조대를 떼어낸다 (£80 0:05)|Temple Chastity Removal]]>><<set $money -= 8000>><<pass 5>><</link>>
<br>
<<else>>
<</if>>
<<elseif playerChastity()>>
<<templeicon "chastity release">><<link [[정조대를 떼어낸다 (0:05)|Temple Chastity Removal]]>><<pass 5>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Temple]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
조던은 엄숙하게 고개를 끄덕인다. "저와 함께 갑시다."
<br><br>
<<He_ nun>> 본당에서 나와 당신을 작은 방으로 인도한다. "거기에는 그것을 위한 의식이 있습니다. 복잡하지는 않습니다." 당신이 옷을 벗는 동안 준비하도록 하죠."
<br><br>
당신은 여기가 그다지 춥지 않기를 바라며 옷을 벗는다. 조던은 <<his_ yi>> 손 사이에 하얀 가루를 문지른 뒤, 당신 앞에 무릎을 꿇는다.
<<if ($phase is 1 or $phase is 2) and playerChastity() and $worn.genitals.origin is "temple">>
<<He_ ga>> 이상한 막대를 당신의 <<worn_genitals_name>>에 대고 있고, 그 장치는 바닥에 달그락 소리를 낸다.
<<if playerIsPregnant() and playerChastity("hidden") and knowsAboutPregnancy("pc", "Jordan")>>
"죄송하지만 아이를 가진 동안에는 정조대 벨트를 돌려드릴 수 없습니다. 안전하지 않으니까요."
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<br><br>
<</if>>
<</if>>
<<if $player.penisExist>>
<<if playerChastity("penis") and $worn.genitals.origin isnot "temple">>
<<He_ nun>> 양쪽 집게손가락 사이에 당신의 <<worn_genitals_name_ ul>> 끼우고, 그것을 조사하면서 부드럽게 움직인다. 당신은 자신의 주의를 돌리려고 노력하지만 곧 <<his_ yi>> 조사 중에 당신의 <<penis_ ga>> 단단해지는 것을 느낀다.
<<else>>
<<He_ nun>> 양쪽 집게손가락 사이에 당신의 자지를 끼우고 그것을 조사하면서 부드럽게 움직인다. 당신은 자신의 주의를 돌리려고 노력하지만, 곧 <<his_ yi>> 조사 중에 그것이 단단해지는 것을 느낀다.
<</if>>
<</if>>
<<if $player.vaginaExist>>
<<if playerChastity("vagina") and $worn.genitals.origin isnot "temple">>
<<He_ nun>> 엄지손가락을 당신의 <<worn_genitals_name>>에 대고 당신의 보지를 조사하려 한다.
<br>
<<else>>
<<He_ nun>> 엄지손가락을 당신의 보지에 대고 부드럽게 당신의
<<if setup.bodyliquid.combined("vagina") gte 2>>
<<if setup.bodyliquid.combined("vagina") gte 6>>
음순을 벌린다. 정액이 터져 나와, 조던의 얼굴에 뿌려지고 <<his_ yi>> 양쪽 팔을 따라 흘러내린다.
<<He_ nun>> 충격으로 뒤로 넘어져, <<his_ yi>> 눈과 입에 묻은 정액을 황급히 닦아 낸다.
<br>
<<He_ ga>> 당신을 바라본다.
<<elseif setup.bodyliquid.combined("vagina") gte 4>>
음순을 벌린다. 음란한 액체의 두꺼운 줄기가 솟구친다. 일부는 조던의 팔을 타고 흘러내려 <<his_ yi>> 소매 위로 빠르게 사라진다.
<<He_ nun>> 놀란 듯 <<his_ yi>> 두 팔을 떨며, 비명을 지르면서 뒤로 펄쩍 뛴다.
<br>
<<else>>
음순을 벌린다. 정액의 가느다란 줄기가 다리 아래로 흘러내린다. 조던은 놀라서 <<his_ yi>> 손을 뺀다.
<br>
<</if>>
"이건 나쁜 징조군요," <<He_ ga>> 중얼거린다.
<br><br>
<<else>>
음순을 벌려, <<him_ i>> 안쪽을 확실하게 볼 수 있도록 한다.
<br>
<</if>>
<</if>>
당신은 인정하고 싶지 않지만 이런 검사를 받으면 몸이 음란하게 반응한다.
<</if>>
<br><br>
애무는 몇 분 동안 계속된다. 마침내 <<He_ ga>> 일을 끝낸다. <<He_ ga>> 뒤에 서서 당신을 바라 본다.
<<arousal 1000 "genitals">>
<<set [_pregnancyObject, _pregnancyGenital] to getPregnancyObject("pc", true)>>
<<if $phase is 2>>
<<if $player.virginity.penile is true and $player.virginity.vaginal is true or $player.virginity.temple is true>>
<<if playerIsPregnant() and _pregnancyObject.timer / _pregnancyObject.timerEnd gte 0.1 and (($player.virginity.vaginal is true and _pregnancyGenital is "vagina") or _pregnancyGenital is "anus") and !$templeVirginPregnancy>>
<<set _preggy to getPregnancyObject()>><<setKnowsAboutPregnancy "pc" "Jordan">><<set $templeVirginPregnancy to true>>
<<He_ nun>> 자신의 행복을 감추지 못한다.
<<if !_preggy.awareOf>>
<<set _preggy.awareOf to "temple">>
<<if _pregnancyGenital is "vagina">>
"<span class="green">당신은 흠이 없습니다</span>. 하지만, <span class="lewd">당신은 임신했습니다</span>. 진심으로 축하드립니다. 당신은 기적의 축복을 받았습니다."
<<else>>
"<span class="green">당신은 흠이 없습니다</span>." <<He_ nun>> 잠시 멈춰 서서 다시 당신을 바라본다. "그런데 당신은 임신을 하면 안 되는데 어떻게든 임신을 하고 있잖아요. 진심으로 축하드립니다. 당신은 기적의 축복을 받았습니다."
<</if>>
<br><br>
당신은 다리에 힘이 빠지는 느낌이 든다. 조던이 재빨리 앉을 수 있도록 도와준다.
<<if _preggy.potentialFathers.length is 1>>
<<set _fatherName to pregnancyNameCorrection(_preggy.potentialFathers[0].source)>>
<span class="lewd"><<print _fatherName === "당신 자신" ? "당신이" : _fatherName + "?i">> 아빠인 것은 분명하다.</span>
<<else>>
<span class="red">당신은 아이의 아빠가 누구인지 궁금하다.</span>
<</if>>
<br><br>
"미안해요. 갑작스럽게 이 사실을 공개하는 것은 부주의한 행동이었어요."<<He_ nun>> 당신이 다시 일어설 수 있다는 확신이 들 때까지 곁에 있어 준다.
<<else>>
<<if _pregnancyGenital is "vagina">>
"<span class="green">당신은 흠이 없습니다</span>. 하지만, <span class="lewd">당신은 임신했습니다</span>. 진심으로 축하드립니다. 당신은 기적의 축복을 받았습니다."
<<elseif _pregnancyGenital is "anus">>
"<span class="green">당신은 흠이 없습니다</span>." <<He_ nun>> 잠시 멈춰 서서 다시 당신을 바라본다. "그런데 당신은 임신을 하면 안 되는데 어떻게든 임신을 하고 있잖아요. 진심으로 축하드립니다. 당신은 기적의 축복을 받았습니다."
<</if>>
<</if>>
<<ggggrace>><<grace 15>>
<br><br>
<<if playerChastity("hidden") and $worn.genitals.origin is "temple">>
"임신 중에는 안전상의 이유로 정조대 벨트를 반납할 수 없습니다."
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<br><br>
<</if>>
<<else>>
"<span class="green">당신은 흠이 없고</span>, 앞으로도 계속 그렇게 되기를 바랍니다."
<<if playerChastity() and $worn.genitals.origin is "temple">>
<<if playerChastity("hidden") and playerIsPregnant() and knowsAboutPregnancy("pc", "Jordan")>>
"죄송하지만 아이를 가진 동안에는 정조대 벨트를를 돌려드릴 수 없습니다. 안전하지 않으니까요."
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<else>>
한 번의 불안한 동작으로 <<worn_genitals_name_ ul>> 제자리로 돌려놓으며 당신의 가랑이를 지키고 있다.
<</if>>
<</if>>
<br><br>
<</if>>
<<He_ nun>> 당신이 옷을 입게 하려고 돌아선다.
<<if $grace gte 90>>
<<He_ nun>> 당신을 보지 않고 옆 선반에 봉투를 놓는다. "월별 수당입니다. 당신의 행동은 놀라웠습니다. <span class="green">당신은 우리의 믿음에 대한 공로자이며, 우리 모두는 당신에게서 배울 수 있습니다.</span> 감사합니다."
<br><br>
봉투를 엽니다. <span class="gold">£<<print ($grace * 40)>></span> 가 들어있다.
<<set $money += ($grace * 4000)>>
<<elseif $grace gte 50>>
<<He_ nun>> 당신을 보지 않고 옆 선반에 봉투를 놓는다. "월별 수당입니다. <span class="teal">당신은 우리 신앙의 정직한 일원이었으며,</span> 모든 보상을 받을 자격이 있습니다."
<br><br>
봉투를 엽니다. <span class="gold">£<<print ($grace * 40)>></span> 가 들어있다.
<<set $money += ($grace * 4000)>>
<<elseif $grace gte 1>>
<<He_ nun>> 당신을 보지 않고 옆 선반에 봉투를 놓는다. "월별 수당입니다. <span class="lblue">당신은 우리 신앙의 정직한 일원이었습니다.</span> 개선의 여지가 있지만 이는 우리 모두에게 해당되는 이야기입니다. 우리는 매일 더 나은 사람이 되기 위해 노력해야 합니다."
<br><br>
봉투를 엽니다.<span class="gold">£<<print ($grace * 40)>></span> 가 들어있다.
<<set $money += ($grace * 4000)>>
<<else>>
<span class="red">"비록 순수하지만, 당신의 행동은 우리 신앙의 일원으로서 적절하지 않았습니다."</span> <<he_ ga>> 말한다. "우리는 당신이 더 잘할 수 있다는 것을 압니다. 그래서 이번 달 수당을 보류하기로 결정했습니다. 다음에 지급할 수 있기를 바랍니다."
<br><br>
<</if>>
<br><br>
<<clotheson>>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<<else>>
<<set $templetest to "failed">>
"미안하지만 당신은 순결하지 않습니다." <<He_ yi>> 목소리가 약간 떨려서 당신이 상상한 것인지 확신할 수 없다.
<<if playerIsPregnant() and _pregnancyObject.timer / _pregnancyObject.timerEnd gte 0.1 and !playerAwareTheyArePregnant>>
<<set _preggy to getPregnancyObject()>><<setKnowsAboutPregnancy "pc" "Jordan">>
<<if !_preggy.awareOf>>
<<set _preggy.awareOf to "temple">>
<<if _pregnancyGenital is "vagina">>
"그리고... <span class="red">당신은 임신했습니다</span>."
<<else>>
"그리고... <span class="red">당신은 어떻게인지 임신했습니다.</span> 당신은 다른 종류의 기적을 경험한 것입니다."
<</if>>
<br><br>
당신의 다리에 힘이 없다.
<<if _preggy.potentialFathers.length is 1>>
<<set _fatherName to pregnancyNameCorrection(_preggy.potentialFathers[0].source)>>
<span class="lewd"><<print _fatherName === "당신 자신" ? "당신이" : _fatherName + "?i">> 아빠인 것은 분명하다.</span>
<<else>>
<span class="red">당신은 아이의 아빠가 누구인지 궁금하다.</span>
<</if>>
<br><br>
<</if>>
<</if>>
"당신은 정화되어야 합니다. 전문가들을 소환하겠습니다. 그들에게 협조해 주십시오." <<he_ nun>> 로브에서 작은 종을 꺼내 울린다.
<br><br>
<<endevent>>
<<link [[다음|Temple Arcade Intro]]>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $player.virginity.penile is true and $player.virginity.vaginal is true>>
<<inittemple>>
<<if playerIsPregnant() and _pregnancyObject.timer / _pregnancyObject.timerEnd gte 0.1 and (($player.virginity.vaginal is true and _pregnancyGenital is "vagina") or _pregnancyGenital is "anus") and !$templeVirginPregnancy>>
<<set _preggy to getPregnancyObject()>><<setKnowsAboutPregnancy "pc" "Jordan">><<set $templeVirginPregnancy to true>>
<<He_ nun>> 자신의 행복을 감추지 못한다.
<<if !_preggy.awareOf>>
<<set _preggy.awareOf to "temple">>
<<if _pregnancyGenital is "vagina">>
"<span class="green">당신은 흠이 없습니다</span>. 하지만, <span class="lewd">당신은 임신했습니다</span>. 진심으로 축하드립니다. 당신은 기적의 축복을 받았습니다."
<<else>>
"<span class="green">당신은 흠이 없습니다</span>." <<He_ nun>> 잠시 멈춰 서서 다시 당신을 바라본다. "그런데 당신은 임신을 하면 안 되는데 어떻게든 임신을 하고 있잖아요. 진심으로 축하드립니다. 당신은 기적의 축복을 받았습니다."
<</if>>
<br><br>
당신은 다리에 힘이 빠지는 느낌이 든다. 조던이 재빨리 앉을 수 있도록 도와준다.
<<if _preggy.potentialFathers.length is 1>>
<<set _fatherName to pregnancyNameCorrection(_preggy.potentialFathers[0].source)>>
<span class="lewd"><<print _fatherName === "당신 자신" ? "당신이" : _fatherName + "?i">> 아빠인 것은 분명하다.</span>
<<else>>
<span class="red">당신은 아이의 아빠가 누구인지 궁금하다.</span>
<</if>>
<br><br>
"미안해요. 갑작스럽게 이 사실을 공개하는 것은 부주의한 행동이었어요."<<He_ nun>> 당신이 다시 일어설 수 있다는 확신이 들 때까지 곁에 있어 준다.
<<else>>
"<span class="green">당신은 흠이 없습니다</span>. 그리고 그럼에도 불구하고, 당신은 임신했습니다. 진심으로 축하드립니다. 당신은 기적의 축복을 받았습니다."
<</if>>
<<ggggrace>><<grace 15>>
<br><br>
<<if playerChastity("hidden") and $worn.genitals.origin is "temple">>
"임신 중에는 안전상의 이유로 정조대를 반환할 수 없습니다."
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<br><br>
<</if>>
"이제 당신은 사원의 수련생입니다. 어서오세요, <<sisterPost>>님."
<<if playerChastity() and $worn.genitals.origin is "temple">>
한 번의 불안한 동작으로 <<worn_genitals_name_ ul>> 제자리로 돌려놓으며 당신의 가랑이를 지키고 있다.
<</if>>
<br><br>
<<He_ nun>> 당신이 옷을 입게 하려고 돌아선다. "수련생은 사원 주변에서 사소한 일을 맡게 됩니다. 청소, 정원 가꾸기, 장로들을 섬기는 일 등이죠. 그 대가로 붉은 십자가가 그려진 문 뒤 구역을 제외한 사원 경내를 자유롭게 출입할 수 있습니다."
<br><br>
"다른 규칙도 있습니다. 도둑질 금지. 폭력 금지. 성관계 금지, <span class="pink"> 모두가 매달 순결 검사를 받습니다.</span> 연장자에게 반발하면 안됩니다. 누군가 당신에게 부적절한 방식으로 행동한다면 저에게 알릴 수 있을 때까지 참아주세요. 이를 처리하는 것도 제 책임 중 하나입니다."
<br><br>
"다른 사람들에게 당신이 합류했다고 알릴게요." <<He_ nun>> 미소를 지으며 말을 이어간다. "당신을 모시게 되어 영광입니다."
<br><br>
<<clotheson>>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<<else>>
"당신은 흠이 없습니다, 부디 그대로 유지하기를 바랍니다. 당신은 이제 사원의 일원입니다. 환영합니다, <<sister_ yo>>."
<<if playerChastity() and $worn.genitals.origin is "temple">>
<<if playerChastity("hidden") and playerIsPregnant() and _pregnancyObject.timer / _pregnancyObject.timerEnd gte 0.1 and knowsAboutPregnancy("pc", "Jordan")>>
"죄송하지만 아이를 가진 동안에는 정조대 벨트를 돌려드릴 수 없습니다. 안전하지 않으니까요."
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<else>>
한 번의 불안한 동작으로 <<worn_genitals_name_ ul>> 제자리로 돌려놓으며 당신의 가랑이를 지키고 있다.
<</if>>
<</if>>
<br><br>
<<He_ nun>> 당신이 옷을 입게 하려고 돌아선다. "수련생은 사원 주변에서 사소한 일을 맡게 됩니다. 청소, 정원 가꾸기, 장로들을 섬기는 일 등이죠. 그 대가로 붉은 십자가가 그려진 문 뒤 구역을 제외한 사원 경내를 자유롭게 출입할 수 있습니다."
<br><br>
"다른 규칙도 있습니다. 도둑질 금지. 폭력 금지. 성관계 금지, <span class="pink"> 모두가 매달 순결 검사를 받습니다.</span> 연장자에게 반발하면 안됩니다. 누군가 당신에게 부적절한 방식으로 행동한다면 저에게 알릴 수 있을 때까지 참아주세요. 이를 처리하는 것도 제 책임 중 하나입니다."
<br><br>
"다른 사람들에게 당신이 합류했다고 알릴게요." <<He_ nun>> 미소를 지으며 말을 이어간다. "만나서 반갑습니다."
<br><br>
<<clotheson>>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<</if>>
<<else>>
<<set $templetest to "failed">>
"미안하지만 당신은 순결하지 않습니다." <<He_ yi>> 목소리가 약간 떨려서 당신이 상상한 것인지 확신할 수 없다.
<<if playerIsPregnant() and _pregnancyObject.timer / _pregnancyObject.timerEnd gte 0.1 and !playerAwareTheyArePregnant()>>
<<set _preggy to getPregnancyObject()>><<setKnowsAboutPregnancy "pc" "Jordan">>
<<if !_preggy.awareOf>>
<<set _preggy.awareOf to "temple">>
<<if _pregnancyGenital is "vagina">>
"그리고... <span class="red">당신은 임신했습니다</span>."
<<else>>
"그리고... <span class="red">당신은 어떻게인지 임신했습니다.</span> 당신은 다른 종류의 기적을 경험한 것입니다."
<</if>>
<br><br>
당신의 다리에 힘이 없다.
<<if _preggy.potentialFathers.length is 1>>
<<set _fatherName to pregnancyNameCorrection(_preggy.potentialFathers[0].source)>>
<span class="lewd"><<print _fatherName === "당신 자신" ? "당신이" : _fatherName + "?i">> 아빠인 것은 분명하다.</span>
<<else>>
<span class="red">당신은 아이의 아빠가 누구인지 궁금하다.</span>
<</if>>
<br><br>
<</if>>
<</if>>
"수련생이 될 수는 있지만 순결의 시험을 통과해야 합니다." <<He_ nun>> 방을 나갔다가 문 앞에서 멈춥니다. "아직 너무 어린 나이에 순결을 빼앗겨 안타깝습니다." <<He_ ga>> 모퉁이를 돌아 사라진다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<</if>>
<<else>>
<<if $player.virginity.penile is true and $player.virginity.vaginal is true>>
<<if playerIsPregnant() and _pregnancyObject.timer / _pregnancyObject.timerEnd gte 0.1>>
<<if !$templeVirginPregnancy>>
<<set _preggy to getPregnancyObject()>><<setKnowsAboutPregnancy "pc" "Jordan">><<set $templeVirginPregnancy to true>>
<<He_ nun>> 자신의 행복을 감추지 못한다.
<<if !_preggy.awareOf>>
<<set _preggy.awareOf to "temple">>
<<if _pregnancyGenital is "vagina">>
"<span class="green">당신은 흠이 없습니다</span>. 하지만, <span class="lewd">당신은 임신했습니다</span>. 진심으로 축하드립니다. 당신은 기적의 축복을 받았습니다."
<<else>>
"<span class="green">당신은 흠이 없습니다</span>." <<He_ nun>> 잠시 멈춰 서서 다시 당신을 바라본다. "그런데 당신은 임신을 하면 안 되는데 어떻게든 임신을 하고 있잖아요. 진심으로 축하드립니다. 당신은 기적의 축복을 받았습니다."
<</if>>
<br><br>
당신은 다리에 힘이 빠지는 느낌이 든다. 조던이 재빨리 앉을 수 있도록 도와준다.
<<if _preggy.potentialFathers.length is 1>>
<<set _fatherName to pregnancyNameCorrection(_preggy.potentialFathers[0].source)>>
<span class="lewd"><<print _fatherName === "당신 자신" ? "당신이" : _fatherName + "?i">> 아빠인 것은 분명하다.</span>
<<else>>
<span class="red">당신은 아이의 아빠가 누구인지 궁금하다.</span>
<</if>>
<br><br>
"미안해요. 갑작스럽게 이 사실을 공개하는 것은 부주의한 행동이었어요."<<He_ nun>> 당신이 다시 일어설 수 있다는 확신이 들 때까지 곁에 있어 준다.
<<else>>
"<span class="green">당신은 흠이 없습니다</span>. 하지만, 당신은 임신했습니다. 진심으로 축하드립니다. 당신은 기적의 축복을 받았습니다."
<</if>>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<ggggrace>><<grace 15>>
<</if>>
<br><br>
<</if>>
<<if $player.penisExist>>
"불운하게도, 임신 중에는 정조대를 장착 할 수 없습니다. 안전상의 이유입니다. 이 보호대를 <<penisSimplePost>> 밑부분에 고정하여 간단하게 착용할 수 있습니다. 그러나 그것은 단지 당신의 <<penisSimplePost>>만 보호할 뿐이며, 남색에 취약한 상태로 남을 것입니다."
<<if $temple_rank is undefined>>
<<He_ ga>> 멈춘다. "하지만 당신 같은 사람이 우리 무리에 합류하게 되어 영광입니다."
<</if>>
<br><br>
<<link [[정조대 우리에 대해 물어본다|Temple Male Chastity Fitting]]>><<genitalswear 2>><</link>>
<br>
<<else>>
"불운하게도, 정조대를 줄 수 없습니다. 안전상의 이유입니다."
<<if $temple_rank is undefined>>
<<He_ ga>> 멈춘다. "하지만 당신 같은 사람이 우리 무리에 합류하게 되어 영광입니다."
<</if>>
<br><br>
<</if>>
<<link [[Back to the temple|Temple]]>><<endevent>><</link>>
<<else>>
"잠시만 기다려 주세요, 정조대 벨트를 가지고 곧 돌아올게요." <<He_ nun>> 잠시 당신을 떠났다가,
<<if $player.gender isnot "m">>
금속 장치를 가지고 돌아온다. 아무 말도 없이 <<he_ nun>> 다시 한 번 무릎을 꿇고 그것을 당신의 허리 주위에 감는다. 큰 딸깍하는 소리가 들리고, 조던은 그것을 바라보기 위해 물러선다.
<br><br>
당신은 확인하기 위해 내려다본다. 이는 생각했던 것처럼 빡빡하거나 불편하지 않아서, 당신은 이게 제대로 착용된 것인지 궁금하다. 당신은 당신의 아래에 손가락을 미끄러트려보려 하지만, 이는 실패한다. 당신은 두 손으로 정조대를 내려보려 하지만, 전혀 밀리지 않는다.
<br><br>
<<genitalswear 1>>
<<set $worn.genitals.origin to "temple">>
"모든 것이 만족스럽습니다," <<he_ ga>> 말한다. "문제가 있으면 저를 보러 오십시오." <<He_ nun>> 당신을 홀로 둔 채 떠난다.
<br><br>
<<clotheson>>
<<link [[다음|Temple]]>><<endevent>><</link>>
<<else>>
금속 정조대 벨트와 정조대 우리를 가지고 돌아온다.
<br><br>
"당신의 <<genitalsPost 2>> 덕분에, 두가지 선택지가 있습니다. 이 정조대 우리를 <<penisSimplePost>> 밑부분에 고정하여 간단하게 착용할 수 있습니다. 그러나 그것은 단지 당신의 <<penisSimplePost>>만 보호할 뿐이며, 남색에 취약한 상태로 남을 것입니다."
<br><br>
당신에게 검토할 기회를 준 후 <<He_ ga>> 계속 말한다. "다른 옵션은 이 정조대 벨트가 될 것입니다. 이것은 당신의 <<genitals_ rul 2>> 보호할 수 있으며, 남색으로부터 몸을 보호하는 보호막을 장착할 수 있습니다. 이 제품은 마찰을 방지하고 이완된 음경을 제자리에 고정하도록 설계되었습니다. 이것이 최선의 보호책이지만, 다른 사람들이 당신을 여자로 오해할 수도 있습니다."
<br><br>
<<link [[정조대 우리에 대해 물어본다|Temple Male Chastity Fitting]]>><<genitalswear 2>><</link>>
<br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
임신 중이라는 사실을 알면서도 정조대 벨트를 착용할 수 없다.
<<else>>
<<link [[정조대 벨트에 대해 물어본다|Temple Male Chastity Fitting]]>><<genitalswear 1>><</link>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $templetest to "failed">>
"미안하지만 당신은 순결하지 않습니다." <<He_ yi>> 목소리가 약간 떨려서 당신이 상상한 것인지 확신할 수 없다.
<<if playerIsPregnant() and _pregnancyObject.timer / _pregnancyObject.timerEnd gte 0.1 and !playerAwareTheyArePregnant()>>
<<set _preggy to getPregnancyObject()>><<setKnowsAboutPregnancy "pc" "Jordan">>
<<if !_preggy.awareOf>>
<<set _preggy.awareOf to "temple">>
"그리고... <span class="red">당신은 임신했습니다</span>."
<br><br>
당신의 다리에 힘이 없다.
<<if _preggy.potentialFathers.length is 1>>
<<set _fatherName to pregnancyNameCorrection(_preggy.potentialFathers[0].source)>>
<span class="lewd"><<print _fatherName === "당신 자신" ? "당신이" : _fatherName + "?i">> 아빠인 것은 분명하다.</span>
<<else>>
<span class="red">당신은 아이의 아빠가 누구인지 궁금하다.</span>
<</if>>
<br><br>
"안전상의 이유로 정조대 벨트를 착용할 수 없습니다<<if $player.penisExist>>만, 보호대를 착용할 수 있습니다<</if>>." <<He_ nun>> 방을 나갔다가 문 앞에서 멈춥니다. "아직 너무 어린 나이에 순결을 빼앗겨 안타깝습니다." <<He_ ga>> 모퉁이를 돌아 사라진다.
<</if>>
<<else>>
"정조대 벨트를 착용할 수 있지만 비용을 지불하셔야 합니다." <<He_ nun>> 방을 나갔다가 문 앞에서 멈춥니다. "아직 너무 어린 나이에 순결을 빼앗겨 안타깝습니다." <<He_ ga>> 모퉁이를 돌아 사라진다.
<</if>>
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $worn.genitals.origin to "temple">>
<<He_ nun>> 다시 한 번 무릎을 꿇고 그것을 당신에게 장착한다. 큰 딸깍하는 소리가 들리고, 조던은 그것을 바라보기 위해 물러선다.
당신은 확인하기 위해 내려다본다. 이는 생각했던 것처럼 빡빡하거나 불편하지 않아서, 당신은 이게 제대로 착용된 것인지 궁금하다. 당신은 당신의 아래에 손가락을 미끄러트려보려 하지만, 이는 실패한다. 당신은 두 손으로 <<worn_genitals_name_ ul>> 내려보려 하지만, 전혀 밀리지 않는다.
<br><br>
"모든 것이 만족스럽습니다," <<he_ ga>> 말한다. "문제가 있으면 저를 보러 오십시오." <<He_ nun>> 당신을 홀로 둔 채 떠난다.
<br><br>
<<clotheson>>
<<link [[다음|Temple]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<He_ nun>> 본당에서 나와 당신을 작은 방으로 인도한다. "탈의해 주십시오, 금방 돌아오겠습니다." 당신은 방이 따뜻하기를 바라며 옷을 벗는다. 이건 부끄럽지만, 그럴 가치가 있을 것이다. <<He_ nun>> 곧 철제 정조대 벨트와 우리를 가지고 돌아온다.
<br><br>
<<if playerIsPregnant() and playerBellySize() gte 8>>
<<setKnowsAboutPregnancy "pc" "Jordan">>
<<He_ nun>> 당신의 배를 보고 잠시 멈춘다. "아이가... 있으신가요? 죄송하지만 아이를 가진 분께는 정조대를 제공해드릴 수 없습니다. 안전하지 않으니까요."
<<if $player.penisExist>>
<<He_ ga>> 당신의 <<penis_ rul>> 바라본다. "이 보호대를 착용하면 <<penisSimplePost>>만 간단하게 보호할 수 있고 바닥에 고정할 수 있지만, 남색으로부터는 보호할 수 없습니다."
<br><br>
<<link [[정조대 우리에 대해 물어본다|Temple Male Chastity Fitting]]>><<genitalswear 2>><</link>>
<br>
<<link [[돈을 돌려받는다|Temple]]>><<set $money += 8000>><<endevent>><</link>>
<<else>>
<br><br>
<<He_ ga>> 당신의 돈을 다시 돌려준다. <<set $money += 8000>>
<br><br>
<<clotheson>>
<<link [[다음|Temple]]>><<endevent>><</link>>
<</if>>
<<elseif $player.gender isnot "m">>
<<he_ nun>> 아무 말 없이 정조대 우리를 옆에 두고 정조대 벨트를 당신의 허리에 두른다. 큰 딸깍하는 소리가 들리고, 조던은 그것을 바라보기 위해 물러선다.
<br><br>
당신은 확인하기 위해 내려다본다. 이는 생각했던 것처럼 빡빡하거나 불편하지 않아서, 당신은 이게 제대로 착용된 것인지 궁금하다. 당신은 당신의 아래에 손가락을 미끄러트려보려 하지만, 이는 실패한다. 당신은 두 손으로 정조대 벨트를 내려보려 하지만, 전혀 밀리지 않는다.
<br><br>
<<genitalswear 1>>
"모든 것이 만족스럽습니다," <<he_ ga>> 말한다. "문제가 있으면 저를 보러 오십시오." <<He_ nun>> 당신을 홀로 둔 채 떠난다.
<br><br>
<<set $worn.genitals.origin to "temple">>
<<clotheson>>
<<link [[다음|Temple]]>><<endevent>><</link>>
<<else>>
<<He_ ga>> 묻는다, "당신의 <<genitalsPost 2>> 덕분에, 두가지 선택지가 있습니다. 이 정조대 우리를 착용하면 <<penisSimplePost>>만 간단하게 보호할 수 있고 남근 밑둥에 고정할 수 있지만, 남색으로부터는 보호할 수 없습니다."
<br><br>
당신이 검토할 기회를 준 후 <<He_ nun>> 계속 말한다, "다른 옵션으로는 정조대 벨트가 있는데, 이 벨트는 당신의 <<genitals_ rul 2>> 보호할 수 있고, 그 위에 남색으로부터 당신을 보호하는 방패도 장착할 수 있습니다. 마찰을 방지하고 이완된 음경을 부드럽게 제자리에 고정할 수 있도록 설계되었습니다. 이것이 당신을 보호하는 최선의 방법이지만, 다른 사람들은 당신을 여자로 오해할 수 있습니다."
<br><br>
<<link [[정조대 우리에 대해 물어본다|Temple Male Chastity Fitting]]>><<genitalswear 2>><</link>>
<br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
임신 중이라는 사실을 알면서도 정조대 벨트를 착용할 수 없다.
<<else>>
<<link [[정조대 벨트에 대해 물어본다|Temple Male Chastity Fitting]]>><<genitalswear 1>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<He_ nun>> 본당에서 나와 당신을 작은 방으로 인도한다. "벨트에 접근해야 합니다." <<he_ ga>> 말한다. 당신은 불안감을 무시하고 <<bottoms_ rul>> 벗는다. <<He_ nun>> 당신의 뒤에 무릎을 꿇고 벨트를 만지기 시작한다. <<He_ ga>> 작업할 때 당신의 <<genitalsPost "에">> 문지르지만 당신은 침착하게 대처한다.
<br><br>
<<He_ ga>> 일어선다. "이제 당신은 남색으로부터 보호받게 되었습니다. 문제가 생기면 저를 찾아오세요." <<He_ nun>> 당신을 방에 혼자 남겨 둔다.
<br><br>
<<set $worn.genitals.anal_shield to 1>>
<<set $worn.genitals.anus_exposed to 0>>
<<set $worn.genitals.anus_exposed_base to 0>>
<<clotheson>>
<<link [[다음|Temple]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<He_ nun>> 본당에서 나와 당신을 작은 방으로 인도한다. "벨트에 접근해야 합니다." <<he_ ga>> 말한다. 당신은 불안감을 무시하고 <<bottoms_ rul>> 벗는다. <<He_ nun>> 당신의 뒤에 무릎을 꿇고 벨트를 만지기 시작한다. <<He_ ga>> 작업할 때 당신의 <<genitalsPost "에">> 문지르지만 당신은 침착하게 대처한다.
<br><br>
<<He_ ga>> 일어선다. "이제 당신은 더 이상 남색으로부터 보호받지 못하니 조심하세요. 문제가 생기면 날 찾아와요." <<He_ nun>> 당신을 방에 혼자 남겨 둔다.
<br><br>
<<set $worn.genitals.anal_shield to 0>>
<<set $worn.genitals.anus_exposed to 1>>
<<set $worn.genitals.anus_exposed_base to 1>>
<<if $analchastityparasite isnot 0>>
<span class="pink">보호대가 사라지자, 당신의 항문에서 <<trParasite $analchastityparasite "이">>_trResult 떨어진다.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<clotheson>>
<<link [[다음|Temple]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<He_ nun>> 본당에서 나와 당신을 작은 방으로 인도한다. "옷을 벗으세요" <<he_ ga>> 말한다. 당신은 불안감을 무시하고 옷을 벗는다.
<<if $worn.genitals.origin is "temple">>
<<He_ nun>> 자신의 로브에서 불길한 칼날이 달린 도구를 꺼내들고 당신 앞에 무릎을 꿇는다.
몇 초 후, 벨트는 바닥에 망가져 있고 당신의 <<genitals_ nun 1>> 다시 한 번 노출되어 위험에 처하게 된다.
<br><br>
<<He_ ga>> 일어선다. "다 끝났습니다. 교체가 필요하시면 저를 찾으세요." <<He_ nun>> 당신을 방에 혼자 남겨 둔다.
<br><br>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">정조대 벨트가 사라지면서 <<trParasite $vaginalchastityparasite "이">>_trResult 당신의 질에서 떨어진다.</span>
<br>
<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">정조대 벨트가 사라지면서 <<trParasite $penilechastityparasite "이">>_trResult 당신의 자지에서 떨어진다.</span>
<br>
<<set $penilechastityparasite to 0>>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink">정조대 벨트가 사라지면서 <<trParasite $analchastityparasite "이">>_trResult 당신의 항문에서 떨어진다.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<if playerChastity("anus")>><<set $worn.genitals.anal_shield to 0>><</if>>
<<clotheson>>
<<else>>
<br><br>
<<if $worn.genitals.name is "chastity parasite">>
<<He_ nun>> 혼란스러운 표정으로 당신을 바라본다, "죄송하지만 그것을 제거할 수 없습니다. 그것은 어떤 종류의 기생충처럼 보이고, 아마 병원에서 도움을 줄 수 있을 겁니다."
<<else>>
<<He_ nun>> 혼란스러운 표정으로 당신을 바라본다, "죄송하지만 <<worn_genitals_name_ ul>> 제거할 수 없습니다. 저희는 여기서 직접 받은 정조대 벨트나 우리의 열쇠만 가지고 있습니다."
<</if>>
<br><br>
<</if>>
<<link [[다음|Temple]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 기생충 문제를 설명한다. <<He_ nun> 고개를 끄덕이며 <<He_ rul>> 따르라고 손짓한다. 당신이 남의 눈을 피해 작은 방에 들어가자 <<He_ ga>> 말을 한다. "벨트에 접근해야 하니 옷을 벗으세요."
<br><br>
조던이 지켜보는 가운데 <<nervously>> <<bottoms_ rul>> 벗는다. 무릎을 꿇고 <<He_ ga>> 작은 장치를 벨트에 대고 누르자, 벨트가 작동하여 몸 전체에 충격을 가하고 당신은 바닥에 널브러지게 된다.
<br><br>
<<arousal 4000>>
<<if $arousal gte $arousalmax>>
<<orgasm>> <<He_ nun>> 당신의 절정에 당황하지 않는 것 같다.
<br><br>
<</if>>
<<if $vaginalchastityparasite isnot 0>>
<span class="lblue"> <<trParasite $vaginalchastityparasite "이">>_trResult 당신의 음부에서 꿈틀거리며 바닥에 떨어진다.</span>
<br><br>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="lblue"><<trParasite $penilechastityparasite "이">>_trResult 당신의 자지를 붙잡고 있던 손을 떼고 바닥으로 떨어진다.</span>
<br><br>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="lblue"><<trParasite $analchastityparasite "이">>_trResult 당신의 엉덩이에서 꿈틀거리며 바닥에 떨어진다.</span>
<br><br>
<</if>>
"추가 문제가 있으면 다시 문의하세요." 라고 말하며 <<He_ nun>> 당신 스스로를 추스르게 한다.
<br><br>
<<set $vaginalchastityparasite to 0>><<set $analchastityparasite to 0>><<set $penilechastityparasite to 0>>
<<clotheson>>
<<link [[다음|Temple]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 수치심을 이겨내고 말을 한다.
<<if $speech_attitude is "meek">>
"저는 더럽습니다."라고 말하며 무릎을 꿇는다. "제발 용서해 주세요."
<<elseif $speech_attitude is "bratty">>
"제가 더럽혀졌어요." 목소리의 떨림을 진정시키려고 애쓰며 말한다. "당신의 용서가 필요합니다."
<<else>>
"저는 더럽습니다." 당신이 떨리는 목소리로 말한다. "제발 용서해 주세요."
<</if>>
<br><br>
<<He_ nun>> 잠시 생각에 잠긴다. "물론이지 내 아이야." <<he_ ga>> 말한다. "<span class="red">£10,000</span>의 작은 기부금만 내면 모든 것이 용서됩니다."
<br><br>
<<if $speech_attitude is "meek">>
당신은 고개를 끄덕인다. 비용이 많이 들지만 다른 방법이 없다고 생각한다.
<<elseif $speech_attitude is "bratty">>
당신은 그들의 성수에 침을 뱉고 싶은 충동을 억누른다. 큰돈이지만 다른 방법이 떠오르지 않는다.
<<else>>
큰 돈이지만 다른 방법을 생각할 수 없다.
<</if>>
<br><br>
<<set $forgiveintro to 1>>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<location "forest">><<effects>>
<<if $pronoun is "m">>
<<generatem2>>
<<generatem3>>
<<generatem4>>
<<generatem5>>
<<generatem6>>
<<else>>
<<generatef2>>
<<generatef3>>
<<generatef4>>
<<generatef5>>
<<generatef6>>
<</if>>
<<pass 1 hour>>
"여기서 기다리렴, 아이야" <<he_ ga>> 말한다. "다른 사람들을 모아올게요." <<He_ ga>> 아치형 통로를 통해 사라진다. <<he_ ga>> 돌아올 땐 <<hePost>> 뒤로 로브를 입은 다섯 명의 인물이 따라온다. 그들은 당신 앞에 무릎을 꿇고 팔을 뻗은 채 천 조각을 들고 있는 조던과 당신을 에워싸고 있다. <<monksPost>> 중 한명이 어깨 너머로 손을 뻗어 천을 가져간다. <<He_ ga>> 천으로 당신의 머리를 휘감아 앞을 못보게 한다.
<br><br>
"이제 제단으로 가야 합니다. 우리가 항상 함께할 테니 걱정하지 마세요."
<br><br>
그들은 당신을 밖으로 안내한다. 부드러운 땅과 조용한 차 소리가 숲으로 안내하는 것을 알 수 있다.
<br><br>
당신은 한참을 걷는다. 앞이 보이지 않는 상태에서 걷는 것에 대한 불안감이 곧 사라지므로 안내자가 안내하는 경로에 주의해야 한다. 때때로 그룹이 멈춰서서 앞사람과 부딪히기도 한다. 계속 걷기 전에 누군가 나뭇가지를 치우는 소리가 들린다.
<br><br>
그룹이 다시 한 번 멈추지만 이번에는 누군가가 당신의 팔에 손을 얹는다. 조던의 목소리가 들린다. "우리 여기 있어요." <<He_ ga>> 당신의 손을 들어 차갑고 딱딱한 물체 위에 올려 놓는다. "이것은 제단입니다. 그 위에 누워야 합니다. 먼저 옷을 입으세요."
<br><br>
<<link [[다음|Temple Buy Forgiveness 2]]>><</link>>
<br><<location "forest">><<effects>>
<<strip>>
<<monks_ ga>> 당신의 옷을 잡고 벗기려고 한다. 앞이 보이지 않는데도 수많은 손이 잡아당기고 잡아당겨도 막을 수 있는 방법이 없다. 그들은 곧 당신의 옷을 벗겨 벌거벗겨 버린다. <<covered>><<gtrauma>>
<br><br>
<<if playerChastity()>>
누군가 당신의 <<worn_genitals_name_ rul>> 움켜쥐고는 달그락거리는 소리가 난다. 시원한 바람이 당신의 <<genitals_ rul 1>> 직접 애무한다. "의식을 위해 당신의 정조대 벨트를 열었습니다. 이후에는 다시 보호해드리겠습니다."
<br><br>
<</if>>
<<if $speech_attitude is "meek">>
"제-제발 해치지 마세요" 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"당신들은 이보다 더 나은 줄 알았는데요." 당신이 말한다.
<<else>>
"저 추워요," 당신이 말한다.
<</if>>
<br><br>
"조용히 해, 아이야." 조던이 말한다. "제단 위에 누워라. 오래 걸리지 않을 거야." 당신은 너무 멀리 왔다. 당신은 제단 위에 눕는다. "좋아. 팔과 다리를 벌려주세요. 그렇게 하세요." 무언가가 당신의 팔다리를 감싸서 긴장시키고 제자리에 고정시킨다. 한 치도 움직일 수 없다.
<br><br>
"좋아요," 조던이 다시 말한다. <<He_ ga>> 숨을 헐떡인다. "미안해요, 이런 건 처음 해봐서요."
<br><br>
"넌 잘할 거야." <<monksPost>> 중 한명이 말한다. <<He_ nun>> 나이가 많은 것 같다. "우리는 모두 당신을 돕기 위해 여기 있습니다."
<br><br>
<<if (setup.bodyliquid.combined("vaginaoutside") + setup.bodyliquid.combined("penis")) gte 1>>
"잠시만요," <<he_ ga>> 말한다. "여기 끈적끈적한 게 있어요. 저거...?"
<br><br>
"아무것도 아닙니다." <<monksPost>> 중 한 명이 빠르게 답한다. "그냥 땀이에요. 제가 청소할게요."
<br><br>
당신은 젖은 천으로 <<genitalsPost 1 "에">> 묻은 음란한 액체를 대충 닦아대는 느낌이 든다.
<br><br>
<<bodyliquid "vaginaoutside" "all" -5>><<bodyliquid "penis" "all" -5>>
"알겠습니다," 조던이 말한다. "감사합니다. 좋아요, 이제 시작해보죠."
<<else>>
"감사합니다. 좋아요, 이제 시작해보죠."
<</if>>
당신의 <<genitalsPost 1 "에">> 따뜻한 바람이 느껴지다, 따뜻하고 젖은 무언가가 닿는다.
<br><br>
<<link [[다음|Temple Buy Forgiveness 3]]>><</link>>
<br><<location "forest">><<effects>>
"그게 다예요." 나이 든 <<monk_ ga>> 말한다.
<<if $player.penisExist>>
"그냥 혀로 계속 움직여 보세요. 입으로 들어가지 않도록 주의하세요."
<<else>>
"그냥 혀로 계속 움직여 보세요. 뚫리지 않도록 조심하세요."
<</if>>
<br><br>
<<if setup.bodyliquid.combined("vagina") gte 2>>
<<if $player.bodyliquid.vagina.semen gte 1>>
<<set _fluid to "정액">>
<<elseif $player.bodyliquid.vagina.nectar gte 1>>
<<set _fluid to "꿀">>
<<else>>
<<set _fluid to "촉수 체액">>
<</if>>
몸이 반응하기 시작하고,
<<if setup.bodyliquid.combined("vagina") gte 4>>
당신의 <<genitalsPost 1 "에서">> _fluid이 분출되기 시작한다.
<br><br>
조던은 자신도 모르게 웃음을 터뜨린다. <<He_ ga>> 기침을 시작한다. "뭐였지...?"
<br><br>
"멈추지 마세요," 나이든 <<monk_ ga>> 지시한다.
<br><br>
조던의 혀가 다시 움직이자 나이든 <<monk_ ga>> 경고한다. "무슨 일이 있어도 계속하세요. 지금은 중요한 시기입니다."
<br><br>
조던은 마지못해 당신의 <<genitalsPost 1 "에서">> 흘러나오는 음란한 액체를 모두 빨아들이며 순순히 계속한다.
<br><br>
<<else>>
당신의 <<genitalsPost "에서">> _fluid이 흘러나오기 시작한다.
<br><br>
조던은 이를 눈치채지 못하고 자신도 모르게 당신의 <<genitalsPost 1 "에서">> 나오는 모든 _fluid을 빨아들인다.
<br><br>
<</if>>
<<bodyliquid "vagina" "all" -5>>
<</if>>
당신은 조던의 혀가 당신의 <<genitals_ rul 1>> 핥고 비틀어대는 것을 느낀다. 당신은 조던이 다음엔 어디를 얼마나 거칠게 핥을지 예측할 수 없다. 그 기대감은 육체적 감각만큼이나 광기어린 것이다.
<br><br>
<<arousal 10000>>
<<orgasm>>
"내가 해냈어!" 조던이 흥분하며 외친다. "성공했어?"
<br><br>
"아직입니다," 나이든 <<monk_ ga>> 대답한다. "계속 하십시오."
<br><br>
조던은 당신의 경련이 가라앉을 틈도 주지 않고 다시 일을 시작한다. "너무 오래 걸리네요." 당신 오른쪽에서 젊은 목소리가 말한다. "내가 돕겠어." 이번에는 당신의 <<nipplePost "에서">> 두 번째 혀가 느껴진다. 당신은 놀란 마음에 몸을 비틀어보지만, 결박 때문에 움직이지 못한다.
<br><br>
"좋은 생각입니다." 나이든 <<monk_ ga>> 말한다. "너. <<him_ ul>> 좀 도와줘." 당신의 다른 쪽 젖꼭지에 또 다른 혀가 나타난다. 함께 놀려대고 핥는 것이 너무 과하다.
<br><br>
<<arousal 10000>>
<<orgasm>>
"아직도 안 되네요." 조던은 낙담한 표정으로 말한다.
<br><br>
"바보 같은 소리 마세요." 나이든 <<monk_ ga>> 대답한다. "조금만 더 하면 됩니다. 비켜서서 <<pher_ yi>> 다리를 들어주세요." 조던은 거의 당신 위로 올라간다. 당신의 다리를 놓았다가 들어올린 다음 어깨를 눌러 다시 한 번 제자리에 묶는다. 당신은 이보다 더 노출이 심할 수는 없다.
<br><br>
"조금 어색할 수 있습니다. 거긴 아닙니다! 그거예요. 이제 우린 <<phimPost "에">> 도달할 수 있습니다. 당신 둘도 도와줘야 해요. 이것으로 오염이 제거되지 않으면 아무것도 제거되지 않을 것입니다." 그들은 다시 핥기 시작한다. 이번에는 두 개의 혀가 당신의 <<genitals_ rul 1>> 공격한다.
<<if $player.penisExist and $player.ballsExist is true>>
두 번째는 더 아래로 내려가서 당신의 고환을 핥는다. <<He_ ga>> <<his_ yi>> 입에 넣기도 한다.
<</if>>
<br><br>
<<link [[다음|Temple Buy Forgiveness 4]]>><</link>>
<br><<location "forest">><<effects>>
마지막 두 <<monks_ nun>> 자신 없어 보였지만, 순순히 따르며 당신의 팔을 핥기 시작한다. "그렇게 하면 안 돼요. <<pher_ yi>> 얼굴을 핥아주세요."
<br><br>
그리고 당신은 발가벗겨진 채로 <<genitalsPost 1>>, <<breasts_ wa>>, 얼굴에 혀가 닿는 공격을 받으며 몸을 묶은 끈에 몸을 떨며 누워 있다. 당신의 얼굴을 핥던 <<monksPost>> 중 한 명이 자신감을 얻어 당신의 입술을 핥기 시작한다. 당신은 저절로 입이 벌어지는 것을 느끼고, <<he_ ga>> <<his_ yi>> 혀로 당신을 침범하여 입술을 맞대고 키스를 한다. <<takeKissVirginity `($pronoun is "m"?"monk":"nun")`>>
<br><br>
<<arousal 10000>>
<<orgasm>>
<<arousal 10000>>
<<orgasm>>
<<arousal 10000>>
<<orgasm>>
"그거다!" 당신의 몸이 경련을 일으키면서 외치는 목소리가 들린다. "우리가 해냈어."
<br><br>
<<arousal 10000>>
<<orgasm>>
<<arousal 10000>>
<<orgasm>>
"지금쯤이면 멈춰야 하지 않나요?"
<br><br>
<<arousal 10000>>
<<orgasm>>
<<arousal 10000>>
<<orgasm>>
당신은 가벼운 광선이 아래로 내려오는 느낌과 함께 큰 무게가 들어 올려지는 것을 느낀다. "누가 <<phim_ ul>> 좀 빨리 풀어줘요."
<br><br>
당신은 기절한다.
<br><br>
<<link [[다음|Temple Buy Forgiveness 5]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 사원에서 깨어난다. 당신은 작은 방의 작은 침대에 누워 있다. 조던은 구석에 앉아 있다가 깨어난 당신을 보고 얼굴을 붉힌다. "의식은 계획대로 진행되었습니다. 당신은 용서받았어요." <<He_ nun>> 눈을 마주치지 않는다. "당신의 공헌에 감사드립니다. 하지만 의식 중에 일어난 일은 아무에게도 말하지 마세요. 우리는 비밀을 지키고 싶어요." <<He_ ga>> 고개를 숙이고 자리를 뜬다.
<br><br>
<<set $fallenangel to 1>><<set $specialTransform to 0>>
<<set $transformationParts.fallenAngel.halo to "disabled">>
<<set $transformationParts.fallenAngel.wings to "disabled">>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 <<person_ ul>> 응시한다. <<His_ yi>> 미소가 흔들린다. "그들은 날 믿어줄 거야." 당신이 말한다. "보세요."
<br><br>
<<He_ ga>> 당신의 시선을 따라 벽에 늘어선 성인과 천사의 조각상을 바라본다. <<He_ ga>> 말을 하려 하지만, <<his_ yi>> 목소리가 <<his_ yi>> 목에 걸린다. <<He_ nun>> 신도 좌석을 떠나면서 비틀거리다가 홀 앞쪽의 제단 앞에 쓰러진다.
<br><br>
<<endevent>>
<<prayoptions>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 귀에 슬라임이 들어갔을 때 어떤 문제가 있었는지, 그리고 그 문제가 어떻게 시작되었는지 설명한다. 조던은 멍한 표정으로 이야기를 듣는다.
<br><br>
<<he_ nun>> 잠시 침묵한다. "그런 이야기가 많이 있어요," <<he_ ga>> 말을 시작한다. "당신이 묘사한 것과 같은 오래된 생명체들에 대한 이야기들. 우리 유물 중 하나에 그것들을 제거하는 방법이 자세히 나와 있어요. 오래된 사원에 제단이 있었어요. <i>환자들이 보름달이 뜰 때면 그 위에 누워 있었죠.</i>"
<br><br>
"그래도 상관없습니다." <<he_ ga>> 덧붙인다. "오래된 사원은 수 세기 전에 <i>호수 밑으로 가라앉았어요</i>. 학생들이 방과 후 가끔 그곳에 가곤 해요. 혼자 숲에 들어가는 것은 좋지 않은 생각이고, 폐허는... 오염되어 있어요."
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 조던에게 <<if $wraith.state is "haunt">>자신을 괴롭히는<<else>>자신이 만난<</if>> 유령의 존재에 대해 이야기한다. 당신은 무엇을 보았는지, 어디서 보았는지 설명한다. 조던은 몇 가지 세부 사항에서 고개를 갸웃거린다.
<br><br>
<<He_ ga>> 한참 동안 침묵을 지킨다. <<He_ ga>> 천천히 당신 쪽으로 고개를 돌리며 깊은 한숨을 내쉰다. "유쾌한 이야기는 아닙니다. 우리 교단 설립 이전 일이지만, 교단 설립에 중요한 역할을 했죠." 조던은 <<him_ wa>> 함께 걷자는 손짓을 한다. 당신은 <<he_ ga>> 계속 걷는 대로 따라간다.
<br><br>
"수세기 전, 수도원 분열이 있었습니다. 신념에 대한 의견 충돌이 있었죠. 한 그룹은 결국 지금 우리가 서 있는 사원을 세웠습니다. 다른 그룹은 해체되었죠." 조던은 벽에 늘어선 천사들을 바라본다. "우리는 그들의 이름도 모르고, 실제로 무슨 일이 일어났는지에 대해서도 아는 것이 거의 없습니다. 이야기만 있을 뿐입니다." <<he_ ga>> 계속 걷는다.
<br><br>
"여기서 멀지 않은 숲 속에 또 다른 사원이 있었어요. 전임자들이 반대했던 끔찍한 이단 의식을 치르는 장소였다고 합니다. 의도가 무엇인지는 알 수 없습니다. 무슨 일이 일어났든 끔찍한 결과를 초래했습니다. 어떤 이들은 오래된 사원을 호수에 가라앉힌 것은 세월의 풍파가 아니라 이 의식이었다고 말합니다." 조던은 천사 조각상에 손을 대고 계속 걸어간다. 천사는 여섯 개의 팔과 많은 날개를 가지고 있다. 이상하게도 마음이 평온해진다.
<br><br>
<<link [[다음|Temple Pale Story 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
"우리가 아는 것은 이 무렵에 고위급 조직원이 사라졌다는 것입니다. 어떤 사람들은 그들이 탈북했다고 하고, 어떤 사람들은 그 의식을 위해 납치되어 희생되었다고 합니다. 이상하게도 그들은 어떤 기록에도 거의 나타나지 않습니다. 다시 한 번 말하지만, 우리는 아는 것이 거의 없습니다." <<his_ yi>> 목소리에서 슬픔의 기운이 느껴진다.
<br><br>
"그들의 모습에는 모두 한 가지 공통점 있습니다. 그들은 항상 신성한 의미가 있다고 믿어지는 귀중한 장신구를 착용하고 있었습니다. 바로 목걸이였습니다,
<<if ["haunt", "despair"].includes($wraith.state)>>
<span class="red">상아로 만든 목걸이에 커다란 사파이어가 세팅되어 있었죠.</span>"
<<else>>
상아로 만든 목걸이에 커다란 사파이어가 세팅되어 있었죠."
<</if>>
<br><br>
"역사를 통틀어 목격담이 전해져 내려오고 있습니다. 추수의 달 아래서 아름답고 창백한 남자 또는 여자가 목걸이를 잡고 있는 모습이죠. 지금은 전설이 된 것 같습니다. 어떤 사람들은 그것이 일종의 환각이라고 말하기도 하죠." 조던이 매우 진지한 표정으로 당신을 바라본다.
<br><br>
"조사를 하기로 결정했다면 조심하세요. 환각은 보는 사람에게는 충분히 실재하는 것이니까요." 조던은 돌아서서 자리를 떴다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<effects>>
"순결의 시험은 불꽃에 의한 시험입니다," 조던이 계속한다. "이는 그 이름에도 불구하고, 전혀 위험하지 않습니다. 이것은 의지의 운동입니다. 준비가 되시면 말씀해 주십시오, 준비해 두겠습니다."
<<set $temple_rank to "prospective">>
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<effects>>
"일주일에 한 번 순결의 시험에 도전할 수 있습니다." 조던이 말한다. "어떤 형제자매들은 이 시련이 의지를 집중하는 데 도움이 된다고 합니다."
<br><br>
<<templeicon "trial">><<link [[시험에 도전한다 (1:00)|Temple Join Fire]]>><<set $weekly.templeFire to true>><<pass 60>><<set $phase to 1>><</link>>
<br>
<<getouticon>><<link [[떠난다|Temple]]>><<endevent>><</link>>
<br><<effects>><<sydneySchedule>>
<<generate2>><<person2>>
당신은 조던을 따라 정원으로 간다. 당신은 꽃밭을 지나, 울타리 사이로, 넓고 메마른 공간에 다다를 때까지 따라간다. 유쾌한 <<monk_ ga>> 석탄에 불을 붙인다. 조던이 <<his_ yi>> 귀에 속삭이고, <<monk_ ga>> 미소 짓는다.
<br><br>
<<monk_ ga>> <<his_ yi>> 품에서 종을 꺼낸다. <<He_ nun>> 그걸 두 번 울린다. 세 수련생이 각자 다른 방향에서 다가온다.<<if C.npc.Sydney.init is 1 and _sydney_location is "temple">> 시드니는 그들 중 하나이고, <<nnpc_he_ ga "Sydney">> 당신에게 미소지으며 손을 흔들어준다.<</if>> 그들은 그들의 원예 장갑을 벗고, 삽을 들어서 석탄들을 불꽃에 더 집어넣는다.
<br><br>
조던은 침착하게 수련생들의 작업을 지켜본다. <<monk_ ga>> 풀무를 불꽃에 집어넣고 펌프질한다. 화염이 퍼져나간다.
<br><br>
<<templeicon "trialcontinue">><<link [[다음|Temple Firewalk]]>><</link>>
<br><<effects>>
<<monk_ wa>> 수련생들이 뜨거워지는 석탄들을 바라본다. 그것들은 서서히 빛난다. 수련생들이 그들의 삽을 들고, 가장 위쪽에 있는 석탄들을 가장 아래로 밀어낸다. 그들은 거기서 멈추지 않는다. 그들은 계속해서 석탄들을 퍼뜨린다. 그것들은 곧 얇은 직사각형으로 퍼져나가, 그 끝은 당신 발 옆까지 퍼진다.
<br><br>
<<if !$worn.feet.type.includes("naked") or !$worn.legs.type.includes("naked")>>
"신발을 벗으십시오," <<person2>><<monk_ ga>> 말한다. 당신은 그렇게 한다. <<feetstrip>><<legsstrip>>
<br><br>
<</if>>
<<person1>>"순결의 시험을 위해 당신은 당신 앞의 바닥을 건너 걸어가야 합니다," 조던이 말한다. "항상 적어도 한 발은 닿아있어야 합니다. 두려워하지 마십시오. 불은 당신을 다치게 하지 않지만, 당신의 정신은 아마 당신을 속여 그렇지 않다고 생각하도록 만들 겁니다.
<br><br>
<<if $phase is 0>>
"당신은 실패해도 다시 시도할 수 있습니다," <<he_ ga>> 말한다. "단 일주일에 한 번만 가능합니다."
<br><br>
<</if>>
<<templeicon "trialcontinue">><<link [[걷는다|Temple Firewalk 2]]>><<set Weather.Temperature.override.increase.inside(5)>><</link>>
<br>
<<if $phase is 0>>
<<refuseicon>><<link [[거절한다|Temple Firewalk Refuse]]>><</link>>
<br>
<</if>><<effects>>
실망한 듯한 <<person2>><<person_ i>> 모래 양동이로 석탄을 덮는다.
<br><br>
"당신이 준비되었을때," 조던이 말한다. "다시 시도하십시오."
<br><br>
<<He_ nun>> 당신을 사원의 본당으로 안내한다.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<effects>>
연기가 석탄으로부터 피어오른다. 당신은 숨을 깊게 들이마쉬고, 앞으로 한 걸음 내딛는다. 약간 따뜻하지만, 뜨겁지는 않다. 어쩌면 이건 그렇게 나쁘지 않을지도 모른다.
<br><br>
<<templeicon "trialcontinue">><<link [[계속한다|Temple Firewalk 3]]>><<set Weather.Temperature.override.increase.inside(5)>><</link>><<gpain>>
<br>
<<templeicon "trialbail">><<link [[뛰어내린다|Temple Firewalk Jump]]>><<set Weather.Temperature.override.increase.inside(0)>><</link>>
<br><<effects>><<sydneySchedule>>
<<if C.npc.Sydney.init is 1 and _sydney_location is "temple">>
시드니가 당신을 돕기 위해 당신 쪽으로 뛰어온다. <<nnpc_He_ nun "Sydney">> 뜨거운 석탄들 위를 전혀 영향받지 않고, 뛰어 건넌다.
<br><br>
<</if>>
당신의 발에서 느껴지는 서늘한 대지가 기분좋다. 당신은 발바닥을 확인한다. 그것은 그을려 있지만, 전혀 탄 것처럼 보이진 않는다.
<br><br>
"불꽃은 당신을 다치게 하지 않습니다," 조던이 말한다. "그것들은 단지 순수하지 않은 것을 태워버릴 뿐입니다. 당신은 시험에 실패했지만, 다음 주에 다시 시도할 수 있습니다."
<br><br>
<<if C.npc.Sydney.init is 1 and _sydney_location is "temple">>
<<if $sydneyromance is 1>>시드니가 당신을 껴안는다.<<else>>시드니가 한 손을 당신의 어깨에 올린다.<</if>>
"다음번에는 해낼 수 있을 거야, 확신해." <<stress -3>><<lstress>>
<br><br>
<</if>>
조던이 당신을 사원의 본당으로 안내하는 동안, <<person2>><<monk_ nun>> 모래 양동이로 석탄들을 덮는다.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<effects>>
당신은 가능한 빠르게 한 발자국 내디딘다. 당신 아래의 석탄에서 열기가 느껴진다.
<<pain 1>>
<br><br>
<<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">조금 따가운 것 정도로는 당신을 멈출 수 없다.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<templeicon "trialcontinue">><<link [[계속한다|Temple Firewalk 4]]>><<set Weather.Temperature.override.increase.inside(5)>><</link>><<gpain>>
<br>
<<templeicon "trialbail">><<link [[뛰어내린다|Temple Firewalk Jump]]>><<set Weather.Temperature.override.increase.inside(0)>><</link>>
<br>
<<else>>
<span class="red">발이 불타는 것 같다. 당황하여, 당신은 석탄 위에서 차가운 흙으로 뛰어내린다.</span>
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[다음|Temple Firewalk Jump]]>><<set Weather.Temperature.override.increase.inside(0)>><</link>>
<br>
<</if>><<effects>>
당신은 또 한 발자국 내디딘다. 석탄은 더더욱 뜨거워진다.
<<pain 2>>
<br><br>
<<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">아직 버틸 수 없지는 않다.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<templeicon "trialcontinue">><<link [[계속한다|Temple Firewalk 5]]>><<set Weather.Temperature.override.increase.inside(5)>><</link>><<gpain>>
<br>
<<templeicon "trialbail">><<link [[뛰어내린다|Temple Firewalk Jump]]>><<set Weather.Temperature.override.increase.inside(0)>><</link>>
<br>
<<else>>
<span class="red">이는 아프다. 당신은 숨을 헐떡이며 열기를 피해 뛰어내린다.</span>
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[다음|Temple Firewalk Jump]]>><<set Weather.Temperature.override.increase.inside(0)>><</link>>
<br>
<</if>><<effects>>
당신은 또다시 앞으로 한 발자국 디디고, 이제 절반정도 온 것 같다. 열기가 계속해서 쌓인다.
<<pain 3>>
<br><br>
<<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">당신은 발바닥이 타는 것을 느끼지만, 당신은 계속 가기로 결정한다.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<templeicon "trialcontinue">><<link [[계속한다|Temple Firewalk 6]]>><<set Weather.Temperature.override.increase.inside(5)>><</link>><<gpain>>
<br>
<<templeicon "trialbail">><<link [[뛰어내린다|Temple Firewalk Jump]]>><<set Weather.Temperature.override.increase.inside(0)>><</link>>
<br>
<<else>>
<span class="red">당신은 발바닥이 타는 것을 느낀다.</span> 당신은 안전하게 뛰어내린다. <<person2>><<monk_ wa>> 나머지 수련생들은 당신의 시도에 박수를 보낸다.
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[다음|Temple Firewalk Jump]]>><<set Weather.Temperature.override.increase.inside(0)>><</link>>
<br>
<</if>><<effects>>
아직도 석탄이 더 뜨거워지고 있어서, 발이 다시 내려갈 때 당신은 긴장한다.
<<pain 4>>
<br><br>
<<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">당신은 침착함을 유지한다.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<templeicon "trialcontinue">><<link [[계속한다|Temple Firewalk 7]]>><<set Weather.Temperature.override.increase.inside(5)>><</link>><<gpain>>
<br>
<<templeicon "trialbail">><<link [[뛰어내린다|Temple Firewalk Jump]]>><<set Weather.Temperature.override.increase.inside(0)>><</link>>
<br>
<<else>>
<span class="red">당신은 믿을 수 없을 정도로 뜨거움을 느낀다. 당신의 발에 불이 붙은 것 같다.</span> 당신은 안전하게 뛰어내린다. <<person2>><<monk_ wa>> 나머지 수련생들은 당신의 시도에 박수를 보낸다. "너무 아깝네," 당신은 누군가의 속삭임을 듣는다.
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[다음|Temple Firewalk Jump]]>><<set Weather.Temperature.override.increase.inside(0)>><</link>>
<br>
<</if>><<effects>>
당신은 발을 다시 내려놓으며 움찔한다. 당신은 거의 다 건너왔다.
<<pain 5>>
<br><br>
<<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">당신은 이후에 병원에 방문해야 할지 궁금해한다. 당신은 신경쓰지 않는다.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<templeicon "trialcontinue">><<link [[계속한다|Temple Firewalk 8]]>><<set Weather.Temperature.override.increase.inside(-5)>><</link>><<gpain>>
<br>
<<else>>
<span class="red">당신은 더이상 할 수 없다. 발에서 타는 냄새가 난다.</span> 당신은 안전하게 뛰어내린다. <<person2>><<monk_ wa>> 나머지 수련생들은 당신의 시도에 박수를 보낸다. "너무 아깝네," 당신은 누군가의 속삭임을 듣는다. <<monk_ ga>> <<his_ yi>> 머리를 흔든다.
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[다음|Temple Firewalk Jump]]>><<set Weather.Temperature.override.increase.inside(0)>><</link>>
<br>
<</if>><<effects>>
당신은 마지막 한 발자국을 내디딘다. 이것은 무척 아프지만, 당신은 건너왔다.
<<pain 6>>
<br><br>
당신의 발이 차가운 땅에 가라앉는다. <<person2>><<monk_ nun>> 보기에 감명받은 것 같다. 심지어 기절한다. <<He_ wa>> 다른 수련생들은 박수 갈채를 보내고, 다른 <<monks_ nun>> 사원 뒤 발코니에 서서 울타리를 넘어 바라보고 있다. 당신은 발바닥을 확인한다. 그을렸지만, 전혀 불타지 않았다.
<br><br>
<<if $phase is 0>>
"불꽃은 다치게 하지 않습니다," 조던이 말한다. "그저 순수하지 않은 것들을 불태울 뿐. 축하합니다. 당신은 교회가 보기에 흠이 없습니다."
<br><br>
<<else>>
"불꽃은 다치게 하지 않습니다," 조던이 말한다. "그저 순수하지 않은 것들을 불태울 뿐. 당신은 시험에 통과했습니다. 축하합니다."
<br><br>
<<person2>><<monk_ ga>> 모래 양동이로 석탄을 덮는 동안 조던은 사원으로 돌아간다.
<br><br>
<<if C.npc.Sydney.init is 1 and _sydney_location is "temple">>
시드니가 당신을 안는다. "네가 해낼 수 있다는 걸 알고 있었어!" <<stress -6>><<lstress>><<npcincr Sydney love 1>><<glove>>
<br><br>
<</if>>
<</if>>
<<clotheson>>
<<if $phase is 0>>
<<if $player.virginity.penile isnot true and $player.virginity.vaginal isnot true>>
당신은 <span class="blue">순결 서약</span> 특성을 얻었다.
<br><br>
<</if>>
<<link [[다음|Temple Firewalk Success]]>><</link>>
<<else>>
<<endevent>>
<<link [[다음|Temple Garden]]>><</link>>
<br>
<</if>><<effects>><<sydneySchedule>>
<<inittemple>>
<<person2>><<monk_ ga>> 모래 양동이로 석탄을 덮는 동안 당신은 조던을 따라 돌아간다.
<br><br>
<<person1>>"당신은 흠이 없습니다, 부디 그대로 유지하기를 바랍니다. 당신은 이제 사원의 일원입니다. 환영합니다, <<sister_ yo>>."
<<if playerChastity()>>
한 번의 불안한 동작으로 <<worn_genitals_name_ ul>> 제자리로 돌려놓으며 당신의 가랑이를 지키고 있다.
<</if>>
<br><br>
<<He_ nun>> 당신이 옷을 입게 하려고 돌아선다. "수련생은 사원 주변에서 사소한 일을 맡게 됩니다. 청소, 정원 가꾸기, 장로들을 섬기는 일 등이죠. 그 대가로 붉은 십자가가 그려진 문 뒤 구역을 제외한 사원 경내를 자유롭게 출입할 수 있습니다."
<br><br>
다른 규칙도 있습니다. 도둑질 금지. 폭력 금지 성관계 금지, <span class="pink">모두가 매달 순결 검사를 받습니다.</span> 연장자에게 반발하면 안됩니다. 누군가 당신에게 부적절한 방식으로 행동한다면 저에게 알릴 수 있을 때까지 참아주세요. 이를 처리하는 것도 제 책임 중 하나입니다."
<br><br>
"다른 사람들에게 당신이 일원이 되었다고 알릴게요." <<he_ ga>> 계속 말하며 <<his_ yi>> 근엄한 표정이 미소로 바뀌었다. "당신과 함께 해서 기쁘군요.<<if C.npc.Sydney.init is 1 and _sydney_location is "temple" and !$sydneySeen.includes("initiate")>> 그건 저만 그런 것은 아닌 것 같네요." <<He_ ga>> 당신 뒤의 무언가를 보며 미소 짓는다.<<else>>"<</if>>
<br><br>
<<if C.npc.Sydney.init is 1 and _sydney_location is "temple" and !$sydneySeen.includes("initiate")>>
<<set $sydneySeen.pushUnique("initiate")>>
누군가 뒤에서 당신을 안아준다. 시드니다. "축하해요... 수련생이 된 걸!" <<nnpc_He_ ga "Sydney">> 기쁨에 넘친다.<<npcincr Sydney love 3>><<gglove>>
<br><br>
<</if>>
<<clotheson>>
<<endevent>>
<<link [[다음|Temple]]>><</link>><<effects>>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
"건축에 관한 책이라고요?" 조던이 부드럽게 미소 지었다. "허름한 사원보다는 도서관에 더 좋은 자료가 있을것 같네요."
<br><br>
"특정 책이에요."라고 <<HimPost "에게">> 말합니다. "도서관에 없을 거예요. 안쪽 표지 중 하나에 메모가 적혀 있어요. 친구가 여기 두고 갔기 때문에 제가 여기 있는 걸 알아요."
<br><br>
"아, 그런 기억이 나는 것 같아요. 이상하다고 생각했어요." 조던이 고개를 끄덕인다. "잘 알겠습니다, 아이야. 제가 도와드리겠습니다."
<br><br>
<<He_ ga>><<generate2>><<monkPost "에게">> 잠시 <<person1>><<his_ yi>> 자리를 맡아달라고 속삭인다. <<person2>><<monk_ ga>> 고개를 끄덕이자, 조던은 사원 정원 방향으로 발걸음을 옮긴다.
<br><br>
<<link [[다음|Temple Book Ask 2]]>><<pass 10>><</link>>
<<else>>
"건축에 관한 책이라고요?" 조던이 부드럽게 미소 지었다. "허름한 사원보다는 도서관에 더 좋은 자료가 있을것 같네요. 하지만 여기 어딘가에 있다면, <span class="gold">아마 숙소 안에 있을 거예요.</span> 행운을 빕니다, <<sisterPost>>님."
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<</if>><<effects>>
조던이 곧 책을 들고 돌아왔다. <<monk_ nun>> <<he_ ga>> 다가오자 <<person1>><<himPost "에게">> 고개를 끄덕이고는 걸어간다.
<br><br>
"요청하신 것을 찾은 것 같습니다." <<he_ ga>> 말한다. "이상한 메모라고 하겠습니다."
<br><br>
<<if $rng % 3>>
<<set $pubfame.detail to "templeBack">>
당신은 조던으로부터 책을 받아 앞 표지를 확인한다. 비밀번호처럼 보이는 것은 아무것도 없다.
<br><br>
"다른 표지" <<he_ ga>> 말한다. 당신이 뒷 표지를 확인하자 <span class="green">긴 문자열의 문자, 숫자, 기호를 찾을 수 있다.</span> 이 정도면 충분하다.
<<else>>
당신은 조던으로부터 책을 받아 앞표지 안쪽을 확인한다. <span class="green">긴 문자열의 문자, 숫자, 기호를 찾을 수 있다.</span> 이 정도면 충분하다.
<</if>>
<br><br>
"도움이 되어서 기쁩니다." 조던이 고개를 끄덕이며 말한다. "사원에 필요한 것이 있으면 주저하지 말고 물어보세요."
<br><br>
<<pubfameComplete "temple">>
<<link [[다음|Temple]]>><<endevent>><</link>><<effects>>
"그럼 최악의 상황을 가정해야겠군요." 조던이 <<His_ yi>> 발을 바라보며 말한다. "죄송합니다. 당신은 정화될 것입니다. 전문가들을 소환하겠습니다. 그들에게 협조해 주세요." <<he_ nun>> 로브에서 작은 종을 꺼내 울린다.
<br><br>
<<endevent>>
<<link [[다음|Temple Arcade Intro]]>><</link>><<effects>>
<<if $speech_attitude is "meek">>
"저..저한테서 빼앗겼어요" 당신이 말한다. "죄송합니다."
<<elseif $speech_attitude is "bratty">>
"필요없어요," 당신이 말한다. "당신의 멍청한 임무에 실패했어요."
<<else>>
"죄송합니다," 당신이 말한다. "하지만 저는 순결을 잃지 않았어요."
<</if>>
<br><br>
"솔직하게 말해줘서 고마워요." 조던이 자신의 발을 바라보며 말한다. "당신은 정화되어야 합니다. 전문가들을 소환하겠습니다. 그들에게 협조해 주십시오." <<he_ nun>> 로브에서 작은 종을 꺼내 울린다.
<br><br>
<<endevent>>
<<link [[다음|Temple Arcade Intro]]>><</link>><<effects>>
<<generateConfessor 1>><<person1>><<generateConfessor 2>><<generateConfessor 3>>
붉은 십자가가 그려진 문에서 <<monkPost>> 한 명이 나온다. <<He_ yi>> 옆에는 다른 두 명의 수도사가 있다. 그 중 한 명은 조던에게 친절하게 대해줄 거라고 장담한다.
<br><br>
고개를 숙인 조던은 <<monk_ ga>> 재갈을 꺼내자 방을 빠져나온다. "속죄하려면 예배를 드려야 합니다. 가만히 있으세요."
<br><br>
<<link [[굴복한다|Temple Arcade Submit]]>><</link>>
<br>
<<link [[싸운다|Temple Arcade Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"너는 정화될 것이다." <<monk_ ga>> 말한다. 그들은 당신 주위에 원을 형성하여 탈출을 막는다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Temple Arcade Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Temple Arcade Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
<<person1>><<person_ i>> 혼란스럽고 부끄러운 표정으로 당신에게서 물러난다. "요-용서해 주세요." <<He_ ga>> 무릎을 꿇고 천장을 응시하며 말한다. <<He_ ga>> 기도에 잠긴다. 다른 사람들도 따라한다.
<br><br>
<<tearful>> 당신은 어렵지 않게 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 <<monk_ ul>> 밀쳐내어 원 안에 틈을 만든다. <<tearful>> 당신은 기회를 포착한다. 당신은 다른 방으로 탈출하여 돌기둥 그늘로 피신한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple]]>><</link>>
<<else>>
<<tearful>> 당신은 땅에 쓰러진다. 너무 다쳐서 더 이상 싸울 수 없다. 세 명이 당신을 둘러싸고 경멸의 눈빛으로 내려다본다.
<br><br>
<<clotheson>>
<<link [[다음|Temple Arcade Submit]]>><</link>>
<</if>><<effects>>
<<pass 20>>
<<facewear 4>><<leash 21>>
<<person1>><<monk_ ga>> 재갈을 당신의 입에 밀어넣고 머리 뒤로 단단히 묶는다. 당신은 어떤 소리도 들리지 않고 알아들을 수 없게 된다. <<person2>><<monk_ ga>> <<person1>><<his_ yi>> 쪽에서 당신의 목에 목줄을 감는다. <<He_ ga>> 연결된 목줄을 잡고 잡아당긴다.
<br><br>
<<pass 3>>
당신은 표시된 문을 지나 비좁은 통로를 따라 내려간다. 벽에 간간이 비치는 횃불 외에는 불빛이 없다.
<br><br>
몇 분 후 돌담이 더 현대적인 건축물로 바뀌고 창문이 없는 방이 나온다. <span class="red">눈앞에 펼쳐지는 광경에 가슴이 철렁 내려앉는다.</span>
<br><br>
<<link [[다음|Temple Arcade]]>><</link>>
<br><<effects>>
<<if $malevictimchance lt $rng>>
<<set $temple_wall_victim to "girl">>
<<else>>
<<set $temple_wall_victim to "boy">>
<</if>>
<span class="lewd">맞은편 벽에 엉덩이들이 줄줄이 튀어나와 있다.</span> 구멍 하나가 비어 있다. <<monk_ ga>> 당신을 그쪽으로 안내한다. <<He_ ga>> 당신의 옷깃을 붙잡고 강제로 몸을 굽힌다. <span class="red"><<He_ ga>> 큰 힘으로 당신을 구멍으로 밀어 넣는다.</span> 당신은 무언가가 허리를 감싸며 당신을 가두는 것을 느낀다.
<br>
<<endcombat>>
이쪽 벽은 중앙의 스탠드에 있는 커다란 종을 제외하고는 다른 쪽과 거의 똑같아 보인다. 당신은 훌쩍이는 소리를 듣는다. 오른쪽에 검은 머리의 <<putpost $temple_wall_victim "이">> <<if $temple_wall_victim is "boy">>그의<<else>>그녀의<</if>> 고개를 숙이고 울고 있다.
<br><br>
"우린 이겨낼 수 있어요." 왼쪽에 있는 주근깨투성이의 <<putpost $temple_wall_victim "이">> 말한다 . <<if $temple_wall_victim is "boy">>소년은<<else>>소녀는<</if>> <<if $temple_wall_victim is "boy">>그의 <<else>>그녀의 <</if>>손바닥으로 벽을 누른다. "모두 힘내세요."
<br><br>
<<link [[다음|Temple Arcade 2]]>><</link>>
<br><<effects>>
<<generate1>><<person1>><<monkPost>> 한 명이 앞에 있는 문을 통해 들어온다. "내 아이야" <<he_ ga>> 말한다. "당신은 신성한 순결을 되찾기 위해 이곳에 왔습니다. 그렇게 함으로써 우리 마을의 타락을 구제하는 데 도움이 될 것입니다." <<He_ ga>> 종 아래로 다가가 종을 울린다.
<br><br>
<<endevent>>
당신은 뒤에서 문이 열리는 소리와 함께 발자국 소리와 웃음소리가 들린다.
<br><br>
"우리가 원하는 건 뭐든지 할 수 있다고요?"
<br>
"교회에 나가야겠어요."
<br>
"이건 내 거야."
<br><br>
<span class="lewd">한 쌍의 손이 당신의 <<bottom_ rul>> 잡는다.</span>
<br><br>
<<set $temple_arcade_phase to 0>>
<<link [[다음|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<person1>>
<<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Temple Arcade Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Temple Arcade Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> 당신은 더 많은 학대에 대비한다.
<br><br>
<<endcombat>>
<<link [[다음|Temple Arcade 3]]>><</link>>
<<else>>
당신은 <<person_ i>> 당신에게서 멀어지도록 겁을 준다. <<He_ ga>> 방을 나가면서 불평하는 소리가 들린다.
<br><br>
<<endcombat>>
<<link [[다음|Temple Arcade 3]]>><</link>>
<</if>><<effects>>
<<if $temple_arcade_phase is 0>><<set $temple_arcade_phase += 1>>
종소리가 다시 울린다. 또 다른 그룹이 마지막 그룹만큼이나 열성적으로 입장한다.
<br><br>
<span class="red">검은 머리의 <<putpost $temple_wall_victim "이">> 비명을 지르며 벽을 내리친다.</span> "그-그만. 더는 안돼. 제발."
<br><br>
<span class="lewd">누군가 당신의 <<bottom_ rul>> 잡는다.</span>
<br><br>
<<link [[다음|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $temple_arcade_phase is 1>><<set $temple_arcade_phase += 1>>
종소리가 다시 울린다. 또 다른 그룹이 마지막 그룹만큼이나 열성적으로 입장한다.
<br><br>
<span class="blue">"히-힘내세요"</span> 주근깨가 있는 <<putpost $temple_wall_victim "이">> 말한다. "우리 모두 잘 이겨내고 있습니다."
<br><br>
<span class="lewd">누군가 당신의 <<bottom_ rul>> 잡는다.</span>
<br><br>
<<link [[다음|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $temple_arcade_phase is 2>><<set $temple_arcade_phase += 1>>
종소리가 다시 울린다. 또 다른 그룹이 마지막 그룹만큼이나 열성적으로 입장한다.
<br><br>
검은 머리의 <<putpost $temple_wall_victim "이">> 벽에서 벗어나려고 몸부림친다. <span class="red"><<if $temple_wall_victim is "boy">>그<<else>>그녀<</if>>는 실패한다.</span>
<br><br>
<span class="lewd">누군가 당신의 <<bottom_ rul>> 잡는다.</span>
<br><br>
<<link [[다음|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $temple_arcade_phase is 3>><<set $temple_arcade_phase += 1>>
종소리가 다시 울린다. 또 다른 그룹이 마지막 그룹만큼이나 열성적으로 입장한다.
<br><br>
<span class="purple">주근깨가 있는 <<putpost $temple_wall_victim "이">> 흐느끼는 소리를 억누르고 있다.</span>
<br><br>
<span class="lewd">누군가 당신의 <<bottom_ rul>> 잡는다.</span>
<br><br>
<<link [[다음|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $temple_arcade_phase is 4>><<set $temple_arcade_phase += 1>>
종소리가 다시 울린다. 또 다른 그룹이 마지막 그룹만큼이나 열성적으로 입장한다.
<br><br>
<span class="red">검은 머리의 <<putpost $temple_wall_victim "이">> 축 처져 매달려 있다.</span> 주근깨가 있는 <<putpost $temple_wall_victim "은">> <<if $temple_wall_victim is "boy">>그의<<else>>그녀의<</if>> 손으로 얼굴을 감싸 안고 있다. <span class="red"><<if $temple_wall_victim is "boy">>그의<<else>>그녀의<</if>> 손가락 사이로 눈물이 떨어진다.</span>
<br><br>
<span class="lewd">누군가 당신의 <<bottom_ rul>> 잡는다.</span>
<br><br>
<<link [[다음|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
벨이 다시 울리지만 이번에는 깊고 웅장한 음색으로 울린다. 문이 다시 열리는 소리와 함께 한 쌍의 발자국 소리가 들린다.
<br><br>
당신의 허리를 감싸고 있던 조임이 느슨해지면서 벽에서 빠져나오게 된다.
<br><br>
<<link [[다음|Temple Arcade End]]>><</link>>
<br>
<</if>><<effects>>
<<if $per_npc.bishop>>
<<loadNPC 0 "bishop">>
<<else>>
<<generateConfessor 1>>
<<saveNPC 0 "bishop">>
<</if>>
<<person1>>
근엄한 표정의 <<monks_ ga>> 당신과 다른 희생자들을 한데 모아준다.
<<if $temple_confessor_intro>>
<<loadNPC 1 "bishop_right_hand">><<loadNPC 2 "bishop_left_hand">>
주교가 방 한가운데 서 있고, 그 옆에는 <<his_ yi>> 평소 동료 두 명이 서 있다.
<br><br>
"축하한다, 내 아이들아." <<he_ ga>> 속삭인다. "너희는 다시 한 번 순수해졌구나. 너희들의 봉사에 감사한다." 왼쪽 <<person3>><<priest_ ga>> 당신 뒤로 다가가 재갈을 풀어준다. <<He_ ga>> 당신의 옷깃도 풀어준다. "이것은 경고입니다." <<person1>><<bishop_ ga>> 계속 말한다. "이 얘기는 아무한테도 하지 마세요. 당신의 친구들에게도. 조던에게도. 당신의 부모님에게도, 당신이 그렇게 축복받았다면. 다시는 당신을 불결한 사람으로 여기고 싶지 않을 겁니다." 검은 머리의 <<putpost $temple_wall_victim "이">> 훌쩍인다.
<<else>>
<<priestPost>> 한 명이 칠흑 같은 검은 옷을 입고 방 한가운데 서 있다. <<Hes_ yi>> 옆에는 검은 옷을 입은 두 명의 인물이 더 있다.
<br><br>
"축하한다, 내 아이들아." <<he_ ga>> 속삭인다. "너희는 다시 한 번 순수해졌구나. 수고했어." <<monk_ ga>> 당신의 뒤로 다가와 재갈을 풀어준다. <<He_ do>> 당신의 옷깃을 풀어준다. "이것은 경고입니다." <<priest_ ga>> 말을 이어간다. "이 얘기는 아무한테도 하지 마세요. 당신의 친구들에게도. 조던에게도. 당신의 부모님에게도 말하지 마세요. 다시는 당신을 불결하게 여기고 싶지 않습니다." 검은 머리의 <<putpost $temple_wall_victim "이">> 훌쩍인다.
<</if>>
<br><br>
<<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>>
당신은 <span class="blue">순결 서약</span> 특성을 얻었다.
<br><br>
<</if>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<unset $temple_arcade_phase>>
<<unset $temple_wall_victim>>
<<set $player.virginity.temple to true>>
<br><br>
<<clotheson>>
<<endevent>>
<<pass 20>>
당신은 터널을 지나 사원으로 돌아간다. 다른 사람들은 가는 내내 침묵한다.
<br><br>
<<link [[다음|Temple]]>><</link>>
<br><<effects>><<sydneySchedule>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to random(10, 30)>>
당신은 한적한 장소를 찾는다. 사원이 너무 붐비기 때문에 쉽지 않다. 당신은 방 구석에 있는 기둥을 몇 분 동안 바라본다. 아무도 그 뒤로 가지 않는다. 당신은 몰래 다가가 앉는다. <<exhibitionism4>>
<<if $angel gte 6>>
<span class="red">당신은 스스로에게 혐오감을 느낀다.</span>
<br><br>
<</if>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $corruptionMasturbation>>
<span class="red">당신은 귀의 슬라임 때문에 멈출 수 없다.</span>
<</if>>
<div id="masturbationButtons">
<<if $timer lte 0>>
<<if C.npc.Sydney.init is 1 and _sydney_location is "temple">>
<div id="next"><<link [[계속한다|Temple Masturbation Sydney]]>><</link>><<nexttext>></div>
<<else>>
<div id="next"><<link [[계속한다|Temple Masturbation Finish]]>><</link>><<nexttext>></div>
<</if>>
<<else>>
<div id="next"><<link [[계속한다|$passage]]>><</link>><<nexttext>></div>
<</if>>
<<masturbationStopControls>>
</div>
<br><br><br><br><br><<effects>>
<<if $timer lte 1>>
<span class="red"><<generate1>><<person1>><<monk_ ga>> 기둥 주위를 걸어간다.</span> <<His_ ga>> 명상 기도를 하며 눈을 감고 있는데, 당신의 다리에 걸려 넘어질 뻔했다. 당신은 <<he_ ga>> 돌아보기 전에 몸을 숨긴다.
<br><br>
<<if $temple_rank is "initiate">>
<<He_ ga>> 당신을 마주한다. "수련생이라면 그냥 앉아있으면 안 돼요!" <<he_ ga>> 말한다. "당신을 주교에게 보고할 마음이 반쯤 생겼어요."
<<lgrace monk>><<grace -1 monk>>
<<elseif $temple_rank is "monk">>
<<He_ ga>> 당신을 마주한다. "정말 미안해요, <<sisterPost>>님," <<he_ ga>> 말한다. "앞으로는 더 조심할게요."
<<else>>
<<He_ ga>> 당신을 마주한다. "용서해주십시오," <<he_ ga>> 말한다. "앞으로는 더 조심할게요."
<</if>>
<<if $exposed gte 1>>
<<He_ ga>> 당신의 옷차림을 깨닫자 <<He_ ga>> 숨을 헐떡이며 다시 눈을 감는다. "어..어..." 계속해서 <<He_ nun>> 길을 가며 중얼거린다.
<br><br>
<<else>>
<<He_ nun>> 눈을 뜨고 계속 걸어간다.
<br><br>
<</if>>
<</if>>
<<if $masturbationorgasm gte 1>>
당신은 주위를 둘러본다. 아무도 당신이 이 신성한 땅을 더럽힌 것을 눈치채지 못한 것 같다.
<<if $angel gte 6>>
<span class="red">생각해보면 스스로에게 역겨운 마음이 든다.</span>
<<llpurity>><<purity -20>><<ggtrauma>><<trauma 50>>
<<elseif $demon gte 6>>
<span class="green">생각만 해도 짜릿한 전율이 느껴진다!</span>
<<llpurity>><<purity -20>><<llstress>><<stress -12>>
<<else>>
당신은 차가운 죄책감이 밀려오는 것을 느끼지만 금세 사라진다.
<<purity -10>><<llpurity>><<gtrauma>><<trauma 6>>
<</if>>
<<else>>
당신은 오르가슴에 도달하기 전에 멈춘다. 당신은 주위를 둘러 본다. 아무도 눈치 채지 못한 것 같다.
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple]]>><</link>>
<br><<effects>>
<<generate2>><<person1>>
조던은 당신의 설명을 듣는다. "그 집에 있었다고요?" <<he_ ga>> 괴물을 무시하며 묻는다. "아이야, 다시는 가지 말아야합니다. 그 건물은 불경스러운 곳입니다. 안전하지 않아요. 제발 입을 열어보세요."
<br><br>
<<link [[당신의 입을 연다|Temple Kylar Monstrance Open]]>><</link>>
<br>
<<link [[거절한다|Temple Kylar Monstrance Refuse]]>><<pain 4>><<stress 6>><</link>><<gpain>><<gstress>>
<br><<effects>>
당신은 입을 연다. 조던은 내부를 살펴보고 안도의 한숨을 내쉰다. "오염되지 않았군요." <<he_ ga>> 말한다. "불쑥 찾아온 걸 용서해 주세요." <<He_ ga>> 짧은 기도를 외운다. "저 괴물은 이 사원에 큰 의미가 없을 것 같습니다. 하지만 관심을 가져주셔서 감사합니다."
<br><br>
<<He_ ga>> 돌아간다. 당신은 근처 의자에 앉아 있던 검은 눈동자를 가진 <<person2>><<person_ i>> 홀 주변의 구석진 곳으로 사라지는 것을 발견한다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<effects>>
당신은 고개를 가로젓는다. 조던은 한 번에 움직이며,
<<if playerBellySize(true) gte 8>>
<span class="red">한 손으로 볼을 거칠게 잡고 압력을 가한다</span>. 조던이 <<his_ yi>> 자유로운 손으로 당신의 턱을 잡아 벌린다.
<<else>>
<span class="red">당신의 배를 때린다</span>. 당신은 입을 벌린 채 앞으로 비틀거린다. 조던이 양손으로 당신의 턱을 잡아 벌리고 있다.
<</if>>
그러자 <<he_ ga>> 안도의 한숨을 내쉬며 자리를 뜬다.
<br><br>
"위반 사항을 용서해 주세요." <<he_ ga>> 말한다. <<His_ yi>> 목소리가 진정으로 부끄러움에 떨린다. "계율을 따라야 합니다." <<He_ ga>> 짧은 기도를 외운다. "그 괴물은 이 사원에 큰 의미가 없을 것 같습니다. 하지만 알려주셔서 감사합니다."
<br><br>
<<He_ ga>> 돌아간다. 당신은 근처 의자에 앉아 있던 검은 눈동자를 가진 <<person2>><<person_ i>> 홀 주변의 구석진 곳으로 사라지는 것을 발견한다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<effects>>
<<npc "Jordan">><<person1>>
<<if $temple_vigil_asked is undefined>>
"당신은 <<if $player.gender_appearance is "f">>수녀가<<else>>수도사가<</if>> 되고 싶다고요?" 조던이 묻는다. "그 짐은 <span class="gold">은혜를</span> 증명한 자만이 지는 것입니다."
<br><br>
"자격이 되더라도 또 다른 시험이 있습니다."라고 조던은 계속 말한다. "제한된 회랑 안에서 옷을 입지 않은 채 하룻밤을 철야로 보내야 합니다. 오래되고 가혹한 전통이지만 온순한 사람이 우리 대열에 합류하는 것을 허용할 수는 없습니다. 그것은 잔인한 일입니다."
<br><br>
"진심이라면 자신을 증명할 수 있을 때 돌아오세요. 재판은 항상 <span class="gold"><<ampm 20>> 일요일 저녁</span>에 시작됩니다. 시도하기 전에 충분히 휴식을 취하세요." <<He_ ga>> 돌아간다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><<set $temple_vigil_asked to 1>><</link>>
<br>
<<elseif $weekly.templeVigil>>
"시험은 일주일에 한 번만 시도할 수 있습니다."라고 조던은 말한다. "뼛속까지 따뜻해지기에 충분한 시간입니다."
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br>
<<elseif $grace lt 100>>
"당신은 아직 당신의 <span class="gold">은총</span>을 우리의 명령에 납득시키지 못했습니다." 조던이 말한다. "수련생으로써 임무에 집중하고 준비가 되면 복귀하세요."
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br>
<<elseif Time.weekDay isnot 1>>
"올바른 날이 아닙니다" 조던이 말한다. "<span class="gold">일요일 <<ampm 20>>에 오십시오.</span> 철야는 밤새도록 계속될 것입니다."
<br><br>
<<link [[다음|Temple]]>><<endevent>><<set $temple_vigil_asked to 1>><</link>>
<br>
<<elseif Time.hour isnot 20>>
"올바른 시간이 아닙니다" 조던이 말한다. "<span class="gold"><<ampm 20>>에 오십시오.</span> 철야는 밤새도록 계속될 것입니다. 그 전에 충분한 휴식을 취하시기 바랍니다."
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br>
<<else>>
"제 시간에 오셨군요." <<his_ yi>> 말투에는 끝맺음이 있다. "당신이 잘 쉬었길 바랍니다. 원하신다면 철야기도로 안내해 드릴 수 있습니다. 밤을 견뎌내면 <<if $player.gender_appearance is "f">>자매회<<else>>형제단<</if>>에 입회할 수 있습니다."
<br><br>
<<link [[시험을 시작한다 (9:00)|Temple Vigil]]>><</link>>
<br>
<<link [[떠난다|Temple]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<generateyTemple 2>><<generateyTemple 3>><<generateyTemple 4>><<generateyTemple 5>>
조던은 당신을 데리고 계단을 따라 내려가, 두꺼운 나무 문을 통과한다. 현대식 조명이 고풍스러운 글씨가 새겨진 고대 벽을 비춘다. <<person1>><<priest_ nun>> 발걸음을 늦추지 않고, 계속 통로를 따라 내려간다. 당신은 몇 개의 문 뒤에서 금속이 부딪히는 소리가 들리고, 다른 문틈 사이로 이상한 향 냄새가 스며드는 것을 느끼며 다른 문들을 지나간다.
<br><br>
당신은 또 다른 계단을 따라 올라가게 된다. 이번에는 문이 없다. 자연광이 지하 통로로 들어온다.
<br><br>
<<templeicon "trialcontinue">><<link [[다음|Temple Vigil 2]]>><</link>><<set $outside to 1>><<effects>>
<<set Weather.set("clear", true, 3 * 60)>>
<<set Weather.Temperature.set(0, new DateTime(Time.date).addDays(1))>>
당신은 이제껏 본 적 없는 회랑에 들어서게 된다. 무시무시한 석상들이 서로 등을 맞대고 서서 내부 안뜰을 둘러싸고 기둥을 이루고 있다. 조던이 당신의 시선을 알아챕니다. "석상들을 두려워하지 마세요." <<he_ ga>> 묘한 즐거움이 묻어나는 어조로 당신을 안심시킨다. "자세히 보면 유머가 녹아 있어요."
<br><br>
<<priest_ nun>> <<his_ ga>> 말하는 동안에도 발걸음을 늦추지 않아서, 조사할 틈을 주지 않는다. <<he_ rul>> 따라 마당으로 들어가면, 중앙에 서 있는 여섯 개의 팔과 여섯 개의 날개를 가진 조각상의 단호한 눈빛 아래 다른 입문자들이 서 있다. 조각상의 아래쪽 팔은 바닥의 무언가를 들고 있지만, 이불로 덮여 있다.
<br><br>
<<templeicon "trialcontinue">><<link [[다음|Temple Vigil 3]]>><</link>>
<br><<effects>>
당신은 가장 가까이 있는 <<person2>><<person_ gwa>> 은근한 눈빛을 나눈다. <<He_ ga>> <<his_ yi>> 목에 걸린 십자가를 움켜쥐고 있다.
<br><br>
<<him_ yi>> 반대편에서,
<<if $sydneySeen is undefined>>
<<npc Sydney 6>><<person6>>
<<set $sydneySeen.pushUnique("anguish")>><<set $sydneyFirstSeen to "anguish">>
<<npcHairColour "Sydney">> 머리를 포니테일로 묶고 안경을 쓴 <<personsimple_ i>> 보인다. 당신은 전에도 <<him_ rul>> 본 적이 있다. 천진난만한 성격과 직업윤리로 유명한 수련생 시드니다. <<He_ ga>> 당신에게 아는 척 고개를 끄덕인다. 하지만 당신이 나머지 수련생들을 살펴보기도 전에
<<else>>
<<npc Sydney 6>><<person6>>
당신은 시드니를 본다.
<<if $sydneyromance is 1>>
당신이 돌려 주기 전에 <<He_ ga>> 당신에게 사랑스러운 미소를 짓는다.
<<elseif C.npc.Sydney.love gte 10>>
나머지 수련생들을 검사하기 전에 먼저 <<He_ ga>> 미소를 지으며 손을 흔들다가 금방 금욕적인 자세로 돌아간다.
<<else>>
당신이 다른 사람들을 조사하기 전에 <<he_ ga>> 알았다는 듯 고개를 끄덕인다.
<</if>>
<</if>>
하지만 회랑에서 종소리가 울려 퍼진다. 조던이 <<person1>><<his_ yi>> 옷에서 망치라는 악기를 만들어낸 것이다.
<br><br>
"수련생들!" <<he_ ga>> 소리치고, <<his_ yi>> 목소리는 <<priest_ ga>> 눈앞에 서 있지 않았다면 알아차릴 수 없을 정도로 울려 퍼진다. "오늘 밤 너희들은 고뇌의 시련을 겪게 될 것이다. 여기서 기다려라. 밤새도록. 추위가 뼛속까지 스며들어 하나씩, 하나씩, 하나만 남을 때까지 당신을 부러뜨릴 것이다. 신께서 지켜보고 계신다. 신은 합당한 자를 살려주실 것이다."
<br><br>
종소리가 다시 울리자 조던의 표정이 부드러워졌다. "성경 말씀이었어요. 심하게 들렸다면 사과드립니다." <<He_ ga>> 고개를 숙여 인사한다. "응원하고 있어요!" <<He_ ga>> 돌아서서 걸어가자, 그의 수도복이 바람에 펄럭인다.
<br><br>
<<templeicon "trialcontinue">><<link [[다음|Temple Vigil 4]]>><<pass 60>><</link>>
<br><<effects>>
당신은 다른 수련생들과 함께 회랑에서 해가 사라지는 모습을 바라보며 기다린다. 밤이 되자 인공 조명이 없는 주변 건물이 어둠 속으로 사라진다. 석상 역시 어둠의 지배를 받게 된다.
<br><br>
채찍 소리가 나면 다른 수련생들이 뛰어내린다. 종소리가 울린다. "수련생들!" 조던의 목소리가 주위에 울려 퍼진다. "즉시 옷을 벗으라. 두려워할 것은 오직 주님의 시선뿐이다."
<br><br>
여러 명의 <<monks_and_nuns_ ga>> 어둠 속에서 두 팔을 앞으로 내밀고 영접하러 나온다. 그들은 눈을 가리고 있다. 어둠 속에 숨어 있는 그들이 더 많이 느껴진다.
<br><br>
<<templeicon "trialcontinue">><<link [[옷을 벗는다|Temple Vigil Undress]]>><<pain 4>><</link>><<gpain>>
<br>
<<refuseicon>><<link [[거절한다|Temple Vigil Undress Refuse]]>><</link>>
<br><<effects>>
당신은 옷을 벗는다. 다른 수련생들은 몸을 가리고 서로의 눈을 피한다. 갑자기 불어오는 바람에 그들 중 한 명인 <<person3>><<person_ i>> 몸을 떨었다. <<He_ ga>> <<his_ yi>> 눈을 감고 기도를 내뱉는다. 속삭임이 닿기도 전에 바람에게 잡혀버린다.
<<strip>>
<br><br>
<<if $sydney.glasses is "glasses">>
시드니가 <<person6>><<his_ yi>> 안경을 벗고, <<his_ yi>> 옷과 함께 건네준다.
<<else>>
시드니는 <<person6>><<his_ yi>> 몸 대신 <<his_ yi>> 눈을 가린 채 움직이지 않고 서 있다.
<</if>>
다른 수련생들은 자신들을 감시하는 시선이 하나 줄어든 것 같아 안심이 된다.
<br><br>
<<monks_and_nuns_ un>> 옷 뭉치를 품에 안은 채 뒤로 물러나 어둠 속으로 사라진다.
<br><br>
<<templeicon "trialcontinue">><<link [[다음 (2:00)|Temple Vigil 5]]>><<pass 120>><<pain 6>><</link>>
<br><<effects>>
다른 수련생이 옷을 벗기 시작한다.
<<if $speech_attitude is "meek">>
"죄송합니다," 당신이 말한다. "하지만 옷을 벗기에는 너무 부끄럽습니다."
<<elseif $speech_attitude is "bratty">>
"난 너희 변태들 앞에서 알몸이 되진 않을 거야" 당신이 말한다. "눈가리개를 쓰든 말든."
<<else>>
"옷 벗기 싫어요" 당신이 말한다.
<</if>>
<br><br>
"옷을 벗지 않으면" 조던의 목소리가 울려 퍼진다. "넌 재판에 실패할 것이다."
<br><br>
<<templeicon "trialcontinue">><<link [[옷을 벗는다|Temple Vigil Undress]]>><<pain 6>><</link>><<gpain>>
<br>
<<refuseicon>><<link [[거절한다|Temple Vigil Undress Refuse 2]]>><<pain 4>><</link>><<gpain>>
<br><<effects>>
채찍이 당신의 팔과 다리를 휘감고 앞으로 끌어당긴다. 당신은 비틀거리며 엎어지지만, <<monks_and_nuns_ un>> 거기서 멈추지 않는다. 그들은 당신이 회랑의 가장자리에 도달할 때까지 땅바닥을 따라 끌고 간다.
<br><br>
조던은 당신을 기다렸다가 일어설 수 있도록 도와준다. "미안하다, 얘야." <<He_ ga>> 말한다. "하지만 노출은 필수예요. 다음 주에 다시 도전하길 바랍니다."
<br><br>
<<He_ ga>> 향내를 지나 당신을 지하로 안내한다. 이번에는 금속과 금속이 부딪히는 소리가 들리지 않는다. 당신은 다시 사원 안으로 돌아온다.
<br><br>
<<templeicon "trialcontinue">><<link [[다음|Temple]]>><<set $weekly.trialFailed to "strip">><<endevent>><</link>>
<br><<effects>>
당신은 다른 수련생들과 함께 알몸으로 원을 그리며 서 있다. 당신이 어둠의 바다에서 혼자가 아니라는 것을 알려주는 유일한 신호는 마을의 소리와 교통체증뿐이다. 그마저도 억압적인 그림자에 질식한 듯 음소거된 것처럼 보인다.
<br><br>
시간이 흘러간다. 몸이 떨리고 이가 시큰거린다. 바람이 거세진다.
<<switch Time.season>>
<<case "spring" "autumn">>
차가움이 불꽃처럼 당신을 핥는다.
<<case "winter">>
차가운 겨울 공기는 당신의 폐에서 숨을 앗아간다.
<<case "summer">>
한여름 밤에 부자연스럽게 춥게 느껴진다.
<</switch>>
<<if (currentSkillValue('willpower') / 10) gte ($pain + random(0, 10))>>
<span class="green">당신은 그 자리에 뿌리를 내리고 밤에 대한 격렬한 반항으로 떨고 있다.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<templeicon "trialcontinue">><<link [[함께 모인다 (2:00)|Temple Vigil 6]]>><<pass 120>><<pain 10>><</link>><<gpain>>
<br>
<<templeicon "trialbail">><<link [[철야를 포기한다|Temple Vigil Abandon]]>><<set $weekly.trialFailed to "cold">><</link>>
<br>
<<else>>
<span class="red">당신에게 너무 과하다.</span> 당신은 철야를 마치고 어둠 속에서 조던의 품으로 달려간다.
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[다음|Temple Vigil End]]>><<set $weekly.trialFailed to "cold">><</link>>
<br>
<</if>><<effects>>
당신은 철야를 마치고 어둠 속에서 조던의 품으로 달려간다.
<br><br>
<<link [[다음|Temple Vigil End]]>><</link>>
<br><<effects>>
<<person1>>
<<His_ yi>> 팔은 축복처럼 따뜻하다. <<He_ ga>> 당신을 감싸고 있는 천도 어떻게든 미리 데워져 있다. "오 아이야." <<He_ ga>> 말한다. "넌 시험에 떨어졌지만, 다음 주에 다시 도전하길 바랄게. 이리 와, 옷 입자."
<br><br>
"핫초코도 있어요." <<He_ ga>> 당신을 회랑에서 안내하며 속삭이듯 덧붙인다. "그건 경전의 일부가 아니에요."
<br><br>
<<link [[다음|Temple Vigil End 2]]>><<clotheson>><</link>>
<br><<effects>><<set $outside to 0>>
방은 작고, 난로에 아늑한 불이 켜져 있다. 조던이 김이 모락모락 나는 핫초코 한 잔을 건넨다. 그 열기는 당신의 양손에 거의 고통스러울 정도이지만, 당신은 상관하지 않는다.<<pain -50>><<lllpain>>
<br><br>
<<pass 15>>
조던은 당신의 떨림이 가라앉을 때까지 함께 기다렸다가 다시 사원으로 안내한다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<effects>>
<<person1>>
<<His_ yi>> 팔은 축복처럼 따뜻하다. <<he_ ga>> 당신을 감싸고 있는 천도 그렇고, 어떻게든 미리 데워져 있다. "오, 아이들아." <<he_ ga>> 말한다. "너희는 시험에 떨어졌지만 다음 주에 다시 도전하길 바란다. 이리 와, 옷 입자."
<br><br>
"핫초코도 있어요." <<he_ ga>> 당신과 시드니를 회랑 밖으로 안내하며 속삭이듯 덧붙인다. "그건 경전의 일부가 아니야."
<br><br>
<<link [[다음|Temple Vigil End Sydney 2]]>><<clotheson>><</link>>
<br><<effects>><<set $outside to 0>>
방은 작고, 난로에 아늑한 불이 켜져 있다. 조던이 김이 모락모락 나는 핫초코 한 잔을 건넨다. 그 열기는 당신의 양손에 거의 고통스러울 정도이지만, 당신은 상관하지 않는다.<<pain -50>><<lllpain>>
<br><br>
<<pass 15>>
조던은 떨림이 가라앉을 때까지 당신과 시드니를 기다렸다가 다시 사원으로 안내한다. 시드니는 뒤에 남아 멍하니 앞만 바라본다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<effects>>
수련생들은 추위에 맞서 씩씩하게 서 있지만, 수줍음도 만만치 않다. 이들은 서로에게 몸을 기대어 따뜻함을 느끼려 한다.
<br><br>
매서운 추위에서 벗어나기 위해 서로 몸을 밀착한다. 바람이 다시 불어와 회랑을 울부짖으며 당신도 몰랐던 온기를 훔쳐간다.
<br><br>
<<link [[다음|Temple Vigil 7]]>><</link>>
<br><<effects>>
수련생 중 한 명인 <<person4>><<person_ i>> 허들 중앙으로 밀고 들어가려고 한다. 누군가 <<him_ rul>> 밀치면서 몸싸움이 벌어진다. 북극의 돌풍이 그들 사이를 휩쓸고 지나가듯, 선구자들은 서로 부딪히지 않기 위해 서로를 밀어낸다.
<br><br>
폭력의 발단에 흔들리고, 따뜻함에서 멀어지고, 새로운 냉기에 공격당한 대부분의 수련생들이 깨어진다.
<br><br>
<<if (currentSkillValue('willpower') / 10) gte ($pain + random(0, 10))>>
그들은 경계와 침묵을 버리고 도움을 요청하며 어둠 속으로 뛰어든다. <span class="green">당신은 그 중 하나가 아니다.</span>
이제 3분의 1도 남지 않았다. <<person2>><<person_ un>> <<his_ yi>> 십자가를 움켜쥐고, <<person3>><<person_ un>> 또 다른 기도를 입에 담는다. 시드니는 당신이 여전히 그곳에 있다는 것을 확인하려는 듯 말없이 당신을 살짝 건드린다. 당신도 <<person6>><<him_ rul>> 살짝 밀친다.
<<gwillpower>><<willpower 1>>
<br><br>
<<templeicon "trialcontinue">><<link [[함께 모인다 (2:00)|Temple Vigil 8]]>><<pass 120>><<pain 12>><</link>><<ggpain>>
<br>
<<templeicon "trialbail">><<link [[철야를 포기한다|Temple Vigil Abandon]]>><<set $weekly.trialFailed to "cold">><</link>>
<br>
<<else>>
그들은 경계와 침묵을 버리고 도움을 요청하며 어둠 속으로 뛰어든다.
<<if $sydneyromance is 1 and (currentSkillValue('willpower') / 10) gte (($pain - 10) + random(0, 10))>>
<span class="red">당신은 그들과 함께하기 시작한다.</span> 하지만 돌아서려는 순간 누군가 손목을 잡고 끌어당긴다. 시드니다. <span class="green">보온성이 더해져,</span> 조금만 더 버틸 수 있는 인내심이 생긴다.
<br><br>
이제 3분의 1도 남지 않았다. <<person2>><<person_ i>> <<his_ yi>> 십자가를 움켜쥐고, <<person3>><<person_ i>> 또다시 기도를 한다. 시드니는 당신을 꼭 안아주고, 당신은 마비된 팔을 떨리는 손으로 <<person6>><<himPost "에게">> 차례로 감싼다. <<His_ yi>> 피부는 차갑지만, 냉혹한 밤 공기만큼 차갑지는 않다.
<<gwillpower>><<willpower 1>>
<br><br>
<<templeicon "trialcontinue">><<link [[함께 모인다 (2:00)|Temple Vigil 8]]>><<pass 120>><<pain 8>><</link>><<gpain>>
<br>
<<templeicon "trialbail">><<link [[철야를 포기한다|Temple Vigil Abandon]]>><<set $weekly.trialFailed to "cold">><</link>>
<br>
<<else>>
<span class="red">당신도 그 중 하나다.</span> 당신은 철야를 마치고 어둠 속에서 조던의 품으로 달려간다.
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[다음|Temple Vigil End]]>><<set $weekly.trialFailed to "cold">><</link>>
<br>
<</if>>
<</if>><<effects>>
네 사람은 옷이 없는 것에 대한 부끄러움이나 창피함에는 아랑곳하지 않고 서로 팔짱을 끼고 나머지 수련생들과 함께 모여 있다. 그럴 공간이 없다. 여기선 안 된다.
<br><br>
<<if $wolfgirl gte 6>>
당신의 귀가 따끔거린다. 산들바람에 실려 온 속삭임이 들린다. 그 말은 알아들을 수 없지만, 당신 안에 파고들어 원초적인 공포를 불러일으킨다. <<wolfgirl>>
<<elseif $cat gte 6>>
당신의 귀가 따끔거린다. 산들바람에 실려 온 속삭임이 들린다. 그 말은 알아들을 수 없지만, 당신 안에 파고들어 원초적인 공포를 불러일으킨다. <<cat>>
<<elseif $fox gte 6>>
당신의 귀가 따끔거린다. 산들바람에 실려 온 속삭임이 들린다. 그 말은 알아들을 수 없지만, 당신 안에 파고들어 원초적인 공포를 불러일으킨다. <<fox>>
<<else>>
<<person3>><<person_ un>> 새로운 공포에 충격을 받은 듯 <<his_ yi>> 기도를 중단한다. 시드니는 <<person6>><<his_ yi>> 귀를 가리고 가쁜 숨을 몰아쉬기 시작한다. 그러고는 당신도 듣는다. 바람은 생경한 속삭임을 전한다. 무슨 말인지 알아들을 수는 없지만 원초적인 공포를 불러일으킨다.
<</if>>
<br><br>
중요한 것, 소중한 것이 위험에 처해 있다. 당신이 여기 있는 한 위험하다. 당신은 도움이 필요하다. 누구든.
<br><br>
다른 수련생들도 같은 심정일 것이다. 그들은 울부짖으며 허들을 깨고 철야를 떠난다.
<<if (currentSkillValue('willpower') / 10) gte ($pain + random(0, 10))>>
공포가 엄습해온다, <span class="green">하지만 단순한 공포가 당신의 믿음을 꺾을 수는 없다.</span> 이제 <<person2>><<personPost>>, <<person3><<person_ gwa>>, 시드니만 남아 옹기종기 모여있다.
<<gwillpower>><<willpower 1>>
<br><br>
<<templeicon "trialcontinue">><<link [[불굴의 밤 (2:00)|Temple Vigil 9]]>><<pass 120>><<pain 8>><</link>><<ggpain>>
<br>
<<templeicon "trialbail">><<link [[철야를 포기한다|Temple Vigil Abandon]]>><<set $weekly.trialFailed to "whisper">><</link>>
<br>
<<else>>
<span class="red">당신은 그들과 함께 도망친다.</span> 공포가 엄습해온다, 그리고 그보다 더 중요한 것은 혼자 남겨지고 싶지 않다는 것이다.
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[다음|Temple Vigil End]]>><<set $weekly.trialFailed to "whisper">><</link>>
<br>
<</if>><<effects>>
<<person1>>
바람은 잦아들었지만, 당신은 계속 몸부림을 쳐도 일정한 온도를 유지하는 것이 쉽지 않다는 것을 알게 된다. 밤새도록 견딜 수 있을 것 같았던 순간도 잠시, 다음 순간은 당신을 압도할 것만 같다. 하지만 당신은 인내한다.
<br><br>
종소리가 울리자 등골이 오싹해져 발을 헛디딜 뻔했다. "수련생들!" 조던의 목소리입니다. 아마도 그들은 그들만의 철야를 하고 있었을 것이다.
<br><br>
"단 하나의 도전이 남았다." 어둠 속에서 여러 명의 <<monks_and_nuns_ ga>> 모습을 드러낸다. "이제 이 밤을 떠날 시간이다." 수도복 아래에서 채찍이 나온다. "회랑 주변에 나뭇가지와 통나무가 있다. 중앙으로 가져와라. 당장!"
<br><br>
<<templeicon "trialcontinue">><<link [[장작불을 만든다|Temple Vigil 10]]>><<pain 2>><</link>><<gpain>>
<br><<effects>>
<<set Weather.Temperature.override.increase.outside(20)>>
<<set $player.bodyTemperature to $player.bodyTemperature + 0.5>>
<<if currentSkillValue('athletics') gte 400>>
당신은 앞뒤로 뛰어다니며 나무를 중앙으로 전달한다. 채찍을 휘두르지만 당신을 때리진 않는다. 묘한 스릴이 당신에게 활력을 불어넣는다. 움직이면 기분이 좋아진다. 어둠이 걷히고 동이 트기 시작한다. 당신과 다른 수련생들은 곧 나무를 쌓기 시작한다.
<<else>>
당신은 앞뒤로 뛰어다니며 나무를 중앙으로 전달한다. 채찍을 휘두르지만 당신을 때리진 않는다. 하지만 채찍이 너무 가까이 다가와서 <span class="red">발을 헛디딘다.</span> 당신은 금방 회복하지만 여전히 아프다. 당신과 다른 수련생들은 곧 나무를 쌓기 시작한다. <<pain 3>><<gpain>>
<</if>>
<br><br>
눈부신 빛이 번쩍이며 밤을 그림자의 춤으로 바꾸어 놓는다. 조던이 타오르는 횃불을 손에 들고 당신을 향해 걸어온다. "우리는 귀하가 <span class="red">자격이 없다고</span> 판단합니다." <<he_ ga>> 말한다. "이제 당신은 주님께 스스로를 바쳐야 합니다." <<He_ ga>> 횃불을 나무 더미에 밀어 넣는다. 열기가 온몸을 뒤덮어 거의 쓰러질 지경이다. 불꽃이 하늘에 닿는다.
<br><br>
"이 장작은 당신을 위한 것입니다." <<he_ ga>> 말한다. 다른 <<monks_and_nuns_ i>> 원을 형성하고 있다. 기묘한 빛의 유희가 그들의 특징을 숨긴다. "불길에 몸을 던져 신의 심판을 받으라."
<br><br>
시드니가 무언가를 중얼거린다. 거의 들리지 않는다. "...불순물만 태워버려요. 아프지 않아요..." <<person6>><<his_ yi>> 말에도 불구하고, <<he_ nun>> 확신에 찬 표정이 아니다.
<br><br>
<<templeicon "trialcontinue">><<link [[불길 속으로 몸을 던진다 (1:00)|Temple Vigil 11]]>><<pain 10>><</link>><<gpain>>
<br>
<<if $sydneyromance is 1 or C.npc.Sydney.love gte 90>>
<<templeicon "trialcontinue">><<link [[시드니의 손을 잡는다 (1:00)|Temple Vigil 11]]>><<set $phase to 2>><<pain 8>><</link>><<gpain>><<handholdingvirginitywarning>><<NPCvirginitywarning "Sydney" "handholding">>
<br>
<</if>>
<<refuseicon>><<link [[거절한다|Temple Vigil Refuse]]>><<pain 2>><</link>><<gpain>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"화상을 입고 싶지 않아요." 당신이 말한다. "이건 너무 심해요!"
<<elseif $speech_attitude is "bratty">>
"당신은 나를 판단할 자격이 없어요." 당신이 말한다.
<<else>>
"너무 극단적이에요." 당신이 말한다.
<</if>>
<br><br>
조던이 당신을 격려하는 표정을 짓는다. <<He_ ga>> 당신을 진짜 위험에 빠뜨리지는 않을 거라고 확신한다. 그래도 여기에서도 열기가 느껴진다.
<br><br>
<<templeicon "trialcontinue">><<link [[불길 속으로 몸을 던진다 (1:00)|Temple Vigil 11]]>><<pain 10>><</link>><<gpain>>
<br>
<<refuseicon>><<link [[거절한다|Temple Vigil Refuse 2]]>><<pain 2>><<clotheson>><<set $weekly.trialFailed to "pyre">><</link>><<gpain>>
<br><<effects>>
채찍이 당신의 팔과 다리를 휘감고 앞으로 끌어당긴다. 당신은 비틀거리며 엎어지지만, <<monks_and_nuns_ un>> 거기서 멈추지 않는다. 그들은 당신이 회랑의 가장자리에 도달할 때까지 땅바닥을 따라 끌고 간다.
<br><br>
조던은 당신을 기다렸다가 일어설 수 있도록 도와준다. "아주 잘했어, 얘야." <<he_ ga>> 말한다. "다음 주에 다시 도전하길 바란다."
<br><br>
<<He_ ga>> 향내를 지나 당신을 지하로 안내한다. 이번에는 금속과 금속이 부딪히는 소리가 들리지 않는다. 당신은 다시 사원 안으로 돌아온다.
<br><br>
<<templeicon "trialcontinue">><<link [[다음|Temple]]>><<endevent>><</link>>
<br><<effects>><<set Weather.Temperature.override.increase.outside(60)>>
<<set $player.bodyTemperature to $player.bodyTemperature + 1>>
<<if $phase is 2>>
<<canvas-model-override "arm_left" "idle">>
당신은 시드니의 손을 잡는다. <<person6>><<His_ yi>> 얼굴에서 의심이 사라지고 <<he_ ga>> 당신을 향해 다시 한 번 미소를 짓는다. <<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
<</if>>
당신은 모닥불을 향해 발걸음을 옮긴다. 열기가 밤새 견뎌낸 추위를 씻어낸다. 당신은 땀을 흘린다.
<br><br>
<<person2>><<person_ i>> 비장한 결의로 불을 응시하고, <<his_ ga>> 십자가를 움켜쥐자 <<he_ yi>> 주먹이 하얗게 굳어진다. <<person3>><<person_ yi>> 눈이 감겨 있다. <<His_ yi>> 입술이 미친 듯이 예민하게 움직인다.
<<if $phase is 2>>
시드니는 당신의 손을 더 단단히 잡아준다.
<<elseif $templePromised is "Sydney">>
<<set $phase to 2>><<canvas-model-override "arm_left" "idle">>
시드니가 당신 옆에서 비틀거린다. 당신은 <<person6>><<him_ rul>> 붙잡고 <<his_ yi>> 손을 잡아 안정시킨다. <<takeHandholdingVirginity "Sydney" "romantic">>
<<else>>
시드니는 무언가를 반복하지만 불꽃이 튀는 소리에 묻혀버린다.
<</if>>
<br><br>
당신은 눈이 따갑고 눈을 깜빡이며 시야가 변한다. 악의 화신이 마을을 뒤덮고, 그 낫이 전 지역을 휩쓸며 현실에 구멍을 뚫는다. 구멍이 너무 작다. 모두 너무 작다! 하지만 종복이 통과하기에는 충분히 크다. 새로운 종복을 찾기에는 충분히 크다. 더 많은, 더 큰 눈물을 만들어낼 종복들.
<br><br>
당신의 피부가 따갑다. 압도적인 열기가 당신을 감싸고 있다. 피부가 물집이 잡히고 왁스처럼 녹아내리는 것을 느낀다.
<<if $phase is 2>>
<<if (currentSkillValue('willpower') / 10) gte (($pain - 10) + random(0, 10))>>
<span class="green">하지만 이 몸은 껍데기에 불과하다.</span> 불이 당신을 자유롭게 한다. 두려움이 없으니 두려움에 시달리지 않는다.
<<gwillpower>><<willpower 1>><<wash>>
<br><br>
<<link [[다음|Temple Vigil 12]]>><</link>>
<br>
<<else>>
<span class="red">공포와 고통에 휩싸인 광기가 두 사람을 사로잡는다.</span> 당신은 불길에서 조던의 품으로 도망친다.
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[다음|Temple Vigil End Sydney]]>><<set $weekly.trialFailed to "Sydney">><<canvas-model-override "clear">><</link>>
<br>
<</if>>
<<else>>
<<if (currentSkillValue('willpower') / 10) gte ($pain + random(0, 10))>>
<span class="green">하지만 이 몸은 껍데기에 불과하다.</span> 불이 당신을 자유롭게 한다. 두려움이 없으니 두려움에 시달리지 않는다.
<<gwillpower>><<willpower 1>><<wash>>
<br><br>
<<link [[다음|Temple Vigil 12]]>><</link>>
<br>
<<else>>
<span class="red">공포와 고통에 휩싸인 광기가 당신을 사로잡는다.</span> 당신은 불길에서 조던의 품으로 도망친다.
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[다음|Temple Vigil End]]>><<set $weekly.trialFailed to "pyre">><<canvas-model-override "clear">><</link>>
<br>
<</if>>
<</if>><<effects>><<wash>><<set Weather.Temperature.override.increase.outside(80)>>
<<set $player.bodyTemperature to $player.bodyTemperature + 1>>
<<person2>><<person_ yi>> 결의가 먼저 흔들린다. <<He_ ga>> <<his_ yi>> 무릎을 꿇고, <<his_ yi>> 목 아래에는 십자가가 매달려 있고, <<his_ yi>> 눈물은 땅에 닿기도 전에 증발해 버린다. 화염의 굉음 너머로 <<his_ yi>> 울부짖는 소리가 들린다.
<br><br>
그림자들이 <<him_ yi>> 주위로 다가오고, <<monks_and_nuns_ i>> <<him_ rul>> <<himself_ urobuter>> 구한다. 마치 꿈처럼 느껴진다. 당신의 마음 한 구석이 이를 인정한다.
<br><br>
<<if $phase is 2>>
당신과 시드니는 서로에게 힘이 되어 준다.
<br><br>
<<else>>
다음은 시드니가 쓰러진다. <<person6>> <<He_ ga>> 장작더미에 닿기 위해 마지막으로 몸부림치지만, <<his_ yi>> 손만 닿을 뿐이다. <<He_ nun>> <<he_ ga>> 들어 올려지는 동안에도 무언가를 계속 반복한다.
<br><br>
<</if>>
<<link [[다음|Temple Vigil 13]]>><</link>>
<br><<effects>><<canvas-model-override "blink" false>><<canvas-model-override "eyes_half" true>><<canvas-model-override "trauma" true>><<canvas-model-override "mouth" "cry">>
<<set Weather.Temperature.override.increase.outside(100)>>
<<set $player.bodyTemperature to $player.bodyTemperature + 1>>
고통도, 열기도 없다. 그저 빛이 당신을 감싸고 영혼의 윤곽이 드러날 뿐이다.
<br><br>
빛은 엄청난 힘과 아름다움을 지닌 눈부신 형상으로 변한다. 당신의 정신은 그런 천박한 이해력으로 그런 존재를 바라볼 수 있다는 사실이 부끄러워 자각을 피한다.
<br><br>
당신은 어떤 환상에 사로잡혀 바닥에서 떨고 있는 <<person3>><<person_ ul>> 어렴풋이 인식하고 있다.
<br><br>
<<link [[집중한다|Temple Vigil Focus]]>><</link>>
<br>
<<link [[굴복한다|Temple Vigil Yield]]>><</link>>
<br><<effects>>
<<set Weather.Temperature.override.increase.outside(100)>>
<<set $player.bodyTemperature to $player.bodyTemperature + 1>>
당신은 본능을 억누르고 그 모습에 주의를 집중한다. 무수히 많은 눈이 주변을 주시하고, 거대한 날개가 들리지 않는 리듬에 맞춰 박동한다.
<br><br>
뭔가 빠졌다. 이 개체의 몸에 있는 눈물이 아까 본 현실의 눈물과 일치한다. 마치 전에 본 것처럼 전체의 윤곽이 거의 보인다. 잃어버린 팔. 부러진 날개. 빠진 깃털 하나. 수많은 구멍들. 영광이 가려지고 왜곡되고 뒤틀린다는 사실을 깨닫게 된다. 의지는 믿음보다 더 어둡다. 더 강하다. 의지는 세상을 갈기갈기 찢어버렸고, 믿음은 그것을 만날 수 밖에 없었다.
<br><br>
<<if $phase is 2>>
당신은 녹아내린다. 당신의 몸은 시드니의 몸과 함께 녹아든다,
<<run statusCheck("Sydney")>>
<<if !_sydneyStatus.includes("pure")>>
두 사람은 이 불경스러운 계시를 공유한다.
<<else>>
당신은 시드니의 마음이 두 사람이 보고 있는 것을 거부하는 것을 느낀다.
<</if>>
<br><br>
<</if>>
그러면 불꽃이 사라진다. 빛이 사라진다. 당신은 회랑 중앙에 무릎을 꿇는다.
<br><br>
<<link [[다음|Temple Vigil 14]]>><</link>>
<br><<effects>>
<<set Weather.Temperature.override.increase.outside(90)>>
<<set $player.bodyTemperature to $player.bodyTemperature + 1>>
<<if $phase is 2>>
당신은 무릎을 꿇고 시드니를 끌어당기며 바닥에 쓰러진다. 아니면 <<person6>><<he_ ga>> 먼저 쓰러졌을 수도 있다. 당신은 마치 <<him_ yi>> 몸 속에 있는 것처럼 <<his_ ga>> 바닥에 부딪히는 것을 느낀다. 당신은 서로를 불 속으로 끌고 들어간다.
<br><br>
고통이 온몸을 감싸고, 불꽃이 핥을 때마다 몸서리치게 된다. 그러나 그것은 중요하지 않다. 그런 아름다움 앞에선 삶 자체가 즐거운 황홀경으로 증발해 버린다.
<<run statusCheck("Sydney")>>
<<if !_sydneyStatus.includes("corrupt")>>
하나가 되어 영광을 바라본다.
<<else>>
하지만 갈등이 있다. 시드니의 호기심이 마치 자신의 호기심인 것처럼 내면을 더 깊이 들여다보고 해답을 찾으라고 애원하는 것을 느낀다.
<</if>>
<<else>>
당신은 무릎을 꿇고 불 속으로 기어 들어간다. 고통이 온몸을 감싸고, 불꽃이 핥을 때마다 몸서리치게 된다. 그러나 그것은 중요하지 않다. 그런 아름다움 앞에선 삶 자체가 즐거운 황홀경으로 증발해 버린다.
<</if>>
<br><br>
그러면 불꽃이 사라진다. 빛이 사라진다. 당신은 회랑 중앙에 무릎을 꿇는다.
<br><br>
<<link [[다음|Temple Vigil 14]]>><</link>>
<br><<effects>><<canvas-model-override "clear">>
<<pass 60>>
<<set $pain to 0>><<tiredness -20>><<stress -40>>
<<if $phase is 2>>
불의 흔적은 없다. 발밑에는 불이 붙지 않은 장작더미만 있다. 사원 지붕을 뒤덮은 불꽃만이 성스러운 새벽을 깨우며 밤을 깨우고 있다.
<br><br>
종소리가 세 번 연속으로 울린다. 조던이 <<person1>><<hisPost "에게">> 서둘러 종을 떨어뜨린다. <<he_ ga>> 당신과 시드니에게 따뜻한 천을 던져 당신의 알몸을 가려준다. 불꽃에도 불구하고 당신은 매우 춥다는 것을 느낀다. 조던과 시드니의 온기가 당신을 가득 채운다.
<br><br>
"당신이 해낼 줄 알았어요!" <<he_ ga>> 말한다. "보통은 한 명의 수련생만 성공할 수 있습니다. 하지만 당신은 둘이서 불로 들어갔어요. 당신들은 경전을 거역하지 않았습니다. 둘 다 축하합니다." 다른 <<monks_and_nuns_ i>> 가까이 다가와서 미소를 지으며 <<person6>><<if $player.gender_appearance is "m" and $pronoun is "m">>형제들<<elseif $player.gender_appearance is "f" and $pronoun is "f">>자매들<<else>>형제자매들<</if>>이라고 부르며 축하해준다. 당신은 여전히 혼란스러운 상태다.
<br><br>
<<run statusCheck("Sydney")>>
<<person6>>
<<if _sydneyStatus.includes("corrupt")>>
시드니가 천 아래로 가까이 다가와 당신에게 감사의 인사를 건네고 포옹을 한다.
<<else>>
시드니는 자신의 정체를 들킨 것에 당황한 기색이 역력하지만, <<he_ nun>> 당신에게서 멀어지려고 노력하지 않는다. 대신 <<he_ ga>> 고마움의 표시로 당신을 안아준다.
<</if>>
"너와 함께하지 않았다면 해낼 수 없었을거야." <<npcincr Sydney love 10>><<gglove>><<arousal 10>><<garousal>>
<br><br>
<<set $grace to 0>>
<<set $temple_rank to "monk">>
<<set $sydney.rank to "monk">>
<<set $sydneySeen.pushUnique("initiate")>>
<<set $sydneySeen.pushUnique("monk")>>
<<set $temple_monk_days to 0>>
<<set $wardrobes.temple.unlocked to true>>
<<earnFeat "Defy the Night">>
<<link [[다음|Temple Vigil 15 Sydney]]>><<clotheson>><<endevent>><</link>>
<br>
<<else>>
불의 흔적은 없다. 발밑에는 불이 붙지 않은 장작더미만 있다. 사원 지붕을 뒤덮은 불꽃만이 성스러운 새벽을 깨우며 밤을 깨우고 있다.
<br><br>
종소리가 세 번 연속으로 울린다. 조던이 <<person1>><<hisPost "에게">> 서둘러 종을 떨어뜨린다. <<he_ ga>> 당신의 몸 위로 따뜻한 천을 던져 당신의 나체를 가린다. 불꽃에도 불구하고 당신은 매우 춥다는 것을 느낀다. 조던의 온기가 당신을 가득 채운다.
<br><br>
"당신이 해낼 줄 알았어요!" <<he_ ga>> 말한다. 다른 <<monks_and_nuns_ i>> 가까이 다가와서 미소를 지으며 <<sister_ rago>> 부르며 축하해 준다. 시드니는 앞으로 달려가 당신을 껴안으며 자부심과 행복의 말을 더듬어 말한다. <<person6>><<He_ nun>> <<his_ yi>> 실패나 당신의 노출에 신경 쓰지 않는 듯하다. 당신은 여전히 혼란스러운 상태다. <<npcincr Sydney love 5>><<glove>>
<br><br>
<<set $grace to 0>>
<<set $temple_rank to "monk">>
<<set $sydneySeen.pushUnique("initiate")>>
<<set $sydneySeen.pushUnique("monk")>>
<<set $temple_monk_days to 0>>
<<set $wardrobes.temple.unlocked to true>>
<<earnFeat "Defy the Night">>
<<link [[다음|Temple Vigil 15]]>><<clotheson>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<npc "Jordan">><<person1>>
<<generateTemple 2>>
조던이 당신을 지하로 안내해 벽난로가 있는 작은 방으로 안내한다. <<He_ ga>> 앉으라고 손짓하면, <<person2>><<monk_ ga>> 옷을 들고 따라 들어온다.
<br><br>
"이 사원은 이제 당신의 집입니다. 보여드릴 것이 많지만 서두를 필요는 없습니다. 준비가 되면 알려드리겠습니다."
<br><br>
<<person1>><<He_ ga>> 문 앞에서 잠시 멈추고 당신에게 미소를 짓는다. "당신과 함께하게 되서 기뻐요."
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>>
<<npc "Jordan" 1>><<npc "Sydney" 2>><<person1>>
<<generateTemple 3>>
조던은 두 사람을 지하로 안내해 벽난로가 있는 작은 방으로 안내한다. <<he_ ga>> 당신과 시드니에게 앉으라고 손짓하고, <<person3>><<monk_ ga>> 옷을 들고 따라 들어온다.
<br><br>
"이 사원은 이제 당신의 집입니다. 보여드릴 것이 많지만 서두를 필요는 없습니다. 준비가 되면 알려드리겠습니다."
<br><br>
<<person1>><<He_ ga>> 문 앞에서 잠시 멈춰 서서 당신을 향해 미소를 짓는다. "둘 다 함께하게 되서 기뻐요."
<br><br>
시드니가 떠나기 전 당신에게 다시 한 번 포옹을 한다.
<br><br>
<<link [[다음|Temple Cloister]]>><<endevent>><</link>>
<br><<effects>>
<<switch $spearQuestion>>
<<case "why">>
"Well," Jordan says. "It has to be someone brave and kind-hearted." <<He>> ends there, as if that explanation suffices.
<<case "what">>
"Lots of food and drink. We host it in the temple gardens, and invite the whole town. When the sun sets, and the blood moon rises, one of our number will hold the spear aloft. They'll defy the night, and keep the town safe for another century."
<br><br>
Jordan smiles.
<<case "where">>
"I would start with the museum," Jordan says. "It's only open at weekends, but the historian there was happy to help. Perhaps <<nnpc_he "Winter">>'s dug something up."
<</switch>>
<br><br>
<<if !$spearQuestions.includes("why")>>
<<link [[Ask why they're sending you in particular|Temple Spear Questions]]>><<set $temple_spear_mission to 1>><<set $spearQuestion to "why">><<set $spearQuestions.push("why")>><</link>>
<br>
<</if>>
<<if !$spearQuestions.includes("what")>>
<<link [[Ask what the festival involves|Temple Spear Questions]]>><<set $temple_spear_mission to 1>><<set $spearQuestion to "what">><<set $spearQuestions.push("what")>><</link>>
<br>
<</if>>
<<if !$spearQuestions.includes("where")>>
<<link [[Ask where you should look|Temple Spear Questions]]>><<set $spearQuestion to "where">><<set $spearQuestions.push("where")>><</link>>
<br>
<</if>>
<br><br>
<<link [[떠난다|Temple]]>><<endevent>><<set $temple_spear_mission to 1>><<unset $spearQuestion>><<unset $spearQuestions>><</link>>
<br><<temple_effects>><<effects>>
<<generate1>><<person1>>
당신은 기도실 바깥에 있다. 근엄한 표정의 <<monk_ ga>> 문을 지키고 있다.
<br><br>
<<if $temple_garden gte 100 and $temple_quarters gte 100>>
<span class="green">"정원과 숙소 모두 잘 정돈되어 있구나."</span> <<he_ ga>> 말한다. "원한다면 언제든 기도실을 이용할 수 있단다."
<br><br>
<<templeicon "pray">><<link [[기도한다 (1:00)|Temple Prayer Enter]]>><</link>>
<br>
<<elseif $temple_garden gte 100>>
"숙소는 더 정돈해야 하겠구나." <<he_ ga>> 말한다. "허나 <span class="green">정원은 잘 정돈되어 있어.</span> 원한다면 언제든 기도실을 이용할 수 있단다."
<br><br>
<<templeicon "pray">><<link [[기도한다 (1:00)|Temple Prayer Enter]]>><</link>>
<br>
<<elseif $temple_quarters gte 100>>
"정원은 더 정돈해야 하겠구나." <<he_ ga>> 말한다. "허나 <span class="green">숙소는 잘 정돈되어 있어.</span> 원한다면 언제든 기도실을 이용할 수 있단다."
<br><br>
<<templeicon "pray">><<link [[기도한다 (1:00)|Temple Prayer Enter]]>><</link>>
<br>
<</if>>
<<if $historytrait gte 3>>
<<templeicon "prayer room">><<link [[몰래 숨어든다 (1:00)|Temple Prayer Sneak]]>><<endevent>><<grace -5>><</link>><<llgrace>><<note "역사" "blue">>
<br>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Temple]]>><<endevent>><</link>>
<br><<temple_effects>><<effects>>
당신은 사원의 전에는 출입이 금지되었던 영역을 탐사한다. 위층으로 가면 사제들이 묵는 숙소가 있다. 기도실 바깥, 사원 건물의 뒤편에는 신도들이 꽃을 키우는 커다란 정원이 있다. 산울타리로 된 미로가 숲속으로 이어져 있다.
<br><br>
당신은 빨간 십자가가 그려진 문을 여럿 발견한다. 조던은 당신에게 거기 들어가선 안 된다 경고했지만, 어차피 문은 다 잠겨서 막혀 있다. 하나만 빼고. 당신은 건물의 뒤편 모서리에서 그 문을 찾아낸다. <<generate1>><<person1>>근엄한 표정의 <<monk_ ga>> 그 앞에 서 있다. <<His_ yi>> 눈은 감겨 있지만, 당신은 <<him_ i>> 당신을 바라보고 있는 것 같은 기분이 든다.
<br><br>
<<link [[다음|Temple Prayer Explore 2]]>><</link>>
<br><<temple_effects>><<effects>>
"새로운 신도인가?" <<monk_ ga>> <<his_ yi>> 눈을 뜨지 않은 채로 묻는다. <<He_ nun>> 당신의 대답을 기다리지 않는다. "내 뒤편에 있는 것은 기도실이다. 그 안에는 환상을 보여주는 특별한 향이 켜져 있지. 강렬한 예배의 일종으로써, 방에 들어서는 이들은 한 번에 적어도 한 시간은 안에 갇히게 된다."
<br><br>
"어떤 이들은 이를 구시대적이고 어쩌면 이단적이라고도 본다. 나머지는 그저 신께 닿기 위한 적절한 방법의 하나일 뿐이라 하고. 그들은 보통 보호구로써 <span class="gold">신성한 목걸이</span>를 가지고 오고는 했지. 아무튼, 여기 들어가는 건 소수에게만 허락된 일이다. 사원과 땅이 그런 상태일 때는 누구도 들어갈 수 없지."
<br><br>
"그대는 분명 흥미가 동했을 것이다." <<he_ ga>> 계속 말한다. "사원에 도움을 준 후 돌아와라. 숙소와 정원이 모두 최상의 상태에 있을 때, 그대를 여기 들여보내는 걸 고려해보지."
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
<<monk_ ga>> 옆으로 비켜 서서 당신이 들어갈 수 있게 한다.
<<if $worn.neck.name is "dark pendant">>
그러나 당신이 들어가려 움직이는 순간, <<he_ nun>> <<his_ yi>> 팔을 재빨리 뻗어 당신과 문 사이를 가로막는다. <<His_ yi>> 눈이 뜨였다. "그걸 어떻게 얻었는지는 모르겠으나," <<he_ ga>> 당신의 목걸이를 가리키며 말한다. "그건 금지된 물건이다. 그걸 차고선 들어갈 수 없다. 이리 내라."
<<gstress>><<stress 6>>
<br><br>
<<link [[목걸이를 건넨다|Temple Prayer Pendant]]>><<neckruined>><</link>>
<br>
<<link [[거부한다|Temple Prayer Pendant Refuse]]>><<grace -5>><</link>><<llgrace>>
<br>
<<else>>
<<if $worn.neck.name is "holy pendant">>
"훌륭한 장신구로군." 당신이 지나가자 <<he_ ga>> 당신의 신성한 목걸이를 가리키며 말한다. 당신은 계속 들어간다.
<<elseif $worn.neck.name is "stone pendant">>
당신이 지나가려 하자, <<His_ yi>> 손이 당신의 어깨 위에 놓인다. "흥미롭군." <<he_ ga>> 당신의 돌 목걸이를 가리키며 말한다. <<He_ nun>> 잠시 고민하더니, 당신의 어깨를 놓아준다. 당신은 계속 들어간다.
<<else>>
<</if>>
<br><br>
당신의 뒤편에서 문이 철컥하며 닫힌다. 당신은 육각형의 작은 방 안에 있으며, 방은 어디로도 이어지지 않는 계단으로 빙 둘러쳐져 있다. 각 면의 벽 저 높은 곳에는 창문이 하나씩 달려 있다. 한가운데에는 쿠션이 놓여 있다.
<br><br>
이곳의 공기는 달콤한 향의 냄새로 가득하다. 향이 어디에서 타고 있는지는 보이지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Temple Prayer]]>><</link>><<note "???" "blue">>
<br>
<</if>><<temple_effects>><<effects>>
당신은 목에서 목걸이를 벗어, <<monkPost "에게">> 건넨다. <<He_ nun>> 목걸이를 받아들기 전 여러 겹의 천으로 <<his_ yi>> 손을 감싸고, 목걸이를 들어 <<his_ yi>> 몸에서 멀리 떨어트려 놓는다.
<br><br>
"이제 들어가도 좋다." <<he_ ga>> 말한다. 당신은 그렇게 한다.
<br><br>
당신의 뒤편에서 문이 철컥하며 닫힌다. 당신은 육각형의 작은 방 안에 있으며, 방은 어디로도 이어지지 않는 계단으로 빙 둘러쳐져 있다. 각 면의 벽 저 높은 곳에는 창문이 하나씩 달려 있다. 한가운데에는 쿠션이 놓여 있다.
<br><br>
이곳의 공기는 달콤한 향의 냄새로 가득하다. 향이 어디에서 타고 있는지는 보이지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Temple Prayer]]>><</link>><<note "???" "blue">>
<br><<temple_effects>><<effects>>
당신은 목걸이를 건네주길 거부한다. "그렇군." <<monk_ ga>> 말한다. "그렇다면 그대의 영혼도 그러하겠구나. 그러면 방에 들여보낼 수 없다."
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
사원은 아주 오래되었고, 비밀 통로로 가득하다. 당신은 그중 하나를 안다.
<br><br>
당신은 근처의 복도로 간다. 당신은 무릎을 꿇고 벽에서 작은 틈을 찾아낼 때까지 잠시 주변을 수색한다. 당신은 당신의 손톱으로 틈을 파고들어, 문을 연다. 문의 외형은 주변의 돌 벽돌과 유사하도록 만들어져 있었다.
<br><br>
당신은 문을 조용히 닫은 후, 통로를 따라 기어간다. 다른 문에 닿기까지 그리 오래 기어갈 필요는 없었다. 당신은 문을 밀어 바닥으로 내려간다.
<br><br>
당신은 육각형의 작은 방 안에 있으며, 방은 어디로도 이어지지 않는 계단으로 빙 둘러쳐져 있다. 각 면의 벽 저 높은 곳에는 창문이 하나씩 달려 있다. 한가운데에는 쿠션이 놓여 있다.
<br><br>
이곳의 공기는 달콤한 향의 냄새로 가득하다. 향이 어디에서 타고 있는지는 보이지 않는다.
<br><br>
<<endevent>>
<<link [[기도한다|Temple Prayer]]>><<set $temple_sneak to 1>><</link>><<note "???" "blue">>
<br><<temple_effects>><<pass 60>><<effects>>
<<set _rng to random(1,7)>>
<<hallucinogen 60>>
당신은 쿠션에 앉아 기도한다. 향 냄새가 당신의 머리를 멍하고 어지럽게 한다.
<<switch _rng>>
<<case 1>>
<<if C.npc.Robin.love gte 60 and random(1, 2) is 2>>
당신은 로빈을 떠올리고,
<<if C.npc.Robin.trauma gte 21>>
<<nnpc_he_ ga "Robin">> 겪고 있는 고통을 떠올린다.
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
반사적으로 미소 짓는다.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<elseif $trauma gte ($traumamax / 5) * 4>>
당신은 사람들이 얼마나 무자비하게 그들의 끔찍한 취향을 추구해왔는지를 떠올린다. 당신은 그럼에도 불구하고 살아남아 있다는 것을 깨닫는다.
<<gawareness>><<awareness 1>>
<<elseif $trauma gte ($traumamax / 5) * 3>>
당신은 사람들이 당신에게 저지른 모든 끔찍한 일들을 떠올린다. 기묘하게도 카타르시스가 느껴진다.
<<lltrauma>><<trauma -12>>
<<elseif $trauma gte ($traumamax / 5) * 2>>
당신은 당신이 견뎌온 모든 고통을 떠올린다. 기묘하게도 카타르시스가 느껴진다.
<<ltrauma>><<trauma -6>>
<<elseif $trauma gte $traumamax / 5>>
당신은 몇몇 사람들이 얼마나 끔찍해질 수 있는지를 떠올린다. 하지만 생각했던 것보다 그리 복수하려는 마음은 들지 않는다.
<<gpurity>><<purity 1>>
<<else>>
당신은 어떻게든, 그 모든 일들에도 불구하고, 자신을 지켜냈다는 사실을 떠올린다.
<<lstress>><<stress -6>>
<</if>>
<<case 2>>
<<run statusCheck("Kylar")>>
<<if C.npc.Kylar.love gte 60 and C.npc.Kylar.state is "active" and random(1, 2) is 2>>
당신은 카일라를 떠올리고,
<<if _kylarStatus.includes("Rage")>>
<<nnpc_he_ ga "Kylar">> 당신을 찾고 있을지 궁금해한다. 아마 <<nnpc_he_ nun "Kylar">> 그럴 것이다.
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
<<nnpc_hePost "Kylar" "이">> 그린 당신의 낙서를 떠올린다.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<elseif $stress gte ($stressmax / 5) * 4>>
당신은 눈을 감으려 애쓰지만, 문을 계속 바라보느라 눈을 뜨게 된다. 당신은 당신이 악의어린 습격에 얼마나 민감해져 있는지를 알아차린다. 당신은 스스로에게 사원은 누군가 습격하도록 두지 않으리라고 말한다.
<<gcontrol>><<control 10>>
<<elseif $stress gte ($stressmax / 5) * 3>>
당신은 쉬고 있는 동안조차도, 심장이 얼마나 빨리 뛰고 있었는지 알아차린다. 당신은 조금 진정한다.
<<llstress>><<stress -12>>
<<elseif $stress gte ($stressmax / 5) * 2>>
당신은 당신의 심장 박동을 느낀다. 심장은 시간이 지날수록 차분해진다.
<<lstress>><<stress -6>>
<<elseif $stress gte $stressmax / 5>>
당신은 집으로 돌아가는 길에 공격당할지 모른다는 걱정이 든다. 당신은 스스로에게 지금은 걱정할 필요가 없다고 말한다.
<<gcontrol>><<control 5>>
<<else>>
당신은 평화를 느낀다.
<<ltrauma>><<trauma -6>>
<</if>>
<<case 3>>
<<if C.npc.Whitney.love gte 21 and C.npc.Whitney.state isnot "dungeon" and random(1, 2) is 2>>
당신은 휘트니를 떠올리고,
<<if C.npc.Whitney.dom gte 14>>
어떻게 <<nnpc_he_ ga "Whitney">> 항상 당신을 통제하려 든다는 걸 떠올린다.
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
<<nnpc_him_ gwa "Whitney">> 함께 있으면 기묘하게도 안전한 느낌이 든다는 걸 떠올린다. 적어도, 다른 사람들에게는.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신이 아무리 노력해도, 섹스 생각이 떠오르는 걸 막을 수가 없다.
<<gstress>><<larousal>><<stress 6>><<arousal -6>>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
섹스 생각이 비집고 들어온다. 당신은 그 생각을 멀리 떼어두려고 안간힘을 쓴다.
<<larousal>><<arousal 600>>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
섹스 생각이 계속 떠오르지만, 당신은 간신히 그 생각을 멀리 떼어둔다.
<<larousal>><<arousal 600>>
<<elseif $arousal gte $arousalmax / 5>>
당신은 정신을 깔끔히 하고 집중해 있으려고 최대한 노력한다.
<<else>>
당신은 정신을 깔끔히 하고 집중한 채로 있을 수 있다.
<<gwillpower>><<willpower 1>>
<</if>>
<<case 4>>
<<if C.npc.Eden.love gte 120 and random(1, 2) is 2>>
당신은 에덴을 떠올리고,
<<if C.npc.Eden.lust gte 60>>
<<nnpc_his_ yi "Eden">> 채울 수 없는 욕망을 떠올린다.
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
<<nnpc_he_ ga "Eden">> 숲에서 어떻게 지내고 있을지 궁금해한다.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<elseif $control gte ($controlmax / 5) * 4>>
당신은 안전하고, 평화로우며 안심되는 기분을 느낀다.
<<gpurity>><<purity 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<elseif $control gte ($controlmax / 5) * 3>>
두꺼운 벽이 당신을 안심시킨다.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<elseif $control gte ($controlmax / 5) * 2>>
당신은 무언가가 몰래 들어올까봐 눈을 감은 채로 있지 못하고 있다.
<<ltrauma>><<trauma -6>>
<<elseif $control gte $controlmax / 5>>
공포가 당신의 정신을 장악하지만, 당신의 심장이 규칙적으로 뛰며 시간이 지날수록 덜 불안해진다.
<<gcontrol>><<control 10>>
<<else>>
당신은 공포가 다가오지 못하게 하려고 노력한다. 당신의 심장이 규칙적으로 뛰며 시간이 지날수록 덜 불안해진다.
<<gcontrol>><<control 10>>
<</if>>
<<case 5>>
<<if C.npc.Avery.love gte 60 and C.npc.Avery.state is "active" and random(1, 2) is 2>>
당신은 에이버리를 떠올리고,
<<if C.npc.Avery.rage gte 60 and $averyragerevealed is 1>>
당신이 <<nnpc_him_ ul "Avery">> 실망시켰을 때 <<nnpc_his_ yi "Avery">> 태도를 떠올린다. 당신은 당신의 팔을 꽉 붙잡는다.
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
<<nnpc_him_ gwa "Avery">> 한 데이트를 떠올린다. <<nnpc_he_ nun "Avery">> 당신을 상냥하게 대해 준다.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<elseif $awareness gte 800>>
당신은 어떤 힘이 당신을 누르는 것을 느낀다. 무언가 보이지 않는 것이.
<<ggwillpower>><<gtrauma>><<willpower 3>><<trauma 6>><<gstress>><<stress 6>>
<<elseif $awareness gte 600>>
당신은 이 장소가 아무데나 지어진 게 아님을 안다. 그들은 이걸 어떠한 이유로 여기에 지었다. 사제들이 무엇을 알고 무엇을 몰랐을지 궁금해하니, 당신은 불안해진다.
<<gwillpower>><<willpower 1>><<gtrauma>><<trauma 6>>
<<elseif $awareness gte 400>>
당신은 이 방이 정말 보이는 것처럼 안전할지 의문을 갖는다.
<<gstress>><<stress 6>>
<<elseif $awareness gte 200>>
당신은 바닥의 쇠살대에서 떠오른 향의 흔적을 따라간다.
<<else>>
향은 당신 주변을 떠돌다 내려앉아 예쁜 무늬를 만들어낸다.
<<lstress>><<stress -6>>
<</if>>
<<case 6>>
<<run statusCheck("Sydney")>>
<<if C.npc.Sydney.love gte 90 and random(1, 2) is 2>>
당신은 시드니를 떠올리고,
<<if ($templePromised is "Sydney" and $player.virginity.temple isnot true) or C.npc.Sydney.virginity.temple isnot true or ($templePromised isnot "Sydney" and !_sydneyVirgin)>>
당신이 깨 버린 사원과의 맹세를 떠올린다.
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
<<if $sydneySeen.includes("corruptroom")>>
이전에 이 방을 어떻게 사용했는지를 떠올린다. 당신의 얼굴이 붉어진다.
<<garousal>><<arousal 600>>
<<else>>
<<nnpc_he_ ga "Sydney">> 과거에도 이 방을 썼을지 궁금해한다.
<</if>>
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<elseif $tiredness gte (C.tiredness.max / 5) * 4>>
당신의 몸은 언제라도 쓰러질 것만 같다. 하지만 어떻게든 깨어 있다.
<<ggwillpower>><<willpower 6>><<gstress>><<stress 6>><<ltiredness>><<tiredness -12>>
<<elseif $tiredness gte (C.tiredness.max / 5) * 3>>
당신은 눈이 감기는 게 느껴지지만, 향의 냄새를 맡으며 허벅지를 꼬집어서 깨어 있다.
<<gwillpower>><<willpower 3>><<ltiredness>><<tiredness -6>>
<<elseif $tiredness gte (C.tiredness.max / 5) * 2>>
당신은 잠깐 멍해졌다가, 도로 현실로 끌려들어왔다.
<<gtiredness>><<tiredness 6>>
<<elseif $tiredness gte (C.tiredness.max / 5)>>
당신은 숨을 깊게 들이마시고 어깨를 편하게 둔다.
<<lstress>><<stress -6>><<ltiredness>><<tiredness -6>>
<<else>>
향이 당신의 근육 사이로 스며들어 당신에게 안정감을 준다. 당신은 만족스러운 한숨을 내쉰다.
<<lstress>><<stress -6>><<ltrauma>><<trauma -6>><<gtiredness>><<tiredness 6>>
<</if>>
<<case 7>>
<<if C.npc.Alex.love gte 60 and random(1, 2) is 2>>
당신은 알렉스와, 농장을 떠올린다.
<<if $farm_attacked is 1>>
당신은 습격을 놓쳤으며, <span class="red">당신이 없는 동안 레미가 공격했으리라는 것을</span> 알아차린다. 당신의 심장이 철렁 내려앉는다.
<<lcontrol>><<control -10>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<elseif $farm_attack_timer is 0>>
<<if Time.hour gte 21>>
<<if Time.hour is 23 and Time.minute gte 30>>
레미는 오늘밤 공격할 것이고, <span class="red">당신은 도움이 필요한 순간 농장에 있을 수 없을 것이다</span>. 당신의 심장이 철렁 내려앉는다.
<<lcontrol>><<control -10>>
<<else>>
<span class="pink">이미 레미가 공격을 하는 중일지도 모른다.</span>
<</if>>
<<else>>
<span class="purple">레미는 오늘밤 공격하러 올 것이다.</span>
<</if>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<elseif $farm.aggro gte 60>>
레미의 똘마니들은 당신이 혼자 떠나도록 두지 않을 것이다.
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
당신은 수확을 많이 하기를 바란다.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<else>>
당신은 베일리를 떠올린다.
<<if $renttime lte 0>>
<<babyRent true>>
<<if $money gte $rentmoney + ($babyRent or 0)>>
당신은 <<nnpc_himPost "Bailey" "에게">> 낼 돈이 충분하다.
<<if $baileydefeatedchain gte 1>>
하지만 그럴 필요가 있을까 싶다.
<<else>>
다행스럽게도.
<</if>>
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<else>>
당신은 <<nnpc_himPost "Bailey" "에게">> 낼 돈이 충분하지 않다.
<<if $baileydefeatedchain gte 1>>
하지만 돈이 필요하기나 할까 싶다.
<<else>>
당신은 빠르게 돈을 벌 수단이 있을지 궁금해한다.
<</if>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<<else>>
<<babyRent true>>
<<if $money gte $rentmoney + ($babyRent or 0)>>
당신은 <<rentday>>에 <<nnpc_himPost "Bailey" "에게">> 낼 돈이 충분하다.
<<if $baileydefeatedchain gte 1>>
하지만 그럴 필요가 있을까 싶다.
<<else>>
다행스럽게도.
<</if>>
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<else>>
당신은 <<rentday>>에 <<nnpc_himPost "Bailey" "에게">> 낼 돈이 충분하지 않다.
<<if $baileydefeatedchain gte 1>>
하지만 돈이 필요하기나 할까 싶다.
<<else>>
당신은 빠르게 돈을 벌 수단이 있을지 궁금해한다.
<</if>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<</if>>
<</if>>
<</switch>>
<br><br>
<<rng>>
<<if $rng is 100 or $rng gte 91 and $worn.neck.name is "holy pendant">>
<span class="green">당신은 인기척을 느낀다.</span> 향의 연기가 뽀얀 진주빛으로 변해간다. 당신이 새하얀 바다에 둘러싸여 있는 것처럼 될 때까지, 향의 연기는 점점 밝아지고 짙어진다.
<br><br>
당신은 무언가 상상을 초월할 정도로 강력하지만 악의는 없는 존재가 당신을 지켜주고 있는 듯, 확고한 안정감을 느낀다.
<br><br>
온기가 당신의 정신에 밀려든다.
<br><br>
<<link [[받아들인다|Temple Prayer Holy Embrace]]>><<control 50>><<trauma -50>><<stress -50>><<awareness 12>><<purity 12>><</link>><<ggpurity>><<gggcontrol>><<llltrauma>><<lllstress>><<ggawareness>>
<br>
<<link [[떨쳐낸다|Temple Prayer Holy Snap]]>><<willpower 5>><<control 20>><<trauma -18>><<stress -18>><</link>><<ggwillpower>><<ggcontrol>><<lltrauma>><<llstress>>
<br>
<<elseif $rng is 99 or $rng gte 91 and $worn.neck.name is "stone pendant">>
<span class="blue">당신은 인기척을 느낀다.</span> 당신을 둘러싸고 있던 벽이 안개 속에 감춰져 보이지 않게 될 때까지 향의 연기가 짙어진다. 당신은 숨을 참는다.
<br><br>
무언가가 당신을 관찰하고 있다. 무언가 거대한 것이. 당신은 그것에게서 악의를 느낄 수 없다. 그저 호기심뿐.
<br><br>
당신 주변의 바닥이 위로 솟는다. 아니면 당신이 가라앉고 있는 것이거나. 당신은 분간할 수 없다.
<br><br>
<<link [[받아들인다|Temple Prayer Stone Embrace]]>><<arousal 5000>><<scienceskill 12>><<mathsskill 12>><<historyskill 12>><<purity 6>><<awareness 24>><</link>><<gpurity>><<gggawareness>><<gghistory>><<ggscience>><<ggmaths>><<gggarousal>>
<br>
<<link [[떨쳐낸다|Temple Prayer Stone Snap]]>><<historyskill 3>><<mathsskill 3>><<scienceskill 3>><<set $school += 9>><<willpower 5>><</link>><<ggwillpower>><<ghistory>><<gscience>><<gmaths>>
<br>
<<elseif $rng is 98 or $rng gte 91 and $worn.neck.name is "dark pendant">>
<span class="red">당신은 인기척을 느낀다.</span> 벽에 걸린 횃불이 휙 꺼지고, 당신은 칠흑같은 어둠으로 낙하한다. 분명히 높은 곳의 창문으로 빛이 들어와야 할 테지만, 한 줄기의 빛도 들어오지 않는다.
<br><br>
당신은 발밑의 쿠션을 더이상 느낄 수가 없다. 당신은 공허 속에 떠 있다. 당신은 혼자가 아니다. 까마득하게 먼 거리에서 무언가가 당신에게 닥쳐오고 있다. 원초적인 공포가 당신의 정신을 장악한다.
<<ggstress>><<stress 6>>
<br><br>
<<link [[받아들인다|Temple Prayer Dark Embrace]]>><<awareness 24>><<purity -36>><<willpower 12>><<stress 36>><</link>><<gggawareness>><<lllpurity>><<ggwillpower>><<gggstress>>
<br>
<<link [[떨쳐낸다|Temple Prayer Dark Snap]]>><<awareness 6>><<purity -6>><<willpower 6>><<stress 6>><</link>><<gawareness>><<lpurity>><<gwillpower>><<gstress>>
<br>
<<elseif $rng gte 91>>
당신은 어떤 존재가 당신을 보고 있다는 느낌을 받는다. 그 느낌은 곧 사라진다. 당신은 긴장한 채, 주변을 둘러본다.
<<gstress>><<stress 6>>
<br><br>
<<prayerend>>
<<elseif $rng gte 81>>
향의 냄새가 당신의 머리를 붕 뜨게 한다.
<<lstress>><<stress -6>>
<br><br>
<<prayerend>>
<<elseif $rng gte 71>>
향의 냄새가 당신을 따뜻하게 한다.
<<garousal>><<arousal 600>>
<br><br>
<<prayerend>>
<<elseif $rng gte 61>>
향의 냄새가 당신을 편안하게 한다.
<<ltrauma>><<trauma -6>>
<br><br>
<<prayerend>>
<<elseif $rng gte 51>>
바깥에서 새가 지저귀는 소리가 들려온다.
<<lstress>><<stress -6>>
<br><br>
<<prayerend>>
<<elseif $rng gte 41>>
향의 냄새가 당신이 집중하는 데 도움이 된다.
<<ggwillpower>><<willpower 3>>
<br><br>
<<prayerend>>
<<elseif $rng gte 31>>
향의 냄새가 당신의 정신을 말끔하게 한다.
<<larousal>><<arousal -6>>
<br><br>
<<prayerend>>
<<elseif $rng gte 21>>
향의 냄새가 당신을 안전하다고 느끼게 한다.
<<gcontrol>><<control 10>>
<br><br>
<<prayerend>>
<<elseif $rng gte 12>>
향의 연기가 부드러운 안개처럼 주변을 감싼 채, 당신의 피부를 간질인다.
<<hallucinogen 60>>
<br><br>
<<prayerend>>
<<elseif $rng gte 9>>
학교 생각이 난다. 당신은 지난 수학 수업을 떠올린다. 당신은 그 내용을 새로운 관점에서 본다.
<<gmaths>><<mathsskill 3>>
<br><br>
<<prayerend>>
<<elseif $rng gte 6>>
학교 생각이 난다. 당신은 지난 영어 수업을 떠올린다. 당신은 그 내용을 새로운 관점에서 본다.
<<genglish>><<englishskill 3>>
<br><br>
<<prayerend>>
<<elseif $rng gte 3>>
학교 생각이 난다. 당신은 지난 과학 수업을 떠올린다. 당신은 그 내용을 새로운 관점에서 본다.
<<gscience>><<scienceskill 3>>
<br><br>
<<prayerend>>
<<else>>
학교 생각이 난다. 당신은 지난 역사 수업을 떠올린다. 당신은 그 내용을 새로운 관점에서 본다.
<<ghistory>><<historyskill 3>>
<br><br>
<<prayerend>>
<</if>><<temple_effects>><<effects>>
당신은 온기가 당신을 감싸안도록 둔다. 온기는 당신의 정신 구석구석을 채워, 당신이 어디에 있으며 어떻게 여기로 왔는지를 잊게 한다. 중요한 것은 아름다운 지금 뿐이다.
<br><br>
몇 분이 지나자 온기는 당신으로부터 물러가고, 당신은 현실로 돌아온다. 당신은 더 해볼 수 있겠다는 기분이 든다.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
당신은 발밑의 쿠션과 주변의 달콤한 공기를 느끼려 애쓰며, 고개를 세차게 흔든다. 천천히, 공허는 물러가고 당신은 현실로 돌아온다.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
당신은 당신이 어두운 돌들로 둘러싸일 때까지 가라앉도록 둔다. 당신은 당신이 마치 돌들의 일부인 것 같은 기분이 든다. 당신의 인지는 더욱 넓어져, 돌을 타고 위로 솟아 사원까지 뻗는다. 당신을 가로지르는 사제와 수녀들의 발이 느껴진다.
<br><br>
당신의 정신은 더 멀리 나아가, 광대한 숲 안으로 뻗어나간다. 나무뿌리에 싫증난 돌 안으로, 그리고 그 나무들 안으로. 당신은 바람이 당신을 스쳐지나는 것이 느껴진다. 새들이 당신의 가지에 둥지를 틀고 있다. 청설모가 당신의 발을 기어다닌다.
<br><br>
무언가가 당신을 부드럽게 안았다가, 당신을 다시 밀어낸다. 당신은 당신의 몸으로 돌아온다. 천천히 당신의 몸은 돌을 뚫고 올라가 방으로 다시 돌아온다. 바닥에는 아무런 흔적도 없다. 마치 아무 일도 일어나지 않았던 듯 하지만, 당신은 더 해볼 수 있겠다는 기분이 든다.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
당신은 발밑의 쿠션과 주변의 달콤한 공기를 느끼려 애쓰며, 고개를 세차게 흔든다. 천천히, 당신을 감싸던 돌들은 아래로 들어가고 당신은 현실로 돌아온다.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
그 존재가 빠르게 다가와, 당신을 감싸안는다. 그것이 당신의 몸과 정신을 어루만지고, 안으로 스며들어, 어떠한 저항도 없이 당신의 몸을 타고 흐른다. 그것이 속삭인다. 당신은 당신이 소리를 지르고 있다는 것을 알아차린다.
<br><br>
그것은 공허와 함께, 그것이 올 때만큼이나 빨리 떠난다. 당신은 방 안의 쿠션 위에 앉아 있다. 당신의 심장이 가슴 속에서 빠르게 요동치지만, 당신은 더 해볼 수 있겠다는 기분이 든다.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
마치 악몽에서 깨려고 하듯이, 당신은 공허를 피해 몸부림친다. 그 존재가 거의 도착하기 직전, 방이 다시 나타난다. 아무런 일도 일어나지 않았던 것처럼 횃불이 타고 있다.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
<<if $speech_attitude is "meek">>
"죄- 죄송해요." 당신이 말한다. "밖에 경비가 들여보내 주질 않아서요."
<<elseif $speech_attitude is "bratty">>
"그런 거 맞아." 당신이 말한다. "난 이래라저래라 하는 대로 하는 거 싫어."
<<else>>
"미안해요." 당신이 말한다. "문제가 될 줄은 몰랐어요."
<</if>>
<br><br>
조던은 손을 <<his_ yi>> 입에 가져다 대어 웃음이 나오는 걸 참는다. "나도 그 지름길을 알고 있지." <<he_ ga>> 말한다. "학교에서 그런 내용을 읽었던 기억이 나는구나." <<He_ ga>> 당신의 손을 잡아 <<his_ yi>> 손에 포갠다. "함께 기도하겠니?"
<<takeHandholdingVirginity "Jordan">>
<br><br>
<<link [[기도한다 (1:00)|Temple Jordan Prayer]]>><<pass 60>><<trauma -12>><<stress -12>><</link>><<lltrauma>><<llstress>>
<br>
<<link [[떠난다|Temple Jordan Prayer Leave]]>><</link>>
<br><<temple_effects>><<effects>>
<<if $speech_attitude is "meek">>
"아- 아뇨." 당신이 말한다. "경비가 절 들여보내 줬어요."
<<elseif $speech_attitude is "bratty">>
"아니." 당신이 말한다. "그래도 저 늙은 경비가 잊어먹었다는 게 놀랍진 않네."
<<else>>
"아뇨." 당신이 말한다. "경비가 절 들여보내 줬어요."
<</if>>
<br><br>
조던이 미소 짓는다. "그래?" <<he_ ga>> 묻는다. "비밀 문으로 들어온 게 아니라고? 학교 역사 교과서에 적혀 있는 그거 말이야." <<He_ ga>> 웃는다. "주교님께선 아실지 모르겠구나."
<br><br>
<<He_ ga>> 당신의 손을 잡아 <<his_ yi>> 손에 포갠다. "함께 기도하겠니?"
<<takeHandholdingVirginity "Jordan">>
<br><br>
<<link [[기도한다 (1:00)|Temple Jordan Prayer]]>><<pass 60>><<trauma -12>><<stress -12>><<tiredness -6>><</link>><<lltrauma>><<llstress>><<ltiredness>>
<br>
<<link [[떠난다|Temple Jordan Prayer Leave]]>><</link>>
<br><<temple_effects>><<effects>>
당신은 눈을 감는다. 조던이 큰 소리로 기도문을 외우자, <<his_ yi>> 감미로운 목소리가 작은 방에 메아리친다.
<br><br>
시간이 빠르게 지나간다. 어쩌면 당신은 깜빡 졸았을지도 모르겠다. 조던이 당신의 손을 놓는다. "고맙구나." <<he_ nun>> <<his_ yi>> 발로 일어서며 말한다. "네가 여기에 있었다는 건 아무에게도 말하지 않을게."
<br><br>
<<He_ ga>> 방을 떠난다.
<br><br>
<<endevent>>
<<prayerend>><<temple_effects>><<effects>>
조던이 고개를 끄덕인다. "그렇다면야," <<he_ nun>> 미소를 지은 채 말한다. "걱정 마렴. 네가 여기에 있었다는 건 아무에게도 말하지 않을게."
<br><br>
<<link [[다음|Temple]]>><<endevent>><<unset $temple_sneak>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
사원 2층에 있는 사원 숙소로, 스님과 수녀들이 생활하는 곳이다. 중앙 홀을 둘러싼 4개의 큰 방이 있다. 이층 침대는 막사를 연상시킨다.
<br><br>
<<if Time.dayState is "night">>
침대는 꽉 차 있고 가끔 코골이 소리가 들리는 것 외에는 조용한 객실이다.
<<elseif Time.dayState is "day">>
수련생들은 열심히 먼지를 털고 청소한다.
<<elseif Time.dayState is "dawn">>
수도사들과 수녀들은 이미 일어나서 활동 중이다.
<<elseif Time.dayState is "dusk">>
몇몇 수도사들과 수녀들이 잠자리에 들 준비를 하고 있다.
<</if>>
<br><br>
<<if $temple_quarters gte 100>>
방은 <span class="green">흠 잡을 데가 없이,</span> 먼지가 없고 모든 것이 정돈되어 있다.
<<elseif $temple_quarters gte 80>>
방은 손이 닿기 어려운 곳에 먼지가 남아 있지만, <span class="teal">깔끔하다.</span>
<<elseif $temple_quarters gte 60>>
방은 성직자의 기준에는 못 미치지만, <span class="lblue">적당히 깨끗하다</span>.
<<elseif $temple_quarters gte 40>>
방은 <span class="blue">단정하다.</span> 대부분의 옷과 물건이 제자리에 있지만 개선의 여지가 있다.
<<elseif $temple_quarters gte 20>>
방은 <span class="purple">약간 지저분하다.</span> 주인이 있는 침대 옆에 옷이 수북이 쌓여 있고 방 안에는 먼지가 쌓여 있다.
<<elseif $temple_quarters gte 10>>
방은 <span class="pink">지저분하다.</span> 옷가지와 기타 물건들이 먼지가 쌓인 바닥에 흩어져 있다.
<<else>>
방은 <span class="red">엉망진창이다.</span> 침대 시트가 펴져 있고, 옷장에서 옷이 쏟아져 나오며, 표면은 두꺼운 먼지로 덮여 있다.
<</if>>
<br><br>
창문 옆의 벽에, 온도계가 걸려 있다. 그것은 외부 기온을 가리키고 있다: <span class="teal"><<print Weather.toSelectedString(Weather.temperature, 0)>></span>.
<<print setup.WeatherDescriptions.extremeTemperature()>>
<br><br>
<<if $stress gte $stressmax>>
<<passouttemple>>
<<else>>
<<if $exposed gte 1>>
<<if $temple_rank is "monk">>
당신은 존엄성을 지키기 위해 침대 밑에 숨어 있다.
<br><br>
<<ind>><<link [[당신의 침대|Temple Bunk]]>><</link>>
<br>
<<else>>
당신은 존엄성을 지키기 위해 침대 밑에 숨어 있다.
<br><br>
<</if>>
<<else>>
<<if $temple_rank is "monk">>
<<ind>><<link [[당신의 침대|Temple Bunk]]>><</link>>
<br>
<</if>>
<<if Time.dayState is "night">>
당신이 지금 청소하면 사람들을 깨워버릴 것이다.
<br><br>
<<elseif $temple_quarters gte 100>>
<span class="green">방은 완벽하게 깨끗하다. 오늘은 더 이상 할 수 있는 일이 없다.</span>
<br><br>
<<else>>
<<edenicon "broom">>
<<link [[방들을 청소한다 (1:00)|Temple Quarters Clean]]>>
<<if currentSkillValue('housekeeping') gte 1500>>
<<set $temple_quarters += 9>>
<<elseif currentSkillValue('housekeeping') gte 1200>>
<<set $temple_quarters += 8>>
<<elseif currentSkillValue('housekeeping') gte 800>>
<<set $temple_quarters += 7>>
<<elseif currentSkillValue('housekeeping') gte 600>>
<<set $temple_quarters += 6>>
<<elseif currentSkillValue('housekeeping') gte 400>>
<<set $temple_quarters += 5>>
<<elseif currentSkillValue('housekeeping') gte 200>>
<<set $temple_quarters += 4>>
<<else>>
<<set $temple_quarters += 3>>
<</if>>
<<pass 60>><<grace 1 monk>><<housekeeping 1 1000>><</link>><<ghousekeeping>><<ggrace monk>> <i>정리정돈 기술은 효율성에 영향을 미칩니다.</i>
<br>
<</if>>
<<if isPubfameTaskAccepted("temple")>>
<<schoolicon "library">><<link [[책을 찾는다 (0:05)|Temple Quarters Book]]>><<set $pubfame.temple.chance to 0>><<pass 5>><</link>>
<</if>>
<</if>>
<br>
<<if $temple_cloister_progress gte 1>>
<<ind>><<link [[회랑으로 가는 비밀 통로 (0:01)|Temple Cloister]]>><<pass 1>><</link>>
<br>
<</if>>
<<getouticon>><<link [[아래 층으로 (0:01)|Temple]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $rng gte 81>>
당신은 깃털 먼지떨이를 들고 일을 시작한다. <<generateTemple 1>><<person1>>당신은 무릎을 꿇고 침대 밑의 먼지를 털고 발끝으로 서서 옷장 꼭대기에 손을 뻗는다.
<br><br>
<<if $danger gte (9900 - $allure)>>
당신이 선반의 먼지를 털기 위해 몸을 숙이고 있는데, 당신의 <<bottomPost>>에 시선이 느껴진다. 뒤를 돌아보니 <<monkPost>> 한 명이 침대에서 쳐다보고 있다. <<He_ ga>> 계속 쳐다본다.
<<gstress>><<stress 6>>
<br><br>
"왜 멈췄어?" <<he_ ga>> 묻는다. "계속 해."
<br><br>
<<link [[과시한다|Temple Quarters Flaunt]]>><<grace 1 monk>><</link>><<exhibitionist1>><<ggrace monk>>
<br>
<<link [[무시한다|Temple Quarters Ignore]]>><<grace 1 monk>><</link>><<ggrace monk>>
<br>
<<link [[화를 낸다|Temple Quarters Angry]]>><<grace -3>><<trauma -6>><<stress -6>><<def 1>><</link>><<llgrace>><<ltrauma>><<lstress>>
<br>
<<else>>
당신이 선반의 먼지를 털기 위해 몸을 숙이고 있는데, 당신의 <<bottomPost>>에 시선이 느껴진다. 뒤를 돌아보니 <<monkPost>> 한 명이 침대에서 쳐다보고 있다. <<He_ nun>> 당신과 눈이 마주치자 고개를 돌린다.
<br><br>
<<endevent>>
<<link [[다음|Temple Quarters]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
당신은 사람들이 스스로 할 것이라고 확신하는 침대 정리 작업을 한다.
<br><br>
<<if $danger gte (9900 - $allure)>>
<<generateyTemple 1>><<person1>>
당신은 <<if $temple_rank is "initiate">>다른<<else>>한<</if>> 수련생이 당신을 체크하는 것이 본다. <<He_ ga>> 고개를 돌리고 얼굴을 붉힌다.
<br><br>
<<link [[추파를 던진다|Temple Quarters Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[무시한다|Temple Quarters]]>><<endevent>><</link>>
<br>
<<else>>
당신은 방의 한 쪽에서 다른 쪽을 돌아다니며 작업한 후, 자신이 만든 작품을 감상하기 위해 고개를 돌린다.
<br><br>
<<link [[다음|Temple Quarters]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
<<generateTemple 1>><<person1>>
당신은 더러운 옷을 바구니에 모은다. 세탁실로 향하는 길에 지나가던 <<monk_ ga>> 당신을 붙잡는다. <<He_ nun>> 한 팔 아래 두루마리 뭉치를 들고 있다. "저기요." <<he_ ga>> 말한다. "두루마리 하나를 떨어뜨려서 저 벽난로 속으로 굴러들어갔어요. 무릎이 아파서 구부릴 수 없어요. 좀 가져다 주실 수 있나요?" <<He_ ga>> 근처 문을 가리킨다. <<He_ ga>> 말하는 벽난로가 보인다. 꽉 끼어서 뒤가 보이지 않을 것이다.
<br><br>
<<if $danger gte (9900 - $allure)>>
<<link [[두루마리를 가져온다|Temple Quarters Deception]]>><<grace 3 monk>><</link>><<gggrace monk>>
<br>
<<else>>
<<link [[두루마리를 가져온다|Temple Quarters Scroll]]>><<grace 3 monk>><</link>><<gggrace monk>>
<br>
<</if>>
<<link [[거절한다|Temple Quarters Refuse]]>><<grace -3 monk>><</link>><<llgrace monk>>
<<elseif $rng gte 21>>
<<generateTemple 1>><<person1>>
당신은 빗자루를 들고 청소를 시작한다.
<<if $danger gte (9900 - $allure)>>
당신이 일하는 동안 <<monk_ ga>> 스쳐 지나간다. <<He_ nun>> 당신의 <<bottomPost>> 위로 손가락을 훑고 지나간다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
잠시 후 같은 <<monk_ ga>> 다시 한 번 스쳐 지나가며 당신을 더듬는다. 같은 <<monk_ ga>> 여러 번 방을 가로질러 다니며 바쁜 척하면서 모두가 보는 앞에서 당신을 성추행한다.
<br><br>
<<link [[견딘다|Temple Quarters Endure]]>><<grace 3 monk>><<trauma 6>><<stress 6>><</link>><<gggrace monk>><<gtrauma>><<gstress>>
<br>
<<link [[화를 낸다|Temple Quarters Harassed Anger]]>><<grace -3 monk>><<trauma -6>><<stress -6>><</link>><<llgrace monk>><<ltrauma>><<lstress>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[똑같이 돌려준다|Temple Quarters Even]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<else>>
당신은 뒤로 물러서서 당신의 솜씨를 감상한다. 지켜보던 <<monk_ ga>> 고개를 끄덕인다.
<br><br>
<<endevent>>
<<link [[다음|Temple Quarters]]>><</link>>
<br>
<</if>>
<<else>>
당신은 더러운 옷을 바구니에 모은다.
<<if random(1, 100) gte 51>>
당신이 침대 밑으로 손을 뻗다가 손이 돌을 건드려 구멍이 생겼다. 너무 어두워서 안이 보이지 않는다.
<br><br>
<<link [[다가간다|Temple Quarters Hole]]>><</link>>
<br>
<<link [[무시한다|Temple Quarters Hole Ignore]]>><</link>>
<br>
<<else>>
당신은 온갖 곳에 버려진 이상한 양말을 발견할 수 있다. 침대 밑, 옷장 위, 벽 틈새에 박혀 있다. 바구니가 가득 차면 세탁실로 가져간다.
<br><br>
<<link [[다음|Temple Quarters]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $rng gte 81 or ($museumAntiques.antiques.antiquebrassstatuette isnot "found" and $museumAntiques.antiques.antiquebrassstatuette isnot "talk" and $museumAntiques.antiques.antiquebrassstatuette isnot "museum")>>
당신은 손을 뻗어 날카로운 것을 만진다. 당신은 손을 뺀다.
<<gpain>><<pain 4>><<gstress>><<stress 6>>
<br><br>
이번에는 조심스럽게 다시 손을 뻗어 시원하고 단단한 무언가를 손가락으로 감싼다. 그리고 그것을 밖으로 꺼낸다. <span class="gold">황동 조각상이다,</span> 독수리 모양으로 만들어졌다. 당신은 부리를 잡아 꺼냈다.
<br><br>
오래 되어보인다.
<<wearProp "brass statuette">>
<<set $antiquemoney += 120>><<museumAntiqueStatus "antiquebrassstatuette" "found">>
<br><br>
<<link [[다음|Temple Quarters]]>><<handheldon>><</link>>
<br>
<<elseif $rng gte 61 or $stone_pendant_found is undefined>>
당신은 손을 뻗는다. 구멍이 깊다. 똑바로 누워 침대 밑으로 몸을 뒤척여 구멍에 팔을 더 많이 넣을 수 있다.
<br><br>
<<if $stone_pendant_found is undefined>><<set $stone_pendant_found to 1>>
손가락이 차갑고 딱딱한 무언가에 닿았다. 당신이 손을 빼내자 <span class="green">오래된 종교적 상징물 모양의 돌을 발견하게 된다.</span> 반복되는 문자열이 연결되어 있다.
<<if $worn.neck.cursed is 1>>
당신은 그것을 집어넣고 임무를 계속 수행한다.
<<generalSend "wardrobe" "neck" 5>>
<<else>>
당신은 목에 걸고 다닌다.<<neckwear 5>>
<</if>>
<br><br>
<<elseif random(1, 100) gte 51>>
당신의 손가락이 천에 닿는다. 작은 주머니를 꺼낸다. <<moneyGain 20>>.
<br><br>
<<else>>
<span class="red">무언가가 당신의 손목을 움켜잡는다.</span> 당신은 팔을 잡아당겨서 그립을 끊고 구멍에서 멀어진다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<link [[다음|Temple Quarters]]>><</link>>
<br>
<<elseif $rng gte 41>>
당신은 손을 뻗었지만 먼지만 발견했다.
<br><br>
<<link [[다음|Temple Quarters]]>><</link>>
<br>
<<elseif $rng gte 21>>
당신은 손을 뻗어 날카로운 것을 만진다. 당신은 손을 뺀다.
<<gpain>><<pain 4>><<gstress>><<stress 6>>
<br><br>
이번에는 조심스럽게 다시 손을 뻗어 시원하고 단단한 무언가를 손가락으로 감싼다. 그리고 그것을 밖으로 꺼낸다.
<br><br>
날카로운 모서리가 위를 향하고 있는 깨진 회색 돌조각일 뿐이다.
<br><br>
<<link [[다음|Temple Quarters]]>><</link>>
<br>
<<else>>
당신은 손을 뻗어 부드러운 무언가를 만진다. 당신은 그것을 잡으려고 하지만 그것은 살아서 꿈틀거리며 도망친다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Temple Quarters]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 이상한 구멍을 무시하고 계속 옷을 모으기로 결정한다. 바구니가 가득 차면 세탁실로 옮긴다.
<br><br>
<<link [[다음|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<set $temple_harassed += 1>>
당신은 참는다. <<monk_ yi>> 장난이 점점 더 공격적으로 변한다.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
<<he_ ga>> <<his_ yi>> 머리를 이리저리 휘저어 아무도 가까이 보지 못하도록 한 후, <<He_ ga>> 당신의 <<worn_lower_name_ ul>> 뒤집는다. <<He_ ga>> 당신의 <<genitals_ rul>> 더듬는다.
<br><br>
"속옷 안입었어?" <<he_ ga>> 몸을 기울이며 속삭인다. "넌 못된 <<girl_ iya>>. 방 건너편에서 날 유혹하려고 했잖아. 이건 네 잘못이야."
<<else>>
<<he_ ga>> <<his_ yi>> 머리를 이리저리 휘저어 아무도 가까이 보지 못하도록 한 후, <<He_ ga>> 당신의 <<worn_lower_name_ ul>> 뒤집어 올린다. <<He_ ga>> 당신의 <<genitals_ rul>> <<worn_under_lower_name_ rul>> 통해 더듬는다.
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
<<he_ ga>> <<his_ yi>> 머리를 이리저리 휘저어 아무도 가까이 보지 못하도록 한 후, <<he_ ga>> 노출된 <<genitals_ rul>> 더듬는다.
<br><br>
"이렇게 걸어다니는 거." <<He_ ga>> 몸을 기울이며 속삭인다. "넌 못된 <<girl_ iya>>. 방 건너편에서 날 유혹하려고 하잖아. 이건 네 잘못이야."
<<else>>
<<he_ ga>> <<his_ yi>> 머리를 이리저리 휘저어 아무도 가까이 보지 못하도록 한 후, <<He_ ga>> 당신의 <<genitals_ rul>> <<worn_under_lower_name_ rul>> 통해 더듬는다.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
<<he_ ga>> <<his_ yi>> 머리를 이리저리 휘저어 아무도 가까이 보지 못하도록 한 후, <<He_ ga>> 당신의 <<worn_lower_name_ ul>> 벗긴 후 당신의 <<genitals_ rul>> 더듬는다.
<br><br>
"속옷 안입었어?" <<he_ ga>> 몸을 기울이며 속삭인다. "넌 못된 <<girl_ iya>>. 방 건너편에서 날 유혹하려고 했잖아. 이건 네 잘못이야."
<<else>>
<<he_ ga>> <<his_ yi>> 머리를 이리저리 휘저어 아무도 가까이 보지 못하도록 한 후, <<He_ ga>> 당신의 <<worn_lower_name_ ul>> 벗긴다. <<He_ ga>> 당신의 <<genitals_ rul>> <<worn_under_lower_name_ rul>> 통해 더듬는다.
<</if>>
<</if>>
당신은 본능적으로 도망치려 하지만 <<he_ ga>> 다른 손으로 엉덩이를 잡고 가만히 있으라고 강요한다.
<br><br>
<<he_ ga>> 잠시 동안 성추행을 계속하지만, <<generate2>><<person2>><<priest_ ga>> 방에 들어오자 성추행을 멈춘다.
<br><br>
<<endevent>>
<<link [[다음|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
다음에 <<he_ ga>> 지나갈 때 가해자의 손을 자신의 손으로 잡은 다음 <<his_ yi>> 뺨을 때린다.
<br><br>
<<He_ ga>> 충격을 받은 얼굴을 움켜쥐고 당신에게서 뒤로 물러난다. <<He_ ga>> 비웃으며 <<his_ yi>> 팔을 들어 보복하려는 순간, <<he_ ga>> 방 건너편에서 지켜보고 있는 눈을 알아챈다.
<br><br>
<<He_ ga>> 방을 떠나기 전 마지막으로 사악한 표정을 짓는다.
<br><br>
<<endevent>>
<<link [[다음|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
다음에 <<He_ ga>> 지나가면 당신이 먼저 행동한다, <<his_ yi>> 수도복 아래의 <<if $NPCList[0].penis isnot "none">><<penisdesc_ ul $NPCList[0].penisdesc>><<else>>보지를<</if>> 움켜쥔다. <<He_ ga>> 충격을 받은 표정을 지으며 방을 둘러본다.
<br><br>
"너무 대담하게 굴지 마." <<he_ ga>> 말한다. "너 때문에 우리가 곤경에 처할 거야."
<br><br>
<<if $temple_rank is "initiate">>
<<if $speech_attitude is "meek">>
"저는 그저 수련생일 뿐입니다." 당신이 말한다. "그들은 저를 처벌하는 데 관심이 없을 거예요."
<<elseif $speech_attitude is "bratty">>
"난 손목 한대 정도 맞겠지," 당신이 말한다. "넌 더 심하겠지만."
<<else>>
"그들은 나를 너만큼 심하게 처벌하지 않을 거야." 당신이 말한다.
<</if>>
<<elseif $temple_rank is "monk">>
<<if $speech_attitude is "meek">>
"그들은 절 믿어요," 당신이 말한다. "전에도 이런 일로 곤경에 처한 적 있었죠"
<<elseif $speech_attitude is "bratty">>
"난 이 문제를 해결 할 수 있어," 당신이 말한다. "그러는 넌?"
<<else>>
"그들은 절 믿어요," 당신이 말한다. "전에도 이런 일로 곤경에 처한 적 있었죠"
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"그들은 절 믿어요," 당신이 말한다. "전에도 이런 일로 곤경에 처한 적 있었죠"
<<elseif $speech_attitude is "bratty">>
"내가 당신을 앞질렀어" 당신이 말한다. "누구를 비난할까?"
<<else>>
"그들은 절 믿어요," 당신이 말한다. "전에도 이런 일로 곤경에 처한 적 있었죠"
<</if>>
<</if>>
<<promiscuity4>>
<<if $NPCList[0].penis isnot "none">>
<<if $pronoun is "m">>
당신은 경고의 의미로 <<his_ yi>> 허리를 꽉 쥔다. <<He_ ga>> 잡아당기려는 시도를 멈춘다. 당신은 손바닥으로 살을 만져보며 단단하지만 압력에 굴복하는 것을 느낀다.
<<else>>
당신은 경고의 의미로 <<his_ yi>> 허리를 꽉 쥔다. <<He_ ga>> 잡아당기려는 시도를 멈춘다. 당신은 손바닥으로 살을 만져보며 단단하지만 압력에 굴복하는 것을 느낀다. 당신은 다른 손으로 <<his_ yi>> <<breastsdesc_ rul $NPCList[0].breastdesc>> 쓰다듬는다.
<</if>>
<<else>>
<<if $pronoun is "m">>
당신은 천 아래에서 <<his_ yi>> 클리토리스가 느껴진다. <<he_ nun>> 속옷을 입고 있지 않다. <<he_ ga>> 떼어내려고 하는데, 당신이 경고하듯 <<his_ yi>> 클리토리스를 꽉 쥐어요. 당신은 손가락 사이로 느껴지는 촉감, 딱딱해졌지만 압력에 굴복하는 모습을 즐긴다.
<<else>>
당신은 천 아래에서 <<his_ yi>> 클리토리스가 느껴진다. <<he_ nun>> 팬티를 입고 있지 않다. <<he_ ga>> 떼어내려고 하는데, 당신이 경고하듯 <<his_ yi>> 클리토리스를 꽉 쥐어요. 당신은 손가락 사이로 느껴지는 촉감, 딱딱해졌지만 압력에 굴복하는 모습을 즐긴다. 당신은 다른 손으로 <<his_ yi>> <<breastsdesc_ rul $NPCList[0].breastdesc>> 쓰다듬는다.
<</if>>
<</if>>
<br><br>
만족한 당신은 <<him_ rul>> 밀어내고 일터로 돌아간다. <<He_ ga>> 다시는 당신을 괴롭히지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 <<person_ ul>> 무시하고 계속 옷을 배달한다. <<He_ ga>> 젊음의 어리석음에 대해 중얼거린다.
<br><br>
<<endevent>>
<<link [[다음|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 무릎을 꿇고 벽난로 안으로 몸을 집어넣는다. 저 멀리서 들어오는 빛에 의해 비춰진 어둠 속을 들여다본다. 두루마리가 보인다.
<<if $rng gte 81>>
두루마리가 풀렸다. 텍스트가 크고 많지 않다. 종이는 그림이 대부분이다.
<br><br>
호기심이 발동한다.
<br><br>
<<link [[그것을 읽는다|Temple Quarters Read]]>><</link>>
<br>
<<link [[그냥 전달한다|Temple Quarters Deliver]]>><</link>>
<br>
<<else>>
봉인은 그대로다.
<br><br>
두루마리를 팔 밑에 안전하게 집어넣고 좁은 공간에서 빠져나온다. <<person_ i>> 당신을 기다리며 기쁨에 겨워 <<his_ yi>> 손을 꼭 맞잡는다.
<br><br>
"정말 고마워요." <<he_ ga>> 말한다. "이건 아주 오래된 것인데, 모두가 저처럼 부주의했다면 이렇게 오래 가지 못했을 거예요."
<br><br>
<<endevent>>
<<link [[다음|Temple Quarters]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $rng gte 100>>
당신은 두루마리를 더 자세히 살펴본다. 다음 순간, 당신은 벽난로 밖에 서있다는 것을 알게 되고 당신은 벽난로에 기대어 헐떡이고 있다. <<monk_ ga>> 당신 옆에 웅크리고 앉아 한 손을 어깨에 얹고 있다. 당신은 무엇을 보았는지 기억하지 못한다. <span class="red">하지만 끔찍했다.</span>
<<gggawareness>><<awareness 50>><<ggtrauma>><<trauma 12>><<ggstress>><<stress 12>><<ggarousal>><<arousal 1200>>
<br><br>
"그을음에 질식했구나, 아이야." <<monk_ ga>> 말한다. <<He_ ga>> <<his_ yi>> 팔에 묶인 두루마리를 쓰다듬는다. "무사하구나. 아주 오래된 것들인데, 모두가 나처럼 부주의했다면 이렇게 오래 버티지 못했을 거야."
<br><br>
<<He_ ga>> 일어나서 방을 빠져나간다. <<tearful>> 당신은 따라나선다.
<br><br>
<<endevent>>
<<link [[다음|Temple Quarters]]>><</link>>
<br>
<<elseif $rng gte 81>>
당신은 두루마리를 자세히 살펴본다. 두루마리는 교회와 관련된 유명한 이야기의 한 장면을 보여준다. 정경으로 간주하기에는 의심스러운 신화적 요소가 포함되어 있다.
<<gawareness>><<awareness 6>>
<br><br>
두루마리를 팔 밑에 안전하게 집어넣고 좁은 공간에서 빠져나온다. <<person_ i>> 당신을 기다리며 기쁨에 겨워 <<his_ yi>> 손을 꼭 맞잡는다.
<br><br>
"정말 고마워요." <<he_ ga>> 말한다. "이건 아주 오래된 것인데, 모두가 저처럼 부주의했다면 이렇게 오래 가지 못했을 거예요."
<br><br>
<<endevent>>
<<link [[다음|Temple Quarters]]>><</link>>
<br>
<<else>>
당신은 두루마리를 자세히 살펴본다. 수 세기 전의 사건이 기록되어 있다.
<<ghistory>><<historyskill 6>>
<br><br>
두루마리를 팔 밑에 안전하게 집어넣고 좁은 공간에서 빠져나온다. <<person_ i>> 당신을 기다리며 기쁨에 겨워 <<his_ yi>> 손을 꼭 맞잡는다.
<br><br>
"정말 고마워요." <<he_ ga>> 말한다. "이건 아주 오래된 것인데, 모두가 저처럼 부주의했다면 이렇게 오래 가지 못했을 거예요."
<br><br>
<<endevent>>
<<link [[다음|Temple Quarters]]>><</link>>
<br>
<</if>>
<br><br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 비좁은 공간에서 빠져나와 손에 두루마리를 잡는다. <<person_ i>> 당신을 기다리고 있으며, 기쁨에 겨워 <<his_ yi>> 손을 꽉 쥐고 있다.
<br><br>
"정말 고마워요." <<he_ ga>> 말한다. "이건 아주 오래된 것인데, 모두가 저처럼 부주의했다면 이렇게 오래 가지 못했을 거예요."
<br><br>
<<endevent>>
<<link [[다음|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 무릎을 꿇고 벽난로 안으로 몸을 집어넣는다. 저 멀리서 들어오는 빛에 의해 비춰진 어둠 속을 들여다본다. 두루마리는 보이지 않는다.
<br><br>
당신은 뒤에서 문이 닫히는 소리를 듣는다. "결국 두루마리를 잃어버리지 않았군요." <<monk_ ga>> 웃으며 말한다. "하지만 이제 당신이 저 밑에 있으니, 날 도울 수 있는 일이 하나 더 있군요."
<br><br>
<<set $temple_harassed += 1>>
당신의 <<bottomPost "에">> <<his_ yi>> 손이 닿는 느낌이 든다. 당신은 벗어나려하지만, <span class="red">당신은 끼어있다.</span>
<br><br>
<<link [[다음|Temple Quarters Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<<set $timer to 15>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Temple Quarters Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Temple Quarters Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<monk_ ga>> 당신의 <<bottom_ ul>> 마지막으로 한 대 때린다. 그 정도면 앞으로 나아갈 수 있다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 벽난로가 터널의 시작이라는 것을 깨닫는다. <<tearful>> 당신은 어둠 속으로 기어 들어간다.
<br><br>
당신은 모퉁이를 돌아 다른 입구를 통해 빛이 새어 나오는 것을 발견한다. 당신은 다른 방으로 나올 때까지 계속 기어간다.
<br><br>
<<link [[다음|Temple Jordan Room]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 뭔가 민감한 것과 연결되었을 것이다. <<monk_ ga>> 고통스럽게 울부짖는다. 당신은 문이 열리는 소리가 들린다.
<br><br>
"무슨 일이세요?" 새로운 목소리가 들려온다.
<br><br>
"아니, 아무것도 아니에요." <<monk_ ga>> 말한다. "방금 나가려던 참이었어요." 문이 다시 닫히는 소리가 들리더니 침묵이 흘렀다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 계속 몸을 흔들고 긴장한다. 당신은 약간의 노력 끝에 몸을 앞으로 옮길 수 있다. 당신은 벽난로가 터널의 시작이라는 것을 깨닫는다. <<tearful>> 당신은 어둠 속으로 기어 들어간다.
<br><br>
당신은 모퉁이를 돌아 다른 입구를 통해 빛이 새어 나오는 것을 발견한다. 당신은 다른 방으로 나올 때까지 계속 기어간다.
<br><br>
<<link [[다음|Temple Jordan Room]]>><</link>>
<br>
<<else>>
당신은 문이 열리는 소리를 듣는다.
<br><br>
"무슨 일이세요?" 새로운 목소리가 들려온다.
<br><br>
"아니, 아무것도 아니에요." <<monk_ ga>> 말한다. "방금 나가려던 참이었어요." 문이 다시 닫히는 소리가 들리더니 침묵이 흘렀다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 계속 몸을 흔들고 긴장한다. 당신은 약간의 노력 끝에 몸을 앞으로 옮길 수 있다. 당신은 벽난로가 터널의 시작이라는 것을 깨닫는다. <<tearful>> 당신은 어둠 속으로 기어 들어간다.
<br><br>
당신은 모퉁이를 돌아 다른 입구를 통해 빛이 새어 나오는 것을 발견한다. 당신은 다른 방으로 나올 때까지 계속 기어간다.
<br><br>
<<link [[다음|Temple Jordan Room]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 얇고 긴 침실에 있다. 높은 창문을 통해 약간의 자연광이 방으로 들어오고, 그 아래에는 침대가 놓여 있다. 문 근처에는 금속 막대, 철퇴, 채찍이 놓인 무기 선반이 있다. 방패는 그 옆 바닥에 놓여 있다.
<br><br>
방의 반대쪽 끝에는 커튼이 쳐져 있다. 흐르는 물소리가 들린다. 그리고 누군가 노래를 부르기 시작한다.
<br><br>
당신은 언어는 알아듣지 못하지만 목소리는 알아듣는다. 조던이다.
<br><br>
<<link [[커튼 뒤에서 엿본다|Temple Jordan Peek]]>><<trauma -6>><<grace -5>><</link>><<llgrace>><<ltrauma>>
<br>
<<set $skulduggerydifficulty to 300>>
<<link [[몰래 빠져나간다|Temple Jordan Sneak]]>><</link>><<skulduggerydifficulty>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<set $jordanSin to 1>>
당신은 발끝으로 커튼으로 가서 옆으로 머리를 내민다.
<br><br>
<<npc Jordan>><<person1>>조던이 보인다. <<he_ ga>> 샤워를 하고 있습니다. 감은 <<his_ yi>> 눈 위로 물이 흐르고, <<his_ yi>> 알몸에 물이 흘러내린다.
<<if $NPCList[0].penis isnot "none">>
<<if $NPCList[0].breastsize gte 3>>
<<His_ ga>> 몸을 흔들때마다 <<penisdesc_ wa $NPCList[0].penisdesc>> <<breastsdesc_ ga $NPCList[0].breastsdesc>> 흔들린다.
<<else>>
<<His_ ga>> 몸을 흔들때마다 <<penisdesc_ ga $NPCList[0].penisdesc>> 흔들린다.
<</if>>
<<else>>
<<if $NPCList[0].breastsize gte 3>>
<<His_ ga>> 몸을 움직일때마다 <<breastsdesc_ ga $NPCList[0].breastsdesc>> 흔들린다.
<<else>>
<</if>>
<</if>>
황금빛 머리카락이 <<him_ yi>> 주위를 휘감아 <<his_ yi>> 발에 닿을 듯이 흩날린다. <<his_ yi>> 낡은 의복이 근처에 버려져 있다.
<br><br>
<<He_ ga>> 비눗물로 <<his_ yi>> 몸을 문지른다.
<br><br>
<<endevent>>
<<if hasSexStat("exhibitionism", 3)>>
<<skinicon "masturbate">><<link [[자위한다|Temple Jordan Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<</if>>
<<set $skulduggerydifficulty to 500>>
<<getouticon>><<link [[몰래 빠져나간다|Temple Jordan Sneak]]>><</link>><<skulduggerydifficulty>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $jordanSin to 2>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to random(6, 24)>>
<</if>>
조던은 당신의 존재를 잊은 채 계속 노래를 부르며 <<nnpc_his_ yi "Jordan">> 몸을 문지른다. 얼마나 오래 지속될지 알 수 없다.
<br><br>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls "timer">><<effects>>
<<if $timer lte 0>>
<<npc Jordan>><<person1>>
조던이 <<his_ yi>> 눈을 뜨고 비명을 지른다. <<He_ ga>> 무릎을 들고 한 손으로 <<his_ yi>> 가랑이를 가리면서 다른 손으로 수건을 잡는다.
<<lllgrace>><<grace -15>><<npcincr Jordan love -1>><<npcincr Jordan dom 1>>
<br>
<br>
<<endmasturbation>>
<<endcombat>>
<!-- Reinsert Jordan into the scene after combat clearup - Likely not a good solution. -->
<<npc Jordan>><<person1>>
<<link [[도망간다|Temple Jordan Run]]>><</link>><<athleticsdifficulty 1 1400>>
<br>
<<link [[사과한다|Temple Jordan Apologise]]>><<grace 1>><</link>><<ggrace>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[추파를 던진다|Temple Jordan Flirt]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
<<endmasturbation>>
<<endcombat>>
<<tearful>> 당신은 커튼에서 뒤로 물러난다.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[다음|Temple Jordan Sneak]]>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 문 쪽으로 발끝을 내딛는다.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<nnpc_He_ nun "Jordan">> 물소리와, <<nnpc_hisPost "Jordan">> 자신의 목소리 때문에 당신이 내는 소리를 듣지 못한다. 당신은 삐걱거리며 문을 열고, 어두운 돌로 된 복도로 들어선다.</span>
<br><br>
<<skulduggeryuse>>
<<pass 10>>
미로 같은 복도와 계단에서 자신을 발견한다. 나무로 된 문은 많지만 모두 잠겨 있다. 마침내 열리는 문을 발견한다. 그 문을 통과해 메인 홀에 들어선다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<<else>>
발이 이상한 금속판에 걸렸다, <span class="red">바닥에 바스락거리는 소리를 낸다.</span>
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<npc Jordan>><<person1>>커튼이 옆으로 당겨진다. 조던이 그 주위를 들여다본다. <<He_ ga>> 비명을 지른다.
<<llgrace>><<grace -5>>
<br><br>
<<link [[도망간다|Temple Jordan Run]]>><</link>><<athleticsdifficulty 1 1400>>
<br>
<<link [[사과한다|Temple Jordan Apologise]]>><<grace 1>><</link>><<ggrace>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[추파를 던진다|Temple Jordan Flirt]]>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 몸을 돌려 도망친다.
<<if $athleticsSuccess>>
당신은 문을 열고 어두운 돌로 된 복도로 <span class="green">탈출한다</span>.
<br><br>
미로 같은 복도와 계단에서 자신을 발견한다. 나무로 된 문은 많지만 모두 잠겨 있다. 마침내 열리는 문을 발견한다. 그 문을 통과해 메인 홀에 들어선다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<<else>>
당신은 문에 거의 다다랐는데 <span class="red">무언가에 발목이 걸려,</span> 바닥에 주저앉게 된다.
<br><br>
조던은 수건만 걸친 채 욕조 옆에 서 있다. <<his_ yi>> 손에는 채찍이 들려 있고, 다른 쪽 끝은 당신의 다리에 묶여 있다. <<He_ ga>> 잠시 당신을 바라보다가 벽난로를 바라본다. <<His_ yi>> 근엄한 표정이 녹아내리고 <<he_ ga>> 웃는다.
<br><br>
"그을음을 뒤집어쓰고 있네요." <<He_ ga>> 팔을 내밀어 일으켜 세운다. <<if $exposed gte 1>><<He_ ga>> 당신을 여분의 수건을 감싸준다.<<towelup>> <</if>> "당신은 더 조심해야 겠어요, 하지만 그렇지 않으면 아무에게도 말하지 않겠습니다."
<br><br>
<<He_ ga>> 문으로 안내하며 본당으로 돌아가는 길을 알려준다. 문을 열고 들어가면 어두운 돌로 된 복도와 계단으로 이루어진 미로와 마주하게 된다. 길 안내가 유용하다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<npcincr Jordan love 1>>
<<if $speech_attitude is "meek">>
"ㅁ-미-미안해요." 당신이 더듬거리며 말한다. "벼-벽난로에 갇혀서 어두워서 나갈 길을 찾지 못했어요..."
<<elseif $speech_attitude is "bratty">>
"이게 안 좋아 보이는 건 알아요." 당신이 말한다. "하지만 그냥 길을 잃었어요."
<<else>>
"죄송합니다," 당신이 말한다. "벽난로에 갇혔는데 이게 유일한 탈출구였어요."
<</if>>
<br><br>
조던이 수건만 걸친 채 당신을 살핀다. <<he_ ga>> 벽난로를 바라보고, <<his_ yi>> 근엄한 표정이 녹아내린다. <<He_ ga>> 웃는다.
<br><br>
"그을음을 뒤집어쓰고 있네요." <<he_ ga>> 목욕탕에서 나오면서 말한다. <<if $exposed gte 1>><<He_ ga>> 당신을 여분의 수건을 감싸준다.<<towelup>> <</if>> "당신은 더 조심해야 겠어요, 하지만 그렇지 않으면 아무에게도 말하지 않겠습니다."
<br><br>
<<He_ ga>> 문으로 안내하며 본당으로 돌아가는 길을 알려준다. 문을 열고 들어가면 어두운 돌로 된 복도와 계단으로 이루어진 미로와 마주하게 된다. 길 안내가 유용하다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $speech_attitude is "meek">>
"당신의 머리가 아름답네요," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"수건이 잘 어울리지 않는 것 같아요," 당신이 말한다. "그걸 벗으셔야겠네요."
<<else>>
"왜 그렇게 섹시한 몸매를 가리고 다니는지 모르겠어요," 당신이 말한다.
<</if>>
<<promiscuity2>>
<<His_ yi>> 얼굴은 붉어졌지만 <<his_ yi>> 표정은 근엄하다. <<he_ ga>> 벽난로를 바라보고, <<his_ yi>> 근엄한 표정이 녹아내린다. <<He_ ga>> 웃는다.
<br><br>
"그을음을 뒤집어쓰고 있네요." <<he_ ga>> 목욕탕에서 나오면서 말한다. <<if $exposed gte 1>><<He_ ga>> 당신을 여분의 수건을 감싸준다.<<towelup>> <</if>> "당신은 더 조심해야 겠어요, 하지만 그렇지 않으면 아무에게도 말하지 않겠습니다."
<br><br>
<<He_ ga>> 문으로 안내하며 본당으로 돌아가는 길을 알려준다. 문을 열고 들어가면 어두운 돌로 된 복도와 계단으로 이루어진 미로와 마주하게 된다. 길 안내가 유용하다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
"여기 우리 둘만 있어요." 당신이 지나가면서 속삭인다. "그리고 여기 모든 침대들이 비었네요."
<<promiscuity1>>
<<person_ un>> 이미 깨끗하게 청소된 한 곳의 먼지를 털어내는 데 집중한다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[유혹한다|Temple Quarters Seduce]]>><</link>>
<br>
<</if>>
<<link [[업무에 복귀한다|Temple Quarters]]>><<endevent>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<person_ ul>> 근처 침대로 밀어낸다. 그 위로 올라가서 <<his_ yi>> 위로 기어간다.
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<<his_ nun>> 수줍음에도 불구하고,<span class="green"><<he_ ga>> 당신의 허리를 잡고 가까이 끌어당긴다.</span>
<br><br>
<<link [[다음|Temple Quarters Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He_ ga>> 얼굴이 빨갛게 달아오른 채 당신에게서 멀어진다.
<<lgrace>><<grace -1>>
<br><br>
<<endevent>>
<<link [[다음|Temple Quarters]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Temple Quarters Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Temple Quarters Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person_ un>> 들킬까 두려워 주위를 둘러본다. <<He_ nun>> <<his_ yi>> 옷을 고친 다음, <<his_ yi>> 먼지를 털기 위해 돌아간다.
<br><br>
<<tearful>> 당신은 업무에 복귀한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Quarters]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 침대에서 <<person_ ul>> 밀쳐내고 옆 방으로 도망친다.
<br><br>
<<tearful>> 당신은 스스로 먼지를 털어낸다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Quarters]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<generate2>><<person2>>
<<person2>><<monk_ ga>> 당신의 울부짖음을 조사하러 도착한다. <<His_ ga>> 당신을 보고는 <<his_ yi>> 얼굴이 창백해진다. "이런 행동은 사원에 대한 모욕입니다!" <<He_ ga>> 소리친다. "주교님이 이 일을 듣게 될 겁니다."
<<llgrace>><<grace -5>>
<br><br>
<<tearful>> <<person1>><<person_ i>> 부끄러워하며 도망가고 당신은 침대에서 떨어진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Quarters]]>><</link>>
<<else>>
<<person_ un>> 잡힐까봐 주위를 둘러본다. <<He_ ga>> <<his_ yi>> 먼지를 털고 돌아간다.
<br><br>
<<tearful>> 당신은 업무에 복귀한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple Quarters]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 다시 일터로 돌아가지만 필요 이상으로 몸을 조금 더 숙인다. 당신은 청소할 때 <<bottom_ rul>> 흔든다.
<<exhibitionism1>>
당신은 선반이 정돈되면 몸을 돌린다. <<monk_ ga>> <<his_ yi>> 수도복 밑으로 손을 슬쩍 넣었다. <<he_ ga>> 혼자서 즐기고 있다.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[도와준다|Temple Quarters Hand]]>><<grace 3 monk>><</link>><<promiscuous3>><<gggrace monk>>
<br>
<</if>>
<<link [[무시한다|Temple Quarters]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 <<HePost "에게">> 걸어간다. "실례합니다." 당신은 끙끙거린다. 당신은 <<himPost>> 뒤에 있는 선반의 먼지를 털기 위해 몸을 숙이는 시늉을 한다. 다른 손은 <<his_ yi>> 수도복 아래로 미끄러진다.
<<promiscuity3>>
<<monk_ nun>> 당신을 말리지는 않지만, <<he_ ga>> 걱정스러운 표정으로 방을 둘러본다. 몇몇 <<if $temple_rank is "initiate">>다른 <</if>>수련생들이 일을 하고 있다. <<He_ nun>> 당신이 이렇게까지 할 줄은 몰랐을 것이다.
<br><br>
<<if $NPCList[0].penis isnot "none">>
당신의 손이 이미 발기된 <<his_ yi>> 자지를 찾으면 <<his_ yi>> 곤두선 신경이 사라진다. 당신은 <<handtext>> 위 아래로 움직인다. <<He_ ga>> 뒤로 누워 신음한다.
<<else>>
당신의 손이 이미 젖은 <<his_ yi>> 보지를 찾으면 <<his_ yi>> 곤두선 신경이 사라진다. 당신이 <<handtext>> 움직이기 시작한다. <<He_ ga>> 뒤로 누워 신음한다.
<</if>>
<<handstat>>
<br><br>
<<if currentSkillValue("handskill") gte 800>>
당신의 숙련된 손가락은 <<He_ rul>> 빠르게 처리한다. <<He_ ga>> 거의 즉시 사정한다. 당신은 손을 빼고 아무렇지 않다는 듯 계속 먼지를 털어낸다. <<He_ nun>> 움직일 힘을 모으지 못한 채 바지를 내린다.
<br><br>
<<elseif currentSkillValue("handskill") gte 100>>
<<He_ ga>> <<his_ yi>> 절정에 가까워질수록 속도를 높이며 계속 움직인다. <<his_ yi>> 몸이 긴장하고 <<He_ ga>> 당신의 손에 사정을 한다.
<br><br>
몇몇 사람들이 <<his_ yi>> 신음소리에 이끌려 쳐다본다. 당신은 그들이 당신이 무엇을 하고 있는지 볼 수 없다고 생각한다.
<<gstress>><<stress 6>>
<br><br>
당신은 계속해서 먼지를 털고, <<monk_ ga>> 정신을 차리도록 놔둔다.
<br><br>
<<else>>
<<generatey2>>
당신의 더듬거리는 손가락이 <<his_ yi>> 애액에 몇 번이나 미끄러지지만, <<He_ ga>> <<his_ yi>> 절정에 가까워지는 것을 알 수 있다. 하지만 <<He_ ga>> 도달하기 전에 뒤에서 삐걱거리는 소리가 들린다. 한 수련생이 <<person2>><<himPost>> 옆에서 입을 벌리고 빗자루를 바닥에 대고 서 있다. <span class="red">당신은 들켰다.</span>
<<gstress>><<stress 6>>
<br><br>
<<He_ ga>> 음란한 <<person1>><<monk_ rul>> 뒤쫓으며 궁색한 변명을 늘어놓으며 도망친다.
<<llgrace>><<grace -3>>
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Temple Quarters]]>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 계속 먼지를 털면서 <<monk_ ga>> 쇼를 얼마나 즐기고 있는지 무시하려고 노력한다.
<br><br>
<<endevent>>
<<link [[다음|Temple Quarters]]>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 먼지떨이를 내려놓고 <<monkPost "에게">> 다가간다. 주먹을 들어 <<his_ yi>> 사타구니를 세게 내리친다. <<his_ yi>> 고함소리가 벽에 울려 퍼져 다른 방의 <<monks_ un>> 물론 주변 방의 <<monks_ yi>> 주의를 끌었다.
<br><br>
당신은 계속해서 먼지를 털고, <<monk_ ga>> <<his_ yi>> 존엄성을 간호하도록 놔둔다.
<br><br>
<<endevent>>
<<link [[다음|Temple Quarters]]>><</link>><<effects>>
<<if $rng - $pubfame.temple.chance gte $temple_quarters>>
<<set $pubfame.temple.chance += 10>>
<<if $rng % 3>>
당신은 건축에 관한 책을 발견했다. 당신은 표지 안쪽을 확인한다. <span class="red">비밀번호와 비슷한 것은 없다.</span> 이건 아니다.
<<else>>
숙소를 뒤졌지만, <span class="red">건축에 관한 책을 찾지 못했다.</span>
<</if>>
<br><br>
<<if $pubfame.temple.chance is 30>>
<span class="purple">숙소가 좀 더 정돈되어 있었다면 이런 일이 더 쉬웠을 것이다.</span> 하지만 지금쯤이면 대부분의 숙소를 수색했으니 곧 나타날 것이다.
<br><br>
<</if>>
<<link [[계속 찾아본다 (0:05)|Temple Quarters Book]]>><<pass 5>><</link>>
<br>
<<link [[뒤로|Temple Quarters]]>><</link>>
<<else>>
<<if $temple_quarters gte 75 and $pubfame.temple.chance is 0>>
<span class="green">숙소가 잘 정리되어 있어,</span> 건축 관련 서적도 금방 찾을 수 있다.
<<else>>
건축에 관한 책을 발견했다.
<</if>>
<<if $rng % 3>>
<<set $pubfame.detail to "templeBack">>
앞 표지를 확인한다. 비밀번호와 비슷한 문구가 없다.
<br><br>
뒷 표지를 확인한다. <span class="green">문자, 숫자, 기호의 긴 문자열을 찾았다.</span> 이 정도면 충분하다.
<<else>>
앞 표지를 확인하니, <span class="green">문자, 숫자, 기호의 긴 문자열을 찾았다.</span> 이 정도면 충분하다.
<</if>>
<br><br>
<<pubfameComplete "temple">>
<<link [[다음|Temple Quarters]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 분홍색 이끼를 찾아, 사원 공동 구역의 벽 안팎을 탐색한다. 당신이 포기하려던 참에 창 너머로 이끼를 발견한다. 그것은 탑들 중 하나의 상반부를 덮고 있다. 윗쪽에 거기에서 손을 뻗으면 이끼에 닿을 만한 창문이 있다.
<br><br>
당신은 탑 아래로 걸어가 문이 잠겨있는 것을 확인한다. 사원에는 일반인에게, 심지어 수련생에게도 출입이 금지된 곳이 많다.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<ind>><<link [[도움을 요청한다|Temple Lichen Help]]>><</link>>
<br>
<<lockpickicon>><<link [[자물쇠를 딴다|Temple Lichen Lock]]>><</link>><<skulduggerydifficulty>>
<br>
<<laddericon>><<link [[기어오른다|Temple Lichen Climb]]>><</link>><<gathletics>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<generateTemple 1>><<person1>>당신은 근처의 복도에서 걷고 있는 <<monk_>> 차림새의 <<person_ ul>> 발견하고 탑에 올라가도 되는지 허락을 구한다. <<He_ ga>> 끄덕인다.
<br><br>
<<He_ nun>> 커다란 청동 열쇠로 자물쇠를 열고, 당신에게 들어가라는 몸짓을 한다. <<He_ nun>> 당신이 나선형 계단을 오르자 뒤에서 바짝 따라오고, 당신이 창문 밖으로 손을 뻗어 분홍색 이끼를 벗겨 내는 동안 꼭대기에서 기다린다.
<br><br>
당신이 돌아보니 <<him_ ga>> 계단을 막고 서 있다. "그들은 나를 감시하지 않고는 <<girls_>>에게 접근하지 못하게 해." <<he_ ga>> 헐떡인다. "여기선 아무도 네 목소리를 듣지 못할 거야. 이런 행운이 있나!" <<monk_ ga>> 당신에게 두 손을 뻗는다.
<br><br>
<<link [[다음|Temple Lichen Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Temple Lichen Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Temple Lichen Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
당신은 <<person1>><<person_ ul>> 옆으로 쓰러뜨리고 계단을 도망치듯 내려간다. 당신은 <<him_ ga>> 쫓아오는 소리를 들으나, <<he_ >>에게 따라잡히기 전에 사원의 공동 구역으로 돌아온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 아직 이끼를 가지고 있는지 확인한다. 이끼는 무사하다.
<br><br>
<span class="gold">찾은 이끼는 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<<link [[다음|Temple]]>><</link>>
<br>
<<else>>
<<ejaculation>>
<<person1>><<monk_ nun>> 죄책감을 느끼는 얼굴을 하며 당신에게서 등을 돌리고 계단을 내려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 아직 이끼를 가지고 있는지 확인한다. 이끼는 무사하다.
<br><br>
<span class="gold">찾은 이끼는 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<<link [[다음|Temple]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 오래된 청동 자물쇠를 따려고 한다. 당신이 손을 대자, 오래된 쇠사슬이 부서지면서 자물쇠가 떨어진다.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">당신은 자물쇠를 잡는다.</span>
<br><br>
<<skulduggeryuse>>
당신은 나선형 계단을 올라가서 탑의 정상에 도착한다. 당신을 창문 너머로 손을 뻗어 분홍색 이끼를 벗겨낸다.
<br><br>
<span class="gold">찾은 이끼는 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<<link [[다음|Temple]]>><</link>>
<br>
<<else>>
<span class="red">당신을 자물쇠를 잡는데 실패한다.</span> 자물쇠가 바닥에 떨어지면서 덜그럭거리며, 건물 전체에 소리를 울린다.
<br><br>
<<skulduggeryuse>>
<<generateTemple 1>><<person1>><<monk_>> 차림새의 <<person_ i>> 복도로 쏜살같이 내려온다. "거기서 뭐 하고 있었니?" <<he_ ga>> 묻는다. <<He_ nun>> 바닥에 떨어진 자물쇠를 발견한다.
<<stress 6>><<gstress>>
<br><br>
<<if $speech_attitude is "meek">>
"저-저는 그냥 만지기만 했어요, 진짜에요!" 당신은 말한다. "저 위에 있는 분홍색 이끼가 필요해요. 제-제 과학 프로젝트 때문에요."
<<elseif $speech_attitude is "bratty">>
"신경 꺼." 당신은 말한다. "내 과학 프로젝트 때문에 뭐 좀 찾고 있으니까."
<<else>>
"제가 그냥 만지기만 했는데 부서졌어요," 당신은 말한다. "저 위에 있는 분홍색 이끼가 필요해요. 제 과학 프로젝트 때문에요."
<</if>>
<br><br>
"과학 프로젝트라고," <<monk_ nun>> 읊조린다. "물론 저 분홍색 이끼가 좀 필요하겠지. 네가 처음이 아냐. 엘크 가의 무서운 곳에서 깡패들이 찾아와서는, 그 이끼에 과학적인 흥미가 있다고 했어. 우리는 그들을 내쫓았단다." <<He_ ga>> 웃는다. "하지만 이건 다른 경우지. 여기서 기다리거라."
<br><br>
<<He_ nun>> 부서진 자물쇠를 넘어 탑으로 들어간다. 몇 분 후 <<he_ ga>> 분홍색 이끼를 가지고 돌아왔다. <<He_ nun>> 이끼를 당신에게 건넨다.
<br><br>
"다른 건 부수지 않도록 조심하거라," <<he_ ga>> 말하지만, 웃고 있다.
<br><br>
<span class="gold">찾은 이끼는 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
당신은 한 창문을 통해 기어올라 탑을 올려다본다. 탑을 형성하는 돌들은 고르게 쌓여 있지 않고, 튀어나온 부분이 많다. 당신은 돌을 밟기 전에 하나하나 확인하면서, 탑을 기어오른다. 어떤 돌들은 흔들거린다. 잠시 후 당신은 꼭대기에 오른다. 여기서는 숲과 마을 대부분이 보인다. 짜릿한 광경이지만, 현기증이 난다. 당신은 이끼를 벗겨낸다.
<<athletics 2>><<physique 1>>
<<pass 10>>
<br><br>
<<generateTemple 1>><<person1>>창문에서 손 하나가 튀어나와 당신의 어깨를 잡는다. 손이 당신을 머리부터 끌어내려, 당신을 탑 내부의 바닥에 널브러뜨린다. <<monk_>> 차림새의 <<person_ i>> 당신 위에 선다.
<br><br>
"무슨 생각으로 이렇게나 어리석고, 위험한 짓을 한 거니?" <<he_ ga>> 말한다. "치료법은 하나뿐이야." <<He_ ga>> 앉아서 당신을 <<his_ yi>> 무릎 위로 끌어당긴다.
<br><br>
<<link [[다음|Temple Lichen Spank]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger to 200>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 0>>
<span id="next"><<link [[다음|Temple Lichen Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Temple Lichen Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<monk_ nun>> 치욕스러워 보인다. "내가 무슨 짓을 한 거지?" <<he_ ga>> 말한다. "네가 날 더럽혔어! 썩 꺼져라!" 당신은 나선형 계단을 내려가 탑의 맨 아래층으로 걸어간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<monk_ ga>> 고통에 몸을 움츠리자 당신은 <<his_ yi>> 손아귀에서 벗어난다. 당신은 나선형 계단을 통해 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<monk_ ga>> 당신을 풀어준다. "한 번만 더 걸리기만 해봐," <<he_ ga>> 말한다. "걸리면 경전에서 나오는 식으로 혼낼 줄 알아." 당신은 나선형 계단을 내려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<tearful>> 당신은 아직 이끼를 가지고 있는지 확인한다. 이끼는 무사하다.
<br><br>
<span class="gold">찾은 이끼는 방이나 학교 도서관에서 프로젝트에 추가할 수 있다.</span>
<br><br>
<<link [[다음|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
<<if $soup_kitchen_init isnot 1>>
<<set $soup_kitchen_init to 1>>
당신은 전에 들어 본 회색 건물을 찾아본다. 당신은 사원 그늘 아래의 나무 사이에 숨어 있는 건물을 찾는다. 가까이 다가가자 익힌 채소 냄새가 난다. 건물 내부에는 커다란 홀이 있어, 식탁들이 길게 늘어서 있다. 몇몇 가족들을 포함해, 다양한 연령대의 사람들이 앉아 있다. 당신이 들어가지만 아무도 당신 쪽을 보지 않는다.
<br><br>
<<npc River>><<person1>>
당신이 방 끝으로 다가가자, 머리에 그물망을 쓴 채로 수프를 그릇에 담고 있는 <<personsimple_ i>> 있다. 리버 선생님이다. 여러 <<monks_ i>> <<him_ rul>> 돕고 있다.
<br><br>
<<link [[다음|Soup Kitchen Intro]]>><</link>>
<br>
<<elseif Time.hour gte 21>>
<<generate1>><<person1>>저녁에는 급식소가 문을 닫는다. 근처 사원에서 여러 <<monks_ i>> 청소를 돕기 위해 와 있다.
<br><br>
<<endevent>>
<<link [[다음|Wolf Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 울프 가의 무료 급식소에 있다. 홀에 길게 늘어선 테이블에 사람들이 붐빈다. 부엌은 뒷편에 있고, 거기에서 나오는 따뜻한 수프 냄새가 방을 채운다.
<br><br>
<<ind>><<link [[리버를 돕는다 (1:00)|Soup Kitchen Work]]>><<pass 60>><<famegood 5>><<trauma -6>><<npcincr River love 1>><</link>><<glove>><<ltrauma>>
<br>
<<if $mathsproject is "ongoing" and $river_help isnot 1>>
<<askicon>><<link [[리버에게 수학 경시대회를 도와달라고 부탁한다|Soup Kitchen Maths]]>><</link>>
<br>
<</if>>
<<if $loft_known is 1 and $loft_river isnot 1 and C.npc.River.love gte 40>>
<<ind>><<link [[리버에게 고아원의 다락방에 대해 이야기한다|River Loft]]>><</link>>
<br>
<</if>>
<<wolficon>><<link [[떠난다|Wolf Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>>
<<npc River>><<person1>><<generatey2>><<generate3>>
<br><br>
당신은 리버에게 고아원에 있는 다락방에 대해 이야기를 한다. <<He_ nun>> 침묵한다. <<he_ ga>> 당신의 얘기를 들었는지조차 확신하지 못하던 중에, 마침내 <<he_ ga>> 입을 연다. "나랑 논의할 문제가 아니라 본다," <<he_ ga>> 말한다.
<br><br>
"한 그릇 더 받을 수 있을까요?" <<person2>>고아원에서 본 한 <<person_ yi>> 목소리에 대화가 끊어진다. <<He_ nun>> 카운터에 빈 그릇을 놓는다. 리버는 잠시 망설이다가, 그릇을 채운다. <<person_ nun>> 종종걸음으로 멀어진다.
<br><br>
<<person1>>
"하지만," 리버가 말을 잇는다. "다른 급식소를 세울 수도 있지. 이대로라면 여기에 사람이 너무 붐비니까. 그러려면 <span class="gold">£20000</span>가 들 거야. 우리는 추가 비용 없이 음식을 제공할 수 있겠지."
<br><br>
<i>부엌은 고아들이 베일리의 시선을 피해 식사를 준비할 수 있게 할 것이며, 이는 고아원의 희망을 더 쉽게 높일 것이다.</i>
<br><br>
<<if $money gte 2000000>>
<<link [[다락방에 부엌을 설치한다 (£20000 3:00)|River Loft 2]]>><<set $loft_river to 1>><<set $loft_upgrade += 1>><<set $money -= 2000000>><</link>>
<br>
<</if>>
<<link [[떠난다|Soup Kitchen]]>><<endevent>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
리버는 <<person3>><<monkPost "에게">> 손짓해 부른 후, <<his_ yi>> 귀에 대고 속삭인다. <<monk_ nun>> 고개를 끄덕이더니, <<his_ yi>> 앞치마를 벗고, 입구 쪽으로 걸어 나간다. "<<He_ nun>> 곧 돌아올 거야," 리버가 말한다. "필요한 것을 모두 옮기려면 네 도움이 필요할 거야."
<br><br>
<<person1>>
<<He_ nun>> 수프를 국자 한 가득 더 뜬다. "네 보호자한테 얘기하지 마렴," <<he_ ga>> 말을 잇는다. "급식소 사업 유지하는 것만 해도 힘들거든."
<br><br>
<<person3>>
몇 분 후, <<monk_ ga>> 뒤에 몇 명을 이끌고 돌아온다. 당신은 그들을 따라 뒷방으로 간다. "우리는 마을 반대편에 다른 급식소를 하나 더 마련하려고 했단다," <<he_ ga>> 말하며 당신을 방으로 이끈다. 안에는 부엌에 있을 법한 여러 기구들이 흩어져 있다. 냄비와 프라이팬, 카운터와 찬장 부품, 냉장고와 오븐까지도 있다. "허가도 받고 준비는 다 됐는데, 시장실에 있는 누군가가 방해를 했어."
<br><br>
<<link [[다음|River Loft 3]]>><<pass 180>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
다른 <<monks_ i>> 들어와 필요한 것들을 어떻게 옮길지 생각한다.
<<if currentSkillValue('physique') gte 12000>>
건장한 <<monk_ ga>> 당신에게 오븐을 들어올리는 것을 도와달라고 한다.
<<else>>
그들은 당신에게 식기가 든 상자를 건넨다.
<</if>>
"느긋하게 합시다," <<monk_ ga>> 말한다. "힘들면 쉬었다 하고요."
<br><br>
함께, 당신과 <<monks_ un>> 부엌 부품들을 뒷문으로 들고 나와, 길을 건너 고아원으로 향한다. 몇몇이 이상한 행렬에 돌아보지만, 귀찮게 하는 사람은 없다.
<br><br>
도무스 가에 들어서자, 앞쪽에 고아원이 보인다. <<monk_ ga>> 멈춘다. "문제가 있어요 <<if $pronoun is "m">>형제들<<else>>자매들<</if>>," <<he_ ga>> 말한다. 당신은 왜 그러는지 알 수 있다. 베일리가 열려있는 차 옆에 서서, 당신이 모르는 한 <<generate4>><<person4>><<person_ gwa>> 이야기를 하고 있다. "들키고 싶진 않은데요."
<br><br>
<<person3>>
<<if currentSkillValue('physique') gte 12000>>
"구석에서 기다려야 겠네요," 건장한 <<monk_ ga>> 제안한다. "저기에 계속 있진 않겠죠." <<He_ nun>> 오븐을 땅에 내려 놓는다. 당신은 휴식을 취하게 되어 기쁘다.
<<gtiredness>><<tiredness 6>><<physique 6>>
<br><br>
<<else>>
"구석에서 기다려야 겠네요," 다른 <<monk_ ga>> 제안한다. "저기에 계속 있진 않겠죠."
<br><br>
<</if>>
<<link [[기다린다 (1:00)|River Loft Wait]]>><<pass 60>><</link>>
<br>
<<link [[골목길을 통해 간다 (0:10)|River Loft Alleyways]]>><<pass 10>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신과 <<monks_ nun>> 구석에 숨는다. 잠시 후 <<person4>><<person_ un>> 차를 몰고 떠난다. 통솔을 맡은 <<person3>><<monk_ ga>> 건물 옆으로 내다 본다. "갔다," <<he_ ga>> 말한다. "이제 갑시다."
<br><br>
당신은 고아원을 향해 계속 걸어간다. 고아원 안에 들어오자 <<monks_ i>> 당신을 따라 현관에서 계단으로 간다. 고아 몇 명이 걸음을 멈추고 멍하니 바라본다. 통솔을 맡은 <<monk_ ga>> 그들을 보고 미소를 지으며, 손가락을 <<his_ yi>> 입술에 갖다 댄다.
<br><br>
다락방으로 사다리를 타고 올라가는 것은 힘든 일이지만, <<monks_ un>> 단호하다. 그들은 먼저 작은 물건들을 옮기고, 그 뒤 큰 가전제품을 운반한다. <<monks_ un>> 그들의 평소 습관과 온화한 태도에서 연상되는 것보다 휠씬 힘이 세다.
<br><br>
<<link [[다음|River Loft 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 <<monksPost "에게">> 당신을 따라 골목길을 통해 오라고 설득한다. 정원 울타리를 넘는 것은 힘든 일이지만, <<monks_ un>> 단호하다. 그들은 먼저 작은 물건들을 옮기고, 그 뒤 큰 가전제품을 운반한다. <<monks_ un>> 그들의 평소 습관과 온화한 태도에서 연상되는 것보다 휠씬 힘이 세다.
<br><br>
고아원 안에 들어오자 <<monks_ i>> 당신을 따라 현관에서 계단으로 간다. 고아 몇 명이 걸음을 멈추고 멍하니 바라본다. 통솔을 맡은 <<monk_ ga>> 그들을 보고 미소를 지으며, 손가락을 <<his_ yi>> 입술에 갖다 댄다.
<br><br>
다락방으로 사다리를 타고 올라가는 것은 정원 울타리보다 더욱 힘들지만, <<monks_ un>> 주눅들지 않는다.
<br><br>
<<link [[다음|River Loft 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
그들은 부엌으로 개조하기 가장 좋은 방을 찾아 다락방을 뒤진다. 그들은 개인적으로 간단히 의논한 후 작업을 시작한다. "여기 배관이 작동하는 것 같구나," 통솔을 맡은 <<monk_ ga>> 당신에게 말한다. "그러니 일이 좀 더 쉬워질 거야."
<br><br>
<<monks_ un>> 살살 작업하고 있지만, 그 소음에 더 많은 고아들이 이끌려 온다. 마지막으로 싱크대를 설치한다. 그들이 수도꼭지를 시험삼아 돌려보자, 물이 나온다. <<monks_ i>> 소리 없이 환호성을 지른다.
<br><br>
그들은 수프를 한 솥 끓이며 고아들에게 부엌일을 하는 방법을 보여준다. 설명이 끝나자 고아들이 음식을 먹어보기 위해 몰려든다. 수프가 사라지는 속도로 보아 고아들이 깊은 인상을 받은 것 같다. 아니면 그냥 배고픈 것일 수도 있다. 고아들은 직접 요리를 해 보고 싶어 한다.
<br><br>
"우리는 그 애들을 확실히 이해시키기 위해 잠깐 여기에 있을 거란다," 한 <<monk_ ga>> 웃으며 당신에게 말한다. "너는 오늘 좋은 일을 한 거야."
<<llltrauma>><<trauma -24>>
<br><br>
<<endevent>>
<<link [[다음|Orphanage Loft]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
<<npc River>><<person1>>
당신은 리버에게 수학 경시대회를 도와달라고 요청한다.
<br><br>
<<if C.npc.River.love gte 30>>
"그건 다른 학생들에게 공평하지 못할 텐데," 리버가 당신에게 말한다. "하지만, 몇몇 고급 개념에 대해 일반적인 교습을 더 해줄 수도 있지. 그걸 경시대회에 응용하는 것은 너한테 달렸고."
<br><br>
<<link [[교습을 받는다 (1:00)|Soup Kitchen Lesson]]>><<set $river_help to 1>><<set $mathsinfo += 3>><<pass 60>><</link>><<note "+ + 수학적 영감" "green">>
<br>
<<link [[지금은 하지 않는다|Soup Kitchen]]>><<endevent>><</link>>
<br>
<<else>>
"난 편파적으로 하지 않을 거야," 리버가 말하며, <<his_ yi>> 푸른 눈으로 당신을 날카롭게 쳐다본다. <i>아마도 <<he_ ga>> 당신을 더 좋아하게 된다면 좀 더 흔쾌히 도와줄 것이다.</i>
<br><br>
<<endevent>>
<<link [[다음|Soup Kitchen]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>>
리버는 <<monkPost "에게">> 부엌을 맡아달라고 부탁하고, 당신을 먼지가 많은 뒷방으로 데려간다. 작은 테이블과 의자 두 개가 있다.
<br><br>
<<He_ nun>> 일련의 개념들을 당신에게 가르친다. 다 이해하기엔 양이 너무 많지만, 당신은 드문드문 경시대회 문제와 연결을 짓는다. 당신은 몇몇 조각들이 맞춰지는 느낌을 받는다.
<br><br>
"네가 주의 깊게 들었기를 바라겠구나," <<he_ ga>> 일어서며 말한다. "이만 부엌으로 돌아가야겠어. <<monks_ i>> 부엌을 엉망으로 만들기 전에 말이야."
<br><br>
<<endevent>>
<<link [[다음|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
리버는 <<his_ yi>> 푸른 눈으로 당신을 쳐다본다. "여기서 보게 될 줄은 몰랐네," <<he_ ga>> 수프 냄비를 휘저으며 말한다. "말썽 피우면 안 된다."
<br><br>
<<if $speech_attitude is "meek">>
"안 피울게요," 당신은 말한다. "도움이 필요하다고 들었어요."
<<elseif $speech_attitude is "bratty">>
"부정적으로 말씀하지 말아주세요," 당신은 말한다. "학교가 아니잖아요. 도와주러 왔어요."
<<else>>
"도움이 필요하다고 들었어요," 당신은 말한다.
<</if>>
<br><br>
<<He_ nun>> 잠시 당신을 바라보다가 다시 수프에 주의를 돌린다. "도움이 되고 싶다면 야채를 썰으렴."
<br><br>
<<endevent>>
<<link [[다음|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
당신은 리버가 부엌에서 일하는 것을 돕는다. 당신은 요리할 준비가 된 야채를 썰고 홀 바닥에 흘린 것들을 모두 치운다.
<br><br>
<<pubfameComplete "river">>
<<cleareventpool>>
<<if $danger gte (9900 - $allure)>>
<<addinlineevent "kitchen_grope" 2>>
<<npc River>><<generate2>><<person2>>
당신이 흘린 것을 치우려 허리를 굽히던 중 누군가가 당신의 <<bottom_ rul>> 만지는 것을 느낀다. 당신은 고개를 돌려 당신을 더듬는 <<person_ ul>> 본다. <<He_ ga>> 당신의 엉덩이를 꽉 잡는다.
<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
<<link [[무시한다|Soup Kitchen Grope Ignore]]>><<sub 1>><<stress 6>><<arousal 600 "bottom">><</link>><<gstress>><<garousal>>
<br>
<<link [[물러난다|Soup Kitchen Grope Walk]]>><<npcincr River love -1>><</link>><<llove>>
<br>
<<link [[화를 낸다|Soup Kitchen Grope Angry]]>><<def 1>><<stress -6>><<trauma -6>><<npcincr River love -1>><</link>><<llove>><<ltrauma>><<lstress>>
<br>
<</addinlineevent>>
<<addinlineevent "kitchen_preposition" 2>>
<<npc River>><<generate2>><<person2>>
"이봐 귀염둥이," 당신이 당근을 자르고 있던 중에 <<person_ i>> 말한다. "우리 같이 어디-"
<br><br>
국자가 손을 때리자 <<He_ ga>> 말을 끊는다. "내 부엌에서 그런 짓은 안했으면 좋겠는데," 리버가 <<person_ ul>> 다시 때리며 말한다. "생각만 하든지, 아니면 나가." <<person1>><<He_ nun>> 엄격한 목소리로 말하지만 안색이 창백하다.
<br><br>
<<person2>><<person_ un>> 수프와 빵을 가져가서는, 더 이상 소란을 피우지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Soup Kitchen]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "kitchen_van" 1>>
<<generate1>><<generate2>><<generate3>><<person1>>
리버가 밖에 있는 밴에서 야채를 더 가져오라고 한다.
<br><br>
당신이 상자를 들고 돌아오는 길에, 건물 모퉁이에서 소리가 들린다.
<br><br>
"도망칠 수 있을거라 생각하지는 않았겠지, 그렇지?" <<personsimple_ yi>> 허스키한 목소리가 들린다. "그런 식으로 보스를 속이다니, 구덩이에 매장당하지나 않으면 다행일 거야."
<br><br>
"그-그건 사고였어요." 대답을 주저하는 목소리다. 세 번째 사람의 웃음소리가 들린다.
<br><br>
<<link [[조사한다|Soup Kitchen Investigate]]>><</link>>
<br>
<<link [[리버에게 말한다|Soup Kitchen Tell]]>><</link>>
<br>
<<link [[무시한다|Soup Kitchen Ignore]]>><</link>>
<br>
<</addinlineevent>>
<<else>>
<<addinlineevent "kitchen_argument" 1>>
<<npc River>><<person1>>
홀의 맨 끝에서 말다툼이 격렬해진다. 리버는 <<he_ ga>> 해결하고 올 동안 당신이 수프를 맡아달라고 한다. 당신은 국자로 수프를 떠 그릇에 담아 기다리는 사람들에게 준다. 밀려드는 사람들을 감당하려면 일을 빠르게 해야 하지만, 당신은 큰 문제 없이 그럭저럭 해낸다.
<br><br>
몇 분 후 리버가 돌아온다. <<He_ nun>> 당신이 일을 잘 처리해줘 기쁜 듯 하다.
<br><br>
<<endevent>>
<<link [[다음|Soup Kitchen]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "kitchen_baking" 1>>
리버가 오븐에서 갓 구운 빵 한 묶음을 가져오라고 한다. 당신은 오븐 트레이가 비워지는 대로 다른 트레이로 교체한다.
<br><br>
<<link [[다음|Soup Kitchen]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "kitchen_honest_work" 1>>
당신은 무릎을 꿇고 엎드려서, 엎질러진 수프를 치우는데 대부분의 시간을 보낸다.
<br><br>
<<link [[다음|Soup Kitchen]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "kitchen_habit_spill" 1>>
<<generate1>><<person1>>
한 <<monk_ ga>> <<his_ yi>> 수도복에 수프를 쏟는다. "칠칠치 못하긴," 리버가 중얼거린다. "뒤쪽으로 가서 씻고 오세요. 너는." 리버가 당신의 가슴을 가리킨다. "사원에서 여벌옷을 가져와서 <<himPost "에게">> 갖다 줘."
<br><br>
당신은 지시받은 대로 사원으로 걸어간다. 당신은 입구 근처에서 바닥을 쓸고 있는 한 <<monk_ rul>> 발견한다. <<hePost "에게">> 무슨 일이 있었는지 설명하자, <<he_ ga>> 서투른 동료에게 가져다 줄 깨끗한 수도복을 찾아준다.
<br><br>
당신은 급식소로 돌아와 뒷방으로 향한다. 당신은 살짝 열려있는 문 앞에 수프로 엉망이 된 수도복이 널브러져 있는 것을 발견한다. 문 뒤에서 물이 흐르는 소리가 들린다.
<br><br>
<<link [[훔쳐본다|Soup Kitchen Peek]]>><</link>><<promiscuous1>>
<br>
<<link [[깨끗한 수도복을 둔다|Soup Kitchen Habit]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "kitchen_orphan" 1>>
<<generatey1>><<person1>>
당신은 <<person_ ul>> 알아본다. 고아원에서 본 얼굴이다. "나-날 봤다고 아무한테도 말하면 안 돼," <<he_ ga>> 말한다. "베일리는 우리가 여기서 먹는 걸 싫어해."
<br><br>
<<endevent>>
<<link [[다음|Soup Kitchen]]>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<runeventpool>><<set $outside to 0>><<set $location to "temple">><<effects>>
당신은 모퉁이를 돌아 걸어간다. <<person1>><<person_ i>> 팔로 <<person3>><<person_ ul>> 벽에 밀어붙이고, <<person2>><<person_ nun>> 웃으며 지켜본다. 그들이 당신을 향해 고개를 돌린다.
<br><br>
"뭘 꼬라봐?" <<person1>><<person_ i>> 내뱉는다. "꺼져, 아니면 다음은 네 차례가 될 테니까."
<br><br>
<<link [[그들을 막기 위해 싸운다|Soup Kitchen Fight]]>><<set $fightstart to 1>><<def 1>><</link>>
<br>
<<link [[리버에게 말한다|Soup Kitchen Tell]]>><</link>>
<br>
<<link [[무시한다|Soup Kitchen Ignore]]>><<sub 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $enemyno to 2>><<set $enemynomax to 2>>
<<set $enemyhealthmax -= $NPCList[2].health>>
<<set $enemyarousalmax -= 500>>
당신은 <<personPost "에게">> 주먹을 날린다. <<He_ nun>> 얼굴을 보호하기 위해 두 팔을 드느라, <<person3>><<person_ ul>> 풀어주고, <<him_ un>> 바닥에 쓰러진다.
<br><br>
<<person1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Soup Kitchen Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Soup Kitchen Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
<<tearful>> 당신은 <<person3>><<persons_ yi>> 팔을 잡고 부엌으로 달려간다. <<He_ nun>> 오븐 옆에 주저앉아 무릎을 껴안는다. 한 <<monk_ ga>> <<him_>> 옆에 쭈그려 앉아, <<him_ rul>> 달래 일으켜 세우고 뒷방으로 데려간다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc River>><<person1>>리버가 당신의 흐트러진 매무새를 정리하며, 당신을 살핀다. 아무 말 없이, <<he_ nun>> 당신이 들어왔던 문으로 나간다. 당신은 고함치는 소리를 듣는다. 잠시 후 리버가 돌아온다. "바보같은 짓이었어," <<he_ ga>> 말한다. <<He_ nun>> 미소 짓고 있다.
<<glove>><<npcincr River love 1>>
<br><br>
<<endevent>>
<<link [[다음|Soup Kitchen]]>><</link>>
<<elseif $enemyhealth lte 0>><<famescrap 3>>
<<tearful>> 당신은 그 둘을 당신에게서 밀어내고는, <<person3>><<persons_ yi>> 팔을 잡고 부엌으로 달려간다. <<He_ nun>> 오븐 옆에 주저앉아 무릎을 껴안는다. 한 <<monk_ ga>> <<him_>> 옆에 쭈그려 앉아, <<him_ rul>> 달래 일으켜 세우고 뒷방으로 데려간다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc River>><<person1>>리버가 당신의 흐트러진 매무새를 정리하며, 당신을 살핀다. 아무 말 없이, <<he_ nun>> 당신이 들어왔던 문으로 나간다. 당신은 고함치는 소리를 듣는다. 잠시 후 리버가 돌아온다. "정말 용감한 행동이었어," <<he_ ga>> 말한다. <<His_ yi>> 셔츠가 찢어져 있지만, <<he_ nun>> 웃고 있다.
<<glove>><<npcincr River love 1>>
<br><br>
<<endevent>>
<<link [[다음|Soup Kitchen]]>><</link>>
<<else>>
더이상 계속할 수 없을 정도로 다쳐서, 당신은 땅에 쓰러진다. <<person1>><<person_ un>> 기어서 빠져 가려고 했던 <<person3>><<person_ ul>> 밟는다. <<person2>><<person_ nun>> 당신을 쳐다본다.
<br><br>
"<<phim_ rul>> 데리고 가자," <<he_ ga>> 말한다. "보스가 좋아하실 거야."
<br><br>
"좋아," <<person1>><<person_ i>> 말한다. "네가 <<phim_ rul>> 데려 가. 나는 이 새끼를 밴에 태울게."
<br><br>
<<person2>><<person_ i>> 당신을 들어올리려 몸을 숙이고 있을 때 <span class="red">밀대가 <<his_ yi>> 머리에 부딪힌다.</span> <<He_ nun>> 관자놀이를 움켜잡고 뒤로 물러난다. 리버가 당신을 넘어 가서는, 푸른 눈으로 깡패들을 꿰뚫듯이 노려본다. 두 명의 <<set $pronoun to C.npc.River.pronoun>><<monks_ i>> <<him_ yi>> 옆에 서서, 각각 쇠막대기를 들고 있다.
<br><br>
<<person2>><<person_ ga>> <<his_ yi>> 친구를 힐끗 쳐다보고, <<person1>><<him_ i>> 이미 도망치고 있다는 것을 알아챈다. <<person2>><<person_ nun>> 그 뒤를 따른다.
<br><br>
<<tearful>> 리버의 도움을 받아, 당신이 일어서는 동안, <<set $pronoun to C.npc.River.pronoun>><<monks_ i>> <<person3>><<person_ ul>> 돕는다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[감사를 표한다|Soup Kitchen Fight Thank]]>><</link>>
<br>
<<link [[쇠막대기에 대해 물어본다|Soup Kitchen Fight Rods]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>>
<<npc River>><<person1>>당신은 리버와 <<monksPost "에게">> 감사를 표하고 그들은 당신을 안으로 이끈다.
<br><br>
<<endevent>>
<<link [[다음|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
<<npc River>><<person1>>
<<if $speech_attitude is "meek">>
"그 막대기들 무섭게 생겼던데요," 당신은 말한다. "그런 물건이 왜 있는 거예요?"
<<elseif $speech_attitude is "bratty">>
"흉악하게 생긴 무기들을 가지고 계시던데요," 당신은 말한다.
<<else>>
"<<monks_ i>> 무기를 가지고 다니시는지는 몰랐어요," 당신은 말한다.
<</if>>
<br><br>
<<monks_>> 중 한 명이 웃는다. "무슨 말을 하는 건지 모르겠구나," <<he_ ga>> 말한다. "리버는 밀대로 녀석들을 내쫓았잖아."
<br><br>
그들이 당신을 부엌으로 데려가는 동안 당신은 캐물어 보지만, 아무 소용이 없었다.
<br><br>
<<endevent>>
<<link [[다음|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
당신은 부엌으로 돌아가서 리버에게로 다가간다.
<<if $speech_attitude is "meek">>
"누-누가 위협받고 있어요," 당신은 말한다. "무서워요."
<<elseif $speech_attitude is "bratty">>
"깡패 두 명이 누굴 괴롭히고 있어요," 당신은 말한다.
<<else>>
"누가 위협받고 있어요," 당신은 말한다.
<</if>>
<br><br>
리버는 긴장하지만, 고개를 끄덕이며 밖으로 걸어 나간다.
<br><br>
잠시 후 <<person3>><<person_ i>> 매무새가 흐트러지고 불안해 보이는 얼굴로, 비틀거리며 문을 열고 들어온다. <<He_ nun>> 오븐 옆에 주저앉아 두 팔로 다리를 감싼다. 한 <<monk_ ga>> <<him_>> 앞에 쭈그려 앉아 <<him_ rul>> 달래 일으켜 세우고 뒷방으로 데려간다.
<br><br>
<<endevent>>
<<npc River>><<person1>>
잠시 후, 리버도 돌아온다. <<His_ yi>> 머리에 쓴 그물망이 없어졌으며, 셔츠는 찢어졌고 <span class="red">관자놀이에서 피를 흘린다.</span> <<He_ nun>> 싱크대에서 세수를 한다. "나한테 말해줘서 고맙구나," <<he_ ga>> 헝겊으로 얼굴을 닦으며 말한다. "예의없는 사람들이 몇몇 있어."
<br><br>
<<endevent>>
<<link [[다음|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
무슨 일이 일어나든, 그건 당신이 상관할 일이 아니며, 위험할 수도 있다. 당신은 부엌으로 돌아간다.
<br><br>
<<endevent>>
<<link [[다음|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
당신은 문을 살짝 열어 안을 들여다본다.
<<promiscuity1>>
<<monk_ nun>> 완전히 벌거벗은 채로, 눈을 감고 샤워를 하고 있다. <<He_ nun>> 당신의 존재를 의식하지 못한다.
<<if $pronoun is "f">>
<<He_ nun>> 비누칠한 손을 <<his_ yi>> <<trBreastsdesc $NPCList[0].breastsdesc>>_trResult에 문댄다. 이어 배를, 그리고
<<if $NPCList[0].penis isnot "none">>
<<his_ yi>> 정조대 우리 위로 문지른다. <<He_ nun>> 그것을 잡아당기며 얼굴을 찌푸린다.
<<else>>
<<his_ yi>> 정조대 벨트 위로 문지른다. <<He_ nun>> 그것을 잡아당기며 얼굴을 찌푸린다.
<</if>>
<<else>>
<<He_ nun>> 비누칠한 손을 <<his_ yi>> 가슴에 문댄다. 이어 손을 <<his_ yi>> 배와
<<if $NPCList[0].penis isnot "none">>
<<trPenisdesc $NPCList[0].penisdesc "을">>_trResult 가로막는 정조대 우리 위로 문지른다. <<He_ nun>> 그것을 잡아당기며 얼굴을 찌푸린다.
<<else>>
<<his_ yi>> 보지를 가로막는 정조대 벨트 위로 문지른다. <<He_ nun>> 그것을 잡아당기며 얼굴을 찌푸린다.
<</if>>
<</if>>
당신은 들키기 전에 부엌으로 돌아간다.
<br><br>
<<monk_ nun>> 오래 걸리지 않았지만, 리버는 <<him_ i>> 너무 오래 걸렸다며 꾸중한다.
<br><br>
<<endevent>>
<<link [[다음|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
당신은 깨끗한 수도복을 문 옆에 깔끔하게 개어 둔다.
몇 분 후, 비누 냄새를 풍기며 <<monk_ ga>> 돌아온다. 리버는 <<him_ i>> 너무 오래 걸렸다며 꾸중한다.
<br><br>
<<endevent>>
<<link [[다음|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
당신은 <<person_ ul>> 무시하고 계속해서 바닥을 청소한다. <<He_ nun>> 당신이 항의하지 않는 것을 더 하라는 뜻로 받아들이고, 더 심하게 더듬는다.
<br><br>
당신은 당황하지만, <<he_ nun>> 더듬는 이상으로는 하지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
당신은 일어나서 그 변태에게서 물러난다. 당신은 흘린 건 나중에 치우기로 한다.
<br><br>
<<person1>>당신이 청소하기를 포기해 아직 더러운 채인 바닥을 리버가 바라본다. <<He_ nun>> 고개를 젓는다.
<br><br>
<<endevent>>
<<link [[다음|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
당신은 뒤돌아 <<person_ yi>> 뺨을 때려, 리버가 당신 쪽으로 주의를 돌린다. <<person2>><<person_ i>> 자신의 얼굴을 움켜잡자 리버가 당신을 노려본다.
<br><br>
나머지 시간은 아무 일 없이 지나간다.
<br><br>
<<endevent>>
<<link [[다음|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
<<if $soup_kitchen_init isnot 1>>
당신은 전에 들어 본 회색 건물을 찾아본다. 당신은 사원 그늘 아래의 나무 사이에 숨어 있는 건물을 찾는다. 당신은 문을 열어보지만, 잠겨 있다. 당신은 그 건물이 <span class="gold"><<ampm 18 00>>부터 <<ampm 21 00>></span>까지 연다고 들었었다.
<br><br>
<<else>>
당신은 무료 급식소로 다가가지만, 문은 잠겨있다. 당신은 <span class="gold"><<ampm 18 00>>부터 <<ampm 21 00>></span>까지 연다고 들었었다.
<br><br>
<</if>>
<<link [[다음|Wolf Street]]>><</link>>
<br><<widget "prayoptions">>
<<if _sydneyPray>>
<<set _prayPassage to "Temple Sydney Pray">>
<<else>>
<<set _prayPassage to "Temple Pray">>
<</if>>
<<templeicon "pray">><<link [[구원을 위해 기도한다 (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 2>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress -6>><<awareness -2>><<arousal -1200>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress -6>><<awareness -1>><<arousal -1000>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress -5>><<awareness -1>><<arousal -800>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress -4>><<awareness -1>><<arousal -600>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress -3>><<awareness -1>><<arousal -500>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress -2>><<awareness -1>><<arousal -400>>
<<else>>
<<stress -1>><<awareness -1>><<arousal -300>>
<</if>>
<</link>>
<<lawareness>><<lstress>><<larousal>>
<br>
<<if $insecurity_penis_tiny gte 1 and $player.penissize lte 0 and $acceptance_penis_tiny lte 999 and $daily.templePray isnot 1>>
<<templeicon "pray">><<link [[큰 자지를 위해 기도한다 (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 4>><<set $daily.templePray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_tiny" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_tiny" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_tiny" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_tiny" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_tiny" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_tiny" 10>>
<<else>>
<<stress 12>><<acceptance "penis_tiny" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_penis_small gte 1 and $player.penissize is 1 and $acceptance_penis_small lte 999 and $daily.templePray isnot 1>>
<<templeicon "pray">><<link [[큰 자지를 위해 기도한다 (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 5>><<set $daily.templePray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_small" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_small" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_small" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_small" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_small" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_small" 10>>
<<else>>
<<stress 12>><<acceptance "penis_small" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<if $player.gender is "m">>
<<if $insecurity_penis_big gte 1 and $player.penissize gte 4 and $acceptance_penis_big lte 999 and $daily.templePray isnot 1>>
<<templeicon "pray">><<link [[작은 자지를 위해 기도한다 (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 6>><<set $daily.templePray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_big" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_big" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_big" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_big" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_big" 10>>
<<else>>
<<stress 12>><<acceptance "penis_big" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_penis_big gte 1 and $player.penissize gte 2 and $acceptance_penis_big lte 999 and $daily.templePray isnot 1>>
<<templeicon "pray">><<link [[작은 자지를 위해 기도한다 (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 6>><<set $daily.templePray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_big" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_big" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_big" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_big" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_big" 10>>
<<else>>
<<stress 12>><<acceptance "penis_big" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<</if>>
<<if $insecurity_breasts_tiny gte 1 and $player.breastsize lte 0 and ($player.gender is "f" or $player.gender is "h") and $acceptance_breasts_tiny lte 999 and $daily.templePray isnot 1>>
<<templeicon "pray">><<link [[큰 젖가슴을 위해 기도한다 (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 7>><<set $daily.templePray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_tiny" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_tiny" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_tiny" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_tiny" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_tiny" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_tiny" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_tiny" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_breasts_small gte 1 and $player.breastsize gte 1 and $player.breastsize lte 5 and $acceptance_breasts_small lte 999 and $daily.templePray isnot 1>>
<<if $player.gender is "f" or $player.gender is "h">>
<<templeicon "pray">><<link [[큰 젖가슴을 위해 기도한다 (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 8>><<set $daily.templePray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_small" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_small" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_small" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_small" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_small" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_small" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_small" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<<else>>
<<templeicon "pray">><<link [[작은 젖가슴을 위해 기도한다 (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 8>><<set $daily.templePray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_small" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_small" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_small" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_small" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_small" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_small" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_small" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<</if>>
<<if $player.gender is "f" or $player.gender is "h">>
<<if $insecurity_breasts_big gte 1 and $player.breastsize gte 8 and $acceptance_breasts_big lte 999 and $daily.templePray isnot 1>>
<<templeicon "pray">><<link [[작은 젖가슴을 위해 기도한다 (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 9>><<set $daily.templePray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_big" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_big" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_big" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_big" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_big" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_breasts_big gte 1 and $player.breastsize gte 6 and $acceptance_breasts_big lte 999 and $daily.templePray isnot 1>>
<<templeicon "pray">><<link [[작은 젖가슴을 위해 기도한다 (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 9>><<set $daily.templePray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_big" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_big" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_big" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_big" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_big" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<</if>>
<<if $insecurity_pregnancy gte 1 and $acceptance_pregnancy lte 999 and playerBellySize() gte 8 and $daily.templePray isnot 1>>
<<set _pregnancyLink to (playerAwareTheyArePregnant() ? "당신의 임신한 배를 위해 기도한다 (1:00)" : "당신의 임신한 것처럼 보이는 배를 위해 기도한다 (1:00)")>>
<<templeicon "pray">><<link [[_pregnancyLink|_prayPassage]]>>
<<pass 60>><<set $phase to 10>><<set $daily.templePray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "pregnancy" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "pregnancy" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "pregnancy" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "pregnancy" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "pregnancy" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "pregnancy" 10>>
<<else>>
<<stress 12>><<acceptance "pregnancy" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<crimeicon "mark">><<link [[본다 (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 3>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<awareness 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<awareness 1>>
<<else>>
<<stress 12>><<awareness 1>>
<</if>>
<</link>>
<<gawareness>><<gstress>>
<br>
<<if !_sydneyPray>>
<<link [[그만둔다|Temple]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "passouttemple">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "temple">>
<<else>>
당신은 스스로를 너무 혹사시켰다.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<link [[다음|Lake Ritual]]>><</link>>
<br>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>
<</if>>
<</widget>>
<<widget "inittemple">>
<<set $temple_rank to "initiate">>
<<set $temple_initiate_days to 0>>
<<set $player.virginity.temple to true>>
<<set $temple_garden to 0>>
<<set $temple_quarters to 0>>
<<set $grace to 0>>
<<set $temple_harassed to 0>>
<<set $temple_chastity_timer to 30>>
<<set $temple_event to 1>>
<</widget>>
<<widget "prayerend">>
<<if Time.hour is 0>>
<<generate1>><<person1>>
<<monk_ ga>> 기도실에 들어온다. "청소하러 왔다네," <<he_ ga>> 말한다.
<<if $temple_sneak is 1>>
<<He_ ga>> 얼굴을 찌푸린다. "여기에 누가 있는줄은 몰랐구먼. 밤늦게까지 여기서 기도하는 건 좋은 생각이 아닐세. 아침에도 기도를 이어갈 수 있잖나. 아무튼 향이 다 타들어가고 있군."
<<else>>
"밤늦게까지 여기서 기도하는 건 좋은 생각이 아닐세. 아침에도 기도를 이어갈 수 있잖나. 아무튼 향이 다 타들어가고 있군."
<</if>>
<br><br>
<<endevent>>
<<link [[떠난다|Temple]]>><<unset $temple_sneak>><</link>>
<br>
<<elseif $temple_jordan_prayer is undefined and random(1, 20) is 20 and $temple_sneak is 1>><<set $temple_jordan_prayer to 1>>
<<npc Jordan>><<person1>>
기도실의 문이 열린다. 조던이 걸어 들어온다. <<He_ nun>> 당신을 보고 놀란 것처럼 보인다. <<He_ nun>> 뒤의 문을 닫고, 반대편으로 한 걸음 가서 앉는다.
<br><br>
"여기에 누가 있는 줄은 몰랐구나," <<he_ ga>> 속삭인다. <<He_ nun>> 몸을 가까이 기울인다. "몰래 들어왔니?"
<br><br>
<<link [[사실대로 말한다|Temple Prayer Truth]]>><<grace 1>><</link>><<ggrace>><<handholdingvirginitywarning>>
<br>
<<link [[거짓말한다|Temple Prayer Lie]]>><<grace -1>><</link>><<lgrace>><<handholdingvirginitywarning>>
<br>
<<elseif $temple_sneak is 1>>
<<link [[계속 기도한다 (1:00)|Temple Prayer]]>><<grace -5>><</link>><<llgrace>>
<br>
<<link [[그만둔다|Temple]]>><<unset $temple_sneak>><</link>>
<br>
<<else>>
<<link [[계속 기도한다 (1:00)|Temple Prayer]]>><</link>>
<br>
<<link [[그만둔다|Temple]]>><<unset $temple_sneak>><</link>>
<br>
<</if>>
<</widget>>
<<widget "eventstemple">>
<<if $rng gte 91>>
<<if $angel gte 6>>
<<generate1>><<person1>><<generate2>><<generatey3>>"오, 얘야," 당신 오른편의 목소리가 말한다. 목소리의 주인공은 나이 든 <<person_ ida>>. "너는 천사를 닮았구나. 내게 축복을 내려주지 않으련?"
<br><br>
<<link [[축복을 내린다 (0:10)|Temple Blessing]]>><<grace 3>><<pass 10>><</link>><<gggrace>>
<br>
<<link [[거절한다|Temple Blessing Refuse]]>><<grace -1>><</link>><<lgrace>>
<br>
<<elseif $demon gte 6>>
<<generate1>><<person1>><<generate2>>누군가가 당신의 오른편에서 새된 비명을 지른다. 비명을 지른 건 나이든 <<monk_ da>>. <<He_ nun>> 성표를 꺼내, 정신나간 듯한 눈빛으로 당신을 응시한다.
<br><br>
"사악한 마귀야!" <<he_ ga>> 소리친다. "이 성스러운 장소에서 사라져라. 당장!"
<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
<<person2>><<priest_ ga>> <<person1>><<monk_ rul>> 진정시키려 달려온다. <<person2>><<He_ nun>> 간신히 <<person1>><<him_ ul>> 당신에게서 떨어트려 놓고, 다른 방으로 데려간다.
<br><br>
<<person2>><<priest_ ga>> 당신 쪽으로 몸을 돌린다. "대단히 미안합니다," <<he_ ga>> 말한다. "우리 사람들 중 몇몇은 좀 폐쇄적이라서 말이예요." <<He_ ga>> 얼굴을 찌푸리더니, 당신의 뿔을 쳐다본다. "여기서 그런 복장을 입고 있는 건 사려야 합니다. 다른 건 몰라도 그건 실례예요."
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<<elseif $fallenangel gte 2>>
<<generatey1>><<generate2>><<person1>>
당신은 모든 이들이 당신에게서 시선을 피한다는 걸 알아차린다. 호기심어린 눈으로, 당신의 부서진 헤일로를 바라보는 <<person_ ul>> 빼면. <<His_ yi>> <<person2>><<father_ ga>> <<person1>><<his_ yi>> 눈을 가리고 끌고 간다.
<<gtrauma>><<trauma 6>>
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<<else>>
사원은 평소보다 더 바쁘다. 신도들은 붐비고, 수도자들은 모두에게 신경을 쓰려 애쓴다.
<br><br>
<<link [[다음|Temple]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 81>>
<<if _sydneyTemple and $sydney_templeWork is "garden">>
<<npc "Sydney">><<person1>>
당신이 창문을 내다보자, 많은 수련생들이 정원에 앉아 대화하는 게 보인다. 당신은 그들 사이에 시드니가 끼어 있는 걸 알아챈다.
<br><br>
<<link [[함께 대화한다 (1:00)|Temple Garden Join Sydney]]>><<pass 60>><<trauma -6>><<stress -6>><<npcincr Sydney love 1>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<link [[그들에게 정원을 청소하라고 한다 (1:00)|Temple Garden Encourage Sydney]]>><<grace 3>><<pass 60>><<tiredness 6>><</link>><<gtiredness>><<gggrace>>
<br>
<</if>>
<<link [[무시한다|Temple]]>><<endevent>><</link>>
<br>
<<else>>
당신이 창문을 내다보자, 많은 수련생들이 정원에 앉아 대화하는 게 보인다.
<br><br>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[함께 대화한다 (1:00)|Temple Garden Join]]>><<pass 60>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[그들에게 정원을 청소하라고 한다 (1:00)|Temple Garden Encourage]]>><<grace 3>><<pass 60>><<tiredness 6>><</link>><<gtiredness>><<gggrace>>
<br>
<<link [[무시한다|Temple]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<elseif $rng gte 71>>
당신은 수련생들 한 무리가 계단참 아래서 대화하는 게 보인다.
<br><br>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[함께 대화한다 (1:00)|Temple Stairs Join]]>><<pass 60>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[그들에게 주거 구역을 청소하라고 한다 (1:00)|Temple Stairs Encourage]]>><<grace 3>><<pass 60>><</link>><<gtiredness>><<gggrace>>
<br>
<<link [[무시한다|Temple]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 63 and playerBellyVisible() and $pregnancyspeechdisable is "f">>
<<generatey1>><<generate2>>
당신은 <<person1>><<person_ i>> 당신의 배를 응시하고 있는 걸 알아차린다. <<He_ nun>> <<person1>><<his_ yi>> <<person2>><<father_ ro>> 보이는 <<person2>><<person_>> 쪽으로 몸을 돌리고 묻는다. "<<pshe_ nun>> 임신한 거야?"
<br><br>
<<if $templePromised isnot "">>
<<He_ ga>> 대답한다. "그래 보이는구나. 기억하렴, 결혼한 뒤의 출산은 죄악이 아니란다." <<He_ nun>> 당신의 반지를 가리킨다. "어쩌면 이 마을도 아직 희망이라는 걸 갖고 있는지도."
<<ltrauma>><<trauma -6>><<lstress>><<stress -6>>
<<else>>
<<He_ ga>> 대답한다. "그래 보이는구나. 결혼 반지는 없지만,
<<if $worn.hands.name isnot "naked">>
<<pher_ yi>> <<worn_hands_name>> 아래에 있는 것일지도 모르겠구나."
<<else>>
그래도 우리는 <<phim_ ul>> 위해 기도해야 한단다.
<</if>>
<<gtrauma>><<trauma 6>>
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<<elseif $rng gte 59>>
<<generate1>><<person1>>
<<if $purity gte 990>>
<<priest_ ga>> 옆을 지나간다. <<He_ nun>> 순결을 향한 당신의 헌신에 대해 칭찬한다.
<<ltrauma>><<trauma -6>>
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<<elseif $purity gte 900>>
<<priest_ ga>> 옆을 지나간다. <<He_ nun>> 당신을 무시한다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<<elseif $purity gte 500>>
<<priest_ ga>> 옆을 지나간다. <<He_ nun>> 당신을 멈춰세운다. "얘야, 너는 잘못된 길로 가고 있구나." <<he_ ga>> 말한다. "너는 길을 바꾸어야만 해. 순결을 추구하는 길을 찾아라."
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<<else>>
<<priest_ ga>> 옆을 지나간다. <<He_ ga>> 당신을 멀찍이 피하며, <<his_ yi>> 숨소리 밑으로 기도를 읊조린다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 51>>
<<if $awareness gte 800>>
전투로 단련된 수도자들은, 겉치장에 불과한 말들을 신도들에게 들려준다.
<<if $temple_confessor_intro>>
고해의 봉인이 깨지지 않은 채로 남아있다, 아직까지는.
<<else>>
당신은 타락이 얼마나 깊이 퍼졌는지 궁금해 한다.
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<if _sydneyTemple>>
<<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
당신은 시드니도 그걸 알고 있을 거라 생각한다.
<<else>>
당신은 시드니는 이걸 모를 거라는 걸 부러워한다.
<</if>>
<br><br>
<</if>>
<<link [[다음|Temple]]>><</link>>
<br>
<<elseif $awareness gte 600>>
<<generate1>><<person1>>
긴장한 <<priest_ ga>> 벽 위의 돌기를 고친다. 다른 한 명은 신도들의 넋두리를 들으며 고개를 끄덕이면서, 위험의 소지가 있는지 방을 슥 훑어본다. <<monk_ nun>> 빨간 십자가가 표시된 문을 통해, 계단참 아래로 상자 하나를 몰래 내려보낸다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<<elseif $awareness gte 400>>
<<generate1>><<person1>>
수도자는 신도들을 돌봐 주느라 정신이 팔린 것으로 보인다. 당신은 <<monk_>> 한 명이 빨간 십자가가 표시된 문을 통해, 계단참 아래로 상자 하나를 몰래 내려보내는 것을 알아차린다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<<elseif $awareness gte 200>>
수도자는 지쳐 보인다. 신도들을 모두 상대하는 데 충분한 수가 있어 보이는데도 그렇다니, 이상한 일이다.
<br><br>
<<if _sydneyTemple>>
당신은 이게 시드니가 항상 지쳐 있는 이유일지 생각한다.
<br><br>
<</if>>
<<link [[다음|Temple]]>><</link>>
<br>
<<elseif $awareness gte 0>>
당신은 안전한 사원에 있어 안심이 된다.
<<lstress>><<stress -6>>
<br><br>
<<link [[다음|Temple]]>><</link>>
<br>
<<else>>
당신은 순수함과 수도자들만이 가득한 이곳에서, 안전함을 느낀다.
<<llstress>><<stress -18>>
<br><br>
<<link [[다음|Temple]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
<<generate1>><<person1>><<generate2>> 당신은 <<priest_ ga>> <<person2>><<monkPost "에게">> 말하는 걸 우연히 듣게 된다.
<br><br>
"밤중에 숲이 침범해 왔소," <<person1>><<priest_ ga>> 말한다. "이번에도."
<br><br>
"어떻게 할 수 있는 게 아닙니다," <<person2>><<monk_ ga>> 대답한다. "가위를 가져 오지요. 바라건대 수련생 몇 명 정도는 지킬 수 있을 겁니다."
<br><br>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<else>>
<<set $temple_garden -= 10>>
<</if>>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<<elseif $rng gte 36>>
<<generate1>><<person1>>
고개를 숙이고, 엄숙히 탄원하는 <<monks_ yi>> 행렬이 사원으로 행진한다. 그들의 수도복 밑에서 땡그랑거리는 소리가 들린다.
<br><br>
<<if $temple_rank is undefined or $temple_rank is "prospective" or $temple_rank is "initiate">>
<<link [[땡그랑거리는 소리에 대해 묻는다|Temple March Clink]]>><</link>>
<br>
<<else>>
<<link [[무기를 청소하는 걸 돕는다 (1:00)|Temple March Help]]>><<pass 60>><<grace 3>><</link>><<gggrace>>
<br>
<<link [[격려한다|Temple March Encourage]]>><<grace 1>><</link>><<ggrace>>
<br>
<</if>>
<<link [[무시한다|Temple]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>><<generate2>>
당신은 두 명의 수련생들이 나누는 대화를 우연히 듣게 된다.
<br><br>
"숙소가 어질러져 있더군," 한 명이 말한다. "거기 사는 <<person2>><<monks_ ga>> 밤새 파티를 한 모양이야. 어째선지는 모르겠지만 온 사방에 진흙도 뿌려놓았고."
<br><br>
"그들이 그걸 치워야만 했다면 그렇게까지 어질러져 있지는 않을 거야," 다른 이가 답한다. "너는 그들이 그들의 맹세를 보다 진지하게 받아들이고 있을 거라고 생각하는군."
<br><br>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<else>>
<<set $temple_quarters -= 10>>
<</if>>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>
<<monks_ yi>> 행렬이 아주 오래된 찬송가를 부르며 지나간다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<<elseif $rng gte 16>>
<<generate1>><<person1>>
<<priest_ ga>> 달콤한 향기가 나는 향로를 휘두르며 지나간다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<<elseif $rng gte 11>>
<<generateTemple 1>><<generateyTemple 2>><<generateyTemple 3>><<generateTemple 4>><<generateTemple 5>><<generateTemple 6>><<person1>>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<if $temple_rank is "initiate">>
<<monk_ ga>> 지나간다. "아, 수련생이로군." <<he_ ga>> 말한다. "알맞은 때에 왔구나. 우리는 오늘 헌금을 받으러 갈 거고, 네 도움이 필요하다. 더 많은 수도자들이 일렬로 붙어 다닐수록 사람들은 더 관대해지지." 여러 명의 다른 수련생들이 이미 <<him_ gwa>> 동행하고 있다.
<<else>>
<<monk_ ga>> 지나간다. "<<Sister_ yo>>," <<he_ ga>> 말한다. "우리는 오늘 헌금을 받으러 갈 건데, 동행하겠나?" 여러 명의 다른 수련생들이 이미 <<him_ gwa>> 동행하고 있다.
<</if>>
<br><br>
<<link [[따라간다 (2:00)|Temple Donations]]>><<grace 3 monk>><<pass 30>><</link>><<gggrace monk>>
<br>
<<link [[거절한다|Temple]]>><<grace -3 monk>><<endevent>><</link>><<llgrace monk>>
<br>
<<else>>
<<monk_ ga>> 사원을 나서고 있다. 수련생들의 행렬이 <<him_ ul>> 따라 나간다.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<</if>>
<<else>>
일에 지친 수련생이 두루마리 더미를 들고 달려들어온다.
<br><br>
<<if random(1, 5) is 5>>
<<generateTemple 1>><<person1>>
<<He_ ga>> 좌석에 걸려 넘어지고, 두루마리들이 바닥을 구른다.
<br><br>
<<He_ nun>> 여전히 바닥에 자빠져 있다. <<He_ nun>> 신음하는데, 그 목소리에는 고통보다는 분노가 어려 있다.
<br><br>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<link [[돕는다 (0:05)|Temple Help]]>><<pass 5>><<trauma -6>><</link>><<ltrauma>>
<<else>>
<<link [[돕는다 (0:05)|Temple Help]]>><<pass 5>><<trauma -6>><<grace 1>><</link>><<ggrace>><<ltrauma>>
<</if>>
<br>
<<link [[무시한다|Temple]]>><<endevent>><</link>>
<br>
<<elseif _sydneyTemple and $sydney_templeWork isnot "pray">>
<<if $sydneyromance is 1>>
당신은 시드니가 당신 곁을 달려 지나가며 당신의 뺨에 키스하기 전까지는 <<nnpc_he_ ga "Sydney">> 시드니인지 알아보지 못한다.<<npcincr Sydney lust 1>><<glust>>
<<else>>
시드니가 있다. <<nnpc_He_ nun "Sydney">> 몸을 돌려 당신에게 손을 흔들며 미소지어 주려다가, 좌석에 걸려 넘어질 뻔 한다.
<</if>>
<br><br>
<<link [[다음|Temple]]>><</link>>
<br>
<<else>>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "temple_effects">>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
<br>
미덕:
<div class="meter">
<<set _percent to Math.floor((($grace + 100)/ 100)*50)>>
<<if $grace isnot 100>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
<<else>>
<<print '<div class="goldbar glowbar" style="width:' + _percent + '%"></div>'>>
<</if>>
</div>
<br>
<</if>>
<<if C.npc.Sydney.init is 1 and _sydney_location is "temple">>
<<set _sydneyTemple to true>>
<</if>>
<</widget>>
<<widget "temple_title">><<silently>>
<<if _args[0] is "Sydney">>
<<switch $sydney.rank>>
<<case "initiate">><<set _text_output to "initiate">>
<<case "monk">><<set _text_output to (C.npc.Sydney.pronoun is "m" ? "monk" : "nun")>>
<<case "priest">><<set _text_output to "priest">>
<<default>><<set _text_output to "initiate">>
<</switch>>
<<elseif _args[0] is "dark">>
<<switch $temple_rank>>
<<case "initiate">><<set _text_output to "neonate">>
<<case "monk">>
<<if $temple_confessor_intro>>
<<set _text_output to "vessel">>
<<else>>
<<set _text_output to "apostle">>
<</if>>
<<case "priest">><<set _text_output to "dark priest">>
<<default>><<set _text_output to "neonate">>
<</switch>>
<<else>>
<<switch $temple_rank>>
<<case "initiate">><<set _text_output to "initiate">>
<<case "monk">><<set _text_output to ($player.gender_appearance is "m" ? "monk" : "nun")>>
<<case "priest">><<set _text_output to "priest">>
<<default>><<set _text_output to "initiate">>
<</switch>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "temple_Title">><<silently>>
<<if _args[0] is "Sydney">>
<<temple_title "Sydney">><<capitalise>>
<<elseif _args[0] is "dark">>
<<temple_title "dark">><<capitalise>>
<<else>>
<<temple_title>><<capitalise>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "endconfession">>
<<unset $attendant>>
<<unset $confession>>
<<endevent>>
<</widget>>
<<widget "endconfessionself">>
<<set $daily.confessed to $confession>>
<<endconfession>>
<</widget>>
<<widget "temple_bailey_options">>
<<babyRent>>
<<if $money gte $rentmoney + ($babyRent or 0)>>
<<link [[돈을 지불한다|Temple Bailey Pay]]>><</link>>
<br>
<<link [[거절한다|Temple Bailey Refuse]]>><<def 1>><<grace -30>><</link>><<lllgrace>>
<br>
<<else>>
<<set $baileypaychain to 0>>
<<set $baileyRefusedToPay += 1>>
<<set $baileyRefusedToPayTotal += $rentmoney + ($babyRent || 0)>>
<<set $baileyRefusedToPayTotalStat += $rentmoney + ($babyRent || 0)>>
<<if $speech_attitude is "meek">>
"도-돈이 없어요," 당신이 베일리에게 말한다. "그걸 사원에 대한 원망으로 삼지말아주세요."
<<elseif $speech_attitude is "bratty">>
"나한테 없어요," 당신이 베일리에게 말한다. "그리고 내 <<brothers_and_sistersPost "에게">> 둘러싸여서 물어보려면 배짱이 좀 필요하겠군요."
<<else>>
"나한테 없어요," 당신이 베일리에게 말한다. "신이 당신의 죄를 용서하길 바랍니다."
<</if>>
<br>
"빚은 우리를 망신시킵니다."
<br>
"우리 <<sisterPost>>님을 욕되게 합니다."<<lllgrace>><<grace -30>>
<br><br>
"두고 보지," 베일리가 말한다. <<nnpc_He_ nun Bailey>> 뒤돌아 떠난다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br>
<</if>>
<<set $renttime to 7>><<set $rentday to Time.weekDay>>
<</widget>>
<<widget "temple_spear_mission_end">>
<<unset $temple_spear_mission_winter>>
<</widget>><<set $outside to 0>><<effects>><<location "townhall">>
당신은 절벽 위에 있는 높은 빌딩인 시청에 다다랐다. 거리의 나머지 부분과 해변이 아래로 내려다보인다. 시청 자체는 일이 없으면 잠겨 있지만, 옆에 있는 시장의 사무실은 열려 있다.
<br><br>
<<generate1>><<person1>><<generate2>>
당신은 나무 문이 늘어선 긴 대기실에 들어간다. <<person1>><<personPost "이">> 프런트 데스크에 앉아 있다. 대기열이 있다.
<br><br>
<i>목적 없이 기다리는 건 무의미할 것 같다.</i>
<br><br>
<<loitericon>><<link [[줄을 선다 (0:20)|Town Hall Wait]]>><<pass 20>><</link>>
<br>
<<getouticon>><<link [[떠난다|Cliff Street]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<person2>><<personPost "의">> 뒤에 줄을 서서 기다린다.
<<if $rng gte 91>>
<<HePost "이">> 덜컹거리는 새장을 가져온다. <<hisPost "의">> 순서가 돌아오자, <<HePost "이">> 새장을 프론트 데스크에 올려놓지만, <<person1>><<personPost "은">> <<hisPost "의">> 고개를 젓는다. <<person2>><<personPost "은">>는 침울한 표정으로 떠난다.
<br><br>
<<elseif $rng gte 81>>
<<HePost "은">> 발을 동동거린다. "화장실 좀 써도 될까요?" <<hePost "이">> <<hisPost "의">> 차례가 오자 말한다.
<br>
<<person1>><<personPost "이">> <<person2>><<himPost "을">> 똑바로 응시한다. "그걸 줄을 서서 기다렸다고요? 밖에 공중화장실 있어요."
<br>
<<personPost "은">> 주변을 한 번 훑어보더니, 앞으로 몸을 기울여 속삭인다. 당신은 알아들을 수 없으나, <<person1>><<personPost "은">> 못마땅하다는 듯 눈을 굴리더니 왼쪽에 있는 문을 가리킨다. <<person2>><<personPost "이">> 거기로 급히 뛰어들어간다.
<br><br>
<<elseif $rng gte 71>>
<<HePost "이">> 경련하듯이 뒤틀린 미소를 짓는다. <<hisPost "의">> 차례가 되자, <<hePost "이">> 복화술로 말한다. "퀸이 날 기다리고 있어."
<br><br>
접수원이 손을 흔들어 <<himPost "을">> 안으로 들여보낸다.
<br><br>
<<elseif $rng gte 61>>
<<HePost "은">> <<hisPost "의">> 옆에서 <<hisPost "의">> 주먹을 꽉 쥔다. <<hisPost "의">> 차례가 되자, <<hePost "이">> 주먹을 컴퓨터 위에 올린다. "농업 부서," <<hePost "이">> 말한다. "항상 하던 절-"
<br><br>
접수원이 손을 흔들어 <<himPost "을">> 안으로 들여보낸다.
<br><br>
<<elseif $rng gte 51>>
<<HePost "가">> <<hisPost "의">> 눈을 계속 문지른다. <<hisPost "의">> 차례가 되자 <<hePost "은">> 하품을 멈췄다. "저는-" <<hePost "이">> 다시 튀어나오려는 하품을 참는다. "저는 불만 민원 좀 넣으려고 왔어요. 소음이-"
<br><br>
접수원이 종이 더미를 가져와, 강하게 쿵 하고 책상 위에 내려놓는다. "이 양식을 작성해 주세요."
<br><br>
<<person2>><<personPost "은">> 잠시 깜짝 놀란 듯 바라보지만, 이의를 제기하지는 않는다.
<br><br>
<<elseif $rng gte 41>>
<<HePost "은">> 두꺼운 바인더를 팔 아래 끼고 있다. <<hisPost "의">> 차례가 되자, <<hePost "은">> 바인더를 책상에 내려놓는다. "여기 당신이 원한 사진들입니다. 유해동물 증거들이요."
<br><br>
접수원은 바인더의 잠금쇠를 밀어 열고선 페이지를 휙 넘긴다. 당신은 구멍난 가구, 발톱 자국이 난 벽, 경첩이 뜯어진 문을 알아챈다.
<br><br>
"이 문제를 해당 부서로 보내겠습니다. 결정이 나면 연락을 드릴 겁니다."
<br>
"얼마나 걸립니까?"
<br>
"이동해 주세요 <<sirPost>>, 뒤에 기다리시는 분들 있습니다."
<br>
<<HePost "은">> 투덜거리지만, 이동한다.
<br><br>
<<elseif $rng gte 31>>
당신은 방이 충분히 따뜻하다고 생각하지만, <<HePost "은">> 마치 추운 듯이 <<hisPost "의">> 손을 싹싹 비비고 있다. <<hisPost "의">> 차례가 되자, <<hePost "은">> 말하기 전에 <<hisPost "의">> 손바닥을 입김으로 녹인다.
<br><br>
"교통 부서에 용건이 있어 왔습니다."
<br>
접수원이 컴퓨터에 뭔가를 입력한다. "오른쪽에 세 번째 문입니다."
<br><br>
<<elseif $rng gte 21>>
<<HePost "은">> 어리둥절한 표정으로 방을 둘러본다. <<hisPost "의">> 차례가 되자, <<hePost "은">> 외국 억양으로 말한다. "안녕하세요. 시장님 뵈러 왔습니다. 예약 해 뒀습니다."
<br><br>
접수원이 손을 흔들어 <<himPost "을">> 안으로 들여보낸다.
<br><br>
<<elseif $rng gte 11>>
<<HePost "은">> 한 손에 데이지 한 송이가 심긴 화분을 들고 있다. "농업 부서요," <<hePost "이">> <<hisPost "의">> 차례가 되자 말한다. 접수원은 고개를 끄덕이고, <<personPost "은">> 마치 <<hePost "이">> 어디로 가야 하는지 알고 있다는 듯 움직인다.
<br><br>
<<else>>
<<HePost "이">> 커다란 종이 뭉치를 들고 있다. <<hisPost "의">> 차례가 되자, <<hePost "이">> 종이 뭉치를 카운터에 쾅 내려놓는다. "전부 다 채웠어요," <<hePost "가">> 안도하며 말한다.
<br>
"감사합니다," 접수원이 대답한다. "시장님께 바로 전달하겠습니다."
<br>
<<HePost "은">> <<personPost "이">> 등을 돌리자마자 종이를 쓰레기통에 버린다.
<br><br>
<</if>>
당신의 차례다. <<person1>><<personPost "이">> 기다리고 있다.
<br><br>
<<if $hookah_plot is 1>>
당신은 물담배 가게에서 꾼 꿈에서, 시장이 갇혀 있던 것을 기억해낸다. <span class="teal">어떤 생각이 당신을 강타한다.</span><<set $hookah_plot to 2>>
<br><br>
<</if>>
<<askicon>><<link [[시장실에 대해 물어본다|Town Hall Ask]]>><</link>>
<br>
<<if $town_projects.bridge is undefined or $town_projects.bridge is 1>>
<span class="black">프로젝트가 발견되지 않았습니다.</span>
<br>
<<elseif $town_projects.bridge is 2>>
<<askicon>><<link [[옛 운하 위에 다리를 건설하는 것에 대해 물어본다 (1:00)|Town Hall Projects Bridge]]>><<pass 60>><</link>>
<br>
<<elseif $town_projects.bridge gte 3>>
<span class="green">옛 운하 위에 다리가 건설되었다.</span>
<br>
<</if>>
<<if $town_projects.road is undefined or $town_projects.road is 1>>
<span class="black">프로젝트가 발견되지 않았습니다.</span>
<br>
<<elseif $town_projects.road is 2>>
<<askicon>><<link [[마을과 호수 사이에 도로를 까는 것에 대해 물어본다 (2:00)|Town Hall Projects Road]]>><<pass 2 hours>><</link>>
<br>
<<elseif $town_projects.road gte 3>>
<span class="green">마을과 호수 사이에 도로가 깔렸다.</span>
<br>
<</if>>
<<if $town_projects.diving is undefined or $town_projects.diving is 1>>
<span class="black">프로젝트가 발견되지 않았습니다.</span>
<br>
<<elseif $town_projects.diving is 2>>
<<askicon>><<link [[호수에 고고학 현장 사무소를 세우는 것에 대해 물어본다 (1:00)|Town Hall Projects Diving]]>><<pass 60>><</link>>
<br>
<<elseif $town_projects.diving gte 3>>
<span class="green">호수 옆에 고고학 사무소가 세워졌다.</span>
<br>
<</if>>
<<if $town_projects.thicket is undefined or $town_projects.thicket is 1>>
<span class="black">프로젝트가 발견되지 않았습니다.</span>
<br>
<<elseif $town_projects.thicket is 2>>
<<askicon>><<link [[거주 지구의 덤불을 유지 관리하는 것에 대해 물어본다 (1:00)|Town Hall Projects Thicket]]>><<pass 60>><</link>>
<br>
<<elseif $town_projects.thicket gte 3>>
<span class="green">거주 지구의 덤불이 유지 관리되고 있다.</span>
<br>
<</if>>
<<if $town_projects.green is undefined or $town_projects.green is 1>>
<span class="black">프로젝트가 발견되지 않았습니다.</span>
<<elseif $town_projects.green is 2>>
<<askicon>><<link [[학교 뒷마당의 잔디밭을 정리하는 것에 대해 물어본다 (1:00)|Town Hall Projects Green]]>><<pass 60>><</link>>
<br>
<<elseif $town_projects.green gte 3>>
<span class="green">학교 뒷마당의 잔디밭이 유지 관리되고 있다.</span>
<br>
<</if>>
<<if $hookah_plot is 2>>
<<ind>><<link [[시장을 보러 왔다고 말한다|Town Hall Computer]]>><<set $hookah_plot to 3>><</link>>
<br>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Cliff Street]]>><<endevent>><</link>>
<br><<set $outside to 1>><<effects>>
당신은 절벽 위에 있는 높은 빌딩인 시청에 다다랐다. 거리의 나머지 부분과 해변이 아래로 내려다보인다. 시장의 사무실은 시청 옆에 있다.
<br><br>
밤에는 금속 셔터로 잠겨 있다.
<<if $skulduggery gte 200>>
악의적으로, 불빛이 깜박이는 경비 카메라가 당신을 주시하고 있다. 안에 들어갈 수 있는 다른 방법에 대해 생각해 보려 했지만, 머릿속이 안개가 낀 것처럼 흐리다. 아침이 될 때까지는 들어갈 수 없을 것 같다.
<<else>>
악의적으로, 불빛이 깜박이는 경비 카메라가 당신을 주시하고 있다. 아침이 될 때까지는 들어갈 수 없을 것 같다.
<</if>>
<br><br>
<<link [[다음|Cliff Street]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"여기가 어떤 일을 하는 곳인지 알려주실 수 있으신가요?" 당신은 묻는다.
<<elseif $speech_attitude is "bratty">>
"그래서, 넌 뭐 하는 사람인데?" 당신은 묻는다.
<<else>>
"여기서 무슨 일을 하세요?" 당신은 묻는다.
<</if>>
<br><br>
접수원은 한숨을 한 번 쉬고선, <<hisPost "의">> 목을 가다듬는다. "여기는 시장의 사무실입니다. 각각의 방엔 다양한 부서들이 있습니다. 시장님은 위층에 있으시지만, 지금은 바쁘셔서 아무도 만나실 수 없습니다."
<br><br>
"용건이 있으시면, 해당 부서로 연결해 드리겠습니다." <<HePost "이">> 시선을 당신의 어깨 너머로 보내자, 다음 사람이 당신을 옆으로 밀쳐낸다.
<br><br>
<<link [[다음|Cliff Street]]>><<endevent>><</link>>
<br><<effects>>
"아마 교통 부서로 가시면 될 겁니다." 접수원이 말한다. "오른쪽 세 번째 문입니다."
<br><br>
<<endevent>>
<<generate1>><<person1>>
당신은 안내에 따라 넓은 방에 들어간다. 한 <<personPost "이">> 당신을 마주보고 서 있지만, <<hisPost "의">> 고개를 숙인 채 탁자 위에 올려진 청사진에만 집중하고 있다. <<HePost "은">> 당신이 들어와 문을 닫자 그제서야 고개를 올린다.
<br><br>
"무엇을 도와드릴까요?" <<hePost "이">> 청사진을 다른 종이로 덮으며 묻는다.
<br><br>
<<if $speech_attitude is "meek">>
"저-저는 바브 가에 있는 다리를 다시 세우고 싶어요," 당신이 말한다. "운하 위에 있는 다리요."
<<elseif $speech_attitude is "bratty">>
"바브 가에 있는 다리 재건하러 왔어," 당신이 말한다. "운하 위에 있는 다리 말야."
<<else>>
"바브 가에 있는 다리를 다시 세우고 싶어요." 당신이 말한다. "운하 위에 있는 다리요."
<</if>>
<br><br>
<<person1>><<personPost "이">> 인상을 찌푸린다. "운하는 다 말라붙었어요." <<hePost "가">> 말한다. "영구적으로요. 다리가 무슨 소용이겠습니까?"
<br><br>
<<if $speech_attitude is "meek">>
"그-그걸 지으면 더 안전해 질 거에요." 당신이 말한다. "저 아래 빗물 배수구에 깡패들이 숨어있어요."
<<elseif $speech_attitude is "bratty">>
"그 운하는 안전하지 않아." 당신이 말한다. "불쾌한 사람들이 거기서 사람을 매복시킨다고."
<<else>>
"그걸 지으면 운하가 더 안전해 질 거에요." 당신이 말한다. "불쾌한 사람들이 거기서 매복했다가 사람들을 습격하고 있어요."
<</if>>
<br><br>
<<personPost "이">> 어깨를 으쓱한다. "마을에서는 비용을 지불할 수 없습니다." <<hePost "이">> 말한다. "그렇지만 당신이 비용의 일부를 내 주신다면야, 해볼 수도 있을 것 같네요. 아마 비용이 만-" <<hePost "가">> 잠시 멈칫한다. "<span class="gold">£15000 정도 들 겁니다."</span>
<br><br>
<<if $money gte 1500000>>
<<link [[다리 건축 비용을 지불한다 (£15000)|Town Hall Projects Bridge Buy]]>><<set $money -= 1500000>><<set $town_projects.bridge to 3>><<hope 6>><</link>><<ggghope>>
<br>
<<else>>
<span class="blue">당신은 그런 비용을 감당할 수 없다.</span>
<br>
<</if>>
<<link [[떠난다|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 돈을 건네준다. <<personPost "은">> 돈을 세고 나서 감춘다. 당신은 산더미같은 서류들을 건네받고, 서류들을 작성하느라 시간이 좀 걸린다. <<personPost "은">> 전화를 걸기 시작하고, 당신은 밖에서 이미 공사 차량이 움직이는 소리가 들린다는 생각이 든다. "금방 다리가 세워질 겁니다. 마을을 대표해서, 감사합니다."
<br><br>
당신은 당신이 속은 게 아니길 바라며 사무실을 떠난다.
<br><br>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
"아마 교통 부서로 가시면 될 겁니다." 접수원이 말한다. "오른쪽 세 번째 문입니다."
<br><br>
<<endevent>>
<<generate1>><<generate2>><<person1>>
당신은 안내에 따라 넓은 방에 들어간다. 한 <<personPost "이">> 책상에 기대어 <<person2>><<personPost "과">> 잡담을 나누고 있다. <<person2>><<personPost "은">> 먼저 당신을 알아채고, <<person1>><<personPost "에게">> 빠르게 고개를 끄덕인 후 당신을 지나쳐 방을 나간다.
<br><br>
"무엇이 필요하신가요?" <<person1>><<personPost "이">> 묻는다.
<br><br>
<<if $speech_attitude is "meek">>
"호수로 가는 길을 복구하고 싶어요," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"호수로 가는 길을 복구하고 싶은데," 당신이 말한다. "돈 얼마나 들어?"
<<else>>
"호수로 가는 길을 복구하고 싶어요," 당신이 말한다.
<</if>>
<br><br>
<<personPost "은">> 당신을 본다. "거기에 길이 있었다는 건 알고 있습니다만," <<hePost "이">> 말한다. "그리고 호수 옆 버스 정류장도요. 그렇지만 그건 사치스러운 낭비인 것 같네요. 거기엔 아무것도 없어요. 물을 제외하면요."
<br><br>
<<if $speech_attitude is "meek">>
"하지만 학생들은 거기로 가잖아요," 당신이 대답한다. "길이 생기면 더 안전해 질 거에요."
<<elseif $speech_attitude is "bratty">>
"그 때는 그런 관광 산업이 없었잖아," 당신이 대답한다. "그렇지?"
<<else>>
"사람들이 거기로 자주 산책하러 가요," 당신이 말한다. "학생들도요."
<</if>>
<br><br>
<<personPost "이">> 탁자 위에 손가락들을 두드린다. "무슨 말씀이신지는 알겠습니다만, 마을에서는 비용을 지불할 수 없습니다. 그걸 복구하려면, 당신이 <span class="gold">£25000</span>를 내야 할 겁니다."
<br><br>
<<if $money gte 2500000>>
<<link [[도로 복구 비용을 지불한다 (£25000)|Town Hall Projects Road Buy]]>><<set $money -= 2500000>><<set $town_projects.road to 3>><<status 25>><</link>><<gggcool>>
<br>
<<else>>
<span class="blue">당신은 그런 비용을 감당할 수 없다.</span>
<br>
<</if>>
<<link [[떠난다|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 돈을 건네준다. <<personPost "은">> 돈을 세고 나서 감춘다. 당신은 산더미같은 서류들을 건네받고, 서류들을 작성하느라 시간이 좀 걸린다. <<personPost "은">> 전화를 걸기 시작하고, 당신은 밖에서 이미 공사 차량이 움직이는 소리가 들린다는 생각이 든다. "금방 길이 복구될 겁니다. 마을을 대표해서, 감사합니다."
<br><br>
당신은 당신이 속은 게 아니길 바라며 사무실을 떠난다.
<br><br>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
접수원이 얼굴을 찡그린다. "무슨 생각을 하시는지 잘-"
<br><br>
<<endevent>>
<<if C.npc.Quinn.init is 1>>
<<npc Quinn>><<person1>>
<<himPost "의">> 뒤에 있는 문이 열리고, 중년의 <<personsimplePost "가">> 당신에게 고정한 채 걸어 나온다. 시장, 퀸이다.
<br><br>
"다시 만나서 반갑군," <<hePost "가">> 말한다. "방금 호수에 고고학 사무소를 세우고 싶다는 얘기를 들은 것 같은데, 맞나? 훌륭한 계획인 것 같군. 내 사무실에서 같이 얘기해 보지 않겠나?" <<HePost "가">> 당신의 어깨를 팔로 감싼다.
<br><br>
<<else>>
<<npc Quinn>><<person1>>
<<himPost "의">> 뒤에 있는 문이 열리고, 중년의 <<personsimplePost "가">> 당신에게 고정한 채 걸어 나온다.
<br><br>
"방금 호수에 고고학 사무소를 세우고 싶다는 얘기를 들은 것 같은데, 맞나?" <<hePost "이">> 묻는다. "훌륭한 계획인 것 같군. 내 사무실에서 같이 얘기해 보지 않겠나? 아, 먼저 내 소개부터 해야겠군. 나는 퀸이라고 하네." 당신은 그 이름을 알고 있다. <span class="red"><<HePost "은">> 시장이다.</span>
<br><br>
시장이 당신의 어깨를 팔로 감싼다.
<br><br>
<</if>>
<<link [[퀸의 사무실로 들어간다|Town Hall Projects Diving 2]]>><</link>>
<br>
<<link [[거절한다|Town Hall Projects Diving Refuse]]>><</link>>
<br><<effects>>
"흠," 퀸이 말한다. "네가 그렇다면. 하지만 흥미로운 주제였다. 나중에라도 다시 이 주제로 얘기하고 싶으면 다시 오도록."
<br><br>
<<HePost "은">> 접수원의 귀에 뭔가를 속삭이고는 문 너머로 사라진다.
<br><br>
<<link [[다음|Cliff Street]]>><<endevent>><</link>>
<br><<effects>>
"너 같은 학생이 우리 역사에 관심을 가져주다니, 기쁘군..." 퀸은 당신을 계단 위에 있는 <<hisPost "의">> 사무실로 안내하며 귀를 기울인다. 벽은 나무 패널로 덮여 있다. 모든 것이 오래된 골동품처럼 보인다.
<br><br>
<<if $museumAntiques.antiques.antiqueivorynecklace isnot "found" and $necklaceThief is "player">>
<<hisPost "의">> 책상 옆 받침대에 놓여 있는 유난히 화려한 케이스가 눈에 들어온다.당신은 그 안에 무엇이 들어있는지 즉시 알아챈다; <span class="blue">그건 푸른 보석이 박힌 상아 목걸이다</span>.
<br><br>
<</if>>
"그러면," 퀸은 <<hisPost "의">> 책상 뒤에 있는 등받이가 높은 의자에 앉아 <<himPost>> 앞에 있는 다른 의자를 가리키며 말한다. "호수 옆에 고고학 사무실을 짓고 싶다고?"
<br><br>
<<if $speech_attitude is "meek">>
"마-만약 가능하면요," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"그게 내가 말한 거야." 당신이 말한다.
<<else>>
"맞아요," 당신이 말한다.
<</if>>
<br><br>
"훌륭한 아이디어일세," 시장이 계속 말한다. "박물관의 그 늙은 영감탱이가 분명 그 일을 맡겠다고 펄쩍 뛸 거라는 게 눈에 선하군." <<HePost "은">> 책상 밑에서 위스키 한 병과 잔 두 개를 꺼낸다.
<<if playerBellyVisible()>>
<<HePost "은">> 당신의 <<bellyDescriptionPost "pc">>에는 전혀 관심을 기울이지 않는 것 같다.
<</if>>
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신은 배 속에 아기가 있어 술을 마시지 않는다.</span>
<<else>>
<<link [[마신다|Town Hall Projects Diving 3]]>><<wearProp "shotglass">><<set $phase to 1>><<set $drunk += 180>><</link>>
<</if>>
<br>
<<link [[거절한다|Town Hall Projects Diving 3]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase is 1>>
당신은 위스키를 아주 조금 홀짝인다. 목구멍이 불타오른다. 퀸은 <<hisPost "의">> 잔을 한 번에 마시고선 쾅 하고 책상에 내려놓는다.
<<else>>
퀸은 위스키를 한 번에 다 마시고선 쾅 하고 책상에 내려놓는다.
<</if>>
<br><br>
"이제," <<hePost "이">> 말한다. "세부 사항이라네. 폐허는 방대하고, 호수를 발굴하는 건 필수적이라네. 소문을 내는 안에 대해 제안하고 싶다만," <<hePost "이">> 다른 잔에 술을 따른다. "더 많은 다이빙을 장려하고, 제대로 된 전문가를 초청하게나."
<br><br>
"문제는 오직 하나일세." <<HePost "이">> <<hisPost "의">> 두번째 잔을 들어 훅 마신다. "돈이지. 땅을 구매하려면 <span class="gold">£50000</span> 쯤은 필요할 걸세."
<br><br>
<<if $money gte 5000000>>
<<link [[현장 사무소 설치 비용을 지불한다 (£50000)|Town Hall Projects Diving Buy]]>><<handheldon>><<set $money -= 5000000>><<set $town_projects.diving to 3>><<npcincr Winter love 15>><</link>><<ggglove "Winter">>
<br>
<<else>>
<span class="blue">당신은 그런 비용을 감당할 수 없다.</span>
<br>
<</if>>
<<link [[떠난다|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
"환상적이군!" 퀸이 외친다. "내가 전화하겠네. 곧바로 실행할 수 있도록 준비해 두지!"
<br><br>
<<if $museumAntiques.antiques.antiqueivorynecklace is "found">>
당신은 자리에서 일어난다. 하지만, 문으로 이동하기 전에, 책상 아래에서 딸깍하는 소리가 들린다. 문이 뒤에서 잠긴다.
"하지만 먼저, 그 목걸이를 받아가야겠는데."
<<if $worn.neck.name isnot "naked">>
당신은 혼란스러워하며 <<worn_neck_name_ ul>> 향해 손을 뻗는다. "아니, 그건 아니네."
<<else>>
당신은 혼란스러워하며 고개를 갸웃인다.
<</if>>
<br><br>
Quinn stands from <<hisPost>> desk. "'Great beast's tusks, carved anew. Starlight sapphire, midnight blue.' Sound familiar? You pilfered it from the lake, yes?" You realise <<hes>> talking about the ivory necklace. You're still carrying it. You take a step back, but Quinn gives you a disarming smile in response.
"Relax. I'll pay you quite handsomely for it. More than you'd get from the museum. But it's simply imperative that it be... preserved properly."
<br><br>
<<HePost>> opens a drawer, and begins counting notes. Many of them are the ones you just handed over. "How does <span class="gold">£6000</span> sound?"
<br><br>
<<link [[받아들인다|Town Hall Projects Diving Necklace]]>><<set $phase to 1>><</link>>
<br>
<<link [[거절한다|Town Hall Projects Diving Necklace]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<if $museumAntiques.antiques.antiqueivorynecklace is "notFound">>
<<museumAntiqueStatus "antiqueivorynecklace" "found">>
<<museumAntiqueStatus "antiqueivorynecklace" "talk">>
<<world_corruption "hard" 2>>
<<set $necklaceThief to "diver">>
<<if C.npc["Ivory Wraith"].init is 1>>
<<npcincr "Ivory Wraith" lust 10>>
<</if>>
You rise to your feet, and leave the office. "Give Bailey my regards," the mayor shouts after you.
<br><br>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<HePost>> looks to the ivory necklace displayed proudly next to <<himPost>>. "Imagine what other pieces of history could be submerged."
<br><br>
You rise to your feet, and leave the office. "Give Bailey my regards," the mayor shouts after you.
<br><br>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<museumAntiqueStatus "antiqueivorynecklace" "talk">>
<<world_corruption "hard" 2>>
<<set $antiquemoney -= 2000>><<set $antiquemoneyhistory += 2000>><<set $money += 600000>>
<<if $phase is 1>>
"Wonderful! You've done this town a great service, young
<<if $player.gender_appearance is "m">>
man."
<<else>>
lady."
<</if>>
<<HePost>> places <span class="gold">£6000</span> in your hands as you give <<himPost>> the necklace.
<<else>>
"I'm afraid that's not an option." You take another step back, and quickly search for a way out.
You make eye contact with <span class="red">a camera, with a baleful, blinking light.</span> A fog clouds your mind. You step forward again.
<br><br>
"There, I knew you could be reasonable." You're suddenly holding £6000, and Quinn is holding the necklace.
<</if>>
<<HePost>> proudly puts it on display in the empty case next to <<hisPost>> desk, looking elated. The door clicks again. "You may go. Give Bailey my regards."
<br><br>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
"그건 환경 부서 담당일 겁니다," <<personPost "이">> 말했다. "왼쪽 두 번째 문입니다."
<br><br>
<<endevent>>
<<generate1>><<person1>>
당신은 안내에 따라 작은 방에 들어간다. 한 <<personPost "이">> 책상 뒤에 앉아서 모니터를 응시하고 있다.
<br><br>
"간단하게 말해주세요," <<hePost "이">> 말한다.
<br><br>
<<if $speech_attitude is "meek">>
"거주 지구의 덤불을 좀 더 괜찮게 만들고 싶어요," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"거주 지구의 덤불을 좀 손보려고 하는데," 당신이 말한다. "뭐가 필요해?"
<<else>>
"거주 지구의 덤불을 좀 손보고 싶어요," 당신이 말한다.
<</if>>
<br><br>
<<personPost "이">> 한숨을 쉰다. "그렇게 하고 나면 정원 밖으로 튀어나온 그 덤불들에 대한 불만이 없어지겠죠, 아마도요. 그렇지만 그런 건 중요하지 않아요. 그걸 하려면 <span class="gold">£10000</span> 정도는 필요할 거고, 우리는 그럴 만한 예산이 없어요."
<br><br>
<<if $money gte 1000000>>
<<link [[덤불 정리 비용을 지불한다 (£10000)|Town Hall Projects Thicket Buy]]>><<set $money -= 1000000>><<set $town_projects.thicket to 3>><<hope 6>><</link>><<ggghope>>
<br>
<<else>>
<span class="blue">당신은 그런 비용을 감당할 수 없다.</span>
<br>
<</if>>
<<link [[떠난다|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<person1>><<personPost "이">> 고개를 끄덕이곤, <<hisPost "의">> 컴퓨터에 뭔가를 입력한다. "그렇게 오래 걸리진 않을 겁니다. 이제 나가셔도 됩니다."
<br><br>
당신은 당신이 속은 게 아니길 바라며 사무실을 떠난다.
<br><br>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<person1>><<personPost "은">> 머뭇거린다. "그건 아마 환경 부서 담당일 겁니다?" <<hePost "은">> 누구에게 하는 지 모를 질문을 한다. "네. 왼쪽의 두 번째 문입니다."
<br><br>
<<endevent>>
<<generate1>><<person1>>
당신은 안내에 따라 좁은 방에 들어간다. 한 <<personPost "이">> 창가에 서 있다. 당신이 도착한 것을 알아채지 못한 것 같다.
<br><br>
<<if $speech_attitude is "meek">>
"실례합니다," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"어이," 당신이 말한다.
<<else>>
"안녕하세요," 당신이 말한다.
<</if>>
<br><br>
<<HePost "은">> 당신의 목소리를 듣고 펄쩍 뛰어오른 후, 몸을 돌린다. <<hisPost "의">> 얼굴에 잠시 긴장과 두려움이 감돌다가, 곧 안심한 듯 풀린다. "미안합니다," <<hePost "가">> 말한다. "다른 분을 기다리고 있었거든요. 뭘 도와드릴까요?"
<br><br>
<<if $speech_attitude is "meek">>
"학교에 보기 흉한 야생 풀들이 자라고 있어요," 당신이 말한다. "전 거길 좀 깨끗하게 정리하고 싶어요."
<<elseif $speech_attitude is "bratty">>
"학교에 흉한 잔디밭이 있어," 당신이 말한다. "거길 좀 자르고 싶은데."
<<else>>
"학교에 보기 흉한 야생 잔디밭이 있어요," 당신이 말한다. "거길 잘라내고, 학생들을 위해 좀 깨끗하게 정리하고 싶어요."
<</if>>
<br><br>
"저희는 노동력이 부족합니다," <<hePost "이">> 말한다. "도로를 깨끗하게 유지하는 데 필요한 예산을 구하는 것만으로도 벅찹니다. 거기까지 정리하려면 <span class="gold">£30000</span> 정도는 더 필요할 겁니다."
<br><br>
<<if $money gte 3000000>>
<<link [[뒷마당 정리 비용을 지불한다 (£30000)|Town Hall Projects Green Buy]]>><<set $money -= 3000000>><<set $town_projects.green to 3>><<status 6>><</link>><<ggghope>>
<br>
<<else>>
<span class="blue">당신은 그런 비용을 감당할 수 없다.</span>
<br>
<</if>>
<<link [[떠난다|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<person1>><<personPost "이">> 고개를 끄덕인다. "교장에게-" <<hePost "이">> 급히 말을 멈춘다. "곧 뒷마당이 정리될 겁니다. 기부해 주셔서 감사합니다."
<br><br>
당신은 당신이 속은 게 아니길 바라며 사무실을 떠난다.
<br><br>
<<link [[떠난다|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 멍한 표정으로 방을 둘러본다. "안녕하세요," 당신은 외국인 같은 억양으로 말한다. "시장님 뵈러 왔습니다. 예약했었는데요."
<br><br>
접수원이 손을 흔들어 당신을 안으로 들여보낸다.
<br><br>
<<link [[다음|Town Hall Computer 2]]>><<endevent>><</link>>
<br><<effects>>
당신은 시장실로 들어간다. 방은 당신이 기억하는 그대로, 고풍스러운 가구와 장식품들로 가득하다. 퀸은 여기 없다.
<br><br>
<<if $necklaceThief is "player">>
상아 목걸이는 책상 옆 케이스에 들어있다. 목걸이가 사방에 푸른 빛을 반사합다.
<<else>>
책상 옆 받침대에 있는 무언가가 즉시 시선을 사로잡는다. <span class="blue">상아 목걸이가, 파란색 보석으로 장식되어, 방에 괴상하고 으스스한 느낌을 준다.</span> 그건 분명 무척 비쌀 것이다.
<</if>>
당신이 훔쳐가기에는 케이스가 너무 튼튼해 보인다. 또한 당신은 방 구석에서 카메라가 방 안을 천천히 훑고 있는 것을 발견한다.
<br><br>
당신은 사무실을 좀 더 자세히 살펴본다. 한쪽 벽에는 시장이 여러 무명 인사들과 악수하는 사진들이 일렬로 걸려 있다. 반대쪽 벽에는 거대한 멧돼지 머리가 장식되어 있다. 멀리 있는 벽에는, 책으로 가득 찬 선반이 늘어서 있다.
<br><br>
당신은 카메라가 당신에게서 멀리 떨어진 문 쪽으로 움직이기를 기다린다. 카메라가 움직이자, 당신은 책상 옆으로 돌아가 시장의 컴퓨터 화면을 훔쳐본다. 비밀번호가 필요하다.
<br><br>
<<link [[다음|Town Hall Computer 3]]>><</link>>
<br><<effects>>
돌아가려던 순간, 갑자기 당신 머릿속에 새겨진 한 단어가 스쳐 지나간다. 시도해 봐야 한다.
<br><br>
당신은 "결백한(immaculate)"을 입력한다. <span class="green">로그인에 성공한다.</span>
<br><br>
<<link [[다음|Town Hall Computer 4]]>><</link>>
<br><<effects>>
<<npc Quinn 1>><<person1>>
당신은 시장의 이메일들을 읽는다. <<HePost "은">> 마을 곳곳의 수많은 개인들과 주고받는 메세지를 통해 온갖 일에 다 손을 대고 있다. "어둠의 엘크" 프로젝트에 대한 언급이 보인다. 그 메일엔 뭔가 불법적인 암시가 들어있지만, 퀸은 <<hisPost "의">> 언어에 주의를 기울이고 있으며, 어떤 것도 확실하게 인정하지 않고 있다.
<br><br>
<<HePost "은">> <span class="red">베일리</span>와도 메일을 주고받고 있다. 가장 최근 기록은 몇 주 전이다. 베일리는 간단한 메세지로 시작한다:
<i>"다음주 금요일에 당신네 사람들을 부두에서 빼 줬으면 좋겠는데."</i>
<br>
<i>"자네가 뭘 하려는지는 안다만,"</i> 퀸이 대답한다. <i>"그리고 기꺼이 도와주고 싶다만, 현재로서는 불가능하네. 여러 사람을 매우 빡치게 할 걸세."</i>
<br>
베일리가 퉁명스럽게 대답한다, <i>"이건 부탁이 아니야."</i>
<br>
그것에 대해서 퀸은 베일리가 어디에 지랄질을 하면 될 지에 대해 길고, 상세한 설명문을 작성해 두었다. 그러나, 이 메일은 전송되지 않은 채로 저장되어 있다. 대신 <<hePost "은">> 소심하게 <i>"알겠네."</i>라고 답장해 둔다.
<br><br>
<<link [[다음|Town Hall Computer 5]]>><</link>>
<br><<effects>>
<<earnFeat "Sins of the Past">>
퀸은 몇 년 전, 베일리와 비슷한 대화를 나눈 적이 있다. 보내지 않은 불평불만 이메일로 퀸이 이 상황에 불만이 가득하다는 것을 알 수 있음에도 불구하고, 베일리는 명령을 내리고 있다. 그것들 중 일부는 퀸이 저지른 "죄"를 언급하며, <<hePost "이">> 이미 오래 전에 대가를 치렀다고 주장한다.
<br><br>
당신은 퀸의 사무실 문이 열리는 소리와, 계단을 올라오는 발소리를 듣는다. 당신은 컴퓨터에서 로그오프하고, 책상 앞에 앉는다.
<br><br>
<<npc Winter 2>>
퀸이 들어오고, 윈터가 뒤따라 들어온다. "아," 퀸이 말한다. "약속을 잡은 적이 없-"
<br>
"여기 있어서 다행이구나," 윈터가 끼어든다. <<person2>><<hePost "이">> 마치 발에 용수철이라도 달린 듯이 힘차게 책상으로 다가와, 지도를 펼친다. 퀸이 다시 당신을 향해 눈살을 찌푸렸지만, 당신이 여기 있는 것에 대해 의문을 제기하지는 않는다.
<br><br>
<<link [[다음|Town Hall Computer 6]]>><</link>>
<br><<effects>>
당신은 지도를 본다. 당신은 지도에서 도시와 해안선을 알아채지만, 지도의 핵심은 바다다. 작은 섬을 포함하여 많은 섬이 지도에 그려져 있다.
<br><br>
"넌 몇몇 요소들이 의미하는 고대 도시에 대해 알고 있겠지," 윈터가 말한다. "지금껏 확실한 증거는 발견되지 않았는데, 이제야 그 이유를 알겠어." <<HePost "은">> 지도의 바다 한 가운데 손을 얹고 말한다. "이곳은 육지였어. 도시는 물 속에 있었던 거야!"
<br><br>
<<link [[다음|Town Hall Computer 7]]>><</link>>
<br><<effects>>
"저흰 해양 발굴을 위한 자금이 없습니다," 퀸이 말한다. "다시 호수로 돌아가시죠. 제가 듣기론-"
<br><br>
"호수가 저를 이 발견으로 이끌었고, 아직 여전히 거기 미스터리들이 남아 있는 걸 알지만, 도시 전체가-"
<br><br>
퀸은 지도를 접어 윈터의 복부에 찔러넣는다. "당신은 학계의 자랑입니다. 이 안건은 다음 의회 회의에서 꺼내도록 하겠습니다." <<person1>><<HePost "은">> 윈터와 당신을 잊어버린 듯, 자리에 앉는다.
<br><br>
<<link [[다음|Town Hall Computer 8]]>><</link>>
<br><<effects>>
당신은 사무실을 떠나 윈터를 따라간다. <<person2>><<his_ yi>> 조금 전의 분투에 지쳐, 어느 정도 기운이 빠진 채로, <<he_ nun>> 벽에 기댄다.
<br><br>
"어렸을 때는 직접 다이빙을 하곤 했지. 문제 없어. 호수에서 할 일이 많아."
<br><br>
<<HePost "은">> <<hisPost "의">> 가슴을 끌어올리고, 건물에서 빠르게 걸어나온다.
<br><br>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<widget "mapLocations">>
<!--keeps track of old settings for older versions-->
<<if $avaliableMapsVersion is 2>>
<<set _map to clone($map)>>
<</if>>
<<set $map to {
"hideLinks": false,
"available": {
"Domus Street": ["Barb Street", "Danube Street", "Residential alleyways"],
"Barb Street": ["Domus Street", "Cliff Street", "Connudatus Street", "Residential alleyways"],
"Danube Street": ["Domus Street", "Wolf Street", "Connudatus Street", "Residential alleyways"],
"Connudatus Street": ["Barb Street", "Danube Street", "Cliff Street", "Wolf Street", "Residential alleyways", "Commercial alleyways"],
"Cliff Street": ["Barb Street", "Starfish Street", "Connudatus Street", "High Street", "Commercial alleyways"],
"Wolf Street": ["Danube Street", "Nightingale Street", "Connudatus Street", "High Street", "Commercial alleyways"],
"High Street": ["Cliff Street", "Wolf Street", "Starfish Street", "Nightingale Street", "Commercial alleyways", "Park"],
"Starfish Street": ["Cliff Street", "Mer Street", "High Street", "Oxford Street", "Park"],
"Nightingale Street": ["Wolf Street", "Elk Street", "High Street", "Oxford Street", "Park"],
"Oxford Street": ["Starfish Street", "Nightingale Street", "Mer Street", "Elk Street", "Park", "Industrial alleyways"],
"Mer Street": ["Starfish Street", "Oxford Street", "Harvest Street", "Industrial alleyways"],
"Elk Street": ["Nightingale Street", "Oxford Street", "Harvest Street", "Industrial alleyways"],
"Harvest Street": ["Mer Street", "Elk Street", "Industrial alleyways"],
"Residential alleyways": ["Domus Street", "Barb Street", "Danube Street", "Connudatus Street", "Commercial alleyways"],
"Commercial alleyways": ["Connudatus Street", "Cliff Street", "Wolf Street", "High Street", "Residential alleyways", "Park"],
"Park": ["High Street", "Starfish Street", "Oxford Street", "Nightingale Street", "Commercial alleyways", "Industrial alleyways"],
"Industrial alleyways": ["Oxford Street", "Mer Street", "Elk Street", "Harvest Street", "Park"]
},
"arrayList": ["Domus Street","Barb Street","Danube Street","Connudatus Street","Cliff Street","Wolf Street","High Street","Starfish Street","Nightingale Street","Oxford Street","Mer Street","Elk Street","Harvest Street","Residential alleyways","Commercial alleyways","Park","Industrial alleyways"]
}>>
<<set $availableMapsVersion to 3>>
<</widget>><<widget "displayLinks">>
<<for _i to 0; _i lt $link_table.length; _i++>>
<<if $map.hideLinks is true and $options.mapMovement is true>>
<<if $map.hideLinksCheck[_i] is true>>
<<continue>>
<</if>>
<</if>>
<<print $link_table[_i]>>
<</for>>
<</widget>>
<<widget "add_link">>
<<if _args[0]>>
<<set $link_table[$link_table.length] to _args[0]>>
<</if>>
<</widget>>
<<widget "hideDisplay">>
<<if $map.hideLinks is true and $options.mapMovement is true>>
<<if _args[0] is true>>
<<set $map.hideLinksCheck.push(true)>>
<<else>>
<<set $map.hideLinksCheck.push(false)>>
<</if>>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
당신은 군중을 훑어본다.
<<if Time.dayState is "night">>
이 시간엔 많은 사람들이 술에 취해 있다. 어렵지 않을 것이다.
<</if>>
<<if $rng gte 80>>
<<if Time.dayState is "night">>
<<generate1>><<person1>> <<person_ i>> 비틀대다가 당신 앞에서 땅에 쓰러진다. "나눈 너어어무 서툴러," <<he_ nun>> 일어서려고 애쓰다가, 실패하며 중얼거린다.
<<if $pronoun is "m">>
<<he_ nun>> 어딘가에서 <<his_ yi>> 셔츠를 잃어버린 것 같지만, <<he_ nun>> 신경도 쓰지 않고 심지어 깨닫지도 못하는 것 같다.
<<else>>
<<he_ ga>> 몸을 앞으로 기울이자, <<his_ yi>> 깊게 파인 드레스가 헐렁하게 늘어져, <<his_ yi>> 천박한 젖가슴을 당신에게 드러낸다. <<He_ nun>> 신경도 쓰지 않고 심지어 깨닫지도 못하는 것 같다.
<</if>>
<br><br>
<<link [[훔친다|Connudatus Drunkard Rob]]>><<crimeUp 15 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[그냥 도와준다|Connudatus Drunkard]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>> <<person_ i>> 진열대 앞에 기대어, 진열대를 살펴보고 있다. <<His_ yi>> <<wallet_ un>> <<him_ yi>> 뒤에 있는 얇은 끈에 걸려 있다.
<br><br>
<<link [[낚아챈다|Connudatus Snatch]]>><<crimeUp 15 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[내버려둔다|Connudatus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 60>>
<<generate1>><<generate2>><<fullGroup_ i>> 식당 밖에 앉아 있다. <<person1>><<persons_ yi>> <<wallet_ un>> <<his_ yi>> 다리 옆에 있는 가방 위에 놓여 있다.
<br><br>
<<link [[가져간다|Connudatus Thievery Restaurant]]>><<crimeUp 15 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[내버려둔다|Connudatus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 45>>
<<generate1>><<person1>>당신은 사진을 찍는 관광객을 발견한다. <<He_ nun>> 낭비할만한 돈이 있을 것이다.
<br><br>
<<link [[카메라를 훔친다|Connudatus Camera]]>><</link>>
<br>
<<link [[떠난다|Connudatus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 20>>
차 한 대가 가게 앞에 멈춰 선다. <<generate1>><<person1>><<person_ i>> <<his_ yi>> 차 문을 열어둔 채 밖으로 나와, 건물 안으로 들어간다. 그리고 <<his_ yi>> <<wallet_ un>> 좌석 위에 있다.
<br><br>
<<link [[가져간다|Connudatus Car]]>><<crimeUp 15 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[내버려둔다|Connudatus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<generate1>><<person1>><<person_ i>> 벤치에 앉아 있고, <<wallet_ un>> 그 옆에 놓여있다.
<br><br>
<<link [[가져간다|Connudatus Street Bench]]>><<crimeUp 15 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[내버려둔다|Connudatus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
<<famegood 1>>
당신은 <<personPost>>에게 손을 내밀고 <<him_ i>> 일어설 수 있도록 도와준다. <<He_ ga>> 안정되기 까지 약간 시간이 걸린다. 멀리서 한 무리의 사람들이 <<himPost>>에게 손을 흔들었고, <<he_ nun>> 똑같이 손을 흔들었다. <<he_ nun>> 비틀거리며 <<his_ yi>> 친구들에게 가기 전에 "친절한 천사에게 감사해야겠네," 라고 말한다.
<br><br>
<<endevent>>
<<link [[다음|Connudatus Street]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
당신은 몸을 숙이고, 한 손으로 <<his_ yi>> 팔을 잡고, 다른 한 손으로 <<his_ yi>> <<wallet_ ul>> 가져간다. 당신이 <<him_ ul>> <<his_ yi>> 발로 일어서도록 세우자 <<he_ nun>> 당신에게 기댄다.
<br><br>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 쉬운 목표물로부터 더 이상 배울 수 있는 것은 없다.</span>
<</if>>
"네가 날 만진 걸 느꼈어," <<he_ ga>> 말한다. "네가 뭘 원하는지 알아." <<He_ nun>> 손을 뻗어 당신의 <<groin_ ul>> 더듬는다.
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[이점을 활용한다|Connudatus Drunkard Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[밀쳐낸다|Connudatus Drunkard Push]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<promiscuity4>>
<<enable_rescue>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Connudatus Drunkard Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
당신은 <<person_ ul>> 당신에게서 밀쳐낸다.
<<if $rng gte 71>>
"머엉청이," <<he_ ga>> 비웃는다. "가만히 있는 착한 <<girl_ i>> 되어야지."
<br><br>
<<link [[다음|Connudatus Drunkard Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He_ nun>> 또 넘어질 뻔 한다. "어이," 한 목소리가 외친다, "그 불쌍한 <<girl_ un>> 내버려두고 이리 와." <<person_ un>> 웃으면서 고개를 돌리고, 손을 흔든다. <<He_ nun>> <<his_ yi>> 친구들에게 돌아간다.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"어이," 한 목소리가 외친다. "그 불쌍한 <<girl_ un>> 내버려 둬." <<person_ un>> 목소리가 들리는 쪽을 바라본다. 당신에 대해서는 잊어버린 듯, <<he_ nun>> 몸을 돌려 <<his_ yi>> 친구들에게로 걸어간다.
<br><br>
<<clotheson>>
<<elseif $enemyhealth lte 0>>
당신은 <<him_ ul>> 땅바닥에 밀어버린다. <<He_ nun>> 다시 일어나려고 안간힘을 쓴다. <<tearful>> 당신은 안전을 위해 도망친다.
<br><br>
<<clotheson>>
<<elseif $alarm is 1>>
"어이," 한 목소리가 외친다. "그 불쌍한 <<girl_ un>> 내버려 둬." <<person_ un>> 목소리가 들리는 쪽을 바라본다. 당신에 대해서는 잊어버린 듯, <<he_ nun>> 몸을 돌려 <<his_ yi>> 친구들에게로 걸어간다.
<br><br>
<<clotheson>>
<<elseif $finish is 1>>
<<He_ nun>> 비틀거리며 당신에게서 멀어진다.
<br><br>
<<clotheson>>
<</if>>
<br><br>
<<connudatuswallet>>
<<endcombat>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 쉬운 목표물로부터 더 이상 배울 수 있는 것은 없다.</span>
<</if>>
당신은 지나가면서 <<wallet_ ul>> 잡는다.
<<if $rng gte 61>>
줄이 고정된 곳에서 팽팽하게 당겨진다. <<person_ i>> 돌아서서 당신을 현장에서 잡는다. "작은 쥐새끼가," <<he_ ga>> 당신의 어깨를 움켜 잡으면서 말한다. "너한테 존경심이란 걸 가르쳐주지."
<br><br>
<<link [[다음|Connudatus Snatch Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
그것은 끈에서 떨어져 나간다. 당신은 속도를 바꾸지 않고, 걸어간다.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyanger += 200>><<npcidlegenitals>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 50>>
<span id="next"><<link [[다음|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Connudatus Snatch Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"이 작은 <<whorePost>> 같으니," <<he_ nun>> 진열대에 기대면서 헉헉거린다. <<tearful>> 당신은 기회를 노려 빠져나온다. <<He_ nun>> 당신을 돌아보지만, 당신은 이미 떠난 뒤다. <<his_ yi>> <<walletPost>>도 마찬가지다.
<br><br>
<<clotheson>>
<<elseif $enemyhealth lte 0>>
당신은 <<him_ ul>> 진열대로 밀쳐낸다. <<He_ nun>> 거기에 부딪힌다. <<tearful>> 당신은 <<his_ yi>> 지갑을 손에 들고, 안전한 곳으로 달아난다.
<br><br>
<<clotheson>>
<<elseif $enemyanger lte 50>>
<<person_ un>> 진열대에 기대어 있다. "본... 본때를 <<phimPost>>에게 보여줘야 겠군, 그럼 되겠지," <<he_ ga>> 헉헉거린다. <<tearful>> 당신은 기회를 노려 빠져나온다. <<He_ nun>> 당신을 돌아보지만, 당신은 이미 떠난 뒤다. <<his_ yi>> <<walletPost>>도 마찬가지다.
<<clotheson>>
<<else>>
<<generate2>><<person2>>"무슨 일이야?" <<person_ i>> 소리친다. <<He_ nun>> <<person1>><<person_ ul>> 붙잡고 <<him_ ul>> 제지한다.
<br><br>
"이 <<girl_ i>> 내 <<wallet_ ul>> 가져가려고 했어 이 멍청아," <<person_ un>> 끼어든 이를 밀어내면서 소리를 지른다. <<He_ nun>> 화가 나서 눈을 부릅뜨고, 주위를 둘러본다. 하지만 <<he_ nun>> 당신을 찾을 수 없었다. <<his_ yi>> <<walletPost>>도 마찬가지다.
<<clotheson>>
<</if>>
<br><br>
<<connudatuswallet>>
<<endcombat>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 쉬운 목표물로부터 더 이상 배울 수 있는 것은 없다.</span>
<</if>>
<<person1>>당신은 무릎을 꿇고 신발 끈을 묶는 척 한다. 당신은 일어서면서 <<wallet_ ul>> 집어 든다.
<<if $rng gte 61>>
<<person2>><<person_ un>> 당신을 알아챈다. "<<pShe_ ga>> 네 걸 훔치고 있어! 봐!" <<he_ ga>> 소리친다.
<<gstress>><<stress 6>>
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[도망친다|Connudatus Thievery Restaurant Run]]>><<crimeUp 30 "thievery">><<tiredness 12>><</link>><<crime "thievery">><<ggtiredness>>
<br>
<<link [[허세를 부린다|Connudatus Thievery Restaurant Bluff]]>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 그들이 일어서기도 전에, 군중 속으로 달려가 모습을 감춘다. 하지만 그들은 당신을 잘 볼 수 있었다.
<br><br>
<<connudatuswallet>>
<<endevent>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $speech_attitude is "meek">>
"죄송합니다!" 당신은 그렇게 말하며, <<person1>><<wallet_ ul>> 테이블 위에 놓고 그들 사이를 바라본다. "제가 시력이 좋지 않아서 제 물건인 줄 알았어요."
<<elseif $speech_attitude is "bratty">>
"실은," 당신은 그렇게 말하며, <<person1>><<wallet_ ul>> 테이블 위에 놓는다. "나는 그냥 이걸 당신에게 돌려주려던 참이에요. 다른 누군가가 이걸 가져가서 제가 되찾아왔거든요. 그런 식으로 비난하지 마세요."
<<else>>
"저는 여기서 일하고 있는데," 당신은 그렇게 말하며, <<person1>><<wallet_ ul>> 테이블 위에 놓는다. "고객들이 쉽게 가져갈 수 있는 곳에 귀중품을 맡기는 것은 회사 정책에 위배되는 일이에요. 앞으로는 더 조심해주세요."
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<person_ un>> <<person2>><<person_ ul>> 돌아본다. "넌 항상 호들갑이라니까."
<br><br>
"호들갑이라고? 그럼 네가 진짜 물건을 강탈당할 때도 내가 조용히 있어야 한다고 생각해?"
<br><br>
<span class="green">당신은 그들의 논쟁을 뒤로 하고, <<person1>><<wallet_ ul>> 가져간다.</span>
<br><br>
<<connudatuswallet>>
<<endevent>>
<<else>>
<span class="red"><<person_ un>> <<wallet_ ul>> 들어올려 품 속에 챙긴다.</span> "알겠어," <<he_ ga>> 의심스러운 눈초리로 당신을 바라보며, 말한다. 이번에는 빈손으로 떠나야 한다.
<br><br>
<<endevent>>
<<link [[다음|Connudatus Street]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $speech_attitude is "meek">>
"실례합니다 <<sirPost>>," 당신은 <<his_ yi>> 소매를 잡아당기며 말한다. "제가 도와드리고 싶은데. 사진 한 장 찍어 드릴까요?"
<<elseif $speech_attitude is "bratty">>
"마을에 처음 오시나요?" 당신은 말한다. "도움이 필요해보이시네요. 제가 사진 찍어드릴까요?"
<<else>>
"안녕하세요," 당신은 말한다. "원하신다면 사진을 찍어 드릴 수 있는데요."
<</if>>
<br><br>
<<He_ nun>> 미소 짓는다. "정말 친절한 제안이구나. 여기 있단다," <<he_ nun>> 당신에게 카메라를 건네주고 당신에게서 몇 피트 떨어진 곳으로 걸어간다.
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 쉬운 목표물로부터 더 이상 배울 수 있는 것은 없다.</span>
<</if>>
<br><br>
<<if $rng gte 61>>
<<He_ nun>> 당신이 기대했던 것보다 빨리 돌아선다. "이봐!" <<he_ ga>> 소리친다. "그걸 돌려줘!" 당신은 달리기 시작한다. <<He_ nun>> 당신을 따라 달린다.
<<gstress>><<stress 6>><<tiredness 12>><<ggtiredness>>
<br><br>
<<athleticsdifficulty 1 1000 true>>
<<if $athleticsSuccess>>
당신은 노점상을 돌아다니며 <<him_ ul>> 뿌리치려 하고, 그것은 <span class="green">성공한다</span>. 당신은 조용한 장소를 찾아서 카메라를 살펴본다.
<<if $rng gte 81>>
꽤 비싸 보인다. 당신은 이것으로 어느정도 벌 수 있을 것이다.
<<set $blackmoney += 30>><<crimeUp 30 "thievery">>
<<elseif $rng gte 61>>
그것은 꽤 흔한 물건이지만, 가치가 있어 보인다.
<<set $blackmoney += 15>><<crimeUp 25 "thievery">>
<<elseif $rng gte 41>>
그것은 확실히 저렴한 물건이지만, 가치가 없는 것은 아니다.
<<set $blackmoney += 10>><<crimeUp 10 "thievery">>
<<elseif $rng gte 21>>
그것은 꽤 조잡한 물건으로 보이고, 그렇게 가치 있는 것도 아니다.
<<set $blackmoney += 5>><<crimeUp 5 "petty">>
<<else>>
그것은 정말 싸구려라, 그 재료인 플라스틱보다도 가치가 없다.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Connudatus Street]]>><</link>>
<br>
<<else>>
당신은 노점상을 돌아다니며 <<him_ ul>> 뿌리치려 하지만, 그것은 <span class="red">실패한다</span>. <<He_ nun>> 당신을 뒤쫓아 골목으로 들어간다. 당신이 모퉁이를 돌자 울타리가 당신의 길을 막고 있다. <<person_ un>> 당신 뒤에서 멈춘다.
<br><br>
"사람들이 말하길 이 마을의 <<girls_ ga>> 약하고 순종적이라고 말했지," <<he_ nun>> <<his_ yi>> 소매를 걷어 올렸다. "내가 네게 네 입장을 알게 해줄 필요가 있어 보이는군."
<br><br>
<<link [[카메라를 던진다|Connudatus Camera Throw]]>><</link>>
<br>
<<link [[그대로 서 있는다|Connudatus Camera Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<He_ nun>> 때마침 몸을 돌려 당신이 군중 속으로 사라지는 것을 본다.
<br><br>
당신은 조용한 장소를 찾아서 카메라를 살펴본다.
<<if $rng gte 81>>
꽤 비싸 보인다. 당신은 이것으로 어느정도 벌 수 있을 것이다.
<<set $blackmoney += 30>><<crimeUp 30 "thievery">>
<<elseif $rng gte 61>>
그것은 꽤 흔한 물건이지만, 가치가 있어 보인다.
<<set $blackmoney += 15>><<crimeUp 25 "thievery">>
<<elseif $rng gte 41>>
그것은 확실히 저렴한 물건이지만, 가치가 없는 것은 아니다.
<<set $blackmoney += 10>><<crimeUp 10 "thievery">>
<<elseif $rng gte 21>>
그것은 꽤 조잡한 물건으로 보이고, 그렇게 가치 있는 것도 아니다.
<<set $blackmoney += 5>><<crimeUp 5 "petty">>
<<else>>
그것은 정말 싸구려라, 그 재료인 플라스틱보다도 가치가 없다.
<</if>>
<<endevent>>
<br><br>
<<link [[다음|Connudatus Street]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 <<him_ yi>> 뒤로 카메라를 던진다. <<He_ nun>> 그것을 쫓아 달린다. "만약 네가 그것을 망가트렸다면, 내가 너를 부숴버릴 거야," <<he_ ga>> 땅을 박차오르면서 말한다. 당신은 <<he_ ga>> 정신이 팔려 있는 동안 울타리를 기어올라 다른 쪽으로 몸을 끌어당긴다. <<he_ ga>> 돌아설 때쯤엔 당신은 이미 떠나있다.
<br><br>
<<link [[다음|Connudatus Street]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Connudatus Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Connudatus Camera Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"바로 이거야," <<he_ ga>> 말한다. "이거 때문에 내가 여기까지 왔지. 넌 카메라 훔치는 <<whorePost>> 짓이나 계속 해라, 난 그냥 다른 걸 살거야." <<He_ nun>> <<he_ ga>> 왔던 길을 되돌아간다.
<br><br>
<<clotheson>>
<<elseif $enemyhealth lte 0>>
당신은 <<him_ ul>> 땅바닥에 밀친 뒤 울타리를 오르기 시작한다. <<he_ ga>> <<his_ yi>> 발로 일어섰을 때엔 당신은 이미 탈출한 뒤다. 당신은 한동안 계속 움직이다가 방해받지 않을 조용한 장소를 찾아본다.
<br><br>
<<clotheson>>
<<else>>
<</if>>
<br><br>
당신은 카메라를 살펴본다.
<<if $rng gte 81>>
꽤 비싸 보인다. 당신은 이것으로 어느정도 벌 수 있을 것이다.
<<set $blackmoney += 30>><<crimeUp 30 "thievery">>
<<elseif $rng gte 61>>
그것은 꽤 흔한 물건이지만, 가치가 있어 보인다.
<<set $blackmoney += 15>><<crimeUp 25 "thievery">>
<<elseif $rng gte 41>>
그것은 확실히 저렴한 물건이지만, 가치가 없는 것은 아니다.
<<set $blackmoney += 10>><<crimeUp 10 "thievery">>
<<elseif $rng gte 21>>
그것은 꽤 조잡한 물건으로 보이고, 그렇게 가치 있는 것도 아니다.
<<set $blackmoney += 5>><<crimeUp 5 "petty">>
<<else>>
그것은 정말 싸구려라, 그 재료인 플라스틱보다도 가치가 없다.
<</if>>
<br><br>
<<endcombat>>
<<link [[다음|Connudatus Street]]>><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 쉬운 목표물로부터 더 이상 배울 수 있는 것은 없다.</span>
<</if>>
<<if $rng gte 51>>
당신이 열려있는 차로 걸어 가서 당신에게 그럴 권리가 있다는 것처럼 <<wallet_ ul>> 집어든 순간, 때마침 <<person_ i>> 건물을 빠져나온다. <<He_ nun>> 아직 당신을 보지 못했지만 곧 보게 될 것이다.
<<gstress>><<stress 6>>
<br><br>
<<link [[도망친다|Connudatus Car Run]]>><<crimeUp 30 "thievery">><</link>><<crime "thievery">>
<br>
<<link [[차 안에 숨는다|Connudatus Car Hide]]>><</link>>
<br>
<<link [[내버려둔다|Connudatus Street]]>><<endevent>><</link>>
<br>
<<else>>
당신은 열려있는 차로 걸어 가서 당신에게 그럴 권리가 있다는 것처럼 <<wallet_ ul>> 집어든다. 곧 돌아온 <<person_ un>> 아무것도 눈치채지 못한 채로 차를 몰고 떠난다.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 <<wallet_ ul>> 손에 들고, 도망친다. <<person_ i>> 반응하기까지 약간의 시간이 필요했고, 그것은 혼잡한 거리에서 당신이 사라지기엔 충분했다.
<br><br>
<<connudatuswallet>>
<<endevent>><<set $outside to 1>><<set $location to "town">><<effects>>
<<wallet_ ul>> 손에 들고 당신은 차 안으로 뛰어들어 뒷좌석 밑으로 기어간다.
<<if $rng gte 51>>
<<person_ un>> <<his_ yi>> <<wallet_ i>> 사라진 것이나 승객이 있다는 것도 눈치채지 못하고, 앉아서 엔진에 시동을 건다.
<br><br>
차가 도로를 따라 덜컹거릴 때 당신은 좌석 밑에 숨는다. <<he_ ga>> 차를 세우기까지는 오래 걸리지 않는다. 문이 열리는 소리가 들리고 차가 조금 더 달리다가, 다시 한 번 멈춘다. 운전사는 차에서 내리고, 이번에는 문을 닫는다.
<br><br>
당신은 창문 밖을 들여다 본다. 당신은 엘크 가에 있는 건물들 중 하나에 있다. 외곽에 있는 철책선이, 여러 개의 붉은 벽돌로 된 건물을 보호하듯 세워져 있다. 당신은 차에서 내린다.
<br><br>
<<pass 5>>
당신은 <<wallet_ ul>> 열어본다. 비어있다.
<br><br>
<<endevent>>
<<link [[주변을 둘러본다|Elk Compound]]>><</link>>
<br>
<<else>>
<<person_ un>> 앉아서, 주위를 둘러본 다음, 다시 밖으로 나간다. <<He_ nun>> 분명히 <<he_ ga>> <<his_ yi>> <<wallet_ ul>> 건물에 두고 왔다고 생각할 것이다.
<br><br>
<<he_ ga>> 돌아오기 전에 당신은 당신의 은신처에서 일어나 차에서 탈출한다.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 61>>
당신은 벤치 뒤로 걸어가서, 손을 뻗어 그 좌석에서 <<wallet_ ul>> 꺼낸다.
<<stress 6>><<gstress>>
<<outfitChecks>>
<<if _shirtless>>
<<person_ un>> 당신을 잡으려 하지만, 당신은 <<him_ ul>> 떨쳐내고 안전한 곳으로 도망친다.
<br><br>
<<else>>
<<person_ i>> 당신의 <<top_name_ ul>> 잡고 있다.
<<set _top.integrity -= 10>>
<<if _top.integrity lte 0>>
당신은 <<him_ ul>> 밀쳐내지만, 당신의 옷은 <<his_ yi>> 손아귀에 잡혀 찢어진다. <<integritycheck>><<exposure>><<if $exposed gte 1>><<covered>><</if>> 당신은 안전한 곳으로 달아난다.
<<else>>
당신은 <<him_ ul>> 떨쳐내지만, 당신의 <<top_name_ i>> 찢어지는 소리가 살짝 들린다. 당신은 안전한 곳으로 달아난다.
<</if>>
<br><br>
<</if>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 쉬운 목표물로부터 더 이상 배울 수 있는 것은 없다.</span>
<</if>>
<br><br>
<<connudatuswallet>>
<<endevent>>
<<else>>
당신은 벤치 뒤로 걸어가서, 손을 뻗어 <<person_ i>> 눈치채지 못하게 <<wallet_ ul>> 가져간다.
<br><br>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 쉬운 목표물로부터 더 이상 배울 수 있는 것은 없다.</span>
<</if>>
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
금전 등록기는 카운터에 놓여 있다. 단단히 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠는 쉽게 열릴 것처럼 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Dance Studio Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">>
<br>
<<else>>
<span class="red">그 자물쇠는 당신이 열 수 없을 것 같다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Dance Studio]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $weekly.theft.danceStudio to true>>
<<set $tip to random(3000, 9000)>>
당신은 능숙하게 금전 등록기를 열고 안에 있는 돈을 세어 본다.
거기에는 <<printmoney $tip>>만큼 돈이 있다.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[가져간다|Dance Studio]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">>
<br>
<<link [[놓고 간다|Dance Studio]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
금전 등록기는 카운터에 놓여 있다. 단단히 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠는 쉽게 열릴 것처럼 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Ocean Breeze Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">>
<br>
<<else>>
<span class="red">그 자물쇠는 당신이 열 수 없을 것 같다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $weekly.theft.oceanBreeze to true>>
<<set $tip to random(3000, 9000)>>
당신은 능숙하게 금전 등록기를 열고 안에 있는 돈을 세어 본다.
거기에는 <<printmoney $tip>>만큼 돈이 있다.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[가져간다|Ocean Breeze]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">>
<br>
<<link [[놓고 간다|Ocean Breeze]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
금전 등록기는 카운터에 놓여 있다. 단단히 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠는 쉽게 열릴 것처럼 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Strip Club Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">>
<br>
<<else>>
<span class="red">그 자물쇠는 당신이 열 수 없을 것 같다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Strip Club]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $weekly.theft.stripClub to true>>
<<set $tip to random(3000, 9000)>>
당신은 능숙하게 금전 등록기를 열고 안에 있는 돈을 세어 본다.
거기에는 <<printmoney $tip>>만큼 돈이 있다.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[가져간다|Strip Club]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">>
<br>
<<link [[놓고 간다|Strip Club]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
금전 등록기는 카운터에 놓여 있다. 단단히 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠는 쉽게 열릴 것처럼 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Clothing Shop Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">>
<br>
<<else>>
<span class="red">그 자물쇠는 당신이 열 수 없을 것 같다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Clothing Shop]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $weekly.theft.clothingShop to true>>
<<set $tip to random(3000, 9000)>>
당신은 능숙하게 금전 등록기를 열고 안에 있는 돈을 세어 본다.
거기에는 <<printmoney $tip>>만큼 돈이 있다.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[가져간다|Clothing Shop]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">>
<br>
<<link [[놓고 간다|Clothing Shop]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
금전 등록기는 카운터에 놓여 있다. 단단히 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠는 쉽게 열릴 것처럼 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Furniture Shop Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">>
<br>
<<else>>
<span class="red">그 자물쇠는 당신이 열 수 없을 것 같다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Furniture Shop]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $weekly.theft.furnitureShop to true>>
<<set $tip to random(3000, 9000)>>
당신은 능숙하게 금전 등록기를 열고 안에 있는 돈을 세어 본다.
거기에는 <<printmoney $tip>>만큼 돈이 있다.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[가져간다|Furniture Shop]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">>
<br>
<<link [[놓고 간다|Furniture Shop]]>><</link>>
<</if>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
금전 등록기는 카운터에 놓여 있다. 단단히 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠는 쉽게 열릴 것처럼 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Cosmetics Store Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">>
<br>
<<else>>
<span class="red">그 자물쇠는 당신이 열 수 없을 것 같다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Cosmetics Store]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $weekly.theft.cosmeticsShop to true>>
<<set $tip to random(3000, 9000)>>
당신은 능숙하게 금전 등록기를 열고 안에 있는 돈을 세어 본다.
거기에는 <<printmoney $tip>>만큼 돈이 있다.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[가져간다|Cosmetics Store]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">>
<br>
<<link [[그냥 둔다|Cosmetics Store]]>><</link>>
<</if>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
금전 등록기는 카운터에 놓여 있다. 단단히 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠는 쉽게 열릴 것처럼 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Hairdressers Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">>
<br>
<<else>>
<span class="red">그 자물쇠는 당신이 열 수 없을 것 같다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Hairdressers]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $weekly.theft.hairDressers to true>>
<<set $tip to random(3000, 9000)>>
당신은 능숙하게 금전 등록기를 열고 안에 있는 돈을 세어 본다.
거기에는 <<printmoney $tip>>만큼 돈이 있다.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[가져간다|Hairdressers]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">>
<br>
<<link [[놓고 간다|Hairdressers]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
금전 등록기는 카운터에 놓여 있다. 단단히 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠는 쉽게 열릴 것처럼 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Tailor Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">>
<br>
<<else>>
<span class="red">그 자물쇠는 당신이 열 수 없을 것 같다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Tailor Shop]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $weekly.theft.tailor to true>>
<<set $tip to random(3000, 9000)>>
당신은 능숙하게 금전 등록기를 열고 안에 있는 돈을 세어 본다.
거기에는 <<printmoney $tip>>만큼 돈이 있다.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[가져간다|Tailor Shop]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">>
<br>
<<link [[놓고 간다|Tailor Shop]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
금전 등록기는 카운터에 놓여 있다. 단단히 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠는 쉽게 열릴 것처럼 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Pet Shop Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">>
<br>
<<else>>
<span class="red">그 자물쇠는 당신이 열 수 없을 것 같다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Pet Shop]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $weekly.theft.petShop to true>>
<<set $tip to random(3000, 9000)>>
당신은 능숙하게 금전 등록기를 열고 안에 있는 돈을 세어 본다.
거기에는 <<printmoney $tip>>만큼 돈이 있다.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[가져간다|Pet Shop]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">>
<br>
<<link [[놓고 간다|Pet Shop]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
금전 등록기는 카운터에 놓여 있다. 단단히 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠는 쉽게 열릴 것처럼 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Toy Shop Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">>
<br>
<<else>>
<span class="red">그 자물쇠는 당신이 열 수 없을 것 같다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Toy Shop]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $weekly.theft.toyShop to true>>
<<set $tip to random(3000, 9000)>>
당신은 능숙하게 금전 등록기를 열고 안에 있는 돈을 세어 본다.
거기에는 <<printmoney $tip>>만큼 돈이 있다.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[가져간다|Toy Shop]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">>
<br>
<<link [[놓고 간다|Toy Shop]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
금전 등록기는 카운터에 놓여 있다. 단단히 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠는 쉽게 열릴 것처럼 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Tattoo Parlour Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">>
<br>
<<else>>
<span class="red">그 자물쇠는 당신이 열 수 없을 것 같다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Tattoo Parlour]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $weekly.theft.tattooParlour to true>>
<<set $tip to random(3000, 9000)>>
당신은 능숙하게 금전 등록기를 열고 안에 있는 돈을 세어 본다.
거기에는 <<printmoney $tip>>만큼 돈이 있다.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[가져간다|Tattoo Parlour]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">>
<br>
<<link [[놓고 간다|Tattoo Parlour]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
당신은 점잖게 고개를 끄덕이고 금전 등록기에서 물러난다. <<He_ nun>> 당신을 밖으로 안내하기 전에 돈을 가져다가 주머니에 넣는다.
"다시는 밤에 이 근처에서 너를 보고 싶지 않구나, 알겠니?" <<He_ nun>> 당신을 건물 앞에 두고 간다.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 0>><<effects>>
<<if $athleticsSuccess>>
당신은 금전 동록기에서 돈을 빼앗아 달아난다. <<He_ nun>> 당신을 향해 돌진하나, <span class="green">당신은 <<his_ yi>> 손을 피하고,</span> <<him_ ul>> 바닥에 널브러지게 한다.
<br><br>
당신은 건물에서 길을 따라 골목으로 달린다. 당신은 도망쳤다.
<<set $money += $tip>><<crimeUp `$tip / 100` "thievery">>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
당신은 금전 동록기에서 돈을 빼앗아 달아난다. <<He_ nun>> 당신을 향해 돌진하고, <span class="red">당신의 발목을 움켜쥐어,</span> 당신을 바닥에 널브러지게 한다.
<br><br>
"이제 정말 널 잡았어."라고 <<he_ ga>> 당신 위에 올라타면서 말한다.
<br><br>
<<link [[다음|Skulduggery Shop Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>>
<<seductionskilluse>>
<br><br>
"아마도 우리가 거래를 할 수 있을 거 같은데요," 당신은 흥얼거리듯 말한다. "당신이 건물 뒤편에서 뭘 하고 있었는지 알고 있어요. 냄새가 나거든요."
<<promiscuity4>>
<<if $seductionrating gte $seductionrequired>>
<<person_ un>> 얼굴을 붉히고 당신에게서 거리를 두었다. 당신은 가까이 다가가서, 장난스럽게 웃으며 팔로 <<his_ yi>> 허리를 감싼다.
<br><br>
<<link [[다음|Skulduggery Shop Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"나쁘지 않은 시도구나, 창년아" 라고 <<person_ un>> 으르렁거린다. "'내가 기분이 좋은 걸 다행으로 여겨라. 나가서 다시는 내 눈에 띄지 마라." <<He_ nun>> 당신이 건물을 떠나는 것을 지켜본다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 50>><<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Skulduggery Shop Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Skulduggery Shop Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 당신에게서 돈을 뜯어낸다. "네가 여기서 무슨 일이 있었는지 떠들고 다니지 않는다면 난 네 작은 침입을 신고하지 않을 거야. 알았냐?" <<He_ nun>> 당신을 일으켜 세우고 밖으로 밀어낸다.
<br><br>
<<tearful>> 당신은 몸을 추스린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
당신은 <<him_ ul>> 발로 차서 거리를 벌린다. <<tearful>> 당신은 허둥지둥 일어서서 건물에서 뛰쳐나온다.
<<set $money += $tip>><<crimeUp `$tip / 100` "thievery">>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Skulduggery Shop Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Skulduggery Shop Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 눈을 마주치지 않으며 <<his_ yi>> 옷을 고쳐 입는다. <<tearful>> 당신은 금전 동록기에서 돈을 가지고, 건물에서 나온다. 당신은 탈출구에서 <<his_ yi>> 엉덩이를 때려, <<him_ i>> 움찔하게 한다.
<br><br>
<<set $money += $tip>><<crimeUp `$tip / 100` "thievery">>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
당신은 <<him_ ul>> 발로 차서 거리를 벌린다. <<tearful>> 당신은 허둥지둥 일어서서 건물에서 뛰쳐나와 나가는 길에 돈을 낚아챈다.
<br><br>
<<set $money += $tip>><<crimeUp `$tip / 100` "thievery">>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<He_ nun>> 눈을 마주치지 않으며 <<his_ yi>> 옷을 고쳐 입고 있지만, 금전 등록기 앞에 서 있다.
<br><br>
<<tearful>> 당신은 건물 밖으로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>><<set $lock to 200>>
마구간 옆에 작은 사무실 건물이 있다. 문에 자물쇠가 걸려 있다. 돈이 보관되어 있는 곳 같다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠는 쉽게 열릴 것처럼 보인다.</span>
<br><br>
<<lockpickicon>><<link [[문의 자물쇠를 딴다 (0:10)|Riding School Register Sneak]]>><<pass 10>><<crimeUp 10 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">그 자물쇠는 당신이 열 수 없을 것 같다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Riding School]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $weekly.theft.ridingSchool to true>>
<<set $tip to random(3000, 9000)>>
당신은 교묘하게 문을 열고 어두운 내부로 기어들어간다. 원하는 걸 찾을 때까지, 당신은 서랍을 뒤져본다.
거기에는 <<printmoney $tip>>만큼 돈이 있다.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<link [[가져간다|Riding School]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">>
<br>
<<link [[놓고 간다|Riding School]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
금전 등록기는 카운터에 놓여 있다. 단단히 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠는 쉽게 열릴 것처럼 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|Spa Register Sneak]]>><<pass 10>><<crimeUp 20 "thievery">><</link>><<crime "thievery">>
<br>
<<else>>
<span class="red">그 자물쇠는 당신이 열 수 없을 것 같다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Spa]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $weekly.theft.spa to true>>
<<set $tip to random(3000, 9000)>>
당신은 능숙하게 금전 등록기를 열고 안에 있는 돈을 세어 본다.
거기에는 <<printmoney $tip>>만큼 돈이 있다.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[가져간다|Spa]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">>
<br>
<<link [[놓고 간다|Spa]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
금전 등록기가 놓여 있다. 단단히 잠겨 있다.
<br><br>
<<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠는 쉽게 열릴 것처럼 보이지만,</span> 하지만 도서관은 너무 사람들이 많아서 위험을 감수할 수 없다.
<<else>>
<span class="red">그 자물쇠는 당신이 열 수 없을 것 같다.</span>
<<skulduggeryrequired>>
<br>
어차피 도서관은 너무 사람들이 많아서 위험을 감수할 수 없다.
<</if>>
<br><br>
<<else>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">자물쇠는 쉽게 열릴 것처럼 보인다.</span>
<br><br>
<<lockpickicon>><<link [[자물쇠를 딴다 (0:10)|School Library Register Sneak]]>><<pass 10>><<crimeUp 5 "thievery">><</link>><<crime "thievery">>
<br>
<<else>>
<span class="red">그 자물쇠는 당신이 열 수 없을 것 같다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<link [[다음|Library Rental Counter]]>><<endevent>><<set $eventskip to 1>><</link>><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $weekly.theft.schoolLibraryMoney to true>>
<<if $libraryMoneyStolen is undefined>>
<<set $libraryMoneyStolen to 0>>
<</if>>
<<set $tip to random(3000, 9000)>>
당신은 능숙하게 금전 등록기를 열고 안에 있는 돈을 세어 본다.
거기에는 <<printmoney $tip>>만큼 돈이 있다.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>>
<br><br>
<<link [[가져간다|School Library]]>><<set $money += $tip>><<set $libraryMoneyStolen += ($tip / 100)>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">>
<br>
<<link [[놓고 간다|School Library]]>><</link>>
<br><<widget "skulshopevents">>
<<generateSecurity 1>><<person1>>
발소리가 들리고, 어둠 속에서 형체가 어렴풋이 드러난다. <<He_ nun>> 경찰관 제복을 입고 있다. "잡았다." <<He_ ga>> 말한다. "계산대에서 물러나."
<br><br>
<<link [[따른다|Skulduggery Shop Comply]]>><</link>>
<br>
<<link [[도망친다|Skulduggery Shop Run]]>><</link>><<athleticsdifficulty 1 1000>><<crime "resisting">>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[유혹한다|Skulduggery Shop Seduce]]>><</link>><<promiscuous4>><<crime "coercion">>
<br>
<</if>>
<</widget>><<set $outside to 0>><<location "flats">><<effects>>
<<set $avery_cards_intro to 1>>
Avery leads you into the building. <<He>> makes for the lift, but pauses as the door opens. <<His>> nose scrunches, as if smelling something unpleasant, and <<he>> elects to take the stairs instead.
<br><br>
<<if $flats_progress gte 2>>
You climb several floors, then walk down another corridor. Avery stops beside a door with a <span class="purple">knob shaped like a lotus flower.</span> This is Bailey's flat.
<br><br>
<<link [[Warn Avery|Avery Cards Intro Bailey Warn]]>><</link>>
<br>
<<link [[Say nothing|Avery Cards Intro 2]]>><</link>>
<br>
<<elseif $flats_progress is 1>>
You climb several floors, then walk down another corridor. Avery stops beside a door with a <span class="purple">knob shaped like a lotus flower.</span> You remember the warning. Bad people reside here.
<br><br>
<<link [[Warn Avery|Avery Cards Intro Warn]]>><</link>>
<br>
<<link [[Say nothing|Avery Cards Intro 2]]>><</link>>
<br>
<<else>>
You climb several floors, then walk down another corridor. Avery stops beside a door with a knob shaped like a lotus flower.
<br><br>
<<link [[다음|Avery Cards Intro 2]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "bratty">>
"I'm surprised you'd spend time in a place as cheap-looking as this," you say.
<<elseif $speech_attitude is "meek">>
"This place looks scary," you say.
<<else>>
"This place looks rough," you say. "I'm surprised you know people here."
<</if>>
<br><br>
Avery laughs. "You're right," <<he>> says. "But keep those thoughts to yourself once we're inside."
<br><br>
<<link [[다음|Avery Cards Intro]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
You tug Avery's sleeve. "Please don't open it," you say. "This is where Bailey lives. The orphanage owner."
<<elseif $speech_attitude is "bratty">>
You grab Avery's wrist. "Don't open it," you say. "Bailey lives here. They run the orphanage."
<<else>>
You rest your hand on Avery's wrist as <<he>> reaches for the knob. "Don't open it," you say. "This is Bailey's flat."
<</if>>
<br><br>
"My sweet <<pcpetname "Avery">>," Avery laughs, patting your hand. "Who do you think we're here to see?"
<br><br>
<<link [[다음|Avery Cards Intro 2]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
You tug Avery's sleeve. "Please don't open it," you say. "I was warned to stay away."
<<elseif $speech_attitude is "bratty">>
You grab Avery's wrist. "Don't open it," you say. "I was warned about this flat."
<<else>>
You rest your hand on Avery's wrist as <<he>> reaches for the knob. "Don't open it," you say. "I've heard that bad people live here."
<</if>>
<br><br>
"My sweet <<pcpetname "Avery">>," Avery laughs, patting your hand. "I should hope so."
<br><br>
<<link [[다음|Avery Cards Intro 2]]>><</link>>
<br><<effects>>
<<npc Bailey 2>>
<<set $bailey_avery_met to 1>>
Avery raps the doorknob twice. You hear footsteps on the other side, then the door swings open, revealing a familiar figure. <span class="purple">It's Bailey.</span>
<br><br>
"I'm on schedule, I hope," Avery says, holding out <<person1>><<his>> hand. Bailey ignores <<him>>, and stares at you instead, <<person2>><<his>> expression the cousin of anger. Avery smoothly transforms <<person1>><<his>> failed handshake, sweeping <<his>> arm around your shoulders. "You said I could bring a partner."
<br><br>
Bailey nods, and turns <<person2>><<his>> attention to Avery at last. "To accompany you," <<he>> says. "Not to play." <<He>> steps aside, allowing Avery and you entrance.
<br><br>
<<link [[다음|Avery Cards Intro 3]]>><</link>>
<br><<effects>>
<<npc Leighton 3>>
<<npc Quinn 4>>
The flat looks almost unremarkable at first.
<<if $awarelevel gte 2>>
Strange symbols have been etched into the doorframe.
<</if>>
The ceiling is carpeted, a mirror of the floor, both twisted with abstract images of snakes. You hear voices from deeper within, and the clink of glasses.
<br><br>
Emerging into a sitting room, you see a table in the centre with four chairs around it. Two are occupied. One by Leighton, <<nnpc_title "Leighton">> of the local school. The other by
<<person4>>
<<if C.npc.Quinn.init is 1>>
Quinn, the mayor. They regard your entrance with unmasked amusement. Avery keeps you close.
<br><br>
"I'm so glad you could make it," Quinn says to Avery. <<He>> stands, a half-full glass of brandy in one hand. "And such a flush companion you've brought." <<He>> holds <<his>> hand towards yours. "I didn't know you had such fine taste."
<br><br>
<<link [[Shake|Avery Cards Intro Shake]]>><<set $endear += 10>><</link>><<gendear>>
<br>
<<link [[거절한다|Avery Cards Intro Shake Refuse]]>><<set $endear -= 10>><</link>><<glove Avery>><<lendear>>
<br>
<<else>>
a middle-aged <<personsimple>>. <<He>> regards your entrance with unmasked amusement. Avery keeps you close.
<br><br>
"I'm so glad you could make it," the <<person>> says to Avery. <<He>> stands, a half-full glass of brandy in one hand. "And such a flush companion you've brought." <<He>> holds <<his>> hand towards yours. <span class="purple">"I'm Quinn. The mayor."</span>
<br><br>
<<link [[Shake|Avery Cards Intro Shake]]>><<set $endear += 10>><</link>><<gendear>>
<br>
<<link [[거절한다|Avery Cards Intro Shake Refuse]]>><<set $endear -= 10>><</link>><<glove Avery>><<lendear>>
<br>
<</if>><<effects>>
You shake Quinn's hand. <<His>> grip is firm, <<his>> palm sweaty.
<br><br>
<<person3>>"This <<girl>> is a student of mine," Leighton says, remaining seated as <<he>> smiles at you.
<<if $delinquency gte 400>>
"Something of a terror to the faculty."
<br><br>
"A terror?" Quinn says as Bailey arrives. "Say it isn't so! I thought you held your wards to a higher standard, dear Bailey."
<<elseif $delinquency gte 200>>
"One in need of discipline."
<br><br>
"Lacking discipline?" Quinn says as Bailey arrives. "Say it isn't so! I thought you held your wards to a higher standard, dear Bailey."
<<elseif $delinquency gte 60>>
"A good student, by most accounts."
<br><br>
"A good student, you say?" Quinn says as Bailey arrives. "You always knew how to whip them into shape."
<<else>>
"A pleasure to instruct, if I might say so."
<br><br>
"I might fancy instructing <<phim>> myself," Quinn says as Bailey arrives. "With Bailey's go-ahead, of course."
<</if>>
<br><br>
Bailey ignores the mayor and joins Avery in sitting at the table. Quinn soon follows.
<br><br>
<<link [[다음|Avery Cards]]>><</link>>
<br><<effects>>
You give Quinn's hand a pointed look. Quinn withdraws, theatric, as if wounded.
<br><br>
<<person3>>"This <<girl>> is a student of mine," Leighton says, remaining seated as <<he>> smiles at you.
<<if $delinquency gte 400>>
"Something of a terror to the faculty."
<br><br>
"A terror?" Quinn says as Bailey arrives. "Say it isn't so! I thought you held your wards to a higher standard, dear Bailey."
<<elseif $delinquency gte 200>>
"One in need of discipline."
<br><br>
"Lacking discipline?" Quinn says as Bailey arrives. "Say it isn't so! I thought you held your wards to a higher standard, dear Bailey."
<<elseif $delinquency gte 60>>
"A good student, by most accounts."
<br><br>
"A good student, you say?" Quinn says as Bailey arrives. "You always knew how to whip them into shape."
<<else>>
"A pleasure to instruct, if I might say so."
<br><br>
"I might fancy instructing <<phim>> myself," Quinn says as Bailey arrives. "With Bailey's go-ahead, of course."
<</if>>
<br><br>
Bailey ignores the mayor and joins Avery in sitting at the table. Quinn soon follows.
<br><br>
<<link [[다음|Avery Cards]]>><</link>>
<br><<effects>>
<<npc Bailey 2>>
<<npc Leighton 3>>
<<npc Quinn 4>>
<<person2>>
Avery leads you into the building, up the lift, and to Bailey's apartment. Bailey gives Avery a searching look before allowing the two of you into <<his>> apartment.
<br><br>
Leighton and Quinn await you inside, sat at the table. They raise their empty glasses at your arrival. Avery takes a seat <<person1>><<himself>>, soon followed by Bailey.
<br><br>
<<link [[다음|Avery Cards]]>><</link>>
<br><<effects>>
<<avery_cards_init>>
The players settle in.
<<avery_cards_win>>
<<if $cards_win is "avery_cards_win">>
<span class="blue">Avery wears an aura of confidence more potent than usual.</span>
<<elseif $cards_win is "bailey_cards_win">>
<span class="blue">Bailey seems comfortable as host, as if it could be no other way.</span>
<<elseif $cards_win is "leighton_cards_win">>
<span class="blue">Leighton carries the same aura of authority <<person3>><<he>> possesses at school.</span>
<<elseif $cards_win is "quinn_cards_win">>
<span class="blue">A devious smile spreads across Quinn's face.</span>
<</if>>
There's no seat for you.
<br><br>
"Be a dear and fetch us a brandy, will you?" Quinn says, holding an empty glass your way while Bailey shuffles a deck of cards. Avery nods <<person1>><<his>> assent at the mayor's command, and pushes <<his>> own glass your way.
<br><br>
"I could use a top-up," Leighton says, sliding <<person3>><<his>> glass as well. "Gin."
<br><br>
Bailey catches your eye, and nods. <<person2>><<He>> wants a top-up too. "There's a tray on the counter."
<br><br>
<<link [[다음|Avery Cards Fetch]]>><</link>><<effects>><<wearProp "tray">>
You pick up the tray, gather the glasses, and enter the kitchen. The liquor isn't hard to find, arrayed in bottles on the counter.
<br><br>
What do you pour for whom?
<br><br>
For Avery:
<br>
<label>Whisky <<radiobutton "$avery_cards.drink.avery" "whisky" checked>><<if $avery_cards_drinks_known.includes("avery")>><<lcardskill Avery>><</if>></label> |
<label>Brandy <<radiobutton "$avery_cards.drink.avery" "brandy">> | </label>
<label>Gin <<radiobutton "$avery_cards.drink.avery" "gin">> | </label>
<label>Vodka <<radiobutton "$avery_cards.drink.avery" "vodka">> | </label>
<br>
<label><<checkbox "$avery_cards.drink.avery_spit" "f" "t">> Spit in it <<lstress>></label>
<br><br>
For Bailey:
<br>
<label>Whisky <<radiobutton "$avery_cards.drink.bailey" "whisky" checked>> | </label>
<label>Brandy <<radiobutton "$avery_cards.drink.bailey" "brandy">> | </label>
<label>Gin <<radiobutton "$avery_cards.drink.bailey" "gin">> | </label>
<label>Vodka <<radiobutton "$avery_cards.drink.bailey" "vodka">><<if $avery_cards_drinks_known.includes("bailey")>><<lcardskill Bailey>><</if>></label> |
<br>
<label><<checkbox "$avery_cards.drink.bailey_spit" "f" "t">> Spit in it <<lstress>></label>
<br><br>
For Leighton:
<br>
<label>Whisky <<radiobutton "$avery_cards.drink.leighton" "whisky" checked>> | </label>
<label>Brandy <<radiobutton "$avery_cards.drink.leighton" "brandy">> | </label>
<label>Gin <<radiobutton "$avery_cards.drink.leighton" "gin">><<if $avery_cards_drinks_known.includes("leighton")>><<lcardskill Leighton>><</if>></label> |
<label>Vodka <<radiobutton "$avery_cards.drink.leighton" "vodka">> | </label>
<br>
<label><<checkbox "$avery_cards.drink.leighton_spit" "f" "t">> Spit in it <<lstress>></label>
<br><br>
For Quinn:
<br>
<label>Whisky <<radiobutton "$avery_cards.drink.quinn" "whisky" checked>> | </label>
<label>Brandy <<radiobutton "$avery_cards.drink.quinn" "brandy">><<if $avery_cards_drinks_known.includes("quinn")>><<lcardskill Quinn>><</if>></label> |
<label>Gin <<radiobutton "$avery_cards.drink.quinn" "gin">> | </label>
<label>Vodka <<radiobutton "$avery_cards.drink.quinn" "vodka">> | </label>
<br>
<label><<checkbox "$avery_cards.drink.quinn_spit" "f" "t">> Spit in it <<lstress>></label>
<br><br>
<<link [[Pour (0:05)|Avery Cards Pour]]>><<pass 5>><</link>>
<br><<effects>>
<<set _targets = ["Avery", "Bailey", "Leighton", "Quinn"]>>
<<set _spitTargets = _targets.filter(t => $avery_cards.drink[`${t.toLowerCase()}_spit`] == "t")>>
You pour drinks into four glasses.
<br>
<<for _target range _targets>>
You pour <<avery_cards_drink_text _target.toLowerCase()>> for <<= _target>>.
<br>
<</for>>
<br>
<<switch _spitTargets.length>>
<<case 4>>
You then spit in each drink without discrimination.<<stress -24>>
<<case 3>>
You then spit in each drink, sparing only <<= _targets.filter(t => !_spitTargets.includes(t))[0]>>.<<stress -18>>
<<case 2>>
You then spit in the drinks of <<= _spitTargets.join(" and ")>>.<<stress -12>>.
<<case 1>>
You then single out <<= _spitTargets>>, and spit in <<nnpc_his _spitTargets>> drink.<<stress -6>>
<<default>>
You refrain from spitting in any of the drinks.
<</switch>>
<br><br>
You gather the drinks on a tray and carry them into the lounge.
<br><br>
<<link [[다음|Avery Cards 2]]>><</link>>
<br><<effects>>
You carry the tray into the lounge, just in time to be hit by a wave of laughter from Leighton and Quinn. Avery smiles, <<person1>><<his>> joke having landed. Bailey shuffles cards.
<br><br>
"Capital," says the mayor as you place the tray on the table. <<person4>><<He>> takes <<his>> glass and downs it in one go, placing it back on the tray with a smack.
<br><br>
<<if $avery_cards.drink.quinn is "brandy">>
"Brandy," <<he>> adds. "Just how I like it."<<glove>><<npcincr Quinn love 1>><<lcardskill Quinn>><<card_skill quinn -10>><<set $avery_cards_drinks_known.pushUnique("quinn")>>
<<else>>
"Not my first choice," <<he>> adds. "I usually go for brandy."<<set $avery_cards_drinks_known.pushUnique("quinn")>>
<</if>>
<br><br>
<<link [[다음|Avery Cards 3]]>><</link>>
<br><<effects>>
Bailey sniffs <<person2>><<his>> drink before taking a sip. <<He>> doesn't comment.
<<if $avery_cards.drink.bailey is "vodka">>
<<lcardskill Bailey>><<card_skill bailey -10>><<set $avery_cards_drinks_known.pushUnique("bailey")>>
<</if>>
<br><br>
Leighton takes a sip of <<person3>><<hers>> without looking.
<<if $avery_cards.drink.leighton is "gin">>
<<He>> gasps in satisfaction, and smacks <<his>> lips.<<lcardskill Leighton>><<card_skill leighton -10>><<set $avery_cards_drinks_known.pushUnique("leighton")>>
<</if>>
<br><br>
Avery is the last to drink.<<person1>>
<<if $avery_cards.drink.avery is "whisky">>
<<person1>><<He>> peers at the liquid, and takes a sip. "A good choice," <<he>> says. Not to you, to Bailey.<<lcardskill Avery>><<card_skill avery -10>><<set $avery_cards_drinks_known.pushUnique("avery")>><<gendear>><<set $endear += 10>>
<br><br>
"It was a gift," Bailey replies. "One of many."
<br><br>
<<else>>
<<person1>><<He>> peers at the drink, then shoots you a look. "I prefer whisky," <<he>> says. "Keep that in mind in the future."
<<llove>><<npcincr Avery love -1>><<set $avery_cards_drinks_known.pushUnique("avery")>><<lendear>><<set $endear -= 10>>
<br><br>
<</if>>
<<link [[다음|Avery Cards 4]]>><</link>>
<br><<effects>><<handheldon>>
They each bet £100. Bailey deals. A silence descends as they inspect their cards.
<br><br>
<<avery_cards_win>>
<<if $cards_win is "avery_cards_win">>
Bailey folds at once. Avery, Leighton, and Quinn bet conservatively, then reveal their cards. Avery wins.
<br><br>
"First win goes to the company <<person1>><<personsimple>>," Quinn says, shaking Avery's arm.
<<elseif $cards_win is "bailey_cards_win">>
Bailey takes a sip of <<person2>><<his>> drink. Avery, Leighton, and Quinn fold at once, leaving Bailey the victor. <<He>> has a good hand, but not the best.
<br><br>
"It's proper the first win should go to the host," Quinn says. "The night is young yet."
<<elseif $cards_win is "leighton_cards_win">>
All four seem confident in their manner, but not with their money. The cards are revealed. Leighton wins.
<br><br>
"Are you going to school us tonight, Leighton?" Quinn asks, attempting another gulp from <<person4>><<his>> drink, only to find it empty.
<<else>>
Bailey and Avery both fold at once. Leighton acts confident for a round before folding, leaving Quinn the victor. <<person4>><<His>> hand is nothing special.
<br><br>
"A good start," Mayor Quinn chuckles. "Perhaps some of your devil's luck is rubbing off on me, Bailey old chap."
<</if>>
<br><br>
Bailey shoots you a glance. "Make yourself useful while you're here. Tidy up."
<br><br>
<<person2>><<He>> doesn't specify what needs to be tidied. The flat looks clean already, though some ornaments could use a polish. The windows too. There's a rug and cleaning solution in a glass cabinet.
<br><br>
<<link [[Polish the silverware behind Avery (0:20)|Avery Cards Polish Avery]]>><<pass 20>><<card_skill bailey 10>><</link>><<gcardskill Bailey>>
<br>
<<link [[Polish the window behind Bailey (0:20)|Avery Cards Polish Bailey]]>><<pass 20>><<card_skill avery 10>><</link>><<gcardskill Avery>>
<br>
<<link [[Polish the cabinet behind Leighton (0:20)|Avery Cards Polish Leighton]]>><<pass 20>><<card_skill quinn 10>><</link>><<gcardskill Quinn>>
<br>
<<link [[Polish the mirror behind Quinn (0:20)|Avery Cards Polish Quinn]]>><<pass 20>><<card_skill leighton 10>><</link>><<gcardskill Leighton>>
<br><<effects>><<wearProp "rag" "white">>
You polish the silverware behind Avery. Several plates, a jug, and an urn. All engraved with intricate detail.
<br><br>
You listen to the game behind you while you work. "I'm glad you could make it, Avery," Leighton says. "I thought you might have been invited to that party."
<br><br>
"I was invited to several," Avery replies. "Naturally. They get tiresome."
<br><br>
<<link [[다음|Avery Cards 5]]>><</link>>
<br><<effects>><<wearProp "rag" "white">>
You polish the window behind Bailey, revealing the streets below.
<br><br>
You listen to the game behind you while you work. Your hair occasionally stands on the back of your neck, and when you turn, Quinn is eyeing you.
<br><br>
"Is that <<girl>> of yours available when Avery's done with <<phim>>?" Quinn asks.
<br><br>
"No," Bailey replies. "Avery and I have a special arrangement."
<br><br>
"A pity," Quinn says. You shiver.
<br><br>
<<link [[다음|Avery Cards 5]]>><</link>>
<br><<effects>><<wearProp "rag" "white">>
You polish the glass cabinet behind Leighton. There are history books of many eras inside.
<br><br>
You listen to the game behind you while you work. "I trust my wards have been meeting your high academic standards," Bailey says.
<br><br>
"Quite so," Leighton replies. "And yet, occasionally a student's performance will drop all of a sudden. It's a strange thing, but I'm always happy to give one-to-one tuition."
<br><br>
<<link [[다음|Avery Cards 5]]>><</link>>
<br><<effects>><<wearProp "rag" "white">>
You polish the mirror behind Quinn. The glass itself, as well as the brass frame.
<br><br>
You listen to the game behind you while you work. "Have you thought about my offer?" Avery asks.
<br><br>
"I have," Quinn replies. "I'm afraid there are just too many hands after a piece of that particular pie. I'll argue your case to the best of my ability, but you know how it is."
<br><br>
"Don't worry," Avery says. "I understand completely."
<br><br>
The next game sees Avery make a terrible loss, to Quinn's benefit.
<br><br>
<<link [[다음|Avery Cards 5]]>><</link>>
<br><<effects>><<handheldon>>
<<if $rng gte 76>>
You return to the table. Avery wraps an arm around your waist, and pulls you onto <<person1>><<his>> lap. Bailey glances over.
<br><br>
"Work keeps me so busy," Avery says, <<his>> hand creeping up your leg. "I do look forward to the opportunity to unwind." Quinn raises <<person4>><<his>> eyebrows.
<br><br>
"I thought about bringing a companion myself," Leighton says, leering at you. "But I need to be discreet. People would recognise me and start asking questions."
<br><br>
"I should hope they recognise me," Avery says, squeezing your thigh. "But they already know the answers, and they know they can only watch."<<ggcardskill Avery>><<card_skill avery 20>>
<br><br>
<<link [[다음 (0:40)|Avery Cards 6]]>><<pass 40>><</link>>
<br>
<<elseif $rng gte 51>>
You return to the table, <span class="purple">just as a snake slithers from beneath the carpet.</span>
<br><br>
<<willpowerdifficulty 1 200 silent>>
<<if $willpowerSuccess>>
<span class="green">You and Bailey remain unflustered</span> as Avery, Leighton, and Quinn almost jump from their seats.<<lstress>><<stress -6>>
<<else>>
Bailey remains unflustered <span class="red">as you jump away.</span> Avery, Leighton, and Quinn almost jump from their seats.<<gstress>><<gwillpower>><<stress 6>><<willpower 1>>
<</if>>
<br><br>
Bailey lets the serpent coil around <<person2>><<his>> arm. "Why do you have a snake?" Leighton asks.
<br><br>
"Catching mice," Bailey replies.
<br><br>
"Have you considered a cat?"
<br><br>
"Cats leave remains."
<br><br>
Bailey wears the serpent on <<his>> arm for a time, before letting it slither back beneath the carpet. The other players remain on edge.<<ggcardskill Bailey>><<card_skill bailey 20>>
<br><br>
<<link [[다음 (0:40)|Avery Cards 6]]>><<pass 40>><</link>>
<br>
<<elseif $rng gte 26>>
You return to the table. "I installed a new security system at school," Leighton says, reaching into a bag at <<person3>><<his>> side. "I have some still images. Tell me what you think."
<br><br>
<<He>> spreads an array of photographs across the table. Each one seems to be a picture of the school changing rooms, or showers. <span class="pink">Students are using the facilities in each one.</span> You see people you know.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
"Fantastic," Quinn says, helping to spread them out further. "We could use these for our travel brochures."
<br><br>
<<link [[Remain silent|Avery Cards Photos Silent]]>><</link>>
<br>
<<link [[Spill a drink over them|Avery Cards Photos Spill]]>><<npcincr Leighton love -1>><<stress -6>><</link>><<llove>><<lstress>>
<br>
<<else>>
You return to the table as Quinn pulls a small bottle from <<person4>><<his>> jacket. <<He>> holds it up as if in triumph.
<br><br>
"I have the good stuff right here!" <<he>> announces, pouring it in <<his>> glass. <<He>> raises it again. "Anyone else fancy some?"
<br><br>
Bailey shakes <<person2>><<his>> head, but both Avery and Leighton push their glasses Quinn's way. The mayor fills them with a wet flourish, then looks at you as if to offer some, but Bailey shakes <<his>> head.
<br><br>
The three down their drinks in one. Quinn gasps as if refreshed, but Avery and Leighton shudder.<<ggcardskill Quinn>><<card_skill quinn 20>>
<br><br>
<<link [[다음 (0:40)|Avery Cards 6]]>><<pass 40>><</link>>
<br>
<</if>><<effects>>
You remain silent as Leighton and Quinn peruse the photographs. Avery watches as well, though Bailey seems impatient to continue the game.<<ggcardskill Leighton>><<card_skill leighton 20>>
<br><br>
<<link [[다음|Avery Cards 6]]>><<pass 40>><</link>>
<br><<effects>>
You lean forward, as if in interest, and knock Avery's drink over the photographs.
<br><br>
"Oops," you say as Leighton and Quinn hurry to fish a tissue and handkerchief, respectively, from their pockets, and attempt to mop up the liquid.
<br><br>
"Clumsy <<girl>>," Quinn says.
<br><br>
"Don't worry," Leighton says. "We can print more."<<ggcardskill Leighton>><<card_skill leighton 20>>
<br><br>
Avery is amused, though Bailey seems impatient to continue the game.
<br><br>
<<link [[다음 (0:40)|Avery Cards 6]]>><<pass 40>><</link>>
<br><<effects>>
The games continue, the stakes climb, and the tension rises. Avery empties <<person1>><<his>> <<wallet>>, then produces another roll of notes, held as one by a metal clip. It opens with a satisfying clack.
<br><br>
The chatter slows, then stops. Even Quinn is too intent on the game to speak.
<br><br>
<<link [[Distract Avery|Avery Cards Distract Avery]]>><<npcincr Avery lust 10>><<card_skill avery -10>><</link>><<glust>><<lcardskill Avery>>
<br>
<<link [[Distract Bailey|Avery Cards Distract Bailey]]>><<npcincr Bailey lust 10>><<card_skill bailey -10>><</link>><<glust>><<lcardskill Bailey>>
<br>
<<link [[Distract Leighton|Avery Cards Distract Leighton]]>><<npcincr Leighton lust 10>><<card_skill leighton -10>><</link>><<glust>><<lcardskill Leighton>>
<br>
<<link [[Distract Quinn|Avery Cards Distract Quinn]]>><<npcincr Quinn lust 10>><<card_skill quinn -10>><</link>><<glust>><<lcardskill Quinn>>
<br><<effects>>
All four keep raising the stakes. Each fancies their chances, or is at least making a good show of it.
<br><br>
You hang off Avery's shoulder and read <<person1>><<his>> cards. <<He>> has a very good hand. You push your <<breasts>> close to <<his>> face. <<He>> shakes you off with a little too much enthusiasm, and the other three all fold.
<br><br>
"That's the best we've seen this evening," Leighton says when <<person3>><<he>> sees Avery's hand. "And I almost made tonight's worst blunder."
<br><br>
Avery remains silent as <<person1>><<he>> collects <<his>> relatively meager earnings.
<br><br>
<<link [[다음|Avery Cards 7]]>><</link>>
<br><<effects>>
Bailey and Quinn are locked in a stalemate, each unwilling to back down. Lacking a chair, you kneel beside Bailey, and look at <<person2>><<his>> cards. <<He>> has a bad hand. <<Hes>> bluffing.
<br><br>
"Go do something useful," Bailey says without looking at you. You move away from <<him>>, but the agitation is clear in <<his>> voice, and the damage is done. Quinn smiles with renewed confidence, and Bailey folds.
<br><br>
"Sorry, old chum," Quinn says, giving you a wink as <<person4>><<he>> rakes in <<his>> winnings with <<his>> forearm.
<br><br>
<<link [[다음|Avery Cards 7]]>><</link>>
<br><<effects>>
You stand behind Quinn, opposite Leighton. You bend over and pretend to fuss about something on the floor, wiggling your <<bottom>> in the air.
<br><br>
It's hard to know if you're having the desired effect, until you hear Avery.
<br><br>
"Leighton," <<person1>><<he>> says.
<br><br>
No response.
<br><br>
"Leighton!"
<br><br>
"What? Oh, the game." <<person3>><<He>> looks unsure for a moment, then folds. It's soon clear this was the wrong decision.
<br><br>
<<link [[다음|Avery Cards 7]]>><</link>>
<br><<effects>>
Bailey and Leighton have folded, leaving the game to a duel between Avery and Quinn. You sit on the table, facing the former, but sticking your <<bottom>> out at the latter. The mayor can't resist giving you a hard spank. The sound claps through the room, breaking the tension.
<br><br>
"I didn't say you could touch <<phim>>," Avery says. <<person1>><<His>> voice is suprisingly calm. Too calm.
<br><br>
Quinn raises both hands and bows <<person4>><<his>> head. "Sorry, my friend," <<he>> says. "I took liberties, and I'm not too petty to admit it. Here." <<He>> folds, giving Avery the win. It was a good hand too.
<br><br>
<<link [[다음|Avery Cards 7]]>><</link>>
<br><<effects>>
The games continue, until Bailey glances at the clock on the wall. "One more," <<person2>><<he>> says. "I have somewhere to be."
<br><br>
The cards are dealt. The players regard their cards with stoney expressions.
<br><br>
"If this is the last game," Avery says, producing another clip of cash, "we should make it interesting." <<person1>><<He>> pushes the whole wad into the middle of the table. Quinn and Leighton match <<him>>, but Bailey shakes <<person2>><<his>> head.
<br><br>
"I don't have the cash to spare," <<he>> says.
<br><br>
<<Hes>> about to fold, until Quinn interjects. "Hold on," <<person4>><<he>> says. <<His>> eyes rest on you.
<br><br>
Avery realises the implication at once. "The <<girl>> is with me," <<person1>><<he>> says, a tremor of anger in <<his>> tone.
<br><br>
"The <<girl>> is with you," Bailey agrees. "But <<pshe>> belongs to me." A dreadful silence follows.
<br><br>
<<link [[다음|Avery Cards 8]]>><</link>>
<br><<effects>>
Quinn breaks the tension with a tap of <<person4>><<his>> fingers. "We're friends here," <<he>> says, leaning towards Avery. <<He>> speaks in a lower voice. "Let's not ruin it."
<br><br>
Avery doesn't look away from Bailey. "Fine," <<person1>><<he>> exhales at last. "Are you wagering the <<girl>> or not?"
<br><br>
Bailey hesitates, until <<person2>><<he>> regards the pile of money on the table, and looks at <<his>> hand once more. "I'll wager the <<girl>> for one evening. Deluxe rules." <<He>> looks at you. "Climb on."
<br><br>
<<link [[Protest|Avery Cards Table Protest]]>><</link>>
<br>
<<link [[Climb on the table and huddle with your head between your knees|Avery Cards Table Huddle]]>><</link>>
<br>
<<link [[Climb on the table and sit however feels comfortable|Avery Cards Table Comfortable]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Climb on the table and adopt a sexy pose|Avery Cards Table Sexy]]>><<set $endear += 10>><</link>><<promiscuous2>><<gendear>>
<</if>><<effects>>
You open your mouth to protest, but Bailey cuts you off. "The money goes on the table. That means you."
<br><br>
<<link [[Climb on the table and huddle with your head between your knees|Avery Cards Table Huddle]]>><</link>>
<br>
<<link [[Climb on the table and sit however feels comfortable|Avery Cards Table Comfortable]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Climb on the table and adopt a sexy pose|Avery Cards Table Sexy]]>><<set $endear += 10>><</link>><<promiscuous2>><<gendear>>
<</if>><<effects>>
You climb onto the table, and bury your head between your knees. You feel someone pile money around you.
<br><br>
<<link [[다음|Avery Cards 9]]>><</link>>
<br><<effects>>
You climb onto the table, and adopt a lotus position. Quinn piles the cash onto your lap.
<br><br>
<<link [[다음|Avery Cards 9]]>><</link>>
<br><<effects>>
You drape yourself over the table, one hand propping up your head, the other resting your hip. Quinn piles the cash around you, as if it were decoration. <<promiscuity2>>
<<link [[다음|Avery Cards 9]]>><</link>>
<br><<effects>>
<<avery_cards_win>>
<<earnFeat "Backroom Deals">>
Moments pass, and no one says a thing. Then, the cards are revealed.
<br><br>
<<if $cards_win is "avery_cards_win">>
<span class="blue">Avery has won.</span>
<br><br>
<<link [[다음|Avery Cards Avery]]>><</link>>
<br>
<<elseif $cards_win is "bailey_cards_win">>
<span class="blue">Bailey has won.</span>
<br><br>
<<link [[다음|Avery Cards Bailey]]>><</link>>
<br>
<<elseif $cards_win is "leighton_cards_win">>
<span class="blue">Leighton has won.</span>
<br><br>
<<link [[다음|Avery Cards Leighton]]>><</link>>
<br>
<<elseif $cards_win is "quinn_cards_win">>
<span class="pink">Quinn has won.</span>
<br><br>
<<link [[다음|Avery Cards Quinn]]>><</link>>
<br>
<</if>><<effects>>
<<person1>>
Avery sighs in satisfaction. <<He>> wraps both arms around <<his>> winnings, including you. <<He>> draws you to the table's edge.
<br><br>
"Thank you for your company," Bailey says while gathering the cards. "Now if you'll excuse me."
<br><br>
Quinn rests <<person4>><<his>> hand on Avery's shoulder. "Best not poke the bear."
<br><br>
Avery helps you from the table, and together with Leighton and Quinn, you make for the exit.
<br><br>
<<link [[다음|Avery Cards Avery 2]]>><<endevent>><</link>>
<br><<effects>>
<<npc Avery>><<person1>>
Avery bids Leighton and Quinn a quick farewell, then strides towards the stairs. <<Hes>> eager to be somewhere.
<br><br>
"We're going to a party," Avery says, as if reading your mind. "It starts soon, so keep up."
<br><br>
<<link [[Ask about the party|Avery Cards Avery Ask]]>><</link>>
<br>
<<link [[Remain silent|Avery Cards Avery Silent]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"A party?" you ask. "Is it someone's birthday?"
<<elseif $speech_attitude is "bratty">>
"A party?" you ask. "I didn't receive an invitation."
<<else>>
"A party?" you ask. "Am I invited?"
<</if>>
<br><br>
"It's very exclusive," Avery says. "Couples only."
<br><br>
You walk down the stairs, back to Avery's car. Avery unlocks the doors, and you climb in.
<br><br>
The car glides from the building.
<br><br>
<<link [[다음|Avery Cards Avery 3]]>><</link>>
<br><<effects>>
You walk down the stairs, back to Avery's car. Avery unlocks the doors, and you climb in.
<br><br>
The car glides from the building.
<br><br>
<<link [[다음|Avery Cards Avery 3]]>><</link>>
<br><<set $location to "town">><<set $bus to "barb">><<effects>>
Avery drives through town, in the direction of Harvest Street. "It's a little ways from town," <<he>> says, steering with one hand. "On the moor."
<br><br>
The car passes through Harvest Street. Avery steers onto the road connecting the town to the outskirts, then pushes a button with <<his>> free hand. A compartment opens in front of you, revealing a pair of empty eyes.
<br><br>
<<link [[다음|Avery Cards Avery 4]]>><</link>>
<br><<effects>>
A mask in the shape of an elk's head stares into you. It's large enough to cover the whole head. "It's a masked party," Avery says. "The elk is mine. The fox is yours."
<br><br>
You see it now, tucked to one side, a much smaller mask in the shape of part of a fox's face. It would cover your eyes, and part of your nose.
<br><br>
<<link [[다음 (0:30)|Avery Cards Avery 5]]>><<pass 30>><</link>>
<br><<set $location to "estate">><<effects>>
You meet few other cars as you journey through the farmlands outside town. You crest a hill, and spy the moor stretching to the horizon. You see a stately manor as well, overlooking an estate.
<<if $estate>>
<span class="purple">Remy's manor.</span>
<</if>>
<br><br>
Avery gestures at the building, before the road dips, concealing it from view. "That's our destination."
<br><br>
<<if $estate>>
<<link [[Warn Avery|Avery Cards Avery Warn]]>><<set $endear += 10>><</link>><<gendear>>
<br>
<<link [[Remain silent|Avery Cards Avery 6]]>><</link>>
<br>
<<else>>
<<link [[다음|Avery Cards Avery 6]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"I've been there before," you say. "The owner is dangerous."
<<elseif $speech_attitude is "bratty">>
"I know who owns that place," you say. "They're a cunt."
<<else>>
"I know that place," you say. "It's dangerous."
<</if>>
<br><br>
Avery nods. "I know. Don't worry. You'll be safe. I have a special arrangement."
<br><br>
<<link [[다음|Avery Cards Avery 6]]>><</link>>
<br><<effects>>
<<generate2>><<person2>>
Avery turns into the moor. The manor on the hill draws closer. A fence comes into view, and you see a gate at the end of the road. A <<person>> wearing a dog mask stands beside it. <<He>> approaches as Avery draws closer.
<br><br>
"Mask on," Avery says, reaching for the elk.
<<if $worn.face.name isnot "naked">>
You stow away your $worn.face.name and don the fox before the <<person>> arrives.
<<set $avery_cards.face to $worn.face>><<faceruined true>>
<<else>>
You don the fox before the <<person>> arrives.
<</if>>
<<facewear 42>>
<br><br>
"Invitation?" <<he>> asks, crouching at Avery's window. Avery produces a slip of paper from <<person1>><<his>> pocket. The <<person2>><<person>> flashes <<his>> torch over it twice. Then hands it back. "Enjoy your evening."
<br><br>
<<link [[다음|Avery Cards Avery 7]]>><<endevent>><</link>>
<br><<effects>>
<<npc Avery>><<person1>>
Avery drives into the estate, and up the hill. You pass another security checkpoint, guarded by <<people>> in dog masks.
<br><br>
"Keep your mask on," Avery says. "And don't say my real name." <<He>> pulls to a stop. "Call me Elk."
<br><br>
It's a short walk up to the manor proper, but the staircase is very steep. The building above looms such that it gives you vertigo. Avery nods as another dog-masked guard opens the door for you, and you enter.
<br><br>
<<link [[다음|Avery Cards Avery 8]]>><</link>>
<br><<effects>>
<<npc Remy 2>><<generate3>><<generateyv4>>
You enter a wide, richly decorated antechamber. Twin staircases twist upstairs, leading to a darkened second story.
<br><br>
In front of you stands a <<person3>><<personsimple>> in an elk mask, <<his>> arm held by a <<person4>><<person>> in a fox mask, their backs to you. The elk is addressed by another elk. The antlers of <<person2>><<his>> mask are tipped with silver.
<br><br>
<<link [[다음|Avery Cards Avery 9]]>><</link>>
<br><<effects>>
The <<person3>><<person>> and <<person4>><<person>> walk deeper into the manor, and the silver-antlered <<person2>><<personsimple>> approaches Avery.
<br><br>
<<if $remySeen.includes("livestock")>>
"Avery," <<he>> says. The sound of <<his>> voice makes you shiver, as memories of your treatment as livestock in the nearby farm come back to you. There's no mistaking that voice. <span class="pink">It's Remy.</span>
<br><br>
<<elseif $remySeen.length>>
"Avery," <<he>> says. There's no mistaking that voice. <span class="purple">It's Remy.</span> <<He>> pulls back <<his>> mask, revealing <<his>> face.
<br><br>
<<else>>
"Avery," <<he>> says, pulling back <<his>> mask to reveal an attractive face and <<if $pronoun is "m">><<his>> short, pale brown hair <<else>><<his>> pale brown hair tied in a neat bun<</if>>.
<br><br>
<</if>>
"Remy," Avery says. "I thought we were supposed to keep our identities concealed."
<br><br>
Remy laughs. "Forgive me, I'll remain High Elk from now on. I just wanted to remind you that we're here to have fun."
<<if $fox gte 6>>
<<He>> looks at your ears and tail as <<he>> dons <<his>> mask once more. "It's good to see your companion has gone the extra mile. Please make your way into the main hall. We're about to begin."
<<else>>
<<He>> dons <<his>> mask once more. "Please make your way into the main hall. We're almost ready to begin."
<</if>>
<br><br>
<<set $remySeen.pushUnique("manor")>>
<<set $remySeenLast to "manor">>
<<link [[다음|Avery Cards Avery 10]]>><</link>>
<br><<effects>>
You walk down a corridor with Avery, past more dog-masked guards, as well as servants in rat masks rushing to and fro. You hear voices, and music, up ahead, growing louder.
<br><br>
You emerge into a large hall, its ceiling adorned with chandeliers. There are tables holding food and drink to the sides, but most of the room is empty, save for the dozens of elks and foxes. On the far side is an array of stone archways, like window frames, arranged in a semi-circle. It looks like part of a separate structure, far older than the manor.
<br><br>
"Just stay with me," Avery says. "Look pretty."
<br><br>
<<link [[Do as Avery asks (0:10)|Avery Cards Avery Pretty]]>><<pass 10>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Wander off (0:10)|Avery Cards Avery Wander]]>><<pass 10>><</link>>
<br><<effects>>
<<generateyv5>>
Existing near Avery seems easy enough. You hang off <<person1>><<his>> arm as <<he>> schmoozes with the other elks, though you're not sure how <<he>> can tell one from the next.
<br><br>
The identities of the foxes are more discernable. Most are around your age. You even recognise someone from the orphanage. <<person5>><<He>> averts <<his>> eyes, as if ashamed, when <<he>> notices you.
<br><br>
<<link [[다음|Avery Cards Avery 11]]>><</link>>
<br><<effects>>
You wander away from Avery, and soon lose <<person1>><<him>> among the other elks. You notice a couple of rats through one door, their masks raised, having cheeky cigarettes out a large open window.
<br><br>
A hand lands on your shoulder. It's Avery. "Don't walk off again," <<he>> says, <<his>> voice tinged with anger. The mask is thick and deep, you can barely make out the whites of <<his>> eyes. "You're not safe here without me."
<br><br>
<<link [[다음|Avery Cards Avery 11]]>><</link>>
<br><<effects>>
A ringing echoes through the hall, cutting through the chatter. All heads turn to face Remy, stood on a raised dais within the stone archways.
<br><br>
"Thank you for coming," <<person2>><<he>> begins. "Today we observe the ritual of renewal. Please, take your places."
<br><br>
The elks gravitate to one half of the hall, and stand in a line. Avery does likewise, but <<person1>><<he>> keeps a close eye on you. The foxes seem less certain, but some form into a line on the opposite side of the hall, mirroring the elks. You take position opposite Avery. Each fox seems to be stood opposite their corresponding elk.
<br><br>
<<link [[다음|Avery Cards Avery 12]]>><</link>>
<br><<effects>>
<<npc Harper 6>>
The hall is quiet for a moment, aside from the shuffle of feet, and a single cough. Then Remy climbs off the dais, and joins the line of elks. It's only then that you notice <<person2>><<his>> opposite number, a <<person6>><<personsimple>> in a unique fox mask. Larger, with silver-tipped ears.
<br><br>
The silver-tipped fox rubs <<his>> hands together, the music starts, and the elks walk forward. Your attention snaps back to Avery. <<person1>><<He>> holds out <<his>> hand.
<br><br>
<<link [[가져간다|Avery Cards Avery Hand Take]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Stay still|Avery Cards Avery Hand Still]]>><<set $endear += 10>><</link>><<gendear>>
<br><<effects>>
<<endevent>>
<<npc Avery>><<npc Remy 2>><<npc Harper 3>><<person1>>
You take Avery's hand, and <<he>> pulls you against <<his>> body with suprising force. <<He>> whirls you in a circle, and you glimpse similar displays up and down the hall.
<br><br>
The lights go out. Some of the foxes scream.
<br><br>
<<link [[다음|Avery Cards Avery 13]]>><</link>><<effects>>
<<endevent>>
<<npc Avery>><<npc Remy 2>><<npc Harper 3>><<person1>>
You remain motionless, but Avery doesn't wait. <<He>> snatches your hand, and pulls you against <<him>> with suprising force. <<He>> whirls you in a circle, and you glimpse similar displays up and down the hall.
<br><br>
The lights go out. Some of the foxes scream.
<br><br>
<<link [[다음|Avery Cards Avery 13]]>><</link>><<effects>>
<<generate4>><<generate5>><<person4>>
The chandeliers above reflect a dim purple light, enough to make out a few feet in any direction. Avery releases your arm and spins away, disappearing into the dark. Another elk dances in <<his>> wake, also missing <<person4>><<his>> fox, and looking right at you.
<br><br>
<<link [[Keep up with Avery|Avery Cards Avery Dance High]]>><</link>><<dancedifficulty 999 1000>>
<br>
<<link [[Try to keep your feet amongst the dancers|Avery Cards Avery Dance Med]]>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[Let the flow take you where it will|Avery Cards Avery Dance Low]]>><<stress -6>><</link>><<lstress>>
<br><<effects>>
<<dancedifficulty 999 1000 true>>
<<if $danceSuccess>>
You spin into the <<persons>> arms. <<He>> holds you firm, but you hook your ankle around <<his>> leg, and kick. <<His>> grip slackens in surprise, <span class="green">and you twist from <<his>> grasp</span> before <<he>> falls to the floor.
<br><br>
You catch a glimpse of Avery dancing with another fox. <<person1>><<He>> spins them into the arms of another, and continues <<his>> journey. You pursue <<him>>, weaving between elk and fox alike, evading the occasional groping hand, until you catch Avery's cuff.
<br><br>
<<He>> spins to face you. Even through the mask, and in such darkness, you can perceive <<his>> surprise. <<He>> steps into you, forcing you to fall into <<his>> waiting arms.<<ggglove>><<npcincr Avery love 6>>
<br><br>
<<link [[다음|Avery Cards Avery Dance High Success]]>><</link>>
<br>
<<else>>
You spin into the <<persons>> arms. You try to squirm free, <span class="red">but they hold you firm.</span> Their hands wander down your chest, groping and fondling, before they spin you into the arms of yet another elk.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Avery Cards Avery Dance Low]]>><</link>>
<br>
<</if>><<effects>>
Avery leans closer, then releases you all of a sudden. Two more elks kneel to catch you, cushioning your fall, but Avery has disappeared once more. You spring to your feet before they can restrain you, and continue the pursuit.
<br><br>
You catch up with Avery just as silver antlers loom from the dark. Remy and Avery pass each other. <span class="pink">You glimpse a white so pale,</span> passing from Remy to Avery, disappearing into the latter's clothing.<<ggawareness>><<awareness 12>>
<br><br>
<<link [[다음|Avery Cards Avery 14]]>><</link>>
<br><<effects>>
<<if $danceSuccess>>
The <<person>> grabs you, and twirls you into the arms of a <<person5>><<person>>, another elk. <span class="green">You keep your footing,</span> and twirl past another fox, joining a dance with yet another elk.
<br><br>
You dance across the hall, joining one elk after another, keeping up with them, and leaving more than a few exhausted. Overwhelmed foxes aren't so lucky. They are passed, limp, from elk to elk, facing pair after pair of groping hands.<<ggendear>><<set $endear += 20>>
<br><br>
<<link [[다음|Avery Cards Avery 14]]>><</link>>
<br>
<<else>>
The <<person>> grabs you, and twirls you into the arms of a <<person5>><<person>>, another elk. You try to keep your bearings, <span class="red">but the violent twirling disorients you.</span> It's a struggle to remain on your feet.
<br><br>
<<link [[다음|Avery Cards Avery Dance Low]]>><</link>>
<br>
<</if>><<effects>>
A blur of elks dance in front of you, passing you hither and thither, their hands groping and teasing you from all angles. Other foxes stagger past, with no more control over the situation than you.
<br><br>
With their masks, and in the dim light, you can't tell which of the elks is Avery. Perhaps none of them are.
<br><br>
<<link [[다음|Avery Cards Avery 14]]>><</link>>
<br><<effects>>
<<endevent>>
<<npc Avery>>
<<npc Remy 2>>
<<npc Harper 3>>
<<generateyv4>>
<<generate5>>
<<generate6>>
Another scream cuts through the music, silencing it. The lights turn on. Elks and foxes alike form a circle.
<br><br>
You walk closer. A <<person4>><<person>> lies writhing on the floor, <<his>> eyes shut. The <<person3>><<personsimple>> in the silver-tipped fox mask stands over <<person4>><<him>>, panting.
<br><br>
<<link [[Try to help|Avery Cards Avery Help]]>><<famegood 6>><<stress 6>><<npcincr Avery love -1>><<set $endear += 10>><</link>><<llove>><<gstress>><<gendear>>
<br>
<<link [[Watch|Avery Cards Avery Watch]]>><</link>>
<br><<effects>>
You step forward, but a hand grasps your shoulder firm. It's Avery.
<br><br>
<<person1>>"There's nothing to be done," <<he>> whispers. <<His>> grip tightens. "Be glad that isn't you."
<br><br>
The silver-fox prowls in a circle around the writhing <<person4>><<person>>. Then <<person3>><<he>> throws <<his>> head back, and releases an ear-splitting howl.
<br><br>
<<link [[다음|Avery Cards Avery 15]]>><</link>>
<br><<effects>>
You watch the silver-fox prowl in a circle around the writhing <<person4>><<person>>.
<br><br>
"Be glad that isn't you," says a voice beside you. It's Avery. "It could have been, without me."
<br><br>
The silver-fox throws back <<person3>><<his>> head, and releases an ear-splitting howl.
<br><br>
<<link [[다음|Avery Cards Avery 15]]>><</link>>
<br><<effects>>
A howl responds. Then another. Two guards in dog masks, a <<person5>><<person>> and <<person6>><<person>>, emerge into the hall from opposite ends. They growl and run on all fours, towards the <<person4>><<person>>.
<br><br>
The elks and foxes create paths for the pair to run. They set upon the <<person>> as soon as they reach <<him>>, stripping <<his>> clothing and assaulting <<him>> from both sides.
<br><br>
<<He>> struggles weakly, but each touch makes <<him>> cry and spasm. The silver-fox howls again. The hall shakes with the response.
<br><br>
<<link [[다음 (0:05)|Avery Cards Avery 16]]>><<pass 5>><</link>>
<br><<effects>>
More dog-masked guards flood into the hall, surging towards the <<person4>><<person>> and joining the orgy. The silver-fox continues to howl, as if giving orders.
<br><br>
The elks watch for a while, but don't seem to consider it necessary to observe the spectacle. They chatter in groups, and wander over to the tables of food, where Remy lounges. Some continue to watch however, including Avery.
<br><br>
<<link [[다음 (0:30)|Avery Cards Avery 17]]>><<pass 30>><</link>>
<br><<effects>>
The assault continues, until the <<person4>><<persons>> cries diminish to a mere whimper. You occasionally glimpse <<him>> through the baying pack of dogs. <<His>> eyes are unfocused, and stare straight ahead.
<br><br>
Remy claps <<person2>><<his>> hands, and the guards step away from their victim. <<person4>><<He>> lies motionless, staring up at the ceiling.
<br><br>
The silver-fox prances to <<his>> side, and gathers <<him>> in both arms with surprising strength. <<person3>><<He>> carries the <<person4>><<person>> towards the stone archways, as the dogs vacate the hall.
<br><br>
<<link [[다음|Avery Cards Avery 18]]>><</link>>
<br><<effects>>
The silver-fox places the <<person>> on the dais behind the archways. The elks and foxes form another semi-circle. The elks start chanting as Remy steps between them and the archways, and raises <<person2>><<his>> arms.
<br><br>
"No closer," Avery warns. "Cover your eyes."
<br><br>
<<link [[Cover your eyes|Avery Cards Avery Cover]]>><<set $endear += 10>><</link>><<gendear>>
<br>
<<link [[Watch|Avery Cards Avery Watch 3]]>><<pain 4>><<awareness 6>><</link>><<gpain>><<gawareness>>
<br><br><<effects>>
You cover your eyes as the chanting grows in intensity. Then a bright purple light penetrates your eyelids. It lasts only a moment. The chanting ends, as if snatched away by the light.
<br><br>
You open your eyes. The <<person4>><<person>> is gone.
<br><br>
<<link [[다음|Avery Cards Avery 19]]>><</link>>
<br><<effects>>
The silver-fox dashes away from the dais, as Remy draws a silver knife. <<person2>><<He>> swings it in a great arc, slicing a hole in the world. The chanting stops. The light is blinding.
<br><br>
Your vision returns. The <<person4>><<person>> is gone.
<br><br>
<<link [[다음|Avery Cards Avery 19]]>><</link>>
<br><<effects>>
<<endevent>>
<<npc Avery>>
<<npc Remy 2>>
<<person2>>
<<if $auriga_artefact is undefined>>
<<world_corruption "hard" 1>>
<<set $auriga_artefact to "Avery">>
<</if>>
Remy waits at the door, bidding each couple farewell in turn, though a lone elk is the first to leave. Remy lays a laurel of blood-red flowers over <<his>> head. <<He>> stares straight ahead as <<he>> receives it, then begins a sombre descent.
<br><br>
"Thank you for coming," Remy says, taking Avery's hand. "I hope my manor proved hospitable."
<br><br>
<<link [[다음 (0:30)|Avery Cards Avery 20]]>><<pass 30>><</link>>
<br><<set $location to "town">><<set $bus to "harvest">><<effects>>
<<person1>>
Avery is silent on the drive back to town. <<His>> hand occasionally tightens over something in <<his>> pocket, and <<he>> smiles.
<br><br>
<<link [["Ask what " + $NPCList[0].pronouns.he + " is smiling about"|Avery Cards Avery Smiling]]>><</link>>
<br>
<<link [["Ask what " + $NPCList[0].pronouns.he + " has in " + $NPCList[0].pronouns.his + " pocket"|Avery Cards Avery Pocket]]>><</link>>
<br>
<<link [[Ask what happened to the disappeared fox|Avery Cards Avery Fox]]>><</link>>
<br>
<<link [["Thank " + $NPCList[0].pronouns.him + " for inviting you along"|Avery Cards Avery Thank]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Remain silent|Avery Cards Avery End]]>><</link>>
<br><<set $bus to "domus">><<effects>>
<<if $speech_attitude is "meek">>
"I'm glad to see you smiling," you say. "Can you tell me why?"
<<elseif $speech_attitude is "bratty">>
"What are you so happy about?" you ask.
<<else>>
"Why are you smiling?" you ask.
<</if>>
<br><br>
Avery's smile widens in reply. "It's been a lucky night." <<He>> puts <<his>> foot down, exceeding the speed limit. "First I win you, then I win a way in."
<br><br>
<<link [[다음|Avery Cards Avery End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Is there something important in your pocket?" you ask.
<<elseif $speech_attitude is "bratty">>
"I see you fondling that thing in your pocket," you say. "What is it?"
<<else>>
"What do you have in your pocket?" you ask.
<</if>>
<br><br>
Avery catches <<himself>> as <<he>> reaches to grope the object once more. "Just a gift," <<he>> says. "From the host. Quite an honour."
<br><br>
<<link [[다음|Avery Cards Avery End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"What happened to the poor fox?" you ask. "The one who was attacked by dogs."
<<elseif $speech_attitude is "bratty">>
"What did those creeps do to that fox?" you ask. "The one who was attacked by dogs."
<<else>>
"What happened to the fox that was attacked by dogs?" you ask.
<</if>>
<br><br>
"I'm not sure," Avery admits. "Don't concern yourself with such. Stress is bad for your complexion."
<br><br>
<<link [[다음|Avery Cards Avery End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Thank you for inviting me to such an exclusive party," you say.
<<elseif $speech_attitude is "bratty">>
"Thank you for inviting me," you say. "It was fun to see such weirdos up close."
<<else>>
"Thank you for inviting me," you say. "It was interesting."
<</if>>
<br><br>
Avery nods. "Thank you for accompanying me," <<he>> says. "There are so few suitable."
<br><br>
<<link [[다음|Avery Cards Avery End]]>><</link>>
<br><<set $bus to "domus">><<effects>>
<<averyscore>>
<<set $money += ((C.npc.Avery.love * 10 + $endear * 10 + 10) * 100)>>
Avery pulls up outside the orphanage. <<He>> hands you <span class="gold">£<<print (C.npc.Avery.love * 10 + $endear * 10 + 10)>></span>, kisses your cheek, and leans over to open your door. "Give Bailey my regards," <<he>> says. "And my condolences for <<his>> loss." <<He>> winks. "You can keep the mask. Consider it a souvenir."
<<if $avery_cards.face>>
<<facesend `clothesIndex('face',$avery_cards.face)` wardrobe $avery_cards.colour $avery_cards.accessory_colour>>
<</if>>
<br><br>
<<His>> tires skid as <<he>> drives away, startling a nearby cat. You enter the orphanage.
<br><br>
<<link [[다음|Orphanage]]>><<avery_cards_end>><<endevent>><</link>>
<br><<effects>>
<<averyscore>>
<<set $money += ((C.npc.Avery.love * 10 + $endear * 10 + 10) * 100)>>
"To the victor go the spoils," Quinn says, seeming unbothered by <<person4>><<his>> loss. Bailey allows <<person2>><<himself>> a smile at the pile of cash, gone so quick you might have imagined it.
<br><br>
You wait with Bailey at the door, as <<he>> bids <<his>> guests farewell. Leighton pauses in front of you. "You've been on good behaviour tonight," <<person3>><<he>> says. "I hope that continues at school."
<br><br>
Avery doesn't speak to Bailey, but stops in front of you. "Thank you for accompanying me," Avery says through gritted teeth. "I'm sure your caretaker will see you home safe. Here, I spared a little something for your trouble." <<He>> hands you <span class="gold">£<<print (C.npc.Avery.love * 10 + $endear * 10 + 10)>></span>.
<br><br>
With that, <<he>> exits without looking back.
<br><br>
<<link [[다음|Avery Cards Bailey 2]]>><<endevent>><</link>><<effects>>
<<npc Bailey>><<person1>>
"Help me tidy up," Bailey says as soon as the door is shut. <<He>> starts gathering empty glasses on a tray. "Then I'll drive you home."
<br><br>
<<link [[Help (0:05)|Avery Cards Bailey Help]]>><<pass 5>><</link>>
<br>
<<link [[Say you don't need to be chaperoned|Avery Cards Bailey Refuse]]>><</link>>
<br><<effects>>
You help Bailey tidy <<his>> flat, filling a bag with litter, then crawling beneath the table to find dropped sweets and peanuts.
<br><br>
Between the two of you, it doesn't take long to clean up after <<his>> guests.
<br><br>
<<link [[다음|Avery Cards Bailey 3]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"It's dark out," you say. "But I'll be okay. I can head home alone."
<<elseif $speech_attitude is "bratty">>
"I don't need you to hold my hand," you say. "I'll head home alone."
<<else>>
"I'm used to walking alone," you say.
<</if>>
<br><br>
"Not tonight," Bailey replies, filling a bag with litter. "I'm needed at the orphanage."
<br><br>
<<link [[Help (0:05)|Avery Cards Bailey Help]]>><<pass 5>><</link>>
<br>
<<link [[Refuse to help (0:10)|Avery Cards Bailey Refuse 2]]>><<pass 10>><<stress -6>><</link>><<lstress>>
<br><<effects>>
You don't see a way out of this, but you refuse to help Bailey. You sit at a now-freed seat and watch <<him>>. If <<hes>> bothered, <<he>> doesn't show it.
<br><br>
It takes a while for Bailey to finish cleaning on <<his>> own, but it's eventually done.
<br><br>
<<link [[다음|Avery Cards Bailey 3]]>><</link>>
<br><<effects>>
Bailey ushers you through the door, into the corridor outside. <<His>> keys jangle as <<he>> locks the door, then <<he>> strides in the direction of the stairs. You need to exert yourself to keep up.
<br><br>
<<He>> leads you to the ground floor, and then further down, into the dark of an underground car park. <<He>> taps <<his>> jacket pocket, and the lights of <<his>> car flicker.
<br><br>
<<link [[다음|Avery Cards Bailey 4]]>><</link>>
<br><<set $location to "town">><<set $bus to "barb">><<effects>>
The car door locks with a click, and Bailey drives from the building, emerging into the white glow of streetlights.
<br><br>
You're barely onto Barb Street when Bailey's phone rings. "What is it?" <<he>> asks. There's a pause. "I'm on my way."
<br><br>
<<He>> steers the car in another direction, almost colliding with the corner of a building as <<he>> turns.
<br><br>
<<link [[Ask where you're going|Avery Cards Bailey Ask]]>><</link>>
<br>
<<link [[Remain silent (0:05)|Avery Cards Bailey 5]]>><<pass 5>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Where are we going?" you ask. "The orphanage is that way."
<<elseif $speech_attitude is "bratty">>
"I suppose we're not going to the orphanage any more," you say. "So where are we going?"
<<else>>
"This isn't the way to the orphanage," you say. "Where are we going?"
<</if>>
<br><br>
"Just a detour," Bailey replies. "Nothing for you to be concerned about."
<br><br>
<<link [[다음 (0:05)|Avery Cards Bailey 5]]>><<pass 5>><</link>>
<br><<set $bus to "mer">><<effects>>
<<generate2>>
Bailey drives through Cliff Street and Starfish Street. On Mer Street, <<he>> drives down an alley, coming to a stop beside a maze of rusted cargo containers.
<br><br>
A <<person2>><<person>> emerges from the dark. Bailey winds down <<person1>><<his>> window, unfazed. <<person2>>The <<person>> spares you a glance. In the light, you recognise the <<person>> as one of Bailey's goons.
<br><br>
"They found it," <<he>> says.
<br>
Without a word, Bailey climbs from the car. <<person1>><<He>> leans through the open window, and looks at you. "I'll be five minutes. Keep your head down. Don't touch anything."
<br><br>
With that, Bailey and the goon enter the maze, leaving you alone in the car.
<br><br>
<<link [[다음 (0:02)|Avery Cards Bailey 6]]>><<pass 2>><<endevent>><</link>>
<br><<effects>>
<<generate1>><<generate2>><<person1>>
You listen to the distant din of traffic for a couple of minutes. Then you hear voices, drawing closer.
<br><br>
You peek through the window, and see a <<person>> and <<person2>><<person>> walking this way.
<br><br>
"We should turn back," the <<person>> says. "There's nothing here, and it gives me the creeps."
<br>
"You see that car?" the <<person1>><<person>> replies, pointing your way. "Do you know who that belongs to?"
<br>
The <<person2>><<person>> stops in <<his>> tracks. "I do. We really need to leave. Right now."
<br>
"That's Bailey's car," the <<person1>><<person>> says without stopping. "And Bailey isn't here. There must be something juicy inside."
<br><br>
<<link [[Hide|Avery Cards Bailey Hide]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[유혹한다|Avery Cards Bailey Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[Intimidate|Avery Cards Bailey Intimidate]]>><</link>><<defianttext>>
<br>
<</if>><<effects>>
You climb into the back of the car, and hide beneath the seats.
<br><br>
You hear the <<person1>><<person>> and <<person2>><<person>> arrive. "Check the glove compartment. Hurry! We don't have long."
<br><br>
You hear a rummaging, then the flight of footsteps.
<br><br>
<<link [[다음 (0:03)|Avery Cards Bailey Hide 2]]>><<pass 3>><<endevent>><</link>>
<br><<effects>>
<<npc Bailey>><<person1>>
Minutes pass, then Bailey's face appears at the window, looking right at you.
<br><br>
"Get up," <<he>> says.
<br><br>
You climb into the front passenger seat as Bailey sits.
<br><br>
The journey to the orphanage is uneventful. Bailey escorts you inside.
<br><br>
<<link [[다음|Orphanage]]>><<avery_cards_end>><<endevent>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your powers of seduction.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You wait until the pair arrive at the car. They find you reclining in the passenger seat.
<br><br>
"I told you," the <<person2>><<person>> says. "There's someone here. We need to leave."
<br>
"It's just a <<girl>>," the <<person1>><<person>> replies.
<br><br>
"Bailey left me alone in here," you say. "Are you going to take advantage of me?"
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
The <<person>> and <<person2>><<person>> look at each other, <span class="green">then climb inside.</span>
<br><br>
<<link [[다음|Avery Cards Bailey Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
The <<person1>><<person>> looks tempted, <span class="red">but the <<person2>><<person>> slaps <<person1>><<his>> face.</span> "Are you insane, or stupid?" <<person2>><<He>> looks over <<his>> shoulder. "I'm gone, with or without you."
<br><br>
The <<person2>><<person>> turns and runs. The <<person1>><<person>> opens the glove compartment, snatches objects at random, then runs after <<his>> colleague.
<br><br>
<<link [[다음|Avery Cards Bailey Seduce Fail]]>><<pass 3>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<npc Bailey>><<person1>>
Bailey arrives in time to see the pair escape onto Mer Street. <<He>> looks at you as if making sure you're still there, closes the glove compartment, and climbs into the driver's seat.
<br><br>
The journey to the orphanage is uneventful. Bailey escorts you inside.
<br><br>
<<link [[다음|Orphanage]]>><<avery_cards_end>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Avery Cards Bailey Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery Cards Bailey Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair recline on the seats, exhausted, their eyes shut. They open them to find Bailey staring down, flanked by goons.
<br><br>
They dart from the vehicle, into the arms of more goons. They're dragged away, mouths gagged.
<br><br>
<<tearful>> you catch your breath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Avery Cards Bailey Seduce 2]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The pair flee the vehicle, into the arms of Bailey's goons. They're dragged away, mouths gagged.
<br><br>
<<tearful>> you catch your breath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Avery Cards Bailey Seduce 2]]>><</link>>
<br>
<<else>>
<<tearful>> you hide beneath the back seats.
<br><br>
"Check the glove compartment. Hurry! We don't have long."
<br><br>
You hear a rummaging, then the flight of footsteps.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음 (0:03)|Avery Cards Bailey Hide 2]]>><</link>>
<</if>><<effects>>
<<npc Bailey>><<person1>>
"Good work," Bailey says, climbing into the driver's seat.<<glove>><<npcincr Bailey love 1>>
<br><br>
The journey to the orphanage is uneventful. Bailey escorts you inside.
<br><br>
<<link [[다음|Orphanage]]>><<avery_cards_end>><<endevent>><</link>>
<br><<effects>>
You inhale, exhale, then climb from the car. The <<person1>><<person>> stops. The <<person2>><<person>> backs away a couple of steps.
<br><br>
"Step forward a bit more," you say. "Into the light. So I can remember your faces."
<br><br>
The <<person1>><<person>> laughs. "You're just a fucking <<girl>>."
<br>
"Bailey's <<girl>>," the <<person2>><<person>> reminds <<person1>><<him>>.
<br>
"It's not Bailey you need to be afraid of," you say. "Now are you gonna leave, or am I getting my hands dirty?"
<br><br>
The <<person1>><<person>> considers a moment. "Fuck you, and fuck Bailey." <<He>> turns, and walks away. The <<person2>><<person>> breathes a sigh of relief.
<br><br>
<<link [[다음 (0:08)|Avery Cards Bailey Intimidate 2]]>><<pass 8>><</link>>
<br><<effects>>
<<endevent>>
<<npc Bailey>><<person1>>
Bailey emerges from the maze as the pair disappear into Mer Street. <<He>> watches them leave, then turns to you. "Good work. Get in."<<glove>><<npcincr Bailey love 1>>
<br><br>
The journey to the orphanage is uneventful. Bailey escorts you inside.
<br><br>
<<link [[다음|Orphanage]]>><<avery_cards_end>><<endevent>><</link>>
<br><<effects>>
<<person3>>
"Wonderful," Leighton says, lifting <<his>> bag to the table and scooping up <<his>> winnings. <<He>> smiles at you. "I'm afraid you're too big for the bag."
<br><br>
"Make sure you get <<phim>> back to the orphanage before midnight," Bailey says, any anger at <<person2>><<his>> loss concealed. Avery is less successful.
<br>
"I'm tempted to spend some of my other winnings to extend that," Leighton replies. "But I think that'll be time enough."
<br><br>
<<link [[다음|Avery Cards Leighton 2]]>><</link>>
<br><<effects>>
<<averyscore>>
<<set $money += ((C.npc.Avery.love * 10 + $endear * 10 + 10) * 100)>>
Bailey bids each guest goodbye at the exit. Quinn shakes <<person2>><<his>> hand. "Thank you for the fine evening," <<person4>><<he>> says. "Keep up the, ah, good work, at the orphanage."
<br><br>
Avery is next. <<person1>><<He>> nods at Bailey, then turns to you.
<br>
"Thank you for joining me this evening," <<he>> says, reaching to a pocket. <<He>> produces more notes, and hands you <span class="gold">£<<print (C.npc.Avery.love * 10 + $endear * 10 + 10)>></span>.
<br><br>
"I'll echo Quinn," Leighton says, addressing Bailey once Avery has left the room. "Thank you for the fine evening, and keep up the good work. Your wards are always a pleasure to teach."
<br><br>
Bailey doesn't reply.
<br><br>
<<link [[다음|Avery Cards Leighton 3]]>><<endevent>><</link>>
<br><<set $bus to "barb">><<set $location to "town">><<effects>>
<<npc Leighton>><<person1>>
Leighton puts an arm around your shoulder and leads you down the corridor, towards the lift. <<He>> pushes the button for the ground floor. It rumbles into motion.
<br><br>
<<His>> car waits outside. "Don't worry," <<he>> says. "I don't have anything strange planned. I thought we'd go to a club together."
<br><br>
<<link [[Say that sounds nice|Avery Cards Leighton Nice]]>><</link>>
<br>
<<link [[Say that you would prefer something more quiet|Avery Cards Leighton Quiet]]>><</link>>
<br>
<<link [[Remain silent|Avery Cards Leighton Silent]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"That sounds nice," you say, flashing a polite smile.
<<elseif $speech_attitude is "bratty">>
"Nice," you say. "Somewhere high class, I hope. I'm dressed for it."
<<else>>
"That sounds nice," you say.
<</if>>
<br><br>
"Of course," Leighton replies, starting the engine. "Much nicer than you're used to, I'd wager."
<br><br>
<<link [[다음|Avery Cards Leighton Silent]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Will it be noisy?" you say. "I'd prefer something quiet."
<<elseif $speech_attitude is "bratty">>
"It won't be too loud, I hope," you say. "I'm dressed for finer stuff."
<<else>>
"I hope it won't be too noisy," you say.
<</if>>
<br><br>
"Don't worry," Leighton replies. "I'll pay for a private room. Make use of my winnings."
<br><br>
<<link [[다음 (0:01)|Avery Cards Leighton Silent]]>><<pass 1>><</link>>
<br><<set $bus to "connudatus">><<effects>>
Leighton drives from Barb Street, and into Connudatus Street. <<He>> parks <<his>> car in a small car park, each space marked for a VIP.
<br><br>
You climb out the vehicle. Leighton holds out <<his>> arm and waits expectantly.
<br><br>
<<link [[Hook your arm around Leighton's|Avery Cards Leighton Hook]]>><<npcincr Leighton love 1>><</link>><<glove>>
<br>
<<link [[Walk ahead|Avery Cards Leighton Walk]]>><<npcincr Leighton love -1>><<def 1>><</link>><<llove>>
<br><<effects>>
You hook your arm around Leighton's. <<He>> smiles as <<he>> leads you back onto Connudatus Street.
<br><br>
"That's our destination," Leighton says, pointing to a nightclub opposite while swerving to avoid a drunk. The wall of the club is covered in lights that flicker and change, spelling out the club's name in different places. A thick bouncer stands in front.
<br><br>
<<link [[다음|Avery Cards Leighton 4]]>><</link>>
<br><<effects>>
You walk ahead of Leighton, forcing <<him>> to accelerate to catch up. "You don't even know where we're going," <<he>> says. "There." <<He>> points ahead, to a nightclub opposite. The wall of the club is covered in lights that flicker and change, spelling out the club's name in different places. A thick bouncer stands in front.
<br><br>
<<link [[다음|Avery Cards Leighton 4]]>><</link>>
<br><<effects>>
"Name?" the bouncer asks Leighton, casting a cautious eye over you.
<br>
"Leighton."
<br><br>
The bouncer steps aside. You enter with Leighton.
<br><br>
<<link [[다음|Avery Cards Leighton 5]]>><</link>>
<br><<effects>>
You emerge on a walkway, three stories above a packed dance floor below. It must have been excavated. There's a staircase leading down nearby, but Leighton leads you around the looping walkway, to a bar on the opposite side.
<br><br>
"Order anything you like," Leighton says, pulling a stool out for you and placing <<his>> winnings on the counter.
<br><br>
<<link [[Order nothing|Avery Cards Leighton Order Nothing]]>><</link>>
<br>
<<link [[Order water|Avery Cards Leighton Order Water]]>><</link>>
<br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">You can't bring yourself to drink alcohol while you know you're with child.</span>
<<else>>
<<link [[Order wine|Avery Cards Leighton Order Wine]]>><<alcohol 60>><</link>>
<br>
<<link [[Order whatever's most expensive|Avery Cards Leighton Order Expensive]]>><<npcincr Leighton love -1>><<drugs 60>><</link>><<llove>>
<</if>>
<br><<effects>>
"Suit yourself," Leighton says. "I'll have a wine."
<br><br>
<<His>> drink arrives in a tall, thin glass. <<He>> sips it like an epicurean.
<br><br>
<<link [[다음|Avery Cards Leighton 6]]>><</link>>
<br><<effects>>
Leigton orders wine. It arrives in a tall, thin glass. Your water arrives in a short, oval glass. Leighton sips <<his>> like an epicurean.
<br><br>
<<link [[다음|Avery Cards Leighton 6]]>><</link>>
<br><<effects>><<wearProp "wine">>
Leighton orders wine as well. They arrive in tall, thin glasses. Leighton clinks <<his>> glass against yours, then sips it like an epicurean.
<br><br>
<<link [[다음|Avery Cards Leighton 6]]>><<handheldon>><</link>>
<br><<effects>><<wearProp "shotglass">>
Leighton hesitates, but doesn't say anything as <<he>> hands over an entire wad of cash. Your drink arrives in a short glass, the sweet aroma reaching you before you can see it.
<br><br>
Leighton orders wine, and sips it like an epicurean as <<he>> watches you drink yours. A warmth spreads to the tips of your fingers, toes, and loins.
<br><br>
<<link [[다음|Avery Cards Leighton 6]]>><<handheldon>><</link>>
<br><<effects>>
<<generate2>>
Leighton spins on <<his>> stool, scanning the other patrons. <<His>> eyes settle on a lone <<person2>><<person>>. "Go speak to that one on my behalf," <<person1>><<he>> says, getting the bartender's attention. "I fancy more than one partner tonight. Invite <<person2>><<him>> over."
<br><br>
You walk over to the <<person>>. <<He>> eyes you up, and waits for you to speak.
<br><br>
<<link [[Do as asked|Avery Cards Leighton Invite Asked]]>><</link>>
<br>
<<link [[Sabotage Leighton's seduction|Avery Cards Leighton Invite Freak]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [["Seduce " + $NPCList[1].pronouns.him + " yourself and elope"|Avery Cards Leighton Invite Seduce]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"Sorry to bother you," you say. "But my partner wants to invite you for a drink."
<<elseif $speech_attitude is "bratty">>
"It's not me you should be eyeing up," you say. "My partner wants to buy you a drink."
<<else>>
"My partner wants to buy you a drink," you say.
<</if>>
<br><br>
The <<person>> looks over your shoulder, where Leighton waits with a spare drink and a raised eyebrow.
<br><br>
The <<person>> thinks for a moment, then stands and walks over to Leighton.
<br><br>
<<link [[다음|Avery Cards Leighton Trio]]>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your powers of seduction.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<person2>>
"My partner over there wants to offer you a drink," you lean closer, and speak more softly. "But how about you come with me instead?"
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
The <<person>> looks at Leighton, flashes you a mischievous smile, <span class="green">then offers you <<his>> arm.</span>
<br><br>
You leave the bar together. Leighton watches, <<person1>><<his>> expression turning from one of confidence, to confusion, then anger.<<llove>><<npcincr Leighton love -1>>
<br><br>
<<link [[다음|Avery Cards Leighton Seduce 2]]>><<saveNPC 1 "Leighton_date">><<endevent>><<loadNPC 0 "Leighton_date">><<person1>><</link>>
<br>
<<else>>
The <<person>> looks at Leighton, then at you. "Your partner, you say?" <<he>> asks, giving Leighton another look. <span class="red">"I think I'll have you both."</span>
<br><br>
<<He>> stands, and walks over to Leighton.
<br><br>
<<link [[다음|Avery Cards Leighton Trio]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"That <<person1>><<personsimple>> over there wants to talk to you," you say. "But <<he>> seems very strange."
<<elseif $speech_attitude is "bratty">>
"That weirdo over there wants to talk to you," you say. "I wouldn't trust <<person1>><<him>>."
<<else>>
"The stranger over there wants to talk to you," you say. <<person1>>"<<He>> seems odd."
<</if>>
<br><br>
The <<person2>><<person>> looks over your shoulder, where Leighton waits with a spare drink and a raised eyebrow.
<br><br>
"Thanks for the warning," the <<person>> says. <<He>> gives Leighton a cautious look as <<he>> leaves the bar.
<br><br>
<<link [[다음|Avery Cards Leighton Duo]]>><<endevent>><<npc Leighton>><<person1>><</link>>
<br><<effects>>
Leighton glares at you as you return. "What did you say to them?" <<he>> asks, then downs <<his>> drink. "It doesn't matter. Come on. I've booked a room. I'm not wasting any more time."
<br><br>
Leighton leads you back to the walkway, down one flight of stairs, then down a side passage, away from the music. Tiles line the walls, illuminated by purple lights.
<br><br>
Leighton produces a key from <<his>> bag, and opens one of the doors.
<br><br>
<<link [[다음|Avery Cards Leighton Duo 2]]>><</link>>
<br><<effects>>
There's a large bed on the far side of the room, and another exit, leading to a show. Leighton closes the door behind you, then flings the bag on the bedside table.
<br><br>
"Get on," <<he>> says, gesturing at the bed.
<br><br>
<<link [[Get on the bed|Avery Cards Leighton Duo Sex Intro]]>><</link>>
<br>
<<link [[거절한다|Avery Cards Leighton Duo Rape Intro]]>><</link>>
<br><<effects>>
You climb on the bed, and Leighton climbs onto you.
<br><br>
<<link [[다음|Avery Cards Leighton Duo Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
"I wasn't asking," Leighton says, grasping your arm. "I won you fair and square, now get on the fucking bed."
<br><br>
<<link [[다음|Avery Cards Leighton Duo Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Avery Cards Leighton Duo Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery Cards Leighton Duo Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Leighton lies back on the bed, then reaches for <<person1>><<his>> winnings. "Thanks. Now get out."
<br><br>
<<tearful>> you climb from the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Ask if you can freshen up first|Avery Cards Leighton Freshen]]>><</link>>
<br>
<<link [[떠난다|Avery Cards Leighton End]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove Leighton away from you. <<He>> tumbles away, toppling the bedside cabinet as <<he>> falls and knocking <<his>> winnings out the window.
<br><br>
<<He>> rushes from the room. <<tearful>> you climb from the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Freshen up first|Avery Cards Leighton Freshen 2]]>><</link>>
<br>
<<link [[떠난다|Avery Cards Leighton End]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"Sorry to be a bother," you say. "But can I use the shower?"
<<elseif $speech_attitude is "bratty">>
"Let me use the shower first," you say.
<<else>>
"Can I use the shower first?" you ask.
<</if>>
<br><br>
<<npc Leighton>><<person1>>
<<if C.npc.Leighton.love gte 1>>
Leighton stops counting <<his>> money for a moment, then nods.
<br><br>
The shower has extra buttons. Some just seem to control the lighting, while others spray water from different directions or dispense oils and lotions.<<lstress>><<stress -6>><<wash>><<towelup>>
<br><br>
You clean yourself, dry yourself, then leave Leighton's room.
<br><br>
<<link [[다음 (0:05)|Avery Cards Leighton End]]>><<pass 5>><<endevent>><</link>>
<br>
<<else>>
Leighton shakes <<his>> head without looking up from <<his>> money. "You'll just make a mess. Leave before I call security."
<br><br>
You leave Leighton alone with <<his>> winnings.
<br><br>
<<link [[다음|Avery Cards Leighton End]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You enter the adjoining bathroom, and turn on the shower. There are extra buttons. Some just seem to control the lighting, while others spray water from different directions or dispense oils and lotions.<<lstress>><<stress -6>><<wash>><<towelup>>
<br><br>
You clean yourself, dry yourself, then leave Leighton's room.
<br><br>
<<link [[다음 (0:05)|Avery Cards Leighton End]]>><<pass 5>><<endevent>><</link>>
<br><<effects>>
The <<person>> leads you around the walkway, towards the exit. <<He>> throws a glance over <<his>> shoulder, grins, then pushes you through a door to the side.
<br><br>
"Your friend is following us," <<he>> says, pinning you against a wall. You're in a bathroom. The stalls appear empty. "We'll be safe in here."
<br><br>
You hear footsteps outside, even over the dulled music. The <<person>> shoves you into a stall, turns, and pushes you against the closed door with a hand over your mouth. <<His>> other hand wanders.
<br><br>
<<link [[Allow|Avery Cards Leighton Seduce Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Push away|Avery Cards Leighton Seduce Push]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $timer to 5>>
<<enable_rescue>>
<</if>>
<<if $timer is 2>>
Feet stop outside the stall. You recognise Leighton's shoes.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Avery Cards Leighton Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery Cards Leighton Seduce Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> opens the stall door and peeks outside. "The coast is clear. I'll leave first. Let's not take any chances."
<br><br>
<<tearful>> you wait a moment. Then you leave the stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Avery Cards Leighton End]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you and throw open the stall door.
<br><br>
<<tearful>> you flee into Leighton's arms.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Avery Cards Leighton Seduce Caught]]>><</link>>
<br>
<<else>>
Your voice echoes in the bathroom. The stall door opens, revealing Leighton.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Avery Cards Leighton Seduce Caught]]>><</link>>
<br>
<</if>><<effects>>
You push the <<person>> away from you. <<He>> trips backwards, and shouts as <<he>> falls.
<br><br>
The stall door opens, revealing Leighton.
<br><br>
<<link [[다음|Avery Cards Leighton Seduce Caught]]>><</link>>
<br><<effects>>
<<npc Leighton>><<person1>>
Leighton grasps your arm, and jerks you from the stall before entering it. You hear a hard crack and a weight slump to the floor, then Leighton emerges. <<He>> grips your arm again.
<br><br>
"You belong to me tonight," <<he>> says. "Don't forget it again."
<br><br>
Leighton leads you back to the walkway, down one flight of stairs, then down a side passage, away from the music. Tiles line the walls, illuminated by purple lights.
<br><br>
Leighton produces a key from <<his>> bag, and opens one of the doors.
<br><br>
<<link [[다음 (0:10)|Avery Cards Leighton Duo 2]]>><<pass 10>><</link>>
<br><<effects>>
You return to Leighton alongside the <<person2>><<person>>. <<He>> strikes up a conversation at once, but it doesn't stop Leighton from groping and fondling you in full view of everyone.
<br><br>
"How about we find somewhere private," Leighton says after several minutes.
<br><br>
"Sure," the <<person>> replies. "If the <<girl>> is coming with us."
<br><br>
<<link [[다음|Avery Cards Leighton Trio 2]]>><</link>>
<br><<effects>>
Leighton and the <<person2>><<person>> lead you back to the walkway, down a flight of stairs, then through an adjoining passage. The tiles covering the walls are illuminated by purple light.
<br><br>
You pass several numbered doors. Leighton stops beside one, pulls a key from <<person1>><<his>> bag, and opens it.
<br><br>
<<link [[다음|Avery Cards Leighton Trio 3]]>><</link>>
<br><<effects>>
Leighton gestures for you to enter, and closes the door behind you.
<br><br>
There's a bed on the far side, and another passage, leading to an adjoining shower. The <<person2>><<person>> sits on the bed and leers at you.
<br><br>
"Get on the bed," Leighton says. "You're mine for the evening, and this is well within Bailey's stupid rules."
<br><br>
<<link [[Get on the bed|Avery Cards Leighton Trio Sex Intro]]>><</link>>
<br>
<<link [[거절한다|Avery Cards Leighton Trio Rape Intro]]>><</link>>
<br><<effects>>
You climb on the bed. The <<person2>><<person>> pulls you closer.
<br><br>
<<link [[다음|Avery Cards Leighton Trio Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
"We're not asking," Leighton says, shoving you into the <<person2>><<persons>> waiting arms.
<br><br>
<<link [[다음|Avery Cards Leighton Trio Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Avery Cards Leighton Trio Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery Cards Leighton Trio Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Leighton lies back on the bed, then reaches for <<person1>><<his>> winnings. "Thanks. Now get out."
<br><br>
<<tearful>> you climb from the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Ask if you can freshen up first|Avery Cards Leighton Freshen]]>><</link>>
<br>
<<link [[떠난다|Avery Cards Leighton End]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove Leighton away from you. <<person1>><<He>> tumbles away, toppling the bedside cabinet as <<he>> falls and knocking <<his>> winnings out the window.
<br><br>
<<He>> rushes from the room. <<tearful>> you climb from the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Freshen up first|Avery Cards Leighton Freshen 2]]>><</link>>
<br>
<<link [[떠난다|Avery Cards Leighton End]]>><</link>>
<br>
<</if>><<effects>>
A bouncer stops you as you approach the main exit of the nightclub, instead pointing you down a side passage that snakes around the edge of the building, emerging in an alleyway.
<br><br>
<<link [[다음|Commercial alleyways]]>><<endevent>><<avery_cards_end>><</link>>
<br><<effects>><<person4>>
"Victory!" Quinn exclaims, smiling at Bailey and Avery in turn, and receiving no reply. Quinn's smile doesn't slacken as <<he>> turns <<his>> attention to you. The money doesn't concern <<him>> as much.
<br><br>
"Really thought I had it," Leighton says, downing the last of <<person3>><<his>> drink. "You two have a nice evening."
<br><br>
<<link [[다음|Avery Cards Quinn 2]]>><</link>>
<br><<effects>>
<<averyscore>>
<<set $money += ((C.npc.Avery.love * 10 + $endear * 10 + 10) * 100)>>
Bailey stands at the exit, and bids <<person2>><<his>> guests farewell as they depart. Leighton goes first, followed by Avery. <<person1>><<He>> turns to you before <<he>> leaves.
<br><br>
"Thank you for accompanying me," <<he>> says through gritted teeth. "A little something for your trouble." <<He>> glances at Quinn. "For medical bills, maybe." <<He>> hands you <span class="gold">£<<print (C.npc.Avery.love * 10 + $endear * 10 + 10)>></span>.
<br><br>
Once Avery has departed, Quinn stands before Bailey. "Thank you Bailey," <<person4>><<he>> says. "Don't worry. I'll have your ward back in one piece."
<br><br>
"See that you do," Bailey says. "You know what will happen if you don't."
<br><br>
Quinn raises both hands in front of <<him>>. "I'm a <<personsimple>> of my word."
<br><br>
Bailey catches your arm on the way out, and leans closer. <span class="purple">"Don't eat or drink anything Quinn gives you,"</span> <<person2>><<he>> whispers.
<br><br>
<<link [[다음|Avery Cards Quinn 3]]>><<endevent>><</link>>
<br><<effects>>
<<npc Quinn>><<person1>><<generate2>>
<<saveNPC 1 "Quinn_driver">>
You walk with Quinn down the corridor, then the stairs. <<His>> car waits outside. A <<person2>><<person>> leans on it, smoking. <<He>> stomps it out when <<he>> sees Quinn.
<br><br>
"Take us home," Quinn says as the <<person>> opens a door for <<person1>><<him>>. Quinn motions for you to enter first. The interior is luxurious, and roomy. You can't see any seatbelts.
<br><br>
<<link [[다음|Avery Cards Quinn 4]]>><</link>>
<br><<effects>>
"My turn to offer you a drink," Quinn says, pushing a button as the car rumbles into motion. A compartment opens in front of <<him>>, revealing two glasses filled with a pink, fizzy drink. <<He>> takes one in each hand, and offers you one.
<br><br>
Even from here, you can smell the sweetness. "It's not alcoholic," <<he>> says with a smile. "It's better."
<br><br>
<<link [[Sip the offered drink|Avery Cards Quinn Offered]]>><<drugs 60>><<stress -6>><</link>><<gdrugged>><<lstress>>
<br>
<<link [[Sip the other drink|Avery Cards Quinn Other]]>><<drugs 60>><<stress -6>><</link>><<gdrugged>><<lstress>>
<br>
<<link [[거절한다|Avery Cards Quinn Refuse]]>><</link>>
<br><<effects>>
You take the offered drink, and sip as Quinn downs <<hers>> in one. A warmth spreads through you, pooling around your loins like a coiled serpent.
<br><br>
"That hits the spot," Quinn says. "It's not a long journey, but I hope you find the seat comfortable. It's real leather."
<br><br>
<<link [[다음 (0:02)|Avery Cards Quinn 5]]>><</link>>
<br><<effects>>
Quinn doesn't stop you taking the other drink. "Wise," <<he>> says, then downs <<hers>> in one gulp as you take a sip. A warmth spreads through you, pooling around your loins like a coiled serpent.
<br><br>
"That hits the spot," Quinn says. "It's not a long journey, but I hope you find the seat comfortable. It's real leather."
<br><br>
<<link [[다음 (0:02)|Avery Cards Quinn 5]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I'm sorry," you say. "But I'm not in the mood for a drink."
<<elseif $speech_attitude is "bratty">>
"I don't drink strange drinks offered by stranger mayors," you say.
<<else>>
"I'm not in the mood for a drink," you say.
<</if>>
<br><br>
Quinn laughs. "Suit yourself," <<he>> says. <<He>> downs one in a gulp, then the other. "Ah. That hits the spot." <<He>> reclines. "It's not a long journey, but I hope you find the seat comfortable. It's real leather."
<br><br>
<<link [[다음|Avery Cards Quinn 5]]>><</link>>
<br><<effects>>
The <<person2>><<person>> drives the car through Connudatus Street, onto Danube Street. You pass by houses of increasing sophistication, until you arrive in front of a wide set of gates. There's a mansion beyond, raised above the other buildings.
<br><br>
The car pauses for a moment, then the gates rattle open. "Welcome to my home," Quinn says. <<person1>><<He>> pushes another button. You hear a click, and static. "Don't retire just yet," <<he>> says, preseumably to the driver. "There'll be one more trip."
<br><br>
<<link [[다음|Avery Cards Quinn 6]]>><</link>>
<br><<effects>>
<<endevent>>
<<npc Quinn>><<generate2>><<generate3>><<generateyv4>>
<<saveNPC 1 "Quinn_guard_1">><<saveNPC 2 "Quinn_guard_2">><<saveNPC 3 "Quinn_victim">>
Quinn leads you up a set of stairs, to the mansion's entrance. The doors open, revealing a <<person2>><<person>> and <<person3>><<person>> on each side. They grin when they see you.
<br><br>
"After you," Quinn says, ushering you into a richly-decorated interior. Paintings line the walls, landscapes and portraits. Most prominent is a picture of a knight fighting a dragon.
<br><br>
"The door to the right. <<print $NPCList[1].name>>, show our guest the way."
<br><br>
<<link [[다음|Avery Cards Quinn 7]]>><</link>>
<br><<effects>>
The <<person2>><<person>> removes a jangling keyring from <<his>> belt and opens a wooden door. It reveals a dark staircase, descending underground.
<br><br>
The <<person>> and <<person3>><<person>> lead the way. Quinn follows behind like a shadow.
<br><br>
<<link [[다음|Avery Cards Quinn 8]]>><</link>>
<br><<effects>>
The stairs descend into a room dominated by a single large screen. One chair sits in front of it. The upholstery, like the walls, is red.
<br><br>
"This is quite embarrassing," Quinn says, striding ahead and resting a hand on the chair. "I'm something of an amateur director. Just for my own amusement, I'd be far too embarrassed to show my work publicly. However, one does want an audience. Please, if you would." <<person1>><<He>> gestures at the chair.
<br><br>
The <<person2>><<person>> and <<person3>><<person>> stand either side of the door, but aren't blocking the way.
<br><br>
<<link [[Sit|Avery Cards Quinn Sit]]>><</link>>
<br>
<<link [[Ask Quinn what sort of movies they make|Avery Cards Quinn Ask]]>><</link>>
<br>
<<if $drugged gte 1>>
<span class="pink">A fog clouds your mind.</span>
<br>
<<else>>
<<link [[Run|Avery Cards Quinn Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<</if>><<effects>>
You sit in the chair. It's comfortable, but the cushions are almost too yielding.
<br><br>
Quinn raises a remote with a flourish, and points it at the screen. You hear a crackle of static, then numbers appear.
<br>
"3."
<br>
"2."
<br>
"1."
<br><br>
A <<person4>><<person>> appears on the screen. <<Hes>> stood in a small room made of stone bricks, like a medieval cell. <<He>> looks afraid. Quinn watches the screen as well, throwing the occasional glance your way as if to gauge your reaction.
<br><br>
<<link [[Keep watching|Avery Cards Quinn Sit 2]]>><</link>>
<br>
<<if $drugged gte 1>>
<span class="pink">A fog clouds your mind.</span>
<br>
<<elseif $pain gte 100>>
<span class="pink">You're too hurt to run.</span>
<br>
<<elseif $phase is 1>>
<span class="red">You already tried running. It didn't work.</span>
<br>
<<else>>
<<link [[Run|Avery Cards Quinn Run 2]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"How exciting," you say. "What sort of movies do you make?"
<<elseif $speech_attitude is "bratty">>
"Do you make anything that I would recognise as a movie?" you ask.
<<else>>
"What sort of movies do you make?" you ask.
<</if>>
<br><br>
Quinn laughs. "If I must spoil the surprise," Quinn says. "I make horror movies. Please, take a seat."
<br><br>
<<if $drugged gte 1>>
<span class="pink">A fog clouds your mind.</span>
<br>
<<else>>
<<link [[Run|Avery Cards Quinn Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<</if>>
<<link [[Sit|Avery Cards Quinn Sit]]>><</link>>
<br><<effects>>
You turn and run.
<<if $athleticsSuccess>>
The <<person2>><<person>> and <<person3>><<person>> try to block your path, <span class="green">but you're too quick for them.</span>
<br><br>
"After <<phim>>!" Quinn shouts as you escape up the staircase. An alarm erupts as you reach the entrance, followed by more footsteps from within the manor.
<br><br>
<<link [[다음|Avery Cards Quinn Escape]]>><</link>>
<br>
<<else>>
The <<person2>><<person>> and <<person3>><<person>> <span class="red">catch you before you reach the door.</span>
<br><br>
"Now now," Quinn says. "Don't spit on my hospitality. Sit down. Now."
<br><br>
You'd need to fight your way out.
<br><br>
<<link [[싸운다|Avery Cards Quinn Fight]]>><<endevent>><<set $fightstart to 1>><</link>>
<br>
<<link [[Sit|Avery Cards Quinn Sit]]>><<set $phase to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<npc "Quinn">><<loadNPC 1 "Quinn_guard_1">><<loadNPC 2 "Quinn_guard_2">><<person1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Avery Cards Quinn Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery Cards Quinn Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
Quinn staggers and falls on <<person1>><<his>> own chair, triggering a restraining mechanism. <<His>> guards hurry to free <<him>>.
<br><br>
<<tearful>> you escape the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Avery Cards Quinn Escape]]>><</link>>
<<elseif $enemyhealth lte 0>>
Quinn staggers and falls on <<person1>><<his>> own chair, triggering a restraining mechanism. <<His>> guards hurry to free <<him>>.
<br><br>
<<tearful>> you escape the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Avery Cards Quinn Escape]]>><</link>>
<<else>>
You fall to the ground, too hurt to continue fighting. The <<person2>><<person>> and <<person3>><<person>> haul you into the seat in front of the screen.
<br><br>
<<tearful>> you prepare for what comes next.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Avery Cards Quinn Sit]]>><<npc Quinn>><<loadNPC 1 "Quinn_guard_1">><<loadNPC 2 "Quinn_guard_2">><<loadNPC 3 "Quinn_victim">><<person1>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<npc "Quinn">><<loadNPC 1 "Quinn_guard_1">><<loadNPC 2 "Quinn_guard_2">><<person1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Avery Cards Quinn Fight 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery Cards Quinn Fight 2]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Quinn staggers and falls on <<person1>><<his>> own chair, triggering a restraining mechanism. <<His>> guards hurry to free <<him>>.
<br><br>
<<tearful>> you escape the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Avery Cards Quinn Escape]]>><</link>>
<<elseif $enemyhealth lte 0>>
Quinn staggers and falls on <<person1>><<his>> own chair, triggering a restraining mechanism. <<His>> guards hurry to free <<him>>.
<br><br>
<<tearful>> you escape the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Avery Cards Quinn Escape]]>><</link>>
<<else>>
You fall to the ground, too hurt to continue fighting. The <<person2>><<person>> and <<person3>><<person>> haul you into the seat in front of the screen.
<br><br>
<<tearful>> you prepare for what comes next.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Avery Cards Quinn Sit 2]]>><<npc Quinn>><<loadNPC 1 "Quinn_guard_1">><<loadNPC 2 "Quinn_guard_2">><<loadNPC 3 "Quinn_victim">><<person1>><</link>>
<</if>><<effects>>
<<endevent>>
<<beastNEWinit 3 dog>>
You run outside, and down the road leading to the exit. Quinn's driver watches you a moment, then hides inside the car at the sound of barking dogs.
<br><br>
You make it to the gate, but it's sealed shut. Three <<beastsplural>> run around the side of the manor, heading right for you.
<br><br>
<<link [[싸운다|Avery Cards Quinn Dogs]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Force open the bars|Avery Cards Quinn Escape Force]]>><</link>><<physiquedifficulty 10000 16000>>
<br>
<<if $physiquesize lte 10000>>
<<link [[Squeeze between the bars|Avery Cards Quinn Escape Squeeze]]>><</link>><<small_text>>
<br>
<</if>>
<<if $wolfgirl gte 6>>
<<link [[Intimidate the dogs|Avery Cards Quinn Escape Intimidate]]>><</link>><<wolfgirl>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
You grasp the two halves of the gate, and with considerable effort, <span class="green">you force them apart</span> wide enough to escape to the road outside.
<br><br>
You run down the road, and the <<beastsplural>> are shocked by their collars as they try to leave Quinn's property.
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><<avery_cards_end>><</link>>
<br>
<<else>>
You grasp the two halves of the gate, and try to force them apart, <span class="red">but to no avail.</span> The <<beastsplural>> are soon upon you.
<br><br>
<<link [[다음|Avery Cards Quinn Dogs]]>><</link>>
<br>
<</if>><<effects>>
You squeeze your small frame between two bars, making it through just before the <<beastsplural>> arrive.
<br><br>
You escape down the street. The <<beastsplural>> are too wide to fit.
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><<avery_cards_end>><</link>>
<br><<effects>>
You turn and face the oncoming <<beastsplural>>, drop to all fours, and release a mighty growl. All three stop in their tracks, their ears and tails downcast. A second growl sends them fleeing in the opposite direction.
<br><br>
The <<beastsplural>> dealt with, and your human pursuers far behind, you're able to take the time to find a switch to the side. The gates rumble open, and you escape outside.
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><<avery_cards_end>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Avery Cards Quinn Dogs End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery Cards Quinn Dogs]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Avery Cards Quinn Dogs]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Avery Cards Quinn Dogs End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Avery Cards Quinn Dogs]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Avery Cards Quinn Dogs End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
Satisfied, the <<beasttype>> leaves.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the beasts flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The beasts leave you spent and shivering.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The beasts leave you spent and shivering.
<</if>>
<br><br>
<<tearful>> you struggle to your feet. Quinn's guards are only just now escaping the manor. The <<beastsplural>> dealt with, you're able to find a nearby switch before your pursuers arrive. You open the gate, and escape onto the road outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Danube Street]]>><<avery_cards_end>><</link>>
<br>
<</if>><<effects>>
You spring from your chair, and run for the exit.
<<if $athleticsSuccess>>
The <<person2>><<person>> and <<person3>><<person>> try to stop you, <span class="green">but you're too quick.</span>
<br><br>
"After <<phim>>!" Quinn shouts as you escape up the staircase. An alarm erupts as you reach the entrance, followed by more footsteps from within the manor.
<br><br>
<<link [[다음|Avery Cards Quinn Escape]]>><</link>>
<br>
<<else>>
The <<person2>><<person>> and <<person3>><<person>> react too fast, <span class="red">and block your escape.</span>
<br><br>
"Now now," Quinn says. "Don't test my patience. Sit back down. Now."
<br><br>
You'd need to fight your way out.
<br><br>
<<link [[싸운다|Avery Cards Quinn Fight 2]]>><<endevent>><<set $fightstart to 1>><</link>>
<br>
<<link [[Sit|Avery Cards Quinn Sit]]>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>>
The <<person4>><<person>> looks at something off camera, then backs away in fear as a dark shape fills the screen. The camera spins as the <<person>> screams.
<br><br>
The scream makes you jump, but metal clamps emerge from the arms of the chair, as if in response, <span class="pink">restraining you.</span> Quinn leans closer. "I'm glad it could make you jump," <<person1>><<he>> says. "It is a horror flick, after all, but there's no reason to be scared. It's just a movie."
<br><br>
The camera is reoriented, revealing the <<person4>><<person>> curled up on the floor, trembling in fear.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음 (1:00)|Avery Cards Quinn Sit 3]]>><<pass 60>><</link>>
<br><<effects>>
More scenes follow. Each involves <<peopleyv>> being violently assaulted. Some are tied to the ground, or to posts beforehand. Sometimes the assailant is a person. Sometimes it's blurred out. Sometimes it's Quinn <<person1>><<himself>>.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
There's a final scream, and the movie cuts out abruptly. Replacing it is a single <span class="purple">purple eye</span>, boring into you. You hear a keening sound, but it doesn't come from the speakers. The rest of the room fades from your awareness. All you can see is the eye.
<br><br>
<<if $drugged gte 1>>
The warmth in your loins, coiled there since Quinn gave you that drink, <span class="pink">springs to life,</span> snaking into your limbs and up your spine, threatening to overwhelm.
<br><br>
<<link [[Close your eyes|Avery Cards Quinn Sit Close]]>><</link>><<willpowerdifficulty 800 2000>>
<br>
<<else>>
<<link [[Close your eyes|Avery Cards Quinn Sit Close]]>><</link>><<willpowerdifficulty 400 1000>>
<br>
<</if>>
<<link [[Stare back (0:30)|Avery Cards Quinn Stare]]>><<pass 30>><</link>><<gtrauma>><<gstress>><<ggwillpower>>
<br><<effects>>
<<if $willpowerSuccess>>
Your muscles resist you for a moment, <span class="green">then your eyes snap shut,</span> breaking your eye contact with the entity. Only a purple aura remains.
<br><br>
"Blast," Quinn says. "Restrain <<pher>> eyelids!"
<br>
There's a pause. "The chair can't do that," replies a <<person2>><<personsimple>>'s voice.
<br><br>
An argument erupts. It's still going when the purple light fades. You open your eyes, and face a blank screen.
<br><br>
<<link [[다음|Avery Cards Quinn End]]>><</link>>
<br>
<<else>>
You will your eyes to close, <span class="red">but nothing happens.</span> Your muscles resist.<<gtrauma>><<ggstress>><<gwillpower>><<stress 6>>
<br><br>
<<link [[다음 (0:30)|Avery Cards Quinn Stare]]>><<pass 30>><</link>>
<br>
<</if>><<set $outside to 1>><<set $bus to "elk">><<set $location to "landfill">><<effects>>
The purple eye bores into you, filling your awareness with light. Strange voices whisper incomprehensible nothings into your ears. Stranger colours swirl around you, lifting you off your feet and carrying you from one point to the next.
<<willpower 6>><<trauma 6>><<stress 6>>
<br><br>
You awaken in a daze, eyes staring at the sky. Your clothes are gone, replaced by a coating of slime. You look around. Mountains of rubbish tower over you. You're in a landfill.
<br><br>
<<clothesruined>>
<<outergoo>>
<<tearful>> you rise to your feet and look around. You don't see a way out. Just rubbish wherever you look. You hear the grind of heavy machinery somewhere nearby.
<br><br>
<<set $trash to 50>>
<<link [[다음|Trash]]>><<endevent>><<avery_cards_end>><</link>><<effects>>
The restraints open, releasing you.
<br><br>
"Tell them I want a replacement at once," Quinn says. <<person1>><<He>> pauses when <<he>> notices you, and adjusts <<his>> outfit. "Escort the waif from the premises. And fetch me a drink."
<br><br>
The <<person3>><<person>> leads you up the stairs, and through the front door of the manor. The <<loadNPC 4 "Quinn_driver">><<person5>><<person>> waits by the car. <<He>> opens one of the passenger doors when <<he>> sees you.
<br><br>
<<He>> drives you back to the orphanage. "I'm glad Quinn didn't get <<person1>><<his>> way," <<person5>><<he>> says at one point. "Cleaning the seats is such a hassle."
<br><br>
<<He>> drops you off outside the orphanage.
<br><br>
<<link [[다음 (0:01)|Domus Street]]>><<endevent>><<avery_cards_end>><</link>>
<br><<widget "streetavery">>
<<if C.npc.Avery.init isnot 1>>
<<npc Avery>><<initnpc Avery>><<generate2>><<generate3>><<person2>><<person_ i>> 당신을 막아선다. 당신은 <<He_ rul>> 피해가려 해보나, <<He_ nun>> 따라다니며 막아선다. "너같은 <<girl_ ga>> 여기서 뭐하고 있는 거야?" <<He_ ga>> 묻는다. "다칠 수도 있어." <<He_ nun>> 당신의 팔을 잡고 자신 쪽으로 끌어당긴다. 그러나 <<nnpc_gender_ ga "Avery">> <<his_ yi>> 어깨를 치자 멈칫한다.
<br><br>
"꺼져," 낯선 사람이 말한다. "당장."
<br><br>
그 <<person_ un>> 잠시 뒤를 노려보다가, 이내 고개를 떨구고는, 팔을 푼다. 그러고는 다시 갈 길을 간다.
<br><br>
<<endevent>><<npc Avery>><<person1>>
낯선 사람이 당신을 돌아본다. "괜찮니?" <<He_ ga>> 물어본다. "난 에이버리란다." <<He_ ga>> 머뭇거린다. "좀 뜬금없긴 한데, 뭐라도 같이 마실래? 아담하고 예쁜 곳을 알거든."
<br><br>
<<link [[승낙한다 (0:30)|Park Lichen Accept]]>><<pass 30>><</link>>
<br>
<<link [[거절한다|Park Lichen Refuse]]>><</link>>
<br>
<<elseif C.npc.Avery.rage gte 96 and $averyragerevealed is 1>>
<<npc Avery>><<person1>>
당신은 길가 주변을 자주 주의하면서, 혼자 걷고 있다. 아니나 다를까, 당신은 곧 익숙한 차가 다가오는 것을 알아챈다. 에이버리의 차다.
<br><br>
<<link [[골목길에 숨는다|Avery Dismissal Intro]]>><<set $phase to 1>><</link>>
<br>
<<link [[그대로 있는다|Avery Dismissal Intro]]>><<set $phase to 2>><</link>>
<br>
<<elseif $averydatemissed is 1>><<set $averydatemissed to 0>>
<<if C.npc.Avery.rage gte random(20, 100)>><<set $averyragerevealed to 1>>
<<npc Avery>><<person1>>차 한 대가 당신 옆에 멈춰선다. <<nnpc_gender_ ga "Avery">> 걸어나온다. 에이버리다. "날 바람맞혔구나." <<He_ ga>> 말한다. <<He_ nun>> 조수석 문을 열고 당신을 쏘아본다. "나를 바보처럼 보이게 만들다니. 타라."
<<gggarage>><<npcincr Avery rage 15>>
<br><br>
<<getinicon>><<link [[안에 탄다|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<ind>><<link [[사과한다|Street Avery Car Apologise]]>><</link>>
<br>
<<refuseicon>><<link [[거절한다|Street Avery Refuse]]>><</link>><<gggarage>><<lllove>>
<br>
<<else>>
<<if $avery_location is 2>>
<<npc Avery>><<person1>>차 한 대가 당신 옆에 멈춰선다. <<nnpc_gender_ ga "Avery">> 걸어 나온다. 에이버리다. "날 바람맞힌 걸 용서할 수 없구나. 그 방은 한두푼이 아니었거든." <<He_ ga>> 말한다. "그래도 아직 만회할 순 있단다. 다른 방을 예약하려 하는데. 어떠니?"
<<ggarage>><<npcincr Avery rage 10>>
<<elseif $avery_location is 1>>
<<npc Avery>><<person1>>차 한 대가 당신 옆에 멈춰선다. <<nnpc_gender_ ga "Avery">> 걸어 나온다. 에이버리다. "날 바람맞힌 걸 용서할 수 없구나." <<He_ ga>> 말한다. "그래도 아직 만회할 순 있단다. 오늘 밤 또 파티가 있는데. 어떠니?"
<<ggarage>><<npcincr Avery rage 10>>
<<else>>
<<npc Avery>><<person1>>차 한 대가 당신 옆에 멈춰선다. <<nnpc_gender_ ga "Avery">> 걸어 나온다. 에이버리다. "날 바람맞힌 걸 용서할 수 없구나." <<He_ ga>> 말한다. "그래도 아직 만회할 순 있단다. 다른 테이블을 예약해뒀는데. 어떠니?"
<<ggarage>><<npcincr Avery rage 10>>
<</if>>
<br><br>
<<link [[네|Street Avery Yes]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[사과한다|Street Avery Apologise]]>><</link>>
<br>
<<link [[아니요|Street Avery No]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<</if>>
<<else>>
<<if $avery_location is 2>>
<<npc Avery>><<person1>>차 한 대가 당신 옆에 멈춰선다. <<nnpc_gender_ ga "Avery">> 걸어 나온다. 에이버리다. "너와 마주치길 바랐어," <<He_ ga>> 미소 짓는다. "오늘 호텔방을 예약하려고. 어디까지나... 일때문에. 방은 2인실이야. 나와 같이 있어 주겠니?"
<<elseif $avery_location is 1>>
<<npc Avery>><<person1>>차 한 대가 당신 옆에 멈춰선다. <<nnpc_gender_ ga "Avery">> 걸어 나온다. 에이버리다. "너와 마주치길 바랐어," <<He_ ga>> 미소 짓는다. "오늘 밤 파티에 초대받았단다. 파트너를 데려갈 수 있는데. 너는 어떠니?"
<<else>>
<<npc Avery>><<person1>>차 한 대가 당신 옆에 멈춰선다. <<nnpc_gender_ ga "Avery">> 걸어 나온다. 에이버리다. "너와 마주치길 바랐어," <<He_ ga>> 미소 짓는다. "오늘 밤 같이 식사하지 않겠니? 테이블을 예약해놨어."
<</if>>
<br><br>
<<link [[네|Street Avery Yes]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[아니요|Street Avery No]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<</if>>
<</widget>>
<<widget "averyscore">>
<<set C.npc.Avery.love = Math.clamp(C.npc.Avery.love, 0, 100)>>
<<set C.npc.Avery.rage = Math.clamp(C.npc.Avery.rage, 0, 100)>>
<<set $endear = Math.clamp($endear, 0, 100)>>
<span class="gold">에이버리의 느낌</span>
<br>
사랑:
<<if C.npc.Avery.love gte 100>>
<span class="green">S</span>
<<elseif C.npc.Avery.love gte 80>>
<span class="teal">A</span>
<<elseif C.npc.Avery.love gte 60>>
<span class="lblue">B</span>
<<elseif C.npc.Avery.love gte 40>>
<span class="blue">C</span>
<<elseif C.npc.Avery.love gte 20>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br>
귀여움:
<<if $endear gte 80>>
<span class="green">S</span>
<<elseif $endear gte 50>>
<span class="teal">A</span>
<<elseif $endear gte 40>>
<span class="lblue">B</span>
<<elseif $endear gte 30>>
<span class="blue">C</span>
<<elseif $endear gte 10>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br>
<hr>
<br>
<<if $dateCount.Avery is 3>>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Avery">>
<span class = "gold">에이버리는 이제 새로운 연애 상대다! 당신은 더 출세한 것 같은 기분이 든다.</span>
<br><br>
<<else>>
<span class = "gold">에이버리는 이제 당신의 연애 상대가 될 수 있다! 당신은 출세한 것 같은 기분이 든다. <br>연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<br><br>
<</if>>
<</if>>
<</widget>>
<!-- Dismisses Avery, cleans up anything unneeded and gives the dismissal message. -->
<<widget "dismissAvery">>
<<npcset Avery state "dismissed">>
<<unset $averyPub>>
<<unset $avery_location>>
<<unset $averyCrimeTracker>>
<<unset $averydate>>
<<unset $averydateattended>>
<<unset $averydatedone>>
<<unset $averyschoolpickup>>
<<set $averyDismissalSceneWait to 1>>
<<if $loveInterest.primary is "Avery">>
<<if $loveInterest.secondary isnot "None">>
<<set $loveInterest.primary to $loveInterest.secondary>>
<<set $loveInterest.secondary to "None">>
<<else>>
<<set $loveInterest.primary to "None">>
<</if>>
<span class = "red">에이버리는 더 이상 당신의 연애 상대가 아니다.</span>
<<elseif $loveInterest.secondary is "Avery">>
<<set $loveInterest.secondary to "None">>
<span class = "red">에이버리는 더 이상 당신의 연애 상대가 아니다.</span>
<<elseif $dateCount.Avery gte 3>>
<span class = "red">에이버리는 이제 당신의 연애 상대가 될 수 없다.</span>
<<else>>
<span class = "red">에이버리는 떠난다.</span>
<</if>>
<br><br>
<</widget>><<effects>>
<<if $speech_attitude is "meek">>
"제발 화내지 말아주세요." 당신은 말한다 "갈 수 있었다면 갔을 거예요."
<<elseif $speech_attitude is "bratty">>
"저도 가끔 바빠요." 당신은 말한다. "그래도 불편을 끼쳤다면 미안해요."
<<else>>
"죄송해요." 당신은 말한다. "그럴 의도는 아니었어요."
<</if>>
<br><br>
"미안한 마음이 든다면," 에이버리는 이를 악물고 말한다. "당장 망할 차에 타."
<br><br>
<<getinicon>><<link [[안에 탄다|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<refuseicon>><<link [[거절한다|Street Avery Refuse]]>><</link>><<gggarage>><<lllove>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"제발 화내지 말아주세요." 당신은 말한다 "갈 수 있었다면 갔을 거예요."
<<elseif $speech_attitude is "bratty">>
"저도 가끔 바빠요." 당신은 말한다 "그래도 불편을 끼쳤다면 미안해요."
<<else>>
"죄송해요." 당신은 말한다. "그럴 의도는 아니었어요."
<</if>>
<br><br>
"걱정하지 마렴," 에이버리가 말한다. "오늘 밤에 만회하면 되는 거란다. 알았지?"
<br><br>
<<link [[네|Street Avery Yes]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[아니요|Street Avery No]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br><<effects>>
<<set $averydate to 1>>
<<He_ ga>> 미소 짓는다. "좋아. 오늘 <span class="green">8시에 도무스 가로 데리러 올게</span>. 아, 그리고 <span class="green">격식을 차린 옷을 입고 오렴</span>. 상황에 맞는 옷차림이 있는 거니까." <<He_ nun>> 차를 몰고 떠난다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if C.npc.Avery.rage gte random(20, 100)>><<set $averyragerevealed to 1>>
<<He_ nun>> 운전대를 꽉 쥐머 잠시 당신을 바라본다. <<He_ nun>> 차에서 나와 조수석 문을 연다. "타라," <<He_ ga>> 말한다.
<<gggarage>><<npcincr Avery rage 15>>
<br><br>
<<getinicon>><<link [[안에 탄다|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<refuseicon>><<link [[거절한다|Street Avery Refuse]]>><<npcincr Avery rage 15>><<pain 5>><</link>><<gggarage>><<lllove>><<gpain>>
<br>
<<else>>
"네 마음대로 해," <<He_ ga>> 말한다. <<He_ nun>> 차를 몰고 떠난다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
"말하지만," <<He_ ga>> 으르렁거리듯 말한다. "망할 차에 타라고." <<He_ ga>> 당신의 머리카락을 잡고 차 안으로 끌고가려 한다.
<br><br>
<<getinicon>><<link [[안에 탄다|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<ind>><<link [[싸운다|Street Avery Fight]]>><<set $fightstart to 1>><<npcincr Avery rage 15>><</link>><<gggarage>><<lllove>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<set $NPCList[0].lefthand to "hair">>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Street Avery Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Avery Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
<<He_ ga>> 숨을 헐떡이며 몸을 <<his_ yi>> 차에 기댄다.
<br><br>
<<tearful>> 당신은 기회를 잡아 혼잡한 거리로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<He_ nun>> 움찔하며 <<his_ yi>> 차 쪽으로 넘어진다.
<br><br>
<<tearful>> 당신은 기회를 잡아 혼잡한 거리로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $rescue is 1 and $alarm is 1>>
<<He_ ga>> 당신의 비명에 시선이 모이는 걸 보곤, 당신에게서 떨어진다. "나중에 보자꾸나," <<He_ ga>> 비웃음치며 <<his_ yi>> 차에 탄다.
<br><br>
<<tearful>> 당신은 <<He_ ga>> 떠나는 것을 본다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<tearful>> 당신은 비틀거리고, 싸우기엔 고통이 너무 심하다. 에이버리가 당신을 뒷좌석으로 끌고 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<</if>><<effects>>
<<endevent>><<npc Avery>><<person1>>
에이버리는 문을 쾅 닫고는, 앞좌석에 탄다. 차가 움직이며 문이 잠긴다.
<br><br>
"믿을 수가 없구나," <<He_ ga>> 말한다. "나한테 망신을 주다니, 그것도 공공장소에서." <<He_ nun>> 어깨 너머로 당신을 흘겨본다. "반성할 생각은 없니? 좋아. 끝을 보자."
<br><br>
<<He_ ga>> 골목에 차를 세우고 나온다. <<He_ nun>> 좌석의 안전벨트를 풀고 당신이 있는 뒷좌석으로 넘어온다.
<br><br>
<<link [[다음|Street Avery Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemytrust -= 40>><<set $enemyanger += C.npc.Avery.rage>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Avery Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Avery Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
에이버리가 차 문을 열고 던지듯 당신을 도로로 밀어낸다. 잠시 후 엔진이 잠깐 부르릉대며 시동이 걸리고, <<He_ ga>> 차를 타고 떠난다.
<<larage>><<npcincr Avery rage -5>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
에이버리는 고통으로 움찔한다. "망할," <<He_ ga>> 말한다. "좆같은 <<bitch_ ya>>. 다음에도 그렇게 굴어보렴." <<He_ ga>> 앞좌석으로 넘어가더니 문의 잠금을 해제한다. "나가."
<<ggarage>><<npcincr Avery rage 5>>
<br><br>
<<tearful>> 당신은 차에서 나온다. 엔진이 잠깐 부르릉대며 시동이 걸리고 <<He_ ga>> 차를 타고 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
<<set $averydateattended to 1>><<set $endear to 0>>
<<npc Avery>><<person1>>당신이 다가가지 에이버리가 고개를 든다. <<if $pronoun is "m">><<He_ nun>> 멋진 양복을 입고 있다. <<else>><<He_ nun>> 화려한 드레스를 입고 있다. <</if>> "여기야, <<pcpetnamePost "Avery">>," <<He_ ga>>
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked">>
<<outfitChecks>>
말한다, "코트를 벗으렴. 같이 있는 동안 뒷좌석에 두면 된단다."
<br><br>
당신은
<<if _overOutfit>>
<<worn_over_upper_name_ ul>>
<<else>>
<<if $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked">>
<<worn_over_upper_name_ gwa>> <<worn_over_lower_name_ ul>>
<<elseif $worn.over_upper.name isnot "naked">>
<<worn_over_upper_name_ ul>>
<<else>>
<<worn_over_lower_name_ ul>>
<</if>>
<</if>>
뒷좌석에 둔다.
<<undressOverClothes "averyCar">>
<<else>>
말한다.
<</if>>
<<set $averyLastApp to $player.gender_appearance>>
<<if $exposed gt 0>>
<br><br>
에이버리는 당신의 수치스러운 모습에 눈살을 찌푸린다. "어떻게 하면 기대를 망칠 수 있는지 확실히 알고 있구나. 저녁은 거르고 곧바로 가자."
<br><br>
<<link [[에이버리와 간다|Avery Date 5]]>><<set $averydatedone to 1>><<npcincr Avery love 5>><<set $endear += 30>><</link>><<gendear>><<glove>>
<br>
<<link [[마음을 바꾸고 집으로 간다|Avery Date Refuse]]>><<set $averydatedone to 1>><</link>>
<br>
<<elseif $worn.upper.type.includes("formal") or $worn.lower.type.includes("formal")>>
"너 정말 <<if $player.gender_appearance is "m">>멋지구나<<else>>예쁘구나<</if>>."
<br><br>
<<link [[칭찬한다|Avery Date Compliment]]>><<npcincr Avery love 1>><<set $averydatedone to 1>><</link>><<glove>>
<br>
<<link [[미소 짓는다|Avery Date Smile]]>><<set $endear += 10>><<set $averydatedone to 1>><</link>><<gendear>>
<br>
<<else>>
<<if $avery_misdressed gte 3>>
에이버리는 당신의 옷을 쳐다보며 미소 짓는다. <<his_ yi>> 눈은 그렇지 않다. "저녁 생각은 없나 보구나. 곧바로 가자. 어떠니?"
<<npcincr Avery rage -5>><<set $endear -= 5>><<npcincr Avery love -3>><<larage>><<lendear>><<llove>>
<br><br>
<<set $avery_misdressed += 1>>
<<link [[에이버리와 간다|Avery Date 5]]>><<set $averydatedone to 1>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[마음을 바꾸고 집으로 간다|Avery Date Refuse]]>><<set $averydatedone to 1>><</link>>
<br>
<<elseif $avery_misdressed gte 2>>
에이버리는 당신의 옷을 본다. <<his_ yi>> 얼굴에 분노가 스친다. "지시를 못 따르겠다면, 오늘은 건너뛰는 수밖에. 대신 다른 방법으로 날 즐겁게 해주렴."
<<npcincr Avery rage 5>><<set $endear -= 5>><<npcincr Avery love -3>><<garage>><<lendear>><<llove>>
<br><br>
<<link [[에이버리와 간다|Avery Date 5]]>><<set $averydatedone to 1>><<set $avery_misdressed += 1>><</link>>
<br>
<<link [[마음을 바꾸고 집으로 간다|Avery Date Refuse]]>><<set $averydatedone to 1>><</link>>
<br>
<<elseif $avery_misdressed gte 1>>
에이버리는 당신의 옷을 보곤 눈을 찌푸린다. "전에도 말했잖아. 그렇게 입으면 안된다고. 가서 <span class="green">격식을 차린</span> 옷을 입으렴."
<<npcincr Avery rage 5>><<set $endear -= 5>><<garage>><<lendear>>
<br><br>
<<set $avery_misdressed += 1>>
<<link [[갈아입으러 간다|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
에이버리는 당신의 옷을 보고 싱긋 웃는다. "그 옷은 안돼. 가게에 가서 좀 더 <span class="green">격식적인</span>옷을 사렴. 여기 <span class="gold">£150</span>야."
<br><br>
<<set $money += 15000>>
<<set $avery_misdressed to 1>>
<<link [[갈아입으러 간다|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>><<set $outside to 0>>
<<pass 20>>
<<if $speech_attitude is "meek">>
"저보다 당신이 더 좋은걸요." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"당신도 마찬가지예요." 당신이 말한다.
<<else>>
"당신도 훌륭해요." 당신이 말한다.
<</if>>
<br><br>
<<He_ ga>> 웃으며 <<himPost>> 옆의 문을 열어준다. "타렴. 멀진 않아."
<br><br>
<<if $avery_location is 3>><<set $avery_location to 0>>
<<if $avery_cards_intro gte 1>>
<<He>> drives you to Barb Street, pulling up outside Bailey's block of flats. "We'll be meeting my friends tonight," Avery says, climbing from the car. "Be on your best behaviour."
<br><br>
<<link [[다음|Avery Cards Repeat]]>><</link>>
<br>
<<else>>
<<He>> drives you to Barb Street, pulling up outside a block of flats. "We'll be meeting some friends of mine tonight," Avery says, climbing from the car. "Very respectable individuals."
<br><br>
<<link [[Say it looks like a dump|Avery Cards Dump]]>><<npcincr Avery love 1>><<set $endear -= 10>><</link>>
<br>
<<link [[Stay silent|Avery Cards Intro]]>><</link>>
<br>
<</if>>
<<elseif $avery_location is 2>><<set $avery_location to 3>>
<<He_ nun>> 하이 가를 운전해, 호화스런 호텔로 차를 몰고 간다. <<He_ ga>> 방 번호가 적힌 키를 건넨다. "자. 이거 받고 이따 위에서 보자. 나는 주차하고 갈게." 당신은 차에서 나와 안으로 들어간다.
<br><br>
<<link [[다음|Avery Hotel]]>><</link>>
<br>
<<elseif $avery_location is 1>><<set $avery_location to 2>>
<<generate2>>
<<He_ nun>> 다뉴브 가를 지나, 한 저택 대문 앞에 선다. <<He_ ga>> 창문을 열어 하인 유니폼을 입은 <<person2>><<person_>>에게 표를 보여주고, 그 사람은 뒤에 다른 차가 멈추자 손짓으로 우리를 보낸다.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[다음|Avery Party]]>><</link>>
<br>
<<else>><<set $avery_location to 1>>
<<He_ nun>> 콘누다투스 가를 운전해 한 레스토랑에 주차한다. <<He_ nun>> 당신을 레스토랑으로 이끌듯 <<his_ yi>> 손을 건넨다.
<br><br>
<<link [[잡는다|Avery Date 2]]>><<set $phase to 1>><</link>><<handholdingvirginitywarning>>
<br>
<<link [[거절한다|Avery Date 2]]>><<set $phase to 2>><<npcincr Avery love -1>><<set $endear -= 10>><</link>><<lendear>><<llove>>
<br>
<</if>><<effects>><<set $outside to 0>>
<<pass 20>>
당신은 <<he_>>에게 미소 짓는다. <<he_>>도 미소로 답한다. "다정하구나." <<He_ ga>> <<himPost>> 옆의 차 문을 열면서 말한다. "타렴. 멀진 않아."
<br><br>
<<if $avery_location is 3>><<set $avery_location to 0>>
<<if $avery_cards_intro gte 1>>
<<He>> drives you to Barb Street, pulling up outside Bailey's block of flats. "We'll be meeting my friends tonight," Avery says, climbing from the car. "Be on your best behaviour."
<br><br>
<<link [[다음|Avery Cards Repeat]]>><</link>>
<br>
<<else>>
<<He>> drives you to Barb Street, pulling up outside a block of flats. "We'll be meeting some friends of mine tonight," Avery says, climbing from the car. "Very respectable individuals."
<br><br>
<<link [[Say it looks like a dump|Avery Cards Dump]]>><<npcincr Avery love 1>><<set $endear -= 10>><</link>>
<br>
<<link [[Stay silent|Avery Cards Intro]]>><</link>>
<br>
<</if>>
<<elseif $avery_location is 2>><<set $avery_location to 3>>
<<He_ nun>> 하이 가를 운전해, 호화스런 호텔로 차를 몰고 간다. <<He_ ga>> 방 번호가 적힌 키를 건넨다. "자. 이거 받고 이따 위에서 보자. 나는 주차하고 갈게." 당신은 차에서 나와 안으로 들어간다.
<br><br>
<<link [[다음|Avery Hotel]]>><</link>>
<br>
<<elseif $avery_location is 1>><<set $avery_location to 2>>
<<generate2>>
<<He_ nun>> 다뉴브 가를 지나, 한 저택 대문 앞에 선다. <<He_ ga>> 창문을 열어 하인 유니폼을 입은 <<person2>><<person_>>에게 표를 보여주고, 그 사람은 뒤에 다른 차가 멈추자 손짓으로 우리를 보낸다.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[다음|Avery Party]]>><</link>>
<br>
<<else>><<set $avery_location to 1>>
<<He_ nun>> 콘누다투스 가를 운전해 한 레스토랑에 주차한다. <<He_ nun>> 당신을 레스토랑으로 이끌듯 <<his_ yi>> 손을 건넨다.
<br><br>
<<link [[잡는다|Avery Date 2]]>><<set $phase to 1>><</link>><<handholdingvirginitywarning>>
<br>
<<link [[거절한다|Avery Date 2]]>><<set $phase to 2>><<npcincr Avery love -1>><<set $endear -= 10>><</link>><<lendear>><<llove>>
<br>
<</if>>
<br><<effects>><<set $outside to 0>><<set $location to "hotel">>
<<pass 5>><<famesocial 5>><<set $dateCount.Total++>><<set $dateCount.Avery++>>
호텔의 안은 호화롭다. 당신은 로비를 비추는 수많은 샹들리에와 그 한가운데 있는 크고, 화려한 분수에 놀라음을 감추지 못한다.
<br><br>
<<if $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume")>>
잘 차려입은 다른 손님들이 당신을 바라보고, 엘리베이터로 가는 도중 그 사람들의 다수가 당신을 비웃는다.
<<else>>
잘 차려입은 다른 손님들이 당신을 바라본다. 엘리베이터로 가는 동안 그 사람들은 당신을 거의 신경쓰지 않는다.
<</if>>
표지판에는 상세하게 어떤 방이 몇 층에 있는지 써 있다. 당신의 방은 최상층에 있다. 당신은 엘리베이터를 타고, 줄지어 있는 금색 버튼에 관심을 기울인다. 당신은 가장 높은 번호를 누른다.
<br><br>
엘리베이터는 당신이 생각했던 것보다 오래 올라갔다. 문이 다시 열리자, 당신은 호텔 방으로 향한다. 당신은 머뭇거리며 문에 키를 넣는다. 딸깍 소리가 나고, 당신은 손잡이를 돌린다.
<br><br>
방 안은 넓고, 호텔의 다른 곳 처럼 화려하다. 그곳은, 단순한 객실이라기 보다는 스위트룸처럼 보였고, 발코니와 온수 욕조처럼 보이는 것이 그 생각을 완성시키고 있다. 거기에는 또 아주 큰 침대가 있다. 당신은 침대 위에 앉는다. 침대는 고아원에 있는 것보다 훨씬 더 부드럽다. 당신은 <<bottom_ uro>> 그 탄력을 시험해본다.
<br><br>
<<link [[에이버리를 기다린다|Avery Hotel 2]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[벌거벗어서 에이버리를 놀래킨다|Avery Hotel Strip]]>><<npcincr Avery love 1>><<npcincr Avery rage -5>><</link>><<exhibitionist4>><<glove>><<larage>>
<</if>>
<br><br><<effects>><<pass 5>>
<<strip>>
<<if !playerChastity("hidden")>>
<<set $genderknown.pushUnique("Avery")>>
<</if>>
당신은 일어나 옷을 벗어, 스위트룸 안의 옷장에 깔끔히 걸어둔다. 옷장 안에는 이미 란제리가 접혀 걸려있었다. 당신의 사이즈와 딱 맞는 것 같아 보인다. <<stress 6>><<gstress>>
<br><br>
당신은 침대에 눕는다. 맨살에 부드러운 침구의 느낌이 당신을 편안하게 한다. 당신은 시선을 발코니로 돌리고, 그 아래의 마을을 본다.
<<exhibitionism4>>
문에서 찰칵 하는 소리에 당신은 몽상에서 빠져나온다. 문이 열리면서 당신의 심장은 고동친다. 에이버리가 걸어 들어오다가 당신을 보고 잠시 멈춘다. <<He_ nun>> 웃으며 들어온다.
<br><br>
<<if $averyragerevealed is 1>>
"최선을 다하는 방식이 이런거면 좋겠구나, <<pcpetnamePost "Avery">>." <<His_ yi>> 표정이 부드러워진다.
<<else>>
"밤을 시작하는 법을 확실히 아는구나, <<pcpetnamePost "Avery">>."
<</if>>
<br><br>
<<He_ ga>> 자켓을 벗는다. "음식을 주문하는 동안 편하게 있으라 하려했는데, 이미 그러고 있구나..." <<He_ ga>> 손으로 당신의 뺨을 감싼다. "...식사도 벌써 준비되어 있는 것처럼 보이고."
<br><br>
<<link [[다음|Avery Hotel Strip 2]]>><</link>>
<br><<effects>>
<<He_ ga>> 빠르게 키스하면서, <<his_ yi>> 혀를 당신의 입술 사이로 밀어넣으며 <<his_ yi>> 손으로 천천히 당신의 배를 따라 훑어내린다. 당신은 <<He_ ga>> 당신의 <<genitals_ ro>> 손을 뻗자 무의식적으로 몸을 움찔거린다. <<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<<if playerChastity("hidden")>>
그것은 그 느낌을 멈추기에 거의 영향을 끼치지 않는다.
<</if>>
<<He_ nun>> 계속 당신에게 눈을 맞추며, <<his_ yi>> 손길은 점점 더 거칠어진다. <<ggarousal>>
<br><br>
<<arousal 4000 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>
당신이 신음하자 에이버리는 당신에게서 떨어지며, 당신의 혀를 힘없이 입 밖으로 내민 채로 둔다. <<He_ nun>> <<himself_ i>> 자랑스러워 보인다. <<set $endear += 20>><<ggendear>>
<<else>>
잠시 뒤, 에이버리는 당신에게서 떨어지며, 미소 짓는다.
<</if>>
<br><br>
"저녁식사 뒤에는 더 재밌어 질 거야, <<pcpetnamePost "Avery">>," <<He_ ga>> 말하며, 침대 위에 메뉴판을 놓고 <<his_ yi>> 손을 씻으러 화장실에 들어간다. 메뉴만 놓고 본다면, 호텔에는 제대로 된 레스토랑이 있는 것 처럼 보인다.
<br><br>
<<link [[에이버리가 주문하게 한다|Avery Hotel Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[무언가 값싼 것을 고른다|Avery Hotel Order]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[무언가 비싼 것을 고른다|Avery Hotel Order]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>><<pass 5>>
문에서 찰칵 하는 소리가 당신의 주의를 끈다. 에이버리가 방 안에 들어오며, 방을 흘끗 둘러보고는 미소지으며 당신에게 다가온다. "잘 찾아와서 다행이야, <<pcpetnamePost "Avery">>. 오늘 즐거운 밤을 계획해놨어. 오직 우리 둘 만을 위해서."
<br><br>
<<He_ nun>> 자켓을 벗어, 깔끔히 접은 다음 가까운 의자에 올려둔다. "음식을 주문하자. 직원들이 바로 가져다 줄 거야." <<He_ ga>> 당신에게 룸 서비스 메뉴판을 건넨다. 메뉴만 놓고 본다면, 호텔에는 제대로 된 레스토랑이 있는 것 처럼 보인다.
<br><br>
<<link [[에이버리가 주문하게 한다|Avery Hotel Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[무언가 값싼 것을 고른다|Avery Hotel Order]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[무언가 비싼 것을 고른다|Avery Hotel Order]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>><<pass 10>>
<<if $phase is 0>>
<<He_ ga>> 웃으며 눈썹을 치켜올리고 그 선택에 동의한다. "그럼 가서 앉자."
<<elseif $phase is 1>>
<<He_ ga>> 당신에게 미소 짓고든 발코니 쪽으로 움직인다. "편하게 있어."
<<elseif $phase is 2>>
<<He_ nun>> 얼굴을 찌푸리지만 아무 말도 하지 않는다. "그럼 가서 앉자."
<</if>>
<br><br>
<<if $exposed gte 2>>
<<He_ nun>> 잠깐 멈칫하고는, 뒤로 돌아 당신을 다시 바라본다. "옷을 다시 입고 있어도 돼. 정말로 네가 벌거벗은 채로 저녁을 먹고 싶지 않다면 말야."
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[벌거벗은 채로 식사를 한다|Avery Hotel 3]]>><<set $endear += 20>><</link>><<exhibitionist5>><<ggendear>>
<br>
<<else>>
당신은 그럴만큼 음란하지 않다.
<br>
<</if>>
<<link [[옷을 입는다|Avery Hotel 3]]>><<clotheson>><</link>>
<br>
<<else>>
<<link [[다음|Avery Hotel 3]]>><</link>>
<br>
<</if>><<effects>><<pass 10>>
<<generateRole 1 0 "waiter/waitress">>
<<if $exposed gte 2>><<exposure>><</if>>
당신은 밖으로 나가 화려하게 장식된 테이블의 의자에 앉는다. 발코니는 가려져있고, 옆에 있는 온수 욕조의 증기에<<if $exposed gte 2>> 다 벗고 있는데도 따뜻함이 느껴진다.<<exhibitionism5>><<else>> 따뜻함이 느껴진다.<</if>>
노크소리가 들리기까지 오래 걸리진 않았다. 에이버리는 문을 열어주고 다시 테이블로 온다. 하인 유니폼을 입은 <<person2>><<person_ i>> 들어온다. 에이버리는 자리에 앉았고 <<person2>><<personsimple_ i>> 두 개의 요리가 올려진 트레이를 끌고 온다.
<<if $exposed gte 2>>
<<person2>><<He_ ga>> 당신을 보고 잠시 멈칫하고는, <<person2>><<his_ yi>> 얼굴이 새빨개지며 <<person2>><<his_ yi>> 프로로서의 태도가 삐걱거린다. 에이버리는 현금다발을 내밀며 <<person2>><<he_>>에게 윙크한다.
<</if>>
<br><br>
<<if $phase is 0>>
<<wearProp "pasta">>
<<person2>><<personsimple_ i>> 파스타를 에이버리 앞에 세팅하고, 그와 같은 파스타를 당신 앞에 세팅한다. 에이버리는 당신을 향해 미소 짓는다.
<<elseif $phase is 1>>
<<person2>><<personsimple_ i>> 파스타를 에이버리 앞에 세팅하고 고급져보이는 샌드위치를 당신 앞에 세팅한다.
<<elseif $phase is 2>>
<<wearProp "fork">>
<<person2>><<personsimple_ i>> 스테이크를 에이버리 앞에, 그와 같은 요리를 당신 앞에 세팅한다.
<</if>>
<br><br>
음식 세팅을 완료하고, <<person2>><<personsimple_ un>> 병 하나와 잔 두 개를 당신 앞에 둔다. <<person2>><<He_ ga>> 트레이<<if $exposed gte 2>>와 넉넉한 팁을<<else>>를<</if>> 가지고 뒤로 돌아 나간다. 둘이서 식사를 하면서 에이버리가 시시콜콜한 대화를 건넨다.
요리를 다 먹고 나서, <<person1>><<He_ nun>> 웃으며 병을 든다. "샴페인 어때?"
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아이가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[받아들인다|Avery Hotel Drink]]>><<endevent>><<wearProp "wine">><<set $phase to 0>><<alcohol 160>><<drugs 220>><<npcincr Avery love 1>><</link>><<glove>><<garousal>>
<</if>>
<br>
<<link [[거절한다|Avery Hotel Drink]]>><<endevent>><<set $phase to 1>><</link>>
<br><<effects>><<pass 30>>
<<npc Avery>><<person1>>
<<if $phase is 0>>
<<if $speech_attitude is "meek">>
"무척 비싸보이는데요. 정말 괜찮을까요?"
<<elseif $speech_attitude is "bratty">>
"당연하죠."
<<else>>
"네, 부탁해요."
<</if>>
<<He_ ga>> 웃으며, 먼저 당신에게 술을 따르고 <<hisPost>> 자신의 잔에도 따른 후, 잔을 들고 건배한다. 당신도 똑같이 한다. 술을 마시니 매우 따뜻한 온기가 솟아오른다.
<br><br>
<<else>>
<<if $speech_attitude is "meek">>
"괘...괜찮아요."
<<elseif $speech_attitude is "bratty">>
"그렇게 쉽게 흔들리진 않거든요."
<<else>>
"괜찮아요."
<</if>>
<<He_ ga>> 눈을 찌푸리며, <<himself_ yi>> 잔에 술을 채우고 길게 쭈욱 들이킨 다음 다 비운 잔을 다시 내려놓는다.
<br><br>
<</if>>
<<his_ yi>> 눈이 당신의 <<if $exposed gte 2>>벗은 <</if>>몸을 훑으며 내려간 후 <<he_ ga>> 당신 옆의 온수 욕조로 움직인다. "밤에는 좀 쌀쌀하지. 함께 할까?"
당신은 김이 눈에 띄게 피어오르는 물을 흘낏 본다.
<br><br>
<<if $exposed gte 2>>
<<link [[받아들인다|Avery Hotel Bath Naked]]>><<handheldon>><<set $endear += 10>><<npcincr Avery love 3>><</link>><<gendear>><<gglove>>
<br>
<<link [[거절한다|Avery Hotel Refuse]]>><<handheldon>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<<elseif $player.gender_appearance is "m" and $worn.under_lower.type.includes("swim")>>
운좋게도, 당신은 옷 아래에 수영복을 입고 있다.
<br><br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[전부 벗는다|Avery Hotel Bath Naked]]>><<handheldon>><<set $endear += 10>><<npcincr Avery love 3>><</link>><<exhibitionist3>><<gendear>><<gglove>>
<br>
<<else>>
당신은 여기서 전부 노출할 만큼 음란하지 않다.
<br>
<</if>>
<<link [[받아들인다|Avery Hotel Bath Swimwear]]>><<handheldon>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[거절한다|Avery Hotel Refuse]]>><<handheldon>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<<elseif $player.gender_appearance isnot "m" and $worn.under_lower.type.includes("swim") and $worn.under_upper.type.includes("swim")>>
운좋게도, 당신은 옷 아래에 수영복을 입고 있다.
<br><br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[전부 벗는다|Avery Hotel Bath Naked]]>><<handheldon>><<set $endear += 10>><<npcincr Avery love 3>><</link>><<exhibitionist3>><<gendear>><<gglove>>
<br>
<<else>>
당신은 여기서 전부 노출할 만큼 음란하지 않다.
<br>
<</if>>
<<link [[받아들인다|Avery Hotel Bath Swimwear]]>><<handheldon>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[거절한다|Avery Hotel Refuse]]>><<handheldon>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<<else>>
<<if $speech_attitude is "meek">>
당신은 에이버리의 눈을 피하며 온수 욕조 밖을 바라본다. "죄송해요. 수영복을 안 가지고 왔어요,"
<<elseif $speech_attitude is "bratty">>
"수영복도 없이요? 안 가져왔다구요,"
<<else>>
"하지만 수영복이 없는걸요,"
<</if>>
당신은 말한다.
<br><br>
"나도 마찬가지야." <<his_ yi>> 눈이 기대로 반짝인다.
<br><br>
<<if hasSexStat("exhibitionism", 4)>>
스위트룸 안에선 모르겠지만, 이곳은 밖이다...
<br>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
심지어 당신은 어떤 속옷도 입지 않았다!
<br>
<<elseif $player.gender_appearance isnot "m" and $worn.under_upper.type.includes("naked")>>
당신은 어떤 가슴 속옷도 입지 않았다! 당신의 <<breasts_ ga>> 노출 될 것이다!
<br>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[가슴을 드러낸 채 들어간다|Avery Hotel Bath Topless]]>><<handheldon>><<set $endear += 10>><<npcincr Avery love 1>><</link>><<exhibitionist2>><<gendear>><<glove>>
<br>
<<else>>
당신은 가슴을 노출할 만큼 음란하지 않다.
<br>
<</if>>
<<else>>
<<link [[속옷만 입는다|Avery Hotel Bath Underwear]]>><<handheldon>><<set $endear += 10>><</link>><<exhibitionist1>><<gendear>>
<br>
<</if>>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[전부 벗는다|Avery Hotel Bath Naked]]>><<handheldon>><<set $endear += 10>><<npcincr Avery love 3>><</link>><<exhibitionist3>><<gendear>><<gglove>>
<br>
<<else>>
당신은 여기서 전부 노출할 만큼 음란하지 않다.
<br>
<</if>>
<<link [[거절한다|Avery Hotel Refuse]]>><<handheldon>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br><br>
<</if>>
<br><<effects>>
<<if C.npc.Avery.rage gte random(20, 100)>><<set $averyragerevealed to 1>>
에이버리는 잠시동안 당신을 바라보다, <span class="red">테이블을 쾅 친다.</span> "너랑 할 수 있는게 아무것도 없어, 안 그래?" <<He_ ga>> 식기를 던져버리며 말한다. "나가. 당장." <<He_ ga>> 당신의 손목을 잡고 방 밖으로 끌어낸다.
<br><br>
<<if $exposed gte 2>>
당신은 간신히 옷을 챙길 수 있었다. <<clotheson>>
<</if>>
<<averyscore>>
<<endevent>>
당신은 복도로 쫒겨났고, 당신 뒤에서 문이 찰칵 잠기는 소리가 들린다. 당신은 안에서 무언가 깨지고 부서지는 소리를 듣는다. 오래 있는 건 좋지 않을 것 같다.
<br><br>
엘리베이터를 타고, 로비로 내려가는 건 간단했다. 당신은 호텔을 홀로 떠나, 하이 가의 차가운 밤 공기로 빠져나간다.
<br><br>
<<endevent>>
<<link [[다음|High Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
에이버리는 잠시 당신을 바라보다가, 어깨를 으쓱한다. "그럼, 좀더 이른 밤을 시작할까. 몸을 달아오르게 하는 법은 많으니까, <<pcpetnamePost "Avery">>." <<He_ nun>> 일어나, 다시 스위트룸으로 들어간다,
<br><br>
<<endevent>>
<<link [[다음|Avery Hotel 5]]>><<set $phase to 0>><</link>>
<</if>>
<br><<effects>>
<<if $worn.upper.set is $worn.lower.set>>
당신은 <<worn_upper_name_ ul>> 벗어 당신의 자리에 둔다.
<<else>>
당신은 <<worn_upper_name_ gwa>> <<worn_lower_name_ ul>> 벗어, 당신의 자리에 둔다.
<</if>>
<<overupperstrip>><<upperstrip>><<overlowerstrip>><<lowerstrip>><<legsstrip>><<feetstrip>>
<<water>>
<br><br>
에이버리는 당신의 모습을 음미하듯 감상하고는 옷을 모두 벗는다. <<He_ ga>> 웃는다. "아쉽게도 나도 수영복을 두고 왔네."
<br><br>
<<link [[다음|Avery Hotel 4]]>><</link>>
<br><<effects>>
<<if $worn.upper.set is $worn.lower.set>>
당신은 <<worn_upper_name_ ul>> 벗어 당신의 자리에 둔다.
<<else>>
당신은 <<worn_upper_name_ gwa>> <<worn_lower_name_ ul>> 벗어, 당신의 자리에 둔다.
<</if>>
<<overupperstrip>><<upperstrip>><<overlowerstrip>><<lowerstrip>><<legsstrip>><<feetstrip>>
<<exhibitionism1>><<water>>
에이버리는 당신의 모습을 음미하듯 감상하고는 옷을 모두 벗는다. <<He_ ga>> 미소 짓지만, <<He_ nun>> 확실히 당신의 몸을 더 보고 싶어 하는 듯 하다.
<br><br>
<<link [[다음|Avery Hotel 4]]>><</link>>
<br><<effects>>
<<if $worn.upper.set is $worn.lower.set>>
당신은 <<worn_upper_name_ ul>> 벗어 당신의 자리에 둔다.
<<else>>
당신은 <<worn_upper_name_ gwa>> <<worn_lower_name_ ul>> 벗어, 당신의 자리에 둔다.
<</if>>
<<if $exhibitionism lte 34>>
당신은 <<breasts_ rul>> 최대한 가리고 빠르게 온수 욕조로 들어간다.
<<else>>
당신은 <<breasts_ ga>> 완전히 보여지게 둔다.
<</if>>
<<overupperstrip>><<upperstrip>><<overlowerstrip>><<lowerstrip>><<legsstrip>><<feetstrip>>
<<exhibitionism2>><<water>>
에이버리는 당신의 모습을 음미하듯 감상하고는 옷을 모두 벗는다. 당신은 이미 <<He_ ga>> 흥분했음을 알 수 있다.
<br><br>
<<link [[다음|Avery Hotel 4]]>><</link>>
<br><<effects>>
<<if $exposed gte 2>>
이미 벌거벗은 채, 밤공기의 서늘함을 피해 의자에서 일어나 서둘러 온수 욕조로 간다.
<br><br>
에이버리는 당신의 모습을 음미하듯 감상하고는 <<himself_ yi>> 옷을 모두 벗는다. 당신은 이미 <<He_ ga>> 흥분했고, 당신의 적극적인 모습에 만족했다는 것을 알 수 있다.
<<else>>
<<strip>><<water>>
<<if !playerChastity("hidden")>>
<<set $genderknown.pushUnique("Avery")>>
<</if>>
당신은 모든 옷을 벗고, 저녁 공기의 차가움을 느끼고 몸을 떤다. <<exhibitionism3>>
에이버리는 당신의 모습을 음미하듯 감상하고는 <<himself_ yi>> 옷을 모두 벗는다. 당신은 이미 <<He_ ga>> 흥분했음을 알 수 있다.
<</if>>
<br><br>
<<link [[다음|Avery Hotel 4]]>><</link>>
<br><<effects>>
당신은 온수 욕조 안에 미끄러져 들어가, 편안해지는 물로 몸을 적신다. <<stress -6>><<lstress>><<wash>>
<br><br>
시시콜콜한 이야기를 하지만, 대부분은 에이버리가 <<his_ yi>> 한 주 동안 일어난 일에 대한 것이다. 한동안, 당신 둘은 침묵 속에서 온기를 느끼는 것에 만족한다. 잠시 뒤, <<He_ ga>> 당신의 학교 생활에 대해 물었다.
<br><br>
<<if $flashbackschoolready is 1 and $controlled is 0>>
<<set $flashbackschoolready to 0>>
<<flashbackschool>>
에이버리가 당신을 흔들어 당신은 깨어난다. "이봐! 왜 그러니, <<pcpetnamePost "Avery">>? 무슨 일이라도 생긴거야?"
<br><br>
당신은 <<himPost>>에게 그것에 대해, 정말로 이야기 할 생각 없이 말하지만, 말들이 그냥 멈추지 않고 쏟아진다. <<His_ yi>> 표정이 어두워지며 <<he_ nun>> 당신을 가까이 끌어당긴다.
<<npcincr Avery love 1>><<set $endear -=10>><<npcincr Avery rage -20>><<glove>><<lendear>><<lllarage>>
<br><br>
"슬슬 들어가는 게 좋을 것 같아. 네 문제에서 벗어나게 해줄 것이 있어," <<He_ nun>> 당신에게 손을 건네며, 욕조에서 나온다.
<br><br>
<<link [[다음|Avery Hotel Trauma]]>><<clotheson>><</link>>
<<else>>
<<link [[말한다|Avery Hotel Chat]]>><<stress 6>><</link>><<gstress>><<note "+ 사랑?" "green">>
<br>
<<link [[답하지 않는다|Avery Hotel No Chat]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<if $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>>
<<link [[불평한다|Avery Hotel Stress Chat]]>><<stress -12>><<trauma -12>><<set $endear -=10>><<npcincr Avery rage -5>><</link>><<llstress>><<lltrauma>><<lendear>><<larage>>
<</if>>
<</if>>
<br><br><<effects>>
당신은 자세하게, 학교 성적이
<<if $school gte 4000>>
<span class="green">완벽하다고 한다.</span> <<He_ nun>> 자랑스럽다는 듯 당신을 보고 활짝 웃는다. "듣기 좋은 말이구나."<<npcincr Avery love 3>><<gglove>>
<<elseif $school gte 2800>>
<span class="teal">훌륭하다고 한다.</span> <<He_ ga>> 당신을 자랑스러워 하는 것 같다.<<npcincr Avery love 1>><<glove>>
<<elseif $school gte 1600>>
<span class="lblue">좋다고 한다.</span> <<He_ nun>> 흥미있는 것 같다.
<<elseif $school gte 800>>
<span class="blue">보통이라고 한다.</span> <<He_ nun>> 고개를 끄덕인다.
<<elseif $school gte 400>>
<span class="purple">나쁘다고 한다.</span> <<He_ nun>> 흥미가 떨어진 것 같다. <<npcincr Avery love -1>><<llove>>
<<elseif $school gte 1>>
<span class="pink">처참하다고 한다.</span> <<He_ nun>> 실망한 것 같다. <<npcincr Avery love -3>><<lllove>>
<<else>>
<span class="red">끔찍하다고 한다.</span> <<He_ ga>> 소리내어 웃는다. "너도 알다시피, 다 벗은 상태에서 공부를 하는게 성적 향상에 도움이 된다고 들었어. 왜인지는 모르겠지만, 시도해보는 건 괜찮을 것 같아."
<</if>>
<br><br>
당신은 <<him_ i>> 손을 당신의 무릎위에 올리는 것을 느낀다. "슬슬 들어가는 게 어때, <<pcpetnamePost "Avery">>?"
<br><br>
<<link [[손을 잡는다|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 1>><</link>>
<br>
<<link [[손을 쳐낸다|Avery Hotel Slap]]>><<stress -6>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<lstress>><<llove>><<garage>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[위에 올라탄다|Avery Hotel Bath Sex]]>><<set $sexstart to 1>><<npcincr Avery love 1>><<set $endear +=10>><</link>><<promiscuous3>><<glove>><<gendear>>
<</if>>
<br><<effects>>
당신은 눈을 피하며 잘 하고 있다고 웅얼거린다. <<He_ nun>> 당신의 거절을 알아채고 눈살을 찌푸린다.
<br><br>
<<He_ ga>> 손을 무릎위에 올린다. "슬슬 들어가는 게 어때, <<pcpetnamePost "Avery">>?"
<br><br>
<<link [[손을 잡는다|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 1>><</link>>
<br>
<<link [[손을 쳐낸다|Avery Hotel Slap]]>><<stress -6>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<lstress>><<llove>><<garage>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[위에 올라탄다|Avery Hotel Bath Sex]]>><<set $sexstart to 1>><<npcincr Avery love 1>><<set $endear +=10>><</link>><<promiscuous3>><<glove>><<gendear>>
<</if>>
<br><<effects>>
당신은 한숨을 쉬고, <<himPost>>에게 당신을 괴롭히는 일들을 말한다. <<He_ nun>> 처음에는 눈을 찌푸렸지만, 공감하는 의미로 고개를 끄덕이며 조언을 해주고, 말을 끝냈을 떄에는, 당신은 기분이 훨씬 나아진다.
<br><br>
<<His_ yi>> 얼굴이 잠깐 밝아진다. "네 고민에서 벗어나게 해줄 것이 있어, <<pcpetnamePost "Avery">>." <<He_ ga>> 일어나, <<his_ yi>> 손을 건넨다.
<br><br>
<<link [[손을 잡는다|Avery Hotel Trauma]]>><<clotheson>><</link>>
<br>
<<link [[손을 쳐낸다|Avery Hotel Slap]]>><<stress -6>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<lstress>><<llove>><<garage>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[위에 올라탄다|Avery Hotel Bath Sex]]>><<set $sexstart to 1>><<npcincr Avery love 1>><<set $endear +=10>><</link>><<promiscuous3>><<glove>><<gendear>>
<</if>>
<br><<effects>>
당신은 경멸하듯 에이버리의 손을 쳐낸다.
<<if C.npc.Avery.rage gte random(20, 100)>><<set $averyragerevealed to 1>>
에이버리는 잠시 당신을 쳐다보다가, <span class="red">주먹으로 물을 내리쳐, 당신의 허벅지를 거의 맞출 뻔하며 물이 사방으로 튄다.</span> "그냥 간단한 질문이었어, 망할 애새끼야!" <<He_ ga>> 소리친다. <<He_ ga>> 일어나더니, 갑자기 <span class="red">당신의 목을 움켜쥔다.</span>
<br><br>
<<link [[다음|Avery Hotel Bath Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<He_ ga>> 눈살을 찌푸리며 빠르게 물러선다. "그렇게까지 할 필요는 없잖아, 그냥 간단한 질문이었다고." <<He_ nun>> 온수 욕조에서 일어나, 스위트룸쪽으로 가자는 손짓을 한다.
<br><br>
당신 둘은 몸을 닦고 옷을 다시 입는다. 에이버리는 문을 아마도 좀 세게 열면서, 스위트룸으로 들어간다. 당신 둘은 문이 쾅 하고 열리자 움찔한다.
<br><br>
<<link [[다음|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 0>><</link>>
<</if>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcexpose>>
<<set $enemyanger += 30>><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Avery Hotel Bath Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery Hotel Bath Rape]]>><</link>></span><<nexttext>>
<</if>>
<br><<effects>>
<<averyscore>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ ga>> 만족감에 헐떡거리는 틈을 타, 당신은 욕조에서 뛰쳐나와 방으로 뛰어 들어가면서, 그 길에 당신의 옷을 잡아챈다. 당신은 에이버리의 발자국 소리를 들으며 문을 비틀어 열고 계단으로 뛰어간다. 당신이 그 계단들을 쿵쿵대며 내려가 뒷문으로 뛰어나가는 동안 당신의 발자국 소리가 천둥처럼 울린다.
<<larage>><<npcincr Avery rage -5>>
<br><br>
<<tearful>> 당신은 상업지구 골목으로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[다음|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 <<he_ rul>> 어떻게든 밀어내었고, <<he_ nun>> 미끄러져 넘어지며, 물 속으로 빠진다. <<tearful>> 당신은 기회를 잡아 욕조에서 뛰쳐나와 방으로 뛰어 들어가면서, 그 길에 당신의 옷을 잡아챈다. 당신은 에이버리의 발자국 소리를 들으며 문을 비틀어 열고 계단으로 뛰어간다. 당신이 그 계단들을 쿵쿵대며 내려가 뒷문으로 뛰어나가는 동안 당신의 발자국 소리가 천둥처럼 울린다.
<br><br>
당신은 상업지구 골목으로 나왔다.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[다음|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcexpose>>
<<set $enemytrust += 100>>
당신은 에이버리의 손을 잡고, 다리 하나를 빠르게 <<him_ yi>> 위에 올리며 <<himPost>>에게 올라탄다. <<His_ yi>> 손이 당신의 몸을 어루만지기 시작한다.
<<promiscuity3>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Avery Hotel Bath Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery Hotel Bath Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"착한 <<girl_ iya>>," <<He_ ga>> 헐떡이며 말하고, 당신의 입술에 또 한 번 키스를 한다. <<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>>
<br><br>
<<tearful>> 당신은 <<his_ yi>> 손을 다시 잡고, 같이 온수 욕조에서 나와 몸을 말린다.
<br><br>
<<endcombat>>
<<endevent>>
<<link [[다음|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 2>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<averyscore>>
당신은 <<he_ rul>> 어떻게든 밀어내었고, <<he_ nun>> 미끄러져 넘어지며, 물 속으로 빠진다. <<tearful>> 당신은 기회를 잡아 욕조에서 뛰쳐나와 방으로 뛰어 들어가면서, 그 길에 당신의 옷을 잡아챈다. 당신은 에이버리의 발자국 소리를 들으며 문을 비틀어 열고 계단으로 뛰어간다. 당신이 그 계단들을 쿵쿵대며 내려가 뒷문으로 뛰어나가는 동안 당신의 발자국 소리가 천둥처럼 울린다.
<br><br>
당신은 상업지구 골목으로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[다음|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"네가 바란다면." <<He_ ga>> 말하며, 당신을 밀어내고 욕조에서 나온다. <<set $endear -= 10>><<lendear>>
<br><br>
<<tearful>> 당신은 <<his_ yi>> 손을 다시 잡고, 같이 욕조에서 나와 몸을 말린다.
<br><br>
<<endcombat>>
<<link [[다음|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>><<set $underlowerwet to 0>><<set $underupperwet to 0>>
당신은 에이버리의 손을 잡고, <<he_ nun>> 당신을 온수 욕조에서 끌어당긴다. <<He_ nun>> 당신이 몸을 닦고 옷을 입는 것을 도와주고, 당신을 스위트룸으로 다시 데려간다.
<br><br>
<<He_ ga>> <<his_ yi>> 여행가방을 뒤지더니, 갈색 종이백을 꺼낸다. "만약 나한테 잊어버리고 싶은게 있다면, 이게 특효지." <<He_ nun>> 종이백에서 정교해보이는 병을 꺼낸다. 그것은 아까의 샴페인보다 더 비싸보인다.
<<He_ nun>> 뚜껑을 열어, 살짝 한 모금 마시곤, 당신에게 건넨다. "이게 도움이 될 거야, <<pcpetnamePost "Avery">>. 약속할게."
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아이가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[받아들인다|Avery Hotel Trauma Drink]]>><<wearProp "beerbottle">><<alcohol 260>><<trauma -24>><<stress -24>><<awareness -5>><</link>><<lllstress>><<llltrauma>><<llawareness>>
<</if>>
<br>
<<link [[거절한다|Avery Hotel 5]]>><<endevent>><<set $phase to 3>><</link>>
<br><<effects>>
당신이 한 모금 술을 들이킨다. 그것은 곧바로 일반적인 술과 확연히 다르다는 것이 분명해진다.
<<if $phase is 0>>
얼마 뒤, 에이버리는 다시 대화를 시도하지만, 당신은 <<his_ yi>> 말을 이해할 수가 없었다. 방이 빙빙 돌기 시작한다. 너무 많이 마신 듯 하다.
<br><br>
당신의 시야가 엉망진창인 색들로 변하고, 에이버리의 다정한 목소리가 당신을 잠 속으로 빠져들게 한다.
<br><br>
<<link [[다음 (3:00)|Avery Hotel Trauma Drink 2]]>><<handheldon>><<set $endear += 20>><<set $sleephour to 3>><</link>><<ltiredness>><<ggendear>>
<br>
<<else>>
"진정하렴. 독한 술이니까, 너무 많이 마시진 마" <<He_ ga>> 다시 병을 가져간다. 당신은 벌써 저번에 정확히 어떤게 불편하고 괴로웠는지 잊어버린다.
<br><br>
<<link [[다음|Avery Hotel 5]]>><<handheldon>><<endevent>><<set $phase to 3>><</link>>
<br>
<</if>><<effects>><<set $underlowerwet to 0>><<set $underupperwet to 0>>
<<npc Avery>><<person1>>
<<if $phase is 0>>
<<He_ ga>> 잠시 멈춘다. "다시 생각해보니, 일찍 집에 가는 게 좋을거야. 네가 나와 밤을 보내기 싫다면 말이지만." <<He_ ga>> 말하며, <<his_ yi>> 팔을 들어올린다.
<<elseif $phase is 1>>
당신은 에이버리의 손을 잡고 <<he_ nun>> 당신을 온수 욕조에서 끌어당긴다. 당신 둘은 몸을 닦고 옷을 입은 후 스위트룸으로 들어간다. <<He_ nun>> 시간을 보고 멈칫한다. "덕분에 사랑스러운 저녁을 보냈어, <<pcpetnamePost "Avery">>. 남은 시간동간 나와 같이 있어줄래? 아니면 내가 집에 바래다 주는 게 더 좋을까? "
<<elseif $phase is 2>>
둘 다 옷을 입은 뒤, <<He_ ga>> 당신의 허리를 손으로 감싸고 스위트룸으로 이끈다. "오늘 완벽했어, <<pcpetnamePost "Avery">>." <<He_ ga>> 시계를 보자 <<his_ yi>> 만족스러웠던 태도가 실망으로 바뀐다. <<He_ ga>> 하품한다. "내가 너를 집에 바래다 줄 수 있어, 네가 원한다면."
<<elseif $phase is 3>>
<<He_ ga>> 병을 닫으며, 벽의 시계를 흘낏 쳐다본다. "시간이 꽤나 늦었고, 네 생각에 넌 휴식이 필요해. 이 밤을 나와 지내는 게 어떠니?"
<</if>>
<br><br>
<<link [[밤동안 머문다고 말한다 (9:00)|Avery Hotel Stay]]>><<set $endear += 20>><<npcincr Avery love 1>><</link>><<ggendear>><<glove>>
<br>
<<link [[집에 가고 싶다고 말한다|Avery Hotel Early End]]>><<clotheson>><<set $endear -= 10>><</link>><<lendear>>
<br><<effects>><<pass 60>>
에이버리가 당신을 보며 웃는다. "내가 듣고 싶었던 말이야," <<He_ ga>> 스위트룸의 옷장으로 걸어가, 그것을 열어 베이비돌 란제리와 평범한 파자마를 보여준다. "어서 고르고 갈아입으렴." <<He_ ga>> 침대에 등을 대고 눕는다.
<br><br>
<<link [[란제리를 입는다|Avery Hotel Lingerie]]>><</link>>
<br>
<<link [[파자마를 입는다|Avery Hotel Pajamas]]>><</link>>
<br><<effects>>
<<undressclothes "averyhotel">>
<<set $uppertemp to "init">><<upperwear 18>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>>
당신은 베이비돌 란제리를 입는다.
<<if $player.gender_appearance is "m" and $background isnot "crossdresser">>
당신은 극심한 부끄러움을 느낀다. 에이버리가 킥킥 웃는다. "네가 입으니 귀엽구나!"
<</if>>
<br><br>
<<if $phase is 2>>
에이버리는 당신을 감상하고 있는 것 처럼 보인다. <<He_ ga>> <<himPost>> 옆의 침대를 툭툭 친다. 당신이 눕자, <<He_ nun>> 가슴쪽으로 당신을 끌어안고, 조명을 끈다. "좋은 밤 되길, <<pcpetnamePost "Avery">>, 오늘 즐거운 밤을 선물해줘서 고마워."
<br><br>
<<link [[잔다|Avery Hotel Morning]]>><<set $sleephour to 8>><</link>>
<<else>>
뒤로 돌아 옷을 입으면서도 그의 시선을 느끼지 않을 수가 없다. 당신은 뒤로 돌아 <<he_ rul>> 마주보고, <<him_ i>> 벌써 속옷만 입고 침대에 앉아있다는 것에 놀란다. 어떻게 그리 빠르고 조용히 갈아입었는지 궁금해질 정도다.
<<He_ ga>> 눈을 반짝이며 침대로 안내하듯 옆자리를 툭툭 친다.
<br><br>
당신은 앉았고 <<he_ ga>> 당신의 몸을 훑어보며, 당신을 향해 돌아앉고는 당신을 침대 시트로 밀어 덮친다. "내가 그것을 그냥 벗겨보고 싶어서 네게 입혔다고 인정한다면 건방지다고 할 거야?"
<br><br>
<<link [[키스한다|Avery Hotel Sex]]>><<set $phase to 0>><<set $sexstart to 1>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>
<br>
<<link [[떨어진다|Avery Hotel No No No No Sex]]>><<npcincr Avery love -1>><<npcincr Avery rage 3>><</link>><<llove>><<garage>>
<br>
<<if $submissive lte 500>>
<<link [[위에 올라탄다|Avery Hotel Sex]]>><<def 1>><<set $phase to 1>><<set $sexstart to 1>><<set $endear += 10>><</link>><<promiscuous1>><<defianttext>><<gendear>>
<br>
<</if>>
<</if>><<effects>>
<<undressclothes "averyhotel">>
<<set $uppertemp to "init">><<upperwear 2>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>>
<<set $lowertemp to "init">><<lowerwear 2>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>>
당신은 파자마를 입는다.
<br><br>
<<if $phase is 2>>
에이버리는 당신을 감상하고 있는 것 처럼 보인다. <<He_ ga>> <<himPost>> 옆의 침대를 툭툭 친다. 당신이 눕자, <<He_ nun>> 가슴쪽으로 당신을 끌어안고, 조명을 끈다. "좋은 밤 되길, <<pcpetnamePost "Avery">>. 오늘 즐거운 밤을 선물해줘서 고마워."
<br><br>
당신은 에이버리의 품 안에서 잠에 빠져든다.
<br><br>
<<link [[잔다|Avery Hotel Morning]]>><<set $sleephour to 8>><<set $bedGuest to "Avery">><</link>><<ltiredness>>
<br>
<<else>>
뒤로 돌아 옷을 입으면서도 그의 시선을 느끼지 않을 수가 없다. 당신은 뒤로 돌아 <<he_ rul>> 마주보고, <<him_ i>> 벌써 속옷만 입고 침대에 앉아있다는 것에 놀란다. 어떻게 그리 빠르고 조용히 갈아입었는지 궁금해질 정도다.
<<He_ ga>> 눈을 반짝이며 침대로 안내하듯 옆자리를 툭툭 친다.
<br><br>
당신은 앉았고 <<he_ ga>> 당신의 몸을 훑어보며, 당신을 향해 돌아앉고는 당신을 침대 시트로 밀어 덮친다. "내가 그것을 그냥 벗겨보고 싶어서 네게 입혔다고 인정한다면 건방지다고 할 거야?"
<br><br>
<<link [[키스한다|Avery Hotel Sex]]>><<set $phase to 0>><<set $sexstart to 1>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>
<br>
<<link [[떨어진다|Avery Hotel No No No No Sex]]>><<npcincr Avery love -1>><<npcincr Avery rage 3>><</link>><<llove>><<garage>>
<br>
<<if $submissive lte 500>>
<<link [[위에 올라탄다|Avery Hotel Sex]]>><<def 1>><<set $phase to 1>><<set $sexstart to 1>><<set $endear += 10>><</link>><<promiscuous1>><<defianttext>><<gendear>>
<br>
<</if>>
<</if>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcClothesType $NPCList[0] "undies">>
<<set $enemytrust += 100>>
<<if $phase is 0>>
당신은 <<he_ wa>> 키스하고, 서로를 어루만지기 시작한다. <<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<<else>>
당신은 당신의 다리를 <<himPost>> 주위로 돌려 움직이지 못하게 하고 <<him_ ul>> 강제로 뒤집어서, 위에 올라탄다.
<</if>>
<<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Avery Hotel Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery Hotel Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"착한 <<girl_ iya>>," <<He_ ga>> 헐떡이며 말하고, 당신의 입술에 또 한 번 키스를 한다. <<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>>
<br><br>
<<tearful>> 당신은 이불 아래서 에이버리의 품에 안겨 잠에 든다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Avery Hotel Morning]]>><<set $sleephour to 8>><<set $bedGuest to "Avery">><</link>><<ltiredness>>
<br>
<<elseif $enemyhealth lte 0>>
<<averyscore>>
당신은 <<he_ rul>> 침대에서 어떻게든 밀어낸다. <<He_ nun>> 침대 옆의 테이블에 머리를 부딪힌다. <<tearful>> 당신은 기회를 잡아 어둠 속에서 침대에서 뛰쳐나와 문을 향해 달리면서, 그 길에 당신의 옷을 잡아챈다. 당신은 에이버리의 발자국 소리를 들으며 문을 비틀어 열고 계단으로 뛰어간다. 당신이 그 계단들을 쿵쿵대며 내려가 뒷문으로 뛰어나가는 동안 당신의 발자국 소리가 천둥처럼 울린다.
<br><br>
당신은 상업지구 골목으로 나온다.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar" "delete">>
<</if>>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[다음|Commercial alleyways]]>><<storeon "averyhotel">><<set $eventskip to 1>><</link>>
<br>
<<else>>
"원한다면," <<He_ ga>> 말하며, 당신에게서 떨어진다. <<set $endear -=10>><<lendear>>
<br><br>
<<tearful>> 당신은 이불 아래서 에이버리의 품에 안겨 잠에 든다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Avery Hotel Morning]]>><<set $sleephour to 8>><<set $bedGuest to "Avery">><</link>><<ltiredness>>
<br>
<</if>><<effects>>
당신은 몸을 굴려, 에이버리를 강제로 당신에게서 떼어낸다.
<<if $speech_attitude is "meek">>
"너무 피곤해서요, 미안해요." 당신은 몸을 웅크리고 이불을 끌어당겨 덮는다.
<<elseif $speech_attitude is "bratty">>
"나한테서 떨어져요." 당신은 화난 듯이 몸을 돌리고 이불을 끌어당겨 덮는다
<<else>>
"하고 싶지 않아요." 당신이 이불을 끌어당겨 덮자 당신의 등이 <<him_ ul>> 향한다.
<</if>>
<br><br>
<<He_ ga>> 뭐라 중얼거리지만, <<he_ nun>> 곧 몸을 굴리더니 조용해진다.
<br><br>
<<link [[다음|Avery Hotel Morning]]>><<set $sleephour to 8>><<set $bedGuest to "Avery">><</link>><<ltiredness>>
<br><<set _autosavehere to true>>
<<sleep true>><<effects>>
<<sleepeffects>>
<<averyscore>>
<<storeon "averyhotel">>
<<wakingEffects true>>
<<if _wakingEffect is "dryheaving">>
<br><br>
당신은 깊이 잠들었으나, 지금은 약간 몸이 좋지 않은 기분이 든다.
<br><br>
"내 생각에 어젯밤에 너무 무리한 것 같아. 최소한 침대에 들어가 자긴 했지만." 에이버리가 말한다.
<<else>>
<<if _wakingEffect isnot undefined>>
당신이 에이버리를 쳐다보자 에이버리는
<<else>>
당신이 잠에서 깨어나자 에이버리는
<</if>>
이미 옷을 입고 있고 당신의 <<if $worn.upper.set is $worn.lower.set>><<worn_upper_name_ un>><<else>><<worn_upper_name_ gwa>> <<worn_lower_name_ un>><</if>> 깔끔하게 접혀서, 침대 끝에 놓여있다. "좋은 아침이야, <<pcpetnamePost "Avery">>."
<br><br>
<<if $speech_attitude is "meek">>
"좋... 좋은 아침이에요"
<<elseif $speech_attitude is "bratty">>
"좋은 아침. 변태씨,"
<<else>>
"좋은 아침이에요,"
<</if>>
당신은 말한다.
<</if>>
<<endevent>><<npc Avery>><<person1>>
당신은 옷으로 손을 뻗는다. <<He_ nun>> 빠르게 옷을 잡아 당신에게서 멀리 들어올렸고, 장난스럽게 당신에게 던져준다.
<br><br>
<<if $endear gte 60>>
"어젯 밤은 최고였어. 나와 함께해 줘서 고마워." <<He_ ga>> 말한다.
<<elseif $endear gte 30>>
"즐거운 밤을 선물해줘서 고마워." <<He_ ga>> 말한다.
<<else>>
"서둘러 옷 입어," <<He_ ga>> 말한다. "나가는 길에는 나를 난처하게 만들지 않도록 주의해."
<</if>>
<br><br>
<<He_ nun>> <<his_ yi>> 짐을 싸고 당신에게서 방 열쇠를 챙긴다. <<He_ nun>> 당신을 로비로 데리고 간 뒤, 이미 호텔 앞에 나와 있는 <<his_ yi>> 차로 간다. <<he_ ga>> 당신을 집까지 데려다주는 동안 당신은 어깨 너머로 호텔을 흘끗 쳐다본다.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
당신은 뒷좌석에 두었던 코트를 입는다.
<br><br>
<</if>>
고아원으로 돌아오자 <<He_ nun>> <<his_ yi>> 두꺼운 <<wallet_ ul>> 얼여 현금을 센다. <<He_ nun>> <span class="gold">£<<print (C.npc.Avery.love * 10 + $endear * 10 + 10)>></span>를 내민다. "이걸로 사고싶은 걸 사렴. 내 선물이야."
<br><br>
당신은 돈으로 팔을 뻗지만, <<He_ nun>> 당신에게서 그것을 멀리 옮긴다. "먼저." <<He_ nun>> 미소지으며 <<his_ yi>> 입술을 톡톡 친다.
<br><br>
<<link [[키스한다|Avery Hotel Kiss]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[거절한다|Avery Hotel Kiss Refuse]]>><</link>>
<br><<effects>>
<<set $money += ((C.npc.Avery.love * 10 + $endear * 10 + 10) * 100)>>
당신은 몸을 기울여 에이버리에게 키스한다. <<He_ nun>> 웃으며 돈을 건네준다. 당신은 차에서 내린다. <<He_ nun>> 당신을 잠시동안 보다가 차를 몰고 가버린다. <<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<br><br>
<<endevent>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<set $money += ((C.npc.Avery.love * 10 + $endear * 10 + 10) * 100)>>
당신은 에이버리의 머리를 밀어낸다. <<He_ nun>> 무언가 말하려다, 누군가 고아원 창문을 통해 보고있다는 걸 알아챈다. <<He_ nun>> 당신에게 돈을 건넨다. 당신이 차에서 내리고, <<He_ nun>> 당신을 잠시동안 보다가 차를 몰고 가버린다.
<br><br>
<<endevent>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<sleep>>
<<effects>>
<<sleepeffects>>
당신은 잠시 뒤 텔레비젼 소리에 깨어난다. 당신의 옷은 완전히 입혀져 있고, 침대에서 에이버리와 바짝 붙어있다.
<br><br>
<<He_ nun>> 당신을 내려다보고 미소 짓는다. "좋은 저녁, <<pcpetnamePost "Avery">>. 너한테 이리 효과가 셀 거라곤 생각도 못했단다. 마시자마자 바로 잠들었어. 잠시 동안, 구급차를 불러야 할까도 생각했는데, 다행히 네가 코를 고는 소리가 들렸지." 당신은 움직이기엔 너무 힘이 없다.
<br><br>
"한동안 정신이 멍할 거야. 하지만 이제 머리가 훨씬 더 맑아졌다는 것을 알게 될 거야." <<his_ yi>> 말이 옳았다. 당신은 뭐가 그리 힘들었는지 떠올리기가 힘들다. 당신은 갑자기 당신이 침대에서 들어올려지는 것을 느낀다. "널 집으로 데려다 주는 게 좋을 것 같아. 넌 지금 무엇보다도 더 휴식이 필요해." 당신의 의식은 다시 몽롱해진다.
<br><br>
당신이 다시 눈을 떴을 때, 당신은 에이버리의 차 안으로 옮겨져 있다. 시야는 좀 흐릿하나, 당신은 눈을 깜빡일 때 마다 고아원이 점차 가까워지는 것을 보고 있다고 생각한다.
<br><br>
<<link [[다음|Avery Hotel Trauma End]]>><</link>>
<br><<set $location to "home">><<set $outside to 0>><<effects>>
<<endevent>><<npc Avery>><<person1>><<generate2>><<person2>>
<<averyscore>>
<<set $money += ((C.npc.Avery.love * 10 + $endear * 10 + 10) * 100)>>
<br><br>
고아원 문을 열자, 에이버리는 다른 고아와 마주친다. <<person2>><<He_ nun>> 뭔가 말하려 <<his_ yi>> 입을 열었지만, 에이버리가 현금다발을 주자 조용해졌다. "나는 여기 없었던거야. 이해했지?" <<He_ nun>> 감격스러워 보이며, <<his_ yi>> 손은 돈을 든 채 떨리고 있다. "물론이죠! 저-정말 감사합니다! <<person1>><<sirPost>>!" <<person2>><<He_ nun>> 조용히 걸어가며 돈을 센다.
<br><br>
에이버리는 당신을 방으로 데리고 가 침대 위에 눕힌다. "오늘 즐거운 밤을 선물해줘서 고마워, 그리고 내일은 기분이 좋아지기를 바라." 나가는 길에, <<person1>><<He_ nun>> 당신을 위해 <span class="gold">£<<print (C.npc.Avery.love * 10 + $endear * 10 + 10)>></span>를 남긴다.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar" "wardrobe">>
<<He_ nun>> 당신의 코트를 당신의 침대 끝에 놓아둔다.
<br><br>
<</if>>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>><<npc Avery>><<person1>>
<<averyscore>>
<<if $endear gte 60 or $phase is 2>>
<<set $money += ((C.npc.Avery.love * 10 + $endear * 10 + 10) * 100)>>
<<He_ nun>> 웃으며, 고개를 끄덕인다. <<He_ nun>> 돈을 세기 시작하고, 당신에게 <span class="gold">£<<print (C.npc.Avery.love * 10 + $endear * 10 + 10)>></span>를 건넨다. "이걸로 사고싶은 걸 사렴. 내 선물이야."
<br><br>
<<He_ nun>> 당신의 손을 다시 잡고, 스위트룸을 나와 로비로 안내한다. 체크아웃 하는데 좀 시간이 걸렸지만, 곧 당신 둘은 고아원으로 출발한다. <<He_ nun>> 당신의 행동에 충분히 만족한 듯 보인다.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
당신은 뒷좌석에 놓아두었던 코트를 입는다.
<br><br>
<</if>>
<<He_ nun>> 당신을 도무스 가에 내려다주고, 당신에게 다시 감사인사를 하고 잠시 머물다가 차를 몰고 떠난다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $endear gte 30>>
<<set $money += ((C.npc.Avery.love * 10 + $endear * 10 + 10) * 100)>>
<<He_ ga>> 끄덕인다. <<He_ nun>> 돈을 세기 시작하고, 당신에게 <span class="gold">£<<print (C.npc.Avery.love * 10 + $endear * 10 + 10)>></span>를 건넨다.
<br><br>
<<He_ nun>> 당신의 손을 다시 잡고, 스위트룸을 나와 로비로 안내한다. 체크아웃 하는데 좀 시간이 걸렸지만, 곧 당신 둘은 고아원으로 출발한다. "다음에는 같이 밤을 보낼 수 있다면 좋겠구나."
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
당신은 뒷좌석에 놓아두었던 코트를 입는다.
<br><br>
<</if>>
<<He_ nun>> 당신을 도무스 가에 내려다주고 잠시 머물다 떠난다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $endear gte 0>>
<<set $money += ((C.npc.Avery.love * 1 + $endear * 1 + 10) * 100)>>
<<He_ ga>> 찡그린다. "공공장소에서 이렇게 굴지 않은 게 다행인 줄 알아." <<He_ nun>> 돈을 세기 시작하고, 당신에게 <span class="red">£<<print (C.npc.Avery.love * 1 + $endear * 1 + 10)>></span>를 건넨다.
<br><br>
<<He_ ga>> 당신의 손을 잡고 스위트룸 밖으로 거칠게 끌고나가기 시작해서, 당신은 약간 비틀거린다. 체크아웃 하는데 좀 시간이 걸렸지만, 곧 당신 둘은 고아원으로 출발한다. "다음번에 이런 은밀한 제안을 하는 건 좀 고민해 봐야겠구나."
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
당신은 뒷좌석에 놓아두었던 코트를 입는다.
<br><br>
<</if>>
<<He_ nun>> 당신을 도무스에 내려다주고 잠시 머물다 떠난다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<set $money += ((C.npc.Avery.love * 1 + $endear * 1 + 10) * 100)>>
"믿을 수 없네." <<He_ ga>> 빠르게 당신의 손 안에 돈을 찔러넣는다. 당신이 그걸 세기도 전에, 당신은 복도로 밀려나왔고, 당신 뒤에서 문이 찰칵하고 잠기는 소리를 듣는다.
<br><br>
엘리베이터를 타고 로비로 내려가는 건 간단했다. 당신은 호텔을 홀로 떠나, 하이 가의 차가운 밤 공기로 빠져나간다. 당신은 돈을 세었고, 모두 <span class="red">£<<print (C.npc.Avery.love * 1 + $endear * 1 + 10)>></span>다.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar" "delete">>
<</if>>
<<link [[다음|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<br><br><<set $outside to 0>><<effects>>
에이버리는 부잣집이 많은 다뉴브 가에서도, 특히 호화로워 보이는 저택 앞에 차를 세운다. 다른 하인이 문을 열어준다. 에이버리는 차 앞으로 돌아 나오며 하인에게 키를 던져준다.
<br><br>
<<if $pronoun is "m">>
<<He_ ga>> <<his_ yi>> 팔을 내민다.
<br><br>
<<link [[팔짱을 낀다|Avery Party Arm]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[거절한다|Avery Party Arm Refuse]]>><<def 1>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<set $endear -= 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He_ nun>> 당신의 팔에 팔짱을 끼고, 문쪽으로 안내하려 한다.
<br><br>
<<link [[안내받는다|Avery Party Arm]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[밀어낸다|Avery Party Arm Refuse]]>><<def 1>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<set $endear -= 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<</if>>
<br><br><<effects>>
<<if $pronoun is "m">>
당신은 에이버리와 팔짱을 끼고, <<He_ nun>> 당신을 문쪽으로 이끈다.
<<else>>
에이버리는 더 단단히 팔짱을 끼고 <<He_ nun>> 당신을 문쪽으로 이끈다.
<</if>>
<br><br>
<<link [[다음|Avery Party 2]]>><</link>>
<br><<effects>>
<<if $pronoun is "m">>
당신은 에이버리의 팔을 피한다. <<He_ nun>> 당신의 마음을 눈치채지만, <<He_ ga>> 팔을 내릴 때 주먹을 꽉 쥔다.
<<else>>
당신은 슬쩍 팔을 뺀다. <<He_ nun>> 당신의 마음을 눈치채지만, <<He_ ga>> 팔을 내릴 때 주먹을 꽉 쥔다.
<</if>>
함께, 하지만 떨어진 채, 당신은 문으로 걸어간다.
<br><br>
<<link [[다음|Avery Party 2]]>><</link>>
<br><<effects>>
<<pass 5>><<set $dateCount.Total++>><<set $dateCount.Avery++>>
<<famesocial 10>><<generate2>>
당신은 저택에 들어간다. 두 계단은 입구에서 좌우로 갈라져, 가운데 동그란 공간을 형성하고 있다. 하인들이 방 벽쪽에 서서, 양손을 옆구리에 대고 머리를 높이 들어, 손님들의 필요나 요청을 기다리고 있다. 더 안쪽으로 유리잔이 달그락대는 소리와 세련된 음악소리가 들린다.
<br><br>
<<person2>><<person_ i>> 에이버리에게 다가와, <<person1>><<his_ yi>> 손을 잡는다.
<br><br>
<<person2>>
<<if $rng gte 81>>
"아, 에이버리," <<He_ ga>> 말한다. "와주셔서 감사합니다."
<<elseif $rng gte 61>>
"내 친구," <<he_ ga>> 말한다. "다시 예전의 짓궂은 취미를 시작했군요."
<<elseif $rng gte 41>>
"와주셔서 기쁘군요," <<He_ ga>> 말한다.
<<elseif $rng gte 21>>
"드디어 뵙게 되어 반갑습니다," <<He_ ga>> 말한다.
<<set _averyPartyUnrecognised to true>>
<<else>>
"만나서 반가워요," <<He_ ga>> 말한다. "이번엔 소란을 피우지 않으면 좋겠군요."
<</if>>
<br><br>
<<He_ nun>> 당신을 돌아본다.
<<if $worn.face.type.includes("mask")>>
"신비주의적인 파트너군요. 가면 무도회는 아니지만, 그냥 넘어갈게요. 우리 모두 비밀이 있는 법 아니겠습니까."
<<elseif $fame.social gte 1000>>
<<if _averyPartyUnrecognised>>
"<<phimPost>>같은 분을 데려오시다니, 당신은 확실히 좋은 인상을 주는 법을 아시네요."
<<else>>
"에이버리가 출세하고 있는 게 틀림없어요, 당신 같은 사람과 동행하다니요."
<</if>>
<<He_ nun>> 당신에게 가볍게 허리숙여 인사한다.
<<elseif $fame.social gte 600>>
"오늘 밤 참석해주셔서 진심으로 영광입니다." <<He_ nun>> 당신에게 가볍게 허리숙여 인사한다.
<<elseif $fame.social gte 400>>
"오늘 저녁 참석해 주셔서 감사합니다."
<<elseif $fame.social gte 200>>
<<if _averyPartyUnrecognised>>
"당신의 파트너는 익히 알고 있습니다. 오늘 <<pshe_ nun>> 다른 평범한 손님들보다 더 품위있으시다는 것을 인정해야겠군요."
<<else>>
"당신의 파트너는 익히 알고 있습니다, 에이버리. 또 싸구려 <<whore_ rul>> 데려올 줄 알았다는 것을 인정해야겠군요."
<</if>>
<<He_ ga>> 웃는다
<<elseif $fame.social gte 100>>
"반갑습니다."
<<elseif $fame.social gte 30>>
<<if _averyPartyUnrecognised>>
"당신도 마찬가지고요.
<<else>>
"당신과는 처음 보는 것 같군요.
<</if>>
환영해요."
<<else>>
"당신의 파트너인가요<<if !_averyPartyUnregonised>>, 에이버리<</if>>? 어디서 이렇게 귀여운 <<girls_ rul>> 찾아내는지 좀 말해주시죠."
<</if>>
<br><br>
다른 커플이 당신의 뒤에서 들어오며, <<his_ yi>> 주의를 빼앗아간다. "손님이 또 오셨군요," <<He_ ga>> 말하며 우리를 지나간다. "오래 이야기하지 못해 유감입니다. 좋은 밤 보내시길."
<br><br>
<<link [[다음|Avery Party 3]]>><</link>>
<br><<effects>>
<<person1>>당신과 에이버리는 커다란 홀에 들어선다. 악단이 구석에서 연주하고 있다. 잘 차려입은 손님들은 서로 모여 이야기하고, 하인들은 술 쟁반을 들고 그 사이를 누비고 있다. 몇몇 사람들이 에이버리에게 인사한다.
<<if $fame.social gte 1000>>
그보다 더 많은 사람들이 당신에게 인사한다.
<<elseif $fame.social gte 600>>
그와 비슷한 수의 사람들이 당신에게 인사한다.
<<elseif $fame.social gte 400>>
몇몇 사람들은 당신에게도 인사한다.
<<else>>
<</if>>
<br><br>
당신은 에이버리가 한담을 나눌 때 할 때 함께 한다. 당신은 어떻게 행동할 것인가?
<br><br>
<<link [[귀엽게|Avery Party Cute]]>><<sub 1>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[예의바르게|Avery Party Polite]]>><<npcincr Avery love 3>><<set $endear += 10>><</link>><<gglove>>
<br>
<<link [[냉담하게|Avery Party Aloof]]>><<def 1>><<npcincr Avery love 5>><<set $endear -= 5>><</link>><<ggglove>><<lendear>>
<br><<effects>>
<<pass 15>>
당신은 거의 에이버리의 팔에 매달려 있다. 당신은 <<his_ yi>> 농담에 웃고, <<he_ wa>> 말하는 사람들의 농담에도 웃는다. 누군가 당신에게 직접 말을 걸면, 잘 모르겠으니 대신 말해 달라는 듯 에이버리를 바라보며, <<him_ i>> 당신을 위해 대신 말하도록 한다. 당신은 <<he_ ga>> 이런 방식이 마음에 들 거라 생각한다.
<br><br>
하인이 당신에게 술을 권한다. 에이버리가 당신을 향해 고개를 끄덕인다.
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아이가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[마신다|Avery Party Drink]]>><<wearProp "wine">><<alcohol 120>><<set $endear += 10>><</link>><<gendear>>
<</if>>
<br>
<<link [[거절한다|Avery Party Drink Refuse]]>><</link>><<set $endear -= 5>><<lendear>>
<br><<effects>>
<<pass 15>>
당신은 최대한 예의바르게 행동한다. 누군가 당신에게 직접 말을 걸 때만 말한다. 당신의 대답은 간결하다. 에이버리는 당신에게 좋은 인상을 받은 것 같다.
<br><br>
하인이 당신에게 술을 권한다. 에이버리가 당신을 향해 고개를 끄덕인다.
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아이가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[마신다|Avery Party Drink]]>><<wearProp "wine">><<alcohol 120>><<set $endear += 10>><</link>><<gendear>>
<</if>>
<br>
<<link [[거절한다|Avery Party Drink Refuse]]>><</link>><<set $endear -= 5>><<lendear>>
<br><<effects>>
<<pass 15>>
당신은 자신의 지위가 높은 것 마냥, 그들의 대화를 무시한다. 당신은 직접적인 질문에만 퉁명스럽게 대답한다. 에이버리는 재미있어 보이지 않지만, 전에는 없었던 갈증이 생긴다.
<br><br>
하인이 당신에게 술을 권한다. 에이버리가 당신을 향해 고개를 끄덕인다.
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아이가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[마신다|Avery Party Drink]]>><<wearProp "wine">><<alcohol 120>><<set $endear += 10>><</link>><<gendear>>
<</if>>
<br>
<<link [[거절한다|Avery Party Drink Refuse]]>><</link>><<set $endear -= 5>><<lendear>>
<br><<effects>>
당신은 쟁반에서 술을 들어, 한 모금 마신다. 아주 비싼 술 같지만, 조금 쓰다. 당신의 입이 그 맛에 일그러지고, 당신은 움찔한 표정을 짓지 않기 위해 애쓴다.
<br><br>
에이버리도 <<himself_ rul>> 위해 잔 하나를 들고 당신이 와인을 마시는 것을 본다. <<He_ ga>> 기대하는 눈빛으로 미소짓는다. "어때? 그거 마음에 드니?"
<br><br>
<<link [[끄덕이고 더 마신다|Avery Party Drink 2]]>><<set $phase to 1>><<npcincr "Avery" love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [["별로 마음에 들지 않는다고 말한다"|Avery Party Drink 2]]>><<npcincr "Avery" rage 4>><<set $endear -= 10>><<set $phase to 2>><</link>><<garage>><<lendear>><<effects>>
<<if $phase is 1>>
You smile and raise the glass to your lips once more.
<<if $englishtrait gte 3>>
<<if $speech_attitude is "meek">>
"Y-Yes! It's, um..." You look down at the glass, recalling its bitter taste. "It's rough, b-but that adds to the sophistication?"
<br><br>
You're unsure if what you're saying is accurate, but Avery's grin reassures you.
<<elseif $speech_attitude is "bratty">>
"Yeah, it's fine enough. It's not bad, but it is..." You pause, recalling its bitter taste. "It is super rough going down the throat, but I know this type of wine is sophisticated because of that."
<br><br>
You don't know how accurate your ramblings are, but Avery's grin reassures you.
<<else>>
"Well, it's good..." You pause, recalling its bitter taste. "It is super rough going down the throat."
<br><br>
You keep it short and simple to avoid messing up. Avery smiles, which puts you at ease.
<</if>>
<br><br>
<<if C.npc.Avery.love gte 40>>
<<He>> laughs before putting an arm around you. "I had a feeling you'd know how to describe it. Are you sure you aren't secretly a socialite?" <<he>> teases.
<br><br>
"In case you guessed at that answer, which I know you'd never do..." <<He>> winks. "You cringed when you sipped it. That roughness means it's a very dry wine."
<<else>>
Avery laughs before patting your back. "I have to admit, I am shocked you knew how to describe it, but you always know how to surprise me," <<he>> teases.
<</if>>
<<ltrauma>><<trauma -4>>
<<else>>
<<if $speech_attitude is "meek">>
"Y-Yes, it's um- very..." You trail off, not knowing how to correctly describe it. "Very smooth. I love how easily it goes down the throat."
<<elseif $speech_attitude is "bratty">>
"Yeah, it's good enough. I'm not disappointed by the taste. It's very... smooth on the throat," you state. You look at the glass in your hand and try not to visibly cringe.
<<else>>
"It's good. It's pretty smooth on the throat despite the... pruny flavour." You smile awkwardly.
<</if>>
<br><br>
<<if C.npc.Avery.love gte 40>>
<<He>> chuckles before taking it from you. "Thank you for trying it. If you don't like it, you can always tell me."
<br><br>
Avery leans in with a smile. "Do you want to know how I can tell you don't like it?" You nod your head, and Avery chuckles. "The wine is not what we'd call smooth. It has a lot of tannins in it, so it's rather coarse on the throat. We like to call that dry wine, or rough wine."
<<else>>
Avery sighs before masking <<his>> irritation with a smile. "The wine is not smooth, though. It's rough, or dry, and you have to be able to know the difference."
<br><br>
<<He>> leans in and whispers, "Plus, you cringed, and that gave it away. I'm flattered you tried to appease me, but don't embarrass me."
<</if>>
<<gstress>><<stress 6>>
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"I-I'm sorry," you begin to say. "The taste is too bitter for me."
<<elseif $speech_attitude is "bratty">>
"Sorry, but the taste is so bitter. I can't finish this." You physically cringe at the thought of drinking more.
<<else>>
"I'm sorry," you say. "I just can't stand the taste, it's too bitter."
<</if>>
<br><br>
A servant walks by with an empty tray. You put your barely-touched glass on it.
<br><br>
<<if C.npc.Avery.rage gte 65>>
<<if C.npc.Avery.love gte 40>>
Avery sighs. <<He>> switches your glass for <<his>> empty one before waving the servant away. <<He>> gives you a disappointed look. "<<pcpetname "Avery">>, did you never consider that it's rude to insult the host's wine and practically throw it away?"
<br><br>
<<He>> rubs <<his>> forehead. "I choose to bring you along for these events, but it seems you only want to make a mockery out of yourself."
<br><br>
<<He>> gives you a forced smile. "I'm simply trying to show you how the other half lives. Don't make me regret bringing you."
<<else>>
Avery sighs. <<He>> switches your glass for <<his>> empty one before waving the servant away. "Even if you don't like it, just drink it. It's rude to put the wine back in front of everyone."
<br><br>
<<He>> sips your wine and plasters a smile on <<his>> face. "You've already been testing my patience, so if you want to keep going to these parties, you must play the part." <<He>> pats your back. "I'm just trying to ensure you don't make a fool out of yourself.
<</if>>
<<else>>
<<if C.npc.Avery.love gte 40>>
Avery sighs. <<He>> switches your glass for <<his>> empty one before waving the servant away. "<<pcpetname "Avery">>, I'm attempting to show you how the other half lives. I don't want you making a fool out of yourself."
<br><br>
<<He>> softly smiles. "I'm simply trying to look out for you. It would be best for you not to do that again."
<<else>>
Avery sighs. <<He>> switches your glass for <<his>> empty one before waving the servant away. "If you don't like it, tell me. You can't just put it back for everyone to see."
<br><br>
<<He>> sips your wine and plasters a smile on <<his>> face. "If you want to keep going to these parties, you have to act the part. I don't want you making a fool out of yourself again."
<</if>>
<</if>>
<<gstress>><<stress 6>>
<</if>>
<br><br>
<<link [[다음|Avery Party 4]]>><</link>><<effects>>
당신은 술을 거절한다. 에이버리가 두 잔을 들어, 당신에게 돌아선다.
<br><br>
"파티에서 술을 거절하는 건 버릇없는 행동이란다." <<He_ ga>> 한 잔을 건내며, 속삭인다. "적어도 잔을 들고는 있으렴."
<br><br>
<<link [[받는다|Avery Party Drink Take]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[거절한다|Avery Party Drink Refuse 2]]>><<npcincr Avery love -1>><</link>><<llove>>
<br><<effects>>
당신은 술을 받는다. 에이버리의 긴장이 풀린다. "좋아."
<br><br>
<<link [[다음|Avery Party 4]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"미-미안해요," 당신은 말한다. "그러고 싶지 않아요."
<<elseif $speech_attitude is "bratty">>
"분명 싫다고 말했는데요," 당신은 말한다. "그걸로 끝이에요."
<<else>>
"미-미안해요," 당신은 말한다. "단지 그러고 싶지 않아요."
<</if>>
<br><br>
"맘대로 해," 에이버리가 분노섞인 목소리로 말한다. "나를 무안하게 만들지 마."
<br><br>
<<link [[다음|Avery Party 4]]>><</link>>
<br><br><<effects>>
<<rng 2 3>>
<<if $rng is 1>>
당신은 유리에 금속이 챙 하고 부딪히는 소리를 듣는다. <<person2>><<person_ i>> 방의 끝에서, 열린 한 쌍의 문 옆에 서 있다. 모두가 말을 듣기 위해 몸을 돌린다.
<br><br>
"오늘 밤 참석해주셔서 감사합니다." <<person_ i>> 청중들을 향해 미소지으며 말한다. "밖으로 나와주시면, 제가 뭔가 보여드릴 것이 있습니다."
<br><br>
흥미가 생긴 손님들이 문을 통해 걸어나가고, 에이버리와 당신도 그들과 함께 한다. 분수 옆에 커다란 공연장이 설치되어, 한쪽은 정원을 향해 개방되어, 관객석을 마주하고 있다. 당신과 에이버리는 좌석에 앉는다.
<br><br>
<<elseif $rng is 2>>
구석에서 연주하던 악단이 곡을 마무리했다. 박수소리가 잦아드는 것을 기다려 그들은 또 다른 곡을 연주한다. 이번에는 더 신나는 곡이다. 에이버리가 <<person1>><<his_ yi>> 손을 건넨다. "함께 춤 출까?"
<br><br>
<<link [[에이버리의 손을 잡는다|Avery Party Dance]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[거절한다|Avery Party Dance Refuse]]>><<npcincr Avery love -1>><<set $endear -= 50>><</link>><<garage>><<llove>><<lendear>>
<br>
<<elseif $rng is 3>>
<<npc "Avery">><<generate2>>
As you and Avery grow accustomed to the socialite party, Avery does most of the socialising, but is sure to keep an arm around your waist as <<person1>><<he>> sips <<his>> wine.
<br><br>
A <<person2>><<person>> approaches you both and stares at Avery's watch and <<if C.npc.Avery.gender is "f">>evening gown<<else>>tuxedo suit<</if>>. <<He>> admires it for a second before questioning, "What do you do to even make the kind of money that can afford all of this?"
<br><br>
Avery laughs before sipping <<person1>><<his>> wine. "Thank you for your interest, but it doesn't matter. As long as I can spoil my <<girl>>, I'm happy." Avery pulls you closer, smiling back at the <<person2>><<person>>.
<br><br>
The <<person>> smiles and nods. "I hope I didn't offend you. It is admirable how caring you are to your..." <<He>> pauses before sizing you up and down, "partner for the evening."
<br><br>
Avery courteously smiles. "Of course, I understand. Now, if you'll excuse us." You feel <<person1>><<his>> grip on your waist tighten slightly, "Where were we?" <<he>> asks once the <<person2>><<person>> has left.
<br><br>
<<link [["Ask about "+ $NPCList[0].pronouns.his + " job"|Avery Party Job Ask]]>><<endevent>><</link>>
<br>
<<link [[Keep quiet|Avery Party Job Quiet]]>><<endevent>><</link>>
<<else>>
"환영합니다 여러분," <<He_ ga>> 말한다. "오늘 밤에는 익숙한 사람들 속에 새로운 얼굴들이 보이네요."
<</if>><<effects>>
당신은 <<his_ yi>> 손을 잡고, <<He_ nun>> 춤을 리드한다. 다른 커플도 똑같이 홀을 오르내리며 춤을 춘다. <<takeHandholdingVirginity "Avery" `($dateCount.Avery gte 3 ?'romantic':'')`>>
<br><br>
<<link [[에이버리의 리드에 따른다|Avery Party Dance Follow]]>><<sub 1>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[에이버리를 리드한다|Avery Party Dance Lead]]>><<def 1>><</link>><<dancedifficulty 1 600>>
<br><<effects>>
당신은 에이버리의 손을 거절한다. <<He_ nun>> 방을 둘러본다. 다른 커플들이 춤추기 시작한다.
<br><br>
에이버리는 당신에게 다가와, 강하게 팔을 잡는다. "나를 무안하게 만들지 마," <<He_ ga>> 속삭인다. "감히."
<br><br>
<<link [[따라간다|Avery Party Dance Follow]]>><<sub 1>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[에이버리를 밀어낸다|Avery Party Dance Shove]]>><<npcincr Avery rage 3>><<npcincr Avery love -1>><<set $endear -= 5>><</link>><<ggarage>><<llove>><<lendear>>
<br><<effects>>
당신은 에이버리의 리드에 따라간다. <<He_ nun>> 좋은 춤꾼이었고, 곧 몇몇 관객들의 관심을 끈다. 음악이 끝나자 당신은 숨이 찬다. 당신의 관객들이 박수를 친다. 에이버리가 허리를 굽혀 인사할 때 당신을 가까이 끌어당기고, <<his_ yi>> 손을 당신의 허벅지에 늘어뜨린다. <<danceskilluse>>
<br><br>
당신과 에이버리는 파티가 끝날 때까지 계속 춤을 춘다. 에이버리는 <<his_ yi>> 지인들에게 작별을 고하고, 당신은 함께 저택을 떠난다.
<br><br>
<<link [[다음|Avery Party End]]>><</link>><<effects>>
에이버리가 당신을 한 쪽으로 끌어당기지만, 당신은 다른 방향으로 되려 <<him_ ul>> 끌어당긴다.
<<if $danceSuccess>>
<<He_ nun>> 잠시 저항하다가, <span class="green">당신에게 몸을 맡긴다.</span>
<<if currentSkillValue('danceskill') gte 600>>
어쨌든, 당신은 훌륭하게 춤을 춘다.
<<elseif currentSkillValue('danceskill') gte 400>>
당신은 능숙하게 춤을 출 수 있지만, <<him_ ul>> 무안하지 않게 하느라 조심한다.
<<elseif currentSkillValue('danceskill') gte 100>>
처음 춤을 추는 건 아니지만, <<him_ ul>> 무안하게 할까 봐 걱정된다. 하지만, 당신은 아무런 문제 없이 음악을 따라간다.
<<else>>
당신은 <<him_ ul>> 무안하게 할까 봐 걱정하지만, 당신은 다른 댄서들 역시 초보라는 걸 알아차린다.
<</if>>
에이버리도 춤을 잘 춘다. 당신은 곧 꽤 많은 관객들을 매료시킨다.
<<danceskilluse>><<gglove>><<ggendear>><<npcincr Avery love 3>><<set $endear += 20>>
<br><br>
당신은 계속해서 춤을 춘다. 다른 커플들은 멈춰서, 당신과 에이버리를 보는 것에 더 관심을 보인다. 관객 하나를 매료시킨 한 커플을 빼고 말이다.
<br><br>
<<link [[다음|Avery Party Dance Competition]]>><</link>>
<br>
<<else>>
<span class="red">당신의 발이 꼬이고,</span> 두 명은 바닥에 넘어져 버린다. 몇몇 사람들이 웃는다. 에이버리도 웃음으로 무마하나, 당신은 <<He_ ga>> 화났다는 걸 확신한다.
<<danceskilluse>><<garage>><<llove>><<lendear>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<set $endear -= 5>><<gstress>><<stress 6>><<gpain>><<pain 6>>
<br><br>
당신은 객석에 앉아, 춤추는 커플들을 구경한다. 에이버리는 별로 말을 하지 않고, 파티가 끝나고 몇몇 손님들이 <<himPost>>에게 작별인사를 하러 다가와도 마찬가지다. 댄스 플로어에서의 불상사에 대해 농담은 도움이 되지 않는다.
<br><br>
<<link [[다음|Avery Party End]]>><</link>>
<br>
<</if>><<effects>>
<<generate3>><<person3>>
"정말 멋진 한 쌍이네요. 즉홍 댄스 대회를 열 타이밍인 거 같은데요," <<person2>><<person_ i>> 발표한다. "한 커플이 먼저 춤을 춥니다. 그 후 다른 커플이 춤추는 겁니다. 그리고 모두가 승자에게 투표 하는 거예요. 어떤가요?"
<br><br>
손님들은 그 생각이 좋다고 한다. 에이버리와, 다른 커플도 마찬가지다. 특히 그 중 한 명인, <<person3>><<person_ i>> 당신에게 교활한 미소를 보낸다.
<br><br>
<<link [[춤춘다|Avery Party Dance Accept]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[거절한다|Avery Party Dance Competition Refuse]]>><<set $endear -= 5>><</link>><<lendear>>
<br><<effects>>
다른 커플이 먼저 시작한다. 악단은 전의 음악들보다 훨씬 더 빠른 음악을 연주하기 시작한다. 커플은 어떻게든 음악을 따라간다.
<<if currentSkillValue('danceskill') gte 800>>
잘한다. 정말 잘한다. 하지만 당신이 더 잘 할 것이라 생각한다.
<<elseif currentSkillValue('danceskill') gte 400>>
잘한다. 정말 잘한다. 이기는 건 꽤 힘들겠다.
<<else>>
잘한다. 정말 잘한다. 당신은 자신의 차례가 오지 않으면 좋겠다.
<</if>>
<br><br>
<<person3>><<if $pronoun is "m">>
정장을 입은 <<person_ un>> 멋져보이지만, 당신은 그들이 부담이 되는 동작들은 피하고 있다는 걸 알아차린다. 심지어 그 춤이 그 동작을 필요로 하더라도 말이다.
<<else>>
<<persons_ yi>> 치마는 <<he_ ga>> 움직임에 따라 부드럽게 움직이지만 당신은 그들이 부담이 되는 동작들은 피하고 있다는 걸 알아차린다. 심지어 그 춤이 그 동작을 필요로 하더라도 말이다.
<</if>>
<br><br>
<<link [[정정당당히 겨룬다|Avery Party Dance Fair]]>><</link>><<dancedifficulty 1 1000>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[속임수를 쓴다|Avery Party Dance Cheat]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<promiscuous2>><<glove>><<gendear>>
<br>
<</if>><<effects>>
커플은 요란한 박수갈채를 받는다. 이제 당신의 차례다. 당신과 에이버리는 서로의 팔을 잡고, 시작한다.
<br><br>
<<if $danceSuccess>>
<span class="green">당신은 훌륭하게 춤을 추며,</span> 우아하면서도 정교하게 움직인다. 에이버리는 기쁘게 당신의 리드에 따라간다. 당신은 <<person3>><<person_ i>> 당신들을 보며 얼굴을 찌푸리는 것을 얼핏 본다. <<if $speech_attitude is "bratty">>당신은 혀를 낼름 내민다.<</if>>
<<danceskilluse>>
<br><br>
<<if $rng gte 51>>
당신은 에이버리에게서 떨어져, 빙글빙글 돌며 관객들에게 가까이 다가간다. 다시 에이버리와 붙으려 할 때, 뜻밖의 난관을 겪는다. <<person3>><<person_ i>> 군중들 사이에서 손을 뻗어,<span class="pink"> <<worn_lower_name_ ul>> 움켜쥔다. </span> <<He_ ga>> 잡아당긴다.
<<set $worn.lower.integrity -= 50>>
<br><br>
<<if $worn.lower.integrity lte 0>>
<<integritycheck>><<exposure>>
옷이 찢어지는 끔찍한 소리가 들리며, 당신의 옷이 당신의 몸에서 뜯겨져 나가고, 옷은 <<persons_ yi>> 손에 남겨진다.
<<if $worn.under_lower.type.includes("naked")>>
<<if !playerChastity("hidden")>>
<<set $genderknown.pushUnique("Avery")>>
<</if>>
당신은 허리 아래로 나체가 되어, 방 중간에서, 당신의 <<genitals_ wa>> <<bottom_ i>> 관심의 중심이 된 채 남겨진다. <<covered>>
<br><br>
<<fameexhibitionism 30>>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[계속 춤춘다|Avery Party Dance Naked]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[도망간다|Avery Party Dance Run]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<<else>>
당신은 <<worn_under_lower_name>>만이 당신의 허리 아래를 가린 상태로, 방 중간에서, 관심의 중심이 된 채 남겨진다. <<covered>>
<br><br>
<<fameexhibitionism 10>>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[계속 춤춘다|Avery Party Dance Undies]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[도망간다|Avery Party Dance Run]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<else>>
당신은 <<his_ yi>> 손아귀에서 잡힌 부분을 뜯어낸다. 상태가 좀 나빠졌지만, 어쩔 수 없다. 당신은 다시 춤을 추고 마친다.
<br><br>
음악이 멈추고, 관객들의 열렬한 박수소리가 쏟아진다. 당신과 에이버리가 명백히 이겼다. 당신은 허리숙여 인사한다.
<<gglove>><<ggendear>><<npcincr Avery love 3>><<set $endear += 20>><<famesocial 10>>
<br><br>
<<earnFeat "Ballroom Show-off">>
당신과 에이버리는 파티가 끝날 때까지 추종자에게 둘러싸여 있다. 이후 함께 저택을 떠난다.
<br><br>
<<link [[다음|Avery Party End]]>><</link>>
<br>
<</if>>
<<else>>
음악이 멈추고 관객들의 열렬한 박수소리가 쏟아진다. 당신과 에이버리가 명백히 이겼다. 당신은 인사한다.
<<gglove>><<ggendear>><<npcincr Avery love 3>><<set $endear += 20>><<famesocial 10>>
<br><br>
<<earnFeat "Ballroom Show-off">>
당신과 에이버리는 파티가 끝날 때까지 추종자에게 둘러싸여 있다. 이후 둘은 함께 저택을 떠난다.
<br><br>
<<link [[다음|Avery Party End]]>><</link>>
<br>
<</if>>
<<else>>
<span class="red">불행하게도,</span> 에이버리는 당신이 리드하는 걸 이렇게 많은 이들이 보는 게 불편한 것 같고, 게다가 당신과 에이버리는 계속 서로의 발을 밟는다. 당신은 <<person3>><<person_ ul>> 힐끗 보고, <<his_ yi>> 얼굴에 비웃음이 떠 있는 것을 알아챈다.
<<danceskilluse>><<lendear>><<set $endear -= 10>>
<br><br>
음악이 멈췄을 때 , 당신이 진 게 분명해진다. 비록 당신의 경쟁자들이 받은 것에 비하면 조용하지만, 관객들은 어쨌든 박수를 보낸다.
<br><br>
파티가 끝나자 에이버리는 <<person1>><<his_ yi>> 지인들에게 작별 인사를 하고, 당신과 함께 저택을 떠난다.
<br><br>
<<link [[다음|Avery Party End]]>><</link>>
<</if>><<effects>>
심장이 쿵쿵대고 얼굴이 붉어진 채 당신은 창고로 도망간다. 에이버리가 곧 타월을 들고 다가온다.
<br><br>
"날 믿으렴," <<He_ ga>> 당신이 수건을 집으려 손을 뻗자 말한다. "이 일에 대해 절대 가만히 있진 않을거야. 부적절한 행동이었어." <<his_ yi>> 말에도 불구하고, <<He_ nun>> 별로 화나 보이지는 않는다. 당신의 손가락이 수건에 닿자, <<He_ ga>> 그것을 당신에게서 잡아당긴다.
<br><br>
"먼저 살짝 네 몸을 엿보게 해주렴, <<pcpetnamePost "Avery">>," <<He_ ga>> 말한다. "아니면 그렇게 집으로 가도 좋고." 당신은 <<he_ ga>> 농담을 하는지 아닌지 분간이 안 간다.
<br><br>
<<if !$worn.under_lower.type.includes("naked")>>
<<if hasSexStat("exhibitionism", 2)>>
<<link [[과시한다|Avery Party Dance Undies Flaunt]]>><<set $endear += 20>><</link>><<exhibitionist2>><<ggendear>>
<br>
<</if>>
<<link [[보여준다|Avery Party Dance Show]]>><<sub 1>><<trauma 6>><<stress 6>><<set $endear += 20>><</link>><<gtrauma>><<gstress>><<ggendear>>
<br>
<<link [[거절한다|Avery Party Dance Naked Refuse]]>><<def 1>><<set $endear -= 10>><<npcincr Avery rage 5>><</link>><<garage>><<llendear>>
<br>
<<else>>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Avery Party Dance Naked Flaunt]]>><<set $endear += 30>><</link>><<exhibitionist4>><<gggendear>>
<br>
<</if>>
<<link [[보여준다|Avery Party Dance Show]]>><<sub 1>><<trauma 6>><<stress 6>><<set $endear += 30>><</link>><<gtrauma>><<gstress>><<gggendear>>
<br>
<<link [[거절한다|Avery Party Dance Naked Refuse]]>><<def 1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>>
<br>
<</if>>
<br><br><<effects>>
<<if $speech_attitude is "meek">>
"더-더 보고 싶으신가요?" 당신은 수줍은 척 하면서 묻는다.
<<elseif $speech_attitude is "bratty">>
"이런 걸 좋아하시나 봐요." 당신은 말한다.
<<else>>
"물론 더 보고 싶으시겠죠." 당신이 말한다. "누구나 그렇죠."
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 에이버리에게 돌아서서, 확실히 자신의 <<worn_under_lower_name_ ul>> 보여준다
<<else>>
당신은 손을 움직여, 당신의 <<genitalsPost>> 윤곽을 <<worn_under_lower_name>> 위로 드러내 에이버리가 볼 수 있게 한다.
<</if>>
<<exhibitionism4>>
에이버리는 잠시 당신을 바라보다가, 당신 앞에 무릎을 꿇는다. "허락해 줘." <<He_ nun>> 수건을 당신의 허리에 두른다. <<he_ nun>> 서두르려 하지 않는다.
<br><br>
<<towelup>>
<<link [[다음|Avery Party Dance Return]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"더-더 보고 싶으신가요?" 당신은 수줍은 척 하면서 묻는다.
<<elseif $speech_attitude is "bratty">>
"이런 걸 좋아하시나 봐요." 당신은 말한다.
<<else>>
"물론 더 보고 싶으시겠죠." 당신이 말한다. "누구나 그렇죠."
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 에이버리에게 돌아서서, 확실히 자신의 <<genitals_ rul>> 보여준다.
<<else>>
당신은 손을 움직여, <<himPost>>에게 <<genitals_ rul>> 힐끗 보여주고는 다시 가린다. 당신은 손을 몸에서 떼어 당신이 아무것도 가리지 않고 있다는 것을 인지하며, 부끄러워하는 것 처럼 보이려 한다.
<</if>>
<<exhibitionism4>>
에이버리는 잠시 당신을 바라보다가, 당신 앞에 무릎을 꿇는다. "허락해 줘." <<He_ nun>> 수건을 당신의 허리에 두른다. <<he_ nun>> 서두르려 하지 않는다.
<br><br>
<<towelup>>
<<link [[다음|Avery Party Dance Return]]>><</link>>
<br><<effects>>
당신은 눈을 질끈 감는다. 어쩌면 더 쉬워질지도 모르니까.
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 에이버리에게 돌아서서, 확실히 <<undies_ rul>> 보여준다. 당신은 도망쳐 숨고 싶은 욕망을 꾹 참는다.
<<else>>
당신은 손을 등 뒤에 두고, 에이버리에게 <<undies_ rul>> 노출시킨다. 당신은 손으로 가리거나, 도망쳐 숨고 싶은 욕망을 꾹 참는다.
<</if>>
<br><br>
에이버리는 잠시 당신을 바라보다가, 당신 앞에 무릎을 꿇는다. "허락해 줘." <<He_ nun>> 수건을 당신의 허리에 두른다. <<he_ nun>> 서두르려 하지 않는다.
<br><br>
<<towelup>>
<<link [[다음|Avery Party Dance Return]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"그-그러지 말아주세요," 당신은 말한다. "부끄럽단 말이에요."
<<elseif $speech_attitude is "bratty">>
"꺼져요," 당신은 말한다. "도움따위 필요 없어요."
<<else>>
"못하겠어요," 당신은 말한다. "너무 부끄러워요."
<</if>>
<br><br>
<<if C.npc.Avery.rage gte random(20, 100)>><<set $averyragerevealed to 1>>
에이버리는 잠시 당신을 바라보다, <span class="red"><<his_ yi>> 손 안에 있는 수건을 움켜쥔다.</span> "난 정당한 요구를 했어," <<He_ ga>> 말한다. <<his_ yi>> 목소리는 분노로 갈라진다. "집에서 스스로 생각해보도록 해." <<He_ ga>> 창고를 떠난다.
<br><br>
<<averyscore>>
당신은 <<He_ ga>> 나간 뒤 밖을 엿본다. 아마 도움을 요청할 수 있을 것이다.
<br><br>
<<endevent>>
<<link [[도움을 요청한다|Avery Party Dance Call]]>><</link>>
<br>
<<link [[무언가 가릴만한 것을 찾는다|Avery Party Dance Search]]>><</link>>
<br>
<<else>>
에이버리는 잠시 당신을 바라보다 타월을 던져준다 "좋아." <<He_ ga>> 말하지만, 그 목소리는 짜증으로 찌르르하게 들린다. 당신은 자신을 가린다.
<<towelup>>
<br><br>
<<link [[다음|Avery Party Dance Return]]>><</link>>
<br>
<</if>><<effects>>
<<generate1>><<person1>>
당신은 창고에서 몰래 빠져나온다. <<covered>> 당신이 찬장을 뒤지던 중 하인 유니폼을 입은 <<person_ i>> 모퉁이를 돌아온다. 심장이 쿵쿵 뛰고, 다시 창고로 뛰어돌아온다.
<br><br>
<<if $speech_attitude is "meek">>
"제-제발 도와주세요," 당신은 말한다. "허리 아래로 가릴 게 없어요."
<<elseif $speech_attitude is "bratty">>
"수건이나 그런 뭔가를 가지고 계시나요?" 당신은 말한다.
<<else>>
"수건이나 그런 뭔가를 가져와 주실 수 있을까요?" 당신은 말한다.
<</if>>
<br><br>
<<if $rng gte 51>>
<<He_ nun>> 얼굴을 붉힌다. <<He_ nun>> 왔던 곳으로 돌아가서, 잠시 후 수건을 가지고 돌아온다. <<He_ nun>> 당신에게 수건을 건네고, 아무 말 없이 떠난다.
<br><br>
<<towelup>>
<<endevent>>
<<link [[다음|Avery Party End Alone]]>><</link>>
<br>
<<else>>
<<He_ ga>> 당신에게 미소 짓는다. "물론이죠," <<He_ ga>> 말하며, 가까이 걸어와 <<his_ yi>> 주머니에서 수건을 꺼낸다. "바로 여기 수건이 있어요," <<He_ ga>> 창고 문에 손을 뻗더니 앞으로 돌진하여, <span class="red">당신을 안으로 밀어 넣는다.</span> <<He_ nun>> 뒤의 창고 문을 닫는다.
<br><br>
"망할 <<bitchPost>> 같으니," <<He_ ga>> 으르렁거리듯 말한다. "멋진 옷을 입고 있네. 네가 우리들보다 더 잘났다고 생각하겠지. 아무튼, 이제 누구도 네 목소리를 들을 수 없어. 당장 네 주제를 알게 해주마."
<br><br>
<<link [[다음|Avery Party Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
당신은 숨어서 도움을 요청한다. 처음엔 아무도 대답하지 않는다. 벽 너머 음악소리가 들리긴 하지만, 희미하고, 당신의 목소리가 밖에 잘 들릴지 모르겠다.
<br><br>
<<generate1>><<person1>>
당신이 포기하려는 찰나, 하인 유니폼을 입은 <<person_ i>> 모퉁이를 돌아온다. <<He_ nun>> 창고에서 눈만 빼꼼 내밀고 있는 당신을 보고 멈춘다.
<br><br>
<<if $speech_attitude is "meek">>
"제-제발 도와주세요," 당신은 말한다. "허리 아래로 가릴 게 없어요."
<<elseif $speech_attitude is "bratty">>
"수건이나 그런 뭔가를 가지고 계시나요?" 당신은 말한다.
<<else>>
"수건이나 그런 뭔가를 가져와 주실 수 있을까요?" 당신은 말한다.
<</if>>
<br><br>
<<if $rng gte 51>>
<<He_ nun>> 잠시 혼란스러워 하다가, 상황판단을 마치고 얼굴이 새빨개진다. <<He_ nun>> 왔던 곳으로 돌아가서, 잠시 후 수건을 가지고 돌아온다. <<He_ nun>> 당신에게 수건을 건네고, 아무 말 없이 떠난다.
<br><br>
<<towelup>>
<<endevent>>
<<link [[다음|Avery Party End Alone]]>><</link>>
<br>
<<else>>
<<He_ ga>> 당신에게 미소 짓는다. "물론이죠," <<He_ ga>> 말하며, 가까이 걸어와 <<his_ yi>> 주머니에서 수건을 꺼낸다. "바로 여기 수건이 있어요," <<He_ ga>> 창고 문에 손을 뻗더니 앞으로 돌진하여, <span class="red">당신을 안으로 밀어 넣는다.</span> <<He_ nun>> 뒤의 창고 문을 닫는다.
<br><br>
"망할 <<bitchPost>> 같으니," <<He_ ga>> 으르렁거리듯 말한다. "멋진 옷을 입고 있네. 네가 우리들보다 더 잘났다고 생각하겠지. 아무튼, 이제 누구도 네 목소리를 들을 수 없어. 당장 네 주제를 알게 해주마."
<br><br>
<<link [[다음|Avery Party Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Avery Party Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery Party Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person1>><<person_ i>> 창고 문 너머를 보다 떠난다.
<br><br>
<<tearful>> 당신은 <<He_ ga>> 버리고 간 수건을 두른다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Avery Party End Alone]]>><</link>>
<<else>>
<<He_ nun>> 뒤로 넘어져, 선반에 머리를 부딪히고 바닥에 쓰러지며 자욱하게 밀가루 연기가 피어오른다.
<br><br>
<<tearful>> 당신은 그 방에서 도망간다. 당신은 <<He_ ga>> 떨어트린 수건을 주워 허리에 두른다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Avery Party End Alone]]>><</link>>
<</if>><<effects>>
당신과 에이버리는 메인 홀에 돌아온다. 아무도 그 일에 대해 언급하지 않지만, 몇 사람들이 당신 쪽을 음흉하게 바라본다.
<br><br>
파티가 끝나고, 당신과 에이버리는 저택을 떠난다.
<br><br>
<<link [[다음|Avery Party End]]>><</link>>
<br><<effects>>
<<famesocial 10>>
<<person1>>
당신은 당신이 처한 곤경, 헉 하는 소리와 주위의 음흉한 눈초리를 무시하고, 계속해서 <<worn_under_lower_name>>만이 당신을 가리고 있는 채로 춤춘다. 에이버리 역시 당신의 옷 상태에도 불구하고 어떻게든 안정을 유지한다.
<<exhibitionism3>>
<<earnFeat "Ballroom Show-off">>
음악이 끝나고, 당신과 에이버리는 인사한다. 건물이 울릴만큼 박수갈채가 쏟아진다. 누가 이겼는지에는 어떤 의문도 없다. 하인 한 명이 달려와 당신을 수건으로 가려준다.
<<towelup>>
<br><br>
두 사람은 추종자들에게 둘러싸여 남은 파티를 보낸다. 모두 당신과 친해지고 싶어한다. 많은 사람들이 당신이 보고 있지 않다고 생각할 때마다 당신 쪽을 향해 음흉한 시선을 던진다.
<br><br>
파티가 끝나고, 에이버리는 마지막으로 대화하던 사람과 인사한다. 이후 당신과 함께 저택을 떠난다.
<br><br>
<<link [[다음|Avery Party End]]>><</link>>
<br><<effects>>
<<famesocial 10>>
당신의 심장이 가슴에서 천둥처럼 울리고 온 몸이 따끔거리지만, 당신은 당신의 곤경을 무시한다. 당신은 헉 하는 소리와 주위의 음흉한 눈초리를 무시하고, 계속해서 <<genitals_ rul>> 모두가 볼 수 있게 드러낸 채로 춤춘다. 에이버리 역시 당신의 옷 상태에도 불구하고 어떻게든 안정을 유지한다.
<<exhibitionism5>>
<<earnFeat "Ballroom Show-off">>
음악이 끝나고, 당신과 에이버리는 인사한다. 건물이 울릴만큼 박수갈채가 쏟아진다. 누가 이겼는지에는 어떤 의문도 없다. 하인 한 명이 달려와 당신을 수건으로 가려준다.
<<towelup>>
<br><br>
두 사람은 추종자들에게 둘러싸여 남은 파티를 보낸다. 모두 당신과 친해지고 싶어한다. 많은 사람들이 당신이 보고 있지 않다고 생각할 때마다 당신 쪽을 향해 음흉한 시선을 던진다.
<br><br>
파티가 끝나고, 에이버리는 마지막으로 대화하던 사람과 인사한다. 이후 당신과 함께 저택을 떠난다.
<br><br>
<<link [[다음|Avery Party End]]>><</link>>
<br><<effects>>
<<famesocial 10>>
<<person3>><<person_ i>> 당신 앞에서 빙글빙글 돌 때, 당신은 손을 뻗어, <<his_ yi>> <<if $pronoun is "f">>치마를<<else>>바지를<</if>> 세게 잡아 당긴다. 곧 옷이 느슨해지고, <<He_ ga>> 돌면서 멀어져 갈 때 찢어져, 당신의 손아귀에 남는다.
<br><br>
<span class="lewd"><<He_ nun>> 그 아래 어떤 옷도 입고 있지 않다.</span> <<He_ ga>> 자신이 허리 아래로 벌거벗은 채로 서서, <<his_ yi>> <<if $NPCList[2].penis isnot "none" and !npcHasStrapon(2)>>자지<<else>>보지<</if>>와 엉덩이가 모두에게 보여지는 채로, 사람이 가득 찬 방 안에서 관심의 중심이 되어있다는 것을 알아차리기까지는 약간의 시간이 걸렸다.
<br><br>
청중들 중 일부는 눈을 돌리지만, 다른 사람들은 공공연히 입을 벌리고 있다. <<He_ ga>> 알아챘을 때, <<he_ nun>> 비명을 지르면서 <<himself_ yi>> 몸을 가리기 위해 웅크리고, <<his_ yi>> 얼굴은 당신의 눈 앞에서 새빨개진다. <<his_ yi>> 파트너는 냅킨으로 <<his_ yi>> 사타구니를 가려주고, 그 둘은 방에서 달아난다.
<<promiscuity2>>
<br><br>
<<link [[다음|Avery Party Dance Cheat 2]]>><</link>>
<br><<effects>>
<<person1>>
"이런 일이 없어도 이겼을텐데," 이제 부전승의 승자가 되어, 당신들이 댄스 플로어로 돌아오자 에이버리가 말한다. "그래도 이게 더 낫네."
<br><br>
<<earnFeat "Ballroom Show-off">>
당신과 에이버리는 파티가 끝날 때까지 춤을 춘다. 에이버리는 <<his_ yi>> 지인들에게 작별 인사를 하고, 당신과 함께 저택을 떠난다.
<br><br>
<<link [[다음|Avery Party End]]>><</link>><<effects>>
<<if $speech_attitude is "meek">>
"미-미안해요." 당신은 말한다. "하지만 저는 에이버리를 실망시켜버릴 거예요."
<<elseif $speech_attitude is "bratty">>
"싫어요." 당신은 말한다. "전 서커스 원숭이가 아니거든요."
<<else>>
"춤은 재미로만 춰요," 당신은 말한다. "경쟁까지는 너무 부담돼요."
<</if>>
<br><br>
많은 손님들이 실망의 탄식을 내뱉었다. "안타깝네요," <<person2>><<person_ i>> 말한다. "꽤 잘 추시던데." 에이버리는 짜증난 듯 하나, 아무 말도 하지 않는다. 당신과 <<person1>><<He_ nun>> 파티가 끝날 때까지 춤을 춘다. 에이버리는 <<his_ yi>> 지인들에게 작별 인사를 하고, 당신과 함께 저택을 떠난다.
<br><br>
<<link [[다음|Avery Party End]]>><</link>><<effects>>
<<famesocial 10>>
당신은 팔을 비틀어 <<his_ yi>> 손아귀에서 빠져나온다. 다들 돌아서서 그 모습을 보고 있다. 에이버리는 웃으며 무마하려 하나, <<he_ yi>> 웃음소리는 씁쓸하게 들린다.
<br><br>
당신은 객석에 앉아, 춤추는 커플들을 구경한다. 에이버리는 별로 말을 하지 않고, 파티가 끝나고 몇몇 손님들이 <<himPost>>에게 작별인사를 하러 다가와도 마찬가지다. 댄스 플로어에서의 불상사에 대해 농담은 도움이 되지 않는다.
<br><br>
<<link [[다음|Avery Party End]]>><</link>><<effects>><<npc "Avery">>
<<if $speech_attitude is "meek">>
"U-Um, Avery, I'm a little curious," you begin. "What is your occupation? You spend so much on me without a care in the world." Your voice trails off when you notice <<his>> smile faltering. <<He>> covers it with a cough.
<<elseif $speech_attitude is "bratty">>
"Avery, what do you do for your job? You pay me a shit ton without a second thought. I might want to join that type of job, if you are making that much money." You chuckle despite your blunt question, but <<his>> expression is stony.
<<else>>
"What do you do to make money? I am grateful for the money you give me, but I would also like to find a way to be as successful as you." You keep your voice polite, as to avoid offending.
<</if>>
<br><br>
<<if C.npc.Avery.love gte 50 and C.npc.Avery.rage gte 70>>
Avery has an almost offended look, as if you bruised <<his>> ego. <<He>> rubs your hair, slightly tugging it.
<br><br>
"Let's just say I work to afford you, <<if $player.gender_appearance is "f">>princess<<else>>prince<</if>>. You don't want to make me regret being so kind, right?" Avery whispers softly, but there's an edge to <<his>> voice.
<br><br>
<<He>> leans in again. "And I sure am starting to regret it, so let's be on our best behaviour, right doll?"
<<elseif C.npc.Avery.love gte 50 and C.npc.Avery.rage lte 49>>
Avery has an almost offended look before rubbing your hair and putting on a fake smile.
<br><br>
"Let's just say I work to afford you, <<if $player.gender_appearance is "f">>princess<<else>>prince<</if>>. You don't want to make me regret being so kind, right?" Avery whispers softly, but there's an edge to <<his>> voice.
<br><br>
You nod slightly, not wanting to push the issue further.
<<elseif C.npc.Avery.love lte 49 and C.npc.Avery.rage gte 70>>
<<He>> waves <<his>> hand. "Please," <<he>> scoffs. <<He>> silences you with a dismissive wave before grabbing your arm and leaning in. The way <<he>> waves you off makes you feel silenced, <<he>> grabs your arm and leans in to whisper.
<br><br>
"Listen <<pcpetname "Avery">>," <<he>> whispers harshly. <<He>> looks around and begins laughing, as if you made a joke.
<br><br>
<<He>> leans in again, keeping <<his>> voice low. "Don't ask questions, unless you want me to dock your payment that I might not even gift to you. If you finally behave and make me look good, I'll reconsider."
<<else>>
Avery forces a smile. <<He>> chuckles as if your question was outrageous. "Please," <<he>> scoffs, waving a hand to silence you.
<br><br>
"Listen <<pcpetname "Avery">>," <<he>> whispers, condescendingly. "Don't ask questions, unless you want me to dock the payment that I'll kindly gift to you tonight. Do you want that?"
<br><br>
You shake your head slightly, defeated. It's better not to press the issue.
<</if>>
<<set $endear += 10>><<gendear>>
<br><br>
파티가 끝나고, 당신과 에이버리는 저택을 떠난다.
<br><br>
<<link [[다음|Avery Party End]]>><</link>><<effects>><<npc "Avery">>
Avery smiles at you before rubbing your waist slightly. <<He>> leans in and whispers, "Some of these socialites just have no manners, but to keep them happy, you just need to smile and entertain them."
<br><br>
You have a slight feeling that Avery's words have a double meaning, as if <<hes>> advising you on something else.<<glove>><<npcincr "Avery" love 1>>
<br><br>
파티가 끝나고, 당신과 에이버리는 저택을 떠난다.
<br><br>
<<link [[다음|Avery Party End]]>><</link>><<effects>>
당신은 저택에 홀로 남겨졌다. 다른 하인이 당신에게 문을 열어주고 당신은 다뉴브 가로 나온다.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar" "delete">>
<</if>>
<<link [[다음|Danube Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<pass 60>>
<<if $endear gte 30>>
"너를 데려와서 다행이야, <<pcpetnamePost "Avery">>," 에이버리가 하인이 이미 준비해 둔 차로 가는 길에 말한다. "오늘 아주 인상깊었어." 당신은 차에 오른다.
<<elseif $endear gte 0>>
"이번 일은 용서해주마," 에이버리가 하인이 이미 준비해 둔 차로 가는 길에 말한다. "하지만 네가 쓰레기가 아니란 걸 보여줘야 할거야. 네 행동은 내게 영향을 끼치니까 말야, <<pcpetnamePost "Avery">>."
<<else>>
에이버리는 하인이 이미 준비해 둔 차로 가는 동안 아무 말도 하지 않는다. 당신은 차에 오른다. 에이버리는 당신을 데려다주며 핸들을 꾹 쥔다.
<</if>>
<br><br>
<<link [[다음|Avery Date 4]]>><</link>>
<br><<effects>><<set $outside to 0>>
<<pass 20>><<famesocial 10>><<set $dateCount.Total++>><<set $dateCount.Avery++>>
<<if $phase is 1>>
당신은 에이버리가 손을 잡게 한다. <<He_ ga>> 미소 짓는다.<<takeHandholdingVirginity "Avery" "romantic">>
<br><br>
<<else>>
당신은 가볍게 주먹을 쥔다. <<He_ nun>> 눈썹을 찡그리지만, 아무 말도 하지 않는다.
<br><br>
<</if>>
<<set $phase to 0>>
<<generate2>><<person2>><<person_ i>> 에이버리와 당신에게 인사한다. "아하," <<He_ ga>> 말한다. "다시 만나뵈어 반갑습니다, <<person1>><<sirPost>>. 그리고 친구분도요." <<person2>><<He_ ga>> 당신에게 미소 짓는다. "이쪽입니다."
<br><br>
<<He_ ga>> 이층 창가 자리의 작은 테이블로 안내한다. "메뉴판을 가지고 오겠습니다," <<He_ ga>> 말한다.
<br><br>
<<He_ ga>> 다시 왔을 때 메뉴판은 없었지만, 대신 와인 한 병을 가지고 왔다. <<He_ nun>> 따라주기 전 당신의 의사를 기다린다. 에이버리가 웃으며 말한다. "좋은 와인이야. 날 믿으렴."
<br><br>
<<person1>>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아이가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<br>
<<else>>
<<link [[에이버리가 고른 와인을 마신다|Avery Date Wine]]>><<wearProp "wine">><<alcohol 120>><<drugs 180>><<set $endear += 10>><<npcincr Avery love 1>><</link>><<glove>><<gendear>><<garousal>>
<</if>>
<br>
<<link [[따라두게 하지만, 마시진 않는다|Avery Date No Wine]]>><</link>>
<br>
<<link [[다른 마실 건 없는지 물어본다|Avery Date Drink]]>><<def 1>><<npcincr Avery rage 5>><<set $endear -= 5>><</link>><<garage>><<lendear>>
<br><<effects>>
에이버리도 와인을 받자 당신은 한 모금 마신다. 당신은 약간 어지러움을 느낀다. 그리고 따뜻함도.
<br><br>
<<person2>><<person_ i>> 다시 돌아와, 이번에는 메뉴판을 가지고 온다. 하나뿐이다. <<He_ nun>> 그것을 에이버리에게 건넨다. <<person1>>"네가 뭘 좋아할 지 알아, <<pcpetnamePost "Avery">>." 에이버리가 말한다. <<if $averyragerevealed is 1>>"몸매에 좋은 그런 거."<</if>>
<br><br>
<<link [[에이버리가 주문하게 한다|Avery Date Order]]>><<handheldon>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[무언가 값싼 것을 고른다|Avery Date Cheap]]>><<handheldon>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[무언가 비싼 것을 고른다|Avery Date Expensive]]>><<handheldon>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>>
당신은 와인의 향만 음미하고 다시 내려놓는다. 에이버리는 한 모금 마신다. <<He_ ga>> 당신의 잔을 본다. 당신의 행동이 좀 거슬리는 것 같으나 딱히 언급하진 않는다.
<br><br>
<<person2>><<person_ i>> 다시 돌아와 메뉴판을 가지고 온다. 하나뿐이다. <<He_ nun>> 에이버리에게 건넨다. <<person1>>"네가 뭘 좋아할 지 알아, <<pcpetnamePost "Avery">>." 에이버리가 말한다. <<if $averyragerevealed is 1>>"몸매에 좋은 그런 거."<</if>>
<br><br>
<<link [[에이버리가 주문하게 한다|Avery Date Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[무언가 값싼 것을 고른다|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[무언가 비싼 것을 고른다|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"아-아뇨," 당신은 말한다. "다른 걸로 부탁드려요."
<<elseif $speech_attitude is "bratty">>
"전 이걸 달라고 한 적 없는데요," 당신은 말한다. "메뉴판을 가져와주세요"
<<else>>
"괜찮습니다," 당신은 말한다. "다른 걸로 부탁드려요"
<</if>>
<br><br>
<<person2>><<person_ un>> 에이버리의 답을 기다린다. 에이버리가 눈을 찌푸리지만, 이내 끄덕인다. <<He_ nun>> 음료 메뉴판을 가지고 오고 당신은 달콤한 청량음료를 고른다.
<br><br>
<<person1>>
<<person2>><<person_ i>> 다시 돌아와, 이번에는 메뉴판을 가지고 온다. 하나뿐이다. <<He_ nun>> 그것을 에이버리에게 건넨다. <<person1>>"네가 뭘 좋아할 지 알아, <<pcpetnamePost "Avery">>," 에이버리가 말한다. <<if $averyragerevealed is 1>>"몸매에 좋은 그런 거."<</if>>
<br><br>
<<link [[에이버리가 주문하게 한다|Avery Date Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[무언가 값싼 것을 고른다|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[무언가 비싼 것을 고른다|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>>
에이버리는 당신을 위해 샐러드를 주문하고, 자신은 생선살 수프를 주문한다.
<br><br>
<<He_ nun>> 등받이에 몸을 기대고 레스토랑을 바라본다.
<<if $rng gte 51 and C.npc.Avery.love gte 20 and $footdisable is "f">>
무언가 당신의 사타구니를 누른다. 그리고 또 다시 위아래로 문지른다. 당신은 테이블 아래로 슬쩍 본다. 에이버리는 <<his_ yi>> 신발을 벗고 발로 당신을 희롱한다. <<His_ yi>> 얼굴만 봐서는 <<he_ ga>> 무엇을 원하는지 알 수가 없다.
<br><br>
<<link [[즐긴다|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[되돌려준다|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<glove>>
<br>
<</if>>
<<link [[차버린다|Avery Date Kick]]>><<def 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He_ nun>> 일을 위해 <<he_ ga>> 작성했어야 하는 서류에 대해서 말하기 시작한다. 그건 별로 재미가 없다.
<br><br>
<<link [[화제를 바꾼다|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<link [[웃으며 끄덕인다|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>
<br>
<<link [[꼼지락거린다|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"하-하지만," 당신은 말한다. "제가 먹고 싶은 걸 고르고 싶어요. 부탁드려요."
<<elseif $speech_attitude is "bratty">>
"전 제가 먹고 싶은 걸 고를 권리가 있어요," 당신은 말한다. "감사합니다." 당신은 메뉴판으로 손을 내민다.
<<else>>
"제가 먹고 싶은 걸 고르고 싶어요," 당신은 말한다.
<</if>>
<br><br>
당신은 샌드위치를 주문한다. 에이버리는 짜증나 보이나, 아무말도 하지 않는다. <<He_ nun>> 생선살 수프를 주문한다.
<br><br>
<<He_ nun>> 등받이에 몸을 기대고 레스토랑을 바라본다.
<<if $rng gte 51 and C.npc.Avery.love gte 20 and $footdisable is "f">>
무언가 당신의 사타구니를 누른다. 그리고 또 다시 위아래로 문지른다. 당신은 테이블 아래로 슬쩍 본다. 에이버리는 <<his_ yi>> 신발을 벗고 발로 당신을 희롱한다. <<His_ yi>> 얼굴만 봐서는 <<he_ ga>> 무엇을 원하는지 알 수가 없다.
<br><br>
<<link [[즐긴다|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[되돌려준다|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<glove>>
<br>
<</if>>
<<link [[차버린다|Avery Date Kick]]>><<def 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He_ nun>> 일을 위해 <<he_ ga>> 작성했어야 하는 서류에 대해서 말하기 시작한다. 그건 별로 재미가 없다.
<br><br>
<<link [[화제를 바꾼다|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<link [[웃으며 끄덕인다|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>
<br>
<<link [[꼼지락거린다|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"하-하지만," 당신은 말한다. "제가 먹고 싶은 걸 고르고 싶어요. 부탁드려요."
<<elseif $speech_attitude is "bratty">>
"전 제가 먹고 싶은 걸 고를 권리가 있어요," 당신은 말한다. "감사합니다." 당신은 메뉴판으로 손을 내민다.
<<else>>
"제가 먹고 싶은 걸 고르고 싶어요," 당신은 말한다.
<</if>>
<br><br>
당신은 가장 비싼 음식을 주문한다. 생선살 수프다. 에이버리는 화가 난 듯 하나, <<himselfPost>>도 같은 걸 주문한다.
<br><br>
<<He_ nun>> 등받이에 몸을 기대고 레스토랑을 바라본다.
<<if $rng gte 51 and C.npc.Avery.love gte 20 and $footdisable is "f">>
무언가 당신의 사타구니를 누른다. 그리고 또 다시 위아래로 문지른다. 당신은 테이블 아래로 슬쩍 본다. 에이버리는 <<his_ yi>> 신발을 벗고 발로 당신을 희롱한다. <<His_ yi>> 얼굴만 봐서는 <<he_ ga>> 무엇을 원하는지 알 수가 없다.
<br><br>
<<link [[즐긴다|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[되돌려준다|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<glove>>
<br>
<</if>>
<<link [[차버린다|Avery Date Kick]]>><<def 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He_ nun>> 일을 위해 <<he_ ga>> 작성했어야 하는 서류에 대해서 말하기 시작한다. 그건 별로 재미가 없다.
<br><br>
<<link [[화제를 바꾼다|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<link [[웃으며 끄덕인다|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>
<br>
<<link [[꼼지락거린다|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>>
<</if>><<effects>>
<<pass 20>>
당신은 등받이에 기대 에이버리가 계속하게 둔다. <<He_ nun>> 당신을 자극하고 흥분시키며 무표정하게 창밖을 바라본다.
<<promiscuity1>>
<<arousal 3000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
당신의 신음소리에 몇 사람이 바라본다. 에이버리는 음식이 도착하자마자 <<his_ yi>> 발을 치우고 윙크한다.
<<gggendear>><<set $endear += 30>>
<br><br>
<<else>>
<<He_ nun>> 음식이 도착하자마자 <<his_ yi>> 발을 치우고 몸을 앞으로 기울인다.
<br><br>
<</if>>
<<link [[다음|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
당신은 <<his_ yi>> 다리위에 다리를 올려 <<He_ ga>> 했던 것 처럼 한다. <<He_ nun>> 놀라서 순간 찌푸리지만, 곧 미소 짓는다.
<<promiscuity2>>
<<arousal 3000 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>
당신의 신음소리에 몇 사람이 바라본다. 에이버리는 음식이 도착하자마자 <<his_ yi>> 발을 치우고 윙크한다.
<<gggendear>><<set $endear += 30>>
<br><br>
<<else>>
<<He_ nun>> 음식이 도착하자마자 <<his_ yi>> 발을 치우고 몸을 앞으로 기울인다.
<br><br>
<</if>>
<<link [[다음|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
당신은 <<his_ yi>> 다리를 차내어, 당신의 <<genitals_ rul>> 희롱하는 <<his_ yi>> 발에서 피한다. <<He_ nun>> 창밖을 보면서 눈살을 찌푸린다.
<br><br>
음식이 곧 도착한다.
<br><br>
<<link [[다음|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
당신은 따분한 주제를 바꾸는 데 성공하지만, <<he_>>도 관심있는 주제를 찾기는 어렵다. <<He_ nun>> 눈을 뜨고 감을 때까지 대부분의 시간에 거의 일만 하는 것 같다.
<br><br>
음식이 곧 도착한다.
<br><br>
<<link [[다음|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
당신은 한 귀로 듣고 한 귀로 흘려보내지만, 미소를 띄고 고개를 끄덕이며 반응한다. 에이버리는 만족스러워 보인다.
<br><br>
음식이 곧 도착한다.
<br><br>
<<link [[다음|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
당신은 칼이라든지, 냅킨이라든지, 테이블 위에 보이는 다른 것들을 가지고 논다. "부산스럽게 있지 마," <<He_ ga>> 말한다. "우리 둘 다 안 좋게 보일거다."
<br><br>
음식이 곧 도착한다.
<br><br>
<<link [[다음|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
<<if $phase is 0>>
<<wearProp "salad">>
샐러드는 맛있지만, 에이버리의 생선살 수프 냄새가 풍겨와서, 당신은 좀 따뜻한 요리였다면 좋았을거라 생각한다.
<<elseif $phase is 1>>
샌드위치는 괜찮고, 가격을 고려할 때 당신이 기대했던 것 보다 더 크다. 에이버리는 <<his_ yi>> 생선살 수프를 음미하고 있는 것 같다.
<<elseif $phase is 2>>
<<wearProp "spoon">>
수프는 아주 훌륭하다. 에이버리도 음미하고 있는 듯 하다.
<</if>>
<<He_ nun>> 음식을 먹으며 말을 건내고, 가끔 멈춰서 <<he_ rul>> 알아보는 이들에게 손인사를 한다. 다들 잘 차려입었다.
<br><br>
<<if $endear gte 30>>
"이렇게 멋진 밤을 선물해줘서 고마워, <<pcpetnamePost "Avery">>." <<He_ nun>> 빈 그릇에 스푼을 넣으며 말한다. <<He_ nun>> 당신과 팔짱을 끼고 레스토랑 밖으로 나온다. <<He_ nun>> 당신에게 차 문을 열어준다.
<<elseif $endear gte 0>>
"그렇게 까칠할 필요는 없었잖아," <<He_ nun>> 빈 그릇에 스푼을 넣으며 말한다. "나가는 길에 나한테 창피를 주지 말거라, <<pcpetnamePost "Avery">>." 당신은 함께 레스토랑에 나와, 차에 오른다.
<<else>>
<<He_ nun>> 아무 말 없이 빈 그릇에 스푼을 넣는다. <<He_ nun>> 당신의 팔을 끌고 레스토랑을 나온다. <<He_ nun>> 당신을 차로 밀어 넣는다.
<</if>>
<br><br>
<<link [[다음|Avery Date 4]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>><<npc Avery>><<person1>>
<<averyscore>>
에이버리는 집으로 운전한다. 고아원에 도착하자 <<He_ nun>> <<his_ yi>> 두꺼운 <<wallet_ ul>> 열어 현금을 센다. <<He_ nun>> <span class="gold">£<<print (C.npc.Avery.love * 10 + $endear * 10 + 10)>></span>를 준다. "이걸로 사고싶은 걸 사렴. 내 선물이야."
<br><br>
<<if $rng gte 51>>
당신은 돈으로 팔을 뻗지만, <<He_ nun>> 당신에게서 그것을 멀리 옮긴다. "먼저," <<He_ ga>> 말한다. "너를 더 보고 싶어. 옷을 벗으렴."
<br><br>
<<link [[벗는다|Avery Date Strip]]>><</link>>
<br>
<<link [[거절한다|Avery Date Refuse]]>><</link>>
<br>
<<else>>
당신은 돈으로 팔을 뻗지만 <<He_ nun>> 당신에게서 그것을 멀리 옮긴다. "먼저," <<He_ ga>> 말한다. <<He_ nun>> 당신의 뺨을 쓰다듬다가, 키스하려 몸을 기울인다.
<br><br>
<<link [[키스한다|Avery Date Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[거절한다|Avery Date Refuse]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<br>
<</if>><<effects>>
<<endevent>><<npc Avery>><<person1>>
<<averyscore>>
<<He_ nun>> 차 문을 열어준다."들어가."
<br><br>
<<He_ nun>> <<his_ yi>> 두꺼운 <<wallet_ ul>> 열어 현금을 센다. <<He_ nun>> <span class="gold">£<<print (C.npc.Avery.love * 10 + $endear * 10 + 10)>></span>를 준다. "너와의 시간을 위한 댓가야."
<br><br>
당신은 돈으로 팔을 뻗지만 <<He_ nun>> 당신에게서 그것을 멀리 옮긴다. "중요한 것 먼저, <<pcpetnamePost "Avery">>." <<He_ ga>> 말한다. <<He_ nun>> 당신의 몸을 끌어당겨 키스하려고 한다.
<br><br>
<<link [[키스한다|Avery Date Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Avery Date Refuse 2]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<br><<effects>>
당신은 차에서 내려 고아원으로 걸어간다. 에이버리는 잠시 지켜보다 차를 몰고 가버린다.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 <<he_ rul>> 밀치고 차에서 나가려 한다. <<He_ nun>> 당신을 차에 밀어넣고 문을 잠근다. "네 몸을 탐하지도 감상할 수도 없게 하는구나, 조그마한 희롱꾼 같으니. <span class="pink">이런 일도 일어나는 법이지.</span> 좀 더 사적인 곳에 가서 재미 좀 보자."
<br><br>
당신의 머리채를 잡고 시트로 내팽개치고서는, <<He_ nun>> 학교 근처 외딴 곳으로 차를 몰고간다. <span class="pink"><<He_ nun>> 당신을 덮친다.</span>
<br><br>
<<link [[다음|Avery Walk Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<set $money += ((C.npc.Avery.love * 10 + $endear * 10 + 10) * 100)>>
<<strip>>
<<if !playerChastity("hidden")>>
<<set $genderknown.pushUnique("Avery")>>
<</if>>
차 안에서는 불편하지만, 당신은 옷을 모두 벗어 에이버리 옆에 벌거벗은 채로 앉는다. <<covered>> <<He_ nun>> 당신을 긴 시간 동안 감상하다가, 돈을 건네준다. "또 연락할게, <<pcpetnamePost "Avery">>." <<He_ ga>> 말한다.
<br><br>
<<He_ nun>> 당신이 옷을 입고 나가는 걸 지켜본다. <<He_ nun>> 조금 더 머물다가 차를 몰고 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Domus Street]]>>
<<clotheson>>
<<set $eventskip to 1>>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
<</if>>
<</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
당신은 마주 키스한다. <<his_ yi>> 손이 당신의 몸을 더듬는다. <<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Avery Date Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery Date Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $money += ((C.npc.Avery.love * 10 + $endear * 10 + 10) * 100)>>
"착한 <<girl_ iya>>." <<He_ ga>> 헐떡이며 말한다. <<He_ nun>> 당신에게 돈을 건넨다.
<<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>>
<br><br>
<<tearful>> 당신은 차에서 내린다. <<He_ nun>> 당신을 잠시동안 바라보다 차를 몰고 떠난다.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He_ ga>> 핸들로 밀쳐지고, 당신은 도망칠 기회를 잡는다.
<<ggarage>><<npcincr Avery rage 10>><<set $money += ((C.npc.Avery.love * 10 + $endear * 10 + 10) * 100)>>
<br><br>
<<tearful>> 당신은 돈을 잡아채고 고아원으로 달린다. <<He_ ga>> 당신에게 뭔가를 소리치지만, 따라오진 않는다. 당신은 차가 떠나는 소리를 듣는다.
<<ggarage>><<npcincr Avery rage 10>>
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"원한다면." <<He_ ga>> 돈을 다시 <<his_ yi>> <<walletPost>>에 넣으며 말한다.
<br><br>
<<tearful>> 당신은 차에서 내린다. <<He_ nun>> 당신을 잠시동안 바라보다 차를 몰고 떠난다.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
"괜찮아," 당신은 로빈에게 속삭인다. "<<nnpc_him_ un "Avery">> 아는 사람이야. 걸어가는 것보다 안전할거야."
<br><br>
로빈은 끄덕이지만, 완전히 받아들이진 못하는 것 같다. 둘은 에이버리의 차 뒷좌석에 오른다.
<br><br>
교통체증이 있긴 했지만, 금방 도착했다. 에이버리는 룸미러로 당신을 바라보며 말을 건넨다. "종종 널 데려다 줄 수 있어," <<He_ ga>> 갑자기 말한다. "평소에 여길 지나가거든. 매주 월요일하고, 일찍 나오는 날에는 데려다 줄 수 있을거야."
<<glove>><<npcincr Avery love 1>>
<br><br>
<<He_ nun>> 로빈을 무시하고, <<endevent>><<npc Robin>><<person1>>로빈은 계속 <<his_ yi>> 손만 보고 있다.
<br><br>
로빈은 도착하자 긴장이 풀린 것 같다.
<br><br>
<<link [[다음|School Front Courtyard]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $speech_attitude is "meek">>
"고마워요," 당신은 말한다. "하지만 조금 남아서 걸어가도 괜찮아요."
<<elseif $speech_attitude is "bratty">>
"아니요," 당신은 말한다. "어차피 거의 다 왔는데요."
<<else>>
"괜찮아요," 당신은 말한다. "조금밖에 안 남았는 걸요."
<</if>>
<br><br>
<<if C.npc.Avery.rage gte random(20, 100)>><<set $averyragerevealed to 1>>
에이버리가 어두운 표정으로 로빈을 본다. <<He_ nun>> 앞을 보며 핸들을 툭툭 치면서, 결심한 듯이, 문을 열고 밖으로 나온다. "난 정중히 제안했었어," <<He_ ga>> 당신에게 걸어오며 으르렁거리듯 말한다. "망할 차에 타." <<He_ nun>> 당신의 팔을 잡고 끌고 가려 한다. <<He_ nun>> 당신 옆에 서서 <<endevent>><<npc Robin>><<person1>><<his_ yi>> 책가방을 움켜쥐고만 있는 로빈을 무시한다.
<br><br>
<<endevent>>
<<npc Avery>><<person1>>
<<if C.npc.Robin.dom gte 91>>
<<set $robinaverybeat to 1>>
에이버리는 당신의 어깨너머로 로빈을 본다. <<His_ yi>> 분노가 잠시 흔들리고, 책가방 하나가 <<his_ yi>> 얼굴로 날아든다. 비명을 지르며, <<He_ ga>> 당신의 팔을 놓치고 <<his_ yi>> 차에 등을 대고 쓰러진다. 로빈이 앞으로 걸어와, <<endevent>><<npc Robin>><<person1>><<his_ yi>> 가방을 다시 주워, 그걸로 에이버리의 머리를 가격한다. 안의 무거운 책 때문에 확실하게 부딪히는 소리가 난다. "<<pShe_ rul>> 놔둬!" 로빈이 소리친다. "<<pshes_ nun>> 내 거야!"
<br><br>
<<endevent>><<npc Avery>><<person1>>
에이버리는 <<his_ yi>> 팔로 막으면서 차 안으로 급히 들어간다. <<He_ nun>> 로빈을 흘겨본다. "후회하게 될 거다. 약속하지." <<his_ yi>> 차가 끼익 소리를 내며 사라진다.
<br><br>
<<endevent>><<npc Robin>><<person1>>
로빈은 당신을 <<his_ yi>> 팔로 꽉 껴안는다. <<He_ nun>> 떨고 있다. <<He_ nun>> 에이버리의 차가 시야에서 사라질 때까지 놓지 않는다.
<br><br>
<<link [[로빈에게 고마워 한다|Avery Walk Thank]]>><<npcincr Robin love 3>><</link>><<gglove>>
<br>
<<link [[로빈을 놀린다|Avery Walk Tease]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>
<br>
<<else>>
<<link [[순응한다|Avery Walk Comply]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[거절한다|Avery Walk Refuse 2]]>><<npcincr Avery rage 5>><</link>><<garage>>
<br>
<</if>>
<<else>>
에이버리가 어두운 표정으로 로빈을 보다가, 다시 웃는다. <<his_ yi>> 눈은 그렇지 않다. "맘대로 하렴." <<He_ nun>> 차를 몰고 떠난다.
<<llove>><<npcincr Avery love -1>>
<br><br>
"미안," 로빈은 안도한 듯 하다. "나를 위해서 거절하지 않았기를 바라. <<He_ ga>> 그냥 좀 무서웠어."
<<glove>><<npcincr Robin love 1>>
<br><br>
학교를 걸어가면서 로빈의 기분은 점차 나아진다.
<br><br>
<<link [[다음|School Front Courtyard]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<endevent>><<npc Robin>><<person1>>
당신은 머리를 숙이고 차안에 들어간다. 로빈이 보도에 서서 당신을 보면서, <<his_ yi>> 걱정스러운 얼굴이 멀리 떨어져 있음에도 확실하게 보인다.<<endevent>><<npc Avery>><<person1>>
<br><br>
에이버리는 학교를 지나쳐, 근처의 골목에 들어간다. <<He_ nun>> 좌석의 안전벨트를 풀고 당신이 있는 뒷좌석으로 넘어온다. <<He_ nun>> 당신을 밀어 넘어트린다. "일을 어렵게 만들지 말거라, <<pcpetnamePost "Avery">>." <<He_ ga>> 말한다. "회사에 늦을수도 있으니."
<br><br>
<<link [[다음|Avery Walk Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Avery Walk Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery Walk Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ ga>> 만족한 듯 숨을 헐떡인다. 아무말 없이 <<He_ ga>> 문의 잠금을 풀고 당신을 내쫓는다.
<<larage>><<npcincr Avery rage -5>>
<br><br>
<<tearful>> 당신은 마음을 가다듬는다. 에이버리는 차를 몰고 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Oxford Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 <<he_ rul>> 밀쳐버리고, 도망칠 기회를 잡는다. <<tearful>> 당신은 잠금을 풀고 차를 탈출한다. 당신은 골목을 달려 큰 길가로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Oxford Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
당신은 에이버리의 손아귀에서 벗어나려고 해보나, <<He_ nun>> 당신을 차 근처로 끌고 온다. 당신은 다른 쪽 팔을 누군가 잡고있는 것을 느낀다. 로빈이다.<<endevent>><<npc Robin>><<person1>> "<<phim_ ul>> 놔-놔주세요," <<He_ nun>> 말한다. "머-멈추시라고요!"
<br><br>
<<endevent>>
<<npc Avery>><<person1>>
같이, 당신과 로빈은 더이상 에이버리가 끌고가지 못하게 한다. 그 몸부림은 지나가는 행인들의 시선을 끈다. 에이버리가 알아차리고, 놔준다. "맹세하지," <<He_ ga>> 으르렁거리듯 말한다. "곧 윗사람을 존중하는 법을 배우게 될 거다." <<He_ nun>> 문을 세게 열고, 차에 탑승하고, 차를 몰고 떠난다.
<<llove>><<garage>><<gstress>><<stress 6>><<gtrauma>><<trauma 6>><<npcincr Avery love -1>><<npcincr Avery rage 5>>
<br><br>
<<endevent>>
<<npc Robin>><<person1>>
에이버리가 팔을 풀자 순간 휘청거렸지만, 로빈이 당신을 꼭 붙잡고 설 수 있게 해 준다. <<he_ nun>> 떨고 있지만, 차가 커브를 돌아 사라질때까지, 마치 당신이 바람에 날아가기라도 하는 것 처럼 당신을 꼭 붙잡는다. "너무 무서웠어," <<He_ ga>> 당신의 어깨에 기대 말한다.
<br><br>
남은 여정은 특별할 게 없었지만, 로빈은 <<he_ ga>> 도로 쪽으로 걷겠다고 고집한다.
<<gdom>><<glove>><<npcincr Robin dom 1>><<npcincr Robin love 1>>
<br><br>
<<link [[다음|School Front Courtyard]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
"고마워" 당신이 말한다 "네가 날 구해줬어."
<br><br>
<<he_ nun>> 울기 직전이다. "네가 다칠까봐 무서웠어," <<He_ ga>> 말한다. "뭘 어떻게 할지 몰랐었어."
<br><br>
<<link [[껴안는다|Avery Walk Hug]]>><</link>>
<br>
<<if $robinromance is 1>>
<<link [[키스한다|Avery Walk Kiss]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
"아까 뭐라고 했어?" 당신이 말한다. "'<<pShes_ nun>> 내 꺼야'?"
<br><br>
로빈은 이미 빨개졌지만, <<his_ yi>> 얼굴이 더욱 더 새빨개진다. "나-난," <<He_ ga>> 간신히 말한다. "무례하게 굴어서 미안해. 난 네가 다칠까봐 무서웠어."
<br><br>
<<link [[껴안는다|Avery Walk Hug]]>><</link>>
<br>
<<if $robinromance is 1>>
<<link [[키스한다|Avery Walk Kiss]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
당신은 <<him_ ul>> 마주 꽉 껴안고, 잠시동안 당신의 팔로 <<him_ ul>> 잡고 있는다. <<He_ nun>> <<his_ yi>> 얼굴을 당신의 어깨에 파묻는다.
<br><br>
남은 여정동안 특별한 일은 없었다. 로빈은 계속 당신 옆에 붙어 있는다.
<br><br>
<<link [[다음|School Front Courtyard]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
당신은 몸을 기울여 <<he_>>에게 키스한다. <<his_ yi>> 눈이 감기고, <<he_ nun>> 마주 입을 맞춘다. 입을 떼자 <<his_ yi>> 뺨은 눈물로 젖어있다. 당신도 마찬가지다.<<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<br><br>
남은 여정동안 특별한 일은 없었다. 로빈은 계속 당신 옆에 붙어 있는다.
<br><br>
<<link [[다음|School Front Courtyard]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $phase is 0>>
<<person2>>
<<if $robinPickupTrauma is 1 or C.npc.Robin.dom lte 50 or C.npc.Robin.trauma gt 40>>
<<set $pickupRobinPresent to 0>>
"Yes, of course," you say. You look behind you, only to see a terrified Robin staring at you.
<br><br>
"Y-You go ahead," <<he>> says with a shaky voice. "I don't mean to be a bother..."
<br><br>
You decide it's best not to push things. Robin watches you climb into the car, and waves at you once you leave. Avery scoffs at <<him>> before heading out.
<<else>>
"It's okay," you tell Robin. "We'll be safer this way." <<He>> nods, but doesn't seem entirely convinced.
<br><br>
You hop into the back of the car, and Robin follows suit. "I hope today wasn't too busy for you," Avery says while you put on your seat belt. As you make your way to the orphanage, <<person1>><<he>> asks about your day at school and your grades. <<He>> politely tries to make smalltalk with Robin as well.
<br><br>
It doesn't take too long for you to arrive at the orphanage. Robin wastes no time taking <<person2>><<his>> seat belt off, thanking Avery for taking the two of you home safely before quickly stepping out of the car.
<br><br>
<<run setRobinLocationOverride("orphanage", 15)>>
<<if C.npc.Avery.rage gte random(20, 100)>>
You move to follow, but Avery grabs your arm tightly. "Where do you think you're going?" <<person1>><<he>> asks in a sinister tone. "You've been really acting up lately, and we can't have that. Seems to me like I need to put you in your place."
<br><br>
Avery locks the car doors. You see Robin standing outside near the orphanage doors, waiting for you to come out.
<br><br>
<<link [[Go quietly|Avery School Pickup Robin Molestation]]>><<endevent>><<set $molestationstart to 1>><<npcincr Avery love 1>><</link>>
<br>
<<link [[Call out to Robin|Avery School Pickup Robin Call]]>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<if $submissive lte 500>>
<<link [[Threaten|Avery School Pickup Robin Threaten]]>><<def 1>><</link>><<defianttext>>
<</if>>
<<else>>
Just as you are about to leave, you hear Avery clear <<person1>><<his>> throat as <<he>> rests a hand on your shoulder. "Don't I get a reward now?" <<he>> says, turning <<his>> cheek towards you.
<br><br>
<<link [[키스한다|Avery School Pickup Robin Safe]]>><<set $phase to 0>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[거절한다|Avery School Pickup Robin Safe]]>><<set $phase to 1>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<</if>>
<</if>>
<<else>>
당신은 차에 올라 탔고, <<He_ nun>> 당신을 고아원으로 몰고 간다.
<</if>>
<<if $pickupRobinPresent is 0>>
<<person1>>
<<if $averyCrimeTracker eq null>>
<<set _crimeEvent to true>>
<<elseif $averyCrimeTracker gte 1000>>
<<set _crimeEvent to true>>
<</if>>
<<if crimeSumCurrent() gte 2000 and _crimeEvent is true and C.npc.Avery.rage gte random(20, 100) and $averyragerevealed is 1>>
에이버리의 차는 알던 길로 계속 가다가, 바브 가에서 갑자기 꺾는다.
<br><br>
에이버리는 경찰서 건너편에 차를 세운다. 당신은 불안해진다. 어쨌든, 당신은 범죄전과가 있다.
<br><br>
"무슨 문제라도 있어, <<pcpetnamePost "Avery">>?" 에이버리가 심각한 어조로 말한다. "걱정되니?" 순찰하는 경찰 두 명이 모퉁이를 돈다. 그들은 이쪽으로 온다. 그들이 당신을 알아볼까?
<<if $averyCrimeTracker eq null>>
"네가 무슨 일을 했는 지 알아."
<<else>>
"너는 다시 범죄자가 되었어."
<</if>>
<<He_ ga>> 계속한다. "부정하지 마." 경찰관은 당신과 비슷하게 생긴 <<girl_>>에게 다가간다. 그들은 <<phimPost>>에 대해 묻고 있다.
"목격한 범죄를 제보하는 것은 모든 시민의 의무란다." <<He_ nun>> 당신을 바라본다. "범죄자와 함께 있는 걸 보일 수는 없지." <<He_ ga>> 웃는다.
<br><br>
<<set $averyCrimeTracker to 0>>
<<if $submissive gte 1500>>
<<link [[애원한다|Avery School Pickup Plead]]>><<sub 1>><<npcincr Avery rage -5>><</link>><<larage>><<submissivetext>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[위협한다|Avery School Pickup Threaten]]>><<def 1>><<npcincr Avery rage 5>><</link>><<garage>><<defianttext>>
<br>
<</if>>
<<link [[탈출을 시도한다|Avery School Pickup Escape]]>><<npcincr Avery rage 5>><</link>><<athleticsdifficulty 1 1200>><<garage>>
<br>
<<link [[몸을 제공한다|Avery School Pickup Seduction]]>><</link>><<promiscuous1>>
<br>
<<else>>
버스가 가는 길과 같은 것 같다. 머지않아, 당신 둘은 고아원에 도착한다.
안전벨트를 풀기 전에, 당신은 <<He_ ga>> 목을 크흠 가다듬는 소리를 들었고, <<He_ nun>> 당신의 어깨위에 손을 올린다. "널 안전하게 집에 데려다 줬는데도 난 상을 받지 못하는 걸까, <<pcpetnamePost "Avery">>?" <<He_ ga>> <<his_ yi>> 입술을 손가락으로 톡 친다.
<br><br>
<<link [[키스한다|Avery School Pickup Kiss]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[그냥 내린다|Avery School Pickup Leave]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<npc Avery>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<He>> takes you to a secluded alley in Domus Street, not too far from the orphanage. "Now stop crying and shut it," Avery says. "And I may forgive you just yet."
<<set $location to "alley">>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Avery School Pickup Robin Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery School Pickup Robin Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Avery sits back in <<his>> seat once <<hes>> finished using you. "I think you got the message, as clear as day," <<he>> says in between heavy breaths. <<He>> shoves you to the side. "Now get out, and you better start behaving from now on."
<<larage>><<npcincr Avery rage -5>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you gather yourself and get out of the car. You waste no time walking back to the orphanage.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
"Ah, fuck!" <<he>> recoils back in pain, giving you an opportunity to unlock the door and sprint away. By the time Avery recovers, you're on the orphanage's front steps. You see Avery's car reverse out of the alley, driving away from the scene. Looks like you're safe now.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Residential alleyways]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
<<if $willpowerSuccess>>
You knock on the window with your fist, desperately trying to get Robin's attention. <span class="green"><<person2>><<He>> turns around just in time to notice your cries for help.</span> Avery slams on the gas pedal, and Robin watches in horror as you are taken away.
<br><br>
<<link [[다음|Avery School Pickup Robin Call 2]]>><</link>>
<<else>>
You try to call for Robin's aid, <span class="red">but you're overcome with fear.</span> The words choke in your throat and tears sting your eyes.
<br><br>
"Stop crying," <<he>> says dismissively. "No one's going to help you."
<br><br>
<<link [[다음|Avery School Pickup Robin Molestation]]>><<endevent>><<set $molestationstart to 1>><</link>>
<</if>><<effects>><<set $location to "alley">>
"Keep it quiet, will you?" Avery says. "I'm trying to drive."
<br><br>
<<person1>><<He>> takes you to a secluded alley in Domus Street, not too far from the orphanage. "Now stop crying and shut it," Avery says. "And I may forgive you just yet."
<br><br>
Before <<he>> has a chance to do anything, you hear something knocking against the car.
<br><br>
"Oh, for the love of-" Avery says before getting out. <<He>> looks around for the culprit and turns just in time to see a rock of considerable size being hurled towards the car. It hits the rear windshield and shatters it into a thousand pieces. Robin stands at the end of the alley. It's clear who is responsible for this.
<br><br>
"What the fuck do you think you're doing!?" <<His>> face red with anger, Avery storms towards Robin, giving you a chance to get out. Robin quickly comes to <<person2>><<his>> senses, realising what <<he>> has just done.
<br><br>
<<link [[다음|Avery School Pickup Robin Call 3]]>><</link>><<effects>>
Unable to contain <<person1>><<his>> wrath, Avery grabs Robin by the collar and raises <<his>> fist. "I've had just about enough of you, you fucking brat!" Robin yelps and covers <<person2>><<his>> face with <<his>> hands in fear.
<br><br>
In a stroke of luck, a <<generate3>><<person3>><<person>> notices the fight and decides to intervene. "Oi, leave the kid alone, you psycho, or I'm calling the cops!" Avery quickly releases Robin, who stands frozen in fear. Avery walks back to the car, shoving past you. <<person1>><<He>> drives away, leaving the two of you alone at last.
<br><br>
Robin rushes towards you and almost knocks you over with a tight hug. <<person2>><<He>> sobs into your shoulder. "I-I'm sorry, I didn't know what to do and I just..."
<br><br>
You comfort Robin and wipe the tears off <<his>> face. You tell <<him>> everything is fine now, and <<he>> shouldn't worry.
<br><br>
<<set $robinPickupTrauma to 1>>
<<link [[Hug|Avery School Pickup Robin Call 4]]>><<set $phase to 0>><</link>>
<br>
<<if $robinromance is 1>>
<<link [[키스한다|Avery School Pickup Robin Call 4]]>><<set $phase to 1>><</link>>
<</if>><<effects>>
<<if $phase is 0>>
You embrace Robin once more, holding <<him>> tightly against your body.
<br><br>
"I promise I won't let anyone else hurt you," Robin says. You walk together back to the orphanage. <<He>> doesn't let go of you at any point.
<br><br>
<<else>>
You lean in, and you share a long passionate kiss. Your touch manages to calm Robin down almost immediately. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<br><br>
"Thank you for saving me," you say.
<br><br>
Robin smiles, <<his>> joy nearly bringing <<him>> to tears once more. You walk hand in hand back to the orphanage together. Robin holds you tightly the whole way.
<br><br>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
"Don't be daft," you say. "You even think about touching me, and you'll have to answer to Bailey!"
<br><br>
"Fine," Avery snarls. "Go, then. Pretend this never happened."
<br><br>
<<He>> unlocks the car doors, allowing you to make your way out. You meet with Robin at the doors to the orphanage. Avery peels away from the curb.
<br><br>
"Your friend scares me like nothing else," Robin says. "But it was nice of <<him>> to bring us home."
<br><br>
The two of you walk into the orphanage. Robin seems relieved.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
<<if $phase is 0>>
You bend forward and kiss Avery's cheek. You don't think Robin noticed at all. "I'll see you soon," <<he>> says before you step out. Avery waves at you before driving away.
<br><br>
<<else>>
You ignore Avery's request and step out of the car. <<He>> frowns at you, but lets you go anyway. Once outside, <<he>> waves at you before driving away.
<br><br>
<</if>>
Robin seems relieved now that Avery is gone. "I know you trust <<him>>, but... that still doesn't make it any less scary," <<person2>><<he>> says. "Let's just go inside, okay?" Robin walks into the orphanage and beckons for you to follow. <<He>> appears calmer now that you are both safe at home.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
<<if C.npc.Avery.rage gte random(20, 100)>><<set $averyragerevealed to 1>>
"Sorry, but we had plans for today," you explain. Avery doesn't seem satisfied with your response in the slightest, and <<person1>><<his>> face flashes with anger. <<He>> leans out of the car and gives you a level look.
<br><br>
"Listen to me very closely," <<he>> says. "I won't repeat myself. You had better get in right now, or I swear..." <<he>> pauses for a moment, noticing the small crowd of students now gathered around you.
<br><br>
Robin intervenes. "<<pShe>> already said no. Why don't you just leave us alone?"
<br><br>
Avery glares at Robin, infuriated. <<He>> grips the steering wheel, barely able to contain <<him>>self.
<br><br>
"This is far from over. We're going to have a long talk, you and I," Avery declares before finally driving away.
<br><br>
You feel Robin clinging tightly to you as Avery makes <<his>> departure. "I was so scared," Robin says, now in a more relieved tone. "What does <<he>> really want with you?"
<br><br>
You hold Robin close to you and do your best to calm <<person2>><<him>> down. You walk with Robin back to the orphanage and soon enough, the two of you make it back home safely.
<br><br>
<<else>>
"Thank you, but no," you say. "We have somewhere else to go."
<br><br>
Avery nods. "Very well, but be careful." <<person1>><<He>> waves at you before driving away.
<br><br>
Robin sighs in relief. "Your friend makes me really uneasy," <<person2>><<he>> says. "Where did the two of you meet?"
<br><br>
You wisely decide to change the subject as you walk with Robin back to the orphanage, chatting along the way.
<br><br>
<</if>>
<<link [[다음|Orphanage]]>><<run setRobinLocationOverride("orphanage", 15)>><<endevent>><<set $eventskip to 1>><<pass 20>><</link>><<effects>>
<<if $speech_attitude is "meek">>
"말씀은 감사해요, 하지만 다른 할 일이 있어서요. 미안해요,"
<<elseif $speech_attitude is "bratty">>
"난 바빠요,"
<<else>>
"괜찮아요, 달리 할 일이 있어서요,"
<</if>>
당신이 말한다.
<br><br>
<<if crimeSumCurrent() gte 1000 and C.npc.Avery.rage gte random(20, 100)>><<set $averyragerevealed to 1>>
<<his_ yi>> 눈이 분노로 차오르고, <<his_ yi>> 목소리 톤이 바뀐다. "말하지만, 차에 ㅌ..." 당신은 주위에 학생들이 모여있는 것을 알아챈다. 수근거림 사이에, <<generatey2>><<person2>><<person_ i>> "저 소름끼치는 사람은 누구야?"하는 소리가 들린다. 에이버리는 <<person1>><<his_ yi>> 정신을 차리고 누그러진다. "잘 가렴," <<He_ ga>> 건조하고 딱딱한 톤으로 말하고는, 빠르게 가던 길을 간다.
<br><br>
학생들이 흩어지기 시작하고, 몇 학생들은 걱정스럽게 당신을 쳐다본다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<He_ ga>> 찡그린다. "정말로?" <<He_ nun>> 어색하게 미소 짓는다. "알겠어, 마음대로 하렴." 에이버리는 아무 말 없이 차를 몰고 간다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
당신은 몸을 기울여 에이버리의 입술에 키스한다. <<He_ ga>> 미소 짓고, 당신은 차에서 나온다. <<He_ ga>> 잠시동안 당신을 바라보다 차를 몰고 떠난다. <<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<br><br>
<<endevent>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 빠르게 문을 열고 차에서 나간다. 에이버리는 눈살을 찌푸리고, 당신은
<<if $speech_attitude is "meek">>
<<he_>>에게 순수하게 미소 짓는다.
<<elseif $speech_attitude is "bratty">>
다른 곳을 쳐다보며, 걷는 속도를 높인다.
<<else>>
<<he_>>에게 혀를 내민다.
<</if>>
<<He_ nun>> 잠시동안 당신을 바라보다 차를 몰고 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>><<pain 5>>
당신은 간신히 공포를 억누른다. "제발요, 안돼요!" 당신은 말한다. "제가 저기로 가도록 하지 않을 거죠, 그쵸?"
당신은 몸을 숙여 <<he_ rul>> 붙잡고, <<his_ yi>> 눈을 바라본다. "선택의 여지가 없었어요. 제발 믿어주세요. 앞으로 최선을 다할게요." <<his_ yi>> 표정이 부드러워진다.
<br><br>
<<He_ ga>> 당신의 머리를 쓰다듬으며 미소 짓는다. "이해하지 못한 것 같구나," <<He_ ga>> 말한다. "만약 나같은 사람이 범죄자랑 있는 게 목격되기라도 한다면?"
<br><br>
당신은 더 가까이 다가간다. "제발요?"
<br><br>
<<He_ ga>> 한숨을 쉰다. "네가 끌려가는 걸 차마 볼 순 없겠구나. 이리 오렴, <<pcpetnamePost "Avery">>, 집에 데려다 줄게." 당신의 표정이 환해지며 <<his_ yi>> 볼에 키스를 하고, 자리에 앉는다.
<br><br>
곧, 둘은 고아원에 도착한다.
안전벨트를 풀기 전에, 당신은 <<He_ ga>> 목을 크흠 가다듬는 소리를 들었고, <<He_ nun>> 당신의 어깨위에 손을 올린다. "널 안전하게 집에 데려다 줬는데도 난 상을 받지 못하는 걸까, <<pcpetnamePost "Avery">>?" <<He_ ga>> <<his_ yi>> 입술을 손가락으로 톡 친다.
<br><br>
<<link [[키스한다|Avery School Pickup Kiss]]>><<npcincr Avery love 1>><<pain -5>><</link>><<glove>>
<br>
<<link [[그냥 내린다|Avery School Pickup Leave]]>><<pain -5>><</link>>
<br><<effects>>
당신은 에이버리를 보며 비웃음친다. "당신이 그렇게 절 쉽게 포기할 거라고 믿길 기대했어요?" 당신이 말한다. "진심이시라면, 뭐 더 말할 것도 없죠." 당신은 문을 열어 나가려고 하나, <<He_ ga>> 당신의 팔을 붙잡는다.
<br><br>
"지금 상황판단이 덜 된 모양인데," <<He_ ga>> 으르렁거리듯 말한다. "만약 차 안에서 나간다면, 널-"
<br><br>
"'널' 뭐요?" 당신이 끼어든다. "경찰에 넘기겠다고요? 그럼 전 우리가 함께 했던 모든 추잡한 일들을 증언할 거예요. 당신은 사회적인 자살 같은 건 안 하죠, 허세를 부리고 있군요."
<br><br>
아주 긴 침묵이 흐른다. 에이버리는 격분한 얼굴이었다가, <<He_ nun>> 갑자기 크게 웃는다. "영리하면서도 건방진 애새끼구나," <<He_ nun>> 시동을 건다. 고아원에 도착할 때까지 쥐 죽은듯한 침묵이 흐른다.
<br><br>
도착하자, 당신은 아무말 없이 내린다. <<He_ nun>> 잠시 당신을 바라보다 차를 몰고 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $athleticsSuccess>>
당신은 잠금을 풀고, 달리기 시작한다. "기다려, 너 어디로-" 에이버리가 당신을 부른다. 경찰들이 도망치는 당신을 발견하고, 당신 뒤를 따라 달린다. 당신은 <<his_ yi>> 차가 급히 가속하며 끼익거리는 소리를 듣는다.
<br><br>
<span class="green">당신은 간신히 경찰을 따돌리고 골목길로 빠진다.</span> 에이버리는 이미 떠난 지 오래고, 몇 분이 지나자, 주위에는 아무도 없는 것 같다.
<br><br>
<<endevent>>
<<link [[다음|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 차 문을 열고, 좌석에서 뛰어내린다. <span class="red">하지만, 에이버리가 당신의 팔을 붙잡고 다시 끌어당긴다.</span>
<br><br>
"정신 나갔어?!" <<He_ ga>> 다시 당신을 자리로 밀어던지며 소리친다. <<He_ nun>> 차 문이 다 닫히지도 않았는데 서둘러 시동을 건다. "내가 널 정말로 넘길 리가 없잖아. 그냥 겁만 주려던 것 뿐이었다고!"
<br><br>
당신은 문을 닫고 안전벨트를 맨다. 집으로 가는 길은 조용하다. 공원을 가로질러 집으로 도착하자, 에이버리가 소리내 웃는다. "넌 여러모로 특이한 사람이야, <<pcpetnamePost "Avery">>. 언제까지 잘못에서 도망다닐 수는 없어. 많이 고생해보면 배우게 될 거야." <<He_ ga>> 문을 가리킨다.
<br><br>
<<if C.npc.Avery.rage gte random(20, 100)>><<set $averyragerevealed to 1>>
당신은 차밖으로 나가려고 했으나, <span class="red"><<He_ ga>> 갑자기 주먹으로 운전대를 내려친다.</span> "필요하면 내가 직접 교육시켜 줄게." 당신은 그 말의 뜻을 이해하기보다 서둘러 나오는 걸 택한다.
<br><br>
<</if>>
<<He_ nun>> 당신이 걸어가는 걸 잠시 바라보다 차를 몰고 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<endevent>><<npc Avery>><<person1>>
<<set $seductiondifficulty to 2000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
당신은 에이버리에게 몸을 기울여, <<his_ yi>> 무릎에 머리를 올린다.
<<if $speech_attitude is "meek">>
"부탁이에요... 저한테 무슨 짓이라도 하게 해 줄게요."
<<elseif $speech_attitude is "bratty">>
"협박은 제 약점이라고요. 짜증나면서도 흥분되니까요."
<<else>>
"당신이 뭘 원하는 지 알아요. 모두 드릴게요. 전부 잊어주기만 하신다면요."
<</if>>
<<promiscuity1>>
<<if $seductionrating gte $seductionrequired>>
<<He_ nun>> 마치 <<he_ ga>> 이것을 기대하지 못했다는 듯이, 놀란 것 처럼 보인다. <<He_ ga>> 자세를 고쳐 앉고, 다시 의기양양한 태도를 취한다. "그런 부탁을 어떻게 거절할 수 있겠니?"
<br><br>
<<link [[다음|Avery School Pickup Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
에이버리는 아무 말도 하지 않다가, 소리를 죽이고 큭큭대기 시작한다. 그리고 곧 웃음을 참지 못하고 터져버린다. 어느정도 진정되고, <<He_ ga>> 말한다. "운이 좋구나. 난 널 넘기려 진지하게 생각해 본 적이 한 번도 없거든. 만약 내가 진심이었다면 안 통했을걸." <<He_ nun>> 운전하기 시작했고, 당신은 도저히 부끄러움을 참을 수가 없다.
<br><br>
집으로 가는 길은 조용했지만, 에이버리가 고아원 옆에 주차하고서는 다시 웃기 시작한다. "넌 여러모로 특이한 사람이야," <<He_ nun>> 나가도 된다고 몸짓한다.
<br><br>
<<He_ nun>> 당신이 걸어가는 걸 잠시 바라보다 차를 몰고 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<He_ ga>> 당신에게 키스하고, <<his_ yi>> 손이 당신의 몸을 더듬는다. <<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Avery School Pickup Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery School Pickup Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"착한 <<girl_ iya>>," <<He_ ga>> 헐떡인다. <<He_ nun>> 다정하게 당신을 다시 자리에 앉히고, 운전을 시작한다.
<<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>>
<br><br>
집으로 가는 길은 조용했고, 에이버리가 고아원 옆에 주차한다.
<br><br>
<<tearful>> 당신은 차에서 내린다. <<He_ nun>> 당신을 잠시 바라보다 차를 몰고 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He_ nun>> 핸들에 몸을 부딪혀버리고, 당신은 도망갈 기회를 잡는다.
<<ggarage>><<npcincr Avery rage 10>>
<br><br>
<<tearful>> 당신은 도망친다. <<He_ ga>> 당신에게 뭔가를 소리치지만, 따라오진 않는다. 당신은 <<him_ i>> 운전해 떠나는 소리를 듣는다.
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[다음|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"그냥 놀리려던 거였단다. 운이 좋아. 난 네가 체포당하는 것을 진지하게 생각해 본 적이 한 번도 없거든, <<pcpetnamePost "Avery">>," <<He_ ga>> 말한다. <<He_ ga>> 당신을 다시 자리에 앉힌다.
<br><br>
집으로 가는 길은 조용했고, 에이버리가 고아원 옆에 주차한다.
<br><br>
<<tearful>> 당신은 차에서 내린다. <<He_ nun>> 당신을 잠시 바라보다 차를 몰고 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
당신은 골목에 서서 에이버리를 기다리지만, 차는 멈추지 앉고 당신을 지나친다. 뛰쳐나가보니, 당신은
<<else>>
그 차는 멈추지 않고 당신을 지나친다. 당신은
<</if>>
<<if $averyLastApp>>
<<generateNPC 2 t $averyLastApp>>
<<else>>
<<generateNPC 2 t $player.gender_appearance>>
<</if>>
<<person2>><<person_ i>> 앞좌석에 앉아 있는 걸 본다.
<<if $phase is 2>>
에이버리는 도로를 주시하면서 <<he_ wa>> 이야기 하고 있었다. 만약 <<person1>><<he_ ga>> 당신을 봤을지 모르지만, <<he_ nun>> 어떤 내색도 하지 않았다.
<</if>>
<<saveNPC 1 avery_sidepiece>>
<<set $averyPub to 1>>
<<if $bus is "harvest">>
차는 점점 느려지더니 <span class="blue">술집 건너편에 세워진다.</span>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
방향을 보니 <span class="blue">하베스트 가</span>로 가는 듯하다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<person2>>
당신은 바에서 떨어져 화장실로 들어가, 개수대 옆에서 걱정스럽게 <<person_ i>> <<if $pronoun is "m">><<his_ yi>> 옷을 고쳐입고 <<else>>몸치장을 하고 <<himself>><</if>>있는 것을 발견한다.
<<if $player.gender_appearance isnot $pronoun>>
<<He_ nun>> 다른 성별의 사람이 화장실에 들어오는 걸 보고 황급히 돌아보지만, 당신인 걸 알아채자 긴장이 풀린다. <<He_ nun>> 다시 거울을 보며 하던 일을 한다.
<<else>>
<<He_ nun>> 화장실에 들어오는 당신을 보고, 정답게 손을 흔들어 인사한다.
<</if>>
<br><br>
<<link [[격려한다|Avery Dismissal Encourage]]>><<trauma 6>><<stress 6>><<hope 2>><</link>><<gtrauma>><<gstress>><<ghope>>
<br>
<<link [[에이버리는 위험하다고 한다|Avery Dismissal Warn]]>><<trauma -20>><<stress -20>><<hope -1>><</link>><<lltrauma>><<llstress>><<lhope>>
<br>
<<link [[협박한다|Avery Dismissal Threaten]]>><<stress 6>><<reb -1>><</link>><<gstress>><<lreb>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"밖에서 데이트하느라 걱정되는 거야?" 당신이 묻는다. "안 그래도 돼. 둘은 정말 잘 어울리니까."
<<elseif $speech_attitude is "bratty">>
"베일리한테 줄 돈 밀렸지, 그렇지?" 당신이 묻는다. "장담하는데 <<nnpc_gender_ ga "Avery">> 돈 하나는 잘 줘. 그것도 많이."
<<else>>
"같이 온 사람은 누구야?" 당신은 거짓말한다, "무지 멋있다! 질투날 정도야."
<</if>>
<br><br>
당신은 너무 자세하게 이야기하지 않으려 하면서 에이버리에 대해 말한다. 당신이 너무 열정적으로 말하지 않았나 걱정했지만, <<person_ un>> 당신의 말에 진정이 된 듯하다.
<<He_ nun>> 당신의 격려가 힘이 되었다고 하며 한층 더 나아진 기분으로 화장실을 나간다. <<ghope>>
<br><br>
당신은 몇 분 더 기다리다가, <<him_ ul>> 따라 화장실을 나간다. 당신은 <<him_ i>> 바에서 에이버리에게 몸을 기대고 있는 것을 보고, 그들 둘은 행복해 보인다.
<br><br>
당신은 그저 에이버리가 당신을 대한 것보다 더 <<he_ rul>> 잘 대해주길 바랄 뿐이다.
<br><br>
<<set $averyDismissalScene to 1>>
<<dismissAvery>>
<<link [[술집을 나온다|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<person1>>
<<if $speech_attitude is "meek">>
"에이버리는 위험해," 당신이 간청한다. "부탁이니 제발 그만둬. <<He_ ga>> 널 다치게 할 거야."
<<elseif $speech_attitude is "bratty">>
"에이버리보다 더 쉬운 타겟은 많아," 당신이 말한다. "그 돈만 많은 더러운 새끼랑? 그럴 가치가 없어."
<<else>>
"조심해," 당신이 말한다, "에이버리는 보기보다 매력적이지는 않아."
<</if>>
<br><br>
"어떻게 <<his_ yi>> 이름을 알아?" <<person2>><<person_ i>> 묻는다. 당신은 몇 분 간 에이버리와 데이트 도중 일어났던 일들을 설명한다. 그 다음 <<himPost>>에게 전에 싸웠을 때 든 멍과 상처를 보여주고, 에이버리가 진도를 나갈 때 거절하자 겪었던 일들을 간략히 공유한다.
<<person_ i>> 당신의 말에 충격을 받으면서도, 고개를 끄덕인다.
<<if $loft_kylar>>
<<He_ nun>> 그러더니 <<npcUndressText $NPCList[0] "upper" "self" "and">>, 후추 스프레이 한 통을 꺼내든다. "<<nnpc_him_ i "Avery">> 내게 그러려고 하는 것을 보고 싶지만... 네 말이 맞아,"
<<elseif $orphan_hope lte 0>>
"난 정말로 돈이 필요하긴 하지만... 그래도 네 말이 맞아, 그럴 가치가 없어,"
<<else>>
"경고해줘서 정말 고마워."
<</if>>
<<He_ ga>> 말한다. "근데 이제 어떡하지?" <<lhope>>
<br><br>
당신은 자신이 에이버리의 주의를 딴 데로 돌리는 동안 <<he_ nun>> 도망가라고 제안한다. 각자 행동을 시작하면서 <<He_ nun>> 연대의 의미로 당신의 팔뚝을 꽉 잡는다.
<br><br>
<<set $averyDismissalScene to 2>>
<<link [[다음|Avery Dismissal Confront]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"<<nnpc_gender_ wa "Avery">> 밖에서 대화하지 마," 당신은 단호하게 말했다. "분명히 말했어."
<<elseif $speech_attitude is "bratty">>
당신은 <<person_>>에게 다가가 명령한다, "에이버리는 내 거거든. <<nnpc_himPost "Avery">>한테서 떨어져!"
<<else>>
"당장 네 데이트를 그만하면 좋겠는데," 당신이 말한다. "뭐가 최선의 선택인지 안다면 말이야."
<</if>>
<<person_ un>> 당신의 위협적인 시선을 보고, 더 자극하지 않는게 좋다고 판단하고는, 밖으로 달아나간다. 몇 분 동안 당신의 옷차림을 고친 후, 당신은 연인을 찾으러 간다. <<lreb>>
<br><br>
<<link [[다음|Avery Dismissal Bar]]>><</link>>
<br><<effects>>
당신은 <<person2>><<person_ i>> 버리고 간 의자에 앉는다. <span class="green"><<He_ nun>> <<his_ yi>> 마실 것도 두고 간다.</span> 에이버리는 당신을 알아보고 눈을 찌푸리지만, 정면만 계속 보며, 아무 말도 하지 않는다.
여기가 사람들이 많은 장소가 아니었다면 어땠을지 궁금해진다.
<br><br>
<<person1>>
<<if $speech_attitude is "meek">>
두 명은 한동안 아무 말도 없이 침묵하고 있다. 당신은 이제 <<He_ ga>> 바로 옆에 있는데도, 어떻게 말해야 할지 아무것도 모르겠다.
<<elseif $speech_attitude is "bratty">>
"어떻게 그럴 수 있어요?" 당신은 화를 낸다. "감히 나 몰래 다른 <<person2>><<personsimple_ ul>><<person1>> 만나요?"
<<else>>
"이럴 사이 아닌 건 알아요," 당신은 농담을 시도한다, "하지만 당신이 저를 다루기가 그렇게 힘든가요?"
<</if>>
<br><br>
"나는 네가 이러길 바랄거라 생각했는데," 에이버리가 드디어 말을 한다, "넌 같이 있기 싫어하는 것 같아서. 너도 나와 같은 예의를 베풀어 줄 수 있을 것 같은데."
<<He_ ga>> 무심하게 <<his_ yi>> 와인을 홀짝거리지만, 당신은 <<he_ ga>> <<his_ yi>> 잔을 꽉 잡고 있는 것을 본다.
<br><br>
<<link [[사과한다|Avery Dismissal Apologise]]>><</link>>
<br>
<<link [[에이버리와 끝낸다|Avery Dismissal Break]]>><</link>>
<br>
<<link [[음료를 에이버리의 얼굴에 뿌려버린다|Avery Dismissal Throw]]>><<trauma -20>><<stress -20>><</link>><<lltrauma>><<llstress>>
<br><<effects>>
<<person1>>
당신은 곧장 에이버리가 있는 바로 간다. <<He_ nun>> 당신이 다가오는 걸 알아채지만, <<his_ yi>> 자리에서 움직이지 않는다.
<<person2>>
<<if $speech_attitude is "meek">>
"<<himPost>>한테 경고하고 오는 중이에요," 당신이 말한다. "더 이상 어떤 사람도 다치게 할 수 없어요."
<<elseif $speech_attitude is "bratty">>
"<<he_ nun>> 안 돌아와요," 당신이 당당히 알려준다. "몰래 떠벌리고 다니는 건 취향이 아니지만, 당신의 좆같은 얼굴은 예외로 칠게요."
<<else>>
"<<he_ nun>> 안 돌아와요," 당신이 알려준다. "<<himPost>>에게 당신이 약간 분노조절 장애가 있다는 것을 경고했거든요."
<</if>>
<<endevent>>
<<npc Avery>><<person1>>
<br><br>
당신은 뒷걸음질치며, 말만 하고서 도망치려 하지만, 에이버리가 더 빠르다. <<He_ nun>> 당신의 팔을 끌고, 술집의 외진 곳으로 가서, 당신을 바닥에 내동댕이 친다. <<trauma 20>><<pain 3>><<ggtrauma>><<gpain>>
<br><br>
<<link [[다음|Avery Dismissal Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
<<if C.npc.Avery.love lt 50>>
<<if $speech_attitude is "meek">>
"알았어요," 당신이 말한다. "그게 최선이에요. <<person2>><<himPost>>에겐 저한테 했던 것 보다 더 잘 대해주세요. 그럼 잘 있어요."
<<elseif $speech_attitude is "bratty">>
"드디어!" 당신이 대답한다. "당신은 이제 누군가 다른 사람의 골칫거리에요. 함께해서 더러웠고 다신 보지 마요!"
<<else>>
"좋아요," 당신이 말한다. "당신이 눈치채서 다행이네요."
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
당신은 금방이라도 눈물이 나올 것 같다. "그동안 돌봐주셔서 고마웠어요," 당신은 작별의 의미로 말한다.
<<elseif $speech_attitude is "bratty">>
"좋아요. 당신이 절 찬 게 아니고, 제가 당신을 찬 거예요!" 당신은 허세를 부리며 외친다. 그 말은 무시당한다.
<<else>>
"알았어요. 저도 사랑 받고 있는지 아닌지 정도는 알아요," 당신이 대답한다. "또 봐요, 아마도. 아니면 보지 말거나. 아무래도 좋아요."
<</if>>
<</if>>
<br><br>
다신 에이버리를 볼 수 없을 것 같은 기묘한 평온함을 느끼며, 당신은 자리에서 일어나 걸어나간다. <<trauma -50>><<stress -100>><<llltrauma>><<lllstress>>
<br><br>
<<set $averyDismissalScene to 1>>
<<dismissAvery>>
<<link [[술집을 떠난다|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<person1>>
<<if $speech_attitude is "meek">>
"못되게 굴어서 미안해요," 당신은 부끄러운 듯 바닥을 보면서 사과한다. "정말로, 나... 나는 이렇게 될 줄은 몰랐어요..."
<<elseif $speech_attitude is "bratty">>
"그러지 말고, 한 번만 더 기회를 주는 게 어때요?" 당신이 말한다.
<<else>>
"같이 얘기해봐요. 아직 헤어지고 싶지 않아요," 당신이 말한다.
<</if>>
<br><br>
에이버리가 몸을 돌려 당신을 마주본다. "난 이미 너한테 몇번이고 기회를 줬고, 넌 결코 그러지 않았지. 왜 내가 너같이 건방진 <<girl_ gwa>> 있어야 하지?"
<<He_ ga>> 당신에게 관심을 끄고 다시 와인을 마신다. 대화는 완전히 끝났다.
<br><br>
<<link [[무릎을 꿇고 빈다|Avery Dismissal Beg]]>><<trauma 3>><<stress 3>><<npcincr Avery love 5>><<npcincr Avery rage -70>><</link>><<gtrauma>><<gstress>><<gglove>><<lllarage>>
<br>
<<link [[에이버리와 끝낸다|Avery Dismissal Break]]>><</link>>
<br>
<<link [[에이버리의 얼굴에 음료를 뿌린다|Avery Dismissal Throw]]>><<trauma -20>><<stress -20>><</link>><<lltrauma>><<llstress>>
<br><<effects>>
<<person1>>
당신은 에이버리 앞에 무릎을 꿇는다. 몇 사람들이 흥미롭다는 듯이, 일이 어떻게 돌아갈 지 바에서 지켜보고 있다.
그들이 속닥거리고 있지만, 거리가 멀어서 정확히 들리지 않는다. 당신은 바닥에서 눈을 떼지 않으며, <<He_ ga>> 어떻게 반응할 지 궁금해 한다.
<br><br>
<<if C.npc.Avery.love lt 25>>
잠시 뒤, 당신은 에이버리가 <<his_ yi>> 자리에서 일어나는 소리를 듣는다. 그리고 <<if $pronoun is "m">><<his_ yi>> 구두 소리가<<else>><<his_ yi>> 힐이 또각거리는 소리가<</if>> 들리며 에이버리는 술집을 나가버린다.<<stress 20>><<ggstress>>
<br><br>
당신은 <<He_ ga>> 다시 돌아오길 바라며, 계속 무릎을 꿇고, 부디 저 모습이 <<him_ yi>> 마지막 모습이 아니길 빈다. 결국 바텐더가 다가와서 나가달라고 한다.
<br><br>
<<set $averyDismissalScene to 1>>
<<dismissAvery>>
<<link [[술집을 나간다|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
조용한 순간이 지나간다. 당신은 두 손이 당신의 어깨 아래를 움켜쥐고, 바닥에서 일으켜 세운다. 당신은 고개를 들고 에이버리를 바라본다.
<<He_ nun>> 당신의 뺨을 쓰다듬으며 부드럽게 바라본다.
<br><br>
"어떻게 내가 이런 헌신적인 행동을 거절할 수 있겠니?" <<He_ ga>> 말한다, "하지만 여기서 이러는 건 부끄럽잖아. 네가 얼마나 미안한지 보여줄 수 있는 좋은 방법이 있어. 나와 함께 가자."
<<He_ ga>> 당신의 손을 잡고 밖으로 이끈다. <<takeHandholdingVirginity "Avery" "romantic">>
<br><br>
<<endevent>><<npc Avery>><<person1>>
<br><br>
<<link [[다음|Avery Dismissal Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<effects>>
<<endevent>>
<<npc Avery>><<person1>>
<<his_ yi>> 말에 화가 나서, <span class="red">당신은 음료를 집어 에이버리의 얼굴에 던져버린다.</span>
당신은 바로 후회하게 될 거란 걸 알지만, 와인에 얼굴과 옷이 흠뻑 젖은 에이버리를 보니 묘한 희열이 느껴진다.
<br><br>
예상했듯이, <<He_ nun>> 당신의 팔을 잡는 것으로 반응한다. <<He_ nun>> 당신을 끌고 술집의 외진 곳으로 가서, 당신을 바닥에 내동댕이 친다. <<trauma 20>><<pain 3>><<ggtrauma>><<gpain>>
<<set $averyDismissalScene to 1>>
<br><br>
<<link [[다음|Avery Dismissal Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<enable_rescue>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Avery Dismissal Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery Dismissal Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
당신은 타이밍을 잡아 에이버리를 밀쳐낸다. "우린 이제 끝이야!" 당신은 <<he_>>에게 선언한다. <<tearful>> 당신은 물러선다.
<br><br>
바의 다른 손님들이 당신을 바라보지만, 당신은 무시하고 밖으로 나간다.
<<elseif $enemyhealth lte 0>>
에이버리가 움찔하며 바닥에 넘어진다. "다시는 나나, 고아원 애들을 건들지 마세요, 절대로!" 당신이 <<himPost>>에게 소리친다.
<<tearful>> 당신은 그 자리에서 달아난다.
<br><br>
당신은 몇몇 손님들이 당신을 걱정하듯 쳐다보는 것을 알아차리지만, 그런 시선따윈 무시하고 밖으로 달려나간다.
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
당신의 비명은 바텐더인 <<generate2>><<person2>><<person_ yi>> 주위를 끈다. <<He_ nun>> 에이버리를 붙잡고 당신에게서 떼어낸다. 당신은 <<himPost>>에게 감사인사를 하곤 술집을 뛰쳐나간다.
당신은 <<him_ i>> 경찰에 신고한다 어쩐다 하고 소리치는 걸 듣지만, 그 뒤를 듣기 전에 나온다.
<<else>>
당신은 공격에 맞서 싸우기엔 너무 아파서, 쓰러져 몸을 동그랗게 웅크린다.
<<He_ ga>> 당신의 얼굴에 침을 뱉고는 <<his_ yi>> 흐트러진 옷을 정돈하며 당신의 비참한 모습을 응시한다.
<br><br>
"잘 있어라." <<He_ nun>> 마지막으로 한 번 더 당신을 발로 찬다. 당신은 <<He_ ga>> 술집을 나가는 것을 본다.
당신은 여전히 누워 고통에 대해 생각하지 않으려고 최선을 다한다. 바텐더인 <<generate2>><<person2>><<person_ i>> 다가와, 근처 좌석에 앉도록 도와준다.
<<He_ ga>> 걱정하지만, 당신은 <<he_ ga>> 경찰을 불러주겠다는 제의를 거절한다. <<He_ nun>> 물 한 잔을 가져다 주고 당신을 가만 놓아둔다.
<</if>>
<<clotheson>>
<<endcombat>>
당신은 에이버리를 다시는 볼 수 없을 것이라고 생각한다.
<br><br>
<<dismissAvery>>
<<link [[술집을 떠난다|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 200>>
에이버리는 당신을 차로 데려와 뒷좌석 문을 연다. <<He_ nun>> 당신을 뒷좌석에 다정하게 눕히며 온 몸을 쓰다듬는다.
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Avery Dismissal Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery Dismissal Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
에이버리가 당신을 가까이 껴안는다. 당신은 <<his_ yi>> 가슴에 머리를 기대고 숨을 고른다.
<<if $speech_attitude is "meek">>
"앞으로 다신 화나게 하지 않을게요." 당신은 약속한다.
<<elseif $speech_attitude is "bratty">>
"난 이게 너무 그리웠어요. 정말로요," 당신은 마지못해 시인한다.
<<else>>
"우리가 싸우지 않았다면 좋았을텐데," 당신은 결국 말한다.
<</if>>
<br><br>
<<He_ nun>> 아무 대답도 하지 않지만, <<He_ nun>> 당신의 등을 계속 쓰다듬는다. 두 사람은 오랫동안 붙어있는다. <<lllarage>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Avery Dismissal Home]]>><</link>>
<<else>>
에이버리의 머리가 핸들에 부딪혀, 큰 경적소리를 낸다. <<He_ nun>> 간신히 당신을 차에서 딱딱한 보도로 밀어낸다.
"모두 널 위한 거였어!" <<He_ ga>> 당신에게 소리친다. <<He_ ga>> 속도를 내며 떠나고, 당신은 먼지와 배기가스 속에서 켁켁 기침을 한다.
<<clotheson>>
<<endcombat>>
당신은 에이버리를 다시는 볼 수 없을 것이라고 생각한다.
<br><br>
<<set $averyDismissalScene to 1>>
<<dismissAvery>>
<<link [[다음|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<npc Avery>><<person1>>
에이버리가 당신을 집으로 데려다 준다. 둘은 아무말도 하지 않았지만, 그 침묵은 평화롭다.
<br><br>
당신은 밖으로 나가서 떠나는 에이버리의 차에 손을 흔든다. 당신은 <<He_ ga>> 다음 주말에 데이트하러 찾아오리라 기대한다, 늘 그랬듯이.
<br><br>
<span class="green"><i><<he_ nun>> 당신을 용서했다, 지금은. 다시 <<he_ rul>> 화나지 않게 하기 위해 최선을 다해야 할 것이다.</i></span>
<br><br>
<<unset $averyPub>>
<<unset $averyDismissalScene>>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>><<set $phase to 0>><<seenPassage>>
당신은 헬리콥터 안으로 들어가 에이버리의 옆에 앉는다. <<He_ nun>> 당신 너머로 손을 뻗더니 이내 문을 닫는다. 앞에 조종사의 머리가 보이지만, 사이는 유리창으로 가로막혀 당신은 <<He_ wa>> 단둘이 있다는 느낌이 든다. 당신은 헬리콥터가 이륙할 때 약간 어지러운 느낌을 받는다. 에이버리는 능글맞게 미소 짓는다.
<br><br>
"다뉴브 가 근처에서 중요한 고객과 약속이 있어서 회사 헬리콥터 사용 허가를 받았어. 꽤 중요한 회의지만 너를 위해 잠시 시간 좀 내려 하는데, 네가 응해줬으면 좋겠구나."
<br><br>
당신은 창밖을 통해 점점 작아지는 마을을 바라본다. 고개를 돌려 위를 쳐다보니 끝없이 광활한 하늘이 펼쳐진다.<br><br>
<<if !playerBellyVisible()>>
에이버리가 병에서 무언가를 따르더니 깨지기 쉽고 비싸 보이는 잔을 내민다.
<br><br>
"샴페인이야. 마실 거지?"
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아이가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<br>
<<else>>
<<link [[마신다|Avery Helicopter Drink]]>><<wearProp "wine">><<alcohol 120>><<drugs 180>><<npcincr Avery rage -2>><<npcincr Avery love 1>><</link>><<galcohol>><<glove>><<larage>>
<br>
<</if>>
<<link [[거절한다|Avery Helicopter Refuse]]>><<npcincr Avery rage 5>><</link>><<garage>>
<<else>>
<<link [[다음|Avery Helicopter 2]]>><</link>>
<</if>><<effects>>
당신은 잔을 받아든다. 에이버리는 미소 지으며 당신이 한 모금 마시길 기다린다. 샴페인은 당신이 이제껏 먹어본 적이 없는 맛이다. 당신은 감탄을 뒤늦게 감춰보려 했지만 소용없었다. 에이버리는 자랑스러운 듯이 웃는다.
<br><br>
"아직 이런 삶에 익숙하지 않지? 언젠가 적응할 수 있을 거란다."
<br><br>
<<link [[다음|Avery Helicopter 2]]>><<handheldon>><</link>><<effects>>
<<if C.npc.Avery.rage gte 60 and !playerIsPregnant() and !playerAwareTheyArePregnant() and $averyragerevealed is 1>>
에이버리가 얼굴을 찌푸린다.
<br><br>
"이 배은망덕한 <<bitch_ ya>>, 이게 얼마나 비싼 건지 알기나 해? 이 병만 해도 너보다 더 비싼 거야! 절대 낭비하게 둘 생각 없으니 지금 당장 마시는 게 좋을 거다!"
<br><br>
<<He_ nun>> 유리잔을 당신의 얼굴에 갖다 댄다.
<br><br>
<<link [[옆으로 쳐낸다|Avery Helicopter Slap]]>><<npcincr Avery rage 5>><</link>><<garage>>
<<else>>
에이버리는 인상을 찌푸리지만, 당신의 결정을 받아들인다.
<br><br>
"그럴 기분이 아닌가? 마음대로 해. 너는 지금 어떤 기회를 놓치고 있는지 모를걸."
<br><br>
<<He_ nun>> 당신의 잔을 옆으로 치우고 <<his_ yi>> 잔을 들어 다급하게 느껴질 정도로 혼자 마시기 시작한다.
<br><br>
<<link [[다음|Avery Helicopter 2]]>><</link>>
<</if>><<effects>>
그 사이 헬리콥터는 북쪽으로 경로를 변경한다.
<br><br>
창밖을 바라보니 아래로 끝없이 펼쳐진 바다의 물결이 햇빛에 의해 반짝인다.
<br><br>
에이버리는 조종사에게 바다 위를 선회하라며 신호를 보낸다. 당신은 그 아래에서 온갖 종류의 바다 생물이 가득 찬 모습을 본다. 저 멀리 돌고래 떼가 물속을 헤엄쳐 지나간다.<<lstress>><<stress -6>>
<br><br>
<<if C.npc.Avery.rage gte 60>>
에이버리는 당신이 황홀경에 가득 찬 걸 눈치챈다. "꽤 감동적으로 보는군. 감수성이 풍부하다는 건 좋은 특성이지. 특히 내가 앞으로 보여주려는 걸 생각한다면 말이야." 에이버리가 밖을 가리킨다.
<br><br>
"저기 외딴 곳에 있는 작은 섬이 보여? 감옥이야. 시키는 대로 하지 않고, 품위있게 행동하지 못하고, 열심히 일하고 존경받는 시민을 바보 취급하는 사람들은 대게 저기서 나쁜 결말을 맞이해. 하지만 넌 그런 사람이 아니야, 그렇지? 너는 네 자신의 위치를 잘 알고 있잖아."<<gtrauma>><<trauma 1>>
<br><br>
<<link [[끄덕인다|Avery Helicopter Nod]]>><<set $phase to 1>><<npcincr Avery rage -2>><</link>><<larage>>
<br>
<<link [[눈을 굴린다|Avery Helicopter Roll]]>><<npcincr Avery rage 5>><</link>><<garage>>
<<else>>
"아름다워, 그렇지?" 에이버리가 말한다. "이걸 보여주기 위해 특별히 일찍 출발했어. 물론 나는 너무 많이 봐서 그다지 빛나 보이지 않지만 말이야. 아, 아름다움 얘기가 나와서 말인데..."
<br><br>
에이버리가 당신의 어깨 위에 손을 올린다. "네게 이런 광경을 보여줬으니 난 보상받을 자격이 있다고 생각하는데, 네 의견은 어때?"
<br><br>
<<link [[키스한다|Avery Helicopter Sex]]>><<npcincr Avery love 1>><<set $sexstart to 1>><</link>><<glove>>
<br>
<<link [[무시한다|Avery Helicopter Brush]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<llove>><<garage>>
<</if>><<effects>>
에이버리가 웃는다. "좋아. 증명해봐."
<br><br>
<<He_ nun>> 몸을 앞으로 기울여 <<his_ yi>> 입술을 내민다.
<br><br>
<<link [[키스한다|Avery Helicopter Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[밀어낸다|Avery Helicopter Push]]>><<npcincr Avery rage 5>><</link>><<garage>><<effects>>
에이버리가 눈을 가늘게 뜬다. "왜 이렇게 냉담하게 행동하지? 이런 태도로는 이 세상에서 나아갈 수 없어. 곧 알게 될 거야. 이건 너에게 보내는 친절한 경고다."
<br><br>
남은 여정은 침묵 속에 지나간다. 마침내, 헬리콥터는 다뉴브 거리의 한 저택 근처에 착륙한다. 보안 요원들이 뛰어내리고 에이버리는 눈길 한번 주지 않은 채 그들을 따라간다.
<br><br>
<<link [[다음|Danube Street]]>><<endevent>><<pass 30>><<set $eventskip to 1>><</link>><<effects>>
에이버리의 표정이 어두워진다.
<br><br>
"내가 명확하게 설명하지 못했거나, 아니면 네가 둔감한 거겠지. 어느 쪽이든 시범을 먼저 보여주면 이해할 거야."
<br><br>
<<link [[다음|Avery Helicopter Sex]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity2>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Avery Helicopter Sex End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Avery Helicopter Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 0>>
에이버리는 뒤로 물러나 <<his_ yi>> 옷매무새를 정리한다.
<br><br>
"정말 멋진 여행이었어, 그렇지? 공교롭게도 벌써 도착했구나."
<br><br>
헬리콥터가 직원들의 환영을 받으며 다뉴브 가의 한 호화로운 저택에 착륙한다. 보안 요원들이 뛰어내리고 한참 소란스러운 상황이 이어진다. 에이버리는 헬리콥터에서 내린다.
<br><br>
"나머지 길은 혼자 걸어갈 수 있겠니? 멀지 않을 거란다. 다음에 보도록 하지."
<br><br>
에이버리는 고개를 끄덕이고는 <<his_ yi>> 발걸음을 옮겨 인파 속으로 사라진다.
<br><br>
<<endcombat>><<clotheson>>
<<link [[다음|Danube Street]]>><<pass 30>><<set $eventskip to 1>><</link>>
<<elseif $phase is 1>>
에이버리는 뒤로 물러나 <<his_ yi>> 옷매무새를 정리한다.
<br><br>
"우리가 서로를 잘 이해하고 있는 것 같아 기쁘구나. 앞으로는 이런 대화를 할 필요가 없을 거라 믿는단다. 중요한 일이 있어 이만 실례하지. 남은 길은 여기서부터 걸어가면 된단다."
<br><br>
헬리콥터가 직원들의 환영을 받으며 다뉴브 가의 한 호화로운 저택에 착륙한다. 보안 요원들이 뛰어내리고 한참 소란스러운 상황이 이어진다. 에이버리는 뒤도 돌아보지 않고 헬리콥터에서 내린다. <<his_ yi>> 보안 요원들이 당신을 출구까지 에스코트 한다.
<br><br>
<<endcombat>><<clotheson>>
<<link [[다음|Danube Street]]>><<pass 30>><<set $eventskip to 1>><</link>>
<<else>>
에이버리는 뒤로 물러나 <<his_ yi>> 옷매무새를 정리한다.
<br><br>
"이젠 이해하기 바란다, 이 건방진 꼬맹이야. 쓸데없는 생각하지 마. 네가 비즈니스 감각이 있을지는 몰라도 여전히 내 신발 밑에 묻은 흙먼지에 불과해. 네게 무엇이 이득이 될지 안다면 협력하겠지. 그게 아니라면 쓰레기와 함께 떠나거나. 다음부턴 신중하게 생각하길 바란다."
<br><br>
헬리콥터는 다뉴브 가의 한 호화로운 저택에 착륙한다. 에이버리가 문을 열고 뒤도 돌아보지도 않고 나가자, 보안 요원이 당신을 붙들고 쓰레기장 옆에 던져버린다.
<br><br>
<<endcombat>><<clotheson>>
<<link [[다음|Residential alleyways]]>><<pass 30>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $enemyhealth lte 0>>
<<if $phase is 0>>
에이버리는 몸을 뒤로 젖히며, 당신을 <<his_ yi>> 손아귀에서 풀어준다. <<He_ nun>> 재빨리 <<his_ yi>> 옷매무새를 정리한다.
<br><br>
"좋은 운동이었다. 나는 가끔 먹잇감이 몸부림치는 걸 좋아하지. 다만 습관들이지는 마. 자, 밖을 봐. 이미 도착했구나."
<br><br>
헬리콥터가 직원들의 환영을 받으며 다뉴브 가의 한 호화로운 저택에 착륙한다. 보안 요원들이 뛰어내리고 한참 소란스러운 상황이 이어진다. 에이버리는 헬리콥터에서 내린다.
<br><br>
"우리의 작은 모험은 여기까지야. 다시 연락하지. 이 앞은 보안 요원이 안내할거란다." 당신은 소탈한 안내를 받으며 거리로 나온다.
<br><br>
<<endcombat>><<clotheson>>
<<link [[다음|Danube Street]]>><<pass 30>><<set $eventskip to 1>><</link>>
<<elseif $phase is 1>>
에이버리는 몸을 뒤로 젖히며, 당신을 <<his_ yi>> 손아귀에서 풀어준다.
<br><br>
"넌 정말 고집불통이군, 그렇지? 네 장난에 질렸다. 내가 상류층과 어울리려면 너 같은 길거리 쓰레기를 데리고 다닐 수는 없어. 네가 행동하는 법을 모르니 더 어울릴만한 곳으로 돌려보내 주지."
<br><br>
에이버리가 조종사에게 명령을 내리고 헬리콥터는 공원으로 향한다. 헬리콥터가 넓은 공터에 착륙하고, 에이버리가 문을 연다.
<br><br>
"보안 요원한테 끌려나가기 전에 내려. 그리고 다음 번엔 나은 모습을 보여주길 바라마. 네가 내 말을 제대로 이해했으면 좋겠다."
<br><br>
에이버리가 문을 쾅 닫자 헬리콥터가 다시 이륙한다.
<br><br>
<<endcombat>><<clotheson>>
<<link [[다음|Park]]>><<pass 30>><<set $eventskip to 1>><</link>>
<<else>>
에이버리는 몸을 뒤로 젖히며, 당신을 <<his_ yi>> 손아귀에서 풀어준다.
<br><br>
"그만하면 됐어, 이 쓸모없는 <<bitch_ ya>>! 이제 지긋지긋 해! 네가 어디로 가야 할지 알게 될 거다!"
<br><br>
에이버리가 헬리콥터의 문을 열고 당신을 내쫓는다. 당신은 물속으로 풍덩 소리를 내며 빠진다.<<ggstress>><<stress 12>>
<br><br>
당신은 바다 한가운데서 허우적 거리며 수평선 너머로 사라지는 에이버리의 헬리콥터를 바라본다.
<br><br>
<<endcombat>>
<<link [[다음|Sea]]>><<set $sea to 50>><<endevent>><<pass 30>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
에이버리는 뒤로 물러나 <<his_ yi>> 옷을 고친다.
<br><br>
"좋아, 해결된 것 같구나. 이제 무엇이 네게 좋을지 알고 있다면 제대로 행동해. 계속 지켜보도록 하지."
<br><br>
헬리콥터는 다뉴브 가의 한 호화로운 저택에 착륙한다. 에이버리가 뛰어내리고, 보안 요원들이 당신을 출구까지 끌고 나간다.
<br><br>
<<endcombat>><<clotheson>>
<<link [[다음|Danube Street]]>><<pass 30>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
에이버리는 얼굴을 찡그린다. "내가 꿈을 꾸고 있는 게 틀림없어! 이 배은망덕한 <<bitch_ ya>>, 넌 모든 걸 나한테 빚졌잖아! 넌 나 없이는 아무것도 아니야! 아무것도! 넌 내 소유물이다, 알겠어? 난 정당하게 내 것을 가져갈 거야!"
<br><br>
<<link [[다음|Avery Helicopter Sex]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>><<effects>>
당신은 유리잔을 힘껏 밀쳐낸다. 유리잔의 내용물이 까닭없이 의자와 에이버리의 정장 위로 튄다. <<His_ yi>> 얼굴이 점점 붉어진다.
<br><br>
"이 망할 자식이, 네가 한 짓을 봐! 너는 가장 기본적인 교육조차 못받았나? 하, 어쩔 수 없군! 옷을 갈아입어야겠어! 하지만 너부터 치워야겠네. 내가 너를 제대로 상대 할 시간이 없어서 다행인 줄 알아!"
<br><br>
에이버리는 조종사에게 돌아가라고 지시한다. 헬리콥터가 공원으로 완전히 착륙하기 직전, 에이버리는 당신을 사정없이 밀어서 쫓아낸다.<<gpain>><<violence 3>>
<br><br>
당신은 땅에 곤두박질쳐 흙이 잔뜩 묻은 채 에이버리의 헬리콥터가 사무실로 돌아가는 모습을 지켜본다.
<br><br>
<<link [[다음|Park]]>><<endevent>><<pass 30>><<set $eventskip to 1>><</link>><<effects>>
당신은 에이버리를 무시하고 다른 방향으로 걸어간다. 에이버리는 새빨개진 얼굴로 <<his_ yi>> 조종사에게 이륙하라며 손짓한다. 보안 요원들은 당황한 채 서둘러 다시 안으로 들어간다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "harvest">>
You enter <<his>> car and sit down. It's comfortably warm. After a bit, the two of you arrive on Harvest Street. Avery parks across from the pub and opens the car door for you. "The cafe's hot drinks are good, but there should be more options here," <<he>> says, gesturing for you to follow <<him>> as <<he>> walks towards the pub.
<br><br>
<<link [[Hold Avery's hand|Avery Pub Winter Accept]]>><<set $endear += 0>><<set $phase to 0>><</link>><<gendear>><<handholdingvirginitywarning>><br>
<<link [[Follow along|Avery Pub Winter Accept]]>><<set $phase to 1>><</link>><br>
<<link [[거절한다|Avery Pub Winter Refuse]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $phase is 0>>
You catch up to <<him>> and grab <<his>> hand. <<Hes>> a little surprised, but <<he>> squeezes your hand back. <<He>> looks flattered as you walk into the pub. <<takeHandholdingVirginity "Avery">>
<<else>>
You follow Avery into the pub.
<</if>>
The two of you find a booth and sit down.
<br><br>
"What would you like?" Avery taps <<his>> finger on the drink menu. "I think mulled wine would be a good choice. What do you say, <<pcpetname "Avery">>?"
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아이가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[Drink Avery's recommendation|Avery Pub Winter Drink]]>><<set $phase to 0>><<alcohol 120>><<set $endear += 10>><<npcincr Avery love 1>><</link>><<glove>><<gendear>>
<</if>>
<br>
<<link [[Ask for something alcohol-free|Avery Pub Winter Drink]]>><<set $phase to 1>><<stress -6>><</link>><<lstress>><<effects>>
<<if $phase is 0>>
<<wearProp "wine">>
Avery closes the drink menu, looking pleased with you. <<He>> orders a glass of mulled wine for you and a coffee for <<himself>>.
<br><br>
"I have important work later," <<he>> explains as <<he>> sips <<his>> coffee. "Need to keep my head clear."
<br><br>
You raise the hot beverage to your lips, taking in the sweet fragrance of fruit and spices. You take a sip. It tastes different from other wines you've tried.
<<else>>
<<wearProp "solo cup">>
Avery frowns, but orders you a glass of orange juice. <<He>> orders a cup of coffee for <<himself>>.
<br><br>
"I have important work later," <<he>> explains as <<he>> sips <<his>> coffee. "Need to keep my head clear."
<br><br>
You can smell the fresh scent of the orange juice. You take a sip. The orange peel shavings add a bit of bitterness to it. <<lstress>>
<</if>>
<br><br>
You spend some time chatting, mostly listening and nodding as Avery talks about <<his>> business. Finally, Avery looks at <<his>> watch. "Sorry, I still have some work to do. I need to head out now."
<br><br>
<<He>> pays for your beverages before <<= $phase is 0 ? "patting your head and leaving" : "leaving">>. You finish your drink and exit the pub.
<br><br>
<<link [[다음|Harvest Street]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "harvest">>
<<npc Whitney 2>><<npc Landry 3>><<person1>>
<<if $speech_attitude is "meek">>
"It was nice of you to invite me, b-but I don't really want to go here," you say. "M-may I leave, please?"
<<elseif $speech_attitude is "bratty">>
"Trying to get me drunk? Nice try, but not today," you rebuff.
<<else>>
"Sorry, but I don't really want to go to the pub," you say.
<</if>>
<br><br>
<<if C.npc.Avery.rage gte random(80,100)>>
<<set $averyragerevealed to 1>>
"Have I indulged you too much? " Avery grabs your arm and tries to force you away. "Never disobey me like that again. You're coming with me!"<<gpain>><<gstress>><<pain 6>><<stress 6>>
<br><br>
<<if $whitneyromance is 1 and C.npc.Whitney.dom gte 10>>
"Hey! Get your hands off my <<girlfriend>>, you fucking old pervert!" you hear from behind you. You turn around and see Whitney in an alleyway nearby. <<person2>><<He>> starts running towards you. Avery quickly releases <<person1>><<his>> grip on you, gets in <<his>> car, and drives off.
<br><br>
For a moment, Whitney looks like <<person2>><<hes>> going to chase after the car, but <<he>> turns to you instead. "Goddamn asshole," <<he>> mutters. "You're my slut, and I'm not letting some old perv muscle in on my territory." Whitney glides <<his>> hands over your body. It feels more like <<hes>> making sure you're alright, rather than being invasive. After <<hes>> satisfied, <<he>> lets go. "See you later, slut. If that fucker comes after you again, I'm cracking skulls." <<garousal>><<arousal 200>><<npcincr Whitney dom 1>><<gdom "Whitney">>
<<elseif $pubintro is 1>>
"I think it's better for a decent person like you to let go of <<phim>>," a voice says. Avery quickly releases <<person1>><<his>> grip on you, frowning at the person over your shoulder. <<He>> gets back in <<his>> car and drives off without a word. You turn to find Landry standing outside the pub. It looks like <<person3>><<he>> stepped out for a quick smoke.
<br><br>
"You alright? Try to keep away from the 'rich and unsavoury' type," <<he>> says, shaking <<his>> head. <<He>> puts out <<his>> cigarette, then heads back inside.
<<else>>
Avery looks as if <<he>> is about to say something else, but <<he>> shuts <<his>> mouth when someone comes out of the pub. <<He>> quickly releases <<his>> grip on you, gets back into <<his>> car, and drives off without a word.
<</if>>
<<else>>
Avery stops and turns to look at you. <<He>> frowns. "Are you sure?" <<he>> asks, giving you a smile that doesn't quite reach <<his>> eyes. When you nod, <<he>> gives a light shrug. "If you say so. Have it your way." <<He>> gets back into <<his>> car and drives off.
<</if>>
<br><br>
<<link [[다음|Harvest Street]]>><<endevent>><</link>><<widget "avery_cards_init">>
<<set $avery_cards to {}>>
<<set $avery_cards.drink to {}>>
<<set $avery_cards.drink.avery to "">>
<<set $avery_cards.drink.bailey to "">>
<<set $avery_cards.drink.leighton to "">>
<<set $avery_cards.drink.quinn to "">>
<<set $avery_cards.skill to {}>>
<<set $avery_cards.skill.avery to 50>>
<<set $avery_cards.skill.bailey to 50>>
<<set $avery_cards.skill.leighton to 50>>
<<set $avery_cards.skill.quinn to 50>>
<<set _rng to random(1, 4)>>
<<if _rng is 4>>
<<set $avery_cards.skill.avery += 1>>
<<set $avery_cards.skill.bailey += 2>>
<<set $avery_cards.skill.leighton += 3>>
<<set $avery_cards.skill.quinn += 4>>
<<elseif _rng is 3>>
<<set $avery_cards.skill.avery += 4>>
<<set $avery_cards.skill.bailey += 1>>
<<set $avery_cards.skill.leighton += 2>>
<<set $avery_cards.skill.quinn += 3>>
<<elseif _rng is 2>>
<<set $avery_cards.skill.avery += 3>>
<<set $avery_cards.skill.bailey += 4>>
<<set $avery_cards.skill.leighton += 1>>
<<set $avery_cards.skill.quinn += 2>>
<<else>>
<<set $avery_cards.skill.avery += 2>>
<<set $avery_cards.skill.bailey += 3>>
<<set $avery_cards.skill.leighton += 4>>
<<set $avery_cards.skill.quinn += 1>>
<</if>>
<<if $avery_cards_drinks_known is undefined>>
<<set $avery_cards_drinks_known to []>>
<</if>>
<</widget>>
<<widget "avery_cards_end">>
<<unset $avery_cards>>
<<clearNPC "Quinn_driver">>
<<clearNPC "Quinn_guard_1">>
<<clearNPC "Quinn_guard_2">>
<<clearNPC "Quinn_victim">>
<<clearNPC "Leighton_date">>
<</widget>>
<<widget "avery_cards_drink_text">>
<<print $avery_cards.drink[_args[0]]>>
<</widget>>
<<widget "card_skill">>
<<set $avery_cards.skill[_args[0]] += _args[1]>>
<</widget>>
<<widget "gcardskill">>
<<if $statdisable is "f">> |
<span class="def">+ <<print _args[0]>>'s card skill</span>
<</if>>
<</widget>>
<<widget "ggcardskill">>
<<if $statdisable is "f">> |
<span class="def">+ + <<print _args[0]>>'s card skill</span>
<</if>>
<</widget>>
<<widget "gggcardskill">>
<<if $statdisable is "f">> |
<span class="def">+ + + <<print _args[0]>>'s card skill</span>
<</if>>
<</widget>>
<<widget "lcardskill">>
<<if $statdisable is "f">> |
<span class="sub">- <<print _args[0]>>'s card skill</span>
<</if>>
<</widget>>
<<widget "llcardskill">>
<<if $statdisable is "f">> |
<span class="sub">- - <<print _args[0]>>'s card skill</span>
<</if>>
<</widget>>
<<widget "lllcardskill">>
<<if $statdisable is "f">> |
<span class="sub">- - - <<print _args[0]>>'s card skill</span>
<</if>>
<</widget>>
<<widget "avery_cards_win">>
<<unset $cards_win>>
<<set $avery_cards_win to $avery_cards.skill.avery>>
<<set $bailey_cards_win to $avery_cards.skill.bailey>>
<<set $leighton_cards_win to $avery_cards.skill.leighton>>
<<set $quinn_cards_win to $avery_cards.skill.quinn>>
<<set _names to ['avery_cards_win', 'bailey_cards_win', 'leighton_cards_win', 'quinn_cards_win']>>
<<run _names.sort((a, b) => { return State.variables[b] - State.variables[a] })>>
<<set $cards_win to _names[0]>>
<<unset $avery_cards_win>>
<<unset $bailey_cards_win>>
<<unset $leighton_cards_win>>
<<unset $quinn_cards_win>>
<</widget>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $dorenintro to 1>>
<<person1>>경찰서 밖으로 나가자마자 도렌이 당신을 향해 돌아선다. "정말 미안하다. 난 그들이 좀 더 도움이 될 줄 알았어. 아무 이유없이 너에게 스트레스만 안겨준 꼴이 됐구나." <<He_ nun>> 고개를 들어, 당신의 뒤에 있는 고층 건물 중 하나를 올려다본다. "그렇지." <<He_ nun>> 당신의 손을 잡고 그 쪽으로 인도한다.
<br><br>
당신은 5층으로 올라간다. 도렌이 복도를 따라 나 있는 문들 중 하나를 열어 당신을 위해 잡아준다. 내부는 화려한 장식 없이 검소하다. 먼지가 한 켜 쌓인 낡은 텔레비젼과 소파가 있지만, 다른 것들은 그다지 찾아볼 수 없다. "여기가 내 아파트란다," <<he_ ga>> 말한다. "난 정말 와서 잠만 자거든. 난 밖에서 시간을 보내는 걸 더 좋아해." <<He_ nun>> 닫힌 블라인드를 걷어 빛이 들어오게 한다. "널 다른 곳 어디로 데려가야 할지 모르겠더구나. 네가 해준 말을 잊을 수가 없었어." <<He_ nun>> 부엌으로 생각되는 곳으로 걸어간다. "집이라고 생각하고 편히 있어. 마실 것 좀 가져오마."
<br><br>
당신은 먼지를 좀 치워가며, 소파에 앉는다. 도렌이 옆에 앉아 물 한잔을 건네준다.
<br><br>
<<link [[털어놓고 운다 (1:00)|Doren Intro Cry]]>><<pass 1 hour>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<npcincr Doren dom 1>><</link>><<ggcontrol>><<ltrauma>><<lstress>>
<br>
<<link [[그냥 이야기한다 (1:00)|Doren Intro Talk]]>><<pass 1 hour>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><</link>><<ltrauma>><<lstress>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 안심하며, <<his_ yi>> 품에 안겨 운다. 흐느낌이 가라앉고 당신은 사람들이 당신에게 한 끔찍한 일들 중 일부를 이야기한다. 말하는 것은 고통스러웠지만, 하고난 후엔 후련함을 느낀다.
<<control 25>>
<br><br>
도렌은 당신에게서 몸을 떼고 미소 짓는다. "이제 학교로 돌아가지 않으면 곤란해지겠구나." 벽에 걸린 시계를 보니 한 시간이 지났다. "집에 자주 오진 않지만, 오후 4시에서 5시 사이에 방문하면 있을거야. 네가 오고싶은 만큼 오렴. 원한다면 매일이라도. 진심이야."
<br><br>
<<He_ nun>> 자동차로 당신을 학교로 데려다 준 뒤 정문쪽 운동장에서 작별 인사를 한다. 당신은 <<his_ yi>> 시간을 너무 빼앗은 것 같아 죄책감을 느꼈지만, <<he_ nun>> 개의치 않는 것 같다.
<br><br>
<<endevent>>
<<link [[학교로 돌아간다 (0:05)|School Front Courtyard]]>><<pass 5>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 도렌과 다양한 주제에 대해 이야기를 나눈다. <<He_ nun>> 금방 대화를 이어받아, 개인적인 경험담으로 당신을 즐겁게 해준다. <<He_ nun>> 제법 모험적인 삶을 사는 것 같다.
<br><br>
<<He_ nun>> 당신에게 미소 짓는다. "이제 학교로 돌아가지 않으면 곤란해지겠구나." 벽에 걸린 시계를 보니 한 시간이 지났다. "집에 자주 오진 않지만, 오후 4시에서 5시 사이에 방문하면 있을거야. 네가 오고싶은 만큼 오렴. 원한다면 매일이라도. 진심이야."
<br><br>
<<He_ nun>> 당신을 학교로 데려다 준다. 당신은 <<his_ yi>> 시간을 너무 빼앗은 것 같아 죄책감을 느꼈지만, <<He_ nun>> 개의치 않는 것 같다.
<br><br>
<<endevent>>
<<link [[학교로 돌아간다 (0:05)|School Front Courtyard]]>><<pass 5>><</link>>
<br><<set $outside to 0>><<set $location to "flats">><<effects>>
<<if Time.hour is 16>>
당신은 도렌의 아파트로 올라가 문을 두드린다. <<npc Doren>><<person1>><<He_ nun>> 웃으며 대답한다. "와줘서 반갑구나! 들어오렴." 당신은 아파트 안으로 들어가 소파에 앉는다. "뭘 하고 싶니?" <<He_ ga>> 묻는다.
<br><br>
<<link [[운다 (1:00)|Doren Cry]]>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<npcincr Doren dom 1>><<pass 1 hour>><</link>><<gcontrol>><<ltrauma>><<lstress>>
<br>
<<link [[이야기한다 (1:00)|Doren Talk]]>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<pass 1 hour>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
당신은 도렌의 아파트로 올라가 문을 두드린다. 아무 응답이 없다. <<npc Doren>><<person1>><<He_ ga>> 말하길 <<He_ nun>> 오후 네시에 집에 있을 거라고 했다.
<br><br>
<<endevent>>
<<getouticon>><<link [[떠난다|Barb Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 <<HimPost>>에게 기대어 흐느껴 운다. <<He_ nun>> <<his_ yi>> 품에 당신을 안고 안정시킨다. 아무 말도 하지 않은 채로, 한 시간이 지났으나 기분은 훨씬 나아진다.
<<control 10>>
<br><br>
<<if $rng gte 81 and C.npc.Doren.love gte 10>>
<<He_ nun>> 당신에게서 떨어져 나온다. "난 이제 나갈 준비를 해야 해." <<He_ ga>> 잠시 멈춘다. "원한다면 나와 함께 가도 돼. 조깅하러 갈거거든."
<br><br>
<<link [[조깅하러 간다 (0:30)|Doren Jog]]>><<npcincr Doren love 1>><<stress -12>><<trauma -6>><</link>><<gathletics>><<ltrauma>><<lstress>>
<br>
<<link [[떠난다|Barb Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He_ nun>> 당신에게서 떨어져 나온다. "난 이제 나갈 준비를 해야 해. 날 기다리는 사람들이 있거든. 만나서 반가웠고, 원한다면 내일 또 와도 돼."
<br><br>
<<endevent>>
<<link [[다음|Barb Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 도렌과 다양한 주제에 대해 이야기 나눈다. <<He_ nun>> 당신이 말하는 것에 매우 관심이 있거나, 아니면 그렇게 보이게하는 데 능숙하다.
<br><br>
<<if $rng gte 81 and C.npc.Doren.love gte 10>>
<<He_ ga>> 일어선다. "난 이제 나갈 준비를 해야 해." <<He_ ga>> 잠시 멈춘다. "원한다면 나와 함께 가도 돼. 조깅하러 갈거거든."
<br><br>
<<link [[조깅하러 간다 (0:30)|Doren Jog]]>><<npcincr Doren love 1>><<stress -12>><<trauma -6>><</link>><<gathletics>><<ltrauma>><<lstress>>
<br>
<<link [[떠난다|Barb Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He_ ga>> 일어선다. "난 이제 나갈 준비를 해야 해. 날 기다리는 사람들이 있거든. 만나서 반가웠고, 원한다면 내일 또 와도 돼."
<br><br>
<<endevent>>
<<link [[다음|Barb Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
도렌이 한 쌍의 런닝화를 착용한다. "걱정할 것 없어. 힘들게 하진 않을 거다."
<br><br>
둘은 함께 마을 주변을 조깅한다. <<He_ nun>> 당신에게 그간 몰랐던 골목을 통과하는 길을 알려준다. "누가 같이 있으니까 참 좋구나." <<He_ ga>> 어느 순간 말한다.
<br><br>
<<He_ nun>> 공원 화장실 옆에서 멈춘다. "잠깐만 쉬자. 오래 걸리진 않을테니." 당신도 휴식에 감사한다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
당신이 밖에서 기다리고 있는데 <<generate2>><<person2>><<person_ i>> 당신에게 걸어 온다. "이봐 <<girl_ a>>, 혼자야?" <<He_ nun>> 당신의 머리 옆으로 팔을 걸며 묻는다. <<He_ nun>> 누군가 보는 사람이 있는지 주위를 살핀다. "우리 좀 은밀한 곳으로 가는 건 어때?"
<br><br>
<<He_ ga>> 당신을 화장실로 끌고 가려는 순간, 도렌이 밖으로 나와 마주친다. <<person1>>도렌은 <<person2>><<person_ ul>> 한 번 살펴본 다음, <<his_ yi>> 턱에 주먹을 날린다.
<br><br>
<<person_ i>> <<his_ yi>> 얼굴을 쥐고, 뒤로 나동그라진다. 도렌은 그 위에 서서 <<his_ yi>> 옷깃을 움켜쥔다. "<<phimPost>>에게서 꺼져 이 징그러운 자식아, 아니면 내가 당장 네 머릴 비틀어 따버릴 거니까. 이제 가자, 누군가 보기 전에. 안 좋아 보일 수도 있으니 말이다."
<br><br>
<<else>>
<<He_ nun>> 말한 대로, 1분도 안 되어 돌아온다. "가자, <<lassPost>>. 낭비할 시간이 없어!" 당신은 <<him_ ul>> 따라 조깅한다.
<br><br>
<</if>>
<<endevent>><<npc Doren>><<person1>>
마을을 계속 조깅하다, 이윽고 바브 가로 돌아온다. 당신은 도렌의 건물 밖에 선다. "같이 가줘서 고마워." <<he_ ga>> 헐떡인다. "샤워하고 싶으면 올라와서 해도 된다. 기다리는 건 상관없어."
<<physique 1>>
<<athletics 4>><<pass 30>>
<br><br>
<<link [[샤워한다 (0:20)|Doren Shower]]>><<pass 20>><</link>>
<br>
<<link [[작별 인사를 한다|Doren Shower Refuse]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 다시 한 번 도렌의 집으로 들어간다. "거기 지나면 바로 있어." <<He_ ga>> 말한다. "천천히 하렴. 나도 내가 할 일을 할테니까."
<br><br>
당신은 욕실에 들어가 옷을 벗는다. 선반에 수건이 한 장밖에 없다는 것을 알 수 있다.
<br><br>
<<strip>>
<<link [[그건 문제되지 않는다|Doren Shower 1]]>><</link>>
<br>
<<link [[옷을 입고 새 수건을 부탁한다|Doren Shower 2]]>><</link>>
<br>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[옷을 벗은 채로 새 수건을 부탁한다|Doren Shower 3]]>><</link>><<exhibitionist4>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 도렌에게 고맙지만 집에 가서 씻겠다고 말한다. "좋아," <<He_ ga>> 말한다. "함께 해줘서 고맙구나. 원한다면 내일 또 와도 된다."
<br><br>
<<endevent>>
<<link [[다음|Barb Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<clothesontowel>><<wash>><<wearProp "soap">>
당신은 뽀득 소리가 날 때까지 씻는다.
<br><br>
나가는 길에 도렌이 당신을 보고 웃는다. "너만 원한다면 내일 또 와도 돼."
<br><br>
<<link [[다음|Barb Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<clothesontowel>><<wash>>
당신은 옷을 입고 도렌에게 새 수건을 부탁한다. "미안하구나, <<lassPost>>. 다른 사람들한텐 불편할지도 모르는 걸 까먹곤 해. 이 근처 어딘가에 뒀을텐데."
<br><br>
당신은 새 수건을 손에 들고, 샤워실로 돌아와 뽀득 소리가 날 때까지 씻는다.
<br><br>
나가는 길에 도렌이 당신을 보고 웃는다. "너만 원한다면 내일 또 와도 돼."
<br><br>
<<endevent>>
<<link [[다음|Barb Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
옷을 욕실에 두고 당신은 복도로 들어서면서, 스릴을 느낀다. 당신은 도렌이 여전히 <<his_ yi>> 신발을 벗고있는 현관으로 걸어간다. "뭔가 필요한 거라도 있..." <<He_ ga>> 고개를 들어 당신의 <<lewdness_ rul>> 바라보자 <<his_ yi>> 말이 끊어진다. "아, 내 생각엔, 그, 뭔가 잊어버린 것 같구나." <<he_ nun>> 시선을 피한다.
<<exhibitionism4>>
<<if $speech_attitude is "meek">>
"저한테 새로운 수건을 가져다 주실 수 있나요?" 당신은 아무 일도 없는 것처럼 말한다.
<<elseif $speech_attitude is "bratty">>
"새 수건 좀 주세요." 당신은 아무 일도 없는 것처럼 말한다.
<<else>>
"새 수건이 있나요?" 당신은 아무 일도 없는 것처럼 말한다.
<</if>>
<br><br>
"물론이지." <<he_ ga>> 말한다. "난 다른 사람들한텐 불편할지도 모르는 걸 까먹곤 해." <<He_ ga>> 새로운 수건을 부엌에서 가져와, 방의 구석 쯤을 보면서 건네준다. "네가 지금 벌거벗었다는 건 알고있지, 그렇지?"
<br><br>
<<if $speech_attitude is "meek">>
"괜찮아요. 전 여기서 선생님과 함께라면 안심이니까요." 당신은 수줍게 웃으며 대답한다.
<<elseif $speech_attitude is "bratty">>
"수건 가져오려고 옷 입는데 시간 낭비하기 싫어서요." 당신은 대답한다.
<<else>>
"네. 신경 쓰지 않으시면 좋겠어요." 당신은 대답한다.
<</if>>
<br><br>
"문제가 있는 건 아니고," <<he_ ga>> 여전히 당신을 바라보지 못하며 말한다. "그냥 좀 당황스러워서 그래."
<br><br>
당신은 욕실로 돌아가 뽀득 소리가 날 때까지 씻는다.
<br><br>
<<wash>>
나가는 길에 도렌이 당신을 보고 웃는다. "내일 또 와도 돼. 너만 원한다면."
<br><br>
<<endevent>>
<<link [[다음|Barb Street]]>><<clothesontowel>><</link>>
<br><<effects>>
당신은 몸이 공중으로 떠오르는 것을 느낀다. 당신의 허리에 손이 감긴다.
<br><br>
한순간 숲 냄새가 느껴진다. 당신은 왠지 안심한다.
<br><br>
당신은 또다시 기절한다.
<br><br>
<<link [[다음|Eden Cabin Rescued]]>><<pass 2 hours>><</link>><<effects>>
당신은 길을 건넌다. 에덴이 당신을 발견한다. "넌 이게 재밌나 봐?" <<He_ ga>> 당신을 향해 성큼성큼 걸어오며 소리 지른다. "혹시 죽었을까 봐 걱정했더니!" <<He_ nun>> 당신의 팔을 움켜잡는다. "널 집으로 데려가야겠어, 다시는 떠나지 못할 거다. 필요하다면 우리에라도 가둬버릴 거라고."
<br><br>
<<if $worn.neck.collared isnot 1>>
<<neckwear 21>>
<<He_ nun>> 당신의 목에 개목걸이를 건다.
<br><br>
<<else>>
<<attach_leash>>
<<He_ nun>> 당신의 개목걸이에 목줄을 고정한다.
<br><br>
<</if>>
<<He_ ga>> 당신의 목줄을 잡고 끌어당긴다. "빨리 와. 집에 도착하면 벌을 줘야겠어."
<br><br>
<<generate2>><<person2>> "<<phim_ ul>> 그렇게 대하면 안 되죠," <<person_ i>> 당신을 끌고 가는 에덴의 앞에 용감하게 끼어든다. 에덴은 <<him_ ul>> 무시한다.
<br><br>
목줄을 매고 끌려가는 <<girl_ yi>> 모습은 사람들의 시선을 끈다. 사람들은 서로 속닥거리기만 할 뿐, 끼어들지는 않는다. <<generatey3>><<person3>><<person_ i>> 웃으며 핸드폰을 꺼내 당신을 촬영하기 시작한다. 에덴은 <<him_>> 또한 무시한다.
일단 숲에 도착하고 나면 에덴은 좀 진정할 것이다.
<br><br>
<<endevent>><<npc Eden>><<person1>>
<<link [[다음|Eden Recaptured]]>><</link>>
<br><<effects>>
<<if $rng gte 51>>
당신은 우체통 뒤에 숨는다. 에덴은 당신이 가까이 있다는 것을 눈치채지 못하고 계속해서 행인들을 괴롭히고 있다. <<he_ nun>> 당분간 이곳을 떠날 생각이 없는 것 같다, 갑자기 <<generate2>><<person2>><<person_ gwa>> 말다툼을 시작하기 전까지는. 말다툼은 점점 격렬해지고, 결국 에덴은 자리를 박차고 떠나버린다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $edenaskcollar to 0>>
당신은 우체통 뒤에 숨는다. 에덴은 계속해서 행인들을 괴롭히며 점점 더 가까이 다가온다. <<He_ nun>> 잠시 멈춰서 코를 킁킁거린 후, 하던 일을 계속한다.
<br><br>
에덴은 우체통의 바로 옆에 도착할 때까지 기다렸다가, <span class="red">바로 당신에게로 돌진해 당신의 팔을 움켜쥔다.</span>
<br><br>
"넌 이게 재밌나 봐?" <<He_ ga>> 당신을 향해 성큼성큼 걸어오며 소리 지른다. "혹시 죽었을까 봐 걱정했더니!" <<His_ yi>> 손에 힘이 들어간다. "널 집으로 데려가야겠어, 다시는 떠나지 못할 거다. 필요하다면 우리에라도 가둬버릴 거라고."
<br><br>
<<if $worn.neck.collared isnot 1>>
<<neckwear 21>>
<<He_ nun>> 당신의 목에 개목걸이를 건다.
<br><br>
<<else>>
<<attach_leash>>
<<He_ nun>> 당신의 개목걸이에 목줄을 고정한다.
<br><br>
<</if>>
<<He_ ga>> 당신의 목걸이를 잡고 끌어당긴다. "빨리 와. 집에 도착하면 벌을 줘야겠어."
<br><br>
<<generate2>><<person2>> "<<phim_ ul>> 그렇게 대하면 안 되죠," <<person_ i>> 당신을 끌고 가는 에덴의 앞에 용감하게 끼어든다. 에덴은 <<him_ ul>> 무시한다.
<br><br>
목줄을 매고 끌려가는 <<girl_ yi>> 모습은 사람들의 시선을 끈다. 사람들은 서로 속닥거리기만 할 뿐, 끼어들지는 않는다. <<generatey3>><<person3>><<person_ i>> 웃으며 핸드폰을 꺼내 당신을 촬영하기 시작한다. 에덴은 <<him_>> 또한 무시한다.
일단 숲에 도착하고 나면 에덴은 좀 진정할 것이다.
<br><br>
<<endevent>><<npc Eden>><<person1>>
<<link [[다음|Eden Recaptured]]>><</link>>
<br>
<</if>><<effects>>
당신이 <<him_ rul>> 두 팔로 감싸 꼭 껴안자, <<he_ ga>> 열정적으로 당신을 돌아본다.
<br><br>
<<if $speech_attitude is "meek">>
"꼭 보러 가겠다고 약속할게요," 당신은 말한다. "걱정하게 해서 정말 죄송해요."
<<elseif $speech_attitude is "bratty">>
"제 걱정은 안 해도 돼요," 당신은 말한다. "제 일은 제가 알아서 할 수 있어요, 곧 갈게요."
<<else>>
"걱정하게 해서 미안해요," 당신은 말한다. "전 괜찮아요. 곧 들를게요."
<</if>>
<br><br>
<<He_ nun>> 당신의 머리를 부드럽게 쓰다듬은 다음 당신을 놓아준다. <<He_ nun>> 당신을 그리운 눈빛으로 바라보다가 숲으로 향한다. <<He_ nun>> 돌아보지도 않고 길을 가로질러 걸어간다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 고개를 끄덕인 후 곧 방문하겠다고 <<him_>>에게 약속한다.
<br><br>
"좋아." <<He_ ga>> 잠시 멈칫한다. "보고 싶었어."
<br><br>
<<link [[껴안는다|Street Eden Worried Hug]]>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[떠난다|Street Eden Worried Leave 2]]>><</link>><<effects>>
당신은 <<him_>>에게 가야 한다고 말하고 작별 인사를 한다.
<br><br>
확신할 수는 없지만, 당신은 <<he_ ga>> 실망한 것 같다고 느낀다. <<He_ nun>> 돌아보지도 않고 길을 가로질러 걸어간다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 고개를 끄덕인다.
<<if $speech_attitude is "meek">>
"네-네, 부탁해요," 당신이 말한다. "오두막으로 돌아가요." <<He_ nun>> 웃으며 당신의 손을 잡는다.
<<elseif $speech_attitude is "bratty">>
"좋아요," 당신이 말한다. 당신은 손을 뻗어 <<his_ yi>> 손을 잡는다. <<He_ nun>> 웃는다.
<<else>>
"알겠어요," 당신이 말한다. <<He_ nun>> 웃으며 당신의 손을 마주 잡는다.
<</if>>
<<takeHandholdingVirginity "Eden" "romantic">>
<br><br>
마을을 서둘러 빠져나가는 동안 에덴은 침묵을 지킨다. 사람들이 <<him_ rul>> 피해 반대편 길로 건너간다. 한 질 나쁜 무리가 당신을 쳐다보지만, 당신의 동반자와 눈이 마주치고 나면
<<if Time.dayState is "night">>
밤이어도 당신을 괴롭히려고 하지 않는다.
<<else>>
당신을 괴롭히려고 하지 않는다.
<</if>>
숲 가장자리에 다다르자 비로소 <<He_ nun>> 안도하는 듯하다.
<br><br>
<<He_ nun>> 숲에 있을 때 더 자신감 넘치고 우아하며, 오두막으로 돌아가는 가장 빠른 길을 알고 있다.
<br><br>
<<link [[다음|Street Eden Worried Go To Cabin 2]]>><</link>><<effects>>
당신과 에덴은 무사히 오두막에 도착한다. 에덴은
<<if Time.season is "winter">>
추위를
<<elseif Time.dayState is "night">>
어둠을
<<else>>
태양을
<</if>>
피할 수 있게 당신을 안내하고 문을 닫는다.
<br><br>
<<if $pain gte 15>>
"이리 와," <<he_ ga>> 말한다. "제대로 살펴봐야 하니까." <<He_ nun>> 식탁을 향해 손짓한다.
<br><br>
당신이 지시대로 자리에 앉자, <<he_ nun>> 당신을 둘러보며 어디가 아픈지 묻는다.
<<He_ nun>> 당신을 살피며 인상을 찌푸린다. "망할 놈들." <<He_ ga>> 중얼거린다. "이래서 혼자 돌아다니면 안 된다는 거야." 당신은 안도하여 마음이 따뜻해지는 것을 느낀다.
<br><br>
<<He_ nun>> 당신에게 물 한 잔을 건넨 뒤 구급상자를 가져와 상처들을 치료하기 시작한다.
<br><br>
"자," <<he_ ga>> 말한다. "먹어 둬. 진통제야. 좀 낫겠지." 당신은 물과 함께 알약을 삼킨다. 기분이 훨씬 좋아진 것 같다.
<<lpain>><<lstress>><<ltrauma>><<pain -10>><<stress -10>><<trauma -2>>
<br><br>
<</if>>
<<if Time.hour lte 6>>
에덴이 하품하고 기지개를 켜자,
<<if $NPCList[0].breastsize gt 1>>
<<his_ yi>> <<breastsdesc_ ga $NPCList[0].breastsdesc>> 상의에 눌려 옷이 팽팽하게 당겨진다.
<<else>>
<<his_ yi>> 탄탄한 몸매가 돋보인다.
<</if>>
<<He_ nun>> 눈치채지 못했다.
<br><br>
"시간이 늦었네. 자러 가야겠어." <<He_ nun>> 마지막으로 당신을 한 번 바라본 후, 옷을 벗고 침대에 눕는다.
<br><br>
<</if>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
당신은 고개를 젓고, 지금은 할 일이 있어서 돌아갈 수 없다고 <<him_>>에게 설명한다.
<br><br>
"그래서, 그 일이 나보다 더 중요하다고?" <<he_ ga>> 묻는다. <<He_ nun>> 거리를 힐끗 둘러본다.
<br><br>
<<if currentSkillValue('english') gte 500>>
"그런 말이 아니에요," 당신이 항의한다. "그냥 꼭 해야 하는 일이어서 그래요. 여기, 마을에서 해야만 하는 일들이요. 자주 못 들러서 미안해요, 조금만 더 시간을 주세요, 곧 보러 갈게요. 약속해요."
<br><br>
<<He_ ga>> 당신을 노려보지만, 이내 진정한다. <<He_ nun>> 고개를 돌린다. "좋아. 그럼 같이 가지 말든지. 나 혼자 돌아갈 테니." <<He_ nun>> 몇 걸음 걷다가 다시 당신을 향해 고개를 돌린다. "계속 지켜보고 있을 거야. 꼭 오두막으로 돌아와야 한다."
<br><br>
그렇게 말하고, <<he_ nun>> 돌아보지도 않고 길을 가로질러 걸어간다.
<<else>>
"네. 아니, 제 말은, 아니요!" 당신이 말한다. "지금은 안 돼요. 꼭 해야만 하는, 그냥 그런 게 있어요. 지-진짜로 여유가 없어서 그래요." 당신은 아무런 도움이 되지 않는다는 것을 알면서도 침묵을 깨고 말을 더듬으며 설명한다.
<br><br>
"거짓말!" <<he_ ga>> 분노에 차 내뱉는다. "난 널 찾으러 온 거야, 네가 괜찮은지 확인하고, 집에 데려가려고 온 거라고. 그냥 집에 있을 걸 그랬어." <<He_ nun>> 당신을 쳐다보려고 애쓴다. "나는 그냥-"
<br><br>
<<he_ nun>> 등을 돌려, 당신을 보지도 않고 길을 가로질러 걸어간다. 당신은 <<him_ rul>> 달래려고 하지만, 말은 입안에서 뱅뱅 돌기만 한다. <<llove>><<npcincr Eden love -1>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $bus is "park">>
"당신과 시간을 보내고 싶어요. 저랑 공원에서 잠깐 같이 있지 않을래요?" 당신이 묻는다.
<<set _there to "이곳은">>
<<set _go to "있을">>
<<else>>
"당신과 시간을 보내고 싶어요. 저랑 공원에 가실래요?" 당신이 묻는다.
<<set _there to "그곳은">>
<<set _go to "갈">>
<</if>>
<br><br>
"아니," <<he_ ga>> 말한다. "난 널 찾으러 온 거야. 여기에 더 머물러 있을 생각 없어."
<br><br>
<<if $speech_attitude is "meek">>
"제발요?" 당신이 애원한다. "마을의 다른 곳들 같지 않아요. _there 정말 아름답고 멋진걸요. 그리고 식물도 많아요. 분명 좋아하실 거예요. 그리고 저는 둘이 함께 시간을 보내고 싶어요."
<<elseif $speech_attitude is "bratty">>
"당신도 나랑 시간을 보내고 싶어 하는 줄 알았는데," 당신이 말한다. "나랑 같이 _go 생각도 없나 봐요. 자요, 그렇게 나쁘지만은 않아요."
<<else>>
"당신도 마음에 들어 할 것 같아서요," 당신이 말한다. "마을의 다른 곳들 같지 않거든요."
<</if>>
<br><br>
<<He_ nun>> 잠시 고민하다가 숲을 바라본다. "좋아," <<he_ ga>> 말한다. "하지만 나중에 보상해 줘야 할 거다."
<<if $bus isnot "park">>
당신은 에덴의 옆에 나란히 서고, 때때로 에덴이 당신에게 스치는 것을 느끼며, 함께 공원으로 걸어간다.
<</if>>
<br><br>
<<link [[다음|Town Eden Park]]>><<pass 60>><</link>><<effects>>
"저랑 같이 쇼핑하러 가실래요?" 당신이 묻는다.
<br>
"안 간다고 했지," <<he_ ga>> 투덜거린다.
<br>
"하지만 보급품이 필요하지 않나요? 당신을 위해 가려고 했던 참이었어요."
<br>
"부족하긴 해." <<He_ ga>> 인정한다. "하지만 버틸 수는 있어. 난 널 찾으러 온 거야. 여기에 더 머물러 있을 생각 없어."
<br>
"둘이 함께라면 견딜 수 있을지도 모르죠."
<br>
<<He_ nun>> 꽉 막힌 도로와 높은 건물들을 둘러본다. "그래. 같이 가자. 하지만 나중에 보상해 줘야 할 거다."
<br><br>
<<He_ nun>> 당신의 손을 꽉 잡고 마을을 걸어간다. <<takeHandholdingVirginity "Eden" "romantic">>
<br><br>
<<link [[다음|Town Eden Shopping]]>><<pass 60>><</link>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">><<set $edendays to 0>>
당신은 공원에 도착한다.
<<if Time.dayState is "dawn">>
몇 명의 사람들이 산책이나 조깅을 하고 있다. 반려견과 함께 있는 사람도 있다.
에덴은 당신을 그들로부터 가능한 한 멀리 떨어뜨리려고 한다.
<<elseif Time.dayState is "day">>
<<if Weather.precipitation is "rain">>
몇 명의 사람들이 길 위에 흩어진 물웅덩이 주변에서 걷고 있다.
이렇게나 떨어져 있는데도 에덴을 불편하게 한다.
<<elseif Weather.isFreezing>>
많은 사람들이 추위에 대비해 옷을 껴입은 채로, 반려견과 함께 산책을 하거나 조깅을 하고 있다.
에덴은 당신을 그들로부터 가능한 한 멀리 떨어뜨리려고 한다.
<<else>>
많은 사람들이 반려견과 함께 산책을 하거나 조깅을 하고 있다.
에덴은 당신을 그들로부터 가능한 한 멀리 떨어뜨리려고 한다.
<</if>>
<<elseif Time.dayState is "dusk">>
주변에 사람들이 많다. 학생들이 운동장에서 어울려 놀고 있다.
에덴은 운동장을 피해 한참을 먼 길로 우회하고, 당신을 그들로부터 가능한 한 멀리 떨어뜨리려고 한다.
<<elseif Time.dayState is "night">>
주변에 아무도 없다. 에덴은 긴장을 푼다.
<</if>>
<br><br>
<<set _scenes to [
"dog",
"handhold"
]>>
<<if Weather.precipitation is "rain">>
<<set _scenes.push("rainShelter")>>
<<elseif !Weather.isOvercast and Time.season is "summer" and ["day", "dusk"].includes(Time.dayState)>>
<<set _scenes.push("river")>>
<</if>>
<<switch _scenes.pluck()>>
<<case "handhold">>
당신은 에덴과 함께 공원을 걷다가, 작은 야생화 밭에 도착한다.
에덴은 <<he_ ga>> 가장 잘 아는 종에 대해 알려준다. 유용한 정보다.
<<if $tending lt 1000>>
<<tending 2>><<gtending>>
<<else>>
당신은 이미 모든 것을 알고 있다고 느끼지만, <<he_ ga>> 계속 말하도록 둔다. <<he_ ga>> 이렇게나 열중한 모습을 보니 기분이 좋다.
<</if>>
<br><br>
<<He_ nun>> 당신의 손을 잡고, <<his_ yi>> 손가락을 당신의 손가락 사이에 미끄러뜨린다.
<<takeHandholdingVirginity "Eden" "romantic">>
<br><br>
"그렇게 나쁘진 않네," <<he_ ga>> 인정한다. "다른 놈들이 나타나서 망치지만 않는다면."
<br><br>
당신은 끄덕인다. 꽃 사이를 거니는 동안 맞잡은 <<his_ yi>> 손에서 온기가 느껴진다. 평온하고 로맨틱하다.
<<stress -30>><<lstress>>
<br><br>
당신은 잠시 걷다가, 다시 공원으로 돌아온다.
<<case "dog">>
<<endevent>>
<<beastNEWinit 1 dog>>
커다란 <<beasttype_ i>> <<bhis_ yi>> 손에서 벗어나, 당신에게 달려든다.
<br><br>
<<if $monster is 1>>
"좋은 냄새! 내가 간다!" <<bhe_ ga>> 신이 난 목소리로 소리 지르며 당신을 향해 달려온다.
<br><br>
<</if>>
에덴은 긴장한 듯 당신을 <<nnpc_him_ yi "Eden">> 등 뒤로 잡아당겨, <<nnpc_his_ yi "Eden">> 힘에 당신은 비틀거리며 땅에 넘어진다. <<beasttype_ i>> 당신과 에덴을 지나치다가 돌아서서 가까이 다가온다. 에덴이 당신과 그의 사이를 가로막는다.
에덴이 당신의 앞에 서자, 잘 단련된 <<nnpc_his_ yi "Eden">> 하체가 시야에 한가득 들어온다.
<<garousal>><<gstress>><<arousal 20>><<stress 10>>
<br><br>
<<if $monster is 1>>
"안 나눠? 이리 와, 짝을 나누자," <<beasttype_ i>> 슬쩍 다가오며 말한다. "너도 함께하게 해 줄게."
<<else>>
<<beasttype_ un>> 으르렁거리며 두 사람에게 더 가까이 다가온다.
<</if>>
<br><br>
에덴의 으르렁거리는 소리에 <<beasttype_ i>> <<bhis_ yi>> 걸음을 멈춘다. 잠시 정적 속에서 대치하다가, <<beasttype_ i>> 뒤로 물러난다.
<<if $monster is 1>>
"예쁜 인간 <<girl_ un>> 다음에 찾아야겠다," <<bhe_ ga>> 중얼거리며 슬그머니 자리를 피한다. 에덴은 코웃음을 친다.
<<else>>
<<bhe_ nun>> 마지막으로 으르렁거린 후, 고개를 돌리고 도망친다.
<</if>>
<<ltrauma>><<trauma -5>>
<br><br>
<<endevent>>
<<npc Eden>>
에덴이 당신을 향해 돌아선다. "망할 똥개 같으니." <<He_ ga>> 중얼거리며 당신을 일으켜 세운다.
<br><br>
<<if $speech_attitude is "meek">>
"구해주셔서 고마워요," 당신이 말한다. "정말로 감사해요."
<<elseif $speech_attitude is "bratty">>
"제가 알아서 할 수 있었는데," 당신이 말한다. "그래도 구해줘서 고마워요."
<<else>>
"구해주셔서 고마워요." 당신이 말한다.
<</if>>
당신은 <<him_ ul>> 안아준다. <<He_ nun>> 당신을 안고 있다가 잠시 후 놓아준다.
<br><br>
당신은 그와 함께 계속해서 공원을 걷는다.
<<case "rainShelter">>
비는 더 맹렬하게 쏟아지고, 두 사람은 서둘러서 커다란 나무 밑으로 피신한다. 적어도 최악의 상황은 피할 수 있다.
<br><br>
"자," 에덴이 <<his_ yi>> 자켓을 벗어 당신의 몸을 감싼다. "몸을 차게 하면 안 되니까."
<<He_ nun>> 이 기회를 틈타, 당신을 팔로 감싸 자신의 품으로 끌어안는다.
<<garousal>><<ltrauma>><<lstress>><<arousal 20>><<trauma -2>><<stress -20>><<npcincr Eden dom 1>>
<br><br>
잠시 후 비가 그친다. 당신은 자켓을 에덴에게 돌려준다.
<<case "river">>
당신은 강둑에 도착한다.
<<if Time.dayState is "dusk">>
학생들 몇 명이 다리 근처에서 어울려 놀고 있다.
<<else>>
당신은 화창한 날씨를 만끽하며, 가족으로 보이는 몇몇 일행을 지나친다.
<</if>>
에덴은 그들을 피해서 걷는다.
<br><br>
당신은 물가에 죽 늘어서있는 한적한 벤치를 발견한다. 에덴이 자리에 앉아 당신을 <<his_ yi>> 무릎으로 끌어당긴다.<<He_ nun>> <<his_ yi>> 팔로 당신을 감싸 안고, <<his_ yi>>
<<if $NPCList[0].breastsize gte 1>>
<<breastsdesc_ ro $NPCList[0].breastsdesc>> 끌어당긴다.
<<else>>
탄탄한 가슴으로 끌어당긴다.
<</if>>
<<garousal>><<arousal 20>><<npcincr Eden lust 1>>
<br><br>
당신은 그와 함께 강가에 앉아 휴식을 취한다. 에덴의 긴장도 조금은 풀린 듯하다.
<<lstress>><<ltrauma>><<stress -20>><<trauma -2>>
<br><br>
<</switch>>
<br><br>
<<link [[술래잡기를 하자고 한다 (0:15)|Town Eden Park Race]]>><</link>><<athleticsdifficulty 500 1250>>
<br>
<<link [[추파를 던진다|Town Eden Park Flirt]]>><</link>><<promiscuous1>><<effects>>
당신은 에덴에게 술래잡기를 하자고 한다.
<br><br>
"절대 안 돼, " <<he_ ga>> 말한다. "난 너와 함께 있으려고 온 거지, 장난치러 온 게-"
<br><br>
당신은 달리기 시작한다. 뒤에서 에덴이 욕지거리를 내뱉고는, 이어서 <<he_ ga>> 당신을 추격하는 발소리가 들려온다.
<br><br>
<<if $athleticsSuccess is 1>>
당신은 온 힘을 쏟아부어 공원을 질주한다. 당신은 호흡을 고르게 유지하는 것에 집중한다.
당신은 근육에 힘을 싣는다. 당신은 아주 약간 앞서 있는 상태지만, 이 상태를 계속 유지할 수 있다.
<<if Time.dayState is "night">>
시원한 밤공기가 당신의 얼굴을 스친다.
<<elseif Weather.precipitation is "rain">>
빗방울이 바람을 타고 당신의 얼굴에 부딪힌다.
<</if>>
<br><br>
에덴은 빠르지만, <span class="green">당신이 더 빨랐다.</span> <<He_ nun>> 점점 더 뒤처진다. 당신은 자신의 승리를 증명한 것에 만족하며 강가에 멈추어 선다.
<<athletics 4>><<trauma -5>><<stress -50>><<tiredness 4>>
<<gathletics>><<lstress>><<ltrauma>><<gtiredness>>
<<npcincr Eden dom -2>><<ldom>>
<br><br>
당신은 숨을 헐떡이며 몸을 굽힌다. 에덴이 다가오는 발소리가 들린다. "또 너를," <<he_ nun>> 잠시 말을 멈추고 숨을 고른다. "너를 잃는 줄 알았잖아. 넌 건강하긴 하지만, 우리가 떨어져 있는 사이에 납치라도 당했으면 어쩌려고 그랬어?" <<He_ nun>> 무엇보다도 안도한 듯하다.
<br><br>
<<link [[다음|Town Eden Park Finish]]>><</link>>
<<else>>
/* We run a silent second athletics check that is slightly easier, to determine if you come close or are utterly outclassed */
<<athleticsdifficulty 250 1000 true>>
<<if $athleticsSuccess is 1>>
당신은 온 힘을 쏟아부어 공원을 질주한다. 당신은 호흡을 고르게 유지하는 것에 집중한다.
당신은 근육에 힘을 싣는다. 당신은 아주 약간 앞서 있는 상태지만, <span class="red">에덴은 거리를 점점 좁혀온다.</span>
<<if Time.dayState is "night">>
시원한 밤공기가 당신의 얼굴을 스친다.
<<elseif Weather.precipitation is "rain">>
빗방울이 바람을 타고 당신의 얼굴에 부딪힌다.
<</if>>
<br><br>
에덴은 팔을 뻗으면 닿을 수 있을 정도로 가까이 있다. <<He_ nun>> 손을 뻗어 당신의 뒤쪽 공기를 가르고, <<his_ yi>> 손가락으로 당신의 등을 스친다. 당신은 <<him_ gwa>>의 격차를 벌리려고 하지만, <<he_ nun>> 순간적으로 돌진해, 당신에게 달려들어 바닥으로 넘어뜨린다.
<<athletics 4>><<tiredness 4>>
<<gathletics>><<gtiredness>>
<<npcincr Eden dom 2>><<gdom>>
<br><br>
<<He_ nun>> 당신의 위에 올라탄 채로, 당신의 두 손목을 움켜쥐고 풀밭 위에 짓누른다. "재미없었어," <<he_ ga>> 말한다. <<He_ nun>> 잠시 말을 멈추고 숨을 고른다. "우리가 떨어져 있는 사이에 납치라도 당했으면 어쩌려고 그랬어?"
<br><br>
<<link [[희롱한다|Town Eden Park Race Tease]]>><</link>>
<br>
<<link [[사과한다|Town Eden Park Race Apologise]]>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<<else>>
당신은 온 힘을 쏟아부어 공원을 질주한다. 하지만 당신의 근육이 따라오지 못한다. 당신은 아주 약간 앞서 있는 상태였지만, <span class="red">에덴이 곧 그 격차를 좁혀온다.</span>
<br><br>
<<him_ ga>> 당신을 따라잡는 데에는 단 몇 초밖에 걸리지 않는다. <<he_ nun>> 당신에게 달려들어 바닥으로 넘어뜨린다.
<<athletics 4>><<tiredness 5>>
<<gathletics>><<gtiredness>>
<<npcincr Eden dom 2>><<gdom>>
<br><br>
<<He_ nun>> 당신의 위에 올라탄 채로, 당신의 두 손목을 움켜쥐고 풀밭 위에 짓누른다. "재미없었어," <<he_ ga>> 말한다. <<He_ nun>> 잠시 말을 멈추고 숨을 고른다. "우리가 떨어져 있는 사이에 납치라도 당했으면 어쩌려고 그랬어?"
<br><br>
<<link [[희롱한다|Town Eden Park Race Tease]]>><</link>>
<br>
<<link [[사과한다|Town Eden Park Race Apologise]]>><<npcincr Eden dom 1>><</link>><<gdom>>
<</if>>
<</if>>
<<pass 30>><<effects>>
<<if $speech_attitude is "meek">>
"전 위험에 처하지 않았어요," 당신이 말한다. "당신이 저를 잡아주길 바랐어요."
<<elseif $speech_attitude is "bratty">>
"아주 잠시라도 저랑 떨어져 있고 싶지 않은가 봐요," 당신이 말한다. "되게 집착하시네요."
<<else>>
"당신이 저를 쫓아와 주길 바랐어요," 당신이 말한다. "그게 그렇게 잘못인가요?"
<</if>>
<br><br>
에덴이 당신을 노려보다가 공원을 둘러본다. <<He_ nun>> <<his_ yi>> 몸을 일으킨다. "여긴 너무 위험해," <<he_ ga>> 말한다. "진심이야."
<br><br>
<<link [[다음|Town Eden Park Finish]]>><</link>><<effects>>
<<if $speech_attitude is "meek">>
"죄-죄송해요." 당신이 말한다. "재미있을 줄 알았어요."
<<elseif $speech_attitude is "bratty">>
"알겠어요," 당신이 말한다. "미안해요. 겁주려던 건 아니었어요."
<<else>>
"죄송해요," 당신이 말한다. "걱정시키려던 건 아니었어요."
<</if>>
<br><br>
에덴은 공원을 둘러보다가 <<his_ yi>> 몸을 일으킨다. "널 잃을지도 모른다고 생각하면 견딜 수 없어," <<he_ ga>> 말한다. "그냥 떨어지지 마. 여긴 위험해."
<br><br>
<<link [[다음|Town Eden Park Finish]]>><</link>><<effects>>
당신은 에덴에게 가까이 다가간다.
<<if $awarelevel gte 2>>
<<if Time.dayState isnot "day">>
<<if random(1) is 0 and $NPCList[0].breastsize gte 2>>
당신은 손으로 강에 있는 오리를 가리키는 척하면서 <<his_ yi>> <<breastsdesc_ rul $NPCList[0].breastsdesc>> 스친다.
<<else>>
당신은 그에게 서투르게 팔짱을 끼려는 척하면서 <<his_ yi>> 엉덩이를 스치듯이 만진다.
<</if>>
당신은 실수인 것처럼 연기하지만, 혹시나 <<he_ ga>> 정말로 속아 넘어간 건 아닐지 의심한다.
<<else>>
당신은 <<his_ yi>> 귓가에 속삭인다. "근처에 둘만의 시간을 보낼 수 있는 곳이 있어요."
<</if>>
<<npcincr Eden lust 2>><<glust>>
<<else>>
당신은 <<him_ rul>> 향해 웃어 보이며, 말로는 전달할 수 없는 것을 눈빛과 몸짓에 담아 표현한다.
<</if>>
<<promiscuity1>>
<<if Time.dayState isnot "day">>
<<He_ nun>> 걸어가면서 당신의 <<bottomPost "에">> 손을 얹고, 살짝 쥐는 동작을 취한다.
<<arousal 100 "bottom">><<garousal>>
<<else>>
<<He_ ga>> 당신을 향해 몸을 기울이고, <<his_ yi>> 손이 당신의 허리를 스친다. 당신은 <<his_ yi>> 뜨거운 숨결이 귓가에 닿는 것을 느낀다.
<<arousal 50>><<garousal>>
<</if>>
<br><br>
<<if C.npc.Eden.lust gte 50 or
(Time.dayState isnot "day" and C.npc.Eden.lust gte 30)>>
<<if $awarelevel gte 2>>
"버릇없는 <<girlPost>>같으니라고," <<he_ ga>> 당신의 팔을 움켜쥐며 말한다. "더 이상 기다릴 수 없어. 어딘가 조용한 곳이 있겠지."
<<else>>
"가엾은 <<girl_ iguna>>," <<he_ ga>> 말한다. "정말로 원하는 모양이네. 어딘가 조용한 곳이 있겠지."
<</if>>
<br><br>
<<He_ nun>> 욕망에 굶주린 눈빛으로, 당신의 팔을 잡고 빠르게 걷기 시작한다.
<br><br>
<<He_ nun>> 울창한 수풀로 덮여 입구가 보이지 않는 작은 숲속으로 당신을 안내한다. 주변에는 아무도 없다. 에덴이 몸을 돌려 당신을 가까이 끌어당긴다.
<br><br>
<<if Time.dayState is "day">>
<span class="pink">한낮인데도 에덴은 신경 쓸 겨를이 없어 보인다.</span>
<<arousal 100>><<npcincr Eden lust 2>><<garousal>><<glust>>
<br><br>
<</if>>
<<link [[다음|Town Eden Park Flirt Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
"집에 도착할 때까지 기다려, <<girlPost>>," <<he_ ga>> 말한다. "그럼 네가 누구의 것인지 다시 알게 해주지." 당신이 뭐라고 이의를 제기하기도 전에, 에덴은 짧은 키스로 입을 다물게 한다.
<<takeKissVirginity Eden romantic>>
<br><br>
<<link [[다음|Town Eden Park Finish]]>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $enemyhealth to 600>>
<<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<span id="next">
<<if _combatend>>
<<link [[다음|Town Eden Park Flirt Sex Finish]]>><</link>>
<<else>>
<<link [[다음|Town Eden Park Flirt Sex]]>><</link>>
<</if>>
</span><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $edenFluidsCheck to "Eden">>
<<npcincr Eden lust -20>><<npcincr Eden love 1>>
격렬하게 움직인 <<He_ ga>> 거친 숨을 몰아쉰다. "빌어먹을, 그게 필요했어," <<He_ nun>> 오르가즘이 잦아드는 동안 당신을 끌어당겨 안아준다. <<glove>><<llust>>
<br><br>
<<He_ nun>> 당신이 일어나는 것을 도와준 뒤, 다정하고 능숙한 손길로 당신의 몸에 붙은 풀을 털어낸다. "누가 보기 전에 옷 입어."
<<elseif $enemyhealth lte 0>>
"그냥 싫다고 했으면 됐잖아," 에덴이 말한다. <<He_ nun>> 말없이 옷을 입는다.
<<llove>><<npcincr Eden love -1>>
<br><br>
<<tearful>> 당신은 <<he_ ga>> 옷을 다 입을 때까지 기다린다.
<<elseif $finish is 1 or $phase is 1>>
<<He_ ga>> 불만스러운 표정으로 당신에게서 멀어진다.
<br><br>
당신은 <<him_>>에게 괜찮다고 안심시킨다. <<He_ nun>> 옷을 입으면서 당신을 굶주린 눈빛으로 바라본다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[다음|Town Eden Park Finish]]>><</link>><<effects>>
당신은 에덴과 함께 공원을 떠난다.
<br><br>
"생각했던 것보다는 훨씬 견딜 만했어," 에덴이 말한다.
<<if ["night", "dusk"].includes(Time.dayState)>>
"시간이 늦었네. 저녁에 오두막으로 돌아갈 생각 없어? 거긴 따뜻하고 안전할 거야."
<<else>>
"난 돌아가야겠어. 같이 갈 거야?"
<</if>>
<br><br>
<<link [[동의한다 (1:00)|Town Eden Park Finish 2]]>><<set $phase to 0>><<pass 60>><</link>>
<br>
<<link [[마을에 머문다|Town Eden Park Finish 2]]>><<set $phase to 1>><</link>><<effects>>
<<if $phase is 0>>
당신은 동의하고 에덴과 함께 숲으로 돌아간다. 에덴의 존재만으로도 아무도 간섭하지 않는다.
<br><br>
<<He_ nun>> 당신을 숲으로 안내하고, <<his_ yi>> 덕분에 곧 두 사람은 <<his_ yi>> 오두막에 무사히 도착한다.
<br><br>
<<if Time.hour lte 6>>
<<He_ ga>> 하품을 하고 기지개를 켜자,
<<if $NPCList[0].breastsize gt 1>>
<<his_ yi>> <<breastsdesc_ ga $NPCList[0].breastsdesc>> 상의에 눌려 옷이 팽팽하게 당겨진다.
<<else>>
<<his_ yi>> 탄탄한 몸매가 돋보인다.
<</if>>
의도한 건 아닌 듯하다.
<br><br>
"시간이 늦었네, 자러 가야겠어." <<He_ nun>> 상의를 벗고, 침대 시트 안으로 미끄러져 들어간다.
<</if>>
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<<else>>
에덴은 끄덕인다. "좋아," <<he_ ga>> 말한다. "하지만 가능하면 빨리 돌아오는 게 좋을 거야."
<br><br>
당신은 <<him_ ul>> 껴안고, 꼭 그러겠다고 약속한다. <<He_ nun>> 돌아보지도 않고 길을 가로질러 걸어간다.
<br><br>
<<link [[다음|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>><<set $edendays to 0>>
<!--
Can order cream buns. Option to lick cream flirtatiously. +Lust
Option to reveal that you have something to do with the cream production. Eden looks shocked. +Lust
Can't think of a ton more you can really do with this one
--><<set $outside to 0>><<set $location to "shopping_centre">><<effects>><<set $edendays to 0>>
당신은 쇼핑 센터에 도착한다.
<<if Time.dayState is "day">>
거리가 사람들로 붐빈다. 에덴은 불안해 보인다.
<<elseif Time.dayState is "dusk">>
가게들은 아직 영업 중이지만, 문 닫는 시간이 가까워 머무르는 사람은 많지 않다. "훨씬 혼잡할까 봐 걱정했는데," 에덴이 말한다. <<He_ nun>> 여전히 불안해 보인다.
<<elseif Time.dayState is "dawn">>
상점들이 문을 열기 시작했기에 아직 붐비지는 않는다. "나는 아침에 방문하는 편이야," 에덴이 말한다. <<He_ nun>> 여전히 불안해 보인다.
<</if>>
"이쪽이에요."
<br><br>
<<set $edenshopping to 2>>
<<switch random(4)>>
<<case 0>>
<<He_ nun>> 약국을 방문한다.
<br><br>
"그 병원이라면 근처에도 안 갈 거야," <<he_ ga>> 말한다. "부상을 스스로 치료할 수 없으면, 그냥 죽는 거라고 봐야 하지."
<<He_ nun>> 약병을 흔들어 보인다.
"진통제. 기침약과 감기약도 사고. 다른 것도."
<br><br>
당신은 고개를 끄덕인다. 확실히 외딴곳에서 혼자 살 때에는 적절한 구급상자를 구비해 두는 게 좋을 것 같다.
<<case 1>>
<<He_ nun>> 철물점을 방문한다.
<br><br>
"이거?" <<He_ nun>> 못 한 상자를 들어 올린다. "오두막을 직접 수리하려면 이게 있어야 하거든."
<<He_ nun>> 바구니에 상자를 넣는다.
"나머지는 덫의 부품들이야. 직접 만들 수도 있지만, 이게 더 간편하니까. 이 중에 어떤 것들은 특히 더 필요한 물건이지."
<br><br>
당신은 고개를 끄덕인다. 확실히 외딴곳에서 혼자 살 때에는 적절한 도구를 충분히 구비해 두는 게 좋을 것 같다.
<<case 2>>
<<He_ nun>> 슈퍼마켓을 방문한다.
<br><br>
"숲에서 얻을 수 있지," <<he_ ga>> 말한다. "대부분은." <<He_ nun>> 케첩을 집어 든다. "약간의 사치는 부려도 돼." 당신은 끄덕인다.
<<case 3>>
<<He_ nun>> 철물점을 방문한다.
<br><br>
"덫에 쓸 거야," <<he_ ga>> 선반에서 끈을 꺼내며 설명한다. "올가미, 덫, 긴급 수리용. 낚시할 때도 쓸 수 있고."
<br><br>
당신은 고개를 끄덕인다. 끈은 확실히 유용해 보인다.
<<case 4>>
<<He_ nun>> 철물점을 방문한다.
<br><br>
"윤활제가 여기 있을 텐데," <<he_ ga>> 중얼거린다.
<<if $speech_attitude is "meek">>
당신은 약간의 짜릿한 흥분이 온몸을 휘감는 것을 느낀다. <<garousal>><<arousal 10>>
<<elseif $speech_attitude is "bratty">>
당신은 <<him_ ul>> 보고 눈썹을 추켜세운다.
<<else>>
당신은 인상을 찌푸린다.
<</if>>
<<He_ ga>> 당신을 힐끔 쳐다보더니, 웃음을 터뜨린다 "내 소총에 쓰려는 거다. 만족할 줄을 모르는 녀석 같으니라고." <<his_ yi>> 목소리에 굶주림이 묻어난다.
<</switch>>
<br><br>
<<switch random(2)>>
<<case 0>>
<<link [[다음|Town Eden Shopping Petshop]]>><</link>>
<<case 1>>
<<link [[다음|Town Eden Shopping Clothes Eden Dress Up]]>><</link>>
<<case 2>>
<<link [[다음|Town Eden Shopping Clothes PC Dress Up]]>><</link>>
<</switch>><<effects>>
당신은 <<he_ ga>> 애완동물 가게를 보고 있는 것을 발견한다. "그냥 한 번 보고 싶어서." <<he_ nun>> 그렇게 말하며 당신을 안으로 안내한다.
<br><br>
당신은 에덴과 함께 가게를 돌아다니며, 판매 중인 다양한 작은 동물들을 구경한다. 당신은 여러 강아지, 고양이, 그리고 껴안고 싶을 정도로 귀여운 동물들을 쓰다듬는다.<<lstress>>
<<set $daily.seenPets to true>><<stress -10>>
<br><br>
에덴이 지나가자, 동물들이 조용해진다. 몇몇은 우리 안으로 더 깊숙이 숨어버린다. 에덴은 눈치채지 못한다.
<br><br>
"이 중에 어떤 놈도 야생에 내보내면 하룻밤도 버티지 못할 거야," <<he_ ga>> 말한다.
<br>
"반려동물을 키울 계획이 있어요?" 당신이 묻는다.
<br>
<<He_ ga>> 당신의 엉덩이를 움켜쥔다. "이미 하나 키우고 있잖아."
<br><br>
<<He_ nun>> 목걸이와 목줄이 걸려 있는 가판대 앞에 멈춰 선다.
<<if $worn.neck.collared is 1>>
"새 목걸이 필요하지 않아?"
<br><br>
<<if $speech_attitude is "meek">>
"아-아마도요," 당신이 말한다. 당신은 약간의 짜릿한 설렘이 온몸을 휘감는 것을 느낀다.
<<elseif $speech_attitude is "bratty">>
"이건 그냥 벗을 수 있을 때까지만 차고 있는 거예요," 당신은 한숨을 쉰다.
<<else>>
"차라리 그냥 벗어버리고 싶어요," 당신이 말한다.
<</if>>
<br><br>
<<His_ yi>> 손가락이 당신의 목걸이를 따라 움직이다, 살며시 당신의 목을 스친다. 당신은 <<his_ yi>> 눈을 본다. <<He_ nun>> 굶주려 보인다. <<glust>><<npcincr Eden lust 2>>
<<elseif $speech_attitude is "meek">>
"이 중 하나를 써 보는 게 어때, <<girl_>>?"
<br><br>
당신은 대답하지 않았지만, 자신도 모르게 당신의 진짜 감정이 눈빛을 통해 드러나는 것을 느낀다. <<He_ ga>> 웃는다.
<br><br>
"널 가까이에 두는 게 더 쉬워질 거야, 그렇지? 도망치지 마. 강아지라고 부르게 될지도 몰라." <<He_ ga>> 당신의 목을 따라 <<his_ yi>> 손가락을 움직인다. 당신은 몸서리친다.
<<else>>
"잘 어울릴 것 같네," <<he_ ga>> 말한다.
<br>
"그래봤자 안 넘어가요."
<br>
"그러기엔 시간이 너무 늦긴 하지." <<He_ nun>> 계속해서 걸어간다.
<</if>>
<br><br>
<<link [[다음|Town Eden Shopping Finish]]>><</link>><<effects>>
<<He_ nun>> 당신을 위층의 옷 가게로 안내한다. <<He_ nun>> 가게를 둘러보지만, 특별한 것을 찾는 것 같지는 않다.
<<if C.npc.Eden.love gte 100>>
<<He_ ga>> 당신의 곁에서 당신을 지키고 있다. <<his_ yi>> 존재는 위로가 된다. <<lstress>><<stress -10>>
<</if>>
<br><br>
<<He_ nun>> 속옷 코너로 걸어간다. 당신은 <<he_ ga>> 개인적인 공간을 원할까 봐 뒤로 물러서려고 하지만, <<he_ nun>> 당신의 팔을 잡고 가까이 끌어당긴다.
<<He_ nun>> 여러 <<if $pronoun is "m">>남성용<<elseif $pronoun is "f">>여성용<</if>> 속옷을 골라 온다.
<<he_ ga>> 고른 것들이 거의 한 아름이 되자, <<he_ nun>> 탈의실로 향한다. <<He_ nun>> 탈의실에 들어가기 전에 당신을 먼저 밀어 넣는다.
<br><br>
"뭐가 어울리는지 봐줘, " <<he_ ga>> 말한다.
<br>
"이러면 안 되지 않나요, 우리-"
<br>
에덴은 웃으며 <<him_ yi>> 등 뒤로 커튼을 닫는다.
<br><br>
<<link [[다음|Town Eden Shopping Clothes Eden Dress Up 2]]>><</link>>
<br><<effects>>
에덴은 문을 등지고 서서
<<if $pronoun is "f">>
<<his_ yi>> 브라와 팬티만 남을 때까지 모든 옷을 벗는다.
<<else>>
<<his_ yi>> 속옷만 남을 때까지 모든 옷을 벗는다.
<</if>>
그리고는, 결국 알몸이 된다.
<br><br>
당신이 그의 모습을 지켜보는 것이 그가 바라는 것임을 알아채고, 쇼를 즐기기로 한다. 당신은 <<his_ yi>>
<<if $NPCList[0].breastsize gt 1>>
<<breastsdesc_ "에" $NPCList[0].breastsdesc>>
<<else>>
근육질 가슴에
<</if>>
탐욕스러운 눈길을 던지고, 탄탄한 복부를 향해 천천히 시선을 옮긴다. <<garousal>><<arousal 100>>
<br><br>
<<if $pronoun is "f">>
<<set $eden_underwear_model to [
"검은색 보이쇼츠",
"짙은 초록색 레이스 브라와 팬티 세트",
"빨간색 T팬티"
]>>
<<else>>
<<set $eden_underwear_model to [
"흰색 평범한 삼각팬티",
"남색 사각팬티",
"검은색 G스트링이"
]>>
<</if>>
<<He_ nun>> 당신과 눈을 마주치는 것조차도 힘들어한다. <<He_ ga>> 처음으로 입어본 것은 $eden_underwear_model[0]다. <<him_ "에게">> 아주 잘 어울린다. <<He_ ga>> 당신을 바라보고, 당신은 고개를 끄덕인다. <<He_ nun>> 잠시 미소를 짓는다.
<br><br>
<<link [[다음|Town Eden Shopping Clothes Eden Dress Up 3]]>><</link>>
<br><<effects>>
<<He_ nun>> 입어본 것을 벗고, 다음 옷으로 갈아입는다. $eden_underwear_model[1]다. <<He_ nun>> 조금 더 자신 있어 보인다.
<<if $pronoun is "f" and $NPCList[0].breastsize gt 1>>
<<His_ yi>> <<breastsdesc_ ga $NPCList[0].breastsdesc>> 옷에 밀착돼, 더 선명하게 드러나는 가슴골이 시야에 한가득 들어온다.
<<elseif $NPCList[0].penis isnot "none">>
옷이 <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 감싸 윤곽을 선명하게 그려낸다.
<<else>>
옷이 <<his_ yi>> 몸을 감쌌지만, 선명한 윤곽까지 가리지는 못한다.
<</if>>
당신은 <<he_ ga>> 스스로 인정하는 것보다 훨씬 더 즐기고 있는 것 같다고 의심한다.<<garousal>><<arousal 200>>
<br><br>
<<link [[다음|Town Eden Shopping Clothes Eden Dress Up 4]]>><</link>>
<br><<effects>>
<<He_ ga>> 마지막으로 집어 든 것은 $eden_underwear_model[2]다. 옷감의 면적이 그리 넓지 않다.
<<He_ nun>> 옷을 입고 당신 앞에서 포즈를 취해 보인다. <<He_ nun>> 제자리에서 한 바퀴 돌며, 당신이 <<him_ yi>> 모습을 사방에서 볼 수 있도록 한다.
<<if $player.penisExist>>
당신은 <<his_ yi>> 짓궂은 행동에 당신의 <<penis_ ga>> 반응하는 것을 느낀다.
<<elseif $player.vaginaExist>>
당신은 <<his_ yi>> 짓궂은 행동에 반응해 맥박이 빨라지는 것을 느낀다.
<</if>>
<<garousal>><<arousal 200>>
<br><br>
<<unset $eden_underwear_model>>
<<He_ nun>> 일부러 천천히 옷을 벗는다. <<He_ nun>> 처음보다 훨씬 안정된 것 같다.
<<glust>><<npcincr Eden lust 20>>
<br><br>
<<if C.npc.Eden.lust gte 50>>
"충분히 즐겼나?" <<he_ ga>> 묻는다. <<He_ yi>> 목소리에서 흥분과 욕망이 느껴진다. <<He_ nun>> 당신을 벤치 위로 밀어낸다.
<br><br>
<<set $phase to 0>>
<<link [[따라간다|Town Eden Shopping Clothes Eden Dress Up Sex]]>><<npcincr Eden love 1>><<set $sexstart to 1>><</link>><<glove>>
<br>
<<link [[저항한다|Town Eden Shopping Clothes Eden Dress Up Sex Finish]]>><<npcincr Eden love -1>><<set $phase to 1>><</link>><<llove>>
<<else>>
에덴이 옷을 입고 나면, 당신과 에덴은 탈의실에서 나온다.
<br><br>
<<link [[다음|Town Eden Shopping Finish]]>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $enemyhealth to 600>>
<<set $enemyhealthmax to 600>>
<<takeKissVirginity "Eden" "romantic">>
<<He_ nun>> 여전히 벌거벗은 채로 당신의 위로 올라와, 당신의 입술에 맹렬한 키스를 퍼붓는다. 잠시 동안 키스에 열중하던 <<he_ ga>> 당신의 가슴 위를 가로질러 몸을 끌어올린다. <<He_ nun>> 한쪽 팔로 당신의 뒤쪽 벽을 짚는다.
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<span id="next">
<<if _combatend>>
<<link [[다음|Town Eden Shopping Clothes Eden Dress Up Sex Finish]]>><</link>>
<<else>>
<<link [[다음|Town Eden Shopping Clothes Eden Dress Up Sex]]>><</link>>
<</if>>
</span><<effects>>
<<if $finish is 1 or $phase is 1>>
<<He_ ga>> 불만스러운 표정으로 당신에게서 멀어진다.
<br><br>
당신은 <<himPost>>에게 괜찮다고 안심시킨다. <<He_ nun>> 옷을 입으면서 당신을 굶주린 눈빛으로 바라본다.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $edenFluidsCheck to "Eden">>
<<npcincr Eden lust -20>><<npcincr Eden love 1>>
<<if $NPCList[0].penis is "mouth">>
<<He_ nun>> 마지막 정액을 당신의 입에 쏟아내고 부드럽게 신음한다. 당신은 <<his_ yi>> 자지를 혀로 핥아내 깨끗하게 한다.
<br><br>
"이게 필요했어. 착한 <<girl_ iguna>>. 그 입을 쓰는 법을 잘 알고 있군."
<<elseif ["mouth", "facesit"].includes($NPCList[0].vagina)>>
<<He_ nun>> 절정의 쾌락에 신음한 후, <<his_ yi>> 보지를 당신의 얼굴에서 떨어뜨린다.
<br><br>
"이게 필요했어. 착한 <<girl_ iguna>>. 그 입을 쓰는 법을 잘 알고 있군."
<<else>>
격렬하게 움직인 <<He_ ga>> 거친 숨을 몰아쉰다. "빌어먹을, 그게 필요했어," <<He_ nun>> 오르가즘이 잦아드는 동안 당신을 끌어당겨 안아준다.
<</if>>
<br><br>
<<He_ nun>> 잠시 당신의 머리를 쓰다듬어 준 뒤 옷을 입는다.
<<elseif $enemyhealth lte 0>>
"씨발, 무슨 짓이야? 그냥 싫다고 했으면 됐잖아." <<He_ nun>> 말없이 옷을 입는다.
<<llove>><<npcincr Eden love -1>>
<<tearful>> 당신은 <<he_ ga>> 옷을 다 입을 때까지 기다린다.
<</if>>
<br><br>
옷을 한 번 입어본 후, 당신은 <<he_ wa>> 함께 쇼핑센터를 돌아다닌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[다음|Town Eden Shopping Finish]]>><</link>><<effects>>
<<He_ nun>> 당신을 위층의 옷 가게로 안내한다.
<<He_ nun>> 가게를 둘러보지만, 특별히 무언가를 찾는 것 같지는 않다.
<<if C.npc.Eden.love gte 100>>
<<He_ ga>> 당신의 곁에서 당신을 지키고 있다. <<his_ yi>> 존재는 위로가 된다. <<lstress>><<stress -10>>
<</if>>
<br><br>
<<He_ nun>> 속옷 코너로 걸어간다. 당신은 <<he_ ga>> 개인적인 공간을 원할까 봐 뒤로 물러서지만, <<he_ nun>> 당신의 팔을 잡고 가까이 끌어당긴다.
<<He_ nun>> 속옷들을 고르기 시작한다.
<<he_ ga>> 고른 것들이 거의 한 아름이 되자, <<he_ nun>> 탈의실로 향한다. <<He_ nun>> 탈의실에 들어가기 전에 당신을 먼저 밀어 넣는다.
<br><br>
"한 번 입어봤으면 해서," <<he_ ga>> 말하며 <<him_ yi>> 등 뒤로 커튼을 닫는다.
<br>
"이러면 안 되지 않나요, 우리-"
<br>
에덴은 웃으며 당신의 품에
<<if $player.gender_appearance is "f">>
보이쇼츠 한 벌
<<else>>
평범한 삼각팬티 한 벌
<</if>>
을 억지로 밀어 넣는다.
<br><br>
<<link [[입어본다|Town Eden Shopping Clothes PC Dress Up Flaunt]]>>
<<set $phase to 1>>
<<strip>>
<<if $player.gender_appearance is "f">><<underlowerwear 14>><<else>><<underlowerwear 4>><</if>>
<</link>><<exhibitionist1>>
<br>
<<link [[거절한다|Town Eden Shopping Clothes PC Dress Up Flaunt Refuse]]>><</link>><<effects>>
<<if $phase is 1>>
당신은 등을 돌린 채로 옷을 벗는다. 속옷을 벗는 동안 당신을 빤히 바라보는 에덴의 시선이 느껴진다. 꽤 편안해진 것 같다. 당신은 돌아선다.
<<exhibitionism1>>
에덴은 부끄러워하는 기색 없이 당신을 탐욕스럽게 응시한다.
<<glust>><<npcincr Eden lust 5>>
<br><br>
"자," <<he_ ga>> 말한다. "다음은 이거." <<He_ nun>>
<<if $player.gender_appearance is "f">>
레이스 브라와 팬티 세트
<<else>>
스피도
<</if>>
를 내민다. 바로 전의 속옷보다 더 선정적이다.
<br><br>
<<if $exhibitionism lte 19>>
당신은 에덴을 위해 이 옷을 입고 과시할 만큼 음란하지 않다.
<br><br>
<<else>>
<<link [[입어본다|Town Eden Shopping Clothes PC Dress Up Flaunt]]>>
<<set $phase to 2>>
<<undress "basket">>
<<if $player.gender_appearance is "f">><<underlowerwear 3>><<underupperwear 10>><<else>><<underlowerwear 19>><</if>>
<</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[거절한다|Town Eden Shopping Clothes PC Dress Up Flaunt Refuse]]>><</link>>
<<elseif $phase is 2>>
당신은 <<if $player.gender_appearance is "f">>레이스 속옷을<<else>>스피도를<</if>> 가져가서 살펴본다.
<br><br>
<<if $player.gender_appearance is "f">>
소재는 부드럽지만, 노출이 매우 심하다. 몸을 가릴 수는 있을지 의심이 든다.
<<else>>
아주 타이트하다. 얌전한 디자인의 수영복은 아니다.
<</if>>
<br><br>
당신은 옷을 입어보기 전에 먼저 등을 돌린다. 옷은 당신의 몸을 거의 가리지 못하지만, 당신은 에덴이 보게 둔다. 심지어 당신은 <<he_ rul>> 향해 살짝 돌아보기도 한다.
<<exhibitionism2>>
에덴은 욕망에 사로잡힌 듯하다. <<He_ nun>> 이것을 즐기고 있다.
<<glust>><<npcincr Eden lust 10>>
<br><br>
"다음." <<He_ ga>> 당신의 손에 들려준 것은
<<if $player.gender_appearance is "f">>
T팬티다.
<<else>>
G스트링이다.
<</if>>
거의 아무것도 가리지 못한다.
<br><br>
<<if $exhibitionism lt 34>>
당신은 에덴을 위해 이 옷을 입고 과시할 만큼 음란하지 않다.
<br><br>
<<else>>
<<link [[입어본다|Town Eden Shopping Clothes PC Dress Up Flaunt]]>>
<<set $phase to 3>>
<<undress "basket">>
<<if $player.gender_appearance is "f">><<underlowerwear 22>><<else>><<underlowerwear 16>><</if>>
<</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[거절한다|Town Eden Shopping Clothes PC Dress Up Flaunt Refuse]]>><</link>>
<<elseif $phase is 3>>
<<if $player.gender_appearance is "f">>
당신은 T팬티를 꼼꼼히 살펴본다. 당신의 <<print ($player.vaginaExist ? "보지" : "성기")>>를 가릴 수는 있어 보이지만, 단지 그뿐이다. <<bottom_>> 대부분이 노출될 것이다.
<<else>>
당신은 G스트링을 꼼꼼히 살펴본다. 당신의 <<if $player.penisExist>>자지<<else>>성기<</if>>를 가릴 수는 있어 보이지만, 단지 그뿐이다. <<bottom_>> 대부분이 노출될 것이다.
<</if>>
<br><br>
당신은 뒤돌아선 채 옷을 입어본다. 에덴을 마주하자, 당신은 벌거벗은 기분이 든다. <<his_ yi>> 눈빛에서 굶주림이 느껴진다. 당신은 <<him_ ul>> 향해 엉덩이를 살짝 흔들며 장난을 친다. <<He_ ga>> 당신의 엉덩이를 때리고 꽉 쥔다.
<<exhibitionism3>>
당신의 짧은 퍼포먼스가 <<him_ "에게">> 영향을 미치고 있다.<<glust>><<npcincr Eden lust 20>>
<br><br>
<<if C.npc.Eden.lust gte 50>>
<<He_ nun>> 팔로 당신의 허리를 감싸고, 당신의 속옷 밴드 사이로 손가락을 미끄러뜨린다. <<He_ nun>> 속옷을 천천히 아래로 끌어내려,
<<if $player.penisExist>>
당신의 자지를 노출시킨다.
<<elseif $player.vaginaExist>>
당신의 보지를 노출시킨다.
<</if>>
<<undress "basket">>
<br><br>
<<link [[따라간다|Town Eden Shopping Clothes PC Dress Up Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Town Eden Shopping Clothes PC Dress Up Sex]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<He_ nun>> 당신의 <<bottom_ ul>> 장난스럽게 때린다. "당장이라도 널 넘어뜨리고 싶지만," <<he_ ga>> 말한다. "아쉽게 됐네. 여기선 안 돼. 이성을 잃기 전에 옷 갈아입어."
<br><br>
당신은 <<him_ ul>> 더 놀려볼지 고민하지만, 그 말을 따라 옷을 갈아입기로 한다.
<br><br>
에덴은 나가는 길에 당신을 위해 새 속옷을 구매한다.
<<storeon "basket">>
<<clotheson>>
<br><br>
<<link [[다음|Town Eden Shopping Finish]]>><</link>>
<</if>>
<<else>>
<<link [[다음|Town Eden Shopping Finish]]>><</link>>
<</if>><<effects>>
에덴은 실망한 것 같지만, 강요하지는 않는다.
<br><br>
<<storeon "basket" "delete">>
<<He_ nun>> 매장으로 돌아가 속옷을 돌려놓는다.
<br><br>
<<clotheson>>
<br>
<<link [[다음|Town Eden Shopping Finish]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $enemyhealth to 600>>
<<set $enemyhealthmax to 600>>
<<elseif $molestationstart is 1>>
"아, 그래?" <<he_ ga>> 말한다. "그냥 네 작은 <<if $NPCList[0].penis isnot "none">>자지<<elseif $NPCList[0].vagina isnot "none">>보지<</if>>를 희롱당하고 싶었던 거냐?"
<br><br>
<<He_ nun>> 여전히 굶주림으로 가득 찬 눈으로 당신에게 다가온다.
<br><br>
<<enable_rescue>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<span id="next">
<<if _combatend>>
<<link [[다음|Town Eden Shopping Clothes PC Dress Up Sex Finish]]>><</link>>
<<else>>
<<link [[다음|Town Eden Shopping Clothes PC Dress Up Sex]]>><</link>>
<</if>>
</span><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $edenFluidsCheck to "Eden">>
<<npcincr Eden lust -20>><<npcincr Eden love 1>>
"빌어먹을, 그게 필요했어." <<He_ nun>> 오르가즘이 잦아드는 동안 당신을 끌어당겨 안아준다.
<br><br>
<<He_ nun>> 옷을 입기 전에 잠시 당신의 머리를 쓰다듬어 준다.
<<elseif $enemyhealth lte 0>>
에덴이 비틀거리다가 쿵 소리를 내며 등 뒤의 벽에 부딪힌다. <<He_ nun>> 당신을 노려보지만, 공격하지는 않는다.
<<llove>><<npcincr Eden love -1>>
<br><br>
<<tearful>> 당신은 옷을 집어 든다.
<<storeon "basket" "delete">>
<<elseif $finish is 1>>
<<He_ ga>> 불만스러운 표정으로 당신에게서 멀어진다.
<br><br>
<<He_ nun>> 옷을 입으면서 당신을 굶주린 눈빛으로 바라본다.
<<storeon "basket" "delete">>
<<else>>
<<set $rescued += 1>>
"거기 무슨 일 있나요?" 밖에서 목소리가 들려온다.
<br><br>
에덴은 당신을 놓아주고 커튼 밖으로 나간다. 이어서 비명 소리가 들린다. 에덴이 돌아와 당신을 노려본다. "그만 가자."<<llove>><<npcincr Eden love -1>>
<<storeon "basket" "delete">>
<</if>>
<br><br>
<<storeon "basket" "check">>
<<if _store_check is 1>>
<<storeon "basket">>
<<clotheson>>
에덴은 당신보다 빨리 옷을 입은 뒤, 커튼 밖으로 나간다. 당신은 밖에서 <<he_ ga>> 속옷을 사고 있는 모습을 발견한다.
<br><br>
<<else>>
<<clotheson>>
<</if>>
<br><br>
<<endcombat>>
<<link [[다음|Town Eden Shopping Finish]]>><<npc Eden>><<person1>><</link>><<set $outside to 0>><<effects>>
"생각했던 것보다는 훨씬 견딜 만했어," 쇼핑센터를 나서며 에덴이 인정한다. <<He_ nun>> 당신의 팔을 잡는다.<<garousal>><<arousal 10>>
<br><br>
"볼일은 끝났어. 이제 오두막으로 돌아가야 해."
<br><br>
<<link [[동의한다 (1:00)|Town Eden Shopping Finish 2]]>><<set $phase to 0>><<pass 60>><</link>>
<br>
<<link [[마을에 머문다|Town Eden Shopping Finish 2]]>><<set $phase to 1>><</link>><<set $outside to 0>><<effects>>
<<if $phase is 0>>
당신은 동의하고 에덴과 함께 숲으로 돌아간다. 에덴의 존재만으로도 아무도 간섭하지 않는다.
<br><br>
숲으로 돌아가는 길 역시 순탄하다. 에덴은 숲속에 숨겨진 지름길을 잘 알고 있기 때문에, 두 사람은 곧 오두막에 도착한다.
<br><br>
당신은 <<him_ ul>> 도와 사 온 물건들을 정리한다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<<else>>
"좋아," 에덴이 말한다. "가능하면 빨리 돌아오는 게 좋을 거야. 여긴 진절머리가 나."
<br><br>
당신은 <<him_ ul>> 껴안고, 꼭 그러겠다고 약속한다. <<He_ nun>> 돌아보지도 않고 길을 가로질러 걸어간다.
<br><br>
<<link [[다음|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>><<widget "internet_photo">>
<<if !$internet.photos.includes(_args[0])>>
<<set $internet.photos.push(_args[0])>>
<</if>>
<</widget>>
<<widget "internet_video">>
<<if !$internet.photos.includes(_args[0])>>
<<set $internet.photos.push(_args[0])>>
<</if>>
<</widget>><<location "kylarmanor">><<set $outside to 0>><<effects>>
<<npcincr Kylar dom 100>>
<<npcincr Kylar rage -100>>
<<neckwear 1>>
<<kylar_abduction_init>>
<<npc Kylar>><<person1>>
당신은 어두운 방에서 깨어난다. 철 목걸이가 당신 목 주위에 매여 있다. 당신은 열린 문을 마주보며, 의자에 묶여 있다. <<if $worn.handheld.name isnot "naked">>당신의 <<worn_handheld_name_ un>> 아무데도 보이지 않는다.<</if>><<bind>>
천장 근처의 작은 창문은 약간의 빛을 들어오게 하지만, 더 밝은 것은 노트북 컴퓨터가 올려져 있는, 두번째 의자 위에 걸려 있는 알전구다. 그것은 깜박거리다, 꺼진다.
<br><br>
"내-내 사랑?" 어둠 속에서 목소리가 들려온다. 깜빡이던 불빛이 다시 켜지면서, 카일라가 당신 앞에 서 있는 모습이 드러난다. 당신은 발자국 소리 하나 듣지 못했다. <span class="pink"><<He_ nun>> 나이프를 하나 들고 있다.</span> <<His_ yi>> 주먹은 하얗다.
<br><br>
"<<kylar_pet_name_ i cap>> 깨어났어!" <<He_ ga>> 당신 앞에 무릎을 꿇으며, <<him_ yi>> 뒤에 있는 문을 발로 차서 쾅 닫는다. "<<kylar_pet_name_ i cap>> 깨어났고 나만의 것이야."<<gggdom>><<lllksuspicion>>
<br><br>
<i>카일라의 눈은 억제된 광기로 빛나고 있다. 당신은 <<his_ yi>> 생각을 전혀 헤아릴 수가 없다.</i>
<br><br>
<<link [[끄덕인다|Kylar Abduction Intro Nod]]>><</link>><<gmystery>>
<br>
<<link [[화를 낸다|Kylar Abduction Intro Angry]]>><</link>><<gmystery>>
<br>
<<link [[부탁한다|Kylar Abduction Intro Plead]]>><</link>><<gmystery>>
<br>
<<link [[아무 말도 하지 않는다|Kylar Abduction Intro Silent]]>><</link>><<gmystery>>
<br><<effects>>
당신은 고개를 끄덕인다. 카일라는, 훨씬 더 열정적으로 고개를 끄덕인다. "전부 내 거야," <<he_ nun>> 한 손을 당신의 허벅지에 얹고, 다른 한 손으로 당신의 목덜미를 잡으며 말한다. <<He_ nun>> 더 가까이 몸을 기울인다.
<br><br>
<<link [[키스한다|Kylar Abduction Intro Kiss]]>><</link>><<kissvirginitywarning>>
<br>
<<link [[외면한다|Kylar Abduction Intro Turn]]>><</link>>
<br>
<<link [[깨문다|Kylar Abduction Intro Bite]]>><</link>><<kissvirginitywarning>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"이건 정말 비열한 짓이야," 당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"넌 정말 소름끼치는 괴짜야!" 당신은 말한다.
<<else>>
"이건 야비한 짓이야," 당신은 말한다. "그게 너라도 말야!"
<</if>>
<<ggksuspicion>><<npcincr Kylar rage 20>><br><br>
카일라는 얻어맞기라도 한 것처럼, <<his_ yi>> 등이 뒤에 있는 문에 닿도록 뒷걸음질 친다. "그- 그런 뜻이 아니야," <<he_ ga>> 다시 한번, <<his_ yi>> 무릎을 꿇으며 말한다. "넌 날 사랑하잖아. 내게 증명해줘!" <<He_ nun>> 당신의 뒤통수를 움켜쥐고, 몸을 기울인다.
<br><br>
<<link [[키스한다|Kylar Abduction Intro Kiss]]>><</link>><<kissvirginitywarning>>
<br>
<<link [[외면한다|Kylar Abduction Intro Turn]]>><</link>>
<br>
<<link [[깨문다|Kylar Abduction Intro Bite]]>><</link>><<kissvirginitywarning>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"제-제발 날 놔줘," 당신은 말한다. "이건 잘못된 거야!"
<<elseif $speech_attitude is "bratty">>
"날 놔주지 않으면," 당신은 말한다. "넌 후회할 거야."
<<else>>
"날 놔줘," 당신은 말한다. "이건 잘못된 거야."
<</if>>
<<gksuspicion>><<npcincr Kylar rage 10>><br><br>
<br><br>
카일라는 <<his_ yi>> 검지 손가락을 당신의 입술에 대고 누른다. "조용히 해, 내 사랑" <<he_ ga>> 말한다. "온종일 피로가 쌓였구나. 하지만 지금은 괜찮아! 넌 안전해. 나와 함께라면 안전하고 말고!" <<He_ nun>> 당신의 목덜미에 <<his_ yi>> 손을 얹고, 키스를 하기 위해 몸을 기울인다.
<br><br>
<<link [[키스한다|Kylar Abduction Intro Kiss]]>><</link>><<kissvirginitywarning>>
<br>
<<link [[외면한다|Kylar Abduction Intro Turn]]>><</link>>
<br>
<<link [[깨문다|Kylar Abduction Intro Bite]]>><</link>><<kissvirginitywarning>>
<br><<effects>>
당신은 아무 말도 하지 않는다. "뭐라고 말 좀 해봐," 카일라가 당신의 어깨를 움켜잡으며 말한다. "제-제발 무슨 말이라도 해줘." <<his_ yi>> 손은 당신을 단단히 잡고 있다.<<gggksuspicion>><<npcincr Kylar rage 30>><<gpain>><<pain 4>>
<br><br>
<<his_ yi>> 손 한쪽이 당신의 목 뒤로 기어간다. <<He_ nun>> 더 가까이 몸을 기울인다.
<br><br>
<<link [[키스한다|Kylar Abduction Intro Kiss]]>><</link>><<kissvirginitywarning>>
<br>
<<link [[외면한다|Kylar Abduction Intro Turn]]>><</link>>
<br>
<<link [[깨문다|Kylar Abduction Intro Bite]]>><</link>><<kissvirginitywarning>>
<br><<effects>>
당신은 마늘 냄새가 나는 <<his_ yi>> 숨결을 맡는다. <<His_ yi>> 촉촉한 입술이 당신의 입술에 닿고, <<his_ yi>> 혀가 바짝 따라붙는다. 당신은 <<his_ yi>> 피부를 통해 <<his_ yi>> 맥박이 빠르게 요동치는 것을 느낀다.
<<takeKissVirginity "Kylar" `($loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar"?"loveRape":"rape")`>>
<br><br>
<<His_ yi>> 탐사는 불규칙하고, 필사적이며, 거의 당신의 입을 범하는 수준이다. <<He_ ga>> 몸을 뗀다. <<His_ yi>> 눈빛은 부드럽게 변했지만, 여전히 광기가 남아있다.<<npcincr Kylar lust 20>><<gglust>>
<br><br>
<<link [[다음|Kylar Abduction Intro End]]>><</link>>
<br><<effects>>
당신은 고개를 돌려서, 카일라의 키스가 뺨에 닿게 한다. "왜- 왜 그래?" <<he_ ga>> 묻는다. <<He_ nun>> 상심하고, 두려워하는 것처럼 들린다. "내-내가 널 불쾌하게 했니?" <<He_ nun>> 묶여있는 당신의 허벅지를 움켜잡는다. <<His_ yi>> 손가락이 떨린다. "내가 더 잘할게! 약속해!"<<npcincr Kylar rage 20>><<ggksuspicion>>
<br><br>
<<link [[다음|Kylar Abduction Intro End]]>><</link>>
<br><<effects>>
당신은 마늘 냄새가 나는 <<his_ yi>> 숨결을 맡는다. <<His_ yi>> 촉촉한 입술이 당신의 입술에 닿고, <<his_ yi>> 혀가 바짝 따라붙는다. 당신은 <<his_ yi>> 피부를 통해 <<his_ yi>> 맥박이 빠르게 요동치는 것을 느낀다.
<<takeKissVirginity "Kylar" `($loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar"?"loveRape":"rape")`>>
<br><br>
<<His_ yi>> 혀가 당신의 혀 위로 미끄러지며, 가능한 한 깊이 들어가려고 안간힘을 쓴다. 당신이 이빨로 깨물자, <<he_ nun>> 울부짖으며 뒤로 물러서서 엉덩방아를 찧는다. <<He_ nun>> 한 손으로 <<his_ yi>> 입을 가린 채, 놀라서 당신을 올려다본다.
<br><br>
<<His_ yi>> 표정이 딱딱한 미소와 함께 날카롭게 변한다. "<<kylar_pet_name_ cap>>," <<he_ ga>> 낮게 읊조리며, 다시 한 번 당신에게로 기어온다. "그렇게까지 강하게 날 원하고 있는거야? 아하."<<npcincr Kylar lust 30>><<ggglust>>
<br><br>
<<link [[다음|Kylar Abduction Intro End]]>><</link>>
<br><<effects>>
불빛이 다시 깜박이면서 쿵하는 소리가 건물에 울려퍼진다. "그들이 날 위층에서 필요로 하고 있어," 카일라가 문을 열며 말한다. "곧 돌아올게 <<kylar_pet_name_>>." <<he_ ga>> 당신이 아직 거기 있다는 것을 확인하는 것처럼, 당신을 다시 한번 흘낏 보고는, 나간다.
<br><br>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br><<effects>>
당신은 작은 방에 있다. 천장 근처의 가느다란 창문으로 하늘이 보인다.
<<if !Weather.isOvercast>>
<<if Time.dayState is "night">>
별들이 반짝인다.
<</if>>
<<elseif Weather.precipitation is "rain">>
바닥에 빗물이 고여 잠겨 있다.
<<elseif Weather.isSnow>>
쌓인 눈이 시야를 거의 가리고 있다.
<<else>>
<<if Time.dayState is "night">>
칠흑같이 어둡다.
<<else>>
날씨가 흐리다.
<</if>>
<</if>>
<br><br>
<<link [[당신의 구속을 약하게 만든다 (1:00)|Kylar Abduction Weaken]]>><<pass 60>><<tiredness 6>><<pain 8>><</link>><<ggpain>><<gtiredness>>
<br>
<<link [[휴식한다 (1:00)|Kylar Abduction Rest]]>><<pass 60>><<tiredness -12>><</link>><<ltiredness>>
<br><<effects>>
당신은 당신의 손목을 묶고 있는 밧줄을 잡아당긴다.
<<if $physique gte 15000>>
<span class="teal">당신은 밧줄의 섬유가 당신의 힘에 굴복하는 것을 느낀다.</span>
<<elseif $physique gte 10000>>
<span class="lblue"></span>
<<elseif $physique gte 5000>>
<span class="blue"></span>
<<else>>
<span class="purple"></span>
<</if>>
<<set $kylar_abduction_binds -= 1 + ($physique / 3000)>>
<br><br>
<<if $kylar_abduction_binds gte 80>>
<span class="pink">밧줄은 풀어지겠지만, 시간이 좀 걸릴 수도 있다.</span>
<br><br>
<<kylar_abduction_return>>
<<elseif $kylar_abduction_binds gte 60>>
<span class="purple">만약 당신의 상상력이 장난을 치고 있는 것이 아니라면, 밧줄은 처음보다 느슨해졌다.</span>
<br><br>
<<kylar_abduction_return>>
<<elseif $kylar_abduction_binds gte 40>>
<span class="blue">밧줄은 아까보다 느슨하다. 확실히.</span>
<br><br>
<<kylar_abduction_return>>
<<elseif $kylar_abduction_binds gte 20>>
<span class="lblue">밧줄은 손목을 움직일 수 있을만큼 충분히 느슨하다.</span>
<br><br>
<<kylar_abduction_return>>
<<elseif $kylar_abduction_binds gte 1>>
<span class="teal">밧줄은 더 이상 불편하게 조이지 않는다.</span>
<br><br>
<<kylar_abduction_return>>
<<else>>
밧줄이 너무 느슨해서, 당신은 손을 올바른 방향으로 비틀기만 하면 된다. 당신은 손을 이리저리 움직이고, <span class="green">결국 당신의 손은 자유로워진다.</span><<unbind>>
<br><br>
<<link [[다음|Kylar Abduction Free]]>><</link>>
<br>
<</if>><<effects>>
당신은 눈을 감고 손목을 물고 있는 밧줄을 무시하려고 노력한다. 잠이 든 것 같지는 않지만, 당신은 카일라가 들어오는 소리를 듣지 못한다.
<br><br>
<<kylar_abduction_return rest>><<effects>>
<<if $phase is "angry">>
<<if $speech_attitude is "meek">>
"나-나한테 손대지 마," 당신이 말한다. "이건 잘못된 거야."
<<elseif $speech_attitude is "bratty">>
"나한테서 당장 떨어져," 당신이 말한다. "안 그러면 가만 안 둬."
<<else>>
"넌 미쳤어," 당신이 말한다. "나한테서 떨어져."
<</if>>
<br><br>
당신의 분노는 카일라 안의 무언가를 일깨운다.
<<elseif $phase is "apologise">>
<<if $speech_attitude is "meek">>
"내-내가 미-미안해," 당신이 말한다. "다른 사람 생각은 해본 적도 없어!"
<<elseif $speech_attitude is "bratty">>
"난 네 생각 뿐이야," 당신이 말한다. "그럴 의도는 없었어."
<<else>>
"미안해," 당신이 말한다. "네가 그렇게 느낄 줄은 몰랐어."
<</if>>
<br><br>
"거짓말쟁이!" 카일라가 말한다.
<<elseif $phase is "silent">>
카일라의 공포가 심해진다.
<<else>>
<<switch $phase>>
<<case "Eden">>
"에덴이 날 구하러 올 거야," 당신이 말한다. "<<nnpc_Hes_ nun "Eden">> 너보다 더한 것도 사냥했거든."
<br><br>
"에덴? 그게 누구-"
<<case "Robin">>
"로빈이 날 찾을 거야," 당신이 말한다. "로빈은 보기보다 강해. <<nnpc_Hes_ nun "Robin">> 너보다 강하다고."
<br><br>
"로빈? 난-"
<<case "Whitney">>
"휘트니가 우릴 찾기만 해 봐." 당신이 말한다. "좋은 꼴이 되진 못할걸."
<br><br>
"휘트니? 넌 나-나보다 일진을 더-"
<<case "Sydney">>
"시드니는 널 용서할 거야," 당신이 말한다. "<<nnpc_his_ ga "Sydney">> 복수한 후에 말이지만, 끔찍한 꼴을 보게 되겠지."
<br><br>
"시드니? 그-그렇지만 난 그 애보다 더-"
<<case "Avery">>
"에이버리는 힘 있는 <<nnpc_gender_ iya "Avery">>," 당신이 말한다. "만약 <<nnpc_he_ ga "Avery">> 이걸 알아차린다면, <<nnpc_he_ nun "Avery">> 널 가만두지 않을걸."
<br><br>
"에이버리? 나는-"
<<case "Alex">>
"알렉스는 항상 가축들을 다루곤 하지." 당신이 말한다. "<<nnpc_He_ ga "Alex">> 널 파묻어 버릴 수도 있을걸."
<br><br>
"알렉스? 무슨 말을-"
<<case "Wolf">>
"늑대들이 냄새 맡고서 날 찾아낼 거야," 당신이 말한다. "녀석들은 너처럼 조그만 것 하나를 두려워하지 않아."
<br><br>
"늑대들? 너 설마-"
<<case "Hawk">>
"나는 거대 매와 특별한 유대를 가지고 있어," 당신이 말한다. "너에게 '<<kylar_pet_namePost "으로" "sep">>'_trPost 잡혀 있지는 않을 거야."
<br><br>
"새 말하는 거야? 그거 설마-"
<</switch>>
<<he_ ga>> 말을 하려 하지만, <<him_ un>> 말을 잇지 못한다. 거의 <<hes_ ga>> 과호흡을 하고 있는 듯이 들린다.
<</if>>
<<kylar_abduction_rage>><<if $molestationstart is 1>>
<<set _kylar to statusCheck("Kylar")>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyarousalmax *= 2>><<set $kylar.raped += 1>>
<<set $NPCList[0].lefthand to ($worn.under_lower.type.includes("naked") ? 0 : "underlowerclothes")>>
<<set $NPCList[0].righthand to ($worn.lower.type.includes("naked") ? 0 : "lowerclothes")>>
<<if _kylar.penis isnot "none" and $player.vaginaExist and (_kylar.vagina is "none" or random(0,1))>>
<<set $NPCList[0].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $vaginatarget to 0>><<set $NPCList[0].location.genitals to "genitals">>
<<elseif _kylar.vagina isnot "none" and $player.penisExist>>
<<set $NPCList[0].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><<set $penistarget to 0>><<set $NPCList[0].location.genitals to "genitals">>
<</if>>
<</if>>
<<set $enemyarousal += 15>>
<<He_ 는>> 당신에게 키스하고, 물고 핥으며 <<his_>>의 온몸을 당신에게 문지르고 있다.
<br><br>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Kylar Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Kylar Abduction Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<His_>>의 무게가 당신을 짓누르다, <<his_>>의 머리가 당신의 어깨 너머로 떨어진다. <<He_ 는>> 뒤로 물러나며, 미친 듯한 눈빛으로 당신의 눈을 응시한다. "너에게 이런 짓을 몇 번이고 몇 번이고 반복할 거야. 오로지 나만이 널 만족시킬 수 있을 때까지."
<<if !$worn.face.type.includes("gag") and $player.virginity.kiss isnot true>>
<<He_ ga>> 당신의 입에 키스한다. <<takeKissVirginity "Kylar" `($loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar"?"loveRape":"rape")`>>
<<if _npcKissVirginTemp>>
"내 첫 키스였어," <<he_ ga>> 속삭인다. "그 오랜 시간이 지나고 드디어. 앞으로 우리 사이에는 아주 많은 다른 처음이 있을 거야, <<kylar_pet_namePost>>."
<</if>>
<<else>>
<<He_ ga>> 당신의 이마에 키스한다.
<</if>>
<<npcincr Kylar lust -100>><<llllust>><<gstockholm>><<set $syndromekylarbuild += 1>>
<<else>>
당신은 어깨로 <<him_ ul>> 확 쳐낸다. <<He_ nun>> 균형을 잃고, 당신에게서 떨어진다. "그-그럴 기분이 아니야?" <<he_ ga>> 묻는다. "괜찮아. 이 세상에서 우리들의 시간이 많이 있을 테니까."<<lllust>><<npcincr Kylar lust -40>>
<</if>>
<br><br>
<<endcombat>>
<<npc Kylar>><<person1>>
당신은 끔찍한 쾅 하는 소리가 위에서 나는 것을 듣는다. 카일라가 급히 문으로 향한다. "곧 돌아올게, <<kylar_pet_namePost>>."
<br><br>
<<endevent>>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br><<effects>>
<<He_ ga>> 바닥을 발로 차며, 당신으로부터, 허둥지둥 뒤로 물러나다가, <<his_ yi>> 등이 벽에 쿵 하고 부딪힌다. "뭐-뭐-뭐," <<he_ ga>> 몸을 떤다. "내가 무슨 짓을 한 거야?" <<He_ ga>> 당신에게로 기어와서, 당신이 의식이 있는 걸 깨닫자 <<he_ nun>> 안도의 한숨을 내쉰다.
<br><br>
"내-내가 잘못했어, <<kylar_pet_namePost>>. 제-제발 용서해 줘." <<He_ ga>> 일어서면서, 당신의 의자를 세운다. <<He_ nun>> 그것을 <<his_ yi>> 등으로 밀면서, <<his_ yi>> 온 몸을 지렛대 삼아 그것을 세운다.
<br><br>
<<He_ ga>> 무릎을 꿇고, 마치 당신과 눈을 마주치는 것을 두려워하는 것 처럼, <<his_ yi>> 눈을 피한다. "내가 뭐든지 할게. 제-제발 그냥 용서해 줘."
<br><br>
<<if $kylar_abduction_stupid is 1>>
<<link [[카일라가 당신의 지능을 모욕한 것을 비난한다|Kylar Abduction Stupid]]>><<unset $kylar_abduction_stupid>><</link>>
<br>
<</if>>
<<if $kylar_clothes isnot "formal">>
<<link [[카일라에게 격식을 갖춰 입으라고 한다|Kylar Abduction Formal]]>><<set $kylar_clothes_init to 1>><<set $kylar_clothes to "formal">><</link>>
<br>
<</if>>
<<if $kylar_clothes isnot "goth">>
<<link [[카일라에게 고스 룩을 입으라고 한다|Kylar Abduction Goth]]>><<set $kylar_clothes_init to 1>><<set $kylar_clothes to "goth">><</link>>
<br>
<</if>>
<<if $kylar_clothes is "formal" or $kylar_clothes is "goth" or $kylar_clothes is "swimsuit">>
<<link [[카일라에게 평상복을 입으라고 한다|Kylar Abduction Normal]]>><<set $kylar_clothes_init to 1>><<unset $kylar_clothes>><</link>>
<br>
<</if>>
<<if $kylar_abduction_grass is 1>>
<<link [[카일라에게 잔디를 깎으라고 한다 (1:00)|Kylar Abduction Grass]]>><<pass 60>><<set $kylar_abduction_grass to 2>><</link>><<note "당신이 있는 곳을 개선하는 데 도움이 될 것입니다" "green">>
<br>
<</if>>
<<if C.npc.Kylar.dom lte 90>>
<<link [[카일라에게 제대로 사과하라고 한다|Kylar Abduction Kneel]]>><</link>>
<br>
<</if>>
<<if C.npc.Kylar.dom lte 80>>
<<link [[카일라에게 당신을 위해 춤추라고 한다|Kylar Abduction Dance]]>><</link>>
<br>
<</if>>
<<if C.npc.Kylar.dom lte 60 and $kylar_clothes isnot "swimsuit">>
<<link [[카일라에게 수영복을 입으라고 한다|Kylar Abduction Swimsuit]]>><<set $kylar_clothes_init to 1>><<set $kylar_clothes to "swimsuit">><</link>>
<br>
<</if>>
<<if C.npc.Kylar.dom lte 30 and $footdisable is "f">>
<<link [[카일라에게 당신의 발에 키스하라고 한다|Kylar Abduction Feet]]>><</link>>
<br>
<</if>>
<<if C.npc.Kylar.dom lte 0>>
<<link [[카일라에게 당신을 놓아달라고 한다|Kylar Abduction Release]]>><</link>><<note "지하에서 탈출합니다" "gold">>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"너-너 나에게 예전에 멍청하다고 말했잖아," 당신이 말한다. "상처 받았어."
<<elseif $speech_attitude is "bratty">>
"난 아직도 네가 한 말을 잊지 못해," 당신이 말한다. "나보고 멍청하다며. 내게 더 할 말은 없어?"
<<else>>
"나보고 멍청하다며," 당신이 말한다. "거기에 더 할 얘기는 없어?"
<</if>>
<br><br>
"내-내가?" 카일라가 진저리칠 듯한 모습으로 대답한다. "기억이 안 나! 그리고 난 무서웠다고! 그리고, 그리고-" <<He_ ga>> <<his_ yi>> 머리를 숙이고, <<his_ yi>> 목이 아플 정도로 빠르게 위아래로 끄덕인다. <<He_ ga>> 고통에 목을 잡는다. "다시는 그러지 않을 거야."<<ldom>><<npcincr Kylar dom -10>><<lllksuspicion>><<npcincr Kylar rage -100>>
<br><br>
"지-진통제 좀 먹어야겠어," <<he_ ga>> 말하며, 문으로 다가간다.
<br><br>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br><<effects>>
카일라가 열정적으로 고개를 끄덕인다. "아-알겠어," <<he_ 가>> 말한다. "어차피 곧 할 계획이었어." <<He_ 는>> 그럴 계획이 없었다. "그-금방 끝낼게!"
<br><br>
<<He_ 가>> 사라진 지 얼마 되지 않았을 때, 당신은 엔진이 돌아가는 소리를 듣는다. 당신은 카일라가 잔디를 깎고 있다고 생각한다.
<br><br>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br><<effects>>
"격식?" 카일라가 묻는다. <<if $pronoun is "m">>"정장같은 것 말이야?<<else>>"드레스같은 것 말이야?<</if>> 할 수 있어!" <<He_ 는>> 발걸음을 재촉하며 서둘러 문으로 향한다. 두려움이 <<him_>>에게서 멀어진다. "금방 돌아올게, <<kylar_pet_namePost>>."<<ldom>><<npcincr Kylar dom -10>><<lllksuspicion>><<npcincr Kylar rage -100>>
<br><br>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br><<effects>>
"고스 룩을?" 카일라가 묻는다. "할 수 있어. 저-전에도 입어봤어." <<He_ 는>> 발걸음을 재촉하며 서둘러 문으로 향한다. 두려움이 <<him_>>에게서 멀어진다. "금방 돌아올게, <<kylar_pet_namePost>>."<<ldom>><<npcincr Kylar dom -10>><<lllksuspicion>><<npcincr Kylar rage -100>>
<br><br>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br><<effects>>
"그냥 수영복?" 카일라가 묻는다. "<<kylar_pet_name_ ul>> 위해서라면 무엇이든." <<He_ ga>> 후닥닥 일어나 문으로 달려간다. 공포가 <<himPost>>에게서 사라진다. "금방 돌아올게."<<ldom>><<npcincr Kylar dom -10>><<lllksuspicion>><<npcincr Kylar rage -100>>
<br><br>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br><<effects>>
"<<kylar_pet_name_ 이>> 원하는 건 뭐-뭐든지," <<he_ 가>> 말하고는, 발걸음을 재촉하며 서둘러 문으로 향한다. "금방 돌아올게."<<ldom>><<npcincr Kylar dom -10>><<lllksuspicion>><<npcincr Kylar rage -100>>
<br><br>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br><<effects>>
카일라는 망설이지 않는다. <<He_ 는>> 이마를 바닥에 박는다. "미안해," <<he_ 가>> 말한다. "미안해 미안해 미안해 미안해..."
<br><br>
<<He_ 는>> 숨을 쉬기 위해 멈출 때 빼고는 한동안 그것을 계속한다.<<ldom>><<npcincr Kylar dom -10>><<lllksuspicion>><<npcincr Kylar rage -100>>
<br><br>
<<He_ 는>> 두 발로 일어나 선다. "이-이제부터 잘할게," <<he_ 가>> 말하곤, 뒤로 돌아 문을 향해 걸어간다. <<His_ 는>> 걸음을 옮기며 작은 꾸벅거림을 계속한다. "금방 돌아올게."
<br><br>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br><<effects>>
카일라는 당신의 발가락을 잠시 바라보다가, <<his_>>의 눈을 감고 몸을 더 가까이 기울인다.
<<if $worn.feet.type.includes("naked")>>
<<He_ 는>> 당신의 발가락 하나하나에 차례로 키스하며, <<hes_ 가>> 잘하고 있는지 확인하기 위해 당신을 올려다본다.
<<else>>
<<He_ 는>> 당신의 양쪽 <<worn_feet_name>>에 번갈아 가며 키스하며, 가끔 고개를 들어 <<hes_ 가>> 잘하고 있는지 확인하기 위해 당신을 올려다본다.
<</if>>
<<He_ 는>> 나쁘지 않은 혀놀림을 보여준다.<<ldom>><<npcincr Kylar dom -10>><<lllksuspicion>><<npcincr Kylar rage -100>>
<br><br>
<<He_ 는>> 자리에서 일어난다. "이-이제부터 잘할게," <<he_ 가>> 문을 향해 뒷걸음질치며 말한다. <<His_ 는>> 걸음을 옮기며 작은 꾸벅거림을 계속한다. "금방 돌아올게."
<br><br>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br><<effects>>
"I-I can't dance," Kylar says. "But I'll try!" <<he>> adds in a hurry.
<br><br>
<<He>> opens <<his>> laptop. "What sort of dance?"
<br><br>
<<link [[Cool|Kylar Abduction Dance Cool]]>><</link>>
<br>
<<link [[Sophisticated|Kylar Abduction Dance Sophisticated]]>><</link>>
<br>
<<link [[Sensual|Kylar Abduction Dance Sensual]]>><</link>>
<br>
<<link [[Sexual|Kylar Abduction Dance Sexual]]>><</link>>
<br><<effects>>
Kylar plays a popular track, and dances in the middle of the room. <<He>> isn't very good. <<He>> doesn't have the dance memorised, and needs to keep <<his>> eyes on the laptop so <<he>> can follow along.<<npcincr Kylar dom -10>><<ldom>>
<br><br>
The music stops. <<He>> waits for your appraisal.
<br><br>
<<link [[Berate|Kylar Abduction Dance Berate]]>><</link>>
<br>
<<link [[Compliment|Kylar Abduction Dance Compliment]]>><</link>>
<br><<effects>>
Kylar plays a classical track, and dances in the middle of the room. It's more swaying than dancing, really. <<Hes>> so uncoordinated it's a wonder <<he>> doesn't fall over.<<npcincr Kylar dom -10>><<ldom>>
<br><br>
The music stops. <<He>> waits for your appraisal.
<br><br>
<<link [[Berate|Kylar Abduction Dance Berate]]>><</link>>
<br>
<<link [[Compliment|Kylar Abduction Dance Compliment]]>><</link>>
<br><<effects>>
Kylar plays a track, and dances in the middle of the room. Does <<he>> mean to sway <<his>> hips? Whatever <<hes>> trying to do, it's not sensual in the typical way. It's negatively sensual.
<<arousal -600>><<larousal>><<npcincr Kylar dom -10>><<ldom>>
<br><br>
The music stops. <<He>> waits for your appraisal.
<br><br>
<<link [[Berate|Kylar Abduction Dance Berate]]>><</link>>
<br>
<<link [[Compliment|Kylar Abduction Dance Compliment]]>><</link>>
<br><<effects>>
Kylar plays a track, and dances in the middle of the room. At least you think it's meant to be a dance. <<He>> kinda jerks haphazardly around, sticking limbs out at random intervals.
<<npcincr Kylar dom -10>><<ldom>>
<br><br>
The music stops. <<He>> waits for your appraisal.
<br><br>
<<link [[Berate|Kylar Abduction Dance Berate]]>><</link>>
<br>
<<link [[Compliment|Kylar Abduction Dance Compliment]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I'm sure you did your best," you say. "But I'm disappointed."
<<elseif $speech_attitude is "bratty">>
"That was terrible," you say. "What a waste of my time."
<<else>>
"That wasn't very good," you say. "I'm disappointed."
<</if>>
<<llove>><<npcincr Kylar love -1>>
<br><br>
Kylar drops to <<his>> knees. "I'm sorry <<kylar_pet_name>>," <<he>> says, wrapping <<his>> arms around your leg. "I will do better next time!" <<He>> scurries from the room.<<lllksuspicion>><<npcincr Kylar rage -100>>
<br><br>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"You danced very well," you say.
<<elseif $speech_attitude is "bratty">>
"You've got good moves," you say.
<<else>>
"You're a good dancer," you say.
<</if>>
<<glove>><<npcincr Kylar love 1>>
<br><br>
Kylar bobs in joy. "Thank you <<kylar_pet_name>>," <<he>> says. "I'll be back soon."<<lllksuspicion>><<npcincr Kylar rage -100>>
<br><br>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br><<effects>>
카일라는 당신의 말에 눈물을 흘리며 무너진다. <<His_>>의 고개가 처진다. <<He_ 는>> 더이상 당신의 말을 거절할 의지가 없다. <<He_ 는>> 무릎을 꿇는다. "나-나는 단지 네가 내것이 되-되길 바랐어. 미-미안해."
<br><br>
<<He_ 는>> 잠시 동안 흐느끼다가, 일어나서 당신의 의자 뒤로 걸어간다. <<He_ 가>> 구속을 제거한다.
<<unbind>><<set $worn.neck.type.push("broken")>><<neckruined true>>
<br><br>
<<link [[카일라를 위로한다|Kylar Abduction Comfort]]>><</link>>
<br>
<<link [[그냥 떠난다|Kylar Abduction Leave]]>><</link>>
<br><<effects>>
당신은 카일라를 두 팔로 감싸안는다. <<He_ 는>> 처음엔 움찔하지만, 이내 당신에게 녹아내린다. <<His_>>의 체중을 지탱하는 것은 어렵지 않다.
<br><br>
<<He_ 는>> 잠시동안 더 울다가, 문을 바라본다. "뭐-뭔가 필요할 거야," <<he_ 가>> 말한다. "여길 떠나려면. 여기서 기다려. 오래 안 걸릴 거야. 약속할게."
<br><br>
<<He_ 는>> 방을 나간다. <<He_ 는>> 거짓말을 하지 않았고, 곧 마늘 한 줄을 들고 돌아온다. "이걸 목에 걸어," <<he_ 가>> 말한다. <<His_>>의 눈물이 <<his_>>의 뺨을 적시고 있지만, <<hes_ 는>> 더 이상 울지 않는다. "나는 좀 먹어뒀어. 날 따라와."
<br><br>
<<link [[다음|Kylar Abduction Release 2]]>><</link>>
<br><<effects>>
"기-기다려!" 당신이 문을 향해 발걸음을 옮기자 카일라가 말한다. <<He_ 는>> 눈물을 닦는다. 눈물은 단 번에 사라진다. "안전하게 여길 떠나려면 뭔가 필요할 거야. 여-여기서 기다려. 오래 안 걸릴 거야. 약속할게."
<br><br>
<<He_ 는>> 방을 나간다. <<He_ 는>> 거짓말을 하지 않았고, 곧 마늘 한 줄을 들고 돌아온다. "이걸 목에 걸어," <<he_ 가>> 말한다. <<His_>>의 눈물이 <<his_>>의 뺨을 적시고 있지만, <<hes_ 는>> 더 이상 울지 않는다. "나는 좀 먹어뒀어. 날 따라와."
<br><br>
<<link [[다음|Kylar Abduction Release 2]]>><</link>>
<br><<effects>>
당신은 방에서 나와 카일라를 따라간다. 바깥 복도는 어둡다. 문 주위의 벗겨진 석고에 더 많은 마늘이 못으로 박혀 있다. 대부분은 썩었지만 일부는 싱싱하다.
<br><br>
카일라가 오른쪽으로 걷다가 왼쪽으로 걷는다. 당신은 다른 방들을 지나친다. 마지막 방을 제외한 모든 문들이 닫혀 있다. 그 문은 바닥 위에 부서져 있고 거대한 파편이 바깥쪽을 향하고 있다.
<br><br>
당신은 위로 이어지는 난간에 도착한다. 카일라가 난간을 오른다. 꼭대기에는 문이 있다.
<br><br>
<<link [[다음|Kylar Abduction Release 3]]>><</link>>
<br><<effects>>
문을 열면 넓지만 고풍스러운 주방이 펼쳐진다. 지저분한 것만 빼면. 음식 포장재가 바닥에 널려 있다. 쓰레기통은 넘쳐나고, 냄새로 짐작하건대 한동안 계속 그랬던 것 같다. 카일라는 그것을 무시하고 다른 복도로 걸어간다. <<He_ 는>> 더 위쪽으로 이어지는 난간을 올라, 바깥으로 통하는 문 앞에 도착한다.
<br><br>
<<He_ 는>> 문을 열고, 옆으로 물러선다. 무성하게 풀이 자란 정원과, 그 너머로 다뉴브 거리처럼 보이는 곳이 펼쳐진다. <<He_ 는>> 당신과 눈을 마주치지 않는다.
<br><br>
<<set $kylar_abduction_grass to 3>>
<span class="pink">당신은 위에서 깊은 울림을 듣는다.</span> 그것은 으르렁거리는 소리 같았다. 카일라가 난간을 힐끗 쳐다본다. "그-그냥 가," <<he_ 가>> 말한다. "어서."
<br><br>
<<link [[위층을 조사한다|Kylar Abduction Release Investigate]]>><</link>>
<br>
<<link [[떠난다|Kylar Abduction Release 4]]>><</link>>
<br><<effects>>
당신은 카일라를 무시하고, 계단을 올라간다. "안돼!" <<He_ 가>> 씩씩거리며 당신의 팔을 붙잡는다. 당신은 <<him_ 을>> 떨쳐낸다. <<He_ 는>> 다시 시도하는 것을 그만둔다.
<br><br>
발밑에서 마루판이 삐걱거린다. 카일라가 뒤를 따라오며, 당신에게 돌아가라고 설득한다.
<br><br>
<<link [[다음|Kylar Abduction Release Investigate 2]]>><</link>>
<br><<effects>>
위층은 장식이 다르다. 더 오래되었다. 그곳에는 가족의 초상화가 있다.
<<if $player.gender_appearance is "f">>
단정하게 수염을 기른 대머리의 한 남자가 칠흑같이 긴 머리카락을 가진 여자 옆에 서 있다. 머리카락과 나이를 제외하면, <span class="purple">그녀는 당신을 꼭 닮았다.</span>
<<else>>
칠흑같이 긴 머리카락을 가진 한 여자가 단정하게 수염을 기른 대머리 남자 옆에 서 있다. 머리카락과 나이를 제외하면, <span class="purple">그는 당신을 꼭 닮았다.</span>
<</if>>
그들 사이에 미소짓고 있는 아이가 서 있다. 카일라다. 수 년 전에 그려진 초상화처럼 보인다.
<br><br>
Kylar follows your gaze. "Those are my parents," <<he>> says. Something thuds against the wall. The portrait trembles. "Pl-please leave. It's not safe."
<br><br>
<<link [[떠난다|Kylar Abduction Release 4]]>><</link>>
<br>
<<link [[계속한다|Kylar Abduction Release Investigate 3]]>><</link>>
<br><<effects>>
초상화 옆에는 문이 하나 있다. 문은 열려 있다. 당신이 그것을 끝까지 밀어서 열자 카일라는 <<his_>>의 양손으로 얼굴을 가린다.
<br><br>
어둠에 반쯤 가려진 네 기둥 침대 하나가 안쪽에 놓여 있다. 또 다른 으르렁거리는 소리가, 이번에는 더 크게 들린다. 침대에서 나는 소리다. 침대 위에는 아무것도 없지만, <span class="pink">그 아래에서 은빛 섬광이 보인다.</span> 당신이 받은 경고는 그것이 전부다.
<br><br>
<<link [[다음|Kylar Abduction Release Investigate 4]]>><</link>>
<br><<effects>>
어떤 형체가 침대 밑에서 나타나, 네 발을 모두 사용해 기어오다가, 몸을 똑바로 세우고 당신의 눈 앞에 우뚝 솟아오른다. 당신이 고작 길고 무시무시한 송곳니만 살짝 볼 수 있었을 때, 그 괴물이 당신을 덮쳐서 뒤로 넘어뜨린다.
<br><br>
카일라가 비명을 지른다. 긴 은빛 손톱이 당신의 머리 양쪽의 마룻바닥에 쿵 박힌다. 털이 없는 비인간적인 얼굴이 당신을 노려본다. 카일라는 그 괴물을 밀어내려 하지만, 아무 소용이 없다. "<<phim_ 을>> 내버려둬!" <<he_ 가>> 소리친다. 이번에는 괴물이 카일라를 한 번 힐끗 쳐다보지만, 오래 시선을 끌지는 못한다.
<br><br>
<<link [[다음|Kylar Abduction Release Investigate 5]]>><</link>>
<br><<effects>>
그것은 더욱 가까이 몸을 기울여, 당신의 냄새를 킁킁 맡고는, 괴성을 지르며 뒤로 움츠러든다. 그러고는 당신과 카일라, 그리고 방으로부터 멀리 떨어지며 저택 안쪽 깊숙한 곳으로 사라진다.
<br><br>
카일라는 당신이 일으켜 세우고, 계단 쪽으로 끌어당긴다. 당신은 너무 떨려서 이번에는 저항하지 못한다. "마늘이 널 구했어," <<he_ 가>> 당신의 손을 <<his_>>의 양손으로 붙잡은 채 당신을 이끌고 내려가며 말한다. "그렇다고 네가 안전하다는 뜻은 아니야."
<br><br>
정문은 아직 열려 있다.
<br><br>
<<link [[다음|Kylar Abduction Release 4]]>><</link>>
<br><<effects>>
당신은 풀이 무성하게 자란 정원으로 발을 들인다. 돌길이 구불구불 이어져 있다. 당신은 너머의 거리를 볼 수 있다.
<br><br>
당신이 그쪽으로 다가가면, 돌기둥에 새겨진 사원의 상징이 눈에 띈다. 당신은 오래된 저택을 돌아본다. 문은 열려 있다. 카일라가 한쪽 눈으로 당신을 지켜보다가 그 눈마저 감아버린다.
<br><br>
<<endevent>>
<<kylar_abduction_end>>
<<link [[다음|Danube Street]]>><</link>>
<br><<effects>>
당신은 지하실의 작은 방에 있다. 이곳에는 카일라가 당신을 묶어둔 의자와 노트북이 있다. 문도 하나 있다. 그것은 잠겨있지 않다.
<br><br>
<<link [[노트북을 본다|Kylar Abduction Laptop]]>><</link>>
<br>
<<link [[창문 너머를 힐끔 본다|Kylar Abduction Free Peek]]>><</link>>
<br>
<<link [[방을 떠난다|Kylar Abduction Free Corridor]]>><</link>>
<br><br>
<<link [[앉아서 카일라를 기다린다 (1:00)|Kylar Abduction Free Wait]]>><<pass 60>><</link>>
<br><<effects>>
당신은 의자에 앉아서, 카일라가 돌아오기를 기다린다.
<br><br>
<<npc Kylar>><<person1>>
문이 삐걱거리며 열리고, <<his_>>의 작은 형체가 드러난다. <<His_>>의 발걸음은 아무런 소리도 내지 않는다. <<He_ 는>> 멈춰서서 잠시 당신을 빤히 바라본다. <<He_ 는>> 뭔가 잘못되었다는 것을 알아차린다. 그리고 <<he_ 는>> 바닥에 느슨하게 풀려 있는 밧줄을 발견한다. <<He_ 는>> 달려와서 그것을 복구한다.
<br><br>
"미-미안해 <<kylar_pet_namePost>>," <<he_ ga>> 말한다. <<His_ yi>> 양손이 너무 떨려 그것을 묶지 못한다. "네-네가 아무데도 가지 않아서 다행이야. 다-다른 데는 안전하지 않거든."
<br><br>
<<if $kylar_abduction_bailey is 1>>
카일라가 창문 쪽으로 고개를 돌리자, <<his_>>의 얼굴이 충격에 휩싸인다. <<He_ 는>> 테이블을 옆으로 밀어서, 시야를 더 넓게 확보하기 위해 위로 올라간다. <<He_ 가>> 울먹인다.
<br><br>
<<link [[다음|Kylar Abduction Free Rescue]]>><</link>>
<br>
<<else>>
<<link [[다시 구속되는 것에 저항한다|Kylar Abduction Free Refuse]]>><</link>>
<br>
<<link [[카일라가 당신을 묶게 두고 죄책감을 안겨준다|Kylar Abduction Free Guilt]]>><</link>>
<br>
<<link [[조용히 카일라가 당신을 묶게 둔다|Kylar Abduction Free Silent]]>><</link>>
<br>
<</if>><<effects>>
<<npc Bailey 2>><<npc Jordan 3>><<person1>>
카일라가 방에서 뛰쳐나간다. <<He_ 는>> 심지어 <<him_ 이>> 지나친 문을 닫지도 않는다. 당신은 창문을 통해 베일리가 정원을 가로질러 급히 걸어오는 것을 응시한다.
<<person2>>
<<His_>>의 눈이 당신과 마주치지만, 당신의 상상에 지나지 않을까 싶을 정도로 <<he_ 는>> 빠르게 시선을 피한다.
<br><br>
<<him_>>의 뒤로 한 젊은 <<person3>><<monk_ 가>> 걷고 있다.
<<if C.npc.Jordan.init isnot 1>>
<<His_>>의 복장은 머리부터 발끝까지 <<him_ 을>> 덮고 있고, 드러난 곳은 <<his_>>의 젊은 얼굴 뿐이다. 머리카락이 두건의 양 옆에서 튀어나와, 금색의 음영을 드러낸다.
<br><br>
<<link [[다음|Kylar Abduction Free Rescue 2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
사원의 사제, 조던이다.
<br><br>
<<link [[다음|Kylar Abduction Free Rescue 2]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<br><br><<effects>>
<<person3>>
베일리의 손가락이 당신이 있는 방향으로 잠깐 움직였다. 거의 알아차릴 수 없었지만,
<<if $phase is 1>>
그 <<monk_>>의
<<else>>
조던의
<</if>>
시선이 당신 쪽으로 빠르게 돌아갔다. <<He_ 는>> 길을 벗어나, 반쯤 야생 상태인 정원으로 사라진다.
<br><br>
베일리가 시야에서 사라진다. 문을 두드리는 커다란 소리와 함께, 더 멀리서 삐걱거리는 소리가 들려왔다.
<br><br>
"고아원에서 나왔다," 베일리가 말한다. "여기서 혼자 사는 건가?"
<br>
"아니요," 높은 곳에서 카일라가 대답한다. 둘 다 당신의 눈에 보이지는 않지만, 카일라가 위층 창문에서 말하고 있는 것이 분명하다. "우리 부모님도 여기 사세요. 지-지금 당장 나가주세요. 무단 침입했잖아요."
<br>
"네 부모님을 만나야겠어-"
<br><br>
<<if $phase is 1>>
<<monk_>>의
<<else>>
조던의
<</if>>
얼굴이 창문에 나타나, 가장자리를 살핀다. <<He_ 는>> 얇은 금속 도구를 가장자리에 대고, 눌러서 밀어낸다.
<br><br>
<<link [[다음|Kylar Abduction Free Rescue 3]]>><</link>>
<br><<effects>>
<<person3>>
"-나가라고 했잖아, 안 그러면 겨-경찰을 부를 거야!" 카일라는 더욱 불안해하는 것 같다.
<br>
"우리 둘 다 그럴 일은 없을 거라는 걸 알고 있지," 베일리가 대답한다. "네가 여기 혼자 산다고 믿을만한 충분한 근거가 있거든."
<br><br>
<<if $phase is 1>>
<<monk_ 는>>
<<else>>
조던은
<</if>>
유리에 금이 가자 조금 움찔하지만, 그다지 큰 소리는 나지 않는다. <<He_ 가>> 도구를 꼼지락꼼지락 움직여, 유리창을 창틀에서 떼어내는 데 성공한다. 유리가 당신의 방으로 떨어졌지만, <<he_ 는>> 손을 뻗어 그것을 아주 능숙하게 낚아챈다. <<He_ 는>> 그것을 옆으로 치우고, <<his_>>의 손을 내민다.
<br><br>
<<link [[다음|Kylar Abduction Free Rescue 4]]>><</link>>
<br><<set $outside to 1>><<effects>>
<<person3>>
"네 부모님은 몇 년 동안 목격된 적 없어," 베일리가 계속해서 말한다. "고아원에 널 위한 방이 있지-"
<br>
<<if $phase is 1>>
<<monk_ 가>>
<<else>>
조던이
<</if>>
창문을 통해 정원 쪽으로 당신을 이끈다. "숙여요," <<he_ 가>> 집에서 시야가 닿지 않는 정원 가장자리로 당신을 끌어당기며 말한다.
<br><br>
당신은 덤불 사이로 상황을 살짝 엿본다. 베일리가 구식 현관문 앞에 서서, 2층 창문을 올려다보고 있다. 카일라의 눈이 어둠 속에서 아래를 응시한다. 그 시선이 튀어오르더니, <span class="pink">바로 당신에게로 떨어진다.</span>
<br><br>
<<link [[다음|Kylar Abduction Free Rescue 5]]>><</link>>
<br><<effects>>
<<person1>>
카일라는 창문에서 발사되는 것처럼 몸을 날려, 베일리의 머리 바로 위를 지나간다. 미친 듯이 필사적인 행동이었지만, 베일리는 재빨리 반응한다. <<person2>><<He_ 는>> 뒤로 물러서서, 양 팔로 카일라를 붙잡고, <<person1>><<him_ 을>> 강제로 바닥에 끌어내린다.
<br><br>
<<person3>>
"여긴 안전하지 않아,"
<<if $phase is 1>>
<<monk_ 가>>
<<else>>
조던이
<</if>>
당신의 귓가에 속삭이며, 당신의 팔을 끌어당긴다.
<br><br>
<<link [[카일라를 안심시킨다|Kylar Abduction Free Rescue Reassure]]>><</link>>
<br>
<<link [[카일라를 조롱한다|Kylar Abduction Free Rescue Mock]]>><</link>>
<br>
<<link [[그냥 떠난다|Kylar Abduction Free Rescue Leave]]>><</link>>
<br><<effects>>
<<person1>>
당신은 잔디밭을 가로질러, 카일라가 베일리의 손아귀 밑에서 몸부림치는 곳으로 걸어간다. 당신은 <<him_>>의 옆에 무뤂을 꿇는다.
<br><br>
<<if $speech_attitude is "meek">>
"떠나야 해서 미안해," 당신이 말한다. 당신은 <<his_>>의 콧잔등에 입을 맞추고, <<him_>>의 몸이 떨리는 것을 느낀다. "학교에서 다시 만나자."
<<elseif $speech_attitude is "bratty">>
"날 너무 그리워하진 마," 당신이 말한다. 당신은 <<his_>>의 콧잔등에 입을 맞추고, <<him_>>의 몸이 떨리는 것을 느낀다. "학교에서 보자고."
<<else>>
"걱정하지 마," 당신이 말한다. 당신은 <<his_>>의 콧잔등에 입을 맞추고, <<him_>>의 몸이 떨리는 것을 느낀다. "학교에서 보자."
<</if>>
<<ggglove "Kylar">><<npcincr Kylar love 15>>
<br><br>
<<He_ 는>> 발버둥치는 것을 멈추고, 패배한 채로, 가만히 누워 있다. 당신은
<<person3>>
<<if $phase is 1>>
<<monk_>>에게로
<<else>>
조던에게로
<</if>>
돌아가서, 정원을 떠난다.
<br><br>
<<link [[다음|Kylar Abduction Free Rescue 6]]>><</link>>
<br><<effects>>
<<person1>>
당신은 잔디밭을 가로질러, 카일라가 베일리의 손아귀 밑에서 몸부림치는 곳으로 걸어간다. 당신은 <<him_>>의 옆에 무뤂을 꿇는다.
<br><br>
<<if $speech_attitude is "meek">>
"나-난 더이상 네 것이 아니야," 당신이 말한다. "다시는 그러지 마."
<<elseif $speech_attitude is "bratty">>
"그동안 즐거웠길 바랄게," 당신이 말한다. "네가 날 한 번이라도 다시 건드리게 둔다면 행운인 줄 알아."
<<else>>
"넌 기회를 놓친 거야," 당신이 말한다. "다시는 그러지 마."
<</if>>
<<gggksuspicion>><<npcincr Kylar rage 50>>
<br><br>
<<He_ 는>> 발버둥치는 것을 멈추고, 패배한 채로, 가만히 누워 있다. 당신은
<<person3>>
<<if $phase is 1>>
<<monk_>>에게로
<<else>>
조던에게로
<</if>>
돌아가서, 정원을 떠난다.
<br><br>
<<link [[다음|Kylar Abduction Free Rescue 6]]>><</link>>
<br><<effects>>
당신은 카일라를 외면하고, 정원을 떠난다.<<gksuspicion>><<npcincr Kylar rage 5>>
<br><br>
<<link [[다음|Kylar Abduction Free Rescue 6]]>><</link>>
<br><<effects>>
<<person3>>
<<if $phase is 1>>
<<monk_ 가>> 문 밖에서 당신을 멈춰세운다. "저는 <<nnpc_brother "Jordan">> 조던이라고 합니다," <<he_ 가>> 말한다. "사원의 사제를 맡고 있어요." <<He_ 는>> <<his_>>의 고개를 살짝 숙인다.
<<else>>
조던이 문 밖에서 당신을 멈춰세운다.
<</if>>
"크게 벌려보세요."
<br><br>
<<He_ 가>> 당신의 입 안을 들여다본다. "당신은 더럽혀지지 않았군요," <<he_ 가>> 말하며, 안도의 미소가 <<his_>>의 얼굴에 번진다. "이제부터 저 집과는 거리를 두도록 하세요." 베일리가 문을 통해 걸어온다. "그 어두운 아이에게서는 별 소득이 없었나요?" 조던이 묻는다.
<br><br>
<<person2>>
베일리가 고개를 젓는다. <<person1>>"<<He_ 는>> 집 안으로 달아났습니다." 베일리의 목소리에는 평소처럼 단호하게 무시하는 기색이 전혀 없다. "내 피후견인을 구해줘서 고맙군요." <<person2>><<He_ 가>> 한 손을 당신의 어깨에 얹고, 당신에게 미소 짓는다. 너무나 따듯하다. 그건 사제에게 보이기 위한 퍼포먼스지만, 당신이 잘 몰랐다면 정말로 믿었을 것이다.
<br><br>
<<link [[조던에게 베일리가 영악하게 굴고 있다고 알린다|Kylar Abduction Free Rescue Inform]]>><</link>><<willpowerdifficulty 400 1000>>
<br>
<<link [[조용히 있는다|Kylar Abduction Free Rescue Quiet]]>><</link>>
<br><<effects>>
<<person2>>
당신은 조던을 본다. "<<him_ 을>> 믿지 마세요," 당신이 말한다. "<<Hes_ 는>>-"
<br><br>
베일리의 미소가 누그러지며, <<his_>>의 눈꺼풀이 떨린다. <<He_ 는>> <i>배신당한 것처럼</i> 보인다.
<<if $willpowerSuccess>>
<<set $temple_bailey_known to 1>>
<<Hes_ 는>> 여전히 연기 중이지만, 그 효과는 감명깊다. 경의로운 의지가 필요하지만, <span class="green">당신은 어떻게든 계속해나간다.</span> "-<<Hes_ 는>> 거짓말을 하고 있어요. <<He_ 는>> 우리를 때려요. <<He_ 는>> 우리에게 강제로 돈을 갈취하고, 만약 우리가 돈을 내지 않으면-"
<br><br>
"힘든 하루를 보낸 모양이구나," 베일리가 말한다. 연기를 뚫고 분노가 대낮처럼 선명하게 드러난다. 당신의 어깨가 <<his_>>의 손아귀 아래에서 욱신거린다. <<He_ 는>> 조던을 향해 돌아선다. "수고하셨습니다. 이제 끝입니다."
<br><br>
<<person3>>
조던은 망설이다가, 고개를 끄덕인다. "가야겠어요," <<he_ 가>> 말한다. "부디 안전하시길." <<his_>>의 수도복이 산들바람에 나부끼고, <<He_ 가>> 울프 스트리트 방향으로 돌아선다. <<He_ 는>> 당신과 마지막으로 눈을 한 번 마주치고 모퉁이를 돌아 사라진다.
<br><br>
<<person2>>
베일리는 사제에게서 등을 돌린다. "넌 네가 재밌다고 생각하나?" <<He_ 가>> 묻는다. "넌 네 가치에 비해 너무 골칫거리야. 저 열성 신자들은 내가 빚지고 싶은 사람들이 아니야. 항상 대가가 따르지."
<br><br>
<<else>>
<<Hes_ 는>> 여전히 연기 중이지만, <span class="red">그것은 아무런 상관이 없다.</span> 당신의 목소리가 흔들리고, 침묵이 흐른다.
<br><br>
<<person3>>
"용서 바랍니다," 조던이 당신에게 말을 건넨다. "당신이 더럽혀지지 않았다는 사실에 너무 안도한 나머지, 당신이 경험했을지도 모르는 평범한 공포를 간과했습니다. 정말 끔찍했을 거예요. 부디 안전하시길." <<He_ 는>> 베일리에게 고개를 숙이곤, 울프 스트리트 방향으로 돌아선다. <<his_>>의 수도복이 산들바람에 나부낀다.
<br><br>
<<person2>>
베일리는 사제에게서 등을 돌리고, 미소를 싹 지운다. "넌 네 가치에 비해 너무 골칫거리야," <<he_ 가>> 말한다. "저 열성 신자들은 내가 빚지고 싶은 사람들이 아니야. 항상 대가가 따르지."
<br><br>
<</if>>
<<link [[구출에 감사한다|Kylar Abduction Free Rescue Thank]]>><</link>>
<br>
<<link [[화를 낸다|Kylar Abduction Free Rescue Angry]]>><</link>>
<br>
<<link [[아무 말도 하지 않는다|Kylar Abduction Free Rescue Silent]]>><</link>>
<br><<effects>>
<<person3>>
You remain quiet. Jordan smiles and nods. "It's no trouble," <<he>> says. "You were wise to come to us." <<He>> looks up at the house. "Our history isn't spotless. But I've said too much." <<He>> bows, and walks towards Wolf Street, <<his>> habit fluttering in the breeze.
<br><br>
<<person2>>
Bailey turns <<his>> back to the priest, and drops <<his>> smile. "You're almost more trouble than you're worth," <<he>> says. "Now I'm in debt to those god-botherers. There's always a price."
<br><br>
<<link [[구출에 감사한다|Kylar Abduction Free Rescue Thank]]>><</link>>
<br>
<<link [[화를 낸다|Kylar Abduction Free Rescue Angry]]>><</link>>
<br>
<<link [[아무 말도 하지 않는다|Kylar Abduction Free Rescue Silent]]>><</link>>
<br><<effects>>
<<person2>>
<<if $speech_attitude is "meek">>
"Th-thank you for rescuing me," you say.
<<elseif $speech_attitude is "bratty">>
"Thanks for the help," you say.
<<else>>
"Thanks for rescuing me," you say.
<</if>>
<br><br>
Bailey reaches for <<his>> phone before you've finished. "Fucking brats," <<he>> says, ignoring your words and thumbing through a message. "No rest for the wicked. Don't be any more trouble." <<He>> marches away.
<br><br>
<<kylar_abduction_end>>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br><<effects>>
<<person2>>
<<if $speech_attitude is "meek">>
"D-did you care that I was missing?" you ask. "Y-You don't care what happened to me? How I am?"
<<elseif $speech_attitude is "bratty">>
"I'm fine, thanks," you say, voice dripping with sarcasm.
<<else>>
"Weren't you worried about me?" you ask.
<</if>>
<br><br>
Bailey reaches for <<his>> phone before you've finished. "Fucking brats," <<he>> says, ignoring your words and thumbing through a message. "No rest for the wicked. Don't be any more trouble." <<He>> marches away.
<br><br>
<<kylar_abduction_end>>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br><<effects>>
<<person2>>
You remain silent. Bailey reaches for <<his>> phone. "Fucking brats," <<he>> says, thumbing through a message. "No rest for the wicked. Don't be any more trouble." <<He>> marches away.
<br><br>
<<kylar_abduction_end>>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br><<effects>>
<<set $kylar_abduction_binds to 50>>
<<bind>>
당신은 카일라를 밀쳐낸다. <<His_ 의>> 놀란 표정이 광기 어린 미소로 바뀐다. "<<kylar_pet_name_ 는 cap>> 거친 걸 좋아하나봐?" <<He_ 가>> 주먹으로 <<his_>>의 가슴을 내려치자, 딸깍하는 소리가 들리고, <span class="red">옷깃 근처에서 갑작스러운 충격이 퍼져나간다.</span> 당신의 근육이 경련을 일으키고, 당신은 바닥에 쓰러진다. <<ggpain>><<pain 8>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<gggksuspicion>><<npcincr Kylar rage 30>>
<br><br>
카일라는 굳은 채로 움찔하다가, 당신을 의자로 다시 끌어다 옮긴 후 밧줄을 만지작거린다. 당신은 팔다리의 자유를 잃고 다시 단단히 구속된다.<<kylar_abduction_return none>><<effects>>
<<set $kylar_abduction_binds to 50>>
<<bind>>
<<if $speech_attitude is "meek">>
"나-날 못 믿는 거야?" 당신이 묻는다. "나는 네가 날 사랑하는 줄 알았어."
<<elseif $speech_attitude is "bratty">>
"날 묶을 필요가 있어?" 당신이 말한다. "너 문제 있네."
<<else>>
"이건 네가 사랑한다고 주장하는 누군가를 대하는 방법이 아니야," 당신이 말한다.
<</if>>
<br><br>
"너-널 믿지 못하는 게 아냐!" 카일라가 대답한다. <<He_ 는>> 모멸감을 느끼는 것처럼 들린다. <<Hes_>>도 거짓말을 한다. "이-이건 네 안전을 위해서야!"
<<gggksuspicion>><<npcincr Kylar rage 30>>
<br><br>
<<He_ 가>> 당신을 다시 한 번 의자에 묶는다.<<kylar_abduction_return none>><<effects>>
<<set $kylar_abduction_binds to 50>>
<<bind>>
You say nothing as Kylar manages to bind you to the chair once more. "Th-there," <<he>> says. "Nice and safe." <<kylar_abduction_return none>><<effects>>
You open the laptop. It needs a password.
<<if $kylar_abduction_password is 1>>
You input "longing". <span class="green">It works.</span>
<br><br>
On the desktop are two folders. One is titled "pictures", another "video". There's also an internet browser.
<br><br>
<<link [[Pictures|Kylar Abduction Free Pictures]]>><</link>>
<br>
<<if $kylar_camera is 2 or $kylar_camera is 3>>
<<link [[Video|Kylar Abduction Free Video]]>><</link>>
<br>
<</if>>
<<if $kylar_abduction_bailey isnot 1>>
<<link [[Browser|Kylar Abduction Free Browser]]>><</link>>
<br>
<</if>>
<<else>>
You try some common ones, but it's no use. <i>You'll need to find the password.</i>
<br><br>
<</if>>
<<link [[물러난다|Kylar Abduction Free]]>><</link>>
<br><<effects>>
You open the picture folder. It's full of photographs, <span class="pink">of you.</span> Some are at school, the courtyard, library, and even different classrooms. Others were taken on the street. Some are disturbingly close. You weren't aware of any of them being taken.<<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<<if $kylar_camera is 2 or $kylar_camera is 3>>
<<link [[Video|Kylar Abduction Free Video]]>><</link>>
<br>
<</if>>
<<if $kylar_abduction_bailey isnot 1>>
<<link [[Browser|Kylar Abduction Free Browser]]>><</link>>
<br>
<</if>>
<br>
<<link [[물러난다|Kylar Abduction Free]]>><</link>>
<br><<effects>>
<<if $kylar_camera is 2>>
<<set $kylar_camera to 4>>
You open the video folder. It's full of videos 3 - 12 hours in length, all from the same location, and same angle. <span class="pink">From on top of the wardrobe in your bedroom.</span> Most of the previews just show you sleeping, or even an empty room. But others show you in various states of dress. Realisation dawns.<<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<span class="pink">It's the owl plushie.</span> One of its eyes is a camera.
<br><br>
<<else>>
<<set $kylar_camera to 5>>
You open the video folder. It's full of videos 3 - 12 hours in length, from different parts of the orphanage. One of the orphans appears to be carrying the camera around without realising it. Realisation dawns.
<br><br>
<span class="pink">There's a camera in the owl plushie Kylar tried to gift you.</span>
<br><br>
<</if>>
<<link [[Pictures|Kylar Abduction Free Pictures]]>><</link>>
<br>
<<if $kylar_abduction_bailey isnot 1>>
<<link [[Browser|Kylar Abduction Free Browser]]>><</link>>
<br>
<</if>>
<br>
<<link [[물러난다|Kylar Abduction Free]]>><</link>>
<br><<effects>>
You open the browser.
<<if $kylar_abduction_grass gte 3>>
You could contact Bailey, and let <<nnpc_him "Bailey">> know where you are. Anyone else would be in danger if they came here.
<br><br>
<<link [[Send an email to Bailey (0:05)|Kylar Abduction Free Bailey]]>><<pass 5>><</link>>
<br>
<<else>>
You could contact someone, and let them know where you are, but you'd need to work out where that is first.
<br><br>
<</if>>
<<if $kylar_camera is 2 or $kylar_camera is 3>>
<<link [[Video|Kylar Abduction Free Video]]>><</link>>
<br>
<</if>>
<<link [[Pictures|Kylar Abduction Free Pictures]]>><</link>>
<br>
<br>
<<link [[물러난다|Kylar Abduction Free]]>><</link>>
<br><<effects>>
<<set $kylar_abduction_bailey to 1>>
"I've been kidnapped. I'm being held in a basement beneath a house on Danube Street. There's a stone pillar at the gate, with the symbol of the temple engraved on the inner side."
<br><br>
You add your name, <span class="green">and send it to Bailey.</span> You don't know if Bailey will consider it a priority, or bother helping at all. All you can do now is wait.
<br><br>
<<if $kylar_camera is 2 or $kylar_camera is 3>>
<<link [[Video|Kylar Abduction Free Video]]>><</link>>
<br>
<</if>>
<<link [[Pictures|Kylar Abduction Free Pictures]]>><</link>>
<br>
<br>
<<link [[물러난다|Kylar Abduction Free]]>><</link>>
<br><<effects>>
<<if $kylar_abduction_grass is 2>>
<<set $kylar_abduction_grass to 3>>
You stand on the chair, and look through the window. The grass has been mown, giving you a clear view of a garden. The lawn might be neat, but the bushes are wild, and the flower beds full of weeds. A gate stands closed, attached to <span class="green">a stone pillar engraved with the symbol of the temple.</span>
<br><br>
You see streetlights beyond the garden, and the tops of trees. <span class="green">It looks like Danube Street.</span>
<br><br>
That should be enough information for someone to find you.
<br><br>
<<elseif $kylar_abduction_grass gte 3>>
You stand on the chair, and look through the window. The grass has been mown, giving you a clear view of a garden. The lawn might be neat, but the bushes are wild, and the flower beds full of weeds. A gate stands closed, attached to a stone pillar engraved with the symbol of the temple.
<br><br>
You see streetlights beyond the garden, and the tops of trees. It looks like Danube Street.
<br><br>
<<else>>
You stand on the chair, and look through the window. You're faced with overgrown grass. You can't see anything beyond.
<br><br>
<<set $kylar_abduction_grass to 1>>
<i>If only the grass were trim, you might be able to work out where you are.</i>
<br><br>
<</if>>
<<link [[다음|Kylar Abduction Free]]>><</link>>
<br><<effects>>
You creep into a dark corridor. You smell garlic. Bulbs have been nailed into the frame around the door to your cell.
<br><br>
A light flickers around a corner to your left. You hear running water to your right.
<br><br>
<<link [[Enter your cell|Kylar Abduction Free]]>><</link>>
<br><br>
<<link [[Go towards the flickering|Kylar Abduction Free Flicker]]>><</link>>
<br>
<<link [[Go towards the running water|Kylar Abduction Free Water]]>><</link>>
<br><<effects>>
A lightbulb flickers above, illuminating the corridor and casting terrible shadows. There's a door. You hear a buzzing behind it. Your cell is just down the corridor. You hear a scurrying in the other direction.
<br><br>
<<if $kylar_abduction_torch isnot 1>>
<<link [[Enter room|Kylar Abduction Free Flicker Room]]>><</link>>
<br><br>
<</if>>
<<link [[Go towards your cell|Kylar Abduction Free Corridor]]>><</link>>
<br>
<<link [[Go towards the scurrying|Kylar Abduction Free Scurry]]>><</link>>
<br><<effects>>
<<set $kylar_abduction_torch to 1>>
The door opens, revealing a table illuminated by the flickering light behind you. Plates, cups and utensils litter the surface. Others lie shattered on the ground nearby. There's also a heavy duty torch. You push the on switch, and it blazes into life, <span class="pink">revealing a familiar pair of eyes, staring right into you.</span><<gstress>><<stress 6>>
<br><br>
<<link [[다음|Kylar Abduction Free Flicker Room 2]]>><</link>>
<br><<effects>>
Before you, leaning against the wall, is a doppleganger of yourself, down to very fine detail. It's naked, and anatomically correct. <span class="pink">It's a sex doll.</span><<gstress>><<stress 6>>
<br><br>
You turn off the torch to escape its gaze. The light could be useful, at least. <span class="green">You take it with you.</span>
<br><br>
<<link [[다음|Kylar Abduction Free Flicker]]>><</link>>
<br><<effects>>
A pipe runs along the wall. A deep scratch has been cut into it, releasing a trickle of water. It pools on the ground below, and disappears beneath a door. Your cell is just down the corridor. You feel a breeze from the other direction.
<br><br>
<<if $kylar_abduction_key isnot 1>>
<<link [[Enter room|Kylar Abduction Free Water Room]]>><</link>>
<br><br>
<</if>>
<<link [[Go towards your cell|Kylar Abduction Free Corridor]]>><</link>>
<br>
<<link [[Go towards the breeze|Kylar Abduction Free Breeze]]>><</link>>
<br><<effects>>
You enter the room. Water pools throughout, and even drips from the ceiling.
<<if $kylar_abduction_torch is 1>>
You turn on the torch you found. The gloom recoils, revealing a metal rack on the far wall. Terrifying hooked and bladed implements hang there, but there's also a large key. <span class="green">You take it with you.</span>
<br><br>
<<set $kylar_abduction_key to 1>>
<<link [[다음|Kylar Abduction Free Water]]>><</link>>
<br>
<<else>>
You can hear it landing on metal, but the dark is too thick to see more than a few feet inside. You step deeper, peering into the gloom, <span class="red">until your knee connects with unseen furniture.</span><<gpain>><<pain 4>>
<br><br>
The heavy object jolts, sending an echo through the basement. <span class="red">A deep growl answers.</span>
<br><br>
<<link [[다음|Kylar Abduction Free Hunt]]>><</link>>
<br>
<</if>><<effects>>
You glimpse small bodies flee your approach. Rats, or large mice. They scurry beneath a door. You see a light flicker down one corridor, and feel a breeze coming from the other direction.
<br><br>
<<link [[Enter room|Kylar Abduction Free Scurry Room]]>><</link>>
<br><br>
<<link [[Go towards the flickering|Kylar Abduction Free Flicker]]>><</link>>
<br>
<<link [[Go towards the breeze|Kylar Abduction Free Breeze]]>><</link>>
<br><<effects>>
You enter the room. The rodents scurry into the corners, disappearing into hidden crannies. Against the back wall stands a cabinet, barely visible in the gloom.
<br><br>
<<if $kylar_abduction_password isnot 1>>
<<link [[Open the cabinet|Kylar Abduction Free Cabinet]]>><</link>>
<br>
<</if>>
<<link [[떠난다|Kylar Abduction Free Scurry]]>><</link>>
<br><<effects>>
Now closer, you can see a keyhole in the cabinet door. You try to pull it open, but it's locked.
<br><br>
<<if $kylar_abduction_key is 1>>
<<if $kylar_abduction_torch is 1>>
You reach for the key you found hanging on the wall. It fits. The lock clicks open, revealing a back wall covered in pictures of newly-married couples. The heads of you and Kylar have been crudely taped on top, replacing the original identities.<<gstress>><<stress 6>>
<br><br>
The shelves themselves are full of books, and a laptop. The laptop doesn't work, but stuck to the screen is a post-it note. There's a stylised, flattering drawing of you. It also bears one word: "longing".
<br><br>
<span class="green">It might be the laptop's password.</span>
<<set $kylar_abduction_password to 1>>
<br><br>
<<link [[다음|Kylar Abduction Free Scurry]]>><</link>>
<br>
<<else>>
You reach for the key you found hanging on the wall. It fits. The lock clicks open. You can't see a thing.
<br><br>
You feel inside. Your fingers find books, moist and decaying the damp. Your hand catches something, knocking it to the floor. <span class="red">It shatters, and a deep growl answers.</span>
<br><br>
<<link [[다음|Kylar Abduction Free Hunt]]>><</link>>
<br>
<</if>>
<<else>>
You try to tug it open. Perhaps it's only stuck. You pull so hard you scrape the furniture an inch across the floor. <span class="red">The sound echoes through the basement, and a deep growl answers.</span>
<br><br>
<<link [[다음|Kylar Abduction Free Hunt]]>><</link>>
<br>
<</if>><<effects>>
You hear the tortured scrape of metal on stone, and the thud of heavy footsteps echo through the basement. <span class="red">Something is hunting you.</span> Something worse than Kylar.
<br><br>
<<set $skulduggerydifficulty to 1000>>
<<link [[숨는다|Kylar Abduction Free Hunt Hide]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Run to your cell|Kylar Abduction Free Hunt Run]]>><</link>>
<br><<effects>>
You hide in an adjoining room, and wait, peering through a crack in the door.
<br><br>
The footsteps get closer, and closer, until a tall shape passes in front of the door. It's too dark to make out any detail, but you can hear deep, erratic breaths.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<pass 1>>
The shape moves on, and the footsteps become quieter, until you can hear them no more. You wait a moment before emerging from your hiding place. <span class="green">The danger has passed.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Kylar Abduction Free Corridor]]>><</link>>
<br>
<<else>>
<span class="red">An eye pierces you,</span> and the door is flung open.
<br><br>
You black out.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Kylar Abduction Free Capture]]>><</link>>
<br>
<</if>><<effects>>
You run. A roar echoes in response. Heavy footfalls close in on you with terrifying speed, rushing up from behind. You turn in time to see a flash of silver.
<br><br>
You black out.
<br><br>
<<link [[다음|Kylar Abduction Free Capture]]>><</link>>
<br><<effects>>
You feel a breeze erupt from the gaps around a door. It sits at the top of a staircase. You hear the sound of running water down one corridor, and scurrying feet down another.
<br><br>
<<link [[Climb stairs|Kylar Abduction Free Stairs]]>><</link>>
<br><br>
<<link [[Go towards the running water|Kylar Abduction Free Water]]>><</link>>
<br>
<<link [[Go towards the scurrying|Kylar Abduction Free Scurry]]>><</link>>
<br><<effects>><<set $lock to 1000>>
You climb the creaky stairs. The door at the top is crisscrossed with padlocks.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">Quantity over quality. You'll make short work of them.</span>
<br><br>
<<link [[Open it (0:05)|Kylar Abduction Free Sneak]]>><<pass 5>><</link>>
<br>
<<else>>
<span class="red">The locks look beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Back away|Kylar Abduction Free Breeze]]>><</link>>
<br><<effects>>
The first padlock opens, and the tense chain recoils, each link smacking against the frame as it passes. It's a lot of noise, but the other locks don't take you long.
<br><br>
The door swings open, revealing a spacious, but old-fashioned and messy kitchen. Food packaging erupts from the bin and over the floor. You see a door leading outside down one corridor. Freedom is close.
<br><br>
You pass a staircase on the way to the door. You peer through the glass, at an overgrown garden. A path is barely visible among the weeds. It leads to a gate attached to a stone pillar, marked with a symbol of the temple. You see what looks like Danube Street beyond.
<br><br>
You hear a rumble upstairs. It sounded like a growl.
<br><br>
<<set $kylar_abduction_grass to 3>>
<<link [[Investigate upstairs|Kylar Abduction Free Investigate]]>><</link>>
<br>
<<link [[Just leave|Kylar Abduction Free Leave]]>><</link>>
<br><<effects>>
<<npc Kylar>><<person1>>
You climb the stairs. The decor is older up here, the colours darker. There's a portrait of a family.
<<if $player.gender_appearance is "f">>
A bald man with a tidy beard stood beside a woman with long, jet-black hair. Aside from the hair and age, <span class="purple">she looks like you.</span>
<<else>>
A woman with long, jet-black hair stood beside a bald man with a tidy beard. Aside from the hair and age, <span class="purple">he looks like you.</span>
<</if>>
Between them stands a smiling child. It's Kylar. It must have been painted years ago.
<br><br>
There's a door beside the portrait. It's ajar. You push it the rest of the way.
<br><br>
A four-poster bed sits inside, half-hidden in the gloom. You hear another growl, louder now. It's coming from the bed. Nothing lies atop it, <span class="pink">but you see a flash of silver beneath it.</span> That's all the warning you get.
<br><br>
<<link [[다음|Kylar Abduction Free Investigate 2]]>><</link>>
<br><<effects>>
A shape emerges from beneath the bed, crawling towards you on all fours, then rearing upright and towering in front of you. You only get a glimpse of long, terrible fangs, before the creature barges into you, knocking you onto your back.
<br><br>
You black out.
<br><br>
<<link [[다음|Kylar Abduction Free Capture]]>><<pass 30>><</link>>
<br><<effects>>
<<endevent>>
<<npc Kylar>><<person1>>
<<bind>>
<<set $kylar_abduction_binds to 100>>
You awaken back in the small room, tied once more to the chair. Kylar kneels in front of you, <<his>> face a bizarre contortion of relief and rage.
<br><br>
<<set $kylar_abduction_stupid to 1>>
"M-my love!" <<he>> cries. "My stupid love. You could have been hurt. But you're safe now." <<He>> tests your binds. "Don't go running off where you don't belong. You'll break my heart. And <i>they</i> will tear yours in two."
<br><br>
<<He>> walks to the door. "I'll be back soon <<kylar_pet_name>>."
<br><br>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br><<effects>>
<<npc Kylar>><<person1>>
You walk through the garden, and take a final glance at the old building behind you. You think you see a face watching you from an upper window, but it's gone when you blink.<<npcincr Kylar rage 50>><<gggksuspicion>>
<br><br>
You walk through the gate, to freedom. "No!" Kylar screams from behind. <<He>> emerges from the old house, raw torment contorting <<his>> face. "D-d-don't leave-" <<he>> trips on a loose stone, and <<his>> leg twists at an unhealthy angle. <<He>> tries to stand, but <<his>> leg can no longer bear <<his>> weight, and <<he>> falls. <<He>> crawls towards you.
<br><br>
<<link [[안심시킨다|Kylar Abduction Free Reassure]]>><</link>>
<br>
<<link [[Mock|Kylar Abduction Free Mock]]>><</link>>
<br>
<<link [[Just leave|Kylar Abduction Free Leave 2]]>><</link>>
<br><<effects>>
You crouch in front of Kylar.
<<if $speech_attitude is "meek">>
"I'm sorry I have to leave," you say. You kiss <<his>> nose, and feel <<him>> tremble. "We'll see each other at school."
<<elseif $speech_attitude is "bratty">>
"Don't miss me too much," you say. You kiss <<his>> nose, and feel <<him>> tremble. "We'll see each other at school."
<<else>>
"Don't worry," you say. You kiss <<his>> nose, and feel <<him>> tremble. "We'll see each other at school."
<</if>>
<<ggglove>><<npcincr Kylar love 15>>
<br><br>
<<He>> stops, presses <<his>> face into the grass, and weeps. You turn and leave the garden.
<br><br>
<<kylar_abduction_end>>
<<link [[다음|Danube Street]]>><<endevent>><</link>>
<br><<effects>>
You crouch in front of Kylar.
<<if $speech_attitude is "meek">>
"I-I'm not yours anymore," you say. "Don't try it again."
<<elseif $speech_attitude is "bratty">>
"Hope you enjoyed that," you say. "You'll be lucky if I ever let you touch me again."
<<else>>
"You missed your chance," you say. "Don't try it again."
<</if>>
<<gggksuspicion>><<npcincr Kylar rage 50>>
<br><br>
<<He>> stops, presses <<his>> face into the grass, and weeps. You turn and leave the garden.
<br><br>
<<kylar_abduction_end>>
<<link [[다음|Danube Street]]>><</link>>
<br><<effects>>
There's no way Kylar can stop you like this. You turn and walk from the garden, leaving Kylar to wail, alone.
<br><br>
<<kylar_abduction_end>>
<<link [[다음|Danube Street]]>><</link>>
<br><<effects>>
You stare straight ahead, unmoving. "I-It worked!" Kylar announces, almost falling off your lap in <<his>> joy. "Umm." <<He>> swings the pendant in front of you again.
<br>
"Whenever you hear my name, you will feel safe and happy."
<br>
"You will think of me at least once an hour."
<br>
"You w-won't think of loving anyone else."
<br><br>
<<He>> takes a deep breath. "When I click my fingers, you will leave the trance. Y-you won't remember any of this." <<He>> clicks <<his>> fingers. You blink a few times, and look <<him>> in the eye.
<br><br>
"I just did a little relaxation technique," <<he>> says. "Y-you should feel better from now on."
<br><br>
You do feel a little strange.<<gstockholm>><<set $syndromekylarbuild += 1>><<npcincr Kylar lust -100>><<llllust>>
<br><br>
A dreadful thud emanates from above. Kylar hurries to the door. "I'll be back soon <<kylar_pet_name>>."
<br><br>
<<endevent>>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br><<effects>>
당신은 고개를 가로젓는다.
<br><br>
"L-let me try again," Kylar says, swinging the pendant with more vigour. "Wh-when I cl-click-" <<he>> swings with too much force, and the pendant flies off the chain, shattering against the hard floor.
<br><br>
"O-oh no," Kylar mutters, climbing off you and gathering the broken shards. "I-I'm sorry," <<he>> says. "I-I can fix it." <<He>> sounds so earnest. You can't help but feel sorry for <<him>>.<<gstockholm>><<set $syndromekylarbuild += 1>><<npcincr Kylar lust -100>><<llllust>>
<br><br>
A dreadful thud emanates from above. Kylar hurries to the door. "I'll be back soon <<kylar_pet_name>>."
<br><br>
<<endevent>>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br><<effects>>
<<if $willpowerSuccess>>
<span class="green">You tear your gaze away from the pendant.</span> Kylar swings it in front of your face with more force, but the spell is broken.
<br><br>
"I-I'm just trying to help," <<he>> says, swinging even harder. "Why won't-" The pendant flies off its chain, shattering against the floor.
<br><br>
"O-oh no," Kylar mutters, climbing off you and gathering the broken shards. "I-I'm sorry," <<he>> says. "I-I can fix it."
<br><br>
A dreadful thud emanates from above. Kylar hurries to the door. "I'll be back soon <<kylar_pet_name>>."
<br><br>
<<endevent>>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br>
<<else>>
You try to resist, to tear away your gaze, <span class="red">but the pendant draws in your will.</span><<lcontrol>><<control -10>>
<br><br>
<<link [[다음|Kylar Abduction Hypnosis Let]]>><</link>>
<br>
<</if>><<effects>>
You feel tranquil. You stare straight ahead, unmoving. "I-It worked!" Kylar announces, almost falling off your lap in <<his>> joy. "Umm." <<He>> swings the pendant in front of you again.
<br><br>
"Whenever you think of..." <<He>> gives you instructions. "...you won't remember any of this." <<He>> clicks <<his>> fingers. You blink a few times, and look <<him>> in the eye.
<br><br>
"I just did a little relaxation technique," <<he>> says. "Y-you should feel better from now on."
<br><br>
You do feel a little strange.<<gstockholm>><<set $syndromekylarbuild += 1>><<npcincr Kylar lust -100>><<llllust>>
<br><br>
A dreadful thud emanates from above. Kylar hurries to the door. "I'll be back soon <<kylar_pet_name>>."
<br><br>
<<endevent>>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br><<effects>>
<<set _kylar to $NPCList[0]>>
<<if C.npc.Kylar.lust gte 100>>
<<switch $syndromekylarbuild>>
<<case 4>>
Kylar crawls towards you, and pulls <<himself>> up your legs.
<<if _kylar.penis isnot "none">>
<!-- Kylar penis - will try to fuck you -->
<<He>> lifts your thighs, and rests your legs against <<his>> shoulders.
<<elseif ($genderknown.includes("Kylar") and $player.penisExist) or $player.gender_appearance is "m">>
<!-- Kylar vag and you penis - will try to ride you -->
<<He>> straddles your thighs, pulling <<his>> body against yours.
<<else>>
<!-- Kylar vag and you vag - will try to scissor -->
<<He>> spreads your legs, pulling <<his>> body against yours.
<</if>>
<br><br>
<<if $pregnancyspeechdisable is "f" and (
(_kylar.vagina isnot "none" and ($genderknown.includes("Kylar") ? $player.penisExist : $player.gender_appearance is "m") )
or
(_kylar.penis isnot "none" and ($genderknown.includes("Kylar") ? $player.vaginaExist : $player.gender_appearance is "f") )
)>>
<<if C.npc.Kylar.vagina isnot "none">>
"Your sperm is so delicious," <<he>> says. "It must be potent. S-so potent. I need you to mark me again and again."
<<else>>
"I need to mark you with my sperm," <<he>> says. "S-so the universe knows you're mine. N-no one else's!"
<</if>>
<</if>>
<<He>> gazes into your eyes with a mad intensity. "I'm going to fuck you again and again. Until I'm the only one who can satisfy you."
<br><br>
<<link [[다음|Kylar Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<case 3>>
<<if $hypnosisdisable is "f">>
Kylar sits on your lap, and gazes into your eyes with a mad intensity. "I want to try helping you relax again," <<he>> says, producing a pendant. <span class="purple"><<He>> swings it in front of your face.</span>
<br><br>
"Wh-when I click my fingers, you will fall into a trance." <<He>> clicks <<his>> fingers. <span class="pink">You feel your consciousness shift as you enter a trance.</span>
<br><br>
<<link [[저항한다|Kylar Abduction Hypnosis Resist]]>><</link>><<willpowerdifficulty 1 2000>>
<br>
<<link [[내버려둔다|Kylar Abduction Hypnosis Let]]>><<control 10>><</link>><<gcontrol>>
<br>
<<else>>
<<kylarStockholmDefaultRape>>
<</if>>
<<case 2>>
Kylar eyes up your body, any anxiety overcome by lust.
<<if _kylar.penis isnot "none">>
<!-- Kylar penis - will try to fuck you -->
<<He>> lifts your thighs, and rests your legs against <<his>> shoulders.
<<elseif ($genderknown.includes("Kylar") and $player.penisExist) or $player.gender_appearance is "m">>
<!-- Kylar vag and you penis - will try to ride you -->
<<He>> straddles your thighs, pulling <<his>> body against yours.
<<else>>
<!-- Kylar vag and you vag - will try to scissor -->
<<He>> spreads your legs, pulling <<his>> body against yours.
<</if>>
<br><br>
<<if $pregnancyspeechdisable is "f" and (
(_kylar.vagina isnot "none" and ($genderknown.includes("Kylar") ? $player.penisExist : $player.gender_appearance is "m") )
or
(_kylar.penis isnot "none" and ($genderknown.includes("Kylar") ? $player.vaginaExist : $player.gender_appearance is "f") )
)>>
<<if C.npc.Kylar.vagina is "none">>
<<He>> rubs your belly. "I'm going to get you pregnant with my child. I-I'm fertile. I'm sure of it!"
<<else>>
<<He>> rubs <<his>> belly. "I'm going to get pregnant with your child. I-I'm fertile. I'm sure of it!"
<</if>>
<</if>>
<<He>> gazes into your eyes with a mad intensity. "I'm going to fuck you again and again. Until I'm the only one who can satisfy you."
<br><br>
<<link [[다음|Kylar Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<case 1>>
<<if $hypnosisdisable is "f">>
Kylar sits on your lap, and gazes into your eyes with a mad intensity. "I want to try something." <<He>> produces a pendant, <span class="purple">and swings it in front of your face.</span>
<br><br>
"Wh-when I click my fingers, you will fall into a trance." <<He>> clicks <<his>> fingers. Nothing happens. "D-did it work?"
<br><br>
<<link [[Pretend it worked|Kylar Abduction Hypnosis Pretend]]>><</link>>
<br>
<<link [[Say it didn't|Kylar Abduction Hypnosis]]>><</link>>
<<else>>
<<kylarStockholmDefaultRape>>
<</if>>
<<default>>
<<kylarStockholmDefaultRape>>
<</switch>>
<<elseif C.npc.Kylar.rage gte 100>>
"I don't understand," Kylar says. <<He>> sounds irritated. "I'm being so good to you. So very good. Are-" <span class="pink"><<His>> fist clenches around the knife.</span> "Are you thinking of someone else? Is that it?" There's anger in <<his>> voice now. Anger and fear.
<br><br>
<<link [[Get angry yourself|Kylar Abduction Event Response]]>><<trauma -6>><<stress -6>><<set $phase to "angry">><</link>><<ltrauma>><<lstress>>
<br>
<<link [[사과한다|Kylar Abduction Event Response]]>><<trauma -12>><<set $phase to "apologise">><</link>><<lltrauma>>
<br>
<<link [[침묵한다|Kylar Abduction Event Response]]>><<stress -12>><<set $phase to "silent">><</link>><<llstress>>
<br>
<<if isLoveInterest("Eden")>>
<<link [[Say Eden will rescue you|Kylar Abduction Event Response]]>><<stress -12>><<set $phase to "Eden">><</link>><<llstress>>
<br>
<</if>>
<<if isLoveInterest("Robin")>>
<<link [[Say Robin will rescue you|Kylar Abduction Event Response]]>><<trauma -12>><<set $phase to "Robin">><</link>><<lltrauma>>
<br>
<</if>>
<<if isLoveInterest("Whitney")>>
<<link [[Say Whitney will rescue you|Kylar Abduction Event Response]]>><<trauma -12>><<set $phase to "Whitney">><</link>><<lltrauma>>
<br>
<</if>>
<<if isLoveInterest("Sydney")>>
<<link [[Say Sydney will rescue you|Kylar Abduction Event Response]]>><<trauma -12>><<set $phase to "Sydney">><</link>><<lltrauma>>
<br>
<</if>>
<<if isLoveInterest("Alex")>>
<<link [[Say Alex will rescue you|Kylar Abduction Event Response]]>><<trauma -12>><<set $phase to "Alex">><</link>><<lltrauma>>
<br>
<</if>>
<<if isLoveInterest("Avery")>>
<<link [[Say Avery will rescue you|Kylar Abduction Event Response]]>><<stress -12>><<set $phase to "Avery">><</link>><<llstress>>
<br>
<</if>>
<<if isLoveInterest("Black Wolf")>>
<<link [[Say the wolf pack will rescue you|Kylar Abduction Event Response]]>><<stress -12>><<set $phase to "Wolf">><</link>><<llstress>>
<br>
<</if>>
<<if isLoveInterest("Great Hawk")>>
<<link [[Say the Great Hawk will rescue you|Kylar Abduction Event Response]]>><<stress -12>><<set $phase to "Hawk">><</link>><<llstress>>
<br>
<</if>>
<<elseif $syndromekylarbuild gte 5>>
Kylar paces in front of you, up and down the room, debating <<himself>> as to whether it's time to introduce you to <<his>> parents. The madness you saw earlier is gone. <<He>> mutters about getting everything just right.
<br><br>
You're struck by just how much work <<hes>> put into this, all for you, all alone. It's so unfair. Everyone deserves a friend.
<br><br>
<span class="red">You've gained the Stockholm Syndrome: Kylar trait.</span>
<br><br>
<<kylar_stockholm_start>>
<<link [[다음|Kylar Abduction Stockholm]]>><</link>>
<br>
<<else>>
The light above rattles as a heavy thud shakes the ceiling. "I will be back soon <<kylar_pet_name>>," <<he>> says, tearing <<his>> eyes away from you. The door shuts behind <<him>>, leaving you alone.
<br><br>
<<link [[다음|Kylar Abduction]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $willpowerSuccess>>
You ignore Kylar's attentions, <span class="green">reducing them to mere physical sensations.</span> <<He>> pulls away, looking puzzled at your lack of reaction. "A-are you not in the mood?" <<he>> pulls away from you. "A-a-am I doing something wrong? I'm s-sorry love! I'll do better next time."
<<else>>
You try to ignore Kylar's attentions, but the way <<he>> hovers a moment before each kiss or lick, as if needing to overcome some anxious barrier each time, gives <<his>> breath a chance to tickle your skin. It affects an intoxicating anticipation, right before <<his>> mouth connects. <span class="red">You feel a heat rise within you in spite of yourself.</span><<gggarousal>><<arousal 4000>><<gglust>><<npcincr Kylar lust 30>>
<br><br>
<<if $arousal gte 10000>>
<<orgasm>>
Kylar cries out in excitement, <<his>> voice higher pitched than normal. "S-see! I'll be a good <<if $pronoun is "m">>husband<<else>>wife<</if>>."<<ggglust>><<npcincr Kylar lust 50>>
<br><br>
<</if>>
<</if>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
You wait until Kylar brings <<his>> head in front of yours to switch to the other side of your neck, then you smack your head against <<his>>.
<<if $cow gte 6>>
One of your horns connects, knocking <<him>> on <<his>> back with a thud.<<cow>><<ggksuspicion>><<npcincr Kylar rage 30>>
<br><br>
<<else>>
It hurts you, but knocks <<him>> onto <<his>> back with a thud.<<ggpain>><<pain 8>><<ggksuspicion>><<npcincr Kylar rage 30>><<glust>><<npcincr Kylar lust 10>>
<br><br>
<</if>>
<<He>> looks up at you, stunned. "Th-that's rough of you," <<he>> says, scrambling to <<his>> knees. <<He>> kneels in front of you, resting <<his>> hands on your thighs.
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
You lean forward, and lick <<his>> neck. <<He>> shivers and moans, recoiling a little, before drawing closer once more. "M-more," <<he>> says. "Please more."
<br><br>
You do as asked, kissing trailing kisses across <<his>> shoulder blade and up <<his>> throat. <<He>> turns <<his>> body. Shifting so <<his>> back faces you. "D-do the back," <<he>> says. You kiss the nape of <<his>> neck, tongue first. <<His>> body melts against yours.<<gglust>><<npcincr Kylar lust 30>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
You nod with enthusiasm. Kylar seems satisfied. "I knew you'd agree!" <<He>> looks at the knife <<himself>>, and runs the blade over <<his>> tongue.<<gglust>><<npcincr Kylar lust 20>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
당신은 고개를 가로젓는다. Kylar laughs. There's no mirth. "I will make it prettier for you," <<he>> says. "Just you wait."<<ggksuspicion>><<npcincr Kylar rage 20>>
<<set $kylar_abduction_knife += 1>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
You whimper. Kylar looks confused. "Why are you frightened?" <<he>> asks. <<He>> leans closer, and traces the tip against your skin. "It's just my knife."<<gksuspicion>><<npcincr Kylar rage 10>><<glust>><<npcincr Kylar lust 10>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-It's okay to touch," you say. "Don't be shy."
<<elseif $speech_attitude is "bratty">>
"Don't be so meek," you say. "If you're gonna molest me, do it."
<<else>>
"Don't be shy," you say. "You can touch."
<</if>>
<<promiscuity1>>
Kylar hesitates one last time, then steps up and clasps <<his>> hands over your <<breasts>> from behind. <<He>> squeezes. You feel <<his>> whole body shudder through <<his>> palms.<<gglust>><<npcincr Kylar lust 20>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Pl-please stop doing that," you say.
<<elseif $speech_attitude is "bratty">>
"Try that again and I'll bite," you say.
<<else>>
"This is creepy," you say.
<</if>>
<br><br>
Kylar stops still. "I-I didn't mean to upset you <<kylar_pet_name>>," <<he>> says. "I didn't mean to upset you."<<ggksuspicion>><<npcincr Kylar rage 20>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
Kylar continues to get more bold, until at last, <<he>> takes a deep breath and clasps your <<breasts>> from behind. <<He>> squeezes. You feel <<his>> whole body shudder through <<his>> palms.<<glust>><<npcincr Kylar lust 10>><<gksuspicion>><<npcincr Kylar rage 10>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
You smile for the picture. "Perfect," Kylar says. <<He>> shows you the picture. It's quite the image. Kylar's mad grin beside your disheveled self, tied to a chair.<<gglust>><<npcincr Kylar lust 20>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
You frown for the camera. "That's not a smile," Kylar says. <<He>> shows you the picture. Kylar's mad grin is contrasted by your pained expression. "People will think you're a prisoner." <<His>> laughter is a higher pitch than usual.<<ggksuspicion>><<npcincr Kylar rage 20>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
You glare into the camera. "Ooh," Kylar says. <<He>> shows you the picture. Kylar's mad grin beside your defiant stare. "You look mad. Do you-" <<he>> pauses. "Do you want to punish me? Do you want to do <i>things</i> to me?"<<ggglust>><<npcincr Kylar lust 30>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
You close your eyes. "What's wrong <<kylar_pet_name>>?" Kylar says. <<He>> shows you the picture. Kylar's mad grin beside your disheveled self, tied to a chair. "Have I done something wrong? I'll earn your smile if I have to."<<gksuspicion>><<npcincr Kylar rage 10>><<glust>><<npcincr Kylar lust 10>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
Kylar removes the tray with a flourish, letting it clatter onto the ground. Raw vegetables and cooked meat sitting atop their wrappers. A small bowl of fruit. A block of cheddar.
<br><br>
"What do you want to eat, <<kylar_pet_name>>?"
<br><br>
<<link [[Vegetables|Kylar Abduction Food Veg]]>><</link>>
<br>
<<link [[Meat|Kylar Abduction Food Meat]]>><</link>>
<br>
<<link [[Fruit|Kylar Abduction Food Fruit]]>><</link>>
<br>
<<link [[Nothing|Kylar Abduction Food Nothing]]>><</link>>
<br><<effects>>
Kylar takes a carrot, and pushes it against your lips. You open wide, and <<he>> pushes it into your mouth.
<br><br>
<<link [[Lick it suggestively|Kylar Abduction Food Veg Suggest]]>><</link>><<promiscuous1>>
<br>
<<link [[Bite|Kylar Abduction Food Veg Bite]]>><</link>>
<br><<effects>>
You push your tongue along the base, and lick along the carrot's "shaft." Kylar watches, enraptured. You bite the vegetable in half with a violent crunch.
<<promiscuity1>>
If anything, Kylar looks even more enthralled.<<ggglust>><<npcincr Kylar lust 30>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
You bite off the tip of the carrot, and chew. Kylar presses the rest of the carrot against your lips before you're ready. "You have to eat your vegetables," <<he>> informs you. "It's healthy." <<He>> sometimes licks the food before feeding it to you.<<glust>><<npcincr Kylar lust 20>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
Kylar pushes a chunk of meat between your lips. You try to bite into it, but it's overcooked and tough. "L-let me chew it for you <<kylar_pet_name>>," <<he>> says, tearing off a chunk and chewing.
<br><br>
<<link [[Eat the Kylar-chewed meat|Kylar Abduction Food Meat Eat]]>><</link>>
<br>
<<link [[거절한다|Kylar Abduction Food Meat Refuse]]>><</link>>
<br><<effects>>
<<He>> takes the wet food from <<his>> mouth, and pushes it into yours with <<his>> fingers. It doesn't need any more chewing. "My saliva is inside you," Kylar says. "Inside <<kylar_pet_name>>."<<ggglust>><<npcincr Kylar lust 30>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
You clench your teeth. "I-is something the matter?" Kylar asks. "Do I need to chew it harder?" At a second refusal, <<he>> spits the meat on the ground. "It was rotten, stinky meat!" <<he>> says. "No good for <<kylar_pet_name>>!"<<ggksuspicion>><<npcincr Kylar rage 20>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
Kylar cuts an apple into parts, and pushes each in turn between your lips. <<He>> watches you eat, enraptured, like it's the most interesting thing in the world. <<He>> manages to peel an orange without looking at it.<<gglust>><<npcincr Kylar lust 20>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
"Nothing?" Kylar asks, as if confused. "Oh no. Oh no no no!" <<He>> looks away, bashful. "You want to eat <i>me</i> don't you?" <<He>> covers <<his>> face with a hand. "My <<girlfriend>> is a pervert!"
<br><br>
<<He>> pushes <<himself>> forward, and crawls towards you, scattering food onto the floor. "I'll give my <<girlfriend>> what <<pshe>> wants. I'm such a pushover!" <<He>> leans in to kiss.
<br><br>
<<link [[키스한다|Kylar Abduction Food Kiss]]>><</link>><<kissvirginitywarning>>
<br>
<<link [[Spit|Kylar Abduction Food Spit]]>><</link>>
<br>
<<link [[Turn aside|Kylar Abduction Food Turn]]>><</link>>
<br><<effects>>
<<His>> kiss is desperate, violent even. <<He>> pulls your tongue into <<his>> mouth, and sucks on it.
<<takeKissVirginity "Kylar" `($loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar"?"loveRape":"rape")`>><<gglust>><<npcincr Kylar lust 20>>
<br><br>
A trail of drool bridges you when <<he>> pulls away, eyes half-closed. "<<kylar_pet_name cap>> is such a good kisser," <<he>> says. "I'm powerless to resist." <<He>> looks at the food scattered on the ground. "I'm clumsy too. Please <<kylar_pet_name>>, don't you worry. I'll clean this up."
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
You spit in Kylar's face. <<He>> recoils, confused, then laughs. "<<kylar_pet_name cap>> wants to degrade me!" <<he>> exclaims. "I'm such a good, long-suffering <<if $pronoun is "m">>boyfriend<<else>>girlfriend<</if>> to put up with it!"<<ggglust>><<npcincr Kylar lust 30>><<gksuspicion>><<npcincr Kylar rage 10>>
<br><br>
"I'm clumsy too. Please <<kylar_pet_name>>, don't you worry. I'll clean this up."
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
You deflect Kylar's kiss with your cheek. <<He>> tries to lean around you to find your mouth, pushing <<his>> weight further and further off the table's edge, until it topples over. <<He>> sprawls on the floor.<<ggksuspicion>><<npcincr Kylar rage 20>>
<br><br>
"I-I'm so clumsy!" <<he>> laughs. "I'll clean it up!" <<He>> laughs harder. "Don't you worry!"
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-it's very nice," you lie.
<<elseif $speech_attitude is "bratty">>
"You're a good singer," you lie.
<<else>>
"It's very good," you lie.
<</if>>
<br><br>
Kylar beams, and throws <<his>> arms around your neck. "I knew you'd like it!" <<He>> squeezes you tight. Too tight.<<gpain>><<pain 4>><<gglust>><<npcincr Kylar lust 20>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-I'm sorry," you say. "But it's not very good."
<<elseif $speech_attitude is "bratty">>
"You suck at this," you say.
<<else>>
"It's not very good," you say.
<</if>>
<br><br>
Kylar laughs at a hysterical pitch. "<<kylar_pet_name cap>> likes to joke!" <<He>> clamps <<his>> arms around you in an iron embrace. "I like jokes!" <<He>> squeezes tighter.<<ggpain>><<pain 8>><<ggksuspicion>><<npcincr Kylar rage 20>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
You remain silent. "My performance has left <<kylar_pet_name>> speechless!" Kylar says, throwing <<his>> arms around you. <<He>> squeezes you tight. Too tight.<<gpain>><<pain 4>><<gksuspicion>><<npcincr Kylar rage 10>><<glust>><<npcincr Kylar lust 10>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
Kylar freezes in place. <<His>> face as well as the rest of <<his>> body. <<He>> stares at you with empty eyes.<<gggksuspicion>><<npcincr Kylar rage 100>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
"I knew you'd like them," <<he>> says. "Maybe we could string them together into a super name."<<gglust>><<npcincr Kylar lust 20>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
"Wh-what would you rather name them, <<kylar_pet_name>>?" <<he>> asks. "We could name them after our parents instead. I d-don't think they'd mind."<<ggksuspicion>><<npcincr Kylar rage 20>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
"Sp-speechless," Kylar says. "You must like them a lot."<<gksuspicion>><<npcincr Kylar rage 10>><<glust>><<npcincr Kylar lust 10>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-it's okay if you don't want to say more," you say. "But I'd like to hear it."
<<elseif $speech_attitude is "bratty">>
"Spit it out," you say. "I'm curious."
<<else>>
"Could you tell me more about them?" you ask.
<</if>>
<br><br>
<<if $rng gte 67>>
"Th-they've been sick lately," <<he>> says. "D-don't be frightened if they're rude when you meet. They'll love you, even if they don't show it."
<<elseif $rng gte 33>>
"Th-they spend a lot of time in the forest," <<he>> says. "I don't know what they do there."
<<else>>
"Th-they're scientists," Kylar says. <<He>> sounds proud. "They work... worked, on Elk Street. They've been busy at home lately though."
<</if>>
<<glust>><<npcincr Kylar lust 10>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
You remain silent, and Kylar changes the topic.<<gksuspicion>><<npcincr Kylar rage 10>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
You nod, and Kylar's pencil whirs into motion. <<He>> paces around you, glancing between the pad, until <<he>> at last rips off the top sheet of paper to show you.
<<pass 10>>
<br><br>
<<if $rng gte 81>>
It's a sketch of Kylar and you, stood in the forest in wedding attire while an audience of grotesque and misshapen creatures watch on.
<<elseif $rng gte 61>>
It's a sketch of you as you are, tied to a chair. There's a coy, suggestive look in your eyes, as if giving the viewer an invitation.
<<elseif $rng gte 41>>
It's a sketch of an old house. Kylar and you sit on the grass in front of it, eating a picnic. Both of you are smiling. The sun also has a face, and is smiling.
<<elseif $rng gte 21>>
It's a sketch of Kylar and you sitting together at school. The other students are depicted as dark shades, looming above the two of you. Despite this, you're both smiling and laughing.
<<else>>
It's a sketch of you, walking by a river in summer dress. Your depiction casts a flutter of rose petals on the water.
<</if>>
<br><br>
"Well?" Kylar asks. "Wh-what do you think?"
<br><br>
<<link [[Say it's very nice|Kylar Abduction Draw Nice]]>><</link>>
<br>
<<link [[Say it's horrible|Kylar Abduction Draw Horrible]]>><</link>>
<br>
<<link [[Say nothing|Kylar Abduction Draw Silent]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-I don't want you to draw me," you say. "I'm sorry."
<<elseif $speech_attitude is "bratty">>
"Don't you dare," you say.
<<else>>
"I don't want you to draw me," you say. "You'll do something weird."<<ggksuspicion>><<npcincr Kylar rage 20>>
<</if>>
<br><br>
<<pass 10>>
Kylar seems to ignore you. <<His>> pencil whirs into motion. <<He>> paces around you, glancing between the pad, until <<he>> at last rips off the top sheet of paper to show you.
<br><br>
<<if $rng gte 81>>
There's a sketch of you, bound and gagged at the foot of a dragon. An image of Kylar charges the dragon on the back of a unicorn.
<<elseif $rng gte 61>>
There's a sketch of you, lying naked atop a depiction of Kylar. One of your hands is around <<his>> throat, choking <<him>>, while <<he>> looks on with awe. Your body proportions are inhuman.
<<elseif $rng gte 41>>
There's a sketch of you, standing on top of a depiction of Kylar, one foot on <<his>> chest and another on <<his>> face. Your body proportions are eccentric.
<<elseif $rng gte 21>>
There's a sketch of Kylar and you. Kylar descends a staircase, <<his>> face partially hidden by a fan, while your depiction holds out an arm to help.
<<else>>
There's a sketch of Kylar and you. <<His>> depiction cradles yours in an embrace, while you lick <<his>> nipple.
<</if>>
<br><br>
<<link [[Say it's very nice|Kylar Abduction Draw Nice]]>><</link>>
<br>
<<link [[Say it's horrible|Kylar Abduction Draw Horrible]]>><</link>>
<br>
<<link [[Say nothing|Kylar Abduction Draw Silent]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-It's very nice," you say.
<<elseif $speech_attitude is "bratty">>
"It's pretty cool," you say. "You captured me well."
<<else>>
"It's very nice," you say. "Thank you for making it."
<</if>>
<br>
Kylar bobs up and down on <<his>> feet. "I knew you'd like it!" <<he>> exclaims before seizing your body in an embrace.<<gglust>><<npcincr Kylar lust 20>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I'm sorry," you say. "But it's not very good."
<<elseif $speech_attitude is "bratty">>
"It's terrible," you say. "What a waste of time."
<<else>>
"It's not very good," you say. "I'm sorry."
<</if>>
<br><br>
Kylar's eye twitches. "<<kylar_pet_name cap>> likes to jest!" <<he>> says. <<He>> throws the pad at the wall. "Everyone knows I'm a world class artist."<<ggksuspicion>><<npcincr Kylar rage 20>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>>
You remain silent. "Speechless!" Kylar exclaims. "You're so stunned by my brilliant art." This self-praise does not come naturally to <<him>>. It sounds sarcastic.<<gksuspicion>><<npcincr Kylar rage 10>><<glust>><<npcincr Kylar lust 10>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br><<effects>><<set $outside to 0>>
당신은 이불을 걷고 일어나서,
<br>
문쪽으로 기어간다.
<br>
황혼을 헤매이고 있는 건,
<br>
황무지에서 온 생물일까?
<br>
"호 호 호!" 위에서 목소리가 들려온다.
<br>
"호,"
<br>
"호,"
<br>
"호!"
<br><br>
마지막 말은,
<br>
놀라는 감정이 담겨 있고,
<br>
한 쪽만이 아니라,
<br>
다른 쪽에서도 들려온다.
<br><br>
<<link [[다음|Kylar Christmas 2]]>><</link>>
<br><<effects>>
당신은 모든 복도를 지나고는
<br>
출구를 향해 달려간다.
<br>
당신은 언제나 조각상처럼 서 있는
<br>
나무가 있는 곳에 도착한다.
<br><br>
"호-호 호 호!" 목소리가 다시 한 번 들려온다.
<br>
이번엔 굴뚝이다.
<br>
"호,"
<br>
"호,"
<br>
"호오오오오!"
<br><br>
<<link [[다음|Kylar Christmas 3]]>><</link>>
<br><<effects>>
검댕이 눈사태처렴
<br>
위에서 아래로 밀려온다.
<br>
그러더니 부츠 다리가 따라오며
<br>
장갑을 낀 팔이 마구 흔들린다.
<br><br>
<<He_ nun>> 굴뚝에 갇혀있다.
<br>
방금까지, 눈물과 함께
<br>
<<His_ yi>> 빨간 드레스가 찢어지며,
<br>
헐벗은 상태의 <<him_ i>> 모습을 보인다.
<br><br>
<<link [[다음|Kylar Christmas 4]]>><</link>>
<br><<effects>>
<<He_ nun>> 잿더미 속에 착지한다.
<br>
그리고 <<his_ yi>> 맨가슴을 가린다.
<br>
오직
<<if $pronoun is "m">>
속옷만이,
<<else>>
팬티만이,
<</if>>
<br>
몸을 덮고 있는 것의 전부이다.
<br><br>
하지만 이것은 산타가 아니다.
<br>
극지방 출신의 짐승도 아니다.
<br>
바닥에 누워서, 널브러져 있는 것은,
<br>
눈을 뒤집어 쓴 카일라다!!
<br><br>
<<link [[카일라를 돕는다|Kylar Christmas 5]]>><<set $phase to 0>><<npcincr Kylar love 5>><</link>><<gglove>>
<br>
<<link [[곁눈질한다|Kylar Christmas 5]]>><<set $phase to 1>><<npcincr Kylar lust 10>><<arousal 600>><</link>><<gglust>><<garousal>>
<br><<effects>>
<<if $phase is 0>>
당신은 빨간 드레스를 잡아 당기며
<br>
당신의 발 밑으로 떨어뜨린다.
<br>
<<He_ nun>> 그것을 주워든다, 너무나도 고마워하며.
<br>
<<His_ yi>> 얼굴은 사탕무처럼 붉어진다.
<<else>>
당신은 가만히 서서 눈알만 굴린다.
<br>
카일라가 일어서려고 할 때.
<br>
한 손은 <<his_ yi>> 맨가슴에 대고.
<br>
다른 한 손을 내민다.
<</if>>
<br><br>
이제 발자국 소리들이 당신에게 다가온다.
<br>
이제 카일라는, 공포에 질려서
<br>
밖을 내다보고 있다.
<br>
오, 하필이면!
<br><br>
<<link [[다음|Kylar Christmas 6]]>><</link>>
<br><<effects>>
<<He_ nun>> 빠르게 옷을 입는다.
<br>
그들이 도착하기 바로 전이다.
<br>
고아들이, 당신의 목소리를 들었다.
<br>
이제 카일라는 살아남아야 한다.
<br><br>
<<He_ nun>> 창가로 달려간다.
<br>
그리고 <<he_ nun>> 당기고, 끌어당긴다.
<br>
그러나 그것은 베일리에 의해 단단히 잠겨있다.
<br>
불량배들로부터 도망칠 수 없다.
<br><br>
<<link [[다음|Kylar Christmas 7]]>><</link>>
<br><<effects>>
카일라는 움찔거리며
<br>
충격을 받은 고아들의 줄을 마주한다.
<br>
<<His_ yi>> 얼굴은 공포에 질려 있다.
<br>
<<his_ yi>> 장기라도 털린 것 같은 표정이다.
<br><br>
고아들은 눈을 휘둥그레 뜨고 이쪽을 본다.
<br>
그런 다음 그들은 하나의 이름을 부르짖는다.
<br>
"산타다! 산타다!"
<br>
주문을 외듯이 말한다.
<br><br>
<<link [[다음|Kylar Christmas 8]]>><</link>>
<br><<effects>>
카일라가 받아들인 역할은,
<br>
이러한 지각을 통해 생각하면서,
<br>
당신의 밤 눈을 주의하며,
<br>
목소리가 높아지는 것을 멈추게 한다.
<br><br>
기대로 가득찬 눈들이
<br>
서프라이즈를 필요로 하고 있는 와중에
<br>
어떤 산타도 연인의 눈 앞에서
<br>
실망스런 모습을 보이고 싶지는 않을 것이다.
<br><br>
<<link [[다음|Kylar Christmas 9]]>><</link>>
<br><<effects>>
카일라가 치니 백을 들어올리자,
<br>
그들은 뛰어오르며 환호한다.
<br>
달콤한 선물을 나눠주기 시작하자
<br>
더 많은 고아들이 나타난다.
<br><br>
한 사람 한 사람이 자기 몫을 챙긴다.
<br>
초콜릿과 사탕과 쿠키들
<br>
모두가 주의깊게 포장된 것들.
<br>
"고마워요, 산타씨!" 몇몇은 그렇게 말하며,
<br>
그들의 갈 길을 간다.<<ggghope>><<hope 10>>
<br><br>
<<link [[다음|Kylar Christmas 10]]>><</link>>
<br><<effects>>
도망칠 수도 없고, 숨을 수도 없어,
<br>
<<His_ yi>> 선물은 크리스마스 무렵에는 사라져 버렸다.
<br>
"미안해, 저것들이 널 위한 것들이었어."
<br>
카일라는 떨고 있고, 줄 수 있는 것은 없다.
<br><br>
<span class="lewd">빠르게 아이디어가 떠오른다!</span>
<br>
치마자락 밑에 당신이 원하는 것이 있다.
<br>
"아마도 크리스마스는 가게에서 오는 게 아닐 거야,
<br>
아마도 좀 더 의미있는 무언가일 거야."
<br>
단순한 물건보다도, 훨씬 유용한,
<br>
연인의 유혹 같은 것.
<br><br>
<span class="lewd"><<HisPost>> 자신의
<<if $pronoun is "m">>
속옷,
<<else>>
팬티,
<</if>>
그런 것!</span>
<br>
저항 없이 그것을 벗긴다.
<br>
당신은 깜짝 선물을 받았다,
<br>
당신은 그런 상을 줄 수 있을까?
<<if $kylarSeen.includes("commando")>>
<br>
<<his_ yi>> 친절함을 위해, <<his_ yi>> 소중한 사람을 위하여,
<br>
당신은 <<his_ yi>> 규칙 위반을 용서한다.
<</if>>
<br><br>
<<link [[다음|Kylar Christmas 11]]>><</link>>
<br><<effects>>
베일리의 분노는 <<his_ yi>> 권리이다.
<br>
<<he_ ga>> 할 수 있는 만큼 큰 소리로 외치자,
<br>
카일라는 멋지게 달린다.
<br>
당신도 그렇다, 당신은 어리석지 않다.
<br><br>
지금 안전하고 먼 곳까지 와서,
<br>
당신의 산타 카일라의 무용담을,
<br>
당신은 생각한다.
<br><br>
<<link [[다음|Sleep]]>><<upperruined>><<lowerruined>><<endevent>><</link>>
<br><<widget "halloweenkylar">>
<<npc Kylar>><<person1>>
<span class="blue">누군가가 당신을 지켜보고 있는 것 같다.</span> 주위를 둘러보자, 그림자 속에서
<<if $pronoun is "m">>
고딕 정장을 입고 두껍게 화장을 한 형체가 기어나온다.
<<else>>
고딕 드레스를 입고 두껍게 화장을 한 형체가 기어나온다. <<if $NPCList[0].breastsize gte 1>>꽉 조인 코르셋이 <<his_ yi>> <<breastsdesc_ rul $NPCList[0].breastsdesc>> 보정해 주고 있다.<</if>>
<</if>>
<<him_ ul>> 알아보기까지는 시간이 조금 걸린다. 카일라다.
<br><br>
<<set $halloween_kylar_proposed to 1>>
<<if $exposed gte 1>>
<<covered>> "해피 할로윈-" <<He_ nun>> 말을 꺼내다가, 어둠에 가려져 처음엔 보이지 않았던 당신의 드러난 몸을 알아채고는 말을 끊는다. <<His _nun>> 어디에 시선을 둬야 될 지 망설이는 듯 눈을 깜빡이며 당신을 훑어본다.
<br><br>
근처 길거리에서 취객들이 소리치는 소리가 들린다. 카일라는 무아지경에서 벗어나, 소리가 들려오는 쪽으로 불안한 눈빛을 보낸다. "너-너 뭘 좀 덮어야겠다," <<he_ ga>> 말한다. "변태놈들이 돌아다니잖아." <<He_ nun>> 어둠 속으로 달려간다.
<br><br>
1분도 채 되지 않아, <<he_ ga>> 두루말이 휴지를 품에 안고 돌아온다. "다른 날 같았으면 이런 건 안 통했을 거야. 그치만 미라 분장을 한다면 눈에 띄지 않을 수 있어."
<br><br>
<<link [[보지 말라고 한다|Kylar Halloween Look]]>><<npcincr Kylar dom -1>><</link>>
<br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[카일라가 지켜보게 한다|Kylar Halloween Watch]]>><<npcincr Kylar lust 5>><<npcincr Kylar love 1>><</link>><<exhibitionist2>><<gglust>><<glove>>
<br>
<</if>>
<<else>>
"해피 할로윈," <<he_ ga>> 말한다. <<He_ nun>> 흥분한 기색이다. "너한테 보여주고 싶은 게 있어. 이쪽이야."
<br><br>
<<link [[카일라와 함께 간다 (1:00)|Kylar Halloween]]>><<npcincr Kylar love 1>><<pass 10>><</link>><<glove>>
<br>
<<link [[거절한다|Kylar Halloween Refuse]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br>
<</if>>
<</widget>><<set $location to "town">><<effects>>
<<set $dateCount.Total++>><<set $dateCount.Kylar++>>
카일라는 공원을 거쳐 나이팅게일 가로 당신을 이끈다. 가는 길에 일진 몇 명을 지나쳤지만, 그들은 너무 취해서 <<him_ ul>> 알아보지 못한다.
<br><br>
당신과 카일라는 병원을 지나쳐 마을 밖으로 이어지는 작은 오솔길을 따라 걷는다. 나무가 점차 빽빽해지지만, 카일라는 속도를 늦추지 않는다.
<br><br>
<<link [[계속 걷는다|Kylar Halloween Walk]]>><</link>>
<br>
<<link [[망설인다|Kylar Halloween Hesitate]]>><</link>>
<br><<effects>>
당신은 길 가장자리에서 멈춰선다. 카일라가 돌아본다. <<He_ nun>> 머뭇거리다가 입을 연다. "그-그렇게 안 멀어," <<he_ ga>> 손을 내밀면서 말한다.
<br><br>
<<link [[카일라와 함께 간다|Kylar Halloween Walk]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[거절한다|Kylar Halloween Forest Refuse]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
당신은 뒤돌아서 걸어간다. 카일라는 숲 가장자리에 홀로 서서 멀어지는 당신을 쳐다본다.
<br><br>
<<link [[다음|Nightingale Street]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
당신은 뒤돌아서 걸어간다. 카일라는 공원에 홀로 서서 멀어지는 당신을 쳐다본다.
<br><br>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
당신은 휴지로 몸을 감는다. 찢지 않고 두르려니 몇 번의 시행착오가 필요하다. 카일라는 그 모든 광경을 지켜본다. <<his_ yi>> 붉어진 얼굴은 어두운 조명에도 선명히 보인다.
<<exhibitionism2>>
당신은 카일라에게 괜찮아 보이냐고 묻는다. <<He_ nun>> 고개를 끄덕이지만, <<his_ yi>> 음침한 시선으로 보아 여전히 야한 복장인 것은 마찬가지다. 그럴 수 밖에 없다.
<br><br>
"너-너한테 보여주고 싶은 게 있어," <<he_ ga>> 말한다. "이쪽이야."
<br><br>
<<if $worn.upper.exposed gte 1>>
<<upperwear 65>>
<</if>>
<<if $worn.lower.exposed gte 1>>
<<lowerwear 57>>
<</if>>
<<link [[카일라와 함께 간다 (1:00)|Kylar Halloween]]>><<npcincr Kylar love 1>><<pass 10>><</link>><<glove>>
<br>
<<link [[거절한다|Kylar Halloween Refuse]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"소-<<girl_ i>> 옷 입는 걸 쳐다보는 건 실례야," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"뒤 돌아," 당신이 말한다. "무례하기는."
<<else>>
"네가 보고 있으면 못 입어," 당신이 말한다.
<</if>>
<br><br>
<<if $worn.upper.exposed gte 1>>
<<upperwear 65>>
<</if>>
<<if $worn.lower.exposed gte 1>>
<<lowerwear 57>>
<</if>>
카일라는 당신이 휴지를 몸에 두르는 동안 시선을 다른 곳으로 돌린다. 찢지 않고 두르려니 몇 번의 시행착오가 필요하지만, 꽤 그럴싸한 결과물이 나온 것 같다.
<br><br>
당신은 카일라에게 괜찮아 보이냐고 묻는다. <<He_ nun>> 고개를 끄덕이지만, <<his_ yi>> 음침한 시선으로 보아 여전히 야한 복장인 것은 마찬가지다. 그럴 수 밖에 없다.
<br><br>
"너-너한테 보여주고 싶은 게 있어," <<he_ ga>> 말한다. "이쪽이야."
<br><br>
<<link [[카일라와 함께 간다 (1:00)|Kylar Halloween]]>><<npcincr Kylar love 1>><<pass 10>><</link>><<glove>>
<br>
<<link [[거절한다|Kylar Halloween Refuse]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<location "forest">><<effects>>
<<pass 15>>
당신은 카일라와 함께 숲에 들어선다. 어두워서 길이 하나도 보이지 않지만, <<hes_ nun>> 어디로 가야 할 지 알고 있는 듯 하다.
<br><br>
나무는 점차 빽빽해지다가, 어느 순간 공동묘지로 통하는 길을 연다. 카일라는 미소짓는다. "할로윈엔 뭔가 특별한 걸 해보고 싶었어," <<he_ nun>> 언덕 위에 서있는 저택을 가리키며 말한다. "다들 겁이 나서 들어가 본 사람이 없대. 분명 저 안에 보물이 있을 거야." <<He_ nun>> 당신의 팔을 붙잡고 걸음을 내딛는다.
<br><br>
<<link [[계속한다|Kylar Halloween Continue]]>><</link>>
<br>
<<link [[화를 낸다|Kylar Halloween Angry]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
당신은 카일라의 손을 뿌리친다.
<<if $speech_attitude is "meek">>
"왜 내가 이런 걸 좋아할 거라고 생각한 거야?" 당신이 묻는다. "할로윈에 저런 무서운 곳에는 가고 싶지 않아."
<<elseif $speech_attitude is "bratty">>
"저리 꺼져," 당신이 말한다. "할로윈이라고 해도 저런 위험한 폐가 같은 데는 안 가."
<<else>>
"어디 갈 건지 미리 말을 해줬어야지," 당신이 말한다. "난 이런 거 싫어."
<</if>>
<br><br>
카일라는 자신의 발을 내려다본다. "미-미안," <<he_ ga>> 말한다. "나-난 단 둘이서 재-재밌게 놀 수 있을 줄 알았어."
<br><br>
<<link [[저택으로 걸어간다|Kylar Halloween Continue Walk]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[돌아가자고 고집한다|Kylar Halloween Leave]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
당신은 돌아서서 숲을 향해 걸어간다. 카일라는 서둘러 뒤따라오며 더듬더듬 사과한다. "미-미안해. 제-제발 화내지 말아줘."
<br><br>
<<link [[계속 걸어간다|Kylar Halloween March]]>><</link>>
<br>
<<link [[키스한다|Kylar Halloween Kiss]]>><</link>><<promiscuous1>>
<br><<effects>>
<<pass 15>>
당신은 계속해서 숲을 가로질러 걸어간다. 카일라는 뒤를 따른다. 저 너머에서 마을의 불빛이 보인다. 카일라가 당신을 가로막고 선다. <<He_ nun>> 눈을 피한다. "날 용서해 줄 수 있어?"
<br><br>
<<link [[네|Kylar Halloween Yes]]>><<npcincr Kylar love 1>><<npcincr Kylar rage -5>><</link>><<glove>><<llksuspicion>>
<br>
<<link [[아니요|Kylar Halloween No]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 5>><</link>><<llove>><<ggksuspicion>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"다-당연하지," 당신이 말한다. "다음에 또 겁주지만 말아줘."
<<elseif $speech_attitude is "bratty">>
"그러지 뭐," 당신이 말한다. "나중에 또 이상한 짓 하지만 마."
<<else>>
"그래," 당신이 말한다. "그냥 겁을 좀 먹었던 거 뿐이야."
<</if>>
<br><br>
카일라는 안도의 한숨을 내쉰다. 당신은 울프 가에 다다른다. 뒤를 돌아보았을 때, 카일라는 더 이상 보이지 않는다.
<br><br>
<<link [[다음|Nightingale Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 카일라를 무시하고, <<him_ yi>> 옆을 지나쳐 울프 가로 걸어간다. 뒤를 돌아보았을 때, 카일라는 더 이상 보이지 않는다.
<br><br>
<<link [[다음|Nightingale Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 뒤돌아서 카일라를 팔로 감싸안고, <<him_ ul>> 끌어당겨 입을 맞춘다. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <<He_ nun>> 마치 <<hisPost>> 자신의 몸무게를 지탱하지 못하는 듯이, 당신에게 잠시동안 기대고 있는다.
<br><br>
당신은 입을 거둔다. <<him_ un>> 화장이 번진 얼굴로 더없이 행복한 미소를 짓는다.
<<if _npcKissVirginTemp>>
"바-방금 게 내 첫키스였어," <<he_ ga>> 눈을 반짝이며 속삭인다. "꿈꿔왔던 것보다 훨씬 좋아."
<</if>>
<br><br>
<<link [[마을로 돌아간다|Kylar Halloween Town]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[카일라를 바닥으로 밀친다|Kylar Halloween Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>><<effects>>
당신은 카일라의 손을 잡고 마을로 돌아간다. <<takeHandholdingVirginity "Kylar" "romantic">>
<<if $speech_attitude is "meek">>
"나-난 그냥 숲에서 단 둘이 만나고 싶은 건 줄 알았어," 당신이 말한다. "기분 나빴으면 사과할게."
<<elseif $speech_attitude is "bratty">>
"난 네가 이런 걸 생각한 줄 알았지," 당신이 말한다. "뭔 으스스한 모험 같은 게 아니라."
<<else>>
"난 그냥 숲에서 단 둘이 있고 싶은 줄 알았는데," 당신이 말한다.
<</if>>
<br><br>
<<He_ nun>> 대답하는 대신, 당신의 손을 더 강하게 쥔다.
<br><br>
"난 가봐야 돼," <<he_ ga>> 울프가에 도착하자 말한다. "고마워." <<He_ nun>> 당신을 미련이 남는 듯 포옹하고는 허둥지둥 사라진다.
<br><br>
<<link [[다음|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<run statusCheck("Kylar")>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
카일라는 당신에게 숲 바닥으로 밀쳐지자 숨 넘어가는 소리를 낸다.
<<set $enemytrust += 100>><<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Kylar Halloween Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Kylar Halloween Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<run statusCheck("Kylar")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 풀어헤쳐진 복장으로 당신의 옆에 눕는다. <<tearful>> 당신은 자리에서 일어선다.
<<if $orgasmcurrent is 0 and !playerChastity()>>
<<if _kylarStatus.includes("Rage")>>
카일라는 무릎을 꿇고 앉아 당신의 <<genitals_ rul>> 바라본다. "넌 한번도 안 갔어," <<he_ ga>> 중얼거린다. "내가... 부족했던 거야?" <<He_ nun>> 격렬하게 고개를 흔든다. "만회하고 말겠어. 보여줄거야."
<<else>>
카일라는 무릎을 꿇고 앉아 당신의 <<genitals_ rul>> 바라본다. "너는 못 갔잖아," <<he_ ga>> 중얼거린다. "넌 나를 보내 줬는데 그런 건 불공평해. 자, 내가 만회해 볼게."
<</if>>
<br><br>
<<kylarFinish>>
<<He_ nun>> 일어서서, 자신의 <<if $pronoun is "m">>정장<<else>>드레스<</if>>에 묻은 잔디 자국을 닦아낸다.
<<else>>
카일라도 같이 일어서서, 자신의 <<if $pronoun is "m">>정장<<else>>드레스<</if>>에 묻은 잔디 자국을 닦아낸다.
<</if>>
<br><br>
<<clothesonplant>>
<<endcombat>>
<<npc Kylar>><<person1>>
<<if $exposed gte 1>>
"오-옷은 미안," <<he_ ga>> 말한다. "뭔가 덮을 만한 걸 찾아볼게." <<He_ nun>> 주변을 더듬거리더니, 식물로 간이 옷가지를 만들어 당신의 몸에 두른다.
<br><br>
<</if>>
당신은 카일라의 손을 잡고 마을로 돌아간다. <<takeHandholdingVirginity "Kylar" "romantic">> "난 가봐야 돼," <<he_ ga>> 울프가에 도착하자 말한다. "고마워." <<He_ nun>> 당신을 미련이 남는 듯 포옹하고는 허둥지둥 사라진다.
<br><br>
<<link [[다음|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 카일라를 밀치고, 마을로 도망친다. "자-잠시만!" <<he_ ga>> 당신의 등 뒤에서 소리친다, "미안해!"
<br><br>
<<tearful>> 당신은 울프 가에 도착한다. 뒤를 돌아보았을 때, 카일라는 더 이상 보이지 않는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Kylar>><<person1>>
<<link [[다음|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He_ nun>> 풀어헤쳐진 복장으로 당신의 옆에 눕는다. <<tearful>> 당신은 자리에서 일어선다. 카일라도 같이 일어난다.
<br><br>
<<clothesonplant>>
<<endcombat>>
<<npc Kylar>><<person1>>
<<if $exposed gte 1>>
"오-옷은 미안," <<he_ ga>> 말한다. "뭔가 덮을 만한 걸 찾아볼게." <<He_ nun>> 주변을 더듬거리더니, 식물로 간이 옷가지를 만들어 당신의 몸에 두른다.
<br><br>
<</if>>
당신은 카일라의 손을 잡고 마을로 돌아간다. <<takeHandholdingVirginity "Kylar" "romantic">> "난 가봐야 돼," <<he_ ga>> 울프가에 도착하자 말한다. "고마워." <<He_ nun>> 당신을 미련이 남는 듯 포옹하고는 허둥지둥 사라진다.
<br><br>
<<link [[다음|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
불안감이 들긴 하지만, 당신은 카일라를 지나쳐 묘지를 향해 걸어간다. <<He_ nun>> 황급히 뒤따라온다.
<br><br>
<<link [[다음|Kylar Halloween Continue]]>><</link>>
<br><<effects>>
<<pass 10>>
당신은 묘지를 가로질러, 언덕 위의 저택으로 향한다. 카일라는 기운이 넘치는 듯, 계속해서 당신을 앞서간다.
<br><br>
당신은 거대한 정문 앞에 도달한다. 가까이서 보니 저택은 하늘을 배경으로 어렴풋하게 보여 더 큰 것 같다. 바람<<if Weather.precipitation is "rain">>과 비<</if>> 소리 외에는 아무것도 들리지 않는 가운데, 당신은 카일라의 곁에 잠시 서있는다.
<br><br>
카일라는 열쇠를 넣고 돌린다. 문이 찰칵 하는 소리를 내며 열린다.
<br><br>
<<link [[다음|Kylar Halloween Mansion]]>><</link>>
<br><<set $outside to 0>><<effects>>
카일라는 자신의 휴대전화를 조명으로 들고 저택 안쪽을 밝힌다. 발을 한번 딛을 때마다 먼지 구름이 인다. 왼쪽과 오른쪽에는 안쪽 방으로 통하는 문이 있고, 위층으로 향하는 계단도 보인다.
<br><br>
"이쪽이야," 카일라가 왼쪽으로 확신에 찬 걸음을 내딛으며 말한다. 당신은 그 뒤를 따라 다음 방의 회색 시트로 덮인 가구를 지나쳐, 또 다른 방으로 향한다. 주방으로 쓰이던 곳으로 보인다.
<br><br>
카일라는 쭈그려 앉아 먼지로 덮인 바닥을 더듬거린다. "여깄다!" <<He_ nun>> 바닥에 난 문을 열어제끼고, 그 안으로 조명을 비춘다. "저기 사다리가 있어," <<he_ ga>> 발로 안쪽을 건드려 보며 말한다. <<He_ nun>> 어두운 주방을 뒤로 하고 사다리를 타고 내려간다.
<br><br>
당신은 지나쳐 온 방에서 바닥재가 삐걱이는 소리에 귀를 기울이고는, 카일라를 따라 내려간다.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Kylar Halloween Mansion 2]]>><</link>>
<br><<effects>>
당신은 카일라를 따라 어두컴컴한 지하실에서 와인 선반 몇 개를 지나친다. 대부분은 비어 있지만 몇몇 선반엔 빈 병이 놓여 있다.
<br><br>
"하나 남은 게 있다!" 카일라가 외친다. "뭔가 있을 줄 알았어." <<He_ nun>> 맨 아래 선반을 향해 조명을 비춘다. 거기엔 꽉 찬 병이 하나 있다.
<br><br>
카일라는 병을 집어들고 주머니에서 코르크 뽑는 기구를 꺼낸다. <<He_ nun>> 망설임 없이 마개를 열고 당신에게 병을 내민다. "네-네가 먼저 마셔봐."
<br><br>
병의 라벨에는 기이하게 생긴 보랏빛 과일이 그려져 있다.
<<if currentSkillValue('history') gte 500>>
<span class="green">당신은 역사 시간에 윈터가 했던 이야기를 떠올린다.</span> 마을에서는 사람들이 소위 <span class="lewd">사랑의 묘약</span>이라고 부르는 와인을 만들었다고 했다. 제조법은 역사 속으로 사라졌다. 남아있는 병은 분명 값어치가 있을 것이다.
<br><br>
당신은 카일라도 이를 알고 있을 거라고 확신한다.
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[어쨌든 마신다|Kylar Halloween Known Drink]]>><<wearProp "beerbottle">><<alcohol 60>><<drugs 60>><<hallucinogen 60>><</link>>
<</if>>
<br>
<<link [[거절한다|Kylar Halloween Unknown Refuse]]>><<set $phase to 1>><</link>>
<br>
<<link [[화를 낸다|Kylar Halloween Known Angry]]>><</link>>
<br>
<<else>>
그것을 어디서 본 것 같지만, <span class="red">어디였는지 기억이 나지 않는다.</span> 달콤한 향이 난다.
<br><br>
<<link [[마신다|Kylar Halloween Unknown Drink]]>><<alcohol 60>><<drugs 60>><<hallucinogen 60>><</link>>
<br>
<<link [[거절한다|Kylar Halloween Unknown Refuse]]>><<set $phase to 0>><<npcincr Kylar love -1>><</link>><<llove>>
<br>
<</if>><<effects>>
당신은 병에 든 것을 한 모금 마신다. 달콤하다. 몸에 따스한 기운이 퍼지고, 약간 어지럽긴 하지만 그 외에 특별한 건 없다. 이건 사랑의 묘약이 아니다.
<br><br>
카일라는 기대에 찬 표정으로 바라본다.
<br><br>
<<link [[약효가 도는 척 한다|Kylar Halloween Known Pretend]]>><<handheldon>><<npcincr Kylar rage -10>><</link>><<lllksuspicion>>
<br>
<<link [[그냥 카일라에게 병을 넘겨준다|Kylar Halloween Known Hand]]>><<handheldon>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"신기한 기분이 들어," 당신은 휘청이며 말한다. 당신은 카일라를 쳐다본다. "너 진짜 <<if $pronoun is "m">>잘생겼다<<else>>예쁘다<</if>>!"
<<elseif $speech_attitude is "bratty">>
"이거 쎈데," 당신은 휘청이며 말한다. 당신은 카일라를 쳐다본다. "와 씨, 너 언제부터 이렇게 섹시했냐?"
<<else>>
"느낌이 이상해," 당신은 휘청이며 말한다. 당신은 카일라를 쳐다본다. "너 오늘따라 되게 <<if $pronoun is "m">>잘생겨 보인다<<else>>예뻐 보인다<</if>>."
<</if>>
<br><br>
카일라의 호흡이 가빠진다. "토-통했어," <<he_ ga>> 말한다. "그-그러니까... 우-우리 키스할까?"
<br><br>
<<link [[따라간다|Kylar Halloween Known Go]]>><<npcincr Kylar love 3>><<npcincr Kylar rage -2>><</link>><<promiscuous1>><<gglove>><<lksuspicion>>
<br>
<<link [[겁준다|Kylar Halloween Known Scare]]>><<npcincr Kylar rage -10>><<trauma -6>><</link>><<lllksuspicion>><<ltrauma>>
<br><<effects>>
당신은 카일라를 얼싸안고, <<himPost>>에게 키스를 퍼붓는다. <<HePost>>도 당신을 팔로 감싸안는다. 당신과 카일라는 함께 바닥을 구른다.
<<promiscuity1>>
<<link [[다음|Kylar Halloween Mansion Sex]]>><<set $sexstart to 1>><</link>>
<br><<run statusCheck("Kylar")>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Kylar Halloween Mansion Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Kylar Halloween Mansion Sex]]>><</link>></span><<nexttext>>
<</if>><<run statusCheck("Kylar")>>
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 숨을 헐떡인다. 당신은 여기가 어디인지 모르겠다는 양 눈을 껌뻑이며 주변을 돌아본다.
<<if $speech_attitude is "meek">>
"미안해," 당신이 말한다. "나한테 뭐가 씌인 건지 모르겠어."
<<elseif $speech_attitude is "bratty">>
"내가 너무 스스럼없었다," 당신이 말한다. "갑자기 이상한 기분이 들었거든. 네가 있어서 다행이네."
<<else>>
"내가 갑자기 왜 그랬는지 모르겠어," 당신이 말한다.
<</if>>
<br><br>
"난 괜찮아," 카일라가 행복에 겨운 미소를 지으며 말한다.
<br><br>
<<tearful>> 당신은 일어선다.
<<if $orgasmcurrent is 0 and !playerChastity()>>
<<if _kylarStatus.includes("Rage")>>
카일라는 무릎을 꿇고 앉아 당신의 <<genitals_ rul>> 바라본다. "넌 한번도 안 갔어," <<he_ ga>> 중얼거린다. "나를 사랑하지 않는 거야?" <<He_ nun>> 격렬하게 고개를 흔든다. "만회하고 말겠어. 보여줄거야."
<<else>>
카일라는 무릎을 꿇고 앉아 당신의 <<genitals_ rul>> 바라본다. "너는 못 갔잖아," <<he_ ga>> 중얼거린다. "넌 나를 보내 줬는데 그런 건 불공평해. 자, 내가 만회해 볼게."
<</if>>
<br><br>
<<kylarFinish>>
<<He_ nun>> 자리에서 일어서서, 자신의 <<if $pronoun is "m">>정장<<else>>드레스<</if>>에 묻은 먼지를 털어낸다.
<<else>>
카일라도 함께 일어서서, 자신의 <<if $pronoun is "m">>정장<<else>>드레스<</if>>에 묻은 먼지를 털어낸다.
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신이 카일라를 와인 선반으로 밀치자, 그 위의 모든 것들이 떨어져 부서진다.
<br><br>
<<tearful>> 당신은 자세를 고친다. 카일라가 일어서는 동안 당신은 여기가 어디인지 모르겠다는 양 눈을 껌뻑이며 주변을 돌아본다.
<<if $speech_attitude is "meek">>
"미안해," 당신이 말한다. "나한테 뭐가 씌인 건지 모르겠어."
<<elseif $speech_attitude is "bratty">>
"내가 너무 스스럼없었다," 당신이 말한다. "갑자기 이상한 기분이 들었거든. 네가 있어서 다행이네."
<<else>>
"내가 갑자기 왜 그랬는지 모르겠어," 당신이 말한다.
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<else>>
당신은 여기가 어디인지 모르겠다는 양 눈을 껌뻑이며 주변을 돌아본다.
<<if $speech_attitude is "meek">>
"미안해," 당신이 말한다. "나한테 뭐가 씌인 건지 모르겠어."
<<elseif $speech_attitude is "bratty">>
"내가 너무 스스럼없었다," 당신이 말한다. "갑자기 이상한 기분이 들었거든. 네가 있어서 다행이네."
<<else>>
"내가 갑자기 왜 그랬는지 모르겠어," 당신이 말한다.
<</if>>
<br><br>
<<tearful>> 당신은 자리에서 일어선다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<</if>>
당신은 지하실에서 올라와 정문으로 돌아간다.
<br><br>
<<npc Kylar>><<person1>>
<<link [[다음|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"키-키스하자고?" 당신은 웃으며 병을 집는다. 당신은 휘두르기라도 할 것 처럼 병을 머리 위로 치켜든다. "그 정도론 부족해. 우리 영원히 함께하자!"
<<elseif $speech_attitude is "bratty">>
"그딴 건 좆까라 그래," 당신은 웃으며 병을 집는다. 당신은 휘두르기라도 할 것 처럼 병을 머리 위로 치켜든다. "우린 영원히 함께할 거니까."
<<else>>
"난 그런 걸로는 모자라," 당신은 웃으며 병을 집는다. 당신은 휘두르기라도 할 것 처럼 병을 머리 위로 치켜든다. "우린 영원히 함께할 거야."
<</if>>
<br><br>
당신이 앞으로 다가가자, 카일라는 공포와 갈망이 뒤섞인 얼굴로 뒷걸음친다. "어딜 가려고, 내 사랑?" 당신은 멈추지 않는다. "겁먹지 마!"
<br>
카일라는 침을 꿀꺽 삼킨다. "우-우린 함께 하게 될 거야," <<he_ ga>> 말한다. "이-일단은 병 내려놔."
<br>
"그 정도론 안되지." 당신은 앞으로 달려든다. 카일라는 뒷걸음치다 발을 헛디디더니, 황급히 일어나 사다리 쪽으로 뛰어간다.
<br><br>
<<link [[다음|Kylar Halloween Known Chase]]>><</link>>
<br><<effects>>
당신은 카일라를 쫓아 사다리를 오른다. 당신이 끝까지 올라왔을 때 <<He_ nun>> 이미 부엌에서 도망친 뒤다. 당신은 정문에서 소리가 들리나 귀를 기울이지만 아무것도 들리지 않는다. <<He_ nun>> 아직 저택 안에 있을 것이다.
<br><br>
"어디 갔어 내 사랑?" 당신은 다음 방으로 발걸음을 옮기며 달콤하게 속삭인다. 방 구석에서 무슨 소리가 들린다. 뒤쪽의 창문 근처에 시트로 덮인 탁자 같은 것이 보인다.
<br><br>
마신 게 사랑의 묘약은 아니었을지 몰라도, 와인 때문에 짓궃은 마음이 드는 게 느껴진다. 당신은 그저 연기하는 중이었음을 스스로에게 상기시킨다.
<br><br>
<<link [[커튼 뒤를 살펴본다|Kylar Halloween Known Curtain]]>><</link>>
<br>
<<link [[시트 아래를 살펴본다|Kylar Halloween Known Sheet]]>><</link>>
<br><<effects>>
당신은 커튼 뒤로 살금살금 걸어가, 커튼을 잡고 확 젖힌다. 그곳에 카일라는 없다.
<br><br>
삐걱이는 소리와 팔다리가 휘적이는 소리가 들린다. 카일라가 탁자 밑에서 나타나 뛰어간다.
<br><br>
<<link [[다음|Kylar Halloween Known Front]]>><</link>>
<br><<effects>>
당신은 시트를 향해 살금살금 걸어가, 시트의 가장자리를 잡고 확 젖힌다. 카일라의 얼굴이 당신을 맞이한다. <<He_ nun>> 비틀대며 도망치더니 탁자의 반대편에서 나타난다.
<br><br>
<<link [[다음|Kylar Halloween Known Front]]>><</link>>
<br><<effects>>
당신은 깔깔대며 현관 홀까지 <<him_ ul>> 뒤쫓는다. <<He_ nun>> 문을 향해 달려가지만 문은 잠겨 있다. <<His_ nun>> 떨리는 손으로 열쇠를 찾아 더듬거린다. 당신은 <<him_ yi>> 손이 열쇠에 닿는 순간, <<him_ ul>> 덮쳐 바닥에 눕힌다.
<br><br>
당신은 <<him_ ul>> 다리로 붙들고 올라타, 병을 머리 위로 치켜올린다. <<He_ nun>> 비명을 지르며 자신의 얼굴을 팔로 막는다.
<br><br>
<<link [[아무것도 모르는 척 한다|Kylar Halloween Known Dumb]]>><</link>>
<br>
<<link [[실토한다|Kylar Halloween Known Clean]]>><<npcincr Kylar love -3>><</link>><<lllove>>
<br><<effects>>
"여긴 어디야?" 당신은 주위를 돌아보며 말한다. 당신이 병을 내려놓자 카일라가 손가락 사이로 빼꼼 바라본다. "뭔-" 당신은 두리번거린다. "우리 아래층에 있지 않았어? 왜 그렇게 겁 먹은 얼굴이야?"
<br><br>
카일라는 눈을 감고 안도의 한숨을 내쉰다.
<br><br>
<<link [[키스한다|Kylar Halloween Known Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar rage -3>><</link>><<promiscuous1>><<gglove>><<lksuspicion>>
<br>
<<link [[일어선다|Kylar Halloween Known Stand]]>><</link>>
<br><<effects>>
당신은 자리에서 일어나 카일라를 풀어준다. <<He_ nun>> 먼지 틈에서 열쇠를 찾아다닌다.
<br><br>
<<link [[다음|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
당신은 카일라의 어깨에 손을 얹고, <<his_ yi>> 입술에 입을 맞춘다. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<<if _npcKissVirginTemp>>
<<His_ nun>> 잠시 숨을 멈췄다가, 당신의 허리에 팔을 감고 당신을 끌어당긴다.
<<else>>
<<He_ nun>> 당신의 허리에 팔을 감고 당신을 끌어당긴다.
<</if>>
<<His_ yi>> 맥박이 정신없이 뛴다.
<<promiscuity1>>
<<link [[다음|Kylar Halloween Known Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
병이 바닥으로 떨어지고, 당신은 보다 자연스럽게 웃음을 터뜨린다. 카일라는 혼란해 하는 표정을 지은 채 손가락 틈새로 바라본다.
<<if $speech_attitude is "meek">>
"미안," 당신이 말한다. "그래도 동의도 없이 남한테 사랑의 묘약을 먹이면 안되는 거야."
<<elseif $speech_attitude is "bratty">>
"쫄았냐?" 당신이 말한다. "그래도 싸지. 나한테 그런 식으로 약을 먹이려고 하다니."
<<else>>
"나한테 약을 먹이려 한 대가야," 당신이 말한다.
<</if>>
<br><br>
카일라는 눈을 감고 안도의 한숨을 내쉰다.
<br><br>
<<link [[키스한다|Kylar Halloween Known Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar rage -3>><</link>><<promiscuous1>><<gglove>><<lksuspicion>>
<br>
<<link [[일어선다|Kylar Halloween Known Stand]]>><</link>>
<br><<run statusCheck("Kylar")>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Kylar Halloween Known Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Kylar Halloween Known Sex]]>><</link>></span><<nexttext>>
<</if>><<run statusCheck("Kylar")>>
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
카일라는 뒤로 쓰러져, 아까보다도 더 격하게 숨을 헐떡인다. <<tearful>> 당신은 자리에서 일어선다.
<<if $orgasmcurrent is 0 and !playerChastity()>>
<<if _kylarStatus.includes("Rage")>>
카일라는 무릎을 꿇고 앉아 당신의 <<genitals_ rul>> 바라본다. "넌 한번도 안 갔어," <<he_ ga>> 중얼거린다. "나를 사랑하지 않는 거야?" <<He_ nun>> 격렬하게 고개를 흔든다. "만회하고 말겠어. 보여줄거야."
<<else>>
카일라는 무릎을 꿇고 앉아 당신의 <<genitals_ rul>> 바라본다. "너는 못 갔잖아," <<he_ ga>> 중얼거린다. "넌 나를 보내 줬는데 그런 건 불공평해. 자, 내가 만회해 볼게."
<</if>>
<br><br>
<<kylarFinish>>
<<He_ nun>> 자리에서 일어서서, 자신의 <<if $pronoun is "m">>정장<<else>>드레스<</if>>에 묻은 먼지를 털어낸다.
<<else>>
카일라도 함께 일어서서, 자신의 <<if $pronoun is "m">>정장<<else>>드레스<</if>>에 묻은 먼지를 털어낸다.
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신이 물러서자, 카일라는 움츠러들어 다친 곳을 살핀다. <<tearful>> 당신은 자리에서 일어선다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<else>>
카일라는 뒤로 쓰러져, 아까보다도 더 격하게 숨을 헐떡인다. <<tearful>> 당신은 자리에서 일어선다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<</if>>
<<npc Kylar>><<person1>>
<<link [[다음|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
당신은 카일라에게 병을 건넨다. <<He_ nun>> 실망한 기색이지만 한 모금을 마신다.
<br><br>
당신은 지하실에서 올라와 정문으로 돌아간다.
<br><br>
<<link [[다음|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"나-난 그거 뭔지 알아," 당신이 말한다. "너 완전 소름 끼쳐."
<<elseif $speech_attitude is "bratty">>
"감히 이딴 짓거리를 하다니," 당신이 말한다. "난 널 믿었어. 그래서 웬 요상한 집까지 따라와 줬는데, 나한테 약이나 먹이려고 해?"
<<else>>
"난 그게 뭔지 알아," 당신이 말한다. "널 신뢰했다니 믿기지가 않네."
<</if>>
<br>
카일라는 고개를 흔든다. "아-아냐," <<he_ ga>> 말한다. "그런 게 아니-"
<br>
<<if $speech_attitude is "meek">>
"비싸게 팔 수도 있었을 건데," 당신이 덧붙인다. "네가 뚜껑까지 열어 버렸어."
<<elseif $speech_attitude is "bratty">>
"거기다 뚜껑도 열어 버렸지," 당신이 덧붙인다. "존나 비싼 거였는데. 난 돈이 필요했다고."
<<else>>
"그리고 뚜껑도 열어 버렸잖아," 당신이 덧붙인다. "비싸게 팔릴 거였는데. 그 돈을 쓸 수도 있었을 거란 말이야."
<</if>>
<br><br>
"나-나-난-" 카일라는 겨우 숨을 내뱉는다. <<He_ nun>> 뒤돌아서 달려간다.
<br><br>
<<link [[다음|Kylar Halloween Rough Exit]]>><</link>>
<br><<effects>>
당신은 한 모금을 마신다. 달콤하고 조금의 신맛도 느껴지지 않는다. 몸에 따스한 기운이 퍼지고, 약간 어지러운 느낌이 든다.
<br><br>
카일라는 당신을 뚫어져라 쳐다본다. 당신은 <<himPost>>에게 병을 건넨다. <<He_ nun>> 실망한 눈치로 한 모금을 마신다.
<br><br>
당신과 카일라는 지하실을 떠난다.
<br><br>
<<link [[다음|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"나-난 마시기 싫어," 당신이 말한다. "독이 든 거면 어떡해."
<<elseif $speech_attitude is "bratty">>
"썩어빠진 정체불명의 와인 같은 건 안 마셔," 당신이 말한다.
<<else>>
"사양할게," 당신이 말한다. "어디 있던 건지도 모르잖아."
<</if>>
<br>
"마셔도 안전해," 카일라가 답한다. <<He_ nun>> 직접 한 모금 마시더니, 살짝 움찔거린다. "그냥 좀 셀 뿐이야."
<br><br>
<<if $phase is 1>>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[마신다|Kylar Halloween Known Drink]]>><</link>>
<</if>>
<br>
<<else>>
<<link [[마신다|Kylar Halloween Unknown Drink]]>><</link>>
<br>
<</if>>
<<link [[다시 거절한다|Kylar Halloween Unknown Refuse 2]]>><</link>>
<br><<effects>>
카일라는 한 모금을 더 마신다. 이번에는 아까보다 잘 넘긴다. <<He_ nun>> 실망한 듯 하지만, 더 밀어붙이지는 않는다.
<br><br>
당신과 카일라는 지하실을 떠난다.
<br><br>
<<link [[다음|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
<<pass 5>>
<<if C.npc.Whitney.init is 1 and C.npc.Whitney.state isnot "dungeon">>
카일라는 문을 열려 하지만 문은 잠겨 있다. 열쇠는 제대로 들어가지도 않는다. "이상하네," 카일라가 말한다. "들어올 때는 잘 됐는데."
<br><br>
<<He_ ga>> 다른 방향을 시도해 보려는 순간, 위층에서 크게 삐걱이는 소리가 들린다. 카일라는 잠시 얼어붙더니 당신을 바라본다. "다-다른 방법을 시도해 보자." <<He_ nun>> 자물쇠 앞에 쭈그려 앉아 열쇠 구멍 안으로 불빛을 비춘다.
<br><br>
<<link [[다음|Kylar Halloween Exit 2]]>><</link>>
<br>
<<else>>
당신과 카일라는 붉은 달빛으로 물든 저택을 빠져나온다. 무언가가 카일라의 발목을 붙잡아 <<He_ nun>> 하마터면 넘어질 뻔 한다. 그러더니 <<he_ ga>> 비명을 지른다.
<br><br>
<span class="red">창백한 손이 땅에서 튀어나와,</span> 카일라의 발목을 움켜쥔다. <<He_ nun>> 손을 뿌리치지만, 또 다른 손이 튀어나와 <<him_ ul>> 더듬는다.<<ggawareness>><<awareness 12>>
<br><br>
둘의 주위로 더 많은 손이 나타난다. 카일라는 당신의 손을 잡고 함께 숲을 향해 달린다. <<takeHandholdingVirginity "Kylar" "romantic">>
<br><br>
<<link [[다음|Kylar Halloween Skulduggery 2]]>><</link>>
<br>
<</if>><<effects>>
<<pass 5>>
<<if C.npc.Whitney.init is 1 and C.npc.Whitney.state isnot "dungeon">>
카일라가 정문을 열려고 하고 있다. 문은 잠겨 있다.
<<He_ nun>> 위층에서 들리는 크게 삐걱이는 소리에 잠시 멈춘다. "우-우리 나가자," <<he_ ga>> 한 손에 열쇠를 쥐고 문을 향해 다시 돌아서며 말한다. 열쇠는 제대로 들어가지도 않는다.
<br><br>
"이상하네," <<he_ ga>> 말한다. "들어올 때는 잘 됐는데. 다-다른 방법을 시도해 보자." <<He_ nun>> 자물쇠 앞에 쭈그려 앉아 열쇠 구멍 안으로 불빛을 비춘다.
<br><br>
<<link [[다음|Kylar Halloween Exit 2]]>><</link>>
<br>
<<else>>
당신은 정문을 지나쳐, 붉은 달빛 아래로 뛰어나간다. 카일라가 앞서 뛰어가는 것이 보인다. 무언가가 카일라의 발목을 붙잡아 <<He_ nun>> 하마터면 넘어질 뻔 한다. 그러더니 <<he_ ga>> 비명을 지른다.
<br><br>
<span class="red">창백한 손이 땅에서 튀어나와,</span> 카일라의 발목을 움켜쥔다. <<He_ nun>> 손을 뿌리치지만, 또 다른 손이 튀어나와 <<him_ ul>> 더듬는다.<<ggawareness>><<awareness 12>>
<br><br>
더 많은 손이 나타나는 사이 당신은 카일라를 따라잡는다. 카일라는 당신의 손을 잡고 함께 숲을 향해 달린다.
<br><br>
<<link [[다음|Kylar Halloween Skulduggery 2]]>><</link>>
<br>
<</if>><<effects>>
<<He_ nun>> 몇 분 동안 자물쇠를 건드려 본다. "못하겠어," <<he_ ga>> 좌절하며 말한다. "이런 자물쇠는 처음 봐." <<He_ nun>> 창문을 찾아 복도 가장자리에 불빛을 비춘다. 창문은 전부 잠겨 있다.
<br><br>
"위층에 있을 지도 몰라," <<he_ ga>> 제안한다. 삐걱이는 소리가 다시금 화답한다.
<br><br>
<<set $lock to 1000>>
<<link [[정문 자물쇠를 딴다 (0:05)|Kylar Halloween Pick]]>><<pass 5>><</link>>
<br>
<<link [[위층을 수색한다|Kylar Halloween Upstairs]]>><</link>>
<br><<effects>>
<<set $lock to 1000>>
당신은 열쇠구멍 안을 들여다본다.
<<if currentSkillValue('skulduggery') gte $lock>>
한 번도 본 적 없는 식의 자물쇠지만, <span class="green">당신은 도전을 받아들인다.</span> 당신은 자물쇠를 만지작거리며, 문에 귀를 대고 내부 구조를 가늠해 본다.
<br><br>
카일라는 불안에 떨며 당신을 바라보지만, 방해하지는 않는다. 당신이 적절하게 압력을 가하자, 자물쇠가 찰칵 하며 열린다. <<he_ nun>> 놀라움에 입을 딱 벌린다.
<br><br>
<<link [[다음|Kylar Halloween Skulduggery]]>><</link>>
<br>
<<else>>
한 번도 본 적 없는 식의 자물쇠여서, <span class="red">당신은 어떤 식으로 작동하는지 도저히 알 수가 없다.</span>
<br><br>
카일라는 불안에 떨며 당신을 바라보지만, 방해하지는 않는다.
<br><br>
당신은 문에서 물러난다.
<br><br>
<<link [[다음|Kylar Halloween Upstairs]]>><</link>>
<br>
<</if>><<effects>>
당신과 카일라는 붉은 달빛으로 물든 저택을 빠져나온다. <<He_ ga>> 키득대기 시작한다. "재밌었다," <<he_ ga>> 말한다. "언젠가 한번 더-" 무언가가 카일라의 발목을 붙잡아 <<He_ nun>> 하마터면 넘어질 뻔 한다. 그러더니 <<he_ ga>> 비명을 지른다.
<br><br>
<span class="red">창백한 손이 땅에서 튀어나와,</span> 카일라의 발목을 움켜쥔다. <<He_ nun>> 손을 뿌리치지만, 또 다른 손이 튀어나와 <<him_ ul>> 더듬는다.<<ggawareness>><<awareness 12>>
<br><br>
둘의 주위로 더 많은 손이 나타난다. 카일라는 당신의 손을 잡고 함께 숲을 향해 달린다.
<br><br>
<<link [[다음|Kylar Halloween Skulduggery 2]]>><</link>>
<br><<effects>>
당신은 지친 것도 느끼지 못하고 마을의 불빛이 보일 때까지 계속해서 달린다. 카일라는 멈춰서서 헐떡이며 당신에게 기댄다. <<His_ yi>> 옷과 머리는 풀어헤쳐져 있고, 도망치는 동안 장식 몇 개도 없어져 버렸다.
<br><br>
<<He_ nun>> 당신을 바라보더니, 당신의 허리에 양팔을 두르고 당신을 끌어당긴다.
<br><br>
<<link [[키스한다|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[밀친다|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
당신은 앞으로 기대어 카일라의 입술에 입을 맞춘다. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<<if _npcKissVirginTemp>>
<<His_ nun>> 잠시 숨을 멈췄다가,
<<else>>
<<He_ nun>>
<</if>>
당신을 땅바닥으로 밀어내린다.
<<promiscuity1>>
<<link [[다음|Kylar Halloween Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
당신은 카일라를 밀어낸다.
<<if $speech_attitude is "meek">>
"지-지금은 안돼," 당신은 말한다. "나 아직 너무 무서워."
<<elseif $speech_attitude is "bratty">>
"진심이냐?" 당신이 따진다. "지금? 방금 그런 일이 있었는데도?"
<<else>>
"지금은 안돼," 당신이 말한다. "아직 생각이 정리가 안됐어."
<</if>>
<br><br>
카일라는 시선을 돌린다. 당신은 마을을 향해 계속 걸어간다. 울프 가에 도착해 뒤를 돌아보니, 카일라는 보이지 않는다.
<br><br>
<<link [[다음|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 계단 위의 어둠을 슬쩍 바라본다. 카일라가 위로 불빛을 비추자 벽을 따라 회색 시트가 더 걸려 있는 게 보인다. 벽에 걸린 그림을 덮고 있는 것 같다.
<br><br>
"내-내가 먼저 가 볼게," 카일라가 말한다. 불안하다기 보단 거의 흥분한 듯한 목소리다.
<br><br>
당신은 <<him_ ul>> 따라 삐걱대는 계단을 올라, 근처의 방으로 들어간다. 벽을 따라 커다란 가구 몇 개가 서 있다. 창문 근처에는 거대한 사주식 침대가 놓여있다. 다른 가구들과 달리 침대는 회색 시트로 덮여 있지 않지만, 대신 근처 바닥에 시트 한 장이 떨어져 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte 400>>
<span class="blue">당신의 머리카락이 곤두선다.</span> 침대에는 먼지가 쌓여 있지 않다. 시트는 치워진 지 얼마 되지 않았다. 그 생각이 뇌리를 겨우 스치려 할 쯤 무언가 움직이는 소리가 들린다. 당신은 한 시트 아래에서 끔찍하게 날카로운 소리와 함께 손이 덤벼드는 것을 겨우 옆으로 피한다.
<br><br>
<<link [[다음|Kylar Halloween Upstairs Dodge]]>><</link>>
<br>
<<else>>
당신은 무언가 움직이는 소리를 들었지만, <span class="red">너무 늦어 버렸다.</span> 한 시트 아래에서 끔찍하게 날카로운 소리와 함께 손이 덤벼들어, 당신의 팔을 붙잡는다.
<br><br>
<<link [[다음|Kylar Halloween Caught]]>><</link>>
<br>
<</if>><<effects>>
시트에 덮인 나머지 가구들도 움직이기 시작해, 구석으로 물러서는 당신과 카일라를 향해 소리를 질러댄다. 움직이기 시작하니, 시트 아래로 사람의 형상이 드러난다. 그 중 하나가 달려오다가, 카일라가 후추 스프레이를 꺼내들자 멈춘다.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
형상 중 하나가 이미 여러 번 봤던 으스대는 걸음거리로 나머지 앞에 선다. "공원에서 네가 이 찐따새끼랑 얘기하는 걸 봤지," 휘트니가 시트를 머리에서 걷어 자신의 악마 코스튬을 드러내며 말한다. <<His_ yi>> 친구들도 뒤따라 시트를 걷는다.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
카일라는 말할 것도 없이 겁에 질린 듯 하다. <<His_ yi>> 눈은 나갈 길을 찾아 방 안을 정신없이 훑어본다.
<br><br>
<<link [[휘트니에게 갈채를 보낸다|Kylar Halloween Upstairs Applaud]]>><</link>>
<br>
<<link [[화를 낸다|Kylar Halloween Upstairs Angry]]>><</link>>
<br><<effects>>
당신은 웃는다.
<<if $speech_attitude is "meek">>
"정말 무섭더라," 당신이 말한다. "잘 했어."
<<elseif $speech_attitude is "bratty">>
"아주 잘 했다 휘트니," 당신이 말한다. "하마터면 쫄 뻔 했네."
<<else>>
"좋았어 휘트니," 당신이 말한다. "우릴 겁 주는 데 성공했네."
<</if>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
"마음에 드냐?" 휘트니가 히죽댄다. "그럼 이것도 좋아하겠지. 무릎 꿇어. 이 찐따한테 네 주인이 누군지 보여줘야겠다."
<br><br>
<<endevent>><<npc Kylar>><<person1>>
카일라가 주먹이 허얘질 정도로 후추 스프레이를 꽉 쥔다.
<br><br>
<<link [[마지못해 휘트니의 요구를 받아준다|Kylar Halloween Kneel]]>><<set $phase to 0>><<trauma 12>><<stress 6>><</link>><<ggtrauma>><<gstress>>
<br>
<<if isLoveInterest("Whitney")>>
<<link [[열정적으로 휘트니의 요구를 받아준다|Kylar Halloween Kneel]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<elseif hasSexStat("promiscuity", 4)>>
<<link [[열정적으로 휘트니의 요구를 받아준다|Kylar Halloween Kneel]]>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[거절한다|Kylar Halloween Kneel Refuse]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"너-너 때문에 겁 먹었잖아," 당신이 말한다. "사과해."
<<elseif $speech_attitude is "bratty">>
"좆까," 당신이 말한다. "하마터면 쫄 뻔 했다고."
<<else>>
"이런 게 재밌어?" 당신이 묻는다. "난 완전 무서웠는데."
<</if>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
"그게 목적인 거지," 휘트니가 말한다. "그게 아니면 뭣하러 저 찐따랑 여기까지 왔겠어? 뭔가 나쁜 짓을 꾸미고 있던 건 아니겠지." <<He_ ga>> 잠시 멈춘다. "혹시 모르니까, 이 등신한테 네 주인이 누군지 보여줘야겠다. 무릎 꿇어."
<br><br>
<<endevent>><<npc Kylar>><<person1>>
카일라가 주먹이 허얘질 정도로 후추 스프레이를 꽉 쥔다.
<br><br>
<<link [[마지못해 휘트니의 요구를 받아준다|Kylar Halloween Kneel]]>><<set $phase to 0>><<trauma 12>><<stress 6>><</link>><<ggtrauma>><<gstress>>
<br>
<<if isLoveInterest("Whitney")>>
<<link [[열정적으로 휘트니의 요구를 받아준다|Kylar Halloween Kneel]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<elseif hasSexStat("promiscuity", 4)>>
<<link [[열정적으로 휘트니의 요구를 받아준다|Kylar Halloween Kneel]]>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[거절한다|Kylar Halloween Kneel Refuse]]>><</link>>
<br><<effects>>
<<endevent>><<npc Whitney>><<person1>><<generatey2>>
당신은 고개를 가로젓는다. 휘트니가 친구들 중 <<person2>><<personPost>>에게 손짓하자, 그자가 소리를 지르며 달려든다. <<He_ nun>> 얼굴에 후추 스프레이를 정통으로 맞고 울부짖으며 뒤로 나가떨어진다. 두 명이 더 달려든다.<<ldom>><<npcincr Whitney dom -1>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
카일라는 한 쪽이 자신을 붙잡으려는 것을 숙여 피하고 다른 한 쪽에게 스프레이를 뿌린다. <<He_ nun>> 몸을 비틀어, 상대의 코앞에서 스프레이를 발사한다.<<glove>><<npcincr Kylar love 1>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
세 명은 방 구석으로 물러난다. 휘트니는 다시 한 번 손짓을 하지만, 나머지 패거리들은 머뭇거린다. "저딴 새끼한테 겁먹은 거냐?" 휘트니가 말한다. "저거 이제 다 썼다고."
<br><br>
<<link [[다음|Kylar Halloween Kneel Refuse 2]]>><</link>>
<br><<effects>>
<<endevent>><<npc Kylar>><<person1>><<generatey2>>
카일라는 당신을 자신의 뒤로 끌어당기고, 출구로 걸어 나갈 때까지 당신의 팔을 놓지 않는다. <<person2>><<person_ i>> 길을 막지만, 카일라가 스프레이를 들이밀자 뒤로 물러선다.
<br><br>
"씨발 쫄보새끼들," 휘트니가 가까이 다가오며 말한다. 카일라는 스프레이를 꺼내지만, <span class="red">아무것도 나오지 않는다.</span> 휘트니는 팔로 카일라의 목을 걸고, <<person1>><<him_ ul>> 공중으로 들어올린다.
<br><br>
"도-도망가-" 카일라가 겨우 말한다.
<br><br>
<<link [[도망간다|Kylar Halloween Kneel Run]]>><<sub 1>><</link>>
<br>
<<link [[카일라를 돕는다|Kylar Halloween Kneel Help]]>><<def 1>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<if $spray gte 1>>
<<link [[자신의 후추 스프레이를 쓴다|Kylar Halloween Kneel Spray]]>><<spray -1>><<def 1>><</link>>
<br>
<</if>><<effects>>
<<pass 15>>
<<endevent>><<npc Whitney>><<person1>>
당신은 돌아서서 도망친다. 휘트니는 카일라를 버리고 당신을 뒤쫓으려 하지만, 카일라가 <<him_ yi>> 발을 건다.
<br><br>
당신은 계단을 내려가 이제는 열려 있는 정문을 거쳐, 붉은 달빛 아래로 탈출한다. 낡은 계단을 쿵쾅대며 내려오는 소리가 들리지만, 당신은 숲에 도달해서도 계속해서 달린다.
<br><br>
당신은 몇 분 동안 달리다가, 나무 뒤에 숨어 귀를 기울인다. 뒤쫓아오는 소리는 나지 않는다. 당신은 놈들이 당신을 쫓는 동안 카일라는 빠져 나왔을지 궁금해한다.
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><<set $forest to 0>><</link>>
<br><<effects>>
<<pass 15>>
<<endevent>><<npc Whitney>><<person1>>
<<if $physiqueSuccess>>
당신은 휘트니의 팔을 붙잡고, <span class="green"><<him_ ul>> 카일라에게서 떼어낸다.</span> 당신과 카일라는 함께 계단을 내려가 이제는 열려 있는 정문을 거쳐, 붉은 달빛 아래로 탈출해 숲으로 달려간다.<<ldom>><<npcincr Whitney dom -1>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
카일라는 나무에 기대 서서 잠시 숨을 고르다가, 달려들어 당신을 껴안는다. "그렇게 위험한 짓은 하면 안 됐어," <<he_ ga>> 말한다.<<glove>><<llksuspicion>><<npcincr Kylar love 1>><<npcincr Kylar rage -5>>
<br><br>
<<link [[키스한다|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[밀친다|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br>
<<else>>
당신은 휘트니의 팔을 붙잡았지만, <span class="red"><<he_ nun>> 당신을 바닥으로 밀쳐버린다.</span> 당신이 일어서기도 전에, <<his_ yi>> 친구들이 당신의 위에 서서 팔과 다리를 누른다.
<br><br>
휘트니는 카일라를 옆으로 밀어 친구 중 한 명의 손에 맡긴다. <<He_ nun>> 당신의 머리채를 잡고 당신을 무릎 꿇린다.
<br><br>
<<link [[다음|Kylar Halloween Forced Kneel]]>><</link>>
<br>
<</if>><<effects>>
<<endevent>><<npc Whitney>><<person1>>
당신은 카일라의 머리 너머로 후추 스프레이를 겨누고, 휘트니의 눈을 향해 발사한다. <<He_ nun>> 자신의 얼굴을 움켜쥐고 뒤로 휘청거린다.
카일라는 당신의 손을 잡고, 함께 계단을 내려가 이제는 열려 있는 정문을 거쳐 붉은 달빛 아래로 탈출한다. <<takeHandholdingVirginity "Kylar" "romantic">> You run into the forest.<<ldom>><<npcincr Whitney dom -1>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
카일라는 나무에 기대 서서 잠시 숨을 고르다가, 달려들어 당신을 껴안는다. "그렇게 위험한 짓은 하면 안 됐어," <<he_ ga>> 말한다.<<glove>><<llksuspicion>><<npcincr Kylar love 1>><<npcincr Kylar rage -5>>
<br><br>
<<link [[키스한다|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[밀친다|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
<<if $phase is 0>>
<<endevent>><<npc Whitney>><<person1>>
당신은 잠시 망설이다가, 휘트니 앞으로 걸어가 무릎 꿇는다. <<He_ nun>> 걸치고 있던 누더기를 옆으로 치워
<<if $NPCList[0].penis isnot "none">>
<span class="lewd"><<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 드러내고,</span>
<<else>>
<span class="lewd"><<his_ yi>> 보지를 드러내고,</span>
<</if>>
당신의 뒤통수를 움켜잡는다.<<gdom>><<npcincr Whitney dom 1>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
카일라는 끼어들려 하지만, 휘트니의 친구들에게 제지당한다. 그들은 <<his_ yi>> 머리를 붙들고, <<him_ i>> 모든 것을 지켜 보게 한다.<<ggksuspicion>><<npcincr Kylar rage 10>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<link [[다음|Kylar Halloween Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>><<npc Whitney>><<person1>>
당신은 휘트니 앞으로 걸어가 무릎 꿇는다. 당신이 <<his_ ga>> 걸치고 있던 누더기를 옆으로 치워
<<if $NPCList[0].penis isnot "none">>
<span class="lewd"><<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 드러내자,</span>
<<else>>
<span class="lewd"><<his_ yi>> 보지를 드러내자,</span>
<</if>>
<<he_ ga>> 당신의 뒤통수를 움켜잡는다.<<gdom>><<npcincr Whitney dom 1>>
<<if isLoveInterest("Whitney")>>
<<glove>><<npcincr Whitney love 1>><br>
<<promiscuity1>>
<<else>>
<<glust>><<npcincr Whitney lust 5>><br>
<<promiscuity4>>
<</if>>
<<endevent>><<npc Kylar>><<person1>>
카일라는 끼어들려 하지만, 휘트니의 친구들에게 제지당한다. 그들은 <<his_ yi>> 머리를 붙들고, <<him_ i>> 모든 것을 지켜 보게 한다.
<<if !$syndromekylar>>
<span class="blue"><<He_ nun>> 당신의 열의를 극심한 공포와 함께 바라본다. 끔찍한 오한이 당신을 스쳐간다.</span><<set $kylar_mad to 1>>
<</if>>
<<gggksuspicion>><<npcincr Kylar rage 20>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<link [[다음|Kylar Halloween Oral]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<effects>>
시트에 덮인 나머지 가구들도 움직이기 시작해, 카일라를 향해 소리지르며 달려든다. 움직이기 시작하니, 시트 아래로 사람의 형상이 드러난다. 그들은 <<his_ yi>> 팔을 붙잡고, <<him_ ul>> 강제로 무릎 꿇린다.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
당신을 잡고 있던 형상이 웃음을 터뜨린다. 익숙한 목소리다. "공원에서 네가 이 찐따새끼랑 얘기하는 걸 봤지," 휘트니가 시트를 머리에서 걷어 자신의 악마 코스튬을 드러내며 말한다. <<His_ yi>> 친구들도 뒤따라 시트를 걷는다. "네 주인이 누군지 모두에게 보여줘야겠어."
<br><br>
<<endevent>><<npc Kylar>><<person1>>
카일라는 당신에게 손을 뻗으려 절박하게 몸부림치지만, 휘트니의 친구 중 하나가 앞으로 나서 <<him_ ul>> 저지한다.
<br><br>
<<link [[다음|Kylar Halloween Forced Kneel]]>><</link>>
<br><<effects>>
<<endevent>><<npc Whitney>><<person1>>
<<if $NPCList[0].penis isnot "none">>
휘트니는 걸치고 있던 누더기를 옆으로 치워, <span class="lewd"><<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 드러낸다.</span>
<<else>>
휘트니는 걸치고 있던 누더기를 옆으로 치워, <span class="lewd"><<his_ yi>> 보지를 드러낸다.</span>
<</if>>
<<He_ nun>> 카일라를 가리킨다. "저 변태새끼가 똑바로 볼 수 있게 해," <<he_ ga>> 말하고는 당신을 내려다본다. "뭘 기다리고 있냐, <<slut_ a>>? 시작해."
<br><br>
<<link [[마지못해 휘트니의 요구를 받아준다|Kylar Halloween Lick]]>><<set $phase to 0>><<trauma 12>><<stress 6>><</link>><<ggtrauma>><<gstress>>
<br>
<<if isLoveInterest("Whitney")>>
<<link [[열정적으로 휘트니의 요구를 받아준다|Kylar Halloween Lick]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<elseif hasSexStat("promiscuity", 4)>>
<<link [[열정적으로 휘트니의 요구를 받아준다|Kylar Halloween Lick]]>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[거절한다|Kylar Halloween Lick Refuse]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"나-난 하기 싫어," 당신이 말한다. "시켜도 안 할 거야."
<<elseif $speech_attitude is "bratty">>
"꺼져, 이 변태야," 당신이 말한다. "강요해도 절대 안 해."
<<else>>
"강요해도 안 할 거야," 당신이 말한다.
<</if>>
<br><br>
휘트니는 웃음을 터뜨리더니, 카일라 옆에 서 있던 <<generatey2>><<person2>><<personPost>>에게 고개를 까딱인다. <<person1>><<His_ yi>> 친구는 카일라의 가방을 뒤적이다가, 칼 한 자루를 꺼내든다. <span class="red"><<person2>><<He_ nun>> 칼을 카일라의 목에 들이댄다.</span><<gggtrauma>><<gggstress>><<trauma 24>><<stress 24>>
<br><br>
"한 번 더 얘기한다," 휘트니가 말한다. "빨라고."
<br><br>
카일라의 얼굴은 공허하다. "하-하지 마."
<br><br>
<<link [[휘트니가 시키는 대로 한다|Kylar Halloween Lick]]>><<set $phase to 0>><</link>>
<br>
<<link [[거절한다|Kylar Halloween Lick Refuse 2]]>><<stress 24>><</link>><<gggstress>>
<br><<effects>>
<<person1>>
당신은 고개를 가로젓는다. "씨발 지금 장난까냐?" 휘트니가 말한다. "그래 좋아." <<He_ nun>> 당신을 바닥으로 밀치고, 카일라를 향해 뚜벅뚜벅 걸어간다. "그거 이리 내놔," <<he_ ga>> <<person2>><<personPost>>에게 말한다. <<person1>><<He_ nun>> 칼을 바라보다가, <span class="green">내던져버린다.</span><<llstress>><<stress -12>>
<br><br>
그 대신, <<he_ nun>> 손을 뒤로 젖혀 카일라의 코에 주먹을 날린다. 카일라는 뒤로 나가떨어져 움직이지 않는다. "볼 장 다 봤네," 휘트니가 말한다. <<He_ nun>> 당당하게 방을 나서고, 그 뒤를 친구들이 따른다.<<lldom>><<npcincr Whitney dom -3>>
<br><br>
<<link [[다음|Kylar Halloween End]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>><<npc Kylar>><<person1>>
당신은 카일라의 곁에 쭈그려 앉는다. 코에서 피가 흐르긴 하지만 의식은 남아 있다.<<lllksuspicion>><<npcincr Kylar rage -20>>
<br><br>
당신은 <<him_ i>> 일어설 수 있게 부축해 주고, 함께 계단을 내려가 이제 열려 있는 정문을 거쳐 붉은 달빛 아래로 탈출한다.
<br><br>
그 고생을 했음에도 불구하고, 카일라는 기운이 솟아난 듯 보인다. 다만 아래에 다다르기 전에 멈춰달라 부탁하긴 한다. <<He_ nun>> 복장과 머리가 다 엉망으로 헝클어진 채 나무에 기대어 숨을 고른다.
<br><br>
느닷없이, <<he_ nun>> 달려들어 당신을 꽉 끌어안는다.
<br><br>
<<link [[키스한다|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[밀친다|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
<<if $phase is 0>>
<<endevent>><<npc Whitney>><<person1>>
당신은 잠시 망설이다가, 휘트니의 고간으로 몸을 기울인다. <<He_ nun>> 당신의 머리에 손을 얹고 머리채를 붙잡는다.<<gdom>><<npcincr Whitney dom 1>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
휘트니의 친구 중 하나가 카일라의 머리를 붙들고, <<him_ i>> 모든 것을 지켜 보게 한다.<<ggksuspicion>><<npcincr Kylar rage 10>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<link [[다음|Kylar Halloween Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>><<npc Whitney>><<person1>>
당신은 휘트니의 허벅지 뒤를 잡고 <<his_ yi>> 고간으로 몸을 기울인다. <<He_ nun>> 당신의 머리에 손을 얹고 머리채를 붙잡는다.<<gdom>><<npcincr Whitney dom 1>>
<<if isLoveInterest("Whitney")>>
<<glove>><<npcincr Whitney love 1>><br>
<<promiscuity1>>
<<else>>
<<gglust>><<npcincr Whitney lust 5>><<promiscuity4>>
<</if>>
<<endevent>><<npc Kylar>><<person1>>
휘트니의 친구 중 하나가 카일라의 머리를 붙들고, <<him_ i>> 모든 것을 지켜 보게 한다.<<gggksuspicion>><<npcincr Kylar rage 20>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<link [[다음|Kylar Halloween Oral]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 50>><<npcoral>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytrust -= 50>><<maninit>>
<</if>>
<<effects>>
카일라가 공허한 표정으로 지켜본다.
<br><br>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Kylar Halloween Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Kylar Halloween Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<His_ yi>> 친구들은 환호성을 지르며 카일라를 마룻바닥으로 밀친다. 휘트니는 사주식 침대에 기댄다. "참 특별한 밤이야," <<he_ ga>> 말한다. "내 친구들도 한 번씩 빨아주지 그래?" 고함 소리가 더 커진다.
<br><br>
<<tearful>> 당신은 일어선다. 다른 뭔가를 해 볼 틈도 없이, 수 개의 손이 당신의 어깨를 잡고 침대로 밀친다.
<br><br>
<<endcombat>>
<<link [[다음|Kylar Halloween Bed]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
휘트니는 휘청거리며, 바닥으로 넘어진다.
<br><br>
<<tearful>> 당신은 일어선다. 소지품을 챙기기도 전에, 휘트니의 친구들이 올라타 당신의 어깨를 붙잡는다. 당신은 몸부림치지만, 상대가 너무 많다.
<br><br>
휘트니는 사주식 침대에 기댄다. "전희부터 먼저 해 줬으면 좋겠어?" <<he_ ga>> 묻는다. "그거 좋지. 내 친구들 한 번씩 빨아주는 건 어때?" <<His_ yi>> 친구들이 당신을 침대로 밀치며 고함친다.
<br><br>
<<endcombat>>
<<link [[다음|Kylar Halloween Bed]]>><</link>>
<br>
<<else>>
"좋아," 휘트니가 사주식 침대에 기대어 말한다. "하지만 오늘은 특별한 밤이거든. 내 친구들 한 번씩 빨아주는 건 어때?"
<br><br>
<<His_ yi>> 친구들이 환호성을 지른다. 수 개의 손이 당신의 어깨를 잡고, 당신을 쓰러트려 침대로 밀친다.
<br><br>
<<endcombat>>
<<link [[다음|Kylar Halloween Bed]]>><</link>>
<</if>><<effects>>
<<npc Whitney>><<person1>>
휘트니의 친구들이 당신을 둘러싸 더듬고 찔러대다가, 휘트니가 끼어들자 멈춘다. "그 찐따새낀 어디 갔어?" <<His_ yi>> 친구들이 두리번거린다.
<<endevent>><<npc Kylar>><<person1>>
"이 빡대가리들, 그 새끼 튀었잖아. 전부 보게 하려고 했는데."
<<endevent>><<npc Whitney>><<person1>>
<br><br>
<<He_ nun>> 방을 나가 계단 아래로 휴대전화 불빛을 비춰 본다.
<<endevent>><<npc Kylar>><<person1>>
"문은 닫혀 있는 걸 보니 아직 안에 있어. 찾는 놈은 내 <<slut_ irang>> 한판 뜨게 해 준다."
<br><br>
<<link [[다음|Kylar Halloween Bed 2]]>><</link>>
<br><<effects>>
<<endevent>><<npc Whitney>><<person1>>
친구들이 카일라를 찾아 저택 곳곳으로 흩어지는 동안, 휘트니는 침대로 올라와 당신 곁에 앉는다. "기다리게 해서 미안," 휘트니가 말한다. "그래도 갱뱅 한번 뜨고 나면 훨씬-"
<br><br>
<span class="red">비명소리가 그의 <<him_ yi>> 말을 끊는다.</span> 휘트니는 당신의 팔을 붙잡고, 당신을 가까이 끌어당긴다. "널 혼자 두고 갈 순 없지," <<he_ ga>> 당신을 방 밖으로 끌고 가며 말한다.
<br><br>
<<generatey2>><<person2>>
당신은 비명소리가 난 방향을 향해 휘트니를 따라간다. 그곳엔 미동도 없이 바닥에 쓰러진 <<person_ ul>> 휘트니의 나머지 친구들이 둘러싸고 있다.
<br><br>
<<link [[다음|Kylar Halloween Bed 3]]>><</link>>
<br><<effects>>
<<generatey3>><<person3>>
"나-난 갈래," <<person_ i>> 떨리는 목소리로 말한다. "여긴 귀신 들렸다고-"
<br>
휘트니가 얼굴을 후려쳐 <<him_ yi>> 말을 끊는다. "겁쟁이 새끼처럼 굴지 좀 마,"<<person1>>
<<he_ ga>> 쓰러진 사람 옆에 쭈그려 앉아 말한다. "그냥 그 또라이가 어두컴컴한 데 숨어서 훔친 마취제 갖고 놀던 거겠지." <<He_ nun>> <<person2>><<persons_ yi>> 목을 만져본다. "얜 멀쩡해. 누가 <<him_ ul>> 일으켜 세워 줘."
<br><br>
<span class="red">문이 쾅 하고 닫힌다.</span>
<br><br>
<<link [[다음|Kylar Halloween Bed 4]]>><</link>>
<br><<effects>>
"안에 있는 거 다 알아, 음침한 새끼야," 휘트니가 말한다. "지금 나오면 너도 기차놀이에 끼워 줄게." 대답은 돌아오지 않는다. <<His_ yi>> 친구들은 움직이는 것조차 두려워 하는 듯 보인다.
<br><br>
<span class="red">발 아래에서 진동이 느껴지고,</span> 이윽고 방 전체가 흔들리기 시작한다. 가구는 바닥 위에서 덜걱이고, 액자는 벽에서 떨어진다.
<br><br>
무언가가 창문 아래에서 으르렁대자, 마침내 <<person3>><<person_ i>> 정신을 놓아 버린다. <<He_ nun>> 문을 향해 달려간다. 문은 잠겨 있다. <<he_ nun>> 알아들을 수 없는 소리로 횡설수설하며 주먹으로 문을 두드린다. 휘트니를 제외한 나머지도 모두 같은 짓을 하기 시작한다. 심지어 <<person1>><<hePost>>조차도 불길함을 느끼는 것 같다. <<His_ nun>> 소리의 근원지를 찾아 창문 주위를 잽싸게 훑어본다.
<br><br>
문이 열리고, <<his_ yi>> 친구들이 밖으로 굴러 떨어져 계단을 황급히 내려간다. <<person2>><<person_ ul>> 끌고 가던 두 명은 뒤쳐져 공포에 질린 채 어깨 뒤를 흘깃거린다.
<br><br>
<<link [[다음|Kylar Halloween Bed 5]]>><</link>>
<br><<effects>>
<<endevent>><<npc Whitney>><<person1>>
휘트니는 당신의 팔을 붙든다. <<He_ nun>> 스스로가 인정할 수준보다도 더 겁을 먹었지만, 도망치지는 않는다. "여기 있는 거 다 알아," <<he_ ga>> 방 이곳저곳을 돌아보며 다시 한 번 말한다. <<He_ nun>> 문 앞으로 걸어가 당신을 자기 앞으로 밀친다.
<br><br>
<<clotheson>>
<<endevent>><<npc Kylar>><<person1>>
당신은 문틀 옆 그림자에 숨은 카일라를 발견한다. <<his_ yi>> 눈빛이 이글거린다. 휘트니는 위험을 눈치채지 못한 채, 뒤로 걸음을 내딛으며 가까이 다가간다.
<br><br>
<<link [[본다|Kylar Halloween Wait]]>><</link>>
<br>
<<link [[휘트니에게 경고한다|Kylar Halloween Warn]]>><</link>>
<br><<effects>>
휘트니가 복도로 들어서자, <span class="blue">카일라가 덮쳐온다.</span> <<He_ nun>> 앞으로 다가서서, 휘트니의 목에 무언가를 찌른다.
<br><br>
휘트니는 몸을 비틀어 카일라를 바닥에 엎어뜨린다.
<<endevent>><<npc Whitney>><<person1>>
<<He_ nun>> 앞으로 걸어가며 자신의 목에서 다트를 뽑아낸다. 카일라는 허둥지둥 도망치지만 역부족이다. 휘트니는
<<endevent>><<npc Kylar>><<person1>>
<<his_ yi>> 멱살을 잡지만, 카일라를 들어올리기엔 힘이 부치는 듯 하다. 휘트니는 휘청이더니, 그 자리에 쓰러진다.
<br><br>
<<link [[다음|Kylar Halloween Escape]]>><</link>>
<br><<effects>>
<<pass 15>>
카일라는 자리에서 뛰어올라, 당신의 팔을 붙잡는다. 당신은 휘트니의 힘없는 손을 피해, 함께 계단을 내려가 붉은 달빛 아래로 빠져나온다.
<br><br>
당신과 카일라는 끊임없이 달린다. 숲에 다다르자, 카일라는 멈춰서서 나무에 기대어 휴식을 취한다. <<His_ yi>> 옷과 머리는 헝클어졌지만, 얼굴엔 미소가 떠오른다. "내-내가 이겼어," <<he_ ga>> 당신을 끌어안으며 말한다. "넌 오직 나만의 것이야."<<lllksuspicion>><<npcincr Kylar rage -20>>
<br><br>
<<link [[카일라의 비결에 대해 묻는다|Kylar Halloween Tricks]]>><</link>>
<br>
<<link [[키스한다|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[밀친다|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"네-네가 바닥을 흔든 것 때문에 다들 엄청 겁에 질렸어," 당신이 말한다. "그리고 그 소리도. 어떻게 한 거야?"
<<elseif $speech_attitude is "bratty">>
"네가 땅을 막 흔든 거 말이야," 당신이 말한다. "거기다 소리까지. 완전 무섭더라. 잘 했어."
<<else>>
"그런 소리는 대체 어떻게 낸 거야?" 당신이 묻는다. "거기다 땅도 흔들리고. 꼭 지진 같았어."
<</if>>
<br><br>
카일라의 표정엔 변함이 없다. "내가 한 거 아니야," <<he_ ga>> 말한다. "난 마취제밖에 안 썼어."<<gstress>><<stress 6>>
<br><br>
<<He_ nun>> 그런 건 중요하지 않다는 듯 당신을 가까이 끌어당긴다.
<br><br>
<<link [[키스한다|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[밀친다|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
<<endevent>><<npc Kylar>><<person1>>
"뒤에!" 당신이 소리친다. 카일라가 덤벼드는 때에 맞춰, 휘트니는 돌아서서 카일라의 팔을 붙잡는다. 휘트니가 팔을 뒤로 꺾자 카일라가 비명을 지른다. 다트가 바닥에 툭 떨어진다.
<br><br>
카일라는 나머지 손으로 펀치를 날리려 하지만, 휘트니는 그 주먹을 붙잡고 <<him_ ul>> 공중에 들어올려 난간 너머로 던져버린다.<<gglove>><<npcincr Whitney love 5>>
<br><br>
카일라는 아래층 바닥으로 곤두박질쳤지만 겨우 비틀대며 일어난다. <<He_ nun>> 자신의 팔을 쥐고 정문을 나가며 당신에게 배신감에 찬 시선을 던진다.
<<if !$syndromekylar>>
<span class="blue">무서운 전율이 당신을 스치고 지나간다.</span><<set $kylar_mad to 1>>
<</if>>
<<gggksuspicion>><<npcincr Kylar rage 20>>
<br><br>
<<link [[다음|Kylar Halloween Whitney]]>><</link>>
<br><<effects>>
<<endevent>><<npc Whitney>><<person1>>
휘트니는 가구들이 움직이던 방으로 도로 뒷걸음질 친다. 가구들은 이제 조용하다. 창문 너머로 마지막 남은 <<his_ yi>> 친구들이 숲으로 사라지는 광경이 보인다. 카일라는 어디에도 보이지 않는다.
<br><br>
"쫄보새끼들," <<he_ ga>> 여전히 친구들에게 열이 받은 채 투덜거린다. "좋았던 거 다 초 쳤네." <<He_ nun>> 당신 쪽을 바라보다가 이내 고개를 돌린다. "난 갈란다." <<He_ nun>> 계단을 향해 걸어간다.
<br><br>
<<link [[휘트니와 함께 마을로 돌아간다|Kylar Halloween Accompany]]>><</link>>
<br>
<<link [[혼자 돌아간다|Kylar Halloween Alone]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"나-나랑 같이 집까지 가 줄래?" 당신이 묻는다. "오늘 너무 무서웠어."
<<elseif $speech_attitude is "bratty">>
"같이 가자," 당신이 말한다.
<<else>>
"같이 가지 않을래?" 당신이 묻는다.
<</if>>
<br><br>
<<if C.npc.Whitney.love gte 21 or $whitneyromance is 1>>
<span class="green">"그러든가,"</span> 휘트니가 말한다. "근데 이번만큼은 <<slutPost>>같은 짓은 접어 둬라. 지금은 그럴 기분 아니야."
<br><br>
당신은 휘트니와 함께 붉은 달빛 아래로 나와 숲을 지난다. <<He_ nun>> 저 너머로 마을의 불빛이 보일 때까지 한 마디도 하지 않는다.
<br><br>
<<link [[휘트니에게 감사를 표한다|Kylar Halloween Thank]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[무엇이 문제인지 물어본다|Kylar Halloween Ask]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<ldom>><<llove>>
<br>
<<else>>
<span class="red">"꺼져,"</span> 휘트니가 자신을 따라 계단을 내려오는 당신에게 말한다. "지금은 그럴 기분 아니야."
<br><br>
당신은 붉은 달빛 아래로 걸어나온다. 휘트니는 당신이 따라오지 않는지 눈길을 돌려 확인하며 성큼성큼 걸어간다.
<br><br>
<<link [[다음|Churchyard]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<pass 15>>
<<if $speech_attitude is "meek">>
"챙겨 줘서 고마워," 당신이 말한다. "숲은 무섭거든."
<<elseif $speech_attitude is "bratty">>
"동행 고맙다," 당신이 말한다.
<<else>>
"같이 와 줘서 고마워," 당신이 말한다. "밤에 숲길은 위험하거든."
<</if>>
<br><br>
"상관 없어," 휘트니가 말한다. "난 갈 데가 좀 있거든. 저 쫄보들한테 한마디 해 줘야겠어." <<He_ nun>> 잠시 머뭇거리다가, 몸을 숙여 당신에게 키스한다. <<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>>
<br><br>
당신은 <<him_ ul>> 가까이 잡아두려 하지만, <<he_ nun>> 뒤로 물러나 딴 곳을 쳐다본다. <<He_ nun>> 뭔가 말하려는 듯 입을 열었다가, 그냥 돌아서서 마을로 성큼성큼 걸어간다.
<br><br>
<<link [[다음|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<pass 15>>
<<if $speech_attitude is "meek">>
"왜-왜 그래?" 당신이 묻는다. "나한텐 말해도 돼."
<<elseif $speech_attitude is "bratty">>
"뭔 일 있나 보네," 당신이 말한다. "난 다 알아."
<<else>>
"무슨 일이라도 있어?" 당신이 묻는다.
<</if>>
<br><br>
휘트니는 당신의 가슴께에 손을 올리고 당신을 나무로 밀친다. "그게 대체 뭔 개소리야?" <<he_ ga>> 성난 듯 내뱉는다. "네가 보기엔 나한테 문제가 있는 것 같다고?"
<br><br>
<<link [[키스한다|Kylar Halloween Whitney Kiss]]>><<npcincr Whitney dom -1>><</link>><<promiscuous1>><<ldom>>
<br>
<<link [[사과한다|Kylar Halloween Whitney Apologise]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<gdom>><<glove>>
<br>
<<link [[침묵한다|Kylar Halloween Whitney Silent]]>><</link>>
<br><<effects>>
휘트니는 가까이, 당신이 몸을 기울여 <<his_ yi>> 입술에 입을 맞출 수 있을 정도로 가까이 당신 쪽으로 몸을 숙인다. <<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>>
<<promiscuity1>>
<<He_ nun>> 한 대 맞기라도 한 것 처럼 뒷걸음질친다. <<He_ nun>> 뭔가 말하려는 듯 입을 열었다가, 그냥 돌아서서 마을로 성큼성큼 걸어간다.
<br><br>
<<link [[다음|Wolf Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"미-미안," 당신은 더듬거리며 말한다. "화나게 하려던 건 아니었어."
<<elseif $speech_attitude is "bratty">>
"과민반응 하지 마," 당신이 말한다. "미안하다고, 됐지?"
<<else>>
"미안," 당신이 말한다. "화나게 하려던 건 아니야."
<</if>>
<br><br>
휘트니는 당신을 쥔 손을 놓는다. "화난 거 아니야," <<he_ ga>> 말한다. "그래도 괜히 흥분한 것 같긴 하네. 나도... 미안하다."
<br><br>
<<He_ nun>> 돌아서서 마을로 성큼성큼 걸어간다.
<br><br>
<<link [[다음|Wolf Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
휘트니는 잠시 당신을 째려보더니, 이내 손을 떨어트린다. <<He_ nun>> 마을로 성큼성큼 걸어간다.
<br><br>
<<link [[다음|Wolf Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
당신은 붉은 달빛 아래로 걸어나온다. 휘트니는 당신이 따라오지 않는지 눈길을 돌려 확인하며 성큼성큼 걸어간다.
<br><br>
<<link [[다음|Churchyard]]>><<endevent>><</link>>
<br><<widget "kylargag">>
<<set $mouthuse to "gagged">>
<<facewear 28>>
<<if C.npc.Kylar.clothes.lower.name.includes("skirt")>>
<<He_ ga>> <<his_ yi>> 치마 밑에서 칼을 꺼낸다.
<<else>>
<<He_ ga>> <<his_ yi>> 주머니에서 칼을 뽑아낸다.
<</if>>
<<His_ yi>> 미소는 흔들림이 없다. "우리가 오랫동안 얼굴을 못 봐서 기분이 영 안 좋아보이네. 자."
<<He_ ga>> <<his_ yi>> 옆에 있던 테이프 롤에서 한 조각을 잘라내어 당신의 입 위에 붙여버린다.
<br><br>
"좋아," <<he_ ga>> 말한다. "이제 좀 낫지?" 당신은 웅얼거릴 수 밖에 없다. <<he_ nun>> 테이블로 급히 달려가더니 밑에서 노트북을 꺼내온다.
화면이 보이진 않지만, 잠시 후 목소리가 나온다. 당신의 목소리다.
<br><br>
"훨씬 나아". 각각의 단어들은 마치 다른 장소에서 녹음된 것을 떼와 기워맞추어 낸듯, 낯설도록 다른 음색을 가지고 있다.
<br><br>
카일라가 당신을 향해 활짝 웃는다. "그럴 줄 알았어," <<he_ ga>> 말한다.
<br><br>
<<he_ ga>> 버튼을 또 한번 누른다. "사랑해," 당신의 목소리로.
<br><br>
카일라가 자신의 볼을 감싼다. "알고 있어. 매일 나한테 말해주잖아."
<br><br>
<</widget>>
<<widget "kylarangry">>
<<if $speech_attitude is "meek">>
"너는 소름 끼쳐," 당신은 말한다. "여기서 보내줘."
<<elseif $speech_attitude is "bratty">>
"변태," 당신은 말한다. "지금 당장 날 보내줘."
<<else>>
"너는 끔찍해," 당신은 말한다. "날 여기서 보내줘."
<</if>>
<br><br>
<</widget>>
<<widget "kylaroptions">>
<<set _kylar to statusCheck("Kylar")>>
<<if _args[0] isnot "notext">>
<<kylaroptionstext>>
<br><br>
<</if>>
<<if $location is "school" and Time.hour gte 17>>
<<if $syndromekylar is 1>>
<<He_ nun>> <<his_ yi>> 시계를 본다. "이제 가야만 해," <<he_ ga>> 말한다. "기다리는 사람들이 있어서." <<He_ nun>> 당신을 바라본다.
<<elseif _kylarStatus.includes("Love")>>
<<He_ nun>> <<his_ yi>> 시계를 보더니, 이제 가야한다고 말한다. "기다리는 사람들이 있어서." <<he_ nun>> 가는 길에도 당신을 어깨너머로 계속 쳐다본다.
<<else>>
<<He_ nun>> <<his_ yi>> 시계를 보고는, 무언가를 중얼거리더니, 걸어나간다.
<</if>>
<br><br>
<<kylaroptionsleave "manor">>
<<elseif $location is "school" and Time.hour isnot 12 and $schoolstate isnot "afternoon">>
<<if _kylarStatus.includes("Love")>>
<<he_ nun>> <<his_ yi>> 시계를 보더니, 이제 가야한다고 말한다. "수업에 늦겠어." <<he_ nun>> 가는 길에도 당신을 어깨너머로 계속 쳐다본다.
<<else>>
<<He_ nun>> <<his_ yi>> 시계를 보고는, 무언가를 중얼거리더니, 걸어나간다.
<</if>>
<br><br>
<<kylaroptionsleave>>
<<elseif ($bus is "starfish" or $bus is "park") and Time.dayState isnot "day">>
<<if $syndromekylar is 1>>
<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "They're waiting for me." <<He>> looks at you.
<<elseif _kylarStatus.includes("Love")>>
<<he_ nun>> <<his_ yi>> 시계를 보더니, 이제 가야한다고 말한다. "기다리는 사람들이 있어서." <<he_ nun>> 가는 길에도 당신을 어깨너머로 계속 쳐다본다.
<<else>>
<<He_ nun>> <<his_ yi>> 시계를 보고는, 무언가를 중얼거리더니, 걸어나간다.
<</if>>
<br><br>
<<kylaroptionsleave "manor">>
<<elseif $bus is "kylarmanor" and Time.hour lte 6>>
<<unset $kylar_action>>
Kylar looks at a monitor. "I should sleep," <<he>> says. <<He>> walks over to <<his>> bed and collapses atop it, fully dressed. <<He>> watches you, longing on <<his>> face, but <<he>> doesn't say anything.
<br><br>
<<link [[Say goodnight|Manor Kylar Goodnight]]>><</link>>
<br>
<<link [[Pounce|Manor Kylar Pounce]]>><<npcincr Kylar love 1>><</link>><<promiscuous1>><<glove>>
<br>
<<elseif _kylarStatus.includes("Love") and C.npc.Kylar.love gte 90 and $kylar_camera is undefined>>
Kylar looks even more anxious than usual. <<He>> stares at <<his>> feet, and shifts <<his>> weight between them. "I-I," <<he>> gulps. "I got you something." <<He>> crouches, and reaches behind a bench, pulling out a bow-tied box. <<He>> holds it out to you.
<br><br>
<<link [[열어본다|Kylar Gift Box Open]]>><<npcincr Kylar rage -5>><<npcincr Kylar love 1>><</link>><<glove>><<llksuspicion>>
<br>
<<link [[거절한다|Kylar Gift Box Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 3>><</link>><<llove>><<gksuspicion>>
<br>
<<else>>
<<if _lewdIdea>>
<<if $kylarSeen.includes("home")>>
You remember seeing Kylar snooping around your room, as well as noticing a pair of underwear missing before that, and
<<elseif $whitneypantiescheck is 1>>
You remember the deal Whitney made with you, about coming to school with no underwear, and
<<elseif $whitneypantiescheck is 2>>
You remember the deal Whitney made with you, about coming to school with either no underwear or panties, and
<<else>>
You think of your own experiences with being exposed in public, and
<</if>>
<span class="lewd">a lewd idea strikes you.</span>
<br><br>
<<ind>><<link [[`Ask Kylar for ${_kylar.pronouns.his} ${$daily.kylar.underwear.simpleDesc}`|Kylar Tease Underwear]]>><<arousal 600>><<npcincr Kylar lust 3>><</link>><<promiscuous3>><<garousal>><<gglust>>
<br><br>
<</if>>
<<if !$daily.kylar.walkKiss and $kylar_action is "walk">>
<<ind>><<link [[키스한다|Kylar Walk In The Park End 2]]>><</link>><<glove>><<glust>><<llksuspicion>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">>
<br>
<</if>>
<<if $location is "school" and $englishPlay is "ongoing" and $englishPlayRoles.Kylar isnot "none" and $englishPlayRoles.KylarKnown and $schoolstate is "afternoon">>
<<ind>><<link [[Rehearse your roles (2:00)|English Play Rehearse Kylar]]>><<pass 2 hours>><<npcincr Kylar rage -5>><<englishskill 18>><</link>><<llksuspicion>><<gggenglish>><<ggreadiness>>
<br><br>
<</if>>
<<socialiseicon>><<link [[Chat (0:15)|Kylar Chat]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<stress -2>><</link>><<lstress>><<glove>><<lksuspicion>>
<br>
<<set _linkText to (_kylarStatus.includes("Love") ? "추파를 던진다 (0:15)" : "희롱한다 (0:15)")>>
<<brothelicon>><<link [[_linkText|Kylar Tease]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<stress -2>><</link>><<promiscuous1>><<lstress>><<glove>><<glust>>
<br>
<<if $kylar_action is "tease" and hasSexStat("promiscuity", 2) and _kylarStatus.includes("Love") and !$daily.kylar.invite>>
<<brothelicon>><<link [[Take it further|Kylar Tease 2]]>><<npcincr Kylar lust 3>><</link>><<promiscuous2>><<gglust>>
<br>
<</if>>
<<if $bus is "starfish">>
<<robinicon "controller">><<link [[게임을 즐긴다 (0:15)|Kylar Game]]>><<pass 15>><<stress -2>><<npcincr Kylar love 1>><</link>><<glove>><<lstress>>
<br>
<</if>>
<<if $location is "school">>
<<if _kylar.love gte 10 and $milkshake gte 2>>
<<foodicon "milkshake">><<link [[밀크셰이크를 준다 (0:20)|Kylar Give Milkshake]]>><<pass 20>><<set $milkshake -= 2>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<stress -5>><<set $kylar_action to "milkshake">><</link>><<lstress>><<glove>><<lksuspicion>>
<br>
<</if>>
<<if _kylar.love gte 20 and $milkshake gte 1>>
<<foodicon "milkshake">><<link [[같이 밀크셰이크를 먹는다 (0:20)|Kylar Share Milkshake]]>><<pass 20>><<set $milkshake -= 1>><<npcincr Kylar love 2>><<npcincr Kylar rage -1>><<stress -10>><<set $kylar_action to "milkshake">><</link>><<lstress>><<gglove>><<lksuspicion>>
<br>
<</if>>
<</if>>
<<if $bus is "park" and !$daily.kylar.walk and _kylarStatus.includes("Love")>>
<<walkicon>><<link [[산책하자고 한다 (0:15)|Kylar Walk In The Park]]>><<pass 15>><<stress -3>><<npcincr Kylar love 1>><<npcincr Kylar rage -3>><<set $daily.kylar.walk to true>><</link>><<lstress>><<glove>><<llksuspicion>>
<br>
<</if>>
<<if $loft_known is 1 and $loft_kylar isnot 1 and _kylar.love gte 90 and $kylar_action isnot "loft">>
<<lofticon>><<link [[카일라에게 고아원 다락방에 대해 얘기한다|Kylar Loft]]>><</link>>
<br>
<</if>>
<<if checkSextoysGift("Kylar") and isLoveInterest("Kylar") and checkIfNPCHasCategorySextoy("Kylar","strap-on").length <= 5>>
<<sextoysicon "strap-on">><<link [[카일라에게 페니스 밴드를 선물한다|Kylar Gift Strap-on]]>><</link>><<glove>><<lksuspicion>><<gglust>><<lstress>>
<br>
<</if>>
<<kylaroptionsleave "leave">>
<</if>>
<</widget>>
<<widget "kylaroptionsleave">>
<<run statusCheck("Kylar")>>
<<if $kylar_action is "stop">>
<<ind>><<link [[떨쳐낸다|Kylar Shake]]>><<npcincr Kylar rage 5>><</link>><<ggksuspicion>>
<<elseif _args[0] is "leave" and random(1, 100) lte 40 and _kylarStatus.includes("Love")>>
<<getouticon>><<link [[떠난다|Kylar Stop]]>><</link>>
<<else>>
<<switch $bus>>
<<case "park">>
<<set $_dest to "Park">>
<<case "schoollibrary">>
<<set $_dest to "School Library">>
<<case "starfish">>
<<set $_dest to "Arcade">>
<<case "kylarmanor">>
<<set $_dest to "Manor Kylar Room">>
<<case "rehearsal">>
<<set $_dest to "Oxford Street">>
<<default>>
<<set $_dest to "School Rear Courtyard">>
<</switch>>
<<if _args[0] is "manor" and $syndromekylar is 1>>
<<kylarmanoricon>><<link [[_kylar.pronouns.him + " 데리고 산책한다 (0:20)"|Kylar Walk Manor]]>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|$_dest]]>><<endevent>><<unset $kylar_action>><</link>>
<</if>>
<br>
<</widget>>
<<widget "kylaroptionstext">>
<<set _kylar to statusCheck("Kylar")>>
<<rng>>
<<if $kylar_text_trigger is true>>
<<unset $kylar_text_trigger>>
<<if _kylarStatus.includes("Love") and !$kylarSeen.includes("chatIntro")>>
<<set $kylarSeen.pushUnique("chatIntro")>>
<<he_ nun>> 주먹을 불끈 쥐고 고개를 들어, 당신의 눈을 똑바로 쳐다본다. "저-저기," <<he_ ga>> 말한다.
<<if $kylarSeen.includes("home")>>
"네-네 침실에 있던 일은 유감이야" <<he_ nun>> 침을 꿀꺽 삼킨다.
<<if $kylarignored isnot 1>>
"나를 도와줘서 고맙다고 말하고 싶었어."
<<else>>
"네가 정말 <<print ($player.gender_appearance is "m" ? "잘 생겼다고" : "예쁘다고")>> 말-말하고 싶었어."
<</if>>
<<else>>
<<if $kylarignored isnot 1>>
"도와줘서 고마웠어. 그 때 말야."
<<else>>
"넌 정말 <<print ($player.gender_appearance is "m" ? "잘 생겼어" : "아름다워")>>."
<</if>>
<</if>>
<<He_ ga>> 눈길을 피한다.
<<elseif $bus is "park" and $kylar.fountain is 1 and Time.season is "winter" and !$kylarSeen.includes("fountainWinter")>>
<<set $kylarSeen.pushUnique("fountainWinter")>>
<<he_ nun>> 그 광경에 매혹된 것 처럼 보인다. 끊임없이 흐르는 물과 차가운 온도로 인해 분수의 수 많은 구조물이 얼어 당신의 팔보다 더 두껍고,적어도 두 배는 더 긴 고드름을 형성했다. 중심부 근처에는, 물이 얼지 않은 채로 남아 있다.
"너무 이쁘다. 내가 이때 껏 봐온 것 중 가장 놀라운 일이야!" <<he_ nun>> 당신을 힐끗 본다. "으-음, 두번째로 말야."
<<elseif $rng gte 91 and !$daily.kylar.fameConfronted and $fame.sex gte ($kylar.fameStage * 2) + 100>>
<<if $kylar.fameStage is 0>> /* $fame.sex is 100+ */
<<set $daily.kylar.fameConfronted to true>><<set $kylar.fameStage to 1>>
"이-이런 이상한 사진을 찾았는데" <<he_ ga>> 말한다. "누군가 네 사진을 이렇게 음탕하게 조작했어." <<he_ ga>> 웃는다. "어떤 사람들은 참 수치심이란걸 몰라."
<<npcincr Kylar rage 3>><<gksuspicion>>
<<elseif $kylar.fameStage is 1>> /* $fame.sex is 300+ */
<<set $daily.kylar.fameConfronted to true>><<set $kylar.fameStage to 2>>
"이-이런 이상한 사진을 또 찾았는데," <<he_ ga>> 웃는다. "널 이렇게 합성한 야한 사진." <<He_ ga>> 한번 더 깔깔댄다. "변태들한테 인기가 많은가봐?"
<<npcincr Kylar rage 10>><<ggksuspicion>>
<<elseif $kylar.fameStage is 2>> /* $fame.sex is 500+ */
<<set $daily.kylar.fameConfronted to true>>
"내-내가 뭘 찾았는지 절대 짐작 못 할걸." <<he_ ga>> 웃는다. "널 음탕하게 합성한 더 많은 사진들." <<His_ yi>> 웃음소리는 발작적인 높이에까지 이른다. "누-누군지 이거 만드는데 꽤나 시간을 들인 것 같아. 사진이 아주 많이 있어."
<<npcincr Kylar rage 30>><<gggksuspicion>>
<</if>>
<<elseif _kylarStatus.includes("Rage")>>
"날 보러 와줬구나." <<he_ ga>> 말한다. "당연하지. 왜 아니겠어." <<he_ ga>> 미소 짓는다.
<<elseif $bus is "park" and $kylar.fountain is 1 and $rng gte 85>>
<<he_ ga>> 또 다른 동전을 분수에 던진다.
<<else>>
<<he_ nun>> 당신을 보고 웃는다.
<</if>>
<<else>>
<<if $englishPlay is "ongoing" and $englishPlayRoles.Kylar isnot "none" and !$englishPlayRoles.KylarKnown>>
<<set $englishPlayRoles.KylarKnown to true>>
"H-Hey," Kylar says, squeezing your arm gently. "I got a surprise for you. We'll be performing together for the stage play." <<He>> pulls a small booklet from <<his>> bag and shows it to you.
<br><br>
<<switch $englishPlayRoles.Kylar>>
<<case "Sterling">>
<<set _playPronoun to (C.npc.Kylar.pronoun is "m" ? "Mr" : "Mrs")>>
"I'll be playing the parent, _playPronoun Sterling," <<he>> says. "There's always someone getting in the way, but love always wins in the end, don't you think?" <<He>> draws closer to you before coming to <<his>> senses and withdrawing. "Sorry."
<<default>>
"I get to play as that rich kid, Taylor, who falls in love with someone." <<He>> blushes deeply and looks you in the eyes. "I... still don't know who, though."
<</switch>>
<br><br>
<<He>> looks down timidly. "Say, maybe we should spend some time together? T-To practise, I mean." <<Hes>> about to say something else, but stops <<himself>>. "Just... come see me<<if $schoolstate isnot "afternoon">> after school<</if>>, alright? <span class="gold">I'll be in the rear courtyard.</span>"
<<elseif _kylar.love gte 90 and $spray lt $spraymax and !$daily.kylar.spray>>
<<set $daily.kylar.spray to true>>
"내가 너 줄려고 만든건데." <<he_ ga>> <<his_ yi>> 가방 안을 뒤지며 말한다. <<he_ nun>> 후추 스프레이 하나를 당신에게 건네준다.
"내가 직접 만든거야. 이 스프레이가 걸레나 변태들에게서 널 지켜줄거야." <<he_ ga>> 화사하게 웃는다.
<<spray 1>><<gspray>>
<<elseif $kylar.riddle is 2>>
<<set $kylar.riddle to 0>>
"<<print either("A sphinx", "Shadow", "Plumbers", "A jester", "Blue", "The letter E", "French fries", "Leighton", "An eraser", "A snake",
"Eggs", "Pepper spray", "Forty-two", "Me", "Autumn", "A video game", "A horror movie", "Insight", "Raul and Janet", "The sewers", "Footsteps",
"Starting", "Yesterday, today and tomorrow", "Fire", "Because they were on the left side of the street")>>,"
<<he>> says<<if $bus is "starfish" and _kylarStatus.includes("Love")>>, not taking <<his>> attention off the game<</if>>.
"<<print (_kylarStatus.includes("Love") ? "The" : "Th-the")>> riddle from yesterday. That's the answer, right?"
<br><br>
<<He>> <<print either("got it right", "got it right", "got it right", "got it wrong", "got it wrong", "was close", "was way off",
"probably forgot what your riddle was", "got it right. You're surprised, it was a toughie")>>.
<<else>>
<<he_ nun>> 얼굴을 붉히며 시선을 딴 데로 돌린다.
<</if>>
<</if>>
<</widget>>
<<widget "dismissKylar">>
<<npcset Kylar state "prison">>
<<if $loveInterest.primary is "Kylar">>
<<if $loveInterest.secondary isnot "None">>
<<set $loveInterest.primary to $loveInterest.secondary>>
<<set $loveInterest.secondary to "None">>
<<else>>
<<set $loveInterest.primary to "None">>
<</if>>
<span class="red">카일라는 감옥에 갇혔다. <<nnpc_He_ nun "Kylar">> 더 이상 당신의 연애 상대가아니다.</span>
<<elseif $loveInterest.secondary is "Kylar">>
<<set $loveInterest.secondary to "None">>
<span class="red">카일라는 감옥에 갇혔다. <<nnpc_He_ nun "Kylar">> 더 이상 당신의 연애 상대가아니다.</span>
<<elseif $kylarenglish gte 1>>
<span class="red">카일라는 감옥에 갇혔다. <<nnpc_He_ nun "Kylar">> 더 이상 당신과의 연애 상대라고 주장할 수 없다.</span>
<<else>>
<span class="red">카일라는 감옥에 갇혔다.</span>
<</if>>
<<if $englishPlay is "ongoing">>
<<if $englishPlayRoles.Kylar isnot "none">>
<<set $englishPlayKylarReplace to true>>
<<set $englishPlayRoles.Kylar to "none">>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "kylarFinish">>
<<set _kylarNPC to $NPCList[$npcrow[$npc.indexOf('Kylar')]]>>
<<if $player.penisExist and $player.vaginaExist>>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouth">>
<<set _kylarNPC.mouth to "penis">>
<<He>> licks up the base of your shaft, while rubbing your pussy entrance with one hand.
<<He>> uses <<his>> other hand to hold your penis steady, and engulfs it with <<his>> mouth.
<<takeNPCVirginity "Kylar" "oral">> <<His>> tongue runs along the glans. "It's perfect," <<he>> mumbles around your penis. "It's so perfect."
<<gpenisacceptance 10>>
<br><br>
<<arousal 2500 "genitals">>
<<if $arousal lte $arousalmax>>
<<His>> attentions suddenly turn to your pussy. <<He>> thrusts two fingers in, making consistent pistoning motions.
Between <<his>> thrusting, <<his>> sucking, and the way <<he>> looks up at you in nigh-worship, you can't hold back any longer.
<<set $arousal to $arousalmax>>
<br><br>
<</if>>
<<orgasm>><<penileejacstat>><<penilestat>>
<<elseif $player.penisExist>>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouth">>
<<set _kylarNPC.mouth to "penis">>
<<He>> licks up the base of your shaft, before wrapping around it with <<his>> hand.
<<He>> strokes it slowly but firmly, while also guiding it to <<his>> mouth.
You can feel <<his>> breath on your tip for a few seconds, before <<he>> wraps <<his>> mouth around the glans.
<<takeNPCVirginity "Kylar" "oral">> "It's perfect," <<he>> mumbles around your penis. "It's so perfect."
<<gpenisacceptance 10>>
<br><br>
<<arousal 2500 "genitals">>
<<if $arousal lte $arousalmax>>
<<He>> sticks to licking at first, but soon lurches forward and impales <<his>> throat on your <<genitals>>.
<<His>> free hand grabs your <<bottom>>, and <<he>> uses it as leverage to push <<himself>> further onto you.
Between <<his>> sucking and the way <<he>> looks up at you in nigh-worship, you can't hold back any longer.
<<set $arousal to $arousalmax>>
<br><br>
<</if>>
<<orgasm>><<penileejacstat>><<penilestat>>
<<else>>
<<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">>
<<set _kylarNPC.mouth to "vagina">>
<<He>> probes your labia with <<his>> tongue for a few seconds, before thrusting <<his>> entire face as deep into your <<genitals>> as <<he>> can.
<<His>> small hands grasp your <<bottom>> and pull you closer to <<him>>.
<<if $player.virginity.vaginal is true and $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<<His>> tongue brushes against your hymen, and <<he>> prods it, but not hard enough to penetrate it.
<<if _kylarNPC.penis isnot "none">>"Later," <<he>> whispers.<</if>>
<<elseif $vaginafucked is 1>>
You feel <<his>> cum slide out of your pussy, and <<he>> pushes it back in with <<his>> tongue. "Keep my mark in you," <<he>> murmurs.
<</if>>
<br><br>
<<arousal 2500 "genitals">>
<<if $arousal lte $arousalmax>>
<<He>> removes a hand from your <<bottom>> and grasps your clit. <<He>> rubs it with <<his>> free hand, making consistent circular motions.
Between <<his>> rubbing, <<his>> licking, and the way <<he>> looks up at you in nigh-worship, you can't hold back any longer.
<<set $arousal to $arousalmax>>
<br><br>
<</if>>
<<orgasm>>
<</if>>
Kylar grasps the backs of your thighs greedily. Once your convulsions stop, <<he>> pulls away from your <<genitals>>
<<if !$player.penisExist>>
and smiles, <<his>> face wet with your lewd fluids.
<<elseif $semen_amount gte 1>>
and swallows, before opening <<his>> mouth to you. <<He>> swallowed every drop.
<<else>>
and smiles.
<</if>>
<br><br>
<<if _acceptanceAchieved>>
You think about what Kylar said, and realisation dawns on you. Your <<penis>> is beautiful. Why should you care what other people say about it?
You've gained the
<<switch _acceptanceAchieved>>
<<case "penis_tiny">> <span class="green">Acceptance: Tiny Penis</span>
<<case "penis_small">> <span class="green">Acceptance: Small Penis</span>
<<case "penis_big">> <span class="green">Acceptance: Big Penis</span>
<</switch>>
trait.
<br><br>
<</if>>
<</widget>>
<<widget "kylarRandomUnderwear">>
<<if !_kylar>>
<<set _kylar to statusCheck("Kylar")>>
<</if>>
<<set $_underwearGender to _args[0] or _kylar.pronoun>> <!-- Futureproofing for kylar crossdressing -->
<<set $_underwearSet to []>>
<<set $_colour to ["black", "white", "grey", "pink", "red", "green"].random()>>
<<set $_colourBase to ["black", "white", "white"].filter(c => c !== $_colour).random()>>
<!-- gender neutral underwear -->
<!-- <<set $_underwearSet.push()>> --> /* empty for now */
<<if $_underwearGender is "m">>
<<set $_underwearSet.push(
{id: 4, desc: "XX briefs", simpleDesc: "briefs", colourDesc: "XX briefs", hasAcc: false},
)>>
<<else>>
<<set $_underwearSet.push(
{id: 20, desc: "panties with XX and YY stripes", simpleDesc: "panties", colourDesc: "XX and YY striped panties", hasAcc: true},
{id: 1, desc: "XX panties", simpleDesc: "panties", colourDesc: "XX panties", hasAcc: false},
)>>
<</if>>
<<set _kylarUndies to $_underwearSet.random()>>
<<if _kylarUndies.hasAcc>>
<!-- If the underwear has two colours, the second colour is its base, so "white with red stripes" and "red" both use $_colour for "red" -->
<<set _kylarUndies.colour to $_colourBase>>
<<set _kylarUndies.colourAcc to $_colour>>
<<else>>
<<set _kylarUndies.colour to $_colour>>
<</if>>
<!-- Replace the XX and YY in the descriptions with the colours that have been randomly chosen -->
<<set _kylarUndies.desc to _kylarUndies.desc.replace("XX", _kylarUndies.colour).replace("YY", _kylarUndies.colourAcc)>>
<<set _kylarUndies.colourDesc to _kylarUndies.colourDesc.replace("XX", _kylarUndies.colour).replace("YY", _kylarUndies.colourAcc)>>
<<if !($kylarSeen.includes("commando") or $daily.kylar.underwear?.desc)>>
<<set $daily.kylar.underwear to _kylarUndies>>
<</if>>
<</widget>>
<<widget "kylarFlirtEventClothesPull">>
You pull your $worn.lower.name taut against your
<<if $worn.under_lower.type.includes("naked")>>
crotch, creating a clear outline of your <<genitals>>.
<<else>>
$worn.under_lower.name, creating a visible outline of your <<genitals>>.
<</if>>
<br><br>
<<if $worn.lower.plural>>
"I think I need new $worn.lower.name. This pair is too
<<else>>
"I think I need a new $worn.lower.name. This one is too
<</if>>
<<if hasSexStat("exhibitionism", 5)>>
large," you tease. "It doesn't show anything off properly!"
<<else>>
small," you tease. "I don't want anyone seeing my privates."
<</if>>
<br><br>
<<if _kylarStatus.includes("Love") and $bus isnot "kylarmanor">>
Kylar's face turns red, and <<he>> jumps to <<his>> feet to shield you from view.
<<else>>
Kylar's face turns red.
<</if>>
<</widget>>
<<widget "kylar_abduction_init">>
<<set $kylar_abduction_binds to 100>>
<<set $syndromekylarbuild to 0>>
<<set $kylar_parents_trust to 0>>
<</widget>>
<<widget "kylar_parents_trust">>
<<if _args[0]>>
<<set $kylar_parents_trust += _args[0]>>
<<set Math.clamp($kylar_parents_trust, 0, 100)>>
<</if>>
<</widget>>
<<widget "kylar_abduction_end">>
<<earnFeat "Longing">>
<<unset $kylar_abduction_binds>>
<<unset $kylar_clothes>>
<<unset $kylar_clothes_init>>
<<unset $kylar_abduction_stupid>>
<<unset $kylar_abduction_password>>
<<unset $kylar_abduction_torch>>
<<unset $kylar_abduction_key>>
<<unset $kylar_abduction_bailey>>
<<unset $kylar_abduction_knife>>
<<npcincr Kylar dom -100>>
<<clotheson>>
<</widget>>
<<widget "kylar_abduction_return">>
<<endevent>>
<<npc Kylar>><<person1>>
<<set _kylar to statusCheck("Kylar")>>
<<if _args[0] is "rest">>
A pair of trembling hands shake your legs. "Wake up <<kylar_pet_name>>," <<he>> says, rising to <<his>> feet.
<<elseif _args[0] isnot "none">>
You hear footsteps. The door opens, and Kylar enters. "I missed you <<kylar_pet_name>>," <<he>> says, closing the door behind <<him>>.
<</if>>
<<if $kylar_clothes_init is 1>>
<<unset $kylar_clothes_init>>
<<Hes>> wearing a <<npcClothesText $NPCList[0] "both">>, as you requested. "D-do you like it?" <<he>> says, twirling in front of you.
<<if $kylar_clothes is "formal">>
It looks expensive. A security tag trails after <<him>>.
<<elseif $kylar_clothes is "goth">>
<<Hes>> completed the look with black eyeliner. <<Hes>> overdone it, but the look still suits <<him>>.
<<elseif $kylar_clothes is "swimsuit">>
It's ill-fitting, too loose. <<He>> has to stop mid-twirl to avoid a wardrobe malfunction.
<<else>>
<<He>> seems comfortable in this outfit.
<</if>>
<<else>>
<<He>> adjusts <<his>> <<npcClothesText $NPCList[0] "both">>, as if nervous.
<</if>>
<br><br>
<<if $rng gte 91>>
<<He>> places <<his>> arms on your shoulders, and climbs on top of you, straddling your thighs. <<He>> buries <<his>> face in your hair, and inhales. "You smell so good," <<he>> says. <<He>> pushes your chin up, baring you neck. <<He>> licks and kisses it, and even gives you the occasional bite.
<br><br>
<<link [[Try to ignore it|Kylar Abduction Neck Resist]]>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<link [[Headbutt|Kylar Abduction Neck Headbutt]]>><</link>>
<br>
<<link [[Kiss back|Kylar Abduction Neck Kiss]]>><</link>>
<br>
<<elseif $rng gte 81>>
<<if $kylar_abduction_knife gte 5 or $kylar_abduction_knife is undefined>>
<<set $kylar_abduction_knife to 0>>
<</if>>
<<if $kylar_abduction_knife is 1>>
"I have something to show you," <<he>> says, jerking <<his>> knife in front of your eyes. A pink bow has been tied around the handle. "Do you like it?" <<he>> asks. "I made it pretty for you."
<br><br>
<<elseif $kylar_abduction_knife is 2>>
"I have something to show you," <<he>> says, jerking <<his>> knife in front of your eyes. Hearts have been drawn on the handle. "Do you like it?" <<he>> asks. "I made it pretty for you."
<br><br>
<<elseif $kylar_abduction_knife is 3>>
"I have something to show you," <<he>> says, jerking <<his>> knife in front of your eyes. A small drawing of you and Kylar holding hands has been stuck to the handle. "Do you like it?" <<he>> asks. "I made it pretty for you."
<br><br>
<<elseif $kylar_abduction_knife is 4>>
"I have something to show you," <<he>> says, jerking <<his>> knife in front of your eyes. Nails have been hammered into the handle at odd angles. "Do you like it?" <<he>> asks. "I made it pretty for you."
<br><br>
<<else>>
"Do you like my knife?" <<he>> asks, jerking it in front of your eyes. The handle is made of black wood. There's a symbol near the base of the blade, but it's faded with age. "It was my parents'. Before they-" <<he>> pauses. "When they still had time for cooking."
<<set $kylar_abduction_knife to 1>>
<br><br>
<</if>>
"Well?" <<he>> asks. "It's pretty, isn't it!"
<br><br>
<<link [[동의한다|Kylar Abduction Knife Agree]]>><</link>>
<br>
<<link [[Disagree|Kylar Abduction Knife Disagree]]>><</link>>
<br>
<<link [[Whimper|Kylar Abduction Knife Whimper]]>><<stress -6>><</link>><<lstress>>
<br>
<<elseif $rng gte 71>>
Kylar circles around you. <<He>> reaches out to touch, then backs away several steps. <<He>> repeats this several times, each time getting more bold. Like a frightened mouse. Or a shark testing prey.
<br><br>
<<link [[격려한다|Kylar Abduction Circle Encourage]]>><</link>><<promiscuous1>>
<br>
<<link [[Discourage|Kylar Abduction Circle Discourage]]>><</link>>
<br>
<<link [[아무것도 하지 않는다|Kylar Abduction Circle Nothing]]>><</link>>
<br>
<<elseif $rng gte 61>>
Kylar pulls out <<his>> phone, and crouches beside you. "Smile for the camera," <<he>> says. "Don't worry. I won't show anyone. This is for p-private use."
<br><br>
<<link [[Smile|Kylar Abduction Camera Smile]]>><</link>>
<br>
<<link [[Frown|Kylar Abduction Camera Frown]]>><</link>>
<br>
<<link [[Glare|Kylar Abduction Camera Glare]]>><</link>>
<br>
<<link [[Close your eyes|Kylar Abduction Camera Close]]>><</link>>
<br>
<<elseif $rng gte 51>>
Kylar pulls a table out from the corner of the room, pushing it in front of you. "I'll be back in a moment!" <<He>> vanishes through the door, leaving it ajar.
<br><br>
You hear something out there. Metal scraping against stone. But Kylar returns before long, closing the door behind <<him>>. <<Hes>> carrying a metal tray, covered in a domed lid. <<He>> places it in front of you, then climbs onto the table and sits cross-legged opposite.
<br><br>
<<link [[다음|Kylar Abduction Food]]>><</link>>
<br>
<<elseif $rng gte 41>>
Kylar puts <<his>> hands against <<his>> chest. "I wrote a song for you," <<he>> says, and takes a deep breath.
<br><br>
"I love you I love you so much we are together and happy and..." <<he>> rambles on, following no tune in particular. It's pretty terrible.
<br><br>
"W-well?" <<he>> asks after recovering from a shortage of breath. "Do you like it?"
<br><br>
<<link [[Say you like it|Kylar Abduction Song Like]]>><</link>>
<br>
<<link [[Say you hate it|Kylar Abduction Song Hate]]>><</link>>
<br>
<<link [[침묵한다|Kylar Abduction Song Silent]]>><</link>>
<br>
<<elseif $rng gte 31>>
Kylar glances at the ceiling. "Sorry about the noise," <<he>> says, looking back at you. "That's just my parents. I can't wait for you to meet them. They're always so busy though." <<He>> pauses in thought, as if unsure what to reveal.
<br><br>
<<link [[격려한다|Kylar Abduction Parents Encourage]]>><</link>>
<br>
<<link [[침묵한다|Kylar Abduction Parents Silent]]>><</link>>
<br>
<<elseif $rng gte 21>>
Kylar produces a sketchpad. "I want to draw you," <<he>> says. "W-will you model for me?"
<br><br>
<<link [[동의한다|Kylar Abduction Draw Agree]]>><</link>>
<br>
<<link [[거절한다|Kylar Abduction Draw Refuse]]>><</link>>
<br>
<<elseif $rng gte 11 and $pregnancyspeechdisable is "f">>
"I've thought up names for our children," Kylar says with a smile. <<He>> rattles off several names for boys and girls. You recognise some as anime characters. You suspect the ones you don't recognise are as well.
<br><br>
<<set $_breed to (playerCanBreedWith("Kylar") ? "breed" : "raise a family")>>
<<link [[`Inform Kylar that you wouldn't ${$_breed} with ${_kylar.pronouns.him} if ${_kylar.pronouns.he} were the last ${_kylar.pronouns.boy} on earth`|Kylar Abduction Kids Insult]]>><</link>>
<br>
<<link [[Say the names are nice|Kylar Abduction Kids Nice]]>><</link>>
<br>
<<link [[Say the names are terrible|Kylar Abduction Kids Terrible]]>><</link>>
<br>
<<link [[침묵한다|Kylar Abduction Kids Silent]]>><</link>>
<br>
<<else>>
Kylar pulls a chair in front of you, and sits on it backwards, facing you.
<<rng>>
<<switch $rng>>
<<case 1>>
"It's very kind of my parents to let you sleep over," <<he>> says. "They're always so busy. They never seem to sleep."
<<case 2>>
"I hope you have everything you need," <<he>> says. A drop of condensed water drips onto your head.
<<case 3>>
"Do you like the furniture?" <<he>> says. The chair creaks beneath you. "They're antiques!"
<<case 4>>
"I want to brag about us to my friends at school," <<he>> says. You're not sure who <<he>> means. "But they'd only be jealous of our love."
<<case 5>>
"I love you so much," <<he>> says. "I love you so, so much! Even more than that!"
<<case 6>>
"I want to wed in the forest," <<he>> says. "There are some venues there, but that's not special enough. We need somewhere no one's been wed before."
<<case 7>>
"We should invite the whole town to our wedding," <<he>> says. "But we'll need lots of security. So many will want to steal you away from me."
<<case 8>>
"You're safe in here," <<he>> says. "I nailed garlic around the door to be certain."
<<case 9>>
"You don't have parents, do you?" <<he>> asks. "That's sad. I-I'd have liked to meet them."
<<default>>
"People at school never believe me when I say we're together," <<he>> says. "Just wait until they see the wedding photos. "
<</switch>>
<<He>> natters on for several minutes, until a thump above interrupts <<him>>.<<pass 8>><<gstress>><<stress 6>>
<br><br>
<<link [[다음|Kylar Abduction Event End]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "kylar_abduction_rage">>
<<set _kylar to statusCheck("Kylar")>>
<<if _kylar.dom gte 90>>
<<His>> body shakes, and <<he>> lunges at you, knocking you and the chair onto your back.<<gpain>><<pain 4>>
<br><br>
<<He>> climbs atop you, <<his>> features contorted with rage. <<He>> smacks both fists into your chest, then your face. <<He>> hits you again and again, mad laughter echoing through the small room.<<gggpain>><<pain 12>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<span class="red"><<He>> presses the knife against your throat.</span> <<He>> stares at you, then looks at <<his>> hands. Then <<he>> screams.
<<elseif _kylar.dom gte 50>>
<<His>> body shakes, harder and harder, but then <<he>> becomes deathly still. <<He>> creeps towards you, a small smile on <<his>> lips. "I'm being very good to you," <<he>> repeats. "I don't have to be."
<br><br>
<<He>> lunges, knocking you and the chair onto your back.<<gpain>><<pain 4>>
<br><br>
<<He>> climbs atop you, <<his>> features contorted by a vicious grin. <<He>> runs the tip of <<his>> knife down the side of your face. "So very very good."<<gggpain>><<pain 12>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<span class="red">The knife reaches your throat, and <<he>> holds it there.</span> <<He>> stares at you, then looks at <<his>> hands. Then <<he>> screams.
<<elseif _kylar.dom gte 10>>
<<He>> throws <<his>> head back, shrieks, then lunges. <<He>> knocks you and the chair onto your back.<<gpain>><<pain 4>>
<br><br>
"Why won't you love me?!" <<he>> howls, clutching your neck with both hands. You feel <<his>> knife, cold against your skin. "Why are you such a monster?!" <<His>> grip is iron.<<gggpain>><<pain 12>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<span class="red"><<He>> brings the knife to your throat.</span> <<He>> stares at you, then looks at <<his>> hands. Then <<he>> screams.
<<else>>
<<He>> falls to <<his>> knees, and crawls towards you, tears streaming down <<his>> face. "If I can't have you," <<he>> says, grabbing the front legs of your chair. "No one can." <<He>> flips you, and the chair, onto your back.<<gpain>><<pain 4>>
<br><br>
<<He>> crawls atop you, <<his>> knife-wielding hand trailing limply behind, as if reluctant. The blade scrapes across the ground.
<br><br>
<<He>> grasps your neck with one hand, <span class="red">and brings the knife to your throat with the other.</span> <<He>> stares at you, then looks at <<his>> hands. Then <<he>> screams.
<</if>>
<br><br>
<<link [[다음|Kylar Abduction Rage]]>><</link>>
<br>
<</widget>>
<<widget "kylar_pet_name">><<silently>>
<<set _kylar to statusCheck("Kylar")>>
/*
<<set $_dom to Math.floor(_kylar.dom/40)>>
<<set $_rage to Math.floor(_kylar.rage/40)>>
<<set $_petNames to [
[ "my love", "my love", "my love" ],
[ "my blossom", "my cherry", "my lover" ],
[ "my gaoler", "my flame", "my little tease" ]
]>>
<<set _text_output to $_petNames[$_rage][$_dom]>>
*/
<<if _kylar.dom gte 80>>
<<if _kylar.rage gte 80>>
<<set _text_output to "my little tease">>
<<elseif _kylar.rage gte 40>>
<<set _text_output to "my lover">>
<<else>>
<<set _text_output to "my love">>
<</if>>
<<elseif _kylar.dom gte 40>>
<<if _kylar.rage gte 80>>
<<set _text_output to "my flame">>
<<elseif _kylar.rage gte 40>>
<<set _text_output to "my cherry">>
<<else>>
<<set _text_output to "my love">>
<</if>>
<<else>>
<<if _kylar.rage gte 80>>
<<set _text_output to "my gaoler">>
<<elseif _kylar.rage gte 40>>
<<set _text_output to "my blossom">>
<<else>>
<<set _text_output to "my love">>
<</if>>
<</if>>
<<if _args[0] is "cap">>
<<set _text_output to _text_output.toUpperFirst()>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "kylar_stockholm_start">>
<<earnFeat "Longing">>
<<set $syndromekylar to 1>>
<<unset $syndromekylarbuild>>
<</widget>>
<<widget "kylarStockholmDefaultRape">>
"A-ah, aha," Kylar pants, gazing at you with hunger in <<his>> eyes.
<<if _kylar.penis isnot "none">>
<!-- Kylar penis - will try to fuck you -->
<<He>> lifts your thighs, and rests your legs against <<his>> shoulders.
<<elseif ($genderknown.includes("Kylar") and $player.penisExist) or $player.gender_appearance is "m">>
<!-- Kylar vag and you penis - will try to ride you -->
<<He>> straddles your thighs, pulling <<his>> body against yours.
<<else>>
<!-- Kylar vag and you vag - will try to scissor -->
<<He>> spreads your legs, pulling <<his>> body against yours.
<</if>>
<br><br>
<<if $pregnancyspeechdisable is "f" and (
(_kylar.vagina isnot "none" and ($genderknown.includes("Kylar") ? $player.penisExist : $player.gender_appearance is "m") )
or
(_kylar.penis isnot "none" and ($genderknown.includes("Kylar") ? $player.vaginaExist : $player.gender_appearance is "f") )
)>>
"We're going to make lots of babies," <<he>> says.
<</if>>
<<He>> gazes into your eyes with a mad intensity. "I'm going to fuck you again and again. Until I'm the only one who can satisfy you."
<br><br>
<<link [[다음|Kylar Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신이 두 사람 앞에 다가가자, <<he_ wa>> 괴롭힘을 당하던 <<nnpc_genderyPost "Kylar">> 둘 다 행동을 멈추고 당신을 바라본다. "원하는게 뭐야?" <<person_ i>> 말한다.
<br><br>
<<if $speech_attitude is "meek">>
당신은 시선을 피한다. "<<nnpc_him_ ul "Kylar">> 놔-놔줘," 당신이 말한다. "그런 나쁜 짓은 하지마."
<<elseif $speech_attitude is "bratty">>
"<<nnpc_him_ ul "Kylar">> 놔줘." 당신이 요구한다. "안 그럼 니가 사물함에 처박힐거다."
<<else>>
"멈춰," 당신이 말한다. "괴롭힘은 나쁜거야."
<</if>>
<br><br>
<<person_ i>> 당신을 잠시 바라보더니 웃어버린다. 구경꾼들 중 일부가 합류한다. <<he_ ga>> 잡고 있던 <<nnpc_gendery_ yi "Kylar">> 옷깃을 놓아준다. "물론이지," <<he_ ga>> 숨을 고르며 말한다. "난 어떤 문제도 원하지 않아." <<his_ yi>> 웃음이 더욱 커진다. <<He_ nun>> 비틀대는 걸음걸이로 떠난다.
<br><br>
괴롭힘을 당하던 <<person1>><<personsimple_ 이>> <<his_>>의 가방을 집어 들고 내용물을 챙기기 시작한다. "고-고마워," <<he_ 가>> 말을 더듬는다. "나-나는," <<he_ 는>> 당신을 쳐다보지만, 얼굴을 붉히며 시선을 피한다. "나는 카일라야." 당신은 <<he_ 가>> 당신보다 어리다고 생각했지만, <<he_ 는>> 당신과 동갑인 모양이다.
<<switch $bodysize>>
<<case 0>>
당신의 조그만 체구에도, <<hes_ 는>> 고작 당신보다 조금 더 클 뿐이다.
<<case 1>>
당신은 키가 크지 않은데도, <<hes_ 는>> 당신보다 살짝 작을 뿐이다.
<<case 2>>
<<Hes_ 는>> 조그맣다.
<<case 3>>
<<Hes_ 는>> 당신에 비하면 훨씬 작다.
<</switch>>
<<He_ 는>> 뒤돌아서 달려간다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 괴롭힘을 당하던 <<person1>><<personsimple_>>의 가방을 집어 들고 <<his_>>의 책과 펜들을 주워 모은다. <<person2>><<person_ 은>> 곧 <<his_>>의 장난을 끝내고, <<his_>>의 희생자를 바닥에 쓰러뜨린다. <<He_ 와>> 구경꾼들은 흥미를 잃는다.
<br><br>
괴롭힘을 당하던 <<person1>><<him_>>에게 다가가 <<his_>>의 물건을 내밀었을 때 <<personsimple_>>에게 관심을 기울이는 사람은 당신이 유일하다. <<He_ 는>> 협박이라도 받은 것처럼 뒤로 물러난다.
<br><br>
<<if $speech_attitude is "meek">>
"나도 그게 어떤 느낌인지 알아," 당신이 말한다. "하지만 괜찮아. 상황은 더 나아질거야."
<<elseif $speech_attitude is "bratty">>
"<<person2>><<him_ 이>> 너한테 접근하지 못하게 해," 당신이 말한다. "<<Hes_ 는>> 그럴 가치가 없어."
<<else>>
"네가 괜찮았으면 좋겠어," 당신이 말한다.
<</if>>
<br><br>
<<person1>>"고-고마워," <<he_ 가>> 말을 더듬는다. "나-나는," <<he_ 는>> 당신을 쳐다보지만, 얼굴을 붉히며 시선을 피한다. "나는 카일라야." 당신은 <<he_ 가>> 당신보다 어리다고 생각했지만, <<he_ 는>> 당신과 동갑인 모양이다.
<<switch $bodysize>>
<<case 0>>
당신의 조그만 체구에도, <<hes_ 는>> 고작 당신보다 조금 더 클 뿐이다.
<<case 1>>
당신은 키가 크지 않은데도, <<hes_ 는>> 당신보다 살짝 작을 뿐이다.
<<case 2>>
<<Hes_ 는>> 조그맣다.
<<case 3>>
<<Hes_ 는>> 당신에 비하면 훨씬 작다.
<</switch>>
<<He_ 는>> 뒤돌아서 달려간다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 관여하지 않고, 그냥 지나간다. 아무도 당신을 쳐다보지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<npc Kylar>><<person1>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<<set $stress -= 2000>><<clothesontowel>><<pain 1>>
<<set $kylarSeen.pushUnique("basement")>>
당신은 의자에 앉은 채로 깨어난다. 당신은 몸을 움직일 수 없다. 당신의 다리는 사슬로 묶여 있고 팔은 뒤로 묶여 있다.<<if $worn.handheld.name isnot "naked">> 당신의 <<worn_handheld_name_ un>> 어디에도 보이지 않는다. <<handheldruined>><</if>> 당신은 넓은 지하실에 있다. 작은 창으로 약간의 빛이 들어온다.
<br><br>
위에서 문이 열리는 소리가 들린다. 누군가가 흰 시트에 가려진 커다란 물건을 들고 계단을 내려온다.
그 사람은 탁자 위에 그것을 올려 놓고, 주위를 둘러본다. 카일라다. <<His_>>의 머리카락은 평소보다 더 지저분하지만, <<hes_ 는>> 웃고 있다.
<<His_>>의 눈은 광기에 물들어 끔찍해 보인다. "일어났구나," <<he_ 가>> 헉헉거린다. <<He_ 는>> 당신 앞에 무릎 꿇는다.
<<He_ 는>> <<his_>>의 양 손을 당신의 허벅지에 얹는다. 그 손은 떨리고 있다.
<br><br>
"너 정말 <<if $player.gender_appearance is "m">>잘생겼다<<else>>예쁘다<</if>>." <<He_ 가>> 웃는다. "내가 다 해놨어. 걱정하지 마."
<br><br>
<<link [[애원한다|Kylar Basement 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[화를 낸다|Kylar Basement 2]]>><<set $phase to 2>><</link>>
<br>
<<link [[침묵한다|Kylar Basement 2]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $phase is 0>>
<!-- gagged or silent -->
<<elseif $phase is 1>>
<<if $speech_attitude is "meek">>
"나-나를 해치지 마," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"날 여기서 내보내라고," 당신이 말한다. "지금 당장."
<<else>>
"제발 보내줘," 당신이 말한다. "아무한테도 말 안할게."
<</if>>
<br><br>
<<if $rng gte 51>>
"괜찮아," <<he_ 가>> 말한다. "나도 떨리니까."
<br><br>
<<else>>
<<kylargag>>
<</if>>
<<elseif $phase is 2>>
<<kylarangry>>
<<kylargag>>
<</if>>
<<He_ 는>> 일어서서 큰 물건에 씌워져 있던 시트를 걷어낸다. 커다란 하얀 케이크다. 웨딩 케이크. <<He_ 가>> 활짝 웃는다.
"오늘은 아주 중요한 날이야." <<He_ 는>> 다시 무릎 꿇는다. "목사님께서 곧 오실 거야." <<He_ 는>> 당신을 구속하는 사슬을 만지작거린다.
"어-어떻게 생각해, 우리끼리 먼저 시작하는 건? 신혼여행에서 하는 것 말야?"
<br><br>
<<if !$worn.face.type.includes("gag")>>
<<link [[애원한다|Kylar Basement 3]]>><<set $phase to 1>><</link>>
<br>
<<link [[화를 낸다|Kylar Basement 3]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[침묵한다|Kylar Basement 3]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<set _kylar to statusCheck("Kylar")>>
<<if $phase is 0>>
<!-- gagged or silent -->
<<elseif $phase is 1>>
<<if $speech_attitude is "meek">>
"제-제발 그러지 마," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"그러기만 해봐," 당신이 말한다.
<<else>>
"하지마," 당신이 말한다. "너답지 않아."
<</if>>
<br><br>
<<if $rng gte 51>>
<<else>>
<<kylargag>>
<</if>>
<<elseif $phase is 2>>
<<kylarangry>>
<<kylargag>>
<</if>>
<<if $worn.face.type.includes("gag")>>
<<He_ 는>> 노트북에서 뭔가를 클릭한다. "네 위에 밤새도록 올라타 있을 거야," 당신의 목소리가 말한다.
<br><br>
<</if>>
"너는 너무 거칠어," <<he_ 는>> 웃는다. "나는 아무런 힘도 없어. 나한테 하고 싶은대로 해."
<<if _kylar.penis isnot "none">>
<<He_ 는>> 당신의 허벅지를 들어올리고, 당신의 사타구니 사이를 꾹 누르며 의자 가장자리에 앉는다.
<<else>>
<<He_ 는>> 당신 위로 올라탄다.
<</if>>
"너-너무 적극적이야," <<he_ 가>> 말한다. <<He_ 는>> 당신의 목에 팔을 감고 몸을 숙여 당신의 목에 키스한다. "전부 내 거야," <<he_ 가>> 속삭인다.
<br><br>
<<link [[다음|Kylar Basement Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set _kylar to statusCheck("Kylar")>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyarousalmax *= 2>><<set $kylar.raped += 1>>
<<set $NPCList[0].lefthand to ($worn.under_lower.type.includes("naked") ? 0 : "underlowerclothes")>>
<<set $NPCList[0].righthand to ($worn.lower.type.includes("naked") ? 0 : "lowerclothes")>>
<<if _kylar.penis isnot "none" and $player.vaginaExist and (_kylar.vagina is "none" or random(0,1))>>
<<set $NPCList[0].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $vaginatarget to 0>><<set $NPCList[0].location.genitals to "genitals">>
<<elseif _kylar.vagina isnot "none" and $player.penisExist>>
<<set $NPCList[0].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><<set $penistarget to 0>><<set $NPCList[0].location.genitals to "genitals">>
<</if>>
<</if>>
<<set $enemyarousal += 15>>
<<He_ 는>> 온몸을 당신에게 비벼대며 당신에게 키스하고, 핥고 깨문다.
<br><br>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Kylar Basement Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Kylar Basement Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Kylar lust -20>>
<<He_ 는>> 당신의 귓가에서 신음하다가, 축 늘어진다. <<He_ 는>> 잠시동안 당신에게 매달려 있는다. <<He_ 는>> 당신의 코에 <<his_>>의 코를 문지르고 당신의 눈을 바라본다.
"우리 이거 매일 할 거야," <<he_ 가>> 말한다. "영원히."
<<if !$worn.face.type.includes("gag")>>
<<He_ 는>> 당신의 입에 키스한다. <<takeKissVirginity "Kylar" `($loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar"?"loveRape":"rape")`>>
<<if _npcKissVirginTemp>>
"내 첫키스였어," <<he_ 는>> 속삭인다. "정말 오래 기다렸어. 우리 앞에는 더 많은 처음이 기다리고 있을 거야, 내 사랑."
<</if>>
<<else>>
<<He_ 는>> 당신의 이마에 키스한다.
<</if>>
<<else>>
당신은 <<him_ 을>> 당신에게서 밀쳐낸다. "너-너는 저-정말 변태야," <<he_ 가>> 웅얼거린다. "다-다음엔 그렇게 심하게 하지 마."
<</if>>
<br><br>
<<endcombat>>
<<npc Kylar>><<person1>>
<<He_ 는>> 옷도 추스르지 않고 지하실을 가로질러 걸어간다. <<He_ 는>> 벽에서 소방용 도끼를 들어올린다.
"네가 내 <<wife_ 가>> 되면," <<he_ 가>> 말한다. "내가 널 지켜줄게. 널 쳐다보기만 한 놈들도 다 찾아내서 갈기갈기 찢어버릴 거야." <<He_ 가>> 웃는다. "그럼 우리 둘만 남겠네."
<br><br>
<<if !$worn.face.type.includes("gag")>>
<<link [[애원한다|Kylar Basement 4]]>><<set $phase to 1>><</link>>
<br>
<<link [[화를 낸다|Kylar Basement 4]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[침묵한다|Kylar Basement 4]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $phase is 0>>
<!-- gagged or silent -->
<<elseif $phase is 1>>
<<if $speech_attitude is "meek">>
"제-제발 안돼," 당신이 말한다. "아무도 다치게 하지 마!"
<<elseif $speech_attitude is "bratty">>
"너 그만한 용기도 없잖아," 당신이 말한다. "그만하고 놔줘."
<<else>>
"아무도 해치지 마," 당신이 말한다. "후회하게 될 거야."
<</if>>
<br><br>
<<if $rng gte 51>>
"하지만 내가 안 그러면," 카일라가 말한다. "난 널 항상 묶어둬야 한단 말이야."
<br><br>
<<else>>
<<kylargag>>
<</if>>
<<elseif $phase is 2>>
<<kylarangry>>
<<kylargag>>
<</if>>
<<generate2>><<person2>>
위에서 문이 열린다. "<<Hes_ 가>> 왔어," 카일라는 도끼를 놓지 않고 말한다. 목사 예복을 입은 <<person_ 이>> 비틀거리며 계단을 내려온다. <<He_ 는>> 표식이 없는 병의 내용물을 한 모금 마시고 방을 둘러본다.
<br><br>
<<He_ 는>> 또 한 모금 마시고 어깨를 으쓱한다. "좋아," <<he_ 가>> 말한다. "빠르게 끝내자고."
<br><br>
카일라는 목사가 주례사를 낭독하는 동안 당신의 곁에 서 있는다.
<br><br>
<<if !$worn.face.type.includes("gag")>>
<<link [[항의한다|Kylar Basement Protest]]>><</link>>
<br>
<</if>>
<<link [[침묵한다|Kylar Basement Silent]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
"이건 잘못됐어요," 당신은 목사에게 말한다. "제 처지를 어떻게 모른 척할 수 있죠?"
<br><br>
카일라가 당신을 노려본다. "소-소란 피우면 안돼, 여보," <<person1>><<he_ 가>> 말한다.
<br><br>
목사는 어깨를 으쓱한다. "사람들이 어떤 것에 열광하는지 알면 아마 놀랄 걸," <<person2>><<he_ 가>> 말한다. "그래도, 당신이 원하지 않는다면 난 이 예식을 치를 수 없어." <<He_ 는>> 딸꾹질을 한다. "돈은 받겠지만."
<br><br>
<<He_ 가>> 떠나려고 돌아서자, 카일라는 <<him_>> 옆의 계단에 도끼를 내려친다. "결혼식 끝까지 해." 목사는 한숨을 쉬며 고개를 끄덕인다.
<br><br>
<<link [[다음|Kylar Basement Police]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
목사가 당신을 향해 묻는다. "당신은 카일라를 당신의 <<person1>><<nnpc_wife_ 로 "Kylar">> 맞이하겠습니까?"
<br><br>
<<if $worn.face.type.includes("gag")>>
카일라는 몸을 웅크리고 노트북에서 무언가를 클릭한다. "그럴게요," 당신의 목소리가 말한다.
<br><br>
목사가 카일라에게 묻는다, "당신은-"
<br><br>
"네, 그럴게요," <<he_ 가>> 대답한다. "이제 <<phim_>>에게 키스해도 되나요?"
<br><br>
목사가 고개를 끄덕인다. 카일라는 눈을 감고 <<his_>>의 윗입술을 핥는다. <<He_ 가>> 몸을 가까이 기울인다.
<br><br>
<<else>>
카일라가 도끼로 당신을 쿡 찌른다. 제법 세게.
<br><br>
<</if>>
<<link [[다음|Kylar Basement Police]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
위에서 쿵하는 소리가 난다. 그리고 무언가 박살나는 소리. 제복을 입은 경찰 여러 명이 계단을 내려온다. "저기 <<person1>><<he_ 가>> 있습니다," <<generate3>><<person3>><<person_ 이>> 알린다. "케이크 도둑입니다."
<br><br>
카일라는 도끼를 움켜쥐고, 뒤로 물러선다. "그 장난감 내려놔, <<nnpc_gendery_ ya "Kylar">>," <<person_ 이>> 경고한다. "넌 이미 충분히 깊은 수렁에 빠졌어. 널 알아보겠군. 화학 공장에 침입한 혐의로 우리가 연행했었지. 최근에도 비슷한 범죄가 있었을 텐데." <<He_ 가>> 싱긋 웃는다. "네 집을 수색할 수 있는 허가만 받는다면 감추고 싶은 비밀 한 뭉치는 찾아낼 수 있겠는걸."
<br><br>
카일라는 도끼를 떨어뜨리고 눈물을 흘린다.
<br><br>
<<link [[침묵한다|Kylar Basement Police Silent]]>><<set $mouthuse to 0>><<unbind>><</link>>
<br>
<<link [[카일라를 구한다|Kylar Basement Police Heroics]]>><<set $mouthuse to 0>><<unbind>><<crimeUp 2000 "thievery" "cake">><</link>><<crime "thievery">>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $worn.face.type.includes("gag")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
그들은 카일라를 체포한다. 당신이 약간 소리를 내자, 그들은 당신 역시 풀어준다. 그들은 당신을 "증거"로서 연행하지는 않기로 결정한다.
<<clothesontowel>>
<br><br>
<<person1>>
<<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">>
당신은 계단을 올라 학교 복도로 나온다. 학생들은 바깥에 줄지어 서있고 자리가 꽉 차있다. 그들은 대기 중인 차를 향해 카일라를 데리고 걸어가며, 학생들이 <<him_>>에게 야유할 마지막 기회를 준다.
<br><br>
<<else>>
당신은 계단을 올라 학교 복도로 나온다. 그들은 카일라를 데리고 놀이터를 가로질러 대기 중인 차까지 걸어간다.
<br><br>
<</if>>
<<He_ 는>> 당신에게 손을 흔들고 그들은 차를 몰고 가버린다.
<br><br>
<<endcombat>>
<<dismissKylar>>
<<link [[다음|Oxford Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $worn.face.type.includes("gag")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
당신은 재갈이 물린 채로 웅얼거리며 의자를 흔든다. <<person3>><<person_ 이>> 드디어 당신을 알아차린다. <<He_ 는>> 당신의 입에 물린 재갈을 풀고 구속을 끊는다.
<br><br>
<</if>>
"저예요," 당신이 말한다. "제가 케이크를 훔쳤어요."
<br><br>
<<person3>><<person_ 은>> 확신하지 못하는 것 같다. "좋아," <<he_ 가>> 한숨쉰다. "너희 둘, <<phim_ 을>> 데려가." <<He_ 는>> 카일라를 향해 돌아선다. "문제를 일으키지 않는 게 좋을 거야."
<br><br>
카일라는 당신이 끌려가는 것을 지켜본다. <<person1>><<He_ 가>> 더 심하게 눈물을 흘리고 있다.
<<lllksuspicion>><<npcincr Kylar rage -50>>
<br><br>
<<endcombat>>
<<link [[다음 (0:30)|Kylar Basement Car]]>><<pass 30>><<clothesontowel>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generatePolice 1>><<generatePolice 2>><<fullGroup_ i>> 당신을 끌고 계단을 올라간다. 당신은 학교 복도로 나온다.
<br><br>
<<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">>
학생들은 바깥에 줄지어 서있고 자리가 꽉 차있다. 경찰들은 당신이 정문을 통과해서 시야에서 사라질 때까지, 당신을 데리고 그 사이를 걸어가며, 다른 학생들에게 의심의 여지 없이 험담할 거리를 왕창 제공해 준다.
<br><br>
<<else>>
<</if>>
<<link [[다음|Hospital Arrest Journey]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
당신의 침실 문이 열려 있다. 당신은 그 틈새로 안을 살핀다. 적어도 당신이 옷장을 볼 때까지는, 아무런 문제도 없어 보였다.
<<set _stolen to $wardrobe.under_lower.filter(n => n.one_piece != 1 && !n.type.includes("swim")).pluck()>>
<<if _stolen>>
<span class="red">당신의 <<trClothes "under_lower" _stolen.name "name" "이">>_trResult 사라졌다.</span> 당신은 바닥을 살펴보지만, 아무것도 발견하지 못한다.
<<set $wardrobe.under_lower.delete(_stolen)>>
<<set $kylarStolenUnderwear to _stolen>>
<!-- Note to future developers: you can now use $kylarStolenUnderwear to refer to the underwear that Kylar stole. -->
<<else>>
당신의 옷은 대충 아무렇게나 걸려 있다. 누군가가 그것들을 꺼냈다가 급히 다시 넣은 것 같다.
<</if>>
<<gstress>><<stress 3>>
<br><br>
<<link [[방으로 들어간다|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<endevent>>
<<npc Kylar>><<person1>>
당신의 침실 문이 열려 있다. 당신은 그 틈새로 안을 살핀다. 카일라가 창가에 서 있다. <<He_ 는>> 당신의 침구를 끌어안고 있다. <<Hes_ 는>> 그 안으로 <<his_>>의 얼굴을 파묻고, 만족스럽게 눈을 감는다.
<br><br>
<<link [[화를 낸다|Kylar Bedroom Angry]]>><<npcincr Kylar love -10>><</link>><<lllove>>
<br>
<<link [[희롱한다|Kylar Bedroom Tease]]>><<npcincr Kylar love 5>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<glust>>
<br>
<<link [[슬그머니 떠난다 (0:05)|Kylar Bedroom Sneak]]>><<pass 5>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $kylarSeen.pushUnique("home")>>
<<if $speech_attitude is "meek">>
"변태," 당신이 선언하듯 말한다. <<He_ 는>> 깜짝 놀라 뛰어 오르며 침구를 던져버린다. "너 내 옷 가지고 놀고 있었구나."
<<elseif $speech_attitude is "bratty">>
"소름끼치는 녀석," 당신이 선언하듯 말한다. <<He_ 는>> 깜짝 놀라 뛰어 오르며 침구를 내던진다. "너 내 옷 가지고 놀고 있었구나."
<<else>>
"소름끼치는 녀석," 당신이 선언하듯 말한다. <<He_ 는>> 깜짝 놀라 뛰어 오르며 침구를 내던진다. "너 내 옷 가지고 놀고 있었구나."
<</if>>
<br><br>
카일라는 당신의 말에 눈물을 흘린다. "그-그런 게 아니야," <<he_ 가>> 항의해보려 한다. "나-난 그냥, 아." <<He_ 는>> 고개를 푹 숙이고 방을 나간다.
<br><br>
<<endevent>>
<<link [[방으로 들어간다|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $kylarSeen.pushUnique("home")>>
<<covered>>
<<if $speech_attitude is "meek">>
"부탁하지 그랬어," 당신이 말한다. <<He_ 는>> 깜짝 놀라 뛰어 오르며 침구를 던져버린다. 당신은 <<him_>>에게 걸어간다. "너 정말로 날 좋아하는 모양이네."
<<elseif $speech_attitude is "bratty">>
<<if $exposed gte 1>>
"무례하기는," 당신이 선언하듯 말한다. <<He_ 는>> 깜짝 놀라 뛰어 오르며 침구를 던져버린다. 당신은 <<him_>>에게 걸어간다. "먼저 부탁했어야지. 그래야 내가 옷이라도 입고 있을 수 있잖아."
<<else>>
"무례하기는," 당신이 선언하듯 말한다. <<He_ 는>> 깜짝 놀라 뛰어 오르며 침구를 던져버린다. 당신은 <<him_>>에게 걸어간다. "먼저 부탁했어야지. 내가 알몸으로 들어왔으면 어쩌려고?"
<</if>>
<<else>>
당신은 웃음을 터뜨린다. <<He_ 는>> 깜짝 놀라 뛰어 오르며 침구를 던져버린다. 당신은 <<him_>>에게 걸어간다. "내 옷 가지고 놀고 있었구나. 한 번 입어볼래?"
<</if>>
<<promiscuity1>>
"아-아니야," <<he_ 는>> 얼굴이 새빨개지며 겨우 말을 잇는다.
<br><br>
당신은 <<him_ 을>> 침대 위로 밀치고 <<his_>>의 무릎에 앉는다. "좀 편하게 있어야겠어," 당신이 말한다. 당신은 <<his_ 의>> 가랑이에 대고 당신의 <<bottom_ 을>> 좌우로 짧게 흔든다. 그것은 <<him_>>에게 너무 자극 강했다. <<He_ 는>> 당신을 밀쳐내고 방에서 도망친다.
<br><br>
<<endevent>>
<<link [[방으로 들어간다|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 침실에서 몰래 빠져나와 복도 구석에 숨어 있는다. 당신은 기다린다. <<He_ 는>> 나오지 않는다. 당신은 살금살금 방으로 돌아와 문 틈새로 들여다본다. 그곳에 카일라는 없고, 창문이 활짝 열려 있다.
<br><br>
<<endevent>>
<<link [[방으로 들어간다|Bedroom]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<set $kylar_action to "stop">>
당신은 떠나려고 몸을 돌린다. 카일라가 당신의 손목을 잡는다. "어-어디 가는 거야?" <<he_ 가>> 말한다. "나랑 있어."<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<<kylaroptions>><<set $outside to 0>><<effects>>
<<set $kylar_action to "shake">>
당신은 카일라의 손을 떨쳐내고 자리를 뜬다. <<He_ 는>> <<his_>>의 허벅지 옆으로 주먹을 꽉 쥔 채 당신을 바라본다.
<br><br>
<<kylaroptionsleave>><<set $outside to 0>><<effects>>
<<set $kylar_action to "tease">>
<<set _kylar to statusCheck("Kylar")>>
<<cleareventpool>>
<<if $daily.kylar.libraryInteract is 1>>
/* Ensures the event fires once, avoiding repetition for now */
<<set $daily.kylar.libraryInteract to 2>>
<<addevent "kylarLibraryStalkTease1">>
<<runeventpool>>
<br><br>
<<kylaroptions "notext">>
<<exit>>
<</if>>
<<if _kylarStatus.includes("Love")>>
<<if $genderknown.includes("Kylar") and !$worn.lower.type.includes("naked")>>
<<addevent "kylarFlirtEventClothesPull">> <!-- defined in Widgets Kylar -->
<</if>>
<<addinlineevent "kylarFlirtPat">>
당신은 카일라의 머리를 쓰다듬는다. 행복감에 <<His_>>의 눈이 감긴다.
<</addinlineevent>><<addinlineevent "kylarFlirtWhisper">>
당신은 카일라의 귓가에 음란한 말을 속삭인다. "아-안돼," <<he_ 가>> 미소 띤 얼굴로 말한다. "누가 들을 수도 있잖아."
<</addinlineevent>><<addinlineevent "kylarFlirtCheek">>
당신은 카일라의 뺨을 핥는다. <<He_ 가>> 당신을 마주 핥는다.
<</addinlineevent>><<addinlineevent "kylarFlirtUndies">>
<<set _kylarLower to _kylar.clothes.lower.name>>
<<if $kylarSeen.includes("commando") or $daily.kylar.undies is true>>
당신은 카일라에게 속옷을 보여달라고 한다. "물론, 네가 아무것도 안 입었는지 확인하기 위해서야," 당신이 말한다.
<<if _kylarLower.includes("skirt")>>
<<He_ 는>> 얼굴을 붉히지만, <<his_>>의 <<kylarClothesPost "lower" _kylarLower>> 끝을 들어올려,
<<else>>
<<He_ 는>> 얼굴을 붉히지만, <<his_>>의 <<kylarClothesPost "lower" _kylarLower>> 밑단을 잡아내려,
<</if>>
<<set _penis to (_kylar.penissize gte 3 ? "<<his_>>의 <<penisdesc_ _kylar.penisdesc>> 몇 센티를" : "<<his_>>의 <<penisdesc_ rul _kylar.penisdesc>>")>>
<<print (_kylar.penis isnot "none" ? (_kylar.vagina isnot "none" ? "<<his_>>의 보지와 _penis" : "_penis") : "<<his_>>의 보지를")>> 드러낸다.
<<arousal 100>><<garousal>>
<br><br>
"아-아무 것도 안 입었어," <<he_ 가>> 속삭인다. "기쁜 거지?"
<br><br>
당신은 <<him_>>의 뺨에 키스하는 것으로 대답을 대신한다.
<<else>>
<<if !$daily.kylar.underwear?.desc>>
<<kylarRandomUnderwear>>
<</if>>
당신은 카일라의 속옷을 보여달라고 한다. "아니면 혹시," 당신이 말한다, "안에 아무것도 안 입은 거야?"
<!-- Note for future writers: you COULD use $kylarStolenUnderwear here to reveal kylar is wearing the underwear they stole from the player. -->
<<if _kylarLower.includes("skirt")>>
<<He_ 는>> 얼굴을 붉히지만, <<his_>>의 <<kylarClothesPost "lower" _kylarLower>> 끝을 들어올려
<<else>>
<<He_ 는>> 얼굴을 붉히지만, <<his_>>의 <<kylarClothesPost "lower" _kylarLower>> 밑단을 잡아내려
<</if>>
<<kylarClothesPost "underwear" $daily.kylar.underwear.desc "을">> 보여준다.
<br><br>
"아-아무한테도 말하면 안돼," <<he_ 가>> 말한다. "너만 알아야 해."
<<if hasSexStat("promiscuity", 3) and !$kylarSeen.includes("commando") and ($whitneypantiescheck gte 1 or hasSexStat("exhibitionism", 5) or $kylarSeen.includes("home")) and ($location is "park" or $location is "school")>>
<<set _lewdIdea to true>>
<</if>>
<</if>>
<</addinlineevent>><<addinlineevent "kylarFlirtThigh">>
당신은 카일라의 허벅지 안쪽에 손을 얹는다. <<He_ 는>> 당신이 더 쉽게 만질 수 있도록 다리를 약간 벌린다.
<</addinlineevent>><<addinlineevent "kylarFlirtEar">>
당신은 카일라의 귀에 바람을 불어넣는다. <<He_ 는>> 미소 지으며 당신의 귀에도 바람을 분다.
<<if random(0,1)>>
"내 꿈 속에서 네 귀는 엄청 민감했어," <<he_ 가>> 말한다. "여기 있는 게 더 예민한 것 같아."
<<gstress>><<stress 1>>
<br>
<</if>>
<</addinlineevent>><<addinlineevent "kylarFlirtBonk">>
당신은 카일라의 귀에 무언가 음란한 말을 속삭이려고 몸을 숙이다가, 당신의 머리와 <<hers_ 를>> 부딪히고 만다. <<He_>>도 동시에 뭄을 숙였다.
<<gpain>><<pain 3>>
<br><br>
<<He_ 는>> 황급히 당신이 괜찮은지 확인하고, 두 사람은 함께 웃음을 터뜨린다.
<</addinlineevent>><<addinlineevent "kylarFlirtStare">>
당신은 카일라의 뺨을 손으로 감싸고 <<his_>>의 눈을 응시한다. <<He_ 는>> 몇 초 동안 당신을 바라보다가, 당신의 손을 <<his_>>의 입으로 가져가 손바닥에 꾸욱 키스한다.
<</addinlineevent>><<addinlineevent "kylarFlirtKink">>
<<set _kinkType to random(1,11)>>
<<if _kinkType is 11 and $sadism_level gte 1>>
<<if $sadism_level gte 3>>
당신은 카일라에게 당신이 다른 사람을 다치게 하는 것을 정말 좋아한다고 속삭인다. 당신은 누군가를 때리거나 물어뜯어서, 고통에 신음하는 소리를 들으면 스릴을 느낀다. 심지어 섹스를 떠나서, 진짜 싸움을 할 때도, 당신은 비뚤어진 쾌감을 느낀다. 카일라가 <<his_>>의 입을 벌렸다가, 다시 닫는다. <<He_ 는>> 대답하지 않는다.
<<else>>
당신은 카일라에게 당신이 다른 사람을 다치게 하는 것을 좋아한다고 속삭인다. 당신은 죄책감을 느끼긴 하지만, 학대를 당한 경험 때문에, 다른 사람에게도 그 고통을 가하는 것이 기분 좋다. "네가 원한다면 섹스할 때 내 칼을 빌려줄 수 있어," <<he_ 가>> 말한다. 당신은 그렇게까지 하고 싶은지 확신하지 못한다.
<<gstress>><<stress 3>>
<br>
<</if>>
<<elseif _kinkType is 10 and $orgasmtrait gte 1>>
당신은 카일라에게 한 번의 오르가즘으로는 만족할 수 없다고 속삭인다. 당신은 두 번, 세 번, 그 이상을 원한다. 시간만 있다면 수십 번도. 당신이 몸이 견뎌줄 수 있다면 수백 번도 원할 것이다. "내가 그렇게 해 줄 수 있어," <<he_ 가>> 말한다. "약속해."
<<elseif _kinkType is 9 and $choketrait gte 1>>
당신은 카일라에게 목 졸리는 것을 정말 좋아하며, 더 꽉 졸리는 것이 더 좋다고 속삭인다. 숨을 쉴 수 없는 상태에서 쾌감을 느끼는 것은 당신을 미치게 만든다. "내가 그렇게 해 주기를 네가 원한다면 그렇게 할게," <<he_ 가>> 말한다. "하지만 널 다치게 하고 싶지는 않아."
<<elseif _kinkType is 8 and $ejactrait gte 1>>
당신은 카일라에게 정액으로 뒤덮이는 것이 너무 좋다고 속삭인다. 음란한 액체로 흠뻑 젖는 느낌은 왠지 모르게 당신을 진정시킨다. 그것은 당신에게 안전함과, 원해지는 느낌이 들게 한다. 그것은 당신이 여전히 이곳에 있다는 증거다. 그리고 또... 냄새도 정말 좋다.
<<if _kylar.penis isnot "none">>
"내가 그렇게 해 줄 수 있어," <<he_ 가>> 말한다. "그냥 몇 시간만... 시간을 주면?"
<<else>>
<<He_ 는>> 낙담한 것 같다.
<</if>>
<<elseif _kinkType is 7 and $molesttrait gte 1>>
당신은 카일라에게 성추행을 당하지 않기를 늘 바라지만, 마음 한 구석에서는 여전히 그것에 흥분하고 있다고 속삭인다. 완전히 낯선 사람들이 단지, 당신의 몸 때문에 그런 일을 저지른다는 사실을 알면, 몸이 전율한다. 카일라는 대답하지 않는다.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br>
<<elseif _kinkType is 6 and $rapetrait gte 1>>
당신은 카일라에게 마을의 모든 강간범들을 혐오하지만, 마음 한 구석에서는 여전히 그들에게 흥분하고 있다고 속삭인다. 어쩐지, 자신의 의지에 반해 끌려가는 느낌이 예전만큼 무섭지는 않다. 카일라는 대답하지 않는다.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br>
<<elseif _kinkType is 5 and $bestialitytrait gte 1>>
당신은 카일라에게 <<if $bestialitydisable is "f">>짐승들<<else>>몬스터들<</if>>이 사람들 만큼, 때로는 그들보다 더 낫다는 것을 알게 되었다고 속삭인다. 그들의 본능만을 따른, 동물적인 짝짓기는 당신을 전율하게 한다. 카일라는 뭐라 말해야 할지 모르는 것 같다.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br>
<<elseif _kinkType is 4 and $tentacletrait gte 1>>
당신은 카일라에게 촉수 떼가 당신을 덮치는 상상을 해왔다고 속삭인다. 촉수를 비틀고, 찔러대고, 당신 주위를 감으며, 그들의 원초적 충동을 따르기 위해 당신의 모든 구멍을 이용하는 것 말이다. "너를 위해서 내 몸에 촉수를 달 수 있으면 좋을텐데," <<he_ 가>> 말한다. <<He_ 는>> 잠시 멈춰서 생각에 잠겼다가, 고개를 흔든다.
<<elseif _kinkType is 3 and $voretrait gte 1>>
당신은 카일라에게 온갖 생물에게 삼켜졌을 때, 그것이 그다지 싫지는 않았다는 걸 발견했다고 속삭인다. 당신의 피부 위에서 그 생물의 살이 꿈틀거리고, 당신이 미끄러져 내려오면서 당신의 몸 구석구석을 애무하던 그 느낌을 떠올릴 때마다, 당신은 소름이 돋는다. 카일라는 뭐라 말해야 할지 모르는 것 같다.
<<elseif _kinkType is 2 and $masochism_level gte 1>>
<<if $masochism_level gte 3>>
당신은 카일라에게 상처받는 것을 정말 좋아한다고 속삭인다. 누군가 당신을 사용하고, 후려치고, 엉덩이를 때리고, 갈겨서, 바닥에서 덜덜 떠는 채로 남겨두는 생각이 당신을 미치게 만든다. "나-나는 널 기쁘게 하고 싶어," <<he_ 가>> 망설이며 말한다. "하지만 난... 난 그렇게까지는 못할 것 같아. 미안."
<<else>>
당신은 카일라에게 상처받는 것을 좋아한다고 속삭인다. 누군가 당신의 뺨을 때리거나, 당신에게 손톱을 박아넣는 것을 생각하면, 얼굴이 달아오른다. "네가 원한다면 그렇게 해 줄게," <<he_ 가>> 말한다. "하지만 널 다치게 하고 싶지는 않아."
<</if>>
<<elseif _kinkType is 1 and $milkdranktrait gte 1>>
당신은 카일라에게 모유를 정말 좋아한다고 속삭인다. 누군가의 가슴을 빤다는 게 명백히 매력적인 것 외에도, 모유는 항상 따뜻하고, 크림 맛이 나며, 맛있다.
<<if $trauma gte ($traumamax / 5) * 3>>
때때로, 당신이 젖을 빠는 동안 그들이 당신의 뒤통수를 쓰다듬어 줄 때, 당신을 원하고 있다는 느낌을 받는다. 마치 당신이 그들과 함께... 당신은 말을 끊는다.
<</if>>
<<if _kylar.pronoun is "m">>
<<He_ 는>> 낙담한 것 같다.
<<else>>
"내가 그렇게 해 줄 수 있어," <<he_ 가>> 말한다. "내가 젖이 나올 수 있도록 만들 방법이 있을 거야."
<<switch _kylar.breastsize>>
<<case 0 1 2>> <<He_ 는>> <<his_>>의 젖꼭지 근처를 덮고 있는 셔츠 바로 위를, 양손으로 간절하게 톡톡 친다. "아무래도 먼저 좀 더 커-커져야 할 것 같아..."
<<case 3 4 5>> <<He_ 는>> 셔츠 위로 <<his_>>의 <<breastsdesc_ rul _kylar.breastsdesc>> 대놓고 문지르기 시작한다. "오랫동안 계속 만지면 저-젖이 나오지 않을까?"
<<case 6 7 8>> <<He_ 는>> 셔츠 위로 <<his_>>의 <<breastsdesc_ rul _kylar.breastsdesc>> 대놓고 마사지하기 시작한다. "계속 노력하면 저-젖이 나오게 할 수 있을 것 같아!"
<<case 9 10 11 12>> <<He_ 는>> 셔츠 위로 <<his_>>의 <<breastsdesc_ rul _kylar.breastsdesc>> 대놓고 주무르기 시작한다. "자아, 이 것들이 이럴 때 유-유용해야 하-하는데 말야!"
<</switch>>
<</if>>
<<else>>
당신은 카일라에게 당신의 가장 내밀한 환상 중 하나를 속삭인다.
"<<print either("결혼 전에? 너 정말 음란해,","내가 그렇게 해 줄 수 있을 거야,","내가 그렇게 할 수 있을 것 같아,","너 뭐라고?","그건... 음, 완전 정상이야,","너도?!","언젠가 우리 같이 해볼 수 있을 거야,")>>" <<he_ 가>> 말한다.
<</if>>
<</addinlineevent>>
<<else>>
<<if $genderknown.includes("Kylar") and !$worn.lower.type.includes("naked")>>
<<addevent "kylarFlirtEventClothesPull">> <!-- defined in Widgets Kylar -->
<</if>>
<<addinlineevent "kylarTeasePat">>
당신은 카일라의 머리를 쓰다듬는다. <<He_ 는>> 닿을 때마다 맞기라도 한 것처럼 움찔거린다. 당신이 멈추자, <<he_ 가>> 속삭인다, "더-더 해줘."
<</addinlineevent>><<addinlineevent "kylarTeaseWhisper">>
당신은 카일라의 귀에 음란한 말을 속삭인다. <<He_ 는>> 고개를 돌리며 얼굴을 붉힌다.
<</addinlineevent>><<addinlineevent "kylarTeaseCheek">>
당신은 카일라의 뺨을 핥는다. <<He_ 는>> 긴장하지만, 당신이 닿았던 곳에 <<his_>>의 손을 얹는다.
<</addinlineevent>><<addinlineevent "kylarTeaseUndies">>
당신은 카일라에게 <<he_ 가>> 어떤 속옷을 입고 있는지 묻는다. "아니면 혹시," 당신이 말한다, "안에 아무것도 안 입은 거야?" <<He_ 가>> 바르르 떤다.
<</addinlineevent>><<addinlineevent "kylarTeaseThigh">>
당신은 카일라의 허벅지 안쪽에 손을 얹는다. <<He_ 는>> 움찔하며 <<his_>>의 다리를 꽉 조여, 당신의 손을 짓누른다. "미-미안해!" <<He_ 가>> 비명을 지르며, 다시 다리를 벌린다.
<<gpain>><<pain 3>>
<br>
<</addinlineevent>><<addinlineevent "kylarTeaseEar">>
당신은 카일라의 귀에 바람을 불어넣는다. <<His_>>의 숨소리가 잠시 우스꽝스럽게 흐트러진다.
<</addinlineevent>><<addinlineevent "kylarTeaseBonk">>
당신은 카일라의 귀에 무언가 음란한 말을 속삭인다. <<He_ 가>> 낑낑거린다.
<</addinlineevent>><<addinlineevent "kylarTeaseStare">>
당신은 카일라의 뺨을 손으로 감싸고 <<his_>>의 눈을 응시한다. <<He_ 는>> 덫에 걸린 사슴처럼 굳어서 당신을 마주본다. 당신은 <<him_ 이>> 떨고 있는 것을 느끼고, <<him_ 이>> 겁먹기 전에 손을 떼기로 결정한다.
<</addinlineevent>><<addinlineevent "kylarTeaseKink">>
<<set _kinkType to random(1,11)>>
<<if _kinkType is 11 and $sadism_level gte 1>>
<<if $sadism_level gte 3>>
당신은 카일라에게 당신이 다른 사람을 다치게 하는 것을 정말 좋아한다고 속삭인다. 당신은 누군가를 때리거나 물어뜯어서, 고통에 신음하는 소리를 들으면 스릴을 느낀다. 심지어 섹스를 떠나서, 진짜 싸움을 할 때도, 당신은 비뚤어진 쾌감을 느낀다. <<He_ 는>> 식은땀을 흘리며 시선을 피한다.
<<else>>
당신은 카일라에게 당신이 다른 사람을 다치게 하는 것을 좋아한다고 속삭인다. 당신은 죄책감을 느끼긴 하지만, 학대를 당한 경험 때문에, 다른 사람에게도 그 고통을 가하는 것이 기분 좋다. <<He_ 는>> 얼굴을 붉히며 시선을 피한다.
<</if>>
<<elseif _kinkType is 10 and $orgasmtrait gte 1>>
당신은 카일라에게 한 번의 오르가즘으로는 만족할 수 없다고 속삭인다. 당신은 두 번, 세 번, 그 이상을 원한다. 시간만 있다면 수십 번도. 당신이 몸이 견뎌줄 수 있다면 수백 번도 원할 것이다. <<He_ 는>> 얼굴을 붉히며 시선을 피한다.
<<elseif _kinkType is 9 and $choketrait gte 1>>
당신은 카일라에게 목 졸리는 것을 정말 좋아하며, 더 꽉 졸리는 것이 더 좋다고 속삭인다. 숨을 쉴 수 없는 상태에서 쾌감을 느끼는 것은 당신을 미치게 만든다. <<He_ 는>> 얼굴을 붉히며 시선을 피한다.
<<elseif _kinkType is 8 and $ejactrait gte 1>>
당신은 카일라에게 정액으로 뒤덮이는 것이 너무 좋다고 속삭인다. 음란한 액체로 흠뻑 젖는 느낌은 왠지 모르게 당신을 진정시킨다. 그것은 당신에게 안전함과, 원해지는 느낌이 들게 한다. 그것은 당신이 여전히 이곳에 있다는 증거다. 그리고 또... 냄새도 정말 좋다.
<<He_ 는>> <<print (_kylar.penis isnot "none" ? "얼굴을 붉히며" : "표정이 구겨지며")>> 시선을 피한다.
<<elseif _kinkType is 7 and $molesttrait gte 1>>
당신은 카일라에게 성추행을 당하지 않기를 늘 바라지만, 마음 한 구석에서는 여전히 그것에 흥분하고 있다고 속삭인다. 완전히 낯선 사람들이 단지, 당신의 몸 때문에 그런 일을 저지른다는 사실을 알면, 몸이 전율한다. <<He_ 는>> 얼굴을 찌푸리며 시선을 피한다.
<br><br>
<<elseif _kinkType is 6 and $rapetrait gte 1>>
당신은 카일라에게 마을의 모든 강간범들을 혐오하지만, 마음 한 구석에서는 여전히 그들에게 흥분하고 있다고 속삭인다. 어쩐지, 자신의 의지에 반해 끌려가는 느낌이 예전만큼 무섭지는 않다. <<He_ 는>> 얼굴을 찌푸리며 시선을 피한다.
<br><br>
<<elseif _kinkType is 5 and $bestialitytrait gte 1>>
당신은 카일라에게 <<print ($bestialitydisable is "f" ? "짐승들" : "몬스터들")>>이 사람들 만큼, 때로는 그들보다 더 낫다는 것을 알게 되었다고 속삭인다. 그들의 본능만을 따른, 동물적인 짝짓기는 당신을 전율하게 한다. <<He_ 는>> 휘둥그레진 눈으로 시선을 피한다.
<br><br>
<<elseif _kinkType is 4 and $tentacletrait gte 1>>
당신은 카일라에게 촉수 떼가 당신을 덮치는 상상을 해왔다고 속삭인다. 촉수를 비틀고, 찔러대고, 당신 주위를 감으며, 그들의 원초적 충동을 따르기 위해 당신의 모든 구멍을 이용하는 것 말이다. <<He_ 는>> 얼굴을 붉히며 시선을 피한다.
<<elseif _kinkType is 3 and $voretrait gte 1>>
당신은 카일라에게 온갖 생물에게 삼켜졌을 때, 그것이 그다지 싫지는 않았다는 걸 발견했다고 속삭인다. 당신의 피부 위에서 그 생물의 살이 꿈틀거리고, 당신이 미끄러져 내려오면서 당신의 몸 구석구석을 애무하던 그 느낌을 떠올릴 때마다, 당신은 소름이 돋는다. <<He_ 는>> 휘둥그레진 눈으로 시선을 피한다.
<<elseif _kinkType is 2 and $masochism_level gte 1>>
<<if $masochism_level gte 3>>
당신은 카일라에게 상처받는 것을 정말 좋아한다고 속삭인다. 누군가 당신을 사용하고, 때리고, 엉덩이를 후려치고, 갈겨서, 바닥에서 덜덜 떠는 채로 남겨두는 생각이 당신을 미치게 만든다. <<He_ 는>> 얼굴을 찌푸리며 시선을 피한다.
<<else>>
당신은 카일라에게 상처받는 것을 좋아한다고 속삭인다. 누군가 당신의 뺨을 때리거나 당신에게 손톱을 박아넣는 것을 생각하면, 얼굴이 달아오른다. <<He_ 는>> 얼굴을 붉히며 시선을 피한다.
<</if>>
<<elseif _kinkType is 1 and $milkdranktrait gte 1>>
당신은 카일라에게 모유를 정말 좋아한다고 속삭인다. 누군가의 가슴을 빤다는 게 명백히 매력적인 것 외에도, 모유는 항상 따뜻하고, 크림 맛이 나며, 맛있다.
<<if $trauma gte ($traumamax / 5) * 3>>
때때로, 당신이 젖을 빠는 동안 그들이 당신의 뒤통수를 쓰다듬어 줄 때, 당신을 원하고 있다는 느낌을 받는다. 마치 당신이 그들과 함께... 당신은 말을 끊는다.
<</if>>
<<He_ 는>> <<print (_kylar.pronoun is "m" ? "표정이 구겨지며" : "얼굴을 붉히며")>> 시선을 피한다.
<<else>>
당신은 카일라에게 당신의 가장 내밀한 환상 중 하나를 속삭인다. <<He_ 는>> <<print either("얼굴을 붉히며","표정이 구겨지며","휘둥그레진 눈으로","식은땀을 흘리며","미소를 감추며")>> 시선을 피한다.
<</if>>
<</addinlineevent>>
<</if>>
<<runeventpool>>
<<promiscuity1>>
<<if ($location is "park" or $bus is "starfish") and _kylar.love gte 80 and _kylar.lust gte 80 and $daily.kylar.invite isnot "home">>
<<set $daily.kylar.invite to "home">>
카일라는 강렬한 눈빛으로 당신을 응시한다. 그 눈은 단숨이 녹아내린다. "우-우리," <<he_ 는>> 시선을 피하며 간신히 말한다. "우리 두-둘이서만 할 수 있는 곳으로 갈래?"
<br><br>
<<link [[카일라를 고아원으로 초대한다 (0:15)|Kylar Invite]]>><<unset $kylar_action>><<pass 15>><</link>><<promiscuous1>>
<br>
<<link [[거절한다|Kylar Invite Decline]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>>
<br>
<<else>>
<<kylaroptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 몸을 숙이고, 카일라의 귓가에 초대하겠다고 속삭인다. <<He_ 는>> 바르르 떤다.
<<promiscuity1>>
걸어가는 동안, 카일라는 마치 당신이 달아날까봐 두려운 것처럼 당신의 팔을 꼭 껴안는다.
<<if $rng gte 81>>
고아원에 도착할 때까지는 아무도 당신을 방해하지 않는다. "저게 여기서 뭘 하는 거야?" 당신이 중앙 복도에 들어서자 <<generatey2>><<person2>><<person_ 이>> 묻는다. 카일라의 얼굴에 분노가 번뜩이지만, <<person1>><<he_ 는>> 아무 말도 하지 않는다.
<br><br>
<<link [[카일라를 변호한다|Kylar Orphanage Defend]]>><<status -10>><<npcincr Kylar love 1>><</link>><<lcool>><<glove>>
<br>
<<link [[카일라를 몰아세운다|Kylar Orphanage Berate]]>><<npcincr Kylar love -3>><</link>><<lllove>>
<br>
<<if $syndromekylar gte 1>>
<<link [[화가 나서 카일라를 변호한다|Kylar Orphanage Angry]]>><<status -10>><<npcincr Kylar love 3>><</link>><<llcool>><<gglove>>
<br>
<</if>>
<<else>>
아무도 당신을 방해하지 않는다. 당신은 고아원에 도착해, 카일라를 당신의 방으로 데려간다.
<br><br>
<<link [[다음|Kylar Orphanage]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"미-미안," 당신은 <<his_>>의 기분을 상하게 할까봐 두려워하며 말한다. "그럴 기분이 아니야."
<<elseif $speech_attitude is "bratty">>
"오늘은 말고," 당신이 말한다. "물어보는 거 너무 겁내지 마."
<<else>>
"여기서 시간 보내는 것도 괜찮은걸," 당신이 말한다.
<</if>>
카일라는 고개를 끄덕이지만, 아무 대답도 하지 않는다.
<br><br>
<<kylaroptions>><<effects>>
<<person1>>
<<if $speech_attitude is "meek">>
"<<Hes_ 는>> 나랑 같이 온 거야," 당신이 말한다. "사람들한테 좀 친절하게 대해."
<<elseif $speech_attitude is "bratty">>
"<<Hes_ 는>> 내가 데려왔는데," 당신이 말한다. "이제 비켜."
<<else>>
"<<Hes_ 는>> 내가 데려왔어," 당신이 말한다.
<</if>>
<br><br>
"좋아," <<person2>><<person_ 이>> 비웃는다. "근데 누가 음식에 독이라도 타면 네 탓인 거야."
<br><br>
당신은 <<person_ 을>> 지나쳐 방으로 계속 걸어간다. 카일라는 또다시 방해받을까 두려운 듯, 뒤를 바짝 따라온다.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<<link [[다음|Kylar Orphanage]]>><</link>>
<br><<effects>>
<<person1>>
<<if $speech_attitude is "meek">>
"저리 가," 당신은 카일라에게 말한다. "날 건드리면 소리 지를 거야."
<<elseif $speech_attitude is "bratty">>
"꺼져, 변태," 당신은 카일라에게 말한다. "내가 널 패버리기 전에."
<<else>>
"허락도 없이 여기 들어오면 안돼," 당신은 카일라에게 말한다. "나가 줘."
<</if>>
<br><br>
카일라가 배신당한 표정으로 당신에게서 멀어진다.
<br><br>
"<<phim_ 이>> 한 말 들었지," <<person2>><<person_ 이>> 말한다. "다신 여기서 널 보고 싶지 않은걸." <<He_ 는>> 복도 중 하나를 통해 떠난다.
<br><br>
<<endevent>>
<<npc Kylar>><<person1>>
카일라도 떠나려고 돌아서지만, 당신은 <<his_>>의 팔을 붙잡는다. "진심이 아니었어," 당신이 말한다. "그냥 다시 눈에 띄지만 않게 해줘." <<He_ 는>> 고개를 끄덕이지만, 여전히 상처받은 표정이다. 당신은 <<him_ 을>> 당신의 방으로 데려간다.
<br><br>
<<link [[다음|Kylar Orphanage]]>><</link>>
<br><<effects>>
<<person1>>
<<if $speech_attitude is "meek">>
"너-너는 내 <<if $pronoun is "m">>남자친구<<else>>여자친구<</if>>를 좀 더 존중해야 해," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"꺼져," 당신은 카일라를 가까이 끌어당기며 말한다. "얘는 내 <<if $pronoun is "m">>남자친구<<else>>여자친구<</if>>야. 존중 좀 하지."
<<else>>
"이쪽은 내 <<if $pronoun is "m">>남자친구<<else>>여자친구<</if>>야," 당신이 말한다. "존중해 줘."
<</if>>
<br><br>
"그-그래 맞아," 카일라가 말한다. "<<phim_>>한테 까-까불지 마."
<br><br>
<<person2>><<person_ 이>> 역겨운 듯 코웃음친다. "알았어. 근데 누가 음식에 독이라도 타면 네 탓인 거야."
<br><br>
당신은 <<person_ 을>> 지나쳐 방으로 계속 걸어간다. 카일라가 안전을 위해서라는 듯, 당신에게 달라붙는다.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<<link [[다음|Kylar Orphanage]]>><</link>>
<br><<effects>>
당신은 침대에 앉아, 당신 곁의 시트를 톡톡 두드린다. 카일라는 앉으면서 방을 훑어본다. <<He_ 는>> 이제 당신이 혼자라 긴장이 좀 풀린 것 같지만, 당신이 <<his_>>의 손을 잡자 <<his_>>의 맥박이 두근거리는 것을 느낄 수 있다. <<takeHandholdingVirginity "Kylar" "romantic">>
<br><br>
<<He_ 는>> 당신을 마주보고, 키스를 하기 위해 몸을 앞으로 숙이다가 <<his_>>의 이마를 당신의 이마에 부딪힌다.
<br><br>
<<link [[키스한다|Kylar Orphanage Kiss]]>><<npcincr Kylar love 1>><</link>><<glove>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">>
<br>
<<link [[외면한다|Kylar Orphanage Turn]]>><<npcincr Kylar love -3>><</link>><<lllove>>
<br><<effects>>
당신은 <<him_ 을>> 외면한다. "미-미안," <<he_ 가>> 말한다. 불안에 휩싸인 채, <<he_ 가>> 벌떡 일어난다. 당신이 <<him_ 를>> 말리기도 전에, <<he_ 는>> 문으로 달려가서, 밀어젖히고, 복도로 도망친다.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br><<effects>>
당신은 몸을 기울이고, 둘의 입술이 맞닿는다. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<<if _npcKissVirginTemp>>
<<His_ 의>> 숨이 가빠지고, <<he_ 가>> 당신에게 달라붙으며,
<<else>>
<<He_ 는>> 당신의 입에 <<his_>>의 혀를 밀어넣고 당신의 어깨를 감싸며,
<</if>>
당신을 침대에 밀어눕힌다.
<br><br>
<<link [[다음|Kylar Orphanage Sex]]>><<set $sexstart to 1>><</link>>
<br><<run statusCheck("Kylar")>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Kylar Orphanage Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Kylar Orphanage Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>><<run statusCheck("Kylar")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ 는>> 잠시 당신 위에 누워, 만족한 듯 눈을 감고 있다.<<npcincr Kylar lust -20>><<lllust>>
<br><br>
<<if $orgasmcurrent is 0 and !playerChastity()>>
<<if _kylarStatus.includes("Rage")>>
몇 초 후, <<he_ 는>> <<hes_>>의 얼굴이 당신의 <<genitals_ 를>> 마주할 때 까지 몸을 뒤로 물린다. "너는 가버리지 못 했잖아," <<he_ 가>> 중얼거린다. "내가... 충분하지 못해서 그런 거야?" <<He_ 는>> 난폭하게 고개를 흔든다. "내가 만회할 거야. 보여줄게."
<<else>>
몇 초 후, <<he_ 는>> <<hes_>>의 얼굴이 당신의 <<genitals_ 를>> 마주할 때 까지 몸을 뒤로 물린다. "너는 가버리지 못 했잖아," <<he_ 가>> 중얼거린다. "너한테 불공평해. 날 초대한 건 너잖아. 자, 내가 보상해줄게."
<</if>>
<br><br>
<<kylarFinish>>
<<He_ 는>> 뭔가 말하려고 하는 것 처럼 보이지만, 복도 바깥에서 들리는 목소리에, <<him_ 이>> 바싹 긴장하며 그만둔다.
<<else>>
그 분위기는 복도 바깥에서 들리는 목소리에, <<him_ 이>> 다시 한 번 바싹 긴장하며 끝난다.
<</if>>
<br><br>
<<tearful>> 당신은 팔로 <<him_ 을>> 감싼 채, 똑바로 앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Kylar>><<person1>>
<<if $exposed lte 0>>
<<if Weather.precipitation isnot "none">>
<<link [[함께 오락실로 걸어간다 (0:15)|Kylar Arcade Walk]]>><<set $phase to 0>><<pass 15>><</link>>
<br>
<<else>>
<<link [[함께 공원으로 걸어간다 (0:15)|Kylar Park Walk]]>><<set $phase to 0>><<pass 15>><</link>>
<br>
<</if>>
<</if>>
<<link [[침대에 눕는다|Kylar Orphanage Nap]]>><</link>>
<br>
<<link [[카일라에게 작별 인사를 한다|Kylar Orphanage Leave]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
카일라가 침대에서 굴러떨어진다. <<He_ 는>> 간신히 몸을 일으키고, <<his_>>의 얼굴은 분노와 갈망이 뒤섞인다. <<His_ yi>> 신경이 잔뜩 날카로워져, <<he_ 는>> 방에서 뛰쳐나간다.<<lllove>><<npcincr Kylar love -3>>
<br><br>
<<tearful>> 당신은 침대에 똑바로 앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bedroom]]>><</link>>
<br>
<<else>>
"내-내가 뭔가 잘못한 거야?" 카일라는 당신에게서 떨어지며 묻는다. <<His_ yi>> 신경이 잔뜩 날카로워져, <<he_ 는>> 방에서 뛰쳐나간다.
<br><br>
<<tearful>> 당신은 침대에 똑바로 앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bedroom]]>><</link>>
<br>
<</if>><<effects>>
<<set $kylar.timer.love -= 1>>
당신은 복도에서 들리는 목소리를 무시하고, 카일라를 팔로 감싸 안은 채로 다시 눕는다. <<He_ 는>> <<hes_ 가>> 당신 옆으로 끌어당겨지자 작고 높은 소리를 낸다. "하-한 번 더 하고 싶은 거야?" <<he_ 가>> 묻는다.
<br><br>
<<if $speech_attitude is "meek">>
"그냥 낮잠 자고 싶어," 당신이 속삭인다. "안아줄래?"
<<elseif $speech_attitude is "bratty">>
"닥치고 안아주기나 해," 당신은 웅얼거리며, 카일라를 더 가까이 끌어당긴다.
<<else>>
"지금은 그냥 낮잠이나 자자," 당신은 속삭이며, 카일라를 가까이 끌어당긴다.
<</if>>
<br><br>
<<He_ 는>> 망설이는 듯 보였지만, 몇 초 후 <<he_ 는>> 고개를 끄덕이며
<<if $speech_attitude is "meek">>
당신을 <<his_>>의 품으로 끌어당긴다. 당신은 <<his_>>의 가슴을 통해 <<his_>>의 심장 박동을 느낄 수 있다. 그것은 마치 <<his_>>의 가슴에서 튀어나올 것처럼 빠르게 뛴다. 당신은 자신의 것도 그렇게 빠를지 궁금해한다.
<<else>>
당신의 품 안으로 몸을 웅크리곤, <<his_>>의 팔로는 당신의 허리를 감싸안는다. <<He_ 는>> 당신의 <<breasts_>>에 <<his_>>의 머리를 얹는다. <<He_ 는>> 분명 당신의 가슴을 통해 당신의 심장 박동을 느낄 수 있을 것이다. 당신은 <<hers_>>도 그렇게 빠를지 궁금해한다.
<</if>>
<<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<stress -6>><<glove>><<lksuspicion>><<lstress>>
<br><br>
"이거 정말 좋아," <<he_ 가>> 만족스러운 한숨을 내쉬며 말한다.
<<if $speech_attitude is "meek">>
<<He_ 가>> 한 손으로 당신의 머리카락을 쓰다듬어주자, 당신은 저절로 한숨을 내쉰다.
<<else>>
당신이 한 손으로 <<his_>>의 머리카락을 쓰다듬어주자, <<he_ 는>> 거의 당신에게 녹아든다.
<</if>>
<br><br>
<<link [[그냥 껴안고 있는다 (0:30)|Kylar Orphanage Cuddle]]>><<trauma -12>><<ltrauma>><<set $phase to 1>><<pass 30>><</link>>
<br>
<<link [[잔다|Kylar Orphanage Bed]]>><<set $kylarbed to 1>><<set $bedGuest to "Kylar">><</link>><<effects>>
<<endevent>>
<<npc Kylar>><<person1>>
당신과 카일라는 그대로 서로의 품에 안긴 채 누워 있다.
<<if $phase is 1>>
당신은 카일라가 당신에게 손을 대려고 하지 않는다는 사실에 약간 놀라<<if $arousal gte 6000>>고 살짝 실망하<</if>>지만- <<his_>>의 팔은 여전히 당신의 <<if $submissive gte 1150 or $daily.kylar.sleepRape is true>>어깨<<else>>허리<</if>>를 감싸고 있다.
<</if>>
당신은 이제 안정되고 차분해진 <<his_>>의 숨결이, 당신의 피부에 와닿는 것을 느낄 수 있다.
<br><br>
<<if ($kylarenglish is undefined or $kylarenglish is 0) and $kylar.timer.love lte 0>>
<span class="lewd">"사랑해,"</span> <<he_ 가>> 당신의 <<if $submissive gte 1150 or $daily.kylar.sleepRape is true>>머리카락<<else>>가슴<</if>>에 대고 웅얼거린다.
<br><br>
<<him_>>조차도 <<he_ 가>> 말한 것을 깨닫는 데 몇 초가 걸린다. <<he_ 가>> 깨달은 순간, <<he_ 는>> 얼어붙어서, 당신에게서 멀어지다가 침대에서 떨어질 뻔 한다. "그-그런 뜻이 아니야," <<he_ 가>> 더듬거린다. "내 마-말은 그런 뜻이긴 해! 근데 그, 있잖아, 연애적인 의미가 아니라! 저기, 음, 그치만- 난 그냥- 그런 말을 하려던 게-" <<Hes_ 는>> 허둥지둥한다.
<br><br>
<<link [[키스한다|Kylar Orphanage Cuddle Kiss]]>><<npcincr Kylar love 10>><<npcincr Kylar lust 5>><<npcincr Kylar rage -10>><</link>><<ggglove>><<gglust>><<llksuspicion>>
<br>
<<link [[몰아세운다|Kylar Orphanage Cuddle Berate]]>><<set $kylar.timer.love to random(2,5)>><<npcincr Kylar love -5>><</link>><<lllove>>
<br>
<<link [[아무 일도 없었던 것처럼 군다|Kylar Orphanage Cuddle Ignore]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>>
<<else>>
<<if $phase is 0>>
카일라는 일어나고 싶지 않은 듯, 몇 분 동안 당신에게 달라붙어 있다.
<</if>>
결국 <<he_ 는>> 낙담한 표정으로, 당신의 품에서 빠져나간다. "여기에 더 있으면 안될 것 같아," <<he_ 가>> 말한다.<<if Time.hour gte 18 or Time.hour lte 7>> "그들이 날 기다리고 있어."<</if>> 당신은 <<if $phase isnot 2>>일어나 앉으려고 애쓰며 <</if>><<him_ 을>> 바라본다. <<His_>>의 머리카락이 <<his_>>의 얼굴에 달라붙어 있다. 당신은 손을 뻗어 머리카락을 넘겨주고, <<he_ 는>> 미소 짓는다.
<br><br>
<<if Time.hour lte 18 and Time.hour gte 7>>
<<if Weather.precipitation isnot "none">>
<<link [[함께 오락실로 걸어간다 (0:15)|Kylar Arcade Walk]]>><<pass 15>><</link>>
<br>
<<else>>
<<link [[함께 공원으로 걸어간다 (0:15)|Kylar Park Walk]]>><<pass 15>><</link>>
<br>
<</if>>
<</if>>
<<link [[카일라에게 작별 인사를 한다|Kylar Orphanage Leave]]>><</link>>
<</if>><<effects>>
<<endevent>>
You snuggle under the covers with Kylar.
<<if $wraith.state and $wraithPrison and ($moonstate is "evening" or $moonstate is _nightstate)>>
당신은 불안을 느끼고, 당신의 눈이 거울로 향한다.
<</if>>
<br><br>
<<generateSleepLinks "Sleep">>
<<link [[그냥 껴안고 있는다 (0:30)|Kylar Orphanage Cuddle]]>><<unset $bedGuest>><<set $kylarbed to 0>><<set $phase to 1>><</link>><<effects>>
<<set $kylarenglish to 1>>
당신은 앞으로 다가가 카일라의 뺨을 손으로 감싸 안는다. <<He_ 가>> 당황해서, 더듬거리던 것을 멈춘다. 당신은 앞으로 몸을 숙여 카일라의 입술에 키스한다. <<He_ 는>> 몇 초 동안 얼어붙었다가, 울음을 터뜨리며 당신의 입에 마주 입맞춘다.
<<stress -12>><<trauma -12>><<arousal 600>><<garousal>><<lstress>><<ltrauma>>
<br><br>
당신은 여전히 <<his_>>의 뺨을 감싼 채로, 뒤로 물러난다.
<<if $speech_attitude is "meek">>
"카일라," 당신이 말한다. "나도 널 사랑하는 것 같아."
<<elseif $speech_attitude is "bratty">>
"너도 날 사랑한다는 걸 알게 돼서 기뻐," 당신이 말한다.
<<else>>
"나도 사랑해, 카일라," 당신이 말한다.
<</if>>
카일라는 숨을 헐떡인다.
<br><br>
당신의 손이 꼼지락거리자, 카일라는 재빨리 그것을 잡아 <<his_>>의 뺨에 갖다 댄다. "다시 말해줘," <<he_ 가>> 속삭인다. "사랑해. 그렇게 다시 말해줘. 제발."
<br><br>
<<if $speech_attitude is "meek">>
"사랑해," 당신은 <<his_>>의 귀에 속삭인다. "사랑해. 사랑해. 널 사랑해, 카일라. 사랑해."
<<elseif $speech_attitude is "bratty">>
"처음에 내가 한 말 못 들었어?" 당신은 몸을 숙여, <<him_>>에게 다시 한 번 입맞추며 묻는다. "다시 말해줄게. 난." 또다시 키스. "너를." 또다시 키스. "사랑해." 다시 한 번의 입맞춤.
<<else>>
"사랑해, 카일라," 당신이 속삭인다. "네가 원하는 만큼 말해줄게. 사랑해."
<</if>>
<br><br>
카일라가 당신의 손을 붙잡고 있는 손에 힘을 더 주면서, <<he_ 는>> 당신에게 다시 달려들어 키스한다. 두 사람은 다시 침대에 쓰러진다. 마치 <<he_ 가>> 멈추면 당신이 사라지기라도 할 것처럼, <<His_>>의 키스는 간절하고, 절박하다. 당신은 카일라의 뺨을 감싼 손이 축축해지는 것을 느낀다. <<Hes_ 는>> 울고 있다.
<br><br>
"절대로 널 떠나지 않을게," 입술이 떨어진 사이 <<he_ 가>> 속삭인다. "난 언제나 네 거야. 그리고 넌 언제나 내 거고. 누구도 중요하지 않아. 오직 너와, 오직 나만. 약속할게."
<<ggglove>><<gglust>><<llksuspicion>>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Kylar">>
<span class="gold">카일라는 이제 당신의 연인이다! 당신은 <<he_ 가>> 항상 뒤에서 당신을 쳐다볼 것임을 안다. 항상.</span>
<<else>>
<span class="gold">카일라는 이제 당신의 연애 상대가 될 수 있다! 당신은 <<he_ 가>> 항상 뒤에서 당신을 쳐다볼 것임을 안다. 항상.
<br>
연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<</if>>
<br><br>
<<link [[다음|Kylar Orphanage Cuddle 2]]>><<set $phase to 1>><</link>><<effects>><<run statusCheck("Kylar")>>
<<if $speech_attitude is "meek">>
"너 지금 또 이상하게 행동하고 있어," 당신이 말한다. "우리가 아직 그럴 사이까진 아닌 것 같아." <<if $syndromekylar isnot 1>>당신이 생각하기에, '사랑'은 당신이 가진 감정에 비해서는 좀 과한 것 같다.<</if>>
<<elseif $speech_attitude is "bratty">>
"그러기엔 좀 이르지 않나, 안 그래?" 당신이 눈을 굴리며 말한다. <<if $syndromekylar isnot 1>><<He_ 는>> 그런 말을 되는 대로 막 던져선 안 됐다.<</if>>
<<else>>
"진심도 아니면서 그런 말을 하면 안 돼," 당신이 말한다. <<if $syndromekylar isnot 1>><<him_ 이>> 그런 말을 하기엔 아직 이른 것 같다.<</if>>
<</if>>
<<if $kylarSeen.includes("saidLove")>>
<<Hes_ 는>> 이전에도 그런 말을 한 적 있지만, 섹스의 열기에 취했을 때 뿐이었다.
<</if>>
<br><br>
<<if !_kylarStatus.includes("Calm")>>
<<He_ 가>> 잠시 당신을 노려보다가, 얼굴을 찌푸린다. <<He_ 는>> <<his_>>의 주먹을 꽉 쥔 채로 부들부들 떨다가, 돌아서서 쿵쿵거리며 당신에게서 멀어진다. <<He_ 는>> 문을 벌컥 열고 뛰쳐나간다.
<<else>>
<<He_ 가>> 잠시 당신을 노려보다가, 눈물을 글썽인다. <<He_ 는>> 천천히 당신으로부터 물러나더니, 돌아서서 문으로 달려간다. <<He_ 는>> 뛰쳐나가기 전에 잠시 <<his_>>의 눈을 닦아낸다.
<</if>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>><<effects>><<run statusCheck("Kylar")>>
당신은 <<hes_>>의 말을 무시하기로 결정한다. <<His_>>의 더듬거림이 서서히 멈추고, <<he_ 는>> 침묵한다.
<<if !_kylarStatus.includes("Calm")>>
<<He_ 는>> 당신이 아무런 반응도 하지 않는 것에 실망한 것 같다.
<<else>>
<<He_ 는>> 당신이 아무런 반응도 하지 않는 것에 실망하는 동시에 안심한 것 같다.
<</if>>
<br><br>
<<link [[다음|Kylar Orphanage Cuddle 2]]>><<set $phase to 0>><</link>><<effects>>
<<if $phase is 1>>
결국 <<he_ 는>> 낙담한 표정으로 당신에게서 물러난다. "여기에 더 있으면 안될 것 같아," <<he_ 가>> 말한다. <<if Time.hour gte 18 or Time.hour lte 7>>"그들이 날 기다리고 있어." <</if>>당신은 <<him_ 을>> 바라본다. <<His_>>의 머리카락이 <<his_>>의 얼굴에 달라붙어 있<<if $makeup.lipstick isnot 0>>고, <<his_>>의 입에는 당신의 립스틱이 잔뜩 묻어있<</if>>다. 당신은 손을 뻗어 머리카락을 넘겨주고, <<he_ 는>> 미소 짓는다.
<br><br>
"너도 나를 사랑해줘서 너무 행복해," <<he_ 가>> 말한다. "그, 물론 그렇지만, 안심하기도 했어. 내가... 너를 사랑한다고<<if $kylarSeen.includes("saidLove")>>, 그 말을 진심으로<</if>> 말한 건 처음이었으니까. 네가 날 받아주지 않을까 봐... 너무 무서웠어. 내가 너무 서두르고 있다고 네가 생각할까 봐." <<He_ 는>> 당신의 손을 <<his_ 의>> 손으로 꼭 잡는다. "고마워. 다... 고마워."
<<else>>
<<He_ 는>> 낙담한 표정으로 침대에서 일어난다. "여기에 더 있으면 안될 것 같아," <<he_ 가>> 말한다. <<if Time.hour gte 18 or Time.hour lte 7>>"그들이 날 기다리고 있어." <</if>>당신은 <<him_ 을>> 바라본다. <<His_>>의 머리카락이 <<his_>>의 얼굴에 달라붙어 있다. 당신은 손을 뻗어 머리카락을 넘겨주고, <<he_ 는>> 미소 짓는다.
<</if>>
<br><br>
<<if Time.hour lte 18 and Time.hour gte 7>>
<<if Weather.precipitation isnot "none">>
<<link [[함께 오락실로 걸어간다 (0:15)|Kylar Arcade Walk]]>><<pass 15>><</link>>
<br>
<<else>>
<<link [[함께 공원으로 걸어간다 (0:15)|Kylar Park Walk]]>><<pass 15>><</link>>
<br>
<</if>>
<</if>>
<<link [[카일라에게 작별 인사를 한다|Kylar Orphanage Leave]]>><</link>><<effects>>
<<if $speech_attitude is "meek">>
"Don't be mean," you say. "I like Kylar."
<<elseif $speech_attitude is "bratty">>
"Yeah, I'm sleeping with <<nnpc_him "Kylar">>," you say. "What are you going to do about it?"
<<else>>
"I choose who I spend my time with, not you," you say. "And I choose Kylar."
<</if>>
<br><br>
"Pfft, sure," the <<person>> says. "Doesn't change you getting down and dirty with <<nnpc_him "Kylar">>." <<He>> spat the word like it was mud in <<his>> mouth. "I guess you wouldn't mind if I told everyone!"
<br><br>
<<He>> turns and leaves your room. Kylar mutters to <<person1>><<himself>>, but smiles at you, grateful.
<br><br>
"I should probably get going," <<he>> says. Despite that, <<he>> makes no move to get up.
<br><br>
<<link [[다음|Kylar Orphanage Cuddle]]>><</link>><<effects>><<run statusCheck("Kylar")>>
<<if $speech_attitude is "meek">>
You turn to Kylar. "How did you get in-"
<<elseif $speech_attitude is "bratty">>
You turn to Kylar. "You fucking creep, get out-"
<<else>>
You turn to Kylar. "Get out of my bed-"
<</if>>
<br><br>
Your words are cut off by the <<persons>> loud laughter. "Oh my god, are you trying to cover for yourself? You're trying to cover for yourself!" <<He>> raises <<his>> hands to <<his>> head, talking in a low, mocking voice. "Oh, no, this isn't what it seems! <<nnpc_He "Kylar">> crept into my room and moved my arms around <<nnpc_him "Kylar">> while I was distracted!" <<He>> laughs harder.
<<status -10>><<lcool>>
<br><br>
<<He>> turns to leave your room, and gives you a mocking salute. "I'm gonna go tell everyone just how much <<nnpc_he "Kylar">> forced <<nnpc_himself "Kylar">> on you! I'm sure they'll all believe you!" <<He>> leaves your room, shutting the door on the way out.
<br><br>
You watch <<him>> leave for a moment, before turning to Kylar. You open your mouth to say something, but <<person1>><<he>> cuts you off. "You're that ashamed to be seen with me, huh." It's not a question.
<br><br>
<<if _kylarStatus.includes("Rage")>>
<<He>> starts to untangle <<himself>> from you. Once <<his>> arms are free, <<he>> lunges at you, pinning you to the bed.
<br><br>
<<link [[다음|Kylar Orphanage Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<He>> untangles <<himself>> from you and stands up from the bed. Before you can stop <<him>>, <<hes>> sprinting out of your room, covering <<his>> eyes.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<</if>><<effects>>
You were having a great nap. You were comfortable, Kylar was warm, and it was overall a wonderful time. And this <<personsimple>> woke you from it, just because <<he>> didn't like Kylar? And on top of that, <<he>> said such horrible things about <<nnpc_him "Kylar">>? No, fuck that. Fuck <<him>>.
<br><br>
You untangle yourself from Kylar and march to the door. The <<person>> backs up slightly from seeing you walk toward <<him>>, until <<hes>> just barely in the hallway. When you reach the door, you slam it in <<his>> face. You can hear <<him>> falling over on the other side.
<br><br>
Content, you walk back to the bed. Kylar gazes at you with reverence. <<person1>><<Hes>> already sitting up, so rather than lying back down, you opt to hug Kylar sitting up. You pull <<him>> into your chest, and <<he>> leans into you.
<<glove>><<glust>>
<br><br>
<<link [[다음|Kylar Orphanage Cuddle]]>><<set $phase to 2>><</link>><<run statusCheck("Kylar")>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<endevent>><<npc Kylar>><<person1>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">>
<<set $kylar.raped += 1>>
"You're ashamed to be seen with me?" Kylar whispers in your ear. "Well, nobody's watching."
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate 'You hear laughter on the other side of the bedroom door. <span class="red">누구도 당신을 도우러 오지 않는다.</span>'>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Kylar Orphanage Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Kylar Orphanage Rape]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Kylar lust -20>>
<<He>> lies on top of you for a few moments, before pushing <<himself>> up. <<He>> looks down at you in satisfaction. A few seconds pass, and <<his>> satisfaction turns to horror. <<He>> looks down at you, then the blankets, then back to you. <<He>> slowly backs away from you, before turning and bolting from the room.
<br><br>
<<tearful>> you sit upright on the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bedroom]]>><</link>>
<br>
<<else>>
Kylar tumbles from the bed. <<He>> climbs to <<his>> feet, <<his>> face a mixture of anger and longing. <<His>> nerves get the better of <<him>>, and <<he>> bolts from the room.
<br><br>
<<tearful>> you sit upright on the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bedroom]]>><</link>>
<br>
<</if>><<effects>>
Kylar stops under the door frame on <<his>> way out.
<<if $phase is 1 or $kylarenglish gte 1>>
<<He>> quickly darts back in to kiss you one more time, then leaves without a sound.
<<arousal 600 "mouth">><<garousal>>
<<else>>
<<He>> shoots you a longing look, then leaves without a sound.
<</if>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br><<set $location to "park">><<set $outside to 1>><<effects>>
<<set $bus to "park">>
You accompany Kylar to the park. <<He>> grasps your hand once outside the orphanage, and loudly refers to you as <<his>> <<girlfriend>> as others pass by.
<<if $phase is 1>><<He>> sounds giddy.<</if>>
<br><br>
<<kylaroptions>><<set $location to "arcade">><<set $bus to "starfish">><<effects>>
You accompany Kylar to the arcade. <<He>> grasps your hand once outside the orphanage, and loudly refers to you as <<his>> <<girlfriend>> as others pass by.
<<if $phase is 1>><<He>> sounds giddy.<</if>>
<br><br>
<<kylaroptions>><<effects>><<set _kylar to statusCheck("Kylar")>>
<<set $daily.kylar.invite to ($bus is "kylarmanor" ? "manor" : $location)>>
You lean in again, and press your lips to Kylar's cheek, lingering for a few seconds. You can feel <<his>> cheek shift as <<he>> smiles. You're not done yet, though. You hold <<his>> head in place with one hand and kiss <<him>> again, this time a little lower, near the jawline. You keep kissing <<him>>, going over <<his>> chin and down <<his>> neck. <<His>> breathing becomes heavy.
<br><br>
You rest your other hand on <<his>> _kylar.clothes.lower.name, right over <<his>> crotch, and press down gently. <<He>> gasps, and you take the opportunity to suck on the inside of <<his>> neck. The gasp turns into a desperate moan.
<br><br>
<<if $speech_attitude is "meek">>
"I want to make you feel good, Kylar," you murmur in <<his>> ear. "Won't you let me?"
<<elseif $speech_attitude is "bratty">>
"I wanna fuck you, Kylar," you murmur in <<his>> ear, giving it a little nip. "Wanna make you mine."
<<else>>
"I want to touch you, Kylar," you murmur in <<his>> ear. "Aaaaall over."
<</if>>
<<promiscuity2>>
<<if $bus is "kylarmanor">>
<<if _kylarStatus.includes("Lust")>>
Kylar whimpers, before placing <<his>> hands on your shoulders. "I-I need you," <<he>> says. "Please, please, please." <<He>> grinds against your hand.
<<else>>
Kylar whimpers, before placing a hand on your shoulder. "W-We can have sex right now," <<he>> says. "Anytime you want."
<</if>>
<<else>>
<<if _kylarStatus.includes("Lust")>>
Kylar whimpers, before placing <<his>> hands on your shoulders. "I-I need you," <<he>> says. "We can find somewhere private, right?" <<He>> grinds against your hand.
<<else>>
Kylar whimpers, before placing a hand on your shoulder. "W-We can find somewhere private," <<he>> says. "Anywhere you want."
<</if>>
<</if>>
<br><br>
<<if $location is "school">>
<<link [[Take Kylar to the bathrooms (0:05)|Kylar Tease Bathroom]]>><<unset $kylar_action>><<pass 5>><</link>><<promiscuous2>>
<<elseif $bus is "kylarmanor">>
<<link [[Take Kylar to the bed|Manor Kylar Invite]]>><<unset $kylar_action>><<set $phase to 0>><</link>><<promiscuous2>>
<<if currentSkillValue('physique') gte $physiquesize>>
<br>
<<link [[Carry Kylar to the bed|Manor Kylar Invite]]>><<unset $kylar_action>><<set $phase to 1>><<npcincr Kylar lust 10>><</link>><<promiscuous2>><<gglust>>
<</if>>
<<else>>
<<link [[카일라를 고아원으로 초대한다 (0:15)|Kylar Invite]]>><<unset $kylar_action>><<pass 15>><</link>><<promiscuous2>>
<</if>>
<br>
<<link [[거절한다|Kylar Tease 2 Decline]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 3>><</link>><<llove>><<ggksuspicion>>
<br><<run statusCheck("Kylar")>>
<<if $speech_attitude is "meek">>
"S-sorry," you say, leaning away from <<him>>. "Not now."
<<elseif $speech_attitude is "bratty">>
You shake your head and remove your hand. "I changed my mind. Sorry to disappoint."
<<else>>
You remove your hand and frown. "Sorry," you say, "I'm not in the mood anymore."
<</if>>
<br><br>
"But then why-" Kylar frowns, looking at you in betrayal.
<<if !_kylarStatus.includes("Calm")>>
<<His>> grip on your shoulders tightens for a moment and <<he>> scowls, but eventually <<he>> lets go of you. <<He>> avoids looking at you.
<<pain 3>><<stress 6>><<gpain>><<gstress>>
<<else>>
<<He>> hangs <<his>> head and lets go of you. <<He>> avoids looking at you.
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _kylar to statusCheck("Kylar")>>
You lean close, and whisper your invite into Kylar's ear. <<He>> shivers.
<<promiscuity2>>
Kylar hugs your arm on the walk over, as if afraid you'll run. The halls are empty, and you reach the bathrooms without anyone noticing you.
<<if ($player.penisExist and $player.vaginaExist) or ($backgroundTraits.includes("crossdresser") and $player.gender isnot $player.gender_appearance)>>
<<set $kylarBathroomGender to $player.gender_appearance>>
<<else>>
<<set $kylarBathroomGender to $player.gender>>
<</if>>
<<if $kylarBathroomGender isnot _kylar.pronoun>>
<<set _boy to ($kylarBathroomGender is "m" ? "boy" : "girl")>>
<<if $submissive gte 1150 + random(0,250) + _kylar.lust>>
<<He>> hesitates a bit when you approach the _boy's bathroom.
"Umm, c-could we use the <<print (_kylar.pronoun is "m" ? "boy": "girl")>>'s room instead?"
<<set $kylarBathroomGender to _kylar.pronoun>>
You don't refuse.
<<else>>
<<He>> hesitates a bit when you walk into the _boy's bathroom, but follows you anyway.
<</if>>
<</if>>
<br><br>
The bathroom is empty. You make your way to a stall and pull Kylar in. <<Hes>> undressing you before you've even closed the stall door.
<br><br>
<<link [[다음|Kylar Bathroom Sex]]>><<set $sexstart to 1>><</link>><<run statusCheck("Kylar")>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Kylar Bathroom Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Kylar Bathroom Sex]]>><</link>></span><<nexttext>>
<</if>><<set _kylar to statusCheck("Kylar")>>
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Kylar lust -20>>
Kylar rests against you, staring into your eyes. "Thank you," <<he>> says. "I needed that." <<His>> hair is disheveled, but <<he>> doesn't seem to care.
<<lllust>>
<br><br>
<<if $orgasmcurrent is 0 and !playerChastity()>>
<<if _kylarStatus.includes("Rage")>>
After a few seconds, <<he>> kneels down in front of you. "You didn't cum," <<he>> murmurs. "Was I... not good enough?" <<He>> shakes <<his>> head violently. "I'll make up for it. I'll show you."
<<else>>
After a few seconds, <<he>> kneels down in front of you. "You didn't get to cum," <<he>> murmurs. "That's not fair to you. You're the one that invited me. Here, I'll make it up."
<</if>>
<br><br>
<<kylarFinish>>
<</if>>
<<elseif $enemyhealth lte 0>>
"Ow!" Kylar collapses against the stall door. "D-did I do something wrong?"
<<lllove>><<npcincr Kylar love -3>>
<br><br>
<<tearful>> you stand up and inch away from <<him>>.
<br><br>
<<else>>
"D-did I do something wrong?" Kylar asks as <<he>> pulls away from you.
<br><br>
<<tearful>> you stand up.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<npc Kylar>><<person1>>
<<if Time.hour isnot 12>>
<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "I'll be late for my lessons." <<He>> keeps looking over <<his>> shoulder as <<he>> walks out.
<<if $kylarBathroomGender isnot _kylar.pronoun and random(1,100) lte 75>>
<<He>> flinches upon hearing laughter from the halls. Somebody saw <<him>> come out of the <<print ($kylarBathroomGender is "m" ? "boy" : "girl")>>'s bathroom.
<</if>>
<br><br>
<<set _destination to ($kylarBathroomGender is "m" ? "School Boy's Toilets" : "School Girl's Toilets")>>
<<link [[다음|_destination]]>><<endevent>><</link>>
<<else>>
"Let's go back to the <<print (Weather.precipitation isnot "none" ? "library" : "courtyard")>>," <<he>> says.
<br><br>
<<link [[다음|Kylar Bathroom Return]]>><</link>>
<</if>>
<<unset $kylarBathroomGender>>
<br><<if Weather.precipitation isnot "none">>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoollibrary">>
You and Kylar return to your spots at the library.
<<else>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolrearcourtyard">>
You and Kylar return to the stump in the rear courtyard.
<</if>>
<br><br>
<<kylaroptions>><<effects>>
<<set _kylar to statusCheck("Kylar")>>
<<set $kylar_action to "underwear">>
<<if !$daily.kylar.underwear?.desc>>
<<kylarRandomUnderwear>>
<</if>>
<<set _kylarLower to _kylar.clothes.lower.name>><<set _kylarUnderLower to $daily.kylar.underwear.simpleDesc>>
<<if $speech_attitude is "meek">>
"This might be weird, but... can I have your _kylarUnderLower?" you ask, blushing.
<<elseif $speech_attitude is "bratty">>
"Cute _kylarUnderLower," you say. "I'll take them."
<<else>>
"Can you give me your _kylarUnderLower?" you ask.
<</if>>
<<promiscuity3>>
Kylar balks at your words, looking at you nervously. "W-what?"
<br><br>
<<if $kylarSeen.includes("home")>>
"It's only fair, since you took mine," you say. "...I think. Please?"
<br><br>
You notice <<he>> makes no move to deny your accusation.
<<else>>
"I just... want them," you say. "Please?"
<br><br>
<</if>>
<<if _kylarLower.includes("skirt") and _kylar.penis isnot "none">>
"But... I-I'm wearing a skirt," <<he>> says in a hushed tone, fearful of being overheard.
<<if _kylar.penissize gte 3>>
"If I take off my _kylarUnderLower, m-my skirt won't cover my... You know..."
<<else>>
"If I take off my _kylarUnderLower, people c-could see m-my... You know..."
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
"Yeah, but... Isn't that exciting?" you respond.
<<elseif $speech_attitude is "bratty">>
"That shouldn't be a problem if you try not to get hard, then," you respond curtly.
<<else>>
"Yeah. Isn't that exciting?" you respond, ignoring <<his>> concerns.
<</if>>
<br><br>
Whimpering, Kylar quickly looks around to make sure <<he>> has privacy. Once <<hes>> sure nobody's watching,
<<he>> reaches under <<his>> _kylarLower and slides <<his>> $daily.kylar.underwear.colourDesc down <<his>> legs.
As <<he>> raises <<his>> legs to step out of the _kylarUnderLower, you can clearly see
<<if _kylar.penissize gte 3>>
the flaccid length of <<his>> _kylar.penisdesc hanging freely beneath <<his>> skirt.
<<else>>
<<his>> flaccid penis beneath <<his>> skirt.
<</if>>
<<else>>
Biting <<his>> lip, Kylar quickly looks around to make sure <<he>> has privacy. Once <<hes>> sure nobody's watching,
<<if _kylarLower.includes("skirt")>>
<<he>> reaches under <<his>> _kylarLower and pulls off <<his>> $daily.kylar.underwear.colourDesc.
<<else>>
<<he>> lifts <<his>> _kylarLower and, in a complex manoeuvre you can't quite follow, manages to remove <<his>> $daily.kylar.underwear.colourDesc without removing <<his>> _kylarLower.
<</if>>
<</if>>
<br><br>
<<He>> averts <<his>> eyes and hands <<his>> _kylarUnderLower to you in a bunch. They're still warm.
<<arousal 600>><<garousal>>
<br><br>
<<underlowersend $daily.kylar.underwear.id wardrobe $daily.kylar.underwear.colour $daily.kylar.underwear.colourAcc>>
<<link [[Thank Kylar|Kylar Tease Underwear Thank]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Ask Kylar to go commando|Kylar Tease Underwear Commando]]>><<npcincr Kylar lust 5>><</link>><<gglust>><<effects>>
<<set _kylar to statusCheck("Kylar")>>
<<set _kylarUnderLower to (nullable($daily.kylar.underwear).simpleDesc || "underwear")>>
<<set $daily.kylar.undies to true>>
<<if $speech_attitude is "meek">>
"Thank you," you say, holding the _kylarUnderLower to your chest. "I'll treasure these."
<br><br>
Kylar smiles in response, shuffling to get comfortable with the sudden breeze.
<<elseif $speech_attitude is "bratty">>
"Thanks," you say, holding the _kylarUnderLower. "These'll come in handy later."
<br><br>
Kylar smiles in response, shuffling to get comfortable with the sudden breeze on <<his>> privates.
The implications of what you said hit <<him>> a few seconds later, and <<he>> blushes bright red.
<<npcincr Kylar lust 1>><<glust>>
<<else>>
"Thanks, Kylar," you say, smiling. "I know it was a weird thing to ask."
<br><br>
Kylar smiles in response and waves off your concerns, shuffling to get comfortable with the sudden breeze.
<</if>>
<br><br>
<<set $daily.kylar.underwear to {}>> <!-- this ensures that kylar won't generate new underwear today -->
<<kylaroptions>><<effects>>
<<set _kylar to statusCheck("Kylar")>>
<<set $kylarSeen.pushUnique("commando")>>
<<set _kylarUnderLower to (nullable($daily.kylar.underwear).simpleDesc || "underwear")>>
<<if $speech_attitude is "meek">>
"Thank you," you say, holding the _kylarUnderLower to your chest. You blush. "Can you, um... stay like this? Tomorrow and, uh, later?"
<<elseif $speech_attitude is "bratty">>
"Thanks," you say, holding the _kylarUnderLower. "Now don't put any on tomorrow. Or again."
<<else>>
"Thanks, Kylar," you say, smiling. "Can you not wear more anymore?"
<</if>>
<br><br>
Kylar smiles, but freezes half a second later. "<<if $speech_attitude is "bratty">>Don't...<<else>>Can I...<</if>> what? You want me to... go b-bare?!"
<br><br>
You nod, and <<he>> blushes. You think <<hes>> going to turn you down, but <<he>> whispers, "O-okay," so quiet you could barely hear it. "If it makes you happy, I'll... I'll go bare for you."
<br><br>
<<He>> seems embarrassed, so you lean in and kiss <<him>> on the cheek. <<He>> doesn't become any less embarrassed, but offers you a smile.
<br><br>
<<set $daily.kylar.underwear to {}>> <!-- this ensures that kylar won't generate new underwear today -->
<<kylaroptions>><<set $outside to 0>><<effects>><<run statusCheck("Kylar")>>
<<set $kylar_action to "chat">>
<<if $daily.kylar.libraryInteract is 1>>
/* Ensures the event fires once, avoiding repetition for now */
<<set $daily.kylar.libraryInteract to 2>>
<<kylarLibraryStalkChat1>>
<<kylaroptions "notext">>
<<exit>>
<<elseif _kylarStatus.includes("Love")>>
<<bodywritingExposureCheck>>
<<if _bodywriting_exposed gte 1 and !$daily.kylar.bodywriting and _bodypart>>
<<set $daily.kylar.bodywriting to true>>
<<if $skin[_bodypart].special is "Kylar">>
<<if $kylarenglish gte 1>>
<<if $skin[_bodypart].pen is "tattoo" and $kylar_tattoo isnot 1>>
<<set $kylar_tattoo to 1>>
당신은 카일라와 이야기한다. <<He_ 는>> 손가락으로 당신의 <<bodypart_ _bodypart>> 위로 <<tattooPost _bodypart "을">> 따라 살살 문지른 다음, 눈을 깜빡인다. <<He_ 는>> 다시 <<his_>>의 손가락으로 그 위를 더듬는다. "이-이건 문신이잖아," <<he_ 가>> 속삭인다. "여-영구적으로. 너..."
<br><br>
<<He_ 는>> 당신의 <<bodypart_ 를 _bodypart>> 잠시 잡고 있다가, 그 위에 입을 맞춘다. <<He_ 는>> 또다시 키스하고, 그리고 다시 한 번, <<his_>>의 숨이 점점 거칠어진다. <<He_ 는>> 입술을 옮겨 당신의 얼굴 전체를 키스로 덮고, 결국 당신의 뒤통수를 잡은 채 <<his_>>의 입술을 당신의 입술에 짓누른다. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<br><br>
<<He_ 는>> 가까이 다가와, 당신의 눈을 빤히 바라본다. "사랑해," <<he_ 가>> 살짝 쉰 목소리로 속삭인다. "그리고 너도 나만큼 나를 사랑해줘서 정말 행복해."
<<npcincr Kylar love 3>><<npcincr Kylar rage -10>><<gglove>><<lllksuspicion>>
<<else>>
당신은 카일라와 이야기한다. <<He_ 는>> 손가락으로 당신의 <<bodypart_ _bodypart>> 위로 <<tattooPost _bodypart "을">> 따라 살살 문지른 다음, 미소 짓는다. "너를 정말 사랑해," <<he_ 가>> 속삭인다. "정말 많이."
<<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<glove>><<lksuspicion>>
<</if>>
<<else>>
당신은 카일라와 이야기한다. <<He_ 는>> 손가락으로 당신의 <<bodypart_ _bodypart>> 위로 <<tattooPost _bodypart "을">> 따라 살살 문지르며, 얼굴을 붉힌다.
<<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<glove>><<lksuspicion>>
<</if>>
<<elseif ["Robin","Whitney","Eden","Avery","Alex","Black Wolf","Great Hawk"].includes($skin[_bodypart].special) or ($skin[_bodypart].special is "Sydney" and $kylarSeen.includes("sydneyWriting") and ($skin[_bodypart].lewd is 1 or !_kylarStatus.includes("Calm")))>>
<<if ["marker","tattoo","brand","magic"].includes($skin[_bodypart].pen)>>
<<set $kylarBodywriting to 1>>
당신은 카일라와 이야기한다. <<He_ 는>> 당신의 <<bodypart_ _bodypart>>에 있는 <<tattooPost _bodypart "을">> 닦아내려고 시도한다. <<He_ 는>> 그것이 전혀 지워지지 않자 얼굴을 찡그리더니, 결국 토라져서 다시 자리에 앉는다.
<<ggksuspicion>><<glust>><<npcincr Kylar lust 1>><<npcincr Kylar rage 3>>
<<else>>
당신은 카일라와 이야기한다. <span class="blue"><<He_ 가>> 당신의 <<bodypart_ _bodypart>>에 있는 <<tattooPost _bodypart "을">> 닦아내자</span>, 당신의 <<bodypart_ _bodypart>>에는
<<if $skin[_bodypart].pen is "pen">>
잉크 자국이 번진다.
<<else>>
<<handtoolPost $skin[_bodypart].pen>> 자국이 번진다.
<</if>>
<<He_ 는>> 만족하며, 뒤로 몸을 기댄다.
<<bodywriting_clear _bodypart>>
<<gksuspicion>><<glust>><<npcincr Kylar lust 1>><<npcincr Kylar rage 1>>
<</if>>
<<elseif $skin[_bodypart].special is "Sydney">>
<<if $daily.sydney.kylarFrown>>
당신은 카일라와 이야기한다. <<He_ 는>> 당신의 <<bodypart_ _bodypart>>에 있는 <<tattooPost _bodypart "을">> 빤히 바라보더니 <<his_>>의 고개를 흔든다. "넌 <<nnpc_him_ 이 "Sydney">> 그렇게 하도록 놔두면 안돼."
<<He_ 는>> 툴툴거리며 <<his_>>의 머리카락을 들어올려, 점심 시간에 적힌 <span class="purple">"카일라 >:("</span>가 여전히 남아 있는 <<his_>>의 이마를 드러낸다.
<<elseif $skin[_bodypart].lewd is 1>>
<<set $kylarSeen.pushUnique("sydneyWriting")>>
당신은 카일라와 이야기한다. <<He_ 는>> 당신의 <<bodypart_ _bodypart>>에 있는 <<tattooPost _bodypart "을">> 빤히 바라보고 쿡쿡거린다. "<<nnpc_He_ 가 "Sydney">> 너한테도 그랬어?" <<He_ 는>> 잠시 웃음을 멈추고, 그것을 읽는다. <<His_>>의 미소가 혼란스러운 찌푸림으로 바뀐다.
<<if $skin[_bodypart].writing is "Book Criminal <3">>
"아니, 왜 하트인 거야?" <<he_ 가>> 묻는다. "보통 화난 얼굴이란 말이야."
<</if>>
<<gksuspicion>><<glust>><<npcincr Kylar lust 1>><<npcincr Kylar rage 1>>
<<else>>
당신은 카일라와 이야기한다. <<He_ 는>> 당신의 <<bodypart_ _bodypart>>에 있는 <<tattooPost _bodypart "을">> 빤히 바라보고 쿡쿡거린다. "<<nnpc_He_ 가 "Sydney">> 너한테도 그랬어?"
<<if ($rng gte 51 or $daily.sydney.kylarBook) and Time.schoolDay>>
<<He_ 는>> <<his_>>의 머리카락을 들어올려
<<if $skin[_bodypart].writing is "Book Criminal >:(">>
똑같은 낙서가
<<else>>
<span class="purple">"책 범죄자 >:("</span>라고
<</if>>
쓰인 <<his_>>의 이마를 드러낸다.
<</if>>
<</if>>
<<elseif ["combat","violence","criminal"].includes($skin[_bodypart].special)>>
당신은 카일라와 이야기한다. <<He_ 는>> 당신의 <<bodypart_ _bodypart>>에 있는 <<tattooPost _bodypart "을">> 놀란 눈으로 홀끔거리지만, 그것에 대해 언급하지는 않는다.
<<elseif $skin[_bodypart].special is "pregnancy">>
/*ToDo: Pregnancy, write once Kylar's reaction to/thoughts on pregnancy is better understood.
May differ based on gender, jealousy and whether or not Kylar has impregnated the PC in the past.*/
<<elseif ["prostitution","rape","exhibitionism","sex"].includes($skin[_bodypart].special) or $skin[_bodypart].lewd is 1>>
<<set $kylarBodywriting to 1>>
당신은 카일라와 이야기한다. <<He_ 는>> 당신의 <<bodypart_ _bodypart>>에 있는 <<tattooPost _bodypart "을">> 빤히 바라보지만, 그것에 대해 언급하지는 않는다.
<<gksuspicion>><<glust>><<npcincr Kylar lust 1>><<npcincr Kylar rage 1>>
<<else>>
당신은 카일라와 이야기한다. <<He_ 는>> 당신의 <<bodypart_ _bodypart>>에 있는 <<tattooPost _bodypart "을">> 본다.
<<switch $skin[_bodypart].pen>>
<<case "tattoo">>
"그거 할 때 아팠어?" <<he_ 가>> 묻는다.
<<case "brand">>
"그 화상 입을 때 아팠지?" <<he_ 가>> 묻는다. "너 하드코어해."
<<case "magic">>
"어떻게 저렇게 빛나게 한 거야?" <<he_ 가>> 묻는다.
<<case "lipstick" "mud">>
"그거 <<handtool_ iya $skin[_bodypart].pen>>?" <<he_ 가>> 묻는다. "무언가 쓰기에는 이상한 재료네."
<<default>>
"그게 영원히 가지는 않을 거야, 너도 알겠지만," <<he_ 가>> 말한다. "어렸을 땐 내 몸에 낙서를 잔뜩 하곤 했어. 결국 잉크는 늘 언젠가는 사라져버려."
<</switch>>
<</if>>
<<elseif $rng gte 96>>
당신은 카일라와 이야기한다. "너 다른 사람 생각은 해본 적 없는 거지, 그렇지?" <<he_ 가>> 말한다. "난 알 수 있어."
<<if $loveInterest.primary is "Kylar" and $loveInterest.secondary is "None">>
<<glove>><<npcincr Kylar love 1>>
<<else>>
<<gstress>><<stress 1>>
<</if>>
<<elseif $rng gte 91 and $pregnancyspeechdisable is "f">>
당신은 카일라와 이야기한다. "우리 아이들 이름을 생각해 봤어," <<he_ 가>> 말한다.
<<gstress>><<stress 1>>
<<elseif $rng gte 81>>
당신은 카일라와 이야기한다. <<He_ 는>> 당신을 만지작거릴 구실을 자꾸 찾는다.
<<elseif $rng gte 71>>
당신은 카일라와 이야기한다. "아무도 널 괴롭히지 않았으면 좋겠어," <<he_ 가>> 말한다.
<<elseif $rng gte 61>>
당신은 카일라와 이야기한다. <<He_ 는>> 당신의 어깨에 <<his_>>의 머리를 부빈다.
<<elseif $rng gte 51>>
당신은 카일라와 이야기한다. "넌 정말 멋있어," <<he_ 가>> 말한다.
<<elseif $rng gte 41>>
당신은 카일라와 이야기한다. "넌 나를 안전하다고 느끼게 해줘," <<he_ 가>> 말한다.
<<elseif $rng gte 31>>
당신은 카일라와 이야기한다. <<He_ 는>> <<his_>>의 스케치북을 꺼내
<<if $bus is "starfish">>
<<print either("오락실 캐비닛을", "게임의 주인공을", "땅바닥의 동전을", "조이스틱과 버튼들을", "천장 모서리에 걸린 거미줄을")>> 그리기 시작한다.
<<elseif $bus is "schoollibrary">>
<<print either("책꽂이 중 하나를", "생물학 교과서에 나오는 비커 사진을", "반쯤 채워진 반납 바구니를", "빗방울이 떨어지는 창문을", "천장 모서리에 걸린 거미줄을")>> 그리기 시작한다.
<<elseif $bus is "kylarmanor">>
<<print either("헝클어진 침대 시트를", "천장에 난 창문을", "모니터들 중 하나를", "다락방의 난간 중 하나를", "천장 모서리에 걸린 거미줄을")>> 그리기 시작한다.
<<elseif Weather.isSnow>>
<<print either("나무에 매달린 고드름을", "근처의 눈 위에 남은 눈 천사 자국을", "잎이 다 떨어진 나무를", "버려진 물병을", "모든 역경을 이겨내고 살아남은 거미줄을")>> 그리기 시작한다.
<<else>>
<<print either("꽤 멀리 떨어진 곳에 있는 다람쥐를", "원을 그리며 뛰어다니는 얼룩 다람쥐를", "나뭇가지에 앉은 비둘기를", "야생꽃 몇 송이를", "하늘에 떠 있는 이상한 구름을", "나뭇 가지들 사이에 걸린 거미줄을")>> 그리기 시작한다.
<</if>>
<<He_ 가>> 돌아서서 당신에게 그것을 보여준다. 꽤 훌륭하다.
<<elseif $rng gte 26>>
당신은 카일라와 이야기한다. <<He_ 는>> <<his_>>의 스케치북을 꺼내 당신을 그리기 시작한다.
<<He_ 는>> 그림에 참고하기 위해 당신을 그다지 쳐다보지도 않지만, 그럼에도 상당히 묘사가 정확하다.
<<elseif $rng gte 21>>
당신은 카일라와 이야기한다. <<He_ 는>> <<his_>>의 스케치북을 꺼내 우스꽝스러운 <<print either("의상을 입은", "모자를 쓴")>> 당신을 그리기 시작한다.
당신의 웃음소리가 <<his_>>의 관심을 끌고, <<he_ 가>> 웃는다.
<<elseif $rng gte 11>>
<<if $kylar.riddle is 0>>
<<set $kylar.riddle to 1>>
당신은 카일라에게 최근에 읽은 수수께끼를 알려준다. "그런 건 처음 들어봐," <<he_ 가>> 말한다. <<He_ 는>> 몇 초 동안 생각에 잠기며 <<his_>>의 얼굴을 찡긋거린다.
<<else>>
<<if $dissociation gte 1>>
당신은 카일라와 이야기한다. "네 눈 말이야," <<he_ 가>> 난데없이 말한다. <<He_ 는>> 잠시동안 당신을 응시하다가, 당신을 꼭 끌어안는다.
"다 괜찮을 거야. 내가 약속할게."
<<trauma -12>><<lltrauma>>
<<else>>
당신은 카일라와 이야기한다. "난 네 눈이 좋아," <<he_ 가>> 말한다. "미안. 갑자기 튀어나와버렸어."
<</if>>
<</if>>
<<else>>
<<if _kylarStatus.includes("Rage")>>
당신은 카일라와 대화한다. <<He_ nun>> <<his_ yi>> 손을 당신의 머리로 가져가 손가락으로 빗질한다. 이건 기분이 좋다.
<<else>>
당신은 카일라와 대화한다. <<He_ nun>> <<his_ yi>> 손을 당신의 머리로 가져가지만, 다시 뒤로 빼낸 뒤 당신을 바라본다.
"해도 돼?" 당신의 확약하는 끄덕임에, <<he_ nun>> 손을 뻗어 <<his_ yi>> 손가락으로 당신의 머리를 빗질한다. 이건 기분이 좋다.
<</if>>
<<ltiredness>><<tiredness -6>>
<br><br>
<<set _tf to checkTFparts()>>
<<set _tfSplit to random(0,1)>>
<<if (_tf.angelHalo or _tf.fallenAngelHalo) and _tfSplit is 0>>
잠시 후, <<his_ yi>> 눈이 당신의 <<if $fallenangel>>부서진<</if>> 광륜으로 향하고, <<he_ nun>> 천천히 <<his_ yi>> 손을 올려 만지려 한다.
<<his_ yi>> 손에 아무것도 닿지 않자 <<His_ yi>> 눈썹을 찌푸리고, <<he_ nun>> 눈을 가늘게 떠 당신 머리 위의 허공을 본다.
"I could've sworn there was..." <<He>> retracts <<his>> hand and returns to stroking your hair, a confused frown on <<his>> face.
<br><br>
<<elseif _tf.demonHorns and _tf.cowHorns>>
After a while, <<he>> reaches up and pokes your demon horns. "Are these real?" <<he>> asks.
"What about these ones?" <<His>> hand drifts down to your cow horns.
For a few minutes, <<he>> alternates between the two sets, sometimes stroking, sometimes tapping.
<br><br>
<<elseif (_tf.demonHorns and _tfSplit is 0) or (_tf.cowHorns and _tfSplit is 1)>>
After a while, <<he>> reaches up and pokes your horns. "Are these real?" <<he>> asks.
For a few minutes, <<he>> alternates between stroking and tapping your horns, seemingly entranced.
<br><br>
<<elseif (_tf.wolfEars or _tf.catEars) and _tfSplit is 1>>
After a while, <<his>> hand brushes against your <<print (_tf.wolfEars ? "wolf" : "cat")>> ears.
You shiver, <<print (_tf.wolfEars ? "whining" : "purring")>> at <<his>> touch.
<<He>> smiles. "Are they sensitive?" For a few minutes, <<he>> scratches around your ears, blowing into them at one point.
<<if _tf.wolfTail or _tf.catTail>>
Your tail <<print (_tf.wolfTail ? "wags happily" : "swishes in contentment")>>, brushing against <<him>> on occasion.
<</if>>
<br><br>
<<elseif _tf.foxEars and _tfSplit is 1>>
After a while, <<his>> hand brushes against your fox ears. It wiggles at <<his>> touch.
<<He>> smiles. "Are they sensitive?" For a few minutes, <<he>> scratches around your ears, blowing into them at one point.
<<if _tf.foxTail>>
Your tail swishes up and down, brushing against <<him>> on occasion.
<</if>>
<br><br>
<<elseif _tf.birdPlumage and _tfSplit is 1>>
After a while, <<he>> brings <<his>> other hand to you and brushes your plumage. "Are these feathers?" <<he>> asks.
For a few minutes, <<he>> strokes your hair with one hand and your plumage with the other.
<<if $player.perceived_breastsize gte 3 or $player.gender_appearance is "f" or ($player.gender is "f" and $genderknown.includes("Kylar"))>>
At one point, <<his>> hand brushes against your chest, and <<he>> flinches back.
"S-sorry, I didn't mean to... sorry." After that, <<he>> sticks to looking at your plumage, not touching.
<</if>>
<br><br>
<</if>>
Eventually, <<he>> withdraws <<his>> hand and smiles at you. "Thanks. Your hair is so soft," <<he>> says.
<</if>>
<<else>>
<<if $rng gte 91>>
You try to encourage <<him>> to talk, but <<hes>> content to listen.
<<elseif $rng gte 81>>
You ask if <<hes>> having a nice day. <<He>> doesn't respond.
<<elseif $rng gte 71>>
You make small talk. <<He>> nods along and makes unintelligible noises.
<<elseif $rng gte 61>>
You compliment <<his>> hair. <<He>> pats <<his>> own head and smiles at the <<if $bus is "schoollibrary" or $bus is "starfish">>floor<<else>>ground<</if>>.
<<elseif $rng gte 51>>
You tell some jokes. <<He>> mumbles laughter, but doesn't look at you.
<<elseif $rng gte 41>>
You comment on how nice the weather is. <<He>> nods absently, <<if Weather.precipitation is "none">>silent<<else>>before blinking and looking at you incredulously<</if>>.
<<elseif $rng gte 31 and Time.season isnot "winter">>
You ask if <<he>> can help you with some schoolwork.
<<if $bus is "schoollibrary">>
<<He>> wordlessly hands you a nearby <<print either("science textbook", "maths textbook", "English textbook", "history textbook", "comic book. <<He>> doesn't seem to notice what <<he>> gave you")>>.
<<else>>
<<He>> mumbles under <<his>> breath.
<</if>>
<<elseif $rng gte 21>>
You make small talk. "Yeah," <<he>> mutters. You didn't ask a yes-or-no question.
<<elseif $rng gte 11 and $kylar.riddle isnot 1>>
<<set $kylar.riddle to 1>>
You tell Kylar a riddle you read about recently. <<He>> doesn't respond, but seems to think on it for a bit.
<<else>>
You ask if <<he>> likes to draw. <<He>> perks up a bit, but quickly quiets down.
<</if>>
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 0>><<effects>><<run statusCheck("Kylar")>>
<<set $kylar_action to "game">>
<<if $kylar.play isnot 1>>
<<if $speech_attitude is "meek">>
"L-let's play a game," you say. "It'll be fun!"
<<elseif $speech_attitude is "bratty">>
"Bet I could do better," you say. "I'll join in."
<<else>>
"It has a multiplayer mode," you say. "Can I play?"
<</if>>
<<else>>
You ask if <<he>> would like to play again.
<</if>>
<<set $kylar.play to 1>>
<br><br>
<<if _kylarStatus.includes("Love")>>
Kylar nods. "I'll pay," <<he>> says.
<<else>>
Kylar looks away, but nods. "I-I'll pay," <<he>> mumbles.
<</if>>
<<if $rng gte 81>>
<<He>> disappears beneath a pinball machine, and emerges with a bunch of coins.
<<elseif $rng gte 61>>
<<He>> presses <<his>> ear against a fruit machine, and moves down its case. <<He>> finds the right spot, and gives it a swift kick. You hear the jingle of coins flood out, which <<he>> promptly gathers.
<<elseif $rng gte 41>>
<<He>> approaches a tourist sat at one of the fruit machines, <<if random(1, 2) is 1>>lifts his wallet,<<else>>lifts her purse,<</if>> takes out some coins, and puts it back without being noticed.
<<elseif $rng gte 21>>
<<He>> searches each machine for missed coins, until <<he>> scrounges enough for a game.
<<else>>
<<He>> smacks the front of a coin pusher, and a handful of coins tumble down.
<</if>>
<br><br>
<<rng>>
<<if $rng gte 67>>
You play a cooperative first person shooter. You kill lots of <<print either("zombies", "pirates", "aliens", "soldiers", "criminals", "mutants")>>.
<<set $phase to 0>>
<<elseif $rng gte 31>>
You play a cooperative <<print either("shmup","beat 'em up")>>.
<<set $phase to 0>>
<<else>>
You play the versus mode in a fighting game.
<<set $phase to 1>>
<</if>>
<<rng>>
<<if $rng gte 81>>
<<generatey2>><<generatey3>>"Ew, it's Kylar," says a <<person2>><<person>> behind you. <<He>> points at the arcade cabinet. "Remind me to never touch that one." <<His>> friend, a <<person3>><<person>>, laughs.
<br><br>
Kylar pretends not to hear them, but <<person1>><<his>> performance in the game drops.
<br><br>
<<link [[Ignore them too|Kylar Arcade Ignore]]>><</link>>
<br>
<<link [[화를 낸다|Kylar Arcade Angry]]>><<status -10>><<npcincr Kylar love 3>><</link>><<lcool>><<gglove>>
<br>
<<elseif $rng gte 61>>
<<if $phase is 0>>
It's close, but you manage to edge out a victory. Kylar is sweating by the end.
<br><br>
<<kylaroptions>>
<<else>>
Both Kylar and you are unfamiliar with the game, and you manage to button mash to victory.
<<ltrauma>><<trauma -2>>
<br><br>
<<kylaroptions>>
<</if>>
<<elseif $rng gte 41>>
<<if $phase is 0>>
The game proves difficult, but Kylar is willing to pay for additional lives.
<br><br>
<<kylaroptions>>
<<else>>
You end up messing around more than actually trying to fight each other.
<br><br>
<<kylaroptions>>
<</if>>
<<elseif $rng gte 21>>
<<if $phase is 0>>
You put up a good fight, but the game gets the best of you.
<br><br>
<<kylaroptions>>
<<else>>
Both Kylar and you are unfamiliar with the game, but <<he>> manages to button mash to victory.
<br><br>
<<kylaroptions>>
<</if>>
<<else>>
<<if _kylarStatus.includes("Love")>>
<<if $phase is 0>>
<<Hes>> really good. You can't keep up, but <<he>> manages to carry you.
<br><br>
<<kylaroptions>>
<<else>>
<<Hes>> really good, and soon has you on the ropes.
<br><br>
<<link [[Just have fun|Kylar Fun]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Distract Kylar|Kylar Distract]]>><<npcincr Kylar lust 1>><</link>><<glust>><<promiscuous1>>
<br>
<</if>>
<<else>>
None of the skill you witnessed earlier is present. <<His>> hands are shaking too much.
<br><br>
<<link [[격려한다|Kylar Encourage]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[희롱한다|Kylar Arcade Tease]]>><</link>>
<br>
<</if>>
<</if>><<effects>><<run statusCheck("Kylar")>>
You turn and face the pair.
<<if $speech_attitude is "meek">>
"Leave <<person1>><<him>> alone," you say.
<<elseif $speech_attitude is "bratty">>
"Fuck off losers," you say.
<<else>>
"Go away," you say. "Be a nuisance somewhere else."
<</if>>
<br><br>
The pair laugh. "Or what?" the <<person2>><<person>> says. "You gonna fight for your <<person1>><<personsimple>>friend?"
<br><br>
<<if _kylarStatus.includes("Love")>>
"You better listen to <<phim>>," Kylar says from behind. "My <<girlfriend>> is really strong."
<br><br>
The pair laugh harder, but don't try anything physical. They continue to mock Kylar until someone from the arcade staff shoos them out.
<br><br>
<<else>>
The pair laugh harder, and continue to mock Kylar until someone from the arcade staff shoos them out.
<br><br>
"Th-thank you," Kylar manages once they're gone. <<person1>><<He>> doesn't make eye contact.
<br><br>
<</if>>
<<endevent>><<npc Kylar>><<person1>>
<<kylaroptions>><<effects>>
You ignore the pair. They say a few more disparaging things about Kylar, but they don't hang around long.
<br><br>
<<if $phase is 0>>
You lose the game.
<<else>>
You win the game, but there's no sense of achievement.
<</if>>
Kylar doesn't say anything.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<<kylaroptions>><<effects>>
<<if $speech_attitude is "meek">>
"It's okay," you say. "You don't need to be nervous."
<<elseif $speech_attitude is "bratty">>
"You better not be going easy on me," you say. "I'd be insulted."
<<else>>
"You can do it," you say. "I've seen you play."
<</if>>
<br><br>
Kylar's shaking eases a little, but you still win with ease.
<br><br>
<<kylaroptions>><<effects>>
<<if $speech_attitude is "meek">>
"It's okay," you say. "Keep practising and one day you'll be good."
<<elseif $speech_attitude is "bratty">>
"I thought you'd be better than this," you say. "Shame."
<<else>>
"Maybe I should go easy on you," you say.
<</if>>
<br><br>
Kylar doesn't say anything, and you win with ease.
<br><br>
<<kylaroptions>><<effects>>
You don't win, but have fun anyway. Kylar doesn't gloat.
<br><br>
<<kylaroptions>><<effects>>
You wrap an arm around Kylar's waist. <<His>> body freezes, then melts against you. <<He>> loses <<his>> sense of coordination, and can only offer a token defence as you turn things around and win the game.
<<promiscuity1>>
"Sorry," you say, and plant a kiss on <<his>> cheek. <<He>> doesn't care that <<he>> lost.
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You take out your milkshake and show it to Kylar. "You brought me something?" <<He>> says, looking at the creamy treat.
<br><br>
You nod and hand the cup over to Kylar. <<He>> looks delighted. You spend the next twenty minutes chatting while Kylar sips on the shake. After <<he>> finishes, Kylar stuffs the cup into their bag. You hope the remains of the shake don't spill in there.
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<wearProp "milkshake">>
You take out your milkshake and show it to Kylar. "You brought me something?" <<He>> says, looking at the creamy treat.
<br><br>
"I thought we could share it," you say. Kylar looks delighted. You spend the next twenty minutes sipping the drink and chatting. After you both finish, Kylar stuffs the cup into their bag. You hope the remains of the shake don't spill in there.
<br><br>
<<kylaroptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"You're scaring me," you say to Kylar. "Stop it."
<<elseif $speech_attitude is "bratty">>
"You fucking creep," you say. You tear down the portrait.
<<else>>
"You're creepy," you say. "Stop it."
<</if>>
The crowd cheers. Kylar struggles free and runs through the other students, one hand held to <<his>> eyes.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"Bullying is wrong," you announce. "Leave <<him>> alone."
<<elseif $speech_attitude is "bratty">>
"Leave <<him>> alone you fucks," you say. "How about I go nosing through your lockers?"
<<else>>
"Stop it," you say. "Let <<him>> go."
<</if>>
<br><br>
<<person2>>The <<person>> sneers at you. "I guess you creeps are meant for each other," <<he>> says. <<He>> releases <<his>> grip on Kylar's arms and swaggers away.
<br><br>
<<person1>>Kylar shuts <<his>> locker. "Th-thank you," <<he>> manages before running away.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You turn and walk away. No doubt the audience were hoping you'd cause a bigger fuss.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk towards Kylar's hiding place. <<He>> peeks out, to find you stood right there. <<He>> freezes on the spot, stares over your shoulder and pretends <<he>> was looking at something else.
<br><br>
<<if $speech_attitude is "meek">>
"Hey," you say. "Are you okay?"
<<elseif $speech_attitude is "bratty">>
"I saw you watching me," you say. "What do you want?"
<<else>>
"I saw you watching," you say. "Don't be frightened."
<</if>>
<<He>> turns and runs.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person1>>
<<if $speech_attitude is "meek">>
"Kylar is my <<nnpc_girlfriend "Kylar">>," you say.
<<elseif $speech_attitude is "bratty">>
"That's right," you say. "You have a problem with it?"
<<else>>
"<<Hes>> telling the truth," you say.
<</if>>
<br><br>
<<person2>>The <<person>> and <<his>> friends whisper amongst themselves as they turn away. One shoots you a look of disgust.
<br><br>
<<person1>>Kylar hugs you. <<He>> trembles against you for a moment, then strolls down the corridor.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shake your head and step away from Kylar. <<He>> laughs. "<<pShe>> is t-teasing me," <<he>> says. "We are going to marry one day." The <<person2>><<person>> and <<his>> friends burst into laughter. <<person1>>Kylar hangs <<his>> head and walks away.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You turn and walk away. "What's w-wrong," Kylar says, running in front of you. "Did I upset you?" You walk faster.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person1>>
You wrap one arm around Kylar's waist, clasp a hand behind <<his>> neck, and pull <<him>> into a kiss. <<His>> body hangs limp as your lips meet. If you weren't half-carrying <<him>>, <<he>>'d fall to the floor.<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<br><br>
The <<person2>><<person>> and <<his>> friends recoil in disgust. "Guess that's two freaks," <<he>> says. "Let's go before we catch something." They walk away, casting glances over their shoulders and whispering amongst themselves.
<br><br>
You release Kylar. <<person1>><<He>> staggers, but manages to stay upright. <<He>> releases a squeak of joy, and practically skips away.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 고개를 가로젓는다.
<<if $speech_attitude is "meek">>
"I'm sorry," you say. "But I don't have time."
<<elseif $speech_attitude is "bratty">>
"No time," you say.
<<else>>
"Not right now," you say.
<</if>>
<br><br>
<<He>> releases your arm. "Okay," <<he>> says. "I'm sure y-you're busy." <<He>> watches you walk away.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You let Kylar pull you into the cupboard. The door shuts, plunging you into darkness.
<<promiscuity1>>
<<He>> jumps on you, pushing you against the wall. <<He>> covers you with clumsy kisses, trying to find your mouth in the dark.
<br><br>
<<link [[Kiss back|Kylar Cupboard Kiss]]>><<npcincr Kylar lust 1>><</link>><<glust>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[Use your knee|Kylar Cupboard Knee]]>><<npcincr Kylar lust 5>><</link>><<promiscuous2>><<gglust>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You take <<his>> head in your hands and guide <<his>> kiss. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <<He>> falls limp in your arms. You pull back. Your eyes have adjusted, and you can see <<him>> a little. <<His>> eyes glint. You lean forward, breathe on <<his>> neck and feel <<him>> shiver.
<br><br>
<<if _npcKissVirginTemp>>
"My first kiss," <<he>> whispers, <<his>> eyes shining. "It was better than I could've ever dreamed."
<br><br>
<</if>>
<<if $rng gte 85>>
The door swings open. <<generatey2>><<generateyp3>>A <<person2>><<person>> and <<person3>><<person>> stand there, giggling at each other. They barge part way in before noticing you. Seems they had the same idea.
<br><br>
"Is that Kylar?" the <<person2>><<person>> says. <<He>> looks at you. "I didn't realise this school had two freaks." The <<person3>><<person>> laughs as they slam the door.
<<lcool>><<status -10>>
<br><br>
<<person1>>There's silence for a moment. "S-sorry," Kylar mumbles in the dark. <<He>> pushes the door open. <<Hes>> staring at <<his>> feet. "I need to go."
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<He>> wears a secretive smile on <<his>> glowing face when you leave the cupboard. "I have to go," <<he>> says. "Th-thank you." <<He>> kisses your cheek before leaving.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You raise a knee into <<his>> crotch. <<He>> yelps in surprise as you lean forward and push <<him>> against the wall. You grind against <<his>> crotch in a circular motion. Your eyes have adjusted a bit, and you can make <<him>> out a little. <<His>> eyes are shut and <<his>> mouth open.
<br><br>
<<His>> breath quickens. You switch to a vertical movement, grinding your knee up and down <<his>> groin. Your hands remain on <<his>> shoulders, and you feel <<him>> tremble.
<<promiscuity2>>
<<if $rng gte 85>>
The door swings open. <<generatey2>><<generateyp3>>A <<person2>><<person>> and <<person3>><<person>> stand there, giggling at each other. They barge part way in before noticing you. Seems they had the same idea.
<br><br>
"Is that Kylar?" the <<person2>><<person>> says. <<He>> looks at you. "I didn't realise this school had two freaks." The <<person3>><<person>> laughs as they slam the door.
<<lcool>><<status -10>>
<br><br>
<<person1>>There's silence for a moment. "S-sorry," Kylar mumbles in the dark. <<He>> pushes the door open. <<Hes>> staring at <<his>> feet. "I need to go."
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<He>> wears a secretive smile on <<his>> glowing face when you leave the cupboard. "I have to go," <<he>> says. "Th-thank you." <<He>> kisses your cheek before leaving.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>>
<<if $speech_attitude is "meek">>
"이렇게 끼어드는 건 무례한 행동이야," 당신이 말한다. "우릴 내버려 뒀으면 해."
<<elseif $speech_attitude is "bratty">>
"아무도 널 초대한 적 없어," 당신이 말한다. "돌아가."
<<else>>
"돌아가 줘," 당신이 말한다. "너까지 앉을 자리가 부족해."
<</if>>
<br><br>
카일라가 웃는다. "까-깜박했어," <<he_ 가>> 말한다. "가야할 곳이 있어." <<He_ 는>> 자리에서 일어나다가 벤치에 걸려 넘어져, 몇몇 다른 학생들의 웃음을 유발한다.
<br><br>
"<<him_ 을>> 보낸 게 마음에 걸려," <<hes_ 가>> 떠난 후 로빈이 말한다. "모두가 <<him_ 을>> 괴롭히잖아."
<br><br>
<<endevent>><<npc Robin>><<person1>>
<<if $sydneyromance is 1 and _sydney_location is "library" and $schoolstate is "lunch" and Time.minute lte 35 and random(1, 100) gte 50>>
/* Checks if _sydney_location is "library" instead of "canteen" because it's impossible for it to be "canteen" given the time passed from eating with Robin */
당신은 식사하는 동안 로빈과 대화를 나눈다. 시드니가 식당 구석에서 일어나 <<nnpc_his_ "Sydney">>의 책을 들고 빠르게 도서관으로 걸어가는 것이 당신의 눈에 들어온다. <<nnpc_He_ 는 "Sydney">> 당신이 있는 식탁에 들러 볼에 짧게 키스하고 가느라 <<nnpc_his_ "Sydney">>의 책을 거의 떨어뜨릴 뻔 한다. <<arousal 50>><<garousal>>
<br><br>
<<if $robinnote is 1 and $robinromance isnot 1>>
로빈이 그 모습을 보고 말하던 것을 멈춘다. "너 인기 많구나. 시드니랑 너 정말 잘 어울려. 잘 됐다." <<Hes_ 는>> 미소 짓지만, <<his_>>의 목소리에 묻어나오는 슬픔을 감추지는 못한다.
당신은 식사하는 동안 <<him_ 과>> 이야기 하면서, 시드니에 대한 주제는 최대한 피한다.
<<elseif $robinromance is 1>>
로빈은 말하던 것을 멈추고, 도서관을 향해 다시 달려가는 시드니를 멍하니 바라본다.
<<if C.npc.Robin.dom gte 50>>
<<he_ 는>> 입을 삐죽 내밀어, 시드니가 키스했던 뺨과 같은 자리에 키스한다. "내가 더 잘 해."
<<else>>
"왜 그랬... 방금 무슨 일이 있었던 거야?" <<he_ 가>> 인상을 쓴다.
<</if>>
당신은 식사하는 동안 <<him_ 과>> 이야기 하면서, 시드니에 대한 주제는 최대한 피한다.
<<else>>
로빈이 말하던 것을 멈추고, 당신을 놀리듯이 쿡쿡 찌른다. "누군가는 인기쟁이네! 시드니랑 너 잘 어울린다. 잘 됐어."
당신은 <<him_ 과>> 식사하면서, 시드니에 대해 서로 즐거운 대화를 나눈다.
<</if>>
"교실에서 기다릴게." 당신이 다 먹을 즈음 <<he_ 가>> 말한다. "지각하는 거 안 좋아하거든." <<he_ 가>> 당신을 안아준다. "나랑 같이 갈래?"
<br><br>
<<if C.npc.Kylar.state is "active">>
카일라가 식당 건너편에서 그 광경을 지켜본다.
<<ggksuspicion>><<npcincr Kylar rage 3>><<set $kylarexit to "jealous both">>
<br><br>
<</if>>
<<endevent>>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><<unset $kylarexit>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다 (0:05)|School Library]]>><<set $robinexit to "library">><<set $phase2 to "library">><<pass 5>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $phase2 to "canteen">><</link>>
<br>
<<else>>
당신은 식사를 마친다. "교실에서 기다릴게," 당신이 다 먹을 즈음 <<he_ 가>> 말한다. "지각하는 거 안 좋아하거든." <<he_ 가>> 당신을 안아준다. "나랑 같이 갈래?"
<br><br>
<<if C.npc.Kylar.state is "active">>
카일라가 식당 건너편에서 그 광경을 지켜본다.
<<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarexit to "jealous robin">>
<br><br>
<</if>>
<<endevent>>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><<unset $kylarexit>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다 (0:05)|School Library]]>><<set $robinexit to "library">><<set $phase2 to "library">><<pass 5>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $phase2 to "canteen">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if C.npc.Kylar.rage gte 95>>
카일라는 내내 조용하다가, 당신의 뒤에 있는 무언가를 가리킬 때만 입을 연다. 당신이 뒤를 돌아보았을 떄에는 이미 그것은 사라져 있다.
<br><br>
당신은 식사를 마친다. "교실에서 기다릴게," 당신이 다 먹을 즈음 <<he_ 가>> 말한다. "지각하는 거 안 좋아하거든." <<he_ 가>> 당신을 안아준다. "나랑 같이 갈래?" 카일라가 <<him_ 을>> 노려보지만, <<he_ 는>> 전혀 눈치채지 못한다.
<br><br>
<<endevent>>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|Canteen Stay]]>><<set $kylarexit to "rage robin">><<set $phase2 to "basement">><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다 (0:05)|Canteen Stay]]>><<set $robinexit to "library">><<set $kylarexit to "rage">><<set $phase2 to "basement">><<pass 5>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $kylarexit to "rage">><<set $phase2 to "basement">><</link>>
<br>
<<else>>
로빈은 대화에 카일라를 참여시키려고 노력하지만, 카일라는 <<endevent>><<npc Robin>><<person1>><<he_ 가>> 말하려고 할 때마다 번번이 <<him_ 을>> 방해한다.
<br><br>
<<if $rng gte 51>>
카일라가 당신에게 키스하려 한다.
<br><br>
<<link [[카일라에게 키스한다|Kylar Canteen Kiss]]>><<npcincr Kylar love 5>><<npcincr Kylar rage -5>><<status -10>><</link>><<lcool>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">>
<br>
<<link [[로빈에게 키스한다|Kylar Canteen Robin]]>><<npcincr Robin love 1>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>><</link>>
<br>
<<link [[거절한다|Kylar Canteen Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>>
<br>
<<endevent>>
<<else>>
당신은 식사를 마친다. "교실에서 기다릴게," 당신이 다 먹을 즈음 <<he_ 가>> 말한다. "지각하는 거 안 좋아하거든." <<he_ 가>> 당신을 안아준다. "나랑 같이 갈래?" 카일라가 <<him_ 을>> 노려보지만, <<he_ 는>> 전혀 눈치채지 못한다.
<br><br>
<<endevent>>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다|Canteen Stay]]>><<set $robinexit to "library">><<set $phase2 to "library">><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $phase2 to "canteen">><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<endevent>>
<<npc Kylar>><<person1>>
당신은 카일라에게 키스한다. <<He_ 는>> 거의 당신을 자리에서 끌어내릴 뻔한다. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<<gglove>><<llksuspicion>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
<<if $robinromance is 1>>
로빈은 잠시 당신을 바라보다가, <<his_>>의 식판을 내려다본다. <<He_ 는>> 일어서서 아무 말 없이 자리를 떠난다.
<<lllove>><<npcincr Robin love -5>><<set $withRobin to "hurt">><<if $robin.timer.hurt is 0>><<set $robin.hurtReason to "you kissing Kylar">><<set $robin.timer.hurt to 1>><</if>>
<br><br>
<<else>>
로빈은 당신을 홀긋 쳐다보지만, <<he_ ga>> 당신이 뭘 하고 있는지 본 순간 얼굴을 붉히며 고개를 돌린다.
<br><br>
<</if>>
<<if _npcKissVirginTemp>>
"그-그게 내 첫키스였어," 카일라는, <<nnpc_his_ "Kylar">>의 눈을 반짝이며 속삭인다. "내가 꿈꿔왔던 것보다도 더 좋았어.<<if $kylarenglish gte 1>> 우리가 서로를 얼마나 사랑하는지 <<he_ 가>>가 알게 돼서 너무 행복해.<</if>>"
<br><br>
<</if>>
<<endevent>>
<br><br>
<<if $withRobin is "hurt">>
<<historyicon>><<link [[로빈을 따라 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<else>>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<</if>>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><<unset $withRobin>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 카일라를 지나쳐 로빈의 뺨에 키스한다.
<br><br>
<<endevent>><<npc Robin>><<person1>>
<<if $robinromance is 1>>
로빈은 깜짝 놀란 얼굴로, 당신이 키스한 자리에 손을 올린다. <<He_ 는>> 고개를 돌려 당신을 향하고, 미소 지으며, 당신의 콧잔등에 키스한다.
<<npcincr Robin love 5>><<gglove>>
<<else>>
로빈은 깜짝 놀란 얼굴로, 당신이 키스한 자리에 손을 올린다. <<He_ 는>> 얼굴을 붉히지만, 당신은 <<his_>>의 얼굴에 떠오른 작은 미소를 볼 수 있다.
<<npcincr Robin love 1>><<npcincr Robin lust 1>><<glove>><<glust>>
<</if>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
카일라가 양손으로 <<his_>>의 얼굴을 감싸쥔 채 식탁을 떠나버린다.
<<lllove>><<ggksuspicion>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
로빈은 걱정스러운 표정을 짓는다. "카일라는 괜찮은 걸까?" <<he_ 가>> 묻는다.
<br><br>
당신은 식사를 마친다. "교실에서 기다릴게," 당신이 다 먹을 즈음 <<he_ 가>> 말한다. "지각하는 거 안 좋아하거든." <<he_ 가>> 당신을 안아준다. "나랑 같이 갈래?" 카일라가 식당 건너편에서 <<him_ 을>> 노려보지만, <<he_ 는>> 전혀 눈치채지 못한다.
<br><br>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다|Canteen Stay]]>><<set $robinexit to "library">><<set $phase2 to "library">><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $phase2 to "canteen">><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<endevent>>
<<npc Kylar>><<person1>>
당신은 카일라에게서 멀어진다. <<He_ 는>> <<his_>>의 식판을 내려다보며 말을 멈춘다.
<<llove>><<gksuspicion>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
당신은 식사를 마친다. "교실에서 기다릴게," 당신이 다 먹을 즈음 <<he_ 가>> 말한다. "지각하는 거 안 좋아하거든." <<he_ 가>> 당신을 안아준다. "나랑 같이 갈래?" 카일라가 <<him_ 을>> 노려보지만, <<he_ 는>> 전혀 눈치채지 못한다.
<br><br>
<<if C.npc.Kylar.rage gt 90>>
<<endevent>>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|Canteen Stay]]>><<set $kylarexit to "rage robin">><<set $phase2 to "basement">><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다 (0:05)|Canteen Stay]]>><<set $robinexit to "library">><<set $kylarexit to "rage">><<set $phase2 to "basement">><<pass 5>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $kylarexit to "rage">><<set $phase2 to "basement">><</link>>
<br>
<<else>>
<<endevent>>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다|Canteen Stay]]>><<set $robinexit to "library">><<set $phase2 to "library">><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $phase2 to "canteen">><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Kylar")>>
<<endevent>><<npc Kylar>><<person1>>
<<set _kylarlocation to getKylarLocation()>>
당신은 카일라의 옆에 앉아 인사를 건넨다.
<<if C.npc.Kylar.rage gte 95>>
<<Hes_ 는>> 내내 조용하다가, 당신의 뒤에 있는 무언가를 가리킬 때만 입을 연다. 당신이 뒤를 돌아보았을 떄에는 이미 그것은 사라져 있다.
<br><br>
당신은 식사를 마친다.
<br><br>
<<endevent>>
<<set $kylarexit to "rage">><<set $phase2 to "basement">>
<<historyicon>><<link [[역사 수업을 받으러 간다 (0:01)|Canteen Stay]]>><<unset $robinexit>><</link>><br>
<<if _kylarlocation.area is "library">>
<<schoolicon "library">><<link [[카일라를 따라 도서관으로 간다 (0:02)|Canteen Stay]]>><<unset $robinexit>><</link>><br>
<<else>>
<<schoolicon "courtyard">><<link [[카일라를 따라 학교 뒷마당으로 간다 (0:02)|Canteen Stay]]>><<unset $robinexit>><</link>><br>
<<schoolicon "library">><<link [[Go to the library (0:02)|Canteen Stay]]>><<unset $robinexit>><</link>><br>
<</if>>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<unset $robinexit>><</link>>
<br>
<<elseif C.npc.Kylar.love gte 60 and C.npc.Whitney.dom gte 16 and C.npc.Whitney.state isnot "dungeon" and $rng gte 80>>
<<he_ 가>> 입을 열고 당신에게 인사를 건네기도 전에, 한 인물이 당신의 다른쪽 옆자리에 미끄러져 들어온다. 휘트니다.
<br><br>
<<npc Whitney 2>><<person2>>
"내가 제일 좋아하는 걸레가 또라이 옆에 앉아있는 걸 본 것 같은데," <<he_ 가>> 말하고는, 당신의 머리채를 붙잡고 강제로 당신의 입술을 <<hers_ 로>> 가져간다.<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"rape")`>>
<<gstress>><<stress 6>>
<br><br>
카일라가 얼어붙는다.
<br><br>
<<link [[키스에 응한다|Canteen Kylar Whitney Kiss]]>><<npcincr Kylar rage 20>><<npcincr Whitney dom 1>><<npcincr Kylar love -20>><</link>><<llllove>><<gggksuspicion>><<gdom "Whitney">>
<br>
<<link [[밀친다|Canteen Kylar Whitney Refuse]]>><<npcincr Kylar rage -1>><<npcincr Whitney dom -1>><</link>><<ldom "Whitney">><<lksuspicion>>
<br>
<<if $submissive lte 500>>
<<link [[뺨을 때린다|Canteen Kylar Whitney Slap]]>><<def 1>><<npcincr Whitney dom -3>><<npcincr Kylar rage -10>><</link>><<defianttext>><<llksuspicion>><<lldom "Whitney">>
<br>
<</if>>
<<elseif _kylarStatus.includes("Love")>>
<<if !$kylarSeen.includes("canteen")>>
<<set $kylarSeen.pushUnique("canteen")>>
"고-고마워," <<he_ 가>> 입을 뗀다. "내 옆에 앉아줘서 고마워."
<<elseif $rng gte 81>>
<<Hes_ 는>> <<his_>>의 식기에 정신이 팔려 있다. 특히 <<His_>>의 칼에.
<<elseif $rng gte 61>>
<<He_ 는>> 당신의 어깨에 <<his_>>의 머리를 얹는다.
<<elseif $rng gte 41>>
"이 음식은 끔찍해," <<he_ 가>> 음식을 가지고 놀며 말한다. "난 보통 방과 후에 바로 뭘 사먹어."
<<elseif $rng gte 21>>
"영어 수업은 즐거웠어," <<he_ 가>> 말한다. "우리가 같은 수업을 들어서 기뻐."
<<else>>
<<Hes_ 는>> 열심히 대화하며, 당신의 허벅지를 계속 만지작거린다.
<</if>>
<br><br>
당신은 식사를 마친다. 카일라는 당신의 식판을 치우고, <<if _kylarlocation.area is "library">>도서관<<else>>학교 뒷마당<</if>> 방향으로 걸어간다.
<br><br>
<<endevent>>
<<historyicon>><<link [[역사수업을 받으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<if _kylarlocation.area is "library">>
<<schoolicon "library">><<link [[카일라를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<else>>
<<schoolicon "courtyard">><<link [[카일라를 따라 학교 뒷마당으로 간다 (0:03)|School Rear Courtyard]]>><<pass 3>><</link>><br>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<</if>>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br>
<<else>>
<<He_ 는>> <<his_>>의 음식을 쿡쿡 찌르는 것을 멈추지만, 대답은 하지 않는다. 당신은 가벼운 잡담을 시도한다. 당신은 <<hes_ 가>> 듣고 있을 거라 생각한다.
<br><br>
당신은 식사를 마치고 떠난다. 카일라는 <<if Weather.precipitation isnot "none">>도서관<<else>>학교 뒷마당<</if>> 방향으로 걸어간다.
<br><br>
<<endevent>>
<<historyicon>><<link [[역사수업을 받으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<if _kylarlocation.area is "library">>
<<schoolicon "library">><<link [[카일라를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<else>>
<<schoolicon "courtyard">><<link [[카일라를 따라 학교 뒷마당으로 간다 (0:03)|School Rear Courtyard]]>><<pass 3>><</link>><br>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<</if>>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br>
<</if>><<effects>>
당신은 눈을 감고 키스에 응한다. <<npcincr Whitney love 1>><<glove>>
<br><br>
당신이 눈을 뜰 때까지 카일라는 여전히 그 자리에 얼어 있고, <<person1>><<his_>>의 입술은 뭔가 말하려는 듯 미약하게 움직이고 있다.
<br><br>
"그-그만해," <<he_ 가>> 가쁜 숨을 몰아쉬며, 간신히 말한다. 휘트니는 전혀 누그러지지 않고, 계속해서 당신의 입을 유린한다. "그만하라고 했잖아!" 카일라의 고함소리에 주변의 사람들이 돌아본다. <<Hes_ 는>> 막 눈물을 떨구기 직전이다.
<br><br>
휘트니는 흐트러진 머리카락을 <<person2>><<his_>>의 얼굴에서 쓸어넘기며, 마침내 당신에게서 떨어진다. <<He_ 는>> 카일라에게 으스대는 미소를 던진다.
<br><br>
<<link [[다음|Canteen Kylar Whitney Confrontation]]>><</link>><<effects>>
당신은 휘트니를 밀어낸다. 카일라가 당신을 가까이 끌어당긴다.
<<if $speech_attitude is "meek">>
당신은 꼭 달라붙는다.
<<elseif $speech_attitude is "bratty">>
"꺼져," 당신은 침을 뱉는다. "난 지금 나를 존중해주는 사람과 시간을 보내고 있잖아."
<<else>>
"무례한 짓이었어," 당신은 자신의 입술을 닦아내며 말한다.
<</if>>
<br><br>
<<link [[다음|Canteen Kylar Whitney Confrontation]]>><</link>><<effects>>
<<set _kylarlocation to getKylarLocation()>>
휘트니가 <<his_>>의 혀를 당신의 입에 억지로 밀어넣자, 당신은 그 혀를 깨물어버린다.
<br><br>
"으악! 이 씨발ㄴ-" <<Hes_ 는>> 얼굴을 향해 날아오는 손찌검때문에 말을 맺지 못한다. 깜짝 놀라서, <<he_ 는>> 자리에서 비틀거리며 일어난다.
<br><br>
식당 이곳저곳에서 사람들이 돌아본다. 당신은 카일라를 가까이 끌어당긴다.
<br><br>
"미친 또라이들이," 휘트니가 말한다. "너희같은 루저들한텐 볼 일 없어." <<He_ 는>> 뒤따르는 <<his_>>의 친구들을 데리고 식당을 떠난다.
<br><br>
다른 학생들은 흥미를 잃는다. 당신은 안도하는 카일라 옆에서 식사를 마친다. <<person1>><<He_ 는>> 다 먹은 당신의 식판을 치우고, <<if Weather.precipitation isnot "none">>도서관<<else>>학교 뒷마당<</if>> 방향으로 걸어간다.
<br><br>
<<endevent>>
<<historyicon>><<link [[역사수업을 받으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<if _kylarlocation.area is "library">>
<<schoolicon "library">><<link [[카일라를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<else>>
<<schoolicon "courtyard">><<link [[카일라를 따라 학교 뒷마당으로 간다 (0:03)|School Rear Courtyard]]>><<pass 3>><</link>><br>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<</if>>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br><<effects>>
"이런," 휘트니가 일어서며 말한다. <<person2>><<He_ 는>> 카일라에게 다가가고, 카일라는 한 발짝 물러선다. "이거 귀엽네. 이 걸레가 <<nnpc_gendery_ "Kylar">> 팬이라도 있나 봐."
<br><br>
휘트니는 자신보다 작은 그 학생에게 달려들어, <<person1>><<his_>>의 멱살을 움켜쥐고, <<him_ 을>> 벽에 밀어붙인다. 카일라의 공포에 질린 시선과 당신의 시선이 잠시 마주치고, 휘트니가 당신의 시야를 가린다.
<<if isLoveInterest("Kylar")>><<gstress>><<stress 6>><</if>>
<br><br>
폭력적인 일이 일어날 가능성에 흥분한 다른 학생들이 모여든다.
<br><br>
<<link [[개입한다|Canteen Kylar Whitney Intervene]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><<status -10>><<endevent>><<npc Whitney>><<person1>><</link>><<ldom "Whitney">><<lcool>>
<br>
<<link [[격려한다|Canteen Kylar Whitney Encourage]]>><<npcincr Kylar rage 20>><<status 1>><</link>><<promiscuous1>><<gcool>><<gggksuspicion>>
<br>
<<link [[침묵한다|Canteen Kylar Whitney Fight]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<if $speech_attitude is "meek">>
당신은 휘트니에게 다가가 <<his_>>의 셔츠를 잡아당긴다. "괴롭히면 안돼," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
휘트니가 주먹을 날리려고 뒤로 물러났을 때, 당신은 <<he_>>의 팔을 붙잡는다. "나한테 이딴 짓 충분히 많이 했잖아," 당신이 말한다. "내 친구들까지 괴롭히게 놔두지 않겠어."
<<else>>
"카일라는 또라이가 아니야," 당신이 말한다. "방해한 건 네 쪽이잖아. 불공평해." 당신은 두 사람 사이에 끼어든다.
<</if>>
<br><br>
<<He_ 가>> 당신을 밀쳐낸다. "좋아," 휘트니가 카일라를 바닥에 툭 놓아주고 당신 쪽으로 몸을 돌리며 말한다. "대신 널 때려눕혀 줄게."
<br><br>
<<if $cool gte 240>><<enable_rescue>><</if>>
<<if $robinmissing is 0 and C.npc.Robin.init is 1 and C.npc.Robin.dom gte 60>><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate '<span class="red">식당의 소음 때문에 어떤 교사도 당신의 목소리를 들을 수 없다.</span> 만약 당신의 평판이 더 좋다면, 동급생 중 하나가 당신을 도와줄 것이다.'>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Canteen Kylar Whitney Intervene Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Canteen Kylar Whitney Intervene]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<run statusCheck("Kylar")>>
<<set _kylarlocation to getKylarLocation()>>
<<if $enemyhealth lte 0>>
당신은 휘트니를 무릎 꿇리고, 관중이 당신에게 환호한다. <<gcool>><<status 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Kylar 1>><<person1>><<npc Whitney 2>><<person2>>
<<if isLoveInterest("Kylar")>>
<<if $speech_attitude is "meek">>
"나를 괴롭히는 건 그렇다 치는데," 당신이 말한다. "제발 내 <<nnpc_girlfriend_ 는 "Kylar">> 내버려 둬."
<<elseif $speech_attitude is "bratty">>
당신은 휘트니의 멱살을 잡고 <<his_>>의 얼굴을 당신 쪽으로 끌어당긴다. "다시는 감히 내 <<nnpc_girlfriend_ 를 "Kylar">> 건드리지 마," 당신이 말한다.
<<else>>
"내 <<nnpc_girlfriend_ 를 "Kylar">> 내버려 둬," 당신이 말한다.
<</if>>
<<npcincr Kylar rage -20>><<lllksuspicion>>
<<else>>
<<if $speech_attitude is "meek">>
"나를 괴롭히는 건 그렇다 치는데," 당신이 말한다. "제발 내 친구는 내버려 둬."
<<elseif $speech_attitude is "bratty">>
당신은 휘트니의 멱살을 잡고 <<his_>>의 얼굴을 당신 쪽으로 끌어당긴다. "다시는 감히 내 친구를 건드리지 마," 당신이 말한다.
<<else>>
"내 친구를 내버려 둬," 당신이 말한다.
<</if>>
<<npcincr Kylar rage -10>><<llksuspicion>>
<</if>>
<br><br>
휘트니는 당신에게서 몸을 밀쳐내며, 군중 속으로 재빨리 사라진다.
<br><br>
카일라가 뒤에서 당신을 끌어안는다. "네-네가 날 구해줄 줄 알았어," <<person1>><<he_ 가>> 말한다.<<gglove>><<npcincr Kylar love 3>>
<br><br>
휘트니가 떠난 후 다른 학생들은 흥미를 잃는다. 당신은 안도하는 카일라 옆에서 식사를 마친다. <<He_ 는>> 다 먹은 당신의 식판을 치우고, <<if Weather.precipitation isnot "none">>도서관<<else>>학교 뒷마당<</if>> 방향으로 걸어간다.
<br><br>
<<historyicon>><<link [[역사수업을 받으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<if _kylarlocation.area is "library">>
<<schoolicon "library">><<link [[카일라를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<else>>
<<schoolicon "courtyard">><<link [[카일라를 따라 학교 뒷마당으로 간다 (0:03)|School Rear Courtyard]]>><<pass 3>><</link>><br>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<</if>>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"이... 멍청이가..." 휘트니가 헐떡이며, 벽에 몸을 기댄다. 관중이 웃음을 터뜨린다. 볼이 빨개진 채, <<he_ 는>> 군중 속으로 재빨리 사라진다.<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>><<npc Kylar>><<person1>>
카일라가 뒤에서 당신을 끌어안는다. "네-네가 날 구해줄 줄 알았어," <<he_ 가>> 말한다.<<gglove>><<npcincr Kylar love 3>>
<br><br>
휘트니가 떠난 후 다른 학생들은 흥미를 잃는다. 당신은 안도하는 카일라 옆에서 식사를 마친다. <<He_ 는>> 다 먹은 당신의 식판을 치우고, <<if Weather.precipitation isnot "none">>도서관<<else>>학교 뒷마당<</if>> 방향으로 걸어간다.
<br><br>
<<historyicon>><<link [[역사수업을 받으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<if _kylarlocation.area is "library">>
<<schoolicon "library">><<link [[카일라를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<else>>
<<schoolicon "courtyard">><<link [[카일라를 따라 학교 뒷마당으로 간다 (0:03)|School Rear Courtyard]]>><<pass 3>><</link>><br>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<</if>>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
당신의 외침은 식당의 소음에 묻혀버린다. 휘트니는 <<his_>> 팔을 뒤로 당겨, 주먹을 날릴 준비를 하지만, 뒤에서 누군가가 팔을 감싸안는 바람에 방해 받는다.
<br><br>
<<if $robinmissing is 0 and C.npc.Robin.init is 1 and C.npc.Robin.dom gte 60>>
<span class="green">로빈이다.</span> 다른 한 쌍의 학생들이 뛰어들어, 휘트니의 반대편 팔을 붙잡는다. 너무 많은 무게가 실려, 그들은 뒤로 넘어진다.
<br><br>
<<elseif $cool gte 240>>
한 학생이 군중 속에서 앞으로 나와, 당신을 도와주려고 한다. 또다른 학생이 앞으로 나와, 휘트니의 다른 쪽 팔을 붙잡는다. 그들은 함께 뒤로 넘어진다.
<br><br>
<<else>>
휘트니는 간신히 그를 떨쳐내지만, 덕분에 당신은 결정적인 기회를 얻는다.
<br><br>
<</if>>
<br><br>
당신은 카일라의 손을 잡고 군중 속으로 도망친다. 휘트니가 당신을 뒤쫓으며 소리 지르지만, 당신은 레이턴이 도착할 때까지 충분히 오래 <<him_ 을>> 피하는 데 성공한다. <<He_ 는>> 군중을 해산시키고, 휘트니를 끌고 나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>><<npc Kylar>><<person1>>
카일라가 뒤에서 당신을 끌어안는다. "네-네가 날 구해줄 줄 알았어," <<he_ 가>> 말한다.<<gglove>><<npcincr Kylar love 3>>
<br><br>
휘트니가 떠난 후 다른 학생들은 흥미를 잃는다. 당신은 안도하는 카일라 옆에서 식사를 마친다. <<He_ 는>> 다 먹은 당신의 식판을 치우고, <<if Weather.precipitation isnot "none">>도서관<<else>>학교 뒷마당<</if>> 방향으로 걸어간다.
<br><br>
<<historyicon>><<link [[역사수업을 받으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<if _kylarlocation.area is "library">>
<<schoolicon "library">><<link [[카일라를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<else>>
<<schoolicon "courtyard">><<link [[카일라를 따라 학교 뒷마당으로 간다 (0:03)|School Rear Courtyard]]>><<pass 3>><</link>><br>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<</if>>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br>
<<else>>
휘트니가 우위를 점하고, 당신을 벽에다 꽂아버린다. "좆만한 멍청이가!"
<<if playerBellySize(true) gte 8>>
<<He_ 가>> 당신을 바닥으로 밀어붙이고, 당신을 식당 바닥에 내버려둔 채 나간다.<<lcool>><<status -10>>
<<else>>
<<He_ 가>> 당신의 배를 무릎으로 가격하고, 당신은 고꾸라진다. <<He_ 는>> 당신을 식당 바닥에 내동댕이친다.<<lcool>><<status -10>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Kylar>><<person1>>
카일라가 당신 곁으로 달려오자 군중이 흩어진다. "너-너 다쳤어," <<he_ 가>> 말한다. <<He_ 는>> 휘트니가 떠나는 모습을 지켜보며, 두려움은 적의로 바뀐다.<<gglove>><<npcincr Kylar love 3>>
<br><br>
"미-미안해," <<he_ 가>> 당신의 팔을 어루만지며 말한다. "널 못 도와줘서 미안해." <<He_ 는>> 휘트니가 떠난 방향을 노려본다.
<<if _kylarStatus.includes("Rage")>>
"멍청한 쥐새끼," <<he_ 가>> 숨죽여 쉭쉭댄다. "쓸모없고, 멍청하고, 끔찍하고, 그냥..." <<His_>>의 중얼거림은 점점 들리지 않게 된다.
<<else>>
"내가 <<nnpc_him_ 와 "Whitney">> 맞설 수 있으면 좋겠어. 특히 널 위해서. 하-하지만 <<nnpc_hes_ 는 "Whitney">> 너무..." <<He_ 는>> 점점 목소리가 작아진다.
<</if>>
<<tearful>> 당신은 조금 전 일을 곱씹는 카일라 옆에서 식사를 마친다. <<He_ 는>> 다 먹은 당신의 식판을 치우고, <<if Weather.precipitation isnot "none">>도서관<<else>>학교 뒷마당<</if>> 방향으로 걸어간다.
<br><br>
<<historyicon>><<link [[역사수업을 받으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<if _kylarlocation.area is "library">>
<<schoolicon "library">><<link [[카일라를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<else>>
<<schoolicon "courtyard">><<link [[카일라를 따라 학교 뒷마당으로 간다 (0:03)|School Rear Courtyard]]>><<pass 3>><</link>><br>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<</if>>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br>
<</if>><<effects>>
"Fighting over me?" you coo. "Okay. Whoever wins gets a reward." You give your hip a little tweak for good measure. The crowd becomes even louder.
<<promiscuity1>>
Whitney smirks at you, but Kylar looks betrayed.
<br><br>
<<link [[다음|Canteen Kylar Whitney Fight]]>><</link>>
<br><<effects>>
Whitney ponders a moment, then drops Kylar. "Tell you what," <<person2>><<he>> says, stepping backwards. "You can have the first hit."
<br><br>
Kylar looks around, as if looking for a way out, until <<person1>><<his>> eyes rest on you.
<br><br>
"What's the matter?" Whitney smirks. "Afraid? Why the slut sees anything in a creep like y-"
<br><br>
<<person2>><<Hes>> cut off by a punch to the nose, and stumbles back in shock. "Don't call <<phim>> a slut," Kylar says as <span class="red">Whitney wipes the blood from <<his>> face.</span> The crowd quiets.
<br><br>
<<link [[다음|Canteen Kylar Whitney Fight 2]]>><</link>>
<br><<effects>>
"Alright," Whitney says. "My turn, freak." <<He>> charges. Kylar <<person1>>raises <<his>> arms to defend <<himself>>, but the force shoves <<him>> to the ground. The crowd livens up again, and cheers for Whitney.
<br><br>
"That hurt?" Whitney asks. <<person2>><<He>> delivers a kick to Kylar's <<if npcIsPregnant("Kylar")>>bottom<<else>>stomach<</if>>, much to the delight of the onlookers.
<br><br>
<<link [[카일라를 응원한다|Canteen Kylar Cheer]]>><<status -10>><<npcincr Kylar rage -10>><<npcincr Kylar love 3>><<npcincr Whitney dom -1>><</link>><<lcool>><<llksuspicion>><<glove>><<ldom "Whitney">>
<br>
<<link [[휘트니를 응원한다|Canteen Whitney Cheer]]>><<status 1>><<npcincr Kylar rage 10>><<npcincr Whitney dom 1>><</link>><<ggcool>><<ggksuspicion>><<gdom "Whitney">>
<br><<effects>>
<<if $speech_attitude is "meek">>
"Pl-please win, Kylar!"
<<elseif $speech_attitude is "bratty">>
"Kick <<person2>><<his>> ass, Kylar!"
<<else>>
"You can do it, Kylar!"
<</if>>
you shout, locking eyes with <<person1>><<him>>. The other students give you disgusted looks, but you don't care. Whitney tears <<person2>><<his>> gaze away from Kylar, and gives you a dark look.
<br><br>
Kylar seizes the opportunity, and delivers a kick from <<person1>><<his>> position on the floor. It connects with Whitney's crotch. The crowd quiets again as Whitney groans and falls to the ground.
<br><br>
Something clatters to the ground beside Kylar as <<he>> gets <<his>> footing. <<His>> knife. <<He>> hurries to retrieve it, but it's too late. The circle of onlookers widens, but you hear someone push through the crowd behind you.
<br><br>
"I saw that," Whitney sneers between grunts of pain. "Go on. Show everyone what a psycho you are-" A pair of arms grasp <<person2>><<his>>, and hoist <<him>> to <<his>> feet. "Get the fuck away from-" Whitney begins, but cuts off as <<he>> comes face to face with Leighton.
<br><br>
"My office. Now."
<br><br>
Whitney regains some composure as <<he>> follows Leighton from the room. <<He>> shoots you a teasing look as <<he>> disappears through the doors.
<br><br>
<<link [[다음|Canteen Kylar Cheer 2]]>><</link>>
<br><<effects>>
<<set _kylarlocation to getKylarLocation()>>
The crowd disperses, leaving a lone, trembling Kylar on the ground. You approach <<person1>><<him>>, <<his>> eyes staring into space. You extend your hand to <<hers>>.
<br><br>
Your touch makes <<him>> jump, and you find the knife pointed at you in a blink.
<<if $speech_attitude is "meek">>
"I-it's okay," you say. "You did it."
<<elseif $speech_attitude is "bratty">>
"Oi," you say. "No need for that. You won."
<<else>>
"I knew you could win," you say.
<</if>>
You smile and squeeze <<his>> other hand. <<He>> drops the knife with a horrified look, and throws <<his>> arms around you.
<br><br>
<<His>> breaths are rapid. You stroke <<his>> hair for a few minutes, until <<he>> calms down.
<br><br>
"You really are perfect," <<he>> says into your shoulder, <<his>> grip a little too tight.
<br><br>
You continue eating, sat beside a dazed Kylar. <<He>> carries your trays away when you're done, then walks in the direction of the <<if Weather.precipitation isnot "none">>library<<else>>rear courtyard<</if>>.
<br><br>
<<historyicon>><<link [[역사수업을 받으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<if _kylarlocation.area is "library">>
<<schoolicon "library">><<link [[카일라를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<else>>
<<schoolicon "courtyard">><<link [[카일라를 따라 학교 뒷마당으로 간다 (0:03)|School Rear Courtyard]]>><<pass 3>><</link>><br>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<</if>>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br><<effects>><<run statusCheck("Kylar")>>
<<if $speech_attitude is "meek">>
"P-please win, Whitney!" you shout.
<<elseif $speech_attitude is "bratty">>
"Lay that freak out, Whitney!" you shout.
<<else>>
"Go Whitney," you shout.
<</if>>
Kylar stirs on the ground.
<br><br>
"Want some more?" Whitney laughs as Kylar struggles to <<person1>><<his>> feet. "Fine by me-" <<person2>><<he>> cuts off as something flashes in Kylar's hand. <span class="red">A knife.</span> The crowd's chanting stops, and the circle widens.
<br><br>
"You really are a psycho," Whitney says. <<He>> doesn't back away, but <<his>> voice betrays <<his>> nervousness. Kylar points the knife at <<him>>. "What you waiting for, freak? Try it."<<ggstress>><<stress 12>>
<br><br>
<<if _kylarStatus.includes("MaxRage")>>
<span class="red">Kylar screams and charges forward.</span> Whitney flinches backwards, and Kylar manages a full body tackle. <<person1>><<He>> holds the knife above <<his>> head, <<his>> eyes crazed and murderous.
<br><br>
<<npc Leighton 3>><<person3>>
A tall figure lunges from the crowd, and grasps Kylar's arms. Kylar freezes, and the knife clangs to the ground. It's Leighton. "Disperse immediately," <<he>> says to the crowd. "I don't have time for this nonsense." Leighton drags Kylar across the room. "Unacceptable," the headteacher says in a softer voice. "If not for your parents-"
<br><br>
Kylar shoots you one last betrayed look before the doors slam shut. The students lose interest, and walk away.
<br><br>
"What a fucking nutcase," Whitney says. <<person2>><<He>> gives you a playful shove. "I expect a reward for winning later, slut." <<He>> leaves the canteen, <<his>> cronies in tow.
<br><br>
<<endevent>>
<<historyicon>><<link [[역사수업을 받으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br>
<<else>>
<span class="green">Kylar doesn't attack.</span> <<person1>><<He>> doesn't move at all.
<br><br>
"Don't waste my time," Whitney taunts as <<person2>><<he>> slaps the knife from Kylar's hands.
<br><br>
<<npc Leighton 3>><<person3>>
Leighton pushes <<his>> way through the crowd. "What do we have here?" <<he>> asks, pushing a final student aside in order to reach the centre. <<His>> eyes pass over the beaten Kylar, and rest on Whitney.
<br>
"To my office," <<he>> continues "Now!"
<br><br>
Whitney shrugs, and follows without protest. "See you later," <<person2>><<he>> says as <<he>> passes. "Slut. I expect a reward for winning."
<br><br>
You look back to Kylar, but <<person1>><<hes>> already gone. The other students disperse.
<br><br>
<<endevent>>
<<historyicon>><<link [[역사수업을 받으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Kylar")>>
<<npc Kylar>><<person1>>
당신은 카일라의 책상으로 다가간다.
<<if _kylarStatus.includes("Love")>>
<<Hes_ 는>> <<his_>>의 스케치북에
<<if _kylarStatus.includes("Rage")>>
<<himself_ wa>> 당신의 그림을 그리고 있다.
<<else>>
당신의 그림을 그리고 있다.
<</if>>
<<else>>
<<He_ 는>> 당신을 발견하자 <<he_ 가>> 그리던 것이 무엇인지 숨긴다.
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Kylar")>>
<<npc Kylar>><<person1>>
당신은 카일라의 책상으로 다가간다.
You notice <<him>> glaring at Sydney. As <<he>> sees you, <<he>> turns <<his>> attention to you.
<br><br>
<<if !$daily.kylar.libraryInteract>>
<<set $daily.kylar.libraryInteract to 1>>
<</if>>
<<kylaroptions>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Kylar")>>
<<npc Kylar>><<person1>>
당신은 카일라가 있는 그루터기에 다가간다.
<<if _kylarStatus.includes("Love")>>
<<He_ 는>> 당신을 보고 활짝 웃는다.
<<else>>
<<He_ 는>> 당신을 보고 얼굴을 붉히며 고개를 돌린다.
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "park">><<effects>><<run statusCheck("Kylar")>>
<<npc Kylar>><<person1>>
<<if $kylar.fountain is 1>>
당신은 분수대 옆 카일라가 있는 곳으로 다가간다.
<<else>>
당신은 카일라가 있는 벤치로 다가간다.
<</if>>
<<if _kylarStatus.includes("Love")>>
<<Hes_ 는>> <<his_>>의 스케치북에 당신의 그림을 그리고 있다.
<<else>>
<<He_ 는>> 당신을 발견하자 <<he_ 가>> 그리던 것이 무엇인지 숨긴다.
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "arcade">><<effects>><<run statusCheck("Kylar")>>
<<npc Kylar>><<person1>>
당신은 카일라에게 다가간다. <<Hes_ 는>> 꽤 높은 점수를 획득하고 있다.
<br><br>
<<if _kylarStatus.includes("Love")>>
<<He_ 는>> 당신을 눈치채자 더욱 빠르게 움직인다. <<He_ 는>> 가끔씩 당신을 힐끔거리며 아직 당신이 보고 있는지 확인한다.
<<else>>
하지만, <<he_ 가>> 당신을 눈치채자, <<his_>>의 기술이 갑자기 사라져버린다. <<Hes_ 는>> 곧 게임 오버 화면을 마주한다.
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "town">><<effects>>
<<set _money to random(1,5) * 5>>
당신은 <<persons_>>의 <<wallet_ 을>> 살펴본다. 안쪽에는 <<moneyGain _money true true>>가 들어 있다.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 <<persons_>>의 휴대폰을 집어 들고 병원에 전화한다. 몇 분 기다린 후, 당신은 그들에게 당신의 위치를 알리고 무슨 일이 있었는지 설명한다. 그들은 구급차를 보내주기로 한다.
<br><br>
<<link [[훔친다|Street Kylar Rob]]>><</link>><<crime "thievery">>
<br>
<<link [[떠난다|Street Kylar Leave]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 걸어 나간다. 당신은 누가 이런 짓을 한 건지 찾기 위해 주위를 둘러보지만, 아무 것도 보이지 않는다.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 윙크를 되돌려준다. <<person_ 은>> 눈을 내려 깔고, 웃으면서 지나간다.
<<promiscuity1>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
당신을 그 <<person_ 을>> 무시하고 계속 걸어간다.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
You blush and resist the urge to cover your <<breasts>> with your arms.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<outfitChecks>>
<<if !_shirtless>>
You cross your arms under your <<breasts>> and meet <<his>> gaze, pushing them up and outlining them against your _top.name. The <<person>> admires you before walking on.
<<exhibitionism2>>
<<endevent>>
<<destinationeventend>>
<<else>>
You run your hand over your <<breasts>> as you meet <<his>> gaze. The <<person>> admires you before walking on.
<<exhibitionism2>>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $athleticsSuccess>>
You chase the fabric, and <span class="green">succeed in snatching it from the air.</span> A force still pulls on it. There's a hook embedded in the garment, with a thin wire attached. You free the hook, and the wire drags it into an open window on the second storey of a building.
<br><br>
The fabric is ruined, but you wrap it around your loins like a towel. Better than nothing.
<<lowerwear 3>><<set $worn.lower.colour to $lowercoloursaved>>
<<unset $lowercoloursaved>>
Your run attracted attention. You blush and keep walking.
<br><br>
<<destinationeventend>>
<<else>>
You chase the fabric, and try to snatch it from the air. <span class="red">It flies beyond your reach</span> and enters a window on the second storey of a building. The window shuts after it.
<br><br>
Your run attracted attention. You run for the cover of a <<if $bus is "park">>bush<<else>>parked car<</if>> and crouch. You're stuck in the middle of town with your <<lewdness>> displayed.
<br><br>
<<destinationeventend>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You run for the cover of a <<if $bus is "park">>bush<<else>>parked car<</if>> and crouch. You don't think anyone saw, but you're stuck in the middle of town with your <<lewdness>> displayed.
<br><br>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>><<run statusCheck("Kylar")>>
<<if $speech_attitude is "meek">>
You look away from Kylar. "S-sorry," you say. "Not today."
<<elseif $speech_attitude is "bratty">>
You put your hands on your hips. "In a creepy alley," you say. "Really? No."
<<else>>
당신은 고개를 가로젓는다.
<</if>>
<br><br>
<<if _kylarStatus.includes("Rage")>>
Kylar stares at the ground and nods. <<He>> turns as if to leave, but then lunges forward and shoves you against a wall with <<his>> hand. <<He>> raises <<his>> other to your throat. <<Hes>> holding a knife.
<br><br>
"You'll like me," <<he>> says. <<He>> presses the metal against your skin. "I'll make you."
<br><br>
<<link [[끄덕인다|Street Kylar Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[거절한다|Street Kylar Refuse 2]]>><<trauma 12>><<stress 12>><<pain 10>><<npcincr Kylar love -5>><<npcincr Kylar rage 10>><</link>><<lllove>><<ggksuspicion>><<ggtrauma>><<ggstress>><<gpain>>
<br>
<<else>>
Kylar stares at the ground and nods. <<He>> turns and walks away.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $speech_attitude is "meek">>
"P-please don't hurt me," you say. "I do like you. I just don't want to do anything lewd."
<<elseif $speech_attitude is "bratty">>
"Do it," you say. "Prove how little you deserve me."
<<else>>
"No," you say. "If you want me to like you, you shouldn't do such horrible things."
<</if>>
<br><br>
<<He>> presses the knife against your neck. Harder. It hurts, but then <<he>> withdraws. All malice is gone from <<his>> eyes, but the tears remain. "I-I," <<he>> stutters. "I'm sorry," <<he>> collapses to <<his>> knees and clutches your $worn.lower.name.
<br><br>
"D-Don't hate me. Please," <<he>> weeps.
<br><br>
<<link [[용서한다|Street Kylar Forgive]]>><<npcincr Kylar love 3>><<npcincr Kylar lust -3>><<npcincr Kylar rage -1>><</link>><<glove>><<llust>><<lksuspicion>>
<br>
<<link [[벌을 준다|Street Kylar Punish]]>><<npcincr Kylar love -5>><</link>><<lllove>>
<br>
<<if hasSexStat("promiscuity", 2) and $submissive lte 500>>
<<if $footdisable is "f">>
<<link [[Punish with your foot|Street Kylar Foot]]>><<def 1>><</link>><<promiscuous2>><<defianttext>>
<br>
<<link [[Punish with your hand|Street Kylar Hand]]>><<def 1>><</link>><<promiscuous2>><<defianttext>>
<<else>>
<<link [[Punish sexually|Street Kylar Hand]]>><<def 1>><</link>><<promiscuous2>><<defianttext>>
<</if>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You take Kylar's hand and help <<him>> up. You hug <<him>> as <<he>> cries into your shoulder.
<<if $speech_attitude is "meek">>
"I forgive you," you say. "It's okay. Shhhh."
<<elseif $speech_attitude is "bratty">>
"You have problems," you say. "I understand."
<<else>>
"It's okay," you say. "But I want you to be nicer from now on."
<</if>>
<br><br>
<<He>> pulls away and smiles through tears. <<He>> wipes <<his>> eyes with <<his>> sleeve, turns, and runs.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
You turn your back to Kylar, shaking off <<his>> grip. <<He>> grasps your ankle, but you shake that off too. You storm away, leaving <<him>> on <<his>> knees.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
<<set _kylar to statusCheck("Kylar")>>
You kick Kylar onto <<his>> back and stand over <<him>>.
<br><br>
"You think you can threaten me without consequence?" you say.
<<set _kylarLower to _kylar.clothes.lower.name>>
<<if _kylarLower.includes("skirt") and $kylarSeen.includes("commando")>>
You flick up <<his>> _kylarLower with your foot, and press your toes against <<his>> exposed <<print (_kylar.penis isnot "none" ? _kylar.penisdesc : "pussy")>>. "At least you remembered my rule," you say. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> begin to <<print (_kylar.penis isnot "none" ? "erect" : "moisten")>> beneath you. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?"
<<if _kylar.penis isnot "none">>
<<He>> squirms, so you rub harder, and keep rubbing until
<<switch _kylar.penissize>>
<<case 1>> <<he>> shudders and semen erupts, wetting the bottom of your foot.
<<case 2>> <<he>> shudders and semen erupts, covering your foot.
<<case 3>> <<he>> shudders and semen erupts, covering your foot and quickly spreading down <<his>> thighs.
<<case 4>> <<he>> shudders and semen erupts, covering your foot and quickly spreading down <<his>> thighs to form a pool around <<him>>.
<</switch>>
<<feetejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "feet" "semen" 2>>
<<else>>
<<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
<</if>>
<<else>>
<<if _kylarLower.includes("skirt")>>
<<if !$daily.kylar.underwear?.desc>>
<<kylarRandomUnderwear "f">>
<</if>>
<<set _kylarUnderLower to $daily.kylar.underwear.simpleDesc>>
You flick up <<his>> _kylarLower with your foot, and press your toes against <<his>> _kylarUnderLower.
<<else>>
You press your foot against <<his>> crotch.
<</if>>
You feel <<his>> <<print (_kylar.penis isnot "none" ? "length" : "pussy")>> beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> begin to <<print (_kylar.penis isnot "none" ? "erect" : "moisten")>> beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?"
<<if _kylar.penis isnot "none">>
<<He>> squirms, so you rub harder, and keep rubbing until
<<set _pants to (_kylarLower.includes("skirt") ? _kylarUnderLower : _kylarLower)>>
<<switch _kylar.penissize>>
<<case 1 2>><<he>> shudders and a wet patch appears on <<his>> _pants.
<<case 3>> <<he>> shudders and a wet patch appears on <<his>> _pants, quickly spreading down the sides.
<<case 4>> <<he>> shudders and a wet patch appears on <<his>> _pants, quickly spreading down the sides and even leaking out to form a pool around <<him>>.
<</switch>>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">>
<<else>>
<<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
<</if>>
<</if>>
<<npcincr Kylar lust -20>><<lllust>>
<br><br>
"Idiot," you say. "You got my foot slimy."
<br><br>
You leave <<him>> panting on the ground.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
<<set _kylar to statusCheck("Kylar")>>
You push Kylar against the wall and loom over <<him>>.
<br><br>
"You think you can threaten me without consequence?" you say.
<<set _kylarLower to _kylar.clothes.lower.name>>
<<if _kylarLower.includes("skirt") and $kylarSeen.includes("commando")>>
You flick up <<his>> _kylarLower with your left hand, and press your fingers against <<his>> exposed <<print (_kylar.penis isnot "none" ? _kylar.penisdesc : "pussy")>>. "At least you remembered my rule," you say.
<<He>> opens <<his>> mouth to say something, but you cover it with your other hand, slipping your thumb inside.
<br><br>
<<if _kylar.penis isnot "none">>
You pump <<his>> length, and feel <<him>> begin to erect beneath you. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and semen erupts, covering your hand and arm.
<<handejacstat>><<ejacstat>>
<<else>>
You pump your fingers in <<his>> pussy, and feel <<him>> begin to moisten around you. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
<</if>>
<<else>>
<<if _kylarLower.includes("skirt")>>
<<if !$daily.kylar.underwear?.desc>>
<<kylarRandomUnderwear>>
<</if>>
<<set _kylarUnderLower to $daily.kylar.underwear.simpleDesc>>
You flick up <<his>> _kylarLower with your left hand, and press your fingers against <<his>> _kylarUnderLower.
<<else>>
You press your left hand against <<his>> crotch.
<</if>>
You feel <<his>> <<print (_kylar.penis isnot "none" ? "length" : "pussy")>> beneath.
<<He>> opens <<his>> mouth to say something, but you cover it with your other hand, slipping your thumb inside.
<br><br>
You rub <<him>> with the palm of your hand, and feel <<him>> begin to <<print (_kylar.penis isnot "none" ? "erect" : "moisten")>> beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?"
<<if _kylar.penis isnot "none">>
<<He>> squirms, so you rub harder, and keep rubbing until
<<set _pants to (_kylarLower.includes("skirt") ? _kylarUnderLower : _kylarLower)>>
<<switch _kylar.penissize>>
<<case 1 2>><<he>> shudders and a wet patch appears on <<his>> _pants.
<<case 3>> <<he>> shudders and a wet patch appears on <<his>> _pants, quickly spreading down the sides.
<<case 4>> <<he>> shudders and a wet patch appears on <<his>> _pants, quickly spreading down the sides and even leaking out to form a pool around <<him>>.
<</switch>>
<<handejacstat>><<ejacstat>>
<<else>>
<<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
<</if>>
<</if>>
<<npcincr Kylar lust -20>><<lllust>>
<br><br>
You remove your right hand from <<his>> mouth, and hold your left hand in front of <<him>>. "You made a mess of my hand," you say. "Clean it up."
<br><br>
Kylar looks at you and furrows <<his>> eyebrows, before hesitantly reaching for your hand. You slap <<his>> arm away and shove your hand in <<his>> face. <<He>> gulps, before leaning forward and licking your hand. <<He>> keeps licking until none of <<his>> <<if _kylar.penis isnot "none">>cum<<else>>juices<</if>> remain.
<br><br>
When <<he>> finishes, <<he>> opens <<his>> mouth to say something. You turn away and leave <<him>> standing by the alleyway.
<br><br>
<<endevent>>
<<destinationeventend>><<run statusCheck("Kylar")>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<He>> pulls you into the alley, then around another corner, away from prying eyes. There's a mattress already here. Kylar collapses on it, pulling you down atop <<him>>.
<br><br>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $consensual is 1>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Kylar Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Kylar Sex]]>><</link>></span><<nexttext>>
<</if>>
<<else>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Kylar Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<run statusCheck("Kylar")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Kylar lust -20>>
Kylar closes <<his>> eyes and rests <<his>> head on you.
<<if $orgasmcurrent is 0 and !playerChastity()>>
<<if _kylarStatus.includes("Rage")>>
After a few seconds, <<he>> backs up until <<hes>> facing your <<genitals>>. "You didn't cum," <<he>> murmurs. "Was I... not good enough?" <<He>> shakes <<his>> head violently. "I'll make up for it. I'll show you."
<<else>>
After a few seconds, <<he>> backs up until <<hes>> facing your <<genitals>>. "You didn't get to cum," <<he>> murmurs. "That's not fair to you. Not after you made me. Here, I'll make it up."
<</if>>
<br><br>
<<kylarFinish>>
<<He>> collapses back onto you, closing <<his>> eyes again.
<</if>>
<br><br>
"Maybe we can be married in the forest," <<he>> says, eyes still shut. "My parents can-"
<br><br>
<<He>> jerks upright and looks at <<his>> watch. "I-I need to go," <<he>> says. "Sorry." <<He>> gazes at you from the end of the alley before disappearing.
<br><br>
<<tearful>> you rise from the mattress.
<<elseif $enemyhealth lte 0>>
You shove Kylar back against the mattress.
<br><br>
<<tearful>> you run from the alley.
<<else>>
"O-okay," Kylar stammers. "You must be busy. We'll do this again." You feel <<him>> watch you leave.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<run statusCheck("Kylar")>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $kylar.raped += 1>>
<<if Time.dayState isnot "night">><<enable_rescue>><</if>>
Kylar pushes you toward the alley, <<his>> knife poking the small of your back. You turn another corner and find a mattress already lying there.
<<if _kylarStatus.includes("MaxRage")>>
<<set $NPCList[0].righthand to "none">>
<<He>> shoves you on top of it, leaps on you and holds the knife to your neck.
<<else>>
<<He>> shoves you on top of it, discards the knife and leaps on you.
<</if>>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<if $NPCList[0].righthand is "none">>
<<He>> holds the knife to your throat. <<if $enemyarousal gte ($enemyarousalmax / 3)>>It trembles in <<his>> grip.<</if>><<gpain>><<violence 5>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Kylar Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Kylar closes <<his>> eyes and rests <<his>> head on you. "Maybe we can be married in the forest," <<he>> says, eyes still shut. "My parents can-"
<br><br>
<<He>> jerks upright and looks at <<his>> watch. "I-I need to go," <<he>> says. "Sorry." <<He>> gazes at you from the end of the alley before disappearing.
<br><br>
<<tearful>> you rise from the mattress.
<<elseif $enemyhealth lte 0>>
You shove Kylar back against the mattress.
<br><br>
<<tearful>> you run from the alley.
<<else>>
<<generate2>><<person2>>A <<person>> appears at the end of the alley. "Is everything okay over there?" <<he>> shouts.
<br><br>
<<person1>>Kylar scrambles for <<his>> knife and glares at the <<person2>><<person>>. "Don't interfere," <<person1>><<he>> shouts back.
<br><br>
The <<person2>><<person>> hesitates, but leaves when Kylar steps forward.<<person1>> It gives you the chance you need. <<tearful>> you climb off the mattress and run in the opposite direction. Kylar pulls the knife back as if to hurl it, but only embeds it in the mattress at <<his>> feet. <<He>> drops to <<his>> knees and buries <<his>> face in <<his>> hands as you turn the corner.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _container to $container[$location]>>
Nothing seems to be amiss, until you check in on <<print ($pregnancyStats.namesParasitesChild is true ? "your children" : "the parasites")>>.
<br><br>
You see a small note near to the <<print _container.name>> with the letter "K" on it.
<<if _container.deadCreatures is 0>>
It seems someone has been making sure that they're being properly looked after.
<br><br>
You should be careful. You might not get the help next time.
<<set _container.kylarDelay to 7>>
<<set _container.kylarFed to false>>
<<set _container.daysSinceFed to 0>>
<<else>>
It seems someone was looking after them for you. It wasn't enough. They're all dead in the tank.
<br><br>
You bury them.
<<ggtrauma>>
<<set _traumaMulti to ($pregnancyStats.namesParasitesChild is true ? 2 : 1)>>
<<trauma `30 * _traumaMulti * _container.deadCreatures`>>
<<if $wraith.state and $wraithShow>>
<<if !$wraithAngerCount>>
<<set $wraithAngerCount to 1>>
<</if>>
<<set _wraithRage to ($wraithAngerCount * 2)>>
<<unset $wraithShow>>
<<unset $wraithAngerCount>>
You feel something gingerly grab your neck from behind.
<br><br>
"<span class="wraith">Unforgivable. You'll join <<if _container.count isnot 1>>them<<else>>it<</if>> soon.</span>" <<stress 12>><<trauma 12>><<ggstress>><<ggtrauma>>
<br><br>
You turn around, but nothing's there. <<gobsession _wraithRage>>
<br><br>
<</if>>
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Containers]]>><<set _container.deadCreatures to 0>><</link>>
<br><<set $outside to 0>><<effects>>
<<set $kylar_action to "loft">>
당신은 카일라에게 고아원의 다락방에 대해 이야기하고 <<he_ 가>> 그 공간에서 뭔가 해볼 생각이 있는지 물어본다.
<br><br>
"넌 그 위에 뭐든 숨길 수 있어," <<he_ 가>> 말한다. "조-좋은 생각이 있어. 내가 연구실을 만들 수 있을 것 같아. 그러니까 우리 지-" <<he_ 가>> 말을 끊고, 주위를 둘러본다. "TV에서 본 것처럼. 후추 스프레이를 만들 수도 있어. 기본적인 재료는 구하기 어렵지 않고, 그냥 발효시키는 데 시간만 좀 걸려."
<br><br>
<<if $daily.manorLab gte 1>>
You're intimately familiar with the lab Kylar's referring to, having cleaned it yourself. <<He>> doesn't need to hide it from you, but you get the feeling <<he>> doesn't want the other orphans to overhear.
<br><br>
<</if>>
"장비를 어디서 구할 수 있는지 알고 있어," <<he_ 가>> 덧붙인다. "하지만 비용이 많이 들 거야."
<br><br>
<i>고아원에 연구실을 추가하는 데 드는 비용은 £20000다. 그것은 당신에게 일주일에 한 개씩 후추 스프레이 리필을 제공하고 고아들이 스스로를 보호할 수 있도록 해줄 것이다.</i>
<br><br>
<<if $money gte 2000000>>
<<link [[연구실을 설치한다 (£20000 3:00)|Kylar Loft 2]]>><<set $money -= 2000000>><<set $loft_kylar to 1>><<set $loft_upgrade += 1>><<pass 180>><</link>>
<br><br>
<</if>>
<<kylaroptions>><<set $outside to 0>><<set $location to "home">><<effects>>
"좋았어," 카일라가 말한다. "내가 물건을 가져올게. 고아원에서 기다려. 저-절대 널 실망시키지 않을게."
<br><br>
당신은 아무 일 없이 고아원으로 돌아온다. 오래 기다릴 필요는 없었다. 카일라는 뭔가로 가득 찬 가방 두 개를 들고, 헐떡거리며 도착한다. <<He_ 가>> 당신을 따라 안으로 들어가긴 하지만, <<he_ 는>> 어디를 향해 가고 있는지 알고 있는 눈치다.
<br><br>
당신은 끈을 잡아당겨, 숨겨진 계단을 드러내고, 위로 올라간다. 카일라는 <<he_ 가>> 적합하다고 생각하는 방을 찾을 때까지 각 방을 조사한다. "좋아," <<he_ 가>> 삐걱거리는 낡은 탁자 위에 <<his_>>의 가방들을 올려놓으며 말한다. <<He_ 는>> 장비를 설치하기 시작하며 그것이 어떻게 작동하는지 설명한다.
<<if currentSkillValue('science') gte 700>>그것은 간단하게 들린다.
<<elseif currentSkillValue('science') gte 500>>그것은 충분히 쉬워 보인다.
<<elseif currentSkillValue('science') gte 300>>당신은 이해했다고 생각하긴 하지만, 자신이 없다.
<<else>>당신에게는 좀 많이 복잡하다.<</if>>
<br><br>
<<link [[다음|Kylar Loft 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<generatey2>><<person2>><<person_ 이>> 어느 순간 살펴보러 온다. 당신은 <<him_ 을>> 아래층으로 내려 보내 다른 사람들도 불러모으게 한다. 더 많은 사람들이 도착해 문 주위로 몰려든다. 그들은 긴장한 듯 보이지만, 흥분한 것 같다.
<br><br>
카일라는 발효 과정을 설명하고, 화학 물질을 준비한 다음 통에 압력을 가하는 과정을 시연한다. 나이가 더 많은 몇몇 고아들은 카일라를 비웃지만, <<person1>><<he_ 는>> 그들을 무시한다.
<br><br>
"지시사항 목록을 작성해뒀어," 당신이 혼자 남자 카일라가 말한다. <<He_ 는>> 당신에게 쪽지를 건넨다. "어딘가에 붙여두는 게 좋을 거야." <<He_ 는>> 무언가를 기다리는 것처럼, <<his_>>의 발끝을 내려다본다.
<br><br>
<<link [[키스로 보답한다|Kylar Loft Kiss]]>><</link>><<promiscuous1>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<glove>><<glust>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[음탕하게 보답한다|Kylar Loft Lewd]]>><</link>><<promiscuous3>><<npcincr Kylar love 3>><<npcincr Kylar lust 3>><<gglove>><<gglust>>
<br>
<</if>>
<<link [[감사한다|Kylar Loft Thank]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 <<his_>>의 손을 잡고 <<him_ 을>> 당신에게로 끌어당긴다. <<He_ 는>> 몸을 기대어, 당신이 <<his_>>의 떨리는 몸을 지탱하게 한다. 두 사람의 입술이 맞닿는다. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> 처음에 <<Hes_ 는>> 머뭇거리지만, 키스가 진해질수록 자신감이 붙는다. 당신은 <<his_>>의 손이 당신의 <<bottom_ 을>> 더듬는 것을 느낀다.
<br><br>
두 사람이 떨어질 때까지 <<his_>>의 눈은 감겨져 있다. <<He_ 는>> 얼굴이 빨갛긴 하지만, 담담해 보인다. <<His_>>의 눈이 뜨인다.
<<if _npcKissVirginTemp>>
"그-그게 내 첫키스였어," <<he_ 는>> 눈을 반짝이며 속삭인다. "내가 꿈꿔왔던 것보다도 더 좋았어."
<<else>>
"고-고마워," <<he_ 가>> 간신히 말한다.
<</if>>
<<He_ 는>> 행복한 미소를 지으며 떠난다.
<br><br>
<<link [[다음|Orphanage Loft]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _kylar to statusCheck("Kylar")>>
<<endevent>><<npc Kylar>><<person1>>
당신은 카일라를 테이블 쪽으로 밀치며, 한 손으로 <<him_ 을>> 누르고 다른 한 손은 <<his_>>의 배 위를 기어내려간다.
<<set _kylarLower to _kylar.clothes.lower.name>>
<<if _kylarLower.includes("skirt")>>
<span class="purple">당신은 <<his_>>의 <<kylarClothesPost "lower" _kylarLower "을">> 들추고,</span>
<<else>>
<span class="purple">당신은 <<his_>>의 <<kylarClothesPost "lower" _kylarLower "을">> 끌어내리고,</span>
<</if>>
<<if _kylar.penis isnot "none" and _kylar.vagina isnot "none">>
<span class="lewd"><<his_>>의 <<penisdesc_ 와 _kylar.penisdesc>> 물이 뚝뚝 흐르는 보지를 드러낸다.</span>
<<elseif _kylar.penis isnot "none">>
<span class="lewd"><<his_>>의 <<penisdesc_ 를 _kylar.penisdesc>> 드러낸다.</span>
<<else>>
<span class="lewd"><<his_>>의 물이 뚝뚝 흐르는 보지를 드러낸다.</span>
<</if>>
<br><br>
<<if $kylarSeen.includes("commando")>>
"내가 지시한 거 기억하고 있구나," 당신은 놀리듯 말한다. "하지만 그게 유일한 이유야?"
<<else>>
"속옷 안 입었네?" 당신은 놀리듯 말한다. "누군가는 앙큼하구나."
<</if>>
<br><br>
"그-그런 게 아니야," <<he_ 가>> 말한다.
<br><br>
<<if _kylar.penis isnot "none" and _kylar.vagina isnot "none">>
"오?" 당신이 대답한다. "그럼 왜 벌써 발기한 거야? 게다가, 젖기까지 했잖아." 당신은 <<his_>>의 <<pussy_>>에 손가락들을 집어넣고, <<his_>>의 액체로 흠뻑 적신다.
당신은 번들거리는 손가락들을 <<his_>>의 장대를 따라 아래 위로 부드럽게 움직이며, <<his_>>의 액체를 <<his_>> 자신의 자지에 펴바른다.
<br><br>
계속하기엔 <<He_ 가>> 너무 강하게 몸부림치자, 당신은 <<him_ 을>> 옆으로 밀어붙이고 <<him_>>의 뒤로 미끄러져 들어간다.
당신은 <<his_>>의 머리를 당신의 어깨에 기대게 하고, 양손으로 <<his_>>의 허리를 감싼 다음, <<his_>>의 <<penisdesc_ 와 _kylar.penisdesc>> 물이 뚝뚝 흐르는 <<pussy_ 를>> 계속해서 괴롭힌다.
<<He_ 는>> 오래 버티지 못한다. <<His_>>의 온몸이 전율한다.
<br><br>
당신은 카일라의 <<pussy_ 가>> 당신의 손가락을 꽉 조여오는 동시에 <<his_>>의 <<penisdesc_ 가 _kylar.penisdesc>> 당신의 손아귀 안에서 경련하는 것을 느끼고,
<<elseif _kylar.penis isnot "none">>
"오?" 당신이 대답한다. "그럼 왜 벌써 발기한 거야?" 당신은 <<his_>>의 장대를 따라 손가락들을 아래 위로 부드럽게 움직인다.
<br><br>
계속하기엔 <<He_ 가>> 너무 강하게 몸부림치자, 당신은 <<him_ 을>> 옆으로 밀어붙이고 <<him_>>의 뒤로 미끄러져 들어간다.
당신은 한 손으로 <<his_>>의 머리를 부드럽게 안고, 다른 하나로 <<his_>>의 허리를 감싼 다음, <<his_>>의 자지를 계속해서 괴롭힌다.
<<He_ 는>> 오래 버티지 못한다.
<br><br>
당신은 카일라의 <<penisdesc_ 가 _kylar.penisdesc>> 당신의 손아귀 안에서 경련하는 것을 느끼고,
<<else>>
"오?" 당신이 대답한다. "그럼 왜 벌써 젖은 거야?" 당신은 <<his_>>의 클리토리스에 손가락을 대고, 문지른다.
<br><br>
계속하기엔 <<He_ 가>> 너무 강하게 몸부림치자, 당신은 <<him_ 을>> 옆으로 밀어붙이고 <<him_>>의 뒤로 미끄러져 들어간다.
당신은 한 손으로 <<his_>>의 머리를 부드럽게 안고, 다른 하나로 <<his_>>의 허리를 감싼 다음, <<his_>>의 보지를 계속해서 괴롭힌다
<<He_ 는>> 오래 버티지 못한다. <<His_>>의 온몸이 전율한다.
<br><br>
<</if>>
<<if _kylar.penis isnot "none">>
<<switch Math.clamp(_kylar.penissize, 1, 4)>>
<<case 4>>
귀두에서 정액이 뿜어져 나와 공중으로 높이 솟구쳐, 당신이 <<his_>>의 것을 계속해서 훑어올리는 동안 <<his_>>의 배와 고간 위로 후두둑 떨어져내린다.
마침내, <<his_>>의 경련이 잦아들지만, <<his_>>의 정액은 끊임없이 <<his_>>의 자지 끝에서 줄줄 흘러내린다.
<<case 3>>
귀두에서 정액이 뿜어져 나와, 당신이 <<his_>>의 자지를 계속해서 훑어올리는 동안 <<his_>>의 배와 고간 위로 후두둑 떨어져내린다.
<<case 2>>
귀두에서 정액이 발사되어, <<his_>>의 배에 튄다.
<<case 1>>
귀두에서 정액이 나와, <<his_>>의 배에 몇 방울이 튀고 나머지는 <<his_>>의 기둥을 따라 흘러내린다.
<</switch>>
<<else>>
/* pussy orgasm text, add your own writing here */
<</if>>
당신은 <<his_>>의 뺨에 키스한다. "도와줘서 고마워," 당신이 말한다. "다른 고아들도 표현은 안 해도, 다들 고마워하고 있어."
<br><br>
당신은 <<his_>>의 호흡이 정상으로 돌아올 때까지 <<him_ 을>> 몇 분 동안 안고 있는다. <<He_ 는>> 더없이 행복한 미소를 지으며 떠난다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $speech_attitude is "meek">>
"정말 고마워," 당신이 말한다. "정말 큰 도움이 됐어."
<<elseif $speech_attitude is "bratty">>
"고마워," 당신이 말한다. "고아들도 고마워하고 있어, 걔들이 인정하진 않겠지만."
<<else>>
"고마워," 당신이 말한다. "오늘 정말 좋은 일 했네."
<</if>>
<br><br>
카일라는 여전히 <<his_>>의 발끝을 내려다본 채로 고개를 끄덕인다. <<He_ 는>> 뭔가 말하려는 듯 <<his_>>의 입을 벌리지만, 그 대신 돌아서서 자리를 떠나버린다.
<br><br>
<<link [[다음|Orphanage Loft]]>><<endevent>><</link>>
<br><<set $location to "park">><<set $outside to 1>><<effects>><<run statusCheck("Kylar")>>
<<set $kylar_action to "walk">>
<<set $dateCount.Total++>><<set $dateCount.Kylar++>>
<<if !Weather.isOvercast>>
<<if $speech_attitude is "meek">>
"It's pretty nice today. Can you walk with me?" you ask shyly.
<<elseif $speech_attitude is "bratty">>
"Perfect weather for some legwork. Come on, walk with me," you say.
<<else>>
"It's such a beautiful day. Want to go for a walk?" you say with delight.
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"I don't like walking alone. Can you walk with me?" you ask shyly.
<<elseif $speech_attitude is "bratty">>
"I need to stretch my legs. Come on, walk with me," you say.
<<else>>
"Want to go for a walk?" you ask.
<</if>>
<</if>>
<br><br>
<<if _kylarStatus.includes("Rage")>>
Kylar fixates <<his>> eyes on you. "Yes! Everyone needs to see what a happy couple we are," <<he>> says, standing up and grabbing you by the arm a bit too tightly. <<pain 5>><<stress 3>><<gpain>><<gstress>>
<<elseif _kylarStatus.includes("Sus")>>
"So you do want to be seen with me," <<he>> says, standing up and walking toward you. "Of course, yeah."
<<else>>
You can see the sparks of joy in <<his>> eyes. <<He>> quickly stands up and walks by your side.
<</if>>
The two of you begin to walk around the park, enjoying the view.
<<if _kylarStatus.includes("Rage")>>
After a few minutes, Kylar's grip starts to hurt.
<br><br>
<<link [[Offer your hand instead|Kylar Walk In The Park 2]]>><<set $phase to 1>><<npcincr Kylar love 1>><</link>><<glove>><<lksuspicion>><<handholdingvirginitywarning>><<NPCvirginitywarning "Kylar" "handholding">>
<br>
<<link [[Endure|Kylar Walk In The Park 2]]>><<pain 5>><<stress 3>><</link>><<gpain>><<gstress>>
<<elseif _kylarStatus.includes("Sus")>>
You notice Kylar's hands lightly trembling. <<He>> steals glances at you when <<he>> thinks you're not looking.
<br><br>
<<link [[Offer your hand|Kylar Walk In The Park 2]]>><<set $phase to 1>><<npcincr Kylar love 1>><</link>><<glove>><<lksuspicion>><<handholdingvirginitywarning>><<NPCvirginitywarning "Kylar" "handholding">>
<br>
<<link [[Keep walking|Kylar Walk In The Park 2]]>><</link>>
<<else>>
You notice <<his>> hand hovering close to yours.
<br><br>
<<link [[Offer your hand|Kylar Walk In The Park 2]]>><<set $phase to 1>><<npcincr Kylar love 1>><</link>><<glove>><<lksuspicion>><<handholdingvirginitywarning>><<NPCvirginitywarning "Kylar" "handholding">>
<br>
<<link [[Keep walking|Kylar Walk In The Park 2]]>><</link>>
<</if>>
<br><<set $outside to 1>><<effects>><<run statusCheck("Kylar")>>
<<if $phase is 1>>
<<if _kylarStatus.includes("Rage")>>
<<if $speech_attitude is "meek">>
"You're starting to make my arm sore, can we hold hands instead?" you ask quietly.
<<elseif $speech_attitude is "bratty">>
"Hey, ease up, I can barely feel my arm," you say. You give Kylar's arm a pull and open your hand.
<<else>>
"Wouldn't you rather hold hands?" you say, trying to mask the pain from Kylar's grip.
<</if>>
<<He>> releases your arm, but quickly takes your hand with just as much force.
<<elseif _kylarStatus.includes("Sus")>>
You grab Kylar's hand and give it a squeeze. <<He>> seems surprised at first, but quickly locks <<his>> fingers with yours just a bit too tightly.
<<else>>
You gently squeeze Kylar's hand. <<He>> looks at you with a big smile.
<</if>>
<<takeHandholdingVirginity "Kylar" "romantic">>
<<npcincr Kylar rage -1>><<lksuspicion>>
<br><br>
<</if>>
The two of you continue walking.
<<if _kylarStatus.includes("Rage")>>
Kylar waves at each passerby, beaming as <<he>> pulls you closer.
<<elseif _kylarStatus.includes("Sus")>>
Kylar tenses up whenever <<he>> sees you glance at a passerby.
<<else>>
<<if $phase is 1>>
Kylar seems happy enough holding your hand.
<<else>>
Kylar eases closer to you as you walk.
<</if>>
<</if>>
<<if $kylar.fountain is 1>>
Eventually, you're back at the fountain.
<<else>>
Eventually, you reach the park's fountain.
<</if>>
<<if Time.season is "winter">>
<<if !$kylarSeen.includes("fountainWinter")>>
<<set $kylarSeen.pushUnique("fountainWinter")>>
Kylar stops in place, staring at the fountain. <<He>> seems spellbound. The constantly running water and the cold temperature has caused much of the fountain's structure to freeze over and form icicles thicker than your arm, and at least twice as long. Near the centre, some water remains unfrozen.
"It's so pretty. It's the most amazing thing I've ever seen!" <<He>> glances at you. "W-well, second most."
<</if>>
It's largely frozen over, but there are patches of unfrozen water here and there.
<</if>>
<<if !$kylarSeen.includes("fountainIntro")>>
You notice something shining in the water. Upon closer inspection, they appear to be coins.
<</if>>
<br><br>
<<if $money gte 10>>
<<link [[코인을 던진다 (£0.10)|Kylar Fountain Wish]]>><<set $money -= 10>><<trauma -3>><<set $kylar.fountainCoin to 1>><</link>><<ltrauma>>
<br>
<</if>>
<<link [[Take a coin from the fountain and toss it|Kylar Fountain Wish]]>><<set $kylar.fountainCoin to 0>><</link>>
<br>
<<if $kylar.fountain is 1>>
<<link [[Sit at the fountain|Kylar Walk In The Park End]]>><</link>>
<br>
<<else>>
<<link [[움직인다|Kylar Walk In The Park End]]>><</link>>
<br>
<</if>>
<br><<set $outside to 1>><<effects>>
"Make a wish," you say, tossing a coin into the fountain.
<<if !$kylarSeen.includes("fountainIntro")>>
<<set $kylarSeen.pushUnique("fountainIntro")>>
Kylar watches you, as if entranced by what you're doing.
<<if $kylar.fountainCoin is 1>>
<<He>> digs through <<his>> pockets, and tosses in a coin of <<his>> own.
<<else>>
<<He>> takes a coin from the fountain, seemingly trying to copy your every movement before tossing the coin back in.
<</if>>
"What did you wish for?" <<he>> asks. You tell <<him>> that it won't come true if you say it out loud.
<<else>>
<<if $kylar.fountainCoin is 1>>
Kylar digs out a coin and throws it in, aiming for the same spot you threw yours.
<<else>>
Kylar takes a coin from the fountain and throws it back in, aiming for the coin you threw.
<</if>>
<</if>>
<<He>> smiles at you.
<br><br>
<<if $kylar.fountain is 0>>
<<link [[분수에 계속 머무른다|Kylar Walk In The Park End]]>><<set $kylar.fountain to 1>><</link>>
<br>
<<link [[Go back to Kylar's bench|Kylar Walk In The Park End]]>><</link>>
<<else>>
<<link [[Sit at the fountain|Kylar Walk In The Park End]]>><</link>>
<</if>>
<br><<set $outside to 1>><<effects>><<set $phase to 0>><<run statusCheck("Kylar")>>
<<if $kylar.fountain is 0>>
You walk back to the bench with Kylar.
<<else>>
Kylar sits on the edge of the fountain.
<</if>>
<<if _kylarStatus.includes("Rage")>>
<<He>> pulls you down to sit with <<him>>. "That was... interesting," you say. Kylar looks around. Suddenly, <<he>> kisses you on the lips and holds your shoulders.
<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<br><br>
<<if _npcKissVirginTemp>>
<<link [[Kiss back|Kylar Walk In The Park End 2]]>><<set $phase to 10>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<npcincr Kylar rage -1>><</link>><<glove>><<glust>><<lksuspicion>>
<<else>>
<<link [[Kiss back|Kylar Walk In The Park End 2]]>><<set $phase to 1>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<npcincr Kylar rage -1>><</link>><<glove>><<glust>><<lksuspicion>>
<</if>>
<br>
<<link [[밀친다|Kylar Walk In The Park End 2]]>><<set $phase to 2>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>>
<<else>>
<<if _kylarStatus.includes("Sus")>>
You take a seat next to <<him>>. "That was fun," you say. <<He>> looks happy.
<<else>>
You take a seat next to <<him>>. "That was fun, we should do it again," you say. <<He>> looks overjoyed.
<</if>>
<br><br>
<<kylaroptions>>
<</if>>
<br><<set $outside to 1>><<effects>><<set $daily.kylar.walkKiss to true>>
<<if $phase is 1>>
You feel like Kylar's hands are going to pierce through your shoulder, but you do your best to endure it. After an excessive amount of time, <<he>> releases you.
<<if $speech_attitude is "meek">>
"That wasn't very polite," you murmur.
<<elseif $speech_attitude is "bratty">>
"Have you calmed down now?" you ask.
<<else>>
"That was rude, you could have warned me first," you say.
<</if>>
<br>
Embarrassed, <<he>> nods. "Sorry."
<<elseif $phase is 10>>
You feel like Kylar's hands are going to pierce through your shoulder, but you do your best to endure it. After an excessive amount of time, <<he>> releases you.
<<if $speech_attitude is "meek">>
"That wasn't very polite," you murmur.
<<elseif $speech_attitude is "bratty">>
"Have you calmed down now?" you ask.
<<else>>
"That was rude, you could have warned me first," you say.
<</if>>
<br>
Embarrassed, <<he>> nods. "Sorry, I got... excited." <<He>> looks at you, <<his>> eyes shining. "That was my first kiss. And we have so many other firsts ahead of us."
<<elseif $phase is 2>>
You shake Kylar off of you. <<He>> looks stunned for a moment, before putting <<his>> face to <<his>> hands in shame. "I'm sorry, I don't know what came over me."
<<else>>
<<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<npcincr Kylar rage -5>>
<<if $speech_attitude is "meek">>
You slowly bring your face closer to <<his>>, and plant a kiss on <<his>> lips.
<<elseif $speech_attitude is "bratty">>
You grab <<him>> and pull <<him>> close, before kissing <<him>>.
<<else>>
You lean in and kiss <<him>> on the lips.
<</if>>
<<He>> looks surprised at first, but wraps <<his>> arms around you. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<br><br>
<<He>> holds you for some time. You place a hand on <<his>> head. "Are you okay?" you ask.
<br><br>
<<if _npcKissVirginTemp>>
"Th-that was my first kiss," <<he>> whispers, <<his>> eyes shining. "It was better than I could've ever dreamed."
<<else>>
"Y-yeah..." <<he>> sighs in contentment. "I just wish we could stay like this forever."
<</if>>
<<He>> reluctantly lets you go, but rests <<his>> head on your shoulder for a while.
<</if>>
<br><br>
<<kylaroptions>>
<br><<effects>>
<<set $kylar_camera to 1>>
You pull the bow, and open the lid. Inside is a grey owl plushie. It looks old. Tufts of fluff escape its worn hide.
<br><br>
"It's been in my family a long time," Kylar says. "I want you to have it. S-so it can watch over you when I can't."
<br><br>
<<link [[받아들인다|Kylar Gift Box Accept]]>><<npcincr Kylar rage -5>><<npcincr Kylar love 1>><</link>><<glove>><<llksuspicion>>
<br>
<<link [[거절한다|Kylar Gift Box Refuse 3]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 3>><</link>><<llove>><<gksuspicion>>
<br><<effects>>
You refuse to take the box. Kylar refuses to accept your refusal. <<He>> stares at you. Not a single muscle on <<his>> face twitches.
<<set $kylar_camera to 0>>
<br><br>
<<link [[열어본다|Kylar Gift Box Open]]>><<npcincr Kylar rage -5>><<npcincr Kylar love 1>><</link>><<glove>><<llksuspicion>>
<br>
<<link [[다시 거절한다|Kylar Gift Box Refuse 2]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 3>><</link>><<llove>><<gksuspicion>>
<br><<effects>>
Kylar lowers the box, and nods. "I-it's okay," <<he>> says. "P-people refuse gifts from lovers all the time, d-don't they?"
<br><br>
<<kylaroptions>><<effects>>
"Make sure to put it somewhere high," Kylar says. "So it can watch over you. It would make me feel better." There's space for it in your room at the orphanage.
<br><br>
<<set $kylar_camera to 2>>
<<run Furniture.set('owlplushie', 'owlplushie', {
name : 'owl plushie',
nameCap : 'Owl plushie'
})>>
<<kylaroptions>><<effects>>
You give Kylar the box back. <<He>> hesitates before taking it. "Y-you don't like it?" <<he>> asks. "Th-that's okay. People refuse gifts from lovers all the time, d-don't they?"
<br><br>
<<kylaroptions>><<effects>>
You nod to Kylar. Eagerly,
<<if $NPCList[0].penis isnot "none">>
<<he>> grasps your hand, walking ahead of you and into a stall. You follow behind <<him>> as <<he>> wedges <<himself>> into a corner to make room for you. <<He>> pulls aside <<his>> clothes to expose <<his>> already hard <<print $NPCList[0].penisdesc>>. <<He>> guides your <<if $NPCList[0].penissize is 1>>thumb and forefinger<<else>>hand<</if>> to wrap around it.
<<else>>
<<he>> pushes you backwards into an empty stall. <<Hes>> on you in an instant, pushing you onto the toilet seat<<if $worn.lower.skirt_down>> and pulling up your <<bottoms>><</if>>. <<He>> pulls aside <<his>> clothes to expose <<his>> quim and sits in your lap. <<Hes>> already noticeably aroused.
<</if>>
<<arousal 300>><<garousal>>
<br><br>
After a moment, <<he>> shifts uncomfortably. "M-my love, I'm afraid I can't... um, because I'm with you, I..." One of <<his>> hands drifts down to
<<if $NPCList[0].penis isnot "none">>
yours, grasped around <<his>> shaft.
<<else>>
<<his>> clit, slowly rubbing at it.
<</if>>
"If you could help me with this, p-please..."
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [["Help " + $NPCList[0].pronouns.him|School Toilets Kylar 2]]>><<set $phase to 1>><<npcincr Kylar love 1>><<npcincr Kylar lust -10>><</link>><<promiscuous2>><<glove>><<llust>>
<<else>>
<span class="blue">You aren't promiscuous enough to take things further.</span>
<</if>>
<br>
<<link [["Reject " + $NPCList[0].pronouns.his + " advances"|School Toilets Kylar 2]]>><<set $phase to 2>><<npcincr Kylar love -1>><</link>><<llove>><br><<effects>>
<<run statusCheck("Kylar")>>
<<if $phase is 1>>
<<if $NPCList[0].penis isnot "none">>
You begin to slowly pump at <<his>> shaft, occasionally pausing to tease the glans. Soon enough, <<hes>> panting and writhing. <<He>> steadies <<himself>> against the stall wall with <<his>> arm, and <<he>> cums into the toilet shortly after.
<<else>>
You nudge <<his>> hand aside as you bring your hand up to <<his>> vulva. You begin to stroke, teasing <<his>> clit and slit. Soon enough, <<hes>> panting and writhing on top of you. Shortly after, <<he>> cums, a droplet of slick dripping out of <<his>> entrance and into the toilet.
<</if>>
<<promiscuity2>>
Having finished, Kylar sighs in relief as <<he>> finally begins to pee. Once <<hes>> finished, <<he>> grasps the hand you had used to service <<him>> and presses a kiss to it<<if !_kylarStatus.includes("Rage")>>, humming contentedly<</if>>.
<br><br>
Eventually, <<he>>
<<else>>
You
<<if $NPCList[0].penis isnot "none">>
pull your hand away and
<</if>>
shake your head.
<<if $speech_attitude is "meek">>
"I'm sorry, but that's a bit much for me..." you say.
<<elseif $speech_attitude is "bratty">>
"I agreed to use the toilet together, not to jerk you off," you say.
<<else>>
"I'm not in the mood for that right now," you say.
<</if>>
<br><br>
Kylar <<if _kylarStatus.includes("Rage")>>scowls<<else>>pouts<</if>>, but relents. It takes a while for <<his>> arousal to fade, and <<he>> finally begins to urinate. When <<he>> finishes, <<he>>
<</if>>
<<if $NPCList[0].penis isnot "none">>
shuffles around you
<<else>>
climbs off of you
<</if>>
and moves to exit the stall. <<He>> gives you <<if $phase is 1>>another wistful<<else>>a pitiful<</if>> glance before walking to the sink to wash <<his>> hands, then leaves. You decide to wash your hands, too, after flushing the toilet.
<br><br>
<<if $changingRoomGender is "boys">>
<<link [[다음|School Boy's Toilets]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
<<run statusCheck("Kylar")>>
You push Kylar away from you.
<<if $speech_attitude is "meek">>
"Um, I'm not sure if I want anybody using the toilet with me..." you say softly, shaking your head.
<<elseif $speech_attitude is "bratty">>
"Seriously? I'm not peeing with you, Kylar." You turn pointedly away from <<him>>.
<<else>>
"Sorry, but I'd rather not," you say, shaking your head.
<</if>>
<br><br>
<<if _kylarStatus.includes("Rage") or _kylarStatus.includes("Sus")>>
Kylar tenses up for a moment, digging <<his>> fingers into <<his>> thighs. Stiffly and wordlessly,
<<else>>
Kylar hesitates for a moment; <<his>> hand briefly raises as if to reach for you, but soon falls to <<his>> side, limp. "O-okay, my love..." Looking dejected,
<</if>>
<<he>> turns and leaves.
<br><br>
<<if $changingRoomGender is "boys">>
<<link [[다음|School Boy's Toilets]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<location "kylarmanor_outside">><<effects>>
당신은 카일라의 저택 정원에 있다. 잡초와 가시덤불이 숨막힐 정도로 자라나 잔디를 덮고있다.
<br><br>
<<if $daily.manorGarden is undefined and $kylar_parents_trust lt 100>>
<<ind>><<link [[생울타리를 다듬는다 (1:00)|Manor Garden Trim]]>><<kylar_parents_trust 1>><<set $daily.manorGarden to 1>><<pass 60>><</link>><<tendingdifficulty 1 1000>><<gtrust>>
<br><br>
<</if>>
<<getinicon>><<link [[저택 안으로 들어간다 (0:01)|Manor Hall]]>><<pass 1>><</link>>
<br>
<<walkicon>><<link [[저택 측면으로 걸어간다 (0:01)|Manor Grounds]]>><<pass 1>><</link>>
<br><br>
<<getouticon>><<link [[떠난다 (0:02)|Danube Street]]>><<pass 2>><</link>>
<br><<set $outside to 0>><<location "kylarmanor">><<effects>>
당신은 카일라의 저택 현관 홀에 있다. 화학약품 냄새가 공기 중에 남아 있다. 위층에서 불안감을 주는 소리가 들린다.
<br><br>
<<ind>><<link [[부엌|Manor Kitchen]]>><</link>>
<br>
<<ind>><<link [[실험실|Manor Lab]]>><</link>>
<br>
<<ind>><<link [[카일라의 방|Manor Kylar Room]]>><</link>>
<br>
<<ind>><<link [[카일라 부모님의 방|Manor Parents Room]]>><</link>>
<br>
<<getouticon>><<link [[떠난다 (0:01)|Manor Garden]]>><<pass 1>><</link>>
<br><<effects>>
카일라 부모님의 방은 커다란 부부용 침실처럼 보인다. 4주식 침대는 멀쩡해 보이지만, 나머지 가구는 산산조각이 나 있다. 파편과 낡은 천들이 카펫을 더럽히고 있다. 침대 밑에서 숨소리가 들린다.
<br><br>
<<if $daily.manorParents is undefined and $kylar_parents_trust lt 100>>
<<ind>><<link [[카일라의 부모님을 진정시킨다 (1:00)|Manor Parents Room Soothe]]>><<set $daily.manorParents to 1>><<kylar_parents_trust 1>><<stress 6>><<pass 60>><</link>><<gstress>><<gtrust>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Manor Hall]]>><</link>>
<br><<set $outside to 0>><<location "kylarmanor">><<effects>>
당신은 카일라의 저택 실험실에 있다. 후추냄새가 나는 화학 약품이 공기를 가득 채운다.
<br><br>
<<if $daily.manorLab is undefined and $kylar_parents_trust lt 100>>
<<ind>><<link [[청소한다 (1:00)|Manor Lab Clean]]>><<set $daily.manorLab to 1>><<kylar_parents_trust 1>><<pass 60>><</link>><<skill_difficulty `currentSkillValue("science")` "과학" 1 1000>><<gtrust>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|Manor Hall]]>><</link>>
<br><<set $outside to 0>><<location "kylarmanor">><<effects>>
당신은 카일라의 저택 부엌에 있다.
<br><br>
<<if $daily.manorKitchen isnot 1 and $kylar_parents_trust lt 100>>
<<link [[청소한다 (1:00)|Manor Kitchen Clean]]>><<set $daily.manorKitchen to 1>><<kylar_parents_trust 1>><<pass 60>><</link>><<gtrust>>
<br>
<</if>>
<<link [[중앙 홀|Manor Hall]]>><</link>>
<br>
<<link [[밖으로 나간다 (0:01)|Manor Grounds]]>><<pass 1>><</link>>
<br><<set $outside to 1>><<location "forest">><<effects>>
당신은 카일라의 저택 뒤편에 있다. 높은 삼림 지대에 특이하게 생긴 버섯이 가득 피어있다.
<br><br>
<<if $daily.manorForage is undefined>>
<<tendingicon "ghostshrooms">> <<link [[버섯을 딴다 (1:00)|Manor Forage]]>><<set $daily.manorForage to 1>><<pass 60>><</link>><<tendingdifficulty 1 500>>
<br>
<</if>>
<<gardenicon>><<link [[정원 (0:01)|Manor Garden]]>><<pass 1>><</link>>
<br>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 나무 기둥 아래에 핀 잿빛 <<tendingicon "ghostshrooms">> 버섯을 살펴본다. 대부분은 아직 수확할 준비가 안 됐다.
<<if $tendingSuccess>>
<<wearProp "ghostshroom">>
<span class="green">하지만 당신은 바구니 하나를 채울 정도로 충분한 버섯을 찾는다.</span>
<<tending_pick ghostshroom 12 36>>
<br><br>
그것을 만져보니 차갑다.<<arousal -600>><<larousal>>
<br><br>
<<link [[다음|Manor Grounds]]>><<handheldon>><</link>>
<br>
<<else>>
<span class="red">그리고 나머지 것들은 벌써 썩고 있다.</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Manor Grounds]]>><</link>>
<br>
<</if>><<set $outside to 0>><<location "kylarmanor">><<effects>>
당신은 카일라의 침실에 있다. 전원이 켜져있는 컴퓨터는, 6대의 모니터가 연결된 채 한쪽에 놓여있다. 여러 장의 시트와 베개가 놓인 커다란 침대가 있다.
<<if Time.dayState is "night">>
<<if Weather.precipitation is "rain">>
비가 천창을 세차게 두드린다.
<<elseif !Weather.isOvercast>>
달빛이 천창을 통해 비친다.
<<else>>
천창이 마치 검은 수정 같아 보인다.
<</if>>
<<else>>
<<if Weather.precipitation is "rain">>
비가 천창을 세차게 두드린다.
<<elseif !Weather.isOvercast>>
햇살이 천창을 통해 쏟아진다.
<<else>>
천창 위로 구름이 보인다.
<</if>>
<</if>>
<br><br>
<<set _kylar to statusCheck("Kylar")>>
<<if _kylar.state isnot "prison">>
<<if Time.hour gte 18>>
카일라는 <<nnpc_hisPost "Kylar" "의">> 컴퓨터 앞에 앉아있다.
<br><br>
<<link [[카일라에게 다가간다|Manor Kylar]]>><</link>>
<br>
<<elseif Time.hour lte 6>>
카일라는 <<nnpc_hisPost "Kylar" "의">> 침대에 아무렇게나 누워 있고, 여러 장의 시트가 <<nnpc_himPost "Kylar" "을">> 부분적으로 덮고 있다.
<br><br>
<</if>>
<<if $kylar_sleep_abduction is undefined>>
<<link [[잔다|Manor Sleep Abduction]]>><<set $kylar_sleep_abduction to 1>><</link>>
<br>
<</if>>
<</if>>
<<link [[떠난다 (0:01)|Manor Hall]]>><<pass 1>><</link>>
<br><<effects>><<set $bus to "kylarmanor">>
<<run statusCheck("Kylar")>>
<<npc Kylar>><<person1>>
카일라는 당신이 다가오자 본능적으로 모든 컴퓨터 창을 최소화 시킨 다음 <<his_ yi>> 의자를 돌려 당신을 바라본다.
<br><br>
<<kylaroptions>>
<<if $kylar_parents_trust gte 100 and $kylar_manor_secret is undefined>>
<<link [[카일라에게 저택을 청소했다고 말한다|Manor Kylar Secret]]>><<set $kylar_manor_secret to 1>><</link>>
<br>
<<elseif $kylar_parents_trust gte 1 and $kylar_manor_secret is undefined>>
<<link [[저택 상태에 대해 얘기한다|Manor Kylar Word]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"이-이런 저택을 혼자 관리하는 건 힘들 거란 거 알아," 당신이 말한다. "내가 깔끔해질수 있도록 도와줘도 될까?"
<<elseif $speech_attitude is "bratty">>
"여긴 완전 쓰레기장이야," 당신이 말한다. "적어도 부엌정도는 치우고 살아야지."
<<else>>
"저택이 좀 지저분하네," 당신이 말한다. "내가 청소하는 걸 도와줄까?"
<</if>>
<br><br>
카일라는 부끄러워하는 것 같다. "내-내 스스로 치울 수 있어." <<hePost "이">> 말한다. "조금 미뤄두긴 했지만, 우-우리 부모님이 많이 어지럽히시거든."
<br><br>
<<kylaroptions>>
<<link [[$NPCList[0].pronouns.his + " 부모님에게 무슨일이 있었는지 묻는다"|Manor Kylar Word 2]]>><</link>>
<br><<effects>>
"나-나도 몰라." <<hePost "이">> 당신을 마주보려고 노력한다. "나도 모르겠어. 어느날 밤 두 분이 엄청 흥분한 거 같았고, 날 일찍 재우려하셨어. 그러고나서 창문 깨지는 소리가 들렸지. 나-나는 이불 밑에 숨었어. 아침에 보니, 두 분 다 지금처럼 변해 계셨지."
<br><br>
<<kylaroptions>><<effects>>
<<if $speech_attitude is "meek">>
"너-너를 위해 저택을 깨끗하게 치웠어," 당신이 말한다. "이제 네가 관리할 수 있을 거야."
<<elseif $speech_attitude is "bratty">>
"네 집에 수년간 쌓여 있는 오물들을 치웠어," 당신이 말한다. "같은 짓을 다시 안 할 수 있음 좋겠네."
<<else>>
"내가 저택을 치워봤어." 당신이 말한다. "이제 네가 관리하기 쉬울 거야."
<</if>>
<br><br>
"고마워," 카일라가 말한다. "네가 청소하는 걸 봤지만, 방해하고 싶지 않았어. 나-나는 청소를 어떻게 해야 하는지 잘 몰라. 특히 실험실 말이야, 호스를 사용해야 할까?"
<br><br>
<<link [[다음|Manor Kylar Secret 2]]>><</link>>
<br><<effects>>
당신은 카일라를 데리고 아래층으로 내려가, 실험실로 들어가서, <<HePost>>에게 어떻게 청소해야하는지 알려주려고 한다. 당신이 실험실에 도착하자 <span class="red">이미 그곳에서 당신을 기다리고 있는 존재를 발견한다.</span>
<br><br>
카일라의 부모중 하나가 테이블 위에 웅크린 채, 당신을 똑바로 쳐다보고 있다. "우-우리 다음에 다시 오자." 카일라가 말한다. <<hePost "이">> 돌아서자, <<hePost "의">> 다른 부모와 마주친다. 그 둘을 구분할 수 있는 특징은 거의 없다. 심지어 그들이 걸치고 있는 검은색 누더기조차 비슷해 보인다.
<br><br>
"왜-왜 그러세요?" 카일라가 말한다. <<hePost "이">> 당신을 구석으로 밀어넣고, 당신 앞을 보호하듯이 앞으로 한 걸음 나간다. "이상하게 굴고 있잖아요."
<br><br>
첫 번째 부모가 테이블에서 방 한가운데로 뛰어내린다. 그것은 위에 있는 빛을 향해 손을 뻗고, 잡아당긴다. <span class="green">숨겨져 있던 해치가 열리고 사다리가 내려온다.</span>
<br><br>
<<link [[다음|Manor Kylar Secret 3]]>><</link>>
<br><<effects>>
"이-이런게 있는줄은 몰랐는데." 카일라가 어둠속을 응시하며 말한다. "저-저희가 올라가길 바라는 거예요?" <<HisPost "의">> 부모님은 비명 같은 소리로 대답하여, <<himPost "을">> 놀라게 한다. 그들은 방에서 뛰쳐나간다. 하나는 손톱으로 문틀을 긁어 깊은 상처를 낸다.
<br><br>
카일라는 계단을 올라다본다 "머-먼저 올라가 볼래?"
<br><br>
<<link [[먼저 올라간다|Manor Kylar Secret 4]]>><<set $phase to 0>><<stress 6>><</link>><<gstress>>
<br>
<<link [[카일라를 먼저 보낸다|Manor Kylar Secret 4]]>><<set $phase to 1>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
<<if $phase is 0>>
당신은 계단을 올라 어둠 속으로 들어간다. 수북히 쌓인 먼지에 당신은 거의 기침을 할 뻔 한다. 카일라가 당신의 뒤를 따라간다. <<HePost "은">> 기침한다.
<br><br>
<<else>>
카일라가 계단을 올라간다. "아무것도-" <<hePost "이">> 기침한다. "아무것도 안 보여." 당신은 정상에 다다르면서 거의 기침할 뻔한다.
<br><br>
<</if>>
당신의 눈이 어둠에 적응한다. 손이 닿는 위치에 당기는 스위치가 있다. 당신이 그것을 당기자, 불빛이 주위를 비춘다.
<br><br>
당신 앞에는 당신 키만한 높이에 기이한 성광이 놓여있다. 중앙 공간에는 수많은 은과 청동으로 된 뾰족한 조각들이 둘러져 있어 태양과 같은 느낌을 준다. 윗부분의 금속은, 마치 누군가 일부를 잘라낸 것처럼 일그러져 있다. 밑부분에서부터 청동 덩쿨이 나와, 뾰족한 부분의 아랫부분을 따라 성광을 휘감고 있다.
<br><br>
"저-저게 뭐지?" 카일라가 묻는다.
<br><br>
<<if currentSkillValue("history") gte 600>>
<span class="green">당신은 이것을 역사 수업시간에 본 적이 있다.</span> "이건 제병을 담는 그릇이야," 당신이 설명한다. <span class="gold">"사원은 이것에 대해 더 많이 알고 있을지도 몰라."</span>
<br><br>
<<else>>
<span class="red">당신은 이것이 무엇인지 확신이 들지 않는다.</span> "일종의 종교적인 물건 일거야." 당신이 말한다. <span class="gold">"어쩌면 사원은 이것에 대해 알고 있을지도 몰라."</span>
<br><br>
<</if>>
<<link [[다음|Manor Kylar Secret 5]]>><</link>>
<br><<effects>>
"우리 부모님이 종교를 믿는 줄 몰랐어." 카일라가 당신과 함께 실험실을 나오며 말한다. "왜 그걸 우리에게 보여준 걸까? 그것도 지금에서야?" <<HePost "은">> 불안해 보인다.
<br><br>
당신은 카일라의 침실로 돌아온다. <<HePost "은">> 발견한 수수께끼를 알고 싶어하지 않는 거 같다.
<br><br>
<<link [[다음|Manor Kylar Room]]>><<endevent>><</link>>
<br><<effects>>
<<npc Kylar>><<person1>>
<<if Time.hour gte 18>>
당신은 이불 속으로 파고든다. 카일라가 고개를 당신 쪽으로 돌리지만, 모니터에서 나오는 역광 때문에 <<HePost "의">> 얼굴은 실루엣만 보인다. <<HePost "은">> 당신을 보다가, 소리를 내지 않으려 노력하며, 당신에게로 살금살금 다가온다. <<HePost "는">> 당신 옆에 들어와, 떨리는 팔로 당신의 허리를 감싼다.
<br><br>
<<elseif Time.hour lte 6>>
당신은 이불 속으로 파고든다. 카일라의 몸이 경직되고, 잠시 당신을 응시하다가 떨리는 팔 한 쌍을 당신의 허리에 감는다.
<br><br>
<<else>>
당신은 이불 속으로 파고든다. 생각했던 거 보다 편안하다는 것을 느낀다.
<br><br>
<</if>>
<<link [[다음|Manor Sleep Abduction 2]]>><</link>>
<br><<location "forest">><<effects>>
당신은 깨어난다. 한 쌍의 하얀 눈이 당신을 똑바로 응시하고 있다. 끼익 하는 소리와 함께, 카일라의 부모님이 당신을 침대에서 끌어내, 밖으로 데려간다.
<br><br>
"안돼!" 카일라가 비명을 지른다. "<<phim_ ul>> 놔줘!" 카일라의 부모는 <<himPost "을">> 무시하고, 계단을 달려 내려간다. 당신은 몸부림치려 하지만, 그것의 손아귀는 강철 같다.<<ggstress>><<gtrauma>><<stress 12>><<trauma 6>>
<br><br>
<<link [[다음|Manor Sleep Abduction 3]]>><</link>>
<br><<effects>>
<<pass 10>>
그것은 부엌의 문을 통과해서, 풀이 무성하게 자란 뒤뜰로 나간다. 그 생명체가 저택을 뒤로 하고 뛰어가자, 눈 앞에서 나무들이 빠르게 지나간다. 당신은 그것이 갑자기 멈춰서기 전까지, 속수무책으로 붙잡혀 있다.
<br><br>
당신은 당신 앞에 있는 돌로 만든 제단을 흘끗 쳐다보고, 그것은 그 위에 당신을 놀라울 정도로 부드럽게 올려놓는다. 그리고 나서 그것은 덤불 속으로 사라진다.
<br><br>
당신은 잠시 가만히 누워 있는다. 아무 일도 일어나지 않는다. 당신이 누워있는 돌은 큰 원반 모양이다. 담쟁이 덩굴이 표면을 기어가듯 가로질러 피어있다. 당신은 원의 가장자리로 기어가서 아래 풀밭으로 떨어진다. 돌은 하나의 튼튼한 기둥에 의해 높은 곳에 고정되어있다. 마치 제단처럼 보인다.
<br><br>
<<link [[다음|Manor Sleep Abduction 4]]>><</link>>
<br><<effects>>
카일라가 도착한다. <<hisPost "의">> 옷은 나뭇가지에 찢어지고 구멍나 있다. <<He_ nun>> 안도하며 무릎을 꿇고, 당신의 허벅지를 붙잡는다. "미-미안," <<hisPost "이">> 말을 더듬는다. "미안해! 두분이 저러시는 걸 본 적이 없어." <<Hes_ nun>> 울고 있다.
<br><br>
<<link [[안심시킨다|Manor Sleep Abduction Reassure]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[화를 낸다|Manor Sleep Abduction Angry]]>><<npcincr Kylar love -3>><</link>><<lllove>>
<br>
<<link [[침묵한다|Manor Sleep Abduction Silent]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"우-울지마." 당신은 <<hisPost "의">> 머리를 쓰다듬으며 말한다. "난 괜찮아."
<<elseif $speech_attitude is "bratty">>
"넌 걱정이 너무 많다니까." 당신은 <<hisPost "의">> 머리를 쓰다듬으며 말한다.
<<else>>
"걱정하지 마." 당신은 <<hisPost "의">> 머리를 쓰다듬으며 말한다. "난 괜찮아."
<</if>>
<br><br>
카일라는 당신을 올려다보고, 고개를 끄덕인다. 당신은 <<himPost "이">> 일어나는 것을 돕는다. "더는 여기서 자면 안 돼." <<hisPost "이">> 말한다. "안전하지 않아. 하-하지만 계속 찾아와도 돼! 제-제발 찾아오는 걸 그만 두지 말아줘."
<br><br>
<<link [[다음|Manor Sleep Abduction 5]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"그-그만 울어." 당신이 말한다. "네가 상황을 악화시키고 있잖아."
<<elseif $speech_attitude is "bratty">>
"넌 날 위험에 빠뜨렸잖아." 당신이 말한다. "이제는 내가 위로해주길 바라는 거야?"
<<else>>
"내가 다칠 수도 있었어!" 당신이 말한다.
<</if>>
<br><br>
카일라는 일어서서 <<his_ yi>> 눈물을 억누르려 한다. "미-미-미안해." <<hisPost "이">> 흐느낀다. "더는 여기서 자면 안 돼." <<hisPost "이">> 말한다. "안전하지 않아. 하-하지만 계속 찾아와도 돼! 제-제발 찾아오는 걸 그만 두지 말아줘."
<br><br>
<<link [[다음|Manor Sleep Abduction 5]]>><</link>>
<bR><<effects>>
카일라는 일어서서, <<his_ yi>> 눈물을 억누르려 한다. "미-미-미안해," <<hisPost "이">> 훌쩍인다. "더는 여기서 자면 안 돼." <<hisPost "이">> 말한다. "안전하지 않아. 하-하지만 계속 찾아와도 돼! 제-제발 찾아오는 걸 그만 두지 말아줘."
<br><br>
<<link [[다음|Manor Sleep Abduction 5]]>><</link>>
<br><<effects>>
당신은 카일라와 함께 숲속을 걷는다. 걷는 동안 카일라는 아무말도 안 한다. 저택에 도착하자 <<hisPost "은">> 슬그머니 도망친다. <<hisPost "은">> 죄를 지었고, 당신에게서 숨기를 원한다.
<br><br>
<<link [[다음|Manor Grounds]]>><<endevent>><</link>>
<br><<effects>>
당신은 카일라를 향해 살금살금 다가간다. <<He_ nun>> 이불로 <<his_ yi>> 얼굴을 가리고있어 눈만 보인다. 당신은 그의 몸 위로 뛰어올라 <<hisPost "을">> 침대에서 못 움직이게 한다. <<hisPost "은">> 혼절하기 직전이다.
<<promiscuity1>>
<<link [[다음|Manor Kylar Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Manor Kylar Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Manor Kylar Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>><<run statusCheck("Kylar")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Kylar lust -20>><<lllust>>
<<hisPost "은">> 만족한 나머지, 눈을 감고 누워 있다.
<<if $orgasmcurrent is 0 and !playerChastity()>>
<<if _kylarStatus.includes("Rage")>>
잠시 후, <<hisPost "은">> 당신의 <<genitalsPost "와">> 마주할때까지 뒤로 물러난다. "넌 가지 않았잖아." <<hePost "이">> 불평한다. "내가... 충분하지 않았어?" <<hePost "은">> 머리를 세차게 흔든다.. "내가 만회할게. 내가 보여줄게."
<<else>>
잠시 후, <<hisPost "은">> 당신의 <<genitalsPost "와">> 마주할때까지 뒤로 물러난다. "넌 가지 않았잖아." <<hePost "이">> 중얼거린다. "이건 너에게 불공평해. 먼저 바란 건 너잖아. 자, 내가 만회할게."
<</if>>
<br><br>
<<kylarFinish>>
<<if Time.hour lt 18>>
<<hisPost "의">> 눈이 다시 감기고, <<he_ nun>> 코를 골기 시작한다.
<<else>>
<<He_ nun>> 결국 다시 앉아 <<his_ yi>> 컴퓨터로 돌아간다.
<</if>>
<<else>>
<<if Time.hour lt 18>>
<<hisPost "이">> 코를 골기 시작한다.
<<else>>
<<He_ nun>> 결국 다시 앉아 <<his_ yi>> 컴퓨터로 돌아간다.
<</if>>
<</if>>
<br><br>
<<tearful>> 당신은 침대에서 빠져 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 카일라를 밀어낸다.
<<if Time.hour lt 18>>
<<He_ nun>> 이불 뭉치 아래로 사라진다. <<hisPost "이">> 그늘진 틈새로 당신을 응시하고 있는 것을 느낄 수 있다.
<<else>>
<<He_ nun>> 당신을 조심스럽게 훔쳐보며, 다시 앉아 <<his_ yi>> 컴퓨터로 돌아간다.
<</if>>
<br><br>
<<tearful>> 당신은 침대에서 빠져 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<if Time.hour lt 18>>
<<He_ nun>> 이불 뭉치 아래로 사라진다. <<hisPost "이">> 그늘진 틈새로 당신을 응시하고 있는 것을 느낄 수 있다.
<<else>>
<<He_ nun>> 다시 앉아 <<his_ yi>> 컴퓨터로 돌아간다.
<</if>>
<br><br>
<<tearful>> 당신은 침대에서 빠져 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Manor Kylar Room]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"조-좋은 꿈 꿔, 내 사랑." 당신이 속삭인다.
<<elseif $speech_attitude is "bratty">>
"잘자 자기야." 당신이 말한다.
<<else>>
"좋은 꿈 꿔 내 사랑." 당신이 말한다.
<</if>>
<br><br>
카일라는 이불로 <<himself_ rul>> 가린다. 당신은 <<hisPost "의">> 눈이 어두운 틈새로 당신을 응시하고 있는 것을 느낄 수 있다.
<br><br>
<<link [[다음|Manor Kylar Room]]>><<endevent>><</link>>
<br><<effects>>
당신은 정원 주변에서 자라는 거의 야생에 가까운 생울타리를 다듬기 위해 한 쌍의 가위를 사용한다.
<<if $tendingSuccess>>
가시 돋친 나뭇가지들이 싸움을 걸지만, <span class="green">당신은 그것들을 다룰 수 있다.</span>
<br><br>
<<else>>
가시 돋친 가지들이 마치 당신을 더듬는 것 처럼,
<<if $exposed gte 2>>
<span class="red">당신의 피부를 스친다.</span><<gpain>><<pain 4>>
<<else>>
<span class="red">당신의 옷을 찢는다.</span>
<<set $worn.upper.integrity -= 10>>
<<set $worn.lower.integrity -= 10>>
<<set $worn.under_upper.integrity -= 10>>
<<set $worn.under_lower.integrity -= 10>>
<</if>>
<</if>>
<br><br>
<<if $kylar_parents_trust gte 80>>
당신은 누군가 생울타리 주변에서 팔을 뻗어 가지를 자르는 걸 도와주는 듯한 움직임을 느낀다. 하지만 당신이 돌아보았을 때, 거기에는 아무도 없다.
<<elseif $kylar_parents_trust gte 60>>
나뭇가지 사이로 창백한 눈동자가 반쯤 보이자, 당신의 놀란 심장이 쿵쿵 울린다. 아니면 당신이 잘못 본 것일까?
<<elseif $kylar_parents_trust gte 40>>
당신은 바람결에 언뜻 들리는 노랫소리를 언뜻 듣는다.
<<elseif $kylar_parents_trust gte 20>>
뒤에서 무슨 소리가 난 거 같다.아마 그냥 바람일 것이다.
<<else>>
문득 소름이 돋아 뒤를 바라보니, 저택 2층 창문을 통해 당신을 지켜보는 어떤 인물의 형체가 보인다.<<gstress>><<stress 6>>
<</if>>
<br><br>
<<if $kylar_parents_trust gte 100>>
<span class="green">저택은 당신이 처음 왔을 때 보다 훨씬 깔끔해졌다. 카일라의 방에서 <<nnpc_hisPost "Kylar" "을">> 만나볼 필요가 있다.</span>
<br><br>
<</if>>
<<link [[다음|Manor Garden]]>><</link>>
<br><<effects>>
연구실 장비는 오래되었지만, 크고 견고하다. 카일라는 후추 스프레이를 만들기 위해 장비들 중 일부를 사용하지만, 청소를 잘 하지 않는 것 같다. 나머지는 먼지로 덮여 있다.
<br><br>
당신은 청소용 알코올 한병을 들고, 청소를 시작한다. 당신은 큰 비커의 겉면부터 닦기로 한다.
<<if currentSkillValue("science") gte random(1, 1000)>>
<span class="green">당신은 그것을 먼지 하나 없이 닦아내고,</span> 더 복잡한 기구로 넘어간다.
<<else>>
<span class="red">당신은 그것들을 테이블 아래로 떨어뜨릴 뻔했고,</span>
<<if $exposed gte 1>>
아슬아슬하게 잡아낼 수 있었다.<<gstress>><<stress 6>>
<<else>>
부식성 액체가 당신의 옷을 망가뜨린다.
<<set $worn.upper.integrity -= 10>>
<<set $worn.lower.integrity -= 10>>
<<set $worn.under_upper.integrity -= 10>>
<<set $worn.under_lower.integrity -= 10>>
<</if>>
<</if>>
<br><br>
<<if $kylar_parents_trust gte 80>>
실험실은 당신이 처음 방문 했을 때보다 훨씬 깨끗하다. 카일라에게 도움이 될 것이다.
<<elseif $kylar_parents_trust gte 60>>
당신은 벽을 닦아낸다. 벽에는 희미한 오렌지색 물질, 검은 타르와 같은 물질, 그리고 더 기분나쁜 물질들로 뒤덮여 있다.
<<elseif $kylar_parents_trust gte 40>>
당신은 구리 증류기에서 화학 침전물을 퍼 낸다. 증류기 자체는 골동품처럼 보이지만, 들어올리기에는 너무 무겁다.
<<elseif $kylar_parents_trust gte 20>>
당신은 바닥에 흩어져 있는 종이를 치우고, 찬장에 보관한다. 시트지에는 복잡한 화학 공식이 자세하게 적혀있다. 당신은 여전히 그것이 무엇을 위한 것인지 알 수 없다.
<<else>>
당신은 바닥에 흩어진 종이 중 일부를 치운다. 종이는 붉은색으로 얼룩져 있다. 최소한, 당신은 그것이 화학약품이길 바란다.<<gstress>><<stress 6>>
<</if>>
<br><br>
<<if $kylar_parents_trust gte 100>>
<span class="green">저택은 당신이 처음 왔을 때 보다 훨씬 깔끔해졌다. 카일라의 방에서 <<nnpc_hisPost "Kylar" "을">> 만나볼 필요가 있다.</span>
<br><br>
<</if>>
<<link [[다음|Manor Lab]]>><</link>>
<br><<effects>>
카일라는 <<nnpc_himself_ ga "Kylar">> 먹고 난 것을 치우는 데에는 특출나지 않은 것 같다.
<<if $kylar_parents_trust gte 80>>
당신은 나무 바닥을 청소하지만, 바닥에 밴 얼룩들과 함께 살아야만 하지 않을까 걱정한다.
<<elseif $kylar_parents_trust gte 60>>
당신은 스펀지로 개수대를 닦아, 모든 종류의 오물을 제거한다.
<<elseif $kylar_parents_trust gte 40>>
당신은 더러운 접시가 산더미처럼 쌓여 있는 개수대에서 설거지한다. 적어도 수도꼭지는 작동한다.
<<elseif $kylar_parents_trust gte 20>>
당신은 유통기한이 지난 음식이 있는지 찬장을 확인한다. 굉장히 많다. 빈 선반들의 먼지도 털어낸다.
<<else>>
바닥에 널려 있는 쓰레기들을 치우고, 쓰레기 봉지에 담아 밖으로 가져간다. 쓰레기 더미 속에서 둥지를 튼 쥐가 튀어나와, 당신을 놀라게 한다.<<gstress>><<stress 6>>
<</if>>
<br><br>
<<if $kylar_parents_trust gte 100>>
<span class="green">저택은 당신이 처음 왔을 때 보다 훨씬 깔끔해졌다. 카일라의 방에서 <<nnpc_hisPost "Kylar" "을">> 만나볼 필요가 있다.</span>
<br><br>
<</if>>
<<link [[다음|Manor Kitchen]]>><</link>>
<br><<effects>>
침대 밑에 둘 다 있는지, 아니면 한 명만 있는지, 당신은 확인할 수 없지만, 당신은 침대 위에 앉아서 당신에 대해 이야기한다. 어찌됐건, 당신은 두 분
<<if C.npc.Kylar.pronoun is "m">>
아들의
<<else>>
딸의
<</if>>
<<girlfriendPost>>니까. 그들은 당신에 대해 알 필요가 있다.
<br><br>
<<if $kylar_parents_trust gte 80>>
침대 밑에서 어떤 형체가 일어나더니, 수척한 얼굴이 당신을 맞이한다. 그것은 당신을 향해 은빛 손톱을 한 움큼 뻗고, 당신의 피부를 쓰다듬는다. 그것이 어둠 속으로 물러날 때까지 당신은 감히 움직이지 못한다.
<<elseif $kylar_parents_trust gte 60>>
당신이 말을 건낼 때, 침대 밑에서 손이 뻗어 나와 옆에 있는 시트 위에 놓인다. 당신은 그것이 물러나기 전에, 그것의 창백한 피부와, 더 차가운 살을 만져본다.
<<elseif $kylar_parents_trust gte 40>>
침대 밑에서 얼굴이 튀어나온다. 창백한 눈이 다시 사라지기 전에, 잠시 당신을 관찰한다.
<<elseif $kylar_parents_trust gte 20>>
가버리라는 듯한 쉿 소리 외에는 아무런 반응이 없다.
<<else>>
침대 밑에선 아무 반응도 없다.
<</if>>
<br><br>
<<if $kylar_parents_trust gte 100>>
<span class="green">저택은 당신이 처음 왔을 때 보다 훨씬 깔끔해졌다. 카일라의 방에서 <<nnpc_hisPost "Kylar" "을">> 만나볼 필요가 있다.</span>
<br><br>
<</if>>
<<link [[다음|Manor Parents Room]]>><</link>>
<br><<effects>>
<<if $phase is 1>>
You pick Kylar up, making <<him>> squeal, and carry <<him>> over to the bed. <<He>> clings to you on the way over, rubbing <<his>> face into your body. When you arrive at the bed, you lower yourself and Kylar onto it.
<<else>>
You gently tug Kylar away from the chair, and <<he>> walks over to the bed with you. <<He>> flops onto it and gazes up at you with needy eyes.
<</if>>
<br><br>
<<link [[다음|Manor Kylar Sex]]>><<set $sexstart to 1>><</link>><<effects>><<location "kylarmanor">>
<<if $speech_attitude is "bratty">>
"Not without me, you're not," you say as you grab Kylar's arm. "Don't want you getting lost."
<<elseif $speech_attitude is "meek">>
"Is it okay if I come with you?" You hold out your arm to Kylar, and <<he>> wraps <<hers>> around yours.
<<else>>
"I'm coming with you," you say, taking Kylar's arm.
<</if>>
You walk to the manor together. Kylar gives you a hug before sitting at <<his>> computer.
<br><br>
<<kylaroptions>><<effects>>
카일라는 눈을 감은 채, 양 팔을 몸통에 딱 붙이고 방 한가운데 우뚝 선다. <<He_ nun>> 다시 눈을 뜨고, 전에 없던 확신을 내비치기 시작한다. 광기는 사라지고 그 자리를 불같은 의지가 채운다.
<br><br>
<<unbind>>
"묶어 놔서 미안해," <<he_ ga>> 당신의 뒤에 쭈그려 앉으며 말한다. "내 <<girlfriend_ rul>> 그런 식으로 대하면 안됐는데." <<He_ yi>> 손길이 닿자 구속구가 느슨해진다. 당신은 일어나 기지개를 편다.
<br><br>
<<clotheson>>
<<link [[다음|Kylar Abduction Stockholm 2]]>><</link>>
<br><<effects>>
"이런 옷차림으로 부모님을 만날 순 없어," 카일라가 말한다. "다행히도 내가 준비해 둔 게 있어!" <<He_ ga>> 손을 내민다. 당신이 그 손을 잡자 <<He_ yi>> 몸이 기쁨으로 떨린다. "이-이쪽이야."
<br><br>
<<He_ nun>> 방 밖으로 당신을 이끈다. 문 반대편에 마늘이 못에 걸려 있다. 몇 개는 썩었지만, 몇 개는 신선하다. <<He_ nun>> 오른쪽으로 돌았다가, 왼쪽으로, 그리고 다시 오른쪽으로 꺾어 당신을 층계 위로 이끈다. 꼭대기의 문에는 자물쇠들이 십자가를 이루고 있다. <<He_ nun>> 열쇠를 꺼내 순식간에 자물쇠를 전부 해제한다.
<br><br>
문이 열리자, 널찍한 옛날식 주방이 드러난다. 쓰레기가 쓰레기통에서 넘쳐흘러 바닥을 뒤덮고 있다. "이-이런 꼴이라 미안," <<he_ ga>> 소심하게 말한다.
<br><br>
<<link [[청소를 돕겠다고 제안한다|Kylar Abduction Stockholm Offer]]>><</link>>
<br>
<<link [[놀린다|Kylar Abduction Stockholm Tease]]>><</link>>
<br>
<<link [[침묵한다|Kylar Abduction Stockholm Silent]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"저-정리하는 거 도와줄 수 있는데," 당신이 말한다. "손님이라도 그 정도는 할 수 있어."
<<elseif $speech_attitude is "bratty">>
"까짓거 청소 정도야 뭐," 당신이 말한다. "어떻게 하는 건지 보여줄게."
<<else>>
"내가 청소할게," 당신이 말한다. "손님이라도 그 정도는 해야지."
<</if>>
<br><br>
카일라가 고개를 흔든다. "아니야! 내가 할게!" <<Hes_ nun>> 거짓말을 하고 있다. "다음에. 일단은 오-옷부터 입자."
<br><br>
<<link [[다음|Kylar Abduction Stockholm 3]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"너-너 진짜 지저분하구나!" 당신은 웃는다.
<<elseif $speech_attitude is "bratty">>
"진짜 돼지우리네," 당신은 웃는다.
<<else>>
"지저분하기는!" 당신은 웃는다.
<</if>>
<br><br>
카일라는 주저하다가 고개를 끄덕인다. "저-정신이 없어서 그래. 나중에 치울 거야." <<Hes_ nun>> 거짓말을 하고 있다. "일단은 오-옷부터 입자."
<br><br>
<<link [[다음|Kylar Abduction Stockholm 3]]>><</link>>
<br><<effects>>
카일라는 당신의 침묵을 못마땅함으로 받아들인 듯 하다. "내-내가 치울게!" <<Hes_ nun>> 거짓말을 하고 있다. "나중에. 일단은 오-옷부터 입자."
<br><br>
<<link [[다음|Kylar Abduction Stockholm 3]]>><</link>>
<br><<effects>>
카일라는 복도를 따라 당신을 이끌고 정문으로 보이는 곳으로 향한다. 오른쪽에 계단이 하나 더 있지만 <<he_ nun>> 당신을 왼쪽에 있는 거실로 데리고 간다. 대부분의 가구는 한쪽에 쌓여 있고, 그 자리를 거대한 증류기와 각종 과학 장비가 차지하고 있다. 대부분은 먼지로 덮여 있지만, 증류기를 포함해 일부는 최근에 사용된 흔적이 남아있다. 숨 막힐 듯한 카레 향 화학 약품의 연기가 공기를 가득 채운다.
<br><br>
"여긴 부모님이 쓰시던 연구실이야," <<he_ ga>> 말한다. "지금은 더-더 이상 안 써. 이쪽이야." 테이블 위에 옷가지 몇 개가 놓여 있다. 고풍스러운 예복들이다. 카일라는 한 손으로는 드레스, 다른 한 손으로는 정장을 들어올린다. "마-마음에 드는 걸로 입어," <<he_ ga>> 말한다. "둘 다 맞을거야. 내가 재-재 봤어."
<br><br>
<<if $earSlime.forcedDressing and $earSlime.forcedDressing.type is "m">>
<span class="red">귀 속의 슬라임이 드레스를 입을 것을 허락하지 않는다.</span>
<<else>>
<<link [[드레스를 입는다|Kylar Abduction Stockholm Dress]]>><<undressmid "wardrobe">><<upperwear 50>><</link>>
<</if>>
<br>
<<if $earSlime.forcedDressing and $earSlime.forcedDressing.type is "f">>
<span class="red">귀 속의 슬라임이 정장을 입을 것을 허락하지 않는다.</span>
<<else>>
<<link [[정장을 입는다|Kylar Abduction Stockholm Dress]]>><<undressmid "wardrobe">><<upperwear 51>><<lowerwear 47>><</link>>
<</if>>
<br>
<<link [[지금 입고 있는 복장을 유지한다|Kylar Abduction Stockholm Dress Refuse]]>><</link>><<effects>>
카일라가 고개를 흔든다. "아냐, 아-안돼, 둘 중에 하나를 입어야 해. <i>그래야만</i> 해." <<He_ yi>> 목소리는 진지하지만, 약간의 불안이 묻어난다.
<br><br>
<<if $earSlime.forcedDressing and $earSlime.forcedDressing.type is "m">>
<span class="red">귀 속의 슬라임이 드레스를 입을 것을 허락하지 않는다.</span>
<<else>>
<<link [[드레스를 입는다|Kylar Abduction Stockholm Dress]]>><<undressmid "wardrobe">><<upperwear 50>><</link>>
<</if>>
<br>
<<if $earSlime.forcedDressing and $earSlime.forcedDressing.type is "f">>
<span class="red">귀 속의 슬라임이 정장을 입을 것을 허락하지 않는다.</span>
<<else>>
<<link [[정장을 입는다|Kylar Abduction Stockholm Dress]]>><<undressmid "wardrobe">><<upperwear 51>><<lowerwear 47>><</link>>
<</if>>
<br><<effects>>
당신은 연기를 빠져나가고 싶어 옷을 들고 부엌으로 돌아간다. 카일라가
<<if $pronoun is "m">>
한 팔에 고이 갠 정장을 들고 뒤따른다.
<<else>>
한 팔에 고이 갠 드레스를 들고 뒤따른다.
<</if>>
<br><br>
카레 향은 서서히 희미해지고, 그 자리를 마늘 냄새가 차지한다. 입고 나서야 <<worn_upper_name>>에 마늘이 둘러져 있다는 것을 당신은 알아차린다.
<br><br>
"그 냄새를 좋아하셔," 카일라가 말한다. "싫어하시는 걸 수도 있고. 어쨌든 너를 안전하게 지켜줄 거야. 따-딱히 위험한 게 있다는 얘긴 아니야!" <<HesPost>>도 옷을 차려 입는다. <<His_ yi>> 옷은 당신의 것보다 더 닳아있다. "이-이쪽," <<he_ ga>> 말한다. "이쪽이야."
<br><br>
<<link [[다음|Kylar Abduction Stockholm 4]]>><</link>>
<br><<effects>>
카일라는 당신을 계단 위로 이끈다. 위층의 장식들은 다른 것들보다도 더 낡았다. 한 가족의 초상화가 보인다.
<<if $player.gender_appearance is "f">>
수염을 깔끔하게 정돈한 머리가 벗겨진 남자가 길고 새까만 머리를 가진 여자의 곁에 서있다. 머리 모양과 나이만 빼면, <span class="purple">그녀는 당신과 닮았다.</span>
<<else>>
길고 새까만 머리를 가진 여자가 수염을 깔끔하게 정돈한 머리가 벗겨진 남자의 곁에 서있다. 머리 모양과 나이만 빼면, <span class="purple">그는 당신과 닮았다.</span>
<</if>>
두 사람의 사이에는 한 아이가 미소를 짓고 있다. 카일라다. 오래 전에 그려진 그림인 것이 분명하다.
<br><br>
카일라의 눈이 당신의 시선을 따른다. "내 부모님이셔," <<he_ ga>> 말한다. 무언가가 벽에 쿵 하고 부딪힌다. 초상화가 흔들린다. "바-방금 그게 부모님 소리야. 아-알아둬야 할 게 있는데, 우리 엄마 아빠가-" <<He_ ga>> 잠시 머뭇거린다. "좀 아프셔."
<br><br>
<<link [[다음|Kylar Abduction Stockholm 5]]>><</link>>
<br><<effects>>
카일라가 문을 열어제끼자 넓은 침실이 드러난다. 저편에는 사주식 침대가 있다. 먼지가 공기 중에 떠다닌다.
<br><br>
"엄마," 카일라가 말한다. "아빠. 제-제가," <<his_ yi>> 주먹이 불안인지 흥분인지 모를 감정으로 꽉 쥐어진다. "제 <<girlfriend_ rul>> 소개해 드리려고 왔어요."
<br><br>
처음 돌아오는 것은 침묵 뿐이다. 그때 침대 아래에서 부스럭거리는 소리가 들리더니, 순간적으로 눈 앞에 은빛이 번쩍인다. 한 형상이 무시무시한 속도로 기어나와, 침실 바닥을 따라 꿈틀거리며 당신 앞에 희미하게 모습을 드러낸다. 창백하고 민숭민숭한 얼굴에 박힌 새하얀 눈동자가 당신을 꿰뚫어본다.
<br><br>
<<link [[다음|Kylar Abduction Stockholm 6]]>><</link>>
<br><<effects>>
"엄마?" 카일라가 부른다. "아빠? 아-아직 구분을 못 하겠어서 죄송해요. 이쪽이 제 <<girlfriendPost>>예요. 사-사이좋게 지내셨으면 좋겠어요."
<br><br>
카일라의 부모님이 코를 킁킁거리며 얼굴을 찡그리자 길쭉한 송곳니 한 쌍이 드러난다. 그것이 당신을 향해 손을 들어올린다. 손가락 끝마다 날카로운 은색 칼날이 달려있다.
<br><br>
"소-소개는 이 정도면 충분해," 카일라가 당신과 부모님의 사이에 끼어들며 말한다. 카일라의 부모님은 으르렁거리더니 다시 침대 밑으로 달려간다.
<br><br>
<<link [[다음|Kylar Abduction Stockholm 7]]>><</link>>
<br><<effects>>
카일라는 문을 닫고 저택의 깊숙한 곳으로 걸어들어간다. "나머지 한 분은 나가 계신 걸 수도 있어," <<he_ ga>> 말한다. "마을은 무서워하시지만, 뒷마당을 통해서 숲으로 들어가셨을 거야. 어-엄밀히 따지자면 숲의 어느 정도는 이 건물의 일부거든."
<br><br>
당신은 또 다른 문 앞에 다다른다. "여기가 내 방이야." <<He_ ga>> 문을 열자, 위로 통하는 짧은 계단이 나타난다.
<br><br>
당신은 계단을 올라 개조된 다락방에 들어선다. 멀지 않은 곳에 침대가 하나 있다. 그 너머에는 책상과 모니터 여섯 개가 딸린 컴퓨터가 놓여 있다. 모니터 세 개는 책상 위에, 나머지 세 개는 책상 위와 뒤쪽 벽에 걸려 있다. 왼쪽 위 모니터에선 포르노가 재생중이다.
<br><br>
카일라가 황급히 앞으로 뛰어나간다. 당신을 닮은 듯한 베개를 순간적으로 본 것 같지만, <<he_ ga>> 재빨리 이불로 그것을 덮어버린다. 저 정도로 새빨간 얼굴은 처음이다.
<br><br>
<<link [[희롱한다|Kylar Abduction Stockholm Tease 2]]>><</link>>
<br>
<<link [[무시한다|Kylar Abduction Stockholm Ignore 2]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"네-네가 나를 많이 좋아한다는 건 알겠어," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"신경 쓰지 마," 당신이 말한다. "내 인형 베개를 가진 게 너 혼자는 아닐걸. 난 제법 대단한 사람이라."
<<else>>
"내가 다 봤어!" 당신이 말한다. "정말 발칙하기는."
<</if>>
<br><br>
카일라는 항의하려고 뭐라 더듬거리지만, 당신의 웃음에 입을 다문다. "방 괜찮네." 거짓말은 아니지만, 깔끔했다면 더 나았을 것이다.
<br><br>
"고-고마워," 카일라가 말한다. "여-여기선 얼마든지 편하게 있어도 돼. 내 치-치-침대 안에서."
<br><br>
<<He_ nun>> 포르노의 존재를 알아채고는 급하게 끄려고 달려가다가 발을 헛디딘다. 당신은 그 광경에 웃음짓는다.
<br><br>
<<link [[다음|Kylar Abduction Stockholm 8]]>><</link>>
<br><<effects>>
당신은 카일라의 수치심은 무시한다. "방 괜찮네." 거짓말은 아니지만, 깔끔했다면 더 나았을 것이다.
<br><br>
"고-고마워," 카일라가 말한다. "여-여기선 얼마든지 편하게 있어도 돼. 내 치-치-침대 안에서."
<br><br>
<<He_ nun>> 포르노의 존재를 알아채고는 급하게 끄려고 달려가다가 발을 헛디딘다. 당신은 겨우 웃음을 참는다.
<br><br>
<<link [[다음|Kylar Abduction Stockholm 8]]>><</link>>
<br><<effects>>
"저-정원 보여주는 걸 깜빡했다," 카일라가 말한다. <<He_ nun>> 당신의 팔을 붙잡고 아래층으로 향한다.
<br><br>
당신은 정문을 지나 풀이 무성한 정원에 다다른다.
<<if $kylar_abduction_grass gte 3>>
짧게 깎인 잔디가 무성한 덤불과 얽히고 설킨 잡초에 둘러싸여 있다.
<<else>>
풀밭을 뒤덮은 길게 자란 잔디가 무성한 덤불과 얽히고 설킨 잡초에 둘러싸여 있다.
<</if>>
바깥의 도로로 향하는 문은 사원의 상징이 새겨진 돌기둥 사이에 세워져 있다.
<br><br>
"이-이게 내 집이야," <<he_ ga>> 당신의 팔을 끌어안으며 말한다. "가-같이 어디라도 갈까? 다리 운동을 좀 하는 게 좋을 것 같아."
<br><br>
<<link [[동의한다 (0:15)|Kylar Abduction Stockholm Agree]]>><<pass 15>><</link>><<glove>>
<br>
<<link [[거절한다|Kylar Abduction Stockholm Refuse]]>><</link>><<llove>>
<br><<effects>>
카일라는 실망한 기색으로 고개를 끄덕인다. "아-알겠어," <<he_ ga>> 말한다. "괘-괜찮아. 괜찮아! 다-다음에 다시 만날 수는 있는 거지, 그치? 그렇지."
<<if Time.hour gte 22 or Time.hour lte 6>>
<<He_ nun>> 당신이 대답하기도 전에 뒤돌아서 저택 안으로 달려간다.
<<else>>
<<He_ nun>> 당신이 대답하기도 전에 뒤돌아서 문 너머로 달려가, 거리 저편으로 모습을 감춘다.
<</if>>
<br><br>
<span class="gold">이제 다뉴브 가의 저택에 들어갈 수 있다.</span>
<br><br>
<<kylar_abduction_end>>
<<link [[다음|Manor Garden]]>><<endevent>><</link>>
<br><<set $outside to 1>><<location "kylarmanor">><<effects>>
당신은 카일라와 함께 거리를 걷는다. <<He_ nun>> 당신을 잃어버릴까 두려운 듯 당신의 팔을 꼭 움켜쥔다.
<br><br>
<<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generatey6>>
당신과 카일라는 공원에 도착한다.
<<if Time.dayState is "night">>
그네 근처에서 어울리는 십대 몇 명을 빼고는 한산하다.
<<else>>
십대 한 무리가 그네 근처에서 어울리고 있다.
<</if>>
당신은 저들을 학교에서 본 적이 있다. 그들은 당신 쪽을 보더니, 카일라가 당신의 팔에 아이처럼 매달려 있는 광경을 보고는 웃음을 터뜨린다.
<br><br>
"야!" <<person2>><<person_ i>> 당신을 향해 소리친다. "너네 둘이 뭐하냐? 커플이야?"
<br><br>
카일라가 당신의 팔을 잡아당긴다. "그-그래! 우리 커플이야!" 그들은 웃음소리로 대답한다.
<br><br>
<<person1>>
<<link [[조용히 자리를 뜬다|Kylar Abduction Stockholm Leave]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br>
<<link [[십대들을 무시한다|Kylar Abduction Stockholm Ignore]]>><<npcincr Kylar love 1>><<status -10>><</link>><<lcool>><<glove>>
<br>
<<link [[카일라에게 키스한다|Kylar Abduction Stockholm Kiss]]>><<npcincr Kylar love 15>><<status -20>><</link>><<kissvirginitywarning>><<ggglove>><<llcool>>
<br><<effects>>
당신은 조롱하며 비웃는 십대들로부터 카일라를 떨어트린다. "왜-왜 그러는 거야 내 사랑?" 카일라가 묻는다. "내-내가 부끄러운 거야, 그런 거야?" <<His_ yi>> 손아귀 힘이 강해진다.
<br><br>
<<link [[카일라에게 이미지를 개선할 방법을 제안한다|Kylar Abduction Stockholm Suggest]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br>
<<link [[카일라에게 지금의 모습으로도 충분하다고 말한다|Kylar Abduction Stockholm Tell]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"사람들이 널 괴롭히는 건 잘못된 게 맞지만," 당신이 말한다. "너도 더 품위있게 행동하는 게 좋아."
<<elseif $speech_attitude is "bratty">>
"좀 덜 괴짜처럼 행동해 보지 그래," 당신이 말한다.
<<else>>
"사람들 앞에서 좀 덜 이상하게 행동해 보는 게 어때," 당신이 말한다. "어려운 건 알지만."
<</if>>
<br><br>
카일라는 얼어붙는다. "아-알겠어 내 사랑," <<he_ ga>> 말한다. "앞으론 스스로를 더 존중할게."
<br><br>
<<link [[다음|Kylar Abduction Stockholm End]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"넌 지금 그대로도 완벽해," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"내가 또라이인 걸 지도 모르지만," 당신이 말한다. "난 지금의 네가 좋아."
<<else>>
"난 너 안 부끄러워," 당신이 말한다. "있는 그대로의 네가 좋아."
<</if>>
<br><br>
카일라가 당신의 팔을 더 세게 끌어안는다.
<br><br>
<<link [[다음|Kylar Abduction Stockholm End]]>><</link>>
<br><<effects>>
당신은 십대들의 비웃음은 아랑곳하지 않고, 카일라와의 산책을 즐긴다. 당신은 강가에서 멈춰서, 오리 한 쌍이 나뭇잎 아래로 숨는 모습을 지켜본다. 카일라는 당신의 팔을 놓고 대신 당신의 허리를 끌어안는다.
<br><br>
<<link [[다음|Kylar Abduction Stockholm End]]>><</link>>
<br><<effects>>
당신은 양팔로 카일라를 붙들고, <<himPost>>에게 입을 맞춘다. <<His_ yi>> 몸이 축 늘어지지만 당신은 그 무게를 지탱할 수 있다.<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<br><br>
십대들이 조롱을 보내지만 당신은 아랑곳하지 않는다. 당신이 입을 떼자 카일라가 조용한 신음을 흘린다.
<br><br>
<<link [[다음|Kylar Abduction Stockholm End]]>><</link>>
<br><<effects>>
<<endevent>>
<<npc Kylar>><<person1>><<generate2>>
십대들의 조롱에도 기가 죽지 않은 카일라의 시선이 공원 중앙의 조각상에 고정된다. "내 사랑!" <<he_ ga>> 외친다. "우리의 사랑을 온 세상에 알려야겠어!" <<He_ nun>> 조각상을 향해 달려가, 놀라울 정도로 날쌔게 조각상 위로 올라탄다.
<br><br>
"모두 주목!" <<he_ ga>> 우렁차게 소리친다. 십대들이 다시 야유를 보낸다. "내 사랑을 이 세상에 알리겠습니다!" <<He_ ga>> 당신을 가리킨다. "제 <<girlfriendPost>>입니다! 우리는 사랑에 빠졌으며 영원히 함께할 거예요!"
<br><br>
휘파람 소리가 공기를 가른다. <<person2>>"거기 너!" 경찰 제복을 입고 나타난 이가 소리친다. <<He_ ga>> 조각상을 향해 성큼성큼 걸어온다. "질서를 어지럽히는 것도 이번이 마지막이다. 당장 조각상에서 내려와!"
<br><br>
<<person_ i>> 말을 마치기도 전에, 카일라는 조각상에서 뛰어내려 강둑의 덤불을 향해 달려가 자취를 감춘다. <<person1>><<He_ nun>> 자리를 뜨기 전 당신에게 안심시키는 듯한 눈길을 던진다.
<br><br>
<<person2>><<person_ i>> 그 뒤를 따르지만, 당신이 보기엔 큰 소득이 없을 것 같다.
<br><br>
<span class="gold">이제 다뉴브 가의 저택에 들어갈 수 있다.</span>
<br><br>
<<kylar_abduction_end>>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<effects>>
<<endevent>>
<<npc Leighton>><<person1>>
You lead Leighton behind the stage. You're looking for an unoccupied room when <<he>> grasps your arm. "This one," <<he>> says, gesturing to a closed door. You open it.
<<endevent>>
<<beastNEWinit 1 dog>>
<<promiscuity3>>
<<if $headblackmailed is 1 and $rng gte 61 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Monster People -->
A tripod camera stands in the corner. Beside it, chained to the wall, sits a <<beasttype 0>>. <<bHe 0>> growls. <<if $monster is 1>><<bHe 0>>'s completely naked, but doesn't seem to care. "Let me go! I want to have fun too!"<</if>>
<br><br>
Leighton takes a seat and grasps the chain. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."
<br><br>
<<if hasSexStat("deviancy", 4)>>
<<link [[Perform|Leighton Club Blackmail Beast]]>><</link>><<deviant4>>
<br><br>
<</if>>
<<link [[거절한다|Leighton Club Blackmail Beast Refuse]]>><</link>>
<br><br>
<<elseif $headblackmailed is 1 and $rng gte 21>>
<<endevent>><<generatey1>><<generatey2>><<person1>>
There's someone already inside, sat on the sofa with <<his>> eyes fixed on the ground. <<He>> looks up. <<Hes>> a <<person>> you recognise from school. <<person2>>A <<person>> sits next <<person1>>to <<him>>, gazing at a wall. A tripod camera stands in the corner.
<br><br>
Leighton takes a seat, and rests one leg on the other. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."
<br><br>
<<link [[Perform|Leighton Club Blackmail]]>><</link>>
<br>
<<link [[거절한다|Leighton Club Blackmail Refuse]]>><</link>>
<br>
<<else>>
<<endevent>><<generatey1>><<person1>>
There's someone already inside, sat on the sofa with <<his>> eyes fixed on the ground. <<He>> looks up. <<Hes>> a <<person>> you recognise from school.
<br><br>
Leighton takes a seat, and rests one leg on the other. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."
<br><br>
<<link [[Perform|Leighton Private 2]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[Ask Leighton to join|Leighton Private 2 Join]]>><<promiscuous4>><</link>>
<br>
<</if>>
<<link [[거절한다|Leighton Private 2 Refuse]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
You nod. Leighton reaches over to the camera as the <<fullGroup>> rise to their feet.
<br><br>
<<link [[다음|Leighton Club Blackmail Sex]]>><<set $sexstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Leighton Club Blackmail Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Leighton Club Blackmail Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. 당신은 <<moneyGain 70>>를 얻었다.
<br><br>
<<fameprostitution 30 "vid">><<set $prostitutionstat += 1>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<person2>>The <<person>> falls to the floor in pain. <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30 "vid">>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel]]>><</link>>
<<else>>
The <<person1>><<person>> backs away from you. Leighton tuts, picks up the camera, and leaves without a word.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel]]>><</link>>
<</if>><<set $outside to 0>><<effects>>
You refuse. Leighton sighs, and nods at the pair. They grab both your arms. "Sorry," the <<person2>><<person>> whispers. Leighton starts the camera.
<br><br>
<<link [[다음|Leighton Club Blackmail Refuse Sex]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Leighton Club Blackmail Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Leighton Club Blackmail Refuse Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. 당신은 <<moneyGain 30>>를 얻었다.
<br><br>
<<famerape 30 "vid">><<set $forcedprostitutionstat += 1>><<fameprostitution 30 "vid">>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel]]>><</link>>
<<else>>
<<person2>>The <<person>> falls to the floor in pain. <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30 "vid">>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel]]>><</link>>
<</if>><<effects>>
You nod, and assume a mating position before the <<beasttype 0>>.<<deviancy4>>
<<link [[다음|Leighton Club Blackmail Beast Sex]]>><<set $sexstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Leighton Club Blackmail Beast Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Leighton Club Blackmail Beast Sex]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. 당신은 <<moneyGain 100>>를 얻었다.
<br><br>
<<if $monster is 1>>
"Thanks for the fun," the <<beasttype>> says suddenly. "So many dirty people come through here. You're fun, though. I like you."
<</if>>
<<fameprostitution 30 "vid">><<famebestiality 30 "vid">><<set $prostitutionstat += 1>>
<<elseif $enemyhealth lte 0>>
The <<beasttype 0>> whimpers and hides behind Leighton. <<if $monster is 1>>"I don't like <<phim>>!"<</if>> <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30 "vid">>
<<else>>
The <<beasttype 0>> backs away from you. Leighton tuts, picks up the camera, and leaves without a word.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel]]>><</link>><<effects>>
You refuse. Leighton smiles. "Too late for that," <<nnpc_he "Leighton">> says. <<nnpc_He "Leighton">> detaches the chain from the wall. The <<beasttype 0>> bounds towards you while <<nnpc_he "Leighton">> turns on the camera.
<br><br>
<<link [[다음|Leighton Club Blackmail Beast Refuse Sex]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<br><br>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Leighton Club Blackmail Beast Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Leighton Club Blackmail Beast Refuse Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
"That position suits you," Leighton says, picking up the camera and dropping some notes on the table. "See you at school." <<tearful>> you count the money. You've gained <<moneyGain 100>>.
<br><br>
<<famebestiality 30 "vid">><<famerape 30 "vid">><<set $forcedprostitutionstat += 1>><<fameprostitution 30 "vid">>
<<else>>
The <<beasttype 0>> whimpers and hides behind Leighton. <<if $monster is 1>>"I don't like <<phim>>!"<</if>> <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30 "vid">>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel]]>><</link>><<effects>>
Leighton reaches for the camera, and the <<person>> reaches for you.
<br><br>
<<link [[다음|Leighton Private 2 Sex]]>><<set $sexstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Leighton Private 2 Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Leighton Private 2 Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $finish is 1>>
The <<person1>><<person>> backs away from you. Leighton tuts, but leaves without a word.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 2>><<set $prostitutionstat += 1>>
"You're a natural," says Leighton, placing the glass back on the table, along with some notes. "See you at school." <<tearful>> you count the money. 당신은 <<moneyGain 80>>를 얻었다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel]]>><</link>>
<<else>>
<<person1>>The <<person>> falls to the floor in pain. <<tearful>> you run from the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel]]>><</link>>
<</if>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
"So you're just gonna watch?" you say, sitting next to the <<person>>.
<br>
"You're gonna miss out on the opportunity," you say, reaching around <<his>> chest.
<br>
"To teach," you start massaging <<his>> chest.
<br>
"Two beautiful," you move your hands lower.
<br>
"Supple," you slide your fingers down <<his>> stomach.
<br>
"Curious," you glide your fingertips even lower.
<br>
"Students," the <<person>> moans as you reach <<his>> crotch.
<br>
"How to love," you finish as the <<person>> pulls you into a kiss.<<takeKissVirginity $NPCList[0] "consensual">>
<br><br>
Leighton smiles. "It would be an insult to my position if I didn't personally instruct you. Very well." The headteacher kneels in front of the <<person>>, and <<if $NPCList[0].penis isnot "none">>takes <<his>> penis into <<endevent>><<npc Leighton>><<person1>><<his>> mouth.<<else>> starts licking <<his>> pussy.<<endevent>><<npc Leighton>><<person1>><</if>> <<He>> grasps your arm and pulls you closer.
<<set $leightonseduce to true>>
<br><br>
<<link [[다음|Leighton Private 2 Join Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
"You're not gonna join in?" you say sitting next to the <<person>>. "Seems unfair that we get all the fun."
<br><br>
Leighton pauses as the <<person>> pulls you into a kiss, then smiles. The headteacher <<if C.npc.Leighton.pronoun is "m">>opens his fly, revealing his<<else>>lifts her skirt, revealing her<</if>> <<if C.npc.Leighton.gender is "m">>erect <<print C.npc.Leighton.penisdesc>>.<<else>>pussy.<</if>>
<br><br>
<<link [[다음|Leighton Private 2 Join Sex 2]]>><<set $sexstart to 1>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $NPCList[0].mouth to "none">>
<</if>>
Leighton continues to orally pleasure the other student, while focusing the rest of <<his>> attention on you.
<br><br>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Leighton Private 2 Join Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Leighton Private 2 Join Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $finish is 1>>
"I'm disappointed," Leighton says, fishing some money from <<his>> pockets. <<tearful>> you count it as <<he>> leaves the room. You've earned <<moneyGain 85>>.
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 2>>
The student convulses against Leighton's face, then falls back onto a chair. "I hope that was an illuminating lesson," <<he>> says, pulling a handkerchief from a pocket and wiping <<his>> mouth. <<He>> drops some notes atop you on the way out. <<tearful>> you count the money. You've earned <<moneyGain 120>>.
<br><br>
<<else>>
You shove Leighton away from you. <<tearful>> you run from the room.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
Leighton strokes <<nnpc_himself "Leighton">> while watching you perform.
<br><br>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Leighton Private 2 Join Sex Finish 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Leighton Private 2 Join Sex 2]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $finish is 1>>
"You are going to get me all hot and bothered then just stop?" Leighton says with a clear tone of disappointment. "Get out."
<br><br>
<<tearful>> you leave the room.
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 2>>
<<if C.npc.Leighton.gender is "m">>
Leighton stands and ejaculates over the <<persons>> face. "Clean yourself up," <<nnpc_he "Leighton">> says after a moment, dropping a handkerchief on the <<person>>, and a few notes atop you on <<his>> way out. <<tearful>> you count the money. You've earned <<moneyGain 85>>.
<br><br>
<<else>>
Leighton closes <<nnpc_his "Leighton">> eyes and convulses, then stands and grasps the <<persons>> hair. <<nnpc_He "Leighton">> pushes <<nnpc_his "Leighton">> fingers into the <<persons>> mouth, one by one, until they're sucked clean. <<nnpc_He "Leighton">> drops a few notes atop you on <<his>> way out. <<tearful>> you count the money. You've earned <<moneyGain 85>>.
<br><br>
<</if>>
<br><br>
<<else>>
You shove the <<person>> away from you. <<tearful>> you flee the room.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<unset $leightonseduce>>
<<link [[다음|Brothel]]>><</link>><<set $outside to 0>><<effects>>
<<person1>>The <<person>> gives you a disappointed glance. "That's too bad," Leighton frowns. The headteacher points at the door, and you return to the club.
<br><br>
<<endevent>>
<<link [[다음|Brothel]]>><</link>><<set $outside to 0>><<effects>>
<<npc Leighton>><<person1>><<generate2>><<generate3>>
The dressing room is empty, save a <<nnpc_gender "Leighton">> examining a rack of costumes, <<his>> back turned. It's Leighton.
<br><br>
<<link [[Confront|Leighton Club Confront]]>><</link>>
<br>
<<link [[숨는다 (0:03)|Leighton Club Hide]]>><</link>><<small_text>>
<br><<set $outside to 0>><<effects>>
You decide to stand your ground. Leighton turns. "No need to look so scared," <<he>> says with a smile. "You didn't notice me in the crowd. Or perhaps you feel shy. Let me make this easy for you." <<He>> pulls out a camera. "Let's play a little dress up. Play along and I'll let you leave with some cash." <<He>> pauses. "And most of your dignity."
<br><br>
<<link [[승낙한다 (1:00)|Club Cosplay]]>><<pass 60>><</link>>
<br>
<<link [[거절한다|Club Cosplay Rape]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $rng gte 30 and $physiquesize lte 6000 or $rng gte 40 and $physiquesize lte 10000 or $rng gte 50 and $physiquesize lte 12000 or $rng gte 60>>
You hide in a wardrobe just before <<he>> turns. You peek through the gap. "I heard you," Leighton says, scanning the room. "No need to be scared."
<br><br>
You hear footsteps. "Must have run out the back," says a <<person2>><<personsimple>> voice.
<br><br>
"Already been grabbed by someone else, then," says a third voice.
<br><br>
Leighton walks from view, <span class="green">and you hear the door shut.</span> You wait a few minutes, then emerge from your hiding place.
<br><br>
<<endevent>>
<<link [[떠난다|Brothel Dressing Room]]>><<pass 3>><</link>>
<br>
<<else>>
You hide in a wardrobe just before <<he>> turns. You peek through the gap. "I heard you," Leighton says, scanning the room. "No need to be scared."
<br><br>
<<endevent>><<generate1>><<generate2>><<person1>>
You hear footsteps, then a <<person>> walks into view. "Must have run out the back," <<he>> says.
<br><br>
Without warning, <span class="red">the wardrobe door is flung open,</span> revealing a grinning <<person2>><<person>>. "Got you," <<he>> says, clasping you by the shoulders. <<He>> shoves you before Leighton. You catch a glimpse of the <<person1>><<person>> setting up a camera. Leighton shakes <<nnpc_his "Leighton">> head as if disappointed, then nods at the pair.
<br><br>
<<link [[다음|Leighton Club Caught]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Leighton Club Caught Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Leighton Club Caught ]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, the <<fullGroup>> fix their clothing. <<endevent>><<npc Leighton>><<person1>>Leighton smiles and walks over to the camera. "I'm going to enjoy watching this," <<he>> says, throwing some coins at you. You've earned <<moneyGain 30>>.
<br><br>
<<tearful>> you watch Leighton and <<his>> friends leave the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel]]>><</link>>
<<else>>
The <<fullGroup>> back away from you, giving you the chance you need. <<tearful>> you flee the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel]]>><</link>>
<</if>><<set $outside to 0>><<effects>>
"I'm glad we have an understanding," Leighton says, rummaging through the clothes rack. You spend the next hour wearing outfits and striking poses as Leighton meticulously photographs you from every angle. <<He>> lets you change behind a curtain between shoots, but some of the outfits don't hide much.
<<if $player.gender_appearance is "f">>
<<if $rng gte 81>>
The most revealing is an undersized micro bikini.
<<elseif $rng gte 61>>
The most revealing is a little red dress, cut so low on the bust that a hint of areola remains visible.
<<elseif $rng gte 41>>
The most revealing is a leotard that fits so tightly it reveals every little contour of your body.
<<elseif $rng gte 21>>
The most revealing is a tiny skirt, so short that you worry the camera can see under it.
<<else>>
The most revealing is an oversized shirt, with nothing else. It hangs down to your thighs, but you need to tug the bottom further down make sure your <<genitals_are>> hidden. Unfortunately this stretches the fabric over your <<breasts>>, making it hug you tightly.
<</if>>
<<else>>
<<if $rng gte 76>>
The most revealing is a pair of undersized trunks, that hug your <<genitals>> so tightly you wonder if it's any better than nudity.
<<elseif $rng gte 51>>
The most revealing is a tiny loincloth, so short that you worry the camera can see under it.
<<elseif $rng gte 26>>
The most revealing is a leotard that fits so tightly it reveals every little contour of your body.
<<else>>
The most revealing is an oversized shirt, with nothing else. It hangs down to your thighs, but you need to tug the bottom further down make sure your <<genitals_are>> hidden. Unfortunately this stretches the fabric over your <<breasts>>, making it hug you tightly.
<</if>>
<</if>>
<br><br>
"At least you're good for something," <<he>> says, handing you some money before leaving you to get dressed. <<tearful>> you count the money. You've earned <<moneyGain 75>>.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[다음|Brothel]]>><</link>><<set $outside to 0>><<effects>>
"I wasn't asking," Leighton says, loud this time.
<<endevent>><<generate1>><<generate2>><<person1>>
A <<fullGroup>> enter the room, closing the door behind them. "You've forgotten your place," Leighton continues. "Time for a lesson." The pair step closer, and grasp your arms. Leighton smiles and produces a camera.
<br><br>
<<link [[다음|Club Cosplay Rape 2]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<hand_gag 0 left>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Club Cosplay Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Club Cosplay Rape 2]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<endevent>><<npc Leighton>><<person1>>
"I hope you were paying attention," Leighton says, dropping some notes on the ground. "I'd hate to teach it again," <<he>> laughs as <<he>> and <<his>> friends leave the room.
<br><br>
<<tearful>> you count the money. You've earned <<moneyGain 30>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel]]>><</link>>
<<else>>
The thugs recoil from you. <<tearful>> you seize the chance and escape the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Brothel]]>><</link>>
<</if>><<effects>>
You sit beside Leighton, and <<he>> rests an arm on your shoulder.
<br><br>
<<link [[Act cute|Brothel Leighton Cute]]>><</link>>
<br>
<<link [[Act aloof|Brothel Leighton Aloof]]>><</link>>
<br><<effects>>
You lean against Leighton's shoulder while <<he>> talks about which of the dancers <<he>> would like to fuck. You smile and make interested noises. <<He>> seems satisfied.
<br><br>
"You're a natural," <<he>> says. "I almost forgot I was paying you." <<He>> places the notes <<he>> waved on the table in front of you, then disappears into the crowd.
<br><br>
You've earned <<moneyGain 75>>.
<br><br>
<<endevent>>
<<link [[다음|Brothel]]>><</link>>
<br><<effects>>
You fold your arms and look away from Leighton. <<He>> tries to chat, and you respond with disinterested murmurs. <<He>> seems amused.
<br><br>
"You're a cold one," <<he>> says. "Or are you just shy?" <<He>> places the notes <<he>> waved on the table in front of you, then disappears into the crowd.
<br><br>
You've earned <<moneyGain 75>>.
<br><br>
<<endevent>>
<<link [[다음|Brothel]]>><</link>>
<br><<effects>>
"You're supposed to be a teacher," you say. "You shouldn't behave like this."
<br><br>
Leighton laughs and folds the notes back into <<his>> pocket. "Suit yourself," <<he>> says, turning to face one of the dancers.
<br><br>
<<endevent>>
<<link [[다음|Brothel]]>><</link>>
<br><<effects>>
You turn and walk away. If Leighton says anything, it's lost in the din.
<br><br>
<<endevent>>
<<link [[다음|Brothel]]>><</link>>
<br><<effects>>
<<link [[Eden nightmare|Nightmare Eden]]>><<set $sleephour to 1>><<set $nightmareExit to "Eden Cabin Bed">><</link>>
<br>
<<link [[Wraith nightmare|Nightmare Wraith]]>><<set $sleephour to 1>><<set $nightmareExit to "Bed">><</link>>
<br>
<<link [[Harper nightmare|Nightmare Harper]]>><<set $sleephour to 1>><<set $nightmareExit to "Bed">><</link>>
<br>
<<link [[Great Hawk nightmare|Nightmare Bird]]>><<set $sleephour to 1>><<set $nightmareExit to "Bird Tower Bed">><</link>>
<br>
<<link [[Corrupt Sydney nightmare|Nightmare Corrupt Sydney]]>><<set $sleephour to 1>><<set $nightmareExit to "Bed">><</link>>
<br>
<<link [[뒤로|Bedroom]]>><</link>>
<br><<effects>><<nightmareStart "eden">><<set $location to "cabin">>
<<generate1>><<npc "Eden" 2>><<person2>>
<<set $NPCList[0] to clone($NPCList[1])>>
<<set $NPCList[0].description to "shadowed">>
<<set $NPCList[0].role to ($pronoun is "m" ? "man" : "woman")>>
<<clearsinglenpc 1>><<person1>>
You try to drift to sleep. It doesn't come easy. Your heart speeds up when it should be steadying. Your eyes are closed, yet they see everything, clear as day.
<br><br>
Shadows cling to the corners of the cabin. They branch out, groping with spindly fingers. Even in the safety of Eden's comfort, you can feel their nails against your skin.<<stress 6>><<gstress>>
<br><br>
<<if $nightmaresSeen.includes("eden")>>
Something's wrong. You've seen this before. <span class="purple">It isn't real.</span>
<br><br>
<<link [[Wake up|Nightmare Eden Wake]]>><<set $phase to 0>><</link>><<nightmareWakeDifficulty>>
<br>
<</if>>
<<link [[Wake Eden|Nightmare Eden 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Hide under the sheets|Nightmare Eden 2]]>><<set $phase to 1>><</link>>
<br><<effects>>
<<if $phase is 2>>
The <<person>> draws closer. You won't let it take you. When you wake up, you'll be back at Eden's side. <<He>>'ll protect you.
<<elseif $phase is 1>>
The encroaching hands threaten to turn all your thoughts to terror. You refuse to surrender them. Without your body, they're all you have left. You shut your eyes and focus.
<<else>>
Fear lingers in the back of your mind, but you push it aside. There's nothing to be afraid of. Not with Eden by your side. You shut your eyes, and relax.
<</if>>
<br><br>
<<if $willpowerSuccess>>
Your body twitches. Whatever's holding you down, <span class="green">you've managed to wrestle some control back.</span> Just enough to open your mouth.
<br><br>
A piercing scream leaves your lips. You keep screaming, until your throat burns. You don't care. It's enough to drive the shadows away.
<br><br>
Someone grabs your shoulders and forces you upright, stealing your attention from the corner. You panic, until your eyes meet a familiar glare. It's Eden.
<br><br>
<<link [[다음|Nightmare Eden Wake 2]]>><</link>>
<br>
<<else>>
<<if $phase is 2>>
You try to keep your thoughts on Eden. <<His>> face distorts in your mind, <span class="red">melting into a shadowy mess.</span> You open your eyes in panic, only to find yourself face-to-face with the very same shadow. <<He>> descends on you.<<stress 12>><<ggstress>>
<br><br>
<<link [[다음|Nightmare Eden Molestation]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $phase is 1>>
<span class="red">Something brushes your neck,</span> shattering your concentration. Your eyes snap open to find a mass of shadows swirling along your body, slowly taking shape and submerging you.<<stress 6>><<gstress>>
<br><br>
<<link [[다음|Nightmare Eden 3]]>><<set $phase to 1>><</link>>
<br>
<<else>>
Even with your eyes closed, the shadows continue to writhe. <span class="red">You can't block them out.</span> Whatever force is holding you down breaches your thoughts, preventing escape.<<stress 6>><<gstress>>
<br><br>
<<link [[다음|Nightmare Eden 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $phase is 1>>
You try to cover yourself with your sheets.
<<elseif $phase is 0>>
You try to turn and wake up Eden.
<</if>>
You can't. <span class="red">You can't move an inch.</span> Not even your fingers twitch as the shadows advance. They swirl around the bed, reaching out, then retracting at the last second. Each grab drags them closer to you.<<stress 6>><<gstress>>
<br><br>
Eden snores beside you, unaffected by the imminent danger. <<He>> said <<he>> would protect you. That <<he>> would keep you safe. You just have to wake <<him>>.
<br><br>
<<if $nightmaresSeen.includes("eden")>>
<<link [[Wake up|Nightmare Eden Wake]]>><<set $phase to 1>><</link>><<nightmareWakeDifficulty>>
<br>
<</if>>
<<link [[Try to move|Nightmare Eden 3]]>><<set $phase to 1>><</link>>
<br>
<<link [[Scream|Nightmare Eden 3]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase is 1>>
Despite your best efforts, your body remains frozen, only capable of shivering in place.
<<else>>
Your mind screams, yet your lips remain sealed. Only a meek whimper worms its way out.
<</if>>
Eden doesn't flinch.<<stress 6>><<gstress>>
<br><br>
Abstract shapes merge into a towering figure. It stands silent over your prone body, reaching out with a clawed hand. The closer it gets, the more it solidifies. Colour seeps into its form until it resembles a blank-faced <<personsimple>>.
<br><br>
The cabin's dead silent. You can't tell if Eden's by your side. You're alone with the <<person>>.
<br><br>
<<if $nightmaresSeen.includes("eden")>>
<<link [[Wake up|Nightmare Eden Wake]]>><<set $phase to 2>><</link>><<nightmareWakeDifficulty>>
<br>
<</if>>
<<link [[Struggle|Nightmare Eden Molestation]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Give in|Nightmare Eden Molestation]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $trance to 1>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<set $enemyanger to 70>>
<<set $enemytrust to 0>>
<<if $phase is 1>>
You give one last feeble push against the force pinning you down. It's hopeless. You feel your will succumb to the <<persons>>.
<<else>>
Powerless, you submit your body and mind to the <<persons>> will.
<</if>>
<<He>> lays <<his>> hands on you. They're cold.
<<controlloss>>
<<molested>>
<<set $enemyarousalmax to 250>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Nightmare Eden Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Nightmare Eden Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set _nn to 0>>
<<set $pronoun to $NPCList[0].pronoun>>
<<set $NPCList[0].intro to 1>>
<<ejaculation-eden>>
<<if $options.images is 1 and $options.combatImages is 1>>
<<combatimg>>
<br>
<</if>>
<<He>> caresses your hair, gently moving stray strands from your face, before retreating from your still-frozen body.
<<else>>
The <<person>> collapses off the bed, joining the shadows. They writhe along the floor, retreating from your still-frozen body.
<</if>>
<br><br>
You watch <<him>> slither back into the corner. As <<his>> shadow fades, your muscles relax, freeing you from your invisible chains.
<br><br>
<<tearful>> you sit up, unable to take your <<if $pain gte 20>>tear-blurred<</if>> eyes away from the dark corner.
<br><br>
<<link [[다음|Nightmare Eden End]]>><<endcombat>><<clotheson>><</link>>
<br><<effects>><<nightmareEnd>>
<<npc "Eden">><<person1>>
<<if Time.hour gte 0 and Time.hour lte 6>>
You reach for Eden, and find <<his>> arm. You wrap yours around it. <<Hes>> still here. <<He>> was here the whole time.
<<else>>
You reach for Eden. All you find is an empty spot at your side. <<He>> must be awake already. You hope <<hes>> just awake.
<</if>>
<br><br>
<<He>> didn't save you. <<He>> promised you'd be safe. Why did <<he>> lie?<<stress 18>><<gggstress>>
<br><br>
<<link [[다음|$nightmareExit]]>><<unset $nightmareExit>><<endevent>><</link>>
<br><<effects>><<nightmareEnd>>
<<npc "Eden">><<person1>>
"What is it?" <<he>> demands. "What happened?"
<br><br>
<<He>> doesn't wait for an answer. <<Hes>> already on <<his>> feet, gun in hand. Your eyes remain on the corner, until <<he>> snaps <<his>> fingers in front of your face.
<br><br>
"Hey! What are you staring at?"
<br><br>
<<link [[`Tell ${$NPCList[0].pronouns.him}`|Nightmare Eden Console]]>><</link>>
<br>
<<link [[Insist it was nothing|Nightmare Eden Insist]]>><</link>><<effects>>
<<if $speech_attitude is "meek">>
"I-I saw something over there," you say. "It was, it was going to take me away. It wanted to-" You hyperventilate, clinging tightly to Eden for support.
<<elseif $speech_attitude is "bratty">>
"There was a... thing!" you yell. "There was a horrible thing, right over there." You push <<him>> towards the corner.
<<else>>
"Didn't you see it?" you whisper. "The creature. It was right there." You nod at the corner, snuggling into to <<his>> warmth.
<</if>>
<br><br>
<<He>> brushes you off. "There's nothing there," <<he>> mutters, peering back down at you. "Must've been a nightmare."
<br><br>
You're not given a chance to argue.
<<if Time.hour gte 0 and Time.hour lte 6>>
<<His>> gun clatters against the wall, the bed creaks, and <<hes>> out like a light.
<<else>>
<<He>> stomps outside, leaving you alone with your thoughts.
<</if>>
<br><br>
Eden must be right. It was all just a dream.
<br><br>
<<link [[다음|$nightmareExit]]>><<unset $nightmareExit>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"I-it was just a nightmare," you say, smiling nervously. "Nothing to worry about." From the look on <<his>> face, you can't tell if <<he>> believes you.
<<elseif $speech_attitude is "bratty">>
"It was a stupid nightmare," you mutter. "I'll be fine." Eden snorts.
<<else>>
"I think it was just a bad dream," you say. <<He>> stares at you a moment, before turning <<his>> back to you.
<</if>>
<br><br>
"All that for a nightmare," <<he>> sighs as <<he>> <<if Time.hour gte 0 and Time.hour lte 6>>drifts back to sleep<<else>>stomps back outside<</if>>.
<br><br>
Eden must be right. It was all just a dream.
<br><br>
<<link [[다음|$nightmareExit]]>><<unset $nightmareExit>><<endevent>><</link>>
<br><<effects>><<nightmareStart "wraith">><<set $location to "temple">>
<<set Time.setTime(12, 0)>>
You fall into a restless sleep.
<br><br>
You wake up face-down in a patch of grass. Blinking away the lingering sleep, you push yourself up and take in your surroundings.
<br><br>
You're on a hill overlooking a temple. Smoke and laughter carry through the trees behind you. It all seems familiar, somehow.
<<if $awarelevel gte 2>>
It looks like the forest lake, but there's no water in sight.
<</if>>
<br><br>
<<if $nightmaresSeen.includes("wraith")>>
You know this place. It isn't real. <span class="purple">It isn't safe.</span>
<br><br>
<<link [[Wake up|Nightmare Wraith Wake]]>><<set $phase to 0>><</link>><<nightmareWakeDifficulty>>
<br>
<span class="nextLink"><<link [[Stay.|Nightmare Wraith 2]]>><<set $phase to 1>><</link>></span>
<br>
<<else>>
<<link [[다음|Nightmare Wraith 2]]>><<set $phase to 0>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 2>>
Wind and water whip your face, but you ignore the discomfort. It isn't real. When you wake up, it'll go away. You close your eyes.
<<elseif $phase is 1>>
You close your eyes and cover your ears. Beautiful or not, you can't let the song, or the singer, control you. You try to wake up.
<<else>>
You close your eyes and focus. Wherever you are, there's nothing worth staying here for. You take a deep breath and will yourself awake.
<</if>>
<br><br>
<<if $willpowerSuccess>>
You feel cold. Deathly cold. Panic rises, but you don't let it overwhelm you. You're so close to reality.
<br><br>
"<span class="wraith">Hide in the dark, <<pcpetname "Wraith">>. Hide in yourself.</span>"
<br><br>
A frozen finger brushes your cheek. You gasp and open your eyes.
<br><br>
<<link [[다음|Nightmare Wraith End]]>><<endevent>><<set $phase to 1>><</link>>
<br>
<<else>>
<<set $nightmareWake++>>
<<if $phase is 2>>
<span class="red">A massive wave crashes over you, knocking you on your feet.</span> You try to rise, but a phantom presence pins you down. The pale figure towers over you, its <<wraithEyes>> eyes boring into yours.<<stress 6>><<gstress>>
<br><br>
<span class="nextLink"><<link [[Watch.|Nightmare Wraith 4]]>><</link>></span>
<br>
<<elseif $phase is 1>>
But no matter how hard you try, <span class="red">you can't tune it out.</span> It lulls you into a sense of safety. Your eyes open of their own accord. Your hands fall limp at your sides. All you can do is watch. Watch and listen.<<stress 6>><<gstress>>
<br><br>
<span class="nextLink"><<link [[Listen.|Nightmare Wraith 3]]>><</link>></span>
<br>
<<else>>
<span class="red">A whisper breaks your concentration.</span> You couldn't have heard more than a second of it, but it was enough. It wrestles you from reality, coaxing you to stay. <span class="red">You're rooted in place.</span><<stress 6>><<gstress>>
<br><br>
<span class="nextLink"><<link [[Look.|Nightmare Wraith 2]]>><<set $phase to 0>><</link>></span>
<br>
<</if>>
<</if>><<effects>>
<<set Weather.set("heavyClouds", true)>>
<<if $phase is 1>>
Memories of a beautiful song flood your mind. You want to hear it again. <span class="blue">You need to.</span>
<br><br>
Looking all over, you spot them in the distance.
<<else>>
Something catches the corner of your eye. Far out of reach stands a figure.
<</if>>
You can't make out the features, save for a dull brown robe against pale white hair.
<br><br>
It's faint, but it sounds like they're singing. You don't recognise the language, but it carries a gentle melody. You're lulled into serenity the longer you listen.
<br><br>
Their voice grows louder. You notice movement at the bottom of the hill. Water runs from the temple.
<br><br>
<<if $nightmaresSeen.includes("Wraith")>>
<<link [[Wake up|Nightmare Wraith Wake]]>><<set $phase to 1>><</link>><<nightmareWakeDifficulty>>
<br>
<</if>>
<span class="nextLink"><<link [[Listen.|Nightmare Wraith 3]]>><</link>></span>
<br><<effects>>
<<set Time.setTime(20, 0)>>
<<set Weather.set("heavyPrecipitation", true)>>
The calm begins to fade. The figure's voice gets louder and louder, the tone mournful and desperate.
<br><br>
More water cascades from the doors and windows of the temple, until it pours out in a flood. The basin at the bottom of the hill fills and fills. The wind picks up, carrying water with it and drenching you and the figure.
<br><br>
With the wind blowing their hair, you're given a clear view of its face. It gets paler and paler, until it becomes translucent. Its voice is now a screech.
<br><br>
Something drops from its neck, falling into the pool at its feet.
<br><br>
<<if $nightmaresSeen.includes("Wraith")>>
<<link [[Wake up|Nightmare Wraith Wake]]>><<set $phase to 2>><</link>><<nightmareWakeDifficulty>>
<br>
<</if>>
<span class="nextLink"><<link [[Watch.|Nightmare Wraith 4]]>><</link>></span>
<br><<effects>><<set $forcedBloodmoon to true>>
<<set Time.setTime(21, 0)>>
The forest is silent. Not even the wind rustles the trees.
<br><br>
"<span class="wraith">Frozen evermore,</span>" the figure speaks. "<span class="wraith">Cold, breathless.</span>"
<br><br>
You turn your gaze up to face it. It's looking directly at you, its face free of expression.
<br><br>
"<span class="wraith">Would you like to join them, <<pcpetname "Wraith">>?</span>"
<br><br>
<<link [[Stay still|Nightmare Wraith 5]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Nightmare Wraith 5]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase is 1>>
You gaze up at the figure as it draws near. Gently, it guides you to the floor. A surge of <<if $tentacledisable is "f">>tentacles<<else>>pale arms<</if>> burst from its back and pin you down.
<<else>>
You try to bolt into the trees, but the figure strikes quickly. It pounces, pinning you to the ground with a surge of <<if $tentacledisable is "f">>writhing tentacles<<else>>thrashing arms<</if>>.
<</if>>
<br><br>
Heat seeps from your body. Water drips off the figure's hair, onto your face.
<br><br>
<<if $wraith.state is "haunt">>
"<span class="wraith"><<pcPetname "Wraith">>. You took something of mine. Your warmth is the least you can share.</span>"
<<elseif $wraith.state is "despair">>
"<span class="wraith">Lend me your warmth. It's so cold. It's always so cold.</span>"
<<else>>
"<span class="wraith">Lend me your warmth.</span>"
<</if>>
<br><br>
<<generateWraith 1 true>><<initWraith "abomination">>
<<link [[다음|Nightmare Wraith Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effectsWraith>>
<<if _combatend>>
<span id="next"><<link [[다음|Nightmare Wraith Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Nightmare Wraith Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0 and $wraith.type is "man">>
The pale figure hisses as it withdraws.
<br><br>
"<span class="wraith">Ignorant one.</span>" It floats backwards, towards the newly-formed lake. "<span class="wraith">Blind and soft. Warm, yet dulling.</span>"
<br><br>
It glares at you as it sinks into the depths. The water froths around it.
<<set $wraith.defeated++>>
<<else>>
<<ejacW>>
<<if $enemyanger gt 0>>
"<span class="wraith">Such vibrance. How long will it last?</span>"
<br><br>
It withdraws slowly, caressing your body as it does. It harshly pinches your thigh one last time before rising.
<br><br>
An unsettling smile settles on its face as it floats backwards, sinking into the waters of the lake. The water froths around it.
<<else>>
"<span class="wraith">An echo.</span>" It brushes a cold finger over your cheek. "<span class="wraith">A memory.</span>"
<br><br>
It withdraws slowly, caressing your body as it does. It seems reluctant to let go.
<br><br>
Appearing as serene as before, it begins to drift backwards. It sinks down into the water, never breaking your gaze. The water froths around it.
<</if>>
<</if>>
<br><br>
<<link [[다음|Nightmare Wraith 6]]>><<endcombat>><</link>>
<br><<effects>><<set $location to "lake_ruin">>
The water pops and churns, the figure no longer visible. You scramble backwards, trying to avoid the rising tide. It comes quickly and violently.
<br><br>
<span class="red">Something grabs your ankle.</span> A foamy hand, strong and tight. You fall onto the grass, mud splashing onto your face as pale hands crawl up your body.
<br><br>
It drags you back, pulling your body into the lake. The water's chill steals your breath, down to the last gasp. <span class="red">You can't breathe!</span>
<br><br>
The crimson glow of the moon fades through the waves as you're pulled further below.
<br><br>
<span class="nextLink"><<link [[Drown.|Nightmare Wraith End]]>><<clotheson>><<unset $forcedBloodmoon>><<set $phase to 0>><</link>></span>
<br><<effects>><<nightmareEnd>>
<<if $phase is 1>>
You jolt upright. The sound of the forest slowly fades. You're awake.
<br><br>
A breeze washes over you. You realise how warm you've gotten. Your whole body's burning up. Except your cheek.<<stress 2>><<gstress>>
<<else>>
A sound wakes you. You had been flailing in your sleep and smacked into the wall.<<pain 1>><<gpain>>
<br><br>
Shivering, you sit up and look around. There's no water. No pale figures. You're safe.
<<if ["asylum", "prison"].includes($location)>>
Relatively speaking.
<</if>>
It was only a dream.
<</if>>
<br><br>
<<link [[다음|$nightmareExit]]>><<unset $nightmareExit>><</link>>
<br><<effects>><<nightmareStart "bird">><<set $location to "tower">>
<<npc "Great Hawk">><<person1>>
You fall into a restless sleep.
<br><br>
A gust of wind jolts you awake. You snuggle up to your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>> for warmth, but you can't feel <<bhim>>. You can't feel anything. Just the wind and a sharp pain in your back.
<br><br>
You open your eyes, and find yourself staring at the tower. It's distant. You look down. <span class="red">A vast stretch of darkness stares back,</span> the ground concealed by <<if Time.dayState is "night">>night<<else>>mist<</if>>.<<stress 6>><<gstress>>
<br><br>
A pair of massive wings beat overhead. Your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>mate<</if>>.
Gripping you tight, <<bhe>> carries you to the tower and throws you down. <<bHis>> wings
<<if Time.dayState is "night">>
swallow the stars
<<else>>
cast a great shadow over you
<</if>>
as you lie sprawled at <<bhis>> talons.
<br><br>
<<if $nightmaresSeen.includes("bird")>>
Something's wrong. <span class="purple"><<bHe>> isn't your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>.</span>
<br><br>
<<link [[Wake up|Nightmare Bird Wake]]>><</link>><<willpowerdifficulty 1 1000>>
<br>
<</if>>
<<link [[Soothe|Nightmare Bird 2]]>><<set $phase to 1>><<sub 1>><</link>><<gmystery>>
<br>
<<link [[Scold|Nightmare Bird 2]]>><<set $phase to 0>><<def 1>><</link>><<gmystery>>
<br><<effects>>
You don't want to be here. You want to be in your nest, with your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>mate<</if>>. Not <<if $monster is 1>>who<<else>>what<</if>>ever this is. You close your eyes.
<br><br>
<<if $willpowerSuccess>>
You feel the world fade around you, <span class="green">giving way to reality.</span> The <<beasttype>> shrieks, until it too fades.
<br><br>
<<link [[다음|Nightmare Bird End]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">A terrible shriek rends you from reality.</span> The <<beasttypes>> talon sinks into your chest, pinning you down. You're trapped, in body and mind.<<stress 6>><<pain 4>><<gstress>><<gpain>>
<br><br>
<<link [[다음|Nightmare Bird 2]]>><<set $phase to 2>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
You prop yourself up and extend a hand to the <<beasttype>>.
<<if $speech_attitude is "meek">>
"Th-there, there," you coo. "You're just grumpy. Let's go to bed."
<<elseif $speech_attitude is "bratty">>
"What's gotten into you?" you say. "Just go back to bed, featherhead."
<<else>>
"It's okay," you whisper. "You just need your rest."
<</if>>
<br><br>
<<if $monster is 1>>
<span class="red"><<bHe>> answers with shriek and a violent swipe.</span>
<<else>>
<span class="red"><<bHe>> answers with a snap and a shriek.</span>
<</if>>
You reel back. <<bHis>> gaze stalks you.<<stress 6>><<gstress>>
<br><br>
<<elseif $phase is 0>>
<<if $speech_attitude is "meek">>
"Please stop," you whine, burying yourself in the nest. "I'm trying to sleep."
<<elseif $speech_attitude is "bratty">>
You turn aside dismissively. "Knock it off," you groan. "I'm trying to sleep."
<<else>>
You roll over and sigh. "I'm sleeping," you say. "Don't wake me again."
<</if>>
<br><br>
With a terrible shriek, <span class="red"><<bhe>> captures your neck in <<bhis>> talon,</span> wrenching you back around to meet <<bhis>> gaze.<<stress 6>><<gstress>>
<br><br>
<</if>>
<<bHe>> leans in, backing you into the nest,
<<if $monster is 1>>
until your faces are level. <<bHis>> hair is matted and tangled,
<<else>>
until its beak is level with you. Its feathers are wild, absent of their usual grooming,
<</if>>
and <<bhis>> talons seem especially sharp against your skin. There's no recognition behind <<bhis>> glare. Only a terrible, feral lust.
<br><br>
With no warning, <<bhe>> lunges for you!
<br><br>
<<link [[다음|Nightmare Bird Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $enemyhealthmax to 600>>
<<set $enemyhealth to 600>>
<<if $monster isnot 1>>
<<set $position to "doggy">>
<<set $NPCList[0].stance to "top">>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Nightmare Bird Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Nightmare Bird Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<bHe>> stares at you,
<<if $monster is 1>>
dead silent.
<<else>>
motionless.
<</if>>
All at once, <<bhe>> launches into the air, snatches you in <<bhis>> talons, and drags you off the edge of the tower.
<<else>>
<<bHe>> recoils and lets out a piercing shriek. With a running start, <<bhe>> snatches you in <<bhis>> talons and drags you off the edge of the tower.
<</if>>
You're once again brought to face the black abyss below. The <<beasttypes>> talons dig deep into your flesh, keeping you close.
<br><br>
Then, <<bhe>> lets go.<<stress 12>><<ggstress>>
<br><br>
The <<beasttype>> vanishes from view as you plummet.
<<if $speech_attitude is "meek">>
You call out to <<bhim>>, begging and pleading. The wind steals your cries.
<<elseif $speech_attitude is "bratty">>
You make a desperate grab at <<bhim>>. You're left clutching at the wind.
<<else>>
You flail wildly, screaming for help. Only the wind answers.
<</if>>
Discarded like trash, and entirely helpless, you fall.
<br><br>
<<link [[다음|Nightmare Bird End]]>><<endcombat>><<clotheson>><</link>>
<br><<effects>><<nightmareEnd>>
<<npc "Great Hawk">><<person1>>
You wake up shaking, covered in sweat, but safely in the nest. The <<beasttype>> sleeps beside you, peaceful and oblivious. Your eyes linger on <<bhis>> sleeping form, before drifting away from the tower.
<br><br>
Even with the haze of your dream lifted, there's nothing but darkness over the edge. You shiver.<<stress 6>><<gstress>>
<br><br>
<<link [[다음|$nightmareExit]]>><<unset $nightmareExit>><<endevent>><</link>>
<br><<effects>><<nightmareStart "harper">><<set $location to "asylum">>
<<silently>><<ruined>><</silently>>
<<upperwear 87>>
<<npc Harper>><<generate2>><<generate3>><<generate4>><<person1>>
You fall into a restless sleep.
<br><br>
You awaken to blinding lights, sat upright yet unable to move. Your limbs are bound. You can't even turn your head.<<stress 6>><<gstress>>
<br><br>
Glancing around, you're able to glimpse your surroundings. Sleek white walls. Three chairs. In front of them, a strange machine on a table. The room is devoid of people.
<br><br>
<<if $nightmaresSeen.includes("harper")>>
You know this place. It isn't real. <span class="purple">It isn't safe.</span>
<br><br>
<<link [[Wake up|Nightmare Harper Wake]]>><<set $phase to 0>><</link>><<nightmareWakeDifficulty>>
<br>
<</if>>
<<link [[Struggle|Nightmare Harper 2]]>><<set $phase to 1>><<pain 6>><</link>>
<br>
<<link [[Wait|Nightmare Harper 2]]>><<set $phase to 0>><<stress 6>><</link>>
<br><<effects>>
<<if $phase is 2>>
Your heart beats faster as the scalpel draws closer, but you shut your eyes tight. It isn't real. It won't hurt you. You will yourself awake.
<<elseif $phase is 1>>
You ignore Harper and the others. They can't hurt you once you're awake. You close your eyes.
<<else>>
There's no use struggling. If you're to escape, you'll need a clear mind. You close your eyes.
<</if>>
<br><br>
<<if $willpowerSuccess>>
The room grows brighter. Light flashes through your eyes, <span class="green">and you feel your limbs fall free.</span> Your whole body falls free. You keep falling through a white void. Finally, you land. Your vision slowly clears.
<br><br>
<<link [[다음|Nightmare Harper End]]>><<endevent>><<set $phase to 1>><</link>>
<br>
<<else>>
<<set $nightmareWake++>>
<<if $phase is 2>>
The blade presses against you, deeper by the second. You can't think. <span class="red">The threat is too real.</span> Instinct takes over, and you desperately tug at your binds.<<stress 6>><<gstress>>
<br><br>
<<link [[다음|Nightmare Harper 4]]>><<set $phase to 1>><</link>>
<br>
<<elseif $phase is 1>>
"Perfect," Harper says. "Nice and relaxed." <span class="red"><<person1>><<His>> words break your concentration.</span> Your eyes dart nervously from person to person. Anticipation creeps back into your mind.<<stress 6>><<gstress>>
<br><br>
<<link [[다음|Nightmare Harper 3]]>><<set $phase to 0>><</link>>
<br>
<<else>>
You try to concentrate, <span class="red">but something gnaws at the back of your mind.</span> You don't remember why you're here, but you know it isn't safe. <span class="red">You lose your focus.</span><<stress 6>><<gstress>>
<br><br>
<<link [[다음|Nightmare Harper 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<</if>>
<br><br><<if $phase is 1>>
You try to pull at the leather straps holding you still. Despite your best efforts, all you succeed in is rubbing your wrists raw.<<gpain>>
<<elseif $phase is 0>>
The straps are too tight. You'd only hurt yourself trying to break out. With nothing else to do, you sit and wait in tense silence.<<gstress>>
<</if>>
<br><br>
A door opens behind you. Two figures enter, dressed in hospital scrubs. Two others follow behind. You recognise one of them. It's Doctor Harper.
<br><br>
"Good evening," <<he>> says as <<he>> leads <<his>> colleague to the table. The others roll a trolley in front of you. It carries some sort of contraption.
<br><br>
<<if $nightmaresSeen.includes("harper")>>
<<link [[Wake up|Nightmare Harper Wake]]>><<set $phase to 1>><</link>><<nightmareWakeDifficulty>>
<br>
<</if>>
<<link [[Demand|Nightmare Harper 3]]>><<def 1>><<set $phase to 1>><</link>>
<br>
<<link [[Stay silent|Nightmare Harper 3]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"W-where am I?" you plead.
<br><br>
Harper looks up from <<his>> clipboard with a smile. "Don't worry," <<he>> says. "You're in safe hands. Everything will be okay."
<<elseif $speech_attitude is "bratty">>
"Hey!" you shout, struggling against your binds. "What the fuck is this?"
<br><br>
Harper frowns. "Treatment will commence shortly," <<he>> sighs. "Please refrain from using such language."
<<else>>
"What do you want with me?" you ask.
<br><br>
Harper jots on <<his>> clipboard. You can't make out the words. "You'll see," <<he>> says. "It's for your own benefit. Don't fret."
<</if>>
<br><br>
<</if>>
The two orderlies finish setting up their contraption, connecting it to the device on the table.
<<if $fluid_forced_stat gte 100>>
Now fully assembled, there's no mistaking it. <span class="lewd">It's a milking machine from Remy's farm.</span>
<<else>>
It's fully assembled, but you've no clue what it is.
<</if>>
Harper ignores the two in favour of <<his>> friend. <<person2>><<Hes>> in a white coat, just like Harper.
<br><br>
"This is a patient of mine," <<person1>><<he>> begins. "I thought that <<pshe>> would be the perfect subject for our newest treatment plan. Please, pay close attention."
<br><br>
<<He>> nods at the orderlies. One of them, a <<person3>><<person>>, holds you by the shoulders. The other brandishes a scalpel. <span class="red"><<person4>><<He>> presses the blade to your chest.</span><<stress 6>><<gstress>>
<br><br>
<<if $nightmaresSeen.includes("harper")>>
<<link [[Wake up|Nightmare Harper Wake]]>><<set $phase to 2>><</link>><<nightmareWakeDifficulty>>
<br>
<</if>>
<<link [[Struggle|Nightmare Harper 4]]>><<def 1>><<set $phase to 1>><<pain 6>><</link>>
<br>
<<link [[Let it happen|Nightmare Harper 4]]>><<sub 1>><<set $phase to 0>><<stress 6>><</link>><<gstress>>
<br><<effects>>
<<if $phase is 1>>
You writhe in your seat. The <<person3>><<person>> tightens <<his>> hold on you. You struggle to breathe under <<his>> grasp.<<pain 2>><<gpain>>
<br><br>
Unaffected, the <<person4>><<person>> continues. The blade pierces your gown, but goes no further.
<<else>>
You shut your eyes and brace yourself. Mercifully, the blade stops once it's pierced your gown.
<</if>>
<<He>> slices away,
<<if playerChastity()>>
<span class="lewd">exposing your $worn.genitals.name.</span> Harper frowns. "That may skew the results."
<br><br>
<<if $worn.genitals.name is "chastity parasite">>
<<person1>><<He>> moves a machine from somewhere behind you. The <<person4>><<person>> places small pads on your $worn.genitals.name and quickly attaches it to the machine. <span class="red">You scream as a sudden, searing pain shocks your <<genitals>>.</span> When it subsides, your $worn.genitals.name turns into dust.
<<else>>
<<person1>><<He>> produces a sharp implement from <<his>> coat. The <<person4>><<person>> takes it. With surgical precision, <<he>> slides the tip into the keyhole of your belt. It clicks. <span class="red">You scream as a sudden, searing pain shocks your <<genitals>>.</span> When it subsides, your $worn.genitals.name clatters to the floor.
<</if>>
<<set $worn.genitals.type.push("broken")>><<genitalsruined>><<ruined>>
<<stress 12>><<pain 10>><<ggstress>><<gggpain>>
<<else>>
<span class="lewd">exposing your <<genitals>>.</span>
<<ruined>><<stress 6>><<gstress>>
<</if>>
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
You're used to the exposure, but their clinical detachment does little to stir your arousal.
<<else>>
The shame of your exposure is overwhelming, but there's nothing you can do about it.
<</if>>
Helpless against your restraints, you can only watch as Harper takes in your naked body. "Good," <<he>> says to the orderlies. "Now, please begin the procedure."
<br><br>
<<link [[다음|Nightmare Harper 5]]>><</link>>
<br><<effects>>
The <<person4>><<person>> flicks a switch on your chair. In a blur, it snaps backwards, forcing you onto your back.
<br><br>
"One can't have a healthy mind," Harper says, "Without a healthy body." On <<person1>><<his>> cue, the orderlies move to the machine.
<br><br>
<<if $player.penisExist and $lactating is 1>>
<<set $phase2 to 2>>
The <<person3>><<person>> retrieves a glass pump, while <<his>> partner holds up a pair of rubber cups. <span class="lewd">They latch onto your <<penis>> and <<breasts>>,</span> the rubber sealing tight around them.
<<elseif $player.penisExist>>
<<set $phase2 to 1>>
The <<person3>><<person>> takes your <<penis>> in <<his>> hand while the <<person4>><<person>> unfurls a long, rubber tube. A glass pump is fixed to the end. <<He>> lowers it, <span class="lewd">until it connects with your <<penis>>.</span> The rubber seals tight around it.
<<else>>
<<set $phase2 to 0>>
The <<person3>><<person>> retrieves a small, pill-shaped object. <span class="lewd"><<He>> slips it against your exposed clit,</span> fastening it with a strip of tape. <<His>> partner latches a pair of rubber cups to your <<breasts>>, the rubber sealing tight over your nipples.
<</if>>
<<stress 6>><<arousal 100>><<gstress>><<garousal>>
<br><br>
Harper nods to the <<person4>><<person>>. With a flick of a switch, the machine whirrs to life.
<br><br>
<<link [[다음|Nightmare Harper Machine]]>><<set $phase to "start">><<person1>><</link>>
<br><<effects>>
<<if $phase is "resist">>
You try to tune out the machine's invasive probing.
<<if $willpowerSuccess>>
<span class="green">You're able to detach yourself from the sensation.</span> It feels almost unreal.
<<else>>
<span class="red">The <<if $phase2 is 0>>vibrations prove<<else>>suction proves<</if>> too much,</span> however, and you're left feeling more heated than before.<<arousal 2500>><<garousal>>
<</if>>
<br><br>
<<print either(
`"The procedure takes time," Harper tells <<his>> associate. "<<pShe>>'ll warm up."`,
`Harper calls out numbers to the orderlies. They adjust the machine accordingly.`,
`Harper shakes <<his>> head. "Treatment only works for those who take it."`,
`Harper watches with interest. <<He>> makes notes every so often.`,
`Harper frowns. "Such tension is unhealthy."`
)>>
<<elseif $phase is "struggle">>
Though restrained, you jerk and thrash against the machine.
<<if $physiqueSuccess>>
<<set $harperNightmareMachine -= 1>>
<span class="green">Sparks fly as it yields to your strength.</span> The tubes dislodge, if only for a moment.
<<else>>
<span class="red">It remains attatched,</span> your struggles quickly eroded by its <<if $phase2 is 0>>vibrations<<else>>suction<</if>>.<<arousal 2500>><<garousal>>
<</if>>
<br><br>
<<print either(
`"<<pShe>> might struggle," Harper says to <<his>> companion, "But I assure you, <<pshe>> won't get far."`,
`Harper tuts in annoyance. "Please, control yourself. This is for your own good."`,
`Harper calls out numbers to the orderlies. They adjust the machine accordingly.`,
`Harper watches with interest. <<He>> makes notes every so often.`,
`Harper sighs. "This would be easier if you'd relax."`
)>>
<<elseif $phase is "let">>
You let the "treatment" play out.
<<switch $phase2>>
<<case 2>>
The tube tightens around your <<penis>>, pumping it.
<<if $arousal gte 5000>>
Its pace is swift and mechanical, almost painful.
<<else>>
Slowly at first, but steadily increasing in speed.
<</if>>
Up above, the cups clamp around your <<breasts>>. <span class="lewd">Semen and milk trickle through the tubes as you're sucked dry.</span>
<<case 1>>
The tube tightens around your <<penis>>, pumping it.
<<if $arousal gte 5000>>
Its pace is swift and mechanical, almost painful.
<<else>>
Slowly at first, but steadily increasing in speed.
<</if>>
<span class="lewd">Semen trickles through the tube as it milks you dry.</span>
<<default>>
The device against your <<pussy>> vibrates.
<<if $arousal gte 5000>>
The pressure alone is enough to overwhelm you.
<<else>>
Gently at first, but steadily increasing in pressure.
<</if>>
Up above, the cups <<if $player.breastsize is 0>>press tight against your chest<<else>>clamp tight over your <<breasts>><</if>>.
<<if $lactating is 1>>
<span class="lewd">Milk leaks out, trickling through the tubes.</span>
<<else>>
It twists and tweaks your nipples, drawing gasps of pleasure.
<</if>>
<</switch>>
You're left shaking in your restraints.<<garousal>><<arousal 2500>>
<br><br>
<<print either(
`Harper calls out numbers to the orderlies. They adjust the machine accordingly.`,
`"Look at how <<pshe>> convulses," Harper points out to <<his>> companion.`,
`Harper watches with interest. <<He>> makes notes every so often.`,
`Harper claps <<his>> hands together. "Such a wonderful blush!"`,
`Harper smiles. "There. It feels good, doesn't it?"`
)>>
<<elseif $phase is "start">>
<<set $harperNightmareTimer to 9>>
<<set $harperNightmareMachine to 4>>
<<set $position to "missionary">>
The machine rumbles. You squirm in discomfort, but your binds keep you locked in place. Harper and the <<person2>><<person>> watch closely.<<person1>>
<</if>>
<br><br>
<<switch $phase2>>
<<case 2>><<barn_img both no_livestock table>>
<<case 1>><<barn_img penis no_livestock table>>
<<default>><<barn_img breasts no_livestock table>>
<</switch>>
<br><br>
<<if $arousal gte $arousalmax>>
The sensation is too much. <<orgasm>>
<br>
<<link [[다음|Nightmare Harper Machine Finish]]>><<set $phase to "orgasm">><</link>>
<br>
<<elseif $harperNightmareMachine lte 0>>
<span class="green">The machine hisses,</span> its probing implements sliding off your <<if $phase2 isnot 1>>chest and<</if>> groin. Harper clenches a fist around <<his>> pen.
<br><br>
<<link [[다음|Nightmare Harper Machine Finish]]>><<set $phase to "break">><</link>>
<br>
<<elseif $harperNightmareTimer lte 0>>
Something clicks in the machine. A light flashes, and suddenly, <span class="green">it stops.</span> It must be drained. Harper frowns.
<br><br>
<<link [[다음|Nightmare Harper Machine Finish]]>><<set $phase to "timer">><</link>>
<br>
<<else>>
<<set $harperNightmareTimer -= 1>>
<<link [[반항한다|Nightmare Harper Machine]]>><<set $phase to "resist">><</link>><<willpowerdifficulty 1 $willpowermax>>
<br>
<<link [[Struggle|Nightmare Harper Machine]]>><<set $phase to "struggle">><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[Let it happen|Nightmare Harper Machine]]>><<set $phase to "let">><</link>>
<br>
<</if>><<effects>>
<<if $phase is "orgasm">>
"Very good," Harper says. <<He>> beckons <<his>> companion closer, eagerly pointing out parts of your body. "<<pShes>> much more relaxed. Wouldn't you agree?"
<br><br>
They talk, poking and prodding at your exposed body. Still restrained, you're powerless to stop them, or even cover up.<<stress 6>><<gstress>>
<br><br>
Finally, <<he>> smiles and rests a hand on your head. "You've done amazing," <<he>> says. "But it's time to rest."
<<elseif $phase is "break">>
"You needn't be so troublesome," Harper sighs. "We're trying to help you." The anger in <<his>> voice is palpable, but <<he>> wears <<his>> usual smile as <<he>> turns to <<his>> colleague.
<br><br>
"Consider this a trial run," <<he>> says. "Further testing is required, naturally. For now, this one needs to be taken to <<pher>> room."
<<else>>
"How disappointing," Harper sighs. "Perhaps <<pshe>> was scared. Fear can reduce pleasure, after all."
<br><br>
<<He>> snaps <<his>> fingers. The orderlies come forward. "We'll try this again later." <<He>> pats your head. "Time to go back to your room."
<</if>>
<br><br>
<<link [[다음|Nightmare Harper 6]]>><<unset $harperNightmareMachine>><<unset $harperNightmareTimer>><</link>>
<br><<effects>>
The <<person3>><<person>> holds your arm down as Harper produces a needle from <<person1>><<his>> coat. Your arm is cleaned as Harper flicks the cap off.
<br><br>
"Just close your eyes," <<he>> whispers as the needle sinks into your skin.<<gpain>>
<br><br>
It acts fast. Exhaustion takes control of you. Your limbs are liberated of their restraints, yet you still can't move. Your whole body's in a haze as you're lifted and loaded onto a gurney.
<br><br>
Harper stalks behind as you're wheeled away. "Be well," <<he>> says, though you can barely make it out. <<He>> doesn't stop watching until the door closes, your eyes closing with them.
<br><br>
<<link [[다음|Nightmare Harper End]]>><<machine_end>><<endevent>><</link>>
<br><<effects>><<nightmareEnd>>
<<tearful>> you sit up.
<<if $phase is 1>>
Your vision's still blurry,
<<else>>
Your body's burning with arousal,
<</if>>
but you're safe. It was just a dream.
<br><br>
<<link [[다음|$nightmareExit]]>><<unset $nightmareExit>><</link>>
<br><<effects>><<nightmareStart "sydneyCorrupt">><<set $location to "temple">>
<<npc Sydney>><<person1>>
<<if $phase2 is "stay">>
Something compels you to stay. Maybe there's something for you to learn here. You look towards the doors.
<<else>>
A restful sleep evades you.
<br><br>
Everything around you swirls. The world is grey and hazy. You're dizzy as you try to stand.
<br><br>
The world slowly gets clearer. Eventually you can see that you are in a grey marble hallway. It splits in two at the end.
<br><br>
There are two doors at the end of each corridor.
<</if>>
<br><br>
<<if $nightmaresSeen.includes("sydneyCorrupt") and $phase2 isnot "stay">>
You recognise this place. You saw it in a strange dream once.
<br><br>
<<link [[Try to wake up|Nightmare Corrupt Sydney Wake]]>><<set $phase to 0>><</link>><<nightmareWakeDifficulty>>
<br>
<<link [[Stay in the dream|Nightmare Corrupt Sydney]]>><<set $phase2 to "stay">><</link>>
<br>
<<else>>
<<link [[The door to the left|Nightmare Corrupt Sydney 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[The door to the right|Nightmare Corrupt Sydney 2]]>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>>
Closing your eyes, you take a few seconds to breathe deeply and slowly. In your head you begin a mantra. Wake up. Wake up. Over and over you repeat it, getting louder each time until you're screaming the words.
<br><br>
<<if $willpowerSuccess>>
<<nightmareEnd>>
<span class="green">You come to with a start.</span> A thin layer of sweat covers your skin as you sit up, breathing heavily. It's okay now, you're not stuck in that dream anymore.
<br><br>
<<link [[다음|$nightmareExit]]>><<unset $nightmareExit>><</link>>
<br>
<<else>>
Your eyes open. <span class="red">You're still stuck in the dream.</span> Your gaze falls on the doors.
<br><br>
<<link [[The door to the left|Nightmare Corrupt Sydney 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[The door to the right|Nightmare Corrupt Sydney 2]]>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>>
<<if $nightmaresSeen.includes("sydneyCorrupt") and $sydneyNightmareDoor isnot $phase>>
<<set $frozenValues.sydneyNightmareDoor to 2>>
<<else>>
<<set $frozenValues.sydneyNightmareDoor to $phase>>
<</if>>
You choose the <<= $phase is 0 ? "left" : "right">> door.
<<if $nightmaresSeen.includes("sydneyCorrupt")>>
<<if $sydneyNightmareDoor is 2>>
You know it doesn't make a difference which door you choose. They both lead to the same room.
<<else>>
Knowing what to expect, you make your way towards the doors.
<</if>>
<</if>>
<<if $nightmaresSeen.includes("sydneyCorrupt") and $sydneyNightmareDoor isnot $phase and $sydneyNightmareDoor isnot 2>>
You tried the other one the first time, maybe this time you'll go the other way?
<br><br>
Fighting against the weight that keeps your body heavy, you limp towards the door you didn't try the last time you dreamed.
<br><br>
When you reach it you're quick to push it forwards, only to be disappointed to see the same grey room as before.
<<else>>
It is hard to walk. Your body feels heavy.
<br><br>
Eventually you make it to the door. The weight on your shoulders gets heavier as you reach forwards. However, as soon as you push the door open and step through everything gets lighter.
<</if>>
<br><br>
The room is empty. There is no door beside the one you just came in from.
<br><br>
<<if $nightmaresSeen.includes("sydneyCorrupt")>>
<<link [[다음|Nightmare Corrupt Sydney 3]]>><</link>>
<br>
<<else>>
<<link [[Turn and try the other door|Nightmare Corrupt Sydney 3]]>><<set $phase to 0>><</link>>
<br>
<<link [[Look for a hidden exit|Nightmare Corrupt Sydney 3]]>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>>
<<if $nightmaresSeen.includes("sydneyCorrupt")>>
You step into the room, waiting to hear a familiar sound. Sure enough, Sydney's laughter is heard coming from above. It doesn't feel as comforting as it did the first time.
<<else>>
You decide to <<= $phase is 0 ? "try the other room" : "look harder for anything hidden">>.
<br><br>
You barely take two steps before the silence is interrupted by a giggle. It's coming from above.
<br><br>
Shocked, you peer up at the ceiling. There is a hole in the middle.
<br><br>
Another laugh comes from above. It sounds familiar. It sounds comforting.
<</if>>
<br><br>
<<link [[Investigate the laugh|Nightmare Corrupt Sydney 4]]>><</link>>
<br>
<<fadeText "<span class='linkBlue' style= 'cursor: pointer'>(2) Run</span>" "<<link [[Investigate the laugh|Nightmare Corrupt Sydney 4]]>><</link>>">>
<br><<effects>>
<<if $nightmaresSeen.includes("sydneyCorrupt")>>
You know what to do. Stepping forwards, you watch as Sydney runs from the hole in the ceiling, leaving you with only a brief glimpse of <<his>> back.
<br><br>
How strange that your body seems to move on its own. Did it do this before?<<awareness 1>><<gawareness>>
<<else>>
The sound draws you closer to the hole. Your heart beats frantically as you approach. Your breath is held as you lean to take a peak.
<br><br>
The hole seems to lead up to another room. There is a figure stood beside the edge. Their back is turned, but you recognise their hair and clothes.
<br><br>
It's Sydney.
<</if>>
<br><br>
<<link [[Call out|Nightmare Corrupt Sydney 5]]>><<set $phase to 0>><</link>>
<br>
<<fadeText "<span class='linkBlue' style= 'cursor: pointer'>(2) Run</span>" "<<link [[Reach out|Nightmare Corrupt Sydney 5]]>><<set $phase to 1>><</link>>">>
<br><<effects>>
<<if $nightmaresSeen.includes("sydneyCorrupt")>>
There's no reason to call out. Your body won't run even if you want it to. You know you have to go up.
<<else>>
<<= $phase is 0 ? "It is hard to speak, but you call out Sydney's name" : "You reach your hand up, barely grazing the edge of the hole">>.
<br><br>
Sydney stops laughing. You try again to <<= $phase is 0 ? "yell" : "climb">>, but <<he>> runs before you get a chance to.
<</if>>
<br><br>
<<link [[Jump|Nightmare Corrupt Sydney 6]]>><</link>>
<br>
<<fadeText "<span class='linkBlue' style= 'cursor: pointer'>(2) Yell louder</span>" "<<link [[Jump|Nightmare Corrupt Sydney 6]]>><</link>>">>
<br><<effects>>
Jumping up, you desperately cling to the smooth surface and try to pull yourself up.
<<if $nightmaresSeen.includes("sydneyCorrupt")>>
<<= $athletics gte 600 ? "It's easy to get up there" : "It's a struggle to make it up to the second floor">>.
<br><br>
After making the climb so many times, you know that Sydney won't be there at the top.
<br><br>
You're right when you look around and see emptiness once more.
<<else>>
<<if $athletics gte 600>>
It doesn't take much effort to haul yourself through the hole.
<<else>>
It takes some effort to haul yourself through the hole. You are out of breath by the time you reach the upper floor.<<tiredness 5>><<gtiredness>>
<</if>>
<br><br>
Examining the room you've now found yourself in you see nothing except the way you came from. Sydney is gone.
<br><br>
Where could Sydney have gone?
<</if>>
<br><br>
<<link [[Go back|Nightmare Corrupt Sydney 7]]>><</link>>
<br>
<<fadeText "<span class='linkBlue' style= 'cursor: pointer'>(2) Investigate further</span>" "<<link [[Go back|Nightmare Corrupt Sydney 7]]>><</link>>">>
<br><<effects>>
<<if $nightmaresSeen.includes("sydneyCorrupt")>>
The dream takes over your actions, forcing you to turn back towards the hole as you watch from what seems to be the inside of your mind. You prepare to jump. Sydney giggles. But once you're back down on the first floor <<hes>> gone. The door into the room is gone, too, just like last time.
<br><br>
This time, however, Sydney doesn't laugh again. "Are you coming?" <<he>> teases, disembodied voice ringing all around you.
<<else>>
With no other choice, you take a look back down the hole.
<br><br>
Just as you're about to climb down, you hear shoes clicking against the floor below, followed by another giggle. It's Sydney, once more.
<br><br>
You crouch as you land, immediately looking around to find yet another empty space.
<br><br>
Lost and alone, your head starts to feel more and more fuzzy. Details of the world around you become a haze. It all focuses when you hear yet another laugh – this one in the upper room.
<</if>>
<br><br>
<<link [[Chase Sydney|Nightmare Corrupt Sydney 8]]>><</link>>
<br>
<<fadeText "<span class='linkBlue' style= 'cursor: pointer'>(2) Look for the door</span>" "<<link [[Chase Sydney|Nightmare Corrupt Sydney 8]]>><</link>>">>
<br><<effects>>
<<if $nightmaresSeen.includes("sydneyCorrupt")>>
Confused to hear Sydney speak this soon, you quickly make the descent. The shock seems to have brought a little control back to your body. Your efforts are for nothing, however, as Sydney is still gone when you make it down.
<br><br>
Tired, but unable to stop yourself, you sink back into the haze.
<br><br>
Willingly giving over control, you embrace the loop. Up, down, up, down, until you can barely feel your arms and your legs are shaky. Until you collapse on the cool floor, waiting for Sydney to come to you.
<<else>>
Starting to panic, you frantically chase Sydney back upstairs. <<Hes>> the only thing that is familiar in this strange place. Yet again, you find no Sydney in either room.
<br><br>
You find yourself stuck in a loop, climbing and jumping over and over again. Each time you switch between the rooms they seem to get smaller, the walls dimming in colour. Cracks show in the marble.
<br><br>
Eventually, you exhaust yourself. One final climb leaves you weak, sprawled out onto the floor as you gasp for air.
<</if>>
<br><br>
"Are you tired already?"
<br><br>
A shadow falls over you. Sydney crouches down, petting your hair. "I'm sorry, I thought you would be able to keep up. It was fun though, right?"
<br><br>
<<He>> reaches <<his>> hand out for you to grab.
<br><br>
<<link [[Take Sydney's hand|Nightmare Corrupt Sydney 9]]>><</link>>
<br>
<<link [[Take Sydney's hand|Nightmare Corrupt Sydney 9]]>><</link>>
<br><<effects>>
<<if $nightmaresSeen.includes("sydneyCorrupt")>>
Your hand moves on its own, straining as it reaches for Sydney's. It doesn't make it, not before the second Sydney speaks up from their corner.
<br><br>
"You know not to touch them. Why do I have to tell you again?"
<br><br>
The second Sydney looked scared the first time. Now <<he>> looks betrayed.
<br><br>
<<if $sydneyNightmareSyd is 0>> /* Only chosen 1st Sydney (Corrupt) */
"<<pShe>> knows you're a liar. There's nothing wrong with me, you're the one with issues," the closer Sydney huffs, moving to block the further one. Is it your vision <<hes>> blocking, or <<his>>?
<<elseif $sydneyNightmareSyd is 1>> /* Only chosen 2st Sydney (Pure) */
"Because you lied to <<pher>> last time. You said horrible things about me and now <<pshes>> here to learn the truth." The closer Sydney sounds confident, blocking your view as <<he>> turns to confront the other.
<<else>> /* Done both */
"Well obviously because they know I'm the real one," the closer Sydney mocks, rolling <<his>> eyes. "<<pShes>> done this enough to know that." <<He>> starts petting your hair again, eyes soft as <<he>> looks down.
<</if>>
<<else>>
You reach up towards the outstretched hand. Before you can make contact, another voice speaks up.
<br><br>
"You shouldn't touch that one. They're not real."
<br><br>
It's difficult to lift your head and see the new person, but you manage. In the corner, watching with a horrified expression, another Sydney stands with <<his>> hands fussing at <<his>> holy symbol.
<br><br>
"No, no, don't listen to <<him>>," the Sydney closer to you says with a furrowed brow. <<He>> moves, trying to block your sight so that the new Sydney can't be seen. "I'm obviously real. You know me, don't you, my love?"
<</if>>
<br><br>
<<link [[Reach out to the closer Sydney|Nightmare Corrupt Sydney 10]]>><<set $phase to 0>><</link>>
<br>
<<link [[Call out for the new Sydney|Nightmare Corrupt Sydney 10]]>><<set $phase to 1>><</link>>
<br><<effects>>
<<if $phase is 0>> /* Reach out to the closer Sydney */
Lifting your hand, you brush your fingers against <<his>>. The new Sydney <<= $nightmaresSeen.includes("sydneyCorrupt") ? "sighs, shaking <<his>> head before strolling" : "gasps, covering <<his>> face with <<his>> own hands before rushing">> forwards. <<He>> pulls your hand away, pulling your body towards <<his>> own as <<he>> does.
<<if $nightmaresSeen.includes("sydneyCorrupt")>>
<br><br>
"How foolish can you be? Please, you know what is right." <<He>> sounds almost reverent as <<he>> addresses you.
<</if>>
<<else>> /* Call out for the new Sydney */
"Help me," you whisper, unable to talk any louder.
<br><br>
"I am helping," the first Sydney whispers back, <<= $nightmaresSeen.includes("sydneyCorrupt") ? "smiling until <<his>> counterpart speaks once more" : "smiling">>.
<br><br>
"Not you, <<pshe>> needs me," <<= $nightmaresSeen.includes("sydneyCorrupt") ? "<<he>>" : "the new Sydney">> insists, moving forwards to crouch down on the other side of you. <<He>> gently cradles your head, moving it to <<his>> lap.
<<if $nightmaresSeen.includes("sydneyCorrupt")>>
<br><br>
<<He>> tuts, but refuses to look at the other as <<he>> takes over petting your hair. "You should know by now that I'm the one <<pshe>> calls for help."
<</if>>
<</if>>
<<if $nightmaresSeen.includes("sydneyCorrupt")>>
<br><br>
You lie there confused. <span class="red">You don't remember doing this before.</span>
<</if>>
<br><br>
"You aren't even giving <<pher>> a choice," the first Sydney snarls, snatching your hand into their own.
<br><br>
"You are living a lie," the new Sydney spits back, venom lacing <<his>> words. "Sinner. Nothing more than a corrupt version of what you once were."
<br><br>
"As if you're so pure?"
<br>
"I am far more virtuous than you."
<br>
"Repressed whore."
<br>
"Filthy masochist!"
<<if $nightmaresSeen.includes("sydneyCorrupt")>>
<br><br>
You lie back and watch as they argue. It seems familiar. Have you done this before? You really aren't sure.
<</if>>
<br><br>
<<link [[Interrupt Pure Sydney|Nightmare Corrupt Sydney 11]]>><<set $phase to 0>><</link>>
<br>
<<link [[Interrupt Corrupt Sydney|Nightmare Corrupt Sydney 11]]>><<set $phase to 1>><</link>>
<br><<effects>>
<<if $nightmaresSeen.includes("sydneyCorrupt") and $sydneyNightmareSyd isnot $phase>>
<<set $frozenValues.sydneyNightmareSyd to 2>>
<<else>>
<<set $frozenValues.sydneyNightmareSyd to $phase>>
<</if>>
"You're right," you say, voice strong and firm. The two Sydney's cease fighting at once, both looking down to you.
<br><br>
"Which one, dear?" the supposedly corrupt one asks, leaning forwards.
<br><br>
<<if $phase is 0>> /* Interrupt Pure Sydney */
"You." You make eye contact with the first Sydney to appear to you here.
<br><br>
The other one tenses behind you before pulling away, making a disgusted sound as <<he>> does. "It was never meant to go like this. You should never have walked down this dark path."
<br><br>
Darkness seeps into the stone, turning it from grey to black. The cracks widen more and more while your Sydney holds onto you. The other gets brighter and brighter, contrasting with the darkening world.
<br><br>
Stone falls away piece by piece. When the one beneath you falls, you only float.
<br><br>
With one last betrayed look, the other Sydney disappears in a flash of bright light.
<<else>> /* Interrupt Corrupt Sydney */
"This one," you smile, reaching to cup the cheek of the newer Sydney. "The pure one."
<br><br>
Pulling away as if <<hes>> been struck, the corrupt Sydney releases <<his>> hold on you. "I thought that you loved me," <<he>> whines, tears gathering in <<his>> eyes as the other Sydney rises to <<his>> feet.
<br><br>
The room seems to heal, becoming white. It doesn't stop when it reaches the state it originally was in, instead getting brighter and brighter until no shadows remain. As the light brightens, the first Sydney grows translucent.
<br><br>
<<His>> body seems to dissolve, the last part to disappear being <<his>> heart-broken gaze, never leaving your own.
<</if>>
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<br><br>
<<link [[다음|Nightmare Corrupt Sydney 12]]>><</link>>
<br><<effects>><<clothesstrip>>
<<if $phase is 0>> /* Interrupt Pure Sydney = Corrupt Sydney End*/
"I knew you'd pick me," Sydney laughs, kissing your cheek before <<he>> rises. <<He>> holds your hands as you get up, too, supporting you as <<he>> begins to lead you seemingly nowhere. It takes a moment for you to see the new door in the darkness.
<br><br>
"Through here," <<he>> urges, almost dragging you as the feeling in your legs begins to return.
<br><br>
You know the room that lies beyond the door. It's the prayer room, the incense filling the air.
<br><br>
"<<He>> had no idea what <<he>> was talking about," Sydney says as <<he>> lets your arm go. Quickly, <<he>> begins to undress. "You too, this is what we do to show that we love each other, remember?"
<br><br>
Hesitantly, you remove your own clothes, accepting help from Sydney's excited hands.
<br><br>
"You look so hot like this," <<he>> whispers as <<he>> begins pushing you onto your back. "Let me show you how much I love you."
<br><br>
Sydney places a kiss on your collarbone, making you shiver. Strangely, <<he>> pulls back before going any further.
<br><br>
"Sydney?" you ask, unsure as to why <<he>> stopped until something strange appears over <<his>> shoulder.
<br><br>
A tentacle wraps around <<his>> shoulder, extending forward until it brushes your knee.
<br><br>
"Relax, dear," Sydney says once more. More tentacles appear.
<<else>> /* Interrupt Corrupt Sydney = Pure Sydney End */
"Come on," Sydney says, urging you to your feet. Blinking, you oblige, leaning on <<him>> as your legs get their feeling back. "You chose properly, I promise."
<br><br>
You stumble as Sydney guides you forward. Smoke surrounds your feet with every step. A new door appears in the never-ending landscape, opening without anyone touching it. You're led to and through it.
<br><br>
The area beyond it is reminiscent of the Temple with some changes. The ornate altar in the centre draws your eyes.
<br><br>
Sydney stops, cradling your face in <<his>> hands. "You need to be purified. You've been letting that false me touch you. It's okay, I don't blame you. You didn't know."
<br><br>
Your legs are stronger now, making it easy to descend the steps and climb onto the altar. Sydney helps you to undress and instructs you on how to lie down. Every step of the way <<he>> utters encouraging words.
<br><br>
The final step is to be adorned with holy oils as Sydney sings a prayer. When <<he>> is satisfied, <<he>> steps back and nods with approval. "You're ready. Please don't fight this."
<br><br>
A chill settles in your skin as Sydney steps away. Fight what?
<br><br>
Something wet slaps against the stone of the altar. A tentacle slowly curls over the lip of the stone. Many more follow.
<br><br>
"Just let it happen," Sydney says with a flat tone. <<He>> has also taken <<his>> clothes off, coming back to the altar as the tentacles edge closer.
<</if>>
<br><br>
<<link [[다음|Nightmare Corrupt Sydney Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcexpose>>
<<if $pain gte 80>>
<<set $pain to 80>>
<</if>>
<<set $enemyarousalmax to 800>>
<<set _randomtentacles to random(8, 12)>>
<<makeAbomination _randomtentacles 8 "tentacle" "tentacle" true>>
<</if>>
<<effects>>
<<effectsabomination>>
<<abomination>>
<<stateabomination>>
<br><br>
<<actionsabomination>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Nightmare Corrupt Sydney Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Nightmare Corrupt Sydney Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $phase is 0>> /*Corrupt Sydney End*/
<<if $enemyhealth lte 0>>
The tentacles whither away as Sydney holds <<his>> stomach.
<br><br>
"What's wrong with you? You chose this," Sydney hisses, crawling backwards.
<br><br>
"After everything I did for you, you do this? After everything I risked?"
<br><br>
Sydney loses <<himself>> in a rant, getting angrier and advancing towards your cowering body as you try to crawl away. Sydney raises a hand to strike you, but before <<he>> can a piercing light reaches through the walls of the prayer room.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, the tentacles go limp and withdraw. Sydney sighs with satisfaction as <<he>> lies down beside you.
<br><br>
"I never would have done that before I met you, you know?" <<He>> stretches, yawning but happy. "You've changed me so much."
<br><br>
Sydney tries to climb back on top of you, obviously ready to do it again. <<He>> doesn't get far before a bright light shines through the walls of the prayer room. Sydney jumps back, startled and blinded.
<<else>>
Angered, the tentacles wrap tightly around your throat, tightly squeezing for a few seconds before finally releasing.
<br><br>
Sydney sneers, also unhappy with your defiance. "You chose this, you made me like this. This is your fault."
<br><br>
<<He>> raises <<his>> hand to strike you as the tentacles begin to curl around you once more. Before that can happen, a piercing light breaks through the walls of the prayer room. The brightness causes Sydney to cover <<his>> eyes and pull away, giving you a chance to crawl into the corner of the room. The tentacles also cower.
<</if>>
<br><br>
The room heats up as fire erupts, separating you from Sydney. <<He>> tries to reach you once more, but the flames won't allow it. Instead, they get higher and higher until you can only hear Sydney scream out for you to come back.
<<else>> /* Pure Sydney End*/
<<if $enemyhealth lte 0>>
The tentacles wither away with unnerving movements as Sydney holds <<his>> stomach.
<br><br>
"No!" <<he>> yells, "You shouldn't have done this, you'll remain defiled now."
<br><br>
Sydney sinks to <<his>> knees, mumbling as <<he>> pulls at <<his>> hair. You slide from the altar, watching out for the tentacles as you do. There are none to be found.
<br><br>
"W-we should have done it properly, we should have been promised," Sydney whimpers, seemingly broken.
<br><br>
<<endcombat>>
<<npc Sydney>><<person1>>
<<link [[Reach out to Sydney|Nightmare Corrupt Sydney Rape Finish 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Just watch|Nightmare Corrupt Sydney Rape Finish 2]]>><<set $phase to 1>><</link>>
<br>
<<exit>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, the tentacles go limp and withdraw. Sydney lies down beside you with a serene expression.
<br><br>
"You're doing so well, I'm so proud of you," <<he>> says. <<He>> brings <<his>> hand up, almost touching you before a rumble knocks the Temple.
<br><br>
Sydney looks scared when a second wave hits, desperately trying to grab you once more. It's too late. The altar splits, sending you spiralling into a dark void as Sydney calls out for you to stay.
<<else>>
Angered, the tentacles wrap tightly around your throat, tightly squeezing for a few seconds before finally releasing.
<br><br>
Sydney scowls down at you. "Why did you fight like that? You are being purified, there is nothing to fight against."
<br><br>
The tentacles try to wind their way back up your legs, almost succeeding until a rumble shakes the Temple. The first was small compared to the second, which caused cracks to form in the stone. Bit by bit, the Temple begins to collapse. Sydney and the tentacles withdraw, leaving you to drift away from them in the separating landscape.
<</if>>
<</if>>
<br><br>
<<endcombat>>
<<link [[다음|Nightmare Corrupt Sydney End]]>><<clotheson>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 0>> /* Reach out */
Feeling guilty, you try to hug Sydney. You barely reach <<him>> before a rumble shakes the ground. It nearly knocks you off of your feet before it subsides. However, it returns much stronger a second time.
<<else>> /* Just watch */
Wanting only to get away, you stay where you are and watch <<him>> break down. You close your eyes, wishing to be anywhere else, before a rumble shakes the ground. It nearly knocks you off of your feet before it subsides. However, it returns much stronger a second time.
<</if>>
<br><br>
The Temple begins to collapse, Sydney not moving an inch even as the ground cracks between the two of you. You are split apart, the world falling away into darkness.
<br><br>
<<link [[다음|Nightmare Corrupt Sydney End]]>><<clotheson>><<endevent>><</link>>
<br><<effects>><<nightmareEnd>>
You come to with a start. A thin layer of sweat covers your skin as you sit up, breathing heavily. For a moment, you forget where you are before you begin to recognise your surroundings.
<br><br>
It's over. You're not dreaming anymore. You're safe.
<br><br>
<<link [[다음|$nightmareExit]]>><<unset $nightmareExit>><</link>>
<br><<widget "nightmareCheck">>
<!-- _args[0] should always be the *next* passage; ex, if the current passage is "Eden Cabin Bed" _args[0] should be "Cabin Sleep" -->
<<if $nightmares gt 0 and $controlled is 0 and !$nightmareTimer>>
<<set $_possibleNightmares to []>>
<<if _args[0] is "Cabin Sleep" and isLoveInterest("Eden") and C.npc.Eden.love gt 140>>
<<set $_possibleNightmares.push("Nightmare Eden")>>
<</if>>
<<if _args[0].includes("Bird Tower Sleep") and $syndromebird is 1>>
<<set $_possibleNightmares.push("Nightmare Bird")>>
<</if>>
<<if $location isnot "asylum" and $asylumstatus isnot undefined>>
<<set $_possibleNightmares.push("Nightmare Harper")>>
<</if>>
<<if $sydneySeen?.includes("corruptroom") and $tentacledisable is "f">>
<<set $_possibleNightmares.push("Nightmare Corrupt Sydney")>>
<</if>>
<<if $wraithPrison and $wraithPrison.vision>>
<<set $_possibleNightmares.push("Nightmare Wraith")>>
<</if>>
<<if $_possibleNightmares.length gte 1>>
<<set $nightmareNext to $_possibleNightmares.random()>>
<<set $nightmareRedirect to _args[0]>>
<<set $nightmareExit to $passage>>
<<run General.linkOverride({ [$nightmareRedirect]: $nightmareNext })>>
<</if>>
<</if>>
<</widget>>
<<widget "nightmareStart">>
<<if !$nightmaresSeen>><<set $nightmaresSeen to []>><</if>>
<<set $activeNightmare to _args[0]>>
<<set $nightmareTimer to 4>>
<<if !$frozenValues>>
<<freezePlayerStats>>
<</if>>
<<set $nightmareWake to 1>>
<<set $clothingrebuy to 0>>
/*Note: Normal Pregnancy is disabled by directly checking for $activeNightmare*/
<<set $parasitepregdisable to "t">>
<</widget>>
<<widget "nightmareEnd">>
<<if !$activeNightmare>>
<<exit>>
<</if>>
<<if !$replayScene>>
<<set $_wraithDefeated to $wraith.defeated>>
<<unfreezePlayerStats>>
<<endcombat>> /* legacy support for old saves updated in the event mid combat */
<<set $wraith.defeated to $_wraithDefeated>>
<</if>>
<<set $nightmaresSeen.pushUnique($activeNightmare)>>
<<unset $nightmareNext>>
<<unset $activeNightmare>>
<<unset $nightmareRedirect>>
<<set $sleephour to random(1, $sleephour)>>
<<sleep true>>
<</widget>>
<<widget "nightmareWakeDifficulty">>
<<switch $nightmareWake>>
<<case 3>><<willpowerdifficulty 1 800>>
<<case 2>><<willpowerdifficulty 200 1000>>
<<default>><<willpowerdifficulty 400 1200>>
<</switch>>
<</widget>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinhugging is 1>>
당신은 로빈을 팔로 감싸안은 채 <<him_ i>> 게임을 하는 걸 지켜보고 있다.
<br><br>
<<else>>
당신은 로빈의 옆에 앉아 <<him_ i>> 게임을 하는 걸 지켜보고 있다.
<br><br>
<</if>>
<<if $rng gte 81>>
<<He_ nun>> 어려운 부분에서 막혀 당신의 무릎에 컨트롤러를 내려놓는다. "네가 한 번 해 볼래?" <<he_ ga>> 누우면서 말한다.
<br><br>
<<if $arousal gte $arousalmax>>
당신은 컨트롤러를 꽉 붙잡고 집중해보려 하지만, 당신의 몸은 너무 흥분된 상태다.
<<orgasm>>
로빈은 점잖게 시선을 돌리지만, 신경은 쓰일 수밖에 없을 것이다.<<npcincr Robin lust 1>>
<br><br>
<<link [[컨트롤러를 돌려준다|Robin Watch Pass]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<else>>
당신은 첫 시도만에 성공한다.
<br><br>
<<link [[컨트롤러를 돌려준다|Robin Watch Pass]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[놀린다|Robin Watch Tease]]>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>
<</if>>
<br>
<<elseif $rng gte 61>>
<<He_ nun>> <<his_ yi>> 캐릭터를 가지고 우스꽝스러운 행동들을 하는 당신을 보고 웃으려 노력한다. <<He_ nun>> 웃는 데 성공한다.
<br><br>
<<robinoptions>>
<<elseif $rng gte 41>>
당신은 <<him_ gwa>> 대화를 나눈다. 게임은 꽤나 쉬워 보이고, <<he_ nun>> 게임을 하면서 대화를 나눌 수 있다.
<br><br>
<<robinoptions>>
<<elseif $rng gte 21>>
당신은 <<him_ gwa>> 대화를 나누려 하지만, <<he_ nun>> 게임에 집중하고 있어 눈을 뗄 수가 없다.
<br><br>
<<if C.npc.Robin.love gte 80>>
<<link [[로빈의 무릎을 베개 삼는다|Robin Pillow]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<npcincr Robin lust 1>><<tiredness -3>><<stress -3>><<trauma -3>><</link>><<glove>><<glust>><<gdom>><<ltrauma>><<lstress>><<ltiredness>>
<br>
<<link [[계속 지켜본다|Robin Options]]>><</link>>
<br>
<<else>>
<<robinoptions>>
<</if>>
<<else>>
<<He_ nun>> 당신의 무릎을 베개 삼아 베고 쉰다.
<<garousal>><<arousal 300>>
<br><br>
<<link [[쓰다듬는다|Robin Stroke]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>
<br>
<<link [[계속 지켜본다|Robin Options]]>><</link>>
<br><br><br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<!-- robin cdquest 1 event -->
<<if $rng gte 85 and _robin.cdquest is 1 and _robin.crossdressing gte 2 and !$daily.robin.cdevent and _robin.trauma lte 20>>
당신은 <<him_ gwa>> 협력이 필요한 게임을 한다. 당신이 거의 이기고 있을 때 누군가가 문을 두드린다.
<br><br>
여전히 <<his_ yi>>
<<if _robin.pronoun is "f">>
<<npcClothesTextPost _robin "upper" "과">> 가슴 압박대를 입고 있는 로빈이,
<<else>>
<<npcClothesTextPost _robin "upper" "을">> 입고 있는 로빈이,
<</if>>
얼굴을 매우 붉게 물들인다. "이건 이상해 보이지 않니?"
<br><br>
<<link [[로빈이 대답하게 한다|Robin CD Door Answer]]>><</link>>
<br>
<<link [[로빈에게 무시하라고 한다|Robin CD Door Ignore]]>><</link>>
<br>
<<elseif $rng gte 81>>
당신은 <<him_ gwa>> 협력이 필요한 게임을 한다.
<<lstress>><<stress -6>>
<br><br>
<<robinoptions>>
<<elseif $rng gte 61>>
당신은 <<him_ gwa>> 게임을 한다. <<He_ ga>> 당신을 일방적으로 찍어누른다.
<br><br>
<<link [[로빈을 칭찬하며 패배를 인정한다|Robin Play Grace]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>>
<br>
<<link [[변명한다|Robin Play Excuses]]>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<elseif $rng gte 41>>
당신은 <<him_ gwa>> 게임을 한다. 당신이 가볍게 승리한다. <<He_ nun>> 부루퉁해 보인다.
<br><br>
<<link [[로빈의 기분을 북돋운다|Robin Play Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[놀린다|Robin Play Tease]]>><<npcincr Robin dom 1>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<elseif $rng gte 21>>
당신은 <<him_ gwa>> 게임을 한다. 당신과 로빈이 비긴다. "다음 번에는 내가 이길 거아." <<he_ ga>> 말한다.
<br><br>
<<robinoptions>>
<<else>>
당신은 <<him_ gwa>> 게임을 한다. <<He_ ga>> 이기려고 하고 있다.
<br><br>
<<link [[간지럼 공격|Robin Play Tickle]]>><<npcincr Robin dom -1>><<npcincr Robin lust 1>><</link>><<glust>><<ldom>>
<br>
<<link [[정정당당하게 승부한다|Robin Play Fair]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 컨트롤러를 <<himPost "에게">> 돌려준다. <<He_ nun>> 다시 일어나 앉는다. "해냈구나! 고마워."
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $speech_attitude is "meek">>
"너 오늘 상태 괜찮은거야?" 당신은 실실 웃으며 묻는다. "방금 건 베일리라도 깰 수 있을 것 같았는데."
<<elseif $speech_attitude is "bratty">>
"깼네." 당신이 말한다. "이제 내가 챔피언이야. 그러니 이 게임기를 상으로 받아갈게."
<<else>>
"오, 완전 쉬운 거였잖아?" 당신은 실실 웃으며 말한다.
<</if>>
<br><br>
로빈은 다시 일어나 앉는다. "네가 운이 좋았을 뿐이거든?" <<he_ ga>> 당신에게서 컨트롤러를 낚아채며 말한다.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
"너 이거 잘하는구나." 당신이 말한다. <<He_ ga>> 가슴을 살짝 편다.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
"이- 일부러 봐준 거야." 당신이 말한다. "그리고 너도 거의 질 뻔 했거든?"
<br><br>
"그럼, 물론이지." <<he_ ga>> 비꼬듯이 말한다. "다음 판도 봐줄 게 틀림없겠지?"
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
"운이 좋아서 이긴 것뿐이야." 당신이 말한다.
<br><br>
"너 되게 잘 하는구나." <<he_ ga>> 말한다. "그래도 거들먹거리지 않아 줘서 고마워."
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $speech_attitude is "meek">>
"이겼다!" 당신이 외친다. "심지어 난 이 게임 그렇게 잘 하는 것도 아닌데."
<<elseif $speech_attitude is "bratty">>
"괜찮아. 최강에게 지는 건 전혀 부끄러운 일이 아니라구." 당신이 말한다.
<<else>>
"너도 잘 했어." 당신이 말한다. "이길 만큼 잘 하지 않아서 그렇지."
<</if>>
<br><br>
"다음 번에는 너를 이기고 말 거야," <<he_ ga>> 말한다. "기다리고 있어."
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 손가락을 뻗어 <<his_ yi>> 배를 마구 간질인다. "반칙이야!" <<he_ ga>> 당신의 손에서 벗어나려 애쓰며 외친다. 당신이 우위를 점하게 하는 데는 충분하다. 곧, 당신은 승리한다.
<br><br>
"내 방에 손님으로 온 거라 무사한 줄 알아." <<he_ ga>> 궁시렁댄다.
<br><br>
<<link [[사과한다|Robin Play Apologise]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<glove>><<gdom>>
<br>
<<if $robinromance is 1>>
<<link [[음란하게 사과한다|Robin Play Apologise Lewd]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glove>><<glust>>
<br>
<</if>>
<<link [[승리의 기쁨을 한껏 누린다|Robin Options]]>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $rng gte 51>>
<<He_ ga>> 당신을 일방적으로 찍어누른다.
<br><br>
<<link [[로빈을 칭찬하며 패배를 인정한다|Robin Play Grace]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>>
<br>
<<link [[변명한다|Robin Play Excuses]]>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<else>>
당신은 쉽게 이긴다. <<He_ nun>> 화가 난 것처럼 보인다.
<br><br>
<<link [[로빈의 기분을 북돋운다|Robin Play Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[놀린다|Robin Play Tease]]>><<npcincr Robin dom -1>><<npcincr Robin love -1>><</link>><<llove>><<ldom>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $speech_attitude is "meek">>
"미안해." 당신이 말한다. "내가 이길 수 있는 방법은 그것뿐이었어."
<<elseif $speech_attitude is "bratty">>
"미안해." 당신이 말한다. "적절치 못한 행동이었어."
<<else>>
"미안해." 당신이 말한다. "너라면 나한테 이런 짓 안 했을 걸 알아."
<</if>>
<br><br>
"괜찮아." 로빈이 말한다. "그냥 좀 놀랐을 뿐이니까."
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
"미안해." 당신이 말한다. "대신 이렇게 하자."
<br><br>
당신은 <<his_ yi>> 셔츠를 들어올려 <<his_ yi>> 배에 입을 맞춘다. <<He_ nun>> 다음 공격이 올 것을 예상하고, 방어 자세를 취한다. 당신은 <<his_ yi>> 배를 위쪽으로 따라가며, 곳곳에 입을 맞춘다. <<his_ yi>> 가슴까지 올라오자, 당신은 <<his_ yi>> 젖꼭지를 핥는다. <<He_ nun>> 몹시 당황한 듯 하지만, 아무 말도 하지 않는다. 당신은 <<his_ yi>> 젖꼭지를 더 집요하게 희롱한다. <<He_ nun>> 숨을 헐떡거리며 침대로 쓰러진다.
<br><br>
당신은 젖꼭지를 계속 핥으면서, <<his_ yi>> 몸 위로 기어오른다. 당신은 <<his_ yi>> 심장 박동을 느끼며, 달콤하고 거친 숨소리에 귀를 기울인다. 당신이 얼굴을 떼자, <<his_ yi>> 눈이 감겨 있는 것이 보인다. <<He_ nun>> 잠깐 그 자리에 그대로 누워 있다가 눈을 살며시 떴다.
<<promiscuity1>>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 옆으로 기대어 로빈의 무릎에 머리를 베고 쉰다. <<He_ nun>> 허벅지가 좀 더 편한 위치로 <<his_ yi>> 다리를 옮기고, 한쪽 팔을 당신의 어깨 위로 올려놓는다. <<He_ nun>> 게임을 계속 이어하지만, 남는 손가락으로 당신의 머리와 뺨을 쓰다듬는다.
<br><br>
당신은 깨어난다. 그리 많은 시간이 흐르진 않았다. 로빈이 당신을 일으켜 준다. "잠은 제때 자고 있지?" <<he_ ga>> 말한다. 처음에 <<He_ nun>> 걱정스러워 보이지만, 곧 미소와 함께 웃는다. "내 허벅지는 부드러웠어?"
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<!-- flip pronoun while the player doesn't recognise robin -->
<<genderswap>>
<<run npcEquipSet(_robin, setup.npcClothesSets.find(n => n.name === (_robin.pronoun is "m" ? "femaleTown1" : "maleTown1")))>>
You open the door to Robin's room, letting curiosity get the better of you. Inside, you see a <<personsimple>> wearing a <<npcClothesText _robin "upper">>
facing away from you and looking at <<himself>>.
<br><br>
As you enter, the <<personsimple>> sees you in the mirror. <<He>> covers <<his>> face before turning to look at you.
<br><br>
<<if $speech_attitude is "meek">>
"W-what did you do to Robin?" Your words are shaky, not knowing what the stranger's intent is.
<<elseif $speech_attitude is "bratty">>
"What are you doing in Robin's room?" You prepare yourself mentally in case this ends in a fight.
<<else>>
"Who are you?" You ask, more unsure of the stranger's intent than anything.
<</if>>
<br><br>
The <<personsimple>> hesitates before replying. "I'm not a stranger! It's me!"
<<if $pronoun is "f">>
She wipes away some of her makeup with her hand.
<<else>>
You recognise his voice.
<</if>>
<span class="green">It's Robin</span>.
<!-- restore pronoun -->
<<genderswap>>
<br><br>
<!-- Please add more options here if you add another Robin crossdressing starting event -->
<<if _robin.cdstart is "christmas">>
"I tried on that gift you gave me on Christmas, you were right," <<he>> says. "I did like it quite a bit."
<<elseif _robin.cdstart is "halloween">>
"Ever since I dressed up as that <<print (_robin.pronoun is "m" ? "witch" : "vampire")>>, I've wanted to try crossdressing again."
<<else>>
<!-- Failsafe, only if CDstart is otherwise empty for some reason -->
"I saw this outfit in a store window and I couldn't help myself," <<he>> says. "I thought I'd look <<print (_robin.pronoun is "m" ? "cute" : "handsome")>> in it."
<</if>>
<<if _robin.dom gte 40>>
Robin takes a deep breath and does a slow spin. "Well, how does it look?" <<He>> looks at you with hope in <<his>> eyes.
<<else>>
Robin flushes, and <<he>> looks away. "Sorry for scaring you. Give me a minute to change back please."
<</if>>
<br><br>
<<link [[격려한다|Robin CD Encourage]]>><<npcincr Robin love 5>><</link>><<gglove>>
<br>
<<link [[Softly dissuade|Robin CD Soft Discourage]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Berate|Robin CD Harsh Discourage]]>><<npcincr Robin dom -3>><<stress 4>><<npcincr Robin love -5>><<npcincr Robin trauma 3>><</link>><<gstress>><<grtrauma>><<lllove>><<lldom>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<set _robin.crossdress to 2>>
<<set _robin.cdquest to 1>>
<<set $daily.robin.cdevent to 1>>
<<if $backgroundTraits.includes("crossdresser") or $player.gender isnot $player.gender_appearance>>
<<if $speech_attitude is "meek">>
"You look really cute like that," you say, staring at your feet. Robin stops in <<his>> tracks and looks back at you.
<<elseif $speech_attitude is "bratty">>
"You pull that off really well!" You say before taking a step towards Robin, who has paused mid motion. "There are a few things you can improve on, like
<<if _robin.pronoun is "m">>your makeup<<else>>the way you talk<</if>>, but you clearly have a knack for this!"
<<else>>
"You make a really cute <<print (_robin.pronoun is "m" ? "girl" : "boy")>>," you say softly. Robin flushes.
<</if>>
<br><br>
Robin stammers, "I-I do?" You can see <<he>> has a large smile on <<his>> face.
<br><br>
<<if $speech_attitude is "meek">>
"Sorry if I shocked you," you say sheepishly. "I'm happy there's someone else who's into this thing." You respond to <<his>> smile with one of your own.
<<elseif $speech_attitude is "bratty">>
"You just need more confidence!" You say.
<<else>>
"You had me for a moment there. That's something to be proud of," you say. You give <<him>> a look of encouragement.
<</if>>
<br><br>
<<if _robin.dom gte 40>>
Robin looks overjoyed at your encouragement. <<He>> runs up to you and embraces you in a hug. "You have no idea how happy you just made me," <<he>> says.
You embrace silently for a few tender moments before <<he>> pulls away.
<br><br>
"If you ever need help with this sort of thing," you say while gesturing towards <<his>> outfit. "I'd be happy to."
<br><br>
Robin looks like <<he>> might burst into tears at your encouragement, but <<he>> manages to pull <<himself>> together. "I'd appreciate that."
<<He>> takes a deep breath, and smiles. "So," <<he>> says while straightening <<his>> clothes. "You wanted to see me?"
<<else>>
You see <<him>> start to tear up. "I'm just so happy I didn't lose you!" <<He>> exclaims.
"When you saw me, I couldn't help but think about all the ways this could go wrong." <<He>> smiles at you through <<his>> tears. "Thank you so much."
<br><br>
"If you ever need help with this sort of thing," you say while gesturing towards <<his>> outfit. "I'd be happy to."
<br><br>
Robin goes to hug you, happy tears still streaming down <<his>> face. Eventually <<he>> calms down and gives you a gentle smile.
"So," <<he>> says while straightening <<his>> clothes. "You wanted to see me?"
<</if>>
<<else>>
"You look really nice," you say to <<him>>, causing Robin to halt in <<his>> tracks.
"I thought you were a complete stranger, for starters. A pretty cute one too," you add, giving <<him>> a wink.
<br><br>
<<if _robin.dom gte 40>>
Robin stifles a giggle. "I knew you didn't recognise me," <<he>> says. "But it still makes me happy to hear that."
It looks like a huge load has been taken off of <<his>> shoulders.
<<else>>
Robin looks at you, <<his>> frown vanishing instantly. "R-really? Thank you. Thank you so much!"
<</if>>
There's a pause as <<he>> takes a deep breath. "Would you mind helping me sometime? With all this," <<he>> says, pausing a moment before continuing.
"It's no pressure or anything, I just don't really have anyone else to ask. Actually you know just forget I said anything. You wanted to see me?"
Robin ignores any response to <<his>> earlier question.
<</if>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<run delete _robin.crossdress>>
<<if $speech_attitude is "meek">>
"I'm sorry, I just don't think it fits you," you say, trying to dissuade <<him>>.
<<elseif $speech_attitude is "bratty">>
"I think you look better how you usually are," you say. "The cute Robin I know and care about." You smile but <<he>> seems reluctant to return it.
<<else>>
"You don't have to dress like that," you say. "You're cute as is." You take a step towards Robin, giving <<him>> a tender smile.
<</if>>
<br><br>
<<He>> sighs after a long moment. "I should've figured I can't pull it off. Thanks anyway," <<he>> says.
"Just let me change out of this. I'll just need a few moments."
<br><br>
You nod and exit the room to give <<him>> some space. After a few minutes you hear <<his>> voice call to you from inside, still sounding somewhat dejected, "All done."
<br><br>
Entering the room again you find a sulking Robin sitting on <<his>> bed. You give <<him>> a hug, which <<he>> quickly returns.
<br><br>
"Thanks, I think I'm feeling better now. Let's just forget this ever happened."
<br><br>
<<set _robin.crossdressing to 0>>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<run delete _robin.crossdress>>
"Robin, why would you dress like that? Do you not have any shame?" Still in shock, your words come out harshly.
<br><br>
"I just thought. Maybe that-" <<He>> fumbles <<his>> words. "I- I don't know!" Robin breaks down, now completely vulnerable. You hear <<him>> choking back a sob.
<br><br>
<<if $speech_attitude is "meek">>
You are instantly filled with regret. You try to comfort <<him>> but <<his>> tears keep coming.
<<elseif $speech_attitude is "bratty">>
Seeing Robin like this makes you waver. "Just don't do it again," you say. "I don't want to see you get hurt."
<<else>>
"Please don't cry," you say patting <<his>> shoulder. "That came out wrong."
<</if>>
<br><br>
"Can you leave me for a bit?" <<He>> hiccups. "I need some time alone."
<br><br>
<<set _robin.crossdressing to 0>>
<<endevent>>
<<link [[떠난다|Bedroom]]>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $speech_attitude is "meek">>
You tap on the door. There's no response, save for a soft rustling from inside. A moment later, the door cracks open, and Robin steps out. Despite <<his>> smile, you can't help but notice <<hes>> blushing.
<br><br>
"Come in!" <<he>> chirps. "It's not like I was in the middle of anything." <<He>> gives you a playful shove and hops onto <<his>> bed. You take a seat beside <<him>>.
<<elseif $speech_attitude is "bratty">>
You pound the door. A yelp greets you from the other side. "H-hold on!" Robin stammers. A flurry of frantic footsteps and slamming drawers follows, until the door swings open, revealing a red-faced Robin.
<br><br>
"You scared me," <<he>> pants, flopping down on <<his>> bed. You sit beside <<him>> as <<he>> catches <<his>> breath.
<<else>>
You knock on the door. Robin gasps on the other side. "J-just a minute!" <<he>> stammers. Clothes rustle from the other side, until the door finally opens. Robin pulls you inside. <<Hes>> blushing.
<br><br>
"Thanks for waiting," <<he>> sighs. "You can come in now." You enter the room and take a seat on the bed.
<</if>>
<br><br>
<<link [[Ask about the note|Robin Caught CD Note]]>><</link>>
<br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<He>> tenses up. "N-note?" <<he>> echoes. "I was... studying. And I didn't want to be bothered." <<He>> pauses. "I-I'm not mad at you, though! I was gonna take a break anyway, and..."
<br><br>
<<He>> keeps babbling in avoidance of your question. Eventually, <<hes>> silent.
<<if $robinconsole is 0>>
<<His>> gaze lost in <<his>> lap,
<<else>>
<<His>> focus lost to the television,
<</if>>
you're left to stew in your curiosity.
<br><br>
<span class="blue">Perhaps if you hadn't knocked, you'd have caught what <<he>> was doing.</span>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<set $daily.robin.cdevent to 1>>
<<generatey2>>
<<if _robin.dom gte 60>>
"What is it?" Robin answers, sounding far less anxious than <<person1>><<he>> looks.
<<else>>
"W-what's the problem?" Robin stutters.
<</if>>
<br><br>
A <<person2>><<personsimple>> calls out from the other side of the door. "You mentioned helping me on that maths project, I was wondering if you were free now?"
<br><br>
Robin turns to you with a conflicted look.
<br><br>
<<link [[Encourage Robin to open door|Robin CD Door Encourage]]>><</link>>
<br>
<<link [[Discourage Robin from opening door|Robin CD Door Discourage]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $daily.robin.cdevent to 1>>
<<generatey2>>
You look at Robin's attire and shake your head. Robin nods and stays quiet.
<br><br>
"Huh, that's weird," a <<person2>><<personsimple>> mumbles out from outside Robin's door. <<person1>>"<<He>> always leaves a note up when <<person1>><<hes>> not here."
You hear retreating footsteps and Robin lets out a deep breath.
<br><br>
"That was close," Robin says, looking like a mix of nervousness and excitement. "Though the idea of someone else seeing me like this..." Robin trails off and shivers.
"Anyways, let's get back to our game," <<he>> smiles at you.
<br><br>
<<clearsinglenpc 1>> <!-- clear only the other npc, so robin's clothes remain unchanged -->
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<set _robin.cdquest to 2>>
<<if $speech_attitude is "meek">>
"I think you'll be ok," you whisper to <<person1>><<him>>.
<<elseif $speech_attitude is "bratty">>
"You look great," you say. "It'll be fine, don't worry about it!"
<<else>>
You pat Robin on the back once. "You can do it!"
<</if>>
<br><br>
With your encouragement, Robin responds. "I'm free now, come in!" A <<person2>><<person>> opens the door and looks at the both of you.
"Oh, I didn't know you had some friends over already," <<he>> says before looking directly at Robin.
"Wait a second, Robin? You look like a <<print (_robin.pronoun is "m" ? "girl" : "boy")>> wearing that. I didn't recognise you at first."
<br><br>
<<if _robin.dom gte 60>>
Robin smiles deeply at the comment, but otherwise ignores it. "You needed help with maths?"
<<else>>
Robin flushes, taking a moment to compose <<person1>><<himself>> before replying. "You needed help with maths?"
<</if>>
<br><br>
Robin helps the <<person2>><<person>> for a while, smiling every time <<he>> mentions something about <<person1>><<his>> current outfit.
Eventually they finish and as they leave Robin looks at you, excited. <<person2>>"<<He>> didn't recognise me at first!" Robin blurts out. "I can't believe it."
<br><br>
<<if $speech_attitude is "meek">>
"I'm so happy for you," you say. Robin hugs you tightly.
<<elseif $speech_attitude is "bratty">>
"Told you," You say as you ruffle <<person1>><<his>> hair.
<<else>>
"I knew you could do it!" You smile and give <<person1>><<him>> a quick hug.
<</if>>
<br><br>
<<clearsinglenpc 1>> <!-- clear only the other npc, so robin's clothes remain unchanged -->
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
You look at Robin and shake your head.
<br><br>
Robin nods back and calls towards the door, "Sorry! I'm playing a game with my
<<if $robinromance is 1>>
<<girlfriend>>
<<else>>
best friend
<</if>>
right now! Can you come back later?"
<br><br>
You hear a disappointed sigh on the other side before the <<person2>><<personsimple>> responds, "Yeah of course! I'll catch you later then."
You hear receding footsteps.
<br><br>
"That was close," Robin says, looking like a mix of nervousness and excitement. "Though the idea of someone else seeing me like this..."
Robin trails off and shivers. "Anyways, let's get back to our game," <<he>> smiles at you.
<br><br>
<<clearsinglenpc 1>> <!-- clear only the other npc, so robin's clothes remain unchanged -->
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<set _robin.cdquest to 3>>
Robin smiles at you as you approach. <<person1>><<He>> looks indistinguishable from a <<print (_robin.pronoun is "m" ? "girl" : "boy")>>.
<<if _robin.dom gte 60>>
"Hey! I was just talking about you," <<he>> says before turning back towards the <<person2>><<person>>.
<<person1>><<He>> seems to be more excited than usual and <<his>> face is flushed.
<<else>>
"Thanks for coming," Robin whispers to you low enough that the <<person2>><<person>> cannot hear.
"I thought I'd go outside my room like this, and <<he>> started talking to me about it."
<<person1>><<He>> coughs, voice now returning to a normal volume, "Anyways, this is who I was talking about earlier."
<</if>>
<br><br>
The <<person2>><<person>> gives you a slight grin. "So, you're the one who made Robin into such a pervert!" <<His>> voice is joking, but Robin still looks a little hurt.
<br><br>
<<link [[Defend Robin|Robin CD Socialise Defend]]>><<stress 2>><<npcincr Robin love 3>><</link>><<gglove>><<gstress>>
<br>
<<link [[Change the subject|Robin CD Socialise Change]]>><<npcincr Robin love 1>><</link>><<glove>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $backgroundTraits.includes("crossdresser") or $player.gender isnot $player.gender_appearance>>
<<if $speech_attitude is "meek">>
You move closer to Robin, "I-I was just trying to help <<person1>><<him>> be more confident,"
<<elseif $speech_attitude is "bratty">>
You raise an eyebrow at the <<person2>><<person>>, "Does that make me a pervert too?"
<<else>>
"There's nothing perverted about it," you say. "<<person1>><<He>> likes what <<he>> likes."
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
You move closer to Robin, <<person1>>"<<Hes>> nothing like that..."
<<elseif $speech_attitude is "bratty">>
You move between the <<person2>><<person>> and Robin. "What did you say to <<person1>><<him>>?"
<<else>>
You frown at the <<person2>><<person>>. <<person1>>"<<He>> hasn't done anything wrong."
<</if>>
<</if>>
<br><br>
The <<person2>><<personsimple>> seems surprised by your defence. "It was just a joke, don't take it too seriously.
I've got to go anyways. Nice catching up with you Robin!" <<He>> says as <<he>> leaves.
<br><br>
Robin sighs as soon as the <<personsimple>> is out of earshot.
<<if _robin.dom gte 60>>
<<person1>><<He>> seems like <<hes>> about to say something, but takes a deep breath.
"Thanks. I guess I'll have to be more careful from now on," <<person1>><<He>> says as <<his>> smile returns.
"Still, this was really fun! It's exhilarating in a way." <<He>> hugs you tightly before turning to leave. "I'll be in my room if you need me."
<<else>>
<<person1>><<He>> hugs you tightly for a few long moments. "Thank you for defending me," <<he>> says.
"I'm not gonna let this stop me though. With you at my side I feel safe." <<He>> pauses, giving you a smile. "I'll be in my room if you need me."
<</if>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $speech_attitude is "meek">>
You move closer to Robin, "Can we talk about something else?"
<<elseif $speech_attitude is "bratty">>
"That's right, I am," you say bluntly, looking at them until they break eye contact.
<<else>>
"So Robin was telling me about a test they had the other day," you bluntly try to change the subject.
<</if>>
<br><br>
"Okay, I get it. I'll stop, though I'm still curious what happened to <<person1>><<him>>."
The <<person2>><<person>> smiles and talks about something else for a while before leaving.
<br><br>
<<if _robin.dom gte 60>>
<<person1>><<He>> seems like <<hes>> about to say something about <<person2>><<him>>, but takes a deep breath. "Thanks for changing the subject,"
<<person1>><<he>> says. "I don't care what people say, I'm not like that. It just makes me feel nice that's all."
<<He>> moves to hug you tightly. "I'll be in my room if you need me."
<<else>>
<<person1>><<He>> hugs you tightly for a few long moments. "Thank you for doing that," <<person1>><<he>> says.
"I'm not gonna let this stop me though. I know I'm not... that." <<He>> shivers, unable to say the word.
Eventually <<he>> shakes it off and smiles at you, "I'll be in my room if you need me."
<</if>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $speech_attitude is "meek">>
You slowly move up to Robin and hug <<him>>. "Are you alright?" You ask softly.
<<elseif $speech_attitude is "bratty">>
"Hey Robin, this isn't like you." You ruffle <<his>> hair softly. "What's wrong?"
<<else>>
You move to pat Robin's back softly. "You feeling ok?" You ask. "You don't have to set up the stand if you don't want to."
<</if>>
<br><br>
"Well I..." <<he>> pauses. "It's ok. It's not important." Robin tries to brush off the question and doesn't answer any further attempts to ask what's wrong.
<br><br>
<span class="blue">Maybe if <<he>> trusted you more <<he>>'d open up about it.</span>
<br><br>
<<if Time.season is "winter">>
<<link [[Offer to help set up (0:30)|Robin Chocolate Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>>
<<else>>
<<link [[Offer to help set up (0:30)|Robin's Lemonade Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>>
<</if>>
<br>
<<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $speech_attitude is "meek">>
You slowly move up to Robin and hug <<him>>. "Are you alright?" You ask softly.
<<elseif $speech_attitude is "bratty">>
"Hey Robin, this isn't like you." You ruffle <<his>> hair softly. "What's wrong?"
<<else>>
You move to pat Robin's back softly. "You feeling ok?" You ask. "You don't have to set up the stand if you don't want to."
<</if>>
<br><br>
<<if _robin.cdstanddenial is 1>>
<<if _robin.dom gte 60>>
"Are you free? I want to try wearing my crossdress outfit out at my stand," <<he>> says, looking hopeful.
<<else>>
"I want to set up in, you know," <<he>> says, gesturing towards <<his>> clothing. <<His>> voice quiet. "I was wondering if you could join me for a little bit."
<</if>>
<<else>>
<<set _clothes to (Time.season is "winter" ? "coldHoodie" : (_robin.pronoun is "m" ? "femaleTown1" : "maleTown1"))>>
<<set _clothes to setup.npcClothesSets.find(n => n.name === _clothes)>>
<<if _robin.dom gte 60>>
"Well," <<he>> starts before pausing for a long moment. "You know how much I've enjoyed crossdressing around the orphanage, right?"
<<He>> pauses before continuing. "I've wanted to start doing it at my <<if Time.season is "winter">>hot chocolate<<else>>lemonade<</if>> stand as well."
<<He>> points to a <<print Time.season is "winter" ? (_robin.pronoun is "m" ? "pink, fitted" : "blue, baggy") : "">>
<<print _clothes.desc>><<if _robin.pronoun is "f">> and a chest binder<</if>>.
"I even got a new outfit to try out!
<<if _robin.pronoun is "m">>
I've been practising my makeup too."
<<else>>
I think I've gotten better at my guy mannerisms too."
<</if>>
<<He>> smiles, but it quickly fades. "I guess I'm just afraid of going out in public like that alone." Robin sighs.
"Hey, you wouldn't mind coming with me would you? I always feel more comfortable when you're there with me."
<<else>>
<<He>> gives you a slight smile before sighing. "Not really," <<he>> says. "I've really enjoyed crossdressing so far. But..."
Another sigh. "I don't feel confident enough to do it anywhere else."
<<He>> points to a <<print Time.season is "winter" ? (_robin.pronoun is "m" ? "pink, fitted" : "blue, baggy") : "">>
<<print _clothes.desc>> <<if _robin.pronoun is "f">>and a chest binder<</if>>.
"I got a new outfit just to try it out." <<He>> smiles looking at the clothes, but it slowly fades.
"I'm scared that people will stare at me," <<he>> continues to confide in you.
"People would just think I'm a per-pervert." Robin starts to sniffle.
<<if _robin.pronoun is "m">>
"I even got some of the other orphans to teach me makeup."
<<else>>
"I even got some of the other orphans to teach me how to act more masculine."
<</if>>
<br><br>
<<if $robinromance>>
You carefully wipe the tears from <<his>> eyes.
<</if>>
<<if $speech_attitude is "meek">>
"It'll be okay..." You quietly soothe <<him>>.
<<elseif $speech_attitude is "bratty">>
"Who cares about others, right? I'm sure you'll be fine." You embrace Robin.
<<else>>
"Don't worry about what others think, just have fun dressing how you want, Robin." You smile at <<him>>. When that doesn't work you hold <<him>> close to you.
<</if>>
<br><br>
<<His>> tears continue to slowly flow. "You've been really supportive and I don't want to ask for any more, but, do you think you can come with me this time?
I'd feel much safer if you were there, even if only for a little bit."
<</if>>
<</if>>
<br><br>
<<link [[Go with Robin (1:00)|Robin's Stand CD Accept]]>><<pass 60>><<npcincr Robin love 5>><</link>><<gglove>>
<br>
<<link [[Say you can't|Robin's Stand CD Refuse]]>><<npcincr Robin love -5>><</link>><<lllove>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<set _robin.cdstanddenial to 1>>
<<if $speech_attitude is "meek">>
"I'm sorry. I'm busy..." You say.
<<elseif $speech_attitude is "bratty">>
"Can I take a raincheck? I'm doing something today."
<<else>>
"I really want to, but not today," you say. "Later though!"
<</if>>
<br><br>
<<if _robin.dom gte 60>>
"It's alright," <<he>> says looking down. "There's always next time." You can hear a slight pain in <<his>> voice.
"I better get ready then. I'll see you later."
<<else>>
It looks like Robin's tears are about to come back full force. However <<he>> manages to stifle them and make a weak smile.
"I can't run my stand like this," <<he>> sniffles. "I'll go to the bathroom real quick to clean up, then I need to change back."
<br><br>
After a few minutes <<he>> returns and hugs you. "Sorry for imposing. I'll be here next time if you change your mind."
<</if>>
<br><br>
<<link [[떠난다|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to (Time.season is "winter" ? "park" : "beach")>><<effects>>
<<set $robinmoney += 10>>
<<set _robin to statusCheck("Robin")>>
<<generateNPC 2 a>>
<<if $speech_attitude is "meek">>
"I'll come with you," you say while giving a soft smile. "You're my friend."
<<elseif $speech_attitude is "bratty">>
"Course!" You say as if it was obvious. "Nothing's gonna stop me from helping you."
<<else>>
You nod. "I'm here for you."
<</if>>
<br><br>
Robin excitedly hugs you and quickly gathers <<person1>><<his>> supplies, as well as <<his>> new outfit. When <<hes>> done, Robin turns to you.
"Mind waiting outside for a bit? I'll be right out."
You exit and a few moments later Robin comes out, looking decisively <<print _robin.pronoun is "m" ? "feminine" : "masculine">>.
<br><br>
The way to the <<print (Time.season is "winter" ? "park" : "beach")>> is full of lively conversation. Robin blushes every time someone looks at <<him>>.
When you arrive, <<he>> happily sets up <<his>> stand and opens for business.
You try to help out where you can, but for the most part <<he>> takes care of things with unbridled energy.
<br><br>
You take a short break to use the bathroom, but when you come back you see Robin dealing with a particularly unruly customer.
<br><br>
<<link [[개입한다|Robin's Stand CD Intervene]]>><</link>>
<br>
<<link [[Listen in|Robin's Stand CD Listen]]>><</link>>
<br><<set $outside to 1>><<set $location to (Time.season is "winter" ? "park" : "beach")>><<effects>>
You position yourself where you won't be seen and listen in. On closer inspection it seems that a <<person2>><<person>> is harassing Robin.
You strain your ears to listen in.
<br><br>
"A <<print (Time.season is "winter" ? "hot chocolate" : "lemonade")>> stand? How passé," you hear a loud scoff. "How much money do you make in a day of this?"
The <<person>> places a hand on Robin's shoulder. "Come with me <<person1>><<genderswap>><<personsimple>>, and I can show you a good time and good money."
<br><br>
You're not sure how Robin will respond.
<br><br>
<<link [[개입한다|Robin's Stand CD Intervene]]>><</link>>
<br>
<<link [[Wait it out|Robin's Stand CD Wait]]>><</link>><<set $outside to 1>><<set $location to (Time.season is "winter" ? "park" : "beach")>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<set _robin.crossdress to 4>>
<<set _robin.cdquest to 4>>
<<set _boyfriend to ($robinromance ? "<<person1>><<genderswap>><<personsimple>>friend" : "best friend")>>
<<if $speech_attitude is "meek">>
You quickly move behind Robin to support <<person1>><<him>>. You place a hand on <<his>> shoulder, <<he>> looks at you and smiles.
Turning to the <<person2>><<person>> you say in a quiet voice, "That's my _boyfriend."
<<elseif $speech_attitude is "bratty">>
You approach the <<person2>><<person>>. "Hey!" You call out. "That's my _boyfriend!"
<<else>>
You place yourself between the two of them. "Hi, I'm <<person1>><<genderswap>><<his>>
<<print $robinromance ? "<<girlfriend>>" : "best friend">>, and I'd like it if you would leave <<him>> alone."
<</if>>
<br><br>
<!-- if robin is male, then while crossdressing, they appear female and npcs "expect" them to have a vagina -->
<<set _expectedPartFound to ((_robin.pronoun is "m" ? _robin.vagina : _robin.penis) isnot "none")>>
<<set _unexpectedPartFound to ((_robin.pronoun is "m" ? _robin.penis : _robin.vagina) isnot "none")>>
Robin turns to you, surprised. "You're here!" <<person1>><<He>> looks happy as can be.
<<if _robin.dom gte 60>>
<<He>> turns to the <<person2>><<person>>.
"I just want to sell my <<print (Time.season is "winter" ? "hot chocolate" : "lemonade")>>, so if you're not going to buy anything could you please leave us alone?"
<br><br>
The <<person2>><<person>> doesn't seem dissuaded however. "I like it when they're feisty," <<he>> says before moving a hand towards Robin's crotch.
<<He>> doesn't get very far, however, before it's slapped away by Robin.
<br><br>
"Stop it!" <<person1>><<He>> hisses. "I think you should leave."
<br><br>
The <<person2>><<person>> then looks at Robin's crotch before
<<if _expectedPartFound and !_unexpectedPartFound>>
saying "Hey now, don't be a prude." <<He>> takes <<his>> hand away. "I'm just trying to have a little fun."
<br><br>
"Leave." Robin's voice is wavering but the <<person2>><<person>> gets the message.
<br><br>
"Fine." The <<person2>><<person>> scoffs at you both and turns to leave.
<<else>>
yelling, "You're not a <<person1>><<genderswap>><<personsimple>> at all! You're a <<print (_expectedPartFound ? "freak" : "crossdresser")>>!"
<<person2>><<He>> storms off.
<</if>>
<br><br>
You place a gentle hand on <<person1>><<his>> shoulder, causing <<him>> to relax <<his>> fists.
<<if $speech_attitude is "meek">>
"I'm glad <<person2>><<hes>> gone." You breathe a sigh of relief. "Are you okay Robin?"
<<elseif $speech_attitude is "bratty">>
"That asshole doesn't know what <<person2>><<hes>> talking about," You say, rubbing Robin's shoulder. "Ignore <<him>>."
<<else>>
"Good thing <<person2>><<hes>> gone," you say while smiling at Robin. "You going to be alright?"
<</if>>
<br><br>
The look of anger slowly fades from Robin's face, quickly replaced by relief, then joy. <<person1>><<He>> hugs you tightly.
"You came to help me out! And you didn't blow my cover." <<He>> whispers into your ear. "That means so much to me."
<<His>> voice is barely audible. "I feel like I can be myself around you."
<br><br>
You eventually separate and continue to operate the stand together. Fortunately the rest of the customers are amicable.
<<npcincr Robin love 5>><<gglove>>
<<else>>
You feel Robin's hand touching the back of yours. "If you're not going to buy anything could you please go away?"
<<He>> says, turning towards the <<person2>><<personsimple>>. "We need to attract customers."
<br><br>
"Don't be so shy," the <<person2>><<person>> eyes up Robin. "I'm sure I can find a way to open your shell."
The <<personsimple>> moves <<his>> hand towards your friend's crotch while Robin stands there, paralysed.
<br><br>
<<if $speech_attitude is "meek">>
You can only watch in horror as the <<person2>><<person>> gives Robin's crotch a proper grope.
When it's over you move over to Robin. "I'm so sorry." You tenderly hold <<person1>><<him>> close to you.
<<elseif $speech_attitude is "bratty">>
You shove the <<person2>><<person>> away, but not before they manage to get a good grope in.
"Oh shit, Robin are you alright?" You gently shake Robin to snap <<person1>><<him>> out of it.
<<else>>
You move to stop <<person2>><<him>> but <<he>> gets a good grab in before you can move <<his>> hand away.
"You ok?" You whisper into Robin's ear, low enough that the <<personsimple>> cannot hear.
<</if>>
<br><br>
Robin is still in shock as the <<person2>><<person>> exclaims,
<<if _expectedPartFound and !_unexpectedPartFound>>
"Hey, what's your problem? I'm just trying to have a little fun with your friend here."
<<person2>><<He>> gives you and Robin a glare before storming off.
<<else>>
"You're not a <<person1>><<genderswap>><<personsimple>> at all! You're a <<print (_expectedPartFound ? "freak" : "crossdresser")>>!"
<<person2>><<He>> gives you and Robin a look of disgust before storming off.
<</if>>
It's only then that Robin snaps out of it.
<br><br>
"That was scary," <<person1>><<he>> says after a long moment, <<his>> eyes watering.
"I'm glad I had you here. I don't know what <<person2>><<he>> was trying to do to me, but it wasn't good."
Robin hugs you for a moment and whispers into your ear, "Also it means so much to me that you didn't blow my cover."
<<person1>><<His>> voice is barely audible. "I feel like I can be myself around you."
<br><br>
You eventually separate and continue to operate the stand together. Fortunately the rest of the customers are amicable.
<<npcincr Robin love 5>><<gglove>>
<</if>>
<br><br>
<<endevent>>
<<if Time.season is "winter">>
<<link [[도와준다 (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Park]]>><</link>>
<br>
<<else>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to (Time.season is "winter" ? "park" : "beach")>><<effects>>
<<set _robin to statusCheck("Robin")>>
Unable to bring yourself to intervene, you wait a bit longer to see what will happen.
<br><br>
The <<person2>><<person>> says something you can't quite make out and moves to grope Robin's crotch.
<br><br>
<!-- if robin is male, then while crossdressing, they appear female and npcs "expect" them to have a vagina -->
<<set _expectedPartFound to ((_robin.pronoun is "m" ? _robin.vagina : _robin.penis) isnot "none")>>
<<set _unexpectedPartFound to ((_robin.pronoun is "m" ? _robin.penis : _robin.vagina) isnot "none")>>
<<if _robin.dom gte 60>>
Robin slaps <<his>> hand away before it lands and yells, "Stop it!" <<person1>><<He>> then makes a motion suggesting that the
<<person2>><<personsimple>> go away, looking quite upset.
<br><br>
The <<person>> then looks at Robin's crotch before
<<if _expectedPartFound and !_unexpectedPartFound>>
saying "Hey now, don't be a prude." <<He>> takes <<his>> hand away. "I'm just trying to have a little fun."
<br><br>
"Leave." Robin's voice is wavering but the <<person2>><<person>> gets the message.
<br><br>
"Fine." The <<person2>><<person>> scoffs at Robin and turns to leave.
<<else>>
yelling, "You're not a <<person1>><<genderswap>><<personsimple>> at all! You're a <<print (_expectedPartFound ? "freak" : "crossdresser")>>!"
<<person2>><<He>> storms off.
<</if>>
<br><br>
You move out of hiding to approach Robin now that the <<person2>><<personsimple>> is leaving. <<person1>><<He>> looks shaken.
<<if $speech_attitude is "meek">>
"Sorry I wasn't there for you." You feel <<him>> trembling as you hug <<him>>. "Are you alright??"
<<elseif $speech_attitude is "bratty">>
"Robin, I saw what that asshole did," you tell <<him>>. "Are you alright?" You hold <<him>> close to you.
<<else>>
You glare at the <<person2>> as they walk away. "Are you okay Robin?"
<</if>>
<br><br>
Robin takes a few deep breaths. "I think so. I just wasn't expecting that." <<person1>><<His>> face betrays <<his>> words.
After a few long moments <<he>> finally starts to relax into your embrace. "Thank you. I didn't know what was going to happen to me,"
<<he>> says, <<his>> voice wavering slightly. "Maybe I wasn't ready for this after all." Robin tightly hugs you back.
<<else>>
Robin stiffens at <<his>> touch, and you think you can see tears start to build in <<person1>><<his>> eyes.
<br><br>
<!-- if robin is male, then while crossdressing, they appear female and npcs "expect" them to have a vagina -->
<<set _expectedPartFound to ((_robin.pronoun is "m" ? _robin.vagina : _robin.penis) isnot "none")>>
<<set _unexpectedPartFound to ((_robin.pronoun is "m" ? _robin.penis : _robin.vagina) isnot "none")>>
<<if _expectedPartFound and !_unexpectedPartFound>>
The <<person2>><<person>> smiles at Robin, and says something in a low voice.
Robin looks frozen as they whisper something into <<person1>><<his>> ear and walk away.
<<else>>
The <<person2>><<person>> jerks back their hand and loudly says, "You almost fooled me you damn crossdresser!"
<<He>> then quickly walks off, leaving Robin shaking there silently.
<br><br>
<</if>>
You move out of hiding to approach Robin now that the <<person2>><<personsimple>> is leaving. <<person1>><<He>> looks shaken.
<<if $speech_attitude is "meek">>
"Sorry I wasn't there for you." You feel <<him>> trembling as you hug <<him>>. "Are you alright??"
<<elseif $speech_attitude is "bratty">>
"Robin, I saw what that asshole did," you tell <<him>>. "Are you alright?" You hold <<him>> close to you.
<<else>>
You glare at the <<person2>><<person>> as they walk away before turning to hug Robin. "Are you ok?"
<</if>>
<br><br>
Robin doesn't answer at first, still trembling slightly. Eventually <<person1>><<he>> relaxes in your embrace.
"I don't know if I can do this anymore," <<he>> says, looking to you. "I love it, but..." <<He>> hugs you back.
"I don't want to get hurt."
<</if>>
<br><br>
<<link [[안심시킨다|Robin's Stand CD Reassure]]>><<npcincr Robin love 3>><</link>><<glove>>
<br>
<<link [[Discourage|Robin's Stand CD Discourage]]>><<npcincr Robin love -3>><</link>><<llove>>
<br><<set $outside to 1>><<set $location to (Time.season is "winter" ? "park" : "beach")>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<set _robin.crossdress to 4>>
<<set _robin.cdquest to 4>>
<<person1>>
<<if $speech_attitude is "meek">>
"I'm so sorry," you say, squeezing <<his>> hand. "I believe in you..."
<<elseif $speech_attitude is "bratty">>
"Nobody's gonna hurt you," you say while holding <<him>> close. "I promise."
<<else>>
"If you enjoy it you shouldn't let other people stop you," you say while softly rubbing <<his>> back.
<</if>>
<br><br>
<<if _robin.dom gte 60>>
<<He>> looks up at you, smiling. "You're the best <<if $robinromance>><<girlfriend>><<else>>friend<</if>> I could ever ask for."
Robin squeezes you tighter before releasing the embrace. "You're right," <<he>> says with a smile.
"I'm not gonna let someone stop me from doing what I want to do." <<His>> voice drops to a low whisper that you can barely hear.
"I feel like I can actually be myself around you." <<He>> clears <<his>> throat.
"Now let's sell some <<print (Time.season is "winter" ? "hot chocolate" : "lemonade")>>!"
<<else>>
Robin looks up at you, a smile growing on <<his>> face. "You always make me feel better," <<he>> says, the happiness returning to <<his>> voice.
"I won't let one bad person stop me." <<His>> volume goes down. "Thanks again for coming with me. I don't know what I would've done without you."
<<His>> voice recedes to barely a whisper. "I feel like I can actually be myself around you."
<</if>>
<br><br>
You separate and continue to operate the stand together. Fortunately the rest of the customers are amicable.
<br><br>
<<endevent>>
<<if Time.season is "winter">>
<<link [[도와준다 (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Park]]>><</link>>
<br>
<<else>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to (Time.season is "winter" ? "park" : "beach")>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<set _robin.cdstanddenial to 1>>
<<if $speech_attitude is "meek">>
"Maybe it's too soon for this..." You say while still holding <<him>> close.
<<elseif $speech_attitude is "bratty">>
"We can always try again later." You give <<him>> a pat on the back. "No use rushing it."
<<else>>
"I'll be there for you when you feel like trying again," you say, still hugging <<him>>.
<</if>>
<<if _robin.dom gte 60>>
If Robin's disappointed, <<hes>> not letting it show. "There's always next time." <<He>> breaks the hug.
"I suppose I should change back then," <<he>> says. "I brought a change of clothes with my stand just in case something like this happened."
<<else>>
Robin nods. "I suppose there's no urgency in this," <<he>> says, a bit of pep returning to <<his>> voice.
"I should change back then. I brought a change of clothes with my stand just in case something like this happened."
<</if>>
<br><br>
<<set _clothes to (Time.season is "winter" ? (_robin.pronoun is "m" ? "maleWarm1" : "femaleWarm1") : (_robin.pronoun is "m" ? "maleTown1" : "femaleTown1"))>>
<<npcClothesType _robin _clothes>>
Robin excuses <<himself>> for a few moments, returning dressed in a <<npcClothesText _robin "both">>.
Upon seeing you, <<his>> frown turns back into a smile. "Let's sell some <<print (Time.season is "winter" ? "hot chocolate" : "lemonade")>>."
<br><br>
You continue to operate the stand together. Fortunately the rest of the customers are amicable.
<br><br>
<<endevent>>
<<if Time.season is "winter">>
<<link [[도와준다 (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Park]]>><</link>>
<br>
<<else>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $speech_attitude is "meek">>
You go back outside the room and knock on the door. You hear Robin scurrying on the other side before <<he>> opens the door.
<br><br>
"Oh, it's you." <<He>> looks relieved. "Well, come on in!" <<He>> hugs you before letting you walk inside.
<<elseif $speech_attitude is "bratty">>
"Hey, Robin." You loudly call out and close the door behind you.
<br><br>
"Woah!" Robin almost trips over <<himself>> turning to face you. "You scared me!"
<<else>>
You close the door to give Robin some privacy, before calling out to <<him>>. "Hey, it's me."
<br><br>
Robin turns to face you and smiles. "Hey!"
<</if>>
It looks like Robin's about to ask you something, but <<he>> shakes <<his>> head and hugs you instead.
<br><br>
<span class="blue">You feel like the two of you aren't close enough for <<him>> to talk about this with you.</span>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $speech_attitude is "meek">>
"You look really nice in that," you say just loud enough for Robin to hear. <<He>> turns towards you.
<<elseif $speech_attitude is "bratty">>
"You look really good! Maybe I should start calling you my <<print (_robin.pronoun is "m" ? "girlfriend" : "boyfriend")>>!"
You give <<him>> an encouraging smile as <<he>> flushes and looks at you.
<<else>>
"You would look really cute in that," you say as Robin turns around. You can see a blush on <<his>> cheeks.
<</if>>
<br><br>
<<if _robin.dom gte 60>>
"Thanks!" Robin smiles widely upon seeing you. "I can always count on you to make me feel better."
<<He>> holds the school uniform in front of <<him>>. "The next step is to crossdress at school." <<He>> looks eager.
"The people at school know me, but that only makes me more excited.
I'd feel much better if you were there with me though," Robin sounds hopeful. "Do you want to walk to school with me?"
<<else>>
"T-thank you!" Robin tries to catch <<himself>> but fumbles <<his>> words. "I," <<he>> pauses and takes a deep breath.
"I want to crossdress at school." <<He>> holds the school uniform in front of <<him>>. "Everything has been really fun so far, and your support
has been invaluable to me." <<He>> smiles at you. "I think I should do it," Robin's voice trails off. "But I don't know if I could do it without you."
<<He>> looks up at you hopefully, "Would you please walk with me?"
<</if>>
<br><br>
<<link [[받아들인다|Robin School CD Accept]]>><<npcincr Robin love 5>><</link>><<gglove>>
<br>
<<link [[거절한다|Robin School CD Refuse]]>><<npcincr Robin love -2>><</link>><<llove>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $speech_attitude is "meek">>
"I don't think I can do today, sorry," you say quietly.
<<elseif $speech_attitude is "bratty">>
"Let's do it later ok? Today's no good," you say.
<<else>>
"Today's not a good day for me," you say with a comforting smile.
<</if>>
Robin's smile fades at your response, but <<he>> nods. "I understand." <<He>> puts the school uniform away.
"So, you wanted to see me?"
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<set _robin.cdquest to 5>>
<<set _robin.crossdress to 5>>
<<if $speech_attitude is "meek">>
You smile and nod at <<him>>.
<<elseif $speech_attitude is "bratty">>
"Of course I'll come with you," you say with a grin. "I'm here for you remember?"
<<else>>
"I'd love to go with you." You smile at <<him>>.
<</if>>
<br><br>
"Really?" Robin is as happy as can be. <<He>> hugs you tightly for a long moment before letting go. "I'll go get changed."
<<Hes>> so excited that <<he>> starts changing into it immediately. "I don't mind if you watch me do this," <<he>> calls out.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[본다|Robin School CD Change]]>><<set $phase to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Avert your eyes|Robin School CD Change]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $phase is 1>>
You can't help but watch, seeing Robin change in front of you.<<arousal 150>><<garousal>>
<br><br>
<<if _robin.lust gte 40>>
Robin notices your gaze and slows down the rate of <<his>> stripping, making <<his>> movements more sensual.
<<He>> bites <<his>> lip as <<he>> takes <<his>> top off, before giggling lightheartedly.
<<else>>
Robin doesn't notice you at first, but when <<he>> catches your gaze in the mirror, <<he>> flushes and quickly finishes.
"S-sorry for taking a while." <<He>> stumbles over <<his>> words.
<</if>>
<<npcincr Robin lust 2>><<glust>><<arousal 150>><<garousal>>
<<else>>
You avert your eyes just to be safe.
<</if>>
<br><br>
When <<hes>> done, <<he>> turns to you, and hugs you tightly. "I love you."
<br><br>
<<link [[Walk to school (0:20)|Robin School CD Walk]]>><<npcincr Robin love 5>><<pass 20>><</link>><<gglove>><<set $outside to 1>><<set $location to "town">><<effects>>
<<set _robin to statusCheck("Robin")>>
The walk to school is the same as usual, save for Robin's excited banter about how great today will be.
Some passing students give <<him>> strange looks, but <<he>> takes it all in stride. When you arrive, Robin looks at you and smiles.
"I'll see you at lunch." <<He>> waves at you and heads inside.
<br><br>
<<link [[다음|School Front Courtyard]]>><<endevent>><</link>><<gglove>><<npcincr Robin love 5>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>>
<<set _robin to statusCheck("Robin")>>
<<set _whitney to C.npc.Whitney>>
<<set _robin.cdquest to 6>>
<<npc Robin>><<person1>>
You see Robin chatting with several students. <<if _whitney.init is 1>>You recognise them as Whitney's friends.<</if>>
<<if _robin.dom gte 60>>
<<He>> seems happy, but unused to the attention.
<<else>>
<<He>> seems to be drowning in the conversation.
<</if>>
<br><br>
<<He>> flags you down when <<he>> sees you approach. "Hey!" The students surrounding <<him>> turn to look at you. "This is my <<girlfriend>>."
<<He>> makes a spot next to <<him>> which you take.
<br><br>
<<if _whitney.init is 1 and _whitney.state isnot "dungeon">>
<<if $cool lte 120>>
"You can do better than <<phim>>!" They laugh at your expense.<<stress 2>><<gstress>>
<br><br>
<<if _robin.dom gte 40>>
It looks like Robin is about to counter their comment before <<he>> sees something and freezes.
<<else>>
Robin looks at you, <<his>> hand moving to hold yours under the table before rubbing it softly.
<<takeHandholdingVirginity "Robin" "romantic">>
<<He>> pauses <<his>> movements and <<his>> eyes go wide.
<</if>>
<<else>>
"Hey, not bad! Quite a catch you've got there." One of the students gives Robin a hard pat on the back.
Robin smiles and starts to reply, but freezes mid sentence.
<</if>>
You follow <<his>> gaze, only to see Whitney approaching your table.
<br><br>
<<npc Whitney 2>><<person2>>
"Hey, bitches," Whitney says as <<he>> slams <<his>> hand down hard next to where you and Robin are sitting.
<br><br>
<<if _robin.dom gte 60>>
Robin stays silent, opting to take a bite from <<person1>><<his>> food instead.
<br><br>
Whitney's amused smirk quickly goes away, replaced with an angry scowl.
"What are you supposed to be now? A <<genderswap>><<personsimple>>?"
Whitney spits at Robin's face.
<<else>>
"Wh-whitney!" Robin stutters, <<person1>><<he>> straightens <<his>> back, causing an amused laugh from Whitney.
<br><br>
<<person2>><<He>> looks over Robin's uniform and <<his>> amusement vanishes.
"What are you supposed to be now? A <<person1>><<genderswap>><<personsimple>>?"
<<person2>><<He>> glares at Robin.
<</if>>
<<if _robin.pronoun is "m" and _whitney.pronoun is "m">>
"What, is being a guy not good enough for you? You'd rather be a bitch?"
<<elseif _robin.pronoun is "f" and _whitney.pronoun is "f">>
"I bet you wish you had the balls that match that outfit."
<<elseif _robin.pronoun isnot _whitney.pronoun>>
"I'd almost be flattered if you weren't such a bitch."
<<else>>
"All I see is someone who doesn't know <<person1>><<his>> place."
<</if>>
<br><br>
<<if _robin.dom gte 91>>
The other students talking at your table have gone quiet. In the corner of your eyes you see Robin shaking.
<<person1>><<He>> takes a deep breath before responding,
<<if _robin.pronoun isnot _whitney.pronoun>>
"I'm twice the <<person2>><<personsimple>> you'll ever be!"
<<else>>
"You're just a coward!"
<</if>>
<<person1>><<His>> voice is quivering as half the canteen goes silent.
You see tears building up in Robin's eyes. <<He>> covers <<his>> mouth with <<his>> hands. "No wait, I didn't-"
Robin's apology is cut off by Whitney shoving <<him>> out of <<his>> seat before throwing the remains of <<his>> lunch at <<him>>.
The tray hits <<him>> in the head before clattering to the floor.
<br><br>
As Whitney storms off, <<person2>><<he>> takes <<his>> friends with <<him>>.
<<elseif _robin.dom gte 60>>
Robin stays silent and tries to take another bite of <<person1>><<his>> food, but you can see <<him>> shaking slightly.
The students who were talking to Robin previously have all gone silent, opting to stare at <<him>> or Whitney instead.
<br><br>
"Hey slut, I'm talking to you," Whitney's voice goes down to a low growl.
Robin tries to take another bite of <<his>> food only for Whitney to flip <<his>> tray on <<him>>. "Are you deaf or something?"
<br><br>
Robin tries to recover but Whitney shoves <<him>> to the ground instead. You try to catch <<him>> only for Whitney to push Robin harder and out of your grip.
<<He>> sits on the floor covered in <<his>> own lunch. It's then that you see that Robin is crying.
<br><br>
"Serves you right, bitch." As Whitney storms off, <<person2>><<he>> takes <<his>> friends with <<him>>.
<<else>>
Robin sniffles and hides <<person1>><<his>> face from Whitney with <<his>> hands. <<He>> opens <<his>> mouth but Whitney interrupts.
<br><br>
"Hey slut, don't you know how to act?" Whitney flips Robin's lunch on top of <<him>>. "You look at people who are talking to you!"
<<person2>><<His>> voice rises as <<he>> shoves Robin to the ground. "Bitch."
Whitney spits in <<person1>><<his>> general direction as <<person2>><<his>> friends laugh at Robin's expense.
As <<he>> storms off, <<he>> takes <<his>> friends with <<him>>.
<</if>>
<<else>>
You chat with Robin and the other students for a few minutes. The atmosphere is generally pleasant while you talk about various odds and ends.
<br><br>
You notice some more students come up towards Robin. You're about to greet them when one of them,
a <<generatey2>><<person2>><<person>>, pretends to trip and spill <<his>> food on Robin.
The milk soaks through Robin's uniform, making it somewhat translucent.
<!-- if robin is male, then while crossdressing, they appear female and npcs "expect" them to have a vagina -->
<<set _expectedPartFound to ((_robin.pronoun is "m" ? _robin.vagina : _robin.penis) isnot "none")>>
<<set _unexpectedPartFound to ((_robin.pronoun is "m" ? _robin.penis : _robin.vagina) isnot "none")>>
The <<person>> takes a close look at Robin's crotch before
<<if _expectedPartFound and !_unexpectedPartFound>>
turning to <<his>> friend and saying, "Wait, I thought you said Robin was crossdressing today?"
<br><br>
"Maybe <<person1>><<he>> was crossdressing before?" <<person2>><<His>> friend shrugs and both go away without a hint of apology.
<<elseif !_expectedPartFound and _unexpectedPartFound>>
saying with a smirk, "Hey, you were right! <<person1>><<He>> is a crossdresser!" They laugh and share a look of satisfaction before leaving.
<<else>>
whispering, "It's even worse than I thought," <<his>> eyes go wide. "They're a freak!" Both of them quickly leave even as Robin tries to explain.
<</if>>
<br><br>
Robin scrambles to <<person1>><<his>> feet in a panic, only to slip on some of the food pooling around <<his>> feet. <<He>> tumbles to the floor.
The other students who were talking to Robin are either laughing at <<his>> expense or having their own conversations. "Ouch..."
<</if>>
<br><br>
<<link [[다음|Canteen Lunch Robin CD 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>>
<<if $speech_attitude is "meek">>
You quickly grab one of your napkins and dab the yoghurt from Robin's face.
<<elseif $speech_attitude is "bratty">>
"Dammit!" You get to your feet and glare daggers at the perpetrator before going to see if Robin is ok.
<<else>>
You get out of your seat to check on Robin. "Are you alright?"
<</if>>
<br><br>
Robin groans on the floor while rubbing <<person1>><<his>> head. "I think I'm ok," <<he>> says between sniffles.
"Don't worry about me, I was just caught off guard," <<he>> says, wiping <<his>> eyes. "I'm fine, really."
<br><br>
<<if $speech_attitude is "meek">>
"I think we should go to the nurse just to be safe," you say.
<<elseif $speech_attitude is "bratty">>
"Nope, none of that," you say. "You're going to the infirmary, and we're going to make sure."
<<else>>
"Well, okay... but maybe we should have the nurse take a closer look anyways," you say.
<</if>>
<br><br>
After cleaning <<him>> off as much as you can, you take Robin's arm and place it around your shoulder before walking <<him>> to the infirmary.
<br><br>
<<link [[다음|School Infirmary Robin CD Intro]]>><<endevent>><</link>>
<br><<widget "robinInfirmaryCDUndressLower">>
<<if $worn.lower.type.includes("naked") and ($worn.under_lower.type.includes("naked") or playerHasStrapon())>>
You're already naked and raring to go.
<<else>>
<<set $_layer to (!$worn.lower.type.includes("naked") ? "lower" : "under_lower")>>
<<if $speech_attitude is "meek">>
You nod at <<him>> before removing your $worn[$_layer].name and gently putting <<it $_layer>> on the floor.
<<elseif $speech_attitude is "bratty">>
"Of course we can." You give <<him>> an eager grin as you strip off your $worn[$_layer].name and throw <<it $_layer>> behind you.
<<else>>
You give Robin one last kiss on the lips before removing your $worn[$_layer].name.
<</if>>
<<if !$worn.under_lower.type.includes("naked") and !playerHasStrapon()>>
Your $worn.under_lower.name soon <<print ($worn.under_lower.plural ? "follow" : "follows")>> suit.
<</if>>
<</if>>
<<lowerstrip>>
<<if !playerHasStrapon()>>
<<underlowerstrip>>
<</if>>
<<legsstrip>>
<<feetstrip>>
<<if playerChastity("hidden")>>
<<if playerHasStrapon()>>
<br><br>
The $worn.under_lower.name points towards Robin, who looks at it with wide eyes.
<</if>>
<<elseif $player.penisExist and $player.vaginaExist>>
<br><br>
Your
<<if playerChastity("cage")>>
caged
<<elseif playerChastity("penis")>>
locked away
<</if>>
penis and pussy are visibly aroused, fluids dripping from both.
<<if playerHasStrapon()>>
The $worn.under_lower.name points towards Robin, who looks at it with wide eyes.
<</if>>
<<elseif $player.penisExist>>
<br><br>
<<if $worn.genitals.name is "chastity parasite">>
<<elseif playerChastity("cage")>>
Despite your penis being caged, precum leaks from the tip.
<<elseif playerChastity("penis")>>
Despite your locked away penis, precum leaks past your $worn.genitals.name.
<<else>>
Your penis stands at attention, precum leaking from the tip.
<</if>>
<<if playerHasStrapon()>>
The $worn.under_lower.name points towards Robin, who looks at it with wide eyes.
<</if>>
<<elseif $player.vaginaExist>>
<br><br>
Your <<pussy>> is dripping fluids.
<<if playerHasStrapon()>>
The $worn.under_lower.name points towards Robin, who looks at it with wide eyes.
<</if>>
<</if>>
<</widget>>
<<widget "robinInfirmaryCDOptions">>
<<if $robinCDI.acts is 2>>
<<link [[다음|School Infirmary Robin CD Aftercare]]>><</link>><<pass 5>><<gglove>><<npcincr Robin love 5>>
<br>
<<else>>
<<if $passage is "School Infirmary Robin CD Receive Oral">>
<<if ($player.penisExist and $player.penissize gte 0 and !playerChastity("penis")) or playerHasStrapon()>>
<<if _robin.vagina isnot "none">>
<<link [[Penetrate Robin's vagina (0:10)|School Infirmary Robin CD Penetrate]]>><<set $phase to 0>><<pass 10>><</link>><<promiscuous1>><<penilevirginitywarning>><<NPCvirginitywarning "Robin" "vaginal">>
<br>
<<link [[Penetrate Robin's ass (0:10)|School Infirmary Robin CD Penetrate]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>><<penilevirginitywarning>><<NPCvirginitywarning "Robin" "anal">>
<br>
<<else>>
<<link [[Penetrate Robin (0:10)|School Infirmary Robin CD Penetrate]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>><<penilevirginitywarning>><<NPCvirginitywarning "Robin" "anal">>
<br>
<</if>>
<</if>>
<</if>>
<<if $passage is "School Infirmary Robin CD Give Oral">>
<<if _robin.penis isnot "none">>
<<if $player.vaginaExist>>
<<if !playerChastity("hidden")>>
<<link [[Let Robin penetrate your vagina (0:10)|School Infirmary Robin CD Get Penetrated]]>><<set $phase to 0>><<pass 10>><</link>><<promiscuous1>><<oralvirginitywarning>><<vaginalvirginitywarning>><<NPCvirginitywarning "Robin" "penile">>
<br>
<</if>>
<<if !playerChastity("anus")>>
<<link [[Let Robin penetrate your ass (0:10)|School Infirmary Robin CD Get Penetrated]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>><<oralvirginitywarning>><<analvirginitywarning>><<NPCvirginitywarning "Robin" "penile">>
<br>
<</if>>
<<elseif !playerChastity("anus")>>
<<link [[Let Robin penetrate you (0:10)|School Infirmary Robin CD Get Penetrated]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>><<oralvirginitywarning>><<analvirginitywarning>><<NPCvirginitywarning "Robin" "penile">>
<br>
<</if>>
<</if>>
<</if>>
<<if $passage isnot "School Infirmary Robin CD Receive Oral">>
<<if $player.penisExist and $player.penissize gte 0 and !playerChastity("penis") and !playerHasStrapon()>>
<<link [[Let Robin give you a blowjob (0:10)|School Infirmary Robin CD Receive Oral]]>><<set $phase to 0>><<pass 10>><</link>><<promiscuous1>><<NPCvirginitywarning "Robin" "oral">>
<br>
<</if>>
<<if $player.vaginaExist and !playerChastity("hidden")>>
<<link [[Let Robin eat you out (0:10)|School Infirmary Robin CD Receive Oral]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>>
<br>
<</if>>
<</if>>
<!-- May add tribbing version at a later point -->
<<if $passage isnot "School Infirmary Robin CD Give Oral">>
<<if _robin.penis isnot "none">>
<<link [[Give Robin a blowjob (0:10)|School Infirmary Robin CD Give Oral]]>><<set $phase to 0>><<pass 10>><</link>><<promiscuous1>><<oralvirginitywarning>>
<br>
<</if>>
<<if _robin.vagina isnot "none">>
<<link [[Eat Robin out (0:10)|School Infirmary Robin CD Give Oral]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>>
<br>
<</if>>
<</if>>
<<link [[Cuddle (0:10)|School Infirmary Robin CD No Sex]]>><<pass 10>><<set $phase to 1>><</link>><<gglove>><<npcincr Robin love 5>>
<br>
<</if>>
<</widget>>
<<widget "robinInfirmaryVariableCleanup">>
<<unset $robinCDI>>
<<unset $playerHasStraponOverride>>
<</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<set _robin.cdquest to 7>>
<<npc Robin>><<person1>>
<<dontHideForNow>>
<<set $robinCDI to {acts: 0}>>
<<silently>>
<<npcClothesText _robin "upper">><<set _robinUpper to _text_output>>
<<npcClothesText _robin "lower">><<set _robinLower to _text_output>>
<</silently>>
<<set _robinUnderUpper to (_robin.pronoun is "m" ? "padded bra" : "chest binder")>>
<<set _robinUnderLower to (_robin.pronoun is "m" ? "panties" : "boxers")>>
<<if playerHasStrapon() and $worn.under_lower.size isnot undefined>>
<<set $playerHasStraponOverride to true>>
<</if>>
You open the door to the infirmary and call out only to get no answer. On the nurse's desk is a small sign that reads "Out to Lunch".
<br><br>
"Huh, nobody's here?" Robin looks around the room.
<br><br>
You guide Robin to a bed and lay <<him>> down.
<<if $speech_attitude is "meek">>
You motion towards Robin. "Your clothes..."
<<elseif $speech_attitude is "bratty">>
"We need to get you out of that and clean you up," you say.
<<else>>
"I guess we should get you out of those clothes huh?" You gesture towards Robin's food-covered attire.
<</if>>
<br><br>
Robin rubs the back of <<his>> head, smiling.
<<if _robin.dom gte 40>>
"You can take them off me if you'd like," Robin says, looking at you with half-lidded eyes.
<<else>>
"I- uh, I didn't bring a change of clothes," <<he>> says with a blush.
<</if>>
<<He>> raises <<his>> arms as you slowly lift <<his>> _robinUpper,
<<if _robin.pronoun is "f" and _robin.breastsize gte 6>>
gradually pulling it over the swell of <<his>> breasts beneath <<his>> chest binder.
<<else>>
revealing <<his>> _robinUnderUpper.
<</if>>
Robin looks away as you take the dirty _robinUpper and set it aside.
<br><br>
<<He>> kicks off <<his>> shoes, allowing you to pull down <<his>> _robinLower as well. Underneath, you see
<<if _robin.penis isnot "none">>
the bulge of <<his>> <<npcPenis 0>>, pushing against <<his>> _robinUnderLower while <<his>> precum leaks from a wet spot at the tip.
<<if _robin.vagina isnot "none">>
Not to be outdone by <<his>> penis,
<</if>>
<</if>>
<<if _robin.vagina isnot "none">>
the crotch of <<his>> _robinUnderLower is <<if _robin.penis isnot "none">>also<</if>> slick with fluid from <<his>> <<pussy>>.
<</if>>
<br><br>
You look up at Robin
<<if $speech_attitude is "meek">>
and give <<him>> a questioning look.
<<elseif $speech_attitude is "bratty">>
and raise an eyebrow, holding up a finger that is wet with <<his>> fluids.
<<else>>
and give <<him>> an interrogative look.
<</if>>
<br><br>
<<if _robin.dom gte 80>>
<<He>> simply smiles at you and says, "What can I say? You do that to me." Then, <<he>> goes quiet for a moment before saying,
"Hey, if we have the room to ourselves... Wanna make use of it?"
<<elseif _robin.dom gte 50>>
"Whaaaat? I can't help it! A lot's been going on lately, and, I don't know... "
Robin gives a bashful smile. "Hey, I know we're still at school but..." <<He>> gives you a sultry look. "You interested?"
<<else>>
"Ah, haha... Sorry... I can't help it. My emotions are really mixed up right now and-" Robin looks away smiling, and starts rubbing <<his>> legs together.
"I guess I got in the mood."
<</if>>
<br><br>
<<link [[Kiss (0:10)|School Infirmary Robin CD Kiss]]>><<pass 10>><</link>><<promiscuous1>><<NPCvirginitywarning "Robin" "kiss">>
<br>
<<link [[Cuddle (0:10)|School Infirmary Robin CD No Sex]]>><<pass 10>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $speech_attitude is "meek">>
You look at Robin with parted lips, <<he>> takes the message and leans forward to kiss you.
<<elseif $speech_attitude is "bratty">>
You move forward to kiss <<him>>.
<<else>>
You both smile at each other and meet in the middle for a kiss.
<</if>>
<br><br>
<!-- robin's confidence vs player's assertiveness, whichever is greater decides who leads the kiss -->
<<if _robin.dom gte (100 - ($submissive/20))>>
Robin leads the kiss, and you follow <<his>> moves like a dance. You feel <<his>> tongue prod your lips.
As you let <<him>> in, <<he>> uses <<his>> tongue to explore your mouth. <<takeKissVirginity "Robin" "romantic">>
You release a small moan as <<his>> hands gently yet firmly stroke up and down your body.
<<if !_shirtless>>
<<set _it to ($worn.upper.name isnot "naked" and $worn.over_upper.name isnot "naked") or _top.plural is 1 ? "them" : "it">>
Robin's hands hook around your <<allTops>> and start to pull upwards. <<He>> breaks the kiss to pull _it over your head before <<his>> lips return to yours.
<<overupperstrip>><<upperstrip>>
<<if !$worn.under_upper.type.includes("naked")>>
After a few more moments, <<he>> takes off your $worn.under_upper.name, fully exposing your <<breasts>>.
<<underupperstrip>>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
Robin breaks the kiss for a moment to pull off your $worn.under_upper.name, fully exposing your <<breasts>>.
<<underupperstrip>>
<</if>>
Robin's movements slowly become more passionate as the kiss continues, <<his>> hands now stroking your exposed upper body.
<<if $player.breastsize gte 1>>
Your tits press against Robin as your nipples grow erect.
<<if _robin.dom gte 40>>
<<He>> lightly gropes one of them, softly holding it in <<his>> hand as <<he>> kisses.
<<else>>
<<He>> rubs <<his>> chest against your <<breasts>>, causing your nipples to rub against <<hers>>.
<</if>>
<</if>>
<<else>>
You lead Robin in the kiss, and <<he>> follows your movements seamlessly. After a few moments, you try to prod <<his>> lips with your tongue, and <<he>> releases a moan as <<he>> opens <<his>> mouth. The two of you move in tandem. <<takeKissVirginity "Robin" "romantic">>
<<if !_shirtless>>
<<set _it to ($worn.upper.name isnot "naked" and $worn.over_upper.name isnot "naked") or _top.plural is 1 ? "them" : "it">>
You pause the kiss for a moment to pull off your <<allTops>>, throwing _it on the floor.
<<upperstrip>>
<<if !$worn.under_upper.type.includes("naked")>>
You also take off your $worn.under_upper.name, leaving your upper body bare.
<<underupperstrip>>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
You pause the kiss for a moment to pull off your $worn.under_upper.name, throwing <<underupperit>> on the floor.
<<underupperstrip>>
<</if>>
<<if $player.breastsize gte 1>>
Robin looks at your <<breasts>>, eyes wide.
<<if _robin.dom gte 40>>
"You're so beautiful," <<he>> says before letting you continue the kiss.
<<else>>
Robin doesn't say anything for a few moments, so you remind <<him>> where your lips are.
<</if>>
<</if>>
<</if>>
<br><br>
After a few more moments, Robin breaks the kiss with a flushed face and asks,
<<if _robin.dom gte 40>>
"Can we keep going?" <<He>> looks at you, eyes full of need.
<<else>>
"Do you think we could..." <<He>> doesn't finish the sentence but looks at you longingly.
<</if>>
<<npcincr Robin lust 20>><<gglust>>
<br><br>
<<robinInfirmaryCDOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<earnFeat "Robin's Song">>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
You hesitantly motion for Robin to stop.
<<elseif $speech_attitude is "bratty">>
"Hey, I think we should stop," you say, putting a hand on <<his>> shoulder.
<<else>>
"Can we stop?" You ask Robin.
<</if>>
<br><br>
<<if $robinCDI.whoOrgasmed is "robin">>
Robin looks a bit sad but nods. "You didn't finish, but I'll respect your wishes," <<he>> says.
<<elseif $robinCDI.whoOrgasmed is "pc">>
"I didn't finish though..." <<He>> huffs, a little sour.
<<else>>
"Are you sure? Neither of us were able to..." <<His>> voice trails off, but <<he>> nods.
<</if>>
<</if>>
You wrap your arms around Robin, holding <<him>> close to you. You feel <<his>> breath on your ear.
<<if _robin.dom gte 40>>
Robin wraps <<his>> arms tightly around you in return.
<<else>>
After a few moments, <<he>> starts to relax into your arms.
<</if>>
<<if _robin.breastsize gte 4 and ($player.breastsize + _robin.breastsize) gte 6>> /* doesn't matter whose breasts are larger, if the combined size fills the gap */
You can feel Robin's _robin.breastsdesc press against
<<if $player.breastsize lte 1>>
you.
<<else>>
your own.
<</if>>
<</if>>
<<His>> muscles relax as <<he>> returns the embrace.
You softly make a circle in <<his>> back with your fingertip. Robin takes note, and you can feel the outline of a heart being traced on yours.
<br><br>
Robin eventually breaks off from the embrace to make eye contact. "I love you," <<he>> whispers. "Thank you for helping me with all this," <<he>> gives you another quick hug.
"But we better get out of here before someone finds us." <<He>> gets up and grabs <<his>> uniform, wiping it off the best <<he>> can before putting it back on.
<<if $schoolstate is "lunch">>
"Good thing we still have time," <<he>> says as <<he>> makes <<his>> way towards the door. "Let's go in together," <<he>> leads you to your history class.
<<elseif $schoolstate is "fourth">>
"Ah! How did the time get away from me like that?" Robin panicks. "Come on, let's go!" <<He>> practically drags you with <<him>> as <<he>> rushes out.
<<else>>
<!-- This should not happen it's a catch all -->
Robin looks at the clock, then double checks it, groaning. "Oh man, how did I let it get this late?" <<He>> sighs. "I guess we should get out of here, huh?"
<<He>> hugs you tightly before leaving the room.
<</if>>
<br><br>
<<robinInfirmaryVariableCleanup>>
<<if $schoolstate is "lunch" or $schoolstate is "fourth">>
<<link [[다음|School History Robin CD Enter]]>><<endevent>><<clotheson>><<dontHideRevert>><</link>>
<<else>>
<<link [[다음|Hallways]]>><<endevent>><<clotheson>><<dontHideRevert>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $robinCDI.acts is 0>>
<<robinInfirmaryCDUndressLower>>
<br><br>
<</if>>
<<if $phase is 0>> <!-- blowjob from Robin -->
Robin's eyes don't stop looking at your <<penis>>. <<He>> slowly brings <<his>> mouth closer to it before looking up at you.
<<if _robin.dom gte 40>>
"Can I?" Robin looks eager.
<<else>>
"Do you mind if I..." Robin doesn't look like <<he>> can finish <<his>> sentence.
<</if>>
You nod. <<He>> tentatively sticks <<his>> tongue out to lick it.
<br><br>
<<if _robin.virginity.oral>>
"I'm sorry, this is my first time doing this sort of thing. I'll do my best though!"
<<takeNPCVirginity "Robin" "oral">>
<</if>>
<<He>> licks again. After every lick, the next one is faster and more eager.
<<if $player.penissize lte 0>>
Eventually <<he>> pulls in close and takes the whole thing in <<his>> mouth, smothering it with <<his>> tongue.
Shivers run up your spine as you feel <<his>> tongue tickling your penis all over.
<<else>>
Eventually <<he>> opens <<his>> mouth to take the tip in, eagerly sucking on it while doing so.
<<He>> looks you directly in the eyes while <<he>> starts to bob back and forth, taking in more every time.
<</if>>
<br><br>
<<switch $player.penissize>>
<<case -1 0>>
<<He>> struggles to keep <<his>> mouth on it for a moment, before resorting to kissing it instead of trying to suck it.
<<case 1>>
Eventually <<he>> takes it all the way down to the base and makes a pleased noise as <<he>> sucks.
<<case 2>>
It takes <<him>> a bit to reach the base, but eventually <<he>> reaches it, holding it in for a few tender seconds before continuing to bob.
<<case 3>>
You feel <<his>> mouth wrap around more and more of your penis, until it starts poking at the back of <<his>> throat.
That's as far as <<he>> goes for a while, but <<he>> pushes further, and suddenly you feel <<his>> throat harshly twitching against the head.
<br><br>
<<He>> pulls off of your penis, then looks at you with involuntary tears in <<his>> eyes and says,
<br>
"Hahh- Sorry about that, um, got carried away."
<<He>> returns to your penis, but doesn't take it quite as deep. Shortly after that,
<<case 4 5>>
You feel <<his>> mouth wrap around more and more of your penis, until it starts poking at the back of <<his>> throat.
<<He>> seems frustrated by how much of it is still left outside, and you can see <<his>> brow furl.
Suddenly, <<he>> pushes down further, and you feel <<his>> throat begin harshly twitching against the head.
<br><br>
<<He>> pulls off of your penis, then looks at you with a deep blush and involuntary tears in <<his>> eyes and says,
<br>
"Hahh- Sorry about that, um, got carried away."
<<He>> returns to your penis, but seems to focus <<his>> efforts on what <<he>> can reach. Shortly after that,
<<default>>
Robin gags on your penis, retching. "Sorry," <<he>> says. "I didn't expect you to have a penis size of <<print $player.penissize>>.
<span class="red">It's a bug.</span> Could you report this to Vrelnir when you get the chance?"
<</switch>>
Robin starts using <<his>> tongue to swirl around your penis as <<he>> moves.
<<arousal 5000 "genitals">><<gggarousal>>
<br><br>
<<if $arousal gte $arousalmax>>
<<silently>><<orgasm>><</silently>>
<<set $robinCDI.whoOrgasmed to "pc">>
Your penis twitches, then jolts, as Robin's actions tip you over the edge, causing your hips to buck and your penis to shoot your cum into <<his>> mouth.
<br><br>
<<if $femaleclimax or _deniedOrgasm>>
Robin looks confused, clearly expecting you to release cum into <<his>> mouth but getting none.
<<elseif _semen_released lte 50>>
Robin is caught off guard but swallows it quickly.
<<elseif _semen_released lte 150>>
Robin is taken completely by surprise but gulps it down.
<<else>>
Robin's eyes widen in shock as <<he>> struggles to keep up with the volume, gulping loudly with every pulse until your orgasm finally stops.
<</if>>
<br><br>
<<if $femaleclimax or _deniedOrgasm>>
"You you ok? Doesn't seem normal to cum like that."
<<else>>
"Jeez! Warn me when you're gonna do that! You know we're not supposed to make a mess in here."
<</if>>
<br><br>
<<if $robinCDI.acts is 0>>
Then, as <<he>> strokes your cock, <<he>> adds,
<<if _robin.dom gte 40>>
"I hope you've still got more for me. I'm not done yet."
<<else>>
blushing, "I... hope you've still got more for me. I'm not done yet."
<</if>>
Robin's voice shakes with excitement as <<he>> lies back on the bed.
<<else>>
Robin snuggles up next to you with a happy sigh. "I'm so glad you enjoyed yourself," <<he>> smiles at you.
<</if>>
<<else>>
You feel yourself about to orgasm when <<he>> stops.
<<if $robinCDI.acts is 0>>
"I came up with a better idea," <<he>> says, voice shaking with excitement as <<he>> lies back on the bed.
<<else>>
"Sorry, my jaw is hurting," <<he>> looks dejected. "I'm sorry I couldn't get you to finish," <<he>> sighs and hugs you.
<</if>>
<</if>>
<<else>><!-- eat out by Robin -->
Robin starts kissing you again, though this time <<his>> hands wander towards your chest.
<<He>> gently circles <<his>> fingertip around your nipple as <<he>> nibbles your lower lip. It soon becomes erect due to <<his>> fingernail tracing it.
Robin breaks the kiss, closing <<his>> eyes and starting to create a trail down your neck and to your chest.
Robin's mouth hovers over your <<breasts>>, <<his>> breath tickling the skin. <<He>> gives your nipple a tender kiss before giving it a slow lick.
Robin's hand moves to your other nipple and begins lightly playing with it as well. <<He>> starts to suck lightly, teasing you further.
<br><br>
<<if $speech_attitude is "meek">>
"A l-little lower please," you beg as your <<pussy>> drips onto the bed.
<<elseif $speech_attitude is "bratty">>
You place a hand on Robin's head and gently push <<him>> lower towards your leaking <<pussy>>.
<<else>>
"Keep going, don't stop there," you say as you run a hand through Robin's hair.
<</if>>
<br><br>
Robin gives one more kiss to your nipple before continuing to trail kisses downward.
<<He>> slowly brings <<his>> mouth closer to your <<pussy>> before looking up at you.
<<if _robin.dom gte 40>>
"Can I?" Robin looks eager.
<<else>>
"Do you mind if I..." Robin doesn't look like <<he>> can finish <<his>> sentence.
<</if>>
<br><br>
You nod. Robin tentatively sticks <<his>> tongue out to lick the outer folds. You shiver as <<he>> takes another lick.
Robin's licks are gentle at first, but they slowly get harder the longer <<he>> continues. After a few minutes of this <<he>> breaks off.
"Are you enjoying yourself?" Robin says before tenderly kissing your clit.
<br><br>
<<if $speech_attitude is "meek">>
"Yes," you let out a whiny moan.
<<elseif $speech_attitude is "bratty">>
"I am, but I'd also like it if you used your tongue a bit more... intimately." You place an encouraging hand on Robin's head.
<<else>>
"You're doing great," you say giving Robin a reassuring look.
<</if>>
<br><br>
Robin, spurred on by your words, gives your clit one last suck before moving down to stick <<his>> tongue inside your quim.
<<He>> slowly pushes it inside until <<he>> reaches <<his>> limit. <<He>> then starts moving <<his>> tongue back and forth, pressing against your walls.
<<He>> continues licking and moving <<his>> tongue around. <<His>> nose presses into your clit as <<he>> licks.
<<arousal 5000 "genitals">><<gggarousal>>
<br><br>
<<if $arousal gte $arousalmax>>
You shudder as a wave of pleasure engulfs your body, followed by another. You try to hold Robin close to you as you ride it out.
<<He>> slows down <<his>> tongue to a crawl, and holds you close to <<him>> until the shudders pass.
<br><br>
Robin breaks off from you after you release your grip.
<<if _robin.dom gte 40>>
"I'm glad you had fun!" <<He>> lightly kisses your stomach before sitting back up.
<<else>>
"I'm so happy!" <<He>> has tears in <<his>> eyes as <<he>> smiles at you.
<</if>>
<<silently>><<orgasm>><</silently>>
<<set $robinCDI.whoOrgasmed to "pc">>
<<else>>
You eventually get overwhelmed, pushing Robin away as you take a few deep breaths. <<He>> seems a little disappointed, but does as you ask.
<br><br>
<<if _robin.dom gte 40>>
"Are you alright?" <<He>> seems concerned for you until you nod.
<<else>>
"I didn't hurt you did I?" <<He>> looks at you, almost tearing up until you reassure <<him>>.
<</if>>
<</if>>
<</if>>
<br><br>
<<if $robinCDI.acts is 0>>
<<if _robin.vagina isnot "none">>
<<if _robin.pronoun is "f">>
Robin moves <<his>> arousal-soaked boxers so that <<his>> pussy and asshole are exposed and pointing towards you.
<<else>>
Robin moves <<his>> arousal-soaked panties to the side so you can see both <<his>> pussy and asshole.
<</if>>
<<else>>
<<if _robin.pronoun is "f">>
Robin positions <<his>> boxers so that <<his>> ass is exposed and towards you.
<<else>>
Robin moves <<his>> panties to the side so you can reach <<his>> ass.
<</if>>
<</if>>
<<if _robin.penis isnot "none">>
<<switch _robin.penissize>>
<<case 0 1>>
You can see a bulge in the fabric that gives away the presence of <<his>> <<npcPenis 0>>.
<<case 2>>
<<His>> <<npcPenis 0>> tents the fabric.
<<case 3>>
The head of <<his>> <<npcPenis 0>> pokes out the top, drooling precum.
<<case 4 5>>
Half of <<his>> <<npcPenis 0>> is visible above the hem, stiff against <<his>> stomach and drooling precum.
<</switch>>
<</if>>
"Something about doing it dressed like this makes it feel much hotter." Robin smiles at you, face flushed.
<<npcincr Robin lust 20>><<gglust>>
<br><br>
<</if>>
<<set $robinCDI.acts++>>
<<robinInfirmaryCDOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<set _hole to ($phase is 1 ? "ass" : "vagina")>>
<<if playerHasStrapon()>>
Robin looks at your <<penis>>, eyes wide. "We're gonna need some lube."
Robin procures some lotion from the infirmary and pours it into <<his>> hand.
<<He>> works <<his>> hands up and down your <<penis>>, getting the entire thing covered in lotion.
"Not the best but it'll have to do," <<he>> says, voice shaking with excitement as <<he>> lies back on the bed.
<</if>>
<<if $speech_attitude is "meek">>
You flush at Robin's display, but your body reacts positively. With Robin's encouragement you line yourself up to penetrate <<him>>.
<<elseif $speech_attitude is "bratty">>
You eagerly line yourself up to penetrate Robin.
<<else>>
You smile at Robin as your body reacts to <<his>> display. You line your <<penis>> up to <<his>> entrance as <<he>> holds <<his>> breath.
<</if>>
You kiss Robin on the lips as you ease forward, gently pressing against <<his>> _hole with your <<penis>>.
<<He>> gasps as you push against <<him>>, squirming slightly as you continue to slowly move.
As the tip slides in <<he>> gasps, which quickly transitions into a moan.
<<if $player.virginity.penile is true>>
<<takeVirginity "Robin" "penile">>
<</if>>
<<takeTempleVirginity "Robin" "penile">>
<<penilestat>><<penisraped>>
<<if _hole is "vagina" and _robin.virginity.vaginal>>
<br><br>
<span class="lewd">Robin winces as <<his>> hymen breaks. A small amount of blood leaks out of <<him>>.</span> "Keep going! I'm fine," <<he>> reassures you.
<<silently>><<takeNPCVirginity "Robin" "vaginal">><</silently>><<arousal 2000 "genitals">><<ggarousal>>
<br><br>
<<elseif _hole is "ass" and _robin.virginity.anal>>
<<takeNPCVirginity "Robin" "anal">>
<br>
<</if>>
<<switch $player.penissize>>
<<case 0>>
You easily fit the entire length within Robin.
<br><br>
<<He>> smiles at you, reassuringly. "I don't mind if it's a little small, it's you that I care about."
<<case 1>>
You keep going until Robin reaches the base of your <<penis>>. <<He>> smiles and makes a pleased sigh.
<br><br>
"I'm so happy," <<he>> says, smiling at you.
<<case 2>>
You push further in, having to take an occasional break so Robin doesn't get overwhelmed. You hilt yourself inside <<him>> after a few movements.
<br><br>
"I'm so happy," <<he>> says, smiling at you.
<<case 3>>
As you push into Robin with your <<penis>> <<he>> continues to gasp and squirm.
You hold <<his>> hands, taking occasional breaks so Robin doesn't get overwhelmed.
<br><br>
As Robin reaches your base <<he>> lets out another long moan, "I feel so full."
<<case 4 5>>
As you push into Robin with your <<penis>> <<he>> continues to gasp and squirm.
You hold <<his>> hands, taking occasional breaks so Robin doesn't get overwhelmed.
<br><br>
Robin opens an eye after a while, "I-is that everything? Did I do it?" <<He>> then looks at your <<penis>>, only just a little over halfway in.
"Ooogh... I hope I don't break," <<he>> says with wide eyes.
You can feel a shudder pass through <<his>> entire body as <<he>> quivers around your <<penis>>.
<<if _robin.penis isnot "none">>
With your <<print (playerHasStrapon() ? "strap-on": "penis")>> so deep inside <<him>>,
the pressure on <<his>> prostate causes a constant stream of precum to leak from <<his>> <<npcPenis 0>> and pool on <<his>> stomach.
<</if>>
<</switch>>
<br><br>
<<if !playerHasStrapon()>>
You feel Robin's hot walls clench down on you as you rest there for a few seconds. You give <<him>> a few seconds to adjust to you being inside <<him>>.
<<else>>
You give Robin a few seconds to adjust to you being inside <<him>>.
<</if>>
<<if $speech_attitude is "meek">>
You look at Robin for permission to move, which <<he>> eagerly gives.
<<elseif $speech_attitude is "bratty">>
"I'm gonna start moving alright?" You ask Robin, who nods eagerly.
<<else>>
"Is it okay if I start moving?" You ask Robin, who smiles and gives a nod.
<</if>>
You begin to slowly pull out of <<him>>, almost leaving completely before pushing forward again.
You build up speed slowly with each thrust, squeezing <<his>> hands with your own as <<he>> starts to moan.
Looking at <<him>> while you thrust, <<he>> still looks like a <<print (_robin.pronoun is "m" ? "girl" : "boy")>>
with <<his>> <<print (_robin.pronoun is "m" ? "padded bra and panties" : "chest binder and boxers")>>.
<br><br>
As you pick up speed, Robin's moans become slightly louder and more frequent.
<<He>> bites <<his>> lip in an attempt to stifle <<himself>>, but fails after a particularly powerful thrust.
"I love you!" Robin calls out between moans.
<br><br>
You increase your speed further, causing Robin to wrap <<his>> arms and legs around you.
<<His>> teeth are clenched and <<his>> eyes are shut as you continue to pump. The sounds of <<his>> moans and your crotch slapping against Robin fill the room.
<<if !playerHasStrapon()>>
<<arousal 7000 "genitals">><<gggarousal>>
<<penileskill 5>>
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<silently>><<orgasm>><</silently>>
<<if !playerHasStrapon()>>
<<if $speech_attitude is "meek">>
"I'm gonna..." You try to warn Robin of the incoming orgasm.
<<elseif $speech_attitude is "bratty">>
"I'm about to cum!" You say through grit teeth as your muscles burn.
<<else>>
"I'm close," you warn Robin as you feel a pressure build up inside you.
<</if>>
<br><br>
<<if _robin.dom gte 40>>
"Please! I want it!" Robin kisses you and moves <<his>> hips with more vigour.
<<else>>
Robin flushes harder but nods. "K-keep going!"
<</if>>
<br><br>
Spurred on by Robin's actions, you make a few final thrusts as your <<penis>> begins to throb inside <<his>> _hole.
<<if _semen_released lte 0>>
You push yourself as deep into Robin as you can manage as the shudders begin to travel across your body, but nothing comes out.
<<else>>
You feel yourself reach your limit as you start to shoot ropes of hot cum into Robin's <<print (_hole is "vagina" ? "quim" : "asshole")>>.
<</if>>
<br><br>
As you cum inside Robin, you feel <<him>> tighten <<his>> muscles. <<His>> hand is over <<his>> mouth to stifle <<his>> moans. "I'm cumming!"
<<if _robin.penis isnot "none">>
<<He>> starts to cum, <<his>> fluids getting all over the bed and your cock as you give a final few pumps.
<</if>>
<<if _hole is "vagina">>
<<His>> walls squeeze your <<penis>> to the last moment, and you can feel the heat around you.
<<recordSperm `{target: "Robin", spermOwner: "pc", spermType: "human"}`>>
<</if>>
<<if _robin.penis isnot "none" and _semen_released gt 0>>
<<set _robinsemenamount to ((_robin.lust * _robin.penissize) / 3)>>
<<if _robinsemenamount gte (_semen_released + 100)>>
You see <<his>> semen splatter on the bed and the floor. <<He>> continues even as your last rope of cum shoots inside <<him>>.
<<elseif Math.abs(_robinsemenamount - _semen_released) lte 100>>
As you both climax you create a pool of mixed fluids on the bed, both of your orgasms ending at around the same time.
<<else>>
You're still cumming even as Robin's own orgasm is ending, <<his>> orgasm prolongs your own as <<his>> body squeezes every last drop from you.
<</if>>
<</if>>
<<else>> <!-- Robin orgasm with strapon -->
Robin curls <<his>> toes and gives a particularly long moan. <<His>> muscles start to clench and unclench as <<he>> holds you especially close to <<him>>.
<<if _robin.dom gte 40>>
"Keep going! I'm gonna cum!" Robin squeezes you as <<he>> moans.
<<else>>
"D-don't stop! Please!" Robin says in a half moan.
<</if>>
<<if _robin.penis isnot "none">>
<<He>> starts to cum, <<his>> fluids getting all over the bed and your <<penis>> as <<his>> ejaculation continues.
<</if>>
<<if _hole is "vagina">>
<<His>> quim begins to squirt out fluid as <<he>> bites your shoulder. You help <<him>> finish <<his>> orgasm with another few thrusts.
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<silently>><<orgasm>><</silently>>
You feel a pressure build up in you as well, brought on by Robin's orgasm. You feel yourself lose control of your thrusts as your muscles spasm.
You hold onto Robin tightly as you ride out your respective orgasms.
<</if>>
<</if>>
<<else>>
Robin curls <<his>> toes and gives a particularly long moan. <<His>> muscles start to clench and unclench as <<he>> holds you especially close to <<him>>.
<<if _robin.dom gte 40>>
"Keep going! I'm gonna cum!" Robin squeezes you as <<he>> moans.
<<else>>
"D-don't stop! Please!" Robin says in a half moan.
<</if>>
<<if _robin.penis isnot "none">>
<<He>> starts to cum, <<his>> fluids getting all over the bed and your <<penis>> as <<his>> ejaculation continues.
<</if>>
<<if _hole is "vagina">>
<<His>> quim begins to squirt out fluid as <<he>> bites your shoulder. You help <<him>> finish <<his>> orgasm with another few thrusts.
<</if>>
<</if>>
<br><br>
<<link [[다음|School Infirmary Robin CD Aftercare]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<set _hole to ($phase is 1 ? "ass" : "vagina")>>
<!-- Feel free to add a Robin strap-on version -->
<<if !$worn.under_lower.type.includes("naked")>>
You toss your $worn.under_lower.name to the side.
<</if>>
<<if !$worn.under_upper.type.includes("naked")>>
Your $worn.under_upper.name hits the floor after you take it off.
<</if>>
<<strip>>
Fully naked, you move onto the bed with Robin.
<br><br>
Robin flushes at your nude body, <<his>> <<npcPenis 0>> pulsing slightly with each heartbeat.
<<if _robin.dom gte 40>>
"You're so beautiful." <<He>> moves forward to kiss your lips.
<<else>>
As you make eye contact <<he>> flusters and looks away, "You're really cute."
<</if>>
<br><br>
You position your _hole above Robin's penis and hover over it for a few moments.
<br><br>
<<if _robin.dom gte 40>>
Robin places <<his>> hands on your hips and gently pulls you down.
<br><br>
<<else>>
Robin takes a deep breath, "I'm ready."
<br><br>
You begin to lower yourself.
<</if>>
As your <<print (_hole is "vagina" ? "quim" : "asshole")>> rubs against <<his>> penis, there's a pause before you both work together to lower yourself on <<him>>.
You feel <<his>> head pressing against your entrance, and with a little extra force you feel <<him>> push inside you.
The warmth of <<his>> length is intoxicating. You turn on your side, making it easier for Robin to start thrusting.
<<if _hole is "ass">>
<<analstat>><<anusraped>>
<<if $player.virginity.anal is true>>
<<takeVirginity "Robin" "anal">>
<<arousal 2000 "bottom">><<ggarousal>>
<</if>>
<br>
<<elseif _hole is "vagina">>
<<vaginalstat>><<vaginaraped>>
<<if $player.virginity.vaginal is true>>
<<takeVirginity "Robin" "vaginal">>
<<arousal 2000 "genitals">><<ggarousal>>
<</if>>
<<takeTempleVirginity "Robin" "vaginal">>
<</if>>
Robin grunts, slowly pushing <<his>> <<npcPenis 0>> further.
<<switch _robin.penissize>>
<<case 1>>
You easily take <<his>> entire length. Robin makes a happy moan as <<he>> bottoms out inside your _hole.
<<He>> pulls you closer to <<him>>, "I love you."
<<case 2>>
<<He>> makes slow pumps in and out, going slightly deeper each time. Eventually <<he>> bottoms out in your _hole, making you feel comfortably full.
Robin smiles at you, "You did great!"
<<case 3>>
Robin makes slow pumps in and out, going slightly deeper each time. You feel more full with every thrust.
<<if (_hole is "vagina" ? currentSkillValue("vaginalskill") : currentSkillValue("analskill")) gte 400>>
Eventually <<he>> fits in <<his>> entire length inside you. You hum and grind against <<him>> slightly, causing <<him>> to moan.
"You're really good at this!" Robin praises you.
<<else>>
<<He>> notices you start to get uncomfortable and stops for a moment. "Are you ok?" <<He>> asks.
Only after your reassurance does <<he>> continue to move, going only as far as <<he>> can fit comfortably.
<</if>>
<<case 4>>
Robin doesn't try to go all the way in, instead going only as far as <<he>> thinks you're comfortable with.
<<if (_hole is "vagina" ? currentSkillValue("vaginalskill") : currentSkillValue("analskill")) gte 800>>
Knowing your limits, you plunge down onto <<his>> <<npcPenis 0>>, taking the whole thing to the base.
Robin lets out a long moan as you catch <<him>> off guard. "Woah, a-are you sure?" <<He>> asks with wide eyes.
<<else>>
You hold <<him>> close to you as <<he>> speeds up <<his>> pumps.
<</if>>
<</switch>>
<<arousal 7000 "genitals">><<gggarousal>>
<br><br>
<<if $arousal gte $arousalmax>>
You feel a pressure inside you start to build up.
<<if $speech_attitude is "meek">>
"I'm gonna..." You try to warn Robin of the incoming orgasm.
<<elseif $speech_attitude is "bratty">>
"I'm about to cum!" You say through grit teeth as your muscles burn.
<<else>>
"I'm close," you warn Robin as you feel a pressure build up inside you.
<</if>>
<br><br>
<!-- Add pullout alternative when pregnancy update comes? -->
"M-me too!" Robin responds as <<he>> speeds up <<his>> thrusts.
<<silently>><<orgasm>><</silently>>
<br><br>
You wrap your arms around <<him>> as you meet <<his>> thrusts with your own.
You are suddenly hit with a wave of pleasure that makes you go limp.
You weakly whine as Robin continues thrusting inside of you, your walls clenching around <<his>> shaft.
<<else>>
"I think I'm getting close," Robin tells you, <<his>> thrusts getting more erratic.
<br><br>
<<if $speech_attitude is "meek">>
You smile and nod, starting to grind into each thrust.
<<elseif $speech_attitude is "bratty">>
"Give it to me!" You start putting everything you've got into each thrust.
<<else>>
You kiss Robin, encouraging <<him>> to pump even harder.
<</if>>
<br><br>
<</if>>
You can feel <<his>> penis pulsing inside you.
At the last moment <<he>> embraces you, holding you tightly against <<him>> while <<he>> makes a final few pushes.
You feel a squirt of hot liquid in your _hole as Robin pushes <<himself>> as far inside you as <<he>> can.
You try to milk everything out of <<him>> as <<he>> pumps a few more times.
<br><br>
Robin collapses on the bed after <<hes>> spent. "That was intense." You lie next to <<him>>.
<br><br>
<<if _hole is "ass">>
<<analskill 5>>
<<recordSperm `{target: "pc", spermOwner: "Robin", spermType: "human", genital: "anus"}`>>
<<else>>
<<vaginalskill 5>>
<<recordSperm `{target: "pc", spermOwner: "Robin", spermType: "human"}`>>
<</if>>
<<link [[다음|School Infirmary Robin CD Aftercare]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<set _action to ($phase is 0 ? "blowjob" : "eat out")>>
<<if $robinCDI.acts is 0>> <!-- first act, preparing for penetration -->
<<robinInfirmaryCDUndressLower>>
<br><br>
<<if _action is "blowjob">>
<<set $NPCList[0].intro to 1>>
<<elseif _action is "eat out">>
<<if $speech_attitude is "meek">>
"I want to make you feel good..." you mumble.
<<elseif $speech_attitude is "bratty">>
You make a lewd gesture using your fingers and your tongue. "I'd love to get a taste," you say.
<<else>>
"Mind if I help you out a bit?" You say. "You look a little hot and bothered." You give a smile to Robin.
<</if>>
<br><br>
Robin flushes. "S-sure!"
<</if>>
<<set _soaked to (_robin.vagina isnot "none" ? "arousal-soaked" : "")>>
<<if _robin.pronoun is "f">>
<<He>> opens up the front of <<his>> _soaked boxers, revealing <<his>>
<<else>>
<<He>> slides <<his>> _soaked panties down to <<his>> knees, revealing <<his>>
<</if>>
<<if _robin.penis isnot "none" and _robin.vagina isnot "none">>
<<npcPenis 0>> and <<npcVagina 0>>.
<<elseif _robin.penis isnot "none">>
<<npcPenis 0>>.
<<elseif _robin.vagina isnot "none">>
<<npcVagina 0>>.
<</if>>
<<else>> <!-- Second act, player is already naked -->
<<if $speech_attitude is "meek">>
"I want to help you too, I don't want to be the only one to feel good," you say.
<<elseif $speech_attitude is "bratty">>
"You think I'm just gonna let you off that easy?" You smirk. "Pull your pants down and let me take care of you."
<<else>>
"I'd like to help you out too," you say pointing to <<his>> <<if _robin.penis isnot "none">>erection<<else>>dripping underwear<</if>>.
<</if>>
<</if>>
<br><br>
<<if _action is "blowjob">> <!-- blowjob for Robin -->
<<if $robinCDI.acts is 0>> <!-- first act blowjob for Robin -->
<<if _robin.dom gte 40>>
"Can I be on top?" Robin asks, blushing as <<he>> looks you in the eyes.
<<else>>
"Do you think I could..." <<He>> flushes while gesturing towards <<his>> <<npcPenis 0>>.
<</if>>
<br><br>
<<if ($player.vaginaExist and playerChastity("vagina") and playerChastity("anus")) or (!$player.vaginaExist and playerChastity("anus"))>>
"I... Would love it. But I can't remove this thing." You say, pointing to your chastity belt. "Maybe I could use my mouth?"
<<elseif $speech_attitude is "meek">>
You smile and move your head closer to <<his>> penis, kissing the tip that's covered in pre.
<<elseif $speech_attitude is "bratty">>
"Not like that you can't," you say with a smirk. "Need to get it all lubricated first."
<<else>>
"Course you can!" You say excitedly. "Although I'd like a taste first."
<</if>>
<<else>> <!-- second act blowjob for Robin -->
<<if $speech_attitude is "meek">>
You smile and move your head closer to <<his>> penis, kissing the tip that's covered in pre.
<<elseif $speech_attitude is "bratty">>
You move your head to Robin's cock and exhale on it before giving it a lick.
<<else>>
You move your head to <<his>> tip and give it a tender lick.
<</if>>
<</if>>
<br><br>
Robin stifles a moan at your touch. You look Robin right in the eyes as you slowly begin to engulf the head of <<his>> penis with your mouth.
You make sure to tease the tip with your tongue as well, causing a moan from Robin.
After a while you begin moving your head back and forth slowly as you suck on <<his>> shaft.
<<if $player.virginity.oral is true>>
<<silently>><<takeVirginity "Robin" "oral">><</silently>>
<<arousal 1500 "mouth">><<ggarousal>>
<</if>>
<<if _robin.dom gte 40>>
Robin gently places <<his>> hands on the back of your head and softly encourages you as you continue.
<<else>>
Robin covers <<his>> face with <<his>> hands but still peeks through <<his>> fingers to keep looking at you.
<</if>>
<br><br>
You stop sucking for a moment to pepper kisses down <<his>> shaft.
<<if $speech_attitude is "meek">>
"I hope I'm making you feel good," you say before leaving a kiss at <<his>> base.
<<elseif $speech_attitude is "bratty">>
"Feel good?" You kiss <<his>> tip again, teasing it slightly.
<<else>>
"How are you feeling? Good I hope," you smile as you lick <<his>> tip.
<</if>>
<br><br>
<<He>> nods as you resume your blowjob, causing <<him>> to moan again. Redoubling your efforts, you try to take <<his>> length all the way.
<<oralskill 5>>
<<switch _robin.penissize>>
<<case 1>>
You easily take the entire length. You hum, causing Robin to whine from the vibrations.
<<case 2>>
You bob further each time, slowly making your way down <<his>> length.
<<if currentSkillValue("oralskill") gte 200>>
Eventually you manage to take the whole thing. You suckle on it a bit as you deepthroat, causing Robin to shake.
<<else>>
However even as you try your hardest, you can't manage to fit the whole thing in your mouth.
Robin gives you a reassuring look as <<he>> rubs your head.
<</if>>
<<case 3>>
You try your hardest, going further and further each bob. Robin releases another moan as you continue.
<<if currentSkillValue("oralskill") gte 400>>
After a few more bobs you take the whole thing in your mouth. The tip reaches your throat, causing Robin to make a lewd noise in response.
You hold it there for a few moments before going back to your bobs.
<<else>>
Try as you might however, you cannot seem to take the whole thing. Any attempts you make only end up with tears in your eyes and coughing.
Robin looks at you concerned, asking wordlessly for reassurance that you're ok. You answer by resuming attending to <<his>> cock.
<</if>>
<<case 4>>
You close your eyes and try to bob further and further, pushing your limits.
After you get to what you think must be close to the end, you open your eyes only to see that you're barely halfway. You redouble your efforts.
<<if currentSkillValue("oralskill") gte 800>>
After a few minutes of slowly approaching <<his>> base, you manage to take it to the hilt.
Robin's eyes go wide as you feel <<his>> cock against the back of your throat.
You give <<him>> a wink as you pull back and continue deepthroating <<him>> for a few more moments before switching back.
<<else>>
You try until tears form in your eyes and your gag reflex forces you to stop. You sit there coughing as Robin looks at you, concerned.
<<He>> moves down to where you are and hugs you for a long moment. After <<he>> breaks the hug however, you resume your blowjob at a more reasonable pace.
<</if>>
<</switch>>
<<if (_robin.lust + (currentSkillValue("oralskill") / 10)) gte 100 or $robinCDI.acts is 1>> <!-- robin guaranteed to cum if second act -->
<br><br>
Robin's cock starts to throb in your mouth.
<<if _robin.dom gte 40>>
"I'm gonna..." <<He>> makes eye contact with you before gently holding your head steady on <<his>> cock.
<<else>>
<<His>> eyes are shut as <<his>> muscles spasm. "Sorry, I can't hold it!" <<He>> cries out.
<</if>>
Robin shoots out a hot rope of cum into your mouth, followed by another. You swallow each one as it comes.
You keep sucking on <<his>> penis, helping <<him>> ride out <<his>> orgasm until it finally dies down.
"I'm gonna... need a minute." <<He>> collapses back on the bed for a moment.
<<set $robinCDI.whoOrgasmed to "robin">>
<</if>>
<<if $robinCDI.acts is 0>> <!-- first act -->
<<if (_robin.lust + (currentSkillValue("oralskill") / 10)) gte 100>>
<<if $speech_attitude is "meek">>
"I can make you feel even better if you want me to," you say quietly.
<<elseif $speech_attitude is "bratty">>
"We're not done yet, hotshot. Not even close," you say while playfully jabbing at <<his>> shoulder.
<<else>>
"I'd like to keep going if you're able. We still need to do the main event," you say smiling.
<</if>>
<br><br>
Robin's <<npcPenis 0>> is back at attention in response to your words. "Guess break time's over," <<he>> laughs quietly.
<<npcincr Robin lust -10>>
<<else>>
After a while Robin pushes your head back and moves to hug you. "I don't want to blow my load too early."
<<if _robin.dom gte 40>>
<<He>> breaks the hug and grins. "Plus I know a far better place to put it."
<<else>>
<<He>> breaks the hug and rubs the back of <<his>> head. "Can we keep going?" You nod.
<</if>>
<<npcincr Robin lust 30>>
<</if>>
<</if>>
<<elseif _action is "eat out">> <!-- eat out Robin -->
<<if $speech_attitude is "meek">>
You eagerly give Robin an agonizingly slow lick.
<<elseif $speech_attitude is "bratty">>
You exhale on Robin's folds, teasing <<him>> for a moment before providing <<him>> with a slow sensual lick.
<<else>>
You slowly lick Robin's folds a few times, each lick lightly touching <<his>> clit.
<</if>>
<br><br>
<<if _robin.dom gte 40>>
Robin places a gentle hand on your head and encourages you to go deeper.
<<else>>
"Please don't tease me!" <<He>> whines.
<</if>>
<br><br>
You give another slow lick, causing <<him>> to whimper.
<<Hes>> about to protest before you dig in, eagerly swapping between licking <<his>> outer folds and lightly sucking <<his>> erect clitoris.
Robin's protest devolves into a long drawn out moan as you keep pleasuring <<him>>. You tentatively poke your tongue inside slightly, making <<him>> tense up.
You can feel Robin's walls contract around your tongue as you push it further inside.
Once fully in, you explore <<his>> pussy, making sure to taste everything you can reach.
Robin shudders again, <<his>> moans reaching a fever pitch as you keep moving your tongue in and out of <<his>> cunt.
<br><br>
<<if _robin.dom gte 40>>
Robin's previously gentle pushing becomes harder as <<he>> starts to lose control.
<<else>>
"Don't stop! I'm gonna..." <<His>> words devolve into another moan as <<his>> muscles spasm.
<</if>>
<br><br>
You go back to sucking on <<his>> clit again. You move a finger along <<his>> lower lips before slowly easing it inside <<him>>.
<<He>> shudders again as you start pumping a finger in and out. You move your free hand to cover <<his>> mouth as <<his>> moans begin to get dangerously loud.
You plunge another finger inside <<him>>, and <<he>> starts to go limp.
<br><br>
Robin is quickly overwhelmed by the sensations. <<He>> tilts <<his>> head back, breath coming out in ragged pants as shudders travel through <<his>> body.
<<He>> tries to weakly push you away, and you oblige <<him>>. You opt to softly hold <<him>> as <<he>> rides out the rest of <<his>> orgasm.
<<if _robin.dom gte 40>>
"I love you so much..." Robin says inbetween pants before starting to return the embrace.
<<else>>
Robin releases a soft whine and starts to return the embrace.
<</if>>
"I'm gonna need a minute. That was... intense." <<He>> collapses back on the bed.
<<set $robinCDI.whoOrgasmed to "robin">>
<<else>>
Robin frowns. "Sorry, I'm not... sure what to do here? <span class="red">I think __action being set to _action is a bug.</span>
Could you report this to Vrelnir when you get the chance?"
<br><br>
<<He>> awkwardly pats the top of your head, unsure of what else to do.
<</if>>
<br><br>
<<set $robinCDI.acts++>>
<<robinInfirmaryCDOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npcincr Robin lust -100>>
<<earnFeat "Robin's Song">>
You and Robin lie close together on the infirmary bed, holding each other in a warm embrace.
<br><br>
After a few minutes Robin stirs, looking at a clock on the wall.
<br><br>
<<if $schoolstate is "lunch">>
"We still have some time left, but we should probably get going," Robin says before softly kissing your lips.
<<elseif $schoolstate is "fourth">>
"Ah! We have to get to history class!" Robin blurts out while bolting upright.
<<else>>
<!-- This should not happen it's a catch all -->
"Jeez, how did it get this late?" Robin lightly shakes <<his>> head.
<</if>>
<br><br>
<<He>> starts to clean <<his>> clothes off, which have now mostly dried. Throwing them on, <<he>> smiles at you as you fix your clothing.
"Thanks," <<he>> says. "Not just for this, but for everything."
<<if $schoolstate is "lunch" or $schoolstate is "fourth">>
<<He>> gives you a big hug before holding your hand and leading you to your class.
<</if>>
<br><br>
You hope nobody notices the smell of sex coming off of the two of you.
<br><br>
<<robinInfirmaryVariableCleanup>>
<<if $schoolstate is "lunch" or $schoolstate is "fourth">>
<<link [[다음|School History Robin CD Enter]]>><<endevent>><<clotheson>><<dontHideRevert>><</link>>
<<else>>
<<link [[다음|Hallways]]>><<endevent>><<clotheson>><<dontHideRevert>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<npc Robin 1>>
<<npc Winter 2>>
Winter raises an eyebrow as the two of you enter <<person2>><<his>> class.
<<if $schoolstate is "lunch">>
"Why are you wearing that, Robin? And why is it so dirty?"
<<else>>
"It's not like you to be late, Robin. And why are you wearing that uniform?"
<</if>>
<br><br>
<<if _robin.dom gte 60>>
"I just feel happier in this," Robin says. "Also, I just tripped with my food. <<pShe>> was taking me to the infirmary to make sure I was ok." <<person1>><<He>> gestures to you.
<<He>> takes <<his>> usual seat, gesturing for you to sit next to <<him>>.
<<else>>
"There was... an incident," Robin refuses to elaborate further as <<person1>><<he>> takes <<his>> usual seat, gesturing for you to sit next to <<him>>.
<</if>>
It looks like Winter is about to say something, but stops <<person2>><<himself>>.
<br><br>
<<if $schoolstate is "lunch">>
<<link [[다음|History Classroom]]>><<endevent>><</link>>
<<else>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<set _kissType to ($robinromance gte 1 ? "loveInterest" : "romantic")>>
<<switch random(1, 9)>>
<<case 1>>
<<if _robin.lovestage lte 3>>
당신은 팔로 로빈을 껴안는다. <<He_ nun>> 당신에게 기대며 한숨을 쉰다. 당신은 <<he_ ga>> 그러자 <<his_ yi>> 근육이 긴장한 것을 느낄 수가 있다.
당신은 잠시 뒤에 <<he_ rul>> 놓아준다. 로빈은 멈추지 말았으면 하는 눈치다.
<br><br>
"고-고마워." <<He_ nun>> 붉게 달아오른 얼굴을 숨기려 시선을 돌린다.
<<elseif _robin.lovestage lte 5 and $robinromance isnot 1>>
당신은 로빈을 껴안는다. <<He_ nun>> 갑작스러운 접촉에 당황한 듯 하면서도 금새 긴장을 푼다.
당신은 잠시 부드럽게 <<his_ yi>> 등을 쓰다듬다 포옹을 푼다.
<br><br>
로빈의 얼굴이 빨개진다. "너도 알겠지만, 원한다면 더 자주해도 괜찮아"
<<elseif $robinromance gte 1>>
<<if _robin.dom gte 40>>
당신은 팔로 로빈을 껴안는다. <<He_ nun>> 같이 안아준다. <<he_ ga>> 당신의 등을 조금 쓰다듬고선 포옹을 푼다.
<br><br>
<<He_ nun>> 당신의 콧잔등에 짧게 키스해서, 당신을 당황시킨다.
<<npcincr Robin lust 1>><<npcincr Robin dom 1>><<glust>><<gdom>>
<<else>>
당신은 팔로 로빈을 껴안는다. <<he_ nun>> 동요하지 않고, 돌아서서 당신에게 짧게 키스한다.
<<takeKissVirginity "Robin" _kissType>>
<<npcincr Robin lust 1>><<glust>>
<</if>>
<</if>>
<<case 2>>
"네가 얼마나 귀여운 지 말한 적 있나?" 당신이 묻는다.
<br><br>
<<if _robin.lovestage lte 3>>
로빈이 헤실헤실 웃는다. <<He_ nun>> <<his_ yi>> 빰이 달아오르는 걸 숨기지 못한다.
<<elseif _robin.lovestage lte 4>>
로빈은 시선을 돌리고는 대답한다. "너도 귀여워." <<he_ nun>> 당신의 팔을 잡아당겨 당신을 잠깐 안았다가 놓아준다.
<<elseif _robin.lovestage lte 5 and $robinromance isnot 1>>
로빈은 입술을 다물고, 당신의 입술을 쳐다본다. <<he_ ga>> 당신에게 몸을 기울이다가, 스스로 멈춘다.
<<elseif $robinromance gte 1>>
<<if _robin.dom gte 40>>
로빈은 당신에게 미소지어주곤 당신에게 길게 입을 맞춘다.
<br><br>
<<He_ ga>> 입을 떼고 말한다. "네가 얼마나 아름다운지 말한 적 있었나?"
<<takeKissVirginity "Robin" _kissType>>
<<arousal 150 "mouth">><<npcincr Robin lust 1>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>>
<<else>>
로빈은 얼굴이 빨개진 채 당신의 볼에 키스해준다. "네가 여기 있음에 감사해."
<<npcincr Robin lust 1>><<glust>>
<</if>>
<</if>>
<<case 3>>
당신은 로빈의 뒤로 가 <<his_ yi>> 어깨에 손을 올린다. 당신은 <<handtext>> <<him_ ul>> 마사지하기 시작한다.
<<if $speech_attitude is "meek">>
"이거 괜찮아?" <<He_ ga>> 끄덕이고, 당신은 계속해서 마사지한다.
<<elseif $speech_attitude is "bratty">>
"오래 걸리진 않아, 그냥 네가 좀 스트레스를 받은 것 같아서," 당신이 말한다.
<<else>>
"넌 언제나 최선을 다하고 있어, 할 수 있다면 도와주고 싶어," 당신이 말한다.
<</if>>
<br><br>
<<if $robinromance isnot 1>>
<<if currentSkillValue("handskill") gte 800>>
<<his_ yi>> 어깨를 마사지하면서, 당신은 <<him_ i>> 신음 소리를 억누르고 있다는 것을 느낀다. 계속 주무르고 주무를수록, <<his_ yi>> 얼굴은 달아오르고 있다.
잠시 뒤, <<he_ nun>> 당신에게 고개를 돌려 간단히 감사 인사를 하지만, 아직 <<his_ yi>> 얼굴은 빨갛다.
<<npcincr Robin lust 1>><<npcincr Robin trauma -2>><<glust>><<lrtrauma>>
<<elseif currentSkillValue("handskill") gte 400>>
당신은 <<his_ yi>> 근육이 이완되는 걸 느낀다. "어떻게든 보답할 수 있다면 좋을텐데." <<He_ nun>> 평온한 얼굴로, 당신의 손길에 몸을 맡긴다.
<<npcincr Robin trauma -2>><<lrtrauma>>
<<else>>
<<He_ nun>> 당신의 마사지에 어깨를 맡기려 하지만, 긴장을 푸는 게 잘 안되는 것 같다. 당신은 마사지가 별 도움이 되지 않았다고 생각하지만, <<he_ nun>> 상관하지 않고 당신에게 미소지으며 고맙다고 한다.
<<npcincr Robin trauma -1>><<lrtrauma>>
<</if>>
<<elseif $robinromance gte 1>>
<<if currentSkillValue("handskill") gte 800>>
뭉친 부분을 따라, 당신이 <<his_ yi>> 어깨를 마사지하자, <<He_ nun>> 신음소리를 내뱉는다.
<<if _robin.dom gte 40>>
마사지가 끝나고, <<he_ ga>> 몸을 돌려 당신에게 오랫동안 입을 맞춘다.
"고마워," <<he_ ga>> 말한다. "너한테 진심으로 감사해." <<His_ yi>> 얼굴에 미소가 번진다.
<<npcincr Robin lust 2>><<glust>>
<<else>>
로빈은 마사지가 끝나자, 새빨개진 얼굴로 당신을 돌아본다. 당신은 덤으로 <<his_ yi>> 콧잔등에 키스해주고, <<he_ ga>> 당신을 껴안는다.
<<npcincr Robin lust 2>><<npcincr Robin trauma -2>><<glust>><<lrtrauma>>
<</if>>
<<elseif currentSkillValue("handskill") gte 400>>
당신은 <<his_ yi>> 근육이 이완되는 것을 느낀다. <<He_ nun>> 당신의 손길에 몸을 맡기며, 확실히 즐기는 것 같다.
마사지가 끝나고, <<he_ ga>> 당신에게 돌아 머리카락을 쓰다듬는다. "이게 필요했어, 고마워."
<<npcincr Robin trauma -2>><<lrtrauma>>
<<else>>
당신이 문제가 있으면 말하라고도 했는데도, <<He_ nun>> 불평 한 마디 없이 편안하게 마사지 받으려 애를 쓴다. 마사지가 끝나고 <<he_ nun>> 미소지으며 당신을 안아준다.
"언젠가 내가 너한테 마사지를 해 줘야 겠어."
<<npcincr Robin trauma -1>><<lrtrauma>>
<</if>>
<</if>>
<<case 4>>
당신은 로빈의 관심을 받으려 <<he_ rul>> 쿡쿡 찌른다. <<he_ ga>> 당신을 돌아보고, 당신이 무척 가까이 있음을 알자, <<his_ yi>> 얼굴이 환해진다.
<<if _robin.lovestage lte 3>>
<<his_ yi>> 얼굴에 갈등하는 표정이 스쳐간다. <<he_ nun>> 당신을 잠깐 안아주고 뒤로 물러선다. "미안," <<he_ ga>> 말한다. "이렇게 가까이 있는 줄 몰랐어."
<<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<lrtrauma>>
<<elseif _robin.lovestage lte 5 and $robinromance isnot 1 and _robin.dom gte 40>>
<<He_ nun>> 당신의 콧잔등에 키스하고 당신을 껴안는다. "넌 최고야."
<<if $speech_attitude is "meek">>
당신의 뺨이 새빨개진다. <<he_ nun>> 다시 콧잔등에 키스해준다.
<<npcincr Robin lust 1>><<npcincr Robin dom 1>><<glust>><<gdom>>
<<elseif $speech_attitude is "bratty">>
당신은 미소로 답하며 <<his_ yi>> 머리를 쓰다듬는다.
<<npcincr Robin lust 1>><<glust>>
<<else>>
콧잔등 위 입맞춤의 열기가 얼굴로 퍼져 나가고, 얼굴은 새빨개졌다.
<<npcincr Robin lust 1>><<npcincr Robin dom 1>><<glust>><<gdom>>
<</if>>
<<elseif _robin.lovestage lte 5 and $robinromance isnot 1>>
<<He_ nun>> 평소보다 오랫동안 당신을 껴안고 놔주지 않는다. <<he_ yi>> 손이 당신의 등을 쓰다듬고, 동시에 몸을 기울여 당신의 귀에 속삭인다.
"널 정말 좋아해" <<he_ ga>> 말한다. <<He_ nun>> 더 이상의 질문은 회피한다.
<<npcincr Robin lust 1>><<glust>>
<<elseif $robinromance gte 1>>
<<if _robin.dom gte 40>>
<<He_ ga>> 다정하게 미소 짓곤, 당신에게 키스한다. <<his_ yi>> 혀가 당신의 입술을 찌르지만, 당신이 입술을 열기 전 입을 뗀다. "사랑해."
<<takeKissVirginity "Robin" _kissType>>
<br><br>
<<if $speech_attitude is "meek">>
당신은 얼굴이 붉어지는 걸 느낀다.
<<arousal 150 "mouth">><<npcincr Robin lust 2>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>>
<<elseif $speech_attitude is "bratty">>
당신은 당신 안의 욕망을 느낀다.
<<arousal 150 "mouth">><<npcincr Robin lust 2>><<garousal>><<glust>>
<<else>>
당신은 아직 온기가 남은 입술에 손가락을 대고, 아쉽다는 듯이 <<himPost>>에게 미소 짓는다.
<<arousal 150 "mouth">><<npcincr Robin lust 2>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>>
<</if>>
<<else>>
<<He_ ga>> 당신의 콧등에 키스한다. "사랑해."
<br><br>
당신은 <<he_>>에게 보답으로 적절하게 키스를 한다.
<<He_ nun>> 당신의 손길에 녹아내린다. 입술을 떼자, <<he_ ga>> 당신에게 갈망하는 듯한 눈길을 보낸다.
<<takeKissVirginity "Robin" _kissType>><<arousal 150 "mouth">><<npcincr Robin lust 3>><<garousal>><<glust>>
<</if>>
<</if>>
<<case 5>>
<<if _robin.lovestage lte 4>>
<<if $worn.upper.name isnot "naked" or !$worn.under_upper.type.includes("naked")>>
당신은
<<if $worn.upper.name isnot "naked">>
<<worn_upper_name_ ul>>
<<else>>
<<worn_under_upper_name_ ul>>
<</if>>
벗는다. "여기 좀 더운 거야 아니면 나만 그런가?"
<br><br>
"응? 난 별로 그렇지 않은데, 왜-" 로빈이 당신을 보자마자 말을 잇지 못하고, 얼굴이 타오르는 것처럼 빨개진 채로, 고개를 돌린다. 당신은 웃으며 옷을 고쳐 입는다.
<<else>>
당신은 맨 가슴에 손을 올리고, 뒤로 몸을 젖힌다. "여기 좀 더운 거야 아니면 나만 그런가?"
<br><br>
"응? 난 별로 그렇지 않은데, 왜-" 당신이 로빈에게 바짝 기대자 <<he_ nun>> 말을 잇지 못한다. 그리고 <<He_ nun>> 얼굴이 활활 달아오른 채로, 고개를 돌린다.
<</if>>
<<npcincr Robin lust 2>><<glust>>
<<elseif _robin.lovestage gte 5 and _robin.dom gte 40>>
<<if $robinromance gte 1>>
당신은 로빈을 희롱하는 말을 하려고 입을 벌리지만, <<he_ ga>> 선수를 쳐서, 가까이 다가와 <<his_ yi>> 손을 당신의 손 위에 놓는다.
<<set _clothesSet to setup.npcClothesSets.find(set => set.name === _robin.clothes.set)>>
<<if _clothesSet.outfit is 1>>
<<He_ nun>> 당신의 손을 <<his_ yi>> 옷으로 잡아당기고 당신은 <<npcUndressText _robin "upper">>.
당신이 옷을 더 벗기기 전에 <<he_ ga>> 당신을 멈추면서, 당신에게 키스하고는 손을 마주잡는다.
<<else>>
<<He_ nun>> 당신의 손을 <<his_ yi>> 상의로 잡아당기고 당신은 <<npcUndressText _robin "upper">>.
당신이 옷을 더 벗기기 전에 <<he_ ga>> 당신을 멈추면서, 당신에게 키스하고는 손을 마주잡는다.
<</if>>
<<takeKissVirginity "Robin" _kissType>>
<br><br>
<<if $speech_attitude is "meek">>
당신은 더 하기를 원하지만, 로빈의 단호한 태도에서 나오는 무엇인가가 훨씬 더 당신을 흥분시킨다.
<<arousal 150 "mouth">><<npcincr Robin lust 2>><<npcincr Robin dom 2>><<garousal>><<glust>><<ggdom>>
<<elseif $speech_attitude is "bratty">>
"희롱꾼 같으니라고," 당신은 <<he_>>에게 혀를 내민다.
<<arousal 150 "mouth">><<npcincr Robin lust 1>><<garousal>><<glust>>
<<else>>
당신은 새빨개져서 뒤로 돌았고, 당신의 다리 사이에서 뜨거움이 올라온다.
<<arousal 150 "mouth">><<npcincr Robin lust 2>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>>
<</if>>
<<else>>
당신은 로빈을 희롱하는 말을 하려고 입을 벌리지만, <<he_ ga>> 선수를 쳐서, <<his_ yi>> <<npcUndressText _robin "upper" "and">> <<his_ yi>> 몸통을 드러낸다.
"여기 좀 덥지," <<he_ ga>> 놀린다. "아니면 나만 그런가?" <<He_ nun>> 셔츠의 옆쪽을 잡아 당기지만, 그 이상은 하지 않는다.
<<if $speech_attitude is "meek">>
당신은 <<his_ yi>> 대담한 행동에 허를 찔려, 입이 쩍 벌어지는 것을 느낀다. 저항없이 당신의 온몸에 열기가 오른다.
<<arousal 150>><<npcincr Robin lust 1>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>>
<<elseif $speech_attitude is "bratty">>
당신은 손을 뻗어, <<his_ yi>> 판판한 배를 위아래로 문질러보다가 밀어낸다.
<br><br>
"이봐," <<he_ ga>> 뒤이어 말한다. "지금 더위를 식히려는 중이라고."
<<arousal 150>><<npcincr Robin lust 2>><<garousal>><<glust>>
<<else>>
당신은 얼빠진 채로 있을 수 밖에 없다. 당신은 손을 <<he_>>에게로 가져다 대지만, <<he_>> 스스로 셔츠를 내리자 멈춘다.
<<arousal 150>><<npcincr Robin lust 1>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>>
<</if>>
<</if>>
<<else>>
<<if $worn.upper.name isnot "naked" or !$worn.under_upper.type.includes("naked")>>
당신은
<<if $worn.upper.name isnot "naked">>
<<worn_upper_name_ ul>>
<<else>>
<<worn_under_upper_name_ ul>>
<</if>>
벗는다. "여기 좀 더운 거야 아니면 나만 그런가?"
<br><br>
"아니," 로빈이 대답한다. "난 별로 그렇지 않은데, 왜-" 로빈이 당신을 보자마자 말을 잇지 못하고, 얼굴이 타오르는 것처럼 빨개진 채로, 고개를 돌린다. <<He_ nun>> 그것과는 상관없이 당신을 껴안는다.
<<else>>
당신은 맨 가슴에 손을 올리고, 뒤로 몸을 젖힌다. "여기 좀 더운 거야 아니면 나만 그런가?"
<br><br>
"아니," 로빈이 대답한다. "난 별로 그렇지 않은데, 왜-" 당신이 로빈에게 바짝 기대자 <<he_ nun>> 말을 잇지 못한다. <<He_ nun>> 얼굴이 활활 달아오른 채로, 고개를 돌린다. <<He_ nun>> 그것과는 상관없이 당신을 껴안는다.
<</if>>
<<if $robinromance>>
<br><br>
<<if $speech_attitude is "meek">>
당신은 기대감에 차 입술을 살짝 벌린다. 로빈은 알아채고, 갈망하는 듯한 키스를 퍼붓다가 밀어낸다.
<<elseif $speech_attitude is "bratty">>
당신은 <<him_ i>> 놀란 틈을 타, <<he_>>에게 키스하러 움직인다. 곧 <<he_>>도 침착을 되찾고, 부드러운 키스로 답한다.
<<else>>
당신과 로빈은 고개를 서로에게 젖혀, 아무 말도 없이 입을 맞춘다. 당신은 분위기가 과열되기 전에 입을 뗀다.
<</if>>
<<takeKissVirginity "Robin" _kissType>><<arousal 150 "mouth">><<npcincr Robin lust 2>><<garousal>><<glust>>
<</if>>
<</if>>
<<case 6>>
당신은 로빈의 머리카락으로 살살 장난친다.
<<if _robin.lovestage lte 3>>
<<He_ nun>> 당신을 거의 밀어내려다가 잠시 후 당신에게 미소지어준다.
<br><br>
"내 머리카락을 좋아해줘서 기쁘네," <<he_ nun>> 당신이 몇 분간 장난치는 동안 안정되고 편안해 보이며, 당신과 함께 하는 고요함을 즐긴다.
<<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<lrtrauma>>
<<elseif _robin.lovestage lte 5 and $robinromance isnot 1>>
<<He_ nun>> 당신쪽으로 머리를 살짝 기울여, 당신이 놀기 쉽게 해준다.
<br><br>
<<if _robin.dom gte 40>>
당신이 <<his_ yi>> 머리를 엉망으로 만드는 동안, <<He_ nun>> 당신의 뺨을 손으로 감싸고 있는다. 당신 둘은 긴장을 풀며, 떨어지기 전에 몇 분간 서로의 눈을 바라본다.
"그거 정말 좋았어," <<he_ nun>> 당신의 행동에 매우 기쁜 것 같다.
<<npcincr Robin love 1>><<npcincr Robin dom 1>><<npcincr Robin trauma -1>><<glove>><<gdom>><<lrtrauma>>
<<else>>
<<He_ nun>> 당신의 눈을 바라본다. 당신도 <<he_ rul>> 마주 바라보면서 생긋 미소지으며 계속 <<his_ yi>> 머리카락을 가지고 논다. <<He_ nun>> 얼굴을 붉히지만 당신에게서 눈을 떼지 않는다.
당신이 떨어졌을 때, <<he_ nun>> 뭔가 말을 하려 하는 듯 보이지만 이내 말을 삼킨다.
<<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<lrtrauma>>
<</if>>
<<elseif $robinromance gte 1>>
<<He_ ga>> 당신에게 가까이 다가온다.
<<if $speech_attitude is "meek">>
"난 저-정말 네 머리카락이 좋아," 당신이 말한다.
<<if _robin.dom gte 40>>
<br><br>
"나도 정말 널 좋아해," <<he_ nun>> 미소 짓곤 부드럽게 당신의 팔을 <<his_ yi>> 어께에 두르고 몸을 움직여 키스한다.
<<takeKissVirginity "Robin" _kissType>>
끝내 <<he_ nun>> 입을 떼고 당신의 머리를 살짝 헝클어뜨린다.
<<npcincr Robin lust 1>><<npcincr Robin dom 1>><<glust>><<gdom>>
<<else>>
<br><br>
"고마워." <<he_ ga>> 잠시 멈칫하다가 당신의 머리카락을 똑같이 가지고 논다. 둘은 갈망하는 눈으로 서로를 바라보다가 결국 입을 쪽 맞춘다.
<<takeKissVirginity "Robin" _kissType>>
"너와 있으면 심장이 두근두근 뛰어, 난 그게 좋아"
<<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<lrtrauma>>
<</if>>
<<elseif $speech_attitude is "bratty">>
당신은 <<him_ ul>> 밀며 키스한다.
<<takeKissVirginity "Robin" _kissType>>
<<if _robin.dom gte 40>>
키스가 끝나고, 로빈은 또 기회를 잡아 당신의 목에 부드럽지만 확실하게 키스한다.
<br><br>
"사랑해," 그렇게 말하는 로빈은 행복해 보인다.
<<npcincr Robin love 1>><<npcincr Robin lust 1>><<glove>><<glust>>
<<else>>
로빈은 당신의 손길에 꿈틀거리며, 떨어졌을 때 살짝 헐떡인다.
<br><br>
"넌 엄청나네" 로빈의 새빨간 얼굴에 미소가 떠오른다.
<<npcincr Robin love 1>><<npcincr Robin lust 1>><<glove>><<glust>>
<</if>>
<<else>>
당신은 기회를 봐서 동작을 바꾸어 대신 당신의 손으로 <<his_ yi>> 머리카락을 빗는다. "네 머리카락은 무척 부드럽네. 좋다."
<<if _robin.dom gte 40>>
<br><br>
로빈은 능글맞게 웃으며 <<his_ yi>> 손을 당신의 손에 얹고, <<his_ yi>> 쇄골까지 천천히 쓸어내린다.
<<if hasSexStat("promiscuity", 4)>>
당신도 마주 능글맞게 웃어주며 한 손을 <<his_ yi>> <<npcClothesTextPost _robin "upper">> 끝으로 움직여,
<<he_ ga>> 손을 당신의 손에 올려놓기 전까지 그것을 위로 살짝 잡아당긴다.
<br><br>
"지-지금은 말고," 얼굴이 믿을 수 없을 만큼 새빨개진 채로, <<he_ ga>> 말한다.
<<arousal 150>><<npcincr Robin love 1>><<npcincr Robin lust 2>><<garousal>><<glove>><<glust>>
<<else>>
당신은 얼굴이 새빨개지며 본능적으로 손을 뗀 후 로빈은 당신의 콧잔등에 입을 맞춘다.
<br><br>
"그냥 장난한 거니까, 걱정 마." 로빈의 미소는 진심이다.
<<arousal 150>><<npcincr Robin love 1>><<npcincr Robin lust 1>><<garousal>><<glove>><<glust>>
<</if>>
<<else>>
로빈은 <<his_ yi>> 눈을 감은 채 긴장을 푼다. <<he_ nun>> 당신이 몇 분 더 <<his_ yi>> 머리를 계속 빗어주는 동안 만족스러워 보인다.
<br><br>
"넌 날 다루는 방법을 잘 아는구나. 꼭 너와 평생 함께 할 수 있을 것만 같아." <<He_ nun>> <<hisPost>> 자신의 말에 얼굴을 붉히며 화제를 바꾸려고 시도한다.
<<npcincr Robin love 2>><<npcincr Robin lust 1>><<glove>><<glust>>
<</if>>
<</if>>
<</if>>
<<case 7>>
<<set _character1Name to either("릴리", "로즈", "민트", "플라워")>>
<<set _character2Name to either("스패로우", "제이", "커네리", "멜러드")>>
"너도 알다시피, _character1Name한테 _character2Name는 절대로 못 이겨," 당신은 별 의미 없이, 당신이 자주 고르는 캐릭터에 대해 언급한다.
<br><br>
<<if _robin.lovestage lte 5 and $robinromance isnot 1>>
<<He_ nun>> 당신의 어깨를 찌르며 장난스럽게 쿡쿡 웃는다. "제발, 너나 나나 _character1Name야말로 절대로
_character2Name를 못 이긴다는 걸 알잖아. _character2Name한테는 <<print either ("비행 능력", "압도적 귀여움", "짱짱 큰 레이저 광선", "날카로운 깃털", "우정")>>의 힘이 있잖아!"
로빈은 _character2Name의 능력에 대해서 나열하기 시작하며, 당신이 천천히 <<He_>>에게 다가가는 걸 알아채지도 못하고
<<his_ yi>> 손가락을 꼽는다. <<he_ ga>> 뒤로 돌아 당신이 무척 가까이 있다는 걸 알아챘을 때, <<he_ nun>> 말 중간에 얼어버린다.
<br><br>
<<if $speech_attitude is "meek">>
당신은 <<he_ rul>> 안아주며 속삭인다. "이럴때마다 정말 귀엽다니까,"
<<elseif $speech_attitude is "bratty">>
당신은 손가락으로 <<his_ yi>> 이마를 쿡 찌르고 깔깔댄다. "정말 게임광이라니까. 그게 귀엽네."
<<else>>
"너무 몰입한거 아냐," 당신이 웃으면서 말하고 <<his_ yi>> 이마를 지긋이 누른다.
<</if>>
<<npcincr Robin love 1>><<glove>>
<<else>>
<<if _robin.dom gte 40>>
<<He_ nun>> 도발적인 웃음을 짓는다. "그리고 <<pshe_ ga>> 어떻게 그럴 수 있을까?"
<br><br>
<<if $speech_attitude is "meek">>
"으-음," 당신은 자신감없이 말한다. "아마도 <<if $player.gender_appearance is "m">>남성적인 매력<<else>>여자들만의 계책<</if>> 덕분이 아닐까?"
<br><br>
"그렇겠네." <<He_ nun>> 당신을 돌아본다. "_character1Name 모두와 가까우면서도 독립적이니까." <<He_ ga>> 좀 더 가까이 온다. "순간의 열기 속에서.." <<his_ yi>> 입술과
당신의 입술이 거의 닿을 것 같다. "_character2Name는 <<pshe_ ga>> 얼마나 아름다운지 깨닫게 되지." 그 논쟁에 대한 어떤 주장도
<<his_ yi>> 입술이 당신의 입술과 만나며 부서져 내리고, 당신은 <<his_ yi>> 품 속에서 녹아내린다. 잠시 뒤, 로빈이 떨어지며 말한다, "이런 경우에는 _character1Name가 이기겠어"
<<takeKissVirginity "Robin" _kissType>>
<br><br>
예기치 않은 열정적인 키스 후에 당신은 자신이 헐떡이고 있다는 것을 알아챈다.
<<arousal 150 "mouth">><<npcincr Robin lust 2>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>>
<<elseif $speech_attitude is "bratty">>
"당연하지 않아?" 당신은 <<his_ yi>> 가슴을 손가락으로 쓸어내린다. "<<him_ ul>> 유혹하면 그만이니까, 물론."
<br><br>
<<He_ nun>> 얼굴이 살짝 빨개졌지만 다시 답한다, "그래? 어떻게 하는 지 내개도 알려주겠어? <<pshe_ ga>> 유혹을 정말로 잘 해야 할걸."
<br><br>
모든 주장을 부수며, 당신 둘의 입술이 맞닿는다. 몇 분 후 당신은 떨어진다. "사랑해, 로빈," 당신은 말한다.
<<takeKissVirginity "Robin" _kissType>>
<br><br>
로빈은 당신의 어깨를 장난스럽게 쿡 찌른다. "바보, 나도 사랑해."
<<arousal 150 "mouth">><<npcincr Robin love 1>><<npcincr Robin lust 1>><<garousal>><<glove>><<glust>>
<<else>>
"_character2Name한테 얼마나 <<pshe_ ga>> <<him_ ul>> 사랑하는지 말해주는 거지 물론,"
당신은 있는 그대로 말한다. "<<pshe_ nun>> 평소엔 <<he_ ga>> <<pher_ yi>> 마음을 상처 입혔던 거에
대해서만 말하곤 했잖아."
<br><br>
로빈은 눈시울이 붉어지며 당신을 강하게 껴안는다. "그러면.. 확실히 <<him_ i>> 질 수 밖에 없겠네." 서로는 오랫동안 다정한 포옹을 한다.
<<npcincr Robin love 1>><<npcincr Robin trauma -2>><<glove>><<lrtrauma>>
<</if>>
<<else>>
로빈이 미소 짓는다, "어떻게 _character1Name가 <<his_ yi>>
<<print either ("비행 능력", "압도적 귀여움", "짱짱 큰 레이저 광선", "날카로운 깃털", "우정")>>의 힘을 해결하는데?"
<br><br>
당신은 <<himPost>>에게 가까이 다가가서
<<if $speech_attitude is "meek">>
속삭인다. "사랑에 빠질 때까지 <<he_ rul>> 기쁘게 하는 거지."
<br><br>
로빈은 당신의 뺨에 다정하게 키스한다. "이미 그런 거 같은데."
<<npcincr Robin love 1>><<npcincr Robin trauma -2>><<glove>><<lrtrauma>>
<<elseif $speech_attitude is "bratty">>
가볍게 입술에 키스한다. "<<he_ rul>> 돌봐주고 아무도 <<he_>>에게 상처입힐 수 없도록 지켜주는 거지."
<<takeKissVirginity "Robin" _kissType>>
<br><br>
<<He_ nun>> 얼굴이 빨개진다. "우리 아직 _character1Name와 _character2Name에 대해서 얘기하는 거 맞지?"
<br><br>
"아니, 너에 대해서야," 당신은 말을 한 뒤 <<he_ rul>> 긴 시간동안 폭 껴안는다.
<<npcincr Robin love 1>><<npcincr Robin trauma -2>><<glove>><<lrtrauma>>
<<else>>
단단히 붙들어 껴안고 <<his_ yi>> 귓속에 부드럽게 속삭인다. "_character1Name는 <<he_>>에게
그들이 함께 보낸 세월들이 <<phim_ ul>> 더할 나위없이 행복하게 했다고 말할테니까."
<br><br>
<<He_ nun>> 얼굴이 빨개진다. "우리 아직 _character1Name와 _character2Name에 대해서 얘기하는 거 맞지?"
<br><br>
"분명히 내가 아는 어떤 누군가에 대한 이야기를 하고 있지." 당신은 <<he_>>에게 미소 짓고, <<he_ nun>> 당신을 마주 포옹해 준다.
<<npcincr Robin love 1>><<npcincr Robin trauma -2>><<glove>><<ltrauma>>
<</if>>
<</if>>
<</if>>
<<case 8>>
<<if _robin.pronoun is "m">>
<<set _petname to "미남">>
<<else>>
<<set _petname to "미인">>
<</if>>
"거기 <<print _petname>>, 오늘 하루 어땠어?"
<br><br>
<<if _robin.lovestage lte 5 and $robinromance isnot 1>>
"꽤 좋았어. 정말로!
<<if Time.schoolDay and Time.hour gte 10>>
<<print either ("윈터 선생님의 수업이 오늘따라 더 흠미-", "막상 해보니 생각보다 내가 영어를 잘-", "점심이 평소보더 더 맛있-")>>
<<elseif Time.isWeekEnd() and Time.hour gte 10>>
<<print either ("가판대의 매출이 평소보다 더 좋아-", "학교의 누군가가 가판대에 와서-", "고아원 애들에게 어떻게 만드는 지 가르쳤-")>>
<<else>>
<<print either ("새로 산 게임이 업데이트 됐-", "누가 내 일을 도와주겠다고-", "일찍 일어나서 모두의 점심식사를 만들었-")>>
<</if>>
자,잠깐만 방금 <<print (_petname)>>이라고 했어?" 로빈의 얼굴이 완전히 빨개진다. "난 사귀는 사람들끼리만 그렇게 말한다고 생각했는데." <<He_ ga>> 시선을 돌리며,
<<his_ yi>> 목소리는 평소보다 더 기어들어간다.
<<if _robin.lovestage gte 4>>
<<if _robin.dom gte 40>>
"나도 널 <<print (_petname)>>이라고 해줘야 겠는데, 공평하게 말이야." <<He_ nun>> 당신을 다시 바라보며 무마하려고 시도하지만,
<<his_ yi>> 얼굴은 아직 빨갛다.
<<else>>
"하-하지만 네가 그 단어를 내게 사용하니까 기분이 좋아." <<His_ yi>> 목소리는 거의 속삭이는 것 같아서, 당신은 <<his_ yi>> 말을 들으려 노력한다.
<</if>>
<<else>>
"그런 말은 함부로 하지 않는게 좋아. 사람들이 오해할 수도 있어!" 로빈은 계속해서 <<his_ yi>> 얼굴을 당신에게서 피하며, 당신은 <<him_ i>> 심호흡을 하고 있다는 것을 알아차린다.
<</if>>
<<npcincr Robin love 1>><<glove>>
<<else>>
<<if _robin.dom gte 40>>
"최고였어! 넌 어땠어, 자기?" <<He_ nun>> 웃어보이며 놀리듯 살짝 혀를 내민다.
<<elseif !$daily.robin.petName>>
<<set $daily.robin.petName to true>>
"꽤 좋았어,정말로!
<<if Time.schoolDay and Time.hour gte 10>>
<<print either ("윈터 선생님의 수업이 오늘따라 더 흠미-", "막상 해보니 생각보다 내가 영어를 잘-", "점심이 평소보더 더 맛있-")>>
<<elseif Time.isWeekEnd() and Time.hour gte 10>>
<<print either ("가판대의 매출이 평소보다 더 좋아-", "학교의 누군가가 가판대에 와서-", "고아원 애들에게 어떻게 만드는 지 가르쳤-")>>
<<else>>
<<print either ("새로 산 게임이 업데이트 됐-", "누가 내 일을 도와주겠다고-", "일찍 일어나서 모두의 점심식사를 만들었-")>>
<</if>>
잠깐만 <<print (_petname)>>?" 로빈은 당신이 <<himPost>>에게 붙여준 애칭에 얼굴이 화끈거린다. "그 말에 익숙해지려면 시간이 좀 걸리겠어" <<He_ nun>> 새빨개졌지만
당신에게 따뜻하게 미소 짓는다.
<<else>>
"최고였어! 넌 어땠어, 자기?" <<He_ nun>> <<himselfPost>> 에게 만족하며, 웃어보인다. "언젠간 익숙해 질 줄 알았다니까."
<</if>>
<<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<lrtrauma>>
<</if>>
<<case 9>>
<<set _uniqueoptions to false>>
당신은 지긋이 로빈의 입술을 바라본다.
<<if $speech_attitude is "meek">>
"거기에 뭐가 묻었어," 당신은 조용히 말하며 자신의 입술을 닦는 시늉을 한다.
<<elseif $speech_attitude is "bratty">>
"얼굴에 음식이 묻었네. 내가 떼어줄게," 당신이 말한다.
<<else>>
"야, 얼굴에 음식이 좀 묻었네," 당신이 말한다.
<</if>>
<br><br>
"정말?" 로빈은 손으로 <<his_ yi>> 얼굴을 닦는다. "떼어졌어?"
<br><br>
"아니, 내가 떼줄게." 당신은 손으로 있지도 않은 음식을 닦아내며, 당신의 엄지를 조금 더 오래 <<his_ yi>> 입술에 남겨둔다.
<br><br>
<<if _robin.lovestage lte 3>>
당신이 손을 떼자, 로빈은 허둥지둥거리며 말한다. "닦아줘서 고마워. 칠칠맞게 보일 수는 없으니까."
<<npcincr Robin love 1>><<glove>>
<<elseif _robin.lovestage lte 5 and $robinromance isnot 1>>
당신이 부드럽게 <<his_ yi>> 입술을 누르자 로빈은 허둥대면서 말한다. "이제 떼어졌어?"
<br><br>
<<if $speech_attitude is "meek">>
"거의." 당신은 손을 <<his_ yi>> 얼굴에서 떼며 당신의 얼굴이 빨개지는 것을 느낀다. "자," 당신이 속삭인다.
<br><br>
당신은 로빈이 얼굴을 돌리기 전 달아오른 얼굴을 포착한다. "자-잘 됐네"
<<npcincr Robin lust 1>><<glust>>
<<elseif $speech_attitude is "bratty">>
당신은 손을 떼기 전 한 번 더 엄지로 <<his_ yi>> 입술을 훑는다. "됐다. 근데, 너 입술 되게 부드럽네."
<br><br>
"고마워!"
<<if _robin.dom gte 40>>
로빈은 당신의 칭찬을 받아들이며 더욱 더 새빨개진다. <<He_ nun>> 확인하듯 <<his_ yi>> 입술을 문지른다.
<<else>>
<<set _uniqueoptions to true>>
<<he_ nun>> 미소 짓다 당신의 말을 깨닫는다. "잠깐, 뭐라고?" <<He_ ga>> 손으로 <<his_ yi>> 얼굴을 가린다.
<<promiscuity1>>
<<link [[그만 놀린다|Robin Flirt Room Relent]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[계속 놀린다|Robin Flirt Room Tease]]>><<npcincr Robin dom -1>><<npcincr Robin love -1>><</link>><<llove>><<ldom>>
<br>
<</if>>
<<else>>
"그리고, 자!" 당신은 웃으며 손을 뗀다. 로빈은 안도의 한숨을 내쉰다.
<br><br>
"고마워, 너 없으면 모를 뻔 했네" 로빈은 당신의 어깨에 잠시 <<his_ yi>> 머리를 기대고 있는다.
<<npcincr Robin love 1>><<glove>>
<</if>>
<<else>>
<<if _robin.dom gte 40>>
로빈은 당신이 엄지를 <<his_ yi>> 입술 위로 움직일 때 거기에 가볍게 키스를 한다. 당신이 손을 뗀 후, <<he_ ga>> 웃으며 말한다. "거기에 음식 안 묻었었지, 그렇지?"
<br><br>
<<if $speech_attitude is "meek">>
"응," 당신은 얼굴을 붉힌다.
<br><br>
로빈은 틈을 타 잠깐 키스한다. "날 속인 벌이야," <<he_ ga>> 미소지은채 말한다.
<<elseif $speech_attitude is "bratty">>
"있었어. 사실 아직 좀 더 남아있는 것 같은데," 당신이 말하며, 다시 손을 뻗으려 하지만 <<he_ nun>> 당신을 저지한다.
<br><br>
"좋은 시도였어" 로빈이 말하고, 미소지은 뒤 당신에게 키스한다.
<<else>>
"응, 그냥 만지고 싶은 귀여운 얼굴만 있었어." 당신은 <<himPost>>에게 미소지으며 당신 둘은 짧고 부드러운 키스를 나눈다.
<</if>>
<<takeKissVirginity "Robin" _kissType>>
<<npcincr Robin love 1>><<glove>>
<<else>>
로빈은 당신의 손길 아래 편안하게 있는다. 손을 떼자, <<he_ nun>> 당신의 동의를 구하듯 갈망하는 표정으로 당신을 바라본다.
<br><br>
<<if $speech_attitude is "meek">>
당신도 새빨개져서 고개를 끄덕이며, <<his_ yi>> 손을 당신의 손 안에 상냥하게 잡으며 서로 사랑스러운 키스를 나눈다.
<<elseif $speech_attitude is "bratty">>
당신은 웃고선 <<he_>>에게 진하게 입을 맞춘다. 당신은 <<his_ yi>> 손이 당신의 손과 서로 맞물리는 것을 느낀다.
<<else>>
당신은 허밍으로 대답하고 당신 둘은 서로에게 점차 가까워진다. 당신은 팔로 <<his_ yi>> 어깨를 두르고 딥키스를 한다.
<</if>>
<<takeKissVirginity "Robin" _kissType>>
<<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<lrtrauma>>
<</if>>
<</if>>
<</switch>>
<!-- Promiscuity1 already has a double br inside it. -->
<<if !_uniqueoptions>>
<br>
<<promiscuity1>>
<<robinoptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
"괜찮아? 화나게 할 생각은 없었는데," 당신은 사과하고 로빈은 <<his_ yi>> 얼굴에서 손을 치운다.
<br><br>
로빈은 당신을 안아준다. "아냐, 괜찮아. 오히려 내 얼굴을 확인해줘서 고마운걸," <<he_ nun>> 얼굴을 붉히며, 시선을 피한다. "그건 내게 아주 의미가 깊어."
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 입술로 쪽 소리를 내며, <<him_ ul>> 더 부끄럽게 한다.
<br><br>
"제발 그만 해줘," <<he_ ga>> 칭얼거린다. 당신은 <<his_ yi>> 부끄러워하는 얼굴이 점점 토라져가자 결국 누그러진다.
"넌 가끔 정말 심술궃다니까," <<he_ ga>> 말한다.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Robin>><<person1>>
<<set _robin to statusCheck("Robin")>>
<<set _costume to getHalloweenCostume()>>
<<if $halloween_robin_costume is "witch">>
당신은 로빈에게 다가간다. <<He_ nun>> 마녀 모자 아래로 당신을 슬쩍 쳐다본다.
<<if _robin.pronoun isnot "f">>
<<His_ yi>> 머리카락은 모자의 챙 아래로 내려오고, 드레스 위로는 여성스러운 윤곽이 넌지시 드러난다. 당신이 <<him_ gwa>> 모르는 사이었다면, <<he_ ga>> 남자인 걸 전혀 눈치채지 못했을 것이다.
<</if>>
<<elseif $halloween_robin_costume is "vampire">>
당신은 로빈에게 다가간다. <<He_ nun>> 뱀파이어 복장의 옷깃 너머로 당신을 슬쩍 쳐다본다.
<<if _robin.pronoun isnot "m">>
<<His_ yi>> 머리카락은 높은 옷깃 안으로 감춰져 얼마나 긴지 보이지 않고, 망토는 <<his_ yi>> 몸의 여성적인 곡선을 숨긴다. 당신이 <<him_ gwa>> 모르는 사이었다면, <<he_ ga>> 여자인 걸 전혀 눈치채지 못했을 것이다.
<</if>>
<<elseif $halloween_robin_costume is "ghost">>
당신은 로빈에게 다가간다. <<He_ nun>> 침대보에 엉성하게 뚫린 구멍 사이로 당신을 슬쩍 쳐다본다.
<<if _robin.pronoun is "f" and _robin.breastsize gte 5>>
침대보가 <<his_ yi>> <<trBreastsdesc _robin.breastsdesc>>_trResult 위에 걸쳐져서, <<his_ yi>> 가슴 부근과 천 사이에 천막 같은 공간을 만든다.
<</if>>
<<else>> <!-- if you don't already know robin is wearing the ghost costume -->
당신은 엉성한 유령 복장을 한 사람에게 다가간다.
<<if _robin.pronoun is "f" and _robin.breastsize gte 5>>
침대보가 <<his_ yi>> <<trBreastsdesc _robin.breastsdesc>>_trResult, 그의 가슴 부근과 천 사이에 천막 같은 공간을 만든다.
<</if>>
그가 당신을 향해 돌아서자, 침대보에 엉성하게 뚫린 구멍 너머로 한 쌍의 눈이 내다보인다. 로빈이다.
<<set $halloween_robin_costume to "ghost">>
<</if>>
<<if $halloween_robin_costume is (_robin.pronoun is "f" ? "vampire" : "witch")>>
<<set _robin.cdstart to _robin.cdstart or "halloween">> /* if it's undefined, set it to "halloween" */
<<set _robin.crossdress to _robin.crossdress or 1>>
<</if>>
<br><br>
<<set _readyToLeave to true>>
<<if _costume is "none">>
"우린 트릭-오어-트릿 하러 갈 건데," <<he_ ga>> 말한다. "너도 같이 갈래? 갈거면 너도 의상을 입어야 해."
<br><br>
<i>당신의 옷장에 무언가 입을 만한 게 있을 지도 모른다.</i>
<<set _readyToLeave to false>>
<<elseif _costume is $halloween_robin_costume>>
<<He_ nun>> 당신의 옷과 <<hisPost>> 자신의 옷을 번갈아 보다가, 무언가를 깨닫고 짧게 숨을 들이쉰다. "우리 같은 의상이네!" <<he_ nun>> 기쁨에 뛰어오르며 외치다가 다른 고아들을 놀래킨다. "미안 얘들아." <<He_ ga>> 다시 당신을 바라본다. "우리랑 같이 트릭-오어-트릿 하러 갈래? 우리 둘이 같이 쌍둥이
<<if _costume is "witch">>
마녀 하면 되겠다.<<if $worn.head.name isnot "witch hat">> 넌 모자가 없긴 하지만.<</if>>"
<<else>>
<<putpost _costume>> 하면 되겠다."
<</if>>
<<elseif _costume is "mummy" and $robinSeen.includes("hospitalMummy")>>
<<He_ nun>> 무언가를 떠올리는 듯이 당신의 의상을 빤히 쳐다보다가, 눈을 몇번 깜빡이고는 당신에게 미소짓는다. "네 의상 멋지다," <<he_ ga>> 말한다. "우리랑 같이 트릭-오어-트릿 하러 갈래?" <!-- Robin is remembering the events of "Robin Hospital 2" -->
<<elseif _costume is "sailor" and $robinPunishments.includes("docks")>>
당신의 선원 의상을 목격하자 <<his_ yi>> 눈에 순간적으로 공포가 스쳐 지나간다. <<him_ un>> 불편한 기색이다. "아, 너였구나." <<he_ ga>> 머뭇거린다. "네 의상 멋지다. 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<else>>
<<He_ nun>> 당신의 의상을 바라본다.
<<switch _costume>>
<<case "vampire">>
"네 의상 진짜 맘에 든다," <<he_ nun>> 그렇게 말하고서 고아들 쪽으로 돌아선다. "<<pshe_ ga>> 내 피는 빨아가지 말았으면 좋겠네!" 고아들이 웃는다. <<He_ ga>> 다시 당신을 바라본다. "우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "witch">>
"네 의상 진짜 맘에 든다," <<he_ nun>> 그렇게 말하고서 고아들 쪽으로 돌아선다. "<<pshe_ ga>> 날 도롱뇽으로 변신시키진 말았으면 좋겠네!" 고아들이 웃는다. <<He_ ga>> 다시 당신을 바라본다. "우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "scarecrow">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "우리랑 같이 트릭-오어-트릿 하러 갈래? 사탕에 까마귀가 붙으면 네가 쫓아내면 되겠다!"
<<case "gothic">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "완전 화려해! 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "nun">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "수녀가 무서워질 수도 있지. <<if (_tf.angelHalo and _tf.angelWings) or (_tf.fallenAngelHalo and _tf.fallenAngelWings)>>날개랑 헤일로도 센스 좋네.<</if>> 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "maid">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "메이드는 귀엽잖아. 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "karate">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "닌자로부터 우릴 지켜줄 수 있겠네! 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "monk">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "그 가운 꼭 진짜같아. 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "football">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "다음번 럭비 스타는 네가 될지도 몰라! 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "christmas">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "아직 크리스마스는 아니지만 괜찮겠지. 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "belly dancer">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "완전 이국적이야. 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "cowboy">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "올가미만 있으면 완벽하겠어! 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "cheerleader">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "우리랑 같이 트릭-오어-트릿 하러 갈래? 우리가 사탕 모으는 동안 응원해 주면 되겠다!"
<<case "cow onesie">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "네 젖은 분명 맛있을 거야!" <<He_ nun>> 그 문장이 얼마나 야하게 들리는지 모르는 듯 하다. "우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "mummy">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "좀 엉성해 보이긴 하지만 충분히 으스스해. 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "prison">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "그래, 무슨 죄로 여기 온거냐?" <<He_ nun>> 낮은 목소리로 덧붙이더니 웃음을 터뜨린다. "우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "sailor">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "우린 초짜 선원 뿐이어서 아쉽네! 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "skeleton">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "밥 좀 많이 먹고 다녀! 완전 뼈밖에 안 남았잖아!" <<He_ ga>> 키득거리며 덧붙인다. "우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "futuresuit">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "미래에도 할로윈이 남아 있었으면 좋겠어. 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "eyepatch">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "예에이, 선장님!" <<He_ ga>> 킥킥거린다. "저와 트릭-오어-트릿 하러 가시겠습니까?"
<<case "nurse">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "그 모습을 보니 학교 간호사가 생각나는데. 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "rags">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "거지처럼 꾸민 거야? 그 느낌이 어떨지 알 것 같아." <<He_ ga>> 신경질적으로 킥킥거린다. "우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "medical eyepatch">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "진짜 아픈 건 아니겠지, 그렇지? 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "gasmask">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "종말의 날에 대한 대비가 되어 있는 것 처럼 보여. 그 최신 게임에서처럼 말야! 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<!-- TF-related lines -->
<<case "harpy TF">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "혼자 먼저 날아가진 말아주라. 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "angel TF">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "그 헤일로 진짜 공중에 떠있는 것 같아. 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "wolf TF">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "그 귀 완전 진짜같아. 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "fallen angel TF">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "진짜로 헤일로 조각이 공중에 떠 있는 것 같아. 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "demon TF">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "꼬리 안 떨어지게 조심해. 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "cat TF">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "널 쓰다듬고 싶어졌어. 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "cow TF">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "네 젖은 분명 맛있을 거야!" <<He_ nun>> 그 문장이 얼마나 야하게 들리는지 모르는 듯 하다. "우리랑 같이 트릭-오어-트릿 하러 갈래?"
<<case "fox TF">>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다.
<<if $worn.head.name is "spirit mask">>
"가면이랑 여우 귀랑 굉장히 잘 어울려.
<<else>>
"그 꼬리 되게 푹신푹신해 보여!
<</if>>
우리랑 같이 트릭-오어-트릿 하러 갈래?"
<!-- Misc lines -->
<<default>>
"네 의상 진짜 맘에 든다," <<he_ ga>> 말한다. "뭘로 변장한 건지는 모르겠지만, 굉장히 개성 있네! 우리랑 같이 트릭-오어-트릿 하러 갈래?"
<</switch>>
<</if>>
<br><br>
<<if _readyToLeave>>
<<foodicon "halloween">><<link [[트릭-오어-트릿 하러 간다 (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<else>>
<<ind>><<link [[그냥 서로 무언가 던진다|Robin Trick Mummy]]>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
기발한 생각이 떠오른다. 당신은 화장실로 들어가 몸을 화장지로 둘둘 감는다.
<br><br>
당신은 거울로 자신의 모습을 확인한다. 완벽한 미라 복장이다. 당신은 베일리가 화장지가 죄다 어디로 갔는지 알아내지 못하기를 바란다.
<br><br>
<<upperwear 65>><<lowerwear 57>><<facewear 18>>
<<link [[다음|Robin Trick Mummy 2]]>><</link>>
<br><<effects>>
당신은 로빈에게 돌아간다. <<He_ nun>> 당신의 의상을 빤히 쳐다본다. <<He_ nun>> 처음에는 당혹스러워 보이지만, 이내 즐겁게 웃는다. "왜 내가 그 생각을 못했지?" <<he_ ga>> 큰 소리로 묻는다. <<He_ nun>> 당신의 의상을 다시 한번 쳐다보고는 키득키득 웃어댄다.
<br><br>
마침내, <<he_ ga>> 웃음을 가라앉힌다. "우리랑 같이 트릭-오어-트릿 하러 갈래?"
<br><br>
<<link [[트릭-오어-트릿 하러 간다 (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[떠난다|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<addNNPCOutfit "Robin" $halloween_robin_costume>><<getNNPCClothes "Robin">><<npcClothesName $NPCList[0] $halloween_robin_costume>>
<<if $robinromance is 1>><<set $dateCount.Total++>><<set $dateCount.Robin++>><</if>>
당신과 로빈, 그리고 고아들은 빈 봉투를 쥐고 함께 고아원을 나선다. 고아들은 각양각색의 손수 만든 의상을 입고 있다. 몇몇은 그냥 눈구멍을 뚫은 침대보를 걸쳤다.
<<if $halloween_robin_costume is "witch" and C.npc.Robin.pronoun is "m">>
<<if $player.gender is "f" and $player.gender_appearance is "m">>
"남자 복장으로 입고 나와 줘서 고마워," 당신이 문을 나서자 로빈이 말한다. "나만 반대 성별로 차려입은 게 아니어서 안심이야."
<<elseif $player.gender isnot "f" and $player.gender_appearance is "f">>
"너도 여자 복장으로 입고 나와서 다행이다," 당신이 문을 나서자 로빈이 말한다. "더 자신감이 생긴 것 같아."
<</if>>
<<elseif $halloween_robin_costume is "vampire" and C.npc.Robin.pronoun is "f">>
<<if $player.gender isnot "m" and $player.gender_appearance is "m">>
"너도 남자 복장으로 입고 나와서 다행이다," 당신이 문을 나서자 로빈이 말한다. "더 자신감이 생긴 것 같아."
<<elseif $player.gender is "m" and $player.gender_appearance is "f">>
"여자 복장으로 입고 나와 줘서 고마워," 당신이 문을 나서자 로빈이 말한다. "나만 반대 성별로 차려입은 게 아니어서 안심이야."
<</if>>
<</if>>
<br><br>
당신과 고아 일행은 길가에 멈춰선다. 거리 이곳저곳에 사탕을 받으러 나온 다른 무리들이 보인다. "다들 가까이 붙어서 다녀," 로빈이 고아들에게 알린다.
<br><br>
<<link [[다음|Robin Trick 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<wearProp "halloween">>
당신은 제일 가까운 집으로 걸어가 초인종을 울린다. <<generate2>><<person2>><<person_ i>> 대답한다.
<br><br>
"트릭 오어 트릿!" 고아들이 동시에 소리친다. <<person_ un>> 미소를 지으며 고아들의 봉투에 사탕을 한줌씩 넣어준다. 몇명이 벌써 포장지를 뜯기 시작하자, 로빈이 조금만 기다리라고 설득한다.
<<ghope>><<hope 1>>
<br><br>
당신 일행은 여러 집을 오가며 소리치고 봉투를 채운다. 대부분의 집은 선뜻 받아주지만, 몇몇은 트릭-오어-트릿 하러 온 사람을 쫓아내는 경고 표지를 달아 놓았다. 당신은 거리 끝에 차를 대고 이쪽을 지켜보는 경찰관을 발견한다.
<br><br>
<<link [[다음|Robin Trick 3]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<wearProp "halloween">>
당신은 조명이 밝은 집 앞에 도착한다. 화려한 장식으로 집이 뒤덮혀 있다. 당신이 초인종을 울리는 동안 고아들은 흥분을 가라앉히지 못한다.
<br><br>
<<generate1>><<person1>><<person_ i>> 대답한다. <<He_ nun>> 로빈에게 무시하는 듯한 시선을 보냈다가, 당신을 보고선 히죽거리며 웃는다. "의상이 참 귀엽고 깜찍하구나," <<he_ ga>> 말한다. "특히 네 거." <<He_ nun>> 집 한쪽에서 어마어마한 크기의 사탕 봉지를 꺼내든다. 고아들이 놀란다.
<br><br>
"미안하지만," <<he_ ga>> 말한다. "너네 의상이 멋지긴 한데, 만족할 만한 수준까지는 아닌 것 같아서." 고아들은 실망한 기색이 역력하다. <<He_ nun>> 당신에게로 몸을 숙여 목소리를 낮춘다. "네가 날 설득한다면 생각이 바뀔 수도 있고. 사적인 공간에서. 친구들을 실망시키고 싶진 않잖아, 그렇지?"
<br><br>
<<saveNPC 0 trick_or_treat>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[받아들인다|Robin Trick Oral]]>><<set $halloween_trick_NPC to "oral">><<set $sexstart to 1>><</link>><<promiscuous1>><<ghope>>
<br>
<</if>>
<<link [[거절한다|Robin Trick Refuse]]>><<set $halloween_trick_NPC to "refused">><<hope -1>><</link>><<lhope>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 <<personPost>>에게서 물러난다. "그러시든가," <<he_ ga>> 조소한다. "내 집에서 꺼져."
<br><br>
로빈은 아직 찾아갈 집이 많이 남았다며 고아들의 기운을 북돋우려 애쓴다.
<br><br>
<<endevent>>
<<link [[다음|Robin Trick 4]]>><<pass 30>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<enable_rescue>>
<<if $speech_attitude is "meek">>
당신은 고아들에게 돌아선다. "내가 이분의 생각을 바꿔 볼게," 당신이 말한다. "오래 안 걸릴 거야."
<<elseif $speech_attitude is "bratty">>
"그렇게는 못하지," 당신은 큰 소리로 선언한다. 당신은 고아들을 향해 돌아선다. "내가 사탕 얻아올게."
<<else>>
당신은 고아들을 향해 돌아선다. "내가 <<his_ yi>> 마음을 돌려 놓을게," 당신이 말한다. "금방이면 돼."
<</if>>
당신은 환호성을 뒤로 하고 문 안으로 들어선다. <<person_ un>> 당신의 어깨를 손으로 내리눌러, 당신을 강제로 무릎 꿇린다. 그제서야 겨우 문이 닫힌다
<<promiscuity3>>
<<maninit>><<npcoral>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Robin Trick Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin Trick Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<hope 1>>
<<ejaculation>>
"할로윈 만세," <<he_ ga>> 숨을 헐떡인다. "사탕 가져가, <<slut_ a>>." <<He_ nun>> 비틀대며 건물 안으로 사라진다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<wearProp "halloween">>
<<tearful>> 당신은 사탕 봉지를 집어들고 밖으로 나선다. 고아들은 당신의 성공에 뛸 듯이 기뻐하며 사탕을 나눠주는 당신 주위로 모여든다. 로빈은 당신이 무엇을 한 건지 모르는 것 같다.
<br><br>
<<elseif $enemyhealth lte 0>><<hope 1>>
당신은 <<him_ ul>> 밀친다. <<He_ nun>> 봉지 위로 넘어져 바닥에 부딪친다.
<br><br>
<<clothesontowel>>
<<endcombat>><<wearProp "halloween">>
<<tearful>> 당신은 사탕을 낚아채고 밖으로 뛰쳐나간다. 고아들은 당신의 성공에 뛸 듯이 기뻐하며 사탕을 나눠주는 당신 주위로 모여든다. 로빈은 당신이 무엇을 한 건지 모르는 것 같다.
<br><br>
<<elseif $rescue is 1 and $alarm is 1>>
문을 두드리는 소리가 들린다. "괜찮아?" 로빈이다.
<br><br>
<<person_ un>> 당신에게서 떨어진다. "씨발 <<slutPost>> 같으니라고," <<he_ ga>> 으르렁거린다. "너한텐 사탕 없어." <<He_ nun>> 봉지를 들고 건물 안으로 사라진다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> 당신은 비틀대며 밖으로 나온다. 고아들은 당신이 빈손으로 나오자 실망스러워 한다.
<br><br>
로빈은 아직 찾아갈 집이 많이 남았다며 고아들의 기운을 북돋우려 애쓴다.
<br><br>
<<else>><<hope -1>>
"좋아," <<person_ i>> 으르렁거린다. "너한텐 사탕 없어." <<He_ nun>> 봉지를 들고 건물 안으로 사라진다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> 당신은 비틀대며 밖으로 나온다. 고아들은 당신이 빈손으로 나오자 실망스러워 한다.
<br><br>
로빈은 아직 찾아갈 집이 많이 남았다며 고아들의 기운을 북돋우려 애쓴다.
<br><br>
<</if>>
<<link [[다음|Robin Trick 4]]>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Robin>><<generatey2>><<person2>>
당신 일행은 계속해서 이 집 저 집을 오간다. 지붕 너머로 태양이 진다.
<br><br>
한 집에 가까이 다가서자 큰 음악 소리가 들린다. 좀비 변장을 한 <<person_ i>> 문을 연다. "트릭 오어 트릿!" 고아들이 소리친다. <<person_ un>> 사탕을 나눠주는 내내 로빈에게서 눈을 떼지 못한다.
<br><br>
한 고아가 누구 것인지 모를 사탕 하나를 두고 다른 고아를 밀친다. 당신은 일이 심각해지기 전에 끼어들어 상황을 제지한다.
<br><br>
<<link [[다음|Robin Trick 5]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
뒤를 돌아보니 <<person_ i>> 로빈의 머리 위로 <<his_ yi>> 팔을 올리고 있다. 기분 나쁠 정도로 가깝다.
<br><br>
"우리 단 둘이 조용한 데로 가는 건 어때,
<<if $halloween_robin_costume is "witch">>
아가씨," <<he_ ga>> 로빈에게 말한다. "네 마법 실력을 보여줘."
<<elseif $halloween_robin_costume is "vampire">>
도련님," <<he_ ga>> 로빈에게 말한다. "맛있는 피를 빨게 해 줄 수 있는데."
<<else>>
<<nnpc_genderyPost "Robin">>," <<he_ ga>> 로빈에게 말한다. "그 천쪼가리 밑에 뭘 숨기고 있는지 보자."
<</if>>
<br><br>
<<person1>>
로빈은 아무 말도 못 할 정도로 창피해져 자신의 발 밑을 쳐다본다.
<br><br>
<<if hasSexStat("promiscuity", 3) and $robinromance is 1>>
<<link [[쓰리섬을 제안한다|Robin Trick Threesome]]>><<npcincr Robin trauma 1>><</link>><<promiscuous3>><<grtrauma>>
<br>
<</if>>
<<link [[로빈을 떼어놓는다|Robin Trick Pull]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<if $robinromance is 1>>
<<link [[뺨을 때린다|Robin Trick Slap]]>><<npcincr Robin dom -1>><<npcincr Robin love 1>><</link>><<ldom>>
<br>
<</if>>
<<link [[무시한다|Robin Trick Ignore]]>><<npcincr Robin trauma 3>><</link>><<grtrauma>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 로빈의 손을 붙잡고 <<himPost>>에게서 떨어뜨린다. <<person2>><<person_ un>> 로빈의 다른 한 쪽 팔을 붙잡고 잡아당긴다. "내 거야," <<person2>><<person_ i>> 사납게 말한다. "저리 꺼져."
<br><br>
당신이 앞뒤로 몸싸움을 벌이는 와중에, 로빈이 <<person1>><<his_ yi>> 팔을 <<person2>><<person_ urobuter>> 떼어낸다. 갑작스럽게 풀려난 당신은 하마터면 넘어질 뻔 한다. 로빈이 당신의 허리를 끌어안는다. <<person1>><<He_ nun>> 떨고 있다.
<br><br>
<<person2>><<person_ un>> 떠나는 당신을 노려보지만, 입을 더 열지는 않는다.
<br><br>
<<link [[다음|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<person2>><<person_ un>> 더 대담해지더니,
<<if $halloween_robin_costume is "witch" and C.npc.Robin.pronoun is "m">>
<<person1>><<his_ yi>> 가슴과 다리 사이를 더듬기 시작한다. <<person2>><<He_ nun>> 로빈의 치마 아래에 손을 댔다가, 움찔거리며 문 쪽으로 물러난다. "너 남자였잖아!" <<he_ ga>> 말한다. "좆같은 변태새끼." <<He_ nun>> 눈을 떼면 로빈이 자신을 덮칠까 봐 걱정하기라도 하는 양 문 손잡이를 찾아 더듬거린다. <<He_ nun>> 건물 안으로 사라진다.
<<elseif $halloween_robin_costume is "vampire" and C.npc.Robin.pronoun is "f">>
<<person1>><<his_ yi>> 가슴과 다리 사이를 더듬기 시작한다. <<person2>><<He_ nun>> 로빈의 바지 안쪽에 손을 댔다가, 움찔거리며 문 쪽으로 물러난다. "너 여자였잖아!" <<he_ ga>> 말한다. "좆같은 변태새끼." <<He_ nun>> 눈을 떼면 로빈이 자신을 덮칠까 봐 걱정하기라도 하는 양 문 손잡이를 찾아 더듬거린다. <<He_ nun>> 건물 안으로 사라진다.
<<else>>
<<person1>><<his_ yi>> 가슴과 다리 사이를 더듬기 시작한다. 로빈은 불편한 듯 꼼지락거리며 <<person2>><<persons_ yi>> 끈적한 손길을 피한다. <<person1>><<He_ nun>> 당신의 뒤에 숨는다.
<br><br>
<<person2>><<person_ un>> 당신과 함께 떠나는 로빈에게 온갖 인신공격을 던진다.
<br><br>
<</if>>
<br><br>
로빈은 다음 집으로 이동할 때까지 입을 열지 않는다.
<br><br>
<<link [[다음|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 <<person2>><<personPost>>에게 걸어가, <<person2>><<person_ i>> 돌아보는 순간 뺨을 세게 후려갈긴다. 로빈은 <<person1>><<his_ yi>> 눈을 가린다. <<person2>><<person_ un>> 주먹을 치켜올리지만, 당신은 그것보다 빨리 앞으로 성큼 다가선다. 당신은 <<him_ ul>> 문 너머로 밀친다. <<him_ ul>> 뒤로 문이 닫힌다.
<br><br>
뒤를 돌아보자 고아들이 당신을 빤히 쳐다보고 있다.
<br><br>
<<link [[해명한다|Robin Trick Justify]]>><<hope -1>><<reb 1>><</link>><<lhope>><<greb>>
<br>
<<link [[사과한다|Robin Trick Apologise]]>><<stress 6>><</link>><<gstress>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<person2>>"<<He_ ga>> 자초한 거지," 당신이 말한다. "다른 사람을 희롱하면 안되는 거야. 그리고 로빈도 <<him_ ul>> 싫어했잖아."
<br><br>
로빈은 다음 집으로 이동할 때까지 입을 열지 않지만, 당신 곁에 가까이 붙어있는다. 고아들이 속삭이고 낄낄거리는 소리가 들린다. 당신의 성깔에 대해 이야기 하고 있었을 거라는 생각이 든다.
<br><br>
<<link [[다음|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"미안해 얘들아," 당신이 말한다. "사람을 그렇게 때리면 안되는 거였는데 잠시 욱해버렸어. 내 잘못이야."
<br><br>
로빈은 다음 집으로 이동할 때까지 입을 열지 않지만, 당신 곁에 가까이 붙어있는다. 고아들이 속삭이고 낄낄거리는 소리가 들린다. 당신의 성깔에 대해 이야기 하고 있었을 거라는 생각이 든다.
<br><br>
<<link [[다음|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if _robin.dom gte 20>>
당신은 로빈과 <<person2>><<personPost>>에게 다가간다. "우리 셋이서 조용한 데로 가는 건 어때?" 당신이 묻는다. "잠깐이라면 애들도 괜찮을 거야."
<<promiscuity3>>
<<person_ un>> 반기는 것 같지만, 로빈은 발치에 시선을 고정한 채 <span class="red">고개를 젓는다.</span>
<<if _robin.trauma gte 30>>
"아니... 난 안할래." <<his_ yi>> 눈가에 눈물이 고이는 게 보이지만, <<he_ nun>> 굳게 선 자세를 유지한다.
<<else>>
"난 싫어."
<</if>>
<br><br>
당신은 로빈의 손을 붙잡고 <<himPost>>에게서 떨어뜨린다. <<person2>><<person_ un>> 로빈의 다른 한 쪽 팔을 붙잡고 잡아당긴다. "내 거야," <<person2>><<person_ i>> 사납게 말한다. "저리 꺼져."
<br><br>
당신이 앞뒤로 몸싸움을 벌이는 와중에, 로빈이 <<person1>><<his_ yi>> 팔을 <<person2>><<person_ urobuter>> 떼어낸다. 갑작스럽게 풀려난 당신은 하마터면 넘어질 뻔 한다. 로빈이 당신의 허리를 끌어안는다. <<person1>><<He_ nun>> 떨고 있다.
<br><br>
<<person2>><<person_ un>> 떠나는 당신을 노려보지만, 입을 더 열지는 않는다.
<br><br>
<<link [[다음|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
당신은 로빈과 <<person2>><<personPost>>에게 다가간다. "우리 셋이서 조용한 데로 가는 건 어때?" 당신이 묻는다. "잠깐이라면 애들도 괜찮을 거야."
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
"좋지," <<person_ i>> 말한다. 로빈은 발치에서 눈을 떼지 않지만, <span class="green">고개를 끄덕인다.</span>
<<if _robin.trauma gte 30>>
<<his_ yi>> 눈가에 눈물이 고이는 게 보인다.
<</if>>
<br><br>
당신은 고아들에게 오래 걸리지 않을 거라 말하고, 집 안으로 따라 들어간다. 당신은 떠들썩한 소리가 새어나오는 방 하나를 지나친다. 안에는 파티가 열리고 있는 것 같다. 당신이 1층의 침실로 들어가자, <<person2>><<person_ i>> 문을 닫는다.
<br><br>
<<his_ ga>> 처음 관심을 보인 것은 로빈이지만, <<he_ ga>> 덮치는 것은 당신 쪽이다.
<br><br>
<<link [[다음|Robin Trick Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"좋지," <<person_ i>> 말한다. 로빈은 발치에 시선을 고정한 채 <span class="red">고개를 젓는다.</span>
<br><br>
당신은 로빈의 손을 붙잡고 <<himPost>>에게서 떨어뜨린다. <<person2>><<person_ un>> 로빈의 다른 한 쪽 팔을 붙잡고 잡아당긴다. "내 거야," <<person2>><<person_ i>> 사납게 말한다. "저리 꺼져."
<br><br>
당신이 앞뒤로 몸싸움을 벌이는 와중에, 로빈이 <<person1>><<his_ yi>> 팔을 <<person2>><<person_ urobuter>> 떼어낸다. 갑작스럽게 풀려난 당신은 하마터면 넘어질 뻔 한다. 로빈이 당신의 허리를 끌어안는다. <<person1>><<He_ nun>> 떨고 있다.
<br><br>
<<person2>><<person_ un>> 떠나는 당신을 노려보지만, 입을 더 열지는 않는다.
<br><br>
<<link [[다음|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 200>><<promiscuity5>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($enemyanger gte 20 or $consensual isnot 1)>>
<span id="next"><<link [[다음|Robin Trick Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin Trick Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person2>><<person_ un>> 한쪽 팔을 얼굴에 올린 채 침대에 드러눕는다. <<He_ ga>> 코를 골기 시작한다.
<<promiscuity3>>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신과 로빈은 고아들에게 돌아간다. 로빈은 아무 말도 하지 않지만, 떠날 때 당신의 볼에 입을 맞춘다.
<br><br>
<<elseif $enemyhealth lte 0>>
<<person2>><<person_ un>> 침대에 쓰러진다. 당신은 로빈의 팔을 붙잡고 방 밖으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyanger gte 20 or $consensual isnot 1>>
"그-그만해," 로빈이 더듬거린다. "그만. 나 이거 싫어. 너무 거칠잖아."
<br><br>
"이게 거칠다고?" <<person2>><<person_ i>> 투덜댄다. <<He_ nun>> 더 밀어붙이지 않지만, 기분이 상한 채 파티장으로 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신과 로빈은 고아들에게 돌아간다. 로빈은 아무 말도 하지 않지만, 떠날 때 당신의 볼에 입을 맞춘다.
<br><br>
<<else>>
"대체 씨발 뭘 하고 싶다는 건데," <<person2>><<person_ i>> 투덜댄다. <<He_ nun>> 기분이 상한 채 파티장으로 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신과 로빈은 고아들에게 돌아간다. 로빈은 아무 말도 하지 않지만, 떠날 때 당신의 볼에 입을 맞춘다.
<br><br>
<</if>>
로빈은 다음 집으로 이동할 때까지 입을 열지 않지만, 당신 곁에 가까이 붙어있는다.
<br><br>
<<link [[다음|Robin Trick 6]]>><<pass 30>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Robin>>당신은 이 집 저 집을 오가며 사탕을 더 많이 모은다. 해가 하늘에 낮게 떠 있다. "이제 돌아가야겠다," 로빈이 말한다. "애들이 피곤해 하는 것 같아."
<br><br>
당신과 일행은 사탕으로 가득 찬 봉투를 들고 고아원으로 돌아간다.
<<ghope>><<hope 1>>
<br><br>
<<link [[다음|Robin Trick 7]]>><<pass 60>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"잊지 마," 고아원 앞에 도착하자 로빈이 속삭이는 목소리로 알린다. "베일리가 알면 안돼. <<endevent>><<npc Bailey>><<person1>><<He_ ga>> 오늘 바쁘긴 하지만, 그래도 어쨌든 조심해."
<br><br>
<<endevent>><<npc Robin>><<person1>>
당신은 로빈과 함께 <<his_ yi>> 방으로 걸어간다. <<if $halloween_robin_costume is "ghost">><<He_ nun>> 머리에서 침대보를 벗는다.<<else>><<He_ nun>> 여전히 <<putpost $halloween_robin_costume>> 복장을 하고 있다.<</if>> <<He_ nun>> 피곤해 보이지만, 그래도 당신에게 미소짓는다. "같이 가줘서 고마워," <<he_ ga>> 말한다. "덕분에 애들 감당하기가 편해졌어."
<br><br>
<<link [[껴안는다 (0:05)|Robin Trick Hug]]>><<npcincr Robin love 1>><<npcincr Robin trauma -2>><<pass 5>><</link>><<glove>><<lrtrauma>>
<br>
<<if $robinromance is 1>>
<<link [[키스한다 (0:05)|Robin Trick Kiss]]>><<pass 5>><<set $sexstart to 1>><<npcincr Robin love 1>><</link>><<promiscuous1>><<glove>>
<br>
<</if>>
<<link [[대화한다 (0:05)|Robin Trick Talk]]>><<npcincr Robin love 1>><<pass 5>><</link>><<glove>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<wearProp "halloween">>
당신이 로빈을 껴안자, <<hePost>>도 당신을 꽉 끌어안는다. <<He_ nun>> 당신의 어깨에 머리를 기댄다. 당신은 <<him_ yi>> 숨소리를 들으며, 잠시동안 <<him_ ul>> 안고 있는다. 잠시 뒤 <<he_ ga>> 당신에게서 떨어진다.
<br><br>
"아 맞다 사탕!" <<he_ ga>> 말한다. "까먹을 뻔 했네." <<He_ nun>> 자신의 봉투를 들고 내용물을 뒤적인다. "완전 많다," <<he_ ga>> 말한다. <<He_ ga>> 당신의 봉투를 가리킨다. "안 좋아하는 건 서로 바꿔 먹자."
<br><br>
당신은 로빈과 사탕을 교환한다. <<he_ nun>> 뭘 바꿀지 결정을 내리기 힘들어 한 나머지, 사탕을 너무 많이 먹어버린다. <<he_ nun>> 침대에 드러눕는다.
<<stress -18>><<trauma -18>><<lltrauma>><<llstress>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "town">><<effects>><<wearProp "halloween">>
당신은 로빈과 대화한다. <<he_ ga>> 갑자기 자리에서 벌떡 일어난다. "아 맞다 사탕!" <<he_ ga>> 말한다. "까먹을 뻔 했네." <<He_ nun>> 자신의 봉투를 들고 내용물을 뒤적인다. "완전 많다," <<he_ ga>> 말한다. <<He_ ga>> 당신의 봉투를 가리킨다. "안 좋아하는 건 서로 바꿔 먹자."
<br><br>
당신은 로빈과 사탕을 교환한다. <<he_ nun>> 뭘 바꿀지 결정을 내리기 힘들어 한 나머지, 사탕을 너무 많이 먹어버린다. <<he_ nun>> 침대에 드러눕는다.
<<stress -18>><<trauma -18>><<lltrauma>><<llstress>>
<br><br>
<<robinoptions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>>
당신은 로빈의 위에 올라타, <<him_ ul>> 침대로 떠민다. <<He_ gwa>> 당신의 입술이 맞닿자 <<he_ ga>> 숨이 턱 막힌 듯한 소리를 낸다. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<br><br>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Robin Trick Kiss Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin Trick Kiss]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
로빈은 당신에게 꼭 매달린다. "네가 있어서 정말 다행이야," <<he_ ga>> 당신의 목덜미에 얼굴을 파묻으며 말한다.
<<promiscuity1>>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"너무 거칠어!" 로빈이 말한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Robin>><<person1>><<wearProp "halloween">>
로빈이 자리에서 벌떡 일어난다. "아 맞다 사탕!" <<he_ ga>> 말한다. "까먹을 뻔 했네." <<He_ nun>> 자신의 봉투를 들고 내용물을 뒤적인다. "완전 많다," <<he_ ga>> 말한다. <<He_ ga>> 당신의 봉투를 가리킨다. "안 좋아하는 건 서로 바꿔 먹자."
<br><br>
당신은 로빈과 사탕을 교환한다. <<he_ nun>> 뭘 바꿀지 결정을 내리기 힘들어 한 나머지, 사탕을 너무 많이 먹어버린다. <<he_ nun>> 침대에 드러눕는다.
<<stress -18>><<trauma -18>><<lltrauma>><<llstress>>
<br><br>
<<robinoptions>><<location "beach">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<npc Robin>><<person1>>
<<set _scandalous to ($robinromance is 1 and $worn.under_upper.type.includesAny("swim", "naked") and $worn.under_lower.type.includesAny("swim", "naked") and $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_upper.reveal gte 800 and $worn.under_lower.reveal gte 800)>>
당신은 로빈이 <<his_ yi>> 레모네이드 가판대 뒤편에서 <<if $robin.stayup isnot 2>>서<<else>>졸고<</if>> 있는 걸 본다.
<<print $robin.timer.hurt gte 1 ? "<<He_ nun>> 당신을 보자 다른 곳으로 눈을 돌린다." : _robin.trauma gte 40 ? "<<He_ nun>> 누군가가 <<himPost>> 옆을 지나갈 때마다 움찔한다. <<he_ ga>> 당신을 보자, 소심하게 손을 흔든다." : _scandalous ? "<<He_ nun>> 당신의 수영복을 보고 아연해하며, <<his_ yi>> 입을 쩍 벌리고 당신을 쳐다본다. <<He_ nun>> <<his_ yi>> 손을 들고 머뭇거리듯 흔든다." : $robin.stayup is 2 ? "<<He_ nun>> 당신을 보자 깜짝 놀라 깨어난다." : "<<He_ nun>> 당신을 발견하자 손을 흔든다.">>
<<if $daily.robin.passout gte 1 and !$daily.robin.passoutTalk>>
"어이," 당신이 가까이 오자 <<he_ ga>> 말한다. "좀 괜찮아졌어? 너를 걱정했다고, 알겠지만."
<<set $daily.robin.passoutTalk to 1>>
<<elseif $robin.timer.hurt gte 1>>
<br><br>
"어이," 당신이 가까이 오자 <<he_ ga>> 말한다. <<He_ yi>> 목소리는 거리를 두는 듯하고, 당신을 더 반기지 않는 듯하다. 고객이 없어 그 침묵은 더 어색하다.
<<elseif $robinlemonadeintro isnot 1>><<set $robinlemonadeintro to 1>><<set $daily.robin.freeDrink to 1>>
<br><br>
"어이," 당신이 가까이 오자 <<he_ ga>> 말한다. <<He_ nun>> <<= $robin.stayup is 2 ? "지친 미소를 보내며, 하품을 참는다" : "활짝 웃는다">>. "만나서 반가워. 내가 만든 레모네이드 한 잔 마셔 봐." <<He_ nun>> 물과 레몬즙, 설탕을 섞어 잔에 따라 당신에게 건넨다. "공짜로 줄게." 아주 달다.
<<elseif $robin.stayup is 2>>
"너구나," <<he_ ga>> 크게 하품하며 말한다. "고객들을 더 많이 모으려 해야 하는데, 나는 너무 지쳤어."
<<else>>
<<if _robin.crossdressing is 2>>
<<if _robin.pronoun is "f">>
<<if _robin.breastsize gte 9>> /* massive, huge, gigantic, enormous */
로빈의 원래 <<breastsizedesc _robin.breastsize>> 유방은 <<his_ yi>> 가슴 압박대 아래에서 훨씬 눈에 덜 띄지만,
<<his_ yi>> 자연적 크기가 너무 크기 때문에, 숨기기에는 아직 꽤나 어렵다.
<<elseif _robin.breastsize gte 6>> /* full, large, ample */
로빈의 원래 <<breastsizedesc _robin.breastsize>> 유방은 <<his_ yi>> 가슴 압박대 아래에서 훨씬 눈에 덜 띄지만,
당신이 볼 때 <<his_ yi>> 가슴이 불룩한 것이 보인다.
<<elseif _robin.breastsize gte 3>> /* small, pert, modest */
로빈의 원래 <<breastsizedesc _robin.breastsize>> 유방은 <<his_ yi>> 가슴 압박대 아래에서 거의 보이지 않는다.
<<elseif _robin.breastsize gte 1>> /* budding, tiny */
로빈의 원래 <<breastsizedesc _robin.breastsize>> 유방은 <<his_ yi>> 가슴 압박대 아래에서 전혀 보이지 않는다.
<</if>>
<<He_ nun>> 그래도 행복해 보인다.
<<else>>
<<His_ yi>> <<npcClothesText_ wa _robin "upper">> 커다란 미소가 <<him_ ul>> 행복한 소녀처럼 보이게 한다.
<</if>>
<</if>>
<</if>>
<<balloonRobinTalk>>
<<endevent>>
<br><br>
<<lemonade_stand_options>><<location "beach">><<effects>>
<<npc Robin>><<person1>>
<<set $money -= 100>>
"<<print $robin.timer.hurt gte 1 ? "알았어." : "물론이야!">> 잠깐만 기다려 줘..." 로빈이 말하고는, 유리잔에 레모네이드를 붓는다.
<br><br>
<<He_ nun>> <<print $robin.timer.hurt gte 1 ? "멍한 표정으로" : "웃으며">> 잔을 건네고, 당신은 £1를 카운터 너머로 넘겨준다.
<br><br>
<<if $robin.timer.hurt gte 1>>
<<set $robinmoney += 1>>
<<balloonRobinAngryPurchase>>
<<elseif $robinpaid is 1 and $daily.robin.freeDrink isnot 1>>
<<set $daily.robin.freeDrink to 1>>
"나-나는 너에게 이걸 받을 수 없어..." <<He_ nun>> 돈을 밀어내 당신에게 돌려주며 말한다. "넌 이미 나를 위해 베일리에게 돈을 지불하고 있는 걸. 어차피, 네게 돌려주게 될 거야."
<<set $money += 100>>
<<elseif $robinpaid is 1>>
<<set $robinmoney += 1>>
"이번에는...너에게 꼭 받아야 할 것 같아." <<He_ nun>> 인상을 찌푸리고 돈을 내려다보며 말한다. "재료비를 내야 해. 계속 주고 싶더라도, 줄 수가 없어."
<<else>>
<<set $robinmoney += 1>>
"사 줘서 고마워!" <<He_ nun>> 웃으며 그렇게 말하고는, 카운터 아래로 돈을 넣는다.
<</if>>
<br><br>
파도가 치는 모습과 소리를 감상하며, 당신은 거의 한 번에 잔을 들이켜 마신다.
<br><br>
"<<print either(
"...맑은 날 밤하늘을 본 적 있어? 별들이 엄청 많아... 우리와 같은 수많은 세계들. ...고아원에 망원경이 있으면 좋겠다.",
"가끔은 그냥 해변에서 사람들을 보고 있기만 해도 좋아. 다들 무척 즐거워 보여...",
"언젠가 바다에 수영하러 가고 싶어. 혹시 학교 수영복을 입으면 누가 이상하게 볼까?")>>"
<br><br>
<<if Time.hour gte 17>>
"정리하고 집에 가야겠네." 로빈이 말한다. "이 시간대가 되면 손님도 거의 안 오거든. 정리하는 거 도와줄래?"
<<endevent>>
<br><br>
<<link [[받아들인다 (0:30)|Orphanage]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[거절한다|Beach]]>><</link>>
<br>
<<else>>
<<endevent>>
<<lemonade_stand_options>>
<</if>><<location "beach">><<effects>>
<<npc Robin>><<person1>>
<<set _robin to statusCheck("Robin")>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<He_ ga>> 당신의 팔을 본다. "엇, 그래서야 도와줄 수가 없겠네. 잠깐만 기다려 봐." <<He_ ga>> 당신 뒤편으로 걸어와서, 능숙한 솜씨로 묶여 있던 당신의 팔을 풀어낸다.<<unbind>>
<br><br>
<</if>>
<<if Time.hour gte 17>>
<<if _robin.trauma gte 40>>
"있지, 나랑 같이 집까지 걸어갈래?" 로빈은 몸을 떨며 말한다. "이 이상은 안 될 것 같아."
<<else>>
"내 물건들을 집에 같이 들고 가 주면 좋을 것 같아." 로빈이 말한다. "이렇게 늦은 시간에는 사람들이 레모네이드를 잘 안 사 주거든."
<</if>>
<br><br>
당신은 로빈과 함께 고아원으로 돌어간다.
<br><br>
<<if $arousal gte $arousalmax>>
당신의 몸이 마침내 당신을 배신하자, 당신은 거의 넘어질 뻔했다.
<<orgasm>>
로빈은 점잖게 시선을 돌리지만, 신경은 쓰일 수밖에 없을 것이다.<<npcincr Robin lust 1>>
<br>
<</if>>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<elseif $robin.timer.hurt gte 1>>
<<balloonRobinAngryHelp>>
<<lemonade_stand_options>>
<<else>>
<<He>> smiles<<if _robin.trauma gte 40>> weakly<</if>>.
<<if $rng gte 81 and $cow gte 6 and $livestock_intro isnot undefined>>
<<if _robin.trauma gte 40>>
"지금 당장은 괜찮을 것 같아, 하지만 나랑 계속 같이 있어 줄래?" 로빈은 안절부절못하며 그렇게 묻는다.
<<else>>
"필요한 건 다 있어. 그래도 계속 여기 있어도 괜찮아. 난 누구랑 함께 있는 걸 좋아하니까."
<</if>>
<br><br>
당신은 로빈이 가판대에서 일하는 동안 함께 있으면서, 손님이 없을 때는 <<him_ gwa>> 대화를 나눴다.
<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>
<br><br>
<<if _robin.dom gte 60>>
<<generate2>><<person2>>
<<person_ i>> 가판대에 다가온다.
<<if _robin.trauma gte 40>>
"안녕하세요," 로빈이 아래를 내려다보며, 말한다. "괘-괜찮다면 레모네이드 한 잔에 1파운드입니다."
<<else>>
"어서 오세요," 로빈이 말한다. "상쾌한 레모네이드 한 잔에 1파운드입니다."
<</if>>
<br><br>
"좋지, 하나 주렴." <<person_ i>> 그렇게 말하고 당신을 발견한다. 그들의 얼굴에 음탕하고 비틀린 미소가 나타난다. "너 기억해, 농장에서 봤었지? 같이 가자, 내가 집에 데려다줄 테니." 그들은 당신에게 손을 뻗는다.
<br><br>
당신은 모순된 감정을 느낀다. 학대를 받은 기억이 드넓은 평원의 즐거운 기억과 맞부딪힌다. 당신은 주저하다가, 그들에게로 손을 내민다.
<br><br>
<<link [[다음|Robin's Lemonade Cow]]>><</link>>
<br>
<<else>>
<<generate2>><<person2>>
<<person_ i>> 가판대에 다가온다.
<<if _robin.trauma gte 40>>
"안녕하세요," 로빈이 시선을 내린 채로 말한다. "괘-괜찮으시다면 레모네이드 한 잔에 1파운드입니다."
<<else>>
"어서 오세요," 로빈이 말한다. "상쾌한 레모네이드 한 잔에 1파운드입니다."
<</if>>
<br><br>
"좋지, 얘야," <<person_ i>> 그렇게 말하고 당신에게 돌아선다. 그들의 얼굴에 음탕하고, 비틀린 미소가 나타난다. "너 기억해, 농장에서 봤었지. 같이 가지 않을래? 내가 집에 데려다 줄 테니." <<He_ nun>> 당신에게 손을 뻗는다.
<br><br>
당신은 모순된 감정을 느낀다. 학대를 받은 기억이 드넓은 평원의 즐거운 기억과 맞부딪힌다. 당신은 주저하다가, <<hisPost>>에게로 손을 내민다. 로빈이 끼어든다. "저-저, <<sirPost>>. 레모네이드 여기 있습니다."
<br><br>
<<person_ un>> 놀란 것처럼 보이나, <<his_ yi>> 얼굴에서는 웃음기가 가시지 않는다. "고맙다, 얘야," <<he_ ga>> 로빈이 건넨 컵을 가져가며 말한다. "네 친구에게서 눈 돌리지 않는 게 좋겠다." <<He_ nun>> 걸어 가버린다.
<br><br>
다른 손님들은 덜 소름 끼치게 굴었지만, 로빈은 충격을 받은 것 같다.
<br><br>
<<endevent>>
<<lemonade_stand_options>>
<</if>>
<<elseif $rng gte 61>>
<<if $robinsignintro isnot 1>>
<<set $robinsignintro to 1>>
<<He_ ga>> 가판대 뒤로 기어들어가, 표지판 하나를 든 채 다시 나타난다. 표지판에는 "로빈의 레모네이드 가게"라고 적혀 있고, 그 아래에 가게로 오는 방향이 그려져 있다.
<<if _robin.trauma gte 40>>
"저... 이 표지판을 들고 근처를 돌아다녀 줄 수 있을까? 손님이 더 오면 도움이 될 거야."
<<else>>
"이걸 들고 해변을 좀 돌아다녀 줄래? 손님이 더 오면 분명 큰 도움이 될 거야."
<</if>>
<br><br>
<<else>>
"내 가판대를 다시 홍보해 줄래? 저번에 진짜로 도움 많이 됐거든."
<br><br>
<</if>>
당신은 표지판을 받아 들고 해변을 걸어 다닌다.
<br><br>
당신은 사람들이 표지판을 읽는 걸 봤지만, 그걸 보고 가게로 가는 사람이 있는지는 잘 모르겠다.
<<famebusiness 1>><<set $robinmoney += 5>>
<br><br>
<<link [[계속 돌아다닌다|Robin's Lemonade Sign]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[고객이 될 만한 사람을 꼬신다|Robin's Lemonade Flirt]]>><<famebusiness 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $rng gte 21>>
<<if _robin.trauma gte 40>>
"물이 다 떨어졌어. 혼자 있고 싶지 않지만, 혹시 물 좀 사다 줄 수 있을까?" 로빈은 긴장하며 말한다. "하이 가에 가면 싸게 살 수 있지만, 주변에도 파는 곳이 좀 있어, 네가 너무 오랫 동안 자리를 비우지 않았으면 좋겠어..."
<<He_ ga>> 손을 당신의 손에 겹치고 £20를 건네준다. <<His_ yi>> 손은 오랫동안 그 자리에 머물러 있다. "부탁이야, 빨리 돌아와 줘."
<<set _extramoney to true>>
<<else>>
"물이 더 필요해. 엄청 빨리 떨어지고 있어. 무거운 걸 드는 일이라 부탁하고 싶지는 않지만, 혹시 물 좀 사다 줄 수 있을까? 싸게 사려면 하이 거리로 가야 해. 여기 주변에서는 너무 비싸게 팔거든." <<He_ nun>> 당신에게 £2를 준다. "큰 병 하나 사는 데는 이거면 충분할 거야."
<</if>>
<br><br>
<<if _robin.trauma gte 40>>
당신이 바닷가를 떠나자마자 큰 물병을 팔고 있는 가게가 보인다. 로빈이 준 돈이면 네 병을 살 수 있다. 하이 거리에 사러 갈 수도 있지만, 로빈을 너무 오랫동안 혼자 두는 것은 걱정된다.
<<else>>
당신이 바닷가를 떠나자마자 큰 물병을 팔고 있는 가게가 보인다. 로빈의 말대로, 여기선 비싼 가격에 팔고 있다. 그렇지만 무거운 물병을 들고 하이 거리에서 여기까지 걸어오는 건 더 힘들지도 모른다.
<</if>>
<br><br>
<<link [[하이 거리로 간다|Robin's Lemonade High]]>><</link>>
<br>
<<if $money gte 2000>>
<<link [[당신 돈으로 물을 산다 (£20)|Robin's Lemonade Buy]]>><<set $phase to 0>><<set $money -= 2000>><</link>>
<br>
<</if>>
<<if _extramoney>>
<<link [[로빈의 돈으로 물을 산다|Robin's Lemonade Buy]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<set $skulduggerydifficulty to 200>>
<<link [[물을 훔친다|Robin's Lemonade Steal]]>><<crimeUp 20 "petty">><</link>><<skulduggerydifficulty>><<crime "petty">>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<if _extramoney>>
<<link [[물을 싸게 해달라고 추파를 던진다|Robin's Lemonade Seduction]]>><<set $phase to 1>><</link>><<promiscuous2>>
<<else>>
<<link [[물을 싸게 해달라고 추파를 던진다|Robin's Lemonade Seduction]]>><<set $phase to 0>><</link>><<promiscuous2>>
<</if>>
<br>
<</if>>
<<else>>
<<if _robin.trauma gte 40>>
"지금 당장은 괜찮을 것 같아, 하지만 나랑 계속 같이 있어 줄래?" 로빈은 안절부절못하며 그렇게 묻는다.
<<else>>
"필요한 건 다 있어. 그래도 계속 여기 있어도 괜찮아. 난 누구랑 함께 있는 걸 좋아하니까."
<</if>>
<br><br>
당신은 로빈이 가판대에서 일하는 동안 함께 있으면서, 손님이 없을 때는 <<him_ gwa>> 대화를 나눴다.
<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $daily.robin.beachPolice isnot 1>>
<<set $daily.robin.beachPolice to 1>>
<<endevent>><<generatePolice 1>><<generatePolice 2>>경찰 제복을 입은 <<fullGroupPost "이">> 가판대로 걸어온다.
<<if _robin.trauma gte 40>>
로빈은 겁먹은 표정으로 그들을 바라본다, "하-한 잔에 1파운-"
<<else>>
"어서 오세요," 로빈이 말한다. "상쾌한 레모네이드 한 잔에-"
<</if>>
<br><br>
"조용," <<person1>><<person_ i>> 말을 가로막는다. "우린 허가증이 있는지 확인하러 왔다."
<br><br>
"허- 허가증이요?" 로빈이 묻는다.
<br><br>
"그래, 허가증. 없다고는 하지 않겠지?"
<br><br>
"<<nnpc_he_ ga "Robin">> 갖고 있을 것 같진 않은데." <<person2>><<person_ i>> 말한다. "징역 20년 감이네, 간단하군." 로빈의 얼굴이 새하얗게 질린다.
<br><br>
"맞아." <<person1>><<person_ i>> 말한다. "아니면 벌금 £100를 내도 되고. 선택은 네 몫이다."
<br><br>
로빈은 떨리는 손으로 돈을 세기 시작한다.
<br><br>
<<link [[로빈을 안심시킨다|Robin's Lemonade Comfort]]>><</link>>
<br>
<<if $money gte 10000>>
<<link [[로빈 대신 돈을 내 준다|Robin's Lemonade Pay]]>><<set $money -= 10000>><<set $daily.robin.policePay to 1>><<famegood 3>><</link>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[당신의 몸을 대신 제공한다|Robin's Lemonade Offer]]>><<famegood 3>><<set $daily.robin.policeBody to 1>><</link>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[위협한다|Robin's Lemonade Intimidate]]>><<def 1>><</link>><<defianttext>>
<br>
<</if>>
<<else>>
"함께 있어줘서 고마워." 시간이 좀 지나고 <<he_ ga>> 말한다.
<br>
<<if $arousal gte $arousalmax>>
하지만 당신은 <<his_ yi>> 말에 집중할 수가 없다.
<<orgasm>>
로빈은 점잖게 시선을 돌리지만, 신경은 쓰일 수밖에 없을 것이다.<<npcincr Robin lust 1>>
<br>
<</if>>
<br>
<<endevent>>
<<lemonade_stand_options>>
<</if>>
<</if>>
<</if>><<location "beach">><<effects>>
<<generate2>><<person2>>
<<set _robin to statusCheck("Robin")>>
당신은 해변에서 사람이 많이 모이는 쪽으로 걸어갔다가, 다시 로빈에게 돌아간다. <<person1>><<He_ ga>> <<person2>><<person_ ul>> 응대하고 있다.
<br><br>
<<if _robin.trauma gte 40>>
"괜찮으시다면, 1파운드입니다."
<br><br>
"여기," <<person_ ga>> 말한다. "돈 좀 더 벌어볼 생각은 없니? 난 수줍은 애를 좋아하거든."
<br><br>
로빈의 눈이 휘둥그레진다. "아니! 아니요, 저-저는 괜찮아요." <<person1>><<He_ nun>> 심호흡을 하고 <<person2>><<personPost>>에게 레모네이드를 건네주려 하지만,
<<person1>><<his_ yi>> 떨리는 손이 미끄러지고 만다. 레모네이드는 전부 테이블과 <<person2>><<personsimple_ yi>> 신발에 쏟아져 버린다.
<br><br>
"이것 참! 조심해야지, 꼬맹아!" <<person2>><<person_ ga>> 화를 낸다. 로빈은 움찔거리며 손으로 <<person1>><<his_ yi>> 얼굴을 가린다.
<br><br>
로빈은 한바탕 소란이 지나가 <<person2>><<person_ ga>> 떠난 후 당신을 눈치챈다. <<person1>><<He_ nun>> 훌쩍이면서도 당신을 보고 미소를 지으려고 한다. "도와줘서 고마워."
<<else>>
"1파운드 내시면 되겠습니다."
<br><br>
"고마워." <<person_ i>> 말한다. "혹시 돈을 좀 더 벌어볼 생각은 없니? 조용한 곳을 아는데."
<br><br>
로빈은 혼란스러워한다. "하지만 사람들이 많이 보게 하려면 시끌시끌한 자리에 가판대를 세워야 해요. 그래도 도와주려 하신 건 감사합니다."
<br><br>
"그런 뜻이 아니-" <<person_ i>> 말한다. "아냐, 신경 쓰지 마."
<br><br>
로빈은 <<person_ i>> 떠나자 당신의 존재를 알아차린다. <<person1>> "가판대가 엄청 잘 되고 있어." <<he_ ga>> 말한다. "네 덕분이야."
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
당신은 대답하려고 하지만, 거기에 집중할 수가 없다.
<<orgasm>>
로빈은 점잖게 시선을 돌리지만, 신경은 쓰일 수밖에 없을 것이다.<<npcincr Robin lust 1>>
<br><br>
<</if>>
<<endevent>>
<<lemonade_stand_options>><<location "beach">><<effects>>
<<set _robin to statusCheck("Robin")>>
<!-- I feel like this can be turned into a function -->
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
당신은 좀 더 적극적으로 행동하기로 결심하며, 고객이 될 만한 사람들을 꼬시고 당신의 매력으로 무방비하게 만든다. 로빈에게 돌아가자, 가판대 앞에 줄이 생겨 있다. <<He_ ga>> 당신에게 미소 짓는다.
<br><br>
"어떻게 한 건지는 모르겠지만, 고마워." <<He_ nun>> 당신의 뺨에 키스한다.
<<glove>><<npcincr Robin love 1>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>><<set $robinmoney += 5>>
<br><br>
<<endevent>>
<<lemonade_stand_options>>
<<else>>
<<generate2>><<person2>>
당신은 매력을 발산하지만, 아무도 신경 쓰지 않는다. 당신은 로빈에게 돌아간다. <<person1>><<He_ ga>> <<person2>><<person_ ul>> 응대하고 있다.
<br><br>
<<if _robin.trauma gte 40>>
"괜찮으시다면, 1파운드입니다."
<br><br>
"여기," <<person_ ga>> 말한다. "돈 좀 더 벌어볼 생각은 없니? 난 수줍은 애를 좋아하거든."
<br><br>
로빈의 눈이 휘둥그레진다. "아니! 아니요, 저-저는 괜찮아요." <<person1>><<He_ nun>> 심호흡을 하고 <<person2>><<personPost>>에게 레모네이드를 건네주려 하지만,
<<person1>><<his_ yi>> 떨리는 손이 미끄러지고 만다. 레모네이드는 전부 테이블과 <<person2>><<personsimple_ yi>> 신발에 쏟아져 버린다.
<br><br>
"이것 참! 조심해야지, 꼬마야!" <<person2>><<person_ ga>> 화를 낸다. 로빈은 움찔거리며 손으로 <<person1>><<his_ yi>> 얼굴을 가린다.
<br><br>
로빈은 한바탕 소란이 지나가 <<person2>><<person_ ga>> 떠난 후 당신을 눈치챈다. <<person1>><<He_ nun>> 훌쩍이면서도 당신을 보고 미소를 지으려고 한다. "도와줘서 고마워."
<<else>>
"1파운드 내시면 되겠습니다."
<br><br>
"고마워." <<person_ i>> 말한다. "혹시 돈을 좀 더 벌어볼 생각은 없니? 조용한 곳을 아는데."
<br><br>
로빈은 혼란스러워한다. "하지만 사람들이 많이 보게 하려면 시끌시끌한 자리에 가판대를 세워야 해요. 그래도 도와주려 하신 건 감사합니다."
<br><br>
"그런 뜻이 아니-" <<person_ i>> 말한다. "아냐, 신경 쓰지 마."
<br><br>
로빈은 <<person_ i>> 떠나자 당신의 존재를 알아차린다. <<person1>> "가판대가 엄청 잘 되고 있어." <<he_ ga>> 말한다. "네 덕분이야."
<</if>>
<br><br>
<<endevent>>
<<lemonade_stand_options>>
<</if>><<location "beach">><<effects>>
<<set _robin to statusCheck("Robin")>>
당신은 하이 거리로 걸어가 물이 담긴 큰 병을 하나 산다. 당신은 해변으로 돌아온다.
<<if _robin.trauma gte 40>>
로빈이 손을 흔든다. <<Hes_ nun>> 떨고 있다. "네게 무언가 일어날까 봐 너무 걱정했어!" <<He_ ga>> 당신을 꽉 끌어안는다. <<npcincr Robin trauma 1>><<grtrauma>>
<<else>>
로빈이 손을 흔든다. "고마워. 네가 도와주지 않았다면 가판대를 닫아야 했을지도 몰라." <<He_ ga>> 당신을 끌어안는다.
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
로빈이 당신을 끌어안자 당신의 달아오른 몸이 한계에 도달한다.
<<orgasm>>
로빈은 깜짝 놀라 당신을 풀어주지만, 신경은 쓰일 수밖에 없을 것이다.<<npcincr Robin lust 1>>
<br><br>
<</if>>
<<if _robin.trauma gte 40>>
당신은 조용히 거스름돈을 테이블 위에 올려놓는다.
<<set $robinmoney += 2>>
<br><br>
<</if>>
<<endevent>>
<<lemonade_stand_options>><<location "beach">><<effects>>
<<set _robin to statusCheck("Robin")>>
당신은 물이 담긴 큰 병 네 개를 사서 로빈이 있는 곳으로 간신히 끌고 온다. 물병의 무게 때문에 자주 휴식을 취해야 해서 이동 자체는 느리지만, 거리는 그리 멀지 않다. 로빈은 당신을 발견하자마자 도와주러 달려온다.
<<if _robin.trauma gte 40>>
"정말로 고마워! 너무 오래 걸리지 않아서 다행이야, 걱정하고 있었거든." 로빈의 짐이 조금 덜어진 것 같다.
가판대에 돌아오니 로빈이 당신을 강하게 끌어안는다
<<if $phase is 0>>
<br><br>
당신은 <<he_ ga>> 준 £20를 조용히 가판대 위에 올려놓는다.
<<set $robinmoney += 2>>
<<else>>
<<set $robinmoney -= 2>>
<</if>>
<<else>>
"어떻게-" <<he_ nun>> 말을 멈춘다. "그 먼 거리까지 이걸 가져올 수 있었을 것 같지 않은데."
<br><br>
"가까운 가게에서 싸게 팔고 있는 걸 찾았어." 당신이 말한다.
<br><br>
"너 거래하는 데 일가견이 있구나. 고마워." 당신은 <<he_ ga>> 당신에게 준 £2를 가판대 위에 조용히 올려놓았다.
<</if>>
<<npcincr Robin love 1>><<glove>>
<br><br>
<<endevent>>
<<lemonade_stand_options>><<location "beach">><<effects>>
<<endevent>><<generate1>><<person1>>
<<set _robin to statusCheck("Robin")>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
당신은 가게에 들어가 쇼핑카트에 물이 담긴 큰 병 여러 개를 담는다. 당신은 물을 다 담고는 물건들을 구경하는 척하며 기다린다. 수다쟁이 손님이 계산대 뒤편의 <<person_ gwa>> 대화를 나누고 있어, 당신에게 기회가 생겼다. 당신은 카트를 밀어 가게에서 나온다.
<br><br>
<<endevent>><<npc Robin>><<person1>>
당신은 그대로 카트를 밀며 로빈에게 돌아온다. <<he_ ga>> 당신을 보자 <<His_ yi>> 두 눈이 땡그래진다.
<<if _robin.trauma gte 40>>
"정말로 고마워! 너무 오래 걸리지 않아서 다행이야, 걱정하고 있었거든." 로빈의 짐이 조금 덜어진 것 같다.
가판대에 돌아오니 로빈이 당신을 강하게 끌어안는다. 당신은 <<he_ ga>> 준 £20를 조용히 가판대 위에 올려놓는다.
<<set $robinmoney += 2>>
<<else>>
"이런 방법은 생각도 못 했어." <<he_ ga>> 말한다. "너 되게 똑똑하다!" 당신은 <<he_ ga>> 당신에게 준 £2를 가판대 위에 조용히 올려놓았다.
<</if>>
<<npcincr Robin love 1>><<glove>>
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<lemonade_stand_options>>
<<else>>
당신은 가게에 들어가 쇼핑카트에 물이 담긴 큰 병 여러 개를 담는다. 당신은 물을 다 담고는 물건들을 구경하는 척하며 기다린다. 수다쟁이 손님이 계산대 뒤편의 <<person_ gwa>> 대화를 나누고 있어, 당신에게 기회가 생겼다. 당신은 카트를 밀어 가게에서 나온다.
<br><br>
팔이 당신의 어깨를 잡는다. <<personPost "이다">>. "너 이 새끼. 내게서 뭘 훔치려 하면 어떻게 되는지 똑똑히 가르쳐 주마."
<br><br>
<<skulduggeryuse>>
<<link [[다음|Robin's Lemonade Steal Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<location "beach">><<effects>>
<<endevent>><<generate1>><<person1>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
당신은 근처 가게의 계산대에 기대선다. <<person_ i>> 계산대 뒤에 서 있다. 당신은 <<him_ ul>> 똑바로 보며 놀리는 듯한 미소를 짓는다. "아, 진짜 목마르다." 당신이 말한다. "커다란 물병 여러 개가 필요한데, 돈이 하나도 없네." 당신은 목소리를 낮춘다. "대가를 지불할 수 있는 다른 방법이 없으려나?"
<br><br>
<<He_ ga>> 문으로 가서 문을 잠근다. "좋아, <<whore_ ya>>. 할 수 있는 걸 해보시지."
<br><br>
<<link [[다음|Robin's Lemonade Steal Molestation]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
당신은 근처 가게의 계산대에 기대선다. <<person_ i>> 계산대 뒤에 서 있다. 당신은 <<him_ ul>> 똑바로 보며 놀리는 듯한 미소를 짓는다. "아, 진짜 목마르다." 당신이 말한다. "커다란 물병 여러 개가 필요한데, 돈이 하나도 없네." 당신은 목소리를 낮춘다. "대가를 지불할 수 있는 다른 방법이 없으려나?"
<br><br>
<<He_ nun>> 관심 없어 보인다. "여기 들어오는 <<whorePost>> 하나하나한테 공짜로 뭘 줄 순 없어. 돈 내던가, 아니면 꺼져."
<br><br>
<<endevent>><<npc Robin>><<person1>>
<<link [[하이 거리로 간다|Robin's Lemonade High]]>><</link>>
<br>
<<if $money gte 2000>>
<<link [[당신 돈으로 물을 산다 (£20)|Robin's Lemonade Buy]]>><<set $money -= 2000>><</link>>
<br>
<</if>>
<<if $phase is 1>>
<<link [[로빈의 돈으로 물을 산다|Robin's Lemonade Buy]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyanger += 150>>
<<enable_rescue>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin's Lemonade Steal Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "beach">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"물은 그냥 가져가." <<he_ ga>> 말한다. "<<bitchPost>>에겐 아주 적당한 가격이지."
<br><br>
<<elseif $enemyhealth lte 0>>
"<<bitchPost>> 새끼." <<he_ ga>> 말한다. "망할 물은 가져가. 언젠간 벌받을 거다." <<He_ nun>> 절룩거리며 멀어진다.
<br><br>
<<elseif $finish is 1>>
"씨발 희롱만 하고." <<he_ ga>> 말한다. "그 망할 물 갖고 꺼져."
<br><br>
<<else>>
<<set $rescued += 1>>
당신의 외침이 관심을 끌었다. 거리 사람들의 고개가 돌아가고, <<person_ un>> 이게 어떻게 보일지 깨닫고 당신에게서 떨어진다. "<<bitchPost>> 새끼," <<he_ ga>> 말한다. "망할 물은 가져가. 언젠간 벌 받을 거다."
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<tearful>> 당신이 로빈에게 돌아가자, <<he_ nun>> 당신을 발견하자마자 도와주러 달려온다.
<<if _robin.trauma gte 40>>
"정말 고마워! 너무 오래 걸리지 않아서 다행이야, 걱정하고 있었거든." 로빈의 짐이 조금 덜어진 것 같다.
<<else>>
"어떻게-" <<he_ nun>> 말을 멈춘다. "그 먼 거리까지 이걸 가져올 수 있었을 것 같지 않은데."
<</if>>
<br><br>
<<if $pain gte 40>>
<<He_ ga>> 당신의 뺨에 흐르는 눈물을 본다. "어디 아파?" <<he_ ga>> 팔로 당신을 감싸 안으며 묻는다. 당신은 <<his_ yi>> 어깨에 얼굴을 파묻고 훌쩍거린다. 기분이 조금 나아졌다.
<<npcincr Robin dom 1>><<gdom>>
<<lpain>><<pain -5>>
<br><br>
<</if>>
<<if _robin.trauma gte 40>>
당신은 조용히 <<he_ ga>> 준 £20를 가판대에 올려놓는다.
<<else>>
"가까운 가게에서 싸게 팔고 있는 걸 찾았어." 당신이 말한다.
<br><br>
"너 거래하는 데 일가견이 있구나. 고마워." 당신은 <<he_ ga>> 당신에게 준 £2를 가판대 위에 조용히 올려놓았다.
<</if>>
<<npcincr Robin love 1>><<glove>>
<br><br>
<<endevent>>
<<lemonade_stand_options>><<location "beach">><<effects>>
<<endevent>><<npc Robin>><<person1>>
당신은 로빈의 어깨에 팔을 둘러, <<him_ i>> 살짝 진정할 수 있게 한다. 부패 경찰은 돈을 가져간다.
<br><br>
경찰들이 완전히 시야에서 사라지자, 로빈은 참았던 눈물을 터트리며 <<his_ yi>> 고개를 당신의 어깨에 파묻는다. "이- 이제 어떻게 해야 할까?" <<he_ ga>> 흐느낀다. 당신은 <<he_ ga>> 진정할 때까지 <<him_ ul>> 단단히 안아 준다. "고- 고마워."
<<npcincr Robin trauma 3>><<grtrauma>>
<br><br>
<<endevent>>
<<lemonade_stand_options>><<location "beach">><<effects>>
<<endevent>><<npc Robin>><<person1>>
"제가 낼게요." 당신이 말한다. 로빈은 <<his_ yi>> 고개를 가로젓지만, 말을 할 수는 없는 것 같다. 당신은 다정하게 <<him_ ul>> 옆으로 밀어 놓고 경찰에게 돈을 건넨다.
<br><br>
경찰들이 완전히 시야에서 사라지자, 로빈은 참았던 눈물을 터트리며 <<his_ yi>> 고개를 당신의 어깨에 파묻는다. "나-나," <<he_ ga>> 흐느낀다. "나 정말 무서웠어. 고마워." <<He_ nun>> 가판대 아래로 돈을 돌려놓자 약간 진정한 듯이 보인다.<<npcincr Robin trauma -3>><<lrtrauma>>
<br><br>
<<endevent>>
<<lemonade_stand_options>><<location "beach">><<effects>>
<<set _robin to statusCheck("Robin")>>
당신은 다정하게 로빈을 옆으로 밀어 놓고 앞으로 기댄다. "저랑 좀 놀다 오시는 건 어떠세요?" 당신은 속삭인다.
그들은 미소 짓는다. "물론." <<person1>><<person_ i>> 말한다. "그거면 충분하겠군."
<br><br>
로빈은 혼란스러워 보인다. "그럼 이분들이랑 어디 좀 갔다 올게." 당신이 말한다. "곧 돌아올 거야."
<br><br>
<<if _robin.dom gte 40>>
로빈은 당신을 강하게 끌어안는다. "조심해, 저 사람 표정이 마음에 들지 않아."
<<else>>
로빈이 당신을 안아준다. "그래, 있다가 보자."
<</if>>
<br><br>
당신은 경찰들과 해변을 걸어간다. 근처 거리에 경찰차가 주차되어 있다. "여기 타라." <<person2>><<person_ i>> 말한다. 당신은 뒷좌석으로 들어가고, <<he_ ga>> 당신의 뒤에 가까이 따라온다. <<person1>><<person_ un>> 그 반대편으로 탑승한다.
<br><br>
<<link [[다음|Robin's Lemonade Offer Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<location "beach">><<effects>>
당신은 분노에 차서 주먹을 꽉 쥐어 보인다. "너희가 레모네이드 가판대를 털고 있다는 걸 알게 되면 너네 상관은 어떻게 생각할까?"
<br><br>
<<person1>><<person_ un>> 웃는다. "그런 거 누가 신경 쓴다고." <<He_ ga>> 로빈을 바라본다. "돈 내놔!" <<He_ ga>> 화난 목소리로 딱딱거리자, 로빈은 완전히 겁에 질린다.
<br><br>
"당신들 그 사람들 몫도 주고 있는 게 확실하겠지?" <<person2>><<person_ un>> 불안해 보인다.
<br><br>
"<<slut_ un>> 입 다물어." <<person1>><<person_ un>> 그렇게 말하지만, <<person2>><<person_ i>> <<person1>><<himPost "에게">> 돌아선다. "골치 아픈 일이 될 조짐이 보여. 이 녀석들은 놔두는 게 좋겠어."
<br><br>
"좋아." <<person_ i>> 씩씩댄다. <<He_ nun>> 당신을 쳐다본다. "네놈 얼굴은 기억해 두지."
<br><br>
<<endevent>><<npc Robin>><<person1>>
로빈은 참았던 눈물을 터트리며 <<his_ yi>> 고개를 당신의 어깨에 파묻는다. "나-나," <<he_ ga>> 흐느낀다. "나 정말 무서웠어. 고마워." <<He_ ga>> 약간 진정하자마자, <<he_ nun>> 가판대 아래로 돈을 돌려놓는다.
<<npcincr Robin trauma -3>><<lrtrauma>>
<br><br>
<<endevent>>
<<lemonade_stand_options>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Robin's Lemonade Offer Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin's Lemonade Offer Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "beach">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"창관보단 한참 싸네." <<person1>><<person_ i>> 말한다. <<He_ ga>> 차 문을 연다. "네 친구한테 돌아가."
<br><br>
<<elseif $enemyhealth lte 0>>
당신은 <<person1>><<person_ ul>> 브레이크로 밀친다. 차는 길에서 벗어나기 시작하고, 둘은 뒤엉켜 그걸 고치려 달려든다. 당신은 기회를 놓치지 않고 탈출한다.
<<crime "assault">><<crimeUp 100 "assault">>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<tearful>> 당신은 로빈에게 돌아온다. <<He_ nun>> 당신을 보자마자 달려온다.
<br><br>
<<if $pain gte 40>>
<<He_ nun>> 당신의 눈물을 보고 껴안아 준다.
<<if _robin.dom gte 60>>
"혹시라도 그 사람들이 널 다치게 했다면..." <<he_ ga>> 말한다.
<<else>>
"그 사람들이 널 다치게 한 게 아니었으면 좋겠어." <<he_ ga>> 말한다.
<</if>>
<<else>>
<<He_ ga>> 당신을 껴안는다. "그 사람들이 널 다치게 한 게 아니었으면 좋겠어." <<he_ ga>> 말한다.
<</if>>
<br><br>
"아- 아냐." 당신이 말한다. "다 괜찮아."
<<npcincr Robin love 1>><<glove>><<npcincr Robin trauma -3>><<lrtrauma>>
<br><br>
<<endevent>>
<<lemonade_stand_options>><<location "beach">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<He_ ga>> 당신의 팔을 본다. "엇, 그래서야 도와줄 수가 없겠네. 잠깐만 기다려 봐." <<He_ ga>> 당신 뒤편으로 걸어와서, 능숙한 솜씨로 묶여 있던 당신의 팔을 풀어낸다.<<unbind>>
<br><br>
<</if>>
당신은 로빈이 <<his_ yi>> 장비들을 해변으로 가져가는 걸 돕는다.
<<if _robin.trauma gte 40>>
"고마워, 네가 없었으면 어떻게 해야 할지 몰랐을 거야." <<He_ ga>> 다른 사람이 근처에 올 때마다 움찔하며, 레몬의 즙을 짜기 시작한다.
<<else>>
"도와줘서 고마워." <<he_ ga>> 말한다. "나 혼자 옮기기는 힘들었을 거야." <<He_ ga>> 레몬의 즙을 짜기 시작한다.
<</if>>
<<balloonRobinTalk>>
<br><br>
<<endevent>>
<<lemonade_stand_options>><<set $outside to 1>><<set $location to "town">><<effects>>
당신과 로빈은 해변으로 떠난다. 당신은 <<his_ yi>> 장비 몇 개를 들고, 조금 앞서서 걸어간다. 당신이 로빈과 함께 고아원을 나서자마자, <<endevent>><<generate1>><<person1>><<person_ gwa>> 부딪힌다. 당신은 들고 있던 걸 모두 떨어트렸다.
<<He_ nun>> 뒤로 밀려나더니, 분노에 찬 눈길로 당신을 바라본다. 하지만 <<he_ ga>> 당신을 보자 <<his_ yi>> 분노는 음흉함으로 바뀐다. "이번 주에 본 애들 중 가장 귀여운데! 이리로 와."
<br><br>
<<link [[다음|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Robin's Lemonade Set Tutorial 2">><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Robin>><<person1>>
로빈은 거리로 빠져나온 당신을 발견한다. "괘- 괜찮아?" <<he_ ga>> 걱정이 가득한 표정으로 묻는다. "그 사람이 널 다치게 하진 않았지?"
<br><br>
당신은 고개를 끄덕이며, 떨어트린 <<his_ yi>> 장비들을 주워 다시 로빈과 바닷가로 걸어간다. 나머지 여행하는 동안에는 아무 일도 일어나지 않았다.
<br><br>
<<endevent>>
<<lemonade_stand_options>><<effects>>
<<set _robin to statusCheck("Robin")>>
당신의 손이 <<persons_ yi>> 손을 잡기 직전, 누군가가 당신의 팔을 잡아끈다. 로빈이 <<person1>><<his_ yi>> 뒤에 서서 당신을 밀어내고 있다.
<<if _robin.trauma gte 40>>
"<<phim_ rul>> 데-데려가지 마세요!" <<he_ ga>> <<person2>><<person>> <<his_ yi>> 잔을 떨리는 손으로 내밀며 말한다.
<br><br>
"조심해라, <<nnpc_gendery_ ya "Robin">>." <<person_ i>> 말한다. "네 친구에겐 엄청난 가치가 있어. 난 네가 저런 꼴이 되는 걸 보고 싶지는 않단다."
<br><br>
로빈은 움찔하지만, <<person1>><<hisPost>>에게서 물러서지 않는다. "경찰을 부르기 전에 나가 주세요."
<<person_ un>> 크게 웃으며 레모네이드를 모래에 부어 버린다. "장사는 계속 해라. 친구에게서 눈 돌리지 않는 게 좋겠다." <<He_ nun>> 떠난다.
<br><br><<person1>>
당신은 로빈에게 돌아서서, 머리를 기울이고, 걱정스러운 음매 소리를 낸다.
<br><br>
"전부 괜찮아," 로빈이 크게 숨을 내쉬며 말한다. "여기." <<He_ nun>> 레몬주스와 물, 그리고 설탕을 혼합하여 짜내고 당신에게 건네준다.
<br><br>
"이걸 마시면 한결 괜찮아질 거야." <<His_ yi>> 말이 옳았다.<<gdom>><<npcincr Robin dom 1>><<lstress>><<stress -6>>
<<else>>
"나가주셨으면 하는데요," <<He_ ga>> <<person2>><<personPost "에게">> <<his_ yi>> 컵을 내밀며 말한다.
<br><br>
"조심해라, <<nnpc_gendery_ ya "Robin">>." <<person_ i>> 말한다. "네 친구에겐 엄청난 가치가 있어. 난 네가 저런 꼴이 되는 걸 보고 싶지는 않단다."
<br><br>
로빈은 찡그린다. "마지막으로 한 번만 더 나가라고 말씀드리죠. 나가지 않으면 경찰을 부르겠어요."
<br><br>
<<person_ un>> 크게 웃으며 레모네이드를 모래에 부어 버린다. "장사는 계속 해라. 친구에게서 눈 돌리지 않는 게 좋겠다." <<He_ nun>> 떠난다.
<br><br><<person1>>
당신은 로빈에게로 돌아서서, 머리를 기울이고, 걱정스러운 음메 소리를 낸다.
<br><br>
"이제 괜찮아." 로빈이 말한다. "자, 여기." <<He_ ga>> 물과 레몬즙, 설탕을 섞어 잔에 따라 당신에게 건넨다.
<br><br>
"이걸 마시면 한결 괜찮아질 거야." <<His_ yi>> 말이 옳았다.<<gdom>><<npcincr Robin dom 1>><<lstress>><<stress -6>>
<</if>>
<br><br>
다른 손님들은 덜 소름 끼치게 굴었다.
<br><br>
<<endevent>>
<<lemonade_stand_options>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $robindebt gte $robindebtlimit and $robindebtintro isnot 1 and $robinpaid isnot 1>>
<<set $robinconsole to 0>>
<<set $robineventnote to 1>>
<<set $robindebtintro to 1>>
<<robinPunishment "docks">>
당신은 로빈의 방으로 걸어간다. 당신이 노크를 해 보지만, 어떤 반응도 없고, 문에는 메모도 붙어있지 않다. 안을 들여다보자, 그곳엔 아무도 없다.
<br><br>
<<npc Robin>><<generatey2>><<person2>><<personPost>> 하나가 옆을 걸어간다. 당신은 <<his_ yi>> 팔을 잡는다. "로빈은 항상 메모를 남기는데," 당신이 말한다. "무슨 일이 있었어?"
<br><br>
<<if $exposed gte 2>>
그 <<person_ un>>, 당신이 자신의 노출에 신경 쓰지 않는 것을 보며 두 배로 겁에 질린 것처럼 보인다.
<<else>>
그 <<person_ un>> 겁에 질린 것처럼 보인다.
<</if>>
"저-절대로 사람들에게 내가 말했다고 하지 마," <<he_ ga>> 말한다. "하지만 로빈이 방값을 내지 못해서, 베일리가 <<person1>><<him_ ul>> 어딘가로 데려갔어." <<if $robindebtknown isnot 1>><span class="red">당신은 왜 로빈이 <<he_ ga>> 베일리에게 돈을 내야 한다고 말하지 않았는지 궁금해하며, 당신도 역시 로빈에게 이야기하지 않았다는 사실을 깨닫는다.</span><</if>>
<br><br>
<<set $robindebtknown to 1>>
"확실하지 않지만," <<person2>><<person_ i>> 말한다. "베일리가 <span class="gold">부두</span>에 대해 무언가 말했다고 생각해. 로빈이 괜찮았으면 좋겠어." 당신은 <<person2>><<his_ yi>> 팔을 놓아준다.
<br><br>
<<endevent>>
<<getouticon>><<link [[떠난다|Orphanage]]>><</link>>
<br>
<<elseif $robinmissing isnot 0>>
당신은 로빈의 방으로 걸어간다. 당신이 노크를 해 보지만, 어떤 반응도 없고, 문에는 메모도 붙어있지 않다. 안을 들여다보자, 그곳엔 아무도 없다.
<br><br>
<<if $robinmissing is "pillory" and !$robinPillory.known and Time.hour gte 7 and Time.hour lte 15 and $robinPillory.active>>
<<getouticon>><<link [[떠난다|Robin Pillory Intro]]>><</link>>
<<else>>
<<getouticon>><<link [[떠난다|Orphanage]]>><</link>>
<</if>>
<br>
<<elseif $christmas_robin_lewd is 1>>
<<unset $christmas_robin_lewd>>
<<npc Robin>><<person1>>
로빈의 방 문에 쪽지가 붙어 있다. 거기엔 오직 당신만이 안으로 들어갈 수 있다고 적혀있다.
<br><br>
당신은 안으로 들어가서 침대에 앉아있는 로빈을 발견한다. <<He_ nun>> 옷을 입지 않고, 포장지와 리본만이 그 자리를 대신하고 있다. 포장지와 리본은 <<his_ yi>> 야한 부분만을 아슬아슬하게 가려주고 있다.
<br><br>
"나-난 네가 놀랄 줄 알았는데." 로빈의 얼굴은 새빨개졌지만, <<his_ yi>> 시선만은 결코 당신을 떠나지 않는다.
<br><br>
"내 선물을 풀어보고 싶어?" <<ggarousal>><<arousal 600>>
<br><br>
<<link [[응|Robin Unwrap]]>><</link>><<promiscuous1>>
<br>
<<link [[아니|Robin Unwrap No]]>><</link>>
<br>
<<elseif _robin_location is "school">>
당신은 로빈의 방으로 걸어간다. 문에 쪽지가 붙어있다. "학교에 갔음!"
<br><br>
<<getouticon>><<link [[떠난다|Orphanage]]>><</link>>
<br>
<<elseif _robin_location is "sleep">>
당신은 로빈의 방으로 걸어간다. 문에 쪽지가 붙어있다. "자는 중!"
<<if $robin.stayup is 1 and Time.hour is 21>>
<br><br>
안에서 종이들을 정리하는 소리가 들린다.
<br><br>
<<getouticon>><<link [[떠난다|Orphanage]]>><</link>>
<<elseif C.npc.Robin.lust gte 80 and $robinromance is 1 and between(Time.hour, 21, 23) and !$daily.robin.sleepMasturbate>>
<<set $daily.robin.sleepMasturbate to true>>
<span class="lewd">당신은 문이 살짝 열려 있다는 것을 알아차린다.</span>
<br><br>
<<link [[훔쳐본다|Robin Mischief]]>><</link>>
<br>
<<link [[문을 닫는다|Robin Mischief Close]]>><</link>>
<<else>>
<br><br>
<<getouticon>><<link [[떠난다|Orphanage]]>><</link>>
<</if>>
<br>
<<if $debug is 1>>
<<link [[로빈을 기다린다 (DEBUG)|$passage]]>><<passTimeUntil 7>><</link>>
<</if>>
<<elseif _robin_location is "bath">>
<<set $robinBathKnown to true>>
당신은 로빈의 방으로 걸어간다. 문에 쪽지가 붙어있다. "샤워 중!"
<br><br>
<<link [[욕실로 간다 (0:01)|Robin Bath]]>><</link>>
<br>
<<getouticon>><<link [[떠난다|Orphanage]]>><</link>>
<<elseif _robin_location is "beach">>
당신은 로빈의 방으로 걸어간다. 문에 쪽지가 붙어있다. "레모네이드 팔러 갔음!"
<br><br>
<<getouticon>><<link [[떠난다|Orphanage]]>><</link>>
<br>
<<elseif _robin_location is "park">>
당신은 로빈의 방으로 걸어간다. 문에 쪽지가 붙어있다. "핫초코 팔러 갔음!"
<br><br>
<<getouticon>><<link [[떠난다|Orphanage]]>><</link>>
<br>
<<elseif _robin_location is "halloween">>
당신은 로빈의 방으로 걸어간다. 문에 쪽지가 붙어있다. "트릭-오어-트릿 하러 나갔음!"
<br><br>
<<getouticon>><<link [[떠난다|Orphanage]]>><</link>>
<br>
<<elseif _robin_location is "englishPlay">>
당신은 로빈의 방으로 걸어간다. 문에 쪽지가 붙어있다. "학교 연극 참가 중!"
<br><br>
<<getouticon>><<link [[떠난다|Orphanage]]>><</link>>
<br>
<<elseif false /*$robin_kicked_out is true*/>>
당신은 로빈의 방으로 걸어갔지만, 지금 로빈은 당신을 보고 싶어 하지 않는다.
<br><br>
<<getouticon>><<link [[떠난다|Orphanage]]>><</link>>
<br>
<<elseif Time.hour is 17 and _robin.trauma lte 60 and $daily.robin.studycompany isnot 1>>
<<npc Robin>><<person1>>
<<if $daily.robin.studycompany isnot 2>>
<<set $daily.robin.studycompany to 2>>
당신은 문을 노크한다.
<br><br>
<<if $robin.timer.hurt gte 1>>
"잠깐만 기다려 줘." 로빈은 굳은 미소를 지으며 문을 연다. "음, 숙제하고 있었어," <<he_ ga>> 말한다. "시간이 좀 필요해." <<He_ nun>> 덧붙여 말한다. "들어와도 상관없어. 네 할 일을 하고 있어."
<br><br>
<<link[[머무른다|Robin Study]]>><</link>><<ghistory>><br>
<<link[[함께 다른 곳으로 가자고 한다|Robin Study Ask]]>><</link>><br>
<<link[[떠난다|Orphanage]]>><<endevent>><</link>>
<<elseif C.npc.Robin.trauma gte 40>>
정적만이 흐르고, 당신은 얼굴을 찌푸린다. 다시 노크해야 할지 고민하지만, 작은 소리가 들려온다. 로빈이 몸을 뒤척이며 문을 연다.
<br><br>
<<He_ nun>> 소매로 <<his_ yi>> 눈을 문지른다. "기-기다리게 해서 미안해," <<he_ ga>> 말한다. <<He_ nun>> 연필을 손에 쥐고는 엄지손톱으로 긁고 있다. "숙제를 끝내야 해서, 너무 집중하고 있었어."
<br><br>
문을 열고 들어가 보니 <<his_ yi>> 방에는 구겨진 종이들이 사방에 흩뿌려져 있다.
<br><br>
<<link[[도와주겠다고 한다|Robin Study]]>><<stress 3>><<npcincr Robin love 1>><<npcincr Robin trauma -3>><<npcincr Robin dom -1>><</link>><<gstress>><<glove>><<lrtrauma>><<ldom>>
<br>
<<link[[함께 다른 곳으로 가자고 한다|Robin Study Ask]]>><</link>><br>
<<link[[떠난다|Orphanage]]>><<endevent>><</link>>
<<elseif C.npc.Robin.trauma gte 20>>
놀라는 소리에 이어 삐걱거리는 소리가 들린다. 무언가가 바닥에 부딪힌다. 로빈은 살짝 열린 문 틈새로, <<his_ yi>> 얼굴을 살짝 내민다. <<He_ nun>> 당신을 보자 안심한다. "너였구나," <<he_ nun>> 그렇게 말하며, <<him_ yi>> 뒤에 펼쳐진 난장판을 숨기려고 한다. "미안, 하지만 숙제해야 해서…" <<He_ nun>> 평소보다도 더 의기소침해 보인다.
<br><br>
<<link[[도와주겠다고 한다|Robin Study]]>><<stress 3>><<npcincr Robin love 1>><<npcincr Robin trauma -3>><<npcincr Robin dom -1>><</link>><<gstress>><<glove>><<lrtrauma>><<ldom>>
<br>
<<link[[함께 다른 곳으로 가자고 한다|Robin Study Ask]]>><</link>><br>
<<link[[떠난다|Orphanage]]>><<endevent>><</link>>
<<else>>
<<if C.npc.Robin.trauma gte 10>>
"미안하지만, 잠시 기다려 줘," 로빈이 방 안에서 말한다. <<He_ nun>> 문을 열고 당신을 껴안는다. "얼굴 보니까 참 좋다." <<He_ yi>> 목소리는 조금 의기소침하게 들린다.
<<else>>
"잠깐만!" 당신은 방 안에서 로빈의 목소리를 듣고, 곧바로 이어서 서두르는 발소리를 듣는다. 로빈은 문을 열어젖힌다. "안녕," <<he_ ga>> 말한다,
<</if>>
"윈터 선생님이 내 주신 숙제하고 있었어. 괜찮으면 시간 좀 내 줄래?" <<He_ ga>> 미안한 표정으로 머리를 긁적이며 말한다.
<br><br>
<<if C.npc.Robin.dom gte 40 and C.npc.Robin.trauma lt 10>>
"혹시, 너도 아직 다 못 끝냈으면," <<he_ nun>> 웃으며 말한다, "같이 할 수도 있겠다."
<<else>>
"아니, 네가 괜찮다면..." <<He_ nun>> 방을 향하며 고개를 끄덕인다. "들어와서 같이 할래?"
<</if>>
<br><br>
<<link[[수긍한다|Robin Study]]>><<npcincr Robin love 1>><</link>><<glove>><br>
<<link[[함께 다른 곳으로 가자고 한다|Robin Study Ask]]>><</link>><br>
<<link[[떠난다|Orphanage]]>><<endevent>><</link>>
<</if>>
<<else>>
당신은 문을 노크한다.
<br><br>
"들어와!" 로빈이 대답한다.
<br><br>
"안녕," 당신이 방에 들어가자 <<he_ ga>> 말한다. <<He_ nun>> 이미 책상에 앉아 있다. "숙제가 쉽진 않네; 우리 빨리 시작하는 편이 좋을지도 몰라."
<br><br>
<<if C.npc.Robin.trauma gte 20>>
<<link[[도와주겠다고 한다|Robin Study]]>><<stress 3>><<npcincr Robin love 1>><<npcincr Robin trauma -3>><<npcincr Robin dom -1>><</link>><<gstress>><<glove>><<lrtrauma>><<ldom>>
<<else>>
<<link[[수긍한다|Robin Study]]>><<npcincr Robin love 1>><</link>><<glove>><br>
<</if>>
<<link[[함께 다른 곳으로 가자고 한다|Robin Study Ask]]>><</link>><br>
<<link[[떠난다|Orphanage]]>><<endevent>><</link>><br>
<</if>>
<<else>>
<<set _uniqueoptions to false>>
<<robinroom>>
<</if>><<effects>>
당신은 <<him_>>에게 함께 놀고 싶다고 말한다.
<br><br>
<<if $robin.timer.hurt gte 1>>
로빈은 얼굴을 찡그린다. "미안해, 하지만 이걸 다 끝내야 해," <<he_ ga>> 진지한 표정으로 말하며 살짝 열린 문을 닫는다. "나중에 다시 와 줘." 당신 얼굴 바로 앞에서 문이 닫힌다.
<br><br>
<<if $trauma gte ($traumamax / 2)>>
<<link[[무너진다|Robin Study Ask Break]]>><</link>><br>
<</if>>
<<link[[떠난다|Orphanage]]>><<endevent>><</link>>
<<elseif C.npc.Robin.trauma gte 40>>
<<set $daily.robin.studycompany to 1>>
로빈의 얼굴에서 잠깐 표정이 사라진다. "응." <<He_ ga>> 고개를 끄덕인다. <<He_ nun>> 피곤해 보이고, 무언가를 깊이 생각하고 싶지 않은 것 같다.
<br><br>
<<robinoptions>>
<<elseif C.npc.Robin.trauma gte 20>>
<<set $daily.robin.studycompany to 1>>
로빈은 망설인다. "알았어," <<he_ ga>> 말한다. <<He_ nun>> 이제 숙제보다도 당신에게 더 집중하고 있는 것 같다.
<br><br>
<<robinoptions>>
<<else>>
<<if C.npc.Robin.dom gte 40>>
<<if $trauma gte ($traumamax / 2)>>
<<set $daily.robin.studycompany to 1>><<set $robin.stayup to 1>>
로빈은 걱정에 찬 모습으로 당신을 바라본다. "너 괜찮아?" <<he_ ga>> 묻는다. <<He_ nun>> 당신을 방 안으로 데려간다.
<br><br>
<<robinoptions>>
<<else>>
"미안해." 로빈이 <<his_ yi>> 고개를 흔든다. "이걸 끝마쳐야 하거든. 나중에 같이 놀자, 알겠지?" <<He_ nun>> 완고하다. 당신은 손을 흔들며 떠나고, <<he_ nun>> 문을 닫는다.
<br><br>
<<link[[떠난다|Orphanage]]>><<endevent>><</link>>
<</if>>
<<else>>
<<set $daily.robin.studycompany to 1>><<set $robin.stayup to 1>>
로빈은 갈등하고 있는 것 같다. "그-그래," <<he_ nun>> 망설이다가 이내 수긍한다. "네가 원한다면." 당신은 <<his_ yi>> 방에 들어간다.
<br><br>
<<robinoptions>>
<</if>>
<</if>><<effects>>
<<set $daily.robin.studycompany to 1>><<set $robin.stayup to 1>>
당신은 로빈의 차가운 반응과 내면의 상처에 짓눌린다. 당신은 문 앞에서 눈물을 터뜨리고, 당신에게는 <<him_ ga>> 필요하다고 말한다.
<br><br>
문이 다시 한번 열린다. 로빈은 갈등하고 있는 것 같다, <<his_ yi>> 얼굴에 죄책감이 묻어 나온다. "어, 괘...괜찮아, 들어와." <<He_ ga>> 방 안으로 당신을 들어오게 한다.<<stress -3>><<lstress>>
<br><br>
<<robinoptions>><<effects>><<wearProp "bookhistory">>
<<if $robin.timer.hurt gte 1>>
당신은 <<if $study_inside is 1>>숙제를 들고 와서<</if>> 방으로 들어간다. 로빈은 이미 <<if $study_inside isnot 1>>그의 자리로 돌아가 <</if>>집중하며 <<his_ yi>> 숙제를 하고 있다. <<He_ nun>> 당신이 <<him_ ul>> 방해하지 않았으면 하는 것 같다. 당신은 <<him_ yi>> 옆에 조용히 있기로 하고, 당신의 숙제를 시작한다.<<ghistory>><<historyskill 2>>
<br><br>
둘 사이의 어색함이 긴장감이 되어 내려앉는다. 당신에게는 둘 모두가 그런 분위기를 애써 무시하려는 것으로 느껴진다.
<br><br>
<<link[[다음 (1:00)|Robin Study End]]>><<handheldon>><<set $phase to 1>><<pass 60>><</link>>
<<elseif C.npc.Robin.trauma gte 40>>
<<if $study_inside isnot 1>>
로빈은 웃으며 고개를 끄덕인다. 당신은 숙제를 가져오고, 엉망진창이 된 방 안을 정리한다.
<br><br>
정리하던 중 구겨져 공처럼 말린 종이를 펼쳐보니, 그것은 로빈의 교과서에서 찢어져 나온 페이지다. 지저분하고 삐뚤빼뚤한 선이 글자 위를 뒤덮듯이 가리고 있다.
<br><br>
"내가 할게," 로빈은 그렇게 말하고 종이를 가져가 다른 쓰레기들과 함께 휴지통에 버린다.
<br><br>
"평소 하던 대로 하려고 노력했어," <<he_ nun>> 책상에 앉아 멍하니 <<his_ yi>> 교과서를 바라보며 털어놓는다. "지금은 모든 단어가 너무 낯설어 보여. 그냥 한 문장도 제대로 만들어 낼 수가 없어."
<br><br>
<<else>>
당신은 숙제를 가져와서 하던 중, 하면 할수록 로빈이 점점 더 불안해하는 것을 깨닫는다.
<br><br>
"평소 하던 대로 하려고 노력했어," <<he_ nun>> 책상에 앉아 멍하니 <<his_ yi>> 교과서를 바라보며 털어놓는다. "지금은 모든 단어가 너무 낯설어 보여. 그냥 한 문장도 제대로 만들어 낼 수가 없어."
<br><br>
<</if>>
<<He_ nun>> 읽어 보려 애쓰다가, 이윽고 <<his_ yi>> 고개를 푹 숙인다. "난 대체 왜 이런 간단한 것도 해낼 수 없는 거지?"<<npcincr Robin dom -1>><<ldom>>
<br><br>
<<He_ nun>> 이를 악문다. <<His_ yi>> 손톱이 이미 세기 힘들 정도의 패인 흠집과 자국이 새겨진 연필에 박힌다. 당신은 <<his_ yi>> 다른 필기구들을 슬쩍 바라본다. <<he_ nun>> 그중 몇 개를 씹은 듯하다.
<br><br>
<<link[[로빈을 도와준다 (1:00)|Robin Study 2]]>><<pass 60>><</link>>
<<elseif C.npc.Robin.trauma gte 20>>
로빈의 얼굴이 밝아진다. "넌 정말 상냥하구나."
<br><br>
<<if $study_inside isnot 1>>
당신은 숙제를 가져온 후, 바닥을 청소한다.
<br><br>
"미안, 완전히 난장판이지... 고마워." <<He_ ga>> 책을 정리하고 <<his_ yi>> 의자를 옆으로 밀어 반 정도 당신을 위한 공간을 마련한다. "혹시... 혹시 네가 괜찮다면 같이 있어 주면 안 될까... 부탁할게."
<br><br>
<<else>>
당신은 숙제를 가지고 와서 진행한다.
<br><br>
<</if>>
당신은 로빈 옆에 앉는다. <<He_ ga>> 당신의 어깨에 기댄다. <<He_ nun>> 페이지를 만지작거리며 중얼거린다, "있잖아, 정말 이상해. 수업 들을 때 엄청나게 집중했는데, 자꾸 정신이 다른 데로 가버려..." 당신은 <<his_ yi>> 교과서에 예전의 깔끔한 필기와는 다르게 서둘러 휘갈겨 쓴 글씨가 쓰여 있는 것을 눈치챈다. 펜을 한 자리에 너무 오래 누르고 있었는지 잉크 얼룩이 페이지를 더럽히고 있다.
<br><br>
<<link[[로빈을 도와준다 (1:00)|Robin Study 2]]>><<historyskill 4>><<pass 60>><</link>><<ghistory>>
<<else>>
당신은 숙제를 가져온다. <<if $study_inside isnot 1>>"좋아, 어서 들어와." <</if>>로빈은 침대에 물건들을 쌓아 올리고 당신을 <<his_ yi>> 책상 쪽으로 떠민다. "네가 책상에 앉아," <<he_ ga>> 키득거리며 말한다. "네가 공부하면서 허리가 아프지는 않았으면 좋겠거든." <<He_ nun>> 바닥에 앉아 연필을 집고 책에 집중한다.
<br><br>
<<link[[다음|Robin Study 2]]>><</link>>
<</if>><<effects>>
<<if C.npc.Robin.trauma gte 40>>
<<if $speech_attitude is "meek">>
당황하며, 당신은 재빨리 로빈을 끌어당겨 <<him_ ul>> 부드럽게 끌어안는다. "괘-괜찮아, 내가 여기에 있어."
<<elseif $speech_attitude is "bratty">>
당신은 로빈의 어깨를 붙잡고 <<him_ ul>> 끌어당겨 당신을 향하게 한다. "이런, 이거 참. 어깨에 힘 좀 빼. 네 <<if $robinromance>><<girlfriend_ ga>><<else>>절친이<</if>> 너를 도와주려 하잖아." 그 말이 <<his_ rul>> 사로잡고 있던 좌절감에서 멀어지게 해 준 것 같다.
<<else>>
당신은 더 가까이 기대어, 로빈이 당신의 존재를 더욱 잘 느끼게끔 해준다. "전부 괜찮아. 넌 조금 도움이 필요할 뿐이야."
<</if>>
<br><br>
<<if $historytrait gte 3>>
당신은 챕터 하나를 단락별로 나누고 로빈에게 가르친다.
<<if $trauma gte ($traumamax / 5) * 2>>
당신의 생각은 마치 안개가 낀 것처럼 흐릿하여 정리해서 말하기가 어렵다. 이미 잘 알고 있는 지식임에도 불구하고, 당신은 더듬거리며 말한다. 스스로 말하는 것을 통제할 수가 없어 좌절감을 느낀다. 당신은 로빈도 같은 상황에 처해 있다고 짐작한다.
<<else>>
선생님이 된다는 것은 당신의 생각보다 어려운 일이었다. 당신은 가르치는 내용이 잘 전달되었는지 확인하기 위해 중간중간 말을 멈춘다.
<</if>>
<br><br>
로빈은 <<his_ yi>> 입술을 모은 채, 당신이 가르치는 내용을 따라오려 한다. 당신은 <<his_ ga>> 각 단락을 제대로 이해했는지 확인한다. <<he_ ga>> 문제에 올바르게 대답하면, 당신은 아낌없이 <<him_ ul>> 격려한다. 진행되는 속도는 느리지만, 도움이 되는 것 같다.
<br><br>
<<else>>
당신은 로빈에게 새로운 연필을 쥐여준다. <<He_ ga>> 고마움을 담아 당신을 바라본다. 당신이 <<him_>>에게 <<his_ yi>> 베개를 가져다주면, <<he_ nun>> 그것을 꽉 껴안고, 덕분에 조금 더 편안해 보인다. 당신은 조용히 <<him_ yi>> 곁에 자리를 잡고 <<his_ yi>> 책에서 잉크 자국을 지우려 한다.
<br><br>
로빈은 망설이면서 몇 번이고 고쳐 쓰기를 반복한다. 하지만, <<he_ nun>> 더 이상 불안해 보이지 않는다. 방 안을 가득 채우고 있는 정적을 이따금 종이가 부스럭거리는 소리만이 깨트린다. 마침내 로빈이 전부 끝마치고 나면, 당신은 <<his_ yi>> 얼굴에 희미하게 반짝이는 만족감이 차오르는 모습을 본다.
<br><br>
<</if>>
<<if $speech_attitude is "meek">>"내가 충분히 도움이 되었다면 좋겠어,"
<<elseif $speech_attitude is "bratty">> "봐, 너라면 할 수 있다니깐,"
<<else>> "네 기분이 좀 나아졌다면 좋겠네,"
<</if>>
당신이 말한다.
<br><br>
<<He_ nun>> 당신을 꼭 끌어안는다. "네가 최고야," <<he_ ga>> 중얼거린다. "너 없이는 절대 할 수 없었을 거야."
<br><br>
<<link[[다음|Robin Study End]]>><<handheldon>><<set $phase to 1>><</link>>
<<elseif C.npc.Robin.trauma gte 20>>
<<if $historytrait gte 3>>
당신은 중간중간 내용이 빠져있는 로빈의 필기를 정리한다. 당신이 그것을 건네주자 <<His_ yi>> 눈이 동그래진다. "고마워," <<he_ ga>> 말한다. "더 열심히 할게." <<He_ nun>> 정리된 내용을 받고 조심스럽게 파일철에 넣고 한숨을 내쉰다. "이렇게 도와주다니, 미안해." <<His_ ga>> 당신의 어깨에 머리를 문지르면, 머리카락이 당신의 목덜미를 간지럽힌다. "정말 이런 따뜻함이 필요했어," <<he_ ga>> 말한다.
<<if $trauma gte ($traumamax / 5) * 2>>
너무 가까이 달라붙어서 필기하기 어렵긴 해도, 당신은 마찬가지로 몸을 기울인다. 두 사람은 불편한 것에 상관하지 않고 그렇게 있는다.<<stress -3>><<lstress>><<trauma -3>><<ltrauma>>
<<else>>
로빈은 필기하는 내내 몸을 밀착시킨 채로 있는다.
<</if>>
<<else>>
<<if $speech_attitude is "bratty">>"내용을 조금 빼먹었잖아, 그냥 그것뿐이야." 아이디어가 떠오른다. "너 퍼즐 게임에 푹 빠져 있었지, 안 그래?" 당신이 말한다.
<<else>>"필기 내용을 조금 빠트린 것 같네," 당신이 말한다. "퍼즐 게임 같네! 같이 해보자."
<</if>>
<br><br>
로빈의 눈이 반짝인다. 당신은 주의 깊게 공부하며, 빠진 필기 내용들을 조금씩 끼워 맞춘다. 로빈은 훨씬 더 편안해 보인다. 심지어 <<He_ nun>> 괴발개발로 쓰인 자신의 필기에 대한 농담을 던지기도 한다.<<stress -3>><<lstress>><<trauma -3>><<ltrauma>>
<</if>>
<br><br>
<<link[[다음|Robin Study End]]>><<handheldon>><<set $phase to 1>><</link>>
<<else>>
당신은 로빈과 함께 <<his_ yi>> 방에서 공부하고 있다. 어떻게 할까?
<br><br>
<<link[[집중한다 (1:00)|Robin Study Concentrate]]>><<pass 60>><</link>><<ghistory>><br>
<<link[[로빈을 엿본다|Robin Study Peek]]>><</link>>
<<if $historytrait gte 3>><br><<link[[로빈과 경쟁한다|Robin Study Competition]]>><</link>><</if>>
<</if>><<effects>>
<<if $rng lt 20 and $historytrait lt 2>>
역사적인 사건들과 그 연대가 머릿속에 소용돌이치며, 교과서라는 미로에서 길을 잃은 것만 같이 당신을 혼란스럽게 한다.<<stress 3>><<gstress>>
<br><br>
<<link[[로빈에게 물어본다|Robin Study Course]]>><</link>>
<<if hasSexStat("promiscuity", 2)>>
<br><<link[[포기하고 "다른 것을" 가르쳐 달라고 한다|Robin Study Course Kiss]]>><<handheldon>><</link>><<promiscuous 2>>
<</if>>
<<elseif $rng lt 70>>
<<print either("당신과 로빈은 조용히 숙제를 끝마친다.", "당신은 로빈과 함께 숙제를 끝마치고 태평하게 수다를 떤다.", "당신과 로빈은 비스킷을 조금 나눠 먹는다. 당분을 연료 삼아, 두 사람은 빠르게 숙제를 끝낸다.", "둘이 함께 협력해서 리포트를 쓴다. 둘 사이의 업무 분담은 무척 효과적인 것 같다.")>> 로빈은 즐거워 보인다.<<stress -3>><<lstress>><<historyskill 6>>
<br><br>
<<link[[다음|Robin Study End]]>><<handheldon>><<set $phase to 1>><</link>>
<<else>>
계속 읽느라 눈이 아파진다. 참지 못하고 당신은 눈을 비빈다. 그것을 로빈이 눈치챈다. "피곤해?" <<He_ ga>> 다가와 당신의 이마를 가볍게 꼬집는다. 당신이 고개를 끄덕이자, <<he_ ga>> 일으켜 세워준다. 두 사람은 함께 <<his_ yi>> 책 앞에 털썩 쭈그려 앉는다. "나한테 기대고 있어. 내가 읽어줄게," <<he_ ga>> 말한다.
<br><br>
당신은 <<him_>>에게 달라붙어 눈을 감는다. <<He_ nun>>
<<switch random(1,5)>>
<<case 1>>
장엄한 탑이 나오는 구절을 읽어준다. "그곳에서는 하늘이 더 가까이 보일지 궁금해," <<he_ nun>> 들뜬 목소리로 그렇게 말한다. "언젠가는 한번 가 보고 싶어… 가능하다면."
<<case 2>>
왕조의 연대기를 읽어준다. "완전히 갈등으로 가득 차 있는 이야기네," <<he_ ga>> 말한다. "적어도 내게는, 평화로운 순간을 기록하는 것이 더 값진 것 같아." <<He_ ga>> 그렇게 말하며 더 가까이 몸을 기댄다.
<<case 3>>
마을의 역사 일부분을 읽어준다. "역사는 수많은 이야기로 이루어져 있구나. 이렇게 작은 마을일지라도, 저마다의 이야기를 가지고 있어. 그래서 내가 좋아하는 거고," <<he_ ga>> 말한다.
<br><br>
"그중 어떤 이야기를 제일 좋아해?" 당신이 묻는다.
<br><br>
<<if C.npc.Robin.dom gte 70 and $robinromance is 1>>
로빈이 확고하게 대답한다. "우리 이야기<<if $robinfirstrentfight is 1>>, 무슨 일이 있더라도<</if>>."
<<else>>
<<if $robinromance is 1>><<He_ nun>> 말하기 전에 잠시 멈춘다.<</if>>
"응, 그건 분명히..." <<He_ nun>> 마을을 구한 영웅 이야기를 술술 풀어놓는다.<<if $robinromance is 1>> 당신은 <<he_ ga>> 무언가 다른 이야기를 하고 싶었던 것 같다는 느낌이 든다.<</if>>
<</if>>
<<case 4>>
전쟁이 시작된 내용을 읽어준다.
<<if $robinfirstrentfight is 1>>
"사람들은 각자의 이상을 위해 싸우는구나," <<he_ ga>> 말한다. "다른 사람들을 다치게 한다니...
<<if $orphan_reb lt 10>>
다들 싸우기 전에 그렇게 될 거라고 생각해 봤을까?"
<<else>>
그게 옳은 일인지 모르겠어."
<</if>>
<<else>>
"총이랑 대포래!" <<He_ yi>> 목소리는 즐거워 보인다. "혹시 내가 가지게 된다면, 내 플레이어 캐릭터처럼 쉽게 들고 다닐 수 있을지 궁금해!"
<</if>>
<<default>>
사랑을 위해 왕위를 포기한 왕의 일화를 읽어준다. "그리고 동화처럼 행복하게 살았을까?" 당신이 대답하기도 전에, <<he_ nun>> 계속해서 읽어나간다.
<</switch>>
<br><br>
로빈의 낭독을 듣고 있으니, 당신의 정신이 맑아진다. 잠깐의 휴식을 끝내고, 당신은 다시 숙제를 시작한다.<<ghistory>><<historyskill 6>>
<br><br>
<<link[[다음|Robin Study End]]>><<handheldon>><<set $phase to 1>><</link>>
<</if>><<effects>>
공부에 지친 당신은 참지 못하고 로빈을 훔쳐본다. <<His_ nun>> 교과서에 시선을 고정한 채 생각에 잠겨 있다.
<br><br>
<<link[[공부한다 (1:00)|Robin Study Back]]>><<pass 60>><</link>><<ghistory>><br>
<<link[[로빈을 방해한다|Robin Study Mess]]>><</link>><<effects>>
당신은 연습 문제들을 내려다본다. 이 문제들을 푸는 것만으로는 너무 지루할 것 같다. 당신은 돌아서서 로빈을 쿡쿡 찌른다. <<He_ ga>> 당신에게 웃어준다.
<br><br>
"왜 그래? 마실 거라도 좀 줄까?" <<he_ nun>> 말한다.
<br><br>
<<if $speech_attitude is "bratty">>
"아니, 그냥 이 문제들이 너무 지루해서," 당신은 그렇게 말하고, 기지개를 켜며 큰 하품을 한다.
<br><br>
로빈은 킥킥 웃는다. "아하, 우리 천재 친구에게 이 정도는 늘 식은 죽 먹기일 줄 알았는데." <<His_ ga>> 놀리는 말이 당신의 경쟁심을 자극한다.
<br><br>
"하! 내가 이 정도도 못 풀겠냐고. 내가 너보다 먼저 끝낼 테니까 두고 봐!" 당신은 소리치고, 펜을 잡고 연습 문제에 집중한다. 로빈은 웃으며 끄덕이고 당신과 함께 집중한다.
<<else>>
"괜찮아, 조금 피곤할 뿐이야," 당신은 미소 짓는다. 아이디어가 떠오른다. "우리 둘 중 누가 이 연습 문제를 먼저 풀 수 있을까?"
<br><br>
"음, 문제 푸는 속도라면... 내가 더 빠를 거야!" 로빈은 즐거워하며 대답한다.
<br><br>
"좋아, 그러면 한번 해 보자," 당신은 그렇게 말하고, 다시 문제를 풀기 시작한다.
<br><br>
"응, 그리고 빨리 푸는 것만이 아니라 정확하게 푸는 것도 중요하단 걸 잊지 마!" 로빈은 덧붙인다. 둘 사이의 경쟁이 시작된다.
<</if>>
<br><br>
<<link[[집중한다 (1:00)|Robin Study Competition 2]]>><<pass 60>><</link>><<effects>>
<<if ($rng gte 50) or ($rng gte 20 and $historytrait is 4)>>
경쟁심을 발판으로 삼아, 당신은 열심히 글을 써 내려간다. 두 사람은 거의 동시에 숙제를 끝마치고 서로 정답을 체크해 본다. 결국, 두 사람이 내린 결론은 똑같다. 당신이 역사에 대해 깊이 이해하고 있는 만큼, 당신의 답이 더욱 완전하고 정확해 보인다. <<ghistory>><<historyskill 6>>
<br><br>
로빈은 당신을 칭찬하며 말한다, "너 정말 잘하는구나."
<br><br>
<<if $speech_attitude is "meek">>
"너... 너도 마찬가지야," 당신도 칭찬을 되돌려준다.
<<elseif $speech_attitude is "bratty">>
"당연한 소리를," 당신은 자랑스럽게 말한다.
<<else>>
"너도 그래," 당신은 정중하게 대답한다.
<</if>>
<br><br>
<<link[[승리를 만끽한다|Robin Study Winner End]]>><<handheldon>><</link>><br>
<<if hasSexStat("promiscuity", 2)>>
<<link[[상을 달라고 한다|Robin Study Winner Prize]]>><<handheldon>><<promiscuous1>><</link>>
<</if>>
<<elseif ($rng gte 40) or ($rng gte 10 and $historytrait is 4)>>
둘은 거의 동시에 문제의 해답을 내놓는다. 서로 확인하기 위해 답지를 교환한다. 결국, 두 사람의 대답이 똑같이 훌륭하다는 결론을 내린다.<<ghistory>><<historyskill 6>>
<br><br>
로빈은 일어나서 기지개를 켠다. "다음에는 내가 이길 거야!" <<he_ nun>> 단언하며, <<his_ yi>> 책가방에 책을 채워 넣는다. <<He_ nun>> <<if $robinconsole is 0>>반사적으로 게임 컨트롤러가 있던 자리에 손을 뻗었지만 텅 비어 있을 뿐이다. 어색한 웃음이 <<his_ yi>> 얼굴에 스쳐 지나간다.<<else>>게임 컨트롤러를 집어든다.<</if>>
<br><br>
<<link[[다음|Robin Study End]]>><<handheldon>><<set $phase to 1>><</link>>
<<else>>
오직 종이가 부스럭대는 소리만이 방을 채운다. 윈터 선생님이 낸 문제는 교과서에 나온 내용을 뛰어넘는 지식이 필요할 정도로 심오하다. 당신은 최선을 다했지만, 이긴 쪽은 로빈이었다.
<br><br>
<<if $speech_attitude is "bratty">>
"잘했어." 당신은 장난스레 <<him_ yi>> 어깨를 친다. <<He_ nun>> 킥킥 웃는다.
<<else>>
"잘 해냈구나," 당신은 말한다. <<He_ nun>> 자랑스럽게 가슴을 편다.
<</if>>
<br><br>
<<He_ nun>> 몇 가지 문제 풀이 기술을 공유한다. <<He_ nun>> 핵심 개념을 무척 잘 짚어내는 것 같다. 당신은 무언가 배웠다고 느낀다. <<stress -3>><<lstress>><<ghistory>><<historyskill 6>><<npcincr Robin dom 1>><<gdom>>
<br><br>
<<link[[다음|Robin Study End]]>><<handheldon>><<set $phase to 1>><</link>>
<</if>><<effects>>
로빈은 일어나서 기지개를 켠다. "다음에는 내가 이길 거야!" <<he_ nun>> 단언하며, <<his_ yi>> 책가방에 책을 채워 넣는다. <<He_ nun>> <<if $robinconsole is 0>>반사적으로 게임 컨트롤러가 있던 자리에 손을 뻗었지만 텅 비어 있을 뿐이다. 어색한 웃음이 <<his_ yi>> 얼굴에 스쳐 지나간다.<<else>>게임 컨트롤러를 집어든다.<</if>>
<br><br>
<<link[[다음|Robin Study End]]>><<handheldon>><<set $phase to 1>><</link>><<effects>>
로빈이 당신을 향해 돌아서자, 당신은
<<if $speech_attitude is "meek">>
<<his_ yi>> 옷자락을 잡아당기며 속삭인다, "조금 더...상을 받을 수는 없을까? 네가 칭찬해 주는 게 정말 좋아." 당신은 가까이 다가가 눈을 감는다.
<<elseif $speech_attitude is "bratty">>
손을 뻗어 <<his_ yi>> 얼굴을 감싼다. "그리고 나는 상을 받아야겠는데, 안 그래?" 당신은 엄지손가락으로 로빈의 입술을 쓰다듬는다.
<<else>>
<<him_ ul>> 보고 미소를 짓는다. "궁금한걸..." 당신은 자신의 입술을 가리킨다. "나에게 줄 상은 없는 걸까?"
<</if>><<promiscuity1>>
<br><br>
<<if $rng gte 75 and $robinromance is 1 and C.npc.Robin.lust gte 40>>
<<if $speech_attitude is "meek">>
<<if C.npc.Robin.dom gte 50>>
로빈은 붉어진 얼굴을 숨기지도 않고 킥킥 웃는다. "물론이야." <<his_ yi>> 손가락을 당신의 머리카락에 뻗으며, <<he_ nun>> 부드럽고 여운이 남게 키스를 해 준다. 당신은 <<his_ yi>> 팔 안에서 녹아내린다. 로빈은 잠시 멈추고 당신을 바라본다. "넌 정말로 귀여워." <<He_ nun>> 그렇게 말하고, 당신의 눈꺼풀에 가볍게 입맞춘다.
<<else>>
로빈은 말을 더듬는다, "무…물론이야!" 당신의 입술에 따뜻하고 부드러운 무게감을 느낀다. <<he_ ga>> 멀어지자, 당신은 눈을 뜬다. <<He_ nun>> 당신에게 활짝 웃어준다.
<</if>>
<<elseif $speech_attitude is "bratty">>
<<if C.npc.Robin.dom gte 50>>
로빈은 곧바로 당신의 의도를 이해한다. <<he_ nun>> 웃으며 몸을 숙이고 당신과 입술을 포갠다. 둘은 떨어져서 서로 얼굴을 붉힌 채로 바라보며 의미심장한 미소를 나눈다.
<<else>>
로빈은 뺨을 붉히며 당신의 뺨에 키스한다. 당신은 킥킥댄다. "그게 전부야?" <<his_ yi>> 턱을 붙잡고 히죽 웃는다. "아무래도 내가 직접 상을 받아 가야겠는걸." 당신이 <<him_>>에게 제대로 키스하자 로빈은 간신히 연약한 소리를 낸다. 마침내 만족하고, 당신은 <<him_ ul>> 놓아준다. 로빈이 잠시 숨을 고르고, 둘은 짧게 서로 껴안는다.
<</if>>
<<else>>
<<if C.npc.Robin.dom gte 50>>
로빈은 일순간 굳어버린다. 두 사람은 서로에게 다가가 길게 키스를 나눈다. <<He_ nun>> 혀로 당신의 입을 살짝 벌리고, 서로의 숨결을 들이마신다. 호흡이 너무 뜨겁고 가빠지기 직전에 <<He_ nun>> 결국 물러난다. "네가 기분 좋았기를 바라," <<he_ nun>> 보는 사람이 행복해지는 미소를 지으며 말한다.
<<else>>
로빈이 뺨을 붉힌다. <<He_ nun>> 거의 들리지 않을 정도로 작게 말한다, "아-알았어." 당신은 <<him_ ul>> 껴안고 그 뺨에 가볍게 입을 맞춘다. 이미 가깝게 달라붙어 있는 만큼 재빨리 몸을 기울여 입술에 키스한다. 입술이 맞닿자, 로빈의 몸이 크게 요동치지만, <<he_ nun>> 곧 긴장을 푼다. <<He_ ga>> <<his_ yi>> 팔로 당신을 감싼다. 당신은 <<his_ yi>> 심장이 강하게 쿵쿵대며 뛰는 소리를 듣는다.
<</if>>
<</if>>
<<npcincr Robin lust 1>><<glust>><<arousal 100>><<garousal>><<stress -3>><<lstress>><<trauma -3>><<ltrauma>>
<<elseif $rng gte 50 and C.npc.Robin.love gte 40>>
로빈의 얼굴이 빨개진다.
<<if $robinromance is 1>>
"응, <<if $speech_attitude is "bratty">>당연하지<<else>>물론 상을 줘야지<</if>>." <<He_ nun>> 키득거리며 짧게 키스한다. 당신이 기대했던 것과는 다르지만, 마음이 온기로 차오른다.<<stress -3>><<lstress>><<trauma -3>><<ltrauma>>
<<else>>
<<if $robinnote is 1>>
<<He_ nun>> <<his_ yi>> 손가락을 자신의 입술에 대었다가 당신 쪽으로 손을 뻗지만, <<he_ nun>> 손가락이 닿기 직전에 <<his_ yi>> 손을 뒤로 빼낸다. <<He_ nun>> 결국 당신에게 초콜릿 한 조각을 건네준다. "잘했어."
<<else>>
"으…응! 아-알았어! " <<He_ nun>> 더듬거리며 <<his_ yi>> 책상 서랍을 열고는 캔디바를 당신의 손에 밀어 넣는다. "이-이런 걸 말하는 거, 맞지? 머리를 쓰고 난 후에는 단 게 최고래." 당황스러워하는 <<his_ yi>> 얼굴이 보인다.
<</if>>
<<wearProp "chocolate bar">>
<</if>>
<<else>>
로빈이 웃는다. "물론이야," <<he_ ga>> 말하며 작은 간식거리를 건넨다. <<He_ nun>> 당신이 말한 의미를 눈치채지 못한 듯하지만, 초콜릿은 무척 달콤했다. <<stress -3>><<lstress>>
<<wearProp "chocolate bar">>
<</if>>
<br><br>
<<link[[다음|Robin Study End]]>><<handheldon>><<set $phase to 1>><</link>><<effects>>
당신은 로빈에게 지금 겪고 있는 문제를 이야기한다. <<He_ nun>> 기억을 되살리는 데 도움이 되도록 간략한 타임라인을 그린다.<<ghistory>><<historyskill 4>>
<br><br>
"어때? 이 시기에 무슨 일이 일어났는지 기억나?" 로빈은 타임라인의 연도 하나를 가리키며 묻는다. 당신은 연도 옆에다 로빈이 그린 기호를 떠올리고, 올바른 전쟁의 이름을 대답한다.
<br><br>
<<if $robinromance is 1 and C.npc.Robin.dom gte 50>>
로빈의 얼굴에 미소가 피어난다. <<He_ nun>> 당신의 귓가에 닿도록 몸을 숙이고는, "정답이야." 속삭인 후 뺨에 부드럽게 키스한다.<<stress -3>><<lstress>>
<br><br>
<<his_ wa>> 시선이 마주치고, <<him_ un>> 아무 일도 없었다는 듯이 다시 공부를 시작한다. 하지만, 그 행동과는 다르게 <<him_ yi>> 뺨은 불그스름하게 물들어 있다.<<npcincr Robin dom 1>><<gdom>><<npcincr Robin lust 1>><<glust>>
<<else>>
"정답이야!" 로빈은 그렇게 소리치며 격려하듯 당신의 어깨를 쓰다듬는다.<<stress -3>><<lstress>><<npcincr Robin dom 1>><<gdom>>
<</if>>
<br><br>
<<link[[다음 (1:00)|Robin Study End]]>><<handheldon>><<set $phase to 1>><<pass 60>><</link>><<effects>>
"있잖아, 로빈." 로빈은 <<his_ yi>> 책에서 눈을 떼고 올려다본다. <<He_ nun>> 웃으며 고개를 끄덕인다.
<<if $speech_attitude is "meek">>
"나, 질문이 하나 있어." 당신은 양손을 비빈다.
<<elseif $speech_attitude is "bratty">>
"너에게 질문 좀 해야겠는데," 당신은 말한다.
<<else>>
"질문에 대답 좀 해줄래?" 당신은 묻는다.
<</if>>
<br><br>
"물론이야, 뭐가 궁금한데?" 로빈은 의욕이 넘치는 것 같다.
<br><br>
<<if $speech_attitude is "meek">>
"그-그냥 궁금해서," 당신은 말을 더듬는다, "키-키스를 잘하는 방법을 좀 알려줄래?" 당신의 얼굴이 화끈거린다.
<<elseif $speech_attitude is "bratty">>
"입으로 하는 기술 좀 배우고 싶지 않아?" 당신의 입꼬리가 장난스레 말려 올라간다.
<<else>>
"어떻게 하면 키스를 더 잘할 수 있을까?" 당신은 묻는다.
<</if>><<promiscuity2>>
<<if $robinromance is 1 and C.npc.Robin.lust gte 40>>
<<set $robin.stayup to 1>>
<<if C.npc.Robin.dom gte 60>>
로빈은 킥킥 웃고는, "공부 대신에 대체 무슨 딴생각을 하는 거야?" <<he_ nun>> 당신의 이마를 쿡 찌르며 그렇게 말한다.
<<else>>
"뭐-뭐라고?" 로빈의 얼굴이 시뻘겋게 달아오른다.
<</if>>
<br><br>
"글쎄, 가끔은 교과서 밖에서 무언가를 배울 수도 있는 법이잖아," 당신은 말한다.
<<if C.npc.Robin.dom gte (100 - ($submissive/20))>>
당신은 최선을 다해 유혹적인 표정을 짓는다. "난 정말, 정말로 알고 싶은걸." 당신은 애원하는 눈빛으로 <<him_ ul>> 올려다본다. "가르쳐 주시지 않을래요? 선생님?"<<arousal 100>><<garousal>>
<br><br>
<<if C.npc.Robin.dom gte 60>>
"안 될 리가 없잖아," <<he_ ga>> 말한다. <<He_ nun>> 좋아하는 방식으로 키스하는 법을 정확히 설명한다. 들은 대로 적극적으로 실천하자, <<him_ un>> 숨을 헐떡인다. "넌 정말 능숙해," <<he_ nun>> 당신 뒤에서 키스하며 속삭인다.<<stress -3>><<lstress>><<arousal 200>><<garousal>>
<<else>>
"나도 초보자인걸." 로빈은 <<his_ yi>> 손을 당신의 어깨에 올려놓는다. "하지만 둘이 함께 연습할 수 있을 거야." 두 사람은 키스를 나눈다. <<His_ yi>> 따뜻한 혀가 당신의 입술을 훑으면, 당신의 몸을 기쁨으로 떨린다.<<stress -3>><<lstress>><<arousal 200>><<garousal>>
<</if>>
<<else>>
당신은 혀를 내밀며 다시 한번 묻는다, "어떻게 나를 기분 좋게 만들 수 있는지 알고 싶지 않아?"
<br><br>
<<if C.npc.Robin.dom gte 60>>
로빈은 어깨를 으쓱거린다. "아직 그건 못 배운 것 같아." <<He_ nun>> 여전히 웃고 있다. 당신은 <<he_ wa>> 더 나아갈 수 있을 것 같다.
<<else>>
"나...나는 어떻게 해야 하는지 몰라..." 로빈은 당황하며 대답한다.
<</if>>
<br><br>
"알았어." 당신은 <<him_ ul>> 벽의 구석으로 몰아넣고, <<him_ yi>> 옆쪽의 벽에 손을 올려놓는다. "그럼 나를 '선생님'이라고 불러 봐."<<arousal 100>><<garousal>>
<br><br>
<<if C.npc.Robin.dom gte 60>>
로빈은 확신에 차 보인다. "그럼, 제게 뭘 가르쳐 주실 건가요? 선생님?" <<he_ ga>> 놀린다.
<br><br>
"흠, 나는 이론보다 실전이 중요하다고 생각해," 당신이 말한다. 당신은 몸을 기울여 <<him_ ga>> 키스하도록 이끈다. 당신은 <<his_ yi>> 혀가 당신의 입천장을 따라 흐르듯이 움직이는 것을 받아들이며, 격려를 담아 <<his_ yi>> 머리를 쓰다듬는다.<<stress -3>><<lstress>><<arousal 200>><<garousal>>
<<else>>
로빈은 웅얼거리며 말을 더듬는다. 당신은 <<him_ ul>> 가르치기로 한다. 당신은 가능한 모든 것을 <<him_>>에게 가르쳐 준다. 로빈은 압도된 것만 같다. 당신이 몸을 빼내자, 침 한 가닥이 당신과 로빈의 입을 연결하다가 이내 끊어진다.<<stress -3>><<lstress>><<arousal 200>><<garousal>>
<</if>>
<br><br>
로빈은 당신을 바라보며 말한다, "더 가르쳐 주실 수 있을 것 같은데요, <<if $player.gender_appearance is "m">>선생님<<else>>선생님<</if>>."
<</if>>
<br><br>
<<link[[다음 (1:00)|Robin Study End]]>><<handheldon>><<set $phase to 2>><<pass 60>><</link>>
<<else>>
로빈은 뺨을 붉히며 킥킥 웃는다, "농담도 참 잘한다니까." <<He_ nun>> 당신의 말에 좌우되지 않는 것 같다. <<npcincr Robin lust 1>><<glust>>
<br><br>
다시 공부를 시작한다.<<ghistory>><<historyskill 2>>
<br><br>
<<link[[다음 (1:00)|Robin Study End]]>><<handheldon>><<set $phase to 1>><<pass 60>><</link>>
<</if>><<effects>>
당신은 이 지나치게 성실한 <<if C.npc.Robin.pronoun is "f">>소녀를<<else>>소년을<</if>> 골려 주기로 한다.
<br><br>
<<if $historytrait gte 3 and $rng gte 50>>
로빈이 당신을 돌아본다. "이 문제집의 답지를 안 가져온 것 같아," <<he_ ga>> 말한다. "혹시 가지고 있어?"
<br><br>
<<link[[로빈에게 답지를 주며 장난을 친다|Robin Study Note]]>><</link>>
<br><br>
<</if>>
로빈의 단정하고 깔끔한 노트 페이지가 눈에 띈다. 무언가를 그리면 재미있을 것이다.
<br><br>
<<link[[하트를 그린다|Robin Study Doodle]]>><<set $phase to 1>><</link>>
<<if hasSexStat("promiscuity", 2)>>
<br><<link[[음란한 것을 그린다|Robin Study Doodle]]>><<set $phase to 2>><</link>><<promiscuous2>>
<</if>>
<<if $robin.stopmastur is 1 and hasSexStat("promiscuity", 4)>>
<br><br>
<<set $robin.stopmastur to 0>>
아까 역사 시간에 로빈이 당신의 자위를 방해한 것이 생각난다. <span class="lewd">음란한 아이디어가 떠오른다.</span>
<br><br>
<<link[[자위한다|Robin Study Mess Masturbation]]>><<set $masturbationstart to 1>><</link>><<promiscuous4>>
<</if>><<effects>>
<<if $phase is 1>>
당신은 <<him_ yi>> 옆에 앉아 <<his_ yi>> 공책에 하트 모양을 그린다. 로빈은 당신의 행동을 알아차린다.
<<if $robinromance is 1>>
유치한 웃음이 로빈의 얼굴에 번진다. <<He_ nun>> 펜을 잡고 당신이 그린 하트 옆에 <<his_ yi>> 하트를 그려 넣는다.
<<if C.npc.Robin.dom gte 50>>
<<He_ nun>> 하나의 하트에는 <<his_ yi>> 이름을 적고, 다른 하나에는 당신의 이름을 적는다.
<<else>>
당신은 자신의 이름을 하트 안에 적는다.
<</if>>
<<else>>
<<his_ yi>> 뺨에 장밋빛 색조가 번져나간다. <<He_ nun>> 하고 싶은 질문이 많은 듯하지만, 결국 아무 말도 하지 않는다. <<He_ nun>> 한동안 페이지를 붙잡고 있는다.
<</if>>
<<else>>
당신은 로빈에게 다가가 <<his_ yi>> 공책에 음란한 것들을 그린다. 로빈은 당신의 행동을 알아차린다.<<promiscuity2>>
<<if $robinromance is 1>>
<<if C.npc.Robin.dom gte 50>>
"정말이지," <<he_ ga>> 말하지만, 그 목소리는 그다지 진지하게 들리진 않는다. "이런 짓을 하면 안 되잖아."
<br><br>
망설이지 않고, <<he_ nun>> 포스트잇을 붙여 당신의 낙서를 가린다. 당신이 무어라 불평하기도 전에, <<he_ nun>> 포스트잇에 하트를 그리고는 당신에게 윙크한다. 당신의 불평이 쏙 들어간다.
<<else>>
로빈은 뺨을 붉힌다. <<He_ nun>> 페이지를 넘기긴 하지만, 그 외에는 딱히 아무것도 하지 않는다. 당신은 <<he_ ga>> 계속해서 당신에게 시선을 던지는 것을 알아챈다.
<</if>><<npcincr Robin lust 1>><<glust>>
<<else>>
<<if C.npc.Robin.love gte 40>>
로빈은 당신이 만들어낸 걸작을 보더니, 눈을 동그랗게 뜬다. "그건 별로 적절하지 못한걸..." <<He_ nun>> 낙서를 지우려다 망설이더니 대신 <<his_ yi>> 공책을 덮는다.
<<else>>
"정말!" 로빈이 항의한다. "그러지 마!" <<He_ nun>> 뺨을 부풀리고는 당신의 낙서를 지운다.
<</if>><<npcincr Robin lust 1>><<glust>>
<</if>>
<</if>>
<br><br>
당신은 다시 숙제에 집중한다.<<ghistory>><<historyskill 2>>
<br><br>
<<link[[다음 (1:00)|Robin Study End]]>><<handheldon>><<set $phase to 1>><<pass 60>><</link>><<effects>>
당신은 연습 문제를 빠르게 끝마쳤고, 문제 풀이에도 자신이 있다. 당신은 <<him_>>에게 답지 사본을 만들어 주겠다고 말하고, 종이에 답을 적어 로빈에게 건네준다.
<br><br>
"고마워," <<he_ nun>> 그렇게 말하고, 손을 뻗는다.
<br><br>
<<link[[간지럽힌다|Robin Study Tickle]]>><</link>>
<<if $robinromance is 1 and hasSexStat("promiscuity", 4)>>
<br><<link[[음란한 방식으로 숨긴다|Robin Study Hide Notes]]>><</link>><<promiscuous4>>
<</if>><<effects>>
당신은 종이에 <<his_ yi>> 손이 닿지 못하게 하고는, <<his_ yi>> 허를 찔러 간지럽힌다. 로빈은 참지 못하고 웃음을 터뜨린다. <<He_ nun>> 꿈틀대며 당신에게 벗어나려고 하지만, 당신은 <<him_ yi>> 위로 뛰어오른다. 당신은 <<his_ yi>> 몸에 손을 뻗고, <<his_ yi>> 배꼽을 쓰다듬어, <<him_ ga>> 더 크게 몸을 떨며 웃게 만든다. 로빈의 숨이 넘어가기 전에 멈춘다. "휴우," <<he_ ga>> 여전히 웃으며 한숨을 쉰다. "정말 기운 넘치게 해주는구나." <<He_ nun>> 붉게 물든 뺨을 숨기지 못한다.<<npcincr Robin lust 1>><<glust>>
<br><br>
"천만에," 당신은 그렇게 말하며 로빈에게 답지를 건네고 다시 숙제를 시작한다.<<ghistory>><<historyskill 2>>
<br><br>
<<link[[다음 (1:00)|Robin Study End]]>><<handheldon>><<set $phase to 1>><<pass 60>><</link>><<effects>>
<<set $robin.stayup to 1>>
당신은 로빈의 손이 닿기 전에 <<if !$worn.under_lower.type.includes("naked")>>당신의 <<worn_under_lower_name>> 사이로<<else>>당신의 다리 사이로<</if>> 종이를 밀어 넣는다. 로빈의 손은 공중에 뜬 채 얼어붙어 있다. <<He_ nun>> 당황한 모양이다.
<br><br>
<<if $speech_attitude is "meek">>
"워... 원한다면, 여기서 가져가면 돼," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"원해? 와서 가져가 보라고," 당신이 놀린다.
<<else>>
"네가 가져갈 수 있다면야, 줄게," 당신은 웃는다.
<</if>><<promiscuity4>>
<br><br>
<<if C.npc.Robin.dom gte 60 and C.npc.Robin.lust gte 60>>
로빈은 웃는다. "진퇴양난이네. 그게 정말 필요한데." <<He_ nun>> 당신을 껴안는다. "그럼, 바라는 대로..." <<he_ ga>> 당신의 귀에 대고 속삭인다. <<He_ nun>> <<his_ yi>> 손가락을 당신의 다리 사이에 밀어 넣고, 당신의 <<genitals_ ul>> 문지른다. 불만족스러운 감각이 당신을 후끈 달아오르게 한다. 당신은 입술을 깨문다.<<arousal 2000>><<ggarousal>><<npcincr Robin lust 5>><<glust>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
로빈은 떨고 있는 당신의 등을 절정이 끝날 때까지 쓰다듬는다. <<He_ nun>> 이미 당신의 체액으로 젖어버린 종이를 끄집어낸다. <<He_ nun>> 얼굴을 붉히고 당신을 껴안는다. "앞으로는 적당하지 않은 건 거기에 넣지 마," <<he_ nun>> 당신에게 재차 말한다. "종이에 베이고 싶지 않다면 말이야." <<He_ ga>> 당신에게 닦을만한 휴지 몇 장을 건네준다.
<<else>>
"여기 잡았다!" <<He_ ga>> 축축한 종이를 끄집어낸다. "음, 하지만 다른 종이에 새로 써줘야 할 것 같아." <<He_ nun>> 다정하게 당신의 코를 문지르며 낄낄 웃는다. "넌 가끔 정말 바보 같아."
<</if>>
<<else>>
로빈은 망설이며 <<his_ yi>> 손을 당신에게 뻗으려다가 곧 멈춘다. 당신은 <<his_ yi>> 손을 다리 사이로 누른다.
<<if $speech_attitude is "bratty">>
"어서," 당신은 말한다, "원하잖아, 아냐?"
<<else>>
"부탁이야," 당신은 <<his_ yi>> 눈을 바라보며 말한다.
<</if>>
로빈이 침을 삼킨다. <<He_ nun>> 당신의 <<genitals_ ul>> 건드리지 않고 종이를 가져가려고 애쓰지만, 당연히 실패한다. 당신은 숨을 헐떡이고, <<he_ nun>> 몸을 부르르 떤다. <<arousal 1000>><<garousal>><<npcincr Robin lust 5>><<glust>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
떨고 있는 당신을 로빈이 안아준다. <<He_ ga>> 걱정스러운 시선으로 티슈를 건네준다. "미안해… 내가 더 조심했어야 하는데." 로빈은 여전히 얼굴을 붉힌 채로 당신을 일으켜 세워준다.
<<else>>
마침내 <<he_ ga>> 다리 사이의 종이를 빼낸다. <<He_ nun>> 안도하는 모습이다.
<br><br>
"뭔가 잘못됐어?" 당신이 희롱한다. "날 만지는 걸 별로 좋아하지 않나 보네, 그렇지?"
<br><br>
"아냐!" 로빈이 급히 부정한다. "내 말은... 난..." <<He_ nun>> 그 이상 말을 잇지 못하고 결국엔 당신을 껴안는다.
<br><br>
"미안해, 다음엔 더 잘하겠다고 약속할게." <<he_ ga>> 말한다.
<</if>>
<</if>>
<br><br>
<<link[[다음 (1:00)|Robin Study End]]>><<handheldon>><<set $phase to 1>><<pass 60>><</link>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to 10>>
<<set $robin.stayup to 1>>
당신은 혼자 즐기기 시작한다.
<br><br>
로빈은 당신의 행동을 알아채고는 뺨을 시뻘겋게 붉힌다, "뭐-뭘 하는 거야?" <<he_ ga>> 말을 더듬는다.
<br><br>
<<if $speech_attitude is "meek">>
당신은 수줍게 고개를 숙인다. "수업 시간에 뭐라고 말했는지 기억해? 그럼, 여기서만 할 수 있는걸."
<<elseif $speech_attitude is "bratty">>
"사적인 공간에서만 해야 한다고 했잖아." 당신은 눈썹을 추켜세운다. "그냥 네 조언을 잘 따르고 있는 것뿐이야."
<<else>>
"아까 네가 말했던 대로 하는 거잖아? 사적인 공간에서만 이렇게 하라고, 기억하지?"
<</if>>
<br><br>
"그렇긴 하지만, 내가 말한 건..." 로빈의 말은 <<his_ yi>> 입 안에서 맴돈다.
<br><br>
당신은 <<nnpc_him_ ul "Robin">> 성공적으로 자극한 것 같다.<<promiscuity4>>
<<elseif $rng gte 55>>
<<print either("당신은 주기적으로 신음하며 스스로를 애무한다.", "당신은 자위하며 로빈을 응시한다.")>>
<br><br>
<</if>>
<<if $rng gte 90 or $rng lte 20>>
<<if $robinromance is 1>>
로빈은 <<nnpc_his_ yi "Robin">> 눈을 떼지 못한다.
<<else>>
로빈은 당신에게 <<nnpc_his_ yi "Robin">> 시선을 떼려고 하지만, 잘 안 되는 모양이다.
<</if>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls "orgasmcurrent|timer">><<effects>>
<<if $orgasmcurrent is 1>>
로빈은 부끄러워하며 고개를 돌리지만, 여전히 엿보는 모습을 숨기지 못한다. 당신은 <<if C.npc.Robin.gender is "f">><<nnpc_his_ ga "Robin">> 조바심에 다리를 문지르는 것을 본다.<<else>> <<nnpc_his_ yi "Robin">> 바지 한가운데가 불룩 튀어나온 것을 알아챈다.<</if>>
<br>
<</if>>
<<endmasturbation>>
<<endcombat>>
<<npc Robin>><<person1>>
<<if $robinromance is 1 and C.npc.Robin.lust gte 20>>
<br>
결국, <<he_ nun>> 팔로 당신을 끌어안고는 깊게 키스한다. 두 사람은 비틀거리며 침대 위로 올라간다. 책이 온통 바닥에 흩어진다.
<br><br>
<<link[[다음|Robin Study Mess Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
<br>
로빈이 당신의 손을 꽉 쥔다. "그만... 그만해!"
<<if $robinnote is 1 and $robinromance isnot 1>>
<<He_ yi>> 목소리는 눈물을 흘리기 직전인 것처럼 들린다. "너 때문에 미칠 것 같아,"
<</if>>
<<he_ nun>> 말하고선, 자신이 말한 것이 얼마나 상스러운지 깨닫는다. "정말로 미안해,
<<if $robinromance is 1>>하지만 지금은 안 돼."
<<else>>난... 난 조금 진정해야 할 것 같아."
<</if>>
<<He_ nun>> 일어나 방을 뛰쳐나간다. 당신은 로빈이 목욕탕으로 달려가는 모습을 보고, 이내 물이 튀는 소리를 듣는다. <<He_ nun>> 얼굴이 물로 흠뻑 젖은 채 <<his_ yi>> 방으로 걸어 돌아온다.
<br><br>
<<if $robinnote is 1 and $robinromance isnot 1>>
"내 앞에서는 그러면 안 돼," <<he_ nun>> 말하며 문을 닫는다. "그런 일은 오직 사랑하는 사람..." <<He_ nun>> 당신이 <<his_ yi>> 얼굴을 보지 않기를 바라듯이 몸을 돌려 외면한다.<<set $robin.hurtReason to "당신이 같이 공부하던 중 저지른 일">><<set $robin.timer.hurt to 1>>
<<else>>
"너…나는…" <<he_ nun>> 결국 아무 말도 하지 못하지만, 문을 닫고서 당신을 강하게 껴안는다. 당신은 <<his_ yi>> 얼굴을 볼 수 없다.
<</if>><<npcincr Robin lust 5>><<glust>>
<br><br>
마침내, <<he_ nun>> <<his_ yi>> 책을 보며 다시 공부에 집중한다. 당신도 다시 집중하고 공부하던 내용으로 주의를 돌린다.
<br><br>
<<link[[다음 (1:00)|Robin Study End]]>><<handheldon>><<clotheson>><<set $phase to 1>><<pass 60>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>>
<<man>>
<<if $NPCList[$npcrow[$npc.indexOf('Robin')]].mouth is 0 and $rng gte 70>>
<<print either(
"로빈은 숨을 헐떡이며, 당신의 온몸에 키스를 흩뿌린다.",
"<<He_ ga>> 말한다. \"내 욕망대로만 굴어서... 미안해. 하지만... 나는... 네가 내 앞에서 이러는 걸 상상했어.\" <<He_ nun>> 얼굴 붉히며 눈을 감는다.",
"<<He_ ga>> 말한다. \"너 때문에 참을 수가 없어. 내가 뭘 해야 할까?\" <<He_ yi>> 정욕이 눈동자에 맺혀 있다.",
"로빈은 거칠게 숨을 몰아쉬며, 신음을 억누른다. 복도에서 이야기 소리가 들려온다. 아직 고아들이 잠에 들 시간은 아니다.",
)>>
<br><br>
<</if>>
<<stateman>>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link[[다음|Robin Study Mess Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link[[다음|Robin Study Mess Sex]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
로빈은 웃으며 당신에게 달라붙는다.
<<elseif $enemyhealth lte 0>>
"정말이지!" 로빈이 웃는다, "그만 좀 해!"
<<elseif $finish is 1>>
로빈은 킥킥 웃으며 당신을 놓아준다. "못된 장난은 이걸로 충분하겠지?"
<</if>>
<<He_ nun>> 당신의 눈을 바라본다. "사랑해." <<He_ nun>> 당신의 손을 쓰다듬으며, 키스한다. "아무튼, 네가 내 말을 새겨 들어서 기뻐." <<He_ nun>> 당신과 코를 비빈다.
<<clotheson>>
<<endcombat>>
<<npc Robin>><<person1>>
<<link [[다음 (1:00)|Robin Study End]]>><<handheldon>><<set $phase to 3>><<pass 60>><</link>><<effects>>
<<His_ yi>> 모습이 의욕을 불어넣는다. 당신은 더 열심히 하기로 한다.<<historyskill 6>>
<br><br>
<<link[[다음 (1:00)|Robin Study End]]>><<handheldon>><<set $phase to 1>><</link>><<effects>><<unset $study_inside>>
<<if $phase gte 2>>
당신은 로빈을 집중하게 만드는 데 성공했다. 오늘 밤에는 공부할 필요가 없을 것 같다. <<if $phase is 2>><<npcincr Robin lust 5>><<glust>><</if>>
<<else>>
<<if $robin.stayup isnot 1>>
당신과 로빈은 둘 다 숙제를 끝마친다. 제대로 끝내니 안심이 된다.
<<else>>
당신은 숙제를 끝마친다. 로빈은 주의가 산만해 보인다. 결국, <<he_ nun>> 한숨을 내쉬며 책을 덮는다.
<</if>>
<</if>>
<br><br>
<<robinoptions>><<effects>><<npc Robin>>
당신은 <<if $bus is "orphanage_bathroom">>욕실<<else>>당신의 방<</if>> 문을 열고, 방해가 될 만한 것이 없는지 좌우를 살핀다.
<br><br>
당신은 발소리가 들려올 때마다 들키지 않도록 발걸음을 멈추고 몸을 숨기며, 복도를 살금살금 걷는다. 움직이는 속도는 느리고, 당신의 심장이 흥분으로 두근거린다.
<br><br>
마침내, 당신은 목표한 대로
<<if $exposed gte 2>>
완전히 벌거벗은 채 로빈의 방문 앞에 선다.
<<elseif $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked") and $player.breastsize gte 4>>
노출된 <<breasts_ rul>> 의식하며 로빈의 방문 앞에 선다.
<<elseif $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
허리 아래로는 아무것도 입지 않은 채 로빈의 방문 앞에 선다.
<<else>>
속옷 말고는 아무것도 입지 않은 채 로빈의 방문 앞에 선다.
<</if>>
<br><br>
<<if $robin_naked_room is 1 or ($robindebt gte $robindebtlimit and $robindebtintro isnot 1 and $robinpaid isnot 1) or $robinmissing isnot 0>>
<<link [[다음|Robin's Room Entrance]]>><</link>>
<<elseif $robin_naked_fail is 1>>
<<link [[다음|Robin Room Naked Fail]]>><</link>>
<<else>>
<<link [[다음|Robin Room Naked 2]]>><</link>>
<</if>>
<br><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $robinromance isnot 1>>
<<if C.npc.Robin.love lte 49>>
당신은 주위에 아무도 없는지 확인하고는, 로빈의 방문을 두드린다.
<br><br>
"들어와!" <<he_ ga>> 말한다.
<br><br>
당신은 문을 열고 방 안으로 걸어 들어간다. 로빈은 <<his_ yi>> 침대에 앉아 있다.
<br><br>
<<He_ nun>> 옷을 제대로 입지 않은 당신의 모습을 보더니 무언가를 말하려고 한다. <<He_ ga>> 뺨을 붉히고 두려움에 질려 당신을 바라본다.
<br><br>
<<link [[다음|Robin Room Naked Fail]]>><</link>>
<<else>>
"들어와!" <<he_ ga>> 말한다.
<br><br>
당신은 심호흡하고 방으로 들어간다.
<br>
들어가면 로빈은 <<his_ yi>> 침대 위에 앉아 있다. <<He_ nun>> 당신의 음란한 모습을 보더니 멈춰 버린다.
<br><br>
홍조가 급격히 <<his_ yi>> 얼굴에 번진다. <<He_ nun>> <<his_ yi>> 눈길을 돌리더니 몇 초가 지나서야 입을 연다.<<glust>><<npcincr Robin lust 1>>
<br>
"괜찮은 거야? 수건이라도 좀 갖다 줄까?" <<He_ nun>> <<his_ yi>> 옷장에 손을 뻗는다.
<br><br>
<<link [[추파를 던진다|Robin Room Naked Flirt]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<link [[안심시킨다|Robin Room Naked Reassure]]>><<set $phase to 1>><</link>>
<br>
<<towelicon>><<link [[수건을 받는다|Robin Room Naked Towel]]>><</link>>
<</if>>
<<else>>
당신은 로빈의 방문을 열고 스스로 벌거벗은 몸을 숨기려고도 하지 않고 당당히 걸어 들어간다. 로빈은 놀란 표정으로 바라보다가, 이내 걱정하는 듯 불안한 표정이 <<his_ yi>> 얼굴에 드러난다.
<br><br>
"괜찮은 거야?" <<he_ ga>> 묻는다. "그런 꼴로 복도를 걸어 다닌 거야? 누가 봤으면 어쩌려고 그래? 뭐라도 입을 것 좀 가져올까?"
<br><br>
<<link [[추파를 던진다|Robin Room Naked Flirt]]>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<link [[안심시킨다|Robin Room Naked Reassure]]>><<set $phase to 2>><</link>>
<</if>><<effects>>
<<if $robin_naked_fail is 1>>
당신은 로빈의 방문을 열고 안으로 들어간다. 로빈은 들어오는 당신을 힐끗 바라보지만 빠르게 시선을 돌린다.
<br><br>
"그런 모습으로 들어오지 않았으면 좋겠어," <<he_ ga>> 말한다. "나가서 옷 좀 입고 다시 와 줄래?"
<br><br>
말대꾸해 봤자 소용없다. 당신은 로빈의 방을 떠나 자신의 방으로 돌아온다.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<<else>>
<<if $speech_attitude is "meek">>
"조금 괜찮을까?" 당신은 왜 이러고 있는지 설명하고 싶은 충동을 억누르며 묻는다.
<<elseif $speech_attitude is "bratty">>
"야, 별일 없지?" 당신은 인사하듯이 턱을 치켜들고 태연하게 묻는다.
<<else>>
"잘 되고 있어?" 당신이 묻는다.
<</if>>
<br><br>
"무... 무슨..." <<he_ ga>> 말을 더듬다가, 얼굴을 붉히며 고개를 돌린다.<<glust>><<npcincr Robin lust 1>>
<br><br>
<<He_ ga>> 몇 분 동안 말을 잇지 못하다가 간신히 입을 연다. "대체 뭐 하는 거야? 왜 그런 꼴을 하는 건데?"
<br><br>
당신은 무슨 말을 할지 몰라, 그냥 어깨만 으쓱인다.
<br><br>
"제발 나가줘," <<he_ ga>> 말한다, "먼저 물어보지도 않고 이런 식으로 남의 방에 들어오면 안 되잖아."<<llove>><<npcincr Robin love -1>>
<br><br>
<<link [[물어본다|Robin Room Naked Fail Ask]]>><<pass 1>><</link>>
<br>
<<link [[그냥 떠난다 (0:01)|Robin Room Naked Fail Leave]]>><<pass 1>><</link>>
<</if>><<effects>>
"알았어," 당신이 말한다. "그러면 물어봐야겠다. 네 방에 들어가도 괜찮을까?"
<br><br>
<<if C.npc.Robin.dom lte 50>>
로빈의 얼굴이 새빨개진다. "안 돼," <<he_ ga>> 속삭인다. <<his_ yi>> 목소리는 약간 떨린다. "미안해, 그렇지만... 그냥 나가줘. 옷을 제대로 입고 오면, 그때 같이 놀자."
<<else>>
로빈의 얼굴이 새빨개진다. "안 돼," <<he_ ga>> 당황한 기색이 역력하면서도 확고한 목소리로 말한다. "이미 나가달라고 했잖아. 옷을 제대로 입으면 들어오게 해 줄게, 알겠지?"
<</if>>
<br><br>
로빈이 이렇게 나오면 <<he_ yi>> 마음을 바꿀 도리가 없다. 당신은 작별 인사를 하고 나가, 미끄러지듯 복도를 따라 안전한 당신의 방으로 돌아온다.
<br><br>
<<link [[다음|Bedroom]]>><<set $robin_naked_fail to 1>><<endevent>><</link>><<effects>>
당신은 몇 초간 기다려보지만, 로빈은 그 이상 아무것도 말하지 않는다. 당신은 작별 인사를 하고 나가, 미끄러지듯 복도를 따라 안전한 당신의 방으로 돌아온다.
<br><br>
<<link [[다음|Bedroom]]>><<set $robin_naked_fail to 1>><<endevent>><</link>><<effects>>
<<if $phase is 1>>
<<if $exposed gte 2>>
<<if $speech_attitude is "meek">>
"아니, 아니야," 당신이 끼어들듯 말한다. "난 괜찮아, 그냥 가끔 다 벗고 있는 걸 좋아해. 괜찮을까?"
<<elseif $speech_attitude is "bratty">>
"아니!" 당신이 끼어들듯 말한다. "괜찮아, 난 가끔은 벌거벗고 돌아다니는 걸 좋아하거든. 문제없잖아, 그렇지?"
<<else>>
"아니," 당신이 끼어들듯 말한다. "괜찮아, 난 그냥 가끔 옷을 벗고 다니는 걸 좋아해서 그래. 괜찮겠지?."
<</if>>
<br><br>
<<elseif $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
<<if $speech_attitude is "meek">>
"아니야, 나는 괜찮아," 당신은 <<him_ ul>> 안심시킨다. "가끔은 상의를 벗고 다니고 싶기도 해. 무척 기분 좋거든. 괜찮을까?"
<<elseif $speech_attitude is "bratty">>
"아니, 오히려 이게 더 좋아," 당신은 <<him_ ul>> 안심시킨다. "난 가끔은 가슴을 까고 다니는 걸 좋아하거든. 네게 문제 될 건 없잖아, 안 그래?"
<<else>>
"물론 아니야, 난 괜찮아" 당신은 <<him_ ul>> 안심시킨다. "난 그냥 가끔 상의를 벗고 다니는 걸 좋아해서 그래. 괜찮겠지?"
<</if>>
<br><br>
<<elseif $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<<if $speech_attitude is "meek">>
"나는 괜찮아, 장담할게," 당신은 <<him_ ul>> 안심시킨다. "가끔은 하의를 벗고 다니는 게 기분이 좋아. 조금 더... 공기가 잘 통하는 느낌이거든. 괜찮을까?"
<<elseif $speech_attitude is "bratty">>
"나는 괜찮아," 당신은 <<his_ yi>> 계속되는 고민을 잘라내듯 말한다. "가끔 전부 드러내면 기분이 좋아져. 이제야 숨을 좀 쉴 수 있는 느낌이 들거든. 끝내주잖아?"
<<else>>
"나는 괜찮아, 장담할게," 당신이 제지한다. "난 그냥 가끔 하의를 벗고 다니는 걸 좋아해서 그래. 불어오는 바람이 기분 좋거든. 괜찮겠지?"
<</if>>
<br><br>
<<else>>
<<if $speech_attitude is "meek">>
"나는 괜찮아," 당신은 <<him_>>에게 부드러운 미소를 지으며 말한다. "난 가끔 속옷만 입고 시간을 보내는 것을 좋아해. 괜찮을까?"
<<elseif $speech_attitude is "bratty">>
"나는 괜찮아," 당신은 <<him_>>에게 말한다. "그냥 속옷 차림으로 놀고 싶었을 뿐이야. 신경 쓸 필요 없잖아, 안 그래? 그냥 속옷일 뿐이잖아."
<<else>>
"나는 괜찮아," 당신은 <<him_>>에게 말한다. "난 그냥 가끔 속옷 차림으로 다니는 걸 좋아해서 그래. 괜찮겠지?"
<</if>>
<br><br>
<</if>>
<<if C.npc.Robin.dom lte 50>>
<<if !$worn.upper.type.includes("naked") and !$worn.under_upper.type.includes("naked") and $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>
<<He_ nun>> 당신의 말에 고심하다가 <<his_ yi>> 고개를 끄덕인다.
<br><br>
"속옷만 입는 거라면, 그렇게 나쁘지 않을 것 같긴 해... 네가 좋다면 그렇게 하고 들어와도 괜찮아."
<br><br>
당신은 미소를 지으며 뒤쪽의 방문을 닫고 방에 들어간다.
<br><br>
<<else>>
<<He_ nun>> 말하기 전 고개를 숙이고 당신을 쳐다보지 않으려고 한다.
<br><br>
"어... 알았어," <<he_ ga>> 말을 더듬는다. "네가 좋다면야 그러고 있어도 괜찮아."
<br><br>
당신은 방으로 들어가 앉는다. 로빈은 쳐다보려 하지 않지만, 당신은 <<him_ ga>> 당신을 슬쩍 훔쳐보는 것을 눈치챈다.
<br><br>
<</if>>
<<else>>
<<if !$worn.upper.type.includes("naked") and !$worn.under_upper.type.includes("naked") and $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>
"괜찮아. 조금 웃기긴 하지만, 속옷일 뿐이잖아. 그나저나 귀여운 속옷이네."
<br><br>
당신은 뒤쪽의 방문을 닫고, 미소를 지으며 잠깐 과시하는 포즈를 잡는다.
<br><br>
<<else>>
로빈은 즐거워 보인다. "응, 하나도 문제없어. 우린 친구니까, 그렇지?" <<He_ ga>> 당신에게 웃어준다.
<br><br>
"고마워!" 당신은 그렇게 말하고 문을 닫고 앉는다. 로빈은 쳐다보려고 하지는 않지만, 그렇다고 당신을 똑바로 보는 것을 꺼리지는 않는다.
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed gte 2>>
<<if $speech_attitude is "meek">>
"아니, 아니야," 당신이 끼어들어 말한다. "괜찮아, 난 그냥 가끔 다 벗고 있는 걸 좋아해. 예전에도 내가 벗은 모습 본 적 있잖아, 그러니까 괜찮지?"
<<elseif $speech_attitude is "bratty">>
"아니!" 당신이 끼어들어 말한다. "괜찮아, 난 가끔 벌거벗고 돌아다니는 걸 좋아하거든. 문제없잖아, 안 그래? 내가 다 벗은 모습을 본 적 없는 것도 아니면서." 당신은 <<him_>>에게 씩 웃어준다.
<<else>>
"아니," 당신이 끼어들어 말한다. "괜찮아, 난 그냥 가끔 옷을 벗고 다니는 걸 좋아해서 그래. 전에도 내가 벗은 모습을 본 적 있으니까, 괜찮다고 생각했어."
<</if>>
<br><br>
<<elseif $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
<<if $speech_attitude is "meek">>
"아니, 난 괜찮아," 당신은 <<him_ ul>> 안심시킨다. "가끔은 상의를 벗고 다니고 싶기도 해. 무척 기분 좋거든. 괜찮을까?"
<<elseif $speech_attitude is "bratty">>
"아니, 전혀 문제없어," 당신은 <<him_ ul>> 안심시킨다. "난 가끔 가슴을 까고 다니는 걸 좋아하거든. 문제 될 거 없잖아, 그렇지? 넌 진작에 이런 모습 본 적 있기도 하고."
<<else>>
"아니야, 난 괜찮아," 당신은 <<him_ ul>> 안심시킨다. "난 그냥 가끔 상의를 벗고 다니는 걸 좋아해서 그래. 넌 이런 모습을 전에 보기도 했고, 그러니까 괜찮겠지?"
<</if>>
<br><br>
<<elseif $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<<if $speech_attitude is "meek">>
"나는 괜찮아, 장담할게," 당신은 <<him_ ul>> 안심시킨다. "가끔은 하의를 벗고 다니는 게 기분이 좋아. 조금 더... 공기가 잘 통하는 느낌이거든. 넌 내가 다 벗은 모습도 본 적 있는걸, 그러니까 괜찮지?"
<<elseif $speech_attitude is "bratty">>
"나는 괜찮아," 당신은 <<his_ yi>> 계속되는 고민을 잘라내듯 말한다. "가끔 전부 내려놓으면 기분이 좋아져. 이제야 숨을 좀 쉴 수 있는 느낌이 들거든. 끝내주잖아? 애초에, 네가 내 벗은 모습을 보는 건 이게 처음도 아니잖아."
<<else>>
"나는 괜찮아, 장담할게," 당신이 제지한다. "난 그냥 가끔 하의를 벗고 다니는 걸 좋아해서 그래. 바람이 불어오면 기분이 좋아. 이미 네가 내 벗은 모습을 본 적도 있으니까 괜찮다고 생각했어."
<</if>>
<br><br>
<<else>>
<<if $speech_attitude is "meek">>
"나는 괜찮아," 당신은 부드러운 미소를 띠고 <<him_>>에게 말한다. "난 가끔 속옷만 입고 시간을 보내는 것을 좋아해. 괜찮을까?"
<<elseif $speech_attitude is "bratty">>
"나는 괜찮아," 당신은 <<him_>>에게 말한다. "그냥 속옷 차림으로 놀고 싶었을 뿐이야. 신경 쓸 필요 없잖아, 안 그래? 그냥 속옷일 뿐이고, 넌 진작에 내가 다 벗은 모습 본 적 있잖아."
<<else>>
"나는 괜찮아," 당신은 <<him_>>에게 말한다. "난 그냥 가끔 속옷 차림으로 다니는 걸 좋아해서 그래. 괜찮겠지?"
<</if>>
<br><br>
<</if>>
<<if C.npc.Robin.dom lte 50>>
로빈은 무슨 말을 해야 할지 모르는 모양이다. <<He_ nun>> 이전에도 당신의 알몸을 본 적이 있지만, 그럼에도 당신을 오랫동안 바라보지는 않는다.
<br><br>
결국 <<he_ ga>> 말한다. "네가 그러는 게 편하다면 괜찮을 것 같아."
<br><br>
<<else>>
로빈의 걱정은 이내 즐거움과 흥분으로 변한다. <<He_ nun>> 당신의 몸을 훑어본다. 당신은 움직이지 않고, <<him_ ga>> 원하는 만큼 전부 보게 해 준다.
<br><br>
"솔직히 잘은 모르겠지만, 괜찮아," <<he_ ga>> 말한다. "사실 네 이런 모습을 보는 건 좋아."
<br><br>
<</if>>
당신은 미소를 지으며 뒤쪽의 방문을 닫고, 방에 들어가서 로빈 근처에 앉는다.
<br><br>
<</if>>
<<link [[다음|Robin's Room Entrance]]>><<set $robin_naked_room to 1>><<endevent>><</link>><<effects>>
<<if $phase is 1>>
<<if $exposed gte 2>>
"전혀 문제없어," 당신이 말한다. "그냥 내 천부적인 매력을 네게 보여주고 싶었을 뿐이야. 이걸 보면 분명 마음에 들 걸." 당신은 로빈에게 최대한 잘 보이도록 몸을 기울인다.
<br><br>
<<elseif $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
"응, 물론 괜찮지," 당신이 말한다. 당신은 당신의 유두를 꼬집으며 <<breasts_ ul>> 들이민다. "이 멋진 모습을 너에게 보여주고 싶었거든."
<br><br>
<<elseif $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
"응, 난 아주 완벽하게 괜찮아." 당신은 몸을 돌려서 로빈에게 드러난 엉덩이를 과시한다. "그리고 내 엉덩이도 완벽하고, 너도 그렇게 생각하지?"
<br><br>
<<else>>
"수건은 필요 없어," 당신이 말한다. "이렇게 속옷만 입은 귀여운 모습을 너에게 보여주고 싶었거든."
<br><br>
<</if>>
<<if C.npc.Robin.dom lte 50>>
로빈은 격하게 얼굴을 붉히며 시선을 돌린다. 몇 초가 지나고 나서야 <<He_ ga>> 대답한다. "괘...괜찮은 것 같아. 네가...그러는 게 좋다면야...그러고 있어도 돼."<<glust>><<npcincr Robin lust 1>>
<br><br>
당신은 방 문을 닫고 앉는다.
<br><br>
<<else>>
로빈은 웃음을 터뜨리지만 <<his_ yi>> 뺨이 새빨갛게 달아오른 모습은 숨기지 못한다.
<br><br>
"농담인지 진담인지 하나도 모르겠는걸," <<he_ ga>> 말한다.
<br><br>
"네가 괜찮다면야 그러고 있어도 괜찮아. 우린 친구잖아, 그렇지? 누가 보기 전에 빨리 문 닫자."
<br><br>
당신은 웃으며 문을 닫는다. 로빈은 쳐다보려고 하지는 않지만, 그렇다고 당신을 똑바로 보는 것을 꺼리지는 않는다.
<br><br>
<</if>>
<<link [[다음|Robin's Room Entrance]]>><<set $robin_naked_room to 1>><<endevent>><</link>>
<<else>>
당신은 앞으로 몸을 기울여 온몸으로 로빈을 껴안으며, <<his_ yi>> 귀에 대고 속삭인다.
<br><br>
<<if $speech_attitude is "meek">>
"너를 위해 노출하는 건 괜찮아. 보니까 좀 마음에 들어?"
<<elseif $speech_attitude is "bratty">>
"누가 보건 말건 무슨 상관이야? 난 그냥 네 앞에서 다 벗고 싶어서 못 참겠다고."
<<else>>
"다른 사람이 보더라도 상관없어. 어쨌든 널 위한 거니까."
<</if>>
<br><br>
<<if C.npc.Robin.dom lte 50>>
로빈은 격렬하게 뺨을 붉히며 당신을 떼어 놓는다. <<He_ nun>> 돌아서서 당신을 바라보지 않고 스스로 마음을 가라앉히려 한다. 결국 <<he_ nun>> 당신을 향해 몸을 돌리지만, 시선이 마주치지 않게 피한다.<<glust>><<npcincr Robin lust 1>>
<br><br>
"고마워... 아마 괜찮은 것 같아...우리 사귀는 사이인걸. 네가 원하는 대로 입어..."
<br><br>
당신은 미소를 짓는다. "고마워, 그렇지만 난 너도 이걸 좀 즐겼으면 하는데."
<br><br>
로빈은 맥없이 웃는다.
<br><br>
<<link [[로빈이 당신을 보도록 격려한다|Robin Room Naked Encourage]]>><</link>><<promiscuous1>>
<br>
<<link [[내버려 둔다|Robin's Room Entrance]]>><<set $robin_naked_room to 1>><<endevent>><</link>>
<<else>>
로빈도 당신을 안아준다.
<<if $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
당신은 <<his_ yi>> 손길이 등줄기를 타고 미끄러지듯 내려와, <<he_ ga>> 당신의 드러난
<<else>>
당신은 <<his_ yi>> 손길이 당신의 허리 아래로 미끄러지듯 내려와, 당신의
<<if $worn.under_lower.type.includes('naked')>>
<<worn_lower_name>> 위로
<<else>>
<<worn_under_lower_name>> 위로
<</if>>
둔부를 둥글게 모아 쥐는 것을 느낀다.
<</if>>
<br><br>
따뜻한 감각이 솟아오른다. 로빈은 당신의 귀에 속삭인다. "이런 네 모습이 정말 귀여워. 아무래도 난 네가 옷을 입지 않는 게 좋은 것 같아..." <<He_ ga>> 킥킥 웃는다.
<br><br>
<<if C.npc.Robin.lust gte 20>>
로빈의 손아귀 힘이 더 강해지고, 곧 <<he_ nun>> 당신의 목에 키스하고 당신을 침대 방향으로 밀어 넣는다. 로빈은 이 이상을 원하는 모양이다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[원하는 대로 해준다|Robin Room Naked Return]]>><<set $phase to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[거절한다|Robin Room Naked Decline]]>><</link>><<npcincr Robin dom -1>><<ldom>>
<<else>>
<<He_ nun>> 당신의 입술에 길고 긴 키스를 하고, 떼어놓기 전에 강하게 꽉 끌어안는다. 당신과 로빈은 몸을 떼어놓고 함께 침대에 앉는다.
<br><br>
<<set $robin_naked_room to 1>>
<<robinoptions>>
<</if>>
<</if>>
<</if>><<effects>>
당신은 로빈의 애정에 회답하듯 <<he_ ga>> 당신을 침대로 이끄는 동안 <<his_ yi>> 목을 살짝 깨문다. 당신은 무릎이 침대 프레임에 부딪히자, 매트리스 위로 넘어지며 당신 위에 있는 <<him_ ul>> 잡아당긴다. 당신의 도움을 받아, <<he_ nun>> 곧바로 <<his_ yi>> 옷을 벗고 당신에게 깊게 키스한다.
<br><br>
<<link [[다음|Robin Room Naked Sex]]>><<set $sexstart to 1>><</link>><<set _robin to statusCheck("Robin")>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<npcexpose>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Robin Room Naked Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin Room Naked Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<ejaculation>>
<<if $orgasmcurrent is 0 and not playerChastity()>>
<<set _mouthful to 0>>
<br>
로빈은
<<if C.npc.Robin.dom lte 11>>
걱정스러워 보인다. "하지만," <<he_ ga>> 얼굴을 붉힌다. "내 말은... 아무것도 아냐."
<<elseif C.npc.Robin.dom lte 26>>
걱정스러워 보인다. "하지만," <<he_ ga>> 속삭인다. "너는 가버리지 못했잖아. 그게 좋았기를 바라."
<br>
당신은 끄덕인다.
<<elseif C.npc.Robin.dom lte 41>>
<<if $player.penisExist>>
<<set $penisuse to 0>><<set $penisstate to 0>>
<</if>>
짓궂은 얼굴을 하고 있다. "하지만 너는 아직 가버리지 못했잖아," <<he_ ga>> 속삭인다. <<His_ yi>> 양손이 당신의 <<genitalsPost>> 위로 이리저리 움직인다.
<<arousal 2500 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>로빈은 기뻐 보인다.
<<else>>
몇 분 후 <<he_ nun>> 멈춘다. "미안, 나-나는 어떻게 해야 하는지 사실 잘 모르겠어."
<br>
"그거 좋았어," 당신은 <<himPost>>에게 말한다. "정말 좋았어."
<br>
<</if>>
<<else>>
<<set _mouthful to 1>>
<<if $player.penisExist>>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouth">>
<</if>>
짓궂은 얼굴을 하고 있다. "그리고 이제," <<he_ ga>> 미소 짓는다. "<<print either("내가 너를 신음하게 해 줄게.","네가 신음소리를 낼 차례야.","네 차례야.","네가 가버릴 차례야.","내가 너를 가버리게 해 줄게.","내가 너를 보내줄게.")>>"
<br>
로빈이 이불 아래로 사라진다. 잠시 후 당신은 <<his_ yi>> 혀가 당신의 <<genitals_ rul>> 핥는 것을 느낀다.
<br>
<<arousal 4000 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<else>>
<br>
잠시 후, 로빈이 다시 기어 나온다. "아직 포기하지 않았어," <<he_ ga>> 숨을 몰아쉰다. <<He_ ga>> 당신의 귀를 살짝 문다. "절대 포기하지 않을 거야."
<br>
로빈이 새로운 투지를 불태우며 다시 이불 아래로 사라진다.
<<if $player.penisExist>>
<<set $NPCList[$npcrow[$npc.indexOf('Robin')]].mouth to "penis">>
<<takeNPCVirginity "Robin" "oral">>
<<penilestat>>
<</if>>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<</if>>
<</if>>
<</if>>
"사랑해," 로빈은 몸을 숙여 당신의 뺨에 키스하며 그렇게 중얼거린다.
<br><br>
<<if $phase is 1 and C.npc.Robin.dom gte 51>>
"그리고... 너 옷 좀 입어야겠다, 정말로."
<br><br>
"여-여기 있어, 뭐라도 가져올게," <<he_ ga>> 얼굴을 살짝 붉히며 말한다. <<He_ nun>> 세탁물을 잠깐 뒤적거리다 수건을 찾아 건네준다. "미안, 아직 약간 축축할지도 몰라..."
<br><br>
당신은 <<him_>>에게 수건을 가져다줘서 고맙다고 하고 <<he_ ga>> 당신 옆자리에 다시 앉는 동안 몸에 두른다.<<towelup>>
<br><br>
<</if>>
<<endcombat>>
<<link[[다음|Robin's Room Entrance]]>><</link>><<effects>>
당신은 로빈의 어깨에 손을 얹고 <<his_ yi>> 침대로 당신을 밀어 넣는 <<him_ ul>> 제지한다.
<br><br>
"네가 괜찮다면, 그러진 말고 그냥 놀고 싶어," 당신이 말한다. "그럴 기분이 아니야."
<br><br>
로빈은 실망스러운 것 같지만 수긍하고 고개를 끄덕인다.
<br><br>
<<link [[다음|Robin's Room Entrance]]>><<set $robin_naked_room to 1>><<endevent>><</link>><<effects>><<towelup>>
"응, 그러면 좋겠네, 고마워," 당신이 말한다.
<br><br>
로빈이 당신에게 수건을 던져주고 당신은 받아서 재빠르게 스스로 몸에 두른다. 당신은 방으로 들어가 로빈의 곁에 앉는다.
<br><br>
<<link [[다음|Robin's Room Entrance]]>><<set $robin_naked_room to 1>><<endevent>><</link>><<effects>>
<<if $robinromance isnot 1 and C.npc.Robin.love lte 49>>
<<if $robin_naked_fail isnot 1>>
<<set $robin_naked_fail to 1>>
"있잖아, 좀 벗어도 될까?" 당신이 갑작스레 묻는다.
<br><br>
로빈은 당황하며 당신을 본다. "벗는다니, 뭘?" <<he_ ga>> 묻는다. "신발을?"
<br><br>
<<He_ ga>> 당신의 발을 내려다보지만, 당신은 부정한다. "아니, 옷 말하는 거야. 옷 벗어도 괜찮을까?"
<br><br>
로빈은 여전히 당신의 말을 제대로 들었는지 확신하지 못하는 모양이다. "너... 알몸이... 되겠다는 거야?" <<he_ ga>> 다시 한번 묻는다.
<br><br>
로빈은 뺨을 붉히면서도 <<his_ yi>> 눈살을 찌푸린다. <<He_ nun>> 불편해 보인다. "아니, 안 그랬으면 좋겠어. 안 괜찮아."
<br><br>
<<else>>
"있잖아, 나 옷 벗어도 돼?"
<br><br>
로빈은 눈살을 찌푸린다. "아니, 그리고 그런 건 그만 물어봤으면 좋겠어."
<br><br>
<</if>>
<<robinoptions>>
<<else>>
<<unset $robin_naked_fail>>
<<if $robin_naked_room isnot 1>>
<<if $robinromance is 1>>
"있잖아, 나 옷 벗어도 돼?" 당신이 묻는다.
<br><br>
<<if C.npc.Robin.dom lte 50>>
로빈은 뺨을 붉히며 <<his_ yi>> 눈길을 돌리지만, 당신은 <<his_ ga>> 희미하게 미소를 띤 것을 본다. <<He_ nun>> 빠르게 고개를 끄덕인다. "네가 그러고 싶다면야," <<he_ ga>> 말한다.
<br><br>
당신은 웃으며 일어난다.
<br><br>
<<else>>
"당연히 안 되지," <<he_ ga>> 말한다. "나를 침대로 데려가려고?"
<br><br>
"아마도," 당신이 능청맞게 말한다, "하지만, 그냥 옷을 벗고 너랑 같이 있는 것도 좋아. 너와 함께 있으면 마음이 편하니까."
<br><br>
로빈의 미소가 뚜렷해진다. 당신은 <<him_ yi>> 앞에 선다.<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<link [[로빈에게 스트립쇼를 보여준다|Robin Room Naked Tease]]>><</link>><<glust>><<npcincr Robin lust 1>>
<br>
<<link [[그냥 옷을 벗는다|Robin Room Naked Take]]>><</link>>
<<set $robin_naked_room to 1>>
<<else>>
"내가 옷을 다 벗어도 괜찮을까?"
<br><br>
로빈은 <<he_ ga>> 당신의 말을 제대로 들었는지 확신하지 못하는 듯 놀란 표정을 짓는다.
<br><br>
<<if C.npc.Robin.dom lte 50>>
"뭐라고?" <<he_ ga>> 말한다.
<br><br>
"옷을 다 벗고 싶어, 괜찮겠어?"
<br><br>
로빈의 얼굴이 진홍빛으로 달아오른다. <<He_ nun>> 시선을 돌리고, 당신은 몇 초간 혹시 <<he_ ga>> 우는 게 아닐지 생각한다.
<br><br>
"우린 친구잖아, 안 그래?" 당신은 <<him_ ul>> 안심시키며 말한다. "나는 네가 내 알몸을 봐도 하나도 상관없어."
<br><br>
로빈은 여전히 몇 초간 아무 말도 하지 않다가, 당신을 향해 돌아선다. <<He_ nun>> 여전히 당신과 시선을 맞추려고 하지 않지만, 그래도 <<he_ nun>> 고개를 끄덕거린다. "으... 응. 네가... 네가 그러고 싶다면야."
<br><br>
<<else>>
이윽고 <<He_ nun>> 웃음을 터뜨리지만, 당신은 <<his_ yi>> 얼굴에 붉은빛이 번져나가는 것을 눈치챈다. "지...진심이야? 왜?"
<br><br>
"그냥 난 가끔 다 벗고 노는 걸 좋아해. 친구 사이니까 괜찮다고 생각해."
<br><br>
<<He_ nun>> 초조하게 웃어 보이지만, 당신은 <<he_ ga>> 진지하게 고민하고 있다고 확신한다. 결국 <<he_ nun>> 어깨를 으쓱거리지만, 여전히 <<his_ yi>> 뺨은 붉게 물들어 있다. "그렇게 해. 네가 태어난 모습 그대로 나다니고 싶다면, 난 괜찮아."
<br><br>
<</if>>
<<set $robin_naked_room to 1>>
<<link [[다음|Robin Room Naked Request 2]]>><<set $phase to 1>><</link>>
<</if>>
<<else>>
"있잖아, 나 또 옷 벗어도 돼?" 당신이 묻는다.
<br><br>
<<if C.npc.Robin.dom lte 50>>
로빈은 언제나처럼 얼굴을 붉히며 <<his_ yi>> 고개를 휙 돌린다. <<He_ nun>> 몇 초 지나 더듬거리며 대답한다.
<br><br>
"네... 네가 그러고 싶다면야," <<he_ ga>> 말한다.
<br><br>
<<undress "Robin's Room">><<exposure>> 당신은 일어나서 로빈 앞에서 재빨리 옷을 벗고 알몸이 된다. 로빈은 자리에 앉은 당신을 쳐다보지 않지만, 당신은 <<him_ ga>> 곁눈질로 힐끔힐끔 훔쳐보는 것을 눈치챈다.<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<gglust>><<npcincr Robin lust 2>><</if>>
<br><br>
<<else>>
<<undress "Robin's Room">><<exposure>>
로빈은 재미있다는 듯이 웃지만, <<his_ yi>> 얼굴은 분명히 붉게 물들어 있다. "물론이지, 이 바보 나체주의자."
<br><br>
당신은 웃으며 일어난다. 당신은 재빠르게 옷을 벗고, 로빈 앞에서 완전히 벌거벗은 모습이 된다. <<He_ nun>> 평소와 다름없이 행동하려 하지만, 당신은 <<him_ ga>> 당신의 몸을 흘끗 보는 것을 알아차린다. 당신은 다시 앉는다.<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<gglust>><<npcincr Robin lust 2>><</if>>
<br><br>
"좀 편해?" <<he_ ga>> 묻는다.
<br><br>
<</if>>
<<robinoptions>>
<</if>>
<</if>><<effects>>
당신은 웃으며 자리에서 일어나 옷을 벗기 시작한다.
<br><br>
<<if $player.breastsize gte 4>>
당신은 상의를 벗고, 당신의 <span class="lewd"><<breasts_ rul>> 노출한다.</span> 당신은 로빈이 당신의 가슴을 바라보는 것을 모르는 체한다.
<<else>>
당신은 상의를 벗고, 당신의 <span class="lewd">가슴을 그대로 노출한다.</span> 로빈은 옷을 벗는 내내 당신을 지켜보고 있지만, 당신은 모르는 체한다.
<</if>>
<br><br>
당신은 몸을 돌려 <<bottoms_ ul>> 전부 벗고, 당신의 <span class="lewd">엉덩이를 노출한다.</span> 당신은 로빈의 얼굴을 볼 수 없지만, 틀림없이 <<he_ ga>> 보고 있다고 생각한다.
<br><br>
<<link [[다음|Robin Room Naked Request 3]]>><</link>><<effects>><<undress "Robin's Room">><<exposure>>
완전히 발가벗고, 당신은 몸을 돌려 로빈과 마주 본다.
<br><br>
<<if C.npc.Robin.dom lte 50>>
<<He_ nun>> 당신과 눈이 마주치자, 여전히 뺨을 붉힌 채 돌아선다.
<br><br>
당신은 걸어가서 <<him_ yi>> 곁에 앉는다. 로빈은 당신을 보지 않으려고 애쓰지만, 당신은 <<him_ ga>> 틈을 보며 당신을 힐끗 훔쳐보곤 하는 것을 눈치챈다.<<glust>><<npcincr Robin lust 1>>
<br><br>
<<else>>
<<He_ nun>> 몸을 돌리지는 않지만, <<he_ nun>> 당신의 은밀한 부위를 바라보지 않으려고 애쓴다. 여전히 그 뺨은 새빨갛게 물들어 있다.
<br><br>
당신은 걸어가서 <<him_ yi>> 곁에 앉는다. 로빈은 평소와 다름없이 행동하려 애쓰지만, 당신은 <<him_ ga>> 틈을 보며 당신을 힐끗 훔쳐보곤 하는 것을 눈치챈다.<<glust>><<npcincr Robin lust 1>>
<br><br>
<</if>>
<<robinoptions>><<effects>>
<<npc Robin 0>>
<<outfitChecks>>
<<if $worn.upper.name isnot "naked" or $worn.over_upper.name isnot "naked">>
<<set _it to ($worn.upper.name isnot "naked" and $worn.over_upper.name isnot "naked") or _top.plural is 1 ? "옷들을" : "옷을">>
로빈과 시선을 맞추고, 당신은 천천히 당신의 <<allTops_ ul>> 벗기 시작한다. 당신은 _it 머리 위로 끌어올려 벗고는, 우아하게 바닥에 떨어뜨린다.
<br><br>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
<<set _it to $worn.under_upper.plural is 1 ? "그것들도" : "그것도">>
이어서 <<worn_under_upper_name_ ul>> 벗고 _it 옆으로 던져 버린다.
<br><br>
<</if>>
<<if $player.breastsize gte 4>>
당신의 <<breasts_ nun>> 이제 <span class="lewd">완전히 노출되어 있다.</span> 당신은 로빈이 지켜보는 앞에서 몇 초간 가슴을 만지작거린다. 계속 벗기 전에 스스로 유두를 꼬집는다.
<<else>>
<span class="lewd">당신의 가슴은</span> 이제 완전히 노출되어 있다.
<</if>>
<br><br>
<<if (!_overOutfit and !_middleOutfit) and ($worn.over_lower.name isnot "naked" or $worn.lower.name isnot "naked")>>
<<set _it to ($worn.over_lower.name isnot "naked" and $worn.lower.name isnot "naked") or _bottom.plural is 1 ? "옷들을" : "옷을">>
아래로 내려가며, 당신은 <<allBottoms_ ul>> 당겨서 내리고 _it 한 발씩 차례로 빼내며 벗는다.
<br><br>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<set _it to $worn.under_lower.plural is 1 ? "그것들을" : "그것을">>
마지막으로, 당신은 <<worn_under_lower_name_ yi>> 뒤쪽으로 손가락을 집어넣고, 느긋하고 자신감 넘치게 다리 아래로 끌어내려 벗어 버리고, 로빈에게 <span class="lewd">당신의 <<bottom_ ul>> 드러내 보인다</span>.
<<else>>
마지막으로, 당신은 느긋하고 자신감 넘치게, 손을 자신의 다리로 미끄러트리며 몸을 굽혀 로빈에게 <span class="lewd">과시하듯 당신의 <<bottom_ ul>> 보여준다</span>.
<</if>>
<br><br>
당신은 무릎 아래로 들여다본다. 로빈은 당신의 노출된 엉덩이를 똑바로 쳐다보고 있다. 당신은 돌아서서 로빈이 전부 볼 수 있게 해 준다.<<gglust>><<npcincr Robin lust 4>>
<br><br>
<<undress "Robin's Room">>
<<if C.npc.Robin.lust gte 20>>
<<link [[다음|Robin Room Naked Tease 2]]>><</link>>
<<else>>
<<link [[다음|Robin's Room Entrance]]>><</link>>
<</if>><<effects>>
<<He_ nun>> 일어서서 당신의 몸에서 눈을 떼지 않은 채 다가온다.
<br><br>
<<if C.npc.Robin.dom gte 51>>
"네가 그러고 있으면 엄청 귀여워," <<he_ ga>> 말한다. "침대에서 계속할래?"
<<else>>
"계속할까?" <<He_ ga>> 당신의 귀에 속삭인다.
<</if>>
<br><br>
<<link [[승낙한다|Robin Room Naked Tease 3]]>><<set $phase to 1>><<npcincr Robin dom 1>><</link>><<gdom>>
<br>
<<link [[거절한다|Robin Room Naked Tease 3]]>><<set $phase to 2>><<npcincr Robin dom -1>><<trauma -1>><<stress -6>><</link>><<ldom>><<ltrauma>><<lstress>><<effects>>
<<if $phase is 1>>
당신은 웃으며 고개를 끄덕인다. 로빈은 당신에게 짧게 키스하고는 침대로 이끈다. 당신은 누운 채로 <<him_ ga>> 빠르게 <<his_ yi>> 옷을 벗고 당신에게 다가오는 모습을 지켜본다.
<br><br>
<<link [[다음|Robin Room Naked Sex]]>><<unset $phase>><<set $sexstart to 1>><</link>>
<<else>>
"네가 괜찮다면, 그러진 말고 그냥 놀고 싶어," 당신이 말한다. "그럴 기분이 아니야."
<br><br>
로빈은 실망스러운 것 같지만 수긍하고 고개를 끄덕인다.
<br><br>
<<robinoptions>>
<</if>><<effects>><<undress "Robin's Room">><<exposure>>
당신은 옷을 벗는 내내, 로빈이 당신을 보게 해 준다. 당신은 다 벗고 나서 <<him_>> 곁에 다시 앉는다.
<br><br>
"편안해?" <<he_ ga>> 묻는다.
<br><br>
"엄청 편해," 당신은 그렇게 말하고, <<him_>>에게 짧게 입 맞춘다.<<glust>><<npcincr Robin lust 1>>
<br><br>
<<robinoptions>><<effects>>
"있지," 당신이 말한다. "원한다면 얼마든지 쳐다봐도 괜찮아. 우리 사귀는 사이잖아, 그리고 함께 있을 때 네가 마음 편히 있었으면 좋겠어."
<br><br>
로빈은 몇 초 동안 주저하다가 당신을 똑바로 바라본다. 당신은 몸을 가리지 않고, 대신 로빈이 전부 볼 수 있게 빠르게 몸을 돌린다. 당신이 다시 뒤를 돌아보자, <<he_ nun>> 여전히 당신의 몸을 바라보고 있다.<<glust>><<npcincr Robin lust 1>>
<br><br>
"고마워," <<he_ ga>> 말한다. "사... 사랑해."
<br><br>
<<robinoptions>><<effects>>
당신은 로빈의 침대에 둔 옷을 가져와 입는다. 로빈은 당신이 다 갈아입을 때까지 반대 방향을 보고 있다.
<br><br>
<<robinoptions>><<effects>>
당신은 로빈의 가슴에 묶여있는 리본을 풀어낸다. 포장지가 침대 위로 한 겹씩 떨어진다. 당신이 <<his_ yi>> 다리 사이에 묶인 리본을 풀자, 로빈이 숨이 헐떡인다. 곧 <<He_ nun>> 당신의 앞에서 완전히 벗은 채로 남겨진다.
<<promiscuity1>>
로빈이 어딘가를 가리킨다. 겨우살이가 있다. "잡았다." <<he_ ga>> 말한다. 당신이 무언가 말하기 전에, <<his_ yi>> 팔이 당신을 감싸 침대로 끌어당긴다. 당신의 입술 위로 <<his_ yi>> 입술이 맞닿는다. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<br><br>
<<link [[다음|Robin Unwrap Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
당신은 고개를 가로젓는다. "아-아니," 당신이 말한다. "그렇지만 네가 내 선물이어서 기뻐."
<<elseif $speech_attitude is "bratty">>
당신은 고개를 가로젓는다. "별로 그럴 기분 아냐," 당신이 말한다. "그렇지만 넌 정말 멋진 선물이야."
<<else>>
당신은 고개를 가로젓는다. "지금 당장은 곤란해," 당신이 말한다. "그렇지만 넌 내가 받을 수 있는 최고의 선물이었어."
<</if>>
<br><br>
로빈의 눈이 반짝이며, <<he_ ga>> 발을 딛고 일어선다. <<he_ ga>> 어딘가를 가리킨다. 겨우살이가 있다. "잡았다." <<he_ ga>> 입술을 당신 입술에 톡톡 치며 말한다. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<br><br>
<<he_ nun>> 미소 짓는다. "네가 가지고 온 옷으로 갈아입을게." 당신은 고개를 끄덕이곤, 자리를 떠난다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<npcexpose>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Robin Unwrap Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin Unwrap Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
로빈이 당신에게 달라붙어 미소 짓는다.
<br><br>
<<elseif $enemyhealth lte 0>>
"아야!" 로빈이 말한다. <<he_ nun>> 여전히 웃고 있다.
<br><br>
<<elseif $finish is 1>>
로빈이 당신에게 달라붙어 미소 짓는다.
<br><br>
<</if>>
<<He_ ga>> 당신의 눈을 응시한다. "사랑해." <<He_ nun>> 다시 한 번 당신에게 키스한다.
<<if $penisfucked is 1>>
"네가 내 안에 있는게 너무 기분 좋아."
<<elseif $vaginafucked is 1>>
"네 안에 있는게 너무 기분 좋아."
<</if>>
<<if $orgasmcurrent is 0 and not playerChastity()>><<set _mouthful to 0>>
<br>
로빈은
<<if C.npc.Robin.dom lte 11>>
걱정스러워 보인다. "하지만," <<he_ ga>> 얼굴을 붉힌다. "내 말은... 아무것도 아냐."
<<elseif C.npc.Robin.dom lte 26>>
걱정스러워 보인다. "하지만," <<he_ ga>> 속삭인다. "너는 가버리지 못했잖아. 그게 좋았기를 바라."
<br>
당신은 끄덕인다.
<<elseif C.npc.Robin.dom lte 41>>
<<if $player.penisExist>>
<<set $penisuse to 0>><<set $penisstate to 0>>
<</if>>
짓궂은 얼굴을 하고 있다. "하지만 너는 아직 가버리지 못했잖아," <<he_ ga>> 속삭인다. <<His_ yi>> 양손이 당신의 <<genitalsPost>> 위로 이리저리 움직인다.
<<arousal 2500 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>로빈은 기뻐 보인다.
<<else>>
몇 분 후 <<he_ nun>> 멈춘다. "미안, 나-나는 어떻게 해야 하는지 사실 잘 모르겠어."
<br>
"그거 좋았어," 당신은 <<himPost>>에게 말한다. "정말 좋았어."
<br>
<</if>>
<<else>>
<<set _mouthful to 1>>
<<if $player.penisExist>>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouth">>
<</if>>
짓궂은 얼굴을 하고 있다. "그리고 이제," <<he_ ga>> 미소 짓는다. "<<print either("내가 너를 신음하게 해 줄게.","네가 신음소리를 낼 차례야.","네 차례야.","네가 가버릴 차례야.","내가 너를 가버리게 해 줄게.","내가 너를 보내줄게.")>>"
<br>
로빈이 이불 아래로 사라진다. 잠시 후 당신은 <<his_ yi>> 혀가 당신의 <<genitals_ rul>> 핥는 것을 느낀다.
<br>
<<arousal 4000 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<else>>
<br>
잠시 후, 로빈이 다시 기어나온다. "아직 포기하지 않았어," <<he_ ga>> 숨을 몰아쉰다. <<He_ ga>> 당신의 귀를 살짝 문다. "절대 포기하지 않을 거야."
<br>
로빈이 새로운 투지를 불태우며 다시 이불 아래로 사라진다.
<<if $player.penisExist>>
<<set $NPCList[$npcrow[$npc.indexOf('Robin')]].mouth to "penis">>
<<takeNPCVirginity "Robin" "oral">>
<<penilestat>>
<</if>>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<</if>>
<</if>>
<<he_ nun>> 당신에게 또다시 키스한다. "널 사랑해."
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Robin>><<person1>>
"메리 크리스마스." 로빈이 속삭인다. <<He_ ga>> 당신의 볼에 키스한다. "갑작스럽다는 건 알지만, 네가 즐거웠길 바라."
<br><br>
<<He_ nun>> 몸을 일으켜 앉는다. "네가 사준 옷으로 갈아 입어야겠다!" 당신은 끄덕이며, 자리를 떠난다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 로빈에게서 떨어진다.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 로빈을 품에 안는다. 몇 분간 <<He_ nun>> 움직이지도, 소리를 내지도 않는다. 이윽고, <<He_ ga>> 울먹인다. 처음엔 그저 흐느껴 울 뿐이었지만, 시간이 지나자 당신의 어깨에 묻혀 울부짖는 것에 가까워진다.
<br><br>
"나, 난," <<He_ ga>> 흐느낌 사이로 말한다. "그-그 일을 떠올리는 걸 멈-멈출 수가 없어."
<br><br>
"괜찮아." 당신이 말한다. "이제 안전해. 내가 여기 있잖아."
<br><br>
당신의 품 안에서 <<his_ yi>> 흐느낌이 이어진다.
<<pain 10>>
어느 순간 당신도 함께 눈물을 흘리고 있다는 것을 깨닫는다. "고-고마워." 시간이 좀 지나고 <<he_ ga>> 말한다. "이제 괜찮아." <<He_ nun>> 눈물을 흘리면서도 웃는다. "부엌에 가도 될까? 나 목마르다."
<br><br>
당신은 <<his_ yi>> 손을 잡고 함께 부엌으로 걸어간다. <<he_ ga>> 눈을 내리 깔고 조리대에 기대어 있는 동안, 당신은 <<hePost>>에게 물 한 잔을 따라준다. "너 바쁘다는 거 알아." <<He_ nun>> 컵을 건네받으며 말한다. "나는 내 방에 가서 조용히 있을게. 나 괜찮을거야. 정말로." <<He_ nun>> 미소를 지으며 부엌을 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
"너 베일리한테 돈 내려고 게임기 팔았잖아." 당신이 말하자 로빈이 고개를 끄덕인다. "내가 새 거 사줄게."
<br><br>
<<He_ ga>> 입을 벌리고 당신을 바라본다. "아냐, 그건 너무 비싸잖아," <<he_ ga>> 말한다.
<br><br>
"이건 내 돈이니까," 당신이 대답한다. "자, 가자. 네가 원하는 게임을 골라야지."
<br><br>
<<He_ nun>> 얼굴을 찌푸리면서도 미소지으며, 폴짝 뛰어 일어선다.
<br><br>
당신과 로빈은 함께 하이 가로 걸어간다. 게임 가게가 시야에 들어오면 <<his_ yi>> 걸음은 더 빨라진다.
오분 뒤 <<He_ nun>> <<his_ yi>> 팔에 큰 상자를 들고 나오며, 당신은 £400 정도 가난해졌다. <<His_ yi>> 얼굴은 활짝 웃고 있다.
<br><br>
도무스 가에 들어서자, <<He_ nun>> 새 게임기를 설치하고 싶다는 열망으로, 당신보다 앞서 달려나간다.
<br><br>
<<endevent>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"너 다쳤잖아." 당신이 로빈에게 말한다. "가서 의사를 만나야 해."
<br><br>
<<He_ ga>> 고개를 가로젓는다. "그냥 여기 있고 싶어."
<br><br>
"괜찮아." 당신이 말한다. "내가 옆에 같이 있을게. 약속이야." 당신은 일어서서 문을 연다. <<He_ nun>> 꿈쩍도 않는다. "제발," 당신이 말한다. <<His_ yi>> 표정이 일그러지며 <<He_ nun>> 몸을 일으킨다.
<br><br>
<<He_ ga>> 걸을 수 있는 상태인지 알 수 없어서, 당신은 버스를 탄다. 당신이 <<him_ gwa>> 함께 병원 로비로 걸어 들어가는 동안 <<He_ nun>> 바닥을 바라본다.
<br><br>
<<generate2>><<person2>>병원 내부는 그다지 붐비지 않았다. 당신은 접수대까지 걸어간다. "무엇을 도와드릴까요?" <<person_ i>> 묻는다.
<br><br>
"제 친구가 좀 다쳤어요," 당신이 말한다. "얼마나 심각한 지는 잘 모르겠지만. <<person1>><<He_ nun>> 제대로 걷지도 못해요."
<br><br>
<<person2>><<person_ un>> 미소 지으며 로빈을 바라본다. "어느 선생님이 환자분을 볼 지 봐드릴게요. 잠시만 앉아계세요."
<br><br>
오래 기다리지 않아, <<generate3>><<person3>><<person_ i>> 로비로 들어와 곧장 당신을 골라낸다. "저와 같이 가시죠." <<he_ ga>> 말한다.
<br><br>
당신은 그 의사를 따라 <<his_ yi>> 진료실로 들어가, 로빈이 도망가지 못하도록 <<person1>><<his_ yi>> 손을 잡는다.
내부로 들어가 앉으면, 의사는 로빈을 진찰한다. <<He_ nun>> 괴로워 보인다.
"<<he_ ga>> 얼마나 다쳤는지 확인이 안되는군요. 옷을 벗어주셔야 겠습니다." 로빈은 긴장한 기색이 역력한 채로 <<his_ yi>> 눈을 감는다.
당신은 <<hePost>>에게 손을 얹는다. "괜찮아. 의사 선생님이 낫게 해주실거야." 당신이 말한다.
<br><br>
당신은 로빈의 프라이버시를 지켜주기 위해 자리에서 일어섰지만, <<person1>><<He_ ga>> 당신의 팔을 붙잡는다. "여기 있어줘." <<He_ ga>> 말한다. 당신은 다시 자리에 앉는다.
<br><br>
의사가 몸을 돌려 <<person3>><<his_ yi>> 컴퓨터에 무언가 입력한다. 로빈은 옷을 벗기 시작한다.<<person1>>
<br><br>
<<link [[바라본다|Robin Hospital Watch]]>><<npcincr Robin lust 5>><</link>><<glust>><<promiscuous1>>
<br>
<<link [[고개를 돌린다|Robin Hospital 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<run statusCheck("Robin")>>
<<if $rng gte 51>>
<<set _topic to $robinLastPunishment>>
<<set _recently to "최근에">>
<<elseif $rng gte 15>>
<<set _topic to $robinPunishments.random()>>
<<set _recently to "예전에">>
<<else>>
<<set _topic to "default">>
<</if>>
<<switch _topic>>
<<case "underground">>
당신은 _recently 로빈이 지하에서 겪었던 일에 대해 이야기한다.
<<switch random(1, 3)>>
<<case 1>>
"무슨 놀이에 우리가 이용당한거지?" 로빈은 <<his_ yi>> 침대에 대고 아무렇게나 주먹질한다.
<<case 2>>
로빈이 <<his_ yi>> 방 불빛을 올려다본다. "이 빛이 있고 없음이 얼마나 많은 차이를 만드는지 놀라울 뿐이야." <<He_ nun>> 공허히 말한다.
<<case 3>>
로빈은 더 이상 이야기하고 싶지 않아하며, 눈물만 몇 방울 흘린다.
<</switch>>
<<case "docks">>
당신은 _recently 로빈이 항구에서 겪었던 일에 대해 이야기한다.
<<switch random(1, 3)>>
<<case 1>>
"대체 내가 그들에게 무슨 짓을 했길래 날 그렇게 때린걸까?" 로빈이 <<his_ yi>> 눈에 눈물을 글썽이며 묻는다. 당신은 그 질문에 대한 해답을 모른다.
<<case 2>>
로빈은 몸을 가만히 두지 못하고 불안하게 앞뒤로 흔들면서, <<hePost>>에게 가끔씩 들리는 해변에서의 소리들에 대해 이야기한다.
<<case 3>>
로빈이 <<his_ yi>> 배를 문지르며, 이를 악문다. "여길 때리는 걸 가장 좋아했어."
<</switch>>
<<case "landfill">>
당신은 _recently 로빈이 쓰레기 매립지에서 겪었던 일에 대해 <<he_ wa>> 이야기를 나눈다.
<<if $robinSeen.includes("robinRape")>>
<<switch random(1, 3)>>
<<case 1>>
"정말 미안해..." 로빈은 당신의 눈을 바라보지 않는다.
<<case 2>>
"내 자신을 멈췄어야 했어." 당신이 <<his_ yi>> 등을 천천히 쓰다듬자 로빈이 눈물을 흘린다.
<<case 3>>
"몇 시간동안 그 기둥에 있었어. 도망치려고 했지만, 가스가 너무..." 당신이 <<him_ ul>> 부드럽게 붙잡자 로빈의 목소리가 희미해진다.
<</switch>>
<<else>>
"난 그들이 절대로 날 거기서 내보내지 않을 줄 알았어." 로빈이 몸을 부들부들 떤다.
<</if>>
<<case "dinner">>
당신은 _recently 로빈이 저녁 식사 파티에서 겪었던 일에 대해 <<he_ wa>> 이야기를 나눈다.
<<switch random(1, 3)>>
<<case 1>>
"사람들이 정말 많았어. 그리고 그들은 전부 날..." <<His_ yi>> 말이 중간에 멈춘다.
<<case 2>>
"그 사람들이 날 갈기갈기 찢어버릴까봐 두려웠어." <<he_ ga>> <<his_ yi>> 몸을 감싸며 말한다.
<<case 3>>
"왜 그런 짓을 하는거야?" 로빈은 몸서리를 친다. "난 음식같은 게 아냐..."
<</switch>>
<<case "pillory">>
당신은 _recently 로빈이 공개굴욕형에서 겪었던 일에 대해 <<he_ wa>> 이야기를 나눈다.
<<switch random(1, 3)>>
<<case 1>>
"난 범죄자가 아냐..." 로빈이 약하게 울먹인다.
<<case 2>>
"난 항상 거기 묶이는 사람들을 안타깝게 생각했어. 내가 그들 중 한 명이 될 줄은," 로빈이 한숨을 내쉰다.
<<case 3>>
"돌멩이보다는 과일을 던지는 게 낫긴 해," 로빈이 쓴웃음을 짓는다.
<</switch>>
<<case "mansion">>
당신은 _recently 로빈이 저택에서 겪었던 일에 대해 <<he_ wa>> 이야기를 나눈다.
<<switch random(1, 3)>>
<<case 1>>
"내게 침을 계속 뱉는 사람들도 있었어," <<he_ ga>> 불평한다. "그리고 그들이 맞추지 못할 때에는, 내가 그 침들을 닦아내야 했어."
<<case 2>>
"그 사람들이 메이드복을 거의 찢을 뻔 했어," <<he_ ga>> 말한다.
<<case 3>>
"그들이 날 바라보던 시선이 아직도 느껴져..." 로빈이 울먹인다.
<</switch>>
<<default>>
당신은 로빈에게 말을 건다. 긴 침묵이 흐른다. 당신은 <<he_ rul>> 압박하지 않기 위해 기다린다.
어느 순간 <<He_ ga>> 견뎌낸 학대에 대해 말문을 연다. 당신은 우는 <<he_ rul>> 잡아준다.
<</switch>>
<br><br>
당신은 위로의 말이나 몸짓을 하면서, <<he_ rul>> 잠시 위로한다. <<he_ nun>> 당신의 행위를 고맙게 생각하는 것 같다.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $pronoun is "f">>
당신은 로빈이 옷을 벗는 것을 지켜본다. <<He_ ga>> 먼저 <<his_ yi>> 치마를 끌어내리자, 핑크색 하트가 점점이 찍혀있는 하얀 팬티가 드러난다.
그 다음, <<He_ ga>> 팬티를 내리지만, 당신에게 <<his_ yi>> 성기를 감추려는 움직임은 보이지 않는다. 성기는 여전히 멍들고 부어있다.
<br><br>
<<else>>
당신은 로빈이 옷을 벗는 것을 지켜본다. <<he_ ga>> 먼저 <<his_ yi>> 반바지를 내리자, 하얀색 삼각팬티가 드러난다.
그 다음, <<He_ ga>> 팬티를 내리지만, 당신에게 <<his_ yi>> 성기를 감추려는 움직임은 보이지 않는다. 성기는 여전히 멍들고 부어있다.
<</if>>
<<promiscuity1>>
당신은 <<he_ ga>> 당신을 똑바로 바라보고 있다는 것을 깨닫는다. "나-나, 매력적이야?" <<he_ ga>> 목소리를 낮추며 묻는다. "네가 날 보는 눈빛이..." 당신은 <<His_ yi>> 상태를 확인하면서 죄책감을 느껴 <<he_ ga>> <<his_ yi>> 셔츠를 벗을 땐 시선을 돌린다.
<br><br>
<<link [[다음|Robin Hospital 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
의사가 이제 벌거벗고 있는 로빈을 향해 돌아본다. <<person3>><<He_ nun>> 로빈을 머리부터 발끝까지 검사한다. "꿰맬 필요는 없을 것 같네요." <<He_ ga>> 말한다. "하지만 멍의 크기가 심각합니다. 두 분은 형제자매인가요?"
<br><br>
<<if $robinromance is 1>>
"우리는, 어," 로빈이 말을 더듬는다. "아뇨, 형제는 아니에요. <<pShesPost "는">> 제 <<girlfriendPost>>예요."
<<else>>
"네," 로빈이 말한다. "아 제 말은, 아뇨. <<pShesPost "는">> 제 <<if $player.gender_appearance is "f">>누나<<else>>형이<</if>>나 마찬가지예요.
<</if>>
<br><br>
"거주지가 어떻게 되시죠?" 의사가 묻는다.
<br><br>
"고아원이요." 로빈이 대답한다.
<br><br>
의사가 얼굴을 찌푸린다. "붕대를 좀 감아야 합니다. 진통제도 필요할 거고요..."
<br><br>
<<person1>>의사가 로빈의 상처를 진찰하는 동안 당신은 <<his_ yi>> 손을 잡고 있는다. 로빈은 옷을 다시 입고 당신에게로 돌아선다. "이것 봐! 나 완전 미라야!" <<He_ nun>> <<his_ yi>> 머리에 감긴 붕대를 두드리며 말한다. 잠깐이나마 <<he_ nun>> 명랑해 보인다.
<<set $robinSeen.pushUnique("hospitalMummy")>>
<br><br>
집으로 돌아와서, 갑작스레 로빈이 당신을 안아준다. "고마워." <<he_ ga>> 말한다. <<He_ nun>> 울먹이는 것처럼 보이긴 해도, 웃고 있다. "벌써 다 나은 것 같아." <<He_ nun>> 다시 <<his_ yi>> 방으로 돌아간다.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $tutorial is 0 and $debug is 0>>
<<endevent>>
<<generate1>><<person1>>당신이 로빈과 함께 고아원을 나오자 마자 당신은 지나가는 <<personPost>>에게 부딪힌다. <<He_ nun>> 비틀거리며 물러나 화난 얼굴로 당신을 보지만, <<his_ yi>> 분노는 <<he_ ga>> 당신을 보자 음욕으로 바뀐다. "너는 내가 한 주 동안 본 사람들중에 가장 귀여워! 이리 와."
<br><br>
<<He_ nun>> 충격을 받은 로빈을 두고, 당신을 근처 골목길로 끌고 간다.
<br><br>
<<link [[다음|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Robin Walk School Tutorial">><</link>>
<<elseif $robinromance is 1>>
당신은 로빈과 함께 고아원을 나와 학교로 걸어간다.
<<He_ nun>> <<his_ yi>> 손등을 당신의 손등에 문지른다. 당신은 그 손을 잡는다. <<takeHandholdingVirginity "Robin" "romantic">>
<<if C.npc.Robin.trauma gte 80>>
<<elseif C.npc.Robin.trauma gte 40>>
<<elseif $robin.stayup is 2>>
로빈은 걸어가며 졸기 시작한다. 당신은 <<he_ ga>> 어딘가 부딪히지 않을까 걱정하지만, 다행스럽게도 당신은 <<his_ yi>> 손을 잡고 있다.
<<else>>
당신은 <<he_ wa>> 걸어가면서 대화를 나눈다.
<</if>>
<<ltrauma>><<lstress>><<lrtrauma>><<trauma -2>><<stress -4>><<npcincr Robin trauma -2>>
<br><br>
<<endevent>>
<<else>>
당신은 로빈과 함께 고아원을 나와 학교로 걸어간다.
<<if C.npc.Robin.trauma gte 80>>
<<if $robin_injured gte 1>>
<<He_ nun>> 다리를 절뚝거린다.
<<else>>
<<he_ ga>> 느리게 걷고 있다.
<</if>>
당신은 <<he_ ga>> 따라올 수 있도록 천천히 걷는다. <<He_ nun>> 그다지 말하고 싶어하지 않는 것 같고, 다른 사람들이 다가오자 당신의 곁에 가까이 붙는다.
<<elseif C.npc.Robin.trauma gte 40>>
가는 도중에 당신은 <<he_ wa>> 이야기를 나누지만, 다른 사람들과 가까워지자 <<He_ nun>> 조용해진다.
<<else>>
당신은 <<he_ wa>> 걸어가면서 대화를 나눈다.
<<if $robin.stayup is 2>>
로빈은 걸어가며 졸기 시작한다. 당신은 <<he_ ga>> 어딘가 부딪히지 않을까 걱정한다.
<</if>>
<<ltrauma>><<lstress>><<lrtrauma>><<trauma -2>><<stress -4>><<npcincr Robin trauma -2>>
<</if>>
<br><br>
<<endevent>>
<</if>>
<<if $tutorial is 0 and $debug is 0>>
<<set $tutorial to 1>>
<<elseif C.npc.Avery.love gte random(20, 100) and C.npc.Avery.state is "active" and $robinaverybeat isnot 1>>
<<npc Avery>><<person1>>
<<if C.npc.Avery.rage gte 20 and $averyragerevealed is 1>>
차 한 대가 당신의 옆에 멈춰 선다. 차 문이 열리고 <<if $pronoun is "m">>신사복을 입은 남자가<<else>>지적인 원피스를 입은 여자가<</if>> 나타나자 로빈은 긴장하는 기색을 보인다. 그건 에이버리였다. <<He_ nun>> 차에서 내리면서 당신을 보고 인상을 구긴다. <<He_ ga>> 당신의 팔을 움켜 잡는다. "타. 지금 당장." <<He_ nun>> 당신을 끌고 대기 중인 차로 향하면서 로빈을 힐끗 쳐다본다. "네 친구는 걸어 가도 돼잖아."
<br><br>
<<if C.npc.Robin.dom gte 91>><<set $robinaverybeat to 1>>
당신은 앞으로 비틀거리나, 에이버리는 당신의 어깨 너머를 바라보고 있다. 순간, <<his_ yi>> 얼굴로 책가방이 날아와 <<his_ yi>> 얼굴에 띈 노기가 잠시 흔들린다. 소리를 지르면서, <<He_ nun>> 붙잡고 있던 팔을 놓고 뒤로 넘어져 <<his_ yi>> 차에 기댄다. 로빈은 걸어 나와, <<endevent>> <<npc Robin>><<person1>><<his_ yi>> 책가방을 들고 에이버리의 머리에 내리친다. 안에 있는 무거운 책들이 확실히 충격을 준다. "<<phimPost "를">> 내버려둬!" 로빈이 소리친다. "<<pShesPost "는">> 내 거란 말이야!"
<br><br>
<<endevent>><<npc Avery>><<person1>>
에이버리는 팔을 올려 가드한 채로 황급히 <<his_ yi>> 차에 올라탄다. <<He_ nun>> 로빈을 노려본다. "너 후회할 거다. 분명히." <<His_ yi>> 차가 요란한 소리와 함께 사라진다.
<br><br>
<<endevent>><<npc Robin>><<person1>>
로빈이 당신을 껴안고 힘을 준다. <<He_ nun>> 떨고 있다. <<His_ yi>> 떨림은 에이버리가 시야에서 사라질 때까지 멈추지 않는다.
<br><br>
<<link [[로빈에게 고마워한다|Avery Walk Thank]]>><<npcincr Robin love 3>><</link>><<gglove>>
<br>
<<link [[로빈을 놀린다|Avery Walk Tease]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>
<br>
<<else>>
<<endevent>><<npc Robin>><<person1>>
로빈은 <<his_ yi>> 발끝만을 내려다본다.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[수락한다|Avery Walk Comply]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[거절한다|Avery Walk Refuse 2]]>><<npcincr Avery rage 5>><</link>><<garage>>
<br>
<</if>>
<<else>>
<<if $averywalkintro is 1>>
차 한 대가 당신의 옆에 멈춰 선다. 차 문이 열리고 <<if $pronoun is "m">>신사복을 입은 남자가<<else>>지적인 원피스를 입은 여자가<</if>> 나타나자 로빈은 긴장하는 기색을 보인다. 그건 에이버리였다. "학교까지 데려다 주마." <<He_ ga>> 말한다. "타."
<br><br>
<<endevent>><<npc Robin>><<person1>>
로빈은 인상을 찌푸리면서도, 당신의 대답을 기다린다. <<He_ nun>> 긴장한 기색이 역력하다.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[로빈을 안심시킨다|Avery Walk School]]>><</link>>
<br>
<<link [[거절한다|Avery Walk Refuse]]>><<npcincr Avery rage 1>><</link>><<garage>>
<br>
<<else>>
차 한 대가 당신의 옆에 멈춰 선다. 차 문이 열리고 <<if $pronoun is "m">>신사복을 입은 남자가<<else>>지적인 원피스를 입은 여자가<</if>> 나타나자 로빈은 긴장하는 기색을 보인다. 그건 에이버리였다. "출근길인데." <<He_ ga>> 말한다. "내가 태워다 줄까 싶어서." <<He_ nun>> 로빈을 힐끗 쳐다본다. "네 친구도 타도 된다."
<br><br>
<<endevent>><<npc Robin>><<person1>>
로빈은 인상을 찌푸리면서도, 당신의 대답을 기다린다. <<He_ nun>> 긴장한 기색이 역력하다.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[로빈을 안심시킨다|Avery Walk School]]>><</link>>
<br>
<<link [[거절한다|Avery Walk Refuse]]>><<npcincr Avery rage 1>><</link>><<garage>>
<br>
<</if>>
<</if>>
<<set $averywalkintro to 1>>
<<else>>
<<link [[다음|School Front Courtyard]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Robin>><<person1>>
Robin spots you exiting the alley. "A-Are you okay?" <<he>> asks, with a worried expression. "They didn't hurt you, did they?"
<br><br>
You nod, continuing to walk to the school with Robin. The rest of the trip is uneventful.
<br><br>
<<link [[다음|School Front Courtyard]]>><<endevent>><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<npc Robin>><<person1>>당신은 로빈에게 달려간다.
<<if $robinReunionScene is "dungeon">>
<<unset $robinReunionScene>><<set $robinPostMortem to true>>
당신은 <<his_ yi>> 어깨를 툭 <<if C.npc.Robin.trauma gte 40>>쳐서, <<him_ i>> 놀라 비명을 지르게 한다<<else>>친다<</if>>. <<He_ nun>> 뒤로 돌아 당신을 마주하고 헉 하는 소리를 내더니, 갑자기 <<himself_ rul>> 당신의 가슴에 파묻는다.
<br>
"믿을 수 없어." 로빈이 소리친다. "나-난 네가 영원히 사라져버린 줄 알았어!"
<br><br>
마침내, 로빈이 조금 진정한다. "우리 집에 가서 이야기 좀 해야겠어." <<he_ ga>> 말한다. "무-물론 네가 준비 되었다면. 가자."
<br><br>
둘은 함께 고아원으로 걸어간다. 로빈이 계속해서 당신의 가까이에 붙는다.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<elseif $robinReunionScene is "dungeonRobin">>
<<unset $robinReunionScene>>
당신은 <<his_ yi>> 어깨를 툭 <<if C.npc.Robin.trauma gte 40>>쳐서, <<him_ i>> 놀라 비명을 지르게 한다<<else>>친다<</if>>. <<He_ nun>> 뒤로 돌아 당신을 마주하고 헉 하는 소리를 내더니, 갑자기 <<himself_ rul>> 당신의 가슴에 파묻는다.
<br>
"너 거기서 나왔구나!" 로빈이 소리를 지른다. "나-난, 그들이 너에게 끔찍한 짓을 하지 않기만을 바랬어..."
<br><br>
마침내, 로빈이 조금 진정한다. "중요한 건 네가 자유가 됐다는 거야." <<he_ ga>> 부드럽게 웃으며 말한다. "이제 집에 가자."
<br><br>
둘은 함께 고아원으로 걸어간다. 로빈이 계속해서 당신의 가까이에 붙는다.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<elseif $robinReunionScene is "asylum">>
<<unset $robinReunionScene>>
당신은 <<his_ yi>> 어깨를 툭 <<if C.npc.Robin.trauma gte 40>>쳐서, <<him_ i>> 놀라 비명을 지르게 한다<<else>>친다<</if>>. <<He_ nun>> 뒤로 돌아 당신을 마주하고 헉 하는 소리를 낸다. <<He_ nun>> 유쾌하게 놀란 것처럼 보인다.
<br><br>
<<if C.npc.Robin.trauma gte 40>>
"아-안녕." <<He_ ga>> 조용히 말한다. "의사들이 널 데리고 가버린 줄 알았어. 네-네가 돌아올 줄 알았다면 뭔가 사뒀을텐데." 로빈의 목소리가 떨린다.
<<else>>
"오, 안녕!" <<he_ ga>> 말한다. "너 한동안 병원에 있는 줄 알았어. 돌아오는 줄 알았으면 뭔가 준비했을텐데." 로빈이 설명한다.
<</if>>
<br><br>
당신은 고개를 저으며, <<HePost>>에게 그들은 당신을 도울 생각이 없었고, 그래서 일찍 "체크아웃" 했다고 이야기한다. 로빈은 혼란스러워하는 것 같았지만, 개의치 않고 고개를 끄덕인다. <<He_ ga>> 당신을 안아준다.
<br>
<<if C.npc.Robin.trauma gte 40>>
"아-아무튼, 다시 볼 수 있어서 너무 기뻐." <<He_ ga>> 당신을 꼭 끌어안고 중얼거린다.
<<else>>
"아무튼, 네가 곁에 있어서 기뻐. 기분이 좀 나아졌으면 좋겠다." <<he_ ga>> 말한다.
<</if>>
"자, 이제 집에 가자."
<br><br>
둘은 함께 고아원으로 걸어간다.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<elseif $robinromance is 1>>
<<he_ ga>> 당신을 안는다. "손 잡아도 돼?" <<he_ ga>> 묻는다. <<takeHandholdingVirginity "Robin" "romantic">>
<br><br>
둘은 함께 고아원으로 돌아간다.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<elseif Weather.precipitation is "rain">>
<<if C.npc.Robin.trauma gte 80>>
<<He_ nun>> 빗 속에 서서, 서서히 젖어가고 있다. <<He_ ga>> 당신을 바라보고는 힘없이 웃는다. "아-안녕." <<He_ ga>> 말한다. <<His_ yi>> 젖은 머리카락이 <<his_ yi>> 눈을 반쯤 덮고 있다. <<if $worn.handheld.type.includes("rainproof")>>당신은 재빨리 <<himPost>> 위로 <<worn_handheld_name_ ul>> 씌운다. <<He_ ga>> 당신에게 감사의 반쪽 웃음을 짓는다.<</if>>
<br><br>
둘은 함께 고아원으로 걸어간다. <<if $robin_injured>><<He_ ga>> 절뚝거려, 당신은 <<he_ ga>> 따라올 수 있도록 천천히 움직인다.<</if>><<He_ nun>> 그다지 말하고 싶어하지 않는 것 같고, 다른 사람들이 다가올 때마다 당신의 곁에 가까이 붙는다.
<<lrtrauma>><<npcincr Robin trauma -2>>
<<elseif $worn.handheld.type.includes("rainproof")>>
로빈은 당신의 <<worn_handheld_name_ ul>> 보고 미소짓는다. "네가 젖지 않아서 기뻐," <<he_ ga>> 말한다. "네가 병에 걸리는 건 싫거든."
<br><br>
당신 둘이 고아원으로 걸어 돌아갈 때 당신의 우산이 가끔씩 로빈의 우산에 부딪혀, <<him_ i>> 킥킥 웃게 한다.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<<dry>>
<<else>>
<<He_ nun>> 당신이 함께 우산 안으로 들어올 수 있도록 우산을 내민다. "어쩐지 네가 또 잊어버릴 것 같다고 생각했어." <<He_ ga>> 부드러운 미소를 지으며 말한다. <<if $worn.head.type.includes("rainproof") or $worn.over_upper.type.includes("rainproof")>>"최소한 젖지 않게 해 줄 뭔가를 가지고는 있구나, 하지만 그래도, 우산을 가지고 다니는 것을 고려해 봐."<</if>>
<br><br>
<<if $worn.head.type.includes("rainproof")>>당신의 <<worn_head_name_ gwa>> 우산이<<elseif $worn.over_upper.type.includes("rainproof")>>당신의 <<worn_over_upper_name_ gwa>> 우산이<<else>>로빈의 우산이<</if>> 당신을 젖지 않게 막아주며, 당신은 함께 고아원으로 걸어간다.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<<dry>>
<</if>>
<br><br>
<<else>>
<<if C.npc.Robin.trauma gte 80>>
<<He_ ga>> 당신을 바라보고 웃는다. "아-안녕," <<he_ ga>> 말한다.
<br><br>
둘은 함께 고아원으로 돌아간다. <<if $robin_injured>><<He_ ga>> 절뚝거려, 당신은 <<he_ ga>> 따라올 수 있도록 천천히 움직인다.<</if>><<He_ nun>> 그다지 말하고 싶어하지 않는 것 같고, 다른 사람들이 다가올 때마다 당신의 곁에 가까이 붙는다.
<<lrtrauma>><<npcincr Robin trauma -1>>
<br><br>
<<elseif C.npc.Robin.trauma gte 40>>
<<He_ ga>> 당신을 바라보고 웃는다 "안녕," <<he_ ga>> 말한다. "네가 와서 너무 좋아. 집에 혼자 가는 건 위험한 것 같거든."
<br><br>
둘은 함께 고아원으로 돌아간다. 당신은 <<he_ wa>> 대화를 나누어 보지만, <<he_ nun>> 주변에 다른 사람들이 있을 때마다 긴장하며 입을 다물어 버린다.
<<lrtrauma>><<npcincr Robin trauma -1>>
<br><br>
<<else>>
<<He_ ga>> 당신을 바라보고 웃는다 "안녕," <<he_ ga>> 말한다. "네가 와서 너무 좋아. 집에 혼자 가기 싫거든."
<br><br>
둘은 함께 수다를 떨며 고아원으로 돌아간다.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<</if>>
<</if>>
<<npcincr Robin love 1>>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Robin>><<person1>>당신은 로빈에게 달려간다.
<<if $robinReunionScene is "dungeonRobin">>
<<unset $robinReunionScene>>
당신은 <<his_ yi>> 어깨를 툭 <<if C.npc.Robin.trauma gte 40>>쳐서, <<him_ i>> 놀라 비명을 지르게 한다<<else>>친다<</if>>. <<He_ nun>> 뒤로 돌아 당신을 마주하고 헉 하는 소리를 내더니, 갑자기 <<himself_ rul>> 당신의 가슴에 파묻는다.
<br>
<<He_ nun>> 당신의 노출을 알아차리지 못했거나 신경쓰지 않는다.
<br>
"너 거기서 나왔구나!" 로빈이 소리를 지른다. "나-난, 그들이 너에게 끔찍한 짓을 하지 않기만을 바랬어..."
<br><br>
<<He_ nun>> <<his_ yi>> 얼굴이 당신의<<if !$worn.under_upper.name.includes("naked")>> 사실상<</if>> 벌거벗은 <<breastPost>>에 눌려 있다는 것을 갑자기 깨달으며, 목소리가 잦아든다. <<He_ nun>> 당황하며, 황급히 당신에게서 물러난다.<<npcincr Robin lust 3>><<gglust>>
<br>
"너 셔츠는 어디로 갔어? 아냐, 그게 중요한 게 아니지. 너 괜찮아?" <<His_ yi>> 목소리가 점차 높아진다.
<br>
당신은 이제 괜찮다며 부드럽게 <<he_ rul>> 안심시킨다. 로빈은 진정되자 고개를 끄덕이고, <<his_ yi>> 호흡은 안정되어 간다. 그러나, <<his_ yi>> 얼굴은 여전히 붉다.
<br><br>
"어쨌든, 무사해서 다행이야. 집에 가서 이야기하자. 알았지?" <<his_ yi>> 시선이 당신의 <<breasts_ ro>> 흘렀다가, 재빨리 위로 되돌아온다. "그치만 먼저, 뭐-뭘 좀 입어 줄래?"
<br><br>
둘은 함께 고아원으로 걸어간다. <<he_ nun>> 부끄러워 하면서도, 당신에게 꼭 달라붙어 있다.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin trauma -2>>
<<if $robin_oxford_bare is undefined>>
<<set $robin_oxford_bare to 1>>
<<elseif $robin_oxford_bare lte 4>>
<<set $robin_oxford_bare += 1>>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $robinReunionScene is "dungeon">>
<<unset $robinReunionScene>><<set $robinPostMortem to true>>
당신은 <<his_ yi>> 어깨를 툭 <<if C.npc.Robin.trauma gte 40>>쳐서, <<him_ i>> 놀라 비명을 지르게 한다<<else>>친다<</if>>. <<He_ nun>> 뒤로 돌아 당신을 마주하고 헉 하는 소리를 내더니, 갑자기 <<himself_ rul>> 당신의 가슴에 파묻는다.
<br>
<<He_ nun>> 당신의 노출을 알아차리지 못했거나 신경쓰지 않는다.
<br>
"믿을 수 없어!" 로빈이 소리를 지른다. "나-난 네가 영원히 사라진 줄 알았어! 난..."
<br><br>
<<He_ nun>> <<his_ yi>> 얼굴이 당신의<<if !$worn.under_upper.name.includes("naked")>> 사실상<</if>> 벌거벗은 <<breastPost>>에 눌려 있다는 것을 갑자기 깨달으며, 목소리가 잦아든다. <<He_ nun>> 당황하며, 황급히 당신에게서 물러난다.<<npcincr Robin lust 3>><<gglust>>
<br>
"너 셔츠는 어디로 갔어? 아냐, 그게 중요한 게 아니지. 너 어디 갔었어?" <<His_ yi>> 목소리가 점차 높아진다.
<br>
당신은 이제 괜찮다며 부드럽게 <<he_ rul>> 안심시킨다. 로빈은 진정되자 고개를 끄덕이고, <<his_ yi>> 호흡은 안정되어 간다. 그러나, <<his_ yi>> 얼굴은 여전히 붉다.
<br><br>
"어쨌든, 무사해서 다행이야. 집에 가서 이야기하자. 알았지?" <<his_ yi>> 시선이 당신의 <<breasts_ ro>> 흘렀다가, 재빨리 위로 되돌아온다. "그치만 먼저, 뭐-뭘 좀 입어 줄래?"
<br><br>
둘은 함께 고아원으로 걸어간다. <<he_ nun>> 부끄러워 하면서도, 당신에게 꼭 달라붙어 있다.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin trauma -2>>
<<if $robin_oxford_bare is undefined>>
<<set $robin_oxford_bare to 1>>
<<elseif $robin_oxford_bare lte 4>>
<<set $robin_oxford_bare += 1>>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $robinReunionScene is "asylum">>
<<unset $robinReunionScene>>
당신은 <<his_ yi>> 어깨를 툭 <<if C.npc.Robin.trauma gte 40>>쳐서, <<him_ i>> 놀라 비명을 지르게 한다<<else>>친다<</if>>. <<He_ nun>> 뒤로 돌아 당신을 마주하고 헉 하는 소리를 낸다. <<He_ nun>> 유쾌하게 놀란 것처럼 보인다.
<br><br>
"오! 너 병원에서... 돌아왔..." <<his_ yi>> 목소리는 <<his_ yi>> 시선이 당신의 노출된 <<breasts_ ro>> 닿을 때 흔들린다. <<his_ yi>> 얼굴이 붉어졌지만, <<he_ nun>> 아무렇지 않은 척 말을 잇는다.
<br>
"이-이렇게 빨리 돌아올 줄 몰랐어. 이럴 줄 알았으면 뭔가 준비했을텐데." <<He_ nun>> 멈칫거리며, 당신의 몸과 도로변을 흘깃거린다. "그-그래서, 치료는 잘 받았어...?"
<br><br>
당신은 고개를 저으며, <<HePost>>에게 그들은 당신을 도울 생각이 없었고, 그래서 일찍 "체크아웃" 했다고 이야기한다. 로빈은 당신의 말에 별로 신경을 쓰지 않는 것 같았지만, <<He_ nun>> 고개를 끄덕여준다.
<br>
"어쨌든, 네가 돌아와서 기뻐." <<he_ ga>> 말한다. "이-이제 널 집에 데려다 줄게. 누가 널 보기 전에..."
<br>
<<He_ nun>> 걸음을 멈추고 어색하게 기침을 하더니, 갑자기 당신의 팔을 잡고 끌어당긴다.
<br><br>
둘은 함께 고아원으로 돌아간다. 로빈은 사람들이 당신의 상태를 눈치챌까 살피려 주위를 둘러본다. 그 행동으로 많은 관심을 끌었지만, 로빈이 서두르려고 고집하는 것 덕에 당신은 좋은 시간을 보낸다.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin trauma -2>>
<<if $robin_oxford_bare is undefined>>
<<set $robin_oxford_bare to 1>>
<<elseif $robin_oxford_bare lte 4>>
<<set $robin_oxford_bare += 1>>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $robin_oxford_bare is undefined>>
<<set $robin_oxford_bare to 1>>
<<He_ nun>> 당신의 노출된 <<undertop_ ul>> 보고 깜짝 놀라 <<his_ yi>> 가방을 떨어뜨린다. "너 왜 셔츠를 안 입었어?" <<he_ ga>> 속삭인다. <<He_ nun>> <<his_ yi>> 가방을 뒤적인다. "수건을 가지고 있는 줄 알았는데, 아무 것도 없네."
<br><br>
<<He_ nun>> 긴장하며, 거리를 이리저리 둘러본다. "누군가 눈치채기 전에 집에 가자."
<br><br>
둘은 함께 고아원으로 돌아간다. 로빈은 사람들이 당신의 상태를 눈치챌까 살피려 주위를 둘러본다. 그 행동으로 많은 관심을 끌었지만, 로빈이 서두르려고 고집하는 것 덕에 당신은 좋은 시간을 보낸다.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin trauma -2>>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<<elseif $robin_oxford_bare lte 4>>
<<set $robin_oxford_bare += 1>>
<<He_ nun>> <<his_ yi>> 눈까지 손을 들어올린다. "너 또 셔츠를 잊어버렸구나!" <<He_ ga>> 화를 내며 속삭인다.
<br><br>
<<He_ nun>> 긴장하며, 거리를 이리저리 둘러본다. "누군가 눈치채기 전에 집에 가자."
<br><br>
둘은 함께 고아원으로 돌아간다. 로빈은 사람들이 당신의 상태를 눈치챌까 살피려 주위를 둘러본다. 그 행동으로 많은 관심을 끌었지만, 로빈이 서두르려고 고집하는 것 덕에 당신은 좋은 시간을 보낸다.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin trauma -2>>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<<else>>
당신의 노출된 <<undertop_ ul>> 보고, <<He_ nun>> 가방에 손을 넣어 수건을 꺼낸다. "또 셔츠 잊어버릴 줄 알았어." <<he_ ga>> 속삭인다. "여기."
<br><br>
<<towelicon>><<link [[수건을 두른다|Robin Walk Home Towel]]>><<upperwear 3>><</link>>
<br>
<<if hasSexStat("exhibitionism", 2)>>
<<refuseicon>><<link [[거절한다|Robin Walk Home Refuse]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 수건으로 가슴을 감싼다. 로빈은 여전히 초조해 보인다. "네가 수건만 걸치고 있는 걸 누가 보기 전에 집에 가자."
<br><br>
둘은 함께 고아원으로 돌아간다. 로빈은 사람들이 당신의 상태를 눈치챌까 살피려 주위를 둘러본다. 그 행동으로 많은 관심을 끌었지만, 로빈이 서두르려고 고집하는 것 덕에 당신은 좋은 시간을 보낸다.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin trauma -2>>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 수건을 거절하고, 로빈에게 괜찮을 거라 말한다. <<He_ nun>> 납득이 되지 않는 눈치다.
<<exhibitionism2>>
<<He_ nun>> 긴장하며, 거리를 이리저리 둘러본다. "누군가 눈치채기 전에 집에 가자."
<br><br>
둘은 함께 고아원으로 돌아간다. 로빈은 사람들이 당신의 상태를 눈치챌까 살피려 주위를 둘러본다. 그 행동으로 많은 관심을 끌었지만, 로빈이 서두르려고 고집하는 것 덕에 당신은 좋은 시간을 보낸다.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin trauma -2>>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>><<set $outside to 1>><<set $location to "docks">><<effects>>
<<set $docksrobinintro to 1>><<set $robindebtknown to 1>>
<<npc Robin>><<person1>>당신은 부두에서 로빈을 찾아다닌다. 당신은 요트 갑판 위 테이블에 벌거벗겨진 채 묶여 있는 <<he_ rul>> 발견한다. <<his_ yi>> 온 몸이 상처와 멍으로 뒤덮여 있다. <<he_ ga>> 반쯤 죽어 공허한 눈으로, 당신을 똑바로 보고 있다.
<br><br>
<<endevent>>
<<generate1>><<generate2>><<generate3>>갑판 위엔 세 명의 <<if $NPCList[0].pronoun is "m" and $NPCList[1].pronoun is "m" and $NPCList[2].pronoun is "m">>남자들<<elseif $NPCList[0].pronoun is "f" and $NPCList[1].pronoun is "f" and $NPCList[2].pronoun is "f">>여자들<<else>>사람들<</if>>이 있다. 그들 중 두 명이 말다툼을 한다. "벌써 장난감을 망가뜨렸잖아," <<person1>><<person_ i>> 말한다. "아직 출발도 안 했는데."
<br><br>
"테스트만 좀 해본 것 뿐이라고," <<person2>><<person_ i>> 대답한다. "그렇게 쉽게 부서질 줄 어떻게 알았겠어?"
<br><br>
"네가 그 채찍을 들었을 때는 제정신이 아니었어," <<person1>><<person_ i>> 말한다. "봐봐." <<He_ ga>> 로빈의 성기를 잡고 당긴다. 매우 고통스러워 보이는데도, 로빈은 아무 소리도 내지 않는다. "씨발 이런 걸론 이제 아무 재미도 없을 거라고."
<br><br>
"어쩌라고 그럼? 환불되는 것도 아닌데."
<br><br>
"여러분," <<person3>><<person_ i>> 말한다. "손님이 오신 것 같은데." 그들의 시선이 당신에게로 향한다.
<br><br>
<<if $speech_attitude is "meek">>
"제-제 친구를 놔 주세요," 당신이 말한다. "지금 하는 행동은 잘못된 거예요."
<br><br>
<<elseif $speech_attitude is "bratty">>
"내 친구를 놔 줘," 당신이 말한다. "그렇지 않으면."
<br><br>
<<else>>
"내 친구를 보내줘," 당신이 말한다.
<br><br>
<</if>>
그들은 잠시 멈췄다가, 곧 웃음을 터뜨린다. "물론이지," <<person1>><<person_ i>> 말한다. "네 엉덩이를 대신 여기로 가져오기만 하면, 네 친구는 놓아줄게. 그게 아니면, 그냥 꺼져. 이제 곧 출항할 거니까."
<br><br>
<<if $dockstatus gte 80>>
<<askicon>><<link [[일꾼들에게 도움을 요청한다|Docks_Robin Get Help]]>><</link>>
<br>
<</if>>
<<ind>><<link [[로빈의 일을 대신한다|Docks_Robin Swap]]>><</link>>
<br>
<<ind>><<link [[싸운다|Docks_Robin Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<mericon>><<link [[떠난다|Docks_Robin Leave]]>><</link>>
<br><<set $outside to 1>><<set $location to "docks">><<effects>>
당신은 부두를 달려 내려가 낯익은 얼굴들을 찾는다. 심장이 거세게 뛴다. 서둘러야 한다.
<br><br>
<<link [[다음|Docks_Robin Get Help 2]]>><</link>><<set $outside to 1>><<set $location to "docks">><<effects>>
<<generate4>><<generate5>>
당신은 한 무리의 일꾼들이 배에서 창고로 상자를 나르고 있는 것을 발견한다.
<br><br>
"이봐 거기! 좋은 하루 되고 있어, 친구?" <<person4>><<person_ i>> 활짝 웃는 얼굴로 당신에게 물어본다.
<br><br>
<<if $speech_attitude is "meek">>
"제발! 나쁜 사람들이 제 친구를 데려가려고 해요!" 당신의 눈에 눈물이 차오르는 것이 느껴진다.
<<elseif $submissive gt 850>>
"여러분의 도움이 필요해요. 생사가 걸린 문제예요," 당신이 말한다.
<<else>>
"그 거지같은 상자 내려놔, 너희들 도움이 필요해, 당장!" 당신은 거의 소리친다.
<</if>>
<br><br>
"침착해, 친구," <<person5>><<person_ i>> <<his_ yi>> 상자를 바닥에 내려놓으며 말한다. "무슨 일인지 이야기 해 봐."
<br><br>
당신은 그들에게 당신과 로빈이 처한 상황에 대해 설명해 주면서, 베일리와 문제를 일으킬 수 있는 몇 가지 세부 사항은 언급을 피한다. 일꾼들이 당신의 말을 경청한다. 그들 중 일부는 계속 정색하며 듣고 있지만 다른 몇몇은 혐오감으로 움찔거리는 것을 참지 못한다.
<br><br>
"제길, 끔찍해!"
<br><br>
"우리가 그들을 막아야 해."
<br><br>
"그-그치만 우린 일하던 중이라고. 그들이 경찰을 부르기라도 한다면? 아니면 더 위험한 사람을..."
<br><br>
<<person_ i>> 쿵하고 커다란 소리를 내며 상자 위에 <<his_ yi>> 발을 올린다.
"모두들, 잘 들어! 나한테 좋은 생각이 있는데, 성공하려면 몇 명의 <<person4>><<if $pronoun is "m">>사내들<<else>>여자들<</if>>이 필요해. 난 내 친구의 친구를 버려두지 않을거야. 나와 함께 할거라면, 내 지휘를 따라. 그리고 너," <<he_ ga>> 당신을 향해 돌아본다. "넌 가서 시간을 벌어줘. 우리가 금방 도착할테니."
<br><br>
당신은 고개를 끄덕이고 다시 로빈에게 달려간다.
<br><br>
<<link [[다음|Docks_Robin Get Help 3]]>><</link>><<set $outside to 1>><<set $location to "docks">><<effects>>
당신은 요트에 다가간다. 로빈은 여전히 테이블에 묶여 있다. 선원들이 해안에서 출항할 준비를 하고 있는 것 같다.
당신이 그들에게 멈추라고 소리친다.
<br><br>
"또 왔어?" <<person1>><<person_ i>> 당신을 곁눈질한다. "이미 말했을텐데. 그 고깃덩이를 구하고 싶으면, 네가 올라타라고. 그게 아니면 꺼지라고."
<br><br>
"원하는 게 뭐야?" 당신이 묻는다. "돈? 돈이라면 내가 줄 수 있어."
<br><br>
<<He_ ga>> 웃음을 터뜨린다. "언제부터 너같이 더러운 꼬맹이들이 그만한 돈을 갖고있게 된거야?"
<br><br>
<<if $speech_attitude is "meek">>
"여-열심히 일해서 모으니까," 당신은 시선을 내리깐다. "내 친구를 보내주기만 하면, 전부 줄게."
<<elseif $speech_attitude is "bratty">>
"쓰레기들을 쥐어패며 생계를 꾸렸지," 당신은 그 놈들에게 사악한 미소를 지어준다. "진짜야, 이 마을에 얼간이들은 충분히 있거든."
<<else>>
"일했어," 당신이 말한다. "그러지 않으면 생계가 유지되지 않으니까."
<</if>>
<br><br>
"호오, 그래? 그럼 이건 어때... 씨발 너희들은 또 뭐야?"
<br><br>
당신이 뒤를 돌아보자 거기엔 헐렁한 우비와 허접한 복면을 뒤집어 쓴 건장한 네 사람이 있다. 그들은 성큼성큼 걸어와 요트로 다가온다. 최소한 한 명 이상은 큰 렌치를 움켜잡고 있다.
<br><br>
"제기랄! 시동 걸어!"
<br><br>
그들이 엔진을 점화해 도망가기 전에, 복면을 쓴 사람들이 이미 배에 올라타 그들을 구타하기 시작한다.
<br><br>
<<if $submissive lte 500>>
<<link [[선원들을 돕는다|Docks_Robin Get Help 4]]>><<set $phase to 1>><</link>><<defianttext>>
<br>
<</if>>
<<link [[로빈을 구한다|Docks_Robin Get Help 4]]>><<set $phase to 2>><</link>><<set $outside to 1>><<set $location to "docks">><<effects>>
<<if $phase is 1>>
당신은 배 위로 뛰어올라, 가장 가까이에 있는 악한에게 달려든다. 선원들은 당신에겐 그다지 관심을 두지 않고, 더 크고, 렌치를 휘두르는 거한들에게 집중하고 있다. 오래지 않아, 부두 일꾼들의 도움 덕에, 모든 선원들이 구타당해 의식을 잃는다.
<br><br>
"이게 마지막인가?" 복면을 쓴 사람 중 한 명이 묻는다.
<br><br>
"그런 것 같네."
<br><br>
"좋아." 그 사람이 당신을 향해 돌아본다. "친구를 데리고 가. 나머지는 우리가 처리할게. 우리한테 1파인트 빚진거야, 알겠지?"
<br><br>
당신은 고개를 끄덕이고, 혼란스러워 보이는 로빈을 붙잡는다.
<<else>>
당신은 배에 뛰어올라 로빈을 집어들고 도망간다. 나머지는 변장한 부두 일꾼들에게 맡긴다.
<</if>>
<br><br>
<<link [[다음|Docks_Robin Rescue]]>><<endevent>><</link>><<location "sea">><<effects>>
<<set $robindebtevent to 0>><<set $robinmissing to 0>>
<<person1>><<person_ un>> 혼란스러워 보이는 로빈을 풀어준다. 그들은 대신 당신을 테이블 위로 올려놓고는, 당신을 끈으로 묶는다.
<br><br>
<<robinpay>>
<<upperruined>><<lowerruined>><<underruined>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
"이런 건 필요 없어," <<person2>><<person_ i>> 당신의 옷을 찢어버리<<print $worn.handheld.name isnot "naked" ? "고 <<worn_handheld_name_ ul>> 옆으로 던지며 말한다.<<handheldruined>>" : "며 말한다.">> "좋아, 가자."
<br><br>
요트가 움직이기 시작한다. 당신이 부두에 누워 있는 로빈을 바라보지만, <<person3>><<person_ i>> 그 사이로 끼어든다. "그래서 이제 얠 데리고 뭘 하지?"
<br><br>
"<<phimPost "를">> 미끼로 쓸 수도 있겠지," <<person2>><<person_ i>> 제안한다. "쟬 미끼로 쓰면 큰 놈을 잡을 수 있을거야."
<br><br>
"무슨 멍청한 소리야," <<person1>><<person_ i>> 말한다. "배가 침몰될 지도 몰라. 어쨌든, 난 저 <<phimPost "를">> 제대로 따먹고 싶어."
<br><br>
그들은 잠시 논쟁을 벌이며, 점점 대화의 주제가 당신과는 멀어진다. 그들은 술을 마시며 당신을 홀로 내버려두고 배가 점차 해안과 멀어진다.
<<pass 30>>
<br><br>
<<link [[다음|Docks_Robin Swap 2]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>><<set $enemyanger += 80>>
당신은 보트 위로 뛰어 오른다. "착하지 <<girl_ a>>, 이제-" 당신은 <<his_ yi>> 멍청한 얼굴에 주먹을 내질러 <<his_ yi>> 말을 끊는다.
<<set $enemyhealth -= 20>>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Docks_Robin Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Docks_Robin Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "docks">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
당신은 기회를 놓치지 않고 선원들이 눈치채기 전에 로빈을 요트에서 끌어내려 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Docks_Robin Rescue]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person1>><<person_ i>> 보트의 뒤로 굴러 떨어진다. 다른 사람들이 <<he_ rul>> 돕기 위해 달려간다. 당신은 그 기회를 놓치지 않고 선원들이 눈치채기 전에 로빈을 요트에서 끌어내려 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Docks_Robin Rescue]]>><</link>>
<br>
<<else>>
당신은 무너져내린다. "새로운 놈을 위해 자리를 좀 만들어야겠군."
<br><br>
<<link [[다음|Docks_Robin Swap]]>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "docks">><<effects>>
<<npc Robin>><<person1>><<set $robindebtevent to 0>><<set $robinmissing to 0>>
당신은 로빈을 곁에 꼭 붙들고 부두에서 멀리 떨어진다. 당신이 로빈을 따뜻하게 해 줄 무언가를 찾는 동안 옆에 차 한 대가 멈춰선다. <span class="purple">베일리다.</span>
<br><br>
<<endevent>><<npc Bailey>><<person1>>"내 예상보다 빨리 도망쳤군," <<he_ ga>> 로빈에게 말하지만, 로빈은 대답하지 않는다. 베일리가 당신을 바라본다. "여기서 부턴 내가 <<endevent>><<npc Robin>><<person1>><<him_ ul>> 데려가겠다. 아니면 <<he_ ga>> 저 꼴로 걷게 하고 싶은 거야? 넌 걸어가도 되겠군."
<br><br>
베일리는 뒷좌석에 로빈을 밀어 넣고, 차를 몰아 떠나버린다.
<br><br>
<<endevent>>
<<robinpay>>
<<link [[다음|Mer Street]]>><</link>>
<br><<set $outside to 1>><<set $location to "docks">><<effects>>
<<npc Robin>><<person1>><<set $robin.abandoned to 1>>
Robin watches as you leave <<him>> on the table. <<His>> soulless eyes stare at you as the last glimmer of hope leaves <<him>>. <<llllove>><<npcincr Robin love -10>><<gggrtrauma>><<npcincr Robin trauma 10>>
<br><br>
<<link [[다음|Mer Street]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if Object.values($children).find(child => child.mother === "Alex" && child.location === "home") or Object.values($children).find(child => child.father === "Alex" && child.location === "home")>>
<<if Object.values($children).find(child => child.mother === "Alex" && child.location === "home")>>
<<set _alexMother to Object.values($children).find(child => child.mother === "Alex" && child.location === "home")>>
<<elseif Object.values($children).find(child => child.father === "Alex" && child.location === "home")>>
<<set _alexFather to Object.values($children).find(child => child.father === "Alex" && child.location === "home")>>
<</if>>
<</if>>
<<npc Bailey>><<person1>>
<<if Time.hour lte 6 or Time.hour gte 10>>
당신은 베일리의 사무실로 들어간다. <<he_ nun>> 거기 없다. <<He_ nun>> 아침 7시에서 9시 사이에 이 곳으로 올 것이다.
<br><br>
<<if $kylar_camera is 3>>
<span class="blue">당신이 고아에게 준, 카일라의 올빼미가 구석에 있는 캐비닛 위에서 당신을 지켜 본다.</span> 베일리가 그것을 압수한 것 같다.
<br>
<<investigateicon>><<link [[올빼미를 조사한다|Bailey's Office Owl]]>><</link>>
<br>
<</if>>
<<else>>
당신은 베일리의 사무실로 들어가 <<He_ ga>> 책상에 앉아 있는 것을 본다.
<<if !$daily.baileyVisit>>
<<set $daily.baileyVisit to 0>>
<<set _options to 1>>
<<if $dissociation gte 1>>
<<He_ nun>> 당신의 눈을 바라보며 얼굴을 찌푸린다. "확실히 누군가는 관심이 있을 것 같군," <<He_ nun>> <<he_ ga>> 읽고 있던 종이를 옆으로 치우며 중얼거린다.
<<elseif $pain gte 40>>
<<He_ nun>> 눈물로 뒤덮인 당신의 얼굴을 보며 비웃는다. "화장실에 붕대가 좀 있을 거다."
<<elseif $goooutsidecount + $semenoutsidecount gte 25>>
<<He_ nun>> <<if $semenoutsidecount gte 1 and $goooutsidecount gte 1>>애액과 정액<<elseif $semenoutsidecount gte 1>>정액<<else>>애액<</if>>으로 뒤덮은 당신의 몸을 보고 돌아선다. "가서 깨끗이 씻어. 고아원의 수치같은 녀석."
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<<He_ nun>> 당신의 붉어진 얼굴을 바라본다. "가서<<if $beauty lte 3000>> 아마도<</if>> 널 이뻐해줄 사람을 찾아," <<he_ ga>> <<his_ yi>> 서류 작업으로 돌아가면서 말한다. "그러는 동안, 돈도 좀 벌고."
<<else>>
<<He_ ga>> 당신을 바라본다. "내 시간을 낭비하지 않는 것이 좋을 거다."
<</if>>
<<elseif $daily.baileyVisit is 1>>
<<set _options to 1>>
<<if $daily.robin.debtAsk is 1>>
<<He_ ga>> 당신을 노려본다. "이게 네가 말했던 지불금에 대한 이야기여야만 할 거야."
<<elseif $mason_pond is 2>>
<<He_ ga>> 당신을 노려본다. "연못에 대한 이야기야? 돈을 가지고 있어야 할 거야."
<<else>>
<<He_ ga>> 당신을 노려본다. "또 왔어? 꺼져라."
<</if>>
<<elseif $daily.baileyVisit is 2>>
<<set _options to 1>>
<<He_ ga>> 당신을 노려본다. "날 귀찮게 하지마라, 꼬맹이."
<<elseif $daily.baileyVisit is 3>>
<<set _options to 2>>
<<He_ ga>> 당신을 노려보고는, 의자에서 뛰쳐나와 당신의 앞으로 걸어온다. "내가 귀찮게 하지 말라고 했을텐데," <<He_ ga>> 뱀처럼 쉿쉿 소리를 낸다. "혼자 내버려 둘 수 없었던 거지, 안 그래?" <<He_ nun>> 당신이 반응하기도 전에 당신을 붙잡아 <<his_ yi>> 책상 위로 엎어뜨린다.
<br><br>
<<link [[다음|Bailey Beating]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<<elseif $daily.baileyVisit is 100>>
<<He_ nun>> 피곤해 보인다. "그렇게 할 일이 없나?"
<<else>>
<<He_ nun>> 당신을 무시한다.
<<if ($robinpaid isnot 1 and $robindebtknown is 1) or ($pub_hack_job is 3 and not $hacker_tasks.includes("bailey")) or $mason_pond is 1 or $mason_pond is 2 or $bailey_pound is 1 or isPubfameTaskAccepted("bailey")>>
<span class="blue">당신이 오늘 <<he_ rul>> 너무 괴롭혀서 <<he_ nun>> 당신이 하는 말을 전혀 듣지 않는다.</span>
<</if>>
<</if>>
<<set $daily.baileyVisit++>>
<br><br>
<</if>>
<<if C.npc.Alex.pregnancy.fee isnot true and C.npc.Alex.pregnancy.nursery is true and (_alexMother or _alexFather) and (Time.hour gte 7 and Time.hour lte 9)>>
<<ind>><<link [[당신의 아이들을 농장으로 데려간다|Bailey Office Alex Children Fee]]>><</link>>
<br>
<</if>>
<<if _options is 1>>
<<if $pub_hack_job is 3 and !$hacker_tasks.includes("bailey")>>
베일리가 <<his_ yi>> 컴퓨터로 무언가 작업하고 있다. 당신은 해커가 준 장치를 가지고 있다.
<br><br>
<<set $skulduggerydifficulty to 800>>
<<ind>><<link [[베일리를 속인다|Bailey's Office Hack]]>><<set $phase to 1>><</link>><<skulduggerydifficulty>>
<br>
<<elseif isPubfameTaskAccepted("bailey")>>
베일리가 <<his_ yi>> 컴퓨터로 무언가 작업하고 있다. 당신은 해커가 준 장치를 가지고 있다.
<br><br>
<<set $skulduggerydifficulty to 800>>
<<ind>><<link [[베일리를 속인다|Bailey Sheet]]>><<set $phase to 1>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<if $robinpaid isnot 1 and $robindebtknown is 1>>
<<ind>><<link [[로빈의 빚을 떠안는다|Bailey's Office Robin]]>><</link>><<note "매주 낼 방값이 두 배가 됩니다" "red">>
<br>
<</if>>
<<if $mason_pond is 1>>
<<ind>><<link [[샘에 대해 묻는다|Bailey Pond]]>><<set $mason_pond to 2>><</link>>
<br>
<</if>>
<<if $mason_pond is 2>>
<<ind>><<link [[샘에 대해 묻는다|Bailey Pond 2]]>><</link>>
<br>
<</if>>
<<if $bailey_pound is 1>>
<<ind>><<link [[개 보호소에서 찾은 서류를 내보인다|Bailey Pound]]>><<awareness 18>><<set $bailey_pound to 2>><</link>><<gggawareness>>
<br>
<</if>>
<</if>>
<<if _options isnot 2>>
<<getouticon>><<link [[떠난다|Orphanage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<earnFeat "Pounded Pound">>
You place the document in front of Bailey. <<He>> regards it with little interest. "This is what you're wasting my time over?" <<he>> says. "I used to deal with this company. What of it?"
<br><br>
<<if $speech_attitude is "meek">>
"Y-you don't anymore?" you ask. You point at your name, and the red "<span class="red">B</span>" covering it.
<<elseif $speech_attitude is "bratty">>
"Used to?" you ask. "Then explain this." You point at your name, and the red "<span class="red">B</span>" covering it.
<<else>>
"Used to?" you ask. You point at your name, and the red "<span class="red">B</span>" covering it.
<</if>>
<br><br>
The ghost of a frown crosses Bailey's face. <<He>> pulls <<his>> phone from <<his>> pocket. "You can leave," <<he>> says. "Go."
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
You ask Bailey if it were possible to install a spring in the orphanage garden, like Mason suggested. "It's possible," Bailey says. "An underground stream runs right beneath us. I looked into it once. Would have cost £2000."
<br><br>
<<He>> stares at you. "I could have one installed. For <span class="gold">£6000.</span> That's my price. Now piss off."
<br><br>
<<if $money gte 600000>>
<<ind>><<link [[Pay for spring (£6000)|Bailey Pond Pay]]>><<set $money -= 600000>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
"Bringing this up again?" <<he>> sneers. "You better have the money."
<br><br>
<<if $money gte 600000>>
<<ind>><<link [[Pay for spring (£6000)|Bailey Pond Pay]]>><<set $money -= 600000>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<set $mason_pond to 3>><<set $mason_pond_timer to 7>>
You put the cash on the desk. Bailey snatches it, and reclines in <<his>> chair as <<he>> counts. "Good," <<he>> says as <<he>> finishes. "I'll get them on it." <<He>> turns back to <<his>> computer.
<br><br>
<<link [[떠난다|Orphanage]]>><<endevent>><</link>>
<br>/* Intentionally inaccessible */
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $promiscuity lt 35>><<set $desperateaction to 1>><</if>>
<<set $seductiondifficulty to 10000>>
<<silently>><<seductioncheck>><</silently>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You step over to Bailey's desk and lean forward. <<He>> shoots you a glare. You stare back at <<him>> with pleading eyes. <<promiscuity3>>
"You know I can get your money in a day," you say softly. "That's all I need. You don't want to see me go away, do you?" Meekly, you look down and run a finger over the desk. <<His>> glare softens into a sneer.
<br><br>
Bailey's away from <<his>> desk and on top of you in an instant. <<He>> shoves you to the floor with a
<<if $baileyseduced is 1>>
fierce look in <<his>> eyes.
<br>
"Alright, you little shit," <<he>> growls. "If it'll shut you up, I'll throw you a bone."
<<else>>
smile. "You're right. I don't."
<</if>>
<br><br>
<<link [[다음|Bailey Office Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You step over to Bailey's desk and lean forward, earning a glare from <<him>>. You put on your best pouty face. "I know something better than money," you whisper in a sly, sultry voice. <<promiscuity3>>
<<if $baileyseduced is 1>>
Bailey looks up at you, unamused. "I told you what I want from you. Have it by tomorrow. Or else." <<He>> goes back to <<his>> work. "Now piss off, I'm busy."
<<else>>
<span class="red">"Out," Bailey says, unamused. "Now."</span>
<</if>>
<br>
"But I-"
<br>
"Now!" Bailey barks.
<br><br>
You step out of Bailey's office. It was worth a shot.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</if>>/* Intentionally inaccessible */
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 200>>
<<set $enemyanger += 30>>
<<set $enemyarousalmax to 1000>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bailey Office Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bailey Office Sex]]>><</link>></span><<nexttext>>
<</if>>/* Intentionally inaccessible */
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<earnFeat "Bailey's Trouble Maker">>
베일리가 한숨을 쉬고 당신을 바라본다. <<His_ yi>> 표정이 일종의 공포심을 띄고 있는 것으로 바뀐다.
<br>
"빌어먹을," <<He_ ga>> 당신에게서 떨어지면서 중얼거린다. "젠장! 내가 지금 뭘 한 거야?"
<br><br>
관리인의 얼굴에 분노의 빛이 서린다. <<He_ nun>> 당신의 머리채를 움켜쥐어, <<he_ wa>> 눈높이가 같아질 때까지 잡아당긴다.
<br>
<span class="green">"딱 하루만 더 주지,"</span> 베일리가 으르렁거린다. <<He_ ga>> 당신의 머리를 풀어주곤 밀쳐낸다. "나가, 당장!"
<<set $renttime += 1>>
<<if $rentday is 7>>
<<set $rentday to 1>>
<<else>>
<<set $rentday += 1>>
<</if>>
<br><br>
<<tearful>> 당신은 사무실에서 나온다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
베일리가 당신의 사나움에 놀라, 뒤로 물러난다. <<He_ nun>> 얻어맞은 곳을 살핀다. <<tearful>> 당신은 서둘러 일어나 사무실을 떠난다.
<br><br>
<<He_ ga>> 이번 주 지불에 대해 재고해 주지는 않을 것 같다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
올빼미가 당신을 내려다보고 있다. 고아들이 거칠게 가지고 놀아서 그런지, 조금 지저분해져 있다. 아니면 베일리 때문인지도.
<br><br>
<<link [[다시 가져간다|Bailey's Office Owl Take]]>><<set $kylar_camera to 2>><</link>>
<br>
<<link [[놔둔다|Bailey's Office]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 인형을 방으로 가져가서 옷장 위에 올려놓는다. 여기서 당신을 지켜봐주는 게 안전할 것이다.
<br><br>
<<run Furniture.set('owlplushie', 'owlplushie', {
name : 'owl plushie',
nameCap : 'Owl plushie'
})>>
<<link [[다음|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $daily.robin.debtAsk is 1>>
"이제 마음을 정했나?" <<he_ ga>> 묻는다.
<<else>>
<<set $daily.robin.debtAsk to 1>>
"그 쓰잘데 없는 녀석의 빚을 맡고 싶다고? 왜?" 베일리가 말한다. "대답하지 마라. 어찌됐든 나한텐 상관없는 일이야." <<he_ ga>> 웃는다.
<</if>>
"어쨌든 인간들은 네 엉덩이에 돈을 더 많이 쓰니까."
<br><br>
<i>로빈의 빚을 떠맡는 것은 돌이킬 수 없는 결정이 될 것이다.</i>
<br><br>
<<ind>><<link [[결정한다|Bailey's Office Robin 2]]>><</link>>
<br>
<<getouticon>><<link [[떠난다|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $robinpaid to 1>>
<<set $rentmoney *= 2>>
<<if $robineventnote is 1>>
<<set $robineventnote to 0>>
<</if>>
"좋아," 베일리가 말한다. "그럼 이번 주의 빚은 <<printmoney $rentmoney "red">>겠군. 내가 너라면 바삐 움직일 것 같은데."
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br><<effects>>
<<set _babies_fee to childrenCountBetweenParents("pc", "Alex")*1000>>
"<<printmoney 100000>>, each. and you're only taking the ones you had with that stupid farmer," <<he>> says before returning to what <<he>> was doing.
<br><br>
<<if $money gte _babies_fee>>
<<ind>> <<link [['Pay the fee (£' + _babies_fee + ')'|Bailey Office Alex Children Fee 2]]>><<set $money -= _babies_fee*10>><</link>>
<<else>>
<i>You cannot afford the fee.</i>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Orphanage]]>><<endevent>><</link>><<effects>><<set C.npc.Alex.pregnancy.fee to true>>
You place the money on <<his>> desk and <<he>> takes it.
<br><br>
"Good," <<he>> says counting the money. "You can come by and take them whenever you want to, I don't care."
<br><br>
"Now, leave!" <<he>> says.
<br><br>
<span class="gold">You can now take your children to the farm, you should speak with Alex.</span>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>"그러니까," <<person1>><<person_ i>> 비꼬며 말한다. "우리가 <<phimPost "를">> 미끼로 썼으면, 고래가 잡힐 거라고 말했잖아."
<br><br>
"여기 고래가 어딨냐, 멍청한 새끼야," <<person2>><<person_ i>> 대답한다. "그리고 고래는 그딴 식의 낚시로 잡히는 게 아니야."
<br><br>
"고래가 있다니까. 본 적 있어."
<br><br>
"거짓말하네."
<br><br>
"내가 해결해주지," <<person3>><<person_ i>> 말한다.
"일단 <<phimPost "를">> 물 속으로 내려. 그랬는데 고래가 없으면, 다시 <<phimPost "를">> 배 위로 끌어올린다. 뭐 만약 고래가 있다면, 고래고기를 먹어볼 수 있겠지."
<br><br>
"그것 참 멋진 생각인데," <<person1>><<person_ i>> 비틀거리며 일어나면서 말한다.
그들은 당신의 팔에 긴 밧줄을 돌려 묶고는 당신을 테이블에서 풀어준다. 그들은 당신을 요트의 제일 끝으로 밀친다.
<br><br>
"밧줄 고정시켰어," <<person3>><<person_ i>> 말한다.
<br><br>
<<person1>><<person_ gwa>> <<person2>><<person_ un>> 당신을 난간 위로 들어올린다. 그들이 당신을 배 밖으로 던져, 당신은 바다 한 가운데로 떨어진다.
<br><br>
<<endcombat>>
<<if $voredisable is "f">>
당신은 수면 위로 떠올라 숨을 쉬려고 헐떡인다. 무언가가 당신의 허벅지를 붙잡아 당신을 다시 아래로 끌어당긴다. 밧줄이 끊어지는 것이 느껴진다.
<br><br>
<<link [[다음|Sea Vore]]>><<unbind>><<set $molestationstart to 1>><<set $sea to 40>><<set $vorecreature to "whale">><</link>>
<br>
<<else>>
당신은 밧줄이 끊어지는 것을 느낀다. 보트가 당신에게서 빠르게 멀어진다.
<br><br>
<<link [[다음|Sea]]>><<set $sea to 80>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
/* I WILL kill whoever chose this naming convention for this string of passages. I should fix this later. */
<<npc Robin 1>><<person1>>
You enter Robin's room and sit down next to <<him>>. <<He>> looks at you, eyes welling up with tears. <<His>> expression is wary, but when you give <<him>> a hug, <<he>> slowly calms down.
<br><br>
<<if $speech_attitude is "meek">>
You put your head on <<his>> lap. "I'm sorry," you say. "I-I was so scared, seeing you like that, I d-didn't know what to do."
<br><br>
Robin sniffles and nods. <<He>> seems to have calmed down, but it's clear <<he>>'ll still need time to recover. <<He>> pets your head gently for a bit. It seems to soothe <<him>>, since <<his>> breathing eventually steadies.
<<else>>
You take <<his>> head gently and pull it towards your chest, stroking <<his>> hair in silence until <<his>> breathing steadies.
<</if>>
<<He>> manages a small "thank you" before asking you to leave.
<br><br>
<<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<set $robin_kicked_out to true>><<set $daily.robin.kickedOut to true>><<endevent>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
You decide it's better to just walk away. You have yourself to worry about.
<br><br>
<<link [[다음|Bedroom]]>><<set $robin_kicked_out to true>><<set $daily.robin.kickedOut to true>><<endevent>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 편지를 읽는다.
<br><br>
"<i>너한테 이 말을 전하고 싶었는데 하려고 할 때마다 용기가 안 났어. 네가 베일리한테 내 몫을 대신 내주고 있는 거 알아. 안심되면서도 부끄럽더라.
<br><br>
네가 나한테 말 걸 때마다 가슴이 떨리는 걸 느끼고, 우리가 포옹을 하면 난 마치 녹아내리는 것 같은 기분이야. (좋은 의미로 말이지.) 내
<<if ($player.gender isnot $player.gender_appearance and $player.gender isnot "h") or $backgroundTraits.includes("crossdresser")>>
<<girlfriendPost "가">> 되어줄래? 아니면 나의 <<print ($player.gender_appearance is "m" ? "여자친구" : "남자친구")>>가 되어주겠어? (뭐든 난 기쁠거야.)
<<else>>
<<girlfriendPost "가">> 되어줄래?
<</if>>
그러지 않아도 난 괜찮아! 만약 원하지 않는다면, 그냥 이 쪽지를 못 본 척 해 줘. 안그럼 나 창피해서 죽어버릴지도 몰라.
<br><br>
날 돌봐줘서 고마워,
로빈</i>"
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
"네가 남긴 쪽지 읽었어," 당신이 말한다. <<He_ ga>> 긴장한다.
<<if $speech_attitude is "meek">>
"쪽지 써줘서 기뻤어."
<<elseif $speech_attitude is "bratty">>
"쪽지를 쓴 건 용감했어."
<<else>>
"그거 정말 달달하더라."
<</if>>
<br><br>
"미안해," <<he_ ga>> 말한다. "널 난처하게 만들 생각은 아니었어." 당신은 몸을 숙여 <<hePost>>에게 키스한다.
<<glove>><<npcincr Robin love 1>><<garousal>><<ltrauma>><<lstress>><<arousal 600 "mouth">><<trauma -6>><<stress -12>>
<<takeKissVirginity "Robin" "loveInterest">>
<br><br>
당신은 <<his_ yi>> 손을 가져가 잠시 동안 잡고 있는다.<<takeHandholdingVirginity "Robin" "romantic">> <<his_ yi>> 맥박이 빠르게 뛰는 것이 느껴진다. 당신이 몸을 떼어냈지만, 이번엔 <<he_ ga>> 몸을 숙이고 다시금 당신에게 키스한다. <<his_ yi>> 뺨이 눈물로 젖어 있다.
<br><br>
당신은 다시 떨어져 나오고, 이번엔 <<his_ yi>> 키스가 당신의 뺨에 닿는다. <<he_ nun>> 계속해서 당신에게 키스한다. <<his_ yi>> 코끝이 당신의 목에 닿자 당신이 가볍게 웃는다. "사랑해," <<he_ ga>> 속삭인다.
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Robin">>
<span class = "gold">로빈은 이제 당신의 상대이다! 그 생각에 당신의 마음이 따뜻해진다.</span>
<br><br>
<<else>>
<span class = "gold">로빈은 이제 당신의 연애 상대가 될 수 있다! 그 생각에 당신의 마음이 따뜻해진다. <br>연애 상대는 "태도" 메뉴에서 바꿀 수 있다.</span>
<br><br>
<</if>>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $robinromance is 1 and random(0,100) gte C.npc.Robin.lust>>
<<He_ ga>> 만족에 찬 소리를 낸다. "네가 있으면 정말 안심 돼," <<He_ ga>> 숨을 내뱉으며 말한다.
<br><br>
<<else>>
당신은 <<his_ yi>> 머리카락을 매만진다.
<<if C.npc.Robin.trauma lt 20>>
결이 부드럽다.
<<elseif C.npc.Robin.trauma gte 80>>
관리를 하지 않은 것 같다.
<</if>>
<br><br>
<<if C.npc.Robin.trauma gte 80>>
<<He_ ga>> 잠시 후 말을 꺼낸다. "그만해," <<He_ nun>> 지친 기색으로 말한다. "그러니까 잠들 것 같잖아."
<br><br>
당신은 손을 떼어낸다.
<<else>>
<<He_ ga>> 잠시 후 말을 꺼낸다. "그만해," <<He_ nun>> 졸린 기색으로 말한다. "그러니까 잠들 것 같잖아."
<br><br>
<<if C.npc.Robin.dom gte 20 and C.npc.Robin.love gte 40>>
<<if C.npc.Robin.dom gte 50>>
당신이 손을 떼어내려하자, 로빈이 다시 붙잡고 머리 위로 올려놓는다. "사실 진짜 그만하란 뜻은 아니었어."
<<else>>
당신이 손을 떼어내려하자, 로빈이 다시 붙잡고 머리 위로 올려놓는다. "사실 진짜 그만하란 뜻은 아니었어," <<He_ ga>> 붉어진 얼굴로 말한다.
<</if>>
<<else>>
당신이 손을 떼어낸다. "진짜로 그만두란 뜻은 아니었는데."
<</if>>
<</if>>
<br><br>
<<if C.npc.Robin.lust gte 80>>
몇 분여가 지나자, 당신은 <<He_ ga>> 천천히 <<his_ yi>> 머리를 당신의 사타구니에 대고 누르기 시작했다는 것을 깨닫는다.
<<if C.npc.Robin.penis isnot "none" and C.npc.Robin.penissize gte 2>>
아래를 내려다보자 로빈의 <<npcClothesTextPost _robin "lower">>에 만들어진 불룩함이 눈길을 끈다.
<<if C.npc.Robin.penissize is 3>>
그것은 크다.
<<elseif C.npc.Robin.penissize gte 4>>
그것은 거대하다.
<</if>>
<</if>>
<<if C.npc.Robin.vagina isnot "none" or C.npc.Robin.penissize lte 1>>
<<He_ ga>> 움직이는 것처럼 <<his_ yi>> 다리도 배배 꼬는 것 같다.
<</if>>
<<if $awareness gt 100>>
<<He_ nun>> <<His_ yi>> 생각보다 훨씬 더 이걸로 흥분하고 있는 것 같다.
<</if>>
<br><br>
어찌된 일인지, 로빈은 움직임에 몰두해서 이 모든 것을 깨닫지 못하고 있다.
/* there's room here to expand this into a sex scene if you want. or a grope scene? */
/* another possibility is just making robin cum right here at even higher lust. */
<br><br>
<</if>>
<</if>>
<<robinoptions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>><<npcidlegenitals>>
당신은 <<his_ yi>> 옆에 누워 부드럽게 <<his_ yi>> 고개를 돌려 당신을 마주보게 한다. 당신이 <<he_>>에게 키스한다. <<He_ nun>> 게임에 대해서 잊어버린다.
<<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Robin Kiss Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin Kiss]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 로빈과 함께 <<his_ yi>> 방에 같이 있다.
<br><br>
<<robinoptions>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
로빈이 당신에게 매달린다. <<His_ yi>> 미소는 만족스러워 보인다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"그렇게 거칠게 하지 마!" 로빈이 말한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"나중에 이어서 하고 싶다," 로빈이 웃으며 말한다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Robin>><<person1>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 로빈에게 걸어간다.
<<if C.npc.Robin.crossdressing gte 2>>
<<nnpc_Hes Robin>> wearing the <<print (C.npc.Robin.pronoun is "m" ? "girl's uniform" : "boy's uniform")>>.
<</if>>
<<if $speech_attitude is "meek">>
"머-멈춰." 당신이 말한다. "그 앤 내 친구야."
<<elseif $speech_attitude is "bratty">>
"어이, 패배자들." 당신이 소리친다.
<<else>>
당신은 <<nnpc_him_ gwa Robin>> 불량배들 사이에 끼어든다.
<</if>>
<br><br>
불량배 중 한 명인, <<generatey1>><<person1>><<person_ i>> 낄낄거린다. "아아, 이게 네 <<girlfriend_ iya>>? <<print C.npc.Robin.crossdressing gte 2 and $cool lte 40 ? "정말 소름끼치는 커플이네" : "귀엽기도 하지">>." <<He_ ga>> 주먹을 쥔다. "너희들 둘에게 분수를 알려줘야 겠네."
<br><br>
<<if C.npc.Robin.trauma lte 10 and (C.npc.Robin.dom gte 80 or $robininfirmarypromise is 1)>>
<<link [[다음|Canteen Lunch Robin Interrupt]]>><</link>>
<<else>>
<<link [[다음|Canteen Lunch Fight]]>><<set $fightstart to 1>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>>
<<npc Robin>><<person1>>
<<if $cool lte 40>>
당신은 로빈의 옆에 앉는다. 식탁에 있던 다른 학생들이 당신과 함께 있는 것이 보여질까봐 두려워 음식을 들고 떠난다. 로빈은 신경쓰지 않는다. "안녕." <<he_ ga>> 말한다.
<<else>>
<<if $robin.stayup is 2>>
당신은 당신에게 손짓하는 로빈의 옆에 앉는다. <<his_ yi>> 눈 밑에는 다크서클이 생겨있다. "안녕," <<he_ ga>> 당신에게 인사한다. 로빈은 포크를 <<his_ yi>> 입에 넣은 채로 졸기 시작하다, <<his_ yi>> 머리를 거의 점심식사에 처박을 뻔 한다. <<He_ nun>> 당신의 대화에 답하기 위해 최선을 다한다.
<br><br>
<<elseif $rng gte 91>>
당신은 로빈의 옆에 앉는다. <<He_ nun>> 말하려고 입을 벌리려 하지만, 자제하고 먼저 입안에 든 음식을 씹는다. "안녕," <<he_ ga>> 음식을 삼키고는 말한다.
<<else>>
당신은 로빈의 옆에 앉는다. "안녕." <<he_ ga>> 말한다.
<</if>>
<</if>>
<<bodywritingExposureCheck>>
<<if $pain gte 40>>
<<he_ nun>> 걱정스러운 표정을 짓는다. "무슨 일이야?" <<he_ ga>> 당신을 <<his_ yi>> 팔로 끌어안는다. "괜찮아. 나한테 휴지가 있어." 당신의 기분은 조금 나아진다.
<<pain -5>>
<<elseif _skin_array.includes("forehead") and !["tattoo", "brand", "magic"].includes($skin.forehead.pen) or
_skin_array.includes("left_cheek") and !["tattoo", "brand", "magic"].includes($skin.left_cheek.pen) or
_skin_array.includes("right_cheek") and !["tattoo", "brand", "magic"].includes($skin.right_cheek.pen)>>
<<He_ nun>> 이맛살을 찌푸리며 휴지를 뽑아든다. "너 얼굴에 잉크가 묻었어." 당신이 대답하기도 전에, <<he_ nun>> 부드럽게 당신의 피부를 문지른다.
<<if ["pen", "lipstick", "mud"].includes($skin.forehead.pen)>>
<<bodywriting_clear forehead>>
<</if>>
<<if ["pen", "lipstick", "mud"].includes($skin.left_cheek.pen)>>
<<bodywriting_clear left_cheek>>
<</if>>
<<if ["pen", "lipstick", "mud"].includes($skin.right_cheek.pen)>>
<<bodywriting_clear right_cheek>>
<</if>>
<br><br>
<<if $skin.forehead.pen is "marker" and _skin_array.includes("forehead") or
$skin.left_cheek.pen is "marker" and _skin_array.includes("left_cheek") or
$skin.right_cheek.pen is "marker" and _skin_array.includes("right_cheek")>>
"미안." 잠시 뒤 <<he_ ga>> 말한다. "다는 못 지웠어."
<<else>>
"이제 깨끗해." <<he_ ga>> 말한다.
<</if>>
<<elseif $rng gte 91>>
"수학은 좀 어때? 나도 좀 잘하고 싶다."
<<elseif $rng gte 81>>
"오늘따라 기분 좋다."
<<elseif $rng gte 71>>
"나 웃긴 이야기를 들었어."
<<elseif $rng gte 61>>
<<if $stress gte ($stressmax / 5) * 3>>
"너 괜찮아? 좀 스트레스가 쌓인 것 같아."
<<else>>
"난 네가 스스로를 너무 몰아붙이진 않았으면 좋겠어."
<</if>>
<<elseif $rng gte 51>>
<<if $arousal gte ($arousalmax / 5) * 3>>
"너 얼굴이 빨개. 더워?"
<<else>>
"난 그동안 계속 너랑 같이 밥 먹길 바랬어."
<</if>>
<<elseif $rng gte 41>>
"오늘은 별로 배가 안 고프네."
<<elseif $rng gte 31>>
"고아원 거보다 여기 음식이 더 나은 것 같아."
<<elseif $rng gte 21>>
"선배님이 나보고 <<if $pronoun is "m">>잘생겼대<<else>>예쁘대<</if>>!"
<<elseif $rng gte 11>>
"내 옆에 앉아줘서 고마워."
<<else>>
"다른 선생님들도 도렌 선생님이랑 좀 비슷하면 좋겠어."
<</if>>
<br><br>
<<if $robinReunionScene is "asylum">>
<<unset $robinReunionScene>>
로빈은 무슨 생각이 머리를 떠나지 않는 것처럼, 불안해 보인다. 당신은 <<hePost>>에게 <<he_ ga>> 괜찮은지 물어본다.
<br>
<<if C.npc.Robin.trauma gte 40>>
"의사들이 널 데려간 줄 알았어," 로빈이 떨리는 목소리로 설명한다. "네가 다시 도-돌아오는 줄 알았다면 뭔가 준비해서 줬을텐데." <<he_ nun>> 다시금 잠깐 멈춘다. "그-그들이 널 해치진 않았지? 그치?"
<<else>>
"한동안은 병원에 있는 줄 알았어," 로빈이 설명한다. "네가 돌아오는 줄 알았다면 뭔가 준비했을텐데." <<he_ nun>> <<his_ yi>> 고개를 가로저으며 미소 짓는다. "어쨌든, 어땠어? 의사들이 좀 도움이 됐어?"
<</if>>
<br><br>
당신은 고개를 저으며, <<hePost>>에게 그들은 당신을 도울 생각이 없었고, 그래서 일찍 "체크아웃" 했다고 이야기한다. 로빈은 혼란스러워하는 것 같았지만, 개의치 않고 고개를 끄덕인다. <<he_ ga>> 당신을 안아준다.
<br>
<<if C.npc.Robin.trauma gte 40>>
"어쨌든, 네가 자유가 되어 기뻐," <<he_ ga>> 당신을 꼭 끌어안으며 중얼거린다.
<<else>>
"어쨌든, 널 다시 봐서 기쁘다. 너도 몸이 좀 나아졌으면 좋겠네," <<he_ ga>> 말한다.
<</if>>
<br><br>
당신은 로빈과 조용히 점심식사를 마친다. "교실에서 기다릴게." 당신이 다 먹을 즈음 <<he_ ga>> 말한다. "지각하는 거 안 좋아하거든." <<he_ nun>> 당신을 껴안는다. "나랑 같이 갈래?"
<br><br>
<<if C.npc.Kylar.state is "active">>
카일라가 식당 건너편에서 그 광경을 지켜본다.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다|Canteen Stay]]>><<set $robinexit to "library">><<set $phase2 to "library">><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $phase2 to "canteen">><</link>>
<br>
<<elseif C.npc.Kylar.state is "active" and C.npc.Kylar.love gte 60 and random(1, 100) gte 50>>
<<endevent>><<npc Kylar>><<person1>>
당신이 로빈과 밥을 먹으며 대화를 나누던 중에, 누군가 둘의 사이로 억지로 끼어들어 방해를 한다.
카일라는 자리에 몸을 구기고 앉아, 당신을 바라보며 미소 짓는다. "너 날 저기서 모-못 보고 지나쳤구나." <<he_ ga>> 말한다. "괜찮아. 내가 자리를 옮겨도 난 신경 안 써."
<br><br>
<<link [[카일라에게 저리 가라고 말한다|Kylar Canteen Away]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 5>><</link>><<llove>><<ggksuspicion>>
<br>
<<link [[카일라를 머무르게 한다|Kylar Canteen Stay]]>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<<elseif $robinromance is 1 and C.npc.Robin.trauma lte 10>>
<<link [[먹는다|Canteen Lunch Robin End]]>><</link>>
<br>
<<if $robin.stayup isnot 2>>
<<link [[식탁 아래에서 손장난친다|Canteen Lunch Robin Tease 1]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>
<</if>>
<br>
<<elseif $sydneyromance is 1 and _sydney_location is "library" and $schoolstate is "lunch" and Time.minute lte 35 and random(1, 100) gte 50>>
/* Checks if _sydney_location is "library" instead of "canteen" because it's impossible for it to be "canteen" given the time passed from eating with Robin */
당신은 식사하는 동안 로빈과 대화를 나눈다.
시드니가 식당 구석에서 일어나 <<nnpc_his_ yi "Sydney">> 책을 들고 빠르게 도서관으로 걸어가는 것이 당신의 눈에 들어온다.
<<nnpc_He_ nun "Sydney">> 당신이 있는 식탁에 들러 볼에 짧게 키스하고 가느라 <<nnpc_his_ yi "Sydney">> 책을 거의 떨어뜨릴 뻔 한다.
<<arousal 50>><<garousal>>
<br><br>
<<if $robinnote is 1 and $robinromance isnot 1>>
로빈이 그 모습을 보고 말하던 것을 멈춘다.
"시드니랑 너 정말 잘 어울려. 잘 됐다." <<he_ nun>> 웃고 있지만, 당신은 <<his_ yi>> 목소리 안의 작은 슬픔을 읽어낸다.
당신은 식사하는 동안 <<he_ wa>> 이야기 하면서, 시드니에 대한 주제는 최대한 피한다.
<<elseif $robinromance is 1>>
로빈은 말하던 것을 멈추고 도서관을 향해 다시 달려가는 시드니를 멍하니 바라본다.
<<if C.npc.Robin.dom gte 50>>
<<he_ nun>> 입을 삐죽 내밀어, 시드니가 키스했던 뺨과 같은 자리에 키스한다. "내가 더 잘 해."
<<else>>
"왜 그랬... 방금 무슨 일이 있었던 거야?" <<he_ ga>> 인상을 쓴다.
<</if>>
당신은 식사하는 동안 <<he_ wa>> 이야기 하면서, 시드니에 대한 주제는 최대한 피한다.
<<else>>
로빈이 말하던 것을 멈추고, 당신을 놀리듯이 쿡쿡 찌른다.
"누군가 <<nnpc_girlfriend_ ga "Sydney">> 생겼나본데! 시드니랑 너 잘 어울린다. 잘 됐어."
당신은 <<he_ wa>> 식사하면서 시드니에 대해 즐거운 대화를 나눈다.
<</if>>
"교실에서 기다릴게." 당신이 다 먹을 즈음 <<he_ ga>> 말한다. "지각하는 거 안 좋아하거든." <<he_ nun>> 당신을 껴안는다. "나랑 같이 갈래?"
<br><br>
<<if C.npc.Kylar.state is "active">>
카일라가 식당 건너편에서 그 광경을 지켜본다.
<<ggksuspicion>><<npcincr Kylar rage 3>><<set $kylarexit to "jealous both">>
<br><br>
<</if>>
<<endevent>>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<unset $kylarexit>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다|Canteen Stay]]>><<set $robinexit to "library">><<set $phase2 to "library">><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $phase2 to "canteen">><</link>>
<br>
<<else>>
당신은 <<him_ wa>> 점심을 먹으며 즐겁게 수다를 떤다. "교실에서 기다릴게." 당신이 다 먹을 즈음 <<he_ ga>> 말한다. "지각하는 거 안 좋아하거든." <<he_ nun>> 당신을 껴안는다. "나랑 같이 갈래?"
<br><br>
<<if C.npc.Kylar.state is "active">>
카일라가 식당 건너편에서 그 광경을 지켜본다.
<<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarexit to "jealous robin">>
<br><br>
<</if>>
<<endevent>>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<unset $kylarexit>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다|Canteen Stay]]>><<set $robinexit to "library">><<set $phase2 to "library">><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $phase2 to "canteen">><</link>>
<br>
<</if>><<schooleffects>><<effects>><<sydneySchedule>>
<<if $sydneyromance is 1 and _sydney_location is "library" and $schoolstate is "lunch" and Time.minute lte 35 and random(1, 100) gte 50>>
/* Checks if _sydney_location is "library" instead of "canteen" because it's impossible for it to be "canteen" given the time passed from eating with Robin */
당신은 식사하는 동안 로빈과 대화를 나눈다. 시드니가 식당 구석에서 일어나 <<nnpc_his_ yi "Sydney">> 책을 들고 빠르게 도서관으로 걸어가는 것이 당신의 눈에 들어온다. <<nnpc_He_ nun "Sydney">> 당신이 있는 식탁에 들러 볼에 짧게 키스하고 가느라 <<nnpc_his_ yi "Sydney">> 책을 거의 떨어뜨릴 뻔 한다. <<arousal 50>><<garousal>>
<br><br>
<<if $robinnote is 1 and $robinromance isnot 1>>
로빈이 그 모습을 보고 말하던 것을 멈춘다. "시드니랑 너 정말 잘 어울려. 잘 됐다." <<he_ nun>> 웃고 있지만, 당신은 <<his_ yi>> 목소리 안의 작은 슬픔을 읽어낸다.
당신은 식사하는 동안 <<he_ wa>> 이야기 하면서, 시드니에 대한 주제는 최대한 피한다.
<<elseif $robinromance is 1>>
로빈은 말하던 것을 멈추고 도서관을 향해 다시 달려가는 시드니를 멍하니 바라본다.
<<if C.npc.Robin.dom gte 50>>
<<he_ nun>> 입을 삐죽 내밀어, 시드니가 키스했던 뺨과 같은 자리에 키스한다. "내가 더 잘 해."
<<else>>
"왜 그랬... 방금 무슨 일이 있었던 거야?" <<he_ ga>> 인상을 쓴다.
<</if>>
당신은 식사하는 동안 <<he_ wa>> 이야기 하면서, 시드니에 대한 주제는 최대한 피한다.
<<else>>
로빈이 말하던 것을 멈추고, 당신을 놀리듯이 쿡쿡 찌른다. "누군가 <<nnpc_girlfriend_ ga "Sydney">> 생겼나본데! 시드니랑 너 잘 어울린다. 잘 됐어."
당신은 <<he_ wa>> 식사하면서 시드니에 대해 즐거운 대화를 나눈다.
<</if>>
"교실에서 기다릴게." 당신이 다 먹을 즈음 <<he_ ga>> 말한다. "지각하는 거 안 좋아하거든." <<he_ nun>> 당신을 껴안는다. "나랑 같이 갈래?"
<br><br>
<<if C.npc.Kylar.state is "active">>
카일라가 식당 건너편에서 그 광경을 지켜본다.
<<ggksuspicion>><<npcincr Kylar rage 3>><<set $kylarexit to "jealous both">>
<br><br>
<</if>>
<<endevent>>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<unset $kylarexit>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다|Canteen Stay]]>><<set $robinexit to "library">><<set $phase2 to "library">><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $phase2 to "canteen">><</link>>
<br>
<<else>>
당신과 로빈은 점심을 먹으며 즐겁게 수다를 떤다. "교실에서 기다릴게." 당신이 다 먹을 즈음 <<he_ ga>> 말한다. "지각하는 거 안 좋아하거든." <<he_ nun>> 당신을 껴안는다. "나랑 같이 갈래?"
<br><br>
<<if C.npc.Kylar.state is "active">>
카일라가 식당 건너편에서 그 광경을 지켜본다.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다|Canteen Stay]]>><<set $robinexit to "library">><<set $phase2 to "library">><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $phase2 to "canteen">><</link>>
<br>
<</if>><<effects>>
당신은 식탁 아래로 팔을 미끄러 뜨려, 로빈의 허벅지를 위아래로 쓸어 내리면서, 때로는 가볍게 움켜쥔다.
로빈은 <<his_ yi>> 눈을 감고 조금의 민망한 소리도 내지 않도록 꾹 참는다. 로빈의 노력에도 불구하고, 식당은 사람들로 붐비니, 누군가는 조만간 알아차릴 것이다.
<<promiscuity1>>
부드러운 신음 소리가 로빈의 입술 새로 빠져나와, <<he_ ga>> <<his_ yi>> 입을 손으로 막는다. 당신은 다시 손을 식탁 위로 올린 뒤, <<hePost>>에게 개구진 웃음을 보인다.
<br><br>
<<if C.npc.Robin.dom gte 50>>
<<his_ yi>> 눈이 정욕으로 가득 찬 채로, <<hePost>>도 같이 미소 짓는다. "방금 거 정말 음란했어." <<he_ ga>> 속삭인다.
<<else>>
<<He_ nun>> 잠시 눈을 마주 봤다가, 곧 당황스러워하며 아래를 내려다본다.
<</if>>
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[계속 장난친다|Canteen Lunch Robin Tease 2]]>><<npcincr Robin lust 1>><</link>><<promiscuous2>><<glust>>
<br>
<</if>>
<<link [[점심을 먹는다|Canteen Lunch Robin End Embarrassed]]>><</link>>
<br><<effects>>
당신은 다시 당신의 음식에 집중한다. 로빈의 뺨은 여전히 붉게 상기되어 있다.
"교실에서 기다릴게." <<he_ ga>> <<his_ yi>> 식사를 마치고 말한다.
"나-," <<He_ nun>> 말하다 말고, 당신을 평소보다 좀 더 꼭 끌어안는다. <<he_ nun>> 더 이상 말하지 않고 자리를 떠난다.
<br><br>
<<if C.npc.Kylar.state is "active">>
카일라가 식당 건너편에서 그 광경을 지켜본다.
<<ggksuspicion>><<npcincr Kylar rage 3>>
<br><br>
<</if>>
<<endevent>>
<<historyicon>><<link [[로빈을 따라 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br><<effects>>
대담해진 기분에, 당신은 다시 손을 내려, 로빈의 허벅지를 조금 더 열정적으로 쥐고 문지른다. 당신의 손가락이 <<his_ yi>> 사타구니를 향해 살금살금 움직인다.
<br><br>
<<if $speech_attitude is "meek">>
"네 몸도 긴장하고 있어," 당신은 계속해도 되는지 허락을 얻기 위해 <<he_ rul>> 바라보며 말한다.
<<elseif $speech_attitude is "bratty">>
"너 떨고 있어. 내가 계속 해주길 바라는거지," 당신이 속삭인다.
<<else>>
"더 해도 될까?" 당신이 속삭인다.
<</if>>
당신은 손을 <<his_ yi>> <<if $NPCList[0].penis isnot "none">>자지<<else>>보지<</if>>를 향해 가까이 움직인다. <<promiscuity2>>
<<if C.npc.Robin.lust gte 20>>
<<if C.npc.Robin.lust gte 60>>
로빈은 다른 사람들의 시선을 확인하는 것도 잊어버리고, 키스로 당신을 끌어당기며 <<his_ yi>> 손을 당신 위로 움직인다.
<<His_ yi>> 호흡은 불규칙했지만, 어떻게든 당신의 귀에 대고 "제발," 이라고 속삭인다.
<<else>>
로빈은 식당을 둘러보며, 다른 사람이 지켜보고 있지는 않은지 확인한다.
<<He_ nun>> 긴장했는지 주먹을 쥐고, 기대감에 차 <<his_ yi>> 입술을 깨물며 작게 고개를 끄덕인다.
<</if>>
<br><br>
아주 천천히, 당신은 로빈의 사타구니 위에 손을 얹어, <<hePost>>에게서 귀여운, 억눌린 헐떡임을 이끌어낸다.
<<if $NPCList[0].penis isnot "none">>
당신은 <<his_ yi>> 옷 위로 <<his_ yi>> 기둥을 어루만지고, 쓰다듬는다.
<<else>>
당신은 <<his_ yi>> 옷 위로 <<his_ yi>> 보지를 누르며 어루만진다.
<</if>>
<<He_ ga>> 다시 <<his_ yi>> 입을 막는다. 당신은 속도를 높여 <<his_ yi>> 아랫부분을 점점 더 빠르게 비비며 문지른다.
로빈이 얼굴을 가려 <<His_ yi>> 얼굴이 점점 더 붉어지는 것을 감춘다.
<br><br>
<<generatey2>><<person2>>
당신이 온 힘을 다 하려는 순간, 로빈의 건너편에 교과서를 든 학생이 앉는다.
<<He_ nun>> 아직 당신과 로빈을 인식하지 못한 듯, <<his_ yi>> 교과서를 읽고있다. 로빈은 얼어붙어 당신을 바라본다.
<br><br>
<<person1>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[계속한다|Canteen Lunch Robin Tease 3]]>><<npcincr Robin lust 1>><</link>><<promiscuous3>><<glust>>
<br>
<</if>>
<<link [[그만둔다|Canteen Lunch Robin End Interrupted]]>><</link>>
<br>
<<else>>
"자-잠깐!" 로빈이 말한다. "여기선 못 해!"
<<He_ nun>> <<he_ ga>> 생각했던 것 보다 조금 더 큰소리를 내는 바람에, 당신과 로빈은 근처에 있는 학생들로부터 이상한 시선을 받는다.
<<He_ ga>> 부끄러워하며 바닥을 바라본다. "미안." <<He_ ga>> 속삭인다. "그냥 그러고 싶지 않아. 나중에 하자."
<br><br>
<<link [[점심을 먹는다|Canteen Lunch Robin End Embarrassed]]>><</link>>
<</if>>
<br><<effects>>
당신은 들킬 위험을 무릅쓰고 싶지 않아, 다시 손을 들어올린다. 로빈이 숨을 내쉬곤 웃는다. "아슬아슬했어."
<br><br>
당신은 식사를 계속 한다. 남은 점심시간 동안 로빈의 볼이 붉다.
"교실에서 기다릴게," <<he_ ga>> 식사를 마치고 말한다.
"나-나," <<He_ ga>> 말하다 말고, 평소보다 조금 더 강하게 당신을 끌어안는다. <<He_ nun>> 더 이상 말하지 않고 식당을 떠난다.
<br><br>
<<if C.npc.Kylar.state is "active">>
카일라가 식당 건너편에서 그 광경을 지켜본다.
<<ggksuspicion>><<npcincr Kylar rage 3>>
<br><br>
<</if>>
<<endevent>>
<<historyicon>><<link [[로빈을 따라 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br><<effects>>
당신은 로빈의 눈을 바라보면서, 목소리를 낮춰 아주 작게 속삭이며, <<He_ ga>> 계속하길 바라는지 물어본다. <<He_ nun>> 긴장감에 숨을 들이쉬었다가, 고개를 끄덕인다.
<br><br>
당신은 다시금 <<he_ rul>> 문지르는 데 전념하며, 속도를 높인다.
로빈이 한 손으로 테이블을 움켜쥐고, 다른 한 손으로는 <<his_ yi>> 입을 틀어막는다. <<he_ ga>> 막으려고 하는 노력에도 불구하고 <<his_ yi>> 신음소리가 흘러나온다.
<<his_ yi>> 얼굴은 점점 더 붉어지고, 땀 한 방울이 <<his_ yi>> 얼굴을 따라 흘러내린다.
<br><br>
<<person2>>
맞은편의 학생이 로빈을 보고, <<his_ yi>> 얼굴에 걱정이 떠오른다. "너 괜찮아?" <<he_ ga>> 묻는다. "양호선생님 불러줄까?"
<br><br>
<<person1>>
로빈은 고개를 젓고, <<his_ yi>> 손은 여전히 <<his_ yi>> 입을 막고 있다. 그 학생이 여전히 로빈을 걱정하는 듯 보여서, 로빈이 결국 <<his_ yi>> 손을 떼어낸다.
"난-" <<he_ ga>> 입을 열었지만, 대신 헉 하는 소리를 낸다. <<He_ nun>> 어떻게든 말하려고 고군분투한다. "나-난 괘-괜찮아. 무-물어봐줘서 고-고마워."
<br><br>
로빈이 다시 <<his_ yi>> 입을 가리고, <<his_ yi>> 손아귀가 테이블을 꽉 붙잡는다. 학생은 어깨를 으쓱하고는, <<person2>><<his_ yi>> 책으로 돌아간다.
<br><br>
<<endevent>>
<<npc Robin>><<person1>>
<<link [[다음|Canteen Lunch Robin Tease 4]]>><</link>>
<br><<effects>>
당신은 로빈이 더 이상 참을 수 없을 거라는 것을 알기에, <<He_ rul>> 계속해서 매만진다.
그럼에도 로빈은 당신의 손을 잡고 일어서서, 막는다. <<He_ nun>> 떨고 있다. 맞은 편의 학생이 다시 혼란스러운 얼굴로 <<He_ rul>> 바라본다.
로빈이 당신의 팔을 잡아당겨, 당신은 자리에서 일어난다.
<br><br>
"여-여기선 안돼," <<he_ ga>> 속삭인다.
<br><br>
<<He_ nun>> 복도를 지나, 화장실로 당신을 안내한다. 화장실은 비어 있다. 로빈은 당신을 칸 안으로 이끌어 문을 걸어 잠근다.
<<He_ nun>> 돌아서서 키스하며, 당신을 밀어 넘어뜨릴 뻔 한다. <<He_ ga>> <<his_ yi>> 셔츠를 벗는다.
<br><br>
<<link [[다음|Canteen Robin Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Canteen Robin Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Canteen Robin Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
로빈은 당신에게 달라붙어 미소 짓는다.
<br><br>
<<elseif $enemyhealth lte 0>>
"아야!" 로빈이 말한다. <<he_ nun>> 여전히 웃고 있다.
<br><br>
<<else>>
로빈은 당신에게 달라붙어 미소 짓는다.
<br><br>
<</if>>
<<He_ ga>> 당신의 눈을 응시한다. "사랑해." <<He_ nun>> 다시 한 번 당신에게 키스한다.
<<if $penisfucked is 1>>
"네가 내 안에 있는게 너무 기분 좋아."
<<elseif $vaginafucked is 1>>
"네 안에 있는게 너무 기분 좋아."
<</if>>
로빈은 당신에게 기대어, 헉헉대며, 구슬진 땀을 <<his_ yi>> 벌거벗은 몸에서 뚝뚝 떨어뜨리고 있다. "우리가 여기에서 그걸 했다는 게 믿어지지가 않아."
<<if $orgasmcurrent is 0 and not playerChastity()>><<set _mouthful to 0>>
<br>
<<He_ nun>>
<<if C.npc.Robin.dom lte 26>>
걱정스러워 보인다. "하지만," 로빈이 말한다. "너는 가지 못했잖아. 최소한 기분은 좋았어?" <<he_ ga>> 묻는다. 당신은 끄덕이고, <<he_ nun>> 명랑하게 미소 짓는다. "그거 다행이야."
<<elseif C.npc.Robin.dom lte 41>>
<<if $player.penisExist>>
<<set $penisuse to 0>><<set $penisstate to 0>>
<</if>>
실망스러워 보인다. "하지만 너는 아직 가지 못했잖아," 로빈이 말한다. <<His_ yi>> 양손이 당신의 <<genitalsPost>> 위로 이리저리 움직이고, 집요한 표정이 <<his_ yi>> 얼굴을 가로지른다. <br><br>
<<arousal 2500 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>로빈은 <<he_ ga>> 한 행위에 만족해서 당신의 뺨에 키스한다.
<<else>>
몇 분이 지나자, <<He_ ga>> 한숨을 쉬며 포기한다. "미안해." 로빈이 눈썹을 찌푸리며 말한다.
<br><br>
"괜찮아, 로빈," 당신이 <<He_>>에게 말한다. "넌 훌륭했어." 로빈은 그 말에 조금 기운을 차린다.
<br><br>
<</if>>
<<else>>
<<if $player.penisExist>>
<<set $penisuse to "othermouth">><<set $penisstate to 0>>
<</if>>
짓궂은 얼굴을 하고 있다. "하지만 너는 아직 가지 못했잖아," 로빈이 씨익 웃는다. "자리에 앉아." 당신은 <<His_ yi>> 말에 따른다.
<<He_ nun>> 무릎을 꿇고 앉아, 당신의 다리 사이로 파고 든다.
<br><br>
<<if $player.penisExist and $player.vaginaExist>>
<<He_ ga>> 당신의 <<penisPost>> 끝에 키스한 뒤, 당신의 자지 모양대로 혀를 내려 핥는다.
그러면서 동시에, <<He_ nun>> 당신의 보지 속으로 손가락을 집어넣어 앞뒤로 움직이기 시작한다. <<He_ ga>> 당신을 올려다본다.
<<elseif $player.penisExist>>
<<He_ ga>> 당신의 <<penisPost>> 끝에 키스한 뒤, 당신의 자지 모양대로 혀를 내려 핥으며 튕긴다.
<<else>>
<<He_ ga>> 당신의 <<pussy_ rul>> <<his_ yi>> 혀로 핥아대며, 때로는 당신의 클리토리스를 애무한다.
<</if>>
<<He_ ga>> 당신의 절정을 간절히 바라는 눈으로 당신을 올려다본다.
<br>
<<arousal 4000 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<else>>
<br>
<<if $player.penisExist and $player.vaginaExist>>
로빈이 뒤로 물러서서, 당신에게 <<his_ yi>> 비어있는 손을 뻗는다.
<<He_ nun>> 다른 손의 손가락을 당신의 보지에 계속 넣었다 뺐다 하면서, 동시에 당신의 매끄러운 자지를 위아래로 문지른다.
"포기하지 않을 거야," <<He_ ga>> 속도를 올리며 말한다.
<<He_ ga>> 앞으로 몸을 숙여, 당신의 음순에 <<his_ yi>> 따뜻한 혀를 누르는 것이 느껴진다.
<<He_ nun>> 기묘하면서도 확신에 찬 움직임으로 혀를 움직인다.
<<He_ ga>> <<his_ yi>> 혀로 <<his_ yi>> 이름 철자를 쓰면서, 다음 문자로 넘어갈수록 혀의 움직임은 느리고 선명해진다.
<br><br>
<<He_ ga>> "N"을 완성시키며, <<his_ yi>> 혀를 당신의 <<print ($player.ballsExist ? "불알" : "클리토리스")>>까지 끌어당겨, 마지막으로 혀를 한 번 튕겨 마무리한다.
<br>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<<elseif $player.penisExist>>
로빈이 뒤로 물러서서, 당신에게 <<his_ yi>> 비어있는 손을 뻗는다.
<<He_ nun>> 당신의 매끄러운 자지를 위아래로 문지른다. "포기하지 않을 거야," <<He_ ga>> 속도를 올리며 말한다.
<br>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<<else>>
로빈이 뒤로 물러서서, 당신에게 다가간다. <<He_ nun>> 시선을 고정한 채, 당신의 클리토리스를 문지른다.
"포기하지 않을 거야," <<He_ ga>> 속도를 올리며 말한다.
<<He_ ga>> 앞으로 몸을 숙여, 당신의 음순에 <<his_ yi>> 따뜻한 혀를 누르는 것이 느껴진다.
<<He_ nun>> 기묘하면서도 확신에 찬 움직임으로 혀를 움직인다.
<<He_ ga>> <<his_ yi>> 혀로 <<his_ yi>> 이름 철자를 쓰면서, 다음 문자로 넘어갈수록 혀의 움직임은 느리고 선명해진다.
<br><br>
<<He_ ga>> "N"을 완성시키며, <<his_ yi>> 혀를 당신의 클리토리스까지 끌어당겨, 마지막으로 혀를 한 번 튕겨 마무리한다.
<br>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<</if>>
<</if>>
로빈이 애정 어린 미소를 띄우며, 몸을 떼어낸다.
<</if>>
<br><br>
두 사람 모두 옷을 입고 칸을 나선다. 로빈이 세면대로 가서 <<his_ yi>> 손을 깨끗이 씻은 뒤, 벽에 걸린 시계를 바라본다.
"수업 들으러 가야겠다," <<He_ ga>> 말한다. <<He_ nun>> 나가기 전에 당신의 뺨에 키스한다.
<<else>>
<br><br>
잠시간 둘은 서로를 붙잡은 채로, 상대의 온기를 만끽한다. "수업 들으러 가야겠다," 로빈이 미안한 기색으로 말한다.
당신은 옷을 입고 칸을 나선다. 로빈은 세면대에서 <<his_ yi>> 손을 씻은 뒤, 당신의 뺨에 키스하곤 밖으로 나간다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<br><<npc Robin 2>>
As the <<person1>><<person>> is about to swing at you, Robin rushes forward and grabs <<him>>. "Leave my <<friend>> alone! You don't want to get in trouble."
<br><br>
"Huh?" The <<person>> appears taken aback by Robin's sudden assertiveness but quickly regains <<his>> composure.
<br><br>
<<if $cool lte 40>>
<<His>> eyes narrow as <<his>> gaze shifts back and forth between the two of you. Finally, it settles on Robin.
"Well, you know what they say about your little <<girlfriend>>," <<he>> says in an undertone. "You might be a <<print C.npc.Robin.crossdressing gte 2 ? "crossdressing freak" : "loser">>, but it's still such a waste for you to be with <<phim>>."
<br><br>
You immediately hear <<him>> yelp in pain as Robin kicks <<him>> in the shin. Robin pulls <<him>> away from you and stands protectively in front of you. "Spending time in the headteacher's office is more of a waste, isn't it?"
<<else>>
"What, you idiots are gonna snitch?" Others laugh behind <<him>>. The <<person>> takes an aggressive step towards you.
<br><br>
You immediately hear <<him>> yelp in pain as Robin kicks <<him>> in the shin. Robin pulls <<him>> away from you and stands protectively in front of you, glowering at <<him>>. "Or maybe someone else will handle that part for us." <<person2>><<He>> stands up straight.
<br><br>
The <<person1>><<person>> follows Robin's gaze and glances back. A couple of students have taken out their phones and are pointing them in your direction. You catch the headteacher's name in their whispers.
<</if>>
<br><br>
One of <<his>> friends mutters something in <<his>> ear, and <<his>> expression turns rigid. "You really can't take a joke." The <<person>> rolls <<his>> eyes before turning away. "We'll see." Finally, <<he>> leads <<his>> cronies out of the canteen.
<br><br>
As you watch Robin from behind, you notice <<person2>><<his>> shoulders shaking slightly.
<br><br>
<<link [[Praise Robin|Canteen Lunch Robin Interrupt 2]]>><<set $phase to 0>><<npcincr Robin love 2>><<npcincr Robin dom 1>><</link>><<glove>><<gdom>><br>
<<link [[Tease Robin|Canteen Lunch Robin Interrupt 2]]>><<set $phase to 1>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<npcincr Robin lust 1>><</link>><<glove>><<gdom>><<glust>><<if $phase is 0>>
<<if $speech_attitude is "meek">>
"I didn't expect that to happen... Thank you for protecting me." You link arms with <<him>>.
<<elseif $speech_attitude is "bratty">>
"Looks like you're the one who's playing hero." You pat <<his>> shoulder.
<<else>>
"Looks like you handled that pretty well." You give <<his>> shoulder a reassuring pat.
<</if>>
<br><br>
"<<print $robininfirmarypromise is 1 ? "I'm glad I could keep my promise" : "I'm glad I could take care of both of us">>." <<He>> grins widely and hugs you. "You're the one who gives me courage."
<<elseif $phase is 1>>
You sneak up from behind, wrapping your arms around <<him>> and whispering into <<his>> ear.
<<if $speech_attitude is "meek">>
"You saved me. What does my hero want for a reward?"
<<elseif $speech_attitude is "bratty">>
"Trying to sweep me off my feet, my hero?"
<<else>>
"It's my turn to call you my hero, right?"
<</if>>
<br><br>
Robin turns around and hugs you back, trying to hide <<his>> flushed face. "<<print $robininfirmarypromise is 1 ? "I promised I'd protect you" : "I can't just stand by and watch you get hurt because of me">>."
<</if>>
<br><br>
<<He>> holds your hand and leads you back to the table. You chat as you finish eating.
<<print $cool lte 40 ? "<<He>> keeps talking about how you make <<him>> proud." : "<<He>> seems even more delighted than usual.">> <<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
"I'm going to wait in the classroom," <<he>> says when you're done with your food. "I don't like being late. Do you want to come with me?"
<br><br>
<<endevent>>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다|Canteen Stay]]>><<set $robinexit to "library">><<set $phase2 to "library">><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $phase2 to "canteen">><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyhealthmax -= 100>>
<<set $enemyhealth -= 100>>
<<set $enemyanger += 150>>
<<npcidlegenitals>>
<<enableSchoolRescue "Whitney">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Canteen Lunch Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Canteen Lunch Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<His_ yi>> 친구들이 웃는다, "이 꼬맹이한테 싼거야?"
<br><br>
"아-아니거든," <<He_ ga>> 얼굴이 붉어진 채로 말한다. 불량학생들은 그 꼴이 너무 웃겨 로빈에 대해 잊어버린다.
<br><br>
<<endevent>><<npc Robin>><<person1>>
로빈의 팔이 뒤에서 당신을 끌어안는다. "네가 날 구했어," <<He_ ga>> 말한다. "나의 히어로." 당신의 얼굴도 함께 붉어진다.
<<if C.npc.Robin.trauma gte 20>>
<<He>> sniffles. "I-I am so sorry... This happened to you because you tried to save me..."
<br><br>
"It's okay. At least we're not hurt."
<<if $trauma gte ($traumamax * 0.7)>>
You make an effort to conceal your trembling.
<</if>>
<br><br>
You escort <<him>> back to the table and hold <<him>> until <<he>> calms down.
<<else>>
"I'm sorry..." <<His>> voice cracks. "I shouldn't have let this happen to you."
<br><br>
"It's okay. At least we're not hurt," you say.
<<if $trauma gte ($traumamax * 0.7)>>
You make an effort to conceal your trembling, but Robin seems to notice.
<</if>>
<br><br>
<<He>> holds your hand, leading you back to the table.
<</if>>
<br><br>
You sit and chat with Robin while you eat. "I'm going to wait in the classroom," <<he>> says when you finish. "I don't like being late." <<He>> gives you a hug. "나랑 같이 갈래?"
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
<<silently>><<clotheson>><</silently>>
<<endcombat>>
<<endevent>>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다|Canteen Stay]]>><<set $robinexit to "library">><<set $phase2 to "library">><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $phase2 to "canteen">><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"아야, 아프잖아," <<He_ ga>> 말한다. "양호실에 가야겠어." <<He_ ga>> 식당을 벗어나는 동안 <<His_ yi>> 친구들이 <<He_ rul>> 따라가며 놀린다.
<<tearful>> 당신은 의기양양해져서 우뚝 선다.
<<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
로빈의 팔이 뒤에서 당신을 끌어안는다. "네가 날 구했어," <<He_ ga>> 말한다. "나의 히어로." 당신의 얼굴도 함께 붉어진다.
당신은 로빈과 함께 남은 식사를 하며 이야기를 나눈다. "교실에서 기다릴게," 당신이 다 먹을 즈음 <<he_ ga>> 말한다. "지각하는 거 안 좋아하거든. 나랑 같이 갈래?"
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
<<silently>><<clotheson>><</silently>>
<<endcombat>>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다|Canteen Stay]]>><<set $robinexit to "library">><<set $phase2 to "library">><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $phase2 to "canteen">><</link>>
<br>
<<elseif $alarm is 1 and $rescue gte 1>>
<<person1>><<person_ i>> 갑자기
<<print either(
"음료수 캔",
"빈 급식판",
"수학 교과서",
"우유곽",
"반쯤 먹은 페스츄리",
"으깬 감자 한 덩어리"
)>>에 얻어맞는다.
"야! 이거 누가 던졌어?" <<He_ ga>> 화를 낸다. <<His_ yi>> 분노는 휘트니가 <<nnpc_his_ yi "Whitney">> 무리들과 함께 <<himPost>>에게 다가오는 것을 보고 공포심으로 변한다. <<He_ nun>> 재빨리 식당에서 벗어난다.<<status 1>><<gcool>>
<br><br>
<<silently>><<clotheson>><</silently>>
<<endcombat>>
<<npc Robin>><<person1>>
<<if C.npc.Robin.trauma gte 10>>
로빈의 팔이 뒤에서 당신을 감싸 안는다. <<He_ ga>> 훌쩍인다. "너-너무 무서웠어." 당신은 <<He_ rul>> 식탁으로 데려가 <<He_ ga>> 진정될 때까지 <<He_ rul>> 안아준다. <<stress 6>><<gstress>><<npcincr Robin dom -1>><<ldom>>
<<else>>
로빈이 당신이 일어설 수 있도록 돕는다. "괜찮아?" <<He_ ga>> 묻는다.
<<if $robinromance is 1>>
"휘트니가 그렇게 화내는 건 처음 봐." 어색한 침묵이 맴돈다. 로빈은 할 말이 있어 보였지만, 이내 조용히 테이블로 돌아간다. <<npcincr Robin dom -1>><<ldom>>
<<elseif C.npc.Robin.dom gte 80>>
"휘트니가 자꾸 네 주위에 얼쩡거리지 않았으면 좋겠어," <<He_ ga>> 한숨을 내쉰다. "이번엔 <<nnpc_He_ ga "Whitney">> 우리를 구해주었지만, 항상 그렇게 상냥하지만은 않을거야." <<He_ ga>> 당신의 어깨를 꽉 쥔다. "내 말은 그냥... 조심해."
<<elseif C.npc.Robin.dom gte 60>>
"휘트니는 무서워. 너 정말..." <<He_ nun>> 멈춰 서서 <<his_ yi>> 머리를 흔든다. "넌 무사하니까. 그게 중요한 거지."
<<elseif C.npc.Robin.dom gte 20>>
"휘트니가 그렇게 화내는 건 처음 봐." <<He_ nun>> 그 생각에 인상을 찌푸렸다가, 이내 부드러운 미소를 짓는다. "누구에게나 약점은 있나 봐." <<He_ ga>> <<print C.npc.Robin.love lte 25 ? "키득거리며 " : "">>당신을 놀리듯 쿡쿡 찌른다.
<<else>>
"휘트니가 그렇게 화내는 건 처음 봐. <<nnpc_He_ nun "Whitney">> 분명 너를 좋아하는 걸 거야." <<print C.npc.Robin.love lte 25 ? "<<He_ ga>> 키득거린다" : "<<He_ nun>> 미소를 짓고 있지만 그 미소는 <<his_ yi>> 눈에는 닿지 않는다">>. "왜? 다들 그렇게 말하고 있어!"
<</if>>
<</if>>
<<endevent>>
<br><br>
당신은 로빈과 함께 남은 식사를 하며 이야기를 나눈다. "교실에서 기다릴게," 당신이 다 먹을 즈음 <<nnpc_he_ ga "Robin">> 말한다. "지각하는 거 안 좋아하거든. 나랑 같이 갈래?"
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다|Canteen Stay]]>><<set $robinexit to "whitney concern">><<set $phase2 to "library">><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "whitney concern">><<set $phase2 to "canteen">><</link>>
<br>
<<else>>
당신은 계속 싸우기엔 너무 상처를 입어, 바닥에 쓰러진다.
"바로 그거야," <<person1>><<person_ i>> 말한다. "강아지처럼 바닥에 엎어져 있어." <<He_ wa>> <<his_ yi>> 친구들은 낄낄거리며 식당을 나선다.
<<lcool>><<status -10>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
<<if C.npc.Robin.trauma gte 20>>
As their voices fade down the hallway, Robin rushes over to check on your injuries. Tears well up in <<his>> eyes, and <<he>> can't help but shake a bit. "I-I'm so sorry... I got too scared, and..." <<His>> voice falters. "Do you need to see the nurse? I can go with you if you want..."
<br><br>
<<link [[Go with Robin|Lunch Fight Infirmary]]>><</link>><br>
<<link [[Stay|Lunch Fight Stay]]>><<set $phase to 0>><</link>>
<<else>>
Robin rushes over to check on your injuries."You got hurt because of me!" <<he>> says with regret. "Let me take you to the infirmary, please."
<br><br>
<<link [[Go with Robin|Lunch Fight Infirmary]]>><</link>><br>
<<link [[Stay|Lunch Fight Stay]]>><<set $phase to C.npc.Robin.dom gte 50 ? 2 : 1>><</link>>
<</if>>
<br><br>
<<pass 20>>
<<silently>><<clotheson>><</silently>>
<<endcombat>>
<</if>><<npc Robin>><<person1>>
<<switch $phase>>
<<case 3>>
"I know, you're always so strong." <<He>> looks like <<he>> wants to say something else but ends up just sighing. "Just... please don't pretend you can't get hurt, okay?"
<br><br>
You go back to the table and chat with Robin as you eat. <<He>> keeps mentioning that you should care more about yourself. Sometimes you feel Robin is a bit of a nag. <<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
"I'm going to wait in the classroom," <<he>> says when you finish your food. "I don't like being late. Do you want to come with me?"
<<endevent>>
<br><br>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다|Canteen Stay]]>><<set $robinexit to "library">><<set $phase2 to "library">><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $phase2 to "canteen">><</link>>
<br>
<<case 2>>
"You really need the nurse." <<He>> frowns, still holding your arms.
<br><br>
<<link [[Go with Robin|Lunch Fight Infirmary]]>><</link>><br>
<<link [[Insist on staying|Lunch Fight Stay]]>><<set $phase to 3>><<npcincr Robin dom -1>><</link>><<ldom>>
<<case 1>>
"I know, you're always so strong." <<He>> looks like <<he>> wants to say something else but ends up just sighing. "Just... be careful." You go back to the table and chat with Robin as you eat. <<He>> changes the topic, but <<he>> still seems worried about your condition. <<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
"I'm going to wait in the classroom," <<he>> says when you finish your food. "I don't like being late. Do you want to come with me?"
<<endevent>>
<br><br>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다|Canteen Stay]]>><<set $robinexit to "library">><<set $phase2 to "library">><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $phase2 to "canteen">><</link>>
<br>
<<default>>
"Okay... you'll take care of yourself, right?" You go back to the table and chat with Robin while eating. <<He>> tries to follow your conversation but keeps getting distracted by the bruise on the back of your hand. <<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
"I'm going to wait in the classroom," <<he>> says when you finish your food. "I don't like being late. Do you want to come with me?"
<<endevent>>
<br><br>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다|Canteen Stay]]>><<set $robinexit to "library">><<set $phase2 to "library">><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to "leave">><<set $phase2 to "canteen">><</link>>
<br>
<</switch>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>
Robin accompanies you to the infirmary. You only have a few scratches, but <<he>> seems overly concerned for you. <<He>> keeps glancing at your wounds as the nurse applies some ointment. <<pain -10>><<lpain>>
<br><br>
When it's done, Robin looks a little relieved. "Are you feeling better now?" <<he>> asks <<print C.npc.Robin.trauma gte 20 ? "anxiously" : "worriedly">>.
<br><br>
<<link [[Thank Robin|Lunch Fight Infirmary 2]]>><<set $phase to 0>><<npcincr Robin love 1>><<trauma -3>><<pass 20>><</link>><<glove>><<ltrauma>><br>
<<link [[로빈을 껴안는다|Lunch Fight Infirmary 2]]>><<set $phase to 1>><<npcincr Robin love 1>><<stress -3>><<pass 20>><</link>><<glove>><<lstress>><br>
<<if $trauma gte $traumamax / 5>>
<<if !(C.npc.Robin.dom gte 50 and C.npc.Robin.trauma lt 10) or ($robinnote is 1 and $robinromance isnot 1)>>
<<link [[Persecute Robin|Lunch Fight Infirmary 2]]>><<set $phase to 2>><<trauma -6>><<stress -6>><<pass 20>><</link>><<lltrauma>><<llstress>><<llove>><<ldom>><<grtrauma>>
<<else>>
<<link [[Vent to Robin|Lunch Fight Infirmary 2]]>><<set $phase to 2>><<trauma -6>><<stress -6>><<pass 20>><</link>><<lltrauma>><<llstress>>
<</if>>
<</if>><<pass 10>>
<<if $phase is 2>>
You know it's not <<his>> fault, but you can't help thinking that <<print $robinpaid is 1 ? "you've endured so much for <<him>>" : "bad things keep happening, one after another">>. Yet, you still want to be <<his>> hero, like a fool? Powerlessness and frustration turn into sharp words as you cling to Robin and yell at <<him>>.
<br><br>
<<if $robinnote is 1 and $robinromance isnot 1>>
<<He>> waits for you to finish without saying a word. The nurse has slipped away at some point. An unbearable silence fills the room until <<he>> finally breaks it.
<br><br>
"So... why are you always trying to save me, then?" Robin keeps <<his>> head down. "You could just... leave me alone, you know you could..." <<set $robin.hurtReason to "the thing that happened in the infirmary">><<set $robin.timer.hurt to 1>><<npcincr Robin love -2>><<npcincr Robin dom -2>><<npcincr Robin trauma 2>><<llove>><<ldom>><<grtrauma>>
<br><br>
Before you can respond, <<he>> turns back to the door. "I-I'm going to class." <<He>> leaves in a hurry.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><</link>>
<<elseif $robinromance is 1>>
<<if C.npc.Robin.dom gte 50 and C.npc.Robin.trauma lt 10>>
Robin lets you cry on <<his>> shoulder, listening and waiting for you to calm down. "I'm sorry for putting you through all of this." <<He>> clenches <<his>> fist and looks at you with determined eyes. "I promise, I won't let it happen again." <<set $robininfirmarypromise to 1>><<npcincr Robin dom 5>><<ggdom>>
<br><br>
<<He>> pulls you into <<his>> arms again and doesn't let go. Eventually, you notice the nurse stifling a laugh. You suddenly feel ashamed but realise that you are loved. <<trauma -3>><<ltrauma>>
<br><br>
You apologise for blowing up at <<him>> and tell Robin that it's time for class. <<He>> nods and takes your hand, leading you to the hallway.
<br><br>
<<link [[다음|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<<else>>
Before things get too serious, the nurse interrupts. "Hey, I don't know what happened, but don't fight, okay?"
You calm down. Robin clenches <<his>> fist, keeping <<his>> head down. You can't see <<his>> face, but tears are falling on the back of <<his>> hand.
<br><br>
"I-I didn't know that was how you saw me..." <<His>> voice cracks. "Sorry, I don't mean to be a burden. I know... it's better to learn how to take care of myself." <<set $robin.hurtReason to "the thing that happened in the infirmary">><<set $robin.timer.hurt to 1>><<npcincr Robin love -2>><<npcincr Robin dom -2>><<npcincr Robin trauma 2>><<llove>><<ldom>><<grtrauma>>
<br><br>
Before you can respond, <<he>> turns back to the door. "I-I'm going to class." <<He>> leaves in a hurry. <<endevent>>
<br><br>
<<link [[다음|Hallways]]>><</link>>
<</if>>
<<else>>
<<if C.npc.Robin.dom gte 50 and C.npc.Robin.trauma lt 10>>
The next second, you're surprised to find yourself pulled into a warm embrace. "There, there," Robin says, patting your back. "You always used to do this for me, remember? It made me feel better every time." <<trauma -3>><<stress -3>><<ltrauma>><<lstress>>
<br><br>
It really works. Robin's hug consoles you, just like it always has. <<He>> stays put for a long time, until you notice the nurse stifling a laugh. You suddenly feel a bit embarrassed, so you tell Robin it's time for class. <<He>> nods and takes your hand, leading you to the hallway. <<endevent>>
<br><br>
<<link [[다음|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<<else>>
Before things get too serious, the nurse interrupts. "Hey, I don't know what happened, but you two need to stop fighting."
<br><br>
You calm down. Robin seems unsure of what to say. An uncomfortable silence fills the room until <<he>> finally breaks it.<<npcincr Robin love -2>><<npcincr Robin dom -2>><<npcincr Robin trauma 2>><<llove>><<ldom>><<grtrauma>>
"You can take a rest. I'll see you in class." <<He>> turns back to the door. "Just... try not to push yourself too hard." <<He>> leaves in a hurry. <<endevent>>
<br><br>
<<link [[다음|Hallways]]>><</link>>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $speech_attitude is "meek">>
You lean on Robin's shoulder, allowing <<his>> arms to wrap around you. "I'm fine. There's nothing better than seeing you safe."
<<elseif $speech_attitude is "bratty">>
You pull <<him>> into your arms. "Couldn't be better. You don't think I'm that easily knocked down, do you?"
<<else>>
You give <<him>> a gentle embrace. "The most important thing is that you are safe."
<</if>>
<br><br>
Robin's cheeks turn red. Just as <<hes>> about to reply, a growling sound coming from your stomach stops <<him>>. "Sorry..." <<He>> checks the clock. "Looks like there's no time to finish lunch."
<br><br>
Another growl comes from <<his>> stomach. Then you both burst into laughter. "No worries. We can grab something on our way home. It's on me!" you say.
<br><br>
Robin's eyes light up. "Can we get <<print Time.season is "winter" ? "pancakes" : "chocolate ice cream">>?"
<<print $robinromance is 1 ? "You hold hands as you" : "You">> walk to the classroom. <<He>> excitedly talks about some food stands you might pass on your way home.
<br><br>
<<link [[다음|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<<else>>
You thank Robin and tell <<him>> you're good. Just as <<hes>> about to reply, a growling sound coming from your stomach stops <<him>>. "Sorry... " <<He>> checks the clock. "Looks like there's no time to finish lunch."
<br><br>
Another growl comes from <<his>> stomach. Then you both burst into laughter. "No worries. We can grab something on our way home. It's on me!" you say.
<br><br>
Robin's eyes light up. "Can we get <<print Time.season is "winter" ? "pancakes" : "chocolate ice cream">>?"
<<print $robinromance is 1 ? "You hold hands as you" : "You">> walk to the classroom. <<He>> excitedly talks about some food stands you might pass on your way home.
<br><br>
<<link [[다음|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<if $exposed lt 2>>
당신은 옷을 벗는다.<<strip>>
<</if>>
<<maninit>>
<<set $enemytrust += 500>><<npckiss>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bed Robin Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bed Robin Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
로빈은 당신에게 달라붙어 미소 짓는다.
<br><br>
<<elseif $enemyhealth lte 0>>
"아야!" 로빈이 말한다. <<he_ nun>> 여전히 웃고 있다.
<br><br>
<<elseif $finish is 1>>
로빈은 당신에게 달라붙어 미소 짓는다.
<br><br>
<</if>>
<<He_ ga>> 당신의 눈을 응시한다. "사랑해." <<He_ nun>> 다시 한 번 당신에게 키스한다.
<<if $penisfucked is 1>>
"네가 내 안에 있는게 너무 기분 좋아."
<<elseif $vaginafucked is 1>>
"네 안에 있는게 너무 기분 좋아."
<</if>>
<<He_ nun>> 눈을 감고, 잔잔한 잠에 빠져 든다.
<br><br>
<<endcombat>>
<<if $kylar_camera is 2 and C.npc.Kylar.state is "active">>
<<if !$syndromekylar>>
무서운 전율이 당신을 스치고 지나간다. <span class="blue">무언가가 당신을 지켜보고 있다.</span><<set $kylar_mad to 1>>
<br><br>
<<elseif C.npc.Kylar.state is "active">>
올빼미 인형이 어둠 속에서, 당신을 뚫어보듯 바라본다.<<gggksuspicion>><<npcincr Kylar rage 10>>
<br><br>
<</if>>
<</if>>
<<link [[다음|Bed]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<set $robinbed to "theirs">><<set $bedGuest to "Robin">>
<<if $robinromance is 1 and C.npc.Robin.trauma lt 50>>
<<He_ ga>> 얼굴을 붉히며 고개를 돌린다. "으-응," <<He_ ga>> 말한다. "머물러도 돼."
<<else>>
<<He_ ga>> 당신을 꼭 끌어안는다. "정말 고마워."
<</if>>
<br><br>
<<listsleepoutfits "Robin Bed">>
<<bedicon>><<link [[침대로 올라간다|Robin Room Bed]]>><<set $wear_outfit to "none">><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<wearoutfit>>
<<if $robinromance is 1 and C.npc.Robin.trauma lt 50>>
<<He_ ga>> 불을 끄고 뒤척이는 소리를 낸다. 아마 옷을 벗고 있을 것이다. 당신은 스스로 옷을 벗어, 침대로 올라간다. <<He_ nun>> 당신의 옆으로 올라온다.
<br><br>
<<He_ ga>> 몸을 돌려 당신을 껴안는다. <<his_ yi>> 벗은 몸이 당신의 몸에 느껴지자 당신의 심장이 요동친다.
<<if C.npc.Robin.lust gte 40>>
<br><br>
당신은 로빈이 서서히 흥분하고 있음을 느낀다.
<<if C.npc.Robin.dom gte 60>>
<<He_ ga>> 당신에게 가볍게 몸을 문지르기 시작한다. "하고 싶어?" <<He_ ga>> 당신의 귓가에 속삭인다.
<<else>>
<<He_ nun>> 흥분을 숨기고 싶어 하는 것 같다.
<</if>>
<</if>>
<<elseif $robinromance>>
<<He_ ga>> 불을 끄자 당신은 <<his_ yi>> 침대 위로 올라간다. <<his_ yi>> 뒤척임은, 아마 파자마로 갈아입기 때문인 것 같다.
당신은 <<He_ ga>> 당신의 옆으로 올라오는 것을 느끼고 <<He_ ga>> 당신을 <<himPost>> 가까이 안는다. "사랑해," <<He_ ga>> 당신의 귓가에 속삭인다.
<<else>>
<<He_ ga>> 불을 끄자 당신은 <<his_ yi>> 침대 위로 올라간다. <<his_ yi>> 뒤척임은, 아마 파자마로 갈아입기 때문인 것 같다.
당신은 <<He_ ga>> 당신의 옆으로 올라오는 것을 느낀다. "잘 자," <<he_ ga>> 속삭인다.
<</if>>
<br><br>
<<if $robinromance is 1 and C.npc.Robin.trauma lt 50>>
<<link [[더 나아간다|Robin Room Bed Sex]]>><<strip "strap-on">><<set $sexstart to 1>><</link>>
<br>
<</if>>
<<link [[잔다|Robin Bed]]>><<endevent>><<trauma -6>><<stress -12>><<npcincr Robin trauma -3>><</link>><<ltrauma>><<lstress>><<lrtrauma>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<npcexpose>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Robin Room Bed Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin Room Bed Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
로빈은 당신에게 달라붙어 붙어 미소 짓는다.
<br><br>
<<elseif $enemyhealth lte 0>>
"아야!" 로빈이 말한다. <<he_ nun>> 여전히 웃고 있다.
<br><br>
<<elseif $finish is 1>>
로빈은 당신에게 달라붙어 미소 짓는다.
<br><br>
<</if>>
<<He_ ga>> 당신의 눈을 응시한다. "사랑해." <<He_ nun>> 다시 한 번 당신에게 키스한다.
<<if $penisfucked is 1>>
"네가 내 안에 있는게 너무 기분 좋아."
<<elseif $vaginafucked is 1>>
"네 안에 있는게 너무 기분 좋아."
<</if>>
<<if $orgasmcurrent is 0 and not playerChastity()>>
<<set _mouthful to 0>>
<br>
로빈은
<<if C.npc.Robin.dom lte 11>>
걱정스러운 얼굴을 하고 있다. "그치만," <<He_ ga>> 얼굴을 붉힌다. "내 말은... 아무것도 아냐."
<<elseif C.npc.Robin.dom lte 26>>
걱정스러운 얼굴을 하고 있다. "그치만," <<he_ ga>> 속삭인다. "넌 못 갔잖아. 기분이라도 좋았으면 좋겠네."
<br>
당신은 끄덕인다.
<<elseif C.npc.Robin.dom lte 41>>
<<if $player.penisExist>>
<<set $penisuse to 0>><<set $penisstate to 0>>
<</if>>
짓궂은 얼굴을 하고 있다. "하지만 너는 아직 가버리지 못했잖아," <<he_ ga>> 속삭인다. <<His_ yi>> 양손이 당신의 <<genitalsPost>> 위로 이리저리 움직인다.
<<arousal 2500 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>로빈은 기뻐 보인다.
<<else>>
몇 분 후 <<he_ nun>> 멈춘다. "미안, 나-나는 어떻게 해야 하는지 사실 잘 모르겠어."
<br>
"그거 좋았어," 당신은 <<himPost>>에게 말한다. "정말 좋았어."
<br>
<</if>>
<<else>>
<<set _mouthful to 1>>
<<if $player.penisExist>>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouth">>
<</if>>
짓궂은 얼굴을 하고 있다. "그리고 이제," <<he_ ga>> 미소 짓는다. "<<print either("내가 너를 신음하게 해 줄게.","네가 신음소리를 낼 차례야.","네 차례야.","네가 가버릴 차례야.","내가 너를 가버리게 해 줄게.","내가 너를 보내줄게.")>>"
<br>
로빈이 이불 아래로 사라진다. 잠시 후 당신은 <<his_ yi>> 혀가 당신의 <<genitals_ rul>> 핥는 것을 느낀다.
<br>
<<arousal 4000 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<else>>
<br>
잠시 후, 로빈이 다시 기어나온다. "아직 포기하지 않았어," <<he_ ga>> 숨을 몰아쉰다. <<He_ ga>> 당신의 귀를 살짝 문다. "절대 포기하지 않을 거야."
<br>
로빈이 새로운 투지를 불태우며 다시 이불 아래로 사라진다.
<<if $player.penisExist>>
<<set $NPCList[0].mouth to "penis">>
<<takeNPCVirginity "Robin" "oral">>
<</if>>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<</if>>
<</if>>
<<He_ ga>> 다시 당신에게 키스한다. "사랑해."
<br>
<<He_ nun>> 눈을 감고, 잔잔한 잠에 빠져 든다.
<<else>>
<<He_ nun>> 눈을 감고, 잔잔한 잠에 빠져 든다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Robin Bed]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $arousal gte $arousalmax>>
<<orgasm>><<npcincr Robin lust 1>>
<</if>>
<<if $robinroomentered is 1>>
<<if $trauma gte ($traumamax / 7) * 3 or $stress gte ($stressmax / 7) * 5>>
당신은 필사적으로 로빈에게 온몸으로 매달리다가 <<He_ rul>> 침대에서 떨어뜨릴 뻔 한다. 로빈은 이 상황에 다소 놀란 것 같다.
<<elseif $trauma gte ($traumamax / 7) * 2 or $stress gte ($stressmax / 7) * 3>>
당신은 로빈의 어깨에 매달려 <<his_ yi>> 등에 머리를 묻는다. 로빈은 이 상황을 어떻게 생각해야 할지 모르는 것 같다.
<<elseif $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>>
당신은 뒤에서 로빈을 감싸안아 <<his_ yi>> 어깨에 머리를 기댄다. 로빈은 이 상황을 어떻게 해야할지 모르는 것 같다.
<<else>>
당신은 행복하게 로빈을 품에 안는다. <<He_ nun>> 이 상황을 어떻게 해야할지 모르는 것 같다.
<</if>>
<<else>>
<<if $trauma gte ($traumamax / 7) * 3 or $stress gte ($stressmax / 7) * 5>>
당신은 자제력을 잃고 로빈의 가슴에 몸을 던져, <<He_ rul>> 침대에 쓰러트린 뒤 <<his_ yi>> 몸에 꼭 달라붙는다.
로빈은 이 상황에 어리벙벙해진 것 같다.
<<set $robinstunned to 1>>
<<elseif $trauma gte ($traumamax / 7) * 2 or $stress gte ($stressmax / 7) * 3>>
당신은 로빈의 가슴에 몸을 던져, <<He_ rul>> 침대에 거의 쓰러트릴 뻔 한다. 로빈은 이 상황에 다소 놀란 것 같다.
<<elseif $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>>
당신은 로빈의 어깨를 감싸안고 <<his_ yi>> 목에 머리를 기댄다. 로빈은 이 상황을 어떻게 해야할지 모르는 것 같다.
<<else>>
당신은 로빈에게 다가가서 행복하게 <<He_ rul>> 품에 안는다. <<He_ nun>> 이 상황을 어떻게 해야할지 모르는 것 같다.
<</if>>
<</if>>
<br><br>
<<robinhug>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if C.npc.Robin.love gte 80 and $robinhugbreak gte 1>>
당신은 로빈에게 단단히 매달려 <<himPost>>에게 달려들어 거의 침대에 쓰러뜨릴 뻔 하면서 훌쩍이며 큰 소리로 운다.
<br><br>
"왜-왜 그래!?" 로빈이 당신의 행동에 겁을 먹고, 소리친다.
"세상에, 너 또 무슨 일이 생긴거지, 그치?" <<He_ nun>> 당신을 마주 끌어안고, 당신이 당신에게 생긴 일들을 모두 털어놓자 위로하기 위해 최선을 다 한다.
<br><br>
"이건 정말 옳지 않아!" 로빈이 심각한 얼굴로 선언한다. "누군가에게 알려야 해!"
로빈은 당신을 달래려 노력하면서 과장된 표정을 짓는다.
<br><br><br><br>
<<robinhug>>
<<elseif C.npc.Robin.love gte 80>>
<<set $robinhugbreak to 1>>
당신은 로빈에게 단단히 매달려 <<himPost>>에게 달려들어 거의 침대에 쓰러뜨릴 뻔 하면서 훌쩍이며 큰 소리로 운다.
<br><br>
"왜-왜 그래!?" 로빈이 당신의 행동에 겁을 먹고, 소리친다.
<<He_ nun>> 당신의 괴로움에 반응할 방법을 찾으려 노력하면서, 마치 <<he_ ga>> 공황 발작 일보직전인 듯 한 모습으로, 당신을 끌어안는다.
<br><br>
"그-그건 너무 끔찍하잖아!" 로빈이 소름끼쳐하며 말한다. "이거... 누군가에게 알려야 해!"
<<He_ nun>> 당신의 등을 쓰다듬으면서, 이 문제를 어떻게든 해결해 주겠다는 안심되는 약속을 한다.
<br><br>
<<robinhug>>
<<elseif C.npc.Robin.love gte 40 and $robinhugbreak gte 1>>
당신은 로빈에게 단단히 매달려 <<himPost>>에게 달려들어 거의 침대에 쓰러뜨릴 뻔 하면서 훌쩍이며 큰 소리로 운다.
<br><br>
"왜-왜 그래!?" 로빈이 당신의 행동에 겁을 먹고, 소리친다. "더 이상은 안 돼! 무슨 일이야!?"
당신이 당신에게 생긴 일들을 모두 털어놓자, <<He_ nun>> 당신을 끌어안으며 위로하기 위해 최선을 다한다.
<br><br>
"이건 정말 옳지 않아!" 로빈이 심각한 얼굴로 선언한다. "누군가에게 알려야 해!"
로빈은 당신을 달래려 노력하면서 과장된 표정을 짓는다.
<br><br>
<<robinhug>>
<<elseif C.npc.Robin.love gte 40 or $robinbaileyhelp gte 1>>
<<set $robinhugbreak to 1>>
당신은 로빈에게 단단히 매달려 <<himPost>>에게 달려들어 거의 침대에 쓰러뜨릴 뻔 하면서 훌쩍이며 큰 소리로 운다.
<br><br>
"왜-왜 그래!?" 로빈이 당신의 행동에 겁을 먹고, 소리친다.
<<He_ nun>> 팔로 당신을 안은 채 불안하게 방을 둘러보지만, 당신이 계속 이야기하도록 해준다.
당신이 눈물을 흘리며 있었던 일들을 이야기하자 <<He_ nun>> 당신을 달래기 위해 노력한다.
<br><br>
"그-그건 너무 끔찍하잖아!" 로빈이 소름끼쳐하며 말한다. "이건... 누군가에게 알려야 해!"
<<He_ ga>> 당신에게서 떨어져 나오려고 했지만, 당신이 <<himPost>>에게 단단히 매달린다. 결국, <<He_ nun>> 기세를 누그러뜨리면서 당신이 울음을 멈출 때까지 곁에 머무른다.
<br><br>
<<robinhug>>
<<else>>
<<set $robinhugbreak to 1>>
당신은 로빈에게 단단히 매달려 <<himPost>>에게 달려들어 거의 침대에 쓰러뜨릴 뻔 하면서 훌쩍이며 큰 소리로 운다.
<br><br>
"왜-왜 그래!?" 로빈이 당신의 행동에 겁을 먹고, 소리친다.
당신은 <<himPost>>에게 이런 얼굴을 보이는 것이 부끄러웠지만, 어쩔 수 없었다. 이 시점에서는 더 이상 견딜 수가 없었다.
<br><br>
로빈이 몸을 흔들어 당신에게서 떨어져나와 선다. "여-여기서 기다려! 내가 도와줄 사람을 불러 올게!"
그 말과 함께, <<He_ nun>> 방에서 뛰쳐 나가, 당신은 버림받은 기분만을 느낀다.
당신은 <<He_ ga>> 당신의 연약한 면을 봐줄 것이라 믿었으나, <<He_ nun>> 아마 베일리를 여기로 데려와 이 상태의 당신을 보게 할 것이다.
<br><br>
<<link [[머무른다|Robin Hug Break 2]]>><<set $phase to 1>><<trauma 6>><<stress 6>><<npcincr Robin love 1>><</link>><<gtrauma>><<gstress>><<glove>>
<br>
<<link [[당신의 방으로 간다 (0:05)|Robin Hug Break 2]]>><<pass 5>><<set $phase to 2>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<link [[도망친다|Robin Hug Break 2]]>><<set $phase to 0>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $phase is 0>>
로빈이 베일리를 데려 왔을 때 여기에 있을 순 없다. 당신은 스스로를 추스려, 몸을 일으켜선 건물 밖으로 곧장 달려나간다.
<br><br>
<<endevent>>
<<link [[다음|Domus Street]]>><</link>>
<br>
<<elseif $phase is 1>>
<<set $robinbaileyhelp to 1>>
당신은 태아처럼 웅크려 얼굴을 손으로 덮은 채 계속 흐느낀다.
몇 분 후 누군가 쿵쾅거리며 들어오는 소리가 들리고, 당신은 머리채가 붙잡혀 앉혀진다.
<span class="red">베일리다.</span>
<br><br>
<<npc Bailey 2>><<person2>>
"대체 뭐가 문제야?" <<He_ ga>> 당신을 향해 으르렁거린다. 로빈은 문가에 서있다. 베일리가 따가운 시선으로 당신을 훑어보더니 당신의 뺨을 후려친다.
격통의 충격으로, 당신의 울음이 멈춘다.<<pain 2>>
<br>
"닥쳐. 날 불러댈 정도로 걱정 많은 이런 녀석도 있는 놈이. 너같은 거에 시간 낭비할 수 없다고."
<br><br>
"쓰잘데없는 일로 날 귀찮게 만들지 마라," <<He_ nun>> 방에서 나가면서 로빈을 향해 말한다.
<br><br>
<<person1>>
로빈이 당신에게로 달려와 당신의 팔을 붙잡는다. <<He_ nun>> 당신이 마음을 가다듬는 동안 믿을 수 없다는 듯이 문 밖을 응시한다.
당신은 이 모든 일에 넌더리가 나서 당신의 방으로 달려간다.
<br><br>
<<endevent>>
<<link [[다음|Bedroom]]>><</link>>
<br>
<<else>>
You can't be in here when Robin comes back with Bailey. You gather yourself and make it back to your own room.
By the time you get there your frantic tears have calmed to light crying.
<br><br>
Around five minutes later you hear the sound of someone knocking on your door. It's Robin.
<<He>> asks if you are in there, but does not wait for an answer and opens the door on <<his>> own.
<br><br>
"There you are!" <<he>> says, running in. "Bailey yelled at me when you weren't in my room. What happened?"
<br><br>
<<link [[Complain (0:05)|Robin Hug Break 3]]>><<set $phase to 0>><<pass 5>><<stress -12>><</link>><<lstress>>
<br>
<<link [[Blame (0:05)|Robin Hug Break 3]]>><<set $phase to 1>><<pass 5>><<npcincr Robin love -1>><<npcincr Robin dom -1>><<npcincr Robin trauma 1>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<llstress>><<grtrauma>><<llove>><<ldom>>
<br>
<<link [[Persecute (0:05)|Robin Hug Break 3]]>><<set $phase to 2>><<pass 5>><<npcincr Robin love -1>><<npcincr Robin dom -1>><<npcincr Robin trauma 3>><<stress -12>><<trauma -12>><</link>><<lltrauma>><<llstress>><<ggrtrauma>><<llove>><<ldom>>
<br>
<<link [[Dismiss|Robin Hug Break 3]]>><<set $phase to 3>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $phase is 0>>
You give Robin some complaints about the things that have been happening to you,
but you don't trust <<him>> enough to give the full details about what's really been going on so you are vague about the more significant stuff.
<<He>> doesn't really seem to know how to respond, and winds up ducking out of your room before you even manage to get all the way through your list of issues.
<br><br>
<<endevent>>
<<link [[다음|Bedroom]]>><</link>>
<br>
<<elseif $phase is 1>><<set $robinbaileyhelp to 1>>
You bite back at <<him>> and tell <<him>> it's <<his>> fault for going to Bailey in the first place, and dismiss <<his>> concerns.
You eventually send <<him>> out of your room, still embarrassed about such an episode.
<br><br>
<<endevent>>
<<link [[다음|Bedroom]]>><</link>>
<br>
<<elseif $phase is 2>><<set $robinbaileyhelp to 1>>
You lay into Robin for leaving in the middle of your breakdown and getting Bailey.
You yell at <<him>> and chew <<him>> out,
redirecting all of the unrealised frustrations from your previous breakdown into anger at Robin for doing something so stupid.
<<He>> leaves your room in tears.
<br><br>
<<endevent>>
<<link [[다음|Bedroom]]>><</link>>
<br>
<<else>>
You shrug off Robin and refuse to speak to <<him>>. Eventually, <<he>> takes the hint and leaves.
<br><br>
<<endevent>>
<<link [[다음|Bedroom]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robinlove to C.npc.Robin.love>>
<<if $robincrycount is undefined>>
<<set $robincrycount to 0>>
<</if>>
<<if _robinlove gte 80 and $robincrycount gte 5>>
<<set $robincrycount += 1>>
Robin seems to already realise something is wrong and wraps <<his>> arms around you,
<<he>> doesn't ask what's going on, but just quietly soothes you with gentle words as <<he>> rubs <<his>> hands on your back.
As <<he>> tries to soothe you, you regain the ability to talk past your tears and begin unloading all of the troubles that have happened to you recently.
<<elseif _robinlove gte 60 and $robincrycount gte 1>>
<<set $robincrycount += 1>>
Robin seems stunned for a moment, but soon adapts to the situation and wraps <<his>> arms around you.
<<elseif _robinlove gte 40>>
Robin seems stunned for a moment when <<he>> notices you crying.
After a little while <<he>> gently but uneasily hugs you back and lets you stay like that until you finish crying.
<<elseif _robinlove gte 20>>
"Umm..." Robin responds as <<he>> sees you cry on <<his>> shoulder. <<He>> seems uncertain about how to respond, but <<he>> strokes your hair.
<<else>>
You cry silently into Robin's shoulder. <<He>> seems uncomfortable with this, but doesn't stop you.
<</if>>
<br><br>
<<robinhug>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $trauma gte ($traumamax / 7) * 3>>
You complain about some of your recent worries. Robin listens to what you have to say but you hold back on some of the more significant happenings.
Despite that, just talking about the little things is enough to make life feel a little easier to deal with.
<br><br>
<<robinhug>>
<<else>>
You complain about some of your recent worries. Robin listens to what you have to say and the experience makes it all a little easier to deal with.
<br><br>
<<robinhug>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You snuggle a bit with Robin and <<he>> seems to be happy enough to wrap <<his>> arms around you and cuddle back.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
You are feeling irritated about your day, so you begin unloading your emotional stress onto Robin, venting and complaining about the little things that bug you.
You leave the bigger things off the table though, you don't really want Robin knowing about that stuff. Robin listens politely.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $daily.robin.policeBody is 1>>
You are feeling irritated at Robin, so you tell <<him>> what you think about having to do what you did with those police.
You don't give any details, but you make it clear you are sore about it and don't want to have to do that again. <<He>> hangs <<his>> head and nods.
<br><br>
<<robinoptions>>
<<elseif $daily.robin.policePay is 1>>
You are feeling irritated at Robin, so you tell <<him>> what you think about having to pay for <<him>> not having a permit.
<<He>> hangs <<his>> head and nods.
<br><br>
<<robinoptions>>
<<elseif $rng gte 51>>
You are feeling irritated at Robin, so you tell <<him>> what you think about <<his>> taste in video games.
It's kinda petty, but it makes you feel better. <<Hes>> annoyed, but doesn't argue back.
<br><br>
<<robinoptions>>
<<else>>
You are feeling irritated at Robin, so you tell <<him>> what you think about <<him>> being so naive about things.
You kinda make fun of <<him>> a little. <<Hes>> annoyed, but doesn't argue back.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $daily.robin.policeBody is 1>>
You said you were fine with it earlier, but ever since you paid off those cops with your body you have been winding tighter and tighter.
You begin unloading on Robin and chewing <<him>> out about not having a permit,
and when you are done with that you begin finding every little fault of <<his>> you can possibly dig at <<him>> about.
<<He>> doesn't complain, but is in tears by the end of it.
<br><br>
<<robinoptions>>
<<else>>
You've been through a lot.
You know none of this is Robin's fault exactly, but you go after <<him>> anyway and chew <<him>> out about every little thing you can think of.
<<He>> tears up, but doesn't complain.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinpaid isnot 1>>
<<if $robinmoney lte 200>>
"W-well," <<he>> looks away. "Sorry, but I need it." <<He>> looks ashamed.
<br><br>
<<if $submissive lte 500>>
<<link [[Demand the money|Robin Money Demand]]>><<def 1>><<set $robindebt += 1>><<npcincr Robin trauma 3>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>
<br>
<</if>>
<<robinoptions>>
<<else>>
"Sure," <<he>> says, reaching into <<his>> drawer, pulling out the money then counting it out for you. You make <<moneyGain 100>>.
<<set $robinmoney -= 100>>
<br><br>
<<robinoptions>>
<</if>>
<<else>>
<<if $robinmoney lte 0>>
"I... I'm sorry, is Bailey really asking for a lot? I'm sorry, I've given you everything I earned already."
<br><br>
<<robinoptions>>
<<else>>
"Y-yeah, okay," <<he>> says. <<He>> gets out the money and hands it to you. <<He>> looks a little torn.
"I-I guess Bailey's demands are a little harsh, huh? I-I'm sorry you have to pay for me too." You make £<<print $robinmoney>>.
<br><br>
<<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>>
<<robinoptions>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You demand Robin give you the money,
<<if $speech_attitude is "bratty">>
playing all sorts of emotionally manipulative games with <<him>>.
<<else>>
and you even threaten <<him>>.
<</if>>
Finally, <<he>> relents and gives you the money. You make £<<print $robinmoney>>. <<He>> looks worried.
<<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robincat isnot 1>>
<<set $robincat to 1>>
당신은 로빈의 어깨에 머리를 기대어 문지른다. <<HePost "가">> 당신을 보며 미소 짓는다.
<<if $transformationParts.cat.ears isnot "hidden">>"그나저나 이거 어디서 구한 거야?" <<hePost "는">> 그렇게 물으면서 당신의 고양이 귀로 손을 뻗는다.<</if>>
<<HisPost "의">> 손길은 두피부터 등골을 타고 가로지르는 쾌락의 떨림을 선사한다. 당신은 가르랑댄다.
<br><br>
로빈은 웃는다. "착한 고양이라니깐!" <<HePost "는">> 계속 쓰다듬으며 <<hisPost "의">> 나머지 한쪽 팔을 당신의 허리에 감는다. 당신은 눈을 감는다. 이 세계에는 로빈의 손길 말고는 아무것도 없다.
<br><br>
<<robinoptions>>
<<else>>
당신은 로빈의 어깨에 머리를 기대어 문지른다. <<HePost "가">> 당신을 보며 미소 짓는다.
"이 착한 고양이는 대체 누구일까," <<hePost "는">> 그렇게 말하고 당신의 귀에 손을 뻗어 쓰다듬는다.
<<HisPost "의">> 손길은 두피부터 등골을 타고 가로지르는 쾌락의 떨림을 선사한다. 당신은 가르랑댄다.
<br><br>
<<himPost "가">> 당신을 강하게 붙잡고 쓰다듬는 동안 당신은 <<hePost "에게">> 기대어 휴식을 취한다.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if C.npc.Robin.dom gte 50>>
당신은 로빈에게 기어가 <<HePost "의">> 귀에 대고 코를 킁킁거리며 주의를 끌기 위해 음매 소리를 낸다.
<br><br>
<<if $livestock_robin is 1>>
<<set $livestock_robin += 1>>
"간지러워," <<hePost "가">> 키득키득 웃고선 당신을 쓰다듬는다.
<<if $rng gte 76>>
"이 귀여운 소는 대체 누구일까?"
<<elseif $rng gte 51>>
"풀 뜯을 시간이 된 걸까?"
<<elseif $rng gte 26>>
<<HePost "가">> 당신의 턱 아래를 쓰다듬는다.
<<else>>
"너는 정말 귀여운 소야."
<</if>>
<br><br>
<<elseif $livestock_robin is 2>>
<<set $livestock_robin += 1>>
로빈은 얼굴을 찌푸린다. "누군가가 너를 이렇게 만든 거야?" <<hePost "는">> 묻고서 컨트롤러를 강하게 쥔다.
<br><br>
당신은 행복하게 음매 소리를 내고 고개를 끄덕인다. <<HePost "는">> <<hisPost "의">> 입을 열고 무언가 말하려 하다가 아무 말도 하지 않는다.
<<if $robinconsole is 0>>
<<HePost "는">> 창밖을 바라본다.
<<else>>
<<HePost "는">> 텔레비전 화면 쪽으로 몸을 돌린다.
<</if>>
<br><br>
<<elseif $livestock_robin is 3>>
<<set $livestock_robin += 1>>
갑자기 로빈은 당신의 어깨를 잡아 <<hisPost "의">> 가슴으로 끌어당긴다. 너무 꽉 끌어안아서 당신은 항의의 뜻으로 음매 소리를 낸다. <<HePost "가">> 놓아준다.
<br><br>
"미-미안해, 널 상처 입힐 생각은 아니었어," 로빈은 후회를 담아 말한다. 당신은 웃으며 행복하게 음매 소리를 낸다.
<<if $robinconsole is 0>>
<<HePost "는">> 창밖을 쳐다보지만, 자주 당신을 바라본다.
<<else>>
<<HePost "는">> 게임을 계속하지만, 당신은 그가 자꾸 바라보는 것을 알아챈다.
<</if>>
<br><br>
<<elseif $livestock_robin is 4>>
<<set $livestock_robin += 1>>
"한동안 집에 없었잖아," 로빈은 어두운 표정으로 말한다. "베일리가 너를 데려갔어? 무슨 일이 있었던 거야?"
<br><br>
당신은 <<his_ yi>> 질문에 음매 하고 대답한다.
<<if $robinconsole is 0>>
<<HePost "는">> 그 이상 아무 말도 하지 않지만, <<hePost "는">> 창밖을 긴장한 표정으로 쳐다보고 있다.
<<else>>
<<HePost "는">> 그 이상 아무 말도 하지 않지만, 당신은 컨트롤러에서 플라스틱이 걸리는 소리를 듣는다.
<</if>>
<br><br>
<<elseif $livestock_robin is 5>>
<<set $livestock_robin += 1>>
로빈은 당신을 응시한다. "네게 안 좋은 일이 일어났다는 건 알고 있어. 부탁이야, 내게 이야기해 줘" <<hePost "가">> 간청한다.
<br><br>
당신은 고개를 끄덕이고 레미와 함께 있던 시간에 관해 설명하기 시작한다. 당신이 활동적이고 생산적인 상태를 유지할 수 있도록 그들이 당신을 보호하기 위해 기울인 노력에 대하여 이야기한다. 그러나 당신은 집에 돌아가야 한다는 것을 알고 있기에 떠났다고 말한다.
<br><br>
로빈은 당신이 말하는 동안 손으로 <<hisPost "의">> 입을 가리고는 공포로 눈을 크게 뜬다. 눈물이 <<hisPost "의">> 뺨을 타고 흘러내린다. 당신의 말이 끝나자 <<HePost "는">> <<hisPost "의">> 팔로 당신을 부드럽게 끌어안아주며 속삭인다. "이걸 고치겠다고 약속할게. 난 너를 위해 강해질 거야. 정말 미안해."<<gggdom>><<npcincr Robin dom 10>>
<br><br>
당신은 <<hePost "가">> 한 말의 의미를 이해하지 못하지만, 상관없이 행복하게 음매 소리를 낸다.
<br><br>
<<elseif $livestock_robin is 6>>
<<set $livestock_robin += 1>>
"괜찮아," 로빈은 그렇게 말하고 당신의 손을 잡는다. "나는 널 위해 여기에 있어. 네가 나아질 수 있도록 도울게."
<br><br>
<<set _noOptions to 1>>
<<link [[당신이 행복하다고 주장한다|Robin Cow Happy]]>><</link>>
<br>
<<link [[끄덕인다|Robin Cow Help]]>><</link>><<lstress>><<ltrauma>>
<br>
<<elseif $livestock_robin is 10>>
로빈은 당신에게 미소 짓는다. <<HePost "는">> 당신이 이런 식으로 행복하다는 것을 알지만, 그럼에도 <<hesPost "는">> 여전히 당신을 걱정하고 있다. <br><br>
<<if $robinconsole is 0>>
<<HePost "는">> 창밖을 쳐다보지만, 자주 당신을 바라본다.
<<else>>
<<HePost "는">> 게임을 계속하지만, 자주 당신을 바라본다.
<</if>>
<br><br>
<<else>>
"괜찮아," 로빈은 그렇게 말하고 당신의 손을 잡는다. "나는 널 위해 여기에 있어. 네가 나아질 수 있도록 도울게."<br><br>
<<if $robinconsole is 0>>
<<HePost "는">> 창밖을 쳐다보지만, 자주 당신을 바라본다.
<<else>>
<<HePost "는">> 게임을 계속하지만, 자주 당신을 바라본다.
<</if>>
<br><br>
<</if>>
<<else>>
당신은 로빈에게 기어가 <<HePost "의">> 귀에 대고 킁킁거리며 주의를 끌기 위해 음매 소리를 낸다.
<br><br>
"간지러워," <<hePost "가">> 키득키득 웃고선 당신을 쓰다듬는다.
<<if $rng gte 76>>
"이 귀여운 소는 대체 누구일까?"
<<elseif $rng gte 51>>
"풀을 뜯을 시간이 된 걸까?"
<<elseif $rng gte 26>>
<<HePost "가">> 당신의 턱 아래를 쓰다듬는다.
<<else>>
"너는 정말 귀여운 소야."
<</if>>
<<if $robinconsole is 0>>
<<print $robin.timer.hurt gte 1 ? "<<He_ ga>> 당신에게서 떨어질 때까지" : "<<He_ ga>> 창밖을 쳐다보는 동안">> 당신은 머리를 <<hisPost "의">> 무릎에 기대고 있는다.
<<else>>
<<print $robin.timer.hurt gte 1 ? "<<He_ ga>> 당신에게서 떨어질 때까지" : "<<He_ ga>> 게임을 하는 동안">> 당신은 머리를 <<hisPost "의">> 무릎에 기대고 있는다.
<</if>>
<br><br>
<</if>>
<<if _noOptions isnot 1>>
<<robinoptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $halloween is 1>>
당신은 장난기를 담아서 로빈의 침대 가장자리에 앉아 부드럽지만 소름 끼치는 선율로 노래하기 시작한다. 당신은 로빈이 약간 떨고 있는 것을 본다.
노래가 끝나갈 무렵 당신은 로빈에게 다가가 날개로 부드럽게 껴안는다. <<HisPost "는">> 순간적으로 긴장이 풀린 것 같다.
<br><br>
"고-고마워," 로빈이 얼굴을 조금 붉히며 말한다.
<<elseif $christmas is 1>>
축제 분위기에 맞춰 당신은 흥겨운 크리스마스의 곡을 노래하기 시작한다.
로빈은 당신과 함께 즐겁게 노래하며, 방을 크리스마스의 쾌활함으로 가득 채운다.
<br><br>
"재미있었어!" 로빈은 당신과 <<himPost "가">> 노래를 끝마치자 그렇게 말한다.
<<else>>
<<if C.npc.Robin.dom gte 50>>
당신은 로빈의 침대 가장자리에 앉아 부드러운 선율로 노래하기 시작한다. 당신은 로빈의 시선을 사로잡고, <<hePost "도">> 당신의 우아한 노래를 따라 같이 부른다.
완전히 따라오지는 못하지만, 당신은 로빈의 노력에 놀란다. <<HePost "는">> 당신이 노래를 끝낼 때까지 계속해서 따라 부른다.
<br><br>
<<else>>
당신은 몸을 말고 로빈에게 다가가 부드러운 선율로 노래를 시작한다. 로빈은 미소를 지으며 때때로 당신과 함께 노래한다.
<br><br>
<</if>>
<<if $robinconsole is 0 and $rng lte 25>>
"너는 항상 날 기분 좋게 만드는 방법을 잘 알고 있구나," 로빈은 살짝 미소를 지으며 말한다.
<<else>>
<<switch random(1,6)>>
<<case 1>>"너 정말 잘 부른다," 로빈이 말한다.
<<case 2>>"어디서 그렇게 노래를 배운 거야?" 로빈은 활짝 웃는다.
<<case 3>>"정말이지 귀여운 새야," 로빈은 그렇게 말하며 당신의 날개를 손으로 부드럽게 쓰다듬는다.
<<case 4>>"그 코스튬 비싸 보여!" 로빈이 숨을 헐떡인다.
<<case 5>>"우리 언젠가는 같이 날아 보자," 로빈은 키득거린다.
<<case 6>>"나는 늘 하늘을 날아보고 싶었어," 로빈은 생각에 잠기며 말한다.
<<default>>
<</switch>>
<</if>>
<br><br>
<</if>>
<<if $robinconsole is 0>>
<<print $robin.timer.hurt gte 1 ? "<<He_ ga>> 당신에게서 떨어질 때까지" : "<<He_ ga>> 창밖을 쳐다보는 동안">> 당신은 머리를 <<hisPost "의">> 무릎에 기댄 채로 있는다.
<<else>>
<<print $robin.timer.hurt gte 1 ? "<<He_ ga>> 당신에게서 떨어질 때까지" : "<<He_ ga>> 게임을 하는 동안">> 당신은 머리를 <<hisPost "의">> 무릎에 기댄 채로 있는다.
<</if>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
갑작스러운 충동에 휩싸인 당신은 등을 땅에 대고 쓰러져 로빈에게 배를 드러낸다. <<HePost "가">> 이 애정 표시를 눈치채지 못하는 것 같아서 당신은 <<hisPost "의">> 주의를 끌려고 낑낑거린다. <<HePost "는">> 당신을 보고는 킥킥 웃는다. "바보같이 뭘 하는 거야?" 당신은 꿈틀대며 헐떡인다.
<<if $robin.timer.hurt gte 1>>
잠시간 로빈은 드러난 당신의 배를 문지르지만, 금방 <<hePost "는">> 돌아서서 <<print $robinconsole is 0 ? "창밖을 바라본다" : "게임을 계속한다">>.
<<else>>
로빈은 깨달았는지 드러난 당신의 배를 문지른다. 당신은 안전하고 따뜻하다고 느낀다. 마치 설명할 수 없는 평온함의 소용돌이로 끌려가는 것 같다.
<br><br>
로빈이 예민한 부분에 닿을 때마다 당신은 발로 차고 싶은 기분을 느끼지만, 꾹 참는다. "누가 착한 <<girlPost>>일까? 바로 너야! 그래, 바로 너!" <<HePost "는">> 웃으며 계속 긁어주고 당신의 마음을 기쁨으로 가득 채운다. 당신은 눈을 감고 기분 좋은 감각에 굴복한다.
<</if>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 꼬리를 앞뒤로 흔들어, <<his_ yi>> 무릎 위에 올려놓는다. <<He_ ga>> 멍하니 손을 뻗어 쓰다듬다, 깜짝 놀란다. "진짜 부드럽다!"
<br><br>
<<if $robin.timer.hurt gte 1>>
<<HePost "는">> 망설이다가 당신의 꼬리를 정중하게 <<hisPost "의">> 무릎에서 떼어 놓는다.
<<else>>
당신은 기쁨에 몸을 떨기도 하면서, 꼬리를 쓰다듬어지는 시간을 보낸다.
<</if>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Whitney>><<person1>>You sit opposite Robin, chatting while you eat.
You're just about finished with your meal when you're approached by Whitney and <<his>> crew.
"S'up, loser. I need to borrow your <<girlfriend>> for help with my oral assignment," <<he>> says to Robin with a smirk on <<his>> face and a hand on your shoulder.
<br><br>
Robin looks down, then at you, waiting for your response.
<br><br>
<<link [[Refuse Whitney|Canteen Robin Whitney Fight]]>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[Resentfully go with Whitney|Canteen Robin Whitney Oral]]>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><<set $sexstart to 0>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[Go willingly|Canteen Robin Whitney Oral]]>><<sub 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<set $molestationstart to 0>><<npcincr Whitney love 1>><</link>><<promiscuous4>><<glove>><<gdom>>
<br>
<</if>>
<<endevent>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<npc Whitney>><<person1>><<maninit>> You tell Whitney you're not going with <<him>>.
"Fine," Whitney says, gesturing at Robin. They push Robin away, leaving you and the bully. "Time to teach you a lesson."
<br><br>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Canteen Robin Whitney Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Canteen Robin Whitney Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyhealth lte 0>>
You push Whitney back, and <<he>> stumbles. "Little shit," <<he>> sneers, trying to save face.
<<His>> friends back away from Robin and follow Whitney out of the canteen.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Canteen Robin Whitney Fight 2]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
"You... stupid..." <<he>> pants, leaning on you. <<His>> friends are so bemused by <<his>> state that they don't notice Robin slip away.
<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Canteen Robin Whitney Fight 2]]>><</link>>
<<else>>
You fall to the ground, too battered to fight. Whitney kicks you for good measure. "Next time," <<he>> says. "Show more respect."
<<His>> friends back away from Robin and follow <<him>> out of the canteen.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Canteen Robin Whitney Fight 2]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>Holding <<his>> side, Robin rushes over to you. "Are you okay?" <<he>> asks with a tremor in <<his>> voice.
<br><br>
<<link [[로빈을 껴안는다|Canteen Robin Whitney End]]>><<set $phase to 0>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<if $trauma gte $traumamax / 5>>
<<link [[Accuse Robin of weakness|Canteen Robin Whitney Trauma]]>><<npcincr Robin love -6>><<npcincr Robin trauma 3>><<trauma -3>><<stress -3>><</link>><<lllove>><<ltrauma>><<lstress>><<grtrauma>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"I was so scared," you say. "And you didn't help."
<<elseif $speech_attitude is "bratty">>
"You're such a weakling," you say. "I wouldn't let that happen to you."
<<else>>
"That was your fault," you say. "You should have protected me."
<</if>>
<br><br>
<<endevent>>
<<npc Robin>><<person1>>Tears form in <<his>> eyes as you speak, but <<he>> wipes them and nods "I'll be stronger. I'll try."
<<gdom Robin>><<npcincr Robin dom 2>>
<br><br>
<<link [[로빈을 껴안는다|Canteen Robin Whitney End]]>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Turn away|Canteen]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<npc Whitney>><<person1>><<maninit>>
Whitney grabs your wrist and drags you to a secluded area behind the canteen, <<he>>
<<npcUndressText `C.npc.Whitney` "lower" "self">>,
<<if $NPCList[0].penis isnot "none">>
pulling out <<his>> <<npcPenis>>. "Open wide," <<he>> says.
<<else>>
revealing <<his>> pussy. "Get to work," <<he>> says.
<</if>>
<<His_ yi>> 친구들은 <<him_ ul>> 응원한다.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<npc Whitney>><<person1>><<maninit>>
<<set $enemytrust += 100>>
You follow Whitney out of the canteen, <<he>> leads you to a secluded area behind the canteen and <<npcUndressText `C.npc.Whitney` "lower" "self">>, revealing <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. "Time to inspect your vocal chords," <<he>> says with a smirk. <<His>> friends laugh at the joke.
<<promiscuity4>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Canteen Robin Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Canteen Robin Whitney Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -30>>
<<if $NPCList[0].penis isnot "none">>
<<He>> holds you down until <<he>> finishes cumming. "Good slut."
<<else>>
<<He>> holds you down until <<he>> finishes cumming. "Good slut."
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Canteen Robin Whitney Talk]]>><<set $phase to 0>><</link>>
<<else>>
<<if $finish isnot 1>>You shove Whitney away from you. <</if>><<tearful>> you run away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Canteen Robin Whitney Talk]]>><<set $phase to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin 1>><<npc Whitney 2>>
<<if $phase is 0>>
Whitney walks with you back to the canteen, where Robin waits.
"Here's your <<girlfriend>> back. <<pShe>> helped me with a huge load of work." <<person2>><<He>> chuckles as <<he>> walks away.
<br><br>
Robin looks worried.
<<else>>
You return to Robin in the canteen. <<person1>><<He>> looks worried.
<</if>>
"Are you okay? Did <<person2>><<he>> hurt you?" <<person1>><<he>> asks.
<br><br>
<<link [[Keep it a secret|Canteen Robin Whitney End]]>><<set $phase to 1>><</link>>
<br>
<<link [[Tell Robin what happened, but say you didn't want to|Canteen Robin Whitney End]]>><<set $phase to 2>><<npcincr Robin dom 1>><<pain -10>><</link>><<gdom>><<lpain>>
<br>
<<if $phase is 0>>
<<link [[Tell Robin what happened, and say you enjoyed it|Canteen Robin Whitney End]]>><<set $phase to 3>><<npcincr Robin love -5>><<npcincr Robin dom -1>><<npcincr Robin trauma 3>><<npcincr Robin lust 1>><</link>><<grtrauma>><<lllove>><<ldom>><<glust>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You tell Robin nothing happened. <<He>> hugs you nonetheless. "I'm going to wait in the classroom," <<he>> says. "나랑 같이 갈래?"
<br><br>
<<elseif $phase is 2>>
You tell Robin what happened. You say you had no choice. You were forced to. <<His>> face grows pale as you speak, and <<he>> pulls you into a hug. "It's n-not fair," <<he>> says. You feel <<his>> tears land on your shoulder.<<pass 3>>
<br><br>
<<He>> holds you for a few minutes, until you remind <<him>> that you'll be late for history class. "I don't care," <<he>> says.
<br><br>
<<if $speech_attitude is "meek">>
"I'll be okay now," you say. "You've made me feel safe."
<<elseif $speech_attitude is "bratty">>
"I can look after myself," you say.
<<else>>
"I'm okay," you say. "You can't cling to me forever."
<</if>>
<br><br>
<<He>> resists at first, but you assure <<him>> that you'll be okay. Finally, <<he>> pulls away, giving your hand one last squeeze. "Okay. Do you want to walk to class together?"
<br><br>
<<elseif $phase is 3>>
You tell Robin exactly what happened, where it happened, and how much you enjoyed it.
<<if $robinromance is 1>>
<<His>> fists clench and tears well in <<his>> eyes. <<He>> picks up <<his>> bag and leaves without a word.
<<else>>
<<He>> struggles to make eye contact or come up with a proper response.
<br><br>
"I-I should," <<he>> gulps. "I'm going to wait in the classroom."
<</if>>
<br><br>
<<else>>
<<npc Robin>><<person1>>You nod and check Robin for any injuries before falling into <<his>> arms. <<He>> doesn't speak for a few minutes, until you pull away. "Do you want to walk to class together?" <<he>> asks.
<br><br>
<</if>>
<<if $phase is 3>>
<<link [[다음|Canteen]]>><<endevent>><</link>>
<<else>>
<<historyicon>><<link [[로빈과 같이 역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<set $withRobin to "yes">><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[도서관에 가야 할 것 같다고 한다|Canteen Stay]]>><<set $robinexit to $phase is 0 ? "whitney concern" : "whitney leave">><<set $phase2 to "library">><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen Stay]]>><<set $robinexit to $phase is 0 ? "whitney concern" : "whitney leave">><<set $phase2 to "canteen">><</link>>
<</if>>
<br><<effects>>
You wrap your arms around <<his>> shoulders.
<<if $speech_attitude is "meek">>
"I-it's not your fault," you say. "It's mine. Please don't be ashamed."
<<elseif $speech_attitude is "bratty">>
"It's fine," you say. "You didn't know."
<<else>>
"It's okay," you say. "It wasn't your fault."
<</if>>
<br><br>
Robin <<print $robin.timer.hurt gte 1 ? "gives you a distant smile" : "hugs you back and smiles">>. "Thank you," <<he>> says. "I won't be that stupid again."
<br><br>
<<robinoptions>><<effects>>
You look away and bring up an unrelated topic. <<His>> eyes remain downcast.
<br><br>
<<robinoptions>><<effects>>
You cuddle Robin, but <<his>> hands continue to wander and grope. <<He>> pulls you closer.
<br><br>
<<link [[Insist on just cuddling|Bed]]>><<endevent>><<trauma -6>><<stress -12>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>><<ltrauma>><<lstress>>
<br>
<<link [[굴복한다|Bed Robin Sex]]>><<set $sexstart to 1>><<npcincr Robin dom 1>><</link>><<gdom>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $hacker_tasks.pushUnique("bailey")>>
<<rng>>
<<if $pronoun is "m">>"Sir,"<<else>>"Miss Bailey,"<</if>>
<<if $rng gte 67>>
you shout. "There's a <<personsimple>> in the garden trying to drag away one of the orphans!"
<br>
Bailey sneers, and strides out of the office in the direction of the garden.
<<elseif $rng gte 33>>
you whisper. "There's a strange <<personsimple>> peeking through one of the back windows. It's frightening."
<br>
Bailey sneers, and strides from the office.
<br>
<<He>> marches out in the direction of the dormitory.
<<else>>
you pant. "There's a <<personsimple>> outside shouting that this place should be shut down. But where will we live?"
<br>
Bailey scowls, and strides from the office.
<</if>>
<br><br>
<<skulduggerycheck>>
<br><br>
<<if $skulduggerysuccess is 1>>
<span class="green">Bailey is gone for long enough for you to install the device and escape.</span>
<br><br>
<<skulduggeryuse>>
<<if $hacker_tasks.length gte 2>>
<span class="green">You have completed the hacker's tasks. You should talk to Landry.</span>
<br><br>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<else>>
You install the device successfully but as you turn to escape, <span class="red">a scowling Bailey blocks the door</span>.
<br>
"Why do you little idiots love to waste my time?"
<br>
<<He>> grabs your arm.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Bailey Beating]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 0>>
<span id="next"><<link [[다음|Bailey Beating Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bailey Beating]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<earnFeat "Bailey's Trouble Maker">>
Clarity returns to <<his>> eyes as <<he>> shakes <<his>> head, realising what just happened. <<if $phase is 1>>"Worth it. Out."<<else>>"Out. Now."<</if>>
<br>
<<tearful>> you walk from the room.
<br><br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain and you squirm from <<his>> grip.
<br>
"Don't waste my time again!" you hear <<him>> shout.
<br><br>
<<else>>
<<He>> releases you. "Don't waste my time. Understood?"
<br>
<<He>> gestures for you to leave. <<tearful>> you do so.
<br><br>
<</if>>
<<clotheson>>
<<if $phase is 1>>
<<if $hacker_tasks.length gte 2>>
<span class="green">You have completed the hacker's tasks. You should talk to Landry.</span>
<br><br>
<<elseif $pubfame and $pubfame.task is "bailey" and $pubfame.status isnot "done">>
<span class="red">You can't say for sure that Mickey isn't on <<his>> computer. You'll need to try again.</span>
<</if>>
<</if>>
<<endcombat>>
<<link [[다음|Orphanage]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<rng>>
<<if $pronoun is "m">>"Sir,"<<else>>"Miss Bailey,"<</if>>
<<if $rng gte 67>>
you shout. "There's a <<personsimple>> in the garden trying to drag away one of the orphans!"
<br>
Bailey sneers, and strides out of the office in the direction of the garden.
<<elseif $rng gte 33>>
you whisper. "There's a strange <<personsimple>> peeking through one of the back windows. It's frightening."
<br>
Bailey sneers, and strides from the office.
<br>
<<He>> marches out in the direction of the dormitory.
<<else>>
you pant. "There's a <<personsimple>> outside shouting that this place should be shut down. But where will we live?"
<br>
Bailey scowls, and strides from the office.
<</if>>
<br><br>
<<skulduggerycheck "silent">><<skulduggeryuse>>
You install the USB, and a file folder automatically pops up a second later. You assume the USB found something on its own.
<br><br>
<<rng>>
<<if $rng gte 76 and $skulduggerysuccess is 1>>
You look through the folder. Bailey is gone for long enough for you to be relatively thorough. <span class="green">You don't find anything mentioning Mickey.</span>
<<pubfameComplete "bailey">>
You remove the device and leave before Bailey returns.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<<elseif $rng gte 51 and $skulduggerysuccess is 0>>
You look through the folder, and can't find anything mentioning Mickey. You're scanning through a document when <span class="red">Bailey stomps back into the room</span>.
<br>
"I knew you were up to something, brat."
<br>
<<He>> rips the device out and grabs your arm.
<br><br>
<<link [[다음|Bailey Beating]]>><<set $molestationstart to 1>><</link>>
<<elseif $rng gte 26>>
<<set $pubfame.detail to "baileyList">>
You look through the folder and find a text file listing things to do throughout the week. Nestled between names you don't recognize with numbers next to them, you see a mention of <span class="blue">retrieving the hacker</span>. You assume it's referring to Mickey.
<br><br>
<<if $skulduggerysuccess is 1>>
You delete the line and add a line about "refilling the fuel" in its place. <span class="green">Bailey is gone long enough for you to remove the device and escape.</span>
<<pubfameComplete "bailey" "list">>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<<else>>
You delete the line and add a line about "refilling the fuel" in its place. You remove the USB and go to leave, but <span class="red">a scowling Bailey blocks the door</span>.
<br>
"I knew you were up to something, brat."
<br>
<<He>> grabs your arm.
<br><br>
<<pubfameComplete "bailey" "list">>
<<link [[다음|Bailey Beating]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
You look through the folder and find a spreadsheet. You open it and look through it. It's filled with dozens of names, <span class="red">all of them of orphans that ran away from the orphanage</span>.
<br><br>
You recognise the name of a <<girl>> that disappeared two weeks ago, before appearing again. <<pShes>> in the "retrieved" column. Other names are in the "sold", "released", "escaped" and "other" columns. Mickey's name is in the escaped column. It's the only one without a surname listed.
<br><br>
You could remove Mickey from the list and ensure their safety. You could also try to delete the spreadsheet entirely, but Bailey won't be happy with you.
<<if $skulduggerysuccess is 1>>
It will probably take long enough that Bailey will catch you, regardless of how long <<he>> was distracted.
<</if>>
<br><br>
<<link [[Remove Mickey|Bailey Sheet 2]]>><<set $phase to $skulduggerysuccess>><</link>>
<br>
<<link [[Delete the entire file|Bailey Sheet 2]]>><<set $phase to 2>><</link>><<dangerousText>>
<</if>><<effects>>
<<if $phase is 0>>
<<set $pubfame.detail to "baileyList">>
You remove Mickey's name from the list, save and close the file, and remove the USB. As you go to leave, <span class="red">a scowling Bailey blocks the door</span>.
<br>
"I knew you were up to something, brat."
<br>
<<He>> grabs your arm.
<br><br>
<<pubfameComplete "bailey" "list">>
<<link [[다음|Bailey Beating]]>><<set $molestationstart to 1>><</link>>
<<elseif $phase is 1>>
<<set $pubfame.detail to "baileyList">>
You remove Mickey's name from the list, save and close the file, and remove the USB. <span class="green">Bailey is gone long enough for you to escape.</span>
<<pubfameComplete "bailey" "list">>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<<elseif $phase is 2>>
<<set $pubfame.detail to "baileyWiped">><<set $pubfame.bailey.fight to "ready">>
You exit out of the file and delete it from the folder. You also clear the file's history. You then delete it from the recycling bin, and use a program on the USB to clear the cache. It also automatically deletes all system restore points, which you hadn't thought of doing.
<br><br>
<<pubfameComplete "bailey" "clear">>
Bailey marches into the room while you're still at the computer. <<He>> snaps <<his>> fingers. "Away from that. Now." You step away, and Bailey looks over <<his>> computer. "I knew you were up to..."
<br><br>
<<He>> trails off, staring at the screen and occasionally clicking or typing. <<His>> expression tightens. You can't see what <<hes>> doing, but you imagine <<hes>> checking the file history, then the recycling bin, then the cache, then restore points. <<His>> expression barely changes throughout it all.
<br><br>
Finally, <<he>> looks up at you. "I see." <<He>> stares at you for an uncomfortably long time. "You can go." You feel <<his>> eyes on you as you leave.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $apologised to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Bailey Sheet Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bailey Sheet Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $pubfame.bailey.fight to "done">>
<<if $enemyhealth lte 0>>
<<earnFeat "Slip Through the Backdoor">>
The <<person1>><<person>> staggers back, nursing a wound. "Damn," <<he>> says. "Boss isn't gonna be happy with us."
<br><br>
"Let's just skip town, buy us a few weeks," the <<person3>><<person>> says, as the group disperses.
<br><br>
<span class="gold">Bailey must have hired them after you deleted the spreadsheet.</span> <<tearful>> you watch as they scatter.
<br><br>
<<endcombat>><<clotheson>>
<<destinationeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<earnFeat "Slip Through the Backdoor">>
<<ejaculation>>
<<tearful>> you make your getaway while they're dazed.
<br><br>
<span class="gold">Bailey must have hired them after you deleted the spreadsheet.</span> <<tearful>> you watch as they scatter.
<br><br>
<<endcombat>><<clotheson>>
<<destinationeventend>>
<<else>>
<<pass 5>>
You collapse to the ground, too hurt to move.
<br><br>
The <<person1>><<person>> binds your arms together and hauls you into a truck. <<He>> slams the trunk shut. After a few minutes, the truck takes off. You try to open the trunk, but it's locked from the other side.
<br><br>
Time passes, and the truck comes to a stop. Someone opens the trunk. <span class="red">It's Bailey.</span>
<br><br>
<<if $renttime lte 0>>
"It's about time you paid up anyway," <<he>> sneers.
<<else>>
"It's not quite payment day yet," <<he>> sneers.
<</if>>
"But I don't care. After what you put me through, I'm not accepting anything less than this."
<br><br>
<<link [[다음|Rent Intro]]>><<clotheson>><<endcombat>><</link>>
<</if>><<wearProp "milkshake">>
<<effects>>
<<pass 20>>
You hand Robin a milkshake and sit next to <<him>> on the bed. "Oh, thank you," <<he>> says as <<he>> takes the creamy drink out of your hands. You spend the next twenty minutes sipping milkshake and chatting.
<<npcincr Robin love 1>><<glove>>
<br><br>
<<robinoptions>><<wearProp "milkshake">>
<<effects>>
<<pass 20>>
You sit on the bed and produce a milkshake. You offer it to Robin. "Is that for me?" <<he>> asks as <<he>> takes the creamy drink out of your hands.
<br><br>
"I thought we could share it," you say, scooting up next to <<him>>. You spend the next twenty minutes sipping the milkshake and chatting.
<<npcincr Robin love 2>><<gglove>>
<br><br>
<<robinoptions>><<effects>><<set $livestock_robin to 10>>
You tell Robin you're happy the way you are. <<He>> doesn't seem convinced. You smile a little. <br>
Robin gives you a curt nod. "Okay, if you say so." <<He>> smiles at you. "If you're happy like this, I'm happy too."
<br><br>
<<robinoptions>><<effects>><<set $livestock_robin to 7>>
You give Robin a simple nod. <br>
"I promise," <<He>> says with a determined look, "I will help you. We will make you better." <<trauma -4>><<stress -4>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
<<set $robinTraumaVisit to true>>
<<npc Robin>><<person1>>
<<if $phase is 0>>
<<set $robindestination to "Bedroom">>
<<elseif $phase is 1>>
<<set $robindestination to "Orphanage">>
<<elseif $phase is 2>>
<<set $robindestination to "Domus Street">>
<</if>>
당신은 <<if $phase is 0>>당신의 방을 향해 <<else>>중앙 현관을 향해 <</if>> 걸어가지만, 결국 로빈의 방 문 앞에서 발걸음을 멈춘다.
문 아래로 새어나오는 빛도 없고, 안에서 작은 소리조차 들리지 않는다.
<br><br>
로빈은 원래 이렇게 이른 시간에 잠자리에 들지 않는다. 당신에게 깊은 공포감이 찾아온다.<<stress 2>><<gstress>>
<br><br>
걱정에 못 이겨, 당신은 소리 나지 않게 천천히 문의 손잡이를 돌려 문을 연다. 안을 들여다보자 침대 커버 안에 덩어리로 보이는 물체가 있다.
당신은 그 아래에서 로빈이 조용히 흐느끼는 소리를 듣는다.
<br><br>
로빈은 그동안 쭉 <<his_ yi>> 방에서 나오지 않았고, 당신과 이야기를 나누러 오지도 않았다. <<hePost>>에겐 대화할 상대가 필요할지도 모른다.
<br><br>
<<link [[로빈과 시간을 보낸다 (3:00)|Robin Trauma Visit 2]]>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -5>><<unset $robindestination>><</link>><<glove>><<lrtrauma>><<ldom>>
<br>
<<link [[문을 닫고 나간다|Robin Trauma Visit Close]]>><<stress 6>><</link>><<gstress>>
<br><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
당신은 로빈을 <<his_ yi>> 방에 혼자 남겨둔 채, 천천히 문을 닫는다.
<br><br>
<<link [[떠난다|$robindestination]]>><<endevent>><<unset $robindestination>><</link>><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
당신은 로빈의 방 문을 밀어서 연다. 삐걱이는 소리와 함께 문이 열리고, 복도의 불빛이 들어 와 <<his_ yi>> 방 어둠을 씻어낸다.
당신이 방에 들어서자 로빈이 겁에 질려 헐떡이는 숨소리를 내며, <<his_ yi>> 위로 이불을 꽉 당겨 숨는다.
<br>
방 안이 섬뜩한 침묵으로 가득 찬 가운데 당신이 로빈의 이름을 부른다.
<br>
몇 초 간, 아무 일도 일어나지 않고, 방 안은 계속 불안한 분위기로 일렁인다. 이윽고 이불 밑에서 로빈의 머리가 빠져 나온다.
<<He_ nun>> 밝은 빛에 움찔하며, 당신을 잠시 응시한다. <<He_ nun>> 당신을 확인하고는 다시 침대 커버 밑으로 숨어 든다.
<br><br>
당신은 등 뒤에 있는 문을 닫아, 다시 방을 칠흑과 같은 어두움 속으로 되돌린다. 당신은 어떻게든 로빈의 침대 곁으로 가서 그 옆에 무릎을 꿇고 앉는다.
<br><br>
이번에는 좀 더 조용히, 다시 한 번 당신이 로빈이 이름을 부른다. 당신이 전등에 손을 뻗어 만지자 불이 깜박이며 켜져, 따뜻한 오렌지 빛이 방을 감싼다.
당신은 <<he_ ga>> 스스로 밖으로 나올 때까지, <<his_ yi>> 옆에 앉아 고요하고 차분히 기다린다.
<br><br>
<<his_ yi>> 눈은 부어 있고, 눈물 때문에 충혈되어 있다. 눈물이 <<his_ yi>> 얼굴을 타고 흘러내린다. 당신은 <<hePost>>에게서 뿜어져 나오는 괴로움을 느낀다. 당신은 <<hePost>>에게 기분이 어떤지 묻는다.
<br>
<<if $robin_injured gte 1>>
<<He_ nun>> 잠시 침묵한다. "나-난 괜찮아," <<He_ ga>> 마침내 중얼거린다. <<He_ nun>> 당신을 바라보지 않는다. "진짜로."
<<else>>
"훠-훨씬 나아," <<he_ ga>> 코를 훌쩍이면서 대답한다. "진통제도 잘 들고 있고, 그-그리고 멍도 붓기도 사라지고 있어."
<</if>>
<br><br>
둘은 이후로 몇 시간 동안 출시 될 최신 비디오 게임이나 학교의 일 같은, 떠오르는 모든 것에 대해 이야기하며 시간을 보낸다.
로빈이 <<his_ yi>> 상태와 <<himselfPost>>에 대해 이야기할 때 괴로워하긴 하지만, 당신이 <<he_ wa>> 함께 쇼핑하고 싶다고 말 할 때마다 <<he_ nun>> 기운을 차리는 것 같다.
<br><br>
<<link [[다음|Robin Trauma Visit 3]]>><<pass 3 hours>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
로빈은 시계를 보고는 깜짝 놀란다. "이렇게 오래 이야기한 줄 몰랐네," <<he_ nun>> 웃는다. <<himPost>>에게서 그런 웃음 소리를 듣는 것은 매우 오랜만이다.
<br><br>
"너 바쁜 거 알아. 나 이 이상 네 시간을 뺏고 싶지 않아," <<he_ nun>> 말하지만, 마지 못해 하는 듯 한 목소리다. 로빈은 하고 싶은 말이 더 많아 보인다.
<br><br>
로빈의 얼굴이 약간 붉어진다. 당신은 왜 그러느냐고 물어본다.
<br>
"아무 것도 아냐, 그냥..."
<br>
부끄러움이 로빈의 목소리를 채우고, <<he_ ga>> 적당한 단어를 찾으려 고군분투하며 말을 더듬게 만든다.
<br><br>
"내가 하는게 무리한 부탁이 아니라면, 나랑 같이 있어 줄 수 있어? 오늘 밤, 여기서? 가끔씩 잠을 자기 힘들어," <<he_ ga>> 말한다. "너랑 같이 있으면 안전하게 느껴져."
<br><br>
<<link [[그래 (8:00)|Robin Trauma Visit Yes]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -10>><</link>><<glove>><<glust>><<lrtrauma>><<ldom>>
<br>
<<link [[아니|Robin Trauma Visit No]]>><<npcincr Robin love -1>><</link>><<llove>>
<br><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
<<if $speech_attitude is "meek">>
"미-미안해, 로빈," 당신은 발을 내려다보며 중얼거린다. "난 못 해."
<<elseif $speech_attitude is "bratty">>
"미안, 로빈," 당신이 말한다. "달리 갈 곳이 있어. 그래도 넌 해낼 거야."
<<else>>
"미안해, 로빈. 오늘은 할 일이 있어."
<</if>>
<br><br>
"아..." 로빈의 목소리에 실망과 서글픔이 뒤섞인다. "괘-괜찮아! 난 다 큰 <<personsimplePost>>인걸, 그치? 난 괜찮으니까!"
<br>
당신은 확신하지 못하면서도, 문 쪽으로 향한다.
<br><br>
당신이 문을 닫을 때, 안 쪽에서 로빈의 우울한 한숨 소리가 들려온다. 당신은 죄책감을 느끼며, 방으로 돌아간다.<<stress 2>><<gstress>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
"물론 자고 갈게," 당신이 <<hePost>>에게 말한다.
<br>
"진짜? 우와, 파자마 파티다!" <<He_ nun>> 흥분해서 <<his_ yi>> 팔을 위로 치켜 들고, 신나게 소리를 지른다.
<br>
"내 침대를 같이 써야 겠다," <<he_ ga>> 계속 말한다. "네가 바닥에서 자고 있는 걸 베일리가 보면 <<nnpc_he_ ga "Bailey">> 화 낼 거야. 어차피 네가 거기서 자는 것도 싫고."
<br><br>
로빈이 당신을 보며 다정하게 미소 짓는다. 해가 완전히 저물고 별들이 밤하늘을 밝힐 때까지, 둘은 이야기를 계속 이어간다.
<br><br>
당신은 <<his_ yi>> 옆에 누워, 전등을 끈다.
<br>
"고마워," <<he_ ga>> 느닷없이 말한다. "그-그러니까, 나랑 같이 있어줘서 고맙다구. 난 지금도 벌써 훨씬 더 안전하다고 느껴."
<br>
<<He>> rests <<his>> head on your chest and snuggles up closer to you. It feels a bit uncomfortable, but Robin seems to be completely content with the situation. You feel the soothing warmth of <<his>> body heat emanating onto you. It's comforting.
<br><br>
"I don't know where I would be without you."
<br><br>
<<His>> voice trails off into a yawn. It doesn't take long until you hear the sound of Robin's soft breathing. You find yourself succumbing to sleep yourself, your eyes close shut as you drift away into a peaceful sleep.
<br><br>
<<link [[잔다|Robin Trauma Visit Sleep]]>><<set $robinbed to "yours">><<set $bedGuest to "Robin">><<set $sleephour to 8>><</link>><<ltiredness>>
<br><<set _autosavehere to true>>
<<sleep true>><<effects>>
<<sleepeffects>>
<<if $wraith.nightmare is 2 and Time.isBloodMoon()>>
You dream of a beautiful figure, cloaked in white, standing under the red moon. It has its arms spread out to you in a welcoming gesture. You can feel its gaze boring into your mind as you step closer.
<br><br>
It's surrounded by trees, all bending inwards, and floating above a lake. Everything moves around you, and you find yourself hanging above a large ruin. You can't breathe.
<br><br>
You slowly open your eyes, and sluggishly stand from Robin's bed. Your ears are ringing. You make sure not to wake <<nnpc_him "Robin">>.
<br><br>
<<wraithPossess "home">>
<span class="nextLink"><<link [[Walk.|Bedroom]]>><<unset $robinbed>><<endevent>><</link>></span>
<br>
<<else>>
You wake up refreshed and ready to tackle the day. Robin, still sleeping soundly, lies beside you. A small smile has formed over <<his>> face. You do your best to get out from <<his>> bed and leave without disturbing the slumbering orphan.
<br><br>
You head back to your room.
<br><br>
<<link [[다음|Bedroom]]>><<unset $robinbed>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<unset $robinPostMortem>>
Robin's expression darkens, but <<he>> nods all the same.
<br>
"Tell me as much as you want, okay?" <<he>> whispers, gently rubbing your arm. "You can stop if you're uncomfortable."
<br>
You nod and take a deep breath before beginning.
<br><br>
<<if $speech_attitude is "meek">>
You lower your head and begin describing the time you spent locked inside of a cell.
You tell Robin about how the slightest disobedience would have dire consequences.
Soon, you begin describing the violations you endured before your voice trails off.
<br><br>
With teary eyes, you grab Robin's hands and beg <<him>> to forgive you.
<<if $robinromance is 1>>
You try to explain how you didn't have a choice about what they did to you.
<<else>>
You tell <<him>> you're sorry for causing such a mess back at home. It couldn't be helped.
<</if>>
<br>
Robin gently places <<his>> hands on your cheeks and lifts your chin up, staring you in the eyes. <<Hes>> crying.
<br>
"Stop it," <<he>> whispers in reassurance. "I'm just happy you're home." <<He>> pulls you into a hug, pressing your face into <<his>> chest.
<<elseif $speech_attitude is "bratty">>
You tell Robin what <<he>> wanted to know. You detail about an underground location where you were held.
Rampant assaults and nonstop acts of depravity lined every prisoner's life. Despite all this, you refused to let it break you.
At last, when you spotted an opportunity to get out, you did so.
<br><br>
Robin seems astonished by your bravery while seemingly saddened that such a place exists. "I'm sorry you went through all that," <<he>> says, sounding downtrodden.
<br>
<<He>> quickly perks up and smiles at you. "I hope I can be as brave as you one day." <<He>> pulls you into a hug, nuzzling against your shoulder.
<<else>>
You describe your time spent in a dark cell in some unknown location.
Per Robin's request, you go into detail about the horrors that you were forced to endure.
Rarely were you afforded a moment where you weren't violated. You can tell Robin remains shook by this, but <<he>> listens to what you say.
While you did escape, you tell <<him>> about others who weren't so fortunate.
<br><br>
Robin looks at you in disbelief once you finish. "That's horrible! You and those poor people..."
<br>
<<He>> pulls you into <<his>> chest and wraps <<his>> arms around you, stroking your hair.
"I won't let that happen to you again," <<he>> whispers, <<his>> voice quivering. "Promise."
<</if>>
<<lstress>><<ltrauma>><<ggdom>>
<br><br>
You spend a while wrapped up in Robin's embrace. You eventually pull away. Robin keeps <<his>> hand on your shoulder.
<br>
"I'm so sorry you had to go through that," Robin says. "If there's anything you need from me, or if you just want to talk, you let me know. Okay?"
<br>
You slowly nod. Robin smiles weakly in response<<if $robinconsole is 1>>, then turns <<his>> attention back to the screen. <<He>> keeps an eye on you<</if>>.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>
<<if $robinReunionScene is "dungeon">>
<<unset $robinReunionScene>><<set $robinPostMortem to true>>
You step out into the hallway. Before you can get far, a pair of arms wraps around you from behind.
<br><br>
"S-sorry," says a familiar voice. It's Robin. <<He>> turns you around to face <<him>>. <<His>> eyes are watering.
<br>
"I didn't expect to see you in class today," <<he>> says with a strained smile. "Or ever again, really. I-I thought you were..."
<br>
<<His>> voice, trails off, and <<he>> pulls you into another hug, burying <<his>> face in your chest. <<He>> stays like that for a moment, before pulling away.
<br><br>
"Sorry, I'm gonna be late for class. But we need to talk after school." <<He>> gives your shoulder a squeeze. "When you're ready, of course."
<br><br>
You watch <<him>> depart, waving as <<he>> disappears down the corridor.
<<elseif $robinReunionScene is "dungeonRobin">>
<<unset $robinReunionScene>>
You step out into the hallway. Before you can get far, a pair of arms wraps around you from behind.
<br><br>
"S-sorry," says a familiar voice. It's Robin. <<He>> turns you around to face <<him>>. <<His>> eyes are watering.
<br>
"I didn't expect to see you in class today," <<he>> says with a strained smile. "Or ever again, really. I-I thought they..."
<br>
<<His>> voice, trails off, and <<he>> pulls you into another hug, burying <<his>> face in your chest. <<He>> stays like that for a moment, before pulling away.
<br><br>
"Sorry, I'm gonna be late for class. But I'm so glad you're home." <<He>> gives your shoulder a squeeze. "I love you."
<br><br>
You watch <<him>> depart, waving as <<he>> disappears down the corridor.
<<elseif $robinReunionScene is "asylum">>
<<unset $robinReunionScene>>
You step out into the hallway. Before you can get far,
<<if C.npc.Robin.trauma gte 40>>
you feel something gently tug on your arm. You turn to find Robin at your side. You didn't hear <<him>> walk up to you.
<br><br>
"Hi," <<he>> says quietly as you draw close. "I didn't think I'd see you today. I thought the doctors took you away. I would've tried to get you something had I known you were c-coming back," Robin's voice quivers.
<<else>>
a voice from behind calls out your name. You turn to find Robin waving at you eagerly. <<He>> trots up to your side.
<br><br>
"Hey, you're out!" <<he>> says as <<he>> draws close. "You really surprised me, showing up in class today! I thought you were staying at the doctor's for a while. I would've prepared something had I known you were coming back," Robin explains.
<</if>>
<br><br>
You shake your head, telling <<him>> that they weren't going to help you, so you "checked" out early. Robin seems confused, but <<he>> nods regardless. You walk and talk for a bit, until Robin arrives at <<his>> next class.
<br><br>
<<if C.npc.Robin.trauma gte 40>>
<<Hes>> quiet as <<he>> wraps <<his>> arms around you, squeezing you tight. "I'm glad you're free."
<<else>>
"Well, I've gotta go," <<he>> says, giving you a hug. "But I'm happy to see you again! I hope you're feeling better."
<</if>>
<br>
<<He>> enters the classroom, leaving you in the hallway.
<<else>>
As you step in the hallway, you end up bumping into Robin. You both tumble to the floor.
<br><br>
"Sorry!" <<he>> says, laughing. You help <<him>> gather <<his>> things, then bid <<him>> farewell as <<he>> rushes off to <<his>> next class.
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<generate1>><<person1>>
You shove through the crowd to reach Robin. <<nnpc_He "Robin">> opens <<nnpc_his "Robin">> mouth to speak, but you can't hear <<nnpc_him "Robin">> over the music. <<nnpc_He "Robin">> instead gently grabs hold of your hand and leads you away. It's obvious <<nnpc_hes "Robin">> unsure where to go, so you point towards an empty room.
<br><br>
<<set _robinPossibleComments to []>>
<<if $fame.sex gte 400>>
<<set _robinPossibleComments.push("sex")>>
<</if>>
<<if $fame.rape gte 400>>
<<set _robinPossibleComments.push("rape")>>
<</if>>
<<if $fame.bestiality gte 400>>
<<set _robinPossibleComments.push("beast")>>
<</if>>
<<if $scienceprojectwon is 1 or $mathsprojectwon is 1>>
<<set _robinPossibleComments.push("smart")>>
<</if>>
<<set _robinPossibleComments.push("generic1")>>
<<set _robinPossibleComments.push("generic2")>>
<<set _robinPossibleComments.push("generic3")>>
<<set _robinPossibleComments.push("generic4")>>
<<set _robinPossibleComments.push("generic5")>>
<<set _robinComment to _robinPossibleComments.random()>>
A customer passes by and watches both of you.
<<switch _robinComment>>
<<case "sex">>
"You're in for a treat, sweetie," the <<person>> says to Robin.
<<case "rape">>
"Do whatever you want with that one. <<pShe>> has a hard time saying 'No,'" the <<person>> sneers.
<<case "beast">>
"Make sure to wash when you're done. <<pShe>> has interesting tastes," the <<person>> chuckles.
<<case "smart">>
"<<pShes>> a smart cookie. Even smarter in bed," the <<person>> sneers.
<<case "generic1">>
"Wouldn't mind having a taste myself," the <<person>> says with a bit of jealousy in their voice.
<<case "generic2">>
"Good slut, though <<pshes>> a haggler," the <<person>> says to Robin.
<<case "generic3">>
"Don't take too long. I want a go myself," the <<person>> tells Robin.
<<case "generic4">>
"Can never get that slut myself," the <<person>> mutters, eyeing you up.
<<case "generic5">>
"Cute," the <<person>> says.
<<default>>
No one stops or comments on your way to the room.
<</switch>>
<br><br>
<<endevent>>
<<npc Robin>><<person1>>
You notice a look of disgust on Robin's face. Furrowing <<his>> eyebrows, <<he>> ignores the patron and hastens <<his>> pace. You soon find yourself alone with Robin in an empty room.
<br><br>
<<link [[다음|Robin Brothel 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $robinBrothelVisit gte 1>>
You take a seat at the edge of the bed and stare down in shame. Robin smiles, though you can tell there's some pain behind it.
<br><br>
<<if C.npc.Robin.trauma gte 50>>
"Let's go home. Please," <<he>> says, holding out a shaking hand. "It's not safe here."
<<else>>
"It's okay. I just came to pick you up," <<he>> explains. <<He>> holds out <<his>> hand. "I'm not mad. Let's go home."
<</if>>
<<elseif $dissociation gte 1>>
You take a seat on the edge of the bed. The empty gaze of your eyes causes Robin to squirm uncomfortably. Breaking the quiet, you attempt to negotiate a price.
<br>
<<if C.npc.Robin.trauma gte 50>>
Robin recognises something in your gaze. "I'm sorry,"
<<else>>
Robin cuts you off immediately. "Please, I'm not here for that,"
<</if>>
<<he>> says, walking over and embracing you. You're frightened at first, but a warm feeling you've missed washes over you. Then, like a flood gate going off, you let out your troubles.
<br><br>
Your behaviour unnerves Robin, but <<he>> listens silently. You complain about everything that's been tormenting you. Robin attempts to comfort you through it all.
<br><br>
Once you've calmed a bit, Robin speaks. "I came to bring you home.
<<if C.npc.Robin.trauma gte 50>>
I can't lose you. Not like this."
<<else>>
It's not right for me to let you do this to yourself."
<</if>>
<<elseif $uncomfortable.prostituting is false>>
You take a seat on the edge of the bed. The disgust on your face is obvious, and Robin notices immediately. <<He>> walks over to you and embraces you.
<br><br>
<<if C.npc.Robin.trauma gte 50>>
"It's okay. I'm not going to do that," Robin rubs your back softly, though <<his>> hands are shaking.
"I heard some things, and the thought of losing you like this..." Robin shudders and doesn't finish <<his>> sentence.
<br><br>
You tightly embrace Robin and let your worries out. Robin holds you tighter as you talk.
Finally, the depravity Bailey forced you to endure for not making ends meet floods out. You detail what happened to you while you were missing from the orphanage.
<br><br>
"I wish I knew why this is happening to us. Bailey is so cruel," Robin whispers while attempting to calm you. After a moment, you quiet down.
<br><br>
Robin watches you for a moment before speaking, "I want you to come home. This place, I... I can't let you do this to yourself."
<<else>>
"It's okay. I'm not here for that," Robin tries to comfort you. "I heard some things, and I couldn't just let this happen to you."
<br><br>
You tightly embrace Robin and let your worries out. Robin is shocked at first but seems to understand your plight. Finally, the depravity Bailey forced you to endure for not making ends meet floods out. You detail what happened to you while you were missing from the orphanage.
<br>
"Bailey is so cruel," Robin whispers while attempting to calm you. After a moment, you quiet down.
<br><br>
Robin watches you for a moment before speaking, "I want you to come home. This place, it isn't right for me to let you do this to yourself."
<</if>>
<<else>>
You take a seat on the edge of the bed while Robin sits on a couch. There's an awkward silence, broken only by the music faintly pumping from behind the walls. <<He>> wordlessly looks at you for a short while before finally speaking.
<br>
<<if C.npc.Robin.trauma gte 50>>
"I did some looking into this place... and I've heard some things about you." You see Robin tense up. Another long silence follows. Robin slowly looks up. <<His>> teary eyes are locked on yours.
<br><br>
"Do... do you still love me?"
<br><br>
<<if $speech_attitude is "meek">>
"O-of course I love you. I have to do this for money," you stammer. "F-for Bailey."
<<elseif $speech_attitude is "bratty">>
"Why would you ask that? Of course I do. I have to do this to make ends meet," you explain.
<<else>>
"I do love you. This is the only line of work that'll meet Bailey's demands," you explain.
<</if>>
<br>
Robin nods in understanding, but the tears still flow. <<He>> rises from the couch and sits next to you. You feel Robin embrace you. You return the gesture.
<br><br>
"It's not right," Robin says. "I want you to come home. I'll always be there for you, like you're there for me. We can figure something out together." <<He>> releases you with red puffy eyes.
<<else>>
"I looked into what kind of place this is, and I heard some things about you." You see Robin tense up. Another long silence follows. Robin slowly looks up. <<His>> eyes are locked on yours.
<br><br>
"Do you still love me?"
<br><br>
<<if $speech_attitude is "meek">>
"O-of course I love you. I have to do this for money," you stammer. "F-for Bailey."
<<elseif $speech_attitude is "bratty">>
"Why would you ask that? Of course I do. I have to do this to make ends meet," you explain.
<<else>>
"I do love you. This is the only line of work that'll meet Bailey's demands," you explain.
<</if>>
<br>
Robin nods in understanding, but appears conflicted about something. <<He>> rises from the couch and sits next to you. You feel Robin embrace you. You return the gesture.
<br><br>
"It's not right," Robin says. "I want you to come home. We can figure something out, but I can't let you do this to yourself." <<He>> releases you with tears in <<his>> eyes.
<</if>>
<</if>>
<br><br>
<<if $robinBrothelVisit is undefined>><<set $robinBrothelVisit to 1>><</if>>
<<link [[Go with Robin|Robin Brothel 3]]>><<set $phase to 0>><<npcincr Robin love 5>><<npcincr Robin dom 5>><<npcincr Robin trauma -5>><</link>><<gglove>><<ggdom>><<lrtrauma>>
<br>
<<link [[Stay here|Robin Brothel 3]]>><<set $phase to 1>><<npcincr Robin love -1>><</link>><<llove>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $phase is 0>>
Robin smiles. "Thank you."
<<if $exposed gte 1>>
<<towelup>>
<<He>> takes your hand and leads you out of the building to a nearby bus stop, though not before insisting that you stop by the dressing room first.
<<else>>
Once more, <<he>> takes your hand, leading you out of the building and to a nearby bus stop.
<</if>>
You chat with Robin while you wait. It's obvious that <<hes>> trying to ignore what you were just doing a short while ago.
<br><br>
<<if Time.dayState is "night">>
<<generate2>><<generate3>>
A bus soon pulls up, and you take a seat with Robin near the back. You glance at <<him>>.
<<He>> looks tired. You feel a sting of guilt for keeping <<him>> out so late.<<stress 2>><<gstress>>
<br><br>
The ride is uneventful, until the <<person2>><<person>> sat in front of you turns around in <<his>> seat, grinning.
<br>
"Oh, aren't you just the cutest thing," <<he>> says in a low voice. "You should know better than to ride the bus at night."
<br>
Robin stirs and frowns.
<<if C.npc.Robin.trauma gte 50>>
<<He>> holds you close, trying to protect you as best <<he>> can.
<<else>>
"Leave <<phim>> alone, or I'll call for help."
<</if>>
<br><br>
The <<personsimple>> smiles, amused, and glances over at the <<person3>><<person>> beside <<person2>><<him>>, who shrugs.
The <<person>> looks back, feigning defeat.
<br>
"Alright, you win. Don't need two squirmers tonight, anyway."
<br>
<<endevent>>
<<npc Robin>><<person1>>
Robin's expression remains tense, and <<he>> reaches for something in <<his>> pocket.
Ultimately, <<he>> decides against using it, whatever it was. Try as you might, you can't tell what it is.
<br><br>
The rest of the ride passes without incident.
<<else>>
The ride home is uneventful. Robin rests <<his>> head on your shoulder, <<his>> hand still intertwined with your own.
<<stress -2>><<trauma -2>><<lstress>><<ltrauma>>
<</if>>
<br><br>
<<link [[다음|Robin Brothel Home]]>><</link>>
<br>
<<elseif $phase is 1>>
<<if $speech_attitude is "meek">>
You stare at your feet. "I need to. If I don't, Bailey will..." you trail off.
<<elseif $speech_attitude is "bratty">>
You turn your back to Robin. You can't bring yourself to look <<him>> in the eyes. "It's just the way of the world."
<<else>>
You shake your head, "Bailey is gonna do this to both of us if I can't pay. I'm sorry."
<</if>>
<br><br>
Robin looks at you in disbelief.
<<if C.npc.Robin.trauma gte 50>>
"B-but... please. We can do this together. We can find another way. One that won't hurt us..."
<<He>> looks down, <<his>> hands are shaking. "Just, please come home..." <<His>> voice becomes a low whimper.
<<else>>
"I don't want to see you violate yourself, even if it's for our own good."
<<He>> grabs your shoulders. <<His>> hands are shaking. "Just, please come home!"
<</if>>
<br><br>
You're not sure if you want to be here at all, but you realise you have to be firm if you want to keep this going.
<br><br>
<<link [[Go with Robin|Robin Brothel 3]]>><<set $phase to 0>><<npcincr Robin love 3>><<npcincr Robin trauma -2>><</link>><<glove>><<lrtrauma>>
<br>
<<link [[Insist on staying|Robin Brothel 3]]>><<set $phase to 2>><<npcincr Robin love -10>><<npcincr Robin dom -20>><<npcincr Robin trauma 4>><</link>><<lllove>><<llldom>><<grtrauma true>>
<br>
<<elseif $phase is 2>>
You don't budge, despite Robin's despair at the thought of you working here. <<He>> falls silent and nods in defeat.
Tears roll down <<his>> cheeks, and <<he>> looks at you to reconsider. You don't.
<br><br>
<<if C.npc.Robin.trauma gte 50>>
"I'm sorry I bothered you..."
<<else>>
"Okay. I'll leave you alone. Just..."
<</if>>
Robin stammers over <<his>> own words. "Be careful."
<br><br>
Robin glances at you through teary eyes one more time before leaving the room, the door shutting quietly behind <<him>>.
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>><<npcincr Robin trauma 4>><<grtrauma true>>
<br><br>
<<link [[다음|Brothel]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
You arrive at the orphanage and step off the bus. Robin walks you to your room.
<br><br>
<<if $robinBrothelVisit gte 1>>
<<if C.npc.Robin.trauma gte 50>>
<<He>> forces a smile. "Thank you for coming with me," <<he>> smiles through teary eyes.
"Just thinking about losing you terrifies me..." <<He>> clings tightly, <<his>> arms trembling nervously around you.
<br>
"You don't need to go through this alone," <<he>> sobs. "We'll get through it. Bailey won't stop us. We won't let <<nnpc_him "Bailey">>."
<br>
<<He>> squeezes you tight before pulling away reluctantly. <<Hes>> still smiling, albeit through teary eyes.
<<else>>
<<He>> smiles at you. "I'm glad you're home. I'm sure we'll think of something."
<<He>> holds you in <<his>> arms for a moment, stroking the back of your head gently.
<br>
"You don't need to go through this alone," <<he_ ga>> 속삭인다. "We'll get through it. Bailey won't stop us."
<br>
<<He>> squeezes you tight before pulling away. <<Hes>> still smiling.
<</if>>
<<else>>
<<if C.npc.Robin.trauma gte 50>>
Once you're inside, Robin sits on the bed.
<br><br>
You put a hand on Robin's shoulder and gently reassure <<him>>. It seems to lift <<his>> spirts a little.
<br><br>
"I'm sorry. I really care about you, and..." <<He>> sighs, looking dejected. "Please don't be mad... I just don't want you to end up like me."
<br>
You hold <<him>> close to you until <<he>> stops shaking. "We'll think of something," <<he>> says, smiling weakly.
<<else>>
Once you're inside, <<he>> speaks. "I'm sorry. I don't want to tell you your business, but I care about you, and..."
<<He>> sighs, looking dejected. "I hope you're not mad."
<br>
You put a hand on Robin's shoulder and gently reassure <<him>>. It seems to lift <<his>> spirts a little.
"We'll think of something," <<he>> says, smiling weakly.
<</if>>
<</if>>
<br><br>
<<if Time.dayState is "night">>
Robin glances at the clock.
<<if C.npc.Robin.trauma gte 50>>
<<He>> yawns. "I guess I'll go back to my room now," <<he>> says reluctantly.
<<else>>
"It's getting late," <<he>> yawns. "Get some rest. We could both use some."
<</if>>
<br><br>
<<link [[끄덕인다|Robin Brothel Sleep]]>><<set $phase to 0>><</link>>
<br>
<<link [[Ask Robin to stay with you|Robin Brothel Sleep]]>><<set $phase to 1>><<stress -6>><<trauma -6>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<npcincr Robin lust 1>><</link>><<lstress>><<ltrauma>><<glove>><<gdom>><<glust>>
<br>
<<else>>
Robin stays in your room for a bit, making sure you're okay. After a few minutes, <<he>> kisses you on the cheek and stands.
<br>
<<if C.npc.Robin.trauma gte 50>>
"I guess I'll go back to my room," <<he>> says reluctantly. <<He>> lingers in the doorway for a moment, staring at you with concern. "Stay safe."
<<else>>
"I'm going back to my room," <<he>> says. <<He>> lingers in the doorway for a moment, staring at you with concern. "Stay safe."
<</if>>
<br><br>
<<He>> shuffles into the hallway, leaving you alone in your room.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $phase is 0>>
<<if C.npc.Robin.trauma gte 50>>
You nod and bid Robin goodnight. <<He>> gives you a tight hug, and holds you for what feels like forever. You try to shift around, prompting <<him>> to let go.
<br>
Robin tries to leave, but stops at the door. <<He>> stares at you with concern, as if afraid something will happen to you once <<he>> leaves.
"Please be safe," <<he>> manages, before leaving and gently closing the door behind <<him>>.
<<else>>
You nod and bid Robin goodnight. <<He>> smiles and kisses you on the cheek before leaving.
<br>
"See you tomorrow," <<he>> says. <<He>> lingers in the doorway for a moment, staring at you with concern. "Stay safe."
<</if>>
<br><br>
<<He>> shuffles into the hallway, leaving you alone in your room.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Robin blushes at your request, but <<he>> nods nonetheless.
<br>
"Of course," <<he>> says. "Whatever you want."
<br><br>
Robin flicks the light off, and you hear clothes rustling as <<he>> undresses.
You do the same and hop into your bed, scooting to the side and making room for Robin. <<He>> cuddles up beside you, nuzzling into your neck.
<br>
<<if C.npc.Robin.trauma gte 50>>
Robin clings tightly to you, almost as if afraid that you will disappear if <<he>> lets go. "I don't know what I'd do without you..."
<br><br>
Robin's tight grip on you eventually settles down. It doesn't take long for the two of you to fall asleep in each other's embrace.
<<else>>
"Goodnight," <<he>> murmurs. <<His>> arms wrap around you, and <<he>> holds you tight. "I promise, I'll do everything I can for you..."
<</if>>
<br><br>
<<Hes>> soon out like a light, <<his>> gentle breaths tickling your skin.
<br><br>
<<link [[잔다|Bed]]>><<endevent>><<undressSleep "bed">><<set $robinbed to "yours">><<set $bedGuest to "Robin">><<trauma -6>><<stress -12>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Robin>><<person1>>
<<set _robin to statusCheck("Robin")>>
<!-- Phase 0: Robin's still asleep / Phase 1: Robin wakes up with the player / Phase 2: Robin's already awake / Phase 3: Robin is not present -->
<<if $phase is 3>>
<<storeon "bed">>
You're alone in Robin's room.
<br><br>
<<getouticon>><<link [[떠난다|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif Time.hour lte 5 or Time.hour gte 21>>
You wake up before Robin does.
<br><br>
<<bedicon "zzz">><<link [[Go back to sleep|Robin Bed]]>><<endevent>><<set $wear_outfit to "none">><</link>>
<br>
<<getouticon>><<link [[떠난다|Orphanage]]>><<endevent>><<storeon "bed">><</link>>
<<else>>
<<storeon "bed">>
<<if $phase is 0>> <!-- player wakes up before robin -->
<<if $rng gte 75>>
<<if C.npc.Robin.trauma gte 50>>
Robin holds you tightly in <<his>> sleep, <<his>> face covered in a cold sweat. <<He>> wakes up as you move and groggily smiles at you.
"With you here, I feel like everything's going to be ok."
<<else>>
Robin holds you in <<his>> sleep. <<He>> wakes up as you move and groggily smiles at you. "Morning..." <<he>> yawns.
<</if>>
<<elseif $rng gte 50>>
You gently wake Robin, who groans and slowly pulls <<himself>> out of bed. "Morning..." <<he>> yawns.
<<elseif $rng gte 25>>
Robin drools in <<his>> sleep. You gently wake <<him>> and hand <<him>> a tissue. "Huh? Oh! Thank you," <<he>> says with red cheeks.
<<else>>
<<if C.npc.Robin.trauma gte 50>>
Robin cries in <<his>> sleep. You wake <<him>> up. <<He>> bolts awake with wide eyes, but calms down when <<he>> sees you.
<<else>>
You go to wake Robin. <<He>> reluctantly opens <<his>> eyes, but smiles when <<he>> sees you.
<</if>>
<</if>>
<<elseif $phase is 1>> <!-- robin waking up at the same time as the player -->
<<if $rng gte 75>>
Robin groggily gets ready for the day, occasionally mumbling some casual talk your way.
<<elseif $rng gte 50>>
Robin crawls out of bed, not quite ready to fully wake up.
<<elseif $rng gte 25>>
Robin yawns before rolling over, a smile appearing on <<his>> sleepy face when <<he>> sees you looking back at <<him>>. "I'm happy you're here," <<he>> says.
<<else>>
Robin groans, mumbling something about <<if Time.schoolDay>>homework<<else>>today's plans<</if>>.
<</if>>
<<else>> <!-- robin awake before player -->
<<if $rng gte 75>>
Robin eats a sandwich on the bed. "Oh, do you want some?" <<He>> gives you half.
<<elseif $rng gte 50>>
<<if $robinconsole is 1>>
Robin plays an intense video game. <<He>> tries to make casual conversation, but is too focused on <<his>> game.
<<else>>
Robin reads a young adult novel. "It's not as good as I thought it'd be," <<he>> says.
<</if>>
<<elseif $rng gte 25>>
Robin looks at <<his>> wardrobe. "Do you think I should get something new?" <<He>> asks. "I'm thinking a hat."
<<else>>
<<if C.npc.Robin.trauma gte 50>>
Robin looks like <<hes>> been crying. "It's nothing, really," <<he>> assures you.
<<else>>
Robin kicks <<his>> feet idly. "Do you want to do something today?"
<</if>>
<</if>>
<</if>>
<br><br>
<<robinoptions>>
<</if>><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<npc Robin>><<person1>>
<<run statusCheck("Robin")>>
<<set $mistrobinintro to 1>>
You desperately call out Robin's name again as you enter the deepest parts of the landfill. Your voice gets hoarse.
<br><br>
Out of the silence, you can hear faint but distinctly human sounds, almost as if pained. You pick up the pace as you rush towards the source.
Then, turning a corner, you see a <<personsimple>>, bound by <<his>> hands and legs to a thin metal pole in the centre of the clearing.
<span class="green">It's Robin.</span> <<Hes>> been stripped naked and blindfolded, and you can see dirt and sweat coating <<his>> body.
<<His>> wrists are raw where the ropes bind them to the pole.
Some sort of device has been strapped over <<his>> mouth and nose, with a small canister attached on the side.
<br><br>
You remove the blindfold. <<His>> eyes flutter open and closed.
<<if $speech_attitude is "meek">>
"R-Robin!" you cry. "Please be okay..." You remove the device and quickly place it on the ground.
<<elseif $speech_attitude is "bratty">>
"Robin! Who did this to you?" you demand, removing the device from <<his>> mouth before crushing it with your foot.
<<else>>
"Robin! Are you alright?" you ask. "I'll get you down." You unhook the device and let it drop to the ground.
<</if>>
<br><br>
The device lets out a steady stream of pink mist, and Robin starts to cough violently.
You untie <<him>>, then lower <<him>> down on the ground as gently as you can while <<he>> coughs.
<<His>> skin is uncomfortably warm to the touch.
<br><br>
Robin sits on <<his>> knees for a few moments and gradually stops coughing. You lay a gentle hand on <<his>> back.
<<He>> turns <<his>> head and looks at you, <<his>> pupils heavily dilated and <<his>> face flushed.
<<if $awareness gte 200>>
You recognise the sweet smell on <<his>> breath as a powerful aphrodisiac. <span class="red">You wonder how long <<he>> was hooked up to the canister.</span>
<</if>>
<br><br>
"I... I need you," Robin says, <<his>> voice slurred and shaky. <<He>> extends an arm to you. You grab it.
<br><br>
<<if $speech_attitude is "meek">>
"I need you too," you say, holding <<his>> hand tightly.
<<elseif $speech_attitude is "bratty">>
"Hey, I know, that's why I'm here. You're okay now," you say as you reassure <<him>>.
<<else>>
"I'm here, don't worry," you say as you try to reassure <<him>>.
<</if>>
<br><br>
Robin's grip on your hand trembles, then tightens. <<His>> arm reaches up yours, and with a sudden jerk, <span class="red"><<he>> pushes you to the ground.</span>
<br><br>
"You don't get it," <<he>> whimpers. "I need you." <<He>> climbs on top of you, eyes filled with lust and tears.
<br><br>
<<if $speech_attitude is "meek">>
"R-Robin? What are you-" You're interrupted by Robin lunging for you. You start to panic.
<<elseif $speech_attitude is "bratty">>
"Hey! Cut that out, I'm trying to help you!" You start to panic.
<<else>>
"Robin? What are you doing?" You start to panic.
<</if>>
<<if $worn.upper.name isnot "naked" or !$worn.under_upper.type.includes("naked")>>
Robin tugs at your clothing, threatening to tear it off.
<</if>>
<br><br>
<<link [[싸운다|Robin Mist Fight]]>><<set $molestationstart to 1>><</link>>
<br><br><<run statusCheck("Robin")>>
<<if $molestationstart is 1>>
<<set $robinmist to 1>>
<<set $noBodyWriting to true>>
<<set $molestationstart to 0>>
<<npcexpose>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyarousalmax *= 1.5>>
<<npc_attempt_sex>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<npcincr Robin trauma 2>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Robin Mist Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin Mist Fight]]>><</link>></span><<nexttext>>
<</if>><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<unset $robinmist>>
<<set $robinSeen.pushUnique("robinRape")>>
<<set _robin to statusCheck("Robin")>>
<<if C.npc.Robin.trauma lt 25>>
<<set C.npc.Robin.trauma to 25>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $penisfucked is 1>>
"It feels so good to have you inside me,"
<<elseif $vaginafucked is 1>>
"It feels so good inside you,"
<<else>>
"You make me so happy,"
<</if>>
Robin mutters in an empty, barely coherent voice. "Love you."
<br><br>
<<if $rapetrait is 1 or $trauma gte ($traumamax / 5) * 4>>
"Love you too," you whisper. It's an automatic response. For a brief moment, you let yourself forget how horrible things are. In that instance, it's just you and Robin.
<br><br>
Reality crashes down, and you and Robin recoil from each other, horrified.
<<else>>
You gently pull away from Robin, and life flashes in <<his>> eyes. <<He>> recoils from you, horrified.
<</if>>
<<elseif $enemyhealth lte 0>>
Robin falls to the ground, coughing. You're afraid <<he>> might be hurt. <<He>> shakes <<his>> head after being prone for a few moments, <<his>> blush gone.
<<else>>
You lose consciousness. The next thing you know, Robin is hugging you tightly with tears in <<his>> eyes.
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[다음|Robin Mist Rescue]]>><</link>><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<set $robindebtevent to 0>>
<<set $robinmissing to 0>>
<<unset $robinmistknown>>
<<set _robin to statusCheck("Robin")>>
<<npc Robin>><<person1>>
"I'm so sorry! Are you okay?" Robin is crying, still naked. <<His>> words broken by the occasional choked sob.
"I'm so s-sorry! I knew what I was doing but... I couldn't..." <<He>> trails off, tears freely flowing from <<his>> face.
<<if C.npc.Robin.dom gte 50>>
"I'm supposed to be the one protecting you, not hurting you..."
<<else>>
"I hurt you... I can never forgive myself."
<</if>>
<br><br>
<<link [[Forgive Robin|Robin Mist Forgive]]>><<stress 10>><<npcincr Robin trauma -5>><</link>><<ggstress>><<llrtrauma>>
<br>
<<link [[Stay silent|Robin Mist Silence]]>><<stress -3>><<npcincr Robin trauma 3>><</link>><<lstress>><<grtrauma true>><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<if $speech_attitude is "meek">>
"I forgive you..." you whisper. "That wasn't you."
<<elseif $speech_attitude is "bratty">>
"Hey, it's not your fault," you say. "I know you'd never do that normally."
<<else>>
"You must've been through so much." You give <<him>> a weak smile. "I forgive you."
<</if>>
<br><br>
Robin holds you for a few moments, still sobbing.
<br><br>
<<link [[다음|Robin Mist Rescue 2]]>><</link>><<set $location to "landfill">><<set $outside to 1>><<effects>>
Words fail you.
<br><br>
Robin sobs harder at your silence. "I'm so sorry..." <<he>> says, still choking back tears.
<br><br>
<<link [[다음|Robin Mist Rescue 2]]>><</link>><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<set $trash to 0>>
After composing yourself, you hold Robin's hand and stand up.
Robin clings to you, standing up only with your help.
<<takeHandholdingVirginity "Robin" "consensual">>
<br><br>
As you turn however, you notice a flashing light on top of the pole Robin was strapped to. <span class="red">It's a camera.</span>
It's pointed directly at the two of you.
<<famerape 40 "vid" true>>
<br><br>
"A-are you hurt?" Robin asks. 당신은 고개를 가로젓는다. Robin has been through too much to know about that.
<br><br>
It's slow going back to the entrance of the landfill. Fortunately you don't run into any trouble,
<<if $robin_injured>>
but Robin needs to take frequent breaks.
<<else>>
but Robin's tears never stop flowing.
<</if>>
<br><br>
Along the way you find some tattered clothing to put on <<him>>. <<He>> looks dirty, but at least <<he>> isn't naked anymore.
<<if $exposed gt 0>>
You grab a bundle for yourself.
<<towelup>>
<</if>>
As you exit the landfill, Robin looks at you with red puffy eyes.
<br><br>
<<link [[Walk Robin home (1:00)|Robin Mist Walk]]>><<pass 60>><<npcincr Robin love 10>><<npcincr Robin trauma -6>><</link>><<gglove>><<llrtrauma>>
<br>
<<link [[Leave Robin alone|Robin Mist Abandon]]>><<npcincr Robin love -5>><<npcincr Robin trauma 5>><</link>><<lllove>><<ggrtrauma true>><<set $outside to 0>><<set $location to "home">><<effects>>
Robin clings tightly to you the entire way home. While <<he>> has stopped crying, <<he>> still shakes and stays silent.
<br><br>
You enter the orphanage and walk Robin to <<his>> bed. <<He>> curls up into a ball on it, wrapping <<himself>> in the covers.
You sit next to <<him>>, gently rubbing <<his>> back over the covers as the occasional sob breaks out from underneath them.
<br><br>
When Robin falls silent you leave the room, closing the door carefully as to not wake <<him>> up.
<<run setRobinLocationOverride("sleep", numbersBetween(Time.hour, 24))>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">>
<<if $speech_attitude is "meek">>
"C-can you make it back okay? I need some time alone..." you say, not looking Robin in the eyes.
<<elseif $speech_attitude is "bratty">>
"I'll see you back at the orphanage. I need some time to think," you say.
<<else>>
"I need you to make it back yourself. I need some time by myself," you say.
<</if>>
<br><br>
Robin fidgets, but nods. "I-I understand." <<He>> begins walking towards the orphanage, looking back at you before breaking into a crying sprint.
<<run setRobinLocationOverride("sleep", numbersBetween(Time.hour, 24))>>
<br><br>
<<link [[다음|Elk Street]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<generatey1>><<person1>>
<<npc Robin 2>>
One of the younger orphans spots you in the hallway as they pass the room. "Robin's been gone for a while," <<he>> says. "Where could <<person2>><<he>> have gone?"
<br><br>
<<person1>><<He>> bombards you with questions. Another orphan soon approaches you, and does the same.
"Is <<person2>><<he>> going to be okay? Where did <<he>> go?"
<br><br>
<<link [[Answer truthfully|Robin Pillory Truth]]>><</link>>
<br>
<<link [[Evade the question|Robin Pillory Evade]]>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $robinPillory.known to 1>>
<<if $speech_attitude is "meek">>
"We got sold because we didn't pay," you say. "Robin got taken away."
<<elseif $speech_attitude is "bratty">>
"That bastard Bailey sold us," you say. "Robin got taken away by whoever bought <<person2>><<him>>."
<<else>>
"Bailey sold us," you say. "They took Robin away."
<</if>>
<br><br>
"I-I saw what happened," one of the orphans around you speaks up as they muster up courage. "It was a police officer. They had Robin in cuffs."
<br><br>
<<if $speech_attitude is "meek">>
"The police took <<him>>? Can you tell me where?" You feel your pulse quicken.
<<elseif $speech_attitude is "bratty">>
"What? The police?" you ask. "Where did they take <<him>>?" You ball your hands into fists.
<<else>>
"The police?" you ask. "Do you know where <<he>> went?" You feel sweat form on your brow at the thought.
<</if>>
<br><br>
"I don't know," <<person1>><<he>> responds. "I hope <<he>> doesn't end up in jail. They said they wanted to make an example."
<br><br>
"I saw <<person2>><<him>>!" a <<generatey3>><<person3>><<person>> interjects, out of breath from running. "They almost caught me, but I got lucky.
They said they're locking <<person2>><<him>> into the pillory at <<ampm 15 00>>! On that street with the town hall!"
<br><br>
<<person3>><<His>> words strike fear into the other orphans. They look terrified.
One of them speaks up. "T-the pillory? Oh no, we've heard so many stories... I hope Robin will be okay."
<br><br>
Another orphan interjects. "You might just be able to save <<person2>><<him>> if you get over there now."
<<person1>><<He>> continues. "We all heard what goes on there. Don't let it happen to Robin too."
<br><br>
<span class="gold">Robin is in trouble. The officers have arranged for a public punishment at the pillory on Cliff Street.</span>
<span class="red">You don't have much time left.</span>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $speech_attitude is "meek">>
"It's going to be okay," you say in an attempt to reassure them. "I'll find <<person2>><<him>>."
<<elseif $speech_attitude is "bratty">>
"It's fine," you say with a brave face. "I'll handle this by myself."
<<else>>
"Let me take care of this," you say. "Look after yourselves."
<</if>>
<br><br>
They nod in response. Reluctantly, the orphans scatter, heading back to their rooms.
<br><br>
<span class="gold">Robin is in trouble. You think you remember Robin being called a <i>suspect</i> back when <<he>> was sold.</span>
<span class="red">You don't have much time left.</span>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<set _robin to statusCheck("Robin")>>
<<npc Robin>><<person1>>
You join the crowd around the pillory on Cliff Street. Robin is locked in the town pillory. A small group watches as <<he>> is forced prone.
<br><br>
<<if Time.dayState is "day">>
Some of the crowd give Robin lecherous looks, however they seem unwilling to go too far in the light of day.
<<elseif Time.dayState is "dusk">>
As the sun sets, Robin seems to be in more danger now than <<he>> was during the day.
<<elseif Time.dayState is "night">>
Robin is in danger. In the darkness, nothing is stopping the townsfolk having their way.
<</if>>
<br><br>
<!-- Robin's composure -->
<<if $robinPillory.danger lte 3>>
<<if C.npc.Robin.dom gte 70>>
<<He>> tries to put on a brave face by keeping <<his>> composure, but you notice <<his>> knees are shaking.
<<else>>
<<He>> is terrified, remaining at the mercy of the crowd. <<His>> body trembles violently.
<</if>>
<br><br>
<<switch random(1, 8)>>
<<case 1>>
A number of people, led by a <<generate2>><<person2>><<person>>, jeer and shout abuse at Robin.
<<case 2>>
The people around jeer at Robin, muttering amongst themselves.
<<case 3>>
The people around point at Robin, muttering amongst themselves.
<<case 4>>
The people around leer at Robin and take photos. Robin tries to look away from the cameras.
<<case 5>>
The people around amuse themselves by mocking Robin.
<<case 6>>
A <<generate2>><<person2>><<person>> tries to reason with the crowd, claiming Robin is innocent. Many people
<<print either("look ashamed, with some even leaving.", "ignore <<him>> and continue their jeering.")>>
<<case 7>>
A <<generate2>><<person2>><<person>> throws fruit at Robin. Unable to move or defend <<person1>><<himself>>, it hits <<him>> directly in the face.
<<if C.npc.Robin.dom gte 70>>
Robin closes <<his>> eyes and tries not to give them a reaction. The <<person2>><<person>> is unamused by this.
<<else>>
Robin yelps in pain as the fruit juice gets into <<his>> eyes.
<</if>>
<<case 8>>
A group of students from school pass by, gaping at Robin. They seem to recognise <<him>>.
<<print either("You see them gossiping amongst themselves.", "They look away in confusion.")>>
<</switch>>
<<elseif $robinPillory.danger lte 7>>
<<if C.npc.Robin.dom gte 70>>
Robin's brave face has slowly been chipped away, now flushed and teary eyed.
<<else>>
Robin cries out, begging for them to stop. They don't listen.
<</if>>
<<if $robinPillory.danger lte 5>>
<<His>> <<npcClothesText _robin "lower">> have been pulled down, revealing <<his>> <<if C.npc.Robin.pronoun is "f">>pink heart print boyshorts<<else>>baby blue briefs<</if>>
to the crowd.
<<else>>
<<His>> ass has been exposed, making <<his>> <<if C.npc.Robin.penis isnot "none">>penis<<else>>vagina<</if>> visible to all.
<<if C.npc.Robin.breastsize gte 1>>
<<His>> shirt has been torn open as well, revealing <<his>> breasts to the crowd.
<</if>>
<</if>>
<br><br>
<<switch random(1, 4)>>
<<case 1>>
A <<generate2>><<person2>><<person>> walks up to Robin, before spanking <<person1>><<his>> ass hard.
Robin squeals in response as the thwack echoes throughout the street.
<<case 2>>
A <<generate2>><<person2>><<person>> walks up to the pillory before violently
<<print (C.npc.Robin.breastsize gte 1 ? "fondling Robin's breasts" : "pinching Robin's nipples")>>.
<<case 3>>
The people around mock Robin, taking selfies with the helpless orphan. <<He>> refuses eye contact.
<<case 4>>
The people around attempt to taunt Robin, taking pictures while posing around <<him>>. Robin looks away in disgust, tears in <<his>> eyes.
<</switch>>
<<elseif $robinPillory.danger lte 11>>
<<if C.npc.Robin.dom gte 70>>
Robin's defiant mood has been completely stamped out.
<</if>>
<<He>> remains passive and compliant to the crowd's desires. <<His>> face looks like <<hes>> been crying for a while. <<He>> occasionally chokes out a sob.
<<His>> face is marked by bruises and broken fruit. Robin's clothing has all long since been discarded.
<<if !$robinPillory.naked>>
<<set $robinPillory.naked to true>>
<</if>>
<br><br>
<<switch random(1, 4)>>
<<case 1>>
Robin's face has been used to get off. It's covered in lewd fluids. <<He>> cries, <<his>> eyes red.
<<case 2>>
Robin's body is covered with hickeys and bite marks. <<He>> tries to protect what little skin <<he>> can.
<<case 3>>
Robin spits repeatedly between sobs, crying to <<himself>> about how <<his>> mouth has been violated.
<<case 4>>
A <<generate2>><<person2>><<person>> walks away from Robin with a devious grin. Robin's ass has many red handprints on it.
<</switch>>
<<else>>
<<His>> head hangs low, and you can't see <<his>> expression. <<He>> looks terrible, <<his>> clothes are nowhere to be found, and <<his>> body is drenched in sweat, spit, and slime.
<br><br>
<<switch random(1, 4)>>
<<case 1>>
Robin tries to blink the fluids out of <<his>> eyes. <<Hes>> whimpering in pain.
<<case 2>>
Robin's body is covered in bruises. <<He>> recoils at the slightest touch.
<<case 3>>
Robin coughs violently as <<he>> spits up slime.
<<case 4>>
A <<generate2>><<person2>><<person>> and <<generate3>><<person3>><<person>> gleefully rub their genitals against Robin's cheeks.
They make no attempt to use Robin's mouth, seemingly content with the humiliation they're causing.
<</switch>>
<</if>>
<br><br>
You look closely at the pillory.
<<if $robinPillory.locks is 1>>
There is only one lock
<<else>>
There are <<number $robinPillory.locks>> locks
<</if>>
remaining before Robin can be freed.
<<if $robinPillory.distracted>>
They're distracted. Now's your chance to pick a lock.
<<else>>
<<if $robinPillory.lockpicked>>
It's too dangerous to try picking a lock right now. The crowd is eyeing you suspiciously.
<<else>>
You don't have much time to pick the locks, but perhaps if you distracted the crowd that would give you some more leeway.
<</if>>
<</if>>
<br><br>
<<if Time.hour lte 22>>
<<ind>><<link [[로빈을 본다 (0:10)|Robin Pillory Watch]]>><<pass 10>><<endevent>><</link>>
<br>
<<if $replayScene>>
/* Replay specific code */
<<if $trackedHour is undefined>><<set $trackedHour to Time.hour>><</if>>
<<if $trackedHour lt Time.hour>>
<<robinPilloryHour>>
<<set $trackedHour to Time.hour>>
<</if>>
<<ind>><<link [[Watch Robin for Longer (1:00)|Robin Pillory Watch]]>><<pass 60>><<endevent>><</link>> | Scene Viewer
<br>
<</if>>
<<if !$robinPillory.distracted>>
<<ind>><<link [[Distract the crowd|Robin Pillory Distractions]]>><<endevent>><</link>>
<br>
<</if>>
<<set $skulduggerydifficulty to ($robinPillory.distracted ? 100 : 800)>>
<<if !$robinPillory.lockpicked || $robinPillory.locks gt 0>>
<<lockpickicon>><<link [[Pick a lock (0:30)|Robin Pillory Lockpick]]>><<endevent>><<set $robinPillory.distracted to 0>><<pass 30>><</link>><<skulduggerydifficulty>>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Cliff Street]]>><</link>>
<<else>>
<span class="red">You're too late.</span>
<br><br>
<<link [[다음|Robin Pillory Failure]]>><<pass 10>><<endevent>><</link>>
<</if>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<set _robin to statusCheck("Robin")>>
<<set $robinPilloryFail to true>>
<<npc Robin>><<person1>>
<<robinPilloryFailure>>
Robin's puffy red eyes are glazed over, <<his>> body covered in welts and bruises. You can see <<him>> whispering something underneath <<his>> breath.
The crowd gradually disperses. "It's no fun when they don't respond," someone mutters.
<br><br>
You approach Robin, who doesn't seem to recognise you at first. You listen to <<his>> words that <<hes>> repeating under <<his>> breath.
<<if _npcVirgin.vaginal is true or _npcVirgin.anal is true>>
"They stole it..."
<<else>>
"Stop please... I want to go home..."
<</if>>
Robin whispers quietly, though it sounds like <<his>> throat is hoarse.
<br><br>
<<if (maleChance() gte 1 and $cbchance lte 99) or (maleChance() lte 99 and $dgchance gte 1)>>
It is then that you notice the pool of cum leaking out of Robin's
<<if C.npc.Robin.vagina isnot "none">>
vagina and asshole.
<<else>>
asshole.
<</if>>
<<else>>
Robin shivers as the slime on <<his>> body cools in the night air.
<</if>>
<br><br>
You hear a voice from behind you. "Back away from the convicted." A <<generatePolice 2>><<person2>><<person>> approaches Robin with a set of keys.
"<<person1>><<His>> sentence is over now that they're done with <<him>>," <<person2>><<he>> says while unlocking the pillory. <<person1>>"<<Hes>> free to go."
Robin collapses to the ground as soon as the pillory is opened. The <<person2>><<person>> leaves without a second glance.
<br><br>
<<link [[다음|Robin Pillory Failure 2]]>><<pass 60>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<npc Robin>><<person1>>
You go up to Robin and start to help <<him>> up. The crowd has completely dispersed by now, not interested in a broken toy.
<br><br>
Robin unsteadily gets to <<his>> feet and you wrap <<his>> arm around your shoulder. "No more..." <<he>> whispers under <<his>> breath. You feel your heart ache.
<br><br>
<<if $speech_attitude is "meek">>
"I'm sorry..." You don't know what else can be said.
<<elseif $speech_attitude is "bratty">>
"Damn it..." you curse at your helplessness. "I should've been better."
<<else>>
"Robin..." you whisper, unsure what else to say.
<</if>>
<br><br>
<<He>> looks at you with a shred of lucidity, "It's not your fault." <<His>> lips quiver weakly, as if <<hes>> trying to smile.
<br><br>
You hold <<him>> close to you as you help the limping Robin back home.
<br><br>
<<link [[다음|Robin Pillory Failure 3]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
You help Robin into the orphanage and back into <<his>> room. <<He>> follows meekly before collapsing on <<his>> bed.
<br><br>
<<if $speech_attitude is "meek">>
You place a gentle hand on <<him>>. <<He>> relaxes slightly, but is still very tense.
<<elseif $speech_attitude is "bratty">>
You tighten your hands into fists thinking about what was done to <<him>>.
<<else>>
You give <<him>> a hug, but <<he>> does not respond.
<</if>>
You give <<him>> time to recover, softly rubbing <<his>> back. Eventually <<he>> starts to stir.
<br><br>
"I... I want to see the good in people," Robin whispers. "But it's so hard sometimes." <<He>> doesn't elaborate further, but you commiserate with <<him>>.
Robin stays face down on <<his>> bed for a few more minutes before turning over and looking you in the eye.
<br><br>
"Good people are still here though, you and all the orphans. Maybe together we can... change things. Make the town better and..." Robin winces.
And all hope vanishes from <<his>> voice as <<he>> touches a bruise on <<his>> face. "Who am I kidding? They'll always exist." A tear slides down Robin's cheek.
<br><br>
<<link [[Comfort|Robin Pillory Failure Optimism]]>><</link>>
<br>
<<link [[Be realistic|Robin Pillory Failure Pessimism]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<run statusCheck("Robin")>>
<<if $speech_attitude is "meek">>
"Come what may, we can do this. Together." You smile softly.
<<elseif $speech_attitude is "bratty">>
"We'll be alright, we just need to show them we're not to be messed with," you say while giving Robin's hand a firm squeeze.
<<else>>
"Everything will turn out alright in the end," you say as you smile at Robin.
<</if>>
<br><br>
Robin tries to smile. "I'm glad you think so. I don't want to lose hope." <<He>> hugs you, and for a moment you can feel <<his>> positivity shine through you.
You stay like that for a while before <<his>> breaths slow down and <<he>> falls asleep in your arms.
<<npcincr Robin trauma -5>><<trauma -4>><<ltrauma>><<lrtrauma>>
<br><br>
You gently put <<him>> down on <<his>> bed and tuck <<him>> in. "Goodnight Robin," you whisper before closing the door.
<<run setRobinLocationOverride("sleep", numbersBetween(1, 24))>>
<br><br>
<<getouticon>><<link [[떠난다|Orphanage]]>><<endevent>><</link>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<run statusCheck("Robin")>>
<<if $speech_attitude is "meek">>
"The world is cruel, and being safe in it is... hard," your voice trembles slightly.
<<elseif $speech_attitude is "bratty">>
"We have to make our own place in the world. Few people are nice like you," you say, looking up at the ceiling.
<<else>>
"I don't know if we'll ever be safe," you say, not wanting to hide the truth.
<</if>>
<br><br>
Robin frowns but nods, "T-thanks for being honest with me." <<He>> takes a deep breath before sitting up next to you.
<<He>> hugs you, and you hug <<him>> back. You stay like that for a while before <<his>> breaths slow down and <<he>> falls asleep in your arms.
<br><br>
You gently put <<him>> down on <<his>> bed and tuck <<him>> in. "Goodnight Robin," you whisper before closing the door.
<<run setRobinLocationOverride("sleep", numbersBetween(Time.hour, 24))>>
<br><br>
<<getouticon>><<link [[떠난다|Orphanage]]>><<endevent>><</link>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<set _robin to statusCheck("Robin")>>
<<npc Robin>><<person1>>
<<set $robinPillory.distracted to 0>>
You begin to lockpick one of the locks keeping Robin in the pillory.
<<skulduggerycheck>>
<br><br>
<<if $skulduggerysuccess is 1>>
With a click, <span class="green">you feel one of them unlock.</span> The crowd is none the wiser to your deed.
<<set $robinPillory.locks -= 1>>
<br><br>
<<if $robinPillory.locks gte 1>>
<<if $robinPillory.danger lte 3>>
<<if C.npc.Robin.dom gte 70>>
"Thank you so much. I knew I could count on you," Robin says, giving you a weak smile.
<<else>>
"Please, hurry!" Robin says, still shaking.
<</if>>
<<elseif $robinPillory.danger lte 7>>
"Thank you," Robin says weakly.
<<elseif $robinPillory.danger lte 11>>
Robin tries to say something, but it gets caught in <<his>> throat as <<he>> sobs.
<<else>>
Robin doesn't seem to notice your presence. You hope it's not too late.
<</if>>
<<else>>
As the final lock becomes undone you open the pillory.
<br><br>
<<if $robinPillory.danger lte 3>>
Robin's eyes are filled with tears as <<he>> smiles at you. "I thought I was a goner."
<<elseif $robinPillory.danger lte 7>>
Robin hugs you tightly immediately afterwards. "Let's go home..."
<<elseif $robinPillory.danger lte 11>>
Robin sobs and holds you tightly. <<He>> doesn't seem to want to let go.
<<else>>
You shake Robin, who eventually recognises you. Wordlessly you wrap <<his>> arm around your shoulders and begin to move <<him>> to safety.
<</if>>
<br><br>
A <<generate2>><<person2>><<person>> points at the two of you. "Hey! <<pShes>> letting it get away!" With Robin in tow, you tightly grab <<person1>><<his>> hand and run.
<</if>>
<<else>>
You feel that you're almost there when you hear a voice yell at you. <span class="red">"Hey, <<pshes>> trying to let <<him>> free!"</span>
You immediately halt in your tracks and hide your tools.
<<stress 10>><<ggstress>>
<br><br>
You back off, but the crowd seems to be more agitated. You'll have to wait a bit before you're safe to try again.
<</if>>
<<set $robinPillory.lockpicked to 1>>
<br><br>
<<if $robinPillory.locks is 0>>
<<link [[다음|Robin Pillory Escape]]>><<set $molestationstart to 1>><<endevent>><</link>>
<<elseif Time.hour lte 22>>
<<link [[다음|Robin Pillory Watch]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Robin Pillory Failure]]>><<endevent>><</link>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<if !$robinPillory.distractions>>
<<set $robinPillory.distractions to []>>
<</if>>
You try to come up with a way to distract the crowd from Robin.
<br><br>
<<if !$robinPillory.distractions.includes("speech")>>
<<link [[Shame them for their actions (1:00)|Robin Pillory Speech]]>><<pass 60>><</link>><<englishdifficulty 1 600>>
<br>
<</if>>
<<if !$robinPillory.distractions.includes("fruit")>>
<<link [[Catch the fruit (1:00)|Robin Pillory Fruit]]>><<pass 60>><</link>><<dancedifficulty 1 600>>
<br>
<</if>>
<<if $money gte 20000 and !$robinPillory.distractions.includes("money")>>
<<link [[Distract with money (1:00 £200)|Robin Pillory Money]]>><<set $money -= 20000>><<pass 60>><</link>>
<br>
<</if>>
<<if !$robinPillory.distractions.includes("crime")>>
<<link [[Create a disturbance (1:00)|Robin Pillory Crime]]>><<pass 60>><<crimeUp 100 "destruction">><</link>><<gcrime "destruction">>
<br>
<</if>>
<<if $money gte 2000 and !$robinPillory.distractions.includes("flower")>>
<<link [[Make Robin unappealing (1:00 £20)|Robin Pillory Flower]]>><<pass 60>><</link>><<tendingdifficulty 1 600>>
<br>
<</if>>
<<if Time.hour lte 22>>
<<link [[뒤로|Robin Pillory Watch]]>><</link>>
<<else>>
<<link [[뒤로|Robin Pillory Failure]]>><</link>>
<</if>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<npc Robin>><<person1>>
Making your way in front of the pillory in the centre of the crowd's attention,
<<if $speech_attitude is "meek">>
you swallow your anxiety and begin to speak for Robin's sake. "Robin is innocent!" You spend your time detailing how kindhearted Robin is.
<<elseif $speech_attitude is "bratty">>
you feel your hands ball into fists as you watch Robin be abused. You can't take them all however, so you decide to use your words.
"You fuckers should be ashamed of yourselves! Look at what you're doing to <<him>>!" You spend your time berating the audience.
<<else>>
you try to dissuade the crowd from their current actions with your words.
"Robin didn't do anything wrong!" You spend your time talking about how wrong this whole situation is.
<</if>>
<br><br>
<<if $englishSuccess>>
The crowd begins <span class="green">bickering amongst themselves</span>, though only some leave.
<<set $robinPillory.distracted to 1>>
<br><br>
<span class="gold">The crowd is distracted, now is your chance to pick the locks.</span>
<<set $robinPillory.distractions.push("speech")>>
<br><br>
<<else>>
The crowd begins throwing fruit at you instead, <span class="red">ignoring your words</span> and continuing to harass Robin.
<<pain 6>><<gstress>>
<br><br>
<</if>>
<<if Time.hour lte 22>>
<<link [[다음|Robin Pillory Watch]]>><</link>>
<<else>>
<<link [[다음|Robin Pillory Failure]]>><</link>>
<</if>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
You eye a group of delinquents, arms full of fruit and glaring at Robin. An idea strikes you.
<br><br>
One of the delinquents takes a fruit and lobs it at Robin's head.
<br><br>
<<if $danceSuccess>>
<span class="green">You catch it</span>, and the next dozen they throw. They get more desperate the more you catch. Robin looks at you, eyes wide.
<br><br>
People in the crowd start to take notice at their failure, some being jeering and mocking them instead of Robin for the time being.
<br><br>
<span class="gold">The crowd is distracted, now is your chance to pick the locks.</span>
<<set $robinPillory.distracted to 1>>
<<set $robinPillory.distractions.push("fruit")>>
<<else>>
You attempt to catch it but <span class="red">it hits you in the face</span>. The delinquents are emboldened by their success and throw more aimed at you specifically.
You run away from the pillory until they lose sight of you.
<<pain 6>><<gpain>>
<</if>>
<br><br>
<<if Time.hour lte 22>>
<<link [[다음|Robin Pillory Watch]]>><</link>>
<<else>>
<<link [[다음|Robin Pillory Failure]]>><</link>>
<</if>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
An idea strikes you. You grab a fistful of cash and walk behind the crowd before throwing it in the air.
You quickly follow it with a second as the sudden movement garners the attention of more and more people.
<br><br>
Seeing free money, many members of the crowd starts frantically trying to pick it up.
<br><br>
<span class="gold">That should distract them for a while.</span>
<<set $robinPillory.distracted to 1>>
<<set $robinPillory.distractions.push("money")>>
<br><br>
<<if Time.hour lte 22>>
<<link [[다음|Robin Pillory Watch]]>><</link>>
<<else>>
<<link [[다음|Robin Pillory Failure]]>><</link>>
<</if>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
You sneak your way outside the crowd and into a nearby shop. Once inside you wait until nobody is looking and move to break open the fire alarm.
<br><br>
With a loud blaring noise, the fire alarm rings out from the shop into the street. You sneak your way out in the confusion.
With the people in the crowd now looking for a nonexistent fire, <span class="gold">they should be distracted for a while.</span>
<<set $robinPillory.distracted to 1>>
<<set $robinPillory.distractions.push("crime")>>
<br><br>
<<if Time.hour lte 22>>
<<link [[다음|Robin Pillory Watch]]>><</link>>
<<else>>
<<link [[다음|Robin Pillory Failure]]>><</link>>
<</if>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<npc Robin>><<person1>>
You approach Robin.
<<switch $robinPillory.danger>>
<<case 0 1 2 3 4 5 6 7>>
<<He>> looks at you, relieved.
<<case 8 9 10 11>>
<<He>> looks at you through teary eyes.
<<default>>
<<He>> doesn't seem to acknowledge your presence.
<</switch>>
<br><br>
<<if $speech_attitude is "meek">>
"I have an idea. I'm going to cover you in a foul smelling plant okay? That should make you less appealing," you explain your plan to Robin.
<<elseif $speech_attitude is "bratty">>
"I'm going to coat you in something that stinks alright? Those bastards won't want to touch you if you're dirty," you explain.
<<else>>
"I need to cover you in something foul," you try to explain. "It'll make them less interested in you."
<</if>>
<br><br>
<<if $robinPillory.danger lte 7>>
"If you're sure it'll work," Robin sighs. "I trust you, and I'd rather this than something else."
<<elseif $robinPillory.danger lte 11>>
Robin nods meekly.
<<else>>
Robin blinks, eyes still focused on something far away.
<</if>>
<br><br>
You run off to a nearby gardening store and start looking for something that will work.
<<if $tendingSuccess>>
<span class="green">You find a flower that, while innocuous normally, can be worked into a terrible smelling paste.</span>
You purchase enough of it to coat Robin and get to work. It takes a while, but you return to Robin with the paste.
<br><br>
<<if $robinPillory.danger lte 7>>
"That smells awful!" Robin recoils at the smell of it.
<<elseif $robinPillory.danger lte 11>>
Robin's eyes go wide and <<he>> coughs.
<<else>>
Robin's nose twitches, but <<he>> stays motionless otherwise.
<</if>>
<br><br>
You coat Robin with a thin layer of paste. The result won't last very long, but it should last long enough to <span class="gold">distract the crowd</span>.
<<set $robinPillory.distracted to 1>>
<<set $robinPillory.distractions.push("flower")>>
<<else>>
You try to find something, anything that smells bad enough to repel the crowd, but are unable to. You eventually cut your losses and return to Robin.
<br><br>
<<if $robinPillory.danger lte 7>>
"It's okay, we'll think of something else!" <<He>> tries to put on a brave face.
<<elseif $robinPillory.danger lte 11>>
Robin's eyes focus on the crowd. "Oh no..."
<<else>>
Robin looks like <<he>> might cry.
<</if>>
<</if>>
<br><br>
<<if Time.hour lte 22>>
<<link [[다음|Robin Pillory Watch]]>><<endevent>><</link>>
<<else>>
<<link [[다음|Robin Pillory Failure]]>><<endevent>><</link>>
<</if>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<generate1>>
<<npc Robin 2>>
<<set $enemyno to 1>>
<<set $enemynomax to 1>>
<<maninit>>
<<stalk_init>>
<<stalk_run>>
<<set $combatgoal to "confront">>
<<set $NPCList[0].bold to 10000>>
Tightly holding Robin's hand, you turn and run. <span class="pink">You are being pursued.</span>
<</if>>
<<effects>>
<<effectsman>><<man>>
<br><br>
<<print either(
"Robin grips your hand tightly.",
"Robin looks back.",
"Robin's hand is shaking."
)>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $stalk_end>>
<span id="next"><<link [[다음|Robin Pillory Escape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin Pillory Escape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<person1>>
<<if $stalk_end is "confront">>
<<if $feetaction is "confront">>
<<if $speech_attitude is "meek">>
"I can do this," you reassure yourself. "Robin, stay safe, okay?" You turn to face your pursuer.
<<elseif $speech_attitude is "bratty">>
"Keep going! I'll catch up." You give Robin a smile before turning towards your pursurer.
<<else>>
"Robin, keep moving and don't stop until you're home," you say before facing your pursuer.
<</if>>
<<else>>
<<if !$stalk_assess>>A pair of hands grab you<<else>>The <<person1>><<person>> grabs you<</if>> from behind.
<br><br>
You motion for Robin to keep running.
<</if>>
<br><br>
<<if C.npc.Robin.dom gte 70>>
"No." Robin's hands tighten into fists. "I'm tired of being a burden." Robin turns to face them with you.
<br><br>
The <<person1>><<person>> glares at you. "Why'd you have to free <<person2>><<him>>, you bitch? I didn't get to fuck <<him>> yet."
<<person1>><<He>> grabs you roughly, shaking you. "At least the slut knows better than to keep running," <<he>> smiles at Robin who is shaking next to you.
"How about we go have some fu-"
<br><br>
Before <<he>> can continue, Robin punches <<him>> in the stomach. Hard. Robin then grabs your hand and runs while the <<person1>><<person>> recoils in pain.
<br><br>
<<link [[다음|Robin Pillory Escape Orphanage]]>><<endcombat>><<set $phase to 1>><</link>>
<<else>>
Robin nods hesitantly and runs towards the orphanage.
<br><br>
With Robin safe, you breathe a sigh of relief.
<br><br>
The <<person1>><<person>> glares at you. "Why'd you have to free <<person2>><<him>>, you bitch? I didn't get to fuck <<him>> yet."
<<person1>><<He>> grabs you roughly, shaking you. "At least I can still have fun with you." <<He>> glares at you lecherously.
<<saveNPC 0 "robin_stalk">>
<<endcombat>>
<<loadNPC 0 "robin_stalk">>
<<clearNPC "robin_stalk">>
<br><br>
<<link [[다음|Robin Pillory Escape Sex]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<elseif $stalk_end is "hide">>
You emerge from your hiding place. <<if $stalk_assess>>The <<person1>><<person>><<else>>Whoever was following you<</if>> is nowhere to be found.
<<tearful>> you turn to Robin. <<person2>><<He>> hugs you tightly.
<br><br>
"Are they gone?" Robin peeks <<his>> head out.
<br><br>
You nod and grab Robin's hand as you continue to the orphanage.
<br><br>
<<link [[다음|Robin Pillory Escape Orphanage]]>><<endcombat>><<set $phase to 1>><</link>>
<<else>>
Robin pants as you lose your pursuer.
"I need... a second," <<person2>><<he>> says while wheezing.
<br><br>
After giving Robin a few minutes, you hold <<his>> hand and take <<him>> to the orphanage. <<takeHandholdingVirginity "Robin" "romantic">>
<br><br>
<<link [[다음|Robin Pillory Escape Orphanage]]>><<endcombat>><<set $phase to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<stalk_attack>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyno to 1>>
<<set $enemynomax to 1>>
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Robin Pillory Escape Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin Pillory Escape Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
You beat back your attacker, and while <<person1>><<he>> is recoiling in pain you make a break for it.
<<elseif $rescue is 1>>
A walking passerby sees what is happening and intervenes. Now outnumbered, your attacker makes a run for it.
<br><br>
"Are you alright?" the <<generate3>><<person3>><<person>> asks.
<br><br>
You give a quick nod before continuing to run towards the orphanage. You need to make sure Robin made it okay.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> shudders as <<he>> orgasms. You take that as your cue to leave.
<</if>>
<br><br>
<<tearful>> you make your way back to the orphanage.
<<clotheson>>
<<endcombat>>
<<link [[다음|Robin Pillory Escape Orphanage]]>><<endevent>><<set $phase to 0>><</link>><<set _robin to statusCheck("Robin")>>
<<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Robin>><<person1>>
<<if $phase is 1>>
You and Robin make your way inside the orphanage.
<br><br>
<<He>> looks at you and hugs you tightly. "I can't thank you enough."
<br><br>
<<if $robinPillory.naked>>
It's only then that Robin realises <<his>> nudity. <<He>> quickly hides behind you and ushers you into the bathroom.
<br><br>
Once there, <<he>> makes sure it's empty of people before turning the faucet on hot and letting the bathtub fill.
"I'm sorry about that. I panicked." Robin sighs.
<br><br>
<<if $robinPillory.danger gte 11>>
Robin's hands are shaking as <<he>> adjusts the bath water. <<He>> has stopped crying, but you can tell <<hes>> still upset.
You can see bruises all over <<his>> body.
<<else>>
Robin seems to have recovered slightly from <<his>> ordeal, though <<his>> body is still covered in bruises and <<his>> hands are shaking.
<</if>>
You wonder if <<he>>'ll be okay by <<himself>>.
<<else>>
Realising that <<he>> is still covered with bits and pieces of fruit, <<he>> quickly releases the hug and starts to make <<his>> way towards the bathroom.
<<if C.npc.Robin.dom gte 60>>
"Sorry about the clothes. I'll go get cleaned up." Robin pauses. "Would you join me? I'd really appreciate your company."
<<else>>
"I'm going to go wash up... could you come with me?" Robin asks, holding <<his>> elbows and looking at the ground.
"I don't really want to be by myself right now."
<</if>>
<</if>>
<<else>>
The moment you enter the orphanage, you see a flash of movement from beside the door. Robin is hugging you.
<<if $robinPillory.naked>>
<<He>> has clothed <<himself>>, but otherwise is still visibly dirty.
<<set $robinPillory.naked to false>>
<<else>>
It doesn't look like <<he>> has cleaned <<himself>>. <<He>> must have been waiting here the whole time.
<</if>>
<br><br>
"You're okay!" Robin continues to hold you for a moment before letting go. "I was so worried about you."
Robin sighs. "I should probably get washed up. I was so worried, I didn't want to risk missing you."
<<He>> seems hesitant to leave you.
<<if C.npc.Robin.dom gte 60>>
"Would you join me? I'd really appreciate your company."
<<else>>
"Can you come with me?" Robin meekly asks. "I don't really want to be by myself right now."
<</if>>
<</if>>
<br><br>
<<link [[Help Robin bathe (0:30)|Robin Pillory Bath]]>><<pass 30>><</link>>
<br>
<<link [[Wait outside (0:30)|Robin Pillory Bath Wait]]>><<pass 30>><</link>>
<br><<set _robin to statusCheck("Robin")>>
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if !$robinPillory.naked>>
<<if $speech_attitude is "meek">>
"If you're okay with it..." you respond, knowing Robin needs support right now.
<<elseif $speech_attitude is "bratty">>
"Of course, I'm here for as long as you need me," you say, giving Robin a reassuring smile.
<<else>>
"I can stay with you," you smile at <<him>>.
<</if>>
<br><br>
"Thank you," <<he>> says with a faint smile as you enter the bathroom.
Robin turns on the faucet and lets the water build up before undressing.
Bruises have formed all over <<his>> body from the abuse. Even taking off <<his>> clothes strains <<him>>.
<br><br>
<</if>>
<<He>> gets in the bath, wincing at the hot temperature. "If you weren't there, I... I don't..." <<He>> goes quiet.
<<He>> sits in the bathtub, <<his>> back towards you.
<br><br>
<<if C.npc.Robin.dom gte 60>>
"I just don't know why Bailey would do such a thing to me, what did I ever do to <<nnpc_him "Bailey">>?" Robin stifles a tear.
<<else>>
"I was so scared..." Robin sniffles, now completely nude. "Why would those people do that to me?"
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
You sit next to the bathtub and hold Robin's hand gently.
<<elseif $speech_attitude is "bratty">>
You kneel down next to the bathtub and ruffle Robin's hair.
<<else>>
You sit next to the bathtub and give <<him>> a reassuring pat on the shoulder.
<</if>>
"It's over now."
<<npcincr Robin trauma -5>><<llrtrauma>>
<br><br>
Robin tries to wash <<his>> body, but every time <<he>> moves, it looks like <<hes>> in pain.
"Looks like the adrenaline finally wore off," Robin gives a pained chuckle.
<br><br>
<<wearProp "rag">>
You take a cloth and soap it up before gently starting to wash Robin's body. <<He>> seems surprised at first, but doesn't voice any complaints.
You have to empty the tub a few times just to keep the water clean.
<br><br>
Robin starts crying again, and you give <<him>> a <<print ($submissive gte 1150 ? "worried" : "concerned")>> look, before <<he>> simply shakes <<his>> head.
"I don't know what I did to deserve someone like you in my life," <<he>> says, looking at you with a smile as happy tears pour down <<his>> cheeks.
<br><br>
You make sure to get every trace of dirt<<if $robinPillory.danger gte 11>>, fruit and lewd fluids<<else>> and fruit<</if>> from <<his>> body.
Once Robin is squeaky clean you help <<him>> get dressed in a towel and you both go to <<his>> room.
<br><br>
<<link [[다음|Robin Pillory Finish]]>><<handheldon>><</link>>
<br><<run statusCheck("Robin")>>
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $speech_attitude is "meek">>
"I think I should wait outside instead," you mumble, wanting to give Robin <<his>> privacy.
<<elseif $speech_attitude is "bratty">>
"Sorry, but I'll just wait outside," you say. "Don't worry, nobody's going to bother you."
<<else>>
"Sorry Robin, but will you be okay by yourself?" Robin nods after a long moment and you leave <<him>> to bathe <<himself>>.
<</if>>
<br><br>
You wait outside the bathroom while Robin cleans <<himself>> up, and make sure that nobody tries to enter.
Eventually, you hear the water begin to drain, and Robin exits the bathroom in a towel shortly after. You walk <<him>> back to <<his>> room.
<br><br>
<<link [[다음|Robin Pillory Finish]]>><</link>>
<br><<unset $robinPillory>>
<<set _robin to statusCheck("Robin")>>
<<set $outside to 0>><<set $location to "home">><<effects>>
Once inside, Robin sits down on <<his>> bed and you sit next to <<him>>.
<br><br>
<<if C.npc.Robin.trauma gte 80>>
Robin wordlessly collapses on top of you and starts letting it out. You softly rub <<his>> back.
<<elseif C.npc.Robin.trauma gte 40>>
Robin holds you close to <<him>>, resting <<his>> body on yours.
<<else>>
Robin hugs you and you hug <<him>> back.
<</if>>
<br><br>
Robin's breathing slows as <<he>> softly falls asleep. You keep holding <<him>> for a few more moments.
<br><br>
You gently put <<him>> down on <<his>> bed and tuck <<him>> in. "Goodnight Robin," you whisper before closing the door.
<<set $robinmissing to 0>>
<<run setRobinLocationOverride("sleep", numbersBetween(1, 24))>>
<br><br>
<<getouticon>><<link [[떠난다|Orphanage]]>><<endevent>><</link>><<effects>><<set _robin to statusCheck("Robin")>>
<<npc Robin>><<person1>>
You open the door and take a look inside.
<br><br>
At first you don't notice anything out of the ordinary. You nearly close the door, when you overhear a faint moan coming from under Robin's covers. The cover isn't lying still, it's moving from side to side as if Robin is tossing and turning.
<br><br>
You're about to enter when the cover slides down, <<npcRevealText $NPCList[0] "lower" "name">>. <<His>> naked rear and <<npcGenitals>> are on full display. Seemingly unaware of your presence, <<he>> reaches down and pleasures <<himself>> in front of your eyes. <<He>> rubs <<his>> <<personpenis>> with one hand while groping <<his>> $NPCList[0].breastdesc with the other. <<He>> bites into <<his>> pillow to muffle <<his>> moans, though you can still faintly hear them.
<<arousal 600>><<garousal>>
<br><br>
<<if C.npc.Robin.dom gte 60>>
Suddenly, <<he>> stops moving and turns <<his>> head to the door, smiling. You have a clear view of <<his>> naked body. "Come in," <<he>> whispers.
<br><br>
<<link [[Enter|Robin Mischief Enter]]>><<npcincr Robin dom 1>><</link>><<gdom>>
<br>
<<link [[Apologise and leave|Robin Mischief Leave]]>><<npcincr Robin lust -5>><<npcincr Robin love -1>><</link>><<lllust>><<llove>>
<<else>>
<<link [[Watch|Robin Mischief Watch]]>><<pass 5>><<arousal 1200>><</link>><<garousal>>
<br>
<<link [[Close the door|Robin Mischief Close]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[자위한다|Robin Mischief Masturbation]]>><<set $masturbationstart to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<</if>><<effects>><<set _robin to statusCheck("Robin")>>
<<He>> keeps working <<his>> <<personpenis>> while standing on all fours. <<His>> half-clothed body jerks with each movement of <<his>> hand. After a few minutes, <<his>> back arches and
<<if C.npc.Robin.penis isnot "none">>
cum shoots out of <<his>> <<print $NPCList[0].penisdesc>>. Shuddering,
<</if>>
<<he>> falls flat on the bed.
<br><br>
After regaining <<his>> breath, Robin turns on <<his>> side and pulls the cover over <<him>>. You decide to leave <<him>> to rest and close the door.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>><<effects>>
You decide not to bother Robin. You close the door and return to the main hall.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
You want to touch yourself. What you're watching is way too erotic. You try to find a comfortable position behind the door.
<<masturbationstart>>
<<set $timer to random(12,48)>>
<<promiscuity4>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls "orgasmcurrent|timer">><<effects>>
<<if $orgasmcurrent gte 1>>
You clamp a hand over your mouth to avoid being exposed. Almost simultaneously,
<<else>>
Before you can bring yourself to climax,
<</if>>
Robin's back arches and
<<if $NPCList[0].penis isnot "none">>
cum shoots out of <<his>> <<print $NPCList[0].penisdesc>>. Shuddering,
<</if>>
<<he>> falls flat on the bed. You step away before <<he>> notices you.
<br><br>
After regaining <<his>> breath, Robin turns on <<his>> side and pulls the cover over <<him>>. You decide to leave <<him>> to rest and close the door.
<br><br>
<<endmasturbation>>
<<endcombat>>
<br>
<<link [[다음|Orphanage]]>><<clotheson>><</link>>
<br><<effects>>
You apologise and close the door. You hear Robin call out to you, before giving up.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>><<effects>><<set _robin to statusCheck("Robin")>>
You enter, closing the door on your way in. Robin pats a spot on <<his>> bed next to <<him>> and you sit down.
<br><br>
"I'm sorry you had to see me like that," <<he>> says, blushing. "I've been feeling strange lately, and it helps a lot."
<br><br>
Before you can answer, <<he>> grabs you by your shoulders and pushes you down onto the bed, straddling you and leaning in for a kiss. You instinctively lean back, and Robin stops.
<br><br>
"I'm sorry," <<he>> says, looking ashamed. "I should've asked first." <<He>> tries to smile, but the look in <<his>> eyes is apologetic. "You can go back to your room. I don't want you to lose sleep because of me."
<br><br>
<<link [[Kiss Robin|Robin Mischief Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[떠난다|Robin Mischief Enter Leave]]>><</link>><<effects>>
You get up from the bed and leave the room. Robin doesn't look at you.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>><<set _robin to statusCheck("Robin")>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<npcexpose>>
<<npckiss>>
<<set $enemyarousalmax to 600>>
<<set C.npc.Robin.lovewake to 1>>
You lean up before <<he>> can pull away, pressing your lips against <<hers>>. <<His>> eyes widen as your lips meet, before closing in bliss.
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Robin Mischief Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin Mischief Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Robin clings to you and smiles.
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<<elseif $finish is 1>>
Robin clings to you and smiles.
<</if>>
<br><br>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.
<<if $penisfucked is 1>>
"네가 내 안에 있는게 너무 기분 좋아."
<<elseif $vaginafucked is 1>>
"네 안에 있는게 너무 기분 좋아."
<</if>>
<<if $orgasmcurrent is 0 and !playerChastity()>>
<<set _mouthful to 1>>
<<if $player.penisExist>>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouth">>
<</if>>
Robin looks playful. "And now," <<he>> smiles. "<<print either("I make you squeal.","You squeal.","It's your turn.","You cum.","I make you cum.","I get you off.")>>"
<br>
로빈이 이불 아래로 사라진다. 잠시 후 당신은 <<his_ yi>> 혀가 당신의 <<genitals_ rul>> 핥는 것을 느낀다.
<br>
<<arousal 4000 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<else>>
<br>
잠시 후, 로빈이 다시 기어나온다. "아직 포기하지 않았어," <<he_ ga>> 숨을 몰아쉰다. <<He_ ga>> 당신의 귀를 살짝 문다. "절대 포기하지 않을 거야."
<br>
로빈이 새로운 투지를 불태우며 다시 이불 아래로 사라진다.
<<if $player.penisExist>>
<<set $NPCList[0].mouth to "penis">>
<<takeNPCVirginity "Robin" "oral">>
<</if>>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<</if>>
<<He>> kisses you again. "I love you."
<</if>>
<br><br>
<<Hes>> silent for a few seconds, before laughing nervously. "You know," <<he>> says. "I'm glad you were the one who walked in and not... someone else. That could've been awkward."
<br><br>
<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Orphanage]]>><</link>>
<br><<effects>><<npc Robin>><<set $robinBathKnown to true>>
<<if C.npc.Robin.trauma gte 40>>
당신은 욕실 문을 연다.
<<if $robin_injured>>
당신은 로빈이 반응 없이 욕조에 누워있는 것을 바라본다. <<He_ ga>> 고개를 돌려, 당신을 초점 없는 눈으로 바라본다. <<his_ yi>> 몸 위로 멍과 상처들이 얼룩져 있다.
<<stress 6>><<gstress>>
<br><br>
<<askicon>><<link [[무슨 일이 있었는지 물어본다|Robin Bath Trauma Ask]]>><</link>>
<<else>>
당신은 로빈이 욕조에서 애쓰는 모습을 바라본다. <<He_ nun>> 긴장한 얼굴로 문이 열린 곳을 바라보았다가, 당신이라는 것에 안도한다. <<his_ yi>> 몸 위로 멍과 상처들이 아물고 있는 것이 보인다.
<br><br>
<<ind>><<link [[도와준다 (0:30)|Robin Bath Trauma]]>><<pass 30>><<npcincr Robin trauma -3>><</link>><<lrtrauma>>
<</if>>
<<else>>
당신은 욕실 문을 연다. 욕조에서 목욕하는 로빈이 보인다.
<<if $robinromance is 1>>
<<He_ nun>> 돌아 서며 소리를 질렀다가, 당신이라는 것을 깨닫고 눈에 띄게 긴장을 푼다. <<He_ ga>> 미소를 지으며 손을 흔든다.
<br><br>
<<ind>><<link [[지켜보며 머문다 (0:30)|Robin Bath Watch]]>><<pass 30>><<arousal 600>><<npcincr Robin lust 1>><</link>><<garousal>><<glust>>
<<if hasSexStat("exhibitionism", 2) and ($leftarm isnot "bound" or $rightarm isnot "bound")>>
<br>
<<ind>><<link [[함께해도 좋을지 묻는다 (0:30)|Robin Bath Join]]>><<pass 30>><<npcincr Robin lust 3>><</link>><<exhibitionist2>><<gglust>>
<</if>>
<<elseif C.npc.Robin.love gte 60>>
<<He_ nun>> 당신을 보고 소리를 질렀다가, 이내 눈에 띄게 긴장을 푼다. "잠깐만... 기다려줄래? 다 하면 내 방으로 갈게."
<br><br>
<<ind>><<link [[지켜보며 머문다 (0:30)|Robin Bath Watch]]>><<pass 30>><<arousal 600>><<npcincr Robin dom -1>><<pass 5>><</link>><<garousal>><<ldom>>
<<if hasSexStat("exhibitionism", 2) and ($leftarm isnot "bound" or $rightarm isnot "bound")>>
<br>
<<ind>><<link [[함께해도 좋을지 묻는다 (0:30)|Robin Bath Join]]>><<pass 30>><<npcincr Robin lust 3>><</link>><<exhibitionist2>><<gglust>>
<</if>>
<<else>>
<<He_ ga>> 돌아 서서 소리친다. "나-나가줘, 제발!"
<br><br>
<<ind>><<link [[지켜보며 머문다|Robin Bath Watch]]>><<arousal 600>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<garousal>><<llove>><<ldom>>
<</if>>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Orphanage]]>>
<<endevent>>
<<if C.npc.Robin.trauma gte 40>>
<<stress 6>><<npcincr Robin confidence -1>>
<</if>>
<</link>>
<<if C.npc.Robin.trauma gte 40>>
<<gstress>><<ldom>>
<</if>><<effects>>
당신은 로빈에게 있었던 일에 대해 알아내기 위해 노력한다. <<He_ nun>> 침묵하며, 이따금 희미하게 울음을 터뜨릴 뿐이었다.
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<br><br>
<<link [[도와준다 (0:30)|Robin Bath Trauma]]>><<pass 30>><<npcincr Robin trauma -3>><</link>><<lrtrauma>>
<br>
<<link [[떠난다|Orphanage]]>><<endevent>><<stress 6>><<npcincr Robin confidence -1>><</link>><<gstress>><<ldom>><<effects>><<set $daily.robin.bath to true>>
"자, 내가 씻는 걸 도와줄게," 당신이 말한다. 로빈은 긴장감이 역력한 얼굴로 당신을 보다가, 이내 승낙한다.
<br><br>
당신은 로빈의 부드럽게 닦으며, 민감한 부위는 특히나 주의를 기울인다. 로빈은 물이 <<his_ yi>> 몸을 씻어내며 <<his_ yi>> 상처를 찌르자 숨을 들이켰지만, 당신에서 떨어지지는 않는다.
<br><br>
당신은 로빈이 욕조에서 일어나 수건을 집을 수 있도록 도와준다. 로빈은 수건으로 스스로를 감싸며, "괜-괜찮아 질거야," 라고 부드럽게 말한다. <<He_ nun>> 비틀거리는 걸음으로 <<his_ yi>> 방에 돌아간다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>><<effects>>
<<if $robinromance is 1>>
<<set $daily.robin.bath to true>>
당신은 문을 닫고 <<his_ yi>> 나신을 관찰한다. 로빈은 몸을 씻으며 서서히 긴장을 풀기 시작한다.
<<if C.npc.Robin.dom gte 60>>
<<His_ yi>> 손길이 <<his_ yi>> <<npcChestPost>> 주변을 은근하게 더듬고 <<his_ yi>> <<npcGenitalsPost "를">> 당신을 향해 살짝 드러내어, <<He_ nun>> 스스로 <<his_ yi>> 몸매를 부각시키기 시작한다.
<<arousal 600>>
<<else>>
<<He_ ga>> 수줍은 듯 당신을 계속해서 힐끔 거리면서도, <<his_ yi>> 몸을 감추려고 노력하진 않는다.
<</if>>
<br><br>
끝내, <<He_ ga>> 욕조에서 나와 스스로를 수건으로 감싼다. "내 방에서 기다릴게," <<He_ ga>> 당신의 볼에 키스를 하고 욕실을 떠난다.
<<elseif C.npc.Robin.love gte 60>>
<<set $daily.robin.bath to true>>
당신은 로빈의 부탁을 무시하고 <<his_ yi>> 나신을 관찰한다. <<He_ nun>> 최대한 빨리 목욕을 끝내려고, 붉어진 얼굴로 <<his_ yi>> <<npcGenitalsPost "를">> 물속으로 감춘다. <<He_ ga>> 수건으로 몸을 감싼 뒤 당신에게로 향한다. "나... 방에 가 있을게," <<He_ nun>> 새빨개진 얼굴로 황급히 욕실을 떠난다.
<<else>>
당신은 로빈의 부탁을 부시하고 <<his_ yi>> 나신을 관찰한다. 로빈은 붉어진 얼굴로 <<his_ yi>> <<npcChestPost "과">> <<npcGenitalsPost "를">> 감춘다. "제발 나가줘!" <<He_ ga>> 다시 한 번 애원한다. 당신은 어쩔 수 없이 다른 누군가가 오기 전에 욕실을 떠난다.
<</if>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>><<effects>><<strip>><<wash>><<set $daily.robin.bath to true>>
<<if $robinromance is 1>>
<<He_ ga>> 웃는다. "물론이지!" <<He_ nun>> 쑥스러워 하면서도, 기뻐하고 있다.
<<exhibitionism2>>
당신은 옷을 벗고 로빈과 함께 욕조에 들어간다. 욕조는 일인용이어서, 로빈은 당신이 들어갈 공간을 만들기 위해 한 쪽으로 몸을 밀착시켜야 했다. "자, 여기," <<He_ ga>> 당신의 머리를 <<his_ yi>> 무릎으로 부드럽게 끌어당기며 말한다. <<He_ nun>> 당신의 머리에 샴푸칠을 하고 머리를 감겨주면서, 가볍게 콧노래를 흥얼거린다.
<<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
시간이 흘러, 둘은 몸을 씻기 시작한다. 로빈이 당신의 때와 먼지를 깨끗이 씻어내주고, 당신도 <<his_ yi>> 몸을 똑같이 씻어준다.
<<if C.npc.Robin.dom gte 80 and C.npc.Robin.lust gte 60>>
<<he_ ga>> 당신을 씻기면서, <<his_ yi>> 손이 당신의 <<breasts_ wa>> <<genitals_ ro>> 다가간다. 당신은 <<his_ yi>> 손길이 점차 주무르는 것으로 변해가는 것을 느낀다.
<br><br>
<<link [[그냥 씻는 데에만 집중한다|Robin Bath Out]]>><<set $phase to 1>><<trauma -6>><<stress -6>><<npcincr Robin dom -1>><</link>><<lstress>><<ltrauma>><<ldom>>
<br>
<<link [[포옹한다|Robin Bath Sex]]>><<set $phase to 1>><<npcincr Robin dom 1>><<set $sexstart to 1>><</link>><<gdom>>
<<else>>
두 사람은 반짝반짝해질 때까지 서로를 문지르고 씻겨준다.
<br><br>
<<link [[나간다|Robin Bath Out]]>><<set $phase to 0>><</link>>
<<if hasSexStat("promiscuity", 2)>>
<br>
<<link [[좀 더 나아가자고 한다|Robin Bath Sex]]>><<set $phase to 0>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<set $sexstart to 1>><</link>><<glove>><<gdom>>
<</if>>
<</if>>
<<else>>
<<He_ ga>> 붉어진 얼굴로, 고개를 끄덕인다. "넌... 들어와도 돼," <<He_ ga>> 언뜻 불편해 보이는 얼굴로 말한다.
<<exhibitionism2>>
당신은 옷을 벗고 로빈과 함께 욕조에 들어간다. 욕조는 일인용이어서, 로빈은 당신이 들어갈 공간을 만들기 위해 한 쪽으로 몸을 밀착시켜야 했다.
<<if C.npc.Robin.lust gte 40>>
로빈이 빨개진 얼굴로 당신의 몸을 힐끔거리며,
<<else>>
<<He_ nun>> 최선을 다해 당신을 쳐다보지 않으려고 노력하며,
<</if>>
<<his_ yi>> <<npcGenitalsPost "를">> 감춘다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[놀린다|Robin Bath Join Tease]]>><<npcincr Robin lust 1>><</link>><<glust>><<promiscuous2>>
<br>
<</if>>
<<link [[무시한다|Robin Bath Join Ignore]]>><</link>>
<</if>><<effects>>
당신과 로빈은 반짝반짝 해질 때까지 씻는다. 로빈이 먼저 나와, 스스로를 수건으로 감싼다. "나... 방에 가 있을게," <<He_ ga>> 재빨리 욕실을 나선다.
<br><br>
<<link [[다음|Bath Finish]]>><<endevent>><</link>><<effects>>
당신은 머리 위로 팔을 올려, 로빈을 향해 당신의 <<chestPost "을">> 드러낸다. "나 너무 힘들어," 당신이 말한다. "네가 씻는 것 좀 도와줄래?"
<<promiscuity2>>
<<if C.npc.Robin.lust gte 40>>
<<He_ ga>> 충격에 빠진 채 당신의 <<chestPost "을">> 붉어진 얼굴로 뚫어져라 바라본다. 당신은 그런 <<his_ yi>> 손목을 잡고 당신의 가슴에 <<his_ yi>> 손이 닿도록 부드럽게 이끈다.
<<if C.npc.Robin.lust gte 80>>
<span class="lewd"><<his_ yi>> 손이 잠시 머문다.</span> <<He_ ga>> 몽롱한 표정으로 당신의 <<breasts_ rul>> 천천히 어루만진다. <<He_ nun>> <<He_ ga>> 당신을 애무하고 있다는 사실을 깨닫지 못하는 것 같다.
<<arousal 600>><<garousal>>
<br><br>
얼마간 시간이 흐르고 <<He_ ga>> 눈을 크게 뜨더니, <<his_ yi>> 손을 뒤로 확 당긴다. "미안해!" <<He_ ga>> 소리친다. "그럴 의도가- 난 그냥 씻겨주려고-" <<He_ ga>> 몇 마디 더듬더니, 재빨리 욕조에서 나와, 수건으로 자신을 감싸고 욕실 밖으로 뛰어 나간다.
<<else>>
<<his_ yi>> 손가락이 당신의 젖꼭지를 스치는 순간, <<He_ ga>> 화들짝 놀라 떨어져 나온다. "미-미안해," <<He_ ga>> 말한다. "어쨌든 난 거의 다 씻었어." <<He_ nun>> 재빨리 욕조에서 나가, 수건으로 자신을 감싸고 욕실 밖으로 나간다.
<</if>>
<<else>>
로빈은 재빨리 고개를 돌린다. "미-미안해," <<He_ ga>> 말한다, "어쨌든 난 거의 다 씻었어." <<He_ nun>> 재빨리 욕조에서 나가, 수건으로 자신을 감싸고 욕실 밖으로 나간다.
<</if>>
<br><br>
<<link [[다음|Bath Finish]]>><<endevent>><</link>><<effects>>
<<if $phase is 1>>
"지금은 안 돼," <<He_ rul>> 밀어내며 당신이 말한다. 로빈은 고개를 끄덕이고 당신을 다시 씻기기 시작한다.
<br><br>
이윽고,
<</if>>
로빈은 욕조에서 나와 수건으로 자신을 감싼다. "내 방에서 기다릴게," <<He_ ga>> 당신의 볼에 키스를 하고 욕실을 떠난다.<<wash>>
<br><br>
<<link [[다음|Bath Finish]]>><<endevent>><</link>><<set _robin to statusCheck("Robin")>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<npcexpose>>
<<if $phase is 1>>
당신은 <<He_ rul>> 가까이 끌어당긴다. <<He_ ga>> <<his_ yi>> 나신을 당신의 몸에 밀착시킨다.
<<else>>
"목욕만 하는 건 지루한데," 당신이 속삭이며 <<HePost>>에게 전라의 몸을 밀착시킨다. 가까이 와닿는 <<His_ yi>> 숨결과 함께, <<He_ ga>> 당신을 감싸 안는다.
<</if>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Robin Bath Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin Bath Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
로빈이 당신에게 달라붙어 미소 짓는다.
<<elseif $enemyhealth lte 0>>
"아야!" 로빈이 소리낸다. <<He_ nun>> 여전히 웃는 채다.
<<elseif $finish is 1>>
로빈이 당신에게 달라붙어 미소 짓는다.
<</if>>
<br><br>
<<He_ nun>> 당신의 눈동자를 응시한다. "사랑해." <<He_ ga>> 또 한번 키스한다.
<<if $penisfucked is 1>>
"네가 내 안에 있는게 너무 기분 좋아."
<<elseif $vaginafucked is 1>>
"네 안에 있는게 너무 기분 좋아."
<</if>>
<<if $orgasmcurrent is 0 and !playerChastity()>>
<<set _mouthful to 1>>
<<if $player.penisExist>>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouth">>
<</if>>
로빈은 장난스런 표정을 짓는다. "이제," <<He_ ga>> 웃는다. "<<print either("네 신음을 듣게 해줄게.","네가 소리내.","네 차례야.","내보내.","싸게 만들어줄게.","내가 널 짜내줄게.")>>"
<br>
로빈이 물속으로 사라진다. 잠시 후 당신은 <<genitals_ e>> <<his_ yi>> 혀가 핥아오는 것을 느낀다.
<br>
<<arousal 4000 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<else>>
<br>
시간이 지나고, 로빈이 떠오른다. "난 포기 안해," <<He_ ga>> 숨을 몰아쉰다. 당신의 귀를 깨문다. "그런 일은 없을거야."
<br>
로빈이 새로운 각오를 다지며 다시 물속으로 사라진다.
<<if $player.penisExist>>
<<set $NPCList[0].mouth to "penis">>
<<takeNPCVirginity "Robin" "oral">>
<</if>>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<</if>>
<<He_ ga>> 당신에게 또 한 번 키스한다. "사랑해."
<</if>>
<br><br>
로빈이 당신의 몸을 내려다본다. "우리 한 번 더 씻어야 겠는걸," <<He_ ga>> 농담한다. 두 사람은 빠른 손놀림으로 서로의 몸을 닦아준다.<<wash>>
<br><br>
<<He_ ga>> 목욕을 마치자, 로빈은 욕조에서 나와 수건으로 자신을 감싼다. "내 방에서 기다릴게," <<He_ nun>> 당신의 볼에 키스를 하고 욕실을 떠난다.
<br><br>
<<endcombat>>
<<link [[다음|Bath Finish]]>><<endevent>><</link>><<effects>>
"날 보고 있어도 돼," 당신이 속삭이며, 몸을 씻어나간다.
<<exhibitionism2>>
<<if C.npc.Robin.love gte 60>>
로빈이 망설인다. "조-좋은 생각이 아닌 것 같아," <<He_ ga>> 얼굴을 붉히며 말한다. "누가 들어오면 어떡해? 난 그냥 내 방으로 갈게." <<He_ nun>> 재빨리 돌아 서더니 욕실을 떠나버렸다.
<<else>>
당신의 제안에도 불구하고, 로빈은 재빨리 뒤로 물러나더니 욕실을 나가버린다.
<</if>>
<br><br>
<<link [[다음|Bath]]>><<endevent>><</link>><<effects>><<wash>>
"씻는 것 좀 도와줄래?" 당신이 <<He_ rul>> 향해 미소 지으며, 묻는다.
<<promiscuity2>>
<<if $robinromance is 1>>
로빈은 문 앞에서 멈춰 서서 돌아본다. "그래!" <<He_ nun>> 욕조 옆에 무릎을 꿇어 앉는다. "자아," <<He_ ga>> 부드러운 손길로 당신의 머리를 욕조 끄트머리로 향하게 한다. <<He_ nun>> 당신의 머리에 샴푸를 문지르고 머리를 감기며 나지막히 콧노래를 흥얼거린다.
<<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
그 후, 당신의 다른 부분을 향해 <<his_ yi>> 손이 옮겨간다. <<He_ nun>> 당신의 뭉쳐진 어깨와 등을 마사지해준다. <<He_ ga>> 비누로 손을 씻은 다음, 당신의 <<chestPost "과">> <<genitals_ ro>> 손을 올린다.
<<arousal 600>><<garousal>>
<br><br>
로빈은 당신의 몸을 깨끗이 씻겨준 후, 당신을 욕조에서 일으킨다. <<He_ nun>> 수건 더미에서 수건을 하나 집어 들어 당신의 축축한 몸을 부드럽게 말려준다. "옷 갈아입게 비켜줄게," <<He_ ga>> 말한다. <<He_ nun>> 당신의 뺨을 톡톡 두드리곤 떠난다.
<br><br>
<<link [[다음|Bath Finish]]>><<endevent>><</link>>
<<else>>
로빈은 긴장한 듯 당신을 바라보면서, 고개를 끄덕인다. <<He_ nun>> 욕조에 더 가까이 다가와, <<his_ yi>> 시선이 어디든 오래 머물지 않도록 최선을 다해 노력한다.
<br><br>
"자아," <<He_ ga>> 부드러운 손길로 당신의 머리를 욕조 끄트머리로 향하게 한다. <<He_ nun>> 당신의 머리에 샴푸를 문지르고 머리를 감기며 나지막히 콧노래를 흥얼거린다.
<<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
그 후, 당신의 다른 부분을 향해 <<his_ yi>> 손이 옮겨간다. <<He_ nun>> 당신의 뭉쳐진 어깨와 등을 마사지해준다.
<<if C.npc.Robin.lust gte 60>>
<<He_ nun>> 당신의 <<chestPost>>에 손이 닿는 것을 피하면서도, 눈길이 가는 걸 멈추지 못한다.
<<else>>
<<He_ nun>> 당신의 <<chestPost>>에 손이 닿는 것을 피한다.
<</if>>
<br><br>
<<link [[목욕을 마친다|Bath Robin Help 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[놀린다|Bath Robin Help 2]]>><<set $phase to 1>><<npcincr Robin lust 1>><</link>><<promiscuous2>><<glust>>
<</if>><<effects>>
<<if $phase is 0>>
"마저 씻어," 로빈이 일어서며, 말한다. "난 내 방에 가있을게." <<He_ nun>> 얼굴에 홍조를 가득 띄운 채, 욕실을 빠져나간다.
<<else>>
"여기 나랑 같이 들어와도 괜찮은데," 당신이 말한다. 로빈이 괴상한 소리를 낸다.
<<promiscuity2>>
로빈은 그 후에도 조용히 당신의 어깨와 등을 씻어준다. "마저 씻어," <<He_ ga>> 일어서며 말한다."난 내 방에 가있을게." <<He_ nun>> 얼굴에 홍조를 가득 띄운 채, 욕실을 빠져나간다.
<</if>>
<br><br>
당신은 마무리 하며, 반짝반짝해질 때까지 좀 더 씻는다.
<br><br>
<<link [[다음|Bath Finish]]>><<endevent>><</link>><<effects>><<set $phase to 0>>
"들어올래?" 당신이 묻는다. "어차피 지금이 목욕하는 시간이잖아." 당신의 요청에, 로빈은 기꺼이 옷을 벗어 욕조로 들어온다.
<<promiscuity2>>
욕조는 일인용이어서, 당신은 로빈이 들어올 공간을 만들기 위해 한 쪽으로 몸을 밀착시켜야 했다. "자, 여기," <<He_ ga>> 당신의 머리를 <<his_ yi>> 무릎으로 부드럽게 끌어당기며 말한다. <<He_ nun>> 당신의 머리에 샴푸칠을 하고 머리를 감겨주면서, 가볍게 콧노래를 흥얼거린다.
<<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
시간이 흘러, 둘은 몸을 씻기 시작한다. 로빈이 당신의 때와 먼지를 깨끗이 씻어내주고, 당신도 <<his_ yi>> 몸을 똑같이 씻어준다. 두 사람은 반짝반짝해질 때까지 서로를 문지르고 씻겨준다.
<br><br>
<<link [[나간다|Robin Bath Out]]>><</link>>
<br>
<<link [[좀 더 나아가자고 한다|Robin Bath Sex]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<set $sexstart to 1>><</link>><<glove>><<gdom>><<effects>>
<<if $phase is 0>>
로빈은 <<his_ yi>> 셔츠를 벗다 말고 멈칫한다. "아," <<He_ ga>> 약간 당황스러워하며 말한다. "알겠어, 난... 내 방에 가있을게." <<He_ nun>> 어색한 몸놀림으로 <<his_ yi>> 옷을 다시 입은 뒤 욕실을 떠난다.
<br><br>
<<link [[다음|Bath]]>><<endevent>><</link>>
<<else>>
로빈이 웃으며 스스로 옷을 벗고 욕조 안으로 들어온다. 욕조는 일인용이어서, 로빈은 당신이 들어갈 공간을 만들기 위해 한 쪽으로 몸을 밀착시켜야 했다. "자, 여기," <<He_ ga>> 당신의 머리를 <<his_ yi>> 무릎으로 부드럽게 끌어당기며 말한다. <<He_ nun>> 당신의 머리에 샴푸칠을 하고 머리를 감겨주면서, 가볍게 콧노래를 흥얼거린다.
<<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
시간이 흘러, 둘은 몸을 씻기 시작한다. 로빈이 당신의 때와 먼지를 깨끗이 씻어내주고, 당신도 <<his_ yi>> 몸을 똑같이 씻어준다.
<<if C.npc.Robin.dom gte 80 and C.npc.Robin.lust gte 60>>
<<he_ ga>> 당신을 씻기면서, <<his_ yi>> 손이 당신의 <<breasts_ wa>> <<genitals_ ro>> 다가간다. 당신은 <<his_ yi>> 손길이 점차 주무르는 것으로 변해가는 것을 느낀다.
<br><br>
<<link [[그냥 씻는 데에만 집중한다|Robin Bath Out]]>><<set $phase to 1>><<trauma -6>><<stress -6>><<npcincr Robin dom -1>><</link>><<lstress>><<ltrauma>><<ldom>>
<br>
<<link [[포옹한다|Robin Bath Sex]]>><<set $phase to 1>><<npcincr Robin dom 1>><<set $sexstart to 1>><</link>><<gdom>>
<<else>>
두 사람은 반짝반짝해질 때까지 서로를 문지르고 씻겨준다.
<br><br>
<<link [[나간다|Robin Bath Out]]>><<set $phase to 0>><</link>>
<<if hasSexStat("promiscuity", 2)>>
<br>
<<link [[좀 더 나아가자고 한다|Robin Bath Sex]]>><<set $phase to 0>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<set $sexstart to 1>><</link>><<glove>><<gdom>>
<</if>>
<</if>>
<</if>><<effects>>
<<if $robinromance is 1>>
당신이 말을 마치자, 로빈이 새빨개진 얼굴로, 주먹을 꾹 쥔다. <<He_ nun>> 표정을 감추며, 당신을 외면한다. "난 네가," <<He_ ga>> 울음이 나오려는 것을 억누르며 말한다. "난 네가 날 좋아한다고 생각했어." <<He_ ga>> 팔로 <<his_ yi>> 얼굴을 가린다. "미안. 이런 말 하면 안 되는데. 여전히 널 사랑하지만, 잠깐 혼자 있고 싶어."<<lllove>><<npcincr Robin love -3>>
<br><br>
당신은 로빈이 생각할 시간을 가질 수 있도록 자리를 비켜준다.
<br><br>
<<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<set $robin_kicked_out to true>><<set $daily.robin.kickedOut to true>><<endevent>><</link>>
<br>
<<else>>
로빈이 얼굴을 찡그리며, 고개를 끄덕인다. "알겠어," <<He_ ga>> 말한다. "어떻게 보면 굉장한 일이야! 베일리도 도와줄거고, 무서워할 건 하나도 없어."<<gglove>><<npcincr Robin love 3>>
<br><br>
<<robinoptions>>
<</if>><<effects>>
<<if $robinromance is 1>>
당신이 말을 마치자, 로빈이 표정을 숨긴채, 고개를 돌린다. "난 네가-" <<He_ nun>> 하던 말을 멈추고 창밖을 바라본다. "미안. 내가 널 도와줘야 하는데, 그럴 거지만, 지금은 잠시 혼자 있고 싶어."
<br><br>
당신은 로빈이 생각할 시간을 가질 수 있도록 자리를 비켜준다.
<br><br>
<<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<set $robin_kicked_out to true>><<set $daily.robin.kickedOut to true>><<endevent>><</link>>
<br>
<<else>>
로빈이 당신의 말을 막는다. "상관없어," <<He_ ga>> 말한다. "난 어떤 일이 있어도 널 지지해 줄거야." <<He_ ga>> 당신을 꽉 잡는다. "어떻게 보면 굉장한 일이야! 베일리도 도와줄거고, 무서워할 건 하나도 없어."
<br><br>
<<robinoptions>>
<</if>><<effects>>
"너무 안됐어," 로빈이 눈물을 흘리며 말한다. "무슨 일이 있어도, 난 네 곁에 있을거야." <<He_ ga>> 당신을 단단히 껴안아, 놓치지 않도록 안은 손에 힘을 준다. <<ggglove>><<npcincr Robin love 9>>
<br><br>
<<robinoptions>><<effects>><<npc Robin>><<person1>>
"Hey," someone calls out from behind, catching your attention. You turn around. It's Robin, standing there with a friendly smile.
<<He>> has <<his>> hands behind <<his>> back, like <<he>> is hiding something special.
<br><br>
<<if $speech_attitude is "meek">>
"Good morning, Robin," you greet <<him>> with a gentle smile. "What do you have in your hands?"
<br><br>
<<elseif $speech_attitude is "bratty">>
"Morning," you sigh. "Can't even enjoy a real break on the weekends, huh? Same here."
<br><br>
<<else>>
"Good morning." You nod to <<him>>. "What are you hiding there?"
<br><br>
<</if>>
"Morning." Robin smiles and shows you the thermos <<he>> was hiding. <<He>> hands it to you. "I've prepared some <<print Time.season is "winter" ? "hot chocolate" : "lemonade">> for you."
<br><br>
"Nice surprise. Thanks!" you say. <<He>> gives you a shy smile. "It's the only thing I can do for you that might cheer you up."
<br><br>
<<link [[Compliment|Robin Weekend Gift 2]]>><<set $phase to 0>><<npcincr Robin dom 1>><</link>><<gdom>>
<br>
<<link [[Stay quiet|Robin Weekend Gift 2]]>><<set $phase to 1>><<npcincr Robin dom -1>><</link>><<ldom>><<effects>>
<<if $phase is 0>>
"How so? You've helped me so much. Being around you gives me strength," you tell <<him>>, watching the smile on Robin's face grow.<<npcincr Robin love 1>><<glove>>
<br><br>
"Thank you! I think I'm going to be happy all day now because of that." Robin licks <<his>> bottom lip as a blush spreads across <<his>> face. "I'll see you tonight, okay? I have to go get set up in the <<print Time.season is "winter" ? "park" : "beach">> now." With that, <<he>> leaves, a spring in <<his>> step.
<br><br>
<<else>>
You stay silent, as if proving <<him>> wrong: not even Robin's <<print Time.season is "winter" ? "hot chocolate" : "lemonade">> can cheer you up. Robin looks even more nervous, and <<he>> struggles to put a smile on <<his>> face. "Anyway, I hope you like my drink. I've got to get to the <<print Time.season is "winter" ? "park" : "beach">> now. Have a good day." With that, <<he>> leaves.
<br><br>
<</if>>
<<link [[Take a sip|Robin Weekend Gift 3]]>><</link>><<effects>>
You unscrew the thermos.
<<if Time.season is "winter">>
The mellow aroma of hot chocolate fills the air as a cloud of steam warms your face. You drink it, and your whole body feels warmer.
<<else>>
The light fragrance of lemon fills the air. The lemonade is cold, and drinking it revitalises you. You feel refreshed.
<</if>>
<<lstress>><<stress -6>>
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $speech_attitude is "meek">>
"산책하러 갈까?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"운동 좀 할 시간이야," 당신이 말한다.
<<else>>
"산책하러 가자," 당신이 말한다.
<</if>>
<br><br>
<<if C.npc.Robin.trauma gte 40>>
로빈은 웃으며 고개를 끄덕인다.
<br><br>
<<else>>
"좋은 생각이야," 로빈이 말한다. "가고 싶은 곳 있어?"
<br><br>
<</if>>
<<if !$daily.robin.walk>>
<<foresticon>><<link [[숲 (0:30)|Robin Forest]]>><<pass 30>><<set $daily.robin.walk to 1>><</link>>
<br>
<</if>>
<<if C.npc.Robin.love gte 20 and $money gte 1500 and !$daily.robin.cinema>>
<<socialiseicon "cinema">><<link [[영화관 (£15 2:00)|Robin Walk Cinema]]>><<if Time.hour lt 12 and (Time.schoolDay or Time.isWeekEnd())>><<pass 15>><</if>><</link>>
<br>
<</if>>
<<if $halloween_robin is 1 and $halloween_robin_costume is "ghost" and !(Time.monthDay is 31 and Time.hour gte 16)>>
<!-- SANITY: Intentional mismatch between stated time and actual time. Extra time is passed later on in the event -->
<<if !$robin_forest_visited>>
<<foodicon "halloween">><<link [[할로윈 의상을 사러 간다 (0:30)|Robin Forest Shop]]>><<pass 10>><</link>>
<<else>>
<<foodicon "halloween">><<link [[할로윈 의상을 사러 간다 (0:20)|Robin Forest Shop]]>><<pass 10>><</link>>
<</if>>
<br>
<</if>>
<br>
<<robinoptions>><<set _robin to statusCheck("Robin")>>
<<if $speech_attitude is "meek">>
"같이 영화관에 가면 어떨까?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"영화나 좀 보러 가자," 당신이 말한다.
<<else>>
"영화관에 가는 건 어때?" 당신이 묻는다.
<</if>>
<br><br>
<<if Time.hour lt 12 and (Time.schoolDay or Time.isWeekEnd())>>
<<effects>>
<<He_ ga>> 눈을 빛내지만, 이내 시선이 벽에 걸린 시계로 향한다. "안 되겠어," <<he_ ga>> 말한다. "빨리 나갈 준비 해야 해. 저녁에 가야 할 것 같아."
<br><br>
<<robinoptions>>
<<else>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $daily.robin.cinema to 1>>
<!-- note: changes to _robin *will* affect C.npc.Robin -->
<!-- does not use the new NPC clothes system completely, needs Robin crosdressing events to better determine when Robin will crossdress -->
<<if _robin.outfits isnot undefined>>
<<if _robin.outfits.length gt 0 and _robin.outfits.some(x => x.includes("robinGift"))>>
<<set _robinOutfits to clone(_robin.outfits)>>
<<set _robinOutfits to _robinOutfits.filter(x => x.includes("robinGift")).random()>>
<<npcClothesName _robin _robinOutfits>><<npcClothesName $NPCList[0] _robin.clothes.set>>
<</if>>
<</if>>
<<set $daily.robin.walk to 2>><<set $money -= 1500>>
<<if (["robinGiftTuxedo", "robinGiftShirt"].includes(_robin.clothes.set) and _robin.pronoun is "m") or (["robinGiftSundress", "robinGiftGown"].includes(_robin.clothes.set) and _robin.pronoun is "f") or ["robinGiftKimono"].includes(_robin.clothes.set)>>
<<he_ ga>> <<His_ yi>> 눈을 빛내며 벌떡 일어난다. "먼저 옷 좀 갈아입을게", <<he_ nun>> 그렇게 말하고는 <<his_ yi>> <<trClothes "upper" _robin.clothes.upper.name "name" "을">>_trResult 잡아당긴다.
<<if $robinromance is 1>>
<<He_ nun>> 당신을 보더니, 뺨을 붉힌다. "내가 옷 갈아입는 걸 보고 싶다면 봐도 괜찮아."<<glust>><<npcincr Robin lust 1>>
<<else>>
<<He_ nun>> 당신을 보더니, 뺨을 붉힌다. "내가 옷 갈아입는 동안 뒤돌아보고 있어 줄래?"
<</if>>
<br><br>
<<elseif ((["robinGiftTuxedo", "robinGiftShirt"].includes(_robin.clothes.set) and _robin.pronoun is "f") or (["robinGiftSundress", "robinGiftGown"].includes(_robin.clothes.set) and _robin.pronoun is "m"))
and $robinromance is 1 and _robin.crossdress gte 5>>
<<he_ ga>> <<His_ yi>> 눈을 빛내며 벌떡 일어난다. "먼저 옷 좀 갈아입을게," <<he_ nun>> 그렇게 말하고는 <<his_ yi>> <<trNpcClothes "upper" _robin.clothes.upper.name "을">>_trResult 잡아당긴다.
"나를 알아보는 사람이 있을지 궁금해." <<He_ ga>> 당신을 보더니, 뺨을 붉힌다. "내가 옷 갈아입는 걸 보고 싶다면 봐도 괜찮아."<<glust>><<npcincr Robin lust 1>>
<br><br>
<<else>>
<<he_ ga>> <<His_ yi>> 눈을 빛내며 벌떡 일어난다.
<</if>>
"어떤 영화 볼까?" <<he_ ga>> 묻는다. <<He_ yi>> 미소가 잠깐 흔들린다. "무서운 영화는 아니면 좋겠는데."
<br><br>
<<if $robinromance is 1>>
당신과 로빈은 손을 잡고 하이 가로 걸어간다. 영화는 쇼핑센터 옆에 있다. 영화 세 편이 상영 중이다.
<br><br>
<<else>>
당신과 로빈은 함께 하이 가로 걸어간다. 영화는 쇼핑센터 옆에 있다. 영화 세 편이 상영 중이다.
<br><br>
<</if>>
<<link [[슈퍼히어로 영화 (1:30)|Robin Cinema Popcorn]]>><<set $phase to 0>><<pass 90>><<stress -12>><</link>><<lstress>>
<br>
<<link [[로맨스 영화 (1:30)|Robin Cinema Popcorn]]>><<set $phase to 1>><<pass 90>><<stress -12>><</link>><<lstress>>
<br>
<<link [[공포 영화 (1:30)|Robin Cinema Popcorn]]>><<set $phase to 2>><<pass 90>><<stress 6>><</link>><<gstress>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<switch $phase>>
<<case 1>>
<<set _popcornIntro to "\"팝콘도 살까?\" 로빈이 영화표를 사며 묻는다. \"팝콘이 빠지면 좀 심심하잖아.\"">>
<<set _theatreLink to "Romance">>
<<case 2>>
<<set _popcornIntro to "로빈의 얼굴이 하얗게 질린다. \"무서운 영화야?\" <<he_ ga>> 묻는다. \"나 무서운 거에 약한데. 팝콘이라도 먹으면 안 될까? 그럼 덜 무서울지도 몰라.\"">>
<<set _theatreLink to "Horror">>
<<default>>
<<set _popcornIntro to "\"나 이 영화 보고 싶었어,\" 로빈이 영화표를 사면서 말한다. <<He_ ga>> <<his_ yi>> 발뒤꿈치를 흔든다. \"팝콘은 어때?\"">>
<<set _theatreLink to "Superhero">>
<</switch>>
_popcornIntro
<br><br>
<<if ndef $popcorn>><<set $popcorn to 0>><</if>>
<<if $popcorn is 1>>
<<if $speech_attitude is "meek">>
"응, 좋아!" 당신은 손뼉을 치고 풍선 가판대에서 산 팝콘을 꺼낸다. "전에 팝콘을 사서 특별한 날에 먹으려고 아껴두고 있었어. 여기서 사는 것보다 더 저렴할 거야."
<<elseif $speech_attitude is "bratty">>
"당연히 먹어야지!" 당신은 씩 웃으며 풍선 가판대에서 산 팝콘을 꺼낸다. "내가 몰래 들고 온 거 좀 봐. 영화관 매점이 바가지 씌우는 거 진짜 선 넘더라, 안 그래?"
<<else>>
"물론 팝콘도 있어야지." 당신은 고개를 끄덕이며 풍선 가판대에서 산 팝콘을 꺼낸다. "몇 푼이라도 아끼려고 팝콘은 미리 사 뒀어."
<</if>>
<br><br>
"그거 혹시 <<print Time.season is "winter" ? " 공원" : "해변">>에 있는 풍선 가판대에서 산 거야?
<<if $balloonStand.robin.status is "helped">>
그 가판대 주인은 좋은 사람 같아. 다른 사업주를 돕게 되어서 기뻐." 로빈이 웃는다.
<<elseif $balloonStand.robin.status is "sabotaged">>
<<if $balloonStand.robin.knows is false>>
왜 거기서 산 거야?" 로빈이 상처받은 목소리로 묻는다. "난 지금도 힘들게 버티고 있는데, 그리고 내 <<print $robinromance is 1 ? "<<girlfriend_ ga>>" : "절친이">> 경쟁업체에서 뭘 사지 않았으면 좋겠어."
<<else>>
너도 거기서 팝콘 사는 거야?" 로빈이 기가 막힌 듯 묻는다. "사업 아이디어를 주는 것만으로는 충분하지 않았어?"
<</if>>
<br><br>
로빈을 진정시키는 데에는 몇 분 정도 걸렸지만, 그래도 <<he_ nun>> 마지못해 당신이 피해를 줄 의도는 아니었다는 것을 인정한다. <<npcincr Robin love -5>><<npcincr Robin dom -3>>
<<else>>
그쪽이랑 해변에서 같이 장사하는 건 아직 조금 조심스럽지만, 그래도 팝콘 냄새 하나는 참 좋네..." 로빈은 자신 없이 웃는다.
<</if>>
<br><br>
<<socialiseicon "cinema">><<link [[상영관에 들어간다|"Robin Cinema " + _theatreLink]]>><<set $phase2 to "popcorn">><</link>>
<<else>>
<<if $money gte 1000>>
<<foodicon "popcorn">><<link [[팝콘을 산다 (£10)|"Robin Cinema " + _theatreLink]]>><<set $money -= 1000>><<set $popcorn += 1>><<set $phase to "purchase">><<set $phase2 to "popcorn">><</link>><br>
<<socialiseicon "cinema">><<link [[상영관에 들어간다|"Robin Cinema " + _theatreLink]]>><</link>>
<<else>>
<<if $speech_attitude is "meek">>
"미-미안해, 못 살 것 같아..." 당신은 입술을 깨물며 로빈을 피해 시선을 돌린다.
<<elseif $speech_attitude is "bratty">>
당신은 과장되게 몸 전체를 뒤지는 시늉을 한다. "어, 나 완전 알거지야. 그렇게 먹고 싶으면 네가 직접 사."
<<else>>
"미안해," 당신이 말한다. "그럴 여유가 없어."
<</if>>
<br><br>
<<if $robinmoney gte 10>>
"괜찮아," 로빈이 당신을 안심시킨다. "내가 살게!" <<He_ ga>> 둘이 같이 나눠 먹을 팝콘 한 봉지를 산다. <<set $robinmoney -= 10>><<set $popcorn += 1>>
<br><br>
<<socialiseicon "cinema">><<link [[상영관에 들어간다|"Robin Cinema " + _theatreLink]]>><<set $phase2 to "popcorn">><</link>>
<<else>>
"아." 로빈은 잠깐 당황한 표정을 지었지만, 이내 <<he_ nun>> 그 표정을 떨쳐낸다. "괜찮아! 나도 그럴 여유가 없으니까, 얘기를 꺼내지 말 걸 그랬어." <<He_ ga>> 수줍은 듯 작게 웃는다.
<br><br>
<<socialiseicon "cinema">><<link [[상영관에 들어간다|"Robin Cinema " + _theatreLink]]>><</link>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is "purchase">>당신은 맛있긴 하지만 너무 비싼 팝콘 한 봉지를 산다.<</if>>
<<if $phase2 is "popcorn">><<wearProp "popcorn">><</if>>
로빈은 당신을 앞질러 상영관으로 달려간다. 당신은 영화관 직원 근처에 부끄러운 표정으로 기다리는 <<him_ ul>> 발견한다. 영화표는 당신이 가지고 있다. 체크를 끝내고, <<he_ nun>> 다시 앞으로 달려 나가 상영관 중간에 있는 빈 좌석 두 개를 찾아낸다. <<He_ ga>> 당신을 향해 손을 흔든다.
영화가 곧 시작된다. 꽤 볼 만하다. 로빈은 영화를 즐기며, 다른 관객들과 함께 웃곤 한다.
<br><br>
<<if $robinromance is 1>>
<<link [[애무한다|Robin Cinema Fondle]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<handheldon>><<glust>>
<br>
<</if>>
<<link [[계속 본다 (0:15)|Robin Cinema Watch]]>><<pass 15>><<handheldon>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase2 is "popcorn">><<popcornEat>><</if>>
당신은 로빈의 무릎에 팝콘을 엎지른다. 당신은 <<him_>>에게 쏟은 팝콘을 치우며, 빠트린 것은 없는지 <<his_ yi>> 허벅지 주변을 더듬는다. 곧바로 당신은 과감하게
<<npcUndressText `C.npc.Robin` "lower" "and">>
<<if $NPCList[0].penis isnot "none">>
속옷 위로 <<his_ yi>> 자지를 애무한다. 당신의 손길에 금세 <<He_ yi>> 자지가 발기한다.
<<else>>
속옷 위로 <<his_ yi>> 보지를 애무한다. 당신의 손길에 금세 <<He_ yi>> 속옷이 축축해진다.
<</if>>
<<promiscuity1>>
<<He_ nun>> 스크린을 바라보고 있지만, 당신은 <<him_>>에게서 새어 나오는 작은 신음을 듣는다.
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[구강 성교를 해 준다 (0:15)|Robin Cinema Oral]]>><<pass 15>><<npcincr Robin love 1>><</link>><<promiscuous4>><<glove>>
<br>
<</if>>
<<link [[로빈의 옷매무새를 정리하고 다시 영화를 본다 (0:15)|Robin Cinema Watch]]>><<set $phase to 1>><<pass 15>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 주위를 살핀다. 모두가 영화에 시선을 고정하고 있다. 당신은 로빈의 무릎 쪽으로 몸을 숙여 <<his_ yi>> 속옷을 끌어 내린다. <<He_ nun>> 믿지 못하겠다는 표정으로 내려다보지만, 당신을 말리지는 않는다.
<<promiscuity4>>
<<if $NPCList[0].penis isnot "none">>
당신은 <<his_ yi>> 자지 기둥에 서너 번 키스하고, <<oraltext>> 귀두를 핥는다. 당신이 원을 그리며 끄트머리를 애태우면 <<He_ ga>> 당신의 머리에 손을 얹는다. <<He_ nun>> 당신의 머리카락을 꽉 움켜쥔다.
<<else>>
당신은 <<his_ yi>> 음순에 서너 번 키스하고, <<oraltext>> 클리토리스를 핥는다. 당신이 원을 그리며 끄트머리를 애태우면 <<He_ ga>> 당신의 머리에 손을 얹는다. <<He_ nun>> 당신의 머리카락을 꽉 움켜쥔다.
<</if>>
당신은 <<he_ ga>> 몸을 떨며 신음을 내뱉으며 절정에 이를 때까지 계속한다.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<bodyliquid "face" "semen">>
<</if>>
앞자리에 앉은 누군가가 몸을 돌려 <<him_>>에게 조용히 하라는 신호를 보낸다. "죄-죄송해요," <<he_ ga>> 헐떡이며 대답한다. 당신은 흘러나온 액체를 티슈로 수습하고, 제자리에 똑바로 앉는다. <<He_ nun>> 숨을 가쁘게 내쉬며 <<his_ yi>> 무릎을 감싸고 있다.
<br><br>
당신은 영화를 계속 감상하고, 영화는 만족스러운 결말로 끝이 난다. 돌아가는 길에 로빈은 별로 말이 없지만, 당신에게 손을 잡고 돌아가자고 조른다. <<takeHandholdingVirginity "Robin" "romantic">>
<br><br>
<<link [[다음|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase2 is "popcorn">><<popcornEat>><</if>>
<<if $phase is 1>>
당신은 영화를 계속 감상하고, 영화는 만족스러운 결말로 끝이 난다. 로빈은 집으로 돌아가는 내내 영화 이야기를 한다. <<He_ nun>> 당신이 영화관에서 했던 일에 관해 말을 꺼내지는 않지만, 여전히 <<his_ yi>> 얼굴은 붉게 달아올라 있다.
<br><br>
<<else>>
당신은 영화를 계속 감상하고, 영화는 만족스러운 결말로 끝이 난다. 로빈은 집으로 돌아가는 내내 영화 이야기를 하다가, <<his_ yi>> 방으로 돌아가고 나서야 이야기를 멈춘다.
<br><br>
<</if>>
<<set $phase to 0>>
<<link [[다음|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is "purchase">>당신은 맛있긴 하지만 너무 비싼 팝콘 한 봉지를 산다.<</if>>
<<if $phase2 is "popcorn">><<wearProp "popcorn">><</if>>
<<if $robinromance is 1>>
<<set $dateCount.Total++>><<set $dateCount.Robin++>>
당신은 상영관에 들어간다. 로빈은 뒤쪽의 좌석을 고른다. "재미있으면 좋겠다," <<he_ ga>> 말한다. 상영이 시작되기까지 오래 기다릴 필요는 없었다.
<br><br>
당신은 영화의 전개가 너무 늘어진다고 느끼지만, 로빈은 몰입하고 있다. <<He_ nun>> <<his_ yi>> 눈을 스크린에서 떼지 않는다.
<br><br>
<<link [[그냥 본다 (0:15)|Robin Cinema Romance Watch]]>><<pass 15>><</link>>
<br>
<<link [[가까이 다가간다|Robin Cinema Closer]]>><</link>>
<br>
<<else>>
당신은 상영관에 들어간다. 로빈은 중앙의 좌석을 고른다. "재미있으면 좋겠다," <<he_ ga>> 말한다. 상영이 시작되기까지 오래 기다릴 필요는 없었다.
<br><br>
당신은 영화의 전개가 너무 늘어진다고 느끼지만, 로빈은 몰입하고 있다. <<He_ nun>> <<his_ yi>> 눈을 스크린에서 떼지 않는다. <<He_ nun>> 크레딧이 올라가면 박수를 치고, 집에 가는 길에도 영화 이야기를 한다.
<br><br>
<<link [[추파를 던진다 (0:15)|Robin Cinema Flirt]]>><<pass 15>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[듣는다 (0:15)|Robin Cinema Listen]]>><<pass 15>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if C.npc.Robin.lust lte 19>>
당신은 로빈에게 슬쩍 가까이 다가가 <<him_ ul>> 당신의 팔로 감싸 안는다. <<He_ ga>> 웃으며 당신에게 점점 더 가까이 몸을 기울인다.
<br><br>
<<else>>
당신은 로빈에게 슬쩍 가까이 다가가 <<him_ ul>> 당신의 팔로 감싸 안는다. <<He_ nun>> 웃으며 당신 쪽으로 몸을 기울여 서로가 맞닿는 감촉을 즐긴다. "영원히 이대로 있을 수도 있겠다," <<he_ ga>> 달콤하게 속삭인다.
<br><br>
<</if>>
<<link [[그냥 본다 (0:15)|Robin Cinema Romance Watch]]>><<pass 15>><</link>>
<br>
<<link [[휴식한다 (0:15)|Robin Cinema Rest]]>><<tiredness -1>><<pass 15>><<npcincr Robin lust 1>><</link>><<ltiredness>><<glust>>
<br>
<<if C.npc.Robin.lust gte 20>>
<<link [[더 가까이 다가간다|Robin Cinema Frisky]]>><<arousal 300>><</link>><<garousal>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 로빈에게 몸을 기대고, 영화의 주인공들이 서로 로맨틱한 감정을 나누는 타이밍에 <<his_ yi>> 엉덩이로 손을 뻗는다. 로빈은 심호흡한다. <<His_ yi>> 얼굴이 붉게 물든다. 스크린에 펼쳐지는 장면과 맞닿아 있는 존재감이 어우러져 깊은 인상을 남긴다. 감정이 그대로 전해진다. 이 영화는 그렇게 나쁘지 않은 것 같다.
<br><br>
<<link [[그냥 본다 (0:15)|Robin Cinema Bush]]>><<pass 15>><</link>>
<br>
<<link [[키스한다|Robin Cinema Kiss]]>><<npcincr Robin love 1>><<arousal 600 "mouth">><</link>><<glove>><<garousal>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 로빈에게 점점 더 가까이 다가간다. <<He_ nun>> 마침 좋은 타이밍에 당신을 향해 몸을 돌리면, 당신은 계속해서 <<him_ ul>> 놀라게 한다.
<br><br>
당신은 팔로 <<him_ ul>> 감싸 안고 입을 맞춘다. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>당황스러운 감정이 이내 짧은 신음으로 바뀌어, <<he_>>도 당신을 감싸 안는다. <<His_ yi>> 정욕이 선명하게 들여다보인다.
<br><br>
아무도 당신과 로빈이 무엇을 하고 있는지 알아채지 못한 것 같다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[밀친다|Robin Cinema Frisky Leave]]>><<npcincr Robin lust 1>><</link>><<glust>>
<br>
<<link [[로빈을 바닥으로 끌어당긴다|Robin Cinema Floor]]>><</link>><<promiscuous2>>
<br>
<<else>>
<<link [[다음|Robin Cinema Frisky Leave]]>><<npcincr Robin lust 1>><</link>><<glust>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase2 is "popcorn">><<popcornEat>><</if>>
당신이 몸을 떼어놓자 로빈은 숨을 헐떡인다. 둘은 얼마 남지 않은 상영 시간을 서로의 품에 안겨 보낸다. <<He_ nun>> 이제 영화 스크린보다도 당신에게 더 관심을 기울이고 있다.
<br><br>
<<link [[다음 (0:15)|Robin Cinema Bush]]>><<pass 15>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase2 is "popcorn">><<popcornEat>><</if>>
당신은 로빈을 떼어 놓고 빠르게 누가 보고 있는지 확인하려 주위를 엿본다. 그 누구도 상영관 뒷좌석에서 어떤 음란한 행위가 일어나게 될지 전혀 눈치채지 못한다. 로빈은 이미 흥분해서 가쁘게 숨을 내쉬며, 열망에 찬 눈으로 당신을 바라본다.
<br><br>
<<He_ nun>> 앞으로 몸을 숙이고 마치 허기를 채우려는 듯이 키스한다. 당신은 계속 로빈을 껴안은 채, <<his_ yi>> 자리에서 바닥으로 끌어내린다.
<<promiscuity2>>
비어 있는 바로 앞자리에 가려져, 두 사람은 원하는 대로 서로의 몸을 탐색하듯 어루만진다.
<br><br>
<<if $rng gte 51>>
로빈의 손이 당신의 <<undies_ ro>> 향하고, <<he_ nun>> 옷 위로 당신을 쓰다듬기 시작한다.
<<garousal>>
<br><br>
<<if $speech_attitude is "meek">>
당신은 <<he_ yi>> 애무에 작게 헐떡인다. "계-계속해 줘," 당신이 속삭인다.
<br><br>
<<elseif $speech_attitude is "bratty">>
"빨리 하자고, 이러다 영화 다 끝나겠다." 당신은 도발하며 <<him_ ul>> 끌어당겨 키스한다.
<br><br>
<<else>>
<<He_ nun>> 계속해도 될지 당신의 허락을 받고 싶은 것 같다. 당신은 끄덕이고 <<him_ ul>> 끌어당긴다.
<br><br>
<</if>>
<<link [[다음|Robin Cinema Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<if $cat gte 6>>
"핑계 대지 말라고, 망할 새끼야!" 앞 쪽 자리의 남자가 외친다. 로빈은 자리에서 일어나 소리가 난 곳을 찾으려다가, 반쯤 내용물이 남아 있는 음료수 컵을 <<his_ yi>> 얼굴에 정통으로 쏟는다. 그 반동으로 내용물이 흩날려, <<he_ rul>> 흠뻑 적신다. 작은 얼음 조각들이 바닥으로 흩날린다. 로빈이 몸으로 가로막고 있어서 당신까지 음료를 뒤집어쓰는 상황은 면했다. 그 남자가 보안 요원에게 잡혀 상영관 밖으로 쫓겨나며 고래고래 욕설을 내지르는 소리가 들린다.
<br><br>
로빈의 온몸에 뒤집어쓴 음료가 뚝뚝 떨어진다. <<He_ nun>> 무척 좌절한 표정으로 바닥에 주저앉는다. "온몸이 끈적끈적해졌어," <<he_ ga>> 양팔을 쭉 뻗으며 한탄한다. 다행히 보안 요원 중 한 명이 당신과 로빈을 눈치채고, 다른 직원을 불러 수건을 가져오게 한다.
<br><br>
상영관을 나와 당신은 로빈이 몸을 말리는 것을 도와준다. "대단히 죄송합니다," 보안요원이 말한다. "영화표는 환불해 드리겠습니다." 로빈은 여전히 속상한 표정이지만, 적어도 둘이 공짜로 영화를 볼 수 있다는 것을 위안 삼아 기운을 차린 것 같다.
<br><br>
<<link [[로빈을 깨끗하게 해 준다|Robin Cinema Wet]]>><<set $money += 1200>><</link>><<cat>><<if $NPCList[0].penis isnot "none">><<oralvirginitywarning>><</if>>
<br>
<<link [[영화를 계속 본다|Robin Cinema Watch]]>><</link>>
<br>
<<else>>
그러나 한 무리의 발소리가 당신과 로빈의 주의를 끈다. 영화 관람객 몇 명이 당신과 로빈이 앉아 있는 좌석의 열로 자리를 옮기고 있다.
<br><br>
두 사람의 실망스러운 시선이 교차하고, 다른 사람들에게 걸리지 않도록 다시 자리에 앉는다.
<<stress 3>><<npcincr Robin lust 1>><<gstress>><<glust>>
<br><br>
<<link [[다음 (0:15)|Robin Cinema Bush]]>><<pass 15>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if C.npc.Robin.lust lt 20>>
당신은 살며시 로빈의 어깨에 머리를 기댄다. <<he_ ga>> 새빨개진 얼굴로 어떻게든 영화에 집중하려 애쓰는 모습이 보인다. 잠시 후, <<he_ nun>> 당신을 한쪽 팔로 감싸 안는다. 얼마 지나지 않아 눈꺼풀이 점차 무거워진다. 로빈의 규칙적인 숨소리는 점점 당신을 가벼운 잠의 세계로 빠져들게 한다.
<<ltiredness>><<tiredness -1>>
<br><br>
당신은 잠시 후 잠에서 깬다.
<br><br>
<<link [[다음|Robin Cinema Romance Watch]]>><</link>>
<<else>>
당신은 살며시 로빈의 어깨에 머리를 기댄다. <<he_ ga>> 새빨개진 얼굴로 어떻게든 영화에 집중하려 애쓰는 모습이 보인다. 잠시 후, <<he_ nun>> 당신을 한쪽 팔로 감싸 안는다. 얼마 지나지 않아 눈꺼풀이 점차 무거워진다. 로빈의 규칙적인 숨소리는 점점 당신을 가벼운 잠의 세계로 빠져들게 한다.
<<ltiredness>><<tiredness -1>>
<br><br>
당신은 잠시 후 잠에서 깬다.
<br><br>
<<link [[다음|Robin Cinema Bush]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase2 is "popcorn">><<popcornEat>><</if>>
크레딧이 올라가자, 상영관 전체에 박수갈채가 울려 퍼진다. 로빈은 시선을 떼지 못하고 당신을 바라본다. 두 사람은 서로 손을 꼭 잡고 상영관을 떠난다.
<br><br>
<<He_ nun>> 집으로 돌아가는 동안 꼭 달라붙는다. <<he_ ga>> 영화가 아니라 당신에게 훨씬 더 관심을 기울였다는 것만은 확실하다. <<His_ yi>> 호흡이 너무 거칠어서, 당신은 공원을 지나가는 길에 벤치에 앉아 좀 쉬기로 한다. <<He_ nun>> 가까이 다가와 당신의 품 안에 파고든다.
<br><br>
<<link [[대화한다 (0:10)|Robin Park Talk]]>><<pass 10>><</link>>
<br>
<<link [[로빈을 놀린다|Robin Park Tease]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 영화의 세세한 내용을 떠올리려고 애쓰지만, 거의 기억에 남아있지 않다. 로빈은 그저 당신의 품 안에 누워있는 것만으로도 만족스러워 보인다. 둘은 무사히 집으로 걸어 돌아간다.
<br><br>
<<link [[다음|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $speech_attitude is "meek">>
"바-방해해서 미안해," 당신은 속삭이고 손을 <<his_ yi>> 다리에 올려놓는다.
<br><br>
<<elseif $speech_attitude is "bratty">>
"아직도 숨이 차? 내가 어지간히도 영화 보는 걸 방해한 모양인걸," 당신은 그렇게 말하며 당신의 얼굴을 <<his_ yi>> 얼굴에 가까이 가져다 댄다.
<br><br>
<<else>>
"정말 흥분한 것 같네. 그렇게 내가 영화 보는데 방해가 됐어?" 당신은 그렇게 말하며 <<him_ ul>> 향해 몸을 기울인다.
<br><br>
<</if>>
"아-아니야, 그런 게 아니야! 나는 그, 그냥," 로빈은 말을 더듬다가, 당신이 자리에서 일어나자 말을 끊는다. 당신은 손을 내밀어 <<him_ ga>> 잡게 한다.
<br><br>
로빈은 평소보다 강하게 손을 잡는다. <<He_ nun>> 일어서지만, 갈등하는 표정이다. 당신은 <<him_ gwa>> 돌아가려고 하지만, <<he_ nun>> 꼼짝도 하지 않는다.
<br><br>
재빠른 동작으로, 로빈은 당신을 뒤로 당겨 몸을 돌리고, 당신 위로 올라타 <<his_ yi>> 모든 체중을 실어 짓누른다. 두 사람은 벤치 뒤 우거진 덤불 속으로 쓰러진다.
<<promiscuity1>>
<<link [[다음|Robin Park Tease 2]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
위에 올라탄 로빈에게 눌려 바닥에 등을 대고 누운 자세로 넘어지지만, 잎이 무성한 관목이 쿠션 역할을 해 준다. 당신은 누구에게도 보이지 않게 가려진다. <<He_ nun>> 당신에게 입을 맞추고, 당신은 뜻밖의 <<his_ yi>> 용기에 놀란다. 잠시 후, <<He_ nun>> 죄책감으로 가득 찬 얼굴로 물러난다.
<br><br>
"미-미안해. 내가 무슨 짓을 하려던 건지 모르겠어, 난-"
<br><br>
<<if $speech_attitude is "meek">>
"내가 너를 멈추지 않았던 것에는 다 이유가 있어." 당신이 말을 끊는다.
<br>
<<elseif $speech_attitude is "bratty">>
"그러면 곧 알게 될 거야," 당신은 그렇게 말하고 <<him_ ul>> 다시 당신에게 끌어당긴다.
<br>
<<else>>
"아니, 전혀 문제없어. 나도 이러기를 원했거든," 당신이 말을 끊는다.
<br>
<</if>>
<br>
당신은 로빈의 얼굴이 이 이상 더 붉어질 수는 없을 거라 생각한다.
<<He_ nun>> 당신의 옆으로 몸을 굴리고 옷을 벗는다. 알몸이 된 <<he_ ga>> 욕망으로 가득 찬 눈으로 당신을 바라본다. <<he_ nun>> 키스하며 손을 당신의 허리에 올리고 귀에 대고 속삭인다. "네-네 차례지?"
<br><br>
<<link [[로빈이 벗기게 둔다|Robin Bush Strip]]>><</link>>
<br>
<<link [[스스로 벗는다|Bush Strip]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
로빈은 파들파들 떨리는 손으로 당신의 옷을 벗겨낸다. <<He_ nun>> 당신의 옷을 옆으로 던져둔다.
<br><br>
<<strip "strap-on">>
<<link [[다음|Robin Bush Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
당신은 스스로 옷을 벗는다. 마지막 옷가지를 벗어 던지자마자 <<he_ ga>> 당신 위에 올라탄다.
<br><br>
<<strip "strap-on">>
<<link [[다음|Robin Bush Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Robin Bush Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin Bush Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "park">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
로빈은 당신에게 달라붙어 미소를 짓는다.
<br><br>
<<elseif $enemyhealth lte 0>>
"아야!" 로빈이 말한다. <<He_ nun>> 여전히 미소를 짓고 있다.
<br><br>
<<else>>
로빈은 당신에게 달라붙어 미소를 짓는다.
<br><br>
<</if>>
<<He_ ga>> 당신의 눈을 똑바로 바라본다. "사랑해." <<He_ ga>> 다시 한번 입을 맞춘다. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<<if $penisfucked is 1>>
"네가 내 안에 있는 게 너무 기분 좋아."
<<elseif $vaginafucked is 1>>
"내가 네 안에 있는 게 너무 기분 좋아."
<</if>>
<br><br>
"우리가 여기서 이런 짓을 하다니, 믿기지가 않아."
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<link [[다음|Robin Bush End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
밖을 엿봐 근처에 아무도 없는지 확인하고, 로빈이 덤불 밖으로 나오도록 도와준다. 당신은 <<him_>>에게 달라붙은 나뭇잎들을 휙휙 털어내고 <<his_ yi>> 이마에 키스한다. <<He_ nun>> 집으로 돌아가는 내내 당신에게 달라붙어 떨어지지 않는다.
<br><br>
<<link [[다음|Robin Options]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcoral>>
<<if $player.penisExist and (!$player.vaginaExist or random(0, 1))>>
<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>>
<<else>>
<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>>
<</if>>
<<set $enemytrust += 500>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<<set $timer to 5>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Robin Cinema Sex Fail]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin Cinema Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
로빈은 가쁘게 숨을 몰아쉬며 당신에게 매달린다. <<He_ ga>> 이 상황을 무척 즐긴 것은 확실하다.
<br><br>
<<elseif $enemyhealth lte 0>>
"아야!" 로빈이 말한다. <<He_ nun>> 여전히 미소를 짓고 있다.
<br><br>
<<elseif $finish is 1>>
로빈은 마지막으로 당신을 핥는다. <<he_ ga>> 멈추지 않았으면 하는 것은 확실하다.
<br><br>
<</if>>
<<if $penisfucked is 1>>
"네가 내 안에 있는 게 너무 기분 좋아."
<<elseif $vaginafucked is 1>>
"내가 네 안에 있는 게 너무 기분 좋아."
<</if>>
"우리가 여기서 이런 짓을 하다니, 믿기지가 않아."
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<link [[다음|Robin Cinema Watch]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신과 로빈이 여전히 서로를 껴안고 바닥에 누워 있는 동안 크레딧이 올라간다. 둘은 벌떡 일어나 자리에 앉는다. 로빈의 옷가지는 여전히 바닥에 널브러져 있고, 당신은 아무도 눈치채지 않기만을 바란다.
<br><br>
두 사람을 제외한 모든 사람이 영화관에서 나가고 나면 다시 옷을 입고, 같이 상영관을 떠난다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<link [[다음|Robin Cinema Bush 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신과 로빈은 손을 잡고 상영관에서 나온다. <<He_ nun>> 불만스러운 표정을 하고 집으로 가는 길에 당신에게 꽉 달라붙는다. <<he_ ga>> 영화보다도 당신에게 더 관심을 기울였다는 건 확실하다. <<His_ yi>> 호흡이 너무 거칠어서, 당신은 공원을 지나가는 길에 벤치에 앉아 좀 쉬기로 한다. <<He_ nun>> 가까이 다가와 당신의 품 안에 파고든다.
<br><br>
<<link [[대화한다 (0:10)|Robin Park Talk]]>><<pass 10>><</link>>
<br>
<<link [[로빈을 놀린다|Robin Park Tease]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase2 is "popcorn">><<popcornEat>><</if>>
두 사람은 끈적끈적한 손을 꼭 잡고, 영화관에서 나온다. 로빈은 집으로 가는 길에 당신에게 꼭 달라붙는다. 여전히 설탕의 달콤한 냄새가 남아 있고, 당신은 <<him_ ul>> 깨끗하게 해 주고 싶은 충동을 느낀다. 당신의 고양이 귀가 씰룩인다.
<br><br>
공원을 지나갈 때 로빈이 정적을 깨고 말한다. "저기서 조금 쉴래?" 당신은 고개를 끄덕이고, 벤치를 향해 길을 따라간다.
<br><br>
로빈은 <<his_ yi>> 피부에 달라붙어 있던 옷자락을 잡아당겼다가 놓는다. "나 엄청 끈적끈적해. 봐." <<he_ nun>> 당신을 향해 손을 내민다.
<br><br>
<<link [[가까이 끌어당긴다|Robin Cat Walk]]>><</link>>
<br>
<<link [[집으로 돌아간다|Robin Cinema Wet Walk]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 로빈의 끈적이는 손을 잡고 <<him_ ul>> 일으켜 세운다. <<He_ nun>> 돌아가는 내내 당신에게 달라붙어 떨어지지 않는다.
<br><br>
<<link [[다음|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 <<him_>>에게 다가가 당신의 혀로 <<his_ yi>> 손가락을 윤곽을 따라 그리듯이, 그리고 사이사이를 나누듯이 핥는다. 달콤한 맛에 녹아내리는 것 같다. "뭐-뭐 하는 거야?" 로빈이 다시 얼굴을 새빨갛게 한다. 당신은 계속 핥아대며, <<his_ yi>> 손바닥과 손목도 깨끗하게 핥고 나면 <<his_ yi>> 팔을 타고 올라간다.
<br><br>
당신은 <<him_ ul>> 향해 달려든다. <<He_ nun>> 새된 소리로 낑낑거리며, 혼란과 흥분으로 가득 찬 표정을 짓는다. 당신은 재빠른 움직임으로 단번에 <<his_ yi>> 옷을 벗겨내고 다시 <<his_ yi>> 가슴을 핥다가 아래로 향한다. 로빈은 초조하게 주변을 둘러보며 보고 있는 사람이 없는지 확인한다. <<His_ yi>> 호흡은 당신이 <<his_ yi>> 허리에 닿자 더더욱 가빠진다.
<br><br>
<<link [[다음|Robin Cinema Wet 2]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 <<npcUndressText `C.npc.Robin` "lower" "and">>
<<if $NPCList[0].penis isnot "none">>
<<his_ yi>> 속옷도 내린다.
<<else>>
<<his_ yi>> 팬티도 내린다.
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<His_ yi>> 자지는 음료수로 끈적거린다. 당신은 로빈에게 웃어 보이고, 혀로 <<his_ yi>> 자지 기둥을 훑어 내리고, 귀두 끝에 입 맞춘 다음 <<his_ yi>> 자지를 입에 넣는다. <<His_ yi>> 온몸이 전율하고, <<he_ nun>> 점점 더 깊이 <<him_ yi>> 것을 삼켜가는 당신의 머리 위에 부드럽게 손을 올려놓는다.
<<oralpassage "Robin">>
<br><br>
당신은 <<oraltext>> <<his_ yi>> 자지를 입에 물고 위아래로 움직인다. <<him_ yi>> 점점 거칠어지는 숨소리가 들려오고, 긴장한 듯 그 몸에 힘이 들어간다. <<he_>>에게 곧 절정이 다가오는 것을 느끼고, 당신은 <<him_ yi>> 자지를 뿌리까지 삼킨다. <<His_ yi>> 고개가 뒤로 젖혀지며 신음이 공원에 울려 퍼지고, <<he_ ga>> 당신의 목구멍 안에 사정한다.
<br><br>
<<else>>
로빈의 보지는 <<his_ yi>> 애액이 뒤섞여 번들거리며 빛을 내고 있다. 당신은 그 입구를 혀로 핥는다. 당신이 혀끝으로 <<his_ yi>> 클리토리스를 괴롭히면 로빈은 몸을 부르르 떤다.
<br><br>
혀를 안으로 밀어 넣자 <<He_ ga>> 당신의 머리 위에 부드럽게 손을 올려놓는다. 당신이 <<oraltext>> <<his_ yi>> 보지 안쪽을 혀로 구석구석 더듬으면, <<he_ yi>> 숨소리가 점점 더 거칠어진다. <<he_>>에게 곧 절정이 다가오는 것을 느끼고, 당신은 더 격렬하게 핥는다. <<He_ nun>> <<his_ yi>> 다리로 당신의 머리를 감싸 안으며 신음이 공원에 울려 퍼지고, <<he_ ga>> 쾌락에 차 경련한다.
<</if>>
<br><br>
당신은 가르랑거리며 고개를 뒤로 빼내려다가, 재빠르게 다시 로빈의 음란한 체액을 할짝거려 <<him_>>에게 마지막으로 갑작스러운 쾌락을 선사한다.
<br><br>
둘은 옷을 고쳐 입는다. <<He_ nun>> 당신에게 꼭 달라붙어, 종종 달콤하고 행복한 안도감에 젖은 소리를 낸다. 집으로 돌아가는 길은 조용하다.
<br><br>
<<if $phase2 is "popcorn">><<popcornEat>><</if>>
<<link [[다음|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase2 is "popcorn">><<popcornEat>><</if>>
로빈은 크레딧이 올라가자 박수를 치고, 집으로 돌아가는 길에 영화 이야기를 한다.
<br><br>
<<link [[추파를 던진다 (0:15)|Robin Cinema Flirt]]>><<pass 15>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[듣는다 (0:15)|Robin Cinema Listen]]>><<pass 15>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<silently>><<handheldon>><</silently>>
당신은 영화에서 두 주인공이 첫 키스를 나누기 직전에 나온 대사를 인용한다. 로빈은 웃으며 상대방의 역할을 맡는다. 이 대사를 고른 것은 정답이었던 것 같다. <<He_ ga>> 마지막 대사를 말한다.
<br><br>
<<if $robinromance is 1>>
<<He_ nun>> 가까이 다가와 당신을 안는다. "그리고 이제 키스해야지," <<he_ ga>> 말한다. "안 그러면 영화랑 다르니까." <<He_ nun>> 평소보다 열정적으로 키스하며, 영화의 장면을 재현하려고 한다. <<He_ nun>> 몸을 떼어내면 얼굴을 새빨갛게 물들이고, 그 붉은빛은 <<his_ yi>> 방에 돌아올 때까지 사그라지지 않는다.<<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<br><br>
<<link [[다음|Robin Options]]>><</link>>
<br>
<<else>>
"그리고 원래대로라면 이제 키스해야겠네," 로빈은 웃는다. <<He_ nun>> 뺨을 붉게 물들이고 당신에게서 고개를 돌린다. <<He_ nun>> 고아원으로 돌아올 때까지 아무 말도 하지 않는다.
<<ltrauma>><<trauma -6>>
<br><br>
<<link [[다음|Robin Options]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<silently>><<handheldon>><</silently>>
당신은 로빈이 하는 영화 이야기를 듣는다. 당신보다 <<He_ ga>> 영화를 더 즐겼고, <<his_ yi>> 즐거움은 당신에게도 번지듯 전해진다. 아마 그렇게 나쁘진 않은 것 같다.
<br><br>
<<link [[다음|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is "purchase">>당신은 맛있긴 하지만 너무 비싼 팝콘 한 봉지를 산다.<</if>>
<<if $phase2 is "popcorn">><<wearProp "popcorn">><</if>>
당신은 영화표를 사서 상영관에 들어간다. 로빈은 뒤따라오기를 주저한다. <<He_ nun>> 당신 옆에 앉지만, 뒷자리에 앉는 사람이 <<him_ yi>> 좌석을 살짝 건드리자 찢어지게 비명을 지르며 제자리에서 튀어 오른다. <<if $phase2 is "popcorn">>팝콘이 온통 주변에 흩뿌려진다.<</if>>
<br><br>
<<link [[안심시킨다 (0:45)|Robin Cinema Comfort]]>><<pass 45>><<npcincr Robin love 1>><<stress 6>><</link>><<gstress>><<glove>>
<br>
<<link [[용기를 북돋는다 (0:45)|Robin Cinema Embolden]]>><<pass 45>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 로빈을 팔로 감싸 안아 <<him_ ul>> 진정시키며 다시 <<his_ yi>> 자리에 앉게 한다. "그냥 영화인걸," 당신이 말한다. "진짜가 아니니까 무서워하지 마."
<br><br>
"나도 알아," <<he_ ga>> 말한다. 그 목소리는 확신이 없게 들린다.
<<popcornSpill>>
<br><br>
영화가 시작한다. 로빈은 무서운 장면이 나올 때마다 매번 <<his_ yi>> 팔로 당신을 끌어안고 비명을 지른다. 영화가 클라이맥스에 이르면 <<he_ nun>> 당신 옆에 철썩 달라붙어, <<his_ yi>> 머리를 당신의 어깨에 묻는다. <<He_ nun>> 영화가 끝났는데도 진정이 되지 않는 것 같다.
<br><br>
<<He_ nun>> 집으로 돌아가는 내내 당신 가까이에 붙어 떨어지지 않고, 그 괴물이 진짜라고 생각하는지 묻는다. <<He_ nun>> 방에 돌아갈 즈음에는 거의 즐거워 보인다.
<br><br>
<<link [[다음|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"정말이지," 당신이 말한다. "베일리 쪽이 어떤 영화보다도 무서울걸." 로빈은 웃으며 제자리에 앉는다.
<br><br>
<<popcornSpill>>
영화가 시작한다. 이건 제법 무섭다. 긴장을 푸는 순간 허를 찌르듯이 공포감이 치고 들어온다. 본능적으로 로빈의 손을 더듬어 잡는다. <<takeHandholdingVirginity "Robin" "romantic">>
<br><br>
<<He_ nun>> 집으로 돌아가는 내내 당신 가까이에 붙어 떨어지지 않고, 그 괴물이 진짜라고 생각하는지 묻는다. <<He_ nun>> 방에 돌아갈 즈음에는 거의 즐거워 보인다.
<br><br>
<<link [[다음|Robin Options]]>><</link>>
<br><<location "forest">><<effects>>
<<if $edenCagedEscape and $rng gte 80>>
You enter the forest with Robin. <<He>> looks around, a little unsure. "Let's not go too deep," <<he>> says. "The forest is scary."
<br><br>
<<He>> sets up the picnic. You hang back. The trees seem closer together than normal. It's like they're crowding around you and Robin.
<br><br>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is watching you.</span>
<br><br>
<<if C.npc.Robin.trauma gte 80>>
Robin glances at you. "What's wrong?" <<he>> asks. <<His>> voice is tight with panic.
<<else>>
"What's wrong?" <<he>> asks. A small grin steals over <<his>> face. "Are you scared?"
<br><br>
<<Hes>> teasing, but you can't bring yourself to laugh. You can feel the force watching you getting closer.<<stress 6>><<gstress>>
<</if>>
<br><br>
<<link [[Reassure|Robin Forest Crash Response]]>><<set $phase to 1>><<stress 6>><<npcincr Robin trauma -1>><<npcincr Robin dom 3>><</link>><<gstress>><<lrtrauma>><<ggdom>>
<br>
<<link [[Confide|Robin Forest Crash Response]]>><<set $phase to 0>><<npcincr Robin dom 1>><</link>><<gdom>>
<<exit>>
<<elseif Weather.precipitation is "rain">>
You walk to the forest, running between shelter to avoid the worst of the rain. "I like the rain," Robin says. "It's fun running between cover like this."
<br><br>
It's less wet under the protective branches of the trees. "The ground is too muddy for a picnic," Robin says.
<<elseif Weather.precipitation is "snow">>
You walk to the forest, snow falling all around. "I love the snow," Robin says, bobbing slightly. "I've brought some hot chocolate to keep warm."
<br><br>
"We can't have a proper picnic in the snow though," Robin says.
<<else>>
You walk to the forest. "Let's not go too deep," Robin says. "It's scary. I brought a picnic too. We'll need somewhere
<<= Time.season is "winter" or Time.season is "autumn" ? "clear" : "grassy">> to set up."
<br><br>
<<if Time.season is "winter">> <!-- Weather update: check for if temperature below freezing -->
You find a patch of frosty grass.
<<elseif Time.season is "autumn">>
You find a patch of grass that's relatively free of dead leaves.
<<else>>
You find a flat patch of grass, surrounded by trees.
<</if>>
<<if Weather.isSnow is "snow">>
A bird chirps and pokes around in the snow nearby.
<<elseif Time.season is "autumn">>
A chipmunk retrieves a hidden stash of nuts nearby.
<<else>>
Bees dance between nearby flowers.
<</if>>
Robin lays out a rug. "Sit down before it blows away," <<he>> says.
<</if>>
<br><br>
<<if Weather.precipitation isnot "none">>
<<He>> looks at the nearby trees. "Look at that one! I bet I can climb it." <<He>> runs over to it and starts hauling <<himself>> up.
<<if C.npc.Robin.clothes.lower.name.includes("skirt")>>
You'd be able to see right up <<his>> skirt if you stood closer.
<br><br>
<<elseif C.npc.Robin.clothes.lower.name.includes("shorts")>>
<<His>> shorts are baggy. You'd be able to see right up them if you stood closer.
<br><br>
<<else>>
<<His>> <<npcClothesText `C.npc.Robin` "lower">> are baggy, and snag on a branch. <<He>> doesn't seem to notice. You'd be able to see right up them if you stood closer.
<br><br>
<</if>>
<<link [[Stand beneath|Robin Forest Beneath]]>><<npcincr Robin lust 1>><</link>><<glust>><<promiscuous1>>
<br>
<<link [[Cheer from a distance|Robin Forest Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<elseif Weather.isOvercast>>
Before you can sit down, however, the wind picks up. It's strong enough to pick up the rug and scatter the contents of the picnic basket towards the surrounding trees. "No, the food!" <<He>> catches the rug before it flies away, but the food is ruined.
<<gstress>><<stress 1>>
<br><br>
Robin frowns as <<he>> folds up the rug. <<He>> steps toward the spot where the basket disappeared through the branches, then stops. The trees look ominous. "It's okay," <<he>> says. "I can buy a new basket."
<br><br>
<<if $voredisable is "f">>
<<link [[Go deeper into the forest to retrieve the basket|Robin Forest Basket]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<</if>>
<<link [[Leave the basket|Robin Forest Basket Leave]]>><</link>>
<br>
<<if $money gte 2000>>
<<link [[Offer to buy the new basket (£20)|Robin Forest New Basket]]>><<set $money -= 2000>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<</if>>
<<else>>
There's not much food in the basket. "I took what I could get away with," <<he>> says. "It's more for the fun of it anyway."
<br><br>
<<if $milk_amount gte 100 and $lactating gte 1 and hasSexStat("exhibitionism", 5) and $robinromance is 1>>
<<link [[Get milked|Robin Forest Milking]]>><<npcincr Robin lust 1>><<npcincr Robin love 1>><</link>><<glove>><<glust>><<exhibitionist5>>
<br>
<</if>>
<<if $robinromance is 1>>
<<link [[키스한다|Robin Forest Kiss]]>><<npcincr Robin lust 1>><<npcincr Robin love 1>><</link>><<glove>><<glust>><<promiscuous1>>
<br>
<</if>>
<<link [[대화한다|Robin Forest Talk]]>><<npcincr Robin love 1>><<stress -6>><<trauma -3>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>><<location "forest">><<effects>>
Robin finishes packing up the rug and together you return to the orphanage. <<His>> stomach grumbles on the way.
<br><br>
<<robinoptions>><<location "forest">><<effects>>
You offer to go shopping for a new one with Robin. <<His>> eyes light up. "Thank you. I've been needing a new basket anyway."
<br><br>
Together you walk to the market and pick out a new picnic basket to buy. Afterwards, you make your way back to the orphanage. You hold Robin's hand with your own, and the new basket in the other. <<takeHandholdingVirginity "Robin" "romantic">>
<br><br>
<<robinoptions>><<location "forest">><<effects>>
You say you'll look for the basket. Robin nods. "Please be careful," <<he>> says. <<He>> stops folding the rug to wave at you as you reach the edge of the clearing.
<br><br>
You spot it caught under a root. As you bend over to free it, you feel something soft and heavy land on your back. It coils around your body.
<br><br>
<<endevent>>
<<link [[다음|Robin Forest Vore]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "vore">>
<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Robin Forest Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[다음|Robin Forest Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[다음|Robin Forest Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin Forest Vore]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte $stressmax or $vorestomach gte 5>>
<<endcombat>>
<<npc Robin>><<person1>>
Though you struggle, the snake's digestive tract pushes you through its body until you feel yourself pressed through a tight ring of flesh. You try to push your way out, but the stomach presses in on you, stopping your movements and coating you in slime. <<outergoo>>It's so tight. You feel like you might pass out, when you hear muffled crying from the outside.
<br><br>
"-you okay? Where are you? Please answer." It's Robin's voice. <<He>> must have realised something was wrong after so much time had passed. You cry for help as loud as you can. You hear Robin scream. "No! Let my friend go!" You feel the snake lurch forward with you still in it, causing you to rub against its insides. Robin shrieks.
<br><br>
<<link [[다음|Robin Forest Double Vore]]>><<set $daily.robin.walk to 2>><</link>>
<<else>>
<<tearful>> you escape the snake's ravenous maw, then remember what you came here for. The picnic basket is still where you last saw it, so you dash away from the snake, now too slow without the element of surprise, and bring the basket back to Robin.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Robin>><<person1>>
Robin looks up and sees you arriving out of breath, dishevelled, and smeared with saliva. "What happened? Are you okay?"
<br><br>
<<link [[Break down|Robin Forest Break Down]]>><<trauma -18>><<stress -18>><<npcincr Robin dom 3>><</link>><<lltrauma>><<llstress>><<gdom>>
<br>
<<link [[Explain|Robin Forest Explain]]>><<trauma -6>><<stress -6>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<<link [[Brag|Robin Forest Brag]]>><<npcincr Robin love 1>><<llstress>><<npcincr Robin dom -1>><</link>><<lstress>><<glove>><<ldom>>
<br>
<</if>><<location "forest">><<effects>>
Robin's shriek is muffled. When <<he>> cries out again, it sounds a lot closer to you than before. "Let me go, don't eat me!" <<He>> must have been swallowed head first. The stomach walls shake and constrict around you due to the commotion at the snake's mouth. Robin's shouts turn to whimpers as <<his>> struggles die down. The snake's stomach continues to massage you all the while as you drift in and out of consciousness, until you feel a mass press on to your head from what you assume is the front of the snake.
<br><br>
"Is that you? The snake ate me and now I can't see. It's so tight and hot and slimy in here." Robin sounds on the verge of tears.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Struggle with Robin|Robin Forest Vore Struggle]]>><<set $worn.over_upper.integrity -= 20>><<set $worn.over_lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<npcincr Robin love 1>><<trauma 6>><<stress 6>><<arousal 600>><<tiredness 6>><</link>><<glove>><<gtrauma>><<gstress>><<garousal>><<gtiredness>>
<br>
<<link [[Comfort Robin|Robin Forest Vore Comfort]]>><<upperruined>><<lowerruined>><<underruined>><<npcincr Robin love 5>><<trauma 6>><<stress 6>><<npcincr Robin dom -1>><</link>><<gglove>><<ldom>><<gtrauma>><<gstress>>
<br>
<<if hasSexStat("deviancy", 5) and $voretrait gte 1>>
<<link [[Drag Robin down|Robin Forest Vore Tasty]]>><</link>><<deviant5>><<voreTrait>>
<br>
<</if>><<location "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
"I have an idea to get us out of here," you say. "If we struggle together, we might be able to make the snake throw up." You can't see <<him>>, but you think the movement you feel above you is Robin nodding. "Is it going to digest us?" <<He>> whimpers.
<br><br>
The two of you start to stretch and push outwards with your arms and legs as hard as you can, while matching the timing of your movements. The stomach tightens around you, spewing fluids all over you. Your clothing seems to degrade from the fluid, though you're unharmed. Robin doesn't seem to be getting squeezed or drenched the same way you are, maybe because <<he>> isn't quite in the stomach of the snake.
<br><br>
The more you move, the more you are massaged and soaked in fluids. You start having trouble keeping your mouth above the fluid as it fills up the stomach. You cry out in fear. Before you scream however, the squeezing motions of the stomach change and start pushing you upwards, jamming your cheek against Robin's. The two of you are squished against each other as the snake forces you out of its mouth. You and Robin are left lying in a puddle of slime as the ill snake slithers away.
<br><br>
Robin hugs you but doesn't say anything. The ordeal must have been as traumatising for <<him>> as it was for you. You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<location "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
You tell Robin that you're both going to be okay. You reach your hand towards where you think Robin is trapped in the snake's gullet, searching for the entrance to the stomach. You push your hand through a fleshy valve and feel <<his>> slime-covered head. You tell <<him>> to take your hand. "I'm glad I'm not alone in here," <<he>> says. "These slimy walls keep squeezing me." <<He>> takes your hand.
<br><br>
Unable to escape the snake that's swallowed both of you whole, there's nothing to do but wait as you're squeezed and massaged. The viscous fluids eat away at your clothes. It isn't long until you're naked and completely covered in slime. The walls contract and rub against your <<breasts>> and <<genitals>>, and you realise with shame that your body is responding to the stimulation. The warmth and pressure on your body is having an effect, and you feel hot. Robin seems to be feeling it too, as <<his>> whimpers have turned into soft moans that escape <<his>> lips every time the snake's throat churns with <<him>> in it.
<br><br>
<<link [[다음|Robin Forest Vore Comfort 2]]>><</link>>
<br><<location "forest">><<effects>>
As minutes go by the constant stimulation starts to become unbearable. "I feel strange," Robin says. You spasm from the feeling of the stomach walls pressing against your crotch, and the snake's stomach tightens around you in response, pleasuring you further.
<br><br>
<<arousal 10000>>
<<orgasm>>
The more you move, the more you are getting massaged and soaked in fluids. You start having trouble keeping your mouth above the fluid as it fills up the stomach. You cry out in fear. Before you scream however, the squeezing motions of the stomach change and start pushing you upwards, jamming your cheek against Robin's. The two of you are squished against each other as the snake forces you out of its mouth. You and Robin are left lying in a puddle of slime as the ill snake slithers away.
<br><br>
Robin hugs you but doesn't say anything. The ordeal must have been as traumatising for <<him>> as it was for you. You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<location "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
You reach your hand towards where you think Robin is trapped in the snake's gullet, searching for the entrance to the stomach. You push your hand through a fleshy valve and feel <<his>> slime-covered head. You tell <<him>> to take your hand. "I'm glad I'm not alone in here," <<he>> says. "These slimy walls keep squeezing me." <<He>> takes your hand.
<br><br>
You pull <<him>> towards you. "W-wait," <<he>> cries. "What are you doing? Don't pull me deeper!" Before <<he>> can complain any more, you pull <<him>> into the stomach headfirst and kiss <<him>>. <<He>> fidgets at first, but starts to calm down. You break the kiss, and explain that you've been through situations like this before, and that you're not in any real danger of being digested. Robin gives you an incredulous look before the snake's stomach shifts and the rest of <<his>> body slides into the stomach.<<deviancy5>>
The stomach is now even tighter than before with two people stuck in it. You feel the smooth skin of Robin's legs press against your face. You can feel <<his>> breath on your crotch. The walls of the stomach close in again and your mouth is pressed against <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>, eliciting a gasp. You take the chance to start licking and sucking on <<his>> crotch through the fabric, trying to help <<him>> enjoy this situation as much as you are.
<br><br>
<<link [[다음|Robin Forest Vore Tasty 2]]>><<upperruined>><<lowerruined>><<underruined>><</link>>
<br><<location "forest">><<effects>>
The viscous fluids seeping into the stomach aren't hurting you, but the same can't be said for what's left of your clothes. The squeezing of the snake's stomach forces your bodies to slip and rub against each other, stimulating your <<breasts>>. Robin's face is forced against your crotch, and while <<he>> isn't returning your oral attention, <<his>> gasps and moans feel just as good against your exposed <<genitals 1>>. With no clothing in the way, you press your lips against Robin's <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>> directly, licking all over.
<br><br>
Pressed against Robin in the snake's stomach, you both continue to stimulate each other while being rubbed all over by slimy flesh. Robin gasps and arches <<his>> back, rubbing <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>> against your lips as <<he>> moans into your crotch.
<br><br>
<<arousal 10000>>
<<orgasm>>
You and Robin both tremble in ecstasy, pressing and rubbing your slick bodies against each other. The snake's stomach rumbles around you. It seems like having two people shuddering with pleasure in its stomach has caused it more discomfort than it can take. As the squeezing around you intensifies, the fleshy valve by your face loosens and you and Robin are pushed out of the snake's gullet together, where you land in a slimy heap. As you and Robin lie panting from your oral sex session, the snake slithers away.
<br><br>
<<link [[다음|Robin Forest Vore Tasty 3]]>><</link>>
<br><<location "forest">><<effects>>
Having experience with this kind of situation, you recover first. You stand up and pull Robin to <<his>> feet. "Are you okay?" you ask.
<br><br>
Robin takes a while to respond. "I don't know. I still feel tingly. At least you were there for me. I don't know how I would have survived that without you."
<<glove>><<ldom>><<npcincr Robin love 1>><<npcincr Robin dom -1>>
<br><br>
You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<else>>
Together you return to the orphanage.
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Bedroom]]>><</link>>
<br><<location "forest">><<effects>>
"There was a big snake and it coiled around me and it tried to swallow me and-" You stumble through your explanation with a trembling voice, before being cut off by a tight hug.
<br><br>
<<He>> lets you cry into <<his>> shoulder. "I'm so sorry," <<he>> says. "I shouldn't have let that happen to you." <<He>> squeezes you close to <<his>> chest, shivering. "I don't want to think about losing you. Let's go home."
<br><br>
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<location "forest">><<effects>>
"When I found the picnic basket I got attacked by a giant snake. It tried to eat me!"
<br><br>
Robin rushes to your side, looking panicked. "I'm so sorry," <<he>> says. "I shouldn't have let you go on your own." <<He>> makes a face that is both awed and exasperated when <<he>> sees the basket in your hands. "You got the basket. You're so amazing."
<br><br>
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<location "forest">><<effects>>
"A giant snake tried to eat me when I found the picnic basket, but I fought it off," you say, hiding your terror beneath bravado.
<br><br>
Robin clings to your arm and gazes on you with awe. "You fought off a giant snake?" <<he>> says. "And you rescued my basket. You're so amazing."
<br><br>
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<location "forest">><<effects>>
You stand right beneath <<him>>.
<<if C.npc.Robin.clothes.lower.name.includes("skirt")>>
You see right up <<his>> skirt.
<<elseif C.npc.Robin.clothes.lower.name.includes("shorts")>>
You see right up <<his>> shorts.
<<else>>
You see right up <<his>> <<npcClothesText `C.npc.Robin` "lower">>.
<</if>>
<<if $pronoun is "m">>
<<Hes>> wearing blue underwear.
<<else>>
<<Hes>> wearing pink underwear.
<</if>>
<<promiscuity1>>
You cheer Robin on as <<he>> climbs the tree. <<He>> makes it to the top. "I knew I could do it," <<he>> shouts. You can barely make <<him>> out in the canopy. "It's pretty <<if Weather.precipitation is "rain">>wet<<else>>cold<</if>> up here. I should come down."
<br><br>
<<Hes>> panting by the time <<he>> reaches the floor. "That was fun, but I got <<if Weather.precipitation is "rain">>pretty wet<<else>>a bit chilly<</if>>," <<he>> says. "Lets go home, or I'll catch a cold."
<br><br>
Together you return to the orphanage.
<br><br>
<<robinoptions>><<location "forest">><<effects>>
You cheer Robin on as <<he>> climbs the tree. <<He>> makes it to the top. "I knew I could do it," <<he>> shouts. You can barely make <<him>> out in the canopy. "It's pretty <<if Weather.precipitation is "rain">>wet<<else>>cold<</if>> up here. I should come down."
<br><br>
<<Hes>> panting by the time <<he>> reaches the floor. "That was fun, but I got <<if Weather.precipitation is "rain">>pretty wet<<else>>a bit chilly<</if>>," <<he>> says. "Lets go home, or I'll catch a cold."
<br><br>
Together you return to the orphanage.
<br><br>
<<robinoptions>><<location "forest">><<effects>>
You talk with Robin.
<<if $rng gte 81>>
"It's really peaceful here," <<he>> says.
<<elseif $rng gte 61>>
"I hear bad things happen to <<girls>> who wander in too deep," <<he>> says.
<<elseif $rng gte 41>>
"It's such a nice day," <<he>> says.
<<elseif $rng gte 21>>
"I wonder if it'll rain tomorrow," <<he>> says.
<<else>>
"I hope the picnic is okay," <<he>> says.
<</if>>
<br><br>
<<Hes>> content at first, but soon grows restless. "That was fun," <<he>> says. "But let's go home." You help <<him>> pack up the picnic and together you make your way back to the orphanage.
<br><br>
<<robinoptions>><<location "forest">><<effects>>
Robin seems engrossed in <<his>> sandwich, though you catch <<him>> glancing in your direction. <<Hes>> blushing, and avoids eye contact.
<br><br>
You smirk as a lewd idea strikes you. You stand and take Robin's sandwich from <<his>> hand, placing it back in the basket. Robin looks embarrassed, and stares at <<his>> lap.
<br><br>
You remove your top, <span class="pink">exposing your <<breasts>>.</span> <<He>> glances up, but <<his>> head snaps back down when <<he>> sees what you've done. <<exhibitionism5>>
<<overupperstrip>><<upperstrip>><<underupperstrip>>
You let out a <<if $cow gte 6>>moo and <</if>>laugh, reminding Robin that <<hes>> seen you naked before. "I know," <<he>> says "But-" You cut <<him>> off, grabbing <<his>> hand and placing it on your left breast.
<br>
"Squeeze it," you say. "Don't be shy." <<He>> hesitates, then does as instructed. A little milk leaks out.
<br><br>
<<link [[다음|Robin Forest Milking 2]]>><</link>>
<br><<effects>>
Robin releases your breast in shock. You laugh. "It's okay," you say, grabbing both <<his>> hands. <<He>> looks unsure, but doesn't resist as you place them back on your chest.
<br><br>
<<He>> squeezes harder this time. You <<if $cow gte 6>>moo<<else>>moan<</if>> as milk spurts from both. <<He>> releases <<his>> hands again, though <<he>> seems less shocked.
<br><br>
"Would you like to drink it?" you ask. Robin looks away, lost for words. "It would make me happy." <<He>> hesitates, then reaches into the basket for an empty glass. <<He>> holds it out to you.
<br><br>
"If it would make you happy," <<he>> says.
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<span class="blue">Another idea strikes you.</span>
<br><br>
<<link [[Ask Robin to drink from the source|Robin Forest Milking 3]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Continue with the glass|Robin Forest Milking 4]]>><</link>>
<br><<location "forest">><<effects>>
You drop the glass, and wiggle your chest. "Drink from the source," you say. "It'll feel better for me."
<<promiscuity3>>
"Straight from-" Robin begins, then realises what you mean. <<He>> looks away, mortified.
<br>
"I want you to drink from me," you add.
<br><br>
Robin looks at your face, then back at your <<breasts>>. <<He>> closes <<his>> eyes as <<he>> scooches closer.
<br><br>
<<if C.npc.Robin.dom lte 50>>
You <<if $cow gte 6>>moo<<else>>moan<</if>> as Robin takes a nipple into <<his>> mouth.
<br><br>
<<link [[Squeeze|Robin Forest Milking Source]]>><</link>>
<<else>>
Robin leans closer, but then pulls away. "I'm sorry," <<he>> says. "I can't do it."
<br><br>
<<link [[다음|Robin Forest Milking 4]]>><</link>>
<</if>><<location "forest">><<effects>>
You lean over the glass. Robin watches with embarrassed curiosity as you squeeze your <<breasts>> in turn. Milk leaks with each squeeze. You soon fill the container.
<br><br>
You hand it to Robin. <<He>> stares at the white liquid. "I drink cow's milk all the time," <<he>> tells <<himself>>. "This isn't strange." <<He>> still closes <<his>> eyes as <<he>> takes a sip. "It's so sweet."
<br><br>
You have another idea. You search the basket, and find a packet of biscuits. "Dip one," you say, offering the packet.
<br><br>
Robin seems more confident eating the milky cookie. <<He>> does like sweet things. Still, <<he>> still seems uncomfortable about drinking your milk, and you don't push <<him>> further.
<br><br>
The rest of the picnic is uneventful. Robin seems less embarrassed by the end.
<br><br>
<<link [[다음|Robin Forest Milking End]]>><<clotheson>><</link>><<location "forest">><<effects>>
<<if $milk_amount gte 100 and $milk_amount lt 400>>
You squeeze your <<breasts>>, squirting milk into Robin's mouth. <<He>> pulls away and squints as <<he>> swallows.
<br><br>
<<set $milk_produced_stat += Math.trunc(100)>>
<<milk_amount -100>>
<<elseif $milk_amount lt 1000>>
You squeeze your <<breasts>>, filling Robin's mouth with milk. <<He>> pulls away and squints as <<he>> swallows. Some dribbles from <<his>> chin.
<br><br>
<<set $milk_produced_stat += 400>>
<<milk_amount -400>>
<<elseif $milk_amount lt 1400>>
You squeeze your <<breasts>>, filling Robin's mouth with milk. <<He>> pulls away and squints as <<he>> swallows, though much of the fluid dribbles down <<his>> chin.
<br><br>
<<set $milk_produced_stat += 1000>>
<<milk_amount -1000>>
<<elseif $milk_amount gte 1400>>
<<set $milk_produced_stat += 1400>>
<<milk_amount -1400>>
You squeeze your <<breasts>>, shooting milk into Robin's mouth. It spills from <<his>> mouth as <<he>> pulls away and swallows.
<br><br>
<<set $overflow to true>>
<</if>>
<<Hes>> a little overwhelmed by the situation, but you can tell <<hes>> keen to please you.
<br><br>
<<link [[다음|Robin Forest Milking End]]>><<clotheson>><</link>><<location "forest">><<effects>>
<<if $overflow is true>>
<<unset $overflow>>
Robin cleans <<his>> chin with tissues, and tries to dry <<his>> shirt. <<He>> pushes them against your <<breasts>> next, trying to dry you as well.
<br><br>
<<else>>
Robin dabs your <<breasts>> with tissues.
<</if>>
<<He>> doesn't say anything as <<he>> tidies up, but <<he>> does plant a kiss on your cheek.
<br><br>
You walk back to the orphanage, Robin at your side. <<He>> hugs you from behind once back in <<his>> room.
<br><br>
"Sorry I wasn't more into it," <<he>> whispers. "I mean, I was, but it's a little strange. If you like it, I do."
<br><br>
<<robinoptions>><<location "forest">><<effects>>
"We're all alone out here," you say, leaning over and kissing <<his>> neck.
<<promiscuity1>>
<<He>> laughs and holds you close to <<him>>.
You sit together for several minutes, before packing up the picnic and walking back to the orphanage.
<br><br>
<<robinoptions>><<widget "robinForestCostumePose">>
<<He>> turns back to the mirror and
<<switch $forest_costume.name>>
<<case "witch">> swishes the skirt around.
<<case "vampire">> strikes a menacing pose.
<</switch>>
<</widget>>
<<widget "robinForestCostumeBuy">>
<<if $money gte 8000>>
<<link [[Buy the costume for Robin (£80)|Robin Forest Costume Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to $forest_costume.name>><<set $forest_costume.bought to true>><</link>><<gglove>>
<br>
<<else>>
You don't have enough money to buy the costume. (£80)
<br><br>
<</if>>
<</widget>>
<<widget "robinForestCostumeOptions">>
<<if !$forest_costume.bought>>
<<if _args[0] isnot "witch">>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Costume]]>><<set $phase to "witch">><</link>>
<br>
<</if>>
<<if _args[0] isnot "vampire">>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Costume]]>><<set $phase to "vampire">><</link>>
<br>
<</if>>
<</if>>
<<link [[Continue shopping|Forest Shop]]>><</link>>
<br>
<<link [[Walk home with Robin (0:10)|Robin Forest Shop Home]]>><<pass 10>><</link>>
<br>
<</widget>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if !$robin_forest_visited>>
"Would you like to go look at Halloween costumes?" you ask. Robin's eyes light up, and <<he>> nods.
<br><br>
Together you walk to the High Street. Robin knows exactly where to visit, and rushes ahead of you. <<He>> has <<his>> hands and nose pressed against a shop window when you catch up. <<He>> turns to you, looking disappointed. "They're sold out," <<he>> says. <<His>> frown vanishes in an instant. "I know another shop." <<He>> rushes away again.
<br><br>
You catch up, but each shop you visit is out of stock. Robin grows impatient and enters one to ask the shopkeeper directly.
<br><br>
"Sorry," the <<print (random(1,100) lte maleChance() ? "man" : "woman")>> behind the counter responds. "They got snapped up almost as soon as we put them out. Even charged a premium. It's all the tourists."
<br><br>
You leave the shop with a crestfallen Robin.
<br><br>
<<link [[사과한다|Robin Forest Shop 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[격려한다|Robin Forest Shop 2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"Would you like to look at those Halloween costumes again?" you ask.
<br><br>
Robin's eyes light up. <<He>> nods.
<br><br>
You walk through the town's streets and into the forest, to the small shop hidden beneath the boughs.
<br><br>
<<link [[다음|Robin Forest Shop 4]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $phase is 0>>
"Sorry we couldn't find anything," you say.
<br><br>
"It's not your fault," Robin says, a smile returning to <<person1>><<his>> face. "I like going out with you-" <<Hes>> interrupted by a witch hat blowing into <<his>> face.
<<else>>
"There must be costumes in stock somewhere," you say.
<br><br>
"You're right," Robin says, a smile returning to <<person1>><<his>> face. "We need to-" <<Hes>> interrupted by a witch hat blowing into <<his>> face.
<</if>>
<br><br>
<<He>> pulls it off and stares at it with a blank expression. You look the way it came, and see a <<npc "Gwylan" 2>><<person2>><<personsimple>> with mousy hair walking in the opposite direction, carrying a large box. The lid is ajar. Inside you see another witch hat flop with each step.
<br><br>
"Wait!" Robin shouts. The mousy <<personsimple>> doesn't hear, and disappears around the corner. Robin runs after <<him>>. You follow close behind.
<br><br>
<<link [[다음|Robin Forest Shop 3]]>><<pass 5>><</link>>
<br><<location "forest">><<effects>>
Each time you round a corner you see the mousy <<personsimple>> about to disappear around another, despite <<his>> casual pace.
<br><br>
You arrive at Wolf Street just in time to see the <<personsimple>> disappear into the trees. Robin hesitates, then breaks into a run. You follow <<person1>><<him>> into the forest.
<br><br>
<<link [[다음|Robin Forest Shop 4]]>><<pass 5>><</link>>
<br><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<set $robin_in_forest_shop to true>><<set $forest_costume to {}>>
<<npc "Gwylan" 2>>
<<if !$robin_forest_visited>>
<<set $robin_forest_visited to 1>>
You catch occasional glimpses of the <<person2>><<personsimple>> through the trees, until at last you come to a strange building.
<<person1>>
<<if $forest_shop_intro isnot 1>>
<<if $gwylan_rescue isnot 1>>
You hear shuffling inside. A sign on the door says "Open."
<br><br>
Robin hesitates again, but steels <<himself>> and enters.
<<else>>
Gwylan's shop, you assume.
<br><br>
"It's okay," you say to a nervous Robin. "I know who works here. It's a shop." All apprehension leaves the orphan, and <<he>> enters.
<</if>>
<br><br>
The interior is dark and crowded by tall shelves holding all manner of items. The quiet is broken by a scraping, then a thud. A <<person2>><<personsimple>> holding a stepladder appears at the end of the closest aisle.
<<if $gwylan_rescue isnot 1>>
"Customers!" <<he>> says, dropping the ladder and walking over. <<He>> wipes <<his>> hands on <<his>> apron. "Welcome to my shop."
<br><br>
<<He>> looks about your age, with mousy hair and a hint of freckles. "I'm older than I look," <<he>> says, as if reading your mind. "I'm Gwylan," <<he>> reaches forward and shakes both your and Robin's hand. "Pleased to meet you. I sell-" <<he>> pauses. "My grand<<father>> sells-" another pause. "I sell knick-knacks here. Things you won't find in normal shops. Even I don't know what I have in stock!" <<He>> sounds proud.
<<else>>
It's Gwylan.
<</if>>
<<else>>
Gwylan's shop.
<br><br>
"It's okay," you say to a nervous Robin. "I've been here before. It's a shop." All apprehension leaves the orphan, and <<he>> enters.
<br><br>
You follow Robin into the shop. Your eyes adjust to the gloom just as Gwylan appears at the end of an aisle.
<</if>>
<<if $forest_shop_intro is 1 or $gwylan_rescue is 1>>
<br><br>
"You brought a friend!" <<person2>><<he>> says, rushing over and grasping Robin's hand in both <<his>> own. "I'm Gwylan. Welcome to my shop."
<<if $gwylan_aborted gte 1>>
<<gwylanRescueApologyShop "Robin">>
<<set $gwylan_aborted to 0>>
<</if>>
<</if>>
<<set $forest_shop_intro to 1>>
<br><br>
<<link [[다음|Robin Forest Shop 5]]>><</link>>
<<else>>
Gwylan greets you as you enter. "I'm glad to see you again," <<person2>><<he>> says, shaking both your and Robin's hand. "Let me know if you need anything."
<<if $gwylan_aborted gte 1>>
<<gwylanRescueApologyShop "Robin">>
<<set $gwylan_aborted to 0>>
<</if>>
<br><br>
Robin beelines towards the dark screen.
<br><br>
<<link [[다음|Forest Shop]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<endevent>><<npc "Robin" 1>><<npc "Gwylan" 2>>
"Pleased to meet you," Robin says. <<person1>><<He>> holds out the witch hat. "You dropped this."
<br><br>
Gwylan smiles. "Thank you," <<person2>><<he>> says. "I just picked up some new clothes."
<br><br>
"Halloween costumes?" Robin asks, hopeful.
<br><br>
Gwylan pauses. "You could wear them as such," <<he>> decides. "They're behind the dark screen over-" Robin doesn't wait for Gwylan to finish. <<person1>><<He>> rushes over, almost knocking over a shelf on the way.
<br><br>
<<link [[다음|Forest Shop]]>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
You bid Gwylan farewell. Together you and Robin walk back to the orphanage.
<<if $forest_costume.bought>>
Robin is <<if $forest_costume.cd>>nervous but<</if>> excited, and clutches the $forest_costume.name costume close to <<his>> chest the entire time.
<<else>>
Robin is excited the whole way, and talks about how cool the Halloween costumes were.
<</if>>
<br><br>
<<unset $forest_costume>><<unset $robin_in_forest_shop>>
<<if Time.monthDay is 31 and Time.hour is 16>>
Robin sees the orphans gathered in costumes once you reach the main hall. "I'm going to be late. I'd better go change into my costume," <<he>> hurriedly says.
<<set _costume to getHalloweenCostume()>>
"<<if _costume is "none">>You should put yours on too! <</if>>Meet me back here in a minute or two if you wanna join us." <<He>> rushes to <<his>> room to change.
<br><br>
You return to your own room.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<<else>>
<<robinoptions>>
<</if>><<npc "Robin" 1>><<person1>>
You catch up with Robin, and find <<him>> admiring two outfits. A witch costume for girls and a vampire costume for boys. "They're so authentic," <<he>> says.
<br><br>
<<robinForestCostumeOptions>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<switch $phase>>
<<case "witch">> <<set $forest_costume to {"name": "witch", "gender": "f"}>>
<<case "vampire">> <<set $forest_costume to {"name": "vampire", "gender": "m"}>>
<</switch>>
<<set $forest_costume.cd to (C.npc.Robin.pronoun isnot $forest_costume.gender)>>
"You should try this on," you say, holding the $forest_costume.name outfit against <<him>>.
<br><br>
<<if $forest_costume.cd>>
"But it's for <<print ($forest_costume.gender is "m" ? "boys" : "girls")>>," Robin says.
<br><br>
"So?" you respond. "You're only dressing up for fun."
<br><br>
<<if C.npc.Robin.love lt 60>>
Robin hesitates, then shakes <<his>> head. "It's a really cool outfit," <<he>> says. "But I'd be too embarrassed."
<br><br>
<<robinForestCostumeOptions $forest_costume.name>>
<br>
<<else>>
Robin hesitates, then takes the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"Promise you won't laugh," Robin says after a minute. <<He>> doesn't wait for your response before stepping out,
<<switch $forest_costume.name>>
<<case "witch">> still adjusting <<his>> hat. The costume is oddly tight around <<his>> waist, giving the impression of feminine contours. It fits well.
<<case "vampire">> still adjusting <<his>> collar. It fits well.
<</switch>>
<br><br>
<<He>> examines <<himself>> in a nearby mirror.
<br><br>
<<link [[희롱한다|Robin Forest Costume Tease]]>><</link>>
<br>
<<link [[Compliment|Robin Forest Costume Compliment]]>><</link>>
<br>
<</if>>
<<else>>
"Okay." Robin says, taking the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"I'm ready," Robin says after a minute. <<He>> doesn't wait for your response before stepping out,
<<switch $forest_costume.name>>
<<case "witch">> still adjusting <<his>> hat. The costume is tight around <<his>> waist, and shows off <<his>> feminine contours. It fits well.
<<case "vampire">> still adjusting <<his>> collar. It fits well.
<</switch>>
<br><br>
<<He>> examines <<himself>> in a nearby mirror.
<br><br>
<<link [[희롱한다|Robin Forest Costume Tease]]>><</link>>
<br>
<<link [[Compliment|Robin Forest Costume Compliment]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $forest_costume.cd>>
"You make such a <<print ($forest_costume.gender is "m" ? "handsome boy" : "cute girl")>>," you laugh. "It suits you."
<br><br>
"No I don't," <<he>> says, blushing yet smiling.
<<else>>
"You make such a <<print ($forest_costume.gender is "m" ? "handsome" : "cute")>> $forest_costume.name," you laugh. "It suits you."
<br><br>
"Does it?" <<he>> asks, smiling.
<</if>>
<<robinForestCostumePose>>
<br><br>
<<robinForestCostumeBuy>>
<<robinForestCostumeOptions $forest_costume.name>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
"It suits you," you say. "You look like a scary $forest_costume.name."
<br><br>
"Really?" <<he>> asks, smiling.
<<robinForestCostumePose>>
<br><br>
<<robinForestCostumeBuy>>
<<robinForestCostumeOptions $forest_costume.name>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
"I'm going to buy it," you announce. "You need a proper costume for Halloween."
<br><br>
<<if $forest_costume.cd>>
"But I can't dress as a <<print ($forest_costume.gender is "m" ? "boy" : "girl")>>," Robin says. "I'm not brave enough."
<br><br>
"Yes you are," you reply. "You like the outfit, don't you?"
<br><br>
"I do," Robin says, looking at the mirror. "And you're supposed to dress up for Halloween."
<<else>>
"That's not fair on you," <<he>> says.
<br><br>
"It's a gift," you reply. "You like the outfit, don't you?"
<br><br>
"I do," Robin says, looking at the mirror. "It would be nice to have a proper costume."
<</if>>
<br><br>
Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.
<br><br>
<<robinForestCostumeOptions>><<effects>>
<<if $phase is 1>> /* Reassure */
You don't have the heart to tell <<him>> about all you've experienced in the forest. Not after <<= C.npc.Robin.trauma gte 80 ? "what <<hes>> been through" : "<<he>> went through the trouble to put this picnic together">>. You just smile and sit next to <<him>>.
<br><br>
"Nothing's wrong," you say. "Is that your signature <<= Time.season is "winter" ? "hot chocolate" : "lemonade">>?"
<br><br>
<<He>> smiles. The simple gesture lights up <<his>> whole face. "<<= C.npc.Robin.dom gte 60 ? "I'm trying something new. Let me know if you like it." : "Yeah, I hope that's okay.">>"
<<else>> /* Confide */
<<if $speech_attitude is "meek">>
"A little," you admit. "I-I've had some tough experiences here. L-lots of scary animals. Lots of scary people too."
<<elseif $speech_attitude is "bratty">>
"Of course I'm scared," you say. "You know as well as I do what goes on in these woods."
<<else>>
"Kind of," you say. "Like you said, the woods can be pretty scary."
<</if>>
<br><br>
"I get it," Robin says. <<He>> looks over at the part of the forest that swallows light. "The people at school say not to go in there at night, or the monster will get you."
<br><br>
"Monster?" you ask.
<br><br>
<<He>> shrugs, not meeting your eyes. "Some people are convinced they've seen one."
<br><br>
<<if $speech_attitude is "meek">>
"I think- I think there are enough human monsters in the world to be adding more," you say.
<<elseif $speech_attitude is "bratty">>
"They should be afraid of monsters," you say with a sharp grin. "Especially the ones with human faces."
<<else>>
"You and I have seen real monsters," you say. "We don't need the stories."
<</if>>
<</if>>
<br><br>
Robin doesn't say anything more as <<he>> sets out the food. You keep glancing at the tree line.
<br><br>
<<skulduggerycheck "silent">>
<<if $skulduggerysuccess is 1>>
<span class="pink">You see movement. It's sharp and quick.</span>
<br><br>
<<elseif $transformationParts.traits.sharpEyes isnot "disabled">>
<span class="red">Something shines in the depths of the forest. There are bullet casings on the ground. You think you hear heavy footsteps, though that could just be your imagination.</span>
<br><br>
<<else>>
<span class="red">You aren't sure what you're looking for, but you don't find it.</span><<skulduggeryskilluse>>
<</if>>
Robin clears <<his>> throat. "Thank you for coming out with me," <<he>> says. "It's better <<= $robinromance is 1 ? "when I'm with you." : "if I'm not alone.">>"
<br><br>
<<link [[Offer to share food|Robin Forest Crash Food]]>><</link>>
<<if $robinromance is 1>>
<br>
<<link [[키스한다|Robin Forest Crash Kiss]]>><</link>><<promiscuous1>>
<</if>><<effects>>
You break a piece of bread in half and hand <<him>> the bigger piece. <<He>> smiles at you with gratitude.<<npcincr Robin love 1>><<glove "Robin">>
<br><br>
<<if C.npc.Robin.dom gte 60>>
"You know," <<he>> says,"I used to be really scared all the time. I'm not scared anymore."
<br><br>
"You're not?" you ask.
<br><br>
"No." <<He>> moves closer. "You're so brave everyday. You taught me that I can be brave too." <<npcincr Robin dom 3>><<ggdom>>
<<else>>
"I'm scared all the time," <<he>> whispers. "But when I'm with you, I feel like I can be brave." <<He>> looks at you. "Do you think I can be brave?"
<br><br>
<<if $speech_attitude is "meek">>
"I think you're the bravest person I know," you whisper. "You're far braver than me."
<<elseif $speech_attitude is "bratty">>
"I know you are," you say firmly. "I see it everyday."
<<else>>
"You're one of the bravest people I know," you say. "Everyone at the orphanage thinks so too."
<</if>>
<br><br>
<<He>> moves closer. "You're so brave everyday. I wouldn't be where I am if it wasn't for you. Thank you." <<npcincr Robin dom 1>><<gdom>>
<</if>>
<br><br>
<<link [[Go home|Robin Forest Crash Home]]>><</link>>
<br>
<<if $robinromance is 1>>
<<link [[키스한다|Robin Forest Crash Kiss]]>><</link>><<promiscuous1>><<kissvirginitywarning>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
After a pleasant lunch, Robin packs away the picnic. You walk back to the orphanage together. Neither of you are very talkative. The feeling of being watched lingers until long after the forest is out of sight.
<br><br>
You only relax when you're safe in Robin's room.
<br><br>
<<robinoptions>><<effects>>
You lean forwards and kiss Robin. <<He>> kisses back, pulling you closer. "I feel so safe with you," <<he>> says.<<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<<promiscuity1>>
Heavy footsteps interrupt before you can continue. A hand grabs your hair and yanks you back. You catch a glimpse of Eden's face contorted into a snarl, right before <<npc Eden 2>><<person2>><<he>> slams <<his>> fist into Robin's gut.
<br><br>
"Robin!" You try to go to <<person1>><<him>>, but Eden holds you still.<<pain 2>><<stress 6>><<npcincr Robin trauma 5>><<gpain>><<gstress>><<ggrtrauma>>
<br><br>
"I've been searching all over town for you, and you've been too busy acting like a bitch in heat to notice!" <<person2>><<he>> shouts.<<npcincr Eden love -30>><<llllove "Eden">>
<br><br>
<<if $speech_attitude is "meek">>
"That- that's not true," you try to explain. "Robin and I are friends. You know that the only one I want is you."
<<elseif $speech_attitude is "bratty">>
"I'm not a dog," you shout back. "And I don't belong to you, Eden! I can kiss whoever I want!"
<<else>>
"It was only a kiss," you say. "Nothing else happened. I promise."
<</if>>
<br><br>
Eden glares at Robin, who lies prone on the ground. Then <<he>> turns <<his>> glare onto you. "I'm taking you back to the cabin," <<he>> spits out. "Things are not going to be pretty when we get there."
<br><br>
<<if $submissive lte 850>>
<<link [[Protest|Robin Forest Crash Protest]]>><<def 1>><<npcincr Eden love -1>><<npcincr Eden dom -5>><</link>><<llove "Eden">><<lldom "Eden">>
<<elseif $submissive gte 1150>>
<<link [[애원한다|Robin Forest Crash Protest]]>><<npcincr Eden love -1>><<npcincr Eden dom 1>><</link>><<llove "Eden">><<gdom "Eden">>
<<else>>
<<link [[Ask to check on Robin|Robin Forest Crash Protest]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>><<llove "Eden">><<ldom "Eden">>
<</if>>
<br>
<<link [[기꺼이 굴복한다|Robin Forest Crash Taken]]>><<set $phase to 1>><<sub 1>><<npcincr Eden dom 5>><</link>><<ggdom "Eden">><<effects>><<person1>>
<<if $submissive lte 850>>
"I'm not going anywhere until I check on Robin," you say.
<<elseif $submissive gte 1150>>
"W-wait," you say, placing a hand on Eden's arm. "<<He>> looks hurt. C-can I check on <<him>>? Please."
<<else>>
"<<Hes>> hurt," you say. "Can I check on <<him>> first?"
<</if>>
<br><br>
Eden casts a dark look at Robin. <<person2>><<He>> tightens <<his>> grip. "Forget about <<person1>><<him>>," Eden says. "You're not going to spend another second in this town."
<br><br>
<<if $submissive lte 850>>
You try to pry your arm free. "You can't stop me from helping <<him>>. <<Hes>> my friend."
<<elseif $submissive gte 1150>>
"B-but <<hes>> my friend," you try again.
<<else>>
"<<Hes>> my friend," you say.
<</if>>
<br><br>
"Friends? You have no friends," Eden snaps. "You have no one but me. The sooner you accept that, the better."
<br><br>
<<if $submissive lte 850>>
"That's not true," you say.
<<elseif $submissive gte 1150>>
"That- that can't be true," you say.
<<else>>
"That's a lie," you say.
<</if>>
<<willpowerdifficulty 1 1000 no_text>>
<<if $willpowerSuccess>>
Your words ring true.
<<else>>
Your voice wavers.<<trauma 6>><<gtrauma>><<stress 6>><<gstress>>
<</if>>
<br><br>
<<person2>>
<<if $submissive lte 850>>
Eden glares at you. "We're going home," <<he>> snarls. "I'll drag you there by your hair if I have to."
<br><br>
You glare back and pull. After a bit of back and forth,
<br><br>
<<if currentSkillValue('physique') gte random(4000,14000)>>
<span class="green">you manage to pull away.</span>
<br><br>
<<link [[다음|Robin Forest Crash Escape]]>><</link>>
<<exit>>
<<else>>
<span class="red">you stumble when Eden yanks you back into <<him>>.</span>
<</if>>
<<elseif $submissive gte 1150>>
Eden glares at you. "It doesn't matter," <<he>> says through gritted teeth. "We're going home. It's up to you if you're going to walk or be dragged back."
<<else>>
Eden glares at you. "We're going home," <<he>> says. "It's up to you if I'm dragging you there or not."
<</if>>
<br><br>
<<link [[굴복한다|Robin Forest Crash Taken]]>><<sub 1>><<npcincr Eden dom 5>><<set $phase to 1>><</link>><<ggdom "Eden">>
<br>
<<link [[싸운다|Robin Forest Crash Fight]]>><<def 1>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<endevent>><<npc Eden>><<person1>><<set $fightstart to 1>><<set $daily.eden.robinCrash to 1>><</link>><<llove "Eden">><<ldom "Eden">>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyhealth to 600>>
<<set $enemyhealthmax to 600>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"You need a reminder about who really cares about you," Eden says,
<<if $asphyxiaLvl gte 3>>
<<set $NPCList[0].righthand to "throat">><<set $NPCList[0].lefthand to "throat">><<set $neckuse to "hand">>
wrapping <<his>> hands around your throat. <span class="red">You're being strangled!</span>
<<else>>
pulling out a length of rope. <span class="red">You're about to be tied up!</span>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Robin Forest Crash Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin Forest Crash Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
You manage to break free of Eden's hold on you. <<He>> falls back to the ground.
<br><br>
<<tearful>> you rush to Robin's side.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Robin>><<npc Eden 2>><<person2>>
<<link [[다음|Robin Forest Crash Escape]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
Eden pants from <<his>> exertions.
<br><br>
<<tearful>> you squirm out from under <<him>> and rush to Robin's side.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Robin>><<npc Eden 2>><<person2>>
<<link [[다음|Robin Forest Crash Escape]]>><</link>>
<<else>>
You fall to the ground, too hurt to keep fighting.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Robin>><<npc Eden 2>><<person2>>
<<link [[다음|Robin Forest Crash Taken]]>><<set $phase to 0>><</link>>
<</if>><<effects>>
You grab Robin's hand and try to pull <<person1>><<him>> to <<his>> feet.
<br><br>
<<if C.npc.Robin.dom gte 60>>
<<He>> stands. Your hands remain linked as you run with <<him>> back towards town.
<<else>>
<<He>> is shaking too much to stand on <<his>> own. You let <<him>> lean against you and run towards town.
<</if>>
<br><br>
Eden is hot on your trail. <<person2>><<He>> shouts after you and Robin as you lose <<him>> in the crowd. <<His>> anger is palpable. <span class="red">You know that going to the cabin will be dangerous.</span>
<br><br>
<<link [[다음|Robin Forest Crash Escape 2]]>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<person1>>
You don't stop running until you're back at the orphanage. Robin hugs you.
<<if C.npc.Robin.dom gte 60>>
<<His>> embrace is comforting. <<trauma -6>><<ltrauma>>
<<else>>
<<Hes>> shaking like a leaf. You hug <<him>> tighter. <<stress 6>><<gstress>>
<</if>>
<<npcincr Robin love 1>><<npcincr Robin dom 1>><<glove "Robin">><<gdom "Robin">>
<br><br>
"That was so scary," <<he>> says. "Are you okay?"
<br><br>
"I'm okay," you say. "We're safe now."
<br><br>
After a moment, Robin pulls back.
<br><br>
"Who was that?" <<he>> asks. "<<nnpc_He "Eden">> acted like <<nnpc_he "Eden">> knew you."
<br><br>
You hesitate, unsure how to explain. Robin waits for an answer. When it becomes apparent you won't- or can't- answer, <<he>> heads to <<his>> bed and <<= $robinconsole is 1 ? "picks up <<his>> controller" : "sits down">>.
<br><br>
<<endevent>>
<<npc Robin>><<person1>>
<<robinoptions>><<effects>>
<<if $phase is 1>>
Eden's right. You've betrayed <<person2>><<his>> trust and hurt <<person2>><<him>>. You can't break free, and even if you could, you doubt you could escape with Robin.
<br><br>
Eden doesn't give you a chance to reconsider.
<<else>>
Eden doesn't give you a chance to recover.
<</if>>
<br><br>
<<person2>><<He>> ties you up, slings you over <<person2>><<his>> shoulder, and marches back into the forest. Robin watches from the ruins of your picnic.
<br><br>
<<if C.npc.Robin.dom gte 60>>
Robin throws a rock at Eden's back. <span class="red">Eden doesn't notice. Robin can't help you.</span><<trauma 12>><<npcincr Robin dom -5>><<npcincr Robin trauma 5>><<ggtrauma>><<lldom>><<ggrtrauma>>
<<else>>
Robin meets your eyes, then looks away. <span class="red"><<person1>><<He>> stays on the ground. <<person1>><<He>> won't help you.</span><<stress 6>><<trauma 18>><<npcincr Robin dom -10>><<npcincr Robin trauma 10>><<gstress>><<gggtrauma>><<llldom>><<gggrtrauma>>
<</if>>
<br><br>
<<link [[다음|Eden Robin Caged Caught]]>><<endevent>><</link>><<widget "robinroom">>
<<npc Robin>><<person1>>
<<set _robin to statusCheck("Robin")>>
<<if $robineventnote is 1>>
<<set $robineventnote to 0>>
<i>로빈이 베일리에게 돈을 내야 하는 이상, <<he_ nun>> 다쳐서 이렇게 되기를 반복할 것입니다. 어쩌면 당신이 이 문제에 관해 베일리와 이야기해 봐야 할지도 모릅니다.</i>
<br><br>
<</if>>
<<if $robinReunionScene is "dungeon">>
<<unset $robinReunionScene>><<set $robinPostMortem to true>>
당신은 문을 두드린다. "들어와," 당신은 로빈의 목소리를 듣는다. 당신은 바로 <<his_ yi>> 방으로 들어간다. <<He_ nun>> 아직 당신이 있다는 것을 알아채지 못했다. 당신은 <<his_ yi>> 액정에 두 사람의 작은 사진이 붙어 있는 것을 본다.
<br><br>
로빈이 당신을 돌아보며 <<if $robinconsole is 0>>숨을 들이킨다<<else>>들고 있던 <<his_ yi>> 컨트롤러를 떨어뜨린다<</if>>. <<He_ nun>> 순식간에 <<his_ yi>> 침대에서 뛰쳐나오더니 당신에게 달려가 당신을 끌어안고 바닥에 거의 넘어질 뻔한다. 눈물이 <<his_ yi>> 뺨을 타고 흘러내린다.
<br>
"다-다시는 널 못 보는 줄 알았어! 너무 무서웠어," 로빈이 당신을 침대로 이끌며 말한다.
<br><br>
잠시 후 로빈이 마음을 가다듬는다. "다들 널 찾아다녔어. 아무런 도움도 없었고," <<He_ ga>> <<his_ yi>> 눈을 문지른다. "무슨 일이 있었는지 말해줄 수 있어? 다-당연히, 네가 괜찮다면. 그러면 마음이 한결 나아질 거야."
<br><br>
<<elseif $robinReunionScene is "dungeonRobin">>
<<unset $robinReunionScene>>
당신은 문을 두드린다. "들어와," 당신은 로빈의 목소리를 듣는다. 당신은 바로 <<his_ yi>> 방으로 들어간다. <<He_ nun>> 아직 당신이 있다는 것을 알아채지 못했다. 당신은 <<his_ yi>> 액정에 두 사람의 작은 사진이 붙어 있는 것을 본다.
<br><br>
로빈이 당신을 돌아보며 <<if $robinconsole is 0>>숨을 들이킨다<<else>>들고 있던 <<his_ yi>> 컨트롤러를 떨어뜨린다<</if>>. <<He_ nun>> 순식간에 <<his_ yi>> 침대에서 뛰쳐나오더니 당신에게 달려가 당신을 끌어안고 바닥에 거의 넘어질 뻔한다. 눈물이 <<his_ yi>> 뺨을 타고 흘러내린다.
<br>
"다-다시는 널 못 보는 줄 알았어! 너무 무서웠어," 로빈이 당신을 침대로 이끌며 말한다.
<br><br>
잠시 후 로빈이 마음을 가다듬는다. "사람들에게 네가 어디 있는지 말해주려고 했지만, 아무도 내 말을 믿지 않았어." <<He_ ga>> <<his_ yi>> 눈을 문지른다. "네가 돌아와서 기뻐. 보고 싶었어."
<br><br>
<<elseif $robinReunionScene is "asylum">>
<<unset $robinReunionScene>>
당신은 문을 두드린다. 로빈이 문을 열어준다.
<<if _robin.trauma gte 40>>
당신은 울어서 충혈된 <<his_ yi>> 눈을 본다. <<He_ ga>> 조용히 당신을 안으로 들인다.
<<else>>
<<He_ ga>> 당신을 보고 깜짝 놀란다. "오! 들어와," <<He_ ga>> 당신을 안으로 들이며 말한다.
<</if>>
<br><br>
<<if _robin.trauma gte 40>>
"의사들이 널 데려간 줄 알았어. 네가 도-돌아올 줄 알았으면 뭔가 준비했을 텐데." 로빈의 목소리가 떨린다.
<<else>>
"당분간 병원에 있을 줄 알았어. 네가 돌아올 줄 알았으면 뭔가 준비했을 텐데." 로빈이 설명한다.
<</if>>
<br><br>
<<He_ ga>> 당신을 껴안는다. 당신은 고개를 저으며, <<HePost>>에게 의사들은 당신을 도와주지 않을 것이고, 그래서 일찍 "체크아웃"했다고 이야기한다. 로빈은 당황한 듯 보였지만, 개의치 않고 고개를 끄덕인다. <<He_ ga>> 당신을 안아준다.
<br>
<<if _robin.trauma gte 40>>
"네가 자유가 되어 기뻐," <<He_ ga>> 우물거리면서, 당신을 꼭 안는다.
<<else>>
"아무튼, 집에 돌아와서 기뻐! 어서 와."
<</if>>
<br><br>
당신은 <<if $robinconsole is 1>>컨트롤러를 집어 들고<</if>>옆에 있는 <<his_ yi>> 침대에 앉는다.
<br><br>
<<elseif _robin.trauma gte 95>>
당신은 문을 두드린다. 잠시 정적이 일더니, 로빈이 문을 열어준다. <<He_ nun>> 눈물로 번들거리는 눈으로 당신을 쳐다본다.
<br><br>
<<He_ nun>> 당신이 방에 들어와 침대에 앉는 걸 막지 않는다. "옆에 앉아 줘." 당신이 말한다.
<br><br>
<<He_ ga>> 당신의 옆에 앉는다.
<br><br>
<<link [[안아준다 (0:30)|Robin Trauma Hug]]>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -6>><<pass 30>><</link>><<glove>><<ldom>>
<br><br>
<<elseif $robin_injured gte 1>>
당신은 문을 두드린다. 로빈이 문을 열어주고 미소를 짓는다. <<His_ yi>> 눈은 붉게 충혈되어 있다. "저기," <<he_ ga>> 말한다. "들어와." 당신은 방에 들어가 침대에 앉는다. <<He_ ga>> 당신의 옆에 앉는다.
<<His_ yi>> 움직임이 어딘가 이상하다. 마치 어딘가 아픈 듯이.
<br><br>
<<link [[로빈을 병원에 데려간다 (1:00)|Robin Hospital]]>><<unset $robin_injured>><<pass 1 hour>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -16>><</link>><<glove>><<ldom>>
<br><br>
<<elseif _robin.trauma gte 40>>
당신은 문을 두드린다. 로빈이 문을 열어주고 미소를 짓는다. <<His_ yi>> 눈은 붉게 충혈되어 있다. "저기," <<he_ ga>> 말한다. "들어와." 당신은 방에 들어가 침대에 앉는다. <<He_ ga>> 당신의 옆에 앉는다.
<br><br>
<<elseif $robinpaid is 1 and $robinPayout is 0 and $robinmoney gte 20 and _robin.love gte 80 and _robin.trauma lte 20 and $robin.timer.hurt is 0>>
<<robinPayout>>
<br><br>
<<elseif $halloween is 1 and !$halloween_robin>>
<<set $halloween_robin to 1>><<set $halloween_robin_costume to "ghost">>
당신은 문을 두드린다. <<robinOpen>> "이제 거의 코앞이야." <<he_ ga>> 말한다. "할로윈 말이야! 이게 내 코스튬이야." <<He_ nun>> <<his_ yi>> 침대로 몸을 숙여 이불을 걷어낸 후, <<his_ yi>> 머리에 덮어씌운다. "유령이야."
<br><br>
<<He_ nun>> 자리에 앉는다. <<his_ yi>> 옆에는 훨씬 인상적이지만 값나가는 코스튬이 실린 잡지가 펼쳐져 있다. 몇몇은 펜으로 동그라미가 쳐져 있지만, 당신이 더 자세히 살펴보기 전에 <<he_ nun>> 잡지를 치워 버린다.
<br><br>
"<<print (Time.monthDay is 31 ? "오늘" : "그날에")>> 다른 고아들 몇이랑 트릭 오어 트릿 하러 나갈까 해," <<he_ ga>> 침대보 너머로 말을 이어간다. "너도 와도 되고. 오고 싶으면 말야. 나는 <span class="gold"><<ampm 16 00>> 에서 <<ampm 19 00>> 사이에 나갈 생각이야.</span> 고아들은 밖에 늦게까지 있으면 안 되니까."
<br><br>
<!-- If Robin just came back from a punishment -->
<<elseif _robin.comforted is 0>>
<<set _robin.comforted to 1>>
당신은 문을 두드린다. 로빈이 문을 홱 열어젖히고 <<print $robin.timer.hurt gte 1 ? "당신을 멍하니 주시한다" : "당신을 안아주지만, <<he_ nun>> 괴로워 보인다">>.
<<switch $robinLastPunishment>>
<<case "dinner">>
"요즘 밥을 잘 못 먹겠어," <<He_ ga>> 고통 섞인 미소를 짓는다.
<<case "docks">>
"그 사람들은 왜 날 때렸던 걸까?" 로빈이 혼잣말로 중얼거린다.
<<case "landfill">>
<<if $robinSeen.includes("robinRape")>>
"미안해," <<He_ ga>> 작은 소리로 속삭인다.
<<else>>
"죽을 것 같았어," <<He_ ga>> 고개를 젓는다.
<</if>>
<<case "pillory">>
"난 아무 죄도 짓지 않았는데..." 로빈이 응시하던 땅을 발로 찬다.
<<case "underground">>
"집에 돌아와서 정말 기뻐. 다시는 해를 못 볼 줄 알고 무서웠어," <<He_ ga>> 당신에게 미소 짓는다. "고마워, 나 혼자였다면 못 버텼을 거야."
<<case "mansion">>
"그 사람들이 날 다뉴브 가에 있는 저택으로 끌고 가 청소시켰어," <<He_ ga>> 말한다. "집주인들은... 강압적이었어. 나한테 메이드 원피스를 입혔고."
<<if _robin.pronoun is (_robin.crossdressing gte 2 ? "m" : "f")>>
<<He_ nun>> 얼마간 침묵한다. "내가 가질 수 있게 해 줬으면 좋았을 텐데," <<He_ ga>> <<his_ yi>> 얼굴을 가리며 고백한다.
<</if>>
<</switch>>
<br><br>
<<elseif _robin.trauma gte 10>>
당신은 문을 두드린다. <<robinOpen>> 당신은 방에 들어가 침대에 앉는다. <<He_ ga>> 당신의 옆에 앉는다.
<br><br>
<<if $robinthank isnot 1>>
<<set $robinthank to 1>>
당신은 입을 열려고 하지만, 로빈이 먼저 말을 꺼낸다. "고마워." <<he_ ga>> 말한다. "모든 게 다." <<He_ nun>> <<his_ yi>> 머리를 당신의 어깨에 기댄다.
<br><br>
<</if>>
<<else>>
<<if $robinconsoleintro isnot 1>>
<<set $robinconsoleintro to 1>><<set $robinconsole to 1>>
당신은 문을 두드리자, 문 건너편에서 부산스러운 소리가 들려온다. 로빈이 문을 홱 열어젖혀 당신을 안아준다.
"왔구나." <<he_ ga>> 말한다. "이것 좀 봐." <<He_ ga>> 당신을 방으로 끌어당긴다. 방의 구석에 있는 오래된 텔레비전 아래에 새로운 게임기가 있다.
"돈을 좀 모으고 있었거든," <<He_ ga>> 침대에 앉아서 말한다. "뭘 기다리고 있어?" <<He_ ga>> 옆에 있는 침대를 토닥인다.
<<lstress>><<stress -12>>
<br><br>
<<elseif $robinconsole is 1 and $robinpaid isnot 1 and $robindebt gte ($robindebtlimit - 1) and $robinconsolelost isnot 1>>
<<set $robinconsolelost to 1>><<set $robinconsole to 0>>
당신은 문을 두드린다. <<robinOpen>> <<He_ ga>> 침대에 앉는다. 무언가가 평소와 다르다. 게임기가 없다.
<br><br>
"알아챘구나." <<he_ ga>> 말한다. "질려서 팔았어." <<He_ nun>> 미소 짓지만, 눈은 웃지 않는다.
<br><br>
"하지만 좋아했잖아." 당신이 말한다.
<br><br>
"아니, 안 좋아했어!" <<he_ ga>> 짜증이 난 듯 대답한다. "그냥.. 아무 말도 하지 마."
<br><br>
"괜찮은 거지?" 당신이 말한다. "너 이런 적 없었잖아."
<br><br>
"다 괜찮아, 진짜로." <<he_ ga>> 말한다. <<He_ nun>> <<his_ yi>> 무릎을 빤히 쳐다본다.
<br><br>
<!-- Lowest Special Priority (Random Events when Robin is in their room/not doing anything special) -->
<<elseif $rng gte 85 and _robin.lovestage gte 3 and _robin.crossdress gte 1 and !$daily.robin.cdevent and _robin.cdquest lte 0 and _robin.trauma lte 20>>
당신은 로빈의 방으로 걸어간다. 문에 쪽지가 붙어있다. "들어오지 마세요!"
<br><br>
<<set _uniqueoptions to true>>
<<getinicon>><<link [[들어간다|Robin Caught CD]]>><</link>>
<br>
<<getinicon>><<link [[노크한다|Robin Caught CD Knock]]>><</link>>
<br>
<<getouticon>><<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<br>
<<elseif !$daily.robin.cdevent and _robin.cdquest is 4 and Time.hour lte 9 and Time.schoolDay and _robin.trauma lte 20>>
<<set $daily.robin.cdevent to 1>>
당신은 로빈의 방으로 들어간다. 로빈이 <<his_ yi>> 거울 앞에서
<<print (_robin.pronoun is "m" ? "여자" : "남자")>> 교복을 몸에 대고 서 있다.
<<He_ nun>> 거울에 비치는 모습에 집중하느라 당신을 알아차리지 못한 것 같다.
<br><br>
<<set _uniqueoptions to true>>
<<if $robinromance is 1>>
<<ind>><<link [[칭찬한다|Robin School CD Compliment]]>><</link>>
<<else>>
<<ind>><<link [[끼어든다|Robin School CD Interrupt]]>><</link>>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<br>
<!-- Normal Robin events -->
<<elseif $robin.timer.hurt gte 1>>
당신은 문을 두드린다. <<robinOpen>> <<He_ nun>> 텔레비전 옆의 침대에 앉아 게임기 컨트롤러를 잡고 있다.
<<if _robin.crossdressing gte 2>>
<<if _robin.pronoun is "f">>
<<his_ yi>> 가슴에 붕대를 감고 있는 것 같다.
<<else>>
당신은 <<his_ yi>> <<npcClothesText_ rul _robin "upper">> 알아차린다.
<</if>>
<</if>>
<br><br>
<<elseif $robinconsole is 0>>
당신은 문을 두드린다. <<robinOpen>> <<He_ nun>> 침대에 앉아 <<his_ yi>> 게임기가 있었던 자리를 빤히 쳐다본다.
<<if _robin.crossdressing gte 2>>
<<if _robin.pronoun is "f">>
<<his_ yi>> 가슴에 붕대를 감고 있는 것 같다.
<<else>>
당신은 <<his_ yi>> <<npcClothesText_ rul _robin "upper">> 알아차린다.
<</if>>
<</if>>
<br><br>
<<elseif $robin_naked_room is 1 and ($worn.upper.type.includes("naked") or $worn.lower.type.includes("naked"))>>
<<if $robinromance isnot 1>>
<<if C.npc.Robin.dom lte 50>>
<<He_ ga>> 당신을 바라보더니 곧바로 고개를 돌린다. <<he_ nun>> 늘 그렇듯이 뺨을 붉히지만, 당신이 문을 닫고 <<him_ yi>> 옆에 앉는 동안 아무 말도 하지 않는다.
<br><br>
로빈은 아무 말도 하지 않지만, 당신은 <<him_ ga>> 종종 훔쳐보는 것을 눈치챈다.<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<glust>><<npcincr Robin lust 1>><</if>>
<br><br>
<<else>>
로빈은 당신을 보고 미소 짓는다.
<<if $exposed gte 2>>
<<He_ nun>> 완전히 벌거벗은 당신을 보고는 약간 당황하지만, 아무 말도 하지 않는다.
<br><br>
<<if C.npc.Robin.lust gte 20>>
당신은 <<him_ ga>> 당신의 벗은 몸을 보고 웃으며 추파를 던진다는 것을 눈치챈다.
<</if>>
당신은 로빈의 뺨이 붉어지는 것을 눈치챘지만, 그럼에도 <<his_ nun>> 평범하게 행동하려고 한다.<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<glust>><<npcincr Robin lust 1>><</if>>
<br><br>
<<elseif $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
로빈은 당신의 얼굴을 바라보지만, 이내 <<his_ yi>> 시선은 당신의 <<breasts_ ro>> 향한다.
<br><br>
<<if C.npc.Robin.lust gte 20>>
<<He_ nun>> 잠깐 사로잡힌 듯 뚫어져라 바라보다가, 당신이 가볍게 헛기침을 하자 정신을 차린다.
<<else>>
<<He_ nun>> 정신을 차리고 눈을 재빠르게 굴린다.
<</if>>
당신은 아무 말 없이 문을 닫는다.<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<glust>><<npcincr Robin lust 1>><</if>>
<br><br>
<<elseif $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
로빈은 완전히 드러난 당신의 <<genitals_ ul>> 바라보는 것을 멈출 수 없다.
<br><br>
<<if C.npc.Robin.lust gte 20>>
<<He_ nun>> 처음에는 시선을 떼지 못하고, <<his_ yi>> 입을 살짝 벌리고 있다.
<<else>>
<<He_ nun>> 재빨리 시선을 돌린다.
<</if>>
당신은 아무 말 없이 <<he_ ga>> 원하는 만큼 바라보게 한다. 몸을 돌려 문을 닫는 동안 <<hes_ ga>> 당신의 엉덩이도 바라보고 있을 것이라고 확신한다.<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<glust>><<npcincr Robin lust 1>><</if>>
<br><br>
<<else>>
당신은 전혀 노출하지 않았지만, 로빈은 당신의 속옷을 보고는 얼굴을 붉힌다.<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<glust>><<npcincr Robin lust 1>><</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if C.npc.Robin.dom lte 50>>
로빈은 당신을 향해 돌아보지만, 얼굴을 붉히며 재빨리 다시 원래 방향으로 몸을 돌린다. 당신은 방에 들어가서 뒤의 문을 닫는다. 로빈은 당신의 알몸에 대해 아무 말도 하지 않지만, 여전히 당신을 똑바로 바라보지 않으려 한다.<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<glust>><<npcincr Robin lust 1>><</if>>
<br><br>
<<else>>
<<He_ ga>> 고개를 들고는 웃는다. "아, 너구나," <<he_ ga>> 말한다. "네가 좋아 보이면 나도 행복해."
<br><br>
"너와 함께 있으면 항상 좋은 걸," 당신은 대답한다. 방에 들어가는 동안 로빈은 미소를 짓고 있다. <<He_ nun>> 당신의 몸에 보내는 관심을 숨기지 않는다.<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<glust>><<npcincr Robin lust 1>><</if>>
<br><br>
<</if>>
<</if>>
<<else>>
당신은 문을 두드린다. <<robinOpen>>
<<He_ nun>> 텔레비전 옆에 있는 침대에 앉아 게임기 컨트롤러를 집어 든다.
<<if _robin.crossdressing gte 2>>
<<if _robin.pronoun is "f">>
<<his_ yi>> 가슴에 붕대를 감고 있는 것 같다.
<<else>>
당신은 <<his_ yi>> <<npcClothesText_ rul _robin "upper">> 알아차린다.
<</if>>
<</if>>
<<if Time.hour is 6 and Time.minute lte random(1,60)>>
<<He_ nun>> <<print (random(1,100) lte _robin.dom and _robin.trauma lte 20 ? "크게" : "부드럽게")>> 하품한다.
<</if>>
<br><br>
<</if>>
<</if>>
<<if !_uniqueoptions>>
<<robinoptions>>
<</if>>
<</widget>>
<<widget "robinoptions">>
<<set _robin to statusCheck("Robin")>>
<<storeon "Robin's Room" "check">>
<<set _anyItemsInRoom to _store_check is 1 and $store.upper.find(item => item.location is "Robin's Room") and $store.lower.find(item => item.location is "Robin's Room")>>
<<set _schoolItemsInRoom to _store_check is 1 and $store.upper.find(item => item.location is "Robin's Room" and item.type.includes("school")) and $store.lower.find(item => item.location is "Robin's Room" and item.type.includes("school"))>>
<<if Time.schoolDay and Time.hour is 8>>
<<if _robin.trauma gte 80>>
로빈은 벽에 걸린 시계를 바라본다. "곧 학교 갈 시간이야." <<he_ ga>> 말한다. "그런데.. 가고 싶지 않아."
<br><br>
<<if _robin.crossdress gte 2 and _robin.crossdress lte 4>>
당신은 <<him_ ul>> 껴안는다. "모든 게 괜찮을 거야," 당신이 말한다. "옷 갈아입게 비켜 줄게."
<<else>>
당신은 <<him_ ul>> 껴안는다. "모든 게 괜찮을 거야." 당신이 말한다.
<</if>>
<br><br>
<<if $robinromance and !$daily.robin.traumarequest and $rng gte 51>>
<<set $daily.robin.traumarequest to 1>>
<<set _robinrequest to 1>>
"<<if $exposed gte 1 and _schoolItemsInRoom>>옷을 갈아입은 다음에 <</if>>나-나랑 같이 학교까지 가줄래?" <<He_ ga>> <<his_ yi>> 팔을 만지작거리며 묻는다.
<br><br>
<<if $exposed lte 0>>
<<schoolicon "building">><<link [[학교로 걸어간다 (0:40)|Robin Walk School]]>><<pass 40>><<npcincr Robin trauma -2>><<npcincr Robin love 1>><<handheldon 1>><</link>><<glove>><<lrtrauma>>
<<elseif _schoolItemsInRoom>>
<<schoolicon "building">><<link [[옷을 입고 학교로 걸어간다 (0:45)|Robin Walk School]]>><<storeon "Robin's Room">><<pass 45>><<npcincr Robin trauma -2>><<npcincr Robin love 1>><<handheldon 1>><</link>><<glove>><<lrtrauma>>
<</if>>
<<else>>
<<if $exposed lte 0>>
<<schoolicon "building">><<link [[학교로 걸어간다 (0:40)|Robin Walk School]]>><<pass 40>><<handheldon 1>><</link>>
<<elseif _schoolItemsInRoom>>
<<schoolicon "building">><<link [[옷을 입고 학교로 걸어간다 (0:25)|Robin Walk School]]>><<storeon "Robin's Room">><<pass 25>><<handheldon 1>><</link>>
<</if>>
<</if>>
<br>
<<else>>
로빈이 벽에 걸린 시계를 바라본다.
<<if _robin.crossdress gte 2 and _robin.crossdress lte 4>>
"곧 학교 갈 시간이야. 갈아입어야겠다," <<He_ ga>> 말한다. <<if $exposed lte 0>>"학교까지 같이 걸어갈래?"<<else>>"아무래도 너도 옷을 입어야 할 것 같은데," <<he_ ga>> 얼굴을 붉힌다.<</if>>
<<else>>
"곧 학교 갈 시간이야," <<He_ ga>> 말한다. <<if $exposed lte 0>>"학교까지 같이 걸어갈래?"<<else>>"아무래도 너 옷을 입어야 할 것 같은데," <<he_ ga>> 얼굴을 붉힌다.<</if>>
<</if>>
<br><br>
<<if $exposed lte 0>>
<<schoolicon "building">><<link [[학교로 걸어간다 (0:20)|Robin Walk School]]>><<pass 20>><<handheldon 1>><</link>>
<br>
<<elseif _schoolItemsInRoom>>
<<schoolicon "building">><<link [[옷을 입고 학교로 걸어간다 (0:25)|Robin Walk School]]>><<storeon "Robin's Room">><<pass 25>><<handheldon 1>><</link>>
<br>
<</if>>
<</if>>
<<if _robinrequest is 1>>
<<getouticon>><<link [[떠난다|Orphanage]]>><<npcincr Robin trauma 1>><<npcincr Robin love -1>><<set $fromRobinRoom to true>><<endevent>><</link>><<grtrauma>><<llove>>
<<else>>
<<getouticon>><<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<</if>>
<<elseif Time.hour gte 21 or Time.hour lte 5>>
로빈은 벽에 걸린 시계를 바라본다.
<<if $robin.timer.hurt gte 1>>
"<<print _robin.trauma lte 30 ? "잘 시간을 넘겼네," : "나-난 이제 자야 하는 시간이야,">>" <<he_ ga>> 말한다. "<<print $robin.timer.hurt gte 1 ? "네가 괜찮다면, 난 오늘 혼자 잘래" : "너도 잠을 자는 게 좋을 거 같아">>."
<<elseif $robin.stayup is 1>>
"늦었네," <<he_ ga>> 말한다. <<He_ nun>> 당신을 안아준다. "너 좀 자는게 좋겠어." 마치 <<He_ ga>> 무언가 다른 할 것이 있는 것처럼, <<he_ nun>> 약간 불안한 동작으로 문을 닫는다.
<<elseif _robin.trauma lte 30>>
"잘 시간을 넘겼네." <<he_ ga>> 말한다. <<He_ ga>> 당신을 안아준다. "잘 자."
<<elseif _robin.trauma lte 60>>
"나-난 이제 자야 하는 시간이야," <<He_ ga>> 말한다. <<He_ nun>> 당신을 끌어안았다가 마지못해 놓아준다. "잘 자."
<<elseif $daily.robin.traumarequest is 1>>
로빈이 당신을 한참 동안 안고 있다가 놓아준다. "잘 자... 조심해."
<<else>>
"오-오늘 나랑 같이 있어 줄래?" <<He_ ga>> 애원하는 눈빛으로 당신의 팔을 가볍게 잡는다.
<<set $daily.robin.traumarequest to 1>><<set _robinrequest to 1>>
<</if>>
<br><br>
<<if _robinrequest is 1>>
<<bedroomicon>><<link [[로빈과 함께 있는다|Robin Room Bed Intro]]>><<npcincr Robin trauma -3>><<npcincr Robin love 1>><<handheldon 1>><</link>><<glove>><<lrtrauma>>
<<elseif $robin.timer.hurt is 0 and $robin.stayup isnot 1 and ($robinromance or _robin.trauma gt 30)>>
<<bedroomicon>><<link [[함께 있어달라고 부탁한다|Robin Room Bed Intro]]>><<handheldon 1>><</link>>
<</if>>
<br>
<<if _robinrequest is 1>>
<<getouticon>><<link [[떠난다|Orphanage]]>><<npcincr Robin trauma 1>><<npcincr Robin love -1>><<set $fromRobinRoom to true>><<if $exposed gte 1 and _anyItemsInRoom>><<storeon "Robin's Room">><</if>><<endevent>><</link>><<grtrauma>><<llove>>
<<else>>
<<getouticon>><<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<if $exposed gte 1 and _anyItemsInRoom>><<storeon "Robin's Room">><</if>><<endevent>><</link>>
<</if>>
<br>
<<elseif Time.hour is 17 and C.npc.Robin.trauma lte 60 and $daily.robin.studycompany isnot 1 and $robin.stayup isnot 1>>
로빈이 벽에 걸린 시계를 바라본다.
<br><br>
"이제 윈터 선생님이 내주신 과제 해야겠다," <<he_ ga>> 말한다. <<if C.npc.Robin.trauma gte 20>><<He_ nun>> 그 생각에 지친 표정을 짓는다. <</if>>"나랑 같이 할래?"
<br><br>
<<if C.npc.Robin.trauma gte 20>>
<<link[[로빈의 공부를 돕는다|Robin Study]]>><<set $study_inside to 1>><<stress 3>><<npcincr Robin love 1>><<npcincr Robin trauma -3>><<npcincr Robin dom -1>><</link>><<gstress>><<glove>><<lrtrauma>><<ldom>><br>
<<else>>
<<link[[동의한다|Robin Study]]>><<npcincr Robin love 1>><<set $study_inside to 1>><</link>><<glove>><br>
<</if>>
<<getouticon>><<link[[떠난다|Orphanage]]>><<endevent>><</link>>
<<elseif $englishPlay is "ongoing" and $englishPlayDays is 0 and ((Time.hour gte 16 and Time.minute gte 40) or Time.hour gte 17)>>
로빈이 벽에 걸린 시계를 바라본다.
"곧 학교 연극 시간이야," <<he_ ga>> 말한다. <<if $exposed lte 0>>"학교까지 같이 걸어갈래?"<</if>>
<br><br>
<<if $exposed lte 0>>
<<townhallicon>><<link [[시청으로 걸어간다 (0:20)|English Play Attend]]>><<endevent>><<set $fromRobinRoom to true>><<pass 20>><</link>>
<br>
<<elseif _anyItemsInRoom>>
<<townhallicon>><<link [[옷을 입고 시청으로 걸어간다 (0:25)|English Play Attend]]>><<endevent>><<storeon "Robin's Room">><<set $fromRobinRoom to true>><<pass 25>><</link>>
<<else>>
<<He_ ga>> 당신을 보고 얼굴을 붉힌다. "아무래도 너 옷을 입어야 할 것 같은데."
<br><br>
<</if>>
<<link [[떠난다|Orphanage]]>><<endevent>><</link>>
<<elseif Time.isWeekEnd() and Time.hour gte 9 and Time.hour lt 16 and _robin.trauma lt 80>>
<<set _standType to Time.season is "winter" ? "Chocolate" : "Lemonade">>
<<if _robin.cdquest is 3 and !$daily.robin.cdevent and _robin.trauma lte 20>>
<<if _standType is "Chocolate">>
로빈은 벽에 걸린 시계를 바라보고는 한숨을 쉰다. "핫초코 가판대를 세우러 가 봐야겠어."
<<He_ ga>> 천천히 일어난다. "옷 갈아입어야겠다, 원한다면 공원으로 날 보러 와."
<<else>>
로빈은 벽에 걸린 시계를 바라보고는 한숨을 쉰다. "레모네이드 가판대를 세우러 가 봐야겠어."
<<He_ ga>> 천천히 일어난다. "옷 갈아입어야겠다, 원한다면 바닷가로 날 보러 와."
<</if>>
<<if $exposed lte 0>>
<br><br>
<<if _robin.lovestage gte 5>>
<<ind>><<link [[무엇이 문제인지 물어본다|Robin's Stand CD Explain Full]]>><<npcincr Robin love 3>><<handheldon 1>><</link>><<gglove>>
<<else>>
<<ind>><<link [[무엇이 문제인지 물어본다|Robin's Stand CD Explain Demo]]>><<handheldon 1>><</link>>
<</if>>
<</if>>
<br>
<<else>>
<<if _standType is "Chocolate">>
<<if _robin.trauma gte 40>>
로빈이 한숨을 내쉰다. "핫초코 가판대를 세우러 가 봐야겠어." <<he_ ga>> 말한다. "원한다면 공원으로 날 보러 와."
<<else>>
"핫초코 가판대를 세우러 가 봐야겠어." <<he_ ga>> 말한다. "원한다면 공원으로 날 보러 와."
<</if>>
<<else>>
<<if _robin.trauma gte 40>>
로빈이 한숨을 내쉰다. "레모네이드 가판대를 세우러 가 봐야겠어." <<he_ ga>> 말한다. "원한다면 해변으로 날 보러 와."
<<else>>
"레모네이드 가판대를 세우러 가 봐야겠어." <<he_ ga>> 말한다. "원한다면 해변으로 날 보러 와."
<</if>>
<</if>>
<br>
<<if $exposed gte 1>>
<br>
<<He_ ga>> 당신을 보고 얼굴을 붉힌다. "아무래도 너 옷을 입어야 할 것 같은데."
<br>
<</if>>
<</if>>
<br>
<<if _anyItemsInRoom>>
<<set _linkStart to "옷을 입고">>
<<else>>
<<set _linkStart to "">>
<</if>>
<<set _passageStart to _standType is "Chocolate" ? "Robin " : "Robin's ">>
<<if $exposed lte 0 or _anyItemsInRoom>>
<<if $tutorial is 0 and $debug is 0>>
<<robinicon `_standType is "Chocolate" ? "cocoa" : "lemonade"`>><<link [[_linkStart + " 설치를 도와준다고 한다 (0:30)"|_passageStart + _standType + " Set Tutorial"]]>>
<<pass 30>><<npcincr Robin love 1>><<set $tutorial to 1>><<handheldon 1>>
<<if $exposed gte 1 and _anyItemsInRoom>><<storeon "Robin's Room">><</if>>
<</link>><<glove>>
<<else>>
<<robinicon `_standType is "Chocolate" ? "cocoa" : "lemonade"`>><<link [[_linkStart + " 설치를 도와준다고 한다 (0:30)"|_passageStart + _standType + " Set"]]>>
<<pass 30>><<npcincr Robin love 1>><<handheldon 1>>
<<if $exposed gte 1 and _anyItemsInRoom>><<storeon "Robin's Room">><</if>>
<</link>><<glove>>
<</if>>
<</if>>
<br>
<<getouticon>><<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<<elseif $robinbaileyhelp is 1>>
<<set $robinbaileyhelp to 2>>
로빈이 몸을 돌려 당신을 마주 본다. <<his_ yi>> 눈은 바닥을 쳐다본다. "미안해." <<he_ ga>> 말한다. "내가 베일리에게 말해서 미안해. 나는 <<endevent>><<npc Bailey>><<person1>><<he_ ga>> 도움이 될 줄 알았어. 도우려는 의도인 줄 알았어. <<endevent>><<npc Robin>><<person1>>"
<br><br>
<<link [[용서한다|Robin Bailey Forgive]]>><<trauma -6>><<stress 6>><<npcincr Robin love 1>><<handheldon 1>><</link>><<gstress>><<glove>><<ltrauma>>
<br>
<<link [[화제를 돌린다|Robin Bailey Subject]]>><<handheldon 1>><</link>>
<br>
<<elseif $halloween is 1 and Time.hour gte 16 and Time.hour lt 19 and Time.monthDay is 31>>
로빈은 벽에 걸린 시계를 바라본다. "시간 됐다." <<he_ ga>> 팔짝 뛰어오르며 말한다. "다른 고아들은 곧 트릭 오어 트릿하러 나갈 준비가 되어 있을 거야. 나도 코스튬을 입어야겠어."
<br><br>
<<if $robinromance is 1>>
<<He_ ga>> 당신을 껴안아 주고는 문 쪽으로 밀어낸다. "옷 갈아입는 모습을 보여주고 싶지 않아." <<he_ ga>> 말한다. "그 편이 더 마법적인 느낌이 날 거야."
<br><br>
<</if>>
<<set _costume to getHalloweenCostume()>>
<<if _costume is "none">>
"만약 같이 하고 싶다면, 나는 중앙 복도에서 고아들을 모으고 있을 테니 그리로 와. 네 코스튬이 뭘지 정말 기대된다!"
<<elseif _costume is "exposed" or _costume is "fully naked">>
"준비가 되면 중앙 복도로 가서 고아들을 모을 거야. 너는... 아마도 무언가 걸치도록 해."
<<towelup>>
<<else>>
"준비가 되면 중앙 복도로 가서 고아들을 모을 거야."
<</if>>
<br><br>
<<getouticon>><<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<br>
<<elseif false /* playerBellyVisible(true) and !knowsAboutPregnancy("pc","Robin") */>>
/* Was fully commented out by Vrelnir - Converted to a false condition to fix SugarCube parsing errors. */
<<setKnowsAboutPregnancy "pc" "Robin">>
로빈이 당신의 배를 바라본다. <<He_ nun>> 깨달음을 얻은 얼굴로, <<his_ yi>> 손으로 스스로의 입을 가린다. "너 임신했어?"
<<if $robinromance is 1>>
<<He_ nun>> 혼란스러워 보인다.
<br><br>
<<else>>
<<He_ nun>> 당신의 대답을 듣기도 전에 당신의 목에 팔을 감는다. "원하지 않으면 무슨 일인지 말하지 않아도 돼," <<He_ ga>> 말한다. "넌 내 친구고, 난 무슨 일이 있어도 널 돌봐줄 거야."
<br><br>
<</if>>
<<link [[의도였다고 말한다|Robin Pregnancy Purpose]]>><</link>>
<br>
<<link [[실수였다고 말한다|Robin Pregnancy Accident]]>><</link>>
<br>
<<link [[성폭행당했다고 말한다|Robin Pregnancy Raped]]>><</link>>
<br>
<<else>>
<<if _robin.trauma lt 80 and $robin.timer.hurt is 0>>
<<if _robin.love gte 5 and _robin.lovestage is undefined>>
<<set _robin.lovestage to 0>>
"나랑 함께 있어 줘서 고마워." <<he_ ga>> 말한다. "혼자서는 덜 즐겁거든."
<br><br>
<<elseif _robin.love gte 10 and _robin.lovestage is 0>>
<<set _robin.lovestage to 1>>
"언젠가는 네게 레모네이드 만드는 법을 알려줘야겠어." <<he_ ga>> 말한다.
<br><br>
<<elseif _robin.love gte 20 and _robin.lovestage is 1>>
<<set _robin.lovestage to 2>>
<<if $robinconsole is 1>>
"네가 해보고 싶은 게임 있으면 말해봐." <<he_ ga>> 말한다. "넌 항상 내가 고르게 하잖아."
<<else>>
"난 너랑 시간을 보내는 게 좋아." <<he_ ga>> 말한다. "너랑 게임기 중에서 고르라면 매일 너와 함께하는 쪽을 고를 거야."
<</if>>
<br><br>
<<elseif _robin.love gte 40 and _robin.lovestage is 2>>
<<set _robin.lovestage to 3>>
"베일리가 우리가 이렇게 만나는 걸 신경 쓰지 않아서 다행이야." <<he_ ga>> 말한다.
<br><br>
<<elseif _robin.love gte 60 and _robin.lovestage is 3>>
<<set _robin.lovestage to 4>>
"너와 친구가 된 건 정말 행운이야." <<he_ ga>> 혼잣말을 한다.
<br><br>
<<elseif _robin.love gte 100 and _robin.lovestage is 4>>
<<set _robin.lovestage to 5>>
<<He_ ga>> 당신을 안아 준다. "네가 최고야." <<he_ ga>> 말한다.
<br><br>
<</if>>
<</if>>
<<if $robinPostMortem>>
<<ind>><<link [[로빈에게 당신의 수감 사실을 말한다 (0:30)|Robin Dungeon Talk]]>><<set $robinroomentered to 1>><<pass 30>><<stress -12>><<trauma -12>><<npcincr Robin dom 5>><<handheldon 1>><</link>>
<br>
<</if>>
<<if $robinnote is 1 and $robinromance isnot 1>>
<<loveicon>><<link [[키스한다|Robin Romance]]>><<set $robinroomentered to 1>><<set $robinromance to 1>><<handheldon 1>><</link>>
<br>
<</if>>
<<if hasSexStat("exhibitionism", 5) and $exposed lte 0 and _store_check isnot 1>>
<<skinicon "strip">><<link [[옷을 벗어도 되냐고 물어본다|Robin Room Naked Request]]>><<handheldon 1>><</link>><<exhibitionist5>>
<br>
<<elseif _store_check is 1>>
당신의 옷은 로빈의 침대 위에 놓여있다.
<br>
<<dressasyouwereicon>><<link [[옷을 입는다|Robin Room Naked Put]]>><<handheldon 1>><<storeon "Robin's Room">><</link>>
<br><br>
<</if>>
<<if Time.schoolDay and (Time.hour is 8 or Time.hour is 7)>>
<<set _schoolTime to 20>>
<<if _robin.trauma gte 80>><<set _schoolTime += 20>><</if>>
<<if $exposed gte 1 and _schoolItemsInRoom>><<set _schoolTime += 5>><</if>>
<<if $exposed lte 0>>
<<schoolicon "building">><<link [["학교로 걸어간다 (0:" + _schoolTime + ")"|Robin Walk School]]>><<run setRobinLocationOverride("school", 7)>><<pass _schoolTime>><<handheldon 1>><</link>>
<br>
<<elseif _schoolItemsInRoom>>
<<schoolicon "building">><<link [["옷을 입고 학교로 걸어간다 (0:" + _schoolTime + ")"|Robin Walk School]]>><<storeon "Robin's Room">><<run setRobinLocationOverride("school", 7)>><<pass _schoolTime>><<handheldon 1>><</link>>
<br>
<</if>>
<</if>>
<<if _robin.trauma gte 1>>
<<socialiseicon>><<link [[대화한다 (0:30)|Robin Trauma Talk]]>><<set $robinroomentered to 1>><<pass 30>><<stress 3>><<npcincr Robin trauma -1>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<handheldon 1>><</link>><<glove>><<lrtrauma>><<ldom>><<gstress>>
<br>
<</if>>
<<if _robin.trauma lt 80 and (!$daily.robin.walk or ($halloween_robin is 1 and $halloween_robin_costume is "ghost") or ( _robin.love gte 20 and $money gte 1500 and !$daily.robin.cinema)) and $passage isnot "Robin Walk" and $exposed lte 0>>
<<walkicon>><<link [[함께 다른 곳으로 간다|Robin Walk]]>><<set $robinroomentered to 1>><<set $robinhugging to 0>><<handheldon 1>><</link>>
<br><br>
<</if>>
<<if $robinconsole is 1>>
<<robinicon "controller">><<link [[로빈이 게임하는 걸 지켜본다 (0:30)|Robin Watch]]>><<set $robinroomentered to 1>><<stress -3>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><<handheldon 1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<robinicon "controller">><<link [[로빈과 같이 게임한다 (0:30)|Robin Play]]>><<set $robinroomentered to 1>><<set $robinhugging to 0>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><<handheldon 1>><</link>><<glove>><<ltrauma>>
<br>
<<elseif $money gte 40000 and _robin.trauma lt 80 and $robindebtknown is 1>>
<<robinicon "controller">><<link [[로빈에게 새 게임기를 사 준다 (£400 0:30)|Robin Console]]>><<set $robinhugging to 0>><<pass 30>><<npcincr Robin love 10>><<npcincr Robin dom -1>><<set $robinconsole to 1>><<set $money -= 40000>><<handheldon 1>><</link>><<glove>><<ldom>>
<br>
<</if>>
<<if _robin.trauma lt 80 and $trauma gte 1000 and $robinhugging isnot 1>>
<<ind>><<link [[안아준다 (0:05)|Robin Hug]]>><<pass 5>><<trauma -1>><<stress -1>><<npcincr Robin love 1>><<handheldon 1>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<</if>>
<<if _robin.trauma lt 20 and $cat gte 6>>
<<ind>><<link [[머리를 쓰다듬어 달라고 한다 (0:20)|Robin Cat]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<handheldon 1>><</link>><<cat>><<gdom>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if _robin.trauma lt 80 and $livestock_robin gte 1 and $cow gte 6>>
<<ind>><<link [[음매 소리를 내어 관심을 끈다 (0:20)|Robin Cow]]>><<transform cow 1>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<handheldon 1>><</link>><<cow>><<gdom>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if _robin.trauma lt 80 and $harpy gte 6>>
<<if $halloween is 1>>
<<birdicon "sing">><<link [[로빈과 노래한다 (0:20)|Robin Harpy]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom -2>><<handheldon 1>><</link>><<harpy>><<ldom>><<glove>><<ltrauma>><<lstress>>
<br>
<<else>>
<<birdicon "sing">><<link [[로빈과 노래한다 (0:20)|Robin Harpy]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<handheldon 1>><</link>><<harpy>><<gdom>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
<</if>>
<<if _robin.trauma lt 20 and $wolfgirl gte 6>>
<<ind>><<link [[배를 드러내 보인다 (0:20)|Robin Wolf]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<handheldon 1>><</link>><<wolfgirl>><<gdom>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if _robin.trauma lt 20 and $fox gte 6>>
<<ind>><<link [[꼬리를 흔든다 (0:20)|Robin Fox]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<handheldon 1>><</link>><<fox>><<gdom>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if _robin.lovestage gte 3 and _robin.trauma lte 20>>
<<brothelicon>><<link [[추파를 던진다 (0:15)|Robin Flirt Room]]>><<pass 15>><<npcincr Robin love 1>><<handheldon 1>><</link>><<promiscuous1>><<glove>>
<br>
<</if>>
<<if _robin.lovestage gte 1 and $milkshake gte 2>>
<<foodicon "milkshake">><<link [[밀크셰이크를 준다 (0:20)|Robin Give Milkshake]]>><<pass 20>><<set $milkshake -= 2>><<stress -5>> <<handheldon 1>><</link>><<lstress>><<glove>>
<br>
<</if>>
<<if _robin.lovestage gte 2 and $milkshake gte 1>>
<<foodicon "milkshake">><<link [[밀크셰이크를 나눠 먹는다 (0:20)|Robin Share Milkshake]]>><<pass 20>><<set $milkshake -= 1>><<stress -10>><<handheldon 1>><</link>><<lstress>><<gglove>>
<br>
<</if>>
<<if checkSextoysGift("Robin") and checkIfNPCHasCategorySextoy("Robin","strap-on").length <= 5>>
<<sextoysicon "strap-on">><<link [[로빈에게 페니스 밴드를 선물한다|Robin Gift Strap-on]]>><<handheldon 1>><</link>>
<br>
<</if>>
<br>
<<robinbully>>
<<getouticon>><<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<set $robinhugging to 0>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "robinpay">>
<<if $robinpaid isnot 1>>
<i>지금 당장은 로빈이 안전해졌지만, 베일리는 돈을 계속 받아갈 것입니다. 어쩌면 당신이 이 문제에 관해 베일리와 이야기해봐야 할지도 모릅니다.</i>
<br><br>
<</if>>
<</widget>>
<<widget "robinhug">>
<<if $robin.timer.hurt gte 1>>
로빈은 잠깐 동안 가만히 안겨 있다가 부드럽게 <<he_>>에게서 당신을 풀어낸다. "미안," <<he_ ga>> 말한다. "아직 너에게 조금 화났어. 잠깐 혼자 있고 싶어."
<br><br>
<<else>>
<<if $daily.robin.hugCry isnot 1 and $robinpaid isnot 1 and $trauma gte ($traumamax / 7) * 2>>
<<link [[운다 (0:05)|Robin Hug Cry]]>><<pass 5>><<set $daily.robin.hugCry to 1>><<stress -12>><<trauma -6>><<tearup>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<lstress>><<ltrauma>><<glove>><<gdom>>
<br>
<</if>>
<<if $daily.robin.hugCry isnot 1 and $trauma gte ($traumamax / 7) * 3>>
<<link [[주체할 수 없이 운다 (0:30)|Robin Hug Break]]>><<set $daily.robin.hugCry to 1>><<stress -12>><<stress -12>><<trauma -6>><<trauma -6>><<pass 30>><<tearup>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<llstress>><<lltrauma>><<glove>><<gdom>>
<br>
<</if>>
<<if $daily.robin.hugComplain isnot 1>>
<<link [[불평한다 (0:10)|Robin Hug Complain]]>><<set $daily.robin.hugComplain to 1>><<stress -12>><<trauma -6>><<pass 10>><</link>><<lstress>><<ltrauma>>
<br>
<</if>>
<<if C.npc.Robin.love gte 50>>
<<link [[껴안는다 (0:10)|Robin Hug Cuddle]]>><<set $robinhugging to 1>><<pass 10>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<lstress>><<ltrauma>><<glove>>
<br>
<</if>>
<<if $robinstunned isnot 1 and $robinconsole is 1>>
<<link [[로빈이 게임하는 걸 지켜본다 (0:30)|Robin Watch]]>><<set $robinhugging to 1>><<stress -6>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<lstress>><<ltrauma>><<glove>>
<br>
<</if>>
<</if>>
<<link [[그만 안는다|Robin Hug Stop]]>><</link>>
<br>
<<set $robinstunned to 0>>
<</widget>>
<<widget "robinbully">>
<<if $trauma gte ($traumamax / 7) * 2 and $daily.robin.hugComplain isnot 1>>
<<socialiseicon >><<link [[푸념한다 (0:10)|Robin Complain]]>><<set $robinroomentered to 1>><<pass 10>><<set $daily.robin.hugComplain to 1>><<set $phase to 0>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $daily.robin.blame isnot 1 and $trauma gte ($traumamax / 7) * 2>>
<<socialiseicon "angry">><<link [[로빈을 탓한다|Robin Blame]]>><<set $robinroomentered to 1>><<set $phase to 1>><<set $daily.robin.blame to 1>><<trauma -6>><<stress -6>><<npcincr Robin trauma 2>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<ltrauma>><<lstress>><<grtrauma>><<llove>><<ldom>>
<br>
<</if>>
<<if $daily.robin.persecute isnot 1 and $trauma gte ($traumamax / 7) * 3>>
<<socialiseicon "angry">><<link [[로빈을 괴롭힌다|Robin Persecute]]>><<set $robinroomentered to 1>><<set $phase to 3>><<set $daily.robin.persecute to 1>><<trauma -12>><<stress -12>><<npcincr Robin trauma 4>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<lltrauma>><<llstress>><<ggrtrauma>><<llove>><<ldom>>
<br>
<</if>>
<<if $robinmoney gt 0 and !$robinromance>>
<<highicon>><<link [[돈을 달라고 한다|Robin Money]]>><<set $robinroomentered to 1>><</link>>
<br>
<</if>>
<br>
<</widget>>
<<widget "robinOpen">>
<<if $robin.timer.hurt gte 1>>
로빈이 문을 홱 열어젖히고, 당신을 보자 잠시 머뭇거린다. "들어와," <<he_ ga>> 말하며, 옆으로 비켜서 당신이 <<his_ yi>> 방으로 들어오도록 해 준다. <<hes_ ga>> 아직 <<npcHurt "Robin">>는 것은 분명하지만, 최소한, <<hes_ ga>> 당신과 시간을 보내려고 한다.
<<else>>
로빈이 문을 홱 열어젖혀 당신을 안아준다. "들어와," <<he_ ga>> 당신을 안쪽으로 끌어당기며 말한다.
<</if>>
<</widget>>
<<widget "robinPayout">>
<<set $robinPayout to 1>>
당신은 문을 두드린다. 로빈이 문을 홱 열어젖혀 당신을 안아준다. "들어와." <<he_ ga>> 당신을 안쪽으로 끌어당기며 말한다. <<He_ nun>> <<his_ yi>> 서랍을 잠시 찾아보더니, <span class="gold">£<<print $robinmoney>></span>를 당신에게 건넨다.
<br><br>
<<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>>
<<if $robinPayoutIntro is undefined>>
<<set $robinPayoutIntro to 0>>
당신은 혼란스러운 표정으로 돈을 내려다본다. <<He_ nun>> 돈을 다정하게 당신의 손에 쥐어 주고, 당신을 똑바로 바라본다. "네가 내 돈을 내고 있잖아. 도와주려고 노력이라도 하지 않는다면 형편없는 <<if $robinromance is 1>><<nnpc_girlfriendPost "Robin" "일">> 거야.<<else>>친구일 거야.<</if>>"
<<else>>
"<<print either(
"이게 도움이 되었으면 좋겠어. 적어도 조금이라도.",
"베일리는 내가 엄청난 부담을 지고 있다고 계속 상기시켜. 조금 걱정은 되지만, 이제 무섭지는 않아. 더 이상은.",
"내가 돈을 더 벌 수 있었으면 좋겠어. 너를 더 도와줄 수 있도록 말이야.",
"어떻게 그렇게 돈을 많이 버는 거야? 네게 더 도움이 되고 싶어.",
"언젠가는, 내가 너 대신 돈을 내주고 말겠어!",
"이제는 돈 쓸 곳이 많이 없어. 내가 여기서 필요한 건 모두 가지고 있는걸.<<set _hand to 1>>",
"정말로 고마워. 너 같은 친구가 있다니 정말 행운이야.",
"항상 비상 상황을 위해 £20는 가지고 있거든. 그걸로 충분하면 좋겠다.",
"도망치려고 생각해 본 적 있어? 나는 엄청 자주 생각했거든.",
"언젠가는 우리도 돈을 낼 필요가 없어질 거야. 나쁜 사람들은 벌을 받기 마련이니까. 그렇지?",
"이게 내가 가진 것 전부야. 이거면 될까? 다음 주에는 더 열심히 일할 수 있어!",
"너라면 이걸 다 가질 가치가 있어. 어쩌면 이것보다도 더."
)>>"
<<if _hand is 1>><<He_ ga>> 당신의 손을 꽉 쥔다.<</if>><<npcincr Robin dom 3>><<gdom>>
<</if>>
<br><br>
<<He_ nun>> 텔레비전 옆에 있는 침대에 앉아<<if $robinconsole is 1>> 게임기 컨트롤러를 집어 든다<<else>> 무언가를 향해 손을 뻗고, 거기에 잡을 것이 아무것도 없다는 것을 재빨리 알아차린다. 따분한 표정이 <<him_ ul>> 스쳐 간다<</if>>.
<</widget>>
<<widget "robinbrothelappear">>
<<unset $robinBrothel>>
<<set _robin to statusCheck("Robin")>>
<<if $robinromance is 1 and (_robin_location is "orphanage" or _robin_location is "sleep") and $fame.prostitution gte 600 and _robin.dom gte 50 and !$weekly.robinBrothel>>
<<set $robinBrothel to true>>
<</if>>
<</widget>>
<<widget "robinTraumaMultiplierDecay">>
<<if $robinTraumaMultiplier gte 0.6>>
<<set $robinTraumaMultiplier -= 0.1>>
<</if>>
<</widget>>
<<widget "robinPunishment">>
<<set _event to _args[0]>>
<<switch _event>>
<<case "docks">>
<<npcincr Robin trauma 30>>
<<set $robin_injured to 1>>
<<set $robindebtevent to 7>>
<<case "dinner">>
<<set $robindebtevent to 1>>
<<case "landfill">>
<<set $robindebtevent to 7>>
<<case "pillory">>
<<set $robindebtevent to 30>> <!-- Robin stays imprisoned for upto a month because UFarm might take a while -->
<<set $robinPillory to {}>>
<<set $robinPillory.locks to 3>>
<<set $robinPillory.danger to 0>>
<<set $robinPillory.distractions to []>>
<<set $robinPillory.known to false>>
<<case "mansion">>
<<npcincr Robin trauma 40>>
<<set $robindebtevent to 1>>
<</switch>>
<<set $robinPunishments.pushUnique(_event)>>
<<set $robinLastPunishment to _event>>
<<set $robinmissing to _event>>
<<set C.npc.Robin.comforted to 0>>
<<robinTraumaMultiplierDecay>>
<</widget>>
<<widget "robinPilloryHour">>
<<if $robinPillory.lockpicked is 1>>
<<set $robinPillory.lockpicked to 0>>
<</if>>
<<if Time.hour gte 15 and Time.hour lte 22>>
<<if Time.dayState is "night">>
<<set $robinPillory.danger += 3>>
<<elseif Time.dayState is "dusk">>
<<set $robinPillory.danger += 2>>
<<else>>
<<set $robinPillory.danger += 1>>
<</if>>
<<elseif Time.hour gte 23>>
<<robinPilloryFailure>>
<</if>>
<<if $robinPillory.danger lte 3>>
<<npcincr Robin trauma 1>>
<<elseif $robinPillory.danger lte 7>>
<<npcincr Robin trauma 2>>
<<elseif $robinPillory.danger lte 11>>
<<npcincr Robin trauma 3>>
<<else>>
<<npcincr Robin trauma 4>>
<</if>>
<</widget>>
<<widget "robinPilloryFailure">>
<<set $robinmissing to 0>><<set $robinPilloryFail to true>>
<<if C.npc.Robin.trauma lte 80>>
<<set C.npc.Robin.trauma to 80>>
<</if>>
<<NPCVirginityTakenByOther "Robin" "anal" "pillory">>
<<if C.npc.Robin.penis isnot "none">>
<<NPCVirginityTakenByOther "Robin" "penile" "pillory">>
<</if>>
<<if C.npc.Robin.vagina isnot "none">>
<<NPCVirginityTakenByOther "Robin" "vaginal" "pillory">>
<<if false>>
/*
Included the expected check and widget call if it's decided that Robin can get pregnant this way
<<recordSperm `{target: "Robin", spermOwner: "pillory", spermType: "human", quantity: random(2,5)}`>>
*/
<</if>>
<</if>>
<</widget>>
<<widget "robinRentUnsafeMessage">>
<<set $rentsale to 0>>
<i>당신은 베일리에게 당신이 빚을 제대로 납부할 수 없다는 것을 증명하고 말았다.
<span class="red">당신이 베일리를 막지 못하면, 로빈은 더 이상 베일리로부터 안전하지 않을 것이다. </span></i>
<br><br>
<</widget>>
<<widget "lemonade_stand_options">>
<<if ["helped", "sabotaged"].includes($balloonStand.robin.status) and $balloonStand.robin.talked is false and $robin.timer.customer is 0>>
<<link [[로빈에게 사실대로 말한다|Balloon Robin Check-In]]>><<set $phase to ("confess_"+$balloonStand.robin.status)>><</link>>
<br>
<<link [[침묵을 지킨다|Balloon Robin Check-In]]>><<set $phase to ("quiet_"+$balloonStand.robin.status)>><</link>>
<<else>>
<<if $money gte 100>>
<<foodicon "lemonade">><<link [[레모네이드를 산다 (0:15)|Robin's Lemonade Purchase]]>><<stress -6>><<trauma -1>><<pass 15>><</link>><<lstress>><<ltrauma>>
<br>
<</if>>
<<robinicon "lemonade">><<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<npcincr Robin trauma -1>><<pass 30>><</link>><<glove>><<lrtrauma>>
<br>
<<getouticon>><<link [[떠난다|Beach]]>><<endevent>><</link>>
<</if>>
<</widget>>
<<widget "robinroom_link">>
<<if C.npc.Robin.init is 1>>
<<if Time.dayState isnot "night" and $exposed gte 1 and getRobinLocation() is "orphanage">>
<<if hasSexStat("exhibitionism", 5) and $exposed is 2>>
<<bedroomicon>><<link [[로빈의 방 (0:01)|Robin Room Naked]]>><<pass 1>><</link>><<exhibitionist5>>
<br>
<<elseif hasSexStat("exhibitionism", 4) and $exposed is 1>>
<<bedroomicon>><<link [[로빈의 방 (0:01)|Robin Room Naked]]>><<pass 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<elseif $exposed lte 0>>
<<bedroomicon>><<link [[로빈의 방 (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "popcornEat">>
<<silently>><<clotheson>><<set $popcorn -=1>><<trauma -6>><</silently>>
<</widget>>
<<widget "popcornSpill">>
<<if $popcorn gte 1>>
<<popcornEat>>
"미안해, 팝콘을 쏟아 버렸어." 로빈이 미안한 표정을 짓는다. "무척 기대하고 있었는데, 너도 그랬을 테고."
<br><br>
<<if $speech_attitude is "meek">>
"괜찮아," 당신은 그렇게 말하며 달랜다. "나는 정말로 신경 쓰지 않아, 팝콘이라면 얼마든지 나중에 먹으면 되는걸!"
<<elseif $speech_attitude is "bratty">>
"제발," 당신은 그렇게 말하고, 팔꿈치로 <<him_ ul>> 쿡쿡 찌른다. "난 신경 안 써. 팝콘 쏟은 걸로 쓸데없이 징징댈 필요도 없고, 안 그래?"
<<else>>
"이것 참, 괜찮아," 당신은 그렇게 말하고, 웃으며 <<him_ ul>> 격려한다. "그냥 팝콘 쏟은 것뿐이잖아."
<</if>>
<br><br>
<<He_ nun>> 당신에게 웃어주고는 재빨리 껴안는다. "고마워," <<he_ ga>> 말한다. "네가 최고야."
<</if>>
<</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $sydneySeen is undefined>>
<<npc "Sydney">><<person1>>
<<set $sydneySeen.pushUnique("library")>><<set $sydneyFirstSeen to "library">>
당신은 대여 카운터로 다가간다. 그 뒤에 앉아있던 피곤해보이는 <<personsimple_ i>>, 당신을 눈치챈 듯 올려다보며, 부드럽게 미소 짓는다. <<sydneyGreeting>> <<his_ yi>> 순결한 성정으로 유명한 학생, 시드니다. 독서용 안경이 호박색 눈과 포니테일로 묶은 <<npcHairColour "Sydney">> 머리카락을 돋보이게 한다. <<He_ nun>> 과로한 것 같다. 성스러운 펜던트가 <<his_ yi>> 목에 걸려있다.
<br><br>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<set $sydneySeen.pushUnique("initiate")>>
<<if $temple_rank is "initiate">>
"난 수련생이라면 어디서든 알아볼 수 있을 거야."
<<else>>
"난 사원의 <<temple_title_ ira>>면 어디서든 알아볼 수 있을 거야."
<</if>>
<</if>>
<<He_ nun>> 잠시 후, 여전히 당신을 바라보며 스탬프를 찍는 일을 재개한다. "대여 카운터는 처음 이용해보니? 한 번에 책 한권만 빌릴 수-" <<he_ nun>><<if $daily.sydney.greeting and Time.hour lte 12>> 또다시<</if>> 하품을 하느라 잠시 멈춘다. "빌릴 수 있어. 또 학교에서 승인한 옷도 살 수 있고. <<nnpc_titlePost "Leighton">> 선생님이 가격을 많이 올리긴 했지만. <span class="green">우등생은 특별 할인을 받을 수 있을 거야.</span>" <<he_ nun>> 확실히 지쳐보임에도, <<his_ yi>> 목소리 톤은 경쾌하고 들뜬 것 같다.
<br><br>
"<span class="gold">책 대여 기간은 2주</span>고, 언제든지 대여를 갱신할 수 있어..." <<He_ nun>> 는 갑자기 <<his_ yi>> 손을 내려다보고 <<he_ ga>> <<himselfPost>>에게 "<span class="red"><i>연체</i></span>" 스탬프를 찍은 것을 깨닫는다. <<He_ nun>> 다시 자리에 앉기 전, 당신을 보며 초조하게 웃는다. "네가 책을 늦게 반납하거나 손상된 채로 반납하면 어떻게 되는지 보여준 거라고 하자. 그나저나, 내 이름은 시드니야! 만나서 반가워."
<br><br>
<<elseif !$sydneySeen.includes("library")>>
<<npc "Sydney">><<person1>>
<<set $sydneySeen.pushUnique("library")>>
당신은 대여 카운터로 다가간다. 그 뒤에 앉아있던 시드니가, 피곤한 눈으로 당신을 올려다보며, 미소 짓는다. <<if $sydneySeen.includes("Rescue") and $sydneyRescueMessage isnot 1>><<set $sydneyRescueMessage to 1>>"안녕! 그 일 이후로 네가 잘 지내기를 바랐어."<<else>><<sydneyGreeting>><</if>>
<br><br>
<<He_ nun>> 잠시 후, 여전히 당신을 바라보며 스탬프를 찍는 일을 재개한다. "대여 카운터는 처음 이용해보니? 한 번에 책 한권만 빌릴 수-" <<he_ nun>><<if $daily.sydney.greeting and Time.hour lte 12>> 또다시<</if>> 하품을 하느라 잠시 멈춘다. "빌릴 수 있어. 또 학교에서 승인한 옷도 살 수 있고. <<nnpc_titlePost "Leighton">> 선생님이 가격을 많이 올리긴 했지만. <span class="green">우등생은 특별 할인을 받을 수 있을 거야.</span>" <<he_ nun>> 확실히 지쳐보임에도, <<his_ yi>> 목소리 톤은 경쾌하고 들뜬 것 같다.
<br><br>
"<span class="gold">책 대여 기간은 2주</span>고, 언제든지 대여를 갱신할 수 있어..." <<He_ nun>> 는 갑자기 <<his_ yi>> 손을 내려다보고 <<he_ ga>> <<himselfPost>>에게 "<span class="red"><i>연체</i></span>" 스탬프를 찍은 것을 깨닫는다. <<He_ nun>> 다시 자리에 앉기 전, 당신을 보며 초조하게 웃는다. "네가 책을 늦게 반납하거나 손상된 채로 반납하면 어떻게 되는지 보여준 거라고 하자."
<br><br>
<</if>>
<<link [[정중하게 대답한다|Sydney Library Intro 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>>
<br>
<<link [[비꼬는 투로 대답한다|Sydney Library Intro 2]]>><<set $phase to 2>><<trauma -2>><</link>>
<br>
<<link [[추파를 던지며 대답한다|Sydney Library Intro 2]]>><<set $phase to 3>><<npcincr Sydney purity -2>><</link>><<promiscuous1>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"무-물론이지." 당신은 말을 더듬는다.
<<elseif $speech_attitude is "bratty">>
"진정해, 나는 네 소중한 책을 해치지 않을 거야." 당신은 팔짱을 끼고 말한다.
<<else>>
"네 책 진짜 조심히 다룰게." 당신은 장담한다.
<</if>>
<<glove>>
<br><br>
"훌륭해!" <<He_ nun>> 다시 앉기 전에 <<his_ yi>> 손뼉을 친다.
<<elseif $phase is 2>>
"그 옷들도 2주동안 대여하는 거야?" 당신은 허리에 손을 얹으며 묻는다. <<ltrauma>>
<br><br>
"아-아니! 저건 구매용이야. 내-내 말은, 학생들의 교복을 각각 관리하려고 노력하고, 반납할 때마다 세탁하고, 손상된 것에 대해 추가요금을 받는다고 상상할 수 있어? 그건 악몽일 거야!" <<He_ nun>> <<his_ yi>> 팔을 휘저으며 말한다.
"그리고 레이턴 <<nnpc_titlePost "Leighton">> 선생님이 어떻게 할지-" <<he_ nun>> 당신의 시선을 알아차리고 멈칫한다. <<His_ yi>> 얼굴이 새빨개지며, <<he_ nun>> 다시 자리에 앉는다.
<<else>>
당신은 카운터에 몸을 앞으로 내밀듯 기대고, 두 사람 사이의 거리를 좁힌다.
"네가 입고 있는 교복을 살 수 있을까? 그 안에 있는 것도 함께면 더 좋고." <<promiscuity1>>
<<if $sydneyromance is 1>>
<<His_ yi>> 얼굴이 새빨갛게 익는다. "내-내가 공적으로 일하고 있을 때에는, 제발..." <<he_ nun>> 불편한 듯 자세를 고친다.
<<else>>
<<He_ ga>> 눈을 두 번 깜박이며, 당신을 바라본다. "교복이 필요하면, 바로 가져다줄 수 있어." <<He_ nun>> 잠시 멈칫하다가, 방금 당신이 한 말의 뜻을 알아차린다. <<His_ yi>> 얼굴이 새빨갛게 익으며, <<he_ nun>> 다시 자리에 주저앉는다. <<lspurity>>
<br><br>
<</if>>
<</if>>
"그-그럼, 오늘은 뭘 도와줄까?"
<br><br>
<<sydneyOptions>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
<<rng>>
<<if !$sydneyChatState>>
<<set $sydneyChatState to 1>>
<</if>>
<<if C.npc.Sydney.love gte 5 and $rng gte 92 and ($schoolstate isnot "early" and $schoolstate isnot "late") and !$daily.sydney.studentInteract>>
<<set $daily.sydney.studentInteract to true>>
당신은 시드니와 대화한다.
<<if C.npc.Whitney.init is 1 and $schoolstate isnot "second" and $rng gte 98>>
<<if C.npc.Whitney.state is "dungeon">>
잠시 후, <<he_ nun>> 서류 몇 장을 뒤적거리기 시작한다. 대여 기록인 것 같다. <<His_ yi>> 눈이 휘트니의 이름에서 멈춘다.
<br><br>
"연체됐네... 정말 유감이야. <<nnpc_himPost "Whitney">>에게 무슨 일이 일어났다고 생각해? 실종 포스터를 봤는데..." <<He_ nun>> 슬퍼보인다. "모든 사람은 용서받을 기회가 있어야 해, 심지어 휘트니같은 사람도 말야. <<nnpc_he_ ga "Whitney">> 그 기회를 얻을 수 있도록 기도하고 있어."
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyWhitneyBook is undefined>>
<<set $sydneyWhitneyBook to 1>>
당신은 카운터에 접근하는 학생에 의해 가로막힌다. 휘트니가 손상된 수학교과서를 들고 활짝 웃고 있다. 시드니는 책의 상태를 보고 질겁한 표정을 짓는다.
<br><br>
"연체에, 손상까지! 용납불가야!" 시드니가 벌떡 일어나 놀랄만한 대담함과 힘으로 <<nnpc_him_ ul "Whitney">> 바닥에 밀어넘어뜨리자 휘트니는 충격받은 얼굴을 한다. <<He_ ga>> 붉은 마커의 뚜껑을 연다. 휘트니는 <<him_ ul>> 향해 팔을 휘두르지만, 이미 시드니가 "<span class="red">책의 이단아 >:(</span>" 라고 휘트니의 이마에 낙서한 뒤다. <<nnpc_He_ ga "Whitney">> 시드니를 밀어낸다.
<br><br>
"이 미친 새끼가! 쳐맞고 싶어?" <<nnpc_He_ ga "Whitney">> 시드니에게 손을 뻗지만, <<nnpc_he_ nun "Whitney">> 당신을 발견하고 멈춘다. "오, 물론. 네가 <<him_ ul>> 완전 버려 놨네."
<<if $whitneyromance is 1>>
<<nnpc_He_ ga "Whitney">> 미소 짓는다. "이미 너희 중 한 명은 내 관리 하에 있으니, 넌 내 시간을 쓸 가치도 없어."
<<else>>
<<nnpc_He_ ga "Whitney">> 비웃는다. "괴짜들끼리 천생연분이군."
<</if>>
휘트니는 불이 붙지 않은 담배를 시드니에게 휙 던지고, 시드니는 마치 오염물이라도 되는 것처럼 뒷걸음질친다. <<nnpc_He_ nun "Whitney">> 별 말 없이 떠난다.
<br><br>
"그리고 너는 오늘 안으로 <<nnpc_titlePost "Leighton">> 선생님에게 가 봐야 할 거야!" 시드니는 <<nnpc_his_ yi "Whitney">> 뒤로 외친다. 다른 학생들은 <<he_ ga>> 침묵을 깨자 놀라 시드니를 바라본다. <<He_ nun>> 다시 일하러 돌아가기 전 팔짱을 끼고 미소 짓는다.
<<elseif $sydneyWhitneyBook is 1>>
<<set $sydneyWhitneyBook to 2>>
당신은 카운터에 접근하는 학생에 의해 가로막힌다. 휘트니가 손상된 수학교과서를 들고 불만스런 표정을 짓고 있다. 시드니가 체념한 듯 한숨을 내쉰다.
<br><br>
"연체에, 지난번보다 심한 상태. 용납불가야." 시드니는 마커 뚜껑을 열고 휘트니에게 다가간다. 하지만, 휘트니는 책을 카운터에 올려두고 시드니의 손목을 붙잡는다. 둘은 휘트니가 카운터를 뛰어넘기 전까지 잠시 분투한다.
<br><br>
<<nnpc_He_ ga "Whitney">> 시드니의 셔츠 옷깃을 붙잡아, <<him_ ul>> 들어올려 그대로 책장에 밀어버린다. 그것도 세게. <span class="lewd">시드니가 순간 짧은 신음소리를 흘리고는,</span> 황급히 두 손으로 입을 가린다.
<br><br>
시드니와 휘트니 모두 얼어붙는다. 시드니의 얼굴이 빨개지고, 휘트니는 믿기지 않는다는 듯 <<him_ ul>> 바라본다. 둘 모두 당신을 바라보더니, 다시 서로를 바라본다. 그렇게 긴 시간이 지나간다. 도서관의 다른 학생들은 이 소란을 흘끗거리기 시작한다. "집어치워." 휘트니는 시드니를 놓아주고, 아무 말도 하지 않고 도서관을 떠난다.
<br><br>
당신은 시드니가 일어나도록 도와준다. <<He_ nun>> 기침하며 <<himself_ rul>> 툭툭 턴다. 당신과 시드니 모두 잠시 입을 열지 않는다. <<npcincr Sydney lust 1>><<gslust>>
<<else>>
당신은 카운터에 접근하는 학생에 의해 가로막힌다. 휘트니가, 수학 교과서를 들고 있다. <<nnpc_He_ nun "Whitney">> 책을 시드니의 얼굴에 내팽개친다. "갱신."
<br><br>
시드니는 빠르게 수학 교과서의 낱장을 넘겨본다. "상태 괜찮네. 대여 갱신은 £20이야."
<br><br>
휘트니는 구겨진 £20 지폐를 카운터에 던지고, 시드니의 손에서 교과서를 거칠게 잡아채고는 도서관을 떠난다. 시드니가 한숨을 쉰다.
<br><br>
<<if random(1,100) is 1>>
"이건 빌어먹을 위조 지폐잖아."
<<else>>
"<<nnpc_He_ nun "Whitney">> 정말 사람을 지치게 해."
<</if>>
<</if>>
<<else>>
당신은 카운터에 접근하는 학생에 의해 가로막힌다. 휘트니가, 손상된 수학교과서를 들고 활짝 웃고 있다. 시드니는 책의 상태를 보고 질겁한 표정을 짓는다.
<br><br>
"그-그 책은... 반납 기한이 지났고, 또... " <<He_ nun>> 눈에 띄게 땀을 흘리며, 휘트니를 제외한 모든 것을 쳐다보고 있다.
<br>
"또?" 휘트니는 여전히 히죽거리며, 몸을 앞으로 기울인다. 시드니는 떨고 있다.
<br>
"또... 너도 규칙을 아-알잖아..." 시드니는 붉은 마커의 뚜껑을 열고, 휘트니를 향해 천천히 손을 뻗는다. <<nnpc_He_ nun "Whitney">> 주먹을 치켜들고 시드니를 향해 돌진한다. 시드니는 마커를 떨어뜨리며, 즉시 뒤로 물러선다.
<br><br>
휘트니는 웃음을 터뜨<<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">>리며, 손을 뻗어 시드니의 안경을 가져간다. <<nnpc_He_ nun "Whitney">> <span class="red">안경 렌즈 중 하나를 손으로 눌러 꺼내 밟은 후,</span> 다시 시드니에게 던진다<<set $sydney.glasses to "broken">><<else>>린다<</if>>. "꼭 가서 너희 <<if C.npc.Sirris.pronoun is "m">>아빠<<else>>엄마<</if>>한테 일러바쳐. 알랑거릴 줄밖에 모르는 새끼야." 휘트니는 교과서를 카운터에 던져, 주변 학생들이 큰 소리에 놀라 펄쩍 뛰게 한다. "공짜 펜 고마워," <<nnpc_he_ nun "Whitney">> 마커를 주우며 침을 뱉곤 돌아선다. <<nnpc_He_ nun "Whitney">> 더 이상 아무 말 없이 떠난다.
<br><br>
당신은 시드니가 눈물을 훔쳐내기 전에 그것을 알아챈다. "나..나는 고통받는 누군가를 절대 비난하지 않을 거야... 그리고... <<nnpc_he_ ga "Whitney">> 커다란 고통을 겪고 있는 건 분명해." <<He_ nun>> 카운터 밑으로 손을 뻗어, 믿을 수 없이 많은 수의 붉은 마커로 가득 찬 서랍 속에서 하나를 골라 꺼낸다.
<</if>>
<</if>>
<<elseif C.npc.Kylar.init is 1 and $schoolstate isnot "third" and $rng gte 95 and !$daily.kylar.leightonPunch>>
<<if C.npc.Kylar.state is "prison">>
잠시 후, <<he_ nun>> 서류 몇 장을 뒤적거리기 시작한다. 대여 기록인 것 같다. <<His_ yi>> 눈이 카일라의 이름에서 멈춘다.
<br><br>
"연체됐네." <<He_ ga>> 한숨을 내쉰다. "할 수 있는 게 없어. 경찰은 <<nnpc_he_ ga "Kylar">> 훔친 빵집 주인을 진정시키느라 너무 바빠. <<nnpc_he_ ga "Kylar">> 마지막으로 빌렸던 책을 돌려받을 시간은 없어. <<nnpc_titlePost "Leighton">> 선생님이 발작을 일으킬지도 몰라..."
<br><br>
You notice Sydney's voice falter for a moment. "I'm worried. I wish there was something I could have done."
<<else>>
<<set $daily.sydney.kylarBook to true>>
당신은 카운터에 접근하는 학생에 의해 가로막힌다. 카일라가, 영어 교과서와 £20 지폐를 들고 있다. "갱신, 부탁해."
<br><br>
시드니는 고개를 끄덕이고 책을 가져간다. "기한을 지켜줘서 고마-" <<his_ yi>> 얼굴이 페이지를 넘기며 점점 구겨진다. "페이지를 접는 건 그렇다치고, 여백에 낙서를 했어? 또?" 시드니는 책을 넘기며 다양한 예술작품으로 더럽혀진 페이지를 보여준다. <<He_ nun>> 그림들 중 하나가 당신과 닮았다는 것은 알아차리지 못하는 것 같다. 카일라는 부끄러움으로 고개를 숙인 채 앞으로 나아가, <<nnpc_his_ yi "Kylar">> 이마를 내민다.
<br><br>
시드니는 붉은 마커의 뚜껑을 열고, 다른 손으로 카일라의 앞머리를 넘긴다. 카일라의 이마에 "<span class="purple">책 범죄자 >:(</span>" 라고 적힌다. <<nnpc_He_ nun "Kylar">> 잠시 자신의 머리를 헝클어뜨리며 머뭇거리다가, 돈을 카운터에 놓고, 당신에게 손을 흔든 후, 교과서를 다시 들고 떠난다.
<br><br>
"<<nnpc_He_ nun "Kylar">> 정말 그 낙서하는 습관을 고쳐야 해." 당신은 잠시 믿을 수 없다는 얼굴로 시드니를 쳐다보지만, <<he_ nun>> 이미 다시 일에 집중하고 있다.
<</if>>
<<elseif C.npc.Robin.init is 1 and $schoolstate isnot "fourth" and $rng gte 92>>
<<if $robinmissing isnot 0>>
잠시 후, <<he_ nun>> 서류 몇 장을 뒤적거리기 시작한다. 대여 기록인 것 같다. <<His_ yi>> 눈이 로빈의 이름에서 멈춘다.
<br><br>
"이건 <<nnpc_himPost "Robin">>답지 않아. <<nnpc_He_ nun "Robin">> 지금까지 한 번도 반납기한을 어긴 적 없는걸. <<nnpc_he_ ga "Robin">> 별 일 없으면 좋겠는데..."
<<elseif C.npc.Robin.trauma gte 60>>
당신은 카운터에 접근하는 학생에 의해 가로막힌다. 로빈이, 역사 교과서를 품에 안고 있다. <<nnpc_He_ nun "Robin">> 말없이 그것을 카운터에 놓는다. <<nnpc_He_ nun "Robin">> 당신이 그곳에 있다는 것을 알아차리지 못하는 것 같다.
<br><br>
시드니는 걱정하며, 얼굴을 찡그린다. "로빈, 늦었네. 평소에는 기한을 완벽하게 지키잖아. 아무일 없는 거 맞지?"
<br><br>
로빈은 대답하지 않았고, 시드니는 한숨을 쉰다. "미안해. 하지만 너도 규칙을 알잖아." <<He_ nun>> 마커의 뚜껑을 열고 로빈의 이마에 손을 뻗는다. 마커가 닿는 순간, <span class="red">로빈은 비명을 지르며</span> 뒤로 물러서서 격렬하게 <<nnpc_his_ yi "Robin">> 팔을 휘젓는다. <<nnpc_His_ yi "Robin">> 호흡이 발작을 일으키듯 짧게 끊어진다. 시드니는 당신을 보며 도움을 청한다.
<<stress 3>><<gstress>>
<br><br>
지금 당장 로빈에게는 이것이 필요하지 않을 것이다. 당신은 시드니의 팔을 살며시 밀어내고 로빈의 등을 몇 분 정도 쓰다듬는다. <<nnpc_He_ nun "Robin">> 가까스로 진정된다. <<nnpc_He_ nun "Robin">> 말없이 잠시 동안 당신을 끌어안다가 도서관을 떠난다.
<br><br>
불쌍한 <<nnpc_genderyPost "Robin">>," 시드니가 중얼거린다. "<<nnpc_himPost "Robin">>에게 무슨 일이 있었는지 알고 있어? <<nnpc_He_ ga "Robin">> 예전엔 이렇지 않았는데."
<<elseif C.npc.Robin.trauma gte 20>>
당신은 카운터에 접근하는 학생에 의해 가로막힌다. 로빈이, 역사 교과서를 품에 안고 있다. <<nnpc_He_ nun "Robin">> 당신을 보고 미소 짓는다. "안녕! 그냥 이거 반납하러 온 거야." <<nnpc_He_ nun "Robin">> 시선을 피한다.
<br><br>
시드니는 걱정하며 얼굴을 찡그린다. "로빈, 늦었네. 평소에는 기한을 완벽하게 지키잖아. 아무일 없는 거 맞지?"
<br><br>
"미안해, 깜빡했어." 로빈이 중얼거린다. <<nnpc_He_ nun "Robin">> 앞으로 몸을 기울인다.
<br><br>
"음." 잠시 생각에 잠긴 후, 시드니는 붉은 마커의 뚜껑을 열고 로빈의 이마에 손을 뻗는다. 로빈의 이마에 "<span class="purple">책 범죄자 >:(</span>" 라고 적힌다. <<nnpc_He_ nun "Robin">> 낙담한 듯 보이지만, 세 사람이 함께 이야기를 나누며 금세 기운을 차린다. 로빈은 떠나며 둘 모두에게 손을 흔든다. <<stress -3>><<lstress>>
<<elseif $robinaverybeat is 1 and !$sydneySeen.includes("robinbook")>>
<<set $sydneySeen.pushUnique("robinbook")>>
당신은 카운터에 접근하는 학생에 의해 가로막힌다. 로빈이, 역사 교과서를 품에 안고 있다. <<nnpc_He_ nun "Robin">> 당신을 보고 미소 짓는다. "안녕! 그냥 이거 반납하러 온 거야."
<br><br>
시드니의 얼굴이 환해진다. "네가 기한을 잘 지킬거라는 걸 항상 믿고 있어, 로빈. 이대로-" 시드니의 표정이 흔들린다. <<He_ ga>> 책 한 귀퉁이를 엄지손가락으로 건드리자, 귀퉁이 부분이 안으로 움푹 패인다. "손상됐네."
<br><br>
로빈은 부끄러워하며 고개를 숙인다. "내가... 아마 <<phimPost>>한테 손대고 있던 늙은이를 쫓아내려고 <<nnpc_himPost "Avery">>에게 내 책가방을 무기로 던졌었나봐." <<nnpc_He_ ga "Robin">> 당신을 가리키자, 당신은 고개를 끄덕여 동의한다.
<br><br>
"숭고하게 들리긴 하지만, 변명거리가 되진 못할 것 같아서 미안. 너도 규칙을 알잖아." 로빈은 몸을 앞으로 내밀고, 시드니는 마커의 뚜껑을 연다. 로빈의 이마에 "<span class="purple">책 범죄자 >:(</span>" 라고 적힌다. <<nnpc_He_ nun "Robin">> 짜증난 듯 하지만, 세 사람이 함께 이야기를 나누며 금세 기운을 차린다. 로빈은 떠나며 둘 모두에게 손을 흔든다. <<stress -3>><<lstress>>
<<elseif $balloonStand.robin.status is "sabotaged" and !$sydneySeen.includes("robinsabotage")>>
<<set $sydneySeen.pushUnique("robinsabotage")>>
<<if $robin.timer.hurt gte 1>>
You're interrupted when a book lands on the counter hard enough to startle the other students in the library. It's a history textbook, and you look to see who's dropped it. It's Robin, who still looks upset at you.
<br><br>
<<nnpc_He "Robin">> averts <<nnpc_his "Robin">> eyes and addresses Sydney. "I'm returning this. I'd like to renew it, but I can't afford it right now," <<nnpc_he "Robin">> says, giving you a meaningful, hurt look. <<ggstress>><<stress 12>>
<br><br>
Sydney looks worried. "Uh, okay. One moment." <<He>> takes the book and scans it in. "As always, it's on time. Thanks for that," <<he>> says.
<br><br>
"Yeah, sure. I'll see you another day when I have money and can rent again," Robin says, <<nnpc_his "Robin">> expression softening slightly.
<br><br>
"Yeah. See you then," Sydney says, perking up a bit. Robin nods and leaves with barely another look at you. "What was that about?" Sydney asks.
<br><br>
You shake your head and shrug. You decide it's better not to tell <<him>> about the balloon stand fiasco.
<<elseif $balloonStand.robin.knows is true>>
You're interrupted by a student showing up. It's Robin, and <<nnpc_he "Robin">> has a book with <<nnpc_him "Robin">>. "Hey, just here to return this. I wanted to renew, but I couldn't manage it this time," Robin says with a smile.
<br><br>
"Sure thing. Let me just scan it in for you real quick," Sydney says, taking the book from <<nnpc_him "Robin">>.
<br><br>
Robin turns to you and smiles. "About the balloon stand... thanks for telling me. It was hard, but now I think I'm glad you told me," <<nnpc_he "Robin">> says with a slight shrug. "I think we're better friends now because we've been through something rough together," <<nnpc_he "Robin">> adds. <<lstress>><<stress -6>>
<br><br>
Sydney finishes checking the book and scanning it in. <<He>> looks back at Robin with a smile. "It all checks out. Thanks again for being so punctual! I hope you can renew one day too," <<he>> says cheerfully.
<br><br>
"Yeah, here's hoping things get better for my stand! I'm going to head back to the classroom now," Robin says, waving to the two of you before leaving again.
<br><br>
"<<nnpc_He "Robin">> really does try, and I think that's admirable," Sydney says as <<he>> takes <<his>> seat again, pulling a book from the return bin.
<<else>>
Your chat is cut off by a student shuffling up to the counter. It's Robin, and <<nnpc_hes "Robin">> carrying a history textbook under <<nnpc_his "Robin">> arm. <<nnpc_He "Robin">> seems distracted, as though he's lost in thought.
<br><br>
Sydney clears <<his>> throat to get <<nnpc_his "Robin">> attention, and <<nnpc_he "Robin">> jumps a little."Sorry, I'm just returning this..." <<nnpc_he "Robin">> says, still not quite present. "I hope it's not late," <<nnpc_he "Robin">> adds sheepishly.
<br><br>
Sydney takes the book. <<He>> scans it and frowns. "I'm sorry Robin, but it's a day late," <<he>> says. "You're always so on time, what happened?" <<he>> asks, uncapping <<his>> red pen.
<br><br>
Robin shakes <<nnpc_his "Robin">> head. "I don't really know. My stand was doing fine for the longest time, and then suddenly, I'm just not getting customers anymore. I can't figure out what I'm doing wrong."<<ggstress>><<stress 12>>
<br><br>
"Well, I'm sorry to hear that, but you know the rules, Robin. I can't make exceptions, even for you and your perfect record," Sydney says regretfully, leaning forward to write on Robin's forehead."<span class="purple">Book Criminal >:(</span>"
<br><br>
Robin looks dejected, but soon cheers up as the three of you chat. <<nnpc_He "Robin">> still seems distracted, but <<nnpc_he "Robin">> waves at you both as <<nnpc_he "Robin">> leaves.
<</if>>
<<elseif $balloonStand.robin.status is "helped" and !$sydneySeen.includes("robinhelp")>>
<<set $sydneySeen.pushUnique("robinhelp")>>
You're cut off by a student approaching the counter. It's Robin, holding a history textbook. <<nnpc_He "Robin">> smiles upon seeing you. "I'm here to renew this," Robin says. <<nnpc_He "Robin">> slides the book across the counter.
<br><br>
"It's good to see you're renewing this time. You usually return them and check them out again a week or two later," Sydney says. <<He>> flips through the book for a few seconds, and seemingly satisfied, places it back on the counter. "That'll be £15 please," <<he>> says with a smile.
<br><br>
Robin passes the money across the counter. "Yeah, I've been making more sales lately, so I can actually renew this time!" <<nnpc_He "Robin">>
<<if $balloonStand.robin.knows>>
turns to you with a smile. "Thank you again. I don't know what I'd do without you in my life."
<<else>>
sounds excited.
<</if>>
<<llstress>><<stress -12>>
<br><br>
"That's great news!" Sydney says as <<he>> takes the money and stuffs it in the register. "I hope things keep improving for you." <<He>> matches Robin's cheerful energy, even as <<he>> stifles a yawn.
<br><br>
"Yeah, me too." Robin beams and waves at you both as <<nnpc_he "Robin">> leaves. Sydney smiles. "It's nice to see <<nnpc_hes "Robin">> doing well," <<he>> says as <<he>> turns back to you. <<He>> sits back down in the desk chair and picks up another returned book for processing.
<<else>>
당신은 카운터에 접근하는 학생에 의해 가로막힌다. 로빈이, 역사 교과서를 품에 안고 있다. <<nnpc_He_ nun "Robin">> 당신을 보고 미소 짓는다. "안녕! 그냥 이거 <<= $balloonStand.robin.status is "helped" ? "갱신하러" : "반납하러">> 온 거야."
<br><br>
시드니의 얼굴이 환해진다. "네가 기한을 잘 지킬거라는 걸 항상 믿고 있어, 로빈. 이대로 네 완벽한 기록을 지켜줘." 세 사람은 함께 이야기를 나누며 잠시 시간을 보낸다. 로빈은 떠나며 둘 모두에게 손을 흔든다. <<stress -3>><<lstress>>
<</if>>
<<else>>
당신은 카운터에 접근하는 <<generatey2>><<person2>><<personPost>>에 의해 가로막힌다. <<He_ nun>> <<print either("과학", "수학", "영어", "역사")>> 교과서를 반납한다.
<<if $rng gte 95>>
"늦었어. 규칙 알잖아." <<person_ i>> 한숨을 쉬며 몸을 숙인다. 시드니는 마커의 뚜껑을 열고 <<his_ yi>> 이마에 "<span class="purple">책 범죄자 >:(</span>" 라고 쓴다. <<He_ nun>> 낙담하며 가버린다.
<<else>>
"반납 기한을 지켜줘서 고마워!" <<person_ un>> 별 말 없이 가버린다. 시드니가 얼굴을 찡그린다.
<</if>>
<<endevent>><<npc "Sydney">><<person1>>
<</if>>
<<elseif C.npc.Sydney.love gte 10 and $sydneyChatState is 1 and $sydneyromance isnot 1>>
<<set $sydneyChatState to 2>><<set $sydneyFlirt to 1>><<set _noOptions to 1>>
당신은 시드니와 대화한다. 당신은 심지어 <<his_ yi>> 관심을 끌기도 한다. "질문 하나 해도 될까?" <<he_ ga>> 묻는다. 당신은 끄덕인다. "다른 학생 몇 명이 나에게 재미있는 말을 했어. 무슨 뜻인지는 잘 모르겠지만. 걔네는 계속 나를 보면서 윙크해. 한 명은 심지어 나를 사적인 곳으로 데려가려고 했어.
<<if maleChance($pronoun) gte random(1, 100)>>
그는
<<else>>
그녀는
<</if>>
친절했지만, 난 카운터를 떠날 수 없었어, 알지? 내가 어떻게 해야 할까?"
<br><br>
<<link [[안심시킨다|Sydney Chat Comfort]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[추파를 던진다|Sydney Chat Comfort]]>><<set $phase to 2>><<npcincr Sydney purity -2>><</link>><<llspurity>>
<br>
<<link [[신경쓰지 말라고 한다|Sydney Chat Comfort]]>><<set $phase to 3>><</link>>
<br>
<<elseif C.npc.Sydney.love gte 10 and $sydneyChatState is 2 and $sydneyromance isnot 1>>
<<set $sydneyChatState to 3>>
당신은 시드니와 대화한다. "일할 때 잡담하면 안되는데, 그렇지만..." <<He_ nun>> 책 몇 권을 옆으로 밀어놓고, 당신을 바라본다. <<hes_ ga>> 당신을 제대로 쳐다보는 것은 이번이 처음이다. "잠깐 쉬어야겠어."
<<elseif C.npc.Sydney.love gte 25 and $sydneyChatState is 3 and $sydneyromance isnot 1>>
<<set $sydneyChatState to 4>>
당신은 시드니와 대화한다. "이렇게 날 알아가려고 노력한 사람은 아무도 없었어. 최소한, 이렇게 오래는 말이지. 고마워." <<He_ nun>> <<his_ yi>> 성스러운 펜던트를 들어올려, 그것에 키스한 뒤, 당신의 이마에 가져다댄다. "그대에게 축복을." <<if $demon gte 6>><<stress 6>><<gstress>><<else>><<trauma -3>><<ltrauma>><</if>>
<<elseif C.npc.Sydney.love gte 40 and !["early","first","late"].includes($schoolstate) and !$daily.sydney.SirrisLibrary and $rng gte 88>>
<<set $daily.sydney.SirrisLibrary to true>>
당신은 시드니와 대화한다.
<<if !$sydneySeen.includes("Sirris")>>
<<set $sydneySeen.pushUnique("Sirris")>>
어떤 목소리가 말을 끊는다. "내 꼬마 시드를 볼 수 있을 줄 알았지." 시리스다. <<endevent>><<npc "Sirris">><<person1>>
<br><br>
시드니는 얼굴을 붉히며, <<himPost>>에게서 눈을 피한다. "학교에서는 그렇게 부르지 말라고 했잖아요," 시드니가 부루퉁하게 말한다.
<br><br>
시리스는 혼자 웃음을 터뜨린다. "그랬지," <<he_ ga>> 말한다. "네가 그렇게 말한 거 기억나네, 꼬마 시드." 시드니는 더 심하게 입을 삐죽거린다.
<<sydneySirrisResemble>>
시드니는 당신을 바라보고, 다시 시리스를 본다. <<nnpc_He_ nun "Sydney">> 어색함을 달래기 위해, 잠시동안 카운터 옆을 정돈한다.
<br><br>
"그래서 여긴 왜 오셨어요?" 시드니가 묻는다.
<br>
"그냥 네가 어떻게 지내는지 보고 싶어서 왔지." 시리스가 대답한다. "그게 뭐 잘못됐니?"
<br>
"아뇨, 하지만-"
<br>
"네가 거기에 있는 줄 몰랐구나," 시리스가 당신을 넘겨다보며, 말한다. 마치 주변에 <<him_ gwa>> 시드니 외엔 아무도 없었던 것처럼, <<he_ nun>> 왜인지 당신을 알아차리지 못했던 것처럼 보인다. "네가 학교 공부를 계속 이어가주면 좋겠구나. 시드니가 교실 밖에서 친구를 사귀는 걸 보니 기뻐,
<<if $delinquency lt 400>>
특히 너처럼 바르게 행동하는 학생들과 말이야."
<<else>>
네... 평소 행동이 어떻든 간에 말이야."
<</if>>
<br><br>
<<He_ nun>> 당신 쪽으로 기대며, 귓속말을 하는 시늉을 한다. "<<nnpc_He_ nun "Sydney">> 가끔 정말 다루기 힘들 때가 있다니까." <<He_ nun>> 시드니를 보며 싱긋 웃는다. "내 말이 맞지?"
<br>
<<if _sydneyStatus.includes("corrupt")>>
"가끔은요," 시드니는 얼굴을 붉힌다.
<<else>>
"그-그렇지 않아요!" 시드니는 당신 앞에서 <<nnpc_his_ yi "Sydney">> 팔짱을 낀다.
<</if>>
<br>
시리스가 웃는다. "어쨌든, <<nnpc_he_ nun "Sydney">> 항상 선의를 지니고 있어. 이따금씩 네가 시드니를 안정시킬 수 있을 거야. 가끔 휴식시간을 가지는 것도 좋겠지." 시드니가 고개를 끄덕이고, 시리스는 미소 짓는다. "둘만의 시간을 위해 비켜줄게," <<he_ ga>> 말하곤, 카운터에서 물러난다. <<if $schoolstate is "afternoon">>"곧 가방 챙길 시간이네, 시드. 방과 후에 보자!"<<else>>"너희들, 수업에 늦으면 안돼!"<</if>>
<<else>>
<<endevent>><<npc "Sirris">><<person1>>
시리스가 카운터에 방문한다. <<He_ nun>> 시드니에게 손을 흔든다. "쉬는 시간에 잠깐 들를까 해서," <<he_ ga>> 시드니에게 말한다. "다 잘 되어가니?"
<<if $sydney.glasses.includes("broken")>>
<<he_ ga>> 시드니의 안경이 부러진 것을 알아차리자 <<His_ yi>> 표정이 순식간에 기쁨에서 분노로 변한다. "누구야." 시드니는 침묵을 지킨다. 시리스는 얼굴을 찌푸리곤, <<nnpc_him_ ul "Sydney">> 잠시동안 토닥거린다.
<br><br>
<<He_ ga>> 당신을 돌아본다. "학생에게 부탁하기는 부적절할지도 모르지만, 시간이 괜찮다면 시드니를 쇼핑센터까지 데려다 줄래? <<nnpc_He_ nun "Sydney">> 안경이 없으면 아무것도 못 보거든.<<if $schoolstate is "morning">> 그렇게 해 준다면 내 수업에 늦어도 괜찮아.<</if>>" <<He_ nun>> 당신에게 대답할 기회를 주지 않는다.
<<elseif $sydney.glasses is "contacts" and !$sydneySeen.includes("contacts")>>
<<set $sydneySeen.pushUnique("contacts")>>
<<He_ nun>> 멈칫한다. "시드니, 안경은 어디있니?"
<br>
시드니는 몸을 앞으로 기울여, <<nnpc_his_ yi "Sydney">> 눈을 가리킨다. "<<pShe_ ga>> 대신 콘텍트 렌즈를 줬어요! 이게 훨씬 편해요."
<br>
시리스가 미소 짓는다. "잘 어울리는구나." <<He_ nun>> 인정하듯 고개를 끄덕여준다.
<<elseif $sydneyHairChangedComment>>
<<he_ ga>> 시드니의 머리카락을 눈치채자, <<His_ yi>> 눈이 반짝인다.
<<if C.npc.Sydney.hairColour isnot "strawberryblond">>
"<<npcHairColour "Sydney" "으로">> 염색했구나! 너무 잘 어울린다! 나도 염색을 했던 적이 있었으니, 제대로 관리해줄 수 있겠네." 시리스는 옆으로 움직여, 시드니의 머리를 살핀다.
<<if $sydney.hair isnot "ponytail">>
"게다가 머리도 풀었네! 이렇게 하니까 훨씬 친근해 보이는구나, 얘야."
<</if>>
<<elseif $sydney.hair isnot "ponytail">>
"너 머리 풀었구나! 지금이 훨씬 덜 뻣뻣해보이네."
<</if>>
<<He_ nun>> 거의 극찬하며, 당신을 바라본다. "너도 여기에 관여했겠지?"
<<unset $sydneyHairChangedComment>>
<</if>>
<br><br>
<<print either("그들은 잠시간 서로 대화한다.", "시리스는 시드니가 카운터를 정리하는 것을 돕는다.", "<<he_ ga>> 아무도 안 본다는 생각이 들자, 시리스는 느닷없이 시드니를 껴안는다.")>>
<<sydneySirrisResemble>>
시드니는 그 뒤로 기분이 좋아보이지만, 여전히 쑥스러운 모양이다.
<br><br>
시리스는 벽에 걸린 시계를 바라본다. "시간 가는 줄 몰랐네!" <<he_ ga>> 소리친다. "널 붙잡아둬선 안되지. 방과 후에 보자!"
<</if>>
<<endevent>><<npc "Sydney">><<person1>>
<<elseif C.npc.Sydney.love gte 10>>
<<if !$daily.sydney.clothesWarn and (!$worn.upper.type.includes("school") or !$worn.lower.type.includes("school"))>>
<<set $daily.sydney.clothesWarn to true>>
당신은 시드니와 대화한다. "교복을 안 입고 있네, 물론 너도 알겠지만." <<He_ nun>> 주위를 둘러본다. "<<nnpc_titlePost "Leighton">> 선생님의 행동방침은 꽤 유연해. 내가 좋아하는 사람들에게는 가격을 낮춰줄 수도 있어."
<<else>>
<<if $sydneyromance is 1>>
<<set _sydneyChats to 16>>
<<else>>
<<set _sydneyChats to 12>>
<</if>>
<<switch random(1, _sydneyChats)>>
<<case 1>>
당신은 시드니와 대화한다.
<<if $sydneySeen.includes("initiate")>>
<<if $purity lte 500 or $demon gte 6>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ nun>> 당신을 보고 미소 짓는다. "너는 더러운 죄인이구나. 수련생들은 다 알겠지. 그렇지 않았다면 너와 사귀지 않았을 거야."
<<else>>
<<He_ nun>> 당신에게 희망찬 미소를 지어보인다. "사원의 다른 사람들은 네가 불순하다고 해. 하지만 인생에서 되돌아가기에 너무 늦은 시기란 건 없어. 너도 알다시피!"
<</if>>
<<elseif $purity gte 1000 or $angel gte 6>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ nun>> 당신을 보고 미소 짓는다. "너 때문에 사원에서 내 평판이 망가졌어. 우리한테 너는 순결의 상징인데, 나한테 이런 짓을 했지. 난 별로 신경 안 써, 그건 내가 널 타락시킬 차례라는 뜻이니까!" <<He_ ga>> 윙크한다.
<<else>>
<<He_ nun>> 당신을 향해 활짝 웃는다. "많은 사람들이 너를 존경해, 특히 사원에서 말야. 그들은 너를 희망과 순수의 상징으로 여겨. 그들 중 대부분은 네가 특별하다고 생각해." <<His_ yi>> 얼굴이 빨갛게 물든다. "나-나도 포함해서."
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ nun>> 당신을 보고 미소 짓는다. "넌 내 순수함을 망가뜨렸지, 알잖아. 언젠가 보답을 해야겠어."
<<else>>
<<He_ nun>> 당신을 보고 미소 짓는다. "더 나은 사람이 되기 위해 노력하는 걸 멈추지 마. 난 네가 순수해질 수 있다는 걸 알아."
<</if>>
<</if>>
<<else>>
<<if $purity lte 500 or $demon gte 6>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ nun>> 당신을 보고 미소 짓는다. "네가 내 마음을 죄악의 세계로 이끌어 줬어. 더할 나위 없이 행복해."
<<else>>
<<He_ nun>> 당신을 보고 인내심 있게 미소 짓는다. "난 네가 삶의 방향을 되돌려서 다시 순결을 추구할 수 있을거라 믿어. 결코 늦지 않았어. " <<He_ nun>> <<his_ yi>> 성스러운 펜던트를 꽉 쥔다. "내가 너를 도울 수 있으면 좋을텐데."
<</if>>
<<elseif $purity gte 1000 or $angel gte 6>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ nun>> 당신을 보고 미소 짓는다. "네가 내 마음을 죄악의 세계로 이끌어 줬지만, 넌 여전히 순수하고 완벽하구나. 어쩌면 내가 널 타락시킬 차례일지도 몰라."
<<else>>
<<He_ nun>> 당신을 보고 미소 짓는다. "너는 순결의 상징이야. 언제 나랑 같이 사원에 가자!"
<</if>>
<<else>>
<<He_ nun>> 당신을 보고 미소 짓는다. "언제 나랑 같이 사원에 가자."
<</if>>
<</if>>
<<case 2>>
당신은 시드니와 대화한다. "오, 이런," <<he_ ga>> 갑자기 <<his_ yi>> 손을 카운터 아래에서 빼내며 말한다. "왜 카운터 밑에 껌이 있지? 누가 그걸 붙이려고 몰래 들어온 거야?" <<He_ nun>> 손을 <<his_ yi>> 소매에 닦으며, 얼굴을 찌푸린다.
<<case 3>>
당신은 시드니와 대화한다. "도렌 선생님에 대한 소문을 들은 적 있어?" <<he_ ga>> 묻는다. "어떤 학생들은 <<nnpc_he_ ga "Doren">> 늑대인간이라고 믿어."
<<if _sydneyStatus.includes("corrupt")>>
<<He_ nun>> 킥킥 웃는다. "그건 나도 보고싶네. <<nnpc_him_ i "Doren">> 책상 위로 뛰어올라서 포효하는 모습을 상상해봐. 재밌을 것 같지 않아?"
<<if $kylarenglish gte 1>>
<br><br>
당신은 <<nnpc_he_ ga "Doren">> 영어 시간에 그렇게 했던 때를 떠올린다. 다시 생각해보니, 그건 꽤 재미있었다.
<</if>>
<<else>>
<<He_ nun>> 고개를 가로젓는다. "도렌은 완벽하게 존경받을 만한 선생님이야. 왜 사람들이 그런 끔찍한 생각을 퍼뜨리는지 잘 모르겠다니까."
<</if>>
<<case 4>>
당신은 시드니와 대화한다.
<<if $worn.face.type.includes("glasses") and $sydney.glasses isnot "contacts">>
"너랑 안경 바꿔봐도 될까?" <<he_ ga>> 묻는다. "그냥 보고 싶어서."
<<if _sydneyStatus.includes("corrupt")>>
<br><br>
당신이 대답하기도 전에, <<he_ nun>> <<worn_face_name>>에 손을 뻗어 당신의 얼굴에서 벗겨내 <<his_ yi>> 얼굴에 올려놓고, <<his_ yi>> 안경을 당신에게 건네준다. "허, 흐릿하게밖에 안 보이네. 그럴 줄 알았어야 했는데." <<He_ nun>> 자신의 안경을 도로 가져가고 당신의 것을 다시 얼굴에 씌워준다. 안경이 조금 삐뚤어지는 바람에, 당신은 제대로 고쳐써야만 했다.
<<else>>
<<set _noOptions to 1>>
<br><br>
<<link [[허락한다|Sydney Chat Glasses Accept]]>><</link>>
<br>
<<link [[거절한다|Sydney Chat Glasses Refuse]]>><</link>>
<</if>>
<<elseif $worn.face.type.includes("glasses") and $sydney.glasses is "contacts">>
"내가 안경 썼던 거 기억나? <<he_ ga>> 당신의 안경을 흘끗 보며 묻는다 "계속 교체할 필요가 없어서 다행이야."
<<elseif $worn.face.type.includes("cool")>>
<<if _sydneyStatus.includes("pure")>>
<<He_ yi>> 시선이 당신이 쓴 <<worn_face_name>>에 닿자, <<he_ nun>> 얼굴을 찡그린다. "학교에서 그런 걸 쓰면 안돼."
<<if C.npc.Sydney.love gte 40>>
<<He_ nun>> 당신의 얼굴로 손을 뻗었다가, 다시 내린다. "경고만 하고 봐줄게. 그거 쓰지 말아줘. 그런데 왜 그런 걸 하고 있는 거야?"
<<else>>
<span class="blue"><<He_ nun>> 당신의 <<worn_face_name>>에 손을 뻗어 가져간다.</span> "라커룸에 있는 사물함에 넣어둘게," 라고 <<he_ ga>> 말하며, 캐비닛에 보관한다. "나중에 가져갈 수 있을 거야. 그런데 왜 그런 걸 하고 있었던 거야?"
<<facesend `clothesIndex('face',$worn.face)` wardrobe $worn.face.colour $worn.face.accessory_colour>>
<<set $worn.face to clone(setup.clothes.face[0])>>
<</if>>
<<elseif _sydneyStatus.includes("corrupt")>>
<<He_ nun>> 당신의 <<worn_face_name>>에 시선을 두고 씩 웃는다. "멋져 보이네. 하지만 몇몇 선생님들이 못마땅해할지도 몰라. 조심해."
<<else>>
<<He_ yi>> 시선이 당신이 쓴 <<worn_face_name>>에 닿자, <<he_ nun>> 얼굴을 찡그린다. "학교에서 그런 걸 쓰면 안돼." <<He_ nun>> 잠시 생각하다가, 고개를 흔든다. "그냥 넘어갈게. 하지만 여기선 그거 쓰지 말아줘. 그런데 왜 그런 걸 하고 있는 거야?"
<</if>>
<<npcincr Sydney purity -1>><<lspurity>>
<<else>>
<<if $sydney.glasses is "contacts">>
<<He_ ga>> 눈을 깜박인다. "오 안돼. 내 콘텍트 렌즈에 뭐가 들어간 거 같아, 아얏." <<He_ ga>> 한숨을 쉬며 <<his_ yi>>
<<if C.npc.Sydney.love gte 40>>
책가방에서 점안약을 꺼내 당신에게 보여준다.
<<if _sydneyStatus.includes("corrupt")>>
"이걸 넣는 게 아직 무섭다니까..." <<He_ ga>> 얼굴을 찡그린다. "내가 이 병의 끝으로 눈을 찔러버리지 않을까 무서워. "
<<else>>
"아직 이걸 쓰는 데 고생하고 있어," <<he_ ga>> 불평한다. "정확한 위치에 떨어뜨리는 것도 못하겠어."
<</if>>
<br><br>
<<He_ ga>> 눈에 점안약을 넣으려 시도하지만, 대부분은 <<his_ yi>> 얼굴에 떨어진다. 당신은 당신이 <<him_ ul>> 도와줄 수 있을 거라 생각한다.
<br><br>
<<set _noOptions to 1>>
<<link [[도와준다|Sydney Chat Eye Drops Help]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>>
<br>
<<link [[무시한다|Sydney Chat Eye Drops End]]>><<set $phase to 0>><</link>>
<br>
<<else>>
책가방에서 점안약을 꺼낸다. <<He_ ga>> 눈에 점안약을 넣으려 시도하지만, 대부분은 <<his_ yi>> 얼굴에 떨어진다. 시간을 그리 많이 들이지 않고, 시드니는 혼자 그 일을 마친다. 당신은 <<his_ yi>> 얼굴에 액체가 흥건한 것을 본다.
<</if>>
<<else>>
<<He_ nun>> <<his_ yi>> <<sydneyGlassesPost "을">> 벗어서 옷으로 닦아낸다. "먼지가 좀 묻은 것 같아. 잘 안 보이네."
<<if $sydney.glasses is "playerbroken">>
<<He_ ga>> 멈칫한다. "음, 평소보다 좀 힘들긴 해." 당신은 죄책감을 느끼며 눈을 돌린다.
<<elseif $sydney.glasses is "broken">>
<<He_ ga>> 멈칫한다. "음, 평소보다 좀 힘들긴 해."
<</if>>
<</if>>
<</if>>
<<case 5>>
<<if !$daily.sydney.writing>>
<<set $daily.sydney.writing to true>><<set _noOptions to 1>>
<<if $schoolstate is "early" or $schoolstate is "morning">>
당신은 시드니와 대화하려 하지만, <<he_ ga>> 과학 노트를 베껴 적다 졸기 시작한 것을 깨닫는다. <<His_ yi>> 펜이 종이 위에서 주욱 끌리기 시작하다가, <span class="purple">당신의 팔까지 올라온다.</span>
<br><br>
<<link [[$NPCList[0].pronouns.him + " 깨운다"|Sydney Library Bodywriting Stop]]>><</link>>
<br>
<<else>>
당신은 시드니와 즐거운 대화를 나눈다. <<He_ nun>> 펜을 꺼내보이곤, <<if $worn.upper.name isnot "naked">>당신의 소매를 걷는다<<else>>펜으로 당신의 팔을 가리킨다<</if>>. "해도 돼?"
<br><br>
<<link [[밀쳐낸다|Sydney Library Bodywriting Stop]]>><</link>>
<br>
<</if>>
<<if $bodywritingLvl gte 1>>
<<link [[허락한다|Sydney Library Bodywriting Allow]]>><<npcincr Sydney lust 1>><</link>><<gslust>><<gbodywriting>>
<br>
<<else>>
<span class="purple">당신은 다른 사람이 당신에게 낙서하는 것이 불편하다.</span>
<</if>>
<<else>>
당신은 시드니와 대화한다. <<He_ nun>> 당신과 말하는 동안 계속 <<his_ yi>> 펜을 딸깍거린다.
<</if>>
<<case 6>>
당신은 시드니와 대화한다. "내가 교사의 <<daughter_ ra>>는 것이 몇몇 학생들을 신경쓰이게 하는 것 같아.
<<print either("가끔 그게 불공평하게 느껴질 거라는 데엔 동의할 수밖에 없어", "그렇다고 내가 특별대우를 받는 건 아니야", "집의 모든 작업 공간에 학교에 관련된 것이 너무 많이 쌓여있어서, 내가 그걸 더 쉽게 접할 수 있진 않아")>>."
<<case 7>>
당신은 시드니와 대화한다.
<<if _sydneyStatus.includes("corrupt")>>
"메이슨 선생님이 불쌍해. 사람들이 <<nnpc_himPost "Mason">>에게 눈독들이는 감정이 내겐 너무 익숙하게 느껴지거든."
<<else>>
"메이슨 선생님도 나처럼 이상한 시선을 자주 받더라. 왜 그럴까?"
<</if>>
<<case 8>>
당신은 시드니와 대화한다.
<<if _sydneyStatus.includes("corrupt")>>
"윈터에 대한 좋지 않은 소문이 있어. <<nnpc_he_ ga "Winter">> 주변에 가지고 있는 모든 정조 장치들이 그리 순수한 목적은 아닐지도 몰라." <<He_ ga>> 키득거린다.
<<else>>
"다른 학생들이 윈터 선생님에 대해 이야기하는 걸 들었는데, 그들이 <<nnpc_his_ yi "Winter">> 여러가지 구속 장치들에 대해 언급했어. <<nnpc_he_ ga "Winter">> 그 많은 정조 장치들을 가진 걸 보니, 동료 신자가 아닐까 싶어..."
<</if>>
<<case 9>>
당신은 시드니와 대화한다. "리버의 수업을 듣고 싶어. <<nnpc_He_ nun "River">> 사원을 많이 도왔거든."
<<case 10>>
당신은 시드니와 대화한다. <<He_ nun>> 반납함에서 책 한 권을 꺼내 당신에게 보여준다. "이 책 읽어본 적 있어?"
<br><br>
<<if $edenBook is 1 and random(1,5) is 1>>
당신은 에덴이 그 책을 읽어준 적 있다는 것을 깨닫고, 고개를 끄덕인다. 시드니는 행복해 보인다. "좋은 책이라고 생각해. <<print either ("아버지의 비밀스러운 다락방","강도를 쫓는 개","악당막이 나무","자물쇠 따는 하녀")>>도 마음에 들지 않니?"
<<elseif C.npc.Robin.init is 1 and random(1,5) is 2>>
당신은 로빈의 선반에 그 시리즈가 있었다는 것을 깨닫고, 시드니에게 그렇게 말한다. <<He_ nun>> 재미있다는 듯 소리를 낸다. "다음에 <<nnpc_himPost "Robin">>에게 물어봐야겠는걸."
<<elseif currentSkillValue('english') gte random(1,1200)>>
당신은 그것이 <<print either("컬트적인 로맨스 소설","미스터리 소설","인기있는 모험소설","흥미로운 포스트 아포칼립스 소설")>>인 것을 깨닫고, 고개를 끄덕인다. 시드니는 행복해 보인다. "좋은 책이라고 생각해. <<print either ("아버지의 비밀스러운 다락방","강도를 쫓는 개","악당막이 나무","자물쇠 따는 하녀")>>도 마음에 들지 않니?"
<<else>>
낯선 책이라, 당신은 고개를 젓는다. 시드니는 실망했다가, 다시 기운을 차린다. "언젠가 같이 읽을 수 있을 거야. 나는 <<print either ("아버지가 자신의 비밀을 드러내는","개가 그 뒤를 쫓는","나무가 넘어지면서 가로막는","문의 자물쇠가 열리는")>> 장면이 좋더- 앗, 미안, 스포일러 안 할게!"
<</if>>
<<case 11>>
당신은 시드니와 대화한다. <<He_ ga>> 파리를 쫓아버리려고 머리를 흔들자, <<his_ yi>> <<npcHairColour "Sydney">> <<if $sydney.hair is "ponytail">>포니테일 머리가<<else>>머리카락이<</if>> 얼굴을 치고 지나간다. 너무 부드러워서 아프지는 않지만, 당신은 펄쩍 뛴다. 시드니는 몇 분동안이나 <<if _sydneyStatus.includes("corrupt")>>당신을 보며 키득거린다<<else>>호들갑을 떨며 당신에게 사과한다<</if>>.
<<case 12>>
당신은 시드니와 대화한다.
<<if !$daily.sydney.pendant and ($worn.neck.type.includesAny("holy", "dark", "eerie") or $worn.neck.name is "scarf" or $worn.neck.name is "collar" or $worn.head.name is "feathered hair clip")>>
<<set $daily.sydney.pendant to true>>
<<if $worn.head.name is "feathered hair clip" and random(1, 2) is 1>>
<<his_ yi>> 눈이 당신의 독특한 머리 장식을 포착한다. "와, 진짜 깃털이구나! 정말 예쁘다." <<He_ nun>> 손을 뻗어 가장자리를 따라 손가락을 움직인다. <<He_ nun>> 잠시동안 멍하니 그것과, 당신의 머리를 계속 쓰다듬는다.
<<else>>
<<switch $worn.neck.name>>
<<case "holy pendant" "holy stole">>
<<He_ nun>> 당신의 목에 걸린 성스러운 펜던트를 바라보며 미소 짓는다.
<<if _sydneyStatus.includes("corrupt")>>
"그 모든 일이 있었음에도, 난 여전히 이것 없이는 아무 데도 가지 않을 거야. 나에겐 의미가 커."
<<else>>
"그걸 하고 있으면 훨씬 더 안전한 기분이 들지 않아?"
<</if>>
<<He_ ga>> <<hisPost>> 자신의 펜던트를 쓰다듬는다. <<npcincr Sydney love 1>><<glove>>
<<case "stone pendant">>
<<He_ nun>> 당신의 목에 걸린 돌 펜던트를 보고 흥미로워한다. "이건 일반적인 펜던트는 아니지만... 어디선가 본 것 같아." <<npcincr Sydney love 1>><<glove>>
<<case "dark pendant">>
<<He_ nun>> 유난히 오랫동안 침묵을 지키고 있다. <<himPost>>에게 시선을 돌리고, 당신의 검은 펜던트를 응시하는 <<his_ yi>> 눈이 멍해지는 것이 보인다. 당신이 손가락을 튕기자 <<he_ ga>> 헉 소리를 내곤, 갑작스레 초조한 표정을 지으며 손으로 <<his_ yi>> 입을 틀어막는다. "미안. 생각보다 더 피곤했나 봐." <<npcincr Sydney purity -2>><<lspurity>>
<<case "cat bell collar" "cow bell">>
<<if ["early","morning","first","second"].includes($schoolstate)>>
당신은 <<him_ i>> 졸고 있는 것을 발견한다. 당신은 당신의 <<worn_neck_name_ ul>> 울린다. 그 소리는 <<him_ ul>> 깜짝 놀라게 하기 충분하다. "고마워. 귀여운 목걸이네. <<sydneymumPost>>의 새로운 가게에서 포장되어 있는 걸 본 것 같아."
<<else>>
벨이 울리는 소리가 난다. 시드니가 당신의 <<worn_neck_name_ ul>> 콕콕 찌르고 있다. "이 목걸이 정말 귀엽다. <<sydneymumPost>>의 새로운 가게에서 포장되어 있는 걸 본 것 같아."
<</if>>
<<case "spiked collar" "spiked collar with leash">>
시드니가 당신의 스파이크 개목걸이를 훑어본다. "그거... 짓궂네. 심지어 악랄하기까지 해.
<<if $speech_attitude is "meek">>
네 순한 성격이랑 정반대잖아."
<<elseif $speech_attitude is "bratty">>
너랑 잘 어울리는 것 같아, 좋은 의미로 말이야."
<<else>>
그걸 어떻게 여겨야 할지 모르겠어."
<</if>>
<<case "scarf">>
<<if ["early","morning","first","second"].includes($schoolstate)>>
당신은 목이 당겨지는 느낌이 든다. 시드니가 멍하니 당신의 스카프 끝을 가지고 놀고 있다.
<<else>>
당신은 스카프가 어깨에서 풀리는 것을 느낀다. 당신이 그것을 향해 손을 뻗지만, 이미 다시 매여 있는 것을 알 수 있다. "네가 잘못 매고 있길래," 시드니가 말한다.
<</if>>
<<if $sydneyromance is 1>>
<<He_ ga>> 그것을 쥐고 당신을 끌어당겨, 당신의 볼에 키스한다. "잡았다." <<npcincr Sydney lust 1>><<glust>>
<<else>>
<<He_ ga>> 당신에게 미소 짓는다.
<</if>>
<<case "collar">>
당신은 목이 당겨지는 느낌이 든다. 시드니가 호기심 어린 눈으로 당신의 개목걸이에 달린 목줄을 쥐고 있다.
<<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>>
<<He_ ga>> 싱긋 웃으며 당신을 끌어당겨, 당신의 볼에 키스한다. "과연 착한 <<girl_ iya>>," <<he_ ga>> 속삭인다. "나의 착한 <<girlPost>>."
<<npcincr Sydney lust 2>><<npcincr Sydney purity -2>><<gslust>><<lspurity>>
<<else>>
"왜 이런 걸 하고 있는 거야?" <<he_ ga>><<if _sydneyStatus.includes("Lust")>> 얼굴을 붉히며<</if>> 묻는다. <<He_ nun>> 목줄을 잡아당긴다. "심지어 스스로 벗을 수도 있고? 허."
<<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><<gslust>><<lspurity>>
<</if>>
<<default>>
<</switch>>
<</if>>
<<else>>
<<He_ nun>> 때때로 <<his_ yi>> 성스러운 펜던트를 쓰다듬는다.
<</if>>
<<case 13>>
<<if $templePromised is "Sydney">>
당신은 시드니와 대화한다. <<He_ nun>> <<his_ yi>> 약혼 반지를 쓰다듬으며 미소 짓는다. <<trauma -12>><<lltrauma>>
<<else>>
당신은 시드니와 대화한다. <<He_ nun>> 당신의 말을 귀 기울여 듣는다.
<</if>>
<<case 14>>
당신은 시드니와 대화한다.
<<if ["early","morning","first","second"].includes($schoolstate) and $rng gte 71 and !$daily.sydney.kissFail>>
<<set $daily.sydney.kissFail to true>>
<<He_ nun>> 당신의 볼에 키스하려고 몸을 숙이지만, 그대로 지나쳐 카운터에 얼굴을 박는다. "야야," <<he_ ga>> <<if $sydney.glasses isnot "contacts">><<his_ yi>> <<sydneyGlassesPost "을">> 고쳐쓰며 <</if>>우물거린다. "으음, 부끄럽네. 다시 해봐도 될까?"
<<else>>
<<He_ ga>> 당신의 볼에 키스하고, 작게 웃는다.<<if _sydneyStatus.includes("corrupt")>> 그리고 당신의 얼굴을 돌려 다른 쪽 볼에도 입을 맞춘다.<</if>>
<<if $daily.sydney.kissFail>>
"이번에는 제대로 됐네," <<he_ ga>> 혼잣말로 중얼거린다.
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"너한테 이러는 거 너무 좋아," <<he_ ga>> 당신에게 속삭인다. "널 온통 맛보고 싶어져."
<<else>>
"네게 이럴 때마다 아직도 조금 아찔하긴 해," <<he_ ga>> 당신에게 속삭인다.
<</if>>
<</if>>
<<npcincr Sydney lust 1>><<glust>><<arousal 200>><<garousal>>
<<if C.npc.Kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
<br><br>
카일라가 도서관 건너편에서 바라본다. <<gksuspicion>><<npcincr Kylar rage 1>>
<</if>>
<</if>>
<<case 15>>
<<set _noOptions to 1>>
당신은 시드니와 대화한다.
<<if ["early","morning","first","second"].includes($schoolstate)>>
<<He_ nun>> 당신에게 거의 쓰러지듯이 기댄다.
<<if _sydneyStatus.includes("corrupt")>>
"움직이지 마," <<he_ ga>> 웅얼거린다. "낮잠 자는 중이니까."
<<else>>
"내가 이렇게 졸아도 괜찮았으면 좋겠어," <<he_ ga>> 하품한다.
<</if>>
<<else>>
<<He_ ga>> 갑자기 당신을 끌어안는다. "따뜻해," <<he_ ga>> 속삭인다. "그리고 편안하고." <<He_ ga>> 가짜 하품을 내뱉으며 당신의 품에 파고든다.
<</if>>
<br><br>
<<link [[머리를 쓰다듬는다 (0:30)|Sydney Chat Nap Stroke]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>>
<br>
<<link [[밀어낸다|Sydney Chat Nap Push]]>><<npcincr Sydney love -1>><</link>><<llove>>
<<case 16>>
당신은 시드니와 대화한다. <<He_ nun>> 당신의 머리카락에 손을 뻗는다.<<if ($sydney.hair is "ponytail" and ($hairtype is "ponytail" or $hairtype is "flat ponytail")) or ($haircolour is C.npc.Sydney.hairColour and $hairfringecolour is C.npc.Sydney.hairColour)>> "우리 깔 맞춤이네!" <<he_ ga>> 흥분한 듯 말한다.<</if>> <<He_ nun>> 당신의 머리를 <<his_ yi>> 손으로 빗어 넘긴다.
<br><br>
<<if $harpy gte 4 and $transformationParts.bird.plumage isnot "hidden" and random(1, 2) is 1>>
<<his_ yi>> 손이 아래로 따라 내려와 당신의 깃털에 닿는다. <<his_ yi>> 눈이 휘둥그레진다. <<if $rng is 1>>"Accipiter Gentilis Gigantus, 그 거대한 참매의 깃털이잖아. 이거 전에 본 적 있어. 어디선가."<<else>>"이-이건 그..."<</if>> <<He_ nun>> 무언가를 떠올린 듯 하지만, 그 모습은 금방 사라진다.
<br><br>
<<elseif $angel gte 4 and $transformationParts.angel.halo isnot "hidden">>
<<his_ yi>> 눈이 휘둥그레지고 당신은 <<his_ yi>> <<if $sydney.glasses isnot "contacts">><<sydneyGlasses>><<else>>눈<</if>>에 비친 당신의 헤일로를 볼 수 있다. <<He_ nun>> 눈을 깜빡이고 <<his_ yi>> 얼굴을 문지르자, 더이상 그곳에는 아무것도 없다. "본 줄 알았는데..." <<He_ ga>> <<if _sydneyStatus.includes("corrupt")>>혼란스러운 듯<<else>>아찔한 듯<</if>> 고개를 젓는다. <<npcincr Sydney purity 2>><<gspurity>>
<br><br>
<<elseif $fallenangel gte 2 and $transformationParts.fallenAngel.halo isnot "hidden">>
<<his_ yi>> 눈이 휘둥그레지고 당신은 <<his_ yi>> <<if $sydney.glasses isnot "contacts">><<sydneyGlasses>><<else>>눈<</if>>에 비친 당신의 부서진 헤일로를 볼 수 있다. <<He_ nun>> 눈을 깜빡이고 <<his_ yi>> 얼굴을 문지르자, 더이상 그곳에는 아무것도 없다. "본 줄 알았는데..." <<He_ ga>> <<if _sydneyStatus.includes("corrupt")>>죄책감으로<<else>>슬픈 듯<</if>> 고개를 젓는다. <<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<elseif $demon gte 2 and $transformationParts.demon.horns isnot "hidden">>
<<his_ yi>> 눈이 휘둥그레지고 당신은 <<his_ yi>> <<if $sydney.glasses isnot "contacts">><<sydneyGlasses>><<else>>눈<</if>>에 비친 당신의 뿔을 볼 수 있다. <<He_ nun>> 눈을 깜빡이고 <<his_ yi>> 얼굴을 문지르자, 더이상 그곳에는 아무것도 없다. "본 줄 알았는데..." <<He_ ga>> <<if _sydneyStatus.includes("corrupt")>>만족스러운 듯<<else>>괴로움에 휩싸여<</if>> 고개를 젓는다. <<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<elseif $cow gte 2 and $transformationParts.cow.horns isnot "hidden">>
<<He_ ga>> 당신의 뿔에서 손을 멈춘다. "<<sydneymumPost>>의 새 가게에서 짐을 정리할 때 이런 소품들을 봤어," <<he_ ga>> 말한다. "그게 대체 어떤 용도인지 궁금해. 여기서 이런 걸 입도록 하다니 놀라운걸."
<br><br>
<<elseif ($wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden") or ($cat gte 4 and $transformationParts.cat.ears isnot "hidden") or ($fox gte 4 and $transformationParts.fox.ears isnot "hidden")>>
<<He_ ga>> 당신의 <<if $wolfgirl gte 4>>늑대<<elseif $fox gte 4>>여우<<else>>고양이<</if>>귀에서 손을 멈춘다. "<<sydneymumPost>>의 새 가게에서 짐을 정리할 때 이런 소품들을 봤어," <<he_ ga>> 말한다. "그게 대체 어떤 용도인지 궁금해. 여기서 이런 걸 입도록 하다니 놀라운걸."
<br><br>
<</if>>
잠시 후, <<he_ nun>> 손을 거둔다. "네 머리 정말 멋지다. <<if $sydneySeen.includes("hairchange")>> 내 머리카락을 어떻게 하는 게 좋을지 네가 알려줘서 기뻐.<</if>>"
<<default>>
당신은 시드니와 대화한다. 특별히 아무 일도 일어나지 않는다. (This is a placeholder.)
<</switch>>
<</if>>
<<else>>
<<if !$daily.sydney.clothesWarn and (!$worn.upper.type.includes("school") or !$worn.lower.type.includes("school"))>>
<<set $daily.sydney.clothesWarn to true>>
당신은 시드니와 대화하려 한다. <<He_ ga>> 펜으로 당신을 가리킨다. "너 교복 입어야 해, 알지? 그냥 요청하기만 하면, 내가 탈의실로 안내해줄 수 있어."
<<else>>
<<switch random(1, 8)>>
<<case 1>>
당신은 시드니와 대화하려 한다. <<He_ nun>> 듣고 있는 것 같긴 하지만,
<<if $schoolstate is "early" or $schoolstate is "morning">>
<<he_ nun>> 졸지 않으려고 애쓰고 있다.
<<else>>
<<he_ nun>> 여전히 일에도 열중하고 있는 듯 하다.
<</if>>
<<case 2>>
당신은 시드니와 대화하려 한다. "3일 연체, 위반 6번째, <<nnpc_titlePost "Leighton">> 선생님께 말씀드려야... 미안, 뭐라고?"
<<case 3>>
당신은 시드니와 대화하려 한다. <<He_ nun>> 신경질적으로 <<his_ yi>> 성스러운 펜던트를 문지른다.
<<case 4>>
당신은 시드니와 대화하려 한다. 당신이 말하는 도중에 <<he_ ga>> 큰 소리를 내며 종이에 도장을 찍는다. "미안, 뭐라고 말했어?"
<<case 5>>
당신은 시드니와 가벼운 잡담을 하려 한다. <<He_ nun>> 주로 듣기만 한다
<<case 6>>
당신은 시드니와 대화한다. <<He_ nun>> 지금 당신에게 충분히 집중할 없어 미안하다고 사과한다.
<<case 7>>
당신은 시드니와 대화하려 하지만, 또 다른 학생인 <<generatey2>><<person2>><<person_ i>> 카운터로 다가온다. <<He_ nun>> <<print either("과학", "수학", "영어", "역사")>> 교과서를 반납한다.
<<if $rng gte 50>>
"늦었어. 규칙은 알고 있겠지." <<person_ i>> 한숨을 쉬며 몸을 숙인다. 시드니는 유성 마커의 뚜껑을 열고 <<his_ yi>> 이마에 "<span class="purple">책 범죄자 >:(</span>"라고 쓴다. <<He_ nun>> 낙담하며 가버린다.
<<else>>
"반납 기한을 지켜줘서 고마워!" 그 <<person_ un>> 별 말 없이 가버린다. 시드니가 얼굴을 찡그린다.
<</if>>
<<endevent>><<npc "Sydney">><<person1>>
<<case 8>>
당신은 시드니와 대화하려 하지만, 또 다른 학생인 <<generatey2>><<person2>><<person_ i>> 카운터로 다가온다. <<He_ nun>> 새 교복 셔츠를 문의한다.
"이 쪽으로 바로 와 줘." 시드니가 <<him_ ul>> 모퉁이를 돌아 안내한다. 잠시 후, <<nnpc_he_ ga "Sydney">> 돌아온다. <<person_ un>> 친구들에게 새 교복을 자랑하며 도서관을 떠난다.
<<endevent>><<npc "Sydney">><<person1>>
<</switch>>
<</if>>
<</if>>
<<if _noOptions isnot 1>>
<br><br>
<<sydneyOptions>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"너와 함께 있는 건 꽤 좋아... 특히 다른 학생들과 비교하면,"라고 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"너 멋있어,"라고 당신이 말한다. "다른 학생들이 멍청하게 굴 때 너는 걔네를 제대로 다루잖아."
<<else>>
"걔네도 너와 함께 있는 걸 좋아해. 아마 네가 좀 더 개방적으로 행동하기를 원할 거야,"라고 당신이 말한다.
<</if>>
<br><br>
"정말... 그렇게 생각해?" <<He_ ga>> 미소 짓는다. "고마워. 너한테 들으니까 정말 그렇게 느껴져."
<<elseif $phase is 2>>
<<if $speech_attitude is "meek">>
당신은 발끝을 내려다본다. "왜냐면 네가 <<if $pronoun is "m">>잘생겼으니까<<else>>예쁘니까<</if>>."
<<elseif $speech_attitude is "bratty">>
"걔네가 널 귀엽다고 생각하니까,"라고 당신은 태연하게 말한다. "익숙해져, 사실이잖아." 당신은 <<his_ yi>> 코를 정확히 콕 찍는다.
<<else>>
"당연하잖아?" 당신이 되묻는다. "네가 귀여워서 그래."
<</if>>
<br><br>
시드니의 얼굴이 새빨개진다. "난..." <<His_ yi>> 목소리가 기어들어간다. "너도? 그들이 나에게 그렇게 말했는데..."
<<else>>
당신은 시드니에게 <<he_ ga>> 너무 많은 걱정을 하고 있다고 말한다. <<He_ nun>> 고개를 끄덕이며 우물거리듯 대답한다. "아마 그런 것 같아. 미안!"
<</if>>
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "early" or $schoolstate is "morning">>
당신은 <<him_ ul>> 흔들어 깨운다. <<He_ nun>> 깜짝 놀라지만, 곧바로 다시 일을 시작한다.
<<else>>
당신은 고개를 흔든다. <<He_ ga>> 얼굴을 찡그린다. "미안, 나쁜 습관이지."
<</if>>
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
<<if $schoolstate is "early" or $schoolstate is "morning">>
시드니의 펜이 당신의 팔을 따라 올라가고,
<<if !$skin.right_shoulder.pen>>
<<he_ nun>> 당신의 피부에 노트 필기의 일부를 건성으로 남긴다. 당신의 오른쪽 어깨에는 이제 다음과 같이 적혀 있다: <<bodywriting_npc_sydney_science right_shoulder "pen">>
<<elseif $skin.right_shoulder.pen is "pen" or $skin.right_shoulder.pen is "lipstick" or $skin.right_shoulder.pen is "mud">>
<<he_ nun>> 무심코 당신의 피부에 있는 <<tattooPost right_shoulder "을">> 가리며 노트 필기의 일부를 건성으로 남긴다.<<bodywriting_clear right_shoulder>> 당신의 오른쪽 어깨에는 이제 다음과 같이 적혀 있다: <<bodywriting_npc_sydney_science right_shoulder "pen">>
<<elseif !$skin.left_shoulder.pen>>
<<he_ nun>> 당신의 피부에 노트 필기의 일부를 건성으로 남긴다. 당신의 왼쪽 어깨에는 이제 다음과 같이 적혀 있다: <<bodywriting_npc_sydney_science left_shoulder "pen">>
<<elseif $skin.left_shoulder.pen is "pen" or $skin.left_shoulder.pen is "lipstick" or $skin.left_shoulder.pen is "mud">>
<<he_ nun>> 무심코 당신의 피부에 있는 <<tattooPost left_shoulder "을">> 가리며 노트 필기의 일부를 건성으로 남긴다.<<bodywriting_clear left_shoulder>> 당신의 왼쪽 어깨에는 이제 다음과 같이 적혀 있다: <<bodywriting_npc_sydney_science left_shoulder "pen">>
<<else>>
<<he_ nun>> 겨우 일관성 없는 낙서만 몇 개 남긴다.
<</if>>
<br><br>
당신은 <<him_ ul>> 슬쩍 밀어 제자리로 돌려놓고, 그것은 <<him_ ul>> 깜짝 놀라게 한다. <<He_ nun>> 주위를 둘러보곤, 곧바로 당신의 피부 위에 있는 펜을 눈치챈다. "미-미안해!" <<his_ yi>> 얼굴이 붉어지고 <<he_ nun>> <<his_ yi>> 노트에 다시 적기 시작한다.
<<else>>
시드니의 펜이 당신의 팔을 따라 올라가고,
<<if !$skin.right_shoulder.pen>>
<<he_ nun>> 당신의 오른쪽 어깨에 무언가를 휘갈겨 쓴다. 거기에는 이제 다음과 같이 적혀 있다: <<if $sydneyromance is 1>><<bodywriting_npc_sydney right_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly right_shoulder "pen">><</if>>
<<elseif $skin.right_shoulder.pen is "pen" or $skin.right_shoulder.pen is "lipstick" or $skin.right_shoulder.pen is "mud">>
<<he_ nun>> 당신의 <<tattooPost right_shoulder "을">> 닦아내고, 그 자리에 자신이 무언가를 휘갈겨 쓴다.<<bodywriting_clear right_shoulder>> 당신의 오른쪽 어깨에는 이제 다음과 같이 적혀 있다: <<if $sydneyromance is 1>><<bodywriting_npc_sydney right_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly right_shoulder "pen">><</if>>
<<elseif !$skin.left_shoulder.pen>>
<<he_ nun>> 당신의 왼쪽 어깨에 무언가를 휘갈겨 쓴다. 거기에는 이제 다음과 같이 적혀 있다: <<if $sydneyromance is 1>><<bodywriting_npc_sydney left_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly left_shoulder "pen">><</if>>
<<elseif $skin.left_shoulder.pen is "pen" or $skin.left_shoulder.pen is "lipstick" or $skin.left_shoulder.pen is "mud">>
<<he_ nun>> 당신의 <<tattooPost left_shoulder "을">>, 닦아내고, 그 자리에 자신이 무언가를 휘갈겨 쓴다.<<bodywriting_clear left_shoulder>> 당신의 왼쪽 어깨에는 이제 다음과 같이 적혀 있다: <<if $sydneyromance is 1>><<bodywriting_npc_sydney left_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly left_shoulder "pen">><</if>>
<<else>>
<<he_ nun>> 당신의 <<tattooPost right_shoulder "을">> 보고 인상을 찌푸린다. <<He_ nun>> 그것을 닦아내려고 하지만 실패한다. "다음에 해야겠어."
<</if>>
<br><br>
시드니는 미소 지으며 다시 일로 돌아간다.
<</if>>
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신이 끄덕이자, 시드니는 안경을 벗어 당신에게 건넨다. <<He_ nun>> <<worn_face_name_ ul>> <<his_ yi>> 얼굴에 쓴다. "허, 흐릿하게밖에 안 보이네. 그럴 줄 알았어야 했는데." <<He_ nun>> 자신의 안경을 도로 가져가고 당신의 것을 다시 얼굴에 씌워준다. 당신은 잠시동안 안경을 제대로 고쳐쓴다.
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신이 절레절레 고개를 흔들고, 시드니가 이해한다는 듯 끄덕인다. "그래. 나라도 누가 내 안경을 건드린다면 싫을 거야."
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<run statusCheck("Sydney")>>
<<if $speech_attitude is "meek">>
"Maybe I can help," you say, "I-if only you want me to."
<<elseif $speech_attitude is "bratty">>
"Seems like someone needs help." You laugh.
<<else>>
"Can I help you with that?" you ask.
<</if>>
<br><br>
"You're so sweet!" <<He>> wipes away the liquid on <<his>> face, hands you the bottle and smiles at you coyly. "Thank you for the trouble."
<br><br>
Sydney tilts <<his>> head back for you to use the drops. You gently still <<his>> head, pull down <<his>> lower eyelid with your finger, and squeeze the bottle.
<<if currentSkillValue("handskill") gte 800>>
The drops land directly on the eye without issue. It's done even before Sydney gets nervous.
<<elseif currentSkillValue("handskill") gte 400>>
Despite feeling a bit nervous, you manage to put the drops into <<his>> eye. You get it done as <<his>> cheeks tremble slightly.
<<else>>
You try to put the drops into <<his>> eye, but most end up on <<his>> face. You apologise as some liquid gets into <<his>> nose, yet Sydney doesn't seem to mind.
<</if>>
<br><br>
You feel warm breaths on your cheeks. Sydney is blushing deeply as you finish. You just realise how close you are. <<arousal 50>><<npcincr Sydney lust 1>><<garousal>><<gslust>>
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney reaches for your neck and grins slyly. "Mind if I kiss you as a reward? You deserve it." <<He>> says. <<He>> closes <<his>> eyes and lifts <<his>> chin. <<His>> lips are near yours.
<<else>>
Sydney attempts to say something, but no words come out. You look into <<his>> eyes, and you see <<if _sydneyStatus.includes("Lust")>>palpable desire<<else>>a few secret expectations<</if>> in them. Sydney closes <<his>> eyes in silence, as if anticipating your next move.
<</if>>
<br><br>
<<link[[키스한다|Sydney Chat Eye Drops End]]>><<set $phase to 1>><<npcincr Sydney lust 1>><</link>><<glust>>
<br>
<<link[[Push away|Sydney Chat Eye Drops End]]>><<set $phase to 2>><<npcincr Sydney purity 1>><</link>><<gspurity>>
<br>
<<else>>
Sydney looks away once you release <<him>>, still blushing. You move away from <<him>>, attempting to ignore <<his>> flushed cheeks.
After retrieving eye drops from you, Sydney giggles. "Wow, we just got really close. It's a bit embarrassing, isn't it?"
<br><br>
"Thank you for your help." <<He>> smiles.
<<if C.npc.Kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
<br><br>
카일라가 도서관 건너편에서 바라본다. <<gksuspicion>><<npcincr Kylar rage 1>>
<</if>>
<br><br>
<<sydneyOptions>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<run statusCheck("Sydney")>>
<<if $phase is 0>> /* Ignore */
Without spending too much time on it, Sydney finishes it on <<his>> own. You see liquid all over <<his>> face. "It's quite a handful, but works out eventually." <<He>> says.
<<elseif $phase is 1>> /* Kiss */
Holding <<his>> chin, eyes closed and mouth agape, you plant a soft kiss on <<his>> lips. Sydney melts under you, forgetting where <<he>> is for just a moment.<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>
<br><br>
You pull away, and gaze at each other for a moment. <<He>> giggles. <<if _npcKissVirginTemp>>"That was my first kiss. I'm so happy that it was you."<<else>>"Almost like something out of a romance novel."<</if>> <<He>> pulls you close in an embrace.
<br><br>
You release <<him>> after a while and give <<his>> eyes drops back to <<him>>. Sydney kisses you on your cheek before returning to <<his>> work.
<<if C.npc.Kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
<br><br>
<span class="red">Kylar stares in horror from across the library.</span> <<gggksuspicion>><<npcincr Kylar rage 10>>
<</if>>
<<else>> /* Push away */
You push <<him>> away.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"Not in the mood for a kiss?" Sydney gives you a confused look. "Fine. If you change your mind, you can take it whenever," <<He>> says plainly, hands cupping <<his>> chin as <<he>> pouts. You can't tell if <<he>>'s angry or not.
<<else>>
"Huh? W-what? I mean... I think you want-" Sydney frowns and looks a little disappointed. <<He>> presses <<his>> lips together. "Never mind. J-just forget about it." <<npcincr Sydney purity 1>><<gspurity>>
<</if>>
<br><br>
"Anyway, thank you for your help." Sydney retrieves the eye drops from you, and gives you <<his>> usual smile.
<<if C.npc.Kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
<br><br>
카일라는 도서관 건너편에서 동의한다는 듯 미소 짓는다. <<lksuspicion>><<npcincr Kylar rage -1>>
<</if>>
<</if>>
<br><br>
<<sydneyOptions>><<effects>><<set _kylar to statusCheck("Kylar")>><<run statusCheck("Sydney")>>
당신이 시드니의 의자에 다시 앉고, <<he_ nun>> <<if ["early","morning","first","second"].includes($schoolstate)>>졸린 듯<<else>>고분고분하게<</if>> 당신이 하는대로 따른다. <<He_ nun>> 결국 바닥에 무릎을 꿇은 채 <<his_ yi>> 머리를 당신의 무릎에 얹고, 당신은 <<his_ yi>> <<npcHairColour "Sydney">> 머리카락을 따라 손가락을 움직인다. 당신은 <<him_ i>> 그렇게 무릎을 꿇고 있는 것이 불편할까 봐 걱정하지만, <<he_ nun>> 만족스럽게 숨을 내쉰다. 얼마 지나지 않아, <<he_ nun>> 곤히 잠든다.
<br><br>
<<if _kylar.state is "active" and _kylarStatus.includes("Rage") and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
<<pass 5>>
당신과 시드니가 한동안 그렇게 있자, 쿵 하는 커다란 소리가 도서관을 어지럽힌다. 주위를 둘러보자, 카일라가 사전을 바닥에 떨어뜨린 것을 발견한다. 시드니는 소음에 꿍얼거리며 몸을 일으켜 당신에게서 떨어진다. "미안..." <<He_ ga>> 눈살을 찌푸리며, 카운터로 돌아간다. 다른 학생들 역시 각자 하던 일로 돌아간다.
<br><br>
당신은 카일라가 소리없이 으르렁거리듯 시드니에게 <<nnpc_his_ yi "Kylar">> 입술을 비죽이는 것을 알아챈다. <<nnpc_He_ nun "Kylar">> 당신과 눈을 마주치자 시선을 돌린다.
<<stress 6>><<npcincr Kylar rage 3>><<gstress>><<ggksuspicion>>
<br><br>
<<sydneyOptions>>
<<else>>
<<pass 30>>
당신과 시드니는 한동안 그렇게 있으면서, 당신은 <<his_ yi>> 머리카락을 쓰다듬고 <<him_ un>> 미소를 지으며 코를 곤다. 얼마나 열심히 하는지 알고 있으니, 당신은 <<he_ ga>> 이 정도는 누릴 자격이 있다고 생각한다.
<br><br>
<<if $rng gte 51>>
<<generatey2>><<person2>>
당신이 그곳에 앉아있는 와중, 한 <<person_ i>> 카운터로 걸어온다. <<He_ nun>> 당신의 무릎에 있는 시드니를 발견하자 멈칫하고는, <<print either("낄낄거리","당신에게 손가락 권총을 쏘","얼굴을 붉히","실망해 한숨을 쉬","<<if $rng gte 81>><<his_ yi>> 눈을 비비<<else>><<his_ yi>> 눈을 굴리<</if>>고, 책을 카운터에 대충 던지<<set _book to 1>>")>>면서 떠난다.
<br><br>
<<person1>>
<</if>>
잠시 후, 시드니가 자세를 바꾼다. <<He_ nun>> 기지개를 켜며 하품 한다. "고마워, 내 사랑," <<he_ ga>> 눈을 비비며 말한다. <<He_ nun>> <<if _sydneyStatus.includes("corrupt")>>적절한 위치 보다 좀 더 아래에 <<his_ yi>> 손을 얹으며<<elseif _sydneyStatus.includes("Lust")>>뺨을 붉히며<</if>> 당신을 끌어안는다.
<br><br>
<<if _book is 1>>
<<He_ ga>> 카운터 위에 있는 책을 힐끗 본다. "허. 누군가가 저걸 저렇게 두고 갔어?"
<<if $rng gte 81>>
<<He_ nun>> 대출 기록을 휙휙 넘겨보고는 헉 숨을 들이쉰다. "연체됐어! 게다가 본인은 도망치기까지!" <<He_ ga>> 끙 소리를 낸다. "나중에 다시 온다면 꼭 <<person2>><<him_ ul>> 계속 지켜봐야겠어..."
<<else>>
<<He_ nun>> 대출 기록을 휙휙 넘겨보고는 미소 짓는다. "나중에 다시 온다면 꼭 <<person2>><<himPost>>에게 기한을 잘 지켜줘서 고맙다고 해야겠어."
<</if>>
<br><br>
<<person1>>
<</if>>
<<if _kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
카일라가 도서관 건너편에서 노려본다. <<ggksuspicion>><<npcincr Kylar rage 3>>
<br><br>
<</if>>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>>
<</if>><<effects>>
당신은 시드니를 밀어낸다.
<<if ["early","morning","first","second"].includes($schoolstate)>>
<<He_ ga>> 몇 초 동안 허우적거리다가, 당신에게서 떨어지며 입을 삐죽인다.
<<else>>
<<He_ nun>> 얼굴을 찡그리지만, 당신에게서 떨어진다.
<</if>>
"카운터에서 잠들면 안 된다는 건 알지만... 아우..."
<br><br>
<<if C.npc.Kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
카일라는 도서관 건너편에서 동의한다는 듯 미소 짓는다. <<lksuspicion>><<npcincr Kylar rage -1>>
<br><br>
<</if>>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
<<if _sydneyChastity and $sydneyChastityKnown and $rng gte 92>>
"그 벨트 빼는 게 어때,"라고 말하며, 당신은 <<his_ yi>> 사타구니를 향해 손짓한다. "그게 없으면 네가 즐길 수 있을 모든 것을 상상해 봐."
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance is 1>>
"그러려면 너도 도와줘야할 것 같아. 나한테 좀 더 거칠게 굴어야할지도 모르겠어,"라고 <<he_ ga>> 받아친다.
<<else>>
"내가 시도해본 적 없는 것처럼 구는구나," <<he_ ga>> 입을 삐죽거리며 말한다.
<</if>>
<<else>>
<<if $sydneyromance is 1>>
"나...난 어떤 위험도 감수하고 싶지 않아. 적어도 결혼 전에는 안돼." <<He_ nun>> 얼굴을 붉히며 눈을 돌린다.
<<else>>
<<His_ yi>> 얼굴이 새빨개진다. "아, 아무도 그건 알면 안 돼..."
<</if>>
<</if>>
<<elseif $sydneySeen.includes("parent") and $rng gte 84>>
"시리스가 손자를 원하는지 궁금하네," 당신은 자신의 몸을 시드니에게 비비며 말한다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance is 1>>
<<He_ nun>> 예고도 없이 몸을 숙여 당신에게 키스한다. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>
<br><br>
"<<nnpc_He_ nun "Sirris">> 그럴 거야,
<<if (knowsAboutAnyPregnancy("pc", "Sydney") and C.npc.Sydney.gender is "m") or ($genderknown.includes("Sydney") and $player.penisExist and C.npc.Sydney.gender is "f") or ($genderknown.includes("Sydney") and $player.gender isnot C.npc.Sydney.gender) or (!$genderknown.includes("Sydney") and $player.gender_appearance isnot C.npc.Sydney.gender)>>
그리고 난 내가 누구와 그걸 실현하고 싶은지도 알고." <<He_ nun>> 당신에게 묘한 미소를 짓는다.
<<else>>
하지만 그게 나에겐 불가능해도 상관없어." <<He_ nun>> 당신에게 애정어린 미소를 보낸다.
<</if>>
<<else>>
<<He_ ga>> 펜을 떨어뜨리고 당신을 응시한다. "그거 유혹이야?"
<</if>>
<<else>>
<<if $sydneyromance is 1>>
<<He_ nun>> 긴장한 듯 시선을 돌린다. "<<nnpc_He_ nun "Sirris">> 항상 나에게 그런 것들에 대해 강의하려고 해."
<<else>>
<<He_ nun>> 양손으로 <<his_ yi>> 얼굴을 가린다. 몇 분 후, <<he_ ga>> 대답한다. "<<nnpc_He_ nun "Sirris">> 아마 원할 거야..."
<</if>>
<</if>>
<<else>>
<<switch random(1, 10)>>
<<case 1>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutralLust">>
"너 얼굴 붉힐 때 엄청 귀여워," 라고 당신이 말한다.
<<if $sydneyromance is 1>>
<br><br>
"네 탓이야! 네가 날 너무..." <<He_ nun>> 두 손을 <<his_ yi>> 뺨에 누르며 피식 웃는다. "불공평해..." <<trauma -1>><<ltrauma>>
<<else>>
<<His_ yi>> 얼굴이 선홍색에 가깝게 변한다. <<He_ nun>> 당황해 시선을 돌리고, 당신의 접근에 대해선 조용히 입을 다물어버린다. <<npcincr Sydney lust 1>><<glust>>
<</if>>
<<case "corrupt" "corruptLust">>
"너무 귀여워, 네가 변한 모습을 볼 때마다," 라고 당신이 말한다.
<<if $sydneyromance is 1>>
<br><br>
"다 네 덕분이지." <<He_ nun>> 당신을 밀어붙이며 손가락을 당신의 입술에 가져다댄다. "내가 얼마나 감사하고 있는지 보여주고 싶어." <<arousal 50>><<garousal>>
<<else>>
<<His_ yi>> 얼굴이 빨개지긴 했지만, 거의 자랑스러워 하는 것처럼 보인다.
<</if>>
<<default>>
"너 귀엽네," 라고 당신이 말한다.
<<if $sydneyromance is 1>>
"네가 더 귀여워! 조용히 해!" <<He_ nun>> <<his_ yi>> 얼굴을 가린다.
<<else>>
<<He_ nun>> 당황해 시선을 돌리고, 당신의 접근에 대해선 곧바로 조용히 입을 다물어버린다.
<</if>>
<</switch>>
<<case 2>>
"<<print either(`네 '상품'을 보여줘,`, `여기 뭔가 더 팔고 있는 게 있을텐데,`, `네 '물건'을 나한테 보여주는 게 어때?`)>>" 라고 당신이 말한다. <<if $sydneyromance is 1>> 당신은 <<his_ yi>> 무릎에 손을 얹는다.<</if>>
<br><br>
<<switch _sydneyStatus>>
<<case "pure" "neutral">>
<<if $sydneyromance is 1>>
<<He_ nun>> 얼굴을 붉히며 주위를 둘러본다. "여-여기서? 정말로?" <<He_ nun>> 침을 꼴깍 삼킨다. "그-그럴 순 없지만..."
<<if random(1, 2) is 1 and C.npc.Sydney.clothes.lower.name.includes("skirt")>>
<<He_ nun>> 조심스럽게 교복 치마를 들추더니 <<his_ yi>> 속옷을 살짝 보여준다.
<<elseif $pronoun is "f">>
<<He_ nun>> <<his_ yi>> <<npcClothesTextPost $NPCList[0] "upper">>에 첫번째로 달린 단추를 풀어헤치고, 당신이 평범한 흰색 브래지어를 통해 <<his_ yi>> <<breastsdesc_ rul `C.npc.Sydney.breastsdesc`>> 훔쳐볼 수 있도록 한다. <<He_ nun>> 재빨리 단추를 다시 잠근다.
<<else>>
<<He_ nun>> 엄지손가락을 <<his_ yi>> <<npcClothesTextPost $NPCList[0] "lower">> 안에 넣어 <<his_ yi>> 속옷을 살짝 보여준다.
<</if>>
<br><br>
"지-지금은 이게 전부야..." <<npcincr Sydney lust 1>><<glust>>
<<else>>
<<He_ nun>> 고개를 옆으로 돌린다. "여기... 모퉁이에 옷이 더 있어. 그거 말곤 네가 보는 게 다야." <<He_ nun>> 당신의 말에 숨은 의미를 눈치채지 못한 것 같다.
<</if>>
<<case "pureLust" "neutralLust">>
<<if $sydneyromance is 1>>
<<He_ nun>> 얼굴을 붉히며 주위를 둘러보다가 킥킥 웃는다. "물론이지."
<<if random(1, 2) is 1 and C.npc.Sydney.clothes.lower.name.includes("skirt")>>
<<He_ nun>> 교복 치마를 들추더니 <<his_ yi>> 속옷을 살짝 보여준다. 그러고 나서 <<He_ nun>> 그것을 한쪽으로 옮겨 안쪽을 드러낸다. <<sydneyExpose>> <<He_ nun>> 그 위에 손을 얹고, 거의 애원하는 표정을 짓고 있지만, 둘 중 어느 한 사람이 더 흥분해 버리기 옷을 고쳐입는다.
<<elseif $pronoun is "f">>
<<He_ nun>> <<his_ yi>> <<npcClothesTextPost $NPCList[0] "upper">>에 달린 단추 몇 개를 위에서부터 풀어헤치고, 당신이 평범한 흰색 브래지어를 통해 <<his_ yi>> <<breastsdesc_ rul `C.npc.Sydney.breastsdesc`>> 훔쳐볼 수 있도록 한다.
<<He_ nun>> 미끄러지듯 브래지어를 끌어내린다. 당신은 뒤에서 가슴을 껴안고 애무하며, <<him_ urobuter>> 억눌린 신음소리를 이끌어낸다. <<He_ nun>> 당신이 너무 흥분하기 전에 브래지어를 위로 당기고 셔츠의 단추를 채운다.
<<else>>
<<He_ nun>> 엄지손가락을 <<his_ yi>> <<npcClothesTextPost $NPCList[0] "lower">> 안에 넣어 <<his_ yi>> 속옷을 보여준다. 그러고 나서 <<He_ nun>> 그것을 한쪽으로 옮겨 안쪽을 드러낸다. <<sydneyExpose>> <<He_ nun>> 그 위에 손을 얹고, 거의 애원하는 표정을 짓고 있지만, 둘 중 어느 한 사람이 더 흥분해 버리기 옷을 고쳐입는다.
<</if>>
<br><br>
"나...난 더 많은 걸 원해, 하지만..." <<npcincr Sydney lust 1>><<glust>>
<<else>>
<<He_ nun>> 고개를 옆으로 돌린다. "여기... 모퉁이에 옷이 더 있-" <<he_ nun>> 방금 당신이 한 말의 뜻을 알아차린 듯, 말을 멈춘다. "그만해!"
<</if>>
<<case "corrupt" "corruptLust">>
<<if $sydneyromance is 1>>
"넌 만족할 줄 모르는구나. 네 그런 부분이 좋지만."
<<if random(1, 2) is 1 and C.npc.Sydney.clothes.lower.name.includes("skirt")>>
<<He_ nun>> 빙그레 웃으며 교복 치마를 들어올려, <<he_ ga>> 속옷을 입지 않은 것을 드러낸다. <<sydneyExpose>> <<He_ nun>> 그것을 문지르고 어루만지며 당신과 눈을 똑바로 마주친다. 하지만, 다른 학생이 지나가자 <<he_ nun>> 곧바로 옷을 고쳐입는다. <<He_ ga>> 입을 삐죽인다.
<<elseif $pronoun is "f">>
<<He_ nun>> <<his_ yi>> <<npcClothesTextPost $NPCList[0] "upper">>에 달린 단추 몇 개를 위에서부터 풀어헤치고, 당신이 평범한 흰색 브래지어를 통해 <<his_ yi>> <<breastsdesc_ rul `C.npc.Sydney.breastsdesc`>> 훔쳐볼 수 있도록 한다.
<<He_ nun>> 미끄러지듯 브래지어를 끌어내리고 당신의 손을 잡아 <<his_ yi>> 가슴 위에 얹는다. 당신은 잠시 <<him_ ul>> 애무하며 시간을 보내고, <<he_ nun>> 신음소리를 숨기려 애쓴다. <<He_ nun>> 당신이 너무 흥분하기 전에 브래지어를 위로 당기고 셔츠의 단추를 채운다.
<<else>>
<<He_ nun>> 엄지손가락을 <<his_ yi>> <<npcClothesTextPost $NPCList[0] "lower">> 안에 넣고 끌어당겨, <<he_ ga>> 속옷을 입지 않은 것을 드러낸다. <<sydneyExpose>> <<He_ nun>> 그것을 문지르고 어루만지며 당신과 눈을 똑바로 마주친다. 다른 학생이 다가오자 <<he_ nun>> 옷을 고쳐입고 입을 삐죽거린다.
<</if>>
<br><br>
"네가 날 더 만져주면 좋겠어." <<npcincr Sydney lust 1>><<glust>>
<<else>>
"오, 귀엽기도 하지. 이대로 계속 밀어붙이면 그냥 볼 수도 있을 거야." <<He_ nun>> 붉은 얼굴로 다시 일을 시작한다.
<</if>>
<</switch>>
<<case 3>>
당신은 시드니의 뒤로 살금살금 다가가 양손을 어깨에 얹는다. 당신은 <<handtext>> <<him_ ul>> 마사지하기 시작한다.
<<if $speech_attitude is "meek">>
"내가 너를 좀 더 편안하게 만들어줘도 신경쓰지 않기를 바라,"
<<elseif $speech_attitude is "bratty">>
"잠시 몇 분 쉬어. 내 생각에 너는 휴식이 좀 필요해,"
<<else>>
"너 정말 열심히 일하는구나. 인상적이야,"
<</if>>
당신이 말한다.
<br><br>
<<if currentSkillValue("handskill") gte 800>>
<<He_ nun>> 당신의 손아귀에서 녹아내린다. <<He_ nun>> 아무 말도 없고, <<his_ yi>> 의자에 기대어 앉아 있다. <<He_ nun>> 쾌감에 작게 끙끙거린다. <<npcincr Sydney lust 1>><<glust>>
<<elseif currentSkillValue("handskill") gte 400>>
당신은 <<his_ yi>> 긴장이 풀리는 것을 느낀다. "너 이거 꽤 잘하는구나." <<He_ nun>> <<his_ yi>> 의자에 기대어 앉아 당신의 손길을 즐기고 있다.
<<else>>
<<He_ nun>> 잠시 긴장했다가, 멈춘다. "기분이 조금 이상하긴 한데, 마음에 들어." <<He_ nun>> 마사지를 받으며 일을 계속하려고 한다.
<</if>>
<br><br>
당신은 전혀 예상치 못한 타이밍에 <<his_ yi>> 귀에 대고 음탕한 말을 속삭인다.
<<if _sydneyStatus.includes("corrupt")>>
<<He_ nun>> 고개를 돌려 귓속말로 어떤 말을 되돌려<<if $sydneyromance is 1>>주고, 기습적으로 당신의 뺨에 입을 맞춘다<<else>>준다<</if>>. <<arousal 50>><<garousal>><br><br>
<<else>>
<<if $sydneyromance is 1>>
<<His_ yi>> 얼굴이 붉어지지만, 당신을 말리려고 하지는 않는다.
<<else>>
"뭐-뭐라고? 제대로 이해 못했어," 라고 <<he_ ga>> 말한다.
<</if>>
<</if>>
잠시 후, 당신은 <<him_ ul>> 놓아준다.
<<case 4>>
<<outfitChecks>>
당신은 <<top_name_ ul>> 팽팽하게 잡아당긴다. "나는 새 셔츠가 필요해. 네가 이거 가져가야겠네." 당신은 윙크한다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance is 1>>
"아마 네 적당한... 사이즈를 찾는 데 내 도움이 필요할 것 같아. 개인적으로." <<He_ nun>> 당신에게 혀를 내민다.
<<else>>
"기쁘게 벗겨갈게," <<he_ ga>> 빙그레 웃으며 말한다.
<</if>>
<<else>>
<<if $sydneyromance is 1>>
"난... 기-기다려줄 수 있어? 다른 사람들이 보고 있는데..." <<He_ nun>> 애써 눈을 피하지만, 당신은 <<him_ i>> 당신의 가슴을 흘긋 훔쳐보는 것을 알아차린다. <<npcincr Sydney lust 1>><<glust>>
<<else>>
"미안해, <<nnpc_titlePost "Leighton">> 선생님이 반품을 금지했어. 하지만 여전히 새 걸 살 순 있을 거야." <<He_ nun>> 당신이 한 말의 본질을 눈치채지 못한 듯 일을 계속한다.
<</if>>
<</if>>
<<case 5>>
"독실한 <<personsimplePost>>들이 제일 귀엽던데," 라고 당신이 말한다.
<<if $sydneyromance is 1>>
<<His_ yi>> 자세를 바르게 하며, <<he_ ga>> 미소 짓는다.
<<else>>
<<He_ nun>> 얼굴을 붉히며 시선을 돌린다.
<</if>>
<<case 6>>
당신은 한가하게 시드니의 머리카락을 가지고 논다.
<<if $sydneySeen.includes("hairchange")>>
당신은 자신이 <<himPost>>에게 그것을 바꾸도록 설득했다는 사실에 작은 자부심을 느낀다. <<stress -3>><<lstress>>
<<else>>
그것은 언제나처럼 윤기가 나고 잘 손질되어 있다.
<</if>>
<br><br>
<<He_ nun>> 짧게, 만족스러운 소리를 내지만, 인정하지는 않는다. <<npcincr Sydney lust 1>><<glust>>
<<case 7>>
당신은 시드니에게 무언가를 속삭인다. <<His_ yi>> 눈이 커진다. "아직 여기 도서관이야, 알겠지만."
<<case 8>>
당신은 시드니의 다리 위에 손을 얹는다.
<<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>>
<<He_ nun>> 당신의 손을 붙잡아 <<his_ yi>> 사타구니에 밀착시킨다. <<He_ nun>> 평소처럼 일을 계속한다.
<<else>>
<<if $sydneyromance is 1>>
<<He_ nun>> 심호흡하고는 당신을 향해 미소 짓는다.
<<else>>
<<He_ nun>> 긴장으로 잠시 뻣뻣해진다. "미안, 익숙하지 않아서." <<npcincr Sydney lust 1>><<glust>>
<</if>>
<</if>>
<<case 9>>
<<set _noOptions to 1>>
당신은 그냥 시드니에게 말을 붙여보지만, <<he_ nun>> 산만해 보인다. "내가 그걸 이쯤 어디에 뒀는데... 아!" <<He_ nun>> <<his_ yi>> 뒤쪽에 있는 커다란 책장 꼭대기를 돌아본다.
<br><br>
"그들이 계속 내 사다리를 가져가지 않았으면 좋겠어. 정말 자리를 떠나선 안 되겠네, 그렇지만..." <<He_ nun>> 잠시 생각한다. "이건 안전 정책을 위반하겠지만... 네가 내 어깨 위에 올라오면 저 책에 손이 닿을까?"
<br><br>
<<link [[해 주기로 한다|Sydney Flirt Book Grab]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[거부한다|Sydney Flirt Book Refuse]]>><<npcincr Sydney love -1>><<npcincr Sydney purity 1>><</link>><<llove>><<gspurity>>
<br>
<<if $bodysize is 3>>
당신의 키는 아마도 그냥 그 책을 집어 들기에 충분히 클 것이다.
<br>
<<link [[손을 뻗어 집는다|Sydney Flirt Book Tall]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>>
<br>
<</if>>
<<case 10>>
당신은 그에게 음탕한 농담을 건넨다.
<<switch _sydneyStatus>>
<<case "pure" "neutral">>
<<if $sydneyromance is 1>>
<<His_ yi>> 얼굴이 빨개진다. <<npcincr Sydney lust 1>><<glust>>
<<else>>
<<He_ nun>> 이해하지 못하는 것 같다.
<</if>>
<<case "pureLust" "neutralLust">>
<<His_ yi>> 얼굴이 빨개진다. <<npcincr Sydney lust 1>><<glust>>
<<case "corrupt" "corruptLust">>
<<He_ nun>> 당신에게 대답 대신 묘한 미소를 보낸다.
<</switch>>
<</switch>>
<</if>>
<<if _noOptions isnot 1>>
<br>
<<promiscuity1>>
<<if C.npc.Kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
카일라가 도서관 건너편에서 바라본다. <<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<sydneyOptions>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
당신은 끄덕인다. 시드니는 웅크리고 <<his_ yi>> 팔을 뻗는다. "나는 충분히 힘이 세다고 생각해, 걱정 마."
<br><br>
시드니의 어깨에 올라타고, <<he_ nun>> 천천히 일어선다. 당신은 <<he_ ga>> 너무 쉽게 균형을 잡아 깜짝 놀란다. 당신은 이 상태로 책을 잡을 수가 있다.
<br><br>
<<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base is 1>>
<span class="lewd">당신은 무언가가 당신의 <<genitalsPost>>에 닿는 것을 느낀다.</span> "이런. 누가 제대로 속옷을 입는 걸 잊은 모양이야," 시드니가 속삭인다. <<npcincr Sydney purity -2>><<lspurity>>
<br><br>
당신은 이 상태로는 내려올 수가 없다. 시드니는 계속 밑에서 당신을 어루만지고 있다. <<arousal 2500 "genitals">><<ggarousal>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>> 시드니는 키득거림을 꾹 참고, 당신은 <<He_ ga>> 당신을 살짝 떨어뜨릴 때 가슴이 철렁하는 것을 느낀다. <<he_ nun>> 마지막 순간에 당신을 붙잡아준다. "꽤 짓궂네." <<He_ nun>> 당신의 입술에 키스한다. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>> <<npcincr Sydney lust 3>><<gglust>>
<<else>>
잠시 시간이 흐른 후, <<he_ ga>> 마침내 당신을 내려준다. "이 일이 네게 교훈을 남겼으면 좋겠네."
<</if>>
<br><br>
시드니는 <<his_ yi>> 자리로 돌아간다. <<He_ nun>> 당신이 방금 <<him_ ul>> 위해 회수해 온 책을 달라고 하지도 않는다.
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
"멋진 <<worn_under_lower_name_ iya>>." 당신은 치마를 입은 것을 떠올린다. 시드니는 자유롭게 구경한다. <<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><<gslust>><<lspurity>>
<br><br>
당신은 <<him_ i>> 당신을 내려주기 전에 당신의 <<bottom_ ul>> 더듬는 것을 느낀다. "고마워." <<He_ nun>> 당신의 손에서 책을 받아가지도 않고 자리로 돌아간다.
<<else>>
당신은 시드니가 당신을 내려주기 전에 당신의 <<bottom_ ul>> 더듬는 것을 느낀다. "고마워." <<He_ nun>> 당신의 손에서 책을 받아가지도 않고 자리로 돌아간다.
<</if>>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base is 1>>
<span class="lewd">당신은 헉 하는 소리를 들었고, 시드니가 당신 밑에서 덜덜 떤다.</span> "미-미안해, 보려고 한 건 아니었어!" 시드니가 속삭인다. 당신은 그제야 지금 입고 있는 옷을 눈치챈다. 시드니는 아마 당신의 <<genitals_ rul>> 마주보고 있을 것이다. <<npcincr Sydney lust 3>><<npcincr Sydney purity -5>><<ggslust>><<llspurity>>
<br><br>
당신은 이 상태로는 내려올 수가 없다. 시드니는 가능한 하반신 전체를 쳐다보지 않으려 하며, 당신을 내려준다. <<His_ yi>> 얼굴은 당신이 지금까지 본 것 중 가장 선명한 빨간색이다. <<arousal 1000>><<garousal>>
<br><br>
<<He_ nun>> 시선을 피하며 <<his_ yi>> 자리로 돌아간다. "채-책을 내려줘서 고마워."
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 헉 하는 소리를 들었고, 시드니가 당신 밑에서 덜덜 떤다. "미-미안해, 보려고 한 건 아니었어!" 시드니가 속삭인다. 당신은 갑자기 지금 치마를 입고 있는 것을 떠올린다. <<He_ nun>> 당신의 속옷을 쉽게 볼 수 있을 것이다. <<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><<gslust>><<lspurity>>
<br><br>
시드니는 매우 조심스럽게 당신을 내려준다. <<His_ yi>> 얼굴이 선홍빛이다. <<arousal 500>><<garousal>>
<br><br>
<<He_ nun>> <<his_ yi>> 자리로 돌아간다. "채-책을 내려줘서 고마워."
<<elseif random(1, 3) is 1 or $sydney.glasses.includes("broken")>>
<<He_ ga>> 약간 불안정하게 흔들리고, <span class="red">당신은 <<his_ yi>> 다리가 풀리는 것을 느낀다.</span> 두 사람 다 넘어지면서 당신은 <<his_ yi>> 바로 위에 떨어진다. <<pain 2>><<gpain>>
<br><br>
둘의 사이가 너무 가까워서 <<his_ yi>> 숨결이 얼굴에 느껴진다. <<He_ nun>> <<his_ yi>> 얼굴을 붉히며 옆을 바라본다. "미안. 무모한 짓이었어." <<npcincr Sydney lust 1>><<glust>>
<br><br>
당신은 천천히 일어나, 시드니가 일어나는 것을 돕는다. 조금 아프고 몸이 떨리긴 하지만, 둘 다 괜찮은 것 같다. "어쨌든 책을 꺼내줘서 고마워." 당신은 <<himPost>>에게 책을 건네고 <<he_ nun>> 다시 일로 돌아간다.
<<else>>
<<He_ nun>> 약간 불안정하게 흔들리지만, 당신을 안전하게 내려준다. "도와줘서 고마워!" 당신은 <<himPost>>에게 책을 건네고 <<he_ nun>> 다시 일로 돌아간다.
<</if>>
<</if>>
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"그...그건 너무 위험해."
<<elseif $speech_attitude is "bratty">>
"그냥 다칠 사람을 구하는 것 같은데."
<<else>>
"문제가 생길지도 몰라. 전혀 안전하지 않으니까."
<</if>>
<br><br>
시드니는 짜증난 것처럼 보이지만, 고개를 끄덕인다. "네 말이 맞아. 잠깐 카운터 좀 봐줄래? 금방 돌아올게." <<He_ nun>> 도서관을 빠져나간다. 잠시 후, <<he_ ga>> 계단식 사다리를 가지고 돌아온다.
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
당신은 발돋움 해 쉽게 책을 잡는다. 당신은 그것을 시드니에게 건넨다.
<br><br>
<<He_ nun>> 눈을 두 번 깜박거린다. "정말 그게 되는구나." <<He_ nun>> 갑자기 당신에 비해 자신이 왜소해 보이는지, <<his_ yi>> 얼굴이 빨개진다.
<<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>>
당신은, <<he_ ga>> 마치 무언가를 계획하고 있었던 것처럼 <<him_ urobuter>> 실망의 기미를 발견한다.
<</if>>
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
당신은 밀크셰이크를 꺼내서 대여 카운터 위에 올려 놓는다.
<<switch $schoolstate>>
<<case "early" "morning" "first" "second" "third">>
<<his_ yi>> 피곤한 눈이 조금 휘둥그래진다. "그거 정말 달콤하고 끔찍해 보이는걸." 당신은 그것을 다시 가져가려 하지만, <<he_ ga>> 다시 말을 잇는다. "딱 내가 잠 깨려고 필요했던 거야. 고마워!" <<npcincr Sydney love 1>><<glove>>
<<case "lunch" "fourth">>
<<He_ ga>> 활기를 띤다. "날 위해서 사온 거야? 이렇게 친절할 수가! 보통 도서관에서 음식이라 음료를 가지고 오진 않지만..." <<He_ nun>> 한 모금을 마신다.
<<default>>
<<He_ ga>> 활기를 띤다. "이걸 받으면 미래의 시드니가 엄청나게 화낼 텐데." <<He_ ga>> 과장된 몸짓으로 생각에 잠긴 듯 <<his_ yi>> 턱을 괸다. <<if _sydneyStatus.includes("corrupt")>>"엿이나 먹으라지."<<else>>"내가 알 바는 아니지만."<</if>> <<He_ nun>> 간식을 홀짝홀짝 마신다.
<</switch>>
<br><br>
두 사람은 15분 동안 이야기를 나누고, 시드니는 설탕물이 책을 더럽히지 않도록 각별히 주의를 기울인다. <<He_ nun>> 행복해 보인다.
<br><br>
<<sydneyOptions>><<wearProp "milkshake">>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
당신은 밀크셰이크를 꺼내서 대여 카운터 위에 올려 놓는다.
<<switch $schoolstate>>
<<case "early" "morning" "first" "second" "third">>
<<His_ yi>> 피곤한 눈이 조금 휘둥그래진다. "그거 정말 달콤하고 끔찍해 보이는걸." 당신은 그것을 다시 가져가려 하지만, <<he_ ga>> 다시 말을 잇는다. "딱 내가 잠 깨려고 필요했던 거야. 고마워!" <<npcincr Sydney love 1>><<glove>>
<<case "lunch" "fourth">>
<<He_ ga>> 활기를 띤다. "날 위해서 사온 거야? 이렇게 친절할 수가! 보통 도서관에서 음식이라 음료를 가지고 오진 않지만..."
<<default>>
<<He_ ga>> 활기를 띤다. "이걸 받으면 미래의 시드니가 엄청나게 화낼 텐데." <<He_ ga>> 과장된 몸짓으로 생각에 잠긴 듯 <<his_ yi>> 턱을 괸다. <<if _sydneyStatus.includes("corrupt")>>"엿이나 먹으라지."<<else>>"내가 알 바는 아니지만."<</if>>
<</switch>>
<br><br>
"우리 같이 나눠먹을 수도 있을 것 같아," 당신이 말한다. <<He_ ga>> 당신에게 미소 짓는다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"이렇게 로맨틱할 수가!" 두 사람은 15분 동안 이야기를 나눈다. 결국, 시드니가 마지막으로 한 모금을 크게 빨아들인다. <<He_ nun>> 두 손가락을 V자 모양으로 입술에 갖다대어 <<his_ yi>> 입 안에 크림이 가득한 것을 보여준다. 그러고 나서 <<He_ nun>> 입을 다물고 꿀꺽 삼킨다. 두 사람은 함께 키득거린다. <<arousal 100>><<garousal>>
<<else>>
"그건..." <<his_ yi>> 얼굴이 빨개진다. "너 정말 로맨틱하다!" 당신은 크림이 듬뿍 든 간식을 홀짝홀짝 마시며 15분을 <<him_ gwa>> 이야기하며 보낸다. <<He_ nun>> 설탕물이 책을 더럽히지 않도록 각별히 주의를 기울인다. <<He_ nun>> 훨씬 더 행복해 보인다.
<</if>>
<br><br>
<<if C.npc.Kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
카일라가 도서관 건너편에서 바라본다. <<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<sydneyOptions>><<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<run statusCheck("Sydney")>>
<<if $speech_attitude is "meek">>
"얼굴이 온통 빨갛네... 괜찮아?" 당신은 몸을 굽혀 <<him_ ul>> 바라본다.
<<elseif $speech_attitude is "bratty">>
"와, 너 괜찮아, 시드? 걱정스러워 보여." 당신은 <<his_ yi>> 이마에 손을 얹는다. 약간 열감이 느껴진다..
<<else>>
"너 괜찮아? 긴장한 것 같아." 당신은 <<his_ yi>> 상태를 살핀다.
<</if>>
<br><br>
<<He_ nun>> 심호흡을 한다
<<if _sydneyStatus.includes("corrupt")>>
"얘기 좀 하자. 털어놓고 싶은 말이 있어."
<<else>>
"이-이야기 좀 할 수 있어? 중요한 일이야."
<</if>>
당신이 고개를 끄덕이고, <<if $location is "school">><<he_ nun>> "자리비움" 표시를 하고 당신을 탈의실 근처 모퉁이로 안내한다.<<else>><<he_ nun>> 사원의 좌석에서 기둥 뒤로 데려간다.<</if>> <<He_ ga>> 다시 한 번 숨을 내쉰다.
<br><br>
"난..." <<He_ ga>> 고개를 숙인다. "너는..." <<He_ nun>> 다시 한 번 멈칫한다. 당신이 <<himPost "에게">> 참을성 있는 미소를 짓고, <<he_ nun>> 자신도 미소로 화답하며 <<himself_ rul>> 진정시키는 것처럼 보인다.
"지금까지 아무도 내게 이런 감정이 들게 한 적은 없어. 모두가 항상 날 피하거나, 어린애처럼 대하거나, 혹은
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
내가 이해할 수 없는 뭔가를 원했거든.
<<case "corrupt" "corruptLust">>
착취하고 싶어했지... 아니면 훔치거나... 내 순수함을 말이야.
<<default>>
내게... 뭔가를 하고 싶어 했거든.
<</switch>>
그런데, 너는 달라."
<br><br>
<<He_ nun>> 양 손바닥 사이로 성스러운 펜던트를 문지르며 초조한 듯 서성거린다. "이 모든 게 내겐 생소해. 전부 다. 누군가가 이렇게 가깝게 느껴진 건 처음이야." <<He_ ga>> 다시 한 번 고개를 떨구고, <<his_ yi>> 목소리가 한결 부드러워진다. "내 말은, 너에게 속한 것같은 기분이 든다는 거야." 라고 <<He_ nun>> 차분하게 들리는 목소리로 말한다. 당신은 그 목소리에서 평소에 <<he_ ga>> 허둥거리는 모습을 전혀 발견하지 못한다.
"네가 나에게 말하는 방식, 그리고 내게 관심을 가지는 방식. <<if _sydneyStatus.includes("Lust")>>그리고 나를 느끼게 하는 방식에 어느정도 나는 보호받았던 것 같아.<<else>>넌 내가 불편해하는 일은 절대 강요하지 않아.<</if>> 나는..." <<he_ nun>> 잠시 말을 잇지 못한다.
<br><br>
<<link [[다음|Sydney Romance 2]]>><</link>>
<br><<effects>><<run statusCheck("Sydney")>>
"나는 항상 조던 <<nnpc_brotherPost "Jordan">>님으로부터 욕망이 가장 위험한 죄라고 배웠어. 나는 어디서 사랑이 끝나고 욕정이 시작되는 지 말할 수 없어, 난... 난 몰라. 미안해.
<<if $purity lte 500 or $demon gte 6>>
사원이 내게 두려워하고 피하라고 가르친 모든 것이 너야,
<<if _sydneyStatus.includes("corrupt")>>
그리고 난 그걸 사랑하지.
<<else>>
하지만 내가 널 볼 때마다 그 모든 걸 잊어버리는 것 같아.
<</if>>
<<elseif $purity gte 1000 or $angel gte 6>>
너는 우리가 상징하는 모든 것의 빛나는 본보기야,
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("Lust")>>
하지만 난 너를 더럽힐 끔찍하고, 호색하고, 시기어린 마음을 가지고 있어.
<<else>>
넌 내 영감이 되는 사람이야. 그리고... 아마 그 감탄이 내게 이런 감정을 갖게 한 것 같아.
<</if>>
<<else>>
그들은 내게 이런 것들을 준비시키는 대신, 단지 두려워하고 피하라고 가르쳤어. 지금 너무 무서워.
<</if>>
어떻게 해야할지 모르겠어." <<his_ yi>> 눈에서 눈물이 흐르기 시작한다.
<<if ($genderknown.includes("Sydney") and $player.gender is C.npc.Sydney.pronoun) or (!$genderknown.includes("Sydney") and $player.gender_appearance is C.npc.Sydney.pronoun)>>
<br><br>
"언급할 필요도 없이... 우리가 둘 다 <<personsimple_ ira>>는 사실은 알아. 이전에는 생각도 해본 적 없는걸, 하지만... 난 그게 아무런 차이가 없을 거라고 생각해." 당신은 <<him_ i>> 또 뺨을 붉히는 것을 알아챈다.
<</if>>
<br><br>
"내 감정의 짐을 너에게 떠넘기다니, 얼마나 끔찍하고 이기적인 짓인지. 부디 날 용서해줘.
<<if !$sydneySeen.includes("initiate")>>
나는 서약도 했고, 나와의 관계는 너에게 부담이 될 거야. 나는 내 사랑을 표현하는 데에 제한이 있고, 너는 내가 너에게 줄 수 있는 것보다 더 많은 걸 원하겠지."
<<else>>
우린 둘다 서약도 했고, 나는 네가 네 서약을 깰 위험에 빠뜨리고 싶지 않아."
<</if>>
<br><br>
<<link [[$NPCList[0].pronouns.his + " 감정들을 받아들이고, 다시 돌려준다"|Sydney Romance Accept]]>><<npcincr Sydney love 5>><<npcincr Sydney purity -2>><</link>><<gglove>><<lspurity>>
<br>
<<link [[친구로 남는다|Sydney Friendzone]]>><<npcincr Sydney purity 2>><</link>><<gspurity>>
<br><<effects>>
<<if $sydneyFriendZoned>>
<<unset $sydneyFriendZoned>>
<<set $sydneySeen.pushUnique("friendzone")>>
<<if $speech_attitude is "meek">>
당신은 멋쩍은 눈으로 시드니를 쳐다본다. "나... 나도 좀 더 생각을 해봤는데... 마음을 바꿨어. 나도 너와 같은 생각을 하고 있으니까."
<<elseif $speech_attitude is "bratty">>
당신은 양손을 <<if $location is "school">>대여 카운터에 짚고<<else>>사원의 좌석에 짚고<</if>> 시드니를 향해 몸을 기울인다. "마음이 바뀌었어, 시드. 너를 내 걸로 만들고 싶어."
<<else>>
당신은 <<if $location is "school">>카운터에 기댄다<<else>>좌석에 기댄다<</if>>. "좀 더 생각해봤어. 나는 준비가 된 것 같아. 우리가 함께했으면 좋겠어."
<</if>>
<br><br>
<<else>>
<<if $speech_attitude is "meek">>
당신은 소심하게 고개를 숙인다. "나... 나도 너와 같은 마음이야. 시도해보고 싶어."
<<elseif $speech_attitude is "bratty">>
당신은 허리에 손을 얹는다. "자신감이 생겼네. 마음에 들어. 네가 기회를 얻었다고 생각해."
<<else>>
당신은 카운터에 기대어 윙크한다. "해보기 전까진 모르는 거잖아. 나는 네가 너무 좋으니까, 그렇게 하자."
<</if>>
<br><br>
<</if>>
<<He_ nun>> 얼어붙었지만, 천천히 미소 짓는다. "확실해? 알잖아, 우리는 아마 그걸..." 당신은 <<his_ yi>> 손을 잡아 말을 멈추게 한다. <<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
당신은 <<his_ yi>> 뺨에 키스한다. "확실해." <<his_ yi>> 흥분을 가늠할 수는 없지만 당신은 <<him_ i>> 가늘게 떨고 있는 것을 볼 수 있다.
<br><br>
"사랑해," <<he_ ga>> 말한다. "나도, 꽤 오랫동안 너를 사랑해왔던 것 같아. 거의... 꿈처럼 느껴져. <<sydneyMumPost "은">> 내가 이런 사람을 찾을 거라곤 상상도 못했을걸. <<nnpc_he_ ga "Sirris">> 행복했으면 좋겠다. 왜냐하면 나는 지금 내 삶을 통틀어 제일 행복하거든!" <<He_ nun>> 당신을 꽉 끌어안고, 당신은 마주 안지 않을 수 없다.
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Sydney">>
<span class = "gold">시드니는 이제 당신의 연애 상대입니다! 당신은 <<him_ ul>> 계속 순수하게 둘 수 있을까요, 아니면 같이 타락하게 될까요?</span>
<<else>>
<span class = "gold">시드니는 이제 당신의 연애 상대가 될 수 있습니다! 당신은 <<him_ ul>> 계속 순수하게 둘 수 있을까요, 아니면 같이 타락하게 될까요? <br>연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<</if>>
<<set $sydneyromance to 1>>
<br><br>
<<if C.npc.Kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
<span class="red">카일라가 도서관 건너편에서 경악한 얼굴로 바라본다.</span> <<gggksuspicion>><<npcincr Kylar rage 10>>
<br><br>
<</if>>
<<link [[다음|Sydney Romance 3]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<He_ ga>> 당신에게 무언가를 속삭인다. "그냥... 한 가지만 약속해줄 수 있어? 안 되더라도 우리가 여전히 친구로는 지낼 수 있는 거지?" 당신은 고개를 끄덕이며 <<him_ ul>> 꼭 껴안은 후, 몸을 빼낸다.
<br><br>
<<sydneyOptions>><<set $outside to 0>><<effects>>
<<set $sydneyFriendZoned to true>>
<<if $speech_attitude is "meek">>
당신은 부끄러운 듯 바닥을 내려다본다. "미...미안해. 네가 좋지만, 난... 우리가 아직 준비가 안된 것 같아."
<<elseif $speech_attitude is "bratty">>
당신은 팔짱을 낀다 "저기, 시드. 네가 귀엽긴 하지만 난 그냥 친구로 지내고 싶어. 넌 나한테 너무 과분해."
<<else>>
당신은 시드니에게 동정어린 미소를 지어보인다. "솔직히 말해줘서 고맙지만, 친구로 지내는 게 더 나을 것 같아."
<</if>>
<br><br>
당신은 <<he_ ga>> 실망할 거라 생각했지만, <<he_ nun>> 안도의 한숨을 내쉬어 당신을 깜짝 놀라게 한다. "괜찮아. 지금까지 평생 순수함을 지키며 살았으니까, 이 일을 넘기는 건 문제 없을 거야. 결국 가장 힘든 건 나 자신에게 솔직해지는 거였구나. 그렇게 하게 해줘서 고마워." <<He_ nun>> 당신이 마주 안을 수밖에 없도록 꼭 끌어안는다.
<br><br>
시간이 조금 흐른 후 당신이 벗어나고, 시드니는 평온한 것 처럼 보인다. <<He_ ga>> 당신에게 따뜻한 미소를 짓는다. "죄스러운 생각에서 날 구해줘서 고마워."
<br><br>
<<sydneyOptions>><<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<run statusCheck("Sydney")>>
당신은 무언가 말하려 입을 벌린다. 시드니가 선수를 친다. "이 정조대를 벗겨내고 싶어." <<He_ yi>> 목소리는 단호하고, <<his_ yi>> 표정은 진지하다.
<br><br>
<<if $speech_attitude is "meek">>
"정말 기쁘지만... 정말이야? 서약을 지켜야 하잖아..."
<<elseif $speech_attitude is "bratty">>
"드디어 때가 됐네. 정말로 확실한 거지, 근데?"
<<else>>
"정말이야? 믿어줘서 고맙지만, 이건 농담으로 할 말이 아니잖아."
<</if>>
<br><br>
<<He_ ga>> 세게 고개를 끄덕인다. "이렇게 확신해본 적 없어." <<He_ nun>> 서성거리기 시작한다.
<<if _sydneyStatus.includes("corrupt")>>
<<set $sydneyChastityRemoveCorrupt to true>>
"그들이 아무 이유도 없이 정조대를 풀도록 내버려두지 않겠지만, 날 막을 순 없을 거야.
<<if $sydney.rank is "initiate">>
나는 오랫동안 수련생이었어.
<<else>>
나는 예전에는 오랫동안 수련생이었어.
<</if>>
나는 수도사들과 수녀들이 여기저기 다니는 걸 보아왔고, 그 정조 장치들을, 내가 최근까지 이해하지도 못했던 진짜 변태스러운 것들까지도 포함해서 어디에 보관하는지 알아. 처벌과 정화를 위한 도구들을 말하는 거야." <<He_ nun>> 말하면서 손가락으로 음란한 제스쳐를 취한다.
<br><br>
"그들은 열쇠를 사용하지 않는다고 했지만, 그리고 실제로 사용하지 않지만, 열쇠는 여전히 거기에 있어. 그냥 캐비닛이나 그런 것 비슷한 곳에 숨겨져 있고, 꺼내주지는 않지만. 밤에 몰래 들어가서, <<if ($temple_rank isnot undefined and $temple_rank isnot "prospective") and playerChastity()>>우리 정조대의 열쇠를 찾으면<<else>>내 정조대의 열쇠를 찾으면<</if>>, 네가 거기서 바로 날 따먹을 수 있으니까." <<He_ nun>> 목소리 크기에 신경쓰지 않았기 때문에, 잠시동안, 당신은 누군가 엿듣지 않을까 걱정한다. "난 이게 필요해. 네가 날 더럽혀줘야 해. 그러면 우리를 영원히 함께 묶어주겠지." <<He_ nun>> 부드럽게 당신의 손을 쥔다. <<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
"<span class="blue"><<if $location is "school">>다음에 우리 둘 다 사원에 있을 때<<else>>언젠가 해가 지고 난 후에<</if>>, 우린 행동을 시작할 수 있을 거야.</span> 못 기다리겠어." 시드니는 당신을 놓아주고, <<if $location is "school">>일을 하러 돌아간다<<else>>기도를 위해 돌아간다<</if>>.
<<else>>
<<set $sydneyChastityRemovePure to true>>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
"사원의 규칙을 알잖아. 그냥 정조대를 풀어주진 않을 거야, 그리고... 음, 최근에 몇 번 부수려고 시도했었어. 운이 안 따라줬지만. 하지만 우리가... 할 수 있는 방법이 하나 있어."
<<else>>
"사원에는 신도들이 따라야 할 규칙이 있어. 그냥 정조대를 풀 수는 없어. 한 가지 다른 방법이 있기는 하지만... 그러려면 너도 사원의 일원이 되어야 해."
<</if>>
<<His_ yi>> 갑작스런 자신감 넘치는 태도는 곧 평소의 불안감으로 바뀐다.
<br><br>
"사원의 두 구성원은... 서로... 서약할 수 있어. 만약... 두 사람의 사랑이 순수한 마음에서 우러나 죄가 없는 것으로 밝혀진다면." <<His_ yi>> 얼굴이 새빨개진다. "정확히 말하자면 결혼은 아니고, 그것보다 한두 단계 전이야. <span class="teal">그게 두 사람의 순결을 보호해주진 못하지만, 순결의 책임은 면제받을 수 있어, 단 서로에게만 말야.</span>"
<<He_ nun>> 나머지 말을 꺼내는 데 어려움을 겪고 있는 것 같다. "나... 나는 너와 서약하고 싶어. 너를 사랑해. 그리고 이게 내가 제시할 수 있는 최선의 방법이야, 너를 허락하는..." <<he_ nun>> 눈길을 돌린다.
<br><br>
"이게 큰 진전이라는 건 알아. 너무 갑작스러운 것도 이해해. <span class="blue"><<if $location is "school">>다음에 우리 둘 다 사원에 있을 때<<else>>언제든 네가 준비가 되면<</if>>, 우리는 조던 <<nnpc_brotherPost "Jordan">>님에게 그 이야기를 꺼낼 수 있을 거야.</span> 그러니까, 네가 만약 이걸 원한다면 말이야." <<His_ yi>> 손이 떨리고 있다. <<He_ nun>> 천천히 다시 자리에 앉아 <<if $location is "school">>다시 일을 하려 시도한다<<else>>다시 기도하려 시도한다<</if>>.
<</if>>
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $sydneySeen.includes("breakdown") or $sydneySeen.includes("persecute") or $sydneySeen.includes("punch")>>
당신은 시드니의 웃는 얼굴을 보기 위해 고개를 든다. <span class="red">익숙한 분노의 물결이 다시 당신을 덮친다.</span>
<br><br>
분노와 좌절의 눈물이 당신의 눈에 맺힌다. <<he_ ga>> 당신의 상태를 알아챈다. "안색이 안 좋아. 괜찮아?"
<<else>>
당신은 시드니의 웃는 얼굴을 보기 위해 고개를 든다. <span class="red">당신은 갑작스럽게, 설명할 수 없는 분노의 물결에 휩쓸린다.</span> 왜 당신은 <<himPost>>처럼 될 수 없는가? 흔들리지 않는 도덕관, <<if $sydneySeen.includes("parent")>><<him_ ul>> 사랑하는 부모, <</if>>이 마을에서의 평범한 삶. 분노가 더욱 거세지고 당신은 주먹이 하얘지도록 불끈 쥔다. <<he_ ga>> 웃을 권리가 대체 어디에 있을까? <<he_ nun>> 무엇을 해서 그런 행복을 얻었지?
<br><br>
분노와 좌절의 눈물이 당신의 눈에 맺힌다. <<he_ ga>> 알아챈다 "무슨 일이야? 괜찮아?"
<</if>>
<br><br>
<<link [[더욱 무너져내린다|Sydney Library Break 2]]>><<set $phase to 1>><<npcincr Sydney lust -1>><<npcincr Sydney purity -5>><<tearup>><</link>><<lslust>><<llspurity>><<sydneyWarning>>
<br>
<<link [[시드니를 괴롭힌다|Sydney Library Break 2]]>><<set $phase to 2>><<stress -12>><<trauma -6>><</link>><<lstress>><<ltrauma>><<if !$sydneySeen.includes("persecute")>><<note "- 사랑?" "red">><</if>>
<br>
<<if $submissive lte 500 or $trauma gte ($traumamax / 10) * 7>>
<<link [[시드니를 때린다|Sydney Library Punch]]>><<npcincr Sydney lust 1>><<stress -36>><</link>><<lllstress>><<if !$sydneySeen.includes("punch")>><<note "- 사랑?" "red">><<else>><<glust>><</if>><<if $submissive lte 500>><<defianttext>><</if>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if ($sydneySeen.includes("breakdown") and $phase is 1) or ($sydneySeen.includes("persecute") and $phase is 2)>>
<<if $phase is 1>>
당신은 입을 벌리지만, 아무런 말도 나오지 않는다. 시드니가 알아챈다. "내가 한 말 기억나? 다 괜찮아질 거야." 당신은 흐느낌을 억누른다.
당신은 무슨 일이 있었는지 설명한다. 그리고 더 많은 것도. 일단 말을 시작하자 당신은 멈추지 못한다. 당신은 자신이 언제부터 울고 있었는지도 알 수 없다.
<<else>>
당신은 시드니를 가혹하게 비난한다. 큰 소리로. 당신이 말로 <<him_ ul>> 공격하고 당신의 수준으로 끌어내리려 하자, 다른 학생들이 당신을 쳐다본다.
당신은 오직 <<him_ i>> 되받아치거나, 울거나, 여기 앉아서 그냥 받아들이기만을 바란다. <<He_ nun>> 당신이 멈추기를 기다린다. 인내심 있게.
<</if>>
<br><br>
당신의 몸이 앞으로, 그리고 아래로 당겨진다고 느끼는 것과 동시에, 시드니가 당신의 머리를 자신의 가슴 위에 얹는다. <<He_ nun>> 카운터에 '자리비움' 표시를 해두고 몇 시간 동안 당신의 말을 들어준다.
<br><br>
<<link [[다음|Sydney Library Break 3]]>><<set $phase to 2>><</link>>
<<else>>
<<if $phase is 1>>
<<set $sydneySeen.pushUnique("breakdown")>>
당신은 <<he_ ga>> 당신을 단단히 끌어안고 있는 동안 대답하려 애쓴다. "무슨 일이든, 괜찮을 거야. 약속할게." 언제부터 그랬는지는 모르겠지만, 당신은 <<him_ ul>> 같이 끌어안고 있는 자신을 발견한다.
<br><br>
<<else>>
<<set $sydneySeen.pushUnique("persecute")>>
당신은 지체없이 시드니를 심하게 비난하며, 당신이 지금 당장 <<him_ ul>> 정확히 어떻게 생각하는지 말한다. 맹목적인 분노 속에서, 당신은 자신이 무엇을 말하고 있는지조차 따라잡지 못하고 말을 더듬기 시작한다. 당신은 몇 번인가 <<him_ ul>> 소심한 창부라고 불렀을지도 모른다.
당신은 <<he_ ga>> 눈물을 흘리고 있을 거라 기대하며, <<him_ ul>> 내려다 본다. 그러나, <<he_ ga>> 당신을 붙잡고 꽉 껴안은 것은 예상 밖의 일이다.
<br><br>
"뭔가 문제가 생긴 거구나. 난 널 알아, 아무 일 없이 그렇게 말할 사람이 아니라는 것도. 무슨 일이 있었든, 다 괜찮아질 거라고 약속할게." 언제부터 그랬는지는 모르겠지만, 당신은 <<him_ ul>> 같이 끌어안고 있는 자신을 발견한다.
<br><br>
<</if>>
<<his_ yi>> 어깨에 얼굴을 파묻자 눈물이 흘러내리며 억눌린 흐느낌이 터져나온다. 사라져가는 분노 대신 끔찍한 죄책감이 슬그머니 기어나온다. <<if $loveInterest.primary is "None">>아마 그게 당신이 원하는 전부일 것이다. 모든 게 잘 되기를. 누군가 모든 게 괜찮아지도록 해주기를.<</if>>
<br><br>
<<He_ nun>> 카운터에 '자리비움' 표시를 해두고, 당신은 <<his_ yi>> 옆에 앉는다. 당신이 무너지는 것을 <<He_ ga>> 붙잡는다.
<br><br>
<<link [[다음|Sydney Library Break 3]]>><<set $phase to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
<<if $phase is 1>>
<<He_ ga>> 당신의 머리를 쓰다듬는다. 잠시 후, 당신은 콧노래를 흥얼거리는 것을 듣는다. <span class="teal">그 멜로디는 희미하게 익숙하지만</span> 당신은 그것을 어디서 들었는지 확신할 수 없다. 멜로디가 당신을 편안함과 차분함으로 채운다.
<<if _sydneyStatus.includes("corrupt")>>
<<His_ yi>> 태도가 둘의 첫만남을 떠올리게 한다. <<his_ yi>> 순수함의 사라지기 전의 일이다.
<<else>>
<<His_ yi>> 태도는 거의 부모처럼 느껴진다.
<</if>>
당신이 이전에 본 적 없던 시드니의 일면이다.
<br><br>
"나는 힘들 때마다 조던 <<nnpc_brotherPost "Jordan">>님에게 내 고민거리를 가져가곤 했어. <<nnpc_He_ nun "Jordan">> 언제나 이렇게 나를 껴안고 이 곡을 흥얼거렸지. 그게 나한테는 늘 위로가 되더라." 당신은 이미 마음 한 켠으로 자신의 고민이 사라져가고 있다는 것을 부정하지 못한다. <<stress -6>><<lstress>>
<<else>>
<<He_ ga>> 당신의 머리를 쓰다듬는다. <span class="teal">당신은 <<him_ i>> 희미하게 익숙한 멜로디를 다시 흥얼거리는 것을 듣지만,</span> 당신은 여전히 어디서 그것을 들었는지 확신하지 못한다.
<br><br>
<<if $sydneyromance is 1>>
"할 수만 있다면, 너에게 아무 일도 일어나지 않도록 매일 매 순간 네 곁에 붙어 있을 거야." <<He_ ga>> 당신의 머리에 키스한다.
<<else>>
"네가 겪은 일은 끔찍해. 미안해. 내가 너한테 얼마나 도움이 되고 싶은지 말로 다 표현할 수 없을 정도야."
<</if>>
당신은 <<his_ yi>> 가슴에 더 깊숙이 파고든다. <<He_ nun>> 얼마동안 당신을 그렇게 둔다.
<</if>>
<br><br>
둘의 몸이 떨어지고, 당신의 얼굴은 빨갛고 화끈거린다. 시드니는 카운터 밑에서 물병을 꺼내 당신에게 건네준다. "실컷 울고 나면 항상 수분을 보충해야 해. <<sydneyMumPost "이">> 오래 전에 내 안에 그 지식을 박아 넣었거든."
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
<<set _defiance_arousal to ($sadism / 40)>>
<<arousal _defiance_arousal>>
<<if $arousal gte ($arousalmax * 0.8)>>
<<sadism _args[0]>>
<</if>>
<<if $sydneySeen.includes("punch")>>
당신은 주먹을 더 세게 쥔다. 시드니는 알아차린 것 같다. "또 날 때리고 싶은 거구나, 그렇지?" <<if $sydney.glasses isnot "contacts">><<He_ nun>> <<sydneyGlassesPost "을">> 벗어 옆에 둔다.<</if>>
<br><br>
<<He_ nun>> 몸을 앞으로 숙이며, 마음의 준비를 한다.
<<if _sydneyStatus.includes("corrupt")>>
"쳐도 돼. 입만 무사하게 해줘." <<He_ ga>> 당신에게 윙크한다.
<<else>>
"만약... 이렇게 해서 네 기분이 나아진다면, 그렇게 해."
<</if>>
지난번만큼 세게 때리진 않았지만, 여전히 당신은 상당한 고통을 <<himPost>>에게 안겨준다. <<his_ yi>> 의자가 뒤로 젖혀지고, <<he_ nun>> 움찔거리며 얼굴을 문지른다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"계속 이러다간 흥분해 버릴지도 모르겠어,"
<<else>>
<<if $sydneyromance is 1>>
"좋은 <<nnpc_girlfriend_ nun "Sydney">> 이렇게 하는 거지, 응?"
<<else>>
"내가 상처입는 걸로 네가 기분 좋아진다면, 그럴 가치가 있어,"
<</if>>
<</if>>
<<he_ ga>> 살짝 눈물이 맺힌 얼굴로 말한다. <<He_ nun>> 여전히 당신을 보며 미소 짓는다.
"별거 아닌 건 알지만, 네가 뭔가를 풀고 싶어지면 다른 사람 대신 날 이용해줘.
<<if _sydneyStatus.includes("corrupt")>>
여러 의미로 진심이야. 솔직히 말해서, 그거 꽤 좋았거든." <<arousal 50>><<garousal>>
<<else>>
네가 곤란에 처하지 않았으면 좋겠어."
<</if>>
<br><br>
<<sydneyOptions>>
<<else>>
<<set $sydneySeen.pushUnique("punch")>>
당신은 더이상 감정을 억누를 수 없다. 당신의 분노는 끓어오르는 지경에 이르렀고, 당신은 그대로 시드니의 얼굴에 주먹을 꽂는다. <<He_ nun>> 비틀거리며 물러서서, 뒤편에 있던 책장에 쿵 하고 부딪<<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">>히며, <span class="red"> <<his_ yi>> 안경이 머리에서 날아가 바닥에 부딪히며 렌즈 중 하나가 산산조각난다.</span><<else>>힌다.<</if>>
<br><br>
당신은 <<him_ i>> 몸을 추스르는 걸 보며 가쁘게 숨을 몰아쉰다. 당신은 울음을 터뜨리기를, <<him_ i>> 소리 지르며 울부짖기를 기대한다. 당신이 기대한 것은 미소가 아니다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"나이스 펀치였어. 그걸로 화가 다 풀렸으면 좋겠네."
<<else>>
"이-이제 기분이 좀 나아졌어?"
<</if>>
시드니는 코에서 흘러내리는 피를 훔쳐내어 <<his_ yi>> 교복 셔츠에 묻히지 않도록 한다.
<br><br>
당신은 충격에 몸이 굳는다. <<He_ nun>> 지금 당신을 미워해야 하는데, 왜 그렇게 침착한 걸까? 당신은 그 자리에서 얼어붙는다. 그리고 당신은 <<he_ ga>> 당신을 껴안고 있는 것을 알아차린다. "뭔가 분명히 끔찍한 일이 있었겠지. 그게 뭐든, 난 너를 위해 여기 있을 거야. 약속할게."
<<his_ yi>> 코에서 줄줄 흐르는 피에 당신의 시선이 끌리고, 죄책감이 온 몸에 밀려드는 것이 느껴진다. 어째서? 왜 <<he_ nun>> 당신이 <<him_ ul>> 다치게 한 후에도 당신을 위로할 준비가 되어있는 거지?
<br><br>
<<link [[다음|Sydney Library Punch 2]]>><<set $phase to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
시드니는 당신의 생각을 알아차린 듯 하다. "나는 용서의 가치를 배우는 데 내 삶을 바쳤어," <<he_ nun>> 눈물을 닦으며 말한다. <span class="green">"나는 고통받는 누군가를 절대 비난하지 않을 거야."</span> <<trauma -6>><<ltrauma>>
<br><br>
<<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">>
<<set $sydney.glasses to "playerbroken">>
<<He_ nun>> 당신에게서 떨어져 허리를 굽혀 안경을 집어든다. <<He_ nun>> 산산조각이 난 렌즈를 무시하는 것처럼, 여전히 미소를 띤 얼굴로 그것을 다시 쓴다.
당신은 무슨 말을 해야할 지 알 수 없다. 당신은 뭘 할 수 있는지도 알 수 없다. 당신이 간신히 할 수 있는 건, 히스테릭하고 앞뒤가 맞지 않는 사과뿐이다. 시드니는 재빨리 <<if $sydneyromance is 1>>볼에 키스해 <</if>>당신의 말을 멈춘다.
<</if>>
"별거 아닌 건 알지만, 네가 뭔가를 풀고 싶어지면 다른 사람 대신 날 이용해줘.
<<if _sydneyStatus.includes("corrupt")>>
여러 의미로 진심이야. 솔직히 말해서, 그거 꽤 좋았거든." <<arousal 50>><<garousal>>
<<else>>
네가 곤란에 처하지 않았으면 좋겠어."
<</if>>
<br><br>
<<sydneyOptions>><<schooleffects>><<effects>><<run statusCheck("Sydney")>><<npc "Sydney">><<person1>>
당신은 대여 카운터로 걸어간다. 레이턴과 시드니는 당신의 접근을 알아차린다.
<<if $speech_attitude is "meek">>
"시드니에게 뭐-뭐하시는 거예요?" 라고 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"<<himPost "에게">>서 손 떼, 이 늙은이야," 라고 당신이 요구한다.
<<else>>
"선생님이 학생에게 손 대면 안될 것 같은데요," 라고 당신은 팔짱을 끼며 속삭인다.
<</if>>
<br><br>
레이턴이 시드니의 팔을 놓아주고 당신을 노려본다. 시드니는 입모양으로 감사를 표한다.
<br><br>
"이 학생은 이 도서관의 재고를 관리할 책임이 있어. 따라서, <span @class="$sydneyLeightonPlayerGuilty is 1 ? 'red' : ''">강도를 당하거나 재고품이 분실될 시,</span> 피의자가 없다면 <<he_ ga>> 단독으로 책임을 지게 된다."
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"이 일을 그냥 넘기진 못할 걸요. 우리 <<sydneymumPost "이">> 이 소식을 듣기만 해봐요," 시드니는 침을 뱉는다. 레이턴은 아무런 신경도 쓰지 않는 것 같다.
<br><br>
"<<nnpc_He_ nun "Sirris">> 이런 심각한 상황에서 네가 규율보다 위에 있는 게 아니라는 것 정도는 알지. 협박하는 걸 보니 네겐 더 엄한 벌이 필요하겠구나. 교장실로 따라와. 당장."
<<else>>
"아뇨... 제가 한 일이 아니에요, 약속해요! 재고를 확인하려고 매일 일찍 일어나는데, 저, 저는..." 시드니는 <<his_ yi>> 말을 맺지 못하고 울상을 짓는다.
<br><br>
"너도 규칙은 알겠지, 시드니. 교장실로 따라오렴."
<</if>>
<br><br>
시드니는 눈물을 흘리며 애원하는 눈으로 당신을 바라본다.
<br><br>
<<if $sydneyLeightonPlayerGuilty is 1>>
<<link [[도둑질을 자백한다|Sydney Leighton Spank]]>><<set $phase to 1>><<delinquency 5>><</link>><<ggdelinquency>>
<br>
<<else>>
<<link [[당신의 책임이라고 거짓말한다|Sydney Leighton Spank]]>><<set $phase to 2>><</link>><<gdelinquency>>
<br>
<</if>>
<<link [[함께 벌을 받겠다고 제안한다|Sydney Leighton Spank]]>><<set $phase to 3>><<npcincr Sydney love 1>><<npcincr Sydney lust 3>><</link>><<promiscuous1>><<glove>><<ggslust>>
<br>
<<if $submissive lte 500>>
<<link [[레이턴을 때린다|Sydney Leighton Punch]]>><<detention 24>><<famescrap 5>><<status 3>><<npcincr Sydney purity 2>><</link>><<gggdelinquency>><<gcool>><<gspurity>><<defianttext>>
<br>
<</if>>
<<if C.npc.Whitney.init is 1>>
<<set $skulduggerydifficulty to 500>>
<<link [[휘트니에게 뒤집어씌운다|Sydney Leighton Frame]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[아무것도 하지 않는다|Sydney Leighton Ignore]]>><<stress 12>><<npcincr Sydney love -5>><<npcincr Sydney purity -5>><<set $phase to 1>><</link>><<ggstress>><<lllove>><<llspurity>>
<br><<schooleffects>><<effects>>
<<if $phase is 1>>
당신은 옆으로 비켜서서, 레이턴이 시드니를 <<nnpc_his_ yi "Leighton">> 사무실로 데려가도록 한다. 당신은 가능한 시드니와 눈을 마주치는 것을 피하려 한다.
<<else>>
당신은 레이턴이 고함치는 소리를 무시하며, <<nnpc_him_ i "Leighton">> 도서관을 떠날 때까지 숨어서 기다린다. 레이턴이 <<nnpc_him_ ul "Sydney">> 교장실로 데려가는 동안 당신은 가능한 시드니와 눈을 마주치는 것을 피하려 한다.
<</if>>
<br><br>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
시드니의 얼굴에 무언가 스쳐지나간 것 같기도 하고, 그저 근거 없는 직감일 수도 있지만, 다음에 시드니를 보게 될 때엔 <span class="lewd"><<nnpc_he_ ga "Sydney">> 더 이상 같은 사람이 아닐 거라는 느낌이 든다.</span>
<br><br>
<</if>>
<<link [[다음|School Library]]>><<endevent>><<set $eventskip to 1>><<set $libraryMoneyStolen to 0>><<set $daily.sydney.punish to 1>><</link>>
<br><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
"저... 휘트니가 그 책을 가지고 가는 걸 본 것 같아요," 라고 당신이 말한다. "<<nnpc_He_ nun "Whitney">> 그걸 몰래 가지고 나가려는 것처럼 보였어요."
<<elseif $speech_attitude is "bratty">>
"책임 물을 사람을 찾고 있으면 휘트니를 목표로 삼았어야죠," 라고 당신이 말한다. "<<nnpc_He_ nun "Whitney">> 매번 물건을 쌔비니까."
<<else>>
"그건 휘트니였어요," 라고 당신은 태연하게 말한다. "놀랄 일도 아닌 걸요."
<</if>>
<br><br>
<<if C.npc.Whitney.state is "dungeon">>
레이턴은 팔짱을 낀다. "그 학생은 실종자로 표기되어 있더군. <span class="red"><<nnpc_he_ ga "Whitney">> 어떻게 그럴 수 있었는지 상상이 가지 않아.</span> 즉, 네가 방금 나에게 거짓말을 했다는 거겠지." 레이턴이 당신의 팔을 붙든다. "아무래도 두 사람 다 벌을 받아야겠구나."
<<nnpc_He_ ga "Leighton">> 언성을 높인다. "모두 즉시 도서관을 나가도록 하세요. 두 학생이 징계를 받아야하니까." 당신은 도서관에 있던 주변 학생들이 순순히 짐을 싸서 밖으로 나가는 소리를 듣는다.
<br><br>
<<link [[다음|Sydney Leighton Spank]]>><</link>>
<br>
<<elseif $delinquency gte 400>>
레이턴은 팔짱을 낀다. "휘트니가 평판이 나쁘다는 건 인정하지. 하지만 <span class="red">너라고 딱히 낫지도 않아,</span> 그러니 네 말을 신용할 수가 없구나. 아무런 증거도 없이 고발하는 것 자체가 처벌받을 일이야." 레이턴이 당신의 팔을 붙든다. "아무래도 두 사람 다 벌을 받아야겠구나."
<<nnpc_He_ ga "Leighton">> 언성을 높인다. "모두 즉시 도서관을 나가도록 하세요. 두 학생이 징계를 받아야하니까." 당신은 도서관에 있던 주변 학생들이 순순히 짐을 싸서 밖으로 나가는 소리를 듣는다.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Sydney Leighton Spank]]>><</link>>
<br>
<<else>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<set $whitneyLibraryFramed to 1>> /* currently unused */
레이턴은 손을 <<nnpc_his_ yi "Leighton">> 턱에 올린다. "그건 조사해볼 수 있을 것 같군. 확실히 놀랄 일도 아니고 말이야. 좋아. 운이 좋다고 생각해, 시드니. 이 학생이 네 수고를 상당히 덜어준 것 같으니까."
<br><br>
<<skulduggeryuse>>
레이턴이 아무 말 없이 떠나자 시드니는 당신의 팔을 부드럽게 감싸 안는다. "넌 내 생명의 은인이야. 휘트니가 이 일로 널 쫓아다니지 않았으면 좋을텐데."
<<if C.npc.Kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
카일라가 도서관 건너편에서 바라본다. <<gksuspicion>><<npcincr Kylar rage 1>>
<</if>>
<br><br>
<<if $sydneyLeightonPlayerGuilty is 1>>
<<link [[도둑질을 자백한다|Sydney Leighton Aftermath]]>><<npcincr Sydney love 3>><<set $phase to 1>><</link>><<gglove>>
<br>
<</if>>
<<link [[시드니를 안심시킨다|Sydney Leighton Aftermath]]>><<set $phase to 2>><<npcincr Sydney love 3>><</link>><<gglove>> <<handholdingvirginitywarning>><<NPCvirginitywarning "Sydney" "handholding">>
<br>
<<link [[시드니에게 장난친다|Sydney Leighton Aftermath]]>><<set $phase to 3>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>>
<br>
<<else>>
레이턴은 팔짱을 낀다. "그것에 대한 증거는 없는 모양이군, 그렇지? 아무런 증거도 없이 고발하는 것 자체가 처벌받을 일이야. 레이턴이 당신의 팔을 붙든다. "아무래도 두 사람 다 벌을 받아야겠구나."
<<nnpc_He_ ga "Leighton">> 언성을 높인다. "모두 즉시 도서관을 나가도록 하세요. 두 학생이 징계를 받아야하니까." 당신은 도서관에 있던 주변 학생들이 순순히 짐을 싸서 밖으로 나가는 소리를 듣는다.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Sydney Leighton Spank]]>><</link>>
<br>
<</if>>
<</if>><<schooleffects>><<effects>><<set _kylar to statusCheck("Kylar")>><<run statusCheck("Sydney")>>
레이턴이 시드니의 팔을 다시 붙는다. 당신은 불쑥 행동에 나선다.
<<if $leightonAssaulted>>
하지만, <span class="red">레이턴이 당신의 팔을 잡아낸다.</span> "설마 그게 또 먹힐 거라고 생각하지는 않았겠지, 그렇지?" <<nnpc_He_ nun "Leighton">> 팔을 당신의 등 뒤로 돌려, 대여 카운터에 당신을 밀친다. 시드니가 헉 하는 소리를 낸다. <<pain 3>><<gpain>>
<br><br>
"모두 즉시 도서관을 나가도록 하세요. 두 학생이 징계를 받아야하니까." 당신은 도서관에 있던 주변 학생들이 순순히 짐을 싸서 밖으로 나가는 소리를 듣는다.
<br><br>
<<if _kylar.state is "active" and _kylarStatus.includes("Rage") and Weather.precipitation isnot "none" and $schoolstate is "lunch">>
<<set $daily.kylar.leightonPunch to true>>
비명 소리가 들리고, <span class="green">당신은 갑자기 레이턴의 손아귀가 풀리는 것을 느낀다.</span> 고개를 돌리자 카일라가 레이턴 위에 올라타 있다. 두 사람 다 충격받은 표정이다. 레이턴은 카일라의 팔을 잡고 <<nnpc_him_ ul "Kylar">> 들어올리며 일어선다. "용납할 수 없어," 교장이 한결 누그러진 목소리로 말한다. "너희 부모님만 아니라면-"
<br><br>
카일라는 도서관 밖으로 끌려나가며, <<nnpc_his_ yi "Kylar">> 자유로운 손을 당신을 향해 흔든다.
<br><br>
시드니는 당신의 팔을 부드럽게 감싸 안는다 "카일라가 <<nnpc_titlePost "Leighton">> 선생님을 공격했다니 믿을 수가 없어. 넌 괜찮아? <<nnpc_He_ ga "Leighton">> 널 다치게 한 건 아니지, 그렇지?"
<br><br>
<<if $sydneyLeightonPlayerGuilty is 1>>
<<link [[도둑질을 자백한다|Sydney Leighton Aftermath]]>><<npcincr Sydney love 3>><<set $phase to 1>><</link>><<gglove>>
<br>
<</if>>
<<link [[시드니를 안심시킨다|Sydney Leighton Aftermath]]>><<set $phase to 2>><<npcincr Sydney love 3>><</link>><<gglove>> <<handholdingvirginitywarning>><<NPCvirginitywarning "Sydney" "handholding">>
<br>
<<link [[시드니에게 장난친다|Sydney Leighton Aftermath]]>><<set $phase to 3>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>>
<br>
<<else>>
<br><br>
<<link [[다음|Sydney Leighton Spank]]>><</link>>
<br>
<</if>>
<<else>>
<<set $leightonAssaulted to 1>>
더 생각할 것도 없이, 당신은 주먹을 레이턴의 복부에 꽂아넣는다. <<nnpc_He_ nun "Leighton">> 충격과 고통이 담긴 표정으로 무너져내린다. <<stress 3>><<gstress>><<trauma -3>><<ltrauma>>
<br><br>
"아무도 시드를 울릴 순 없어." 당신이 시드니의 옆에 서자 <<he_ ga>> 당신의 팔을 잡는다. <<npcincr Sydney love 1>><<glove>>
<br><br>
<<He_ nun>> 공포와 감사함이 섞인 시선을 보낸다. 다른 학생들이 모여들기 시작한다. 레이턴은 일어서려고 발버둥친다. "엄청난 대가를 치르게 될 거야. 너희 둘 다. 명심해." <<nnpc_He_ nun "Leighton">> 모여든 많은 학생들 사이를 헤치고 나가버린다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
시드니가 당신의 팔을 꽉 잡는다. "멋진 펀치였어, 하지만... 현명한 방법이었던 거 맞아? <<nnpc_he_ ga "Leighton">> 너한테 무슨 짓을 할지 걱정돼."
<<elseif _sydneyStatus.includes("pure")>>
시드니는 당신을 껴안으며 덜덜 떤다. "너 미쳤구나, 교장 선생님을 폭행하다니. 하지만 네가 날 구했어! <<nnpc_TitlePost "Leighton">> 선생님이 나에게 어떤 짓을 할지 너무 무서웠지만, 지금은 <<nnpc_he_ ga "Leighton">> 네게 뭘 할지가 더 두려워."
<<else>>
시드니가 당신의 팔을 꽉 잡는다. "넌 내 생명의 은인이야. 하지만 지금은 <<nnpc_he_ ga "Leighton">> 너한테 무슨 짓을 할지 걱정돼. 너 방금 교장선생님을 때린 거야, 미친 게 틀림없어!"
<</if>>
<br><br>
<<if _kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch">>
카일라가 도서관 건너편에서 바라본다. <<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<if $sydneyLeightonPlayerGuilty is 1>>
<<link [[도둑질을 자백한다|Sydney Leighton Aftermath]]>><<npcincr Sydney love 3>><<set $phase to 1>><</link>><<gglove>>
<br>
<</if>>
<<link [[시드니를 안심시킨다|Sydney Leighton Aftermath]]>><<set $phase to 2>><<npcincr Sydney love 3>><</link>><<gglove>> <<handholdingvirginitywarning>><<NPCvirginitywarning "Sydney" "handholding">>
<br>
<<link [[시드니에게 장난친다|Sydney Leighton Aftermath]]>><<set $phase to 3>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>>
<br>
<</if>><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
<<if $phase is 1>>
"그게 내 잘못이라는 걸 생각하면 최소한 이 정도는 해야지." 시드니는 혼란스러운 듯 당신을 바라본다.
<br><br>
"무슨 말이야? 어떻게 그게 네 잘못일 수 있어?"
<br><br>
"내가 도서관에서 그걸 훔쳤으니까." <<if $bookStolenKnown isnot undefined>><<if $studyBooks.stolen isnot "none">><<set $studyBooks.stolen to "none">><<unset $sydneyStolenKnown>><<set $bookStolenKnown += 1>><<set $recentReturnTimer to 14>>당신은 <<himPost "에게">> 훔친 책을 건넨다. <</if>><</if>>
<br><br>
<<if C.npc.Sydney.love gte 40>>
시드니는 충격받은 얼굴로 당신을 바라보지만, 곧 진정한다. "그건 정말 고약한 짓이야. 너에게 실망했지만, 그래도 솔직하게 말해줘서 고마워. 양심이 있구나." <<He_ nun>> 당신의 팔을 놓아준다.
<<else>>
시드니는 당신을 놓아주며, 혐오스럽게 바라본다. "어떻게 그럴 수 있어? 제대로 개념이 있긴 한 거야?! 난-" <<He_ nun>> 잠시 멈추고 심호흡을 한다. "미안. <<nnpc_titlePost "Leighton">> 선생님처럼 들렸을 거야. 솔직하게 말해줘서 고마워. 양심은 있구나."
<</if>>
<<gglove>><<stress 3>><<gstress>>
<br><br>
<<He_ nun>><<if $sydneyromance is 1>> 발돋움을 해 당신의 뺨에 키스하곤<</if>> 대여 카운터로 돌아간다.
<<elseif $phase is 2>>
<<if $speech_attitude is "meek">>
"나도 무서웠어. 하지만 널 안전하게 지킬 수 있어서 다행이야."
<<elseif $speech_attitude is "bratty">>
"그 망할 놈이 너한테 무슨 짓을 하게 둘 순 없었어. 난 괜찮아, 너만 괜찮으면."
<<else>>
"난 괜찮을 거야. 네가 그렇게 끌려가는 걸 가만히 보고만 있을 순 없었어."
<</if>>
당신은 시드니의 손을 잡는다. <<He_ ga>> 활짝 웃어보인다. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1 ?'romantic':'consensual')`>>
<br><br>
"날 위해서 그렇게까지 할 필요는 정말 없었는데... 넌 정말 대단해."
<<if $sydneyromance is 1>>
<<He_ nun>> 당신의 뺨에 살짝 키스하곤, 대여 카운터로 돌아간다.
<<elseif C.npc.Sydney.love gte 80>>
<<He_ nun>> 주위를 둘러보고 나서 당신의 뺨에 살짝 키스한다. <<He_ nun>> 얼굴을 붉히며 대여 카운터로 달아난다.
<<else>>
<<He_ nun>> 당신을 팔로 감싸 안았다가 대여 카운터로 돌아간다.
<</if>>
<<ltrauma>><<llstress>><<trauma -4>><<stress -12>>
<<else>>
당신은 시드니에게 얼굴을 가까이 가져간다. <<He_ nun>> 놀라서 뒤로 물러선다.
<<if $speech_attitude is "meek">>
"그-글쎄, 만약 우리가 이렇게 서로를 계속 걱정한다면..."
<<elseif $speech_attitude is "bratty">>
"아무도 내 걸 건드릴 순 없어."
<<else>>
"잠깐만 그 표정 그대로 있어줘. 기억하고 싶으니까."
<</if>>
당신은 <<his_ yi>> 허리에 팔을 감는다.
<<if _sydneyStatus.includes("Lust")>>
<<He_ nun>> 숨을 죽이고 본능적으로 당신에게로 몸을 기울인다. <<he_ ga>> 갈망하는 눈빛으로 당신을 응시하자, 당신은 <<him_ urobuter>> 흘러나오는 열기를 느낄 수 있다.
<<elseif _sydneyStatus.includes("pure")>>
<<He_ nun>> 얼굴을 가까이 대자 뺨을 붉힌다.
<<else>>
<<He_ nun>> 눈을 두 번 깜박이며 얼굴을 붉힌다.
<</if>>
<<if $sydneyromance is 1>>
당신은 점점 더 가까이 다가가 <<himPost "에게">> 키스한다. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>
<br><br>
<<if _sydneyStatus.includes("Lust")>>
<<He_ nun>> 당신의 품 안에서 녹아내리며, 포옹에 <<himself_ rul>> 맡긴다.
<<else>>
<<He_ nun>> 당신의 손길을 즐기며, 당신을 껴안는다.
<</if>>
두 사람은 잠시 후 떨어진다. <<if _npcKissVirginTemp>>"그거 내 첫 키스였어," <<he_ ga>> 작게 웃는다.<<else>>"난, 음... 난 이만... 다시 일하러... 응."<</if>> 시드니는 당신의 입술에 한 번 더 키스하곤, 대여 카운터로 돌아간다.
<<if C.npc.Kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
<br><br>
<span class="red">카일라가 도서관 맞은편에서 공포에 차서 응시하고 있다.</span> <<gggksuspicion>><<npcincr Kylar rage 10>>
<</if>>
<<else>>
잠시 후, <<he_ nun>> 당신의 품에서 빠져나간다. <<He_ ga>> 입을 열지만, 아무 말도 나오지 않는다. <<He_ nun>> 조용히 대여 카운터로 돌아간다.
<<if C.npc.Kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
<br><br>
카일라가 도서관 건너편에서 바라본다. <<gksuspicion>><<npcincr Kylar rage 1>>
<</if>>
<</if>>
<</if>>
<br><br>
<<link [[다음|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<schooleffects>><<effects>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>>
<<set _kylarLocation to getKylarLocation()>>
<<set $isKylarPresent to _kylarLocation.area is "library">>
<<set $sydneySeen.pushUnique("spank")>>
<<switch $phase>>
<<case 1>>
"제가 한 거예요,"라고 당신이 말한다. "제가 도둑이에요." 그들은 둘 다 굳는다. 시드니는 배신당한 듯한 얼굴이지만, 안심한다.
<br><br>
레이턴의 얼굴에 미소가 스친다. "솔직히 말해줘서 고맙구나. 한 명을 엄벌에 처하는 대신, 두 학생 모두에게 좀 더 약한 처벌을 주도록 하지.<<if $studyBooks.stolen isnot "none">><<set $studyBooks.stolen to "none">><<unset $sydneyStolenKnown>><<set $bookStolenKnown += 1>><<set $recentReturnTimer to 14>> 오, 그리고 도난당한 책은 내가 가져가마.<</if>>"
<<nnpc_He_ ga "Leighton">> 언성을 높인다. "모두 즉시 도서관을 나가도록 하세요. 두 학생이 징계를 받아야하니까." 당신은 도서관에 있던 주변 학생들이 순순히 짐을 싸서 밖으로 나가는 소리를 듣는다.
<<if $isKylarPresent && $awareness gte 100>>
<<set $awareOfKylar to true>>
<span class="red">당신은 카일라가 나가는 것을 보지 못했다.</span>
<</if>>
<br><br>
<<case 2>>
"제가 한 거예요,"라고 당신이 거짓말한다. "제가 도둑이에요." 그들은 둘 다 굳는다. 시드니는 배신당한 듯한 얼굴이지만, 안심한다. <<stress 3>><<gstress>>
<br><br>
레이턴의 얼굴에 미소가 스친다. "솔직히 말해줘서 고맙구나. 한 명을 엄벌에 처하는 대신, 두 학생 모두에게 좀 더 약한 처벌을 주도록 하지."
<<nnpc_He_ ga "Leighton">> 언성을 높인다. "모두 즉시 도서관을 나가도록 하세요. 두 학생이 징계를 받아야하니까." 당신은 도서관에 있던 주변 학생들이 순순히 짐을 싸서 밖으로 나가는 소리를 듣는다.
<<if $isKylarPresent && $awareness gte 100>>
<<set $awareOfKylar to true>>
<span class="red">당신은 카일라가 나가는 것을 보지 못했다.</span>
<</if>>
<br><br>
<<case 3>>
<<if $speech_attitude is "meek">>
"자-잠시만요! 시드니가 벌을 받는다면 저도 함께 받을래요! 제가 책임질게요!"
<<elseif $speech_attitude is "bratty">>
"시드 혼자 벌 받도록 내버려둘 수 없지. 나도 혼내세요."
<<else>>
"시드니 혼자 벌받게 둘 순 없어요. 저도 <<his_ yi>> 친구로서 책임이 있으니까, 같이 처벌해주세요."
<</if>>
<<promiscuity1>>
레이턴의 얼굴에 미소가 스친다. "얼마나 사려깊은지! 그토록 충실한 친구가 있다니 운이 좋구나, 시드니. 한 명을 엄벌에 처하는 대신, 두 학생 모두에게 좀 더 약한 처벌을 주도록 하지."
<<nnpc_He_ ga "Leighton">> 언성을 높인다. "모두 즉시 도서관을 나가도록 하세요. 두 학생이 징계를 받아야하니까." 당신은 도서관에 있던 주변 학생들이 순순히 짐을 싸서 밖으로 나가는 소리를 듣는다.
<<if $isKylarPresent && $awareness gte 200>>
<<set $awareOfKylar to true>>
<span class="red">당신은 카일라가 나가는 것을 보지 못했다.</span>
<</if>>
<br><br>
<<case 4>>
레이턴이 당신을 끌고 대여 카운터까지 걸어간다. 시드니는 마치 이런 일에 준비가 되어 있는 것처럼 보인다.
<br><br>
<<default>>
<</switch>>
<<set $phase to 0>>
"카운터에 올라가. 당장." <<nnpc_He_ ga "Leighton">> 시드니를 가리킨다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ nun>> 한숨을 쉬고는, 책상 위에 엎드린다. <<He_ ga>> 엉덩이를 한 번 흔든다. "자? 서두르세요, 할 일을 하셔야죠." 레이턴은 가만히 응시한다.
<<else>>
<<He_ nun>> 레이턴이 당신을 꽉 붙잡자 황급히 요청에 응한다. "그-그냥 빨리 해주세요," <<he_ ga>> 말을 더듬는다.
<</if>>
<br><br>
"뭔가 오해하는 모양이구나, 시드니. 너에게 벌을 줄 사람은 내가 아니야." 레이턴은 당신을 시드니의 뒤쪽으로 끌고가서, <<npcUndressText `C.npc.Sydney` "lower" "self">>.
<<if _sydneyStatus.includes("corrupt")>>
<<nnpc_His_ yi "Leighton">> 눈썹이 치켜 올라간다. 당신은 <span class="lewd"><<if C.npc.Sydney.chastity.anus.includes("shield")>><<his_ yi>> <<trClothes "genitals" `C.npc.Sydney.chastity.anus` "name" "에">><<print _trResult>> 의해 거의 가려지지 못한, <<elseif C.npc.Sydney.chastity.penis.includes("chastity") or C.npc.Sydney.chastity.vagina.includes("chastity")>><<his_ yi>> 정조대 벨트에 의해 전혀 가려지지 못한, <<else>><<nnpc_genitals_ wa "Sydney">> <</if>><<his_ yi>> 벌거벗은 엉덩이를 숨김 없이 볼 수 있다.</span> <<set $sydneyChastityKnown to true>><<arousal 1000>><<ggarousal>>
<br><br>
"속옷을 입지 않았구나? 복장 규정에 어긋나는 걸 알텐데, 시드니." 레이턴이 싱긋 웃고, 시드니는 두려움과 흥분이 섞인 표정으로 당신을 돌아본다. <<npcincr Sydney lust 3>><<gglust>>
<<else>>
<<He_ ga>> 짧게 비명을 지른다. <<his_ yi>> 하반신 윤곽을 드러내는 하얀 <<if $pronoun is "m">>삼각팬티가<<else>>팬티가<</if>> 보인다. <<arousal 200>><<garousal>>
<br><br>
시드니는 당신을 뒤돌아본다. <<his_ yi>> 시선이 당신을 좇고, 그저 당신이 다른 곳을 보기를 조용히 간청한다.
<</if>>
<<if $isKylarPresent>>
<<if $awareOfKylar>>
<br>
<span class="red">당신은 카일라가 보고 있다는 느낌이 든다.</span>
<<elseif $awareness gte 100>>
<br>
<span class="blue">당신은 누군가가 보고 있다는 느낌이 든다.</span>
<</if>>
<</if>>
<br><br>
"너희는 서로에게 벌을 줄 거야. 너희는 같이 책임을 지기로 했으니, 서로에게 규칙을 지키도록 해야겠지. 둘 중 누구도 감히 부드럽게 봐줄 생각은 마. 네가 날 믿고 그렇게 한다면, 네 자신의 벌은 그리 관대하거나 유쾌하진 않을 거라는 걸 알게 될 거다." 레이턴은 당신을 바라보며 기다리고 있다. "뭘 꾸물거려? 네가 하지 않으면, 내가 나서는 수밖에."
<br><br>
<<link [[마지못해 시드니를 때린다|Sydney Leighton Spank 2]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[시드니를 심하게 때린다|Sydney Leighton Spank 2]]>><<set $phase to 1>><<npcincr Sydney purity -5>><</link>><<llspurity>><<sydneyWarning corrupt>><<promiscuous2>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[때리면서 시드니를 더듬는다|Sydney Leighton Spank 2]]>><<set $phase to 2>><<npcincr Sydney love 1>><<npcincr Sydney lust 3>><<npcincr Sydney purity -5>><</link>><<glove>><<ggslust>><<llspurity>><<sydneyWarning corrupt>><<promiscuous3>>
<br>
<</if>>
<<link [[거절한다|Sydney Leighton Spank Refuse]]>><<npcincr Sydney love -1>><</link>><<llove>>
<br><<schooleffects>><<effects>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>>
당신의 손바닥이 시드니의 뒤쪽으로 철썩이는 소리를 울리며 떨어진다. <<He_ ga>> 울부짖으며, 카운터를 꽉 움켜쥔다. 당신은 모퉁이에서 레이턴이 <<nnpc_his_ yi "Leighton">> 입술을 핥는 것을 알아차린다.
<<if $phase is 2>>
<<set $sydneyGroped to 1>>
당신의 손이 미끄러져 내려가 <<his_ yi>> <<nnpc_genitalsPost "Sydney">>에 닿는다. <<His_ yi>> 눈이 레이턴과 동시에 휘둥그레진다.
<br><br>
<<if !_sydneyStatus.includes("corrupt")>>
당신은 <<his_ yi>> 하얀 <<if $pronoun is "m">>삼각팬티를<<else>>팬티를<</if>> 끌어내린다. 당신은 <span class="lewd"><<if C.npc.Sydney.chastity.anus.includes("shield")>><<his_ yi>> <<trClothes "genitals" `C.npc.Sydney.chastity.anus` "name" "에">><<print _trResult>> 의해 거의 가려지지 못한, <<elseif C.npc.Sydney.chastity.penis.includes("chastity") or C.npc.Sydney.chastity.vagina.includes("chastity")>><<his_ yi>> 정조대 벨트에 의해 전혀 가려지지 못한, <<else>><<nnpc_genitals_ wa "Sydney">> <</if>><<his_ yi>> 벌거벗은 엉덩이를 숨김 없이 볼 수 있다.</span> <<set $sydneyChastityKnown to true>><<arousal 500>><<garousal>>
<br><br>
<</if>>
<<if _sydneyStatus.includes("corrupt")>>"오, 이렇게 즐거운 전개가 될 줄은 몰랐는데!"<<else>>"뭐-뭐하는 거야?"<</if>> 시드니는 당신이 <<his_ yi>> <<sydneyGenitalsPost "을">> 손가락을 사용해 천천히 위아래로 문지르자, 뒤를 돌아보며 말한다.
<<switch _sydneyStatus>>
<<case "pure">>
<<He_ nun>> 헉 하는 소리를 내며, 손이 닿지 않는 곳으로 엉덩이를 움직이려 한다. "아-안돼!"
<<case "corrupt">>
<<He_ nun>> 키득거린다. "꼴리네, 안 그래?"
<<case "corruptLust">>
<<He_ nun>> 가볍게 신음하며 당신의 손길을 따라 뒤를 움직인다.
<<default>>
<<He_ nun>> 헉 하는 소리를 내며 <<his_ yi>> 손가락이 카운터 위를 파고든다. "아-안돼!" <<his_ yi>> 항의에도 불구하고, 당신은 <<him_ i>> 당신의 손길에 기대어오는 것을 느낀다.
<</switch>>
당신은 또 한 번 엉덩이를 때린 후, <<him_ ul>> 다시 어루만진다. 레이턴이 허락하듯 당신에게 고개를 끄덕인다.
<br><br>
<<switch _sydneyStatus>>
<<case "pure">>
시드니는 신음을 참는다. "그만해, 제발! 기분이 묘하단 말이야!"
<<case "corrupt">>
시드니는 당신의 눈을 똑바로 쳐다본다. "더 세게."
<<case "corruptLust">>
시드니는 당신이 더 쉽게 접근할 수 있도록 <<his_ yi>> 다리를 벌린다.
<<default>>
시드니는 신음을 참는다. <<He_ nun>> 뭔가 말하려는 것 처럼 보였지만, 대신 천천히 <<himself_ yi>> 몸을 낮추고 <<his_ yi>> 다리를 벌린다.
<</switch>>
당신은 공격을 이어나가, <<if C.npc.Sydney.gender is "m">><<his_ yi>> 자지를 단단히 움켜쥐고 기둥을 만지작거린다. 당신은 점점 더 힘을 주어 머리 부분을 비비기 시작하며, <<else>><<his_ yi>> 보지를 문지르다가, 부드럽게 손가락을 그 안으로 미끄러뜨리며,<</if>>
<<switch _sydneyStatus>>
<<case "pure">>
<<him_ urobuter>> 혼란스러운 신음소리를 이끌어 낸다. "느... 느낌이..."
<<case "pureLust">>
<<him_ urobuter>> 혼란스러운 신음소리를 이끌어 낸다. "느... 느낌이..." <<He_ nun>> 본능적으로 당신에게 맞추어 움직이기 시작하며, 더 이상 신음소리를 억누르려 노력하지 않는다. <<he_ nun>> 절정이 가까워 보인다.
<<case "neutralLust">>
<<he_ ga>> 본능적으로 당신에게 맞추어 움직이며 신음하게 한다. <<he_ nun>> 절정이 가까워 보인다.
<<case "corrupt">>
<<he_ ga>> 본능적으로 당신에게 맞추어 움직이며 신음하게 한다.
<<case "corruptLust">>
<<he_ ga>> 열정적으로 당신에게 맞추어 움직이며 신음하게 한다. <<He_ nun>> 갈망하는 표정으로 당신을 다시 한 번 뒤돌아본다. <<he_ nun>> 절정이 가까워 보인다.
<<default>>
<<he_ ga>> 본능적으로 당신에게 맞추어 움직이며 신음하게 한다.
<</switch>>
<<if $isKylarPresent>>
<<npcincr "Kylar" "rage" 20>><<gggksuspicion>>
<br><br>
Before you can deliver the final spank, you hear a shelf fall behind you. The sound startles all of you.
"Who is in here?!" Leighton yells out. There is no response.
"I expect you two to clean that up after this is over," Leighton states plainly.
<<if _sydneyStatus.includes("Lust")>>
Sydney is still on the counter, waiting for a chance at orgasm.
<<else>>
Sydney is still on the counter.
<</if>>
Leighton briefly looks <<him>> over, then turns to you.
"It's your turn now," <<he>> commands.
Sydney whimpers in disappointment.
<<npcincr Sydney lust 3>><<npcincr Sydney purity -5>><<ggslust>><<llspurity>>
<<else>>
<br><br>
당신은 <<him_ ul>> 놓아주며, 마지막으로 한 대 세게 때린다.
<<if _sydneyStatus.includes("Lust")>>
<<He_ ga>> 짧게 비명을 지르며, 당신에게 맞는 순간 마침내 절정에 도달한다. 레이턴이 웃는다. "결국 그렇게 순수하진 않았구나, 그렇지?"
<<npcincr Sydney lust 3>><<npcincr Sydney purity -5>><<ggslust>><<llspurity>>
<</if>>
<<He_ nun>> 잠시동안 숨을 헐떡이며, 엉망진창인 채로 카운터에 남겨진다. "네 차례야," 레이턴의 목소리가 <<nnpc_his_ yi "Leighton">> 기대감으로 노래하듯 흘러나온다.
<</if>>
<br><br>
당신은 시드니가 카운터에서 내려오도록 친절히 돕는다. <<He_ nun>> 당신이 <<his_ yi>> 자리에 올라가기 전 잠시 동안 당신에게 달라붙어 있는다.
<<else>>
"더 세게, 아니면 내가 직접 해야겠구나. 약속하지. 나는 너처럼 상냥하게 굴어주지 않을 거야." 당신은 이를 꽉 깨물고 다시 한 번 시드니를 때린다.
<<if $phase is 1>>
<<promiscuity2>>
<<else>>
<br><br>
<</if>>
<<switch _sydneyStatus>>
<<case "pure">>
<<His_ yi>> 울음소리가 도서관을 가득 채운다 "괜... 찮아, 이건 그냥... 훈육일 뿐이야," <<he_ nun>> 어떻게든 버텨낸다. 당신은 <<his_ yi>> 엉덩이를 계속 학대한다. 체벌이 끝나갈 때쯤, 시드니의 엉덩이는 붉게 달아오르고 <<his_ yi>> 얼굴은 눈물로 젖어 있다.
<<case "pureLust" "neutralLust" "corrupt">>
당신은 <<his_ yi>> 엉덩이를 계속 학대한다. 당신이 마지막으로 찰싹 때리자, <<he_ ga>> 무의식적으로 신음을 터뜨리곤 재빨리 입을 막는다. "이런, 이런. 아무래도 <<he_ ga>> 네게 벌 받는 걸 몰래 즐기는 모양이군," 이라고 레이턴이 속삭인다.
<<arousal 50>><<garousal>>
<<case "corruptLust">>
다시 손바닥을 내려치며, 당신은 한 대씩 때릴 때마다 시드니가 거의 웃으며 즐기는 것처럼 보인다는 것을 금방 깨닫는다. <<He_ nun>> 당신을 돌아본다. "더 강하게. 네가 날 더 세게 때릴 수 있는 거 알고 있어." 레이턴은 웃음을 억누르고, 당신이 때리는 것을 멈추게 한다.
<<arousal 100>><<garousal>>
<<default>>
당신은 <<his_ yi>> 엉덩이를 계속 학대한다. 체벌이 끝나갈 때쯤, 시드니의 엉덩이는 붉게 달아오르고 <<his_ yi>> 얼굴은 눈물로 젖어 있다.
<</switch>>
<br><br>
"네 차례야," 레이턴의 목소리가 <<nnpc_his_ yi "Leighton">> 기대감으로 노래하듯 흘러나온다.
시드니가 내려올 수 있도록 도와준 후, 당신은 카운터 위의 <<his_ yi>> 자리에 올라간다.
<</if>>
<<if !$worn.lower.type.includes("naked") and $worn.under_lower.name is "naked">>
레이턴이 당신의 <<allBottoms_ rul>> 벗겨내자 속옷을 입지 않은 맨살이 드러난다. 시드니<<if _sydneyStatus.includes("corrupt")>>의 눈이 커지고<<else>>가 헉 하는 소리를 내며 눈을 피하고<</if>> 레이턴은 굶주린 포식자처럼 노려본다.
<<npcincr Sydney purity -5>><<llspurity>>
<br><br>
"자, 너 그거 정말 음란한 것 아니냐? 사랑하는 시드니에겐 안된 일이지만, 그게 널 체벌로부터 구해주진 못할 거다. 시드니, 체벌을 시작해. 아니면 내가 이 '문제'에 너희 <<sydneymotherPost "을">> 연루시켜야 겠니?"
<<if !playerChastity("hidden")>>
<<set $genderknown.pushUnique("Leighton")>>
<</if>>
<<if playerChastity()>>
<<set $sydneySeen.pushUnique("chastity")>>
<</if>>
<<elseif !$worn.lower.type.includes("naked")>>
레이턴이 당신의 <<allBottoms_ rul>> 아래로 휙 잡아당겨, 당신의 <<worn_under_lower_name_ ul>> 드러낸다. 시드니는 레이턴이 말을 꺼내기 전, 잠시 동안 당신의 <<bottom_ ul>> 응시한다. "시드니, 체벌을 시작해. 아니면 내가 이 '문제'에 너희 <<sydneymotherPost "을">> 연루시켜야 겠니?"
<<else>>
시드니는 레이턴이 말을 꺼내기 전, 잠시 동안 당신의 <<bottom_ ul>> 응시한다. "시드니, 체벌을 시작해. 아니면 내가 이 '문제'에 너희 <<sydneymotherPost "을">> 연루시켜야 겠니?"
<</if>>
<br><br>
"아-아니에요. <<nnpc_TitlePost "Leighton">> 선생님," <<he_ nun>> 말을 더듬으며, 머뭇머뭇 당신 뒤에 자리를 잡는다.
<br><br>
<<link [[시드니를 격려한다|Sydney Leighton Spank 3]]>><<set $phase to 1>><<npcincr Sydney purity -2>><</link>><<lspurity>><<sydneyWarning>>
<br>
<<link [[엉덩이를 흔든다|Sydney Leighton Spank 3]]>><<set $phase to 2>><<npcincr Sydney lust 1>><</link>><<glust>><<promiscuous1>>
<br>
<<link [[이성적으로 행동한다|Sydney Leighton Spank 3]]>><<set $phase to 3>><<npcincr Sydney purity 2>><</link>><<gspurity>><<sydneyWarning>>
<br><<schooleffects>><<effects>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>>
<<if $phase is 1>>
"난 참을 수 있어," 라고 당신이 말한다. "내가 때린 것만큼 세게 때려." <<He_ nun>> 여전히 당신을 아프게 하는 것을 주저하는 것 같다.
<br><br>
<<elseif $phase is 2>>
당신은 <<bottom_ ul>> 시드니에게 흔들며, 뒤를 돌아본다. 당신은 눈을 찡긋한다. <<He_ nun>> 여전히 당신을 아프게 하는 것을 주저하는 것 같다. <<if $isKylarPresent>><<npcincr "Kylar" "rage" 1>><<gksuspicion>><</if>> <br>
<<promiscuity1>>
<<else>>
"우리가 책임지기로 했잖아, 기억하지? 이건 그냥 벌일 뿐이고, 다른 의미는 없어," 라고 당신이 말한다. <<He_ nun>> 여전히 당신을 아프게 하는 것을 주저하는 것 같다.
<br><br>
<</if>>
시드니의 첫번째 엉덩이 때리기는 당신을 거의 건드리지도 않았고, 레이턴은 헛기침을 한다. 두 번째는 완전히 빗나갔지만, 레이턴이 개입하기 위해 일어서는 순간 세 번째 엉덩이 때리기가 시드니라고는 믿을 수 없을 정도로 강한 힘으로 정확히 내려꽂힌다.
당신의 <<genitalsPost>>에 일격을 가하자 당신은 비명을 내지르지만, <<nnpc_title_ i "Leighton">> <<his_ yi>> 뒤를 서성이고 있어서 시드니는 감히 멈추지 못한다. <<pain 10>><<gpain>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<he_ ga>> 망설임과 흥분이 뒤섞인 채, 당신을 때릴 때마다 <<His_ yi>> 손이 떨린다. <<pain 20>><<ggpain>>
<br><br>
<<if _sydneyStatus is "corruptLust">>
특별히 세게 한 대를 내려친 후, <<he_ nun>> 당신의 성기를 한번 꼬집고 키득거린다. <<arousal 1000 "genitals">><<pain 5>><<garousal>><<gpain>>
<<if $isKylarPresent>>
<<if $awareOfKylar>>
<br>
<span class="red">당신은 카일라의 눈길이 당신의 쑤시는 <<bottomPost>>에 고정되어 있다는 것을 느낀다.</span>
<<elseif $awareness gte 100>>
<br>
<span class="blue">당신은 다른 한 쌍의 눈이 당신의 쑤시는 <<bottomPost>>에 고정되어 있다는 것을 느낀다.</span>
<</if>>
<<npcincr "Kylar" "rage" 5>><<ggksuspicion>>
<</if>>
<br><br>
<</if>>
<<else>>
<<He_ nun>> 당신이 울부짖을 때마다 움찔하며, 머뭇거리듯 타격이 흔들린다. <<pain 5>><<gpain>> <<if $isKylarPresent>><<npcincr "Kylar" "rage" 1>><<gksuspicion>><</if>>
<br><br>
<</if>>
당신은 시드니가 강요받아 당신에게 내린 가혹한 체벌 때문에 화끈거리고 쓰린 채로 남겨진다. "잘했어, 시드니. 아직 네게 희망이 있는 것 같구나. 이만 물러가!" 레이턴은 시드니에게 도서관을 떠나라고 명령하고는 당신의 붉게 물든 엉덩이를 거칠게 움켜쥐며, 당신의 등에 기대어 귀에 속삭인다.
"시리스의 <<daughter_ nun>> 어쩔 수 없을지도 모르지만, 넌 아니지. 앞으로는 얌전히 굴기를 바란다." 홀로 남겨진 채, 당신은 책상에 엎드려 아무나 도서관에 들어오는 사람이라면 볼 수 있도록 엉덩이를 깐 채, 몸을 추스르려 애쓴다.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"그 빌어먹을 <<if C.npc.Leighton.pronoun is "m">>새끼는<<else>>년은<</if>> 간 거야?"
<<else>>
"<<nnpc_he_ nun "Leighton">> 간 거야?"
<</if>>
시드니가 부드러운 목소리로 묻는다. 당신은 겨우 "응, 레이턴은 떠났어"라고 중얼거리는 것밖에 할 수 없다. 당신의 곁으로 발소리가 가까워지고, 당신은 시드니의
<<if _sydneyStatus.includes("corrupt")>>
의기양양하면서도 걱정스러운 얼굴을 본다. "그건... 대단했어. 사실, 좀 재밌었던 것 같아! 내가 널 너무 아프게 한 건 아니었으면 좋겠는데. 이제 내가 싫어졌어?"
<<else>>
눈물범벅이 된 얼굴을 본다. "정말 미안해! 제발 날 미워하지 말아줘."
<</if>>
<br><br>
<<link [[시드니를 안심시킨다|Sydney Leighton Spank 4]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[시드니를 책망한다|Sydney Leighton Spank 4]]>><<set $phase to 2>><<npcincr Sydney purity 2>><</link>><<gspurity>>
<br>
<<link [[시드니에게 감사한다|Sydney Leighton Spank 4]]>><<set $phase to 3>><<npcincr Sydney purity -2>><</link>><<lspurity>>
<br><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"네가 날 싫어할 게 더 걱정됐는걸," 이라고 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"내가 널 미워할 수 있는 것처럼 구네, 시드," 라고 당신이 말한다.
<<else>>
"널 미워하지 않아. 우리 둘 다 곤경에 처했었잖아. 더 상냥하게 하지 못해서 미안해," 라고 당신이 말한다.
<</if>>
<<He_ nun>> 안심한 표정으로 당신을 보고 웃는다.
<<elseif $phase is 2>>
<<if $speech_attitude is "meek">>
"정말 아프긴 했지만, 우리 둘 다 그랬어야 마땅하니까," 라고 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"그 망할 레이턴을 건드리니까 이렇게 된 거지," 당신이 입을 삐죽거린다.
<<else>>
"우리 둘 다 권위에 대들기보단 좀 더 신중해야 했어," 라고 당신이 말한다.
<</if>>
<<He_ nun>> 얼굴을 찡그렸지만, 이해한다는 듯 고개를 끄덕인다.
<<else>>
<<if $speech_attitude is "meek">>
"사실, 나... 난 그거 약간 좋았어," 라고 당신이 작게 말한다.
<<elseif $speech_attitude is "bratty">>
"도대체 뭘 걱정하는 거야? 그거 진짜 재밌었어," 라고 당신이 소리쳤다.
<<else>>
"내가 '얌전히 굴도록' 벌해줘서 고마워," 라고 당신이 암시하듯 말한다.
<</if>>
<<if _sydneyStatus.includes("corrupt")>>
<br><br>
<<He_ nun>> 한 팔로 당신을 끌어당기며 웃는다. "넌 진짜 대단해."
<<else>>
<<His_ yi>> 얼굴이 빨개지고, <<he_ nun>> 잠시 시선을 돌린다.
<</if>>
<</if>>
<br><br>
<<He_ nun>> 당신은 자리에 붙들어둔다. "잠깐만, 고통을 덜어줄 수 있는 걸 가져왔어. <<nnpc_titlePost "Leighton">> 선생님이 떠나라고 했을 때 양호실로 달려갔거든."
시드니가 당신의 시야를 벗어나고 곧, 당신은 차갑고, 축축하고, 고통을 누그러뜨리는 무언가가 당신의 엉덩이를 누르는 것을 느낀다.
<<if _sydneyStatus.includes("pure")>>
<<He_ nun>> <<he_ ga>> 강제로 당신에게 가한 고통으로 학대당한 당신의 엉덩이를 보살피며 훌쩍이다가, 당신의 부은 <<genitalsPost 2>>에 손이 닿자 멈춘다. "해-해도 괜찮아?" <<he_ ga>> 겁에 질려 묻는다. 당신은 끙끙거리며 신음하듯 동의하고 <<he_ ga>> 수줍게 당신의 민감한 부위를 치료하기 시작하자 몸서리친다.
<<else>>
"와, 내가 널 정말 많이 때렸구나," 라고 말하며 <<he_ nun>> 당신의 <<bottom_ ul>> 따라 내려가며 치료한다. 당신의 <<genitalsPost>>에 손이 닿았을 때, <<he_ nun>> 잠시 멈칫한다. "많이 차갑게 느껴질 거야, 준비됐어?" 당신은 끙끙거리며 신음하듯 동의하고 <<he_ ga>> 당신의 민감한 부위를 치료하기 시작하자 몸서리친다.
<</if>>
<<pain -5>><<llpain>>
<br><br>
<<set _sydneyGroped to $sydneyGroped>>
<<if $sydneyGroped is 1>>
<<unset $sydneyGroped>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
<<He_ nun>> 꽤 오랫동안 당신을 보살핀다. "그때," <<he_ ga>> 말한다, "네가 날 때렸을 때, 그리고 넌... 날 문질렀잖아. 그거 기분 좋았어." <<He_ ga>> 매혹적인 표정을 얼굴에 드러내고, 당신의 <<genitals_ rul>> 만지작거리기 시작한다. "이렇게 했던가?"
<<arousal 10000>><<ggarousal>>
<br><br>
<<orgasm>>
<<he_ ga>> 부드럽게 마사지를 계속하자, 당신은 몸을 웅크리며 신음을 참는다.
<br><br>
"너도 기분 좋았어?" <<he_ ga>> 당신의 <<genitals_ rul>> 응시하며 묻는다. "난... 기뻐. 그리고 또..." <<He_ nun>> 입술을 깨물며 말꼬리를 흐린다. "이런 건... 잘 몰라서. 아니면... 몰랐거나. 널 만나기 전까지는."
<br><br>
<<He_ ga>> 숨을 들이킨다. "넌... 사원이 내게 두려워하라고 말한 그 모든 것 같아. 너는 죄가 많고, 호색하고, 위험해. 하지만..." <<He_ ga>> 당신에게 음란한 미소를 짓는다. "한 번 너처럼 살아보고 싶다고 생각해. <span class="lewd">내 눈을 뜨게 해줘서 고마워.</span>"
<br><br>
<<elseif _sydneyStatus.includes("corrupt")>>
<<He_ nun>> 꽤 오랫동안 당신을 보살핀다. "네가 날 끌어들여서 손으로 해줬던 서비스를 너도 조금은 느끼게 해줘야 공평한 것 같아," <<he_ ga>> 달콤하게 속삭이며 당신의 <<genitals_ rul>> 만지작거리기 시작한다.
<<arousal 2000 "genitals">><<ggarousal>>
<<if $arousal gte $arousalmax>>
<br><br>
<<orgasm>>
<<he_ ga>> 부드럽게 마사지를 계속하자, 당신은 몸을 웅크리며 신음을 참는다.
<br><br>
"좋아," <<he_ ga>> 말한다. "돌려받은 거라고 하자. 우리 이제 비긴 거네." <<npcincr Sydney purity -5>><<llspurity>>
<</if>>
<br><br>
<<elseif _sydneyStatus.includes("pure")>>
<<He_ nun>> 당신의 <<genitals_ rul>> 호기심에 찬 눈으로 바라본다. "음... 그나저나 나한테 뭘 했던 거야? 네가 날 때렸을 때랑, 그리고 네가..." <<he_ ga>> 말을 더듬는다. 잠시 후, <<he_ nun>> 간신히 다시 제대로 말을 꺼낸다. "그... 그건 정말 기분 좋았어..."
<br><br>
<</if>>
<<else>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
<<He_ nun>> 꽤 오랫동안 당신을 보살핀다. "미안해," <<he_ ga>> 말한다, "이제 그만해도 될 것 같아. 다 발랐어." <<his_ yi>> 말에도 불구하고, <<He_ nun>> 매혹적인 표정을 얼굴에 드러내고, 당신의 <<genitals_ rul>> 계속 만지작거린다. "이거 기분... 좋아? 미안, 이러면 안되는데..." <<arousal 10000 "genitals">><<ggarousal>>
<<orgasm>>
<<he_ ga>> 부드럽게 마사지를 계속하자, 당신은 몸을 웅크리며 신음을 참는다. <<He_ nun>> 당신의 경련하는 몸을 보며 얼어붙는다.
<br><br>
"기분 좋았지, 응?" <<he_ ga>> 당신의 <<genitals_ rul>> 응시하며 묻는다. "난... 기뻐. 그리고 또..." <<He_ nun>> 입술을 깨물며 말꼬리를 흐린다. "이런 건... 잘 몰라서. 아니면... 몰랐거나. 널 만나기 전까지는."
<br><br>
<<He_ ga>> 숨을 들이킨다. "넌... 사원이 내게 두려워하라고 말한 그 모든 것 같아. 너는 죄가 많고, 호색하고, 위험해. 하지만..." <<He_ ga>> 당신에게 음란한 미소를 짓는다. "한 번 너처럼 살아보고 싶다고 생각해. <span class="lewd">내 눈을 뜨게 해줘서 고마워.</span>"
<br><br>
<</if>>
<</if>>
고통이 한결 줄어들자 당신은 일어서서 <<if !$worn.lower.type.includes("naked") and $worn.under_lower.name is "naked">><<worn_lower_name_ ul>><<else>><<worn_under_lower_name_ ul>><</if>> 끌어올린다.
<<if _sydneyStatus.includes("pure")>>
시드니는 당신을 바라보며 여전히 눈물을 흘린다. "나 자신을 절대 용서할 수 없을 거야," <<he_ nun>> 가까스로 말하곤 다시 눈물을 터뜨린다.
<<if $sydneyromance is 1 and $phase is 1>>
당신은 몸을 앞으로 숙이고 당신의 입술을 <<hersPost>>에 누른다. 당신은 <<his_ yi>> 머리를 쓰다듬으며 용서할 건 아무것도 없고, 여전히 그 어느 때보다도 <<him_ ul>> 사랑한다고 말한다. 시드니를 당신의 품 안으로 끌어당기자 <<his_ yi>> 흐느낌이 당신의 어깨에 묻히고, 당신은 <<himPost "에게">> 달콤하게 사랑을 속삭이며 위로한다. <<his_ yi>> 슬픔이 사그라지자, 당신은 다시 한 번 키스한다. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>
<br><br>
<<else>>
당신은 <<him_ ul>> 끌어안고, 어깨에 기대에 울 수 있도록 한다.
<br><br>
<</if>>
<<elseif $sydneyromance is 1>>
시드니는 당신의 허리에 <<his_ yi>> 팔을 감는다. "이런 일에 말려들게 해서 미안해." <<he_ nun>> 당신의 뺨에 키스한다.
<br><br>
<</if>>
"도서관은 곧 다시 문을 열 거야. 그런 일을 겪은 <<if _sydneyStatus.includes("corrupt")>>궁뎅이로<<else>>엉덩이로<</if>> 앉고 싶지 않은걸."
<<if $isKylarPresent && _sydneyGroped>>
Sydney looks over at the fallen bookshelf. "We should clean that up first." You spend a few minutes picking up and organising the books with Sydney.
After you are done, you walk back over to the rental counter.
<</if>>
<<He_ nun>> 대여 카운터 뒤의 자리로 돌아가며, 당신에게 미소 짓는다.
<br><br>
<<if $awareOfKylar>>
You see Kylar sat at <<his "Kylar">> usual place.
<<if _sydneyGroped>>
<span class="red"><<His>> expression contorted in disgust and pain.</span>
<<else>>
<<He>> looks conflicted.
<</if>>
<br><br>
<</if>>
<<unset $awareOfKylar>>
<<unset $isKylarPresent>>
<<set $libraryMoneyStolen to 0>>
<<endevent>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>><<schooleffects>><<effects>>
당신은 시드니를 상처 입히는 것을 거부하고 손을 떨어뜨린다. 레이턴은 실망한 것 같다. "그럼 좋아. 시드니는 제대로 된 처벌을 받게 될 거야."
<br><br>
당신은 레이턴의 손바닥이 시드니의 엉덩이에 떨어지는 것을 본다. 시드니는 고통에 절규한다. 레이턴은 다시 한 번 <<his_ yi>> 엉덩이를 때린다. 그리고 다시 한 번. 처벌은 계속된다. 시드니의 엉덩이가 아주 빨갛게 바뀌기 시작한다. "마지막으로 마음을 바꿀 기회를 줄게." <<stress 6>><<gstress>>
<br><br>
<<if C.npc.Sydney.love gte 40>>
시드니는 눈물 어린 눈으로 당신을 돌아본다. "네가 해주면... 난 괜찮을 거야, 약속할게."
<br><br>
<</if>>
<<link [[마지못해 시드니를 때린다|Sydney Leighton Spank 2]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>><<sydneyWarning>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[시드니를 심하게 때린다|Sydney Leighton Spank 2]]>><<set $phase to 1>><<npcincr Sydney purity -5>><</link>><<llspurity>><<sydneyWarning corrupt>><<promiscuous2>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[때리면서 시드니를 더듬는다|Sydney Leighton Spank 2]]>><<set $phase to 2>><<npcincr Sydney love 1>><<npcincr Sydney lust 3>><<npcincr Sydney purity -5>><</link>><<glove>><<ggslust>><<llspurity>><<sydneyWarning corrupt>><<promiscuous3>>
<br>
<</if>>
<<link [[한 번 더 거절한다|Sydney Leighton Spank Refuse 2]]>><<npcincr Sydney love -5>><</link>><<lllove>>
<br>당신은 고개를 흔들고 시드니에게서 등을 돌린다. "그럼 넌 더 이상 여기 있을 필요가 없군." 레이턴은 당신을 도서관 문까지 데려가, 자물쇠를 열고, 당신을 문 밖으로 밀어낸다.
<<if $isKylarPresent>>
As <<he "Leighton">> pushes you out, you catch a glimpse of Kylar staring at you from behind a bookshelf. <<He "Kylar">> looked unusually happy. <<npcincr "Kylar" "rage" -2>><<lksuspicion>>
<</if>>
<br><br>
잠시 후, 시드니의 울음소리가 다시 들려온다. 훨씬 더 고통스러운 소리다. <<stress 24>><<trauma 3>><<gggstress>><<gtrauma>>
<br><br>
<<unset $awareOfKylar>>
<<unset $isKylarPresent>>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><<set $libraryMoneyStolen to 0>><<set $daily.sydney.punish to 1>><</link>>
<br><<schooleffects>><<effects>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>><<set $purityEvent to 1>>
<<if $speech_attitude is "meek">>
"네...네가 날 훔쳐보는 걸 봤어,"라고 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"그래서, 감상이 어때?"라고 당신이 묻는다.
<<else>>
"들켰어, 너도 알지. 네가 날 훔쳐봤잖아,"라고 당신이 말한다.
<</if>>
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ nun>> 붉어진 얼굴을 애써 감추듯 <<his_ yi>> 팔짱을 낀다. "그래, 어떻게 할 건데?"
<<else>>
<<He_ nun>> 얼굴을 가린다. "미-미안해, 하지만 네 몸짓이 너무- 그러니까, 네 모습이- 아니, 그러니까-" <<he_ ga>> 더듬더듬 말한다.
<</if>>
<<else>>
<<He_ nun>> 얼굴을 가린다. "궁금해서... 미안해."
<</if>>
<br><br>
<<if $sydneyromance is 1>>
<<link [[시드니에게 섹스를 제안한다|Sydney Peek Proposition]]>><<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><</link>><<gslust>><<lspurity>><<promiscuous1>><<sydneyWarning>>
<br>
<</if>>
<<link [[시드니를 책망한다|Sydney Peek Scold]]>><<npcincr Sydney purity 2>><</link>><<gspurity>><<sydneyWarning>>
<br>
<<link [[시드니를 안심시킨다|Sydney Peek Reassure]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
당신은 시드니의 가슴에 손을 얹는다. "다시 들어가서 네가 직접 내 옷을 벗겨보는 건 어때? 같이 제대로 즐길 수 있을걸." <<promiscuity1>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
<<his_ yi>> 얼굴이 빨갛다 못해 익어가지만 <<he_ nun>> 미소 짓는다. "네 제안이라면, 아마... 후회하지 않겠지." <<He_ nun>> 용기를 잃기 전에 <<his_ yi>> 손을 앞으로 내밀어 당신의 손을 잡고, 당신은 <<him_ ul>> 탈의실로 이끈다. <span class="lewd"><<He_ nun>> 음란함에 눈을 뜬 것처럼 보인다.</span>
<<elseif _sydneyStatus.includes("corrupt")>>
<<He_ ga>> 미소 짓는다. "못할 건 없지." <<He_ nun>> 당신의 손을 잡고, 탈의실로 이끈다.
<<else>>
<<his_ yi>> 얼굴이 빨갛다 못해 익어간다. "내가...너...벗긴다고...뭐?" <<he_ ga>> 제대로 된 질문을 던질 수 있기도 전에, 당신은 <<his_ yi>> 손을 잡고 탈의실로 이끈다.
<</if>>
<<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
<<sydneyLewd>>
<br><br>
<<link [[다음|Sydney Peek Sex]]>><<set $sexstart to 1>><</link>>
<br><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
<<if $speech_attitude is "meek">>
"그건 나쁜 짓이야... 네가 그러면 안 됐어,"라고 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"변태라도 되어가는 모양이네. 집어치워,"라고 당신이 따진다.
<<else>>
"다른 사람은 몰라도, 네가 그럴 줄은 몰랐는데,"라고 당신이 말한다.
<</if>>
<br><br>
<<if $purityRollover is 1>>
즉시, <<his_ yi>> 미소와 자신감 있는 태도가 사라진다. "네 말이 맞아. 난... 난 그러면 안 됐어. 요즘 내가 누군지 잊어버리고 있어."
<br><br>
<<He_ nun>> <<his_ yi>> 팔을 문지르며 시선을 피한다. "널 불편하게 만들려던 건 아니었는데. 최근에 점점... 죄를 짓게 돼. 내 생각엔... <span class="gold">어느정도 나 자신을 돌이켜 봐야할 것 같아.</span>" <<He_ ga>> 당신에게 끄덕인다. "약속할게. 더 나은 사람이 될 거야. 부디 날 용서해줘."
<<elseif _sydneyStatus.includes("corrupt")>>
즉시, <<his_ yi>> 미소와 자신감 있는 태도가 사라진다. "네 말이 맞아. 요즘 내가 누군지 잊어버리고 있어. 사과할게."
<<else>>
<<He_ nun>> <<himself_ rul>> 부끄러워하는 것 같다. "알아. 내가 죄를 저질렀으니, 속죄해야겠어. 부디 날 용서해줘."
<</if>>
<<He_ nun>> 다시 자리에 앉는다.
<<endevent>><<npc "Sydney">><<person1>>
<br><br>
<<sydneyOptions>><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
<<if $speech_attitude is "meek">>
"괜찮아... 그냥 좀 놀라서 그래,"라고 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"괜찮아, 시드. 진정해,"라고 당신이 말한다.
<<else>>
"괜찮아, 나도 조금 스릴 있었고,"라고 당신이 말한다.
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<His_ yi>> 미소가 점점 커진다. "그럼, 다음 번에는 훔쳐보는 걸론 안 끝날지도 몰라." <<arousal 50>><<garousal>>
<br><br>
<<else>>
<<He_ nun>> 여전히 <<himself_ rul>> 부끄러워하는 것 같다. "내가 죄를 저질렀으니, 속죄해야겠어. 부디 날 용서해줘."
<</if>>
<<He_ nun>> 다시 자리에 앉는다.
<<endevent>><<npc "Sydney">><<person1>>
<br><br>
<<sydneyOptions>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
<<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<if _sydneyChastity and C.npc.Sydney.chastity.anus.includes("shield")>>
<<set $enemyarousalmax -= 100>>
<</if>>
두 사람은 함께 탈의실 안으로 엎어진다.
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sydney Peek Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sydney Peek Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"저-정말 대단했어," <<he_ ga>> 중얼거린다. "다시... 다시 한 번 더 하고 싶어. 그리고... 또 다시." <<He_ nun>> 당신의 눈을 응시한다. "<span class="lewd">방금 세상이 열린 것 같은 기분이 들어.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
"저-정말 대단했어," <<he_ ga>> 중얼거린다. "그리고 죄스럽고..."
<<case "corrupt" "corruptLust">>
"내 사랑이 보답받을 수 있어서 기뻐," <<he_ ga>> 의기양양한 미소를 지으며 선언한다.
<<default>>
"내 가게에서, 내가 일하는 시간에, 내 탈의실 안에서..." <<he_ ga>> 키득거린다.
<</switch>>
<</if>>
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<sydneyFinish>>
<<tearful>> 당신은 일어선다. 시드니는 내키지 않는 듯 당신에게서 떨어진다.
<<elseif $enemyhealth lte 0>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
시드니는 고통 섞인 신음을 토하다, 재빨리 <<his_ yi>> 입을 막아 억누른다. "그-그건..." <<He_ nun>> 당신의 눈을 응시한다. "네가 날 거칠게 대하는 게 좋은 것 같아. <span class="lewd">방금 세상이 열린 것 같은 기분이 들어.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
시드니는 고통 섞인 신음을 토하다, 재빨리 <<his_ yi>> 입을 막아 억누른다. <<He_ nun>> 수치심에 고개를 숙인다. "나...나는 이제 한계인 것 같아..."
<<else>>
"저-저기! 멈춰! 부탁이야!" 시드니는 재빨리 당신에게서 떨어진다. "저-정말 아팠어... 내 말은, 그래도 좋긴 했지만..." <<he_ nun>> 얼굴을 붉히며 시선을 피한다. "아...아마 다음 번에는 끝까지 할 수 있을 거야..."
<</if>>
<<case "corrupt" "corruptLust">>
시드니는 숨을 몰아쉬며 당신에게서 물러난다. "네가 날 거칠게 대하는 건 좋지만," <<he_ ga>> 말한다, "나머지는 다음을 위해 남겨두자."
<<default>>
"아얏! 그만해, 너무 아프게는 하지 마!" <<He_ nun>> 재빨리 당신에게서 물러난다. "아무래도 내가 어디까지 받아들일 수 있는지 가이드라인을 정해야 할 것 같아..."
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<gglust>>
<br><br>
<<tearful>> 당신은 일어선다. 시드니도 마찬가지다.
<<else>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"그...그만? 하지만 우리..." <<he_ ga>> 실망해서 입술을 내민다. "다음에... 마저 할 수 있을까? 제발? 나는... <span class="lewd">방금 세상이 열린 것 같은 기분이 들어.</span> 끝까지 해버리고 싶어."
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
"그...그만? 하지만 나... 나는..." <<he_ nun>> 여전히 당신에게 달라붙은 채 말을 더듬는다. "아-알겠어..."
<<else>>
시드니가 당신을 불안하게 바라본다. "내가... 뭔가 잘못한 건 아니지, 응?"
<</if>>
<<case "corrupt">>
시드니는 입술을 삐죽거리지만, 당신에게서 떨어진다. "다음 번엔 끝까지 해야 해," <<he_ ga>> 말한다. "제발?"
<<case "corruptLust">>
시드니는 신음하며 입술을 내민다. "너무해! 하지만 괜찮아. 다음엔 끝까지 할 거니까."
<<default>>
"아. 알았어, 그만하면 되지." <<He_ nun>> 잠시 실망한 표정을 보이지만 여전히 당신을 향해 미소 짓는다.
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<br><br>
<<tearful>> 당신은 일어선다. 시드니도 마찬가지다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[다음|Sydney Peek End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
시드니가 먼저 나가서, 두 사람이 나가는 것을 누가 발견하지는 않을지 염탐한다. 아무도 없다는 것을 확인하자, 두 사람은 함께 대여 카운터로 돌아간다.
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $sydneySeen is undefined>>
<<npc "Sydney">><<person1>>
<<set $sydneySeen.pushUnique("libRescue")>><<set $sydneyFirstSeen to "libRescue">>
의식이 돌아오자, 당신은 작은 부스의 벤치에 누워 있는 자신을 발견한다. 당신은 올려다본 것이 도서관의 천장임을 알아차린다.
커튼이 입구를 가리고 있다.
<<if $exposed gte 1>>
수건 한 장이 당신의 몸을 감싸고 있다. <<if $passoutReason>>조그마한 <<= $passoutReason is "hypothermia" ? "히터" : "선풍기">>가 <<= $passoutReason is "hypothermia" ? "뜨거운" : "차가운">> 공기를 당신에게 불어주고 있다.<</if>>
<<towelup>>
<<set $exposedTemp to 1>>
<<elseif $passoutReason and $worn.over_upper.name isnot "naked" and $passoutReason is "hyperthermia">>
조그마한 선풍기가 차가운 바람을 당신에게 불어주고 있다. 당신의 <<worn_over_upper_name_ un>> 벗겨져 당신 옆에 예쁘게 개켜져 있다. <<overupperstrip>><<overlowerstrip>>
<<elseif $passoutReason>>
조그마한 <<= $passoutReason is "hypothermia" ? "히터" : "선풍기">>가 당신 옆에 놓여 있고, <<= $passoutReason is "hypothermia" ? "당신은 따뜻한 담요로 덮여 있다" : "당신의 이마에는 얼음주머니가 올려져 있다">>.
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
당신의 구속은 풀려 있다.
<<unbind>>
<<set _boundTemp to 1>>
<</if>>
<br><br>
바깥에서 목소리가 들려온다. "아...안돼, 지금 탈의실에 사람이 있어. 아니, 확인 하지 마! 사람이 안에 있다니까!" 잠시 후, 커튼이 젖혀지며 <<npcHairColour "Sydney">> 머리카락을 포니테일로 질끈 묶은 <<personsimple_ i>> 부스 안으로 돌아온다.
<<He_ nun>> 주변을 살피다가, 당신이 깨어있다는 것을 깨닫고 펄쩍 뛰어오른다. <<his_ yi>> 피곤해 보이는 호박색 눈에서 독서용 안경이 거의 튕겨나올 뻔 한다. <<his_ yi>> 순결한 성정과 직업정신으로 유명한 학생, 시드니다. 선스러운 펜던트가 <<his_ yi>> 목에서 흔들린다.
<br><br>
"일어났구나! 정말 다행이야.
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<set $sydneySeen.pushUnique("initiate")>>
<<if $temple_rank is "initiate">>
사원의 수련생, 맞지?
<<else>>
사원의 <<temple_titlePost>>, 맞지?
<</if>>
<</if>>
밖에서 널 발견했는데, 기운이 하나도 없는데다, 주위에는 간호사도 찾아볼 수 없고, 그래서 난 네가 다친 게 분명하다고 생각했는데,
<<if $exposedTemp is 1>>
게다가 넌 벗겨져 있었고,
<</if>>
<<if $passoutReason>>
그리고 네 몸은 <<= $passoutReason is "hypothermia" ? "차갑게 얼어 있기도 했고" : "펄펄 끓고 있기도 했고">>,
<</if>>
<<if _boundTemp is 1>>
그리고 묶여 있기도 했고,
<</if>>
그리고, 그리고..." <<he_ ga>> 잠시 말을 멈추고 숨을 몰아쉰다. "널 여기에 데려오긴 했는데, 뭘 어떻게 해야 할지 몰랐어. 너 괜찮아?"
<br><br>
<<unset $passoutReason>>
<<link [[감사한다|Sydney Library Rescue Intro 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[추파를 던진다|Sydney Library Rescue Intro 2]]>><<set $phase to 2>><<npcincr Sydney purity -2>><</link>><<lspurity>><<promiscuous1>>
<br>
<<else>>
<<npc "Sydney">><<person1>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>>
<<set $sydneySeen.pushUnique("libRescue")>>
<<if $sydneySeen.includes("library")>>
의식이 돌아오자, 당신은 도서관 옷 가게의 탈의실에 누워 있는 자신을 발견한다.
<<else>>
의식이 돌아오자, 당신은 작은 부스의 벤치에 누워 있는 자신을 발견한다. 당신은 올려다본 것이 도서관의 천장임을 알아차린다.
커튼이 입구를 가리고 있다.
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
당신의 구속은 풀려 있다.
<<unbind>>
<</if>>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
당신의 머리는 따뜻하고 부드러운 무언가에 눌려있다. 뭔가가 당신의 머리를 쓰다듬는다. 시드니가 당신의 머리를 <<his_ yi>> 무릎 위로 부드럽게 안고 있다. <<stress -12>><<llstress>>
<br><br>
"넌 정말 날 빌어먹을 만큼 불안하게 만드는 법을 아는구나." <<his_ yi>> 목소리가 갈라지며 <<he_ ga>> 당신을 내려다 본다. "네가 다치기라도 하면 내가 어떻게 할 거라고 생각해?"
<<else>>
<<if $exposed gte 1>>
수건 한 장이 당신의 몸을 감싸고 있다. <<if $passoutReason>>조그마한 <<= $passoutReason is "hypothermia" ? "히터" : "선풍기">>가 <<= $passoutReason is "hypothermia" ? "뜨거운" : "차가운">> 공기를 당신에게 불어주고 있다.<</if>>
<<towelup>>
<<set $exposedTemp to 1>>
<<elseif $passoutReason>>
<<if $worn.over_upper.name isnot "naked" and $passoutReason is "hyperthermia">>
조그마한 선풍기가 차가운 바람을 당신에게 불어주고 있다. 당신의 <<worn_over_upper_name_ un>> 벗겨져 당신 옆에 예쁘게 개켜져 있다. <<overupperstrip>><<overlowerstrip>>
<<else>>
조그마한 <<= $passoutReason is "hypothermia" ? "히터" : "선풍기">>가 당신 옆에 놓여 있고, <<= $passoutReason is "hypothermia" ? "당신은 따뜻한 담요로 덮여 있다" : "당신의 이마에는 얼음주머니가 올려져 있다">>.
<</if>>
<</if>>
어깨에 무언가가 느껴진다. 시선을 내리면 <<npcHairColour "Sydney">> 머리카락이 보인다. 시드니가 당신에게 기대어 있다. <<stress -12>><<llstress>>
<br><br>
<<He_ nun>> 하품을 하며 <<his_ yi>> 눈을 몇 번 깜박인다. "정신이 들었구나! 널 발견했을때 너무 걱정했어, 난-" <<his_ yi>> 목소리가 갈라진다. "난 비명을 질렀어. 아무도 도와주러 오지 않더라고."
<</if>>
<br><br>
<<He_ nun>> 기지개를 켠다. "혹시 몰라서, 네 곁을 떠나고 싶지 않았어. 몸은 좀 어때?"
<br><br>
<<else>>
<<if $exposed gte 1>>
수건 한 장이 당신의 몸을 감싸고 있다. <<if $passoutReason>>조그마한 <<= $passoutReason is "hypothermia" ? "히터" : "선풍기">>가 <<= $passoutReason is "hypothermia" ? "뜨거운" : "차가운">> 공기를 당신에게 불어주고 있다.<</if>>
<<towelup>>
<<set $exposedTemp to 1>>
<<elseif $passoutReason>>
<<if $worn.over_upper.name isnot "naked" and $passoutReason is "hyperthermia">>
조그마한 선풍기가 차가운 바람을 당신에게 불어주고 있다. 당신의 <<worn_over_upper_name_ un>> 벗겨져 당신 옆에 예쁘게 개켜져 있다. <<overupperstrip>><<overlowerstrip>>
<<else>>
조그마한 <<= $passoutReason is "hypothermia" ? "히터" : "선풍기">>가 당신 옆에 놓여 있고, <<= $passoutReason is "hypothermia" ? "당신은 따뜻한 담요로 덮여 있다" : "당신의 이마에는 얼음주머니가 올려져 있다">>.
<</if>>
<</if>>
바깥에서 시드니의 목소리가 들려온다. "아...안돼, 지금 탈의실에 사람이 있어. 아니, 확인 하지 마! 사람이 안에 있다니까!" 잠시 후, 커튼이 젖혀지며 <<he_ ga>> 부스 안으로 돌아온다.
<<He_ nun>> 주변을 살피다가, 당신이 깨어있다는 것을 깨닫고 펄쩍 뛰어오른다.
<br><br>
"일어났구나! 정말 다행이야. 밖에서 널 발견했는데, 기운이 하나도 없는데다, 주위에는 간호사도 찾아볼 수 없고, 그래서 난 네가 다친 게 분명하다고 생각했는데,
<<if $exposedTemp is 1>>
게다가 넌 벗겨져 있었고,
<</if>>
<<if $passoutReason>>
그리고 네 몸은 <<= $passoutReason is "hypothermia" ? "차갑게 얼어 있기도 했고" : "펄펄 끓고 있기도 했고">>,
<</if>>
<<if _boundTemp is 1>>
그리고 묶여 있기도 했고,
<</if>>
그리고, 그리고..." <<he_ ga>> 잠시 말을 멈추고 숨을 몰아쉰다. "널 여기에 데려오긴 했는데, 뭘 어떻게 해야 할지 몰랐어. 너 괜찮아?"
<br><br>
<</if>>
<<unset $passoutReason>>
<<link [[시드니에게 감사한다|Sydney Library Rescue 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<if $sydneyromance is 1>>
<<link [[시드니에게 보답한다|Sydney Library Rescue Reward]]>><</link>><<promiscuous1>><<sydneyWarning corrupt>>
<br>
<<link [[휴식한다 (0:30)|Sydney Library Rescue Rest]]>><<pass 30>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><<tiredness -3>><</link>><<glove>><<glust>><<ltiredness>>
<br>
<<else>>
<<link [[추파를 던진다|Sydney Library Rescue 2]]>><<set $phase to 2>><<npcincr Sydney lust 1>><</link>><<glust>><<promiscuous1>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"네-네가 날 구헀어, 고마워,"라고 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"거기서 나를 구해주다니 이런 고마울 데가,"라고 당신이 말한다.
<<else>>
"안전하게 데려다줘서 고마워,"라고 당신이 말한다.
<</if>>
<br><br>
"그게 옳은 일이었으니까. 다른 학생들이 악해질 수 있다는 거 알고 있어."
<<else>>
"내가 천사라도 보고 있나?" 당신은 정신이 혼미한 척 한다.
<br><br>
"처... 천사? 과찬이야, 난..."
<</if>>
<<He_ nun>> 얼굴을 붉히며 시선을 돌린다.
<<if $exposed gte 1 or $exposedTemp is 1>>
<<unset $exposedTemp>>
"난, 음... 옷 좀 가져다 줄게!"
<<He_ nun>> 탈의실을 빠져나가선, 잠시 후 여벌의 교복을 가지고 돌아온다.
<<if $player.gender_appearance is "m">><<set $clothingselector to "m">><<else>><<set $clothingselector to "f">><</if>>
"어-어쨌든, 내 이름은 시드니야. <span class="blue">이 도서관에서 대여 카운터를 운영하고 있어.</span> 이제 일하러 돌아가 봐야 해. 필요한 게 있으면 얼마든지 말해 줘. 그리고, 음... 만나서 반가워?" <<He_ nun>> 고개를 숙이고는 걸음을 재촉해 부스에서 다시 빠져나간다.
<br><br>
<<link [[옷을 갈아입고 떠난다 (0:01)|School Library]]>><<schoolspareclothes>><<endevent>><<set $eventskip to 1>><<pass 1>><</link>>
<br>
<<else>>
"어-어쨌든, 내 이름은 시드니야. <span class="blue">이 도서관에서 대여 카운터를 운영하고 있어.</span> 이제 다시 일하러 가야겠어. 필요한 게 있으면 얼마든지 말해 줘. 그리고, 음... 만나서 반가워?" <<He_ nun>> 고개를 숙이고는 걸음을 재촉해 다시 한 번 부스를 나선다.
<br><br>
<<link [[다음|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
<<if $phase is 1>>
<<if $sydneyromance is 1>>
"나의 영웅,"이라고 말하며 당신은 스스로를 <<himPost>>에게 밀착시킨다.
<<else>>
<<if $speech_attitude is "meek">>
"네-네가 날 구헀어, 고마워,"라고 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"거기서 나를 구해주다니 이런 고마울 데가,"라고 당신이 말한다.
<<else>>
"안전하게 데려다줘서 고마워,"라고 당신이 말한다.
<</if>>
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"내가 뭘 어쩔 수 있었겠어, 그냥 널 내버려 둬서 어떤 미친놈이 마음대로 하게 둘까 봐?"
<<elseif $sydneyromance is 1>>
"네가 이제 무사해서 다행이야."
<<else>>
"벼... 별 거 아냐, 정말로..."
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"너 정말 대단하다, 어떻게든 보답하고 싶어,"라고 당신이 윙크하며 말한다.
<<elseif $speech_attitude is "bratty">>
"완전 뻗었나본데, 네가 나랑 하고 싶었던 거 다 할 수 있었겠어,"라고 말하며 당신이 옆을 돌아본다.
<<else>>
"내가 천사라도 보고 있나?" 당신은 정신이 혼미한 척 한다.
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"내숭떠는 거야? 귀엽네."
<<else>>
"뭐-뭐라고? 아냐, 그냥..." <<He_ nun>> 얼굴을 붉히며, 시선을 돌린다.
<</if>>
<</if>>
시드니는 당신이 몸을 일으키는 것을 도와준다.
<<if $exposed gte 1 or $exposedTemp is 1>>
<<unset $exposedTemp>>
<<if _sydneyStatus.includes("corrupt")>>
"너한테 옷을 좀 사줘야할 것 같은데, 모르겠네, 이렇게 네 치부를 드러내고 있는 것을 보는 것도 좋은데." 당신은 <<him_ ul>> 째려본다. "농담이야!"
<<else>>
"옷을 좀 갖다줘야겠어, 잠시만."
<</if>>
<<He_ nun>> 잠시 탈의실을 빠져나가선, 잠시 후 여벌의 교복을 가지고 돌아온다.
<<if $player.gender_appearance is "m">>
<<if _sydneyStatus.includes("corrupt")>>
<<set $clothingselector to "f">>
여학생용 교복이다. "미안, 여분이 이것밖에 없더라." <<He_ ga>> 당신에게 눈을 찡긋한다.
<<else>>
<<set $clothingselector to "m">>
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $clothingselector to "m">>
남학생용 교복이다. "미안, 여분이 이것밖에 없더라." <<He_ ga>> 당신에게 눈을 찡긋한다.
<<else>>
<<set $clothingselector to "f">>
<</if>>
<</if>>
"이제 다시 일하러 가야겠어. 필요한 게 있으면 얼마든지 말해 줘." <<He_ nun>> 다시 한 번 부스를 나선다.
<br><br>
<<link [[옷을 갈아입고 떠난다 (0:01)|School Library]]>><<schoolspareclothes>><<endevent>><<set $eventskip to 1>><<pass 1>><</link>>
<br>
<<else>>
"이제 다시 일하러 가야겠어. 필요한 게 있으면 얼마든지 말해 줘." <<He_ nun>> 걱정스러운 듯 어깨 너머로 당신을 바라보며 부스를 나선다.
<br><br>
<<link [[다음|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
당신은 다시 눈을 감을 수밖에 없다. 시드니가 당신의 머리를 쓰다듬는 것이 느껴진다. 규칙적인 <<his_ yi>> 숨소리가 당신을 가벼운 수면으로 이끈다. 이마에 입술이 닿았다 떨어지는 것이 느껴진다.
<<stress -3>><<lstress>>
<br><br>
당신은 얼마 후 잠에서 깨어난다. 시드니는 보이지 않는다.
<<if $exposed gte 1 or $exposedTemp is 1>>
<<unset $exposedTemp>>
<<his_ yi>> 자리에는 옷 한 무더기와 쪽지가 놓여 있다.
<<if $player.gender_appearance is "m">>
<<if _sydneyStatus.includes("corrupt") and $forcedcrossdressingdisable is "f">>
<<set $clothingselector to "f">>
여학생용 교복이다. 쪽지의 내용: "일하러 가봐야 해서. 미안, 이것밖에 여분이 없어 ;)" - 시드니
<<else>>
<<set $clothingselector to "m">>
쪽지의 내용: "일하러 가봐야 해서. 푹 쉬어. 사랑해." - 시드니
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt") and $forcedcrossdressingdisable is "f">>
<<set $clothingselector to "m">>
남학생용 교복이다. 쪽지의 내용: "일하러 가봐야 해서. 미안, 이것밖에 여분이 없어 ;)" - 시드니
<<else>>
<<set $clothingselector to "f">>
쪽지의 내용: "일하러 가봐야 해서. 푹 쉬어. 사랑해." - 시드니
<</if>>
<</if>>
<br><br>
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>>
<<if _writingFail isnot 1>>
탈의실 거울을 들여다보자, 당신의 몸에 마커로 무엇인가가 쓰여져 있는 것을 알아차린다. 당신의 <<bodypart _bodypart>>에는 이제 다음과 같이 적혀 있다: <<sydneyBodywriting sleepyhead>>
<br><br>
<</if>>
<</if>>
<<link [[옷을 갈아입고 떠난다 (0:01)|School Library]]>><<schoolspareclothes>><<endevent>><<set $eventskip to 1>><<pass 1>><</link>>
<br>
<<else>>
<<his_ yi>> 자리에는 쪽지가 놓여 있다. 쪽지의 내용: "일하러 가봐야 해서. 푹 쉬어. 사랑해." - 시드니
<br><br>
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>>
<<if _writingFail isnot 1>>
당신은 거울을 본다. 당신의 몸에 마커로 무엇인가가 쓰여져 있다. 당신의 <<bodypart _bodypart>>에는 이제 다음과 같이 적혀 있다: <<sydneyBodywriting sleepyhead>>
<br><br>
<</if>>
<</if>>
<<link [[다음|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
<<if $speech_attitude is "meek">>
"네가 날 구해줬어. 내가 어떻게 보답할 수 있을까?"라고 말하며, 당신은 과장된 몸짓으로 생각에 잠긴 듯 턱을 괸다. "좋은 생각이 있어."
<<elseif $speech_attitude is "bratty">>
"신세를 졌네, 게다가 어떻게 갚을 수 있을지도 알 것 같고,"라고 말하며, 당신은 다리를 벌린다.
<<else>>
"네가 날 구했어,"라고 당신이 말한다. "보답하는 게 맞을 것 같아."
<</if>>
<<promiscuity1>>
<<switch _sydneyStatus>>
<<case "pure">>
"무슨... 무슨 말이야, 그게?" 시드니가 <<his_ yi>> 고개를 갸우뚱한다.
<<case "pureLust">>
"아... 너 지금...? 여기서?" 시드니는 호기심과 흥분감을 감추려 애쓴다.
<<case "corrupt">>
"도서관에서? 짓궂네," 시드니가 당신에게 몸을 기울이며 말한다.
<<case "corruptLust">>
"좋아, 하지만 네가 시끄러웠다고 내가 적어야만 하더라도 날 탓하진 마," <<he_ nun>> 갑작스레 굶주린 눈으로 말한다.
<<case "neutral">>
"여기서? 진심이야?" <<He_ nun>> 망설이는 것 같다.
<<case "neutralLust">>
"알았어... 우리가 소리를 죽이기만 한다면, 여긴 아직 도서관이잖아," <<he_ nun>> 말한다.
<</switch>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ nun>> 당신의 머리를 <<his_ yi>> 무릎에서 치우고, 당신의 위로 올라탄다.
<<sydneyLewd>>
<br><br>
<<link [[다음|Sydney Reward Sex]]>><<set $sexstart to 1>><</link>>
<<elseif _sydneyStatus.includes("Lust")>>
당신은 <<his_ yi>> 가슴에 손을 얹으며 부드럽게 <<him_ ul>> 벤치에 밀어 눕힌다. <<He_ nun>> 숨죽인 호흡을 뱉으며 당신을 감싸안는다.
<<sydneyLewd>>
<br><br>
<<link [[다음|Sydney Reward Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
<br><br>
<<set $seductiondifficulty to 8000 - ((C.npc.Sydney.love + C.npc.Sydney.lust) * 15) - C.npc.Sydney.purity>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
당신은 <<his_ yi>> 가슴에 손을 얹으며 부드럽게 <<him_ ul>> 벤치에 밀어 눕힌다.
<<if $seductionrating gte $seductionrequired>>
<span class="green"><<He_ nun>> 숨죽인 호흡을 뱉으며 당신을 감싸안는다.</span>
<<sydneyLewd>>
<br><br>
<<link [[다음|Sydney Reward Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
"자-잠깐만! 나... 난 이런 건 정말 잘 몰라서... 나는..." <<He_ ga>> 살짝 몸을 떤다.
<<sydneySexFail>>
<br>
당신은 <<his_ yi>> 망설임을 고려했을 때, 천천히 진행하기로 결심한다. 당신은 <<if $pronoun is "m">><<his_ yi>> 바지를 내리고<<else>><<his_ yi>> 치마를 들어 올리고<</if>>, <<he_ nun>> 손을 당신의 손 위에 얹는다.
당신은 <<handtext>> 속옷 위로 <<his_ yi>> <<sydneyGenitalsPost "을">> 애무한다.<<if !$sydneyChastityKnown and _sydneyChastity>> <span class="lewd">하지만 무언가에 가로막히는 느낌이 든다.</span><</if>> <<He_ ga>> 불안한 얼굴로 당신을 바라보지만 당신을 막지는 않는다. <<He_ nun>> 당신의 손을 놓아주고 <<his_ yi>> 다리를 벌려 접근하기 쉽도록 한다. 당신은 <<his_ yi>> 속옷을 벗긴다.
<br><br>
<<sydneyExpose>> 당신은 더이상<<if _sydneyChastity>> 정조대 위로<</if>> <<him_ ul>> 희롱하는 것을 참지 못한다. <<He_ nun>> 얼굴을 붉히고 시선을 돌리며 당신의 손길에 서서히 <<if $NPCList[0].penis isnot "none">>발기한다<<else>>젖어든다<</if>>. 잠시동안 이어나가다, 당신은 결국 몸을 앞으로 숙여 <<his_ yi>> 목에 키스해, 신음을 이끌어낸다.
<<if _sydneyChastity>>
하지만, 정조대의 방해때문에 <<him_ ul>> 오르가즘에 이르게 할 수가 없다. 당신은 <<him_ ul>> 희롱하는 것으로 만족한다.
<<else>>
당신을 가로막는 것이 없기에, 당신은
<<if $NPCList[0].penis isnot "none">>
<<his_ yi>> 자지를 잡고 엄지손가락으로 끝을 문지르기 시작한다.
<<else>>
천천히 손가락을 삽입한다. <<He_ nun>> 놀랄만큼 젖어 있어서, 쉽게 들어간다.
<</if>>
오래 걸리지 않아, 당신이 <<him_ ul>> 절정으로 이끌자 <<He_ nun>> 당신을 한 손으로 꼭 붙잡으며, 다른 손으로 <<his_ yi>> 입을 틀어막아 신음소리를 억누른다.
<</if>>
<br><br>
<<link [[다음|Sydney Library Rescue Reward End]]>><<set $phase to 1>><</link>>
<</if>>
<</if>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
<<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<if _sydneyChastity and C.npc.Sydney.chastity.anus.includes("shield")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sydney Reward Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sydney Reward Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"저-정말 대단했어," <<he_ ga>> 중얼거린다. "다시... 다시 한 번 더 하고 싶어. 그리고... 또 다시." <<He_ nun>> 당신의 눈을 응시한다. "<span class="lewd">방금 세상이 열린 것 같은 기분이 들어.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
"저-정말 대단했어," <<he_ ga>> 중얼거린다. "그리고 죄스럽고..."
<<case "corrupt" "corruptLust">>
"내 사랑이 보답받을 수 있어서 기뻐," <<he_ ga>> 의기양양한 미소를 지으며 선언한다.
<<default>>
"내 가게에서, 내가 일하는 시간에, 내 탈의실 안에서..." <<he_ ga>> 키득거린다.
<</switch>>
<</if>>
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<sydneyFinish>>
<<tearful>> 당신은 일어선다. 시드니는 내키지 않는 듯 당신에게서 떨어진다.
<<elseif $enemyhealth lte 0>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
시드니는 고통 섞인 신음을 토하다, 재빨리 <<his_ yi>> 입을 막아 억누른다. "그-그건..." <<He_ nun>> 당신의 눈을 응시한다. "네가 날 거칠게 대하는 게 좋은 것 같아. <span class="lewd">방금 세상이 열린 것 같은 기분이 들어.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
시드니는 고통 섞인 신음을 토하다, 재빨리 <<his_ yi>> 입을 막아 억누른다. <<He_ nun>> 수치심에 고개를 숙인다. "나...나는 이제 한계인 것 같아..."
<<else>>
"저-저기! 멈춰! 부탁이야!" 시드니는 재빨리 당신에게서 떨어진다. "저-정말 아팠어... 내 말은, 그래도 좋긴 했지만..." <<he_ nun>> 얼굴을 붉히며 시선을 피한다. "아...아마 다음 번에는 끝까지 할 수 있을 거야..."
<</if>>
<<case "corrupt" "corruptLust">>
시드니는 숨을 몰아쉬며 당신에게서 물러난다. "네가 날 거칠게 대하는 건 좋지만," <<he_ ga>> 말한다, "나머지는 다음을 위해 남겨두자."
<<default>>
"아얏! 그만해, 너무 아프게는 하지 마!" <<He_ nun>> 재빨리 당신에게서 물러난다. "아무래도 내가 어디까지 받아들일 수 있는지 가이드라인을 정해야 할 것 같아..."
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<gglust>>
<br><br>
<<tearful>> 당신은 일어선다. 시드니도 마찬가지다.
<<else>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"그...그만? 하지만 우리..." <<he_ ga>> 실망해서 입술을 내민다. "다음에... 마저 할 수 있을까? 제발? 나는... <span class="lewd">방금 세상이 열린 것 같은 기분이 들어.</span> 끝까지 해버리고 싶어."
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
"그...그만? 하지만 나... 나는..." <<he_ nun>> 여전히 당신에게 달라붙은 채 말을 더듬는다. "아-알겠어..."
<<else>>
시드니가 당신을 불안하게 바라본다. "내가... 뭔가 잘못한 건 아니지, 응?"
<</if>>
<<case "corrupt">>
시드니는 입술을 삐죽거리지만, 당신에게서 떨어진다. "다음 번엔 끝까지 해야 해," <<he_ ga>> 말한다. "제발, 응??"
<<case "corruptLust">>
시드니는 신음하며 입술을 내민다. "너무해! 하지만 괜찮아. 다음엔 끝까지 할 거니까."
<<default>>
"아. 알았어, 그만하면 되지." <<He_ nun>> 잠시 실망한 표정을 보이지만 여전히 당신을 향해 미소 짓는다.
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<br><br>
<<tearful>> 당신은 일어선다. 시드니도 마찬가지다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[다음|Sydney Library Rescue Reward End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
<<if $phase is 1>>
<<switch _sydneyStatus>>
<<case "pure">>
<<if !_sydneyChastity>>
<<pass 2>><<He_ nun>> 거칠게 헐떡이며, 온 힘을 다해 당신에게 매달린다. "우...우와..." <<he_ ga>> 속삭인다. 당신은 <<he_ ga>> 움직일 수 있을 때까지 <<him_ ul>> 붙잡고 있는다.
<<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<<else>>
<<He_ nun>> 당신이 끝냈을 때에는 숨을 헐떡이는 채로 있다. "그 느낌은... 모르겠어. 내... 내가 그걸 즐긴 것 같은데?" 당신이 <<him_ ul>> 도와 일으키고, <<he_ nun>> 잠시 당신에게 매달린다. <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<</if>>
<<default>>
<<if !_sydneyChastity>>
<<pass 2>><<He_ nun>> 당신의 움직임이 <<him_ ul>> 절정으로 이끌자, 큰 소리로 신음을 흘린다. 두 사람은 잠시동안 서로를 껴안고 있는다.
<<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<<else>>
<<He_ nun>> 거칠게 헐떡이며, 온 힘을 다해 당신에게 매달린다. "중간에 멈춘 기분이지만... 그래도 좋았어." 당신이 <<him_ ul>> 도와 일으키고, <<he_ nun>> 잠시 당신에게 매달린다. <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<</if>>
<</switch>>
<br><br>
<</if>>
시드니가 기지개를 켜며 하품한다.
<<if $exposed gte 1 or $exposedTemp is 1>>
<<unset $exposedTemp>>
<<if _sydneyStatus.includes("corrupt")>>
"너한테 옷을 좀 사줘야할 것 같은데, 모르겠네, 이렇게 네 치부를 드러내고 있는 것을 보는 것도 좋은데." 당신은 <<him_ ul>> 째려본다. "농담이야!"
<<else>>
"옷을 좀 갖다줘야겠어, 잠시만."
<</if>>
<<He_ nun>> 잠시 탈의실을 빠져나가선, 잠시 후 여벌의 교복을 가지고 돌아온다.
<<if $player.gender_appearance is "m">>
<<if _sydneyStatus.includes("corrupt")>>
<<set $clothingselector to "f">>
여학생용 교복이다. "미안, 여분이 이것밖에 없더라." <<He_ ga>> 당신에게 눈을 찡긋한다.
<<else>>
<<set $clothingselector to "m">>
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $clothingselector to "m">>
남학생용 교복이다. "미안, 여분이 이것밖에 없더라." <<He_ ga>> 당신에게 눈을 찡긋한다.
<<else>>
<<set $clothingselector to "f">>
<</if>>
<</if>>
"이제 다시 일하러 가야겠어. 필요한 게 있으면 얼마든지 말해 줘." <<He_ nun>> 다시 한 번 부스를 나선다.
<br><br>
<<link [[옷을 갈아입고 떠난다 (0:01)|School Library]]>><<schoolspareclothes>><<endevent>><<set $eventskip to 1>><<pass 1>><</link>>
<br>
<<else>>
"이제 다시 일하러 가야겠어. 필요한 게 있으면 얼마든지 말해 줘." <<He_ nun>> 걱정스러운 듯 어깨 너머로 당신을 바라보며 부스를 나선다.
<br><br>
<<link [[다음|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
<<if $phase is 4>>
당신은 말없이 시드니의 어깨에 머리를 부딪힌다. <<HePost "는">> 당신의 뿔을 눈치채고는 움찔한다.
<<if _sydneyStatus.includes("corrupt")>>
"이것 참, 조심해. 잘못하면 내 눈을 파내 버릴지도 모르겠다."
<<else>>
"이렇게 날카로운 머리띠를 만드는 줄은 몰랐어... 보통은 이렇게 날카롭진 않은데, 그렇지?"
<</if>>
<<HePost "는">> 꽤 당황스러워하며 부드럽게 당신의 머리를 쓰다듬고, 당신은 행복하게 음매 소리를 낸다.
<<elseif $phase is 3>>
당신은 시드니 앞의 책상에 앉아 <<= $daily.sydney.tf gte 1 ? "목소리를 낮추고 지저귄다" : "지저귀지만 사서가 재빨리, 그리고 거칠게 조용히 하라며 제지한다">>.
<<if _sydneyStatus.includes("corrupt")>>
"어떻게 하면 너를 노래하게 할 수 있을까?" 시드니는 생각에 잠긴다.
<<else>>
"정말 <<= $daily.sydney.tf gte 1 ? "사랑스러운 노래야. 내게 들려줘서 고마워" : "사랑스러운 노래야, 하지만... 더 큰 소리를 낼 수 있는 곳에서 다시 들려줬으면 해.">>," 시드니는 속삭인다.
<</if>>
<<elseif $phase is 2>>
당신은 시드니의 팔에 부드럽게 코를 비빈다. "<<= $daily.sydney.tf ? "음, 다시 안녕," : "자-잠깐만!">>" <<hePost "는">> 그렇게 말하고 당신의 머리에 손을 대고 부드럽게 귀를 긁어준다. <<hePost "가">> 손을 치우기 전까지 당신은 그르렁대며 긴장을 푼다.
<<if _sydneyStatus.includes("corrupt")>>
"너도 알다시피, 그 귀는 널 정말로 귀엽게 만들어 줘."
<<else>>
"항상 그런 걸 착용하고 있으면 기분이 이상할 것 같아."
<</if>>
<<elseif $phase is 1>>
당신은 시드니 옆 바닥에 앉아 <<hisPost "의">> 허벅지를 쿡쿡 찌른다. <<HePost "는">> 부드럽게 당신의 머리를 쓰다듬는다.
<<if _sydneyStatus.includes("corrupt")>>
"그 아래에 <<= $daily.sydney.tf gte 1 ? "있는 동안에" : "있으면">> 다른 일들도 할 수 있을 거야, 너도 잘 알겠지만," <<hePost "는">> 그렇게 말하고 낄낄 웃는다. 당신은 <<= $speech_attitude is "bratty" ? "빙긋 웃고" : "뺨을 붉히고">> 다시 일어난다.
<<else>>
<<= $daily.sydney.tf gte 1 ? "\"정말로 바닥에 앉을 필요는 없어,\" <<he_ ga>> 주의를 주고는" : "\"너도 알겠지만, 거기에 앉지 않아도 돼,\" <<he_ ga>> 말하고는">>, 당신을 내려다보며 미소 짓는다. 당신도 미소를 지어 주고 다시 일어난다.
<</if>>
<<else>>
당신은 시드니 옆 테이블에 앉아 <<himPost "에게">> 꼬리를 흔든다. <<HePost "는">> 꼬리를 손으로 부드럽게 쓰다듬어 등골이 떨리는 쾌감을 선사한다.
<<if _sydneyStatus.includes("corrupt")>>
"<<= $daily.sydney.tf gte 1 ? "그 마개를 어디에서 구했는지 알려줘" : "이건 항문 마개인가? <<sydneymumPost '의'>> 가게에선 본 적 없는 것 같은데">>,"
<<else>>
"엄청 부드러워!"
<</if>>
<<hePost "는">> 그렇게 말하고 조금 더 쓰다듬다가 놓아준다. <<garousal>><<arousal 100 "bottom">>
<</if>>
<br><br>
<<if !$daily.sydney.tf>>
<<set $daily.sydney.tf to 0>>
<</if>>
<<set $daily.sydney.tf++>>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
<<npc "Sydney">><<person1>>
<<if $phase2 is 1>>
당신은 시드니와 함께 식당에 들어가, <<his_ yi>> 책더미를 나르는 것을 돕는다. 당신은 외딴 구석에 자리를 잡는다.
<br><br>
<<else>>
당신은 시드니 옆에 앉는다.
<<if C.npc.Sydney.love gte 10>>
<<sydneyGreeting>> <<He_ nun>> 미소 지으며 당신에게 공간을 내어주기 위해 책 몇 권을 옆으로 옮긴다.
<</if>>
<</if>>
<<if C.npc.Sydney.love gte 10>>
<<if !$daily.sydney.writing and random(1, 6) is 1>>
<<set $daily.sydney.writing to true>>
당신은 시드니와 식사를 하면서 즐거운 대화를 나눈다. <<He_ nun>> 펜을 꺼내어 보여주고는, <<if $worn.upper.name isnot "naked">>당신의 소매를 걷어올린다<<else>>펜으로 팔을 가리킨다<</if>>. "해도 돼?"
<br><br>
<<link [[밀어낸다|Sydney Canteen Bodywriting Stop]]>><</link>>
<br>
<<if $bodywritingLvl gte 1>>
<<link [[허락한다|Sydney Canteen Bodywriting Allow]]>><<npcincr Sydney lust 1>><</link>><<gslust>><<gbodywriting>>
<br>
<<else>>
<span class="purple">당신은 다른 사람이 당신에게 낙서하는 것이 불편하다.</span>
<</if>>
<<else>>
<<switch random(1, 10)>>
<<case 1>>
"널 위해서라면 언제든지 시간을 낼 수 있어."
<<case 2>>
<<if $sydneyScience is 1>>
"예전에는 과학을 무서워했지만, 지금은 너랑 같은 반이라서 좋아."
<<else>>
"곧 과학 수업 반을 바꿀지도 몰라. 아마 우리가 수업을 같이 들을 것 같아."
<</if>>
<<case 3>>
"우리 <<sydneymumPost "이">> 내가 너무 열심히 일한다고 야단법석이었지. 정말 쉴 시간이 없다니까."
<<case 4>>
<<if $purity lte 500 or $demon gte 6>>
<<if _sydneyStatus.includes("corrupt")>>
"오늘은 유난히 악마처럼 보이네."
<<else>>
"네 순수함을 되찾을 기회는 아직 있을 거야."
<</if>>
<<elseif $purity gte 1000 or $angel gte 6>>
<<if _sydneyStatus.includes("corrupt")>>
"네 순수함은 질투가 나. 좋은 의미로 말하는 거야."
<<else>>
"내가 너한테 천사 같다고 말한 적 있어?"
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"최근에 내 생각이 좀 죄에 물든 것 같아."
<<else>>
"사원 생활과 학업에 한꺼번에 관심을 쏟는 건 어렵지만, 그럭저럭 해나가고 있어."
<</if>>
<</if>>
<<case 5>>
<<if $stress gte ($stressmax / 5) * 3>>
"너 정신을 못 차리고 있는 것 같아. 나보다 더 정신이 없는 것 같은데. 별일 없는 거지?"
<<else>>
"너까지 나처럼 무리할 필요는 없어. 부탁이야. 너한테 그런 일이 일어나는 걸 보고 싶지 않아."
<</if>>
<<case 6>>
<<if $arousal gte ($arousalmax / 5) * 3>>
<<if _sydneyStatus.includes("corrupt")>>
"너 지금 제법 몸이 달아올라서 신경 쓰이는 것 같아. 내가 뭔가를 해줄 수 있을 것 같은데."
<<else>>
"너 빨개." <<He_ ga>> 당신의 머리에 손을 얹는다. "따뜻하네. 간호사의 도움이 필요해?"
<</if>>
<<else>>
<<if _sydneyStatus.includes("Lust")>>
"요즘 학교 생활 중에도 욕정이 몸을 휘감곤 해. 좋지 않은 타이밍이야."
<<else>>
"항상 욕망을 신경쓰도록 해. 그건 가장 위험한 죄야."
<</if>>
<</if>>
<<case 7>>
"나는 우리 <<sydneymumPost>>의 요리가 더 좋아서 항상 점심 도시락을 싸 와."
<<case 8>>
"대부분의 사람들은 나를 그냥 일하게 내버려 둬. 집중하긴 좋지만, 종종 대화에 목마르기도 하거든. 내 옆에 앉아줘서 고마워."
<<case 9>>
<<if $delinquency gte 400>>
"선생님들이 부럽진 않아. 일이 정말 <<if _sydneyStatus.includes("corrupt")>>지옥같을 수도 있고.<<else>>힘들 수도 있고.<</if>>. 그분들에게 좀 더 잘 대해 주는게 좋아.
<<else>>
<<if $sydneySeen.includes("parent")>>
"몇몇 선생님들이 널 총애하고 있어. 믿어도 좋아, <<sydneymumPost "이">> 네 이야기를 자주 하거든."
<<else>>
"몇몇 선생님들이 널 총애하고 있어. 믿어도 좋아, 그들 중 한 명이 네 이야기를 자주 하거든."
<</if>>
<</if>>
<<case 10>>
<<if $cool lte 40>>
"몇몇 학생들이 널 어떻게 보는지 알아. 그렇게 많은 조롱을 당하는 게 힘겹다는 건 알지만, 마음을 강하게 가져야 해."
<<elseif $cool gte 160>>
"너 꽤 인기 많더라. 왜 내 옆에 앉는 거야? 오해하지는 말고, 정말 고맙다는 뜻이야."
<<else>>
"여기 학생들은 사악할 수도 있어. <<if _sydneyStatus.includes("corrupt")>>몇몇은 완전히 미친 변태에, 공격적인 놈들이고. <<else>>심지어, 죄악에 물들어 있기도 해.<</if>> 조심해, 부디."
<</if>>
<</switch>>
<br><br>
<<if C.npc.Kylar.state is "active" and C.npc.Kylar.love gte 60 and random(1, 100) gte 50>>
<<npc "Kylar" 2>><<person2>>
당신이 시드니와 식사를 하면서 대화를 나누던 중, 누군가가 당신의 다른 옆자리에 앉아 방해한다. 카일라는 좌석에 비집고 앉으며 당신을 바라보고 미소 짓는다. "저-저쪽에 있는 날 못 봤구나," <<he_ ga>> 말한다. "괜찮아. 내가 움직이면 되니까."
<br><br>
당신이 뭐라고 말하기도 전에, 시드니가 <<himPost "에게">> 말한다. "카일라, 만나서 반가워." 카일라는 긴장해서, 감히 <<nnpc_his_ yi "Sydney">> 말을 가로막지 못한다. <<nnpc_He_ ga "Sydney">> 말을 잇는다. "<<print either("내 책 여백에 낙서하는 버릇은 고쳤지?", "영어 성적은 어때? 과외가 더 필요할까?", "내일 반납해야 할 책이 있더라.", "문제에 휘말리지 않고 지냈기를 바라.", "사물함은 깨끗하게 유지하고 있지?", "노트 교환할까? 너 과학에 소질이 있더라.")>>"
카일라는 <<nnpc_him_ ul "Sydney">> 무시하는 척, 시선을 돌린다.
<br><br><<person1>>
<<if $rng gte 51 and $bodywritingLvl gte 2>>
시드니는 무심코 당신에게 낙서하기 시작한다. 카일라가 <<him_ ul>> 노려보지만, <<he_ nun>> 눈치채지 못하는 것 같다.
<<sydneyBodywritingLocation>>
<<if _writingFail isnot 1>>
당신의 <<bodypart _bodypart>>에는 이제 다음과 같이 적혀 있다: <<if $sydneyromance is 1>><<bodywriting_npc_sydney _bodypart "pen">><<else>><<bodywriting_npc_sydney_friendly _bodypart "pen">><</if>>
<br><br>
<<He_ nun>> 다시 동시에 여러가지 일을 하기 시작한다. 당신이 <<him_ gwa>> 이야기를 나누는 동안, 또 다른 펜이 피부에 느껴진다. 이번에는 카일라다.
<br><br>
<<link [[둘을 부추긴다|Sydney Kylar Bodywriting Encourage]]>><<npcincr Sydney love 1>><<npcincr Kylar lust 1>><</link>><<glove "Sydney">><<glust "Kylar">><<gggbodywriting>>
<br>
<<link [[카일라를 밀어낸다|Sydney Kylar Bodywriting Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove "Kylar">><<gksuspicion>>
<br>
<<link [[무시한다|Sydney Kylar Bodywriting Ignore]]>><</link>><<gbodywriting>>
<br>
<<else>>
하지만, <<he_ nun>> 더 이상 쓸 곳을 찾을 수 없다. <<He_ nun>> 입을 삐죽거리며 펜의 뚜껑을 닫고, 카일라가 작게 웃는다.
<br><br>
<<He_ nun>> 빠르게 식사를 마친다. 당신은 <<him_ gwa>> 이야기하고, <<he_ nun>> 기쁘게 잠시동안 곁에 남아 듣는다. "이제 도서관으로 돌아가 봐야겠어. 어울려줘서 고마워." <<if $sydneyromance is 1>>나가는 길에 키스를 날려주곤,<</if>> <<He_ nun>> 책을 모아들고 빠른 걸음으로 식당을 빠져나간다. 카일라가 <<him_ ul>> 노려보지만, <<if _sydneyStatus.includes("corrupt")>><<he_ nun>> <<if $sydneyromance is 1>>얼음장처럼 차가운 눈빛으로 되받아친다.<<else>>눈을 굴린다.<</if>><<else>><<he_ nun>> 눈치챈 기색을 전혀 보이지 않는다.<</if>>
<br><br>
<<endevent>>
<<historyicon>><<link [[역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[시드니를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br>
<</if>>
<<else>>
시드니는 빠르게 식사를 마친다. 당신은 <<him_ gwa>> 이야기하고, <<he_ nun>> 기쁘게 잠시동안 곁에 남아 듣는다. "이제 도서관으로 돌아가 봐야겠어. 어울려줘서 고마워." <<if $sydneyromance is 1>>나가는 길에 키스를 날려주곤,<</if>> <<He_ nun>> 책을 모아들고 빠른 걸음으로 식당을 빠져나간다. 카일라가 <<him_ ul>> 노려보지만, <<if _sydneyStatus.includes("corrupt")>><<he_ nun>> <<if $sydneyromance is 1>>얼음장처럼 차가운 눈빛으로 되받아친다.<<else>>눈을 굴린다.<</if>><<else>><<he_ nun>> 눈치챈 기색을 전혀 보이지 않는다.<</if>>
<br><br>
<<endevent>>
<<historyicon>><<link [[역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[시드니를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br>
<</if>>
<<elseif random(1, 100) gte 96 and !$sydney.glasses.includes("broken")>>
<<set $corruptionEvent to 1>>
<<generatey2>><<person1>>
누군가 뒤에서 시드니에게 빠르게 다가간다.
<<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">>
둘 중 하나가 반응하기도 전에, <<his_ yi>> 안경이 벗겨진다. 가해자인 <<person2>><<person_ i>> 두 사람에게 의기양양한 미소를 지어보인다.
"내 온몸에 낙서한 것에 대한 보답이야," 라고 <<he_ ga>> 안경을 바닥에 떨어뜨리며 말한다. "와, 안 깨졌네." <<He_ ga>> 발을 들어올려 그 위의 허공에서 이리저리 움직인다. "내가 깨뜨릴 수도 있고. 네가 나한테 그러지 말라고 빌면 또 모를까.
<<if C.npc.Sydney.pronoun is "f">>
네 속바지 좀 보여줘 봐."
<<else>>
네 속옷 좀 보여줘 봐."
<</if>>
<br><br>
<<if $sydney.glasses is "playerbought" and _sydneyStatus.includes("corrupt")>>
시드니의 눈이 가늘어지며, <<person1>><<his_ yi>> 주먹을 불끈 쥔다. <<He_ ga>> <<person2>><<person_ ul>> 밀치자, 비틀거리며 벽으로 뒷걸음질친다. 시드니는 바닥에서 <<person1>><<his_ yi>> 안경을 주워들어 다시 쓴다.
<br><br>
"<<pShe_ ga>> 나한테 사준 소중한 물건이야. 자, 이제 꺼져."
<br><br>
식당의 다른 학생들의 시선이 <<person2>><<person>>에게 쏠린다. <<His_ yi>> 얼굴이 빨개지고, <<he_ nun>> 별다른 말없이 재빨리 자리를 뜬다. 시드니는 심호흡을 하고 다시 자리에 앉는다.
<br><br>
"미안. 이러는 거 별로 안 좋아하는데." 당신이 식사를 끝내자 시드니는 짐을 챙기기 시작한다. "나중에 보자, 난 도서관으로 돌아갈게." <<person1>><<He_ nun>> 빠른 걸음으로 사라진다.
<br><br>
<<if C.npc.Kylar.state is "active">>
카일라가 식당 건너편에서 지켜본다.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<historyicon>><<link [[역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[시드니를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br>
<<else>>
시드니가 당신을 바라본다. <<person1>><<He_ nun>> 어쩔 줄 모르는 것 같다.
<br><br>
<<link [[부추긴다|Sydney Canteen Encourage]]>><<npcincr Sydney purity -5>><</link>><<llspurity>><<promiscuous1>><<sydneyWarning>>
<br>
<<link [[개입한다|Sydney Canteen Intervene]]>><<npcincr Sydney purity 2>><<npcincr Sydney love 1>><</link>><<gspurity>><<glove>>
<br>
<<link [[아무것도 하지 않는다|Sydney Canteen Break]]>><</link>>
<br>
<</if>>
<<else>>
<<person2>><<person_ yi>> 양 손이 뻗어나와 <<person1>><<his_ yi>> 얼굴을 더듬는다. 마치 거기에 없는 무언가를 잡으려 하는 것처럼 보인다. 시드니는 본능적으로 손을 찰싹 때려 치운다.
<br><br>
<<person2>><<person_ un>> 짜증나 보인다. "언제부터 안경을 안 쓴 거야? 내 이마에 낙서한 보답으로 그걸 깨뜨려 줄 생각이었는데." <<He_ ga>> 당신을 바라본다. "오, 그렇군, 너 <<girlfriend_ ga>> 있었구나. 나중에 다시 오겠어."
<br><br>
시드니는 당혹스러워 보이지만 당신을 보며 미소 짓는다. "어쨌든 렌즈를 낀 건 좋은 생각이었던 것 같아, 고마워." <<person1>><<He_ nun>> 식사를 마친다. "나는 도서관으로 돌아가 봐야겠어. 어울려줘서 고마워" <<if $sydneyromance is 1>>나가는 길에 키스를 날려주곤,<</if>> <<He_ nun>> 책을 모아들고 빠른 걸음으로 식당을 빠져나간다.
<br><br>
<<if C.npc.Kylar.state is "active">>
카일라가 식당 건너편에서 지켜본다.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<historyicon>><<link [[역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[시드니를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br>
<</if>>
<<else>>
<<if random(1,6) is 1>>
시드니는 평소보다 더욱 지쳐 보이며, <<he_ nun>> 꾸벅거리다 <<his_ yi>> 음식에 거의 처박을 뻔 한다. 그 장면은 당신에게 <<he_ ga>> 카페인을 좀 먹어주는 게 좋을 거라는 생각이 들게 한다. <<his_ yo>> 점심을 다 먹은 후, <<he_ nun>> 당신의 잡담을 들으며 또 한번 하품을 억누른다. "나는 지루해하는 게 아냐, 그냥 피곤해서 그래," <<he_ ga>> 당신을 납득시킨다. "그나저나, 이제 도서관으로 가야 할 것 같아. 같이 있어 줘서 고마워." <<set $daily.sydney.coffee to true>>
<<else>>
시드니는 식사를 마친다. 당신은 <<him_ gwa>> 이야기하고, <<he_ nun>> 기쁘게 잠시동안 곁에 남아 듣는다. "이제 도서관으로 돌아가 봐야겠어. 어울려줘서 고마워."
<</if>>
<<if $sydneyromance is 1>>나가는 길에 키스를 날려주곤,<</if>> <<He_ nun>> 책을 모아들고 <<= !$daily.sydney.coffee ? "빠른 걸음으로" : "걸어서">> 식당을 빠져나간다.
<br><br>
<<if C.npc.Kylar.state is "active">>
카일라가 식당 건너편에서 지켜본다.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<if $daily.sydney.coffee>>
<<if $money gte 200>>
<<foodicon "coffee">><<link [[시드니에게 커피를 사 준다 (0:25 £2)|Sydney Coffee Purchase]]>><<pass 25>><<set $money -200>><</link>>
<<else>>
<span class="blue">당신은 시드니에게 커피를 사 줄 돈이 없다.</span>
<</if>>
<br>
<</if>>
<<historyicon>><<link [[역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[시드니를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<if $sydneySeen.includes("initiate")>>
<<He_ ga>> 당신을 알아보고 미소 짓는다. "좋은 오후야, <<temple_titlePost>>. 엄청 바쁘긴 하지만, 어쨌든 나와 함께 있어줘서 고마워."
<<elseif $sydneySeen.includes("mass")>>
<<He_ ga>> 당신을 알아보고 미소 짓는다. "엄청 바쁘긴 하지만, 어쨌든 나와 함께 있어줘서 고마워."
<<else>>
<<He_ nun>> 당신을 바로 알아채지도 못한 것처럼 보인다. <<He_ nun>> 일에 열중하고 있는 것 같다. 그런데, <<he_ ga>> 갑자기 말한다. "미안. 말할 시간이 별로 없어. 그래도 같이 있어줘서 고마워."
<</if>>
<br><br>
<<He_ nun>> 여러 가지 일을 하면서, 한입 가득 음식을 퍼먹는다. "경건한 자는 쉴 틈이 없지. 도서관으로 돌아가 봐야겠어." <<he_ ga>> 많은 책을 끌어안고 빠른 걸음으로 도서관에 돌아가자, 당신은 혼자 남아 식사를 마친다.
<br><br>
<<if C.npc.Kylar.state is "active">>
카일라가 식당 건너편에서 지켜본다.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<historyicon>><<link [[역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[시드니를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br>
<</if>><<effects>><<run statusCheck("Sydney")>><<person2>>
<<set _kylarLocation to getKylarLocation()>>
"경쟁이라도 하는 것 같아." 당신은 양 팔을 테이블 위에 올려놓는다. 카일라가 낙서를 계속한다.
<<sydneyBodywritingLocation>>
<<if _writingFail isnot 1>>
<<person2>>당신의 <<bodypart _bodypart>>에는 이제 다음과 같이 적혀 있다: <<bodywriting_npc_kylar _bodypart "pen">>
<br><br>
<<sydneyBodywritingLocation>>
<<person1>>시드니는 곤혹스러운 얼굴로 지켜본다. 카일라가 끝나자 시드니가 <<his_ yi>> 펜을 꺼낸다.
<<if _writingFail isnot 1>>
<<He_ ga>> 당신의 <<bodypart _bodypart>>에 무언가 적는다. 거기에는 이제 다음과 같이 적혀 있다: <<if $sydneyromance is 1>><<bodywriting_npc_sydney _bodypart "pen">><<else>><<bodywriting_npc_sydney_friendly _bodypart "pen">><</if>>
<<person2>>카일라가 눈살을 찌푸리고, 곧바로 그걸 손가락으로 지워버린 뒤 자신이 다시 쓴다. <<bodywriting_clear _bodypart>>당신의 <<bodypart _bodypart>>에는 이제 다음과 같이 적혀 있다: <<bodywriting_npc_kylar _bodypart "pen">>
<br><br>
<<person1>>점점 일이 커진다. 시드니는 당신의 손에 <i><span class="pink"><<if $sydneyromance is 1>>"나의 유일무이한 이"<<else>>"시드니의 천사"<</if>></span></i>라고 쓴다. 카일라는 그것도 지워버리고, 일부분을 바꾸어 써서 <i><span class="pink"><<if $sydneyromance is 1>>"카일라의 유일무이한 이"<<else>>"카일라의 천사"<</if>></span></i>로 보이게 한다.
<br><br>
시드니는 그걸 완전히 지워버리고, 펜을 치운 뒤 유성 마커를 꺼낸다.
<<sydneyBodywritingLocation>>
<<if _writingFail isnot 1>>
<<He_ ga>> 당신의 <<bodypart _bodypart>>에 무언가 적는다. 거기에는 이제 다음과 같이 적혀 있다: <<if $sydneyromance is 1>><<bodywriting_npc_sydney _bodypart "marker">><<else>><<bodywriting_npc_sydney_friendly _bodypart "marker">><</if>>
<<sydneyBodywritingLocation>>
<<person2>>카일라가 당신의 <<bodypart_ rul _bodypart>>
<<if _writingFail isnot 1>>
<<set $daily.sydney.kylarFrown to true>>
잡고, 다음과 같이 적는다: <<bodywriting_npc_kylar _bodypart "pen">>
<<He_ nun>> 욕심을 부려 낙서를 더 하기 위해 움직인다. 시드니가 <<him_ ul>> 가로막고 놀라운 힘으로 <<his_ yi>> 머리를 자신쪽으로 끌어당긴다. <<He_ ga>> 마커를 들어올려 카일라의 이마에 무언가를 휘갈겨 쓴 후, 놓아준다. <i><span class="pink">"Kylar >:("</span></i> 라고 카일라의 이마에 쓰여 있다. <<nnpc_He_ nun "Kylar">> 망연자실한 것 같다.
<<else>>
잡지만, <<he_ ga>> 글을 쓸 공간이 부족하다. <<He_ nun>> 주먹을 꾸욱 쥔다. 시드니가 승리한 것 같다.
<</if>>
<<else>>
<<person1>>하지만, 당신의 피부에는 더 이상 공간이 없다. <<He_ ga>> 입술을 삐죽거린다. 카일라가 승리한 것 같다.
<</if>>
<<else>>
<<person1>>하지만, 이제 <<he_ ga>> 글을 쓸 공간은 어디에도 없다. <<He_ ga>> 입술을 삐죽거린다. 카일라가 승리한 것 같다.
<</if>>
<<else>>
<<person2>>하지만, 이제 <<he_ ga>> 글을 쓸 공간은 어디에도 없다. <<He_ nun>> 주먹을 꾸욱 쥔다. 시드니가 승리한 것 같다.
<</if>>
<br><br>
<<person1>>시드니는 빠르게 식사를 마친다. 당신은 <<him_ gwa>> 이야기하고, <<he_ nun>> 기쁘게 잠시동안 곁에 남아 듣는다. "이제 도서관으로 돌아가 봐야겠어. 어울려줘서 고마워." <<if $sydneyromance is 1>>나가는 길에 키스를 날려주곤,<</if>> <<He_ nun>> 책을 모아들고 빠른 걸음으로 식당을 빠져나간다. 카일라가 <<him_ ul>> 노려보지만, <<if _sydneyStatus.includes("corrupt")>><<he_ nun>> 답례로 카일라에게 가운데 손가락을 들어보인다.<<else>><<he_ nun>> 눈치챈 기색을 전혀 보이지 않는다.<</if>>
<br><br>
<<person2>>카일라가 당신을 잠시 쳐다보고는, <<his_ yi>> 시계를 본다. "가봐야겠어." <<He_ nun>> 부루퉁한 얼굴로 식당에서 나간다.
<br><br>
<<endevent>>
<<set _kylarLocation to getKylarLocation()>>
<<historyicon>><<link [[역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[시드니를 따라 도서관으로 간다 (0:02)|Library Rental Counter]]>><<pass 2>><</link>><br>
<<if _kylarLocation.area is "library">>
<<schoolicon "library">><<link [[카일라를 따라 도서관으로 간다 (0:02)|Kylar Library]]>><<pass 2>><</link>><br>
<<else>>
<<schoolicon "courtyard">><<link [[카일라를 따라 학교 뒷마당으로 간다 (0:03)|School Rear Courtyard]]>><<pass 3>><</link>><br>
<</if>>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br><<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>><<person2>>
당신은 카일라의 손을 밀어낸다. <<His_ yi>> 표정이 흔들려, 거의 경련하는 것처럼 보인다.
<<if _kylarStatus.includes("Rage")>>
"하지만... 하지만 넌 내 거라는 걸 온세상에 알리고 싶지 않아?"
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
시드니가 픽 웃는다. "세상은 <<pshe_ ga>> 내 거라는 걸 이미 알고 있는데."
<<else>>
시드니가 <<nnpc_his_ yi "Sydney">> 책을 큰 소리가 나게 덮는다. "<<pShe_ nun>> 내 거야, 네 것이 아니라, 카일라. 아무래도 넌 자신과 타협을 할 필요가-"
<</if>>
카일라는 곧바로 일어나서 뛰쳐나간다. 흐느끼는 소리가 들린다. 시드니는 갑자기 상당한 죄책감을 느끼는 것 같다. "미안. 좀 더 섬세하게 대했어야 했는데."
<<set _kylarGone to 1>>
<<else>>
시드니는 불편한 듯 제자리에서 움직거린다.
<</if>>
<<else>>
"왜 <<nnpc_he_ nun "Sydney">> 되고, 난 안되는 거야? <<nnpc_he_ ga "Sydney">> 나보다 나은 게 대체 뭐야?"
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
시드니가 피식거림을 꾹 참는다. "제정신이지, 일단."
<<else>>
시드니가 <<him_ ul>> 쏘아본다. "이건 경쟁이 아니야, 카일라. 이건 <<pshe_ yi>> 감정의 문제야."
<</if>>
카일라가 주먹을 꾸욱 쥔다.
<<else>>
시드니가 <<him_ ul>> 쏘아본다. "네가 <<phim_ ul>> 사랑한다면, 넌 <<pher_ yi>> 결정을 존중해야해."
<</if>>
<</if>>
<br><br>
시드니는 빠르게 식사를 마친다. 당신은 <<him_ gwa>> 이야기하고, <<he_ nun>> 기쁘게 잠시동안 곁에 남아 듣는다. "이제 도서관으로 돌아가 봐야겠어. 어울려줘서 고마워." <<if $sydneyromance is 1>>나가는 길에 키스를 날려주곤,<</if>> <<He_ nun>> 책을 모아들고 빠른 걸음으로 식당을 빠져나간다. <<if !_kylarGone>>카일라가 <<him_ ul>> 노려보지만, <<if _sydneyStatus.includes("corrupt")>><<he_ nun>> <<if $sydneyromance is 1>>얼음장처럼 차가운 눈빛으로 되받아친다.<<else>>눈을 굴린다.<</if>><<else>><<he_ nun>> 눈치챈 기색을 전혀 보이지 않는다.<</if>><</if>>
<br><br>
<<endevent>>
<<historyicon>><<link [[역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[시드니를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br><<effects>><<run statusCheck("Sydney")>><<person2>>
당신은 카일라가 당신에게 낙서하도록 내버려 둔다.
<<sydneyBodywritingLocation>>
<<if _writingFail isnot 1>>
당신의 <<bodypart _bodypart>>에는 이제 다음과 같이 적혀 있다: <<bodywriting_npc_kylar _bodypart "pen">>
<</if>>
<br><br>
시드니가 키득거린다. "네가 무슨 유명한 캔버스처럼 보여." <<person1>><<He_ nun>> 카일라의 행동에 전혀 개의치 않는 것 같다.
<<He_ nun>> 빠르게 식사를 마친다. 당신은 <<him_ gwa>> 이야기하고, <<he_ nun>> 기쁘게 잠시동안 곁에 남아 듣는다. "이제 도서관으로 돌아가 봐야겠어. 어울려줘서 고마워." <<if $sydneyromance is 1>>나가는 길에 키스를 날려주곤,<</if>> <<He_ nun>> 책을 모아들고 빠른 걸음으로 식당을 빠져나간다. 카일라가 <<him_ ul>> 노려보지만, <<if _sydneyStatus.includes("corrupt")>><<he_ nun>> <<if $sydneyromance is 1>>얼음장처럼 차가운 눈빛으로 되받아친다.<<else>>눈을 굴린다.<</if>><<else>><<he_ nun>> 눈치챈 기색을 전혀 보이지 않는다.<</if>>
<br><br>
<<endevent>>
<<historyicon>><<link [[역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[시드니를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br>당신은 고개를 젓는다. <<He_ ga>> 얼굴을 찡그린다. "미안, 나쁜 습관이지." <<He_ nun>> 다시 동시에 여러가지 일을 하기 시작한다. 당신은 <<him_ gwa>> 이야기하고, <<he_ nun>> 기쁘게 잠시동안 곁에 남아 듣는다. "이제 도서관으로 돌아가 봐야겠어. 어울려줘서 고마워." <<if $sydneyromance is 1>>나가는 길에 키스를 날려주곤,<</if>> <<He_ nun>> 책을 모아들고 빠른 걸음으로 식당을 빠져나간다.
<br><br>
<<if C.npc.Kylar.state is "active">>
카일라가 식당 건너편에서 지켜보다가, 당신에게 미소 짓는다.
<<lksuspicion>><<npcincr Kylar rage -1>>
<br><br>
<</if>>
<<endevent>>
<<historyicon>><<link [[역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[시드니를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br><<run statusCheck("Sydney")>>
시드니의 펜이 당신의 팔을 따라 올라가고,
<<if !$skin.right_shoulder.pen>>
<<he_ nun>> 당신의 오른쪽 어깨에 무언가를 휘갈겨 쓴다. 거기에는 이제 다음과 같이 적혀 있다: <<if $sydneyromance is 1>><<bodywriting_npc_sydney right_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly right_shoulder "pen">><</if>>
<<elseif $skin.right_shoulder.pen is "pen" or $skin.right_shoulder.pen is "lipstick" or $skin.right_shoulder.pen is "mud">>
<<he_ nun>> 당신의 <<tattooPost right_shoulder "을">> 닦아내고, 그 자리에 자신이 무언가를 휘갈겨 쓴다. <<bodywriting_clear right_shoulder>> 당신의 오른쪽 어깨에는 이제 다음과 같이 적혀 있다: <<if $sydneyromance is 1>><<bodywriting_npc_sydney right_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly right_shoulder "pen">><</if>>
<<elseif !$skin.left_shoulder.pen>>
<<he_ nun>> 당신의 왼쪽 어깨에 무언가를 휘갈겨 쓴다. 거기에는 이제 다음과 같이 적혀 있다: <<if $sydneyromance is 1>><<bodywriting_npc_sydney left_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly left_shoulder "pen">><</if>>
<<elseif $skin.left_shoulder.pen is "pen" or $skin.left_shoulder.pen is "lipstick" or $skin.left_shoulder.pen is "mud">>
<<he_ nun>> 당신의 <<tattooPost left_shoulder "을">>, 닦아내고, 그 자리에 자신이 무언가를 휘갈겨 쓴다. <<bodywriting_clear left_shoulder>> 당신의 왼쪽 어깨에는 이제 다음과 같이 적혀 있다: <<if $sydneyromance is 1>><<bodywriting_npc_sydney left_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly left_shoulder "pen">><</if>>
<<else>>
<<he_ nun>> 당신의 <<tattooPost right_shoulder "을">> 보고 인상을 찌푸린다. <<He_ nun>> 그것을 닦아내려고 하지만 실패한다. "다음에 해야겠어."
<</if>>
<br><br>
<<He_ nun>> 다시 동시에 여러가지 일을 하기 시작한다. 당신은 <<him_ gwa>> 이야기하고, <<he_ nun>> 기쁘게 잠시동안 곁에 남아 듣는다. "이제 도서관으로 돌아가 봐야겠어. 어울려줘서 고마워." <<if $sydneyromance is 1>>나가는 길에 키스를 날려주곤,<</if>> <<He_ nun>> 책을 모아들고 빠른 걸음으로 식당을 빠져나간다.
<br><br>
<<if C.npc.Kylar.state is "active">>
카일라가 식당 건너편에서 지켜본다.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<historyicon>><<link [[역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[시드니를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br><<run statusCheck("Sydney")>>
<<if $speech_attitude is "meek">>
"응, 네 안경이 중요하긴 하지,"라고 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"<<person2>><<he_ ga>> 말한 대로 하는 게 나을 것 같은데, 안경 없으면 안되잖아," 라고 당신이 말한다.
<<else>>
"<<person2>><<him_ i>> 저걸 부수게 둬선 안돼," 라고 당신이 말한다.
<</if>>
<br><br><<person1>>
<<if $corruptionRollover is 1>>
시드니는 생각에 잠겨 얼굴을 찡그린다. 잠시 후, <<he_ nun>> 아무렇지 않게
<<elseif _sydneyStatus.includes("corrupt")>>
시드니는 어깨를 으쓱하고 아무렇지 않게
<<else>>
시드니는 바닥을 내려다본다. 잠시 망설이다가, <<he_ nun>> 비틀거리며
<</if>>
<<npcUndressText `C.npc.Sydney` "lower" "self">>.
<<if _sydneyStatus.includes("corrupt")>>
<span class="lewd"><<He_ nun>> 속옷을 입고 있지 않다.</span>
<<if _sydneyChastity and !$sydneyChastityKnown>>
<<set $sydneyChastityKnown to 1>>
<span class="lewd">당신은 정조대 벨트가 <<his_ yi>> 허리에 감겨 있는 것을 볼 수 있다</span> "자, 이제 내 추잡한 작은 비밀을 하나 알았구나."
<<elseif _sydneyChastity>>
<<his_ yi>> 정조대 벨트만이 <<him_ ul>> 감싸고 있다.
<<else>>
당신은 가리는 것 없이 드러난 <<his_ yi>> <<sydneyGenitalsPost "을">> 감상할 수 있다.
<</if>>
<<else>>
당신과 <<person2>><<person_ un>> <<nnpc_his_ yi "Sydney">> 속옷을 슬쩍 볼 수 있다.
<</if>>
<<promiscuity1>>
<<person2>><<person_ un>> 놀란 것처럼 보이지만 미소를 짓는다. "좋아, 거래는 거래지. 좋은 구경 했다." <<He_ nun>> 바닥에서 시드니의 안경을 주워 들어서 건넨 후 떠난다.
<br><br>
<<if $corruptionRollover is 1>>
시드니는 다시 앉아서 식사를 계속한다. "그게 내 안경을 구했어."라고 <<he_ ga>> 중얼거린다. "그리고... 넌 그게 좋은 생각이라고 했지." <<He_ nun>> 음식을 삼키고 당신을 향해 미소 짓는다. "죄를 지으며 사는 건 이런 걸까? 그건...편리하네. <span class="lewd">눈을 뜬 것 같은 기분이 들어.</span>" <<He_ nun>> 식사를 마저 한다.
<<elseif _sydneyStatus.includes("corrupt")>>
시드니는 아무 일도 없었다는 듯 다시 자리에 앉아 식사를 마친다.
<<else>>
시드니는 눈을 마주치지 않으려 노력하며 다시 앉아서 식사를 마친다.
<</if>>
<<if $sydneyromance is 1>>
"<<if $corruptionRollover is 1>>물론, 난 여전히<<else>>난<</if>> 그걸 볼 수 있는 사람이 너뿐인 게 더 좋아."
<</if>>
<<unset $corruptionRollover>>
<<He_ nun>> 하품을 한다 "이제 도서관으로 돌아가 봐야겠어. 어울려줘서 고마워." <<if $sydneyromance is 1>>나가는 길에 키스를 날려주곤,<</if>> <<He_ nun>> 빠른 걸음으로 식당을 빠져나간다.
<br><br>
<<endevent>>
<<historyicon>><<link [[역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[시드니를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br><<run statusCheck("Sydney")>>
<<if $speech_attitude is "meek">>
"그-그만둬! <<person1>><<He_ nun>> 저게 필요해!"
<<elseif $speech_attitude is "bratty">>
당신은 <<person2>><<person_ yi>> 얼굴을 똑바로 본다. "부숴 봐, 그럼 내가 네게 똑같이 해줄게."
<<else>>
당신은 앞으로 걸어나온다. "안경을 돌려줘."
<</if>>
<<if _sydneyStatus.includes("corrupt")>>
<br><br>
시드니는 주의가 산만해진 틈을 타 <<person2>><<person_ ul>> 밀쳐내고, 재빨리 <<person1>><<his_ yi>> 안경을 주워든다. 그러고 나서 <<He_ nun>> 붉은 마커를 휙 뽑아들고, <<person2>><<person_ i>> 미처 자세를 바로잡기도 전에 <<his_ yi>> 이마에 "<span class="teal">개새끼</span>"라고 쓴다.
<br><br>
식당의 다른 학생들이 그 소동을 알아차리고, 많은 학생들이 <<him_ ul>> 비웃기 시작한다. <<He_ nun>> 눈물을 참고 식당에서 도망친다. <<status 1>><<gcool>><<person1>>
<br><br>
<<if $sydneyromance is 1>>
시드니가 당신을 껴안는다. "고마워, 내 사랑." <<He_ nun>> 당신의 뺨에 키스한다. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<<else>>
시드니가 당신의 등을 토닥거린다. "고마워. 내가 알아서 할 수 있긴 했지만, 누가 이렇게 챙겨주니까 좋네. 은혜는 꼭 갚을게."
<</if>>
두 사람은 자리에 앉아 식사를 마친다. "이제 도서관으로 돌아가 봐야겠어. 어울려줘서 고마워." <<if $sydneyromance is 1>>나가는 길에 키스를 날려주곤,<</if>> <<He_ nun>> 빠른 걸음으로 식당을 빠져나간다.
<br><br>
<<endevent>>
<<historyicon>><<link [[역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[시드니를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br>
<<else>>
시드니는 안경 없이는 앞이 잘 보이지 않아 당신 뒤에 숨는다.
<br><br>
"아, 교회 <<nnpc_gendery_ ga "Sydney">> <<girlfriend_ rul>> 찾은 모양이네. 그럼, 기도라도 시작하는 게 좋을 거야." <<person2>><<His_ yi>> 주먹이 꽉 쥐어진다.
<br><br>
<<saveNPC 1 canteen_bully>>
<<endevent>>
<<loadNPC 0 canteen_bully>>
<<clearNPC canteen_bully>>
<<link [[다음|Sydney Canteen Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyhealthmax -= 100>>
<<set $enemyhealth -= 100>>
<<set $enemyanger += 150>>
<<npcidlegenitals>>
<<enableSchoolRescue "Whitney">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Sydney Canteen Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sydney Canteen Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<run statusCheck("Sydney")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
모여든 학생들이 <<him_ ul>> 비웃기 시작한다. <<his_ yi>> 얼굴이 빨개지고, <<He_ nun>> 식당에서 도망친다. <<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
시드니가 당신의 허리를 감싸 안는다. "그럴 필요까지는 없었는데, 하지만... 고마워," 라고 <<he_ ga>> 말한다. "아무도 내 편을 들어주지 않는데. 넌 정말 특별해. 어떻게 그런 것까지 할 수 있는 거야?" 당신은 얼굴이 붉어지는 것을 느낀다. 당신은 안경을 돌려주고 식사를 마친다. 당신은 <<him_ gwa>> 이야기하고, <<he_ nun>> 기쁘게 듣는다. "이제 도서관으로 돌아가 봐야겠어. 다시 한 번 고마워." <<if $sydneyromance is 1>>나가는 길에 키스를 날려주곤,<</if>> <<He_ nun>> 책을 모아들고 빠른 걸음으로 식당을 빠져나간다.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"아악! 너 진짜 미친 거 아니냐고!" <<he_ ga>> 소리 지른다. <<he_ ga>> 식당을 떠나자 모여있던 많은 학생들이 웃음을 터뜨린다. <<tearful>> 당신은 의기양양하게 우뚝 서 있다.
<<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>>
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
시드니가 당신의 팔을 끌어안는다. "그럴 필요까지는 없었지만... 고마워," 라고 <<he_ ga>> 말한다. "아무도 내 편을 들어주지 않는데. 넌 정말 특별해." 당신은 <<his_ yi>> 안경을 돌려주고 식사를 마친다. 당신은 <<him_ gwa>> 이야기하고, <<he_ nun>> 기쁘게 듣는다. "이제 도서관으로 돌아가 봐야겠어. 다시 한 번 고마워." <<if $sydneyromance is 1>>나가는 길에 키스를 날려주곤,<</if>> <<He_ nun>> 빠른 걸음으로 식당을 빠져나간다.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $alarm is 1 and $rescue gte 1>>
<<person1>><<person_ i>> 갑자기 날아온
<<print either(
"음료수 캔에 맞는다.",
"빈 식판에 맞는다",
"수학 교과서에 맞는다",
"우유 팩에 맞는다",
"반쯤 먹은 페스트리에 맞는다.",
"으깬 감자 한 덩어리에 맞는다."
)>>
"야! 누가 던진 거야?" <<he_ ga>> 따진다. <<His_ yi>> 분노는 휘트니와 <<nnpc_his_ yi "Whitney">> 패거리가 <<himPost>>에게 몰려오는 것을 보고 공포로 변한다. <<He_ nun>> 재빠르게 식당에서 도망친다.<<status 1>><<gcool>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
시드니는 당신이 일어설 수 있도록 도와준다.
"이상하네," <<he_ ga>> 중얼거린다.
<<if _sydneyStatus.includes("pure")>>
"휘트니는 평소에 그렇게... 이타적이진 않았는데." <<He_ nun>> 당신에게 희망찬 미소를 보낸다. "<<nnpc_he_ ga "Whitney">> 마침내 새로운 길에 들어선 걸까?"
<<else>>
"언제부터 <<nnpc_he_ ga "Whitney">> 다른 사람을 신경쓴 거지?" <<He_ ga>> 당신을 겁먹은 눈으로 본다. "<<nnpc_he_ ga "Whitney">> 보답으로 아무것도 바라지 않아야 할 텐데.
<<if $sydneyromance is 1>>
그에게 접근하지 마."
<<else>>
조심해, 알았지?"
<</if>>
<</if>>
<br><br>
당신은 <<his_ yi>> 안경을 돌려주고 식사를 마친다. 당신은 <<him_ gwa>> 이야기하고, <<he_ nun>> 기쁘게 듣는다. "이제 도서관으로 돌아가 봐야겠어. 다시 한 번 고마워." <<if $sydneyromance is 1>>나가는 길에 키스를 날려주곤,<</if>> <<He_ nun>> 책을 모아들고 빠른 걸음으로 식당을 빠져나간다.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<endevent>>
<<else>>
당신은 바닥에 쓰러진다. 계속 싸우기엔 너무 많이 다쳤다. "그렇지," <<person1>><<person_ i>> 말한다. "무릎 꿇고 예배라도 드리든지. 잘 빌면 네 쓸모없는 친구는 여전히 널 좋아해 줄걸." 주변의 모든 학생들이 당신을 비웃고 <span class="red"><<he_ nun>> 시드니의 안경을 밟아 렌즈 중 하나를 산산조각내고, 테를 부순다.</span> <<He_ nun>> 웃으며 식당을 떠난다.
<<lcool>><<status -10>><<set $sydney.glasses to "broken">>
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
시드니가 비틀거리며 당신에게 다가온다. "너 괜찮아?! 왜 그랬어? 그건 그냥 안경일 뿐인데, 널 상처입힐 만큼 소중한 건 아니란 말이야!" 당신은 초점을 맞추려 애쓰는 <<his_ yi>> 눈에 눈물이 고이는 것을 볼 수 있다. "네가 정말 다치기라도 했으면 정말 나 자신을 용서할 수 없었을 거야. 그럴 필요까지는 없었지만... 고마워," 라고 <<he_ ga>> 말한다. "아무도 내 편을 들어주지 않는데. 넌 정말 특별해."
<br><br>
당신은 <<his_ yi>> 깨진 안경을 돌려주고 식사를 마친다. <<He_ nun>> 손상에는 신경쓰지 않고 당신을 보며 미소 짓는다. "도서관으로 돌아가 봐야겠어. 다시 한 번 고마워." <<if $sydneyromance is 1>>나가는 길에 대략 당신이 있을 법한 방향으로 키스를 날려주곤,<</if>> <<He_ nun>> 빠른 걸음으로 식당을 빠져나간다.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<endevent>>
<<historyicon>><<link [[역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[시드니를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br><<run statusCheck("Sydney")>>
당신은 시드니에게 어깨를 으쓱한다.
<<if _sydneyStatus.includes("corrupt")>>
<<person1>><<He_ nun>> 아무렇지 않게
<<npcUndressText `C.npc.Sydney` "lower" "self">>.
<span class="lewd"><<He_ nun>> 속옷을 입고 있지 않다.</span>
<<if _sydneyChastity and !$sydneyChastityKnown>>
<<set $sydneyChastityKnown to 1>>
<span class="lewd">당신은 정조대 벨트가 <<his_ yi>> 허리에 감겨 있는 것을 볼 수 있다</span> "자, 이제 내 추잡한 작은 비밀을 하나 알았구나."
<<elseif _sydneyChastity>>
<<his_ yi>> 정조대 벨트만이 <<him_ ul>> 감싸고 있다.
<<else>>
당신은 가리는 것 없이 드러난 <<his_ yi>> <<sydneyGenitalsPost "을">> 감상할 수 있다.
<</if>>
<<person2>><<person_ un>> 놀란 것처럼 보이지만 미소를 짓는다. "좋아, 거래는 거래지. 좋은 구경 했다." <<He_ nun>> 바닥에서 시드니의 안경을 주워 들어서 건넨 후 떠난다.
<br><br>
시드니는 아무 일도 없었다는 듯 다시 자리에 앉아 식사를 마친다.
<<if $sydneyromance is 1>>
"그걸 볼 수 있는 사람은 너뿐인 게 더 좋지만."
<</if>>
<<He_ nun>> 하품을 한다 "이제 도서관으로 돌아가 봐야겠어. 어울려줘서 고마워." <<if $sydneyromance is 1>>나가는 길에 키스를 날려주곤,<</if>> <<He_ nun>> 빠른 걸음으로 식당을 빠져나간다.
<<else>>
<<person1>><<He_ nun>> 수치심에 고개를 숙인 채 가로젓는다. <<person2>><<person_ un>> 씩 웃더니, <span class="red"><<He_ nun>> 시드니의 안경을 밟아 렌즈 중 하나를 산산조각내고 테를 부순다.</span> <<He_ nun>> 웃으며 식당을 떠난다.
<<set $sydney.glasses to "broken">>
<br><br>
시드니는 낙담한 것 같다. "이번 주는 앞이 안 보여서 힘들겠는걸." <<person1>><<He_ nun>> 안경의 잔해를 주워들고는, 손상에는 신경쓰지 않고 당신을 보며 미소 짓는다. "그래도 내 존엄성은 지켰으니까, 그렇지?" 당신은 <<he_ ga>> 자신의 말을 믿고 있는지 확신할 수 없다.
<br><br>
"도서관으로 돌아가 봐야겠어. 다시 한 번 고마워." <<if $sydneyromance is 1>>나가는 길에 대략 당신이 있을 법한 방향으로 키스를 날려주곤,<</if>> <<He_ nun>> 빠른 걸음으로 식당을 빠져나간다.
<</if>>
<br><br>
<<endevent>>
<<historyicon>><<link [[역사수업을 들으러 간다 (0:01)|History Classroom]]>><<set $justEntered to true>><<pass 1>><</link>><br>
<<schoolicon "library">><<link [[시드니를 따라 도서관으로 간다 (0:02)|School Library]]>><<pass 2>><</link>><br>
<<foodicon "eat">><<link [[식당에 남아있는다|Canteen]]>><</link>>
<br><<schooleffects>><<effects>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>>
당신은 무릎을 꿇고 카운터 밑으로 기어들어간다.
<<if _sydneyStatus.includes("corrupt")>>
시드니가 싱긋 웃는다. "네가 생각하는 방식이 좋아, 알지?"
<br><br>
당신은 마주 웃어주며 <<his_ yi>> 무릎을 벌리고, <<if $pronoun is "m">>바지를 끌어내린다<<else>>치마를 들어올린다<</if>>. <<sydneyExpose>>
<<if _sydneyChastity is 1>>당신은 <<his_ yi>> 정조대 너머로 <<he_ ga>><<else>>당신은 <<He_ ga>><</if>> 이미 <<if C.npc.Sydney.gender is "m">>발기해 있는 것을 알 수 있다<<else>>젖어 있는 것을 알 수 있다<</if>>.
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<promiscuity4>>
<<if ["early","late"].includes($schoolstate)>>
<!-- I'm not sure how necessary this is, since Sydney can't be in the library if $schoolstate is early or late. I'm hesitant to remove it, though. Worst case scenario, some lines can be salvaged for a different scene.-->
<<He_ nun>> 도서관을 주욱 훑어보고, 얼마나 사람이 없는지 알아차리고는, <<his_ yi>> 의자를 밀어내고 카운터 아래의 당신과 동참한다. "나만 벗는 것은 불공평하겠지," <<He_ ga>> 속삭인다. <<He_ nun>> 당신 위로 기어올라 부드럽게 당신을 밀어 누운 자세로 만들고, 당신 위에 올라탄다. "하지만 만약 네가 나를 맛보기를 그렇게 열망한다면, 나도 생각한 바가 있어."
<br><br>
<<He_ ga>> 아래로 몸을 눕혀 당신의 입술을 <<hers_ ro>> 잡자, 당신은 당신의 팔을 <<himPost>> 주위에 감는다. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>
<<sydneyLewd>>
<br><br>
<<link [[다음|Sydney Crawl Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
<<He_ nun>> 도서관을 힐끗 돌러보고, 학생들이 주변을 돌아다니는 것을 의식한다. "걱정 마, 조용히 할게. 착한 <<personsimple_ i>> 될 거야." <<He_ ga>> 당신의 머리에 손을 얹고 손가락을 머리카락에 감아 당신을 부드럽게 <<his_ yi>> <<sydneyGenitalsPost short "으로">> 이끈다.
<<sydneyLewd>>
<<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<link [[다음|Sydney Crawl Oral]]>><<set $sexstart to 1>><</link>>
<</if>>
<<else>>
<<if !["early","late"].includes($schoolstate)>>
<<set _modifier to 1.5>>
<<else>>
<<set _modifier to 1>>
<</if>>
시드니는 얼굴을 찡그리고, 혼란스러워한다. "뭐하는 거야? 뭐 떨어뜨린 거 있어?"
<br><br>
당신은 그 말을 무시하며 <<his_ yi>> 무릎을 벌리고, <<if $pronoun is "m">>바지를 끌어내린다<<else>>치마를 들어올린다<</if>>. <<sydneyExpose>> <<He_ ga>> 작게 비명을 지른다. <<if _modifier is 1.5>>"여-여기서? 지금?! 하-하지만 여긴-" <<He_ ga>> 초조하게 도서관에서 돌아다니는 학생들을 본다. <<else>>"여-여기서? 진심이야?"<</if>>
<<promiscuity4>>
<<set $seductiondifficulty to (6000 - ((C.npc.Sydney.love + C.npc.Sydney.lust) * 15) - C.npc.Sydney.purity) * _modifier>>
<<seductioncheck>>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>>
<br><br>
<<seductionskilluse>>
<br>
<<if $seductionrating gte $seductionrequired>>
충격받은 것 같긴 하지만, <span class="green"><<he_ nun>> 당신을 밀어내려 하진 않는다</span>. <<his_ yi>> 호흡이 빨라지는 소리가 들린다.
<<sydneyLewd>>
<<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<link [[다음|Sydney Crawl Oral]]>><<set $sexstart to 1>><</link>>
<<else>>
"자-잠시만! 나... 난 정말 모르겠어... 난..." <<He_ ga>> 가볍게 몸을 떤다. "너, 거-거기서 나와야 해. 미... 미안해."
<<sydneySexFail>>
<br><br>
당신은 카운터에서 기어나온다. <<he_ ga>> 옷차림을 정리하는 데 잠시 시간이 걸린다. "미안, 난 그냥... 지금은 아직 그럴 준비가 안됐어."
<br><br>
<<sydneyOptions>>
<</if>>
<</if>><<run statusCheck("Sydney")>>
<<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
<<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<if _sydneyChastity and C.npc.Sydney.chastity.anus.includes("shield")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<npckiss>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sydney Crawl Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sydney Crawl Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>><<run statusCheck("Sydney")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"누가 지금 도서관에서 우리가 토끼처럼 떡치고 있는 걸 듣고 있다고 상상해 봐," <<he_ ga>> 키득거린다. "여기에 누가 있다는 건 아니지만." <<He_ nun>> 잠시 멈칫거리고, 불확실한 표정이 <<his_ yi>> 얼굴에 스친다. <<He_ nun>> 재빨리 카운터 너머로 머리를 쑥 내밀어보곤, 안도의 한숨을 내쉬며 다시 몸을 숙인다.
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<sydneyFinish>>
<<tearful>> 당신은 일어선다. 시드니는 마지못해 당신에게서 떨어진다.
<<elseif $enemyhealth lte 0>>
시드니는 숨을 거칠게 몰아쉬며 당신에게서 물러선다. "네가 날 거칠게 대하는 게 너무 좋아," 라고 <<he_ ga>> 말한다. "하지만 나머지는 다음을 위해 남겨두기로 하자."
<<npcincr Sydney lust 5>><<gglust>>
<br><br>
<<tearful>> 당신은 일어선다. 시드니 역시 마찬가지다.
<<else>>
시드니는 입을 삐죽거리지만, 당신에게서 떨어진다. "사람을 유혹해놓고 발 빼는 거 좀 치사한데," 라고 <<he_ ga>> 말한다. "다음번엔 끝까지 하기로 약속할까?"
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<br><br>
<<tearful>> 당신은 일어선다. 시드니 역시 마찬가지다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[다음|Sydney Crawl Sex End]]>><<set $phase to 1>><</link>>
<br><<schooleffects>><<effects>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>>
<<if $phase is 1>>
"그냥 내 <<if C.npc.Sydney.gender is "m">>좆을 빨기만 하는 것<<else>>보지를 핥아먹기만 하는 것<</if>>보다 훨씬 낫지 않았어?" 두 사람이 일어서자, <<he_ ga>> 의기양양한 얼굴로 묻는다. "나만 즐길 수는 없지."
<br><br>
<<He_ nun>> 다시 당신에게 키스하며 <<his_ yi>> 손으로 뒤통수를 받쳐준다. 몇 초 후, <<He_ nun>> 당신과 눈을 맞추며 떨어진다. "조심하는 게 좋겠어," 라고 <<he_ ga>> 혼잣말로 중얼거린다. "이대로 휩쓸리면, 널 끌어다 눕히고 한 판 더 해버릴지도 몰라. 그래도 상관없지만." <<He_ nun>> 당신을 밀어내기 전에, 한 번 더 당신의 윗입술을 한 번 더 깨문다.
<br><br>
<<else>>
당신은 카운터에 손을 짚으며 다시 몸을 일으킨다.
<<if _sydneyStatus.includes("corrupt")>>
"내일 또 하면 안될까?" 시드니가 묻는다. "제발 그러겠다고 해줘. 네가 승낙하면 널 영원히 사랑할게. 아니, 난 이미 널 영원히 사랑하고 있으니까. 음... 영원의 영원히."
<<else>>
"너무 위험한 짓이었어," <<he_ ga>> 작게 킥킥거린다. "죄를 짓는 기분은 이런 건가?"
<</if>>
<br><br>
<</if>>
<<endevent>><<npc Sydney>><<person1>>
<<sydneyOptions>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>><<set $NPCList[0].mouth to "none">><<set $speechdisable to 1>>
<<set $NPCList[0].lefthand to "hair">><<set $NPCList[0].righthand to "none">><<set $head to "grappled">>
<<set $enemytrust += 100>>
<<set $timer to random(6,10)>>
<<if !["early","late"].includes($schoolstate)>>
<<set $rescue to 1>>
<</if>>
<<set $sydneyOral to {Sound: 0, Student: 0, Book: 0}>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<if !["early","late"].includes($schoolstate)>>
<<if _sound is 1>>
<<set $sydneyOral.Sound to 1>>
<</if>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 3>>
<<set _sydneyArousal to "high">>
<<else>>
<<set _sydneyArousal to "low">>
<</if>>
<<if $timer is 4>>
<<set $sydneyOral.Student to 1>>
<<switch _sydneyArousal>>
<<case "high">>
<<if _sydneyStatus.includes("corrupt")>>
"하던 거 계속해,"<<set _sydneyOralSay to "속삭인다">>
<<else>>
<<set _sydneyOralSay to "훌쩍인다">>
<</if>>
<<default>>
<<if _sydneyStatus.includes("corrupt")>>
"아, 점점 재밌어지네,"<<set _sydneyOralSay to "속삭인다">>
<<else>>
"조용히 해 줘,"<<set _sydneyOralSay to "속삭인다">>
<</if>>
<</switch>>
<span class="lewd">카운터로 발소리가 가까워져 오자</span> <<he_ ga>> _sydneyOralSay.
<br><br>
<<elseif $timer is 3>>
카운터에 있는 학생이 무언가를 물어본다.
<<switch _sydneyArousal>>
<<case "high">>
<<if _sound>>
<<if _sydneyStatus.includes("corrupt")>>
"아-아마 이 밑에 누군가 있을 수도 있고, 없을 수도 있어," 시드니가 떨리는 목소리로 신음한다. "그래서, 채-책을 반납하러 왔다고?"
<<else>>
"이-이 밑에는 아무도 없어!" 시드니가 소리친다. "너-너-넌 그러니까 책을 반납하러 온 거지, 응?"
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"아-좋아, 씨발... 네 책 바-반납 가능해," 시드니가 신음한다.
<<else>>
"으-으응, 네 채-책을 반납해 줄게," 시드니가 떨리는 목소리로 말한다.
<</if>>
<</if>>
<<default>>
<<if _sound>>
<<if _sydneyStatus.includes("corrupt")>>
"그게 무슨 소린지 나는 알지만 너는 궁금하겠지," 시드니가 킥킥거린다. "자, 그래서 책을 반납하러 온 거지?"
<<else>>
"이 밑에는 아무도 없어!" 시드니가 소리친다. "책을 반납하러 온 거지, 응?"
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"그래, 네 손에 있는 책 반납 가능해," 시드니가 말한다.
<<else>>
"으-응, 네 책을 반납해 줄게," 시드니가 말한다. "네가 기한을 잘 지켰기를 바라."
<</if>>
<</if>>
<</switch>>
<br><br>
<<elseif $timer is 2>>
무언가가 카운터에 쿵 하고 놓인다. 아마 책일 것이다.
<<switch _sydneyArousal>>
<<case "high">>
<<if _sound>>
학생이 무언가를 물어본다.
<<if _sydneyStatus.includes("corrupt")>>
"아-아마 이 밑에 누군가 있을 수도 있고, 없을 수도 있어," 시드니가 떨리는 목소리로 신음한다.
<<else>>
"이-이 밑에는 아무도 없어!" 시드니가 소리친다.
<</if>>
<</if>>
<<He_ nun>> 책을 훑어본다.
<<if $rng gte 65>>
<<set $sydneyOral.Book to 2>>
<<if _sydneyStatus.includes("corrupt")>>
"늦었네," 시드니가 작게 웃는다. "말을 안 듣는구나."
<<else>>
"지-지각이야," 시드니가 떨리는 목소리로 말을 더듬는다.
<</if>>
<<him_ i>> 마커의 뚜껑을 여는 소리가 들린다.
<<else>>
<<set $sydneyOral.Book to 1>>
<<if _sydneyStatus.includes("corrupt")>>
"기한을 지켜줘서 고마-" <<he_ ga>> 음탕한 소리로 헐떡이느라 말을 끊는다.
<<else>>
"기-기한을 지-지켜줘서 고...고마워," <<he_ ga>> 헐떡이며 말한다.
<</if>>
<</if>>
<<default>>
<<if _sound>>
학생이 무언가를 물어본다.
<<if _sydneyStatus.includes("corrupt")>>
"그게 무슨 소린지 나는 알지만 너는 궁금하겠지," 시드니가 킥킥거린다.
<<else>>
"이 밑에는 아무도 없어!" 시드니가 소리친다.
<</if>>
<</if>>
<<He_ nun>> 책을 훑어본다.
<<if $rng gte 85>>
<<set $sydneyOral.Book to 2>>
"늦었어," 시드니가 말한다. "너도 규-규칙을 알잖아." <<him_ i>> 마커의 뚜껑을 여는 소리가 들린다.
<<else>>
<<set $sydneyOral.Book to 1>>
"기-기한을 지켜줘서 고마워," <<he_ ga>> 말한다.
<</if>>
<</switch>>
<br><br>
<<elseif $timer is 1>>
<<if $sydneyOral.Book is 2>>
당신은 시드니가, 아마도 학생에게 무언가를 쓰기 위해 몸을 앞으로 기울이는 것을 느낀다. 몇 초가 지나가, 발소리가 카운터에서 멀어져간다.
<<else>>
발소리가 카운터에서 멀어져간다.
<</if>>
<<set $sydneyOral.Book to 0>>
<<set $sydneyOral.Student to 0>>
<br><br>
<<elseif $timer is 0>>
<<set $timer to random(6, 10)>>
<<switch _sydneyArousal>>
<<case "high">>
<<if $sydneyOral.Sound is 1>>
<<if _sydneyStatus.includes("corrupt")>>
"대담하네, 마음껏 소리를 내고,"라고 시드니가 속삭인다. <<He_ nun>> 당신의 머리카락 다발을 틀어쥔다. "이걸 잡아당기면, 날 위해 노래해줄래, 사랑스런 <<girl_ a>>? 핥는 거 멈추지 마."
<<else>>
"제-제발 조용히 있어 줘,"라고 시드니가 애원한다. "들키고 싶지 않-" <<He_ ga>> 힉 하는 소리를 내며 손으로 입을 막는다.
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"잘 넘어갔네,"라고 속삭이며 시드니가 카운터 밑에 있는 당신의 뺨을 쓰다듬는다. "나는 거의 <<he_ ga>> 알아챘으면 하고 바랬어." <<He_ nun>> 신음소리를 내뱉는다.
<<else>>
"너-너무 아슬아슬했어,"라고 시드니가 속삭인다. "마-만약 누가 알기라도 하면..."
<</if>>
<</if>>
<<default>>
<<if $sydneyOral.Sound is 1>>
<<if _sydneyStatus.includes("corrupt")>>
"바보같이, 걸리고 싶어서 안달났구나,"라고 시드니가 꾸짖는다. <<He_ nun>> 당신의 머리카락 다발을 틀어쥔다. "아무래도 네가 무엇을 하려는지, 네가 얼마나 날 사랑하는지 온 세상에 보여줘야 할 것 같은데. 어때?"
<<else>>
"제발 조용히 있어 줘,"라고 시드니가 애원한다. "<<He_ ga>> 널 거의 알아챌 뻔 했어."
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"정말 짜릿해,"라고 시드니가 속삭인다. "우리가 식당에서도 할 수 있을까?"
<<else>>
"내-내 심장이 너무 두근거려,"라고 시드니가 훌쩍이며 말한다. "다들 너무 가까이 있었어. 우릴 볼 수도 있었고, 또..."
<</if>>
<</if>>
<</switch>>
<br><br>
<<set $sydneyOral.Sound to 0>>
<</if>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sydney Crawl Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sydney Crawl Oral]]>><</link>></span><<nexttext>>
<</if>><<schooleffects>><<effects>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
<<if $sydneyOral.Student is 1>>
<<generatey2>>
<<if $sydneyOral.Book is 2>>
카운터에 있는 학생이 낙담하는 소리를 낸다. "내 얼굴을 엉망으로 만들었잖아," <<he_ ga>> 불평한다. "너 대체 왜 그러는 거야?"
<<else>>
카운터에 있는 학생이 헛기침한다. "너... 괜찮아? 무슨 일 있어?"
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"괜찮아," 시드니가 만족스러운 한숨을 내쉰다. "그냥 내 <<girlfriend_ ga>> 카운터 밑에서 <<if C.npc.Sydney.gender is "m">>좆을 빨고 있어<<else>>보지를 핥아먹고 있어<</if>>서 그래, 신경 쓰이게 해서 미안."
<br><br>
<<tearful>> 당신은 일어선다. <<person2>><<person_ i>> 카운터 앞에 서 있다. <<if $sydneyOral.Book is 2>><<his_ yi>> 이마에는 "<span class="pink">책 범조;ㅣ자z&ㅎ*=</span>"라고 적혀 있다. 시드니의 글씨를 엉망으로 만든 건 틀림없이 당신일 것이다.<</if>> <<person_ un>> 당신을 힐끗 쳐다보고는, 다시 시드니에게 시선을 돌린다. <<He_ nun>> 당신에게 손가락 권총을 쏘는 시늉을 하곤 사라진다.
<<status 1>><<gcool>>
<br>
<<else>>
"괘-괜찮아," 시드니가 더듬거린다. "그냥... 감기야. 그게 다야." <<person1>><<He_ ga>> <<person2>><<personsimple_ ul>> 손을 흔들어 쫓아보낸다.
<<if $sydneyOral.Book is 2>>
"다음 번에는 기한을 꼭 지키도록 해!"
<<else>>
"반납 기한을 지켜줘서 고마워!"
<</if>>
<br><br>
<<tearful>> 당신은 일어선다. <<person2>><<person_ i>> 카운터 앞에 서 있다. <<if $sydneyOral.Book is 2>><<his_ yi>> 이마에는 "<span class="pink">책 범조;ㅣ자z&ㅎ*=</span>"라고 적혀 있다. 시드니의 글씨를 엉망으로 만든 건 틀림없이 당신일 것이다.<</if>> <<He_ nun>> 당신을 눈치채지 못했다.
<br><br>
시드니가 당신에게 기댄다. "너무... 많은 사람들이 주변에... 너무 죄스러워..."
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
<<He_ ga>> 당신에게 놀라울만큼 음란한 미소를 보낸다. "내일도 할 수 있을까? 응? 나..." <<He_ ga>> 당신의 눈을 바라본다. "<span class="lewd">네가 나에게 완전히 새로운 세상을 열어준 것 같아.</span>"
<</if>>
<</if>>
<<person1>>
<<else>>
<<if !["early","late"].includes($schoolstate)>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"그들이 알아챘다면 다신 우리를 같은 눈으로 보지 못하겠지..." <<he_ ga>> 키득거린다. "주변에 사람이 너무 많았어. 조금만 운이 나빴더라면..." <<He_ ga>> 전율한다. "내일도 할 수 있을까? 응? 나..." <<He_ ga>> 당신의 눈을 바라본다. "<span class="lewd">네가 나에게 완전히 새로운 세상을 열어준 것 같아.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
"미-믿을 수가 없어...," <<he_ ga>> 중얼거린다. "죄악스럽고... 누가 들을 수도 있었어..."
<<case "corrupt" "corruptLust">>
"주변에 사람이 많았는데," <<he_ ga>> 넋을 잃고 말한다. "그래서 더 좋았던 거 같아. 다음에는 더 사람이 많은 곳에서 해보자."
<<default>>
"그들이 알아챘다면 다신 우리를 같은 눈으로 보지 못하겠지..." <<he_ ga>> 키득거린다.
<</switch>>
<</if>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
"미-믿을 수가 없어...," <<he_ ga>> 중얼거린다. "죄악스럽고..."
<<case "corrupt" "corruptLust">>
"너를 향한 내 사랑이 마침내 보답받을 수 있어서 기뻐," <<he_ ga>> 당당하게 선언한다.
<<default>>
"내 도서관에서, 내가 일하는 시간에, 내 카운터 밑에서..." <<he_ ga>> 키득거린다.
<</switch>>
<</if>>
<br><br>
<<tearful>> 당신은 일어선다. 시드니가 당신의 뺨에 키스한다.
<</if>>
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[다음|Sydney Crawl Sex End]]>><<unset $sydneyOral>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
시드니는 고통스러운 신음을 내뱉고는 재빨리 그것을 억누르기 위해 입을 막는다.
<<else>>
시드니는 고통 때문에 쉿 소리를 낸다.
<</if>>
당신은 카운터 밑에서 일어선다.
<<if $sydneyOral.Student is 1>>
<<generatey2>>
카운터에 있던 <<person2>><<person_ un>> 당신과 시드니를 걱정스러운 눈빛으로 바라보고는 떠난다.
<<person1>>
<</if>>
<br><br>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
시드니는 수치심에 고개를 숙인다 "나... 난 이제 됐어..."
<<else>>
시드니가 빠르게 당신에게서 멀어진다. "저-정말 아팠어... 내 말은, 그래도 좋긴 했지만..." <<he_ nun>> 얼굴을 붉히며 시선을 피한다. "아...아마 다음 번에는 끝까지 할 수 있을 거야..."
<</if>>
<<case "corrupt" "corruptLust">>
시드니는 숨을 몰아쉬며, 당신에게서 물러선다. "네가 날 거칠게 대하는 거 너무 좋아," <<he_ ga>> 말한다, "하지만 그건 좀더 사적인 곳에서 하는 게 어떨까?"
<<default>>
시드니는 당신을 보고 인상을 찌푸린다. "아무래도 내가 어디까지 받아들일 수 있는지 가이드라인을 정해야 할 것 같아... 그래도, 널 용서할게."
<</switch>>
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[다음|Sydney Crawl Sex End]]>><<unset $sydneyOral>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
당신은 카운터 밑에서 힘겹게 기어 나온다.
<<if $sydneyOral.Student is 1>>
<<generatey2>>
카운터에 있던 <<person2>><<person_ i>> 당신과 시드니를 걱정스러운 눈빛으로 바라보고는 떠난다.
<</if>>
<<npcincr Sydney lust 5>><<gglust>>
<br><br>
"미안해," 시드니가 중얼거린다. <<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[다음|Sydney Crawl Sex End]]>><<unset $sydneyOral>><<set $eventskip to 1>><</link>>
<<else>>
<<if $sydneyOral.Student is 1>>
<<tearful>> 당신은 그 학생이 떠나기를 기다렸다가, 일어선다.
<<else>>
<<tearful>> 당신은 일어선다.
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"겁 먹었어?" 시드니가 동정어린 미소를 지으며 묻는다. <<He_ ga>> 당신의 뺨에 키스한다. "다음 번에 얼마든지 끝까지 할 수 있으니까."
<<else>>
"좀 위태로워지던 차였어," 시드니가 동정어린 미소를 지으며 말한다. <<He_ ga>> 당신의 뺨에 키스한다. "자제심을 보여줘서 고마워."
<</if>>
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[다음|Sydney Crawl Sex End]]>><<unset $sydneyOral>><<set $eventskip to 1>><</link>>
<</if>>/*Mostly placeholder, unfinished content. Needs to be replaced with talking options like in the library.*/
당신은 시드니가 <<print either("고객들을 응대하는 것을","상품을 다시 채우는 것을","종이에 적는 것을")>> 돕는다.
<br><br>
<<link [[다음|Adult Shop]]>><</link>><<effects>>
<<if $location is "adult_shop">>
당신은 <<nnpc_himPost Sirris>>에게 감사를 표하기 위해 고개를 끄덕인다. 당신은 <<nnpc_him_ gwa Sirris>> 함께 건물을 빠져나와 시리스의 차에 탄다.
<br>
고아원까지의 여정은 그리 오래 걸리지 않았다. 당신은 차에서 나오고 시리스는 당신이 고아원 현관까지 걸어들어갈 때 까지 자동차에서 당신을 쳐다본다.
<br><br>
<<link [[다음|Orphanage]]>><</link>>
<<else>>
당신은 <<person2>><<himPost>>에게 감사를 표하기 위해 고개를 끄덕인다. 당신은 그들과 함께 건물을 빠져나와 시리스의 차에 탄다.<br><br>
<<if !$sydneySeen.includes("ride")>>
<<set $sydneySeen.pushUnique("ride")>>
"그래, 어디 사니?" 시리스가 좌석 너머로 당신을 보기 위해 몸을 뒤로 젖힌다. 시드니는 이미 조수석에서 잠들어 있다.
<br><br>
당신은 시리스에게 고아원으로 가는 길을 알려준다. 동정심이 담긴 찡그림을 본 것 같지만, 확실하지는 않다.
<</if>>
고아원까지 태워다 주는 것은 그리 오래 걸리지 않는다. 시리스가 시드니를 깨우고, 둘 다 차에서 내린다. 시드니는 당신을 고아원 현관까지 바래다주고, <<if $sydneyromance is 1>>당신의 뺨에 키스한다<<else>>당신을 포옹한다<</if>>.
<br><br>
당신은 시드니가 <<person1>><<his_ yi>> 좌석으로 돌아가는 것을 본다. 그들은 당신이 안으로 들어갈 때까지 떠나지 않고 기다린다. 출입구에서, 당신은 그들이 다뉴브 거리 쪽으로 차를 타고 가는 것을 본다.
<br><br>
<<link [[다음|Orphanage]]>><<pass 10>><<endevent>><</link>>
<</if>>
<br><<effects>>
<<if $location is "temple" and ($temple_rank is "monk" or $temple_rank is "priest")>>
당신은 시리스에게 당신이 사원에서 잘 거라고 말하지만, <<himPost>>에게 제안에 대한 감사를 표한다.
<br><br>
<<else>>
당신은 고개를 가로젓지만, 시리스에게 제안에 대한 감사를 표한다.
<br>
"이 시간에 돌아다니면 안 되는데, 그치만... 알았어," <<he_ ga>> 말한다,
<</if>>
<<if $location is "adult_shop">>
"우리는 곧 가게 문을 닫아야 해."
시드니는 당신을 끌어안고<<if $sydneyromance is 1>> 당신의 뺨에 입을 맞추고는<</if>> 작별 인사로 손을 흔든다.
<br><br>
<<link [[다음|Elk Street]]>><<endevent>><</link>>
<<else>>
<<if $temple_rank is "monk" or $temple_rank is "priest">>"그럼, 잘 자."<<else>>"몸 조심해."<</if>>
두 사람이 사원을 떠나기 전에 시드니는 <<if $sydneyromance is 1>> 당신의 뺨에 입을 맞추며<</if>> 당신을 끌어안는다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc "Sydney">><<person1>>
당신은 <<= $schoolstate is "lunch" ? "점심시간 일부를" : "남은 점심시간을">> 카페에 잠시 다녀오는 데 쓴다. 당신은 라지 사이즈 커피를 사서 도서관으로 돌아온다. 시드니는 졸린 듯한 모습으로 반납된 책더미를 정리하고 있다.
<br><br>
<<if $speech_attitude is "meek">>
당신은 커피 컵을 카운터에 올려놓고 <<him_>>에게 밀어준다. "항상 피곤해 보여. 커피라도 좀 마시면 좋을 것 같아서 사 왔어."
<<elseif $speech_attitude is "bratty">>
당신은 <<his_ yi>> 책상 위를 가로질러 커피를 밀어 넣는다. "커피 좀 사 왔어. 너 잠 좀 더 자야겠다."
<<else>>
당신은 <<him_>>에게 커피 컵을 건넨다. "너 마시라고 커피 좀 사 왔어. 학교 끝나고 좀 쉬는 게 좋겠네."
<</if>>
<br><br>
시드니는 순간적으로 놀란 표정을 지었다가, 이내 웃어준다. <<He_ ga>> 컵을 <<his_ yi>> 얼굴에 가져가 한 모금 홀짝이기 전에 따스한 향기를 즐긴다. <<He_ nun>> 잠깐 조용히 있다가, 만족스러운 한숨을 내쉰다. "확실히 조금 더 자야겠어. 정말로 고마워, 이런 게 필요했어," <<he_ nun>> 말하고, <<= $sydneyromance gte 1 ? "몸을 기울여 당신의 뺨에 키스를 한다" : "손을 뻗어 당신의 손을 꽉 잡는다">>. <<glove>><<npcincr Sydney love 2>>
<br><br>
<<link [[다음|School Library]]>><<endevent>><<set $eventskip to 1>><</link>><<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>>
<<npc "Sydney">><<person1>>
<<if C.npc.Sydney.love gte 100 and C.npc.Sydney.lust gte 10 and $sydneyromance isnot 1 and !$sydneyFriendZoned>>
당신을 본 순간 시드니의 눈이 반짝인다. <<He_ 는>> 긴장한 듯, 얼굴을 붉히며 고개를 돌린다. <<set _sydneyRomanceConfront to true>>
<<elseif $sydneyChastityRemoveIntro>>
당신은 시드니의 옆에 앉는다. <<He_ 는>> 불안해 보인다.
<<elseif $phase is 1>>
당신은 신도석의 시드니 옆에 앉는다. <<He_ 는>> 한쪽 눈을 뜨고 당신을 향해 미소 짓고는 <<his_>>의 기도로 돌아간다. <<if $temple_spear_mission is 1 and !$sydneySeen.includes("spearMission") and $sydneyromance is 1>>당신은 <<his_ yi>> 양손이 살짝 안절부절못하는 것을 알아차린다.<</if>>
<<else>>
시드니는 조용히 기원하며 눈을 감고 있다.
<</if>>
<<if !$sydneySeen.includes("initiate") and $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<set $sydneySeen.pushUnique("initiate")>>
"조던 <<nnpc_BrotherPost "Jordan">>님이 좋은 소식을 알려줬어. 축하해... 수련생이 된 걸."
<<elseif $weekly.trialFailed>>
<<if $weekly.trialFailed is "Sydney">>
"Sorry about the trial," <<he>> says without prompting, while giving you a sad smile. "We'll do better next time, right?"
<<else>>
"I failed the trial too," <<he>> says without prompting, while giving you a sad smile.
<<switch $weekly.trialFailed>>
<<case "strip">>
"On my first try, I refused to strip, just like you."
<<case "cold">>
<<if $sydneyromance is 1>>
"I'll try to keep you warm next time."
<<else>>
"Remember your inner warmth. That's what gets me through it. That and the hot chocolate Jordan makes for us."
<</if>>
<<case "whisper">>
"Was it the wind? It's scary, I know."
<<default>>
"It's always the fire. That's always where I fail."
<</switch>>
<</if>>
<<run delete $weekly.trialFailed>>
<</if>>
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<npc "Sydney">><<person1>><<unset $sydneyLate>><<set $daily.sydney.wake to true>>
당신은 시드니의 옆에 앉는다. 당신은 가지런히 접힌 옷들이 <<him_>>의 곁에 놓인 것을 알아차린다. 그것들은 마치 <<his_>>의 교복처럼 보인다.
<br><br>
<<if $sydneyromance is 1>>
당신은 조심스럽게 <<his_>>의 뺨에 키스한다.
<<else>>
당신은 상냥하게 <<his_>>의 어깨에 손을 얹는다.
<</if>>
<<His_>>의 눈이 번쩍 떠진다. <<He_ 는>> 패닉 상태에 빠져 주위를 둘러본다. 하지만, <<his_>>의 표정은 <<he_ 가>> 당신을 보는 순간 부드럽게 풀어진다. <<sydneyGreeting>>
<br><br>
<<He_ 는>> 기지개를 켜고 하품을 한다. "고마워. 네가 날 발견하지 못했다면 <<if $sydneySeen.includes("science")>>또 수업시간까지<<else>>학교에 갈 시간까지<</if>> 잠들어버렸을 거야." <<if $sydneyromance is 1>><<He_ 는>> 당신의 뺨에 키스를 되돌려주고, 당신을 꼭 껴안는다.<</if>>
<br><br>
<<if Time.hour is 6>>
"아직 학교에 가기 전에 시간이 좀 남았어. 네가 원한다면, 시간이 됐을 때 같이 걸어가도 좋아." <<He_ 는>> 다시 기도로 돌아간다.
<br><br>
<<sydneyOptions>>
<<elseif Time.hour is 9 and $sydneySeen.includes("science")>>
<<He_ 는>> <<his_>>의 물건들을 챙겨서 일어선다. <<He_ 는>> 스스로를 바로 세우며, <<his_>>의 피로를 떨쳐내려 애쓴다.
<<His_>>의 눈이 서서히 휘둥그레진다. "수업! 우리 벌써 지각이야!" <<He_ 는>> 잠시 허둥지둥 돌아다니다가, 다시 당신에게 돌아온다. "어서!" 아무런 예고 없이, <<he_ 는>> 당신의 손을 잡고 사원에서 당신을 끌어당겨 빠져나간다. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1?"romantic":"consensual")`>>
<br><br>
<<link [[다음 (0:05)|Sydney Walk School]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<He_ 는>> <<his_>>의 물건들을 챙겨서 일어선다. <<He_ 는>> 스스로를 바로 세우며, <<his_>>의 피로를 떨쳐내려 애쓴다.
"같이 학교로 걸어갈까?" <<He_ 가>> 당신에게 희망찬 미소를 지어보인다.
<br><br>
<<link [[그래 (0:10)|Sydney Walk School]]>><<set $phase to 0>><</link>>
<br>
<<link [[아니|Temple]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>><<run statusCheck("Sydney")>>
<span class="red">누군가 기둥 뒤로 걸어온다.</span> <span @class="$sydneyromance is 1 ?'lewd':'red'">그 사람은 시드니다.</span> 당신은 몸을 가리려고 하지만, 이미 너무 늦었다.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<switch _sydneyStatus>>
<<case "pure" "neutral">>
<<He_ 는>> 숨을 헉 하고 들이키며, <<his_>>의 눈을 가린다.
<<if $sydneyromance is 1>>
"오! 음... 조... 좋은 하루, 내 사랑." <<He_ 는>> 잔뜩 긴장한 채로 주위를 둘러본다. "이... 이번에는, 그냥 넘어갈게. 다른 사람들이 널 본 것 같지는 않아." <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<br><br>
<<link [[시드니를 유혹한다|Sydney Temple Seduce]]>><</link>><<promiscuous1>><<sydneyWarning corrupt>>
<br>
<<link [[그만둔다|Sydney Temple Masturbation End]]>><</link>>
<br>
<<elseif $temple_rank is "initiate" or $temple_rank is $sydney.rank>>
"여기에서... 여기에서 이런 짓을 그냥 막 해서는 안돼! 이건... 이건 징계를 받아야만 하는 일이고, <<if $sydney.rank is "initiate">>수련생으로서<<else>><<temple_title_ uro "Sydney">>서<</if>>, 동료들에게 교훈을 주는 건 내 손에 달린 일이야. 날 따라와." <<He_ 는>> 손을 뻗지만, 당신을 건드리는 것을 주저하는 것 같다. <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<br><br>
<<He_ 는>> 놀라운 힘으로 당신의 팔을 붙잡아 옆방으로 끌고 간다. <<He_ 가>> 문을 지키고 있는 <<generate2>><<person2>><<monk_>>에게 고개를 끄덕이자, <<monk_ 는>> 이해하고 문을 열어준다. 시드니는 당신 뒤에서 문을 잠그고, 당신을 테이블 쪽으로 안내한다.
<br><br>
<<link [[다음|Sydney Temple Spank]]>><<endevent>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"저기, 너는... 넌 여기에서 그런 짓 하면 안돼! 난... 널 처벌할 권한도 없고, 징계할 수도 없어, 난... 으으..." <<He_ 가>> 도망친다. <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br>
<</if>>
<<case "pureLust" "neutralLust">>
<<He_ 는>> 숨을 헉 하고 들이키고, <<his_>>의 얼굴이 새빨갛게 변한다. <<He_ 는>> 눈을 떼지 못하는 것 같다.
<<if $sydneyromance is 1>>
"오! 음... 조... 좋은 하루, 내 사랑." <<He_ 는>> 잔뜩 긴장한 채로, 주위를 둘러본다. "너... 너는 욕정의 죄를 억누르는 데 어려움을 겪고 있는 것 같네." <<He_ 가>> 목을 몇 번 가다듬고 속삭이기 시작한다. "그... <<if $sydney.rank is "initiate">>수... 수련생으로서<<else>>사... 사원의 <<temple_title_ uro "Sydney">>서<</if>>, 죄에 사로잡힌 자들을 돕는 게... 내 일이야. 저쪽에... 방이 있으니까, 방해받지 않고... 네가 원한다면..." <<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>>
<br><br>
<<link [[받아들인다|Sydney Temple Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>><<sydneyWarning corrupt>>
<br>
<<link [[거절한다|Sydney Temple Masturbation End]]>><</link>>
<br>
<<elseif $temple_rank is "initiate" or $temple_rank is $sydney.rank>>
"여기에서... 여기서... 이런 짓을 그냥 해서는 안돼!! 이... 이건 징계가 필요해..." <<He_는>> 손을 뻗지만, 당신을 건드리는 것을 주저하는 것 같다. <<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>>
<br><br>
<<He_ 가>> <<his_>>의 손을 치우며, 당신과 눈을 마주치는 것을 거부한다. <<He_ 는>> <<his_>>의 흥분을 감추기 위해 아무 말 없이 자리를 떠난다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br>
<<else>>
"저기, 너는... 넌 여기에서 그런 짓 하면 안돼! 난... 널 처벌할 권한도 없고, 징계할 수도 없어, 난... 으으..." <<He_ 가>> 도망친다. <<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>>
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br>
<</if>>
<<case "corrupt" "corruptLust">>
<<He>> grins at you. "Nice."
<<if $sydneyromance is 1>>
<<He_ 가>> 당신을 거칠게 끌어당겨 일으키고는, 가까운 옆방으로 데려간다. "그냥 나한테 와서 욕정을 억누르는 걸 도와달라고 말할 수도 있었잖아, 자기야." <<He_ 가>> 당신의 목에 키스한다. <<arousal 100>><<garousal>>
<br><br>
<<sydneyLewd>>
<br><br>
<<link [[다음|Sydney Temple Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He_ 는>> 팔짱을 낀다. "얼마든지, 계속해도 상관없지만, 다른 사람들이 널 볼지도 몰라." 당신은 그만두기로 결심한다. 시드니는 당신을 보고 킥킥거리며 <<his_>>의 일로 돌아가기 전 당신을 놀리는 데 약간의 시간을 투자한다. <<npcincr Sydney lust 1>><<gslust>>
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br>
<</if>>
<</switch>><<effects>>
"나는 욕망에서 헤어나오지 못하고 있어, 누군가의 도움이 필요해," 당신이 말한다.
<br><br>
<<set $seductiondifficulty to 8000 - ((C.npc.Sydney.love + C.npc.Sydney.lust) * 15) - C.npc.Sydney.purity>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
<<He_ 가>> 긴장한 채, 주위를 둘러본다. "널... 내가 아마도... 도울 수 있을 것 같아." <<He_ 가>> 목을 몇 번 가다듬고 속삭이기 시작한다. "그... <<if $sydney.rank is "initiate">>수... 수련생으로서<<else>>사... 사원의 <<temple_title_ uro "Sydney">>서<</if>>, 죄에 사로잡힌 자들을 돕는 게... 내 일이야. 저쪽에... 방이 있으니까, 방해받지 않고... 네가 원한다면..." <<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>>
<br><br>
<<link [[다음|Sydney Temple Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<His_>>의 얼굴이 빨개지고, <<he_ 는>> 잠시 말을 더듬다가 달아난다.
<br><br>
<<sydneySexFail>>
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<He_ 는>> 당신 앞에 서서, 당신이 몸을 가릴 수 있도록 해준다. <<He_ 는>> 당신이 일을 마치고 나면, 강렬하게 붉어진 얼굴로 걸어가버린다.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<effects>><<run statusCheck("Sydney")>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 0>>
<span id="next"><<link [[다음|Sydney Temple Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sydney Temple Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> shakes out of the daze. "I... I think that's enough... just... don't do that again." <<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Sydney recoils in pain and you squirm from <<his>> grip. <<He>> grabs you by the arm as you turn to run. <<His>> glare freezes you in place. "You'd better hit me twice as hard next time," <<he>> whispers. <<npcincr Sydney lust 1>><<glust>>
<br><br>
<<He>> releases you and appears to go limp, before looking around in confusion. You take the opportunity to escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple]]>><</link>>
<br>
<<else>>
Sydney releases you. "Lust is the most dangerous sin, don't you ever forget that. The pain will help you remember." <<He>> gestures for you to leave. <<tearful>> you do so. <<npcincr Sydney love 1>><<glove>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple]]>><</link>>
<br>
<</if>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
<<if !_sydneyStatus.includes("corrupt")>>
Sydney guides you into the room, and locks it behind you. You kiss <<him>> on the neck, and <<he>> melts into your embrace. <<sydneyLewd>>
<</if>>
<<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<if _sydneyChastity and C.npc.Sydney.chastity.anus.includes("shield")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sydney Temple Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sydney Temple Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>><<run statusCheck("Sydney")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"Th-that was incredible," <<he>> murmurs. "I want... I want to do it again. And... again." <<He>> gazes into your eyes. "<span class="lewd">I feel like a whole world just opened up.</span>"
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
"Th-that was... incredible," <<he>> murmurs. "And sinful..."
<<case "corrupt" "corruptLust">>
"I'm glad my love for you is being rewarded," <<he>> proclaims with a smug smile.
<<default>>
"In the temple, of all places..." <<he>> giggles.
<</switch>>
<</if>>
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<sydneyFinish>>
<<tearful>> you stand up. Sydney reluctantly separates from you.
<<elseif $enemyhealth lte 0>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. "Th-that was..." <<He>> gazes into your eyes. "I think I like it when you're rough with me. <span class="lewd">I feel like a whole world just opened up.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. <<He>> looks down in shame. "I... I think I've had enough..."
<<else>>
"H-hey! Stop! Please!" Sydney quickly separates from you. "Th-that really hurt... I mean, I still kind of liked it, but..." <<his>> face flushes, and <<he>> looks away. "M...maybe we can finish this some other time..."
<</if>>
<<case "corrupt" "corruptLust">>
Sydney backs away from you, breathing heavily. "I love it when you're rough with me," <<he>> says, "but we should save the rest for later."
<<default>>
"Ouch! Okay, not so rough!" <<He>> quickly backs away from you. "I think we need to set some guidelines on how much I can take..."
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<gglust>>
<br><br>
<<tearful>> you stand up. Sydney does the same.
<<else>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"S...stop? But we..." <<he>> pouts, disappointed. "Can we... finish this later? Please? I... <span class="lewd">I feel like a whole world just opened up.</span> I want to finish this."
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
"S...stop? But I... I'm..." <<he>> stammers off while still clinging on to you. "O-okay..."
<<else>>
Sydney looks at you nervously. "I didn't... do anything wrong, did I?"
<</if>>
<<case "corrupt">>
Sydney pouts, but steps away from you. "We need to finish this later," <<he>> says. "Please?"
<<case "corruptLust">>
Sydney groans and pouts. "You're so mean! But fine. We're finishing this later, though."
<<default>>
"Oh. Okay, we can stop." <<He>> looks disappointed for a brief moment, but still smiles at you.
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<br><br>
<<tearful>> you stand up. Sydney does the same.
<</if>>
<br><br>
You sneak out of the secluded room, and Sydney returns to <<his>> duties.
<<clotheson>>
<<endcombat>>
<<link [[다음|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<endevent>><<npc "Sydney">><<person1>>
You awaken on a bed in the temple quarters. You try to get up, but fall back down.
<<if $sydneyromance is 1>>
Something stirs next to you. It's Sydney, lying on the same bed.
<<else>>
A figure is sitting over you. Once your eyes focus, you realise it's Sydney.
<</if>>
"You're awake. You conked right out during prayer." <<He>> stands, and helps you to your feet. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1 ?'romantic':'consensual')`>>
<br><br>
"I was really worried. Have you been getting enough sleep recently? I fall asleep during prayer pretty often, so it worries me seeing it happen to someone else."
The two of you walk back to the main area of the temple. It takes some time, but you convince Sydney that you're alright. <<if $sydneyromance is 1>><<He>> kisses you on the cheek before returning to <<his>> work.<<else>><<He>> waves you off, looking over <<his>> shoulder at you before returning to <<his>> work.<</if>>
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set _sydneyPray to true>><<sydneySchedule>><<run statusCheck("Sydney")>><<temple_effects>><<effects>><<set $corruptionEvent to 1>>
<<switch $phase>>
<<case 2>>
You pray for salvation. Your thoughts drift to your hopes for the future, and how things could be better.
<br><br>
An hour passes, and you feel less burdened.
<<if _sydneyStatus.includes("corrupt")>>
Sydney seems anxious about something.
<<else>>
Sydney seems happy to have a prayer partner.
<</if>>
<<case 3>>
<<set _people to random(22, 34)>>
You open one eye and examine the room. There are others like you and Sydney, praying in the pews. <<if C.npc.Jordan.pronoun is "m">>Monks<<else>>Nuns<</if>> prowl the aisles, passing furtive messages to one another. There are many more than you'd expect. You count <<number _people>> coming and going.
<br><br>
<<if $awareness gte 400>>
You glance up at the shadowed ceiling, at the gaping abyss perched above. Terror shivers up your spine. Your gaze is forced away.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<if _sydneyStatus.includes("corrupt")>>
You notice Sydney doing the same thing.
<<else>>
Sydney is taking deep breaths, seemingly trying to ignore something awful.
<</if>>
<<case 4>>
Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You pray for a bigger penis.
<br><br>
An hour passes, and your penis is no bigger.
<br><br>
<<if $acceptance_penis_tiny gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Penis</span> trait.
<br><br>
<</if>>
Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
<<case 5>>
Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You pray for a bigger penis.
<br><br>
An hour passes, and your penis is no bigger.
<br><br>
<<if $acceptance_penis_small gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Small Penis</span> trait.
<br><br>
<</if>>
Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
<<case 6>>
Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You pray for a smaller penis.
<br><br>
An hour passes, and your penis is no smaller.
<br><br>
<<if $acceptance_penis_big gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Big Penis</span> trait.
<br><br>
<</if>>
Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
<<case 7>>
Your thoughts turn to your flat chest, and the mocking way people regard it. The torment returns. You pray for bigger breasts.
<br><br>
An hour passes, and your breasts are no bigger.
<br><br>
<<if $acceptance_breasts_tiny gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your chest is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Breasts</span> trait.
<br><br>
<</if>>
Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
<<case 8>>
Your thoughts turn to your <<breasts>>, and the mocking way people regard them. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_breasts_small gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Small Breasts</span> trait.
<br><br>
<</if>>
Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
<<case 9>>
Your thoughts turn to your <<breasts>>, and the mocking way people regard them. The torment returns. You pray for smaller breasts.
<br><br>
An hour passes, and your breasts are no smaller.
<br><br>
<<if $acceptance_breasts_big gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Big Breasts</span> trait.
<br><br>
<</if>>
Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
<<case 10>>
Your thoughts turn to your <<print playerAwareTheyArePregnant() ? "pregnant belly" : "pregnant looking belly">>, and the mocking way people regard it. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_pregnancy gte 1000>>
Realisation dawns as you lean back. Your belly is beautiful. Why should you care what other people say about it? You've gained the <span class="green"><<print playerAwareTheyArePregnant() ? "Acceptance: Pregnant Belly" : "Acceptance: Pregnant Looking Belly">></span> trait.
<br><br>
<</if>>
Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
<</switch>>
<<npcincr Sydney purity 1>><<gspurity>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
<<passouttempleSydney>>
<<elseif $phase isnot 2 and $phase isnot 3 and random(1, 2) is 1 and $phase isnot 10>>
<<set $purityEvent to 1>>
Sydney opens <<his>> eyes and faces you. "So, what are you praying for?"
<br><br>
<<switch $phase>>
<<case 2>>
<<link [[$NPCList[0].pronouns.him + " 보며 말한다"|Temple Sydney Pray Tell]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>>
<br>
<<case 3>>
<<link [[$NPCList[0].pronouns.him + " 보며 말한다"|Temple Sydney Pray Tell]]>><<npcincr Sydney purity -2>><</link>><<lspurity>><<sydneyWarning>>
<br>
<<case 4 5 6 7 8 9 10>>
<<if _acceptMessage>>
<<link [[$NPCList[0].pronouns.him + " 보며 말한다"|Temple Sydney Pray Tell Acceptance]]>><<stress -6>><<trauma -6>><</link>><<lstress>><<ltrauma>>
<br>
<<else>>
<<link [[$NPCList[0].pronouns.him + " 보며 말한다"|Temple Sydney Pray Tell]]>><<npcincr Sydney purity -5>><</link>><<llspurity>><<gacceptance>><<promiscuous1>><<sydneyWarning>>
<br>
<</if>>
<</switch>>
<<link [[말하지 않는다|Temple Sydney Pray Quiet]]>><</link>>
<br>
<<elseif $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<if $rng gte 81>>
<<set $sydneyPresent to true>>
<<generateTemple 2>><<person2>> A <<monk>> carrying a donation plate walks by. <<He>> smiles at you.
<br><br>
<<link [[다른 곳을 본다|Temple Plate Look]]>><<npcincr Sydney love -1>><</link>><<llove>>
<br>
<<if $money gte 100>>
<<link [[소액을 기부한다 (£1)|Temple Plate Donation]]>><<set $phase to 0>><<set $money -= 100>><<trauma -6>><<famegood 1>><<npcincr Sydney love 1>><</link>><<ltrauma>><<glove>>
<br>
<</if>>
<<if $money gte 500>>
<<link [[합리적인 기부를 한다 (£5)|Temple Plate Donation]]>><<set $phase to 1>><<set $money -= 500>><<trauma -12>><<famegood 2>><<npcincr Sydney love 1>><</link>><<lltrauma>><<glove>>
<br>
<</if>>
<<if $money gte 2500>>
<<link [[거액의 기부를 한다 (£25)|Temple Plate Donation]]>><<set $phase to 2>><<set $money -= 2500>><<trauma -18>><<famegood 3>><<npcincr Sydney love 1>><</link>><<llltrauma>><<glove>>
<br>
<</if>>
<<set $skulduggerydifficulty to 200>>
<<link [[훔친다|Temple Plate Steal]]>><<crimeUp 5 "petty">><</link>><<crime "petty">><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 71>>
<<generate2>><<generateyv3>>A door at the side of the temple creaks ajar. Through the gap you see a <<person3>><<persons>> head, lying on a table. <<Hes>> wearing a blindfold and gag.
<br><br>
You hear a solid whack, and the <<person>> jerks and winces. A moment later a stern-looking <<person2>><<monk>> appears at the gap, blocking your view. <<He>> closes the door.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
Sydney chuckles. "Putting the disciple in discipline, am I right?"
<<else>>
Sydney is looking in the opposite direction.
<</if>>
<<npcincr Sydney purity 1>><<gspurity>>
<br><br>
<<endevent>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<elseif $rng gte 61>>
<<generate2>><<generateyv3>>You hear a <<person2>><<monk>> speak behind you. "We said there'd be consequences for breaking your oaths," <<he>> says, addressing someone behind <<him>>. "Now stand up straight." <<He>> holds a silk cord that trails after <<him>>. It binds the wrists of a younger <<person3>><<monk>>.
<br><br>
The junior <<monk>> wears a blindfold. <<His>> mouth is gagged by another span of cloth. The elder <<person2>><<monk>> directs <<person3>><<his>> steps by tugging on the cord. "Once you've faced penance." Those last words linger after they pass through one of the side doors, disappearing from view and earshot.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
Sydney shakes <<person1>><<his>> head. "All the other initiates here could learn a thing or two about keeping their heads down."
<<else>>
Sydney looks around nervously.
<</if>>
<<npcincr Sydney purity 1>><<gspurity>>
<br><br>
<<endevent>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<elseif $rng gte 41>>
<<set $purityEvent to 1>>
Sydney opens <<his>> eyes and faces you. "So, what are you praying for?"
<br><br>
<<switch $phase>>
<<case 2>>
<<link [[$NPCList[0].pronouns.him + " 보며 말한다"|Temple Sydney Pray Tell]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>><<sydneyWarning>>
<br>
<<case 3>>
<<link [[$NPCList[0].pronouns.him + " 보며 말한다"|Temple Sydney Pray Tell]]>><<npcincr Sydney purity -2>><</link>><<lspurity>><<sydneyWarning>>
<br>
<<case 4 5 6 7 8 9 10>>
<<if _acceptMessage>>
<<link [[$NPCList[0].pronouns.him + " 보며 말한다"|Temple Sydney Pray Tell Acceptance]]>><<stress -6>><<trauma -6>><</link>><<lstress>><<ltrauma>>
<br>
<<else>>
<<link [[$NPCList[0].pronouns.him + " 보며 말한다"|Temple Sydney Pray Tell]]>><<npcincr Sydney purity -5>><</link>><<llspurity>><<gacceptance>><<promiscuous1>><<sydneyWarning>>
<br>
<</if>>
<</switch>>
<<link [[말하지 않는다|Temple Sydney Pray Quiet]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<else>>
<<generateTemple 2>><<person2>>A <<person>> dressed as a <<monk>> sits close beside you. Very close. <<He>> rests a hand on your thigh. "Don't cause a fuss," <<he>> whispers. "Or I'll say you attacked me. Who will they believe?"
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney lifts the hand off your thigh, holding it in a very tight grip. "Belief won't matter, because I'll attack you for real."
<<else>>
<<He>> freezes when <<he>> notices Sydney staring <<him>> down. You can't quite place the emotion on Sydney's face, but it makes you feel very small, even though it's not directed at you.
<</if>>
<br><br>
The <<person2>><<monk>> stands and walks away. You don't think <<he>> even knew Sydney was there, and you doubt <<he>>'ll bother you again.
<<else>>
"Me."
<br><br>
The <<person2>><<monk>> freezes at Sydney's word. All the colour drains from <<his>> face as Sydney stares <<him>> down. <<He>> stands, brushes <<himself>> off, and leaves without another sound.
<</if>>
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>>
<</if>>
<<else>>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>>
<</if>>
<<set $eventskip to 0>><<run statusCheck("Sydney")>><<sydneySchedule>><<temple_effects>><<effects>>
<<switch $phase>>
<<case 2>>
You tell Sydney that you're praying for salvation, and a better future.
<<if $purityRollover is 1>>
<<unset $purityRollover>>
<<He>> gently smiles at you, before turning away. "Myself, I was... doing some thinking." <<He>> rubs <<his>> arm. "About myself. I... I had forgotten who I was. And praying here, with you... it helped me remember. I think..."
<br><br>
<<He>> smiles again, glowing. "<span class="gold">I think I found my own salvation.</span> Thank you."
<<elseif _sydneyStatus.includes("corrupt")>>
<<He>> almost looks nostalgic for a moment.
<<else>>
<<He>> happily smiles at you.
<</if>>
<<case 3>>
You begin to point out the subtle wrongs you see all around you. A few <<monks>> give you sideways glances as you do.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> seems to realise something, but shakes <<his>> head and goes back to praying.
<<else>>
<<He>> doesn't seem to understand, and looks at you with concern.
<</if>>
<<case 4>>
<<if $player.gender is "m">>
<<set $genderknown.pushUnique("Sydney")>>
<</if>>
You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your tiny penis.
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think it's really cute. What others say shouldn't matter."
<<else>>
<<He>> blushes and looks down. "I... well, I think it's cute, if that matters."
<</if>>
<<acceptance "penis_tiny" 20>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> shrugs. "It's not the size, it's how you use it. Or so I hear."
<<else>>
<<He>> blinks. "Many animals use things other than... size... to show off to a mate. Even in nature, the size isn't always what matters."
<</if>>
<<acceptance "penis_tiny" 10>>
<</if>>
<<if $acceptance_penis_tiny gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Penis</span> trait.
<br><br>
Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
<</if>>
<<case 5>>
<<if $player.gender is "m">>
<<set $genderknown.pushUnique("Sydney")>>
<</if>>
You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your small penis.
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think it's really cute. What others say shouldn't matter."
<<else>>
<<He>> blushes and looks down. "I... well, I think it's cute, if that matters."
<</if>>
<<acceptance "penis_small" 20>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> shrugs. "It's not the size, it's how you use it. Or so I hear."
<<else>>
<<He>> blinks. "Many animals use things other than... size... to show off to a mate. Even in nature, the size isn't always what matters."
<</if>>
<<acceptance "penis_small" 10>>
<</if>>
<<if $acceptance_penis_small gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Small Penis</span> trait.
<br><br>
Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
<</if>>
<<case 6>>
<<if $player.gender is "m">>
<<set $genderknown.pushUnique("Sydney")>>
<</if>>
You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your oversized penis.
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think it's really impressive. You should be proud."
<<else>>
<<He>> blushes and looks down. "I... well, I think it's really... fitting... if that matters."
<</if>>
<<acceptance "penis_big" 20>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> shrugs. "I see it as a net positive, but not a defining character trait."
<<else>>
<<He>> blinks. "Many animals use things other than... size... to show off to a mate. Even in nature, the size isn't always what matters."
<</if>>
<<acceptance "penis_big" 10>>
<</if>>
<<if $acceptance_penis_big gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Big Penis</span> trait.
<br><br>
Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
<</if>>
<<case 7>>
You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your tiny breasts.
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think they're cute. You should be proud."
<<else>>
<<He>> blushes and looks down. "I... well, I think they're cute, if that matters."
<</if>>
<<acceptance "breasts_tiny" 20>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> shrugs. "Less back pain."
<<else>>
<<He>> blinks. "It's not a bad thing. If anything, they make physical activity a lot easier."
<</if>>
<<acceptance "breasts_tiny" 10>>
<</if>>
<<if $acceptance_breasts_tiny gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your chest is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Breasts</span> trait.
<br><br>
Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
<</if>>
<<case 8>>
You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your small breasts.
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think they're really cute. What others say shouldn't matter."
<<else>>
<<He>> blushes and looks down. "I... well, I think they're cute, if that matters."
<</if>>
<<acceptance "breasts_small" 20>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> shrugs. "Less back pain."
<<else>>
<<He>> blinks. "It's not a bad thing. If anything, they make physical activity a lot easier."
<</if>>
<<acceptance "breasts_small" 10>>
<</if>>
<<if $acceptance_breasts_small gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Small Breasts</span> trait.
<br><br>
Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
<</if>>
<<case 9>>
You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your oversized breasts.
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think they're really impressive. You should be proud."
<<else>>
<<He>> blushes and looks down. "I... well, I think they're really... fitting... if that matters."
<</if>>
<<acceptance "breasts_big" 20>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> shrugs. "I see them as a net positive, but not a defining character trait."
<<else>>
<<He>> blinks. "Many animals use things other than... size... to show off to a mate. Even in nature, the size isn't always what matters."
<</if>>
<<acceptance "breasts_big" 10>>
<</if>>
<<if $acceptance_breasts_big gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Big Breasts</span> trait.
<br><br>
Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
<</if>>
<<case 10>>
You place your hands on your belly and tell Sydney about your insecurity and shame.
<br><br>
<<if $sydneyromance is 1>>
<<if getPregnancyObject().fetus[0].father is "Sydney">>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> puts an arm around you. "If I was in your position, I wouldn't stop showing it off. 'Hey, everyone, look! My <<nnpc_girlfriend "Sydney">> knocked me up!'" <<He>> rubs your belly and blows a raspberry on your cheek. You can't help but giggle. <<stress -6>><<lstress>>
<<else>>
<<He>> blushes and looks down. "W-what's there to be ashamed of, beloved? I'm... excited for our child! Aren't you?"
<</if>>
<<acceptance "pregnancy" 20>>
<br><br>
<<else>>
<<He>> looks down uncomfortably. "R-right. I... sorry. I shouldn't have asked."
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> gives you a sad smile. "Look, shit happens. The opthers here might shame you endlessly for getting pregnant out of wedlock, but all you can do is... well, your best. For your child."
<<else>>
<<He>> blinks. "While pregnancy outside of wedlock is a sin... without sin, there can be no redemption. So long as you love your child, I'm certain you'll be redeemed!"
<</if>>
<<acceptance "pregnancy" 10>>
<</if>>
<<if $acceptance_pregnancy gte 1000>>
Realisation dawns as you lean back. Your belly is beautiful. Why should you care what other people say about it? You've gained the <span class="green"><<print playerAwareTheyArePregnant() ? "Acceptance: Pregnant Belly" : "Acceptance: Pregnant Looking Belly">></span> trait.
<br><br>
Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
<</if>>
<</switch>>
<<if $phase isnot 2 and $phase isnot 3 and !_acceptMessage>>
<<promiscuity1>>
<<else>>
<br><br>
<</if>>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>><<sydneySchedule>><<temple_effects>><<effects>>
You smile at Sydney, and tell <<him>> that you just overcame a huge obstacle.
<br><br>
"That's great! I'm really happy for you. Prayer can do wonders, even if it's just reassurance."
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>><<sydneySchedule>><<temple_effects>><<effects>>
You decide to keep it to yourself. Sydney frowns, but doesn't press it.
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>><<set $outside to 0>><<set $location to "temple">><<run statusCheck("Sydney")>><<sydneySchedule>><<temple_effects>><<effects>><<set _sydneyPray to true>>
<<if $speech_attitude is "meek">>
"그럼, 네가 말한 거... 할 준비가 된 거야?" 당신은 조용히 묻는다.
<<elseif $speech_attitude is "bratty">>
"서약을 깰 준비 됐어?" 당신이 묻는다.
<<else>>
"계획을 실행할 준비는 됐어?" 당신은 <<him_>>에게 속삭인다.
<</if>>
<br><br>
<<if !_sydneyStatus.includes("corrupt")>>
<<unset $sydneyChastityRemoveCorrupt>><<unset $sydneyChastityRemoveIntro>>
시드니는 부끄러운 듯 고개를 숙인다. "그거 말인데... 나..." <<he_ 가>> 한숨 쉰다. "내가 너무 급하게 말했나 봐. 우리가 정말 원하는 게 이런 건지 생각할 시간을 좀 가져야겠어."
<br><br>
<i><span class="pink">시드니는 더이상 <<his_>>의 정조대 벨트를 푸는 것을 고려할 만큼 타락한 상태가 아니다. 당신은 <<him_ 을>> 다시 욕망의 구렁텅이로 끌고 내려가야 할지도 모른다.</span></i>
<br><br>
<<sydneyOptions>>
<<elseif playerChastity() and !$worn.genitals.origin is "temple">>
시드니는 미소 짓지만, 곧 웃음기가 사라진다. "뭔가 떠오른 게 있어. 네 정조대... 사원에서 준 게 아니지, 그렇지?" 당신이 고개를 끄덕이자, 시드니는 얼굴을 찡그린다.
"그러면 적어도 지금은, 우리가 할 수 있는 일이 없어. 여기 열쇠는 사원에서 발급한 정조대에만 사용할 수 있거든. 우리가 뭔가를 할 수 있으려면 먼저 네 정조대 벨트를 풀 수 있는 방법을 찾아야할 거야."
<br><br>
<<sydneyOptions>>
<<elseif $temple_rank is undefined or $temple_rank is "prospective">>
시드니는 미소 짓지만, 곧 웃음기가 사라진다. "너는 사원의 수련생조차 아니라서, 몰래 들어갈 방법이 없어. 우리가 이걸 하기 전에 네가 조던 <<nnpc_brother_ "Jordan">>님과 이야기해서 사원에 가입해야 할 거야."
<br><br>
<<sydneyOptions>>
<<elseif Time.hour gte 21>>
시드니는 심호흡한다. "준비됐어." <<He_ 는>> 주위에 있는 <<monks_>>의 수를 세기 시작한다. "완벽해. 1분 안에 빈틈이 생길 거야. 내가 먼저 갈 테니까, 2분 정도 뒤에 따라와." <<He_ 는>> 당신에게 사원의 뒤쪽 복도에서 길의 방향들과 주의해야 할 자세한 세부 사항을 알려준다.
<br><br>
<<He_ 는>> 일어나려다가 멈추고, 당신에게로 돌아온다. "너 정말로 준비된 거 확실해? 이곳에서 서약을 어기는 건 매우 심각하게 받아들여지는 일이고, 만약 들키기라도 했다간..."
<br><br>
<<link [[응 (0:02)|Sydney Temple Corrupt 2]]>><<pass 2>><</link>>
<br>
<<link [[아니|Sydney Temple Corrupt Cancel]]>><</link>>
<br>
<<else>>
시드니는 얼굴을 붉히지만, 고개를 끄덕인다. "하지만, 어두워질 때까지 기다려야 해. 해가 지면 여기서 만나자."
<br><br>
<<sydneyOptions>>
<</if>><<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>>
시드니는 이해한다는 듯 고개를 끄덕인다. "그럼, 네가 준비됐을 때 이야기해 줘. 기다리고 있을게."
<br><br>
<<sydneyOptions>><<effects>>
당신은 끄덕인다. 시드니는 당신의 뺨에 키스하며 당신을 안심시킨다. "사랑해," <<he_ 가>> 말한다. "드디어 내가 널 얼마나 많이 사랑하는지 보여줄 수 있을 거야."
<br><br>
잠시 후, <<he_ 가>> 좌석에서 일어나, 뒷문으로 다가간다. 당신은 <<he_ 가>> 문 뒤로 사라지면서부터 초를 세기 시작한다. 2분이 지나고, 당신은 뒤를 따른다.
<br><br>
당신이 사원 복도를 돌아다니는 동안 <<monks_ 가>> 각자 다른 일에 몰두하고 있는 것으로 보아, 시드니가 옳았던 것으로 보인다. 아무도 당신에게 눈길조차 주지 않는다. <<His_>>의 지시는 가치가 있었음이 증명되었고, 당신은 곧 사원의 금지 구역에 도착하게 된다.
<br><br>
누군가 당신을 붙잡아, 작은 틈새로 끌어당기면서 입을 막는다. 당신은 몸부림치며 벗어나려고 하지만, 그냥 시드니였다는 것을 깨닫는다. <<monk_>> 한 명이, 당신의 존재를 알아채지 못하고 지나간다.
<br><br>
시드니가 당신을 놓아준다. "아슬아슬했어.
<<if $temple_rank is "initiate">>
수련생들은 이 구역에 돌아다니면 안 되지만, 가끔 자정 철야 기도회 때문에 어쩔 수 없이 그래야 할 때가 있거든."
<<else>>
우리는 일반적인 규제의 대상은 아니지만, 그렇더라도 정말로 수상쩍게 보일 거야."
<</if>>
시드니는 당신의 손을 잡고, 사원의 더 깊은 곳으로 안내하기 시작한다. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1 ?'romantic':'consensual')`>>
<br><br>
<<link [[다음|Sydney Temple Corrupt Lock]]>><<pass 10>><</link>>
<br><<effects>>
당신은 곧 자신이 어디를 향해 가는 건지 길을 잃지만, 시드니는 길을 알고 있다. 복도에는 약한 횃불이 켜져 있다. "저 방은 향을 보관하는 곳이야. 향로에 담을 강한 향과 일반적인 향 말이야. 저 복도를 따라 내려가면 뭐가 있는진 모르겠네. 저쪽도." <<He_ 가>> 잠시 멈칫한다. "이곳은 안쪽으로 들어갈수록 항상 더 큰 것처럼 느껴진다니까. 다른 것도 뭐가 그렇게 느껴질지 궁금한데." <<He_ 가>> 장난스레 당신을 넌지시 건드린다. <<arousal 50>><<garousal>>
<br><br>
두 사람은 잠긴 문에 도착한다. "여기인 것 같아." 시드니가 열쇠 구멍을 들여다본다. "안 되겠다, 안쪽이 완전 캄캄해. 어떻게 들어가야 할지 알아내야겠어." 문은 낡았고 상태가 좋지 않다. 자물쇠는 문 자체보다도 더 튼튼하다.
<br><br>
<<set $lock to 600>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<link [[자물쇠를 딴다 (0:05)|Sydney Temple Corrupt Pick]]>><<set $phase to 1>><<pass 5>><<crimeUp 10 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span> <<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[문을 부순다|Sydney Temple Corrupt Pick]]>><<set $phase to 2>><<if $temple_rank isnot undefined and $temple_rank isnot "prospective">><<grace -15>><</if>><</link>><<if $temple_rank isnot undefined and $temple_rank isnot "prospective">><<lllgrace>><</if>>
<br><<effects>>
<<if $phase is 1>>
당신은 거의 아무 소리도 내지 않고 자물쇠를 딴다. 시드니는 조용히 박수를 보낸 후에 벽에서 횃불을 가져와, 둘은 함께 방으로 들어간다.
<<else>>
당신은 뒤로 물러나, 세차게 문을 걷어찬다.
<<if currentSkillValue('physique') gte 8000>>
경첩이 떨어지면서 큰 소리가 복도 전체에 울려 퍼지고, 문이 바닥으로 넘어진다. "누군가 이 소리를 들었을 거야. 서둘러야 해." 시드니가 벽에서 횃불을 집어 들고, 두 사람은 함께 방으로 뛰어 들어가 문을 다시 제자리에 세운다.
<<else>>
당신의 발이 문을 깨끗하게 통과해 들어가, 구멍이 생긴다. 당신은 문에 걸려 넘어지면서, 엉덩방아를 찧는다. <<stress 6>><<pain 5>><<gstress>><<gpain>>
<br><br>
시드니가 킥킥거림을 억누르며, 당신이 일어설 수 있도록 도와준다. "분명히 누군가 이 소리를 들었을 거야. 서둘러야 해." <<He_ 는>> 당신이 문에 뚫어놓은 구멍으로 손을 뻗어, 반대 편에서 문을 연다. <<He_ 가>> 벽에서 횃불을 집어 들고 둘은 함께 방으로 들어간다.
<</if>>
<</if>>
<br><br>
"짜증나네. 그냥 이 밑에 전구 몇 개 놓는 게 뭐 어려운 거야? 이 횃불들은 누가 관리하기는 하는 건지... 아앗!" 시드니는 바닥 한가운데 있는 무언가에 걸려 넘어질 뻔 한다. "좋아, 여기 어딘가에 촛대가 몇 개 있을텐데..." <<He_ 는>> 방의 가장자리를 따라 이동하며, 꺼진 횃불들에 불을 붙이기 시작한다.
<br><br>
<<he_ 가>> 그렇게 하자, 당신은 다양한 정조대들과, 눈 가리개, 벨트, 재갈, 패들 등의 다른 구속 혹은 체벌을 위한 장치들로 가득 찬 수많은 캐비닛과 옷장을 볼 수 있다. 방 한 구석에는 원뿔 모양의 노즐이 달린 분홍색 금속통이 쌓여 있다. 두 사람은 희미한 불빛 속에서 열쇠를 찾기 시작한다.
<br><br>
<<if $phase is 2>>
<<endevent>>
<<generateConfessor 1>><<person1>>
"<span class="red">그대들은 이곳에 와선 안 된다.</span>" 당신은 피가 식는다. 검은 로브를 입은 두 사람이 방으로 들어온다.
<<if $temple_confessor_intro>>
당신은 그들을 알아본다. 고해 신부들이다.
<</if>>
"두 사람은 심각한 피해를 입혔고, 무단으로 이곳을 침범하고 있구나. 그대들은 정화되어야만 해." <<He_ 는>> 다른 <<monk_>> 쪽으로 고개를 돌린다. "처벌하는 것이 순리겠지. 이 자를 맡도록." <<He_ 가>> 당신에게 다가오는 사이 다른 한 명은 시드니를 붙잡으려고 한다.
<br><br>
<<link [[다음|Sydney Temple Corrupt Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[찾아본다 (0:10)|Sydney Temple Corrupt Search]]>><<pass 10>><<set $phase to 0>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $enemyhealth += 200>>
<<npcidlegenitals>>
<<set $timer to 6>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<switch $timer>>
<<case 5>>
<span class="red">시드니는 <<nnpc_his_ 를 "Sydney">> 습격한 사람과 맞서 싸운다.</span>
<<case 4>>
<span class="pink">시드니는 <<nnpc_him_ 으로부터 "Sydney">> <<monk_ 를>> 밀쳐낸다.</span>
<<case 3>>
<span class="purple">시드니는 <<monk_ 와>> 싸우기 위한 물건을 찾기 위해 정신없이 주위를 둘러본다. <<nnpc_His_ "Sydney">>의 시선이 분홍색 통들 중 하나에 머무른다.</span>
<<case 2>>
<span class="blue">시드니는 통을 집어 들고 손끝으로 더듬거린다. 분홍색 안개 같은 스프레이가 <<monk_>>의 얼굴에 직격한다. <<He_ 는>> 비틀거리며, 방향 감각을 잃은 것 처럼 보인다.</span>
<<case 1>>
<span class="teal">시드니가 당신을 향해 달려온다.</span>
<<case 0>>
<span class="green">시드니는 당신을 공격하고 있는 <<monk_>>에게 통을 겨눈다.</span>
<</switch>>
<br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Sydney Temple Corrupt Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sydney Temple Corrupt Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"아...안 돼!" <<monk_ 가>> 무릎 꿇는다. "나... 나는 죄를 지었어, 반드시 나는-" 분홍색 안개가 <<him_ 을>> 덮치자 <<Hes_ 는>> 더이상 말을 잇지 못한다.
<<elseif $enemyhealth lte 0>>
당신은 <<monk_ 를>> 밀쳐내고, 배를 주먹으로 가격한다. <<He_ 가>> 주저앉는다. "어떻게... 어떻게 감히! 장담하건데, 그분들이 이 사실을 아는 날엔-" 분홍색 안개가 <<him_ 을>> 덮치자 <<Hes_ 는>> 더이상 말을 잇지 못한다.
<<else>>
분홍색 안개가 <<monk_ 를>> 덮치자, <<he_ 는>> 비틀거리며 뒤로 물러난다.
<</if>>
<<His_>>의 눈이 천천히 감기고, <<he_ 는>> 바닥에 쓰러지며, 아무렇게나 널브러진다. 당신은 고개를 들어 다른 <<monk_>>도 같은 상태인 것을 본다.
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
시드니는 통을 옆으로 던져버린다. "이거 소름끼치네. 최음제나 뭐 그런 건 아니어서 다행이야. 깨어났을 때 우릴 기억하지 못하기를 바라는 수 밖에." <<tearful>> 당신은 숨을 가다듬고, <<he_ 는>> 당신을 바라보며, 상처 입은 곳을 살핀다.
<<if $pain gte 15>>
"다친 거야? 자, 내가 도와줄게." 시드니는 <<his_>>의 소매로 당신의 얼굴에 흐르는 눈물을 닦아준다. <<violence -30>><<llpain>>
<<else>>
"너 꽤나 잘 대처했나 보네."
<</if>>
<br><br>
<<He_ 는>> 두 습격자를 경멸하듯 내려다보곤, <<his_>>의 로브에서 빨간색 마커펜을 꺼내며 몸을 숙인다. "<span class="red">나는 무고한 <<temple_title_ ul "Sydney">> 폭행했으므로, 나는 정화되어야 합니다</span>" 라는 문구가, 코와 입 주변을 따라 두 사람의 얼굴에 쓰인다. 시드니는 짓궂은 미소를 짓는다.
<br><br>
"왜 그들이 이... 분홍색 물건들을 벨트나 패들과 함께 여기 보관하고 있는 거지? 얼른 우리의 목표를 찾아봐야겠네. 여긴 더 이상 안전하지 않아."
<br><br>
<<link [[찾아본다 (0:10)|Sydney Temple Corrupt Search]]>><<pass 10>><<set $phase to 0>><<set $phase2 to 1>><</link>>
<br><<effects>>
<<if !$templeSearch>>
<<set $templeSearch to []>>
<</if>>
<<switch $phase>>
<<case 0>>
당신은 시드니와 함께 찾아보기 시작한다.
<<case 1>>
당신은 정조대로 가득 찬 캐비닛을 살펴본다. 한 서랍은 고장난 것들만 들어있지만, 나머지는 깨끗하거나 수리된 것 같다.
<<if $fame.business gte 400>>
그것들 중 하나 아래에서, 당신은 배송 송장처럼 보이는 것을 발견한다. 누군가가 이것들을 사느라 많은 돈을 쓴 모양이다.
<<else>>
그것들 중 하나 아래에서, 당신은 이해할 수 없는 다양한 비즈니스 전문 용어가 적힌 종이 한 장을 발견한다.
<</if>>
그 내용 대부분은 잉크로 지워져 있다. 끝에는 "W"이라는 서명이 있다.
<br><br>
모든 벨트에는 각자, 심지어 고장난 것에도, 일치하는 열쇠가 있다. 하지만, 그 중 어떤 것도 시드니의 정조대 벨트에는 맞지 않는다.
<<case 2>>
당신은 패들 선반 옆을 살펴본다. 당신은 근처에서 목제 세정액과 더러운 걸레 더미를 발견한다. 적어도 사용 후 매번 세척하는 모양이다.
<br><br>
당신은 하나를 집어든다. 예상보다 훨씬 무겁다. 이걸로 한 대 맞으면 어떤 느낌일지 상상하는 것만으로 몸서리가 쳐진다. <<if $masochism_level gte 1>><<arousal 50>><<garousal>><<else>><<stress 3>><<gstress>><</if>>
<<case 3>>
당신은 눈가리개들을 살펴본다. 이 주변은 몇 가지 작은 징계용 도구 외에는, 주목할 만한 것이 없다. 그것들은 뾰족하다.
<<case 4>>
당신은 재갈들을 살펴본다. 모두 새것처럼 깨끗하다. 당신은 몇 가지 다른 디자인을 알아본다. 볼 개그, 링 개그, 간단한 헝겊 붕대, 테이프...
<<case 5>>
당신은 분홍색 통들을 살펴본다. 그것들은 몇 개밖에 없<<if $phase2 is 1>>고, 그 중 하나는 막 비워진 상태다. "그거 조심해, 널 여기서 들쳐 메고 나가야하는 건 사양이야." 당신은 그것을 다시 가져다둔<</if>>다. 희미하게 익숙한 냄새가 난다.
<<case 6>>
당신은 <<if $templeSearch.length is 3>>시드니와 함께 <</if>> 검은 로브를 입은 사람들을 살펴본다. 당신은 그 중 하나에게서 조그만 황동 열쇠 하나를 빠르게 찾아낸다. <<if $templeSearch.length is 3>>그 열쇠는 <<his_>>의 벨트에는 맞지 않지만, <<he_ 는>> 잠긴 서랍 쪽으로 시선을 돌린다.<</if>>
<</switch>>
<br><br>
<<if $templeSearch.length is 1>>
시드니는 각각 어떤 종류의 구속구가 걸려 있는 옷걸이들 사이를 살펴본다.
<br><br>
<<elseif $templeSearch.length is 2>>
시드니는 잠긴 서랍을 발견한다.
<<if $templeSearch.includes("figures")>>
당신은 <<him_>>에게 방금 찾은 열쇠를 던진다. 그것은 들어맞는다.
<<else>>
<<if $phase2 is 1>>
<<He_ 는>> 바닥에 있는 검은 로브의 인물 중 한 명을 바라본다.
<<else>>
<<He_ 는>> 잠시 멈춰서 생각에 잠긴다.
<</if>>
<</if>>
<br><br>
<<elseif $templeSearch.length is 3>>
<<if $templeSearch.includes("figures")>>
시드니는 잠긴 서랍을 하나씩 뒤지기 시작한다.
<<else>>
<<if $phase2 is 1>>
시드니는 두 사람 중 하나에게서 열쇠를 발견한다. 그 열쇠는 <<his_>>의 벨트에는 맞지 않지만, <<he_ 는>> 잠긴 서랍 쪽으로 시선을 돌린다.
<<else>>
시드니는 벽에서 작은 날붙이 하나를 집어들고, 서랍의 자물쇠에 밀어넣는다. 딸깍 소리가 난다.
<</if>>
<</if>>
<br><br>
<</if>>
<<if $templeSearch.length gte 4>>
"찾은 것 같아!" 시드니가 속삭이듯 외친다. 당신은 수색을 멈추고 <<him_>>에게 살금살금 다가간다. <<Hes_ 는>> 은빛 열쇠를 들고 있다. 그것은 <<his_>> 정조대 벨트와 똑같은 은빛이<<if playerChastity() and $worn.genitals.origin is "temple">>며, 당신의 것을 잠글 때 사용했던 것으로 기억하는 열쇠와 같은 종류다. 물론, <<he_ 는>> 재빨리 두 번째 열쇠도 찾아낸<</if>>다.
<br><br>
당신은 시드니의 벨트를 향해 손을 뻗지만, <<he_ 가>> 밀어낸다. "나도 그러고 싶어," <<he_ 가>> 말한다. "진짜, 정말로 그러고 싶어. 하지만 여기선 아니야. 어딘가 개인적인 공간이 필요해." <<He_ 는>> 강렬함이 가득한 눈빛으로, 당신의 눈을 응시한다. "방음이 잘 되는 어떤 곳. 내가 그런 곳을 알아." 시드니가 당신의 손을 잡고 복도로 다시 끌어당긴다. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1?"romantic":"consensual")`>>
<br><br>
<<link [[다음 (0:10)|Sydney Temple Corrupt 3]]>><<pass 10>><<unset $templeSearch>><</link>>
<br>
<<else>>
<<if !$templeSearch.includes("chastity")>>
<<link [[정조대 벨트들을 살펴본다 (0:10)|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("chastity")>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if !$templeSearch.includes("paddles")>>
<<link [[패들들을 살펴본다 (0:10)|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("paddles")>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if !$templeSearch.includes("blindfolds")>>
<<link [[눈가리개들을 살펴본다 (0:10)|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("blindfolds")>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if !$templeSearch.includes("gags")>>
<<link [[재갈들을 살펴본다 (0:10)|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("gags")>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if !$templeSearch.includes("canisters")>>
<<link [[분홍색 통들을 살펴본다 (0:10)|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("canisters")>><<set $phase to 5>><</link>>
<br>
<</if>>
<<if $phase2 is 1 and !$templeSearch.includes("figures") and $templeSearch.length lt 3>>
<<link [[검은 로브를 입은 사람들을 살펴본다 (0:10)|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("figures")>><<set $phase to 6>><</link>>
<br>
<</if>>
<</if>><<effects>>
당신은 들어왔던 복도로 다시 살금살금 내려간다. 시드니는 잠시 몇 초간 벽을 살피다가, 틈새를 움켜쥔다. 주변의 돌벽과 비슷하게 만들어진 문이 열린다. 통로는 겨우 기어서 지나갈 수 있을 정도의 높이다.
<<if $historytrait gte 3>>
당신은 사원의 비밀 통로에 대해 읽은 기억이 있었고, 그것은 사실이었던 모양이다.
<</if>>
<br><br>
시드니가 앞장서고, 당신은 그 뒤를 따라가며, 비밀의 문을 조용히 닫는다. 그리 오래 기어가지 않아, <<he_ 가>> 다음 문에 도착한다. <<He_ 가>> 문을 밀어 열고 아래로 내려가자, 당신도 곧 따라서 내려간다.
당신은 작은 육각형 모양 방에 들어섰고, 방의 가장자리는 어느 곳으로도 연결되지 않는 계단으로 둘러싸여 있다. 저 높은 곳에는, 각 벽마다 창문이 하나씩 장식되어 있다. 가운데에는 쿠션이 놓여 있다.
<br><br>
"이 방은 사원에서 가장 잘 지켜지고 있는 비밀 중 하나야," 시드니가 속삭인다. "다른 어느 곳보다 천국에 가깝다는 기도실이래. 이곳에서 하는 기도는 격렬해지는 경향이 있어서, 완전히 방음 처리되어 있어. 밖에 있는 사람들을 위해서."
<br><br>
<<link [[다음|Sydney Temple Corrupt 4]]>><</link>>
<br><<effects>>
떨리는 손으로, 시드니는 열쇠를 <<his_>>의 정조대 벨트에 끼워 넣는다. 그것은 딸깍 소리와 함께 떨어진다. <<if playerChastity() and $worn.genitals.origin is "temple">><<He_ 는>> 당신에게 또다른 열쇠를 넘기고, 당신은 자신의 것에도 똑같이 한다. <<set $worn.genitals.type.push("broken")>><<genitalsruined>><<if playerChastity("anus")>><<set $worn.genitals.anal_shield to 0>><</if>><</if>>
<br><br>
<<set C.npc.Sydney.chastity.anus to "">>
<<set C.npc.Sydney.chastity.vagina to "">>
<<set C.npc.Sydney.chastity.penis to "">>
<<unset $sydneyChastityRemoveIntro>><<unset $sydneyChastityRemoveCorrupt>>
<<endevent>>
<<defileSacredGround>>
<<npc "Sydney">><<person1>>
<<He_ 가>> 당신을 향해 걸어오다가, 갑작스레 당신을 바닥으로 끌어당긴다. <<He_ 는>> 몸을 뒤집어 당신의 위로 올라가더니, 중앙의 쿠션에 당신을 눕힌다.
"여기는 마을에서 가장 신성한 장소야," <<his_>>의 입술이 당신의 입에 간신히 스치며, <<he_ 가>> 중얼거린다. <<He_ 는>> 당신에게 몸을 문지른다. "나와 함께 이곳을 더럽히지 않을래?"
<br><br>
<<link [[신성한 땅을 더럽힌다|Sydney Temple Corrupt Sex]]>><<set $sexstart to 1>><</link>>
<br><<set $combat to 0>><<effects>>
<<endevent>>
<<defileSacredGround>>
<<npc "Sydney">><<person1>>
시드니가 앞장서고, 당신은 그 뒤를 따라가며, 비밀의 문을 조용히 닫는다. 그리 오래 기어가지 않아, <<he_ 가>> 다음 문에 도착한다. <<He_ 가>> 문을 밀어 열고 아래로 내려가자, 당신도 곧 따라서 내려간다.
당신은 작은 육각형 모양 방에 들어섰고, 방의 가장자리는 어느 곳으로도 연결되지 않는 계단으로 둘러싸여 있다. 저 높은 곳에는, 각 벽마다 창문이 하나씩 장식되어 있다. 가운데에는 쿠션이 놓여 있다.
<br><br>
<<He_ 는>> 당신에게로 다가와, 당신을 바닥으로 홱 잡아당긴다. <<He_ 는>> 몸을 뒤집어 당신의 위로 올라가더니, 중앙의 쿠션에 당신을 눕힌다.
"다시 한 번 날 더럽힐 준비 됐어?"
<br><br>
<<link [[신성한 땅을 더럽힌다|Sydney Temple Corrupt Sex]]>><<set $sexstart to 1>><</link>>
<br><<run statusCheck("Sydney")>><<set $prayerRoom to true>>
<<if $sexstart is 1 or $molestationstart is 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<molested>>
<</if>>
<<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $enemyarousalmax to 600>>
<<switch $loveDrunk>>
<<case 1>>
당신은 알 수 없는 힘이 당신과 시드니를 몰아붙이는 것 같은 느낌을 받는다. <<hallucinogen 60>>
<<case 2>>
언제 그랬는지는 기억나지 않지만, <span class="lewd">당신의 옷이 모두 사라졌다. 정신이 흐릿하게 느껴진다.</span> <<hallucinogen 60>>
<<undress "prayerroom">><<npcexpose>>
<<case 3>>
<span class="lewd">방은 나선을 그리며 무(無)로 빠져들고, 오직 당신의 정욕만이 남아 있다.</span> <<hallucinogen 60>>
<<npcexpose>>
<<default>>
<<npcexpose>>
<</switch>>
<<if $loveDrunk>>
<<npc_attempt_sex>>
<</if>>
<<set $NPCList[0].pregnancyAvoidance to 0>><<set $NPCList[0].condom to false>>
<</if>>
<<switch $loveDrunk>>
<<case undefined>>
<span class="lewd">향이 당신의 기분을 가볍고 어지럽게 만든다.</span><<hallucinogen 5>>
<<case 1>>
<span class="lewd">사원이 녹아내리고 있다.</span><<hallucinogen 5>>
<<case 2>>
<span class="lewd">향이 두 사람을 둘러싸고, 서로를 하나로 묶어준다.</span><<hallucinogen 10>>
<<default>>
<span class="lustful">하나로.</span><<hallucinogen 10>>
<</switch>>
<<arousal 200>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend and !($finish is 1 and $loveDrunk)>>
<span id="next"><<link [[다음|Sydney Temple Corrupt Sex Finish]]>><</link>></span><<nexttext>>
<<elseif _combatend and $gamemode is "soft" and $finish is 1>>
<span id="next"><<link [[다음|Sydney Temple Corrupt Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sydney Temple Corrupt Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>>
<<if !$loveDrunk>>
<<set $loveDrunk to 0>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $loveDrunk gte 3 and ((!$player.penisExist and C.npc.Sydney.gender is "f") or (!$player.vaginaExist and C.npc.Sydney.gender is "m" and $analdisable is "t") or C.npc.Sydney.virginity.penile isnot true or C.npc.Sydney.virginity.vaginal isnot true)>>
시드니의 쾌락 섞인 신음이 기도실을 가득 채우며, 무(無)의 공간에 메아리친다. 당신은 무언가가 고갈되고 있는 느낌이 들지만, 신경 쓰지 않는다. 당신은 쌓이고 쌓인 원초적인 열기로 충만해지고, 당신의 신음 역시 방 안을 가득 채운다. <<orgasm>>
<br><br>
<<He_ 는>> 마침내 만족하고 탈진하여, 당신 위로 쓰러진다. <<npcincr Sydney lust -20>><<llllust>>
<br><br>
유령의 울부짖음이 방 안을 가득 채우고 당신을 둘러싼 주변에 초점이 돌아온다. 당신은 의식이 점점 흐려지며, 당신의 몸이 피로에 굴복하는 것을 느낀다.
<br><br>
<<link [[영원히, 하나로... (0:30)|Sydney Temple Corrupt End]]>><<endcombat>><<npc "Sydney">><<person1>><<pass 30>><</link>>
<<elseif $loveDrunk gte 3 and playerChastity()>>
시드니는 흉포한 으르렁거리는 소리를 뱉으며, 당신을 쿠션에 밀어붙인다. "어째서?!" <<he_ 가>> 쉭 소리를 낸다. "그걸 착용하고 날 다시 여기로 데려왔잖아! 그건... 빌어먹을 조롱이야! 그건 나와... 난 못해..." <<He_ 가>> 바닥으로 내려와 당신의 <<worn_genitals_name_ 을>> 찢기 시작하자, <<his_>>의 손톱이 격정적으로 안으로 파고든다.
<<set $worn.genitals.integrity -= 100>>
<br><br>
<<if $worn.genitals.integrity lte 0>>
<span class="blue">당신의 <<worn_genitals_name_ 이>> 조각조각 찢겨나간다.</span>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
시드니의 얼굴이 잠시 충격으로 얼어붙었다가, 광기어린 미소로 변한다. "마침내," <<he_ 가>> 섬뜩할 정도로 차분한 어조로 말한다. "도망칠 곳은 없어. 숨을 곳도 없고. 넌 내 거야. 내가 더럽힐 거야."
<br><br>
<<link [[다음|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>>
<<else>>
<<His_ yi>> 뜯어내는 힘이 점점 약해지고, 마침내 <<he_ 는>> 기진맥진해서 바닥에 쓰러진다. <<npcincr Sydney lust 10>><<gglust>>
<br><br>
유령의 울부짖음이 방 안을 가득 채우고 당신을 둘러싼 주변에 초점이 돌아온다. 당신은 의식이 점점 흐려지며, 당신의 몸이 피로에 굴복하는 것을 느낀다.
<br><br>
<<link [[영원히, 하나로... (0:30)|Sydney Temple Corrupt End]]>><<endcombat>><<npc "Sydney">><<person1>><<pass 30>><</link>>
<</if>>
<<else>>
<<ejaculation>>
<<if (!$player.penisExist and C.npc.Sydney.gender is "f") or (!$player.vaginaExist and C.npc.Sydney.gender is "m" and $analdisable is "t") or (C.npc.Sydney.virginity.penile isnot true or C.npc.Sydney.virginity.vaginal isnot true)>>
<<switch $loveDrunk>>
<<case 0>>
시드니는 일어나지 않고, 당신이 움직이려는 것도 막는다. 흥분으로 미친 표정이 <<his_>>의 얼굴을 뒤덮는다. "어디 가는 거야, 내 사랑? 이제 막 시작했잖아!" <<Hes_ 는>> 다시 당신에게 달려든다. <span class="red">환각제가 <<him_ 을>> 욕망에 미치게 만들고 있다!</span>
<<case 1>>
당신과 시드니는 둘다 엉망진창이다. <<He_ 가>> 욕정에 미친 눈으로 당신을 바라본다. "더," <<he_ 가>> 짧게 요구한다. <span class="lewd">방이 당신을 중심으로 뒤틀리기 시작한다.</span>
<<default>>
"더!" 시드니는 다시 당신을 끌어내린다. <span class="lewd">이 세상에는 둘 외에 아무것도 남아 있지 않다.</span>
<</switch>>
<<else>>
<<switch $loveDrunk>>
<<case 0>>
시드니는 일어나지 않고, 당신이 움직이려는 것도 막는다. "날 더럽히지 않았잖아. 뭘 기다리는 거야? 나를 유린해줘!" <<Hes_ 는>> 다시 당신에게 달려든다. <span class="red">환각제가 <<him_ 을>> 욕망에 미치게 만들고 있다!</span>
<<case 1>>
당신과 시드니는 둘다 엉망진창이다. <<He_ ga>> 욕정에 미친 눈으로 당신을 바라본다. "나를 더럽혀! 우린 하나가 되어야 해! 그렇게 할 때까지 널 놔주지 않을 거야!" 방이 당신을 중심으로 뒤틀리기 시작한다.
<<case 2>>
"너. 네가 내 몸과 네 몸을 하나로 만들 거야. 우리는 영원히 묶여 있겠지. 그냥 내게 굴복해, 그리고 내가 너에게 굴복하게 해줘." 시드니는 다시 당신을 끌어내린다. 이 세상에는 둘 외에 아무것도 남아 있지 않다.
<<default>>
시드니는 매번 당신을 <<his_>>의 품으로 끌어당긴다. <span class="lewd"><<he_ 는>> 두 사람이 모두 더럽혀질 때까지 만족하지 않을 것 같다.</span>
<</switch>>
<</if>>
<br><br>
<<link [[허락한다|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $sexstart to 1>><</link>>
<br>
<<link [[저항을 시도한다|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>>
<br>
<<set $loveDrunk += 1>>
<</if>>
<<elseif $enemyhealth lte 0>>
당신은 시드니를 최대한 세게 때려서, <<him_ 을>> 깨우려고 애쓴다. <<He_ 는>> 당신의 지친 몸에 달라붙어, 그 여운에 몸서리친다. 당신의 공격이 <<him_>>에게 더 큰 쾌감을 가져다준 것 같다. <<He_ 는>> 당신을 붙잡아내리고 귓가에 속삭인다. "이번에는 두 배쯤 더 세게 때리는 게 좋을 거야, 자기야. 끝나려면 멀었으니까." <<if $loveDrunk is 0>><span class="red">환각제가 <<him_ 을>> 욕망에 미치게 만들고 있다!</span><</if>>
<<npcincr Sydney lust 1>><<glust>><<trauma 12>><<ggtrauma>>
<br><br>
<<tearful>> <<he_ 는>> 성폭행을 계속한다.
<br><br>
<<link [[다음|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
시드니가 당신에게서 떨어지려 움직이지만, 무언가가 <<him_ 을>> 막는 것 같다. 당신이 반응하기도 전에, <<hes_ 가>> 다시 당신 위에 올라탄다. "멈춰? 아니, 아니 아니 아니. 절대 멈추지 않을 거야. 여기서 멈추기엔 너무 오래 기다렸어! 우린 둘 다 더럽혀질 거야, 내 사랑!" <<if $loveDrunk is 0>><span class="red">환각제가 <<him_ 을>> 욕망에 미치게 만들고 있다!</span><</if>> <<trauma 12>><<ggtrauma>>
<br><br>
<<link [[다음|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>>
<<unset $prayerRoom>>
<<unset $loveDrunk>>
<<set $fakeFallenAngel to $fallenangel and !$defileSacredGroundStore.fallenangel>>
<<if $fakeFallenAngel>>
<<set $transformationParts.fallenAngel.halo to "disabled">>
<<set $transformationParts.fallenAngel.wings to "disabled">>
<<set $trauma to $defileSacredGroundStore.trauma>>
<</if>>
얼마 후, 당신은 시드니의 품에 안긴 채 따뜻하고 편안하게 깨어난다. 방 안의 향기는 사라졌고, 당신은 여전히 현기증이 나긴 하지만, 동시에 깊은 상쾌함을 느낄 수 있다.
<<tiredness -20>><<trauma -12>><<ltiredness>><<lltrauma>>
<br><br>
시드니가 몸을 뒤척이며 하품한다. <<He_ 가>> 일어나며 기지개를 쭉 펴자, 당신은 실오라기 하나 걸치지 않은 <<his_>>의 나신을 감상할 수 있다. <<He_ 는>> <<himself_ 를>> 가리려는 노력을 전혀 하지 않는다. "사랑해," <<he_ 는>> 당신을 껴안기 위해 다시 내려오며 말한다. 당신은 서로의 손길을 즐기는 것에 만족하며, 여운 속에 앉아 있다.
<br><br>
두 사람은 너무 짧게 느껴지는 시간 끝에 마지못해 일어난다. 당신은 흩어져 있던 옷들을 주워모으며, 어떻게 이렇게 멀리까지 왔는지 의아해한다.
<<storeon "prayerroom">>
<<clotheson>>
<<link [[다음|Sydney Temple Corrupt End 2]]>>
<<if $sydneySeen.includes("corruptroom")>>
<<prayerRoomEnd>>
<</if>>
<</link>>
<br><<effects>>
시드니는 <<his_>>의 팔로 당신을 감싸안고,
<<if $exposed gte 1>>
수건으로 당신의 몸을 가려준다. "미안, 내가 옷을 좀 망가뜨렸나 봐." <<towelup>> <<He>>
<</if>>
당신의 뺨에 키스한다.
<br><br>
<<if !$sydneySeen.includes("corruptroom")>>
<<set $sydneySeen.pushUnique("corruptroom")>>
<<world_corruption "hard" 1>>
"그건 정말로... 나... 나는 어떤 말로 설명할 수 있을지조차 모르겠어. 그들이 나에게 어떤 벌을 주더라도 절대 아깝지 않을 정도지만,
<<if C.npc.Sydney.virginity.penile is true and C.npc.Sydney.virginity.vaginal is true>>
내가 순결 시험에 대해 걱정할 필요는 없을 것 같네.
<<else>>
내 순결 시험을 피할 수 있는 몇 가지 아이디어가 있다고 생각해.
<</if>>
적어도, 아무도 모르게 나갈 수 있는 방법을 알아." <<He_ 가>> 당신을 비밀 입구로 다시 안내하고, 당신은 사원의 왔던 길을 따라 다시 돌아간다.
<br><br>
당신은 시드니의 열쇠를 찾았던 방의 문 근처에서, 검은 로브를 입은 한 무리의 <<monks_ 가>> 자신들의 길을 가로막고 있는 것을 발견한다. "젠장. 좋아, 플랜 B야, 정원을 통해서 나가는 길도 있으니까." <<He_ 가>> 당신의 손을 잡고 전혀 다른 미로같은 복도를 지나, 마침내, 둘은 사원의 정원으로 빠져나온다.
<br><br>
시원한 밤 공기가 당신의 피부를 감싸고, 자연의 향기가 당신을 진정시킨다. <<stress -3>><<lstress>>
<br><br>
<<link [[다음|Sydney Temple Corrupt End 3]]>><<pass 5>><</link>>
<br>
<<else>>
<<if $fakeFallenAngel>>
당신은 나가는 길에 거울에 비친 자신의 모습을 본다. 상실감이 순식간에 사라지고, <span class="gold">당신은 여전히 순결해 보인다.</span>
<<unset $fakeFallenAngel>>
<br><br>
<</if>>
두 사람은 왔던 길을 따라 다시 돌아가, <<monks_ 를>> 피해 다시 사원의 중앙 구역으로 나간다.
<br><br>
<<sydneyOptions>>
<</if>><<effects>>
"아직도 얼마나 좋았는지 믿을 수가 없어," 시드니가 당신에게 속삭이곤, 정원을 따라 걸으며 당신과 이야기한다. "좋을 거라곤 알고 있었어, 그런데... 왜 그들은 우리에게 그걸 숨기려고 하는 거지? 우리가 천국에 못 갈까 봐? 개소리 하지마! 우리 방금 천국을 발견했잖아!"
<br><br>
<<He_ 는>> 당신에게 덤벼들어 풀밭에 넘어뜨리고, 당신의 목과 얼굴 곳곳에 키스한다. <<He_ 가>> 당신을 붙잡고 킥킥거린다. "또 가고 싶어. 너도 그래? 다시 한 번 <<if C.npc.Sydney.virginity.vaginal isnot true>>내 안에서 널 느끼고 싶어<<elseif C.npc.Sydney.virginity.penile isnot true>>네 안에 있고 싶어<<else>>널 느끼고 싶어<</if>>."
<br><br>
<<Hes_ 가>> <<his_>>의 로브를 걷어올리며 다리를 벌리고 당신의 위에 반쯤 올라타려던 찰나, 당신은 근처의 통로에서 목소리를 듣는다. 시드니는 작게 비명을 지르며 당신에게서 떨어져서, 당신을 잡아당겨 일으킨다. 하얀 두건을 두른 인물이 어둠으로부터 걸어나와, 의아한 듯 주위를 둘러본다. <<if C.npc.Jordan.init is 1>><span class="red">조던이다.</span><</if>>
<br><br>
"목소리를 들었던 것 같은데," <<nnpc_he_ 가 "Jordan">> 말한다. <<nnpc_his_ "Jordan">>의 얼굴에 온화한 미소가 번진다.
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
"안녕하십니까, <<if $player.gender_appearance is "m" and $pronoun is "m">>형제들이여<<elseif $player.gender_appearance is "f" and $pronoun is "f">>자매들이여<<else>>형제자매여<</if>>.
<<else>>
"좋은 저녁이예요, 시드니 <<nnpc_brother_ "Sydney">>. 당신의 친구인가요?
<</if>>
너무 늦게까지 깨어있다고 말해야하지만, 저도 그런 말 할 처지는 안 되는군요. 한밤중에 정원을 산책하는 건 제가 잠을 잘 이루지 못할 때 항상 도움이 되는 방법이죠."
<br><br>
"조-조던," 시드니가 더듬거린다. "언제나 당신을... 만나서 기뻐요, <<nnpc_brother_ "Jordan">>님."
<br><br>
<<link [[다음|Sydney Temple Corrupt End 4]]>><</link>>
<br><<effects>>
<<if C.npc.Sydney.virginity.penile is true and C.npc.Sydney.virginity.vaginal is true>>
<<if !$player.vaginaExist and C.npc.Sydney.gender is "m">>
<<set $examSafe to 1>>
<<else>>
<<set $examSafe to 2>>
<</if>>
<</if>>
조던이 얼굴을 찌푸리며, 시드니를 힐끗 쳐다본다. <<He_ 는>> 얼어붙어서, <<his_>>의 로브를 끌어내린다. 이미 <<He_ 는>> 한 발 늦었다. "당신의 정조대," 조던이 중얼거린다. "그것을 제거했나요, 아니면 망가진 겁니까?"
<br><br>
"아-아니에요!" 시드니가 침을 삼킨다. "제거한 게 아니예요. 망가지지 않았어요. 잠깐, 망가졌어요! 그게- 제가..." <<he_>>의 목소리가 점점 기어들어가며, 시선이 빠르게 주위를 살핀다. 주위에 있는 것은 당신, <<him_ 과>> 그리고 조던뿐이다.
<br><br>
조던은 당신을 힐끗 보고는, <<if $grace gte 1>><<nnpc_his_ "Jordan">>의 고개를 젓는다<<else>>당신을 의심을 눈초리로 바라본다<</if>>. <<nnpc_His_ "Jordan">>의 시선은 다시 시드니에게 향한다. "당신의 처녀성을 검사해보아도 되겠죠?"
<<if $examSafe>>
<br><br>
시드니는 움찔하지만, 곧 안도한 것처럼 보인다. "물론이에요." <<He_ 가>> 조심조심 <<his_>>의 로브를 들어올려 <<his_>>의 <<sydneyGenitalsPost "short" "을">> 드러낸다.
<<else>>
<<stress 6>><<gstress>>
<br><br>
시드니가 끙끙거린다. "왜... 왜 그래야 하는 거죠?" <<He_ 가>> 긴장섞인 미소를 짓는다. "제-제가 매달 검사받을 시기도 아직 안 됐고, 저는 아직 아무것도 안 했는데, 그리고, 그리고-"
<br><br>
"시드니." 조던의 목소리는 상냥하지만, 단호하다. "최근 기억에서 당신이 정조대 벨트를 착용하지 않은 모습을 보는 건 처음이라, 저는 깜짝 놀랐습니다. 저는 단지 당신의 말을 확인하고 싶을 뿐입니다. 그러나, 검사를 거부했을 때 어떤 처벌을 받게 되는지 당신이라면 잘 알고 있을 테죠."
<br><br>
시드니는 마치 덫에 걸린 사슴처럼 꼼짝 못하고, 당신과 조던을 번갈아 바라본다. <<His_>>의 눈이 겁에 질려 커진다. 결국, <<he_ 는>> 이를 악물고 고개를 끄덕인 뒤, <<his_>>의 로브를 들어올려 <<his_>>의 <<sydneyGenitalsPost "short" "을">> 드러낸다.
<</if>>
<br><br>
<<link [[다음|Sydney Temple Corrupt End 5]]>><<pass 3>><</link>>
<br><<effects>>
조던은 <<nnpc_his_ "Jordan">>의 두건이 달린 수도복에서 작은 용기 하나를 꺼내 <<nnpc_his_ "Jordan">>의 손 사이로 하얀 가루를 문지른 다음, 시드니 앞에 무릎을 꿇는다.
<<if $NPCList[0].penis isnot "none">>
<<nnpc_He_ 는 "Jordan">> 집게 손가락으로 시드니의 자지를 잡고 유심히 살펴보며, 부드럽고 능숙하게 그것을 다룬다. <<if !$examSafe>>시드니가 훌쩍인다.<</if>>
<</if>>
<<if $NPCList[0].vagina isnot "none">>
<<nnpc_He_ 는 "Jordan">> 시드니의 보지에 <<nnpc_his_ "Jordan">>의 엄지손가락을 대고 부드럽게 <<his_>>의 음순을 벌리며, 안쪽을 살핀다. <<if !$examSafe>>시드니는 <<his_>>의 눈을 질끈 감는다.<</if>>
<</if>>
<br><br>
길게만 느껴지는 몇 분이 지나고, 조던은 <<nnpc_his_ "Jordan">>의 작업을 마친다. <<nnpc_he_ 는 "Jordan">> 물러서서 시드니를 바라본다.
<<if !$examSafe>>
"죄송해요," 시드니가 중얼거린다. <<Hes_ 는>> 거의 울기 직전이다.
<br><br>
"시드니..." 조던은 한숨을 내쉬고, 상냥한 미소를 지어보인다. "왜 죄송하다고 하는 건가요? <span class="green">당신은 흠결 하나 없고, 앞으로도 그러길 바랍니다.</span> 당신을 의심해서 미안해요."
<<stress -12>><<llstress>>
<br><br>
시드니의 눈이 번쩍 뜨이고, <<he_ 는>> 믿을 수 없다는 표정으로 당신을 쳐다본다. "정조대 벨트를 다시 채워드릴 수도 있습니다, 당신이 원한다면요," 조던이 이어 말한다. "하지만, 그건 나중으로 남겨두는 게 좋을 것 같네요. 아마, 내일쯤?" <<nnpc_He_ 는 "Jordan">> 통로 쪽으로 돌아선다. "지금은, 침대로 돌아가야겠군요. 이번에는 정말로 잠을 좀 잘 수 있을 것 같아요," <<nnpc_he_ 가 "Jordan">> 목소리를 낮춰 덧붙인다.
<br><br>
"방금 무슨 일이 일어난 거야?" 조던이 사라지자 시드니가 당신에게 속삭인다. "난... 우리 섹스했었지, 맞지? 너- 네가 내 순결을 가져갔다는 걸 알아! 우린 하나였어! 어떻게..."
<br><br>
<<if $speech_attitude is "meek">>
"어쩌면... <<nnpc_he_ 가 "Jordan">> 잘못 본 걸까?" 당신이 제안한다.
<<elseif $speech_attitude is "bratty">>
"<<nnpc_He_ 가 "Jordan">> 놓친 거겠지," 당신이 말한다. "그런 일은 흔하잖아."
<<else>>
"<<nnpc_He_ 가 "Jordan">> 실수한 게 틀림없어," 당신이 말한다.
<</if>>
<br><br>
시드니가 눈가를 찡그린다. "그건 아니라고 생각해. 조던은 <<nnpc_his_ 의 "Jordan">> 일에 능숙하거든. 분명..." <<He_>>의 목소리가 잦아들며, <<his_>>의 <<sydneyGenitalsPost "short" "을">> 내려다 본다.
<br><br>
<<link [[다음|Sydney Temple Corrupt End 6]]>><</link>>
<br>
<<else>>
"<span class="green">당신은 흠결 하나 없고, 앞으로도 그러길 바랍니다.</span> 당신을 의심해서 미안해요. 정조대 벨트를 다시 채워드릴 수도 있습니다, 당신이 원한다면요," 조던이 이어 말한다. "하지만, 그건 나중으로 남겨두는 게 좋을 것 같네요. 아마, 내일쯤?" <<nnpc_He_ 는 "Jordan">> 통로 쪽으로 돌아선다. "지금은, 침대로 돌아가야겠군요. 이번에는 정말로 잠을 좀 잘 수 있을 것 같아요," <<nnpc_he_ 가 "Jordan">> 목소리를 낮춰 덧붙인다.
<br><br>
시드니는 긴 숨을 내쉰다.
<<if $examSafe is 2>>
"우리 둘 다 자지가 없어서 다행이네, 그렇지? 우리가 그걸 걱정할 필욘 없었던 것 같아." 시드니가 당신을 안아주고, 둘은 다시 사원으로 돌아간다.
<<else>>
"내 생각에 우린 괜찮을 것 같아, 우리 자지를 어디 엉뚱한 데 집어넣지만 않는다면." <<He_ 가>> 당신의 <<bottom_ 을>> 장난스럽게 찰싹 때리고는, 당신을 끌어안으며 웃는다. 당신은 미소 띤 얼굴로 사원으로 돌아간다.
<</if>>
<br><br>
<<link [[다음|Sydney Temple Corrupt End Final]]>><<prayerRoomEnd>><<unset $fakeFallenAngel>><</link>>
<br>
<</if>><<effects>>
<<if $NPCList[0].penis isnot "none">>
<<He_ 는>> <<his_>>의 자지를 잡고 자세히 살펴본다. "내 포피가," <<he_ 가>> 중얼거린다. "하지만 난..."
<<else>>
<<He_ 는>> 조심조심 손가락을 <<his_>>의 보지 안으로 밀어 넣고 주위를 만져본다. "내 처녀막이 온전히 있어," <<he_ 가>> 중얼거린다. "하지만 네가..."
<</if>>
<<He_ 는>> 잠시 생각하다가, 숨을 들이킨다. "기도실!" <<He_ 가>> 당신의 어깨를 붙잡고, 당신과 빙글빙글 돈다. "우린 비밀 기도실에서 섹스를 했잖아," <<he_ 가>> 말하며, <<his_>>의 눈을 커다랗게 뜬다. "내가 말한 적 있는지 모르겠는데, 그 방은 환각 효과로 유명해. 그래서 기도가 그렇게 격렬한 거야. 만약 그것과 관련이 있다면?"
<br><br>
<<He_ 는>> 더욱 속도를 높인다. "분명히 섹스는 일어났어- 내가 일어났다는 걸 알아, 너무 기분 좋았으니까. 그리고 내 정조대도 사라졌지. 하지만 어쨌든, 난 여전히 순결해<<if $player.virginity.vaginal isnot true or $player.virginity.penile isnot true>>, 아마 너도 여전히 그렇겠지<</if>>. 우리가 저 방 안에서 한 건... 포함이... 안 되는 건가?"
<br><br>
시드니는 멈춰서서, 다시 당신의 어깨를 붙잡는다. "네가... 실제로 날 더럽히진 않았다는 건 좀 별로지만, 이게 무슨 뜻인지 알아?" <<He_ 는>> 당신의 이마에 <<his_>>의 이마를 가져다 대고 숨쉴 틈 없이 웃음을 터뜨린다. "우리는 저 방에서 원하는 만큼 섹스할 수 있고, 사원은 모를 거라는 거지! <span class="gold">우린 시스템을 속일 수 있어!</span>"
<<if $fakeFallenAngel>>
당신은 작은 웅덩이로 달려가 수면에 비친 자신의 모습을 살펴본다. 상실감이 금세 사라진다. <span class="gold">당신은 여전히 순결해 보인다.</span>
<</if>>
<br><br>
<<He_ 가>> 당신의 목에 <<his_>>의 팔을 감고 당신에게 몸을 던진다. 당신과 <<him_ 이>> 다시 풀밭에 쓰러지고, <<him_ 은>> 흠모의 표정으로 당신에게 매달린다. "사랑해," <<he_ 가>> 눈을 반짝이며 속삭인다. "그리고 이제 내가 널 얼마나 사랑하는지 보여줄 방법이 생겼어, 우리가 원할 때마다. 오늘은 내 인생 최고의 날이야."
<br><br>
당신은 한동안 서로를 끌어안고 있는다. 당신의 마음 한 편으로는 이대로 영원히 머물고 싶다는 생각이 들었지만, 늑대의 울음소리가 두 사람을 놀라게 한다. 당신은 사원으로 돌아가기로 한다.
<br><br>
<<link [[다음|Sydney Temple Corrupt End Final]]>><<prayerRoomEnd>><<unset $fakeFallenAngel>><</link>><<effects>>
당신이 사원으로 들어서자 시드니는 당신에게 달라붙는다. <<He_ 는>> 하품을 하며 기지개를 켠다. "이제 집에 갈 시간인 것 같아. 정말 마법같은 밤이었어, 고마워. 다음에 또 할 수 있겠-"
<br><br>
"여기 있었구나!" 누군가가 두 사람에게 성큼성큼 걸어온다. 시리스다. <<npc "Sirris" 2>><<person2>>
<br>
"그렇게 늦게까지 있을 계획이 있다면 미리 알려주면 좋겠구나, 걱정이 많이 됐거든!" <<He_ 가>> 당신을 보곤 잠시 멈칫한다. <<He_ 는>> 당신과 시드니를 번갈아 바라보고, 시드니가 얼마나 행복해 보이는지 알아차리자 <<his_>>의 태도가 바뀐다.
<br><br>
<<He_ 는>> 당신의 어깨에 한 손을 얹는다. "<<person1>><<him_ 을>> 돌봐줘서 고마워. 정말로. 둘 다 즐거웠길 바라." <<npcincr Sirris love 1>>
<<sydneySirrisResemble>>
<br>
"미안해요, <<sydneymum>>. 저는-" 시드니는 <<he_ 가>> 말을 채 끝내기도 전에 하품한다.
<br>
시리스가 <<person2>><<his_>>의 손을 들어올린다. "이제 됐단다, 얘야." <<He_ 가>> 다시 당신을 향한다. "집까지 태워다 줄까? 이런 시간에 돌아다니면 안 돼."
<br><br>
<<link [[집에 간다|Sydney Ride Home]]>><</link>>
<br>
<<link [[머무른다|Sydney Ride Home No]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<run statusCheck("Sydney")>><<sydneySchedule>><<temple_effects>><<effects>><<set _sydneyPray to true>>
<<if !_sydneyStatus.includes("pure")>>
<<unset $sydneyChastityRemovePure>><<unset $sydneyChastityRemoveIntro>>
당신은 시드니에게 준비되었다고 말하지만, <<he_ 는>> 수치심에 고개를 숙인다. "안 돼. 난 더 이상 순수하지 않아, 그들은 우리의 결합을 절대 허락하지 않을 거야."
<br><br>
<i><span class="pink">시드니는 더 이상 당신과 서약할 수 있을 만큼 순수하지 않다. 당신은 <<him_ 을>> 보호하고 <<his_>>의 마음을 다시 한번 정화해야 할지도 모른다.</span></i>
<br><br>
<<sydneyOptions>>
<<elseif Time.dayState is "night" or Time.dayState is "dusk">>
당신은 시드니에게 준비되었다고 말한다. <<He_ 가>> 고개를 끄덕인다. "하지만, 조던이 돌아올 때까지 기다려야 하니까... 아마, 내일이면 될 거야."
<br><br>
<<sydneyOptions>>
<<elseif $temple_rank is undefined or $temple_rank is "prospective">>
당신은 시드니에게 준비되었다고 말한다. <<He_ 가>> 고개를 끄덕인다. "먼저, 조던에게 가서 이야기해봐. 사원은 완전한 두 구성원 사이의 약속만 허락하거든, 한 명이 외부인이어선 안 돼."
<br><br>
<<sydneyOptions>>
<<else>>
<<if !$sydneySeen.includes("evaluation")>>
당신은 시드니에게 준비되었다고 말한다. <<He_ 는>> 심호흡을 하고, 두 사람은 조던에게 다가간다.
<br><br>
<<nnpc_He_ 는 "Jordan">> 두 사람이 가까이 다가오자 고개를 돌려 인사한다. "어서 오십시오," <<nnpc_he_ 가 "Jordan">> 말한다. 시드니가 당신의 손을 꽉 잡는다.
<br><br>
"부-부탁드릴 것이 있어요," 시드니가 더듬거리며 말한다. 당신은 <<him_>>에게 안심시키는 눈빛을 보내고, <<his_>>의 의구심은 빠르게 사라진다. "저희는... 서로를 정말 사랑해요. 아주 많이요. 저희는 처... 첫 번째 서약에 대한 면죄를 요청하고 싶어요, ...에 대한 허락을..." 시드니는 시선을 떨어뜨리고, <<his_>>의 얼굴이 뜨겁게 달아오른다. 조던이 미소 짓는다.
<br><br>
"이해했습니다. 당신도 규칙을 알겠죠, 시드니. 두 구성원 사이의 결합은 만약, 그리고 오직, 두 사람 사이의 사랑이 절대적으로 순수한 마음에서 우러나온다고 판단되며, 약속의 서약을 거치거나 결혼하는 경우에만 허용됩니다. 지금, 둘 다 아직 학교에 다니고 있죠, 맞습니까? 개인적인 조언을 하자면 이 시기에는 아직 결혼은 하지 않는 게 좋아요."
<br><br>
시드니의 맥박이 <<his_>>의 손을 통해 느껴진다. "마-맞아요, 동의합니다." <<He_ 는>> 앞으로 한 발자국 나아가며, 당신에게도 똑같이 하라고 손짓한다. "저희는 약속의 의식으로 평가받고 싶어요."
<<else>>
당신은 시드니에게 준비되었다고 말한다. 두 사람은 다시 한번 조던에게 다가간다. "어서 오십시오," <<nnpc_he_ 가 "Jordan">> 말한다. "다시 평가를 받으러 오셨습니까?" 둘 다 고개를 끄덕인다.
<</if>>
<br><br>
조던은 두 사람에게 근엄한 미소를 짓는다. "저를 따라오십시오. 두 사람 다 순결 검사를 마쳤으니, 그 단계는 건너뛸 수 있겠군요. 지금은요." <<nnpc_He_ 는 "Jordan">> 두 사람을 데리고 본당을 나와 작은 방으로 들어간다.
<br><br>
<<link [[다음|Sydney Temple Pure 2]]>><<pass 5>><<set $temple_evaluation to 30>><</link>>
<br>
<</if>><<effects>>
<<set $jordanScore to 0>>
<<if $sydneyFirstSeen is "mass" or $sydneyFirstSeen is "anguish">>
<<set $jordanScore += 10>>
<</if>>
<<npc "Jordan" 2>><<person2>><<generate3>><<person3>>
"평가는 주로 서로에 대한 유대감의 측면과, 사원에 대한 당신의 개인적인 기여도를 중심으로 이뤄질 겁니다," 조던이 설명하는 동안 <<person2>><<he_ 가>> 당신의 뒤에 있는 문을 닫는다. <<He_ 는>> 당신과 시드니에게 화려하게 장식된 테이블에 앉으라고 손짓하며, <<his_>>의 로브에서 작은 수첩을 꺼낸다.
<<if $sydneySeen.includes("evaluation")>>
"두 사람은 이미 이 질문에 대한 답변을 했지만, 이것은 새로 시작하는 평가이므로, 다시 한번 묻겠습니다."
<<else>>
<<set $sydneySeen.pushUnique("evaluation")>>
<</if>>
<br><br>
<<He_ 는>> 두 사람에게 사원에 대한 헌신에 대해 질문하기 시작한다. 시드니의 대답은 전부 조던을 흡족하게 하는 것 같다. <<He_ 는>> 당신 쪽으로 돌아서서 많은 양의 같은 질문을 한다.
<br>
<<if $grace gte 90>>
"예전에도 증명되었듯이, 당신의 헌신은 놀랍군요. <span class="green">당신은 우리 종교에 대한 공로자이며, 우리 모두는 당신으로부터 배울 것이 있을 겁니다.</span> 저는 당신이 이미 이 평가를 통과할 거라고 믿고 있지만, 우선은 계속 해야만 합니다."
<<set $jordanScore += 20>>
<<elseif $grace gte 50>>
"<span class="teal">당신은 우리 종교의 존경할 만한 일원이었습니다.</span> 당신의 말을 신뢰합니다."
<<set $jordanScore += 10>>
<<elseif $grace gte 1>>
"<span class="lblue">당신은 우리 종교의 만족스러운 일원이었습니다.</span> 당신의 헌신을 믿지만, 당신은 여전히 더 나아지기 위해 노력해야 합니다."
<<set $jordanScore += 5>>
<<else>>
"<span class="red">저는 당신의 진정한 헌신이 의문스럽군요,</span>" <<he_ 가>> 말한다. "우리는 당신이 더 잘 할 수 있었다는 것을 압니다."
<</if>>
<br><br>
<<He_ 는>> <<his_>>의 로브에서 작은 종을 꺼내어, 네 번 울린다. <<person3>>연로한 <<monk_>> 한 명이 방으로 들어와, 조던에게 묵례한다. "일어서 주십시오," <<monk_ 가>> 말한다.
<<He_ 는>> 시드니를 아주 자세히 살펴보지만, <<person1>><<he_ 는>> 불편한 기색을 보이지 않는다.<<person3>>
<br>
<<if C.npc.Sydney.purity gte 90>>
"<span class="green">당신은 처음 우리와 함께 한 날처럼 순수하군요,</span> 시드니 <<nnpc_brother_ 여 "Sydney">>. 이 모습을 영원히 간직하기를," <<monk_ 가>> 환한 미소를 지으며 말한다.
<<set $jordanScore += 10>>
<<else>>
"<span class="blue">당신의 순수함은 흔들리기 시작한 것 같군요,</span> 시드니 <<nnpc_brother_ 여 "Sydney">>. 이 <<temple_titlePost>>에 대한 당신의 사랑이 당신을 타락시키지 않도록 주의하십시오." 시드니는 <<his_>>의 말에 움찔한다.
<</if>>
<br><br>
<<monk_ 가>> 당신에게 다가온다.
<br><br>
<<link [[다음|Sydney Temple Pure 3]]>><</link>>
<br><<effects>>
<<He_ 는>> 당신을 살펴보기 시작한다.
<<if $angel gte 6>>
<<His_>>의 눈이 천천히 커지고, 잠시 후, <<he_ 는>> 뒤로 물러나 경외심을 가지고 당신을 바라본다. "<span class="gold">이 사람은... 빛나고 있군요.</span> 진정한 순결의 등불입니다." <<He_ 는>> 조던을 향해 돌아선다. "저는 이 자가 진심으로 서약을 받아들일 거라 믿고 있습니다." <<set $jordanScore += 20>>
<<elseif $fallenangel gte 2 or $demon gte 6>>
<<He_ 가>> 천천히 얼굴을 찌푸린다. "<span class="red">이 자는... 더럽군요.</span> 참담합니다."
<<if $fallenangel gte 2 and $forgiveintro is 1>>
<br><br>
조던이 희미하게 웃는다. "<<pShe_ 는>> 이미 제게 <<pher_>>의 죄를 고백했고, <<pherself_ 를>> 개선하고자 노력하고 있습니다. 오히려, <span class="green"><<pher_>>의 죄를 기꺼이 인정하고 <<pherself_ 를>> 개선하려는 열망은 존경할 만한 일입니다</span>."
<<set $jordanScore += 5>>
<<else>>
<<set $jordanScore -= 10>>
<</if>>
<<elseif $purity gte 999>>
<<he_ 가>> 당신을 머리부터 발끝까지 검사하는 동안 <<His_>>의 얼굴이 밝아진다. "<span class="green">순결에 대한 당신의 헌신은 감명 깊군요.</span>" <<set $jordanScore += 15>>
<<elseif $purity gte 900>>
<<he_ 는>> 당신을 머리부터 발끝까지 검사하며 미소 짓는다. "<span class="lblue">순결에 대한 당신의 헌신은 칭찬할 만합니다.</span>" <<set $jordanScore += 10>>
<<elseif $purity gte 500>>
<<he_ 가>> 당신을 머리부터 발끝까지 검사하는 동안, <<His_>>의 표정은 내내 심각하다. "<span class="purple">순결에 대한 당신의 헌신은... 수준 미달입니다.</span> 당신은 스스로를 개선하기 위해 노력해야 합니다."
<<else>>
<<He_ 는>> 당신을 평가하며 얼굴을 찌푸린다. "<span class="red">가엾게도. 당신의 순수함은 빛을 잃었군요.</span>" <<He_ 는>> 조던을 향해 돌아선다. "이 자는 그런 서약을 허락받기 전에 속죄해야만 하지만, 그 결정은 제가 하는 것이 아니겠지요." <<set $jordanScore -= 5>>
<</if>>
<br><br>
조던이 <<monk_>>에게 고개를 끄덕이자, <<monk_ 는>> 허리를 굽혀 인사하고 방을 나간다. "다음 시험은 두 사람이 떨어져 있어야만 합니다. 저와 함께 가시죠." 조던은 똑같이 화려한 테이블이 있는, 별도의 방으로 당신을 데리고 간다. "제가 시드니의 시험을 진행하는 동안 이곳에서 기다려 주십시오."
<br><br>
<<endevent>><<npc "Sydney" 1>><<person1>><<npc "Jordan" 2>><<person2>>
<<link [[기다린다 (0:15)|Sydney Temple Pure 4]]>><<set $phase to 1>><<pass 15>><</link>>
<br>
<<set $skulduggerydifficulty to 700>>
<<link [[조던과 시드니를 엿듣는다|Sydney Temple Pure Eavesdrop]]>><</link>><<skulduggerydifficulty>>
<br><<effects>>
당신은 문으로 살금살금 다가간다.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">당신은 거의 아무 소리도 내지 않는다.</span>
<<skulduggeryuse>>
당신은 문에 귀를 대고 최선을 다해 귀를 기울인다. 조던의 목소리가 들려온다.
<br><br>
"두 사람은 어디서 처음 만났지요?"
<br>
시드니가 대답한다.
<<switch $sydneyFirstSeen>>
<<case "mass">>
"우리는 제가 미사에 늦은 날 처음 이야기를 나눴어요. <<pShe_ 가>> 제 관심을 끌었죠."
<br>
"아주 적절하군요. 알겠습니다."
<<case "library">>
"우리는 학교 도서관에서 처음 만났어요. 제가 맡은 일 때문에요."
<br>
"알겠습니다."
<<case "libRescue">>
"저는... 우리는 처음에..." 짧은 정적이 흐른다. "저는 학교에서 의식을 잃은 <<phim_ 을>> 발견하고, <<phim_ 을>> 안전한 곳으로 옮겼어요. 그게 저희의 첫 만남이예요."
<br>
"미안합니다, 분명 충격이 컸을 테지요. 당신이 <<phim_ 과>> 여기까지 오게 되어 기쁩니다."
<<case "science">>
"저희는 같이 듣는 과학 수업에서 만났어요. 그 날 저는 지각을 해서, 로브를 입고 나타났거든요."
<br>
"알겠습니다."
<<case "shop">>
"우리는 <<pshe_ 가>> 저희 <<sydneyMumPost>> 가게에 나타났을 때 만났어요." 오랜 침묵이 이어진다.
<br>
"네...네, 생각하시는 그 가게가 맞아요. 엘크 가에 있는 거요."
<br>
"그렇군요."
<<case "anguish">>
"We met during the trial of anguish."
<br>
"Noted. I remember the way you looked at <<phim>>, with such wonder in your eyes."
<</switch>>
종이가 팔락거리는 소리가 들린다. "제 펜을 잃어버린 것 같은데..."
<br>
"오! 여기요, 저는 항상 여분을 들고 다니거든요."
<br>
"고마워요, 시드니." 대화가 잠시 멈춘다.
<br><br>
<<link [[다음|Sydney Temple Pure Eavesdrop 2]]>><</link>>
<br>
<<else>>
<span class="red">누군가 다가오는 소리가 들린다. 당신은 충분히 소리를 죽이지 못했다.</span>
<br><br>
당신은 서둘러 자리로 돌아간다. 잠시 후 조던이 문을 열고, <<person2>><<his_>>의 시선이 당신을 향할 때까지 방 안을 둘러본다.
<br><br>
"죄송하지만, 시험이 유효할 수 있도록 조치를 취해야할 것 같군요. 테이블 위에 팔을 올려주십시오." 당신이 그렇게 하자, 조던은 테이블 아래로 손을 뻗고, 기계적인 딸깍 소리가 들린다. 테이블의 무늬 속에 수납되어 있던 한 쌍의 상아색 구속 장치가 펼쳐져, 당신의 팔을 묶고 제자리에 고정한다.
<br><br>
"조금만 기다려주세요, 금방 돌아오겠습니다." <<He_ 는>> 다시 한번 방을 나가 문을 닫고, 당신을 혼자 남겨 둔다.
<br><br>
<<set $jordanScore -= 10>>
<<link [[다음 (0:15)|Sydney Temple Pure 4]]>><<pass 15>><<set $phase to 2>><</link>>
<br>
<</if>><<effects>>
"당신은 약속의 서약에 필요한 요건과 제한 사항을 이해하셨습니까?"
<br>
"네."
<br>
"당신의 헌신과 순결을 증명하기 위해 예정에 없던 순결 시험에 응하시겠습니까?"
<br>
"물론이에요."
<br>
"훌륭합니다." 다시 한번 대화가 멈춘다.
<<if $sydneySeen.includes("punch")>>
"당신이 코에 멍이 든 채로 사원에 들어왔던 기억이 나는군요. 당신의 안녕은 제 최우선 사항입니다. 혹시 그 원인이...?"
<br>
"아니! 아니에요, <<phim_>> 때문이 아닙니다."
<br>
"아주 좋아요." 또다시 조용해진다.
<</if>>
<<if C.npc.Sydney.hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail" or $sydney.glasses isnot "glasses">>
"최근에 외모에 변화를 줬더군요.
<<if $sydney.glasses isnot "glasses">>
당신의 안경은..."
<br>
<<switch "sydneyGlasses">>
<<case "playerbought">>
"<<pShe_ 가>> 저에게 이걸 새로 사줬어요! 저한테는 특별한 거예요."
<<case "broken" "playerbroken">>
"<<pShe_ 가>> 망가뜨린 게 아니에요."
<<case "contacts">>
"<<pShe_ 가>> 대신 콘텍트 렌즈를 사줬어요. 거추장스러운 게 훨씬 줄었죠."
<</switch>>
<br>
"그렇군요." 당신은 종이 몇 장이 더 넘어가는 소리를 듣는다.
<<if C.npc.Sydney.hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail">>
"그 외에도 또 있군요.
<</if>>
<</if>>
<<if C.npc.Sydney.hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail">>
당신의 머리카락에 대해서요."
<br>
<<if $sydney.hair isnot "ponytail">>
"<<pShe_ 가>> 이렇게 느슨하게 풀어두면 보기 좋을 것 같다고 했어요." 의자가 삐걱거린다.
<</if>>
<<if C.npc.Sydney.hairColour isnot "strawberryblond">>
"저는 이 색깔이 마음에 드는 것 같아요."
<br>
"제가 맞춰볼게요. <<pShe_ 가>>...?"
<br>
"맞아요."
<br>
"알겠습니다."
<</if>>
<</if>>
<</if>>
당신은 문 반대편에서 뭔가 떨어지는 소리를 듣고, 깜짝 놀란다. 당신이 서둘러 자리로 돌아갈 준비를 하고 있자, 조던이 다시 말하는 소리가 들린다.
<br><br>
"<<phim_ 과>> 성적인 접촉을 한 적 있습니까?" 아주 긴 정적이 이어진다.
<br>
"어...그...네. 하... 하지만, 제 서약을 깨뜨릴만한 건 아무것도 안 했어요."
<br>
"솔직하게 말해줘서 고맙군요. 당신의 말을 믿겠습니다. 이 평가에서 당신에 대한 것은 완료되었어요."
<br><br>
<<link [[다음|Sydney Temple Pure 4]]>><<pass 15>><<set $phase to 3>><</link>>
<br><<effects>>
<<if $phase is 1>>
당신은 앉아서 조던이 돌아오기를 기다린다. 당신은 테이블에 새겨진 다양하고 화려한 무늬를 구경하며 시간을 보낸다.
<<elseif $phase is 2>>
당신은 조던이 돌아오기만을 기다리며, 아무것도 할 수 없는 무기력한 상태로 앉아 있는다. 당신은 테이블에 새겨진 다양하고 화려한 무늬를 구경하면서, 또 어떤 함정이 숨겨져 있을지 궁금해하며 시간을 보낸다.
<<else>>
조던이 문으로 다가오는 소리가 들리고, 당신은 재빨리 자신의 자리로 돌아간다.
<</if>>
<br><br>
조던은 여전히 미소 짓는 얼굴로 방에 들어선다. "기다리게 해서 죄송합니다. 어떤 질문이든, 솔직하게 대답해 주길 바랍니다," <<person2>><<he_ 는>> 당신의 반대편에 마주 앉으며 말한다. <<He_ 는>> <<his_>>의 수첩을 새로운 페이지로 넘긴다.
<br><br>
"당신은 시드니와 언제 처음 만났나요?"
<br><br>
<<if $sydneySeen.includes("mass")>>
<<link [[미사에서|Sydney Temple Pure 5]]>><<set $answer to "mass">><</link>>
<br>
<</if>>
<<if $sydneySeen.includes("library")>>
<<link [[학교 도서관에서|Sydney Temple Pure 5]]>><<set $answer to "library">><</link>>
<br>
<</if>>
<<if $sydneySeen.includes("libRescue")>>
<<link [[시드니가 학교에서 당신을 구했을 때|Sydney Temple Pure 5]]>><<set $answer to "libRescue">><</link>>
<br>
<</if>>
<<if $sydneySeen.includes("science")>>
<<link [[과학 수업에서|Sydney Temple Pure 5]]>><<set $answer to "science">><</link>>
<br>
<</if>>
<<if $sydneySeen.includes("shop")>>
<<link [[시리스의 가게에서|Sydney Temple Pure 5]]>><<set $answer to "shop">><</link>>
<br>
<</if>>
<<if $sydneySeen.includes("anguish")>>
<<link [[During the trial of anguish|Sydney Temple Pure 5]]>><<set $answer to "anguish">><</link>>
<br>
<</if>>
<<link [[기억나지 않는다고 한다|Sydney Temple Pure 5]]>><<set $answer to "forgot">><</link>><<effects>>
<<if $sydneyFirstSeen is $answer>>
조던은 고개를 끄덕이며, <<his_>>의 공책에 기록한다. "기억력이 좋군요." <<set $jordanScore += 10>>
<<elseif $answer is "forgot">>
조던은 잠시 멈추고 얼굴을 찡그린다. "그것은 기억해야 할 만큼 중요할 것 같은데요." <<set $jordanScore -= 5>>
<<else>>
조던은 잠시 멈추고 얼굴을 찡그린다. "시드니가 이야기한 것과 다르군요."
<</if>>
<br><br>
<<He_ 는>> 당신의 손으로 손을 뻗으며, <<his_>>의 로브에서 반지 호수 측정기를 꺼낸다. "당신이 통과할 경우를 위해 당신의 반지 사이즈가 필요합니다." 당신은 <<he_ 가>> 테스트를 계속하는 동안 <<him_ 이>> 당신의 약지를 측정하는 것을 허락한다.
<br><br>
"당신은 약속의 서약에 필요한 요건과 함축되어 있는 의미를 이해하셨습니까?" 당신은 고개를 가로젓는다. "그것은 두 구성원 사이의 순수한 사랑을 나타내는 신성한 결합입니다. 순결 서약을 면제받을 수 있지만, 오직 서로에게만요. 둘 중 누구라도 부정을 저지른다면 우리가 알아차릴 겁니다."
<<He_ 는>> 당신의 반지 사이즈를 알아낸다. "이 결합은 당신의 순결을 보장하지 않으므로, 엄격한 요구 사항이 존재합니다. 우리 종교에서 이러한 특권은 결혼을 위해 준비된 것입니다. 두 사람의 순결 시험은 가능하면 동시에 치러질 것입니다. 새로운 서약 이후로 둘 중 한 사람이라도 순결 시험에 불합격하면, <span class="red">두 사람은 함께 처벌을 받게 될 겁니다.</span>"
<br><br>
조던의 표정이 진지해진다. "말해보세요, 나의 아이여. 당신이 이 서약을 하도록 이끈 것은 욕망이 아니라, 사랑이라고 확신합니까?"
<br><br>
<<link [[네|Sydney Temple Pure 6]]>><<set $phase to 1>><</link>>
<br>
<<link [[아니요|Sydney Temple Pure 6]]>><<set $phase to 2>><</link>>
<br><<effects>>
<<if $phase is 1>>
조던이 고개를 끄덕인다. "당신의 말을 믿습니다."
<<else>>
조던이 고개를 끄덕인다. "솔직하게 말해줘서 고맙습니다."
<</if>>
<<He_ 가>> 일어선다.
<br><br>
<<if $sydneySeen.includes("punch")>>
"시드니가 코에 멍이 든 채로 사원에 들어오는 것이 목격된 적 있습니다. 육체적인 다툼이 있었던 것이 분명합니다. 당신이 원인이었나요?"
<br><br>
<<link [[네|Sydney Temple Pure Abuse]]>><<set $phase to 1>><</link>>
<br>
<<link [[아니요|Sydney Temple Pure Abuse]]>><<set $phase to 2>><</link>>
<br>
<<elseif C.npc.Sydney.hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail" or $sydney.glasses isnot "glasses">>
"시드니는 최근에 외모에 변화를 줬습니다. 당신이 관여한 부분이 있습니까?"
<br><br>
<<link [[네|Sydney Temple Pure Appearance]]>><<set $phase to 1>><</link>>
<br>
<<link [[아니요|Sydney Temple Pure Appearance]]>><<set $phase to 2>><</link>>
<br>
<<else>>
"마지막 질문입니다. 당신은 시드니 <<nnpc_brother_ 와 "Sydney">> 어떤 종류든 성적인 접촉을 한 적 있습니까?"
<br><br>
<<link [[네|Sydney Temple Pure Final]]>><<set $phase to 1>><<stress 12>><</link>><<ggstress>>
<br>
<<link [[아니요|Sydney Temple Pure Final]]>><<set $phase to 2>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
조던이 놀란 표정으로 당신을 바라본다. "흥미롭군요. 그렇다면, 시드니가 당신을 위해 거짓말을 한 모양입니다. <<nnpc_He_ 는 "Sydney">> 당신의 이미지와 행복을 상당히 중요하게 여기고 있군요."
<<else>>
조던이 고개를 끄덕인다. "용서해 주십시오, 제게 신도들의 안녕은 극히 중요한 사안입니다."
<</if>>
<br><br>
<<He_ 가>> 속도를 내기 시작한다.
<<if C.npc.Sydney.hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail" or $sydney.glasses isnot "glasses">>
"시드니는 최근에 외모에 변화를 줬습니다. 당신이 관여한 부분이 있습니까?"
<br><br>
<<link [[네|Sydney Temple Pure Appearance]]>><<set $phase to 1>><</link>>
<br>
<<link [[아니요|Sydney Temple Pure Appearance]]>><<set $phase to 2>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
"마지막 질문입니다. 당신은 시드니와 어떤 종류든 성적인 접촉을 한 적 있습니까?"
<br><br>
<<link [[네|Sydney Temple Pure Final]]>><<set $phase to 1>><</link>>
<br>
<<link [[아니요|Sydney Temple Pure Final]]>><<set $phase to 2>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
<<He_ 는>> 당신에게 미소 짓는다. "아무런 문제는 없습니다, 그저 당신이 진실을 말할 수 있는지 확인하려던 것뿐입니다."
<<else>>
<<He_ 는>> 얼굴을 찌푸린다. "시드니는 다르게 대답했습니다." <<set $jordanScore -= 10>>
<</if>>
<br><br>
조던이 몸을 숙인다. "마지막 질문입니다. 당신은 시드니와 어떤 종류든 성적인 접촉을 한 적 있습니까?"
<br><br>
<<link [[네|Sydney Temple Pure Final]]>><<set $phase to 1>><</link>>
<br>
<<link [[아니요|Sydney Temple Pure Final]]>><<set $phase to 2>><</link>>
<br><<effects>>
조던이 테이블에서 한 발짝 물러난다.
<<if $phase is 1>>
"정직함은 중요한 덕목이죠. 감사합니다." <<set $jordanScore += 10>>
<<else>>
"정직함은 중요한 덕목입니다. 여러분 중 한 명이 제게 거짓말을 했다는 사실에 실망했습니다." <<set $jordanScore -= 10>>
<</if>>
<br><br>
<<if $jordanScore gte 60>>
"여러분이 진심으로 이 서약을 받아들이리라 믿어 의심치 않습니다. 축하합니다. <span class="green">둘 모두 합격입니다</span><<if $phase isnot 1>>, 마지막 거짓말에도 불구하고 말이죠<</if>>."
<br><br>
<<link [[다음|Sydney Temple Pure Pass]]>><</link>>
<br>
<<elseif $jordanScore gte 40>>
"두 사람은 헌신적입니다. 그것은 분명합니다. 하지만, 여전히 여러분의 진실한 동기에 대해선 의문이 존재합니다. 여러분에게 일정 외의 순결 시험을 실시하고, 두 사람이 여전히 순결한 것으로 판명될 시, 이 시험을 통과할 수 있을 겁니다. 그렇지 않으면... <span class="blue">두 사람은 정화될 것이고, 한 달 후에 이 시험에 다시 응시할 수 있을 겁니다.</span>"
<br><br>
<<link [[검사를 받는다|Sydney Temple Pure Test]]>><</link>>
<br>
<<link [[검사를 거부한다|Sydney Temple Pure Test Refuse]]>><</link>>
<br>
<<link [[당신은 순결하지 않다고 말한다|Sydney Temple Pure Test Admission]]>><</link>>
<br>
<<else>>
"죄송하지만, <span class="red">두 사람은 이 평가를 통과하지 못했습니다.</span> 현재 상태로는 여러분에 대한 신뢰가 필요한 결합을 허가할 수 없습니다. <span class="blue">하지만, 이 시험은 한 달 후에 다시 응시할 수 있습니다.</span>"
<br><br>
<<link [[다음|Sydney Temple Pure Fail]]>><</link>>
<br>
<</if>>
<<unset $jordanScore>><<unset $answer>><<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>>
조던은 당신을 시드니가 기다리고 있는 방으로 안내한다. <<person1>><<He_ 는>> 들뜬 표정을 짓지만, 당신의 얼굴을 보는 순간 <<his_>>의 표정은 금세 불안하게 흔들린다.
<br><br>
"유감이에요. 필요한 만큼 둘만 있게 해드리겠습니다." 조던은 방을 떠나려 움직이기 시작한다. "대화가 필요하다면, 어디에서 나를 찾아야 할지 알고 있겠지요."
<br><br>
시드니가 당신의 손을 잡아준다. "괜찮... 괜찮아. 난... 기다릴 수 있어. 얼마나 오래 걸리든지. 약속할게." <<His_>>의 눈에서 눈물이 흐르기 시작한다. 당신은 <<him_ 을>> 꽉 끌어안고, 수 시간처럼 느껴질 만큼 그곳에 머물러 있는다.
<<tearful>> 당신은 <<him_ 과>> 함께 사원으로 돌아간다.
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>><<effects>>
조던은 당신을 향해 엄숙히 고개를 끄덕인다. "옷을 벗어주십시오."
당신은 이곳이 너무 춥지 않기를 바라며, 옷을 벗는다. 조던이 하얀 가루를 <<his_>>의 손 사이로 문지른 다음, 당신 앞에 무릎 꿇는다.
<<if playerChastity() and $worn.genitals.origin is "temple">>
<<He_ 가>> 이상한 막대를 <<worn_genitals_name_>>에 대고 있자, 그 정조대는 바닥으로 덜그락거리며 떨어진다.
<</if>>
<<if $player.penisExist>>
<<if playerChastity("penis") and $worn.genitals.origin isnot "temple">>
<<He_ 는>> 두 집게 손가락으로 당신의 <<worn_genitals_name_ ul>> 잡고 유심히 살펴보며, 부드럽고 능숙하게 그것을 다룬다. 당신은 주의를 딴 데로 돌리려고 애쓰지만, 곧 <<penis_ ga>> <<his_>>의 정밀한 검사에 의해 단단해지는 것을 느낀다.
<<else>>
<<He_ 는>> 두 집게 손가락으로 당신의 자지를 잡고 유심히 살펴보며, 부드럽고 능숙하게 그것을 다룬다. 당신은 주의를 딴 데로 돌리려고 애쓰지만, 곧 그것이 <<his_>>의 정밀한 검사에 의해 단단해지는 것을 느낀다.
<</if>>
<</if>>
<<if $player.vaginaExist>>
<<if playerChastity("vagina") and $worn.genitals.origin isnot "temple">>
<<He_ 는>> 당신의 <<worn_genitals_name_ yi>> 옆에 <<his_>> 엄지손가락을 대고 부드럽게 당신의 보지를 살펴본다.
<br>
<<else>>
<<He_ 는>> 당신의 보지에 <<his_>> 엄지손가락을 대고 부드럽게 당신의
<<if setup.bodyliquid.combined("vagina") gte 2>>
<<if setup.bodyliquid.combined("vagina") gte 6>>
음순을 벌린다. 정액이 터져 나와, 조던의 얼굴에 흩뿌려지고 <<his_>>의 양 팔을 타고 흘러내린다.
<<He_ 는>> 충격으로 뒤로 넘어지며, <<his_>>의 눈과 입에 묻은 정액을 서둘러 닦아낸다.
<br>
<<He_ 가>> 당신을 바라본다.
<<elseif setup.bodyliquid.combined("vagina") gte 4>>
음순을 벌린다. 음란한 액체가 잔뜩 분출되어 흘러내린다. 일부는 조던의 팔을 타고 흘러내려 <<his_>>의 소매로 사라진다.
<<He_ 는>> 깜짝 놀라 비명과 함께 <<his_>>의 팔을 털어내며, 뒤로 펄쩍 뛴다.
<br>
<<else>>
음순을 벌린다. 정액이 얆은 선을 그리며 당신의 다리 사이로 흘러내린다. 조던은 놀라서 <<his_>>의 손을 물린다.
<br>
<</if>>
"좋지 않은 신호군요," <<he_ 가>> 중얼거린다.
<br><br>
<<else>>
음순을 벌리자, 내부가 <<him_>>에게 훤히 들여다보인다.
<br>
<</if>>
<</if>>
인정하고 싶지는 않지만, 이러한 검사를 받는 것에 당신의 몸은 음란하게 반응한다.
<</if>>
<br><br>
어루만짐은 몇 분 동안 계속된다. 마침내, <<he_ 는>> <<his_>>의 작업을 마친다. <<He_ 는>> 뒤로 물러서서 당신을 바라본다.
<<arousal 1000 "genitals">>
<<if $player.virginity.penile is true and $player.virginity.vaginal is true or $player.virginity.temple is true>>
"축하합니다. 당신은 흠결 하나 없고, 앞으로도 그러길 바랍니다. 평가는 완료되었고, 당신은 합격했습니다."
<<if playerChastity() and $worn.genitals.origin is "temple">>
<<He_ 는>> 당신에게 정조대 벨트를 돌려주지 않는다. "다음 단계에서 어차피 이걸 제거해야 할 거예요." <<set $phase2 to 1>>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">정조대 벨트가 사라지자, <<trParasite $vaginalchastityparasite "이">>_trResult 당신의 보지에서 떨어진다.</span>
<br>
<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">정조대 벨트가 사라지자, <<trParasite $penilechastityparasite "이">>_trResult 당신의 자지에서 떨어진다.</span>
<br>
<<set $penilechastityparasite to 0>>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink">정조대 벨트가 사라지자, <<trParasite $analchastityparasite "이">>_trResult 당신의 항문에서 떨어진다.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<if playerChastity("anus")>><<set $worn.genitals.anal_shield to 0>><</if>>
<</if>>
<br><br>
<<He_ 는>> 당신이 옷을 입을 수 있도록 뒤돌아 선다.
<br><br>
<<link [[다음|Sydney Temple Pure Pass]]>><</link>>
<<else>>
<<set $templetest to "failed">>
"유감이지만, 당신은 더럽혀졌습니다." <<His_>>의 목소리가 살짝 떨리고, 당신은 그것이 당신의 상상이 아닌지 확신할 수 없다. "당신은 정화되어야 합니다. 전문가들을 소환하겠습니다. 부디 그들에게 협조 바랍니다." <<He_ 는>> 작은 종 하나를 <<his_>>의 로브에서 꺼내어, 울린다. "당신을 위해, 시드니에게는 벌을 주거나, 이 사실에 대해 알리진 않을 겁니다."
<br><br>
<<endevent>>
<<link [[다음|Temple Arcade Intro]]>><</link>>
<br>
<</if>><<effects>>
"그렇다면 최악의 상황을 가정해야겠군요," 조던이 <<his_>>의 발을 내려다보며 말한다. "유감입니다. 당신은 정화되어야 합니다. 전문가들을 소환하겠습니다. 부디 그들에게 협조 바랍니다." <<He_ 는>> 작은 종 하나를 <<his_>>의 로브에서 꺼내어, 울린다. "당신을 위해, 시드니에게는 벌을 주거나, 이 사실에 대해 알리진 않을 겁니다."
<br><br>
<<endevent>>
<<link [[다음|Temple Arcade Intro]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"저-저는 그것을 빼앗겼어요," 당신이 말한다. "죄송해요."
<<elseif $speech_attitude is "bratty">>
"그럴 필요 없어요," 당신이 말한다. "전 당신의 그 멍청한 과제를 실패했거든요."
<<else>>
"죄송하지만," 당신이 말한다. "저는 순결을 지키지 못했어요."
<</if>>
<br><br>
"솔직하게 말해줘서 고맙군요," 조던이 <<his_>>의 발을 내려다보며 말한다. "유감입니다. 당신은 정화되어야 합니다. 전문가들을 소환하겠습니다. 부디 그들에게 협조 바랍니다." <<He_ 는>> 작은 종 하나를 <<his_>>의 로브에서 꺼내어, 울린다. "당신을 위해, 시드니에게는 벌을 주거나, 이 사실에 대해 알리진 않을 겁니다."
<br><br>
<<endevent>>
<<link [[다음|Temple Arcade Intro]]>><</link>>
<br><<effects>>
<<unset $temple_evaluation>>
조던은 당신을 시드니가 기다리고 있는 방으로 안내한다. <<person1>><<He_ 는>> 잔뜩 들떠서 <<his_>>의 자리에서 벌떡 일어난다. "그래서? 우리가...?"
<br><br>
"네. 축하합니다, 여러분, 두 사람은 합격입니다. 저와 다른 모든 구성원들의 전폭적인 지지 속에, 두 사람의 결합이 허락될 것입니다. 주교에게 바로 이 사실을 알릴 것이며, 여러분의 반지는 이미 준비 중입니다."
<br><br>
시드니가 당신에게 달려들어, 거의 당신을 넘어뜨릴 뻔한 힘으로 당신을 껴안는다. 당신의 귓가에 약한 흐느낌이 들리고, 자신의 눈시울 역시 붉어지는 것을 느낀다. <<trauma -24>><<llltrauma>>
<br><br>
조던이 미소 짓는다. "반지를 기다리는 동안, 두 사람이 의식을 치를 준비를 하겠습니다. 옷을 완전히 벗어주세요." 시드니는 망설이는 기색을 보이지만, 조던의 말을 따른다. <<npcincr Sydney lust 1>><<gslust>>
<br><br>
<<person2>>
<<if $phase2 is 1>>
당신의 정조대 벨트는 이미 벗겨져 있기 때문에, <<he_ 는>> 시드니를 향해 다가간다.
<<elseif playerChastity() and $worn.genitals.origin is "temple">>
<<He_ 는>> 불길한 칼날이 달린 도구를 <<his_>>의 로브에서 꺼내어 당신 앞에 무릎울 꿇는다. 몇 초 후, 벨트는 망가진 채로 바닥에 놓이고 당신의 <<genitals_ 는 1>>
<<if $player.penisExist and $player.vaginaExist>>
<<else>>
<</if>>
다시 한번 노출되어 위험에 취약한 상태가 된다. <<He_ 는>> 일어서서, 시드니에게 다가간다.
<br><br>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">정조대 벨트가 사라지자, <<trParasite $vaginalchastityparasite "이">>_trResult 당신의 보지에서 떨어진다.</span>
<br>
<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">정조대 벨트가 사라지자, <<trParasite $penilechastityparasite "이">>_trResult 당신의 자지에서 떨어진다.</span>
<br>
<<set $penilechastityparasite to 0>>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink">정조대 벨트가 사라지자, <<trParasite $analchastityparasite "이">>_trResult 당신의 항문에서 떨어진다.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<if playerChastity("anus")>><<set $worn.genitals.anal_shield to 0>><</if>>
<<else>>
<<He_ 는>> 바로 시드니를 향해 다가간다.
<</if>>
<br><br>
<<undress "ritual">>
<<link [[다음|Sydney Temple Pure Ritual]]>><</link>>
<br><<effects>>
조던이 <<person1>><<him_>>의 앞에 무릎을 꿇고, 몇 초 후, 시드니의 정조대 벨트가 바닥에 놓인다. <<He_ 는>> 헐떡이며, 구속에서 풀려난 감각이 <<him_ 을>> 놀라움으로 이끈다. <span class="lewd">당신은 벌써 흥분의 징후를 발견할 수 있다.</span> <<arousal 50>><<garousal>>
<br><br>
<<set C.npc.Sydney.chastity.anus to "">>
<<set C.npc.Sydney.chastity.vagina to "">>
<<set C.npc.Sydney.chastity.penis to "">>
<<unset $sydneyChastityRemoveIntro>><<unset $sydneyChastityRemovePure>>
<<endevent>><<npc "Sydney" 1>><<person1>><<npc "Jordan" 2>><<person2>>
조던이 <<his_>>의 로브에서 종을 꺼내어, 네 번 울린다. 시드니는 얼른 <<person1>><<his_>>의 양 손으로 드러난 <<his_>>의 부위를 숨기려 한다. 잠시 후, 네 명의 <<person2>><<monks_ 가>> 방으로 들어온다. 그들 중 두 명은 회색 가루가 담긴 투명한 항아리를 들고 있고, 나머지 두 명은 다양한 쿠션과 이불, 양초들을 가져 온다. 그들은 테이블 위에 그것들을 올려놓기 시작하고, 양초에 불이 켜진다. 방의 다른 모든 조명들이 어두워지는 것 같다.
<br><br>
"제단에 누워 주세요," 조던이 당신의 어깨에 손을 얹으며 말한다. 당신이 그 말에 따라 등을 대고 눕자, 이불들이 그 아래의 차가운 재질로부터 당신을 보호해준다. <<monks_ 가>> 나지막하게 뭔가를 말하기 시작하지만, 당신은 무슨 말인지 알아들을 수 없다. "시드니 <<nnpc_Brother_ 여 "Sydney">>. 사랑하는 사람과 함께 제단에 오르십시오. <<pher_>>의 손을 잡고, 얼굴을 마주 보세요." 시드니는 망설이지만, 순순히 따른다.
<br><br>
<<person1>><<He_ 는>> 당신의 위로 올라와, <<his_>>의 손으로 당신의 손을 잡는다. 서로의 노출을 애써 무시하려 애쓰며, 둘 다 눈을 마주치고 있는 동안 <<His_>>의 얼굴은 점점 더 새빨개진다. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1?"romantic":"consensual")`>>
<br><br>
조던이 걸음을 옮겨 제단 밑에 있는 무언가를 건드리자, 상아로 된 족쇄 세트가 나타나, 당신과 시드니의 손을 같이 결박한다. "그들이 하나로 묶이기를 바라므로, 우리도 그들을 묶습니다."
<br>
<<person2>><<monks_ 가>> 조던의 말을 반복한다. "우리도 그들을 묶습니다."
<br>
"이곳에 그들이 누워 있습니다, 둘이서, 하나가 되어."
<br>
"둘이서, 하나가 되어."
<br>
"이 면죄, 이 약속, 이 서약이 굳건히 유지되기를, 영원히, 하나로."
<br>
"영원히, 하나로."
<br><br>
<<person2>><<monks_>> 중 한 사람이 양초 하나를 집어, 시드니를 향해 들어 올린다. "당신의 사랑이 순수하다면, 당신은 고통을 느끼지 않을 겁니다." 둘 다 서로의 호흡이 점점 가빠지는 것을 느끼고, 시드니의 맨살이 당신의 몸에 밀착되면서 당신의 안쪽에서 점점 열이 피어오르기 시작한다. <<arousal 100>><<garousal>>
<br><br>
당신은 시드니 위의 양초가 빠른 속도로 녹는 것을 본다. 촛농 한 방울이 <<person1>><<his_>>의 맨 등에 떨어진다. <<He_ 는>> 움찔하지만, 곧 안도하는 표정을 짓는다. 더 많은 촛농이 떨어지기 시작해, 시드니에게서 당신에게로 떨어지기 시작한다. 매우 뜨겁지만, <span class="gold">아픔은 느껴지지 않는다.</span>
<br><br>
<<link [[영원히, 하나로|Sydney Temple Pure Ritual 2]]>><<set $templePromised to "Sydney">><<world_corruption "hard" -1>><<set $player.virginity.temple to true>><<set $virginityProtected to true>><</link>> /* TODO: virginityProtected should be removed from here after marriage is added */
<br><<effects>>
촛농이 계속해서 흘러내리면서, 당신의 몸에서 빠르게 미끄러져 제단으로 떨어진다. <<person2>><<monks_>> 중 한 명이 빈 단지에 촛농을 모으기 시작한다. "풀어 주도록." 결박이 풀리면서, 당신은 자유로워진다. <<monks_ 가>> 두 사람을 일으켜, 제단의 가장자리에 앉을 수 있도록 도와준다.
<br><br>
"의식은 끝났지만," 조던이 말한다, "마지막 단계가 하나 남아 있습니다. 우리는 여러분의 새로운 순결 시험을 준비해야 해요." 한 <<monk_ 가>> 회색 가루가 든 항아리를 들고 당신에게 다가온다. <<He_ 는>> 항아리를 열고, 그것을 당신의 <<genitals_>>에 문지르기 시작한다. 당신은 고개를 돌려, 시드니가 또 다른 <<monk_>>에게 같은 처치를 받는 것을 본다. 잠시 후, 그들은 가루를 긁어모아 녹은 촛농이 든 단지에 넣는다. 그것은 반짝이기 시작한다.
<br><br>
"이 가루는 지금부터 여러분의 시험에 사용될 것입니다," 조던이 설명하는 동안 또 다른 <<monk_ 가>> <<him_>>에게 작은 상자 하나를 건넨다. <<He_ 가>> 그것을 열자, 은반지 두 개가 나온다. <<He_ 는>> 당신의 약지에 하나를, 시드니의 약지에 나머지 하나를 조심스럽게 끼워준다.
<br><br>
"두 사람은 결속되었습니다. 다시 한번 축하합니다." 당신은 두 <<monks_ 가>> 당신의 옷을 개어서, 제단에 올려놓는 것을 알아챈다. "저희는 두 분에게 약간의... 프라이버시를 제공할 것이고, 다 끝나면 치워드리겠습니다. 쿠션과 이불들은 이 장소로부터 어떤 불순함도 남기지 않도록 불에 태워질 것입니다. 지금부터 여러분이 행할 것은, 규칙에 위배되지 않을 겁니다." 조던은 두 사람에 온화한 미소를 지어 보이고, 다른 <<monks_ 와>> 함께 떠난다. "이 결정으로 두 사람 모두 행복을 찾기를."
<br><br>
문이 잠기는 소리가 들리고, 당신은 시드니와 단둘이 남겨진다. "그...그럼, 이제 그냥...?" 시드니는 여전히 당신의 몸에서 <<person1>><<his_>>의 눈을 피하려 애쓰며, 당신을 바라본다.
<br><br>
<<if $speech_attitude is "meek">>
"그... 그런 것 같아. 준비 된 거야?" 당신이 조용히 묻는다.
<<elseif $speech_attitude is "bratty">>
"때가 됐네. 준비됐어?" 당신이 묻는다.
<<else>>
"그런 것 같아. 준비는 됐어?" 당신이 묻는다.
<</if>>
<br>
시드니가 당신을 향해 미소 짓는다. "준비됐어." <<He_ 가>> <<his_>>의 팔로 당신을 감싸안고 키스한다. 두 사람은 쿠션이 깔린 제단 위로 함께 넘어진다. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>
<br><br>
당신은 <span class="blue">약속의 의식: 시드니</span> 특성을 얻었다.
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
<<link [[다음|Sydney Temple Pure Sex]]>><<set $sexstart to 1>><</link>>
<br><<run statusCheck("Sydney")>>
<<if $sexstart is 1>>
<<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcexpose>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sydney Temple Pure Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sydney Temple Pure Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Sydney collapses on you, breathing heavily. "That.... that..." You hold <<him>> close, and continue to lie on the altar for some time. "I really, really love you. I'm so happy." <<He>> kisses you on the cheek again.
<<sydneyFinish>>
<br>
Sydney reluctantly separates from you. <<tearful>> you help <<him>> stand from the altar.
<<elseif $enemyhealth lte 0>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. <<He>> looks down in shame. "I... I think I've had enough..."
<<else>>
"H-hey! Stop! Please!" Sydney clings to you. "Th-that really hurt... I mean, I still kind of liked it, but..." <<his>> face flushes, and <<he>> looks away. "M...maybe we can finish this some other time..."
<</if>>
<<npcincr Sydney lust 5>><<gglust>>
<br><br>
"I really, really love you. I'm so happy." <<He>> kisses you on the cheek again, and <<he>> reluctantly separates from you. <<tearful>> you help <<him>> stand from the altar.
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
"S...stop? But I... I'm..." <<he>> stammers off while still clinging on to you. "O-okay..."
<<else>>
Sydney looks at you nervously. "I didn't... do anything wrong, did I?"
<</if>>
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<br><br>
"I really, really love you. I'm so happy." <<He>> kisses you on the cheek again, and <<he>> reluctantly separates from you. <<tearful>> you help <<him>> stand from the altar.
<</if>>
<br><br>
You retrieve your neatly folded clothing, and Sydney does the same. "It's almost hard to believe that we can just... do what we want now." <<He>> places <<his>> head on your shoulder.
<<storeon "ritual">>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[다음|Sydney Temple Pure End]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>>
You exit the room, hand-in-hand with Sydney. Jordan sees you and smiles again.
<br><br>
You take a seat with Sydney on a pew, and simply hold each other.
<<pass 15>>
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<sydneySchedule>>
Jordan gives you a solemn nod. "Please come with me."
<<if _sydney_location is "temple">>
You and Sydney follow.
<</if>>
<br><br>
<<He>> leads you out of the main hall and into a small room. "There's a ritual to this, nothing complicated. It differs from the usual examination. I'll prepare while you undress."
<<if _sydney_location isnot "temple">>
The door opens behind you, giving you a start. A <<monk>> enters with Sydney in tow. <<nnpc_He "Sydney">> yawns, before smiling and waving at you.
<</if>>
<br><br>
<<npc "Sydney" 2>><<person2>>
You both remove your clothing, wishing it wasn't quite so cold in here. Jordan rubs grey powder between <<person1>><<his>> hands, then kneels in front of you.
<<if playerChastity() and $worn.genitals.origin is "temple">>
<<He>> holds a strange rod against your $worn.genitals.name, and the device clatters to the floor.
<</if>>
<<if $player.penisExist>>
<<if playerChastity("penis") and $worn.genitals.origin isnot "temple">>
<<He>> holds your $worn.genitals.name between both forefingers, gently manipulating it. <<He>> scatters grey powder over it as <<he>> inspects it. You try to distract yourself, but soon feel your <<penis>> attempt to harden under <<his>> scrutiny.
<<else>>
<<He>> holds your penis between both forefingers, and stares at it intently, gently manipulating the length and rubbing the grey powder along it. You try to distract yourself, but you soon feel it hardening under <<his>> scrutiny.
<</if>>
<</if>>
<<if $player.vaginaExist>>
<<if playerChastity("vagina") and $worn.genitals.origin isnot "temple">>
<<He>> places <<his>> thumbs against the side of your $worn.genitals.name and attempts to inspect your pussy. With some difficulty, <<he>> attempts to rub the grey powder over it.
<br>
<<else>>
<<He>> places <<his>> thumbs against your pussy and gently opens your
<<if setup.bodyliquid.combined("vagina") gte 2>>
<<if setup.bodyliquid.combined("vagina") gte 6>>
lips. Cum bursts out, spraying across Jordan's face and running in streams down both <<his>> arms.
<<He>> falls back in shock, hurriedly wiping cum from <<his>> eyes and mouth.
<br>
<<He>> looks at you.
<<elseif setup.bodyliquid.combined("vagina") gte 4>>
lips. A thick stream of lewd fluids gushes out. Some runs down Jordan's arm and quickly disappears up <<his>> sleeve.
<<He>> jumps back with a yelp, shaking <<his>> arms in alarm.
<br>
<<else>>
lips. Cum runs out in a thin stream down your legs. Jordan withdraws <<his>> hands in surprise.
<br>
<</if>>
"That's a bad sign," <<he>> mutters.
<br><br>
<<if $daily.sydney.cum>>
Sydney looks away and blushes. "That... that was my fault..."
<<else>>
Sydney's eyes widen in horror. <<npcincr Sydney love -5>><<lllove>>
<</if>>
<<else>>
lips, giving <<him>> a clear view inside. <<He>> rubs the grey powder around the entrance.
<br>
<</if>>
<</if>>
You don't want to admit it, but your body responds lewdly to being examined like this.
<</if>>
<br><br>
The fondling continues for a few minutes. At last, <<he>> finishes <<his>> work, scraping the grey powder into a small jar. <<He>> then approaches Sydney.
<<arousal 1000 "genitals">>
<br><br>
<<link [[다른 곳을 본다|Sydney Temple Test 2]]>><<set $phase to 1>><<npcincr Sydney purity 2>><</link>><<gspurity>>
<br>
<<link [[본다|Sydney Temple Test 2]]>><<set $phase to 2>><<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><</link>><<gslust>><<lspurity>>
<br><<effects>><<run statusCheck("Sydney")>><<sydneySchedule>>
<<if $phase is 1>>
You look away as Jordan repeats the examination on Sydney, only daring to look when it's finished.
<<else>>
You watch as Jordan rubs more grey powder on <<his>> hands.
<<if C.npc.Sydney.gender is "m">>
<<if $player.penisExist>>
<<He>> gives Sydney the same treatment, <<if _sydneyStatus.includes("Lust")>>and Sydney looks away as <<person2>><<he>> gradually hardens<<else>>but <<person2>><<he>> stays noticeably flaccid<</if>>.
<<else>>
<<He>> holds Sydney's penis between both forefingers, and stares at it intently, gently manipulating the length and rubbing the grey powder along it. <<if _sydneyStatus.includes("Lust")>>Sydney looks away as <<person2>><<he>> hardens<<else>><<person2>><<He>> stays flaccid<</if>>.
<</if>>
<<else>>
<<if $player.vaginaExist>>
<<He>> gives Sydney the same treatment.
<<else>>
<<He>> places <<his>> thumbs against Sydney's pussy and opens <<person2>><<his>> lips.
<</if>>
<<if $daily.sydney.sydneyCum>>
Cum runs out in a thin stream down <<person2>><<his>> legs. Jordan withdraws <<person1>><<his>> hands in surprise.
<br>
"That's a bad sign," <<person1>><<he>> mutters. Sydney covers <<person2>><<his>> rapidly reddening face, and you feel a swell of pride knowing you're responsible for it.
<br><br>
<</if>>
<<person1>> <<He>> rubs the grey powder around the entrance.
<<if _sydneyStatus.includes("Lust")>>
You can tell Sydney's body is responding lewdly, despite <<person2>><<his>> attempts to conceal it.
<<else>>
Sydney remains calm and placid.
<</if>>
<</if>>
<</if>>
<br><br>
Jordan scrapes away the grey powder into the same jar. You and Sydney watch with anticipation.
<<if (_sydneyVirgin and $player.virginity.penile is true and $player.virginity.vaginal is true) or ($player.virginity.temple is true and C.npc.Sydney.virginity.temple is true)>>
<span class="gold">It begins to intensely sparkle.</span> Jordan smiles.
"You have been faithful to one another, and may it stay that way."
<<if playerChastity() and $worn.genitals.origin is "temple">>
With one anxious motion, <<he>> returns your $worn.genitals.name to its place, guarding your crotch.
<</if>>
<br><br>
<<person1>><<He>> turns away to let you both dress.
<<if $grace gte 90>>
Without looking, <<he>> places an envelope on the shelf beside you. "Your monthly allowance. Your behaviour has been remarkable. <span class="green">You're a credit to our faith, and every one of us could learn from you.</span> Thank you."
<br><br>
You open the envelope. There's <span class="gold">£<<print ($grace * 40)>></span> inside.
<<set $money += ($grace * 4000)>>
<<elseif $grace gte 50>>
Without looking, <<he>> places an envelope on the shelf beside you. "Your monthly allowance. <span class="teal">You've been an upstanding member of our faith,</span> and deserve every penny."
<br><br>
You open the envelope. There's <span class="gold">£<<print ($grace * 40)>></span> inside.
<<set $money += ($grace * 4000)>>
<<elseif $grace gte 1>>
Without looking, <<he>> places an envelope on the shelf beside you. "Your monthly allowance. <span class="lblue">You've been an upstanding member of our faith.</span> There is room for improvement, but such is true of us all. We should strive to be better each day."
<br><br>
You open the envelope. There's <span class="gold">£<<print ($grace * 40)>></span> inside.
<<set $money += ($grace * 4000)>>
<<else>>
<span class="red">"Though pure, your behaviour hasn't been appropriate for a member of our faith,"</span> <<he>> says. "We know you can do better. As such, we've decided to withhold your allowance this month. I hope I can pay you next time."
<br><br>
<</if>>
Sydney hugs you. "I love you." <<stress -6>><<lstress>>
<br><br>
<<clotheson>>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<<else>>
<<set $templetest to "failed">>
<span class="red">It remains inert.</span> Jordan frowns.
"I'm sorry, but one of you is spoilt." <<His>> voice shakes slightly, you're not sure if you imagined it. "You must both be purified, as one. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings.
<br><br>
Sydney looks panicked. <<nnpc_He "Sydney">> quickly clings to you.
<br><br>
<<endevent>>
<<link [[다음|Sydney Temple Punish Intro]]>><</link>>
<br>
<</if>><<effects>><<sydneySchedule>>
"Then I must assume the worst," Jordan says, looking at <<his>> feet.
<<if _sydney_location isnot "temple">>
The door opens, and Sydney is ushered in by another <<monk>>. <<nnpc_He "Sydney">> looks panicked.
<<else>>
Sydney looks to you, confused.
<</if>>
"I'm sorry. You will both be purified, as one. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings.
<br><br>
Sydney quickly clings to you.
<br><br>
<<endevent>>
<<link [[다음|Sydney Temple Punish Intro]]>><</link>>
<br><<effects>><<sydneySchedule>>
<<if $speech_attitude is "meek">>
"I-it was taken from me," you say. "I'm sorry. I'm so sorry..."
<<elseif $speech_attitude is "bratty">>
"No need," you say. "I failed to stay faithful."
<<else>>
"I'm sorry," you say. "But I didn't remain faithful."
<</if>>
<br><br>
"Thank you for your honesty," Jordan says, looking at <<his>> feet.
<<if _sydney_location isnot "temple">>
The door opens, and Sydney is ushered in by another <<monk>>. <<nnpc_He "Sydney">> looks panicked.
<<else>>
Sydney looks to you with horror, but it quickly fades to pity. <<llove>>
<</if>>
"You must both be purified, as one. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings.
<br><br>
Sydney quickly clings to you.
<br><br>
<<endevent>>
<<link [[다음|Sydney Temple Punish Intro]]>><</link>>
<br><<effects>><<run statusCheck("Sydney")>>
<<npc "Sydney">><<person1>>
<<effects>>
You're left waiting for some time. Part of you wonders if you should make a run for it, but you've already come this far.
<br><br>
<<generate2>><<person2>><<generate3>><<generate4>> A <<priest>> emerges from a door marked with a red cross. <<Hes>> flanked by many <<monks>>. One of them guides Sydney towards you. <<He>> breaks away to stand by your side.
<br><br>
The <<priest>> pulls a gag from <<his>> habit. "To make amends, you must <<if $templePromised is "Sydney">>prove your bond with each other remains strong.<<else>>rely on each other, as you've both sinned.<</if>> Stay still."
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
Sydney tries to step between you and the <<monks>>.
<<else>>
Sydney holds on to you.
<</if>>
<<person1>>
"I... I forgive you... just... please don't leave me..."
<br><br>
You're already surrounded by enough <<monks>> to restrain both of you. They make no effort to separate you.
<br><br>
<<link [[Hold on to Sydney|Sydney Temple Punish Intro 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[Push Sydney away|Sydney Temple Punish Intro 2]]>><<set $phase to 2>><<npcincr Sydney love -5>><</link>><<lllove>>
<br><<effects>><<run statusCheck("Sydney")>>
<<npc "Sydney">><<person1>>
<<effects>>
<<if $speech_attitude is "meek">>
"I... I came to atone! Isn't that enough? I'm sorry!"
<<elseif $speech_attitude is "bratty">>
"Fuck. This isn't how I wanted to tell you. I'm sorry, I'm here to atone for it anyways."
<<else>>
"I'm here to atone. I'm sorry."
<</if>>
<br><br>
<<if $templePromised is "Sydney">>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> simply stares at you, crossing <<his>> arms. "You came to atone? Did you also forget that we're bound together, for better or worse? We both need to atone."
<<else>>
<<His>> fists clench. "How could you?! I... I can't..." <<He>> staggers back, bumping into the confessional. "You want to atone? Then we both have to. It's in the scriptures. It's the only way we can be one agan."
<</if>>
<<He>> rings the confessional's bell. "It's done. I hope you're ready. I'll forgive you... after our punishment. No sooner."
<br><br>
<<generate2>><<person2>><<generate3>><<generate4>> A <<priest>> emerges from a door marked with a red cross. <<Hes>> flanked by many <<monks>>.
<br><br>
The <<priest>> pulls a gag from <<his>> habit. "To make amends, you must prove your bond with each other remains strong. Stay still."
<br><br>
Sydney stands by you.
<br><br>
<<link [[Hold on to Sydney|Sydney Temple Punish Intro 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[Push Sydney away|Sydney Temple Punish Intro 2]]>><<set $phase to 2>><<npcincr Sydney love -5>><</link>><<lllove>>
<br>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> simply stares at you, crossing <<his>> arms. "This stings. Really badly. I... I'm sorry, too."
<<else>>
<<His>> fists clench. "How could you?! I... I can't..." <<He>> staggers back, bumping into the confessional. "If... if you came to atone..."
<</if>>
<br><br>
<<He>> rings the confessional's bell. "It's done. I hope you're ready. I'll forgive you... after your punishment. No sooner."
<br><br>
<<endevent>><<generateConfessor 1>><<person1>><<generateConfessor 2>><<generateConfessor 3>>
A <<monk>> emerges from a door marked with a red cross. <<Hes>> flanked by two others. One of them assures Sydney that you'll be treated gently.
<br><br>
Sydney wipes <<his>> face and leaves the room as a <<monk>> pulls a gag from <<his>> habit. "To make amends you must perform a service. Stay still."
<br><br>
<<link [[다음|Temple Arcade Submit]]>><</link>>
<br>
<</if>><<effects>><<run statusCheck("Sydney")>>
<<npc "Sydney">><<person1>>
<<effects>>
<<if $speech_attitude is "meek">>
"I... I came to atone. We need to face the consequences of our actions."
<<elseif $speech_attitude is "bratty">>
"I felt guilty. We fucked up bad."
<<else>>
"I'm here to atone. It's the right thing for us to do."
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> simply stares at you, crossing <<his>> arms. "I guess it's better to do it now. They'd find out that we violated each other during monthly inspection anyways."
<<else>>
<<He>> smiles. "I was feeling guilty, too. We betrayed the temple's trust by... violating one another. It's only right for us to face our punishment."
<</if>>
<<He>> rings the confessional's bell. "It's done. I hope you're ready." <<He>> holds you by the arm.
<br><br>
<<generate2>><<person2>><<generate3>><<generate4>> A <<priest>> emerges from a door marked with a red cross. <<Hes>> flanked by many <<monks>>.
<br><br>
"We're both dirty," Sydney says. "Punish us both."
<br><br>
The <<priest>> nods and pulls a gag from <<his>> habit. "To make amends, you must prove your bond with each other remains strong. Stay still."
<br><br>
<<link [[Hold on to Sydney|Sydney Temple Punish Intro 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br><<effects>><<run statusCheck("Sydney")>>
<<npc "Sydney">><<person1>>
<<effects>>
<<if $speech_attitude is "meek">>
"I-it wasn't my fault! Sydney, please, I'm begging you, don't tell anyone!"
<<elseif $speech_attitude is "bratty">>
"Shit. Please keep this between us, Sydney."
<<else>>
"I'm sorry, Sydney. Please don't tell anyone."
<</if>>
<br><br>
<<if $templePromised is "Sydney">>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> simply stares at you, crossing <<his>> arms. "Yeah? I guess we'd both be punished. Although, they'll catch us during the exam anyways."
<br><br>
<<He>> thinks for a moment, running fingers through <<his>> hair. "Fine. But I expect you to come face the consequences later."
<br><br>
<<He>> leaves, avoiding eye contact with you.
<br><br>
<<link [[다음|Temple]]>><<endevent>><<set $daily.sydney.punish to 1>><</link>>
<br>
<<else>>
<<His>> fists clench. <<He>> stomps up to you, grabbing you by the shoulders. "You... have the nerve... to ask me to betray the rules of our faith after telling me that you've broken our sacred vow?!" Tears of rage flow down <<his>> face.
"No! We will face penance now, together, beloved. It is the only way we can ever be whole again." <<npcincr Sydney love -5>><<llove>>
<br><br>
<<He>> releases you to ring the confessional's bell. "It's done. I hope you're ready. I'll forgive you... after our punishment. No sooner."
<br><br>
<<generate2>><<person2>><<generate3>><<generate4>> A <<priest>> emerges from a door marked with a red cross. <<Hes>> flanked by many <<monks>>.
<br><br>
The <<priest>> pulls a gag from <<his>> habit. "To make amends, you must prove your bond with each other remains strong. Stay still."
<br><br>
Sydney stands by you.
<br><br>
<<link [[Hold on to Sydney|Sydney Temple Punish Intro 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[Push Sydney away|Sydney Temple Punish Intro 2]]>><<set $phase to 2>><<npcincr Sydney love -5>><</link>><<lllove>>
<br>
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> simply stares at you, crossing <<his>> arms. "I guess it makes no difference whether you get punished now or later. Fine. God, I want to scream at you right now for even having the audacity to ask me that." <<He>> grits <<his>> teeth.
<br><br>
"I expect you to come face the consequences for this later. Just... give me some time. I need to think." <<He>> leaves, avoiding eye contact with you.
<br><br>
<<link [[다음|Temple]]>><<endevent>><<set $daily.sydney.punish to 1>><</link>>
<br>
<<else>>
<<His>> fists clench. <<He>> stomps up to you, grabbing you by the shoulders. "You... have the nerve... to ask me to betray the rules of our faith after telling me that you've broken your sacred vow, and my trust?!" Tears of rage flow down <<his>> face.
"No! You will face penance now, beloved." <<npcincr Sydney love -5>><<llove>>
<br><br>
<<He>> releases you to ring the confessional's bell. "It's done. I hope you're ready. I'll forgive you... after your punishment. No sooner."
<br><br>
<<endevent>><<generateConfessor 1>><<person1>><<generateConfessor 2>><<generateConfessor 3>>
A <<monk>> emerges from a door marked with a red cross. <<Hes>> flanked by two others. One of them assures Sydney that you'll be treated gently.
<br><br>
Sydney wipes <<his>> face and leaves the room as a <<monk>> pulls a gag from <<his>> habit. "To make amends you must perform a service. Stay still."
<br><br>
<<link [[다음|Temple Arcade Submit]]>><</link>>
<br>
<</if>>
<</if>><<effects>><<run statusCheck("Sydney")>>
<<npc "Sydney">><<person1>>
<<effects>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> shrugs. "I'm in no rush to get punished. We'll have to deal with the consequences once it's time for monthly inspection, but... fuck our future selves, right?"
<<else>>
<<He>> stops to think. "We... we'll be punished later anyways, but... okay. It's okay."
<</if>>
<br><br>
<<He>> hugs you before leaving.
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br><<effects>><<run statusCheck("Sydney")>>
<<npc "Sydney">><<person1>>
<<effects>>
<<generate2>><<person2>><<generate3>><<generate4>> 붉은 십자가가 그려진 문에서 <<priestPost>> 한 명이 걸어나온다. <<Hes_ 는>> 수많은 <<monks_>> 옆에 선다. 그들 중 한명이 조던에게 둘 모두를 부드럽게 대할 거라고 확실히 말한다.
<br><br>
고개를 끄덕인 조던은, <<priest_ 가>> <<his_>>의 수도복에서 재갈을 꺼내자 방을 떠난다. "속죄하려면, 두 사람은 <<if $templePromised is "Sydney">>서로의 유대감이 여전히 강하다는 것을 증명해야 합니다.<<else>>둘 다 죄를 지었으니 서로에게 의지하세요.<</if>> 가만히 있어요."
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
시드니는 당신과 <<monks_>> 사이를 가로막으려고 시도한다.
<<else>>
시드니는 당신을 더 꼭 껴안는다.
<</if>>
<<person1>>
<<if C.npc.Sydney.virginity.temple isnot true>>
"미안해. 우리는 더 조심해야 했어. 나는 너 때문에 이렇게 된 게 아니라고 그들에게 말하려고 했지만, 그들이 납득하지 않았어. 도망갈까 하는 생각도 했지만, 네가 혼자 처벌받는 건 원하지 않아. "
<<else>>
"난... 널 용서할게... 그냥... 날 떠나지만 말아줘..."
<</if>>
<br><br>
당신과 시드니는 이미 두 사람을 구속하기에 충분한 <<monks_>>에게 둘러싸여 있다. 그들이 둘을 떼어놓는데는 아무런 어려움도 없다.
<br><br>
<<link [[시드니를 붙잡는다|Sydney Temple Punish Intro 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[시드니를 밀어낸다|Sydney Temple Punish Intro 2]]>><<set $phase to 2>><<npcincr Sydney love -5>><</link>><<lllove>>
<br><<effects>>
<<pass 20>><<facewear 4>><<leash 21>>
<<if $phase is 1>>
당신은 시드니를 붙잡고, 감히 놓지 못한다. 당신은 목숨을 걸고 붙잡은 채로 버틴다. 어떤 일이 닥치든, 당신은 둘이라면 무엇이든 해결할 수 있다는 것을 알고 있다. <<nnpc_He_ 가 "Sydney">> 패닉에 빠진 상태로 미소 짓는다.
<br><br>
<<priest_ 가>> 동의하듯 끄덕인다. "좋은 시작이야."
<<else>>
당신은 시드니를 밀어내며, 맹렬히 비난한다. 이건 전부 <<nnpc_his_ "Sydney">>의 잘못인데, 왜 당신이 이것 때문에 벌을 받아야 하는가? 당신은 스스로를 다룰 수 있다. <<nnpc_He_ 는 "Sydney">> 완전히 배신당한 것처럼 눈물을 흘리며, 당신을 바라본다.
<br><br>
<<priest_ 는>> 고개를 젓는다. "참담하군. 책임을 거부하다니. 너희들의 처벌을 더 미룰 수 없겠어."
<</if>>
<<He_ 는>> 당신의 입에 재갈을 밀어넣고 머리 뒤로 단단히 묶어 고정시킨다. <<He_ 는>> 시드니에게 다가가 같은 동작을 한다. 당신이 내는 모든 소리는 삼켜져 알아들을 수 없게 될 것이다. <<his_>>의 곁에 있던 <<person2>><<monk_ 가>> 당신의 목과 시드니의 목에 목걸이를 감는다. <<He_ 가>> 연결된 목줄을 잡고, 잡아당긴다.
<br><br>
표시된 문을 통해 비좁은 통로를 따라 두 사람 모두 인도된다. 때때로 벽에 설치되어 있는 횃불에도 빛은 없다.
몇 분 후, 두 사람은 창문이 없는 작고 둥근 방으로 들어간다. 천장에는 다양한 향로가 매달려 있고, 그 허전한 방의 중간에는 약간의 덧대어진 쿠션 및 <span class="red">채찍, 벨트와 기타 규율을 위한 장치들뿐이다.</span>
<br><br>
<<link [[다음|Sydney Temple Punish Intro 3]]>><<pass 3>><</link>>
<br><<effects>>
<<undress "duopunish">><<bindtemp>><<shackle_feet>>
<<if $punishmentTimer is undefined>>
<<set $punishmentTimer to 16>>
<<set $punishmentCounter to 0>>
<<set $sydneyPain to 2>>
<<set $sydneyArousal to 0>>
<<set $sydneyHold to 0>>
<<set $sydneyStop to 0>>
<<set $sydneyHit to 0>>
<<set $sydneyPlead to 0>>
<<set $sydneyTouch to 0>>
<</if>>
<<set $sydneySeen.pushUnique("punishment")>>
<<monks_ 은>> 당신과 시드니의 옷을 벗기고, 재갈과 목걸이만 남겨준다.
두 사람은 벽의 쿠션으로 끌려가 무릎을 꿇려진다. <<priest_ 는>> 벨트 몇 개를 꺼내거니 당신의 팔을 붙잡는다. 당신의 양 팔은 시드니의 허리에 감겨지고, 당신의 손목은 <<person1>><<him_>>의 등 뒤에 묶인다. 시드니의 팔도 비슷하게 구속된다. <<person2>><<priest_ 가>> 더 많은 벨트를 가져와 당신과 시드니의 허리를 함께 감아서 압박한다. 하나의 벨트가 두 사람의 양쪽 등을 한 번 더 감싸서 꿈틀거릴 공간조차도 거의 남기지 않는다. 마지막으로 족쇄 한 쌍이 두 사람의 다리를 한데 묶는다.
<br><br>
"<<if $templePromised is "Sydney">>너희는 서로에 대한 약속을 어겼다,<<else>>너희 들은 서로의 쾌락과 욕망에 굴복했다,<</if>>" <<priest_ 가>> 아홉 개의 끈이 몽둥이 끝에 달린 채찍을 휘두르며 말한다. "너희의 특별한 유대를 감안해서, 서희는 속죄의 첫 단계로 서로의 고통을 경험하게 될 것이다." 시드니의 심장이 뛰는 것이 느껴진다. 당신은 다가올 일에 대한 두려움을<<if $masochism_level gte 1>> 느끼는 동시에, 흥분의 기미를<</if>> 느낀다.
<br><br>
채찍이 아무런 경고 없이 당신의 등을 먼저 후려치면, 엄청난 따끔거림이 느껴진다. 또 한 번의 가격은 당신으로 하여금 고통에 몸부림치게 한다. 당신은 재갈을 물린 채 비명을 지르며 눈물을 흘린다. 당신의 고통에 패닉한 시드니의 숨소리가 느껴진다. <<person1>><<He_ 는>> 당신이 받는 고통에 대해 제대로 말해지지 않는 항의를 한다. 또다른 타격이 당신의 등 위에 내려지고, 무거운 끈이 당신의 살을 얼얼하게 만든다. <<violence_noncombat 40 0.3>><<gggpain>>
<br><br>
<<person2>><<priest_ 는>> 시드니 쪽으로 자리를 옮겨, 아무런 망설임 없이, <<person1>><<his_>>의 등에 채찍을 휘두른다. <<He_ 는>> 재갈이 물린 채 비명을 지르고, 다시 한 대를 맞는다. 채찍이 시드니의 등을 세 번째로 타격하자, <<him_ 은>> 눈물을 흘린다. <<stress 12>><<ggstress>>
<br><br>
<<link [[시드니를 안심시킨다|Sydney Temple Punish Intro 4]]>><<set $phase to 1>><<npcincr Sydney love 1>><<set $sydneyPain -= 1>><</link>><<glove>><<lspain>>
<br>
<<link [[눈을 감는다|Sydney Temple Punish Intro 4]]>><<set $phase to 2>><<stress -3>><<pain -10>><</link>><<lstress>><<lpain>>
<br><<effects>>
<<if $phase is 1>>
당신은 시드니와 눈을 맞추며, <<him_>>에게 다른 것은 신경 쓰지 말고 당신에게만 집중하라고 비언어적인 방식으로 표현한다. 눈물은 멈추지 않지만, 당신은 <<hes_ 가>> 당신을 향해 미소지으려 노력한다고 생각한다.
<<else>>
당신은 시드니의 울음소리를 무시하려고 눈을 꾹 감는다. 잠시 후, 당신은 어쩔 수 없이 눈을 살짝 뜬다.
<</if>>
<br><br>
당신의 시야에 <<person2>><<priest_ 가>> 들어온다. "너희들의 유대는 강해야 한다. 그 어떤 욕망보다 강하고 고통 그 자체보다 강해야 해," <<he_ 가>> 훈계조로 말한다. 시드니의 흐느낌에도 불구하고, 당신은 그 말이 <<person1>><<him_>>에게 용기를 주었다고 생각한다. 시드니는 당신에게 더 꼭 달라붙고, 당신도 <<him_>>에게 똑같이 달라붙는다. <span class="blue">두 사람은 이것을 함께 이겨낼 수 있을 것이다.</span>
<br><br>
당신은 등에 더 많은 채찍질을 받은 다음 당신의<<bottom_>>에도 타격을 받는다. 시드니도 똑같이 채찍을 맞는다. 영원처럼 느껴지는 시간이 지나고 나면, <<person2>><<priest_ 가>> 채찍을 집어넣는다. <<gpain>>
<br><br>
"너희의 속죄는 이제 막 시작되었다. 마음의 준비를 하도록 하렴." <<person2>><<His_ 의>> 목소리가 갑자기 들리지 않는다. 당신은 고개를 들어 <<priest_ 와>> <<monks_ 이>> 모두 이상한 가면을 쓰고 향로에 불을 붙이기 시작하는 것을 본다. 당신은 몸 속에서 따뜻한 기운이 느껴지기 시작하고, <span class="lewd">허리에 찬 벨트 안쪽의 무언가가 진동하기 시작한다.</span>
<br><br>
<<link [[다음|Sydney Temple Punish]]>><</link>>
<br><<effects>>
<i>만약 당신 혹은 시드니의 고통이나 흥분이 최대치를 넘는다면, 두 사람의 처벌은 계속될 것입니다.</i>
<br><br>
<<sydneyTortureOptions>><<effects>>
이렇게 아무도 없이 있는 건 마음이 편하지만, 그것은 계속되지 않는다.
문이 열리고 다시 방에 빛이 들어오자 당신과 시드니는 서로를 꼭 붙잡는다.
<br><br>
<<if $punishmentCounter gte 10>>
<<person2>><<priest_ 가>> 두 사람에게 몸을 숙인다. <<He_ 가>> 천천히 둘에게 다가와 <<his_>>의 손을 올리자, 당신과 시드니는 모두 겁에 질린다.
<br><br>
아무런 타격은 오지 않는다. 대신, 당신은 바닥을 철썩 때리는 금속음을 듣는다. "축하한다, 나의 아이들아," <<he_ 가>> 말한다. "너희는 많은 고통을 견뎌냈고, 비록 몇 번이고 실패했지만, 너희들의 유대감은 지속될 만큼 강하다는 것을 보여줬어. <span class="green">너희들은 다시 한 번 순수해졌단다.</span>" 당신의 구속은 모두 풀린다. <<monk_ 가>> 당신의 뒤로 걸어와 당신의 재갈을 풀어준다. <<He_ 는>> 또한 당신의 목걸이도 제거한다. <<tearful>> 당신과 시드니는 서로에게 매달리듯, 서로 지탱하며 서 있다. 당신의 무릎이 떨린다.
<br><br>
"경고하자면," <<priest_ 가>> 계속해서 말한다. "이것에 대해 누구에게도 한 마디도 해선 안돼. 축복 받아야할 사람은 친구도, 조던도, 너희의 부모님도 아닌 바로 너희란다. 나는 다시는 널 불순하다고 여기고 싶지 않아."
<br><br>
<<monks_ 는>> 두 사람에게 가지런히 접힌 옷가지들을 내민다.
<<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>>
<<if $templePromised is "Sydney">>
당신은 <span class="blue">약속의 의식: 시드니</span> 특성을 얻었다.
<br><br>
<<else>>
당신은 <span class="blue">순결 서약</span> 특성을 얻었다.
<br><br>
<</if>>
<</if>>
<br><br>
<<link [[다음|Sydney Temple Punish End]]>><</link>>
<br>
<<else>>
<<monks_ 가>> 다시 한 번 향로에 불을 밝히고, <<priest_ 가>> 채찍을 손에 든 채 앞으로 걸어나온다. "꽉 잡도록. 몸과 마음보다 더욱 강한 유대를 가져야 한다." <<He_ 는>> 다시 한 번 <<his_>>의 가면을 내린다.
<br><br>
<<set $punishmentTimer to 14>>
<<set $sydneyHold to 0>>
<<set $sydneyStop to 0>>
<<set $sydneyHit to 0>>
<<set $sydneyPlead to 0>>
<<set $sydneyTouch to 0>>
<<sydneyTortureOptions>>
<</if>><<effects>>
<<if $sydneyPain lte 0>>
<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
<<set $sydneyArousal to 0>>
<</if>>
<<switch $sydneyHold>>
<<case 1>>
당신은 시드니를 더 꽉 붙잡는다. <<person1>><<He_>>도 당신에게 똑같이 해주고, 두 사람은 서로를 지탱한다.
<<case 2>>
당신은 시드니를 최대한 가까이 끌어당겨 단단히 버티고 선다. <<person1>><<He_>> 역시 그렇게 한다.
<<case 3>>
시드니는 당신의 생명줄이며, 당신은 손을 놓으려 하지 않는다. <<person1>><<He_ 가>> 당신의 어깨에 <<his_>>의 얼굴을 묻는다.
<<case 4>>
두 사람은 서로를 거의 짜내듯 붙잡고 있지만, 그것은 당신의 마음을 고통에서 멀어지게 한다.
<<case 5>>
당신은 시드니와 함께 몸을 가누기 위해 모든 힘을 사용한다. <span class="red">당신은 더 이상 <<him_ 을>> 다치게 하지 않고는 <<person1>><<him_ 을>> 꽉 붙잡고 있을 수 없다.</span>
<</switch>>
<br><br>
<<priestAttack>>
<br><br>
<<sydneyTortureOptions>><<if $sydneyPain lte 0>>
<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
<<set $sydneyArousal to 0>>
<</if>>
<<effects>>
<<switch $sydneyStop>>
<<case 1>>
당신은 벨트에 손을 집어넣고, 진동을 멈추기 위해 붙잡는다. 시드니도 당신을 따라한다.
<<case 2>>
당신은 시드니의 몸에서 벨트를 벗겨낸다. <<person2>><<priest_ 는>> 그것에 더욱 강력한 진동으로 대응한다.
<<case 3>>
당신은 벨트의 진동하는 부분과 시드니의 몸 사이에 손을 넣는다. 진동은 점점 더 강렬해진다.
<<case 4>>
당신은 주먹을 꽉 쥐고 벨트를 단단히 잡는다. 진동으로 인해 당신의 손이 마비되는 느낌이 든다.
<<case 5>>
당신은 더 이상 손의 감각이 느껴지지 않는다. <span class="red">당신은 더 이상 진동을 효과적으로 멈출 수 없다.</span>
<</switch>>
<br><br>
<<priestAttack>>
<br><br>
<<sydneyTortureOptions>><<if $sydneyPain lte 0>>
<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
<<set $sydneyArousal to 0>>
<</if>>
<<effects>>
<<switch $sydneyHit>>
<<case 1>>
당신은 두 팔을 들어 시드니의 뒤를 보호하고, 공격을 피한다. <<larousal>><<gpain>>
<<case 2>>
당신은 두 팔로 시드니의 등을 감싸고, 가해지는 위해에 당신이 <<person1>><<him_ 을>> 대신해 그 비용을 치른다. <<larousal>><<gpain>>
<<case 3>>
당신은 시드니가 더 큰 상처를 입도록 내버려두지 않고, 다시 한 번 팔로 채찍을 막는다. 그 고통은 거의 참을 수 없을 정도다.<<larousal>><<gpain>>
<<case 4>>
마지막 잔인한 채찍질과 함께, <span class="red">당신의 팔에서 힘이 완전히 빠진다.</span> <<larousal>><<gpain>>
<</switch>>
<<set _blocked to true>>
<<priestAttack>>
<br><br>
<<sydneyTortureOptions>><<if $sydneyPain lte 0>>
<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
<<set $sydneyArousal to 0>>
<</if>>
<<effects>>
<<switch $sydneyPlead>>
<<case 1>>
당신은 <<person2>><<priest_>>의 눈을 응시한다. <<He_ 가>> 흔들린다.
<<case 2>>
당신은 조용히 <<person2>><<priest_>>에게 애원한다. <<His_>>의 채찍질은 그리 확신이 없어보인다.
<<case 3>>
당신의 눈에 맺힌 눈물이 <<person2>><<priest_ 를>> 잠시 머뭇거리게 만드는 것 같다.
<<case 4>>
<<person2>><<priest_ 가>> <<his_>>의 머리를 흔들고, 다시 소신 있게 채찍을 내리칠 준비를 한다. <span class="red">당신의 애원은 더 이상 효과가 없을 것 같다.</span>
<</switch>>
<br><br>
<<priestAttack>>
<br><br>
<<sydneyTortureOptions>><<if $sydneyPain lte 0>>
<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
<<set $sydneyArousal to 0>>
<</if>>
<<effects>>
당신은 눈을 감고 고통을 없애려고 노력한다.
<br><br>
<<priestAttack>>
<br><br>
<<sydneyTortureOptions>><<if $sydneyPain lte 0>>
<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
<<set $sydneyArousal to 0>>
<</if>>
<<effects>>
<<switch $sydneyTouch>>
<<case 1>>
당신은 구속된 양손으로 시드니의 아랫도리를 움켜쥔다. <<person1>><<He_ 는>> 혼란스러워하며 당신을 쳐다본다. <<promiscuity1>>
<<case 2>>
당신은 시드니를 끌어당겨 <<person1>><<his_>>의 아랫도리를 꼬집는다. 그것은 <<his_ 를>> 고통에서 벗어나게 하는 데 도움이 되는 것 같다. <<promiscuity2>>
<<case 3>>
당신은 어떻게든 <<person1>><<his_>>의 <<sydneyGenitalsPost "과">> 접촉을 이루어낸다. <<His_>>의 눈이 감긴다. <<promiscuity3>>
<<case 4>>
당신의 한 손이 <<person1>><<his_>>의 <<sydneyGenitalsPost>>에 제대로 도달한다. <<He_ 는>> 신음소리를 억누르며, 고통에서 빠르게 벗어나는 것 같다. <<promiscuity4>>
<<case 5>>
당신은 모든 것에도 불구하고 시드니를 애무한다. <<person1>><<His_>>의 고통 섞인 울음은 쾌락의 신음으로 바뀐다. <<promiscuity5>>
<</switch>>
<<priestAttack>>
<br><br>
<<sydneyTortureOptions>><<effects>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<set $player.virginity.temple to true>>
<<set C.npc.Sydney.virginity.temple to true>>
<br><br>
<<remove_shackle>><<unbindtemp>><<storeon "duopunish">><<unset $punishmentCounter>><<unset $punishmentTimer>><<unset $sydneyPain>><<unset $sydneyArousal>><<unset $sydneyHold>><<unset $sydneyStop>><<unset $sydneyHit>><<unset $sydneyPlead>><<unset $sydneyTouch>>
<<clotheson>>
<<endevent>>
<<pass 20>>
<<npc "Sydney">><<person1>><<set $daily.sydney.punish to 1>>
두 사람은 통로를 지나 다시 사원으로 안내된다. 가는 내내 시드니가 당신을 붙잡는다.
<br><br>
두 사람이 본 사원에 도착하자, <<He_ 는>> 당신의 품에 무너져 울기 시작한다. 두 사람은 영원처럼 느껴지는 시간동안 서로를 끌어안는다. 그동안 겪은 모든 일을 생각하면, 당신도 흐느낌을 참을 수 없다.
<br><br>
"우리... 우리가 해냈어..." <<he_ 가>> 온 얼굴에 눈물범벅이 된 채로 당신을 올려다본다. "사랑해."
<br><br>
두 사람은 계속해서 서로를 안아준다. 결국, 시드니는 여전히 몸을 떨면서도 몸을 일으킨다. "나... 난 집에 가야해. <<sydneyMumPost "이">> 많이 걱정하고 있을 거야. 내... 내일 보자..." <<He_ 가>> 걸어가고, 두 사람의 손이 천천히 떨어진다. <<He_ 는>> 사원을 떠나기 전에, 당신을 돌아보며 조그만 키스를 날린다. <<stress -3>><<lstress>>
<br><br>
<<link [[다음|Temple]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>>
<<if $templePromised is "Sydney">>
<<set _sydneyText to "the one I'm promised to">>
<<elseif isLoveInterest("Sydney")>>
<<set _sydneyText to "my <<nnpc_gendery \"Sydney\">>friend">>
<<else>>
<<set _sydneyText to "my friend">>
<</if>>
<<generateTemple 1>><<person1>>
You approach a <<person1>><<person>> dressed as a <<monk>>. You tug on <<his>> <<npcClothesText $NPCList[0] "upper">>, and <<he>> turns and greets you with a warm smile.
<br><br>
<<if $speech_attitude is "meek">>
<<set _respond to "stammer">>
"I-I'm looking for _sydneyText," you say. "<<nnpc_Hes "Sydney">> usually here around now. Do you know Sydney?"
<<elseif $speech_attitude is "bratty">>
<<set _respond to "mutter">>
"Where's _sydneyText?" you ask, crossing your arms. "<<nnpc_Hes "Sydney">> always here around this time.
<<if $temple_rank is undefined>>
I swear, if you creeps did anything to Sydney-"
<<else>>
I swear, if anyone did anything to Sydney-"
<</if>>
<<else>>
<<set _respond to "say">>
"I'm looking for _sydneyText," you say. "Do you know where I can find Sydney?"
<</if>>
<br><br>
<<if _sydney_location_message is "shop">>
"Ah, Sydney! <<nnpc_He "Sydney">> spoke to Jordan earlier today. I believe <<nnpc_he "Sydney">> mentioned helping <<nnpc_his "Sydney">> <<sydneymother>>, somewhere in town... on <span class="gold">Elk Street</span>, if I'm not mistaken."
<<elseif _sydney_location_message is "rehearsal">>
"Ah, Sydney! <<nnpc_He "Sydney">> was telling us all about how <<nnpc_he "Sydney">> was <span class="blue">going to try to participate in a school play of some sort</span>. Christmas themed. Perhaps they're still at school?"
<<else>>
"Ah, Sydney! <<nnpc_He "Sydney">> left early, today. <span class="red"><<nnpc_He "Sydney">> looked quite upset about something</span>, and went home. I'm sure <<nnpc_he "Sydney">> will return tomorrow."
<</if>>
<br><br>
You _respond your thanks to <<him>>, and <<he>> returns to <<his>> duties.
<br><br>
<<endevent>>
<<link [[다음|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $speech_attitude is "meek">>
"A-are you okay?" you whisper worriedly.
<<elseif $speech_attitude is "bratty">>
"Something wrong? Is someone bothering you?" you ask.
<<else>>
"What's wrong?" you whisper. "You don't really look okay right now."
<</if>>
<br><br>
"You noticed?" Sydney opens <<his>> eyes and sighs. "I heard Jordan telling you to retrieve something. I believe you can do it... but I don't know why I feel so... scared...?" <<He>> sighs again, <<his>> gaze downcast, and looks at <<his>> hands resting on <<his>> knees. "I just... ah... why does it have to be you, among all the other initiates here?"
<br><br>
<<link [[Reassure Sydney|Sydney Temple Spear 2]]>><<set $phase to 1>><</link>><br>
<<link [[Stay silent|Sydney Temple Spear 2]]>><<set $phase to 0>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<run statusCheck("Sydney")>>
<<set $sydneySeen.pushUnique("spearMission")>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"Don't be so sad..." You gently hold Sydney's hand and give <<him>> a reassuring smile. "I'll be fine there."
<<elseif $speech_attitude is "bratty">>
"You got nothing to worry about." You pat Sydney's shoulder and give <<him>> a confident smile. "I'll make sure to beat down anyone who stands in my way."
<<else>>
"Don't worry." You gently hold Sydney's hand. "I'm sure I'll get it safely."
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"How can I not worry when you're in a dangerous situation and I, as your beloved, can't even help or protect you in the slightest!?" Sydney looks at you with frustration, <<his>> eyes tearing up a bit. "I can't imagine what it'll be like when you leave. What if something happens to you there? The worst case scenario, you could... you..."
<<else>>
"I... I know... but I'm still very worried." Sydney looks at you with a worried gaze, <<his>> eyes tearing up a bit. "I don't know how long you'll be gone, I don't know if you'll be okay there, I don't know if... if you..."
<</if>>
<<He>> stops <<himself>> and takes a deep breath.
<<else>>
You just sit there silently, staring at your hands resting on your knees. You understand that taking such a task could be very dangerous, but Jordan has entrusted you. You can't back down now.
<</if>>
<br><br>
"...S-sorry, I'm overthinking things," Sydney says with a trembling tone, trying to calm <<his>> erratic breathing. <<He>> wipes both <<his>> eyes. "I just... worry so much about you, your safety..." Before you can answer, Sydney looks up at you with a smile. You're not sure if that smile is reassuring or worried. "Just... make sure you're okay when you go, alright...? I'll be waiting for your return when you succeed."
<br><br>
You nod. Sydney heaves a sigh of relief once again before returning to <<his>> position to pray.
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>><<effects>><<run statusCheck("Sydney")>>
<<if $phase is 0>>
You sit beside Sydney on the pew and wag your tail for <<him>>. <<He>> opens an eye as you let your tail rest beside <<him>> and you gently pat it.
<<if _sydneyStatus.includes("corrupt")>>
"I've earned a nap."
<<else>>
"I... Suppose I've earned a little rest."
<</if>>
<br><br>
<<He>> lies down on the pew, using your tail as a pillow. <<He>> only barely gets a nap before one of the monks scolds the two of you.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> sighs as he sits back up, "Maybe next time. It's very fluffy and nice."
<<else>>
<<He>> sits back up sleepily. "Thank you... It made for a nice pillow, at least."
<</if>>
<<npcincr Sydney lust 1>><<arousal 300>><<gslust>><<garousal>>
<<elseif $phase is 1>>
You kneel beside Sydney and nudge against <<his>> knees. <<He>> gently pets your head, smiling down at you.
<<if _sydneyStatus.includes("corrupt")>>
"Hoping to catch a peek?"
<<else>>
"Saying a quick prayer?"
<</if>>
You offer your head to <<him>> and <<he>> pets you more. You sit back up beside <<him>> after a short while. "Did that feel nice?"
<<elseif $phase is 2>>
You nuzzle into Sydney's arm affectionately, disturbing <<his>> prayers.
<<if _sydneyStatus.includes("corrupt")>>
"Aww, hey there." <<he>> says, smiling
<<else>>
"H-hey! I was praying!" <<he>> says, pouting
<</if>>
before placing a hand on your head and gently scritching your ears. You purr and lie down on the pew as <<he>> pets you.
<<if _sydneyStatus.includes("corrupt")>>
"I saw a headband like that at the clothes shop, maybe I should try wearing them?"
<<else>>
"I'm surprised the clergy lets you wear those ears."
<</if>>
You go back to sitting normally.
<<elseif $phase is 3>>
You chirp a birdsong for Sydney. A few of the monks take notice and stop to listen. Once you finish, Sydney and the monks clap for you.
<<if _sydneyStatus.includes("corrupt")>>
"That was nice. But I'm sure you make even better sounds in bed." <<He>> smiles lewdly at you.
<<else>>
"That was beautiful. Have you thought about joining the choir?" <<He>> smiles cheerfully at you.
<</if>>
<<elseif $phase is 4>>
You wordlessly bump your head against Sydney's shoulder. <<He>> opens an eye and smiles at you.
<<if _sydneyStatus.includes("corrupt")>>
"Those ears are really cute. Reminds me of a onesie <<sydneymum>> got a few years ago."
<<else>>
"Those ears are cute, but the others might get the wrong idea about those horns."
<</if>>
<<He>> gently pats your head, and you give a happy moo, much to <<his>> confusion.
<</if>>
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>><<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<set _sydneyPray to true>>
<<endevent>><<npc "Sydney">><<person1>>
<<if $sydney.glasses.includes("broken")>>
"넌 새 안경이 필요해. 자 어서." <<if $sydneyromance is 1>>당신은 <<him_ yi>> 팔을 붙잡고 일어서도록 돕는다.<<else>>시드니에게 일어서라고 손짓한다.<</if>>
<br><br>
<<if $location is "school">>
<<set $exit to "library">>
<<switch $schoolstate>>
<<case "early" "morning" "first">>
"지금? 아직 안경알 하나는 멀쩡한데.<<if $sydneyScience>> <<sydneymumPost "이">> 우리가 지각해도 이해해주면 좋을텐데.<</if>>"
<<case "second" "third" "fourth" "fifth">>
"지금? 너 수업 들어야 하는 거 아니야? 난 네가 곤경에 빠지지 않았으면 좋겠어, 하지만..."
<<default>>
"정말 고마워, 지금 거리 감각이 하나도 없거든."
<</switch>>
<<if $sydney.glasses is "playerbroken">>당신은 <<he_ ga>> "자리비움" 표지판을 찾으려다 발을 헛디딜 뻔 하는 것을 보고 찌릿한 죄책감을 느낀다.<<else>>잠시 후, <<he_ nun>> 간신히 "자리비움" 표지판을 찾아 대여 카운터에 올려놓는다.<</if>>
<br><br>
<<if Weather.precipitation isnot "none">>
<<He_ nun>> 나가는 길에 <<his_ yi>> 사물함에 들러 우산을 가져온다.
<</if>>
당신은 공원을 가로질러 쇼핑센터에 도착한다.
<<elseif $location is "temple">>
<<set $exit to "temple">>
<<if Time.weekDay is 1 and Time.hour gte 10 and Time.hour lte 12 and $daily.massAttended isnot 1>>
"미사를 놓치고 싶진 않지만, 그렇게 해 주면 고맙지. 이게 더 중요한 것 같아."
<<else>>
"정말 고마워, 지금 거리 감각이 하나도 없거든."
<</if>>
시드니가 한 무리의 <<monksPost>>에게 손을 흔들어 인사하고, 두 사람은 사원을 떠난다.
<br><br>
<<if Weather.precipitation isnot "none">>
<<He_ nun>> 나가는 길에 우산을 가져온다.
<</if>>
당신은 금세 하이 가에 도착한다. 가까운 곳이다.
<</if>>
<<set $location to "town">>
<<He_ nun>> 당신의 팔을 부드럽게 쥔다.
<br><br>
<<link [[다음|Sydney Shopping Glasses]]>><<set $phase to 1>><<set $daily.sydney.walk to true>><<set $daily.school.scienceExcused to true>><<pass 15>><</link>>
<<else>>
<<if $speech_attitude is "meek">>
"어디 가고 싶은 곳 있어?"라고 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"여기는 잠시 집어치워두자,"라고 당신이 말한다.
<<else>>
"너 좀 쉬면서 신선한 공기 좀 마셔야할 것 같아,"라고 당신이 말한다.
<</if>>
<br><br>
<<if $location is "school" and $detention gte 1 and $daily.school.detentionAttended isnot 1 and $headnodetention isnot 1 and $pillory.tenant.special.name isnot "Leighton">>
<<He_ nun>> 잠시 반색하지만, 당신을 보고 찡그린다. "<<nnpc_titlePost "Leighton">> 선생님이 네가 방과 후에 징계를 받기 전까진 교정을 떠날 수 없다고 하셨어. 미안해."
<br>
<<else>>
<<He_ nun>> 기운을 차린다. "무슨 생각을 하고 있었어?"
<br><br>
<<highicon>><<link [[쇼핑 센터 (0:15+)|Sydney Walk Shopping]]>><</link>>
<br>
<<if C.npc.Sydney.love gte 50>>
<<starfishicon>><<link [[해변 (0:50+)|Sydney Walk Beach]]>><</link>>
<br>
<</if>>
<<if $sydneyromance is 1 and $sydneySeen.includes("corruptroom")>>
<<link [[사원 기도실|Sydney Walk Prayer Room]]>><</link>>
<br>
<</if>>
<</if>>
<br>
<<sydneyOptions>>
<</if>><<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<run statusCheck("Sydney")>><<set _sydneyPray to true>>
<<if $speech_attitude is "meek">>
"쇼핑 센터는 어때?"라고 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"쇼핑 센터 한 번 갈기자. 널 좀 꾸며줄 수도 있고,"라고 당신이 말한다.
<<else>>
"쇼핑하러 가도 좋고,"라고 당신이 말한다.
<</if>>
<br><br>
<<if $location is "school">>
<<switch $schoolstate>>
<<case "early" "morning" "first" "second" "third">>
<<if $sydneyScience and Time.hour is 8 and Time.minute gte 30>>
"나도 그러고 싶지만, 감히 과학 수업을 빼먹을 위험을 무릅쓰지는 않을 거야. 적어도... 30분은 걸릴걸, 그렇지? 다음 번에 가자, 좀 더 일찍 출발할 수 있으면."
<<set _walk to false>>
<<else>>
"아직 이른 시간이니까, 학생들이 많이 오진 않을 거야... 그래!"
<<set _walk to true>>
<</if>>
<<case "fourth" "fifth">>
"너 지금 수업 시간이잖아, 그렇지?" <<He_ nun>> 잠시 생각에 잠긴다.
<<if _sydneyStatus.includes("corrupt")>>
"알 게 뭐야, 너와 함께 할 수 있다면 언제라도 상관 없어."
<<set _walk to true>>
<<elseif $sydneyromance is 1>>
"네가 정말 혼나는 걸 신경 쓰지 않는다면. 너랑 함께 시간을 보내고 싶어."
<<set _walk to true>>
<<else>>
"난 정말로 네가 혼나는 걸 원하지 않아. 방과 후까지 기다려줄래?"
<<set _walk to false>>
<</if>>
<<case "lunch">>
"다음 수업 시간까지 빠듯하겠네, 그렇지?" <<He_ nun>> 잠시 생각에 잠긴다.
<<if Time.minute gte 30>>
<<if _sydneyStatus.includes("corrupt")>>
"알 게 뭐야, 너와 함께 할 수 있다면 언제라도 상관 없어."
<<set _walk to true>>
<<elseif $sydneyromance is 1>>
"네가 정말 혼나는 걸 신경 쓰지 않는다면. 너랑 함께 시간을 보내고 싶어."
<<set _walk to true>>
<<else>>
"적어도 30분은 걸릴 거야, 그치? 난 진심으로 네가 곤란해지지 않았으면 좋겠어. 방과 후까지 기다려줄래?"
<<set _walk to false>>
<</if>>
<<else>>
"시간은 충분할 거야, 확실히. 재밌겠다!"
<<set _walk to true>>
<</if>>
<<default>>
<<He_ nun>> <<his_ yi>> 책을 내려놓는다. "물론이야, 몸도 좀 풀어줄 수 있겠는걸."
<<set _walk to true>>
<</switch>>
<<elseif $location is "temple">>
<<if Time.weekDay is 1 and Time.hour gte 10 and Time.hour lte 12 and $daily.massAttended isnot 1>>
"그러고 싶지만, 미사가 끝날 때까지 기다려줄 수 있어?"<<set _walk to false>>
<<elseif Time.schoolDay and Time.hour is 6>>
"그러기엔 좀 이르지, 안 그래?"<<set _walk to false>>
<<elseif Time.hour gte 18 or Time.hour lte 5>>
"그러기엔 좀 늦었지, 안 그래?"<<set _walk to false>>
<<elseif _sydneyStatus.includes("corrupt")>>
"물론, 시간을 좀 낼 수 있을 것 같아."<<set _walk to true>>
<<elseif $temple_rank is undefined or $temple_rank is "prospective">>
시드니는 신나 보인다. "물론이지! 조던 <<nnpc_brotherPost "Jordan">>님에게 내가 외출한다고 알리고만 올게." <<He_ nun>> 사라졌다가, 잠시 후에 돌아온다. "준비됐어."<<set _walk to true>><<pass 2>>
<<elseif $temple_garden gte 100 and $temple_quarters gte 100>>
"지금 사원은 완벽한 상태라, 내가 없어도 아무 문제 없을 것 같아. 가자!"<<set _walk to true>>
<<elseif $temple_garden gte 100>>
"정원 상태가 완벽해서, 좀 쉬게 해줄 것 같아."<<set _walk to true>>
<<elseif $temple_quarters gte 100>>
"숙소 상태가 완벽해서, 좀 쉬게 해줄 것 같아."<<set _walk to true>>
<<elseif $temple_garden gte 50 or $temple_quarters gte 50>>
<<He_ nun>> 망설이는 것 같다. "아직 해야 할 일이 많긴 하지만... 잠깐 쉬는 정도는 괜찮을 거야."<<set _walk to true>>
<<else>>
<<He_ nun>> 슬프게 <<his_ yi>> 고개를 젓는다. "여기서 할 일이 너무 많아, 미안해."<<set _walk to false>>
<</if>>
<</if>>
<<if _walk is true>>
<<if $location is "school">>
<<set $exit to "library">><<set $location to "park">>
시드니는 대여 카운터에 "자리비움" 표시를 해두고,<<if $sydneyromance is 1>> 당신의 팔을 붙잡은 채<</if>> 함께 떠난다.
<br><br>
<<if Weather.precipitation isnot "none">>
<<He_ nun>> 나가는 길에 <<his_ yi>> 사물함에 들러 우산을 가져온다.
<</if>>
당신은 공원을 가로질러 쇼핑센터에 도착한다.
<<elseif $location is "temple">>
<<set $exit to "temple">><<set $location to "town">>
시드니가 한 무리의 <<monksPost>>에게 손을 흔들어 인사하고,<<if $sydneyromance is 1>> 당신의 팔을 붙잡은 채<</if>> 함께 떠난다.
<br><br>
<<if Weather.precipitation isnot "none">>
<<He_ nun>> 나가는 길에 우산을 가져온다.
<</if>>
당신은 금세 하이 가에 도착한다. 가까운 곳이다.
<</if>>
<br><br>
<<link [[다음|Sydney Shopping Centre]]>><<set $daily.sydney.walk to true>><<pass 15>><</link>>
<<else>>
<br><br>
<<sydneyOptions>>
<</if>><<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<run statusCheck("Sydney")>><<set _sydneyPray to true>>
<<if $speech_attitude is "meek">>
"해변은 어때?"라고 당신이 묻는다
<<elseif $speech_attitude is "bratty">>
"우린 해변에서의 하루를 즐길 수 있을 것 같은데,"라고 당신이 말한다.
<<else>>
"해변에서 좀 놀 수도 있고,"라고 당신이 말한다.
<</if>>
<br><br>
<<if $location is "school">>
<<if Time.weekDay is 6>>
<<He_ nun>> 잠시 들뜬 듯 했지만, 얼굴을 찌푸린다. "금요일에는 <<sydneymumPost "을">> 도와드려야 해서, 시간이 별로 없을 것 같아. 미안."
<<set _walk to false>>
<<else>>
<<if $schoolstate is "afternoon">>
<<His_ yi>> 얼굴이 밝아진다. "좋은 생각이야!"
<<set _walk to true>>
<<else>>
<<His_ yi>> 얼굴이 밝아진다. "좋은 생각이야! 하지만, 학교를 그렇게 몇 시간 동안이나 비울 순 없어. 오늘 방과 후에, 어때?"
<<set _walk to false>>
<</if>>
<</if>>
<<elseif $location is "temple">>
<<if Time.weekDay is 1 and Time.hour lte 12 and $daily.massAttended isnot 1>>
"그러고 싶지만, 미사가 끝날 때까지 기다려줄 수 있어?"
<<set _walk to false>>
<<elseif Time.hour lte 8>>
"해변...에 가기엔 좀 이르지, 안 그래?" <<He_ ga>> 하품한다.
<<elseif Time.hour gte 17>>
"해변으로 가기엔 좀 늦었지, 안 그래?"<<set _walk to false>>
<<elseif _sydneyStatus.includes("corrupt")>>
"당연하지, 네가 노출이 많은 수영복 입는 것도 구경할 수 있을까?"<<set _walk to true>>
<<elseif $temple_rank is undefined or $temple_rank is "prospective">>
시드니는 신나 보인다. "물론이지! 조던 <<nnpc_brotherPost "Jordan">>님에게 내가 외출한다고 알리고만 올게." <<He_ nun>> 사라졌다가, 잠시 후에 돌아온다. "준비됐어."<<set _walk to true>>
<<elseif $temple_garden gte 100 and $temple_quarters gte 100>>
"지금 사원은 완벽한 상태라, 좀 게으름 부려도 될 것 같아. 가자!"<<set _walk to true>>
<<elseif $temple_garden gte 100>>
"정원 상태가 완벽해서, 좀 쉬게 해줄 것 같아."<<set _walk to true>>
<<elseif $temple_quarters gte 100>>
"숙소 상태가 완벽해서, 좀 쉬게 해줄 것 같아."<<set _walk to true>>
<<elseif $temple_garden gte 50 or $temple_quarters gte 50>>
<<He_ nun>> 망설이는 것 같다. "아직 해야 할 일이 많긴 하지만... 하루 쉬는 게 나쁠 건 없겠지."<<set _walk to true>>
<<else>>
<<He_ nun>> 슬프게 <<his_ yi>> 고개를 젓는다. "여기서 할 일이 너무 많아, 미안해."<<set _walk to false>>
<</if>>
<</if>>
<<if _walk is true>>
<<if $location is "school">>
<<set $exit to "library">><<set $location to "town">>
시드니는 <<his_ yi>> 물건들을 챙기고, 일찍 나가본다고 사서에게 말한다. <<He_ nun>> 당신에게 미소 지으며<<if $sydneyromance is 1>> 당신의 팔을 붙잡은 채<</if>> 함께 떠난다.
<br><br>
<<if Weather.precipitation isnot "none">>
<<He_ nun>> 나가는 길에 사물함에 들러 커다란 우산을 가져온다.
<</if>>
당신은 공원을 가로질러 스타피쉬 가에 도착한다.
<<elseif $location is "temple">>
<<set $exit to "temple">><<set $location to "town">>
시드니가 한 무리의 <<monksPost>>에게 손을 흔들어 인사하고,<<if $sydneyromance is 1>> 당신의 팔을 붙잡은 채<</if>> 함께 떠난다.
<br><br>
<<if Weather.precipitation isnot "none">>
<<He_ nun>> 나가는 길에 커다란 우산을 가져온다.
<</if>>
스타피쉬 가까지는 걸어서 오래 걸리지 않는다.
<</if>>
<br><br>
<<link [[다음|Sydney Beach Start]]>><<set $daily.sydney.walk to true>><<pass 25>><</link>>
<<else>>
<br><br>
<<sydneyOptions>>
<</if>><<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<run statusCheck("Sydney")>><<set _sydneyPray to true>>
<<if $speech_attitude is "meek">>
"우리... 기도실에 또 가볼 수 있을 것 같아,"라고 당신이 얼굴을 붉히며 말한다.
<<elseif $speech_attitude is "bratty">>
"기도실을 다시 한 번 더럽히자,"라고 말하며 당신이 눈짓한다.
<<else>>
"기도실에서 한 번 더 느긋하게 즐길 수 있을 거야,"라고 당신이 말한다.
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<if $location is "school">>
<<if Time.weekDay is 6>>
<<He_ nun>> 잠시 들뜬 듯 했지만, 얼굴을 찌푸린다. "다른 날이라면 승낙하고 싶지만, 금요일에는 <<sydneymumPost "을">> 도와드려야 해서, 시간이 별로 없을 것 같아. 미안."
<<set _walk to false>>
<<else>>
<<He_ nun>> 활짝 웃으며 당신을 바라본다. "당연하지. 오늘 밤 방과 후에 사원에서 만나자."
<<set _walk to false>>
<</if>>
<<elseif $location is "temple">>
<<if Time.weekDay is 1 and Time.hour gte 10 and Time.hour lte 12 and $daily.massAttended isnot 1>>
<<He_ nun>> 짓궂은 웃음을 흘린다. "미사 중에 섹스? 이렇게 불경할 수가, 너무 좋아."
<<else>>
<<his_ yi>> 얼굴이 살짝 붉어지며, <<he_ ga>> 미소 짓는다. "응. 한 번 더 너와 함께 죄를 짓고 싶어."
<</if>>
<<set _walk to true>>
<</if>>
<<else>>
시드니는 수치심에 고개를 숙인다 "그거 말인데... 내가... 마음이 좋지 않아. 내 세계가 완전히 뒤집혀버리는 바람에, 이런 것들에 대해 엄청나게 갈등하고 있어. 미안해."
<<set _walk to false>>
<</if>>
<<if _walk is true>>
<<He_ nun>> 당신의 손을 잡고, 두 사람은 기도실의 숨겨진 입구를 통해 사원의 복도를 몰래 빠져나간다. <<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
<<link [[다음|Sydney Temple Prayer Room]]>><<set $daily.sydney.walk to true>><<pass 5>><</link>>
<<else>>
<br><br>
<<sydneyOptions>>
<</if>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>><<sydneySchedule>>
당신은 시드니와 함께 쇼핑 센터의 메인 층에 있다. 그곳은 쇼핑객들로 붐빈다<<if $sydneyromance is 1>>. 그래서 당신은 떨어지지 않으려 <<him_ gwa>> 팔짱을 낀다<</if>>.
<br><br>
<<if Time.schoolDay and $sydneyScience and ((Time.hour is 8 and Time.minute gte 44) or Time.hour is 9)>>
<<He_ nun>> 시간을 나타내는 커다란 전광판을 바라본다. "이만 가봐야 해, 과학 수업에 늦을 거야!"
<br><br>
<<link [[떠난다 (0:15)|Sydney Shopping Leave]]>><<pass 15>><</link>>
<<elseif _sydney_location is "shop" and Time.hour gte 17>>
<<He_ nun>> 시간을 나타내는 커다란 전광판을 바라본다. "벌써 좀 늦었네. 난 우리 <<sydneymumPost "을">> 도와주러 가야해. 그래도, 데려와 줘서 고마워! 재밌었어."
<<if $sydneyromance is 1>><<He_ nun>> 당신의 볼에 키스하고는 손을 흔들며 쇼핑 센터를 떠난다.<<else>><<He_ nun>> 손을 흔들며 쇼핑 센터를 떠난다.<</if>>
<br><br>
<<link [[다음|Shopping Centre]]>><<unset $exit>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif Time.hour gte 21>>
<<He_ nun>> 시간을 나타내는 커다란 전광판을 바라본다. "마감 시간이 다 되어가네, 정말 집에 가야겠어. 데려와 줘서 고마워! 재밌었어."
<<if $sydneyromance is 1>><<He_ nun>> 당신의 볼에 키스하고는 손을 흔들며 쇼핑 센터를 떠난다.<<else>><<He_ nun>> 손을 흔들며 쇼핑 센터를 떠난다.<</if>>
<br><br>
<<link [[다음|Shopping Centre]]>><<unset $exit>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $phase is 1 and C.npc.Sydney.love lt 30>>
"우리... 돌아가야 할 것 같아, 이제."
<br><br>
<<link [[쇼핑센터를 떠난다 (0:15)|Sydney Shopping Leave]]>><<pass 15>><</link>>
<br>
<<else>>
<<if $phase is 1>>
<<set $phase to 0>>
<<He_ nun>> 시간을 확인한다. "내 생각엔... 우린 이미 여기에 와 있고, 네가 떠나길 원하지 않는다면 아직 더 있어도 돼."
<<else>>
"<<print either("여기는 항상 붐비네.", "그래서, 우리 뭘 볼까?", "아무것도 사지 않아도, 너와 함께 시간을 보낼 수 있어서 좋아.", "사람들 사이에 있는 건 날 약간 불안하게 만들어.")>>"
<</if>>
<br><br>
<<if !$daily.sydney.shopGlasses>>
<<clothingcategoryicon "face">> <<link [[안경점 (0:01)|Sydney Shopping Glasses]]>><<pass 1>><</link>>
<br>
<</if>>
<<if !$daily.sydney.shopHair>>
<<hairdressericon>><<link [[미용실 (0:01)|Sydney Shopping Hairdressers]]>><<pass 1>><</link>>
<br>
<</if>>
<<if !$daily.sydney.shopSwim and C.npc.Sydney.love gte 50>>
<<clothingcategoryicon "underoutfit">><<link [[수영복 가게 (0:01)|Sydney Shopping Swim]]>><<pass 1>><</link>>
<br>
<</if>>
<br>
<<link [[쇼핑센터를 떠난다 (0:15)|Sydney Shopping Leave]]>><<pass 15>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<set $daily.sydney.shopGlasses to true>>
당신은 시드니를 뒤에 데리고 쇼핑 센터의 위층에 도착한다.
<<if $sydneySeen.includes("glasses")>>
당신은 이제 어디를 찾아볼지 알고 있기 때문에, 전보다 훨씬 빨리 안경점을 찾아낸다.
<<else>>
<<set $sydneySeen.pushUnique("glasses")>>
당신은 안경점 구역을 찾는 데 몇 분 정도 걸린다. <<pass 3>>
<</if>>
<br><br>
시드니는 카운터에서 일하는 사람을 알아본다.<<if $phase is 1>> 그리고 <<he_ nun>> <<his_ yi>> <<sydneyGlassesPost "을">> 따로 놓아두면서 자세한 안경 도수를 알려주기 시작한다.<</if>> 당신은 다양한 콘택트렌즈가 가득한 캐비닛뿐만 아니라, 안경으로 가득 찬 회전식 스탠드를 둘러본다.
<br><br>
<<if $phase is 1>>
<<link [[시드니에게 안경을 사준다 (£15)|Sydney Shopping Buy Glasses]]>><<set $money -= 1500>><</link>>
<br>
<<if $money gte 5000>>
<<link [[시드니에게 콘택트렌즈를 사준다 (£50)|Sydney Shopping Buy Contacts]]>><<set $money -= 5000>><</link>>
<br>
<<else>>
<span class="purple">당신은 시드니의 콘택트렌즈를 살 여유가 없다.</span>
<</if>>
<<elseif $money gte 1500>>
<<link [[시드니에게 새 안경을 사준다 (£15 0:10)|Sydney Shopping Buy Glasses]]>><<pass 10>><<set $money -= 1500>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<if $money gte 5000>>
<<link [[시드니에게 콘택트렌즈를 사준다 (£50 0:10)|Sydney Shopping Buy Contacts]]>><<pass 10>><<set $money -= 5000>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<else>>
<span class="purple">당신은 시드니의 콘택트렌즈를 살 여유가 없다.</span>
<</if>>
<br>
<<link [[떠난다 (0:01)|Sydney Shopping Centre]]>><<pass 1>><</link>>
<br>
<<else>>
<span class="purple">당신은 시드니에게 무언가를 사줄 여유가 없다.</span>
<br>
<<link [[떠난다 (0:01)|Sydney Shopping Centre]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
당신은 시드니에게 새 안경을 사준다.
<<switch $sydney.glasses>>
<<case "broken">>
<<He_ nun>> 자신의 <<sydneyGlassesPost "을">> 카운터의 직원에게 밀어 준다. "이 옛 안경이 그리울 거야." <<He_ nun>> 미소를 지으며 당신을 바라본다.
<<if $sydneyromance is 1>>"어쨌든 최소한 이 새 안경은 이제 널 떠올리게 하겠지."<<else>>"고마워. 날 위해 이렇게까지 할 필요는 없었는데."<</if>>
<<case "playerbroken">>
<<He_ nun>> 자신의 <<sydneyGlassesPost "을">> 카운터의 직원에게 밀어 준다. "이 옛 안경이 그리울 거야." <<He_ nun>> 미소를 지으며 당신을 바라본다.
"내 얼굴에 있는 건 깨트리지 말아줄래?" 당신은 죄책감에 고개를 숙여보이지만 <<he_ nun>> 장난스럽게 당신을 쿡쿡 찌른다.
<<case "glasses">>
"진심이야? 지금 가진 것도 멀쩡해."
<br><br>
<<if $sydneyromance is 1>>
"이거 네가 하면 귀엽게 어울릴 것 같아,"라고 당신이 말한다. <<He_ nun>> 볼을 붉힌다.
<br><br>
"그런 거라면, 받을게."
<<else>>
"이게 너한테 더 잘 어울릴 것 같아,"라고 당신이 말한다. <<He_ nun>> 고개를 갸우뚱한다.
<br><br>
"음... 알았어. 고마워."
<</if>>
<<case "playerbought">>
"진심이야? 날 위해 이걸 사준 건 너고, 정말 마음에 들기 시작하던 참인걸."
<br><br>
<<if $sydneyromance is 1>>
"마음이 바뀌었어, 이게 더 귀여워,"라고 당신이 말한다. <<He_ nun>> 볼을 붉힌다.
<br><br>
"그런 거라면, 받을게."
<<else>>
"약간 변화를 주는 것도 나쁘지 않지,"라고 당신이 말한다. <<He_ nun>> 고개를 갸우뚱한다.
<br><br>
"음... 알았어. 고마워."
<</if>>
<<case "contacts">>
"안경 쓰는 게 그리웠던 것 같아. 고마워!" <<He_ nun>> <<his_ yi>> 옛 안경을 카운터의 직원에게 밀어 준다.
<</switch>>
그 검안사는 <<his_ yi>> 새 안경으로 시드니에게 빠른 시력 테스트를 한다. 무사히 모든 일을 마치고, 두 사람은 다시 쇼핑 센터로 나간다. <<trauma -3>><<ltrauma>><<npcincr Sydney love 1>><<glove>>
<br><br>
<<link [[떠난다 (0:01)|Sydney Shopping Centre]]>><<pass 1>><<set $sydney.glasses to "playerbought">><</link>>
<br><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
당신은 시드니에게 콘택트렌즈와, 제대로 관리하기 위해 필요한 모든 것을 사준다.
<br><br>
<<switch $sydney.glasses>>
<<case "broken">>
<<He_ nun>> 자신의 <<sydneyGlassesPost "을">> 카운터의 직원에게 밀어 준다. "이 옛 안경이 그리울 거야." <<He_ nun>> 미소를 지으며 당신을 바라본다.
"적어도 이건 부서질 걱정은 안 해도 되겠다. 고마워. 날 위해 이렇게까지 할 필요는 없었는데."
<<case "playerbroken">>
<<He_ nun>> 자신의 <<sydneyGlassesPost "을">> 카운터의 직원에게 밀어 준다. "이 옛 안경이 그리울 거야." <<He_ nun>> 미소를 지으며 당신을 바라본다.
"적어도 네가 날 거칠게 대하는 걸 걱정할 필욘 없겠네, 이제." <<npcincr Sydney lust 1>><<glust>>
<<case "glasses">>
"음, 안경은 꽤 거추장스럽고... <<sydneymumPost "은">> 내가 안경 안 쓰는 편이 더 귀엽다고 했으니까..."
<br><br>
<<if $sydneyromance is 1>>
"<<nnpc_Hes_ ga "Sirris">> 맞아,"라고 당신이 말한다. <<He_ nun>> 볼을 붉힌다.
<br><br>
"그런 거라면, 받을게."
<<else>>
"한 번 시도해보는 건 별로 문제될 거 없지,"라고 당신이 말한다. <<He_ nun>> 고개를 갸우뚱한다.
<br><br>
"음... 알았어. 고마워."
<</if>>
<<case "playerbought">>
"진심이야? 날 위해 이걸 사준 건 너고, 정말 마음에 들기 시작하던 참인걸."
<br><br>
<<if $sydneyromance is 1>>
"마음이 바뀌었어, 넌 안경을 안 쓰는 게 더 귀여울 것 같아,"라고 당신이 말한다. <<He_ nun>> 볼을 붉힌다.
<br><br>
"그런 거라면, 받을게."
<<else>>
"약간 변화를 주는 것도 나쁘지 않지,"라고 당신이 말한다. <<He_ nun>> 고개를 갸우뚱한다.
<br><br>
"음... 알았어. 고마워."
<</if>>
<<case "contacts">>
<<He_ nun>> 혼란스러워하며 당신을 쳐다본다. "나 이미 이거 있는데... 지금도 하고 있고..." 당신은 자세한 설명을 거부하고, 어쨌든 그것들을 구매한다.
<</switch>>
그 검안사는 <<his_ yi>> 새 안경으로 시드니에게 빠른 시력 테스트를 한다. 무사히 모든 일을 마치고, 두 사람은 다시 쇼핑 센터로 나간다. <<trauma -3>><<ltrauma>><<npcincr Sydney love 1>><<glove>>
<br><br>
<<link [[떠난다 (0:01)|Sydney Shopping Centre]]>><<pass 1>><<set $sydney.glasses to "contacts">><</link>>
<br><<set $outside to 0>><<set $location to "shopping_centre">><<effects>><<run statusCheck("Sydney")>>
<<set $daily.sydney.shopHair to true>>
당신과 시드니는 미용실로 들어간다. 여기에서는 머리를 자르거나 염색할 수 있다. 이용 가능한 자리가 한 쌍 있다.
<br><br>
<<if !$sydneySeen.includes("hairchange")>>
<<if _sydneyStatus.includes("corrupt")>>
<<Hes_ nun>> 흥분해서 거의 뛸 뻔 한다. "염색이나 스타일링을 해볼까도 몇 번 생각했어. 우리 진짜로 하는 거야?"
<<else>>
<<He_ nun>> 걱정스러운 표정이다. "조던 <<nnpc_BrotherPost "Jordan">>님은 항상 내 머리를 칭찬해줬어. 그래서 염색도 커트도 해본 적 없거든. 그치만, 네가 원한다면..."
<</if>>
<<elseif C.npc.Sydney.hairColour isnot "strawberryblond">>
<<He_ nun>> 멈칫한다. "내 염색을 풀려고?"
<<else>>
<<He_ nun>> 미소 짓는다. "전문가가 머리를 만져주는 건 이상하게 마음이 안정되더라. 난 여기가 좋아."
<</if>>
<br><br>
<<if $money gte 3000>>
<<link [[자리에 앉는다|Sydney Hairdressers Sit]]>><</link>>
<br>
<<else>>
<span class="purple">당신은 돈이 충분치 않다.</span>
<</if>>
<br>
<<link [[떠난다 (0:01)|Sydney Shopping Centre]]>><<pass 1>><</link>>
<br><<run statusCheck("Sydney")>>
<<effects>>
당신은 시드니를 빈 좌석으로 데려오고, <<him_ yi>> 옆 자리에 앉는다.
<<generate2>><<person2>>미용사 <<person_ i>> 곧 두 사람 뒤에 나타난다.<<person1>> "좋아,
<<if $sydneyromance is 1>>
이 귀여운 커플에게 뭘 해줄까?" <<if _sydneyStatus.includes("corrupt")>>Sydney proudly smiles.<<else>>Sydney blushes lightly.<</if>>
<<else>>
<<if $player.gender_appearance is "m" and $pronoun is "m">>
이 미남 둘에게 뭘 해줄까?"
<<elseif $player.gender_appearance is "f" and $pronoun is "f">>
사랑스러운 아가씨들에게 뭘 해줄까?"
<<else>>
두 사람에게 뭘 해줄까?"
<</if>>
<</if>>
<br><br>
<<if !$sydneySeen.includes("hairchange")>>
<<person2>><<He_ nun>> 시드니에게 몇 가지 헤어 디자인과 색상을 보여준다.<<person1>>
당신은 <<his_ yi>> 시선이 검은 포니테일을 한 <<personsimple_ yi>> 사진에 꽂히는 것을 알아차린다. <<He_ nun>> 또한 느슨하게 머리카락을 내려 한쪽 눈을 덮고 있는 <<personsimple_ ul>> 쳐다본다.
<br><br>
<</if>>
<<hairdressersPricelist>>
<<set $sydneyHairOption to $sydney.hair>>
<<set $dyeOption to "noChange">>
<div id="currentCost" class="gold">
낼 요금: £0
</div>
<div id="hairDressersSydney">
<<hairDressersOptionsSydney>>
</div>
<<hairdressersResetAlt>>
<<if $money gte _currentCost>>
<<link [[계속한다|Sydney Hairdressers Sit 2]]>><<set $money -= _currentCost>><</link>>
<<elseif $money lt _currentCost>>
당신은 미용사에게 지불할 돈이 충분치 않다.
<</if>>
<br><br>
<<link [[떠난다|Sydney Hairdressers Cancel]]>><<endevent>><</link>><<effects>>
<<set _sydneyPresent to true>><<set _pass to 0>>
<<if $sydneyHairOption is $sydney.hair and $dyeOption is "noChange">>
<<set _cancel to true>>
당신과 시드니는 <<his_ yi>> 머리에 손을 대지 않기로 결정한다. <<person2>><<He_ nun>> 당신의 뒤로 걸어온다. "좋아. 너는?"
<<else>>
<<set $sydneyHairDone to true>>
당신이 돈을 건네자, <<person2>><<he_ nun>> 시드니의 머리를 손질하기 시작한다.
<<if !$sydneySeen.includes("hairchange")>>
<<person1>><<his_ yi>> 눈이 휘둥그래진다. "저기, 정말이야? 내가 낼 수도 있는데."
<</if>>
<<if $sydneyHairOption isnot $sydney.hair>>
<<set $sydneyStyle to true>>
미용사는<<if $sydney.hair is "ponytail">> 시드니의 포니테일을 부드럽게 풀어내리고<<else>> 시드니의 머리카락을<</if>> 빗어내리기 시작한다.
<<set $sydney.hair to clone($sydneyHairOption)>>
<<set _pass += 5>>
<<unset $sydneyHairOption>>
<</if>>
<<if $dyeOption is "removeDye">>
<<set $sydneyDyeRemove to true>>
<<if _pass gt 0>>
그리고 나서 <<He_ nun>> 시드니의 염색을 빼는 과정에 들어간다.
<<else>>
미용사는 시드니에게 <<nnpc_his_ yi "Sydney">> 머리를 뒤로 젖히도록 요청하고, 염색을 빼기 시작한다.
<</if>>
<<set C.npc.Sydney.hairColour to "strawberryblond">>
<<set _pass += 15>>
<<unset $dyeOption>>
<<elseif $dyeOption isnot "noChange">>
<<set $sydneyDye to true>>
<<set C.npc.Sydney.hairColour to clone($dyeOption)>>
<<if _pass gt 0>>
그 후, <<He_ nun>> 염색을 시작한다.
<<else>>
미용사는 시드니가 고른 색을 조심스럽게 물들이기 시작한다.
<</if>>
<<set _pass += 15>>
<<unset $dyeOption>>
<</if>>
<</if>>
<<pass _pass>>
<br><br>
시드니가 머리를 맡기고 있자 다른 미용사가 당신에게 다가온다. "너는 뭘 할 거니?" <<hairdressersPricelist>>
<<set $hairOption to $hairlength>>
<<set $fringeOption to $fringelength>>
<<set $dyeOption to "noChange">>
<<set $browsDyeOption to "noChange">>
<<set $twoToneDyeOption1 to "noChange">>
<<set $twoToneDyeOption2 to "noChange">>
<<set $twoToneHairDye to false>>
<<set $twoToneStyle to $hairColourGradient.style>>
<div id="currentCost" class="gold">
낼 요금: £0
</div>
<div id="hairDressers">
<<hairDressersOptions>>
</div>
<<hairdressersReset>><<effects>>
<<if $hairOption is $hairlength and $fringeOption is $fringelength and $browsDyeOption is "noChange" and $dyeOption is "noChange" and $twoToneDyeOption1 is "noChange" and $twoToneDyeOption2 is "noChange">>
당신은 고개를 젓고 시드니가 <<person1>><<his_ yi>> 머리를 다듬는 것을 구경하는 것에 만족한다.
<br><br>
<<else>>
<<set $playerHairDone to true>>
<<hairdressersSession>>
<</if>>
<<link [[다음|Sydney Hairdressers End]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<npc "Sydney">><<person1>>
<<if $sydneyHairDone>>
<<set $sydneyHairChangedComment to true>>
<<his_>>의 머리가 완성되자 당신은 시드니를 더 잘 보기 위해 자리에서 벌떡 일어난다. 미용사는 <<him_>>에게 거울을 건네준다.
<<if !$sydneySeen.includes("hairchange")>>
<<set $sydneySeen.pushUnique("hairchange")>>
<<His_>>의 눈이 커진다. "이건..." <<he_ 는>> 말을 멈추고, <<his_>>의<<if $sydneyDye>> <<npcHairColour "Sydney">><</if>> 머리카락을 모든 각도에서 살펴본다.
<br><br>
"마음에 들어. 최고야!" <<He_ 는>> 갑작스럽게 일어나 당신을 껴안는다. <<npcincr Sydney love 5>><<gglove>>
<<else>>
<<He_ 는>> <<his_>>의<<if $sydneyDye and _text_output is "strawberry blond">> 본연의 색으로 돌아온 <</if>> <<npcHairColour "Sydney">> 머리카락을 살펴보며 미소 짓는다.
"데려와줘서 고마워. 절대 실망시키지 않네." <<npcincr Sydney love 1>><<glove>>
<</if>>
<br><br>
<<if $sydneyStyle>><<if $sydney.hair is "ponytail">><<He_ 는>> <<his_>>의 갓 손질되어 곧게 펴진 포니테일을 부풀린다.<<else>><<He_ 는>> <<his_>>의 왼쪽 눈 옆으로 머리카락을 넘긴다.<</if>><</if>>
<<if $playerHairDone>>
"너도 정말 멋져 보여! 안목이 있구나."
<</if>>
<<else>>
당신이 자리에서 일어나자 시드니는 미소를 짓는다. "멋지다! 다음에 오면 나도 해봐야겠어."
<</if>>
<<unset $sydneyDye>><<unset $sydneyDyeRemove>><<unset $sydneyHairDone>><<unset $sydneyStyle>><<unset $playerHairDone>>
두 사람은 다시 쇼핑 센터로 나간다.
<br><br>
<<link [[다음 (0:01)|Sydney Shopping Centre]]>><</link>>
<br><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<npc "Sydney">><<person1>>
당신은 시드니와 함께 미용실을 나온다. "괜찮아, 구경하는 것도 좋았어."
<<unset $dyeOption>><<unset $sydneyHairOption>><<unset $browsDyeOption>><<unset $fringeOption>><<unset $hairOption>>
<br><br>
<<link [[다음 (0:01)|Sydney Shopping Centre]]>><</link>>
<br><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<set $daily.sydney.shopSwim to true>>
당신은 시드니와 함께 수영복 가게에 들어간다. "거의 경쟁업체에서 쇼핑하는 것 같은 기분이네."
<br><br>
당신은 수영복들이 접힌 채 놓인 선반에 접근한다. 당신은 이 중 일부가 <<him_>>에게 잘 어울릴 거라는 생각을 떨칠 수가 없다.
<br><br>
<<if $money gte 2500>>
시드니에게 새 수영복을 사줄까?
<br>
<<else>>
당신은 이곳에서 시드니에게 어떤 것도 사줄 여유가 없다.
<</if>>
<<if C.npc.Sydney.pronoun is "m">>
<<if $sydney.swim isnot "school" and $money gte 8000>>
<<link [[학교 반바지 수영복과 수영복 셔츠를 산다 (£80)|Sydney Buy Swim]]>><<set $select to "school">><</link>><<gspurity>>
<br>
<</if>>
<<if $sydney.swim isnot "normal" and $money gte 3500>>
<<link [[보드쇼츠를 산다 (£35)|Sydney Buy Swim]]>><<set $select to "normal">><</link>>
<br>
<</if>>
<<if $sydney.swim isnot "lewd" and $money gte 2500>>
<<link [[스피도를 산다 (£25)|Sydney Buy Swim]]>><<set $select to "lewd">><</link>><<lspurity>>
<br>
<</if>>
<<if $sydney.swim isnot "crossdress" and $money gte 4000>>
<<link [[비키니를 산다 (£40)|Sydney Buy Swim]]>><<set $select to "crossdress">><</link>><<llspurity>> <<note "시드니가 이것을 입기 위해 설득이 필요할 수도 있다." "italic">>
<br>
<</if>>
<<else>>
<<if $sydney.swim isnot "school" and $money gte 2500>>
<<link [[학교 수영복을 산다 (£25)|Sydney Buy Swim]]>><<set $select to "school">><</link>><<gspurity>>
<br>
<</if>>
<<if $sydney.swim isnot "normal" and $money gte 4000>>
<<link [[비키니를 산다 (£40)|Sydney Buy Swim]]>><<set $select to "normal">><</link>>
<br>
<</if>>
<<if $sydney.swim isnot "lewd" and $money gte 4800>>
<<link [[마이크로비키니를 산다 (£48)|Sydney Buy Swim]]>><<set $select to "lewd">><</link>><<lspurity>>
<br>
<</if>>
<<if $sydney.swim isnot "crossdress" and $money gte 3500>>
<<link [[보드쇼츠를 산다 (£35)|Sydney Buy Swim]]>><<set $select to "crossdress">><</link>><<llspurity>> <<note "시드니가 이것을 입기 위해 설득이 필요할 수도 있다." "italic">>
<br>
<</if>>
<</if>>
<br><br>
<<link [[떠난다 (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>>
<br><<set $outside to 0>><<set $location to "shopping_centre">><<effects>><<run statusCheck("Sydney")>>
<<switch $select>>
<<case "school">>
당신은 시드니를 위해 학교에 적합한 수영복을 고른다.
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance is 1>>
"내 취향에는 좀 수수하지만, 뭐... 괜찮아, 그럼. 실컷 볼 수 있는 건 네가 유일하다면 더 좋을 것 같네."
<<set _accept to true>>
<<else>>
시드니가 얼굴을 찡그린다. "좀 따분해 보이는데, 그렇지 않아? 제안은 고맙지만, 정중히 사양하겠어."
<br><br>
<</if>>
<<else>>
시드니가 미소 짓는다. "피부가 너무 많이 보이는 게 좀 불안했는데. 다른 걸 골라줘서 고마워."
<<set _accept to true>>
<</if>>
<<case "normal">>
당신은 시드니를 위해<<if $pronoun is "m">> 보드쇼츠를<<else>> 일반적인 비키니를<</if>> 고른다.
<<if _sydneyStatus.includes("corrupt")>>
시드니는 능글맞게 웃는다.
<<if $sydney.swim is "lewd">>
"노출을 많이 하던 때가 그리워질 거야. 할 수 없지 뭐."
<<else>>
"드디어 자유를 찾았네. 멋져."
<</if>>
<<else>>
시드니는 초조하게 미소 짓는다. "그건 학교 규칙에 적합하지 않지만, 뭐... 조금쯤 풀어지는 것도 나쁘진 않을 거야."
<</if>>
<<set _accept to true>>
<<case "lewd">>
당신은 시드니를 위해<<if $pronoun is "m">> 스피도를<<else>> 마이크로비키니를<</if>> 고른다.
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 가>> 당신에게 의기양양한 표정을 짓는다. "내가 이런 옷을 입는 걸 오래전부터 기다렸겠지. 물론, 네 죄 많은 마음을 만족시킬 거야, 안 될 게 뭐 있어?"
<<set _accept to true>>
<<else>>
<<if $sydneyromance is 1 or _sydneyStatus.includes("Lust")>>
<<His_>>의 얼굴이 붉어진다. "이-이건... 저기 너무... 너무 작고, 드러나고, 그리고..." <<He_ 가>> 침을 꿀꺽 삼킨다. "그... 정말 이걸 입어도 괜찮은 거야?" 당신은 시드니를 안심시키는 데 시간을 할애한다.
<<set _accept to true>>
<<else>>
<<His_>>의 얼굴이 붉어진다. "이-이거 못 입겠어! 너무 노골적이야! 미안하지만, 거절해야겠어."
<</if>>
<</if>>
<<case "crossdress">>
당신은 시드니를 위해<<if $pronoun is "m">> 일반적인 비키니를<<else>> 보드쇼츠를<</if>> 고른다.
<<if $daily.sydney.convince>>
"대답은 여전히 거절이야!" 시드니는 <<his_>>의 목소리를 높이며 당신을 향해 삐죽거린다.
<<elseif $pronoun is "m">>
<<if C.npc.Sydney.penissize gte 3>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 는>> 믿을 수 없다는 듯 쳐다본다. "저, 미안하지만, 어... 나도 약간... 이걸 입기엔 아래에 달린 게 커서." <<He_ 는>> <<his_>>의 바지를 <<his_>>의 가랑이 쪽으로 밀착시킨다. "그래도, 재미있는 생각이야."
<<else>>
<<His_>>의 얼굴이 붉어진다. "그-그건 여자 옷이잖아! 모두가 내 걸... 그건 너무... 미안해, 못 하겠어."
<</if>>
<<else>>
<<if $sydneySeen.includes("swimcross")>>
<<His_>>의 얼굴이 잠시 붉어지지만, <<he_ 는>> 고개를 끄덕인다.
<<set _accept to true>>
<<elseif _sydneyStatus.includes("corrupt")>>
당신이 <<him_>>의 앞에서 비키니를 들고 있자 <<His_>>의 눈이 동그래진다. "장난하는 거지, 응? 오, 신이시여, 너 진심이구나."
<br><br>
<<if $sydneyromance is 1 or _sydneyStatus.includes("Lust")>>
<<He_ 는>> 진심으로 잠시 생각에 잠긴 듯 하다. "그거 알아? 재미있을 거 같아. 하지만 너도 같이 해야 공평하지."
<<set _accept to true>>
<<else>>
<<He_ 는>> 진심으로 잠시 생각에 잠긴 듯 하다. "재밌어 보이긴 하지만, 그래도... 잘 모르겠어, 그건 너무 마음이 불편할 것 같아."
<<set _convince to true>>
<</if>>
<<else>>
당신이 <<him_>>의 앞에서 비키니를 들고 있자 <<He_ 는>> 침을 꿀꺽 삼킨다. "하-하지만, 그건 여자 옷이잖아! 난 못해... 난 못입겠어. 하...할 수 있을까...?"
<<if $sydneyromance is 1 or _sydneyStatus.includes("Lust")>>
<<He_ 는>> 잠시 생각한다. "만약... 만약 네가 정말 원한다면, 입을게." <<He_ 는>> <<his_>>의 얼굴을 가린다.
<<set _accept to true>>
<<else>>
<<He_ 는>> 잠시 생각한다. "아...안돼. 아니 아니 아니, 난 그냥 못하겠어."
<<set _convince to true>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if C.npc.Sydney.breastsize gte 4>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 는>> 믿을 수 없다는 듯 쳐다본다. "저, 미안하지만, 어... 나도 약간... 이걸 입기엔 위에 달린 게 좀 커서." <<He_ 는>> <<his_>>의 <<breastsdesc_ rul `C.npc.Sydney.breastsdesc`>> 밀어 올렸다가 다시 떨어뜨린다. "그래도, 재미있는 생각이야."
<<else>>
<<His_>>의 얼굴이 붉어진다. "웃옷을 전부 벗고 다닐 순 없어! 모두가 내 걸... 그건 너무... 미안해, 못 하겠어."
<</if>>
<<else>>
<<if $sydneySeen.includes("swimcross")>>
<<His_>>의 얼굴이 잠시 붉어지지만, <<he_ 는>> 고개를 끄덕인다.
<<set _accept to true>>
<<elseif _sydneyStatus.includes("corrupt")>>
당신이 <<him_>>의 앞에서 보드쇼츠를 들고 있자 <<His_>>의 눈이 동그래진다. "장난하는 거지, 응? 오, 신이시여, 너 진심이구나."
<br><br>
<<if $sydneyromance is 1 or _sydneyStatus.includes("Lust")>>
<<He_ 는>> 진심으로 잠시 생각에 잠긴 듯 하다. "그거 알아? 재미있을 거 같아. 하지만 너도 같이 해야 공평하지."
<<set _accept to true>>
<<else>>
<<He_ 는>> 진심으로 잠시 생각에 잠긴 듯 하다. "재밌어 보이긴 하지만, 그래도... 잘 모르겠어, 웃옷을 전부 벗고 돌아다니기에는 너무 마음이 불편해."
<<set _convince to true>>
<</if>>
<<else>>
당신이 <<him_>>의 앞에서 보드쇼츠를 들고 있자 <<He_ 는>> 침을 꿀꺽 삼킨다. "하-하지만, 그건 남자 옷이잖아! 그렇게 노출을 하면, 모두가 내... 난 못해... 못 입겠어. 하...할 수 있을까...?"
<<if $sydneyromance is 1 or _sydneyStatus.includes("Lust")>>
<<He_ 는>> 잠시 생각한다. "만약... 만약 네가 정말 원한다면, 입을게." <<He_ 는>> <<his_>>의 얼굴을 가린다.
<<set _accept to true>>
<<else>>
<<He_ 는>> 잠시 생각한다. "아...안돼. 아니 아니 아니, 난 그냥 못하겠어."
<<set _convince to true>>
<</if>>
<</if>>
<</if>>
<</if>>
<</switch>>
<<if _accept>>
<<trauma -3>><<npcincr Sydney love 1>><<ltrauma>><<glove>>
<<switch $select>>
<<case "school">>
<<if $pronoun is "m">>
<<set $money -= 8000>>
<<else>>
<<set $money -= 2500>>
<</if>>
<<npcincr Sydney purity 2>><<gspurity>>
<<case "normal">>
<<if $pronoun is "m">>
<<set $money -= 3500>>
<<else>>
<<set $money -= 4000>>
<</if>>
<<case "lewd">>
<<if $pronoun is "m">>
<<set $money -= 2500>>
<<else>>
<<set $money -= 4800>>
<</if>>
<<npcincr Sydney lust 1>><<gslust>><<npcincr Sydney purity -2>><<lspurity>>
<<case "crossdress">>
<<if $pronoun is "m">>
<<set $money -= 4000>>
<<else>>
<<set $money -= 3500>>
<</if>>
<<npcincr Sydney lust 3>><<ggslust>><<npcincr Sydney purity -5>><<llspurity>>
<</switch>>
<<set $sydney.swim to $select>>
<</if>>
<br><br>
<<if _accept>>
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 는>> 당신에게서 그것을 가져가,
<<else>>
당신은 <<him_>>에게 그것을 건넨다. <<He_ 는>> 그것을 조심스럽게 받아서는,
<</if>>
탈의실로 향한다.
<br><br>
<<link [[기다린다 (0:05)|Sydney Shopping Swim Wait]]>><<pass 5>><</link>>
<br>
<<link [[시드니를 엿본다 (0:05)|Sydney Shopping Swim Peek]]>><<npcincr Sydney lust 1>><<pass 5>><</link>><<glust>><<promiscuous1>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[시드니가 있는 탈의실에 들어간다|Sydney Shopping Swim Enter]]>><<npcincr Sydney lust 1>><</link>><<glust>><<promiscuous3>><<sydneyWarning corrupt>>
<br>
<</if>>
<<else>>
<<if _convince and !$daily.sydney.convince>>
<<link [[시드니를 설득한다|Sydney Shopping Swim Convince]]>><</link>><<promiscuous1>>
<br>
<</if>>
<<link [[다음|Sydney Shopping Swim]]>><<unset $select>><</link>>
<br>
<</if>><<effects>>
<<set $daily.sydney.convince to true>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
당신은 팔짱을 낀다. "난 네가 이걸 입는 걸 꼭 보고 싶어. 넌 정말 귀여운 <<if $pronoun is "m">>소녀<<else>>소년<</if>>처럼 보일 거야!" 당신은 시드니의 어깨에 손을 얹는다.
<<promiscuity1>>
<<if $seductionrating gte $seductionrequired>>
<span class="green"><<He_ 는>> 붉어진 얼굴로 머뭇거리지만, 고개를 끄덕인다.</span> "알았어... 좋아 알았다구! 한번 입어나 볼게..." <<he_ 는>> 간신히 대답한다. <<He_ 는>> 입을 삐죽거리며 당신에게서 옷을 빼앗고, 탈의실로 달려간다.
<br><br>
<<link [[기다린다 (0:05)|Sydney Shopping Swim Wait]]>><<pass 5>><</link>>
<br>
<<link [[시드니를 엿본다 (0:05)|Sydney Shopping Swim Peek]]>><<npcincr Sydney lust 1>><<pass 5>><</link>><<glust>><<promiscuous1>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[시드니가 있는 방에 들어간다|Sydney Shopping Swim Enter]]>><</link>><<glust>><<promiscuous3>><<sydneyWarning corrupt>>
<br>
<</if>>
<<else>>
<span class="red">시드니는 눈살을 찌푸리며 조금 화난 기색을 내비친다.</span> "아니. 미안해, 하지만 안돼."
<br><br>
<<link [[다음|Sydney Shopping Swim]]>><<unset $select>><</link>>
<br>
<</if>><<effects>><<run statusCheck("Sydney")>>
당신은 시드니를 기다린다. 몇 분 후,
<<if _sydneyStatus.includes("corrupt")>>
<<he_ 가>> <<his_>>의 새 <<sydneySwimwearPost "를">> 입고 나온다.
<<if $select is "lewd">>
당신의 시선이 <<His_>>의 몸을 훑는 동안, <<his_>>의 자신감 넘치는 표정이 잠시 흔들린다. "오, 감상은 어때?"
<<elseif $select is "crossdress" and !$sydneySeen.includes("swimcross")>>
<<set $sydneySeen.pushUnique("swimcross")>>
당신이<<if $pronoun is "m">> <<his_>>의 사타구니를 응시하자, <<His_>>의 자신감 넘치는 표정이 잠시 흔들린다. 비키니는 <<him_ 을>> 거의 가리지 못하지만, <<he_ 는>> 이걸로 쉽게 소녀처럼 여겨질 것이다.<<else>> <<his_>>의 성스러운 펜던트가 아직 매달려 있는 맨가슴을 응시하자, <<His_>>의 자신감 넘치는 표정이 잠시 흔들린다. <<He_ 는>> 이걸로 쉽게 소년처럼 여겨질 것이다.<</if>> "그렇게 나쁘진 않아. 나... 난 네가 날 보는 시선이 마음에 드는 것 같아."
<<elseif $select is "crossdress">>
<<He_ 는>> 노출을 즐기는 것처럼, 당신 앞에서 과시한다. "우리가 이걸 또 시도할지 궁금했어."
<</if>>
<br><br>
<<if $sydneyromance is 1 and _sydneyStatus.includes("Lust")>>
<<He_ 는>> 앞으로 몸을 굽히고, 약간 과장된 스트레칭을 하면서 <<his_>>의 손으로 당신의 어깨를 만진다. "어쩐지 온몸이 아픈 것 같은데. 네가 내 <<if $exit is "library">>교복을<<else>>수도복을<</if>> 다시 입는 걸 도와줄 순 없겠지?" <<He_ 가>> 윙크한다. <<arousal 50>><<garousal>>
<br><br>
<<link [[받아들인다|Sydney Shopping Sex]]>><<npcincr Sydney purity -2>><<set $sexstart to 1>><<set $phase2 to 1>><</link>><<lspurity>><<sydneyWarning corrupt>>
<br>
<<link [[거절한다|Sydney Shopping Sex Refuse]]>><<npcincr Sydney purity 2>><</link>><<gspurity>>
<br>
<<else>>
<<He_ 는>> 그 자리에 돌아서서 <<his_>>의 엉덩이를 살짝 흔든다. "다시 돌아가서 갈아입어야겠어. 옷을 바꿔준 거 다시 한 번 감사하고, 부디 관람이 즐거웠었으면 좋겠어." 몇 분이 지난 후, 시드니는 다시 <<his_>>의 <<if $exit is "library">>교복<<else>>수도복<</if>>을 입고 나온다.
<br><br>
<<link [[떠난다 (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>>
<br>
<</if>>
<<else>>
<<he_ 는>> <<his_>>의 <<if $exit is "library">>교복<<else>>수도복<</if>>을 다시 입고 나타난다. "딱 맞아. 날 위해 사줘서 고마워<<if $select is "lewd" or $select is "crossdress">>, 비록 그게... 내가 평소에 입는 건 아니지만..." <<He_ 는>> 빨개진 얼굴을 숙인다.<<else>>!"<</if>>
<br><br>
<<link [[떠난다 (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>>
<br>
<</if>><<effects>><<run statusCheck("Sydney")>>
당신은 조용히 탈의실에 다가간다. 당신은 아무도 보지 않는지 확인하기 위해 주위를 둘러본 후, 근처의 발판을 가져와 문 너머를 유심히 들여다본다. 시드니는 반대쪽을 돌아본 채로, <<his_>>의 <<if $exit is "library">>교복<<else>>수도복<</if>>을 천천히 벗고 있다.
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 는>> 그 안에 아무것도 입지 않았다.<<if _sydneyChastity and !$sydneyChastityKnown>> 당신은 <<his_>>의 <<sydneyGenitalsPost "short">> 근처에서 무언가 반짝이는 걸 본 것 같지만, 더 자세히 보기도 전에 몸을 숙여야만 했다.<<else>> 당신은 <<his_>>의 <<sydneyGenitalsPost "를">> 마음껏 볼 수 있다. 당신은 <<he_ 가>> 돌아서기 전에 몸을 숙인다.<</if>>
<<else>>
<<He_ 는>> 겉옷을 가지런히 걸어두고, <<his_>>의 속옷을 벗기 시작한다. <<He_ 가>> 돌아서는 것을 신호로, 당신은 시야에서 몸을 숨긴다.
<</if>>
심장이 두근거리는 것이 느껴지지만, <<he_ 가>> 당신을 본 것 같지는 않다.
<<promiscuity1>>
몇 분 후,
<<if _sydneyStatus.includes("corrupt")>>
<<he_ 가>> <<his_>>의 새 <<sydneySwimwearPost "를">> 입고 나온다.
<<if $select is "lewd">>
당신의 시선이 <<His_>>의 몸을 훑는 동안, <<his_>>의 자신감 넘치는 표정이 잠시 흔들린다. "오, 감상은 어때?"
<<elseif $select is "crossdress" and !$sydneySeen.includes("swimcross")>>
<<set $sydneySeen.pushUnique("swimcross")>>
당신이<<if $pronoun is "m">> <<his_>>의 사타구니를 응시하자, <<His_>>의 자신감 넘치는 표정이 잠시 흔들린다. 비키니는 <<him_ 을>> 거의 가리지 못하지만, <<he_ 는>> 이걸로 쉽게 소녀처럼 여겨질 것이다.<<else>> <<his_>>의 성스러운 펜던트가 아직 매달려 있는 맨가슴을 응시하자, <<His_>>의 자신감 넘치는 표정이 잠시 흔들린다. <<He_ 는>> 이걸로 쉽게 소년처럼 여겨질 것이다.<</if>> "그렇게 나쁘진 않아. 나... 난 네가 날 보는 시선이 마음에 드는 것 같아."
<<elseif $select is "crossdress">>
<<He_ 는>> 노출을 즐기는 것처럼, 당신 앞에서 과시한다. "우리가 이걸 또 시도할지 궁금했어."
<</if>>
<br><br>
<<if $sydneyromance is 1 and _sydneyStatus.includes("Lust")>>
<<He_ 는>> 앞으로 몸을 굽히고, 약간 과장된 스트레칭을 하면서 <<his_>>의 손으로 당신의 어깨를 만진다. "어쩐지 온몸이 아픈 것 같은데. 네가 내 <<if $exit is "library">>교복을<<else>>수도복을<</if>> 다시 입는 걸 도와줄 순 없겠지?" <<He_ 가>> 윙크한다. <<arousal 50>><<garousal>>
<br><br>
<<link [[받아들인다|Sydney Shopping Sex]]>><<npcincr Sydney purity -2>><<set $sexstart to 1>><<set $phase2 to 1>><</link>><<lspurity>>
<br>
<<link [[거절한다|Sydney Shopping Sex Refuse]]>><<npcincr Sydney purity 2>><</link>><<gspurity>>
<br>
<<else>>
<<He_ 는>> 그 자리에 돌아서서 <<his_>>의 엉덩이를 살짝 흔든다. "다시 돌아가서 갈아입어야겠어. 옷장의 옷을 바꿔준 거 다시 한 번 감사하고, 부디 관람이 즐거웠었으면 좋겠어." 몇 분이 지난 후, 시드니는 다시 <<his_>>의 <<if $exit is "library">>교복<<else>>수도복<</if>>을 입고 나온다.
<br><br>
<<link [[떠난다 (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>>
<br>
<</if>>
<<else>>
<<he_ 는>> <<his_>>의 <<if $exit is "library">>교복<<else>>수도복<</if>>을 다시 입고 나타난다. "딱 맞아. 날 위해 사줘서 고마워<<if $select is "lewd" or $select is "crossdress">>, 비록 그게... 내가 평소에 입는 건 아니지만..." <<He_ 는>> 빨개진 얼굴을 숙인다.<<else>>!"<</if>>
<br><br>
<<link [[떠난다 (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>>
<br>
<</if>><<effects>><<run statusCheck("Sydney")>>
<<if $open>>
<<unset $open>>
당신은 자물쇠를 따고, 문을 연다. <<set _continue to true>><<npcincr Sydney lust 1>><<promiscuity3>>
<<else>>
당신은 탈의실 문으로 성큼성큼 다가가, 손잡이를 당긴다.
<<if _sydneyStatus.includes("corrupt")>>
<span class="green">그건 잠겨있지 않다.</span> 당신은 문을 연다. <<set _continue to true>><<npcincr Sydney lust 1>><<promiscuity3>>
<<else>>
그건 잠겨 있다. 당신은 안쪽에서 시드니가 펄쩍 뛰는 소리를 들은 것만 같다. "사람 있어요!"
<br><br>
<<set $lock to 400>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<link [[자물쇠를 딴다 (0:01)|Sydney Shopping Swim Enter]]>><<set $open to true>><</link>>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span> <<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[기다린다 (0:05)|Sydney Shopping Swim Wait]]>><<pass 5>><</link>>
<br>
<<link [[시드니를 엿본다 (0:05)|Sydney Shopping Swim Peek]]>><<npcincr Sydney lust 1>><<pass 5>><</link>><<glust>><<promiscuous1>>
<br>
<</if>>
<</if>>
<<if _continue>>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance is 1>>
시드니는 반대쪽을 향해 서 있다가, 조용히 당신을 향해 몸을 돌린다. "적어도 네 뒤의 문은 닫아." <<Hes_ 는>> 나체로, <<himself_ 를>> 가리려는 어떤 시도도 하지 않는다. <<if _sydneyChastity and !$sydneyChastityKnown>><<set $sydneyChastityKnown to 1>><span class="lewd">당신은 정조대가 <<his_>>의 허리를 감고 있는 것을 본다.</span> "자, 이제 넌 내 작고 더러운 비밀을 알게 되었네."<<elseif _sydneyChastity>><<His_>>의 정조대가 <<him_ 을>> 가리고 있는 유일한 물건이다.<</if>>
<br><br>
시드니는 벤치에 앉아, <<his_>>의 다리를 벌린다. "나랑 놀아나려고 들어왔나 봐. 뭐, 그럴 때도 됐지. 뭘 망설이는 거야?"
<br><br>
<<link [[당신 뒤의 문을 잠근다|Sydney Shopping Lock]]>><</link>>
<br>
<<else>>
당신은 <<he_ 가>> <<himself_ 를>> 가리기 전에 시드니의 맨가슴을 엿보는 데 성공한다. "오, 분명 그걸 잠궜다고 맹세할 수 있어!" <<He_ 가>> 과장된 표정을 지으며 웃는다. "난 저어어엉말 건망증이 심해. 뭐 할 수 없지, 네가 본 게 마음에 들었으면 좋겠어. 옷 갈아입을 시간을 마저 준다면, 더 감사하겠고."
<br><br>
<</if>>
<<else>>
<<if $sydneyromance is 1>>
당신은 시드니의 속옷을 훔쳐보는 데 성공한다. <<He_ 는>> 움찔해서 비명을 지를 뻔 하지만, 그게 당신이라는 것을 깨닫자 <<himself_ 를>> 진정시킨다. "놀랐잖아!" <<He_ 는>> <<his_>>의 옷을 당신에게 던지며, 입술을 뾰로통하게 내민다. <<He_ 는>> 곧바로 자신의 실수를 깨닫는다. <<hes_>>에게는 <<his_>>의 드러난 몸을 가릴 수 있는 것이 아무것도 남지 않았다.
<br><br>
<<He_ 는>> <<his_>>의 손을 내려, 다시 한 번 당신이 <<his_>>의 속옷을 볼 수 있게 한다. "자. 보고 싶었던 거잖아, 그치?" <<His_>>의 얼굴이 더욱 붉어진다. "만약... 만약 네가 더 보거나, 딴 짓을 할 거면, 적어도 네 뒤의 문은 닫고..."
<br><br>
<<link [[당신 뒤의 문을 잠근다|Sydney Shopping Lock]]>><</link>>
<br>
<<else>>
당신은 <<he_ 가>> 비명을 지르며 자신의 몸을 가리기 전에, <<his_>>의 속옷을 훔쳐보는 데 성공한다. "싫어! 안돼 안돼 안돼! 나가!" <<He_ 가>> 한 손으로 당신을 문 밖으로 밀어내며, 옷 뭉치로 <<himself_ 를>> 가린다.
<br><br>
<</if>>
<</if>>
<<link [[떠난다|Sydney Shopping Swim Enter Leave]]>><</link>>
<br>
<</if>><<effects>><<run statusCheck("Sydney")>>
당신은 문을 잠그고, 시드니에게 다가간다.
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 는>> 재빨리 당신을 붙잡아 가까이 당긴다.
<<sydneyLewd>>
<br><br>
<<link [[다음|Sydney Shopping Sex]]>><<set $sexstart to 1>><</link>>
<<elseif _sydneyStatus.includes("Lust")>>
당신은 <<his_>>의 가슴에 손을 얹고, 부드럽게 <<him_ 을>> 벤치 위로 밀어 눕힌다. <<He_ 가>> 참았던 숨을 내쉬며, 당신을 끌어안는다.
<<sydneyLewd>>
<br><br>
<<link [[다음|Sydney Shopping Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
<br><br>
<<set $seductiondifficulty to 8000 - ((C.npc.Sydney.love + C.npc.Sydney.lust) * 15) - C.npc.Sydney.purity>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
당신은 <<his_>>의 가슴에 손을 얹고, 조심조심 <<him_ 을>> 벤치 위로 밀어 눕힌다.
<<if $seductionrating gte $seductionrequired>>
<span class="green"><<He_ 가>> 참았던 숨을 내쉬며, 당신을 끌어안는다.</span>
<<sydneyLewd>>
<br><br>
<<link [[다음|Sydney Shopping Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
"자-잠깐! 나... 난 이런 건 정말 잘 몰라서... 나는..." <<He_ 는>> 살짝 몸을 떤다.
<<sydneySexFail>>
<br>
당신은 <<his_>>의 망설임을 고려해, 천천히 하기로 결정한다.
당신은 <<handtext>> <<his_>>의 <<sydneyGenitalsPost "를">> <<his_>>의 속옷 위로 애무하기 시작<<if !$sydneyChastityKnown and _sydneyChastity>>하지만, <span class="lewd">무언가가 막고 있는 느낌이 든다</span><<else>>한다<</if>>. <<He_ 는>> 긴장한 것 같지만, 당신을 제지하지는 않는다. <<He_ 는>> 당신이 더 쉽게 만질 수 있도록 <<his_>>의 다리를 조심스럽게 벌린다. 당신은 <<his_>>의 속옷을 벗긴다.
<br><br>
<<sydneyExpose>> 당신은 곧장<<if _sydneyChastity>> <<his_>>의 정조대 너머로<</if>> <<him_>>에게 쾌락을 전한다. <<He_ 는>> 당신의 손길로 점차 <<if $NPCList[0].penis isnot "none">>발기하자<<else>>젖어들자<</if>> 얼굴을 붉히며 시선을 피한다. 당신이 한동안 그 행위를 반복하다, 마침내 몸을 숙여 <<his_>>의 목에 키스하는 순간, 신음성이 흘러나온다.
<<if _sydneyChastity>>
하지만, 정조대가 방해되어 <<him_ 을>> 절정에 이르게 할 순 없다. 당신은 <<him_ 을>> 애태운 것에 만족한다.
<<else>>
당신의 손길을 막을 것이 아무것도 없기에, 당신은
<<if $NPCList[0].penis isnot "none">>
<<his_>>의 자지를 잡고 엄지로 그 끝을 문지르기 시작한다.
<<else>>
천천히 손가락을 삽입한다. <<Hes_ 는>> 놀라울만큼 젖어 있어, 쉽게 들어간다.
<</if>>
그리 오래 지나지 않아, <<He_ 는>> 한 손으로 당신을 꽉 붙잡고, 다른 한 손으로는 <<his_>>의 입을 막아 당신이 <<him_ 을>> 절정에 빠뜨릴 때 터져나오는 신음소리를 억제한다.
<</if>>
<br><br>
<<link [[다음|Sydney Shopping Lock End]]>><<set $phase2 to 2>><</link>>
<</if>>
<</if>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
<<if $phase2 is 1>>
당신은 고개를 끄덕이고, 시드니를 따라 탈의실로 들어간다. <<He_ 는>> 당신의 뒤에서 문을 잠그고, 당신을 끌어안는다.
<</if>>
<<set $corruptionEvent to 1>>
<<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<if _sydneyChastity and C.npc.Sydney.chastity.anus.includes("shield")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sydney Shopping Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sydney Shopping Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>><<run statusCheck("Sydney")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"그-그건 정말 대단했어," <<he_ 가>> 중얼거린다. "또... 또 하고 싶어. 그리고... 또." <<He_ 는>> 당신의 눈을 응시한다. "<span class="lewd">방금 세상이 열린 것 같은 기분이 들어.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
"그-그건... 대단했어," <<he_ 가>> 중얼거린다. "그리고 죄스러워..."
<<case "corrupt" "corruptLust">>
"널 향한 나의 사랑이 보답받을 수 있어서 기뻐," <<he_ 는>> 흐뭇한 미소를 지으며 선언한다.
<<default>>
"정말 좋았지만, 누가 들었을지도 모르겠는걸," <<he_ 가>> 킥킥거린다.
<</switch>>
<</if>>
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<sydneyFinish>>
<<tearful>> 당신은 몸을 일으킨다. 마지못해, 시드니는 당신과 떨어진다.
<<elseif $enemyhealth lte 0>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
시드니는 고통 섞인 신음을 뱉더니, 재빨리 <<his_>>의 입을 막아 억누른다. "그- 그건..." <<He_ 는>> 당신의 눈을 응시한다. "네가 날 거칠게 대하는 게 좋은 것 같아. <span class="lewd">방금 세상이 열린 것 같은 기분이 들어.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
시드니는 고통 섞인 신음을 뱉더니, 재빨리 <<his_>>의 입을 막아 억누른다. <<He_ 는>> 수치심에 고개를 숙인다. "나... 난 충분한 것 같아..."
<<else>>
"저-저기! 그만해! 제발!" 시드니는 서둘러 당신에게서 멀어진다. "그-그건 진짜로 아팠어... 내 말은, 그런 게 여전히 마음에 들긴 해, 하지만..." <<his_>>의 얼굴이 붉게 물들며, <<he_ 가>> 시선을 돌린다. "아...아마 다음 번엔 끝까지 할 수 있을지도..."
<</if>>
<<case "corrupt" "corruptLust">>
시드니는 거칠게 숨을 몰아쉬며 당신에게서 멀어진다. "네가 나에게 심한 짓을 하는 게 정말 좋긴 하지만," <<he_ 가>> 말한다, "나머지는 다음을 위해 아껴둬야겠는걸."
<<default>>
"아야! 그, 너무 거칠어!" <<He_ 는>> 서둘러 당신에게서 멀어진다. "아무래도 내가 어디까지 견딜 수 있을지 가이드라인을 정해야할 것 같아..."
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<gglust>>
<br><br>
<<tearful>> 당신은 몸을 일으킨다. 시드니도 마찬가지다.
<<else>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"그...그만하자고? 하지만 우리..." <<he_ 는>> 실망한 듯, 입을 삐죽 내민다. "우리... 다음에는 끝까지 할 수 있을까? 제발? 나... <span class="lewd">방금 세상이 열린 것 같은 기분이 들어.</span> 마지막까지 해보고 싶어."
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
"그...그만하자고? 하지만 나... 나는..." <<he_ 는>> 당신에게 매달린 채 말을 더듬는다. "아-알았어..."
<<else>>
시드니는 초조한 듯 당신을 바라본다. "내가... 뭔가 잘못한 건 아니지, 그렇지?"
<</if>>
<<case "corrupt">>
시드니는 입을 삐죽거리긴 하지만 당신에게서 물러난다. "다음 번엔 끝까지 해야 해," <<he_ 가>> 말한다. "부탁이야?"
<<case "corruptLust">>
시드니가 끙 하는 소리를 내며 입술을 내민다. "너 정말 심술궂어! 하지만 괜찮아. 다음에 끝까지 하면 되니까."
<<default>>
"오. 알았어, 그만둬도 괜찮아." <<He_ 는>> 잠깐 실망한 듯 보이긴 했지만, 여전히 당신을 향해 미소 짓는다.
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<br><br>
<<tearful>> 당신은 몸을 일으킨다. 시드니도 마찬가지다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[다음|Sydney Shopping Lock End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>>
<<if $phase2 is 2>>
<<switch _sydneyStatus>>
<<case "pure">>
<<if !_sydneyChastity>>
<<pass 2>><<He_ 는>> 헐떡거리며, <<he_ 가>> 가진 모든 힘을 다해 당신에게 달라붙는다. "우...와..." <<he_ 가>> 속삭인다. 당신은 <<hes_ 가>> 움직일 수 있을 때까지 <<him_ 을>> 붙잡고 있는다. <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<<else>>
<<Hes_ 는>> 당신이 일을 마쳤을 떄는 헐떡거리며 쓰러져 있다. "그 느낌은... 잘 모르겠어. 저... 좋았던 거 같은데?" 당신은 <<him_ 가>> 스스로 설 수 있도록 도와주고, <<he_ 는>> 잠시 당신에게 매달려 있는다. <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<</if>>
<<default>>
<<if !_sydneyChastity>>
<<pass 2>> 당신의 움직임이 <<him_ 을>> 절정에 이르게 하자, <<He_ 는>> 큰 소리로 신음한다. 두 사람은 잠시 동안 서로를 붙잡고 있는다. <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<<else>>
<<Hes_ 는>> 당신이 일을 마쳤을 떄는 헐떡거리며 쓰러져 있다. "나는 아직 만족하지는 못한 것 같지만,... 그래도 좋았어." 당신은 <<him_ 가>> 스스로 설 수 있도록 도와주고, <<he_ 는>> 잠시 당신에게 매달려 있는다. <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<</if>>
<</switch>>
<br><br>
<</if>>
시드니는 당신 앞에서 옷을 마저 갈아입는다. 당신이 탈의실을 나가고, 시드니는 의심을 피하기 위해 몇 분 기다린 뒤 따라나온다. 두 사람은 쇼핑 센터의 메인 층으로 다시 나간다.
<br><br>
<<link [[떠난다 (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>>
<br><<effects>><<run statusCheck("Sydney")>>
You exit the changing booth.
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance is 1>>
"And then <<pshe>> just leaves! Unbelievable!" Sydney says as <<he>> shuts and locks the door.
<<else>>
"Perv. You're lucky you're cute," Sydney says as <<he>> locks the door.
<</if>>
<<else>>
<<if $sydneyromance is 1>>
"Wh- you're leaving? I... okay?" Sydney closes the door behind you.
<<else>>
"Lust is a dangerous sin!" Sydney yells as <<he>> slams the door behind you.
<</if>>
<</if>>
You wait for <<him>> to come out.
<br><br>
<<link [[다음 (0:05)|Sydney Shopping Swim Wait]]>><<pass 5>><</link>>
<br><<effects>>
You shake your head, and Sydney frowns. "Suit yourself, I guess." <<He>> turns on the spot and gives <<his>> bottom a brief shake. "Gonna get back into my people clothes. Thanks again for the wardrobe change, hope you enjoyed the view." After a few more minutes, Sydney comes back out wearing <<his>> <<if $exit is "library">>school clothes<<else>>temple robes<</if>> again.
<br><br>
<<link [[떠난다 (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<run statusCheck("Sydney")>><<sydneySchedule>>
<<if _sydney_location is "science">>
<<set $location to "park">>
You and Sydney cut across the park again. <<He>> bursts through the front doors of the school, and heads straight for Sirris' classroom with you in tow.
<br><br>
<<link [[다음|Science Classroom]]>><<endevent>><<set $daily.sydney.scienceWalk to 1>><</link>>
<br>
<<elseif Time.schoolDay and $sydneyScience and ((Time.hour is 8 and Time.minute gte 44) or Time.hour is 9)>>
<<set $location to "park">>
You and Sydney cut across the park again. You think you'll make it in time. You hurry through the front gate, through the halls, and towards Sirris' classroom.
<br><br>
<<link [[다음|Science Classroom]]>><<endevent>><<set $daily.sydney.scienceWalk to 1>><</link>>
<br>
<<elseif _sydney_location is "shop" or _sydney_location is "home">>
You exit the shopping centre with Sydney. <<if $sydneyromance is 1>><<if _sydneyStatus.includes("corrupt")>><<He>> takes your hands in <<hers>><<else>>You take <<his>> hands in yours<</if>>. <<takeHandholdingVirginity "Sydney" "romantic">><</if>>
<br><br>
"I've got to get going now. Thanks for taking me there!" <<He>> <<if $sydneyromance is 1>>kisses you on the cheek, and <</if>>waves you off as <<he>> walks towards Elk Street.
<br><br>
<<link [[다음|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $exit is "library">>
<<set $location to "school">><<set $bus to "schoollibrary">><<schooleffects>>
You exit the shopping centre with Sydney, and walk back towards Oxford Street. <<He>> settles back into <<his>> seat once you reach the library. "Thanks for taking me there! That was fun."
<br><br>
<<sydneyOptions>>
<<elseif $exit is "temple">>
<<set $location to "temple">><<set $bus to "wolf">>
You exit the shopping centre with Sydney, and walk back towards Wolf Street. 당신은 무사히 사원에 도착한다. "Thanks for taking me there! That was fun."
<br><br>
<<sydneyOptions>>
<<else>>
You exit the shopping centre with Sydney. "Thanks for taking me! I have to go off to the temple now. <<if $sydneyromance is 1>> 혹시... 나랑 그곳으로 같이 갈래?<<else>> 할 일이 많은데, 나랑 같이 갈래?<</if>>"
<br><br>
<<link [[시드니와 함께 사원으로 걸어간다 (0:25)|Sydney Leave Temple]]>><<pass 25>><<npcincr Sydney love 1>><<stress -3>><</link>><<glove>><<lstress>>
<br>
<<link [[떠난다|Sydney Shopping Leave 2]]>><</link>>
<br>
<</if>>
<<unset $exit>><<set $outside to 1>><<set $location to "town">><<effects>>
<<He>> <<if $sydneyromance is 1>>kisses you on the cheek, and <</if>>waves you off as <<he>> walks towards Wolf Street.
<br><br>
<<link [[다음|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<run statusCheck("Sydney")>>
<<if $phase is 2>>
The two of you make record time on the sprint from Wolf Street to Oxford Street, cutting through the park. <<physique 1>><<athletics 1>>
<br><br>
Sydney bursts through the front doors of the school, and heads straight for Sirris' classroom with you in tow.
<br><br>
<<link [[다음|Science Classroom]]>><<endevent>><<set $daily.sydney.scienceWalk to 1>><</link>>
<<pass 5>>
<br>
<<else>>
Sydney walks up to <<if C.npc.Jordan.init is 1>>Jordan<<else>>the figure<</if>>, and they talk for a brief moment. <<nnpc_He "Jordan">> smiles at you as Sydney runs back to your side, and you both leave the temple.
<br><br>
<<if $daily.sydney.wake is true>>
Sleepy, Sydney clings to your arm as you walk, almost nodding off a few times on the way. <<trauma -4>><<stress -6>><<ltrauma>><<lstress>>
<<else>>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney takes your hand as you walk.
<<else>>
Sydney gives your hand a nervous brush with <<hers>> as you walk. You take it in yours.
<</if>>
<<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
<</if>>
You chat with <<him>> on the way.
<<switch random(1, 3)>>
<<case 1>>
"<<nnpc_Brother "Jordan">> Jordan is amazing. I just wish <<nnpc_he "Jordan">> would wake me up when I fall asleep during prayer."
<<case 2>>
"Thank you for walking with me. I can get lonely on the way to school."
<<case 3>>
"I always pray before school. It helps keep my mind clear."
<</switch>>
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<</if>>
<br><br>
You arrive at the school, and Sydney waves goodbye as <<he>> walks towards the library.
<<pass 10>>
<br><br>
<<link [[다음|School Front Courtyard]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<location "promenade">><<effects>>
<<set $dateCount.Total++>><<set $dateCount.Sydney++>>
You arrive at the beach with Sydney.
<<if Weather.precipitation isnot "none">>
The beach itself is mostly deserted due to the <<print Weather.precipitation>>, but the violent waves have attracted surfers. You decide to stick to the promenade overlooking the ocean.
<br><br>
<<print $worn.handheld.type.includes("rainproof") ? "You and Sydney stand side-by-side under your respective umbrellas" : "Sydney makes sure to keep you under <<his>> umbrella">> as you watch the waves roll in. The sound of the<<if Weather.precipitation is "rain">> rain and<</if>> waves is relaxing. <<stress -12>><<llstress>>
<br><br>
You spot a large wave coming in. It will likely splash over the edge of the promenade and soak both of you if you don't move.
<br><br>
<<link [[Move with Sydney|Sydney Beach Promenade Move]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[Move and let it soak Sydney|Sydney Beach Promenade Soak]]>><<npcincr Sydney lust 1>><</link>><<glust>>
<br>
<<if hasSexStat("exhibitionism", 3) and ((!$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked") and !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked")) or (!$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked")))>>
<<link [[Let it soak both of you|Sydney Beach Promenade Soak Both]]>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><</link>><<ggslust>><<lspurity>><<exhibitionist3>>
<br>
<</if>>
<<else>>
<<if Weather.isOvercast>>
The clouds have driven away most would-be visitors, but there are still people strolling along the water's edge.
<<else>>
It is awash with visitors, children build sandcastles and play in the water while their parents bask in the sun. A group of students are playing volleyball.
<</if>>
Sydney takes a deep breath, seeming to enjoy the salty sea air. You both head towards the changing rooms.
<br><br>
<<link [[다음 (0:05)|Sydney Beach Changing Room]]>><<pass 5>><</link>>
<br>
<</if>><<effects>><<run statusCheck("Sydney")>><<pass 10>>
You pull Sydney away from the edge of the promenade just as the massive wave makes contact. You both remain relatively dry.
<br><br>
<<His>> face is close to yours.
<<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>>
Before you can react, <<he>> kisses you. Another wave crashes into the promenade, sending a light mist of water over the two of you. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>>
<br><br>
<<if _npcKissVirginTemp>><<He>> smugly smiles. "That was my first kiss. I think you earned it."<</if>>
You separate after some time. "Thanks, that would have soaked my<<if $exit is "library">> uniform<<else>> robes<</if>> right through. Maybe we should stick to some shelter."
<br><br>
<<link [[Stick to shelter (0:10)|Sydney Beach Promenade Bench]]>><<pass 10>><</link>>
<br>
<<link [[일찍 떠난다 (0:25)|Sydney Beach Leave]]>><<pass 25>><</link>>
<br>
<<elseif $sydneyromance is 1>>
<<He>> looks you in the eye and blushes.
<br><br>
<<link [[키스한다|Sydney Beach Promenade Move Kiss]]>><<npcincr Sydney lust 1>><</link>><<glust>><<kissvirginitywarning>>
<br>
<<link [[Let go|Sydney Beach Promenade Move Continue]]>><</link>>
<br>
<<else>>
<<He>> quickly lets go of you and brushes <<himself>> off. "Thanks, that would have soaked my<<if $exit is "library">> uniform<<else>> robes<</if>> right through. Maybe we should stick to some shelter."
<br><br>
<<link [[Stick to shelter (0:10)|Sydney Beach Promenade Bench]]>><<pass 10>><</link>>
<br>
<<link [[일찍 떠난다 (0:25)|Sydney Beach Leave]]>><<pass 25>><</link>>
<br>
<</if>><<effects>>
You lean in and kiss Sydney right on the lips. <<He>> gasps, but melts in your arms. Another wave crashes into the promenade, sending a light mist of water over the two of you. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>>
<br><br>
<<if _npcKissVirginTemp>><<He>> giggles. "That was my first kiss. I'm so happy that it was you."<</if>>
You separate after some time. "Thank you, that would have soaked my<<if $exit is "library">> uniform<<else>> robes<</if>> right through. Maybe we should stick to some shelter."
<br><br>
<<link [[Stick to shelter (0:10)|Sydney Beach Promenade Bench]]>><<pass 10>><</link>>
<br>
<<link [[일찍 떠난다 (0:25)|Sydney Beach Leave]]>><<pass 25>><</link>>
<br><<effects>>
You let go of Sydney and let <<him>> separate from you. <<He>> brushes <<himself>> off. "Thank you, that would have soaked my<<if $exit is "library">> uniform<<else>> robes<</if>> right through. Maybe we should stick to some shelter."
<br><br>
<<link [[Stick to shelter (0:10)|Sydney Beach Promenade Bench]]>><<pass 10>><</link>>
<br>
<<link [[일찍 떠난다 (0:25)|Sydney Beach Leave]]>><<pass 25>><</link>>
<br><<effects>><<run statusCheck("Sydney")>>
You step away from the edge. Sydney looks over, before getting drenched as the wave crashes into the promenade.
<<His>> umbrella offers no protection from the deluge, and <<his>><<if $exit is "library">> school clothes<<else>> temple robes<</if>> get soaked through.
<<if _sydneyStatus.includes("corrupt")>>
You can see <<his>> <<sydneyGenitals "short">> pressed against the wet fabric, <<if _sydneyChastity and !$sydneyChastityKnown>>along with something else,<<elseif _sydneyChastity>>along with <<his>> chastity belt,<</if>> revealing that <<hes>> wearing no underwear. <<He>> looks down in annoyance, but doesn't attempt to cover <<himself>>. <<arousal 200>><<garousal>>
<br><br>
"That's a bit infuriating. A warning would have been nice, you know. You're lucky there's no one else around to see me like this." <<He>> glances around. "There's a changing room at the other end, but I can see a few people near it."
<<else>>
You can see <<his>> underwear through the fabric. <<He>> hastily tries to cover <<himself>> with the umbrella. <<arousal 50>><<garousal>>
<br><br>
"Shoot, shoot, shoot! They're completely see-through! I... I need a changing room..." <<His>> neck swivels until <<he>> spots one at the other end of the promenade. However, there are a few people near it.
<</if>>
<br><br>
<<link [[시드니와 함께 간다 (0:10)|Sydney Beach Promenade Soak Accompany]]>><<pass 10>><</link>>
<br>
<<link [[Let Sydney go alone (0:10)|Sydney Beach Promenade Soak Ignore]]>><<pass 10>><<npcincr Sydney love -1>><</link>><<llove>>
<br><<effects>><<run statusCheck("Sydney")>>
You brace yourself for the wave's impact. Sydney looks over to you, and you're both drenched as it crashes into the promenade.
<<print $worn.handheld.type.includes("rainproof") ? "Your umbrellas offer" : "Sydney's umbrella offers">> no protection from the deluge, and <<his>><<if $exit is "library">> school clothes<<else>> temple robes<</if>> get soaked through.
<<outfitChecks>>
<<if _top and !waterproofCheck(_top)>>
<<set $upperwet to 200>>
<</if>>
<<if _bottom and !waterproofCheck(_bottom)>>
<<set $lowerwet to 200>>
<</if>>
<<effectswater>> <<exhibitionism3>>
<<if _sydneyStatus.includes("corrupt")>>
You can see <<his>> <<sydneyGenitals "short">> pressed against the wet fabric, <<if _sydneyChastity and !$sydneyChastityKnown>>along with something else,<<elseif _sydneyChastity>>along with <<his>> chastity belt,<</if>> revealing that <<hes>> wearing no underwear. <<He>> looks down in annoyance, but doesn't attempt to cover <<himself>>. <<He>> uses the umbrella to shield you from view. <<arousal 400>><<garousal>>
<br><br>
"I'd be upset, but getting to see you all exposed like that is pretty nice." <<He>> glances around. "There's a changing room at the other end, but I can see a few people near it."
<<else>>
You can see <<his>> underwear through the fabric. <<He>> hastily tries to cover both of you with <<his>> umbrella. <<arousal 400>><<garousal>>
<br><br>
"Shoot, shoot, shoot! They're completely see-through! We... we need a changing room..." <<His>> neck swivels until <<he>> spots one at the other end of the promenade. However, there are a few people near it.
<</if>>
<br><br>
<<link [[시드니와 함께 간다 (0:10)|Sydney Beach Promenade Soak Accompany]]>><<pass 10>><</link>>
<br><<effects>><<run statusCheck("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney hands you <<his>> umbrella, and begins to saunter over to the changing rooms. You hear a few hoots and whistles get directed at <<him>> as <<he>> passes by the group of people.
<span class="red">One makes a grab for <<him>>.</span> Sydney turns on a dime and delivers a kick right to their groin. They crumble. The rest of the crowd goes silent, and Sydney enters the changing room.
<br><br>
<<He>> exits after some time, fully covered and wringing the water from <<his>> hair<<if $sydney.hair is "ponytail">>, which has been let loose<</if>>. The crowd pays <<him>> no mind this time.
<br><br>
"Would have been nice if you came with me too, there were a lot of them. They could have overpowered me." <<He>> gives you a stern look. <<stress 3>><<gstress>>
<br><br>
<<His>> expression turns to a smile. "Oh, lighten up, it's fine. We should stick to shelter for now, I've had enough water for the day."
<<else>>
Sydney shuffles over to the changing room, doing <<his>> best to cover <<himself>> with the umbrella. You hear a few hoots and whistles get directed at <<him>> as <<he>> passes by the group of people.
<span class="red">One makes a grab for <<him>>.</span> Sydney spins and slaps them across the face, seemingly by reflex. The rest of the crowd falls silent as Sydney runs to changing room.
<br><br>
<<He>> exits after some time, fully covered and wringing the water from <<his>> hair<<if $sydney.hair is "ponytail">>, which has been let loose<</if>>. The crowd pays <<him>> no mind this time, but <<he>> hurries back to you as if they'll attack any moment.
<br><br>
<<He>> gets very close to you, and puts <<his>> head on your shoulder. "One of them tried to grab me. I got really scared. Please come with me if something like that happens again." <<He>> gives you a pleading look.
<br><br>
You manage to calm <<him>> down. "Maybe we should stick to shelter for now."
<</if>>
<br><br>
<<link [[Stick to shelter (0:10)|Sydney Beach Promenade Bench]]>><<pass 10>><</link>>
<br>
<<link [[일찍 떠난다 (0:25)|Sydney Beach Leave]]>><<pass 25>><</link>>
<br><<effects>><<run statusCheck("Sydney")>>
You and Sydney walk over to the changing rooms,<<if $exposed gte 1>> using <<print $worn.handheld.type.includes("rainproof") ? "your umbrellas" : "the umbrella">> to hide your exposure<<else>> and you do your best to shield Sydney from view<</if>>. You hear some lewd remarks from the crowd as they notice your approach.
<br><br>
<<generate2>><<person2>>
<<if $exposed gte 1>>
One of them, a <<person>>, makes a grab for you.
<<if $sydneyromance is 1>>
"Hey, <<girl>>, why don't you take those soaked clothes off and-"
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<Hes>> cut off as Sydney grabs <<his>> arm. <<Hes>> pulled in, coming face to face inches from Sydney. "Mine. No filthy sinner touches <<phim>> except me." Sydney stares at <<him>> for what feels like minutes, before releasing <<him>>. The crowd backs away.
<<else>>
<<He>> stops <<himself>> as <<he>> realises Sydney is staring right at <<him>>. You can't quite describe the look <<person1>><<hes>> giving the <<person2>><<person>>, but it's made <<him>> freeze in place. The noise of the crowd quickly dies out.
Sydney approaches, removing the <<person>>'s hand from your shoulder and tossing it aside like a soiled rag. "Disgusting. Perhaps you should try washing your sins away in the ocean; you might make good food for a passing whale, at the very least. Make yourself scarce, lustful cretin."
<</if>>
<br><br>
Sydney takes your arm and keeps walking.
<<else>>
"Hey, <<girl>>, why don't you take those soaked clothes off and let us warm you up?"
Sydney grabs your arm and pulls you away from <<him>>. You both break away from the crowd, but they cheer and holler after you, enjoying the view. <<stress 3>><<gstress>><<trauma 3>><<gtrauma>>
<</if>>
<<else>>
One of them, a <<person>>, makes a grab for Sydney. "Hey, <<person1>><<personsimple>>, why don't you take those soaked clothes off and let us warm you up?"
Sydney shakes free and pulls away from <<person2>><<him>>. You both break away from the crowd, but they cheer and holler after you, enjoying the view. <<stress 3>><<gstress>><<trauma 3>><<gtrauma>>
<</if>>
<br><br>
You enter the changing rooms without further incident.
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
<<link [[다음|Sydney Beach Promenade Changing Rooms]]>><</link>>
<br><<effects>><<run statusCheck("Sydney")>>
<<if $exposed gte 1>>
You and Sydney begin the process of drying out your clothing.
<<else>>
Sydney begins the process of drying out <<his>> clothing.
<</if>>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance is 1>>
<<He>> strips naked in front of you, and wrings out <<his>> shirt. "Sure hope no one walks in right now." <<arousal 50>><<garousal>>
<<else>>
<<He>> starts to strip in front of you, before stopping <<himself>> and entering one of the booths.
<</if>>
<<else>>
<<He>> enters one of the changing booths to wring out <<his>> clothes. "That was a little scary," <<he>> says.
<</if>>
<br><br>
<<if $exposed gte 1>>
<<set $upperwet to 0>><<set $lowerwet to 0>><<set $underlowerwet to 0>><<set $underupperwet to 0>>
You squeeze the water from your clothes.
<<effectswater>>
<br><br>
<</if>>
You stick close to Sydney as you leave the changing rooms. The crowd has since dispersed. "I think we should stick to shelter, I really don't want that to happen again."
<br><br>
<<link [[Stick to shelter (0:10)|Sydney Beach Promenade Bench]]>><<pass 10>><</link>>
<br>
<<link [[일찍 떠난다 (0:25)|Sydney Beach Leave]]>><<pass 25>><</link>>
<br><<effects>><<pass 20>>
<<if Weather.precipitation isnot "none">>You find a covered bench to take shelter from the <<print Weather.precipitation>>. <</if>><<if $sydneyromance is 1>>Sydney rests <<his>> arm on your shoulder.<</if>>
<br><br>
You chat with <<him>> as the two of you watch the waves. <<stress -6>><<trauma -3>><<lstress>><<ltrauma>><<npcincr Sydney love 1>><<glove>>
<br><br>
The wind begins to pick up as the weather worsens. You both decide that it's time to leave.
<br><br>
<<link [[다음|Sydney Beach Leave]]>><<pass 25>><</link>>
<br><<location "changingroom">><<effects>>
<<set $wardrobe_location to "changingRoom">>
<<wardrobeSelection>>
You are in a small wooden changing room. You can hear Sydney in the adjacent room. If you plan on swimming or tanning, you should be sure to dress appropriately.
<br><br>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>><<run statusCheck("Sydney")>><<set $outside to 1>>
You emerge from the changing room and wait for Sydney.
<<switch $sydney.swim>>
<<case "school" "normal">>
<<He>> exits <<his>> booth shortly after, wearing <<his>> <<sydneySwimwear>>.
<<case "lewd">>
<<He>> exits <<his>> booth after some time, wearing <<his>> <<sydneySwimwear>>.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> seems to revel in the exposure granted by it.
<<else>>
<<He>> gingerly covers <<himself>>, but slowly becomes less cagey.
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<<case "crossdress">>
<<if ($pronoun is "m" and C.npc.Sydney.penissize gte 3) or ($pronoun is "f" and C.npc.Sydney.breastsize gte 4)>>
Much time passes, and <<he>> still doesn't come out. You knock on the door. It opens slightly, and you see Sydney peek out.
<br><br>
"Sorry. I can't wear what you bought me, it doesn't fit right. I..." <<he>> pauses. "I'm too big for it." You nod in understanding. <<set $sydney.swim to "school">><<set $swimChange to 1>>
After a few more minutes, <<he>> leaves the changing room, instead wearing <<his>> <<sydneySwimwear>>.
<<else>>
<<if !$sydneySeen.includes("swimcross")>>
<<set $sydneySeen.pushUnique("swimcross")>>
You begin counting the seconds out of boredom. At last, the door to Sydney's booth slowly opens. <<Hes>> wearing the <<sydneySwimwear>>.
<<Hes>> covering <<his>><<if $pronoun is "f">> bare<<else>> microkini-clad<</if>> chest with one arm, <<his>> holy pendant still hanging there. <<He>> refuses to make eye contact with you. "I can't believe I'm actually doing this..." <<He>> lightly trembles.
<br><br>
You can't help but giggle. "You look cute. I think everyone will be fooled." <<He>> fails to conceal a smile at your words.
<<else>>
Eventually, <<he>> comes out wearing <<his>> <<sydneySwimwear>>.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> seems to revel in the exposure, <<if $pronoun is "f">>baring <<his>> <<print `C.npc.Sydney.breastsdesc`>> confidently<<else>>confident that <<he>> looks like a girl<</if>>.
<<else>>
<<He>> shyly covers <<his>><<if $pronoun is "f">> bare<<else>> microkini-clad<</if>> chest.
<</if>>
<</if>>
<<if C.npc.Sydney.crossdress is undefined>>
<<set C.npc.Sydney.crossdress to 1>>
<<else>>
<<set C.npc.Sydney.crossdress += 1>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<</if>>
<</switch>>
<br><br>
<<outfitChecks>>
<<if _swimwear>>
/* Say Nothing */
<<if $sydney.swim is "crossdress" and $genderknown.includes("Sydney") and $player.gender isnot $player.gender_appearance>>
<<He>> notices your own choice of clothes. "At least I'm not doing it alone." <<npcincr Sydney love 1>><<glove>>
<</if>>
<<else>>
<<He>> looks down at your clothes and appears confused. "Not planning on swimming?"
<</if>>
The two of you begin to walk the beach.
<br><br>
<<link [[다음|Sydney Beach]]>><</link>><<location "beach">><<effects>>
You are on the beach with Sydney.
<<if Time.hour gte 20>>
The sun is beginning to set. Sydney stretches and yawns. "That was a lot of fun. We should probably head out soon." You both head back to the changing booths.
<br><br>
<<link [[다음|Sydney Beach Changing Room Leave]]>><<pass 25>><</link>>
<<else>>
<<if !Weather.isOvercast>>
It is awash with visitors, children build sandcastles and play in the water while their parents bask in the sun. A group of students are playing volleyball.
<<else>>
The clouds have driven away most would-be visitors, but there are still people strolling along the water's edge.
<</if>>
<br><br>
<<if getVisibleClothesList().some(item => item.type.includes("swim"))>>
<<link [[수영하러 간다 (0:20)|Sydney Beach Swim]]>><<pass 20>><</link>>
<br>
<<link [[<<print (Skin.Sunscreen.isApplied() ? 'Relax' : 'Tan')>> on the beach (1:00)|Sydney Beach Tanning]]>><<npcincr Sydney love 1>><</link>><<llstress>><<glove>>
<br>
<<else>>
<span class="pink">You aren't wearing the proper attire to swim or tan.</span>
<br>
<</if>>
<<link [[Take a walk on the beach (0:30)|Sydney Beach Walk]]>><<athletics 1>><<pass 30>><<stress -6>><<npcincr Sydney love 1>><</link>><<gtiredness>><<gathletics>><<lstress>><<glove>>
<br>
<<if !Weather.isOvercast and Time.dayState isnot "night" and $exposed lte 0>>
<<link [[비치 발리볼|Sydney Beach Volleyball]]>><</link>>
<br>
<</if>>
<br>
<<link [[옷을 갈아입고 해변에서 떠난다 (0:25)|Sydney Beach Changing Room Leave]]>><<pass 25>><</link>>
<br>
<</if>><<location "seabeach">><<water>><<effects>><<run statusCheck("Sydney")>>
<<if $phase is 1>>
You are swimming with Sydney along the beach.
<<else>>
<<set $phase to 1>>
You enter the water with Sydney.
<</if>>
<<if Time.hour gte 20>>
The sun is beginning to set. Sydney stretches and yawns. "We should probably dry up and leave soon." You both leave the water, and head for the changing booths.
<br><br>
<<link [[다음|Sydney Beach Changing Room Leave]]>><<pass 25>><</link>>
<<else>>
<br><br>
<<if $seaswim is 1>>
<<set $seaswim to 0>>
You spend some time swimming with Sydney.
<<physique 2>><<swimmingskilluse>>
<<pass 20>>
<br><br>
<</if>>
<<switch random(1, 15)>>
<<case 1 2 3>>
Sydney splashes you. You splash back, and get into an intense splash fight.
Suddenly, Sydney tackles you into the water, giggling. "Got you!" You both wash up on the sand, with Sydney on top of you.
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance is 1 and C.npc.Sydney.virginity.kiss isnot true>>
<<He>> sits up and straddles you. "I love seeing you under me like this." <<He>> leans down and kisses you. <<arousal 200>><<garousal>><<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>>
<<else>>
<<He>> sits up and straddles you. "Huh. I could get used to being on top of you like this." <<arousal 100>><<garousal>><<npcincr Sydney lust 1>><<glust>>
<</if>>
<<else>>
<<if $sydneyromance is 1>>
<<He>> seems to get comfortable on top of you. "I could stay like this for a while." <<He>> kisses you on the cheek. <<npcincr Sydney lust 1>><<glust>>
<<else>>
<<He>> rolls off of you, blushing furiously. "Sorry! Sorry." <<npcincr Sydney lust 1>><<glust>>
<</if>>
<</if>>
<br><br>
The waves carry you both back into deeper water.
<<case 4 5>>
A large wave rolls towards you. You're both pulled into the wave and sucked upwards, before floating back down on the other side. That was fun!<<lstress>><<stress -6>>
<<case 6 7>>
당신의 허리에 해초줄기가 엉켰다. Sydney quickly comes to your side and begins to free you. <<He>> gets very close, pressing against you as <<he>> tears the seaweed away. <<npcincr Sydney lust 1>><<glust>>
<<case 8>>
<<generate2>><<person2>>
Something grabs you firm by the ankle, and drags you beneath the water. A <<person>> rises from the murk, wearing a diving mask. <<His>> mask flies from <<his>> head as Sydney tackles <<him>>. Realising you're not alone, <<he>> flees in search of easier prey.
<br><br>
<<endevent>><<npc "Sydney">><<person1>><<set $phase to 1>>
"Are you okay? That absolute lunatic, I thought someone was trying to drown you!" Sydney spends some time fussing over you. You manage to convince <<him>> that you're fine after some time.
<<default>>
<<if currentSkillValue('swimmingskill') lte 100>>
<<He>> can tell that you're struggling, and stays by your side to make sure you stay above the water.
<<elseif currentSkillValue('swimmingskill') lte 300>>
<<He>> does laps around you, but encourages you to take breaks as you need them.
<<elseif currentSkillValue('swimmingskill') lte 500>>
You manage to keep pace with <<him>>, and you have a good time.
<<elseif currentSkillValue('swimmingskill') lte 900>>
<<Hes>> a good swimmer, but you keep up with <<him>>.
<<else>>
<<He>> seems impressed by your swimming skill. You have a great time.
<</if>>
<</switch>>
<br><br>
<<swimicon>><<link [[시드니와 함께 수영한다 (0:20)|Sydney Beach Swim]]>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<npcincr Sydney love 1>><</link>><<gswimming>><<lstress>><<gtiredness>><<glove>>
<br>
<<beachicon>><<link [[물에서 나온다 (0:01)|Sydney Beach]]>><<pass 1>><<endevent>><<npc "Sydney">><<person1>><</link>>
<br>
<</if>><<location "beach">><<effects>>
<<if Time.season is "summer">>
<<switch random(1, 3)>>
<<case 1>>
You lie on the beach beneath the blazing sun. Sydney lies next to you, and removes <<his>> holy pendant. "I got a cross tanned into my chest one time when I forgot to take this off. <<nnpc_Brother "Jordan">> Jordan thought it was funny, at least."
<<case 2>>
You lie out on the beach. The sound of the waves washes over you as the sun heats your skin. "I could fall asleep like this," Sydney says.
<<case 3>>
You lie down on the sand. You hear the sounds of the ocean, children playing and beach music as you relax. Sydney stays under <<his>> umbrella, but still sits next to you.
<</switch>>
<br><br>
You feel warm.
<<stress -12>><<llstress>>
<<elseif Time.season is "winter">>
<<switch random(1, 3)>>
<<case 1>>
You lie on the beach beneath the sun. A chill breeze caresses you. Sydney lies down close by<<if $sydneyromance is 1>>, huddling against you for warmth<</if>>.
<<case 2>>
You lie out on the beach. You can barely feel the sun through the cold wind.
<<case 3>>
You lie down on the sand. The sound of crashing waves washes over you. It's chilly.
<</switch>>
<br><br>
Sydney helps keep the chill away.
<<stress 3>><<gstress>>
<<else>>
<<switch random(1, 3)>>
<<case 1>>
You lie on the beach beneath the warm sun. Your mind drifts as the sun's rays caress your skin. Sydney lies next to you, and removes <<his>> holy pendant. "I got a cross tanned into my chest one time when I forgot to take this off. <<nnpc_Brother "Jordan">> Jordan thought it was funny, at least."
<<case 2>>
You lie out on the beach. The sound of the waves washes over you as the sun warms your skin. "I could fall asleep like this," Sydney says.
<<case 3>>
You lie down on the sand. You hear the sounds of the ocean, children playing and beach music as you relax. Sydney stays under <<his>> umbrella, but still sits next to you.
<</switch>>
<br><br>
You feel refreshed.
<<stress -12>><<llstress>>
<</if>>
<<set _tanningModifiers to Skin.getTanningFactor(true)>>
<<tanningGainOutput _tanningModifiers.result 90>>
<br><br>
<<tanningPenaltiesOutput _tanningModifiers>>
<<set Skin.tanningBonus = 0.5>>
<br>
You have a <<skincolourtext>>
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
<<link [[다음|Sydney Beach]]>><<pass 60>><</link>><<location "beach">><<effects>>
<<run statusCheck("Sydney")>>
<<set _robin to statusCheck("Robin")>>
This passage should be unreachable. If you're seeing this, you've found a bug. Please report it to Vrelnir, and take this convenient portal to Starfish Street to escape.
<<link [[다음|Starfish Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<npc "Robin" 2>><<person2>>
<<if $robinlemonadeintro isnot 1>>
<<set $robinlemonadeintro to 1>>
You see Robin standing behind <<his>> lemonade stand. <<He>> waves when <<he>> sees the two of you.
<br><br>
"Hey," <<he>> says as you draw close. <<He>> beams. "It's nice to see you both. I want you to try my lemonade." <<He>> mixes together water, lemon juice, and sugar and hands you a glass, before preparing one for Sydney too. "On the house." It's very sweet.
<br><br>
Sydney beams. "This tastes fantastic, Robin."
<br><br>
<<elseif $sydney.swim is "crossdress" and !$sydneySeen.includes("lemonadecross")>>
<<set $sydneySeen.pushUnique("lemonadecross")>>
You see Robin standing behind <<his>> lemonade stand. <<Hes>> sipping a glass of lemonade, which <<he>> promptly spits out upon seeing Sydney.
"Ah, S-Sydney! You're... wearing, uh..."
<br>
<<if _sydneyStatus.includes("corrupt")>>
"I know." Sydney stares at <<him>> deadpan.
<<else>>
Sydney blushes and looks away from Robin.
<</if>>
<br><br>
<<if _robin.crossdress isnot undefined and _robin.cdquest is 0>>
"Let me guess. Did <<pshe>>..." Robin points at you.
<br>"Yes." Sydney <<if _sydneyStatus.includes("corrupt")>>says plainly<<else>>squeaks out<</if>>.
<br>"Ah." There's a moment of pause. "See, <<pshe>> also got me to..." Robin looks down. "A-anyways! What can I do for you two today?"
<<elseif _robin.crossdressing is 2>>
<br>Robin smiles warmly at Sydney. "You get used to it after a while," <<person2>><<he>> says gesturing to <<his>> own outfit.
<<if _sydneyStatus.includes("corrupt")>>
<br>"Cool."
<<if _robin.dom gte 40>>
<br>Robin pours a glass of lemonade. "Anyways, do you want a glass?"
<<else>>
<br>Robin flusters, stumbling over <<his>> words. "A-anyways do you want some lemonade?"
<</if>>
<<else>>
Sydney seems to perk up at Robin's words.
<br><br>
"Anyways, what can I do for you two?"
<</if>>
<<else>>
"Well. I can at least say that you... look good? You shouldn't be ashamed."
<<if _sydneyStatus.includes("corrupt")>>
<br>"I'm not."
<br>"Ah. Good. Good! Anyways, what can I do for you two?" Robin is visibly sweating.
<<else>>
Sydney seems to perk up at Robin's words.
<br><br>
"Anyways, what can I do for you two?"
<</if>>
<</if>>
<<else>>
You see Robin standing behind <<his>> lemonade stand. <<He>> waves when <<he>> sees you and Sydney.
<br><br>
<</if>>
<<link [[도와준다 (0:30)|Sydney Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Sydney Beach]]>><<endevent>><<npc "Sydney">><<person1>><</link>>
<br><<location "beach">><<effects>><<run statusCheck("Sydney")>>
This passage should be unreachable. If you're seeing this, you've found a bug. Please report it to Vrelnir, and take this convenient portal to Starfish Street to escape.
<<link [[다음|Starfish Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<if Time.hour gte 17>>
"I'd ask for help carrying my things home, but I don't want to interrupt your day here. Can you just help me pack up?" Robin asks. "People don't buy much lemonade this late."
<br><br>
You, Robin and Sydney pack up <<his>> things. <<He>> waves you both off.
<br><br>
"Robin is pure of heart," Sydney suddenly says. "I wish there were more like <<him>> in this town."
<<endevent>><<npc "Sydney">><<person1>>
<<link [[다음|Sydney Beach]]>><</link>>
<br>
<</if>><<location "beach">><<effects>><<run statusCheck("Sydney")>>
You walk along the shore with Sydney.
<<if !Weather.isOvercast>>
<<switch Time.season>>
<<case "spring">>
A gentle breeze caresses, and the warm sunlight bathes upon you both.
<<case "summer">>
The sun's intensity wears on both of you, but you keep your minds off the heat with idle chatter.
<<case "autumn">>
The weather is no longer as sweltering, as a slight chill tinges the air.
<<case "winter">>
You immerse yourselves in chatting, as the sunlight appears to dispel the chill that lingers upon you.
<</switch>>
<<tiredness 3>><<gtiredness>>
<<else>>
<<switch Time.season>>
<<case "summer">>
The cool weather makes for a pleasant walk. You chat with <<him>> on the way.
<<default>>
The weather is chilly, causing both of you to involuntarily tighten your necks, exhaling white breath while chatting.
<</switch>>
<</if>>
<br>
<<physique 3>><<tiredness 3>>
<br><br>
<<if random(1, 2) is 1>>
<<if $sydney.swim is "lewd">>
You catch a few people staring at Sydney's skimpy outfit as you walk by. <<if _sydneyStatus.includes("corrupt")>><<He>> flaunts and twirls.<<else>><<He>> shyly covers <<himself>>.<</if>> <<npcincr Sydney purity -1>><<lspurity>>
<br><br>
<<elseif $sydney.swim is "crossdress">>
<<if $pronoun is "m">>
A few people take glances at Sydney's groin as you pass them. <<if _sydneyStatus.includes("corrupt")>><<He>> shakes <<his>> rear at them once you're both some distance ahead.<<else>><<He>> shyly covers <<himself>>.<</if>> <<npcincr Sydney purity -1>><<lspurity>>
<<else>>
A few people take second glances at Sydney's bare chest as you pass them. <<if _sydneyStatus.includes("corrupt")>><<He>> shakes <<his>> <<print `C.npc.Sydney.breastsdesc`>> at them.<<else>><<He>> shyly covers <<himself>>, until <<he>> realises that will likely draw more attention.<</if>> <<npcincr Sydney purity -1>><<lspurity>>
<</if>>
<br><br>
<</if>>
<</if>>
<<switch random(1, 7)>>
<<case 1>>
<<if !Weather.isOvercast>>
"What a day. Maybe I'll be a little less pale after this."
<<else>>
"I prefer cloudy days like this. I have a history of bad sunburns."
<</if>>
<<case 2>>
"My <<sydneyOtherParent>> used to bring me to the beach when I was a lot younger. This is nice."
<<case 3>>
"The sea life around here is... weird. <<sydneyMum>> says they have <<if _sydneyStatus.includes("corrupt")>>increased sex drives<<else>>more intense breeding cycles<</if>>."
<<case 4>>
"The sea is so beautiful. I used to fantasise about just drifting away in it forever."
<<case 5>>
"Saltwater is bad for treated metals. Remind me to take off my <<if $templePromised is "Sydney">>ring and <</if>>pendant if we go swimming, please."
<<case 6>>
<<if $sydneyromance is 1 and C.npc.Sydney.virginity.kiss isnot true>>
Sydney holds your arm with both of <<hers>>. <<He>> places a kiss on your lips without warning. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>>
<br><br>
"I just felt like I needed to remind you that I love you." <<He>> giggles.
<<else>>
Sydney takes your arm as you walk. "Let me know if that ever bothers you. I... I kind of just grab onto people that I like."
<</if>>
<<case 7>>
<<He>> tugs at <<his>> <<sydneySwimwear>>.
<<switch $sydney.swim>>
<<case "school">>
<<if _sydneyStatus.includes("corrupt")>>
"The school swimwear is surprisingly robust. I just wish it wasn't so plain."
<<else>>
"I feel out of place wearing school swimwear. I suppose there's nothing wrong with being modest, though."
<</if>>
<<case "normal">>
<<if $pronoun is "m">>
"I'm not used to going shirtless. My pendant heats up really fast, I usually can't feel it."
<<else>>
"I'm not used to showing so much skin. My pendant heats up really fast, I usually can't feel it."
<</if>>
<<case "lewd">>
<<if _sydneyStatus.includes("corrupt")>>
"It feels good being this exposed. Now I just need someone to help me take the rest of this off." <<He>> winks at you. <<garousal>><<arousal 50>>
<<else>>
"I can't believe I'm actually wearing something this revealing. People are staring..." <<he>> shifts to walk behind you, attempting to hide.
<</if>>
<<case "crossdress">>
<<if _sydneyStatus.includes("corrupt")>>
<<if random(1, 5) is 1>>
"I'm... <i>cross</i> dressing!" <<He>> looks at you with a wide smile, holding up <<his>> holy pendant.
<<else>>
"I'm almost annoyed at how easy this works. Should I be insecure? I feel like I should be insecure."
<</if>>
<<else>>
"This is so wrong, my heart is pounding..."
<</if>>
<</switch>>
<</switch>>
<br><br>
<<link [[다음|Sydney Beach]]>><</link>><<location "beach">><<effects>>
<<generatey2>><<generatey3>><<generatey4>><<generatey5>>
You approach a group of four playing volleyball. Sydney watches them. One, a <<person2>><<person>>, seems to be waving you over.
<br><br>
<<link [[함께 한다 (0:30)|Sydney Beach Volleyball Play]]>><<athletics 3>><<physique 1>><<pass 30>><<stress -12>><<tiredness 6>><<status 1>><<npcincr Sydney love 1>><</link>><<gcool>><<gathletics>><<llstress>><<gtiredness>><<glove>>
<br>
<<link [[떠난다|Sydney Beach]]>><<endevent>><<npc Sydney>><<person1>><</link>><<location "beach">><<effects>><<run statusCheck("Sydney")>>
The students are happy to have two more players, particularly the <<person2>><<person>>.
<br><br>
<<physique 3>>
<<set $eventcheck to random(1, 10000)>>
<<outfitChecks>>
<<if $eventcheck gte (9900 - ($allure))>>
<<if $rng gte 51>>
You are so focused on the opposing team you do not notice one of your own sneak up on you. A pair of hands grasp the rim of your _bottom.name.
<<if $sydneyromance is 1 and ((($worn.under_lower.name is "naked" or $worn.lower.name is "naked") and $uncomfortable.nude is true) or $uncomfortable.underwear is true)>>
However, <<his>> arms are caught in a vice grip by Sydney. <<person1>><<He>> manages to pull the <<person2>><<person>>'s hands away despite the clear gap in physique between the two of them.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"Only I can do that. No touch."
<<else>>
"Lust is the most dangerous sin. Behave yourself or you can count us both out."
<</if>>
<<person1>><<He>> releases the <<person2>><<person>>, who backs off.
<br><br>
"Sorry, didn't know this was your <<girlfriend>>, <<sydneyBeachGender>>."
<<if $sydney.swim is "crossdress">>
Sydney seems to be taken aback at being called a <<sydneyBeachGender>>, but shakes it off.
<</if>>
<<else>>
<<if _bottomIsSkirt>>
Before you can react, the <<person2>><<person>> has lifted <<lowerit>>,
<<elseif _bottom?.set isnot _top?.set>>
Before you can react, the <<person2>><<person>> has pulled <<lowerit>> all the way to your knees,
<<else>>
Before you can react, the <<person2>><<person>> has pulled <<lowerit>> aside,
<</if>>
<<if $worn.under_lower.name is "naked" or $worn.lower.name is "naked">>
<<if $uncomfortable.nude is false>>
exposing your <<genitals>> for all to see. Laughter and lewd gestures erupt from both teams, yet you feel a thrill.
<br><br>
You fix your clothes, taking a bit longer than you need to. <<if _sydneyStatus.includes("corrupt")>>Sydney whistles and cheers.<<else>>Sydney shields <<person1>><<his>> eyes.<</if>>
<<garousal>><<arousal 300>><<npcincr Sydney lust 1>><<gslust>><<npcincr Sydney purity -2>><<lspurity>>
<<else>>
exposing your <<genitals>> for all to see. Laughter and lewd gestures erupt from both teams as your face turns red and you hasten to protect your dignity. Sydney helps you cover yourself, shooting glares at the other students.
<<garousal>><<gstress>><<gtrauma>><<arousal 300>><<stress 3>><<trauma 3>><<npcincr Sydney lust 1>><<gslust>><<npcincr Sydney purity -2>><<lspurity>>
<</if>>
<<else>>
<<if $uncomfortable.underwear is false>>
exposing your $worn.under_lower.name. Laughter erupts from both teams, <<if _sydneyStatus.includes("corrupt")>>including you and Sydney<<else>>including you. Sydney covers <<person1>><<his>> eyes at first, but uncovers them as <<he>> realises that everyone else seems fine with it<</if>>. It's just your $worn.under_lower.name_simple; you're not embarrassed.
<<gcool>><<status 5>><<garousal>><<gstress>><<npcincr Sydney lust 1>><<glust>>
<<else>>
exposing your $worn.under_lower.name. Laughter erupts from both teams, and you hasten to protect your dignity. Sydney helps you cover yourself, shooting glares all around.
<<lcool>><<status -10>><<garousal>><<gstress>><<gtrauma>><<arousal 100>><<stress 1>><<trauma 1>><<npcincr Sydney lust 1>><<glust>>
<</if>>
<</if>>
<</if>>
<br><br>
<<else>>
<<if $topless is 1 and $rng gte 15>>
Part-way through the match the ball collides with your bare chest, sending you sprawling.
<<if $player.breastsize gte 2>>
<br>
Your <<breasts>> hurt a little from the bare skin impact.
<<pain 1>><<gpain>>
<br><br>
<</if>>
Sydney rushes to your side and helps you up. It's embarrassing, but you soon dust yourself off.
<br><br>
<<else>>
Part-way through the match the ball collides with Sydney's <<person1>><<if ($pronoun is "m" and ["normal", "lewd"].includes($sydney.swim)) or ($pronoun is "f" and $sydney.swim is "crossdress")>>bare <</if>>chest, sending <<him>> sprawling and knocking <<his>> holy pendant off. <<He>> scrambles to pick it up from the sand.
<<if _sydneyStatus.includes("corrupt")>>
<<if ["glasses", "playerbought"].includes($sydney.glasses)>>"You're lucky that didn't break my glasses!" <</if>><<He>> jumps back to a standing position, and quickly grabs the ball before spiking it back at the perpetrator, a <<person3>><<person>>. <<person1>><<He>> aimed for the face, and it struck true. The group laughs at the <<person3>><<person>> as <<he>> clutches <<his>> face.
<<else>>
You rush to <<his>> side and help <<him>> stand. You brush <<him>> off, and <<if $sydneyromance is 1>><<he>> kisses you on the cheek. You hear the other students make various "aww"s at the display. <<stress -3>><<lstress>><<trauma -3>><<ltrauma>><<status 5>><<gcool>><<else>><<he>> smiles at you.<</if>>
<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<switch random(1, 5)>>
<<case 1>>
You both have a good time.
<<case 2>>
You and Sydney dominate the game with teamwork.
<<case 3>>
Sydney is a lot faster than expected. <<person1>><<He>> hits the ball to you, and you spike it over the net for an easy point.
<<case 4>>
Sydney switches teams for a few rounds. The competition between the two of you is intense.
<<case 5>>
Sydney's holy pendant whips <<person1>><<him>> in the face during a particularly intense round. <<He>> takes a short break.
<</switch>>
<br><br>
<</if>>
<<if Time.hour gte 20>>
Sydney tugs on your arm. "It's getting late. We should get going." The other students seem disappointed, but wave their goodbyes to you.
<br><br>
<<link [[다음|Sydney Beach Changing Room Leave]]>><<pass 25>><<endevent>><<npc "Sydney">><<person1>><</link>>
<<else>>
<<link [[계속 한다 (0:30)|Sydney Beach Volleyball Play]]>><<athletics 3>><<physique 1>><<pass 30>><<stress -12>><<tiredness 6>><<status 1>><<npcincr Sydney love 1>><</link>><<gcool>><<gathletics>><<llstress>><<gtiredness>><<glove>>
<br>
<<link [[그만둔다|Sydney Beach]]>><<endevent>><<npc "Sydney">><<person1>><</link>>
<br><br>
<</if>><<location "changingroom">><<effects>>
<<set $wardrobe_location to "changingRoom">>
<<wardrobeSelection>>
You are in a small wooden changing room. You can hear Sydney in the adjacent room. If you plan on swimming or tanning, you should be sure to dress appropriately.
<br><br>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<set $outside to 1>><<set $location to "town">><<effects>><<run statusCheck("Sydney")>><<sydneySchedule>>
<<if $swimChange>>
<<unset $swimChange>><<set $sydney.swim to "crossdress">>
<</if>>
<<if Weather.precipitation is "none">>
Sydney exits the changing booth, wearing <<his>> <<if $exit is "library">>school uniform<<else>>temple robes<</if>>.
<</if>>
<<if ["shop", "home"].includes(_sydney_location)>>
You emerge back onto Starfish Street with <<him>>. <<if $sydneyromance is 1>><<if _sydneyStatus.includes("corrupt")>><<He>> takes your hands in <<hers>><<else>>You take <<his>> hands in yours<</if>>. <<takeHandholdingVirginity "Sydney" "romantic">><</if>>
<br><br>
"I've got to get going now. Thanks for taking me!" <<He>> <<if $sydneyromance is 1>>kisses you on the cheek, and <</if>>waves you off as <<he>> walks towards Elk Street.
<br><br>
<<link [[다음|Starfish Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $exit is "temple">>
<<set $location to "temple">><<set $bus to "wolf">>
You emerge back onto Starfish Street with <<him>> and walk back towards Wolf Street. 당신은 무사히 사원에 도착한다. "Thanks for taking me to the beach! It's nice to take a break from the responsibilities of the temple every now and then."
<br><br>
<<sydneyOptions>>
<<else>>
You emerge back onto Starfish Street with <<him>>. "Thanks for taking me! It's nice to be able to take a break from the responsibilities of the temple. Speaking of which, that's where I'm headed.<<if $sydneyromance is 1>> 혹시... 나랑 그곳으로 같이 갈래?<<else>> 할 일이 많은데, 나랑 같이 갈래?<</if>>"
<br><br>
<<link [[시드니와 함께 사원으로 걸어간다|Sydney Leave Temple]]>><<npcincr Sydney love 1>><<stress -3>><</link>><<glove>><<lstress>>
<br>
<<link [[떠난다|Sydney Beach Leave 2]]>><</link>>
<br>
<</if>>
<<unset $exit>><<set $outside to 0>><<set $location to "temple">><<set $bus to "wolf">><<effects>><<run statusCheck("Sydney")>>
<<set $daily.sydney.templeSkip to true>>
You nod, and Sydney smiles at you. You and <<him>> walk towards Wolf Street.
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> takes your hand as you walk.
<<else>>
<<He>> gives your hand a nervous brush with <<hers>> as you walk. You take it in yours.
<</if>>
<<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
<</if>>
You chat with <<him>> on the way.
<<switch random(1, 3)>>
<<case 1>>
"I try to go to the temple after school every day. I can't do it on Fridays, though."
<<case 2>>
"Thank you for walking with me. The walks are usually lonely."
<<case 3>>
"I lose track of time easily. <<sydneyMum>> always fusses over how long I stay at the temple on weekdays."
<</switch>>
<br><br>
당신은 무사히 사원에 도착한다.
<br><br>
<<sydneyOptions>><<set $outside to 1>><<set $location to "town">><<effects>><<sydneySchedule>>
<<He>> <<if $sydneyromance is 1>>kisses you on the cheek, and <</if>>waves you off as <<he>> walks towards Wolf Street.
<br><br>
<<link [[다음|Starfish Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "temple">><<effects>><<run statusCheck("Sydney")>><<sydneySchedule>>
<<set $daily.sydney.templeSkip to true>>
You nod, and Sydney smiles at you.
<<if $bus isnot "rehearsal">>
<<He>> finishes cleaning up, and you walk to Wolf Street with <<him>>.
<<else>>
You walk to Wolf Street with <<him>>.
<</if>>
<<set $bus to "wolf">>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> takes your hand as you walk.
<<else>>
<<He>> nervously touches your hand with <<hers>> as you walk. You take it in yours.
<</if>>
<<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
<</if>>
You chat with <<him>> on the way.
<<switch random(1, 3)>>
<<case 1>>
"I try to go to the temple after school every day. I can't do it on Fridays, though."
<<case 2>>
"Thank you for walking with me. I can get lonely walking alone."
<<case 3>>
"I lose track of time easily. <<sydneyMum>> always fusses over how long I stay at the temple on weekdays."
<</switch>>
<br><br>
당신은 무사히 사원에 도착한다.
<br><br>
<<sydneyOptions>><<set $outside to 1>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>><<sydneySchedule>>
You nod, and Sydney smiles at you.
<<if $bus isnot "rehearsal">>
<<He>> finishes cleaning up, and you walk to Elk Street with <<him>>.
<<else>>
You walk to Elk Street with <<him>>.
<</if>>
<<set $bus to "elk">>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> takes your hand as you walk.
<<else>>
<<He>> nervously touches your hand with <<hers>> as you walk. You take it in yours.
<</if>>
<<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
<</if>>
You chat with <<him>> on the way.
<<if $adultshopunlocked is undefined>>
<<print either(
`"Thank you for walking with me. It can be lonely walking alone."`,
`"People are already talking about the shop. It's a little embarrassing."`,
`Sydney rubs <<his>> holy pendant every now and then.`
)>>
<<else>>
<<print either(
`"Thank you for walking with me. It can be lonely walking alone."`,
`"Our shop has a lot of customers. I guess I shouldn't be surprised."`,
`Sydney rubs <<his>> holy pendant every now and then.`
)>>
<</if>>
<br><br>
You reach Elk Street without incident. Sydney waves you goodbye as <<he>> enters Sirris's shop.
<br><br>
<<link [[다음|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>><<widget "sydneyMass">>
<<if $sydneySeen is undefined>>
<<endevent>><<npc "Sydney">><<person1>>
<<set $sydneySeen.pushUnique("mass")>><<set $sydneyFirstSeen to "mass">>
당신은 <<personsimple_ 이>> 당신의 옆자리에 재빨리 앉는 것을 거의 눈치 채지 못하다가, <<his_>>의 격앙된 숨소리를 듣고서야 알아챈다. <<he_ 는>> 지각한 모양이다.
<br><br>
<<His_ 의>> 눈이 당신과 마주치고, <<he_ 는>> 당신에게 부드럽게 미소 짓는다. 학교에서 <<his_>>의 순결한 성정과, 과로하기로 유명한 학생인 시드니다. 한 쌍의 안경이 호박색 눈과, 포니테일로 묶은 <<npcHairColour "Sydney">> 머리카락을 강조한다. 성스러운 펜던트가 <<his_>>의 목에 걸려 있다.
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<set $sydneySeen.pushUnique("initiate")>>
<<if $temple_rank is "initiate">>
"조-좋은 아침이야. 여기서는 처음인데, 학교에서 본 적 있는 것 같아. 너 사원의 수련생이지, 그렇지? 나도 마찬가지야!"
<<elseif $temple_rank is "priest">>
"조-좋은 아침입니다. 늦게 알아차린 것을 용서해 주십시오, 존경스러운 분이시여."
<<else>>
"조-좋은 아침이야. 여기서는 처음인데, 학교에서 본 적 있는 것 같아. 너 사원의 <<temple_titlePost>>, 맞지?"
<</if>>
<<else>>
"조-좋은 아침이야. 여기서는 처음인데, 학교에서 본 적 있는 것 같아. 이게 네 첫 미사인지 물어보고 싶은데, 왜냐면 내가, 가장 최근에 들어온 사람이거든."
<</if>>
<<He_ 는>> 잽싸게 입을 다물고 조던의 시선이 <<him_ 을>> 지나칠 때마다 머리를 숙인다.
<br><br>
당신은 성찬식을 위해 앞으로 불려나갔고, 시드니는 계속해서 당신을 주시한다.
<<endevent>><<npc "Jordan">><<person1>>
<<if $angel gte 6>>
당신은 다른 <<monks_ 가>> 지켜보는 가운데 조던 앞에 무릎 꿇는다. <<He_ 는>> 작은 빵 한 조각을 당신의 입에 밀어넣고, 당신 앞에 컵 하나를 내민다. 당신은 달콤한 음료를 한 모금 마시고 다음 사람을 위해 자리를 비켜준다.
<<elseif $fallenangel gte 2>>
당신은 조던 앞에 무릎 꿇지만, 다른 <<monks_ 은>> 당신을 보려 하지 않는다. 빵이 당신의 입에 닿기도 전에 조던의 손가락에서 미끄러진다. 와인은 당신의 입술을 건드려보지도 못하고 증발한다. 그럼에도 불구하고, 당신은 자신의 노력으로 죄가 씻기는 느낌을 받는다.
<<elseif $demon gte 6>>
당신은 조던 앞에 무릎 꿇지만, 다른 <<monks_ 은>> 당신을 보려 하지 않는다. 빵은 재 같은 맛이 난다. 와인은 마치 피와 같다.
<<else>>
당신은 다른 <<monks_ 가>> 지켜보는 가운데 조던 앞에 무릎 꿇는다. <<He_ 는>> 작은 빵 한 조각을 당신의 입에 밀어넣고, 당신 앞에 컵 하나를 내민다. 당신은 씁쓸한 액체를 한 모금 마시고 다음 사람을 위해 자리를 비켜준다.
<</if>>
<<endevent>><<npc "Sydney">><<person1>>
당신이 시드니의 옆에 앉자, <<he_ 는>>
<<if $angel gte 6>>
커다란 관심을 가지고 당신을 바라본다.
<<elseif $fallenangel gte 2>>
당신을 불쌍히 여긴다.
<<elseif $demon gte 6>>
성직자들의 반응에 혼란스러워하다가, 갑자기 무언가를 깨달은 듯 하다. <<He_ 는>> 잠시 눈살을 찌푸리지만, 곧 희망찬 표정으로 당신을 바라본다.
<<else>>
당신을 바라본다.
<</if>>
"내 이름은 시드니야. 만나서 반가워," <<he_ 가>> 속삭인다. "<span class="blue">나는 학교 도서관에서 일을 돕고 있어.</span> 언제 한 번 보러 와."
<br><br>
조던이 기도를 마무리하고, 시드니는 미사가 끝나자 사원 뒤쪽으로 사라진다.
<br><br>
<<elseif !$sydneySeen.includes("mass") and !$sydneySeen.includes("initiate")>>
<<endevent>><<npc "Sydney">><<person1>>
<<set $sydneySeen.pushUnique("mass")>>
당신은 <<personsimple_ 이>> 당신의 옆자리에 재빨리 앉는 것을 거의 눈치 채지 못하다가, <<his_>>의 격앙된 숨소리를 듣고서야 알아챈다. 시드니다. <<he_ 는>> 지각한 모양이다.
<br><br>
<<His_ 와>> 눈이 마주치자, <<he_ 는>> 놀란 듯 미소 짓는다.
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<set $sydneySeen.pushUnique("initiate")>>
"오, 안녕!<<if $sydneyFirstSeen.includes("Rescue") and $sydneyRescueMessage isnot 1>><<set $sydneyRescueMessage to 1>> 그 일 이후로 잘 지내고 있길 바랐어.<</if>>
<<if $temple_rank is "initiate">>
지금까지는 미처 몰랐는데, 너도 이곳의 수련생이구나, 그렇지 않아?"
<<else>>
지금까지는 미처 몰랐는데, 너 이곳의 <<temple_title_ iguna>>, 그렇지?"
<</if>>
<<else>>
"오, 안녕!<<if $sydneyFirstSeen.includes("Rescue") and $sydneyRescueMessage isnot 1>><<set $sydneyRescueMessage to 1>> 그 일 이후로 잘 지내고 있길 바랐어.<</if>> 널 여기서 만나서 정말 기뻐. 이게 네 첫 미사인지 물어보고 싶은데, 왜냐면 내가, 가장 최근에 들어온 사람이거든."
<</if>>
<<He_ 는>> 입을 다물고 조던의 시선이 <<him_ 을>> 지나칠 때마다 머리를 숙인다.
<br><br>
당신은 성찬식을 위해 앞으로 불려나갔고, 시드니는 계속해서 당신을 주시한다.
<<endevent>><<npc "Jordan">><<person1>>
<<if $angel gte 6>>
당신은 다른 <<monks_ 가>> 지켜보는 가운데 조던 앞에 무릎 꿇는다. <<He_ 는>> 작은 빵 한 조각을 당신의 입에 밀어넣고, 당신 앞에 컵 하나를 내민다. 당신은 달콤한 음료를 한 모금 마시고 다음 사람을 위해 자리를 비켜준다.
<<elseif $fallenangel gte 2>>
당신은 조던 앞에 무릎 꿇지만, 다른 <<monks_ 은>> 당신을 보려 하지 않는다. 빵이 당신의 입에 닿기도 전에 조던의 손가락에서 미끄러진다. 와인은 당신의 입술을 건드려보지도 못하고 증발한다. 그럼에도 불구하고, 당신은 자신의 노력으로 죄가 씻기는 느낌을 받는다.
<<elseif $demon gte 6>>
당신은 조던 앞에 무릎 꿇지만, 다른 <<monks_ 은>> 당신을 보려 하지 않는다. 빵은 재 같은 맛이 난다. 와인은 마치 피와 같다.
<<else>>
당신은 다른 <<monks_ 가>> 지켜보는 가운데 조던 앞에 무릎 꿇는다. <<He_ 는>> 작은 빵 한 조각을 당신의 입에 밀어넣고, 당신 앞에 컵 하나를 내민다. 당신은 씁쓸한 액체를 한 모금 마시고 다음 사람을 위해 자리를 비켜준다.
<</if>>
<<endevent>><<npc "Sydney">><<person1>>
당신이 시드니의 옆에 앉자, <<he_ 는>>
<<if $angel gte 6>>
커다란 관심을 가지고 당신을 바라본다.
<<elseif $fallenangel gte 2>>
당신을 불쌍히 여긴다.
<<elseif $demon gte 6>>
성직자들의 반응에 혼란스러워하다가, 갑자기 무언가를 깨달은 듯 하다. <<He_ 는>> 잠시 눈살을 찌푸리지만, 곧 희망찬 표정으로 당신을 바라본다.
<<else>>
당신을 바라본다.
<</if>>
"믿음이 퍼져나가는 것을 보는 건 항상 기쁜 일이지," <<he_ 가>> 속삭인다. "여기에서 필요한 게 있으면 얼마든지 이야기해 줘."
<br><br>
조던이 기도를 마무리하고, 시드니는 미사가 끝나자 사원 뒤쪽으로 사라진다.
<br><br>
<<else>>
<<switch random(1, 3)>>
<<case 1>>
시드니는 <<monks_ 와>> 함께, 고개를 숙이고 서 있다. <<nnpc_HePost "Sydney" "는">> 당신을 발견하고 웃는다. <<npcincr Sydney love 1>><<glove>>
<<case 2>>
시드니는 당신의 곁에 앉는다. <<npcincr Sydney love 1>><<glove>>
<<case 3>>
당신은 사원 건너편에서 시드니를 발견한다. <<nnpc_HePost "Sydney">>도 당신을 발견하고 손을 흔든다. <<npcincr Sydney love 1>><<glove>>
<</switch>>
<br><br>
<</if>>
<</widget>>
<<widget "sydneyLibrary">>
<<npc "Sydney">><<person1>>
<<run statusCheck("Sydney")>>
<<if $schoolShopAction>>
<<if $schoolShopAction.includes("wear")>>
"구입 해줘서 고마워! 잘 어울린다."
<<elseif $schoolShopAction.includes("buy")>>
"구입 해줘서 고마워!"
<<elseif $schoolShopAction.includes("return")>>
"맞는 사이즈가 없었어? <<nnpc_titlePost "Leighton">>에게 말씀드려야 겠네."
<</if>>
시드니가 대여 카운터에 있는 <<his_ yi>> 자리로 당신을 안내<<if $daily.sydney.peek>>하고, 긴장한 모습으로 <<his_ yi>> 빨갛게 물든 얼굴을 숨기려고 <</if>>한다.
<<unset $schoolShopAction>>
<br><br>
<<sydneyOptions>>
<<elseif $daily.sydney.classWarn and $daily.sydney.classWarn gte 3 and !_sydneyStatus.includes("corrupt") and Time.hour isnot 12 and Time.hour.between(9,14)>>
시드니가 당신을 쫓아낸다. "<<nnpc_TitlePost "Leighton" "이">> 네가 수업을 빼먹은 걸 발견하면, 우리 둘 다 큰 문제가 생길 거야!"
<br><br>
<<getouticon>><<link [[떠난다|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif _counterApproach is 1>>
<<if $sydneyChastityRemoveIntro is 1>>
시드니는 당신에게 뭔가 이야기하고 싶은 게 있어 보인다.
<br><br>
<<sydneyOptions>>
<<elseif $leftarm is "bound" or $rightarm is "bound">>
시드니는 당신의 팔이 구속된 것을 알아챈다. "학교 복장 규정에 맞지 않는 것 같은데." <<He_ 는>> 당신의 뒤로 걸어와, 가위로 묶인 것을 잘라낸다. <<unbind>>
<br><br>
<<sydneyOptions>>
<<elseif ($studyBooks.stolen isnot "none" and $sydneyStolenKnown isnot 1) or $sydneyLibraryEvent is 1>>
<<if $sydneyLibraryEvent is 1>>
<<set $sydneyLibraryEvent to 2>>
<<else>>
<<set $sydneyStolenKnown to 1>>
<</if>>
시드니는 카운터 뒤에서 무언가를 찾는다. 몇 분 후, <<he_ 는>> 일어서서, 한숨을 쉬곤, 체념한 채 다시 <<his_>>의 의자에 쓰러져 앉는다. <<npcHairColour "Sydney">> 머리카락 몇 가닥이 <<his_>>의 머리에서 흘러내린다. <<He_ 는>> 느릿하게 당신을 올려다 본다.
<br><br>
"책이 없어졌어," <<he_ 가>> 말한다. "그리고 레이턴 <<nnpc_titlePost "Leighton" "이">> 나에게 책임을 물을 거야."
<br><br>
<<sydneyOptions>>
<<elseif $bookReturnedAbsent>>
시드니가 당신을 올려다 본다.
<<if $bookOverdue>>
"연체된 책을 돌려줘서 고마워, 내가 여기 없었는데도 말이야." <<bookCriminal>>
<<else>>
"네 시간 엄수는 존중할만 하지만, 다음부터는 그냥 나한테 반납해 줘.
<<if _sydneyStatus.includes("corrupt")>>
무서워하지 마. 너무 세게... 물진 않을게."
<<else>>
부끄러워할 필요 없어!"
<</if>>
<</if>>
<<unset $bookReturnedAbsent>>
<<unset $bookOverdue>>
<br><br>
<<sydneyOptions>>
<<elseif $bookOverdue and !$daily.sydney.overdueMessage>>
시드니가 당신을 올려다본다. "너 연체된 책을 가지고 있구나." <<bookCriminal>>
<<set $daily.sydney.overdueMessage to true>>
<br><br>
<<sydneyOptions>>
<<elseif $bookStolenAbsent and $sydneyStolenKnown>>
<<unset $bookStolenAbsent>><<unset $sydneyStolenKnown>>
시드니의 얼굴이 환하게 빛나고 있다. "잃어버린 책이 다시 나타났어! 무슨 일이 있었는지는 모르겠지만, 이제 돌아왔어. 정말 안심이야." <<stress 2>><<gstress>>
<br><br>
<<sydneyOptions>>
<<elseif !$sydneySeen.includes("initiate") and $temple_rank is "initiate">>
<<set $sydneySeen.pushUnique("initiate")>>
시드니가 당신을 향해 환한 표정을 짓는다. "네가 사원에 입문했다고 들었어! 그 사실을 알았을 때 얼마나 기뻤는지 몰라." <<He_ 는>> 카운터 너머로 당신을 안아준다. <<stress -3>><<lstress>><<npcincr Sydney love 1>><<glove>>
<br><br>
<<sydneyOptions>>
<<elseif $englishPlay is "ongoing" and $englishPlayRoles.Sydney isnot "none" and !$englishPlayRoles.SydneyKnown>>
<<set $englishPlayRoles.SydneyKnown to true>>
Sydney waves you over, looking quite excited about something. You quickly approach.
<br><br>
<<if $englishPlayRoles.Player is "none">>
"I signed up for Doren's stage play!
I'll be playing that poor little beggar kid, Jazz... or, Jake?" <<He>> opens <<his>> booklet and takes a quick glance at it. "Cass! That's it!" <<He>> tries to laugh it off. "I won't mess it up, promise."
<br><br>
<<He>> pauses for a moment. "You didn't sign up, did you? That's alright. I hope you'll be there to watch, at least!"
<<else>>
"You're not going to believe it. I signed up for Doren's Christmas stage play, and it looks like we'll be performing together!
<<switch $englishPlayRoles.Sydney>>
<<case "Sterling">>
<<set _playPronoun to (C.npc.Sydney.pronoun is "m" ? "Mr" : "Mrs")>>
Looks like I get to be the villain, that rich kid's sibling!" <<He>> stops for a moment, opening the booklet and quickly shuffling through the pages. "No, that's not right... the parent, _playPronoun Sterling!" <<He>> gives you a nervous smile. "I... need to give it a few more reads..."
<<default>>
I'll be playing that poor little beggar kid, Jazz... or, Jake?" <<He>> opens <<his>> booklet and takes a quick glance at it. "Cass! That's it!" <<He>> tries to laugh it off. "I won't mess it up, promise."
<</switch>>
<br><br>
"Oh! Speaking of which," <<his>> eyes light up. "We should meet up one of these days, so we can practice our lines together! <span class="gold">I'll be in the English classroom after school.</span>"
<</if>>
<br><br>
<<sydneyOptions>>
<<elseif $sydney.glasses is "broken" or $sydney.glasses is "playerbroken">>
시드니는 당신이 다가갈 때 <<his_ yi>> 깨진 안경 사이로 눈을 가늘게 뜨고 있었지만, 다가오는 사람이 당신이라는 것을 깨닫자 미소를 짓는다. <<sydneyGreeting>>
<br><br>
<<sydneyOptions>>
<<elseif C.npc.Sydney.love gte 100 and C.npc.Sydney.lust gte 10 and $sydneyromance isnot 1 and !$sydneyFriendZoned>>
당신을 본 순간 시드니의 눈이 반짝인다. <<He_ 는>> 어쩐지 긴장한 듯이, 얼굴을 붉히며 시선을 돌린다. <<set _sydneyRomanceConfront to true>> <<sydneyGreeting>>
<br><br>
<<sydneyOptions>>
<<elseif C.npc.Sydney.love gte 40>>
당신을 본 순간 시드니의 눈이 반짝인다. <<sydneyGreeting>> <<He_ 는>> 당신이 <<him_ 과>> 함께 카운터 뒤로 들어오도록 허락한다. "널 위해선 언제라도 시간을 낼 수 있어."
<br><br>
<<sydneyOptions>>
<<elseif C.npc.Sydney.love gte 10>>
시드니는 당신을 보고 웃는다. <<sydneyGreeting>>
<br><br>
<<sydneyOptions>>
<<else>>
시드니는 당신에게 고개를 끄덕인다. <<sydneyGreeting>>
<br><br>
<<sydneyOptions>>
<</if>>
<<else>>
<<switch random(1, 6)>>
<<case 1>>
시드니는 <<his_>>의 일에 집중하려고 노력하는 동시에, 당신에게도 관심을 기울인다. <<if $sydney.glasses.includes("broken")>> <<His_>>의 <<sydneyGlassesPost "가">> 그것을 어렵게 만드는 것 같다.<</if>>
<<case 2>>
시드니가 하품한다.
<<case 3>>
시드니는 쌓인 서류 더미에 스탬프를 찍는다.
<<default>>
/* Say Nothing */
<</switch>>
<br><br>
<<sydneyOptions>>
<</if>>
<</widget>>
<<widget "sydneyOptions">>
<<sydneySchedule>><<run statusCheck("Sydney")>>
<<if $bus is "schoollibrary" or $location is "school">>
<<switch _sydney_location>>
<<case "library">>
<<if ($sydneyScience isnot 1 and $schoolstate is "first") or ["fourth", "fifth"].includes($schoolstate)>>
<<if !$daily.sydney.classWarn>>
<<set $daily.sydney.classWarn to 0>>
<</if>>
<<set $daily.sydney.classWarn++>>
<<else>>
<<run delete $daily.sydney.classWarn>>
<</if>>
<<if $daily.sydney.classWarn gte 3 and !_sydneyStatus.includes("corrupt") and Time.hour isnot 12 and Time.hour.between(9,14)>>
시드니가 대여 카운터에서 당신을 쫓아낸다. "<<nnpc_TitlePost "Leighton" "이">> 네가 수업을 빼먹은 걸 발견하면, 우리 둘 다 큰 문제가 생길 거야!"
<br><br>
<<getouticon>><<link [[떠난다|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $daily.sydney.classWarn is 1>>
<<if $schoolstate is "first">>
<<He_ 가>> 당신을 올려다 본다. "수업은 보통 이때쯤 시작할 텐데. 늦은 거 아니야?"
<<else>>
<<He_ 가>> 시간을 확인한다. "너 다음 수업에 늦겠어."
<</if>>
<br><br>
<<elseif $daily.sydney.classWarn is 2>>
<<He_ 가>> 당신을 올려다 본다. "날 보려고... 수업을 빼먹은 거야?"
<br><br>
<<elseif $daily.sydney.classWarn is 3 and _sydneyStatus.includes("corrupt")>>
<<He_ 가>> 시간을 확인한다. "될대로 되라지, 그냥 여기 있어. 징계 받아도 날 탓하지만 마."
<br><br>
<</if>>
<<sydneyOptionsTalk>>
<br>
<<bookRentalOptions>>
<br>
당신은 여기서 학교에서 허가된 옷들을 살 수 있다.
<br>
<<shopicon "clothing">><<link [[옷을 산다|School Library Shop]]>><<handheldon 1>><</link>>
<br><br>
<<getouticon>><<link [[떠난다|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case "science">>
시드니의 눈이 커진다. "<<if _sydneyStatus.includes("corrupt")>>제기랄<<else>>이런<</if>>! 과학 수업에 늦었어 우리!" <<He_ 는>> <<his_>>의 짐을 싸기 시작한다. "<<sydneyMumPost "가">> 날 죽일 거야..."
<br><br>
<<scienceicon>><<link [[시드니와 함께 간다|Science Classroom]]>><<endevent>><<set $daily.sydney.scienceWalk to 1>><</link>>
<br>
<<getouticon>><<link [[떠난다|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "class">>
시드니의 눈이 커진다. "<<if _sydneyStatus.includes("corrupt")>>제기랄<<else>>이런<</if>>! 나 수업에 늦었어" <<He_ 는>> <<his_>>의 짐을 싸기 시작한다.
<<if C.npc.Sydney.love gte 10>>
"미안, 나중에 마저 해도 될까?"
<<else>>
<<He_ 는>> <<if $sydneyromance is 1>>당신에게 키스를 날리곤 <</if>>당신을 향해 손을 흔들며 도서관을 나간다.
<</if>>
<br><br>
<<getouticon>><<link [[떠난다|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "canteen">>
시드니는 기지개를 켜며 일어선 후 카운터 앞에 작은 표지판을 놓는다. <span class="blue">"점심 먹으러 감"</span>.
<br><br>
<<if C.npc.Sydney.love gte 10>>
<<He_ 는>> 책 몇권을 주워모으기 시작한다. "점심 먹으러 가야겠어. 같이 갈래?"
<br><br>
<<foodicon "eat">><<link [[시드니와 함께 간다|Canteen Lunch Sydney]]>><<endevent>><<set $daily.school.lunchEaten to 1>><<set $phase2 to 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<else>>
<<He_ 는>> 책 몇권을 주워모으기 시작한다. "점심 먹고 올게, 15분 정도면 될 거야."
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "temple">>
시드니는 하품을 하며 일어섰다.
<<if $detention gte 1 and $daily.school.detentionAttended isnot 1 and $headnodetention isnot 1 and $pillory.tenant.special.name isnot "Leighton">>
"이제 닫을 시간이야. <<nnpc_titlePost "Leighton" "이">> 네가 오늘 안에 징계를 받기 전까지는 교내를 떠날 수 없다고 했어. 미안."
<br><br>
<<elseif $sydneySeen.includes("mass") or $sydneySeen.includes("initiate")>>
"이제 닫을 시간이야. 나는 이제부터 사원에 갈거야.<<if $sydneyromance is 1>> 혹시... 나랑 같이 갈래?<<else>> 그 곳에서 할 일이 많은데, 같이 갈래?<</if>>"
<br><br>
<<wolficon>><<link [[시드니와 함께 간다 (0:25)|Temple Sydney Walk]]>><<clotheson>><<pass 25>><<stress -3>><<npcincr Sydney love 1>><</link>><<lstress>><<glove>>
<br>
<<else>>
"이제 닫을 시간이야."
<<if C.npc.Sydney.love gte 20>>
<<He_ nun>> <<his_ yi>> 물건을 챙기기 시작하다가, 잠시 멈춰 당신을 본다. "나는 보통 방과 후에는 사원에 가. 같이 갈래? 너에게도 좋을거야. 내가 장담할게!" <<He_ nun>> 희망에 찬 표정으로 당신을 바라본다.
<br><br>
<<wolficon>><<link [[시드니와 함께 간다 (0:25)|Temple Sydney Walk]]>><<pass 25>><<stress -3>><<npcincr Sydney love 1>><<handheldon 1>><</link>><<lstress>><<glove>>
<br>
<<else>>
<<He_ nun>> <<his_ yi>> 물건을 챙기고, 남아 있는 학생들을 이끌고 도서관을 빠져나간다.
<br><br>
<</if>>
<</if>>
<<link [[떠난다|School Library]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "shop">>
<<if $adultshopgrandopening is true>>
<<set $adultshopopeningsydney to true>>
"이제 닫을 시간이야.
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
어서, 가게의 그랜드 오프닝을 놓치겠어!"
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
난 성인용품점 그랜드 오프닝에 가봐야할 것 같아. 혹시 같이 가줄래? 둘이라면 좀 덜 어색하게 느껴질 것 같아."
<<else>>
이만 성인용품점 그랜드 오프닝때문에 가볼게. 같이 갈래? 재밌을지도 몰라."
<</if>>
<br><br>
<<elkicon>><<link [[시드니와 함께 간다 (1:00)|Adult Shop Opening Walk]]>><<pass 10>><<handheldon 1>><</link>>
<br>
<<elseif $sydneySeen.includes("shop")>>
"이제 닫을 시간이야. 난 가게에 <<sydneymumPost "를">> 도우러 갈 거야. 원한다면, 너도 와도 돼."
<<He_ 는>> <<his_>>의 가방을 싸고,<<if $sydneyromance is 1>> 당신의 뺨에 키스한 뒤,<</if>> 도서관에 남아 있는 학생들을 밖으로 내보내기 시작한다.
<br><br>
<<if C.npc.Sydney.love gte 20>>
<<elkicon>><<link [[시드니와 함께 걷는다 (0:30)|Elk Sydney Walk]]>><<pass 30>><<npcincr Sydney love 1>><<stress -3>><<trauma -3>><</link>><<lstress>><<ltrauma>><<glove>>
<<else>>
<<elkicon>><<link [[시드니와 함께 걷는다 (0:30)|Elk Sydney Walk]]>><<pass 30>><<npcincr Sydney love 1>><<handheldon 1>><</link>><<glove>>
<</if>>
<br><br>
<<else>>
"이제 닫을 시간이야. 난 <<sydneymumPost>> 일을 좀 도우러 가려고." <<He_ 는>> <<his_>>의 가방을 싸고,<<if $sydneyromance is 1>> 당신의 뺨에 키스한 뒤,<</if>> 도서관에 남아 있는 학생들을 밖으로 내보내기 시작한다. <<if $sydneySeen.includes("mass") or $sydneySeen.includes("initiate")>><<he_ 가>> 나가자 마자, 당신은 <<hes_ 가>> 사원 쪽이 아니라 엘크 거리로 향하는 것을 알아차린다.<</if>>
<br><br>
<</if>>
<<getouticon>><<link [[떠난다|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "rehearsal">>
<<if $englishPlayLate>>
"Sorry to close up early, but I'm off to see if I can get a role for one of the school plays." <<He>> gathers <<his>> things, but pauses for a moment. "Have you thought about taking a role? It might be fun!" <<He>> <<if $sydneyromance is 1>> kisses you on the cheek, and<</if>> heads for the English classroom.
<<elseif $englishPlayRoles.SydneyKnown>>
"Time to close up early. I'll be in the English classroom rehearsing for the play." <<He>> gathers <<his>> things,<<if $sydneyromance is 1>> kisses you on the cheek,<</if>> and heads for the English classroom.
<<else>>
"Sorry to close up early, but I'm off to rehearse for the school play." <<He>> gathers <<his>> things,<<if $sydneyromance is 1>> kisses you on the cheek,<</if>> and heads for the English classroom.
<</if>>
<br><br>
<<getouticon>><<link [[떠난다|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "englishPlay">>
<<if $englishPlayRoles.Player isnot "none">>
Sydney suddenly grabs you by the arm. "We're going to miss the stage plays, come on!"
<br><br>
<<walkicon>><<link [[시드니와 함께 걷는다 (0:15)|English Play Attend]]>><<endevent>><<pass 15>><</link>>
<br>
<<else>>
Sydney stretches and stands. "It's time for me to go perform at the stage play. Would you like to come watch?"
<br><br>
<<walkicon>><<link [[시드니와 함께 걷는다 (0:15)|English Play Attend]]>><<endevent>><<pass 15>><</link>>
<br>
<<getouticon>><<link [[떠난다|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<default>>
<<getouticon>><<link [[떠난다|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<<elseif $location is "temple">>
<<switch _sydney_location>>
<<case "temple">>
<<switch $sydney_templeWork>>
<<case "pray">>
<<set _sydneyPray to true>>
<<sydneyOptionsTalk>>
<br>
<<prayoptions>>
<<if $sydneyChastityKnown and $sydneyromance is 1 and checkSextoysGift("Sydney") and checkIfNPCHasCategorySextoy("Sydney","strap-on").length <= 5>>
<<sextoysicon "strap-on">><<link [[시드니에게 페니스 밴드를 선물한다|Gift Strap-on Sydney Temple]]>><</link>>
<</if>>
<br><br>
<<getouticon>><<link [[떠난다|Temple]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "anguish">>
Sydney stretches. "I need to get ready for tonight's vigil. Wish me luck!" <<if $sydneyromance is 1>><<He>> kisses you on the cheek before leaving.<</if>>
<br><br>
<<link [[다음|Temple]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<default>>
시드니가 기지개를 켠다. "일할 시간이야. 근처에 있을게." <<if $sydneyromance is 1>><<He_ 는>> 떠나기 전 당신의 볼에 입을 맞춘다.<</if>>
<br><br>
<<link [[다음|Temple]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<<case "library">>
시드니는 하품하며 기지개를 켠다. "학교 갈 시간이야. 같이 걸어 갈까?"
<br><br>
<<link [[시드니와 함께 학교에 걸어간다 (0:10)|Sydney Walk School]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[머무른다|Temple]]>><<endevent>><</link>>
<br>
<<case "home">>
<<if $sydneySeen.includes("parent")>>
<<npc "Sirris" 2>><<person2>>
누군가 당신과, 시드니의 어깨에 손을 얹는다. 돌아보면 시리스가 당신을 향해 미소 짓고 있는 것이 보인다. "<<nnpc_him_ 를 "Sydney">> 돌봐줘서 고마워. 꽤 늦었구나. 집에 태워다 줄까?"
<br><br>
시드니는 졸린 듯 일어선다
<br><br>
<<link [[집에 간다|Sydney Ride Home]]>><</link>>
<br>
<<link [[머무른다|Sydney Ride Home No]]>><</link>>
<br>
<<else>>
시드니는 하품하며 기지개를 켠다. "이제 집에 갈 시간이야. 같이 있어줘서 고마워." <<if $sydneyromance is 1>><<He_ 는>> 당신의 볼에 입을 맞추고, 사원을 떠난다.<<else>><<He_ 는>> 당신에게 손을 흔들어주고 사원을 떠난다.<</if>>
<br><br>
<<link [[다음|Temple]]>><<endevent>><</link>>
<br>
<</if>>
<<case "shop">>
<<if $adultshopgrandopening is true>>
<<set $adultshopopeningsydney to true>>
시드니가 기지개를 켠다.
<br><br>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
"어서, 가게의 그랜드 오프닝을 놓치겠어!"
<br><br>
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
"난 성인용품점 그랜드 오프닝에 가봐야할 것 같아. 혹시 같이 가줄래? 둘이라면 좀 덜 어색하게 느껴질 것 같아."
<br><br>
<<else>>
"이만 성인용품점 그랜드 오프닝때문에 가볼게. 같이 갈래? 재밌을지도 몰라."
<br><br>
<</if>>
<<elkicon>><<link [[시드니와 함께 간다 (1:00)|Adult Shop Opening Walk]]>><<pass 10>><</link>>
<br>
<<elseif $sydneySeen.includes("shop")>>
시드니가 기지개를 켠다. "이만 가게 <<if $adultshopunlocked is undefined>>오픈 준비를 <<else>>일<</if>>하러 가볼게... 원한다면, 너도 와도 돼." <<He_ 는>> <<his_>>의 짐을 <<if $sydneyromance is 1>>싸고, 당신의 뺨에 키스한 뒤 떠난다<<else>>싼다<</if>>.
<br><br>
<<if C.npc.Sydney.love gte 20>>
<<elkicon>><<link [[시드니와 함께 걷는다 (0:30)|Elk Sydney Walk]]>><<pass 30>><<npcincr Sydney love 1>><<stress -3>><<trauma -3>><</link>><<lstress>><<ltrauma>><<glove>>
<<else>>
<<elkicon>><<link [[시드니와 함께 걷는다 (0:30)|Elk Sydney Walk]]>><<pass 30>><<npcincr Sydney love 1>><</link>><<glove>>
<</if>>
<<else>>
시드니가 기지개를 켠다. "이만 <<sydneymumPost>> 일을 좀 도우러 갈 거야. <<He_ 는>> <<his_>>의 짐을 <<if $sydneyromance is 1>>싸고, 그리고 당신의 뺨에 키스한 뒤 떠난다<<else>>싼다<</if>>.
<</if>>
<br><br>
<<getouticon>><<link [[떠난다|Temple]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "englishPlay">>
<<if $englishPlayRoles.Player isnot "none">>
Sydney suddenly grabs you by the arm. "We're going to miss the stage plays, come on!"
<br><br>
<<walkicon>><<link [[시드니와 함께 걷는다 (0:15)|English Play Attend]]>><<endevent>><<pass 15>><</link>>
<br>
<<else>>
Sydney stretches and stands. "It's time for me to go perform at the stage play. Would you like to come watch?"
<br><br>
<<walkicon>><<link [[시드니와 함께 걷는다 (0:15)|English Play Attend]]>><<endevent>><<pass 15>><</link>>
<br>
<<getouticon>><<link [[떠난다|Temple]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<default>>
시드니가 기지개를 켠다. "일할 시간이야. 근처에 있을게." <<if $sydneyromance is 1>><<He_ 는>> 떠나기 전 당신의 볼에 입을 맞춘다.<</if>>
<br><br>
<<link [[다음|Temple]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<<elseif $location is "adult_shop">>
<<switch _sydney_location>>
<<case "home">>
<<if $sydneySeen.includes("parent")>>
<<npc "Sirris" 2>><<person2>>
누군가 당신의 어깨에 손을 얹는다. 당신이 뒤돌자 시리스가 보인다. "안녕," <<he_ 가>> 미소 지으며 말하길, "꽤 늦었는데. 집에 태워다 줄까?"
<br><br>
시드니는 졸린 듯 일어선다.
<br><br>
<<ind>><<link [[집에 간다|Sydney Ride Home]]>><</link>>
<br>
<<ind>><<link [[머무른다|Sydney Ride Home No]]>><</link>>
<br>
<</if>>
<<case "englishPlay">>
<<if $englishPlayRoles.Player isnot "none">>
Sydney suddenly grabs you by the arm. "We're going to miss the stage plays, come on!"
<br><br>
<<walkicon>><<link [[시드니와 함께 걷는다 (0:15)|English Play Attend]]>><<endevent>><<pass 15>><</link>>
<br>
<<else>>
Sydney stretches and stands. "It's time for me to go perform at the stage play. Would you like to come watch?"
<br><br>
<<walkicon>><<link [[시드니와 함께 걷는다 (0:15)|English Play Attend]]>><<endevent>><<pass 15>><</link>>
<br>
<<getouticon>><<link [[떠난다|Adult Shop]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<default>>
<<sydneyOptionsTalk>>
<br>
<<if $sydneyChastityKnown and $sydneyromance is 1 and checkSextoysGift("Sydney") and checkIfNPCHasCategorySextoy("Sydney","strap-on").length <= 5>>
<<sextoysicon "strap-on">><<link [[시드니에게 페니스 밴드를 선물한다|Gift Strap-on Sydney Temple]]>><</link>>
<br>
<</if>>
<<getouticon>><<link [[뒤로|Adult Shop]]>><<endevent>><<set $eventskip to 1>><</link>>
<</switch>>
<</if>>
<</widget>>
<!-- Use this one for when the current location is not a normal location for Sydney to stay, and thus should have no options other than leaving no matter what. -->
<<widget "sydneyOptionsLeave">>
<<sydneySchedule>><<run statusCheck("Sydney")>>
<<switch $bus>>
<<case "rehearsal">><<set $sydneyExit to "Oxford Street">><<set _templeTime to 15>><<set _templeTimePrint to "(0:15)">><<set _elkTime to 10>><<set _elkTimePrint to "(0:10)">>
<<case "cliff">><<set $sydneyExit to "Cliff Street">><<set _templeTime to 10>><<set _templeTimePrint to "(0:10)">><<set _elkTime to 25>><<set _elkTimePrint to "(0:25)">>
<<case "danube">><<set $sydneyExit to "Danube Street">><<set _templeTime to 5>><<set _templeTimePrint to "(0:05)">><<set _elkTime to 15>><<set _elkTimePrint to "(0:15)">>
<<case "nightingale">><<set $sydneyExit to "Nightingale Street">><<set _templeTime to 5>><<set _templeTimePrint to "(0:05)">><<set _elkTime to 5>><<set _elkTimePrint to "(0:05)">>
<<default>><span class="red">ERROR: Bus $bus invalid for Sydney exit. Please report this bug. Passage: $passage</span>
<</switch>>
<<switch _sydney_location>>
<<case "temple">>
<<if $sydneySeen.includes("mass") or $sydneySeen.includes("initiate")>>
"I'm off to the temple.<<if $sydneyromance is 1>> Would you... mind walking me there?<<else>> There's plenty to be done, would you like to come with me?<</if>>"
<br><br>
<<capture _templeTime>>
<<wolficon>><<link [["시드니와 함께 걷는다 " + _templeTimePrint|Temple Sydney Walk]]>><<unset $sydneyExit>><<pass _templeTime>><<stress -3>><<npcincr Sydney love 1>><</link>><<lstress>><<glove>>
<</capture>>
<<else>>
<<if C.npc.Sydney.love gte 20>>
"I usually go to the temple after school. Would you like to come with me? I bet it'd be good for you!" <<He>> looks to you with a hopeful expression.
<br><br>
<<capture _templeTime>>
<<wolficon>><<link [["시드니와 함께 걷는다 " + _templeTimePrint|Temple Sydney Walk]]>><<unset $sydneyExit>><<pass _templeTime>><<stress -3>><<npcincr Sydney love 1>><</link>><<lstress>><<glove>>
<</capture>>
<<else>>
<<He>> waves you off as <<he>> heads towards Wolf Street.
<</if>>
<</if>>
<<case "shop">>
<<if $adultshopgrandopening is true>>
<<set $adultshopopeningsydney to true>>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
"어서, 가게의 그랜드 오프닝을 놓치겠어!"
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
"난 성인용품점 그랜드 오프닝에 가봐야할 것 같아. 혹시 같이 가줄래? 둘이라면 좀 덜 어색하게 느껴질 것 같아."
<<else>>
"이만 성인용품점 그랜드 오프닝때문에 가볼게. 같이 갈래? 재밌을지도 몰라."
<</if>>
<br><br>
<<set $_noLeave to true>>
<<link [[시드니와 함께 간다 (1:00)|Adult Shop Opening Walk]]>><<clotheson>><<unset $sydneyExit>><<pass 10>><</link>>
<<elseif $sydneySeen.includes("shop")>>
시드니가 기지개를 켠다. "이만 <<sydneymumPost>>네 가게 일 하러 가볼게... 원한다면, 너도 와도 돼."
<br><br>
<<capture _elkTime>>
<<if C.npc.Sydney.love gte 20>>
<<elkicon>><<link [["시드니와 함께 걷는다 " + _elkTimePrint|Elk Sydney Walk]]>><<unset $sydneyExit>><<pass _elkTime>><<npcincr Sydney love 1>><<stress -3>><<trauma -3>><</link>><<lstress>><<ltrauma>><<glove>>
<<else>>
<<elkicon>><<link [["시드니와 함께 걷는다 " + _elkTimePrint|Elk Sydney Walk]]>><<unset $sydneyExit>><<pass _elkTime>><<npcincr Sydney love 1>><</link>><<glove>>
<</if>>
<</capture>>
<<else>>
시드니가 기지개를 켠다. "이만 <<sydneymumPost>> 일을 좀 도우러 갈 거야." <<He_ 는>> <<if $sydneyromance is 1>> 당신의 뺨에 키스한 뒤,<</if>> 엘크 가를 향해 걷기 시작한다.
<</if>>
<<default>>
Sydney yawns and stretches. "It's time for me to go home. Thanks for sticking with me."
<<He>> <<if $sydneyromance is 1>>kisses you on the cheek, and <</if>>waves you off as <<he>>
<<if $sydneyExit is "Danube Street">>
enters a nearby building. It's on the more modest side for Danube Street.
<<else>>
heads towards Danube Street.
<</if>>
<</switch>>
<br><br>
<<if !$_noLeave>>
<<link [[떠난다 (0:01)|$sydneyExit]]>><<clotheson>><<unset $sydneyExit>><<endevent>><<pass 1>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "sydneyOptionsTalk">>
<<if $bus is "schoollibrary" and $daily.sydney.peek and !$daily.sydney.peekConfront>>
<<link [[탈의실에서의 일에 대해 따진다|Sydney Peek Confront]]>><<set $daily.sydney.peekConfront to true>><<handheldon 1>><</link>>
<br>
<</if>>
<<if $location is "school" and $sydneySeen.includes("science") and Time.hour is 8 and Time.minute gte 45>>
<<scienceicon>><<link [[시드니와 함께 과학 교실까지 걸어간다 (0:05)|Science Classroom]]>><<pass 5>><<npcincr Sydney love 1>><<endevent>><<set $daily.sydney.scienceWalk to 1>><</link>><<glove>>
<br>
<</if>>
<<if $location is "adult_shop">> /*Placeholder. Unfinished.*/
<<if C.npc.Sydney.love gte 20>>
<<ind>><<link [[일을 돕는다 (0:30)|Sydney Shop Help]]>><<pass 30>><<npcincr Sydney love 1>><<stress -3>><<trauma -3>><<handheldon 1>><</link>><<lstress>><<ltrauma>><<glove>>
<br>
<<else>>
<<ind>><<link [[일을 돕는다 (0:30)|Sydney Shop Help]]>><<pass 30>><<npcincr Sydney love 1>><<handheldon 1>><</link>><<glove>>
<br>
<</if>>
<</if>>
<<if $location is "temple" and $temple_spear_mission is 1 and !$sydneySeen.includes("spearMission") and $sydneyromance is 1 and !$spear_vessel>>
<<askicon>><<link [[$NPCList[0].pronouns.he + " 무슨 생각을 하고 있는지 묻는다"|Sydney Temple Spear]]>><<handheldon 1>><</link>>
<br>
<</if>>
<<if $location is "school">>
<<if $sydneyChastityRemoveIntro is 1>>
<<socialiseicon>><<link [[대화한다 (0:15)|Sydney Chastity Remove Intro]]>><<set $sydneyChastityRemoveIntro to 2>><<pass 15>><<handheldon 1>><</link>>
<br>
<<else>>
<<socialiseicon>><<link [[대화한다 (0:15)|Sydney Chat]]>><<pass 15>><<npcincr Sydney love 1>><<if C.npc.Sydney.love gte 20>><<stress -3>><<trauma -3>><<else>><<stress -2>><</if>><<handheldon 1>><</link>><<lstress>><<if C.npc.Sydney.love gte 20>><<ltrauma>><</if>><<glove>>
<br>
<</if>>
<<if C.npc.Sydney.love gte 10 and ($sydneyFlirt is 1 or $sydneyromance is 1)>>
<<if $sydneyChastityRemoveIntro is 1>>
<<brothelicon>><<link [[추파를 던진다 (0:15)|Sydney Chastity Remove Intro]]>><<set $sydneyChastityRemoveIntro to 2>><<pass 15>><</link>>
<br>
<<else>>
<<brothelicon>><<link [[추파를 던진다 (0:15)|Sydney Flirt]]>><<pass 15>><<npcincr Sydney purity -1>><<stress -2>><<handheldon 1>><</link>><<promiscuous1>><<lstress>><<lspurity>>
<br>
<</if>>
<</if>>
<<if $sydneyChastityKnown and $sydneyromance is 1 and checkSextoysGift("Sydney") and checkIfNPCHasCategorySextoy("Sydney","strap-on").length <= 5>>
<<sextoysicon "strap-on">><<link [[시드니에게 페니스 밴드를 선물한다|Gift Strap-on Sydney Counter]]>><<handheldon 1>><</link>>
<br>
<</if>>
<<if C.npc.Sydney.love gte 10 and $milkshake gte 2>>
<<foodicon "milkshake">><<link [[밀크셰이크를 준다 (0:15)|Sydney Give Milkshake]]>><<pass 15>><<set $milkshake -= 2>><<npcincr Sydney love 1>><<stress -5>><<handheldon 1>><</link>><<lstress>><<glove>>
<br>
<</if>>
<<if $sydneyromance is 1 and $milkshake gte 1>>
<<foodicon "milkshake">><<link [[밀크셰이크를 함께 먹는다 (0:15)|Sydney Share Milkshake]]>><<pass 15>><<set $milkshake -= 1>><<npcincr Sydney love 2>><<stress -10>><<handheldon 1>><</link>><<lstress>><<gglove>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 4) and $sydneyromance is 1 and !$daily.sydney.crawl>>
<<schoolicon "library desk">><<link [[카운터 밑으로 기어들어간다|Sydney Crawl]]>><<set $daily.sydney.crawl to true>><<handheldon 1>><</link>><<promiscuous4>><<llspurity>><<sydneyWarning corrupt>>
<br>
<</if>>
<<set _tf to checkTFparts()>>
<<if !($daily.sydney.tf gte 3)>>
<<if C.npc.Sydney.love gte 10 and $fox gte 6 and _tf.foxTail>>
<<tficon "fox">><<link [[꼬리를 흔든다 (0:10)|Sydney Library Transformation]]>><<pass 10>><<trauma -2>><<npcincr Sydney love 2>><<handheldon 1>><<set $phase to 0>><</link>><<fox>><<ltrauma>><<glove>>
<br>
<<elseif C.npc.Sydney.love gte 10 and $wolfgirl gte 6>>
<<tficon "wolf">><<link [[살살 민다 (0:10)|Sydney Library Transformation]]>><<pass 10>><<stress -2>><<npcincr Sydney love 2>><<handheldon 1>><<set $phase to 1>><</link>><<wolfgirl>><<lstress>><<glove>>
<br>
<<elseif C.npc.Sydney.love gte 10 and $cat gte 6 and _tf.catEars>>
<<tficon "cat">><<link [[코를 비빈다 (0:10)|Sydney Library Transformation]]>><<pass 10>><<tiredness -2>><<npcincr Sydney love 2>><<handheldon 1>><<set $phase to 2>><</link>><<cat>><<ltiredness>><<glove>>
<br>
<<elseif C.npc.Sydney.love gte 10 and $harpy gte 6>>
<<birdicon "sing">><<link [[노래한다 (0:10)|Sydney Library Transformation]]>><<pass 10>><<tiredness -1>><<npcincr Sydney love 2>><<handheldon 1>><<set $phase to 3>><</link>><<harpy>><<ltiredness>><<glove>>
<br>
<<elseif C.npc.Sydney.love gte 10 and $cow gte 6 and _tf.cowEars and _tf.cowHorns>>
<<tficon "cow">><<link [[부드럽게 머리를 부딪힌다 (0:10)|Sydney Library Transformation]]>><<pass 10>><<trauma -2>><<npcincr Sydney love 2>><<handheldon 1>><<set $phase to 4>><</link>><<cow>><<ltrauma>><<glove>>
<br>
<</if>>
<</if>>
<<elseif $location is "temple">>
<<set _tf to checkTFparts()>>
<<if !($daily.sydney.tf gte 3)>>
<<if C.npc.Sydney.love gte 10 and $fox gte 6 and _tf.foxTail>>
<<tficon "fox">><<link [[꼬리를 흔든다 (0:10)|Sydney Temple Transformation]]>><<pass 10>><<trauma -2>><<npcincr Sydney love 2>><<handheldon 1>><<set $phase to 0>><</link>><<fox>><<ltrauma>><<glove>>
<br>
<<elseif C.npc.Sydney.love gte 10 and $wolfgirl gte 6>>
<<tficon "wolf">><<link [[살살 민다 (0:10)|Sydney Temple Transformation]]>><<pass 10>><<stress -2>><<npcincr Sydney love 2>><<handheldon 1>><<set $phase to 1>><</link>><<wolfgirl>><<lstress>><<glove>>
<br>
<<elseif C.npc.Sydney.love gte 10 and $cat gte 6>>
<<tficon "cat">><<link [[코를 비빈다 (0:10)|Sydney Temple Transformation]]>><<pass 10>><<tiredness -2>><<npcincr Sydney love 2>><<handheldon 1>><<set $phase to 2>><</link>><<cat>><<ltiredness>><<glove>>
<br>
<<elseif C.npc.Sydney.love gte 10 and $harpy gte 6>>
<<birdicon "sing">><<link [[노래한다 (0:10)|Sydney Temple Transformation]]>><<pass 10>><<tiredness -1>><<npcincr Sydney love 2>><<handheldon 1>><<set $phase to 3>><</link>><<harpy>><<ltiredness>><<glove>>
<br>
<<elseif C.npc.Sydney.love gte 10 and $cow gte 6>>
<<tficon "cow">><<link [[부드럽게 머리를 부딪힌다 (0:10)|Sydney Temple Transformation]]>><<pass 10>><<trauma -2>><<npcincr Sydney love 2>><<handheldon 1>><<set $phase to 4>><</link>><<cow>><<ltrauma>><<glove>>
<br>
<</if>>
<</if>>
<</if>>
<<if ($sydney.glasses is "broken" or $sydney.glasses is "playerbroken") and $money gte 1500 and ($sydneyChatState gte 3 or $sydneyromance is 1)>>
<<highicon>><<link [[$NPCList[0].pronouns.his + " 안경을 바꾸는 것을 제안한다 (£15 0:30)"|Sydney Walk]]>><<npcincr Sydney love 3>><<handheldon 1>><</link>><<gglove>>
<br>
<<elseif ($sydney.glasses isnot "broken" and $sydney.glasses isnot "playerbroken") and C.npc.Sydney.love gte 30 and !$daily.sydney.walk>>
<<walkicon>><<link [[함께 다른 곳으로 가자고 한다|Sydney Walk]]>><<handheldon 1>><</link>>
<br>
<</if>>
<<if _sydneyRomanceConfront>>
<<askicon>><<link [[$NPCList[0].pronouns.him + " 바라보며 무슨 일이 있는지 묻는다"|Sydney Romance]]>><<handheldon 1>><</link>>
<br>
<<elseif $sydneyFriendZoned>>
<<loveicon>><<link [["시드니에게 당신의 " + $NPCList[0].pronouns.man + "친구가 되자고 한다"|Sydney Romance Accept]]>><<handheldon 1>><</link>>
<br>
<</if>>
<<if $location is "temple" and $sydneyChastityRemoveIntro>>
<<if $sydneyChastityRemoveIntro is 1>>
<<templeicon "chastity release">><<link [[$NPCList[0].pronouns.his + " 정조대를 제거하는 것에 대해 묻는다 (0:15)"|Sydney Chastity Remove Intro]]>><<set $sydneyChastityRemoveIntro to 2>><<pass 15>><<handheldon 1>><</link>>
<br>
<<elseif $sydneyChastityRemoveCorrupt and !$sydneySeen.includes("corruptroom")>>
<<askicon>><<link [[시드니의 계획에 대해 묻는다|Sydney Temple Corrupt]]>><<handheldon 1>><</link>>
<br>
<<elseif $sydneyChastityRemovePure and $templePromised isnot "Sydney" and !$temple_evaluation>>
<<askicon>><<link [[약속을 하기로 한 것에 대해 묻는다|Sydney Temple Pure]]>><<handheldon 1>><</link>>
<br>
<<else>>
/* Do Nothing */
<</if>>
<</if>>
<<if $bus is "schoollibrary" and C.npc.Sydney.love gte 50 and $trauma gte ($traumamax / 7) * 3 and !$daily.sydney.breakdown>>
<<ind>><<link [[무너져 내린다 (0:25)|Sydney Library Break]]>><<pass 25>><<stress -24>><<trauma -12>><<set $daily.sydney.breakdown to true>><<handheldon 1>><</link>><<llstress>><<lltrauma>>
<br>
<</if>>
<</widget>>
<<widget "sydneySexFail">>
<br><span class="lewd"><i>아마도 시드니는 당신이 <<nnpc_his_ 가 "Sydney">> 불순한 생각에 마음을 더 열도록 하거나, <<nnpc_him_ 을 "Sydney">> 충분히 흥분시킨다면 섹스에 더 개방적이 될 것이다.</i></span><br>
<</widget>>
<<widget "sydneyChastityMessage">>
<<set $sydneyChastityKnown to true>>
<<if $sydneyromance is 1 and C.npc.Sydney.chastity.vagina.includes("chastity") or C.npc.Sydney.chastity.penis.includes("chastity")>>
<<if _sydneyStatus.includes("Lust") and C.npc.Sydney.love gte 90 and C.npc.Sydney.chastity.anus.includes("shield")>>
<span class="lewd"><<He_ 는>> 원망스러운 눈으로 <<his_>>의 정조대 벨트를 내려다본다.</span>
<<elseif _sydneyStatus.includes("Lust") and C.npc.Sydney.love gte 125 and (C.npc.Sydney.purity gte 80 or C.npc.Sydney.corruption gte 40)>>
<<He_ 는>> 죄악의 정욕에 빠지기 직전인 것 같다.
<<if _sydneyStatus.includes("corrupt")>>
"더 이상은 못 참아. 나중에 마저 이야기 하자. <span class="gold">이걸 떼어 버릴 거야, 어떻게든.</span>"
<<else>>
"나... 나 더이상 견딜 수가 없어! 나중에 마저 이야기 하자, <span class="gold">이 벨트를 풀고 싶어.</span>"
<</if>>
<<set $sydneyChastityRemoveIntro to 1>>
<<else>>
<br><span class="lewd"><i>시드니는 완벽하게 순수한 누군가를 위해서나, 음란함에 <<nnpc_his_ "Sydney">>의 마음이 열렸을 경우, <<nnpc_his_ 의 "Sydney">> 정조대 장치를 제거하고 싶어할 것이다. 아주 순수하거나 아주 타락한 마음가짐이, 넘치는 죄악의 정욕과 함께 열쇠가 될 수 있을 것이다.</i></span><br>
<</if>>
<</if>>
<</widget>>
<<widget "sydneyLewd">>
<<if !$sydneySeen.includes("lewd")>>
<<set $sydneySeen.pushUnique("lewd")>>
<<if _sydneyStatus.includes("corrupt")>>
"<span class="green">아주 오랫동안 너와 이런 짓을 하기를 기다렸어.</span> 누군가 다른 사람과 함께하는 건 상상도 할 수 없었지."
<<else>>
"<span class="green">한 번도 이런 걸 해본 적 없어.</span> 무서워." 당신은 잠시 시간을 들여 <<him_ 을>> 안심시키며, <<him_>>에게 만약 <<he_ 가>> 요청한다면 그만두겠다고 말한다. 마침내, <<he_ 가>> 동의한다. "난... 널 믿어."
<</if>>
<</if>>
<</widget>>
<<widget "sydneyExpose">>
<<if C.npc.Sydney.chastity.penis.includes("chastity") or C.npc.Sydney.chastity.vagina.includes("chastity")>>
<<if $sydneyChastityKnown>>
<<if $npcSub or $combat isnot 1>>당신은 <<his_ 의>> 보호된 <<sydneyGenitalsPost "short" "를">> 홀끗 본다.<</if>>
<<if $sydneyAnalShieldComment>>
<<unset $sydneyAnalShieldComment>>
<<if _sydneyStatus.includes("corrupt")>>
"<span class="gold">적어도, 그 분들에게 내 애널 보호대를 제거해 달라고 설득할 순 있었어.</span>"
<<else>>
"나... <span class="gold">널 위해서 내 애널 보호대를 제거했어...</span>"
<</if>>
<</if>>
<<else>>
<<set $sydneyChastityKnown to true>>
<<if $npcSub or $combat isnot 1>><span class="lewd">당신은 <<him_ 을>> 보호하는 정조대를 본다.</span> <</if>>"내가... 먼저 말했어야 했는데. 미안해."
<</if>>
<<else>>
당신은 아무런 방해를 받지 않고 <<He_ yi>> <<sydneyGenitalsPost "을">> 볼 수 있다.
<</if>>
<</widget>>
<<widget "sydneyGenitals">>
<<set _text_output to "">>
<<if (C.npc.Sydney.chastity.penis.includes("chastity") or C.npc.Sydney.chastity.vagina.includes("chastity")) and _args[0] isnot 'short' and $sydneyChastityKnown>>
<<set _text_output += "보호된 ">>
<</if>>
<<if _args[0] isnot 'short' and ((C.npc.Sydney.virginity.penile is true and C.npc.Sydney.gender is "m") or (C.npc.Sydney.virginity.vaginal is true and C.npc.Sydney.gender is "f"))>>
<<set _text_output += "처녀 ">>
<</if>>
<<if C.npc.Sydney.gender is "m">>
<<set _text_output += "자지">>
<<else>>
<<set _text_output += "보지">>
<</if>>
<<print _text_output>><</widget>>
<<widget "sydneySchedule">>
<<if $sydney_location_override and $replayScene>>
<<set _sydney_location to $sydney_location_override>>
<<elseif $daily.sydney.punish is 1>>
<<set _sydney_location to "home">>
<<set _sydney_location_message to "home">>
<<elseif $englishPlay is "ongoing" and $englishPlayDays is 0 and Time.hour gte 17 and Time.hour lt 21>>
<<set _sydney_location to "englishPlay">>
<<elseif Time.weekDay is 1>>
<<set _sydney_location to "temple">>
<<elseif Time.weekDay is 7>>
<<if $adultshopopeningsydney is true and Time.hour lt 21>>
<<set _sydney_location to "shop">>
<<elseif Time.hour gte 6>>
<<set _sydney_location to "temple">>
<<else>>
<<set _sydney_location to "home">>
<</if>>
<<elseif Time.weekDay is 6 and Time.hour gte 16 and Time.hour lt 20>>
<<if $adultshophelped is 1>>
<<set _sydney_location to "temple">>
<<else>>
<<set _sydney_location to "shop">>
<</if>>
<<elseif $sydneySeen isnot undefined and $adultshopunlocked and C.npc.Sydney.corruption gt 10 and Time.hour gte 16 and Time.hour lt 20>>
<<set $_corruption to C.npc.Sydney.corruption>>
<<if $adultshophelped is 1>>
<<set _sydney_location to "temple">>
<<elseif $_corruption gt 10 and Time.weekDay is 4>>
<<set _sydney_location to "shop">>
<<set _sydney_location_message to "shop">>
<<elseif $_corruption gt 20 and Time.weekDay is 5>>
<<set _sydney_location to "shop">>
<<set _sydney_location_message to "shop">>
<<elseif $_corruption gt 30 and Time.weekDay is 3 and $sydney.rank is "initiate">>
<<set _sydney_location to "shop">>
<<set _sydney_location_message to "shop">>
<<elseif $_corruption gt 40 and Time.weekDay is 2 and $sydney.rank is "initiate">>
<<set _sydney_location to "shop">>
<<set _sydney_location_message to "shop">>
<<else>>
<<set _sydney_location to "temple">>
<<set _sydney_location_message to "temple">>
<</if>>
<<elseif !Time.schoolTerm>>
<<if Time.hour gte 6 and Time.hour lte 22>>
<<set _sydney_location to "temple">>
<<else>>
<<set _sydney_location to "home">>
<</if>>
<<elseif Time.schoolDay>>
<<silently>><<schooleffects>><</silently>>
<<if Time.hour lte 5>>
<<set _sydney_location to "home">>
<<elseif Time.hour gte 6 and Time.hour lte 9 and $sydneyLate is 1>>
<<set _sydney_location to "late">>
<<elseif Time.hour is 6>>
<<set _sydney_location to "temple">>
<<elseif Time.hour is 7 or Time.hour is 8 or (Time.hour is 9 and $sydneyScience isnot 1)>>
<<set _sydney_location to "library">>
<<elseif Time.hour is 9>>
<<set _sydney_location to "science">>
<<elseif ["second", "third"].includes($schoolstate)>>
<<set _sydney_location to "class">>
<<elseif $schoolstate is "lunch" and $daily.school.lunchEaten isnot 1 and Time.minute lte 15>>
<<set _sydney_location to "canteen">>
<<elseif $englishPlay is "ongoing" and $schoolstate is "afternoon">>
<<set _sydney_location_message to "rehearsal">>
<<set _sydney_location to "rehearsal">>
<<elseif Time.hour lte 15 or (Time.hour is 16 and Time.minute lte 40)>>
<<if $daily.sydney.templeSkip>>
<<set _sydney_location to "temple">>
<<else>>
<<set _sydney_location to "library">>
<</if>>
<<elseif Time.hour gte 16 and Time.hour lte 22>>
<<set _sydney_location to "temple">>
<<else>>
<<set _sydney_location to "home">>
<</if>>
<<else>>
<<set _sydney_location to "home">>
<</if>>
<<if _sydney_location is "temple">>
<<switch Time.hour>>
<<case 1 2 3 4 5>>
<<set $sydney_templeWork to (Time.weekDay is 1? "sleep" : "pray")>>
<<case 6>>
<<set $sydney_templeWork to "pray">>
<<case 7 8 9 10>>
<<set $sydney_templeWork to "garden">>
<<case 11 12>>
<<set $sydney_templeWork to (Time.weekDay is 1 && $daily.massAttended isnot 1? "mass" : "pray")>>
<<case 13 14 15 16>>
<<set $sydney_templeWork to "pray">>
<<case 17 18 19 20>>
<<set $sydney_templeWork to (Time.weekDay is 1 && V.sydney && V.sydney.rank === "initiate" ? "anguish" : "quarters")>>
<<case 21 22>>
<<set $sydney_templeWork to (Time.weekDay is 1 && V.sydney && V.sydney.rank === "initiate" ? "anguish" : "pray")>>
<<case 23 0>>
<<set $sydney_templeWork to (Time.weekDay is 7? "sleep" : "pray")>>
<<default>>
<<set $sydney_templeWork to "pray">>
<</switch>>
<</if>>
<</widget>>
<<widget "sydneyGreeting">>
<<if !$daily.sydney.greeting>>
<<set $daily.sydney.greeting to true>>
<<if $sydneyromance is 1>>
<<if Time.hour lte 3 or Time.hour gte 18>>
"좋은 저녁이야, 내 사랑," <<he_ 가>> 당신의 볼에 키스하기 전에 말한다.
<<elseif Time.hour lte 12>>
"좋은 아침이야, 내 사랑," <<he_ 가>> 당신의 볼에 키스하기 전에 말한다.
<<else>>
"좋은 오후야, 내 사랑," <<he_ 가>> 당신의 볼에 키스하기 전에 말한다.
<</if>>
<<else>>
<<if Time.hour lte 3 or Time.hour gte 18>>
"좋은 저녁이야," <<he_ 가>> 말한다.
<<elseif Time.hour lte 12>>
"좋은 아침..." <<he_ nun>> 하품한다.
<<else>>
"좋은 오후야," <<he_ 가>> 말한다.
<</if>>
<</if>>
<</if>>
<<if $sydneyGlassesNotice>>
<<unset $sydneyGlassesNotice>>
<<He_ 가>> 안경을 새 것으로 바꾼 것 같다.
<</if>>
<</widget>>
<<widget "bookCriminal">>
<<if !$daily.sydney.overdueMessage>>
<<bodywritingExposureCheck>>
<<run statusCheck("Sydney")>>
<<if _bodywriting_exposed gte 1 and ($skin[_bodypart].writing is "Book Criminal >:(" or $skin[_bodypart].writing is "Book Criminal <3")>>
<<if $skin[_bodypart].pen is "tattoo">>
<<if $bookTattoo is undefined>>
<<set $bookTattoo to 1>>
<<He_ 는>> 한숨을 쉬며, 빨간색 마커의 뚜껑을 열면서 당신에게 손을 뻗는다. <<He_ 는>> 당신의 <<bodypart _bodypart>>에 있는 <<tattooPost _bodypart>> 위로 <<his_>>의 손가락을 움직이다가, 믿기지 않는다는 눈으로 당신을 바라본 채 얼어붙는다.
<br><br>
"너... 나는... 그거... 영구적이야? 책... 네가..." <<He_ 는>> 말을 더듬<<if $bus is "schoollibrary">>으며, 주춤주춤 물러나 앉<</if>>는다. <<He_ 는>> 뭘 해야할지 확신이 서지 않는 것 같다.
<<else>>
시드니의 눈이 <<bodypart _bodypart>>에 있는 <<tattooPost _bodypart>> 쪽으로 향한다. "넌 미쳤어." <<He_ 는>> 키득거림을 참지 못한다.
<</if>>
<<else>>
시드니의 눈이 <<bodypart _bodypart>>에 있는 <<tattooPost _bodypart>> 쪽으로 향한다. "내 생각엔... 내 형벌이 별로 가혹하진 않나 봐." <<if _sydneyStatus is "corrupt" or _sydneyStatus is "corruptLust">><<He_ 는>> 주위를 둘러보다 당신의 귀에 속삭인다. "어쩌면 널 적절하게 처벌할 수 있는 방법을 네가 나에게 가르쳐줘야 할지도 모르겠네." <<arousal 500>><<garousal>><<else>><<detention 3>><<gdelinquency>><</if>>
<</if>>
<<elseif $skin.forehead.writing isnot "Book Criminal >:(" and $skin.forehead.writing isnot "Book Criminal <3" and $skin.left_cheek.writing isnot "Book Criminal >:(" and $skin.left_cheek.writing isnot "Book Criminal <3" and $skin.right_cheek.writing isnot "Book Criminal >:(" and $skin.right_cheek.writing isnot "Book Criminal <3">>
<<if $bookCriminal is undefined>>
<<set $bookCriminal to 1>>
<<He_ 는>> 한숨을 쉰다. "나는 널 처벌할 권한이 없으니까, 레이턴 <<nnpc_TitlePost "Leighton" "이">> 대신 이렇게 하라고 했어."
시드니는 빨간색 유성 마커를 흔들며, 놀라운 힘으로 당신을 가까이 끌어당긴다.
<<else>>
<<if C.npc.Sydney.love lt 10>>
<<He_ 는>> 갑작스럽게 손을 뻗어 놀라운 힘으로 당신의 머리를 <<his_>>의 높이로 끌어내린다. <<He_ 는>> 마커를 흔들며, 이빨로 뚜껑을 연다.
<<elseif $sydneyromance is 1>>
<<He_ 는>> 과장된 한숨을 내쉬지만, 웃는다. "너, 이리와." <<He_ 는>> 마커의 뚜껑을 열며 당신에게 손을 뻗는다.
<<else>>
<<He_ 는>> 한숨을 쉰다. "규칙은 알고 있겠지." <<He_ 는>> 마커를 흔들며, 당신에게 손을 뻗는다.
<</if>>
<</if>>
<<if $bodywritingLvl is 0>>
<span class="red">당신은 마커를 쳐낸다.</span> 시드니가 당신을 향해 입을 삐죽 내민다. <<detention 3>><<gdelinquency>><<npcincr Sydney love -2>><<llove>>
<<else>>
<<if _bodywriting_exposed gte 1 and $skin[_bodypart].special is "Sydney">>
그러나, <<he_ 는>> 당신의 <<bodypart _bodypart>>에 있는 <<tattooPost _bodypart "를">> 보고 멈춘다. <<His_ 의>> 얼굴이 붉어지기 시작한다. 당신은 <<him_ 이>> 당신의 눈을 바라보다가 시선을 피하는 것을 발견한다. "다...다음부터는 좀 더 규칙을 지켜 줘. 가도 돼."
<<elseif !$skin.forehead.pen>>
<<He_ 는>> 당신의 이마에 무언가를 적고, 작은 손거울을 들어준다. 당신의 이마에는 이제 다음과 같이 적혀 있다: <<bodywriting_npc_sydney_book forehead "marker">>
<<if $sydneyromance is 1>>
<<He_ 는>> 마지막으로 당신의 이마에 키스하고, "쪼옥!"하는 큰 소리와 함께 멀어진다.
<<if C.npc.Kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
<br><br>
카일라가 도서관 건너편에서 바라본다. <<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<</if>>
<</if>>
<<elseif $skin.forehead.pen is "pen" or $skin.forehead.pen is "lipstick" or $skin.forehead.pen is "mud">>
<<if $skin[_bodypart].special is "Kylar">>
<<set _kylarPresent to true>>
<</if>>
<<He_ 는>> 당신의 이마에 적힌 <<tattooPost forehead "를">> 닦아내고, <<his_>> 자신만의 무언가를 낙서한다. <<bodywriting_clear forehead>> 당신의 이마에는 이제 다음과 같이 적혀 있다: <<bodywriting_npc_sydney_book forehead "marker">>
<<if $sydneyromance is 1>>
<<He_ 는>> 마지막으로 당신의 이마에 키스하고, "쪼옥!"하는 큰 소리와 함께 멀어진다.
<<if C.npc.Kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
<br><br>
<<if _kylarPresent>>
카일라가 도서관 건너편에서 노려본다. <<ggksuspicion>><<npcincr Kylar rage 3>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<<else>>
카일라가 도서관 건너편에서 바라본다. <<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<</if>>
<</if>>
<</if>>
<<elseif !$skin.left_cheek.pen>>
<<He_ 는>> 당신의 왼쪽 뺨에 무언가를 적고, 작은 손거울을 들어준다. 당신의 왼쪽 뺨에는 이제 다음과 같이 적혀 있다: <<bodywriting_npc_sydney_book left_cheek "marker">>
<<if $sydneyromance is 1>>
<<He_ 는>> 마지막으로 당신의 뺨에 키스하고, "쪼옥!"하는 큰 소리와 함께 멀어진다.
<<if C.npc.Kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
<br><br>
카일라가 도서관 건너편에서 바라본다. <<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<</if>>
<</if>>
<<elseif $skin.left_cheek.pen is "pen" or $skin.left_cheek.pen is "lipstick" or $skin.left_cheek.pen is "mud">>
<<if $skin[_bodypart].special is "Kylar">>
<<set _kylarPresent to true>>
<</if>>
<<He_ 는>> 당신의 왼쪽 뺨에 적힌 <<tattooPost left_cheek "를" >> 닦아내고, <<his_>> 자신만의 무언가를 낙서한다. <<bodywriting_clear left_cheek>> 당신의 왼쪽 뺨에는 이제 다음과 같이 적혀 있다: <<bodywriting_npc_sydney_book left_cheek "marker">>
<<if $sydneyromance is 1>>
<<He_ 는>> 마지막으로 당신의 뺨에 키스하고, "쪼옥!"하는 큰 소리와 함께 멀어진다.
<<if C.npc.Kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
<br><br>
카일라가 도서관 건너편에서 바라본다. <<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<</if>>
<</if>>
<<elseif !$skin.right_cheek.pen>>
<<He_ 는>> 당신의 오른쪽 뺨에 무언가를 적고, 작은 손거울을 들어준다. 당신의 오른쪽 뺨에는 이제 다음과 같이 적혀 있다: <<bodywriting_npc_sydney_book right_cheek "marker">>
<<if $sydneyromance is 1>>
<<He_ 는>> 마지막으로 당신의 뺨에 키스하고, "쪼옥!"하는 큰 소리와 함께 멀어진다.
<<if C.npc.Kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
<br><br>
<<if _kylarPresent>>
카일라가 도서관 건너편에서 노려본다. <<ggksuspicion>><<npcincr Kylar rage 3>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<<else>>
카일라가 도서관 건너편에서 바라본다. <<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<</if>>
<</if>>
<</if>>
<<elseif $skin.right_cheek.pen is "pen" or $skin.right_cheek.pen is "lipstick" or $skin.right_cheek.pen is "mud">>
<<if $skin[_bodypart].special is "Kylar">>
<<set _kylarPresent to true>>
<</if>>
<<He_ 는>> 당신의 오른쪽 뺨에 적힌 <<tattooPost right_cheek "를">> 닦아내고, <<his_>> 자신만의 무언가를 낙서한다. <<bodywriting_clear right_cheek>> 당신의 오른쪽 뺨에는 이제 다음과 같이 적혀 있다: <<bodywriting_npc_sydney_book right_cheek "marker">>
<<if $sydneyromance is 1>>
<<He_ 는>> 마지막으로 당신의 뺨에 키스하고, "쪼옥!"하는 큰 소리와 함께 멀어진다.
<<if C.npc.Kylar.state is "active" and Weather.precipitation isnot "none" and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>>
<br><br>
<<if _kylarPresent>>
카일라가 도서관 건너편에서 노려본다. <<ggksuspicion>><<npcincr Kylar rage 3>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<<else>>
카일라가 도서관 건너편에서 바라본다. <<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $SydneyFace is undefined>>
<<set $SydneyFace to 1>>
<<He_ 는>> 당신의 이마에 있는 <<tattooPost forehead "를">> 닦아내다가 인상을 찌푸린다. <<His_>>의 얼굴이 당황함에 물들며, <<he_ 는>> 당신의 왼쪽 뺨에 있는 <<tattooPost left_cheek "를">> 닦아보고, 또 당신의 오른쪽 뺨의 <<tattooPost right_cheek>>도 닦아내 본다. 이거 전부 영구적인 거야? 진심으로?" <<He_ 는>> 잠시동안 더 응시하다가, 한숨을 쉬며 마커의 뚜껑을 다시 닫는다. "좋아, 이번에는 그냥 풀어줄게."
<<else>>
<<He_ 는>> 잠시동안 살아있는 캔버스가 된 당신의 얼굴을 노려보듯 응시한다. <<He_ 는>> 삐죽거리다가 마침내 누그러진다. <<detention 3>><<gdelinquency>><<npcincr Sydney love -2>><<llove>>
<</if>>
<</if>>
<</if>>
<<else>>
<</if>>
<</if>>
<</widget>>
<<widget "sydneyBodywritingLocation">>
<<run statusCheck("Sydney")>>
<<set _targets to []>>
<<set _targets.pushUnique("forehead")>>
<<if !$worn.face.type.includes("mask")>>
<<set _targets.pushUnique("left_cheek")>>
<<set _targets.pushUnique("right_cheek")>>
<</if>>
<<set _targets.pushUnique("left_shoulder")>>
<<set _targets.pushUnique("right_shoulder")>>
<<if _sydneyStatus.includes("corrupt")>>
<<if $worn.upper.exposed gte 2 and ($worn.under_upper.exposed gte 1 or $worn.under_upper.open is 1)>>
<<set _targets.pushUnique("breasts")>>
<<set _targets.pushUnique("back")>>
<</if>>
<<if ($worn.lower.exposed gte 2 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("covered"))>>
<<set _targets.pushUnique("left_bottom")>>
<<set _targets.pushUnique("right_bottom")>>
<</if>>
<<if $worn.lower.exposed gte 1 and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("covered"))>>
<<set _targets.pushUnique("pubic")>>
<</if>>
<<if $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("covered")>>
<<set _targets.pushUnique("left_thigh")>>
<<set _targets.pushUnique("right_thigh")>>
<</if>>
<</if>>
<<set _targets to _targets.filter( target => !$skin[target].writing )>>
<<if _targets.length gt 0>>
<<rng 0 _targets.length-1>>
<<set _bodypart to _targets[$rng]>>
<<else>>
<<set _writingFail to 1>>
<</if>>
<</widget>>
<<widget "sydneyBodywriting">>
<<if _args[0]>>
<<add_bodywriting _bodypart _args[0] "marker">>
<<bodywriting_finalisation _bodypart>>
<</if>>
<</widget>>
<<widget "sydneymum">><<silently>>
<<if C.npc.Sirris.pronoun is "m">>
<<set _text_output to "아빠">>
<<else>>
<<set _text_output to "엄마">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "sydneyMum">><<silently>>
<<sydneymum>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "sydneymother">><<silently>>
<<if C.npc.Sirris.pronoun is "m">>
<<set _text_output to "아버지">>
<<else>>
<<set _text_output to "어머니">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "sydneyMother">><<silently>>
<<sydneymother>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "sydneyOtherParent">><<silently>>
<<if C.npc.Sirris.pronoun is "m">>
<<set _text_output to "어머니">>
<<else>>
<<set _text_output to "아버지">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "sydneyOtherParentGender">><<silently>>
<<if C.npc.Sirris.pronoun is "m">>
<<set _text_output to "여자">>
<<else>>
<<set _text_output to "남자">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "sydneyGlasses">><<silently>>
<<switch $sydney.glasses>>
<<case "glasses" "playerbought">>
<<set _text_output to "안경">>
<<case "broken" "playerbroken">>
<<set _text_output to "부서진 안경">>
<<case "contacts">>
<<set _text_output to "콘텍트 렌즈">>
<<default>>
<<set _text_output to "안경">>
<</switch>>
<</silently>><<print _text_output>><</widget>>
<<widget "sydneySwimwear">><<silently>>
<<switch $sydney.swim>>
<<case "school">>
<<if $pronoun is "m">>
<<set _text_output to "학교 수영복 반바지와 수영복 셔츠">>
<<else>>
<<set _text_output to "학교 수영복">>
<</if>>
<<case "normal">>
<<if $pronoun is "m">>
<<set _text_output to "보드쇼츠">>
<<else>>
<<set _text_output to "비키니">>
<</if>>
<<case "lewd">>
<<if $pronoun is "m">>
<<set _text_output to "스피도">>
<<else>>
<<set _text_output to "마이크로비키니">>
<</if>>
<<case "crossdress">>
<<if $pronoun is "m">>
<<set _text_output to "비키니">>
<<else>>
<<set _text_output to "보드쇼츠">>
<</if>>
<</switch>>
<</silently>><<print _text_output>><</widget>>
<<widget "sydneySirrisResemble">>
<<if !$sydneySeen.includes("parent") and C.npc.Sydney.love gte 50>>
<<set $sydneySeen.pushUnique("parent")>>
처음에는 잘 눈에 띄지 않았지만, <span class="blue">당신은 두 사람 사이의 뚜렷한 유사점을 눈치 채지 않을 수 없다.</span> 단순히 외모뿐 아니라, 몸가짐 역시 그렇다.
<</if>>
<</widget>>
<<widget "sydneyBeachGender">><<silently>>
<<if C.npc.Sydney.pronoun is "m">>
<<set _text_output to ($sydney.swim is "crossdress" ? "girl" : "dude")>>
<<else>>
<<set _text_output to ($sydney.swim is "crossdress" ? "dude" : "girl")>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "sydneyFinish">>
<<if (($penisfucked is 1 and ($penisstate isnot "otheranus" or $temple_rank isnot undefined)) or $vaginafucked is 1 or $anusfucked is 1) and !$prayerRoom and $templePromised isnot "Sydney">>
<br>
"우리... 곤란한 상황일지도 몰라. 부주의했거든."
<</if>>
<<if $orgasmcurrent is 0>>
<br>
<<if playerChastity()>>
<<He_ 는>> 당신의 <<worn_genitals_name_ 을>> 내려다 본다.
<<if _sydneyStatus.includes("corrupt")>>
"너는 가버리지 못 했잖아. 네<<if $worn.genitals.name is "chastity parasite">>... 정조대?가<<else>> <<worn_genitals_name_ 이>><</if>> 방해하는데 내가 뭘 얼마나 할 수 있을지 모르겠어<<if $sydneyChastityKnown>>, 난 그걸로 뭔가 하는데 익숙하지 않거든. 그게 네가 필요<<if _sydneyChastity>>한<<else>>했던<</if>> 이유긴 하지만! 어쨌든, 미안해<</if>>."
<<else>>
"너... 기분 좋았던 거 맞지? 네<<if $worn.genitals.name is "chastity parasite">>... 정조대?가<<else>> <<worn_genitals_name_ 이>><</if>> 막고 있는 상황에서 내가 뭔가 할 수 있을지 모르겠어, 나는 너만큼 잘하진 못하니까..."
<</if>>
당신은 <<himPost>>에게 고개를 끄덕이고 괜찮다고 말한다.
<<else>>
<<He_ 는>> 당신을 내려다보고,
<<switch _sydneyStatus>>
<<case "pure" "neutral">>
찡그린다. "넌... 날 정말로... 기분 좋게 해줬는데, 너는 그렇게 좋지 않았던 것 같네." <<He_ 는>> 깊게 숨을 들이쉰다. "나도 해보고 싶어."
<<case "pureLust" "neutralLust">>
얼굴이 빨개진다. "네 덕분에 정말 기분 좋았어. 나도 널 즐겁게 해줘야 해. 하게 해줘." <<He_ 는>> 결연한 표정을 짓고 있으며, 당신은 <<hes_ 가>> 여전히 억눌려 있는 것이 느껴진다.
<<case "corrupt">>
미소 짓는다. "날 엉망진창으로 만들어놓고, 넌 가버리지도 못했네. 엄청나게 불공평해."
<<case "corruptLust">>
당신의 목에 손을 얹는다. <<He_ 가>> 그렇게 큰 압박을 가하지는 않는다. "넌 가버리지 못 했잖아. 불공평해. 필요하다면 내가 짜내줄 수도 있는데."
<</switch>>
<br>
<<if $penisfucked is 1>>
<<He_ 가>> 천천히 당신의 위로 올라타서, 다시 한 번 당신의 자지 전체를 집어넣는다.
<<arousal 2500 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>시드니는 당신의 위에서 내려오며 뿌듯해하는 것 같다. <<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<He_ 는>> 당신의 어깨를 붙잡고 당신의 위에 올라탄다. <<His_>>의 움직이는 속도가 빠르게 올라간다 .
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 는>> 속도를 늦추지 않으면서, 두 번째 절정에 가까워짐에 따라 <<his_>>의 머리를 당신의 어깨에 묻는다.
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>><<orgasm>><</if>>
<<He_ 가>> 당신에게 키스하며 두 사람 모두 전율한다. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>>
<br>
<<if _npcKissVirginTemp>>
<<He_ 는>> 물러나 숨을 헐떡인다. "그게 내 첫 키스였어. 순서가 좀 이상한 것 같은데, 어?"
<</if>>
<<else>>
<<His_>>의 기승위 움직임은 금세 약해지고, <<he_ 는>> 기진맥진해 보인다.
<<arousal 4000 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>시드니가 가쁜 숨을 내쉰다. "내... 내가 한 거야? 해냈구나!" <<He_ 는>> 당신이 여전히 <<him_>>의 안에 있는 채로, 끌어안는다. <<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<He_ 가>> 훌쩍인다. "미안해."
<br>
"네 결심은 좋았어," 당신은 <<him_>>에게 말한다. "그냥 연습이 좀더 필요한 것 뿐이야."
<</if>>
<</if>>
<</if>>
<<elseif $vaginafucked is 1 or $anusfucked is 1>>
<<He_ 는>> 천천히 다시 당신의 안으로 찔러넣는다.
<<arousal 2500 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>시드니는 당신에게서 빼내며 뿌듯해하는 것 같다. <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<He_ 는>> 당신의 어깨를 붙잡고 찔러대기 시작한다. <<His_>>의 움직이는 속도가 빠르게 올라간다 .
<<if _sydneyStatus.includes("corrupt")>>
<<He_ 는>> 속도를 늦추지 않으면서, 두 번째 절정에 가까워짐에 따라 <<his_>>의 머리를 당신의 어깨에 묻는다.
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>><<orgasm>><</if>>
<<He_ 가>> 당신에게 키스하며 두 사람 모두 전율한다. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>>
<br>
<<if _npcKissVirginTemp>>
<<He_ 는>> 물러나 숨을 헐떡인다. "그게 내 첫 키스였어. 순서가 좀 이상한 것 같은데, 어?"
<</if>>
<<else>>
<<His_ 가>> 찔러넣는 힘이 금세 약해지고, <<he_ 는>> 기진맥진해 보인다.
<<arousal 4000 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>시드니가 가쁜 숨을 내쉰다. "내... 내가 한 거야? 해냈구나!" <<He_ 는>> 여전히 당신 안에 넣은 채로 끌어안는다. <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<He_ 가>> 훌쩍인다. "미안해."
<br>
"네 결심은 좋았어," 당신은 <<him_>>에게 말한다. "그냥 연습이 좀더 필요한 것 뿐이야."
<</if>>
<</if>>
<</if>>
<<else>>
<<He_ 는>> 당신의 <<genitals_>> 쪽으로 자신을 낮춘다.
<<if $player.penisExist>>
<<set $penisuse to 0>>
<</if>>
<<switch _sydneyStatus>>
<<case "pure" "neutral">>
<<He_ 는>> 눈에 약간의 두려움을 품고, 당신을 올려다본다.
<<if $player.penisExist>>
<<He_ 는>> 당신의 자지를 <<his_>>의 손으로 부드럽게 잡고, 끝을 할짝인다.
<<arousal 2500 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>"내가 해냈어!" <<he_ 는>> 소리치곤 <<his_>>의 입을 막는다. <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<br>
<<He_ 는>> 조금 더 오랫동안 핥아보지만, 점점 느려지며 자신감을 잃고 만다. "미안," <<he_ 가>> 속삭인다.
<br>
"네 결심은 좋았어," 당신은 <<him_>>에게 말한다. "그냥 연습이 좀더 필요한 것 뿐이야."
<</if>>
<<else>>
<<He_ 는>> 당신의 클리토리스를 부드럽게 문지르며, 핥아올린다.
<<arousal 2500 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>"내가 해냈어!" <<he_ 는>> 기쁨에 차 소리치곤 <<his_>>의 입을 막는다. <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<He_ 는>> 조금 더 오랫동안 핥아보지만, 점점 느려지며 자신감을 잃고 만다. "미안," <<he_ 가>> 속삭인다.
<br>
"네 결심은 좋았어," 당신은 <<him_>>에게 말한다. "그냥 연습이 좀더 필요한 것 뿐이야."
<</if>>
<</if>>
<<case "pureLust" "neutralLust">>
<<He_ 는>> 당신을 올려다보며, 심호흡 한다. "할 수... 할 수 있어..."
<<if $player.penisExist>>
<<He_ 는>> 당신의 자지를 <<his_>>의 손으로 부드럽게 잡고, 끝을 할짝인다.
<<arousal 2500 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>"내가 해냈어!" <<he_ 는>> 소리치곤 <<his_>>의 입을 막는다. <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<set $NPCList[$npcrow[$npc.indexOf('Sydney')]].mouth to "penis">>
예고도 없이, <<he_ 는>> 당신의 것을 <<his_>>의 입에 넣는다. <<set $penisuse to "othermouth">><<set $penisstate to "othermouth">><<takeNPCVirginity "Sydney" "oral">>
<br>
<<He_ 는>> <<his_>>의 머리를 위아래로 움직이며 점차 속도를 높인다.
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>><<orgasm>><</if>>
<<He_ 가>> 물러나 숨을 헐떡인다. "그-그걸 하게 해줘서 고마워." <<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>>
<</if>>
<<else>>
<<He_ 는>> 당신의 클리토리스를 부드럽게 문지르며, 핥아올린다.
<<arousal 2500 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>"내가 해냈어!" <<he_ 는>> 기쁨에 차 소리치곤 <<his_>>의 입을 막는다. <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<He_ 는>> 당신을 가버리게 하기로 결심한 듯, 점점 속도를 높인다.
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>><<orgasm>><</if>>
<<He_ 가>> 물러나 숨을 헐떡인다. "그-그걸 하게 해줘서 고마워." <<npcincr Sydney purity -2>><<lspurity>>
<</if>>
<</if>>
<<case "corrupt" "corruptLust">>
<<He_ 는>> 당신을 올려다보며, 사악한 미소를 짓는다.
<<if $player.penisExist>>
<<set $NPCList[$npcrow[$npc.indexOf('Sydney')]].mouth to "penis">>
<<He_ 는>> 당신의 자지를 <<his_>>의 손으로 부드럽게 잡고, 아무런 경고도 없이 <<his_>>의 입에 넣어버린다. <<set $penisuse to "othermouth">><<set $penisstate to "othermouth">><<takeNPCVirginity "Sydney" "oral">>
<<arousal 5000 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>"오래 걸리진 않았네," <<he_ 가>> 놀린다. <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<He_ 는>> 당신의 온몸을 앞으로 끌어당기며, <<his_>>의 머리를 흔들기 시작한다.
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>><<orgasm>><</if>>
<<He_ 가>> 물러나 숨을 헐떡인다. "맛있네." <<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>>
<</if>>
<<else>>
<<He_ 는>> 당신의 클리토리스를 부드럽게 문지르며, 핥아올린다. 아무런 경고도 없이, <<he_ 는>> <<his_>>의 혀를 집어넣는다.
<<arousal 5000 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>>"오래 걸리진 않았네," <<he_ 가>> 놀린다. <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<He_ 는>> 당신을 가버리게 하기로 결심한 듯, 점점 속도를 높인다.
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>><<orgasm>><</if>>
<<He_ 가>> 물러나 숨을 헐떡인다. "맛있네." <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<</if>>
<</if>>
<</switch>>
<</if>>
<</if>>
<br>
<</if>>
<</widget>>
<<widget "passouttempleSydney">>
당신은 스스로를 너무 혹사시켰다. 당신은 당신이 기절하는 순간 누군가가 당신의 이름을 외치는 것을 듣는다.
<br><br>
<<passout>>
<<link [[다음|Temple Sydney Rescue]]>><</link>>
<br>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>
<</widget>>
<<widget "defileSacredGround">>
<<set $defileSacredGroundStore to {
playerVirginity: clone($player.virginity),
sydneyVirginity: clone(C.npc.Sydney.virginity),
angel: $angel,
angelbuild: $angelbuild,
fallenangel: $fallenangel,
transformationParts: $transformationParts,
purity: $purity,
trauma: $trauma,
}>>
<</widget>>
<<widget "prayerRoomEnd">>
<<set $player.virginity to clone($defileSacredGroundStore.playerVirginity)>>
<<set C.npc.Sydney.virginity to clone($defileSacredGroundStore.sydneyVirginity)>>
<<set $angel to $defileSacredGroundStore.angel>>
<<set $angelbuild to $defileSacredGroundStore.angelbuild>>
<<set $fallenangel to $defileSacredGroundStore.fallenangel>>
<<set $transformationParts to clone($defileSacredGroundStore.transformationParts)>>
<<set $purity to $defileSacredGroundStore.purity>>
<<set $trauma to $defileSacredGroundStore.trauma>>
<<unset $defileSacredGroundStore>>
<<endcombat>> /* legacy support for saves updated mid combat */
<<npc "Sydney">><<person1>>
<</widget>>
<<widget "sydneyTortureOptions">>
<span class="lewd">The incense fumes and vibrations make you feel warm.</span> <<hallucinogen 10>><<arousal 1000>><<set $sydneyArousal += 1>><<garousal>><<gsarousal>>
<br>
<<if $sydneyPain lte 0>>
<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
<<set $sydneyArousal to 0>>
<</if>>
<<set $punishmentTimer -= 1>>
<<if $stress gte $stressmax>>
<<passout>>
You feel yourself slipping away. The last thing you see before losing consciousness is Sydney's face, becoming more and more panicked as your vision fades. <<trauma 100>><<gggtrauma>>
<br><br>
<<link [[모든 것이 암흑 속으로 사라져간다...|Ambulance Sydney]]>><<pain -8>><<set $arousal -= 2000>><<endevent>><<pass 1 hour>><</link>>
<br>
<<elseif $punishmentTimer lte 0>>
<<person2>>The <<priest>> holds up <<his>> hand. "Enough." The <<monks>> stop, and snuff the incense burners. <<He>> slowly approaches you, and raises <<his>> hand, causing both you and Sydney to flinch in fear.
<br><br>
The strike never comes. Instead, you hear metal clattering to the ground. "Congratulations, my children," <<he>> says. "You have endured lust and wrath, showing your bond to be stronger than both. <span class="green">You are pure once more.</span>" Your bindings are all released. A <<monk>> steps behind you and unties your gags. <<He>> also removes your collars. <<tearful>> you and Sydney remain clinging to each other, supporting each other to a standing position. Your knees tremble.
<br><br>
"A warning," the <<priest>> continues. "Breathe not a word of this to anyone. Not your friends. Not Jordan. Not your parents, should you be so blessed. I'd hate to consider you impure again."
<br><br>
The <<monks>> present you your neatly folded clothing.
<<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>>
<<if $templePromised is "Sydney">>
You've gained the <span class="blue">Rite of Promise: Sydney</span> trait.
<br><br>
<<else>>
You've gained the <span class="blue">Chastity Vow</span> trait.
<br><br>
<</if>>
<</if>>
<br><br>
<<link [[다음|Sydney Temple Punish End]]>><</link>>
<br>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">The pain is too much.</span> You buckle and collapse, tumbling over with Sydney. <<sydneyTortureFail>>
<<elseif $arousal gte $arousalmax>>
<span class="red">It's too much.</span> <<orgasm>> <<sydneyTortureFail>>
<<elseif $sydneyPain gte 6>>
<span class="red">Sydney lets out a blood-curdling cry through <<nnpc_his "Sydney">> gag.</span> <<sydneyTortureFail>>
<<elseif $sydneyArousal gte 6>>
<span class="red">Sydney moans and shudders against you as <<nnpc_hes "Sydney">> forced to climax.</span> <<npcincr Sydney lust -1>><<npcincr Sydney purity -2>><<lslust>><<lspurity>> <<sydneyTortureFail>>
<<else>>
Sydney looks
<<switch $sydneyPain>>
<<case 0>><span class="green">unharmed</span>
<<case 1>><span class="teal">uncomfortable</span>
<<case 2>><span class="lblue">stung</span>
<<case 3>><span class="blue">pained</span>
<<case 4>><span class="purple">hurt</span>
<<case 5>><span class="pink">like <<nnpc_he "Sydney">> can't take much more pain,</span>
<</switch>>
and
<<switch $sydneyArousal>>
<<case 0>><span class="green">calm.</span>
<<case 1>><span class="teal">stimulated.</span>
<<case 2>><span class="lblue">aroused.</span>
<<case 3>><span class="blue">horny.</span>
<<case 4>><span class="purple"><<nnpc_his "Sydney">> face is flushed with arousal.</span>
<<case 5>><span class="pink">like <<nnpc_hes "Sydney">> on the edge of climax.</span>
<</switch>>
<br>
<span class="red">
<<person2>>
<<switch $priestAction>>
<<case undefined>>
The <<priest>> prepares to whip you.
<<set $priestAction to "Player">>
<<case "Player">>
<<switch random(1, 3)>>
<<case 1>>
The <<priest>> prepares to whip you again.
<<case 2>>
The <<priest>> moves to whip Sydney.
<<set $priestAction to "Sydney">>
<<case 3>>
The <<priest>> begins to turn up the intensity of the vibrations.
<<set $priestAction to "Vibrate">>
<</switch>>
<<case "Sydney">>
<<switch random(1, 3)>>
<<case 1>>
The <<priest>> moves to whip you.
<<set $priestAction to "Player">>
<<case 2>>
The <<priest>> prepares to whip Sydney again.
<<case 3>>
The <<priest>> begins to turn up the intensity of the vibrations.
<<set $priestAction to "Vibrate">>
<</switch>>
<<case "Vibrate">>
<<switch random(1, 3)>>
<<case 1>>
The <<priest>> moves to whip you.
<<set $priestAction to "Player">>
<<case 2>>
The <<priest>> moves to whip Sydney.
<<set $priestAction to "Sydney">>
<<case 3>>
The <<priest>> maintains the increased vibrations.
<</switch>>
<</switch>>
</span>
<br><br>
<<if $sydneyHold lte 4>>
<<link [[Hold Sydney tighter|Sydney Temple Punish Hold]]>><<set $sydneyHold += 1>><<pain -3>><<set $sydneyPain -= 1>><</link>><<lpain>><<gspain>>
<br>
<</if>>
<<if $sydneyStop lte 4>>
<<link [[Stop belts from vibrating|Sydney Temple Punish Belt]]>><<set $sydneyStop += 1>><<set $sydneyArousal -= 2>><<arousal -2500>><</link>><<llarousal>><<llsarousal>>
<br>
<</if>>
<<if $sydneyHit lte 3 and $priestAction is "Sydney">>
<<link [[Block the hit|Sydney Temple Punish Hit]]>><<def 1>><<set $sydneyHit += 1>><<arousal -3000>><<violence_noncombat 30 0.3>><</link>><<llarousal>><<gpain>><<lspain>>
<br>
<</if>>
<<if $sydneyPlead lte 3 and $priestAction is "Player">>
<<link [[애원한다|Sydney Temple Punish Plead]]>><<sub 1>><<set $sydneyPlead += 1>><<arousal 2000>><<pain -5>><</link>><<garousal>><<llpain>>
<br>
<</if>>
<<switch $sydneyTouch>>
<<case 0>>
<<link [[Grope Sydney|Sydney Temple Punish Touch]]>><<set $sydneyTouch += 1>><<arousal 1500>><<set $sydneyPain -= 4>><</link>><<garousal>><<gsarousal>><<lllspain>><<promiscuous1>>
<br>
<<case 1>>
<<if hasSexStat("promiscuity", 2)>>
<<link [[Grope Sydney|Sydney Temple Punish Touch]]>><<set $sydneyTouch += 1>><<arousal 1500>><<set $sydneyPain -= 4>><</link>><<garousal>><<gsarousal>><<lllspain>><<promiscuous2>>
<br>
<</if>>
<<case 2>>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Grope Sydney|Sydney Temple Punish Touch]]>><<set $sydneyTouch += 1>><<arousal 1500>><<set $sydneyPain -= 4>><</link>><<garousal>><<gsarousal>><<lllspain>><<promiscuous3>>
<br>
<</if>>
<<case 3>>
<<if hasSexStat("promiscuity", 4)>>
<<link [[Grope Sydney|Sydney Temple Punish Touch]]>><<set $sydneyTouch += 1>><<arousal 1500>><<set $sydneyPain -= 4>><</link>><<garousal>><<gsarousal>><<lllspain>><<promiscuous4>>
<br>
<</if>>
<<case 4>>
<<if hasSexStat("promiscuity", 5)>>
<<link [[Grope Sydney|Sydney Temple Punish Touch]]>><<set $sydneyTouch += 1>><<arousal 1500>><<set $sydneyPain -= 4>><</link>><<garousal>><<gsarousal>><<lllspain>><<promiscuous5>>
<br>
<</if>>
<<default>>
<span class="red">You can't risk arousing Sydney any more intensely.</span>
<</switch>>
<br>
<<link [[Close your eyes|Sydney Temple Punish Close]]>><<arousal 3000>><<pain -3>><</link>><<ggarousal>><<lpain>>
<br>
<</if>>
<</widget>>
<<widget "priestAttack">>
<<switch $priestAction>>
<<case "Player">>
<<if $sydneyPain lte 3 and ($pain gte 50 or $sydneyArousal gte 4)>>
The <<person2>><<priest>> brings <<his>> whip down, but Sydney suddenly shifts <<person1>><<his>> weight and throws <<his>> body in the way, <span class="green">taking the hit for you.</span> <<He>> cries out in agony. <<set $sydneyPain += 2>><<set $sydneyArousal -= 1>><<ggspain>><<lsarousal>>
<<else>>
The <<person2>><<priest>> brings <<his>> whip down on you, causing you to scream into your gag.
<<if $pain gte 60>>
Sydney cries out, shaking <<his>> head and giving pleading eyes to the <<person2>><<priest>>.
<<else>>
Sydney glares at <<person2>><<him>>.
<</if>>
<<violence_noncombat 30 0.3>><<gpain>>
<</if>>
<<case "Sydney">>
<<if !_blocked>>
The <<person2>><<priest>> brings <<his>> whip down, striking Sydney.
<<if $sydneyPain gte 3>>
<<person1>><<He>> cries out into <<his>> gag.
<<else>>
<<person1>><<He>> holds back <<his>> cries.
<</if>>
<<set $sydneyPain += 2>><<set $sydneyArousal -= 1>><<ggspain>><<lsarousal>>
<</if>>
<<case "Vibrate">>
The vibrations get more intense.
<<if $sydneyArousal gte 3>>
Sydney moans into your shoulder.
<<else>>
Sydney stifles gasps and moans.
<</if>>
<<arousal 2000>><<set $sydneyArousal += 1>><<garousal>><<gsarousal>>
<</switch>>
<</widget>>
<<widget "sydneyTortureFail">>
<br><br>
<<set $punishmentCounter += 1>>
<<person2>>The <<priest>> holds up <<his>> hand. "Cease." The <<monks>> stop, and snuff the incense burners. "Your bodies betray you. You will be given time to recover, and then we will begin again." <<stress 24>><<gggstress>>
<br><br>
The <<monks>> dim the light in the room, and leave one by one. As the last one leaves, you and Sydney are left in total darkness.
<br><br>
You can feel Sydney's breath on your skin. Something about knowing <<nnpc_hes "Sydney">> still there calms you. <<nnpc_He "Sydney">> holds you tighter. You squeeze back. <<stress -1>><<lstress>>
<br><br>
<<if playerBellySize() gte 15>>
You feel a third, faint heartbeat between you.
<br><br>
<</if>>
<<link [[휴식한다 (1:00)|Sydney Temple Punish Repeat]]>><<pass 1 hour>><<set $sydneyPain -= 4>><<set $sydneyArousal -= 4>><<pain -30>><</link>><<lllpain>>
<br>
<</widget>>
<<widget "gspain">>
<<if $statdisable is "f">> |
<span class="red">+ Sydney's Pain</span>
<</if>>
<</widget>>
<<widget "ggspain">>
<<if $statdisable is "f">> |
<span class="red">+ + Sydney's Pain</span>
<</if>>
<</widget>>
<<widget "gggspain">>
<<if $statdisable is "f">> |
<span class="red">+ + + Sydney's Pain</span>
<</if>>
<</widget>>
<<widget "lspain">>
<<if $statdisable is "f">> |
<span class="green">- Sydney's Pain</span>
<</if>>
<</widget>>
<<widget "llspain">>
<<if $statdisable is "f">> |
<span class="green">- - Sydney's Pain</span>
<</if>>
<</widget>>
<<widget "lllspain">>
<<if $statdisable is "f">> |
<span class="green">- - - Sydney's Pain</span>
<</if>>
<</widget>>
<<widget "gsarousal">>
<<if $statdisable is "f">> |
<span class="red">+ Sydney's Arousal</span>
<</if>>
<</widget>>
<<widget "ggsarousal">>
<<if $statdisable is "f">> |
<span class="red">+ + Sydney's Arousal</span>
<</if>>
<</widget>>
<<widget "gggsarousal">>
<<if $statdisable is "f">> |
<span class="red">+ + + Sydney's Arousal</span>
<</if>>
<</widget>>
<<widget "lsarousal">>
<<if $statdisable is "f">> |
<span class="green">- Sydney's Arousal</span>
<</if>>
<</widget>>
<<widget "llsarousal">>
<<if $statdisable is "f">> |
<span class="green">- - Sydney's Arousal</span>
<</if>>
<</widget>>
<<widget "lllsarousal">>
<<if $statdisable is "f">> |
<span class="green">- - - Sydney's Arousal</span>
<</if>>
<</widget>><<widget "halloweenwhitney">>
<<npc Whitney>><<generatey2>>
당신의 왼쪽으로부터 날카로운 목소리가 들려온다. 한 쌍의 뿔과 피가 묻은 것처럼 보이는 누더기를 입은 <<person2>><<person_ i>> 나무 뒤에서 걸어나온다. <<His_ yi>> 얼굴은 빨갛게 칠해져 있다. <<covered>> <<He_ nun>> 마치 휘두를 것 처럼, <<his_ yi>> 머리 위로 크리켓 배트를 들고 있다.
<br><br>
당신은 뒤로 물러나지만, 당신의 뒤에서 또 다른 날카로운 목소리가 들려온다. 직후 당신의 왼쪽과 오른쪽에서 코스튬을 입은 더 많은 악당들이 각자의 배트를 든 채로 나타나 당신의 주변으로 빠르게 움직인다. 그들은 간간이 웃으면서 날카롭게 소리를 지르고 쉬익하는 소리를 낸다.
<br><br>
당신은 빠져나갈 곳을 찾기 위해 주위를 돌아본다. 당신은 포위됐다. 이후 날카로운 소리가 멈춘다. 그들은 각자 돌아서고는 당신 뒤의 무언가를 응시한다.
<br><br>
<<link [[다음|Whitney Trick 1]]>><</link>>
<br>
<</widget>><<set $outside to 0>><<set $location to "home">><<effects>>
당신이 돌아보자 무서운 가면을 쓴 <<person1>><<personsimple_ i>> 얼굴 앞에 있다. <<He_ nun>> 다른 이들처럼 피투성이의 누더기를 입고 있지만, <<his_ yi>> 뿔이 다른 이들의 것에 비해 더 크다. <<his_ yi>> 피부는 대부분 노출되어 있고, 완전히 빨갛게 칠해져 있다. <<His_ yi>> 복근이 어두운 색으로 강조되어 있다.
<br><br>
<<if $exposed gte 1>>
당신은 <<his_ yi>> 눈이 당신의 음란함을 탐닉하는 것을 느낀다. "좋아," <<he_ ga>> 말한다. 휘트니다.
<<else>>
"이게 누구야," <<he_ ga>> 말한다. 휘트니다.
<</if>>
<<if $whitneyromance is 1>>
<<set $dateCount.Total++>><<set $dateCount.Whitney++>>
"내 <<girlfriendPost>>." <<He_ nun>> 앞으로 걸어와 당신의 뒷목을 잡고, 진하게 키스한다. <<His_ yi>> 친구들은 <<he_ ga>> 놓아줄 때까지 날카로운 소리를 낸다.
<</if>>
<<set _costume to getHalloweenCostume()>>
<<switch _costume>>
<<case "vampire">>
"네 자켓 마음에 드는데.
<<if $NPCList[0].penis isnot "none">>
나는 네가 빨아먹을 무언가를 가지고 있지, 좋아."
<<else>>
깨끗하게 하기 쉬울 것 같아."
<</if>>
<<case "witch">>
"네 드레스 마음에 드는데.
<<if $NPCList[0].penis isnot "none">>
네가 빗자루 말고 다른 것도 탈 거라고 확신해."
<<else>>
냄새가 좀 나지만, 말야."
<</if>>
<<case "scarecrow">>
<<if $whitneyromance is 1>>
"네 코스튬 마음에 드는데. 내가 네 뇌가 날아가버릴 정도로 너를 범한 후에 새로운 뇌를 찾고 있는 거야?"
<<else>>
"네 코스튬 마음에 드는데. 네 뇌가 날아가버릴 정도로 범해진 후에 새로운 뇌를 찾고 있는 거야?"
<</if>>
<<case "gothic">>
"멋진 <<print (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt ? "드레스" : "코트")>>야.
<<if $NPCList[0].penis isnot "none">>
네가 정액 자국을 지울 수 있었다는 것이 놀라운데."
<<else>>
그거 사려고 얼마나 <<whorePost>>짓을 한 거야?"
<</if>>
<<case "nun">>
"네 수녀복 마음에 드는데. 널 따먹고 싶게 만들어."
<<case "maid">>
"메이드처럼 입고서, 해 달라고 조르고 있구나."
<<case "christmas">>
"기념일이 틀렸어, 멍청아."
<<case "cheerleader">>
"너는 내 개인적 치어리더야. 멋진데."
<<case "prison">>
"네 점프수트가 맘에 들어. 이제 우리는 폭동을 일으킬 거야."
<<case "karate">>
<<He_ ga>> 당신의 코스튬을 훑어본다. "거칠게 보이고 싶거나 뭐 그런거야?"
<<case "monk">>
"네 로브 마음에 들어. 널 순결주의자라고 믿어주는 사람이 있는진 모르겠지만."
<<case "football">>
<<He_ nun>> 당신의 코스튬을 유심히 쳐다본다. "너 미식축구 어떻게 하는지는 아냐?"
<<case "belly dancer">>
"코스튬이랑 잘 어울린다. <<slut_ a>>. 나중에 춤 한 번 춰 줘야 해."
<<case "cowboy" "riding">>
<<if $NPCList[0].penis isnot "none">>
<<He_ ga>> 당신의 코스튬을 유심히 쳐다본다. "여기저기 많이 올라타고 다니지, <<slut_ a>>?" <<He_ nun>> <<his_ yi>> 사타구니를 움켜쥐며 음란한 자세를 취한다. "나중에 네가 올라탈 데를 하나 아는데."
<<else>>
"멋진 코스튬이네. 내가 올라타고 싶어지게 만들어." <<He_ ga>> 히죽거린다. "어쩌면 네 얼굴부터 시작해야겠다."
<</if>>
<<case "cow onesie">>
"이게 뭔 코스튬이야. 누가 젖가슴 달린 옷을 입고 싶어하겠어?"
<<if $worn.head.name is "cow onesie hood" and !$hoodDown>>
<<He_ ga>> 후드를 잡아 벗긴다. <<set $hoodDown to 1>>
<<if $whitneyromance is 1>>
"이게 낫네. 네 얼굴을 못 보게 가리고 있었다고."
<<else>>
"그리 달라진 건 없네. 그래도 볼 만한 게 생겼잖아."
<</if>>
<</if>>
<<case "mummy">>
"멋진 '좆물 걸레' 코스튬이네. 나중에 쓸만하겠어."
<<case "sailor">>
"멋진 코스튬이네.
<<if $NPCList[0].penis isnot "none">>
바닷사람을 아주 좋아하나 봐?" <<He_ nun>> <<his_ yi>> 사타구니를 움켜쥐며 음란한 자세를 취한다. "네가 만나줬으면 하는 사람이 몇 있는데."
<<else>>
명령을 받는 게 익숙한가보지."
<</if>>
<<case "futuresuit">>
"잘 찢어질 것처럼 생겼네." <<He_ ga>> 히죽거리며 예상한다.
<<case "rags">>
"멋진 좆물 걸레를 입고 있네. 진짜 코스튬을 살 수 있을 정도로 몸을 팔지 못 했나봐?"
<<case "nurse">>
"섹시한 간호사 코스튬이네, 응? 고전적이군." <<He_ ga>> 음란한 몸짓으로 <<his_ yi>> 사타구니를 잡는다. "나중에 네가 공부할 해부학 실습이 있는데."
<<case "gasmask">>
<<He_ ga>> 당신의 호흡기구를 튕긴다. "그런 게 네가 거길 빨 때 숨 쉬는 데 도움이 될 거라고는 생각되지 않는데, <<if $NPCList[0].penis isnot "none">>자지 걸레야<<else>>보지 걸레야<</if>>."
<<case "medical eyepatch" "eyepatch">>
"어떻게 된 거야? 눈에 좆물이라도 들어갔어?"
<!-- TF-related lines -->
<<case "angel TF">>
"어떻게 그 링을 띄워놓은 건지 모르겠네."
<<case "wolf TF">>
"네 코스튬 마음에 드는데. 꼬리는 어떻게 붙어있는 거야?"
<<case "fallen angel TF">>
"어떻게 그 파편들을 띄워놓은 건지 모르겠네."
<<case "demon TF">>
"멋진 코스튬인데. 인상깊은 걸."
<<case "cat TF">>
"네 코스튬 마음에 드는데. 나한테 네가 핥아 먹을 만한 게 있으려나."
<<case "cow TF">>
<<if $player.gender_appearance is "f" or $player.breastsize gte 4>>
"네 코스튬 마음에 드는데. 그 가슴에서 우유도 나오나?"
<<else>>
"네 코스튬 마음에 드는데. 네가 딱딱하게 세울 수 있는 게 네 머리에 있는 그 뿔만이 아니었으면 좋겠네."
<</if>>
<<case "harpy TF">>
"네 코스튬 마음에 드는데. 눈이 좋은 느낌인 걸."
<<if $rng gte 91>>
<br><br>
"그리고 저 날개 좀 봐," 뒤에 있던 <<person2>><<person_ i>> 말한다. "첫째날개깃과 둘째날개덮깃, 셋째날개덮깃이랑, 작은날개깃과 어깨깃 사이의 색상 변화는 절묘하지만, 굉장히 정확해. 접히는 부분이 어떻게 움직이는지 볼 수 있을 거야." <<He_ nun>> 당신의 날개 중 하나를 잡고, 놀라울 정도로 부드럽게 <<his_ yi>> 손가락으로 따라간다. "게다가 완전 부드럽잖아, 무슨 천을 쓴 거야? 척골에 가까워질 수록 어떻게 둘째날개덮깃이 달라지는 지 확실히 느낄 수 있어 그리고-"
<br><br>
휘트니가 갑자기 팔꿈치를 치켜들어 <<him_ ul>> 노려보며 밀친다. <<person_ un>> 헛기침을 하고는 성의없이 날카로운 소리를 낸다. "병신새끼," 휘트니가 중얼거린다.
<<person1>>
<</if>>
<<case "fox TF">>
"네 코스튬 마음에 드는데.
<<if $worn.head.name is "spirit mask">>
좀 찐따같은데, 가면은 귀엽네."
<<else>>
내가 네 꼬리를 잡아당겨도 신경쓰지 말아줬으면 좋겠어."
<</if>>
<!-- Misc lines -->
<<case "mixed">>
"네가 뭘 의도한 건지는 모르겠는데, 적어도 뭔가 차려입긴 했네."
<<case "fully naked">>
당신은 <<his_ yi>> 눈이 당신의 맨 몸을 인치 단위로 훑어보고 있는 것을 느낀다. "이것보다 더 좋은 옷은 생각나지 않아."
<<case "exposed">>
"할로윈을 위해 걸레처럼 분장한 거야? 근본은 아니지만, 불평하진 않을 게."
<<case "skeleton">>
<<if getSexesFromRandomGroup() gte SexTypes.BOTH or C.npc.Whitney.penis isnot "none">> <!-- if males are allowed / whitney has a penis -->
"멋진 코스튬이야, <<slut_ a>>. 네가 먹는 게 너를 만든다는 말이 진짜인가 보네." <<he_ ga>> 당신의 코스튬을 관찰하며 웃는다.
<<else>>
"좀 더 많이 먹어야겠다," <<he_ ga>> 당신의 갈비뼈 사이를 찌르며 조소한다. "말라비틀어지고 있다고, <<slut_ a>>."
<</if>>
<<default>>
"좀 차려입지 그래?" <<He_ nun>> <<his_ yi>> 친구들을 둘러본다. "아무래도 우리가 <<phim_ ul>> 걸레로 꾸미는 걸 도와줘야 겠는데." 사방에서 손이 다가와 붙잡고, 당기고, 찢는다. 당신의 옷은 갈기갈기 찢겨져 거리에 <span class="lewd">벌거벗은 채로</span> 거리에 남겨진다.<<upperruined>><<lowerruined>><<underupperruined>><<underlowerruined>>
<</switch>>
<br><br>
<<He_ ga>> 당신 주변을 어슬렁거린다. "우리는 이제 사탕받으러 돌아 다닐 거야," <<he_ ga>> 마침내 말한다. "너도 같이 가는 거야."
<br><br>
<<link [[끄덕인다 (2:00)|Whitney Trick 2]]>><<pass 15>><<npcincr Whitney love 1>><</link>><<glove>><<handholdingvirginitywarning>>
<br>
<<link [[거절한다 (0:05)|Whitney Trick Refuse]]>><<pass 5>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
"좋아," 휘트니가 고아원을 바라보며 말한다. "저 거지소굴같은 곳이 네 집이지, 맞지?" <<generatey3>><<person3>><<person_ i>> 밖에 앉아, 사탕이 든 가방을 집어넣고 있다. 휘트니는 히죽히죽 웃고, <<person1>><<he_ wa>> <<his_ yi>> 수행원들이 당신을 무시하고, 앞으로 나아간다.
<br><br>
<<person3>><<person_ un>> 지나치게 몰두하여 <<he_ nun>> 눈치채지 못한다. 휘트니가 <<his_ yi>> 손에서 가방을 낚아채기 전까지는. "돌려줘!" <<person_ i>> 외치지만, 휘트니의 친구 중 한 명이 <<him_ ul>> <<person2>><<his_ yi>> 배트로 때려눕힌다.
<br><br>
"나는 사탕을 정말 좋아했어," 휘트니가 하나의 포장을 뜯으며 말한다. "'물론, 우리가 직접 사탕을 받으러 가면 내 것을 얻을 수도 있겠지. 근데 너는 하기 싫다며. 아니면 생각이 바뀌셨나?"
<br><br>
<<link [[끄덕인다 (1:55)|Whitney Trick 2]]>><<pass 10>><<npcincr Whitney love 1>><</link>><<glove>><<handholdingvirginitywarning>>
<br>
<<link [[거절한다 (0:05)|Whitney Trick Refuse 2]]>><<pass 5>><<hope -3>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llhope>><<llove>><<ldom>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
휘트니는 으르렁거리며, 가방을 떨어트리고는, 그것을 짓밟는다. <<person3>><<person_ un>> 눈물을 터트린다. 휘트니는 개의치 않고, 사탕이 가루가 될 때까지 계속 짓밟는다.
<br><br>
<<person3>><<person_ un>> 웃음 소리에 쫓기며, 안쪽으로 도망간다. "나중에 보자, <<slut_ a>>." 휘트니가 <<person1>><<his_ yi>> 배트를 <<his_ yi>> 어깨에 얹고, 나아가며 말한다. <<His_ yi>> 친구들이 따라간다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<endevent>>
<<npc Whitney>><<person1>>
당신은 고개를 끄덕인다. 휘트니가 당신의 팔을 잡고 <<his_ yi>> 앞으로 밀어낸다. 휘트니가 당신의 <<bottom_ ul>> 애무하며 당신은 길을 따라 나아간다.
<<if $exposed gte 1>>
<<covered>> 휘트니가 웃는다. "부끄러워할 필요 없어. 넌 보여지도록 만들어졌어."
<</if>>
<<if $halloween_trick_NPC>>
당신이 아까 본 경찰관은 이미 가고 없다.
<</if>>
<br><br>
<<link [[다음|Whitney Trick 3]]>><<pass 15>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<generate2>>
당신은 첫 번째로 아무 장식도 걸려있지 않은 집 앞에서 멈춘다. "이 새끼들 분명 줄 게 많을 거야," 휘트니가 말한다. "그냥 자기들끼리만 갖고 있으려고 하는 거지." 휘트니는 당신을 데리고 앞문으로 향한다. <<His_ yi>> 친구들은 뒤에 남아 정원을 뒤진다.
<br><br>
대답이 없다. 휘트니는 문에 대고 <<his_ yi>> 배트로 후려친다. <<He_ nun>> 멈추지 않는다. 1분 정도 지나자 <<person2>><<person_ i>> 응답한다. "나-나는 어떤 문제도 원하지 않아," <<he_ nun>> 말을 더듬는다.
<br><br>
"좋은 저녁입니다," 휘트니가 말한다. "나는 휘트니에요." <<person1>><<He_ nun>> 당신에게 몸짓한다. "얘는 제 애인이고요. 그리고 저 뒤에 있는 놈들은 제 친구죠. 트릭 오어 트릿."
<br><br>
"난 아무 것도 갖고 있지 않아," <<person2>><<person_ i>> 대답한다. "제발 나가줘."
<br><br>
"알겠어요. 좋은 저녁 보내길." 휘트니는 당신의 손을 잡고 정원 앞으로 함께 걸어간다.<<takeHandholdingVirginity "Whitney" "romantic">>
<br><br>
<<link [[다음|Whitney Trick 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
휘트니의 친구 중 한 명이 <<person1>><<himPost "에게">> 돌멩이를 건네준다. 휘트니는 시간을 낭비하지 않는다. <<He_ nun>> 그것을 집을 향해 던져, <span class="red">화분을 깨트린다.</span> <<His_ yi>> 친구들이 휘트니를 따라, <span class="red">창문을 깨트리고 지붕 타일을 부순다.</span> 그 동안 내내 날카로운 소리를 내며 웃는다.
<br><br>
아무도 그들을 멈추려 하지 않는다.
<br><br>
<<link [[그들을 멈추려 시도한다|Whitney Trick Stop]]>><<pass 15>><</link>>
<br>
<<link [[쳐다본다|Whitney Trick Watch]]>><<pass 15>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $speech_attitude is "meek">>
"제발 그만해," 당신이 말한다. "누가 다칠 지도 몰라."
<<elseif $speech_attitude is "bratty">>
"그만해, 비겁자야," 당신이 말한다. "이건 불공평해."
<<else>>
"그만해," 당신이 말한다. "문제에 휘말리게 될 거야."
<</if>>
<br><br>
휘트니의 웃음이 배가 된다. "씨발 뭐라고?" <<he_ ga>> 울부짖으며 또 다른 돌멩이를 던진다. 돌멩이가 벽의 배수관과 부딪혀, <span class="red">땅에 떨어진다.</span>
<br><br>
<<His_ yi>> 웃음이 가라앉고, <<he_ ga>> 멈춘다. "움직일 시간이야," <<he_ ga>> 말한다. "다른 곳은 더 재미있을 거야." <<He_ nun>> 당신의 팔을 잡고 정원에서 당신을 끌어낸다. <<His_ yi>> 친구들이 당신의 뒤로 모인다. "다음은 어디로 갈까?" <<he_ nun>> 골똘히 생각한다. <<His_ yi>> 시선이 유독 화려한 장식이 돋보이는 집으로 집중된다.
<<if $halloween_trick_NPC>>
당신이 로빈과 함께 갔던 곳이다.
<</if>>
<br><br>
<<link [[다음|Whitney Trick 5]]>><<endevent>><<pass 15>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 뒤에 서서 그들이 집을 파괴하는 것을 지켜본다. <<person2>><<persons_ yi>> 기색은 없지만, <<his_ yi>> 집 앞은 폐허로 변했다.
<br><br>
마침내 만족한, 아니면 지루해진, 휘트니가 당신의 팔을 잡고 정원에서 당신을 끌어낸다. <<person1>><<His_ yi>> 친구들이 당신의 뒤로 모인다. "다음은 어디로 갈까?" <<he_ nun>> 골똘히 생각한다. <<His_ yi>> 시선이 유독 화려한 장식이 돋보이는 집으로 집중된다.
<<if $halloween_trick_NPC>>
당신이 로빈과 함께 갔던 곳이다.
<</if>>
<br><br>
<<link [[다음|Whitney Trick 5]]>><<endevent>><<pass 15>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Whitney>><<if $halloween_trick_NPC>><<loadNPC 1 trick_or_treat>><<else>><<generate2>><</if>>
휘트니가 초인종을 울린다. 이번에는 <<person1>><<His_ yi>> 친구들도 모여있다.
<<if $halloween_trick_NPC is "oral">>
이전의 <<person2>><<person_ i>> 대답한다. "더 받으러 다시 온 거야?" <<he_ ga>> 당신을 보자 능글맞게 웃는다. "이번엔 도와줄 친구도 데려왔네."
<br><br>
"뭘 더 받아?" 휘트니가 당신을 쳐다본다. "무슨 말을 하는 거야?"
<br><br>
"이 작은 걸레는 사탕 좀 받겠다고 <<pher_ yi>> 몸을 팔아," <<person_ i>> 대답한다. "나는 본전은 뽑았지."
<br><br>
휘트니는 잠시동안 쳐다본다. 그러고는 <<nnpc_his_ yi "Whitney">> 배트를 <span class="red"><<persons_ yi>> 복부에 휘두른다.</span> <<He_ nun>> 무릎을 꿇고, 휘트니는 <span class="red"><<his_ yi>> 등에 두 번째 타격을 가한다.</span> 휘트니의 친구들이 합류하여, 팔로 공격을 피하려고 애쓰는 <<him_ ul>> 후려친다. 나머지는 집으로 들어간다. 무언가 부서지는 소리가 들린다.
<br><br>
다시 거리로 나온 휘트니는 훔친 술로 가득 찬 가방을 들고 있다. "이번엔 좋은 걸 받았네," <<nnpc_he_ ga "Whitney">> 웃는다.
<br><br>
<<elseif $halloween_trick_NPC is "refused">>
이전의 <<person2>><<person_ i>> 대답한다. "생각이 바뀌었니?" <<he_ ga>> 당신을 보자 능글맞게 웃는다. "이번엔 도와줄 친구도 데려왔네."
<br><br>
"<<pher_ yi>> 생각이 바뀌어?" 휘트니가 당신을 쳐다본다. "무슨 말을 하는 거야?"
<br><br>
"이 작은 걸레는 사탕을 원했는데, 그 값을 내는 걸 거부했거든," <<person_ i>> 당신을 음흉하게 보면서 대답한다. "꼭 필요한 거라면 구경꾼이 있어도 난 신경쓰지 않아."
<br><br>
휘트니는 잠시동안 쳐다본다. 그러고는 <<nnpc_his_ yi "Whitney">> 배트를 <span class="red"><<persons_ yi>> 복부에 휘두른다.</span> <<He_ nun>> 무릎을 꿇고, 휘트니는 <span class="red"><<his_ yi>> 등에 두 번째 타격을 가한다.</span> 휘트니의 친구들이 합류하여, 팔로 공격을 피하려고 애쓰는 <<him_ ul>> 후려친다. 나머지는 집으로 들어간다. 무언가 부서지는 소리가 들린다.
<br><br>
다시 거리로 나온 휘트니는 훔친 술로 가득 찬 가방을 들고 있다. "이번엔 좋은 걸 받았네," <<person1>><<he_ ga>> 웃는다. <<if $whitneyromance is 1>><<He_ nun>> 한쪽 팔로 당신을 안는다. "내 허락없이 내 <<girl_ gwa>> 자려고 한 걸 생각해 봐."<</if>>
<br><br>
<<else>>
<<person2>><<person_ i>> 대답한다. "뭘 원하니?"
<br><br>
"트릭 오어 트릿!" 휘트니와 <<person1>><<his_ yi>> 친구들이 그들의 크리켓 배트를 휘두르며 외친다.
<br><br>
<<person2>><<person_ i>> <<his_ yi>> 양손을 든다. "그래. 여기 사탕이 있어-"
<br><br>
"사탕은 좆까라 그래," 휘트니가 끼어든다. "우리는 돈을 원해. 아니면 술이나."
<br><br>
<<if $exposed gte 2 and ($uncomfortable.nude is false or ($leftarm is "bound" and $rightarm is "bound"))>>
<<person_ un>> 아무것도 덮여있지 않은 당신의 <<lewdness_ rul>> 응시한다. <<He_ nun>> 끄덕인다. "좋아. 나한테 술이 있어." <<He_ nun>> 잠시 사라졌다가, 한 손에 땡그랑거리는 가방을, 다른 한 손에는 <<his_ yi>> 휴대폰을 든 채 돌아온다. <<He_ nun>> 당신의 사진을 찍는다.
<<garousal>><<arousal 600>><<fameexhibitionism 10>>
<br><br>
도로로 나오자, 휘트니가 웃는다. "이번엔 좋은 걸 받았네," <<person1>><<he_ ga>> 술로 가득찬 가방을 들고 말한다.
<br><br>
<<else>>
<<person_ un>> 잠시 생각하더니, 능글맞게 웃는다. "나한테 술이 있어. 대신 작은 뭔가를 받았으면 좋겠는데." <<He_ nun>> 당신에게 고개를 까딱한다. "<<pher_ yi>> 몸을 보여줘."
<br><br>
<<set _skipLink to true>>
<<link [[다음|Whitney Trick Exhibitionism]]>><<pass 5>><</link>>
<</if>>
<</if>>
<<if !_skipLink>>
<<link [[다음|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
휘트니는 어깨를 으쓱하고는 <<person1>><<his_ yi>> 친구들에게 고개를 끄덕인다.
<<if $exposed gte 2>>
사방에서 손이 뻗어와, 당신의 팔을 붙잡고 <span class="lewd">옆으로 잡아당긴다.</span> <<person2>><<person_ un>> 침을 흘리려고 한다.
<<else>>
사방에서 손이 뻗어와 당신의 옷을 붙잡고 <span class="lewd">옆으로 잡아당긴다.</span> <<person2>><<person_ un>> 당신의 노출된 몸을 음흉하게 쳐다본다. <<He_ nun>> 침을 흘리려고 한다.
<</if>>
"술," 휘트니가 말한다. <<person_ i>> 끄덕이고 잠시 사라졌다가, 땡그랑거리는 가방을 들고 돌아온다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
휘트니는 가방을 들고, <<persons_ yi>> 복부를 <<person1>><<his_ yi>> 배트로 찌른다. "대가를 요구한 거에 대한 보답이야," <<he_ ga>> 켁켁거리는 <<person2>><<person_ ul>> 향해 말한다.
<br><br>
"이번엔 좋은 걸 받았네," 휘트니가 도로로 돌아와 말한다.
<br><br>
<<link [[다음|Whitney Trick 6]]>><<endevent>><<pass 25>><</link>>
<br><<set $outside to 0>><<set $location to "park">><<effects>>
<<npc Whitney>><<person1>>
당신은 경찰의 사이렌 소리를 듣는다. 휘트니가 당신의 팔을 붙잡고 골목길로 밀어 들어간다. "어쨌든 끝났어," <<he_ ga>> 말한다. "공원으로 가자."
<br><br>
당신은 작은 거리와 곁길, 콘누다투스, 하이 가를 지나 공원에 도착한다. 휘트니는 당신을 원을 그리며 서있는 나무 그루터기로 데려간다. 휘트니가 <<himself_ rul>> 위해 술 두병을 집어들자 <<His_ yi>> 친구들이 술이 든 가방을 뒤진다.
<br><br>
그들은 술을 마시면서 이야기를 나눈다. 오늘 밤 당신이 그들과 합류하기 전에 한 나쁜 짓에 대한 이야기인 것 같다.
<br><br>
<<if playerBellyVisible()>>
휘트니가 당신에게 한 병을 권하지만, 빠르게 다시 집어넣는다.
<br><br>
<<link [[다음|Whitney Trick Drink]]>><<set $phase to 2>><</link>>
<br>
<<else>>
휘트니가 당신에게 한 병을 권한다.
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[받아들인다|Whitney Trick Drink]]>><<wearProp "beerbottle">><<set $phase to 0>><<alcohol 180>><</link>>
<</if>>
<br>
<<link [[거절한다|Whitney Trick Drink]]>><<set $phase to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "park">><<effects>>
<<if $phase is 0>>
당신은 술을 한 모금 마신다. 씁쓸한 맛이 난다. 당신은 토하려는 것을 참는다. "틀딱새끼 취향 더럽게 별로네," 휘트니가 말한다. "다음 번엔 좀 더 세련된 사람을 찾아야겠어."
<<elseif $phase is 1>>
휘트니는 어깨를 으쓱이고는 당신에게 권했던 술을 한 모금 마신다.
<<else>>
"너는 마실 자격이 없는 것 같아," <<he_ ga>> 말한다. 당신의 <<bellyDescription_ ul "pc">> 슬쩍 보는 시선이 <<his_ yi>> 진짜 이유를 드러내 보여준다.
<</if>>
<br><br>
"내가 너랑 같이 하길 원했던 이유가 있어," <<he_ ga>> 몸을 뒤로 편하게 기대며 말한다. <<He_ nun>> <<his_ yi>> 사타구니를 덮고 있는 누더기를 홱 뒤집는다. <<He_ nun>> 아래에 아무 것도 입고 있지 않다. "무릎 꿇어, <<girl_ a>>," <<he_ ga>> 말한다. "어서 일해."
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[무릎꿇는다|Whitney Trick Sex]]>><<handheldon>><<pass 30>><<npcincr Whitney love 1>><<set $sexstart to 1>><</link>><<glove>><<promiscuous4>>
<br>
<</if>>
<<link [[거절한다|Whitney Trick Sex Refuse]]>><<handheldon>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br><<set $outside to 0>><<set $location to "park">><<effects>>
<<if $speech_attitude is "meek">>
"시-싫어," 당신이 말한다. "미안해! 너무 부끄러워."
<<elseif $speech_attitude is "bratty">>
"뭐야? 네 비열한 친구들 앞에서 먼지구덩이에 무릎을 꿇으라고?" 당신이 말한다. "꺼져."
<<else>>
"싫어," 당신이 말한다. "특히 사람들이 보는 앞에서는 더."
<</if>>
<br><br>
휘트니의 친구들이 당신의 뻔뻔한 거절에 웃는다. 휘트니 또한 웃는다. "네 마음대로 해," <<he_ ga>> 말한다. "내 <<girl_ un>> <<pshe_ ga>> 원하는 걸 알고 있지." <<He_ nun>> 당신을 밀어붙이지 않고, 대신 그저 <<his_ yi>> 술을 한 모금 마신다.
<br><br>
<<link [[다음|Whitney Trick 7]]>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "park">><<effects>>
휘트니는 일어서서 <<his_ yi>> 병을 벽에 던진다. "오늘 밤은 이걸로 끝이야," <<he_ ga>> 말한다. "집으로 꺼져." <<He_ nun>> 당신의 <<bottom_ ul>> 철썩하고 치고는 걸어간다. <<His_ yi>> 친구들은 작은 무리로 흩어진다.
<br><br>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
당신은 <<his_ yi>> 앞에 무릎을 꿇는다. <<He_ nun>> 당신의 뒤통수를 잡고 <<his_ yi>> <<npcGenitalsPost>>에
더 가까이 끌어당긴다. <<His_ yi>> 친구들은 가까이 모여들어 서둘러 휴대폰을 찾는다.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<audience>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Whitney Trick Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Trick Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<promiscuity4>>
휘트니의 경련이 <<his_ yi>> 뿔을 삐딱하게 만든다. <<He_ nun>> 눈치채거나 신경쓰지 않는다.
<br><br>
<<tearful>> 당신은 <<his_ yi>> 배에 머리를 기대고 있다. <<He_ nun>> 한 팔로 당신의 머리를 감싼다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>휘트니는 당신을 옆으로 밀어내고 일어선다. <<He_ nun>> <<his_ yi>> 병을 근처의 나무에 던진다. "오늘 밤은 이걸로 끝이야," <<he_ ga>> 말한다. "집으로 꺼져." <<He_ nun>> 당신의 <<bottom_ ul>> 철썩하고 치고는 걸어간다. <<His_ yi>> 친구들은 작은 무리로 흩어진다.
<br><br>
<<endevent>>
<<elseif $enemyhealth lte 0>>
당신은 휘트니를 <<his_ yi>> 그루터기에서 밀쳐낸다. <<tearful>> 당신은 나무를 향해 달린다. 당신은 쫓기고 있는지 확신하지 못한다. 만약 그랬다면, 당신은 그들을 피할 수 있었다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
휘트니는 당신을 바닥으로 밀친다. "좋아," <<he_ ga>> 말한다. "내가 널 질식시키지 않아서 다행인 줄 알아."
<br><br>
<<tearful>> 당신은 비틀거리며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>휘트니는 일어서더니, <<his_ yi>> 병을 근처의 나무에 던진다. "오늘 밤은 이걸로 끝이야," <<he_ ga>> 말한다. "집으로 꺼져." <<He_ nun>> 당신의 <<bottom_ ul>> 철썩하고 치고는 걸어간다. <<His_ yi>> 친구들은 작은 무리로 흩어진다.
<</if>>
<br><br>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 사물함 안으로 밀렸다. <<He_ nun>> 사물함을 쾅하고 닫고는 자물쇠가 딸깍하는 소리가 들린다. "혼자 있는 시간이 예의란 것을 가르쳐줄거다." 그들은 당신을 가둬놓고 떠난다.<<endevent>>
<br><br>
30분이 지나자 <<generatey1>><<person1>><<person_ i>> 우연히 당신을 해방한다. 당신이 나타나자 놀라 뒤로 물러선다. <<covered>>
<<pass 30>>
<<if $speech_attitude is "meek">>
당신은 <<him_ ul>> 쳐다보지도 않고 서둘러 벗어난다.
<<elseif $speech_attitude is "bratty">>
"빨리도 왔네," <<him_ un>> 멍하니 당신을 쳐다본다.
<<else>>
"고마워," 당신은 말하며 서둘러 <<him_ ul>> 지나친다. <<him_ un>> 어리둥절해서 당신을 쳐다본다.
<</if>>
<br><br>
<<clotheson>>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<hand_gag 0 left>>
<<if $bullyevent is 18>>
You shove <<him>> away and rise to your feet. <<He>> stumbles forwards, but quickly recovers <<his>> footing. <<His>> friends back up a few paces, but several of them pull out their phones.
<<else>>
당신은 휘트니를 밀어내고 도망치려 하지만, <<he_ ga>> 뒤에서 당신을 붙잡고는 <<his_ yi>> 팔로 당신의 입을 막는다.
<</if>>
<br><br>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>당신의 불량학생으로서의 명성 때문에, 누구도 당신을 도우러 오지 않는다.</span>">>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<<if $bullyevent is 18>>
<span id="next"><<link [[다음|Bully Analingus Punishment Fight End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Fight Finish]]>><</link>></span><<nexttext>>
<</if>>
<<else>>
<span id="next"><<link [[다음|Bully Fight]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신은 <<him_ ul>> 바닥으로 밀쳐 도망갈 기회를 만든다. <<tearful>> 당신은 <<his_ yi>> 친구들을 제치고 안전한 곳으로 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
"이... 새끼가..." <<he_ nun>> 사물함에 기대 헐떡인다. <<His_ yi>> 친구들은 <<his_ yi>> 상태에 당황하여 당신이 빠져나가는 것을 눈치채지 못한다. <<tearful>> 당신은 안전하게 탈출한다.
<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
당신의 비명소리가 복도를 울린다. "쫄보새끼," 휘트니가 말한다. "다음에 보자고." <<He_ wa>> <<his_ yi>> 친구들이 떠난다. <<tearful>> 당신은 힘겹게 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
당신은 저항하기에는 너무 많이 구타당하고 멍들었다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<if $bullyevent is 3>>
<<link [[다음|Bully Top]]>><</link>>
<<elseif $bullyevent is 4>>
<<link [[다음|Bully Strip]]>><</link>>
<<elseif $bullyevent is 5>>
<<link [[다음|Bully Strip]]>><</link>>
<<elseif $bullyevent is 6>>
<<link [[다음|Bully Oral]]>><<set $molestationstart to 1>><</link>>
<<elseif $bullyevent is 7>>
<<link [[다음|Bully Detention]]>><</link>>
<<elseif $bullyevent is 10>>
<<link [[다음|Bully Strip 2]]>><<strip>><</link>>
<<elseif $bullyevent is 11>>
<<link [[다음|Bully Panties]]>><</link>>
<<elseif $bullyevent is 12>>
<<if $whitney_toilet is undefined>>
<<link [[다음|Bully Toilets]]>><</link>>
<<elseif $whitneyCrossdressSwimwear is 0>>
<<link [[다음|Bully Changing Room]]>><</link>>
<</if>>
<<elseif $bullyevent is 14>>
<<link [[다음|Bully Textbooks]]>><<set $phase to 3>><</link>>
<<elseif $bullyevent is 16 and $whitneypantiescheck is 2 and !$whitneyskirtcheck and $forcedcrossdressingdisable is "f" and C.npc.Whitney.dom gte 18>>
<<link [[다음|Bully Skirt]]>><</link>>
<<else>>
<<link [[다음|Bully Locker]]>><</link>>
<</if>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<hand_gag 0 left>>
당신은 휘트니를 밀어내고 도망치려 하지만, <<he_ ga>> 뒤에서 당신을 붙잡고는 <<his_ yi>> 팔로 당신의 입을 막는다.
<br><br>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>당신의 불량학생으로서의 명성 때문에, 누구도 당신을 도우러 오지 않는다.</span>">>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Bully Panties Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Panties Fight]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신은 <<him_ ul>> 바닥으로 밀쳐 도망갈 기회를 만든다. <<tearful>> 당신은 <<his_ yi>> 친구들을 제치고 안전한 곳으로 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
"이... 새끼가..." <<he_ nun>> 사물함에 기대 헐떡인다. <<His_ yi>> 친구들은 <<his_ yi>> 상태에 당황하여 당신이 빠져나가는 것을 눈치채지 못한다. <<tearful>> 당신은 안전하게 탈출한다.
<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
당신의 비명소리가 복도를 울린다. "쫄보새끼," 휘트니가 말한다. "다음에 보자고." <<He_ wa>> <<his_ yi>> 친구들이 떠난다. <<tearful>> 당신은 힘겹게 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
당신은 저항하기에는 너무 많이 구타당하고 멍들었다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Bully Panties]]>><</link>>
<</if>><<effects>>
<<outfitChecks>>
휘트니는 당신의 <<allTops_ rul>> <<pullsup>>, 당신의 <<undertop_ ul>> <<him_ gwa>> <<his_ yi>> 친구들에게 드러낸다.
<<if $player.gender_appearance is "m">>
"좋아," <<he_ ga>> 당신의 상의를 잡아, 당신이 옷을 다시 입지 못하게 하면서 말한다.
<<if !$worn.under_upper.type.includes("naked")>>
<<if $worn.under_upper.name.includes("bra")>>"브라 같은 것을 입으면서 어떻게 너 자신을 소년이라고 부를 수 있는 거냐?"<</if>> <<He_ ga>> 당신의 <<worn_under_upper_name_ ul>> 잡아올려, <<breasts_ rul>> 노출시켜 친구들의 박수와 환호를 받는다.
<</if>>
"모두들 이거 보여? 이게 바로 암캐 소년의 젖꼭지라는 거야."
<<elseif $player.breastsize is 0>>
"완전 절벽이잖아!" <<he_ ga>> 당신의 상의를 잡아, 당신이 몸을 가리는 것을 막으며 외친다.
<<if !$worn.under_upper.type.includes("naked")>>
"왜 브라를 하고 다니려는 거야?" 하지만 <<he_ nun>> 당신을 더 벗기려고 하지는 않는다.
<<else>>
"이렇게 가슴이 작으면서 네가 여자라고?"
<</if>>
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $player.breastsize lte 5>>
"<<pShesPost "의">> 작은 가슴 좀 봐라!" <<he_ ga>> 당신의 상의를 잡아, 당신이 몸을 가리는 것을 막<<if !$worn.under_upper.type.includes("naked")>>으며 외치고는, <<worn_under_upper_name_ ul>> 당겨 <<breasts_ ga>> 작은 반동과 함께 드러나고 웃음을 불러일으킨다<<else>>으며 외친다<</if>>.
"이렇게 가슴이 작으면서 네가 여자라고?"
<<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $player.breastsize lte 7>>
"멋진 것을 가지고 있는데," <<he_ ga>> 당신의 상의를 잡아, 당신이 몸을 가리는 것을 막<<if !$worn.under_upper.type.includes("naked")>>으며 말하고는, <<worn_under_upper_name_ ul>> 당겨 <<breasts_ ga>> 반동과 함께 드러나고 작은 환호성이 들려온다<<else>>으며 말한다<</if>>.
"부끄러워하지 마. 이런 가슴은 자랑해야지."
<<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>>
<<else>>
"목장에서 도망쳐왔냐?" <<he_ ga>> 당신의 상의를 잡아, 당신이 몸을 가리는 것을 막<<if !$worn.under_upper.type.includes("naked")>>으며 말하고는, <<worn_under_upper_name_ ul>> 당겨 <<breasts_ ga>> 큰 반동과 함께 튀어나오고 곳곳에서 휘파람 소리와 박수 소리가 들려온다<<else>>으며 말한다<</if>>.
"부끄러워하지 마, 네 암소 젖가슴을 모두에게 보여주자고."
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
<br><br>
<<He_ ga>> 당신을 옆으로 밀어낸다. 그들은 당신을 조롱하고, 당신은 몸을 가리기 위해 떠난다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<upperstrip>>
<<lowerstrip>>
휘트니와 <<his_ yi>> 친구들이 당신의 옷을 벗겨낸다. 당신은 <<crotch_ wa>> <<undertop_ ul>> 최대한 가<<if $leftarm is "bound" and $rightarm is "bound">>리기 위해 몸을 돌린다<<else>>린다<</if>>.
<br><br>
<<if $bullyevent is 5>>
군중들이 당신의 맨몸을 얼빠진 듯 쳐다보고 있다. 휘트니는 당신의 복장을 통제하는 느낌을 음미하며 당신을 쳐다본다. "산책 가자," <<he_ ga>> 말한다. "하기 싫으면 안 해도 돼, 다만 그 대신 네 옷을 가져갈거야."
<br><br>
<<link [[함께 간다|Bully Walk]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") and hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<<elseif hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<<link [[거절한다|Bully Refuse]]>><</link>>
<br>
<<else>>
군중들이 당신의 맨몸을 얼빠진 듯 쳐다보고 있다. 휘트니는 당신의 복장을 통제하는 느낌을 음미하며 당신을 쳐다본다. "네 위치를 알라고." <<He_ nun>> 당신의 옷을 팔을 쭉 뻗어야 닿을 정도로 높은 사물함 위로 던진다. 당신은 옷을 집지만, 그 과정에서 당신의 <<breasts_ ga>> 노출되어 구경꾼들이 환호한다.
<br><br>
당신이 옷을 입자 그들은 흥미를 잃는다. "에이, 이 바보한테 완전 시간 낭비했잖아." 그들은 당신을 내버려 둔다. 지금 당장은.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[다음|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 휘트니와 <<his_ yi>> 친구들과 함께 걷기 시작한다. 그들은 당신을 앞으로 밀어내어 마주하는 모든 이들에게 당신이 노출되도록 한다. 휘트니는 당신의 옆에 서서 당신의 팔을 움켜쥐고 있다.
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>당신은 반대쪽 팔로 몸을 가린다.<</if>>
<br><br>
당신은 모퉁이를 돌아 <<peopley_ ro>> 가득 찬 복도로 향한다. <<covered>> 근처의 <<persony_ ga>> 당신을 보고는 놀라 헉 하는 소리를 낸다. 다른 이들도 비슷한 반응을 한다. 웅성거리는 소리가 커지자, 다른 이들도 점점 고개를 돌리고, 마지막에는 모두가 당신을 쳐다본다.
<br><br>
몇몇은 얼굴을 붉히며, 눈길을 돌린다. 그러나 대부분은 <<if !$worn.under_lower.type.includes("naked")>>거의<</if>> 벌거벗은 <<girl_ i>> 중앙으로 걸어 내려오는 광경을 보고 싶어 한다.
<br><br>
"부끄러워 하지 마," 휘트니는 군중들에게 말한다. "마음껏 봐." <<He_ nun>> 당신의 뒤에 서서 반대편 팔을 붙잡고는, 엉덩이를 앞으로 내밀어 욕정한 군중에게 몸을 더욱 노출시킨다. 마침내, <<he_ ga>> 당신을 바닥으로 내팽개치고는 옷을 그 위로 던진다. <<tearful>> 당신은 복도에서 뛰쳐나와 혼자 있을 수 있는 곳으로 달린다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<fameexhibitionism 50>>
<<link [[다음|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
"네 맘대로 해," <<he_ ga>> 말한다. "곧 변태 <<girl_ i>> 복도를 거닐고 있다는 소문이 돌겠구만." 그들은 당신의 <<lewdness_ ga>> 보이는 모습으로 복도 한 가운데에 서있는 것을 방치하고 떠난다. 주변에는 아무도 없다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<endevent>>
<<link [[다음|Hallways]]>><</link>>
<br><<effects>>
<<pass 10>>
휘트니는 복도를 따라 레이턴의 사무실로 당신을 끌고 간다. <<He_ nun>> 당신의 옷깃을 꽉 쥐고 문을 열고 들어간다 . "좋아, 그 변태는 아직 안 왔군." <<He_ nun>> 당신을 책상 밑으로 밀어넣고 앉는다. 당신이 무릎을 꿇고 몸부림치려 하자마자 <<he_ ga>> 당신의 머리채를 잡고 얼굴을
<<if $pronoun is "m">>
<<his_ yi>> 사타구니 쪽으로 끌어당긴다. <<His_ yi>> 바지 지퍼는 이미 열려있다.
<<else>>
<<his_ yi>> 치마 위로 끌어당긴다. <<He_ nun>> 속옷을 입고 있지 않다.
<</if>>
<<if $NPCList[0].penis isnot "none">>
당신은 <<his_ yi>> 발기된 음경이 뺨에 닿는 것을 느낀다.
<<else>>
<<His_ yi>> 보지는 이미 젖어있다.
<</if>>
<br><br>
누군가 방으로 들어오는 소리가 들린다. "또 너구나," 레이턴이 말한다. "이번엔 뭐였지?"
<br><br>
"아무것도 안 했는데요," 휘트니가 답한다. <<He_ nun>> 책상 아래에서 당신의 머리카락을 홱 잡아당기고는 당신의 입을 <<his_ yi>> <<if $NPCList[0].penis isnot "none">>음경에<<else>>보지에<</if>> 문지른다.
<br><br>
<<link [[마지못해 핥는다|Bully Detention Oral]]>><<set $phase to 0>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><<sub 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[적극적으로 핥는다|Bully Detention Oral]]>><<set $phase to 1>><<npcincr Whitney dom 1>><<sub 1>><<set $sexstart to 1>><</link>><<promiscuous4>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[사랑을 담아 핥는다|Bully Detention Oral]]>><<set $phase to 2>><<trauma 6>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><<sub 1>><<set $sexstart to 1>><</link>><<promiscuous1>><<gtrauma>><<glove>><<gdom>>
<br>
<</if>>
<<link [[거부한다|Bully Detention Refuse]]>><<stress 6>><<detention 4>><<npcincr Whitney dom -1>><</link>><<gdelinquency>><<gstress>><<ldom>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set _start to true>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set _start to true>>
<</if>>
<<if _start>>
<<set $enemyanger to ($phase is 2 ? 50 : 70)>>
<<if $phase is 0>> /*grudgingly */
<<if $NPCList[0].penis isnot "none">>
당신은 끝을 핥기만 하려고 했지만, <<he_ nun>> 당신의 입술을 자지에 밀어붙인다.
<<else>>
당신은 가볍게 핥기만 하려고 했지만, <<he_ nun>> 당신의 입을 <<his_ yi>> 보지에 밀어붙인다.
<</if>>
<<elseif $phase is 1>>/*enthusiastic */
<<if $NPCList[0].penis isnot "none" and $NPCList[0].vagina isnot "none">>
당신은 혀 끝으로 <<his_ yi>> 클리토리스를 애태우고, 혀를 <<his_ yi>> 육봉을 따라 귀두에 닿을 때까지 끌어올린다.
<<elseif $NPCList[0].penis isnot "none">>
당신은 혀 끝으로 <<his_ yi>> 음경을 애태운다.
<<else>>
당신은 혀 끝으로 <<his_ yi>> 클리토리스를 애태운다.
<</if>>
<<promiscuity4>>
<<elseif $phase is 2>>/*lovingly */
<<if $NPCList[0].penis isnot "none" and $NPCList[0].vagina isnot "none">>
당신은 <<his_ yi>> 음순에 빠르게 키스하고, 육봉을 따라 올라간다. 당신이 <<his_ yi>> 귀두에 키스하자 <<He_ nun>> <<his_ yi>> 거친 손길로 당신의 머리를 쓰다듬는다.
<<elseif $NPCList[0].penis isnot "none">>
당신은 <<his_ yi>> 음경 아래쪽에 키스하고, 육봉을 따라 올라간다. 당신이 <<his_ yi>> 귀두에 키스하자 <<He_ nun>> <<his_ yi>> 거친 손길로 당신의 머리를 쓰다듬는다.
<<else>>
당신은 <<his_ yi>> 음순에 빠르게 키스한다. 당신이 <<his_ yi>> 클리토리스에 키스하자 <<He_ nun>> <<his_ yi>> 거친 손길로 당신의 머리를 쓰다듬는다.
<</if>>
<<promiscuity1>>
<</if>>
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $NPCList[0].righthand to "none">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
레이턴은 책상 아래에서 무슨 일이 일어나는지 알지 모른 채로 휘트니에게 훈화한다.
<br><br>
<<stateman>>
<br><br>
<<set $enemyarousal += 20>>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bully Detention Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Detention Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
당신은 입을 다물고 있다. 휘트니가 당신의 머리를 잡아당기고 고통에 몸을 움츠리지만, 당신은 따르지 않는다. <<He_ nun>> 당신의 얼굴을 <<HimPost "에게">> 문지르지만 인내한다. 불만스러운 <<He_ nun>> 곧 책상 아래에서 <<his_ yi>> 발로 당신을 밀어낸다. 당신은 뒤로 넘어지고, 놀란 레이턴과 마주본다.
<br><br>
"이런, 이건 놀랍군," 교장이 말한다. "그렇게 징계를 받고 싶으면 그렇게 해주마. 다만, 지금은 나가." <<nnpc_He_ nun "Leighton">> 당신을 방에서 쫓아낸다.
<<detention 4>><<gdelinquency>>
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<if $NPCList[0].penis isnot "none">>
<<He_ nun>> <<his_ yi>> 허리를 당신의 얼굴 앞으로 밀어 넣어 마지막 한 방울도 놓치지 않도록 한다.
<<else>>
<<He_ nun>> <<his_ yi>> 허리를 당신의 얼굴 앞으로 밀어 넣어, <<he_ ga>> 사정이 끝날 때까지 당신이 숨을 못 쉬도록 한다.
<</if>>
<br><br>
"조-좋아," <<he_ ga>> 말한다. "존나 좋군."
<br><br>
레이턴은 좋지 않다. 당신 위의 책상에 교장이 기대자 흔들린다. "계속 해 봐, 나도 널 여기에 해가 질 때까지 붙잡아둘 수 있어."
<br><br>
"그래요," 휘트니는 당신의 얼굴에 사정하면서 레이턴에게 귓속말을 한다. 레이턴은 만족한 것 같다.
<br><br>
"좋아," 교장이 문 쪽으로 향하면서 말한다. 이내 문이 열리는 소리가 들리고는 쾅하고 닫힌다.
<br><br>
방에 둘만 남자, 휘트니는 당신의 머리를 끌어올려 <<him_ ul>> 보게 한 뒤 당신을 내려다 본다. "훌륭한 리얼돌이 되어주었군," <<he_ ga>> 말한다. <<He_ nun>> 당신의 머리카락을 놓아주고 일어선다. <<He_ nun>> 뒤를 돌아보지 않고 떠난다.
<<llust>>
<<else>>
<<if $enemyhealth lte 0>>
휘트니는 고통스럽게 소리를 지르며 당신을 책상 밑에서 쫓아낸다. 당신은 뒤로 넘어지고, 놀란 레이턴과 마주본다.
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
한 쌍의 손이 당신의 팔을 잡고 책상 아래에서 당신을 끌어낸다. 당신은 놀란 레이턴과 마주본다.
<<else>>
휘트니는 당신을 책상 밑에서 쫓아낸다. 당신은 놀란 레이턴과 마주본다.
<</if>>
<br><br>
"이런, 이건 놀랍군," 교장이 말한다. "그렇게 징계를 받고 싶으면, 그렇게 해주마. 다만, 지금은 나가." 당신은 목을 잡혀, 끌려 일어나, 방에서 쫓겨난다.
<<detention 4>><<gdelinquency>>
<</if>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set _start to true>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set _start to true>>
<</if>>
<<if _start>>
<<set _whitney to C.npc.Whitney>>
<<if _whitney.dom gte 15>>
<<set $position to "missionary">>
<<He_ ga>> 당신을 발로 차고 <<npcUndressText _whitney "lower" "self" "and">>, <<npcRevealText $NPCList[0] "lower">>. <<He_ ga>> 웃는다.
<<if $NPCList[0].vagina isnot "none" and ($NPCList[0].penis is "none" or random(0,1))>>
<<if $facesitdisable is "f">>
"숨을 참는 게 좋을 거야."
<br><br>
<<he_ ga>> 당신 위에서 자세를 취한 후, <<his_ yi>> 체중을 아래로 던져 당신의 얼굴에 편안하게 앉는다. <<he_ ga>> 당신의 입을 <<his_ yi>> 보지로 찧는다.
<<set $NPCList[0].vagina to "facesit">><<set $NPCList[0].location.genitals to "head">>
<<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to 0>>
<<else>>
"네가 있어야 할 곳은 여기야."
<br><br>
<<He_ ga>> <<hisPost>> 위에 무릎을 꿇고 당신의 어깨를 고정시킨다. <<He_ ga>> 당신의 머리를 잡고 <<his_ yi>> 가랑이 안으로 끌어당긴다.
<<set $NPCList[0].vagina to "mouth">><<set $NPCList[0].location.genitals to "head">>
<<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to 0>>
<</if>>
<<else>>
"네가 있어야 할 곳은 여기야."
<br><br>
<<He_ ga>> <<hisPost>> 위에 무릎을 꿇고 당신의 어깨를 고정시킨다. <<He_ ga>> 당신의 머리를 잡고 <<his_ yi>> 가랑이 안으로 끌어당긴다.
<<npcoral>>
<</if>>
<<violence 4>>
<<else>>
<<He_ nun>> 당신의 무릎을 꿇리고 <<npcUndressText _whitney "lower" "self" "and">>, <<npcRevealText $NPCList[0] "lower">>.
"크게 벌려," <<he_ ga>> 말한다. <<His_ yi>> 친구들이 <<him_ ul>> 응원한다.
<<npcoral>>
<</if>>
<<if $consensual>>
<<promiscuity4>>
<<else>>
<br><br>
<</if>>
<<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bully Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<His_ yi>> 친구들은 박수를 친다. "나중에 보자, <<slut_ a>>," <<he_ ga>> <<his_ yi>> 셔츠 주머니에서 담배를 꺼내며 비웃는다.
<<llust>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
휘트니는 고통에 소리를 지르고, 비틀거리며 당신에게서 떨어진다.
<<npcincr Whitney dom -1>><<ldom>>
<br><br>
"이걸로 충분해," 휘트니가 목소리를 약간 떨면서 말한다. "뭘 기다리고 있냐, 이 병신들아? 이 <<slutPost>> 때문에 시간만 낭비했어."
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
"그만 울어, <<slut_ a>>," 휘트니가 말한다. <<He_ nun>> 당신을 바닥으로 밀친다. <<He_ nun>> 당신을 발로 차기 시작하고, 당신은 몸을 웅크리고 지킨다. 군중은 당신을 비웃는다. 당신은 그들 중 일부는 쾌감을 느끼고 있을 것이라고 생각한다.
<<ggpain>><<pain 10>>
<br><br>
발길질이 멈추자 당신은 위험을 무릅쓰고 슬쩍 쳐다보니 휘트니와 <<his_ yi>> 친구들이 떠나는 것이 보인다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
"어이구," 휘트니가 말한다. "우리 아가는 충분히 즐겼을라나?" <<He_ nun>> 당신을 바닥으로 밀친다. "뭐, 난 아무튼 재미없었어." <<He_ wa>> <<his_ yi>> 친구들은 떠난다. <<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
<<npc Whitney>>
휘트니가 당신을 이끌고 사물함 쪽으로 밀어 올린다. <<He_ ga>> 당신이 무릎을 꿇을 때까지 당신의 어깨에 점점 더 많은 압력을 가한 다음, 어깨에 기대어 앉는다.
<br><br>
"내게 고마워할 필요 없어." <<He_ ga>> 말한다.
<br><br>
<<He_ ga>> <<his_ yi>> 신발을 벗고 <<his_ yi>> 발로 당신의 가랑이를 누른다. 학생들이 멈춰서서 지켜보면서 주위에 작은 군중이 늘어나기 시작한다. <span class="blue">당신이 예상했던 것과는 다른 결과다.</span>
<br><br>
<<link [[계속한다|Bully Foot Humiliation Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[일어난다|Bully Foot Humiliation Stop]]>><</link>><<run statusCheck("Whitney")>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to "footjob">>
<<elseif $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to "footjob">>
<</if>>
<<if $player.penisExist and (!$player.vaginaExist or random(1, 2) is 2)>>
<<set $penisuse to "feet">>
<<else>>
<<set $vaginause to "feet">>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to "footjob">>
<<elseif $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to "footjob">>
<</if>>
<<if $player.penisExist and (!$player.vaginaExist or random(1, 2) is 2)>>
<<set $penisuse to "feet">><<set $speechpenisfoot to 1>>
<<else>>
<<set $vaginause to "feet">><<set $speechvaginafoot to 1>>
<</if>>
<</if>>
<<print either(
"\"멍청한 표정 짓고 있잖아. 최소한 숨기려고 노력이라도 해봐.",
"\"감사 인사를 잊지 마.",
"\"너에게는 새로운 최저점이 될거야.",
"\"해봐, <<slut_ a>>. 내 발에 정액을 뿌려줘.",
"\"내 발을 더럽힐 가치가 있긴 해?",
"\"학교에서 환영 매트를 깔아줘서 좋았어.",
"\"여기가 네가 있어야 할 곳이야, <<slut_ a>>. 내 발 밑에. ",
"\"그래, <<pshes_ nun>> 그냥 내가 이렇게 하게 해 준다니까.",
"<<His_ yi>> 휴대폰이 번쩍인다. \"그래, 이건 입소문이 날 거야."
)>>"
<br>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $orgasmdown gte 1>>
<span id="next"><<link [[다음|Bully Foot Humiliation Sex End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Foot Humiliation Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $orgasmdown gte 1>>
당신이 엉덩방아를 찧자 관중들 사이에서 비웃음이 터져 나온다. 휘트니는 조롱하듯 웃으며 <<His_ ga>> 신발을 다시 신는다. "재밌었어?" <<He_ ga>> 묻는다.
<br><br>
<<if $speech_attitude is "meek">>
당신은 절정이 아직 가라앉지 않았지만 순순히 고개를 끄덕인다. "고마워." 쉰 목소리로 간신히 말을 꺼낸다.
<<elseif $speech_attitude is "bratty">>
"아-아니... 난..." 당신은 더듬거리며 말한다. 품위 있게 일어서려고 하지만 다리가 떨린다.
<<else>>
당신은 말이 목구멍에 걸려 있다. 고개를 끄덕이고 가쁜 숨을 몰아쉬는 것밖에 할 수 없다.
<</if>>
<br><br>
휘트니가 공연이 끝나자 머리를 두드려준다. 흩어지는 객석의 휴대폰에서 또 한 번의 클릭 소리가 울린다.
<br><br>
"좋은 반려동물이야. 계속 잘해주면 더 좋은 일을 해줄게." <<He_ ga>> 말한다.<<glove>><<glust>><<gdom>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><<npcincr Whitney dom 1>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
휘트니가 경련을 일으킨다. <<He_ nun>> 떨면서 내색하지 않으려 애쓴다. "ㅈ-젠장..."
<br><br>
<<tearful>> 당신은 휘트니가 모든 <<his_ yi>> 친구들이 당신 대신 <<himPost>> 쳐다보느라 바쁠 때 당신은 자유롭게 일어날 수 있다. <<He_ ga>> 당신을 노려보고, 당신은 그것을 나가라는 신호로 받아들인다.<<gstress>><<ldom>><<stress 6>><<npcincr Whitney dom -1>>
<br><br>
<<elseif $enemyhealth lte 0>>
"아야, 대체 뭐야!" 휘트니가 고통스러워하며 <<his_ yi>> 다리를 뺀다.
<br><br>
<<tearful>> <<He_ ga>> 당신을 발로 차기 전에 허겁지겁 도망쳐야 한다.
<br><br>
당신은 복도 끝으로 사라지면서, <<his_ yi>> 친구들이 <<his_ yi>> 희생으로 웃는 소리가 들린다.
<br><br>
<<elseif $finish is 1>>
"왜 그래, 이제 그만둬?" 휘트니가 묻는다. <<tearful>> 당신은 다시 일어선다.
<br><br>
"그 정도는 감당할 수 없어." <<He_ ga>> <<his_ yi>> 눈을 굴리며 말한다. "그건 내가 잘해준 거였어. 다음엔 잘 못 할지도 몰라." <<He_ ga>> 자리를 뜨자, <<his_ yi>> 친구들이 뒤따랐다.
<br><br>
<</if>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<clotheson>><</link>><<effects>>
당신은 그 상황에서 벗어나려고 한다.
<br><br>
일행 중 누군가가 킥킥거린다. 휘트니는 <<himPost>>에게 눈살을 찌푸리며 <<his_ yi>> 입을 다물게 하고는 다시 당신의 어깨를 잡는다.
<br><br>
"난 착하게 굴려고 노력 중이야. 그런데 그럴 필요가 없다는 걸 너에게 상기시켜줘야 할지도 모르겠네."
<br><br>
<<link [[다음|Bully Foot Humiliation Sex]]>><<set $molestationstart to 1>><</link>><<effects>>
이건 옳지 않다. 당신은 휘트니의 손아귀에서 벗어나려고 노력한다.
<br><br>
휘트니는 당신을 조금만 더 붙잡고 있다가 마지못해 놓아준다.
<br><br>
"알겠어." <<He_ ga>> 말한다. "다음에도 내가 너에게 친절하게 대할 수 있기를 바랄게."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
<<if $phase is 1>>
You lean forward and plant a quick kiss on one of Whitney's cheeks. Several of <<his>> friends take pictures.
<br><br>
"That didn't feel very sincere," Whitney laughs, thrusting <<his>> hips back further. There's nowhere else for you to go thanks to the lockers, and <<he>> bumps into your face. "C'mon, slut. Show me how sorry you are."
<br><br>
<<He>> grinds <<his>> ass against your face for a moment before stepping away and <<if $pronoun is "m">>pulling <<his>> pants back up<<else>>flipping <<his>> skirt back down<</if>>. "Apology accepted," <<he>> laughs as <<he>> and <<his>> friends walk off.
<br><br>
<<else>>
You lean in, planting a long, passionate kiss first on one cheek, then the other. "Alright, apology accept-" Whitney starts, but you cut <<him>> off by moving in and slowly running your tongue along the rim of <<his>> asshole. <<He>> moans, clearly taken off guard, earning a few laughs from <<his>> friends.
<br><br>
<<He>> bites <<his>> lip, spreading <<his>> legs a little wider to give you a better angle. You dive in for real, running your tongue in short circles around <<his>> puckered hole. You reach up and grip <<his>> thighs for support, occasionally moving down a bit to lap teasingly at <<his>> <<if C.npc.Whitney.penis isnot "none">>sack<<else>>pussy<</if>>.
<br><br>
<<He>> takes half a step backwards, pinning your face between <<his>> ass and the locker, <<if C.npc.Whitney.penis isnot "none">>shaft hardening rapidly<<else>>pussy glistening with moisture<</if>> as you work. Pressing forward, you slowly worm your tongue into <<his>> tight hole, forcing a satisfied groan from <<his>> mouth.
<br><br>
<<He>> pulls out <<his>> phone, cranes <<his>> arm around behind <<him>>, and takes a picture. Several of <<his>> friends do the same, laughing and showing each other their phones.
<br><br>
After a few more moments of this, <<he>> shudders and pulls away, much to your disappointment. "Alright, slut, that's enough," <<he>> pants, trying to control <<his>> breathing. <<His>> face is totally flushed, <<if C.npc.Whitney.penis isnot "none">>cock dripping pre-cum<<else>>rivulets of moisture running down <<his>> thighs<</if>> as <<he>> fixes <<his>> <<if $pronoun is "m">>pants<<else>>skirt<</if>>. <<if $whitneyromance gte 1>><<He>> smirks down at you. "Glad you know what you're good for."<</if>>
<br><br>
<<He>> turns to address <<his>> friends. "We're outta here."
<br><br>
The group of them walk off without so much as a glance back.
<br><br>
<</if>>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
<<if $enemyhealth lte 0>>
You shove <<him>> back, knocking <<him>> onto <<his>> ass, and use the opportunity to push past one of <<his>> friends. They don't stop you.<<gcool>><<status 10>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
You take advantage of <<his>> momentarily-dazed state to shove past one of <<his>> friends. They don't stop you.<<gcool>><<status 10>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
<<if $whitneyromance gte 1>>
Whitney manhandles you down onto your hands and knees, pressing your face down into the floor, and takes a picture. <<He>> and <<his>> friends burst out laughing, turn, and walk away.<<lcool>><<status -10>>
<<else>>
"Dumbass," <<he>> spits, kicking you hard in the side.<<ggpain>><<violence 15>>
<br><br>
<<He>> turns to address <<his>> friends. "We're outta here."
<br><br>
They leave without even a glance back.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
<<if C.npc.Robin.trauma lte 30>>
You approach Robin and wrap your arms around <<him>>. <<He>> whimpers into your chest. <<He>> starts to fix <<his>> clothing. "T-thank you..." Robin whispers. <<He>> keeps hugging you for a while. Eventually <<he>> lets go and walks away, looking embarrassed at the amount of eyes on <<him>>.
<<else>>
You approach Robin and carefully wrap your arms around <<him>>. <<He>> sobs into your chest as you softly stroke <<his>> head. You whisper comforting words into <<his>> ears and help <<him>> fix <<his>> clothes. Eventually, <<his>> crying begins to subside.
<br><br>
"T-Thanks..." <<he>> says with a whimper. You decide to take <<him>> to the nurse's office. <<He>> clings to you tightly as you walk. Robin is hesitant to let go of you, but <<he>> eventually goes to see the nurse.
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<npc Whitney>><<person1>>당신의 얼굴에 차가운 물이 끼얹어지자 깨어난다. 휘트니는 빈 양동이를 든 채 당신 위에 서있다. 당신의 팔은 묶인 상태로 낯선 골목에 누워 있다. <<if $worn.handheld.name isnot "naked">>당신은 당신의 <<worn_handheld_name_ ul>> 어디에서도 찾아볼 수 없다. <<handheldruined>><</if>>
<br><br>
"일어나-일어나," <<he_ ga>> 말한다. "널 좇으면 기회가 올거라고 생각했지." <<He_ nun>> <<his_ yi>> 주먹을 쥐었다. "네 덕분에, 걔들이 더 이상 나를 따르지 않더군. 하지만 이제 그건 문제가 아니게 되겠지." 골목 끝에 승합차가 멈춘다. 휘트니는 당신을 끌고 간다. "넌 이제 사라질 거야. 그리고 앞으로 내가 네 바보같은 얼굴을 볼 일은 다신 없겠지. 그리고 그걸로 돈도 좀 받을거고."
<br><br>
<<generate2>><<generate3>><<person2>>
<<person2>><<person_ gwa>> <<person3>><<person_ i>> 승합차에서 내리고는 당신을 향해 걸어온다. "자 여기," <<person1>>휘트니가 말한다. "약속대로 걸레 한 마리야." <<He_ nun>> 당신을 <<his_ yi>> 앞으로 밀쳐낸다.
<br><br>
<<person2>>"훌륭하군," <<person_ i>> 당신 위로 건너가며 말한다. "너는 대장 타입이구만"
<br><br>
<<person1>>"뭐야, 놔줘!" <<person3>><<person_ i>> <<person1>><<his_ yi>> 팔을 붙잡자 휘트니가 항의한다. "난 네가 찾는 <<girl_ i>> 아니라고. 바닥에 누워 있는 <<phimPost "이란">> 말이야."
<br><br>
<<person2>>"이걸 어떻게 표현해야 하나," <<person_ i>> 휘트니의 얼굴을 후려갈기기 직전에 말한다. "네가 지배하는 세상은 끝났어."
<br><br>
두 사람은 휘트니를 승합차 쪽으로 끌고가기 시작한다. <<person1>>휘트니는 저항하며 소리를 지른다. "내가 보내달라고 말하잖아. 그만. 제-제발 그만해." <<He_ nun>> 흐느끼기 시작한다.
<br><br>
<<link [[개입한다|Whitney Abduction Intervene]]>><</link>>
<br>
<<link [[방조한다|Whitney Abduction Stay]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<famegood 20>>
당신은 서둘러 일어난다. 당신의 팔은 묶여있지만 <<person2>><<person_ ul>> 향해 돌진한다. 당신은 <<him_ i>> 방심한 틈을 노려 달려들어 <<him_ ul>> 땅으로 쓰러뜨린다.
<br><br>
<<person3>><<person_ un>> 어안이 벙벙하여 쳐다본다. 휘트니는 저항하여 풀려나고 당신과 함께 골목에서 도망친다.
<br><br>
<<person1>>당신은 사람이 많은 장소에 도착하였고 안전해졌음을 느낀다. 휘트니는 벽에 기대 흐느끼며 숨을 헐떡인다. <<He_ nun>> <<his_ yi>> 얼굴에 혼란한 감정을 드러낸 채 당신을 바라보고는 도망간다.
<br><br>
<<set $whitneyrescued to true>>
<<set $whitneyRescueStatus to "humiliated">>
<<endevent>>
<<destinationeventend>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 계속 바닥에 누워 있는다. 그들은 승합차의 뒷문을 열고는 울고 있는 휘트니를 던져넣는다. <<person3>><<person_ un>> <<person1>> <<him_ ul>> 따라 올라탄다. <<person2>><<person_ i>> 문을 닫자, 더 이상 휘트니의 울음소리가 들리지 않는다. <<He_ nun>> 앞좌석에 올라탄 뒤 차를 몰고 떠난다.
<br><br>
<<dismissWhitney>>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 <<him_ i>> 계속하도록 놔둔다.
<<if $cat gte 6>>
<<He_ ga>> 당신의 머리를 토닥거리며, <<his_ yi>> 다른 손이 아래로 미끄러져 내려와 턱을 문지른다. 당신의 <<his_ yi>> 손길에 녹아내리며 가르랑거린다.
<<elseif $wolfgirl gte 6>>
<<He_ nu>> 다른 손으로 당신의 귀를 문질러대기 시작한다. 당신은 발로 차고 싶은 욕구를 느끼지만, 자제한다. 당신은 자신도 모르게 꼬리를 열정적으로 흔든다.
<<elseif $fox gte 6>>
<<his_ yi>> 손이 당신의 귀를 만지자마자, 당신은 기쁨에 몸을 떨며 꼬리를 휙휙 흔든다. <<He_ nun>> 아래를 힐끗 보고 그것을 <<his_ yi>> 손으로 잡는다. <<He_ ga>> 당신의 꼬리를 쓰다듬는다.
<<elseif $cow gte 6>>
<<He_ ga>> 당신 귀 뒤를 긁어준다. 당신은 음메 하고 울고 싶은 욕구를 참지만, 대신 <<his_ yi>> 손길을 받아들인다.
<<elseif $harpy gte 6>>
당신은 머리를 내려, <<him_ i>> 당신의 두피를 마사지하도록 해 준다. 당신의 깃털이 쾌감으로 곤두선다.
<<else>>
<<He_ nun>> <<his_ yi>> 나머지 손을 얹더니 당신의 두피를 마사지하기 시작한다. 당신의 몸이 저절로 반응하고, 흥분으로 몸이 떨린다.
<</if>>
<<He_ nun>> 당신의 머리카락을 잡고 당신의 얼굴을 <<his_ yi>> 얼굴 쪽으로 끌어당긴다. "누가 네 주인인지 잊지 말라고." <<He_ nun>> 당신의 뺨을 핥고 바닥으로 내팽개친다. <br><br>
<<tearful>> 당신은 일어선다. <<He_ nun>> <<his_ yi>> 친구들과 함께 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 <<him_ ul>> 떨쳐낸다. "이런," <<he_ ga>> 말한다. "작은 <<bitch_ ga>> 예민한가 보네. 다음에 보자, 루저야." <<He_ nun>> <<his_ yi>> 친구들과 함께 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 당신의 <<allTopsUnderwear_ rul>> <<pullup>> 보인다.
<br><br>
<<if $player.gender_appearance is "m">>
"기가 막히는군," 당신이 가슴을 모두에게 보여주기 위해 몸을 돌리자 <<he_ ga>> 말한다. "뭘 해야 하는지 잘 알고 있네."
<<elseif $player.breastsize is 0>>
"<<pShesPost "의">> 작은 것좀 봐라!" <<he_ ga>> 외친다. 당신은 당신의 <<nipples_ rul>> 손가락으로 가리지만, 이내 모두에게 당신의 납작한 가슴을 잘 보여주기 위해 몸을 돌린다.
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $player.breastsize lte 5>>
"<<pShesPost "의">> 작은 것좀 봐라!" <<he_ ga>> 외친다. 당신은 당신의 <<nipples_ rul>> 손가락으로 가리지만, 이내 모두에게 당신의 <<breasts_ rul>> 잘 보여주기 위해 몸을 돌린다.
<<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $player.breastsize lte 7>>
"멋진데," <<he_ ga>> 말한다. 당신은 당신의 <<nipples_ rul>> 손가락으로 가리지만, 이내 모두에게 당신의 <<breasts_ rul>> 잘 보여주기 위해 몸을 돌린다.
<<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>>
<<else>>
"저 크기좀 봐," <<he_ ga>> 말한다. 당신은 당신의 <<nipples_ rul>> 손가락으로 가리지만, 이내 모두에게 당신의 <<breasts_ rul>> 잘 보여주기 위해 몸을 돌린다.
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
<<exhibitionism2>>
"네 위치를 알아서 다행이네. 나중에 보자, <<slut_ a>>," <<he_ ga>> 말하고는 떠난다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 옷을 과감하게 벗는다. <<flaunting>> 당신은 몸을 돌려 당신의 <<genitals_ wa>> <<undertop_ ul>> 가리고 모두에게 <<bottom_ ul>> 보여준다.
<<else>>
<<flaunting>> 당신은 옷을 벗고 당신의 <<genitals_ wa>> <<undertop_ ul>> 손으로 간신히 가린다.
<</if>>
<<exhibitionism4>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 옷을 과감하게 벗는다. <<flaunting>> 당신은 몸을 돌려 당신의 <<undertop_ ul>> 가리고 모두에게 <<bottom_ ul>> 보여준다.
<<else>>
<<flaunting>> 당신은 옷을 벗고 당신의 <<undies_ wa>> <<undertop_ ul>> 손으로 간신히 가린다.
<</if>>
<<exhibitionism3>>
<</if>>
<<upperstrip>>
<<lowerstrip>>
<br><br>
<<if $bullyevent is 5>>
휘트니는 군중이 넋을 잃고 당신의 맨살을 쳐다보는 동안 당신의 옷을 낚아챈다. 휘트니는 당신의 복장을 통제하는 느낌을 음미하며 당신을 쳐다본다. "산책 가자," <<he_ ga>> 말한다. "하기 싫으면 안 해도 돼, 다만 그 대신 네 옷을 가져갈거야."
<br><br>
<<link [[함께 간다|Bully Walk]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") and hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<<elseif hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<<link [[거절한다|Bully Refuse]]>><</link>>
<br>
<<else>>
휘트니는 군중이 넋을 잃고 당신의 맨살을 쳐다보는 동안 당신의 옷을 낚아챈다. 휘트니는 당신의 복장을 통제하는 느낌을 음미하며 당신을 쳐다본다. "네 위치를 알라고." <<He_ nun>> 당신의 옷을 팔을 쭉 뻗어야 닿을 정도로 높은 사물함 위로 던진다. 당신은 옷을 집지만, 그 과정에서 당신의 <<breasts_ ga>> 노출되어 구경꾼들이 환호한다.
<br><br>
당신이 옷을 입자 그들은 흥미를 잃는다. "에이, 이 바보한테 완전 시간 낭비했잖아." 그들은 당신을 내버려 둔다. 지금 당장은.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[다음|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 휘트니와 <<his_ yi>> 친구들과 함께 걷기 시작한다. 그들은 당신을 앞으로 밀어내어 마주하는 모든 이들에게 당신이 노출되도록 한다. 휘트니는 당신의 옆에 서서 당신의 팔을 움켜쥐고 있다.
<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
당신은 반대쪽 팔로 몸을 가린다.
<</if>>
<br><br>
당신은 모퉁이를 돌아 <<peopley_ ro>> 가득 찬 복도로 향했다. <<covered>> 근처의 <<persony_ ga>> 당신을 보고는 놀라 헉 하는 소리를 낸다. 다른 이들도 비슷한 반응을 한다. 웅성거리는 소리가 커지자 다른 이들도 점점 고개를 돌리고, 마지막에는 모두가 당신을 쳐다본다.
<br><br>
<<flaunting>> 당신은 마치 무대 위를 걷는 것처럼 복도를 따라 나아간다. 몇몇은 얼굴을 붉히며 눈길을 돌린다. 그러나 대부분은 <<if $worn.under_lower.type.includes("naked")>>나체의<<else>>거의 다 벗은<</if>> <<girl_ i>> 걷고 있는 광경을 보고 싶어 한다.
<br><br>
"마음껏 봐," 당신이 말한다. "부끄러운 게 아니야."
<<if $worn.under_lower.type.includes("naked")>>
<<exhibitionism5>>
<<else>>
<<exhibitionism4>>
<</if>>
휘트니와 <<his_ yi>> 친구들은 당신의 뒤를 따라간다. 당신이 복도 끝에 다다르자 당신은 뒤돌아서 그들을 마주본다. "창피한 줄을 모르는군," <<he_ ga>> 말한다. <<He_ nun>> 당신의 옷을 던진다. "이 세상 모든 <<whorePost>>들이 너처럼 열정적이었으면 좋겠네." <<He_ nun>> 당신이 옷을 입도록 내버려 둔다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<fameexhibitionism 50>>
<<link [[다음|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 20>>
휘트니가 당신을 학교 입구쪽으로 끌고 간다. "우리는 엘크 가로 갈 거야," <<he_ ga>> 말한다. "우리가 뭘 좀 찾고 있거든, 도와줘야겠어." 이동하는 내내 누군가가 당신의 허리를 쿡쿡 찔러댄다.
<br><br>
당신은 벽으로 둘러싸인 시설 안에 도착한다. 벽 중간에 작은 구멍이 있다. "구름과자가 다 떨어졌어," 휘트니가 말한다. "가서 몇 개 구해와." <<He_ nun>> 당신을 밀쳐 무릎을 꿇게 하고, 당신의 <<bottom_ ul>> 여러 번 차서 구멍으로 밀어 넣는다.
<br><br>
당신은 벽 반대편에 서있다. 당신은 큰 빌딩 뒤쪽의 넓은 공간에 있다. 멀지 않은 곳에 차가 있다. 뒷문이 활짝 열려 있고, 많은 대형 담배 박스가 놓여져 있다. 당신은 걸어가서 두 개를 집는다.
<br><br>
<<if C.npc.Whitney.lust gte 40>>
당신은 벽까지 문제 없이 돌아온다. 당신이 다른 쪽으로 기어 돌아가려 하기 전까지 말이지만. 당신은 몸을 꿈틀거리며 지나가려 하지만, 당신은 끼어버린다.
<br><br>
휘트니는 당신의 손에서 상자를 가져가지만, <<he_ ga>> 당신의 곤경을 알아차리자 멈춘다.
<<if $speech_attitude is "meek">>
"도-도와줘," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"가만히 보고만 있을 거야?" 당신이 말한다.
<<else>>
"좀 도와줘," 당신이 말한다.
<</if>>
<br><br>
<<He_ ga>> 히죽 웃는다. "너를 도와? 도둑을?" <<He_ nun>> 생각에 빠진 듯 콧노래를 부르며 당신에게로 천천히 움직인다. "아니. 하지만..."
<br><br>
<<He_ ga>> 당신 앞에 멈춰, <<his_ yi>> 사타구니를 당신의 무력한 얼굴에 누른다. 당신은
<<if $NPCList[0].penis isnot "none">>
<<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>>
<<else>>
<<his_ yi>> 보지에서 나오는 열기를
<</if>>
<<his_ yi>> <<trNpcClothes "lower" 0 "을">>_trResult 통해 느낀다. "하지만 네가 나를 납득시킨다면 또 모르지."
<br><br>
<<link [[내버려 둔다|Bully Theft Submit]]>><<set $molestationstart to 1>><<trauma 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gdom>>
<br>
<<if hasSexStat("promiscuity", 2) and $whitneyromance is 1>>
<<link [[동의한다|Bully Theft Agree]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous2>><<glove>><<gdom>>
<br>
<</if>>
<<link [[거절한다|Bully Theft Refuse]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
<<endevent>>
<<beastNEWinit 1 dog>>
하지만 당신이 벽을 향해 뒤로 돌자,
<<if $monster isnot 1 and $bestialitydisable is "t">>
<<endevent>><<generate1>><<person1>>
<<set _whitWall to ($NPCList[0].pronoun is "m" ? "man" : "woman")>>
뒤에서 소리치는 것이 들린다. 누군가가 오고 있다.
<<else>>
<<set _whitWall to "dog">>
뒤에서 으르렁거리는 소리가 들린다. 당신은 달렸고, 으르렁거리는 소리는 짖는 소리가 된다.
<</if>>
<br><br>
당신은 구멍으로 몸을 던진다. 휘트니는 당신의 손에서 상자를 가져간다. 당신은 통과하려고 하지만 몸이 끼어버린다.
<<if $speech_attitude is "meek">>
"도-도와줘," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"가만히 보고만 있을 거야?" 당신이 말한다.
<<else>>
"좀 도와줘," 당신이 말한다.
<</if>>
<br><br>
<<if _whitwall is "dog" and $monster isnot 1 and $bestialitydisable is "t">>
<<endevent>>
<<npc Whitney>><<person1>>
휘트니가 웃는다. "아니, 도둑을 도와주다 잡힐 수는 없지. 나중에 보자 <<slut_ a>>."
<<npcincr Whitney lust 5>><<glust>>
<br><br>
개가 당신에게 닿기 전에 꿈틀거리며 구멍을 통과한다. 구멍에서 몸을 움직이느라 옷이 조금 손상됐다.
<<npcincr Whitney lust 5>><<glust>><<beastescape>>
<br><br>
<<endevent>>
<<link [[다음|Elk Street]]>><<endevent>><</link>>
<br>
<<elseif $whitneyromance is 1>>
<<endevent>>
<<npc Whitney>><<person1>>
휘트니는 잠시 생각하더니, 당신의 팔을 잡는다. <<He_ nun>> 당신을 안전하게 당겨 빼낸다.
<<if _whitWall is "dog">>
"그 개가 너를 어떻게 하도록 둘 수는 없지. 네게서 이상한 냄새가 날 거야."
<<else>>
"다른 <<if _whitWall is "man">>변태가<<else>>걸레가<</if>> 너를 어떻게 하도록 둘 수는 없지. 아마도 너도 그걸 즐겼겠지만."
<</if>>
<<He_ wa>> <<his_ yi>> 친구들이 웃는다. "또 보자 <<girl_ a>>. 도와줘서 고마워."
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<link [[다음|Elk Street]]>><<endevent>><</link>>
<br>
<<else>><!-- Modified for Beast People -->
휘트니가 웃는다. "아니, 도둑을 도와주다 잡힐 수는 없지. 나중에 보자 <<slut_ a>>."
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<if _whitWall is "dog">>
당신은 <<beasttype_ i>> 당신의 등을 찌르는 것을 느낀다.
<br><br>
<<link [[다음|Bully Theft Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 당신 뒤에서 손이 닿는 것을 느낀다. "그 담배에 대한 값을 치뤄야 할 거야, 불량아 녀석아," <<he_ ga>> 헉헉댄다. "이렇게든 저렇게든."
<br><br>
<<link [[다음|Bully Theft No Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<hand_gag 0 left>>
당신은 휘트니를 밀어내고 도망치려 하지만, <<he_ ga>> 뒤에서 당신을 붙잡고는 <<his_ yi>> 팔로 당신의 입을 막는다.
<br><br>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>당신의 불량학생으로서의 명성 때문에, 누구도 당신을 도우러 오지 않는다.</span>">>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Bully Outside Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Outside Fight]]>><</link>></span><<nexttext>>
<</if>><<set _phase to $phase>>
<<if $enemyhealth lte 0>>
당신은 <<him_ ul>> 바닥으로 밀쳐 도망갈 기회를 만든다. <<tearful>> 당신은 <<his_ yi>> 친구들을 제치고 안전한 곳으로 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<courtyard>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
"이... 새끼가..." <<he_ nun>> 벽에 기대 헐떡인다. <<His_ yi>> 친구들은 <<his_ yi>> 상태에 당황하여 당신이 빠져나가는 것을 눈치채지 못한다. <<tearful>> 당신은 안전하게 탈출한다.
<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<courtyard>>
<<elseif $alarm is 1 and $rescue is 1>>
당신의 비명소리가 눈길을 끈다. "쫄보새끼," 휘트니가 말한다. "다음에 보자고." <<He_ wa>> <<his_ yi>> 친구들이 떠난다. <<tearful>> 당신은 힘겹게 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<courtyard>>
<<else>>
당신은 저항하기에는 너무 많이 구타당하고 멍들었다.
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
<<if $bullyeventoutside is 1>>
<<link [[다음|Bully Theft]]>><</link>>
<<elseif $bullyeventoutside is 2>>
<<link [[다음|Bully Light]]>><</link>>
<<elseif $bullyeventoutside is 3>>
<<link [[다음|Bully Romance]]>><</link>>
<<elseif $bullyeventoutside is 4>>
<<link [[다음|Bully Strip Theft]]>><</link>>
<<elseif $bullyeventoutside is 5>>
<<link [[다음|Bully Whore]]>><</link>>
<<elseif $bullyeventoutside is 6>>
<<link [[다음|Bully Dog Walk 1]]>><<set $phase to 1>><</link>>
<<elseif _phase is 1>>
<<link [[다음|Bully Tattoo Write]]>><</link>>
<<else>>
<<link [[다음|Bully Tattoo]]>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
휘트니가 <<npcUndressText `C.npc.Whitney` "lower" "self" "but">> 당신은 저항하려 하지 않는다.
<<stuck_in_wall_oral>><<molested>><<controlloss>>
<<set $enemytrust -= 40>><<set $position to "wall">><<set $walltype to "front">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<<set $timer to 10>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Bully Theft Submit Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Theft Submit]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ ga>> <<his_ yi>> 손을 벽에 기대곤 당신 위에서 헐떡이고 있다.<<npcincr Whitney lust -20>><<llust>>
<br><br>
<<He_ ga>> 진정 된 후, <<He_ ga>> 당신의 팔을 잡고 잡아당겨 당신을 풀어준다. <<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
"내가 너한테 좋은 일 한 번도 안 해줬다고 하지 마." 휘트니가 킥킥 웃으며 떠나며 말한다. 당신은 엘크 거리에 홀로 서 있다.
<br><br>
<<link [[다음|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
휘트니가 소리를 지르며 한 손으로 <<his_ yi>> 사타구니를 주무르며 뒤로 뛰어내린다.
<br><br>
"빌어먹을 <<bitchPost>> 같으니라고." <<he_ ga>> <<his_ yi>> 평소 어조보다 높은 음조로 으르렁 거린다. <<he_ ga>> <<his_ yi>> 무릎을 당신의 머리에 내리친 후 비틀거리며 도망친다.<<pain 2>><<npcincr Whitney dom -1>><<gpain>><<ldom>>
<br><br>
<<clotheson>>
<<endcombat>>
<<beastNEWinit 1 dog>>
혼자 남겨진 당신은 스스로를 해방하기 위해 고군분투한다. 당신이 진전을 이루기도 전에,
<<if $monster is 1 or $bestialitydisable is "f">>
무언가가 당신의 뒤를 찌르는 느낌이 든다.
<br><br>
<<link [[다음|Bully Theft Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>><<generate1>><<person1>>
뒤에서 손이 느껴진다. "내 물건을 훔쳐서 소란을 피우다니." <<He_ ga>> 으르렁거린다. "너 같은 놈들은 예의를 좀 배워야지."
<br><br>
<<link [[다음|Bully Theft No Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<span class="red">당신 뒤에서 움직임이 들린다.</span> 휘트니는 저주를 퍼부으며 물러선다. "하, 존나 느리네," <<he_ ga>> 말한다. "다음에 보자, <<slut_ a>>."
<br><br>
<!-- Special case if Whitney came close to finishing before the timer went off -->
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He_ ga>> <<his_ yi>> 친구들과 함께 후퇴하려 했지만, <<He_ ga>> 멈춰 서서 당신에게 웃으며 말한다. "정말 열심히 했네. 대접받을 자격이 있어."
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<He_ ga>> <<His_ yi>> 무릎을 턱 밑으로 밀어넣어 고개를 똑바로 세운다. 자지를 손에 쥐고 <<He_ ga>> 쓰다듬기 시작한다. 처음에는 천천히, 그다음에는 힘차게. 당신은 눈을 감고 몸을 지탱할 수밖에 없다.
<br><br>
<<He_ ga>> 끝내는 데는 그리 오래 걸리지 않는다. <<He_ ga>> 으르렁 거리며 당신의 얼굴에 사정을 하자, 정액이 당신의 이마에 튀고 눈과 코로 흘러내린다. <<He_ ga>> 뒤로 물러나더니 웃음을 터뜨린다. "새로운 모습이 마음에 드네. 너한테 잘 어울려."<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<<bodyliquid "face" "semen">>
<<else>>
<<He_ ga>> 당신의 뒤통수를 잡고 <<his_ yi>> 가랑이에 대고 잡아당긴다. 당신의 머리카락을 <<his_ ga>> 잡고, <<he_ ga>> <<his_ yi>> 엉덩이를 흔들며, 당신의 코를 <<his_ yi>> 클리토리스에 문지르고, <<his_ yi>> 보지를 당신의 입술에 대고 문지르기 시작한다.
<br><br>
<<He_ ga>> 절정에 이르자 <<he_ ga>> 신음소리를 내며 끝내는 데는 그리 오래 걸리지 않는다. <<He_ ga>> 당신의 머리카락을 잡고 얼굴을 비비며 <<his_ yi>> 체액을 흩뿌린다. 당신은 압박감으로 기절할 것 같지만 <<he_ ga>> 마침내 물러난다. 당신은 숨을 헐떡인다.<<trauma 4>><<stress 4>><<pain 2>><<gtrauma>><<gstress>><<gpain>>
<<bodyliquid "face" "goo">>
<</if>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<beastNEWinit 1 dog>>
휘트니의 웃음소리가 들리는 가운데 <<nnpc_he_ ga "Whitney">> 도망가 버린다. 당신은 스스로를 해방하기 위해 몸부림친다. 당신이 진전을 이루기도 전에,
<<if $monster is 1 or $bestialitydisable is "f">>
무언가 뒤통수를 찌르는 느낌이 든다.
<br><br>
<<link [[다음|Bully Theft Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>><<generate1>><<person1>>
뒤에서 손이 느껴진다. "내 물건을 훔쳐서 소란을 피우다니." <<He_ ga>> 으르렁거린다. "너 같은 놈들은 예의를 좀 배워야지."
<br><br>
<<link [[다음|Bully Theft No Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
말 대신 입을 벌리고 혀를 내밀기만 하면 된다.
<br><br>
<<elseif $speech_attitude is "bratty">>
"그냥 나한테 물어보기만 하면 되잖아." 당신은 눈을 동그랗게 뜨고 말한다.
<br><br>
<<else>>
"널 위해? 뭐든지." 당신이 대답한다.
<br><br>
<</if>>
"착한 <<girl_ iya>>," 휘트니가 웃으며 말하고는 <<npcUndressText `C.npc.Whitney` "lower" "self" "and">>, <<npcRevealText $NPCList[0] "lower">>.
<br><br>
<<link [[다음|Bully Theft Agree Oral]]>><<set $sexstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<stuck_in_wall_oral>>
<<set $enemytrust -= 40>><<set $position to "wall">><<set $walltype to "front">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<<set $timer to 10>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Bully Theft Agree Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Theft Agree Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ ga>> <<his_ yi>> 손을 벽에 기대곤 당신 위에서 헐떡이고 있다.<<npcincr Whitney lust -20>><<llust>>
<br><br>
<<He_ ga>> 진정 된 후, <<He_ ga>> 당신의 팔을 잡고 잡아당겨 당신을 풀어준다. 당신이 말을 하기도 전에 <<he_ ga>> 당신을 끌어당겨 강제로 딥키스를 한다.
<br><br>
잠시 후 <<He_ ga>> 당신을 놓아준다. "내가 너한테 좋은 일 한 번도 안 해줬다고 하지 마." 휘트니가 킥킥 웃으며 떠나며 말한다. 당신은 엘크 거리에 홀로 서 있다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $finish is 1>>
휘트니가 <<his_ yi>> 눈을 굴린다. "그럼 시발 왜 동의한 거야? 그냥 널 놔둬야겠어, 멍청아."
<<He_ ga>> 진지하게 고민하는 듯 잠시 생각에 잠긴 표정을 짓더니 잠시 후 한숨을 내쉬며 당신을 끌어당긴다.
<<if $speech_attitude is "meek">>
"고-고마워." 당신은 간신히 말하며 자리에서 일어선다.
<br><br>
<<elseif $speech_attitude is "bratty">>
"오래 걸렸네." 당신은 겨우겨우 자리에서 일어서며 말한다.
<br><br>
<<else>>
"고마워." 당신은 간신히 자리에서 일어서며 말한다.
<br><br>
<</if>>
"그래, 그래," <<He_ ga>> 투덜거린다. "넌 나한테 빚졌어, <<slut_ a>>."<<llove>><<glust>><<npcincr Whitney love -1>><<npcincr Whitney lust 1>>
<br><br>
휘트니와 <<his_ yi>> 친구들이 떠나고, 당신은 엘크 가에 혼자 남게 된다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
You hear movement behind you. Whitney sighs. "God, you suck at this," <<he>> says, reaching down and yanking you free after a moment. <<He>> pulls you to your feet, dragging you along behind <<him>> as <<he>> and <<his>> friends flee around a corner into the alleyways.
<br><br>
<<He>> shoves you ahead of <<him>>, pinning you against a wall from behind. "You need more practice. Maybe next time I'll let my friends have a go before I pull you free--bet you'd learn something useful for a change."
<br><br>
<<He>> throws a glance back at you over <<his>> shoulder as <<he>> and <<his>> friends walk off. "Later, slut."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Industrial alleyways]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $speech_attitude is "meek">>
당신은 휘트니를 올려다본다. "제-제발, 싫어." 당신은 속삭이며 말한다.
<<elseif $speech_attitude is "bratty">>
당신은 휘트니의 가랑이에서 머리를 빼낸다. "내 다리가 끼지 않았다면 네 엉덩이를 걷어찼을 거야." 당신이 으르렁거린다.
<<else>>
당신은 최선을 다해 휘트니에게서 멀어진다. "기회를 잡아야겠어" 당신이 말한다.
<</if>>
<br><br>
<<if $whitneyromance is 1>>
<<He_ ga>> 팔짱을 끼고 당신을 내려다본다. 잠시 생각한 후, <span class="green"><<He_ ga>> 당신의 어깨를 잡고 끌어당긴다.</span>
<br><br>
"넌 나한테 보상 해야 돼." <<He_ ga>> 중얼거린다. <<He_ nun>> 당신을 밀어내고 걸어 나간다.
<br><br>
<<link [[다음|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"내 도움 필요 없어?" <<He_ ga>> 어깨를 으쓱한다. "그러시다면. 나중에 보자, <<slut_ a>>." <span class="red"><<He_ nun>> <<his_ yi>> 친구들과 함께 웃고 떠들며 떠난다.</span>
<br><br>
<<endevent>>
<<beastNEWinit 1 dog>>
그들의 목소리가 희미해지면서,
<<if $monster isnot 1 and $bestialitydisable is "t">>
<<endevent>><<generate1>><<person1>>
뒤에서 고함소리가 들린다. 당신이 몸부림치기도 전에 등 뒤에서 손이 느껴진다.
<br><br>
"그 담배값을 치러야 돼, <<slut_ a>>." <<he_ ga>> 숨을 내쉬었다. "어떤 식으로든."
<br><br>
<<link [[다음|Bully Theft No Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신 뒤에서 으르렁거리는 소리가 들린다. 당신이 몸부림치기도 전에 무언가가 뒤쪽을 찌른다.
<br><br>
<<link [[다음|Bully Theft Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bully Theft Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Theft Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
당신은 <<beasttype_ i>> 당신에게서 멀어지는 소리를 듣고, 구멍에서 빠져나가기 위해 간신히 몸을 비튼다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 <<beasttype_ i>> 낑낑거리며 도망가는 소리를 들을 수 있었다. 당신은 몸을 비틀어 구멍에서 간신히 빠져나온다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 40>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bully Theft No Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Theft No Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"우리 둘만 아는 비밀로 하자." <<He_ ga>> 속삭인다. "도둑 때문에 경찰을 걱정하게 하고 싶지 않잖아?"
<br><br>
<<if $enemyanger gte 1>>
<<He_ ga>> 당신의 <<bottomPost>>에 <<his_ yi>> 발을 대고 발차기를 한다. 당신은 그 힘에 의해 반대편으로 밀려난다.<<pain 4>><<gpain>>
<<else>>
<<he_ ga>> 당신의 <<bottom_ rul>> 때리고 떠난다. 당신은 그 구멍을 비집고 들어간다.
<</if>>
<<elseif $enemyhealth lte 0>>
당신은 뒤에서 추락하는 소리와 함께 신음 소리가 들린다. 당신은 <<person_ i>> 회복하기 전에 구멍을 뚫고 빠져나온다.
<</if>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 20>>
<<set _whitney to C.npc.Whitney>>
당신은 학교 정문에서 팔을 잡힌 채 끌려 간다. "바닷바람이 좋은걸," <<he_ ga>> 말한다. "무슨 뜻인지 알려주지."
<br><br>
당신은 메르 가로 이동한다. 도착하자마자 휘트니가 부두 가장자리로 다가온다. "여기 좋네." <<he_ ga>> 말한다.
<<if $whitneyromance is 1 and _whitney.dom lt 10>>
<<set $dateCount.Total++>><<set $dateCount.Whitney++>>
<<He_ ga>> 바다를 바라보며 끝까지 걸어 나간다. 난간에 기대어 앉아 있는 <<He_ ga>> 당신에게 손짓한다. 당신은 <<if $speech_attitude is "meek">>불안해하며<<elseif $speech_attitude is "bratty">>조심스럽게<<else>>망설이며<</if>> 다가간다.
<br><br>
<<set $whitPierPhase to 0>>
<<if _whitney.penis isnot "none" and $player.vaginaExist>>
<<set $whitPierSex to "vaginal">>
<<elseif _whitney.vagina isnot "none" and $player.penisExist>>
<<set $whitPierSex to "penile">>
<<elseif _whitney.penis isnot "none" and $analdisable is "f">>
<<set $whitPierSex to "anal">>
<<elseif $player.penisExist>>
<<set $whitPierSex to "handjob">>
<<else>>
<<set $whitPierSex to "fingering">>
<</if>>
당신의 팔이 닿을 수 있는 거리에 오자마자 <<He_ ga>> 당신을 붙잡아
<<if $whitPierSex is "penile">>
<<his_ yi>> 몸으로 끌어당기고, 한 손으로 당신의 엉덩이를 단단히 잡아 제자리에 고정시킨다.
<<else>>
난간 너머로 몸을 구부려 바다를 향하게 한다. 귀에 <<his_ yi>> 숨결이 느껴진다.
<</if>>
<br><br>
"이맘때쯤이면 어선들이 들어와. 틀림없이 그들은 제정신이 아니겠지."
<<if $whitPierSex is "penile">>
<<He_ ga>> 당신의 뒤를 압박한다.
<<else>>
<<His_ yi>> 혀가 당신의 귀를 핥는다.
<</if>>
"밖에서 같이 놀 <<slut_ un>> 없어."
<<switch $whitPierSex>>
<<case "vaginal">>
<<He_ ga>> <<his_ yi>> 엉덩이를 당신에게 밀착시킨다. <span class="lewd"><<his_ yi>> <<penisdesc_ $NPCList[0].penisdesc>> 끝이 당신의 <<pussy_ rul>> 찌른다.</span>
<<case "penile">>
<<He_ ga>> <<his_ yi>> 엉덩이를 당신에게 밀착시킨다, <span class="lewd">당신의 <<penis_ ga>> <<his_ yi>> 가랑이를 향하게 한다.</span>
<<case "anal">>
<<He_ ga>> <<his_ yi>> 엉덩이를 당신에게 밀착시킨다. <span class="lewd"><<his_ yi>> <<penisdesc_ $NPCList[0].penisdesc>> 육봉이 당신의 <<bottom_ ul>> 누른다.</span>
<<default>>
<<if $worn.over_lower.name isnot "naked">>
<<trClothes "over_lower" $worn.over_lower.name>><<set _clothes to _trResult>> <<his_ yi>> 손이 당신의 허리를 휘감고,
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<trClothes "under_lower" $worn.under_lower.name>><<set _clothes to _trResult>> <<his_ yi>> 손이 당신의 치마 밑으로 기어들어가,
<<else>>
<<trClothes "lower" $worn.lower.name>><<set _clothes to _trResult>> <<his_ yi>> 손이 당신의 다리 사이로 들어가,
<</if>>
<span class="lewd">당신의 <<genitalsPost>>에 놓인다.</span> <<He_ ga>> <<if _clothes isnot "naked">> 당신의 _clothes 너머로<</if>> 거칠게 꽉 쥐고 있다.
<</switch>>
"저들에게 작은 즐거움을 선사하는게 어때?"
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[기꺼이 따른다|Bully Pier Sex]]>><<set $sexstart to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<link [[마지못해 따른다|Bully Pier Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<if _whitney.lust gte random(1, 100)>>
<<link [[거절한다|Bully Pier Sex]]>><<set $molestationstart to 1>><<set $phase to 1>><<npcincr Whitney love -1>><</link>><<llove>>
<br>
<<else>>
<<link [[거절한다|Bully Pier Refuse]]>><<npcincr Whitney love -1>><</link>><<llove>>
<br>
<</if>>
<<else>>
<<He_ ga>> 가로등을 가리킨다. <<his_ yi>> 친구들이 당신의 팔을 잡고 그쪽으로 끌고 간다. 그들 중 누군가가
<<if ["balloon", "heart balloon"].includes($worn.handheld.name)>><span class="red">풍선을 터뜨리고는</span> 당신의 팔을 그 자리에 묶는다. 큰 소리에 당신은 움찔한다. <<gstress>><<stress 3>><<else>>당신의 팔을 그 자리에 묶는다.<</if>>
<br><br>
휘트니가 당신에게 어슬렁거리며 다가온다. <<if !["naked", "balloon", "heart balloon"].includes($worn.handheld.name)>><<He_ ga>> 당신의 <<worn_handheld_name_ ul>> 집어들고, 잠시 살펴보더니, <span class="red">바다에 집어던져</span>, <<his_ yi>> 친구들이 박장대소하게 만든다. <</if>><<bind>>"내가 널 여기 잠깐 놔둔다고 생각해 봐. 손님이 오겠지." <<He_ nun>> 지금 막 입항하는 낚싯배를 가리킨다. "별로 많이 못 잡은 것 같네. 아주 실망했을 거야. 그들의 기분을 좋게 해줄 방법을 알고 있지. 그들을 위해 준비된 묶여있는 멋진 <<slutPost>> 한 명." <<He_ wa>> <<his_ yi>> 친구들은 떠난다. 당신은 그들이 사라졌는지 근처에서 지켜보고 있는지 알아보기 위해 몸을 돌리려 하지만 할 수가 없다.
<br><br>
<<endevent>><<generateSailor 1>><<generateSailor 2>><<generateSailor 3>><<person1>>
배에 타고 있는 <<person_ i>> 당신을 가리킨다. <<He_ ga>> 땅에 발을 디디고, <<his_ yi>> 동료 선원들이 따라온다.
<br><br>
<<rng>>
<<if $rng gte 81>>
"이게 뭔 일이래?" <<person_ i>> 가까이 다가오면서 말한다. "도대체 누가 널 그렇게 묶어놨을까. 그럴만한 아주 나쁜 짓을 했나 보군."
<br><br>
<<person2>><<person_ i>> <<person1>><<his_ yi>> 옆에 도착한다. "우리가 <<phim_ ul>> 처벌하는 것을 도와줘야 겠는걸. 그게 시민의 의무지."
<br><br>
<<link [[다음|Bully Light Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[다음|Bully Light 2]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bully Light Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Light Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그들은 서로 웃고 농담을 던지면서 배로 돌아간다.
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
뒤에서 휘트니의 목소리가 들린다. "분명 네가 저들을 행복하게 만들어줬을 거야." 당신의 <<if $feetuse is "bound">>팔과 다리가<<else>>팔이<</if>> 자유로워 진다. "네 엉덩이의 주인이 누군지 잊지 마. 내가 24시간동안 선원들에게 서비스를 제공하려 마음만 먹으면 얼마든지 할 수 있어." <<tearful>> 당신은 당신의 팔에 남은 밧줄을 제거한다. 휘트니와 <<his_ yi>> 친구들은 당신을 부두에 놓고 떠난다.
<<npcincr Whitney lust 5>><<glust>>
<<elseif $enemyhealth lte 0>>
"그냥 <<whorePost>>한테 돈 좀 쥐어주는게 더 나을지도 모르겠군," <<person1>><<person_ i>> 말한다. "적어도 걔들은 반격하진 않는다고." 그들은 투덜거리며 배로 돌아간다.
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
뒤에서 휘트니의 목소리가 들린다. "확실히 실력을 보여주셨구만." 당신의 <<if $feetuse is "bound">>팔과 다리가<<else>>팔이<</if>> 자유로워 진다. "네 엉덩이의 주인이 누군지 잊지 마." <<tearful>> 당신은 당신의 팔에 남은 밧줄을 제거한다. 휘트니와 <<his_ yi>> 친구들은 당신을 부두에 놓고 떠난다.
<</if>>
<br><br>
<<unbind>>
<<clotheson>>
<<endevent>>
<<link [[다음|Mer Street]]>><<set $eventskip to 1>><</link>><<location "promenade">><<effects>>
<<if $whitPierSex is "penile">>
<<He_ ga>> 눈을 지그시 감고 똑바로 선다. <<his_ yi>> 손은 주먹을 불끈 쥐었다. 마침내 <<He_ ga>> 한숨을 내쉬며 당신을 밀어낸다.
<<else>>
<<He_ ga>> 당신에게 기대어 눈을 감는다. 당신은 가드레일 너머로 넘어질 뻔 한다. 마침내 <<he_ ga>> 한숨을 내쉬며 당신을 밀어낸다.
<</if>>
"알았어. 가자."
<br><br>
<<He_ ga>> 당신의 팔을 끌며 산책로를 따라 어색하게 걷기 시작한다. <<He_ nun>> 침묵을 지킨다. <<He_ nun>> 당신을 쳐다보지 않고 바다를 바라본다. <<his_ yi>> 친구들도 당신을 무시하고, 당신의 비겁함을 조롱하는 말만 건넨다.
<<pass 10>>
<br><br>
곧 부두에 다시 도착한다. 휘트니가 당신의 목을 한 팔로 감싸고 <<his_ yi>> 입술을 당신의 귀로 가져간다. "넌 날 진짜 나쁜 년처럼 보이게 만들고 있어." <<he_ ga>> 으르렁거린다. "다음번엔 네 엉덩이는 내 거야. 네가 좋든 싫든."<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<He_ ga>> 당신의 어깨 위에서 <<his_ yi>> 담배를 꺼내곤 당신을 밀쳐낸다. 그들은 당신을 메르 거리에 홀로 남겨둔다.<<stress 4>><<pain 4>><<gstress>><<gpain>>
<br><br>
<<link [[다음|Mer Street]]>><<endevent>><<unset $whitPierSex>><<unset $whitPierPhase>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set _start to true>>
당신은 휘트니가 구경꾼의 위협에 아랑곳하지 않고 <<He_ ga>> 원하는 대로 하도록 당신을 허용한다.
<<exhibitionism5>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set _start to true>>
<<if $phase is 1>>
당신은 휘트니에게서 멀어지려고 하지만 <<he_ ga>>
<<if $whitPierSex is "penile">>
당신을 다시 끌어당기며, 당신의 <<bottomPost>>에 손톱을 박는다.
<<else>>
당신을 붙잡고 제자리에 머물게 한다.
<</if>>
"내가 널 여기까지 끌고 온 건 네놈이 나한테 겁먹게 하려고 그런 게 아니야."
<<else>>
<<if $exhibitionism lt 75>>
당신은 사람들이 이런 모습을 볼까 봐 겁이 난다,
<<else>>
당신은 그러고 싶지 않다,
<</if>>
하지만 휘트니와 싸우는 것보다 낫다는 걸 안다. 당신은 가만히 있는다.
<</if>>
<<controlloss>>
<br><br>
<</if>>
<<if _start>>
<<switch $whitPierSex>>
<<case "vaginal">>
<<set $position to "doggy">><<set $position_lock to 1>>
<<set $vaginause to "penis">><<set $NPCList[0].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $vaginatarget to 0>>
<<set $NPCList[0].location.genitals = "genitals">>
<<case "penile">>
<<set $position to "missionary">><<set $position_lock to 1>>
<<set $penisuse to "othervagina">><<set $NPCList[0].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penistarget to 0>>
<<set $NPCList[0].location.genitals = "genitals">>
<<case "anal">>
<<set $position to "doggy">><<set $position_lock to 1>>
<<set $anususe to "penis">><<set $NPCList[0].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anustarget to 0>>
<<set $NPCList[0].location.genitals = "genitals">>
<<case "handjob">>
<<set $position to "doggy">><<set $position_lock to 1>>
<<set $NPCList[0].lefthand to "penisentrance">><<set $penisuse to 1>><<set $penisstate to "otherhandentrance">>
<<case "fingering">>
<<set $position to "doggy">><<set $position_lock to 1>>
<<set $NPCList[0].lefthand to "vaginaentrance">><<set $vaginause to 1>><<set $vaginastate to "otherhandentrance">>
<</switch>>
<<set $timer to 9>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<if $whitPierPhase is 0>>
<<if $timer lte 1>>
<span class="red">배의 선장이 당신을 정확하게 바라보고 있다!</span>
<<elseif $timer lte 3>>
<span class="pink">보트가 선장을 알아볼 수 있을 정도로 가까이 다가왔다.</span>
<<elseif $timer lte 5>>
<span class="purple">보트가 가까이 다가온다.</span>
<<elseif $timer lte 7>>
<span class="blue">바로 앞바다에서 보트가 들어온다.</span>
<<else>>
<span class="lblue">당신은 수평선의 반점이 보인다.</span>
<</if>>
<</if>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($timer lte 0 and $whitPierPhase is 0)>>
<span id="next"><<link [[다음|Bully Pier Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Pier Sex]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ ga>> 난간에 <<himself_ ul>> 기대고 만족스러운 듯 눈을 감고 있다.<<npcincr Whitney lust -20>><<llust>>
<br><br>
<<if $whitPierPhase is 1>>
<<if $consensual is 0>>
<<set $whitPierForced to true>>
<</if>>
"그 사람들 얼굴 봤어?" <<He_ ga>> 숨을 쉬며 웃는다. <<He_ ga>> 당신을 가까이 끌어당긴다. "어서, 그들이 무슨 생각하기 전에."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Bully Pier End]]>><<unset $whitPierSex>><<unset $whitPierPhase>><</link>>
<br>
<<else>>
<<he_ ga>> 회복할 때쯤 보트는 해안선에 가까워져 있다. <<He_ ga>> 난간에 주먹을 날린다. "젠장! 놓쳤네." <<he_ ga>> 당신을 향해 고개를 돌리자, <<his_ yi>> 찡그린 얼굴이 능글맞은 미소로 바뀐다. <<he_ ga>> 당신을 가볍게 밀친다. "네가 얼마나 헤픈 <<slutPost>>인지 몰랐네. 스스로 자랑스러워하길 바래."<<npcincr Whitney dom -1>><<ldom>>
<br><br>
<<He_ ga>> 웃으며 당신을 부두에 두고 떠난다. <<tearful>> 당신은 메르 거리로 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Mer Street]]>><<unset $whitPierSex>><<unset $whitPierPhase>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
당신은 휘트니를 난간 너머로 밀쳐서 <<He_ ga>> 아래 물속으로 떨어지게 한다. <<his_ yi>> 친구들은 웃기 바빠서 당신이 도망치는 것을 막지 못한다.<<npcincr Whitney dom -1>><<ldom>>
<br><br>
<<tearful>> 당신은 메르 거리로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Mer Street]]>><<unset $whitPierSex>><<unset $whitPierPhase>><<set $eventskip to 1>><</link>>
<br>
<<elseif $finish is 1>>
<<if $whitPierPhase is 1>>
휘트니가 한숨 쉬며 <<if $whitPierSex is "penile">>당신을 쫓아낸다<<else>>물러선다<</if>>. "뭐든지. 난 원하는 걸 얻었으니까." <<He_ ga>> 정박해 있는 배를 흘겨보며 빙그레 웃었다. "나만 그런 건 아닐거야."
<br><br>
<<He_ ga>> 웃으며 당신을 부두에 두고 떠난다. <<tearful>> 당신은 메르 거리로 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Mer Street]]>><<unset $whitPierSex>><<unset $whitPierPhase>><<set $eventskip to 1>><</link>>
<br>
<<else>>
휘트니가 침울한 표정으로 <<if $whitPierSex is "penile">>당신을 밀쳐낸다<<else>>물러선다<</if>>. 그러다 <<He_ ga>> 미소 짓는다. "그거 알아? 방금 더 좋은 생각이 떠올랐어."
<br><br>
<<He_ ga>> 쪼그리고 앉아 당신의 발목을 잡고 난간을 넘어가려고 한다. 당신은 저항하지만, <<his_ yi>> 친구들이 힘을 합친다. 두 사람이 힘을 합쳐 당신을 난간 너머로 보낼 수 있다. "즐거운 수영 해!" 당신이 바다로 뛰어들자 휘트니가 외친다.<<trauma 6>><<stress 20>><<gtrauma>><<gggstress>>
<<water>>
<br><br>
<<tearful>> 당신은 말뚝에 매달려 숨을 고르고 있다. 당신은 해안에서 멀리 떨어져 있다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Sea Docks]]>><<unset $whitPierSex>><<unset $whitPierPhase>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $whitPierSex is "penile">>
휘트니는 대낮처럼 맑은 날에 배가 시야에 들어오자 활짝 웃는다.
<<else>>
대낮처럼 선명하게 배가 시야에 들어오자 뒤에서 휘트니가 킥킥거리는 소리가 들린다.
<</if>>
<<generate2>><<person2>><<person_ i>> 대낮에 <<girl_ ga>>
<<if $consensual is 1>>
<<switch $whitPierSex>>
<<case "vaginal" "penile" "anal">>
섹스하는 모습을 보고 혀를 내두르고 있다.
<<case "fingering">>
손가락 성교하는 모습을 보고 혀를 내두르고 있다.
<<default>>
쾌락을 만끽하는 모습을 보며 흐뭇한 표정을 짓고 서 있다.
<</switch>>
<<else>>
폭행을 당하는 광경을 바라보며 혀를 내두르고 있다.
<</if>>
<<He_ ga>> 외치자, <span class="lewd">갑판 아래에서 여러 명의 <<people_ i>> 더 등장한다.</span> 그들의 얼굴은 충격에서 혐오감, 욕망에 찬 갈증에 이르기까지 다양하다. 배가 지나가는 동안 단 한 명도 당신에게서 눈을 떼지 않는다.
<<clearsinglenpc 1>><<person1>>
<br><br>
<<fameexhibitionism 10>>
<<if $consensual is 1>>
<<famesex 10>>
<<if $face is "covered" or $worn.face.type.includes("mask")>>
누군가를 알아본다는 생각에 등골이 오싹하게 떨리지만, 거리도 멀고 <<if $face is "covered">>손이 방해가 되니<<else>><<worn_face_name_ i>> 방해가 되니<</if>>, 그럴 수 있을지 의문이 든다.
<<else>>
당신은 고개를 빳빳이 들고 구경하는 것에 만족한다. <span class="green">이러한 반응을 얻게 되어 뿌듯함을 느낀다.</span>
<<trauma -6>><<stress -6>><<ltrauma>><<lstress>>
<</if>>
<<else>>
<<famerape 10>>
<<if hasSexStat("exhibitionism", 5)>>
당신은 공공장소에서의 성추행이 낯설지 않다고 해도, 수많은 목격자 앞에서 성추행을 당하면 속이 울렁거린다.
<<else>>
당신은 낯선 사람들이 자신을 철저하게 학대하는 모습을 볼 수 있다는 생각에 얼굴이 창백해진다.
<</if>>
<<if $face is "covered">>
적어도 얼굴을 가릴 수는 있다.
<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<<elseif $worn.face.type.includes("mask")>>
당신은 당신의 <<worn_face_name>>에 감사한다.
<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<<else>>
굴욕감을 견디지 못한 당신은 고개를 숙이지만 휘트니는 다른 생각을 한다.
<<if $whitPierSex is "penile">>
<<He_ ga>> 당신의 턱 밑을 손으로 잡고 <span class="red">보트 방향으로 힘을 준다.</span>
<<else>>
<<He_ ga>> 당신의 머리카락을 잡고 뒤로 잡아당겨 <span class="red">군중을 향하게 한다.</span>
<</if>>
"이거지, <<bitch_ ya>>. 이제 다들 네가 누구의 창녀인지 알거야."
<<trauma 12>><<stress 12>><<ggtrauma>><<ggstress>>
<</if>>
<</if>>
<br><br>
배는 승객들을 태우고 시야에서 사라진다. 하지만 휘트니는 아직 끝나지 않았다.
<<if $whitPierSex is "penile">>
<<He_ ga>> 당신의 옷깃을 잡고 가까이 끌어당긴다.
<<else>>
<<He_ ga>> 당신의 어깨 너머로 기대고, <<his_ ga>> <<if $NPCList[0].breastsize gt 1>><<breastsdesc_ uro $NPCList[0].breastsdesc>> 당신의 등을 누른다<<else>>몸이 당신의 어깨를 짓누른다<</if>>.
<</if>>
"내가 널 비명 지르게 할 때 그들이 여기 없는 게 아쉽다." <<He_ ga>> 속삭인다.
<<switch $whitPierSex>>
<<case "vaginal" "penile">>
<<He_ ga>> 당신의 엉덩이를 밀쳐낸다.
<<case "anal">>
<<He_ ga>> 당신의 엉덩이를 때린다.
<<default>>
<<He_ ga>> 당신의 가랑이를 움켜쥔다.
<</switch>>
"이쯤에서 마무리하자."
<br><br>
<<link [[다음|Bully Pier Sex]]>><<set $whitPierPhase to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 바다 소리가 도시의 분위기로 바뀔 때까지 달린다. 휘트니가 당신을 놓아주고 가로등에 기대어 헐떡인다.
<br><br>
<<his_ yi>> 친구들이 <<his_ yi>> 곁으로 달려와 <<his_ yi>> 대담함을 칭찬한다.
<<if $cool gte 160>>
<<He_ ga>> 웃으며 당신을 <<hisPost>> 쪽으로 끌어당긴다. 그들은 환호한다.
<<if $whitPierForced>>
당신은 움찔한다.
<<trauma 12>><<stress 6>><<status 5>><<ggtrauma>><<gstress>><<gcool>>
<<else>>
당신은 인사한다.
<<trauma -12>><<stress -6>><<status 5>><<lltrauma>><<lstress>><<gcool>>
<</if>>
<<elseif $cool gte 40>>
어떤 사람들은 군중 속에서 떨어져 나와 당신의 등을 토닥여준다.
<<if $whitPierForced>>
당신은 그들의 손길에 움찔한다.
<<trauma 6>><<stress 4>><<status 5>><<gtrauma>><<gstress>><<gcool>>
<<else>>
그리고 휘트니가 한눈을 파는 동안 몰래 유혹을 하기도 한다.
<<trauma -6>><<stress -4>><<status 5>><<ltrauma>><<lstress>><<gcool>>
<</if>>
<<else>>
<<if $whitPierForced>>
당신은 여전히 시련에서 벗어나지 못한 채 옆으로 물러나 앉아 있다.
<<trauma 6>><<gtrauma>>
<<else>>
<<He_ ga>> 앉아서 그들의 칭찬에 흠뻑 젖는다. 그들은 당신을 무시한다.
<</if>>
<</if>>
<br><br>
서서히 흥분이 가라앉는다. 휘트니가 하품을 한다. "재밌었지만 지루해. 이따 봐, <<slut_ a>>." <<He_ ga>> 나가려고 몸을 돌리다가 멈춰서서 위아래로 당신을 쳐다본다. "너도 꺼지는 게 좋을 거야. 네가 모든 걸 내던졌으니 누군가는 맛보고 싶어 할 거야."
<br><br>
무리들에게서 웃음소리가 터져 나온다. 그들이 떠날 때 그 웃음소리가 거리에 울려 퍼진다.
<br><br>
<<link [[다음|Mer Street]]>><<endevent>><<set $eventskip to 1>><<unset $whitPierForced>><</link>>
<br><<set $dateCount.Total++>><<set $dateCount.Whitney++>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 20>>
<<He_ nun>> 누가 보든 신경쓰지 않고 당신의 <<bottom_ ul>> 더듬거리며 학교 정문 쪽으로 밀어낸다. "나한테 낭만적인 계획이 있어," <<he_ ga>> 말한다. "오직 내 <<bitchPost "만을">> 위한 완벽한 계획이지."
<br><br>
<<He_ nun>> 당신을 하베스트 가의 누추한 술집으로 데려간다. "앉아. 내가 마실 걸 가져오지."
<br><br>
<<He_ nun>> 다채로운 색상의 유리잔 두 개를 들고 돌아온다. "마셔," <<he_ ga>> 말한다.
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[마신다|Bully Romance 2]]>><<wearProp "shotglass">><<set $phase to 0>><<npcincr Whitney dom 1>><</link>><<gdom>>
<</if>>
<br>
<<link [["마시지 않는다"|Bully Romance 2]]>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
당신은 술을 홀짝인다. 아주 달콤하다. 잠시 후 당신은 가볍게 몽롱해지는 느낌을 받는다.
<br><br>
<<alcohol 120>>
<</if>>
<<He_ nun>> <<his_ yi>> 술을 한 모금 홀짝이고는 당신을 응시한다. "좀 더 가까이 오지 그래? 내 무릎 위에 앉아."
<br><br>
<<link [[무릎에 앉는다|Bully Romance 3]]>><<handheldon>><<set $phase to 0>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<glove>><<gdom>>
<br>
<<link [[거절한다|Bully Romance 3]]>><<handheldon>><<set $phase to 1>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
당신은 테이블을 돌아 <<his_ yi>> 무릎에 앉는다. 몇몇이 고개를 돌려 쳐다본다. <<He_ ga>> 가까이 기댄다.
<<else>>
당신은 고개를 젓는다. <<He_ nun>> 테이블 위로 당신을 끌어당기고 어깨를 붙잡아 가까이 접근한다. <<He_ ga>> 가까이 기댄다.
<</if>>
"지금부터 널 따먹을 거야," <<he_ ga>> 속삭인다. "바로 여기서. 여기 있는 전부가 보고 네가 내 것이라는 걸 알게 되겠지."
<br><br>
<<link [[끄덕인다|Bully Romance Sex]]>><<set $sexstart to 1>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<promiscuous1>><<glove>><<gdom>>
<br>
<<link [[거절한다|Bully Romance Sex]]>><<set $molestationstart to 1>><<npcincr Whitney dom -1>><<npcincr Whitney love -1>><</link>><<llove>><<ldom>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<span class="red">"너한테 선택권은 없어,"</span> <<he_ ga>> 말한다.
<br><br>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bully Romance Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Romance Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
관중들이 박수를 친다. 휘트니는 숨을 헐떡이며 당신에게서 떨어진다.
<<if $orgasmcurrent is 0 and (($player.penisExist and (!playerChastity("penis") or $worn.genitals.name is "chastity parasite")) or ($player.vaginaExist and !playerChastity("hidden")))>>
<<whitneyFinish>>
<</if>>
<<clotheson>>
<<tearful>> 당신은 일어선다. 휘트니가 당신의 손을 잡는다. "이 변태들이 이상한 생각하기 전에 가자." <<He_ nun>> 당신을 술집으로부터 끌어나온다.<<takeHandholdingVirginity "Whitney" "romantic">>
<br><br>
<<He_ nun>> <<his_ yi>> 셔츠 주머니에서 담배를 꺼낸다. "그들은 내가 낭만적이지 않았다고 말하겠지," <<he_ ga>> 말한다. "집이든 어디든 꺼져, 난 할 게 있어." <<He_ nun>> 걸어서 당신으로부터 멀어진다.
<<llust>>
<br><br>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 휘트니를 밀쳐낸다. <<tearful>> 당신은 술집으로부터 도망친다. 관중들은 그 광경에 환호한다.
<<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
"사람들 앞에서 날 갖고 노는군," 휘트니가 말한다. "네 <<nnpc_girlfriend_ rul "Whitney">> 잘 챙겨줘야지." <<He_ nun>> 당신을 밀치고는, <<his_ yi>> 옷을 입고 술집에서 떠난다.
<<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 휘트니가 지나간 길을 따라 떠나지만, <<nnpc_him_ un "Whitney">> 어디에도 보이지 않는다.
<br><br>
<</if>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 20>><<outfitChecks>>
휘트니는 당신의 머리카락을 잡아 끌어 몸을 앞으로 구부리게 한다. <<He_ nun>> 학교 정문을 지나 근처 골목으로 당신을 끌고 간다. <<He_ nun>> 당신을 <<endevent>><<generate1>><<person1>><<person_ yi>> 앞에서 풀어준다.
<<if !_shirtless>>
아무런 경고도 하지 않고, 휘트니는 당신의 <<top_name_ ul>> <<pullsup>> 버린다.
<</if>>
"여기. 웃옷을 벗은 <<girl_ iya>>. 이제 돈을 주실까."
<br><br>
<<person_ i>> 손을 뻗어 당신의 <<breasts_ rul>> 더듬으려 한다. "만지는 건 안돼!" 휘트니가 말한다.
<<if C.npc.Whitney.dom gte 20>>
"그건 추가비용이 들어."
<br><br>
"얼마지?"
<br><br>
휘트니는 당신을 붙잡은 상태로 잠깐 고민한다. "£50."
<br><br>
"거래 성사군," <<person_ i>> 말한다. <<He_ nun>> <<his_ yi>> 주머니에서 지폐 몇 장을 꺼낸다. 휘트니는 돈을 받고 당신을 밀어낸다.
<br><br>
<<link [[다음|Bully Whore Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"그 비용은 안 냈잖아." 당신은 풀려나기 위해 발버둥친다.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
휘트니가 <<his_ yi>> 돈을 받고 당신은 골목을 빠져 나온다. "너무 속상해하지 마," <<he_ ga>> 당신을 향해 소리친다. "한 번은 쓸만 했어."
<<npcincr Whitney lust 5>><<glust>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
휘트니가 돈을 센다.
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bully Whore Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Whore Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>>
"만족했으면 좋겠군," 휘트니가 말한다. "£20만 더 내면, 한 번 더 할 수 있게 해줄게."
<br><br>
"내 생각엔 내 체력이 못 버틸 것 같군," <<person_ i>> 말한다. "다음 기회에."
<<tearful>> 당신은 골목에서 비틀거리며 빠져나온다.
<<elseif $enemyhealth lte 0>>
"씨발!" <<person1>><<person_ i>> 당신에게서 물러서며 소리친다. "돈을 돌려줬으면 좋겠는데. 이거 완전 광견병같은 거 걸린 거 아니야?"
<br><br>
휘트니는 웃는다. "전혀 문제 없는데. 그냥 네가 약해빠진거야. 다시 하고 싶으면, 돈 갖고 다시 오라고."
<br><br>
<<tearful>> 당신은 골목에서 빠져나온다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Oxford Street]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "park">><<effects>>
<<if $phase is 1>>
"그러지 말았어야 했어, <<slut_ a>>. 이제 정말 열받았어." 휘트니의 친구들이 공원 방향으로 고개를 끄덕이며 정문 쪽으로 밀치는 것을 느낀다.
<<else>>
휘트니의 친구들이 공원 방향으로 고개를 끄덕이며 정문 쪽으로 당신을 민다.
<</if>>
<br><br>
공원에 도착하고 탈의실로 안내한다. 마지막으로 당신은 밀쳐져 안으로 밀려 들어가 무릎을 꿇는다. "벗어" <<He_ ga>> 요구한다.
<br><br>
휘트니는 <<his_ yi>> 친구들과 함께 킥킥거리며 당신을 노골적으로 쳐다보고 있다. 휘트니는 <<his_ yi>> 친구들에게 탈의실 문을 지키게 한다. 당신은 그들이 당신을 흘깃 쳐다보며 신나게 속삭이는 것을 발견한다.
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Bully Dog Walk 2]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><<set $phase to 2>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<link [[벌거벗는다|Bully Dog Walk 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[애원한다|Bully Dog Walk 2]]>><<set $phase to 1>><</link>><<set $outside to 1>><<set $location to "park">><<effects>>
<<if $phase is 1 and C.npc.Whitney.love gte random(10,20)>>
휘트니가 당신을 내려다보며 눈을 굴린다. <<He_ ga>> 한숨을 내쉰다. "그래, 멍청한 생각이었어. 이 <<slut_ un>> 어차피 못 할거야." 그들은 자리를 떠나지만, 휘트니가 실망한 눈빛으로 당신을 다시 쳐다본다.
<br><br>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<strip>>
<<if $phase is 1>>
휘트니가 화를 내며 당신을 내려다본다. <<He_ ga>> 소리친다. "구걸한다고 내 마음이 바뀔 것 같아? 날 도와주겠다고 했으니 그렇게 해줘야지."
<br><br>
<</if>>
<<if $phase is 2>>
당신은 열심히 옷을 한 벌씩 벗어서 휘트니에게 건네고, 휘트니는 당신에게서 옷을 빼앗아 <<his_ yi>> 팔 밑에 넣는다. "착한 <<slut_ iya>>." <<He_ ga>> 웃는다. "네가 기대하고 있다니 기쁘네. 나도 그래."
<<else>>
당신은 옷을 한 벌씩 벗어서 휘트니에게 건네고, 휘트니는 당신에게서 옷을 빼앗아 <<his_ yi>> 팔 밑으로 집어넣으며 기뻐서 웃는다. 당신은 <<his_ yi>> 친구들의 훔쳐보는 눈과 그들의 조롱을 피해 몸을 가리려고 노력한다.
<</if>>
<br><br>
<<if $worn.neck.collared isnot 1>>
<<neckwear 21>>
"좋아, 이 <<slut_ a>>, 뭐가 좋은지 알면 가만히 있어." <<He_ ga>> 개 목걸이를 내밀며 말한다. <<He_ ga>> 목에 걸고 고통스럽게 조인다. "꽉 조여야 착한 강아지로서의 네 위치를 상기시켜줄 거야."
<br><br>
<</if>>
<<attach_leash>>
<<link [[다음|Bully Dog Walk 3]]>><</link>>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>>
당신은 휘트니가 당신의 어깨에 <<his_ yi>> 손을 얹고 공격적으로 당신을 밀치기 전에 앞으로 나아가려고 한다. "착한 개는 두 발로 걷나?" <<his_ yi>> 친구들은 당신의 초라하고 나약한 모습을 보고 비웃는다. 휘트니는 몸을 숙여 목줄 고리에 목줄을 연결한 다음 격렬하게 잡아당긴다. "강아지 산책하러 갈까?"
<br><br>
당신은 목줄에 이끌려 공원을 돌아다닌다. 당신이 목줄에 묶인 채 동물처럼 네 발로 끌려가는 모습을 본 몇 안 되는 공원 이용객들의 놀란 시선이 느껴진다. 당신은 그들이 당신을 구하러 올지 궁금하지만 아무도 오지 않는다. 휘트니가 <<his_ yi>> 친구들에게 속삭이더니 <<He_ ga>> 공원 뒤쪽의 나무가 우거진 한적한 곳을 가리킨다. 당신은 <<he_ ga>> 목줄을 다시 한 번 잡아당기는 것을 느끼며 걸음을 멈춘다. <<He_ ga>> 손짓하는 방향으로 고개를 끄덕인다.
<br><br>
<<He_ ga>> 말한다. "알았어, <<slut_ a>>. 너 내가 일 해결하는 데 도와줄 수 있을 거야." 당신은 <<He_ yi>> 말이 무슨 뜻인지 이해하지 못한 채 의아하게 휘트니를 올려다본다. "이게 다라고 생각했어? 정말?"
<br><br>
<<link [[다음|Bully Dog Walk 4]]>><</link>><<set $outside to 1>><<set $location to "park">><<effects>>
<<endevent>>
<<beastNEWinit 1 dog>>
하지만 당신이 벽을 향해 뒤로 돌자,
<<if $monster isnot 1 and $bestialitydisable is "t">>
<<endevent>><<generate1>><<person1>>
<<set $whitWalk to ($NPCList[0].pronoun is "m" ? "남자" : "여자")>>
<<else>>
<<set $whitWalk to "개">>
<</if>>
<<switch $whitWalk>>
<<case "남자">><<set _pronoun to "그는">><<set _pronoun2 to "그의">>
<<case "여자">><<set _pronoun to "그녀는">><<set _pronoun2 to "그녀의">>
<<case "개">><<set _pronoun to "개는">><<set _pronoun2 to "개의">>
<</switch>>
휘트니가 산책로에서 벗어나 숲길을 향해 걸어가도록 안내한다. 그곳에 도착하니 <<if $whitWalk is "개">>신나게 헐떡이는 개와 함께 서있는 사람을 <<else>>개목걸이를 한 다른 <<print $whitWalk>> 한 사람이 서 있는 것을 <</if>>발견한다. 당신은 상대방이 초조하게 어깨 너머로 확인하는 모습이 본다. "어서, 이건 너무 위험해! 빨리 끝내자!"
<br><br>
휘트니가 당신의 목줄을 잡아당긴다. "뭘 기다리는 거야? 강아지들은 노는 시간을 좋아하지 않나?" 당신은 애원하듯 휘트니를 올려다보지만, <<nnpc_his_ yi "Whitney">> 잘난 척하는 미소와 차가운 눈빛을 마주하게 된다.
당신은 <<print $whitWalk>>에게 간다. <<print _pronoun>> 당신을 만나서 반가워보인다. 휘트니가 당신을 위해 정확히 무엇을 염두에 두고 있는지 깨닫는 순간, 당신은 <<print _pronoun2>> <<if $NPCList[0].penis isnot "none">>발기한<<if $whitWalk is "개">> 혹이 달린<</if>> 자지가<<else>> 보지가<</if>> 눈에 띄어 소름이 돋는다.
<br><br>
휘트니의 친구들이 휴대전화를 꺼내 촬영을 시작한다. "이거 정말 재밌을 거야!"
<br><br>
휘트니가 <<nnpc_his_ yi "Whitney">> 팔꿈치로 그들을 찔러 조용히 시킨 다음 개목걸이를 잡아 당신을 열심히 목줄을 잡아당기고 있는 <<print $whitWalk>> 쪽으로 끌어당긴다.
<br><br>
<<link [[다음|Bully Dog Walk Rape]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $whitWalk is "개">>
<<beastCombatInit>>
<<else>>
<<maninit>>
<</if>>
<<set $enemyanger += 60>>
<<set $rescue to 1>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<if $whitWalk is "개">>
<<beast $enemyno>>
<<else>>
<<man>>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $alarm is 1>>
<span id="next"><<link [[다음|Bully Dog Walk Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Dog Walk Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $alarm is 1 or $enemyhealth lte 0>>
<<if $alarm is 1>>
당신은 최대한 큰 소리로 비명을 지른다.
<<else>>
<<print $whitWalk>>는 결국 많은 소음을 발생시킨다.
<</if>>
<br><br>
"거기 무슨 일이야?" 당신은 빠르게 다가오는 발자국 소리가 듣는다. 뒤를 돌아보니 휘트니와 <<nnpc_his_ yi "Whitney">> 친구들이 도망치는 모습이 보인다.
<br><br>
먼곳에서 "도대체 뭘 하는 거야?!" 하고 소리치는 사람의 목소리가 들리고, 개 사슬을 잡고 있던 사람이 당신의 목을 감싼 <<print $whitWalk>>를 떼어내고 현장을 떠납니다.
<br><br>
"괜찮으세요? 제가 도와드릴게요." 낯선 사람이 옷을 챙기는 것을 도와주고 분수대까지 데려다 준다.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<if $whitWalk is "개">>
<<beastejaculation>>
<<else>>
<<ejaculation>>
<</if>>
너무 피곤해서 볼 수 없지만, 휘트니 옆에 있는 누군가가 "좋아, 꽤 잘 됐어. 빚도 탕감됐고, 그 비디오 복사본도 꼭 받아야겠어!"라고 말하는 소리가 들린다.
<br><br>
휘트니가 대답한다. "난 항상 여기 오는데, 복사본을 원하면 돈을 내야 해." 상대방은 투덜거리며 목줄에 달린 <<print $whitWalk>>를 들고 걸어간다.
<br><br>
당신은 잔디밭에 누워 헐떡이며 몸을 부들부들 떨고 부끄러워하며 휘트니를 바라본다. <<nnpc_He_ ga "Whitney">> 당신의 음란한 모습을 내려다보며 가학적이면서도 만족스러운 미소를 짓는다.
<br><br>
"여기 네 물건이다, <<slut_ a>>." <<nnpc_he_ ga "Whitney">> 당신에게 옷 뭉치를 던져주고 자리를 떠난다.
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><<unset $whitWalk>><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
<<He_ nun>> 당신과 가까워지자 당신을 향해 뛰어온다. "기다려라, <<girl_ a>>. 오래 걸리지 않을 거다." <<He_ nun>> 당신의 뒤로 걸어간다. 당신을 묶고 있는 것이 느슨해진다. "괜찮니?"
<br><br>
<<unbind>>
"감사-" 당신이 말하려 하지만, 휘트니가 길 건너편에서 말을 가로챈다. "지금 뭐하는 거야? 그냥 <<phim_ ul>> 따먹으라고."
<br><br>
<<persons_ yi>> 동료 선원이 가까이 와 휘트니를 응시한다. "저 <<print C.npc.Whitney.pronoun is "f" ? "년" : "놈">>은 뭔가 문제가 있는 것 같군. 젠장."
<br><br>
"친구를 그런 식으로 묶으면 안되잖냐," <<person_ i>> 휘트니를 향해 소리친다. "특히 이 동네에서는."
<br><br>
<<endevent>><<npc Whitney>><<person1>>
휘트니는 주먹을 꽉 쥐고, 앞으로 나아간다. 하지만 <<His_ yi>> 일행은 별로 싸우려고 하는 의지가 보이지 않는다. 그들 중 두 명이 <<him_ ul>> 뒤로 끌어당긴다. "이 약해 빠진 새끼들아," <<he_ ga>> 소리친다, 당신은 그게 누구를 향한 말인지 확신할 수 없다. "이 씨발 낚시충 새끼들, 부디 고래한테 따먹히길 바란다." <<He_ nun>> 뒤로 돌아 <<his_ yi>> 친구들과 함께 떠난다.
<br><br>
선원들은 당신이 괜찮은지 확인하고 배로 돌아간다.
<br><br>
<<endevent>>
<<link [[다음|Mer Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<set $daily.whitney.bullyGate to 1>><<schooleffects>><<effects>>
<<if $whitneyReunionScene isnot undefined>>
<<npc Whitney>><<person1>>
<<unset $whitneyReunionScene>>
당신이 정문을 통과하자, 무언가 당신의 팔을 움켜쥔다. 당신이 반응하기도 전에, 당신은 뒤로 홱 잡아당겨지고 휘트니와 대면하게 된다. <<His_ yi>> 양아치들이 옆에 붙어 당신의 탈출을 막는다. "여기 있었네, <<bitch_ ya>>," 휘트니가 화난 표정으로 말한다. "뭐? 내가 가장 좋아하는 <<slut_ i>> 사라졌을 때 내가 눈치채지 못할 거라 생각했어?" 당신이 대답할 틈도 없이 <<he_ nun>> 당신의 입에 <<his_ yi>> 입술을 대고 키스한다.<<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
휘트니는 당신의 뒤통수를 잡은 채로 팔로 당신의 허리를 감싼다. <<He_ nun>> 몸을 앞으로 기울여, 당신을 뒤로 강제로 구부린다. 기대에 찬 눈으로 지켜보는 <<his_ yi>> 양아치들로부터 야유가 터져나온다.
<br><br>
"<<phim_ ul>> 따먹어!"
<br>
"<<phim_ ul>> 줘패버려!"
<br>
"<<pher_ yi>> 옷을 벗겨버려!"
<br><br>
휘트니가 당신을 쏘아본다, <<his_ yi>> 손만이 당신이 쓰러지지 않도록 버티고 있다. 당신은 <<his_ yi>> 눈에서 눈물의 흔적이 보인다고 확신한다. 더 진행되기 전에, <<he_ nun>> 당신을 바닥에 떨어트린다.
<br><br>
휘트니의 숨이 거칠어진다. <<He_ nun>> 말한다, "오직... 나만이 널 납치할 수 있어. 알겠어?" <<his_ yi>> 눈을 당신에게서 떼지 않으며, <<He_ nun>> 당신을 정문을 향해 거칠게 밀쳐낸다.<<npcincr Whitney dom 3>><<stress 6>><<gstress>><<ggdom>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $halloween is 1 and !$halloween_whitney>>
<<set $halloween_whitney to 1>>
<<npc Whitney>><<person1>>
팔이 당신의 목을 감싸온다. 휘트니다. <<He_ nun>> 당신을 밀어내며, 계속 앞으로 걷는다. "<<if Time.monthDay is 31>>해피 할로윈<<else>>곧 할로윈이네<</if>>," <<he_ ga>> 손에 힘을 쥐며 말한다. "<<if Time.monthDay is 31>>우린 이제<<else>>우린 그날<</if>> <span class="gold"><<ampm 19 00>>부터 도무스 가에서</span> 트릭-오어-트릿 하러 다닐 거야. <<if $cool lte 40>>이번에는 <</if>>옷을 잘 입는 게 좋을 거야." <<He_ nun>> 당신이 대답을 하기도 전에 뒤돌아서 <<his_ yi>> 친구들과 떠난다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<<elseif $whitneyromance is 1>>
<<if $rng gte 81>>
<<npc Whitney>><<person1>>휘트니는 <<his_ yi>> 친구 중 한 명과 다투느라 당신을 발견하지 못한다. 그 와중에 <<his_ yi>> 친구 중 또 다른 한 명, <<generatey2>><<person2>><<person_ i>> 당신을 향해 걸어온다. "휘트니의 걸레잖아," <<he_ ga>> 말한다. "나도 좀 끌리는데." <<He_ ga>> 당신의 <<genitals_ rul>> 더듬으려 하자 당신은 방어적인 자세로 뒤로 물러난다.
<br><br>
<<person2>><<person_ i>> 돌자 때마침 얼굴을 후려맞는다. 휘트니는 <<his_ yi>> 옷깃을 잡고 <<him_ ul>> 가까이 끌어당긴다. "네 <<if $pronoun is "m">>더러운 손을<<else>>건방진 엉덩이를<</if>> 내 <<slutPost>>한테 들이대지 마." 휘트니는 <<him_ ul>> 옆으로 밀쳐낸다. 휘트니가 당신의 팔을 잡고 잡아당기자 <<he_ ga>> 얼굴을 붉히며 돌아선다.
<br><br>
<<endevent>><<npc Whitney>><<person1>><<He_ nun>> 당신을 <<his_ yi>> 친구로부터 떨어뜨리고, 자전거 보관소 뒤쪽으로 데려간다. "그 개새끼 배짱 봐라," <<he_ ga>> 말한다. "화 좀 풀어야겠어," <<he_ nun>> 당신을 땅으로 밀치고는 당신 위로 올라탄다.
<br><br>
<<link [[다음|School Leave Whitney Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 61 and $bodywritingLvl gte 1>>
<<npc Whitney>><<person1>>휘트니가 당신을 발견하자 씨익 웃는다. <<He_ nun>> <<his_ yi>> 담배를 짓밟아 끄고 당신을 향해 걷는다.
<<if $worn.face.type.includes("mask")>>
"왜 예쁜 얼굴을 숨기고 있어?" <<he_ ga>> 묻는다. <<He_ nun>> 당신의 <<worn_face_name_ ul>> 벗기려 한다.
<br><br>
<<link [[허락한다|School Leave Whitney Mask]]>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [["휘트니의 팔을 밀어낸다"|School Leave Whitney Mask Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
<<whitneyFaceWritingInspection>>
<</if>>
<<elseif (($rng gte 51 and $bodywritingLvl gte 1) or $rng gte 71) and !$daily.whitney.shoppingCentre and !($weekly.whitneyShoppingCentre gte 2)>>
<<npc Whitney>><<person1>>Whitney grins when <<he>> spots you. <<He>> stomps out <<his>> cigarette and marches over. "Hey slut! Stay right there!"
<br><br>
You turn around to see Whitney walking up to you, a mischievous look in <<his>> eyes. You brace yourself for whatever <<he>> has planned. "Come with me."
<br><br>
<<He>> reaches <<his>> hands towards your own.
<br><br>
<<link [[Remain still (0:30)|Whitney Shopping Centre]]>><<pass 30>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney dom 1>><<set $phase to 1>><</link>><<gstress>><<gtrauma>><<gdom>><<handholdingvirginitywarning>>
<br>
<<link [[Back away|Whitney Shopping Centre Refuse]]>><<def 1>><<npcincr Whitney dom -1>><<set $phase to 1>><</link>><<ldom>>
<br>
<<else>>
<<npc Whitney>><<person1>>휘트니가 정문으로 다가오는 당신을 발견한다. <<He_ nun>> <<his_ yi>> 친구 중 한 명을 밀쳐내고 당신을 향해 다가온다. <<He_ nun>> 당신을 벽에 밀어붙이고 당신의 머리 위로 손을 붙잡는다. <<takeHandholdingVirginity "Whitney" "romantic">> "보고 싶었어," <<he_ ga>> 말한다. <<He_ nun>> 당신의 팔을 여전히 벽에 밀어붙인 채 키스한다. <<takeKissVirginity "Whitney" "loveInterest">>"넌 나한테 이렇게 안 해주지, 안 그래?" <<He_ nun>> 당신을 풀어주기 전에 한 번 더 키스한다. 당신이 떠나려고 하자 <<He_ nun>> 당신의 <<bottom_ ul>> 찰싹 때린다.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 81>>
<<npc Whitney>><<person1>>휘트니가 정문으로 다가오는 당신을 발견한다. "어딜 가려고 하는 거야?" <<he_ ga>> 말한다. "통행료를 아직 안 냈잖아." <<He_ ga>> <<his_ yi>> 사타구니를 잡자, <<his_ yi>> 친구들이 웃는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
<<if currentSkillValue('physique') gte 15000>>
<<npc Whitney>><<person1>>뒤에서 발소리가 들린다. 뒤로 돌려 하자, 휘트니가 뒤에서 달려들어 올라타고 <<his_ yi>> 팔을 당신에 목에 감는다. "이랴, <<bitch_ ya>>, 달려라 달려," <<he_ ga>> 말한다.
<span class="green">당신은 무릎이 꿇리지 않고 버틴다.</span> "좋은 말인데. 더 자주 타야 겠는걸."
<br><br>
<<link [[함께 간다 (0:10)|School Leave Whitney Ride]]>><<pass 10>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<gdom>><<glove>>
<br>
<<link [[주도권을 잡는다 (0:10)|School Leave Whitney Control]]>><<pass 10>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[휘트니를 던져버린다|School Leave Whitney Throw]]>><<npcincr Whitney love -1>><</link>><<llove>>
<<else>>
<<npc Whitney>><<person1>>뒤에서 발소리가 들린다. 뒤로 돌려 하자, 휘트니가 뒤에서 달려들어 올라타고 <<his_ yi>> 팔을 당신에 목에 감는다. "이랴, <<bitch_ ya>>, 달려라 달려," <<he_ ga>> 말한다. <span class="red">무게 때문에 무릎을 꿇는다.</span> "완전 병신 말이네. 사람을 좀 더 태워봐야 겠는걸." <<He_ nun>> <<his_ yi>> 친구들을 바라본다. "타보고 싶은 사람?" 당신이 일어서자 그들은 웃는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
<<npc Whitney>><<person1>>휘트니가 정문으로 다가오는 당신을 발견한다. "이게 누구야," <<he_ ga>> 외친다. <<His_ yi>> 친구들이 몸을 돌려 당신을 쳐다본다. "<<pshe_ ga>> 걷는 것좀 봐. 분명 선생들 전부랑 떡치고 거기가 욱신한 거일 거야." 그들은 웃는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 31 and $whitneyskirtcheck gte 1 and $forcedcrossdressingdisable is "f" and C.npc.Whitney.dom gte 18 and !$daily.whitney.shoppingCentre and !($weekly.whitneyShoppingCentre gte 2)>>
<<npc Whitney>><<person1>>Whitney spots you approaching the gate. <<He>> blocks your path. "Hey slut! Stay right there!"
<br><br>
With a mischievous look in <<his>> eyes, you brace yourself for whatever <<he>> has planned. "Come with me."
<br><br>
<<He>> reaches <<his>> hands towards your own.
<br><br>
<<link [[Remain still (0:30)|Whitney Shopping Centre]]>><<pass 30>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney dom 1>><<set $phase to 1>><</link>><<gstress>><<gtrauma>><<gdom>><<handholdingvirginitywarning>>
<br>
<<link [[Back away|Whitney Shopping Centre Refuse]]>><<def 1>><<npcincr Whitney dom -1>><<set $phase to 1>><</link>><<ldom>>
<br>
<<elseif $rng gte 21>>
<<npc Whitney>><<person1>>휘트니가 정문으로 다가오는 당신을 발견한다. <<He_ ga>> 당신의 앞을 막는다. "어딜 그렇게 가시나?" <<he_ ga>> 말한다. "지나가려면 통행료를 내야지." <<He_ ga>> 손을 내민다. "20 파운드. 아니면 다른 걸 대가로 받도록 하지."
<br><br>
<<if $money gte 2000>>
<<link [[지불한다|School Leave Whitney Pay]]>><<set $money -= 2000>><<sub 1>><</link>><<gdom>>
<br>
<</if>>
<<link [["낼 돈이 없다고 말한다"|School Leave Whitney Strip]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<<link [[밀쳐낸다|School Leave Whitney Strip]]>><<def 1>><<npcincr Whitney dom -1>><<set $phase to 1>><<set $molestationstart to 1>><</link>><<ldom>>
<br>
<<else>>
<<npc Whitney>><<person1>>당신은 휘트니를 지나쳐 걸어간다. 팔에 따끔한 통증을 느끼고 돌아보자 휘트니가 <<his_ yi>> 담배를 팔에 대고 있는 것이 보인다. <<He_ nun>> 뻔뻔한 미소를 짓는다.
<<gpain>><<pain 5>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<endevent>>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 60>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|School Leave Whitney Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Leave Whitney Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
"이제 너한테서 나랑 비슷한 냄새가 날 거야," <<he_ ga>> 말한다. "이게 사람한테 무의식적으로 영향을 준다고 어디서 들었어." <<He_ nun>> <<his_ yi>> 셔츠 주머니에서 담배를 꺼낸다. "다음에 보자, <<girl_ a>>."
<<llust>>
<br><br>
<<tearful>> 당신은 일어선다.
<<else>>
휘트니는 고통에 소리를 지르고 비틀거리며 당신에게서 떨어진다. <<tearful>> 당신은 일어선다. <<He_ nun>> 당신을 후려치려고 하지만 당신이 보관소 뒤쪽으로부터 달아나면서 빗나간다. 당신은 학교에서 벗어난다.
<<npcincr Whitney dom -1>><<ldom>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Oxford Street]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 휘트니에게 돈을 건네준다. "좋은 거래였어," <<he_ ga>> 말한다. <<He_ nun>> 당신을 밀치고 지나간다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>><<npcincr Whitney dom 1>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>>
<<if $phase is 0>>
"오호, 난 낼 수 있다고 생각하는데," <<he_ ga>> 말한다. <<He_ nun>> 당신을 향해 달려든다. <<His_ yi>> 친구들이 <<him_ ul>> 응원한다.
<br><br>
<<elseif $phase is 1>>
당신은 휘트니를 밀어낸다. "이 걸레 새끼가," <<he_ ga>> 이빨을 드러낸다. "모두에게 좋은 걸 보여줘야겠군." <<He_ nun>> 당신을 향해 달려든다. <<His_ yi>> 친구들이 <<him_ ul>> 응원한다.
<br><br>
<</if>>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate "<span class='red'>당신의 불량학생으로서의 명성 때문에, 누구도 당신을 도우러 오지 않는다.</span>">>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and ($worn.under_lower.type.includes("naked") or playerChastity()))>>
<span id="next"><<link [[다음|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Leave Whitney Strip]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
휘트니가 비틀거리며 뒤로 넘어진다. <<tearful>> 당신은 <<his_ yi>> 친구들을 밀치고 안전한 곳으로 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<tearful>> 당신은 <<his_ yi>> 친구들을 밀치고 안전한 곳으로 도망간다.
<<llust>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $alarm is 1 and $rescue is 1>>
<<endcombat>>
<<npc Doren>><<person1>>"그 <<lass_ rul>> 놓아 줘," 도렌이 학교 마당을 가로지르며 소리친다.<<endevent>><<npc Whitney>><<person1>> 휘트니는 당신을 밀쳐낸다. "저는 아무것도 안 했어요," <<he_ ga>> 항의한다. <<tearful>> 당신은 <<his_ yi>> 친구들을 지나 안전을 위해 도망친다.
<br><br>
<<endevent>>
<<clotheson>>
<<else>>
휘트니는 뒤로 물러서서 당신을 바라본다. <<covered>> <<His_ yi>> 친구들이 당신을 비웃는다. "야 이것 좀 봐!" 당신에게 더 많은 이목을 집중시키기 위해 휘트니가 소리친다.
<<glust>><<npcincr Whitney lust 5>><<fameexhibitionism 30>>
<br><br>
<<endcombat>>
<<npc Doren>><<person1>>도렌은 군중들을 밀어내며 나아간다. <<He_ nun>> 휘트니와 당신을 보고는 눈을 찌푸린다. "그 <<lass_>>에게 <<pher_ yi>> 옷을 돌려줘," <<he_ ga>> 말한다. "당장."
<br><br>
휘트니는 머뭇거리다가 수그러뜨리고 옷을 당신 위로 던진다. "나 참. 이제 막 시작했는데."
<br><br>
도렌은 <<his_ yi>> 대형 코트로 당신 주위를 감싸고 당신이 옷을 입는 광경으로부터 눈을 돌린다.
<br><br>
"너 괜찮-" <<he_ ga>> 말하려 하지만 학교 마당 한 쪽에서 들리는 비명 소리에 끊긴다. <<He_ nun>> 한숨을 쉰다. "미안하다." <<He_ nun>> 그 소리에 대해 알아보기 위해 떠난다.
<br><br>
<<clothesontowel>>
<<endevent>>
<</if>>
<<link [[다음|Oxford Street]]>><<set $eventskip to 1>><</link>><<effects>>
<<if $whitneypantiescheck is 0>>
<<set $whitneypantiescheck to 1>>
<<if $player.gender is "m" and !playerChastity("hidden") and ($player.penissize lte 0 or playerChastity("cage")) and $forcedcrossdressingdisable is "f">>
휘트니는 당신의 <<worn_under_lower_name_ ul>> 벗기고 주머니에 넣다가, 당신의 <<genitals_ rul>> 쳐다본다.
<<if playerChastity("cage")>>
"있잖아, 네 정조대 우리를 보니, 그냥 여자 팬티를 입고 다니는 것이 좋겠어."
<<elseif $player.penissize lte 0>>
"있잖아, 네 작은 물건을 보니, 그냥 여자 팬티를 입고 다니는 것이 좋겠어."
<<else>>
"있잖아, 너를 지금 보니, 그냥 여자 팬티를 입고 다니는 것이 좋겠어."
<</if>>
<br><br>
<<set $stealtextskip to 1>>
<<if $whitneyWilling>>
<<else>>
<<underlowersteal strip `$whitneyWilling ? "given" : undefined`>>
<</if>>
<<link [[팬티를 입기로 동의한다|Bully Panties 2]]>><<set $whitneypantiescheck to 2>><<set $phase to 0>><</link>> <i><small class="red">This may give Whitney other ideas</small></i>
<br>
<<link [[거절한다|Bully Panties 2]]>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<<else>>
휘트니는 당신의 <<worn_under_lower_name_ ul>> 벗기고 주머니에 넣는다. "지켜보겠어, <<slut_ a>>."
<br><br>
<<set $stealtextskip to 1>>
<<underlowersteal strip `$whitneyWilling ? "given" : undefined`>>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<<unset $whitneyWilling>>
<<else>>
휘트니와 <<his_ yi>> 친구들이 당신의 옷을 벗기고는, 당신을 바닥으로 내팽개친다. <<tearful>> 당신은 옷을 주워 다시 입는다.
<br><br>
<<if $whitneyCrossdressSchool gte 1 and $forcedcrossdressingdisable is "f">>
<<ruined>>
<<else>>
<<clothesruined>>
<</if>>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<br><<effects>>
<<if $phase is 0>>
"좋은 선택이야," <<he_ ga>> 말한다. "지켜보겠어, <<slut_ a>>."
<br><br>
<<He_ ga>> <<his_ yi>> 친구들 중 하나에게 귓속말을 하자, 그 친구는 도서관으로 향해 가서 빠르게 새 여자 팬티를 가지고 돌아온다. "네게 새 팬티를 가져다 주기까지 했다고, 나 정말 친절하지 않아?"
<<underlowerwear 1>>
<<else>>
"네가 선택한 거야," <<he_ ga>> 말한다. "지켜보겠어, <<slut_ a>>."
<<set $whitneypantiesoffered to true>>
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
사방에서 손이 뻗어와 당신의 옷을 벗긴다.
<br><br>
군중들은 목걸이 빼고 아무 것도 입지 않은 나체의 <<girl_ ul>> 얼빠진 듯 쳐다보고 있다. 휘트니는 강제로 당신을<<if $rightarm isnot "bound" and $leftarm isnot "bound">> 손과<</if>> 무릎을 바닥에 대고 엎드리게 한다. "산책 가자," <<he_ ga>> 말한다. "내 새로운 애완동물을 자랑하고 싶은걸."
<br><br>
<<link [[함께 간다|Bully Walk 2]]>><<trauma 6>><<stress 3>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Bully Walk Flaunt 2]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<link [[거절한다|Bully Refuse 2]]>><</link>>
<br><<effects>>
휘트니는 군중이 넋을 잃고 당신의 맨살을 쳐다보는 동안, 당신의 옷을 낚아챈다. 휘트니는 당신의 복장을 통제하는 느낌을 음미하며, 당신을 쳐다본다. 당신은 기쁜 듯이<<if $rightarm isnot "bound" and $leftarm isnot "bound">> 구걸하는 것처럼 손을 내민 채<</if>> 무릎을 꿇고, 개처럼 헥헥거리며 엉덩이를 흔든다. "그 목걸이 너한테 정말 잘 어울리는걸," <<he_ ga>> 웃는다. "이리와 <<slut_ a>>, 내 새 애완동물을 더 자랑하고 싶네."
<<exhibitionism4>>
<<link [[함께 간다|Bully Walk 2]]>><<trauma 6>><<stress 3>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Bully Walk Flaunt 2]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<link [[거절한다|Bully Refuse 2]]>><</link>>
<br><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 무릎이 꿇린 채로 다리를 질질 끌며, 얼굴이 바닥에 부딪히지 않고 휘트니와 <<his_ yi>> 친구들에게 뒤쳐지지 않도록 애쓰며 나아간다.
<<else>>
휘트니가 당신 옆을 걷는 동안 당신은 손과 무릎으로 바닥을 기어간다.
<</if>>
<br><br>
당신은 속삭이고 있는 구경꾼을 올려다 본다. 몇몇은 얼굴을 붉힌 채 시선을 돌리고, 다른 몇몇은 손 사이로 들여다본다.
<br><br>
당신은 모퉁이를 돌다가 <<peopley_ wa>> 마주친다. <<covered>> 바로 앞의 <<persony_ nun>> 당신을 위 아래로 훑어보고는, 충격에 흠칫한 다른 이들을 힐끔 쳐다본다.
<br><br>
"자, <<girl_ a>>," 휘트니가 당신의 옷을 복도에 던지며 소리친다. "물어와!"
<br><br>
옷을 군중들이 훔쳐가기 전에 당신은 옷을 쫓아간다. 당신은 제 때 해낼 수 있었다. 당신은 옷을 입기 위해 외진 곳으로 도망친다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<fameexhibitionism 70>>
<<endevent>>
<<link [[다음|Hallways]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<flaunting>> 당신은 휘트니와 <<his_ yi>> 친구들을 따라 네 발로 복도를 걷는다. 당신은 한 두번 그들의 앞을 막고 구걸하는 자세로 앉아 그들이 쓰다듬어줄 때까지<<if $leftarm is "bound" and $rightarm is "bound">> 최선을 다해<</if>> 짐승처럼 짖고 헥헥거린다.
<<exhibitionism5>>
"네가 개인지 고양이인지는 네가 정하는 게 아니야," 휘트니가 말한다. "물어오기 놀이하는 것 좀 볼까."
당신은 모퉁이를 돌아 <<peopley_ ro>> 가득 찬 복도로 향했다. <<covered>> 근처의 <<persony_ ga>> 당신을 보고는 놀라 헉 하는 소리를 낸다. 다른 이들도 비슷한 반응을 한다. 웅성거리는 소리가 커지자 다른 이들도 점점 고개를 돌리고, 마지막에는 모두가 당신을 쳐다본다.
<br><br>
몇몇은 얼굴을 붉히며 눈길을 돌린다. 그러나 대부분은 <<if $worn.under_lower.type.includes("naked")>>나체의<<else>>거의 다 벗은<</if>> <<girl_ i>> 짐승처럼 짖고 헥헥거리며 기어다니는 모습을 열정적으로 보고 있다.
<br><br>
휘트니는 당신의 옷을 그러모은 후 모두에게 뒤로 물러서도록 손짓한다. "준비됐어, <<girl_ a>>?"
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 끄덕인다. <<He_ nun>> 옷을 복도를 향해 던지고, 당신은 그것을 뒤쫓는다. 당신은 입으로 옷을 줍고 옷을 입을 만한 외진 곳을 찾는다. 당신의 심장이 두근두근거린다.
<<else>>
당신은 <<himPost "에게">> 놀고 싶어하는 듯이, 앞발을 내민다. <<He_ nun>> 옷을 복도를 향해 던지고, 당신은 그것을 뒤쫓는다. 당신은 옷을 줍고 옷을 입을 만한 외진 곳을 찾는다. 당신의 심장이 두근두근거린다.
<</if>>
<br><br>
<<fameexhibitionism 70>>
<<link [[다음|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
"이거 안됐네," 휘트니가 말한다. "목줄을 한 채로 옷을 입을 권리를 빼앗기다니, 정말 안타까운걸." 그들은 당신의 <<lewdness_ ga>> 보이는 모습으로 복도 한 가운데에 서있는 것을 방치하고 떠난다. 주변에는 아무도 없다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<endevent>>
<<link [[다음|Hallways]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 20>>
"우리는 콘누다투스 가로 갈 거야," <<he_ ga>> 계속한다. "내가 생각해놓은 계획이 있지, 너는 그 계획의 일부고."
<br><br>
그들은 당신을 눈에 띄지 않는 콘누다투스 가의 뒷골목으로 데려간다.
<br><br>
"내가 불쌍한 금수저놈들 주머니를 터는 동안 네가 시선을 끌어줘야겠어. 이번 일에는 좀 더 눈길을 끌만한 게 필요해. 옷 벗어."
<br><br>
<<link [[함께 간다|Bully Rob]]>><<trauma 6>><<fameexhibitionism 5>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[기꺼이 벗는다|Willing Rob]]>><<fameexhibitionism 5>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[휘트니에게 벗을 것을 요구한다|Bully Rob Reversal]]>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<link [[거절한다|Bully Strip Rob Refuse]]>><<set $fightstart to 1>><</link>>
<br>"아니면..." 당신이 히죽 웃는다. "정말 어떻게 될 지 알고 싶으면, 네가 미끼가 돼. 네가 벗으면 내가 놈을 맡을게."
<br><br>
휘트니는 웃음을 터뜨리며 손으로 <<his_ yi>> 머리카락을 뒤로 쓸어 넘긴다. "잠깐. 너 진심이냐," <<he_ ga>> 놀란 눈으로 바라보며 말한다. "좋아 <<slut_ a>>. 네가 무슨 짓을 하는지 알고 있었으면 좋겠네."
<br><br>
당신은 휘트니가 옷을 벗는 것을 바라본다. 단 몇 초 만에 <<he_ nun>> 신체를 완전히 노출하고 있다. <<his_ yi>> 얼굴에는 희미한 홍조가 보이는 것 같다. "뭘 봐? <<slut_ a>>," <<he_ ga>> 묻는다. "너 믿는다. 어쨌든, 네가 매일 내 알몸을 보는 건 아니잖아." <<He_ nun>> 놀란 <<his_ yi>> 친구들에게로 시선을 돌린다. "너희들도 마찬가지야."
<br><br>
<<link [[다음|Bully Rob Reversal 2]]>><</link>>
<br><br><<endevent>>
<<generate1>><<person1>>
휘트니가 준비된 상태에서 당신은 골목을 벗어나 큰 길로 이동한다. 당신은 거리를 둘러보며 훔치기 쉬울 듯한 표적을 물색한다. 얼마 지나지 않아, 당신은 적당한 표적을 찾는다. 한 <<person_ i>> 길을 따라 걷고 있다. 당신은 <<he_ ga>> 가까워질 때까지 기다렸다가, 휘트니에게 손짓한다. <<nnpc_He_ ga "Whitney">> 앞으로 뛰어든다.
<br><br>
<<if $rng gte 80>>
"실례합니다만, 이 복장이 저를 뚱뚱하게 보이게 할까요?" 휘트니가 진지한 얼굴을 유지하며 말한다.
<<elseif $rng gte 51>>
"실례합니다만, 혹시 제 옷을 보지 못하셨나요?" 휘트니가 진지한 얼굴을 유지하며 말한다.
<<else>>
"찬바람이 들어오는 건가요 아니면 저만 그렇게 느끼는 건가요?" 휘트니가 진지한 얼굴을 유지하며 말한다.
<</if>>
<<person_ un>> 입을 벌리고 바라보고 있다.
<br><br>
<<set $skulduggerydifficulty to 500>>
<<link [[다음|Bully Alley Rob]]>><</link>><<skulduggerydifficulty>>
<br><<effects>>
<<person1>>
<<if $pronoun is "m">>
당신은 <<persons_ yi>> 옆에 서서, 휘트니의 노출에 놀란 척을 하며 <<his_ yi>> <<wallet_ ul>> 찾는다.
<<else>>
당신은 <<persons_ yi>> 옆에 서서, 휘트니의 노출에 놀란 척을 하며 <<his_ yi>> 여성용 지갑을 연다.
<</if>>
<br><br>
<<skulduggerycheck>>
<<outfitChecks>>
<<if $skulduggerysuccess is 1>>
<<set $money += 3000>>
<span class="green">당신은 능숙한 솜씨로 <<persons_ yi>> 현금을 갈취한다.</span> 할 일을 마치고 자리를 뜨며, 당신은 휘트니에게 몰래 엄지손가락을 들어 보인다. 당신은 길을 한바퀴 돌아 골목으로 돌아온다.<<endevent>><<npc Whitney>><<person1>> 휘트니는 부끄러움없이 벌거벗은 채로 그곳에 서있다. <<His_ yi>> 친구들은 보지 않는 척 한다. 당신은 <<himPost "에게">> 훔친 돈의 절반을 건네준다.
<br><br>
"너무 쉬웠어," <<he_ ga>> 돈을 세며 말한다. "그래도 돈은 돈이지. 고마워, <<slut_ a>>. 그리고 내가 가기 전에..." <<He_ ga>> 당신을 향해 돌아서며 <<His_ yi>> 얼굴이 순간 환해진다. "나한테 생각이 하나 있어." <<He_ ga>> 다가와 손을 뻗어 당신의 <<bottom_name_ ul>> 잡아 당긴다. "보이듯이 나는 벌써 다 벗었으니까, 조금만 재미 좀 보자고."
<br><br>
<<skulduggeryuse>>
<<link [[받아들인다|Bully Alley Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Bully No Alley Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<span class="red">당신은 너무 서투르다. <<person_ i>> 뿌리치고는 당신의 팔을 움켜쥔다.</span> <<person_ i>> 화나서 당신에게 달려들자 휘트니는 골목으로 사라진다.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Bully Rob Fail]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Bully Rob Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Rob Fail]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<His_ yi>> 숨이 거칠어지고 <<person_ i>> 비틀거린다. <<He_ nun>> 탈출하는 당신을 추격하기에는 너무 힘을 많이 썼다.
<br><br>
<<tearful>> 당신은 멈춰선다.
<<elseif $enemyhealth lte 0>>
당신은 <<persons_ yi>> 손아귀에서 벗어나 <<him_ i>> <<his_ yi>> 상처를 치료하는 동안 탈출한다.
<br><br>
<<tearful>> 당신은 멈춰선다.
<<else>>
당신은 바닥으로 쓰러진다. <<person_ un>> 몇 번 더 당신의 옆구리를 세게 찬다.
<br><br>
<<tearful>> 당신은 비틀거리며 일어선다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcexpose>>
<<set $audienceforceteen to 1>>
<span class="red">"너한테 선택권은 없어,"</span> <<he_ ga>> 말한다.
<br><br>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcexpose>>
<<outfitChecks>>
"그 말을 들으려고 이렇게나 오래 기다리게 하다니 놀랐는걸," 당신이 휘트니보다 먼저 당신의 <<bottom_name_ ul>> 벗으며 추파를 던진다.
<<promiscuity1>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bully Alley Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Alley Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
당신은 <<he_ ga>> 당신에게 기대어 전율하며, 당신의 목에서 <<his_ yi>> 숨막힌 헉헉거리는 소리가 들리는 것을 느낀다. "고맙다, <<slut_ a>>. 그게 정확히 내가 필요했던 거야," <<he_ nun>> 숨을 거칠게 쉬며 <<his_ yi>> 옷을 입는다. "다음에 보자."
<br><br>
<<tearful>> 당신은 골목에서 멀어지는 <<him_ ul>> 쳐다본다.
<br><br>
<<elseif $enemyhealth lte 0>>
휘트니는 고통에 몸을 움츠리며 당신에게서 멀어진다. "씨발 지금 뭐하는 거야?" <<he_ ga>> 동요하여 말한다. <<He_ nun>> <<his_ yi>> 옷을 고쳐 입으며 <<his_ yi>> 어깨에 든 멍을 가리기 위해 애쓴다.
<br><br>
<<tearful>> 당신은 골목에서 멀어지는 <<him_ ul>> 쳐다본다.
<br><br>
<<else>>
"미안, 나 가야할 곳이 있는데 지금 생각났어." 당신은 휘트니를 밀어내며 말한다.
<br><br>
"그래." 휘트니가 말한다. "다음엔 안 봐줄 거야."
<br><br>
<<tearful>> 당신은 <<him_ i>> 옷을 입고 골목에서 멀어지는 것을 쳐다본다.
<br><br>
<</if>>
<<endcombat>>
<<clotheson>>
<<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><</link>>
<br><<effects>>
"다음에 하자," 당신이 말한다.
<br><br>
"그러던가, 너만 손해지." 휘트니가 말한다. "내가 너한테 선택권을 준 건 운 좋은 줄 알아." <<He_ nun>> <<his_ yi>> 옷을 입고 골목에서 멀어진다.
<br><br>
<<clotheson>>
<<endevent>>
<<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><</link>>
<br><<effects>>
<<clothesstrip>>
당신은 당신의 <<genitals_ wa>> <<breasts_ rul>> 휘트니와 <<his_ yi>> 친구들의 음흉한 시선으로부터 가리면서 천천히 옷을 벗는다. "내가 신호하면," <<he_ ga>> 그의 친구 중 한 명에게 말한다. "<<phim_ ul>> 거리로 밀어."
<br><br>
약 1분이 지나자 휘트니가 손짓을 한다. 당신은 옷을 잘 차려 입은 <<endevent>><<generate1>><<person1>><<persons_ yi>> 앞으로 벌거벗은 채 밀쳐진다. <<He_ nun>> 당신을 보자 얼어붙어 말문이 막힌다. <<covered>>
<br><br>
휘트니는 기회를 잡고 뒤에서 접근하여 <<persons_ yi>> 자켓에 손을 뻗어 <<his_ yi>> <<wallet_ ul>> 꺼낸다. 일이 끝나고, 당신이 다시 골목으로 뛰어들어가자 휘트니는 모퉁이를 돌아 거리에서 사라진다.
<br><br>
휘트니의 친구들은 이미 떠났지만, 당신의 옷은 남겨두었다.
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><<clotheson>><</link>>
<br><<effects>>
<<clothesstrip>>
<<endevent>>
<<npc Whitney>><<person1>>
당신은 적극적으로 옷을 벗고 시선을 즐긴다. <<exhibitionism5>>
휘트니는 씨익 웃는다. "내가 신호하면," <<he_ ga>> 설명한다. "가장 가까이 있는 놈 앞으로 뛰어들어. 확실하게 네 <<genitals_ rul>> 보여줘." <<He_ nun>> 골목에서 조용히 빠져나간다.
<br><br>
<<endevent>>
<<generate1>><<person1>>
약 1분이 지나고, 당신을 향하여 신호를 보낸다. <<flaunting>> 당신은 벌거벗은 채로 옷을 잘 차려 입은 <<endevent>><<generate1>><<person1>><<persons_ yi>> 앞으로 뛰어든다.
<br><br>
<<if $rng gte 99>>
"내 멋진 <<genitals_ rul>> 봐줘요,"
<<elseif $rng gte 80>>
"제 얼굴에 뭐 묻었나요?"
<<elseif $rng gte 51>>
"이런, 집에 뭘 놓고 왔네,"
<<else>>
"계속 쳐다보고 계신데, 무슨 문제있나요?"
<</if>>
당신은 깜짝 놀란 <<person_ ul>> 향해 말한다. <<His_ yi>> 눈이 당신의 몸 위 아래를 훑는다. <<covered>>
<br><br>
휘트니는 <<persons_ yi>> 뒤로 걸어가서, <<his_ yi>> 자켓에 손을 뻗고 성공적으로 <<his_ yi>> <<wallet_ ul>> 빼앗는다. 휘트니가 처리하자, 당신은 키스를 날리고 어리둥절한 <<person_ ul>> 둔 채 골목으로 빠르게 달려간다.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<if $whitneyromance is 1>>
당신이 옷을 입는 동안 휘트니가 나타난다.
"잘했어 <<slut_ a>>," <<he_ nun>> 아직 옷을 다 입지 못한 당신의 몸을 바라보며 씨익 웃는다. "넌 타고난 재능이 있어." <<He_ ga>> 돈을 꺼낸다 <<moneyGain 30>>. "네 몫이야." <<He_ nun>> 당신에게 돈을 건네고 골목에서 멀어진다.
<br><br>
<<else>>
휘트니의 친구들은 이미 떠났지만, 당신의 옷은 남겨두었다.
<br><br>
<</if>>
<<clotheson>><<endevent>><<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Bully Strip Rob Refuse Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Strip Rob Refuse]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"씨-씨발, 좋아…" 휘트니가 골목 벽에 손을 얹으며 말한다. <<tearful>> 당신은 <<his_ yi>> 팔 아래로 몸을 숙여 빠져나가 콘누다투스 가로 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<tearful>> 당신은 휘트니를 성공적으로 밀쳐내고 콘누다투스 가로 탈주를 시도한다. <<His_ yi>> 친구들은 당신이 탈출하는 것을 보지만, 당신을 막으려 하지 않는 것 같다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><</link>>
<<else>>
당신은 고통에 몸을 구부리며 바닥에 쓰러진다. 당신은 당신 위에 우뚝 서있는 휘트니를 올려다 본다. <<He_ ga>> 고개를 끄덕이고, <<he_ wa>> <<his_ yi>> 친구들은 당신에게 다가와 잡아당긴다.
<<if $exposed lt 2>>
<<clothesruined>>
그들은 당신의 옷을 과격하게 벗기고 가까운 지붕 위로 던진다. 당신은 <<lewdness_ ga>> 드러난 채 무기력하게 남겨졌다.
<br><br>
<</if>>
"다음부터는," 휘트니가 말한다. "내가 뭘 하라고 시키면, 넌 그냥 하면 되는 거야." <<He_ nun>> 골목에서 어슬렁거리며 사라진다. <<His_ yi>> 친구들이 그의 뒤를 바짝 따라간다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><</link>>
<</if>><<effects>>
<<person1>>
<<set $whitney_toilet to 1>>
휘트니가 당신을 <<if $player.gender is "m">>여자<<elseif $player.gender is "h">><<nnpc_genderPost "Whitney">><<else>>남자<</if>> 화장실로 밀친다.
<br><br>
"너희들은 <<pshe_ ga>> 규칙을 잘 따르는지 확실히 감시해," <<he_ ga>> 몸을 돌려 <<his_ yi>> 친구들에게 말한다. "알아먹었어?" <<His_ yi>> 친구들은 음흉한 눈빛으로 당신의 몸을 위 아래로 훑으며 고개를 끄덕인다. "그럼 됐어." <<He_ nun>> 당신을 향해 돌아선다. "다음에 보자, <<slut_ a>>."
<br><br>
당신의 대답을 기다리지 않고, <<he_ wa>> <<his_ yi>> 친구들은 서로 웃고 농담을 하며 복도를 계속 걸어간다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 30>><<set $enemytrust -= 50>>
휘트니가 당신을 칸막이로 밀어넣는다. 문이 닫히자 <<His_ yi>> 손이 당신을 향한다.
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
당신은 휘트니를 따라 칸막이로 들어간다. 문이 닫히자 <<His_ yi>> 손이 당신을 향한다.
<<promiscuity2>>
<</if>>
<<effects>>
휘트니의 친구들은 칸막이 너머를 훔쳐보기 위해 분주하다.
<br><br>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bully Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Toilets Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"또 보자, <<slut_ a>>," 휘트니가 <<his_ yi>> 주머니에서 담배를 꺼내며 말한다. <<he_ ga>> 칸막이에서 나오자 <<His_ yi>> 친구들이 환호한다.
<br><br>
<<tearful>> 당신은 비틀거리며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[다음|"School Boy's Toilets"]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|"School Girl's Toilets"]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
당신은 휘트니를 변기에 밀쳐 넣고 칸막이에서 빠져나온다. <<His_ yi>> 친구들은 어안이 벙벙하여 당신이 지나쳐가도록 놔둔다.
<br><br>
<<tearful>> 당신은 비틀거리며 화장실에서 빠져나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Toilets]]>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Bully Toilets Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Toilets Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
휘트니가 헉 하고 숨을 내쉬며 바닥에 쓰러진다. <<tearful>> 당신은 어안이 벙벙한 <<his_ yi>> 친구들을 지나쳐 화장실에서 빠져나온다.
<<set _outsideBathroom to true>>
<<elseif $enemyhealth lte 0>>
당신은 휘트니를 칸막이 안으로 밀쳐넣고 도망친다. <<His_ yi>> 친구들은 어안이 벙벙하여 당신이 지나가도록 놔둔다.
<br><br>
<<tearful>> 당신은 비틀거리며 화장실에서 빠져나온다.
<<set _outsideBathroom to true>>
<<else>>
당신은 저항하기에는 너무 많이 다쳤고, 바닥에 쓰러진다.
<br><br>
<<if $forcedcrossdressingdisable is "f" and $whitneyCrossdressSchool gte 1 and Object.keys($worn).find((slot) => $worn[slot].gender is "m" and !["genitals"].includes(slot))>>
<<his_ yi>> 친구들이 합류하기 전에, <<he_ ga>> 당신의 옷을 벗기기 시작한다. "<<slutPost>>들은 그렇게 입으면 안 되지. 내가 남자옷을 입지 말라고 했고, 나는 진심이었다고. 이제 내가 전부 가져가야겠어."
<<ruined>>
<br><br>
그러고 나서 휘트니의 친구들은
<<else>>
휘트니의 친구들은
<</if>>
당신을 둘러싸고 발로 구타한다. 당신은 그들이 흥미를 잃을 때까지 몸을 웅크리고 보호한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> 당신은 비틀거리며 일어선다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if _outsideBathroom>>
<<link [[다음|School Toilets]]>><</link>>
<<elseif $bus is "boys">>
<<link [[다음|"School Boy's Toilets"]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|"School Girl's Toilets"]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
<<person1>>
<<set $whitneyCrossdressSwimwear to 1>>
Whitney shoves you into the girls' changing room.
<br><br>
"The rest of you make sure you tell me when <<pshe>> breaks the rule," <<he>> says, turning to <<his>> friends. "Got it?" <<His>> friends nod, casting lecherous looks up and down your body. "Then it's settled. I can't wait to hear how much you enjoy that swimwear I bought for you." <<He>> turns back to you. "See you later, slut."
<br><br>
당신의 대답을 기다리지 않고, <<he_ wa>> <<his_ yi>> 친구들은 서로 웃고 농담을 하며 복도를 계속 걸어간다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Bully Changing Room Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Changing Room Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
Whitney falls to the floor, gasping. <<tearful>> you push past <<his>> bemused friends and run away from the changing rooms.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><<run delete $daily.whitney.whitneyCrossdressSwimwear>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Whitney away and flee. <<His>> bemused friends let you past.
<br><br>
<<tearful>> you stagger away from the changing rooms.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><<run delete $daily.whitney.whitneyCrossdressSwimwear>><</link>>
<<else>>
당신은 저항하기에는 너무 많이 다쳤고, 바닥에 쓰러진다.
<br><br>
<<if $whitneyCrossdressSchool gte 1 and Object.keys($worn).find((slot) => $worn[slot].gender is "m" and !["genitals"].includes(slot))>>
Before <<his>> friends can join in, <<he>> starts removing your clothes. "Sluts don't dress like that. I said no boy's clothes, and I meant it. I'll have to take everything now."
<<ruined>>
<br><br>
Whitney's friends then
<<else>>
Whitney's friends
<</if>>
surround you and deliver blows with their feet. You curl up to protect yourself, until the bullies grow bored.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> 당신은 비틀거리며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Pool Entrance]]>><<endevent>><<set $eventskip to 1>><<run delete $daily.whitney.whitneyCrossdressSwimwear>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
당신은 무릎을 꿇는다. "사-살살 해줘," 당신이 말한다. 그들은 놀란 듯 서로를 쳐다보지만, 당신은 원하는 반응을 이끌어냈다고 생각한다.<<set $enemytrust += 50>>
<br><br>
<<else>>
<<set $enemytrust -= 50>><<set $enemyanger += 20>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Bully Friends Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Friends Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
휘트니의 친구들은 당신을 바닥에 내버려둔 채로 웃으면서 화장실에서 떠난다.
<br><br>
<<tearful>> 당신은 비틀거리며 일어선다.
<<else>>
당신은 <<person1>><<person_ ul>> 칸막이로 밀쳐넣고 방을 벗어난다. <<tearful>> 당신은 벽장에 숨는다. 뒤쫓던 휘트니의 친구들이 지나쳐간다.
<<set _outsideBathroom to true>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if _outsideBathroom>>
<<link [[다음|School Toilets]]>><</link>>
<<elseif $bus is "boys">>
<<link [[다음|"School Boy's Toilets"]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|"School Girl's Toilets"]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
"휘트니가 너희들에게 나한테 원하는 건 뭐든지 할 수 있다고 했지?" 당신이 말한다.
<br><br>
<<person_ i>> 끄덕인다. "뭐든지."
<br><br>
"그건 휘트니답지 않은걸," 당신이 말한다. "하지만 너희들이 더 잘 알겠지. 너희들이 무슨 짓을 했는지 나중에 <<nnpc_himPost "Whitney">>에게 말해 줘야겠는데. 혹시 모르니까."
<br><br>
<<persons_ yi>> 얼굴에 분노가 번진다. <<He_ ga>> 거울을 향해 당신의 등을 <<his_ yi>> 팔로 밀친다. "주둥아리가 건방지네," <<he_ ga>> 어금니를 갈며 말한다. "휘트니가 너한테 잘 대해줘서 다행인 줄 알아. 우리가 마음만 먹으면 너같은 건 그냥 장난감처럼 쓸 수 있어."
<br><br>
당신은 웃는다. 당신의 등에 압박이 느껴지지만 당신은 크게 위협을 느끼지 않는다. <<person_ i>> 당신을 놓아주고, 세 사람은 방에서 떠난다.
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[다음|"School Boy's Toilets"]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|"School Girl's Toilets"]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
휘트니가 가까이 몸을 기울인다. <<He_ nun>> 당신의 턱부터 광대뼈까지 따라서 뺨을 핥는다. <<His_ yi>> 친구들이 크게 웃는다.
<br><br>
"맛 좋은데," 휘트니가 당신을 밀어내며 말한다. "또 보자, <<slut_ a>>." <<He_ wa>> <<his_ yi>> 친구들은 당신이 머리를 정리하는 것을 내버려둔 채, 어슬렁거리며 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 휘트니가 머리카락을 잡아당기는 고통을 참으면서 몸을 비틀어 그를 밀쳐낸다. <<His_ yi>> 친구들의 웃음 소리가 더욱 커진다. "내가 오늘 기분좋아서 다행인 줄 알아," <<he_ ga>> 말한다.
<br><br>
<<He_ wa>> <<his_ yi>> 친구들은 당신이 머리를 정리하는 것을 내버려둔 채, 복도로 걸어간다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 벌떡 일어나 휘트니의 발 뒤쪽을 차서 <<him_ ul>> 땅으로 엎어지게 한다.
<br><br>
<<if $rng gte 50>>
<<he_ nun>> 일어서기 직전이다. 당신은 도망치고, <<His_ yi>> 욕하는 소리가 점점 멀어진다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<He_ nun>> 빠르게 일어나면서 당신의 발을 붙잡는다. "값을 치를 때야, <<bitch_ ya>>."
<br><br>
<<link [[다음|Bully Fight]]>><<set $fightstart to 1>><</link>>
<</if>><<effects>>
휘트니는 당신의 마스크를 옆으로 당긴다.
<<whitneyFaceWritingInspection>><<effects>>
당신은 휘트니를 밀어낸다. <<his_ yi>> 친구 중 일부가 웃는다. <<He_ nun>> 그들을 쳐다보며 조용히 시킨다.
<br><br>
"태도가 마음에 안드네," <<he_ ga>> 당신을 돌아보며 말한다. "뭐, 나중에 날 위로해 주면 되니까." <<He_ nun>> <<his_ yi>> 친구들에게 돌아가기 전에 당신의 <<bottom_ ul>> 한 번 툭 친다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
<<set _cheek to ($phase is 1 ? "left_cheek" : "right_cheek")>>
<<He_ nun>> 당신의 뺨에 무언가를 휘갈겨 쓰고는, 뒤로 물러나서 <<his_ yi>> 작품을 감상한다. <<He_ nun>> <<his_ yi>> 친구 중 한명으로부터 거울을 낚아채고 당신에게 갖다 댄다. 당신의 뺨에는 다음과 같이 쓰여있다: <<bodywriting_npc_whitney _cheek>>
<br><br>
"마음에 들어?" <<he_ ga>> 묻는다. "당연히 마음에 들겠지." <<He_ nun>> <<his_ yi>> 친구에게 거울을 던져 돌려준다. "이제 누구도 뭐라 하지 않겠지. 또 보자, <<slut_ a>>." <<He_ nun>> 돌아가면서 당신의 <<bottom_ ul>> 한 번 툭 친다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
당신은 휘트니를 밀어낸다. <<his_ yi>> 친구 중 일부가 웃는다. <<He_ nun>> 그들을 쳐다보며 조용히 시킨다.
<br><br>
"태도가 마음에 안드네," <<he_ ga>> 당신을 돌아보며 말한다. "뭐, 나중에 날 위로해 주면 되니까." <<He_ nun>> <<his_ yi>> 친구들에게 돌아가기 전에 당신의 <<bottom_ ul>> 한 번 툭 친다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
<<set _loc to $daily.whitney.writingTarget>>
<<set _loc_text to _loc.replace(/(left_|right_)/, "")>> <!-- example: converts "left_cheek" to just "cheek", or "right_shoulder" to just "shoulder" -->
<<if $skin[_loc].special is "Whitney">>
휘트니는 만족스럽게 웃으며 당신의 <<bodypart_ rul _loc>> 살펴본다.
<<elseif !$skin[_loc].writing>>
휘트니는 펜을 손에 든 채, 몸을 앞으로 기울여, 당신의 <<bodypart_ "에" _loc>> 무언가를 휘갈겨 쓰기 시작한다. <<He_ nun>> 뒤로 물러서서 <<his_ yi>> 작품을 보고 감탄하고는, <<his_ yi>> 친구로부터 거울을 낚아챈다. <<He_ nun>> 거울을 당신에게 갖다 댄다. 당신의 <<bodypart_ "에" _loc>>는 다음과 같이 쓰여있다: <<bodywriting_npc_whitney _loc>>
<</if>>
<br><br>
<<if $pain gte 100>>
"좋아," 휘트니가 말한다. <<He_ nun>> 당신의 팔을 잡아 거리로 끌고 간다. 당신은 저항하기에는 너무 많이 다쳤다.
<<else>>
"마음에 들어?" 휘트니가 묻는다. "좋아," 당신이 대답하기도 전에 <<he_ ga>> 말한다. <<He_ nun>> 당신의 팔을 붙잡는다. "이제 영원한 추억거리로 만들자고." <<He_ nun>> 당신을 거리로 끌고 간다.
<</if>>
<br><br>
<<link [[하자는 대로 놔둔다 (0:20)|Bully Tattoo]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $pain lt 100>>
<<link [[싸운다|Bully Outside Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<</if>><<effects>><<set $outside to 0>>
<<pass 10>>
휘트니와 <<his_ yi>> 친구들은 당신을 학교 마당을 지나 거리로 끌고 간다.
<<if $exposed gte 1>>
<<covered>> 휘트니의 친구들이 당신을 원형으로 감싸고 있어서 얼마나 많은 행인들이 있는지 확신할 수 없다. 당신의 얼굴이 수치심으로 붉어진다.
<<else>>
몇몇 행인들이 지나가며 당신을 힐끔힐끔 쳐다보지만, 대부분은 비행청소년을 보는 듯한 눈치로 무시한다.
<</if>>
<br><br>
휘트니는 당신을 중심가로 끌고 가서 쇼핑 센터로 들어간다. 당신은 문신 시술소 앞에서 멈춰선다.
<br><br>
"이제 네가 뭘 해야 될지 말해주지," 휘트니가 당신의 <<bodypart_ "에" $daily.whitney.writingTarget>>
묻은 잉크를 쓰다듬으며 말한다. "넌 저기 들어가서, 그 단어들을 문신으로 새기면 되는 거야." <<He_ nun>> 구겨진 지폐 뭉치를 당신의 가슴에 쑤셔넣는다. "게다가 돈도 내가 내준다고. 나 멋있지 않냐?" <<He_ nun>> 당신을 문을 향해 걷어찬다.
<<set $money += 20000>>
<br><br>
<<generate2>><<person2>>
내부는 비좁다. 한 <<person_ i>> 책상에 앉아 잡지를 읽고 있다. <<his_ yi>> 뒤로는 벽을 따라 의자가 줄지어 늘어서 있다. 그 중 하나는 이미 사람이 앉아 있다.
<br><br>
"어떻게 오셨나요?" <<person_ i>> 쳐다보지도 않고 묻는다.
<br><br>
<<link [[휘트니가 요구한 대로 문신을 한다 (£200 1:00)|Bully Tattoo Accept]]>><<set $money -= 20000>><<pass 60>><<npcincr Whitney dom 3>><<npcincr Whitney love 3>><<control -25>><<pain 6>><</link>><<gglove>><<ggdom>><<gpain>><<llcontrol>>
<br>
<<link [["강요받고 있다고 시술가에게 말한다 (0:10)"|Bully Tattoo Tell]]>><<npcincr Whitney dom -3>><<npcincr Whitney love -3>><<control 25>><</link>><<lllove>><<lldom>><<ggcontrol>>
<br><<effects>>
<<set _loc to $daily.whitney.writingTarget>>
<<set $skin[_loc].pen to "tattoo">>
<<set _writing to $skin[_loc].writing>>
당신은 얼굴을 붉히며 시술가에게 원하는 것을 말한다. <<He_ nun>> 당신의 요청에 당황하지 않는다. "젊은 연인인가 봐요, 그죠?" <<he_ ga>> 말한다. "조금 문란하긴 한데, 뭐라 하진 않을게요. 앉으세요."
<br><br>
당신은 안내받은 대로 앉는다. "조금 따끔합니다." <<He_ nun>> 틀리지 않았다. 당신의 <<bodypart_ ga _loc>> 전체적으로 따끔거리지만, 익숙해지자, 별 감흥이 없어진다.
"다 됐어요," <<he_ ga>> 거울에 손을 뻗으며 말한다. 당신은 당신의 새 문신을 살펴본다,
<span class="lewd">
<<if $skin[_loc].type is "text">>
"<<trBodyWriting _writing "이" "sep">>_trResult"_trPost
<<else>>
<<trBodyWriting _writing "이">>
<</if>>
</span>
이제 당신의 <<bodypart _loc>>에 영원히 새겨졌다.
<br><br>
시술가는 문신을 한 피부를 관리하는 방법을 설명한다. 당신은 요지를 파악한다. "이용해주셔서 감사합니다," <<he_ ga>> 마지막으로 말한다.
<br><br>
<<run delete $daily.whitney.writingTarget>>
<<link [[다음|Bully Tattoo Accept 2]]>><</link>>
<br><<effects>>
<<person1>>
당신은 문신 시술소에서 나온다. 휘트니는 반대편 벤치에 혼자 앉아있다. <<He_ nun>> 당신을 보자마자 벌떡 일어난다.
<br><br>
"씨발, 왜 이렇게 오래 걸려?" <<he_ ga>> 묻는다. "걔들이 지루해 하길래 그냥 보내버렸어." <<He_ nun>> 아직 빨갛게 빛이 도는 당신의 새 문신을 쳐다본다. "씨발, 진짜 했구나. 기다려, 그 자식들한테도 이 소식을 알려야겠는걸."
<br><br>
<<He_ nun>> <<his_ yi>> 주머니에서 <<his_ yi>> 핸드폰을 꺼낸 뒤 당신의 목에 팔을 감고 포즈를 취한다. "웃어, <<slut_ a>>."
<br><br>
<<if $whitneyromance is 1>>
<<link [[휘트니에게 키스한다|Bully Tattoo Kiss]]>><<control 10>><<npcincr Whitney love 1>><<npcincr Whitney dom -1>><<npcincr Whitney lust 1>><</link>><<gcontrol>><<glove>><<ldom>><<glust>><<promiscuous1>><<kissvirginitywarning>>
<br>
<</if>>
<<link [[웃는다|Bully Tattoo Smile]]>><<npcincr Whitney love 1>><<stress 6>><</link>><<glove>><<gstress>>
<br>
<<link [[밀어낸다|Bully Tattoo Pull]]>><<npcincr Whitney love -1>><</link>><<llove>>
<br><<effects>>
당신은 휘트니의 머리카락을 붙잡고 <<his_ yi>> 머리를 당겨 당신과 마주보게 한다. <<He_ ga>> 놀란 표정을 지을 틈도 없이 당신은 <<his_ yi>> 입에 혀를 밀어넣는다.
<<promiscuity1>>
<<He_ nun>> 충격을 받은 직후 같이 키스하기 시작한다. 당신이 멀어지자 <<His_ yi>> 맥박이 요동친다.
<<if $speech_attitude is "meek">>
"문신값 내줘서 고마워," 당신이 말한다.
<br><br>
"시-신경쓰지 마," <<he_ ga>> 얼굴을 붉히며 대답한다. "내 걸레를 위해서라면 얼마든지."
<<elseif $speech_attitude is "bratty">>
"얼굴이 빨간데?" 당신은 애태운다. "귀여워."
<br><br>
"꺼-꺼져," <<he_ ga>> 더욱 얼굴을 붉히며 말한다. "그냥 여기가 더워서 그런거야."
<<else>>
"문신값 내줘서 고마워," 당신이 말한다.
<br><br>
"시-신경쓰지 마," <<he_ ga>> 얼굴을 붉히며 대답한다. "내 걸레를 위해서라면 얼마든지."
<</if>>
<<He_ nun>> <<his_ yi>> 시계를 본다. "가야될 곳이 있어서. 다음에 보자."
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
당신은 카메라를 향해 미소 짓는다. 휘트니는 새 문신을 더욱 강조하기 위해 몇 번 더 찍을 것을 요구한다. 만족하자, <<he_ nun>> 당신의 <<bottom_ ul>> 기념하는 듯이 한 번 툭 친다.
<br><br>
"좋아," <<he_ ga>> 말한다. "또 보자, <<slut_ a>>."
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
당신은 휘트니에 손아귀로부터 멀어진다. <<He_ nun>> 몇분동안 당신을 몰아세우고, 배은망덕한 걸레라고 부르고는 천천히 떠난다.
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
<<if $trauma gte ($traumamax / 5) * 4>>
당신은 상황을 악화시킬 것이라는 끔찍한 두려움에도 불구하고, <<personPost "에게">> 당신이 처한 상황에 대해 이야기한다.
<<else>>
당신은 <<personPost "에게">> 당신이 처한 상황에 대해 이야기한다.
<</if>>
일진들이 당신에게 어떻게 낙서를 하고, 그것을 문신으로 만들도록 강요한 것에 대한 것을 말한다.
<<if $pain gte 100>>
당신은 눈물이 흐르는 것을 멈출 수 없다.
<</if>>
<br><br>
<<He_ nun>> 아무 말도 하지 않고 듣고 있지만, <<his_ yi>> 표정은 점점 심각해진다. <<He_ nun>> 창문을 통해 휘트니와 <<nnpc_his_ yi "Whitney">> 친구들이 농성하고 있는 것을 흘낏 본다.
<br><br>
"여기 앉으세요," <<he_ ga>> 말한다. "제가 해결해 줄게요."
<br><br>
<<link [[다음|Bully Tattoo Tell 2]]>><</link>>
<br><<effects>>
<<pass 10>>
당신이 자리에 앉자 <<person_ i>> 뒤쪽 방으로 사라진다. <<He_ nun>> 크리켓 방망이를 휘두르며 돌아온다. <<He_ nun>> 밖으로 나아간다.
<br><br>
당신은 창문을 통해 상황을 지켜본다. <<person_ i>> 소리를 지르지만, 정확히 무슨 말을 하는 지는 알아들을 수 없다. 휘트니는 겁먹지 않은 듯 웃고 있지만, <<person1>><<his_ yi>> 친구들은 뒤로 물러난다. 휘트니는 그들을 쏘아보고는 그들을 따라간다. 그들은 돌아서서 도망친다.
<br><br>
<<person2>><<person_ un>> 안도한 듯한 표정으로 돌아온다. "다 끝났어요," <<he_ ga>> 방망이를 <<his_ yi>> 책상 위에 얹어 놓고 의자에 쓰러지듯 앉으며 말한다. "학생 부모님한테 이야기를 해야 할 것 같은데. 전화번호 알려줄래요?"
<br><br>
<<if $speech_attitude is "meek">>
"없어요," 당신이 말한다. "저는 고아원에 살아요."
<<elseif $speech_attitude is "bratty">>
"아뇨," 당신이 말한다. "저는 고아원에 살아요."
<<else>>
당신은 고개를 젓는다. "저는 고아원에 살아요."
<</if>>
<br><br>
"아," <<person_ i>> 말한다. "미안해요." 잠깐의 어색한 침묵이 윙윙 거리는 다른 시술가의 작업 소리에 깨진다. "원하면 거기까지 데려다 줄게요." <<He_ nun>> <<his_ yi>> 주머니에서 열쇠꾸러미를 꺼낸다. "10분도 안 걸릴 거예요."
<br><br>
<<link [[받아들인다 (0:05)|Bully Tattoo Journey]]>><<pass 5>><</link>>
<br>
<<link [[사양한다|Bully Tattoo Decline]]>><</link>>
<br><<effects>>
<<person_ un>> 당신을 데리고 <<his_ yi>> 차로 걸어간 뒤, 고아원으로 운전한다. 짧은 여행이었다. 당신은 창문을 통해 다른 이들이 하교하는 것을 본다.
<br><br>
<<He_ nun>> 당신에게 작별 인사를 하고 차를 몰고 떠난다.
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[다음|Domus Street]]>><</link>>
<br><<effects>>
당신은 <<himPost "에게">> 괜찮을 것이라고 장담하면서 <<persons_ yi>> 제안을 거절한다.
<br><br>
당신은 쇼핑 센터로 돌아간다.
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
휘트니는 당신을 타고 옥스포드 가로 향한다. <<his_ yi>> 친구들은 즐거워하며 뒤를 따라온다. <<He_ nun>> 불편한 승객이다. 이리저리 몸을 기울여대서 당신이 불안정한 자세에 적응하지 못하게 한다.
<br><br>
<<He_ nun>> <<his_ yi>> 발뒤꿈치로 당신의 허벅지를 세게 차며 과자 가게에 들어가도록 부추긴다. <<He_ nun>> 손으로 과자를 집기 위해 당신을 꿇린다. 그러고는 어리둥절해하는 계산원을 향해 당신을 타고 간다.
<br><br>
"지루해졌어," <<he_ ga>> 밖에서 한 번 말한다.
<<if $whitneyromance gte 1>>
<<He_ nun>> 당신의 머리카락을 꽉 붙잡아 지지대로 이용하며 등에서 내려온다. <<He_ nun>> 다시 <<his_ yi>> 발을 땅에 대고 선 후에도 손을 풀지 않고, 당신의 머리를 원래 자리로 밀어놓는다. "내 친구들한테도 널 태워줘야 겠는 걸." <<He_ nun>> 잠시 멈추더니, 앞으로 몸을 기울이고는 혀를 내밀며 당신에게 키스한다. <<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
"또 보자, <<girlfriend_ ya>>," <<he_ ga>> 떠나며 말한다. <<He_ wa>> <<his_ yi>> 친구들이 으스대며 떠난다.
<br><br>
<<else>>
<<He_ nun>> 당신의 머리카락을 꽉 붙잡아 지지대로 이용하며 등에서 내려온다. "가끔 내 친구들한테도 널 태워줘야 겠는 걸. 분명 너도 좋아할 거야."
<br><br>
<<He_ wa>> <<his_ yi>> 친구들이 으스대며 떠난다.
<br><br>
<</if>>
<<link [[다음|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
휘트니는 당신의 허벅지를 발로 차며 당신을 옥스포드 가로 몰고 가려고 시도한다. 당신은 다른 길로 방향을 튼다. "씨발, 어디로 가는 거야?" <<He_ nun>> 다시 당신의 허벅지를 차려 하지만, 당신은 <<his_ yi>> 발목을 단단히 잡는다.
<br><br>
<<if $speech_attitude is "meek">>
당신은 히힝 하는 소리로 대답을 대신하며 학교로 들어간다. 휘트니는 여전히 당신의 등에 타고 있다.
<<elseif $speech_attitude is "bratty">>
"미안해," 당신이 말한다. "난 그냥 멍청한 말이야, 그치?" 당신은 학교로 들어간다. 휘트니는 여전히 당신의 등에 타고 있다.
<<else>>
"이제 네가 교육받을 시간이야," 당신은 휘트니를 여전히 등에 태운 채 학교로 들어가며 말한다.
<</if>>
<<His_ yi>> 친구들은 걱정하는 표정부터 즐거워하는 표정까지 보이며 따라온다.
<br><br>
다른 학생들이 당신이 지나가는 것을 쳐다본다. 당신이 한적한 수영장에 도착하자 휘트니는 항의하며 자존심을 지키려고 노력한다.
<br><br>
"내려줘, <<slut_ a>>," <<he_ ga>> 말한다. "당장 내려달라고."
<br>
<<if $speech_attitude is "meek">>
당신은 다시 히힝 하는 소리를 내고 당신의 등을 물 쪽으로 돌리고 <<him_ ul>> 던져버린다.
<<elseif $speech_attitude is "bratty">>
"너 꽤 무겁네," 당신이 말한다. "알겠어." 당신은 등을 물 쪽으로 돌리고 <<him_ ul>> 던져버린다.
<<else>>
"그래," 당신이 말한다. 당신은 등을 물 쪽으로 돌리고 <<him_ ul>> 던져버린다.
<</if>>
<br><br>
<<link [[다음|School Leave Whitney Control 2]]>><</link>>
<br><<effects>>
<<earnFeat "Giddy Up">>
휘트니는 첨벙하며 떨어진다. <<His_ yi>> 친구들은 웃음을 참지 못한다. <<he_ ga>> 여전히 물 속에 있는 동안만이지만, 어쨌든. <<He_ nun>> 간신히 빠져나오며 당신을 마주본다. <<his_ yi>> 흠뻑 젖은 앞머리가 <<his_ yi>> 눈을 완전히 덮고 있다.
<br><br>
<<He_ nun>> <<his_ yi>> 셔츠 자락을 움켜쥐고 꼬아 단단히 쥐어짜 물을 짜낸다. 그 옷이 투명해진다, <<his_ yi>> <<if $pronoun is "f">>브라가<<else>>가슴이<</if>> 선명하게 비쳐 보이지만, <<he_ nun>> 신경쓰지 않는다.
<br><br>
<<He_ nun>> <<his_ yi>> 손으로 <<his_ yi>> 머리카락을 뒤로 쓸어넘긴다. "제대로 저질렀구만." <<his_ yi>> 말에도 불구하고, <<he_ nun>> 화가 났다기 보단 즐거운 것처럼 들린다. 심지어 감명을 받은 것 같기도 하다. "뒤를 조심하는 게 좋을 거야."
<br><br>
<<He_ nun>> <<his_ yi>> 친구들을 데리고 돌아서 걸어간다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $bullytimeroutside to 0>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 상체를 뒤로 젖힌다. 휘트니는 붙잡으려 하지만, 당신은 <<him_ ul>> 땅바닥으로 던져버린다.
<br><br>
"똥고집 <<bitchPost>> 같으니," <<he_ ga>> 일어서며 말한다. "그래도 괜찮아. 널 훈련하면서 재미좀 보면 되니까." <<He_ nun>> 지나가면서 당신을 밀친다. <<his_ yi>> 친구들이 뒤따라간다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "park">><<effects>>
<<rng>>
<<npc Whitney>><<person1>>
당신은 휘트니에게 다가가, 나무 아래<<= Weather.precipitation isnot "none" ? "에서 <<weather_ rul `Weather.precipitation`>> 피한다" : "의 <<himPost>> 옆으로 간다">>.
<<if $whitneyReunionScene isnot undefined>>
<<unset $whitneyReunionScene>>
<<He_ nun>> 처음에는 당신을 알아차리지 못한다. <<he_ ga>> 당신을 눈치채자, <<his_ yi>> 눈이 커지고 <<he_ nun>> <<his_ yi>> 담배를 거의 떨어트릴 뻔 한다.
<br><br>
<<He_ nun>> 당신을 붙잡고 나무로 밀어붙인다, <<his_ yi>> 눈에 담긴 충격은 분노로 바뀐다. "여기 있었네, <<bitch_ ya>>," 휘트니가 화난 표정으로 말한다. "뭐? 내가 가장 좋아하는 <<slut_ i>> 사라졌을 때 내가 눈치채지 못할 거라 생각했어?" 당신이 대답할 틈도 없이 <<he_ nun>> 당신의 입에 <<his_ yi>> 입술을 대고 키스한다.<<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
<<He_ nun>> 당신을 뒤로 끌어당기고, 뒤통수를 잡은 채로 <<his_ yi>> 팔을 당신의 허리에 감는다. <<He_ nun>> 몸을 앞으로 기울여, 당신을 뒤로 구부린다.
<br><br>
휘트니가 당신을 쏘아본다, <<his_ yi>> 손만이 당신이 쓰러지지 않도록 버티고 있다. 당신은 <<his_ yi>> 눈에서 눈물의 흔적이 보인다고 확신한다. 더 진행되기 전에, <<he_ nun>> 당신을 바닥에 떨어트린다.
<br><br>
휘트니의 숨이 거칠어진다. <<He_ nun>> 말한다, "오직... 나만이 널 납치할 수 있어. 알겠어?" <<He_ nun>> 공원 밖으로 나가며 <<his_ yi>> 어깨 너머로 당신을 한 번 더 힐끗 본다.<<npcincr Whitney dom 3>><<stress 6>><<gstress>><<ggdom>>
<br><br>
<<endevent>>
<<whitneyexit>>
<<elseif C.npc.Whitney.love gte 20 and $whitneyromance isnot 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state)>>
<<set $whitneyromance to 1>>
<<He_ nun>> 갑자기 당신을 붙잡아 당신의 몸을 분수대 위로 젖히고, <<= Weather.precipitation isnot "none" ? "당신의 얼굴 위로 <<weather_ ga `Weather.precipitation`>> 쏟아지도록 한다" : "당신을 무서운 얼굴로 노려본다">>. <<He_ nun>> 평소보다 더 화난 것 같다.
<br><br>
"멍청한 <<slutPost>> 같으니," <<he_ ga>> 말한다. <<He_ nun>> 당신을 거의 분수에 빠트릴 뻔 했다. "이게 네가 원한 거잖아, 거부할 생각마." <<He_ nun>> 당신을 끌어당기고 놀라울 정도로 부드럽게 당신에게 키스한다. <<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
"넌 이제 내 <<if $player.gender_appearance is "m">>남자<<else>>여자<</if>>친구야. 고마워하는게 좋을 걸." <<He_ nun>> 다시 당신에게 키스한다, 이번에는 당신의 입술을 깨문다. <<He_ nun>> 떨어지고는 뒤도 돌아보지 않고 공원에서 떠난다.
<<npcincr Whitney lust 5>><<glust>>
<br>
<<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
<<tearful>> 당신은 스스로를 진정시킨다.
<<gstress>><<garousal>><<stress 6>><<arousal 600 "mouth">>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Whitney">>
<span class = "gold">휘트니는 이제 당신의 연인이다! 당신에겐 선택의 여지가 없는 것 같다.</span>
<<else>>
<span class = "gold">휘트니는 이제 당신의 연인이 될 수 있다! 당신에겐 선택의 여지가 없는 것 같다.
<br>
연애 상대는 "태도" 메뉴에서 바꿀 수 있다.</span>
<</if>>
<<endevent>>
<br><br>
<<whitneyexit>>
<<elseif $whitney_smoke is undefined and $whitneyromance gte 1 and C.npc.Whitney.love gte 20 and !playerIsPregnant()>>
<<set $daily.whitney.textTrigger to false>>
"How's my <<girlfriend>> doing today, huh?" Whitney wraps an arm around your shoulder and pulls you <<print $worn.handheld.type.includes("rainproof") ? "closer" : "underneath <<his>> umbrella">>. <<He>> takes a drag of <<his>> cigarette before handing it to you. "Want some?"
<<if $rightarm is "bound" and $leftarm is "bound">>
<br><br>
<<He>> pauses when <<he>> sees your bound arms. "Huh. As hot as it is to see you tied up... can't really smoke like that, can you?" <<He>> sticks the cigarette back into <<his>> mouth, flips open a pocket knife, and slashes through your bindings. "Better," <<he>> says with a nod of approval. <<unbind>>
<</if>>
<br><br>
<<link [[Accept the cigarette|Whitney Park Cigarette Smoke]]>><<set $phase to 0>><</link>><br>
<<link [[거절한다|Whitney Park Cigarette Smoke]]>><<set $phase to 1>><</link>>
<<elseif $daily.whitney.text gte 3>>
<br><br>
"그만, 난 경고했어!" <<He_ nun>> <<his_ yi>> 우산을 접고 당신을 붙잡는다.
<br><br>
<<link [[다음|Whitney Park Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<br><br>
<<whitneyoptions>>
<</if>><<if $phase is 1>>
/*Refuse*/
You shake your head. Whitney shrugs and slips the cigarette between <<his>> lips again. "Suit yourself," <<he>> says, sounding faintly disgruntled. "More for me."
<<if C.npc.Whitney.lust gte 40>>
<br><br>
Whitney draws in another lungful of smoke before suddenly tugging you in for a kiss. Just before your lips touch, <<he>> slowly exhales a thin stream of smoke, catching you off-guard. You cough in <<his>> face.
<br><br>
Whitney leans away from you and exhales the rest of the smoke in an annoyed huff. "Idiot," <<he>> grumbles. <<He>> tosses the cigarette onto the ground and crunches it beneath <<his>> heel. "Should've figured a dumb slut like you wouldn't even know how to shotgun."
<br><br>
<<if $speech_attitude is "meek">>
"S-sorry," you stammer out. "I just wasn't expecting the smoke."
<<elseif $speech_attitude is "bratty">>
"How's that my fault? I said I didn't want to smoke, and it's not like you gave me a warning that you were gonna pull something like that," you say.
<<else>>
"Sorry," you say. "I wasn't exactly prepared for you to do that."
<</if>>
<br><br>
<<He>> shakes <<his>> head. "Yeah, whatever. That was my last fag, anyway. I'm leaving." <<He>> walks off without another word. <<npcincr Whitney love -1>><<llove "Whitney">><<npcincr Whitney dom -1>><<ldom "Whitney">>
<<set $whitney_shotgun to 0>>
<br><br>
<<whitneyexit>>
<<else>>
<br><br>
You get the feeling <<he>> was looking forward to sharing a smoke with you.
<br><br>
<<whitneyoptions>>
<</if>>
<<set $whitney_smoke to 0>>
<<set $daily.whitney.smoke to true>>
<<else>>
/*Smoke*/
<<wearProp "cigarette">>
<<if $whitney_smoke isnot undefined>>
<<if $speech_attitude is "meek">>
"Um, would it be okay if we shared?" you ask, gesturing at Whitney's cigarette.
<<elseif $speech_attitude is "bratty">>
"Cool if I take a hit?" you ask, giving a nonchalant nod towards Whitney's cigarette.
<<else>>
"Mind if we share?" you ask, nodding at Whitney's cigarette.
<</if>>
<br><br>
<</if>>
<<if $whitney_smoke is undefined or $whitney_smoke is 0>>
<<print $whitney_smoke is undefined ? 'You take the offered cigarette.' : 'Whitney looks pleasantly surprised at your request. "Yeah? You finally grow a spine after wussing out last time?" <<He>> hands you <<his>> cigarette.'>> Whitney stares at your lips as you gingerly raise it to your mouth. You inhale and promptly choke on smoke. <<if $daily.hookah isnot undefined>>The burn of nicotine stands in sharp contrast to the sweet-smelling hookah juice you've smoked before.<</if>>
<br><br>
Whitney bursts into laughter. "What, don't tell me this was your first time?" You're coughing too hard to answer.
<<if $player.virginity.vaginal is "Whitney" or $player.virginity.penile is "Whitney">>
"What can I say, guess I'm just good at popping your cherry."
<<elseif $player.virginity.oral is "Whitney">>
"And here I thought I'd already taken care of that oral virginity of yours."
<<else>>
"Surprised a slut like you still has a virginity to lose."
<</if>>
<<He>> snickers to <<himself>> as you pass the cigarette back to <<him>>, your eyes watering.
<br><br>
<<if $speech_attitude is "meek">>
"You're so mean to me," you pout when you finally catch your breath.
<<elseif $speech_attitude is "bratty">>
"You're an asshole," you say when you finally catch your breath.
<<else>>
"Rude," you say when you finally catch your breath.
<</if>>
<br><br>
"You know it, babe." Whitney grins and plants a kiss on your forehead. <<npcincr Whitney love 1>><<glove "Whitney">>
<<set $whitney_smoke to 1>>
<<else>>
Whitney takes <<print either("a leisurely", "a pointed", "a quick", "one last")>> drag of <<his>> cigarette before handing it to you.
<br><br>
<<if $whitney_smoke gte 7>>
<<He>> watches as you smoothly slip the cigarette between your lips. You hold the breath for a long moment before slowly exhaling a thin stream of smoke. "<<print either("That's my <<girl>>,", "Hot,", "Hell yeah,", "That's how you use your mouth,",)>>" <<he>> says with a nod. "Bet you've got iron lungs from all that practice. C'mere, let's test that theory out."
<br><br>
<<if $science gte 400>>
You helpfully refrain from pointing out that if anything, your lung capacity has worsened.
<<else>>
Increased lung capacity from smoking doesn't sound right, but you don't know enough about science to dispute it.
<</if>>
<<elseif $whitney_smoke gte 5>>
<<He>> stares at your lips as you take a practised drag. "I guess your mouth might be good at more than just <<if $NPCList[0].penis isnot "none">>sucking me off<<else>>eating me out<</if>>," <<he>> comments. <<if C.npc.Whitney.lust gte 10>>"Gonna need you to refresh my memory here with a little demonstration." <<He>> grabs <<his>> crotch and gives a vulgar grin.<<else>>"You'll have to refresh my memory with a little demonstration some other time."<</if>>
<<elseif $whitney_smoke gte 3>>
<<His>> eyes linger on your lips as you take a pull of the cigarette.
<br><br>
<<if $speech_attitude is "meek">>
"Do you like what you see?" you say coyly. "You keep staring at my mouth when I smoke..."
<<elseif $speech_attitude is "bratty">>
"You're not slick, you know," you tease. "I can see you staring at my mouth."
<<else>>
"Subtle," you say with a grin. "I see you staring at my mouth."
<</if>>
<br><br>
Whitney flushes and looks away. "Dunno what you're talking about," <<he>> says, clearing <<his>> throat. <<He>> holds out <<his>> hand for the cigarette.
<<elseif $whitney_smoke gt 1>>
<<He>> eyes you as you carefully inhale. You hold the lungful of smoke for a moment before slowly exhaling. You successfully refrain from coughing. Whitney seems disappointed.
<br><br>
<<if $speech_attitude is "meek">>
"See?" you say. "I told you I could do better!"
<<elseif $speech_attitude is "bratty">>
"How do you like them apples? I told you, I just had to get warmed up," you say.
<<else>>
"Who's laughing now?" you say. "Like I said, I was just rusty."
<</if>>
<br><br>
"Uh-huh," Whitney says. <<He>> motions with <<his>> hand for you to pass the cigarette back to <<him>>. "Too bad, I was looking forward to a good laugh. Guess you're gonna have to find some other way to entertain me." <<He>> slides the cigarette between <<his>> lips once more.
<<else>>
<<He>> smirks as you put the cigarette in your mouth, clearly expecting another disastrous encounter. You keep it together for longer this time, but still end up coughing. "What's the matter? Poor baby can't handle <<pher>> smoke?" <<he>> mocks.
<br><br>
<<if $speech_attitude is "meek">>
"I-I can do better! Just you wait," you tell <<him>>.
<<elseif $speech_attitude is "bratty">>
"Yeah, yeah, laugh it up. I'm just getting warmed up," you tell <<him>>.
<<else>>
"I'm just rusty. We'll see who's laughing later," you tell <<him>>.
<</if>>
You pass the cigarette back to <<him>>.
<br><br>
"Right," <<he>> says knowingly. "Your body just needs to learn how to take it. You're used to that, right, slut?" <<He>> laughs, but rubs your back as you give one last cough. <<npcincr Whitney love 1>><<glove>>
<</if>>
<<set $whitney_smoke++>>
<</if>>
<<set $daily.whitney.smoke to true>>
<<if $whitney_smoke gt 3>>
<br><br>
<<if $whitney_smoke gt 7>>
<<if $whitney_shotgun gte 0>>
<<link [[Shotgun kiss Whitney|Whitney Park Cigarette Smoke Kiss]]>><<npcincr Whitney love 1>><<npcincr Whitney dom -1>><<npcincr Whitney lust 1>><<oralskill 1>><</link>><<gcontrol>><<glove>><<ldom>><<glust>><<goralskill>><<promiscuous1>><<kissvirginitywarning>>
<<else>>
<<link [[Kiss Whitney|Whitney Park Cigarette Smoke Kiss]]>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><</link>><<gcontrol>><<glove>><<glust>><<promiscuous1>><<kissvirginitywarning>>
<</if>>
<br>
<<elseif $whitney_smoke gt 5>>
<<if hasSexStat("promiscuity", 4)>>
<<link [[Kneel|Whitney Park Cigarette Smoke Oral]]>><<npcincr Whitney love 1>><</link>><<glove>><<promiscuous4>><<oralvirginitywarning>>
<<else>>
<span class="blue">You are not promiscuous enough to take things further.</span>
<</if>>
<br>
<<else>>
<<link [[희롱한다|Whitney Park Cigarette Smoke Tease]]>><</link>>
<br>
<</if>>
<<link [[Hand the cigarette back|Whitney Park Cigarette Smoke 2]]>><<clotheson>><</link>>
<<else>>
<<whitneyoptions>>
<</if>>
<</if>><<set $outside to 0>><<effects>>
<<if $whitney_shotgun is 0>>
/*PC's learned how to shotgun */
On the other side of the park, a couple's making out. Whitney watches their groping with idle interest. You take advantage of <<his>> momentary distraction to quickly take a drag, holding the smoke in your mouth.
<br><br>
Whitney turns to you, mouth open like <<hes>> about to say something. You dip your head towards <<his>> before <<he>> can get the words out, and <<he>> smirks, leaning in to meet your lips.
<br><br>
You exhale the smoke before <<he>> can complete the kiss. <<He>> makes a noise of surprise but reacts quickly and inhales. <<ldom "Whitney">>
<br><br>
You seal the remaining distance, brushing your lips against <<his>>. <<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
You pull away, blowing the rest of the smoke into the air, and smile at <<him>>.
<br><br>
"Look at you, full of surprises," <<he>> says. <<He>> looks impressed, but pleased, at your audacity.
<<set $whitney_shotgun to 1>>
<br><br>
<<whitneyoptions>>
<<elseif $whitney_shotgun gte 1>>
/*PC's shotgunned before */
Whitney watches with idle interest as you take a drag and hold the smoke in your mouth. <<He>> <<print C.npc.Whitney.dom lte 10 ? "leans in expectantly and waits" : "leans against the tree, waiting for you to come to <<him>>">>. You humour <<him>>, closing the distance between you. The cigarette dangles between your fingers, dangerously close to <<his>> face, as you run a thumb down <<his>> jawline.
<br><br>
<<His>> face is flushed, but <<he>> can't tear <<his>> gaze away from you as you nudge <<his>> chin until <<he>> parts <<his>> lips slightly. You tip your chin and exhale against <<his>> lips. <<His>> breath is hot against your skin as <<he>> inhales. The two of you stay like that, sharing your breath, as the heady rush of nicotine courses through you.
<br><br>
Whitney's mouth follows yours when you start to pull away, chasing a familiar high. <<He>> grabs your waist, <<print C.npc.Whitney.dom lte 10 ? "pulling you flush against <<his>> body. <<He>> backs up so <<his>> back is flat against the tree, hands firmly planted on your <<bottom>>" : "manhandling you until your back is pressed against the tree">>. You make out for a few minutes, until Whitney shoves <<print C.npc.Whitney.dom lte 10 ? "you away" : "off of the tree">>.
<br>
"Damn, slut," <<he>> says with a gasp. "You're good with that mouth." <<He>> straightens out <<his>> <<npcClothesText `C.npc.Whitney` "upper">> before holding <<his>> hand out for the cigarette. You pass it back to <<him>>.
<<whitneyoptions>>
<<else>>
/*PC doesn't know how to shotgun */
You lean in to kiss Whitney, but <<he>> stops you. "Hang on," <<he>> says, snatching the cigarette from your hand. <<He>> takes a drag before sealing the distance between you once more.
Just before your lips touch, <<he>> slowly exhales a thin stream of smoke, catching you off-guard.
<<set $whitney_shotgun to 0>>
<<willpowerdifficulty 1 300 no_text>>
<<if $willpowerSuccess>>
You weren't expecting it, but you're no stranger to smoking now. You inhale on reflex, allowing the smoke to pass from <<his>> mouth to yours. <<His>> lips brush against yours as the heady rush of nicotine courses through you.
<br><br>
<<He>> pulls away from you with a smirk. You're not sure what's more addictive, the cigarette or <<his>> lips. Judging by <<his>> flushed face, you guess <<he>> feels the same way. <<garousal>><<arousal 600>><<glust "Whitney">>
<br><br>
"Good to see my <<girl>> already knows how to shotgun," <<he>> comments. "You're not totally useless." <<He>> wraps an arm around you and finishes off the rest of the cigarette.
<<whitneyoptions>>
<<else>>
<<silently>><<clotheson>><</silently>>
You try to refrain, but you can't help but cough in <<his>> face.
<br><br>
Whitney leans away from you and exhales the rest of the smoke in an annoyed huff. "Idiot," <<he>> grumbles. <<He>> tosses the cigarette onto the ground and crunches it beneath <<his>> heel. "Should've figured a dumb slut like you wouldn't even know how to shotgun."
<br><br>
<<if $speech_attitude is "meek">>
"S-sorry," you stammer out. "I just wasn't expecting the smoke."
<<elseif $speech_attitude is "bratty">>
"How's that my fault? I was expecting a kiss, not a dumbass stunt like that," you say.
<<else>>
"Sorry," you say. "I wasn't exactly prepared for you to do that."
<</if>>
<br><br>
<<He>> shakes <<his>> head. "Yeah, whatever. That was my last fag, anyway. I'm leaving." <<He>> walks off without another word. <<npcincr Whitney love -1>><<llove "Whitney">><<npcincr Whitney dom -1>><<ldom "Whitney">>
<br><br>
<<whitneyexit>>
<</if>>
<</if>><<set $outside to 0>><<effects>>
You pull the cigarette back, holding it out of <<his>> reach. "Oh, I think you know exactly what I'm talking about," you purr. "I think someone has a little oral fixation and can't wait to get <<his>> mouth wrapped around something my lips have touched."
<br><br>
"Fuck you," <<he>> says, but there's no vitriol in <<his>> words, just a fond exasperation. "If that was all I wanted, I'd be going down on half the town."
<br><br>
You don't miss a beat as you continue, "So what do you want, then? Are you thinking about how much you wish my mouth was all over you instead?"
<br><br>
"What I want," Whitney says, "is for you to shut up already. I swear, one of these days I'm gonna gag you and fuck you until you can't walk straight. See how mouthy you are after that."
<br><br>
<<if $speech_attitude is "meek">>
"I think I'd like that, actually."
<<elseif $speech_attitude is "bratty">>
"Don't threaten me with a good time."
<<else>>
"Sounds fun."
<</if>>
<br><br>
Whitney gives a bark of laughter and pulls you in for a kiss. "You would be into that, slut. Now gimme my fag back." <<He>> snatches it back from you, looking away as <<he>> sucks in another lungful of smoke.
<<whitneyoptions>><<set $outside to 0>><<effects>>
Dropping the cigarette, you sink to your knees in front of Whitney, heedless of the wet grass. <<if $carried.handheld.type.includes("rainproof") or $worn.handheld.type.includes("rainproof")>>You put down your umbrella and<<else>>You<</if>> reach for the waistband of Whitney's <<npcClothesText `C.npc.Whitney` "lower">>.
<<if C.npc.Whitney.lust gte 10>>
Whitney gives a low chuckle. "Good to see you can take a hint," <<he>> says. <<He>> holds <<his>> umbrella over your head, keeping you dry as you <<npcUndressText `C.npc.Whitney` "lower">>. "Can't have you getting sick on me now," <<he>> says. If the rain bothers <<him>>, <<he>> doesn't show it; <<he>> simply spreads <<his>> legs to give you better access.
<<if $NPCList[0].penis is "none">>
<<if random(0, 99) lt $straponchance>>
<<npcstrapon 0>>
<</if>>
<</if>>
<<if $NPCList[0].penis isnot "none">>
You <<oraltext>> wrap your lips around the head of <<his>> <<if $NPCList[0].penisdesc.includes("strap-on")>>$NPCList[0].penisdesc. It's silicone, of course, but Whitney's breath quickens as if <<he>> can feel it.<<else>>cock, flattening your tongue against <<his>> slit. A bead of precum trickles out, and you eagerly lap it up. Whitney sighs with pleasure.<</if>>
<br><br>
<<if $NPCList[0].penissize gte 4>>
You stroke the base of <<his>> shaft and swallow as much of <<his>> girth as you can manage.
<<elseif $NPCList[0].penissize gte 1>>
You grip the base of <<his>> shaft as you take <<him>> deeper, swallowing <<him>> to the hilt.
<<else>>
You grip the backs of <<his>> thighs, pulling <<him>> closer as you easily envelop <<his>> cock.
<</if>>
<br><br>
You lose yourself in the moment, head bobbing between Whitney's legs as you service <<him>>. As an involuntary moan of pleasure escapes you, Whitney's composure cracks entirely. <<He>> grabs the back of your head with <<his>> free hand, <<print C.npc.Whitney.dom gte 10 ? "fucking your throat to completion" : "anchoring you in place as <<he>> cums with a whimper">>. <<His>> hips jerk erratically as <<he>> <<if $NPCList[0].penisdesc.includes("strap-on")>>grinds the base of the strap-on against <<his>> clit.<<else>>spurts cum down your throat.<<bodyliquid "mouth" "semen" 1>><</if>> Finally, <<he>> eases you back. <<npcincr Whitney lust -20>><<llust>>
<br><br>
<<if $NPCList[0].penisdesc.includes("strap-on")>>
<<if $speech_attitude is "meek">>
"I had no idea it felt so good for me to touch this thing," you muse.
<<elseif $speech_attitude is "bratty">>
"I can't believe you came just from me sucking a hunk of silicone," you say with a snicker.
<<else>>
"Did sucking on this thing actually make you cum?" you ask.
<</if>>
<br><br>
"Shut it," Whitney says. "I don't need a real cock to get something out of you sucking me off. I just like seeing you on your knees where you belong, is all."
<<else>>
<<if $speech_attitude is "meek">>
You blush as you obediently open your mouth to show <<him>> that you've swallowed.
<<elseif $speech_attitude is "bratty">>
You stick out your tongue to show <<him>> <<his>> load before swallowing it in one exaggerated gulp.
<<else>>
You open your mouth to show <<him>> that you've swallowed <<his>> cum.
<</if>>
Whitney gives a breathy little laugh, still recovering from <<his>> orgasm. "Good <<girl>>," <<he>> says.
<<oralejacstat>><<ejacstat>><<cumswallow "human" null `npcSemenMod(C.npc.Whitney.penissize)`>>
<</if>>
<<if $player.virginity.oral is true>><<silently>><<takeVirginity "Whitney" "oral">><</silently>><</if>>
<<else>>
Whitney's already glistening with arousal. You drink it in, teasing your tongue between <<his>> slick folds to <<oraltext>> lap at <<his>> entrance. Whitney sighs with pleasure, carding <<his>> fingers through your hair. You give <<him>> a slow, sweet parting kiss before travelling further north.
<br><br>
You take a moment to tease <<him>>, exhaling against the stiff bud of <<his>> clit. <<He>> twitches in annoyance, canting <<his>> hips towards you and grumbling for you to get a move on. <<He>> glowers down at you, but <<his>> flushed face tells another story. You <<print $speech_attitude is "meek" ? "giggle" : $speech_attitude is "bratty" ? "snicker" : "smile">> and finally give <<him>> the direct stimulation <<he>> seeks.
<br><br>
With one smooth motion, you envelop <<him>>, flattening your tongue as you suck on <<his>> clit. You lose yourself in the moment, head bobbing between Whitney's legs as you service <<him>>. As an involuntary moan of pleasure escapes you, Whitney's composure cracks entirely. <<He>> grabs the back of your head with <<his>> free hand, anchoring you in place as <<he>> cums with a <<print C.npc.Whitney.dom gte 10 ? "moan. <<His>> hips jerk erratically as <<he>> smothers your face against <<his>> crotch" : "whimper. <<His>> hips jerk erratically as <<he>> rides your tongue to completion">>. Finally, <<he>> eases you back. <<npcincr Whitney lust -20>><<llust>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<</if>>
<br><br>
Whitney exhales. "Thanks, slut," <<he>> says as <<he>> fixes <<his>> clothes. "I needed that. C'mere." <<He>> pushes <<his>> wet fringe out of <<his>> eyes before tugging you to your feet. <<Hes>> soaked from the rain, and <<his>> wet clothes dampen your back as <<he>> presses up against you.
<br><br>
<<outfitChecks>>
<<He>> sucks a bruising kiss into your neck as <<his>> hand makes its way <<if _bottomIsSkirt>>under the hem of your _bottom.name<<elseif _bottom>>down the front of your _bottom.name<<else>>towards your crotch<</if>>.
<br><br>
<<if (($player.penisExist and !playerChastity("penis")) or ($player.vaginaExist and !playerChastity("hidden")))>>
<<whitneyFinish>>
"Can't have anyone saying I don't take care of my <<girl>>," Whitney says as <<he>> withdraws <<his>> hand.
<<else>>
"Don't think I wouldn't return the favour, slut." <<His>> hand brushes against your <<genitals>>, and you can feel <<him>> frowning into the crook of your neck.
<<if $worn.genitals.origin is "Whitney">>
After a moment's pause, <<he>> gives a low chuckle. "Oh, right, that's on me. Well, glad you're still listening to orders."
<<else>>
"The fuck you wearing this shit for?" <<He>> shrugs. "Well, I tried to be nice and get you off. Your loss."
<</if>>
<</if>>
<<He>> gives your ass a parting smack before sending you on your way. "Catch you later, slut." <<npcincr Whitney lust -20>><<llust>><<glove>><<npcincr Whitney love 1>>
<br><br>
<<whitneyexit>>
<<else>>
Whitney makes a noise of annoyance. "C'mon, slut, I said some other time," <<he>> says. <<He>> reaches for your hand and pulls you to your feet. "Not in the mood right now." <<He>> shakes <<his>> head. "God, you're insatiable."
<<whitneyoptions>>
<</if>><<set $outside to 0>><<effects>>
You pass the cigarette back to Whitney. As if on autopilot, <<he>> immediately takes another drag. You try to banter, but <<his>> answers are short, and the conversation peters out.
<<whitneyoptions>><<set $outside to 0>><<effects>>
<<set _whitney to statusCheck("Whitney")>>
<<if !$daily.whitney.parkWhore and (_whitney.dom - 5 gte _whitney.love or _whitney.dom gte 20) and random(1,10) is 10>>
<<set $daily.whitney.parkWhore to true>>
<<generate2>><<generate3>>
<<saveNPC 1 "park_whore1">><<saveNPC 2 "park_whore2">>
당신은 휘트니에게 말을 하려 하지만, 등 뒤에 시선을 느낀다. 당신을 주위를 둘러보고 <<person2>><<person_ gwa>> <<person3>><<person_ i>> 공원의 다른쪽 끝의, 나무 아래에서 당신을 음흉하게 쳐다보는 것을 발견한다.
<br><br>
"이봐," 휘트니가 말하면서, 당신을 쿡 찌르고 그 둘을 가리킨다. "저게 뭔지 알아?"
<br><br>
<<if $speech_attitude is "meek">>
"어..." 당신은 당황하며 웃는다. "행복한 커플 한 쌍?"
<<elseif $speech_attitude is "bratty">>
"한 쌍의 변태 괴짜들이지," 당신은 코웃음친다.
<<else>>
"걷고 있는 커플?" 당신은 묻는다.
<</if>>
<br><br>
휘트니는 히죽 웃는다. <span class="pink">"손님."</span> 당신이 알아차리기도 전에, 당신의 팔은 <<person1>><<his_ yi>> 손아귀에 잡혀 두 구경꾼을 향해 끌려간다.
<br><br>
<<link [[같이 간다|Whitney Park Whore]]>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gdom>><<gstress>>
<br>
<<link [[싸운다|Whitney Park Whore Fight]]>><<set $fightstart to 1>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove "Whitney">><<ldom>>
<<if $submissive gte 1500>>
<br>
<<link [[$NPCList[0].pronouns.him + " 보며 그러기 싫다고 애원한다"|Whitney Park Whore Beg]]>><<sub 3>><<npcincr Whitney dom 3>><<npcincr Whitney lust 1>><</link>><<ggdom>><<glust>><<submissivetext>>
<</if>>
<<elseif $whitneyromance is 1>>
당신은 휘트니와 대화한다.
<<if $rng gte 91>>
<<if $worn.face.type.includes("mask")>>
<<He_ nun>> 당신을 바라본다. "다른 사람이 못알아보게 하려고? 머저리같은 짓 하고 있네," <<he_ ga>> 당신의 <<worn_face_name_ ul>> 만지며 말한다.
"아니면 나쁜 짓을 하려는 건가. 결국 나한테 왔잖아." <<He_ nun>> 당신의 머리카락을 헝클어뜨리고는 놓아준다.
<br><br>
<<elseif $skin.left_cheek.special is "Whitney">>
<<He_ nun>> <<his_ yi>> 엄지 손가락을 당신의 왼쪽 뺨에 있는 <<tattooPost left_cheek "에">> 문지른다. "좋아 보이는데."
<<elseif $skin.right_cheek.special is "Whitney">>
<<He_ nun>> <<his_ yi>> 엄지 손가락을 당신의 오른쪽 뺨에 있는 <<tattooPost right_cheek "에">> 문지른다. "완벽해."
<<elseif $skin.forehead.special is "Whitney">>
<<He_ nun>> <<his_ yi>> 엄지 손가락을 당신의 이마에 있는 <<tattooPost forehead "에">> 문지른다. "누구든지 이걸 볼 수 있도록 해."
<<else>>
<<He_ nun>> 가까이 다가와, <<print $worn.handheld.type.includes("rainproof") ? "<<his_ yi>> 우산이 당신의 우산이 부딪친다. <<He_ ga>> 당신의 우산을 옆으로 밀어제치고 한 팔을 당신의 어깨에 걸친다" : "<<his_ yi>> 우산을 확실히 당신에게 씌운다">>.
<</if>>
<<elseif $rng gte 81>>
<<if C.npc.Robin.init is 1 and $robinmissing is 0 and C.npc.Robin.trauma lt 80 and Time.season is "winter">>
당신은 <<his_ yi>> 시선이 공원 저편의
<<if Time.isWeekEnd() and Time.hour gte 9 and Time.hour lte 16>>
로빈의 핫초코 가판대로 향하는 것을 본다. "가끔 저 염병할 흉물 좀 치워버리고 싶어," <<he_ ga>> 말한다.
"그래도 <<nnpc_his_ yi "Robin">> 상품은 꽤 괜찮더라." <<print playerBellyVisible() ? "<<He_ nun>> 잠시 <<his_ yi>> 껌을 씹는다" : "<<He_ nun>> <<his_ yi>> 담배를 한 모금 들이킨다">>.
"<<nnpc_himPost "Robin" "한테">> 내가 그렇게 말했다고 전하는 순간, 네 송장은 아무도 못 찾게 될 줄 알아."
<<else>>
로빈이 <<nnpc_his_ yi "Robin">> 핫초코 가판대를 항상 세우던 곳으로 향하는 것을 본다. "<<nnpc_his_ yi "Robin">> 상품을 먹었으면 좋겠는데."
<</if>>
<<elseif C.npc.Robin.init is 1 and Time.season is "winter">>
당신은 <<his_ yi>> 시선이 공원 저편의 로빈이 평소에 <<nnpc_his_ yi "Robin">> 핫초코 가판대를 세우던 곳으로 향하는 것을 본다. <<his_ yi>> 얼굴에 드러난 감정을 읽기 어렵다.
<<else>>
"나중에 술집에 들리려는데," <<he_ ga>> 말한다. "따라오지 않는 게 좋을 거야."
<</if>>
<<elseif $rng gte 61>>
"너 내 근처에서 너무 편하게 있는 것 같은데," <<he_ ga>> 웃으며 말한다.
<<elseif $rng gte 41>>
"말을 안 할 때가 있기는 한 거야?" <<he_ ga>> 묻는다. 잠시동안 침묵이 흐른다. "조용히 하라고 한게 아니라 그냥 물어본거야, 멍청아!"
<<gstress>><<stress 1>>
<<elseif $rng gte 21>>
"계속 귀찮게 하면 분수에 던져버린다," <<he_ ga>> <<print playerBellyVisible() ? "<<his_ yi>> 껌을 씹으며" : "담배를 빨아들이며">> 말한다. "확실히 네 옷이 다 비쳐 보이는 것을 보고 싶긴 하네."
<<else>>
<<He_ nun>> 아무 말도 안하고 있지만, 듣고는 있는 것 같다.
<</if>>
<br><br>
<<whitneyoptions>>
<<else>>
<<if $rng gte 65>>
<<athleticsdifficulty 650 1000 true>>
당신이 반응하기도 전에 휘트니가 당신을 붙잡는다. <<He_ nun>> 당신을 끌고 분수를 향해 달리기 시작한다.
<<if $athleticsSuccess>>
하지만, <span class="green">당신은 동요하지 않고</span> <<him_ i>> 당신을 던져 넣으려는 것을 가까스로 막을 수 있었다. <<He_ nun>> 당신을 불만스럽게 끌어당기고는 놓아준다.
<br><br>
"재미없게시리." <<He_ nun>> 나무 아래 <<his_ yi>> 자리로 돌아간다.
<br><br>
<<whitneyoptions>>
<<else>>
당신은 <span class="red">발을 헛딛고, <<he_ nun>> 당신을 분수대 가장자리로 밀어 넘어뜨린다.</span> 당신은 안으로 넘어지면서,
<<if Weather.isFrozen("fountain")>>
<<if $weatherObj.ice["fountain"] gte 25>>
딱딱한 얼음덩이에 부딪히며 움찔한다. 그것은 위험할 정도로 삐걱거리긴 했지만, 당신의 몸무게를 버텨낸다. <<gpain>><<pain 1>>
<<else>>
얼음을 깨고 흠뻑 젖는다.
<<water>>
<</if>>
<<else>>
흠뻑 젖는다.
<<water>>
<</if>>
<br><br>
"내가 먼저 말 걸기 전에는 말 걸지 마." <<He_ nun>> 당신을 분수대에 남겨둔 채, 웃으며 공원을 떠난다.
<br><br>
<<whitneyexit>>
<</if>>
<<elseif $rng gte 50>>
당신은 휘트니에게 말을 걸어달라고 한다. "씨발, 내가 할 것 같아?"
<br><br>
<<whitneyoptions>>
<<elseif $rng gte 40>>
당신은 잡담을 하려고 한다. <<He_ nun>> 당신이 거기에 없는 것처럼 대한다.
<br><br>
<<whitneyoptions>>
<<elseif $rng gte 20>>
당신은 휘트니에게 말을 걸려고 한다. <<He_ nun>> 당신을 위협적으로 노려본다.
<br><br>
<<whitneyoptions>>
<<else>>
당신은 휘트니와 대화를 하려고 하지만, <<he_ nun>> 아무 말도 하지 않고, <<print playerBellyVisible() ? "<<his_ yi>> 껌을 씹는다" : "담배를 피운다">>.
<br><br>
<<whitneyoptions>>
<</if>>
<</if>><<set $outside to 0>><<effects>>
<<if $speech_attitude is "meek">>
"내가... 기분좋게 해줄 수 있는데...",
<<elseif $speech_attitude is "bratty">>
"야, 그만 투덜대, 네 기분이 어떻게 하면 좋아질지 알고 있어,",
<<else>>
"어떤게 너를 기분 좋게 만들어줄 지 알고 있어,",
<</if>>
당신이 <<his_ yi>> 앞에서 유혹하는 자세를 취하며 말한다.
<<promiscuity1>><<set _whitney_attention to 1>>
<<whitneyoptions>><<set $outside to 0>><<effects>>
<<set _whitney to C.npc.Whitney>>
당신은 <<his_ yi>> 허리에 손을 대고 몸을 가까이 당기며 앞으로 누른다.
<<if $speech_attitude is "meek">>
"나... 지금 당장 네가 필요해..." 당신은 <<his_ yi>> 어깨에 머리를 기대며 속삭인다.
<<elseif $speech_attitude is "bratty">>
"야! 야! 야! 나한테 집중해!" 당신이 재촉한다.
<<else>>
"진짜 이 기회를 놓칠 거야?" 당신은 당신의 손을 <<his_ yi>> 몸 위로 끌어올리며 묻는다.
<</if>>
<<promiscuity2>>
<<if _whitney.lust gte 40>>
휘트니는 미소를 지으며 갈망에 찬 것처럼 당신을 쳐다본다.
<<if _whitney.dom gte 16>>
<<He_ nun>> 당신의 팔을 붙잡고 <<his_ yi>> 뒤에 있는 벤치로 끌어당긴다. <<He_ nun>> <<his_ yi>> 위에 당신을 앉히고, 당신의
<<outfitChecks>>
<<if _top>>
<<allTops_ rul>> 손쉽게 벗긴다.<<overupperstrip>><<upperstrip>>
<<else>>
<<allBottoms_ rul>> 손쉽게 벗긴다.<<lowerstrip>>
<</if>>
<<elseif _whitney.dom gte 8>>
"어떻게 거절할 수 있겠어?" <<He_ nun>> 당신의 손을 잡고 벤치쪽으로 당긴다. <<takeHandholdingVirginity "Whitney" "romantic">>
<<else>>
"앉아. 당장," <<he_ ga>> <<his_ yi>> 뒤에 있는 벤치를 가리키며 말한다. 당신이 따르자, <<he_ ga>> 다리를 벌리고 당신의 위로 올라앉는다.
<</if>>
<<garousal>><<arousal 400>>
<br><br>
<<link [[다음|Whitney Park Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif _whitney.lust gte 20>>
휘트니는 당신을 잠깐동안 바라보더니 <<print playerBellyVisible() ? "<<his_ yi>> 껌 뭉치를 잔디 위에 뱉는다" : "<<his_ yi>> 담배를 옆으로 던진다">>.
<<if _whitney.dom gte 16>>
<<He_ nun>> 당신의 손목을 잡고 벤치를 향해 뒤로 걸어가면서 당신을 끌어당긴다. <<He_ nun>> 앉으면서 <<his_ yi>> 위로 당신을 당겨 앉힌다.
"가까이서 보니까 더 예뻐 보이는데," <<he_ ga>> 말하고 당신을 끌어당겨 키스한다.
<<garousal>><<arousal 400 "mouth">>
<br><br>
당신은 당신의 <<bottom_ ul>> 통해 <<his_ yi>> 손을 느낀다. 그리고 <<he_ nun>> <<his_ yi>>
<<if $NPCList[0].penis isnot "none">>
<<penisdesc_ rul $NPCList[0].penisdesc>> 당신에게 대고 문지르기 시작한다.
<<else>>
보지를 당신에게 대고 문지르기 시작한다.
<</if>>
당신은 당신 안에서 올라오는 뜨거운 열기에 힘입어, <<if $player.penisExist>><<peniletext>><<else>><<vaginaltext>><</if>> 스스로 움직이기 시작한다. <<ggarousal>><<arousal 1000 "genitals">>
<br><br>
<<if ($player.penisExist and currentSkillValue("penileskill") gte random(200, 600)) or ($player.vaginaExist and currentSkillValue("vaginalskill") gte random(200, 600))>>
당신은 휘트니의 페이스가 빨라짐에 따라 곧 절정에 다다를 것을 느낄 수 있으며, 그에 맞게 당신도 속도를 높인다. 순식간에, <<he_ nun>> 경련하면서 당신과 완전히 밀착된다.
그것은 당신을 참지 못할 정도로 몰아세운다. <<orgasm>>
<br><br>
휘트니는 숨을 몰아쉬면서 당신에게 한 번 더 키스한다. "나쁘지 않았어, <<slut_ a>>," <<he_ ga>> 떨어지면서 말한다.
<<npcincr Whitney love 1>><<npcincr Whitney dom -1>><<npcincr Whitney lust -10>><<glove>><<ldom>><<llust>>
<br><br>
<<He_ nun>> 당신을 부드럽게 일으켜 세워준다. "네가 뭔 짓을 했는지 봐, 난 이제 집에 가서 좀 씻어야 겠어," <<he_ ga>> <<his_ yi>> 하반신을 가리키며 빈정대는 듯한 기색으로 말한다. "또 보자, <<bitch_ ya>>." <<He_ nun>> 공원을 떠난다.
<br><br>
<<whitneyexit>>
<<else>>
휘트니는 당신이 절정에 다다르고 있음을 느끼고, <<he_ nun>> <<his_ yi>> 페이스를 높인다. 그것은 당신을 참지 못할 정도로 몰아세운다. <<orgasm>>
<br><br>
<<He_ nun>> 당신이 헉헉대는 것을 키스로 막는다. "착한 <<girl_ iya>>," <<he_ ga>> 떨어지면서 말한다.
<<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><<gdom>><<glust>>
<br><br>
<<He_ nun>> 당신을 부드럽게 일으켜 세워준다. "이제 만족했어? 그럼 날 내버려두고 꺼져 줄래?"
<br><br>
<<whitneyoptions>>
<</if>>
<<elseif _whitney.dom gte 8>>
<<He_ nun>> 당신을 약하게 밀어내고 <<his_ yi>> 뒤의 벤치로 몸을 돌린다. <<He_ nun>> <<his_ yi>> 손으로 벤치 위를 정리한 뒤 앉고, 당신에게도 앉으라고 몸짓한다.
아무 예고도 없이, <<he_ ga>> <<his_ yi>> 손을 당신의 다리를 향해 뻗는다.
<<if !playerChastity()>>
<<He_ nun>> 당신의 <<genitalsPost "에">> 닿았지만, <<him_ ul>> 막지 않자 <<his_ yi>> 손을 당신의 <<if $worn.under_lower.name isnot "naked">><<worn_under_lower_name_ yi>><<else>><<worn_lower_name_ yi>><</if>> 안으로 슬며시 넣는다.
<<else>>
<<He_ nun>> 당신의 사타구니에 닿았고, <<his_ yi>> 손을 당신의 <<if $worn.under_lower.name isnot "naked">><<worn_under_lower_name_ yi>><<else>><<worn_lower_name_ yi>><</if>> 안으로 슬며시 넣는다.
<</if>>
<<if !$genderknown.includes("Whitney") and ($player.penisExist and $player.vaginaExist) or ($player.gender_appearance is "m" and $player.gender isnot "m") or ($player.gender_appearance is "f" and $player.gender isnot "f")>>
<<set $genderknown.pushUnique("Whitney")>>
순간 <<he_ ga>> 만진 것에 놀란 듯 하지만, 어쨌든 <<he_ nun>> 웃는다.
<br><br>
<</if>>
<<He_ nun>> 당신의 <<genitals_ rul>> 빠르게 붙잡고
<<if $player.penisExist and $player.vaginaExist>>
한 손으로 당신의 자지를 애무하면서, <<his_ yi>> 다른 한 손으로는 손가락을 당신의 <<pussyPost "에">> 집어넣는다.
<<elseif $player.penisExist>>
당신의 자지를 애무하면서, 당신의 <<penisPost>>의 끝에 집중하고 있다.
<<else>>
당신의 <<pussyPost "에">> 손가락을 집어넣고, 주위를 휘젓는다.
<</if>>
<<arousal 5000 "genitals">><<ggarousal>>
<<if $arousal gte $arousalmax>>
<<orgasm>><<He_ ga>> 씨익 웃는다.
<br><br>
<<whitneyoptions>>
<<else>>
"왜 그래, 빨리 끝내라고, 이 쓸모 없는 새끼야."
<br><br>
<<He_ nun>> 당신에게 시선을 고정하고 <<his_ yi>> 성희롱 속도를 점차 높인다.
<<if $player.penisExist and $player.vaginaExist>>
<<He_ nun>> <<his_ yi>> 엄지손가락을 이용해 당신의 자지 끝에 원을 그리며 문지르고, 두번째 손가락을 당신의 <<pussyPost>> 안으로 밀어넣는다.
<<elseif $player.penisExist>>
<<He_ nun>> <<his_ yi>> 엄지손가락을 이용해 당신의 자지 끝에 원을 그리며 문지르고<<if _whitney.dom gte 16 and $analdisable is "f">>, 손가락을 천천히 당신의 <<bottom_ uro>> 밀어넣는다. 당신의 전립선에 도달하자 <<He_ nun>> 씨익 웃는다<<else>>, 다른 한 손은 당신의 자지에 집중하고 있다<</if>>.
<<else>>
<<He_ nun>> 검지손가락을 당신의 <<pussyPost>>에 집어넣고, <<his_ yi>> 다른 한 손으로는 당신의 <<breasts_ rul>> 어루만지고 있다.
<</if>>
<<He_ ga>> 당신의 무의식적인 신음을 억누르며 당신에게 키스한다. 공원 저편에 있는 누군가가 당신 둘을 눈치채고 재빠르게 몸을 돌린다.
<br><br>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<<He_ nun>> 웃으면서 당신이 진정할 시간도 주지 않고 자리에서 일어난다. "이제 꺼져." <<npcincr Whitney dom 1>><<npcincr Whitney lust 1>><<gdom>><<glust>>
<br><br>
<<whitneyoptions>>
<</if>>
<<else>>
"앉아," <<he_ ga>> <<his_ yi>> 뒤의 벤치를 가리키며 말한다. 당신이 따르자, <<he_ nun>> 당신을 쿠션처럼 대하면서, 무릎 위에 앉는다.
"너는 아주 멋진 벤치인데," <<he_ ga>> 말하고는 몸을 돌려 당신에게 키스한다. <<garousal>><<arousal 400 "mouth">>
<br><br>
<<He_ nun>> 당신의 손을 잡아 <<his_ yi>> 허리를 감싸도록 만들고, <<he_ nun>> 당신에게 문질러대기 시작한다.
당신은 당신 안에서 올라오는 뜨거운 열기에 힘입어, <<if $player.penisExist>><<peniletext>><<else>><<vaginaltext>><</if>> <<him_ i>> 잘 움직일 수 있도록 돕는다. <<ggarousal>><<arousal 1000 "genitals">>
<br><br>
<<if ($player.penisExist and currentSkillValue("penileskill") gte random(200, 600)) or ($player.vaginaExist and currentSkillValue("vaginalskill") gte random(200, 600))>>
당신은 휘트니의 페이스가 빨라짐에 따라 곧 절정에 다다를 것을 느낄 수 있으며, 그에 맞게 당신도 속도를 높인다. 순식간에, <<he_ nun>> 경련하면서 당신과 완전히 밀착된다.
그것은 당신을 참지 못할 정도로 몰아세운다. <<orgasm>>
<br><br>
휘트니는 숨을 몰아쉬면서 당신에게 한 번 더 키스한다. "좋았어," <<he_ ga>> 떨어지면서 말한다. <<npcincr Whitney love 1>><<npcincr Whitney dom -1>><<npcincr Whitney lust -10>><<glove>><<ldom>><<llust>>
<br><br>
<<He_ nun>> 당신을 부드럽게 일으켜 세워준다. "네가 뭔 짓을 했는지 봐, 난 이제 집에 가서 좀 씻어야 겠어," <<he_ ga>> <<his_ yi>> 하반신을 가리키며 빈정대는 듯한 기색으로 말한다. "또 보자, <<bitch_ ya>>." <<He_ nun>> 공원을 떠난다.
<br><br>
<<whitneyexit>>
<<else>>
휘트니는 당신이 절정에 다다르고 있음을 느끼고, <<he_ nun>> <<his_ yi>> 페이스를 높인다. 그것은 당신을 참지 못할 정도로 몰아세운다. <<orgasm>>
<br><br>
<<He_ nun>> 당신에게 키스하며 숨을 몰아쉬는 당신을 억제한다. "착한 <<girl_ iya>>," <<he_ ga>> 떨어지면서 말한다. <<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><<gdom>><<glust>>
<br><br>
<<He_ nun>> 당신에게서 떨어져 일어나며 당신이 일어나게 도와준다. "이제 만족했어? 그럼 날 내버려두고 꺼져 줄래?"
<br><br>
<<whitneyoptions>>
<</if>>
<</if>>
<<else>>
휘트니는 한숨을 쉬고 당신을 뿌리친다. "오늘은 아니야, 관종새끼야. 그럴만한 기분이 아니야."
<br><br>
<<whitneyoptions>>
<</if>><<set $outside to 0>><<effects>>
<<if $speech_attitude is "meek">>
"펴...평소엔 혼자 있지 않잖아. 무슨 문제 있어?"
<<elseif $speech_attitude is "bratty">>
"오늘따라 엄청 조용하네. 힘들게 하는 거라도 있어?"
<<else>>
"뭐때문에 그렇게 처져있어?"
<</if>>
<br><br>
<<if $whitneyrescued and $whitneyRescueTalk is undefined>>
<<set $whitneyRescueTalk to 1>>
<<He_ nun>> <<print playerBellyVisible() ? "<<his_ yi>> 껌 뭉치를 바닥에 뱉는다" : "<<his_ yi>> 담배를 바닥에 버리고, 발로 짓밟는다.">> "왜?" <<He_ nun>> 당신의 눈을 똑바로 쳐다본다.
<br><br>
<<if $speech_attitude is "meek">>
"아...아니, 난 그냥 걱정-"
<<elseif $speech_attitude is "bratty">>
"보통 사람들은 이런 날씨에 아무 이유없이 나무 아래에서 이렇게 침울해하지 않으-"
<<else>>
"난 그냥 걱정-"
<</if>><<He_ nun>> 당신의 말을 끊고 붙잡는다.
<br><br>
"씨발 왜 날 구한 거야? 내가 너한테 그동안 한 짓이 있는데?" 당신은 <<his_ yi>> 눈에서 눈물이 샘솟는 것이 보인다고 생각한다. "난 너를 묶고, 팔려고 했어. 그놈들이 날 데려갈 수 있게 놔둘 수도 있었는데, 넌 씨발 안 그랬지. 너한테 뭔 좆같은 문제라도 있어? 제정신있는 사람이면..."
<br><br>
<<He_ nun>> 말을 멈추고 천천히 당신을 놓아준다. <<He_ nun>> 몸을 돌려 재빨리 멀어진다. "진심으로. 넌 존나 말도 안되는 새끼야." <<npcincr Whitney love 3>><<gglove>>
<br><br>
<<set $whitneyRescueStatus to "grateful">>
<<set $whitneyRescueTimer to 7>>
<<whitneyexit>>
<<elseif C.npc.Whitney.love gte 12 or $whitneyrescued>>
<<He_ nun>> 당신을 잠깐동안 바라보더니, 나무 아래에서 나와 분수를 향해 걸어간다. <<He_ nun>> 당신에게 <<him_ ul>> 따라오라고 몸짓한다.
<<if C.npc.Whitney.dom gte 16>>
당신이 다가가자, <<he_ nun>> 빠르게 당신을 잡아 끌어당긴다. "네가 감기라도 걸리면 나한텐 아무 쓸모도 없어."
<<elseif C.npc.Whitney.dom gte 8>>
당신은 <<him_ gwa>> 함께 걸으며, 사람이 거의 없는 공원의 분위기가 평소와 다르다는 것을 의식한다.
<<else>>
"내가 안맞게 조심해," <<he_ ga>> 당신에게 우산을 건네며 말한다.
<</if>>
분수까지 앞으로 몇 걸음이다.
<<if Weather.isFrozen("fountain")>>
눈이 얼음 표면에 천천히 쌓이고 있다. <<he_ nun>> 아직 얼지 않은 곳으로 간다.
<<else>>
빗방울이 수면을 흔들고 있다.
<</if>>
휘트니는 분수대 바닥에서 동전을 훔치기 시작한다. <<if $kylarSeen.includes("fountainIntro")>>"예전보다 동전이 훨씬 많아졌어. 멍청한 놈들."<<else>>"사람들이 이걸 그냥 버린다는 게 믿기지가 않아. 미신이나 믿는 병신들."<</if>> <<He_ nun>> 희미하게 웃는다.
<br><br>
<<link [[동참한다|Whitney Ask 2]]>><<set $phase to 0>><<npcincr Whitney love 1>><</link>><<crime "thievery">><<glove>>
<br>
<<link [[지켜본다|Whitney Ask 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[간섭한다|Whitney Ask 2]]>><<set $phase to 2>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
<<set _shoveChance to random(0,100)>>
<<if _shoveChance gte 65>>
<<athleticsdifficulty 650 1000 true>>
당신이 반응하기도 전에 휘트니가 당신을 붙잡는다. <<He_ nun>> 당신을 끌고 분수를 향해 달리기 시작한다.
<<if $athleticsSuccess>>
하지만, <span class="green">당신은 동요하지 않고</span> <<him_ i>> 당신을 던져 넣으려는 것을 가까스로 막을 수 있었다. <<He_ nun>> 당신을 불만스럽게 끌어당기고는 놓아준다.
<br><br>
"재미없게시리." <<He_ nun>> 나무 아래 <<his_ yi>> 자리로 돌아간다.
<br><br>
<<whitneyoptions>>
<<else>>
당신은 <span class="red">발을 헛딛고, <<he_ nun>> 당신을 분수대 가장자리로 밀어 넘어뜨린다.</span> 당신은 안으로 넘어지면서,
<<if Weather.isFrozen("fountain")>>
<<if $weatherObj.ice["fountain"] gte 25>>
딱딱한 얼음덩이에 부딪히며 움찔한다. <<gpain>><<pain 1>> 그것은 위험할 정도로 삐걱거리긴 했지만, 당신의 몸무게를 버텨낸다.
<<else>>
얼음을 깨고 흠뻑 젖는다.
<<water>>
<</if>>
<<else>>
흠뻑 젖는다.
<<water>>
<</if>>
<br><br>
"그거 알아? 잘못된 건 전혀 없어. 이제 기분이 훨씬 나아졌어. 고마워, <<bitch_ ya>>." <<He_ nun>> 당신을 분수대에 남겨둔 채, 웃으며 공원을 떠난다.
<br><br>
<<whitneyexit>>
<</if>>
<<else>>
"절대 안 알려줄 건데?" <<He_ nun>> 경멸적으로 시선을 돌린다. "내 눈 앞에서 꺼져."
<br><br>
<<whitneyoptions>>
<</if>>
<</if>><<set $outside to 0>><<pass 20>><<effects>>
<<if $phase is 0>>
<<if $speech_attitude is "meek">>
"나쁠 건 없는 것 같아," 당신은 보고 있는 사람이 있는지 주위를 둘러보며 소곤거린다.
<<elseif $speech_attitude is "bratty">>
"맞아, 진짜 바보들이야," 당신이 말한다.
<<else>>
"그 사람들이 진짜 돈이 필요한 거면 여기에 던지지 않았을 거야," 당신이 말한다.
<</if>>
당신은 <<if Time.season is "winter">>차가운 <</if>>물 속으로 손을 넣어, 값어치가 높은 동전을 노린다. 당신은 <<if $kylarSeen.includes("fountainIntro")>><<moneyGain 6 true true>><<else>><<moneyGain 3 true true>><</if>>를 찾을 수 있었다.
<br><br>
휘트니는 <<his_ yi>> 손을 물 속에서 꺼내고, <<his_ yi>> 수확물을 <<print either("자랑스러운", "실망스러운", "화난", "멍한")>> 표정으로 보고 있다.
<<He_ nun>> <<his_ yi>> 젖은 손을 당신의
<<if $worn.over_upper.name isnot "naked">>
<<worn_over_upper_name_ ul>> 이용해 말린다.
<<elseif $worn.upper.name isnot "naked">>
<<worn_upper_name_ ul>> 이용해 말린다.
<<elseif $worn.under_upper.name isnot "naked">>
<<worn_under_upper_name_ ul>> 이용해 말린다.
<<else>>
가슴을 이용해 말린다.
<</if>>
<<elseif $phase is 1>>
당신은 휘트니가 분수대에서 동전을 훔치는 것을 지켜보고 있다.
<<if $speech_attitude is "meek">>
"그건... 내 질문에 대답이 안되는 것 같은데..." 당신이 부드럽게 말한다.
<<elseif $speech_attitude is "bratty">>
"난 질문을 했어, 그 담배가 네 귀도 쳐틀어막은 거야?" 당신이 내뱉는다.
<<else>>
"내가 물어본 건 그냥 무시하는 거야?" 당신이 말한다.
<</if>>
<br><br>
<<He_ nun>> 가운데 손가락으로 대답하고는, <<his_ yi>> 다른 한 손을 물 밖으로 꺼낸다. <<his_ yi>> 수확물을 <<print either("자랑스러운", "실망스러운", "화난", "멍한")>> 표정으로 보고 있다.
<<else>>
<<if $speech_attitude is "meek">>
"저기, 훔치면 안돼!" <<if crimeSumCurrent("thievery","petty") gte 1000>>자신의 범죄 행위는 떠올리지 않으려고 노력하면서, <</if>>당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"분수대에서 도둑질하는 건 꽤 쪽팔린 일이야, 아무리 너라도," 당신이 조롱한다.
<<else>>
"이건 잘못됐어," <<if crimeSumCurrent("thievery","petty") gte 1000>>자신의 범죄 행위는 떠올리지 않으려고 노력하면서, <</if>>당신은 말한다.
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
"훔치면 안되쥐~!"
<<elseif $speech_attitude is "bratty">>
"분수대에서 도둑질하는 건 쪽팔린 일이야~"
<<else>>
"이건 잘못돼써~!"
<</if>>
<<he_ nun>> 조롱하는 어조로 당신을 따라한다. "씨발, 존나 분위기 싸해지게 만드네." <<He_ nun>> 멈춰서서 당신을 잠시 바라보더니 주운 동전 몇 개를 다시 분수에 떨어트린다.
<</if>>
<br><br>
당신과 휘트니는 나무 아래 벤치로 돌아간다. <<He_ nun>> <<print playerBellyVisible() ? "<<his_ yi>> 풍선껌을 벤치 아래 붙인다. <<He_ ga>> 새 껌의 포장지를 벗겨 <<his_ yi>> 입에 넣고 풍선을 불어 터뜨릴 동안 <<he_ nun>> 침묵한다." : "다른 담배에 불을 붙이고, 몇 분동안 침묵한다.">>
<br><br>
<<if $whitneyromance is 1>>
<<set _whitneyLines to ["이 도시는 엉망이야,", "가끔씩은 혼자 있는게 좋아,", "난 누굴 빡치게 하려는 게 아니면 실내에서는 담배를 피우지 않아,", "소음 공해에서 좀 쉴 시간이 필요했어,"]>>
<<if Weather.precipitation isnot "none">><<trWeather `Weather.precipitation` "을">><<run _whitneyLines.push("난 " + _trResult + " 아주 좋아해,")>><</if>>
"<<= _whitneyLines[random(0,_whitneyLines.length-1)]>>" <<he_ ga>> 말한다. "이게 내 대답이야."
<br><br>
<<whitneyoptions>>
<<else>>
"네 일에나 신경써, <<slut_ a>>," <<he_ ga>> 마침내 대답한다. "그리고 나 좀 그만 방해해." <<He_ nun>> <<print playerBellyVisible() ? "<<his_ yi>> 껌을 분수대 안에 뱉고" : "<<his_ yi>> 담배를 분수대 안에 던지고">>, 당신을 나무 아래에 남겨둔 채 떠난다.
<br><br>
<<whitneyexit>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Whitney Park Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Park Fight]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신은 <<him_ ul>> 분수대로 밀쳐<<if Weather.isFrozen("fountain")>>내고, <<himPost>> 아래의 얼음이 깨진<<else>>낸<</if>>다. "이 좆같은 <<bitch_ ga>>!" <<He_ ga>> 소리친다. 당신은 도망칠 기회를 잡는다. 뒤를 돌아보자, <<him_ i>> 공원을 빠져나가고 있다.
<<npcincr Whitney love -1>><<npcincr Whitney dom -1>><<llove>><<ldom>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"사과... 받아줄게," <<he_ nun>> 분수대에 기대 숨을 헐떡인다. <<tearful>> 당신은 안전하게 빠져나간다. 뒤를 돌아보자, <<him_ i>> <<his_ yi>> 하반신을 <<his_ yi>> 우산으로 가린 채 공원을 떠나는 모습이 보인다.
<<llust>><<npcincr Whitney lust -20>>
<<else>>
휘트니는 당신의 무릎을 꿇린다. "그냥 내가 원한 건 빌어먹을 고요함과 평화로움이었다고." <<He_ nun>> 당신을 들어올려 뒤의 <span class="red">분수대로 곧장 밀어넣는다.</span>
<<if Weather.isFrozen("fountain")>>당신 아래의 얼음이 깨지며, 당신은 얼어붙을 듯이 추운 물 속으로 빠진다. <<stress 20>><<ggstress>><</if>>
<<water>>
<br><br>
"멍청한 <<bitchPost>> 같으니."
<<if $whitneyromance is 1>>
<<He_ nun>> 당신의 팔을 붙잡고, 당신을 쉽게 분수대에서 들어올린다. "감기걸리기 전에 몸 말려. 멍청아." <<He_ nun>> 다른 말 없이 걸어간다.
<<else>>
<<He_ nun>> 당신이 분수에 흠뻑 젖은 것을 내버려두고 공원에서 걸어나간다.
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<whitneyexit>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<prop bench>>
<<if $NPCList[0].penis is "none">>
<<if random(0, 99) lt $straponchance>>
<<npcstrapon 0>>
<</if>>
<</if>>
<</if>>
<<if $rng gte 98>>
지나가던 <<if maleChance() lte random(1,100)>>남자<<else>>여자<</if>>가 눈치채고, 재빠르게 몸을 돌려 반대 방향으로 걸어간다. 휘트니는 그들을 향해 의기양양한 미소를 짓는다.
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Whitney Park Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Park Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $location to "park">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<if C.npc.Whitney.dom gte 10 and $orgasmcurrent is 0 and (($player.penisExist and (!playerChastity("penis") or $worn.genitals.name is "chastity parasite")) or ($player.vaginaExist and !playerChastity("hidden")))>>
<<whitneyFinish>>
<</if>>
<<clotheson>>
<<tearful>> 휘트니는 당신이 벤치에서 일어날 수 있게 도와준다. <<He_ nun>> 한쪽 팔로 당신을 안은 채로, <<his_ yi>> 셔츠 주머니에서 <<print playerBellyVisible() ? "껌을" : "담배를">> 꺼낸다.
<<llust>>
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
<<if $exposed gte 1>>
<br><br>
<<He_ ga>> 당신의 노출을 알아채고, <<his_ yi>> 눈이 커진다. "아, 이런, 젠장. 감기에 걸리거나 다른 놈들이 재미를 보게 할 순 없어. 따라와."
<<He_ nun>> 당신의 손을 꽉 붙잡고 가까이 끌어당긴 후, 당신을 공원 밖으로 데려간다.<<takeHandholdingVirginity "Whitney" "romantic">>
<br><br>
<<link [[다음 (0:20)|Whitney Park Sex Exposed]]>><</link>>
<br>
<<else>>
<<whitneyoptions>>
<</if>>
<<elseif $enemyhealth lte 0>>
당신은 휘트니를 밀쳐낸다. <<tearful>> 당신은 그 곳에서 벗어난다. 뒤를 돌아보자 휘트니는 이미 사라져있다.
<<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<whitneyexit>>
<<else>>
"적당히 갖고 놀아," 휘트니가 당신을 밀어내며 중얼거린다.
<<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 휘트니가 지나간 길을 따라 떠나지만, <<nnpc_him_ un "Whitney">> 어디에도 보이지 않는다.
<br><br>
<<whitneyexit>>
<</if>><<set $outside to 1>><<effects>><<pass 15>><<set $location to "town">>
둘이 고아원으로 향하는 동안 휘트니는 당신을 꼭 안고 있다. <<He_ nun>> 방향을 계속해서 지시받아야 한다.
행인과 마주칠 때마다, <<he_ nun>> <<his_ yi>> 우산을 옆으로 들어 당신을 숨긴다.
<br><br>
머지 않아, 당신은 집에 도착한다.
<<if $speech_attitude is "meek">>
"데...데려다줘서 고마워," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"안도와줘도 됐었는데, 아무튼 고마워," 당신이 말한다.
<<else>>
"고마워," 당신이 말한다.
<</if>>
<br><br>
"입 닥쳐," <<he_ ga>> 갑자기 당신을 끌어당겨 진하게 키스하며 말한다. <<He_ nun>> 당신을 잠깐 붙잡아두고는, 풀어준다.
"네 친구들이 이걸 꼭 봤으면 좋겠네." <<He_ nun>> 더 이상 말하지 않고 걸어간다. <<gstress>><<garousal>><<stress 6>><<arousal 600 "mouth">>
<br><br>
<<link [[서둘러 들어간다|Orphanage]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase gte 2>>
<<if $phase is 3>>
휘트니가 엎드린 당신의 몸 위로 <<his_ yi>> 책을 떨어뜨린다. 당신은 고통에 헐떡인다. "씨발, 서둘러." <<He_ ga>> 요구한다. "또 맞고 싶지 않으면."<<trauma 3>><<stress 3>><<gtrauma>><<gstress>>
<br><br>
당신은 너무 아파서 서 있기는 힘들지만, 손과 무릎으로 <<He_ rul>> 따라 기어갈 수는 있다. 굴욕적이지만 선택의 여지가 없다.
<<else>>
당신은
<<if $speech_attitude is "meek">>
고개를 숙이고
<<elseif $speech_attitude is "bratty">>
이를 꽉 깨물고
<<else>>
체념의 한숨을 내쉬며
<</if>>
휘트니를 따라 기어간다. 특히 휘트니가 가끔씩 멈춰 서서 서두르라며 발로 차는 바람에 책이 균형을 잃지 않게 하기가 어렵다.
<</if>>
<br><br>
얼마 지나지 않아 구경꾼들의 비웃음 소리가 들린다. 당신은 고개를 숙이고 웃음소리를 무시하려고 노력한다. 도움이 되지 않는다.<<trauma 6>><<stress 8>><<status -5>><<gtrauma>><<ggstress>><<lcool>>
<<elseif $phase is 1>>
<<if C.npc.Whitney.dom gte 15>>
<<set _whitneyCrawl to true>>
당신은 일어서려고 하는데 휘트니가 <<his_ yi>> 발을 당신의 머리 뒤쪽으로 세게 누르며 차가운 타일에 당신의 얼굴을 밀착시킨다.
<<if $whitneyromance is 1>>
<<pain 2>><<gpain>>
<<else>>
<<He_ ga>> <<his_ yi>> 발뒤꿈치를 지르 밟는다.
<<pain 4>><<ggpain>>
<</if>>
<br><br>
"누가 너한테 걸을 수 있다고 했지?"
<<if $worn.neck.type.includes("leash")>>
<<He_ ga>> 당신의 목줄을 잡고 잡아당긴다. "착한 <<bitch_ ga>> 되어 가만히 있어야지."<<npcincr Whitney lust 1>><<glust>>
<<else>>
<<He_ ga>> 비웃는다. "네가 있어야 할 곳에 그대로 있어."
<</if>>
<br><br>
<<link [[기어간다|Bully Textbooks]]>><<set $phase to 2>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
<<if $whitneyromance is 1>>
휘트니가 당신의 옷깃을 잡고 일으켜 세운다. <<he_ nun>> 걷는 내내 <<his_ yi>> 팔을 당신의 허리에 감고 당신의 <<bottom_ rul>> 애무하며 시간을 보낸다. 휘트니는 당신이 거의 책을 떨어뜨릴 뻔할때마다 즐거워 한다.<<stress 2>><<arousal 500 "bottom">><<npcincr Whitney lust 1>><<gstress>><<garousal>><<glust>>
<<else>>
휘트니는 당신을 기다리지 않고 복도를 내려가기 시작한다. 당신은 일행을 따라잡기 위해 허겁지겁 발걸음을 옮긴다. 그들은 걷는 내내 당신을 마치 없는 사람처럼 대하고, 휘트니는 가끔씩 <<his_ yi>> 어깨 너머로 흘끔거리며 당신에게 명령을 내린다.
<</if>>
<</if>>
<<else>>
당신은 팔 아래에 책을 들고 그룹을 따라간다.
<<if $whitneyromance is 1>>
휘트니는 당신이 <<his_ yi>> 옆을 지나가면서 허리에 팔을 감고 당신의 <<bottomPost "에">> 올려놓아도 신경 쓰지 않는다. <<He_ ga>> 걷는 동안 대부분의 시간을 당신을 애무하는 데 보낸다. 휘트니는 당신이 거의 책을 떨어뜨릴 뻔할때마다 즐거워 한다.<<stress 2>><<arousal 500 "bottom">><<npcincr Whitney lust 1>><<gstress>><<garousal>><<glust>>
<<else>>
휘트니는 산책하는 내내 당신을 무시하고 가끔씩 <<his_ yi>> 어깨 너머로 흘깃 쳐다보며 명령을 내린다.
<</if>>
<</if>>
<br><br>
<<if !_whitneyCrawl>>
당신은 낡은 사물함 앞에 멈췄다. 휘트니가 사물함을 열고, <<if $phase gte 2>>당신의 등 뒤에서<<else>>당신으로부터<</if>> <<his_ yi>> 책을 낚아채서 안에 던져 넣는다.
<br><br>
<<if $whitneyromance is 1>>
당신이 떠나기 전에 <<he_ ga>><<if $phase gte 2>> 무릎을 꿇고<</if>> 당신의 머리채를 잡는다. 당신의 몸이 사물함에 부딪힌다.
<br><br>
여전히 당신의 머리카락을 잡고 있던 <<He_ ga>> 당신을 뒤로 잡아당겨 목을 드러낸다. <<He_ ga>> 부드러운 동작으로 당신의 목을 악랄한 열정적으로 핥고 빨기 시작한다. 당신은 <<his_ yi>> 공격에 몸부림친다.<<arousal 1000>><<npcincr Whitney lust 1>><<garousal>><<glust>>
<br><br>
<<He_ ga>> 헐떡이며 물러난다. "고맙다, <<slut_ a>>." <<He_ ga>> 당신의 목을 보며 빙그레 웃는다. "흔적도 멋지게 남겼네." <<He_ ga>> 떠나며 당신의 뺨을 쓰다듬고, <<his_ yi>> 친구들의 웃음소리가 <<him_ yi>> 뒤를 따라 울려 퍼진다.
<<else>>
"걱정 마, 이번엔 널 밀어 넣지 않을 테니까." <<He_ ga>> 웃는다. "나 착하지 않아?"
<br>
<<if $phase gte 2>>
<<He_ nun>> 떠나면서 당신의 <<print playerBellyVisible() ? "코를" : "배를">> 차서, 당신을 뒤로 넘어뜨린다.<<pain 2>><<gpain>>
<<else>>
<<he_ ga>> 당신을 밀치고 복도를 따라 사라진다.
<</if>>
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Whitney>><<person1>>
당신은 휘트니의 손이 허벅지 사이로 들어갈 때까지 기다렸다가 최대한 세게 꽉 조인다.
<<if $physiqueSuccess>>
<span class="green"><<He_ ga>> 큰 소리로 저주를 퍼부으며 물러나,</span> 교실의 주의를 끈다.
<br><br>
리버가 휘트니를 뚫어지게 바라본다. "무슨 문제 있니?"
<br><br>
휘트니가 무시하듯 투덜거린다. 리버는 잠시 <<him_ rul>> 뚫어지게 바라보다가 문을 가리킨다. 휘트니는 <<his_ yi>> 손을 비비며 교실을 떠나며 당신을 <<his_ yi>> 어깨 너머로 바라본다.<<npcincr Whitney lust 3>><<npcincr Whitney dom -1>><<set $exam_chance += 5>><<gglust>><<ldom>><<passPercent 10>>
<br><br>
<<set $whitneymaths to "sent">>
<<endevent>>
<<link [[다음|Maths Exam]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<span class="red">당신은 <<him_ rul>> 당신의 <<genitals_ ro>> 안내하는 데만 성공한다.</span> <<He_ nun>>는 당신의 취약점을 이용하는 데 주저하지 않는다.
<br><br>
<<if playerChastity()>>
"네가 부탁한 건..." <<He_ ga>> 당신의 가랑이에 닿자 <<He_ ga>> 혼란스러운 중얼거림을 내뱉는다. <<He_ ga>> 당신의 <<worn_lower_name_ ul>> 옆으로 잡아당기더니, 당신의 <<worn_genitals_name_ ul>> 보고 얼굴을 찡그린다.
<br>
"빌어먹을 조신함." <<He_ ga>> 중얼거리며 <<his_ yi>> 손을 거두었다. "너무 쉽게 빠져나가는군." <<He_ ga>> 다시 당신의 허벅지를 애무한다. 당신은 최선을 다해 <<He_ rul>> 무시하고 시험에 집중한다.
<br><br>
<<endevent>>
<<link [[다음|Maths Exam]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"네가 원했잖아, <<slut_ a>>." <<He_ ga>> 속삭이면서,
<<if $player.vaginaExist and (!$player.penisExist or $rng gte 51)>>
<span class="lewd">손가락으로 입술을 따라 <<worn_lower_name_ ul>> 훑어본다.</span>
<<set $phase to 1>>
<<else>>
<span class="lewd"><<his_ yi>> 엄지손가락으로 <<worn_lower_name_ yi>> 길이를 따라 당신의 몸을 쓸어내린다.</span>
<<set $phase to 0>>
<</if>>
<<stress 6>><<arousal 500 "genitals">><<npcincr Whitney dom 1>><<gstress>><<garousal>><<gdom>>
<br><br>
<<link [[$NPCList[0].pronouns.him + " 보며 그만두라고 애원한다"|Whitney Maths Exam 2]]>><<set $phase2 to 1>><<sub 1>><<stress 6>><<npcincr Whitney lust 1>><<npcincr Whitney dom 3>><</link>><<gstress>><<glust>><<ggdom>>
<br>
<<link [[내버려둔다|Whitney Maths Exam 2]]>><<set $phase2 to 0>><<trauma 3>><<npcincr Whitney love 1>><<npcincr Whitney lust 3>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<glove>><<gglust>><<gdom>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase2 is 1>>
<<if $speech_attitude is "meek">>
미약한 비명을 지르는 것 이상을 감당할 수 없었던 당신은 휘트니의 눈을 응시하며 입술을 떨며 고개를 떨군다.
<<elseif $speech_attitude is "bratty">>
당신은 주먹을 불끈 쥐고 몸을 감싸는 온기를 막아내려 애쓴다. "그-그만해, 휘트니." 당신이 쉿 소리를 낸다.
<<else>>
당신은 입술을 깨물고 애원하는 눈빛으로 휘트니를 응시한다. "제발," 당신이 속삭인다. "지금은 안 돼."
<</if>>
<br>
<<if C.npc.Whitney.dom gte 10>>
<<He_ ga>> 아무 말도 하지 않는다. <span class="red"><<His_ yi>> 장난스러운 미소도 두려움을 잠재우기엔 역부족이다.</span><<stress 2>><<gstress>>
<<set $phase2 to 0>>
<<else>>
<<he_ ga>> 긴장을 풀고 한숨을 내쉰다. "알았어." <<He_ ga>> 침을 뱉는다. "네가 구걸하는 걸 보는 게 좋아서 다행인 줄 알아."
<br><br>
<<He_ ga>> 당신의 <<if $phase is 1>>보지를<<else>>자지를<</if>> 꼬집은 다음, <<his_ yi>> 손을 당신의 허벅지로 옮겨 <<he_ ga>> 다시 더듬기 시작한다.<<arousal 100 "genitals">><<garousal>>
<</if>>
<</if>>
<br><br>
<<if $phase2 is 0>>
휘트니는 다시 시작하기전에 리버의 책상을 힐끗 쳐다본다. 당신의 <<worn_lower_name_ un>> <<his_ yi>> 터치로부터 거의 보호하지 못한다.
<<if $phase is 1>>
<<He_ ga>> <<his_ yi>> 손목을 야만적인 힘으로 밀면서 <<His_ yi>> 손가락을 천을 통해 당신의 음부로 밀어 넣고 거칠게 비틀어 버린다. <<He_ nun>> <<his_ ga>> 당신의 음핵에 닿을 때까지 당신의 주름을 따라 <<his_ yi>> 손가락을 찌르고, 그것을 꼬집는다. <<He_ ga>> 손가락 사이를 비틀면서 <<his_ yi>> 엄지손가락으로 당신의 틈을 쓰다듬는다. 각각의 격렬한 움직임은 당신의 감각을 새롭게 공격한다.
<<else>>
<<He_ ga>> <<his_ yi>> 엄지손가락 밑바닥에 끝을 문지르기 시작한다. 당신은 본능적으로 엉덩이를 들썩이지만 <<He_ nun>> 멈추지 않는다. <<He_ ga>> <<his_ yi>> 손가락으로 당신의 거시기를 천으로 단단히 감싸고 거칠게 펌프질하기 시작한다. <<his_ yi>> 손과 당신의 옷이 당신의 <<penisPost "에">> 마찰하는 느낌이 미친듯이 느껴진다.
<</if>>
<<arousal 2000 "genitals">><<garousal>>
<<if $arousal lt $arousalmax>>
<br><br>
<<if C.npc.Whitney.dom gte 15>>
당신은 책상 가장자리를 붙잡고 숨을 고르기 위해 안간힘을 쓴다. 당신의 가랑이를 거칠게 움켜쥐며 숨을 고르는 순간은 끝 난다. "아직 안 끝났어, <<bitchPost "아">>. 끝나려면 멀었어."
<br><br>
<<He_ ga>> <<if $phase is 1>> <<his_ yi>> 손가락을 당신 몸 안팎으로 다시 힘차게 집어넣으며<<else>>당신의 자지를 다시 힘차게 쓰다듬으며<</if>> <<his_ yi>> 동작이 점점 더 야만적으로 변해간다. 당신은 신음 소리를 감추기 위해 책상에 얼굴을 밀착시키지만 성공하지 못한다. 주변에서 신음 소리가 울려 퍼지기 시작하지만 리버는 원인도 모른 채 신음 소리를 잠재운다.
<<arousal 3000 "genitals">><<ggarousal>>
<<if $arousal lt $arousalmax>>
<br><br>
결국 휘트니의 얼굴도 빨개졌다. "저-저기," <<He_ nun>> 헐떡인다. "다시 나한테 뭘 시도해 봐. 다음 번엔 그렇게 친절하지 않을 거야."
<br><br>
<<He_ ga>> 당신의 <<genitalsPost "에서">> <<his_ yi>> 손을 떼어내고 이번에는 힘을 덜 주며 당신의 허벅지를 만지기 시작한다.<<npcincr Whitney lust 1>><<glust>>
<</if>>
<<else>>
당신은 휘트니의 공격을 겨우 견뎌낸다. <<HePost>> 역시 만족한 듯, 당신의 허벅지로 <<his_ yi>> 손을 돌려놓는다.
<br><br>
"아직도 교훈을 얻지 못했냐?" <<He_ ga>> 조용히 비웃는다. "결국엔 내가 원하는 걸 줄 수밖에 없지."<<npcincr Whitney lust 1>><<glust>>
<</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<br>
<<orgasm>>
당신의 울음이 교실의 정적을 깨뜨리고 있다. "거기 무슨 문제 있니?" 리버가 묻는다.
<br>
"다 괜찮아요." 휘트니가 멋쩍은 미소를 지으며 대답한다. "그냥 괜찮아요."
<br>
리버가 의심스러운 눈빛을 띈다. <<nnpc_He_ ga "River">> 당신 자리에서 떨어진 빈 자리를 가리킨다. "너희 둘은 떨어져 있어. 당장."
<br><br>
당신의 고통에 만족한 휘트니는 어깨를 으쓱하고 일어나 <<his_ yi>> 어깨 너머로 윙크를 던진다.<<npcincr Whitney lust 3>><<npcincr Whitney dom 1>><<set $exam_chance += 5>><<gglust>><<gdom>><<passPercent 10>>
<<set $whitneymaths to "active">>
<</if>>
<br><br>
<</if>>
<<tearful>> 당신은 시험에 다시 집중하려고 한다.
<br><br>
<<endevent>>
<<link [[다음|Maths Exam]]>><<set $phase to 1>><</link>>
<br><<set $location to "school">><<schooleffects>><<effects>>
<<set $rescued += 1>>
<<if $rescue is 3>>
<<set $whitneyRescueSafe to true>>
<</if>>
<<person1>>
당신은 누군가가 소리지르는 것을 듣는다.
<<switch random(1, 3)>>
<<case 3>>
<<person_ i>> 때마침 고개를 들어 휘트니의 주먹을 맞고, 그 옆에는 <<nnpc_his_ yi "Whitney">> 친구들이 서있다.
<<case 2>>
<<person_ i>> 몸을 돌리기도 전에 멱살을 잡혀 분노한 휘트니와 마주하고, 그 옆에는 <<nnpc_his_ yi "Whitney">> 친구들이 서있다.
<<case 1>>
<<person_ un>> 어깨 너머로 쳐다보더니 얼어붙었다. 휘트니가 팔짱을 끼고 서 있고, <<nnpc_he_ nun "Whitney">> 친구들과 함께 거드럭거리며 당신을 향해 다가오고 있다.
<</switch>>
<<print either(
`"꺼져, 루저<<if $enemyno gte 2>>들아<<else>>야<</if>>."`,
`"내가 <<phim_ ul>> 사용하도록 허락했나?"`,
`"네 게 아니야."`,
`"<<pShes_ nun>> 내꺼야."`,
`"손 떼."`,
`"꺼져."`
)>>
<<status 1>><<gcool>>
<br><br>
<<print either(
"짧은 몸싸움 후,",
"팽팽한 눈빛 교환 후,",
"잠깐 말을 주고 받은 후,"
)>>
<<person_ un>>
<<print either(
"휘트니를 바닥에 밀치고 ",
"공포에 질려 움찔거리며 ",
"휘트니를 툭 치고 "
)>>
황급히 현장을 떠<<if $enemyno is 2>>나고, <<his_ yi>> 친구는 그 뒤를 따른다<<elseif $enemyno gte 3>>나고, 다른 사람들은 그 뒤를 따른다<<else>>난다<</if>>.
<br><br>
<<if $whitneyRescueSlime>>
당신은 슬라임이 반항에 대한 벌을 내릴 때 찌릿한 고통을 느낀다.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Whitney Rescue 2]]>><</link>>
<br><<set $location to "school">><<schooleffects>><<effects>>
<<if $exposed gte 1>>
휘트니가 당신의 <<lewdness_ ul>> 바라보며 웃는다.
<<print either(
`"넌 5초도 옷을 입고 있을 수 없구나?"`,
`"넌 내 관심을 끄는 방법을 확실히 알고 있네."`,
`"네가 그걸 원하는 거잖아."`
)>>
<<npcincr Whitney lust 10>><<glust>>
<br><br>
<<He_ ga>> 당신의 팔을 붙잡고 일으켜세운다. "어서. 다른 사람이 생각하게 하고 싶지 않아."
<br><br>
<<link [[다음|Whitney Rescue Exposed]]>><<set $whitneyRescueExit to "hallways">><</link>>
<br>
<<elseif $whitneyRescueSafe>>
"운이 좋았어, <<slut_ a>>." 휘트니가 당신을 향하며 말합니다. "난-"
<br><br>
<<switch $whitneyRescueExit>>
<<case "canteen">>식당 건너편에서,
<<case "courtyard">>교실 창문에서,
<<case "classroom">>교실 밖에서,
<<default>>복도 아래에서,
<</switch>>
화난 목소리가 휘트니의 말을 끊으며 울려 퍼졌다 <<He_ ga>> 얼굴을 찡그린다. "젠장. 가야겠어."
<<He_ ga>>
<<print either(
"당신의 머리를 쓰다듬고는 ",
"당신의 <<bottom_ ul>> 툭 치고는 ",
"당신의 뺨을 가볍게 두드리고는 "
)>>
사라진다. <<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<whitneyRescueEnd>>
<<elseif C.npc.Whitney.lust gte random(1, 80)>>
<<tearful>> 당신은 일어선다. 당신이 멀리 가기도 전에 휘트니가 당신을 붙잡고
<<switch $whitneyRescueExit>>
<<case "canteen">>벽에 밀친다.
<<case "courtyard">>울타리에 밀어붙인다.
<<case "classroom">>칠판에 밀어붙인다.
<<default>>사물함에 밀어 넣는다.
<</switch>>
<<He_ ga>> 당신의 머리 옆을 <<his_ yi>> 손으로 내리치며 당신의 탈출을 막는다.
<br><br>
<<print either(
`"뭐야, 널 구해준 것에 대한 보상은 없어?" <<He_ ga>> 묻는다. "'고맙다'는 인사도 안 해?"`,
`"어디 가려고?" <<He_ ga>> 묻는다. "넌 내게 빚을 졌어."`,
`"뭐 잊은 거 없어?" <<He_ ga>> 묻는다. "고맙다고 안해?"`
)>>
<br><br>
<<if $trauma gte ($traumamax / 5) * 4>>
<<link [[허물어진다 (0:05)|Whitney Rescue Break]]>><<pass 5>><<npcincr Whitney dom 3>><</link>><<ggdom>>
<br>
<</if>>
<<link [[무릎을 꿇는다|Whitney Rescue Sex]]>><<set $sexstart to 1>><<stress 6>><<npcincr Whitney dom 1>><</link>><<promiscuous1>><<gstress>><<gdom>>
<br>
<<link [[키스로 보답한다|Whitney Rescue Kiss]]>><<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><</link>><<promiscuous1>><<kissvirginitywarning>><<gdom>><<glust>>
<br>
<<link [[$NPCList[0].pronouns.him + " 보며 고맙다고 한다"|Whitney Rescue Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
"가만히 있어." <<He_ ga>> 당신의 턱을 잡아 <<him_ wa>> 마주보도록 기울인다.
<<if $pain gte 80>>
"너 정말 울보구나." <<he_ ga>> 놀린다. "여기."
<br><br>
<<He_ ga>> <<his_ yi>> 셔츠 주머니에서 구겨진 휴지를 꺼내서 당신의 손에 밀어 넣는다. "누가 보기 전에 서둘러." 당신은 재빨리 눈물을 닦는다.<<lpain>><<pain -4>>
<<else>>
<<He_ ga>> 당신을 풀어주며
<<switch random(1, 3)>>
<<case 3>>빙긋 웃는다. "적어도 입은 아직 멀쩡하네."
<<case 2>>한숨을 내쉰다. "다행이네. 널 그렇게 심하게 망치진 않았네."
<<case 1>>밀친다. "이 멍청아. 아무것도 아닌 일로 날 흥분시켰어."
<</switch>>
<</if>>
<br><br>
<<he_ ga>> 당신의 뒤를 한 대 때리곤 보내준다.
<<print either(
`"그 엉덩이를 곤경에 빠뜨리지 마." <<He_ ga>> 웃는다. "난 내 걸레가 온전한 게 좋거든."`,
`"조심해." <<He_ ga>> 경고한다. "사람들이 내 <<girl_ ga>> 쉽다고 생각하지 않았으면 좋겠거든."`,
`"너랑 놀아나는 놈을 잡으면 혼내줄 거야." <<He_ ga>> 말한다. "그리고 너도."`
)>>
<<stress 2>><<npcincr Whitney lust 10>><<gstress>><<glust>>
<br><br>
<<whitneyRescueEnd>>
<</if>><<set $location to "school">><<schooleffects>><<effects>>
<<if $speech_attitude is "meek">>
당신은 눈을 감고 입술을 오므린다. 그 즉시, 당신은 격렬한 키스를 강요받는다. 휘트니의 손이 당신의 가슴부터 엉덩이까지 온몸을 훑고 지나간다. 당신은 팔을 등 뒤로 붙잡고 <<He_ ga>> 자유롭게 지배할 수 있도록 허용한다.
<<elseif $speech_attitude is "bratty">>
당신은 휘트니의 옷깃을 잡고 <<He_ rul>> 끌어당겨 깊은 키스를 한다. <<he_ do>> 처음에는 놀랐지만 곧 화답하고, 두 사람의 혀가 엉키면서 서로의 몸을 열심히 탐색한다.
<<else>>
당신은 입술을 오므리고 몸을 기울인다. 휘트니가 당신을 머리 뒤쪽을 잡고 반쯤 끌어 당겨 키스를 한다. <<his_ yi>> 자유로운 손이 당신의 허리를 감싸고, 당신의 <<bottomPost "에">> 얹어 <<his_ ga>> 당신의 입을 침범하며 쥐어짠다.
<</if>>
<<takeKissVirginity "Whitney" "loveInterest">><br>
<<promiscuity1>>
휘트니는 키스 후 손을 떼고 당신의 목을 따라 당신을 길고 천천히 핥으며 마무리한다.
<<if C.npc.Whitney.lust gte random(20, 100)>>
당신은 자유롭게 꿈틀거리려 하지만 <<He_ ga>> 당신을 제자리에 붙잡고 있다.
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">당신은 무언가 단단한 것이 몸을 누르는 느낌이 든다.</span>
<<else>>
<<He_ ga>> <<his_ yi>> 허벅지를 당신의 다리 사이로 밀어넣어
<<if $player.penisExist>>
<span class="lewd"> 당신의 <<penisPost "에">> 대고 누른다.</span>
<<else>>
<span class="lewd"> 당신의 <<pussyPost "에">> 천천히 문지른다.</span>
<</if>>
<</if>>
<br><br>
"어서." <<He_ ga>> 당신의 귀에 숨을 불어넣는다. "그 정도면 충분할 거라고 생각한 건 아니지?" <<He_ ga>> 당신의 머리 위에 손을 얹고 무릎을 꿇으라고 강요한다.
<br><br>
<<link [[순순히 따른다|Whitney Rescue Sex]]>><<set $sexstart to 1>><<stress 6>><<npcincr Whitney dom 1>><</link>><<promiscuous1>><<gstress>><<gdom>>
<br>
<<link [[마지못해 따른다|Whitney Rescue Sex]]>><<set $molestationstart to 1>><<set $phase to 1>><<sub 1>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[거절한다|Whitney Rescue Sex]]>><<set $molestationstart to 1>><<set $phase to 2>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
"그거면 충분해, <<slut_ a>>."
<<if $whitneyRescueUniform>>
<<He_ ga>> 옷 뭉치를 당신의 가슴에 밀어 넣는다. "서둘러 옷 입어."
<br><br>
<<link [[다음|Whitney Rescue Exposed 2]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<he_ ga>> 당신의 뒤를 한 대 때리곤 보내준다.
<<print either(
`"그 엉덩이를 곤경에 빠뜨리지 마." <<He_ ga>> 웃는다. "난 내 걸레가 온전한 게 좋거든."`,
`"조심해." <<He_ ga>> 경고한다. "사람들이 내 <<girl_ ga>> 쉽다고 생각하지 않았으면 좋겠거든."`,
`"너랑 놀아나는 놈을 잡으면 혼내줄 거야." <<He_ ga>> 말한다. "그리고 너도."`
)>>
<<stress 2>><<npcincr Whitney lust 5>><<gstress>><<glust>>
<br><br>
<<whitneyRescueEnd>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
휘트니가 복도를 지나 사물함에 도착할 때까지 당신을 끌고 간다. 지나가는 <<peopley_ un>> 흘깃 쳐다보지만, <<He_ nun>>
<<if C.npc.Whitney.dom gte 15>>
눈빛으로 겁을 준다.
<<else>>
전혀 신경쓰지 않는다.
<</if>>
<br><br>
<<He_ ga>> 사물함을 열고 안쪽으로 손을 뻗어
<<if $forcedcrossdressingdisable is "f">>
<<if random(1)>>
<<set $whitneyRescueUniform to "m">>
남자 교복을 꺼낸다.
<<else>>
<<set $whitneyRescueUniform to "f">>
여자 교복을 꺼낸다.
<</if>>
<<else>>
<<set $whitneyRescueUniform to $player.gender_appearance>>
<</if>>
<<if $player.gender_appearance isnot $whitneyRescueUniform>>
<<He_ ga>> 빙그레 웃는다.
<<if $schoolrep.crossdress gte 3>>
"이 옷을 입으면 집처럼 편안할거야."
<<else>>
"아무것도 없는 것보다는 낫지."
<</if>>
<</if>>
<br><br>
<<link [[입는다|Whitney Rescue Exposed 2]]>><<set $phase to 1>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[거절한다|Whitney Rescue Exposed 2]]>><<set $phase to 0>><<npcincr Whitney dom -1>><<npcincr Whitney lust 10>><</link>><<ldom>><<gglust>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1 and C.npc.Whitney.lust gte random(1, 80)>>
당신은 옷을 찾으려고 손을 뻗었지만 휘트니가 손이 닿지 않는 높이 들어 올린다.
<br><br>
"서두르지마." <<He_ ga>> 능글맞게 웃는다.
<<if $whitneyRescueSafe>>
"내가 널 두 번이나 구해줬으니 이제 내 보상에 대해 이야기할 차례야."
<br><br>
복도 아래에서 화난 목소리가 울려 퍼지며 휘트니의 말을 끊는다. <<He_ ga>> 얼굴을 찡그린다. "젠장. 가야겠어."
<<He_ ga>>
<<print either(
"당신의 머리를 쓰다듬고는 ",
"당신의 <<bottom_ ul>> 툭 치고는 ",
"당신의 뺨을 가볍게 두드리고는 "
)>>
옷만 남겨두고 사라진다. <<tearful>> 당신은 옷을 입기 위해 한적한 구석으로 달려간다.
<br><br>
<<set _rng to random(1, 100)>>
<<outfitChecks>>
<<if _shirtless>>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<upperwear 5>>
<<elseif _rng gte 20>>
<<upperwear 58>>
<<else>>
<<upperwear 37>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<upperwear 5>>
<<elseif _rng gte 40>>
<<upperwear 59>>
<<elseif _rng gte 20>>
<<upperwear 60>>
<<else>>
<<upperwear 5>>
<</if>>
<</if>>
<<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<<if _bottomExposed>>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<lowerwear 6>>
<<elseif _rng gte 20>>
<<lowerwear 53>>
<<else>>
<<lowerwear 28>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<lowerwear 7>>
<<elseif _rng gte 40>>
<<lowerwear 54>>
<<elseif _rng gte 20>>
<<lowerwear 56>>
<<else>>
<<lowerwear 26>>
<</if>>
<</if>>
<<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<<whitneyRescueEnd>>
<<else>>
"아직 나한테 빚진 게 있잖아."
<br><br>
<<if $trauma gte ($traumamax / 5) * 4>>
<<link [[허물어진다 (0:05)|Whitney Rescue Break]]>><<pass 5>><<npcincr Whitney dom 3>><</link>><<ggdom>>
<br>
<</if>>
<<if hasSexStat("promiscuity", 4)>>
<<link [[무릎을 꿇는다|Whitney Rescue Sex]]>><<set $sexstart to 1>><<stress 6>><<npcincr Whitney dom 1>><</link>><<promiscuous1>><<gstress>><<gdom>>
<br>
<</if>>
<<link [[키스로 보답한다|Whitney Rescue Kiss]]>><<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><</link>><<promiscuous1>><<kissvirginitywarning>><<gdom>><<glust>>
<br>
<<link [[$NPCList[0].pronouns.him + " 보며 고맙다고 한다"|Whitney Rescue Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<elseif $phase isnot 0>>
휘트니는 당신이 옷을 갈아입는 동안 앞에 서서<<if !$whitneyRescueAlone>>, <<his_ yi>> 친구들의 시야를 가리고<</if>> <<his_ yi>> 어깨 너머로 당신을 훔쳐본다. <<He_ ga>> 다 끝난 후 돌아선다.
<br><br>
<<if $player.gender_appearance isnot $whitneyRescueUniform and $whitneyRescueUniform isnot "n">>
"멋지네," <<he_ ga>> 킥킥 웃는다. "넌 <<if $whitneyRescueUniform is "m">>꽤 섹시한 남자야<<else>>정말 귀여운 여자야<</if>>."
<<else>>
"귀엽네," <<he_ ga>> 킥킥 웃는다. "하지만 난 예전 모습이 더 좋아."
<</if>>
<br><br>
<<set _rng to random(1, 100)>>
<<outfitChecks>>
<<if _shirtless>>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<upperwear 5>>
<<elseif _rng gte 20>>
<<upperwear 58>>
<<else>>
<<upperwear 37>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<upperwear 5>>
<<elseif _rng gte 40>>
<<upperwear 59>>
<<elseif _rng gte 20>>
<<upperwear 60>>
<<else>>
<<upperwear 5>>
<</if>>
<</if>>
<<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<<if _bottomExposed>>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<lowerwear 6>>
<<elseif _rng gte 20>>
<<lowerwear 53>>
<<else>>
<<lowerwear 28>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<lowerwear 7>>
<<elseif _rng gte 40>>
<<lowerwear 54>>
<<elseif _rng gte 20>>
<<lowerwear 56>>
<<else>>
<<lowerwear 26>>
<</if>>
<</if>>
<<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<<he_ ga>> 당신의 뒤를 한 대 때리곤 보내준다.
<<print either(
`"그 엉덩이를 곤경에 빠뜨리지 마." <<He_ ga>> 웃는다. "난 내 걸레가 온전한 게 좋거든."`,
`"조심해." <<He_ ga>> 경고한다. "사람들이 내 <<girl_ ga>> 쉽다고 생각하지 않았으면 좋겠거든."`,
`"너랑 놀아나는 놈을 잡으면 혼내줄 거야." <<He_ ga>> 말한다. "그리고 너도."`
)>>
<<stress 2>><<gstress>>
<br><br>
<<whitneyRescueEnd>>
<<else>>
당신은 옷을 바닥에 내려놓고 최대한 <<lewdness_ ul>> 숨긴 채 복도를 서둘러 내려간다. 휘트니는 당신을 말리지 않고 당신이 떠나는 것을 지켜보며 만족해한다.
<br><br>
<<whitneyRescueEnd>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
당신은 무릎을 꿇는다. 휘트니는 주저하지 않고 당신의 뒤통수를 잡고 <<his_ yi>> 가랑이에 강제로 밀착시킨다.
<<promiscuity1>>
<<maninit>>
<<silently>><<npcoral>><</silently>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<if $phase is 2>>
당신은 휘트니를 밀쳐내지만 <<He_ ga>> 당신을 붙잡고 눈을 질끈 감은 채 제자리에 붙잡는다.
<br><br>
"배은망덕하네." <<He_ ga>> 으르렁거린다. "넌 네 자리를 배워야 해."
<<set $enemyanger += 80>><<set $enemytrust -= 80>>
<<elseif $phase is 1>>
당신은 말다툼으로는 아무 것도 얻을 수 없다. 당신은 휘트니가 당신을 바닥에 밀어붙이도록 내버려 둔다. <<He_ ga>> 즉시 당신의 뒤통수를 잡고 <<his_ yi>> 가랑이에 힘껏 밀어붙인다.
<<silently>><<npcoral>><</silently>>
<<else>>
당신은 휘트니에게 <<if $speech_attitude is "meek">>정중하게<<elseif $speech_attitude is "bratty">>건성으로<<else>>짧게<</if>> "고마워" 라고 인사하고 <<his_ yi>> 팔을 밀어낸다. <<His_ nun>> 눈을 좁히며 당신을 붙잡는다.
<br><br>
"가만 안둬, <<slut_ a>>." <<He_ ga>> 으르렁거립니다.
<<set $enemyanger += 40>><<set $enemytrust -= 40>>
<</if>>
<<molested>><<controlloss>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<if !$whitneyRescueAlone>>
<<audience>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Whitney Rescue Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Rescue Sex]]>><</link>></span><<nexttext>>
<</if>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
휘트니가 한숨을 내쉬며
<<switch $whitneyRescueExit>>
<<case "canteen">>벽에 기대 앉는다.
<<case "courtyard">>울타리에 기댄다.
<<case "classroom">>책상에 기대어 앉는다.
<<default>>사물함에 기댄다.
<</switch>>
<<npcincr Whitney lust -20>><<llust>>
<br><br>
<<if $whitneyRescueUniform>>
<<he_ ga>> 당신 위에 옷을 떨어뜨린다. "서두르는 게 좋을 거야. 내 시간을 낭비하면 한 번 더 할 거야."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Whitney Rescue Exposed 2]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<he_ ga>> 당신의 뒤를 한 대 때리곤 보내준다.
<<print either(
`"그 엉덩이를 곤경에 빠뜨리지 마." <<He_ ga>> 웃는다. "난 내 걸레가 온전한 게 좋거든."`,
`"조심해." <<He_ ga>> 경고한다. "사람들이 내 <<girl_ ga>> 쉽다고 생각하지 않았으면 좋겠거든."`,
`"너랑 놀아나는 놈을 잡으면 혼내줄 거야." <<He_ ga>> 말한다. "그리고 너도."`
)>>
<<stress 2>><<gstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<whitneyRescueEnd>>
<</if>>
<<elseif $enemyhealth lte 0>>
휘트니가 비틀거리며 뒤로 물러난다.
<<if C.npc.Whitney.dom gte 15>>
"빌어먹을 <<bitchPost>> 같으니," <<he_ ga>> 으르렁거린다. "다음엔 내가 널 구해줄지 두고 보자."
<<else>>
"대체 날 왜 불렀어?" <<He_ ga>> 투덜거린다. "다음부터 네 문제는 네가 알아서 해결해."
<</if>>
<<npcincr Whitney dom -1>><<ldom>>
<br><br>
<<He_ ga>><<if $whitneyRescueUniform>> 옷을 바닥에 수북이 쌓아둔 채 <</if>>화가 나서 휙 돌아서서 간다. <<if !$whitneyRescueAlone>>당황한 <<his_ yi>> 친구들이 <<his_ yi>> 뒤를 따라간다.<</if>> <<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<outfitChecks>>
<<if $whitneyRescueUniform>>
<<set _rng to random(1, 100)>>
<<if _shirtless>>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<upperwear 5>>
<<elseif _rng gte 20>>
<<upperwear 58>>
<<else>>
<<upperwear 37>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<upperwear 5>>
<<elseif _rng gte 40>>
<<upperwear 59>>
<<elseif _rng gte 20>>
<<upperwear 60>>
<<else>>
<<upperwear 5>>
<</if>>
<</if>>
<<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<<if _bottomExposed>>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<lowerwear 6>>
<<elseif _rng gte 20>>
<<lowerwear 53>>
<<else>>
<<lowerwear 28>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<lowerwear 7>>
<<elseif _rng gte 40>>
<<lowerwear 54>>
<<elseif _rng gte 20>>
<<lowerwear 56>>
<<else>>
<<lowerwear 26>>
<</if>>
<</if>>
<<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<</if>>
<<whitneyRescueEnd>>
<<else>>
"그러든지." <<he_ ga>> 비웃는다.
<<if $whitneyRescueUniform>>
"이건 필요 없겠네."
<br><br>
<<He_ ga>> 여분의 옷을 챙겨서 당신을 복도 한가운데에 벌거벗은 채로 두고 화가 나서 휙 돌아간다. <<tearful>> 당신은 몸을 숨기려고 허둥댄다.
<<else>>
"어차피 중고품은 필요 없으니까."
<br><br>
<<He_ nun>> 화가 나서 휙 돌아서서 간다. <<if !$whitneyRescueAlone>>당황한 <<his_ yi>> 친구들이 <<his_ yi>> 뒤를 따라간다.<</if>> <<tearful>> 당신은 마음을 가다듬는다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<whitneyRescueEnd>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
모든 것의 무게가 당신에게 너무 무겁다. 당신은 휘트니에게 몸을 던져 두 팔로 <<he_ rul>> 감싸고 머리를 <<his_ yi>> 가슴에 파묻는다. 당신은 말을 하려고 하지만 힘없는 흐느낌만 몇 번 낼 수 있을 뿐이다. 당신의 주변에서 <<if $whitneyRescueAlone>>구경꾼들이<<else>><<his_ yi>> 친구들이<</if>> 수군거리며 비웃는 소리가 들린다.
<br><br>
마침내 휘트니가 반응한다.
<<if C.npc.Whitney.love gte 25>>
<<he_ ga>> 당신의 손목을 잡고 끌어당기며, <<his_ yi>> 얼굴은 경멸의 표정으로 일그러진다.
<<if $whitneyRescueAlone>>
"이 <<slut_ yi>> 정신 좀 차리게 해줘야겠어." <<He_ ga>> 능글맞게 웃으며 말한다.
<<else>>
"곧 돌아올게." <<He_ ga>> 친구들에게 말한다. "이 계집애 정신 좀 차리게 해줘야겠어."
<</if>>
<<He_ ga>> 당신을 군중을 피해 한적한 보급품 창고로 당신을 끌고 가자, 조롱과 웃음이 뒤따른다.<<stress 10>><<ggstress>>
<br><br>
<<link [[다음|Whitney Rescue Break 2]]>><</link>>
<br>
<<else>>
<<he_ ga>> 얼굴을 찡그리며 당신을 밀어<<if $whitneyRescueUniform>>내며, 당신 위에 옷을 떨어뜨린다<</if>>. "너 정말 맛이 갔구나," <<He_ ga>> 중얼거리며,
<<if $whitneyRescueAlone>>
불쾌한 표정으로 돌아선다. "난 고장난 장난감은 가지고 놀지 않아."
<<else>>
<<his_ yi>> 일당에게 돌아선다. "가자. 우린 고장난 장난감 가지고 놀지 않아."
<</if>>
<br><br>
<<if $whitneyRescueAlone>>
<<He_ ga>> 서둘러
<<else>>
<<He_ ga>> <<his_ yi>> 부하들을 이끌고
<</if>>
<<switch $whitneyRescueExit>>
<<case "canteen">>매점을 빠져나가며
<<case "courtyard">>정문을 나가며
<<case "classroom">>교실을 나가며
<<default>>복도를 내려가면서
<</switch>>
떠나는 모습을 <<his_ yi>> 어깨 너머로 흘깃 쳐다본다.
<br><br>
<<if $whitneyRescueUniform>>
<<set _rng to random(1, 100)>>
<<if $worn.upper.name is "naked">>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<upperwear 5>>
<<elseif _rng gte 20>>
<<upperwear 58>>
<<else>>
<<upperwear 37>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<upperwear 5>>
<<elseif _rng gte 40>>
<<upperwear 59>>
<<elseif _rng gte 20>>
<<upperwear 60>>
<<else>>
<<upperwear 5>>
<</if>>
<</if>>
<<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<<if $worn.lower.name is "naked">>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<lowerwear 6>>
<<elseif _rng gte 20>>
<<lowerwear 53>>
<<else>>
<<lowerwear 28>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<lowerwear 7>>
<<elseif _rng gte 40>>
<<lowerwear 54>>
<<elseif _rng gte 20>>
<<lowerwear 56>>
<<else>>
<<lowerwear 26>>
<</if>>
<</if>>
<<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<</if>>
<<whitneyRescueEnd>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<He_ ga>> 당신을 선반에 밀치고 문을 잠근 다음 당신 쪽으로 돌아선다.
<<if C.npc.Whitney.lust gte random(60, 100)>>
<<He_ ga>> 바닥을 가리킨다. "엎드려." 당신은 아무 생각 없이 시키는 대로 무릎을 꿇고 엎드린다.
<br><br>
"널 기분 좋게 해줄 게 뭔지 알아." <<He_ ga>> 히죽 웃으며 <<npcUndressText `C.npc.Whitney` "lower" "self">>.
<<if $NPCList[0].penis isnot "none">>
<<He_ ga>> <<his_ yi>> <<penisdesc_ rul $NPCList[0].penisdesc>> 당신의 얼굴 앞에 놓고, <<He_ ga>> 기대에 찬 눈빛으로 당신을 내려다보는 동안 당신은 <<his_ yi>> 엉덩이에 손을 얹는다.
<<else>>
<<He_ ga>> 당신의 목에 다리를 감고 당신의 머리를 <<his_ yi>> 보지 쪽으로 부드럽게 끌어당긴다. <<He_ ga>> 기대에 찬 눈빛으로 당신을 내려다본다.
<</if>>
<br><br>
<<link [[허락한다|Whitney Rescue Break Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>><<glove>><<gdom>>
<br>
<<link [[저항한다|Whitney Rescue Break Refuse]]>><<npcincr Whitney dom -5>><</link>><<lldom>>
<br>
<<else>>
당신은 눈을 감고 마음을 다잡는다. 휘트니의 손이 어깨를 감싸는 것을 느끼며 긴장을 하지만 아무것도 일어나지 않는다. 천천히 눈을 뜨고 자신이 휘트니의 품에 안겨 있다는 사실을 깨닫는다.
<br><br>
"개자식들," <<He_ ga>> 중얼거린다. "누군가가 널 부러뜨릴 거라면, 그건 바로 나야." <<He_ ga>> 바닥으로 미끄러지며 당신을 끌어당긴다. 당신은 저항하지 않고 <<his_ yi>> 품에 안긴다. 이상하게도 위로가 된다.<<trauma -24>><<llltrauma>>
<br><br>
휘트니가 당신을 밀쳐낼 때까지, 당신은 잠시 이 상태로 있는다. <<He_ ga>> 문을 열고<<if $whitneyRescueUniform>>, 당신 가슴팍에 옷 한 무더기를 쑤셔넣은 후 <</if>> 당신을 밖으로 내동댕이친다. "가. 한 번만 더 이런 일로 귀찮게 하면 진짜로 울음을 터뜨리게 해줄 테니까."
<br><br>
당신은 무감각하게 순응하며 비틀거리며 학교 운동장으로 돌아가면서 방금 일어난 일을 이해하려고 노력한다.
<br><br>
<<if $whitneyRescueUniform>>
<<set _rng to random(1, 100)>>
<<if $worn.upper.name is "naked">>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<upperwear 5>>
<<elseif _rng gte 20>>
<<upperwear 58>>
<<else>>
<<upperwear 37>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<upperwear 5>>
<<elseif _rng gte 40>>
<<upperwear 59>>
<<elseif _rng gte 20>>
<<upperwear 60>>
<<else>>
<<upperwear 5>>
<</if>>
<</if>>
<<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<<if $worn.lower.name is "naked">>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<lowerwear 6>>
<<elseif _rng gte 20>>
<<lowerwear 53>>
<<else>>
<<lowerwear 28>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<lowerwear 7>>
<<elseif _rng gte 40>>
<<lowerwear 54>>
<<elseif _rng gte 20>>
<<lowerwear 56>>
<<else>>
<<lowerwear 26>>
<</if>>
<</if>>
<<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<</if>>
<<set $whitneyRescueExit to "hallways">>
<<whitneyRescueEnd>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
휘트니가 <<his_ yi>> 다리 사이로 당신의 머리를 안내해도 당신은 저항하지 않는다.
<<promiscuity1>>
<<maninit>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Whitney Rescue Break Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Rescue Break Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ ga>> 당신의 머리에 손을 얹고 <<his_ yi>> 손가락으로 당신의 머리카락을 훑어본다. "봤지? 새것처럼 좋아졌어."
<<npcincr Whitney lust -20>><<llust>>
<br><br>
<<He_ ga>> 문의 자물쇠를 연다. <<He_ ga>> 잠시 문 앞에 서서, 당신을 내려다보다가, 문을 쾅 닫는다. <<if $whitneyRescueUniform>><<He_ nun>> 바닥 위에 옷 한 무더기를 남겨두었다.<</if>>
<<elseif $enemyhealth lte 0>>
휘트니는 선반에 부딪히자 고통스러워하며 저주를 퍼붓는다. "대체 뭐가 문제야?" <<he_ ga>> 신음한다. "너 정말 머리 좀 확인해봐라." <<He_ ga>> 문을 박차고 나가더니 눈길 한 번 주지 않고 화가 나서 문을 박차고 나간다. <<if $whitneyRescueUniform>><<He_ nun>> 바닥 위에 옷 한 무더기를 남겨두었다.<</if>>
<<else>>
휘트니는 실망감에 <<his_ yi>> 손을 위로 올리며 당신을 밀쳐낸다. "그러든지. 난 그저 도우려던 것뿐이야." <<He_ ga>> 문을 확 열고 밖으로 쿵쿵대면서 나가며, <<if $whitneyRescueUniform>>바닥 위에 옷 한 무더기를 남겨둔다.<<else>><<his_ yi>> 어깨 너머로 당신을 한 번 쳐다본다.<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 <<nnpc_him_ yi "Whitney">> 뒤를 따라 밖으로 나간다.
<<if $whitneyRescueUniform>>
<<set _rng to random(1, 100)>>
<<if $worn.upper.name is "naked">>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<upperwear 5>>
<<elseif _rng gte 20>>
<<upperwear 58>>
<<else>>
<<upperwear 37>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<upperwear 5>>
<<elseif _rng gte 40>>
<<upperwear 59>>
<<elseif _rng gte 20>>
<<upperwear 60>>
<<else>>
<<upperwear 5>>
<</if>>
<</if>>
<<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<<if $worn.lower.name is "naked">>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<lowerwear 6>>
<<elseif _rng gte 20>>
<<lowerwear 53>>
<<else>>
<<lowerwear 28>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<lowerwear 7>>
<<elseif _rng gte 40>>
<<lowerwear 54>>
<<elseif _rng gte 20>>
<<lowerwear 56>>
<<else>>
<<lowerwear 26>>
<</if>>
<</if>>
<<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<<elseif $exposed gte 1>>
당신은 나가는 길에 선반에서 몇 개의 수건을 집어든다.
<<towelup>>
<</if>>
<br><br>
<<set $whitneyRescueExit to "hallways">>
<<whitneyRescueEnd>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 고개를 돌리고 휘트니를 향해 약하게 발길질을 한다. 힘은 없지만 <<He_ ga>> 물러서기에는 충분하다. <<He_ ga>> 문에 기대어 얼굴을 찡그리며 아래를 내려다본다. <<he_ ga>> 말하기 전까지 잠시 침묵이 흐른다.
<br><br>
"모르겠어." <<he_ ga>> 중얼거린다. <<his_ yi>> 흥분된 어조 속에서도 <<his_ yi>> 목소리는 평소보다 부드러워졌다. "난 씨발 진짜 모르겠다."
<br><br>
<<He_ ga>> 문을 확 열고 밖으로 쿵쿵대면서 나<<if $whitneyRescueUniform>>가며, 바닥 위에 옷 한 무더기를 남겨둔다<<else>>간다<</if>>. 당신은 잠시 가만히 누워 있다가 따라 나간다.
<<if $whitneyRescueUniform>>
<<set _rng to random(1, 100)>>
<<if $worn.upper.name is "naked">>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<upperwear 5>>
<<elseif _rng gte 20>>
<<upperwear 58>>
<<else>>
<<upperwear 37>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<upperwear 5>>
<<elseif _rng gte 40>>
<<upperwear 59>>
<<elseif _rng gte 20>>
<<upperwear 60>>
<<else>>
<<upperwear 5>>
<</if>>
<</if>>
<<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<<if $worn.lower.name is "naked">>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<lowerwear 6>>
<<elseif _rng gte 20>>
<<lowerwear 53>>
<<else>>
<<lowerwear 28>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<lowerwear 7>>
<<elseif _rng gte 40>>
<<lowerwear 54>>
<<elseif _rng gte 20>>
<<lowerwear 56>>
<<else>>
<<lowerwear 26>>
<</if>>
<</if>>
<<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<<elseif $exposed gte 1>>
당신은 나가는 길에 선반에서 몇 개의 수건을 집어든다.
<<towelup>>
<</if>>
<br><br>
<<set $whitneyRescueExit to "hallways">>
<<whitneyRescueEnd>><<effects>>
<<set _kylar to statusCheck("Kylar")>>
<<if $speech_attitude is "meek">>
"그-그래." 당신이 떨리는 목소리로 말한다. "제발 화내지 마, 어쩔 수 없어."
<<elseif $speech_attitude is "bratty">>
"너도 알잖아." 당신이 단호한 목소리로 말한다. "그래서 뭘 어떻게 할 건데?"
<<else>>
"그래" 당신이 말한다. "근데 그게 너랑 무슨 상관인데?"
<</if>>
<<promiscuity1>>
휘트니가 무표정한 얼굴로 당신을 쳐다본다. <<his_ yi>> 친구들은 긴장한 표정이다. 그러자 휘트니가 웃는다. "넌 정말 <<slut_ iya>>." <<he_ ga>> 당신의 <<bottom_ rul>> 때리며 말한다.
<br><br>
<<if _kylarStatus and _kylarStatus.includes("Love") and _kylar.state isnot "prison">>
"괴물 카일라랑도 어울렸다고 들었어. 넌 기준이 전혀 없구나." <<He_ ga>> 당신의 허리를 잡고 빈 교실 쪽으로 밀어붙이려 한다. "그 깡마른 괴물이 널 만족시킬 수 있다면, 네 마음을 날려버릴 거야."
<br><br>
<<link [[하게 둔다|Bully Accuse Let]]>><</link>>
<br>
<<link [[거절한다|Bully Accuse Refuse]]>><</link>>
<br>
<<else>>
"나중에 할게." <<He_ ga>> 말을 이어가고, <<his_ yi>> 친구들이 그 뒤를 따라간다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<set _kylar to statusCheck("Kylar")>>
<<if $speech_attitude is "meek">>
"그-그건 사실이 아니야." 당신이 더듬거리며 말한다.
<<elseif $speech_attitude is "bratty">>
"넌 너 자신을 투영하는 거야" 당신이 말한다. "<<slut_ a>>."
<<else>>
"난 <<slut_ i>> 아니야." 당신이 말한다.
<</if>>
<br><br>
휘트니와 <<his_ yi>> 친구들이 웃는다. "겸손해지지 마." <<he_ ga>> 당신의 <<bottom_ rul>> 때린다.
<br><br>
<<if _kylarStatus and _kylarStatus.includes("Love") and _kylar.state isnot "prison">>
"카일라와도 어울렸다고 들었어. 넌 기준이 전혀 없구나." <<he_ ga>> 당신의 허리를 잡고 빈 교실 쪽으로 당신을 밀쳐내려 한다. "저 깡마른 괴물이 널 만족시킬 수 있다면, 네 마음을 날려버릴 거야."
<br><br>
<<link [[하게 둔다|Bully Accuse Let]]>><</link>>
<br>
<<link [[거절한다|Bully Accuse Refuse]]>><</link>>
<br>
<<else>>
"나중에 할게." <<He_ ga>> 말을 이어가고, <<his_ yi>> 친구들이 그 뒤를 따라간다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
휘트니와 함께 교실에 들어선다. <<his_ yi>> 친구들이 열심히 지켜보며 뒤를 따라온다. "애들은 신경 쓰지마." 휘트니가 말한다. "내가 말하지 않는 한 얘들은 널 안 만질거야." <<he_ ga>> 당신을 책상 위로 밀어붙인다.
<br><br>
<<link [[다음|Bully Accuse Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
당신은 휘트니에게서 멀어진다. <<He_ ga>> 이번에는 더 세게 당신을 붙잡고 귓가에 속삭인다. "내 친구들 앞에서 나를 무안하게 만들지 마. 안 그러면 <span class="blue">카일라를 붙잡고 <<nnpc_himPost "Kylar">>에게 네가 누구건지 말할 거야. 내가 널 얼마나 쾌락으로 꿈틀거리게 만드는지.
<<if $bestialitydisable is "f">>
모든 사람과 그들의 개가 당신을 어떻게 괴롭혔는지.
<<else>>
모두가 당신을 어떻게 대했는지.
<</if>>
<<if $fame.sex gte 100 or $fame.rape gte 100 or $fame.bestiality gte 100 or $fame.prostitution gte 100>>
내가 지어낼 필요도 없어, <<slut_ a>>."
<<else>>
약간은 꾸밀지도 모르지. 하지만 <<nnpc_he_ ga "Kylar">> 믿어줄 거야."
<</if>>
</span> <<He_ ga>> 당신의 귀를 핥는다. "<<nnpc_he_ ga "Kylar">> 어떻게 반응할 것 같아?"
<br><br>
<<He_ ga>> 손을 뗀다. "빌어먹을 교실로 들어가." <<He_ ga>> 더 큰 목소리로 말한다.
<br><br>
<<link [[굴복한다|Bully Accuse Let 2]]>><</link>>
<br>
<<link [[다시 거절한다|Bully Accuse Refuse 2]]>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br><<effects>>
당신은 굴복하고 휘트니와 함께 교실로 들어간다. <<his_ yi>> 친구들이 구경하느라 뒤따라오고 있다. "신경 쓰지 마." 휘트니가 말한다. "내가 말하지 않는 한 얘들은 널 안 만질거야." <<he_ ga>> 당신을 책상 위로 밀어붙인다.
<br><br>
<<link [[다음|Bully Accuse Sex]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
당신은 휘트니를 밀어낸다. <<his_ yi>> 친구 중 한 명이 빙그레 웃지만, <<his_ yi>> 리더의 날카로운 눈빛에 움츠러든다. "맘대로 해." 휘트니가 말한다. "걸레."<<He_ ga>> 앞장서고, <<his_ yi>> 친구들이 그 뒤를 따른다. <span class="blue">당신은 몸이 떨린다.</span>
<br><br>
<<set $kylar_mad to 1>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Bully Accuse Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Accuse Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Accuse Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Accuse Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
휘트니는 <<his_ yi>> 옷을 고쳐입고, 당신은 책상에 누워 있다. "고맙다, <<slut_ a>>" <<he_ ga>> 말한다. "딱 내가 원하던 거였어." <<He_ ga>> 거만하게 교실에서 나간다. 휘트니가 돌아와 한 방 먹이기 전까지 <<his_ yi>> 친구 중 한 명이 뒤에 남아 당신을 노골적으로 쳐다보고 있었다.<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<tearful>> 당신은 책상에서 내려온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 휘트니를 화이트보드에 밀친다. "망할 <<slutPost>> 같으니," <<he_ ga>> 말한다. "왜 할 기분이 아니라고 안했어?" <<He_ ga>> <<his_ yi>> 옷을 곧추세운다. "이리 와, 이 개자식들아." <<He_ ga>> 방을 나간다. <<his_ yi>> 친구들은 망설이다가 뒤따른다.<<ldom>><<npcincr Whitney dom -1>>
<br><br>
<<tearful>> 당신은 책상에서 내려온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
"왜 할 기분이 아니라고 안했어?" <<He_ ga>> <<his_ yi>> 옷을 곧추세운다. "이리 와, 이 개자식들아." <<He_ ga>> 방을 나간다.
<br><br>
<<tearful>> 당신은 책상에서 내려온다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<effects>>
<<outfitChecks>>
<<npc Whitney>><<person1>>휘트니의 친구 두 명이 당신의 팔을 잡고, <<he_ ga>> 당신의 <<bottom_name_ ul>> 내린다. 옷이 벗겨지자 마자, <<he_ ga>> 당신에게 짧은 교복 치마를 입혀준다. "딱 맞네," <<he_ ga>> 말한다, "너무 긴 옷은 입지 마, 내가 지켜볼 테니까, <<slut_ a>>."
<<lowersteal strip>>
<<lowerwear 27>>
<<set $whitneyskirtcheck to 1>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $phase is 0>>
당신이 다른 말을 하기 전에, <<he_ ga>> 당신의 <<penisPost "에">> <<worn_genitals_name_ ul>> 씌우고 잠근다. "다 됐어, 옷 입어, <<bitchPost "아">>." <<He_ ga>> 문의 자물쇠를 열고 당신을 홀로 내버려 둔다.
<<elseif $pregnancyspeechdisable is "f">>
"니 선택이야" <<he_ ga>> 말한다. "아무도 임신시키지 마, <<slut_ a>>."
<<else>>
"니 선택이야" <<he_ ga>> 말한다. "네가 누구의 소유인지 기억해, <<bitchPost "아">>."
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>>
<<npc Whitney>><<person1>>
당신은 일진에게 접근한다. 가까이 다가가면 더 시끄러워진다. 휘트니는 당신을 흘겨보다가
<<if C.npc.Whitney.love gte 10>>
웃는다. <<He_ ga>> 당신을 부스 안으로 끌어들이기 전까지 말할 기회가 주어지지 않는다.
<br><br>
당신이 자리에 앉자 <<He_ ga>> <<his_ yi>> 팔을 당신의 어깨에 걸친다. "타이밍 좋네, <<slut_ a>>. 방금 네 얘기 중이었어." <<his_ yi>> 친구들이 비웃는다.
<br><br>
<<He_ ga>> <<his_ yi>> 술잔을 탁 치며 맥주를 당신에게 건넨다. "마셔." <<he_ ga>> 말한다. "얼마나 견딜 수 있는지 보자."
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[마신다 (0:05)|Whitney Pub Drink]]>><<wearProp "beermug">><<pass 5>><<stress -6>><<alcohol 120>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<lstress>><<galcohol>><<glove>><<gdom>>
<</if>>
<br>
<<link [[거절한다|Whitney Pub Refuse]]>><<npcincr Whitney dom -1>><<set $phase to 0>><</link>><<ldom>>
<br>
<<else>>
<<his_ yi>> 친구들에게 귓속말을 한다. 그들은 모두 웃는다.
<br><br>
당신이 미처 반응하기도 전에 <<his_ yi>> 일행이 달려들어 당신의 팔을 잡는다. 한 손에 맥주를 들고 휘트니가 일어나 <span class="red">당신의 머리 위로 맥주를 따라준다.</span> <span class="lewd">당신의 옷에 스며든다.</span>
<<water>><<stress 6>><<gstress>>
<br><br>
"꺼져, 루저야." <<He_ ga>> 비웃는다. "우린 저녁을 즐기고 있어. 아무도 널 초대하지 않았어."
<br><br>
<<tearful>> 당신은 웃음소리에 쫓기며 도망친다.
<br><br>
<<link [[다음|Pub]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<outfitChecks>>
<<if $arousal gte $arousalmax>>
일진들은 계속 떠들지만 모든 것이 혼란스럽다.<span class="lewd">안개가 당신을 덮친다.</span>
<br><br>
<<if $weekly.whitneyPub gte 6>>
휘트니는 멈추지 않는다. <<He_ ga>> 고통스러운 리듬을 따라, 당신의 <<genitals_ rul>> 갈기갈기 찢다가, 감각이 부풀어 오를 만큼만 힘을 뺀다. <<He_ ga>> 주먹을 꽉 쥐고 당신의 <<bottom_name>> 주위를 감싸며, 제대로 마무리할 준비를 한다. 당신의 몸은 <<himPost "에게">> 기회를 주지 않는다.
<br>
<<elseif $weekly.whitneyPub gte 4>>
신호에 맞춰
<<if $phase is "penis">>
휘트니의 손이 당신의 허벅지를 파고들어 당신을 <<his_ yi>> <<trPenisdesc $NPCList[0].penisdesc "에">>_trResult 세게 잡아당긴다. 해방이 절실한 당신의 몸은 그것을 받아들이도록 강요한다. 당신은 충동적으로 <<bottom_ rul>> <<hisPost "에">> 문지르고, 견디기 힘들 정도로 밀어붙일 때마다 당신을 가장자리로 더 밀어붙인다.
<<else>>
휘트니가 앞으로 몸을 숙여 <<his_ yi>> 엉덩이를 당신의 <<genitalsPost "에">> 세게 누른다. 해방이 절실한 당신의 몸은 본능에 굴복한다. 당신은 충동적으로 <<his_ yi>> 엉덩이를 움켜쥐고, <<his_ ga>> 누르며 당신을 더 벼랑 끝으로 밀어붙이다가 견디기 힘들어진다.
<</if>>
<br>
<<elseif $weekly.whitneyPub gte 2>>
신호에 맞춰, 휘트니의 손이 당신의 <<genitals_ ro>> 다시 내려간다. 한 손가락이 천천히 위로 올라갔다가, 다시 내려간다. 그것은 아까 <<He_ ga>> 당신을 만졌을 때의 외침이다. <<He_ nun>> 당신의 <<bottom_name_ "에">> 손을 넣는 것을 귀찮아하지 않는다. <<He_ nun>> 그럴 필요가 없다.
<br>
<</if>>
<<orgasm>>
당신의 울음소리가 테이블을 조용하게 만든다. 펍 전체가 들었을 것이다. 울음이 가라앉자 침묵은 웃음으로 바뀐다.
<<if $weekly.whitneyPub lte 1>>
휘트니의 웃음소리가 가장 크게 울린다. "아직 <<phimPost "에게">> 손도 안 댔다고!"
<<else>>
휘트니는 <<his_ yi>> 맥주를 마시며 기대어 있다.
<</if>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<br><br>
<<link [[다음|Whitney Pub End]]>><</link>>
<br>
<<else>>
<<switch $weekly.whitneyPub>>
<<case 6>>
Whitney's breath is sharp, audible over the din of the pub. You tense in anticipation of <<his>> next move. Before it can come, <span class="green"><<he>> stops,</span> scanning over the crowd.
<br><br>
"Fuck it," <<he>> mutters. "I'm not getting kicked out over a slut." <<He>> <<if $phase is "penis">>shoves you off <<his>> lap<<else>>slinks to your side<</if>>. "Finish your damn drink."
<br><br>
<<He>> snatches another shot to cover <<his>> fluster. If <<his>> friends notice, they make no mention of it.
<br><br>
<<link [[다음|Whitney Pub End]]>><</link>>
<br>
<<case 5>>
Heedless to <<his>> friends, <<he>> bucks <<his>> hips, <span class="lewd"><<if $phase is "penis" and !npcHasStrapon(0)>><<his>> <<print $NPCList[0].penisdesc>> erect against your crotch<<else>><<his>> skin hot against yours<</if>>.</span> <<Hes>> about as close to fucking you as <<he>> can get.
<br><br>
The others remain oblivious, even as Whitney pins you down by the shoulders and leans in close. <<His>> beer-tinged breath makes your skin crawl.
<br><br>
"One way or another," <<he>> growls, "you're getting smashed tonight."
<br><br>
<<if hasSexStat("promiscuity", 5)>>
<<if $player.penisExist and (!$player.vaginaExist or currentSkillValue("penileskill") gte currentSkillValue("vaginalskill"))>>
<<link [[Thrust|Whitney Pub Thrust]]>><<set $phase2 to "penis">><</link>><<skill_difficulty `currentSkillValue("penileskill")` "Penile Skill" 1 $drunk>><<note "Failure will increase arousal" "purple">>
<br>
<<else>>
<<link [[Thrust|Whitney Pub Thrust]]>><<set $phase2 to "pussy">><</link>><<skill_difficulty `currentSkillValue("vaginalskill")` "Vaginal Skill" 1 $drunk>><<note "Failure will increase arousal" "purple">>
<br>
<</if>>
<</if>>
<<link [[반항한다|Whitney Pub Resist]]>><</link>><<willpowerdifficulty 1 $drunk>><<note "Failure will increase arousal" "purple">>
<br>
<<link [[Let it happen|Whitney Pub Let]]>><<arousal 7000 "genitals">><<npcincr Whitney dom 1>><</link>><<gggarousal>><<gdom>>
<br>
<<case 4>>
<<generatey2>><<person2>>
Whitney whispers to the <<person>> at <<person1>><<his>> side. <<person2>><<He>> stumbles out of <<his>> seat and over to the bar.
<br><br>
<<if $phase is "penis">>
Grabbed by the rear, you're picked up and spun around. Whitney settles you back in <<person1>><<his>> lap, where you're greeted with a smirk.
<<else>>
Still sat in your lap, Whitney turns to face you. <<person1>><<He>> leans in close, pinning you against the booth.
<</if>>
"This one's gonna fuck you up," <<he_ ga>> 말한다. "But you're used to that."
<br><br>
The <<person2>><<person>> returns with a tray of shots. Whitney takes one for you, and one for <<person1>><<himself>>. "Bottoms up."
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[마신다 (0:05)|Whitney Pub Drink]]>><<handheldon>><<wearProp "shotglass">><<pass 5>><<stress -6>><<alcohol 240>><</link>><<lstress>><<galcohol>>
<</if>>
<br>
<<link [["That's enough"|Whitney Pub Refuse]]>><<lcool>><<status -10>><<set $phase to 1>><</link>><<lcool>>
<br>
<<case 3>>
<<His>> hand smacks down on your thigh. Penned between bodies,
<<if $phase is "penis">>
you're helplessly whisked off your seat and onto <<his>> lap. <span class="lewd"><<His>> <<print $NPCList[0].penisdesc>> pokes your <<bottom>>.</span>
<br><br>
<<He>> yanks your hair back, bringing your ear to <<his>> lips.
<<else>>
you can only watch as <<he>> drops <<himself>> down on your lap. <span class="lewd"><<His>> butt presses against your <<genitals>>.</span>
<br><br>
<<He>> tilts <<his>> head back.
<</if>>
"Hope you're not out cold yet," <<he>> whispers. "I want you to feel this."
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<if $phase is "penis">>
<<link [[Rub back|Whitney Pub Rub]]>><<set $phase2 to "bottom">><</link>><<skill_difficulty `currentSkillValue("bottomskill")` "Bottom Skill" 1 $drunk>><<note "Failure will increase arousal" "purple">>
<br>
<<elseif $player.penisExist>>
<<link [[Rub back|Whitney Pub Rub]]>><<set $phase2 to "penile">><</link>><<skill_difficulty `currentSkillValue("penileskill")` "Penile Skill" 1 $drunk>><<note "Failure will increase arousal" "purple">>
<br>
<<else>>
<<link [[Rub back|Whitney Pub Rub]]>><<set $phase2 to "thigh">><</link>><<skill_difficulty `currentSkillValue("thighskill")` "Thigh Skill" 1 $drunk>><<note "Failure will increase arousal" "purple">>
<br>
<</if>>
<</if>>
<<link [[반항한다|Whitney Pub Resist]]>><</link>><<willpowerdifficulty 1 $drunk>><<note "Failure will increase arousal" "purple">>
<br>
<<link [[Let it happen|Whitney Pub Let]]>><<arousal 5000 "genitals">><<npcincr Whitney dom 1>><</link>><<ggarousal>><<gdom>>
<br>
<<case 2>>
Another glass clinks onto the table. This one's taller than the last. Whitney slides it in front of you.
<br><br>
"Go on," <<he>> snickers. "If it's bitter, I got something you can wash it down with."
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[마신다 (0:05)|Whitney Pub Drink]]>><<pass 5>><<stress -6>><<alcohol 180>><</link>><<lstress>><<galcohol>>
<</if>>
<br>
<<link [["That's enough"|Whitney Pub Refuse]]>><<lcool>><<status -10>><<set $phase to 1>><</link>><<lcool>>
<br>
<<case 1>>
<<if $NPCList[0].penis isnot "none">>
<<set $phase to "penis">>
<<else>>
<<set $phase to "pussy">>
<</if>>
Something brushes your thigh. Whitney's hand works its way past your <<print _bottom.name>>, <span class="lewd">towards your <<genitals 1>>.</span> <<He>> flashes a smirk.
<br><br>
<<if playerChastity() and $worn.genitals.name isnot "chastity parasite">>
<<if $worn.genitals.origin is "Whitney">>
When <<he>> reaches your <<print $worn.genitals.name>>, <<he>> stops. "Good to see you're still wearing it."
<br><br>
<<else>>
When <<he>> reaches your <<print $worn.genitals.name>>, <<he>> stops. Some rough handling, and <<his>> confusion gives way to a low chuckle. "You're shitting me."
<br><br>
<</if>>
<<link [[다음|Whitney Pub Chastity]]>><</link>>
<br>
<<else>>
"You're lucky," <<he>> whispers. "Got in a fight here last week. Almost got booted out. Now I gotta mind my manners." <<He>> sinks <<his>> hand lower and
<<if $worn.genitals.name is "chastity parasite">>
squeezes your chastity parasite.
<<elseif $player.penisExist>>
flicks the tip of your cock.
<<else>>
flicks your clit.
<</if>>
"I'd <<if $phase is "penis">>bend you over<<else>>pin you down on<</if>> the table if I could. But I'll settle on making you squeal."
<br><br>
Warmth spreads at <<his>> touch, accelerated by the alcohol. You can't think straight. <i><span class="blue">The more intoxicated you are, the harder it'll be to control yourself.</span></i>
<br><br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Return the favour|Whitney Pub Hand]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "Hand Skill" 1 $drunk>><<note "Failure will increase arousal" "purple">>
<br>
<</if>>
<<link [[반항한다|Whitney Pub Resist]]>><</link>><<willpowerdifficulty 1 $drunk>><<note "Failure will increase arousal" "purple">>
<br>
<<link [[Let it happen|Whitney Pub Let]]>><<arousal 3000 "genitals">><<npcincr Whitney dom 1>><</link>><<garousal>><<gdom>>
<br>
<</if>>
<</switch>>
<<set $weekly.whitneyPub += 1>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<outfitChecks>>
You're forced out of your seat. Whitney's right behind you with a hand in your <<print _bottom.name>>. With <<his>> friends' eyes on you,
<<if _bottomIsSkirt>>
<<he>> flicks <<lowerit>> up,
<<else>>
<<he>> pulls <<lowerit>> down to your ankles,
<</if>>
<span class="lewd">exposing your <<print $worn.genitals.name>>.</span>
<br><br>
Silence hangs over the table. Then, laughter. It rings through the whole pub. Someone across the room whistles. <<embarrassment>><<gtrauma>><<trauma 6>>
<br><br>
<<link [[다음|Whitney Pub Chastity 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>>
You quickly cover up. Whitney slides back in <<his>> seat with a smirk.
<br><br>
<<if $worn.genitals.origin is "Whitney">>
"Who here guessed that I was the one who put this on <<phim>>?" <<he_ ga>> 말한다. "Too much of a slut to not have it locked away." <<His>> friends snicker.
<<else>>
"What'd you do to get your junk muzzled?" <<he_ ga>> 말한다. "I'd best not indulge you. Wouldn't want you going feral." <<His>> friends snicker.
<</if>>
<br><br>
<<tearful>> you <<if $speech_attitude is "meek">>shuffle<<elseif $speech_attitude is "bratty">>stomp<<else>>walk<</if>> away. Aside from a few leers, no one harasses you further.
<br><br>
<<link [[다음|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"I-" you hiccup. "I can't handle any more."
<<elseif $speech_attitude is "bratty">>
"That'll do," you belch. "No more."
<<else>>
"That's enough for me," you slur.
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
You nudge the glass away. "I'm sorry," you say. "I'd rather not drink right now."
<<elseif $speech_attitude is "bratty">>
You wrinkle your nose. "I'm not drinking this shit."
<<else>>
You push the glass away. "Thanks, but I'm not thirsty."
<</if>>
<</if>>
<br><br>
Whitney rolls <<his>> eyes. <<His>> friends are just as annoyed.
<<if $phase is 1>>
"You're too easy to please."
<<else>>
"What? Scared you won't be able to keep your whore legs closed after one drink?"
<</if>>
<<He>> nabs your drink and downs it in a gulp. "Stop wasting our time, loser. You're boring us."
<br><br>
<<if $weekly.whitneyPub gte 4>>
<<if $NPCList[0].penis isnot "none">>
<<He>> heaves you off <<his>> lap and out of the booth.
<<else>>
<<He>> bumps you with <<his>> hip, knocking you off your seat.
<</if>>
<<else>>
<<He>> pulls <<his>> arm back and shoves you off the seat.
<</if>>
You land on your <<bottom>>.<<pain 2>><<gpain>>
<br><br>
<<link [[다음|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $weekly.whitneyPub gte 5>>
All eyes are on you as you raise the glass to your lips. They're more interested in you than their own drinks. With a deep breath, you down it one go.
<br><br>
The shot's size belies its strength. Your throat burns, and you fight the urge to grimace. It's a struggle, but you manage to keep it down.
<br><br>
They all cheer as you set down the empty shot. All except Whitney.
<<elseif $weekly.whitneyPub gte 3>>
You steel yourself and guzzle it down. The others murmur. They clearly weren't expecting you to last so long. Whitney slams <<his>> own glass down.
<br><br>
"Still thirsty?" <<he>> slurs, arm slinking to your waist. "Let me fix that."
<<else>>
<<if $speech_attitude is "meek">>
You start with an experimental sip. The urge to spit it out is almost overwhelming. It takes you a lot longer than the others to finish your whole glass.
<<elseif $speech_attitude is "bratty">>
You knock your drink back as quickly as you can. Perhaps too quickly. You struggle to keep it down as Whitney and <<his>> friends finish theirs.
<<else>>
You cautiously sip your drink. It's strong, but you manage. You reach the bottom of the glass in time with the others.
<</if>>
<br><br>
Whitney watches you drink. Before you can set it down, <<he>> orders you a refill.
<</if>>
<br><br>
<<link [[다음|Whitney Pub]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $weekly.whitneyPub gte 6>>
<<if $phase is "penis" and $player.vaginaExist>>
You rest your body against <<hers>> as <<he>> teases your <<pussy>>.
<<if $NPCList[0].penissize gte 4>>
With <<his>> size and savagery, not an inch of <<him>> is left to your imagination.
<<elseif $NPCList[0].penissize lte 1>>
What <<he>> lacks in size, <<he>> makes up for in sheer ferocity.
<<else>>
The thin layer of protection between you does little against <<his>> harsh motions.
<</if>>
It's a wonder <<he>> doesn't tear through your clothes to fuck you on the spot.
<<elseif $phase is "penis">>
<<if $worn.genitals.name is "chastity parasite">>
You rest your body against <<hers>> as <<he>> frots <<his>> dick against your chastity parasite.
<<else>>
You rest your body against <<hers>> as <<he>> frots your dicks together.
<</if>>
<<if $NPCList[0].penissize gte 4>>
<<His>> <<print $NPCList[0].penisdesc>> dominates yours. The shaft grinds up and down your crotch, and the tip jabs your belly.
<<elseif $NPCList[0].penissize lte 1>>
<<He>> compensates <<his>> lack of size with dexterity,
<<if playerHasStrapon()>>
pushing past your <<print $worn.under_lower.name>> and grinding <<his>> tip against your
<<if $worn.genitals.name is "chastity parasite">>
chastity parasite.
<<elseif $player.penisExist>>
penis.
<<elseif $player.vaginaExist>>
clit.
<</if>>
<<else>>
teasing <<his>> tip against your
<<if $worn.genitals.name is "chastity parasite">>
chastity parasite
<<else>>
shaft
<</if>>
with sharp thrusts.
<</if>>
<<else>>
<<He>> starts slow, rubbing up and down your shaft, until <<his>> arousal spurs <<him>> to quicken <<his>> pace.
<</if>>
With <<his>> hands firm on your <<bottom>>, you're forced to sit still and take it.
<<elseif $phase is "pussy" and $player.penisExist>>
You hold <<him>> steady as <<he>> teases your
<<if $worn.genitals.name is "chastity parasite">>
chastity parasite.
<<else>>
<<penis>>.
<</if>>
<<if $worn.genitals.name is "chastity parasite">>
Straining to find your <<penis>> within your <<print $worn.genitals.name>>, <<he>> resorts to grinding <<his>> body into you.
<<elseif $player.penissize gte 3>>
Even with your clothes in the way, <<he>> has no trouble pushing up against your shaft.
<<elseif $player.penissize lte 0>>
Struggling to find it beneath your <<print $worn.lower.name>>, <<he>> resorts to grinding <<his>> body into you.
<<else>>
<<He>> rides you through your <<print $worn.lower.name>>, just rough enough to make you squirm without drawing looks.
<</if>>
<<He>> slams <<his>> pelvis down, pressing your bodies tight every time you connect.
<<if $NPCList[0].breastsize gte 1>>
<<His>> <<print $NPCList[0].breastsdesc>> squish against you,
<<else>>
<<His>> chest crushes yours,
<</if>>
<<his>> nails pierce your shoulders, and <<his>> breath rings heavy in your ear. It threatens to send you both over the edge.
<<else>>
You hold <<him>> steady as <<he>> rubs your pussies together. Between <<his>> tipsiness and growing thirst, it's a struggle to keep <<him>> upright. <<He>> gropes all over, from your hips to your chest, just to avoid falling off your lap. <<He>> has no such trouble finding your clit beneath your <<print $worn.lower.name>>, smashing it into <<his>> crotch.
<</if>>
<br><br>
With each thrust, <<he>> puts more pressure on you. You're still through it all, save for Whitney's throttling and the odd, involuntary twitch.<<gggarousal>>
<<elseif $weekly.whitneyPub gte 4>>
<<if $phase is "penis">>
You settle into Whitney's lap. With <<his>> <<print $NPCList[0].penisdesc>> between your cheeks, <<he>> begins to rub. You have to cover your mouth as the tip passes over your asshole.
<br><br>
By instinct, your body jerks against <<his>> probing. You're stopped when <<he>> seizes your <<bottom>> in both hands. "Sit that ass down," <<he>> snarls. <<He>> holds you down on <<his>> cock, groping in tandem with <<his>> grinding. You're not given an inch of reprieve.<<ggarousal>>
<<else>>
With a leer over <<his>> shoulder, Whitney rises from your lap, slow enough to stir your anticipation. <<He>> shakes <<his>> bottom, drops it back down, and grinds. From your position, all you can do is sit back and let your body succumb as <<he>> repeats <<his>> assault.
<br><br>
Sometimes <<his>> motions are quick and heavy. Sometimes they're painfully slow. Sometimes <<he>> doesn't move at all, content with the feeling of your <<genitals>> pressed beneath <<his>> ass. The only constant is the effect <<hes>> having on you.<<ggarousal>>
<</if>>
<<else>>
You spread your legs in invitation.
<<if $player.penisExist and (!$player.vaginaExist or random(1))>>
An invitation <<he>> eagerly accepts, sliding <<his>> hand to your
<<if $worn.genitals.name is "chastity parasite">>
chastity parasite. <<He>> holds it between <<his>> thump and fingers, and repeatly squeezes.
<<else>>
<<penis>>. <<He>> wraps tight around the shaft, takes <<his>> thumb to the tip, and rubs.
<</if>>
<<else>>
An invitation <<he>> eagerly accepts, sliding <<his>> hand to your <<pussy>>. <<He>> plunges <<his>> fingers in, takes <<his>> thumb to your clit, and rubs.
<</if>>
You lean back and bask in it.
<br><br>
A second order of drinks arrives, putting an end to Whitney's show. <<He>> pulls away with a wink. You're left trembling.<<garousal>>
<</if>>
<br><br>
<<link [[다음|Whitney Pub]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>>
You try to tune out Whitney's molestation,
<<if $willpowerSuccess>>
<span class="green">and succeed.</span>
<br><br>
<<if $weekly.whitneyPub gte 6>>
You slowly drift your crotch away from <<hers>>. Oblivious, <<he>> humps your leg. By the time <<he>> notices, <<hes>> too caught up in <<his>> own arousal to slow down.
<br><br>
<<He>> makes a sudden thrust at your <<genitals>>. You weave aside. Another thrust, another dodge. You keep this up until <<hes>> red in the face.<<npcincr Whitney lust 5>><<glust>>
<<elseif $weekly.whitneyPub gte 4>>
<<if $phase is "penis">>
You swivel your hips in time with <<hers>>, keeping your <<bottom>> just out of reach. <<He>> thrusts harder in retaliation, but <<he>> struggles to stay on-target, <<his>> <<print $NPCList[0].penisdesc>> angled away from your anus.
<<else>>
You hold fast against the pressure on your <<genitals>>, to Whitney's annoyance. <<He>> jerks <<himself>> back and forth across your leg, desperate for a reaction.
<</if>>
Judging by <<his>> laboured breaths, <<hes>> only managed to get <<himself>> off.<<npcincr Whitney lust 5>><<glust>>
<br><br>
Frustrated, <<he>> <<if $phase is "penis">>shoves you off <<his>> lap, onto <<his>> leg,<<else>>settles down on your leg<</if>> and huffs into <<his>> drink.
<<else>>
You swing one leg over the other and trap <<his>> hand beneath your thigh. <<He>> smirks, until <<he>> tries pulling away. <<He>> can't. Just as <<he>> reels back, you release <<him>>. <<He>> nearly keels over, to <<his>> friends' confusion.
<br><br>
<<He>> laughs it off as simple intoxication. The look in <<his>> eyes tells a different story.<<npcincr Whitney lust 5>><<glust>>
<</if>>
<<else>>
<span class="red">but you can't focus.</span><<gwillpower>><<willpower 2>>
<br><br>
<<if $weekly.whitneyPub gte 6>>
You're so set on avoiding <<his>> <<print $phase>>, you fail to notice <<his>> hands on your hips. They pull you in and hold you down. Without the luxury of movement, you're forced to endure.<<arousal 7000 "genitals">><<gggarousal>>
<br><br>
<<He>> grinds into your <<if $worn.genitals.name is "chastity parasite">>parasite<<else>><<genitals>><</if>>, growing rougher by the second, all while you're powerless to resist. Not in your position. Not with the warmth overtaking your body. All you can do is sit still and take it.
<<elseif $weekly.whitneyPub gte 4>>
<<if $phase is "penis">>
<<He>> takes advantage of your immobility and pushes <<his>> <<print $NPCList[0].penisdesc>> closer to your anus. It's even more unbearable from this position. A fact <<he>> relishes in, if the snickering in your ear is any indication.
<br><br>
Relief finally comes as Whitney slides you down <<his>> leg, away from <<his>> <<print $NPCList[0].penisdesc>>, to finish <<his>> drink. <<He>> leaves a yearning feeling behind.<<arousal 5000 "genitals">><<ggarousal>>
<<else>>
You thrust your hips in an effort to buck <<him>> off. <<He>> doesn't budge. You try again, and again.
<<if $player.penisExist and !playerHasStrapon()>>
<<if $worn.genitals.name is "chastity parasite">>
Pleasure pulses through your <<penis>> as you inadvertently wedge the parasite deeper between <<his>> ass.
<<else>>
Blood pulses through your <<penis>> as you inadvertently wedge yourself deeper between <<his>> ass.
<</if>>
<<else>>
With each thrust, the heat between your legs grows.
<</if>>
<<arousal 5000 "genitals">><<ggarousal>>
<br><br>
<<He>> takes it with a smirk, no longer bothered to grind against you. You're doing plenty on your own. Face flushed, you give up and settle back in your seat. <<He>> doesn't push you further. For now.
<</if>>
<<else>>
In your effort to squirm away, your thigh shifts.
<<if $player.penisExist and (!$player.vaginaExist or random(1))>>
It gives <<him>> a straight shot to your
<<if $worn.genitals.name is "chastity parasite">>
chastity parasite. <<He>> holds it between <<his>> thump and fingers, and repeatly squeezes.
<<else>>
<<penis>>. <<He>> wraps tight around the shaft, takes <<his>> thumb to the tip, and rubs.
<</if>>
<<else>>
It gives <<him>> a straight shot to your <<pussy>>. <<He>> plunges <<his>> fingers in, takes <<his>> thumb to your clit, and rubs.
<</if>>
Your struggles only amplify the sensation.
<br><br>
A second order of drinks arrives, putting an end to Whitney's show. <<He>> pulls away with a wink. You're left trembling.<<arousal 3000 "genitals">><<garousal>>
<</if>>
<</if>>
<br><br>
<<link [[다음|Whitney Pub]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>>
You slip your hand into <<his>> <<npcClothesText $NPCList[0] "lower">>, where it finds <<his>> <<print $phase>>.
<<promiscuity3>>
Shock flashes in <<his>> eyes, but it quickly turns to lust. <<He>> smiles, mouths "you're on," and quickens <<his>> pace.
<br><br>
<<if currentSkillValue("handskill") gte random(1, $drunk)>>
<span class="green">You're able to keep up, and then some.</span>
<<if $player.penisExist and (!$player.vaginaExist or random(1))>>
<<if $worn.genitals.name is "chastity parasite">>
<<His>> grip on your chastity parasite steadily weakens,
<<else>>
<<His>> grip on your cock steadily weakens,
<</if>>
<<else>>
<<His>> fingering degrades to quivering,
<</if>>
until <<hes>> forced to retract <<his>> hand just to pry yours away. Satisfied, you let <<him>> finish <<his>> beer.<<npcincr Whitney lust 5>><<glust>>
<<else>>
<<He>>
<<if $player.penisExist and (!$player.vaginaExist or random(1))>>
<<if $worn.genitals.name is "chastity parasite">>
squeezes your chastity parasite
<<else>>
pumps your cock
<</if>>
<<else>>
fingers your pussy
<</if>>
with increasing vigour. <span class="red">It's enough to overwhelm you.</span> The stimulation and your inebriation combine to drive all thought from your mind.
<br><br>
A second order of drinks arrives, putting an end to Whitney's show. <<He>> pulls away with a wink. You're left trembling.<<arousal 3000 "genitals">><<garousal>>
<</if>>
<br><br>
<<link [[다음|Whitney Pub]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $phase2 is "bottom">>
You push back, catching <<his>> cock with your <<bottom>> and matching <<his>> movement.
<<promiscuity4>>
You're not sure <<he>> can even feel it through <<his>> <<npcClothesText $NPCList[0] "lower">>.
<<if currentSkillValue("bottomskill") gte random(1, $drunk)>>
<span class="green">Until a moan slips out.</span> <<He>> hides it in <<his>> beer, but <<he>> still catches looks.
<br><br>
You give <<his>> <<print $NPCList[0].penisdesc>> a parting squeeze before sliding off <<his>> lap. To your surprise, <<he>> holds you in place, though a distance from <<his>> groin.<<npcincr Whitney lust 5>><<glust>>
<<else>>
<span class="red">But you can.</span> With <<his>> <<print $NPCList[0].penisdesc>> rubbing up against your anus, you only succeed in exposing yourself to <<his>> assault.
<br><br>
<<Hes>> quick to take advantage, probing your asshole through your <<print $worn.lower.name>>. With no room to move, you're forced to endure, until <<he>> finally shoves you off with a smack.<<arousal 5000 "genitals">><<ggarousal>>
<</if>>
<<elseif $phase2 is "penile">>
As Whitney rises, you wedge your
<<if $worn.genitals.name is "chastity parasite">>
chastity parasite
<<else>>
<<penis>>
<</if>>
against <<his>> ass and begin to rub.
<<promiscuity4>>
You're not sure <<he>> can even feel it through <<his>> <<npcClothesText $NPCList[0] "lower">>.
<<if currentSkillValue("penileskill") gte random(1, $drunk)>>
<span class="green">Until a moan slips out.</span> <<He>> hides it in <<his>> beer, but <<he>> still catches looks.
<br><br>
<<He>> tries to keep up, but it's too much for <<him>>. <<He>> jerks away from your groin and seats <<himself>> on your leg. From the look <<hes>> giving you, you can't tell if <<hes>> upset.<<npcincr Whitney lust 5>><<glust>>
<<else>>
<span class="red">But you can.</span> Caught between <<his>> cheeks, your length is mercilessly pounded. You can't muster the strength to match <<him>>.
<br><br>
<<He>> doesn't relent, despite the change of position. If it weren't for a sly look over <<his>> shoulder, you'd think <<him>> oblivious to <<his>> torment. It's only through <<him>> pausing to finish <<his>> beer that you're able to stave off the rising warmth.<<arousal 5000 "genitals">><<ggarousal>>
<</if>>
<<else>>
You raise your thigh to <<his>> pussy and rub, hoping to redirect.
<<promiscuity4>>
<<He>> continues to grind,
<<if currentSkillValue("thighskill") gte random(1, $drunk)>>
<span class="green">but <<he>> falters.</span> Gradually, <<he>> drifts to your leg, until <<hes>> lost sight of your <<genitals>> completely.
<br><br>
A moan slips out, muffled in <<his>> beer. <<He>> catches <<himself>> and comes to a halt. <<His>> friends shoot <<him>> odd looks, but <<he>> brushes them off.<<npcincr Whitney lust 5>><<glust>>
<<else>>
<span class="red">unaffected by your effort.</span> It backfires entirely, the added friction making <<his>> teasing all the more unbearable.
<br><br>
<<He>> presses <<his>> ass down hard, torturing you with short, sharp motions. Your leg trembles beneath <<him>>, unable to keep up with <<his>> grinding and your own arousal. At last, <<he>> slows to a stop with a wink over <<his>> shoulder.<<arousal 5000 "genitals">><<ggarousal>>
<</if>>
<</if>>
<br><br>
<<link [[다음|Whitney Pub]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>>
In an effort to quell <<him>>, you press your <<print $phase2>> to <<if $phase is $phase2>><<hers>><<else>><<his>> crotch<</if>>. <<He>> answers your challenge with a grunt and pushes back twice as hard.
<<promiscuity5>>
<<if $phase is "penis" and $phase2 is "penis">>
<<if $worn.genitals.name is "chastity parasite">>
You frot your chastity parasite against <<his>> dick.
<<else>>
You frot your dicks together.
<</if>>
<<if $NPCList[0].penissize gte 4>>
<<His>> <<print $NPCList[0].penisdesc>> dominates yours. The shaft grinds up and down your crotch, and the tip jabs your belly.
<<elseif $NPCList[0].penissize lte 1>>
<<He>> compensates <<his>> lack of size with dexterity,
<<if playerHasStrapon()>>
pushing past your <<print $worn.under_lower.name>> and grinding <<his>> tip into your
<<if $worn.genitals.name is "chastity parasite">>
chastity parasite.
<<elseif $player.penisExist>>
penis.
<<elseif $player.vaginaExist>>
clit.
<</if>>
<<elseif $worn.genitals.name is "chastity parasite">>
You frot your chastity parasite against <<his>> dick.
<<else>>
teasing <<his>> tip against your
<<if $worn.genitals.name is "chastity parasite">>
chastity parasite
<<else>>
shaft
<</if>>
with sharp thrusts.
<</if>>
<<else>>
<<He>> starts slow, rubbing up and down your shaft, until <<his>> arousal spurs <<his>> pace.
<</if>>
With <<his>> hands firm on your <<bottom>>, you're given no room to breathe, or escape. You can only hope to overwhelm <<him>>.
<<elseif $phase is "pussy" and $phase2 is "pussy">>
You rub your pussies together. Between <<his>> tipsiness and growing thirst, it's a struggle to keep <<him>> upright. <<He>> gropes all over, from your hips to your chest, just to avoid falling off your lap. <<He>> has no such trouble finding your clit beneath your <<print $worn.lower.name>>, smashing it into <<his>> crotch.
<<elseif $phase is "penis" and $phase2 is "pussy">>
You tease <<his>> <<print $NPCList[0].penisdesc>>, shivering at the feel of <<his>> length pressing into you.
<<if $NPCList[0].penissize gte 4>>
With <<his>> size and savagery, not an inch of <<him>> is left to your imagination.
<<elseif $NPCList[0].penissize lte 1>>
What <<he>> lacks in size, <<he>> makes up for in sheer ferocity.
<<else>>
The thin layer of fabric between you does little against <<his>> harsh motions.
<</if>>
It's a wonder <<he>> doesn't tear through your clothes to fuck you on the spot.
<<else>>
<<if $worn.genitals.name is "chastity parasite">>
Straining to find your <<penis>> within your <<print $worn.genitals.name>>, <<he>> resorts to grinding <<his>> body into you.
<<elseif $player.penissize gte 3>>
Even with your clothes in the way, you have no trouble rubbing your <<penis>> between <<his>> legs. Trying to keep up is another story.
<<elseif $player.penissize lte 0>>
Straining to find your <<penis>> beneath your <<print $worn.lower.name>>, <<he>> resorts to grinding <<his>> body into you.
<<else>>
<<He>> rides your <<penis>> through your <<print $worn.lower.name>>, just rough enough to make you squirm without drawing looks.
<</if>>
<<He>> slams <<his>> pelvis down, pressing your bodies tight every time you connect.
<<if $NPCList[0].breastsize gte 1>>
<<His>> <<print $NPCList[0].breastsdesc>> squish against you,
<<else>>
<<His>> chest crushes yours,
<</if>>
<<his>> nails pierce your shoulders, and <<his>> breath rings heavy in your ear. It threatens to send you both over the edge.
<</if>>
<br><br>
With each thrust,
<<if ($phase2 is "penis" and currentSkillValue("penileskill") gte random(1, $drunk)) or ($phase2 is "pussy" and currentSkillValue("vaginalskill") gte random(1, $drunk))>>
<span class="green"><<he>> gets sloppier.</span> You're not fighting to keep up with <<him>>, anymore. <<Hes>> fighting to keep up with you. Fighting and losing. Lacking a drink,
<<if $phase is "penis">>
<<he>> muffles <<himself>> in your chest.
<<else>>
<<he>> bites your neck to muffle <<himself>>.
<</if>>
<<npcincr Whitney lust 5>><<glust>>
<<else>>
<<he>> puts more pressure on you. <span class="red">It's overwhelming.</span> Despite your efforts, you're reduced to twitching <<if $phase is "pussy">>beneath<<else>>against<</if>> <<him>> as <<he>> pounds your <<genitals>>.<<arousal 7000 "genitals">><<gggarousal>>
<</if>>
<br><br>
<<link [[다음|Whitney Pub]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<silently>><<handheldon>><</silently>>
<<if $weekly.whitneyPub gte 7>>
Whitney slumps back in <<his>> seat, face red. You doubt it has much to do with the alcohol. Despite <<his>> clear exhaustion, <<hes>> smiling.
<br><br>
<<if $whitneyromance is 1>>
"That's my babe,"
<<else>>
"This <<bitch>> is trained,"
<</if>>
<<he>> says, giving your thigh a squeeze.
<<if $NPCList[0].penis isnot "none">>
"And here I thought I'd have to teach you to take that kind of shot, too."
<<else>>
"You sure know how to use your mouth."
<</if>>
<<status 20>><<gggcool>>
<<else>>
Whitney lets you stew in <<his>> friends' mockery as <<he>> finishes <<his>> drink. <<He>> finally interrupts them with a clap on your back.
<br><br>
"I thought the liquor'd do you in first," <<he>> laughs, trailing <<his>> hand down. "Forgot who I was dealing with."<<npcincr Whitney lust 10>><<glust>>
<</if>>
<br><br>
<<He>> wipes <<his>> mouth on <<his>> sleeve and rises. You're pulled up with <<him>>. "Better take my slut to that shithole <<pshe>> calls home," <<he>> tells <<his>> friends. "Can't have <<phim>> getting in trouble without my permission."
<br><br>
<<link [[다음|Whitney Pub Walk]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "pub">><<effects>>
<<npc Whitney>><<person1>>
You leave the pub with Whitney. You have some trouble walking straight, so <<he>> has to support you most of the way.
<br><br>
"I knew you were a lightweight," <<he>> scoffs. "You're lucky I'm here. I bet you're even easier when you're drunk."
<br><br>
The pub's ambience fades to the quiet of the night. You can't hear a thing, save your own footsteps. Suddenly, Whitney stops in <<his>> tracks.
<br><br>
<<link [[다음|Whitney Pub Walk 2]]>><</link>>
<br><<set $outside to 1>><<set $location to "pub">><<effects>>
You cling to <<him>>, lest you topple over in your drunken state. <<His>> arm snakes around your waist, pulling you closer.
<br><br>
"On second thought," <<he_ ga>> 말한다. "Maybe I don't want to wait till you're home. Maybe I want to fuck you right here on the pavement."
<br><br>
<<link [[Let it happen|Whitney Pub Walk Sex]]>><<set $sexstart to 1>><<npcincr Whitney dom 1>><</link>><<promiscuous1>><<gdom>>
<br>
<<link [[거절한다|Whitney Pub Walk Refuse]]>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br><<set $outside to 1>><<set $location to "town">><<set $bus to "domus">><<effects>>
<<if $speech_attitude is "meek">>
"I'm sorry," you say. "I really want to go home."
<<elseif $speech_attitude is "bratty">>
"I'm not in the mood," you snap. "Just take me home."
<<else>>
"I thought you were taking me home," you say.
<</if>>
<br><br>
<<if $weekly.whitneyPub gte 7>>
<span class="green"><<He>> releases you with a sigh.</span> "Can't even cut loose when you're wasted," <<he>> mutters. "Whatever. I got my fix back there, anyway."
<br><br>
You continue towards the orphanage in silence.
<br><br>
<<link [[다음|Whitney Pub Walk 3]]>><<pass 20>><</link>>
<br>
<<else>>
<span class="red"><<His>> grip tightens, and <<his>> face twists into a scowl.</span> "You think I need a whore's permission?"
<br><br>
<<link [[다음|Whitney Pub Walk Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<He>> wasn't kidding. You barely get a word in before Whitney pulls you to the ground. <<Hes>> on you in an instant.
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<He>> throws you down, pressing your face to the pavement.
<<controlloss>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Whitney Pub Walk Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Pub Walk Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "pub">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies atop you, <<his>> breath heavy against your skin.<<npcincr Whitney lust -20>><<llust>>
<br><br>
<<if $consensual is 1>><<set _walk to true>>
<<if $orgasmcurrent is 0 and (($player.penisExist and (!playerChastity("penis") or $worn.genitals.name is "chastity parasite")) or ($player.vaginaExist and !playerChastity("hidden")))>>
<<whitneyFinish>>
<</if>>
"Fuck," <<he>> pants. "I've been trying to keep it together all night, but you're pushing it, slut." <<He>> runs a hand through <<his>> fringe. "Not that I'm complaining."
<br><br>
<<He>> pulls you to your feet. <<tearful>> you steady yourself and continue on.
<<else>>
"That's what you get, <<bitch>>," <<he>> spits. "Have fun being easy prey." Without a second glance, <<he>> lights a cigarette and leaves.
<br><br>
<<tearful>> 당신은 일어선다.
<</if>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> away and retreat into the night. You're not sure if <<hes>> behind you, and you don't care to find out.
<br><br>
<<tearful>> you keep running, until you're sure you're alone.
<<else>><<set _walk to true>>
You're left lying on the sidewalk, watching Whitney storm off. Halfway down the street, <<he>> throws a glare over <<his>> shoulder. <<He>> doesn't slow down.
<br><br>
"The fuck you waiting for?" <<he>> shouts. "Come on." <<tearful>> you hurry after <<him>>.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if _walk>>
<<link [[다음|Whitney Pub Walk 3]]>><<pass 20>><<npc Whitney>><<person1>><</link>>
<br>
<<else>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<set $bus to "domus">><<effects>>
You arrive at the orphanage. Whitney walks you to the door. "Don't get used to this," <<he>> snaps. "I just don't want some perv's hands on my property."
<br><br>
<<if $whitneyromance is 1>>
<<He>> loiters on the doorstep. After a pause, <<he>> leans in for a kiss. You're pushed away before your lips meet.
<br><br>
"Go wash up," <<he_ ga>> 말한다. "Your breath reeks." <<He>> lights a cigarette. "See you round, <<girl>>. Don't stay out."
<<else>>
<<He>> lights a cigarette and takes a deep drag. For a moment, <<hes>> quiet.
<br><br>
"Done with you for tonight," <<he_ ga>> 말한다. "Don't bother us again."
<</if>>
<br><br>
You watch <<him>> skulk into an alley, leaving you alone.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $whitneyromance is 1 or random(3 * C.npc.Whitney.dom, 200) gte $arousal / $arousalmax * 100>>
<<if !$weekly.whitneyChastityRelief>>
<<if $player.penissize is -2>>
"No idea why you'd bother, it's not like you can use that tiny thing of yours."
<<else>>
"Fine, I'll unlock you. Just remember who owns you, <<bitch>>."
<</if>>
<<He>> pauses, before smirking. "You sure you want it gone? I could help relieve you in other ways."
<<else>>
"So, slut," <<He>> says with a smirk. "Do you need relief again, or are you gonna beg me to unlock you?"
<</if>>
<br><br>
<<link [[Say you want it unlocked|Whitney Chastity Beg 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Beg for relief|Whitney Chastity Beg 2]]>><<if !$weekly.whitneyChastityRelief>><<npcincr Whitney love 1>><</if>><<set $phase to 1>><<set $weekly.whitneyChastityRelief to 1>><</link>><<if !$weekly.whitneyChastityRelief>><<glove>><</if>>
<br>
<<link [[Say you'll manage for now|Whitney Chastity Beg 2]]>><<set $phase to 2>><</link>>
<<elseif $arousal gte $arousalmax / 2>>
"Sure you do, slut." <<He>> looks you in the eyes. "But I like how desperate you look right now, so the answer is no. I could help relieve you in other ways?"
<br><br>
<<link [[Beg for relief|Whitney Chastity Beg 2]]>><<if !$weekly.whitneyChastityRelief>><<npcincr Whitney love 1>><</if>><<set $phase to 1>><<set $weekly.whitneyChastityRelief to 1>><</link>><<if !$weekly.whitneyChastityRelief>><<glove>><</if>>
<br>
<<link [[Say you'll manage for now|Whitney Chastity Beg 2]]>><<set $phase to 2>><</link>>
<<else>>
"Sure you do, slut." <<He>> looks you in the eyes. "But you look like you're doing just fine to me."
<br><br>
<<whitneyoptions>>
<</if>><<set $outside to 0>><<effects>>
<<if $phase is 0>>
<<He>> pulls a key from around <<his>> neck before removing your <<print $worn.genitals.name>>. "Feel better now?" <<He>> asks before putting it in <<his>> pocket.
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<br><br>
<<whitneyoptions>>
<<elseif $phase is 1>>
<<He>> grabs your wrist. "Let's go somewhere more comfortable," <<he>> says before dragging you to the public toilets.
<br><br>
<<link [[다음|Whitney Chastity Beg Relief]]>><<set $sexstart to 1>><</link>>
<<else>>
<<He>> raises an eyebrow and smirks. "Your choice, slut. Don't say I didn't offer."
<br><br>
<<whitneyoptions>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $NPCList[0].penis isnot "none">><<npc_attempt_sex>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Whitney Chastity Beg Relief Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Chastity Beg Relief]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $location to "park">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<if $orgasmcurrent is 0>>
Despite Whitney finishing before you, the speed of <<his>> assault increases.
<<orgasm>>
Whitney gives you a wicked smile.
<</if>>
"Hope you're feeling better, slut." <<He>> says, "'Cause I sure am."
<<else>>
<<if $orgasmcurrent is 0>>
<<He>> frowns at you. "Make up your mind, you indecisive <<bitch>>."
<<else>>
<<He>> frowns at you. "Hope you're feeling better, slut." <<llove>><<npcincr Whitney love -1>>
<</if>>
<</if>>
<br><br>
<<He>> leaves you to tidy yourself up.
<<clotheson>>
<<endcombat>>
<<whitneyoptionsleave>><<effects>><<set $location to "park">>
<<if $weekly.whitneyChastityReplace>>
<<He>> inspects the $worn.genitals.name. "Looking a little worn. These things don't grow on trees, I can't replace them every time you fuck them up."
<br><br>
<<else>>
<<set $weekly.whitneyChastityReplace to 1>>
<<if $worn.genitals.name is "naked">>
<<He>> frowns, "And why didn't you ask me to replace it for you before it broke? Stupid slut."
<br><br>
<<if $player.penissize is -2>>
<<set _cageIndex to 7>>
<<set _cageColor to "pink">>
<<elseif $player.penissize lte 0>>
<<set _cageIndex to 6>>
<<set _cageColor to "pink">>
<<else>>
<<set _cageIndex to 2>>
<</if>>
<<genitalswear _cageIndex _cageColor>>
<<set $worn.genitals.origin to "Whitney">>
Before you can say anything else, <<he>> puts the $worn.genitals.name on your <<penis>> and locks it.
<<else>>
<<He>> inspects the $worn.genitals.name. "Looking a little worn, better replace it for you."
<br><br>
<<He>> unlocks the cage and holds your hips still. Before you know it, a new one clicks into place. <<He>> gives it a few pats for good measure. "All sorted."
<<set $worn.genitals.integrity to setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].integrity_max>>
<</if>>
<br><br>
<</if>>
<<whitneyoptions>><<effects>>
당신은 휘트니에게 고아원의 다락방에 대해 이야기한다. "담배 피우기 괜찮은 장소인 것 같네," <<he_ 가>> 건성으로 들으며 말한다. "네가 집이라고 부르는 그 똥통에 대해 생각을 좀 해봤지. 자." <<He_ 가>> <<his_ 의>> 주머니에서 개봉되지 않은 담배 한 갑을 꺼낸다. "들키지 않고 불을 붙여볼 수 있겠지? 한번 시험해봐." <<He_ 가>> 담뱃갑을 내민다.
<br><br>
"진짜로 담배를 피울 필요는 없어, <<slut_ a>>." <<he_ 는>> 덧붙인다. "그냥 다락방 창문을 열고 불만 붙여봐."
<br><br>
베일리는 고아원에 담배를 가져오는 것을 허락하지 않을 것이다.
<br><br>
<<link [[가져간다|Whitney Orphanage Loft Take]]>><<set $loft_whitney to 1>><</link>>
<br>
<<link [[가져가지만, 담배를 피우지는 않을 거라고 말한다|Whitney Orphanage Loft No]]>><<set $loft_whitney to 1>><</link>>
<br>
<<link [[거절한다|Whitney Orphanage Loft Refuse]]>><<set $loft_whitney to 2>><</link>>
<br><<effects>>
당신은 담뱃갑을 가지고 간다. <<print playerBellyVisible() ? "휘트니는 가까이 다가가서, 풍선껌의 풍선이 당신의 얼굴에 터질 때까지 불어댄다. 당신은 움찔하고, <<him_ 은>> 웃음을 터뜨린다." : "휘트니는 당신의 얼굴에 연기를 불고 당신이 기침을 하자 웃음을 터뜨린다.">>
<br><br>
<<whitneyoptions>><<effects>>
휘트니는 당신이 담뱃갑을 가지고 가자 웃는다. "별 상관없어, <<slut_ a>>. 네 입은 다른 용도가 있지."
<br><br>
<<whitneyoptions>><<effects>>
"네 맘대로 해, <<slut_ a>>." 휘트니가 담뱃갑을 도로 넣으며 말한다. "담배나 더 피우고 좋지."
<br><br>
<<whitneyoptions>><<effects>>
당신은 휘트니에게 베일리가 담배를 가져갔다고 말한다. <<He_ ga>> <<print playerBellyVisible() ? "<<his_ yi>> 풍선껌을 시끄럽게 씹는다" : "<<his_ yi>> 머리를 위로 기울이고 담배연기를 위쪽 하늘로 뿜어낸다">>. "너같이 멍청한 <<slut_ i>> 잡힐 줄은 알고 있었어," <<he_ 가>> 말한다. "그게 내가 다른 계획을 준비해 놓은 이유지. 내 <<if $pronoun is "m">>삼촌이<<else>>이모가<</if>> 손재주가 좀 좋아서, 도와주겠다고 했어."
<br><br>
"<<Hes_ 가>> 비용을 청구했어. <span class="gold">£2000</span>. 네가 현금을 지불해야해."
<br><br>
<<if $money gte 200000>>
<<link [[£2000를 낸다|Whitney Orphanage Loft Pay]]>><<set $money -= 200000>><</link>>
<br>
<<else>>
<span class="blue">당신은 돈이 없다.</span>
<br>
<</if>>
<<link [[거절한다|Whitney Orphanage Loft Decline]]>><</link>>
<br><<effects>>
당신은 베일리가 어떻게 고아의 담배를 압수했는지에 대해 이야기 한다. <<He_ 는>> 웃음을 터뜨리며, 밀수품의 출처에 대한 의심을 떨쳐버린다. "그 멍청이가 잡힐 줄 알았어," <<he_ ga>> 말한다. "그게 내가 다른 계획을 준비해 놓은 이유지. 내 <<if $pronoun is "m">>삼촌이<<else>>이모가<</if>> 손재주가 좀 좋아서, 도와주겠다고 했어."
<br><br>
"비용을 내긴 해야돼. <span class="gold">£2000</span>. 네가 현금을 지불해."
<br><br>
<<if $money gte 200000>>
<<link [[£2000을 낸다|Whitney Orphanage Loft Pay]]>><<set $money -= 200000>><</link>>
<br>
<<else>>
<span class="blue">당신은 돈이 없다.</span>
<br>
<</if>>
<<link [[거절한다|Whitney Orphanage Loft Decline]]>><</link>>
<br><<effects>>
"내 <<if $pronoun is "m">>삼촌이<<else>>이모가<</if>> 아직 마을에 있어," 휘트니가 말한다. "네가 <span class="gold">£2000</span>를 내면, 그 사람이 네 <<if C.npc.Bailey.pronoun is "m">>'아빠'<<else>>'엄마'<</if>> 베일리를 피해서 몰래 물건을 가져갈 수 있는 방법을 알려줄거야."
<br><br>
<<if $money gte 200000>>
<<link [[Pay £2000|Whitney Orphanage Loft Pay]]>><<set $money -= 200000>><</link>>
<br>
<<else>>
<span class="blue">당신은 돈이 없다.</span>
<br>
<</if>>
<<link [[거절한다|Whitney Orphanage Loft Decline]]>><</link>>
<br><<effects>>
"뭐, 네 맘대로 해," 휘트니가 말한다. "그렇지만 밀반입이 도움되는건 담배뿐만이 아닐 거라고. 네 <<if C.npc.Bailey.pronoun is "m">>'아빠'<<else>>'엄마'<</if>> 베일리는 그런 종류의 물건들은 모두 압수할거야, 분명."
<br><br>
<<whitneyoptions>><<effects>>
휘트니는 잠시 돈을 세어보다가 다시 집어넣는다. "그럼 우리 <<if $pronoun is "m">>삼촌을<<else>>이모를<</if>> 보러가자," <<he_ ga>> 말한다. "바브 가. 네가 앞에 서도록 해. 네 엉덩이를 보고싶거든."
<br><br>
당신은 가끔씩 더듬거리는 손길을 견디며 휘트니와 함께 공원을 떠난다. 클리프 가에 다다랐을 때, <<he_ 가>> 근처 카페의 손님들이 보는 앞에서, 당신을 벽 쪽으로 밀친다.
<br><br>
"네가 엉덩이를 일부러 그렇게 흔들고 있다는걸 알아," <<he_ 가>> 말하고는, 당신의 <<bottom_ 를>> 움켜쥐며 당신에게 키스하려 한다. 카페에 있는 사람들 중 일부는 대놓고 지켜보고 있다. 굉장히 키가 큰 한 <<if $pronoun is "m">>남자는<<else>>여자는<</if>>, 혀를 차면서 시선을 돌린다.
<br><br>
<<link [[키스한다|Whitney Orphanage Loft Kiss]]>><<arousal 600>><</link>><<kissvirginitywarning>><<garousal>>
<br>
<<link [[밀어낸다|Whitney Orphanage Loft Pull]]>><<pain 4>><</link>><<gpain>>
<br><<effects>>
당신은 휘트니에게 키스하고, <<his_ 의>> 혀가 당신을 침범하도록 두자, <<his_ 의>> 앞머리가 당신의 코를 간지럽힌다.<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>>
<br><br>
<<He_ 는>> 뒤로 물러나 당신의 한쪽 팔을 감고, 카페를 바라본다. "우리 <<personsimple_ 이>> 저기서 기다리고 있어," <<he_ ga>> 말한다. "아주 개자식이야. 그걸 명심하고 있어."
<br><br>
<<link [[다음|Whitney Orphanage Loft Cafe]]>><</link>>
<br><<effects>>
당신은 휘트니를 밀어내지만, <<he_ 는>> 드러난 당신의 목을 대신 깨물고, 당신이 비명을 지르자 깔깔 웃는다.
<br><br>
<<He_ 는>> 뒤로 물러나 당신의 한쪽 팔을 감고, 카페를 바라본다. "우리 <<personsimple_ 이>> 저기서 기다리고 있어," <<he_ 가>> 말한다. "<<Hes_ 는>> 아주 개자식이야. 그걸 명심하고 있어."
<br><br>
<<link [[다음|Whitney Orphanage Loft Cafe]]>><</link>>
<br><<effects>>
문이 열리자 튀긴 피쉬 앤 칩스 냄새가 당신을 반긴다. 키가 큰 <<if $pronoun is "m">>남자가<<else>>여자가<</if>> 휘트니를 힐끗 본 다음, 당신을 관찰한다.
<br><br>
<<if $pronoun is "m">>"삼촌,"<<else>>"이모,"<</if>> 휘트니가 <<him_ 의>> 반대편에 앉으며 말한다. <<He_ 는>> <<him_ 의>> 옆에 있는 의자를 끌어내. 선박이 그려진 풍경화 밑에 앉힌다. "얜 내 <<girlfriend_ iya>>."
<br><br>
휘트니의 <<if $pronoun is "m">>삼촌은<<else>>이모는<</if>> <<his_ 의>> 맥주를 홀짝이며 당신을 바라본다. <<his_ 의>> 다리 중 하나가 테이블 밑에 튀어나와 있고, 팔은 <<his_ 의>> 무릎 위에 늘어져 있다. 미묘하게 닮았다.
<br><br>
<<link [[인사한다|Whitney Orphanage Loft Cafe Hello]]>><</link>>
<br>
<<link [[손을 뻗어 악수한다|Whitney Orphanage Loft Cafe Shake]]>><</link>>
<br>
<<link [[조용히 있는다|Whitney Orphanage Loft Cafe Silent]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"안녕하세요," 당신은 말한다. "만나뵙게 되어 기뻐요."
<<elseif $speech_attitude is "bratty">>
"반가워," 당신은 말한다.
<<else>>
"안녕하세요," 당신은 말한다.
<</if>>
<br><br>
휘트니의 <<if $pronoun is "m">>삼촌은<<else>>이모는<</if>> 끄덕이며 반응한다.
<br><br>
"우리 저번에 말했던거 있잖아," 휘트니가 말한다. "돈 갖고 왔어요. 정확히는 이 <<whore_ ga>>."
<br><br>
나이 든 <<if $pronoun is "m">>남자가<<else>>여자가<</if>> <<his_ 의>> 술을 뱉어내고는 <<his_ 의>> <<if $pronoun is "m">>조카를<<else>>조카를<</if>> 쏘아본다. "넌 대체 뭐가 문제냐?" <<His_ 의>> 목소리는 깊고 먼 바다처럼 울린다. "네 <<girlfriend_ 가>> 무슨 고깃덩이라도 되는 것 처럼 말하지 마."
<br><br>
휘트니가 웃는다. "돈을 거절하는 건 아니죠?" <<His_ 의>> <<if $pronoun is "m">>삼촌은<<else>>이모는<</if>> <<his_ 의>> 손에서 현금을 낚아챈다.
<br><br>
<<link [[다음|Whitney Orphanage Loft Cafe 2]]>><</link>>
<br><<effects>>
당신은 손을 내민다. 나이 든 <<if $pronoun is "m">>남자가<<else>>여자가<</if>> 그것을 잡고 흔든다. 당신은 굳은살 아래의 뼈를 느낄 수 있다.
<br><br>
"우리 저번에 말했던거 있잖아," 휘트니가 말한다. "돈 갖고 왔어요. 정확히는 이 <<whore_ ga>>."
<br><br>
나이 든 <<if $pronoun is "m">>남자가<<else>>여자가<</if>> <<his_ 의>> 술을 뱉어내고는 <<his_ 의>> <<if $pronoun is "m">>조카를<<else>>조카를<</if>> 쏘아본다. "넌 대체 뭐가 문제냐?" <<His_ 의>> 목소리는 깊고 먼 바다처럼 울린다. "네 <<girlfriend_ 가>> 무슨 고깃덩이라도 되는 것 처럼 말하지 마."
<br><br>
휘트니가 웃는다. "돈을 거절하는 건 아니죠?" <<His_ 의>> <<if $pronoun is "m">>삼촌은<<else>>이모는<</if>> <<his_ 의>> 손에서 현금을 낚아챈다.
<br><br>
<<link [[다음|Whitney Orphanage Loft Cafe 2]]>><</link>>
<br><<effects>>
당신은 조용히 있는다. "부끄러워 할 줄은 몰랐는데." 휘트니의 <<if $pronoun is "m">>삼촌은<<else>>이모는<</if>> 그렇게 말하며, <<his_ 의>> <<if $pronoun is "m">>조카를<<else>>조카를<</if>> 본다. <<His_ 의>> 목소리는 깊고 먼 바다처럼 울린다.
<br><br>
"우리 저번에 말했던거 있잖아," 휘트니가 말한다. "돈 갖고 왔어요. 정확히는 이 <<whore_ ga>>."
<br><br>
나이 든 <<if $pronoun is "m">>남자가<<else>>여자가<</if>> <<his_ 의>> 술을 뱉어내고는 <<his_ 의>> <<if $pronoun is "m">>조카를<<else>>조카를<</if>> 쏘아본다. "넌 대체 뭐가 문제냐?" "네 <<girlfriend_ 가>> 무슨 고깃덩이라도 되는 것 처럼 말하지 마."
<br><br>
휘트니가 웃는다. "돈을 거절하는 건 아니죠?" <<His_ 의>> <<if $pronoun is "m">>삼촌은<<else>>이모는<</if>> <<his_ 의>> 손에서 현금을 낚아챈다.
<br><br>
<<link [[다음|Whitney Orphanage Loft Cafe 2]]>><</link>>
<br><<effects>>
"바로 갈게," 휘트니의 <<if $pronoun is "m">>삼촌이<<else>>이모가<</if>> 말한다. "밥부터 먹고. 난 이미 주문해 놨어."
<br><br>
휘트니는 근처 스탠드에서 메뉴판을 뽑아 당신에게 건네준다. "난 해덕대구가 좋아," <<he_ 가>> 말한다. "너는 뭐 먹을래? 내가 살게."
<br><br>
당신은 메뉴판을 들여다본다.
<br><br>
<<link [[해덕대구를 주문한다|Whitney Orphanage Loft Cafe 3]]>><<set $phase to 1>><</link>>
<br>
<<link [[대구를 주문한다|Whitney Orphanage Loft Cafe 3]]>><<set $phase to 2>><</link>>
<br>
<<link [[버거를 주문한다|Whitney Orphanage Loft Cafe 3]]>><<set $phase to 3>><</link>>
<br>
<<link [[매운 치킨을 주문한다|Whitney Orphanage Loft Cafe 3]]>><<set $phase to 4>><</link>>
<br>
<<link [[채식 메뉴도 있는지 묻는다|Whitney Orphanage Loft Cafe Vegetarian]]>><</link>>
<br>
<<link [[지금은 배고프지 않다고 말한다|Whitney Orphanage Loft Cafe 3]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"귀찮게 하고 싶지는 않지만," 당신이 말한다. "여기 채식 메뉴는 없을까?"
<<elseif $speech_attitude is "bratty">>
"싹 다 고기가 들어가네," 당신이 말한다.
<<else>>
"여기 채식 메뉴는 없어?" 당신이 묻는다.
<</if>>
<br><br>
휘트니의 <<if $pronoun is "m">>삼촌이<<else>>이모가<</if>> <<his_ 의>> 고개를 젓는다. "여긴 감자칩마저도 동물성 기름으로 튀겨." <<He_ 가>> <<his_ 의>> 주머니에서 민트 반 봉지를 꺼낸다. "이거라도 먹어."
<br><br>
<<link [[민트를 먹는다|Whitney Orphanage Loft Cafe 3]]>><<set $phase to 5>><</link>>
<br>
<<link [[배고픈 채로 있는다|Whitney Orphanage Loft Cafe 3]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase is 1>>
주문한 음식이 도착한다. 당신과 휘트니에게는 바삭하게 튀긴 해덕대구가, <<his_ 의>> <<if $pronoun is "m">>삼촌에게는<<else>>이모에게는<</if>> 대구요리가 나온다.
<br><br>
각각의 요리는 사이드메뉴인 감자칩과 함께 나온다. 대부분이 두껍고 안쪽은 부드럽지만, 작고 바삭한 것도 있다. 생선은 그 자체로도 맛있다. 튀김이 바삭하게 부서지며 하얀 속살이 드러난다.
<br><br>
<<link [[휘트니의 감자칩 몇 개를 먹는다|Whitney Orphanage Loft Cafe Steal]]>><</link>>
<br>
<<link [[그냥 당신의 음식만 먹는다|Whitney Orphanage Loft Cafe 4]]>><</link>>
<br>
<<elseif $phase is 2>>
주문한 음식이 도착한다. 휘트니에게는 바삭하게 튀긴 해덕대구가, <<his_ 의>> <<if $pronoun is "m">>삼촌과<<else>>이모와<</if>> 당신에게는 대구요리가 나온다.
<br><br>
각각의 요리는 사이드메뉴인 감자칩과 함께 나온다. 대부분이 두껍고 안쪽은 부드럽지만, 작고 바삭한 것도 있다. 생선은 그 자체로도 맛있다. 튀김이 바삭하게 부서지며 하얀 속살이 드러난다.
<br><br>
<<link [[휘트니의 감자칩 몇 개를 먹는다|Whitney Orphanage Loft Cafe Steal]]>><</link>>
<br>
<<link [[그냥 당신의 음식만 먹는다|Whitney Orphanage Loft Cafe 4]]>><</link>>
<br>
<<elseif $phase is 3>>
주문한 음식이 도착한다. 휘트니에게는 바삭하게 튀긴 해덕대구가, <<his_ 의>> <<if $pronoun is "m">>삼촌에게는<<else>>이모에게는<</if>> 대구요리가 나오고 당신에게는 버거가 나온다.
<br><br>
각각의 요리는 사이드메뉴인 감자칩과 함께 나온다. 대부분이 두껍고 안쪽은 부드럽지만, 작고 바삭한 것도 있다. 버거는 두툼한 고기 덩어리에 녹인 체다 치즈를 발라 빵 두 조각 사이에 끼워 넣은 묵직한 맛이다.
<br><br>
<<link [[휘트니의 감자칩 몇 개를 먹는다|Whitney Orphanage Loft Cafe Steal]]>><</link>>
<br>
<<link [[그냥 당신의 음식만 먹는다|Whitney Orphanage Loft Cafe 4]]>><</link>>
<br>
<<elseif $phase is 4>>
주문한 음식이 도착한다. 휘트니에게는 바삭하게 튀긴 해덕대구가, <<his_ 의>> <<if $pronoun is "m">>삼촌에게는<<else>>이모에게는<</if>> 대구요리가 나오고 당신에게는 매운 치킨이 나온다.
<br><br>
각각의 요리는 사이드메뉴인 감자칩과 함께 나온다. 대부분이 두껍고 안쪽은 부드럽지만, 작고 바삭한 것도 있다. 매운 치킨은 생선처럼 튀겨져 둥근 롤빵에 담겨 나온다. 위에 뿌려진 가루에서 매운 맛이 느껴진다.
<br><br>
<<link [[휘트니의 감자칩 몇 개를 먹는다|Whitney Orphanage Loft Cafe Steal]]>><</link>>
<br>
<<link [[그냥 당신의 음식만 먹는다|Whitney Orphanage Loft Cafe 4]]>><</link>>
<br>
<<elseif $phase is 5>>
주문한 음식이 도착한다. 휘트니에게는 바삭하게 튀긴 해덕대구가, <<his_ 의>> <<if $pronoun is "m">>삼촌에게는<<else>>이모에게는<</if>> 대구요리가 나온다. 각각의 요리는 사이드메뉴인 감자칩과 함께 나온다. 대부분이 두껍고 안쪽은 부드럽지만, 작고 바삭한 것도 있다.
<br><br>
테이블에 있는 다른 요리에 비하면 다소 빈약해보이긴 하지만 당신은 민트로 만족한다.
<br><br>
<<link [[휘트니의 감자칩 몇 개를 먹는다|Whitney Orphanage Loft Cafe Steal]]>><</link>>
<br>
<<link [[그냥 당신의 음식만 먹는다|Whitney Orphanage Loft Cafe 4]]>><</link>>
<br>
<<else>>
주문한 음식이 도착한다. 휘트니에게는 바삭하게 튀긴 해덕대구가, <<his_ 의>> <<if $pronoun is "m">>삼촌에게는<<else>>이모에게는<</if>> 대구요리가 나온다. 각각의 요리는 사이드메뉴인 감자칩과 함께 나온다. 대부분이 두껍고 안쪽은 부드럽지만, 작고 바삭한 것도 있다.
<br><br>
그들은 먹기 시직한다.
<br><br>
<<link [[휘트니의 감자칩 몇 개를 먹는다|Whitney Orphanage Loft Cafe Steal]]>><</link>>
<br>
<<link [[그냥 기다린다|Whitney Orphanage Loft Cafe 4]]>><</link>>
<br>
<</if>><<effects>>
당신은 휘트니의 감자칩에 손을 뻗는다. 휘트니는 먹던 것을 멈추고 <<his_ 의>> 입으로 가져가려던 포크를 반쯤 든 채, 엄지손가락과 집게손가락 사이에 칩을 끼우고 호를 그리며 멀어지는 당신의 손을 바라본다.
<br><br>
<<He_ 는>> 잠시 멍하니 생각에 잠겨있다가 아무렇지도 않다는 듯 식사를 재개한다.
<br><br>
<<link [[다음|Whitney Orphanage Loft Cafe 4]]>><</link>>
<br><<effects>>
휘트니와 <<his_ 의>> <<if $pronoun is "m">>삼촌은<<else>>이모는<</if>> 아무 말 없이 음식을 먹는다. 나이 든 <<if $pronoun is "m">>남자가<<else>>여자가<</if>> 몇살인지는 알기 어렵다. <<His_ 의>> 피부는 거칠고 많이 타 있다.
<br><br>
<<link [[$NPCList[0].pronouns.he + " 무엇을 하는 사람인지 묻는다"|Whitney Orphanage Loft Cafe Ask]]>><</link>>
<br>
<<link [[휘트니에 대해 묻는다|Whitney Orphanage Loft Cafe Ask 2]]>><</link>>
<br>
<<link [[굳이 묻지 않는다|Whitney Orphanage Loft Cafe 5]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"제가 방해가 되는건 아니었으면 좋겠네요," 당신이 말한다. "혹시 당신에 대해 알려주실 수 있나요?"
<<elseif $speech_attitude is "bratty">>
"당신은 누구지?" 당신이 묻는다. "휘트니의 가족이라는건 이미 알아."
<<else>>
"당신에 대해 알려주실 수 있나요?" 당신이 묻는다.
<</if>>
<br><br>
휘트니의 <<if $pronoun is "m">>삼촌은<<else>>이모는<</if>> 생선을 다 씹은 후 말한다. "난 화물선에서 일해," <<he_ ga>> 말한다. "마을에 자주 와있지 않아. 별로 신경 쓸 것도 없어."
<br><br>
<<if $phase is 5>>
"똥통이지." 휘트니는 고개를 끄덕이며, 당신의 민트 하나를 가져간다.
<<elseif $phase isnot 0>>
"똥통이지." 휘트니는 고개를 끄덕이며, 한가득 있는 <<his_ 의>> 감자칩 대신 당신의 것을 하나 가져간다.
<<else>>
"똥통이지." 휘트니는 고개를 끄덕인다.
<</if>>
<br><br>
<<His_ 의>> <<if $pronoun is "m">>삼촌은<<else>>이모는<</if>> 별다른 반응을 보이지 않으며 <<his_ 의>> 식사를 계속한다.
<br><br>
<<link [[다음|Whitney Orphanage Loft Cafe 5]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"당신의 <<if $pronoun is "m">>조카에<<else>>조카에<</if>> 대한 이야기를 조금 해 주실 수 있나요?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"휘트니에 대해 얘기해 줘," 당신이 말한다.
<<else>>
"휘트니에 대해 뭔가 알려주실 수 있나요?" 당신이 묻는다.
<</if>>
<br><br>
휘트니는 숨죽여 웃는 <<his_ 의>> <<if $pronoun is "m">>삼촌을<<else>>이모를<</if>> 노려본다.
<br><br>
"네가 휘트니의 봉제인형 컬렉션을 봐야하는데," <<he_ ga>> 말한다.
<br><br>
휘트니의 얼굴이 붉게 변한다. "난 봉제인형같은거 없거든요, 이 거짓말쟁이!"
<br><br>
<<His_ 의>> <<if $pronoun is "m">>삼촌은<<else>>이모는<</if>> 더 크게 웃다가, 다시 <<his_ 의>> 관심을 <<his_ 의>> 음식으로 돌린다.
<br><br>
<<link [[다음|Whitney Orphanage Loft Cafe 5]]>><</link>>
<br><<effects>>
포크가 빈 접시위로 놓인다. "좋아," 휘트니의 <<if $pronoun is "m">>삼촌이<<else>>이모가<</if>> 말한다. "기다릴 필요는 없지. 내 차에서 도구들을 가져올테니까, 고아원이 어디 있는지 알려줘."
당신은 두 사람과 함께 카페를 나와 잠시 장비를 챙긴 후, 곧 도무스 가에 도착한다. 나이 든 <<if $pronoun is "m">>남자는<<else>>여자는<</if>> 고아원의 낡은 건물을 한번에 알아본다. <<His_ 의>> 시선이 그곳에 잠시 머물다가, 이내 <<he_ 의>> 고개를 들어 주변을 바라본다.
<br><br>
더 이상의 망설임 없이 <<he_ 는>> 고아원의 옆면으로 다가가, 배수관을 타고 오른다. <<He_ 는>> 열린 창문을 통해 다락방으로 사라진다.
<br><br>
<<link [[다음|Whitney Orphanage Loft Cafe 6]]>><</link>>
<br><<effects>>
"저기 올라가자," 휘트니가 말한다. "저 늙은이가 무슨 짓을 하는지 봐야겠어."
<br><br>
당신은 고아원 안으로 들어가 휘트니에게 다락방으로 가는 길을 안내한다. "좆같이도 우울한 곳이네." <<he_ 가>> 사다리를 올려다보며 말한다.
<br><br>
<<if $worn.lower.skirt_down is 1>>
<<He_ 가>> 당신의 치마를 지그시 응시하며 말한다. "너 먼저."
<br><br>
<<link [[앞장서지만, 단정히 걷는다|Whitney Orphanage Loft Modest]]>><</link>>
<br>
<<if $worn.under_lower.type.includes("naked")>>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[앞장서면서, 과시한다|Whitney Orphanage Loft Flaunt Lewd]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<else>>
<<link [[앞장서면서, 과시한다|Whitney Orphanage Loft Flaunt]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[휘트니에게 먼저 올라가라고 한다|Whitney Orphanage Loft Insist]]>><</link>>
<br>
<<else>>
<<link [[앞장선다|Whitney Orphanage Loft Ladder]]>><</link>>
<br>
<<link [[휘트니에게 먼저 올라가라고 한다|Whitney Orphanage Loft Insist]]>><</link>>
<br>
<</if>><<effects>>
당신은 당신의 <<bottom_ 으로>> 향하는 휘트니의 눈길을 무시하며, 사다리를 오른다.
<br><br>
<<He_ 는>> 꼭대기에 도달하며 엉덩이를 한 방 친다.
<br><br>
<<link [[다음|Whitney Orphanage Loft 7]]>><</link>>
<br><<effects>>
당신은 휘트니가 치마 속을 올려다보지 못하도록, 한 손을 다리 사이에 둔 채로 사다리를 오른다. 그럼에도 불구하고 당신은 <<his_ 의>> 시선이 <<bottom_ 으로>> 향해 있는 것을 느낄 수 있다.
<br><br>
<<He_ 는>> 꼭대기에 도달하며 엉덩이를 한 방 친다.
<br><br>
<<link [[다음|Whitney Orphanage Loft 7]]>><</link>>
<br><<effects>>
당신은 사다리를 올라갈 때 당신의 <<bottom_ 를>> 과장되게 흔들면서, 치마가 훤히 들춰지도록 하여, 당신의 <<worn_under_lower_name_ 을>> 드러낸다.
<<exhibitionism1>>
꼭대기에 도달하자, 휘트니가 당신의 뒤에서 달려와, 사다리와 <<his_ 의>> 몸 사이에 당신을 고정시킨다. "너 방해돼, <<slut_ a>>." <<he_ 가>> 당신의 <<bottom_ 에>> 몸을 비비고 당신의 <<breasts_ 를>> 더듬으며 말한다.<<gstress>><<ggarousal>><<stress 6>><<arousal 1200>>
<br><br>
당신은 반대쪽 길로 가까스로 빠져나와, <<him_ 이>> 당신을 따라 올라올 수 있게 한다.
<br><br>
<<link [[다음|Whitney Orphanage Loft 7]]>><</link>>
<br><<effects>>
당신은 사다리를 올라갈 때 당신의 <<bottom_ 를>> 과장되게 흔들면서, 치마가 훤히 들춰지도록 하여, 당신의 <<genitals_ 를>> 드러낸다.
<<exhibitionism3>>
정상에 도달하자, 휘트니가 당신의 뒤에서 달려와, 사다리와 <<his_ 의>> 몸 사이에 당신을 고정시킨다. "너 방해돼, <<slut_ a>>." <<he_ 가>> 당신의 <<bottom_ 에>> 몸을 비비고 당신의 <<breasts_ 를>> 더듬으며 말한다.<<gstress>><<ggarousal>><<stress 6>><<arousal 1200>>
<br><br>
당신은 반대쪽 길로 가까스로 빠져나와, <<him_ 이>> 당신을 따라 올라올 수 있게 한다.
<br><br>
<<link [[다음|Whitney Orphanage Loft 7]]>><</link>>
<br><<effects>>
당신은 휘트니에게 먼저 올라가라고 한다. "내 엉덩이가 보고 싶은거지, 변태야?" <<he_ 는>> 오르기 전에 말한다.
<br><br>
저 흔들림이 의도적이지 않을 리가 없다.
<br><br>
<<link [[엉덩이를 한 대 때린다|Whitney Orphanage Loft Slap]]>><</link>><<promiscuous1>>
<br>
<<link [[그냥 올라간다|Whitney Orphanage Loft 7]]>><</link>>
<br><<effects>>
당신은 손을 뻗어 <<trClothes "lower" $NPCList[0].clothes.lower.name "name">>_trResult 위로 <<his_ 의>> 엉덩이를 한 대 때린다. <<He_ 는>> 움찔하지도 않고, 웃는다. "네가 못 참을 줄 알았지, <<slut_ a>>."
<<promiscuity1>>
<<link [[다음|Whitney Orphanage Loft 7]]>><</link>>
<br><<effects>>
휘트니는 처음에 어두컴컴한 다락방을 헤매며 엉뚱한 방향으로 갔지만, 이내 올바른 방을 찾는다. <<His_ 의>> <<if $pronoun is "m">>삼촌은<<else>>이모는<</if>> 어디에도 보이지 않지만, 창문 반대편 벽에 케이블이 길게 연결되어 있다.
<br><br>
<<He_ 는>> 아래에 매달린 케이블을 내다본다. 그것은 땅을 가로지르며 울타리 속으로 사라진다.
<br><br>
당신들 둘 만이 남아있다.
<br><br>
<<link [[키스한다|Whitney Orphanage Loft Flirt]]>><<npcincr Whitney love 3>><<npcincr Whitney lust 1>><</link>><<kissvirginitywarning>><<gglove>><<glust>>
<br>
<<link [[기다린다|Whitney Orphanage Loft 8]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"우리 둘 뿐이네," 당신이 말한다. "이 기회를 이용해 볼 생각 있어?"
<<elseif $speech_attitude is "bratty">>
"좋네," 가까이 다가가며 당신이 말한다. "둘만 있는 시간을 최대한 활용해야지."
<<else>>
"이 기회를 이용해야지," 가까이 다가가며 당신이 말한다.
<</if>>
<br><br>
"넌 정말 <<slut_ iya>>," <<he_ 가>> 당신의 허리에 팔을 감고 키스하기 위해 가까이 끌어당기며 말한다. 이번 키스는 당신이 이전에 <<him_ 과>> 나누었던 것과 다르게 느껴진다. <<Hes_ 는>> 더 다정하고, <<his_ 의>> 혀를 사용하는 것에 덜 열망한다. 당신은 한동안 서로의 품에 안긴 채로 그렇게 있는다.<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>>
<br><br>
<<link [[다음|Whitney Orphanage Loft 8]]>><<set $phase to 1>><</link>>
<br><<effects>>
<<if $phase is 1>>
휘트니는 당신을 밀어내며, 무언가를 말하려 하지만, 윙윙거리는 소리에 방해를 받는다. 보이는 와이어의 맨 끝은 나무의 가지로 올라가 다른 여러 케이블과 연결되어 있다.
<<else>>
휘트니는 당신에게 무언가를 말하고 싶어하지만, 윙윙거리는 소리에 방해를 받는다. 보이는 와이어의 맨 끝은 나무의 가지로 올라가 다른 여러 케이블과 연결되어 있다.
<</if>>
<br><br>
잠깐의 정적 후 와이어가 흔들린다. 나뭇가지에서 바구니가 나타나 와이어의 완만한 경사면을 따라 미끄러져 내려간다. 그것은 반대편 벽에 부딪힐 때까지 창문을 통해 미끄러지듯 움직인다.
<br><br>
휘트니가 다가가 담배 한 갑을 가져온다. "좋아," <<he_ 가>> 말한다. <<print playerBellyVisible() ? "<<He_ 는>> 불을 붙이려 했지만, 당신의 배를 옆으로 흘끗 보고 난 후, 마지못해 라이터를 치운다" : "<<He_ 는>> 곧바로 불을 붙인다">>.
<br><br>
<<link [[다음|Whitney Orphanage Loft 9]]>><</link>>
<br><<effects>>
휘트니는 창문<<print playerBellyVisible() ? "을 바라보며" : "에서 담배를 피우며">> , 나뭇가지 사이를 들여다보려고 한다. 당신은 아무것도 볼 수 없다. "그 늙은이가 반대편에 뭘 해놨는지 보러가자." <<he_ 가>> 말하며, <<print playerBellyVisible() ? "당신의 어깨에 팔을 걸친다" : "담배꽁초를 바깥 잔디에 튕긴다">>.
<br><br>
당신은 휘트니와 함께 고아원을 떠난다. <<Hes_ 는>> 나무의 반대편으로 가는 길을 몰라서, 당신은 오래된 전신주가 나올때까지, 골목길로 그를 이끈다. 휘트니의 <<if $pronoun is "m">>삼촌은<<else>>이모는<</if>> 꼭대기에 매달려 있다.
<br><br>
<<He_ 는>> 당신을 본다. "여기 이 와이어," 케이블 뭉치에서 하나를 분리하며 <<he_ 가>> 말한다. "내가 표시를 해놨으니까 다른 와이어랑 구별할 수 있어. 여기에 원하는 걸 걸어놓고 힘껏 밀기만 하면 돼. 그러면 고아원까지 도착할거야."
<br><br>
<<link [[다음|Whitney Orphanage Loft 10]]>><</link>>
<br><<effects>>
휘트니의 <<if $pronoun is "m">>삼촌이<<else>>이모가<</if>> 아래로 내려온다. "이정도면 됐겠지." <<He_ 는>> 휘트니를 쳐다본 다음, 당신을 본다. "너 정말 괜찮은거냐?"
<br><br>
휘트니는 당신의 어깨에 팔을 두른다. "당연히 <<pshe_ 는>> 괜찮죠."
<br><br>
"제발 조심해라." <<his_ 의>> <<if $pronoun is "m">>삼촌은<<else>>이모는<</if>> 출발하기 전에 당신을 마지막으로 한번 더 쳐다본다.
<br><br>
"다락방에 네 친구들을 모아봐," 휘트니가 말한다. "내가 시범으로 뭔가를 보낼게."
<br><br>
<<link [[다음|Whitney Orphanage Loft 11]]>><</link>>
<br><<effects>>
당신은 고아원으로 돌아와 거실에 있는 고아들에게 뭔가 보여줄 것이 있다고 말한다. 발소리에 이끌려 방을 지나가던 다른 사람들이 합류한다.
<br><br>
당신은 다락방에 도착하여 새 장치가 있는 방으로 그들을 모은다. 줄이 흔들리면서 웅성거림이 커지고 이내 나뭇가지 사이로 바구니가 나타난다. 당신은 창문으로 들어오는 바구니를 잡고 모두가 볼 수 있게 바닥에 놓는다.
<br><br>
그 안은 과자로 가득하다. 초콜릿, 민트, 셔벗 등등 당신이 평소에 좀처럼 볼 수 없는 것들이다. 고아들은 순식간에 바구니를 비운다. 그들은 그것들을 서로 나누느라 바빠서, 그 밑에 숨어있던 폭죽을 알아보는데는 시간이 걸린다. 더욱 장난스러워진 고아들의 눈이 반짝반짝 빛난다.
<br><br>
<<link [[다음|Whitney Orphanage Loft 12]]>><</link>>
<br><<effects>>
바구니가 비워지며 고아들이 떠나고, 당신만 혼자 남는다. 당신은 바닥에 담뱃불로 그을린 종잇조각이 있는 것을 발견한다. 그것은 당신이 뒤집어서 글씨가 적힌 것을 찾기 전까지는, 빈 종이처럼 보인다.
<br><br>
<<link [[읽는다|Whitney Orphanage Loft 13]]>><</link>>
<br><<effects>>
<i>"사랑해, <<slut_ a>>."</i>
<br><br>
<<link [[다음|Orphanage Loft]]>><<endevent>><<set $loft_whitney to 6>><<set $loft_upgrade += 1>><</link>>
<br><<set $outside to 0>><<set $location to "park">><<effects>>
휘트니는 당신의 손에 들린 밀크셰이크를 발견하고 놀란 듯이 당신을 쳐다본다. <<he_ ga>> 잠시 얼굴을 붉힌 것 같다고 당신은 생각한다. "이거 놀라운데, <<slut_ a>>."
<br><br>
<<link [[나눠 마신다|Whitney Milkshake Share]]>><</link>>
<br>
<<link [[준다|Whitney Milkshake Give]]>><</link>>
<br><<wearProp "milkshake">>
<<if $speech_attitude is "meek">>
"호-혹시 함께 마실 수 있지 않을까 해서?" 당신은 미소지으며, <<himPost>>에게 음료를 내민다.
<<elseif $speech_attitude is "bratty">>
"멜로 영화도 본 적 없어?" 당신이 말한다. 당신은 한 모금을 마신 후 빨대를 <<himPost>>에게 넘긴다.
<<else>>
"나눠 마시는 게 어떨까 싶었어." 당신은 미소지으며, <<himPost>>에게 빨대를 내민다.
<</if>>
<<if $rng gte 51>>
<<if $speech_attitude is "meek">>
휘트니가 한쪽 팔을 당신에게 두른다. 당신은 <<himPost>>에게 기댄 채로, 간혹 몇 모금씩 마시면서 다음 20분을 보낸다.
<<elseif $speech_attitude is "bratty">>
휘트니는 <<his_ yi>> 눈을 굴리더니, 당신의 손에서 컵을 받아들고 길게 한 모금 마신다.
<<else>>
<<He_ ga>> 한쪽 팔을 당신에게 두른다. 당신은 <<himPost>>에게 기댄 채로, 간혹 몇 모금씩 마시면서 다음 20분을 보낸다.
<</if>>
<br><br>
다 마셔갈 때 즈음, <<he_ ga>> 몸을 기울여, 당신이 잡으려 한 밀크셰이크 컵을 당신에게서 멀리 떨어뜨린다. <<He_ nun>> 얼굴에는 득의양양한 표정이 떠 있다.
<br><br>
<<link [[내버려둔다|Whitney Milkshake Allow]]>><<handheldon>><</link>>
<br>
<<link [[항의한다|Whitney Milkshake Protest]]>><<handheldon>><</link>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[주의를 돌린다|Whitney Milkshake Distract]]>><<handheldon>><</link>><<promiscuous3>>
<br>
<</if>>
<<else>>
<br><br>
<<if Weather.temperature lte 0>>
휘트니는 멈칫한다. "여기 밖에서는 내 <<= $NPCList[0].penis isnot "none" ? "불알이" : C.npc.Whitney.pronoun is "m" ? "엉덩이가" : "젖꼭지가">> 얼어붙을 것 같이 추운데도, 너는 망할 밀크셰이크를 나눠먹고 싶다고?"
<br><br>
당신은 끄덕인다.
<br><br>
<</if>>
"좋아," <<he_ ga>> 한 박자 후에 동의한다. 어쨌든, "<<= Weather.temperature gte 30 ? "여기는 존나 후텁지근하기도 하니까" : "내가 기분 좋을 때 네가 왔으니까">>."
<br><br>
<<if Weather.precipitation is "snow">>
당신은 공원 분수 가장자리의 눈을 쓸어내고 눈이 살짝 떨어지는 아래에 같이 앉는다.
<<else>>
당신은 근처에 나뭇잎이 하늘을 가려주는 벤치를 하나 찾아 같이 앉는다.
<</if>>
<br><br>
당신은 휘트니에 기대어 서로 밀크셰이크를 홀짝인다. 당신은 사람들이 <<= Weather.precipitation isnot "none" ? trWeather(Weather.precipitation, "을") + " 피해 종종걸음치는 것을" : "공원을 거니는 것을">> 보며, 침묵 속에서 당신의 시간을 기꺼이 함께 보낸다.
<br><br>
휘트니는 <<his_ yi>> 주의를 현재 <<= Weather.precipitation is "snow" and Weather.isFrozen("fountain") ? "분수 그릇에 모이는 눈송이들에" : "분수에">> 빼앗긴 채로, 멍하니 당신에게 빨대를 건넨다. 당신은 앞으로 기울여 한 모금 홀짝이지만, 그 위의 체리가 당신의 주의를 끈다.
<br><br>
<<link [[체리를 먹는다|Whitney Milkshake Cherry]]>><<set $phase to 0>><<handheldon>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[<<himPost>>에게 체리를 먹어도 되는지 묻는다|Whitney Milkshake Cherry]]>><<set $phase to 1>><<handheldon>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[무시한다|Whitney Milkshake Cherry]]>><<set $phase to 2>><<handheldon>><</link>>
<br>
<</if>><<set _whitney to C.npc.Whitney>>
<<if _whitney.dom lte 5>>
당신이 바라보는 동안 휘트니는 홀짝이기 시작하고, <<he_ ga>> 그것을 싹 비우는 동안 빨대가 시끄러운 소음을 자아낸다.
<<He_ nun>> 컵을 땅에 내던지며, 당신을 밀어낸다.
<br><br>
<<link [[다음|Park]]>><<endevent>><</link>>
<<else>>
휘트니는 갑자기 당신을 음흉하게 쳐다보았고, 당신은 <<his_ yi>> 내면에 생각이 자리잡는 게 거의 눈에 보이는 것 같다. 빠른 손짓 한 번으로, <<he_ ga>> <<npcUndressText $NPCList[0] "lower" true>>.
<<He_ nun>> 미지근해진 밀크셰이크를 <<his_ yi>> <<print (_whitney.penis isnot "none" ? "단단해진 자지" : "촉촉해진 보지")>>에 쏟아붓고는
기대감에 차 <<his_ yi>> 다리를 더 넓게 벌린다. "자, <<slut_ a>>? 네가 좀 닦아야겠지? 존나게 티끌 하나 없이 하면 상을 받을지도 몰라."
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[사랑을 담아 핥는다|Whitney Milkshake Lick Lovingly]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[적극적으로 핥는다|Whitney Milkshake Lick Enthusiastically]]>><</link>>
<br>
<<link [[마지못해 핥는다|Whitney Milkshake Lick Grudgingly]]>><</link>>
<br>
<<link [[거절한다|Whitney Milkshake Refuse]]>><</link>>
<br>
<</if>><<set _whitney to C.npc.Whitney>>
당신은 천천히 무릎을 꿇고, <<his_ yi>> 넓적다리를 쓰다듬는다.
당신은 <<his_ yi>> <<print (_whitney.penis isnot "none" ? "자지" : "보지")>>를 휘트니로서는 예상치 못한 상냥한 움직임으로 핥기 시작한다.
얼마 지나지도 않아서 휘트니는 당신의 얼굴을 <<his_ yi>> 가랑이 사이에 더욱 밀어붙인다.
<<if _whitney.penis isnot "none">>
<<switch _whitney.penissize>>
<<case 4>>
휘트니의 <<penisdesc_ nun _whitney.penisdesc>> 당신이 육봉을 핥아올리고 그것을 주의깊게 적시는 동안 당신의 얼굴 위로 솟아올랐고,
비록 구석구석까지 닿기는 어려움에도 당신은 크림을 모두 청소하기 위해 최선을 다한다.
<<his_ yi>> 자지의 젖은 면이 문질러지는 탓에 당신의 얼굴은 당신 자신의 타액으로 뒤덮이기 시작한다.
<<case 3>>
You slowly lick up and down Whitney's _whitney.penisdesc with your tongue, travelling across the shaft to clean the cream off of every last inch.
<<case 2>>
You slowly rub your tongue across <<his>> _whitney.penisdesc, using the friction of your tongue to search every inch for cream.
<<default>>
You cover <<his>> _whitney.penisdesc with your tongue, quickly licking it spotless and then slowing down to shower it with attention.
<</switch>>
<<else>>
You slowly drag your tongue across Whitney's pussy, collecting as much of the milkshake as you can,
licking it spotless before focusing your attention on <<his>> clit.
Your face quickly becomes wet with a combination of your own saliva and fluids from Whitney's pussy.
The friction of your tongue against <<his>> clit causes <<him>> to shiver, but <<he>> tries to hide it.
<</if>>
<<promiscuity4>>
<<if _whitney.penis isnot "none">>
Whitney pulls your head away as <<he>> reaches <<his>> peak,
grabbing <<his>> _whitney.penisdesc with <<his>> other hand and rapidly stroking it before <<his>> cum shoots from the tip.
You open your mouth obediently and stick out your tongue,
<<if random(1,100) lte (_whitney.dom * 5)>> <!-- max dom is 20, so * 5 for 100 -->
but a wicked grin spreads across <<his>> face, and instead <<he>> rubs <<his>> cock on your face and cheeks as <<he>> climaxes,
covering you with <<his>> cum.
<<bodyliquid "face" "semen">>
<<else>>
and <<he>> aims <<his>> cock at your mouth as <<he>> climaxes, quickly giving you a mouthful of <<his>> cum.
<br><br>
The taste of <<his>> cum mixes with what's left of the milkshake, and you swallow it quickly.
<<cumswallow "human">>
<</if>>
<<else>>
<<if random(1,100) lte (_whitney.dom * 5)>> <!-- max dom is 20, so * 5 for 100 -->
Whitney grinds against your tongue as <<he>> reaches <<his>> peak, but a wicked grin spreads across <<his>> face.
<<He>> forces your face against <<his>> groin and buries your nose and mouth in <<his>> pussy,
not allowing you to breathe until <<his>> orgasm runs its course.
<<bodyliquid "mouth" "goo">>
<<else>>
Whitney throws <<his>> legs over your shoulders as <<he>> reaches <<his>> peak,
paying no heed to your comfort as <<he>> angles as much of <<his>> clit against your tongue as possible.
The force of <<his>> legs would have toppled you over, if not for <<his>> hands keeping your head in place.
<<He>> orgasms with a low groan, <<his>> thighs trembling against your cheeks as <<his>> fluids drip down your chin.
<<bodyliquid "face" "goo">>
<</if>>
<</if>>
<br><br>
You start to look up, however Whitney shoves you to the ground and abruptly stalks off. You think you saw <<him>> blushing.
<<npcincr Whitney love 1>><<npcincr Whitney lust -5>><<glove>><<llust>>
<br><br>
<<link [[다음|Whitney Park]]>><<endevent>><</link>>
<br><<set _whitney to C.npc.Whitney>>
You smirk, dropping to your knees in front of <<him>>, and begin to lick the cream away.
You <<oraltext>> clean <<his>> <<print (_whitney.penis isnot "none" ? "cock" : "pussy")>> and Whitney pats your head approvingly as you finish.
"Good slut; now finish the job."
<br><br>
<<link [[받아들인다|Whitney Milkshake Fight]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Whitney Milkshake Fight]]>><<set $molestationstart to 1>><</link>>
<br>당신은 망설이다가, 무릎을 꿇고, 마지못해 <<himPost>>에게 묻은 밀크셰이크를 핥아내기 시작한다.
휘트니는 결국 당신이 미적대는 모습에 불만을 품고, 당신의 얼굴을 <<his_ yi>> 가랑이에 더 세게 눌러 밀착시킨다.
<br><br>
<<link [[거절한다|Whitney Milkshake Fight]]>><<set $molestationstart to 1>><</link>>
<br>휘트니는 얼굴을 찌푸리고, 강제로 당신을 잡아끌어서 무릎을 꿇린다. "못 알아들은 모양인데, <<slut_ a>>; 청소 시작해."
<br><br>
<<link [[다음|Whitney Milkshake Fight]]>><<set $molestationstart to 1>><<set $whitneyRefusal to true>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcoral>>
휘트니는 당신의 얼굴을 <<his_ 의>> 가랑이에 누르고, 조급하게 당신의 얼굴에다 비벼댄다.
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<neutral 1>>
<<maninit>>
<<npcoral>>
<<if $whitneyRefusal>>
<<unset $whitneyRefusal>>
휘트니는 당신을 노려보며, 당신을 붙잡고 땅으로 밀어버린다. "못 알아들은 모양인데. 일 시작하라고, <<slut_ a>>."
<<else>>
"반도 못 끝내고 퇴근하면 못 쓰지 <<slut_ a>>; 일 시작하라고 내가 다시 말하게 만들지 마."
휘트니는 당신의 머리카락을 잡아당기며, 조급하게 당신의 얼굴에다 비벼댄다.
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $alarm is 1>>
<span id="next"><<link [[다음|Whitney Milkshake Fight Finish]]>><</link>></span>
<<else>>
<span id="next"><<link [[다음|Whitney Milkshake Fight]]>><</link>></span>
<</if>>
<br><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ nun>> 몸을 뒤로 젖히고, <<his_ yi>> 무릎에서 당신을 밀쳐낸다.
"누가 보기 전에 가서 씻어, <<slut_ a>>. 다른 새끼들이 이상한 생각 떠올릴라."
휘트니는 <<print playerBellyVisible() ? "일어서서, <<his_ yi>> 옷을 고쳐입는다. <<He_ nun>> 당신이 건강에 이상이 없을 정도로 멀어질 때 까지 기다렸다가 담배에 불을 붙인다" : "<<his_ yi>> 옷을 고쳐입고, 일어서서 담배에 불을 붙인다">>.
<<npcincr Whitney lust -20>><<llust>>
<<elseif $enemyhealth lte 0>>
당신은 휘트니를 뒤로 밀치고, 허둥지둥 물러나서 달리기 시작한다. <<tearful>> 당신은 도망친다. 뒤돌아보았을 때에는 휘트니는 사라져 있다.
<<elseif $alarm is 1>>
당신의 도와달라는 외침이 주의를 끌자, 휘트니는 미간을 찌푸리며 당신을 밀쳐낸다.
"이번엔 운 좋네." <<he_ ga>> 말하고, <<his_ yi>> 옷을 고쳐입고 뛰쳐나간다.
<br><br>
<<tearful>> 당신은 일어선다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if $enemyarousal gte $enemyarousalmax>>
<<link [[다음|Whitney Park]]>><</link>>
<<else>>
<<link [[다음|Park]]>><<endevent>><</link>>
<</if>>
<br><<if $speech_attitude is "meek">>
"부-부탁이니 그거 돌려줘." 당신은 입술을 비죽이며 휘트니에게 말한다.
<<elseif $speech_attitude is "bratty">>
"이리 내놔," 당신은 휘트니를 노려보며 요구한다. "안 그러면 가만 안 둬."
<<else>>
"그거 돌려줘," 당신은 휘트니를 바라보며 항의한다.
<</if>>
<<He_ nun>> 웃음치나, 그쯤 해두고 당신의 마지막 한 모금을 위해 빨대를 내밀어준다.
빨대로 빨아먹는 동안 당신은 휘트니가 당신의 입술을 너무 가까이서 쳐다보고 있다는 걸 알아차렸지만, 무슨 말을 하기도 전에 <<he_ ga>> 당신을 밀어낸다.
<<npcincr Whitney love 1>><<glove>><<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[다음|Whitney Park]]>><<endevent>><</link>>
<br><<set _whitney to C.npc.Whitney>>
<<if $player.breastsize gte 3>>
You slowly straddle Whitney, planting your knees on either side of <<his>> lap and leaning back on <<his>> thighs.
<<set _chest to (_whitney.breastsize gte 2 ? _whitney.breastsdesc : "chest")>>
<<set _own to (_whitney.breastsize gte 2 ? "own" : "")>>
Then, you inch forward until your stomach touches <<his>> _chest,
<<if $player.breastsize gte 9>>
and your _own <<breasts>> hang heavily in front of <<his>> face. You drape yourself across Whitney, pressing <<his>> face firmly in your cleavage.
<<His>> breathing is heavy and hot against your chest.
<<elseif $player.breastsize gte 6>>
and your _own <<breasts>> sit against <<his>> collar. You lean forward, drawing <<his>> attention more firmly and prominently displaying yourself.
Whitney's eyes are glued to your chest.
<<else>>
and your _own <<breasts>> are pressed forward. You reach out and wrap your arms around <<his>> neck.
You lean forward, trying to draw attention to your <<breasts>> and puffing your chest out.
<<He>> watches with rapt attention, leering.
<</if>>
<<else>>
<<if _whitney.penis isnot "none">>
You slowly straddle Whitney, planting your knees on either side of <<his>> lap and leaning back on <<his>> thighs.
Next, you press your crotch against <<his>> _whitney.penisdesc, purposefully angling to cause the most friction through <<his>> clothes.
You can feel <<him>> getting hard as you press up against <<him>>, and Whitney's breathing grows laboured.
<<else>>
You slowly straddle Whitney, planting one of your knees between <<his>> thighs and pressing it up against <<his>> crotch.
You wrap one arm around <<his>> neck, pushing your chests together, and grab <<his>> hip,
digging your fingers into <<his>> ass cheek as you guide <<his>> pelvis so your knee presses directly against <<his>> clit.
Whitney rubs <<himself>> against you, and you watch <<him>> grow flushed as you firmly grind back,
first up and down, then back and forth, never letting <<him>> get used to the rhythm.
The fabric separating you from <<his>> pussy starts to feel warm and damp.
<</if>>
<</if>>
<<promiscuity3>>
Whitney loses focus for a second, and the hand holding the milkshake begins to droop. You're able to snatch it from <<his>> hand before <<he>> realises it.
Whitney barks a laugh as you lean back triumphantly and loudly sip the last of the treat before leisurely getting off of <<him>>.
<<npcincr Whitney love 2>><<npcincr Whitney lust 10>><<gglove>><<gglust>>
<br><br>
<<link [[다음|Whitney Park]]>><<endevent>><</link>>
<br>휘트니는 당신이 <<himPost>>에게 밀크셰이크를 건네자 어리둥절한 듯 보이며, 거칠게 <<his_ yi>> 팔을 당신의 어깨에 두른다.
당신은 <<himPost>>에게 기대어, 휘트니가 <<print playerBellyVisible() ? "음료를 마시는" : "음료를 마시며 담배를 피우는">> 동안 한가롭게 수다를 떨며 20분을 보낸다.
<<hes_ ga>> 말을 마치자, <<he_ 가>> 몸을 기울이고 놀라울 정도로 부드럽게 당신에게 키스했다. <<HePost>>에게서는 바닐라와 담배 맛이 난다.
<br><br>
그런 다음 휘트니는 즉시 당신을 밀쳐낸다.
<<npcincr Whitney love 1>><<glove>>
<br><br>
<<link [[다음|Whitney Park]]>><<endevent>><</link>>
<br><<set _whitney to C.npc.Whitney>>
휘트니는 당신의 손에 있는 밀크셰이크를 쳐다보고 있다. 당신은 잠시 머뭇거리지만, 마음을 다잡고 말없이 밀크셰이크를 건넨다. <<He_ 가>> 말 없이 당신을 바라본다.
당신은 음료를 도로 가져오려고 했지만, 눈 깜짝할 새에, 휘트니는 그것을 당신의 얼굴에다 냅다 부어버린다.
<span class="red">액체가 당신의 옷에 스며들어 뚝뚝 흐른다.</span><<trauma 3>><<stress 8>><<gtrauma>><<ggstress>>
<br><br>
휘트니는 <<his_ yi>> 손놀림에 만족한 듯 킥킥거리며, 당신의 뺨을 어루만지며 크림을 깨끗이 핥는다.
"이런 깜짝선물이 다 있나, 젖어서 질질 흘리는 <<slutPost>> 하나라니. 누가 유용하게 쓰기로 결정하기 전에 가서 씻는 게 좋을 걸."
<<npcincr Whitney love 2>><<npcincr Whitney lust 10>><<gglove>><<gglust>>
<br><br>
<<whitneyexit>>
<br><<effects>>
<<if $phase is 0>> /* Eat the cherry */
While Whitney is distracted, you take the cherry and eat it. <<He>> catches you red-handed.
<br><br>
"Greedy little shit." <<He>> grins at you. "Maybe I wanted that."
<br><br>
<<if $speech_attitude is "meek">>
Guilt washes over you. "...Oh! I-I'm so sorry! D-did you?"<<stress 6>><<gstress>>
<<elseif $speech_attitude is "bratty">>
"I bought it. It's only fair that I get it," you huff.
<<else>>
"Sorry, I didn't think you'd want it," you say.
<</if>>
<br><br>
<<if $player.virginity.penile is true and $player.virginity.vaginal is true>>
<<His>> line of sight not-so-subtly flickers between your legs. "If anyone gets your cherry, it's gonna be me." <<He>> chews on the milkshake straw.<<npcincr Whitney lust 5>><<glust>>
<br><br>
"I get the next one."
<<else>>
"It's polite to ask, <<= $worn.face.type.includes("glasses") ? "four-eyes" : either("freak", "slut", "stupid", "idiot")>>. Learn some fucking manners. I get the next one."
<</if>>
<<He>> flicks your forehead. "Or else."<<pain 1>><<gpain>>
<br><br>
<<if $speech_attitude is "meek">>
"S-so... you're saying you want me to bring you another milkshake sometime?" you ask with a coy smile.
<<elseif $speech_attitude is "bratty">>
"So you're saying you don't totally hate this?" you ask, leaning against <<his>> arm. "And we can do it again sometime?"
<<else>>
"So you're saying we can do this again sometime?" you grin.
<</if>>
<br><br>
Whitney ignores you as <<he>> takes long sips from the shake, but doesn't move away. <<He>> soon finishes with a loud slurp, then shoves you off the <<= Weather.precipitation is "snow" ? "ledge" : "bench">>.
<br><br>
By the time you pick yourself up, <<hes>> returned to <<his>> spot under the tree.
<br><br>
<<link [[다음|Whitney Park]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1>> /* Ask for the cherry */
<<if $speech_attitude is "meek">>
"H-hey, um... if it's okay, c-can I please have the cherry?" you ask.
<<elseif $speech_attitude is "bratty">>
"You gonna eat that or what?" you ask.
<<else>>
"Can I have the cherry?" you ask.
<</if>>
<br><br>
Whitney peeks inside the cup, then at you. "You want it, huh?" <<He>> grins. "<<= C.npc.Whitney.dom gte 8 ? "What makes you think you deserve it" : "And why should I let you have it">>, slut?"
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[Convince <<him>>|Whitney Milkshake Cherry 2]]>><<set $phase to 0>><</link>><<skill_difficulty `currentSkillValue("oralskill")` "Oral Skill" 400 1200>><<promiscuous2>>
<br>
<</if>>
<<link [[Offer a kiss|Whitney Milkshake Cherry 2]]>><<set $phase to 1>><</link>><<promiscuous1>><<kissvirginitywarning>>
<br>
<<set $skulduggerydifficulty to 500>>
<<link [[훔친다|Whitney Milkshake Cherry 2]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<<if $submissive gte 1500>>
<<link [[Beg|Whitney Milkshake Cherry 2]]>><<set $phase to 3>><<sub 3>><</link>><<submissivetext>>
<br>
<</if>>
<<else>> /* Ignore */
You decide to leave the cherry for <<him>> if <<he>> wants it.
<br><br>
When it does catch <<his>> attention, <<he>> spears it with the straw and eats it. <<He>> realises you're looking at <<him>>. "What?" <<he>> asks with <<his>> mouth full.
<br><br>
<<if $speech_attitude is "meek">>
"N-nothing!" you stutter.
<<elseif $speech_attitude is "bratty">>
"Not a damn thing." You smirk.
<<else>>
"Nothing," you say.
<</if>>
<br><br>
"Uh-huh. Then quit staring at me, <<= $worn.face.type.includes("glasses") ? "four-eyes" : either("freak", "slut", "stupid", "idiot")>>." <<He>> takes another sip to wash it down. "But I get it. I am <<= either("pretty fucking hot", "pretty damn sexy", "hot shit")>>, huh?" <<He>> flashes you a sly grin.<<npcincr Whitney love 1>><<glove>>
<br><br>
When you finish the treat, <<he>> thrusts the empty cup into your hands. "There. I shared your stupid milkshake. Now go bother someone else." <<He>> returns to <<his>> spot under the tree.
<br><br>
<<link [[다음|Whitney Park]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 0>> /* Convince */
"I can tie the stem in my mouth, you know."
<<promiscuity2>>
Whitney's eyes light up. "Oh yeah? <<= either("Prove it", "This I gotta see")>>," <<he>> says, offering the cup to you.
<br><br>
You eat the cherry with a pleased hum, then pop the stem into your mouth.
<<if currentSkillValue("oralskill") gte random(400, 1200)>>
You manoeuvre it with your tongue. Whitney watches your lips with rapt attention. It's not long before you pluck it out of your mouth, <span class="green">twisted into a loose knot.</span>
<br><br>
"Ta-da!" You beam proudly.
<br><br>
"Nice," Whitney says as <<he>> inspects it. <<He>> looks genuinely impressed. "My slut really is the best with <<pher>> mouth, huh?" <<He>> draws you into <<his>> arms and kisses you with entirely too much tongue. "But we both already knew that."<<npcincr Whitney love 1>><<glove>>
<br><br>
<<if $speech_attitude is "meek">>
You bite your lip and lower your gaze demurely. "I-I, um... D-didn't realise I had a fan<<nnpc_gendery "Whitney">>..."
<<elseif $speech_attitude is "bratty">>
"Of course I'd expect my biggest fan<<nnpc_gendery "Whitney">> to know that," you say with a wink.
<<else>>
"It's still nice to hear it from my biggest fan<<nnpc_gendery "Whitney">>."
<</if>>
<br><br>
Whitney's cheeks go beet red. <<He>> hides it by pushing your face away with <<his>> palm. "You ever call me that again and I'll fucking gut you." <<He>> chews on the straw, refusing to make eye contact.
<br><br>
You finish the milkshake together within a few minutes. "Thanks for the show, slut," <<he>> says when it's gone. "Now go bother someone else." <<He>> returns to <<his>> spot under the tree.
<br><br>
<<link [[다음|Whitney Park]]>><<endevent>><</link>>
<br>
<<else>>
You manoeuvre the stem with your tongue. Whitney watches with a dubious smirk. It's unnerving to have <<him>> watching so intensely.<<stress 6>><<gstress>>
<br><br>
After a few failed attempts, you only succeed at biting your tongue. <span class="red">Hard.</span> You wince and curse under your breath.<<pain 4>><<gpain>>
<br><br>
Whitney sputters out a surprised laugh. "I would say I just got ripped off, but honestly it was worth it just to see that." <<He>> ruffles your hair. "Keep practising, slut. I still wanna see it one day."<<npcincr Whitney love 1>><<glove>>
<br><br>
<<He>> offers the milkshake to you in consolation. You sip it tentatively, the cool and creamy treat soothing your tongue.
<br><br>
<<if C.npc.Whitney.lust gte 40>>
"I can even help you practise, if you want," <<he>> grins, leading your hand <<= $rng gte 51 ? either("to <<his>> zipper", "to <<his>> groin") : (C.npc.Whitney.pronoun is "m" ? "to the waistband of <<his>> bottoms" : "under <<his>> skirt")>>. "Aren't I nice?"
<br><br>
<<link [[Give oral|Whitney Milkshake Cherry Oral]]>><<set $phase to 0>><<sub 1>><<oralskill 5>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<goralskill>><<glove>><<gdom>><<if $NPCList[0].penis isnot "none">><<oralvirginitywarning>><</if>>
<br>
<<link [[거절한다|Whitney Milkshake Cherry Oral]]>><<set $phase to 1>><<def 1>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
You spend the next few minutes sharing what remains of the milkshake with light conversation. When it's gone, Whitney stands and stretches. You catch a glimpse of <<his>> midriff.
<br><br>
"Fuck," <<he>> laughs to <<himself>>, sticking an unlit cigarette between <<his>> lips. "Need a fag after that sorry display."
<<if playerBellyVisible()>>
<<He>> reaches for <<his>> lighter out of habit, but your baby bump stops him. <<He>> groans and rolls <<his>> eyes, tucking it away.
<br><br>
<</if>>
<<He>> collects <<his>> umbrella and returns to <<his>> spot under the tree.
<br><br>
<<link [[다음|Whitney Park]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<elseif $phase is 1>> /* Offer a kiss */
<<if $speech_attitude is "meek">>
"B-because... I'll kiss you for it?" you manage to eke out.
<<elseif $speech_attitude is "bratty">>
"How about a kiss from your hot <<girlfriend>>?" you purr.
<<else>>
"I'll give you a kiss for it," you say. "Fair trade!"
<</if>>
<<promiscuity1>>
<<if C.npc.Whitney.dom gte 10>>
<<if C.npc.Whitney.lust gte 60>>
Whitney considers your offer for a moment.
<br><br>
"<span class="green">Deal,</span>" <<he>> says, offering the cup to you. You eat the cherry. It's just as tasty as you'd hoped. Whitney is already leaning in for the kiss. "But I get to decide when it's done."
<br><br>
Whitney smothers you in a searing kiss.<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>> <<His>> free hand gathers in your hair, tugging near the roots to keep you in place. <<He>> knocks the milkshake to the ground somewhere in the midst of it to start groping your <<outfitChecks>><<= $player.breastsize gte 4 ? "chest over your _top.name" : "butt over your _bottom.name">>. <<He>> stuffs <<his>> tongue down your throat while <<his>> hands relentlessly paw at your body.<<arousal 600>><<npcincr Whitney lust 5>><<garousal>><<glust>>
<br><br>
When you manage to pry yourself away, Whitney yanks you right back. "Did I say I was fucking done?" <<he>> pants.
<br><br>
<<link [[Go with it|Whitney Milkshake Cherry Sex]]>><<set $sexstart to 1>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[거절한다|Whitney Milkshake Cherry Sex]]>><<set $molestationstart to 1>><<def 1>><<stress 6>><<trauma 6>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<gstress>><<gtrauma>><<llove>><<ldom>>
<br>
<<else>>
Whitney barks out a laugh, <span class="red">then eats the cherry <<himself>>.</span><<stress 6>><<npcincr Whitney dom 1>><<gstress>><<gdom>>
<br><br>
"Don't forget who owns you, slut. I can kiss you anytime I damn please," <<he>> says. "Think I fancy one right now, actually."
<br><br>
Whitney forcefully grabs your face in one hand, puckering your lips to pull you into a dizzying kiss. <<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>> Your lips are still touching as <<he>> murmurs, "Who owns you?"
<br><br>
<<if $speech_attitude is "meek">>
"Y-you, Whitney..."<<arousal 200 >><<garousal>>
<<elseif $speech_attitude is "bratty">>
You scowl and jerk out of <<his>> grip. <<He>> gives you a sharp look, and your defiance dies in your throat. "You do," you sigh, defeated.<<stress 6>><<gstress>>
<<else>>
"You, Whitney..."<<arousal 200 >><<garousal>>
<</if>>
<br><br>
<<He>> pats your cheek. "Good <<girl>>."<<npcincr Whitney lust 5>><<glust>>
<br><br>
Whitney goes back to sipping the milkshake with a self-satisfied grin while you quietly sulk. <<He>> rests <<his>> arm on <<= Weather.precipitation is "snow" ? "your shoulders" : "the back of the bench">> and plays with your hair. When <<hes>> done, <<he>> kisses your temple. "Thanks for that, slut," <<he>> says before sauntering over to <<his>> spot under the tree.<<npcincr Whitney love 1>><<glove>>
<br><br>
<<link [[다음|Whitney Park]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
"On what planet is that a fair trade?" Whitney scoffs. "I'll need something better than that."
<br><br>
<<if $speech_attitude is "meek">>
"S-so... My kisses aren't good enough...?" You give <<him>> your best pout.
<<elseif $speech_attitude is "bratty">>
"What's better than my mouth on yours?" you scoff right back.
<<else>>
"Are you saying you don't want to kiss me?" you ask.
<</if>>
<br><br>
<<His>> eyes flicker to your lips. "Fine," <<he>> says, offering you the cup. You eat the cherry in one bite. "But you'd better make it a good one."
<br><br>
You draw <<him>> into a firm kiss that lasts for several minutes. Every time you try to pull away, Whitney presses <<his>> hand behind your head to stop you. <<He>> swipes <<his>> warm tongue along your bottom lip before slipping it inside your mouth. You slide your tongues together, lips sensually smacking and matching each other's pace. You're disappointed when <<he>> does finally withdraw.<<arousal 600 "mouth">><<npcincr Whitney lust 5>><<garousal>><<glust>>
<br><br>
<<if C.npc.Whitney.lust gte 40>>
You notice <<him>> <<= $NPCList[0].penis isnot "none" ? "adjust <<himself>> under <<his>> <<npcClothesText `C.npc.Whitney` 'lower'>>" : "squeezing <<his>> thighs together">>, and there's a warm flush across <<his>> cheeks.
<br><br>
<</if>>
<<if $speech_attitude is "meek">>
"U-um," you gulp. "Thank you... for the cherry... I hope that was okay."
<<elseif $speech_attitude is "bratty">>
Your wide grin reflects your hubris. "Well? I'm pretty damn good at kissing, huh?"
<<else>>
"Thank you for the cherry," you say. "Hope that was worth it."
<</if>>
<br><br>
<<He>> grunts dismissively.
<br><br>
You spend the next few minutes finishing the milkshake together in silence. When it's done, <<he>> hands the empty cup to you and walks off to <<his>> spot under the tree.
<br><br>
<<link [[다음|Whitney Park]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>> /* Steal */
You tap <<his>> shoulder and point behind <<him>>. "Hey, aren't those your friends over there?"
<br><br>
<<if currentSkillValue('skulduggery') gte 500>>
Whitney's eyes widen. <<He>> twists around to look where you're pointing, and you snatch the milkshake out of <<his>> hand while <<hes>> distracted.
<br><br>
<<He>> turns back just in time to watch you eat the cherry. <<He>> looks pissed when <<he>> realises that <<hes>> been duped. <<if $speech_attitude is "bratty">>Feeling cocky, you wink at <<him>> and take a sip of the shake.<</if>>
<br><br>
"Wh–! You cheeky fucking cunt!" Whitney tries to stay mad, but <<his>> lips only end up twisting into a sardonic grin. "You really are getting too comfortable around me," <<he>> laughs.<<npcincr Whitney love 1>><<glove>>
<br><br>
You laugh with <<him>>, until <<he>> snatches the drink back and shoves you off the <<= Weather.precipitation is "snow" ? "fountain" : "bench">>. "Don't do that again."<<stress 6>><<gstress>>
<br><br>
You apprehensively take your seat next to <<him>> and continue sharing the milkshake until Whitney polishes it off with a loud slurp. <<He>> thrusts the empty cup into your hands. "There. I shared your stupid milkshake. Now go bother someone else." <<He>> returns to <<his>> spot under the tree.
<br><br>
<<link [[다음|Whitney Park]]>><<endevent>><</link>>
<br>
<<else>>
Whitney's eyes widen. <<He>> reacts faster than you expected, twisting around to look where you're pointing while shoving you off the <<= Weather.precipitation is "snow" ? "fountain ledge" : "bench">> in the same motion.
<br><br>
When <<he>> realises what you were trying to do, <<he>> looks livid. <<He>> raises <<his>> fist at you. "Do I look fucking stupid to you?"
<br><br>
<<He>> dumps the remainder of the shake on your head, soaking your clothes and ruining your hair. <<He>> gives a mean laugh. "Fuck around and find out, dumbass."
<<wet_upper>><<ruffleHair>>
<br><br>
<<He>> tosses the cup at your feet, collects <<his>> umbrella, and storms out of the park.<<trauma 6>><<npcincr Whitney love -2>><<gtrauma>><<lllove>>
<br><br>
<<endevent>>
<<whitneyexit>>
<</if>>
<<else>> /* Beg */
You offer Whitney your best pout, leaning in close. "Pretty please, can I have the cherry? I-I need it so bad. I've been such a good <<girl>>, h-haven't I? P-please, Whitney?"
<br><br>
Whitney smirks, plucking the cherry from the cup <<himself>>. "What, this?" <<He>> dangles it over <<his>> mouth like <<hes>> going to eat it. "If you can't beg me any better than that, maybe I'll just eat it myself."
<br><br>
"N-no! Please!" you say. "I'll do anything you ask..."
<br><br>
That piques <<his>> interest. "Anything, huh? I dunno..." <<He>> snickers while you continue to mewl out pleas, but ultimately offers the cherry to you.
<br><br>
<<if C.npc.Whitney.dom gte 16>>
"Okay," <<he>> concedes.
<br><br>
Just before you go in for a bite, <<he>> tugs it away and <span class="red">eats it <<himself>>.</span> "Too bad I don't negotiate with needy <<= $worn.neck.collared is 1 ? "mutts" : "sluts">>."<<stress 6>><<gstress>>
<br><br>
Your shoulders slump in defeat, but Whitney <<if $worn.neck.collared is 1>>hooks a finger under your collar and<</if>> draws you into a bruising kiss. <<He>> tastes like candied cherries. "But I do reward them for being so <<= either("obedient", "submissive", "well-behaved")>>," <<he>> says.
<br><br>
<<link [[다음|Whitney Milkshake Cherry Reward]]>><</link>>
<br>
<<else>>
"Ugh, fine," <<he>> concedes. "Here. You're lucky you're cute when you beg."
<br><br>
You mumble out your thanks after eating your prize. <<He>> pats your cheek, and you lean into <<his>> touch. <<if C.npc.Whitney.love gte 25>><<He>> spends a few seconds fondly caressing your cheek with <<his>> thumb. At least, until <<he>> realises what <<hes>> doing.<</if>>
<br><br>
With a grunt, <<he>> pushes you away and chews on the straw. You think <<his>> cheeks seem flushed, but <<= Weather.temperature lte 0 or Weather.temperature gte 30 ? "it could just be the weather" : "you could just be imagining it">>.
<br><br>
<<link [[다음|Whitney Park]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $phase is 0>> /* Give Oral */
You quickly glance around the park, but no one seems to be watching.
<<if $NPCList[0].penis isnot "none">>
You properly displace <<his>> <<npcClothesText `C.npc.Whitney` "lower">> to reveal <<his>> <<print $NPCList[0].penisdesc>>, already eager for your lips. You lean over <<his>> lap and take <<him>> into your mouth. Whitney sighs and eases into <<his>> seat, <<his>> hands gathering in your hair. "I'll turn you into a world-class cocksucker yet."
<br><br>
<<switch C.npc.Whitney.penissize>>
<<case 4>>
You can barely fit the tip in your mouth, but your tongue laps at the beads of precum that leak from <<his>> slit. With enough determination and several deep breaths, you manage to fit a few inches, picking up the slack by pumping both hands around the shaft. "Can't even fit it all? Cute. Keep trying, slut. You'll learn to take me."
<<case 3>>
You struggle to take <<him>> more than a few inches, but Whitney isn't satisfied until your nose is flush against <<his>> groin. <<He>> holds you there, your throat convulsing from the intrusion. "Love it when you gag on me. Fuck..." You begin bobbing your head up and down as <<he>> guides you, keeping your hair out of the way as you work.
<<case 2>>
You hollow your cheeks around <<him>>. "God, you're warm. Fuck. Use your tongue more." <<His>> breath hitches when you flick your tongue along the sensitive underside. "S-shit..." <<He>> bucks a little into your mouth, and you feel <<his>> fingers tightening their grip in your hair.
<<default>>
<<He>> groans as you swirl your tongue along <<his>> penis. "That's it. Take it, fuck, just like that. Take it all." You resist telling <<him>> that it's not exactly a challenge given <<his>> size, instead focusing on surrounding the sensitive glans with your warm, wet mouth.
<</switch>>
<<if $player.virginity.oral is true>><<silently>><<takeVirginity "Whitney" "oral">><</silently>><</if>>
<br><br>
It's not long before Whitney doubles over when <<he>> cums, keeping <<his>> <<print $NPCList[0].penisdesc>> lodged in your mouth until <<hes>> finished pumping hot, thick ejaculate down your throat.<<arousal 600 "mouth">><<garousal>>
<<oralejacstat>><<ejacstat>><<cumswallow "human" null `npcSemenMod(C.npc.Whitney.penissize)`>>
<<else>>
You kneel on the ground and properly displace <<his>> <<npcClothesText `C.npc.Whitney` "lower">> to reveal <<his>> pussy, already eager for your tongue. You kiss <<his>> inner thigh before burying your nose and lips deep in <<his>> folds. Whitney sighs and eases into <<his>> seat, <<his>> hands gathering in your hair to forcefully guide you. "I'll turn you into a world class carpet muncher yet."
<br><br>
<<He>> gasps and moans as you switch between lapping and suckling at <<his>> swollen clit. "Oh, fuck, that's good. Use your tongue more, and your fingers, too." You stuff a single finger in <<his>> dripping pussy, then another, and begin pumping them in earnest. "D-damn it, when did you learn how to...?" <<His>> words devolve into sordid moans that have your own <<genitals>> eager for more.
<br><br>
It's not long before Whitney throws <<his>> head back as <<he>> cums, shoving your face into <<his>> pussy as <<he>> grinds against your nose and lips. <<His>> hot slick drenches your face, even running down your chin.<<arousal 600 "mouth">><<garousal>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">>
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
Whitney looks at you with a bewildered smirk. "Did you just cum from that? Should have known you'd get off on being used, slut."
<br><br>
<</if>>
<<He>> sighs in contentment.<<npcincr Whitney lust -20>><<llust>>
<br><br>
"Not a bad start, but you're still gonna need more guidance. "<<He>> thumbs at <<= $NPCList[0].penis isnot "none" ? "some stray semen near your lips" : "the slick on your cheek">> before pushing it back onto your tongue. "I'll make sure to drill you 'til you get it down."
<br><br>
<<He>> leans in for a kiss, then shoves you off the <<= Weather.precipitation is "snow" ? "ledge" : "bench">>. "Lesson over." By the time you pick yourself up, <<hes>> already stalking out of the park.
<br><br>
<<endevent>>
<<whitneyexit>>
<<else>> /* Refuse */
Whitney rolls <<his>> eyes, but releases your hand. "Whatever. Just trying to help."
<br><br>
You finish the milkshake in silence. Whitney thrusts the empty cup in your hands. "There. Happy? Now piss off already."
<br><br>
<<He>> collects <<his>> umbrella and returns to <<his>> spot under the tree.
<br><br>
<<link [[다음|Whitney Park]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if Weather.precipitation isnot "snow">>
<<prop bench>>
<</if>>
<<set $phase to 0>>
Whitney smirks and pushes you down onto the <<= Weather.precipitation is "snow" ? "ledge" : "bench">>, climbing on top of you. "That a <<girl>>. I knew my slut would be good for it."
<<promiscuity1>>
<<enable_rescue>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if Weather.precipitation isnot "snow">>
<<prop bench>>
<</if>>
<<set $phase to 1>>
Whitney shoves you down onto the <<= Weather.precipitation is "snow" ? "ledge" : "bench">> and climbs on top of you. "A deal's a deal, slut. Shut up and pucker up."
<<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<set $mouthuse to "kiss">><<set $mouthstate to "kissentrance">><<set $NPCList[0].mouth to "kissentrance">>
<</if>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Whitney Milkshake Cherry Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Milkshake Cherry Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
You manage to throw Whitney off of you.
<<if $phase is 0>> /* Go with it */
"What the fuck is your problem?" <<he>> shouts, but you've already leapt from the <<= Weather.precipitation is "snow" ? "fountain ledge" : "park bench">> to sprint across the park.
<<else>> /* Refuse */
<<tearful>> you leap from the <<= Weather.precipitation is "snow" ? "fountain ledge" : "park bench">> and take off in a sprint across the park.
<</if>>
You don't look back, and Whitney doesn't follow you.
<br><br>
<<clotheson>>
<<endcombat>>
<<whitneyexit>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $consensual is 1>>
Whitney sits back on the <<= Weather.precipitation is "snow" ? "fountain ledge" : "park bench">> with a contented sigh. "Fuck, I needed that."<<npcincr Whitney lust -20>><<llust>>
<br><br>
<<if C.npc.Whitney.dom gte 10 and $orgasmcurrent is 0 and (($player.penisExist and (!playerChastity("penis") or $worn.genitals.name is "chastity parasite")) or ($player.vaginaExist and !playerChastity("hidden")))>>
<<if $player.penisExist and $penisuse isnot 0>>
<<set $penisuse to 0>>
<</if>>
<<He>> runs <<his>> hand through <<his>> fringe. "Can't believe you didn't cum from that." <<He>> sighs and reaches between your legs. "Damn, you're high maintenance."
<br><br>
<<if $player.penisExist and (!$player.vaginaExist or random(1, 2) is 2) and (!playerChastity("penis") or $worn.genitals.name is "chastity parasite")>>
Whitney draws you into another kiss as <<he>> curls <<his>> fingers around your <<= $worn.genitals.name is "chastity parasite" ? "chastity parasite" : "<<penis>>">>. <<He>> <<= $worn.genitals.name is "chastity parasite" ? "squeezes lightly" : "pumps <<his>> fist up and down in long, practised strokes">> before building up the tempo. It doesn't take much more at this pace to send you over the edge.
<<else>>
Whitney draws you into another kiss as <<he>> stuffs <<his>> fingers in your <<pussy>>. <<He>> uses the heel of <<his>> palm to grind against your swollen <<clit>> while vigorously finger-fucking you to completion.
<</if>>
<<orgasm>>
You feel Whitney's smirk against your lips as
<<if ($parasite.penis.name and $parasite.penis.name isnot "parasite") or $worn.genitals.name is "chastity parasite" or ($player.penisExist and $femaleclimax is 1)>>
you convulse in orgasmic bliss.
<<else>>
your fluids gush over <<his>> hand. <<He>> wipes it clean on your <<outfitChecks>><<= !_shirtless ? "_top.name" : "chest">>.
<</if>>
<br><br>
<</if>>
<<He>> stands from the <<= Weather.precipitation is "snow" ? "fountain ledge" : "park bench">> and fixes <<his>> clothes.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<if $exposed gte 1>>
<<link [[다음|Whitney Milkshake Cherry Sex Exposed]]>><</link>>
<br>
<<else>>
"Pleasure doing business, slut." <<He>> walks out of the park without another word.
<br><br>
<<whitneyexit>>
<</if>>
<<else>>
Whitney sits back on the <<= Weather.precipitation is "snow" ? "fountain ledge" : "park bench">> with a contented sigh.<<npcincr Whitney lust -20>><<llust>>
<br><br>
<<clotheson>>
<<endcombat>>
"There. That wasn't so bad, was it? Don't make deals you don't intend on keeping, <<girl>>. It won't end well for you."
<<if $exposed gte 1>>
<<= playerBellyVisible() ? "<<He>> places an unlit cigarette between <<his>> lips" : "<<He>> lights another cigarette and takes a lazy drag">>, admiring your exposed body.
<br><br>
"You better run home and grab something to cover up. The people that come around here don't mind sloppy seconds." <<He>> pats your thigh with a curt laugh before sauntering out of the park.
<<else>>
<<He>> pats your thigh before <<he>> saunters out of the park.
<</if>>
<br><br>
<<whitneyexit>>
<</if>>
<<elseif $alarm is 1 and $rescue is 1>>
Whitney's head snaps up when <<he>> notices a couple of park goers looking in your direction. "Damn, you've got a set of lungs," Whitney grumbles, fixing <<his>> clothes as <<he>> <<= $phase is 0 ? "climbs" : "crawls">> off of you. "You're in for it next time." <<He>> picks up <<his>> umbrella and makes <<his>> exit from the park without turning back.
<br><br>
<<clotheson>>
<<endcombat>>
<<whitneyexit>>
<<else>>
Whitney rolls <<his>> eyes and climbs off of you. "Fine. See if I ever let you have anything after this." <<He>> fixes <<his>> clothes and sticks an unlit cigarette between <<his>> lips. "You're gonna make it up to me later. Count on it." <<He>> shoves you off the bench and stalks out of the park without looking back.<<npcincr Whitney love -1>><<npcincr Whitney dom -1>><<llove>><<ldom>>
<br><br>
<<clotheson>>
<<endcombat>>
<<whitneyexit>>
<</if>><<effects>><<set $outside to 1>><<set $location to "town">><<pass 20>>
Whitney notices your exposed state. "Just can't keep your clothes on around me, huh? Figures. Come on." <<He>> takes your wrist and starts tugging you out of the park.<<takeHandholdingVirginity "Whitney" "romantic">>
<br><br>
"I'll take you home. Can't have you out and about like that." <<His>> grip tightens. "<<= C.npc.Whitney.dom gte 16 ? "For free, at least" : "Slut">>."
<br><br>
You cover your bits during the short journey as best you're able, but any lingering glances at you are cowed by one of Whitney's colourful threats. <<He>> sees you to the front door of the orphanage. "Now fuck off inside. I'm not a babysitter," is all <<he>> offers before storming off down the street.
<br><br>
<<link [[Hurry inside|Orphanage]]>><<endevent>><</link>>
<br><<effects>><<outfitChecks>>
Whitney hauls you into <<his>> lap and slips <<his>> hand under your <<= _bottomIsSkirt is 1 ? "skirt" : "waistband">>.
<<if playerChastity() and $worn.genitals.name isnot "chastity parasite">>
"When's the last time my slut had a..." <<He>> trails off when <<he>> reaches your <<print $worn.genitals.name>>.
<br><br>
<<if $worn.genitals.origin is "Whitney">>
"Oh. Right." Whitney shakes <<his>> head and sighs, but smirks nonetheless. "You really are a good slut, huh?" <<He>> gives you another kiss instead. It seems a little less aggressive than the last one. "Keep it up."<<npcincr Whitney love 1>><<npcincr Whitney lust 5>><<glove>><<glust>>
<br><br>
You go back to sharing the milkshake. When you finish the treat, <<he>> thrusts the empty cup into your hands. "There. I shared your stupid milkshake. Now go bother someone else." <<He>> returns to <<his>> spot under the tree.
<<else>>
<<He>> furrows <<his>> brows, then looks to you for an answer. You shrug sheepishly. <<He>> remains unamused, almost disappointed. "Whatever. Your loss." Whitney shoves you off <<his>> lap and retrieves <<his>> umbrella, returning to <<his>> spot under the tree.
<br><br>
"Wh-what about the milkshake?" you call after <<him>>. Whitney doesn't acknowledge you.
<</if>>
<br><br>
<<link [[다음|Whitney Park]]>><<endevent>><</link>>
<br>
<<else>>
<<if $player.penisExist and (!$player.vaginaExist or random(1, 2) is 2)>>
<<set _penisReward to 1>>
<</if>>
"When's the last time my slut had a good <<= _penisReward ? "handy" : "finger fuck">> huh?"
<br><br>
<<He>> <<= !_shirtless ? "uses <<his>> free hand to displace your <<allTopsUnderwear>>" : "trails <<his>> free hand to your exposed chest">>, kissing and fondling your <<breasts>>.
<<if _penisReward>>
<<if $worn.genitals.name is "chastity parasite">>
<<He>> slides <<his>> hand beneath your _bottom.name, trailing along your skin before grasping your chastity parasite.
<br><br>
"Your face says it all," <<he>> laughs. "Needy fucking slut." You start to rock your hips in time with <<his>> intense squeezing and groping.
<<else>>
<<His>> fingers trail along your length until you're hard enough for <<him>> to start stroking your <<penis>> in earnest.
<br><br>
"Such a <<= either("cute", "pretty")>> cock," <<he>> says. "You gonna cream all over my hand?" You start to rock your hips in time with <<his>> fist twisting up and down. Sensing that you're already getting close, <<he>> squeezes the base of the shaft to stave off your release.
<</if>>
You whimper at <<his>> touch. A few minutes is all it takes for <<him>> to draw a final shuddering gasp from your throat as you reach your peak.
<<else>>
<<His>> fingers skillfully circle your clit until you're wet enough for <<him>> to ease two fingers inside your pussy.
<br><br>
"Such a tight little cunt," <<he>> says. "You gonna cream all over my hand?" You start to rock your hips on <<his>> hand to meet <<his>> thrusts. <<He>> grinds the heel of <<his>> palm against your clit, sending sparks through your body. A few minutes is all it takes for <<him>> to draw a shuddering gasp from your throat as you reach your peak.
<</if>>
<br><br>
<<orgasm>>
<<if ($parasite.penis.name and $parasite.penis.name isnot "parasite") or $worn.genitals.name is "chastity parasite" or ($player.penisExist and $femaleclimax is 1)>>
Whitney seems disappointed at the lack of fluids on <<his>> hand. "Well, at least that fucked out expression on your face tells me you liked it. You're welcome, by the way," <<he>> says.
<<else>>
Whitney licks <<his>> fingers clean. "Thanks for the treat," <<he>> laughs. "My favourite flavour."
<</if>>
<<npcincr Whitney love 1>><<npcincr Whitney lust 5>><<glove>><<glust>>
<br><br>
Whitney retrieves <<his>> umbrella and saunters out of the park. Your legs are too shaky to follow <<him>>.
<br><br>
<<whitneyexit>>
<</if>><<effects>>
Whitney drags you to the pair and shoves you in front of them. They look over you, a hunger in their eyes.
<br><br>
"£50." <<He>> looks between the two of them. "Each."
<br><br>
<<endevent>><<loadNPC 0 "park_whore1">><<loadNPC 1 "park_whore2">>
The <<fullGroup>> look between each other, before hastily pulling out their wallets. They look like if they don't get their money out fast enough, you'll disappear.
<br><br>
<<link [[Just let it happen|Whitney Park Whore 2]]>><<set $phase to 0>><</link>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[Encourage them|Whitney Park Whore 2]]>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[도망간다|Whitney Park Whore Run]]>><<npcincr Whitney dom -1>><</link>><<athleticsdifficulty>><<ldom "Whitney">><<effects>><<set $daily.whitney.parkWhore to "paid">>
<<if $phase is 0>>
They practically throw the money at Whitney before setting their sights on you again. Whitney counts the cash carefully, then steps aside. "Have at it," <<nnpc_he "Whitney">> says.
<br><br>
The <<fullGroup>> pull you into a nearby alleyway. When you get there, they don't waste a second before pouncing on you.
<br><br>
<<link [[다음|Whitney Park Whore Sex]]>><<set $molestationstart to 1>><</link>>
<<else>>
You pretend to pick something up from the ground, letting them get a peek down your shirt in the process. "Do you see something you like?" you coo.
<br><br>
They practically throw the money at Whitney, who pockets it. "Have fun, slut," <<nnpc_he "Whitney">> laughs, smacking you in the ass as <<nnpc_he "Whitney">> walks away.
<br><br>
The <<fullGroup>> lead you into a nearby alleyway. When you get there, they don't waste a second before pouncing on you.
<br><br>
<<link [[다음|Whitney Park Whore Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<endevent>><<npc Whitney 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 150>>
<<npcidlegenitals>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Whitney Park Whore Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Park Whore Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $pain gte 100 and $willpowerpain is 0>>
<<set $phase to 1>>
You collapse to the ground, too hurt to move.
<br><br>
Whitney drags you by your hair to the pair and dumps you to the ground in front of them.
<<elseif $alarm is 1 and $rescue is 1>>
<<set $phase to 1>>
The pair from before rush over at your shout. Smirking, Whitney shoves you into them.
<<elseif $enemyhealth lte 0>>
<<set $phase to 0>>
You shove Whitney away from you.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<set $phase to 0>>
<<ejaculation>>
Whitney steps away from you, dazed.
<</if>>
<<if $phase is 0>> <!-- Victory -->
<<clearNPC "park_whore1">><<clearNPC "park_whore2">>
With a cry, <<he>> stumbles backwards into the <<if Weather.precipitation is "snow">>snow<<else>>mud<</if>>. <<tearful>> you put some distance between you and <<him>>. When you look back, Whitney is gone.
<<npcincr Whitney dom -1>><<ldom>>
<br><br>
<<endcombat>><<clotheson>>
<<whitneyexit>>
<<else>> <!-- Defeat -->
<<endevent>><<loadNPC 0 "park_whore1">><<loadNPC 1 "park_whore2">>
"You want the slut?" Whitney scowls. "£100 each." <<tearful>> you're dragged away from Whitney, who counts the money the <<person1>><<person>> gave <<nnpc_him "Whitney">>.
<br><br>
"You better be quiet and enjoy this," the <<person2>><<person>> says, dragging you into an alley. The pair advance.
<br><br>
<<link [[다음|Whitney Park Whore Sex]]>><<set $daily.whitney.parkWhore to "paid">><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<</if>><<effects>>
<<if $athleticsSuccess>>
<<set $daily.whitney.parkWhore to "run">>
<<pass 5>>
You wait until they're distracted with handing Whitney the money, then bolt into a nearby alleyway, trying to put some distance between you and the park. You hear footsteps behind you, <span class="green">but they dwindle away as you leave the pair in the dust.</span>
<br><br>
After a few minutes, you stop to catch your breath. With a quick check of your surroundings to make sure no one is still chasing you, you fix your clothes and continue about your day.
<br><br>
<<link [[다음|Park]]>><<clearNPC "park_whore1">><<clearNPC "park_whore2">><<endevent>><</link>>
<<else>>
<<set $daily.whitney.parkWhore to "runFail">>
The moment their attention leaves you, you break into a sprint towards a nearby alley. You hear footsteps behind you, <span class="red">growing louder and louder.</span>
<br><br>
Soon, your legs give out beneath you and the <<person1>><<person>> grabs you, grappling at your clothes. "We'll show you what happens to stupid sluts who don't listen," the <<person2>><<person>> snarls.
<br><br>
<<link [[다음|Whitney Park Whore Sex]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $enemyanger += 50>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $noFinish to 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Whitney Park Whore Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Park Whore Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
The <<person1>><<person>> throws you against the pavement. "I've half a mind to demand a refund." <<He>> storms in Whitney's direction, but the <<person2>><<person>> drags <<person1>><<him>> away.
<<violence 3>>
<<elseif $enemyanger gte 1>>
Without a word, they leave.
<<else>>
Smiling, the <<person1>><<person>> kisses you on the cheek. "This is for you. Consider it a tip." <<He>> gets up and leaves you lying on the ground. The <<person2>><<person>> follows.
<br>
You've gained <<moneyGain 5>>.
<</if>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> collapses in pain, dragging the <<person2>><<person>> down with <<person1>><<him>>. <<tearful>> you escape into the park.
<</if>>
<br><br>
<<endcombat>><<clotheson>>
<<link [[다음|Park]]>><<clearNPC "park_whore1">><<clearNPC "park_whore2">><<endevent>><</link>><<effects>>
"Please, I don't want this!" you cry. You tug against <<his>> grasp, making <<him>> stop for a second. <<He>> turns to you with an annoyed look on <<his>> face. You glance at the pair, then back to <<him>>. "Please... they scare me. Don't make me go to them."
<br><br>
<<His>> face softens for a second, before <<he>> scoffs and looks away.
<<if $whitneyromance is 1>>
"Whatever, slut," <<he>> says. "But you owe me for this." <span class="green"><<He>> lets go of your arm</span> and leans back against the tree.
<br><br>
<<endevent>><<clearNPC "park_whore1">><<clearNPC "park_whore2">><<npc Whitney>>
<<whitneyoptions>>
<<else>>
"Save it for someone who cares," <<he>> mutters. <span class="red"><<He>> tightens <<his>> grip and keeps walking,</span> uninhibited by your protest.
<br><br>
<<link [[다음|Whitney Park Whore]]>><</link>>
<</if>><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"난 그거 싫었어," 당신은 중얼거린다. "다시는 그러지 말아줘."
<br><br>
<<He_ nun>> 웃는다. "언제 이런 배짱을 키웠대?"
<<elseif $speech_attitude is "bratty">>
"대체 뭐하자는 건데?" 당신은 따져묻는다. "너 자신이 나랑 할 수 없어서 무섭기라도 해?"
<br><br>
<<He_ nun>> 웃는다. "소원을 빌 때는 조심하는 게 좋을 텐데."
<<else>>
"나는 <<whore_ ga>> 아니야," 당신이 말한다. "다시는 하지 마."
<br><br>
<<He_ nun>> 웃는다. "선택권이 있는 것처럼 말하네."
<</if>>
<<if Weather.precipitation is "rain">>빗줄기와<</if>> 휘트니가 <<print playerBellyVisible() ? "<<his_ yi>> 껌을 딱딱 씹는" : "<<his_ yi>> 담배를 깊게 빨아들이는">> 사이에, 긴 침묵이 흐른다. <<He_ ga>> 한숨으로 침묵을 깬다.
<br><br>
<<if $whitneyromance is 1>>
"미안."
<<else>>
"깐깐한 <<slut_ iya>>."
<</if>>
<br><br>
<<He_ nun>> 다시 <<his_ yi>> <<print playerBellyVisible() ? "껌을 씹는다" : "담배를 피운다">>. 더 이상 논쟁하지는 않는다.
<<else>>
You quietly pocket the money. Whitney glances at you <<print playerBellyVisible() ? "between smacks of gum" : "between puffs of smoke">>.
<br><br>
<<if $whitneyromance is 1>>
"Should be grateful I'm giving up that much," <<he>> mutters.
<<else>>
"You can piss off, now," <<he>> says. "Not in the mood for a used slut."
<</if>>
<</if>>
<br><br>
<<whitneyoptions>><<effects>>
<<if $phase is 1>>
<<He>> doesn't hesitate to take advantage. Your neck is assaulted in a non-stop barrage of licking, sucking and biting. <<Hes>> rough with <<his>> fondling. Your <<print $worn.lower.name>> <<plural "lower">> nearly torn off your body as <<he>> squeezes your <<bottom>>.
<br><br>
<<He>> parts from you with a smack. "There's your share."
<br><br>
You feel around your backside and find a small roll of banknotes. You've gained <<moneyGain 50>>.
<br><br>
<<whitneyoptions>>
<<else>>
<<if $speech_attitude is "meek">>
"I'm sorry," you say. "I think I've had enough for today."
<<elseif $speech_attitude is "bratty">>
"After what you just pulled?" you say. "Not happening."
<<else>>
"I'm not in the mood, anymore," you say.
<</if>>
<br><br>
<<He>> hardly flinches as you push <<him>> back. <<He>> starts to speak, but settles for a scoff. A roll of cash flicks over <<his>> shoulder as <<he>> turns to leave.
<br><br>
"Your cut," <<he>> says. "Don't thank me."
<br><br>
You scoop up the discarded bills. You've gained <<moneyGain 50>>. By the time you gather it all, Whitney's gone.
<br><br>
<<whitneyexit>>
<</if>><<effects>>
<<if $phase is 2>>
<<if $speech_attitude is "meek">>
"I-I was scared," you stammer. "I'm sorry."
<<elseif $speech_attitude is "bratty">>
"Didn't think you cared," you say. "Sorry."
<<else>>
"I don't know what I was thinking," you say. "I'm sorry."
<</if>>
<br><br>
<<elseif $phase is 1>>
<<if $speech_attitude is "meek">>
"N-no," you murmur. "I don't wanna do that again."
<<elseif $speech_attitude is "bratty">>
"Try that again, and I'll fuck you up," you spit.
<<else>>
"Next time?" you say. "Don't even think about it."
<</if>>
<br><br>
<</if>>
<<He>> kicks off the tree and starts out of the park.
<<if $phase gte 1>>
You're not sure <<he>> even heard you,
<<else>>
You assume <<hes>> done with you,
<</if>>
until <<he>> snatches your wrist.
<br><br>
"Come on," <<he>> says, dragging you along. "You'll thank me for this."
<br><br>
<<link [["Go with " + $NPCList[0].pronouns.him + " (0:10)"|Whitney Park Run Advice 2]]>><<stress 4>><<npcincr Whitney love 1>><</link>><<gstress>><<glove>>
<br>
<<link [[반항한다|Whitney Park Run Resist]]>><<def 1>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"P-please," you whimper. "Not again."
<<elseif $speech_attitude is "bratty">>
"Fuck off," you growl. "We're not doing this again."
<<else>>
"I'm not letting you sell me off again," you say.
<</if>>
<br><br>
"I'm not gonna-" <<He>> cuts <<himself>> off with a groan, then releases you. "Fuck it. You're not worth the trouble."
<br><br>
<<He>> storms out of the park without a second glance.
<br><br>
<<whitneyexit>><<set $location to "alley">><<set $bus to "commercial">><<set $outside to 0>><<effects>>
Against your better judgement, you follow <<him>> out of the park and into an alley. The same one you tried to escape to.
<br><br>
"Running makes you look like a bitch," <<he>> starts. "But getting caught makes us look like idiots. Both of us. So pay attention."
<br><br>
The next few minutes are spent taking pointers from Whitney. You feel silly, running back and forth,
<<if Weather.precipitation is "rain">>
slipping in puddles and
<<elseif Weather.precipitation is "snow">>
sliding on ice and
<</if>>
falling on your ass, but <<hes>> surprisingly patient. Or <<hes>> just too amused for anger.
<br><br>
<<link [[다음|Whitney Park Run Advice 3]]>><</link>>
<br><<set $outside to 1>><<effects>>
Despite the chill in the air, you're sweating by the end.
<<athletics 2>><<gathletics>><<pass 10>>
<br><br>
"And if that doesn't work," <<he>> says, marching up to you.
<<if $whitneyromance is 1>>
"Imagine you're running from me."
<br><br>
<<He>> follows the last word with a lunge. You nearly tumble into a gutter in shock, but <<he>> catches you. With a smirk, <<he>> leans in, pecks you on the forehead, then drops you to the ground.
<<npcincr Whitney lust 5>><<glust>>
<<else>>
"Play dirty."
<br><br>
<<He>> follows the last word with a shove. You land bottom-first in a gutter, <span class="lewd">soaked from the waist down in <<if Weather.precipitation is "snow">>slush<<else>>runoff<</if>>.</span>
<<water waist>><<if $uncomfortable.nude is true>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>><<else>><<arousal 500>><<garousal>><</if>>
<</if>>
<br><br>
<<He>> leaves the alley, laughing. <<He>> doesn't wait for you.
<br><br>
<<endevent>>
<<destinationeventend>><<widget "eventsWhitneyStreet">>
<<npc Whitney>><<person1>>
<<outfitChecks>>
<<rng>>
<<if $whitneyReunionScene>><<unset $whitneyReunionScene>>
You round a corner when Whitney steps in front of your path. <<His>> goons flank you, preventing escape. "There you are, bitch," Whitney says, looking aggravated. "What? You didn't think I'd notice when my favourite slut goes missing?" You're unable to respond as <<he>> presses <<his>> lips against your mouth, kissing you.<<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
Whitney's arm wraps around your waist as <<he>> holds the back of your head still. <<He>> leans forward, forcing you to bend backward. Jeers erupt from <<his>> goons as they watch in anticipation.
<br><br>
"Fuck <<phim>>!"
<br>
"Beat <<phim>>!"
<br>
"Take <<pher>> clothes!"
<br><br>
Whitney glares at you, <<his>> grip the only thing keeping you from falling. You swear you see the faintest trace of a tear in <<his>> eye. Before it goes any further, <<he>> drops you on the floor.
<br><br>
Whitney's breathing is heavier. <<He>> speaks, "Only... I get to kidnap you. Got it?" The group leaves with Whitney glancing back at you.<<npcincr Whitney dom 3>><<stress 6>><<gstress>><<ggdom>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $bullyeventstreet is undefined>><<set $bullyeventstreet to 1>>
<<if $whitneyromance is 1>>
You're grabbed from behind and slammed against a wall, where you come face-to-face with Whitney. You don't get a word in before <<he>> forces <<his>> lips to yours.<<stress 6>><<arousal 600 "mouth">><<gstress>><<garousal>>
<br><br>
"Watch your step," <<he>> breathes between kisses. "Lots of nasty types around here." <<He>> finishes with a light peck.
<br><br>
<<He>> yanks you off the wall and slaps your <<bottom>>, sending you stumbling forth. <<Hes>> gone by the time you turn, the echo of <<his>> friends' laughter bouncing down the alley walls.<<npcincr Whitney lust 5>><<glust>>
<<else>>
You hear footsteps behind you. Before you can turn, you're shoved into a pile of rubbish. Laughter bellows around you. You look up to find Whitney grinning down at you, surrounded by <<his>> friends. "Right where you belong."<<trauma 6>><<stress 6>><<pain 4>><<gtrauma>><<gstress>><<gpain>>
<br><br>
They don't take things further, content to mock you. "I better not catch you around here again," Whitney threatens. <<He>> flicks <<his>> cigarette at you. "The alleys are our turf. Got it?"
<br><br>
<<He>> doesn't wait for an answer, instead turning back to <<his>> gang and leading them out of the alleyway. Their laughter slowly fades out.<<npcincr Whitney lust 5>><<glust>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif C.npc.Whitney.love gte 20 and $whitneyromance isnot 1>>
<<set $whitneyromance to 1>>
Whitney approaches you. <<He>> looks angrier than usual. You take a cautionary step back, and nearly tumble into a pile of rubbish. <<He>> grabs you by the <<if $worn.upper.name is "naked" and $worn.over_upper.name is "naked">>arm<<else>>collar<</if>> at the last second.
<br><br>
"Stupid slut," <<he_ ga>> 말한다. <<He>> pulls you upright and shoves you against a wall. "You've been asking for this, don't try to deny it." <<He>> kisses you with surprising tenderness. <<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
"You're my <<if $player.gender_appearance is "m">>boy<<else>>girl<</if>>friend now. You better be grateful." <<He>> kisses you again, this time biting your lip. <<He>> pulls away and leaves without looking back.
<br><br>
<<tearful>> you steady yourself.
<<gstress>><<garousal>><<stress 6>><<arousal 600 "mouth">>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Whitney">>
<span class = "gold">Whitney is now your love interest! It seems you don't have a choice in the matter.</span>
<<else>>
<span class = "gold">Whitney can now be claimed as your love interest! It seems you don't have a choice in the matter.
<br>
연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $trauma gte (($traumamax / 5) * 3) and $rng gte 61>>
You stumble forward. As you approach the corner, you hear someone running towards you. You fail to dodge. Someone crashes into you, knocking you both to the ground. <<gpain>><<pain 6>>
<br><br>
There is a dull ache in your head, but you just sit numbly. Your vision slowly clears, and you see a furious face in front of you. <<if C.npc.Whitney.love gte 12>><span class="green">It's Whitney</span>.<<else>><span class="red">It's Whitney</span>.<</if>> "Bloody hell, you fucking idi-" You can barely hear <<his>> voice echoing in the alley.
<br><br>
<<if $whitneyromance is 1 and C.npc.Whitney.love gte 12>>
The weight of everything is too much for you. You pounce on <<him>>, cutting <<his>> words off. You wrap your arms around <<him>> and bury your head into <<his>> chest. You try to speak, but all you can manage are a few faint sobs.
<br><br>
<<link [[다음|Whitney Alleyway Breakdown]]>><</link>>
<<else>>
The weight of everything is too much for you, and tears begin to leak out of your eyes. You try to speak, but all you can manage are a few faint sobs.
<br><br>
Whitney grabs your shoulder and uses it for leverage as <<he>> stands up. <<He>> looks down at you. "What the fuck is your problem?" <<he>> says, clearly uncomfortable with your behaviour. "Crybaby bitch." <<He>> shakes <<his>> head and leaves.
<br><br>
<<tearful>> you collect yourself.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<else>>
<<switch $bullyeventstreet>>
<<case 1>><<set $bullyeventstreet += 1>>
Something clunks against your head.
<<if $whitneyromance is 1>>
Not with much force, but hard enough to get your attention. You turn and spot Whitney sat atop a dumpster. <<He>> winks.<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[추파를 던진다|Street Bully Flirt]]>><<set $phase to 1>><<npcincr Whitney love 1>><<npcincr Whitney lust 5>><</link>><<promiscuous1>><<glove>><<glust>>
<br>
<<link [[Keep walking|Street Bully Flirt]]>><<set $phase to 0>><</link>>
<br>
<<else>>
You turn in the direction of the projectile, only to catch a tin can to the face.<<pain 4>><<gpain>>
<br><br>
Whitney and <<his>> friends loiter by a dumpster. <<He>> bounces a brick in <<his>> hand and takes aim. You make a break for it before it goes any further, chased by the group's laughter.<<trauma 6>><<stress 6>><<npcincr Whitney lust 5>><<gtrauma>><<gstress>><<glust>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<case 2>><<set $bullyeventstreet += 1>>
An arm creeps over your shoulder and pulls you into a headlock. "Going somewhere?" It's Whitney. <<His>> friends jeer as <<he>> digs <<his>> knuckles into your scalp, mussing your hair as <<he>> does.<<pain 2>><<gpain>>
<<ruffleHair>>
<br><br>
<<if $asphyxiaLvl gte 2>>
You open your mouth to respond, but only manage a strangled wheeze. "What was that?" Whitney laughs, flexing against your throat. "Spit it out!"<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<if $choketrait gte 1 or $submissive gte 1500>>
<<link [[Moan|Street Bully Choke]]>><<set $phase to 2>><<npcincr Whitney dom 1>><<npcincr Whitney lust 10>><</link>><<if $choketrait gte 1>><<chokeTrait>><<else>><<submissivetext>><</if>><<gdom>><<gglust>>
<br>
<</if>>
<<link [[Endure (0:05)|Street Bully Choke]]>><<set $phase to 1>><<pass 5>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[몸부림친다|Street Bully Choke]]>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<physiquedifficulty 1 16000>><<ldom>>
<br>
<<else>>
<<pass 5>>
<<He>> doesn't hold you very hard, or for very long, and soon releases you with a shove. You continue on, trying to ignore their laughter.<<trauma 6>><<stress 12>><<npcincr Whitney lust 5>><<gtrauma>><<ggstress>><<glust>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<case 3>><<set $bullyeventstreet += 1>>
<<if $whitneyromance is 1>>
A group of <<peopley>> jump from the shadows, and take turns shoving you from person to person. They finally toss you to Whitney, who catches you by your <<bottom>>.<<npcincr Whitney lust 5>><<glust>>
<br><br>
"<<if $player.gender_appearance is "m">>Hot hunks of meat<<else>>Pretty little things<</if>> like you shouldn't be walking these parts alone," <<he>> whispers as <<he>> gropes. "Never know who you'll run into."<<stress 4>><<arousal 500 "bottom">><<gstress>><<garousal>>
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [["Rub against " + $NPCList[0].pronouns.him|Street Bully Fondle]]>><<set $phase to 2>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous2>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Let it happen|Street Bully Fondle]]>><<set $phase to 1>><<sub 1>><<trauma 6>><<arousal 1000 "bottom">><<npcincr Whitney dom 1>><</link>><<gtrauma>><<garousal>><<gdom>>
<br>
<<link [["Shake " + $NPCList[0].pronouns.him + " off"|Street Bully Fondle]]>><<set $phase to 0>><<def 1>><<trauma -6>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<ltrauma>><<llove>><<ldom>>
<br>
<<else>>
Whitney and <<his>> friends stand in your way. "Ew, look what crawled out of the bin," <<he_ ga>> 말한다. "Let's clean it up. Civic duty, right?" They grab your arms and drag you to a nearby dumpster.
<br><br>
<<link [[내버려둔다|Street Bully Bin]]>><<sub 1>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Street Bully Fight]]>><<def 1>><<set $fightstart to 1>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<case 4>><<set $bullyeventstreet += 1>>
You feel a presence behind you. Before you can turn,
<<if $whitneyromance is 1>>
you're spun around and shoved against a wall.
<br><br>
"What's up, slut?" It's Whitney. <<He>> kisses you before you can answer.<<stress 2>><<arousal 500 "mouth">><<gstress>><<garousal>>
<br><br>
<<if $submissive lte 500>>
<<link [[Take charge|Street Bully Makeout]]>><<set $phase to 2>><<def 3>><<npcincr Whitney dom -1>><</link>><<promiscuous1>><<ldom>>
<br>
<</if>>
<<link [[Let it happen|Street Bully Makeout]]>><<set $phase to 1>><<sub 1>><<stress 4>><<arousal 1000 "mouth">><<npcincr Whitney dom 1>><</link>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[Squirm free|Street Bully Makeout]]>><<set $phase to 0>><<def 1>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
a pair of hands worm their way <<= `into your ${_outfit ? _top?.name : _bottom?.name}` || "down to your <<genitals>>">>.
<br><br>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("covered")>>
"You're in my turf again." 휘트니다. <<His>> friends circle around you. "Let's make sure the lesson sticks this time."
<br><br>
<<His>> hands slide deeper, in search of your <<undies 1>>.
<br><br>
<<link [[내버려둔다|Street Bully Undies]]>><<set $phase to 1>><<sub 1>><<trauma 6>><<stress 6>><<pain 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gpain>><<gdom>>
<br>
<<link [[싸운다|Street Bully Fight]]>><<def 1>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
"Real bold of you to come around my turf." It's Whitney. <<He>> lets <<his>> hands wander <<= _outfit ? "down your _top.name" : _bottom ? "through your _bottom.name" : "over your crotch">>, <span class="lewd">fingers brushing against your <<genitals>>.</span>
<<if $whitneypantiescheck is 1>>
"No panties? We're not even in school." <<He>> leans in close. "Or do you dress like this for fun?"
<<elseif $whitneypantiescheck is 2>>
"No undies? We're not even in school." <<He>> leans in close. "Or do you dress like this for fun?"
<<else>>
"Even bolder not wearing undies."
<</if>>
<<His_ yi>> 친구들은 웃는다.
<<trauma 6>><<stress 6>><<arousal 800 "genitals">><<gtrauma>><<gstress>><<garousal>>
<br><br>
After a prolonged session of
<<if $player.penisExist and (!$player.vaginaExist or $rng gte 51)>>
stroking, squeezing, and the occasional pinch,
<<else>>
teasing, and constant threats to breach your <<pussy>>,
<</if>>
<<he>> sends you on your way with a shove. "Later, slut. Thanks for the free sample." <<tearful>> 당신은 마음을 가다듬는다.<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>>
<<case 5>><<set $bullyeventstreet += 1>>
<<if Time.season is "winter">>
You pass by Whitney leaning against a wall. <<He>> doesn't make a move for you. "You look cold," <<he_ ga>> 말한다.
<br><br>
<<He>> twists the lid off a thermos and holds it out. Steam billows from the top, trailed by the sweet scent of chocolate. "Want a sip?"
<br><br>
<<link [[받아들인다|Street Bully Chocolate]]>><<set $phase to 1>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[계속 걷는다|Street Bully Chocolate]]>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif Weather.isOvercast>>
You hear footsteps splashing behind you. You turn to catch Whitney leaping right at you.<<stress 10>><<ggstress>>
<br><br>
You look down and realise you're standing in a puddle. <span class="lewd">You're about to be soaked!</span>
<br><br>
<<link [[Sidestep|Street Bully Puddle]]>><<set $phase to 1>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[가만히 있는다|Street Bully Puddle]]>><<set $phase to 0>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<else>>
You spot Whitney swaggering towards you. <<He>> takes a swig from a water bottle. "Sure is hot out." <<He>> nods to a <<generatey2>><<person2>><<person>>, who creeps up behind you and snatches your arms in a vice grip.
<br><br>
"Don't worry," 휘트니가 말한다. "We're gonna help you cool off." <<person1>><span class="lewd"><<He>> aims the bottle at your chest.</span>
<br><br>
<<if $player.gender_appearance is "f" and hasSexStat("exhibitionism", 4)>>
<<link [[과시한다|Street Bully Bottle]]>><<set $phase to 2>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<<elseif $player.gender_appearance is "m">>
<<link [[과시한다|Street Bully Bottle]]>><<set $phase to 2>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<exhibitionist1>><<glove>><<gdom>>
<br>
<</if>>
<<link [[가만히 있는다|Street Bully Bottle]]>><<set $phase to 0>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[Break free|Street Bully Bottle]]>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<physiquedifficulty 1 $physiquemax>><<ldom>>
<br>
<</if>>
<<case 6>><<set $bullyeventstreet += 1>>
<<set $NPCList[0].skills to {athletics: random(1, 1000), security: random(1, 1000)}>>
You hear a <<personsimple>>'s laughter behind you. You turn and catch several bodies darting between the alleys.
<br><br>
<span class="purple">You are being followed.</span>
<br><br>
<<link [[다음|Street Bully Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<<case 7>><<set $bullyeventstreet += 1>>
You hear a rattle, then a hiss. Up ahead, Whitney and <<his>> friends deface the side of a building with graffiti.
<br><br>
<<if $whitneyromance is 1 or $delinquency gte 400>>
Sensing your approach, <<he>> turns around. <<He>> tosses you a can of spray paint. "Go on," <<he>> grins. "Make me something pretty."
<br><br>
<<link [[응한다|Street Bully Paint]]>><<set $phase to 1>><</link>><<glove>><<crime "destruction">>
<br>
<<link [[거절한다|Street Bully Paint]]>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>>
<br>
<<else>>
As you pass, <<he>> suddenly spins around and sprays you in the face, laughing as you retch. You manage to <<if $leftarm is "bound" and $rightarm is "bound">>shake<<else>>wipe<</if>> the worst of it off, but the fumes leave you dizzy.<<hallucinogen 50>><<trauma 6>><<stress 6>><<npcincr Whitney lust 5>><<gtrauma>><<gstress>><<glust>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<case 8>><<set $bullyeventstreet += 1>>
A group of <<peopley>> stand ahead, blocking your path. They part. Whitney comes sauntering out, arms crossed.
<br><br>
"Didn't you hear? There's a new toll." <<His>> eyes trail down your body. "If you wanna pass, give us a peek under those clothes."
<br><br>
<<He>> nods to <<his>> friends, who form a wall behind you. They block out your view of the street. "Don't worry," <<he>> says with a smile. "No one else will see."
<br><br>
<<if hasSexStat("exhibitionism", 3)>>
<<link [[Strip flauntingly|Street Bully Strip]]>><<set $phase to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><</link>><<exhibitionist3>><<glove>><<gdom>><<glust>>
<br>
<</if>>
<<link [[Strip reluctantly|Street Bully Strip]]>><<set $phase to 0>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[거절한다|Street Bully Strip Forced]]>><<def 1>><<set $molestationstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<case 9>><<set $bullyeventstreet += 1>>
You hear someone running towards you. A body slams into you, knocking you both to the ground.<<pain 2>><<gpain>>
<br><br>
You rub your head. Your vision slowly clears into an angry face. 휘트니다. "Watch where you're..." A shout echoes down the alleyway, cutting <<him>> off. <<He>> shoves off you and retreats with <<his>> friends.
<br><br>
<<link [[다음|Street Bully Chased]]>><<endevent>><</link>>
<br>
<<case 10>><<set $bullyeventstreet += 1>>
<<if $player.gender_appearance is "f">><<set $phase to random(1, 3)>><<else>><<set $phase to random(1, 2)>><</if>>
You spot Whitney up ahead. Mischief flashes in <<his>> eyes when <<he>> sees you. <<He>> <<if $whitneyromance is 1>>presses a hand to your back and marches you along<<else>>grabs you by the hair and yanks you along<</if>>, towards the street.
<br><br>
"Here's what's gonna happen," <<he>> says. "This street's real busy. <<if Time.dayState is "night">>Even<<else>>Especially<</if>> 'round this time. Next person who drives by, you're gonna jump out and show them your
<<switch $phase>>
<<case 3>>tits."
<<case 2>>junk."
<<case 1>>ass."
<</switch>>
<<His>> friends snicker behind <<him>>.
<br><br>
<<if $speech_attitude is "meek">>
You blush. "B-but why-"
<<elseif $speech_attitude is "bratty">>
You scoff. "Why the hell-"
<<else>>
You frown. "Why would-"
<</if>>
<br><br>
"Because <<print either("I'm bored","you're a slut","I said so")>>, that's why," <<he>> <<if $whitneyromance is 1>>laughs<<else>>snaps<</if>>.
<<switch $phase>>
<<case 3>><<He>> <<if $player.breastsize gt 0>>squeezes<<else>>pinches<</if>> your <<breasts>>.
<<case 2>><<He>> gropes your <<genitals>>.
<<case 1>><<He>> smacks your <<bottom>>.
<</switch>>
"Now make some perv's day."<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
A <<persony>> whispers something in Whitney's ear. <<His>> brow furrows. <<He>> grasps your shoulders and spins you around, leering at your bound arms. "Guess I gotta do everything myself." <span class="purple"><<He>> begins dragging you into the street.</span>
<br><br>
<<link [[내버려둔다|Street Bully Flash Forced]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<else>>
<<if ($phase is 3 and hasSexStat("exhibitionism", 4)) or ($phase is 2 and hasSexStat("exhibitionism", 5)) or ($phase is 1 and hasSexStat("exhibitionism", 3))>>
<<if $whitneyromance is 1>>
<<link [["Goad " + $NPCList[0].pronouns.him|Street Bully Flash]]>><<set $phase2 to 2>><<npcincr Whitney dom -1>><<npcincr Whitney lust 10>><</link>>
<<switch $phase>>
<<case 3>><<exhibitionist4>>
<<case 2>><<exhibitionist5>>
<<case 1>><<exhibitionist3>>
<</switch>>
<<ldom>><<gglust>>
<br>
<</if>>
<<link [[과시한다|Street Bully Flash]]>><<set $phase2 to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>>
<<switch $phase>>
<<case 3>><<exhibitionist4>>
<<case 2>><<exhibitionist5>>
<<case 1>><<exhibitionist3>>
<</switch>>
<<glove>><<gdom>>
<br>
<</if>>
<<link [[응한다|Street Bully Flash]]>><<set $phase2 to 0>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<</if>>
<<link [[싸운다|Street Bully Fight]]>><<def 1>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<case 11>><<set $bullyeventstreet += 1>>
<<generateyv2>><<person2>>
You see a group of <<peopley>> up ahead, encircling a <<person>>. You recognise <<him>> from the orphanage. Whitney stands at the head of the pack.
<br><br>
<<person1>>
<<switch random(1, 4)>>
<<case 4>>
"Those were some nasty rumours you spread." <<He>> cracks <<his>> knuckles. "That's okay. I know how to shut that fat gob of yours up."
<<case 3>>
"You were supposed to get me good marks on that project." <<He>> cracks <<his>> knuckles. "Guess I gotta knock some brains into you."
<<case 2>>
"Here I was, bored out of my skull." <<He>> cracks <<his>> knuckles. "And some little orphan loser comes prancing into my turf."
<<default>>
"Couldn't scrape up a measly twenty quid?" <<He>> cracks <<his>> knuckles. "That's fine. You can pay me back another way."
<</switch>>
<<person2>>
<<switch random(1, 4)>>
<<case 4>>
The <<person>> sobs and blubbers out incoherent apologies, to the delight of <<his>> tormentors.
<<case 3>>
<<set _whitSpray to true>>
The <<person>> weakly struggles in Whitney's grasp, but it's clear <<hes>> not going anywhere.
<<case 2>>
<<set _whitSpray to true>>
The <<person>> crosses <<his>> arms in defiance, but <<his>> eyes betray <<his>> fear.
<<default>>
The <<person>> looks down at <<his>> feet, seeming resigned.
<</switch>>
<br><br>
<<if $whitneyromance is 1>>
<<link [[Offer yourself instead|Street Bully Orphan]]>><<set $phase to 3>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous1>><<glove>><<gdom>>
<br>
<<elseif hasSexStat("promiscuity", 3)>>
<<link [[Offer yourself instead|Street Bully Orphan]]>><<set $phase to 2>><<stress 6>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous3>><<gstress>><<glove>><<gdom>>
<br>
<</if>>
<<if $loft_kylar and _whitSpray>>
<<link [[싸운다|Street Bully Orphan Spray]]>><<def 1>><<reb 3>><<npcincr Whitney dom -3>><</link>><<ldom>><<greb>>
<br>
<<else>>
<<link [[싸운다|Street Bully Orphan]]>><<set $phase to 1>><<def 1>><<reb 1>><<npcincr Whitney dom -1>><</link>><<ldom>><<greb>>
<br>
<</if>>
<<link [[Keep walking|Street Bully Orphan]]>><<set $phase to 0>><<sub 1>><<trauma 10>><<stress 6>><<hope -3>><</link>><<ggtrauma>><<gstress>><<llhope>>
<br>
<<case 12>><<set $bullyeventstreet += 1>>
"이봐, 걸레야," slurs a voice from behind. You turn just as Whitney crashes into you,
<<if $whitneyromance is 1>>
taking you both to the ground. <<He>> lands on top of you.<<pain 2>><<npcincr Whitney lust 5>><<gpain>><<glust>>
<br><br>
"On my turf again," <<he_ ga>> 말한다. The smell of smoke mingles with alcohol as <<he>> speaks. "Bad <<girl>>. Now I gotta teach you a lesson."
<br><br>
<<He>> clumsily paws at you, burying <<his>> face in your neck. <<His>> friends snicker from the sidelines.
<br><br>
<<link [[Scold|Street Bully Drunk]]>><<set $phase to 2>><<trauma -6>><<npcincr Whitney dom -1>><</link>><<ltrauma>><<ldom>><<difficulty 50>>
<br>
<<link [[Lie still|Street Bully Sex]]>><<set $phase to 2>><<set $sexstart to 1>><<npcincr Whitney dom 1>><</link>><<promiscuous1>><<gdom>>
<br>
<<else>>
nearly knocking you over.
<br><br>
"Where's a slut like you headed at this time of night?" <<he>> says. <<if Time.dayState isnot "night">>You don't bother to correct <<him>>.<</if>> "You shouldn't. Not without this." <<He>> fumbles for a paper bag at <<his>> side, and shoves it into your arms. <<He>> pats you on the cheek, then stumbles away without another word.
<br><br>
You tear into the bag to examine its contents. A bottle, half-full.
<<if random(1, 5) is 5>>
<<set $phase2 to 1>>
Colourful liquid swirls within.
<<else>>
<<set $phase2 to 0>>
You could hazard a guess as to its contents.
<</if>>
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<<else>>
<<link [[마신다|Street Bully Drunk]]>><<set $phase to 1>><<wearProp "beerbottle">><<trauma -6>><<stress -12>><<alcohol 240>><<if $phase2 is 1>><<arousal 2000>><<drugs 120>><</if>><</link>><<ltrauma>><<lstress>><<galcohol>>
<</if>>
<br>
<<link [[놔둔다|Street Bully Drunk]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<case 13>><<set $bullyeventstreet += 1>>
뒤에서 다가오는 발소리가 들린다. 누군가가 당신의 어깨에 팔을 두르고, 그쪽으로 당신을 가까이 끌어당긴다. 휘트니다.
<br><br>
"우리 걸레 여기 있었네," <<he_ ga>> 당신의 옷 속을 더듬으며, 말한다. "날 그리워했구나." <<He_ nun>> 당신을 골목으로 안내한다. 3층 건물의 꼭대기로 연결된 사다리가, 앞에 있다. "네가 먼저야. 위는 로맨틱할거야."
<br><br>
<<if $whitneyromance is 1>>
<<link [[따라간다|Street Bully Roof]]>><</link>>
<br>
<<link [[몸부림쳐 푼다|Street Bully Roof Struggle]]>><</link>>
<br>
<<else>>
<<link [[내버려둔다|Street Bully Roof]]>><<sub 1>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Street Bully Fight]]>><<def 1>><<set $fightstart to 1>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<!--Failsafe/temporary bugfix, as case 15 is not currently accessible except for the bugtester(s) who triggered the bug. Replace with case 14 and code in the 15th bullyeventstreet as normal, whenever that's added.-->
<<case 14 15>><<set $bullyeventstreet to 1>>
당신은 휘트니가 바로 앞 모퉁이를 돌고 있는 것을 발견한다. <<HePost>> 역시 당신을 알아챈다.
<<if $whitneyromance is 1>>
"내가 찾던 바로 그 걸레잖아," <<he_ ga>> 말한다, "이리 와. 네 집으로 놀러 갈 거야. 고아원 말이야." <<He_ nun>> 새 담배 꽁초를 배수로로 튕겨넣고, <<his_ yi>> 팔로 당신의 팔을 잡는다.
<br><br>
<<link [[휘트니에게 다른 고아들을 잘 대해주겠다고 약속하게 한다 (0:25)|Street Bully Orphanage Promise]]>><<pass 25>><</link>>
<br>
<<link [[고아원으로 간다 (0:25)|Street Bully Orphanage Go]]>><<npcincr Whitney love 1>><<pass 25>><</link>><<glove>>
<br>
<<link [[거절한다|Street Bully Orphanage Refuse]]>><<npcincr Whitney love -3>><</link>><<lllove>>
<br>
<<else>>
"내가 찾던 바로 그 걸레잖아," <<he_ nun>> 당신의 옷 밑을 더듬으며, 말한다. "그냥 널 확인하고 싶었어, 그게 다야," <<he_ ga>> 말한다. <<He_ nun>> 과장해서 "쪼옥" 하는 소리를 내며 당신의 관자놀이에 키스를 한 다음, 당신을 한쪽으로 밀친다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
"나중에 보자, <<slut_ a>>," <<he_ nun>> <<his_ yi>> 친구들을 끌고, 으스대며 말한다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<default>>
"이봐, 걸레야," <<personsimple_ i>> 부른다. 휘트니다. <<He_ nun>> 화가 난 것 같다.
<br><br>
"네가 뭘 했는지는 몰라도, <span class="red">버그가 생겼고 아마 네가 잘못한 거야.</span> 하지만 이건 네 문제야. 가서 원작자한테 울면서 말해보던가." <<He_ nun>> 다른 말 없이 가버린다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</switch>>
<</if>>
<</widget>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
당신은 휘트니를 밀어내지만, <<he_ nun>> 단념하지 않는다. <<His_ yi>> 친구들은 <<him_ ul>> 응원한다.
<br><br>
<<npcidlegenitals>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Street Bully Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Bully Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
<<He>> rolls onto <<his>> back, panting.<<npcincr Whitney lust -20>><<llust>>
<br><br>
<<tearful>> you take advantage of <<his>> stupor to escape. <<His>> friends are too bemused to give chase.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove Whitney into <<his>> friends. They hurl insults after you as you escape, but they don't follow.<<npcincr Whitney dom -1>>
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
더이상 계속할 수 없을 정도로 다쳐서, 당신은 땅에 쓰러진다.
<br><br>
<<clotheson>>
<<endcombat "phaseless">>
<<npc Whitney>><<person1>>
<<switch $bullyeventstreet>>
<<case 11>>
<<link [[다음|Street Bully Flash Forced]]>><<trauma 6>><<stress 6>><</link>>
<br>
<<case 7>>
<<link [[다음|Street Bully Sex]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<<case 5>>
<<link [[다음|Street Bully Undies]]>><<set $phase to 0>><<trauma 6>><<stress 6>><<pain 6>><</link>>
<br>
<<case 14>>
<<link [[다음|Street Bully Roof]]>><</link>>
<br>
<<default>>
<<link [[다음|Street Bully Bin]]>><<trauma 6>><<stress 6>><</link>>
<br>
<</switch>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 0>>
<<if C.npc.Whitney.dom gte 15>>
<<set $position to "missionary">>
<<He>> kicks you onto your back and <<npcUndressText `C.npc.Whitney` "lower" "self">>, <<npcRevealText $NPCList[0] "lower">>. <<He>> smirks.
<<if $NPCList[0].penis isnot "none">>
"Right where you belong."
<br><br>
<<He>> drops to <<his>> knees over you, pinning you down by the shoulders. <<He>> grabs your head and pulls it into <<his>> crotch.
<<npcoral>>
<<elseif $facesitdisable is "f">>
"Better hold your breath."
<br><br>
Taking position above you, <<he>> throws <<his>> weight down, sitting comfortably on your face. <<He>> grinds your mouth into <<his>> cunt.
<<set $NPCList[0].vagina to "facesit">><<set $NPCList[0].location.genitals = "head">>
<<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to 0>>
<br><br>
<<else>>
"Right where you belong."
<br><br>
<<He>> drops to <<his>> knees over you, pinning you down by the shoulders. <<He>> grabs your head and pulls it into <<his>> crotch.
<<set $NPCList[0].vagina to "mouth">><<set $NPCList[0].location.genitals to "head">>
<<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to 0>>
<</if>>
<<violence 4>>
<<else>>
<<He>> forces you to your knees and <<npcUndressText `C.npc.Whitney` "lower" "self">>, <<npcRevealText $NPCList[0] "lower">>.
"넓게 벌려," <<he_ ga>> 말한다. <<His_ yi>> 친구들은 <<him_ ul>> 응원한다.
<<npcoral>>
<</if>>
<<set $NPCList[0].lefthand to "hair">>
<</if>>
<<set $enemyanger to 70>>
<<set $audienceforceteen to 1>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase is 2>>
<<promiscuity1>>
<<elseif $phase is 0>>
<<if C.npc.Whitney.dom gte 15>>
<<set $position to "missionary">>
<<He>> kicks you onto your back and <<npcUndressText `C.npc.Whitney` "lower" "self">>, <<npcRevealText $NPCList[0] "lower">>. <<He>> smirks.
<<if $NPCList[0].penis isnot "none">>
"Right where you belong."
<br><br>
<<He>> drops to <<his>> knees over you, pinning you down by the shoulders. <<He>> grabs your head and pulls it into <<his>> crotch.
<<npcoral>>
<<elseif $facesitdisable is "f">>
"Better hold your breath."
<br><br>
Taking position above you, <<he>> throws <<his>> weight down, sitting comfortably on your face. <<He>> grinds your mouth into <<his>> cunt.
<<set $NPCList[0].vagina to "facesit">><<set $NPCList[0].location.genitals = "head">>
<<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to 0>>
<<else>>
"Right where you belong."
<br><br>
<<He>> drops to <<his>> knees over you, pinning you down by the shoulders. <<He>> grabs your head and pulls it into <<his>> crotch.
<<set $NPCList[0].vagina to "mouth">><<set $NPCList[0].location.genitals to "head">>
<<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to 0>>
<</if>>
<<violence 4>>
<<else>>
<<He>> forces you to your knees and <<npcUndressText `C.npc.Whitney` "lower" "self">>, <<npcRevealText $NPCList[0] "lower">>.
"넓게 벌려," <<he_ ga>> 말한다. <<His_ yi>> 친구들은 <<him_ ul>> 응원한다.
<<npcoral>>
<</if>>
<<promiscuity4>>
<<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>
<<set $audienceforceteen to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if Time.dayState isnot "night">>
<<switch random(1, 10)>>
<<case 10>>
<<if random(1, 100) lte maleChance()>><<set _whitAudience to "m">><<else>><<set _whitAudience to "f">><</if>>
A passing <<if _whitAudience is "m">>man<<else>>woman<</if>> stops to leer, then takes a step forward. Whitney's friends chase <<if _whitAudience is "m">>him<<else>>her<</if>> off.
<<stress 4>><<gstress>>
<<fameexhibitionism 1>><<famesex 1>>
<br><br>
<<case 9>>
A group of <<peopley>> pass by. They gasp and take pictures before hurrying on their way.
<<stress 2>><<gstress>>
<<if $whitneyromance is 1>>
<<status 1>><<gcool>>
<</if>>
<<fameexhibitionism 3 "pic">><<famesex 3 "pic">>
<br><br>
<<case 8>>
A car honks as it drives by.
<<stress 6>><<gstress>>
<<fameexhibitionism 1>><<famesex 1>>
<br><br>
<<case 7>>
<<if random(1, 100) lte maleChance()>><<set _whitAudience to "m">><<else>><<set _whitAudience to "f">><</if>>
A <<if _whitAudience is "m">>man<<else>>woman<</if>> emerges from a side door, a trash bag slung over <<if _whitAudience is "m">>his<<else>>her<</if>> shoulder. <<if _whitAudience is "m">>He<<else>>She<</if>> stops and gawks before hastening inside.
<<fameexhibitionism 1>><<famesex 1>>
<br><br>
<<case 6>>
<<if random(1, 100) lte maleChance()>><<set _whitAudience to "m">><<else>><<set _whitAudience to "f">><</if>>
A police officer steps into view, <<if _whitAudience is "m">>his<<else>>her<</if>> back to the alley. <<if _whitAudience is "m">>He<<else>>She<</if>> receives a call on <<if _whitAudience is "m">>his<<else>>her<</if>> radio, then marches on, none the wiser.
<<if $consensual is 1>>
<<stress 12>><<ggstress>>
<<else>>
<<trauma 6>><<gtrauma>>
<</if>>
<br><br>
<<default>>
/* Do nothing */
<</switch>>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Bully Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Bully Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $whitneyromance is 1>>
<<He>> collapses atop you, <<his>> breath heavy in your ear.<<npcincr Whitney lust -20>><<llust>>
<br><br>
"Next time," <<he>> whispers. "I'm gonna drag your ass into the streets and fuck you raw, right in front of the whole town. Let everyone see how much of a slut you are."
<br><br>
<<He>> nips your ear and shoves you aside, laughing as <<he>> leaves.
<<else>>
<<He>> slumps against a wall and <<print playerBellyVisible() ? "pulls out a cigarette, but a glance at your belly convinces <<him>> not to light it" : "lights a cigarette">>. <<His>> breathing slowly steadies.<<npcincr Whitney lust -20>><<llust>>
<br><br>
"Thanks for the easy lay, slut." <<He>> leads <<his>> friends out of the alley, laughing as they go. You're left alone, lying on the pavement.
<</if>>
<<elseif $enemyhealth lte 0>>
You push Whitney away. <<His>> friends taunt you as you flee, but none give chase.<<npcincr Whitney dom -1>><<ldom>>
<<else>>
Whitney shoves you away. "Fine," <<he>> grumbles. <<He>> <<print playerBellyVisible() ? "pulls out" : "lights">> a cigarette and stomps off. <<His>> friends ridicule you, but otherwise leave you be.
<</if>>
<br><br>
<<tearful>> you dust yourself off.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase gte 1>>
<<if $phase is 2>>
You bend over and grind your <<bottom>> into Whitney's crotch.
<<if $NPCList[0].penis isnot "none">>
You feel <<his>> <<print $NPCList[0].penisdesc>> hardening in response.
<<else>>
<<He>> grabs your hips and pulls you closer, rubbing against you in slow circles.
<</if>>
<<promiscuity2>>
<<else>>
You let Whitney have <<his>> fun. Despite your compliance, <<he>> doesn't take things further, keeping <<his>> hands at your rear.
<br><br>
<</if>>
<<He>> gropes with increasing fervor, pulling your body closer and closer against <<hers>>. <<He>> leans in and breathes down your neck, licking, biting, sometimes kissing. It doesn't last long, and <<he>> soon pulls away with a sigh.
<br><br>
"Thanks, <<bitch>>. I needed that." <<He>> smacks your ass, sending you stumbling back into the crowd. You dodge wayward hands and continue on your way.<<npcincr Whitney lust 5>><<glust>>
<<else>>
<<if $speech_attitude is "meek">>
You give Whitney a pleading look over your shoulder. <<He>> glares, but relents, sending you away with a shove. You scurry onwards.
<<elseif $speech_attitude is "bratty">>
<<if npcBellySize("Whitney") gte 8>>
You push Whitney away. <<He>> instinctively releases you.
<<else>>
You jab your elbow into Whitney's gut. <<He>> releases you with a wheeze.
<</if>>
<<He>> shoots you a sour look before leading <<his>> friends away.
<<else>>
You twist out of Whitney's grasp. <<He>> makes another grab for you, but you duck under <<his>> arm and hurry ahead. <<He>> doesn't follow.
<</if>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
You look down and nudge the can with your foot. "It gets lonely, walking all by myself." You glance up at Whitney. "Won't you keep me company...?"
<<elseif $speech_attitude is "bratty">>
You kick the can back to Whitney.
<<if random(1, 5) gte 2>>
<<He>> narrowly dodges it.
<<else>>
It hits <<him>> on the head.
<</if>>
"Why don't you get off your ass and bring it over here instead?"
<<else>>
"You look so lonely up there," you purr, strutting towards Whitney. "Want some company?"
<</if>>
<<promiscuity1>>
<<if C.npc.Whitney.lust gte random(1, 100)>>
<<He>> looks thoughtful for a moment, then kicks off the dumpster and marches towards you. <<His>> friends follow behind.
<br><br>
"I was getting bored," <<he_ ga>> 말한다. "Alright, <<girl>>. I'll play."
<br><br>
<<link [[다음|Street Bully Sex]]>><<set $phase to 1>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"You're really insatiable," <<he_ nun>> 웃는다. <<He>> chucks another can at you, this time bouncing it off your <<if $player.breastsize is 0>>chest<<else>><<breasts>><</if>>. "But I'm not in the mood. Go find some other slut to screw."
<br><br>
<<He>> leans back and shuts <<his>> eyes, as if pretending you're not there. You decide not to waste your time and continue on your way.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
You manage a smile and a wave as you shuffle past Whitney. <<He>> leers, but doesn't pursue.
<<elseif $speech_attitude is "bratty">>
You flip Whitney off over your shoulder. You hear <<him>> laugh, but <<he>> doesn't pursue.
<<else>>
You ignore Whitney and hurry on ahead. <<He>> jeers after you, but doesn't pursue.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 2>>
<<if $speech_attitude is "meek">>
"S-so strong," you moan.
<<elseif $speech_attitude is "bratty">>
"F-fuck," you grunt. "Fuck, that feels good."
<<else>>
"H-harder!" you cry out.
<</if>>
<<His>> friends burst into laughter.
<br><br>
<<if $whitneyromance is 1>>
Whitney's breathing picks up as <<he>> tightens <<his>> hold on you. Your face is pressed firm between <<his>> <<if $NPCList[0].breastsize is 0>>chest<<else>><<print $NPCList[0].breastsdesc>><</if>> and <<his>> bicep.<<arousal 500>><<garousal>>
<br><br>
<<He>> jerks your head up, bringing <<his>> lips to your ear. "You would be into this, wouldn't you? Maybe I'll go 'til 당신은 기절했다." <<He>> squeezes <<his>> arm around your throat. For a moment it seems <<he>> plans to do just that. Just as you're beginning to see stars, <<he>> releases you. You fall to your knees, gasping.
<br><br>
"Who says I don't give my <<girl>> what <<pshe>> wants?" <<His_ yi>> 친구들은 웃는다. They leave you behind to catch your breath.
<<else>>
Whitney laughs along with them. "You really are a slut, getting off on this." <<He>> releases you and gives you a shove. You fall to your knees. "Oops, was that too rough? Sorry if that got you all hot and bothered."
<br><br>
They mock you as they leave. <<tearful>> you dust yourself off.
<</if>>
<<elseif $phase is 1>>
Resigned to your fate, you hold still and wait for the humiliation to end. Whitney's friends laugh at your defeated expression.
<br><br>
<<if $whitneyromance is 1>>
<<His>> grip remains tight, but gradually, the painful scraping softens into gentle stroking. <<His>> fingers weave through your hair, <<his>> thumb rubs the back of your head. You impulsively lean into <<his>> touch.
<<stress -4>><<arousal 1000>><<lstress>><<garousal>>
<<else>>
It doesn't take long for <<him>> to tire of grinding <<his>> fist into your head. It takes <<him>> a good bit longer to actually let you go. <<He>> gets a kick out of squeezing your neck whenever you let your guard down.
<<trauma 6>><<stress 6>><<pain 4>><<gtrauma>><<gstress>><<gpain>>
<</if>>
<br><br>
After some time, <<he>> releases you and leaves without a word. <<tearful>> you continue on.
<<else>>
<<if $physiqueSuccess>>
<<if $speech_attitude is "meek">>
You squirm in Whitney's grasp, trying to break free. <span class="green">You succeed,</span> wriggling out from under <<his>> arm and scampering away. <<He>> laughs, but doesn't give chase.
<<elseif $speech_attitude is "bratty">>
<<if ($leftarm is "bound" and $rightarm is "bound") or $transformationParts.traits.fangs isnot "disabled">>
You press your mouth to <<his>> forearm and chomp down.
<<else>>
You grab <<his>> forearm in both hands and twist as hard as you can.
<</if>>
<span class="green"><<He>> curses in pain.</span> <<He>> storms off to nurse <<his>> injury, leaving you be.
<<else>>
<span class="green">You manage to pry <<his>> arm off your neck and shove <<him>> against a wall.</span> <<He>> taunts you as you walk away, but otherwise keeps <<his>> distance.
<</if>>
<<npcincr Whitney dom -1>><<ldom>>
<<else>>
<<pass 10>>
You try and wriggle your head out from under <<his>> arm, <span class="red">but <<he>> tightens <<his>> grip and grinds <<his>> fist harder.</span> You feel short of breath.<<pain 8>><<ggpain>>
<br><br>
After what feels like ages, Whitney releases you. You fall on your <<bottom>>. Laughter follows as you scurry away.<<trauma 6>><<stress 12>><<gtrauma>><<ggstress>>
<</if>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>><<rngWraith 1>>
Held by the ankles, you're forced over the edge of the dumpster. Your fall is cushioned by a bed of garbage. "Be a good piece of trash and don't run off now, got it?" They laugh as <<he>> slams the lid shut, encasing you in darkness.<<npcincr Whitney lust 5>><<glust>>
<<ruffleHair>>
<br><br>
<<if _wraithEvent>>
You hear rustling beneath you. Suddenly, pale hands burst from below to grab you. Not one pair, but several.
<<if $wraith.state is "haunt">>
Fingernails dig deep into your flesh, dragging along your skin. They leave painful welts in their wake.
<br><br>
"<span class="wraith">At home, among the rats.</span>"<<trauma 12>><<stress 12>><<pain 6>><<ggtrauma>><<ggstress>><<gpain>>
<<else>>
They wrap around your body. You sink deeper into the detritus.
<br><br>
"<span class="wraith">A pearl before swine. Such a pity.</span>"<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<</if>>
<br><br>
Panicked, you throw the lid open and scramble out.
<<if $wraith.state is "haunt">>
Cackling laughter echoes after you.
<</if>>
You collapse onto the pavement, chest heaving. Whitney and <<his>> friends are nowhere to be found.
<<else>>
<<if C.npc.Whitney.dom gte 15>>
You wait a moment before pushing the lid up. It doesn't budge. You hear Whitney and <<his>> friends laugh. <<Hes>> sat above you, trapping you inside. Unable to do much else, you <<if $speech_attitude is "meek">>curl up in a ball<<elseif $speech_attitude is "bratty">>sigh in frustration<<else>>lie back down<</if>> and wait for them to leave.
<<pass 10>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
After a while, it grows quiet outside. You try the lid. It squeaks opens.
<br><br>
<<else>>
Fortunately, they don't stick around long.
<</if>>
<<tearful>> you climb out, picking scraps of paper and old wrappers out of your ruffled hair.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 2>>
Without breaking the kiss, you push off the wall and tackle Whitney to the ground.
<<promiscuity1>>
<<He>> doesn't miss a beat,
<<if C.npc.Whitney.dom gte 10>>
grabbing your shoulders and throwing you on your back in turn. You grapple with each other for control, until
<<if C.npc.Whitney.dom gte 15 and !playerBellyVisible(true)>>
<<he>> sits on your stomach, pinning you down.<<arousal 1000>><<garousal>>
<br><br>
"That your best?" <<he>> smirks. <<He>> grabs you by the hair and yanks it up, returning your lips to <<hers>>.
<br><br>
A lengthy makeout later, and <<he>> pulls away with one last nip. <<He>> shoves off you and walks away without a word. <<tearful>> you dust yourself off.
<<else>>
you end up atop <<him>>. <<His>> face is red.<<arousal 1000>><<garousal>>
<br><br>
"The shit I let you get away with," <<he>> pants. <<He>> grabs you by the collar and brings your lips down to meet <<hers>>.
<br><br>
<<His>> mouth follows yours when you finally pull away, but <<he>> catches <<himself>> and shoves you off. <<He>> walks away without a word. <<tearful>> you dust yourself off.
<</if>>
<<else>>
folding <<his>> hands behind <<his>> head with a smile. <<He>> makes no effort to resist as you push your tongue past <<his>> lips, only moving to give your <<bottom>> a slap every now and then.<<arousal 800 "mouth">><<arousal 200 "bottom">><<garousal>>
<br><br>
"It's nice letting my bitches do the legwork, sometimes." <<He>> shifts <<his>> weight, flipping you onto your back. "Later, <<girl>>." <<He>> gets up and leaves without looking back. <<tearful>> you dust yourself off.
<</if>>
<<npcincr Whitney lust 10>><<gglust>>
<<elseif $phase is 1>>
You lie still and let Whitney's lips assault your own. Your body pressed between <<his>> and the wall, there's little else you can do.
<br><br>
You gasp for breath when <<he>> finally pulls away, but <<he>> immediately dives back in, this time forcing <<his>> tongue into your open mouth. After a lengthy makeout, <<he>> shoves off you and walks off without a word. You're left flustered.<<npcincr Whitney lust 5>><<glust>>
<<else>>
You turn your face away. <<He>> grasps your hair, trying to hold you still, but you're persistent. <<He>> takes the hint eventually.
<br><br>
"Fucking fine," <<he>> sighs, slouching against the wall. <<He>> <<print playerBellyVisible() ? "flips you off" : "lights a cigarette">> and turns away from you. You take it as permission to leave.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
You know what's coming,
<<if $speech_attitude is "meek">>
but fear keeps you in place.
<<elseif $speech_attitude is "bratty">>
but self-preservation gets the better of you.
<<else>>
but you think better of picking a fight.
<</if>>
<<else>>
You're helpless to keep Whitney's hands off your <<print $worn.under_lower.name>>.
<</if>>
<<His>> fingers curl, then launch up in a swift motion.
<br><br>
A sudden, sharp pain shocks your <<genitals>> as the fabric of your <<print $worn.under_lower.name>> is yanked taut between your <<if $player.ballsExist>>testes<<else>>labia<</if>>.
<<if $speech_attitude is "meek">>
You squeal. <<His>> friends burst out laughing.
<<elseif $speech_attitude is "bratty">>
You grit your teeth, not giving them the satisfaction of a response.
<<else>>
You gasp. <<His>> friends taunt you.
<</if>>
<br><br>
<<set _whitStreetUndies to $worn.under_lower.name>>
<<set $worn.under_lower.integrity -= 30>>
<<integritycheck>>
<<exposure>>
<<if !$worn.under_lower.type.includes("naked")>>
Satisfied with your torment, Whitney releases you. You fall to the ground. <<He>> laughs as <<he>> steps over you. You struggle to stand.
<<if $whitneypantiescheck is 2 and $worn.under_lower.gender is "f">>
"Panties? We're not even in school." <<He>> leans in close. "Or do you dress like this for fun?"
<</if>>
<<else>>
"Thanks for the souvenir," Whitney laughs, waving the tattered remains of your <<print _whitStreetUndies>> in your face.
<<if $whitneypantiescheck is 2 and $worn.under_lower.gender is "f">>
"Panties? We're not even in school." <<He>> leans in close. "Or do you dress like this for fun?"
<</if>>
<<He>> drops you to the ground and runs off before you can snatch them back.
<<trauma 4>><<stress 4>><<gtrauma>><<gstress>>
<</if>>
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
Whitney yanks the thermos away just as you're about to grab it, <<if $whitneyromance is 1>>winking<<else>>smirking<</if>> as <<he>> takes a swig. <<He>> was teasing you.
<<if $speech_attitude is "meek">>
You look down and shuffle away.
<<elseif $speech_attitude is "bratty">>
You roll your eyes and walk away.
<<else>>
You sigh and walk away.
<</if>>
<<if $whitneyromance is 1>>
<br><br>
A hand on your shoulder pulls you back. You're too surprised to stop Whitney as <<he>> forces <<his>> lips to yours. <span class="lewd">A sweet, creamy taste fills your mouth,</span> flooding it with warmth. <<He>> pushes <<his>> tongue past your lips, forcing you to swallow. You nearly choke.
<br><br>
<<He>> wipes <<his>> mouth on <<his>> sleeve. "Here," <<he>> pants as <<he>> forces the thermos into your hands. <<His>> face is red. "I'm not thirsty."<<npcincr Whitney lust 10>><<gglust>>
<br><br>
<<He>> storms off. You feel heated, in more ways than one.<<stress -12>><<arousal 1000>><<lstress>><<garousal>>
<<else>>
<<stress 6>><<npcincr Whitney lust 5>><<gstress>><<glust>>
<</if>>
<<else>>
You ignore <<him>> and continue on. <<He>> watches you leave, but doesn't follow.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
<<if $danceSuccess>>
<span class="green">You gracefully weave out of the way just as Whitney comes to a landing.</span> You're struck by a few stray droplets, but otherwise no worse for wear.<<stress -6>><<lstress>>
<br><br>
Whitney isn't so lucky. <<He>> ends up drenched from the waist down. <<He>> looks disappointed as <<he>> stomps off, kicking at puddles as <<he>> goes.<<npcincr Whitney dom -1>><<ldom>>
<<else>>
You stumble backwards, <span class="red">only to slip and fall on your <<bottom>> just as Whitney lands.</span> A wave sweeps over you, <span class="red">soaking you from head to toe.</span>
<<water>><<trauma 6>><<stress 12>><<gtrauma>><<ggstress>>
<br><br>
Whitney explodes into hysterics when <<he>> sees you. "Real smooth, loser." <<He>> wipes a tear from <<his>> eye as <<he>> leaves.<<npcincr Whitney lust 10>><<gglust>>
<</if>>
<<else>>
You shut your eyes and brace for impact. You hear a splash. Your clothes feel cold and heavy. Your heart skips a beat. <span class="lewd">Your <<allBottoms>> <<lowerhas>> completely soaked through.</span>
<<water waist>><<if $uncomfortable.nude is true>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>><<else>><<arousal 500>><<garousal>><</if>>
<br><br>
Whitney saunters off with a smile, heedless to the fact that <<hes>> drenched, too. "Better hurry inside," <<he>> calls after you. "You'll catch a cold dressed like that."<<npcincr Whitney lust 5>><<glust>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 2>>
You stick your <<if $player.breastsize is 0>>chest<<else>><<breasts>><</if>> out, giving Whitney an easy target. <<person1>><<He>> grins as <<he>> squeezes the bottle. A torrent of water sprays out, <span class="lewd">soaking you from the waist up.</span>
<<if $player.gender_appearance is "f">>
<<exhibitionism4>>
<<else>>
<<exhibitionism1>>
<</if>>
<<wet_upper>>
The <<person2>><<person>> shoves you into Whitney's arms. <<person1>><<He>> pulls you close.
<br><br>
"You're my toy. Never forget it." <<He>> drags <<his>> tongue along your slick <<if $player.breastsize is 0>>chest<<else>><<breasts>><</if>>, then shoves you aside. They laugh their way out of the alley.<<npcincr Whitney lust 10>><<gglust>>
<<elseif $phase is 1>>
You twist and jerk, trying to wrench your arms out of the <<person2>><<persons>> grasp.
<<if $physiqueSuccess>>
<span class="green">You duck out of the way just in time,</span> and <<he>> ends up soaked in your stead.
<br><br>
<<if ($pronoun is "m" and random(1, 4) isnot 1) or ($pronoun is "f" and random(1, 4) is 1)>>
<<He>> growls in frustration, ripping off <<his>> shirt and leaping at Whitney. You use the ensuing scrap to cover your escape.
<<else>>
<<He>> squeals and covers <<his>> chest as <<he>> scurries into hiding. Whitney's amused enough to leave you alone.
<</if>>
<<else>>
<span class="red"><<His>> hold is too strong,</span> however, <span class="lewd">and you're soaked from the waist up.</span>
<<wet_upper>>
<<trauma 6>><<stress 12>><<gtrauma>><<ggstress>>
<br><br>
The <<person>> shoves you to the floor. Whitney bounces the empty bottle off your head. "Maybe now you won't be so hot under the collar." They laugh their way out of the alley.<<npcincr Whitney lust 5>><<glust>>
<</if>>
<<else>>
You lie still and shut your eyes. You hear the sound of plastic crunching. You're hit by sharp, cool sensation, right in the chest. <span class="lewd">You're soaked from the waist up.</span>
<<wet_upper>>
<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
The <<person2>><<person>> shoves you to Whitney. "No need to thank me." <<person1>><<He>> slaps your wet <<breasts>>. "This view's plenty thanks." They laugh their way out of the alley.<<npcincr Whitney lust 5>><<glust>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<stalk_init>>
<<set $combatgoal to "confront">>
<<set $NPCList[0].bold to (($allure / 10) + (C.npc.Whitney.lust * 2) + (C.npc.Whitney.dom * 20) + (C.npc.Whitney.love * 10))>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $stalk_end>>
<span id="next"><<link [[다음|Street Bully Stalk Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Bully Stalk]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $stalk_end is "confront">>
<<if $feetaction is "confront">>
Whitney stares at you, arms crossed.
<<else>>
<<if !$stalk_assess>>A pair of hands grab<<else>>Whitney grabs<</if>> you from behind.
<</if>>
<<if $whitneyromance is 1>>
"You're just looking for trouble coming around here, aren't you?" <<if !$stalk_assess>>휘트니다.<</if>> <<His>> friends peer over <<his>> shoulder. <<He>> smirks. "Well, you're in luck."
<<else>>
"There's a fine for trespassing, slut." <<if !$stalk_assess>>휘트니다.<</if>> <<His>> friends pen you in. "Lucky for you, it's real cheap."
<</if>>
<br><br>
<<silently>><<endcombat>><</silently>>
<<npc Whitney>><<person1>>
<<if C.npc.Whitney.dom gte 15>>
<<He>> snaps <<his>> fingers and points down.
<<else>>
<<He>> puts a hand on your head and pushes down.
<</if>>
<<if Time.dayState isnot "night">>
<span class="lewd">You're in plain view of an adjacent street.</span>
<</if>>
<br><br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[빨아준다|Street Bully Sex]]>><<set $phase to 0>><<set $sexstart to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous4>><<glove>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[Ask to go somewhere private|Street Bully Private]]>><<npcincr Whitney dom -1>><</link>><<promiscuous1>><<ldom>>
<br>
<</if>>
<<link [[내버려둔다|Street Bully Sex]]>><<set $phase to 0>><<set $molestationstart to 1>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Street Bully Fight]]>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>>
<br>
<<elseif $stalk_end is "hide">>
You emerge from your hiding place. <<if $stalk_assess>>Whitney<<else>>Whoever was following you<</if>> is nowhere to be found. <<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
당신은 천천히 걷는다. <<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $speech_attitude is "meek">>
You sidle up to Whitney, wrapping your arms over <<his>> shoulders and pressing your chest to <<hers>>. "I-I want to make you happy," you whisper. "But I'm shy..."
<<elseif $speech_attitude is "bratty">>
You pull Whitney away from <<his>> friends, sliding a hand down <<his>> back. "Ditch the gawkers," 당신은 말한다. "Then we can really have some fun."
<<else>>
You strut towards Whitney, running your hands along your body. "Wouldn't you rather have this all to yourself?"
<</if>>
<<promiscuity1>>
<<if C.npc.Whitney.dom gte 15>>
<<He>> smiles. <span class="red">"Nice try, slut."</span> <<He>> forces you down.
<br><br>
<<link [[다음|Street Bully Sex]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> looks around uneasily. <span class="green">"Fine,"</span> <<he>> mutters. "Less leeches that way."
<br><br>
<<He>> drags you to a secluded alcove. <<His>> friends follow, but Whitney fixes them with a glare. "That goes for you lot, too." They murmur their disappointment.
<br><br>
Once alone, Whitney shoves you to the ground. <<Hes>> on you in an instant.
<br><br>
<<link [[다음|Street Bully Private Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Bully Private Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Bully Private Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> rolls onto <<his>> back with a sigh.<<npcincr Whitney lust -20>><<llust>>
<br><br>
"Don't get used it, slut," <<he_ ga>> 말한다. "Next time, we're going raw right in the streets."
<br><br>
<<He>> dusts <<himself>> off and returns to <<his>> gang. You're not sure if <<hes>> serious.<<stress 2>><<gstress>>
<<elseif $enemyhealth lte 0>>
You kick Whitney away from you. <<He>> skids out onto the street.<<npcincr Whitney love -1>><<npcincr Whitney dom -1>><<llove>><<ldom>>
<br><br>
"The fuck's your problem?" <<he>> spits. "See if I listen to you next time. Bitch." <<He>> dusts <<himself>> off and staggers away.
<<else>>
<<He>> dismounts you with a sigh. "Whatever. I was starting to fall asleep, anyway." <<He>> returns to <<his>> gang without looking back.
<</if>>
<br><br>
<<tearful>> you step out into the open.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 1>><<effects>><<wearProp "spray paint">>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
You gulp. "O-okay. As long as I don't get in trouble."
<<elseif $speech_attitude is "bratty">>
You shove past <<him>>. "Let me show you how it's done."
<<else>>
You step up to the wall. "I better not get in trouble for this."
<</if>>
Whitney and <<his>> friends crowd around, eager to see the finished product.
<br><br>
What do you draw?
<br><br>
<<link [[Something lewd|Street Bully Paint 2]]>><<crimeUp 100 "destruction">><<npcincr Whitney love 1>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<link [[Something profane|Street Bully Paint 2]]>><<crimeUp 100 "destruction">><<npcincr Whitney love 1>><<trauma -6>><<stress -12>><<set $phase to 1>><</link>><<ltrauma>><<lstress>>
<br>
<<if $whitneyromance is 1>>
<<link [[Something romantic|Street Bully Paint 2]]>><<crimeUp 200 "destruction">><<npcincr Whitney love 3>><<set $phase to 0>><</link>><<gglove>>
<br>
<</if>>
<<else>>
<<if $speech_attitude is "meek">>
"You shouldn't vandalise public property," you say, holding out the spray can. <<His>> friends laugh in your face.
<<elseif $speech_attitude is "bratty">>
You toss the can at Whitney, who fumbles to catch it. "I'm not putting my ass on the line for this."
<<else>>
You hand the can back to Whitney. "This isn't worth getting in trouble over," 당신은 말한다.
<</if>>
<br><br>
<<He>> scowls, but doesn't push you. <<He>> goes back to <<his>> crude illustrations. You continue on your way.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
You give the can a shake, then
<<if $phase is 2>>
paint the wall with the most depraved, carnal imagery you can imagine.
<<promiscuity1>>
<<if $awarelevel gte 2>>
Once you're done, Whitney steps up to admire your handiwork. <<He>> grins. "Is that...?"
<br><br>
You <<if $speech_attitude is "meek">>bashfully<<elseif $speech_attitude is "bratty">>confidently<<else>>eagerly<</if>> nod. Whitney shakes <<his>> head, snickering. "You know, if you wanna see the real thing, you could always ask." <<His>> friends laugh.<<npcincr Whitney lust 5>><<glust>>
<<else>>
Once you're done, Whitney steps up to admire your handiwork. <<He>> scratches <<his>> head. "The fuck is that?"
<br><br>
You explain your work as best you can. "That's what that is?" <<He>> cocks an eyebrow. "If you say so." <<His_ yi>> 친구들은 웃는다.<<stress 6>><<gstress>>
<</if>>
<<elseif $phase is 1>>
plaster the wall with as many naughty words as you can think up.
<<if $awarelevel gte 1>>
It's oddly cathartic.
<<else>>
There aren't many, but it's cathartic nonetheless.
<</if>>
<br><br>
Once you're done, Whitney steps up to admire your handiwork. <<He>> gives a low whistle.
<br><br>
<<if C.npc.Whitney.love gte 25>>
"That's some choice language. Do you..." <<He>> stops short, shaking <<his>> head. "I mean, it's not bad."<<trauma -4>><<ltrauma>>
<<else>>
"That's some choice language. You kiss your mum with that mouth?" <<He>> covers <<his>> mouth, feigning remorse. "Oh, right. You don't."<<lcontrol>><<control -10>>
<</if>>
<<else>>
outline a heart. Inside, you write Whitney's name <<if $speech_attitude is "meek">>above<<elseif $speech_attitude is "bratty">>beneath<<else>>next to<</if>> your own.
<br><br>
Once you're done, Whitney steps up to admire your handiwork. <<His>> friends <<if $cool gte 40>>poke fun<<else>>pretend to gag<</if>>. <<He>> rolls <<his>> eyes.
<br><br>
"Sure," <<he_ ga>> 말한다. "Make it real easy for the cops to trace." Despite <<his>> tone, <<hes>> smiling.
<</if>>
<br><br>
Once <<hes>> through with <<his>> critique, Whitney shoves you along.
<<if C.npc.Whitney.dom gte 15>>
"You run off and let the big <<peopley>> play," <<he_ ga>> 말한다. "I can't have any fun with you in jail."
<<else>>
"Later, <<if $whitneyromance is 1>><<girl>><<else>>slut<</if>>," <<he>> calls after you. "Don't have too much fun without me."
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
<<flaunting>> you remove each article of clothing, one by one, until you're stood naked in front of Whitney and <<his>> gang.
<<exhibitionism3>>
<<else>>
You hesitantly strip for Whitney and <<his>> friends. Someone cheers. You feel uncomfortable under Whitney's gaze, but it's better than the alternative.
<br><br>
<</if>>
<<undressclothes "whitneyStreet">>
<<if $phase is 1>>
You're so busy putting on a show
<<else>>
You're so focused on tuning out their stares
<</if>>
that you fail to notice <<his>> friends stepping out of line behind you. They snatch up your clothes.
<<if Time.dayState is "night">>
"We're going for a walk," 휘트니가 말한다. "You might wanna come with."
<br><br>
They start out of the alley, <span class="red">taking your clothes with them.</span>
<br><br>
<<link [[Follow|Street Bully Strip Walk]]>><<set $phase2 to 1>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[Stay put|Street Bully Strip Walk]]>><<set $phase2 to 0>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
"Thanks for the show," 휘트니가 말한다. "See you around."
<br><br>
<<His>> friends laugh as they bolt onto the street, <span class="red">taking your clothes with them.</span>
<br><br>
<<link [[다음|Street Bully Strip Streak]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
One of the <<persony>>s behind you shoves you to Whitney. "Wrong answer," <<he>> snarls.
<<controlloss>>
<<npcstrip>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<outfitChecks>>
<<if _combatend or (_fullyNaked)>>
<span id="next"><<link [[다음|Street Bully Strip Forced Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Bully Strip Forced]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
<<He>> collapses to the ground, panting.<<npcincr Whitney lust -20>><<llust>>
<br><br>
<<His>> haze offers the distraction you need. <<tearful>> you slip past.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove Whitney into a <<generatey2>><<person2>><<person>>. They both collapse to the ground. The rest give you a wide berth.<<npcincr Whitney dom -1>><<ldom>>
<br><br>
<<tearful>> you flee the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
Whitney's friends cheer as <<he>> holds your clothes up high. <<He>> tosses each article to a different <<persony>>, dashing your hopes of getting them back.<<trauma 6>><<stress 12>><<gtrauma>><<ggstress>>
<br><br>
<<if $enemyanger gte ($enemyangermax / 5) * 1>>
"You know what's funny?" <<he_ ga>> 말한다. "I was gonna let you keep them this time. I just wanted a peek, but you had to act like a <<bitch>>."
<br><br>
<<He>> shoves you to the ground. They run off, <span class="red">taking your clothes with them.</span> You follow the sound of their laughter, but soon lose them in the maze of alleys and alcoves.
<br><br>
<<tearful>> you take cover behind a bin.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<silently>><<clotheson>><</silently>>
<<undressclothes "whitneyStreet">>
<<endcombat>>
<<npc Whitney>><<person1>>
"Now that's done," Whitney says, smirking.
<<if Time.dayState is "night">>
"Let's take you for a walk."
<br><br>
They start out of the alley, <span class="red">taking your clothes with them.</span>
<br><br>
<<link [[Follow|Street Bully Strip Walk]]>><<set $phase to 0>><<set $phase2 to 1>><</link>>
<br>
<<link [[Stay put|Street Bully Strip Walk]]>><<set $phase2 to 0>><</link>>
<br>
<<else>>
"We'll be leaving. See you around."
<br><br>
<<His>> friends laugh as they bolt onto the street, <span class="red">taking your clothes with them.</span>
<br><br>
<<link [[다음|Street Bully Strip Streak]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase2 is 1>>
<<if $phase is 1>>
<<if $whitneyromance is 1>>
You saunter up to Whitney's side. <<He>> wraps an arm around your waist and pulls you closer.
<<else>>
You casually stroll to the head of the group. You can feel their eyes on your <<bottom>>.
<</if>>
You pay <<his>> friends' crude remarks no mind as you lead them out of the alley and into the street.
<br><br>
You take a deep breath as a cool night breeze caresses your skin, whisking you off your feet in a gust of pride. You're almost disappointed that the only ones around are Whitney and <<his>> friends.
<<else>>
<<if $whitneyromance is 1>>
You nervously trail behind Whitney. <<He>> grabs you by the arm and pulls you to <<his>> side.
<<else>>
You shrink to the back of the group, but Whitney drags you to the front, kicking your <<bottom>> to force you along.
<</if>>
<<His>> friends' laughter rings in your ears as you're led out of the alley, onto the street.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
You shiver as the frigid nighttime air clings to your skin, chilling you to the bone. Your vulnerability may have something to do with your discomfort. You're thankful the streets are empty, save for you, Whitney, and <<his>> gang.
<</if>>
<br><br>
<span class="lewd">Until a <<generate2>><<person2>><<person>> emerges.</span> <<He>> hasn't noticed you yet. Whitney's friends snicker in anticipation.
<br><br>
<<if $whitneyromance is 1>>
<<link [[Hide behind Whitney|Street Bully Strip Walk 2]]>><<set $phase to 3>><<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><</link>><<gdom>><<glust>>
<br>
<</if>>
<<if hasSexStat("exhibitionism", 4)>>
<<link [[Strut|Street Bully Strip Walk 2]]>><<set $phase to 2>><<npcincr Whitney love 1>><<npcincr Whitney lust 5>><</link>><<exhibitionist4>><<glove>><<glust>>
<br>
<</if>>
<<link [[Keep walking|Street Bully Strip Walk 2]]>><<set $phase to 1>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[도망간다|Street Bully Strip Walk 2]]>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
You stay rooted in place. The sound of laughter fades.
<br><br>
<<storeon "whitneyStreet" "delete">>
<<clotheson>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 3>>
<<person1>>
<<if $speech_attitude is "meek">>
You squirm out of Whitney's grasp and move behind <<him>>, pressing your face to <<his>> back.
<<elseif $speech_attitude is "bratty">>
You grasp Whitney's shoulders and position <<him>> in front of you, shielding you from view.
<<else>>
You take cover behind Whitney.
<</if>>
<br><br>
<<if C.npc.Whitney.dom gte 18>>
<<He>> reaches around and grabs you. "Don't be shy," <<he>> smiles. "Let <<person2>><<him>> see that pretty face." <span class="red">You're pulled by the arm, back into the open.</span> With your arms held behind your back, you can't even cover up.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
Whitney marches right up to the <<person>>, practically shoving you in <<his>> face. Your face flushes with humiliation, but there's nothing you can do to shield yourself from <<his>> prying eyes.
<br><br>
Whitney taunts the <<person>>, goading <<him>> to take it further, but <<he>> can't find the nerve. <<He>> stumbles away, leering over <<his>> shoulder. Whitney's not bothered. <<person1>><<He>> releases you and carries on with <<his>> walk.
<<fameexhibitionism 1>>
<<else>>
<<His_ yi>> 친구들은 웃는다. Someone jabs you. Whitney scowls over <<his>> shoulder. The <<person2>><<person>> walks on by, oblivious to your presence.
<br><br>
Once <<hes>> gone, Whitney turns around and gives you a shove. "You're lucky it was just one idiot. Any more, and you bet your ass I'd be showing you off."<<stress 2>><<gstress>>
<</if>>
<br><br>
<<link [[다음|Street Bully Strip Walk 3]]>><<person1>><</link>>
<br>
<<elseif $phase is 2>>
<<if $whitneyromance is 1>>
You move in front of Whitney. Your bare, <<bottom>> brushes <<person1>><<his>> crotch.
<<else>>
You wave the group away. They slink back, letting you take the lead.
<</if>>
You make no effort to conceal your <<lewdness>>.
<<exhibitionism4>>
The <<person2>><<person>> perks at the sound of footsteps, then freezes at the sight of a naked <<girl>> <<if $whitneyromance is 1>>ushered along<<else>>flanked<</if>> by a gang of delinquents.
<br><br>
<<if $whitneyromance is 1>>
You lean into Whitney's chest. "Midnight strolls," you sigh. "So romantic." <<person1>><<He>> flashes a smirk as <<he>> shoves past the <<person2>><<person>>.
<<else>>
You wave to the <<person>>. "Don't stay out late, <<sir>>," you innocently chirp. "You'll catch a cold!"
<</if>>
<br><br>
<<switch random(1, 4)>>
<<case 4>>
Eyes wide, <<he>> reaches out to touch you. Whitney slaps <<his>> hand away. <<He>> shuffles off, muttering to <<himself>>.
<<case 3>>
<<He>> leers openly, craning <<his>> neck as <<he>> passes. <<He>> smacks straight into a streetlamp.
<<case 2>>
<<He>> looks concerned. Not enough to help, though. <<He>> hastens <<his>> steps.
<<case 1>>
<<He>> blinks and rubs <<his>> eyes as you dip down a corner, out of view.
<</switch>>
<<fameexhibitionism 2>>
<br><br>
As soon as you're all alone, Whitney's friends burst into laughter.
<br><br>
<<link [[다음|Street Bully Strip Walk 3]]>><<person1>><</link>>
<br>
<<elseif $phase is 1>>
You keep your hands over your <<lewdness>> as Whitney nudges you towards the <<person>>. It does little to distract from your exposure.
<br><br>
<<switch random(1, 5)>>
<<case 5>>
<<He>> gives a nonchalant smile and wave, then stops in <<his>> tracks. You round a corner before <<he>> can get another look.
<<case 4>>
Eyes wide, <<he>> reaches out to touch you. Whitney slaps <<his>> hand away. <<He>> shuffles off, muttering to <<himself>>.
<<case 3>>
<<He>> leers openly, craning <<his>> neck as <<he>> passes. <<He>> smacks straight into a streetlamp.
<<case 2>>
<<He>> looks concerned. Not enough to help, though. <<He>> hastens <<his>> steps.
<<case 1>>
<<He>> blinks and rubs <<his>> eyes as you dip down a corner, out of view.
<</switch>>
<<fameexhibitionism 1>>
<br><br>
Whitney's friends roar with laughter as you continue down the street.
<br><br>
<<link [[다음|Street Bully Strip Walk 3]]>><<person1>><</link>>
<br>
<<else>>
You break away from the group and retreat the way you came. Their mocking laughter soon fades out.
<br><br>
<<storeon "whitneyStreet" "delete">>
<<clotheson>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
Whitney takes you on one more loop around the street
<<if $whitneyromance is 1>>
before pulling you into an alley.
<br><br>
"Thanks for that, <<girl>>," <<he>> says, ruffling your hair. "You made my night."
<<ruffleHair>>
<br><br>
<<His>> friends toss your clothes at you, all bunched up. <<tearful>> you duck behind a bin to dress. When you emerge, 휘트니와 다른 사람들은 가버렸다.
<<else>>
before shoving you to the ground.
<br><br>
"Did you enjoy your walk, <<bitch>>?" <<he_ nun>> 웃는다. "I sure did."
<br><br>
<<His>> friends dump your clothes on the floor. Whitney stamps on them on <<his>> way down the street. <<tearful>> you duck into an alley to get dressed.
<</if>>
<br><br>
<<storeon "whitneyStreet">>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
Hid behind a bin to conceal your <<lewdness>>, you peek out. Whitney and <<his>> friends stand across the street. <<He>> waves your clothes like a flag.
<br><br>
You'll have to cross traffic to reach <<him>>.
<<if Time.dayState is "day">>
It's busy. You'll have to be quick.
<<if hasSexStat("exhibitionism", 5)>>
<span class="lewd">Or bold.</span>
<</if>>
<<set _whitStreetDifficulty to 30>>
<<set _whitAthleticsDifficulty to 1200>>
<<else>>
It's not too busy, but you'll have to be quick.
<<if hasSexStat("exhibitionism", 5)>>
<span class="lewd">Or bold.</span>
<</if>>
<<set _whitStreetDifficulty to 50>>
<<set _whitAthleticsDifficulty to 800>>
<</if>>
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[Strut|Street Bully Strip Streak 2]]>><<set $phase to 3>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>>
<br>
<</if>>
<<link [[Sprint|Street Bully Strip Streak 2]]>><<set $phase to 2>><</link>><<athleticsdifficulty 1 _whitAthleticsDifficulty>>
<br>
<<link [[Move carefully|Street Bully Strip Streak 2]]>><<set $phase to 1>><</link>><<difficulty _whitStreetDifficulty>>
<br>
<<link [[Give up|Street Bully Strip Streak 2]]>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br><<set $outside to 1>><<effects>>
<<if $phase is 3>>
You <<nervously>> emerge from your hiding spot and start your way across the street.
<<exhibitionism5>>
You walk slowly, hips swaying and head held high. Joggers stop in their tracks. Drivers come screeching to a halt. Car horns blare down the road. You're not sure if they're upset over the traffic jam, or because they can't get a good view.
<<fameexhibitionism 30>>
<br><br>
Some of the onlookers start to follow.
<<if $innocencestate is 1>>
You wonder where they're headed.
<<else>>
You pick up your pace.
<</if>>
<<if $whitneyromance is 1>>
Whitney pulls you into the alley as you draw near.
<<else>>
You slide into the alley, where Whitney awaits.
<</if>>
<br><br>
<<link [[다음|Street Bully Strip Streak 3]]>><<set $phase to 2>><</link>>
<br>
<<elseif $phase is 2>>
You crouch low and wait for an opening, before flying out of the alley and onto the street. The wind buffets your bare skin and your heart races, but you don't dare slow down.
<br><br>
<<if $athleticsSuccess>>
<span class="green">You breathlessly zip across without obstruction.</span> Onlookers gasp, but you're quick enough that none catch more than a fleeting glimpse.
<br><br>
You're soon out of view and into the alleyway.
<<if $whitneyromance is 1>>
Whitney catches you in <<his>> arms
<<else>>
Whitney's friends cheer
<</if>>
as you come skidding to a stop.
<br><br>
<<link [[다음|Street Bully Strip Streak 3]]>><<set $phase to 0>><</link>>
<br>
<<else>>
You're halfway there when <span class="red">you trip,</span> landing with your <<bottom>> in the air. Before you can rise, <span class="red">a car comes right at you.</span> The driver swerves, narrowly avoiding you.<<trauma 18>><<stress 24>><<pain 6>><<gggtrauma>><<gggstress>><<gpain>>
<br><br>
Once your pulse settles, you realise you're laid in the street, completely nude and in a compromising position. A crowd of <<people>> gather around you. Some look horrified. Most don't. <<embarrassment>>
<<fameexhibitionism 10>>
<br><br>
<<if C.npc.Whitney.dom gte 15 and $whitneyromance is 1>>
Whitney shoves <<his>> way through the crowd. <<He>> grabs you and drags you towards the alley. You keep your head down and stumble after <<him>>.
<br><br>
<<link [[다음|Street Bully Strip Streak 3]]>><<set $phase to 1>><</link>>
<br>
<<else>>
You scramble to your feet and hurry the rest of the way before they get any ideas. Whitney's friends are too hysterical to notice you.
<br><br>
<<link [[다음|Street Bully Strip Streak 3]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>>
<<elseif $phase is 1>>
You crouch low and wait for an opening, before creeping out onto the street. You duck and dive between anything you can find, be it parked cars or rubbish bins, hoping no one notices.
<br><br>
<<if (Time.dayState is "day" and random(1, 10) lte 3) or (Time.dayState isnot "day" and random(1))>>
Taking advantage of a gap in traffic, <span class="green">you manage to cross without a hitch.</span> Commuters flood back onto the road shortly after, oblivious to the naked <<girl>> they narrowly missed.
<br><br>
You let out an uneasy breath as you slip into the alley where Whitney and <<his>> friends await.
<br><br>
<<link [[다음|Street Bully Strip Streak 3]]>><<set $phase to 0>><</link>>
<br>
<<else>>
You're halfway there when a car comes screeching to a halt right in front of you. The driver honks their horn, rattling you to the core. <span class="red">You freeze.</span><<trauma 12>><<stress 18>><<ggtrauma>><<gggstress>>
<br><br>
Once your pulse settles, you realise you're stood stock-still in the middle of the street, completely nude. A crowd of <<people>> gather around you. Some look horrified. Most don't. <<embarrassment>>
<<fameexhibitionism 10>>
<br><br>
<<if C.npc.Whitney.dom gte 15 and $whitneyromance is 1>>
Whitney shoves <<his>> way through the crowd. <<He>> grabs you and drags you towards the alley. You keep your head down and stumble after <<him>>.
<br><br>
<<link [[다음|Street Bully Strip Streak 3]]>><<set $phase to 1>><</link>>
<br>
<<else>>
You scramble to your feet and hurry the rest of the way before they get any ideas. Whitney's friends are too hysterical to notice you.
<br><br>
<<link [[다음|Street Bully Strip Streak 3]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>>
<<else>>
You slink into the alley, refusing to play Whitney's game. When you look back, <<hes>> gone. So are your clothes.
<br><br>
<<storeon "whitneyStreet" "delete">>
<<clotheson>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 2>>
You're greeted with cheers as you step into the alley. Whitney's friends flock around to pat you on the back, and elsewhere.
<br><br>
"You really are a slut," Whitney says as <<he>> tosses your clothes over. <<He>> nods over your shoulder and grins. "You've got fans."
<br><br>
A crowd of <<people>> line the street, eyes full of thirst. <<tearful>> you hurry away to get dressed.
<<elseif $phase is 1>>
Whitney drags you further down the alley, away from the street. <<His>> friends follow, bemused. Once you're alone, <<he>> pins you to a wall. <<He>> cups your chin and tilts it to meet <<his>> gaze. Then, <<he>> slaps you.<<pain 2>><<gpain>>
<br><br>
"What the fuck is your problem?" <<he>> demands, voice quaking slightly. "Fucking idiot. Don't get yourself killed over stupid shit."
<br><br>
<<He>> shoves your clothes into your arms and angrily herds <<his>> friends away, leaving you to get dressed in peace. <<tearful>> you do so. When you turn, Whitney's gone.
<<else>>
"Get a good workout, slut?" 휘트니가 말한다. "Or maybe it's that slimming new outfit of yours."
<br><br>
You reach for your clothes.
<<if C.npc.Whitney.dom gte 10>>
Whitney holds them overhead, smirking. <<His>> friends laugh as you
<<if $bodysize lte 1>>
stand on tiptoe, straining to reach them. <<He>> eventually grows bored of this torment and dumps them on top of you.<<stress 2>><<npcincr Whitney lust 5>><<gstress>><<glust>>
<<elseif $bodysize lte 2>>
<<if $speech_attitude is "meek">>desperately<<elseif $speech_attitude is "bratty">>angrily<<else>>impatiently<</if>> leap to grab them.
<<else>>
<<if $speech_attitude is "meek">>desperately<<elseif $speech_attitude is "bratty">>angrily<<else>>impatiently<</if>> snatch them out of <<his>> grasp.
<</if>>
<<else>>
Whitney shoves them into your arms.
<</if>>
<br><br>
<<tearful>> you find a safe spot to get dressed.
<</if>>
<br><br>
<<storeon "whitneyStreet">>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
Soon after, a <<generate1>><<person1>><<person>> comes rushing into the alley. <<He_ nun>> 화가 난 것 같다. <<He>> almost runs into you, too, but instead grabs you and holds you against the wall.
<br><br>
"Where'd the <<nnpc_gendery "Whitney">> go?" <<he>> demands. "I know you're with <<nnpc_him "Whitney">>, brat. Tell me the truth." <<He>> leans in close. "Or else."
<br><br>
Over <<his>> shoulder, you spy Whitney hiding under a parked car. <<nnpc_He "Whitney">> puts a finger to <<nnpc_his "Whitney">> lips.
<br><br>
<<link [[싸운다|Street Bully Chased Fight]]>><<def 1>><<set $fightstart to 1>><<npcincr Whitney love 1>><<crimeUp 300 "assault">><</link>><<glove>><<crime "assault">>
<br>
<<set $skulduggerydifficulty to 400>>
<<link [[Lie|Street Bully Chased 2]]>><<set $phase to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<skulduggerydifficulty>><<glove>>
<br>
<<link [[Expose Whitney|Street Bully Chased 2]]>><<set $phase to 0>><<trauma -10>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<ltrauma>><<llove>><<ldom "Whitney">>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
You point over the <<persons>> shoulder. "Look!" you cry out. "There <<nnpc_he "Whitney">> is!" As soon as <<hes>> turned around, you blindside <<him>> with a sucker punch.
<br><br>
Whitney and <<nnpc_his "Whitney">> friends emerge from their hiding spots as the <<person>> staggers back, crowding around and egging you on.
<br><br>
<<npcidlegenitals>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Street Bully Chased Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Bully Chased Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The sound of laughter snaps the <<person>> back to reality. Embarrassed, <<he>> flees the alley, <<his>> objective abandoned.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
Whitney saunters up to you, resting a hand on your <<bottom>>. "Were you that keen on defending my honour, or are you just that much of a slut?" <<He>> squeezes. "Not like I care either way."<<arousal 100 "bottom">><<npcincr Whitney lust 5>><<garousal>><<glust>>
<br><br>
<<if $whitneyromance is 1>>
<<link [[Demand a reward|Street Bully Chased Reward]]>><<npcincr Whitney dom -1>><<set $phase to 1>><</link>><<promiscuous1>><<ldom>>
<br>
<<link [[Say nothing|Street Bully Chased Reward]]>><<set $phase to 0>><</link>>
<br>
<<else>>
They quickly tire of your "victory," and return to their antics. <<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $enemyhealth lte 0>>
The <<person>> staggers back. Whitney and <<nnpc_his "Whitney">> friends shout mockery after <<him>> as <<he>> flees the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
Whitney saunters up to you, slinging an arm over your shoulder.
<<if C.npc.Whitney.dom gte 10>>
"You're a scrappy little shit," <<he>> admits, grinning. "Doesn't change nothing between us."
<<else>>
"Good to know you're not a pain in the ass just for me," <<he_ ga>> 말한다. "You're an all-around bitch."
<</if>>
<<status 1>><<npcincr Whitney love 1>><<glove>><<gcool>>
<br><br>
<<if $whitneyromance is 1>>
<<link [[Demand a reward|Street Bully Chased Reward]]>><<npcincr Whitney dom -1>><<set $phase to 1>><</link>><<promiscuous1>><<ldom>>
<br>
<<link [[Say nothing|Street Bully Chased Reward]]>><<set $phase to 0>><</link>>
<br>
<<else>>
They quickly tire of your victory, and return to their antics. <<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<else>>
You fall to the floor, too hurt to continue.
<<if C.npc.Whitney.dom gte 10 and $whitneyromance is 1>>
"Fucking brat," the <<person>> snarls. "That's what you get for-"
<br><br>
<<Hes>> cut off by a furious punch from Whitney, knocking <<him>> to the floor. The others join in, taking turns beating on the <<person>>. <<Hes>> swiftly chased from the premises.
<br><br>
Once <<hes>> gone, Whitney turns to you.
<<endevent>><<npc Whitney>><<person1>>
<<He>> looks just as angry as before. Perhaps angrier. "You dumbass." <<He>> forces you into a kiss. "No one's allowed to fuck you up unless I say so."<<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><<gdom>><<glust>>
<br><br>
<<He>> makes sure you're not too hurt before sending you on your way. <<tearful>> you stagger along.<<pain -6>><<trauma -6>><<stress 6>><<ltrauma>><<lpain>><<gstress>>
<<else>>
"Fucking brats," the <<person>> snarls. <<He>> kicks you while you're down.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<tearful>> 당신은 일어선다. The <<person>>, and Whitney, are nowhere to be found.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
You turn to Whitney with
<<if $speech_attitude is "meek">>
a shy smile. "I-it was a little scary. Maybe I'd feel better if-"
<br><br>
<<He>> shuts you up with a kiss before you can finish. You gasp into <<his>> mouth. <<His_ yi>> 친구들은 웃는다.
<<elseif $speech_attitude is "bratty">>
your hands on your hips. "You still owe me for-"
<br><br>
<<He>> shuts you up with a kiss before you can finish. You push back, meeting <<his>> tongue halfway. <<His>> friends cheer.
<<else>>
a raised eyebrow. "Now that we're alone, how about-"
<br><br>
<<He>> shuts you up with a kiss before you can finish. You don't resist, letting <<him>> push <<his>> tongue past your lips.
<</if>>
<<promiscuity1>>
<<if C.npc.Whitney.dom gte 15>>
<<His>> hands retract from your body, but <<he>> doesn't pull away. <<He>> lets them dip lower, towards your <<bottom>>.
<br><br>
<<link [[다음|Street Bully Sex]]>><<set $sexstart to 1>><<set $phase to 1>><<npckiss>><</link>>
<br>
<<else>>
Eventually, <<he>> gives you a shove that rips you out of the kiss. "Satisfied, slut?" <<he_ ga>> 말한다. "Too bad. That's all you're getting."
<br><br>
<<He>> laughs as <<he>> leads <<his>> friends back to their antics. <<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<else>>
Whitney and <<his>> friends quickly tire of your victory, and return to their antics. <<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
<<if $speech_attitude is "meek">>
"I didn't see anyone, <<sir>>," 당신은 말한다. "Promise."
<<elseif $speech_attitude is "bratty">>
You shrug. "Dunno. At the rate you're going, <<nnpc_hes "Whitney">> probably skipped town by now."
<<else>>
"<<nnpc_He "Whitney">> went that way," you say, pointing down the street.
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if currentSkillValue('skulduggery') gte 400>>
The <<person>> nods and rushes past you, <span class="green">utterly fooled.</span>
<<else>>
The <<person>> eyes you suspiciously, <span class="green">but shoves you aside and continues down the alley.</span>
<</if>>
<<endevent>><<npc Whitney>><<person1>>
Whitney crawls out from underneath the car.
<br><br>
<<if currentSkillValue('skulduggery') gte 400>>
"I can't believe that idiot bought it," <<he_ ga>> 말한다. "You've got a real silver tongue." <<He>> smirks. "Wonder what else that tongue can do."<<npcincr Whitney lust 5>><<glust>>
<<else>>
"You're a shit liar," <<he_ ga>> 말한다. "I wouldn't have believed you for a second. Good thing that moron was even dumber than you."
<</if>>
<br><br>
<<He>> walks off, laughing. You continue on your path.
<<skulduggeryuse>>
<<endevent>>
<<destinationeventend>>
<<else>>
The <<person>> grits <<his>> teeth, eyes narrowed. <<He>> didn't buy it.
<<skulduggeryuse>>
"Was really looking forward to punishing that punk," <<he>> snarls. "But you'll do."
<br><br>
<<link [[다음|Street Bully Chased Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
You point to the parked car. Whitney only has a second to glare before <<nnpc_hes "Whitney">> dragged out, back in the direction <<nnpc_he "Whitney">> came.
<br><br>
Whitney's friends jump out of hiding and descend on the <<person>>. A fight breaks out. You don't stick around to see who wins.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<He>> pulls you off the wall and bends you over <<his>> knee.
<<controlloss>>
<br><br>
<<npcspank>>
<<set $enemyanger += 200>>
<<if C.npc.Whitney.dom gte 10 and $whitneyromance is 1>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 0>>
<span id="next"><<link [[다음|Street Bully Chased Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Bully Chased Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> sluggishly rises to <<his>> feet. "Well, now I sure as hell won't catch <<nnpc_him "Whitney">>." <<He>> shoves you to the ground and stumbles away.
<br><br>
<<tearful>> you look around. Whitney's gone. <<He>> must have slipped away in the confusion.
<<elseif $enemyhealth lte 0>>
You shove the <<person>> against the parked car. Its alarm blares. "Shit," <<he>> mutters, scurrying back the way <<he>> came.
<br><br>
<<tearful>> you look around. Whitney's gone. <<He>> must have slipped away in the confusion.
<<elseif $alarm is 1 and $rescue is 1>>
The <<person>> rears <<his>> hand back for another slap, but someone catches <<his>> wrist from behind. "No one makes <<phim>> cry but me." <span class="green">It's Whitney.</span>
<br><br>
<<nnpc_He "Whitney">> drags the <<person>> off the wall, over to <<nnpc_his "Whitney">> friends. They descend on <<him>> in a flurry of violence.
<br><br>
<<tearful>> you seize the chance to escape.
<<else>>
"Hope you've learnt your lesson," the <<person>> says. "Now to find that other brat." <<He>> stomps off, leaving you on the ground.
<br><br>
<<tearful>> you look around. Whitney's gone. <<He>> must have slipped away in the confusion.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase2 is 2>>
<<if $speech_attitude is "meek">>
당신은 고개를 가로젓는다. "I-I'm too scared." You give <<him>> a hopeful smile. "But if you came with me..."
<<elseif $speech_attitude is "bratty">>
"Afraid to do it yourself?" You pinch <<his>> <<if $phase is 3>>nipple<<elseif $phase is 2>>thigh<<else>>butt<</if>>. "No? Then prove it."
<<else>>
"All by myself? That won't do." You stroke <<if $phase is 3>>up <<his>> chest<<elseif $phase is 2>>along <<his>> thigh<<else>>down <<his>> back<</if>>. "Quit gawking and get out here."
<</if>>
<<switch $phase>>
<<case 3>><<exhibitionism4>>
<<case 2>><<exhibitionism5>>
<<case 1>><<exhibitionism3>>
<</switch>>
<<He>> turns to <<his>> friends, grinning. "See? Poor <<girl>> thinks everyone's as horny as <<phim>>." <<He>> takes another look at you. Your expression tells <<him>> you're serious. <<He>> turns away with a bark of laughter.
<<if C.npc.Whitney.dom gte 15>>
<<Hes>> blushing.
<<else>>
<<He>> tilts <<his>> head.
<</if>>
<br><br>
"Alright," <<he_ ga>> 말한다. "Deal." <<His>> friends murmur. "But you go first. I'm not getting punked by a slut." <<He>> shoves you to the sidewalk, watching intently.
<<elseif $phase2 is 1>>
<<if $speech_attitude is "meek">>
You slide out of Whitney's grasp, giggling. "Whatever you say."
<<elseif $speech_attitude is "bratty">>
You pry Whitney's hand off you with a smirk. "Watch and learn."
<<else>>
You shake Whitney's hand off. "I like the way you think."
<</if>>
<<switch $phase>>
<<case 3>><<exhibitionism4>>
<<case 2>><<exhibitionism5>>
<<case 1>><<exhibitionism3>>
<</switch>>
<<His>> friends cheer as you swagger onto the sidewalk. Whitney watches with a grin.
<<else>>
You don't want to, but you make your way out of the alley. <<His>> friends cheer. Someone smacks your <<bottom>>.
<</if>>
<br><br>
<<link [[다음|Street Bully Flash 2]]>><</link>>
<br><<set $outside to 1>><<effects>>
<<outfitChecks>>
True to Whitney's word, it's not long before
<<if Time.dayState is "night">>
the flash of headlights around the corner
<<else>>
the sound of gravel under rubber
<</if>>
signals an oncoming vehicle. You get into position,
<<if $phase is 3>>
arching your back and grasping the hem of your _top.name.
<<elseif $phase is 2>>
<<if _bottomIsSkirt>>
<<if _bottomUnder and !_bottomUnderIsSkirt>>
sliding your _bottomUnder.name <<if _bottomUnder is $worn.lower and !$worn.under_lower.type.includes("naked")>>and $worn.under_lower.name <</if>>down to your ankles and
<</if>>
grasping the hem of your _bottom.name.
<<else>>
hooking your thumbs into the waist of your <<allBottomsUnderwear>>.
<</if>>
<<else>>
spinning around and bending over, fingers curled around the <<if _bottomIsSkirt>>hem<<else>>waist<</if>> of your _bottom.name.
<</if>>
<br><br>
<<if $phase2 is 2 and C.npc.Whitney.dom gte 18>>
You hear footsteps <<if $phase isnot 1>>from behind<</if>> before you can go through with it. Whitney marches towards you.
<<if C.npc.Whitney.lust gte 50>>
<<set $whitStreetNude to true>>
<span class="lewd"><<Hes>> stark naked.</span> <<His>> friends gawk behind <<him>>, but <<he>> gives them no acknowledgement.
<<arousal 200>><<garousal>>
<<else>>
<<He_ nun>> 화가 난 것 같다. <<His>> friends murmur their confusion.
<</if>>
<br><br>
"Move over," <<he>> barks. "You're not gonna show me up."
<br><br>
<<He>> saunters up to your side and bumps you with <<his>> hip, knocking you onto your
<<switch $phase>>
<<case 3>>back
<<case 2>>rear
<<case 1>>knees
<</switch>>
just as the vehicle comes into view. Whitney whistles, drawing the attention of the <<generate2>><<person2>><<person>> behind the wheel.
<br><br>
<<link [[다음|Street Bully Flash 3]]>><<set $phase2 to 3>><</link>>
<br>
<<else>>
The vehicle's in sight. You <<nervously>>
<<if $phase is 3>>
lift your <<allTopsUnderwear>>,
<<else>>
<<= _bottomIsSkirt ? "flick up your _bottom.name" : "pull down your <<allBottomsUnderwear>>">>
<</if>>
to the cheers of Whitney's friends.
<br><br>
The <<generate2>><<person2>><<person>> at the wheel nearly swerves off the road when <<he>> sees your
<<switch $phase>>
<<case 3>><<breasts>>
<<case 2>><<genitals>>
<<case 1>><<bottom>>
<</switch>>
shame<<if $phase2 gte 1>>less<<else>>ful<</if>>ly on display. Whitney's friends laugh as <<print either("a crash rings out", "a car horn blares", "a cheer echoes")>> down the street.
<br><br>
<<tearful>> you scurry back into the cover of the alleyway.
<<fameexhibitionism 1>>
<br><br>
<<link [[다음|Street Bully Flash 3]]>><<person1>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<if $phase2 is 3>>
You remain on the ground,
<<switch $phase>>
<<case 3>>
folding your arms behind your back. <span class="lewd">Your <<breasts>> are laid bare for the <<person>>.</span>
<<person1>>
<<if $whitStreetNude>>
Whitney feigns a yawn and stretches <<his>> arms overhead, <<his>> <<print $NPCList[0].breastsdesc>> fully on display.
<<else>>
Whitney <<npcUndressText `C.npc.Whitney` "upper" "self">> to do the same.
<</if>>
<<case 2>>
<span class="lewd">spreading your legs to give the <<person>> a good look at your <<genitals>>.</span>
<<person1>>
<<if $whitStreetNude>>
Whitney props <<his>> foot on your shoulder,
<<if $NPCList[0].penis isnot "none">>
letting <<his>> erect <<print $NPCList[0].penisdesc>> swing free in front of your face.
<<else>>
<<his>> wet pussy glistening <<if Time.dayState is "night">>under the glow of a streetlamp<<else>>in the sunlight<</if>>.
<</if>>
<<else>>
Whitney <<npcUndressText `C.npc.Whitney` "lower" "self">> to do the same.
<</if>>
<<case 1>>
<span class="lewd">pointing your <<bottom>> in the air and giving it a little shake for the <<person>>.</span>
<<person1>>
<<if $whitStreetNude>>
Whitney spins on <<his>> heel and bends over, hands on <<his>> knees.
<<else>>
Whitney <<npcUndressText `C.npc.Whitney` "lower" "self">> to do the same.
<</if>>
<</switch>>
<br><br>
<<person2>>The <<person>> gapes at the <<person1>><<if $player.gender_appearance is $pronoun>>pair of <<girls>><<else>>boy and girl<</if>> stood exposed <<if Time.dayState is "night">>under a streetlight<<else>>in broad daylight<</if>>. <<person2>><<Hes>> too busy leering to stop a collision with another oncoming vehicle. A <<generate3>><<person3>><<person>> stumbles out of <<his>> car, unhurt but enraged.
<br><br>
The <<person2>><<person>> points an accusatory finger in your direction, but Whitney's already whisked you back into the alley, laughing hysterically. <<person1>><<His>> friends cover your tracks.
<<fameexhibitionism 5>>
<br><br>
<<link [[다음|Street Bully Flash 4]]>><<set $phase to 1>><</link>>
<br>
<<elseif $phase2 is 2>>
As you fix your clothes, a hand claps your shoulder from behind. 휘트니다.
<<if C.npc.Whitney.lust gte 50>>
<<set $whitStreetNude to true>>
<span class="lewd"><<Hes>> stark naked.</span>
<<switch random(1, 3)>>
<<case 3>>
"What?" <<he_ ga>> 말한다. "It's hot out."
<<case 2>>
"Didn't think you were gonna show me up, did you?"
<<default>>
"What's with that face?" <<he_ nun>> 웃는다.
<<if $player.gender_appearance is $pronoun>>
"Don't you ever look at yourself in the mirror?"
<<else>>
"I'm sure you've seen a <<personsimple>> naked before, slut."
<</if>>
<</switch>>
<<His>> friends gawk behind <<him>>, but <<he>> gives them no acknowledgement.
<<else>>
<<He>> flashes a grin. <<His>> friends murmur in anticipation behind <<him>>.
<</if>>
<br><br>
"I'm up," <<he_ ga>> 말한다. <<He>> smirks as <<he>> squeezes past you.
<<if $whitStreetNude>>
The tight confines of the alley force your bodies together, made especially awkward by <<his>> nudity. You squirm as <<his>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>> pokes your groin.
<<elseif $NPCList[0].breastsize gt 0>>
<<print $NPCList[0].breastsdesc>> squish against you.
<<else>>
bare skin brushes against you.
<</if>>
<<else>>
The tight confines of the alley force your bodies together.
<</if>>
"Try not to enjoy yourself too much."
<<arousal 500>><<garousal>>
<br><br>
<<if $whitStreetNude>>
<<He>> reclines against the wall, baring everything as a <<generate3>><<person3>><<person>> drives by. Whitney smiles and waves, only averting <<person1>><<his>> gaze to shoot you a wink over <<his>> shoulder.
<<else>>
<<switch $phase>>
<<case 3>>Whitney winks over <<his>> shoulder as <<he>> <<npcUndressText `C.npc.Whitney` "upper" "self">>, flashing <<his>> <<print $NPCList[0].breastsdesc>> to a passing <<generate3>><<person3>><<person>>.
<<case 2>>Whitney winks over <<his>> shoulder as <<he>> <<npcUndressText `C.npc.Whitney` "lower" "self">>, flashing <<his>> <<if $NPCList[0].penis isnot "none">>dick<<else>>pussy<</if>> to a passing <<generate3>><<person3>><<person>>.
<<case 1>>Whitney grins right at you as <<he>> <<npcUndressText `C.npc.Whitney` "lower" "self">>, baring <<his>> ass to a passing <<generate3>><<person3>><<person>>.
<</switch>>
<</if>>
The sound of <<print either("screeching tires", "enraged shouting", "a cheer", "a crash")>> spurs Whitney back into the alley, sporting a huge grin.
<br><br>
<<link [[다음|Street Bully Flash 4]]>><<person1>><<set $phase to 0>><</link>>
<br>
<<else>>
<<if $phase2 gte 1>>
"You're a natural-born slut,"
<<else>>
"That wasn't so bad, was it?"
<</if>>
Whitney jeers as you fix your clothes. <<He>> kicks off the wall and swaggers towards you. Grabbing you by the hair, <<he>> brings you close enough to feel <<his>> breath on your lips.
<br><br>
"But you got off easy," <<he>> whispers. "Next time, I'll make you bare it all. Not just for one lucky <<person2>><<if $pronoun is "m">>bastard<<else>>bitch<</if>>, either. Whole town's gonna see."
<<if $phase2 gte 1>>
<<arousal 200>><<garousal>>
<<else>>
<<stress 2>><<gstress>>
<</if>>
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<person1>><<He>> licks your cheek and shoves you aside. <<tearful>> you hurry down the alley.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
Your heart's still pounding when you come to a stop along a side-street. Judging by <<his>> unusual silence, Whitney's is, too. <<He>> leans against a wall, head down, fringe hung over <<his>> face. It doesn't hide <<his>> smile.
<br><br>
<<if $whitStreetNude>>
<<He>> haphazardly throws on <<his>> clothes. You avert your gaze and straighten your own.
<<else>>
You straighten your clothes. Whitney does the same.
<</if>>
Confident you're properly covered, you start on your way out, but Whitney grabs you. <<He>> pulls you close and wraps <<his>> arms around you, keeping you in place.
<br><br>
"Hope that wasn't too much to handle." <<He>> leans in, <<his>> mouth near yours. "Because we're just getting started." You're unsure if that's a promise, or a threat.<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<He>> flicks <<his>> tongue against your lips before shoving you aside, making <<his>> way back to the group.
<<else>>
Whitney swaggers <<his>> way back into the alley, head held high.
<<if $whitStreetNude>>
<<His>> friends are too stunned for the routine banter.
<<else>>
<<His>> friends cheer <<his>> return.
<</if>>
<<He>> walks right past them, pinning you to a wall.
<br><br>
"Taking notes, slut?" <<he_ ga>> 말한다. "Follow that example next time. And you can bet your ass there's gonna be a next time."<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<if $whitStreetNude>>
<<He>> throws <<his>> clothes on before leaving the alley, <<his>> friends murmuring behind.
<<else>>
<<He>> leaves the alley laughing. <<His>> friends follow suit.
<</if>>
<</if>>
<<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<unset $whitStreetNude>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<set _whitney to C.npc.Whitney>>
<<outfitChecks>>
You're helpless to stop Whitney as <<he>> drags you out of the alley.
<<switch $phase>>
<<case 3>>
<<He>> twists your arms behind your back with one hand, and grasps the hem of your <<allTops>> in the other.
<br><br>
"What're you so shy about?" <<he>> laughs, squeezing your <<breasts>>.
<<if $player.breastsize is 0>>
"It's not like there's anything to see up here."
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $player.breastsize lte 5>>
"You should be happy someone's giving these pathetic tits attention."
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $player.breastsize lte 7>>
"These tits needs to be free."
<<else>>
"Your clothes couldn't hold these things for long, anyway."
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
<<case 2>>
<<He>> twists your arms behind your back with one hand, and slides the other down to your _bottom.name.
<br><br>
<<if $player.gender isnot $player.gender_appearance and !$genderknown.includes("Whitney")>>
<<set $genderknown.pushUnique("Whitney")>>
<<He>> grabs your crotch, then suddenly stops. Then, with a more deliberate touch, <<he>>
<<if $player.penisExist and $player.vaginaExist>>
runs <<his>> fingers along the outline of your <<penis>>, before ramming them against your <<pussy>>.
<br><br>
<<if _whitney.penis isnot "none" and _whitney.vagina isnot "none">> /* whitney is also a herm */
"Well, well, well." <<He>> sounds pleasantly surprised, but not confused. "Next perv who shows up is in for quite a show."
<<else>>
"Whatever's going on down here," <<he>> chuckles, "some perv's in for a show."
<</if>>
<<elseif $player.penisExist>>
squeezes your shaft through your _bottom.name, chuckling.
<br><br>
<<if $player.penissize gte 4>>
"How'd I miss that?" <<he>> snickers. "Whatever. Next perv who shows up sure won't."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $player.penissize gte 1>>
"This supposed to be a secret?" <<he>> sneers. "Won't be for long."
<<else>>
"Guess I was wrong," <<he>> sneers. "Nothing to see, after all."
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<<else>>
prods your entrance through your _bottom.name, chuckling.
<br><br>
"This supposed to be a secret?" <<he>> sneers. "Won't be for long."
<</if>>
<<else>>
"Scared?" <<he>> asks, roughly palming your crotch. "Some perv's gonna see your
<<set _hermText to (_whitney.gender is "h" ? "little secret" : "freaky junk")>>
<<print ($player.penisExist ? (!$player.vaginaExist ? "dick" : _hermText) : "cunt")>> and there's nothing you can do about it."
<</if>>
<<case 1>>
<<He>> grabs you by the waist and bends you over, your <<bottom>> facing the street. <<He>> curls <<his>> fingers around the <<if _bottomIsSkirt>>hem<<else>>waist<</if>> of your _bottom.name.
<br><br>
"Don't be shy," <<he_ nun>> 웃는다. "This ass was made to be seen." <<He>> gives you a spank.
<</switch>>
<br><br>
You can only clench your eyes shut as Whitney
<<if $phase is 3>>
yanks up your <<allTopsUnderwear>>,
<<else>>
<<if _bottomIsSkirt>>
flips up the hem of your <<allBottoms>><<if !$worn.under_lower.type.includes("naked")>>and yanks down your $worn.under_lower.name<</if>>,
<<else>>
yanks down your <<allBottomsUnderwear>>,
<</if>>
<</if>>
<<switch $phase>>
<<case 3>>
<span class="lewd">flashing your <<breasts>>.</span>
<<case 2>>
<span class="lewd">exposing your <<genitals>>.</span>
<<case 1>>
<span class="lewd">baring your <<bottom>>.</span>
<</switch>>
A <<generate2>><<person2>><<person>> drives by, honking <<his>> horn as <<he>> leers. Your humiliation is mercifully short, and Whitney soon <<if $phase is 1>>drops<<else>>shoves<</if>> you to the ground.
<<fameexhibitionism 2>>
<br><br>
<<link [[다음|Street Bully Flash 3]]>><<set $phase2 to 0>><<person1>><</link>>
<br><<set $outside to 1>><<effects>>
<<if $phase is 3>>
<<person1>>
<<if $speech_attitude is "meek">>
You tug on Whitney's sleeve. <<He>> turns around with a glare. <<His>> face softens when <<he>> sees you.
<br><br>
"No fair," you mumble. "You're only supposed to bully me."
<<elseif $speech_attitude is "bratty">>
You grab Whitney by the shoulder and spin <<him>> around. At first <<his>> eyes are wide with shock. <<He>> grins when <<he>> sees you.
<br><br>
"What're you playing with that loser for?" you say. "Your <<girlfriend>>'s right here."
<<else>>
You tap Whitney on the shoulder. <<He>> turns around with a glare. <<His>> eyebrows raise when <<he>> sees you.
<br><br>
"Keep fooling around with my friends," 당신은 말한다. "And I might just get jealous."
<</if>>
<<promiscuity1>>
Whitney smirks. "Looks like you're off the hook," <<he>> says to the <<person2>><<person>>. "You can thank my <<girl>> later. <<pShes>> got work to do." <<person1>><<He>> shoves <<person2>><<him>> away, letting <<him>> scamper out of the alley, afraid but safe.<<hope 3>><<gghope>>
<br><br>
You're shoved against the wall in the <<persons>> place. Whitney licks <<person1>><<his>> lips. "So much work to do."
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
<<link [[다음|Street Bully Orphan Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
<<if $speech_attitude is "meek">>
You strut towards Whitney, hands behind your back. "That looks fun," you giggle. "May I go next?"
<<elseif $speech_attitude is "bratty">>
You clear your throat. "Uh, hello?"
<<if $leftarm is "bound" and $rightarm is "bound">>
You thrust your hips out just so.
<<else>>
Hands on your hips, you thrust them out just so.
<</if>>
"I'm right here."
<<else>>
You tap Whitney on the shoulder. "C'mon," you coo, leaning against the wall. "You know who you really want."
<</if>>
<<promiscuity3>>
<<set $seductiondifficulty to 4000 - (C.npc.Whitney.lust * 50)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
<span class="green"><<person1>><<He>> loses all interest in the <<person2>><<person>>,</span> shoving <<him>> aside and marching towards you. The <<person>> scampers away, afraid but safe.<<hope 3>><<gghope>>
<br><br>
You're shoved against the wall in the <<persons>> place. "How stupid of me," 휘트니가 말한다. "Going after some second-rate slut when the good shit's right here."
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
<<link [[다음|Street Bully Orphan Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"Don't worry," <<person1>><<he>> laughs. "You'll get your turn sooner or later." <span class="red"><<He>> turns back to the <<person2>><<person>>.</span>
<br><br>
<<link [[싸운다|Street Bully Orphan Fight]]>><<set $phase to 1>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[물러난다|Street Bully Orphan]]>><<set $phase to 0>><<sub 1>><<trauma 10>><<stress 6>><<hope -3>><<npcincr Whitney dom 1>><</link>><<ggtrauma>><<gstress>><<llhope>><<gdom>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $speech_attitude is "meek">>
You walk up to Whitney, legs quaking. "P-please don't pick on <<him>>," you stutter. "<<Hes>> my friend."
<<elseif $speech_attitude is "bratty">>
You walk up to Whitney, arms crossed. "Let <<him>> go," you demand. "You don't know who you're pissing off."
<<else>>
You walk up to Whitney. "Let my friend go," 당신은 말한다.
<</if>>
<br><br>
Whitney turns to you with a sneer. "Hold this," <<person1>><<he>> says to a <<generatey3>><<person3>><<person>>, who grabs the <<person2>><<person>>. The rest crowd around as Whitney advances on you.
<br><br>
<<saveNPC 1 whit_bully_victim>>
<<endevent>>
<<npc Whitney>><<person1>>
<<link [[다음|Street Bully Orphan Fight]]>><<set $phase to 0>><<set $fightstart to 1>><</link>>
<br>
<<else>>
There's nothing you can do for the <<person2>><<person>>. You leave the way you came. A shrill scream echoes behind you. You hasten your steps.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Bully Orphan Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Bully Orphan Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> leans against the wall, panting.<<npcincr Whitney lust -20>><<llust>>
<br><br>
"Damn, that was good," <<he>> sighs. "Think I'll mess with your little buddies more often." <<His_ yi>> 친구들은 웃는다. You hope <<hes>> joking, but <<hes>> gone before you can pry.
<<elseif $enemyhealth lte 0>>
Whitney staggers away from you.<<npcincr Whitney dom -1>><<ldom>>
<br><br>
"I don't need your bastard friends, anyway," <<he>> spits. "You're a big enough slut for the whole lot of you." <<His>> friends laugh as they leave the alley.
<<else>>
Whitney hesitates before pushing off you. "상관 없어," <<he>> grumbles. "Maybe that little shit's still hanging around."
<br><br>
They're gone before you can get a word in. You hope <<hes>> joking.<<stress 4>><<gstress>>
<</if>>
<br><br>
<<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<if $phase is 1>>
You catch Whitney in a running tackle. You both fall to the ground. The <<person2>><<person>> makes a break for it, but one of Whitney's friends grabs <<him>>.
<br><br>
<<saveNPC 1 whit_bully_victim>>
<<endevent>>
<<npc Whitney>><<person1>>
<</if>>
<<maninit>>
<<npcidlegenitals>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Street Bully Orphan Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Bully Orphan Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
<<loadNPC 1 whit_bully_victim>>
Whitney leans against the wall, panting.<<npcincr Whitney lust -20>><<reb 1>><<llust>><<greb>>
<br><br>
<<Hes>> not out long. Just long enough for you to grab the <<person2>><<person>> and run. <<tearful>> you make your escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 whit_bully_victim>><<person1>>
<<clearNPC whit_bully_victim>>
<<link [[다음|Street Bully Orphan Escape]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<loadNPC 1 whit_bully_victim>>
You heave Whitney away, sending <<him>> crashing into <<his>> friends. They fall to the ground in a heap.<<npcincr Whitney dom -1>><<reb 3>><<ldom>><<ggreb>>
<br><br>
You grab the <<person2>><<person>> and run while they're down. <<tearful>> you make your escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 whit_bully_victim>><<person1>>
<<clearNPC whit_bully_victim>>
<<link [[다음|Street Bully Orphan Escape]]>><</link>>
<br>
<<else>>
<<loadNPC 1 whit_bully_victim>>
<<clearNPC whit_bully_victim>>
You collapse to the ground, too hurt to continue.
<br><br>
"Don't worry," Whitney sneers. "I'll make sure <<person2>><<he>> gets it just as good." The <<person2>><<person>> struggles in vain as <<hes>> dragged away, kicking and screaming.<<trauma 12>><<stress 12>><<hope -5>><<ggtrauma>><<ggstress>><<lllhope>>
<br><br>
<<tearful>> 당신은 일어선다. 휘트니와 다른 사람들은 가버렸다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $speech_attitude is "meek">>
You walk up to Whitney, legs quaking. "P-please don't pick on <<him>>," you stutter. "<<Hes>> my friend."
<<elseif $speech_attitude is "bratty">>
You walk up to Whitney, arms crossed. "Let <<him>> go," you demand. "You don't know who you're pissing off."
<<else>>
You walk up to Whitney. "Let my friend go," 당신은 말한다.
<</if>>
<br><br>
Whitney turns to you with a sneer. "Hold this," <<person1>><<he>> says to <<his>> friends, releasing the <<person2>><<person>>. Only for a moment, but just long enough for <<him>> to grab something from <<his>> pocket. <span class="green">A canister of pepper spray.</span> <<He>> takes aim at Whitney and fires away.<<ggreb>>
<br><br>
Whitney cries out in pain, clutching <<person1>><<his>> face. <<He>> charges at the <<person2>><<person>>, only to blindly tumble into one of <<person1>><<his>> friends. They fall to the ground. You're grabbed by the arm and rushed out of the alley before they can recover.
<br><br>
<<link [[다음|Street Bully Orphan Escape]]>><<person2>><</link>>
<br><<set $outside to 1>><<effects>>
You run until you're sure Whitney and <<nnpc_his "Whitney">> friends won't follow.
<<switch random(1, 4)>>
<<case 4>>
The <<person>> clings to your arm. "I-is <<nnpc_he "Whitney">> gone?" <<he>> asks. "For real?"
<<case 3>>
The <<person>> looks away. "I can take care of myself," <<he_ ga>> 말한다. <<He>> sniffles. "Thanks, though."
<<case 2>>
The <<person>> needs a moment to catch <<his>> breath. <<He>> doesn't speak, but <<he>> looks relieved.
<<default>>
As soon as you're alone, the <<person>> collapses into your arms. "I was so scared," <<he>> whimpers. "Th-thank you."
<</switch>>
<br><br>
<<He>> gives you a hug, and a kiss on the cheek, before departing.<<trauma -12>><<stress -12>><<hope 3>><<lltrauma>><<llstress>><<gghope>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 2>>
You push Whitney away.
<<if random(1)>>
<<He>> feebly gropes for you, but ends up falling back on the floor. A <<generatey2>><<person2>><<person>> helps <<person1>><<him>> to <<his>> feet.
<br><br>
<<if $speech_attitude is "meek">>
"You're Whitney's friend," 당신은 말한다. "Please don't let <<him>> get hurt."
<<elseif $speech_attitude is "bratty">>
"I'm not letting my <<personsimple>>friend make an ass of <<himself>> in public," 당신은 말한다. "Take <<him>> home."
<<else>>
"Look out for <<him>>," 당신은 말한다. "You'd be a lousy friend if you didn't."
<</if>>
<br><br>
<span class="green">The <<person2>><<person>> seems affected by your tone.</span> <<He>> holds Whitney steady as <<he>> leads <<person1>><<him>> out the alley. Their rowdy voices soon fade out.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
The mirth in <<his>> eyes dies out, giving way to anger.
<br><br>
<span class="red">"Stupid slut,"</span> <<he>> snarls. "You need to lighten up."
<br><br>
<<He>> casts <<his>> bottle aside and bounds towards you!
<br><br>
<<link [[다음|Street Bully Sex]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
You uncap the bottle and take a swig.
<<if $phase2 is 1>>
It's sweet. Overwhelmingly so. You struggle to keep it down. An odd warmth settles in your belly as you swallow the last drop.
<<else>>
It's bitter. You gag, but swallow it down to the last drop. You're left feeling blissfully warm.
<</if>>
<br><br>
<<tearful>> you stumble along.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You decide not to take your chances with the bottle. For all you know, Whitney could've tampered with it. You <<if $speech_attitude is "meek">>place it in a bin<<elseif $speech_attitude is "bratty">>chuck it at a wall<<else>>set it down<</if>> and continue on.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<outfitChecks>>
"네가 보여줬으면 하는 게 있어," 휘트니가 사다리를 가리키며, 말한다. "꼭대기로. 올라가."
<br><br>
<<if _bottomIsSkirt and _skirtExposed and !_bottomUnder?.type.includes("covered")>>
<<if $worn.under_lower.exposed gte 1>>
당신은 휘트니가 당신의 <<= _outfit ? "<<top_name_ ul>>" : "<<bottom_name_ ul>>">>올려다 보려 한다는 것을 곧 알아차렸고, <span class="pink">당신은 밑에 아무것도 입고 있지 않다.</span> <<His_ yi>> 친구들도 몰려든다. 그들도 다 보게 될 것이다.
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[평범하게 올라간다|Street Bully Roof Nude]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
당신은 휘트니가 당신의 <<= _outfit ? "<<top_name_ ul>>" : "<<bottom_name_ ul>>">> 올려다 보려 한다는 것을 곧 알아차렸다. <<His_ yi>> 친구들도 몰려든다. 그들도 모두 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 보게 될 것이다.
<br><br>
<<link [[평범하게 올라간다|Street Bully Roof Undies]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[올라가면서 천을 다리 사이에 끼운다|Street Bully Roof Hold]]>><</link>>
<br>
<<else>>
<<link [[다음|Street Bully Roof Climb]]>><</link>>
<br>
<</if>><<effects>>
당신은 사다리를 올라간다. 휘트니가 맨 아랫단을 밟자 그것이 흔들린다. "너희들은 여기서 기다려," <<he_ ga>> 말한다. "오래 걸리지는 않을 거야."
<br><br>
<<link [[다음|Street Bully Roof Top]]>><</link>>
<br><<effects>>
<<outfitChecks>>
You push a hand between your legs, keeping the fabric of your <<= _outfit ? _top.name : _bottom.name>> pressed to your <<undies 1>>. It makes it awkward to climb, but at least no one will peek.
<br><br>
That is until your thighs reach eye level with the onlookers. <span class="pink">Whitney flips up the back,</span> baring your <<bottom>> to everyone.<<gstress>>
<br><br>
"Nice."
<br>
"Spank <<phim>>!"
<br>
"Hope I get a turn with <<phim>> later."
<br><br>
Whitney smirks at you, more interested in your expression than your newly-exposed skin.
<br><br>
<<link [[Shout angrily|Street Bully Roof Angry]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[Kick|Street Bully Roof Kick]]>><<stress -12>><</link>><<llstress>>
<br>
<<link [[무시한다|Street Bully Roof Ignore]]>><<trauma 6>><</link>><<gtrauma>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"P-put my skirt down!" you shout.
<<elseif $speech_attitude is "bratty">>
"Put my fucking skirt down," you shout. "Or else."
<<else>>
"Put that down at once!" you shout.
<</if>>
<br><br>
Whitney releases it, then bows to <<his>> friends. They applaud as you continue to climb. 휘트니가 맨 아랫단을 밟자 사다리가 흔들린다. "너희들은 여기서 기다려," <<he_ ga>> 말한다. "오래 걸리지는 않을 거야."
<br><br>
<<link [[다음|Street Bully Roof Top]]>><</link>>
<br><<effects>>
<<outfitChecks>>
You kick at Whitney. <<He>> predicts your attack and steps aside, but is forced to release your <<= _outfit ? _top.name : _bottom.name>>, at least. <<His>> friends laugh, and Whitney bows as you continue to climb.
<br><br>
휘트니가 맨 아랫단을 밟자 사다리가 흔들린다. "너희들은 여기서 기다려," <<he_ ga>> 말한다. "오래 걸리지는 않을 거야."
<br><br>
<<link [[다음|Street Bully Roof Top]]>><</link>>
<br><<effects>>
You ignore Whitney's antics, and <<his>> leering friends, and continue to climb. You'll soon be out of reach anyway. Whitney manages to give you a smack before you leave arm's reach.
<br><br>
<<he_ ga>> 맨 아랫단을 밟자 사다리가 흔들린다. "너희들은 여기서 기다려," <<he_ ga>> 말한다. "오래 걸리지는 않을 거야."
<br><br>
<<link [[다음|Street Bully Roof Top]]>><</link>>
<br><<effects>>
당신은 평범하게 올라간다. 휘트니가 맨 아랫단을 밟자 사다리가 흔들린다. 당신은 아래를 내려다본다. <<He_ nun>> 당신이 예상한 대로, 당신의 치마 속을 똑바로 들여다보고 있다.
<br><br>
"속바지 멋있네," 휘트니가 웃는다. <<His_ yi>> 친구들이 구경하려고 몰려든다. 당신은 한번의 날렵한 동작으로 당신의 <<bottom_ ul>> 내밀어, 당신의 치마를 펄럭여 그들이 더 잘 볼 수 있도록 돕는다. 그들은 환호한다.
<<exhibitionism1>>
"너희들은 여기서 기다려," <<he_ nun>> 올라오면서 그렇게 말한다. "오래 걸리지는 않을 거야."
<br><br>
<<link [[다음|Street Bully Roof Top]]>><</link>>
<br><<effects>>
당신은 평범하게 올라간다. 휘트니가 맨 아랫단을 밟자 사다리가 흔들린다. 당신은 아래를 내려다본다. <<He_ nun>> 당신이 예상한 대로, 당신의 치마 속을 똑바로 들여다보고 있다.
<br><br>
"네 <<print ($player.penisExist and $player.vaginaExist) ? "자지와 보지" : $player.penisExist ? "자지" : "보지">> 멋지네," 휘트니가 웃는다.
<<if $whitneypantiescheck gte 1>>
"우리는 학교에 있지도 않은데 말이지. 내 생각에 너는 그냥 그런 <<slutPost>>인 것 같아."
<</if>>
<<His_ yi>> 친구들이 구경하려고 몰려든다. 당신은 한번의 날렵한 동작으로 당신의 <<bottom_ ul>> 내밀어, 당신의 치마를 펄럭여 그들이 더 잘 볼 수 있도록 돕는다. 그들은 환호한다.
<<exhibitionism5>>
"너희들은 여기서 기다려," <<he_ nun>> 올라오면서 그렇게 말한다. "오래 걸리지는 않을 거야."
<br><br>
<<link [[다음|Street Bully Roof Top]]>><</link>>
<br><<effects>>
휘트니는 바로 당신을 따라 올라가, 당신의 허리를 팔로 감싼다. <<He_ nun>> 옥상 너머로 밖을 내다본다. 거리의 이 부분은 나머지 부분보다 높아서, 도시의 많은 부분을 볼 수 있다.
<br><br>
<<switch $bus>>
<<case "domus">>
"네 집이 이 근처였지, 맞지?" 휘트니가 묻는다. "내게 가리켜 줘." 당신은 이미 길 바로 아래에서, 다른 두 건물들 사이로 보이는, 고아원을 발견했다.
<br><br>
<<link [[고아원을 가리킨다|Street Bully Roof Point]]>><<npcincr Whitney love 3>><</link>><<gglove>>
<br>
<<case "barb" "danube" "residential">>
"여기서 네 집이 보여?" 휘트니가 묻는다. "내게 가리켜 줘." 당신은 다른 집들을 둘러본다. 당신은 도무스 거리를 충분히 쉽게 알아볼 수 있지만, 거리의 굴곡과 시야를 가리는 나뭇잎이 고아원을 가린다.
<br><br>
<<link [[고아원이 있는 쪽을 가리킨다|Street Bully Roof Point]]>><<npcincr Whitney love 3>><</link>><<gglove>>
<br>
<<case "nightingale" "wolf" "high" "starfish" "cliff" "connudatus" "park" "commercial">>
"여기서 네 집이 보여?" 휘트니가 묻는다. "내게 가리켜 줘." 당신은 마을 건너편의, 도무스 가 쪽을 바라본다. 당신은 대략적인 위치를 가리킬 수는 있겠지만, 더 자세히 알려주기엔 너무 멀리 있다.
<br><br>
<<link [[도무스 가 쪽을 가리킨다|Street Bully Roof Point]]>><<npcincr Whitney love 3>><</link>><<gglove>>
<br>
<<default>>
"여기서 네 집이 보여?" 휘트니가 묻는다. "내게 가리켜 줘." 당신은 마을의 반대편을 바라본다. 도무스 거리의 대부분은 언덕과 높은 건물들로 가려져 있다. 만약 그것이 보일지라도, 당신이 고아원을 발견하려면 쌍안경이 필요할 것이다.
<br><br>
<<link [[애매한 방향을 가리킨다|Street Bully Roof Point]]>><<npcincr Whitney love 3>><</link>><<gglove>>
<br>
<</switch>>
<<link [[거절한다|Street Bully Roof Point Refuse]]>><</link>>
<br><<effects>>
"좋아," 휘트니가 말한다. <<He_ nun>> 뭔가 다른 말을 하고 싶은 것처럼 보이지만, 하지 않기로 정한 것 같다. <<He_ nun>> 당신의 이마에 키스를 한 다음, 벽을 넘어 사다리로 <<himself_ yi>> 몸을 끌어올린다. "나중에 보자, <<slut_ a>>." <<He_ nun>> 미끄러져 내려간다.
<br><br>
휘트니와 <<his_ yi>> 친구들이 모퉁이를 돌아 보이지 않게 될 쯔음, 당신은 스스로 내려와서, 바닥에 착지한다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
"What's the matter?" 휘트니가 묻는다. "I already know where you live. Not like I'm gonna show up and smack your friends around." <<He>> pulls a cigaratte from <<his>> pocket,
<<if $whitneyromance is 1>>
and gives your <<bottom>> a playful smack as <<he>> walks by.<<garousal>><<arousal 600 "bottom">>
<<else>>
and gives your <<bottom>> a hard smack as <<he>> walks by.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<</if>>
<br><br>
<<He>> hauls <<himself>> over the wall, onto the ladder, and slides down. 휘트니와 <<his_ yi>> 친구들이 모퉁이를 돌아 보이지 않게 될 쯔음, 당신은 스스로 내려와서, 바닥에 착지한다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 휘트니를 밀쳐낸다. <<He_ nun>> 당신을 막지 않는다. "가야하는 곳이라도 있나? 이해해주지," <<he_ ga>> 말한다. "나중에 나한테 보상해주는 걸로 알고 있을게." <<He_ nun>> <<his_ yi>> 손과 입으로 음탕한 제스처를 한다. <<His_ yi>> 친구들은 웃는다.
<br><br>
"나중에 보자, <<slut_ a>>."
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $speech_attitude is "meek">>
"O-okay," 당신은 말한다. "Just don't hurt the orphans."
<<elseif $speech_attitude is "bratty">>
"Promise you won't hassle the orphans," 당신은 말한다. "Or you can walk."
<<else>>
"Promise you won't hassle the orphans," 당신은 말한다. "And you can visit."
<</if>>
<br><br>
"Like I care about anyone there but you," <<he_ ga>> 말한다. "I have standards." <<He>> tugs you into a walk. That's not quite a promise. <<His>> friends follow behind.
<br><br>
<<link [[다음|Street Bully Orphanage Go]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>><<seenPassage>>
<<generate2>>
You walk a meandering path through the streets, arm locked with Whitney, with <<his>> friends following behind. They harass a few passersby, grabbing one frightened <<person2>><<personsimple>>'s rucksack and scattering the contents.
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
<<if Time.dayState is "night">>
You arrive outside the silent orphanage. "What a shithole," Whitney exclaims, kicking open the front door. The main hall is deserted. Whitney strides inside, and <<his>> friends follow.
<br><br>
"So where can we put our feet up?"
<br><br>
<<else>>
<<generateyv2>>
You arrive outside the orphanage. "What a shithole," Whitney exclaims, kicking open the front door. <<Hes>> greeted by a surprised resident, a <<person2>><<person>>, whose expression turns to horror at the sight of Whitney. <<He>> scurries deeper into the building. Whitney laughs.
<br><br>
"So where can we put our feet up?"
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
<</if>>
<<link [[당신의 침실|Street Bully Orphanage Bedroom]]>><</link>>
<br>
<<link [[거실|Street Bully Orphanage Living]]>><</link>>
<br>
<<link [[베일리의 사무실|Street Bully Orphanage Office]]>><</link>>
<br><<effects>>
당신은 휘트니로부터 팔을 뺀다.
<<if $speech_attitude is "meek">>
"나-난 네가 고아원에 있는 걸 원치 않아!" 당신은 말한다. "넌 사람들을 놀라게 할 거야."
<<elseif $speech_attitude is "bratty">>
"나는 고아원에 온 너를 신뢰할 수 없어," 당신은 말한다. "그곳 사람들은 이미 걱정거리가 충분해."
<<else>>
"난 네가 고아원을 방문하는 걸 원하지 않아," 당신은 말한다.
<</if>>
<br><br>
휘트니는 잠시 인상을 찡그린다. "상관 없어," <<he_ nun>> <<his_ yi>> 주머니에서 다른 담배를 꺼내며, 말한다. "내가 언젠가 널 벌해줄 거란 걸 기억해. 나중에 보자, <<slut_ a>>." <<He_ nun>> <<his_ yi>> 친구들을 이끌고, 걸어간다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 당신의 방 밖에 도착한다. 휘트니는 내부를 들여다본다. "이렇게 사는 거야?" <<he_ nun>> 웃는다. "씨발. 난 내 방이 좆같다고 생각했어. 난 저기 안 들어갈거야. 어차피 우리 둘 다 들어갈 수 있을 것 같지도 않고."
<br><br>
<<link [[거실|Street Bully Orphanage Living]]>><</link>>
<br>
<<link [[베일리의 사무실|Street Bully Orphanage Office]]>><</link>>
<br><<effects>>
<<if Time.dayState is "night">>
당신은 베일리의 사무실로 들어간다. 베일리가 여기 있을 가능성은 거의 없지만, 그렇다고 긴장이 풀리지는 않는다.
<br><br>
"괜찮은 곳이네," 휘트니가 장식을 감상하며 말한다. "네 방일 리는 없겠지만." <<He_ nun>> <<his_ yi>> 친구들이 걸어 들어오자 책상 뒤에 있는 의자에 기대어 앉는다.
<<if $kylar_camera is 3>>
<span class="purple">당신이 고아에게 준, 카일라의 올빼미가, 구석에 있는 캐비닛 위에서 지켜보고 있다.</span> 베일리가 압수한 게 틀림없다.
<</if>>
<br><br>
"그래서?" 휘트니가 말한다. "뭘 기다리는 거야?" <<He_ nun>> 당신에게 가까이 오라고 손짓한다.
<br><br>
<<link [[가까이 다가간다|Street Bully Orphanage Close]]>><<set $phase to 0>><</link>>
<br>
<<link [[키스한다|Street Bully Orphanage Kiss]]>><<set $phase to 1>><</link>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[빨아준다|Street Bully Orphanage Oral]]>><<set $phase to 2>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $whitney_bailey_met gte 1>>
<<npc Bailey 2>><<generatey3>>
당신은 베일리의 사무실로 들어가서, <<person2>><span class="red"><<his_ yi>> 책상에 앉아 있는 <<him_ ul>> 발견한다.</span> <<He_ nun>> 짜증스러운 표정으로 고개를 든다. 당신은 물러서려고 하지만, 휘트니가 당신을 밀치고, <<person1>><<his_ yi>> 친구들이 뒤따른다.
<br><br>
<<person2>>
베일리는 젊은 패거리들이 <<his_ yi>> 사무실에 들이닥치는 것에 대해 걱정하지 않는 것 같다. "네가 여기 와 줘서 기쁘군." <<he_ ga>> 말한다. "나머지, 나가 있어."
<br><br>
<<link [[다음|Street Bully Orphanage Office 2]]>><</link>>
<br>
<<else>>
<<npc Bailey 2>><<generatey3>>
당신은 베일리의 사무실로 들어가서, <<person2>><span class="red"><<his_ yi>> 책상에 앉아 있는 <<him_ ul>> 발견한다.</span> <<He_ nun>> 짜증스러운 표정으로 고개를 든다. 당신은 물러서려고 하지만, 휘트니가 당신을 밀치고, <<person1>><<his_ yi>> 친구들이 뒤따른다.
<br><br>
<<person2>>
베일리는 젊은 패거리들이 <<his_ yi>> 사무실에 들이닥치는 것에 대해 걱정하지 않는 것 같다. "용건이 뭐지?" <<he_ ga>> 말한다. "빨리 해."
<br><br>
휘트니는 여기서 아무도 찾을 거라고 기대하지 않았지만, 침착하게 행동한다. "당신이 <<if $pronoun is "m">>'아빠'<<else>>'엄마'<</if>>시군요. 난 당신 <<girl_ irang>> 여기 있어요," <<person1>><<he_ nun>> 당신에게 손짓을 하더니, 베일리의 책상 위로 몸을 기울인다. "이것 참 만나서 반갑습니다, <<person2>><<sirPost>>." 빈정거림이 말끝마다 새어 나온다.
<br><br>
베일리는 눈 하나 깜짝하지 않고, 휘트니를 노려본다. <<He_ nun>> 아무 말도 하지 않는다.
<br><br>
<<link [[다음|Street Bully Orphanage Office 2]]>><</link>>
<br>
<</if>><<effects>>
<<person3>>
<<if $whitney_bailey_met gte 1>>
<<else>>
"씨발 저거 총이야?!" 휘트니의 친구 중 한 명이 말한다. 휘트니는 <<him_ ul>> 노려보았고, <<he_ nun>> 시선을 돌린다.
<br><br>
"그래," 베일리가, 여전히 휘트니를 쳐다보며 말한다. "나머지, 나가 있어."
<br><br>
<</if>>
휘트니의 친구들은 움직이지 않는다. "너희들도 <<person2>><<him_ i>> 말하는 거 들었지," 휘트니가 말한다. "끝날 때까지 꺼져. 너도 말야, <<slut_ a>>."
<br><br>
<<link [[떠난다|Street Bully Orphanage Leave]]>><</link>>
<br>
<<link [[머무른다|Street Bully Orphanage Stay]]>><</link>>
<br><<effects>>
당신은 휘트니의 친구들과 함께 떠난다. "그리고 내 <<slutPost>>에게 손 대지 마," 당신 뒤에서 문이 닫힐 때 휘트니가 덧붙인다.
<br><br>
십대들은 메인 홀 주변을 서성거리면서, 자신들을 우연히 발견한 고아들을 겁먹게 한다. 베일리의 문 뒤에서 중얼거리는 소리가 들린다.
<br><br>
<<set $skulduggerydifficulty to 800>>
<<link [[엿듣는다 (0:05)|Street Bully Orphanage Eavesdrop]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[기다린다 (0:05)|Street Bully Orphanage Wait]]>><</link>>
<br><<effects>>
당신은 휘트니의 친구들이 나갈 때까지 기다린다. "그리고 내 <<slutPost>>에게 손 대지 마." 휘트니는 마지막 사람이 나갈 때 덧붙인다.
<br><br><<person2>>
"나가." 베일리가 말한다. <<He_ nun>> 당신에게 말하고 있다. 당신은 방을 나가서, 휘트니의 친구들과 밖에서 합류한다.
<br><br>
십대들은 메인 홀 주변을 서성거리면서, 자신들을 우연히 발견한 고아들을 겁먹게 한다. 베일리의 문 뒤에서 중얼거리는 소리가 들린다.
<br><br>
<<set $skulduggerydifficulty to 800>>
<<link [[엿듣는다 (0:05)|Street Bully Orphanage Eavesdrop]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[기다린다 (0:05)|Street Bully Orphanage Wait]]>><</link>>
<br><<effects>>
당신은 기다린다. 휘트니의 친구들은 당신을 비웃고 얼굴을 찌푸리지만, 아무도 만지려고 하지 않는다.
<br><br>
<<person1>>
베일리의 사무실 문이 열리고, 휘트니가 밖으로 나온다. "우리는 계약을 맺었어," <<he_>> 당신의 팔을 잡으며, 말한다. "이리 와 걸레야." <<He_ nun>> 당신을 고아원 더 깊은 곳으로 끌어 당긴다.
<br><br>
<<link [[다음|Street Bully Orphanage Living]]>><<set $whitney_bailey_met to 1>><<endevent>><<npc Whitney>><<person1>><</link>>
<br><<effects>>
당신은 문에 귀를 가져다 댄다. 휘트니의 친구들은 웃지만, 방해하지 않는다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $whitney_bailey_met is 1>>
<<person2>>
"...그걸 가지고 왔나?" 베일리가 말한다. <span class="green">당신은 <<him_ yi>> 목소리를 크고 또렷하게 듣는다.</span>
<br>
"여기 있지," 휘트니가 대답한다. 부드럽게 쿵 하는 소리가 들리더니, 잠시 정적이 감돈다.
<br>
"그렇게 하면 돼. 널 위해 다른 걸 준비했어"
<br>
"네가 직접 하면 안 돼?"
<br>
"그래. 내 <<girl_ ul>> 계속 네 소유인 척 하고 싶지?"
<br>
"네 허락은 필요 없어." 다시 정적이 감돈다. "어쨌거나. 내가 하지. 사람들을 엿 먹이는 것은 재미있으니까."
<br>
"좋아."
<br><br>
당신은 알아듣기는 힘들지만, 라이터 소리가 들린다고 생각한다. 나머지 대화는 휘트니의 시끄러운 친구들 때문에 들리지 않는다.
<br><br>
<<else>>
<<person2>>
"...내 소유물이야," 베일리가 말한다. <span class="green">당신은 <<him_ yi>> 목소리를 크고 또렷하게 듣는다.</span> "네가 <<phim_ ul>> 살 여유는 없을 것 같은데."
<br>
"난 무일푼이야," 휘트니가 동의한다. "하지만 당신은 날 막을 수 없어."
<br>
잠시 정적이 감돈다. "네가 나를 위해 해줄 수 있는 일이 있어. 내가 지불하지. 당분간은."
<br>
"'무슨 일'인지에 따라 다르겠지만."
<br><br>
당신은 알아듣기는 힘들지만, 라이터 소리가 들린다고 생각한다. 나머지 대화는 휘트니의 시끄러운 친구들 때문에 들리지 않는다.
<br><br>
<</if>>
<<set $whitney_bailey_met to 1>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">그것은 너무 쉬운 일이다. 당신이 배울 수 있는 것은 없다.</span>
<br><br>
<</if>>
<<link [[다음|Street Bully Orphanage Wait]]>><</link>>
<br>
<<else>>
"...내-" 베일리가 말한다. 잠시 침묵이 흐른 뒤, <span class="red">문이 활짝 열린다.</span> 베일리다. <<He_ nun>> <<his_ yi>> 손등으로 당신의 얼굴을 때린다. 당신은 <<him_ i>> 다가오는 소리를 듣지 못했다.<<gpain>><<pain 4>>
<br><br>
<<He_ nun>> 문을 쾅 닫는다. 잠시 후 안에서 음악이 들리기 시작한다. 당신은 아무 것도 들을 수 없다.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">그것은 너무 쉬운 일이다. 당신이 배울 수 있는 것은 없다.</span>
<br><br>
<</if>>
<<link [[다음|Street Bully Orphanage Wait]]>><</link>>
<br>
<</if>><<effects>>
<<if Time.dayState is "night">>
당신은 황량한 거실로 들어간다.
<<else>>
당신은 거실로 들어간다. 한 무리의 겁에 질린 고아들이 휘트니와 <<his_ yi>> 친구들을 보고 자리를 비운다.
<</if>>
<<if $kylar_camera is 3>>
<<if Time.dayState is "night">>
구슬 같은 한 쌍의 눈이 달빛에 반짝인다. <span class="purple">카일라의 봉제 올빼미는 텔레비전 옆에 버려져 있다.</span>
<<else>>
<span class="purple">한 사람은 도망치려고 서두르다 텔레비전 옆에 부드러운 올빼미 장난감을 남겨놓고 가버린다.</span>
<</if>>
<<elseif Time.dayState isnot "night">>
한 사람은 급하게 도망치려다 텔레비전을 넘어뜨릴 뻔 한다.
<</if>>
<br><br>
"이 정도면 되겠지," 휘트니는 소파 전체를 혼자 차지하며, 말한다. <<His_ yi>> 친구들은 다른 자리를 차지한다. 한 사람은 창가에 앉는다.
<br><br>
"그래서?" 휘트니가 말한다. "뭘 기다리는 거야?" <<He_ nun>> 당신에게 가까이 오라고 손짓한다.
<br><br>
<<link [[가까이 다가간다|Street Bully Orphanage Close]]>><<set $phase to 0>><</link>>
<br>
<<link [[키스한다|Street Bully Orphanage Kiss]]>><<set $phase to 1>><</link>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[빨아준다|Street Bully Orphanage Oral]]>><<set $phase to 2>><</link>><<promiscuous4>>
<br>
<</if>><<effects>>
당신은 휘트니에게 다가간다. <<He_ nun>> 당신을 잡아올려, 당신을 <<himPost>> 위로 끌어 당긴다.
<br><br>
<<link [[다음|Street Bully Orphanage Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
당신은 휘트니 위에 올라타서, 키스하기 위해 몸을 숙인다. <<He_ nun>> 당신과 맞닿기 위해 몸을 앞으로 내밀고, 당신의 혀를 핥는다. <<He_ nun>> 살며시 숨을 헐떡이며 몸을 떤다.<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>>
<br><br>
<<link [[다음|Street Bully Orphanage Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
당신은 소파 옆에 무릎을 꿇고, 휘트니의 <<npcClothesTextPost `C.npc.Whitney` "lower" "을">> 치우고, <<his_ yi>>
<<if $NPCList[0].penis isnot "none">>
<<penisdesc_ rul $NPCList[0].penisdesc>> 드러낸다.
<<else>>
보지를 드러낸다.
<</if>>
"넌 내 마음을 사로잡는 방법을 아는구나," <<he_ ga>> 당신의 머리를 쓰다듬으며, 말한다. "걸레야."
<<promiscuity4>>
<<link [[다음|Street Bully Orphanage Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase is 2>>
<<npcoral>>
<<elseif $phase is 1>>
<<npckiss>>
<</if>>
<<set $enemytrust += 100>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Bully Orphanage Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Bully Orphanage Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
휘트니는 느긋하게 앉아있다. "난 그게 필요했어."<<npcincr Whitney lust -20>><<llust>><<glove>><<npcincr Whitney love 1>>
<br>
"한 번 해봐도 될까?" <<his_ yi>> 친구 중 한 명이 묻는다.
<br>
"아니. 그리고 그만 물어봐. 때가 되면 말할게." <<He_ nun>> 스스로 일어난다.
<<clotheson>>
<<tearful>> 당신은 휘트니와 <<his_ yi>> 친구들을 밖으로 안내한다. "나중에 보자, <<slut_ a>>."
<br><br>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
휘트니는 <<his_ yi>> 두 손을 <<his_ yi>> 머리 뒤로 올린다. "상관없지, <<slut_ a>>," <<he_ ga>> 말한다. "난 네가 좀 더 감사해할 거라 생각했어."<<llove>><<npcincr Whitney love -1>><<ldom>><<npcincr Whitney dom -1>>
<br><br>
<<clotheson>>
<<tearful>> 당신은 휘트니와 <<his_ yi>> 친구들을 밖으로 안내한다. "나중에 보자, <<slut_ a>>."
<br><br>
<<endcombat>>
<<else>>
휘트니는 <<his_ yi>> 두 손을 <<his_ yi>> 머리 뒤로 올린다. "상관없지, <<slut_ a>>," <<he_ ga>> 말한다. "난 네가 좀 더 감사해할 거라 생각했어."
<br><br>
<<clotheson>>
<<tearful>> 당신은 휘트니와 <<his_ yi>> 친구들을 밖으로 안내한다. "나중에 보자, <<slut_ a>>."
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<endcombat>>
<</if>>
<<if $kylar_camera is 3>>
<<if !$syndromekylar and C.npc.Kylar.state is "active">>
무서운 전율이 당신을 스치고 지나간다. <span class="blue">무언가가 당신을 지켜보고 있다.</span><<set $kylar_mad to 1>>
<<elseif C.npc.Kylar.state is "active">>
부엉이 인형이 당신을 감정하는 것 처럼, 횃대에서 지켜보고 있다.<<gggksuspicion>><<npcincr Kylar rage 10>>
<</if>>
<br><br>
<</if>>
<<link [[다음|Orphanage]]>><</link>><<set $outside to 0>><<effects>>
Finally, Whitney reacts. <<He>> grabs your wrist and pulls you away. You can't read <<his>> expression. <<His>> gaze lands on your tear-stained face.
<br><br>
"You desperate slut," <<he>> says with something you don't understand in <<his>> tone. <<He>> seems about to say something else, but eventually just pinches your cheek and pulls you into a kiss.
<br><br>
It's different from any kiss you've ever had with <<him>>, not quite gentle, but strong enough. <<Hes>> not so passionate with <<his>> tongue anymore, just sucking on your lips one at a time. <<His>> fringe skims over your nose, tickling you.
<br><br>
<<link [[다음|Whitney Alleyway Break3]]>><</link>><<set $outside to 0>><<effects>>
You curl up in Whitney's arms, wrapping your arms around <<his>> waist and resting your head against <<his>> chest. You can hear <<his>> steady, strong heartbeat, and it makes you feel a strange sense of security. <<llltrauma>><<trauma -24>>
<br><br>
You stay in each other's arms for a long time. The sobbing gradually stops, and your breath calms.
<br><br>
Whitney pushes you away. "You look like shit. Go clean the snot off your face." <<He>> stands up. "I have other things to do. You've wasted enough of my time already."
<br><br>
You watch as <<he>> turns into the alleyway, and leaves without looking back.
<br><br>
<<endevent>>
<<destinationeventend>><<widget "whitneyoptions">>
/*add <<handheldon 1>> to added links, so cigarettes are removed from the scene after the player smokes with Whitney*/
<<if $location is "park" and Time.dayState isnot "day">>
<<if C.npc.Whitney.love gte 15>>
"나 간다," <<he_ ga>> 갑자기 말했다. "이런 날씨에 밖에서 돌아다니지 마." <<He_ nun>> 다른 말은 하지 않고 공원에서 떠났다.
<<else>>
<<He_ nun>> 아무 말도 하지 않고 공원에서 떠난다.
<</if>>
<br><br>
<<whitneyexit>>
<<else>>
<<if $daily.whitney.parkWhore is "run">>
<<set $daily.whitney.parkWhore to true>><<run delete $daily.whitney.textTrigger>>
"저번에는 잘도 도망가던데," <<he_ ga>> 갑자기 말한다. "뭐야, 내가 화났다고 생각했어?
<<if $whitneyromance is 1>><<set _noOptions to true>>
내 <<girlfriend_ nun>> <<pshe_ ga>> 누구를 원하는지 알고 있지."
<br><br>
<<He_ ga>> 앞으로 기대며, 당신을 <<himself_ wa>> 나무 사이에 가둔다. <<His_ yi>> 입술이 당신의 목을 훑는다.
<br><br>
<<link [[계속하게 둔다|Whitney Park Whore Romance]]>><<set $phase to 1>><<sub 1>><<arousal 600>><<npcincr Whitney lust 5>><<handheldon 1>><</link>><<garousal>><<glust>>
<br>
<<link [[밀쳐낸다|Whitney Park Whore Romance]]>><<set $phase to 0>><<def 1>><<npcincr Whitney dom -1>><<handheldon 1>><</link>><<ldom>>
<br>
<<else>>
나는 돈을 받았어. 그들이 원하는 것을 얻든 말든 무슨 상관이야?"
<</if>>
<<elseif $daily.whitney.parkWhore is "paid" and C.npc.Whitney.love gte 10>>
<<set $daily.whitney.parkWhore to true>><<set _noOptions to true>><<run delete $daily.whitney.textTrigger>>
<<He_ ga>> <<his_ yi>> <<npcClothesText_ rul $NPCList[0] "upper">> 뒤져 한 줌의 지폐들을 꺼낸다. <<He_ nun>> 당신을 쳐다보지 않고 그것들을 당신의 얼굴에 떠민다.
<br><br>
"네 몫이야," <<he_ ga>> 말한다. "내게 고마워하지 마."
<br><br>
<<link [[화를 낸다|Whitney Park Whore Share]]>><<moneyGain 50>><<set $phase to 1>><<def 1>><<npcincr Whitney dom -1>><<handheldon 1>><</link>><<ldom>>
<br>
<<link [[조용히 있는다|Whitney Park Whore Share]]>><<moneyGain 50>><<set $phase to 0>><<handheldon 1>><</link>>
<br>
<<elseif $daily.whitney.parkWhore is "runFail" and C.npc.Whitney.love gte 10>>
<<set $daily.whitney.parkWhore to true>><<set _noOptions to true>><<run delete $daily.whitney.textTrigger>>
"멍청한 녀석," <<he_ ga>> 중얼거린다. "그걸 도망이라고 한 거야? 다음 번에는 달려 보라고."
<br><br>
<<link [[사과한다|Whitney Park Run Advice]]>><<set $phase to 2>><<sub 1>><<npcincr Whitney dom 1>><<handheldon 1>><</link>><<gdom>>
<br>
<<link [[화를 낸다|Whitney Park Run Advice]]>><<set $phase to 1>><<def 1>><<npcincr Whitney dom -1>><<handheldon 1>><</link>><<ldom>>
<br>
<<link [[조용히 있는다|Whitney Park Run Advice]]>><<set $phase to 0>><<handheldon 1>><</link>>
<br>
<<elseif $daily.whitney.textTrigger is true>>
<<run delete $daily.whitney.textTrigger>>
<<if $daily.whitney.text is 1>>
"또? 꺼지라고 했을 텐데, 못 들었나?" <<He_ nun>> 고개를 돌린다.
<<elseif $daily.whitney.text is 2>>
"너 점점 내 신경을 긁고 있어, <<bitch_ ya>>." <<He_ nun>> 고개를 돌린다.
<<else>>
<<if $whitneyromance is 1 or C.npc.Whitney.dom gte 10>>
"내가 제일 좋아하는 <<slut_ i>> 여기서 뭘 하고 있을까?"
<<print playerBellyVisible() ?
"<<He_ ga>> 당신의 아기가 들어있는 배를 흘깃 본다. 당신의 부탁도 없이, <<he_ nun>> 담배를 끄더니, 껌을 하나 꺼내 <<his_ yi>> 입에 대신 집어넣는다." :
"<<He_ ga>> 미소짓는다."
>>
<<elseif $whitneyrescued>>
<<print playerBellyVisible() ?
"<<He_ nun>> 당신의 아기가 들어있는 배를 알아차릴 만큼만 당신을 쳐다보더니, 빠르게 고개를 돌린다. <<He_ nun>> <<his_ yi>> 담배를 떨어뜨리고 껌을 하나 꺼내 <<his_ yi>> 입에 대신 집어넣는다." :
"<<He_ nun>> 당신을 보지만, 이내 빠르게 고개를 돌린다."
>>
<<else>>
<<print playerBellyVisible() ?
"<<He_ nun>> 화난 것 같지만, 그래도 <<he_ ga>> 당신의 아기가 들어있는 배를 보며 <<his_ yi>> 담배를 끈다. <<He_ nun>> 말없이 껌을 하나 꺼내 <<his_ yi>> 입에 대신 집어넣는다." :
"<<He_ nun>> 화난 것 같다."
>>
<</if>>
<</if>>
<<elseif !$worn.handheld.type.includes("prop")>>
<<if _whitney_attention is 1>>
<<if C.npc.Whitney.lust gte 50>>
<span class="green"><<his_ yi>> 마음 속에 있던 것은 이미 사라진 지 오래다. <<His_ yi>> 눈은 당신에게 붙어있다.</span>
<<elseif C.npc.Whitney.lust gte 20>>
<span class="blue">당신은 <<his_ yi>> 관심을 받고 있는 것 같지만, 심하지는 않은 것 같다.</span>
<<else>>
<span class="pink">휘트니는 당신을 무시하려고 한다.</span>
<</if>>
<<elseif $location is "park" and $rng gte 50>>
<<He_ nun>> 분수를 응시하고 있다.
<<else>>
<<He_ nun>> <<print playerBellyVisible() ? "풍선을 분다. 그것은 팍 하는 소리를 내며 터진다" : "<<his_ yi>> 담배를 깊게 빨아들인다">>.
<</if>>
<</if>>
<br><br>
<<if !_noOptions>>
<<if _whitney_attention is 1>>
<<if hasSexStat("promiscuity", 2)>>
<<brothelicon>><<link [[더 나아간다 (0:15)|Whitney Flirt 2]]>><<handheldon 1>><<pass 15>><<npcincr Whitney lust 1>><<npcincr Whitney dom 1>><</link>><<glust>><<gdom>><<promiscuous2>>
<br>
<<else>>
당신은 계속 할 수 있을 정도로 음란하지 않다.
<br>
<</if>>
<</if>>
<<if $milkshake gte 1>>
<<if $whitneyromance is 1>>
<<foodicon "milkshake">><<link [[밀크셰이크를 준다 (0:20)|Whitney Milkshake]]>><<pass 20>><<handheldon 1>><<npcincr Whitney love 1>><<set $milkshake -= 1>><</link>><<glove>>
<br>
<<else>>
<<foodicon "milkshake">><<link [[밀크셰이크를 준다 (0:20)|Whitney Milkshake Fail]]>><<pass 20>><<handheldon 1>><<npcincr Whitney love 1>><<set $milkshake -= 1>><</link>><<glove>>
<br>
<</if>>
<</if>>
<<if $whitneyromance is 1 and $daily.whitney.flirt is undefined>>
<<brothelicon>><<link [[추파를 던진다 (0:15)|Whitney Flirt]]>><<set $daily.whitney.flirt to 1>><<pass 15>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><<handheldon 1>><</link>><<promiscuous1>><<glove>><<glust>>
<br>
<</if>>
<<if $daily.whitney.chat is undefined>>
<<if $whitneyromance is 1>>
<<socialiseicon>><<link [[잡담한다 (0:15)|Whitney Chat]]>><<pass 15>><<stress -3>><<set $daily.whitney.chat to 1>><<npcincr Whitney love 1>><<handheldon 1>><</link>><<glove>><<lstress>>
<<else>>
<<socialiseicon>><<link [[잡담한다 (0:15)|Whitney Chat]]>><<pass 15>><<stress 6>><<set $daily.whitney.chat to 1>><<npcincr Whitney love 1>><<handheldon 1>><</link>><<glove>><<gstress>>
<</if>>
<<else>>
<<if $whitneyromance is 1>>
<<socialiseicon>><<link [[잡담한다 (0:15)|Whitney Chat]]>><<pass 15>><<stress -3>><<handheldon 1>><</link>><<lstress>>
<<else>>
<<socialiseicon>><<link [[잡담한다 (0:15)|Whitney Chat]]>><<pass 15>><<stress 6>><<handheldon 1>><</link>><<gstress>>
<</if>>
<</if>>
<br>
<<if $daily.whitney.ask is undefined and $location is "park">>
<<askicon>><<link [[무언가 잘못됐는지 묻는다|Whitney Ask]]>><<set $daily.whitney.ask to 1>><<handheldon 1>><</link>>
<br>
<</if>>
<<if !$daily.whitney.smoke and $whitney_smoke isnot undefined and $location is "park" and !playerIsPregnant()>>
<<smokeicon>><<link [[담배 한 대 달라고 한다|Whitney Park Cigarette Smoke]]>><<set $phase to 2>><<npcincr Whitney love 1>><<handheldon 1>><</link>><<glove "Whitney">>
<br>
<</if>>
<<if !$daily.whitney.chastityBeg and $worn.genitals.origin is "Whitney">>
<<templeicon "pray">><<link [[풀어달라고 간청한다|Whitney Chastity Beg]]>><<set $daily.whitney.chastityBeg to 1>><<handheldon 1>><</link>>
<br>
<</if>>
<<if $whitneychastity is 1 and ($worn.genitals.name is "naked" or ($worn.genitals.integrity lte setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].integrity_max * 0.25 and $worn.genitals.origin is "Whitney"))>>
<<templeicon "chastity">><<link [[정조대 우리를 바꿔줄 수 있는지 묻는다|Whitney Chastity Replace]]>><<handheldon 1>><</link>>
<br>
<</if>>
<<if $loft_known is 1 and $loft_whitney is undefined and $whitney_bailey_met gte 1>>
<<socialiseicon>><<link [[휘트니에게 고아원 다락방에 대해 말한다|Whitney Orphanage Loft]]>><<handheldon 1>><</link>>
<br>
<</if>>
<<if $loft_whitney is 3>>
<<socialiseicon>><<link [[베일리에게 담배를 빼앗겼다고 말한다|Whitney Orphanage Loft 3]]>><<set $loft_whitney to 5>><<handheldon 1>><</link>>
<br>
<<elseif $loft_whitney is 4>>
<<socialiseicon>><<link [[휘트니에게 고아원에서의 담배 사건에 대해 이야기한다|Whitney Orphanage Loft 4]]>><<set $loft_whitney to 5>><<handheldon 1>><</link>>
<br>
<<elseif $loft_whitney is 5>>
<<socialiseicon>><<link [[휘트니에게 고아원 다락방의 일을 상기시킨다|Whitney Orphanage Loft 5]]>><<handheldon 1>><</link>>
<br>
<</if>>
<<whitneyoptionsleave>>
<</if>>
<</if>>
<</widget>>
<<widget "whitneyoptionsleave">>
<<if $bus is "park" or $location is "park">>
<<getouticon>><<link [[떠난다|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "whitneyexit">>
<<if $bus is "park" or $location is "park">>
<<set $daily.whitney.park to 0>><<run delete $daily.whitney.text>><<run delete $daily.whitney.textTrigger>>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "whitneyRescueEnd">>
<<endevent>>
<<if $whitneyRescueSpecial>>
<<switch $whitneyRescueSpecial>>
<<case "scienceDissection">>
당신은 서둘러 시리스의 교실로 돌아가서, 안전하게 화물을 배달한다.
<<if $schoolstate is "first">>
다른 학생들은 개구리를 해부하느라 바쁘다. 파트너가 없으므로, 당신은 혼자만의 시간을 갖게 된다.
<br><br>
<<gscience>><<scienceskill>>
<br><br>
<<link [[다음|Science Lesson]]>><</link>>
<br>
<<else>>
당신이 돌아왔을 때, 수업은 이미 끝나있다. 시리스는 문 옆에 서 있다.
<br><br>
"길이라도 잃어버렸던 모양이구나, 그렇지?" <<nnpc_He_ nun "Sirris">> 웃으며 상자를 가져간다. "큰일은 아니란다. 그냥 수업하러 가렴, 알았지?"
<br><br>
<<link [[다음|Hallways]]>><</link>>
<br>
<</if>>
<<case "mathsNote">>
당신은 서둘러 교실로 돌아간다. 휘트니는 따라오지 않는다.
<br><br>
<<if $schoolstate is "second">>
<<link [[다음|Maths Lesson]]>><</link>>
<br>
<<else>>
당신이 돌아왔을 때, 수업은 이미 끝나있다. 리버가 문 옆에 서 있다.
<br><br>
"꽤 늦었구나, 그렇지 않니?" <<nnpc_He_ nun "River">> 한숨을 쉬기 전에, 잠시 당신을 자세히 살펴본다. "지나간 일은 어쩔 수 없지, 아마도. 서둘러 수업하려 가렴."
<br><br>
<<link [[다음|Hallways]]>><</link>>
<br>
<</if>>
<<case "mathsSent">>
당신은 리버가 당신이 없는 걸 눈치채기 전에 서둘러 문 옆에 있는 당신의 자리로 돌아간다.
<<if $schoolstate is "second">>
당신은 <<nnpc_he_ ga "River">> 나타나는 것과 동시에 도착한다.
<br><br>
<<nnpc_He_ nun "River">> 당신을 의심스러운 눈초리로 보면서도, 그 문제를 더이상 파고들지는 않는다. "내가 실수한 것 같구나. 다시 들어오렴."
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<br>
<<else>>
당신이 돌아왔을 때, 수업은 이미 끝나있다. 리버가 문 옆에 서 있다.
<br><br>
"도대체 어디로 갔던 거니? 뭔가 문제가 있던 것도 아니었을텐데." <<nnpc_He_ nun "River">> 한숨을 쉬며 <<nnpc_his_ yi "River">> 고개를 젓는다. "이제 됐다. 수업하러 가고, 다시는 그런 일이 일어나지 않도록 하거라."
<br><br>
<<link [[다음|Hallways]]>><</link>>
<br>
<</if>>
<<default>>
/* failsafe - should be inaccessible */
당신은 뭔가 중요한 일을 하고 있다고 느끼지만, 그것이 무엇이었는지 잊어버렸다. 대신 당신은 목적 없이 복도를 돌아다니기로 결심한다.
<br><br>
<<link [[다음|Hallways]]>><</link>>
<br>
<</switch>>
<<else>>
<<switch $whitneyRescueExit>>
<<case "canteen">>
<<link [[다음|Canteen]]>><</link>>
<br>
<<case "courtyard">>
<<if $bus is "schoolfrontcourtyard">>
<<link [[다음|School Front Courtyard]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Rear Courtyard]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<default>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<</if>>
<<unset $whitneyRescueAlone>>
<<unset $whitneyRescueExit>>
<<unset $whitneyRescueSafe>>
<<unset $whitneyRescueSlime>>
<<unset $whitneyRescueSpecial>>
<<unset $whitneyRescueUniform>>
<</widget>>
<<widget "whitneyFinish">>
<<if $player.penisExist and $penisuse isnot 0>>
<<set $penisuse to 0>>
<</if>>
<<if $audiencepresent gte 1>>
<<He_ nun>> 당신의 머리를 당겨서 얼굴에 가까이 붙이고는 속삭인다. "속이는 것도 못해? 나를 사람들 앞에서 부끄럽게 만드는군."
<<else>>
"내가 은혜를 갚지 못할 거라고 생각하지 마, <<slut_ a>>."
<</if>>
<<if !$genderknown.includes("Whitney") and ($player.penisExist and $player.vaginaExist) or ($player.gender_appearance is "m" and $player.gender isnot "m") or ($player.gender_appearance is "f" and $player.gender isnot "f")>>
<<set $genderknown.pushUnique("Whitney")>>
<<His_ yi>> 손이 당신의 <<genitalsPost "에">> 닿을 때까지 아래로 내려간다. 순간 <<he_ ga>> 만진 것에 놀란 듯 하지만, 어쨌든 <<he_ nun>> 웃는다.
<br><br>
<</if>>
<<He_ nun>> 빠르게 당신의 <<genitals_ rul>> 잡고는
<<if $player.penisExist and $worn.genitals.name is "chastity parasite">>
<<if $player.vaginaExist>>한손의 손가락으로 당신의 <<pussyPost "에">> 찔러넣으며, <<his_ yi>> 다른 한손으로 <</if>>당신의 정조대 기생충을 거칠게 쥐어짜기 시작한다.
<<elseif $player.penisExist and $player.vaginaExist and !playerChastity("penis") and !playerChastity("vagina")>>
한손으로 당신을 자지를 자극하고, <<his_ yi>> 나머지 한 손으로는 손가락으로 당신의 <<pussyPost "에">> 찔러넣기 시작한다.
<<elseif $player.penisExist and !playerChastity("penis")>>
당신의 <<penisPost>> 끝에 특히 집중하며, 당신의 자지를 자극하고 있다.
<<elseif $player.vaginaExist and !playerChastity("vagina")>>
손가락을 당신의 <<pussyPost "에">> 찔러넣고 휘젓는다.
<</if>>
<<arousal 5000 "genitals">>
<<if $arousal gte $arousalmax>>
<<orgasm>><<He_ nun>> 미소 짓는다.
<<else>>
<<if $audiencepresent gte 1>>
"훌륭한 섹스에 감사하는 법을 가르쳐주지."
<<else>>
"네게 작은 선물도 주지 않고 보낼 수는 없지."
<</if>>
<br><br>
<<He_ nun>> 당신에게 시선을 고정하고, 점점 <<his_ yi>> 속도를 높인다.
<<if $player.penisExist and $player.vaginaExist>>
<<He_ nun>> <<his_ yi>> 엄지 손가락을 이용해 자지의 끝을 원을 그리며 문지르고, 두 번째 손가락을 <<pussyPost "의">> 안으로 밀어 넣는다.
<<elseif $player.penisExist>>
<<He_ nun>> <<his_ yi>> 엄지 손가락을 이용해 자지의 끝을 원을 그리며 문지르고<<if C.npc.Whitney.dom gte 16 and $analdisable is "f">>, 손가락을 천천히 <<bottom_ uro>> 밀어넣는다. 당신의 전립선에 닿자 <<he_ ga>> 살짝 웃는다<<else>>, 나머지 손으로 당신의 <<bottom_ ul>> 찰싹 때린다<</if>>.
<<else>>
<<He_ nun>> 두 번째 손가락을 당신의 <<pussyPost "에">> 찔러넣고, <<his_ yi>> 나머지 한 손으로 당신의 <<breasts_ rul>> 어루만진다.
<</if>>
<<He_ nun>> 당신에게 키스하여, 무의식적으로 나오는 당신의 신음을 억누른다.
<<if $location is "park">>
공원의 멀리 떨어진 쪽의 누군가가 당신 둘을 알아차리고, 빠르게 뒤로 몸을 돌린다.
<</if>>
<br><br>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
휘트니는 당신에게 사악한 미소를 짓<<if $audiencepresent gte 1>>고, 군중은 다시 한 번 환호한다<<else>>는다<</if>>.
<</if>>
<br><br>
<</widget>>
<<widget "dismissWhitney">>
<<npcset Whitney state "dungeon">>
<<if $framed is "whitney">>
<<set $framed to 0>>
<</if>>
<<if $loveInterest.primary is "Whitney">>
<<if $loveInterest.secondary isnot "None">>
<<set $loveInterest.primary to $loveInterest.secondary>>
<<set $loveInterest.secondary to "None">>
<<else>>
<<set $loveInterest.primary to "None">>
<</if>>
<span class = "red">휘트니는 더 이상 당신의 연인이 아니다.</span>
<<elseif $loveInterest.secondary is "Whitney">>
<<set $loveInterest.secondary to "None">>
<span class = "red">휘트니는 더 이상 당신의 연인이 아니다.</span>
<<elseif $whitneyromance is 1>>
<span class = "red">휘트니는 더 이상 당신의 연인이라고 주장할 수 없다.</span>
<<else>>
<span class = "red">휘트니는 납치됐다.</span>
<</if>>
<br><br>
<</widget>>
<<widget "whitneyFaceWritingInspection">>
<<set _targetLocs to ["left_cheek","right_cheek"].filter(loc => $skin[loc].special is "Whitney" or !$skin[loc].pen or ["pen","lipstick","mud"].includes($skin[loc].pen))>>
<<set _whitneySpecialLocs to _targetLocs.filter(loc => $skin[loc].special is "Whitney")>>
<<set _erasableWritingLocs to _targetLocs.filter(loc => ["pen","lipstick","mud"].includes($skin[loc].pen))>>
<<set _writableLocs to _targetLocs.filter(loc => !$skin[loc].pen)>>
<<if _whitneySpecialLocs.length gte 1>>
<<set _loc to _whitneySpecialLocs.random()>>
<<set _cheek to _loc.replace("_", " ")>>
<<He_ nun>> 몸을 기울여 당신 <<bodypart_ yi _loc>>, <<tattooPost _loc "이">> 있는 곳을 핥는다. "라벨이 아직도 잘 붙어있는지 확인하고 싶었어." <<He_ nun>> <<his_ yi>> 친구들에게 돌아가기 전에 당신의 <<bottom_ ul>> 한 번 툭 친다.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600 "bottom">><<npcincr Whitney lust 5>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif _erasableWritingLocs.length gte 1>>
<<set _loc to _erasableWritingLocs.random()>>
<<set _cheek to _loc.replace("_", " ")>>
<<He_ nun>> 몸을 기울이고 당신 <<bodypart_ yi _loc>>, <<tattooPost _loc "이">> 있는 곳을 핥는다. <<He_ nun>> 그곳을 <<his_ yi>> 소매로 문지른 다음, <<his_ yi>> 주머니에서 펜을 꺼낸다. "라벨 붙일 시간이야. 가만히 있어."
<br><br>
<<bodywriting_clear _loc>>
<<set $phase to (_loc is "left_cheek" ? 1 : 2)>>
<<link [[허락한다|School Leave Whitney Writing]]>><<set $phase to 1>><<npcincr Whitney love 1>><</link>><<glove>><<gbodywriting>>
<br>
<<link [[휘트니의 팔을 밀어낸다|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif _writableLocs.length gte 1>>
<<set _loc to _writableLocs.random()>>
<<set _cheek to _loc.replace("_", " ")>>
<<He_ nun>> <<his_ yi>> 주머니에서 펜을 꺼낸다. "네가 누구 건지 모두가 알게 해주자고. 가만히 있어."
<br><br>
<<set $phase to (_loc is "left_cheek" ? 1 : 2)>>
<<link [[허락한다|School Leave Whitney Writing]]>><<set $phase to 2>><<npcincr Whitney love 1>><</link>><<glove>><<gbodywriting>>
<br>
<<link [[휘트니의 팔을 밀어낸다|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
<<set _cheek to (random(0,1) ? "left cheek" : "right cheek")>><<set _cheekType to _cheek.replace(" ", "_")>>
<<He_ nun>> 몸을 기울이고 당신 <<bodypart_ yi _cheekType>>, <<tattooPost _cheekType "이">> 있는 곳을 핥는다.
"지워질 줄은 몰랐는데," <<he_ ga>> 물러나며 말한다. "뭐 어때. 다음에 보자, <<slut_ a>>." <<He_ nun>> <<his_ yi>> 친구들에게 돌아가면서 당신의 <<bottom_ ul>> 한 번 툭 친다.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600 "bottom">><<npcincr Whitney lust 5>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>><<set $location to "underground">><<set $outside to 0>>
<<if $cave gte 50>>
<<elseif $cave gte 20>>
<<water waist>>
<<else>>
<<water>>
<</if>>
<<effects>>
<<set $cave = Math.clamp($cave, 0, 100)>>
당신은 해안가 동굴에 있다. 발광하는 이끼가 벽에 붙어 있다.
<br><br>
<<if $cave gte 100>>
<span class="lblue">당신은 동굴 뒤쪽에 있다.</span> 썩어가는 나무 왕좌가 당신 앞에 놓여 있다.
<<if !$weekly.beachCaveCompass>>
상자 하나가 거기에 놓여 있다.
<</if>>
<<elseif $cave gte 50>>
당신의 발은 흐르는 물에 잠겨 있다.
<<elseif $cave gte 20>>
물이 허리까지 차오른다.
<<elseif $cave gte 1>>
목까지 물이 차오른다.
<<else>>
목까지 물이 차오른다. 동굴의 천장은 근처 해안가 수면 아래에 잠겨있다. 그 길은 바깥으로 통하지만, 당신은 수영을 해야 한다.
<</if>>
<br><br>
<<if $cave gte 50 and $cave lt 54 and $smuggler_pub_known is 1>>
You hear an echo of voices, and see the passage to the smuggler's den hidden behind a rock.
<br><br>
<<elseif $cave gte 50 and $cave lt 54 and ($historytrait gte 4 or ($temple_spear_mission gte 1 and $temple_spear_mission_winter is 1))>>
You hear an echo of voices. You think of the smuggler's den you read about in history class. It was in a cave like this.
<br><br>
<</if>>
<<beach_cave_pursuit>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
<<passoutcave>>
<<elseif $eventskip isnot 1 and $cave lt 100>>
<<if random(1, 4) is 4>>
<<eventscavetreasure>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventscave>>
<<else>>
<<eventscavesafe>>
<</if>>
<<else>>
<<if $cave gte 50 and $cave lt 54 and $smuggler_pub_known is 1>>
<<ind>><<link [[Follow the tunnel to the smuggler's pub (0:05)|Smuggler Pub]]>><<pass 5>><<beach_cave_end>><</link>>
<br>
<<elseif $cave gte 50 and $cave lt 54 and ($historytrait gte 4 or ($temple_spear_mission gte 1 and $temple_spear_mission_winter is 1))>>
<<ind>><<link [[Follow the tunnel to the smuggler's pub (0:05)|Smuggler Pub Beach Cave Intro]]>><<pass 5>><<beach_cave_end>><</link>>
<br>
<</if>>
<<if $cave lt 100>>
<<caveicon "west">><<link [[더 깊은 곳으로 들어간다 (0:10)|Beach Cave]]>><<set $cave += 5>><<pass 10>><</link>>
<br>
<<elseif !$weekly.beachCaveCompass>>
<<caveicon "treasure">><<link [[상자를 연다|Beach Cave Open]]>><<set $weekly.beachCaveCompass to true>><</link>>
<br>
<</if>>
<<if $cave gt 0>>
<<caveicon "sea">><<link [[바다를 향해 나간다 (0:10)|Beach Cave]]>><<set $cave -= 5>><<pass 10>><</link>>
<br>
<<else>>
<<swimicon "up">><<link [[밖으로 헤엄친다 (0:05)|Beach Cave Up]]>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>><<wearProp "silver compass">>
당신은 상자를 연다. 안에서 은빛이 반짝인다. 나침반이다. 그것은 가치있는 것처럼 보인다. 수집가라면 더 많이 알고 있을 것이다.
<<set $antiquemoney += 2200>><<museumAntiqueStatus "antiquesilvercompass" "found">>
<br><br>
<<set $pursuit += 1>>
<<if $museumAntiques.antiques.antiqueleathermap isnot "found" and $museumAntiques.antiques.antiqueleathermap isnot "talk" and $museumAntiques.antiques.antiqueleathermap isnot "museum">>
<<set $skulduggerydifficulty to 700>>
<<caveicon "treasure">><<handheldon>><<link [[상자를 더 가까이에서 조사한다|Beach Cave Examine]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Beach Cave]]>><<handheldon>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 상자를 들여다보며, 상자 벽을 더듬는다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<earnFeat "X Marks the Spot">>
당신은 나무 벽 사이에서, 간신히 알아챌 수 있는 단추를 찾아낸다. 당신은 그것을 누르지 않는다. 대신, 손가락 끝으로 감촉을 확인한다. 그곳엔 먼저 누르게 되어있는, 보다 작은 버튼이 있다. 당신이 그것을 손톱으로 누르자, 상자 바닥에서<span class="green">숨겨진 공간이 드러난다.</span>
<br><br>
<<wearProp "map">>
<<set $antiquemoney += 4000>><<museumAntiqueStatus "antiqueleathermap" "found">>
가죽으로 된 두루마리가, 왁스 처리된 끈으로 묶여 안에 놓여 있다. 당신은 그것을 펼친다. 그것은 지도이고, 상태가 좋다. 숲 옆에 눌린 듯한, 해안 정착촌이 그려져 있다. 선들이 바다를 가로질러 그려져 있고, 그 중 일부는 점선으로 찍혀 있다. 왼쪽 상단 모서리에는 크라켄이 그려져 있으며, 오른쪽 하단에는 용이 그려져 있다. 수집가라면 더 많이 알고 있을 것이다.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Beach Cave]]>><<handheldon>><</link>>
<br>
<<else>>
당신은 나무 벽 사이에서, 간신히 알아챌 수 있는 단추를 찾아낸다. 당신은 그것을 누른다. 상자의 밑부분이 탁 열리면서, <span class="red">다트가 튀어나온다.</span> 그것은 빗나간 방향으로 날아가지만, 당신을 놀라게 한다. 당신은 상자를 떨어뜨린다. 물이 그것을 잡아채서, 얇은 틈으로 빨아들인다.<<gstress>><<stress 6>>
<br><br>
<<skulduggeryuse>>
<<link [[다음|Beach Cave]]>><</link>>
<br>
<</if>><<effects>>
당신은 물 속으로 다이빙하고, 헤엄친다. 동굴은 위쪽으로 굽어 있다.
<<if Time.dayState is "night">>
<<if !Weather.isOvercast>>
당신은 위쪽의 달빛을 향해 헤엄쳐, 차가운 밤바람 속으로 나온다.
<<elseif Weather.precipitation is "rain">>
너무 어두워서 어느 쪽이 위인지 분간하기 어렵다. 당신은 공황상태에 빠지기 전에 바다에 쏟아지는 빗속으로 나온다.<<gstress>><<stress 6>>
<<else>>
너무 어두워서 어느 쪽이 위인지 분간하기 어렵다. 당신은 공황상태에 빠지기 전에 차가운 밤바람 속으로 나온다.<<gstress>><<stress 6>>
<</if>>
<<else>>
<<if !Weather.isOvercast>>
당신은 위쪽의 태양을 향해 헤엄쳐, 시원한 바닷바람 속으로 나온다.
<<elseif Weather.precipitation is "rain">>
당신은 위쪽의 불빛을 향해 헤엄쳐, 바다에 쏟아지는 빗속으로 나온다.
<<else>>
당신은 위쪽의 불빛을 향해 헤엄쳐, 시원한 바닷바람 속으로 나온다.
<</if>>
<</if>>
<br><br>
<<beach_cave_end>>
<<link [[다음|Rocks Pool]]>><</link>>
<br><<set $location to "underground">><<set $outside to 0>><<effects>>
당신은 부드러운 빛을 향해, 동굴 안으로 헤엄쳐 들어간다. 당신은 바위를 움켜쥐고, 공기 주머니로 몸을 당긴다. 발광하는 이끼가 벽에 붙어 있다.
<br><br>
<<link [[다음|Beach Cave]]>><<set $cave to 0>><<beach_cave_init>><<set $eventskip to 1>><</link>>
<br><<set $location to "underground">><<set $outside to 0>><<effects>>
You walk through the cave, leaving the mirth of the pub behind you. You find a rush of ankle-high water. Bioluminescent lichen clings to the walls.
<br><br>
<<link [[다음|Beach Cave]]>><<pass 5>><<beach_cave_init>><<set $cave to 50>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<wearProp "cutlass">>
당신은 이런 형태의 자물쇠에 친숙한 편이지만, 이건 다른 자물쇠들보다 교묘하다. 하지만 충분치 않았다. <span class="green">자물쇠가 짤깍 소리를 내며 열리고,</span> 당신은 덮개를 들어올린다.
<br><br>
내부에는 습기가 없다.
<<if random(1, 3) is 3>>
그 안에는 강철 커틀라스 검이 있는데, 녹이나 다른 얼룩이 거의 슬지 않았다. 그 옆에도 단검이 있다. 은으로 만들어진 물건이다. 수집가라면 둘 모두에 관심을 보일 것이다.
<<set $antiquemoney += 120>><<museumAntiqueStatus "antiquecutlass" "found">>
<<set $antiquemoney += 240>><<museumAntiqueStatus "antiquesilverdagger" "found">>
<<else>>
그 안에는 강철 커틀라스 검이 있는데, 녹이나 다른 얼룩이 거의 슬지 않았다. 수집가라면 이것에 관심을 보일 것이다.
<<set $antiquemoney += 120>><<museumAntiqueStatus "antiquecutlass" "found">>
<</if>>
<br><br>
<<skulduggeryuse>>
<<beach_cave_caught>>
<<else>>
자물쇠는 낡았지만, 이상하게 생겼고 단단하다. 당신은 그걸 한동안 만지작거리지만, <span class="red">짤깍 소리가 들린다.</span> 이제 자물쇠는 꿈쩍도 하지 않을 것이다.
<br><br>
상자는 들고 가기에는 너무 무거우므로, 당신은 그걸 물 속에 놔두고 간다.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<wearProp "rusted cutlass">>
당신은 이런 형태의 자물쇠에 친숙한 편이고, <span class="green">마침내 자물쇠에서 짤깍 소리가 나며 열린다.</span> 당신은 덮개를 들어올린다.
<br><br>
그 안은 물로 가득 차 있다.
<<if random(1, 3) is 3 and $cave gte 15>>
당신은 이제는 고칠 수 없을 정도로 녹슨, 커틀라스 검의 잔해를 발견한다. 이건 그리 큰 가치가 없겠지만, 옆에 은 단검이 자리하고 있다. 수집가라면 둘 모두에 관심을 보일 것이다.
<<set $antiquemoney += 10>><<museumAntiqueStatus "antiquerustedcutlass" "found">>
<<set $antiquemoney += 240>><<museumAntiqueStatus "antiquesilverdagger" "found">>
<<else>>
당신은 이제는 고칠 수 없을 정도로 녹슨, 커틀라스 검의 잔해를 발견한다. 이건 그리 큰 가치가 없겠지만, 수집가라면 이것에도 관심이 있을지도 모른다.
<<set $antiquemoney += 10>><<museumAntiqueStatus "antiquerustedcutlass" "found">>
<</if>>
<br><br>
<<skulduggeryuse>>
<<beach_cave_caught>>
<<else>>
자물쇠는 낡았지만, 이상하게 생겼고 단단하다. 당신은 그걸 한동안 만지작거리지만, <span class="red">짤깍 소리가 들린다.</span> 이제 자물쇠는 꿈쩍도 하지 않을 것이다.
<br><br>
상자는 들고 가기에는 너무 무거우므로, 당신은 그걸 물 속에 놔두고 간다.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 0>>
당신은 왼쪽 통로로 향한다.
<<else>>
당신은 오른쪽 통로로 향한다.
<</if>>
<<set $phase to 0>>
당신은 노두 뒤에 반쯤 가려져 있던 열린 상자 하나를 발견한다.
<<if random(1, 2) is 2>>
<<wearProp "silver dagger">>
당신은 그 안에서 은 단검을 발견한다. 수집가에게는 어느 정도의 가치가 있을 것이다.
<<set $antiquemoney += 240>><<museumAntiqueStatus "antiquesilverdagger" "found">>
<br><br>
<<else>>
<<wearProp "rusted cutlass">>
그 안에는 오래되고 녹슨 커틀라스 검이 들어 있다. 어쩌면 수집가에겐 약간의 가치가 있을지도 모른다.
<<set $antiquemoney += 10>><<museumAntiqueStatus "antiquerustedcutlass" "found">>
<br><br>
<</if>>
<<beach_cave_caught>><<effects>>
<<if $phase is 0>>
당신은 오른쪽 통로로 향한다.
<<else>>
당신은 왼쪽 통로로 향한다.
<</if>>
<<set $phase to 0>>
<<pass 5>><<set $cave -= 10>>
당신은 다시 동굴이 갈라지는 곳까지 통로를 따라간다. 당신은 기묘한 친숙함을 느낀다. 당신이 생각하기엔 이전에 여기에 왔던 것 같다.
<br><br>
<<link [[다음|Beach Cave]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 밀려드는 물이 동굴을 따라 당신을 싣고 가게끔 둔다.
<br><br>
<<link [[다음|Beach Cave]]>><<set $cave -= 10>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 물살을 거슬러
<<if $swimmingSuccess>>
헤엄치며, 물살이 잔잔해지기까지 <span class="green">그 흐름을 버텨내는 데 성공한다.</span>
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
헤엄치지만, <span class="red">물살이 너무 강하다.</span> 밀려드는 물이 동굴을 따라 당신을 싣고 간다.
<br><br>
<<link [[다음|Beach Cave]]>><<set $cave -= 10>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 수면 아래로 잠수하여, 동굴을 따라간다.
<<if $swimmingSuccess>>
당신은 다른 쪽에서 <span class="green">수면 바깥으로 튀어나와,</span> 주변을 둘러본다. 이곳의 공기는 더 따듯하다. 당신은 노두 뒤에서 이끼 같은 빛이 번뜩이는 것을 발견한다. 그건 은으로 된 단검으로, 멀쩡한 상태다. 수집가라면 이것에 관심을 보일 것이다.
<br><br>
<<wearProp "silver dagger">>
<<set $antiquemoney += 240>><<museumAntiqueStatus "antiquesilverdagger" "found">>
당신은 원래 있던 동굴로 헤엄쳐 돌아온다.
<br><br>
<<link [[다음|Beach Cave]]>><<handheldon>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 숨이 차기 시작하고, <span class="red">전방에 동굴 끝이 보이지 않는다는 것을 깨닫는다.</span> 당신은 돌아온다.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<covered>>
<<if $speech_attitude is "meek">>
"부-부탁이니 보-보지 마세요," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"눈 감고 뜨지 마," 당신이 말한다.
<<else>>
"보-보지 마세요," 당신이 말한다.
<</if>>
당신의 목소리가 동굴을 타고 퍼진다. 눈들이 윙크하고는 감긴다.
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "slug">>
<<struggle_creatures $pursuit 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Beach Cave Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Beach Cave Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
<<set $pursuit to 0>>
<<if $stress gte $stressmax>>
당신은 너무 무리했다. 당신의 의식이 멀어지고, 세상이 어두워진다.
<br><br>
<<passout>>
<<endcombat>>
<<slug_cave_intro>>
<<else>>
마지막 민달팽이 무리가 밀려드는 물속으로 사라진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $player.breastsize gte 3>>
촉수가 당신의 <<breasts_ rul>> 둥글게 감싸고, 동시에 쥐어짜며 젖꼭지 위로 미끄러진다.
<<else>>
촉수가 당신의 가슴을 쥐어짜며, 당신의 <<breasts_>> 위로 미끄러진다.
<</if>>
<<garousal>><<arousal 600 "breasts">>
<br><br>
<<if random(1, 2) is 2 and $bestialitydisable is "f" and $slugdisable is "f">>
쩍 하는 소리가 들리고, 촉수가 풀어진다. 그것은 마치 뭔가를 발견한 듯, 물 쪽을 가리킨다. 형체 하나가 물에서 달려들어온다. 촉수가 마저 다 풀어지고, 당신을 떨어트리며 공포에 질려 움츠러진다.
<br><br>
당신은 첨벙 소리를 내며 물로 떨어진다. 당신은 혼자가 아니다.
<br><br>
<<link [[다음|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>>
<<if $pursuit gte 3>>
<<generate3>>
<</if>>
<<if $pursuit gte 4>>
<<generate4>>
<</if>>
<<if $pursuit gte 5>>
<<generate5>>
<</if>>
<<if $pursuit gte 6>>
<<generate6>>
<</if>>
<<person1>>당신 뒤에서 <<personsimple_ yi>> 웃음소리가 들린다. "우리가 저녁거리 그 이상을 잡았구먼," 걸걸한 목소리가 말한다. 손 한 쌍이 당신의 엉덩이를 붙잡고, 당신을 돌려 그들과 마주보게 한다.
<<person_ un>> 거기에 <<if $cave gte 20>>서<<else>>떠<</if>> 있고, <<person2>><<person_ un>> <<person1>><<him_>> 옆에 있다. 둘 모두 잠수복을 입고 있다.
<<if $pursuit gte 4>>
당신은 다른 형체들이 근처 어둠 속에 숨어 있다는 것을 알아차린다.
<<elseif $pursuit gte 3>>
당신은 다른 형체가 근처 어둠 속에 숨어 있다는 것을 알아차린다.
<<else>>
<</if>>
<br><br>
<<person2>><<person_ i>> <<his_ yi>> 옆구리에서 칼을 하나 풀어, 촉수를 잘라내려고 움직인다. 촉수는 칼날이 닿기도 전에 어둠 속으로 후퇴하며, 당신을 물에 떨군다.
<br><br>
당신이 미처 회복하기도 전에 그들의 손이 당신을 덮친다.
<br><br>
<<link [[다음|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<outfitChecks>>
<<set _top.integrity -= 50>>
<<if _top.integrity lte 0>>
당신은 몸을 비틀고 꿈틀대어 그 생물체로부터 풀려나, 첨벙 소리를 내며 그 아래의 물로 떨어진다. 당신은 올려다본다. 촉수는 여전히 당신의 <<top_name_ yi>> 잔해를 꽉 쥐고 있다. <<covered>> 촉수는 그걸 들고 어둠 속으로 사라진다.
<br><br>
<<integritycheck no_text>>
<<exposure>>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 몸을 비틀고 꿈틀대어 그 생물체로부터 풀려나, 첨벙 소리를 내며 그 아래의 물로 떨어진다. 당신의 <<top_name_ un>> 입기에 상태가 나빠진 것 같지만, 당신은 겨우 터널을 빠져나온다.
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
그 존재가 가까이 다가온다.
<<if random(1, 2) is 2 and $bestialitydisable is "f" and $slugdisable is "f">>
쩍 하는 소리가 나고, 물에서 형체 하나가 튀어나와, 당신의 허벅지에 착지한다. 고양이만큼이나 큰 민달팽이다. 다른 하나가 또 튀어나와, 밧줄을 감싸듯이 달라붙는다. 민달팽이는 불쾌할 정도의 속도로 밧줄을 갉아대고, 당신은 첨벙 소리를 내며 물에 빠진다.
<br><br>
<<link [[다음|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>>
<<if $pursuit gte 3>>
<<generate3>>
<</if>>
<<if $pursuit gte 4>>
<<generate4>>
<</if>>
<<if $pursuit gte 5>>
<<generate5>>
<</if>>
<<if $pursuit gte 6>>
<<generate6>>
<</if>>
<<person1>>당신 뒤에서 <<personsimple_ yi>> 웃음소리가 들린다. "우리가 저녁거리 그 이상을 잡았구먼." 걸걸한 목소리가 말한다. 손 한 쌍이 당신의 엉덩이를 붙잡고, 당신을 돌려 그들과 마주보게 한다.
<<person_ un>> 거기에 <<if $cave gte 20>>서<<else>>떠<</if>> 있고, <<person2>><<person_ un>> <<person1>><<him_>> 옆에 있다. 둘 모두 잠수복을 입고 있다.
<<if $pursuit gte 4>>
당신은 다른 형체들이 근처 어둠 속에 숨어 있다는 것을 알아차린다.
<<elseif $pursuit gte 3>>
당신은 다른 형체가 근처 어둠 속에 숨어 있다는 것을 알아차린다.
<<else>>
<</if>>
<br><br>
<<person2>><<person_ i>> <<his_ yi>> 옆구리에서 칼을 하나 풀어, 밧줄을 자른다. 당신은 첨벙 소리를 내며 물에 빠진다.
<br><br>
당신이 미처 회복하기도 전에 그들의 손이 당신을 덮친다.
<br><br>
<<link [[다음|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<outfitChecks>>
<<set _top.integrity -= 50>>
<<if _top.integrity lte 0>>
당신이 몸을 비틀고 꿈틀대자, 밧줄이 당신의 <<top_name_ ul>> 찢어낸다. 하지만 당신은 간신히 몸을 풀어내고, 아래의 물로 떨어진다. 당신은 올려다본다. 당신 <<top_name_ yi>> 다 닳아해진 잔해가 위에 매달려 있다.
<br><br>
<<integritycheck no_text>>
<<exposure>>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신이 몸을 비틀고 꿈틀대자, 밧줄이 당신의 <<top_name_ ul>> 찢어낸다. 하지만 당신은 간신히 몸을 풀어내고, 아래의 물로 떨어진다.
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Beach Cave Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Beach Cave Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"<<phim_ ul>> 데려가지," <<person1>><<person_ i>> 말한다. "다른 놈들도 차례가 오길 바랄 거야." 당신의 양팔이 밧줄로 묶이는 것과 동시에, 뒤편에서 안대가 나와 당신의 머리를 감싸며 시야를 차단한다.
<br><br>
<<facewear 5>>
<<bind>>
<<pass 10>>
<<link [[다음|Beach Cave Rape Finish 2]]>><</link>>
<br>
<<else>>
<<set $pursuit to 0>>
당신은 <<group_ ul>> 당신에게서 밀쳐 떨어트려 놓으며 공간을 형성한다.
<<if $cave lt 50>>
<<tearful>> 당신은 수면 아래로 잠수한다. 당신은 그들이 당신을 찾아 더듬거리며 내는 뭉개진 고함소리가 들린다. 그러나 물살이 너무 강하고, 주위는 너무 어둡다. 당신은 그들 사이로 빠져나간다.
<<else>>
<<tearful>> 당신은 도망친다. 당신 뒤편에서 물이 철벅이는 소리가 들리지만, 당신은 모퉁이 너머에 있는 바위 같은 노두 뒤편에 몸을 숨긴다. 당신을 쫓는 이들은 앞쪽의 어둠을 들여다보며 스쳐지나간다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<pub_cave_arrival>><<effects>>
<<if $tendingSuccess>>
당신이 편안해지는 노래를 부르자, <span class="green">촉수가 붙잡던 것을 풀고</span> 어디로 통하는지 알 수 없는 틈으로 달아난다.
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 그것들을 진정시키려 노력하지만, 촉수가 당신의 <<bottom_ ul>> 쿡 찌르자 <span class="red">당신의 목소리가 요동친다.</span>
<br><br>
<<link [[다음|Beach Cave Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 3 8>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Beach Cave Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Beach Cave Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
촉수들이 움츠러들며, 숨겨진 틈 어딘가로 사라진다.
<br><br>
<<tearful>> 당신은 동굴을 따라 계속 나아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 불안감을 무시하고, 금간 곳 옆으로 걸어간다.
<<if $pursuit gt 0 and $rng gte (100 - ($pursuit * 15))>>
<<if $bestialitydisable is "f" and $slugdisable is "f" and random(1, 2) is 2>>
<span class="red">당신이 지나가자 민달팽이 하나가 뛰쳐나와,</span> 당신을 아슬아슬하게 빗겨간다.<<set $pursuit += 1>>
<<if $pursuit gte 6>>
민달팽이가 첨벙 하고 물에 빠지는 동시에 당신은 급히 도망치기 시작하지만, <span class="red">다른 민달팽이들이 수면 위로 헤엄쳐 오고 있다.</span> 당신은 포위당한다.
<br><br>
<<link [[다음|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
민달팽이가 첨벙 하고 물에 빠지는 동시에, 당신은 급히 도망치기 시작한다.<<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<span class="red">당신이 지나가자 팔 하나가 당신을 붙잡는다.</span> 당신은 그것으로부터 물러나, 급히 도망치기 시작한다.<<set $pursuit += 1>>
<<if $pursuit gte 6>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<span class="red">더 많은 형체들이 물 속에서 올라오는 동시에,</span> 당신의 뒤편에서 웃음소리가 들린다. 그들은 잠수복을 입고 있다.
<br><br>
당신은 포위당한다.
<br><br>
<<link [[다음|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신 뒤편에서 웃음소리가 들린다.<<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
아무 일도 일어나지 않는다.<<lstress>><<stress -6>>
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip += 1>><</link>>
<br>
<</if>><<effects>>
당신은 금간 곳을 달려 지나가고, 물에선 철벅이는 소리가 난다.
<<if $athleticsSuccess>>
<span class="green">아무 일도 일어나지 않는다.</span><<lstress>><<stress -6>>
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">당신의 발이 금간 곳 바로 옆 바위에 걸리고,</span> 당신은 첨벙 소리를 내며 물에 빠진다.
<br><br>
<<if $pursuit gte 6>>
<<if $bestialitydisable is "f" and $slugdisable is "f" and random(1, 2) is 2>>
<span class="red">물에서 형체 하나가 튀어나온다.</span> 그것은 빗나가, 당신 뒤편의 동굴 벽에 착지한다. 커다란 민달팽이다. 다른 민달팽이가 당신을 향해 헤엄쳐 온다.
<br><br>
<<link [[다음|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
형체 하나가 앞에 있는 모퉁이에서 나타난다. 잠수복을 입고 있는 <<person_ ida>>. <<He_ nun>> 당신을 바라보면서 미소 짓는다. 다른 두 명이 <<him_ gwa>> 합류한다.
<br><br>
"너처럼 귀여운 <<lass_ ga>> 우리 동굴에서 뭐 하고 계실까?"
<br>
"내 생각엔 <<pshe_ nun>> 교훈을 얻어야 할 것 같군."
<br>
"다른 어디에도 갈 생각 하지 마, <<girl_ a>>."
<br><br>
그들은 가까이로 걸어온다. 당신이 돌아서자, <<person4>><<person_ gwa>> 얼굴을 마주보게 된다. 다른 두 명이 <<him_ ul>> 앞뒤로 둘러싼다. 당신은 포위당한다.
<br><br>
<<link [[다음|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
당신은 스스로에게 뭔가 관심이 끌린 것처럼 느껴진다. 마치 누군가가 지켜보고 있는 듯하다.<<set $pursuit += 1>>
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
당신은 유사에서 당신의 다리를 빼내려 안간힘을 써서, 몸을 자유롭게 한다.
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip += 1>><</link>>
<br><<effects>>
당신은 발을 꿈틀거리며 부드럽게 유사에서 끌어낸다. 조금씩 조금씩, 당신의 발이 자유로워진다.
<br><br>
<<beach_cave_caught>><<effects>>
<<set $pursuit = Math.clamp($pursuit, 0, 3)>>
당신은 당신을 따라 기어오는 민달팽이를 피해 도망친다.
<br><br>
<<if $eventskip is 0>>
<<if $rng gte 76>>
당신은 슬라임 웅덩이에 다가간다. 빙 둘러 갈 수는 있지만, 귀중한 시간을 버리게 될 것이다.
<br><br>
<<if $swarmdisable is "f">>
무언가가 지면 아래에서 꿈틀거린다.
<br><br>
<</if>>
<<link [[뛰어넘는다|Beach Slug Jump]]>><</link>><<athleticsdifficulty 400 1100>>
<br>
<<link [[빙 돌아간다|Beach Slug Run]]>><<set $pursuit += 1>><</link>><<gpursuit>>
<br>
<<elseif $rng gte 51>>
거대한 민달팽이가 몸을 일으켜 그 입을 당신 쪽으로 향한다. 그것의 몸이 부르르 떨리더니, 무언가를 뱉는다.
<br><br>
뱉어낸 것이 당신에게 날아오면서 펼쳐진다. 그건 다른 민달팽이다.
<br><br>
<<link [[피한다|Beach Slug Dodge]]>><</link>><<dancedifficulty 400 1100>>
<br>
<<link [[충격에 대비한다|Beach Slug Brace]]>><<set $pursuit += 1>><</link>><<gpursuit>>
<br>
<<elseif $rng gte 26>>
거대한 민달팽이가 지면을 쿵 내리찍는다. 바위가 흔들거리고, 당신은 비틀거리다가 천장에 매달린 끈적끈적한 막에 들어선다.
<br><br>
<<physiquedifficulty 1 18000 true>>
<<if $physiqueSuccess>>
당신은 민달팽이가 더욱 가까이 오기 전에 <span class="green">스스로의 몸을 잡아당겨 빼낸다.</span>
<br><br>
<<else>>
<span class="red">당신은 스스로의 몸을 잡아당겨 빼낸다.</span> 간신히 해내긴 했지만, 민달팽이는 더욱 가까워진다.<<gpursuit>><<set $pursuit += 1>>
<br><br>
<</if>>
<<link [[다음|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
바위투성이 땅조차 눈앞의 지면에 비하면 부드러울 것이다.
<br><br>
<<link [[질주한다|Beach Slug Sprint]]>><</link>><<athleticsdifficulty 600 1200>>
<br>
<<link [[조심한다|Beach Slug Careful]]>><</link>>
<br>
<</if>>
<<else>>
당신은
<<if $cave_current is 1>>
이끼 가득한 터널에 도달한다.
<<elseif $cave_current is 2>>
버섯 가득한 터널에 도달한다.
<<elseif $cave_current is 3>>
어두운 터널에 도달한다.
<<else>>
물이 흥건한 터널에 도달한다.
<</if>>
<<if $cave_current is $cave_exit>>
<span class="green">이 터널은 방에서 멀어지는 길로 이어진다!</span>
<<else>>
<span class="red">막힌 길이다!</span> 당신은 다른 곳을 찾아봐야 한다.
<</if>>
<br><br>
<<slug_text>>
<br><br>
<<if $pursuit gte 3>>
<<slug_caught>>
<<else>>
<<set $cave_seen.pushUnique($cave_current)>>
<<if $cave_current is $cave_exit>>
<<link [[탈출한다|Beach Slug Escape]]>><</link>>
<br>
<</if>>
<<if $cave_current isnot 1>>
<<link [[이끼 가득한 터널로 달린다|Beach Slug]]>><<set $cave_current to 1>><</link>> <<if $cave_seen.includes(1) and $cave_exit is 1>><<note "여기가 출구다" "green">><<elseif $cave_seen.includes(1)>><<note "(이미 여기를 살펴보았다)">><</if>>
<br>
<</if>>
<<if $cave_current isnot 2>>
<<link [[버섯 가득한 터널로 달린다|Beach Slug]]>><<set $cave_current to 2>><</link>> <<if $cave_seen.includes(2) and $cave_exit is 2>><<note "여기가 출구다" "green">><<elseif $cave_seen.includes(2)>><<note "(이미 여기를 살펴보았다)">><</if>>
<br>
<</if>>
<<if $cave_current isnot 3>>
<<link [[어두컴컴한 터널로 달린다|Beach Slug]]>><<set $cave_current to 3>><</link>> <<if $cave_seen.includes(3) and $cave_exit is 3>><<note "여기가 출구다" "green">><<elseif $cave_seen.includes(3)>><<note "(이미 여기를 살펴보았다)">><</if>>
<br>
<</if>>
<<if $cave_current isnot 4>>
<<link [[물이 흥건한 터널로 달린다|Beach Slug]]>><<set $cave_current to 4>><</link>> <<if $cave_seen.includes(4) and $cave_exit is 4>><<note "여기가 출구다" "green">><<elseif $cave_seen.includes(4)>><<note "(이미 여기를 살펴보았다)">><</if>>
<br>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
<<if $athleticsSuccess>>
당신은 민달팽이를 피해 달려, <span class="green">간신히 거리를 좀 벌리는 데 성공한다.</span><<lpursuit>><<set $pursuit -= 1>>
<br><br>
<<else>>
당신은 민달팽이를 피해 달리려 시도하지만, <span class="red">발을 헛디딘다.</span> 당신은 땅바닥에 넘어진다.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
당신은 비틀거리며 몸을 일으키고, 계속 달려나간다.<<gpursuit>><<set $pursuit += 1>>
<br><br>
<</if>>
<<link [[다음|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 땅바닥을 면밀히 살펴보면서, 조심스레 계속 달려나간다.
<br><br>
<<link [[다음|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $danceSuccess>>
당신은 옆으로 비켜난다. <span class="green">민달팽이가 당신 옆으로 날아가며,</span> 첨벙 하고 웅덩이에 빠진다. 당신은 계속 달려나간다. 거대한 민달팽이가 다시 당신을 따라 기어올 수 있기까지는 약간의 시간이 걸린다.<<lpursuit>><<set $pursuit -= 1>>
<br><br>
<<link [[다음|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 옆으로 비켜나려 노력하지만, <span class="red">너무 느렸다.</span> 민달팽이는 당신의 가슴팍을 가격해, 바닥에 나자빠트린다. 거대한 민달팽이가 더 가까이 미끄러져온다.
<br><br>
<<link [[다음|Beach Slug Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
당신은 충격에 대비한다. 민달팽이가 당신의 가슴팍에 충돌하자 당신은 비틀거린다. 당신은 간신히 중심을 잃지 않지만, 거대한 민달팽이가 이제 더 가까이 다가온다.
<br><br>
<<link [[다음|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "slug">>
<<struggle_creatures 1 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.chest.creature to "slug">><<set $chestuse to "struggle">><<set $cheststate to "struggle">><<set $struggle.enemy[0].location to "chest">>
<<set $timer to 10>>
<<unset $struggle_start>>
<</if>>
<<if $timer lte 0>>
<<set $pursuit += 1>>
<<set $timer to 0>>
<<elseif $timer is 8 and random(1, 2) is 2>>
<<struggle_add 1 1>>
<span class="pink">슬라임 웅덩이에서 다른 민달팽이가 뛰어오른다!</span>
<br><br>
<</if>>
<<slug_text>>
<br><br>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Beach Slug Struggle End]]>><</link>></span>
<br>
<<elseif $pursuit gte 3>>
<span id="next"><<link [[다음|Beach Slug Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Beach Slug Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
<<if $pursuit gte 3>>
거대한 민달팽이가 다가오자 그보다 작은 민달팽이들이 떨어져나간다.
<br><br>
<<endcombat>>
<<clotheson>>
<<slug_caught>>
<<else>>
민달팽이가 슬라임 웅덩이 속으로 뛰어든다. <<tearful>> 당신은 거대한 민달팽이가 당신을 따라잡기 전에 몸을 일으킨다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $athleticsSuccess>>
당신은 도약하여, <span class="green">슬라임 웅덩이의 건너편에 착지한다.</span> 당신은 계속 도망친다. 거대한 민달팽이는 속도를 늦추지 않고 철벅거리며 다가온다.
<br><br>
<<link [[다음|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 도약하여, <span class="red">슬라임 웅덩이에 빠진다.</span>
<<drench "goo" 5>>
<br><br>
<<if $swarmdisable is "f">>
당신은 가까스로 머리를 수면에 내놓는 데까진 성공했지만, 무언가가 당신의 피부 위에서 꿈틀거리는 것이 느껴진다.
<br><br>
<<link [[다음|Beach Slug Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 가까스로 머리를 수면에 내놓고, 스스로를 건너편 둑에 끌어다 놓는 데 성공한다. 거대한 민달팽이는 가까이에 와 있다. 그것은 속도를 늦추지 않고 철벅거리며 다가온다.<<gpursuit>><<set $pursuit += 1>>
<br><br>
<<if $pursuit gte 3>>
<<slug_caught>>
<<else>>
<<link [[다음|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "eels" "swarm" "moving towards you" "encircle you" "fend off" 1 6>>
<<set $swimdistance to 10>>
<<set $water to 1>>
<<set $timer to 10>>
<</if>>
<<if $timer lte 0>>
<<set $pursuit += 1>>
<<set $timer to 10>>
<</if>>
<<slug_text>>
<br>
<<if $swimdistance gte 10>>
당신은 둑 방향으로 헤엄치기 시작해야 한다!
<<elseif $swimdistance gte 5>>
둑은 아직도 멀리 있다.
<<elseif $swimdistance gte 3>>
당신은 둑까지 절반 정도 왔다.
<<elseif $swimdistance gte 1>>
당신은 거의 둑에 도착했다.
<<else>>
둑이 팔 닿을 거리에 있다!
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Beach Slug Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $pursuit gte 3>>
<span id="next"><<link [[다음|Beach Slug Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[다음|Beach Slug Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Beach Slug Swarm]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte $stressmax>>
이것은 당신에게는 너무 벅찬 일이다. 당신은 기절한다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<slug_end>>
<<link [[다음|Passout Beach]]>><<pass 1 hour>><</link>>
<<elseif $pursuit gte 3>>
거대한 민달팽이가 철벅거리며 웅덩이로 들어가, 자기 앞으로 슬라임의 파도를 형성하며 둑에 있는 당신이 흠뻑 젖게 한다.
<br><br>
<<endcombat>>
<<clotheson>>
<<slug_caught>>
<<else>>
<<tearful>> 당신은 스스로를 슬라임 웅덩이 바깥으로 끌어낸다. 당신이 비틀거리며 일어서자 민달팽이들이 떨어져 나온다.
<br><br>
거대한 민달팽이는 속도를 늦추지 않고 철벅거리며 다가온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 웅덩이를 빙 돌아간다. 거대한 민달팽이는 그냥 웅덩이를 지나와, 당신을 조금 따라잡는다.
<br><br>
<<link [[다음|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $physiqueSuccess>>
당신은 끈적끈적한 슬라임을 잡아당겨, <span class="green">가까스로 거기서 벗어난다.</span> 당신은 딱 알맞은 순간에 닫히는 입으로부터 도약한다.
<br><br>
당신은 분홍색 이끼에서 흘러나온 빛으로 밝혀진, 천장이 높은 다른 동굴에 있다. 슬라임이 천장에서 뚝뚝 떨어져, 커다란 웅덩이를 형성한다.
<br><br>
당신 뒤에서 생물체가 솟아오른다. 무지막지하게 커다란 민달팽이로, 말보다도 크다. <span class="red">그것이 위협적인 속도로 가까이 미끄러져온다.</span>
<br><br>
<<link [[도망친다|Beach Slug Start]]>><</link>>
<br>
<<else>>
당신은 끈적끈적한 슬라임을 잡아당기지만, <span class="red">그것으로부터 벗어나지 못한다.</span> 입이 당신을 둘러싸고, 닫히며, 당신을 집어삼킨다.
<br><br>
<<if $tentacledisable is "f" and $hallucinations gte 1>>
무언가가 당신의 피부 위에서 꿈틀거리는 것이 느껴진다.
<br><br>
<</if>>
<<link [[다음|Beach Slug Vore]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<clothesruined>>
당신은 당신의 옷에서 벗어나려 발버둥치다, 딱 알맞은 순간에 닫히는 입으로부터 도약한다.
<br><br>
당신은 분홍색 이끼에서 흘러나온 빛으로 밝혀진, 천장이 높은 다른 동굴에 있다. 슬라임이 천장에서 뚝뚝 떨어져, 커다란 웅덩이를 형성한다.
<br><br>
당신 뒤에서 생물체가 솟아오른다. 무지막지하게 커다란 민달팽이로, 말보다도 크다. <span class="red">그것이 위협적인 속도로 가까이 미끄러져온다.</span>
<br><br>
<<link [[도망친다|Beach Slug Start]]>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<if $tentacledisable is "f" and $hallucinations gte 1>>
<<set $enemytype to "tentacles">>
<<tentaclestart 4 15>>
<<else>>
<<set $enemytype to "vore">>
<</if>>
<<set $vorestage to 1>>
<<set $vorecreature to "slug">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<if $tentacledisable is "f" and $hallucinations gte 1>>
<<set $voretentacles to 1>>
<<else>>
<<set $voretentacles to 0>>
<</if>>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<if $tentacledisable is "f" and $enemytype is "tentacles">>
<<voreeffects>><<effectstentacles>>
<<vore>><<tentacles>>
<<statetentacles>>
<br><br>
<<actionsvorentacles>>
<<else>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<</if>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Beach Slug Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[다음|Beach Slug Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[다음|Beach Slug Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Beach Slug Vore]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte $stressmax or $vorestomach gte 5>>
당신은 너무 무리했다. 당신은 기절한다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<slug_end>>
<<link [[다음|Passout Beach]]>><<clotheson>><<pass 1 hour>><</link>>
<<else>>
<<set $pursuit to 1>>
<<if $cave_exit>>
<<tearful>> 당신은 스스로를 <<vorecreature_ yi>> 입에서 끌어낸다. 당신은 비틀거리며 일어나, 도망친다. 그것은 뒤에서 가까이 미끄러져 온다.
<br><br>
<<else>>
<<tearful>> 당신은 스스로를 <<vorecreature_ yi>> 입에서 끌어낸다. 당신은 분홍색 이끼에서 흘러나온 빛으로 밝혀진, 천장이 높은 다른 동굴에 있다. 슬라임이 천장에서 뚝뚝 떨어져, 커다란 웅덩이를 형성한다.
<br><br>
당신 뒤에서 생물체가 솟아오른다. 무지막지하게 커다란 민달팽이로, 말보다도 크다. <span class="red">그것이 위협적인 속도로 가까이 미끄러져온다.</span>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<if $cave_exit>>
<<link [[다음|Beach Slug]]>><</link>>
<br>
<<else>>
<<link [[다음|Beach Slug Start]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<slug_init>>
당신은 몸을 돌려 달아난다. 네 개의 터널들이 그 방에서 뻗어나와 있다.
<br>
앞쪽의 터널은 자연발광 이끼로 덮혀 있다.
<br>
오른쪽의 터널은 버섯들로 가득 차 있는데, 버섯들 중 일부는 거의 당신만큼이나 크다. 터널은 위쪽으로 이어진 것으로 보인다.
<br>
왼쪽 밑으로 내려가는 터널은 아래로 경사져, 더 깊은 지하로 연결되어 있다. 당신은 그 방향에서 흐르는 물소리를 듣는다.
<br>
당신은 뒤를 힐끔 쳐다본다. 민달팽이 뒤편에도 다른 터널이 있지만, 이끼가 없고, 어둡고 불길한 예감이 든다. 지금 당장은 민달팽이가 길을 막고 있다.
<br><br>
<<link [[이끼 가득한 터널로 달린다|Beach Slug]]>><<set $cave_current to 1>><</link>>
<br>
<<link [[버섯 가득한 터널로 달린다|Beach Slug]]>><<set $cave_current to 2>><</link>>
<br>
<<link [[물이 흥건한 터널로 달린다|Beach Slug]]>><<set $cave_current to 4>><</link>>
<br><<effects>>
<<earnFeat "Abnormal Mollusc">>
<<pass 10>>
<<if $cave_current is 1>>
당신은 이끼가 가득한 터널을 따라 빠져나간다. 당신은 어깨 너머를 흘끗 바라본다. 거대한 민달팽이는 따라오는 것을 꺼려하고 있다.
<br><br>
분홍색 색조가 연한 파란색으로 점차 바뀌어가면서 터널도 위로 경사진다.
<<if Time.dayState isnot "night">>
위에서 파도소리가 들려오고, 어둠을 뚫고 내려오는 햇빛이 보인다.
<<elseif !Weather.isOvercast>>
위에서 파도소리가 들려오고, 어둠을 뚫고 내려오는 창백한 달빛이 보인다.
<<else>>
위에서 파도소리가 들려온다.
<</if>>
<br><br>
당신은 바다를 마주보고 있는 절벽에서 튀어나와, 바다로 곤두박질친다. 당신은 해변 근처에 있다..
<br><br>
<<link [[다음|Sea Beach]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cave_current is 2>>
당신은 버섯이 가득한 터널을 올라 빠져나간다. 당신은 어깨 너머를 흘끗 바라본다. 거대한 민달팽이는 따라오는 것을 꺼려하고 있다.
<br><br>
터널이 멀리 이어질수록 버섯도 빽빽히 자라나 있다. 당신은 특히 커다란 버섯을 돌아가며, 지면에 나 있는 틈으로 거의 떨어질 뻔한다. 당신은 순간 목소리를 들었다고 생각했다. 당신은 주의깊게 들어보지만, 물 흐르는 소리뿐이다.
<br><br>
<span class="red">그 순간 땅이 무너지고,</span> 당신은 어둠 속으로 굴러떨어진다.
<br><br>
<<if $sewersintro is 1>>
<<link [[다음|Sewers Commercial]]>><<sewersstart>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|Sewers Intro]]>><</link>>
<</if>>
<br>
<<elseif $cave_current is 3>>
당신은 어두운 터널 속으로 빠져나간다. 당신은 어깨 너머를 흘끗 바라본다. 거대한 민달팽이는 따라오는 것을 꺼려하고 있다.
<br><br>
당신은 벽을 짚으며 터널을 따라 점점 더 높은 곳으로 올라가다가,
<<if Time.dayState isnot "night">>
저 앞 어둠을 뚫고 비춰오는 햇빛을 본다.
<<elseif !Weather.isOvercast>>
저 앞 어둠을 뚫고 비춰오는 달빛을 본다.
<<else>>
산들바람을 느낀다. 숲 냄새가 난다.
<</if>>
나아갈 힘을 얻은 당신이 계속 앞으로 걸어가자, 숲 한복판으로 나온다.
<br><br>
<<link [[다음|Forest]]>><<set $forest to 20>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cave_current is 4>>
당신은 물이 흥건한 터널로 내려가 빠져나간다. 당신은 어깨 너머를 흘끗 바라본다. 거대한 민달팽이는 따라오는 것을 꺼려하고 있다.
<br><br>
터널은 땅 속 깊은 곳과 이어져 있다. 벽에 난 금을 통해 물줄기가 흘러나와, 아래로 향하는 당신의 여정에 함께한다.
<br><br>
터널이 넓어지며, 당신의 발목 주위로 흐르는 물줄기를 제외하면, 아무것도 보이지 않는 검은 웅덩이를 드러낸다. 어둠이 웅덩이 반대편에다 심지어는 천장까지도 덮어 가리고 있다. 아무리 생각해도, 이 웅덩이라면 수평선에까지 이어져 있을 것 같다.
<br><br>
당신 뒤에서 굉음이 들려온다. 물살이 천둥같은 소리로 통로를 타고 내려와, 당신의 발을 낚아채어 당신을 어둠 속에 빠트린다.
<br><br>
<<link [[다음|Underground Lake]]>><</link>>
<br>
<</if>>
<<slug_end>>
<<beach_cave_end>><<effects>>
<<generate1>><<person1>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
당신은 계단에 발이 걸려 넘어진다. 사방에서 야유하는 소리가 들린다. <<covered>>
<br><br>
"춤춰라! 춤춰! 춤!"
<br><br>
<<link [[팔이 묶여있어서 춤출 수 없다고 대답한다|Smuggler Pub Arms]]>><<set $phase to 1>><</link>><<englishdifficulty 200 1000>>
<br>
<<link [[춤춘다|Smuggler Pub Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 25>><<set $venuemod to 4>><<set $timer to 24>><<set $dancelocation to "smuggler_forced">><<set $forceddance to 1>><</link>>
<br>
<<link [[거절한다|Smuggler Pub Refuse]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"파-팔이 묶인 채로는 춤을 출 수 없어요," 당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"팔이 묶여있는데 어떻게 춤추란거죠?" 당신은 묻는다.
<<else>>
"제 팔 좀 먼저 풀어주시겠어요?" 당신은 묻는다. "그래야 제가 제대로 춤을 출 수 있거든요."
<</if>>
<br><br>
<<if $englishSuccess>>
무대에 다른 이의 발소리가 울려퍼진다. "좋아 <<girlPost>>," <<personsimple_ yi>> 목소리가 말한다. "하지만 지치지 마. 내 차례가 되기 전에 네가 기절하는 건 싫거든." 칼이 밧줄을 가르고, <span class="green">당신의 팔을 풀어준다.</span>
<br><br>
<<unbind>>
<<link [[춤춘다|Smuggler Pub Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 25>><<set $venuemod to 4>><<set $timer to 24>><<set $dancelocation to "smuggler_forced">><<set $forceddance to 1>><</link>>
<br>
<<link [[거절한다|Smuggler Pub Refuse]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[칼을 잡는다|Smuggler Pub Knife]]>><</link>><<defianttext>><<dancedifficulty 200 1000>>
<br>
<</if>>
<<else>>
<span class="red">그들은 당신을 무시한다.</span> "춤춰라! 춤춰! 춤!" 그들은 기대에 차서 무대 가장자리를 두드리기 시작한다.
<br><br>
<<link [[춤춘다|Smuggler Pub Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 25>><<set $venuemod to 4>><<set $timer to 24>><<set $dancelocation to "smuggler_forced">><<set $forceddance to 1>><</link>>
<br>
<<link [[거절한다|Smuggler Pub Refuse]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"저-저는 못해요," 당신은 말한다. "저는 춤 못 춰요."
<<elseif $speech_attitude is "bratty">>
"꺼져," 당신은 말한다. "난 당신 같은 쓰레기들을 위해 춤추지 않을 거야."
<<else>>
"저는 춤추지 않을 거예요," 당신은 말한다. "절 보내주세요."
<</if>>
<br><br>
"춤춰라! 춤춰! 춤!" 소용없어 보인다.
<br><br>
<<if ($leftarm is "bound" or $rightarm is "bound") and $phase isnot 1>>
<<link [[팔이 묶여있어서 춤출 수 없다고 대답한다|Smuggler Pub Arms]]>><<set $phase to 1>><</link>><<englishdifficulty 200 1000>>
<br>
<<elseif $submissive lte 500 and $phase is 1>>
<<link [[칼을 잡는다|Smuggler Pub Knife]]>><</link>><<defianttext>><<dancedifficulty 200 1000>>
<br>
<</if>>
<<link [[춤춘다|Smuggler Pub Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 25>><<set $venuemod to 4>><<set $timer to 24>><<set $dancelocation to "smuggler_forced">><<set $forceddance to 1>><</link>>
<br>
<<link [[거절한다|Smuggler Pub Refuse 2]]>><</link>>
<br><<effects>>
당신은 다시 거절한다. 군중은 야유를 퍼붓고, 무대 위에 몇 명이 올라오려 하자 무대가 흔들린다.
<br><br>
<<link [[다음|Smuggler Pub Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $danceSuccess>>
당신은 뒤로 돌아 <span class="green">칼을 <<persons_ yi>> 손아귀에서 비틀어 뺀다.</span> 당신은 <<his_ yi>> 움직임을 예측하고, <<his_ yi>> 팔 아래로 들어가면서 당신의 눈가리개를 자른다. 당신은 당신의 칼을 돌려 <<his_ yi>> 목구멍에 칼을 대고 누른다.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
당신의 눈이 빛에 적응하자 군중들은 웃음을 터뜨린다. 당신은 동굴의 열린 부분 한가운데에 있는 무대에 서 있다. 테이블과 의자가 당신을 둘러싸고 있는데, 모두 거칠어 보이는 <<people_ i>> 점령하고 있다. 조명이 머리 위에 매달려 있고, 구석에 있는 바에는 재고가 많아 보인다.
<<if $smuggler_pub_known is 1>>
You're in the smuggler's pub.
<</if>>
<<set $smuggler_pub_known to 1>>
<br><br>
"난 가겠어요," 당신이 말하자, 더 많은 웃음소리가 터져나온다.
<br>
"이-이건 웃을 일이 아니야," <<person_ i>> 더듬거린다. "<<pshe_ ga>> 말하는 대로 해."
<br><br>
넘어지지 않도록 조심하면서, 당신은 무대에서 출구 중 하나를 향해 돌아간다. 많은 조명이 하나로 묶여있다.
<br><br>
<<link [[다음|Smuggler Pub Knife 2]]>><</link>>
<br>
<<else>>
당신은 뒤로 돌아 보이지 않는 채 칼에 손을 뻗는다. <span class="red"><<persons_ yi>> 주먹이 당신의 얼굴에 직격하고,</span> 당신을 바닥에 쓰러뜨린다. 군중이 폭소를 터뜨린다.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
"<<pShe_ nun>> 활기가 넘치네,"
<br>
"<<pher_ yi>> 입장을 가르쳐줄 때로군."
<br><br>
다른 이들이 무대에 올라온다.
<br><br>
<<link [[다음|Smuggler Pub Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
비록 그들이 다른 어떤 것보다도 즐거움을 위해 함께 노는 것처럼 보이기는 하지만, 군중들은 당신을 지나가게 하기 위해 비켜준다. 당신은 둥글게 배치된 테이블을 지나, <<person_ ul>> 그 중 하나의 위에 던지고, 도망친다.
<br><br>
<<endcombat>>
메아리치는 웃음소리가 동굴 속을 쫓아다녔지만, 그들은 따라오지 않는 것 같다.
<br><br>
<<clotheson>>
<<earnFeat "Leverage">>
<<if $sewersintro is 1>>
당신은 구멍이 뚫린 낡은 벽돌담에 다다른다. 당신은 반대쪽으로 기어 빠져나가다가, 해조류 위에서 미끄러질 뻔한다.
<br><br>
<<link [[다음|Sewers Algae]]>><<sewersstart>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 구멍이 뚫린 낡은 벽돌담에 다다른다. 당신은 기어 빠져나가려고 하지만, 당신의 엉덩이가 끼어버린다.
<br><br>
"도와줄까?" 뒤에서 목소리가 들려온다. 당신이 대답하기 전에, 부츠가 당신의 <<bottom_ ul>> 걷어차고, 당신을 밀어서 해조류로 덮인 돌 위로 미끄러지게 한다.
<br><br>
<<link [[다음|Sewers Intro]]>><</link>>
<</if>><<effects>>
<<danceeffects>>
<<danceaudience>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
이렇게 노출되는 것은 굴욕적이지만, 당신이 할 수 있는 일은 아무것도 없다.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>>
이렇게 노출되는 것은 굴욕적이지만, 당신이 할 수 있는 일은 아무것도 없다.
<br><br>
<</if>>
<<danceactions>>
<<if $danceevent is "finish">>
<<elseif $danceevent is "smuggler_rescue">>
<<link [[다음|Smuggler Pub Rescue]]>><<set $enemyno to 1>><<set $enemynomax to 1>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $danceevent is "rape">>
<<link [[다음|Smuggler Pub Gang Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<effects>>
<<endcombat>>
<span class="blue">휘파람 소리가 들리자,</span> 방 안이 조용해진다. "진정해 새끼들아," 라고 말하는 <<nnpc_gender_ yi "Wren">> 목소리가 들린다. <<if $wrenSeen?.length>><span class="blue">들어본 적 있는 목소리지만, 누구인지 떠올리지는 못한다.</span><</if>> 목소리는 위에서 들려온다. "이 정도면 괜찮은 쇼인 것 같은데. 거기다, 우리는 <<pshe_ ga>> 누구인지도 알지 못해. 누가 <<phim_ ul>> 찾으러 올지도 몰라."
<br><br>
목소리의 주인은 당신보다 나이가 그렇게 많지는 않은 것처럼 들리지만, 다른 사람들은 <<nnpc_himPost "Wren">>에게 귀를 기울인다.
<br><br>
<<link [[다음|Smuggler Pub Blindfold]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Smuggler Pub Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Smuggler Pub Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<set $bus to "commercial">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> 당신은 일어서기 위해 몸부림친다. <<group_ un>> 무대를 떠나지만, 다른 사람들로 대체된다.
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<<link [[다음|Smuggler Pub Gang Rape 2]]>><<set $molestationstart to 1>><</link>>
<<else>>
당신은 <<person1>><<person_ i>> 무대에서 굴러떨어져서 무언가에 부딪히는 소리를 듣는다. <<tearful>> 당신은 <<his_ yi>> 뒤를 따라 뛰어내린다. <<He_ nun>> 당신의 발이 땅에 떨어질 때 소리를 지르나, 당신은 도망친다. 효과는 없었다. 당신은 아무것도 볼 수 없고, 출구가 어디인지도 모른다. 당신은 누군가의 품으로 곧장 달려든다.
<br><br>
<<endcombat>>
<span class="blue">휘파람 소리가 들리자,</span> 방 안이 조용해진다. "진정해 새끼들아," 라고 말하는 <<nnpc_gender_ yi "Wren">> 목소리가 들린다. <<if $wrenSeen?.length>><span class="blue">들어본 적 있는 목소리지만, 누구인지 떠올리지는 못한다.</span><</if>> 목소리는 위에서 들려온다. "이 정도로 싸웠으니, 난 <<pshe_ ga>> 기회를 얻었다고 생각하는데."
<br><br>
목소리의 주인은 당신보다 나이가 그렇게 많지는 않은 것처럼 들리지만, 다른 사람들은 <<nnpc_himPost "Wren">>에게 귀를 기울인다.
<br><br>
<<link [[다음|Smuggler Pub Blindfold]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Smuggler Pub Gang Rape 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Smuggler Pub Gang Rape 2]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> 당신은 일어서기 위해 몸부림친다. <<group_ un>> 무대를 떠나지만, 다른 사람들로 대체된다.
<br><br>
<<endcombat>>
<span class="blue">휘파람 소리가 들리자,</span> 방 안이 조용해진다. "진정해 새끼들아," 라고 말하는 <<nnpc_gender_ yi "Wren">> 목소리가 들린다. <<if $wrenSeen?.length>><span class="blue">들어본 적 있는 목소리지만, 누구인지 떠올리지는 못한다.</span><</if>> "우리는 <<pshe_ ga>> 누구인지도 알지 못해. 누가 <<phim_ ul>> 찾으러 올지도 몰라."
<br><br>
목소리의 주인은 당신보다 나이가 그렇게 많지는 않은 것처럼 들리지만, 다른 사람들은 <<nnpc_himPost "Wren">>에게 귀를 기울인다.
<br><br>
<<link [[다음|Smuggler Pub Blindfold]]>><</link>>
<br>
<<else>>
당신은 <<person1>><<person_ i>> 무대에서 굴러떨어져서 무언가에 부딪히는 소리를 듣는다. <<tearful>> 당신은 <<his_ yi>> 뒤를 따라 뛰어내린다. <<He_ nun>> 당신의 발이 땅에 떨어질 때 소리를 지르나, 당신은 도망친다. 효과는 없었다. 당신은 아무것도 볼 수 없고, 출구가 어디인지도 모른다. 당신은 누군가의 품으로 곧장 달려든다.
<br><br>
<<endcombat>>
<span class="blue">휘파람 소리가 들리자,</span> 방 안이 조용해진다. "진정해 새끼들아," 라고 말하는 <<nnpc_gender_ yi "Wren">> 목소리가 들린다. <<if $wrenSeen?.length>><span class="blue">들어본 적 있는 목소리지만, 누구인지 떠올리지는 못한다.</span><</if>> 목소리는 위에서 들려온다. "이 정도로 싸웠으니, 난 <<pshe_ ga>> 용서를 받을 만 하다고 생각하는데."
<br><br>
목소리의 주인은 당신보다 나이가 그렇게 많지는 않은 것처럼 들리지만, 다른 사람들은 <<nnpc_himPost "Wren">>에게 귀를 기울인다.
<br><br>
<<link [[다음|Smuggler Pub Blindfold]]>><</link>>
<br>
<</if>><<effects>>
<<pass 5>>
<<set $bus to "commercial">>
그들은 당신을 다른 터널로 밀어내면서 눈가리개를 남겨둔다. 뒤에서뿐만 아니라 양쪽에서 발이 움직이는 소리가 들린다.
<br><br>
<<set $stress -= 3000>>
"올라가," 젊은 <<nnpc_gender_ ga "Wren">> 말한다. "내 마음이 바뀌기 전에." 당신이 앞으로 손을 뻗자, 사다리가 잡힌다.
<br><br>
무언가에 머리가 부딪힐 때까지 올라간다. "머리 조심해," 목소리가 웃는다. "그걸 그냥 밀어." 당신은 그렇게 하고, 사다리 꼭대기에 올라간다. 산들바람이 느껴지고, 사방에서 차 소리가 들린다. 당신 뒤에서 금속이 쿵 하는 소리가 들린다.
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
<<blindfoldintro>>
<<else>>
이제 안전해졌으니, 당신은 눈가리개를 떼어 내고 옆으로 던져 버린다.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<clotheson>>
<<endevent>>
<<set $eventskip to 1>>
<<if $worn.face.type.includes("blindfold")>>
<<destinationbondage>>
<<else>>
<<destinationeventend>>
<</if>><<effects>>
<<set $smuggler_pub_known to 1>>
You crawl through the hole in the brick walls, and find a natural cave on the other side. You follow the passage. It reminds you of the smuggler passages you've read about in history class.
<br><br>
You hear voices. They sound like they're enjoying themselves. Artifical light shines on the walls up ahead. You walk around a corner, and emerge in an open space, full of lively people. Wooden platforms and walls have been erected over and around natural rock, supporting numerous tables and chairs, most occupied. There's a bar in the corner, and it looks well-stocked.
<br><br>
<<if $exposed gte 1>>
A cheer erupts from the nearby table as the occupants notice your <<lewdness>>. It draws attention, and the room reverberates with the resulting sound.<<covered>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
You take cover behind one of the wooden walls.
<br><br>
<<else>>
Some of the <<people>> sat at the tables throw lascivious glances your way, but most don't pay your arrival any attention.
<br><br>
<</if>>
<<link [[다음|Smuggler Pub]]>><</link>>
<br><<effects>>
<<set $smuggler_pub_known to 1>>
You walk through the passage, leaving the water behind, following the sound of the voices. They sound like they're enjoying themselves. The tunnel reminds you of the smuggler passages you've read about in history class.
<br><br>
Artifical light shines on the walls up ahead. You walk around a corner, and emerge in an open space, full of lively people. Wooden platforms and walls have been erected over and around natural rock, supporting numerous tables and chairs, most occupied. There's a bar in the corner, and it looks well-stocked.
<br><br>
<<if $exposed gte 1>>
A cheer erupts from the nearby table as the occupants notice your <<lewdness>>. It draws more attention. The room reverberates with the sound.<<covered>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
You take cover behind one of the wooden walls.
<br><br>
<<else>>
Some of the <<people>> sat at the tables throw lascivious glances your way, but most don't pay your arrival any attention.
<br><br>
<</if>>
<<link [[다음|Smuggler Pub]]>><</link>>
<br><<set $location to "underground">><<set $outside to 0>><<effects>>
You are in the smuggler's pub, hidden underground. Wooden platforms and walls have been erected within a natural cave. It's full of people, some carousing, others more guarded.
<br><br>
<<if $exposed gte 1>>
You hide behind one of the wooden walls to conceal your <<nudity>>. You peer through a crack between planks.
<br><br>
<</if>>
<<if $temple_spear_mission gte 1 and !$smuggler_pub_zephyr>>
<<npc "Zephyr">><<person1>>
<<generate2>><<person2>><span class="pink">A pair of strong arms lifts you from behind.</span>
<br><br>
<<link [[Struggle|Smuggler Pub Zephyr Struggle]]>><</link>><<physiquedifficulty 12000 16000>>
<br>
<<link [[Wait|Smuggler Pub Zephyr Wait]]>><</link>>
<br>
<<else>>
<<if $debug is 1>>
<<if $exposed lte 0>>
<<stripclubicon>><<link [[Work as a dancer|Smuggler Pub Work Dance]]>><<set $dancestart to 1>><<stress -4>><<tiredness 4>><</link>><<lstress>><<gtiredness>>
<br>
<</if>>
<</if>>
<<if $smuggler_pub_zephyr is 1>>
<<link [[Speak to Zephyr|Smuggler Pub Zephyr]]>><</link>>
<br>
<</if>>
<<link [[Enter sewers (0:05)|Sewers Algae]]>><<pass 5>><<sewersstart>><</link>>
<br>
<<if $historytrait gte 4>>
<<link [[Follow the tunnel to the watery cave (0:05)|Beach Cave Pub Entrance]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You squirm and kick against the <<personsimple>> holding you as <<he>> tries to take you somewhere. Eyes are drawn from around the pub.
<<if $physiqueSuccess>>
Your size alone is enough to make it hard for <<him>>, and with your kicking and squirming <span class="green"><<he>> soon loses <<his>> grip.</span>
<br><br>
<<person1>>
<<if $pirateintro is 1>>
"I knew it was ye, <<lass>>!" says a familiar voice. Captain Zephyr watches you from a table, a tall mug of dark liquid gripped in one hand. "I said this one had some fight in <<phim>>."
<br><br>
Zephyr leans back, and kicks the chair opposite <<him>> away from the table. "Have a seat."
<br><br>
<<link [[Sit|Smuggler Pub Zephyr Known]]>><<set $phase to 0>><</link>>
<br>
<<link [[Stand|Smuggler Pub Zephyr Known]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"That's it <<lass>>!" shouts a <<personsimple>> with black braided hair. "You're just what I need for me crew." <<He>> leans back, and kicks the chair opposite away from the table. "Have a seat."
<br><br>
<<link [[Sit|Smuggler Pub Zephyr Unknown]]>><<set $phase to 0>><</link>>
<br>
<<link [[Stand|Smuggler Pub Zephyr Unknown]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<else>>
<<He>> grunts as your foot connects with some weak spot on <<his>> shin, <span class="red">but it's not enough to break <<his>> grip.</span>
<br><br>
<<person1>>
<<if $pirateintro is 1>>
"I knew it was ye, <<lass>>!" says a familiar voice. Captain Zephyr watches you from a table, a tall mug of dark liquid grasped in one hand. "What are ye waiting for?" <<he>> leans back, and kicks the chair opposite away from the table. "Put <<phim>> down."
<br><br>
The <<person2>><<person>> does as bid, almost dropping you across from Zephyr.
<br><br>
<<link [[다음|Smuggler Pub Zephyr Known]]>><<set $phase to 0>><</link>>
<br>
<<else>>
"This <<lass>> has some fight in <<phim>>!" says a <<person1>><<personsimple>> sat at a nearby table. <<His>> black braided hair swings as <<he>> takes a swig of dark liquid from a mug. "What are ye waiting for?" <<he>> leans back, and kicks the chair opposite away from the table. "Put <<phim>> down."
<br><br>
The <<person2>><<person>> does as bid, almost dropping you on the chair opposite.
<br><br>
<<link [[다음|Smuggler Pub Zephyr Unknown]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>><<effects>>
You allow yourself to be carried through the pub, enduring the glances of the patrons.
<br><br>
<<person1>>
<<if $pirateintro is 1>>
"Well if it ain't my favourite <<lass>>," says a familiar voice. Captain Zephyr sits nearby, a mug of dark liquid in one hand. "Ye look a might silly being carried. Here." <<He>> leans back, and kicks the chair opposite away from the table. "Have a seat."
<br><br>
The <<person2>><<person>> drops you on the chair, and slides it back in.
<br><br>
<<link [[다음|Smuggler Pub Zephyr Known]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"Well what do we have here," says a <<personsimple>> sat nearby. <<His>> black braided hair swings as <<he>> takes a swig of dark liquid from a mug. "Why don't ye have a seat." <<He>> leans back, and kicks the chair opposite away from the table. "Put <<phim>> down."
<br><br>
<<link [[다음|Smuggler Pub Zephyr Unknown]]>><<set $phase to 0>><</link>>
<br>
<</if>><<effects>>
<<set $smuggler_pub_zephyr to 1>>
<<person1>>
<<if $phase is 1>>
"Stand if ye must," the <<personsimple>> says. "I won't keep ye long. The name's Captain Zephyr," <<he>> says, watching your face for a glimmer of recognition. <<He>> hides <<his>> disappointment with a swig from <<his>> mug.
<<else>>
"I won't keep ye long. The name's Captain Zephyr," <<he>> says, watching your face for a glimmer of recognition. <<He>> hides <<his>> disappointment with a swig from <<his>> mug.
<</if>>
<<if $pronoun is "m">>
The liquid dribbles over <<his>> beard.
<<else>>
The liquid dribbles over <<his>> chin.
<</if>>
<br><br>
"A little bird told me ye be looking for a way to that legendary island. Hah! I'm just the <<personsimple>> ye need. See, I have a ship that can take ye there. All I ask in return is that ye help look after me ship and its crew on the journey."
<br><br>
"Or," <<he>> continues. "If ye like, ye can pay me upfront for a cushier experience. Ye'll still be expected to help out, but we'll leave the rougher work to others. <span class="gold">£15000</span> should cover expenses. It's up to ye."
<br><br>
"Ye'll find me here," <<he>> says, downing the rest of the drink and slamming the mug on the table. "Another!"
<br><br>
<<link [[다음|Smuggler Pub]]>><</link>>
<br><<effects>>
<<set $smuggler_pub_zephyr to 1>>
<<person1>>
<<if $phase is 1>>
"Stand if ye must," Zephyr says, taking another swig from <<his>> mug.
<</if>>
"Just thought I'd introdude ye to a, ah, drier way to come aboard me ship. It's docked not far from here. Better than searching for me on the open water, aye? A little bird told me ye be looking for a way to that legendary island. I know the way."
<br><br>
<<if $pirate_rank gte 1>>
"Just let me know if ye be feeling a yearning for the salty breeze in your hair, and I'll show ye to it."
<br><br>
<<else>>
"I'll even give ye an upgrade to your station. For a price of <span class="gold">£15000.</span> Or you can sail as the scum ye are. Hah!"
<br><br>
<</if>>
<<He>> downs the last of <<his>> drink, and shouts for another.
<br><br>
<<link [[다음|Smuggler Pub]]>><<endevent>><</link>>
<br><<effects>>
<<npc "Zephyr">><<person1>>
You sit at Zephyr's table. "Well if it isn't me old chum," <<he>> says. "Fancy a trip aboard me vessel?"
<br><br>
<<if $pirate_rank gte 1>>
<<link [[Board|Pirate Smuggler Entrance]]>><</link>>
<br>
<<else>>
"For <span class="gold">£15000</span> you can sail first class. Or you can sail second class for no money at all. A bargain!"
<br><br>
"Oh," <<he>> adds. "One more thing. <span class="pink">This trip won't be a short one.</span> I'd say it'll take us a week to get to the island, and who's telling how long ye'll be staying there. Make sure ye have your business seen to before ye set off."
<br><br>
<<if $money gte 1500000>>
<<link [[Ride first class (£15000)|Pirate Smuggler Entrance]]>><<set $phase to 1>><<set $money -= 1500000>><<set $pirate_rank to 1>><</link>>
<br>
<<else>>
<span class="blue">You can't afford to sail first class.</span>
<br>
<</if>>
<<if $pirate_rank is 0>>
<<link [[Ride second class|Pirate Smuggler Entrance]]>><</link>>
<br>
<<else>>
<<link [[Ride second class|Pirate Smuggler Entrance]]>><<set $phase to 1>><<set $pirate_rank to 0>><</link>>
<br>
<</if>>
<</if>>
<<link [[떠난다|Smuggler Pub]]>><</link>>
<br><<effects>>
<<if $dancestart is 1>>
<<unset $dancestart>>
<<danceinit>>
<<set $dancing to 1>>
<<set $venuemod to 3>>
<<set $dancelocation to "smuggler_pub">>
<</if>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $corruptionDancing gt 0 and $danceevent is 0 and (($exhibitionism lte 74 and $exposed gte 2) or ($exhibitionism lte 34 and $exposed gte 1))>>
There's no way you could normally continue dancing while so exposed.
<<elseif $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<unset $corruptionDancing>>
<<link [[다음|Smuggler Pub]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is "rape">>
<<link [[다음|Smuggler Pub Work Dance Rape]]>><<set $molestationstart to 1>><<unset $corruptionDancing>><</link>>
<<elseif $danceevent is 0>>
<<if $corruptionDancing isnot undefined>>
The slime in your ear is forcing you.
<<elseif $exposed gte 2 and $exhibitionism lte 74>>
<<link [[Flee|Smuggler Pub]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[Flee|Smuggler Pub]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<<else>>
<<link [[Stop|Smuggler Pub]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<</if>>
<</if>><<if $corruptionDancing is 2>>
<<unset $corruptionDancing>>
<<set $molestationstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<elseif $molestationstart is 1>>
<<unset $corruptionDancing>>
<<set $molestationstart to 0>>
<<controlloss>>
<br>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Smuggler Pub Dance Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Smuggler Pub Dance Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Smuggler Pub Dance Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Smuggler Pub Dance Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Smuggler Pub Dance Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Smuggler Pub Dance Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<if Time.dayState isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the dressing room.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the dressing room.
<br><br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $audience is 1>>
A cheer erupts from the crowd as the <<person1>><<person>> climaxes. <<tearful>> you manage to stagger away before anyone else gets ideas.
<<elseif $audience lte 6>>
The <<person1>><<person>> and <<person2>><<person>> high-five each other. <<tearful>> you manage to stagger away while the audience congratulates each other.
<<else>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you manage to stagger away before anyone else gets any ideas.
<</if>>
<br><br>
<<stealclothes>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Smuggler Pub]]>><</link>>
<br><<widget "eventscavetreasure">>
<<if $rng gte 91 and $cave gte 30>>
당신의 발은 딱딱하고 속이 빈 무언가를 걷어찬다. 당신은 물속에서 그것을 들어올린다. 길고 가느다란, 나무로 된 상자다.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<caveicon "treasure">><<link [[열어본다 (0:10)|Beach Cave Hollow Open]]>><<pass 10>><</link>><<skulduggerydifficulty>>
<br>
<<getouticon>><<link [[내버려둔다|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51>>
당신의 발은 무거운 무언가를 걷어차지만, 바위처럼 단단하지는 않다. 당신은 그것을 수면 위로 들어올린다. 길고 가느다란, 나무로 된 상자다.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<caveicon "treasure">><<link [[열어본다 (0:10)|Beach Cave Heavy Open]]>><<pass 10>><</link>><<skulduggerydifficulty>>
<br>
<<getouticon>><<link [[내버려둔다|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 31>>
터널은 주요 동굴에서 멀리 떨어져 있고, 천장은 수면 아래로 내려와 있다.
<br><br>
<<caveicon "west">><<link [[탐험한다 (0:05)|Beach Cave Explore]]>><<pass 5>><</link>><<swimmingdifficulty 400 1000>>
<br>
<<getouticon>><<link [[무시한다|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
동굴은 두 방향으로 갈라진다.
<<if random(1, 2) is 2>>
<<if currentSkillValue('history') gte random(1, 1000)>>
<span class="green">당신은 벽에 있는 표식을 알아본다.</span> 왼쪽 통로에는 무언가가 숨겨져 있었고, 오른쪽은 바다를 향해 이어져 있었다.
<br><br>
<<else>>
<br><br>
<</if>>
<<set $phase to 0>>
<<caveicon "left">><<link [[왼쪽으로 간다|Beach Cave Treasure]]>><</link>>
<br>
<<caveicon "right">><<link [[오른쪽으로 간다|Beach Cave Back]]>><</link>>
<br>
<<else>>
<<if currentSkillValue('history') gte random(1, 1000)>>
<span class="green">당신은 벽에 있는 표식을 알아본다.</span> 오른쪽 통로에는 무언가가 숨겨져 있었고, 왼쪽은 바다를 향해 이어져 있었다.
<br><br>
<<else>>
<br><br>
<</if>>
<<set $phase to 1>>
<<caveicon "left">><<link [[왼쪽으로 간다|Beach Cave Back]]>><</link>>
<br>
<<caveicon "right">><<link [[오른쪽으로 간다|Beach Cave Treasure]]>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventscavesafe">>
<<if $rng gte 61>>
<<if $cave gte 50>>
발 주변의 물이 밀려와서, 당신은 발을 헛디딘다.
<<dancedifficulty 1 1000 true>>
<<if $danceSuccess>>
<span class="green">당신은 어떻게든 발을 디딘다.</span>
<<elseif playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="red">You fall to the cave floor, breaking your fall with one arm and shielding your <<bellyDescription "pc">> with the other.</span><<gstress>><<gpain>><<stress 6>><<pain 6>>
<<else>>
<span class="red">당신은 동굴 바닥으로 넘어지면서, 팔로 몸을 지탱한다.</span><<gstress>><<gpain>><<stress 6>><<pain 6>>
<</if>>
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cave gte 20>>
물이 허리 아래로 밀려온다. 당신은 휩쓸리지 않기 위해 튀어나온 곳을 잡는다.
<<if $worn.lower.name is "naked" and $worn.over_lower is "naked">>
<<if $worn.under_lower.name is "naked">>
<<if $worn.genitals.name is "naked">>
<<else>>
<<set $worn.genitals.integrity -= 10>>
<<if $worn.genitals.integrity lte 0>>
마지막 부분이 떨어져 나가고, 그 장치는 <span class="pink">당신의 몸에서 떨어져 나간다.</span>
<<integritycheck no_text>><<exposure>>
<<else>>
당신은 물살이 당신의 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 부수는 것을 느낀다.
<</if>>
<</if>>
<<else>>
<<set $worn.under_lower.integrity -= 10>>
<<if $worn.under_lower.integrity lte 0>>
세차게 흐르는 물은 <span class="pink">당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 당신의 몸에서 뜯어내고, 당신의 <<genitals_ rul>> 노출시킨다.</span>
<<integritycheck no_text>><<exposure>>
<<else>>
세차게 흐르는 물은 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 찢는다.
<</if>>
<</if>>
<<elseif $worn.over_lower is "naked">>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
세차게 흐르는 물은 <span class="pink">당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 당신의 몸에서 뜯어내고, 당신의 <<undies_ rul>> 노출시킨다.</span>
<<else>>
세차게 흐르는 물은 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 찢는다.
<</if>>
<<elseif $worn.lower is "naked">>
<<set $worn.over_lower.integrity -= 10>>
<<if $worn.over_lower.integrity lte 0>>
세차게 흐르는 물은 <span class="pink">당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 당신의 몸에서 뜯어낸다. <<if $worn.lower.exposed gte 2>>당신의 <<undies_ ga>> 노출된다<</if>>.</span>
<<else>>
세차게 흐르는 물은 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 찢는다.
<</if>>
<</if>>
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
물이 당신 주위로 밀려와 당신을 해안 쪽으로 밀어낸다.
<br><br>
<<link [[물살의 흐름을 타고 이동한다|Beach Cave Carry]]>><</link>>
<br>
<<link [[물살을 거슬러 헤엄친다|Beach Cave Swim]]>><</link>><<swimmingdifficulty 400 1000>>
<br>
<</if>>
<br><br>
<<elseif $rng gte 41>>
마치 동굴이 무너지려는 것처럼, 무거운 울림이 위에서 들려온다. 다행히도, 무너지지는 않는다.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
무언가가 당신의 발목을 스친다. 당신은 아래를 내려다 보지만, 아무것도 보이지 않는다.<<stress 6>><<gstress>>
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
여기 벽에는 보석들이 박혀 있다.
<br><br>
<<if $awareness gte 400>>
천 개의 눈이 지켜보고 있는 것 같다.<<gstress>><<stress 6>>
<br><br>
<<link [[쳐다보지 말라고 말한다|Beach Cave Eyes]]>><<awareness 1>><<trauma -6>><</link>><<gawareness>><<ltrauma>>
<br>
<<link [[그들을 무시한다|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
이끼에서 나오는 빛을 받자 예쁘게 보인다.<<lstress>><<stress -6>>
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventscave">>
<<if $rng gte 81>>
<<beach_cave_caught>>
<<elseif $rng gte 61>>
<<if $pursuit is 0>>
<<set $pursuit += 1>>
머리카락이 곤두선다. <span class="purple">무언가가 당신을 지켜보고 있다.</span>
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $pursuit is 1>>
<<set $pursuit += 1>>
당신은 떨고 있다. <span class="pink">무언가가 당신을 따라오고 있다. 하나가 아니다.</span>
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $tentacledisable is "f" and $hallucinations gte 2>>
<<if currentSkillValue('skulduggery') gte random(400, 1200)>>
<span class="green">머리카락이 곤두선다.</span> 당신은 잠시 멈춰서서, 앞에 있는 땅을 살펴본다. 그러자 당신은 그것을 볼 수 있게 된다. 어둠 속에 매달려 있는, 어떤 생물의 덩굴손을.
<br><br>
당신은 그것을 밟지 않도록, 그것을 피해간다.
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
철벅하는 소리가 들리더니, 덩굴이 당신 주위에 떨어진다. <span class="red">그것은 당신의 팔을 잡고,</span> 옆으로 잡아당겨, 당신을 공중으로 들어올린다.<<gstress>><<stress 6>>
<br><br>
덩굴이 동굴의 작은 불빛에 반짝이며, 당신의 피부를 스르르 미끄러져 내린다.
<<outfitChecks>>
<<if _top>>
그것은 당신의 <<allTopsUnderwearPost>> 밑에서, 당신의 <<breasts_ rul>> 향해 꿈틀거리며 기어간다.
<br><br>
<span class="pink">당신은 가까이에 무언가 있는 것을 느낀다.</span><<set $pursuit += 1>>
<br><br>
<<link [[기다린다|Beach Cave Tentacle]]>><</link>>
<br>
<<link [[몸을 비틀어 푼다|Beach Cave Tentacle Top]]>><</link>>
<br>
<<else>>
<br><br>
<span class="pink">당신은 가까이에 무언가 있는 것을 느낀다.</span><<set $pursuit += 1>>
<br><br>
<<link [[다음|Beach Cave Tentacle]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<if currentSkillValue('skulduggery') gte random(400, 1200)>>
<span class="green">머리카락이 곤두선다.</span> 당신은 잠시 멈춰서서, 앞에 있는 땅을 살펴본다. 그러자 당신은 그것을 볼 수 있게 된다. 어둠 속에 매달려 있는, 꼬인 밧줄을. 그 밑에는 수상하게 생긴 돌이 있다.
<br><br>
당신은 그것을 밟지 않도록, 그것을 피해간다.
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신의 발은 무언가를 누르고 있다. 휙하는 소리가 들리더니, 밧줄이 당신 주위에 떨어진다. <span class="red">그것은 당신의 팔을 잡고,</span> 옆으로 잡아당겨, 당신을 공중으로 들어올린다.
<br><br>
밧줄이 꽉 조여온다.
<<outfitChecks>>
<<if _shirtless>>
<<if $worn.under_upper.type.includes("naked")>>
<br><br>
<span class="pink">당신은 가까이에 무언가 있는 것을 느낀다.</span><<set $pursuit += 1>>
<br><br>
<<link [[다음|Beach Cave Rope]]>><</link>>
<br>
<<else>>
그것은 당신의 <<worn_under_upper_name>> 밑에서, 당신의 <<breasts_ rul>> 향해 꿈틀거리며 기어간다.
<br><br>
<span class="pink">당신은 가까이에 무언가 있는 것을 느낀다.</span><<set $pursuit += 1>>
<br><br>
<<link [[기다린다|Beach Cave Rope]]>><</link>>
<br>
<<link [[몸을 비틀어 푼다|Beach Cave Rope Top]]>><</link>>
<br>
<</if>>
<<else>>
그것은 당신의 <<allTopsUnderwearPost>> 밑에서, 당신의 <<breasts_ rul>> 향해 꿈틀거리며 기어간다.
<br><br>
<span class="pink">당신은 가까이에 무언가 있는 것을 느낀다.</span><<set $pursuit += 1>>
<br><br>
<<link [[기다린다|Beach Cave Rope]]>><</link>>
<br>
<<link [[몸을 비틀어 푼다|Beach Cave Rope Top]]>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 41>>
<<if $tentacledisable is "f" and $hallucinations gte 2>>
무언가가 당신의 발목을 잡는다. 덩굴손이 그들을 감싸고 있다. 3분의 1은 물을 통해, 당신의 다리 사이로 올라간다.<<gstress>>
<br><br>
<<link [[진정시킨다|Beach Cave Soothe]]>><</link>><<tendingdifficulty 200 1200>>
<br>
<<link [[몸부림친다|Beach Cave Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
무언가가 당신의 발목을 잡는다. 당신은 아래를 내려다 본다. 무해한 해파리다. 당신은 그것을 떨쳐 버린다.<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 21>>
당신은 앞쪽 벽에 금이 간 것을 깨닫는다. 어둠 속에는 무엇이든 숨어 있을 수 있다.<<gstress>><<stress 6>>
<br><br>
<<set _difficulty to (100 - ($pursuit * 15))>>
<<set _difficulty to Math.clamp(_difficulty, 0, 100)>>
<<link [[평범하게 걷는다|Beach Cave Ignore]]>><</link>><<difficulty _difficulty>>
<br>
<<link [[빠르게 지나간다|Beach Cave Rush]]>><<stress 6>><</link>><<athleticsdifficulty 200 1200>><<gstress>>
<br>
<<else>>
바닥이 무너지고, 발이 몇 인치나 미끄러져 들어간다.<<gstress>><<stress 6>>
<br><br>
<<link [[빼려고 몸을 비튼다|Beach Cave Wrest]]>><<pain 10>><</link>><<ggpain>>
<br>
<<link [[천천히 몸을 뺀다 (0:05)|Beach Cave Take]]>><<pass 5>><</link>>
<br>
<</if>>
<</widget>>
<<widget "beach_cave_init">>
<<set $pursuit to 0>>
<</widget>>
<<widget "beach_cave_end">>
<<unset $pursuit>>
<<unset $cave>>
<</widget>>
<<widget "beach_cave_pursuit">>
<<switch $pursuit>>
<<case 0>>
<span class="green">당신은 혼자 동굴에 있다.</span>
<<case 1>>
<span class="teal">당신은 무언가가 지켜보고 있다고 느낀다.</span>
<<case 2>>
<span class="lblue">당신은 무언가가 따라오고 있다고 느낀다.</span>
<<case 3>>
<span class="blue">당신은 무언가가 따라오고 있다고 느낀다.</span>
<<case 4>>
<span class="purple">당신은 쫓기고 있다고 느낀다.</span>
<<case 5>>
<span class="pink">당신은 쫓기고 있다고 느낀다.</span>
<<default>>
<span class="red">당신은 당신을 압도하는 존재를 느낀다.</span>
<</switch>>
<</widget>>
<<widget "slug_init">>
<<set $pursuit to 1>>
<<set $cave_exit to random(1, 4)>>
<<set $cave_current to 0>>
<<set $cave_seen to []>>
<<set $stress -= 3000>>
<</widget>>
<<widget "slug_end">>
<<unset $cave_exit>>
<<unset $cave_current>>
<<unset $cave_seen>>
<<set $pursuit to 0>>
<</widget>>
<<widget "slug_text">>
<<if $pursuit gte 3>>
<span class="red">거대한 민달팽이는 바로 뒤에 있다!</span>
<<elseif $pursuit is 2>>
<span class="pink">거대한 민달팽이는 매우 가까운 곳에 있다!</span>
<<elseif $pursuit is 1>>
<span class="purple">거대한 민달팽이는 가까운 곳에 있다.</span>
<<else>>
<span class="blue">거대한 민달팽이는 조금 떨어진 곳에 있다.</span>
<</if>>
<</widget>>
<<widget "gpursuit">> |
<span class="red"> - 거리</span>
<</widget>>
<<widget "lpursuit">> |
<span class="green"> + 거리</span>
<</widget>>
<<widget "slug_caught">>
<<if $voredisable is "f">>
마지막으로 펄쩍 뛰며, 거대한 민달팽이가 당신을 붙잡고, 당신을 바닥에 밀어붙인다. 그것의 목구멍이 당신 주위를 감싸고, 당신을 안으로 빨아들인다.
<br><br>
<<link [[다음|Beach Slug Vore]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
마지막 도약으로, 거대한 민달팽이가 당신을 붙잡고, 당신을 바닥에 밀어붙인다. 세상은 어두워지고, 당신은 의식을 잃는다.
<br><br>
<<slug_end>>
<<link [[다음|Passout Beach]]>><<clotheson>><<pass 1 hour>><</link>>
<</if>>
<</widget>>
<<widget "passoutcave">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "cave">>
<<else>>
당신은 몸을 너무 혹사시켰다. 당신은 기절한다.
<br><br>
<<passout>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if random(1, 2) is 2 and ($bestialitydisable is "f" or $voredisable is "f" or $swarmdisable is "f") and $slugdisable is "f">>
<<slug_cave_intro>>
<<else>>
<<pub_cave_intro>>
<</if>>
<<else>>
<<beach_cave_end>>
<<ambulance>>
<</if>>
<</if>>
<</widget>>
<<widget "slug_cave_intro">>
당신은 자신이 수면 아래로 끌려가는 것을 느끼면서 깨어난다. 밀려오는 물이, 당신을 어느 숨겨진 틈으로 끌고 간다. 당신은 곧 틈을 빠져나와, 몇 피트나 곤두박질치고, 부드러운 무언가에 의해 넘어진다. 부드럽고, 끈적끈적하다.
<br><br>
<<if $voredisable is "f">>
땅이 부르르 떨린다. 당신은 서 있으려 하지만, 점액이 끈적끈적하다.<<gstress>><<stress 6>>
<br><br>
살로 만들어진 벽이, 동굴의 나머지 부분과 당신을 분리시키면서 당신 주위에 솟아 있다. <span class="red">당신은 잡아먹힐 것이다.</span>
<br><br>
<<outfitChecks>>
<<if _fullyNaked>>
당신은 몸을 일으켜서, 닫혀가는 목구멍에서 뛰어내린다. 당신은 크고 분홍색 이끼로 밝게 빛나는, 또 다른 동굴에 있다. 천장에서 점액이 뚝뚝 떨어지면서, 커다란 웅덩이가 만들어진다.
<br><br>
그 생물체가 당신 뒤에서 일어선다. 말보다 큰, 거대한 민달팽이다. <span class="red">그것은 무서운 속도로 가까운 곳까지 기어온다.</span>
<br><br>
<<link [[달린다|Beach Slug Start]]>><</link>>
<br>
<<else>>
당신은 자유롭게 움직이려 하지만, 점액은 당신의 옷을 단단히 붙잡고 있다. 당신은 잡아당겨 보지만, 빼낼 수 없다.
<br><br>
<<link [[계속 시도한다|Beach Slug Try]]>><</link>><<physiquedifficulty 1 20000>>
<br>
<<link [[옷을 벗는다|Beach Slug Remove]]>><</link>>
<br>
<</if>>
<<else>>
당신은 일어선다. 당신은 크고 분홍색 이끼로 밝게 빛나는, 또 다른 동굴에 있다. 천장에서 점액이 뚝뚝 떨어지면서, 커다란 웅덩이가 만들어진다.
<br><br>
땅이 떨리면서, 당신은 앞으로 쓰러진다. 거대한 형태가 눈앞에 떠오르자 당신은 허둥지둥 일어선다. 말보다 큰, 거대한 민달팽이다. <span class="red">그것은 무서운 속도로 가까운 곳까지 기어온다.</span>
<br><br>
<<link [[도망간다|Beach Slug Start]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "pub_cave_intro">>
<<facewear 5>>
당신은 강한 팔에 의해 물 속으로 끌려가며 깨어난다. 당신은 눈이 가려졌고, 팔이 묶여 있다. <<if $worn.handheld.name isnot "naked">>당신의 <<worn_handheld_name_ un>> 어디에도 보이지 않는다.<</if>><<bind>>
<br><br>
<<generate1>><<generate2>><<person1>>
"<<pShe_ ga>> 깨어났군," 거친 <<personsimple_ yi>> 목소리가 말한다. "좋아, 빨리 끝내자." 손 하나가 당신의 귀를 움켜잡는다. 당신의 귓가에서 숨결이 느껴진다. "네가 기절한 걸 발견했어. 우리 동굴을 기웃거리던 게 너였구나? 장난꾸러기네. 뭐, 이제 넌 안전해." 다른 <<personsimple_ i>> 웃는다.
<br><br>
<<link [[다음|Beach Cave Rape Finish 2]]>><</link>>
<br>
<</widget>>
<<widget "pub_cave_arrival">>
<<tearful>> 당신은 동굴 속으로 밀어 넣어진다. 당신의 납치범들은 당신이 듣고 있을 것이라고 <<person1>><<person_ i>> 지적할 때까지, 당신의 양쪽에서 잡담을 나눈다.
<br><br>
물이 얕아지다가, 완전히 사라진다. 아직도 동굴에 있는 것처럼 들리지만, 앞쪽에서 목소리가 들린다. 많은 목소리다. 당신이 더 가까이 다가가자, 납치범들이 당신을 멈춰세운다. 큰 환호성이 터진다. 당신은 잡담에 섞인 몇몇 단어를 알아듣는다.
<br><br>
"존나 쩌네."
<br>
"어디서 <<phim_ ul>> 찾은거야?"
<br>
"내가 먼저야."
<br><br>
당신은 다시 앞으로 밀려나, 군중의 가운데에 선다.
<br><br>
<<beach_cave_end>>
<<endcombat>>
<<link [[다음|Smuggler Pub Intro]]>><</link>>
<</widget>>
<<widget "beach_cave_caught">>
<<if $pursuit gte 6>>
<<if $bestialitydisable is "f" and $slugdisable is "f" and random(1, 2) is 2>>
<span class="red">어떤 형체가 물속에서 튀어나온다.</span> 그것은 빗나가서, 당신 뒤쪽의 벽에 달라붙는다. 거대한 민달팽이다. 다른 하나가 당신을 향해 헤엄쳐 오고 있다.
<br><br>
<<link [[다음|Beach Cave Struggle]]>><<endevent>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
한 사람이 앞쪽 모퉁이를 돌고 있다. <<person_ un>>, 잠수복을 입고 있다. <<He_ nun>> 미소를 지으며, 당신을 바라본다. 다른 두 명이 <<him_ gwa>> 합류한다.
<br><br>
"너처럼 귀여운 <<lass_ ga>> 우리 동굴에서 뭘 하고 있는 거야?"
<br>
"나는 <<pShePost>>에게는 교훈이 필요하다고 생각해."
<br>
"아무데도 갈 생각 마 <<girlPost>>."
<br><br>
그들은 더 가까이 다가온다. 당신은 뒤를 돌아보지만, <<person4>><<person_ gwa>> 마주하게 된다. 다른 두명이 벽처럼 <<his_ yi>> 옆에 서있다. 당신은 포위되었다.
<br><br>
<<link [[다음|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $pursuit is 0>>
<<set $pursuit += 1>>
머리카락이 곤두선다. <span class="purple">무언가가 당신을 지켜보고 있다.</span>
<br><br>
<<link [[다음|Beach Cave]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $pursuit is 1>>
<<set $pursuit += 1>>
당신은 떨고 있다. <span class="pink">무언가가 당신을 따라오고 있다. 하나가 아니다.</span>
<br><br>
<<link [[다음|Beach Cave]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<set $pursuit += 1>>
당신은 떨고 있다. <span class="pink">또 다른 위협이 뒤따른다.</span>
<br><br>
<<link [[다음|Beach Cave]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>><<set $outside to 0>><<effects>>
<<generate1>><<generate2>><<person1>>
Most of the walls, floor and ceiling look hewn from natural rock, but one portion looks like concrete. A metal door opens, and a <<person>> and <<person2>><<person>> march through. You glimpse a table and playing cards behind them.
<br><br>
"Welcome to your new home," the <<person1>><<person>> says while the <<person2>><<person>> appraises you. "We mine crystals here. Well, the slaves mine them. Our job is to keep the slaves in line. But that's none of your concern. Your job is to clean, and keep us entertained. Lucky you."
<br><br>
The <<person2>><<person>> turns back to the room with the playing guards. "New toy is here," <<he>> shouts. An approving murmur answers. <<He>> grabs your arm, and pulls you through.
<br><br>
<<link [[다음|Mines Intro 2]]>><</link>>
/*Alternative for low $flats_auction result, when done.
"Right," the <<person1>><<person>> one says. The <<person2>><<person>> jabs your <<bottom>> to keep you moving. "Here's how this works. We mine crystals here. These." <<He>> holds up a tiny, blue rock between thumb and forefinger. "We expect each prisoner to find 10 a day. If they want to eat, that is. Make sure you're in the canteen at <<ampm 18 00>>."
<br><br>
You walk down one of the tunnels, and arrive at a gate. Ragged <<people>> walk by the other side, carrying pickaxes. They don't spare you a glance.
<br><br>
The <<person2>><<person>> slices through your bindings, shoves a pick against your chest, and pushes you through the gate. It clatters shut behind you.
<br><br>
<<link [[다음|Mines Intro 2]]>><<endevent>><<mines_init>><</link>>
<br>
*/<<effects>>
You enter the room with the playing cards. It stretches a great distance to your left and right, with other passages leading away.
<br><br>
A dozen <<people>> sit around the room. They look up as you enter. One licks <<his>> lips.
<br><br>
The <<person1>><<person>> unholsters <<his>> baton, and prods your cheek. "Kiss it," <<he>> says.
<br><br>
<<link [[Kiss it|Mines Intro Kiss]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Mines Intro Kiss Refuse]]>><<pain 8>><<stress 6>><</link>><<gpain>><<gstress>>
<br><<effects>>
You plant a kiss on the tip of the baton. "You'll do well," the <<person1>><<person>>. "Better than the last, anyway. Just do as you're told."
<br><br>
<<link [[다음|Mines Guards]]>><<endevent>><<mines_init>><</link>>
<br><<effects>>
You turn your head away from the baton. The <<person1>><<person>> retaliates with a blow to your shoulder. "Best learn to as you're told," <<he>> says. "Or you'll end up like the last."
<br><br>
<<link [[다음|Mines Guards]]>><<endevent>><<mines_init>><</link>>
<br><<effects>>
You are in the staff room in the old mines. Guards come and go, joining a game of cards or putting their feet up in front of the television.
<br><br>
<<mines_suspicion_text>>
<br><br>
<<if $stress gte $stressmax>>
It's too much for you. You pass out.
<br><br>
<<link [[다음|Mines Passout]]>><<passout>><</link>>
<br>
<<elseif $exposed gte 1>>
<<covered>> There's a pile of cloth scraps in an adjoining room. Some are large enough to wear.
<br><br>
<<ragup>>
<<link [[다음|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif random(1, 3) is 3 and $eventskip isnot 1>>
<<if $rng gte 81>>
<<generate1>><<person1>>
A <<person>> puts <<his>> arm around your waist, and tries to steer you towards an unoccupied room.
<br><br>
<<link [[Go quietly|Mines Guards Room]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Pull away|Mines Guards Refuse]]>><</link>><<difficulty `100 - $mines_suspicion`>> <i>Difficulty increases with suspicion.</i>
<br>
<<elseif $rng gte 61>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
You notice a <<person>> eyeing you up. <<He>> meets your gaze, grins, and swaggers over, pulling a length of cord from a pocket. Others turn to watch.
<br><br>
"Hold out your wrists," <<he>> says. <<He>> waits, expecting you to obey.
<br><br>
<<link [[Hold out your wrists|Mines Guards Bondage]]>><</link>>
<br>
<<link [[Pull away|Mines Guards Refuse]]>><</link>><<difficulty `100 - $mines_suspicion`>> <i>Difficulty increases with suspicion.</i>
<br>
<<elseif $rng gte 41>>
<<generate1>><<person1>>
A <<person>> puts an arm around your shoulder, and steers you towards a table of waiting colleagues. "Climb up," <<he>> says. "We want a better look at you."
<br><br>
<<link [[Climb|Mines Guards Climb]]>><<mines_suspicion -5>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<lsuspicion>>
<br>
<<link [[Pull away|Mines Guards Refuse]]>><</link>><<difficulty `100 - $mines_suspicion`>> <i>Difficulty increases with suspicion.</i>
<br>
<<elseif $rng gte 21 and !playerBellyVisible()>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
A <<person>> wraps an arm around your waist, and tries to pull you towards a table of <<his>> colleagues, where a <<person2>><<person>> fills a jug with beer.
<br><br>
"Feeding time," the <<person1>><<person>> says. <<He>> tries to push a funnel into your mouth.
<br><br>
<<link [[Endure|Mines Guards Beer]]>><<trauma 6>><<set $drunk += 180>><</link>><<gtrauma>>
<br>
<<link [[Pull away|Mines Guards Refuse]]>><</link>><<difficulty `100 - $mines_suspicion`>> <i>Difficulty increases with suspicion.</i>
<br>
<<else>>
<<generate1>><<person1>>
A <<person>> accosts you, wrapping one arm around your waist from behind, and grabbing your neck with the other. <<He>> pulls you in for a kiss.
<br><br>
<<link [[Endure|Mines Guards Kiss]]>><<trauma 6>><<stress 6>><</link>><<kissvirginitywarning>><<gtrauma>><<gstress>>
<br>
<<link [[Pull away|Mines Guards Refuse]]>><</link>><<difficulty `100 - $mines_suspicion`>> <i>Difficulty increases with suspicion.</i>
<br>
<</if>>
<<else>>
<<edenicon "broom">><<link [[Clean (1:00)|Mines Guards Clean]]>><<pass 60>><<mines_suspicion -10>><</link>><<llsuspicion>>
<br>
<<if $mines_guards_dig is 0>>
<<investigateicon>><<link [[Search for a way to escape (1:00)|Mines Guards Dig]]>><<pass 60>><<mines_suspicion 5>><</link>><<gsuspicion>>
<br>
<<else>>
<<getouticon "dig">><<link [[Dig (1:00)|Mines Guards Dig]]>><<pass 60>><<mines_suspicion 5>><</link>><<gsuspicion>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
<<He>> pulls your face against <<his>>, and invades your mouth with <<his>> tongue while one hand remains firm around your neck, and the other roams your body.<<takeKissVirginity "mine guard" "rape" "human">>
<br><br>
<<He>> releases you, and walks away as if it didn't happen.
<br><br>
<<link [[다음|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
The <<person1>><<person>> pushes the funnel between your lips, grasps your hair, and tilts back your head. The <<person2>><<person>> pours in the beer.
<br><br>
The liquid gushes down your throat, but you manage to swallow it all. The <<person2>><<person>> pulls the funnel away, letting the last of it spill over your face and chest. "Better?" <<he>> asks, shoving you away. You keep your footing, but it's not long before you feel unsteady.
<br><br>
<<link [[다음|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
You climb the table as instructed. You're surrounded by <<people>>. Their eyes search your body, and discuss your proportions in humiliating detail.
<br><br>
<<if $worn.lower.skirt_down is 1>>
"Let's see what <<pshe>>'s got under here," the <<person1>><<person>> says, reaching for your <<print $worn.lower.name>>.
<br><br>
<<link [[Slap hand away|Mines Guards Skirt]]>><<mines_suspicion 10>><<def 1>><</link>><<ggsuspicion>>
<br>
<<link [[Endure|Mines Guards Skirt Endure]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
"A fine arse as well," the <<person1>><<person>> says, reaching forward and giving you a spank.<<gpain>><<pain 4>>
<br><br>
"That's enough, slut," <<he>> continues, motioning for you to step down. You do so, though their gaze follows you a while longer.
<br><br>
<<link [[다음|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You slap the <<person1>><<person>>'s hand away. "Careful <<girl>>," <<he>> cautions, though <<his>> colleagues laugh.
<<pass 3>>
<br><br>
<<He>> motions for you to step off the table after a few minutes of discussion. You do so, though their gaze follows you a while longer.
<br><br>
<<link [[다음|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
The <<person1>><<person>> lifts your <<print $worn.lower.name>>, baring your
<<if $worn.under_lower.type.includes("naked")>>
<<if $worn.genitals.type.includes("chastity")>>
<<print $worn.genitals.name>> to the room.
<br><br>
"Do we have the key?" asks a <<person2>><<person>>. No one replies.
<br>
"Maybe we could break it off with mining equipment," a <<person3>><<person>> suggests.<<gstress>><<stress 6>>
<br>
"That could work," the <<person1>><<person>> says. "Who wants to try? If you damage the slave, it's coming out of your paycheck." That quells any interest.
<br><br>
<<link [[다음|Mines Guards Skirt Endure 2]]>><</link>>
<br>
<<else>>
<<genitals>> to the room. It naturally becomes the new topic of discussion. They comment on its size, and it's shape.
<br><br>
"I wonder how often it's been used," a <<person2>><<person>> wonders.
<br>
<<if $famesex gte 1000>>
"You don't know?" the <<person3>><<person>> replies. "This slut's been ridden by half the town. <<pShe>>'s infamous."
<br>
"Pardon me for not keeping up with famous sluttery," the <<person2>><<person>> says. "I spend too much time in this hole."
<br><br>
<<else>>
"I bet <<pshe>> was an innocent virgin before being brought here," a <<person2>><<person>> says.
<br>
"No way," a <<person3>><<person>> replies. "Everyone and their dog has had a go."
<br><br>
They argue for a while, as the rest of the audience ogles.
<br><br>
<</if>>
<<link [[다음|Mines Guards Skirt Endure 2]]>><</link>>
<br>
<</if>>
<<else>>
<<print $worn.under_lower.name>> to the room.
<br><br>
"Cute," a <<person2>><<person>> says.
<br>
"Very cute," a <<person3>><<person>> agree. "I was hoping for nothing, but this is somehow better."
<br>
The pair discuss the virtues of underwear over nudity while the rest of the audience ogles.
<br><br>
<<link [[다음|Mines Guards Skirt Endure 2]]>><</link>>
<br>
<</if>><<effects>>
"That's enough slut," the <<person1>><<person>> says, motioning for you to step from the table. You do so, though their gaze follows you a while longer.
<br><br>
<<link [[다음|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<bind>>
You hold out your wrists. The <<person>> soon has them bound together. <<He>> keeps the other side of the cord in <<his>> hand, and jerks you forwards.
<br><br>
The other guards watch as <<he>> leads you around the room. <<He>> seems content to pull you around.
<br><br>
<<link [[Endure (0:05)|Mines Guards Bondage Endure]]>><<pass 5>><<trauma 6>><<stress 6>><<mines_suspicion -5>><<pain 4>><</link>><<gpain>><<gtrauma>><<gstress>><<lsuspicion>>
<br>
<<link [[Overpower|Mines Guards Bondage Overpower]]>><</link>><<physiquedifficulty 1 16000>>
<br><<effects>>
<<unbind>>
You endure the <<persons>> antics, until <<he>> gives a final tug that leaves you sprawled on the ground. <<He>> removes the cord, and returns to work.
<br><br>
<<link [[다음|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $physiqueSuccess>>
With a deft movement, you step forward and whirl more of the cord around your wrists. Then you stop, brace your legs, and pull as hard as you can.
<br><br>
<span class="green">The <<person>> is caught unprepared.</span> You pull <<him>> off <<his>> feet, and leave <<him>> sprawled on the ground.
<br><br>
"You'll pay for that," <<he>> clutches <<his>> arm, and looks at <<his>> colleagues for support. <<He>> finds none. They're too busy laughing.<<lllsuspicion>><<mines_suspicion -20>>
<br><br>
<<unbind>>
<<link [[다음|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You pull against the <<person>>, <span class="red">but <<he>> braces <<his>> feet and yanks you off yours,</span> leaving you sprawled on the ground. <<His>> colleagues burst into laughter.<<trauma 6>><<stress 6>><<mines_suspicion 5>><<pain 4>><<gpain>><<gtrauma>><<gstress>><<gsuspicion>>
<br><br>
<<link [[다음|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
The <<person>> shoves you through the doorway, and feels around the wall for a switch. A fluorescent lamp flickers on above you. <<He>> closes the door and advances, lust in <<his>> eyes.
<br><br>
<<link [[다음|Mines Guards Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Mines Guards Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Mines Guards Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<llsuspicion>><<mines_suspicion -10>>
<<He>> swaggers back to work without another glance at you.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> trips and falls, grabbing the fluorescent light for purchase, but only bringing it with him. It shatters against the rock ground.<<gggsuspicion>><<mines_suspicion 20>>
<br><br>
<<tearful>> you escape the darkness.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Mines Guards]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $mines_suspicion gte random(12, 100)>>
You refuse the <<persons>> advances. <<He>> whistles, drawing attention from all over. "I've had enough of this <<girl>>'s impudence," <<he>> says. <span class="red">"Who wants to put <<phim>> in <<pher>> place?"</span>
<br><br>
Chair legs grind against rock as <<his>> colleagues rise. They surround you, lust in their eyes.
<br><br>
<<endevent>>
<<link [[다음|Mines Guards Gangrape]]>><<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You refuse the <<persons>> advances. "Careful <<girl>>," <<he>> says. "You better start playing along, or things will get unpleasant."<<ggsuspicion>><<mines_suspicion 10>>
<br><br>
<span class="green"><<He>> leaves you unmolested.</span>
<br><br>
<<link [[다음|Mines Guards]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Mines Guards Gangrape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Mines Guards Gangrape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Let that be a lesson," the <<person1>><<person>> says. They leave you lying on the floor.<<lllsuspicion>><<mines_suspicion -30>>
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Mines Guards]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> falls backwards, stumbling and crashing through the table. Drinks and snacks fly through the air. The other guards step back to avoid being dirtied. You see the exit through the empty space. In the excitement, someone left it wide open.
<br><br>
<<tearful>> you hop over the broken remains of the table. You're almost at the door before anyone notices their error.
<br><br>
You rush into the cavern outside, and run towards the lift. You reach it and smack the "up" button. A metal grate rattles between you and your pursuers, just in time to stop them. They can only grasp the metal and stare as you ascend from the mines.
<<clotheson>>
<<endcombat>>
<<link [[다음|Mines Escape]]>><</link>>
<br>
<</if>><<effects>>
You focus on cleaning up after the guards, hoping to blend into the background.
<<set $rng to random(1, 3)>>
<<if $rng gte 3>>
They traipse dirt into the room. You sweep up after them.
<<elseif $rng gte 2>>
You clear a table of empty bottles, and clean up a spillage.
<<else>>
You sweep up crumbs and bin empty snack packets.
<</if>>
<br><br>
<<link [[다음|Mines Guards]]>><</link>>
<br><<effects>>
<<if $mines_guards_dig gte 20>>
You return to the hidden tunnel, lift the pickaxe, and dig into the wall for as long as you dare.
<br><br>
<span class="red">A trickle of water pierces the stone.</span> Then another, and another. You step back. The wall trembles. You turn and run.
<br><br>
A great torrent bursts into the tunnel behind you. You clamber up a tall rock, just in time. You sit and watch the water rush by. Their voices are almost swallowed by the river, but you hear the guards screaming.
<br><br>
<<link [[Escape|Mines Guards Escape]]>><</link>>
<br>
<<elseif $mines_guards_dig gte 15>>
You return to the hidden tunnel, lift the pickaxe, and dig into the wall for as long as you dare.
<br><br>
<span class="teal">You hear rushing water through the stone.</span> There's something up ahead.
<br><br>
<<link [[다음|Mines Guards]]>><<endevent>><</link>>
<br>
<<elseif $mines_guards_dig gte 10>>
You return to the hidden tunnel, lift the pickaxe, and dig into the wall for as long as you dare.
<br><br>
<span class="lblue">The wall is softer here.</span> There's a lot of sandstone. You make good progress.
<br><br>
<<link [[다음|Mines Guards]]>><<endevent>><</link>>
<br>
<<elseif $mines_guards_dig gte 5>>
You return to the hidden tunnel, lift the pickaxe, and dig into the wall for as long as you dare.
<br><br>
<span class="blue">The tunnel is a bit longer than you found it,</span> but you've no idea how far you have left.
<br><br>
<<link [[다음|Mines Guards]]>><<endevent>><</link>>
<br>
<<elseif $mines_guards_dig gte 1>>
You return to the hidden tunnel, lift the pickaxe, and chip away at the wall. It's slow going. You hope whoever started this tunnel went in this direction for a reason.
<br><br>
<span class="purple">The tunnel isn't much longer than you found it, </span>but you don't want to risk digging too long. They've overlooked this tunnel for now, but a dedicated search would find it, and you, fast.
<br><br>
<<link [[다음|Mines Guards]]>><<endevent>><</link>>
<br>
<<else>>
You search the adjoining tunnels. Some are short, more like rooms, but others stretch some distance before winding back in on themselves.
<br><br>
You're searching the last, a deserted corridor, when you notice a gap in the wall. You squeeze through, and find a hidden passage leading to a dead end. A pickaxe lies against the wall. It looks like someone already started digging here, but was interrupted.
<br><br>
<<link [[다음|Mines Guards]]>><<endevent>><</link>>
<br>
<</if>>
<<set $mines_guards_dig += 1>><<effects>><<earnFeat "Down Below">>
The water diminishes, until it's a gentle stream. The shouting hasn't stopped, and it won't be long until someone arrives to investigate the source of the noise.
<br><br>
You return to the tunnel you were digging. <span class="green">It now opens onto the storm drains.</span> You step through the gap before you're caught.
<br><br>
<<link [[다음|Residential Drain]]>><<mines_end>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<mines_crystals>>
<br><br>
<<if $stress gte $stressmax>>
<<passout_mines>>
<<else>>
<<link [[Sleeping Quarters (0:01)|Mines Sleeping Quarters]]>><<pass 1>><</link>>
<br>
<<link [[Canteen (0:01)|Mines Canteen]]>><<pass 1>><</link>>
<br>
<</if>><<effects>><<effects>><<effects>>
<<bind>><<facewear 4>>
<<generate1>><<person1>>
A jostling movement awakens you. You're lying in a metal container. Lights float by overhead. <span class="pink">A ballgag has been stuffed in your mouth, and your arms are tied.</span>
<br><br>
A <<person>> peers at you over the rim. "Just in time," <<he>> says. The container comes to a halt, and <<he>> grasps your shoulders. "Wanted some privacy with the public whore." Now higher, you can see more of your surroundings. You were lying in a mine cart, on a track in some forgotten corner of the mines. The only light comes from a lamp at the <<persons>> hip.
<br><br>
<<He>> pulls you from the cart. While you're still unsteady from the movement, <<he>> trips you up and pushes <<himself>> atop you.
<br><br>
<<link [[다음|Mines Passout Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Mines Passout Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Mines Passout Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> leans against the minecart to catch <<his>> breath, but puts too much weight on it, and pushes it into motion. It runs down an incline, disappearing in the dark.
<br><br>
"I'll be right back," the <<person>> sighs as <<he>> <span class="teal">removes your ball gag.</span> <<He>> walks after the cart.
<br><br>
<<tearful>> you steady yourself against the wall.
<br><br>
<<elseif $enemyhealth lte 0>>
<<He>> falls away from you, colliding with the minecart and pushing it into motion. It runs down an incline, disappearing in the dark.
<br><br>
"Look what you made me do," <<he>> says, <span class="teal">tearing the ballgag from your face.</span> "You'll be sorry. Wait here." <<He>> walks after the cart.
<br><br>
<<tearful>> you steady yourself against the wall.
<br><br>
<</if>>
<<clotheson>>
<<link [[다음|Mines Passout Rape Finish 2]]>><</link>>
<br><<effects>>
<<if $wolfgirl gte 2>>
<span class="green">Your wolf ears tingle,</span> and turn in the direction of the <<person>>. You hear something, <span class="red">A deep breathing.</span>
<br><br>
The <<person>> continues into the dark, deaf to the danger.
<br><br>
<<link [[Warn|Mines Passout Warn]]>><<famegood 20>><<stress 12>><</link>><<ggstress>>
<br>
<<link [[Run|Mines Passout Run]]>><</link>>
<br>
<<elseif $cat gte 2>>
<span class="green">Your cat ears tingle,</span> and turn in the direction of the <<person>>. You hear something, <span class="red">A deep breathing.</span>
<br><br>
The <<person>> continues into the dark, deaf to the danger.
<br><br>
<<link [[Warn|Mines Passout Warn]]>><<famegood 20>><<stress 12>><</link>><<ggstress>>
<br>
<<link [[Run|Mines Passout Run]]>><</link>>
<br>
<<elseif $fox gte 2>>
<span class="green">Your fox ears tingle,</span> and turn in the direction of the <<person>>. You hear something, <span class="red">A deep breathing.</span>
<br><br>
The <<person>> continues into the dark, deaf to the danger.
<br><br>
<<link [[Warn|Mines Passout Warn]]>><<famegood 20>><<stress 12>><</link>><<ggstress>>
<br>
<<link [[Run|Mines Passout Run]]>><</link>>
<br>
<<else>>
The <<person1>><<person>> disappers in the dark. A few moments pass, <span class="red">then a terrible roar reverberates through the tunnel.</span> The <<person>> screams, and reappears, running as fast as <<he>> can. <<He>> shoves you to the ground as <<he>> passes.
<br><br>
You rise to your feet. An inhuman number of eyes stare at you from the dark.
<<if $tentacledisable is "f">>
Tentacles snake across the ground, towards you.
<br><br>
<<endcombat>>
<<link [[다음|Mines Passout Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
Panic strikes you. You turn and flee, every muscle straining to put distance between yourself and the creature. You run until you collapse from exhaustion. <<beastescape>>
<br><br>
You lie still, still terrified, listening for any sign of the creature. You don't hear a thing. Your breathing subsides, and you rise to your feet. You're alone in forgotten tunnels. Perhaps you can find a way out.
<br><br>
<<link [[다음|Mines Passout Run 2]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 12>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Mines Passout Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Mines Passout Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The tentacles slink into the dark, and the eyes fade.
<br><br>
<<tearful>> you set off, alone, into the tunnels. Perhaps you can find a way out.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Mines Passout Run 2]]>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"St-stop," you hiss. "There's something over there. Something dangerous."
<<elseif $speech_attitude is "bratty">>
"Keep going," you hiss. "If you want to end up as some monster's lunch."
<<else>>
"You'd better get back," you hiss. "We're not alone. There's something over there."
<</if>>
<br><br>
The <<person>> stops and turns towards you, bemusement on <<his>> face. "There's no-" <span class="red">A growl reverberates through the tunnel.</span> Even <<he>> heard that. <<He>> freezes for just a moment before breaking into a run. You join <<him>>.
<br><br>
<<link [[다음|Mines Passout Warn 2]]>><<pass 5>><</link>>
<br><<effects>>
You run for several minutes, until you're certain you're safe. You haven't heard the monster for a long time.
<br><br>
"Why are you stopping?" the <<person>> asks, slowing a little ahead of you.
<br>
"We should be safe now," you reply.
<br>
<<He>> leans against the wall, and shuts <<his>> eyes. "You might have saved me," <<he>> says. "How can I ever repay you?"
<br>
<<if $speech_attitude is "meek">>
"Y-you could help me escape," you say.
<<elseif $speech_attitude is "bratty">>
"Show me the exit," you say. "And I'll consider us even."
<<else>>
"Show me a way out of these mines," you say.
<</if>>
<br>
<<He>> laughs. "Sorry. Running off with you is one thing, but I didn't cover my tracks very well, and if I don't bring you back it'll be coming out of my salary."
<br><br>
You inhale. "Monster!" you say. "Dinner's ready!"
<br>
"What the fuck are you doing?!" the <<person>> hisses. "Stop! Where the fuck did I leave that gag?!"
<br>
"We're over here!" you say, louder, almost shouting now. You're well away from danger, but the <<person>> doesn't know that.
<br><br>
"Stop!" <<he>> cries, casting an anxious glance down the tunnel. "I yield. I know an exit. I'll lead you there. Just stop."
<br><br>
<<link [[다음|Mines Passout Warn 3]]>><<pass 15>><</link>>
<br><<effects>><<earnFeat "Down Below">>
The <<person>> leads you through the tunnels, winding this way and that, until you reach a steep incline.
<br><br>
"This connects to the drains below town," <<he>> says. "The mines flooded one winter, during a storm. We traced the source of the flood here."
<br><br>
You peer up the incline. It's pitch black, but you hear the sound of running water. The <<person>> walks away, muttering about money.
<br><br>
You climb the slope. The hewn rock walls give way to cement, and you emerge in the storm drains.
<br><br>
<<link [[다음|Residential Drain]]>><<endcombat>><<mines_end>><<set $eventskip to 1>><<set $mines_entrance_drains to 1>><</link>>
<br><<effects>>
You turn and run, leaving the <<person>> behind. A few moments later a terrible roar reverberates through the tunnel, followed by a high-pitched scream.
<br><br>
<<link [[다음|Mines Passout Run 2]]>><<pass 15>><</link>>
<br><<effects>><<earnFeat "Down Below">>
The tunnels wind this way and that, until you reach a steep incline. You hear running water somewhere above.
<br><br>
You climb the pitch black slope. The hewn rock walls give way to cement, and you emerge in the storm drains.
<br><br>
<<link [[다음|Residential Drain]]>><<endcombat>><<mines_end>><<set $eventskip to 1>><<set $mines_entrance_drains to 1>><</link>>
<br><<effects>><<earnFeat "Down Below">>
The lift arrives in a gloomy basement, far above. You hop off the platform as soon as the grate opens.
<br><br>
You wind between tall shelves, until you find a staircase leading up. You climb, step through a door, and emerge at the bottom of the flats on Barb Street.
<br><br>
<<link [[다음|Flats]]>><<endcombat>><<mines_end>><<set $eventskip to 1>><</link>>
<br><<widget "mines_init">>
<<set $mines_crystals to 10>>
<<if $prof.pickaxe is undefined>>
<<set $prof.pickaxe to 0>>
<</if>>
<<set $mines_suspicion to 61>>
<<set $mines_guards_dig to 0>>
<</widget>>
<<widget "mines_end">>
<<unset $mines_crystals>>
<<unset $mines_suspicion>>
<</widget>>
<<widget "mines_crystals">>
<<number $mines_crystals "silent">>
<<set $_color to ["red","pink","purple","purple","blue","blue","lblue","lblue","teal","teal","green"][Math.clamp($mines_crystals,0,10)]>>
<<set $_count to $mines_crystals gte 1 ? _text_output : "no">>
<<set $_crystals to $mines_crystals is 1 ? "crystal" : "crystals">>
You have <span @class="$_color">$_count</span> $_crystals.
<</widget>>
<<widget "passout_mines">>
<<passout>>
<<link [[다음|Mines Passout]]>><</link>>
<br>
<</widget>>
<<widget "mines_suspicion_text">>
<<if $mines_suspicion gte 100>>
<span class="red">The guards don't take their eyes off you.</span>
<<elseif $mines_suspicion gte 80>>
<span class="pink">The guards throw searching glances in your direction.</span>
<<elseif $mines_suspicion gte 60>>
<span class="purple">The guards eye you warily.</span>
<<elseif $mines_suspicion gte 40>>
<span class="blue">The guards are keeping an eye on you.</span>
<<elseif $mines_suspicion gte 20>>
<span class="lblue">The guards pay you little attention.</span>
<<elseif $mines_suspicion gte 1>>
<span class="teal">The guards don't pay you any attention.</span>
<<else>>
<span class="green">You might as well be invisible for all the guards pay attention to you.</span>
<</if>>
<</widget>>
<<widget "mines_suspicion">>
<<if _args[0] and $statFreeze isnot true>>
<<set $mines_suspicion += (_args[0])>>
<<set $mines_suspicion to Math.clamp($mines_suspicion, 0, 100)>>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "industrialdrain">><<wPersist>><<getTarget true>>
당신은 공업 지구 아래에 있는 빗물 배수 시스템 안에 있다.
<<draindescription>>
<<drainlinks>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "commercialdrain">><<wPersist>><<getTarget true>>
당신은 상업 지구 아래에 있는 빗물 배수 시스템 안에 있다.
<<draindescription>>
<<drainlinks>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "residentialdrain">><<wPersist>><<getTarget true>>
당신은 주거 지구 아래에 있는 빗물 배수 시스템 안에 있다.
<<draindescription>>
<<drainlinks>>
<<set $eventskip to 0>><<if isPregnancyEnding()>>
<<pregnancyPassout "drain">>
<<else>>
당신은 스스로를 너무 혹사시켰다.
<br><br>
<<passout>>
<<beastNEWinit 4 lizard>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<link [[일어난다|Passout Beast Drain]]>><<set $molestationstart to 1>><</link>>
<<elseif $rng gte 1>>
<<link [[일어난다|Passout Drain Abduction]]>><<endevent>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
당신은 쉬익대는 소리에 정신을 차린다. 네 마리의 <<beastsplural_ i>> 당신 위에 서 있다!
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 0>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Passout Beast Drain Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Passout Beast Drain Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Passout Beast Drain]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Passout Beast Drain Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Passout Beast Drain Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Passout Beast Drain]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족한 채, <<beasttype_ un>> 당신을 두고 떠난다. 또 다른 하나가 그 자리를 대신한다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Passout Beast Drain]]>><</link>>
<<else>>
만족한 채, <<beasttype_ un>> 당신을 두고 떠난다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Passout Beast Drain End]]>><</link>>
<</if>><<effects>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
<<beasttype_ un>> 공포와 고통에 차서 도망치지만, 또 다른 하나가 그 자리를 대신한다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Passout Beast Drain]]>><</link>>
<<else>>
<<beasttype_ un>> 공포와 고통에 차서 도망친다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Passout Beast Drain End]]>><</link>>
<</if>><<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
<<beasttype_ un>> 쉬익대며 어둠 속으로 달아난다.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
<<beasttype_ un>> 시멘트 바닥에 쓰러져 있는 당신을 두고 떠난다.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
당신이 보기보다 훨씬 골칫거리라고 느끼며. <<beastsplural_ un>> 어둠 속으로 달아난다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
<<beastsplural_ un>> 기진맥진하여 어둠 속에서 떠는 당신을 두고 떠난다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
<<beastsplural_ un>> 기진맥진하여 어둠 속에서 떠는 당신을 두고 떠난다. 그 중 하나는 절뚝이는 것 같다.
<</if>>
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>>
<<destinationeventend>><<set $outside to 1>><<effects>>
당신은 맨홀을 들여다본다. 맨홀은 마을 아래에 있는 빗물 배수로로 이어진다.
<<if Weather.precipitation is "rain">>
당신은 물이 빠르게 흐르는 소리를 듣는다.
<</if>>
<br><br>
<<switch $bus>>
<<case "nightingale">>
<<commercialdrainquick>>
<<case "domus">>
<<residentialdrainquick>>
<<case "elk">>
<<industrialdrainquick>>
<<case "high">>
<<commercialdrainquick>>
<<case "starfish">>
<<commercialdrainquick>>
<<case "barb">>
<<residentialdrainquick>>
<<case "connudatus">>
<<commercialdrainquick>>
<<case "wolf">>
<<residentialdrainquick>>
<<case "harvest">>
<<industrialdrainquick>>
<<case "oxford">>
<<commercialdrainquick>>
<<case "danube">>
<<residentialdrainquick>>
<<case "mer">>
<<industrialdrainquick>>
<<case "cliff">>
<<commercialdrainquick>>
<<case "industrial">>
<<industrialdrainquick>>
<<case "residential">>
<<residentialdrainquick>>
<<case "commercial">>
<<commercialdrainquick>>
<<case "park">>
<<commercialdrainquick>>
<</switch>>
<br>
<<destination>><<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "drainexit">><<wPersist>><<getTarget true>>
당신은 빗물 배수로의, 바다로 흘러나가는 곳과 가까운 쪽에 있다.
<<if Weather.precipitation is "rain">>
물이 중앙을 따라 흘러내리며, 양쪽의 좁은 통로 위로 용솟음치고 있다.
<<else>>
물이 중앙을 따라 흘러내리고, 양쪽에는 좁은 통로가 있다.
<</if>>
<<wHunt "drain">>
<br><br>
<<drainlinks>>
<<set $eventskip to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<maninit>>
<<npcClothesType $NPCList[0] "worker">><<npcClothesType $NPCList[1] "worker">>
<<set $leftarm to "bound">><<set $rightarm to "bound">><<upperruined>><<lowerruined>><<underruined>>
당신은 창문이 없는 방에서 정신을 차린다. 긴 고무관이 당신의 두 팔을 등 뒤로 묶고, 당신의 허리를 둘러매 당신을 천장에 매달아 놓았다. <<fullGroup_ i>> 당신 앞에 앉아 있다.<<if $worn.handheld.name isnot "naked">>당신의 <<worn_handheld_name_ un>> 어디에도 보이지 않는다.<<handheldruined>><</if>> "<<pShe_ ga>> 일어났어." <<person_ i>> 당신 뒤쪽으로 걸어와 엉덩이를 세게 찰싹 친다. "우린 작업하면서 찾은 거라면 뭐든지 가지지. 그러니 우린 널 마음대로 사용할 거야. 저항하지 마라."
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0>>
<span id="next"><<link [[다음|Passout Drain Abduction]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Passout Drain Abduction Finish]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<set $stress -= 1000>>
<<effects>>
당신은 <<fullGroup_ ul>> 밀친다. 그들이 정신을 차리기 전에, 당신은 몸을 비틀어 고무관에서 벗어나 방에서 탈출한다. <<tearful>> 당신이 계단을 달려올라가 문을 하나 열자 바깥으로 나온다.
<br><br>
<<endcombat>>
<<industrialeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<clotheson>>
<<if $enemyanger gte 1>>
<<person1>><<person_ i>> 당신 아래의 해치를 여는 동안, <<person2>><<person_ un>> 천장에 묶인 당신을 풀어주기 시작한다. 당신은 해치 사이로 추락해 얼음장같은 물에 빠진다.
<br><br>
<<endcombat>>
<<link [[다음|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<else>>
볼 재미를 다 보고 나서, 그들은 천장에 묶인 당신을 풀어주고 바깥으로 떠민다. "행운을 빌지!" 그들은 당신 뒤로 문을 꽝 닫는다.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<endcombat>>
<<industrialeventend>>
<</if>>
<</if>>
<<set $stress -= 1000>><<set $outside to 0>><<set $location to "drain">><<effects>><<water>><<wPersist>>
당신은 빗물 배수로 안에 있고, <<if Weather.precipitation is "rain">>격렬한<<else>>빠른<</if>> 물살에 의해 떠내려 가고 있다.
<br><br>
<<if $unbindattempt is 1>><<set $unbindattempt to 0>>
<<if $rng gte 51>>
<<unbind>>당신은 터널 벽에 대고 팔의 구속을 풀려고 애쓴다. 구속이 느슨해지고, 당신은 간신히 양팔을 자유롭게 한다!
<br><br>
<<else>>
당신은 터널 벽에 대고 팔의 구속을 풀려고 애쓰지만, 양팔을 자유롭게 하는 데 실패한다.
<br><br>
<</if>>
<</if>>
<<if $stress gte $stressmax>>
당신은 더이상 견딜 수 없다. 당신은 기절한다.
<br><br>
<<link [[다음|Drain Water Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<rng>>
<<if $rng gte 75 and $slimedisable is "f" and $hallucinations gte 2>>
물이 당신 주변에 엉겨붙기 시작한다.
<br><br>
<<link [[다음|Drain Water Slime]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 51 and $swarmdisable is "f">>
뱀장어 떼가 당신에게 온다.
<br><br>
<<link [[다음|Drain Water Eels]]>><<set $molestationstart to 1>><</link>>
<<elseif $rng gte 26 and $worn.upper.exposed gte 2 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
당신은 통로를 따라 수영하려 해 보지만, 당신의 <<nipples_>>에 느껴지는 꼬집는 듯한 감각에 방해받는다. 기묘한 연체동물 두 마리가 당신에게 달라붙어 있으며, 마치 영양을 취하려는 것마냥 빨아올리고 있다. 당신이 그것들을 만질 때마다 그것들은 더욱 단단히 달라붙고, 수치심을 불러일으킨다. 이것들을 떼어내려면 도움이 필요할 것이다.
<<parasite nipples urchin>><<garousal>><<arousal 600 "breasts">>
<br><br>
<<link [[다음|Drain Water]]>>
<<movealongdrainwater>>
<</link>>
<br>
<<elseif $rng gte 10>><!-- Modified for Beast People -->
<<beastNEWinit 1 lizard>>
<<if $monster is 1 or $bestialitydisable is "f">>
물 속에서 그림자가 당신을 향해 움직인다.
<br><br>
<<link [[다음|Drain Water Lizard]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
물 속에서 그림자가 당신을 향해 움직인다. 당신은 물을 튀겨서, 그것이 무엇이었건 간에 겁을 줘 쫓아내는 데 성공한다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Drain Water]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
당신은 통로 쪽으로 헤엄치려 해 보지만, 물살이 너무 세다.
<<if $bus is "drainexit">>
당신은 허공으로 내보내져, 그 아래에 있는 바다로 곤두박질친다.
<br><br>
<<link [[다음|Sea Cliffs]]>><<set $worn.over_upper.integrity -= 20>><<set $worn.over_lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><</link>>
<<else>>
물살은 당신을 배수로 저편으로 끌어당긴다.
<br><br>
<<link [[다음|Drain Water]]>><</link>>
<br>
<</if>>
<<movealongdrainwater>>
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 수면 위로 몸을 띄우려 발버둥친다.
<<if $bus isnot "drainexit">>
<br><br>
<<link [[팔의 구속을 푼다|Drain Water]]>>
<<movealongdrainwater>>
<<set $unbindattempt to 1>>
<</link>>
<<else>>
물이 당신을 배수로의 끝으로 이끈다. 당신은 묶인 팔로 터널 벽에 기어오르려 노력하지만, 그럴 수 없다. 당신은 허공으로 내보내져, 그 아래에 있는 바다로 곤두박질친다.
<br><br>
<<link [[다음|Sea Cliffs]]>><<set $worn.over_upper.integrity -= 20>><<set $worn.over_lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><</link>>
<</if>>
<<else>>
당신은 터널의 가장자리에 매달려서 안전한 곳으로 향한다.
<br><br>
<<if $bus is "residentialdrain">>
<<residentialdraineventend>>
<br>
<<elseif $bus is "commercialdrain">>
<<commercialdraineventend>>
<br>
<<elseif $bus is "industrialdrain">>
<<industrialdraineventend>>
<br>
<<elseif $bus is "drainexit">>
<<drainexiteventend>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "drain">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "eels" "swarm" "moving towards you" "encircle you" "fend off" 1 9>>
<<if $bus is "residentialdrain">>
<<set $timer to 40>>
<<elseif $bus is "commercialdrain">>
<<set $timer to 30>>
<<elseif $bus is "industrialdrain">>
<<set $timer to 20>>
<<else>>
<<set $timer to 10>>
<</if>>
<<set $water to 1>>
<<set $swimdistance to 8>>
<</if>>
<<if $bus is "drainexit">>
저 앞쪽에 배수로의 끝 부분이 보인다. 안전한 곳으로 올라가지 못하면, 바다로 방출될 것이다!
<br><br>
<</if>>
<<swarmeffects>>
<<set $swimdistance += 1>><<if $swimdistance gte 20>><<set $swimdistance to 20>><</if>>
물살이 당신을 터널을 따라 더 먼 곳으로 끌어당긴다.
<<if $swimdistancecheck is $swimdistance>>
당신은 물살을 거스르려 하지만, 물살이 너무 강해 제자리걸음만 할 뿐이다. 두 팔을 모두 써야 한다.
<<elseif $swimdistancecheck gt $swimdistance>>
당신은 물살을 거슬러 안전한 곳으로 더 가까이 움직인다.
<<elseif $swimdistancecheck lt $swimdistance>>
당신은 안전한 곳에서 더 먼 곳으로 끌려간다.
<</if>>
<<if $swimdistance gte 15>>
당신은 통로로부터 완전히 끌려나와 있다.
<<elseif $swimdistance gte 10>>
통로는 당신과 어느 정도 거리가 있다.
<<elseif $swimdistance gte 5>>
통로가 가까이에 있다.
<<elseif $swimdistance gte 2>>
통로는 거의 잡힐 듯한 거리에 있다.
<<else>>
<span class="teal">통로에 팔이 닿는다!</span>
<</if>>
<<set $swimdistancecheck to $swimdistance>>
<br><br>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Drain Water Eels Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[다음|Drain Water Eels Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 1>>
<span id="next"><<link [[다음|Drain Water Eels Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Drain Water Eels]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
큰 <<beasttype_ i>> 물 밖으로 뛰어 나온다!
<<if $bus is "residentialdrain">>
<<set $timer to 40>>
<<elseif $bus is "commercialdrain">>
<<set $timer to 30>>
<<elseif $bus is "industrialdrain">>
<<set $timer to 20>>
<<else>>
<<set $timer to 10>>
<</if>>
<</if>>
<<if $bus is "drainexit">>
저 앞쪽에 배수로의 끝 부분이 보인다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Drain Water Lizard Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Drain Water Lizard]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $swimdistance lte 1>>
<<tearful>> 당신은 뱀장어 무리를 뒤로 하고, 물 바깥으로 몸을 꺼낸다. 뱀장어들은 공기에 노출되는 걸 피하기 위해 꿈틀거리며 당신의 몸에서 떨어져나간다.
<br><br>
<<if $timer gte 30>>
<<set $bus to "residentialdrain">>
<<elseif $timer gte 20>>
<<set $bus to "commercialdrain">>
<<elseif $timer gte 10>>
<<set $bus to "industrialdrain">>
<<else>>
<<set $bus to "drainexit">>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $timer lte 0>>
물이 당신을 배수로의 끝으로 이끈다. 당신은 터널 벽에 기어오르려 노력하지만, 그럴 수 없다. 당신은 허공으로 내보내져, 그 아래에 있는 바다로 곤두박질친다. <<tearful>> 당신은 수면으로 올라가려 발버둥친다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<seacliffseventend>>
<<else>>
이것은 당신에게는 너무 벅찬 일이다. 당신은 기절한다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[다음|Drain Water Passout]]>><<pass 1 hour>><</link>>
<</if>><<effects>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "drain">>
<<else>>
<<passout>>
당신의 기절한 몸이 물살을 타고 배수구에서 바다로 떨어진다. 당신은 그 충격으로 정신을 차린다.
<br><br>
<<link [[다음|Sea Cliffs]]>><</link>>
<<set $stress -= 2000>><<trauma 6>>
<</if>><<effects>>
<<if $timer gte 30>>
<<set $bus to "residentialdrain">>
<<elseif $timer gte 20>>
<<set $bus to "commercialdrain">>
<<elseif $timer gte 10>>
<<set $bus to "industrialdrain">>
<<else>>
<<set $bus to "drainexit">>
<</if>>
<<if $timer lte 0>>
물이 당신을 배수로의 끝으로 이끈다. 당신은 터널 벽에 기어오르려 노력하지만, 그럴 수 없다. 당신은 허공으로 내보내져, 그 아래에 있는 바다로 곤두박질친다. <<tearful>> 당신은 수면으로 올라가려 발버둥친다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<seacliffseventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
만족한 <<beasttype_ nun>> 당신에게 흥미를 잃었다.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Drain Water]]>><<set $eventskip to 1>><</link>>
<<else>>
<<bHe_ nun>> 낑낑대며 어둠 속으로 달아난다.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Drain Water]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "drain">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "slimes" "slime mass" "moving towards you" "encircle you" "fend off" 1 10>>
<<if $bus is "residentialdrain">>
<<set $timer to 40>>
<<elseif $bus is "commercialdrain">>
<<set $timer to 30>>
<<elseif $bus is "industrialdrain">>
<<set $timer to 20>>
<<else>>
<<set $timer to 10>>
<</if>>
<<set $water to 1>>
<<set $swimdistance to 10>>
<</if>>
<<if $bus is "drainexit">>
저 앞쪽에 배수로의 끝 부분이 보인다. 안전한 곳으로 올라가지 못하면 바다로 방출될 것이다!
<br><br>
<</if>>
<<swarmeffects>>
<<set $swimdistance += 1>>
<<if $swimdistance gte 20>><<set $swimdistance to 20>><</if>>
물살이 당신을 터널을 따라 더 먼 곳으로 끌어당긴다.
<<if $swimdistancecheck is $swimdistance>>
당신은 물살을 거스르려 하지만, 물살이 너무 강해 제자리걸음만 할 뿐이다. 두 팔을 모두 써야 한다.
<<elseif $swimdistancecheck gt $swimdistance>>
당신은 물살을 거슬러 안전한 곳으로 더 가까이 움직인다.
<<elseif $swimdistancecheck lt $swimdistance>>
당신은 안전한 곳에서 더 먼 곳으로 끌려간다.
<</if>>
<<if $swimdistance gte 15>>
당신은 통로로부터 완전히 끌려나와 있다.
<<elseif $swimdistance gte 10>>
통로는 당신과 어느 정도 거리가 있다.
<<elseif $swimdistance gte 5>>
통로가 가까이에 있다.
<<elseif $swimdistance gte 2>>
통로는 거의 잡힐 듯한 거리에 있다.
<<else>>
<span class="teal">통로에 팔이 닿는다!</span>
<</if>>
<<set $swimdistancecheck to $swimdistance>>
<br><br>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Drain Water Slime Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[다음|Drain Water Slime Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 1>>
<span id="next"><<link [[다음|Drain Water Slime Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Drain Water Slime]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $swimdistance lte 1>>
<<tearful>> 당신은 슬라임을 뒤로 하고, 물 바깥으로 몸을 꺼낸다.
<br><br>
<<if $timer gte 30>>
<<set $bus to "residentialdrain">>
<<elseif $timer gte 20>>
<<set $bus to "commercialdrain">>
<<elseif $timer gte 10>>
<<set $bus to "industrialdrain">>
<<else>>
<<set $bus to "drainexit">>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $timer lte 0>>
물이 당신을 배수로의 끝으로 이끈다. 당신은 터널 벽에 기어오르려 노력하지만, 그럴 수 없다. 당신은 허공으로 내보내져, 그 아래에 있는 바다로 곤두박질친다. <<tearful>> 당신은 수면으로 올라가려 발버둥친다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<seacliffseventend>>
<<else>>
이것은 당신에게는 너무 벅찬 일이다. 당신은 기절한다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[다음|Drain Water Passout]]>><<pass 1 hour>><</link>>
<</if>><<set $outside to 0>><<set $location to "drain">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15>>
<<set $timer to 30>>
<</if>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Drain Tentacles Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[다음|Drain Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Drain Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
생물체는 당신에게 흥미를 잃고, 깊은 곳으로 돌아간다. <<tearful>> 당신은 두 발로 일어서려 애쓴다.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
당신 아래의 통로가 하중에 의해 무너져, 당신은 그 아래의 물로 굴러떨어진다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Drain Water]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "drainexit">>
벽은 자주색 이끼로 덮여 있다. 당신은 이끼를 좀 떼어낸다. <span class="gold">당신의 방이나 학교 도서관에서 이끼를 과학 프로젝트에 추가할 수 있다.</span>
<br><br>
<<link [[다음|Drain Exit]]>><</link>>
<br><<effects>><<set $location to "sewers">>
<<if $historytrait gte 1>>
당신은 빗물 배수로 아래의 옛 하수도에 대해 읽어본 적이 있다. 그곳은 수 세기 동안 쓰인 적이 없으며, 위험하다고들 한다. 괴물과 보물이 있다는 소문이 있다.
<<else>>
당신은 빗물 배수로 아래의 옛 하수도에 대한 소문을 기억해낸다. 듣자 하니 그곳엔 괴물과 보물이 있다고 한다. 당신은 이를 의심하지만, 아무튼 계속 경계를 늦추지 않는다.
<</if>>
<br><br>
<<laddericon>><<link [[내려간다|Sewers Descend]]>><</link>>
<br>
<<if $bus is "residentialdrain">>
<<getouticon>><<link [[떠난다|Residential Drain]]>><</link>>
<br>
<<elseif $bus is "commercialdrain">>
<<getouticon>><<link [[떠난다|Commercial Drain]]>><</link>>
<br>
<<else>>
<<getouticon>><<link [[떠난다|Industrial Drain]]>><</link>>
<br>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "slime">>
<<struggle_creatures 1 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $phase is 1>>
<<set $struggle.anus.creature to "slime">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
<<elseif $player.penisExist>>
<<set $struggle.penis.creature to "slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
<<else>>
<<set $struggle.vagina.creature to "slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
<</if>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Drain Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Drain Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
슬라임이 수로로 뛰어들더니, 수면 아래로 사라져 버린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationstormdrain>><<effects>>
<<if $physiqueSuccess>>
You reach over your shoulder, dig your fingers into the slime's warm mass, and pull. It resists, sticking to you with increased force, <span class="green">before peeling off all at once.</span> The force sends it flying across the walkway, where it splatters against the wall and disappears into another drain.
<br><br>
<<destinationstormdrain>>
<<else>>
You reach over your shoulder, dig your fingers into the slime's warm mass, and pull. It resists, sticking to you with increased force, <span class="red">and ensnaring your hand.</span>
<br><br>
While you struggle, the slime spreads over your back,
<<if !$worn.upper.type.includes("naked")>>
<span class="pink">dissolving your <<print $worn.upper.name>> with a steaming hiss.</span>.
<<set $worn.upper.integrity -= 1000>>
<<integritycheck>>
<<exposure>>
<br><br>
<<elseif !$worn.under_upper.type.includes("naked")>>
<span class="pink">dissolving your <<print $worn.under_upper.name>> with a steaming hiss.</span>
<<set $worn.under_upper.integrity -= 1000>>
<<integritycheck>>
<<exposure>>
<br><br>
<<else>>
tickling your skin.<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<link [[Tug it off|Drain Slime Physique 2]]>><</link>><<physiquedifficulty 1 30000>>
<br>
<<link [[Watch for an opening|Drain Slime Watch]]>><<arousal 1800>><</link>><<ggarousal>>
<br>
<<if !$worn.under_upper.type.includes("naked")>>
<<link [[Sacrifice your top|Drain Slime Sacrifice Under]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $physiqueSuccess>>
You grasp the slime with your other hand, and try once more. This time <span class="green">you manage to tear it from your body.</span> The force sends it sailing over the waterway, where it splats against the wall and escapes into a drain.
<br><br>
<<destinationstormdrain>>
<<else>>
You grasp the slime with your other hand, and try once more. <span class="red">It snares you again, leaving your arms helpess</span> as it spreads further down your body,
<<if !$worn.under_upper.type.includes("naked")>>
dissolving your <<print $worn.under_upper.name>> with a hiss.
<<set $worn.under_upper.integrity -= 1000>>
<<integritycheck>>
<<exposure>>
<<else>>
tickling your skin.<<garousal>><<arousal 600>>
<</if>>
When it reaches your <<bottom>>, it clings to the nearby wall for leverage, and forces you to the ground.
<br><br>
<<link [[다음|Drain Struggle]]>><<set $phase to 1>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
You observe the slime as it spreads down your back.
<<if !$worn.upper.type.includes("naked")>>
<span class="pink">It dissolves your <<print $worn.upper.name>> with a steaming hiss.</span>
<<set $worn.upper.integrity -= 1000>>
<<integritycheck>>
<<exposure>>
<<elseif !$worn.under_upper.type.includes("naked")>>
<span class="pink">It dissolves your <<print $worn.under_upper.name>> with a steaming hiss.</span>
<<set $worn.under_upper.integrity -= 1000>>
<<integritycheck>>
<<exposure>>
<<else>>
It tickles your skin.<<ggarousal>><<arousal 600>>
<br>
<</if>>
<br>
You notice a pattern. It spreads by jumping, flattening itself each time.
<br><br>
<<if $arousal gte 10000>>
You wait for your moment, but a fel warmth spreads through your skin. <<orgasm>>
<br><br>
You knees buckle, and you collapse to the ground. The slime takes advantage of your weakness.
<br><br>
<<link [[다음|Drain Struggle]]>><<set $phase to 1>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
You wait for your moment, and catch it at a moment of weakness, throwing it across the waterway. It splats against the far wall, and disappears into another drain.
<br><br>
<<destinationstormdrain>>
<</if>><<effects>>
You tear off your <<print $worn.upper.name>>, and the slime with it. The fabric dissolves in a hiss as you make your escape.
<br><br>
<<set $worn.upper.integrity -= 1000>>
<<integritycheck>>
<<exposure>>
<<destinationstormdrain>><<effects>>
You tear off your <<print $worn.under_upper.name>>, and the slime with it. The fabric dissolves in a hiss as you make your escape.
<br><br>
<<set $worn.under_upper.integrity -= 1000>>
<<integritycheck>>
<<exposure>>
<<destinationstormdrain>><<widget "draindescription">>
<<if Weather.precipitation is "rain">>
물이 중앙을 따라 흘러내리며, 양쪽의 좁은 통로 위로 거의 넘치려 하고 있다.
<<elseif Weather.isFreezing>>
물이 중앙을 따라 흘러내리며, 얼음 덩이를 떠내려보내고 있다.
<<else>>
물이 중앙을 따라 흘러내리고, 양쪽에는 좁은 통로가 있다.
<</if>>
<<wHunt "drain">>
<br><br>
여기서 시내 여러 곳에 접근할 수 있다.
<br><br>
<<if isPubfameTaskAccepted("morgan")>>
'미키'는 USB가 빗물 배수 시스템 어딘가에 있을 거라고 말했고, <<if $sewersintro is 1>>모건이 가지고 있을 거라 생각한다.<<else>>저 아래의 누군가가 가지고 있을 거라고 생각한다. 당신은 아래로 이어진 사다리를 발견한다.<</if>>
<br><br>
<</if>>
<</widget>>
<<widget "drainlinks">>
<<if $stress gte $stressmax and !$possessed>>
<<passoutdrain>>
<<else>>
<<rng>>
<<if Weather.precipitation isnot "none" and $rng gte 75 and $eventskip is 0>>
<<eventsdrain>>
<<elseif ($rng gte 92 or $eventforced) and $eventskip is 0>>
<<eventsdrain>>
<<else>>
<<if $arousal gte $arousalmax and $bus isnot "drainexit">>
<<orgasmLocation "sewers">>
<</if>>
<<switch $bus>>
<<case "industrialdrain">>
<<industrialdrainlinks>>
<<case "commercialdrain">>
<<commercialdrainlinks>>
<<case "residentialdrain">>
<<residentialdrainlinks>>
<<case "drainexit">>
<<drainexitlinks>>
<</switch>>
<</if>>
<<displayLinks>>
<</if>>
<</widget>>
<<widget "industrialdrainlinks">>
<<drainladderdownlink "industrial">>
<<commercialdrain>>
<br>
<<drainexit>>
<br>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<elk>>
<<mer>>
<<harvest>>
<</if>>
<br>
<<industrial>>
<</widget>>
<<widget "commercialdrainlinks">>
<<drainladderdownlink "commercial">>
<<residentialdrain>>
<br>
<<industrialdrain>>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<high>>
<<connudatus>>
<<cliff>>
<<nightingale>>
<<starfish>>
<<oxford>>
<</if>>
<br>
<<commercial>>
<<park>>
<br>
<<if $historytrait gte 2 and $schooldrainintro gte 1>>
<<schoolicon "building">><<link [[학교로 향하는 비밀 터널 (0:02)|School Toilets]]>><<pass 2>><</link>>
<br>
<</if>>
<</widget>>
<<widget "residentialdrainlinks">>
<<drainladderdownlink "residential">>
<<commercialdrain>>
<br>
<<if $exposed gte 1 and Time.dayState isnot "night">>
<<else>>
<<domus>>
<<barb>>
<<danube>>
<<wolf>>
<</if>>
<br>
<<residential>>
<</widget>>
<<widget "drainexitlinks">>
<<if $scienceproject is "ongoing" and $sciencelichendrain is 0>>
<<scienceicon "violet lichen">><<link [[이끼를 조사한다|Drain Lichen]]>><<set $sciencelichendrain to 1>><</link>>
<br>
<</if>>
<<industrialdrain>>
<br><br>
<</widget>>
<<widget "drainladderdownlink">>
<<if $sewersintro is 1>>
<<laddericon>>
<<set _dest to "Sewers " + _args[0].toLocaleUpperFirst()>>
<<link [[내려간다|_dest]]>> <<sewersstart>><<set $eventskip to 1>><</link>>
<br><br>
<<elseif $historytrait gte 1 or isPubfameTaskAccepted("morgan")>>
<<laddericon>><<link [[아래로 이어진 사다리를 살펴본다|Drain Ladder]]>><</link>>
<br><br>
<</if>>
<</widget>><<widget "movealongdrainwater">>
<<if $bus is "residentialdrain">>
<<set $bus to "commercialdrain">>
<<elseif $bus is "commercialdrain">>
<<set $bus to "industrialdrain">>
<<elseif $bus is "industrialdrain">>
<<set $bus to "drainexit">>
<</if>>
<</widget>><<effects>><<set $location to "sewers">>
당신은 사다리를 타고 어둠 속으로 내려간다. 하중이 너무 실린 결과, 사다리가 벽에서 뜯어진다. 당신은 나머지 구간을 추락한다. 그다지 높은 곳에서 떨어지진 않았지만, 당신은 차디찬 돌 위에 널부러져 있다.
<br><br>
<<link [[다음|Sewers Intro]]>><</link>>
<br><<effects>><<set $location to "sewers">>
<<set $sewersintro to 1>>
<<sewersstart>>
<<npc Morgan>><<person1>>
정신이 멍한 채로, 당신은 넘어지지 않고 일어나려 노력하지만 실패한다. 발소리가 들린다. 기묘하고, 고르지 못한 발소리가 점점 가까워지더니, 당신은 어둠 속 나타난 형체 하나를 볼 수 있다. 그 형체가 소리를 지른다.
<br><br>
"내 아가! <<charles_>>, 네가 살아 있었구나!" <<He_ ga>> 말한다. "<<Mummy_ nun>> 네가 너무나 그리웠단다!" <<He_ ga>> 침침한 빛 안으로 발을 내딛는다. 헝클어진 적갈색 머리칼이 <<his_ yi>> 얼굴에 흘러내려와 있다. <<his_ yi>> 너덜너덜해진 <<if $pronoun is "f">>가운<<else>>정장<</if>> 위에 이렇게 쓰인 뱃지가 달려 있다, "모건."
<br><br>
<<link [[아무 말도 하지 않는다|Sewers Intro Play Along]]>><</link>>
<br>
<<link [[그건 내 이름이 아니라고 말한다|Sewers Intro Refuse]]>><</link>>
<br><<effects>><<set $location to "sewers">>
당신은 고개를 끄덕인다. 그 형체는 <<his_ yi>> 팔을 길게 뻗어, 당신을 붙잡아 포옹한다. "알고 있었어." <<he_ ga>> 울먹인다. "그들이 내게 거짓말했다는 걸." <<He_ nun>> <<his_ yi>> 손으로 당신의 몸을 어루만진다.
<br><br>
<<link [[내버려 둔다|Sewers Intro Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[밀어낸다|Sewers Intro Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $speech_attitude is "meek">>
"그-그건 제가 아니예요." 당신이 말한다. "<<charles_ nun>> 제 이름이 아니예요."
<<elseif $speech_attitude is "bratty">>
"내게서 손 떼," 당신이 말한다. "넌 미쳤어."
<<else>>
"그건 내 이름이 아니에요," 당신이 말한다. "당신은 다른 누군가랑 날 착각하고 있어요."
<</if>>
<br><br>
<<He_ ga>> 당신의 팔을 붙잡아 당신을 가까이 끌어당긴다. <<He_ nun>> 당신의 두피를 점검한다. "좋아, 좋아, 아주 보기 좋구나." <<he_ ga>> <<his_ yi>> 손가락으로 당신의 머리를 헤집으며 웅얼거린다. "아가, 날 짜증나게 하고 있구나. 네 기억을 잃어버린 건 아니겠지, 그렇지?" <<He_ nun>> <<his_ yi>> 손으로 당신의 몸을 어루만진다.
<br><br>
<<link [[내버려 둔다|Sewers Intro Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[밀어낸다|Sewers Intro Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>>
<<if $timer is 9>>
"착한 <<girl_ iya>>."
<<elseif $timer is 7>>
"우리 가족에 걸맞는 몸을 갖고 있구나."
<<elseif $timer is 5>>
"이건 다 널 위해서 그러는 거란다, 아가."
<<elseif $timer is 3>>
"부드럽고, 탱탱한 피부구나."
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sewers Intro Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sewers Intro Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"그-그래." <<he_ ga>> 말을 더듬는다. "착한 <<girl_ iya>>."
<br><br>
<<tearful>> 당신은 기어서 도망가려 하지만, <<he_ ga>> 당신의 허리를 붙잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[다음|Sewers Feeding]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 모건을 밀쳐내고, <<He_ ga>> 붙잡으려는 것을 피해내며 <<his_ yi>> 발을 걸어 넘어뜨린다.
<br><br>
<<if isPubfameTaskAccepted("morgan")>>
무엇인가가 <<his_ yi>> 호주머니에서 떨어져 바닥에 달그락거리는 소리를 낸다. <span class="green">그것은 USB 스틱이다.</span> <<tearful>> 당신은 그것을 낚아채고, <<his_ yi>> 고함소리에 쫓기며 다른 터널로 도망간다.
<br><br>
<<pubfameComplete "morgan">>
<<else>>
<<tearful>> <<his_ yi>> 고함소리에 쫓기며, 당신은 다른 터널로 도망친다.
<</if>>
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Sewers Residential]]>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $timer to 10>>
"감히 나를 거부하지 마라." <<he_ ga>> 으르렁거린다.
<br><br>
<<set $enemyhealthmax += 100>><<set $enemyhealth += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<if $timer is 9>>
"다신 나를 거부하지 마라!"
<<elseif $timer is 7>>
"이건 다 널 위한 거야."
<<elseif $timer is 5>>
"다른 학생들은 나쁜 영향을 주지."
<<elseif $timer is 3>>
"너 전에는 이렇지 않았잖니."
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Sewers Intro Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sewers Intro Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"그-그래." <<he_ ga>> 말을 더듬는다. "착한 <<girl_ iya>>."
<br><br>
<<tearful>> 당신은 기어서 도망가려 하지만, <<he_ ga>> 당신의 허리를 붙잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[다음|Sewers Feeding]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 모건을 밀쳐내고, <<He_ ga>> 붙잡으려는 것을 피해내며 <<his_ yi>> 발을 걸어 넘어뜨린다.
<br><br>
<<if isPubfameTaskAccepted("morgan")>>
무엇인가가 <<his_ yi>> 호주머니에서 떨어져 바닥에 달그락거리는 소리를 낸다. <span class="green">그것은 USB 스틱이다.</span> <<tearful>> 당신은 그것을 낚아채고, <<his_ yi>> 고함소리에 쫓기며 다른 터널로 도망간다.
<br><br>
<<pubfameComplete "morgan">>
<<else>>
<<tearful>> <<his_ yi>> 고함소리에 쫓기며, 당신은 다른 터널로 도망친다.
<</if>>
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Sewers Escape]]>><</link>>
<<else>>
<<tearful>> 당신은 계속 싸우기엔 너무 상처를 입어, 쓰러진다. "오, 내 아가." <<he_ ga>> 가장 거세게 분노를 터트리며 말한다. "네가 내게 무슨 짓을 하게 만들었는지 봐라. 난 무엇이 네 기분을 나아지게 할 지 알고 있지."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[다음|Sewers Feeding]]>><</link>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $daily.morgan.feeding to 1>>
<<if $breastfeedingdisable is "f" and $pronoun is "f">>
모건이 <<his_ yi>> 천으로 된 허리띠를 풀어헤치고, <<his_ yi>> 빛바래고 낡아빠진 가운 아래서 <<his_ yi>> 가슴을 드러낸다. "자, 아가. 네가 이럴 나이가 조금 지난 건 알고 있지만, 네가 항상 가장 좋아하던 거잖니."
<br><br>
<<link [[마신다|Sewers Breastfeed]]>><<breastfed>><<npcincr Morgan love 1>><<npcincr Morgan dom 1>><</link>>
<br>
<<link [[거절한다|Sewers Breastfeed Refuse]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><</link>><<llove>>
<br>
<<else>>
"분명 배 고프겠구나, 아가." 모건이 말한다. "알맞은 게 있단다. 차와 스콘이지." <<He_ nun>> 잠시 동안 모퉁이를 돌아 사라지더니, 손에 바구니를 들고 나타난다. <<He_ ga>> 당신 앞에 내용물을 늘어놓아 보인다. 삶은 쥐 세 마리와 이빨 나간 찻잔에 담긴 끈적한 액체다. <<if $NPCList[0].penis isnot "none">>정체를 알 수 없는 하얀 액체가 표면에 떠다니고 있다.<</if>>
<br><br>
<<link [[먹는다|Sewers Rats]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<npcincr Morgan dom 1>><</link>><<gtrauma>><<gstress>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[먹는 척 한다|Sewers Rats Pretend]]>><<npcincr Morgan love 1>><<npcincr Morgan dom -1>><</link>><<skulduggerydifficulty>><<glove>>
<br>
<<link [[거절한다|Sewers Spank]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><<set $molestationstart to 1>><</link>><<llove>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
모건이 당신의 머리를 부드럽게 잡아주는 동안 당신은 당신의 입술로 <<his_ yi>> 가슴을 감싸 빤다. 달콤한 온기가 당신의 입을 채운다. 몇 분이 지나자, <<his_ yi>> 다른 쪽 손이 당신의 상체를 따라 내려간다. <<He_ nun>> 당신의 사타구니를 매만진다.
<<garousal>><<arousal 600 "genitals">>
<br><br>
"자," 조금 지나자 <<he_ ga>> 말한다. "우리 <<charles_>> 맛있었니? 너랑 이러던 게 그립구나. 너는 <<mummyPost "의">> 모유를 먹기에 절대 나이가 들지 않았어. 자, 이제 좀 덜 투덜거리겠지." <<He_ ga>> 웃는다. "자, 이제 네가 좀 도와줘야 할 집안일이 좀 있단다. 아니면 같이 낮잠을 잘 수도 있고."
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<He_ nun>> 상처받은 것처럼 보인다. "자, 넌 뭐라도 먹어야 해." <<He_ ga>> 말한다. "알맞은 게 있단다. 차와 스콘이지." <<He_ nun>> 잠시 동안 모퉁이를 돌아 사라지더니, 손에 바구니를 들고 나타난다. <<He_ ga>> 당신 앞에 내용물을 늘어놓아 보인다. 삶은 쥐 세 마리와 이빨 나간 찻잔에 담긴 끈적한 액체다. <<if $NPCList[0].penis isnot "none">>정체를 알 수 없는 하얀 액체가 표면에 떠다니고 있다.<</if>>
<br><br>
<<link [[먹는다|Sewers Rats]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[먹는 척한다|Sewers Rats Pretend]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[거절한다|Sewers Spank]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><<set $molestationstart to 1>><</link>><<llove>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 지을 수 있는 가장 예의바른 미소를 가장하고, 첫 번째 쥐를 삼키려 안간힘을 쓴다. 두 번째 쥐는 더욱 힘들고, 세 번째 쥐를 삼켰을 때 당신은 컥컥거린다. 깜짝 놀라, 모건이 끈적한 액체를 당신의 목구멍에 부어 넣어, 상황을 더욱 끔찍하게 한다.
<br><br>
"자," 조금 지나자 <<he_ ga>> 말한다. "이제 좀 덜 투덜거리겠지." <<He_ ga>> 웃는다. "자, 이제 네가 좀 도와줘야 할 집안일이 좀 있단다. 아니면 같이 낮잠을 잘 수도 있고."
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 모건의 집중이 흐트러지기를 기다린다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
당신은 과장되게 씹는 소리와 꿀꺽거리는 소리를 내며, 쥐들을 배수로로 던지고 액체를 배수로에 붓는다. 당신은 억지로 트림한다.
<br><br>
"식사가 만족스러웠다면 좋겠구나," 모건이 말한다. "내가 혼자 먹기 위해 하는 것 대신, 다른 이를 위해 요리할 수 있었던 지도 꽤 오래 되었지. 자, 이제 네가 좀 도와줘야 할 집안일이 좀 있단다. 아니면 같이 낮잠을 잘 수도 있고."
<br><br>
<<skulduggeryuse>>
<<link [[다음|Sewers Morgan]]>><</link>>
<br>
<<else>>
당신은 쥐를 배수구에 버리려 시도하지만, 쥐들은 철창에 걸려 철퍼덕 하는 소리를 낸다. 당신은 찻잔을 들어올려 내용물을 버리려 했지만, 끈적한 액체는 당신의 손을 타고 내려와 땅바닥에 쏟아져 버린다.
<br><br>
모건이 뒤돌아본다. "널 위해 만들어 준 건데!" <<He_ nun>> 말한다. "이 버릇없는 애새끼."
<br><br>
<<skulduggeryuse>>
<<link [[다음|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcspank>><<set $enemyanger += 200>><<set $timer to 10>>
<<He_ ga>> 당신에게 달려들어 <<his_ yi>> 무릎에 당신을 엎드리게 한다.
<br><br>
<</if>>
<<if $timer is 9>>
"거절하면 어떻게 된다고 <<mummy_ ga>> 말했지?"
<<elseif $timer is 7>>
"네녀석은 감히 우리 가족에게 심한 무례를 저질렀어."
<<elseif $timer is 5>>
"<<Mummy_ nun>> 그저 네가 최선을 보이길 바랄 뿐이란다."
<<elseif $timer is 3>>
"이럴수록 너보다 내 마음이 더 아프단다."
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 40>>
<span id="next"><<link [[다음|Sewers Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sewers Spank]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"더이상 네게 화내고 싶지 않구나," 모건이 한숨을 쉰다. "하지만 넌 집안일을 특별히 더 열심히 해야 한다."
<br><br>
<<tearful>> 당신은 <<his_ yi>> 손아귀에서 몸을 비튼다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[다음|Sewers Morgan]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 모건을 밀쳐내고, <<He_ ga>> 붙잡으려는 것을 피해내며 발을 걸어 넘어뜨린다.
<br><br>
<<if isPubfameTaskAccepted("morgan")>>
무엇인가가 <<his_ yi>> 호주머니에서 떨어져 바닥에 달그락거리는 소리를 낸다. <span class="green">그것은 USB 스틱이다.</span> <<tearful>> 당신은 그것을 낚아채고, <<his_ yi>> 고함소리에 쫓기며 다른 터널로 도망간다.
<br><br>
<<pubfameComplete "morgan">>
<<else>>
<<tearful>> <<his_ yi>> 고함소리에 쫓기며, 당신은 다른 터널로 도망친다.
<</if>>
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Sewers Escape]]>><</link>>
<<else>>
"이럴수록 너보다 내 마음이 더 아프단다," 모건이 말한다. "나중에 내가 말한 대로만 해라."
<br><br>
<<tearful>> 당신은 <<his_ yi>> 손아귀에서 몸을 비튼다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[다음|Sewers Morgan]]>><</link>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $stress gte $stressmax>>
당신에겐 너무 벅찬 일이다. 당신은 기절한다.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif Time.hour lte 7>>
<<set $sewersSleepSex to 0>>
모건은 하품하고, 기지개를 켜더니 담요 더미에 쓰러지듯 눕는다. <<He_ ga>> 코를 골기 시작한다.
<br><br>
어쩌면 지금이 당신이 탈출할 기회일지도 모른다.
<<if isPubfameTaskAccepted("morgan")>>
혹은 당신은 이 시간을 이용해 모건에게서 USB를 찾아볼 수도 있다.
<</if>>
<br><br>
<<link [[잔다|Sewers Sleep]]>><</link>>
<br>
<<if isPubfameTaskAccepted("morgan")>>
<<set $skulduggerydifficulty to 600>>
<<link [[모건에게서 찾아본다|Sewers Search]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[탈출한다|Sewers Escape Night]]>><</link>>
<br>
<<elseif Time.hour is 18 and !$daily.morgan.feeding>>
모건은 당신을 바라보고는 미소 짓는다.
<br><br>
<<link [[다음|Sewers Feeding]]>><</link>>
<br>
<<elseif Time.hour is 9 and !$daily.morgan.history>>
"자, 아가," 모건이 말한다. "우리 같은 사람들이 인생에서 더 좋은 것들에 대해 배우는 건 중요하단다. 내가 우리 가족 역사에 대해 네게 또 들려주게 해 주렴." <<He_ nun>> <<he_ ga>> 역사 수업이라고 부르는 내용을 지껄이고, 횡설수설하며, 웅얼거린다.
<br><br>
<<link [[집중한다 (1:00)|Sewers History]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<note "+ 역사?" "blue">>
<br>
<<link [[몽상한다 (1:00)|Sewers History Daydream]]>><<pass 60>><</link>>
<br>
<<link [[저항한다(1:00)|Sewers History Resist]]>><<pass 60>><</link>>
<br>
<<if isPubfameTaskAccepted("morgan")>>
<<link [[모건에게 USB에 대해 묻는다|Sewers Ask]]>><</link>>
<br>
<</if>>
<<elseif Time.hour is 12 and !$daily.morgan.maths>>
"수학이라," 모건이 말한다. "내가 가장 좋아하는 과목이지." <<He_ nun>> <<his_ yi>> 입술을 할짝이곤 당신이 뭔가 적을 수 있게 오래된 영수증 조각을 건넨다.
<br><br>
<<link [[집중한다 (1:00)|Sewers Maths]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<note "+ 수학?" "blue">>
<br>
<<link [[몽상한다 (1:00)|Sewers Maths Daydream]]>><<pass 60>><</link>>
<br>
<<link [[저항한다(1:00)|Sewers Maths Resist]]>><<pass 60>><</link>>
<br>
<<if isPubfameTaskAccepted("morgan")>>
<<link [[모건에게 USB에 대해 묻는다|Sewers Ask]]>><</link>>
<br>
<</if>>
<<elseif Time.hour is 15 and !$daily.morgan.english>>
"이제 집중해라." 모건이 말한다. "너는 분명 유명한 사교계 명사가 될 거니까."
<br><br>
<<link [[집중한다 (1:00)|Sewers English]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<note "+ 영어?" "blue">>
<br>
<<link [[몽상한다 (1:00)|Sewers English Daydream]]>><<pass 60>><</link>>
<br>
<<link [[저항한다(1:00)|Sewers English Resist]]>><<pass 60>><</link>>
<br>
<<if isPubfameTaskAccepted("morgan")>>
<<link [[모건에게 USB에 대해 묻는다|Sewers Ask]]>><</link>>
<br>
<</if>>
<<elseif Time.hour is 17 and !$daily.morgan.science>>
"잘 들어라, <<charles_>>," 모건이 말한다. "이건 중요한 부분이니까." <<He_ ga>> 당신에게 옛 하수도에서 찾을 수 있는 음식들의 영양학적 가치에 대해 설명한다.
<br><br>
<<link [[집중한다 (1:00)|Sewers Science]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<note "+ 과학?" "blue">>
<br>
<<link [[몽상한다 (1:00)|Sewers Science Daydream]]>><<pass 60>><</link>>
<br>
<<link [[저항한다(1:00)|Sewers Science Resist]]>><<pass 60>><</link>>
<br>
<<if isPubfameTaskAccepted("morgan")>>
<<link [[모건에게 USB에 대해 묻는다|Sewers Ask]]>><</link>>
<br>
<</if>>
<<elseif Time.hour is 20 and !$daily.morgan.sex>>
<<if $exposed gte 2>>
"이-이제," 모건이 말한다. "특별 강의 시간이란다. 여기 누워라."
<br><br>
<<link [[눕는다|Sewers Sex Ed]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<set $daily.morgan.sex to 1>><</link>><<gtrauma>><<gstress>><<glove>>
<br>
<<else>>
"이-이제," 모건이 말한다. "특별 강의 시간이란다. 옷을 벗고 여기 누워라."
<br><br>
<<link [[옷을 벗고 눕는다|Sewers Sex Ed]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<set $daily.morgan.sex to 1>><</link>><<gtrauma>><<gstress>><<glove>>
<br>
<</if>>
<<link [[거절한다|Sewers Sex Ed Refuse]]>><<npcincr Morgan love -1>><<set $daily.morgan.sex to 1>><</link>><<llove>>
<br>
<<if isPubfameTaskAccepted("morgan")>>
<<link [[모건에게 USB에 대해 묻는다|Sewers Ask]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 91 and $worn.neck.collared is 1>>
"<<charles_>>." 모건이 말한다. "네 목에 두른 건 뭐니? 내가 떼어내 줄 수 있겠구나." <<He_ nun>> 머리핀과 윤활제, 쇠지렛대를 가져온다. "자, 겁내지 말고 이리 와라."
<br><br>
<<link [[허락한다|Sewers Collar]]>><<set $worn.neck.cursed to 0>><<neckruined>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<<link [[거절한다|Sewers Collar Refuse]]>><</link>>
<br>
<<elseif $rng gte 81 and $worn.feet.type.includes("shackle")>>
"이런, <<charles_>>. 네 발에!" 모건이 외친다. "여기선 그런 걸 달고 다니면 위험하단다. 발이 걸려서 물에 빠지면 어쩌려 그러니?" <<He_ ga>> 접시와 스크류 드라이버를 가져온다. "그런 끔찍한 건 <<Mummy_ ga>> 벗겨 줄게."
<br><br>
<<link [[허락한다|Sewers Shackles]]>><<remove_shackle>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<<link [[거절한다|Sewers Collar Refuse]]>><</link>>
<br>
<<elseif $rng gte 71 and ($leftarm is "bound" or $rightarm is "bound")>>
"어디서 그런 걸 얻었니, <<charles_>>?" 모건이 당신의 구속구를 찌르며 묻는다. "밧줄을 가지고 놀면 안된단다, 그러다 다칠 수가 있어." <<He_ ga>> 녹슨 정원용 가위를 가져온다. "부끄러워하지 말고, <<mummy_ ga>> 해결할 수 있게 해 줘."
<br><br>
<<link [[허락한다|Sewers Bindings]]>><<unbind>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<<link [[거절한다|Sewers Collar Refuse]]>><</link>>
<br>
<<elseif $rng gte 51>>
"스콘을 구울 건데." 모건이 많은 쥐의 꼬리를 잡아 들고 말한다. "너는 주전자를 올려주렴."
<br><br>
<<link [[돕는다 (1:00)|Sewers Scones]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>>
<br>
<<if isPubfameTaskAccepted("morgan")>>
<<link [[모건에게 USB에 대해 묻는다|Sewers Ask]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
모건이 조언을 건넨다. "속옷을 입지 않은 채로 여기서 수영하는 건 피하렴," <<He_ ga>> 말한다. "물에는 끔찍한 기생충들이 살고 있단다."
<br><br>
<<He_ nun>> 당신에게서 몸을 돌린다. "내가 골동품 찾는 걸 좀 도와주렴," <<he_ nun>> 쓰레기 더미 사이를 뒤지며 말한다. "나쁘게 굴지 말고, 와서 도와."
<br><br>
<<link [[돕는다 (1:00)|Sewers Rummage]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>>
<br>
<<if isPubfameTaskAccepted("morgan")>>
<<link [[모건에게 USB에 대해 묻는다|Sewers Ask]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 31>>
"<<charles_>>." 모건이 주저한다. "우리가 다시 만난 후로, 아가, 네가 이걸 입어봤으면 해왔단다." <<He_ nun>> 당신에게 완전히 새 것 같은 <<if $player.gender_appearance is "m">>셔츠와 반바지를<<else>>선드레스를<</if>> 건넨다. "이-이건 네가 가장 좋아하는 옷이었지. 나-나를 위해 입어주겠니?"
<br><br>
<<set $phase to ($player.gender_appearance is "m" ? 0 : 1)>>
<<link [[입는다|Sewers Outfit]]>><</link>>
<br>
<<link [[거절한다|Sewers Outfit Refuse]]>><</link>>
<br>
<<elseif $rng gte 21>>
"학교에서의 성적은 어떻니, 아가?" 모건이 묻는다. "<<mummy_ yi>> 수업이 도움이 되더니?"
<br><br>
<<link [[사실대로 말한다|Sewers Review]]>><<set $phase to 0>><</link>>
<br>
<<link [[거짓말한다|Sewers Review]]>><<set $phase to 1>><</link>><<englishdifficulty 1 1000>>
<br>
<<link [[말하지 않는다|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>>
<<else>>
"내가 골동품 찾는 걸 좀 도와주렴." <<he_ nun>> 쓰레기 더미 사이를 뒤지며 말한다. "나쁘게 굴지 말고, 와서 도와."
<br><br>
<<link [[돕는다 (1:00)|Sewers Rummage]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>>
<br>
<<if isPubfameTaskAccepted("morgan")>>
<<link [[모건에게 USB에 대해 묻는다|Sewers Ask]]>><</link>>
<br>
<</if>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
모건이 "스콘"을 준비하는 동안, 당신은 최선을 다해 모건의 레시피를 따라 신선한 "차"를 만들어낸다. 당신은 차 안에 실제로 차가 들어간다는 사실을 알고 안심한다.
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
너무 구역질나는 것은 피하려고 애쓰며, 당신은 모건이 잡동사니를 뒤지는 것을 돕는다. 양철 캔에서 쥐가 튀어나와 당신을 깜짝 놀래킨다. 모건이 공중에서 그걸 잡는다. "스콘이 하나 더 생겼네," <<he_ ga>> 웃는다. "아직도 신선하군."
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<set _autosavehere to true>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 모건 옆에 눕는다. <<He_ nun>> 팔로 당신을 감싸안는다.
<br><br>
<<sewerssleep>>
<<if $sewersSleepSex is 0>>
<<set $sewersSleepSex to 1>>
당신은 한참이 지난 후 깨어난다. 당신의 뒤편에서 손 한 쌍이 당신을 붙잡는다. "네가 날 어떤 눈으로 바라보는지 봤지," <<he_ ga>> 속삭인다. "나는 네가 얼마나 저항해댔는지도 기억해. 아직도 그 흉터가 남아있다고."
<br><br>
<<link [[다음|Sewers Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 한참이 지난 후 깨어난다. 당신의 뒤편에서 손 한 쌍이 당신을 붙잡는다. "좋은 아침, <<charlesPost>>, 모건이 속삭인다. <<He_ ga>> 바스러진 돌벽을 가리킨다. "해돋이가 아름답지 않니?"
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sewers Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sewers Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 1>>
모건은 당신에게 기대 당신의 뺨에 키스한다. "<<charles_>>... 아주 환상적이었구나. A+를 받을 게 틀림없어."
<<elseif $phase is 2>>
"개선의 여지가 좀 있구나, 아가," <<he_ ga>> 속삭인다. "하지만 좋았단다." <<He_ nun>> 당신의 이마에 키스한다.
<<elseif $phase is 3>>
<<set _linkSkip to true>>
Morgan brushes your cheek with a smile. "If you ever need me, <<charles>>, I'll always be there to satisfy you." <<He>> dozes off again.
<<tearful>> you squirm from <<his>> grasp. Now could be your chance to escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[잔다|Sewers Sleep]]>><</link>>
<br>
<<link [[탈출한다|Sewers Escape Night]]>><</link>>
<br>
<<else>>
"나쁜 <<girl_ iguna>>," <<He_ ga>> 말한다. "네 <<if $pronoun is "m">>아빠<<else>>엄마<</if>>를 이렇게 약올리다니."
<</if>>
<<if !_linkSkip>>
<br><br>
<<tearful>> 당신은 <<his_ yi>> 손아귀에서 몸을 비튼다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[다음|Sewers Morgan]]>><</link>>
<</if>>
<<else>>
당신은 모건을 밀쳐내고, <<He_ ga>> 붙잡으려는 것을 피해내며 발을 걸어 넘어뜨린다.
<br><br>
<<if isPubfameTaskAccepted("morgan")>>
무엇인가가 <<his_ yi>> 호주머니에서 떨어져 바닥에 달그락거리는 소리를 낸다. <span class="green">그것은 USB 스틱이다.</span> <<tearful>> 당신은 그것을 낚아채고, <<his_ yi>> 고함소리에 쫓기며 다른 터널로 도망간다.
<br><br>
<<pubfameComplete "morgan">>
<<else>>
<<tearful>> <<his_ yi>> 고함소리에 쫓기며, 당신은 다른 터널로 도망친다.
<</if>>
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Sewers Escape]]>><</link>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
어둠 속으로 이어진 수로를 따라 흐르는 강을 제외하면, 다른 탈출구는 없다. 한쪽은 금속 격자로 막혀 있다.
<br><br>
모건은 당신에게 달려들지만, <<nnpc_his_ yi "Morgan">> 다리가 <<nnpc_his_ yi "Morgan">> 누덕누덕한 옷에 얽히고 만다. 당신은 물로 뛰어들어 헤엄친다.
<br><br>
당신은 잔잔한 수류를 거슬러 헤엄쳐, 커다란 방으로 나온다. 당신은 물가로 올라온다. "내가 갈게 <<charles_ ya>>." 당신의 뒤편에서 모건이 소리친다. 물이 첨벙이는 소리가 들린다. <span class="red">당신은 쫓기고 있다.</span>
<br><br>
<<link [[다음|Sewers Residential]]>><<sewersend>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
어둠 속으로 이어진 수로를 따라 흐르는 강을 제외하면, 다른 탈출구는 없다. 한쪽은 금속 격자로 막혀 있다. 당신은 물 속으로 들어가 잔잔한 수류를 거슬러 헤엄쳐, 커다란 방으로 나온다. 당신은 물가로 올라온다.
<br><br>
<<set $sewersevent to random(5, 12)>>
<<link [[다음|Sewers Residential]]>><<sewersend>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $daily.morgan.history to 1>>
모건은 당신의 가족이 어디서 시작되었는지 설명한다. 당신이 고귀하고 자랑스러운 가문의 일원이라는 것을.
<br><br>
<<if $rng gte 75>>
<<his_ yi>> 관점은 기묘하다.
<<lhistory>><<historyskill -1>>
<br><br>
<<elseif $rng gte 50>>
<<his_ yi>> 관점은 기묘하다.
<<gghistory>><<historyskill>><<historyskill>>
<br><br>
<<else>>
<<He_ ga>> 하는 말의 다수는 횡설수설이지만, 때때로 더 통찰력을 지닌 부분이 있다.
<<ghistory>><<historyskill>>
<br><br>
<</if>>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 모건의 입술이 움직이는 걸 지켜보지만, 당신의 정신은 어디 딴 데로 가 있다.
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 <<He_ ga>> 잠시 횡설수설하도록 내버려 두었다가, 야유하면서 <<him_>>에게 당신은 관심이 없으며, <<he_ nun>> 미쳤다고 말한다. <<He_ nun>> 기뻐 보이지 않는다.
<br><br>
<<link [[다음|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $daily.morgan.maths to 1>>
모건은 당신에게 공리와 수식을 마구 들이댄다.
<br><br>
<<if $rng gte 75>>
<<his_ yi>> 관점은 기묘하다.
<<lmaths>><<mathsskill -1>>
<<elseif $rng gte 50>>
<<his_ yi>> 관점은 기묘하다.
<<ggmaths>><<mathsskill>><<mathsskill>>
<<else>>
<<He_ ga>> 하는 말의 다수는 횡설수설이지만, 때때로 더 통찰력을 지닌 부분이 있다.
<<gmaths>><<mathsskill>>
<</if>>
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
모건이 당신에게 이론을 설명하려 하면, 당신은 눈을 굴려 딴짓을 한다. 당신은 고개를 끄덕이고 중얼거리고는, 모건이 당신에게 준 영수증 뒷면에 낙서를 한다.
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 <<He_ ga>> 잠시 횡설수설하도록 내버려 두었다가, 영수증을 구겨 <<his_ yi>> 얼굴에 집어던진다. <<He_ ga>> 당신을 빤히 쳐다본다.
<br><br>
<<link [[다음|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $daily.morgan.english to 1>>
당신은 모건의 대화를 따라잡기 위해 최선을 다한다. <<He_ nun>> 평민들을 경멸하는 듯한 말을 한다.
<br><br>
<<if $rng gte 75>>
<<his_ yi>> 관점은 기묘하다.
<<lenglish>><<englishskill -1>>
<<elseif $rng gte 50>>
<<his_ yi>> 관점은 기묘하다.
<<ggenglish>><<englishskill>><<englishskill>>
<<else>>
<<He_ ga>> 하는 말의 다수는 횡설수설이지만, 때때로 더 통찰력을 지닌 부분이 있다.
<<genglish>><<englishskill>>
<</if>>
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 수업에 전념하지 않고, 모건에게 희미한 동의만을 웅얼거린다.
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 <<him_>>에게 이건 멍청한 시간 낭비일 뿐이라고 말해, <<his_ yi>> 분노를 산다.
<br><br>
<<link [[다음|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $daily.morgan.science to 1>>
모건은 스콘에 대한 당신의 관심을 즐거워한다.
<br><br>
<<if $rng gte 75>>
<<his_ yi>> 관점은 기묘하다.
<<lscience>><<scienceskill -1>>
<<elseif $rng gte 50>>
<<his_ yi>> 관점은 기묘하다.
<<ggscience>><<scienceskill 2>>
<<else>>
<<He_ ga>> 하는 말의 다수는 횡설수설이지만, 때때로 더 통찰력을 지닌 부분이 있다.
<<gscience>><<scienceskill>>
<</if>>
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 수업 내내 끝까지 자리를 지키고 앉아 있는다. 쥐는 좋고, 촉수 생명체도 괜찮고, 당신은 뭐 그러겠거니 생각한다.
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 모건에게 이게 역겨우며 당신은 <<his_ yi>> 요리를 싫어한다고 말한다. 이 말이 <<him_ ul>> 분노케 한다.
<br><br>
<<link [[다음|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $exposed gte 2>>
당신은 시킨대로 따른다. 모건은 <<his_ yi>> 옷을 벗더니, 당신 위로 올라온다. "자, 아가, 다리를 뒤로 쭉 뻗으렴," <<He_ ga>> 말한다. "열심히 하면 분명히 A+를 받을 수 있을 거야."
<<else>>
당신은 얼굴을 붉히며 옷을 벗고, 시킨대로 따른다. 모건도 옷을 벗고는, 당신 위로 올라온다. "자, 아가, 다리를 뒤로 쭉 뻗으렴," <<He_ ga>> 말한다. "열심히 하면 분명히 A+를 받을 수 있을 거야."
<<clothesstrip>>
<</if>>
<br><br>
<<link [[다음|Sewers Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 모건에게서 멀어지려고 시도하지만, <<he_ nun>> 당신의 팔을 잡고 당신을 차가운 돌바닥으로 끌어내린다.
<br><br>
<<link [[다음|Sewers Rape]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $phase is 0>>
<<upperwear 4>>
<<lowerwear 5>>
<<else>>
<<upperwear 1>>
<</if>>
당신은 옷을 갈아입기 위해 모건에게서 몸을 돌린다. 당신의 등에 <<his_ yi>> 시선이 느껴진다.
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 옷을 도로 모건 쪽으로 밀어낸다. <<He_ nun>> 한숨을 쉬고는 <<his_ yi>> 머리를 절레절레 흔든다.
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $syndromeeden is 1>>
<<set $edencollarremove to 1>>
<</if>>
모건은 당신을 가까이 끌어당겨, 윤활제를 바른 머리핀을 목과 목걸이 사이의 틈에 끼워넣는다. 날렵한 몇 번의 움직임으로, 당신은 목걸이가 느슨해짐을 느낀다. "이제 가장 섬세한 작업이 남았구나." 모건이 당신을 눕힌다. "이제 이걸 부숴버려야 해! 자, <<mummy_ rul>> 믿고 용기를 가지렴." 쇠지렛대가 목걸이를 내리쳐, 당신의 목에서 벗겨낸다. <<tearful>> 당신은 모건이 목걸이의 잔해를 가져가 살펴보는 동안 두 발로 일어선다.
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
모건이 어깨를 으쓱한다. "그럼 좋을대로 하렴, 아가."
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
모건은 당신을 가까이 끌어당겨, 접시를 당신의 발목과 족쇄 사이에 끼운다. 접시가 당신의 피부를 불쾌하게 짓누른다. "이걸 하는 동안 그게 움직이게 둘 수는 없지," 모건이 횡설수설한다, "그리고 네 다리 주위에서 그게 이리저리 움직일 공간은 충분하고. 그래서는 안 되지, 그건 딱 고정되어야 한단다." <<He_ nun>> 족쇄를 흔들어 그것이 접시와 맞닿아 있는지 살피고는, 스크류 드라이버를 열쇠구멍 안에 집어넣는다. 접시가 족쇄를 제 자리에서 움직이지 못하게 잡고 있는 동안, <<He_ nun>> 그것을 넣었다 뺐다 한다. "열쇠가 없을 땐, 억지로 따는 것도 도움이 된단다! 잘 기억하렴, <<charles_ ya>>!"
<br><br>
마침내 찰칵 하는 소리가 들리고, 족쇄가 활짝 열린다. <<tearful>> 당신은 모건이 족쇄의 잔해를 가져가 살펴보는 동안 두 발로 일어선다.
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
모건은 당신을 가까이 끌어당겨, 가위의 한쪽 끝을 당신의 손목 사이에 고정시킨다. "이 낡아빠진 건 이제 잘리지가 않아," 모건이 투덜거린다. "안됐지만, 이게 바로 품질 보증이 안 된 물건을 사면 벌어지는 일이지. 그걸 교훈으로 삼자꾸나, <<charles_ ya>>." <<He_ nun>> 가위날을 앞뒤로 움직이며, 당신의 구속을 느슨하게 한다. 구속이 충분히 느슨해지자, 모건은 가위를 떨구고 <<his_ yi>> 맨손으로 밧줄을 끊는다. <<tearful>> 당신은 모건이 구속구의 잔해를 가져가 살펴보는 동안 두 발로 일어선다.
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<skulduggerycheck>>
You uncover Morgan from <<his>> nest of blankets and carefully peel <<his>> <<if $pronoun is "m">>suit<<else>>gown<</if>> away from <<him>>. <<Hes>> a fitful sleeper, tossing and turning at unpredictable times.
<br><br>
You feel something solid in an inside pocket, and reach in for it. It's a USB stick, plain black. This must be what Mickey was looking for.
<br><br>
<<pubfameComplete "morgan">>
<<skulduggeryuse>>
<<if $skulduggerysuccess is 1>>
Morgan snorts in <<his>> sleep and you quickly extract your hand, holding your breath. You wait a few seconds, before hearing Morgan snore again. <span class="green">You weren't noticed.</span>
<br><br>
어쩌면 지금이 당신이 탈출할 기회일지도 모른다.
<br><br>
<<link [[잔다|Sewers Sleep]]>><</link>>
<br>
<<link [[탈출한다|Sewers Escape Night]]>><</link>>
<br>
<<else>>
<<set $sewersSleepSex to 1>>
Morgan snorts in <<his>> sleep and you yank your hand back, bumping against <<his>> shoulder. <span class="red"><<He>> blearily opens <<his>> eyes.</span>
<br><br>
"<<charles>>?" <<he>> asks. "Are you... undressing me?" A fond smile spreads across <<his>> face. "If you're that desperate for me, I won't deny you, darling."
<br><br>
<<link [[다음|Sewers Rape]]>><<set $molestationstart to 1>><<set $phase to 3>><</link>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $speech_attitude is "meek">>
"E-excuse me, Morgan?" you ask, raising your hand. "There's something I'm trying to find, c-could you help me?"
<<elseif $speech_attitude is "bratty">>
"Hey, old <<if $pronoun is "f">>lady<<else>>man<</if>>," you say. "Help me out with something."
<<else>>
"Hey, Morgan," you say. "Could you help me find something down here?"
<</if>>
<br><br>
<<if Time.hour is 9 or Time.hour is 12 or Time.hour is 15 or Time.hour is 20>>
Morgan looks annoyed, but nods. "I suppose the lesson can wait. What did you need, <<charles>>?"
<<else>>
Morgan nods. "Of course, <<charles>>, what else is <<mummy>> here for?"
<</if>>
<br><br>
<<if $pubfame.seen.includes("morganDrive")>>
You remember the last time you went through this, and decide to cut to the chase. "Have you seen anything called a 'USB flash drive' down here?"
<br><br>
Morgan digs around their clothes, before pulling something out of a pocket. "Saw this floating in the mouldy passage south of here just the other day! It says 'USB flash drive' on the side, I'm sure it's what you're talking about. Why, <<charles>>?"
<<else>>
<<set $pubfame.seen.pushUnique("morganDrive")>>
You frown, trying to think of a way to explain a USB stick to Morgan in a way <<he>> would understand. "It's small, square-ish, with a little metal bit at the end. The non-metal part is probably plastic, and a little thicker than the rest of-"
<br><br>
Morgan cuts you off with a laugh. "Oh, that!" <<He>> pulls something out of a pocket. "If you were looking for this 32 GB USB flash drive, you should've just said so."
<br><br>
You blink. "You know what a USB is?"
"Now, <<charles>>." Morgan gives you a stern look. <<He>> turns it to show the side to you, where <i>"32GB USB flash drive"</i> is written in small text. "I know how to read, dear. You shouldn't look down on <<mummy>> like that." The sternness fades away. "Why did you need it?"
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
"W-well..." You look at <<him>> hopefully. "Could I have it?"
<<elseif $speech_attitude is "bratty">>
"Yeah, I need it," you say. "Hand it over."
<<else>>
"Since you won't need it, can I have it?" you ask.
<</if>>
<br><br>
<<if C.npc.Morgan.love gte 10>>
Morgan laughs. "<span class="green">Of course, <<charles>>!</span> What's mine is yours, and I can't get any use out of it anyway. Too short to stir my tea with." <<He>> gives it to you, gently closing your hand around it.
<br><br>
<<pubfameComplete "morgan">>
<<if !$daily.morgan.sex>>
Morgan smiles at you. "Now, <<charles>>, since I've done that for you, don't you think you should do something for me? I know I raised you to be polite." <<He>> reaches for you.
<br><br>
<<link [["Allow " + $NPCList[0].pronouns.him|Sewers Rape]]>><<trauma 6>><<npcincr Morgan love 1>><<set $phase to 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<glove>>
<br>
<<link [["Push " + $NPCList[0].pronouns.him + " away"|Sewers Ask Refuse]]>><<npcincr Morgan love -5>><</link>><<lllove>>
<<else>>
Morgan smiles at you. "Now, come along. There's plenty of chores for you still."
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<</if>>
<<else>>
Morgan clicks <<his>> tongue. "<span class="red">What would you need this silly thing for, <<charles>>?</span> You need to focus on the more important things." <<He>> turns away from you.
<<if Time.hour is 9 or Time.hour is 12 or Time.hour is 15 or Time.hour is 20>>
"Now, let's continue our lesson, shall we?"
<<else>>
"Now, come along. There's plenty of chores for you still."
<</if>>
<br><br>
<span class="purple">If Morgan liked you more, <<he>> may trust you enough to give you the USB.</span> <span class="blue">There may also be other ways to get it off <<him>>.</span>
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
You gently push Morgan away, and <<he>> frowns in confusion. "<<charles>>, what are you... why?"
<br><br>
<<if $speech_attitude is "meek">>
"I-I'm just... not in the mood," you say.
<<elseif $speech_attitude is "bratty">>
"I'm not yours to molest any time you want," you say.
<<else>>
"It's my choice," you ask. "I don't feel like it."
<</if>>
<br><br>
"Even... even after..." Morgan continues muttering to <<himself>>. "You just wanted the flash stick, didn't you, <<charles>>? You wanted it, so you lead me on, took advantage of my love, you... you thief!"
<br><br>
<<He>> suddenly screams at you. "You rotten, abhorrent, miserable child! Using your own <<if $pronoun is "m">>father<<else>>mother<</if>> like that! Stealing from your own kin! I'll teach you to use me!" <<He>> lunges for you, fury in <<his>> eyes.
<br><br>
<<link [[다음|Sewers Ask Rape]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $timer to 10>>
"I'll show you what thieving brats like you get!" <<he>> snarls.
<br><br>
<<set $enemyhealthmax += 100>><<set $enemyhealth += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<if $timer is 9>>
"Stealing from <<mummy>>!"
<<elseif $timer is 7>>
"Miserable! Terrible!"
<<elseif $timer is 5>>
"What will you steal next, <<charles>>? My badge? My dreams?"
<<elseif $timer is 3>>
"I'll rip that thievery right from your heart!"
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sewers Ask Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sewers Ask Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"<<charles>>, you..." <<he>> wheezes. "<<Mummy>> forgives you..."
<br><br>
<<tearful>> you try to crawl away, but <<he>> grips your waist. "No, <<charles>>, stay with me. You still have a lot to make up for."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[다음|Sewers Morgan]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Morgan away from you, dodge <<his>> clutching grasp and stumble to your feet.
<br><br>
<<tearful>> <<his_ yi>> 고함소리에 쫓기며, 당신은 다른 터널로 도망친다.
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Sewers Residential]]>><</link>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<getTarget true>>
<<npc Morgan>><<person1>>
당신이 사다리를 잡고 어렵사리 몸을 이끌고 올라가려는 순간, 사다리가 위로 당겨진다. 당신은 거의 추락하듯이 뒤로 휘청한다. "거기 있구나, <<charles_ ya>>," 모건이 근처 터널에서 비틀거리며 나와 외친다. "내게서 도망가지 마라, 이 건방진-" <<He_ nun>> 당신에게 달려드나, 갑자기 멈추더니, 혼란스러운 눈으로 당신을 빤히 바라본다.
<br><br>
<<He_ nun>> 몇 초간 침묵하더니, 쉭쉭대는 소리를 낸다. <<his_ yi>> 두 눈이, 갑자기 평소답지 않은 명확함으로 채워진다. "알겠지만, 네놈이 거기 있는 걸 볼 수 있다. <<pher_ yi>> 눈 뒤에 숨어, 네놈의 것이 아닌 것을 취하고 있구나. 떠나라. 이 장소는 네놈의 것이 아니며, 그 몸 또한 그렇다. 이 아래에선 네놈에게 어떠한 권리도 없어."
<br><br>
야생동물처럼 끽끽거리며, 모건은 당신에게 달려들고, <<his_ yi>> 얼굴은 분노로 뒤틀려 있다. "<<mummy_ rul>> 위해 용기를 내거라, <<charles_ ya>>! 내가 이 상황을 해결해 보마!"
<br><br>
<span class="nextLink"><<link [[싸운다|Sewers Possessed Fight]]>><<set $fightstart to 1>><</link>></span><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust to -100>>
<<set $enemyanger to 200>>
<<npcidlegenitals>>
<<set $noAdmire to true>><<set $noBodyWriting to true>>
당신의 몸이 웃는다. "<span class="wraith">유령의 일에 끼어드는 자는 똑같이 유령이 되는 법.</span>"
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or _controlRegain is 1>>
<span id="next" class="nextWraith"><<link [[다음|Sewers Possessed Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next" class="nextWraith"><<link [[다음|Sewers Possessed Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>><<getTarget true>>
<<if $enemyhealth lte 0>>
모건은 당신에게서 떠밀려, 바닥에 넘어진다. "<<charles_ ya>>!" <<he_ ga>> <<his_ yi>> 쉰 목소리로 외친다.
<br><br>
당신은 고개를 사다리 쪽으로 돌리고, 가까이 다가간다. 또 다른 팔이 뻗어나와 사다리를 잡아, 당신을 모건의 고함소리에서 멀어지도록 위로 끌어올린다.
<br><br>
<<endcombat>><<clotheson>>
<<set $wraith.exit to "town">>
<<if $bus is "sewersresidential">>
<span class="nextLink"><<link [[올라가라.|Residential Drain]]>><</link>></span>
<<elseif $bus is "sewerscommercial">>
<span class="nextLink"><<link [[올라가라.|Commercial Drain]]>><</link>></span>
<<else>>
<span class="nextLink"><<link [[올라가라.|Industrial Drain]]>><</link>></span>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
모건은 바닥에 넘어진다. "<<charles_ ya>>!" <<he_ ga>> 떨리는 목소리로 외친다.
<br><br>
당신은 고개를 사다리 쪽으로 돌리고, 가까이 다가간다. 또 다른 팔이 뻗어나와 사다리를 잡아, 당신을 모건의 고함소리에서 멀어지도록 위로 끌어올린다.
<br><br>
<<endcombat>><<clotheson>>
<<set $wraith.exit to "town">>
<<if $bus is "sewersresidential">>
<span class="nextLink"><<link [[올라가라.|Residential Drain]]>><</link>></span>
<<elseif $bus is "sewerscommercial">>
<span class="nextLink"><<link [[올라가라.|Commercial Drain]]>><</link>></span>
<<else>>
<span class="nextLink"><<link [[올라가라.|Industrial Drain]]>><</link>></span>
<</if>>
<<else>>
<<wraithExorcise true true>><<clearWraith>><<endWraith>>
<span class="gold">당신은 멈춘다.</span> 당신은 그것이 당신을 계속 올라가도록, 계속 싸우도록 밀어붙이고 있음을 느낄 수 있지만, 당신은 꿈쩍도 하지 않은 채 집중한다. 당신은 당신의 몸을 뒤로 돌리고, 포기하려 하지 않는다.
<br><br>
당신은 괴로워하며 몸을 비튼다. 그것은 자신이 지고 있음을 알고, 스스로를 당신에게서 빼내고 있다. 창백하고, 투명한 팔이 당신의 가슴에서 튀어나오는 것이 보인다. 엄청난 노력을 들여, 그것은 스스로를 당신에게서 빼낸다.
<br><br>
그것의 머리가 뒤로 꺾이더니, 당신의 정신에 메아리치는 짧은 비명소리와 함께 무로 돌아간다. 당신의 귀가 울리고, 온 사방에서 그것의 목소리가 들린다. "<span class="wraith">금박을 입힌 새장도 또한 새장이다.</span>" 모건은 고통스럽게 <<nnpc_his_ yi "Morgan">> 귀를 꽉 막은 채, 비틀거리며 물러선다. <<tearful>> 당신은 바닥으로 도로 내려온 사다리로 달려가, 하수구에서 탈출한다.
<br><br>
<<endcombat>><<clotheson>>
<<if $bus is "sewersresidential">>
<<link [[다음|Residential Drain]]>><</link>>
<<elseif $bus is "sewerscommercial">>
<<link [[다음|Commercial Drain]]>><</link>>
<<else>>
<<link [[다음|Industrial Drain]]>><</link>>
<</if>>
<</if>><<if $phase is 0>>
<<= $school gte 1600 ? "당신은" : "딩신은 한숨을 쉬고서">> 모건에게 당신의 학교 성적은
<<if $school gte 4000>>
<span class="green">모범적이라고</span> 말한다.
<<set _result to "good">>
<<elseif $school gte 2800>>
<span class="teal">훌륭하다고</span> 말한다.
<<set _result to "good">>
<<elseif $school gte 1600>>
<span class="lblue">좋다고</span> 말한다.
<<set _result to "okay">>
<<elseif $school gte 800>>
<span class="blue">괜찮다고</span> 말한다.
<<set _result to "okay">>
<<elseif $school gte 400>>
<span class="purple">나쁘다고</span> 말한다.
<<set _result to "bad">>
<<elseif $school gte 1>>
<span class="pink">끔찍하다고</span> 말한다.
<<set _result to "bad">>
<<else>>
<span class="red">형편없다고</span> 말한다.
<<set _result to "naked">>
<</if>>
<<else>>
<<if $englishSuccess>>
당신은 모건에게 당신의 학교 성적은 훌륭하며, 모든 선생님들이 당신을 자랑스러워한다고 말한다. <span class="green">모건은 그 말에 속아넘어간다.</span>
<<set _result to "good">>
<<else>>
당신은 모건에게 당신의 학교 성적이 끔찍하다고 말한다. 그러니까, 끔찍할 정도로 훌륭하다는 말이다. 얼마나 끔찍한지 놀라울 정도다. <span class="red">당신은 <<him_ ul>> 설득하기엔 너무 횡설수설한다.</span>
<<set _result to "bad">>
<</if>>
<</if>>
<br><br>
<<if _result is "good">>
<<npcincr Morgan love 1>>
"훌륭해! 난 우리 사랑스러운 아가가 똑똑할 줄 알았다니까!" 모건이 황홀해하며 말한다. <<He_ nun>> <<his_ yi>> 손을 당신의 머리에 올리고 머리카락을 헝클어뜨린다. "기쁘구나, <<charles_ ya>>. 네 <<mummy_ nun>> 자랑스럽구나! 너는 우리 고귀한 이름에 걸맞게 살고 있어!"
<<stress -6>><<lstress>>
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<<elseif _result is "okay">>
"더 나은 걸 기대했건만." 모건은 좌절감 섞인 한숨을 내뱉는다. 당신은 <<his_ yi>> 얼굴에 실망이 어리는 걸 볼 수 있다. "수업을 더 해야겠구나, 지금 당장 시작하자."
<br><br>
<<He_ ga>> 당신에게 다가온다.
<<set _eventsDone to Object.keys($daily.morgan)>>
<<if $rng gte 51 and _eventsDone lte 3>>
<<set _lessons to []>>
<<run ["history", "maths", "science", "english"].forEach(n => _eventsDone.includes(n) ? false : _lessons.push(n))>>
<<set _lesson to _lessons.random().toUpperFirst()>>
모건은 당신의 손목을 잡아 버려진 책상으로 끌고 가서, 당신을 강제로 자리에 앉힌다. "이제," <<he_ ga>> 말한다. "복습할 시간이다. <<putpost _lesson>>에 집중할 테니, 이번에는 관심을 기울여라."
<br><br>
/* these passage names are constructed:
|Sewers Maths], |Sewers History], |Sewers Science], |Sewers English] */
<<link [[다음|"Sewers " + _lesson]]>><</link>>
<<else>>
"네가 잘하던 과목을 복습해 보자, <<charles_>>." 모건은 <<his_ yi>> 옷을 벗으며 당신에게 다가와 당신의 몸을 쓰다듬기 시작한다.
<br><br>
<<link [[다음|Sewers Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><<set $daily.morgan.sex to 1>><</link>>
<</if>>
<<elseif _result is "bad">>
<<npcincr Morgan love -1>>
모건은 분노에 차서, <<his_ yi>> 주먹을 꽉 쥔 채 빠르게 당신에게 다가온다. "우리가 그 많은 수업을 함께해 왔는데 어떻게 학교 성적이 나쁠 수가 있니!" <<He_ nun>> 당신의 팔을 아주 세게 꽉 붙잡는다. "<<charles_ nun>> 나쁜 아이구나!"
<br><br>
당신은 강제로 <<his_ yi>> 무릎 위에 엎드린다. 당신은 이를 꽉 물고, 최악의 상황을 대비한다.
<br><br>
<<link [[거절한다|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<<else>>
모건은 생각에 잠겨 <<his_ yi>> 턱을 두드린다. "벌거벗은 채 공부하면 정보를 머리에 담아두는 데 도움이 된다는 소문이 있더구나." <<he_ ga>> 읊조린다. "뭐, 말도 안 되는 소리겠지."
<br><br>
<<link [[다음|Sewers Morgan]]>><</link>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 성급히 움직이지 않도록 주의하면서 앞으로 걸어나간다. 당신은 당신의 <<genitals_ rul>> 짐승의 입에 문지른다. 짐승은 당신의 등을 밀어 눕힌 다음, 당신의 몸을 뒤집고 그것의 이빨로 당신의 사타구니를 잡는다.<<deviancy3>>
<<if hasSexStat("deviancy", 4)>>
<<link [[몸을 더 내준다|Sewers Lizard Vore 2]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[몸부림친다|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 당신의 사타구니 밑에서 꿈틀대는 짐승의 혀에 당신의 <<genitals_ rul>> 밀어넣는다. <<if $player.penisExist>>혀가 당신의 자지를 문지르고, 잡아 꼬고 꽉 틀어잡으며, 당신을 계속 이리저리 홱 움직이게 한다.<<else>>혀가 당신의 클리토리스를 문지르고, 그것을 튕기고 또 튕기고를 반복한다.<</if>>
<<deviancy4>>
짐승은 그 공격을 계속 이어나가며, 당신의 몸을 그 입에 집어넣어 삼키려 들기 시작한다.
<br><br>
<<if hasSexStat("deviancy", 4)>>
<<link [[몸을 더 내준다|Sewers Lizard Vore 3]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[몸부림친다|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
혀가 당신을 점점 깊이 끌어당겨, 당신의 <<nipples_ rul>> 쓰다듬고 몸을 핥으며, 도마뱀의 꽉 조이는 목구멍이 당신의 사타구니를 문지르면서 꽉 틀어잡는다. 짐승의 목구멍이 당신의 하반신을 꽉 잡자, 짐승은 그 기분을 즐기며, 으르렁댄다.<<deviancy4>>
<<if hasSexStat("deviancy", 5)>>
<<link [[당신을 삼키게 한다|Sewers Lizard Vore 4]]>><</link>><<deviant5>>
<br>
<</if>>
<<link [[몸부림친다|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
그 짐승은 단 한 번의, 강력한 삼키기 동작으로, 당신을 그것의 목구멍 속으로 밀어넣는다. 당신은 꿈틀거리는 벽으로 둘러싸인, 좁고 탄탄한 방에 발을 디딘다. 그것은 당신을 압박하며, 매 움직임마다 당신의 몸을 쥐어짜고 어루만진다. 끈적끈적한 액체가 위에 스며들어, 당신의 몸을 점액으로 미끈거리게 한다.
<<deviancy5>>
도마뱀이 움직이기 시작하자, 매 걸음을 내딛을 때마다 위벽이 당신의 몸을 압박해, 당신의 <<breasts_ wa>> 점액으로 덮힌 당신의 <<genitals_ rul>> 비빈다. 당신의 <<if $player.penisExist>>자지가<<else>>클리토리스가<</if>> 도마뱀의 위 주름에 눌리며 당신을 조여드는 육벽에 쥐어짜이자, 당신의 몸은 쾌락으로 굽어진다. 위는 당신이 몸부림치는 것에 반응하듯이, 당신의 요동치는 몸을 더욱 조여든다.
<br><br>
이 자극은 당신에겐 너무 벅차다. 당신은 기절한다.
<<passout>>
<br><br>
<<link [[다음|Sewers Lizard Vore 5]]>><</link>>
<br><<location "forest">><<effects>>
<<swallowedstat>><<sewersend>><<outergoo>>
당신은 도마뱀의 입속에 누워 있는 채로, 숲속에서 정신을 차린다. 도마뱀은 자고 있다. 당신은 당신의 <<genitals_ ga>> 짐승의 혀에 한 번 더 미끄러지며 느껴지는 쾌락으로 몸을 부르르 떨며 기어나온다.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><<set $forest to 20>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if $phase is 1>>
당신은 발버둥쳐 짐승의 위에서 빠져나온다. 짐승이 쉭쉭거린다.
<br><br>
<<elseif $phase is 2>>
당신은 짐승의 입을 후려친다. 짐승은 당신을 뱉어내며 쉭쉭거린다.
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sewers Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sewers Lizard Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
만족한 <<beasttype_ nun>> 당신에게 흥미를 잃었다.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationsewers>>
<<else>>
<<bHe_ nun>> 쉭쉭대며 어둠 속으로 도망친다.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationsewers>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
모건은 당신을 잡고 다시 <<He_ yi>> 은신처로 향했다. "걱정 많이 했어, 너무 걱정했어," <<He_ nun>> 말했다. "너는 나쁜 <<girlPost>> <<charles_ iya>>. 네가 착해지기 위해서는 딱 한 가지 방법 뿐이지."
<br><br>
<<link [[다음|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $enemyhealthmax += 100>><<set $enemyhealth += 100>><<set $enemyarousalmax += 100>>
<<npcidlegenitals>>
"그럴 생각하지마," 모건이 으르렁거린다. "끝나면 네 엉덩이는 빨개질 거야."
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Sewers Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sewers Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $sewersevent to random(5, 12)>>
당신은 이 기회를 잡는다. <<tearful>> 당신은 터널로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationsewers>>
<<elseif $enemyhealth lte 0>>
<<set $sewersevent to random(10, 18)>>
모건이 움츠러들며, 당신에게 필요한 기회를 내준다. <<tearful>> 당신은 터널로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationsewers>>
<<else>>
<<tearful>> 계속 싸우기엔 너무 아픈 나머지, 당신은 바닥에 넘어진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[다음|Sewers Return]]>><</link>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $sewerschasedstep lte 0>>
<<npc Morgan>><<person1>>"오, 불쌍한 어린 것. 그런 방법으로는 안 된단다," 모건이 그림자 속에서 걸어나오며 말한다. <<He_ nun>> 족쇄에 핀을 꼬아 넣고, 당신을 풀어준다. "이제 <<charles_ ya>>, 일을 필요 이상으로 어렵게 만들지 말렴." <<He_ ga>> 당신의 팔을 붙잡아 끌어당긴다.
<br><br>
<<set $sewerschased to 0>>
<<link [[얌전히 간다|Sewers Return]]>><</link>>
<br>
<<link [[싸운다|Sewers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $physiqueSuccess and $phase is 0>>
<<set $phase += 1>>
당신은 족쇄를 뜯어내 열고 도망친다.
<br><br>
모건이 꽥꽥거리는 소리가 들리고, 곧이어 금속 땡그랑거리는 소리가 들려온다.
<br><br>
<<endevent>>
<<destinationsewers>>
<<set $sewerschased to 0>>
<<elseif $physiqueSuccess and $phase is 1>>
<<set $phase += 1>>
당신은 족쇄를 뜯어내 열고 도망친다.
<br><br>
모건이 꽥꽥거리는 소리가 들리고, 곧이어 금속 땡그랑거리는 소리가 들려온다.
<br><br>
<<endevent>>
<<destinationsewers>>
<<set $sewerschased to 0>>
<<elseif $physiqueSuccess and $phase gte 2>>
<<set $phase += 1>>
당신은 족쇄를 뜯어내 열고 도망친다.
<br><br>
모건이 꽥꽥거리는 소리가 들리고, 곧이어 금속 땡그랑거리는 소리가 들려온다.
<br><br>
<<set $sewerschased to 0>>
<<endevent>>
<<destinationsewers>>
<<else>>
당신은 족쇄를 뜯어내 열려고 노력한다. 족쇄는 살짝 벌어지지만, 여전히 발목에 끼어 있다. 다시 시도할 때는 성공할 가능성이 더 높을 것 같다. <<morganhunt>>
<br><br>
<<set $phase += 1>>
<<link [[몸부림친다|Sewers Shackle Struggle]]>><</link>>
<<if $phase is 1>>
<<physiquedifficulty 6000 16000>>
<<elseif $phase gte 2>>
<<physiquedifficulty 1 10000>>
<<else>>
<<physiquedifficulty 10000 20000>>
<</if>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[자물쇠를 딴다|Sewers Shackle Pick]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<effects>>
당신은 쭈그려 앉아 잠금 장치를 따려고 시도한다.
<br><br>
<<if $sewerschasedstep gt 0>>
<<skulduggerycheck>>
<</if>>
<<if $sewerschasedstep lte 0>>
<<npc Morgan>><<person1>>"오, 불쌍한 어린 것. 그런 방법으로는 안 된단다," 모건이 그림자 속에서 걸어나오며 말한다. <<He_ nun>> 족쇄에 핀을 꼬아 넣고, 당신을 풀어준다. "이제 <<charles_ ya>>, 일을 필요 이상으로 어렵게 만들지 말렴." <<He_ ga>> 당신의 팔을 붙잡아 끌어당긴다.
<br><br>
<<set $sewerschased to 0>>
<<link [[얌전히 간다|Sewers Return]]>><</link>>
<br>
<<link [[싸운다|Sewers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $skulduggerysuccess is 1>>
당신은 족쇄를 풀고 도망친다.
<br><br>
<<skulduggeryuse>>
모건이 꽥꽥거리는 소리가 들리고, 곧이어 금속 땡그랑거리는 소리가 들려온다.
<br><br>
<<set $sewerschased to 0>>
<<destinationsewers>>
<<else>>
당신의 손가락이 압박감에 덜덜 떨린다. <<morganhunt>>
<br><br>
<<skulduggeryuse>>
<<link [[몸부림친다|Sewers Shackle Struggle]]>><</link>>
<<if $phase is 1>>
<<physiquedifficulty 6000 16000>>
<<elseif $phase gte 2>>
<<physiquedifficulty 1 10000>>
<<else>>
<<physiquedifficulty 10000 20000>>
<</if>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[자물쇠를 딴다|Sewers Shackle Pick]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 풀려나려고 노력한다. 불쾌하고, 끈적끈적하며, 수상하게도 따뜻한 것이 당신의 팔꿈치부터 손까지 감싼다. 그런 것에서 몸을 빼낼 수 없다는 것은, 기묘한 기분이다. 더욱 끔찍하게도, 당신의 발과 발목, 허벅지 또한 그 물질에 끼어버린다. 당신은 완전히 갇혀서, 아무리 몸을 뒤틀고 비틀어봐도 벗어날 수 없다.
<br><br>
이 아래의 조명은 미미해서, 잘 보이지가 않는다. 어둠 속에 이렇게나 많은 방울들이 존재한다는 것도 놀랍지만, 당신은 이 끈적이의 산이 얼마나 큰 것인지 궁금해한다. 어쩌면 이게 어둠 속으로 3미터 이상 뻗어 있을 수도 있다는 생각에, 당신은 몸을 부르르 떤다. 이것에 대한 무언가가 당신을 소름끼치게 한다.
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갑자기, 그리고 아무런 전조도 없이, 당신의 팔다리를 덮은 슬라임이 당신의 팔다리를 단단히 조이며 당신을 바닥으로부터 들어올리자, 그 힘으로 당신은 그 물질 위로 끌려간다. 이 새로운 각도에서는 당신이 슬라임의 더 많은 부분을 볼 수 있기 때문에, 이를 내려다보는 당신의 눈은 공포로 차오른다. 그 생물의 더 많은 부분을 말이다.
<br><br>
<<link [[다음|Sewers Slime 2]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신 아래의 커다란 입이 쩍 벌어지며 당신이 슬라임에게 끌어당겨지자 당신은 놀라서 비명을 지른다. 당신은 발버둥치지만, 아무런 효과도 없다. 먼저 당신의 허벅지가 사라진다. 그 다음에는 허리가, 다음에는 배가, 다음에는 가슴이. 당신이 알아차리기도 전에, 머리를 제외한 당신의 몸뚱아리가 삼켜지고 당신은 고통을 느낄 것을 예상하며, 겁에 질려 눈을 감는다. 슬라임은 당신의 모든 부분을 눌러오고 당신은 이제 끝났다는 걸 짐작한다.
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당신의 끝은 찾아오지 않는다. 대신에, 생물체가 터널을 따라 어둠 속으로 빠르게 나아가자, 바람이 당신의 귀를 스쳐지나간다. 당신은 조심스럽게 낙관적인 생각을 품으며, 잠시 숨을 고른다.
<<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked")>>
하지만 낙관적인 생각은, 잠시 후 당신의 옷이 녹아내리자, 당신이 공포에 차 소리지르며 사라진다.
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너무 빠르게 일어난 일이라, 당신은 거의 알아차리지도 못할 뻔 했다. 심장이 몇 번 두근거리는 사이, 당신이 입고 있던 옷의 한 땀 한 땀이 끊어지고 나체가 된 당신의 몸에 끈적이가 닿는다.
피부의 모든 부분이 미끈거리며 따뜻한 물질이 피부의 구석구석까지 누르는 것이 느껴지고 당신은 이제 다음 번에 녹아내릴 것은 당신일지 생각한다.
<<upperruined>><<lowerruined>><<underruined>>
<</if>>
<br><br>
그리고 슬라임은 당신의 몸을 희롱하기 시작한다.
<br><br>
<<link [[다음|Sewers Slime 3]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신의 손가락과 발가락 사이부터 시작해, 끈적이가 진동하면서 끈적끈적한 것이 당신의 꽉 쥐어진 손가락들 사이로 스스로를 밀어넣는다. 다음으로는 당신의 겨드랑이와 무릎 뒤편을 부드럽게 빨아들인다. 슬라임이 당신의 <<nipples_ rul>> 꼬집자 따끔따끔한 감각이 느껴져, 당신은 낮게 신음을 흘린다.
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더욱 대담해져, 슬라임은 당신의 허벅지 사이로 미끄러져 들어와, 엉덩이가 벌어지고 당신의 구멍을 슬라임이 할짝거리며 당신의 더러운 곳을 희롱한다. 당신은 당신의 <<genitals_ ga 1>> 그 관심에 반응하려 하는 걸 느끼며 신음한다. 온기가 당신의 피부 전체로 퍼져나가고, 이 생물은 어둠 속으로 움직이며 당신의 몸을 가지고 놀고 있다.
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그러고는 슬라임이 생기를 되찾기 시작하는 당신의 <<genitals_ rul>> 압박하고, 그 끈적이가
<<if playerChastity("hidden")>>
공간이 부족함에도 불구하고 당신의 <<worn_genitals_name_ uro>> 파고드는 방법을 찾아내, 당신의 <<genitals_ 1>>에 어마어마한 쾌락을 선사한다.
<<else>>
<<if $player.penisExist>>
마치 당신의 <<if $player.ballsExist>>고환부터<<else>>엉덩이부터<</if>> 당신의
소년자지 끝까지를 쓰다듬는<<if $player.vaginaExist>> 동시에, 당신의 음순을 위아래로 비비는<</if>> 것처럼 느껴진다.
<<elseif $player.vaginaExist>>
당신의 흥분한 클리토리스 바로 위에서 진동하는 동시에 당신의 음순을 위, 아래, 그리고 그 사이로 비비는 것처럼 느껴진다.
<</if>>
<</if>>
당신은 당신의 척추를 타고 흐르는 날카로운 쾌락에 놀라 비명을 지른다. 당신은 약하게 몸부림치다, 생물체가 관심을 두 배로 쏟게 하는 결과를 낳는다.
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당신의 벌거벗은 몸은 거의 완전히 집어삼켜져, 무자비하게 희롱당하고 있다. 너무 자극이 과하다. 커다란 비명 소리와 함께, 당신은 절정한다. 아주 격렬하게.
<br><br>
<<arousal 10000>><<orgasm>>
<br><br>
<<link [[다음|Sewers Slime 4]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if playerChastity("hidden")>>
<<elseif $player.penisExist>>
정액이 당신의 고동치는 자지에서 분출되어, 슬라임이 멈추기 전에 그것의 깊숙한 곳으로 쏘아진다. 당신은 당신이 사정한 정액이 녹아내려 사라지는 모습을 매료되어 쳐다본다. 당신은 마치 이 생물이 그걸 먹고 사는 것 같다는 걸 깨닫는다. 그러나, 생물은 당신의 절정이 잦아들어도 희롱을 멈추지 않고, 당신은 당신과 생물체가 무서운 속도로 터널을 통과하며 어둠 속으로 되돌아가고 있음을 알아차린다.
<br><br>
<<else>>
갑자기 강력한 빨판이 당신의 경련하는 보지를 감싸, 당신에게서 흘러나오는 액체를 몽땅 빨아들여 그 열정적인 생물체로 보낸다. 마치 이게 당신의 애액을 들이키며, 격렬한 오르가즘을 먹고 사는 것처럼 보일 정도다. 그러나 생물은 당신의 절정이 잦아들어도 희롱을 멈추지 않고, 당신은 당신과 생물체가 무서운 속도로 터널을 통과하며 어둠 속으로 되돌아가고 있음을 알아차린다.
<br><br>
<</if>>
<<arousal 10000>><<orgasm>>
<br><br>
당신의 <<nipples_ ga>> 꼬집히는 감각과 당신의 항문을 핥는 감각이 당신의 <<genitals_ 1>>에 가해지는 자극과 합쳐져 당신을 다시 한 번 한계를 넘겨 보내버리며, 당신은 빠르게 다시 절정한다. 당신의 신음소리가 터널에 메아리치며, 당신의 귀를 채운다. 당신의 세 번째 절정이 곧 찾아오고 당신은 정신을 잃는다. 자극이 너무 강렬하다.
<br><br>
<<arousal 10000>><<orgasm>>
<br><br>
이 시점에서 방향 감각을 잃은 탓에, 당신은 자신이 밝은 곳으로 돌아왔다는 것과 슬라임 생물이 당신을 바닥에 부드럽게 눕히고 있다는 사실을 거의 인지하지 못한다. 당신은 게슴츠레하게 뜬 눈으로, 그것이 어둠 속으로 들어가는 걸 지켜본다. 숨을 돌리고 힘을 회복하는 동안, 몇 분이 지나간다. 이제, 당신은 일어서서 당신의 벌거벗은 몸을 털어낸다. 여기는 어디일까?
<br><br>
<<destinationsewersrandom>><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 <<him_>>에게 당신의 찢어진 <<worn_over_upper_name_ ul>> 남겨둔 채, 모건의 손아귀에서 벗어난다. <<tearful>> 당신은 어둠 속으로 도망친다. <<He_ nun>> <<His_ yi>> 얼굴을 천에 묻고 킁킁거리며 냄새를 맡는다. <<covered>>
<br><br>
<<overupperruined>>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 <<him_>>에게 당신의 찢어진 <<worn_over_lower_name_ ul>> 남겨둔 채, 모건의 손아귀에서 벗어난다. <<tearful>> 당신은 어둠 속으로 도망친다. <<He_ nun>> <<His_ yi>> 얼굴을 천에 묻고 킁킁거리며 냄새를 맡는다. <<covered>>
<br><br>
<<overlowerruined>>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 <<him_>>에게 당신의 찢어진 <<worn_upper_name_ ul>> 남겨둔 채, 모건의 손아귀에서 벗어난다. <<tearful>> 당신은 어둠 속으로 도망친다. <<He_ nun>> <<His_ yi>> 얼굴을 천에 묻고 킁킁거리며 냄새를 맡는다. <<covered>>
<br><br>
<<upperruined>>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 <<him_>>에게 당신의 찢어진 <<worn_lower_name_ ul>> 남겨둔 채, 모건의 손아귀에서 벗어난다. <<tearful>> 당신은 어둠 속으로 도망친다. <<He_ nun>> <<His_ yi>> 얼굴을 천에 묻고 킁킁거리며 냄새를 맡는다. <<covered>>
<br><br>
<<lowerruined>>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 <<him_>>에게 당신의 찢어진 <<worn_under_lower_name_ ul>> 남겨둔 채, 모건의 손아귀에서 벗어난다. <<tearful>> 당신은 어둠 속으로 도망친다. <<He_ nun>> <<His_ yi>> 얼굴을 천에 묻고 킁킁거리며 냄새를 맡는다. <<covered>>
<br><br>
<<underlowerruined>>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $worn.lower.outfitSecondary is undefined>>
당신은 당신의 <<worn_lower_name_>>에서 벗어나기 위해 발버둥치고, 그걸 끈적끈적한 바닥에 두고 떠난다. 당신은 몸을 덜덜 떤다. <<lowerruined>> <<exposure>> 당신은 당신의 <<nudityPost "을">> 자각한다.<<nudityPostend>>
<br><br>
<<elseif $worn.lower.outfitSecondary[1] is "broken" or $worn.lower.outfitSecondary[1] is "split">>
당신은 당신의 <<worn_lower_name_>>에서 벗어나기 위해 발버둥치고, 그걸 끈적끈적한 바닥에 두고 떠난다. 당신은 몸을 덜덜 떤다.<<lowerruined>> <<exposure>> 당신은 당신의 <<nudityPost "을">> 자각한다.<<nudityPostend>>
<br><br>
<<else>>
당신은 당신의 <<trClothes "lower" $worn[$worn.lower.outfitSecondary[0]].name "name">>_trResult에서 벗어나기 위해 발버둥치고, 그걸 끈적끈적한 바닥에 두고 떠난다. 당신은 몸을 덜덜 떤다.<<generalRuined $worn.lower.outfitSecondary[0]>> <<exposure>> 당신은 당신의 <<nudityPost "을">> 자각한다.<<nudityPostend>>
<br><br>
<</if>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 당신의 <<worn_lower_name_ ul>> 끈적끈적한 바닥에서 떼어내기 위해 노력한다. 당신의 노력은 진전을 보이며, 쫙 찢어지는 소리와 함께 자유로워진다.
<br><br>
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 0>>
바람이 스치는 게 느껴진다. 당신이 아래를 내려다보자, 당신의 옷가지가 여전히 바닥에 붙어 있는 것이 보인다.
<br><br>
<<integritycheck>>
<<else>>
당신의 옷이 약간 해졌다.
<br><br>
<</if>>
<<destinationsewers>><<effects>>
당신은 소음의 진원지로부터 돌아선다. 적어도 당신이 진원지라고 생각하는 곳에서. 목소리들이 온 사방에 메아리친다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
당신은 <span class="green">목소리들이 잦아들 때까지</span> 계속 걸어간다.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">너무 쉬운 일이었다. 당신은 아무것도 익히지 못했다.</span>
<br><br>
<</if>>
<<destinationsewers>>
<<else>>
당신은 계속 걸어가지만, 목소리는 점점 커진다. 당신이 잘못된 방향으로 가고 있는 게 아닌지 의심하면서, 당신은 모퉁이를 돌고 또 돈다. 하지만 당신이 어디서 모퉁이를 돌던지에 상관없이, <span class="red">목소리가 점점 커진다.</span>
<br><br>
<<link [[다음|Sewers Cult Investigate]]>><</link>>
<br>
<</if>><<effects>>
목소리들이 당신을 끌어들인다. 목소리는 당신을 이게 아니었으면 알아차리지 못했을, 그늘진 벽감으로 이끌어 결국 당신은 커다란 원형 방에 들어선다. 벽과 바닥은 하수구 어디에서나 볼 수 있는 돌과 비슷하지만, 천장은 훨씬 높고 돔 형태를 이루고 있다. 당신의 시선이 다른 곳에 끌린다.
<br><br>
로브를 뒤집어쓴 형체들이 서로 똑같은 간격으로 늘어서, 두 팔을 높이 들어올리고 탄원하고 있다. 이제 당신에게는 단어들이 똑똑히 들리지만, 당신이 이해할 수 있는 언어가 아니다. 방 안은 깜빡거리는 보라색 빛으로 가득하다. 빛이 어디서 나오는지는 보이지 않는다.
<br><br>
<<link [[다음|Sewers Cult Lizard]]>><</link>>
<br><<effects>>
로브를 뒤집어쓴 형체들 사이에 있는 상자가 흔들린다. 그 안에서 으르렁거리는 소리가 들리고, 나무판 하나가 터져나가듯 떨어져 나간다.
<br><br>
형체들은 탄원을 멈추고, 당신 맞은편에 있는 동굴로 달려나간다. 그들의 치마 아래쪽은 축축히 젖어, 그들이 달려나감에 따라 뒤로 질질 끌리며 축축한 흔적을 남긴다.
<br><br>
<<beastNEWinit 1 lizard>>
<<if $monster is 1 or $bestialitydisable is "f">>
<<beasttype_ i>> 발톱으로 상자를 부수면서 나온다. 그것의 눈에는 뭔가 일반적이지 않은 부분이 있다. <<bHe_ nun>> 즉시 당신을 알아채고는 쳐다보더니, <<bhis_ yi>> 마음에 욕정이 가득한 채로 바닥을 기어온다.
<br><br>
<<link [[다음|Sewers Cult Lizard Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
도마뱀이 발톱으로 상자를 부수면서 나온다. 그것의 눈에는 뭔가 일반적이지 않은 부분이 있다. 그것은 즉시 당신을 알아채고는 쳐다보더니, <<bhis_ yi>> 마음에 폭력성이 가득한 채로 바닥을 기어온다.
<br><br>
당신은 뒤돌아 터널로 달려나간다. 당신은 뒤편에서 타닥거리는 발소리가 들린다. 당신은 간신히 도망쳤지만, 상처는 좀 남았다.<<beastescape>>
<br><br>
<<endevent>>
<<destinationsewers>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Sewers Cult Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Sewers Cult Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sewers Cult Lizard Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttype_ i>> 새로운 사냥감을 찾아, 어둠 속으로 달려간다.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationsewers>>
<<else>>
패배한 채, <<beasttype_ un>> 어둠 속으로 도망친다. <<tearful>> 당신은 몸을 추스린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationsewers>>
<</if>><<effects>>
<<if $physiqueSuccess>>
당신은 촉수를 붙잡고, <span class="green">그것을 잡아당겨 당신의 다리에서 떼어낸다.</span> 당신은 촉수가 당신을 다시 찾아내기 전에 움직인다.
<br><br>
<<destinationsewers>>
<<else>>
당신은 촉수를 붙잡지만, <span class="red">그것은 여전히 당신의 다리를 단단히 붙들고 있다.</span> 어둠 속에서 더 많은 촉수가 나타나, 당신의 양팔을 붙잡고 끌어당긴다.
<br><br>
<<link [[다음|Sewers Floor Slime Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $tendingSuccess>>
당신은 진정시키는 세레나데를 부른다. 촉수는 부르르 떨고, 당신을 자유롭게 놓아준 후 <span class="green">어둠 속으로 돌아간다</span>.
<br><br>
<<destinationsewers>>
<<else>>
당신은 촉수를 진정시켜 잠들게 하기 위해, 그것을 향해 달콤하게 속삭인다. <span class="red">하지만 당신의 목소리가 더 많은 생물체를 끌어들인다.</span> 그것들은 어둠 속에서 나타나, 당신을 속박하려 한다.
<br><br>
<<link [[다음|Sewers Floor Slime Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
당신은 촉수를 걷어차 떼어내려 노력하지만, 촉수는 여전히 단단히 달라붙어 있다. 어둠 속으로부터 당신의 살갗을 찾는 더 많은 촉수가 뻗어나온다.
<br><br>
<<link [[다음|Sewers Floor Slime Tentacles]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 15 "tendril">>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Sewers Floor Slime Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sewers Floor Slime Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
촉수들이 도망치고, 어둠 속으로 사라진다.
<br><br>
<<tearful>> 당신은 터널을 따라 계속 나아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersresidential">><<getTarget true>>
<<set $sewersevent -= 1>>
당신은 오래된 하수구에 있다. 수로는 금속 격자 사이를 지나, 흘러간다. 물은 천장의 틈을 통해 흘러 나와, 쓰레기를 강에 합류시킨다. 물살은 잔잔해 보인다.
<<wPersist>><<wHunt "sewers">>
<br><br>
<<if $sewerschased is 1>>
마을의 배수 시스템으로 올라가는 사다리가 있지만, 접혀있어서 손이 닿지 않는다.
<br><br>
<<else>>
마을의 배수 시스템으로 올라가는 사다리가 있다.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
당신은 너무 무리했다. 당신은 기절한다.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>>
<<eventssewers>>
<<else>>
<<set $eventskip to 0>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<sewericon "scrap">><<link [[고철로 가득 찬 터널 (0:05)|Sewers Scrap]]>><<pass 5>><</link>>
<br>
<<sewericon "wood">><<link [[나무로 가득 찬 터널 (0:05)|Sewers Wood]]>><<pass 5>><</link>>
<br><br>
<<swimicon "back">><<link [[물살을 거슬러 헤엄친다 (0:05)|Sewers Residential Swim]]>><<pass 5>><<tiredness 1>><</link>><<swimmingdifficulty 1 200>><<gtiredness>>
<br><br>
<<if $nextPassageCheck is "Sewers Possessed">>
<<laddericon>><span class="nextLink"><<link [[밖으로 올라가라.|Sewers Possessed]]>><<pass 4>><</link>></span>
<br>
<<elseif $sewerschased isnot 1>>
<<laddericon>><<link [[하수구 밖으로 올라온다|Residential Drain]]>><<sewersend>><</link>>
<br>
<</if>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerscommercial">><<getTarget true>>
<<set $sewersevent -= 1>>
당신은 오래된 하수구에 있다. 수로는 어둠 속으로 흘러가, 보이지 않는다. 쓰레기 더미가 옆으로 늘어서 있다. 물살이 거칠어 보인다.
<<wPersist>><<wHunt "sewers">>
<br><br>
<<if $sewerschased is 1>>
마을의 배수 시스템으로 올라가는 사다리가 있지만, 접혀있어서 손이 닿지 않는다.
<br><br>
<<else>>
마을의 배수 시스템으로 올라가는 사다리가 있다.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
당신은 너무 무리했다. 당신은 기절한다.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>>
<<eventssewers>>
<<else>>
<<set $eventskip to 0>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<sewericon "mud">><<link [[진흙 투성이 터널 (0:05)|Sewers Mud]]>><<pass 5>><</link>>
<br>
<<sewericon "ruins">><<link [[폐허가 된 터널 (0:05)|Sewers Ruins]]>><<pass 5>><</link>>
<br><br>
<<swimicon "back">><<link [[물살을 거슬러 헤엄친다 (0:05)|Sewers Commercial Swim]]>><<pass 5>><<tiredness 1>><</link>><<swimmingdifficulty 1 400>><<gtiredness>>
<br>
<<swimicon>><<link [[물살을 따라 헤엄친다 (0:01)|Sewers Residential]]>><<pass 1>><<water>><</link>>
<br><br>
<<if $nextPassageCheck is "Sewers Possessed">>
<<laddericon>><span class="nextLink"><<link [[밖으로 올라가라.|Sewers Possessed]]>><<pass 4>><</link>></span>
<br>
<<elseif $sewerschased isnot 1>>
<<laddericon>><<link [[하수구 밖으로 올라온다|Commercial Drain]]>><<sewersend>><</link>>
<br>
<</if>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersindustrial">><<getTarget true>>
<<set $sewersevent -= 1>>
당신은 오래된 하수구에 있다. 수로는 어둠 속으로 흘러가, 보이지 않는다. 천장과 벽의 많은 부분이 무너져서, 거의 물을 막았다. 물살이 세다.
<<wPersist>><<wHunt "sewers">>
<br><br>
<<if $sewerschased is 1>>
마을의 배수 시스템으로 올라가는 사다리가 있지만, 접혀있어서 손이 닿지 않는다.
<br><br>
<<else>>
마을의 배수 시스템으로 올라가는 사다리가 있다.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
당신은 너무 무리했다. 당신은 기절한다.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>>
<<eventssewers>>
<<else>>
<<set $eventskip to 0>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<sewericon "algae">><<link [[해조류로 뒤덮인 터널 (0:05)|Sewers Algae]]>><<pass 5>><</link>>
<br>
<<sewericon "rubble">><<link [[무너져 있는 터널 (0:05)|Sewers Rubble]]>><<pass 5>><</link>>
<br><br>
<<swimicon "back">><<link [[물살을 거슬러 헤엄친다 (0:05)|Sewers Industrial Swim]]>><<pass 5>><<tiredness 1>><</link>><<swimmingdifficulty 1 800>><<gtiredness>>
<br>
<<swimicon>><<link [[물살을 따라 헤엄친다 (0:01)|Sewers Commercial]]>><<pass 1>><<water>><</link>>
<br><br>
<<if $nextPassageCheck is "Sewers Possessed">>
<<laddericon>><span class="nextLink"><<link [[밖으로 올라가라.|Sewers Possessed]]>><<pass 4>><</link>></span>
<br>
<<elseif $sewerschased isnot 1>>
<<laddericon>><<link [[하수구 밖으로 올라온다|Industrial Drain]]>><<sewersend>><</link>>
<br>
<</if>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerswaterfall">><<getTarget true>>
<<set $sewersevent -= 1>>
당신은 오래된 하수구에 있다. 천장의 여러 틈새에서 물줄기가 쏟아져 내린다.
<<wPersist>><<wHunt "sewers">>
<br><br>
<<if $stress gte $stressmax>>
당신은 너무 무리했다. 당신은 기절한다.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>>
<<eventssewers>>
<<else>>
<<set $eventskip to 0>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>><<set _hideOption to true>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if _hideOption>>
<<sewericon "waterfall">><<link [[폭포 뒤에 숨는다|Sewers Waterfall Hide]]>><</link>>
<br>
<</if>>
<<sewericon "main">><<link [[축축한 터널 (0:05)|Sewers Lake]]>><<pass 5>><</link>>
<br>
<<if $nextPassageCheck is "Sewers Industrial">>
<<swimicon>><span class="nextLink"><<link [[물살을 따라 헤엄친다|Sewers Industrial]]>><<pass 5>><<water>><</link>></span>
<<else>>
<<swimicon>><<link [[물살을 따라 헤엄친다 (0:01)|Sewers Industrial]]>><<pass 1>><<water>><</link>>
<</if>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5,12)>>
<<npc Morgan>><<person1>>당신은 폭포 뒤에 숨어 있다. 그 소음으로 인해 모건의 발자국 소리가 흐려지지만, 당신은 그림자가 돌바닥에 드리워져 있는 것을 볼 수 있다. 당신은 몸을 웅크리고 물기둥 주위를 살금살금 돌아다니면서, 당신과 모건이 있을 거라 바라는 곳 사이에 물기둥이 있도록 움직이고 있다. 그림자가 뒤로 사라지면서 모건이 떠난다. 당신은 지금 안전하다.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerslake">><<getTarget true>>
<<set $sewersevent -= 1>>
당신은 물웅덩이 옆에 있는, 오래된 하수구 근처의 동굴에 있다. 웅덩이는 어둠 속으로 이어져 있다.
<<if $hallucinations gte 2>>
당신은 거기에서, 당신의 지각 가장자리에서 움직이는 형체를 보지만, 당신은 그것들에 집중할 수가 없다. 당신은 뒤로 돌자마자 그것들을 잊어버린다.
<</if>>
<<wPersist>><<wHunt "sewers">>
<br><br>
<<if !$weekly.sewers.antiqueCrystal>>
거친 수정 하나가 물가에 떠내려와 있다.
<br><br>
<</if>>
<<if $sewersspray isnot 1>>
장갑이 들러붙은 기묘한 원통이, 물가에 놓여 있다.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
당신은 너무 무리했다. 당신은 기절한다.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>>
<<eventssewers>>
<<else>>
<<set $eventskip to 0>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if $sewersspray isnot 1>>
<<peppersprayicon>><<link [[원통을 줍는다|Sewers Lake Cylinder]]>><<handheldon>><<set $sewersspray to 1>><<set $spraymax += 1>><<spray 5>><</link>><<gspraymax>>
<br>
<</if>>
<<if !$weekly.sewers.antiqueCrystal>>
<<antiqueicon "crystal_pink">><<link [[수정을 줍는다|Sewers Lake]]>><<wearProp "crystal pink">><<arousal 600>><<set $weekly.sewers.antiqueCrystal to true>><<set $antiquemoney += 200>><<museumAntiqueStatus "antiquecrystal" "found">><</link>><<garousal>>
<br><br>
<</if>>
<<if $nextPassageCheck is "Sewers Waterfall">>
<<sewericon "waterfall">><span class="nextLink"><<link [[축축한 터널 (0:05)|Sewers Waterfall]]>><<pass 5>><<handheldon>><</link>></span>
<<else>>
<<sewericon "waterfall">><<link [[축축한 터널 (0:05)|Sewers Waterfall]]>><<pass 5>><<handheldon>><</link>>
<</if>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
후추 스프레이 통처럼 보이지만, 컴퓨터 칩이 바닥에 노출되어 있다. 당신은 그것을 집어넣는다.
<br><br>
<span class="gold">당신은 후추 스프레이를 추가로 얻었다.</span>
<br><br>
<<link [[다음|Sewers Lake]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersscrap">><<getTarget true>>
<<set $sewersevent -= 1>>
당신은 오래된 하수구에 있다. 터널은 금속 고철로 가득 차 있다.
<<wPersist>><<wHunt "sewers">>
<br><br>
<<if $stress gte $stressmax>>
당신은 너무 무리했다. 당신은 기절한다.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>>
<<eventssewers>>
<<else>>
<<set $eventskip to 0>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>><<set _hideOption to true>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if _hideOption>>
<<sewericon "scrap">><<link [[고철 밑에 숨는다|Sewers Scrap Hide]]>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Sewers Residential">>
<<sewericon "main">><span class="nextLink"><<link [[잡동사니로 가득 찬 터널 (0:05)|Sewers Residential]]>><<pass 5>><</link>></span>
<<else>>
<<sewericon "main">><<link [[잡동사니로 가득 찬 터널 (0:05)|Sewers Residential]]>><<pass 5>><</link>>
<</if>>
<br>
<<ind>><<link [[조형물로 가득 찬 터널 (0:05)|Sewers Workshop]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5,12)>>
<<npc Morgan>><<person1>>딩신은 어떤 고철 밑에 숨어서 작은 구멍으로 엿본다. 모건은 걸어가면서, 금속 위로 <<his_ yi>> 시선을 이리저리 훑으며, 터널로 들어간다. <<He_ nun>> 당신 근처에 멈춰서서, 킁킁거리며 냄새를 맡았지만, 곧 다시 움직인다. 당신은 지금 안전하다.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerswood">><<getTarget true>>
<<set $sewersevent -= 1>>
당신은 오래된 하수구에 있다. 썩어가는 통나무가 터널에 널려 있다.
<<wPersist>><<wHunt "sewers">>
<br><br>
<<if $stress gte $stressmax>>
당신은 너무 무리했다. 당신은 기절한다.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>>
<<eventssewers>>
<<else>>
<<set $eventskip to 0>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>><<set _hideOption to true>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if _hideOption>>
<<sewericon "wood">><<link [[통나무 속에 숨는다|Sewers Wood Hide]]>><</link>>
<br>
<</if>>
<<sewericon "webs">><<link [[거미줄로 덮인 터널 (0:05)|Sewers Webs]]>><<pass 5>><</link>>
<br>
<<if $nextPassageCheck is "Sewers Residential">>
<<sewericon "main">><span class="nextLink"><<link [[잡동사니로 가득 찬 터널 (0:05)|Sewers Residential]]>><<pass 5>><</link>></span>
<<else>>
<<sewericon "main">><<link [[잡동사니로 가득 찬 터널 (0:05)|Sewers Residential]]>><<pass 5>><</link>>
<</if>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5,12)>>
<<if $rng gte 51>>
<<npc Morgan>><<person1>>당신은 속이 비어있는 통나무 속으로 기어들어간다. 모건은 썩어가는 나무 사이로 기어 들어가, 터널 안으로 들어간다. <<He_ ga>> 시야에서 사라지고, 잠시 후 당신은 밖을 들여다본다. 당신은 지금 안전하다.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<else>>
<<npc Morgan>><<person1>>당신은 속이 비어있는 통나무 속으로 기어들어간다. 모건은 썩어가는 나무 사이로 기어 들어가, 터널 안으로 들어간다. <<He_ ga>> 시야에서 사라지고, 당신이 이만하면 안전할 거라 생각했을 때, <<his_ yi>> 얼굴이 입구쪽에서 나타난다. <<He_ nun>> 당신의 머리카락을 움켜쥐고 당신이 숨어있던 곳에서 당신을 끌어낸다.
<br><br>
<<morganoptions>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerswebs">><<getTarget true>>
<<set $sewersevent -= 1>>
당신은 오래된 하수구에 있다. 벽은 거대한 거미줄로 덮여 있다.
<<wPersist>><<wHunt "sewers">>
<br><br>
<<if !$weekly.sewers.antiqueCandlestick>>
고풍스러운 촛대가 하나 걸려 있다.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
당신은 너무 무리했다. 당신은 기절한다.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>>
<<eventssewers>>
<<else>>
<<set $eventskip to 0>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if !$weekly.sewers.antiqueCandlestick>>
<<antiqueicon "candlestick">><<link [[촛대를 가져간다|Sewers Candlestick]]>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Sewers Wood">>
<<sewericon "wood">><span class="nextLink"><<link [[나무로 가득 찬 터널 (0:05)|Sewers Wood]]>><<pass 5>><</link>></span>
<<else>>
<<sewericon "wood">><<link [[나무로 가득 찬 터널 (0:05)|Sewers Wood]]>><<pass 5>><</link>>
<</if>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $weekly.sewers.antiqueCandlestick to true>>
<<wearProp "candlestick">>
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquecandlestick" "found">>
당신은 거미줄 속으로 팔을 뻗어 촛대를 잡아당긴다.
<<if $rng gte 81>>
그것은 끈적끈적한 거미줄로 덮여 있다. 당신은 촛대에서 거미줄을 떼어내지만, 거미줄은 당신의 손에 붙는다. 당신은 그것을 당신의 손에서 떼어 내려고 노력하지만, 당신의 두 손을 붙여버린다.
<<bind>>
<</if>>
<br><br>
<<link [[다음|Sewers Webs]]>><<handheldon>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersshrooms">><<getTarget true>>
<<set $sewersevent -= 1>>
당신은 오래된 하수구에 있다. 이곳의 벽과 바닥은 곰팡이로 덮여 있다. 몇몇 버섯들은 당신보다 크다.
<<wPersist>><<wHunt "sewers">>
<br><br>
<<if !$weekly.sewers.antiqueDildo>>
버섯 몇 개 뒤에서 이상한 골동품이 반짝인다. 손을 뻗으려면 비집고 들어가야 할 것이다.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
당신은 너무 무리했다. 당신은 기절한다.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>>
<<eventssewers>>
<<else>>
<<set $eventskip to 0>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if !$weekly.sewers.antiqueDildo>>
<<antiqueicon "dildo">><<link [[골동품을 가져간다|Sewers Dildo]]>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Sewers Mud">>
<<sewericon "mud">><span class="nextLink"><<link [[진흙 투성이 터널 (0:05)|Sewers Mud]]>><<pass 5>><</link>></span>
<<else>>
<<sewericon "mud">><<link [[진흙 투성이 터널 (0:05)|Sewers Mud]]>><<pass 5>><</link>>
<</if>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<wearProp "dildo">>
<<set $weekly.sewers.antiqueDildo to true>>
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquedildo" "found">>
당신은 버섯 사이를 비집고 들어가 물체를 움켜잡는다. <<if $museumAntiques.antiques.antiquedildo isnot "museum">>가까이서 봐도 당신은 그것이 무엇인지 전혀 알 수가 없다. 오이 장식품일까?<<else>>당신은 윈터 선생님이 그것을 의료용 기구라고 언급했던 것을 기억해낸다.<</if>>
<br><br>
버섯 숲에서 비집고 나와 재채기를 한다. 몸이 따뜻해지는 느낌이다.
<<drugs 360>><<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Sewers Shrooms]]>><<handheldon>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewershole">><<getTarget true>>
<<set $sewersevent -= 1>>
당신은 오래된 하수구 끝에 있는 동굴에 있다. 땅속에 움푹 패인 구덩이가 벌어져, 심연 속으로 이어진다. 반대쪽은 보이지 않는다.
<<wPersist>><<wHunt "sewers">>
<br><br>
<<if !$weekly.sewers.antiqueHorn>>
가장자리에서 몇 미터 떨어진 기둥 꼭대기에 하얀 뿔이 있다. 가느다란 통로가 그 길로 이어져 있다. 당신이 집중력을 유지할 수 있다면, 건너갈 수 있을 것이다.
<br><br>
<</if>>
구덩이에서 산들바람이 불어온다. 그것은 당신의 <<genitalsPost 1 "을">> 욱신거리게 만든다.
<br><br>
<<if $stress gte $stressmax>>
당신은 너무 무리했다. 당신은 기절한다.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>>
<<eventssewers>>
<<else>>
<<set $eventskip to 0>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if !$weekly.sewers.antiqueHorn>>
<<antiqueicon "horn">><<link [[골동품을 가져간다|Sewers Horn]]>><<arousal 1800>><</link>><<ggarousal>>
<br>
<</if>>
<<if $nextPassageCheck is "Sewers Ruins">>
<<sewericon "ruins">><span class="nextLink"><<link [[폐허가 된 터널 (0:05)|Sewers Ruins]]>><<pass 5>><</link>></span>
<<else>>
<<sewericon "ruins">><<link [[폐허가 된 터널 (0:05)|Sewers Ruins]]>><<pass 5>><</link>>
<</if>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $arousal gte $arousalmax>>
팔을 양쪽으로 뻗고, 당신은 그 틈을 가로질러 걸어간다. 따뜻한 공기가 구덩이에서 솟구쳐 나와 당신을 애무한다. 자극이 너무 심하다. 무릎이 구부러진다.
<br><br>
<<orgasm>>
<br><br>
당신은 통로에서 떨어져, 아래에 있는 어두운 물속으로 곤두박질친다.
<br><br>
<<sewersend>>
<<link [[다음|Underground Lake]]>><</link>>
<br>
<<else>>
<<set $weekly.sewers.antiqueHorn to true>>
<<wearProp "horn">>
<<set $antiquemoney += 100>><<museumAntiqueStatus "antiquehorn" "found">>
팔을 양쪽으로 뻗고, 당신은 그 틈을 가로질러 걸어간다. 따뜻한 공기가 구덩이에서 솟아올라 당신을 애무하지만, 당신은 반대편에 도착한다.
<br><br>
당신은 뿔을 가지고 당신이 왔던 길을 되돌아 간다.
<br><br>
<<link [[다음|Sewers Hole]]>><<handheldon>><</link>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersalgae">><<getTarget true>>
<<set $sewersevent -= 1>>
당신은 오래된 하수구에 있다. 벽과 바닥을 덮고 있는 녹조 위에서 미끄러질 수 있으므로, 너무 빨리 걸을 수는 없다.
<<wPersist>><<wHunt "sewers">>
<br><br>
<<if $smuggler_location is "sewer" and $smuggler_timer is 0 and Time.dayState is "night" and Time.hour gte 18 and !$possessed>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
의자 옆에서 불이 타오르고 있다. 누군가 서둘러 떠난 것 같다. <span class="gold">어쩌면 모건을 피해 숨어 있었던 것일지도 모른다.</span>
<br><br>
<<else>>
<<smugglerdifficultytext>>
<</if>>
<</if>>
<<if $sewerschased is 1>>
<<if $smuggler_pub_known is 1>>
The passage to the smuggler's pub is blocked by a crisscross of metal bars, preventing passage, for now.
<br><br>
<<elseif $historytrait gte 4 or ($temple_spear_mission gte 1 and $temple_spear_mission_winter is 1)>>
You notice a hole in a brick wall, large enough to squeeze through. Metal bars crisscross the opening, preventing access, for now.
<br><br>
<</if>>
<</if>>
<<if $stress gte $stressmax>>
당신은 너무 무리했다. 당신은 기절한다.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>>
<<eventssewers>>
<<else>>
<<set $eventskip to 0>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>><<set _hideOption to true>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if _hideOption>>
<<sewericon "algae">><<link [[해조류 속에 숨는다|Sewers Algae Hide]]>><</link>>
<br>
<</if>>
<<if $smuggler_location is "sewer" and $smuggler_timer is 0 and Time.dayState is "night" and Time.hour gte 18 and !$possessed>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<else>>
<<smugglerdifficultyactions>>
<</if>>
<</if>>
<<if $smuggler_pub_known is 1 and $sewerschased isnot 1>>
<<ind>><<link [[Crawl through passage to smuggler's pub (0:05)|Smuggler Pub]]>><<pass 5>><<sewersend>><</link>>
<br>
<<elseif ($historytrait gte 4 or ($temple_spear_mission gte 1 and $temple_spear_mission_winter is 1)) and $sewerschased isnot 1>>
<<ind>><<link [[Crawl through the hole in the broken wall (0:05)|Smuggler Pub Sewer Intro]]>><<pass 5>><<sewersend>><</link>>
<br>
<</if>>
<<sewericon "mud">><<link [[진흙 투성이 터널 (0:05)|Sewers Mud]]>><<pass 5>><</link>>
<br>
<<if $nextPassageCheck is "Sewers Industrial">>
<<sewericon "main">><span class="nextLink"><<link [[폐기물로 가득 찬 터널 (0:05)|Sewers Industrial]]>><<pass 5>><</link>></span>
<<else>>
<<sewericon "main">><<link [[폐기물로 가득 찬 터널 (0:05)|Sewers Industrial]]>><<pass 5>><</link>>
<</if>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5,12)>>
<<if $rng gte 51>>
<<npc Morgan>><<person1>>모건이 터널로 들어오기 직전에, 당신은 해조류 더미 밑으로 기어들어간다. <<He_ nun>> 거의 당신을 밟을 뻔했지만, 알아채지 못한다. 당신은 지금 안전하다.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<else>>
<<npc Morgan>><<person1>>모건이 터널로 들어오기 직전에, 당신은 해조류 더미 밑으로 기어들어간다. <<He_ ga>> 당신의 팔을 밟아, 당신은 소리죽여 비명을 지른다. <<him_ i>> 듣기엔 충분했다. "<<charles_ ya>>," <<he_ ga>> 말한다. "거기서 뭐하고 있니?" <<He_ nun>> 당신의 머리카락을 움켜쥐고 당신이 숨어있던 곳에서 당신을 끌어낸다.
<br><br>
<<morganoptions>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersmud">><<getTarget true>>
<<set $sewersevent -= 1>>
당신은 오래된 하수구에 있다. 당신은 발목까지 진흙탕에 빠져있다.
<<wPersist>><<wHunt "sewers">>
<br><br>
<<if $stress gte $stressmax>>
당신은 너무 무리했다. 당신은 기절한다.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>>
<<eventssewers>>
<<else>>
<<set $eventskip to 0>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>><<set _hideOption to true>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if _hideOption>>
<<sewericon "mud">><<link [[진흙 속에 숨는다|Sewers Mud Hide]]>><</link>>
<br>
<</if>>
<<tendingicon "mushrooms">><<link [[곰팡이로 뒤덮인 터널 (0:05)|Sewers Shrooms]]>><<pass 5>><</link>>
<br>
<<sewericon "algae">><<link [[해조류로 뒤덮인 터널 (0:05)|Sewers Algae]]>><<pass 5>><</link>>
<br>
<<if $nextPassageCheck is "Sewers Commercial">>
<<sewericon "main">><span class="nextLink"><<link [[쓰레기로 가득 찬 터널 (0:05)|Sewers Commercial]]>><<pass 5>><</link>></span>
<<else>>
<<sewericon "main">><<link [[쓰레기로 가득 찬 터널 (0:05)|Sewers Commercial]]>><<pass 5>><</link>>
<</if>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5,12)>>
<<if $rng gte 51>>
<<npc Morgan>><<person1>>군데군데 진흙이 더 깊은 곳이 있다. 당신은 그런 곳에 누워 모건의 도착을 기다린다. <<He_ ga>> 천천히 지나간다. "어디 있니 <<charlesPost>>," <<he_ ga>> 말한다. "난 네 소리가 들린단다." <<He_ nun>> 지나간다. 당신은 지금 안전하다.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<else>>
<<npc Morgan>><<person1>>군데군데 진흙이 더 깊은 곳이 있다. 당신은 그런 곳에 누워 모건의 도착을 기다린다. <<He_ nun>> 당신이 숨어 있는 곳을 똑바로 쳐다본다. "난 네가 보인단다 <<charlesPost>>," <<he_ nun>> 낄낄거린다. 당신은 일어서려고 하지만, 미끄러져서 다시 넘어진다. <<He_ nun>> 당신의 머리카락을 움켜쥐고 당신이 숨어있던 곳에서 당신을 끌어낸다.
<br><br>
<<morganoptions>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersruins">><<getTarget true>>
<<set $sewersevent -= 1>>
당신은 오래된 하수구에 있다. 이곳의 터널이 무너져, 고대 석조물이 드러나 있다. 이상한 바람이 불어온다.
<<wPersist>><<wHunt "sewers">>
<br><br>
<<if $stress gte $stressmax>>
당신은 너무 무리했다. 당신은 기절한다.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>>
<<eventssewers>>
<<else>>
<<set $eventskip to 0>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>><<set _hideOption to true>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if _hideOption>>
<<sewericon "ruins">><<link [[폐허 속에 숨는다|Sewers Ruins Hide]]>><</link>>
<br>
<</if>>
<<sewericon "rubble">><<link [[무너져 있는 터널 (0:05)|Sewers Rubble]]>><<pass 5>><</link>>
<br>
<<askicon>><<link [[바람을 따라간다 (0:05)|Sewers Hole]]>><<pass 5>><</link>>
<br>
<<if $nextPassageCheck is "Sewers Commercial">>
<<sewericon "main">><span class="nextLink"><<link [[쓰레기로 가득 찬 터널 (0:05)|Sewers Commercial]]>><<pass 5>><</link>></span>
<<else>>
<<sewericon "main">><<link [[쓰레기로 가득 찬 터널 (0:05)|Sewers Commercial]]>><<pass 5>><</link>>
<</if>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5,12)>>
<<npc Morgan>><<person1>>당신은 고대 건물의 잔해 속으로 기어 들어가 웅크리고 있다. 모건은 <<his_ yi>> 머리를 돌리며 이리저리 훑어보며, 걸어다닌다. "무례한 아이구나," <<he_ ga>> 말한다. "<<Mummy_ ga>> 필요하겠지." <<He_ nun>> 지나간다. 당신은 지금 안전하다.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersrubble">><<getTarget true>>
<<set $sewersevent -= 1>>
당신은 오래된 하수구에 있다. 이 터널에는 돌무더기가 널려 있다. 그 돌은 벽과 바닥을 구성하는 돌과 다르다.
<<wPersist>><<wHunt "sewers">>
<br><br>
<<if $stress gte $stressmax>>
당신은 너무 무리했다. 당신은 기절한다.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>>
<<eventssewers>>
<<else>>
<<set $eventskip to 0>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>><<set _hideOption to true>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if _hideOption>>
<<sewericon "rubble">><<link [[돌무더기 뒤에 숨는다|Sewers Rubble Hide]]>><</link>>
<br>
<</if>>
<<sewericon "ruins">><<link [[폐허가 된 터널 (0:05)|Sewers Ruins]]>><<pass 5>><</link>>
<br>
<<if $nextPassageCheck is "Sewers Industrial">>
<<sewericon "main">><span class="nextLink"><<link [[폐기물로 가득 찬 터널 (0:05)|Sewers Industrial]]>><<pass 5>><</link>></span>
<<else>>
<<sewericon "main">><<link [[폐기물로 가득 찬 터널 (0:05)|Sewers Industrial]]>><<pass 5>><</link>>
<</if>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5,12)>>
<<if $rng gte 51>>
<<npc Morgan>><<person1>>당신은 돌무더기 뒤에 숨어 있다. 모건은 터널로 들어간다. <<He_ nun>> 돌무더기 몇 개의 뒤를 탐색하지만, 중간에 참을성이 사라진 듯, 중얼거리며 걸어 나간다. 당신은 지금 안전하다.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<else>>
<<npc Morgan>><<person1>>당신은 돌무더기 뒤에 숨어 있다. 모건은 터널로 들어간다. 돌멩이 한 조각이 부서지며 당신 뒤로 떨어져, <<his_ yi>> 시선을 끈다. <<He_ nun>> 당신을 발견하고, 당신의 머리카락을 움켜쥐고 당신이 숨어있던 곳에서 당신을 끌어낸다.
<br><br>
<<morganoptions>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersworkshop">><<getTarget true>>
<<set $sewersevent -= 1>>
당신은 오래된 하수구에 있다. 당신은 유명한 조각품들을 패러디한, 금속 고철에 둘러싸여 있다. 공구로 덮인 테이블이 몇 개 있다. 비탈진 수로가 벽 중 하나에 만들어져, 아래로 내려가게 되어있다.
<<wPersist>><<wHunt "sewers">>
<br><br>
<<if !$weekly.sewers.antiqueWatch>>
희미하게 째깍거리는 소리가 들린다.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
당신은 너무 무리했다. 당신은 기절한다.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>>
<<eventssewers>>
<<else>>
<<set $eventskip to 0>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if !$weekly.sewers.antiqueWatch>>
<<crimeicon "safe">><<link [[째깍거리는 소리를 조사한다|Sewers Ticking]]>><</link>>
<br><br>
<</if>>
<<if $nextPassageCheck is "Sewers Scrap">>
<<sewericon "scrap">><span class="nextLink"><<link [[고철로 가득 찬 터널 (0:05)|Sewers Scrap]]>><<pass 5>><</link>></span>
<<else>>
<<sewericon "scrap">><<link [[고철로 가득 찬 터널 (0:05)|Sewers Scrap]]>><<pass 5>><</link>>
<</if>>
<br>
<<getouticon "hole">><<link [[비탈진 수로를 타고 내려간다|Sewers Chute]]>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
당신은 비탈진 수로를 타고, 아래로 미끄러진다. 당신은 바닥에서 부드럽게 땅으로 떨어진다. 재미있었다.
<<lstress>><<stress -6>>
<br><br>
<<link [[다음|Sewers Shrooms]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $weekly.sewers.antiqueWatch to true>>
<<set $sewerswatchnumber to random(0, 9)>>
<<set $sewerscountdown to 3>>
당신은 테이블 중 하나에 금고가 놓여 있는 것을 발견한다. 안에서 뭔가가 째깍거리고 있다. 당신의 손길이 닿자, 빛이 되살아난다. 카운트다운이다.
<br><br>
"40...39...38..."
<br><br>
금고 옆에 키패드와 숫자 <<putpost `String(random(0, 999)).padStart(3, '0')` "이">> 적힌 쪽지가 있다. 마지막 숫자가 적힌 곳은 찢어져 있다.
<br><br>
당신은 세 개의 숫자를 입력하지만, 네 번째 숫자는?
<br><br>
<<sewerscountdown>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $slimedisable is "f" and $hallucinations gte 1 and $sewerscountdown isnot 3>>
당신은 슬라임을 떼어내고, 달려가 모퉁이를 돌아 숨는다.
<<else>>
당신은 뛰어가서 모퉁이를 돌아 숨는다.
<</if>>
당신은 기다린다. 아무 일도 일어나지 않는다. 당신은 힐끔 바라보고는, 금고쪽으로 돌아간다. 여전히 잠겨 있으며, 숫자도 다시 나타나지 않는다. 째깍거리는 소리는 멈추지 않는다.
<br><br>
<<link [[다음|Sewers Workshop]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $sewerswatchattempt is $sewerswatchnumber>>
당신이 <<putpost $sewerswatchattempt "을">> 누르자 문이 열린다. 안에는 앤티크 시계가 있다. 당신은 그것을 가져간다.
<<set $antiquemoney += 200>><<museumAntiqueStatus "antiquewatch" "found">>
<<wearProp "watch">>
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1 and $sewerscountdown is 0>>
슬라임이 당신의 다른 쪽 팔로 퍼진다.
<br><br>
<<link [[다음|Sewers Slime]]>><<handheldon>><</link>>
<br>
<<else>>
<<if $slimedisable is "f" and $hallucinations gte 1 and $sewerscountdown lt 3>>
당신은 당신의 팔다리에서 슬라임을 떼어낸다.
<br><br>
<</if>>
<<link [[다음|Sewers Workshop]]>><<handheldon>><</link>>
<br>
<</if>>
<<elseif $sewerscountdown is 0>>
카운트다운이 0에 도달하자 당신은 마음의 준비를 한다. 금고가 딸깍 소리를 내고, 표시등이 꺼진다. 째깍거리는 소리는 멈추지 않았지만, 금고는 열리지 않는다.
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1>>
슬라임이 당신의 다른 쪽 팔로 퍼진다.
<br><br>
<<link [[다음|Sewers Slime]]>><<handheldon>><</link>>
<br>
<<else>>
<<link [[다음|Sewers Workshop]]>><<handheldon>><</link>>
<br>
<</if>>
<<elseif $sewerscountdown is 1>>
아무 일도 일어나지 않는다. 당신은 시간이 부족하다.
<br><br>
"10...9...8..."
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1>>
당신의 팔 중 하나가 슬라임에 휩싸인다.
<br><br>
<</if>>
<<sewerscountdown>>
<<elseif $sewerscountdown is 2>>
아무 일도 일어나지 않는다. 당신은 다시 시도할 수 있다.
<br><br>
"20...19...18..."
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1>>
슬라임이 당신의 다른쪽 다리로 퍼진다.
<br><br>
<</if>>
<<sewerscountdown>>
<<else>>
아무 일도 일어나지 않는다. 당신은 다시 시도할 수 있다.
<br><br>
"30...29...28..."
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1>>
무언가가 당신의 다리를 기어오른다. 슬라임 촉수다. 그것은 어둠 속으로 당신을 잡아당긴다. 그것은 당신을 단단히 붙잡고 있지만, 벗겨낼 수 없을 정도는 아니다. 당신이 집중할 수 있다면 말이다.
<br><br>
<</if>>
<<sewerscountdown>>
<</if>>
<<set $sewerscountdown -= 1>><<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
<<set $swimmingdifficulty to random(1, 200)>>
당신은 물속으로 몸을 낮추고 물살을 거슬러 헤엄치려고 노력한다.
<<if currentSkillValue('swimmingskill') gte $swimmingdifficulty>>
<span class="green">당신은 성공했고,</span> 어느 정도 올라가서 둑에 오른다.
<br><br>
<<link [[다음|Sewers Commercial]]>><</link>>
<br>
<<else>>
<span class="red">물살이 너무 거칠어서,</span>당신은 어떻게든 수로 가장자리를 잡고 자신을 끌어올릴 때 까지 물살을 타고 강제로 뒤로 밀려날 수 밖에 없었다.
<br><br>
<<link [[다음|Sewers Residential]]>><</link>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
<<set $swimmingdifficulty to random(1, 400)>>
당신은 물속으로 몸을 낮추고 물살을 거슬러 헤엄치려고 노력한다.
<<if currentSkillValue('swimmingskill') gte $swimmingdifficulty>>
<span class="green">당신은 성공했고,</span> 어느 정도 올라가서 둑에 오른다.
<br><br>
<<link [[다음|Sewers Industrial]]>><</link>>
<br>
<<else>>
<span class="red">물살이 너무 거칠어서,</span>당신은 어떻게든 수로 가장자리를 잡고 자신을 끌어올릴 때 까지 물살을 타고 강제로 뒤로 밀려날 수 밖에 없었다.
<br><br>
<<link [[다음|Sewers Residential]]>><</link>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
<<set $swimmingdifficulty to random(1, 800)>>
당신은 물속으로 몸을 낮추고 물살을 거슬러 헤엄치려고 노력한다.
<<if currentSkillValue('swimmingskill') gte $swimmingdifficulty>>
<span class="green">당신은 성공했고,</span> 어느 정도 올라가서 둑에 오른다.
<br><br>
<<link [[다음|Sewers Waterfall]]>><</link>>
<br>
<<else>>
<span class="red">물살이 너무 거칠어서,</span>당신은 어떻게든 수로 가장자리를 잡고 자신을 끌어올릴 때 까지 물살을 타고 강제로 뒤로 밀려날 수 밖에 없었다.
<br><br>
<<link [[다음|Sewers Commercial]]>><</link>>
<br>
<</if>><<widget "industrialdrain">>
<<if $nextPassageCheck is "Industrial Drain">>
<<sewericon>><span class="nextLink"><<link [[공업 지구 배수관 (0:05)|Industrial Drain]]>><<pass 5>><</link>></span>
<<else>>
<<sewericon>><<link [[공업 지구 배수관 (0:05)|Industrial Drain]]>><<pass 5>><</link>>
<</if>>
<</widget>>
<<widget "industrialdrainquick">>
<<sewericon>><<link [[공업 지구 배수관|Industrial Drain]]>><</link>>
<</widget>>
<<widget "industrialdraineventend">>
<<link [[다음|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "commercialdrain">>
<<if $nextPassageCheck is "Commercial Drain">>
<<sewericon>><span class="nextLink"><<link [[상업 지구 배수관 (0:05)|Commercial Drain]]>><<pass 5>><</link>></span>
<<else>>
<<sewericon>><<link [[상업 지구 배수관 (0:05)|Commercial Drain]]>><<pass 5>><</link>>
<</if>>
<</widget>>
<<widget "commercialdrainquick">>
<<sewericon>><<link [[상업 지구 배수관|Commercial Drain]]>><</link>>
<</widget>>
<<widget "commercialdraineventend">>
<<link [[다음|Commercial Drain]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "residentialdrain">>
<<if $nextPassageCheck is "Residential Drain">>
<<sewericon>><span class="nextLink"><<link [[거주 지구 배수관 (0:05)|Residential Drain]]>><<pass 5>><</link>></span>
<<else>>
<<sewericon>><<link [[거주 지구 배수관 (0:05)|Residential Drain]]>><<pass 5>><</link>>
<</if>>
<</widget>>
<<widget "residentialdrainquick">>
<<sewericon>><<link [[거주 지구 배수관|Residential Drain]]>><</link>>
<</widget>>
<<widget "residentialdraineventend">>
<<link [[다음|Residential Drain]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "passoutdrain">>
<<if isPregnancyEnding()>>
<<pregnancyPassout "drain">>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout Drain]]>><</link>>
<</if>>
<</widget>><<widget "stormdrain">>
<<add_link "<<sewericon>><<link [[맨홀 (0:05)|Storm Drain Entrance]]>><<pass 5>><</link>><br>">><<hideDisplay>>
<</widget>><<widget "drainexit">>
<<sewericon "drain">><<link [[바다쪽 배수관 출구 (0:05)|Drain Exit]]>><<pass 5>><</link>>
<</widget>>
<<widget "drainexitquick">>
<<sewericon "drain">><<link [[바다쪽 배수관 출구|Drain Exit]]>><</link>>
<</widget>>
<<widget "drainexiteventend">>
<<link [[다음|Drain Exit]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "eventsdrain">>
<<rng>>
<<if $wraith.state and $wraith.hunt gte 10 and $wraithIntro is true and Time.isBloodMoon()>>
물은 서로 엉기고 뒤틀리며, 물에서 터져 나오는 반투명한 힘줄을 형성한다. 하나는 당신과 충돌하여, 당신을 뻗게 만든다. <<pain 4>><<gpain>>
<br><br>
창백한 형상이 수면에 어떤 파문도 일으키지 않고, 물 위로 떠오른다. 그것은 광기어린 미소를 짓고 있다.
<br><br>
"<span class="wraith">너는 절대 도망갈 수 없다.</span>" <<rainWraith>>
<br><br>
<<generateWraith 1 true>><<initWraith>><<set $wraith.exit to "town">>
<<switch $wraith.gen>>
<<case "man">>
<<He_ ga>> <<his_ yi>> 손을 공중으로 들어올리자, 보이지 않는 힘이 당신을 땅으로 밀어낸다.
<<case "tentacles" "abomination" "slimetentacles">>
촉수는 하얀 고체가 되어, 당신을 향해 발사된다!
<<case "slime">>
<<He_ ga>> <<his_ yi>> 손을 공중으로 들어올리자, 창백한 슬라임 떼가 물에서 도보쪽으로 뛰어든다.
<<case "arms">>
여러 쌍의 팔이 <<his_ yi>> 등에서 튀어나와, 각각 이상한 패턴으로 움직인다.
<</switch>>
<br><br>
<<link [[다음|Wraith Caught]]>><</link>>
<br>
<<elseif $rng gte 80 and $hallucinations gte 2 and $tentacledisable is "f">>
여러 개의 촉수가 물에서 솟아오르고, 당신의 길을 막고 도보에서 움직이지 못하게 한다.
<br><br>
<<link [[다음|Drain Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 60 and $hallucinations gte 2 and $slimedisable is "f">>
물줄기가 당신의 오른쪽에 있는 파이프를 통해 뿜어져 나와, 당신과 충돌하여 당신을 땅바닥에 쓰러뜨린다.
<br>
<<water>>
<br>
당신은 가랑이에 무게를 느낀다. 물은 흘러가고, 살아있는 슬라임이 당신 위에 앉아있다.
<br><br>
<<link [[다음|Drain Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<elseif $rng gte 40 and $hallucinations gte 2 and $slimedisable is "f">>
You feel a weight on your shoulder. A slime oozes through a set of bars in the drain wall, and climbs over your shoulders with a life of its own.
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="blue">With your arms bound, there's nothing you can do to defend yourself.</span>
It spreads over your back,
<<if !$worn.upper.name isnot "naked">>
<<if $worn.under_upper.name isnot "naked">>
dissolving your <<print $worn.upper.name>> and <<print $worn.under_upper.name>> with a hiss.
<<set $worn.upper.integrity -= 1000>>
<<set $worn.under_upper.integrity -= 1000>>
<<integritycheck>>
<<exposure>>
<<else>>
dissolving your <<print $worn.upper.name>> with a hiss.
<<set $worn.upper.integrity -= 1000>>
<<integritycheck>>
<<exposure>>
<</if>>
<<elseif !$worn.under_upper.name isnot "naked">>
dissolving your <<print $worn.under_upper.name>> with a hiss.
<<set $worn.under_upper.integrity -= 1000>>
<<integritycheck>>
<<exposure>>
<<else>>
tickling your skin.<<garousal>><<arousal 600>>
<</if>>
When it reaches your <<bottom>>, it clings to the nearby wall for leverage, and forces you to the ground.
<br><br>
<<link [[다음|Drain Struggle]]>><<set $phase to 1>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<<link [[Tug it off|Drain Slime Physique]]>><</link>><<physiquedifficulty 1 20000>>
<br>
<<link [[Watch for an opening|Drain Slime Watch]]>><<arousal 1800>><</link>><<ggarousal>>
<br>
<<if !$worn.upper.type.includes("naked")>>
<<link [[Sacrifice your top|Drain Slime Sacrifice Upper]]>><</link>>
<br>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<link [[Sacrifice your top|Drain Slime Sacrifice Under]]>><</link>>
<br>
<</if>>
<</if>>
<<elseif $rng gte 20>>
물줄기가 당신의 오른쪽에 있는 파이프를 통해 뿜어져 나와, 당신과 충돌하여 당신을 수로에 떨어지게 만든다!
<br>
<<water>>
<br>
<<set $worn.over_upper.integrity -= 10>><<set $worn.over_lower.integrity -= 10>><<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_lower.integrity -= 10>><<pain 1>>
<<link [[다음|Drain Water]]>><</link>>
<<else>>
물줄기가 당신의 오른쪽에 있는 파이프를 통해 뿜어져 나와, 당신과 충돌하여 당신을 수로에 떨어지게 만든다!
<br>
<<water>>
<br>
<<set $worn.over_upper.integrity -= 10>><<set $worn.over_lower.integrity -= 10>><<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_lower.integrity -= 10>><<pain 1>>
당신은 배수구로 빨려 들어가고, 콘크리트의 틈새를 지난다. 당신은 어두운 곳에서 희미한 빛이 나타날 때까지 더 깊이 끌어당겨진다. 물은 당신을 돌바닥에 널브러지게 한다.
<br><br>
<<sewersstart>>
<<if $sewersintro is 1>>
<<if $bus is "residentialdrain">>
<<laddericon>><<link [[내려간다|Sewers Residential]]>><</link>>
<br><br>
<<elseif $bus is "commercialdrain">>
<<laddericon>><<link [[내려간다|Sewers Commercial]]>><</link>>
<br><br>
<<else>>
<<laddericon>><<link [[내려간다|Sewers Industrial]]>><</link>>
<br><br>
<</if>>
<<else>>
<<link [[다음|Sewers Intro]]>><</link>>
<br>
<</if>>
<</if>>
<<if $eventforced>>
<<unset $eventforced>>
<</if>>
<</widget>><<widget "sewerssleep">>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<</widget>>
<<widget "sewerssleephour">>
<<if Time.hour lte 7>>
<<pass 60>>
<<tiredness -12>>
<<set $sleepStat++>>
<</if>>
<</widget>>
<<widget "sewerscountdown">>
<<ind>><<link [[1번을 누른다|Sewers Ticking Number]]>><<set $sewerswatchattempt to 1>><</link>>
<br>
<<ind>><<link [[2번을 누른다|Sewers Ticking Number]]>><<set $sewerswatchattempt to 2>><</link>>
<br>
<<ind>><<link [[3번을 누른다|Sewers Ticking Number]]>><<set $sewerswatchattempt to 3>><</link>>
<br>
<<ind>><<link [[4번을 누른다|Sewers Ticking Number]]>><<set $sewerswatchattempt to 4>><</link>>
<br>
<<ind>><<link [[5번을 누른다|Sewers Ticking Number]]>><<set $sewerswatchattempt to 5>><</link>>
<br>
<<ind>><<link [[6번을 누른다|Sewers Ticking Number]]>><<set $sewerswatchattempt to 6>><</link>>
<br>
<<ind>><<link [[7번을 누른다|Sewers Ticking Number]]>><<set $sewerswatchattempt to 7>><</link>>
<br>
<<ind>><<link [[8번을 누른다|Sewers Ticking Number]]>><<set $sewerswatchattempt to 8>><</link>>
<br>
<<ind>><<link [[9번을 누른다|Sewers Ticking Number]]>><<set $sewerswatchattempt to 9>><</link>>
<br>
<<ind>><<link [[0번을 누른다|Sewers Ticking Number]]>><<set $sewerswatchattempt to 0>><</link>>
<br>
<<runicon>><<link [[도망간다 (0:01)|Sewers Ticking Run]]>><<pass 1>><</link>>
<br>
<</widget>>
<<widget "sewerspassout">>
<<sewersend>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "sewers">>
<<else>>
<<link [[다음|Drain Water Passout]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "morgancaught">>
<<set $sewerschased to 0>>
<<npc Morgan>><<person1>>모건은 어둠 속에서 휘청거리며 나타나, 분노에 찬 미소를 짓는다. "사랑하는 우리 <<charlesPost>>," <<he_ ga>> 말한다. "<<mummy_ wa>> 함께 집으로 돌아가자꾸나."
<<morganoptions>>
<</widget>>
<<widget "morganoptions">>
<<if !$worn.over_upper.type.includes("naked")>>
<<He_ nun>> 당신의 <<trClothes "over_upper" $worn.over_upper.name "name" "을">>_trResult 붙잡는다.
<<elseif !$worn.over_lower.type.includes("naked")>>
<<He_ nun>> 당신의 <<trClothes "over_lower" $worn.over_lower.name "name" "을">>_trResult 붙잡는다.
<<elseif !$worn.upper.type.includes("naked")>>
<<He_ nun>> 당신의 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 붙잡는다.
<<elseif !$worn.lower.type.includes("naked")>>
<<He_ nun>> 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 붙잡는다.
<<elseif !$worn.under_lower.type.includes("naked")>>
<<He_ nun>> 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 붙잡는다.
<<else>>
<<He_ nun>> 당신의 팔을 붙잡는다.
<</if>>
<br><br>
<<link [[조용히 간다|Sewers Return]]>><</link>>
<br>
<<if !$worn.over_upper.type.includes("naked")>>
<<link [[풀기 위해 몸부림친다|Sewers Over Upper Struggle]]>><</link>>
<br>
<<elseif !$worn.over_lower.type.includes("naked")>>
<<link [[풀기 위해 몸부림친다|Sewers Over Lower Struggle]]>><</link>>
<br>
<<elseif !$worn.upper.type.includes("naked")>>
<<link [[풀기 위해 몸부림친다|Sewers Upper Struggle]]>><</link>>
<br>
<<elseif !$worn.lower.type.includes("naked")>>
<<link [[풀기 위해 몸부림친다|Sewers Lower Struggle]]>><</link>>
<br>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<link [[풀기 위해 몸부림친다|Sewers Under Struggle]]>><</link>>
<br>
<</if>>
<<link [[싸운다|Sewers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</widget>>
<<widget "morgantext">>
<<if $morgantext is 0>>
<<set $morgantext += 1>>
"널 아프게 해서 미안해, 사랑스런 아가야."
<<elseif $morgantext is 1>>
<<set $morgantext += 1>>
"이번엔 부드럽게 하겠다고 약속할게."
<<elseif $morgantext is 2>>
<<set $morgantext += 1>>
"네게 줄 선물이 있단다."
<<elseif $morgantext is 3>>
<<set $morgantext += 1>>
"어디 있니? 난 네 냄새를 맡을 수 있어."
<<elseif $morgantext is 4>>
<<set $morgantext += 1>>
"내게서 숨지마."
<<elseif $morgantext is 5>>
<<set $morgantext += 1>>
"내 말 들리는 거 알아 <<charles_ ya>>. 이리 오렴."
<<elseif $morgantext is 6>>
<<set $morgantext += 1>>
"네게 줄 간식이 있단다."
<<else>>
<<set $morgantext to 0>>
"달링, 제발 집으로 오렴."
<</if>>
<</widget>>
<<widget "morganhunt">>
<<if $sewerschasedstep is 3>>
<span class="purple">모건은 점점 가까이 오고 있다.</span><<morgantext>>
<<elseif $sewerschasedstep is 2>>
<span class="pink">모건은 점점 가까이 오고 있다.</span><<morgantext>>
<<elseif $sewerschasedstep is 1>>
<span class="red">모건이 가까운 곳에 있다.</span><<morgantext>>
<<else>>
<</if>>
<<set $sewerschasedstep -= 1>>
<</widget>>
<<widget "sewersend">>
<<set $sewerschasedstep to 0>>
<<set $sewerschased to 0>>
<<endevent>>
<</widget>>
<<widget "sewersstart">>
<<set $sewersevent to random(2, 5)>>
<</widget>>
<<widget "destinationsewers">>
<<switch $bus>>
<<case "sewersresidential">>
<<link [[다음|Sewers Residential]]>><<endevent>><</link>>
<<case "sewerscommercial">>
<<link [[다음|Sewers Commercial]]>><<endevent>><</link>>
<<case "sewersindustrial">>
<<link [[다음|Sewers Industrial]]>><<endevent>><</link>>
<<case "sewersalgae">>
<<link [[다음|Sewers Algae]]>><<endevent>><</link>>
<<case "sewersworkshop">>
<<link [[다음|Sewers Workshop]]>><<endevent>><</link>>
<<case "sewerswood">>
<<link [[다음|Sewers Wood]]>><<endevent>><</link>>
<<case "sewerswebs">>
<<link [[다음|Sewers Webs]]>><<endevent>><</link>>
<<case "sewersruins">>
<<link [[다음|Sewers Ruins]]>><<endevent>><</link>>
<<case "sewersshrooms">>
<<link [[다음|Sewers Shrooms]]>><<endevent>><</link>>
<<case "sewersrubble">>
<<link [[다음|Sewers Rubble]]>><<endevent>><</link>>
<<case "sewershole">>
<<link [[다음|Sewers Hole]]>><<endevent>><</link>>
<<case "sewersscrap">>
<<link [[다음|Sewers Scrap]]>><<endevent>><</link>>
<<case "sewersmud">>
<<link [[다음|Sewers Mud]]>><<endevent>><</link>>
<<case "sewerswaterfall">>
<<link [[다음|Sewers Waterfall]]>><<endevent>><</link>>
<<case "sewerslake">>
<<link [[다음|Sewers Lake]]>><<endevent>><</link>>
<</switch>>
<br>
<<set $eventskip to 1>>
<</widget>>
<<widget "destinationsewersrandom">>
<<rng>>
<<if $rng gte 90>>
<<link [[다음|Sewers Wood]]>><</link>>
<<elseif $rng gte 80>>
<<link [[다음|Sewers Webs]]>><</link>>
<<elseif $rng gte 70>>
<<link [[다음|Sewers Algae]]>><</link>>
<<elseif $rng gte 60>>
<<link [[다음|Sewers Rubble]]>><</link>>
<<elseif $rng gte 50>>
<<link [[다음|Sewers Waterfall]]>><</link>>
<<elseif $rng gte 40>>
<<link [[다음|Sewers Hole]]>><</link>>
<<elseif $rng gte 30>>
<<link [[다음|Sewers Lake]]>><</link>>
<<elseif $rng gte 20>>
<<link [[다음|Sewers Ruins]]>><</link>>
<<elseif $rng gte 10>>
<<link [[다음|Sewers Shrooms]]>><</link>>
<<else>>
<<link [[다음|Sewers Mud]]>><</link>>
<</if>>
<br>
<<set $eventskip to 1>>
<</widget>>
<<widget "eventssewers">>
<<set $sewersevent to random(5,12)>><!-- Candidate for eventpool conversion -->
<<rng>>
<<outfitChecks>>
<<if $wraith.state and $eventforced and Time.isBloodMoon() and !_wraithEventSkipped>>
<<wraithEventSewers>>
<<elseif $rng gte 91>>
당신은 터널을 통해서 기도문 같은 소리가 반향하는 것을 듣는다. 그 방향을 특정짓는 것은 어렵다.
<br><br>
<<link [[조사한다|Sewers Cult Investigate]]>><</link>>
<br>
<<set $skulduggerydifficulty to 500>>
<<link [[피한다|Sewers Cult Ignore]]>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 81>><!-- Modified for Beast People -->
<<beastNEWinit 1 lizard>>
<<if $monster is 1 or $bestialitydisable is "f">>
거대한 <<beasttype_ i>> 당신 앞의 어둠 속에서 성큼성큼 걸어 나온다! <<if $monster is 1>><<bHe_ nun>> <<bhis_ yi>> 입술을 핥는다.<<else>>그것은 입을 크게 벌리고 있다.<</if>>
<br><br>
<<if hasSexStat("deviancy", 3) and $voredisable is "f" and $monster isnot 1>>
<<link [[맛을 보게 해 준다|Sewers Lizard Vore]]>><</link>><<deviant3>>
<br>
<</if>>
<<link [[싸운다|Sewers Lizard Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
거대한 <<beasttype_ i>> 당신 앞의 어둠 속에서 성큼성큼 걸어 나온다! 당신은 도망치는데 성공하지만, 상처를 입지 않은 것은 아니다.<<beastescape>>
<br><br>
<<destinationsewers>>
<</if>>
<<elseif $rng gte 71>>
발이 땅에 가라앉을 때 딸깍하는 소리가 난다. 금속 족쇄가 발목을 감싼다. 그 소리는 터널을 따라 메아리친다. 쇠사슬이 그것을 땅에 묶어두고 있다.
<<gstress>><<stress 6>>
<br><br>
<<if $wraith.hunt>>
<<pass 5>><<set $wraith.hunt++>>
발을 자유롭게 하는 데 몇 분이 걸린다. 당신은 당신을 사냥하는 무언가가 더 가까이 온 것을 느낀다.
<br><br>
<<destinationsewers>>
<<else>>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
응답하는 모건의 목소리가 메아리친다. "내가 갈게 <<charles_ ya>>," 배수구로 올라가는 사다리가 접힐 때 덜컹거리는 소리가 난다. <span class="red">당신은 쫓기고 있다.</span>
<br><br>
<<set $phase to 0>>
<<link [[몸부림친다|Sewers Shackle Struggle]]>><</link>><<physiquedifficulty 10000 20000>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[자물쇠를 푼다|Sewers Shackle Pick]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<elseif $rng gte 61>>
당신은 땅에서 한 발짝 떨어진 밧줄을 걸어간다. 통나무가 어둠 속에서 뛰쳐나와 당신과 충돌해, 당신을 땅바닥에 쓰러뜨리고 숨쉬기 어렵게 한다.
<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 6>>
<br><br>
<<if $wraith.hunt>>
<<set $wraith.hunt++>>
<<tearful>> 당신은 일어선다. 아무것도 당신에게 반응하지 않지만, 당신은 여전히 당신을 사냥하는 존재의 기척이 더욱 강해지는 것을 느낀다.
<<else>>
<<set $sewerschasedstep to 3>>
<<set $sewerschased to 1>>
"내 말 들리니, <<charles_ ya>>?" 모건의 목소리가 울려 퍼진다. "다친거니? 그 자리에 가만히 있으렴." <span class="red">당신은 쫓기고 있다.</span>
<</if>>
<br><br>
<<destinationsewers>>
<<elseif $rng gte 56 and $slimedisable is "f">>
따뜻하고, 점액질의 끈적한 액체가 근처의 파이프에서 뿜어져 나온다.
<<if !_bottomless>>
그것은 당신의 <<bottom_name>> 전체에 묻는다.
<<set _bottom.integrity -= 20>>
<<if _bottom.integrity lte 0>>
당신은 그것을 닦아내려고 하지만, 당신의 손가락도 붙어버린다. 당신은 몸에서 당신의 <<bottom_name_ i>> 찢어질 때까지, 계속 잡아당긴다.
<<integritycheck>>
<br><br>
<<destinationsewers>>
<<else>>
당신은 그것을 닦아내려고 하지만, 당신의 손가락도 붙어버린다. 당신은 몸을 뗴어낼 때까지, 계속 잡아당긴다.
<br><br>
<<destinationsewers>>
<</if>>
<<else>>
<<if $player.penisExist>>
<<if !$parasite.penis.name>>
그것은 당신의 <<penisPost>> 전체에 묻는다.
<<if $parasitedisable is "f" and !($parasite.penis.name is "parasite" or $parasite.clit.name is "parasite")>>
당신은 그것을 닦아내려고 하지만, 잘 닦이지 않는다. 당신이 그것을 제거하기 위해서는 도움이 필요하다.
<<parasite penis slime>>
<br><br>
당신이 한 걸음 더 내딛자, 자지에 묻은 액체가 꿈틀거린다. 그것은 당신의 육봉을 빨아들이며 희롱하기 시작한다.
<</if>>
<br><br>
<<destinationsewers>>
<<else>>
그것은 당신 <<penisPost>>의 <<trParasite $parasite.penis.name>>_trResult 전체에 묻어, 떨어지게 만든다.
<br><br>
<<destinationsewers>>
<</if>>
<<else>>
<<if !$parasite.clit.name>>
그것은 당신의 <<pussyPost>> 전체에 묻는다. 당신은 그것을 닦아내려고 하지만, 그것은 당신의 클리토리스에 단단히 달라붙어 있다. 당신이 그것을 제거하기 위해서는 도움이 필요하다.
<<parasite clit slime and !($parasite.penis.name is "parasite" or $parasite.clit.name is "parasite")>>
<br><br>
당신이 한 걸음 더 내딛자, 클리토리스에 묻은 액체가 꿈틀거린다. 그것은 당신의 것을 빨며 희롱하기 시작한다.
<br><br>
<<destinationsewers>>
<<else>>
그것은 당신 <<pussyPost>>의 <<trParasite $parasite.clit.name>>_trResult 전체에 묻어, 떨어지게 만든다.
<br><br>
<<destinationsewers>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 51 and $slimedisable is "f">>
당신은 천장에서 반짝이는 것을 본다.
<<if !_topless>>
그것은 당신의 <<top_name>> 위에 떨어진다. 그것은 두껍고, 점액질이며 끈적거린다. 당신은 그것을 떼어내려고 노력하지만, 그것은 꼼짝도 하지 않는다. 손가락도 마찬가지다.
<<set _top.integrity -= 20>>
<<if _top.integrity lte 0>>
당신은 당신의 상의가 찢어질 때까지, 계속 잡아당긴다.
<br><br>
<<integritycheck>>
<<destinationsewers>>
<<else>>
당신은 그게 떨어져 나갈 때까지, 계속 잡아당긴다.
<br><br>
<<destinationsewers>>
<</if>>
<<else>>
<<if $parasite.nipples.name>>
그것은 당신의 <<breasts_ rul>> 자극하는 <<trParasite $parasite.nipples.name>>_trResult 위에 떨어져, 그것의 수분을 흡수해 떨어지게 만든다.
<br><br>
<<destinationsewers>>
<<else>>
그것은 당신의 맨 <<breastsPost>>의, 당신의 오른쪽 유두 위에 떨어진다. 그것은 두껍고, 점액질이며 끈적거린다.
<<if $parasitedisable is "f">>
당신은 그것을 떼어내려 노력하지만, 그것은 단단히 붙어있다. 당신이 그것을 제거하기 위해서는 도움이 필요하다.
<<parasite nipples slime>>
<br><br>
당신이 한 걸음 더 내딛자, 당신의 피부에 묻은 액체가 꿈틀거리며 당신의 피부를 빨며 희롱하기 시작한다.
<<garousal>><<arousal 600 "breasts">>
<</if>>
<br><br>
<<destinationsewers>>
<</if>>
<</if>>
<<elseif $rng gte 46 and $slimedisable is "f">>
당신은 끈적끈적한 것 때문에 미끄러져, 당신의 <<bottom_ ul>> 바닥에 찧는다.
<br><br>
<<if !_bottomless>>
<<if _bottomIsSkirt and _skirtExposed>>
<<if !$parasite.bottom.name>>
당신은 일어서려 하지만, 당신의 엉덩이가 단단히 붙어있다. 당신이 넘어질 때 당신의 <<bottom_name_ i>> 펄럭이면서, 당신의 맨살이 끈적끈적한 물질에 노출된 것이다. 당신은 간신히 일어설 수 있을 때까지, 계속 잡아당긴다.
<br><br>
<<if $parasitedisable is "f">>
무언가가 당신의 엉덩이에 부딪혀 꿈틀거린다. 끈적끈적한 물질의 일부가 피부에 남아 있다. 당신이 그것을 제거하기 위해서는 도움이 필요하다.
<<parasite bottom slime>>
<br><br>
그것은 더욱 열정적으로 꿈틀거린다. 당신은 따뜻해지는 것을 느낀다.
<<garousal>><<arousal 600 "bottom">>
<br><br>
<</if>>
<<destinationsewers>>
<<else>>
당신이 넘어질 때 당신의 <<bottom_name_ i>> 펄럭이면서, 당신의 맨살이 끈적끈적한 물질에 노출된다. 다행히도, 당신이 떨어질 때 당신의 엉덩이에 붙어있던 <<trParasite $parasite.bottom.name "이">>_trResult 막아준다.
<br><br>
<<destinationsewers>>
<</if>>
<<else>>
당신은 일어서려 하지만, 당신의 <<bottom_name_ i>> 단단히 붙어있다. 당신은 그것을 잡아당기지만, 꼼짝도 하지 않는다.
<br><br>
<<link [[당신의 옷을 두고 떠난다|Sewers Slime Lower Lost]]>><</link>>
<br>
<<link [[계속 시도한다 (0:30)|Sewers Slime Lower Try]]>><<pass 30>><</link>>
<br>
<</if>>
<<else>>
당신은 일어서려 하지만, 당신의 엉덩이가 단단히 붙어있다. 당신은 간신히 일어설 수 있을 때까지, 계속 잡아당긴다.
<br><br>
<<if !$parasite.bottom.name>>
<<if $parasitedisable is "f">>
무언가가 당신의 엉덩이에 부딪혀 꿈틀거린다. 당신은 당신의 뒤를 만져보고, 끈적끈적한 물질의 일부가 당신의 피부에 남아있는 것을 깨닫는다. 당신이 그것을 제거하기 위해서는 도움이 필요하다.
<<garousal>><<arousal 600 "bottom">><<parasite bottom slime>>
<br><br>
<</if>>
<<else>>
맨 살인 당신의 엉덩이는 끈적끈적한 물질 위에 착지한다. 다행히도, 당신이 떨어질 때 당신의 엉덩이에 붙어있던 <<trParasite $parasite.bottom.name "이">>_trResult 막아준다.
<br><br>
<</if>>
<<destinationsewers>>
<</if>>
<<elseif $rng gte 41 and $slimedisable is "f" and $tentacledisable is "f" and $hallucinations gte 2>>
당신은 당신의 발 아래에서 무언가 찌그러지는 것을 느낀다. 살아있는 슬라임이 어둠 속에서 튀어나와, 당신의 다리를 휘감고 위로 타고오른다.<<gstress>><<stress 6>>
<br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[팔을 아래로 뻗어 뜯어낸다|Sewers Floor Slime Physique]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<</if>>
<<link [[달랜다|Sewers Floor Slime Soothe]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<<link [[몸부림친다|Sewers Floor Slime Struggle]]>><</link>>
<br>
<<elseif $rng is 1>>
하수도가 갑자기 매우 조용해진다. 떨어지던 물방울 소리가 멈추고, 수로조차도 가만히 있는 것 같다. 귀가 잠깐 울린다.
<br><br>
구불구불한 벽에서 메아리치는 목소리가 들리지만, 목소리와 당신과의 거리는 가늠할 수 없다. 잠시 후, 당신은 그것이 노래하고 있다는 것을 깨닫는다. <span class="teal">그 멜로디는 약간 친숙하지만,</span> 어디서 들었는지는 확실하지 않다.
<br><br>
당신은 깊은 평온을 느낀다. 위압적인 어둠이 조금 더 밝아 보이고, 당신은 당신도 모르게 어느샌가 삼키고 있던 숨을 내쉬었다. 곧, 노래가 멈춘다. <<stress -6>><<lstress>>
<br><br>
<<destinationsewers>>
<<else>>
<<if $wraith.hunt>>
괴성이 터널을 통해 반향한다. 모건의 소리처럼 들리지는 않는다.
<<set $wraith.hunt++>>
<<else>>
<<set $sewerschasedstep to 3>>
<<set $sewerschased to 1>>
괴성이 터널을 통해 반향한다. <span class="red">당신은 쫓기고 있다.</span>
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<destinationsewers>>
<</if>>
<<if $eventforced>>
<<unset $eventforced>>
<</if>>
<</widget>><<widget "destinationdrain">>
<<switch $bus>>
<<case "nightingale" "high" "starfish" "connudatus" "oxford" "cliff" "commercial" "park">>
<<commercialdrainquick>>
<<case "domus" "barb" "wolf" "danube" "residential">>
<<residentialdrainquick>>
<<case "elk" "harvest" "mer" "industrial">>
<<industrialdrainquick>>
<</switch>>
<br>
<</widget>>
<<widget "destinationstormdrain">>
<<switch $bus>>
<<case "residentialdrain">>
<<link [[다음|Residential Drain]]>><</link>>
<<case "commercialdrain">>
<<link [[다음|Commercial Drain]]>><</link>>
<<case "industrialdrain">>
<<link [[다음|Industrial Drain]]>><</link>>
<<default>>
<<link [[다음|Drain Exit]]>><</link>>
<</switch>>
<br>
<</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $enemytrust -= 80>>
<<set $enemyanger += 120>>
<<else>>
<<set $enemytrust -= 40>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Underground Cell Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Cell Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<person_ i>> 고통스러워하며 당신에게서 물러나 절뚝거리며 <<he_ ga>> 들어온 곳으로 간다. <<He_ nun>> 주먹으로 문을 쾅쾅 두드린다.
"내보내줘!" <<he_ ga>> 소리지른다. "날 사이코와 가둬 두다니!" 문이 열리고 <<he_ nun>> 떠난다.
<br><br>
<<endevent>>
<<generate1>><<person1>>
<<if $undergroundbrothel.water gte 1>>
문이 다시 열리고, <<person_ i>> 문간에 서 있다. "너도 복종하게 될 거다," <<he_ ga>> 말한다.
"그렇지 못하면, 반항하기엔 너무 약해지겠지. 왜 굳이 어려운 쪽을 택하지?" <<He_ ga>> 문을 쾅 닫는다.
<<else>>
문이 다시 열리고, <<person_ i>> 문간에 서 있다. "그래서, 이렇게 나오겠다는 거냐?" <<he_ ga>> 실망한 듯한 표정으로 말한다.
"좋아, 물 없이도 그렇게 고집부릴 수 있는지 보자고." <<He_ ga>> 문을 쾅 닫는다.
<<set $undergroundbrothel.water to 1>>
<</if>>
<<undergroundReturnToCell "skip">>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<fameprostitution 1>>
만족한 채로, <<he_ nun>> 당신을 매트리스 위에 두고 들어온 문으로 나간다.
<<undergroundReturnToCell false>>
<<if $undergroundbrothel.water gte 22>>
<<generate1>><<person1>>
문이 다시 열리고, <<person_ i>> 문간에 서 있다. "착한 <<girl_ i>> 됐구나." <<he_ ga>> 미소지으며 말한다.
<<if $undergroundbrothel.water gte 6>>
<<if $NPCList[0].penis isnot "none">>
<<He_ nun>> 방에 들어와 문을 닫는다. "네 수도꼭지를 다시 풀어줄 거다. 하지만 처음엔 특별한 걸 주지. 내 좆으로부터 물을 바로 받아 마셔라."
<br><br>
<<link [[다음|Underground Cell Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"네 수도꼭지를 다시 풀어줄 거다. 너는 우리에게 큰 돈을 벌어다주게 될 거야." <<He_ nun>> 문을 쾅 닫아, 당신을 다시금 완전한 어둠 속에 빠트린다.
<<set $undergroundbrothel.water to 0>>
<br><br>
<<link [[다음|Underground Cell]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>> <!-- unreachable because water is always greater than 6, if water is greater than 22. -->
"우린 아직 네게 물을 주지 않을 거다. 너는 아직 반항한 만큼의 고통을 치르지 않았어. 그래도 계속 수고하라고."
<<He_ ga>> 문을 쾅 닫는다.
<br><br>
<<link [[다음|Underground Cell]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
<<link [[다음|Underground Cell]]>><<set $eventskip to 1>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Underground Cell Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Cell Oral]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신은 <<person1>><<person_ ul>> 당신에게서 밀쳐낸다. "아직도 네 분수를 깨닫지 못했군." <<he_ ga>> 멍자국을 문지르며 말한다.
"네가 얼마나 버틸 수 있는지 지켜보겠다."
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"착한 <<girl_ i>> 됐구나." <<he_ ga>> 말한다. "물을 다시 나오게 해 주겠다. 네가 이번 일로 교훈을 얻었길 바라지."
<<set $undergroundbrothel.water to 0>>
<</if>>
<<He_ nun>> 나가면서 문을 쾅 닫아, 당신을 어둠 속에 빠트린다.
<<undergroundReturnToCell "skip">><<set $outside to 0>><<set $location to "underground">><<effects>>
당신은 당신의 방에서 바깥의 복도로 끌려나온다. 복도 또한 당신의 방처럼 중세 시대의 것으로 보이지만 현대의 가구들이 들어와 있다.
당신이 모퉁이를 돌자 많은 <<people_>> 무리가 무대를 둘러싸고 있는 모습이 보인다. 당신은 방 반대편에서, 어쩌면 나가는 길로 통할지도 모를 계단참을 발견한다.
<<covered>>
당신이 중앙의 무대로 끌려올라오자 모든 시선이 당신에게 집중된다. 음악이 흘러나오고 있다.
<br><br>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
"시작해," <<person1>><<person_ i>> 말한다. "뭐라도 해봐."
<br><br>
<<set $audiencearousal to 51>>
<<link [[그들을 위해 춤춘다|Underground Dance]]>>
<<danceinit>>
<<set $audience to 50>>
<<set $venuemod to 0>>
<<set $dancelocation to "underground">>
<<set $forceddance to 1>>
<</link>><<gstress>><<gtiredness>>
<br>
<<link [[거절한다|Underground Stage Refuse]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 120>>
<<set $enemyanger += 120>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Underground Cell Resist Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Cell Resist]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<person_ un>> 당신에게서 비틀거리며 물러난다.
<<if $undergroundbrothel.water gte 1>>
"너도 복종하게 될 거다," <<he_ ga>> 말한다. "그렇지 못하면, 반항하기엔 너무 약해지겠지. 왜 굳이 어려운 쪽을 택하지?" <<He_ ga>> 문을 쾅 닫는다.
<<else>>
"그래서, 이렇게 나오겠다는 거냐?" <<he_ ga>> 실망한 듯한 표정으로 말한다. "좋아, 물 없이도 그렇게 고집부릴 수 있는지 보자고." <<He_ ga>> 문을 쾅 닫는다.
<<set $undergroundbrothel.water to 1>>
<</if>>
<<undergroundReturnToCell>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ ga>> 숨을 헐떡인다. "어쩌면... 어쩌면 다음 번에. 일단 쉬어야겠어." <<He_ nun>> 나가면서 문을 쾅 닫아, 당신을 어둠 속에 빠트린다.
<br><br>
<<undergroundReturnToCell>>
<<elseif $pain gte 1>>
당신은 계속 싸우기엔 너무 심하게 얻어맞았다. <<person_ un>> 당신의 무력한 몸뚱이를 방에서 끌어낸다.
<br><br>
<<endcombat>>
<<set $phase to $phaselast>>
<<if $phase is 1>>
<<if $undergroundbrothel.robin>>
<<link [[다음|Underground Robin Dice Intro]]>><</link>>
<<else>>
<<link [[다음|Underground Dance Intro]]>><</link>>
<</if>>
<<elseif $phase is 2>>
<<if $undergroundbrothel.robin>>
<<if $tentacledisable is "t">>
<<link [[얌전히 간다|Underground Robin Stage Intro]]>><</link>>
<<else>>
<<link [[얌전히 간다|Underground Robin Tentacles Intro]]>><</link>>
<</if>>
<<else>>
<<link [[다음|Underground Presentation]]>><</link>>
<</if>>
<<elseif $phase is 3>>
<<if $undergroundbrothel.robin>>
<<link [[다음|Underground Robin Machine Intro]]>><</link>>
<<else>>
<<link [[다음|Underground Stage Intro]]>><</link>>
<</if>>
<<elseif $phase is 4>>
<<if $undergroundbrothel.robin>>
<<link [[얌전히 간다|Underground Robin Kiss Intro]]>><</link>>
<<else>>
<<link [[다음|Underground Film Intro]]>><</link>>
<</if>>
<<elseif $phase is 5>>
<<if $undergroundbrothel.robin>>
<<link [[다음|Underground Robin Hunt Intro]]>><</link>>
<<else>>
<<link [[다음|Underground Hunt Intro]]>><</link>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "Underground">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<if $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
이렇게 많이 노출되는 건 수치스럽지만, 당신이 할 수 있는 건 아무것도 없다.
<br><br>
<<elseif $exposed gte 1 and $exhibitionism lte 34 and !$worn.under_lower.type.includes("dance")>>
이렇게 많이 노출되는 건 수치스럽지만, 당신이 할 수 있는 건 아무것도 없다.
<br><br>
<</if>>
<</if>>
<<danceactions>>
<<if $danceevent is "finish">>
<<elseif $danceevent is "private">>
<<link [[다음|Underground Dance Oral]]>><<dance_private_init>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $danceevent is "rape">>
<<link [[다음|Underground Dance Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $speech_attitude is "meek">>
당신은 얌전히 시선을 떨구지만, 그들의 요구를 거절한다.
<<elseif $speech_attitude is "bratty">>
당신은 반항심에 차서 관중들을 노려보며, 그들의 요구를 거절한다.
<<else>>
비록 두렵지만, 당신은 그들의 요구를 거절한다.
<</if>>
관중들이 야유하기 시작한다. <<generate1>><<person1>><<person_ i>> 무대 위로 뛰어 올라온다. "저희의 사과를 받아 주십시오," <<he_ ga>> 당신의 목줄을 잡아 쥐며 말한다.
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<endevent>>
<<beastNEWinit 1 pig>>
"계획되어 있던 공연 대신, 특별한 행사를 준비했습니다." 당신 뒤편의 금속 셔터가 열리고, 무지막지하게 큰 <<beasttype_ ul>> 드러낸다.
<br><br>
<<link [[다음|Underground Stage Pig]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"계획되어 있던 공연 대신, 저희가 이 버릇없는 <<bitch_ rul>> 벌주는 걸 감상해주시기 바랍니다."
<br><br>
<<link [[다음|Underground Stage Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Underground Stage Pig Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Stage Pig]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $enemytrust -= 200>>
<<set $enemyanger += 200>>
<<else>>
<<set $enemytrust -= 120>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Underground Stage Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Stage Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<person1>><<person_ i>> 고통스러워하며 물러나 무대에서 굴러떨어진다. <<tearful>> 당신은 <<him_ ul>> 훌쩍 뛰어넘어 계단으로 달려간다.
관중들은 너무 벙쪄 있어 당신을 저지하려는 아무런 행동도 하지 않는다.
당신이 최대한 빠르게 계단을 올라가자, 아래쪽에서 천둥같은 발소리가 들려온다.
당신은 추격당하고 있다는 것을 인식하며, 숲으로 빠져나와 아무 방향으로나 달리기 시작한다.
<br><br>
<<undergroundEscapeForestStart>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
관중들은 당신이 무대에서 끌려나가 당신의 방으로 돌아가자 박수갈채를 보낸다.
<<undergroundReturnToCell>>
<</if>><<if $enemyhealth lte 0>>
<<beasttype_ un>> 고통과 공포에 차 달아나며, 출구를 찾으려고 관중들 사이를 미친듯이 돌아다닌다.
<<tearful>> 당신은 무대에서 펄쩍 뛰어 계단으로 달려간다.
관중들은 너무 정신이 산만해져 있어 당신을 저지하려는 아무런 행동도 하지 않는다.
당신이 최대한 빠르게 계단을 올라가자, 아래쪽에서 천둥같은 발소리가 들려온다.
당신은 추격당하고 있다는 것을 인식하며, 숲으로 빠져나와 아무 방향으로나 달리기 시작한다.
<br><br>
<<undergroundEscapeForestStart>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<famebestiality 50>>
관중들은 당신이 무대에서 끌려나가 당신의 방으로 돌아가자 박수갈채를 보낸다.
<<undergroundReturnToCell>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<person_ i>> 무대로 올라온다.<<npcoral>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Underground Dance Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Dance Oral]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Underground Dance Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Dance Rape]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<person1>><<person_ i>> 고통스러워하며 물러나 무대에서 굴러떨어진다. <<tearful>> 당신은 <<him_ ul>> 훌쩍 뛰어넘어 계단으로 달려간다.
관중들은 너무 벙쪄 있어 당신을 저지하려는 아무런 행동도 하지 않는다.
당신이 최대한 빠르게 계단을 올라가자, 아래쪽에서 천둥같은 발소리가 들려온다.
당신은 추격당하고 있다는 것을 인식하며, 숲으로 빠져나와 아무 방향으로나 달리기 시작한다.
<br><br>
<<undergroundEscapeForestStart>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
관중들은 박수갈채를 보내고 <<person_ un>> 마치 당신을 강간한 것이 어떠한 승리라도 되는 것처럼, <<his_ yi>> 팔을 허공에 치켜올려 보인다.
당신은 무대에서 끌려나가 당신의 방으로 돌아간다.
<<undergroundReturnToCell>>
<</if>><<if $enemyhealth lte 0>>
<<person1>><<person_ i>> 고통스러워하며 물러나 무대에서 굴러떨어지자, 다른 사람들은 본능적인 공포에 뒤로 슬금슬금 물러난다.
<<tearful>> 당신은 <<him_ ul>> 훌쩍 뛰어넘어 계단으로 달려간다.
관중들은 너무 벙쪄 있어 당신을 저지하려는 아무런 행동도 하지 않는다.
당신이 최대한 빠르게 계단을 올라가자, 아래쪽에서 천둥같은 발소리가 들려온다.
당신은 추격당하고 있다는 것을 인식하며, 숲으로 빠져나와 아무 방향으로나 달리기 시작한다.
<br><br>
<<undergroundEscapeForestStart>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
목소리가 울려퍼진다. "여러분께서 우리의 상품을 즐기셨기를 바랍니다만, 이제 무대를 비워 주시면 감사하겠습니다." 관중들은 지시에 따른다.
<br><br>
당신은 무대에서 끌려나가 당신의 방으로 돌아간다.
<<undergroundReturnToCell>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
당신은 다시 한 번 관중들이 기다리는 무대로 끌려나간다. <<covered>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<beastNEWinit 1 pig>>
무대에 서자, 당신 뒤편의 금속 셔터가 쩔껑거리며 열리고, 무지막지하게 큰 <<beasttype_ i>> 걸어 나온다. 관중들은 그걸 응원한다.
<br><br>
<<link [[다음|Underground Stage Pig]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
무대에는 <<generate1>><<person1>><<person_ i>> 벌써 당신을 기다리고 있다. <<He_ nun>> 당신의 목줄을 잡아 관중들을 보며 당신을 가까이 끌어당긴다.
"친구들, <<phim_ ul>> 데리고 뭘 해야 할까?"
<br><br>
<<link [[다음|Underground Stage Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<generate1>><<generate2>>
당신은 눈을 내리깐 네 명의 <<victimgirls_ ga>> 줄지어 서 있는 무대로 올라온다. 각각은 당신의 것과 비슷한 목걸이를 차고 있다.
당신이 그들 사이의 당신 자리에 서자, 커다란 나무 문 한 쌍이 열리더니 <<person1>><<person_ i>> 문으로 성큼성큼 걸어들어온다.
<<His_ yi>> 옆에는 그 걸음을 따라잡으려 애쓰는 <<person2>><<person_ i>> 붙어 있다.
"오늘 <<person1>><<sir_ rul>> 위해 괜찮은 애들을 골라 놓았습니다. 좋아하시는 부류만요." <<person2>><<person_ i>> 말한다.
<br><br>
"내가 직접 보지," <<person1>><<person_ i>> 대답한다. <<He_ nun>> 무대 앞에 멈춰 서서, 당신을 포함한 <<victimgirls_ rul>> 쭉 살펴본다. <<covered>>
"이건 뼈와 가죽뿐이구만." <<he_ ga>> 당신과 먼 쪽에 있는 <<victimgirl_ ul>> 가리키며 말한다. "<<pShe_ nun>> 언제라도 기절할 것처럼 보여."
<br><br>
"우리 <<victimgirls_ nun>> 모두 충분-"
<br><br>
<<if $attractiveness gte 3000>>
"됐고," <<he_ ga>> 당신 쪽을 돌아보며 미소 짓는다. "이게 괜찮을 것 같군. <<phim_ ul>> 데려오게."
<br><br>
<<link [[다음|Underground Presentation2]]>><</link>>
<br>
<<else>>
"됐고," <<he_ nun>> 당신 쪽을 돌아보지만, 끌리지 않는다는 듯 눈길을 돌린다. "결정했네." <<He_ ga>> <<person2>><<person_>>에게 달려들어 <<him_ ul>> 바닥에 넘어뜨린 채 끌고 간다.
<br><br>
"나-나는 아니... 그만둬!"
항변은 소용이 없다. 당신은 크게 퍽 치는 소리와 함께 <<person_ i>> 고통에 차 소리지르는 소리를 들으며 당신의 방으로 도로 끌려간다.
<br><br>
<<endevent>>
<<link [[다음|Underground Cell]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<person1>><<person_ i>> 들어왔던 곳으로 빠져나가자 <<person2>><<person_ i>> 무대로 올라와 당신의 목줄을 잡는다.
<<He_ nun>> <<person1>><<person_ ul>> 따라, 똑같은 나무 문을 지나 당신을 끌고 간다. 그 위의 방은 널찍하고 마치 군주의 거처처럼 꾸며져 있다.
당신 맞은편에는 4주식 침대가 놓여 있고, <<person1>><<person_ i>> 거기에 느긋하게 앉는다.
<br><br>
<<person2>><<person_ un>> 나가려 하지만 저지당한다.
"내가 언제 떠나도 좋다고 했나? 내가 여기서 이 귀여운 친구를 훈육할 수 있도록 도와줘야지. 그러지 않으면 다음 번에 혼나는 건 자네가 될 거야. 둘 다 이리로 와."
<br><br>
당신이 <<person1>><<him_>>에게 가까이 걸어가자, <<he_ nun>> 당신을 잡고 <<his_ yi>> 허벅지 위에 엎드리게 한다.
<br><br>
<<link [[다음|Underground Presentation Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>>
<<set $enemytrust -= 120>>
<<set $timer to 30>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Underground Presentation Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Presentation Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person1>><<person_ un>> 뒤로 풀썩 쓰러져, 마치 잠든 듯 계속 누워 있는다.
<<person2>><<person_ un>> 당신의 목줄을 쥐고 당신을 당신의 방으로 끌고 간다. 그러는 동안 <<He_ nun>> 계속 당신을 보지 않으려 한다.
<br><br>
<<undergroundReturnToCell>>
<<elseif $enemyhealth lte 0>>
<<person1>><<person_ i>> 침대 기둥 중 하나로 넘어져, 기둥을 박살낸다.
<<tearful>> 당신은 <<him_ ul>> 훌쩍 뛰어넘어 방을 나와, 계단으로 달려간다. 당신이 최대한 빠르게 계단을 올라가자, 아래쪽에서 천둥같은 발소리가 들려온다.
당신은 추격당하고 있다는 것을 인식하며, 숲으로 빠져나와 아무 방향으로나 달리기 시작한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<dungeonescape>>
<<link [[다음|Forest]]>><<set $forest to 40>><</link>>
<<elseif $timer lte 0>>
<<person1>><<person_ i>> 침대에 비스듬히 기댄다. "오늘은 힘든 날이군." <<he_ nun>> 당신 둘 모두를 방에서 내보내며 말한다.
<<person2>><<person_ un>> 당신의 목줄을 쥐고 당신을 당신의 방으로 끌고 간다. 그러는 동안 <<He_ nun>> 계속 당신을 보지 않으려 한다.
<br><br>
<<undergroundReturnToCell>>
<</if>><<location "forest">><<effects>>
당신은 텅 빈 무대를 지나 계단참 위로 끌려나간다. 당신이 올라감에 따라 공기는 점점 더 시원하고 상쾌해지다가, 곧 당신은 바깥으로 나온다.
<<if Weather.dayState is "dawn">>
비록 태양은 나무들 사이에 가려 보이지 않지만, 당신은 지금이 새벽이라 생각한다.
<<elseif Weather.dayState is "dusk">>
비록 태양은 나무들 사이에 가려 보이지 않지만, 당신은 지금이 해질녘이라 생각한다.
<<elseif Weather.dayState is "day">>
당신은 태양빛으로부터 눈을 가려야 했고, 당신은 저 아래의 조명이 얼마나 침침했는지를 깨닫는다.
<<elseif Weather.dayState is "night">>
차가운 밤공기가 당신의 피부를 스친다.
<</if>>
당신은 숲 공터에 있는 것 같다.
<br><br>
<<if $rng gte 51 and $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<generatePlant1>><<generate2>><<generate3>>
<<saveNPC 0 underground_plant>><<saveNPC 1 underground_guard_1>><<saveNPC 2 underground_guard_2>>
당신은 앞쪽에서 <<person3>><<person_ i>> 근처에서 담배를 피며 문을 감시하는 동안, <<person2>><<person_ gwa>> <<person1>><<person_ i "normal">> 떠들고 있는 것이 보인다.
당신이 다가오자 <<person2>><<person_ un>> 떠들기를 멈추고, 당신에게 손짓한다. "보이지, <<pshe_ ga>> 여기 있네. 우리 일을 할 때가 왔어."
<br><br>
<<person1>><<person_ un "normal">> <<person2>><<him_ ul>> 무시하고 당신을 관찰한다. "오, 나 얘가 마음에 들어!"
<<person1>><<His_ yi>> 머리카락에는 <<plant_details_ ga>> 땋아져 있고, 덩굴 여러 개가 <<his_ yi>> 등에서 뻗어나온다.
<br><br>
<<person_ i>> 당신에게로 뛰어와 미소 짓는다. "저기! 나랑 섹스하지 않을래?"
<br><br>
<<set _link to true>>
<span id="choice">
<<if hasSexStat("deviancy", 3)>>
<<link "네">><<replace "#choice">><<undergroundPlantFakeChoice>><</replace>><<run Links.generateLinkNumbers($(".passage"))>><</link>><<deviant3>>
<<else>>
<span class="blue">당신은 <<personsimple_ gwa>>의 섹스를 수락할 만큼 취향이 이상하지 않다.</span>
<</if>>
<br>
<<link "아니오">><<replace "#choice">><<undergroundPlantFakeChoice>><</replace>><<run Links.generateLinkNumbers($(".passage"))>><</link>>
</span>
<<else>>
벌거벗은 <<victimgirls_>> 여러 명이 앞쪽에 밧줄에 매여 있는 채로 줄지어 있다. 그들 주변에는 많은 사람들이 음흉한 시선을 보내며 서 있다.
<<victimgirls_ nun>> 그들의 발끝만 쳐다보고 있다. <<covered>> 당신은 줄의 끝으로 끌려간다.
<<if $worn.feet.type.includes("shackle")>>
당신은 당신의 발목을 감싸고 있던 족쇄가 풀려나 제거되면서 짤깍 하는 소리가 나는 게 들린다.
<<remove_shackle>>
<</if>>
<br><br>
<<beastNEWinit 1 dog>>
<<generate2>>
<<person2>> 조끼를 입은 <<person_ i>>, 목줄에 묶인 <<beasttype_ 0>> 세 마리를 끌고 공터로 들어온다.
그들은 <<person2>><<him_ ul>> 세게 잡아당기며, 실질적으로 <<him_ ul>> 끌고 가고 있다. "준비되었습니다," <<he_ ga>> 권총을 머리 위로 쳐들며 말한다.
"첫 발을 쏘면, 사냥감들이 달려나갑니다. 다음 발을 쏘면, 우리가 사냥하는 겁니다!" 군중들이 환호성을 보낸다. 당신은 <<victimgirls_>> 중 한 명이 흐느끼는 게 들린다.
<br><br>
<<link [[다음|Underground Hunt]]>><</link>><<athleticsdifficulty 1 1200>>
<</if>><<location "forest">><<effects>>
권총 소리가 나고, 당신은 달려나간다.
<br><br>
두 번째 총소리가 울려퍼졌을 때 당신은 간신히 숲에 닿을 수 있었다. 당신은 최대한 빠르게 달린다. 당신은 <<victimgirls_ ga>> 하나씩 잡히며, 비명을 지르는 것을 듣는다.
<<if $athleticsSuccess>>
<<rng>>
결국 당신의 다리가 풀리고 당신은 나무에 대고 주저앉는다. 당신은 당신의 심장 박동과 나뭇잎을 바스락대는 바람 소리밖에 들리지 않는다.
당신은 빠져나왔다.
<<pass 5>>
<br><br>
<<endevent>>
<<dungeonescape>>
<<link [[다음|Forest]]>><<set $forest to 1>><</link>>
<<else>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for BeastPeople -->
무언가가 당신 뒤 수풀을 뚫고 달려오는 소리가 들리고, 당신의 무릎이 강제로 꿇려지며, 당신의 등에 <<print ($monster is 1 ? "손이" : "발바닥이")>> 닿는 게 느껴진다.
<<beasttype_ i 0>> 당신 위로 뛰어오<<if $NPCList[0].penis isnot "none">>르고, 당신은 <<bhis_ yi 0>> 자지가 당신의 <<bottom_ ul>> 찌르는 게 느껴진다<<else>>른다<</if>>.
<br><br>
"<<bhe_ ga 0>> 널 좋아하나 보구나," 당신은 <<person_ i>> <<bhe_ ul 0>> 따라잡으며 그렇게 말하는 걸 듣는다. <<He_ nun>> 혼자가 아니고, 많은 수의 사람들이 <<him_ ul>> 뒤따라 온다.
"그리고 <<bhe_ nun 0>> <<bhis_ yi 0>> 사냥감을 <<bhe_ ga 0>> 좋아하는 대로 할 수 있어야 마땅하지." 군중들이 당신을 둥글게 에워싼다.
<br><br>
<<link [[다음|Underground Hunt Dog]]>><<set $molestationstart to 1>><</link>>
<<else>>
당신은 최대한 빠르게 달린다. 당신은 <<victimgirls_ ga>> 하나씩 잡히며, 비명을 지르는 것을 듣는다.
당신은 발이 걸려 땅바닥에 구르기 바로 직전에 무언가가 당신 뒤 수풀을 뚫고 달려오는 소리를 듣는다.
<br><br>
"잡았다," <<person_ i>> 말한다. 군중들 중 여러 명도, 숨을 헐떡이면서 도착한다. "이제 사냥꾼이 <<his_ yi>> 사냥감을 잡아먹을 차례야."
<br><br>
<<saveNPC 1 "underground_hunt_1">>
<<endevent>>
<<loadNPC 0 "underground_hunt_1">>
<<clearNPC "underground_hunt_1">>
<<link [[다음|Underground Hunt Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 80>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Underground Hunt Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Hunt Dog]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttype_ un 0>> 행복하게 컹컹 짖는다. "잘했어," <<person2>><<person_ i>> 말한다.
<<he_ ga>> 당신의 목줄을 잡아 일으켜세우자 군중들이 서로 속삭임을 주고받는다.
<<if !$worn.feet.type.includes("shackle")>>
차가운 금속이 당신의 발목을 다시금 조일 때까지 당신은 그대로 붙들려 있는다.
<<shackle_feet>>
<</if>>
"우리가 한 만큼 다른 무리들도 사냥감들이랑 잔뜩 즐겼기를 바라지."
<br><br>
근처에서 비명 소리가 나자, 군중들은 <<person_ i>> 당신을 지하감옥으로 끌고 돌아가 당신의 방에 집어넣도록 내버려 둔 채, 비명 소리를 조사하러 달려간다.
<<undergroundReturnToCell>>
<<elseif $enemyhealth lte 0>>
<<beasttype_ i 0>> 깨갱거리며 도망친다. <<tearful>> 당신은 펄쩍 일어나 다시 달린다.
<<person2>><<person_ un>> 당신을 멈추려 시도하지만, 당신은 <<him_ ul>> 피해 숲으로 도망친다.
<br><br>
<<undergroundEscapeForestStart>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Underground Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Hunt Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person_ i>> 당신의 목줄을 잡아 일으켜세우자 군중들이 서로 속삭임을 주고받는다.
<<if !$worn.feet.type.includes("shackle")>>
차가운 금속이 당신의 발목을 다시금 조일 때까지 당신은 그대로 붙들려 있는다.
<<shackle_feet>>
<</if>>
"우리가 한 만큼 다른 무리들도 사냥감들이랑 잔뜩 즐겼기를 바라지."
<br><br>
근처에서 비명 소리가 나자, 군중들은 <<person_ i>> 당신을 지하감옥으로 끌고 돌아가 당신의 방에 집어넣도록 내버려 둔 채, 비명 소리를 조사하러 달려간다.
<<undergroundReturnToCell>>
<<elseif $enemyhealth lte 0>>
<<person_ i>> 나무 쪽으로 나동그라진다. <<tearful>> 당신은 펄쩍 일어나 다시 달린다.
<<He_ nun>> 당신을 멈추려 시도하지만, 당신은 <<him_ ul>> 피해 숲으로 도망친다.
<br><br>
<<undergroundEscapeForestStart>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<generate1>><<generate2>>
당신은 지하감옥의 다른 쪽, 조명이 잘 되어 있는 방으로 끌려나간다. <<person2>><<person_ i>> 카메라를 손에 든 채로 이미 도착해 있다.
<<his_ yi>> 옆에는 <<person1>><<person_ i>> 서 있다.
<<if $rng gte 51 and $swarmdisable is "f">>
방의 한가운데에는 욕조가 놓여 있다. <<person1>><<person_ i>> 당신을 욕조로 끌고 와 그 안에 밀어넣는다.
당신이 균형을 잡기 전에, <<he_ nun>> 욕조 바닥에 달린 고리를 당신의 목걸이에 달아, 당신이 욕조에서 빠져나가지 못하게 한다.
당신은 이제 양동이를 손에 들고 있는 <<person_ gwa>> <<person2>><<person_ ul>> 올려다보며, 그들이 무엇을 할 것인지 궁금해한다.
<br><br>
<<person1>><<person_ i>> 양동이를 당신 위로 쏟아부어, 당신을 두껍고, 길다란 벌레들로 뒤덮는다. 그것들은 당신 위에서 꿈틀대며, 수치스러운 느낌을 들게 한다.
<br><br>
<<link [[다음|Underground Film Worms]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<person_ i>> 당신의 뒤로, 불편할 정도로 가깝게 걸어온다. <<person2>><<person_ i>> 고개를 끄덕이자, <<person1>><<person_ i>> 당신을 주물럭거리기 시작한다.
<br><br>
<<link [[다음|Underground Film Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "underground">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "worms" "container" "shaking" "shatter" "steady" 2 0>>
<<set $timer to 24>>
<</if>>
<<if $timer is 21>>
<<person2>><<person_ un>> 당신의 얼굴을 더 잘 찍기 위해 움직인다.
당신은 당신의 반응에 대해 더 부끄러워하지만, 그들을 어떻게 하기 위해 당신이 할 수 있는 건 거의 없다.
<<elseif $timer is 18>>
<span class="pink">The <<person1>><<person_ i>> 욕조에 벌레 한 양동이를 더 쏟아붓는다.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<<elseif $timer is 15>>
<<person2>><<person_ un>> 당신의 <<breasts_ rul>> 더 잘 찍기 위해 움직인다.
<<elseif $timer is 12>>
<span class="pink">The <<person1>><<person_ i>> 욕조에 벌레 한 양동이를 더 쏟아붓는다.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<<elseif $timer is 9>>
<<person2>><<person_ un>> 당신의 <<genitals_ rul>> 더 잘 찍기 위해 움직인다.
<<elseif $timer is 6>>
<span class="pink"><<person1>><<person_ i>> 욕조에 벌레 한 양동이를 더 쏟아붓는다.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<<elseif $timer is 3>>
<<person2>><<person_ un>> 당신의 얼굴을 더 잘 찍기 위해 움직인다.
<<else>>
<<person2>><<person_ un>> 계속해서 당신이 시련을 겪는 모습을 촬영한다.
<</if>>
<br><br>
<<if $face isnot "covered">>
<<fameexhibitionism 1>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[다음|Underground Film Worms Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Film Worms]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
"그거면 됐어," <<person2>><<person_ i>> 촬영을 멈추며 말한다.
<<person1>><<person_ un>> 당신의 목걸이를 욕조에서 떼어내고, 당신은 허둥지둥 일어난다.
벌레들이 당신에게서 떨어져나가지만, 당신은 여전히 공포와 역겨움에 몸을 떤다.
<br><br>
<<person_ i>> 당신의 목줄을 세게 잡아당겨, 당신은 욕조를 떠날 때 거의 넘어질 뻔 한다.
당신은 방금 당신에게 일어난 일을 많은 사람들이 볼 생각을 하며 몸서리치지만,
<<person1>><<person_ i>> 당신을 당신의 방으로 도로 끌고 가는 동안 당신이 할 수 있는 것은 아무것도 없다.
<br><br>
<<undergroundReturnToCell>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemyno to 1>><<set $enemynomax to 1>><<maninit>>
<<set $timer to 24>>
<<set $NPCList[1].penis to "none">>
<<set $NPCList[1].lefthand to "none">>
<<set $NPCList[1].righthand to "none">>
<<set $NPCList[1].mouth to "none">>
<<set $NPCList[1].vagina to "none">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $timer is 21>>
<<person2>><<person_ i>> 당신의 얼굴을 가까이서 찍기 위해 움직인다.
<<elseif $timer is 18>>
<<person2>><<person_ i>> 당신의 <<bottom_ ul>> 가까이서 찍기 위해 움직인다.
<<elseif $timer is 15>>
<<person2>><<person_ i>> 당신의 <<breasts_ rul>> 가까이서 찍기 위해 움직인다.
<<elseif $timer is 12>>
<<person2>><<person_ i>> 당신의 <<genitals_ rul>> 가까이서 찍기 위해 움직인다.
<<elseif $timer is 9>>
<<person2>><<person_ i>> 당신의 얼굴을 가까이서 찍기 위해 움직인다.
<<elseif $timer is 6>>
<<person2>><<person>> 당신의 전신을 찍기 위해 뒤로 물러선다.
<<elseif $timer is 3>>
<<person2>><<person_ un>> 촬영을 계속한다.
<<else>>
<<person2>><<person_ un>> 촬영을 계속한다.
<</if>>
<br><br>
<<if $face isnot "covered">>
<<fameexhibitionism 1>><<famerape 1>>
<</if>>
<<person1>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Underground Film Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Film Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $enemyhealth lte 0>>
<<person1>><<person_ i>> 발을 헛디디며 <<person2>><<person_>> 쪽으로 넘어진다.
카메라가 바닥으로 떨어져 부서진다. "이 멍청한 녀석," <<person2>><<person_ i>> 말한다.
<br><br>
<<person1>><<person_ i>> 일어나려 발버둥친다. "닥쳐," <<he_ ga>> 말한다. "<<pshe_ ga>> 도망치기 전에."
하지만 이미 당신은 그들보다 훨씬 앞에 가 있다. 당신은 복도를 뛰어내려가, 당신의 방을 지나, 빈 극장으로 들어선다.
당신이 먼 쪽에 있는 계단으로 달려들어, 최대한 빠르게 계단을 올라가자, 아래쪽에서 천둥같은 발소리가 들려온다.
당신은 추격당하고 있다는 것을 인식하며, 숲으로 빠져나와 아무 방향으로나 달리기 시작한다.
<br><br>
<<undergroundEscapeForestStart>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<</if>>
"그거면 됐어," <<person2>><<person_ i>> 촬영을 멈추며 말한다.
당신은 방금 당신에게 일어난 일을 많은 사람들이 볼 생각을 하며 몸서리치지만,
<<person1>><<person_ i>> 당신을 당신의 방으로 도로 끌고 가는 동안 당신이 할 수 있는 것은 아무것도 없다.
<br><br>
<<undergroundReturnToCell>>
<br>
<</if>><<effects>>
당신이 쇠사슬에 묶인 채 발버둥치는 동안 <<person_ i>> 버튼을 누른다. 금속 레일이 당신 위로 내려오고, 사슬이 단단히 조여온다.
그에 더해, 바늘 뒤의 기계에 달린 전등이 깜빡이고, 기계가 덜컹이며 움직인다.
<br><br>
<<person_ gwa>> 다른 이들은 기계가 작동하도록 두고 물러선다.
<br><br>
<<endevent>>
<<link [[다음|Underground Tattoo Machine]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
당신은 당신 앞의 장치에 눈을 집중한 채, 그대로 누워 있는다. "어쩌면 구속구가 전혀 필요 없을지도 모르겠어!" <<person3>><<person_ i>> <<print ($pronoun is "f" ? "낄낄댄다" : "킥킥거린다")>>.
<<person1>><<person_ i>> 버튼을 누른다. 금속 레일이 당신 위로 내려오고, 사슬이 단단히 조여온다. 그에 더해, 바늘 뒤의 기계에 달린 전등이 깜빡이고, 기계가 덜컹이며 움직인다.
<br><br>
<<person_ gwa>> 다른 이들은 기계가 작동하도록 두고 물러선다.
<br><br>
<<endevent>>
<<link [[다음|Underground Tattoo Machine]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $machine_health to 15>><<set $machine_ammo to 3>>
<<machine_init tattoo arm_chains leg_chains>>
<<set $machine.tattoo.armed to 1>>
<<prop rails table neck_shackle>>
<<set $bodywriting_special to "dungeon">>
<</if>>
<<effects>>
당신을 억류해둔 사람은 이 광경에 익숙한 듯, 적당한 흥미를 갖고 바라본다.
<br><br>
<<machine_effects>><<machine_combat>>
<<machine_state>>
<<machine_actions>>
<<if $machine.number lte 0 or $finish is 1>>
<span id="next"><<link [[다음|Underground Tattoo Machine End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Tattoo Machine]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<generate1>><<person1>>
<<if $machine_tattoo_success>>
"그러면 잊지 않겠지," 기계가 조용해지자 <<person_ i>> 말한다.
<<else>>
"이번엔 싸움이 좀 있었군," 기계가 조용해지자 <<person_ i>> 말한다.
<</if>>
당신을 억류해둔 사람은 방을 나가며, 기계를 같이 가져간다. 당신은 다시금 완전한 어둠 속에 빠진다.
<br><br>
<<tearful>> 당신은 똑바로 앉는다.
<br><br>
<<clotheson>>
<<machine_end>>
<<link [[다음|Underground Cell]]>><</link>>
<br><<effects>>
<<person1>><<person_ i>> 바늘을 당신의 골반 위에 대고, 작업을 시작한다.
<br><br>
그것은 따끔거린다.
<<gpain>><<pain 6>>
<br><br>
<<pass 60>>
<<if !["brand", "magic", "tattoo"].includes($skin.left_shoulder.pen)>>
<<person2>><<person_ i>> <<his_>> 자신의 바늘을 들어올리더니, <<his_ yi>> 무릎으로 당신의 팔을 고정하고, 당신의 어깨에 작업을 시작한다.
<br><br>
<</if>>
작업이 진행하는 동안 당신은 계속 붙들려 있는다. 끝에 가서는 당신은 고통에 익숙해졌으며, 심지어 긴장도 약간 풀린다.
긴장감은 <<person1>><<person_ i>> 사악한 미소를 귀에 걸리도록 지은 채, 당신을 끌어당길 때 다시 돌아온다.
<br><br>
당신은 아래를 내려다본다.
<<if !["brand", "magic", "tattoo"].includes($skin.left_shoulder.pen)>>
그들은 당신의 골반에 <span class="pink">"노예"</span>를, 당신의 어깨에 <span class="pink">"163"</span>을 문신으로 새겨놓았다.
<<add_bodywriting left_shoulder one_six_three tattoo>>
<<else>>
그들은 당신의 골반에 <span class="pink">"노예"</span>를 문신으로 새겨놓았다.
<</if>>
<<add_bodywriting pubic slave tattoo>>
"그러면 잊지 않겠지," 다른 이들이 당신을 풀어주는 동안 <<person1>><<person_ i>> 말한다.
<br><br>
그들은 방을 떠나며, 기계를 같이 가져간다. 당신은 다시금 완전한 어둠 속에 빠진다.
<br><br>
<<endevent>>
<<link [[다음|Underground Cell]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit "plant">><<npcexpose>>
<<set $enemyarousalmax to 800>>
<<set $enemyanger to 20>>
<<set $apologised to 1>>
<<set _randomtentacles to random(6, 10)>>
<<makeAbomination _randomtentacles 6 "vine" "vine" true>>
<<set $timer to 3>><<set $plantFame to 0>>
<</if>>
<<if $timer is 3>>
<br>
<span class="blue">당신은 <<person3>><<person_ i>> 카메라를 준비하는 게 보인다.</span>
<<elseif $timer is 2>>
<br>
<span class="purple">당신은 <<person3>><<person_ i>> 카메라를 켜는 게 보인다.</span>
"그래서 사람들이 놀라지 않게 하고서 어떻게 이 영상을 팔려는 거예요?" <<person2>><<person_ i>> 묻는다. "대중들은 알아서는 안 되는 거잖아요."
<<elseif $timer is 1>>
<br>
<span class="pink">당신은 <<person3>><<person_ i>> 카메라를 당신 쪽으로 돌리는 게 보인다.</span>
"일부분만 잘라내서 팔 거야," <<person3>><<person_ i>> 대답한다. "<<girl_ gwa>> 덩쿨이 같은 샷에 찍히도록 하면, 사람들은 CG인 줄 알겠지."
<<if $face isnot "covered">>
<<fameexhibitionism 1>><<famerape 1>><<famebestiality 1>>
<<set $plantFame -= 1>>
<</if>>
<<elseif $timer lte 0>>
<br>
<span class="pink"><<person3>><<person_ i>> 당신을 촬영하고 있다.</span>
<<if $face isnot "covered">>
<<fameexhibitionism 1>><<famerape 1>><<famebestiality 1>>
<<set $plantFame -= 1>>
<</if>>
<</if>>
<<person1>>
<br>
<<effects>>
<<effectsabomination>><<abomination>>
<<stateabomination>>
<br><br>
<<actionsabomination>>
<<if _combatend>>
<span id="next"><<link [[다음|Underground Plant Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Plant Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
<<if $enemyanger lte 0>>
<<location "forest">>
"아주 굉장했어!" <<person1>><<person_ i>> <<his_ yi>> 팔을 당신의 목에 두르며 새된 소리로 말한다. "지금까지 중에 가장 괜찮은 축에 끼네. 난 네가 마음에 들어!"
<<He_ nun>> 당신의 목에 꿀이 떨어지는 키스를 하기 시작한다.
<<bodyliquid "neck" "goo">>
<br><br>
"그거면 됐어," <<person2>><<person_ i>> 당신에게 걸어오며 말한다.
<<he_ ga>> 가까이 오는 순간, <<person1>><<person_ i>> 당신을 <<his_ yi>> 몸에 가까이 잡아채며 으르렁거린다. <<His_ yi>> 덩쿨이 위협적으로 경비원에게 휘둘러진다.
<br><br>
<<person2>><<person_ i>> 뒤로 물러서자, <<person3>><<person_ i>> <<his_ yi>> 얼굴을 문지른다.
"저것들의 장난감을 절대로 빼앗지 말라고 했을 텐데, 얼마나 많이 말해야 알아듣겠어?"
<br><br>
<<person1>><<personsimple_ un>> 경비원이 물러서자 만족스러운 소리를 한 번 내더니, 당신의 목으로 코를 들이민다. "난 네가 좋아."
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 underground_plant>><<loadNPC 1 underground_guard_1>><<loadNPC 2 underground_guard_2>>
<<link [[다음|Underground Plant Escape 1]]>><</link>>
<<else>>
<<set $outside to 0>><<set $location to "underground">>
"꽤 괜찮았어!" <<person_ i>> 씩 웃으며 말한다. "너네들은 사람 고르는 법을 아는구나."
<br><br>
"우리 간의 계약에 따라, 넌 당장 우리에게 네 꿀을 줘야 해." <<person3>><<person_ i>> <<person2>><<person_ i>> 당신을 끌고 가는 와중에 말한다.
당신은 <<person1>><<person_ i>> 과장되게 끙 하는 소리를 내는 걸 듣는다.
<br><br>
<<person2>><<person_ un>> 당신을 당신의 방으로 끌고 간다.
<<undergroundReturnToCell>>
<<unset $plantFame>>
<</if>>
<<elseif $enemyhealth lte 0>>
<<if $tentacles.active lte $tentacles.max/2>>
<<set $outside to 0>><<set $location to "underground">>
<<person_ i>> 주춤거리며 넘어진다. 당신은 허둥지둥 일어서서 도망치려고 하지만, <span class="red">덩쿨이 당신의 다리를 잡아챈다.</span>
<br><br>
"이번에는 좋을 거라고 했잖아!" <<he_ ga>> 당신의 다리를 구속한 채로, 입을 뿌루퉁하게 내민다. "너흰 내게 계속 거짓말을 하고 있어. 난 너네들 싫어."
<br><br>
"더 좋은 녀석을 보내 줄게," <<person2>><<person_ i>> 당신의 팔을 붙잡고 계단을 걸어 내려가게 하는 동안,
<<person3>><<person_ un>> 회유하듯 <<his_ yi>> 손을 잡으며 말한다. 당신은 무대를 지나 당신의 방으로 도로 끌려간다.
<br><br>
<<if $undergroundbrothel.water gte 1>>
<<He_ ga>> 당신의 방에 다다르자, 문을 열고 당신을 밀어넣는다. "너도 복종하게 될 거다," <<he_ ga>> 말한다.
"그렇지 못하면, 반항하기엔 너무 약해지겠지. 왜 굳이 어려운 쪽을 택하지?" <<He_ ga>> 문을 쾅 닫는다.
<<else>>
<<He_ ga>> 당신의 방에 다다르자, 문을 열고 당신을 밀어넣는다. "그래서, 이렇게 나오겠다는 거냐?" <<he_ ga>> 실망한 듯한 표정으로 말한다.
"좋아, 물 없이도 그렇게 고집부릴 수 있는지 보자고." <<He_ ga>> 문을 쾅 닫는다.
<<set $undergroundbrothel.water to 1>>
<</if>>
<<undergroundReturnToCell>>
<<else>>
<<location "forest">>
<<person_ i>> 주춤거리며 넘어진다. <<tearful>> 당신은 펄쩍 일어나 도망친다.
<<He_ nun>> 당신을 잡으려 덩쿨을 뻗어보지만, <span class="green">덩쿨은 허공에서 무너지고 <<he_ nun>> 고통에 차 씩씩거린다</span>.
<<person3>><<person_ un>> 무전기에 대고 무언가 소리친다.
<br><br>
<<undergroundEscapeForestStart>>
<</if>>
<<unset $plantFame>>
<</if>>
<<clearNPC underground_plant>><<clearNPC underground_guard_1>><<clearNPC underground_guard_2>><<location "forest">><<effects>>
<<person1>><<person_ un>> 보안 요원들이 어리벙벙한 표정으로 지켜보고 있는 와중에, 당신을 단단히 붙잡아 당신의 목을 따라 핥기를 계속한다.
<<He_ ga>> 이동하고, 당신은 당신의 귀에 <<his_ yi>> 숨결이 닿는 게 느껴진다
<br><br>
"목소리를 낮춰," <<he_ ga>> 속삭인다.
"난 네가 좋아. 그런데 내가 누굴 싫어하는지 알아? 저 쓰레기 덩어리들이야. 날 '그거'라고 부르고 내 꿀을 얻으려고 이용하지. 저 녀석들에겐 질렸어."
<<He_ ga>> 당신의 머리를 쓰다듬는다. "저 녀석들에게서 벗어나고 싶어? 그럼 여길 나가자."
<br><br>
<<link [[끄덕인다|Underground Plant Escape 2]]>><<set $phase to 0>><<dungeonescape>><</link>>
<br>
<<link [[고개를 가로젓는다|Underground Plant Escape Refuse]]>><<set $phase to 1>><</link>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<person1>><<person_ i>> 눈을 깜빡이고는, 얼굴을 찌푸린다. "으윽... 그래, 네가 그렇게 확신한다면. 난 너를 계속 데리고 있고 싶지만..." <<He_ nun>> 주저하면서 당신을 놓아준다.
<br><br>
"여기서부터는 우리가 <<phim_ ul>> 데려가지," <<person3>><<person_ i>> 당신에게 걸어오며 말한다. "우리 간의 계약에 따라, 넌 당장 우리에게 네 꿀을 줘야-"
<br><br>
<<person1>><<person_ i>> 여유롭게 <<person3>><<him_ ul>> 자빠트린다. 덩쿨이 앞으로 휘둘러져 <span class="green">카메라를 부수고, 산산히 짓뭉갠다</span>.
"이런 엿같은!" <<person3>><<person_ i>> 소리친다. "영상이 사라졌어! 이-"
<<fameexhibitionism $plantFame>><<famerape $plantFame>><<famebestiality $plantFame>>
<<unset $plantFame>>
당신이 당신의 방으로 끌려가면서 <<persons_ yi>> 고함은 점점 잦아든다. 당신은 매트리스에 앉는다.
<br><br>
<<link [[다음|Underground Cell]]>><<endevent>><</link>><<location "forest">><<effects>>
"달콤하네." <<person_ i>> 살짝 경직된다. "자, 그럼 내가 신호를 주면..."
<br><br>
<<He_ ga>> <<his_ yi>> 손가락을 튕기자, 덩쿨이 보안요원들에게 쇄도한다.
<<person2>><<person_ un>> <<he_ ga>> 꽁꽁 묶이자 기겁해서 소리를 지른다. <<person3>><<person_ i>> 얼굴을 찌푸리고 <<his_ yi>> 무전기에 손을 뻗는다. "그것이 사나워졌다, 지원-"
<br><br>
덩쿨이 <<his_ yi>> 손에서 무전기를 쳐내고 <<him_ ul>> 옭아맨다. 또 다른 덩쿨이 <span class="green">카메라를 부수고, 산산히 짓뭉갠다</span>.
<<person1>><<person_ i>> 당신을 놓아 주고 숲 쪽으로 손짓한다. "가, 가, 달려! 내가 따라갈게!"
<<fameexhibitionism $plantFame>><<famerape $plantFame>><<famebestiality $plantFame>>
<<unset $plantFame>>
<br><br>
당신은 허둥지둥 일어나 숲으로 들어가는 아무 방향으로나 달린다.
<<person2>><<person_ gwa>> <<person3>><<person_ un>> <<person1>><<person_>>에게 큰 소리로 욕지거리를 내뱉지만, 당신이 달려나감에 따라 그들의 목소리가 서서히 멀어진다.
<br><br>
<<link [[다음|Underground Plant Escape 3]]>><</link>><<location "forest">><<effects>>
당신은 숲 속에 있고, 자연에 둘러싸여 있다. 당신은 이제 보안요원들의 목소리를 더는 들을 수 없지만, 당신의 목 뒤쪽에 난 털들이 쭈뼛 곤두서 있다.
<span class="red">무언가가 당신을 쫒아오고 있다.</span>
<br><br>
근처의 수풀이 부스럭거리자 당신은 긴장한다. 누군가가 수풀 위로 머리를 내민다. <span class="green">당신이 탈출하도록 도와준 그 <<person_ ida>></span>
<<stress -6>><<lstress>>
<br><br>
"내가 따라간다고 말했지," <<he_ ga>> 눈을 찡긋하며 말한다. "저 광대녀석들은 이용해먹을 다른 <<personsimple_ ul>> 찾을 거야. 난 저 녀석들과는 끝났어."
<br><br>
<<if $worn.feet.type.includes("shackle")>>
당신은 무언가가 당신의 발 근처에서 움직이는 게 느껴진다. 당신이 아래를 내려다보니 덩쿨들이 당신의 족쇄를 칭칭 감는 게 보인다.
<<person_ i>> 끙 하는 소리를 내자 덩쿨들이 팽팽히 당겨지고, 족쇄를 끊어낸다.
<<remove_shackle>>
<br><br>
<</if>>
<<He_ ga>> 당신을 잠시 바라본다. "저기, 이제 녀석들에게서 멀리 왔으니 말인데, 나랑 섹스하지 않을래?" <<He_ ga>> 어깨를 으쓱한다.
"엄밀히 말해 방금도 했다는 건 알지만, 이번에는... 진짜로 말이야."
<br><br>
<<if hasSexStat("deviancy", 3)>>
<<link [[네|Underground Plant Escape 4]]>><<set $phase to 2>><</link>><<deviant3>>
<<else>>
<span class="blue">당신은 <<personsimple_ gwa>>의 섹스를 수락할 만큼 취향이 이상하지 않다.</span>
<</if>>
<br>
<<link [[아니오|Underground Plant Escape 4]]>><</link>><<location "forest">><<effects>>
<<if $phase is 2>>
당신은 걸음을 내딛으며 입을 연다. 당신이 뭐라도 말하기 전에, <<person_ i>> 씩 웃더니 당신을 숲 바닥으로 잡아당겨, 당신의 위에 몸을 젖힌다.
<<He_ nun>> <<his_ yi>> 덩쿨 중 하나로 당신의 얼굴을 어루만진다.
<<deviancy3>>
"그 녀석들이 왜 나랑 거래하고 싶어했는지 알아?" <<he_ ga>> 속삭인다. "내 꿀 때문이야. 아주 특별하거든."
<<He_ ga>> 당신에게 관능적으로 웃어보인다. "왜 특별한지 네게 알려줄게."
<br><br>
<<link [[다음|Forest Plant Sex]]>><<set $sexstart to 1>><<set $phase to 2>><</link>>
<<else>>
<<person_ un>> 실망감에 얼굴을 찌푸리지만, 이내 끄덕인다. "아직 지쳐 있는 거지, 응? 이해해."
<<He_ ga>> <<his_ yi>> 머리를 흔들어, <<plant_detailsPost>> 몇 개를 털어낸다. "그럼, 행운을 빌어."
<br><br>
<<He_ nun>> 당신의 뺨에 한 번 더 키스하더니, 숲으로 떠난다.<<his_ yi>> 덩쿨 중 하나가 당신 쪽으로 흔들린다.
<<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><</link>>
<</if>><<effects>>
당신은 그 셔츠를 입는다. 없는 것 보다는 낫다.
<br><br>
<<link [[다음|Underground Cell]]>><<endevent>><</link>>
<br><<effects>>
당신은 천을 잘게 찢어내고, 남은 것들을 모퉁에에 던져버린다. 당신은 굴욕에 굴복하지 않을 것이다.
<br><br>
<<link [[다음|Underground Cell]]>><<endevent>><</link>>
<br><<widget "dungeonescape">>
<<if $baileySold>>
<<set $baileyReunionScene to "dungeon">>
<</if>>
<<if $whitneyromance is 1>>
<<set $whitneyReunionScene to "dungeon">>
<</if>>
<<if C.npc.Robin.init is 1>>
<<if $home_gone gte 4 and !$undergroundbrothel.robin>>
<<set $robinReunionScene to "dungeon">>
<<elseif $undergroundbrothel.robinGone>>
<<set $robinReunionScene to "dungeonRobin">>
<</if>>
<</if>>
<<if $undergroundbrothel.robin>>
<<set $robinmissing to 0>>
<</if>>
<<unset $baileySold>>
<<unset $wraithUnderground>>
<<set $undergroundbrothelescaped to true>>
<<set $undergroundbrothel to {"escape": $undergroundbrothel.escape}>>
<<unset $underground_shirt>>
<</widget>>
<<widget "undergroundCellOptions">>
<<bedicon "zzz">><<link [[휴식한다 (1:00)|Underground Cell Rest]]>><<pass 1 hour>><<set $tiredness -= 1000>><</link>><<ltiredness>>
<br>
<<if $undergroundbrothel.robin and !$undergroundbrothel.robinSpoke>>
<<ind>><<link [[로빈과 대화한다 (0:10)|Underground Cell Robin Talk]]>><<pass 10>><<stress -4>><<trauma -4>><<npcincr Robin trauma -2>><</link>><<lstress>><<ltrauma>><<lrtrauma>>
<br>
<</if>>
<<if $undergroundbrothel.escape is 0>>
<<investigateicon>><<link [[탈출구를 찾는다|Underground Cell Look]]>><</link>>
<<elseif $undergroundbrothel.escape gte 19>>
<<getouticon "hole">><<link [[탈출한다|Underground Escape]]>><</link>>
<<elseif $undergroundbrothel.escape gte 18 and $physiquesize lte 12000>>
<<getouticon "hole">><<link [[탈출한다|Underground Escape]]>><</link>><<small_text>>
<<elseif $undergroundbrothel.escape gte 17 and $physiquesize lte 10000>>
<<getouticon "hole">><<link [[탈출한다|Underground Escape]]>><</link>><<small_text>>
<<elseif $undergroundbrothel.escape gte 16 and $physiquesize lte 6000>>
<<getouticon "hole">><<link [[탈출한다|Underground Escape]]>><</link>><<small_text>>
<<else>>
<<getouticon "dig">><<link [[파낸다 (1:00)|Underground Cell Dig]]>><<pass 1 hour>><</link>>
<</if>>
<br>
<<investigateicon>><<link [[문을 살펴본다|Underground Cell Lock]]>><</link>>
<</widget>>
<<widget "undergroundEscapeForestStart">>
<<clotheson>>
<<endcombat>>
당신의 등줄기를 타고 소름이 끼쳐 올라와, 원시적인 직감이 경고를 보낸다. <span class="red">무언가가 당신을 쫓고 있다.</span>
<<set $foresthunt to 1>><<dungeonescape>>
<br><br>
<<link [[다음|Forest]]>><<set $forest to 40>><</link>>
<</widget>>
<<widget "undergroundReturnToCell">>
<<clearNPC handler>>
<<tearful>> 당신은 매트리스에 앉는다.
<<if _args[0] is "Robin">>
적어도 로빈은 도망쳤다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if _args[0] is "skip">>
<<set $eventskip to 1>>
<</if>>
<<if _args[0] is undefined or _args[0]>>
<<link [[다음|Underground Cell]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "undergroundPlantFakeChoice">>
"네 머리가 어디 부딪히기다도 한 거야?" <<person2>><<person_ i>> 끙 소리를 낸다. "<<pshe_ ga>> 원하든 원치 않든 상관없어. <<pShe_ nun>> 네 거라고."
<br><br>
"아참 그렇지! 이 장소가 그렇게 돌아가는 곳이라는 걸 까먹고 있었어!" <<person1>><<person_ i>> <<his_ yi>> 손뼉을 짝 마주치며 당신에게 달려든다.
<br><br>
<<link [[다음|Underground Plant Molestation]]>><<set $molestationstart to 1>><</link>>
<</widget>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $phase is 1>>
/* endevent was called before setting phase to 1, regen all npcs */
<<set _withRobin to 1>>
<<set _robin to statusCheck("Robin")>>
<<npc Robin 1>><<generate2>><<generate3>><<generate4>>
<</if>>
<<if _withRobin>>
당신과 로빈은 문으로 끌려나가 계단을 걸어내려간다. 물 흐르는 소리가 들린다.
계단 밑바닥에서, 당신을 질질 끌고 있던 사람인, <<person2>><<person_ un>>, 당신의 후드를 벗긴다. <<He_ ga>> 횃불을 켜서, 어둠 속으로 향하는 오래된 돌 복도를 드러낸다.
<br><br>
한동안 걷자, 당신은 금속 문에 도착한다. <<person2>><<person_ i>> 문을 두드리고, 문 꼭대기 근처의 가느다란 창이 스르륵 열리는 것으로 화답한다.
창이 바로 닫히고, 문이 열린다.
<br><br>
당신은 강제로 문을 지나 당신의 목을 붙잡고 쭈그려 앉는, <<person4>><<person_ yi>> 앞에 무릎을 꿇는다.
<<He_ nun>> 당신의 머리를 돌려 얼굴 한 쪽을 살펴보더니, 반대편도 살펴보고, 입을 억지로 벌려 그 안을 본다.
"<<pShe_ nun>> 합격이군," <<he_ ga>> 몸을 일으키며 말한다. 그리고 <<He_ nun>> 로빈을 보고 같은 일을 반복하더니 횃불 아래서 교활한 미소를 짓는다.
<<person1>>"<<He_ nun>> 분명 인기있을 거야, 장담하지."
<<else>>
당신은 문으로 끌려나가 계단을 걸어내려간다. 물 흐르는 소리가 들린다.
계단 밑바닥에서 <<person2>><<person_ un>> 횃불을 켜서, 어둠 속으로 향하는 오래된 돌 복도를 드러낸다.
<<pass 15>>
<br><br>
한동안 걷자, 당신은 금속 문에 도착한다.
<<person2>><<person_ i>> 문을 두드리고, 문 꼭대기 근처의 가느다란 창이 스르륵 열리는 것으로 화답한다. 창이 바로 닫히고, 문이 열린다.
<br><br>
<<endcombat>>
<<generate1>><<person1>>
당신은 강제로 문을 지나 <<person_ yi>> 앞에 무릎을 꿇고, <<He_ ga>> 몸을 숙여 당신의 목을 붙잡는다.
<<He_ nun>> 당신의 머리를 돌려 얼굴 한 쪽을 살펴보더니, 반대편도 살펴보고, 입을 억지로 벌려 그 안을 본다.
"<<pShe_ nun>> 합격이군," <<he_ ga>> 몸을 일으키며 말한다.
<</if>>
<br><br>
<<if $worn.neck.collared isnot 1>>
<<neckwear 21>>
당신의 목이 자유로웠던 건 길지 않았다. 누군가가 무언가 차갑고 단단한 것을 당신의 목에 잠근 후, 홱 잡아당겨 당신을 넘어뜨린 채로 끌고 간다.
<<else>>
<<attach_leash>>
누군가 당신의 목걸이에 목줄을 달아, 홱 잡아당겨 당신을 일으켜 세우고, 끌고 간다.
<</if>>
<<if !$worn.feet.type.includes("shackle")>>
당신의 발목에 차가운 금속 족쇄가 느껴진다.
<<shackle_feet>>
<</if>>
<<if _withRobin>>
<br><br>
<<if _robin.dom gte 70>>
로빈은 아무 소리도 내지 않는다. 침침한 빛 속에서 당신은 <<his_ yi>> 두 눈이 의지로 가득 찬 것을 볼 수 있다.
<br><br>
"무너뜨려야 할 필요가 있는 너 같은 타입을 좋아하는 사람이 아주 많지," <<person4>><<person_ i>> 로빈의 발목에 족쇄를 채우며 낄낄댄다.
<<else>>
로빈이 훌쩍인다. "익숙해져," <<person4>><<person_ i>> 찰칵 하며 족쇄를 채운다. "너는 절대로 여길 나가지 못할 거다."
<</if>>
<br><br>
<<person3>><<person_ i>> 한 손으로는 당신의 목줄 끝을 잡고, 다른 한 손으로는 로빈의 목줄 끝을 잡는다. <<He_ nun>> 당신 둘을 방의 끝 부분에 있는 문으로 데려간다.
<<else>>
<<generate2>><<person2>>
<<person_ i>> 한 손으로 당신의 목줄 끝을 잡는다. <<He_ nun>> 당신을 방의 끝 부분에 있는 문으로 데려간다.
<</if>>
<br><br>
<<stealclothes>>
<<link [[다음|Underground Intro2]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $phase is 1>>
<<set _withRobin to 1>>
<<set _robin to statusCheck("Robin")>>
<</if>>
<<if _withRobin is 1>>/* 4 npcs are generated so far, person1 is robin */
당신과 로빈은 금속으로 된 바닥 해치가 한쪽에 늘어서 있는 다른 복도로 들어선다. <<person3>><<person_ i>> 그 중 하나를 열고, 당신을 그 안으로 밀쳐 넣는다. 당신은 그나마 뭔가 부드러운 곳에 착지한다.
곧이어 당신은 인접한 해치가 열리는 소리와 <<person1>>로빈이 소리지르는 소리를 듣고, <<he_>> 또한 마찬가지로 떨어졌다고 생각한다.
<br><br>
<<person3>>"너희 둘, 여기서 너희의 역할은 간단해. 명령받은 대로만 하라고. 요란하게 난리를 쳤던 지난번 <<girl_>>에게 어떤 일이 일어났는지 알고 싶지 않을 걸."
<<He_ nun>> 해치를 쾅 닫아, 당신을 완전한 어둠 속에 빠트린 후 <<his_ yi>> 발걸음 소리가 멀어진다.
<br><br>
당신은 어둠 속을 더듬어, 당신이 착지한 곳이 매트리스 같은 느낌이 난다는 걸 발견한다. 방 구석에는 잠겨 있는 금속 문과 수도꼭지도 있지만, 그 외에는 텅 비어 있다.
<br><br>
<<person1>>"너 거기 있어?" 근처에서 로빈의<<if _robin.dom lte 40>> 떨리는<</if>> 목소리가 흘러나온다.
당신이 <<his_ yi>> 목소리가 들리는 곳을 추적하니, 벽에 당신과 로빈 둘을 이어 주는 작은 구멍이 나 있다는 사실을 알아차린다.
<<else>>/* 2 npcs are present */
당신은 금속으로 된 바닥 해치가 한쪽에 늘어서 있는 다른 복도로 들어선다. <<person2>><<He_ ga>> 그 중 하나를 열고, 당신을 그 안으로 밀쳐 넣는다. 당신은 그나마 뭔가 부드러운 곳에 착지한다.
"여기서 네 역할은 간단해. 명령받은 대로만 하라고. 요란하게 난리를 쳤던 지난번 <<girl_>>에게 어떤 일이 일어났는지 알고 싶지 않을 걸."
<<He_ nun>> 해치를 쾅 닫아, 당신을 완전한 어둠 속에 빠트린다.
<br><br>
당신은 어둠 속을 더듬어, 당신이 착지한 곳이 매트리스 같은 느낌이 난다는 걸 발견한다.
방 구석에는 잠겨 있는 금속 문과 수도꼭지도 있지만, 그 외에는 텅 비어 있다.
<</if>>
<br><br>
<<set $undergroundbrothel to {
"active": true,
"time": 0,
"timepass": true,
"water": 0,
"escape": 0
}>>
<<if _withRobin>>
<<set $undergroundbrothel.robin to true>>
<<set $undergroundbrothel.robinTopics to {
"cold": "undiscussed",
"lonely": "undiscussed",
"dark": "undiscussed",
"scared": "undiscussed",
"touch": "undiscussed"
}>>
<<set $undergroundbrothel.robinTalk to 0>>
<<seenPassage "RobinUnderground">>
<</if>>
<<link [[다음|Underground Cell]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
당신은 지하 감옥에 있다. 당신은 아무것도 볼 수 없지만 벽과 바닥이 차가운 돌로 되어 있다는 건 알 수 있다.
<<if $undergroundbrothel.water is 0>>
구석에 물방울이 아주 조금씩 떨어지는 수도꼭지가 있다.
<<else>>
<<if $undergroundbrothel.timepass isnot false>>
<<set $undergroundbrothel.water += 1>>
<</if>>
구석에는 당신의 불복종 행위를 벌주기 위해, 그들이 잠가 놓은 수도꼭지가 있다.
<<if $undergroundbrothel.water gte 25>>
<span class="red">당신은 목말라 죽어가고 있다!</span>
<<pain 15>><<stress 6>><<trauma 6>><<gtrauma>><<gstress>><<rngWraith>>
<<elseif $undergroundbrothel.water gte 20>>
<span class="pink">당신은 정말로 물이 필요하다.</span>
<<pain 8>>
<<elseif $undergroundbrothel.water gte 15>>
<span class="purple">당신은 아주 목마르다.</span>
<<pain 5>>
<<elseif $undergroundbrothel.water gte 10>>
<span class="blue">당신은 목이 마르다.</span>
<<pain 2>>
<<elseif $undergroundbrothel.water gte 5>>
<span class="lblue">당신은 약간 목이 마르다.</span>
<</if>>
<</if>>
<br><br>
<<if $undergroundbrothel.timepass isnot false>>
<<set $undergroundbrothel.time += 1>>
<</if>>
<<outfitChecks>>
<<if isPregnancyEnding()>>
<<pregnancyPassout "dungeon">>
<<elseif $undergroundbrothel.timepass is false>>
<<undergroundCellOptions>>
<<elseif _wraithEvent and !$wraithUnderground>>
<<set $wraithUnderground to true>>
<<set $undergroundbrothel.water to 1>>
조명이 잠시 깜빡인다. 당신은 마음을 단단히 먹지만, 방은 여전히 잠긴 채다. 희미한 하얀 빛이 당신 위에 떠다닌다.
당신이 그쪽을 보니, 망토에 덮힌 창백한 형체가 <<wraithEyes>> 눈으로 당신을 내려다보고 있다.
<<if $wraith.state is "active">>
그것은 자신의 목에 차고 있는 상아 목걸이를 만지작거린다.
<</if>>
<br><br>
그것은 당신의 뒷통수에 손을 대고, 위로 기울인다. 그것의 반대편 손이 주먹을 쥐니, 주먹으로부터, 물이 흐르기 시작한다.
흘러나온 물을 마시자 당신의 몸이 안도감에 축 늘어진다. <<stress -12>><<trauma -12>><<pain -50>><<lstress>><<ltrauma>><<lpain>>
<br><br>
<<if $wraith.state is "haunt">>
<<if $wraithPrison and $wraithPrison.vision is true>>
"<span class="wraith">사라져라. 익사해라. 내가 같은 말을 반복하게 하지 마라.</span>"
<<else>>
"<span class="wraith">외로워하라. 고립되어라. 너의 고통은 아직 끝나지 않았다.</span>"
<</if>>
<<elseif $wraith.state is "despair">>
"<span class="wraith">Our suffering isn't over. <<pcPetname "Wraith">>.</span>"
<<else>>
"<span class="wraith">새장 안에서 죽어야 하는 이는 아무도 없다.</span>"
<</if>>
<br><br>
당신은 콜록댄다. 당신은 수도꼭지 앞에 서 있다. 수도꼭지에서는 물이 나오지 않지만, 당신의 기분은 나아진다.
<br><br>
<<link [[다음|Underground Cell]]>><</link>>
<br>
<<elseif $undergroundbrothel.time is 2 and $bodywritingLvl gte 3>>
<<undergroundRobinTopic "tattoo" "undiscussed">><<run delete $undergroundbrothel.robinSpoke>>
<<if $undergroundbrothel.robin>>
<<set $robinTattoo.pushUnique("164")>>
<</if>>
침침한 분홍빛 도는 조명이 켜져, 방을 빛으로 물들인다. 당신의 눈이 미처 적응하기도 전에, 문이 열려 많은 사람들이 들어온다.
네 명 정도인 것 같다.
<<generate1>><<generate2>><<generate3>><<generate4>>
그들은 당신의 팔과 다리를 붙잡고, 당신을 강제로 눕힌다.
<br><br>
<<person1>>
<<outfitChecks>>
<<if !_fullyNaked>>
손들이 당신이 걸친 옷을 붙잡고, 한 <<person_ i>> 기계를 바닥으로 들어 옮기는 동안 옷을 잡아당겨 벗긴다.
기계의 꼭대기에서 금속 레일이, 중앙에서는 다양한 기구들이 튀어나온다. <<He_ nun>> 바늘처럼 보이는 것을 살핀다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
한 <<person_ i>> 기계를 바닥으로 들어 옮긴다. 기계의 꼭대기에서 금속 레일이, 중앙에서는 다양한 기구들이 튀어나온다.
<<He_ nun>> 바늘처럼 보이는 것을 살핀다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
당신의 허리와 발목에 더 많은 수갑들이 채워진다. 수갑들은 레일과 연결된 쇠사슬에 붙어 있다.
<br><br>
<<strip>>
<<link [[몸부림친다|Underground Tattoo Struggle]]>><<def 1>><</link>>
<br>
<<link [[잠자코 누워 있는다|Underground Tattoo Still]]>><<sub 1>><</link>>
<br>
<<elseif $undergroundbrothel.time is 4>>
<<run delete $undergroundbrothel.robinSpoke>>
<<generate1>><<person1>>
<<if $undergroundbrothel.robin>>
다시 조명이 켜지고, <<person_ i>> 들어온다. "공연할 시간이다," <<he_ ga>> 당신의 목줄을 홱 잡아당기며 말한다. "네 친구도 함께다. 행운으로 여겼으면 좋겠군."
<br><br>
<<link [[얌전히 간다|Underground Robin Dice Intro]]>><<endevent>><</link>>
<<else>>
다시 조명이 켜지고, <<person_ i>> 들어온다. "공연할 시간이다," <<he_ ga>> 당신의 목줄을 홱 잡아당기며 말한다.
"섹시한 춤을 춰야 해. 손님을 끌어오지 못하면 우린 널 관중들 모두에게 맛보라고 던져 줄 거다." <<He_ ga>> 당신을 방에서 끌어내려고 한다.
<br><br>
<<link [[얌전히 간다|Underground Dance Intro]]>><<endevent>><</link>>
<</if>>
<br>
<<link [[저항한다|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<elseif $undergroundbrothel.time is 8>>
<<run delete $undergroundbrothel.robinSpoke>>
<<generate1>><<person1>><<saveNPC 0 handler>>
<<if $undergroundbrothel.robin>>
다시 조명이 켜지고, <<person1>><<person_ i>> 들어온다. "다시 공연할 시간이다," <<he_ ga>> 당신의 목줄을 홱 잡아당기며 말한다.
<br><br>
<<if $tentacledisable is "t">>
<<link [[얌전히 간다|Underground Robin Stage Intro]]>><<endevent>><</link>>
<<else>>
<<link [[얌전히 간다|Underground Robin Tentacles Intro]]>><<endevent>><</link>>
<</if>>
<<else>>
다시 조명이 켜지고, <<person_ i>> 들어온다. "네가 필요하다." <<he_ ga>> 당신의 목줄을 홱 잡아당기며 말한다.
<br><br>
<<link [[얌전히 간다|Underground Presentation]]>><<endevent>><</link>>
<</if>>
<br>
<<link [[저항한다|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<<elseif $undergroundbrothel.time is 12>>
<<run delete $undergroundbrothel.robinSpoke>>
<<generate1>><<person1>>
<<if $undergroundbrothel.robin>>
다시 조명이 켜지고, <<person_ i>> 들어온다. "다시 공연할 시간이다," <<he_ ga>> 당신의 목줄을 홱 잡아당기며 말한다.
<br><br>
<<link [[얌전히 간다|Underground Robin Machine Intro]]>><<endevent>><</link>>
<<else>>
다시 조명이 켜지고, <<person_ i>> 들어온다. "다시 공연할 시간이다," <<he_ ga>> 당신의 목줄을 홱 잡아당기며 말한다.
<br><br>
<<link [[얌전히 간다|Underground Stage Intro]]>><<endevent>><</link>>
<</if>>
<br>
<<link [[저항한다|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 3>><</link>>
<br>
<<elseif $undergroundbrothel.time is 16>>
<<run delete $undergroundbrothel.robinSpoke>>
<<generate1>><<person1>>
<<if $undergroundbrothel.robin>>
다시 조명이 켜지고, <<person_ i>> 들어온다. "다시 공연할 시간이다," <<he_ ga>> 당신의 목줄을 홱 잡아당기며 말한다.
<br><br>
<<link [[얌전히 간다|Underground Robin Kiss Intro]]>><<endevent>><</link>>
<<else>>
다시 조명이 켜지고, <<person_ i>> 들어온다. "다시 공연할 시간이다," <<he_ ga>> 당신의 목줄을 홱 잡아당기며 말한다.
<br><br>
<<link [[얌전히 간다|Underground Film Intro]]>><<endevent>><</link>>
<</if>>
<br>
<<link [[저항한다|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 4>><</link>>
<br>
<<elseif $undergroundbrothel.time is 20>>
<<run delete $undergroundbrothel.robinSpoke>>
<<generate1>><<person1>>
<<if $undergroundbrothel.robin>>
다시 조명이 켜지고, <<person_ i>> 들어온다. "신선한 공기 좀 쐴 시간이다," <<he_ ga>> 당신의 목줄을 홱 잡아당기며 말한다.
<br><br>
<<link [[얌전히 간다|Underground Robin Hunt Intro]]>><<endevent>><</link>>
<<else>>
다시 조명이 켜지고, <<person_ i>> 들어온다. "신선한 공기 좀 쐴 시간이다," <<he_ ga>> 당신의 목줄을 홱 잡아당기며 말한다.
<br><br>
<<link [[얌전히 간다|Underground Hunt Intro]]>><<endevent>><</link>>
<</if>>
<br>
<<link [[저항한다|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 5>><</link>>
<br>
<<elseif $undergroundbrothel.time is 24>>
<<set $undergroundbrothel.time to 0>><<run delete $undergroundbrothel.robinSpoke>>
<<if $trauma gte $traumamax>>
<<generate1>><<generate2>>
다시 조명이 켜지고, <<fullGroup_ i>> 들어온다.
<<person1>><<person_ i>> 몸을 숙여, 당신의 목을 붙잡고 <<him_ ul>> 마주보도록 당신의 얼굴을 돌린다.
"그래," <<he_ ga>> 말한다. "<<pHer_ yi>> 눈이 죽어 버렸네. 안타깝구만, <<pshe_ nun>> 꽤 귀여운 애였는데."
<br><br>
그들은 함께 당신을 어깨로 들어올려 방 바깥으로 옮긴다.
그들은 당신을 들고 계단을 내려가 바닥에 난 커다란 구멍까지 데려간다. 그들은 당신을 구멍에 버린다.
<br><br>
당신은 수 초간 어둠 속으로 곤두박질치다 차디찬 물에 첨벙 소리를 내며 떨어진다.<<water>>
<br><br>
<<endevent>>
<<dungeonescape>>
<<link [[다음|Underground Lake]]>><</link>>
<<else>>
<<generate1>>
다시 조명이 켜지고, <<person1>><<person_ i>> 호스를 든 채로 들어온다.
호스 끝에서 물이 뿜어져나와, 당신을 바닥에 넘어뜨리고 흠뻑 적신다.
<<He_ nun>> 더 가까이 걸어와 여러 각도에서 당신에게 물을 뿌리다가, 마침내 물을 끈다.
"됐다." <<he_ ga>> 말한다. "깨끗하고 좋네." <<he_ ga>> 문을 쾅 닫고 나가며, 당신을 완전한 어둠 속에 빠트린다.
<br><br>
<<wash>><<water>>
<<endevent>>
<<link [[다음|Underground Cell]]>><</link>>
<br>
<</if>>
<<elseif $underground_shirt isnot 1 and _shirtless>>
<<set $underground_shirt to 1>>
<<generate1>>
불이 다시 한번 들어오고, <<person1>><<person_ i>> 들어온다. <<He_ nun>> 한 뭉치의 천을 당신에게 던진다. "받아라, 걸레야," <<he_ ga>> 말한다. "네가 감기에 걸리면 안 되니까." <<He_ ga>> 웃더니 문을 쾅 닫는다.
<br><br>
당신은 그 천뭉치를 푼다. 그것은 셔츠인데, "걸레" 라는 단어가 앞에 선명하게 새겨져 있다.
<br><br>
<<link [[입는다|Underground Shirt]]>><<upperwear 27>><</link>>
<br>
<<link [[찢어버린다|Underground Shirt Tear]]>><<trauma -12>><</link>><<lltrauma>>
<br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>><<set _allure to $allure / 2>>
<<if $danger gte (9900 - _allure) and $eventskip is 0>>
침침한 분홍빛 도는 조명이 켜져, 방을 빛으로 물들인다.
문들 중 하나가 열리고 <<generate1>><<person1>><<person_ i>> 걸어들어와, 문을 닫는다.
<<covered>>
<<He_ ga>> 당신에게 다가오며 당신을 평가한다.
<<switch random(1,5)>>
<<case 1>> "너 사랑스럽구나. 걱정하지 마. 살살 해줄게."
<<case 2>> "괜찮네. 그대로 있어 봐."
<<case 3>> "그래, 딱 내 스타일이군."
<<case 4>> "돈 값어치를 해야 할 거야, <<bitch_ ya>>." <<set $phase to 1>>
<<default>> "너한테 돈을 꽤 썼거든. 돈 값어치를 해야 할 거다." <<set $phase to 1>>
<</switch>>
<br><br>
<<link [[다음|Underground Cell Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<undergroundCellOptions>>
<</if>>
<</if>>
<<set $undergroundbrothel.timepass to true>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "underground">><<effects>>
당신은 불편한 매트리스에 누워 눈을 감는다. 당신은 얼마나 오래 누워 있었는지는 확신치 못하겠지만, 기분이 나아졌다고 느낀다.
<br><br>
<<link [[다음|Underground Cell]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $undergroundbrothel.robin>>
당신은 조심스럽게 방의 가장자리를 더듬으며, 당신이 여기서 탈출하는 데 도움이 될 만한 것이 있는지 탐색한다. 당신은 아무것도 찾지 못한다. 무력함을 느끼며, 당신은 로빈이 있는 방의 벽에 기대어 미끄러져 내린다.
<br><br>
"쉿!" 당신은 로빈의 목소리를 듣고, 몸을 돌려 당신과 로빈의 방을 잇는 구멍을 바라본다. "내 매트리스 아래에 균열이 있어." 로빈이 속삭인다. "만약 네가 내 방으로 통하는 길을 파낼 수 있으면, 나는 바닥을 파고 함께 탈출할 수 있을지도 몰라."
<br><br>
당신은 로빈의 방으로 통하는 작은 구멍을 들여다본다. <<nnpc_His_ yi "Robin">> 매트리스가 옆으로 옮겨져 있다. 당신은 바닥에 난 균열을 희미하게 알아볼 수 있다. 어쩌면 당신의 상상일지도 모르겠지만, 당신은 균열을 통해 희미한 빛이 스며들어 오는 것 같다고 생각한다.
<<else>>
당신은 조심스럽게 방의 가장자리를 더듬으며, 당신이 여기서 탈출하는 데 도움이 될 만한 것이 있는지 탐색한다. 당신은 아무것도 찾지 못한다.
무력감을 느끼며, 당신은 매트리스에 도로 앉는다. 그러자 당신의 다리를 간질이는 시원한 바람이 느껴진다.
당신은 바닥에 손을 짚어 다시 바람을 느낀다. 바람은 매트리스 아래서 나오고 있다.
<br><br>
당신이 매트리스를 옆으로 치우자 바람은 당신의 착각이 아니었다는 것이 확실해진다. 당신은 바닥에 난 작은 균열을 느낄 수 있다.
어쩌면 당신의 상상일지도 모르지만, 당신은 균열을 통해 희미한 빛이 스며들어 오는 것 같다고 생각한다.
<</if>>
<br><br>
<<set $undergroundbrothel.timepass to false>>
<<set $undergroundbrothel.escape to 1>>
<<link [[다음|Underground Cell]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $undergroundbrothel.robin>>
당신은 당신의 방과 로빈의 방을 잇는 구멍을 파낸다.
<<else>>
당신은 매트리스 아래의 헐거운 돌을 파낸다.
<</if>>
<<set $undergroundbrothel.escape += 1>>
<<if $undergroundbrothel.escape gte 19>>
꽉 끼긴 하겠지만, 당신은 지나갈 수 있으리라는 생각이 든다.
<br><br>
<<getouticon "hole">><<link [[탈출한다|Underground Escape]]>><</link>>
<<elseif $undergroundbrothel.escape gte 18 and $physiquesize lte 12000>>
꽉 끼긴 하겠지만, 당신은 지나갈 수 있으리라는 생각이 든다.
<br><br>
<<getouticon "hole">><<link [[탈출한다|Underground Escape]]>><</link>><<small_text>>
<<elseif $undergroundbrothel.escape gte 17 and $physiquesize lte 10000>>
꽉 끼긴 하겠지만, 당신은 지나갈 수 있으리라는 생각이 든다.
<br><br>
<<getouticon "hole">><<link [[탈출한다|Underground Escape]]>><</link>><<small_text>>
<<elseif $undergroundbrothel.escape gte 16 and $physiquesize lte 6000>>
꽉 끼긴 하겠지만, 당신은 지나갈 수 있으리라는 생각이 든다.
<br><br>
<<getouticon "hole">><<link [[탈출한다|Underground Escape]]>><</link>><<small_text>>
<<elseif $undergroundbrothel.escape gte 15>>
구멍이 조금만 더 커지면 당신이 지나갈 수 있을 것이다.
<<elseif $undergroundbrothel.escape gte 12>>
<<if $undergroundbrothel.robin>>
당신은 분명히 이리로 지나갈 수 있지만, 단지 구멍을 더 넓혀야 할 필요가 있다.
<<else>>
분명히 이 구멍은 나가는 길로 통하지만, 단지 구멍을 더 넓혀야 할 필요가 있다.
<</if>>
<<elseif $undergroundbrothel.escape gte 8>>
구멍이 넓어지고 있다.
<<elseif $undergroundbrothel.escape gte 4>>
균열 몇 개가 모여 작은 구멍이 되고 있다.
<<else>>
당신은 균열을 조금 더 키운다.
<</if>>
<br><br>
<<getouticon>><<link [[그만둔다|Underground Cell]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>><<set $lock to 1000>>
금속 문은 단단히 잠겨 있다. 최신형 전자 자물쇠가 달려 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">당신은 이걸 조작할 수 있을 것 같다.</span>
<br><br>
<<link [[잠금을 해제한다 (0:05)|Underground Cell Sneak]]>><<pass 5>><</link>>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<set $undergroundbrothel.timepass to false>>
<<link [[그만둔다|Underground Cell]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
당신을 막을 자물쇠는 이제 없다. 당신은 문을 열고 까치발을 든 채 화려한 카펫을 가로질러 은밀히 빠져나온다. 앞쪽에서 음악과 웃음소리가 들린다.
당신이 모퉁이 너머를 슬쩍 들여다보자
<<if C.npc.Whitney.state is "dungeon">>
휘트니가
<<else>>
<<person_ i>>
<</if>>
<<people_>> 무리가 지켜보는 무대 위에서 무참히 강간당하는 모습이 보인다.
무대를 제외하고는 조명이 꺼져 있어, 방의 가장자리는 어둠에 잠겨 있다.
<br><br>
<<if $undergroundbrothel.robin>>
<<set _robin to statusCheck("Robin")>><<npc "Robin">><<person1>>
당신은 로빈의 방으로 은밀히 돌아온다. 다행히도, 이쪽에서는 잠겨 있지 않다.
<<if _robin.dom lte 20 or _robin.trauma gte 70>>
로빈은 마치 구타당하리라 예상한 것처럼 몸을 움츠리고 <<his_ yi>> 고개를 돌린다.
<<else>>
문이 열리자 로빈은 침을 꿀꺽 삼키고 몸을 움츠린다.
<</if>>
그러나 방에 들어온 사람이 당신임을 알아차리자, <<his_ yi>> 얼굴에 안도감이 밀려들어온다. 당신은 당신의 입술에 손가락을 대지만, <<he_ nun>> 이미 조용히 해야 한다는 걸 알고 있는 것으로 보인다.
<br><br>
<</if>>
당신은 방으로 살금살금 들어가 모퉁이를 돈다. 당신의 존재를 눈치챈 이는 아무도 없다. 당신은 반대편으로 건너가 계단을 올라가고, 숲으로 빠져나온다.
<br><br>
<<dungeonescape>>
<<if _robin>>
<<link [[다음|Underground Robin Escape Orphanage]]>><<set $phase to 1>><<set $stress -= 1000>><</link>>
<<else>>
<<link [[다음|Forest]]>><<set $forest to 40>><<set $stress -= 1000>><</link>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $undergroundbrothel.robin>>
"내 쪽에서는 끝났어," 로빈이 반쯤 속삭이며 부른다. "이쪽으로 건너올 수 있겠어?"
<br><br>
<<if $speech_attitude is "bratty">>
"으-응! 서두르자!"
<<elseif $speech_attitude is "meek">>
"우릴 방해할 여지도 주지 말자!"
<<else>>
"이제 가자!"
<</if>>
당신은 빠르게 구멍을 지나 로빈의 방으로 들어선다.
<br><br>
로빈이 즉시 방에 들어오는 당신을 껴안는다. "이제 여기서 나가자!" 로빈은 당신이 구멍에 들어갈 수 있도록 도와주고 당신은 조심스럽게 내려가며 당신을 뒤따라 로빈이 들어오는 것을 확인한다.
<<nnpc_He_ nun "Robin">> 자신이 내려오면서 매트리스를 사용해 구멍을 확실히 가린다.
<<else>>
당신은 구멍에 다리를 집어넣은 채 방 가장자리에 앉는다. 경사가 느껴진다. 당신은 조심스럽게 아래로 내려가면서, 매트리스를 끌어당겨 구멍을 덮는다.
당신의 손발에 의지하여, 당신은 아래로 빠져나간다.
<</if>>
<br><br>
돌이 무너지면서 당신은 수 미터를 떨어져 차가운 물에 곤두박질친다.
<br><br>
<<link [[다음|Underground Lake]]>><<set $stress -= 1000>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<water>><<effects>>
<<set _fromUB to $undergroundbrothel?.active>>
<<set _withRobin to _fromUB ? $undergroundbrothel.robin : false>>
<<rngWraith>>
<<if _wraithEvent>>
<<set _drown to ($wraith.state is "haunt" ? "빠져죽어라" : "안돼")>>
<<ind>><<ind>><<ind>><span class="wraith_flicker">_drown</span>
<br><br>
<</if>>
<<set $stress -= 1000>>
<<if $historytrait gte 4 and !_withRobin>>
물살이 당신을 어둠 속으로 이끈다. 당신은 이러한 터널에 대해 이전에 책에서 본 적이 있었기에, 어디로 가게 될 지를 결정할 수가 있을 것이다.
<br><br>
<<link [[해변 근처로|Underground Lake2]]>><<set $sea to 10>><</link>>
<br>
<<link [[더 먼 바다로|Underground Lake2]]>><<set $sea to 50>><</link>>
<br><br>
<<else>>
물살이 당신을 어둠 속으로 이끈다. 아무런 전조도 없이, 당신은 수면 아래로 빨려든다.
당신은 그에 맞서려 해 보나, 물살이 너무 강하다. 약간의 시간이 지나니, 어둠이 빛에게 길을 터 주고, 당신은 위로 밀려 올라간다.
당신은 앞으로 나아가려 발버둥치고, <<putpost `Time.dayState` "의">> 수면 위로 빠져나온다.
<br><br>
<<if _withRobin>>
<<set _robin to statusCheck("Robin")>>
<<npc Robin 1>>
결국 로빈도 당신 옆의 수면에 떠오른다.
<br><br>
<<if _robin.dom gte 40>>
<<set _swimtestdiff to 400>>
<<He_ nun>> 최선을 다해 수면에 떠 있으려 하지만, <<his_ yi>> 급한 호흡이 <<him_ ul>> 방해한다.
"잡아!" <<he_ nun>> 당신이 <<him_>> 근처로 떠내려가자 소리친다. "여기까지 와서 흩어질 순 없어!"
당신은 가까이 다가가 <<him_ i>> 당신을 꽉 붙잡도록 한다.
<<else>>
<<set _swimtestdiff to 600>>
<<He_ nun>> 파도에 맞서 수면에 떠 있으려고 발버둥치는 것으로 보인다.
"도-도와줘!" <<He_ nun>> 당신이 가까이 와서 <<him_ i>> 당신을 꽉 붙잡도록 하자 기침하며 말한다.
<</if>>
<br><br>
<<link [[해변으로 헤엄친다|Underground Robin Escape Swim]]>><</link>><<swimmingdifficulty 1 _swimtestdiff>>
<br>
<<else>>
<<link [[다음|Sea]]>><<set $sea to 50>><</link>>
<br>
<</if>>
<</if>>
<<if _fromUB>>
<<dungeonescape>>
<</if>>
<<if _wraithEvent and !_withRobin>>
<<ind>><<ind>><<ind>><<ind>><<ind>><<ind>><span class="wraith_flicker">_drown</span>
<br><br><br><br><br><br><span class="wraith_flicker">_drown</span>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
물살이 당신을 수면 아래로 빨아들인다. 약간의 시간이 지나니, 어둠이 빛에게 길을 터 주고, 당신은 위로 밀려 올라간다.
당신은 앞으로 나아가려 발버둥치고, <<putpost `Time.dayState` "의">> 수면 위로 빠져나온다.
<br><br>
<<link [[다음|Sea]]>><</link>>
<br><<widget "undergroundRobinTopic">>
<<if $undergroundbrothel.robin>>
<<set $_state to _args[1] ? _args[1] : "discussed">>
<<set $undergroundbrothel.robinTopics[_args[0]] to $_state>>
<</if>>
<</widget>>
<<widget "undergroundEscapeForestRobin">>
<<clearNPC handler>>
<<endcombat>>
<<clotheson>>
당신은 숲으로 빠져나와 아무 방향으로나 달리고, 로빈이 당신 뒤로 가까이 따라온다. <span class="red"><<nnpc_He_ "Robin">>만 당신을 따라오는 건 아니다.</span>
<br><br>
<<link [[다음|Underground Robin Escape Stalk]]>><<set $molestationstart to 1>><</link>>
<</widget>>
<<widget "undergroundRobinTopicRefresh">>
<<if Object.entries(V.undergroundbrothel.robinTopics).filter(pair => pair[1] === "undiscussed").length lte 0>>
<<set $undergroundbrothel.robinTopics to {
"cold": "undiscussed",
"lonely": "undiscussed",
"dark": "undiscussed",
"scared": "undiscussed",
"touch": "undiscussed"
}>>
<</if>>
<</widget>>
<<widget "undergroundRobinInterlude">>
<<set _rRNG to random(1,3)>>
<<if _rRNG gte 2>>
<<print either(
"로빈이 소리지르는 게 들린다.",
"로빈이 고통에 차 소리를 지르고 있다.",
"로빈이 훌쩍거린다."
)>>
<<npcincr Robin trauma 1>><<grtrauma true>>
<br><br>
<</if>>
<</widget>>
<<widget "undergroundRobinKiss">>
<<set $speechdisable to 1>>
<<if $robinFucked>>
<<if _args[0] is "kissback">>
<<print either(
"<<He_ nun>> 머뭇거리며 당신에게 마주 키스하며, <<person3>><<person_ i>> <<person2>><<him_ ul>> 퍽퍽 박아댈 때마다 훌쩍인다.",
"당신이 <<person2>><<him_>>에게 키스하자 <<He_ ga>> 눈을 꼭 감으며, <<person3>><<person_ i>> 찔러댈 때마다 몸을 홱 움직인다.",
"<<He_ nun>> <<person3>><<person_ i>> 무자비하게 찔러댈 때마다 당신의 입에 대고 비명을 지른다."
)>>
<<else>>
<<print either(
"<<He_ ga>> 흐느끼자, <<person3>><<person_ i>> 웃음을 터뜨린다.",
"<<He_ nun>> <<person3>><<person_ i>> <<person2>><<him_>> 안에 찔러댈 때마다 훌쩍인다.",
"<<He_ nun>> 몸을 덜덜 떨고 울부짖으며, 당신에게 매달린다. <<person3>><<person_ i>> <<person2>><<his_ yi>> 목줄을 잡아끌 때마다 <<his_ yi>> 몸이 요동친다."
)>>
<</if>>
<<npcincr Robin trauma 3>><<grtrauma true>>
<<elseif $timer gte 5>>
<<if _args[0] is "kissback">>
<<He_ nun>> <<person3>><<person_ yi>> 손아귀에서 몸부림치며, 몸을 숙여 당신과 키스한다.
<<else>>
로빈은 <<person3>><<person_ yi>> 손아귀에서 몸부림친다.
<</if>>
<<elseif $timer gte 3>>
<<if _args[0] is "kissback">>
<<person3>><<person_ i>> 로빈의 목줄을 홱 잡아당기자, <<person2>><<he_ ga>> 당신의 입에 대고 비명을 내지른다.
<<else>>
<<person3>><<person_ i>> 로빈의 목줄을 홱 잡아당기자, <<person2>><<he_ ga>> 비명을 내지른다.
<</if>>
<<elseif $timer gte 1>>
<<if _args[0] is "kissback">>
로빈은 당신의 입술에 집중하려고 노력하면서, 공포로 <<his_ yi>> 눈을 꼭 감는다.
<<else>>
로빈은 공포에 질려 당신의 입에 대고 흐느끼며, <<his_ yi>> 머리를 흔들려고 한다.
<</if>>
<<else>>
<<set $robinFucked to 1>>
<span class="red">로빈은 <<person3>><<person_ i>> <<his_ yi>> <<npcPenis_ ro>> 로빈의
<<if _robin.vagina isnot "none">>
<<NPCVirginityTakenByOther "Robin" "vaginal" $NPCList[2].fullDescription>>
<<if _npcVirgin.vaginal is true>>
보지 안에 처음으로 찔러넣자 비명을 지른다.
<<else>>
보지 안에 찔러넣자 비명을 지른다.
<</if>>
<<else>>
<<NPCVirginityTakenByOther "Robin" "anal" $NPCList[2].fullDescription>>
<<if _npcVirgin.vaginal is true>>
항문 안에 처음으로 찔러넣자 비명을 지른다.
<<else>>
항문 안에 찔러넣자 비명을 지른다.
<</if>>
<</if>>
</span>
<<npcincr Robin trauma 5>><<ggrtrauma true>><<control -10>><<lcontrol>>
<</if>>
<<if _args[0] is "kissback">>
<<set $kissTurns++>>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<npc Robin>>
<<if $undergroundbrothel.robin>>
당신은 당신의 방과 로빈의 방을 잇는 구멍으로 가서 <<person1>><<him_ ul>> 부른다.
<</if>>
<<switch $undergroundbrothel.robinTalk>>
<<case 0>> /* First interaction */
"우리가 어디에 있는지 알아?" 로빈이 묻는다. 당신은 <<he_ ga>> 당신 쪽으로 오는 소리를 들을 수 있다.
<br><br>
"지하 감옥 같은 것 같아," 당신은 벽에 대고 털썩 앉으며 대답한다.
<br><br>
로빈이 <<his_ yi>> 방 곳곳을 더듬거리는 게 들린다. "우리가 탈출할 수 있는 방법이 분명히 있을 텐데..."
<<He_ ga>> 다시 한 바퀴 수색한다. "<<print (_robin.dom gte 60 ? "네게" : "우리에게")>> 이런 일이 벌어지도록 두진 않겠어."
<<case 6>> /* Sixth interaction. They'll have been here a while by this point. */
<<if $undergroundbrothel.escape is 0>>
로빈이 대답한다. "나는 아직도 여길 나갈 방법을 찾고 있어. 저들이 우리에게 빛을 낼 만할 걸 준다면 도움이 될 텐데 말이야."
<<else>>
로빈이 대답한다. "나는 계속 매트리스 아래의 구멍을 넓히고 있어. 만약 저들이 이걸 알고 있었다면, 당장이라도 날 멈추려고 뭐라도 했겠지." <<his_ yi>> 목소리에서 희망이 반짝인다.
<</if>>
<<default>>
<!-- select a random topic from robinTopics that is undiscussed. Priority topics always happen before undiscussed -->
<<set _topicList to Object.entries(V.undergroundbrothel.robinTopics)>>
<<if _topicList.filter(pair => pair[1] === "priority").length gte 1>>
<<set _topic to _topicList.filter(pair => pair[1] === "priority").random()[0]>>
<<elseif _topicList.filter(pair => pair[1] === "undiscussed").length gte 1>>
<<set _topic to _topicList.filter(pair => pair[1] === "undiscussed").random()[0]>>
<</if>>
<<if _topic>>
<<undergroundRobinTopic _topic>>
<</if>>
<<switch _topic>>
<<case "scared">>
"이럴 수는 없어..." 로빈의 목소리는 기운이 없고 미약하다.
<br><br>
<<if $speech_attitude is "meek">>
"괘-괜찮아?" 당신은 벽에 손을 짚는다.
<<elseif $speech_attitude is "bratty">>
"무슨 문제 있어? 놈들이 네게 뭔가 한 거야?" 당신의 목소리가 높아진다.
<<else>>
"로빈? 너 괜찮아?" 당신이 묻는다.
<</if>>
<br><br>
<<if _robin.dom gte 70>>
"미안해, 난 그저. 저기에서 있었던 순간에 압도당해서," 로빈이 떨리는 목소리로 말한다.
"난 강해져야 해." <<He_ nun>> 다른 무엇보다도 <<he_>> 자신에게 도움이 되기 위해 그렇게 말하는 듯하다.
<<else>>
"난 여기서 죽고 싶지 않아." 당신에게 로빈이 흐느끼는 소리가 들린다.
<br><br>
<<if $speech_attitude is "meek">>
"희망을 놓지 말아줘, 우린 나갈 수 있을 거야," 당신이 부드럽게 말한다.
<<elseif $speech_attitude is "bratty">>
"저들이 네가 생각하길 바라는 게 바로 그거야. 저들은 네가 포기하고 이 삶을 받아들이길 원한다고." 당신은 당신의 손으로 벽을 친다.
<<else>>
"걱정하지 마. 우린 나갈 수 있을 거야. 내가 약속할게," 당신이 말한다.
<</if>>
<br><br>
"고마워, 정말 도움이 됐어." 로빈의 흐느낌이 느려지다 끊긴다.
<</if>>
<<case "touch">>
"나... 널 만져도 될까?" 로빈의 목소리가 떨린다. "나 진짜 애정이 간절히 필요해."
<br><br>
당신은 당신 둘을 잇는 구멍에 손가락을 집어넣는다. 그게 구멍을 지날 수 있는 전부다. 당신은 즉시 손가락에 따뜻한 압박감을 느낀다.
약간의 시간이 흐른 후 당신은 <<he_ ga>> 당신의 손가락을 놓아주기 전 로빈이 부드럽게 당신의 손가락 끝에 키스하는 걸 느낀다.
<br><br>
"고마워... 네가 생각하는 것보다 그게 더 필요했어."
<<case "dark">>
"어둠 속에서 지내는 건 정말 익숙해지기 힘드네," 로빈이 건조하게 킥킥거린다. "난 물을 마시러 갈 때마다 매트리스에 걸려 넘어지고 있어."
<br><br>
<<if $speech_attitude is "meek">>
"내 눈이 멀 것 같은 기분이 들어," 당신은 동조하듯이 말한다.
<<elseif $speech_attitude is "bratty">>
"저들은 저들의 상품이 여기서 너무 편안히 있는 걸 원하지 않는 거야." 당신은 팔짱을 낀다.
<<else>>
"나도 똑같은 상황이야," 당신은 동조하듯이 말한다.
<</if>>
<br><br>
"어쩌면 우리는 야간 시야를 얻을지도 몰라! 아니면 초음파 청각이나! 마치 박쥐처럼 말야!" 당신은 로빈이 당신을 기운차리게 해 주려고 한다는 걸 알아차린다. 정말 효과가 있다.
<<case "lonely">>
"저기..." 로빈이 실의에 빠진 목소리로 말한다.
<<if _robin.dom gte 60>>
"난 다른 고아들이 그리워. 걔네들이 잘 지내고 있었으면 좋겠어."
<br><br>
<<if $speech_attitude is "meek">>
"분명히 잘 지내고 있을 거야," 당신은 <<him_ ul>> 기운차리게 하려고 노력한다.
<<elseif $speech_attitude is "bratty">>
"그러면 우리 꼭 여기를 나가서 걔네가 잘 지내는지 확인하자고," 당신이 말한다.
<<else>>
"그러면 최대한 빨리 걔네한테 돌아가자," 당신이 말한다.
<</if>>
<br><br>
"네 말이 맞아. 걔네들도 분명 내가 이렇게 처져 있는 모습을 보고 싶지 않을 거야. 나는 강해져야만 해." 로빈은 이제 더욱 평소의 <<hePost>>처럼 말한다.
<<else>>
"너랑 나가서 놀 때가 그리워. 우리가 집으로 돌아갔으면 좋겠어."
<br><br>
<<if $speech_attitude is "meek">>
"저기, 희망을 잃진 말자. 알겠지?" 당신은 부드럽게 말한다.
<<elseif $speech_attitude is "bratty">>
"저들이 네 머릿속에 들어오도록 두지 마. 우린 여기서 나갈 수 있을 거야. 내가 약속할게," 당신은 자신감을 담아 말한다.
<<else>>
"곧 그럴 수 있을 거야. 걱정하지 마," 당신은 어둠 속에서 미소 짓는다.
<</if>>
<br><br>
"고마워." 로빈이 말한다. "만약 내가 여기 혼자 왔다면 어떻게 했을지 모르겠어."
<</if>>
<<case "cold">>
"저-저기, 넌 어떻게 겨-견디고 있는 거야?" 당신은 로빈이 덜덜 떨면서 말하는 게 들린다.
<br><br>
<<if $speech_attitude is "meek">>
"너-너 괜찮아?" 당신이 묻는다.
<<elseif $speech_attitude is "bratty">>
"로빈, 너 괜찮은거야?" 당신은 벽 가까이 다가간다.
<<else>>
"무슨 문제 있어?" 당신이 묻는다.
<</if>>
<br><br>
"내-내 옷이 입기에 상태가 좀 나빠졌어," 로빈이 대답한다. "추위에 버티는 데 도움이 되질 않아." <<He_ ga>> 잠시 말을 멈췄다가 다시 이어간다.
<<if _robin.dom gte 60>>
"내 걱정은 하지 마. 내가 핫초콜릿을 팔 때랑 비슷하니까!"
<<else>>
"저들이 적어도 이 방을 좀 따뜻하게 해 줬으면 좋겠어."
<</if>>
<<case "tattoo">>
"너도 문신 받았어?" 로빈의 목소리가 경직되어 있다. "나는 164번이야." <<He_ ga>> 멈칫한다.
"너는 <<print (_robin.trauma gte 70 ? "만약 우리가 여길 나간다면" : "우리가 여길 나갔을 때")>> 이걸 지울 수 있을 거라 생각해? 나는 내 이름 그대로가 좋아."
<<He_ ga>> 괴롭게 웃는다.
<br><br>
<<if $speech_attitude is "meek">>
"너도 그런 일을 겪어야 해서 유감이야," 당신은 떨리는 목소리로 말한다.
<<elseif $speech_attitude is "bratty">>
"망할 개자식들이 내게도 문신을 남겼어. 네 차례 바로 전에 그랬던 게 분명해." 당신은 당신의 피부에 새겨진 '163'이라는 숫자를 손으로 문지른다.
<<else>>
"나는 '163'번." 당신의 목소리는 공허하다.
<</if>>
<<case "pig">>
<<if $bestialitydisable is "t" or $monsterchance gte 100>>
<<set _animals to "괴물들">>
<<else>>
<<set _animals to "동물들">>
<</if>>
"저기," 로빈이 말한다. <<His_ yi>> 목소리는 낙관적이지만, 당신은 그게 <<he_ ga>> 일부러 꾸며낸 것임을 알 수 있다. "돼지들이 가장 영리한 _animals 축에 낀다는 거 알고 있어?
배우는 것도 빠르고, 기억력도 좋대. 게다가 진흙투성이라는 편견과 달리 깨끗하기도 하고. 내가 한창 자라던 나이에는 돼지들을 정말 좋아했어."
<br><br>
<<He_ nun>> 잠깐 침묵에 잠긴다. "이제는 돼지를 좋아하지 않게 된 것 같아," <<he_ ga>> 약해진 목소리로 말한다.
<<case "dice">>
"난 이제 주사위를 예전과 똑같이 볼 수 없을 것 같아," 로빈이 <<if _robin.trauma gte 40>>떨리는 목소리로<<else>>억지로 웃으며<</if>> 말한다. "그들은 이걸 게임이라고 생각한 걸까?"
<br><br>
<<if $speech_attitude is "meek">>
"나도 이제 주사위를 예전과 똑같이 볼 수 없을 것 같아," 당신이 속삭인다.
<<elseif $speech_attitude is "bratty">>
"그 커다란 주사위로 저놈들을 패버리면 좋을 텐데," 당신이 중얼거린다.
<<else>>
"당연히 게임이지," 당신이 웅얼거린다. "이 장소는 바로 그런 곳이라고."
<</if>>
<br><br>
<<if _robin.trauma gte 70>>
"저들에게 그건 게임이었어," 로빈이 재차 말한다. <<He_ ga>> 공허히 웃는다. "그럼 이건 게임 오버인 걸까."
<<else>>
"이게 비디오 게임이기만 했어도," <<he_ ga>> 말한다. "우린 레이저 검과 날개달린 대포로 저들을 날려버릴 수 잇었을 거야. 네가 계속 날려대던 콤보도." 집을 다시 떠올리자, <<His_ yi>> 목소리가 조금 더 활기차진다.
<</if>>
<<case "tentacles">>
"네가 그런 일을 해야 해서 미안해," 로빈이 웅얼거린다. "내 말은, 내게서 떨어져. 그 금속 물건들이 널 공격하는 동안에는 말야."
<br><br>
<<if $speech_attitude is "meek">>
"난 너랑 하는 건 좋아," 당신이 대답한다. "그거랑은... 달라."
<<elseif $speech_attitude is "bratty">>
"딱히 벌이라고 할 만한 것도 아니었어," 당신이 과시한다. "내 말은, 내 <<nnpc_girlfriend_ wa "Robin">> 섹스하는 거? 저들은 그게 나쁜 일이라고 생각하는 거야?"
<<if $trauma gte ($traumamax * 0.6)>>
당신은 목소리가 떨리는 걸 막으려고 노력한다. 당신은 거의 성공한다.
<</if>>
<<else>>
"난 그저 저들이 널 다치게 하지 않아서 다행이야," 당신이 말한다.
<</if>>
<br><br>
로빈은 잠시 침묵에 잠긴다. "저들이 내게 뭔가 마시게 했어. 걸쭉하고, 시큼한 음료수 같았는데. 그게 나를 둔하고 차갑게 해서... 네가 뭘 하든지 느낄 수가 없었어."
<<case "machineHigh">>
<<set _noOptions to true>>
<<He_ nun>> 대답하기까지 시간이 좀 걸린다. <<he_ ga>> 입을 열자, 공허한 목소리가 흘러나온다. "아파."
<br><br>
당신은 <<him_ i>> 더 자세히 말하길 기다리고, 그러자 <<he_ ga>> 훌쩍거린다. "기계가 날 아프게 했어. 그건 너무 빠르고, 너무 거칠었어서, 난 지금 당장 앉지도 못한다고. 그래서 왜? 왜 네가 저들보고 내 기계를 켜라고 시킨 거야?" 로빈의 목소리는 눈물로 젖어간다. "넌 그게 날 아프게 할 거라는 걸 알고 있었지, 그렇지? 왜?"
<br><br>
<<if $speech_attitude is "meek">>
"미-미안해," 당신이 웅얼거린다. 당신은 다른 할 말이 생각나지 않는다.
<<elseif $speech_attitude is "bratty">>
당신은 뭔가 말하려 해 본다. 단어들이 당신의 목구멍에 걸린 듯 나오지 않는다.
<<else>>
"난 무서웠어," 당신이 조용히 말한다.
<</if>>
<br><br>
"왜?" 로빈이 더욱 커진 목소리로 말을 이어간다. "넌 그게 날 아프게 할 거라는 걸 알았잖아! 정말 너무 아팠다고! 왜 내게 그런 짓을 한 거야? 도대체 왜 그런 거야?!"
<<stress 6>><<gstress>>
<br><br>
당신은 침을 삼킨다. "로빈-"
<br><br>
"날 지켜주기로 했잖아!" <<he_ ga>> 침을 뱉는다. "참 대단한 보호자 납셨네!"
<<stress 12>><<trauma 12>><<ggstress>><<ggtrauma>>
<br><br>
<<link [[사과한다|Underground Cell Robin Talk 2]]>><<stress 6>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<set $phase to "machineHighApologise">><</link>><<gstress>><<glove>><<gdom>>
<br>
<<link [[아무 말도 하지 않는다|Underground Cell Robin Talk 2]]>><<trauma -6>><<npcincr Robin dom -10>><<set $phase to "machineHighSilent">><</link>><<ltrauma>><<lldom>>
<<case "machineNormal">>
잠시 후 로빈이 떨리는 목소리로 대답한다. "저-저기.
<<if _robin.dom gte 50>>
너 괜찮아?" <<He_ ga>> 당신을 위로한다. "네가 너무 심하게 아프지 않았으면 좋겠어."
<<else>>
그거 정말로 아프더라." 당신은 <<his_ yi>> 목소리에서 명확한 고통을 느낄 수 있다. <<He_ ga>> 잠시 멈췄다가 말을 이어간다. "너는 괜찮아?"
<</if>>
<br><br>
<<if $pain gte 60>>
<<if $speech_attitude is "meek">>
당신은 고통을 떨쳐내기 위해 울음을 터트린다.
<<elseif $speech_attitude is "bratty">>
"난 괘-괜찮아." 눈물이 당신의 턱을 타고 흘러내림과 함께, 당신의 목소리가 갈라져 당신을 배신한다.
<<else>>
"아-아니," 눈물이 턱을 타고 흘러내리는 채, 당신이 말한다.
<</if>>
<br><br>
로빈은 처음에는 놀란 듯 하지만, 빠르게 진정한다. "곧 괜찮아질 거야. 우리는 여기에서 탈출할 거고, 그러면 저들도 더 이상 우리를 아프게 하지 못해."
잠깐의 침묵 후 <<he_ ga>> 속삭인다. "나는 우리 두 명 다를 지킬 수 있을 만큼 강해질 거야."
<<pain -20>><<lpain>><<npcincr Robin dom 2>><<gdom>>
<<else>>
<<if $speech_attitude is "meek">>
"난 괜찮아질 거야, 그렇게 말해줘서 고마워." 당신은 <<his_ yi>> 걱정스러운 얼굴에 대고 미소 짓는다.
<<elseif $speech_attitude is "bratty">>
"날 무너뜨리려면 그거보다는 더한 걸 들고 와야 할 거야." 당신은 로빈에게 용감한 표정을 지어 보인다.
<<else>>
"물론 난 괜찮아. 너도 괜찮아서 다행이야." 당신은 로빈과 당신을 잇는 벽에 등을 대고 기대면서 말한다.
<</if>>
<br><br>
<<if _robin.trauma gte 70>>
로빈이 훌쩍인다. "난 그저 끝났다는 게 기쁠 뿐이야."
<<else>>
로빈은 마음을 가라앉힌다. "우린 이걸 이겨낼 수 있어, 우리가 할 수 있다는 걸 알아."
<</if>>
<</if>>
<<case "machineLow">>
"너 괜찮아?" 로빈이 거의 즉시 반응한다. <<his_ yi>> 목소리에서 걱정이 명백히 묻어나온다.
<<if _robin.dom gte 50>>
"저들이 대답을 기다리지 않을 거라는 걸 알았어야 했는데," <<he_ ga>> 말한다.
<<else>>
"정말 미안해, 저들이 대답하길 기다리지 않을 줄 몰랐어," <<he_ ga>> 말한다.
<</if>>
"네 기분이 나아지기 위해 내가 할 수 있는 게 뭐라도 있을까?" 로빈은 당신을 안심시키려 한다.
<br><br>
<<if $pain gte 60>>
<<if $speech_attitude is "meek">>
"나-나를 붙잡아줘." 당신은 벽에 난 구멍으로 당신의 손가락을 넣는다. 그걸 로빈이 부드럽게 잡는다.
<br><br>
"괜찮아." <<He_ nun>> 당신의 손가락을 잡고, 당신이 훌쩍이기 시작하자 부드럽게 문지른다. "쉬이이이, 다 괜찮아 질 거야."
<<elseif $speech_attitude is "bratty">>
"괜찮아지겠지," 당신은 간신히 말을 내뱉지만, 로빈은 명백히 납득하지 못한 것 같다.
<br><br>
"우리가 나가게 되면 네게 아이스크림을 사 주는 건 어떨까?" 당신은 로빈의 목소리에서 미소를 거의 들을 수 있다.
"내가 한 턱 내는 거야."
<<else>>
"우리 지-집에 갈 수 있는걸까?" 당신이 흐느껴 운다.
<br><br>
"담아둘 필요 없어," 당신이 부드럽게 흐느끼기 시작하자 로빈이 위로한다. "우리가 집에 가게 되면, 여기서 있었던 일은 하나도 기억나지 않을 만큼 웃게 해 줄게."
<</if>>
<<pain -20>><<lpain>><<trauma -5>><<ltrauma>><<npcincr Robin dom 2>><<gdom>>
<<else>>
<<if $speech_attitude is "meek">>
"그런 것 같아, 고마워," 당신은 살짝 떨면서 말한다.
<<elseif $speech_attitude is "bratty">>
"조금 아프긴 하겠지만, 그뿐이지. 난 계속 살아갈 거야," 당신이 말한다.
<<else>>
"그게 끝나서 기뻐, 정말로 거칠었다고," 당신이 말한다.
<</if>>
"네가 괜찮다니 다행이야. 아무거나 필요한 거 있으면 내게 말해, 알겠지?" 로빈은 안심한 듯하다.
<</if>>
<<case "machinePlayer">>
"너 괜찮아?" 로빈이 거의 즉시 반응하며, <<his_ yi>> 목소리에서 걱정이 명백히 묻어나온다.
"저들이 멈춰서 다행이야, 더 일찍 멈췄으면 좋았을텐데, 그걸 하기 전에..." <<He_ nun>> 말을 끝맺지 못한다.
<br><br>
<<if $speech_attitude is "meek">>
당신이 벽을 껴안자, 일순간이지만 마치 반대편에 있는 로빈의 따스함을 느낀 것만 같다.
"곧 괘-괜찮아질 것 같아. 고마워."
<<elseif $speech_attitude is "bratty">>
"난 그저 저들이 네게 그런 짓을 하지 않아서 기쁠 뿐이야." 당신은 파고드는 기억들을 떨치려 고개를 흔들고 억지로 미소를 짓는다.
<<else>>
"괜찮아질 거야," 당신이 로빈과 당신을 잇는 벽에 손을 올려놓으며 말한다. "약속해."
<</if>>
<<case "machineNone">>
<<if _robin.trauma lte 40>>
"우린 분명히 보여 줬어!" 로빈의 목소리가 들떠 있다. "어쩌면 다음 번에 우릴 고문하려고 하기 전에 한 번 더 생각해볼지도 몰라."
<<else>>
"우리가 안전하다는 사실이 기쁠 뿐이야. 그 기계가 나를 부-부수어 놓으려 한다면 내가 견딜 수 있을 것 같진 않아," 로빈의 목소리는 안심한 듯 하지만 아직 긴장해 있다.
<</if>>
<br><br>
<<if $speech_attitude is "meek">>
"우리가 무사해서 다행이야. 그 기계들은 무섭더라," 당신은 안도의 한숨을 내쉰다.
<<elseif $speech_attitude is "bratty">>
"그게 바로 저들이 우리에게 이런 짓을 함으로써 얻고자 하는 반응이야." 이 모든 상황에도 불구하고 당신은 스스로가 미소 짓는 게 느껴진다.
<<else>>
"저들이 포기해서 다행이야. 저기서 난 순간 저들이 다시 시도할까봐 걱정했어." 당신이 미소 짓는다.
<</if>>
<<case "kissBack">>
"아까 키스해줘서 고마워, 그때 거기서 말야," <<he_ ga>> 말한다. 잠시 대화가 멈춘다. "이상하게 들릴 거라 생각하지만, 그래도... 무슨 일이 일어나고 있는지 무시하는 데 도움이 되었어. 거기 집중하지 못하도록 말이야."
<br><br>
<<if $speech_attitude is "meek">>
"그만큼 나도 네게 고마워해야 할 것 같아," 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"내가 더 무언가 해 줬어야 했는데," 당신이 이를 꽉 물면서 말한다. "난 저들이 싫어."
<<else>>
"내가 할 수 있는 게 그것 뿐이었어," 당신이 말한다.
<</if>>
<<case "hunt">>
<<if _robin.dom gte 70>>
"우린 거기 있었어," <<he_ ga>> 중얼거린다. "우린 숲에 있었고, 우리는..." <<He_ ga>> 한숨을 쉰다. "난 더 강해져야만 했어. 그랬다면 널 구하고, 여길 나갈 수 있었겠지."
<br><br>
<<if $speech_attitude is "meek">>
"너-너는 날 보호할 필요가 없어," 당신은 조용히 말한다.
<<elseif $speech_attitude is "bratty">>
"겁먹었던 건 너뿐만이 아냐," 당신이 중얼거린다.
<<else>>
"네 자신을 탓하지 마," 당신이 말한다. "우린 같이 있잖아. 내게도 너만큼의 책임이 있어."
<</if>>
<br><br>
로빈은 몇 초간 조용하다. "우린 여기서 나갈 거야. 다음 번에도 저들이 우리를 태양 아래에 내놓는 실수를 한다면, 우린 떠날 거야."
<<else>>
"그래도 태양을 다시 보는 건 좋았어," <<he_ ga>> 활기차게 들리도록 애쓰며 말한다. "풀을 밟는 느낌도. 그건... 괜찮았어."
<br><br>
<<if $speech_attitude is "meek">>
"따-따뜻했지," 당신이 긍정적인 면을 보려고 애쓰며 말한다. 희망적으로 있기가 힘들다. "난 이 장소가 좀 덜 추웠으면 좋겠어."
<<elseif $speech_attitude is "bratty">>
"여기보다 훨씬 낫지," 당신이 벽을 살짝 걷어차며 중얼거린다. "여기선 아무것도 제대로 볼 수 없어. 적어도 저들이 조명을 켜 붰으면 좋겠어."
<<else>>
"우리가 좀 더 오래 바깥에 있을 수 있었다면 좋았을 텐데," 당신이 말한다.
<</if>>
<br><br>
"맞아." 로빈이 동의한다. "그리고 난..." <<He_ ga>> 말꼬리를 흐린다. "난 우리가 여길 탈출했으면 좋겠어."
<</if>>
<<default>>
<<He_ nun>> 조용하다. "너 괜찮아?" 당신이 묻는다.
<br><br>
로빈이 대답하기까지 시간이 좀 걸린다.
<<if _robin.trauma gte 70>>
"우-우린 여길 탈출해야 해..." 로빈의 목소리가 요동친다.
<<else>>
"난 괜찮을 거야," <<he_ ga>> 약하게 웃는다. "그저 고개만 들고 있으면 돼." 로빈의 목소리는 <<his_ yi>> 말과 상충되어 있다.
<</if>>
<<undergroundRobinTopicRefresh>>
<</switch>>
<</switch>>
<<set $undergroundbrothel.timepass to false>><<set $undergroundbrothel.robinTalk++>><<set $undergroundbrothel.robinSpoke to true>>
<br><br>
<<if !_noOptions>>
<<link [[다음|Underground Cell]]>><<endevent>><</link>>
<</if>><<effects>><<run statusCheck("Robin")>>
<<switch $phase>>
<<case "machineHighApologise">>
"로빈, 미안해," 당신이 말한다. 당신은 당신이 두려웠으며, 올바르게 생각하지 못했고, 지금은 굉장히 후회한다는 것을 설명한다. 단어들은 당신의 목이 쉴 때까지, 당신이 주체할 수 없이 빠르게 흘러나온다.
<br><br>
로빈은 잠시 대답하지 않다가, 딸꾹질을 한다. "우린 여기서 나가야 해. 둘이 함께. 그러니 우린 이번 일을 걱정할 필요가 없어. 왜냐하면... 왜냐하면 다시는 일어나지 않을 일이니까."
<br><br>
<<He_ ga>> 말을 멈춘다. "너-널 용서할게. 그리고 소리질러서 미안해. 내가 여기에 물들어가고 있나 봐."
<<case "machineHighSilent">>
당신은 입을 다물어, 방을 불편한 침묵으로 가득 채운다. 몇 분이 지나자, 로빈이 울음을 터트린다.
<br><br>
"미안해," <<he_ ga>> 속삭인다. "날 미워하지 말아줘. 그렇게 말해선 안 되는 거였어. 미안해. 미안해, 제발." <<His_ yi>> 목소리 사이에 딸꾹질과 흔들리는 숨소리가 끼어든다. "난 네가 필요해. 널 사랑해. 날 미워하지 말아줘."
<br><br>
당신이 로빈에게 <<him_ ul>> 용서한다고 말하자, <<he_ ga>> 다시 울기 시작한다. 이번에는 안심을 담아서. 몇 분이 지나자, <<his_ yi>> 목소리가 흐려진다.
<<default>>
"응?" 로빈이 말한다. "뭐라고?"
<br><br>
당신은 로빈에게 이 장면에서 버그가 났으며 $$phase 가 $phase 로 잘못 설정되었다고 말할까 했지만, 그만두기로 한다. Vrelnir에게 보고하는 것이 더 의미있을 것이다.
<</switch>>
<br><br>
<<link [[다음|Underground Cell]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "underground">><<effects>>
당신은 또다시 관중들이 기다리는 무대로 끌려간다. 로빈은 이미 무대에 올라 있다. <<covered>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>>
<<beastNEWinit 1 pig>>
무대에 서자, 당신 뒤편의 금속 셔터가 쩔껑거리며 열리고, 무지막지하게 큰 <<beastsplural_>> 두 마리가 걸어 나온다. 한 마리가 로빈에게로 달려드는 동시에, 나머지 한 마리가 당신에게 달려든다. 관중들이 짐승들에게 환호를 보낸다.
<br><br>
<<link [[다음|Underground Robin Stage Pig]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<generate1>><<generate2>>
<<fullGroup_ i>> 벌써 당신을 기다리고 있다. <<person2>><<person_ i>> 로빈의 목줄을 잡자, <<person1>><<person_ un>> 당신의 목줄을 잡는다. 그들은 당신과 로빈을 끌어서 떼어놓은 뒤 관중들을 본다. "누가 더 먼저 쌀 것 같아? 내기하자고, 친구들."
<br><br>
<<link [[다음|Underground Robin Stage Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br>
<<undergroundRobinInterlude>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Underground Robin Stage Pig Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Robin Stage Pig]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<beasttype_ un>> 고통과 공포에 차 달아나며, 출구를 찾으려고 관중들 사이를 미친듯이 돌아다닌다. 나머지 한 마리도 그에 놀라, 로빈을 혼자 일어나도록 내버려둔 채 함께 달아난다.
<br><br>
<<tearful>> 당신과 로빈은 무대에서 펄쩍 뛰어 계단으로 달려간다. 관중들은 너무 정신이 산만해져 있어 당신을 저지하려는 아무런 행동도 하지 않는다. 당신이 최대한 빠르게 계단을 올라가자, 아래쪽에서 천둥같은 발소리가 들려온다.
<br><br>
<<undergroundEscapeForestRobin>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<undergroundRobinTopic "pig" "undiscussed">>
<<beastejaculation>><<famebestiality 50>>
관중들은 당신이 무대에서 끌려나가 당신의 방으로 돌아가자 박수갈채를 보낸다. 로빈이 곧 뒤따른다.
<<undergroundReturnToCell>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemyno to 1>><<set $enemynomax to 1>>
<<maninit>>
<<set $enemytrust -= 120>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<undergroundRobinInterlude>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Underground Robin Stage Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Robin Stage Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<person1>><<person_ i>> 고통스러워하며 물러나 무대에서 굴러떨어진다. <<person2>><<person_ un>> 갑자기 들려오는 쿵 소리에 깜짝 놀란다. <<tearful>> 당신은 <<him_ ul>> 로빈에게서 홱 밀치고 계단으로 달려간다. 관중들은 너무 벙쪄 있어 당신을 저지하려는 아무런 행동도 하지 않는다.
<br><br>
당신이 최대한 빠르게 계단을 올라가자, 아래쪽에서 천둥같은 발소리가 들려온다.
<<undergroundEscapeForestRobin>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person2>><<person_ un>> 짜증난 얼굴로 당신을 쳐다본다. 관중들은 당신이 무대에서 끌려나가 당신의 방으로 돌아가자 박수갈채를 보낸다. 로빈이 곧 뒤따른다.
<<undergroundReturnToCell>>
<</if>><<effects>>
<<generate1>><<generate2>><<person1>>
당신은 당신의 방에서 바깥의 복도로 끌려나온다. 복도 또한 당신의 방처럼 중세 시대의 것으로 보이지만 현대의 가구들이 들어와 있다. 당신이 모퉁이를 돌자 많은 <<people_ i>> 무대를 둘러싸고 있는 모습이 보인다. 로빈은 이미 무대 위에 올라, <<person_>>에게 감시당하고 있다. 당신은 방 반대편에서, 어쩌면 나가는 길로 통할지도 모를 계단참을 발견한다.
<<covered>>
<br><br>
관중 대부분은 로빈을 쳐다보고 있었지만, 당신이 중앙의 무대로 끌려올라오자 모든 시선이 당신에게 집중된다. 음악이 흘러나오고 있다.
<br><br>
"우린 이제 이걸 굴릴 거랍니다," <<person2>><<person_ i>> 커다란 돌 주사위 한 쌍을 들고 말한다. "이후에 어떻게 진행될 지 결정하기 위해서죠. 낮은 눈이 나오길 기도하세요!"
<br><br>
"높은 눈! 높은 눈!" 군중들이 박자를 맞춰 외친다.
<br><br>
<<link [[다음|Underground Robin Dice Intro 2]]>><</link>><<effects>>
<<He_ ga>> 돌 주사위를 굴린다. 주사위들은 불편할 정도로 큰 소리를 내며 무대에 부딪힌다.
<br><br>
<<set $uDice1 to random(1, 6)>>
<<set $uDice2 to random(1, 6)>>
<<set _d1Color to ["","green","blue","red"][Math.ceil($uDice1/2)]>>
<<set _d2Color to ["","green","blue","red"][Math.ceil($uDice2/2)]>>
<div id="die_text">
<span id="die_1">
<<if $options.images is 1>>
<img src="img/misc/die_stone_roll.gif">
<<else>>
?
<</if>>
</span>
<span id="die_2">
<<if $options.images is 1>>
<img src="img/misc/die_stone_roll.gif">
<<else>>
?
<</if>>
</span>
<br>
=
<br>
</div>
<<timed 2s>>
<<replace "#die_1">>
<<if $options.images is 1>>
<img @src="'img/misc/die_stone_' + $uDice1 + '.png'">
<<else>>
$uDice1
<</if>>
<</replace>>
<</timed>>
<<timed 4s>>
<<replace "#die_2">>
<<if $options.images is 1>>
<img @src="'img/misc/die_stone_' + $uDice2 + '.png'">
<<else>>
$uDice2
<</if>>
<</replace>>
<</timed>>
<<timed 5s>>
<span id="die_text">
<<if $uDice1 is $uDice2>>
<<switch $uDice1>>
<<case 1>>
<span @class="_d1Color">스네이크 아이즈</span>
<<case 6>>
<span @class="_d1Color">박스카</span>
<<default>>
<span @class="_d1Color">더블 <<print $uDice1>></span>
<</switch>>
<<else>>
<span @class="_d1Color"><<putpost $uDice1 "와" "sep">></span>_trPost <span @class="_d2Color"><<print $uDice2>></span>
<</if>>
</span>
<<replace "#temp_br">>
<br>
<</replace>>
<</timed>>
<<timed 6s>>
<<replace "#temp_br">>
<br>
($uDice1, $uDice2)
<</replace>>
<</timed>>
<span id="temp_br">
<br><br>
</span>
<br><br>
<<link [[다음|Underground Robin Dice Intro 3]]>><</link>>
<br><<effects>>
<<if $uDice1 lte 3 and $uDice2 lte 3>>
당신의 눈이 낮게 나오자 관중들이 야유를 보내며, 무대에 쓰레기를 던지기도 한다.
<<if $uDice1 + $uDice2 lte 4>>
"젠장!" 특히 실망한 관중 한 명이 소리지른다.
<</if>>
<<elseif $uDice1 gte 4 and $uDice2 gte 4>>
높은 눈이 나오자 관중들이 흥분에 차 함성을 지른다.
<<if $uDice1 + $uDice2 gte 10>>
몇몇은 박자를 맞춰 발을 구르기 시작한다.
<</if>>
<<elseif $uDice1 gte 5 and $uDice2 lte 2 or $uDice1 lte 2 and $uDice2 gte 5>>
주사위 눈이 크게 다르게 나오자 관중들이 '어우' 하는 소리를 낸다.
<<else>>
관중들은 결과를 보고 웅얼거린다.
<</if>>
<br><br>
<<person_ i>> 앞으로 걸어나온다.
<<set $diceAnnouncer to _trResult>>
<<endevent>>
<<if $uDice1 is $uDice2>>
"정해졌습니다." $diceAnnouncer 선언한다. "신중하게 생각해 볼 것도 없네요."
<<for _d to 1; _d lte $uDice1; _d++>>
<<generateNPC _d>>
<</for>>
<<person1>>
<<if $uDice1 is 1>>
관중들로부터 두 명이 나와 무대 위로 기어오른다. 첫 번째 사람인 <<person_ i>> 당신에게 다가오는 동안, 두 번째 사람은 로빈에게로 간다.
<<else>>
관중들로부터 <<trNumber $uDice1>> 명의 사람들 두 무리가 나와 무대 위로 기어오른다. 첫 번째 무리인 <<fullGroup_ un>> 당신에게 다가오는 동안, 나머지 한 무리는 로빈에게로 간다.
<</if>>
<br><br>
<<link [[다음|Underground Robin Dice Molestation]]>><<set $robinDice to $playerDice to $uDice1>><<set $molestationstart to 1>><</link>>
<<else>>
"이제, 당신은 선택을 하셔야 합니다," $diceAnnouncer 당신에게 말한다. "<<putpost $uDice1 "을">> 가져가겠습니까, 아니면 <<putpost $uDice2 "을">> 가져가겠습니까? 어느 쪽을 선택하든, 친구분은 다른 쪽 숫자를 받습니다."
<br><br>
당신은 관중들이 당신에게 음탕한 눈길을 보내고 있다는 것을 알아차리고, 그 사실이 당신의 머리를 쿡쿡 찌른다. $diceAnnouncer 당신에게 당신을 덮칠 사람들의 수와, 로빈을 덮칠 사람들의 수를 고르라고 하는 것이다. 당신은 도망치는 것을 고려하지만, 너무 많은 눈이 당신을 주시하고 있다. 로빈은 겁에 질린 듯 보인다.
<br><br>
<<silently>><<putpost $uDice1 "을">><<set _option1 to _trResult + " 선택한다">><<putpost $uDice2 "을">><<set _option2 to _trResult + " 선택한다">><</silently>>
<<link [[_option1|Underground Robin Dice Intro 4]]>>
<<set $playerDice to $uDice1>><<set $robinDice to $uDice2>>
<<if $uDice1 gt $uDice2>><<stress 6>><<else>><<npcincr Robin love -1>><</if>>
<</link>><<if $uDice1 gt $uDice2>><<gstress>><<else>><<llove>><</if>>
<br>
<<link [[_option2|Underground Robin Dice Intro 4]]>>
<<set $playerDice to $uDice2>><<set $robinDice to $uDice1>>
<<if $uDice2 gt $uDice1>><<stress 6>><<else>><<npcincr Robin love -1>><</if>>
<</link>><<if $uDice2 gt $uDice1>><<gstress>><<else>><<llove>><</if>>
<</if>><<effects>>
"<<putpost $playerDice "을">> 선택했습니다," $diceAnnouncer 말한다. "그러면 <<nnpc_he_ nun "Robin">> <<putpost $robinDice "을">> 받게 되겠군요." 로빈은 당신을 <<print $playerDice gt $robinDice ? "감사하다는 눈빛으로" : "배신당했다는 눈빛으로">> 바라본다.
<br><br>
<<for _d to 1; _d lte $playerDice; _d++>>
<<generateNPC _d>>
<</for>>
<<person1>>
<<if $playerDice is 1>>
관중들로부터 <<person_>> 한 명이 무대 위로 기어올라 당신에게 다가온다.
<<else>>
관중들로부터 <<fullGroup_ i>> 무대 위로 기어올라 당신에게 다가온다.
<</if>>
<<if $robinDice is 1>>
다른 한 사람이 무대 위로 기어올라 로빈에게 다가간다.
<<else>>
<<trNumber $robinDice>> 명의 사람들이 더 무대 위로 기어올라 로빈에게 다가간다.
<</if>>
<br><br>
<<link [[다음|Underground Robin Dice Molestation]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 80>>
<<set $enemyanger += 60>>
<<set _rTrauma to [0,4,8,12,16,20,25][$robinDice]>>
<<npcincr Robin trauma _rTrauma>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<undergroundRobinInterlude>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Underground Robin Dice Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Robin Dice Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<person1>><<person_ i>> 고통스러워하며 물러나 무대에서 굴러떨어진다.
<<if $playerDice gt 2>>
다른 사람들도 마구 버둥거리는 <<his_ yi>> 팔다리에 걸려 마찬가지로 굴러떨어진다.
<<elseif $playerDice is 2>>
<<person2>><<personPost>>도 마구 버둥거리는 <<his_ yi>> 팔다리에 걸려 마찬가지로 굴러떨어진다.
<</if>>
로빈을 둘러싸고 있던 무리는 덮치는 걸 멈추고 소란이 일어나는 쪽을 돌아본다.
<br><br>
<<tearful>> 당신은 그들을 밀어젖히고 로빈의 팔을 붙잡아, 계단으로 달려간다. 관중들은 너무 벙쪄 있어 당신을 저지하려는 아무런 행동도 하지 않는다.
<br><br>
<<undergroundEscapeForestRobin>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<undergroundRobinTopic "dice" "undiscussed">>
<<ejaculation>>
관중들은 당신이 무대에서 끌려나가 당신의 방으로 돌아가자 박수갈채를 보낸다. 로빈이 곧 뒤따른다.
<<undergroundReturnToCell>>
<</if>>
<<unset $uDice1>><<unset $uDice2>><<unset $playerDice>><<unset $robinDice>><<unset $diceAnnouncer>><<effects>><<set $robinMetal to true>><<undergroundRobinTopic "tentacles" "undiscussed">>
<<loadNPC 0 handler>><<person1>>
당신은 다시 한 번 관중들이 기다리는 무대로 끌려나간다. 로빈은 이미 와 있다. <<covered>>
<br><br>
당신은 로빈이 벌거벗겨진 채로, 금속 수갑에 의해 벽에 매달려 있는 것을 알아차린다. <<nnpc_He_ nun "Robin">> 애원하는 듯한 눈길로 당신을 올려다본다.
<br><br>
"최선을 다해서 <<nnpc_him_ ul "Robin">> 거기서 떼어내 봐," <<person_ i>> 말한다. "너 자신을 위해서 말야." 금속 셔터가 열리고, 금속 광택이 나는 빨간색 촉수들이 당신에게로 달려든다. 로빈은 <<nnpc_his_ yi "Robin">> 눈을 꼭 감는다.
<br><br>
<<link [[다음|Underground Robin Tentacles]]>><<endevent>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<npc Robin>><<person1>>
<<maninit>>
<<silently>><<npc_submissive>><</silently>>
<<npcexpose>>
<<set $breakIgnore to true>>
<<set $fightTargets to []>>
<<tentaclestart 10 15 "tentacle" "metal">>
<<set $enemyarousalmax to 800>>
<</if>>
<<set $enemyanger to 0>><<set $enemytrust to 100>>
<<effects>>
<<effectsman>>
<<man>>
<<effectstentacles>>
<<tentacles>>
<<audience>>
<<statetentacles>>
<<stateman>>
<<actionsOmni>>
<<if _combatend or ($tentacles.active lte ($tentacles.max / 2))>>
<span id="next"><<link [[다음|Underground Robin Tentacles Finish]]>><</link>><<endevent>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Robin Tentacles]]>><</link>></span><<nexttext>>
<</if>>
<br><<effects>><<unset $robinMetal>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
관중들이 환호하고, 금속 촉수들은 당신에게서 떨어진다. 로빈은 벽에서 풀려났고, 당신과 로빈 두 명은 무대에서 끌려나가 방으로 돌아간다.
<br><br>
<<undergroundReturnToCell>>
<<else>>
<<loadNPC 0 handler>><<person1>>
금속 촉수들이 부르르 떨더니, 스파크가 튀며, 힘없이 떨어진다. 로빈을 묶고 있던 수갑도 자동으로 풀린다.
<br><br>
<<person_ i>> 무전기에 대고 시스템 고장에 대해 무언가 소리친다. <<tearful>> 당신은 로빈의 팔을 붙잡아 <<he_ ga>> 혼란스러워하는 사이 계단으로 달려간다. 관중들은 너무 벙쪄 있어 당신을 저지하려는 아무런 행동도 하지 않는다.
<br><br>
<<undergroundEscapeForestRobin>>
<</if>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<generate1>><<person1>>
<<trNPCdesc $NPCList[0].fullDescription "이">><<set $machineHandler to _trResult>>
당신은 다시 한 번 관중들이 기다리는 무대로 끌려나간다. 로빈은 이미 무대 위에 올라, <<person_>>에게 감시당하고 있다. <<covered>>
<br><br>
당신은 이상한 기계 한 쌍이 무대로 들어오는 것을 알아차린다. 기계에는 쇠사슬과 남근 모양의 기구가 달려 있다. 로빈은 붙잡혀 기계 중 하나로 끌려가고, 당신도 곧 그렇게 된다. 당신과 로빈은 서로 마주보게끔 배치된다.
<br><br>
"만약 네가 감당하기에 너무 힘든 것 같으면," <<person_ i>> 말한다. "<span class="gold">우리에게 바로 알려.</span> <span class="red">그러면 전력을 반대쪽 기계로 보내줄 테니까.</span>"
<<if _robin.trauma gte 60 or _robin.dom lte 20>>
로빈은 공포에 질려 목이 졸리는 듯한 소리를 낸다.
<<else>>
당신에게 <<nnpc_he_ ga "Robin">> 몸부림치면서 로빈의 사슬이 서로 부딪혀 짤그랑대는 소리가 들린다.
<</if>>
<br><br>
<<link [[다음|Underground Robin Machine]]>><<endevent>><<set $molestationstart to 1>><</link>><<set _robin to statusCheck("Robin")>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $machine_health to 6>><<set $machine_ammo to 8>>
<<if $player.vaginaExist and $analdisable is "f">>
<<machine_init vaginal anal arm_chains leg_chains>>
<<set $machine.vaginal.armed to 1>><<set $machine.anal.armed to 1>>
<<elseif $player.vaginaExist>>
<<machine_init vaginal arm_chains leg_chains>>
<<set $machine.vaginal.armed to 1>>
<<else>>
<<machine_init anal arm_chains leg_chains>>
<<set $machine.anal.armed to 1>>
<</if>>
<<if _robin.dom gte 80 and _robin.trauma lte 20>>
<<set $timer to 12>>
<<elseif _robin.dom gte 60 and _robin.trauma lte 40>>
<<set $timer to 10>>
<<elseif _robin.dom gte 40 and _robin.trauma lte 60>>
<<set $timer to 9>>
<<else>>
<<set $timer to 8>>
<</if>>
<<set $robinFucked to false>><<set $robinMachineSpeed to 2>>
<</if>>
<<effects>>
<<machine_effects>>
<<machine_combat>>
<<if $phase is 1>>
당신은 그들에게 당신 쪽 기계를 느리게 해달라고 부탁한다. $machineHandler 스위치를 조작하자, 당신의 섹스 기계가 보다 적절한 수준으로 느려진다.
<<if $robinFucked>>
로빈은 <<nnpc_his_ yi "Robin">> 기계가 속도를 다시 올리자 고통어린 비명을 내지른다.
<<npcincr Robin trauma 1>><<grtrauma true>>
<<else>>
로빈은 안도와 걱정, 그 중간 정도 되는 소리를 낸다.
<</if>>
<<machine_speed 2>>
<<set $timer to random(2,4)>>
<<elseif $phase is 2>>
당신은 그들에게 당신 쪽 기계를 느리게 해달라고 부탁한다. $machineHandler 스위치를 조작하자, 당신의 섹스 기계가 기어가는 정도로 느려진다.
<<if $robinFucked>>
로빈은 <<nnpc_his_ yi "Robin">> 기계가 더 크게 왱왱거리기 시작하자 비명을 내지른다. 당신은 기계가 <<nnpc_him_ ul "Robin">> 찔러대는 소리를 들을 수 있다.
<<npcincr Robin trauma 3>><<npcincr Robin dom -5>><<ggrtrauma true>><<lldom "Robin">>
<<else>>
로빈이 겁에 질려 비명을 지른다.
<</if>>
<<npcincr Robin love -1>><<llove>>
<<machine_speed 1>>
<<set $timer to random(2,4)>>
<<else>>
<<if $robinFucked is true>>
<<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>>
<<set _fucking to "박아대는">>
<<else>>
<<set _fucking to "위협하는">>
<</if>>
<<switch $robinMachineSpeed>>
<<case 3>>
<<if random(-100,60) gte (_robin.dom - _robin.trauma) and $timer lte 0>>
"<span class="red">느리게!</span>" 로빈이 눈물을 흘리며 외친다. "제발, 느리게 해주세요! 견딜 수가 없어요!"
<br><br>
$machineHandler 스위치를 조작하자, 당신을 _fucking 기계가 속도를 높여 일반적인 속도로 돌아온다. 로빈은 흐느끼는 소리가 섞인, 안도의 한숨을 내쉰다.
<<machine_speed 2>>
<<set $timer to random(3,5)>>
<<else>>
<<print either(
"로빈은 고통에 차 비명을 지른다.",
"당신에게 로빈이 고통에 차 울부짖는 게 들린다.",
"기계가 로빈의 숨을 쉬지 못하게 하고, 몇 초간 <<nnpc_he_ nun \"Robin\">> 숨을 쉬기 위해 발버둥친다."
)>>
<<npcincr Robin trauma 3>><<ggrtrauma true>>
<</if>>
<<case 2>>
<<if random(-100,30) gte (_robin.dom - _robin.trauma) and $timer lte 0>>
"저기," 로빈이 당신을 약하게 부른다. "혹시 내 기계를 좀 느리게 만들어주지 않을래? 꼭 그럴 필요는 없-"
<br><br>
$machineHandler 당신이 대답하기도 전에 스위치를 조작하여, 당신을 _fucking 기계가 <span class="red">속도를 높인다.</span> 로빈은 항의하며 소리지른다. "저기요, <<pshe_ nun>> 대답하지도 않았다고요! 저기요!"
<<machine_speed 3>>
<<set $timer to random(3,5)>>
<<else>>
<<print either(
"로빈은 도와달라고 소리지른다.",
"당신에게 로빈이 <<nnpc_his_ yi \"Robin\">> 사슬에서 벗어나려 발버둥치는 소리가 들린다.",
"로빈은 흐느끼지만, <<nnpc_his_ yi \"Robin\">> 목소리는 기계가 박아대는 소리에 가려진다."
)>>
<<npcincr Robin trauma 1>><<grtrauma true>>
<</if>>
<<case 1>>
<<print either(
"로빈은 불만스럽게 신음한다.",
"로빈은 약하게 저항하지만, 겁에 질린 것 같지는 않다.",
"로빈은 빠져나가려고 시도하며 끙 소리를 낸다."
)>>
<</switch>>
<<else>>
<<if $timer gte 8>>
<span class="green">로빈이 적의에 차 소리지른다. 당신에게 플라스틱에 부딪히는 소리들이 들린다.</span>
<<elseif $timer gte 6>>
<span class="lblue">당신에게 로빈이 발버둥치며, 기계를 걷어차는 소리가 들린다.</span>
<<elseif $timer gte 4>>
<span class="blue">당신에게 로빈이 발버둥치는 소리가 들린다. 얻어맞고 있는 기계의 소리가 점점 약해진다.</span>
<<elseif $timer gte 2>>
<span class="purple">당신에게 쇠사슬이 철그럭대는 소리와 함께, 로빈이 고함치는 소리가 들린다.</span>
<<elseif $timer is 1>>
<span class="pink">로빈이 겁에 질려 울부짖는다.</span>
<<else>>
<<set $robinFucked to true>>
<<NPCVirginityTakenByOther "Robin" "anal" "sex machine">>
<<if _robin.vagina isnot "none">>
<<NPCVirginityTakenByOther "Robin" "vaginal" "sex machine">>
<</if>>
<span class="red">기계가 로빈의
<<if _npcVirgin.vaginal and _npcVirgin.anal>>
보지와 항문을 처음으로 관통하자 <<nnpc_he_ ga "Robin">> 비명을 지르는 소리가 들린다.
<<elseif _npcVirgin.vaginal>>
항문을 관통하고 <<nnpc_his_ yi "Robin">> 보지를 처음으로 관통하자 <<nnpc_he_ ga "Robin">> 비명을 지르는 소리가 들린다.
<<elseif _npcVirgin.anal>>
<<if _robin.vagina isnot "none">>
보지를 관통하고 <<nnpc_his_ yi "Robin">> 항문을 처음으로 관통하자 <<nnpc_he_ ga "Robin">> 비명을 지르는 소리가 들린다.
<<else>>
항문을 처음으로 관통하자 <<nnpc_he_ ga "Robin">> 비명을 지르는 소리가 들린다.
<</if>>
<<else>>
<<if _robin.vagina isnot "none">>
보지와 항문을 관통하자 <<nnpc_he_ ga "Robin">> 비명을 지르는 소리가 들린다.
<<else>>
항문을 관통하자 <<nnpc_he_ ga "Robin">> 비명을 지르는 소리가 들린다.
<</if>>
<</if>>
</span>
관중들이 흥분에 차 함성을 지른다.
<<npcincr Robin trauma 5>><<ggrtrauma true>><<control -10>><<lcontrol>>
<</if>>
<</if>>
<</if>>
<br><br>
<<audience>>
<<set $phase to 0>>
<<machine_state>>
<<if $orgasmdown gte 1 or $pain gte 100 and $willpowerpain is undefined>>
<<else>>
<br>
당신의 입은 자유롭다.
<<if ($anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1) and $machine.speed gte 2>>
당신은 당신 쪽 기계의 속도를 느리게 해달라고 부탁할 수 있지만, 그러면 로빈이 고통받을 것이다.
<</if>>
<br>
<label><<radiobutton "$phase" 0 autocheck>> 가만히 있는다</label> |
<<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>>
<<if $machine.speed is 3>>
<label><<radiobutton "$phase" 1 autocheck>> <span class="brat">느리게 해달라고 부탁한다</span></label> |
<<elseif $machine.speed is 2>>
<label><<radiobutton "$phase" 2 autocheck>> <span class="brat">느리게 해달라고 부탁한다</span></label> |
<</if>>
<</if>>
<br><br>
<</if>>
<<machine_actions>>
<<if $machine.number lte 0>>
<span id="next"><<link [[다음|Underground Robin Machine End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Robin Machine]]>><</link>></span><<nexttext>>
<</if>>
<br><<effects>>
<<if ($anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1) and $robinFucked>>
기계가 정지하자 관중들은 소리를 지르며 박수갈채를 보낸다.
<<else>>
기계가 정지하자 관중들은 야유를 보낸다.
<<if !$robinFucked>>
로빈은 안심한 것처럼 보인다.
<</if>>
<</if>>
$machineHandler 당신과 로빈을 풀어주고, 무대에서 끌고나와 당신의 방으로 돌아간다.
<<if $robinMachineSpeed is 3>>
로빈은 당신을 바라보려 하지 않는다.
<<elseif $robinMachineSpeed is 1>>
로빈은 당신을 흘끔 바라보다가, 빠르게 시선을 돌린다.
<</if>>
<br>
<<machine_end>>
<<switch $robinMachineSpeed>>
<<case 1>>
<<undergroundRobinTopic "machineLow" "undiscussed">>
<<case 2>>
<<undergroundRobinTopic "machineNormal" "undiscussed">>
<<case 3>>
<<undergroundRobinTopic "machineHigh" "priority">>
<<default>>
<<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>>
<<undergroundRobinTopic "machinePlayer" "undiscussed">>
<<else>>
<<undergroundRobinTopic "machineNone" "undiscussed">>
<</if>>
<</switch>>
<<unset $machineHandler>><<unset $robinFucked>><<unset $robinMachineSpeed>>
<<undergroundReturnToCell>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<generate1>><<npc Robin 2>><<generate3>><<generate4>>
<<if $NPCList[0].penis is "none">>
<<npcstrapon 0>>
<</if>>
<<if $NPCList[2].penis is "none">>
<<npcstrapon 2>>
<</if>>
당신은 지하감옥의 다른 쪽, 조명이 잘 되어 있는 방으로 끌려나간다. <<person4>><<person_ i>> 카메라를 손에 든 채로, 이미 도착해 있다. <<his_ yi>> 옆에는 <<person1>><<person_ gwa>> 로빈의 목줄을 쥐고 있는 <<person3>><<person_ i>> 서 있다.
<br><br>
<<person4>><<person_ i>> 끄덕이자, 다른 두 명이 당신과 로빈을 가까이에 끌어다 놓는다.
<<if $worn.face.type.includes("covered")>>
<<person_ un>> 당신의 <<worn_face_name_ ul>> 벗겨낸다.
<<faceruined>><<set $worn.face.type.push("broken")>>
<</if>>
<<person1>><<person_ un>> 당신의 머리카락을 붙잡아 당신의 얼굴을 로빈에게 처박는다. 로빈이 꺅 하고 비명을 지른다.<<pain 1>><<gpain>>
<br><br>
<<He_ wa>> <<person3>><<person_ un>> 당신과 로빈이 마네킹인 것마냥 둘의 입술이 서로를 누르도록 머리의 위치와 각도를 조정한다. 당신이 저항하자 그들은 당신을 꽉 붙잡고, <<person4>><<person_ i>> 당신과 로빈의 목걸이를 연결한다. 당신은 몸을 빼내려 애쓰고, 로빈도 똑같이 하지만, 당신과 로빈은 그 상태로 함께 고정되었다. 당신과 로빈 사이에는 공간이라 할 만한 게 거의 없다.
<<takeKissVirginity "Robin" "loveRape">>
<br><br>
로빈은 혼란스러운 듯 당신을 쳐다보다가, <<person3>><<person_ i>> 로빈 뒤에 자리를 잡은 뒤 <<his_ yi>> 목걸이를 홱 잡아당기자 <<if _robin.trauma gte 70>>소리를 지른다<<else>>훌쩍거린다<</if>>. <<person1>><<person_>>도 당신에게 똑같이 하면서, <<his_ yi>> <<trPenisdesc $NPCList[0].penisdesc "으로">>_trResult 당신의 <<bottom_ ul>> 누른다. <<person4>><<person_ un>> <<his_ yi>> 카메라를 준비한다.
<br><br>
<<link [[다음|Underground Robin Kiss Molestation]]>><<set $molestationstart to 1>><</link>><<set _robin to statusCheck("Robin")>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemyno to 2>><<set $enemynomax to 2>><<maninit>><<npcexpose>>
<<set $enemyhealth to $NPCList[0].health>><<set $enemyhealthmax to $enemyhealth>>
<<npc_attempt_sex>>
<<set $fightTargets to [0]>><<set $robinDungeonKiss to true>><<set $robinFucked to false>>
<<set $kissTurns to 0>>
<<set $position to "doggy">>
<<set $NPCList[0].lefthand to "hair">>
<<set $NPCList[1].lefthand to "idle">><<set $NPCList[1].righthand to "idle">>
<<if $NPCList[1].penis isnot "none">><<set $NPCList[1].penis to "idle">><</if>>
<<if $NPCList[1].vagina isnot "none">><<set $NPCList[1].vagina to "idle">><</if>>
<<set $NPCList[1].location.head to "head">><<set $NPCList[1].mouth to "kiss">>
<<set $mouthstate to "kiss">><<set $mouthuse to "kiss">><<set $mouthtarget to 0>><<set $head to "bound">>
<<if _robin.dom gte 80 and _robin.trauma lte 20>>
<<set $timer to 6>>
<<elseif _robin.dom gte 60 and _robin.trauma lte 40>>
<<set $timer to 5>>
<<elseif _robin.dom gte 40 and _robin.trauma lte 60>>
<<set $timer to 4>>
<<else>>
<<set $timer to 3>>
<</if>>
<<set $turnCount to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<set $turnCount++>>
<<person4>><<person_ un>>
<<if $timer % 3 is 0 or random(1,4) is 4>>
더 가까이 다가와
<<print either(
"당신과 로빈의 얼굴을 가까이서 찍는다.",
"당신과 로빈의 얼굴을 가까이서 찍는다.",
"당신의 <<breasts_ rul>> 가까이서 찍는다.",
"당신의 <<bottom_ ul>> 가까이서 찍는다.",
"당신의 <<genitals_ rul>> 가까이서 찍는다.",
"로빈의 <<breastsdesc_ rul _robin.breastsdesc>> 가까이서 찍는다.",
"로빈의 엉덩이를 가까이서 찍는다.",
"로빈의 <<nnpc_genitals_ rul \"Robin\">> 가까이서 찍는다.",
)>>
<<else>>
촬영을 계속한다.
<</if>>
<<if $face isnot "covered">>
<<fameexhibitionism 1>><<famerape 1>>
<</if>>
<<if $timer is 0>>
<<set $timer to 3>>
<</if>>
<<set $speechdisable to 0>>
<br><br>
<<if $enemyno lte 1>>
<<set $enemyhealthmax to 1>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Underground Robin Kiss Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Robin Kiss Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $enemyhealth lte 0>>
<<person1>><<person_ i>> 발이 걸려 <<person3>><<person_>> 쪽으로 넘어진다. 재미있어 하면서, <<person4>><<person_ un>> 두 명이 바닥에서 허우적거리고 있는 걸 보려고 카메라를 돌린다.
<br><br>
<<person1>><<person_ i>> 일어나려 발버둥친다. "막아," <<he_ ga>> 말한다. "놈들이 도망치기 전에." 하지만 이미 당신과 로빈은 그들보다 훨씬 앞에 가 있다. 그들이 일어났을 때 쯤, 당신은 이미 당신과 로빈의 목걸이를 떼어놓고 복도를 뛰어내려가, 당신의 방을 지나, 빈 극장으로 들어선다. 당신이 먼 쪽에 있는 계단으로 달려들어, 최대한 빠르게 계단을 올라가자, 아래쪽에서 천둥같은 발소리가 들려온다.
<br><br>
<<undergroundEscapeForestRobin>>
<br><br>
<<else>>
<<if $kissTurns gte $turnCount/2>>
<<undergroundRobinTopic "kissBack" "undiscussed">>
<</if>>
<<set $enemynomax to 1>>
<<if $robinFucked>>
<<person3>><<person_ un>> <<himself_ rul>> 로빈의 안에 깊숙히 박은 채 절정하며 신음한다.
<<if npcHasStrapon(2)>>
<<He_ nun>> <<his_ yi>> <<penisdesc_ rul $NPCList[2].penisdesc>> 떼어낸 후, 그것이 로빈의 엉덩이 속에 들어있는 채 로빈을 찰싹 때려 <<nnpc_him_ ul "Robin">> <<print _robin.trauma gte 70 ? "움찔하게" : "비명지르게">> 한다.
<<else>>
<<He_ nun>> 자지를 빼내어, <<his_ yi>> 정액이 로빈의 다리를 타고 뚝뚝 떨어지게 한다.
<<if _robin.vagina isnot "none" and false>>
/*
Included the expected check and widget call if it's decided that Robin can get pregnant this way
<<recordSperm `{target: "Robin", spermOwner: $NPCList[2], spermType: "human"}`>>
*/
<</if>>
<</if>>
<<else>>
<<person3>><<person_ nun>> 로빈에게 박기도 전에 분노로 몸을 부들거린다.
<<if npcHasStrapon(2)>>
<<he_ nun>> 격노하여 <<his_ yi>> <<penisdesc_ rul $NPCList[2].penisdesc>> 떼어낸 후, 그걸로 로빈의 뒤통수를 때려 <<nnpc_him_ ul "Robin">> <<print _robin.trauma gte 70 ? "움찔하게" : "비명지르게">> 한다.
<<else>>
<<he_ nun>> 격노하여 로빈의 뒤통수를 후려친다.
<<if _robin.vagina isnot "none" and false>>
/*
Included the expected check and widget call if it's decided that Robin can get pregnant this way
<<recordSperm `{target: "Robin", spermOwner: $NPCList[2], spermType: "human", rngModifier: 15}`>>
*/
<</if>>
<</if>>
<</if>>
<<npcincr Robin trauma 3>><<grtrauma true>>
<br><br>
<<ejaculation>>
"그거면 됐어," <<person4>><<person_ i>> 촬영을 멈추며 말한다. 당신은 방금 당신과 로빈에게 일어난 일을 많은 사람들이 볼 생각을 하며 몸서리치지만, <<person1>><<person_ i>> 당신을 당신의 방으로 도로 끌고 가는 동안 당신이 할 수 있는 게 아무것도 없다. 당신은 희미하게 로빈이 우는 소리를 들을 수 있다.
<br><br>
<<undergroundReturnToCell>>
<br>
<</if>>
<<unset $robinDungeonKiss>><<unset $robinFucked>><<unset $kissTurns>><<unset $turnCount>><<location "forest">><<effects>>
당신은 텅 빈 무대를 지나 계단참 위로 끌려나간다. 당신이 올라감에 따라 공기는 점점 더 시원하고 상쾌해지다가, 곧 당신은 바깥으로 나온다.
<<if Weather.dayState is "dawn">>
비록 태양은 나무들 사이에 가려 보이지 않지만, 당신은 지금이 새벽이라 생각한다.
<<elseif Weather.dayState is "dusk">>
비록 태양은 나무들 사이에 가려 보이지 않지만, 당신은 지금이 해질녘이라 생각한다.
<<elseif Weather.dayState is "day">>
당신은 태양빛으로부터 눈을 가려야 했고, 당신은 저 아래의 조명이 얼마나 침침했는지를 깨닫는다.
<<elseif Weather.dayState is "night">>
차가운 밤공기가 당신의 피부를 스친다.
<</if>>
당신은 숲 공터에 있는 것 같다.
<br><br>
로빈을 비롯한 벌거벗은 <<victimgirls_>> 여러 명이 앞쪽에 밧줄에 매여 있는 채로 줄세워져 있다. 그들 주변에는 많은 사람들이 음흉한 시선을 보내며 서 있다. <<victimgirls_ nun>> 그들의 발끝만 쳐다보고 있다. <<covered>> 당신은 줄의 끝으로 끌려간다.
<<if $worn.feet.type.includes("shackle")>>
당신은 당신의 발목을 감싸고 있던 족쇄가 풀려나 제거되면서 짤깍 하는 소리가 나는 게 들린다.
<<remove_shackle>>
<</if>>
<br><br>
<<beastNEWinit 1 dog>><<generate2>>
<<person2>> 조끼를 입은 <<person_ i>>, 목줄에 묶인 <<beasttype_ 0>> 세 마리를 끌고 공터로 들어온다. 그들은 <<person2>><<him_ ul>> 세게 잡아당기며, 실질적으로 <<him_ ul>> 끌고 가고 있다. "준비되었습니다," <<he_ ga>> 권총을 머리 위로 쳐들며 말한다. "첫 발을 쏘면, 사냥감들이 달려나갑니다. 다음 발을 쏘면, 우리가 사냥하는 겁니다!" 군중들이 환호성을 보낸다. 당신은 <<victimgirls_>> 중 한 명이 흐느끼는 게 들린다.
<br><br>
<<silently>><<beasttypePost 0 "을">><<set $robinBeast to _trResult>><</silently>>
<<link [[도망간다|Underground Robin Hunt]]>><</link>><<athleticsdifficulty 1 1200>><<location "forest">><<effects>>
<<set _robin to statusCheck("Robin")>>
권총 소리가 나고, 당신과 로빈은 달려나간다.
<br><br>
두 번째 총소리가 울려퍼졌을 때 당신은 간신히 숲에 닿을 수 있었다.
<<if $athleticsSuccess>>
<<pass 5>>
당신은 최대한 빠르게 달린다. 당신은 <<victimgirls_ ga>> 하나씩 잡히며, 비명을 지르는 게 들린다.
<<if _robin.dom gte 70>>
당신은 계속 달려나가고, 로빈이 당신을 따라잡는다. 당신은 발이 걸려 비틀거리지만, <<nnpc_he_ ga "Robin">> 당신의 팔을 잡고 계속 달린다.
<br><br>
결국 당신과 로빈 둘 모두 다리가 풀려 나무에 대고 주저앉으며, 당신은 헉헉대며 숨을 쉰다. 당신은 당신의 심장 박동, 로빈이 헉헉대는 소리와 나뭇잎을 바스탁대는 바람 소리밖에 들리지 않는다.
<br><br>
로빈이 당신에게 눈물어린 미소를 지어 보인다. "우리 빠져나왔어." <<nnpc_He_ ga "Robin">> 당신에게 달려들어 포옹한다. "우리 빠져나왔다고!"
<br><br>
<<endevent>><<dungeonescape>>
<<link [[다음|Underground Robin Escape Orphanage]]>><<set $phase to 1>><<unset $robinBeast>><</link>>
<<else>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>>
<span class="red"><<beasttype_ i 0>> 로빈을 넘어뜨리자 <<nnpc_he_ ga "Robin">> 비명을 지른다.</span> 당신은 빠르게 몸을 돌려 <<beasttype_ 0>>에게 돌진하고, 당신이 다가오자 <<beasttype_ un 0>> 당신 쪽으로 몸을 돌린다.
<br><br>
"여기에 영웅이 한 명 계시는군," 당신은 <<person_ i>> 따라잡으며 그렇게 말하는 걸 듣는다. <<He_ nun>> 혼자가 아니고, 많은 수의 사람들이 <<him_ ul>> 뒤따라 온다. "영웅에게 무슨 일이 일어나는지 아니? 저마다의 사례가 있지." 군중들이 당신을 둥글게 에워싼다.
<br><br>
<<link [[다음|Underground Robin Hunt Dog]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<<else>>
<span class="red"><<person_ i>> 로빈을 넘어뜨리자 <<nnpc_he_ ga "Robin">> 비명을 지른다.</span> 당신은 빠르게 몸을 돌려 <<person_>>에게 돌진하고, 당신이 다가오자 <<person_ un>> 당신 쪽으로 몸을 돌린다.
<br><br>
"정말 용감하구나," <<person_ i>> 말한다. 군중에 끼어 있던 많은 다른 사람들도, 숨을 헐떡이면서 도착한다. "난 언제나 영웅을 망가뜨려 보고 싶었지."
<br><br>
<<saveNPC 1 "underground_hunt_1">>
<<endevent>>
<<loadNPC 0 "underground_hunt_1">>
<<clearNPC "underground_hunt_1">>
<<link [[다음|Underground Robin Hunt Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<</if>>
<</if>>
<<else>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for BeastPeople -->
당신은 최대한 빠르게 달린다. 당신은 <<victimgirls_ ga>> 하나씩 잡히며, 비명을 지르는 게 들린다.
무언가가 당신 뒤 수풀을 뚫고 달려오는 소리가 들리고, 당신의 무릎이 강제로 꿇려지며, 당신의 등에 <<print ($monster is 1 ? "손이" : "발바닥이")>> 닿는 게 느껴진다.
<<beasttype_ i 0>> 당신 위로 뛰어오<<if $NPCList[0].penis isnot "none">>르고, 당신은 <<bhis_ yi 0>> 자지가 당신의 <<bottom_ ul>> 찌르는 게 느껴진다<<else>>른다<</if>>.
<br><br>
"<<bhe_ ga 0>> 널 좋아하나 보구나," 당신은 <<person_ i>> <<bhe_ ul 0>> 따라잡으며 그렇게 말하는 걸 듣는다. <<He_ nun>> 혼자가 아니고, 많은 수의 사람들이 <<him_ ul>> 뒤따라 온다.
"그리고 <<bhe_ nun 0>> <<bhis_ yi 0>> 사냥감을 <<bhe_ ga 0>> 좋아하는 대로 할 수 있어야 마땅하지." 군중들이 당신을 둥글게 에워싼다.
<br><br>
<<link [[다음|Underground Robin Hunt Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 최대한 빠르게 달린다. 당신은 <<victimgirls_ ga>> 하나씩 잡히며, 비명을 지르는 게 들린다.
당신은 발이 걸려 땅바닥에 구르기 바로 직전에 무언가가 당신 뒤 수풀을 뚫고 달려오는 소리를 듣는다.
<br><br>
"잡았다," <<person_ i>> 말한다. 군중들 중 여러 명도, 숨을 헐떡이면서 도착한다 "이제 사냥꾼이 <<his_ yi>> 사냥감을 잡아먹을 차례야."
<br><br>
<<saveNPC 1 "underground_hunt_1">>
<<endevent>>
<<loadNPC 0 "underground_hunt_1">>
<<clearNPC "underground_hunt_1">>
<<link [[다음|Underground Robin Hunt Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<set _robin to statusCheck("Robin")>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 80>>
<<if _robin.dom gte 70>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<br>
<<beast>>
<br>
<<if _robin.dom lt 70 and $phase is 0>>
<<undergroundRobinInterlude>>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Underground Robin Hunt Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Robin Hunt Dog]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<undergroundRobinTopic "hunt" "undiscussed">>
<<beastejaculation>>
<<beasttype_ un 0>> 행복하게 컹컹 짖는다. "잘했어," <<person2>><<person_ i>> 말한다. <<he_ ga>> 당신의 목줄을 잡아 일으켜세우자 군중들이 서로 속삭임을 주고받는다.
<<if !$worn.feet.type.includes("shackle")>>
차가운 금속이 당신의 발목을 다시금 조일 때까지 당신은 그대로 붙들려 있는다.
<<shackle_feet>>
<</if>>
"우리가 한 만큼 다른 무리들도 사냥감들이랑 잔뜩 즐겼기를 바라지요."
<br><br>
근처에서 비명 소리가 나자, 군중들은 <<person_ i>> 당신을 지하감옥으로 끌고 돌아가 당신의 방에 집어넣도록 내버려 둔 채, 비명 소리를 조사하러 달려간다. 얼마 지나지 않아 로빈도 끌려내려온다.
<<undergroundReturnToCell>>
<<elseif $enemyhealth lte 0>>
<<beasttype_ i 0>> 깨갱거리며 도망친다. <<tearful>> 당신은 펄쩍 일어난다.
<<if _robin.dom gte 70>>
로빈은 <<nnpc_him_ ul "Robin">> 공격하던 <<if $rng gte 51>>$robinBeast<<else>><<person2>><<person_ ul>><</if>> 밀쳐내고 당신의 손을 붙잡아,
<<else>>
당신은 <<if $rng gte 51>>$robinBeast<<else>><<person2>><<person_ ul>><</if>> 로빈에게서 떼어내고 <<nnpc_his_ yi "Robin">> 손을 붙잡아,
<</if>>
함께 도망친다. <<person2>><<person_ un>> 당신들을 멈추려 시도하지만, 당신들은 <<him_ ul>> 피해 숲으로 도망친다.
<br><br>
<<undergroundEscapeForestRobin>>
<<else>>
로빈은 <<nnpc_him_ ul "Robin">> 공격하던 <<if $rng gte 51>>$robinBeast<<else>><<person2>><<person_ ul>><</if>> 밀쳐내고, <<beasttype_ ul 0>> 걷어차 당신으로부터 떨어트린 후 당신의 손을 잡는다.
당신과 로빈은 함께 도망친다. <<person2>><<person_ un>> 당신들을 멈추려 시도하지만, 당신들은 <<him_ ul>> 피해 숲으로 도망친다.
<br><br>
<<undergroundEscapeForestRobin>>
<</if>>
<<unset $robinBeast>><<set _robin to statusCheck("Robin")>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if _robin.dom gte 70>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<if _robin.dom lt 70>>
<<undergroundRobinInterlude>>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Underground Robin Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Robin Hunt Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<set _robin to statusCheck("Robin")>>
<<if $enemyarousal gte $enemyarousalmax>>
<<undergroundRobinTopic "hunt" "undiscussed">>
<<ejaculation>>
<<person_ i>> 당신의 목줄을 잡아 일으켜세우자 군중들이 서로 속삭임을 주고받는다.
<<if !$worn.feet.type.includes("shackle")>>
차가운 금속이 당신의 발목을 다시금 조일 때까지 당신은 그대로 붙들려 있는다.
<<shackle_feet>>
<</if>>
"우리가 한 만큼 다른 무리들도 사냥감들이랑 잔뜩 즐겼기를 바라지."
<br><br>
근처에서 비명 소리가 나자, 군중들은 <<person_ i>> 당신을 지하감옥으로 끌고 돌아가 당신의 방에 집어넣도록 내버려 둔 채, 비명 소리를 조사하러 달려간다. 얼마 지나지 않아 로빈도 끌려내려온다.
<<undergroundReturnToCell>>
<<elseif $enemyhealth lte 0>>
<<person_ i>> 나무 쪽으로 나동그라진다. <<tearful>> 당신은 펄쩍 일어난다.
<<if _robin.dom gte 70>>
로빈은 <<nnpc_him_ ul "Robin">> 공격하던 $robinBeast 밀쳐내고 당신의 손을 붙잡아,
<<else>>
당신은 $robinBeast 로빈에게서 밀쳐내고 <<nnpc_his_ yi "Robin">> 손을 붙잡아,
<</if>>
함께 도망친다. <<person1>><<person_ un>> 당신들을 멈추려 시도하지만, 당신들은 <<him_ ul>> 피해 숲으로 도망친다.
<br><br>
<<undergroundEscapeForestRobin>>
<<else>>
로빈은 <<nnpc_him_ ul "Robin">> 공격하던 $robinBeast 밀쳐내고, <<person_ ul>> 밀어낸 후 당신의 손을 잡는다.
당신과 로빈은 함께 도망친다. <<person2>><<person_ un>> 당신들을 멈추려 시도하지만, 당신들은 <<him_ ul>> 피해 숲으로 도망친다.
<br><br>
<<undergroundEscapeForestRobin>>
<</if>>
<<unset $robinBeast>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<location "forest">>
<<violence 1>>
<<neutral 1>>
<<generate1>><<generate2>><<generate3>>
<<maninit>>
<<stalk_init>>
<<stalk_run>>
<<set $combatgoal to "confront">>
<<set $NPCList[0].bold to 10000>>
로빈의 손을 꽉 잡은 채, 당신은 숲을 헤쳐나간다. <span class="pink">당신은 쫓기고 있다.</span>
<</if>>
<<effects>>
<<effectsman>><<man>>
<br><br>
<<print either(
"로빈이 당신의 손을 꽉 잡는다.",
"로빈이 뒤를 돌아본다.",
"로빈의 손이 떨리고 있다."
)>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $stalk_end>>
<span id="next"><<link [[다음|Underground Robin Escape Stalk End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Robin Escape Stalk]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<run statusCheck("Robin")>>
<<person1>>
<<if $stalk_end is "confront">>
<<if $feetaction is "confront">>
<<if $speech_attitude is "meek">>
"난 할 수 있어," 당신은 스스로를 안심신킨다. "로빈, 안전한 곳에 있어, 알겠지?" 당신은 몸을 돌려 추격자를 마주한다.
<<elseif $speech_attitude is "bratty">>
"계속 가! 곧 따라잡을게." 당신은 당신의 추격자 쪽으로 몸을 돌리기 전 로빈에게 미소를 지어 보인다.
<<else>>
"로빈, 계속 움직이고 집에 도착할 때까지 멈추지 마," 당신은 추격자를 마주하기 전 말한다.
<</if>>
<<else>>
<<if !$stalk_assess>>뒤에서 팔 한 쌍이 튀어나와<<else>>뒤에서 <<person1>><<person_ i>><</if>> 당신을 붙잡는다.
<br><br>
당신은 로빈에게 계속 달리라는 몸짓을 한다.
<</if>>
로빈은 망설이는 듯 고개를 끄덕이고는 나무들 사이로 사라진다.
<br><br>
로빈이 안전하다는 사실에, 당신은 안도의 한숨을 내쉰다.
<br><br>
<<saveNPC 0 dungeon_1>><<saveNPC 1 dungeon_2>><<saveNPC 2 dungeon_3>>
<<endcombat>>
<<loadNPC 0 dungeon_1>><<loadNPC 1 dungeon_2>><<loadNPC 2 dungeon_3>>
<<clearNPC dungeon_1>><<clearNPC dungeon_2>><<clearNPC dungeon_3>>
<<run delete $NPCList[0].state>><<run delete $NPCList[1].state>><<run delete $NPCList[2].state>>
<<person1>><<person_ i>> <<his_ yi>> 목을 꺾고, <<person2>><<person_ gwa>> <<person3>><<person_ i>> <<his_ yi>> 옆에 선다. "내 생각에 너는 <<nnpc_his_ yi "Robin">> 몫까지 두 배로 일해야 할 것 같군." 그들이 당신에게 다가온다.
<br><br>
<<link [[다음|Underground Robin Escape Fight]]>><<set $fightstart to 1>><</link>>
<<elseif $stalk_end is "hide">>
당신은 숨어있던 장소에서 나온다. <<if $stalk_assess>><<person1>><<person_ un>><<else>>당신을 따라오던 게 누구던지 간에<</if>> 이제 어디에도 보이지 않는다. <<tearful>> 당신은 로빈 쪽으로 몸을 돌린다. <<nnpc_He_ ga "Robin">> 당신은 꽉 껴안는다.
<br><br>
로빈은 <<nnpc_his_ yi "Robin">> 머리를 쭉 내민다. "그들은 간 거야?"
<br><br>
당신은 끄덕이고는 로빈의 손을 잡고 숲을 계속 지나간다.
<br><br>
<<endcombat>><<clotheson>>
<<link [[다음|Underground Robin Escape Orphanage]]>><<set $phase to 1>><</link>>
<<else>>
당신이 추격자를 떨쳐내자 로빈이 숨을 가쁘게 내쉰다. "잠깐 휴식이... 필요해." <<nnpc_he_ ga "Robin">> 쌕쌕거린다. <<tearful>> 당신은 <<nnpc_him_ ul "Robin">> 포옹하고, <<nnpc_he_ "Robin">> 또한 그에 화답한다.
<br><br>
로빈이 당신에게 기댄 채로 몇 분이 지난 후, 당신은 <<nnpc_his_ yi "Robin">> 손을 잡고 <<nnpc_him_ ul "Robin">> 고아원으로 데려간다.
<br><br>
<<endcombat>><<clotheson>>
<<link [[다음|Underground Robin Escape Orphanage]]>><<set $phase to 1>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 200>>
<<set $enemytrust -= 100>>
<<set $position to ["missionary","doggy"].pluck()>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Underground Robin Escape Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Underground Robin Escape Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<person_ i>> 나무뿌리에 걸려 뒤로 넘어지며, 당신을 공격하던 세 명 모두를 땅바닥으로 넘어뜨린다. 그들이 쓰러져 있을 때, 당신은 도망친다.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation "short">>
그들은 숨을 돌리려 잠시 멈추고, 당신은 도망칠 기회를 잡는다.
<<else>>
<<set _defeat to true>>
당신은 움직이기엔 너무 심하게 다친 채로, 땅바닥에 쓰러진다.
<br><br>
<<fullGroup_ i>> 당신을 들어 숲으로 끌고 가고, 당신이 지나가면서 나무뿌리며 돌멩이 따위가 당신의 얼굴을 긁는다. 결국 당신은 다시 지하로 다시 끌려왔다는 것을 알아차린다.
<br><br>
그들은 로빈이 있던 방까지 와서 당신을 그 안에 던져넣는다.
<<if $undergroundbrothel.water gte 1>>
"너도 복종하게 될 거다," <<he_ ga>> 말한다. "그렇지 못하면, 반항하기엔 너무 약해지겠지. 왜 굳이 어려운 쪽을 택하지?" <<He_ ga>> 문을 쾅 닫는다.
<<else>>
"그래서, 이렇게 나오겠다는 거냐?" <<he_ ga>> 실망한 듯한 표정으로 말한다. "좋아, 물 없이도 그렇게 고집부릴 수 있는지 보자고." <<He_ ga>> 문을 쾅 닫는다.
<<set $undergroundbrothel.water to 1>>
<</if>>
<br><br>
<<run delete $undergroundbrothel.robin>>
<<run delete $undergroundbrothel.robinSpoke>>
<<run delete $undergroundbrothel.robinTalk>>
<<run delete $undergroundbrothel.robinTopics>>
<<set $undergroundbrothel.robinGone to true>>
<<undergroundReturnToCell "Robin">>
<</if>>
<br><br>
<<if !_defeat>>
<<tearful>> 당신은 고아원으로 돌아온다.
<<endcombat>><<clotheson>>
<<link [[다음|Underground Robin Escape Orphanage]]>><<set $phase to 0>><</link>>
<</if>><<location "sea">><<water>><<effects>>
<<if $swimmingSuccess>>
로빈을 도와주면서 동시에 수영하는 건 어려운 일이지만, 당신은 결국 어떻게든 <<him_ ul>> 뒤에 이끌고 해안에 도달하는 데 성공한다.
<<else>>
당신은 최선을 다하지만, 당신도 로빈도 썩 좋은 수영선수는 아니다. 당신은 해안으로 가려고 노력하지만 도중에 기절해버리고 만다.
<<pass 120>>
해변에 쓰러진 채로 얼마나 시간이 지났을지 모를 무렵, 당신은 깨어난다. 로빈은 몇 미터 떨어진 곳에서 신음하고 있다. <<stress 6>><<gstress>><<npcincr Robin trauma 5>><<grtrauma true>>
<</if>>
<br><br>
<<link [[다음|Underground Robin Escape Shore]]>><</link>>
<br><<location "beach">><<effects>>
<<set _robin to statusCheck("Robin")>>
당신은 해변에 있다.
<br><br>
<<if $exposed gte 1>>
<<towelup>>
로빈은 근처의 탈의실로 뛰어들어가 수건을 걸치고 나온다. <<He_ nun>> 다정하게 당신에게 수건을 둘러 주고는 당신을 껴안는다.
<<else>>
로빈은 당신에게 다가와 당신을 감싸안는다.
<</if>>
<<if _robin.dom gte 40>>
"우리가 거기서 나왔다니 너무 기뻐!" <<He_ nun>> 당신의 머리를 <<his_ yi>> 어깨에 기대고 당신의 머리카락을 어루만진다.
<<else>>
"우리가 해냈어! 우린 이제 자유야!" <<He_ ga>> <<his_ yi>> 머리를 당신의 어깨에 묻는다.
<</if>>
<<He_ nun>> 포옹을 풀면서, <<his_ yi>> 손으로 당신의 손을 잡는다. "집에 가자," <<he_ ga>> 당신을 고아원으로 이끌며 말한다.
<br><br>
<<link [[로빈을 따라간다 (1:00)|Underground Robin Escape Orphanage]]>><<endevent>><<set $phase to 1>><<pass 60>><<npcincr Robin dom 1>><</link>><<gdom>>
<br>
<<link [[여기에 남는다|Underground Robin Escape Stay]]>><<npcincr Robin dom -1>><</link>><<ldom>>
<br><<set $outside to 0>><<set $location to "home">>
<<npc Robin>>
<<if $phase is 1>>
로빈은 앞장서서 고아원으로 돌아가 중앙 홀로 들어간다. 거기에 도착하자 <<he_ nun>> 당신을 <<his_ yi>> 방으로 안내하고 당신을 침대에 밀어 넘어뜨린 후 꽉 껴안는다.
"우린 자유야!" <<He_ ga>> 행복한 웃음을 터뜨린다.
<<if $home_gone gte 72>>
기쁨의 눈물이 <<his_ yi>> 얼굴을 타고 흘러내려 당신에게 떨어진다. 로빈이 당신을 더욱 세게 껴안는다.
<<elseif $home_gone gte 24>>
"내 방을 이렇게나 그리워하게 될 거라고는 생각해본 적도 없어," 로빈이 여전히 당신을 껴안은 채로 말한다.
<<else>>
로빈이 미소 짓는다. "돌아오니 기쁘다."
<</if>>
<<else>>
당신은 고아원에 들어와 로빈의 방문을 두드린다. 문은 거의 바로 열린다. 로빈이 당신을 방 안으로 끌고 들어와 오래도록 포옹한다.
"돌아왔구나!"
<</if>>
<<npcincr Robin trauma -10>><<npcincr Robin love 5>><<llrtrauma>><<glove>>
<<home_effects>>
<br><br>
당신과 로빈은 잠시 대화를 나눈다. 로빈은 갇혀 있을 때 <<he_ ga>> 당신을 껴안고 싶어한 횟수만큼 당신을 껴안아 줄 거라 말한다. <<He_ nun>> <<his_ yi>> 말한 바를 지킨다.
<<stress -4>><<trauma -4>><<lstress>><<ltrauma>>
<br><br>
<<if $replayScene>>
/* Link to leave to go back to the scene viewer */
<<link [[다음|Beach]]>><</link>>
<<else>>
<<robinoptions>>
<</if>><<location "beach">><<effects>>
<<run statusCheck("Robin")>>
로빈은 당신의 손을 놓아준다. "뭐, 네가 괜찮을 거라고 확신한다면야."
<<He_ nun>> 내키지 않는 듯 당신에게 손을 흔들어 작별인사를 하고, 고아원 방향으로 걷기 시작한다.
<br><br>
<<link [[다음|Beach]]>><</link>><<effects>>
<<smugglerdifficultynpcs>>
당신은 열린 가방을 향해 살금살금 다가간다. 더 가까이서 보면, 그 인물이 <<person_ ira>>는 것을 알 수 있다.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $smuggler_stolen_stat gte 4>>
당신은 근처에 있는 어둠 속에 숨어서, <<his_ yi>> 친구들이 모두 시선을 돌릴 때까지 기다린다. 당신이 가방 안에 손을 넣을 때 <<person_ un>> <span class="green">고개를 들지 않는다.</span> 당신은 따뜻한 물체를 잡는다. 당신은 그것을 꺼내서, 살금살금 빠져나온다.
<<elseif $smuggler_stolen_stat gte 2>>
당신은 어둠 속에 멈춰 서서, <<his_ yi>> 친구가 한눈을 팔기를 기다린다. 기회가 왔다. 당신이 가방 안에 손을 넣을 때 <<person_ un>> <span class="green">고개를 들지 않는다.</span> 당신은 따뜻한 물체를 잡는다. 당신은 그것을 꺼내서, 살금살금 빠져나온다.
<<else>>
<<He_ nun>> 여유로워 보이고, 당신이 가방 안에 손을 넣을 때 <span class="green">고개를 들지 않는다.</span> 당신은 따뜻한 물체를 잡는다. 당신은 그것을 꺼내서, 살금살금 빠져나온다.
<</if>>
<br><br>
<<skulduggeryuse>>
<<smugglerobject>>
<<endevent>>
<<destinationsmuggler>>
<<else>>
<<if $smuggler_stolen_stat gte 4>>
당신은 근처에 있는 어둠 속에 숨어서, <<his_ yi>> 친구들이 모두 시선을 돌릴 때까지 기다린다. 당신이 가방에 손을 넣자, <span class="red"><<person_ un>> 홱 돌아서서 당신의 팔을 잡는다.</span> "우리는 널 찾고 있었지," <<he_ ga>> 말한다. "우리 작은 도둑씨." <<His_ yi>> 친구들이 가까이 다가온다.
<<elseif $smuggler_stolen_stat gte 2>>
당신은 어둠 속에 멈춰 서서, <<his_ yi>> 친구가 한눈을 팔기를 기다린다. 기회가 왔다. 당신은 가방에 손을 넣었지만, <span class="red"><<person_ un>> 홱 돌아서서 당신의 팔을 잡는다.</span> "내가 뭘 잡았는지 좀 봐," <<he_ ga>> <<person2>><<personPost>>에게 말한다. "이 녀석이 다른 놈들을 털었을 거야. 재미 좀 보자고."<<person1>>
<<else>>
<<He_ nun>> 여유로워 보이지만, 당신이 가방에 손을 넣자, <span class="red">홱 돌아서서</span> 당신의 팔을 잡는다.
<</if>>
<br><br>
<<skulduggeryuse>>
<<link [[다음|Smuggler Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
당신은 빛이 깜박이는 쪽으로 걸어간다.
<<smugglerdifficultytext>>
<<smugglerdifficultyactions>>
<br>
<<link [[떠난다|Forest]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 150>>
<<set $enemytrust -= 200>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Smuggler Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Smuggler Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $smuggler_stolen_stat gte 4>>
<<person1>><<person_ un>> 가방을 닫고, 그들은 함께 으스대며 가버린다.
<<elseif $smuggler_stolen_state gte 2>>
<<person1>><<person_ un>> 가방을 닫고, 그들은 함께 으스대며 가버린다.
<<else>>
<<person1>><<person_ un>> 가방을 닫고 으스대며 가버린다.
<</if>>
<br><br>
<<tearful>> 당신은 비틀거리며 일어선다.
<br><br>
<<set $smuggler_timer to -1>>
<<clotheson>>
<<endcombat>>
<<destinationsmuggler>>
<<elseif $enemyhealth lte 0>>
<<person1>>
<<if $smuggler_stolen_stat gte 4>>
<<person_ un>> 당신과 <<himPost>> 사이에 거리를 두려고 애쓰면서, 뒤로 물러선다. <<He_ nun>> 당신을 집중해서 바라보다가, 너무 집중하는 바람에 <<he_ nun>> 불 속에 발을 들여놓아 버린다.
<br><br>
<<if $location is "sea">>
<<He_ nun>> 비명을 지르며 펄쩍 뒤로 뛰었고, 바다를 향해 깡충깡충 뛰어간다.
<<else>>
<<He_ nun>> 비명을 지르며 펄쩍 뒤로 뛰었고, <<his_ yi>> 발을 담글 만한 것을 찾아 헤맨다.
<</if>>
<<His_ yi>> 친구들은 <<him_ ul>> 쫓아가고, 당신의 존재는 잠시 잊혀진다.
<<elseif $smuggler_stolen_stat gte 2>>
<<person_ un>> 당신과 <<himPost>> 사이에 거리를 두려고 애쓰면서, 뒤로 물러선다. <<He_ nun>> 당신을 집중해서 바라보다가, 너무 집중하는 바람에 <<he_ nun>> 불 속에 발을 들여놓아 버린다.
<br><br>
<<if $location is "sea">>
<<He_ nun>> 비명을 지르며 펄쩍 뒤로 뛰었고, 바다를 향해 깡충깡충 뛰어간다.
<<else>>
<<He_ nun>> 비명을 지르며 펄쩍 뒤로 뛰었고, <<his_ yi>> 발을 담글 만한 것을 찾아 헤맨다.
<</if>>
<<His_ yi>> 친구는 <<him_ ul>> 쫓아가고, 당신의 존재는 잠시 잊혀진다.
<<else>>
<<person_ un>> 당신과 <<himPost>> 사이에 거리를 두려고 애쓰면서, 뒤로 물러선다. <<He_ nun>> 당신을 집중해서 바라보다가, 너무 집중하는 바람에 <<he_ nun>> 불 속에 발을 들여놓아 버린다.
<br><br>
<<if $location is "sea">>
<<He_ nun>> 비명을 지르며 펄쩍 뒤로 뛰었고, 바다를 향해 깡충깡충 뛰어간다.
<<else>>
<<He_ nun>> 비명을 지르며 펄쩍 뒤로 뛰었고, <<his_ yi>> 발을 담글 만한 것을 찾아 헤맨다.
<</if>>
<</if>>
<br><br>
<<tearful>> 당신은 기회를 잡고 가방을 뒤진다. 당신은 단단하고 따뜻한 것을 움켜잡는다. 얻은 것을 손에 들고, 당신은 안전한 곳으로 달려간다.
<br><br>
<<smugglerobject>>
<<clotheson>>
<<endcombat>>
<<destinationsmuggler>>
<</if>><<widget "smugglerdifficultytext">>
어떤 사람이 걸상에 앉아, 임시로 만든 불 위에서 손을 데우고 있는 것을 볼 수 있다. 열린 가방이 그 옆에 놓여 있다. <span class="gold">안에서 무언가가 빛난다.</span>
<br><br>
<<if $smuggler_stolen_stat is 0>>
<span class="green">상대는 혼자다.</span>
<<elseif $smuggler_stolen_stat is 1>>
<span class="green">상대는 혼자다.</span> <span class="blue">그러나 이따금씩 조심스러운 시선을 어깨 너머로 던지고 있다.</span>
<<elseif $smuggler_stolen_stat is 2>>
<span class="blue">또 다른 인물이 그 옆에 앉아 있다.</span>
<<elseif $smuggler_stolen_stat is 3>>
<span class="blue">또 다른 인물이 그 옆에 앉아 있으며,</span> 무기가 될만한 것을 한손에 쥐고 있다.
<<elseif $smuggler_stolen_stat is 4>>
<span class="purple">그 옆에는 다른 두 사람이 앉아 있다.</span>
<<elseif $smuggler_stolen_stat is 5>>
<span class="purple">그 옆에는 다른 두 사람이 앉아 있는데,</span> 경비원처럼 보인다.
<<elseif $smuggler_stolen_stat is 6>>
<span class="pink">그 옆에는 다른 세 사람이 앉아 있으며,</span> 불을 바라보고 있다.
<<elseif $smuggler_stolen_stat is 7>>
<span class="pink">세 명의 다른 인물들이 근처를 서성거리고 있는데,</span> 그 중 한 명은 그림자 속에서 거의 보이지 않는다.
<<elseif $smuggler_stolen_stat is 8>>
<span class="red">다른 네 명은 불꽃 주위에 원을 그리며,</span> 그들과 함께 앉아 있다.
<<else>>
<span class="red">당신은 마치 순찰하는 것처럼 불 주위를 서성거리는,</span> 네 명의 다른 인물들을 볼 수 있다.
<</if>>
<br><br>
<</widget>>
<<widget "smugglerdifficultyactions">>
<<if $smuggler_stolen_stat is 0>>
<<set $skulduggerydifficulty to 100>>
<<elseif $smuggler_stolen_stat is 1>>
<<set $skulduggerydifficulty to 200>>
<<elseif $smuggler_stolen_stat is 2>>
<<set $skulduggerydifficulty to 300>>
<<elseif $smuggler_stolen_stat is 3>>
<<set $skulduggerydifficulty to 400>>
<<elseif $smuggler_stolen_stat is 4>>
<<set $skulduggerydifficulty to 500>>
<<elseif $smuggler_stolen_stat is 5>>
<<set $skulduggerydifficulty to 600>>
<<elseif $smuggler_stolen_stat is 6>>
<<set $skulduggerydifficulty to 700>>
<<elseif $smuggler_stolen_stat is 7>>
<<set $skulduggerydifficulty to 800>>
<<elseif $smuggler_stolen_stat is 8>>
<<set $skulduggerydifficulty to 900>>
<<else>>
<<set $skulduggerydifficulty to 1000>>
<</if>>
<<link [[빛나는 물체를 훔친다|Smuggler Steal]]>><</link>><<skulduggerydifficulty>>
<br>
<</widget>>
<<widget "smugglerdifficultynpcs">>
<<if $smuggler_stolen_stat is 0>>
<<generate1>><<person1>>
<<elseif $smuggler_stolen_stat is 1>>
<<generate1>><<person1>>
<<elseif $smuggler_stolen_stat is 2>>
<<generate1>><<person1>><<generate2>>
<<elseif $smuggler_stolen_stat is 3>>
<<generate1>><<person1>><<generate2>>
<<elseif $smuggler_stolen_stat is 4>>
<<generate1>><<person1>><<generate2>><<generate3>>
<<elseif $smuggler_stolen_stat is 5>>
<<generate1>><<person1>><<generate2>><<generate3>>
<<elseif $smuggler_stolen_stat is 6>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>>
<<elseif $smuggler_stolen_stat is 7>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>>
<<elseif $smuggler_stolen_stat is 8>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>>
<<else>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>>
<</if>>
<</widget>>
<<widget "smugglerobject">>
당신은 물체를 살펴본다.
<<if $smuggler_stolen_stat is 0>>
그것은 두꺼운, 회색 금속 튜브이다. 얇은 유리 창이 한쪽아래로 흘러나와, 보라색 빛을 내뿜는다. 무엇인가 쓰여있지만, 익숙하지 않은 언어이다. 당신은 안에 뭐가 들었는지도 모르고, 그것을 여는 방법도 알 수가 없다. <span class="gold">지하세계에 연줄이 있는 누군가가 당신에게 도움을 줄 수 있을지도 모른다.</span>
<<elseif $smuggler_stolen_stat is 1>>
그것은 당신이 훔친 것과 동일한 또 다른 회색 튜브이다. 그것은 조금 따뜻하다.
<<else>>
또 다른 회색 금속 튜브이다. 당신은 그들이 그것을 무엇에 쓰는지 궁금해 한다.
<</if>>
<br><br>
<<set $blackmoney += 2000>>
<<set $smuggler_stolen_stat += 1>>
<<set $smuggler_timer to -1>>
<</widget>>
<<widget "destinationsmuggler">>
<<if $location is "forest">>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $location is "sea">>
<<link [[다음|Rocks]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $location is "sewers">>
<<link [[다음|Sewers Algae]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|Bus Station]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>><<widget "danceactions">>
<<exposure>>
<<if $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74 and $forceddance isnot 1 and ($corruptionDancing is undefined or $dancelocation isnot "brothel")>>
<!--
No dancing if:
Under 75 exhib, fully exposed, not forced, (not at brothel or not corrupt dance)
-->
<<elseif $exposed gte 1 and $exhibitionism lte 34 and $forceddance isnot 1 and ($corruptionDancing is undefined or $dancelocation isnot "brothel") and !$worn.under_lower.type.includes("dance")>>
<!--
No dancing if:
Under 35 exhib, half exposed, not forced,
not wearing dance clothes, (not at brothel or not corrupt Dancing)
-->
<<else>>
<!-- Generate "dance near" boxes -->
<<if $audience gte 1>>
<<for $_audienceMemberIndex to 0; $_audienceMemberIndex lt $enemyno; $_audienceMemberIndex++>> <!-- For each audience member 1-6 -->
<<personselect $_audienceMemberIndex>>
<div class="dance_box"><label>
<<if $NPCList[$_audienceMemberIndex].masturbating gte 1>>
<<if $NPCList[$_audienceMemberIndex].traits.includes("relaxed") and _danceaction is "sophisticated">>
<span class="pink"><<person_ un>> 자위하고 있다.</span>
<<elseif $NPCList[$_audienceMemberIndex].traits.includes("sociable") and _danceaction is "cool">>
<span class="pink"><<person_ un>> 자위하고 있다.</span>
<<elseif $NPCList[$_audienceMemberIndex].traits.includes("brooding") and _danceaction is "sensual">>
<span class="pink"><<person_ un>> 자위하고 있다.</span>
<<elseif $NPCList[$_audienceMemberIndex].traits.includes("lecher") and _danceaction is "sexual">>
<span class="pink"><<person_ un>> 자위하고 있다.</span>
<<else>>
<<person_ un>> 자위하고 있다.
<</if>>
<<dance_npc_masturbation_chance $_audienceMemberIndex>>
<<else>>
<<person_ un>> 구경하고 있다.
<</if>>
<<capture $_audienceMemberIndex>>
| <<himPost>> 근처에서 춤춘다. <<radiobutton "$dance_place" $_audienceMemberIndex autocheck>>
<</capture>>
</label></div>
<br>
<</for>>
<br>
<</if>>
<!-- Generate general dance actions -->
<<if $danceactiondefault is "cool">>
<label>멋진 춤 (0:01) <<radiobutton "$danceaction" "cool" checked>></label> |
<<elseif $danceactiondefault is 0>>
<label>멋진 춤 (0:01) <<radiobutton "$danceaction" "cool" checked>></label> |
<<else>>
<label>멋진 춤 (0:01) <<radiobutton "$danceaction" "cool">></label> |
<</if>>
<br>
<<if $danceactiondefault is "sophisticated">>
<label>세련된 춤 (0:01) <<radiobutton "$danceaction" "sophisticated" checked>></label> |
<<else>>
<label>세련된 춤 (0:01) <<radiobutton "$danceaction" "sophisticated">></label> |
<</if>>
<br>
<<if $danceactiondefault is "seductive">>
<label><span class="meek">유혹적인 춤</span> (0:01) <<combatexhibitionist1>> <<radiobutton "$danceaction" "seductive" checked>></label> |
<<else>>
<label><span class="meek">유혹적인 춤</span> (0:01) <<combatexhibitionist1>> <<radiobutton "$danceaction" "seductive">></label> |
<</if>>
<br>
<<if hasSexStat("exhibitionism", 2)>>
<<if $danceactiondefault is "sexual">>
<label><span class="sub">성적인 춤</span> (0:01) <<combatexhibitionist2>> <<radiobutton "$danceaction" "sexual" checked>></label> |
<<else>>
<label><span class="sub">성적인 춤</span> (0:01) <<combatexhibitionist2>> <<radiobutton "$danceaction" "sexual">></label> |
<</if>>
<br>
<</if>>
<<goocount>>
<<if $cat gte 6 and $liquidoutsidecount gte 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<if $danceactiondefault is "groom">>
<label><span class="sub">그루밍</span> (0:01) <span class="blue">고양이</span> <<radiobutton "$danceaction" "groom" checked>></label> |
<<else>>
<label><span class="sub">그루밍</span> (0:01) <span class="blue">고양이</span> <<radiobutton "$danceaction" "groom">></label> |
<</if>>
<</if>>
<!-- Generate stripping dance actions -->
<<dancestripactions>>
<br><br>
<<link [[계속|$passage]]>><</link>>
<br>
<</if>>
<<elseif $danceevent is "vip">>
<<link [[허락한다|$passage]]>><<set $danceaction to "vipallow">><</link>>
<br>
<<link [[밀쳐낸다|$passage]]>><<set $danceaction to "vippush">><</link>>
<br>
<<elseif $danceevent is "darryl">>
<<link [[안심시킨다|$passage]]>><<set $danceaction to "darrylreassure">><<npcincr Darryl love 1>><</link>><<glove>>
<br>
<<link [[데릴을 무대 위로 당겨올린다|$passage]]>><<set $danceaction to "darrylpull">><</link>>
<br>
<<elseif $danceevent is "briar">>
<<link [[브라이어에게 윙크한다|$passage]]>><<set $danceaction to "briarwink">><<npcincr Briar love 1>><</link>><<glove>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[브라이어를 유혹한다|$passage]]>><<set $danceaction to "briarseduce">><</link>><<promiscuous3>>
<br>
<<else>>
<span class="blue">브라이어를 유혹해본다는 생각이 당신의 머리를 스치지만, 당신은 그러기에는 충분히 음란하지 않다.</span>
<br>
<</if>>
<<elseif $danceevent is "strippertrouble">>
<<link [[그들을 돕는다|$passage]]>><<set $danceaction to "stripperhelp">><</link>>
<br>
<<link [[무시한다|$passage]]>><<set $danceaction to "stripperignore">><</link>>
<br>
<<elseif $danceevent is "note">>
<<link [[다가간다|$passage]]>><<set $danceaction to "noteapproach">><</link>>
<br>
<<link [[무시한다|$passage]]>><<set $danceaction to "noteignore">><</link>>
<br>
<<elseif $danceevent is "rape">>
<<elseif $danceevent is "molest">>
<<link [[당신을 만지게 둔다|$passage]]>><<set $danceaction to "cop">><</link>>
<br>
<<if $dancelocation is "brothel" and $corruptionDancing isnot undefined>>
당신의 귓속의 슬라임이 쇼를 끝내는 것을 막는다.
<<elseif $dancelocation isnot "underground" and $dancelocation isnot "smuggler_forced">>
<<link [["너무 위험하다. 쇼를 끝낼 때가 됐다"|$passage]]>><<set $danceaction to "finish">><</link>>
<br>
<</if>>
<<elseif $danceevent is "skirtstrip">>
<<link [[옷을 뺏기지 않게 몸부림친다|$passage]]>><<set $danceaction to "skirtstruggle">><</link>>
<br>
<<link [[옷을 포기한다|$passage]]>><<set $danceaction to "skirtsurrender">><</link>>
<br>
<<elseif $danceevent is "overlowerstrip">>
<<link [[옷을 뺏기지 않게 몸부림친다|$passage]]>><<set $danceaction to "overlowerstruggle">><</link>>
<br>
<<link [[옷을 포기한다|$passage]]>><<set $danceaction to "overlowersurrender">><</link>>
<br>
<<elseif $danceevent is "lowerstrip">>
<<link [[옷을 뺏기지 않게 몸부림친다|$passage]]>><<set $danceaction to "lowerstruggle">><</link>>
<br>
<<link [[옷을 포기한다|$passage]]>><<set $danceaction to "lowersurrender">><</link>>
<br>
<<elseif $danceevent is "overupperstrip">>
<<link [[옷을 뺏기지 않게 몸부림친다|$passage]]>><<set $danceaction to "overupperstruggle">><</link>>
<br>
<<link [[옷을 포기한다|$passage]]>><<set $danceaction to "overuppersurrender">><</link>>
<br>
<<elseif $danceevent is "upperstrip">>
<<link [[옷을 뺏기지 않게 몸부림친다|$passage]]>><<set $danceaction to "upperstruggle">><</link>>
<br>
<<link [[옷을 포기한다|$passage]]>><<set $danceaction to "uppersurrender">><</link>>
<br>
<<elseif $danceevent is "understrip">>
<<link [[옷을 뺏기지 않게 몸부림친다|$passage]]>><<set $danceaction to "understruggle">><</link>>
<br>
<<link [[옷을 포기한다|$passage]]>><<set $danceaction to "undersurrender">><</link>>
<br>
<<elseif $danceevent is "underupperstrip">>
<<link [[옷을 뺏기지 않게 몸부림친다|$passage]]>><<set $danceaction to "underupperstruggle">><</link>>
<br>
<<link [[옷을 포기한다|$passage]]>><<set $danceaction to "underuppersurrender">><</link>>
<br>
<<elseif $danceevent is "private" and $dancelocation isnot "underground">>
<<link [[무시한다|$passage]]>><<set $danceaction to "privaterefuse">><</link>>
<br>
<<elseif $danceevent is "leighton">>
<<link [[무시한다|$passage]]>><<set $weekly.leightonDanceRefused to true>><</link>>
<br>
<<elseif $danceevent is "robin">>
<<link [[무시한다|$passage]]>><<set $danceaction to "robinignore">><<npcincr Robin love -5>><<npcincr Robin dom -20>><</link>>
<br>
<<elseif $danceevent is "drink">>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">당신의 배 속에 아기가 있다는 걸 알면서도 술을 마실 수는 없다.</span>
<br>
<<else>>
<<link [[마신다|$passage]]>><<set $danceaction to "drink">><</link>><<dancedifficulty 1 `800 + $drunk`>>
<br>
<<link [[조심스럽게 마신다|$passage]]>><<set $danceaction to "drink_careful">><</link>>
<br>
<</if>>
<<refuseicon>><<link [[무시한다|$passage]]>><<set $danceaction to "drink_ignore">><</link>>
<br>
<<elseif $danceevent is "light">>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|$passage]]>><<set $danceaction to "light_flaunt">><</link>><<ginterest>>
<br>
<</if>>
<<if $forceddance is 1>>
<<link [[몸을 가린다|$passage]]>><<set $danceaction to "light_cover">><</link>>
<br>
<</if>>
<<elseif $danceevent is "corruptionDance">>
<<if hasSexStat("promiscuity", 5) and $submissive gte 1900>>
<<link [[기꺼이 굴복한다|$passage]]>>
<<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>>
<<set $corruptionResult to "submit">><<set $danceaction to "corruptionResult">>
<</link>><<promiscuous5>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[복종한다|$passage]]>>
<<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>>
<<set $corruptionResult to "obey">><<set $danceaction to "corruptionResult">>
<</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|$passage]]>>
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>>
<<set $corruptionResult to "defy">><<set $danceaction to "corruptionResult">>
<</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<</if>>
<</widget>><<widget "danceaudience">>
<<if $danceevent is 0>>
<<if $worn.feet.type.includes("heels")>>
<<set _heelBonus to $worn.feet.reveal / 100>>
<<else>>
<<set _heelBonus to -4>>
<</if>>
<<rng>>
<<if ($allure / 100 + currentSkillValue('danceskill') / 20 + $audienceexcitement / 5 + $audiencearousal / 5 + _heelBonus) gte $rng>>
<<if $audience gte 0 and $audience lte 5>>
<<generatel>><<personselect $audience>>
<<personPost "이">> 당신을 보기 시작한다.
<<else>>
다른 사람이 청중에 합류한다.
<</if>>
<<set $audience += 1>>
<<person_dance>>
<</if>>
<<if $audience is 0>>
아무도 당신에게 관심을 주지 않는다.
<<elseif $audience is 1>>
<<personPost "이">> 당신을 주시하고 있다.
<<elseif $audience is 2>>
한 쌍의 사람들이 당신을 보고 있다.
<<elseif $audience is 3>>
소수의 사람들의 당신을 보고있다.
<<elseif $audience is 4>>
4명의 사람들이 당신을 보고있다.
<<elseif $audience is 5>>
5명의 사람들이 당신을 보고있다.
<<elseif $audience is 6>>
6명의 사람들이 당신을 보고있다.
<<elseif $audience is 7>>
7명의 사람들이 당신을 보고있다.
<<elseif $audience is 8>>
8명의 사람들이 당신을 보고있다.
<<elseif $audience is 9>>
9명의 사람들이 당신을 보고있다.
<<elseif $audience is 10>>
10명의 사람들이 당신을 보고있다.
<<elseif $audience is 11>>
11명의 사람들이 당신을 보고있다.
<<elseif $audience is 12>>
12명의 사람들이 당신을 보고있다.
<<elseif $audience lte 24>>
소규모의 사람들이 당신을 보고있다.
<<elseif $audience lte 36>>
당신은 꽤 많은 사람들을 끌어모았다.
<<else>>
많은 인원의 사람들이 당신을 지켜보고 있다. 뒤쪽에 있는 사람들은 좋은 시야를 얻기 위해 고군분투하고 있다.
<</if>>
<<dancespeech>>
<<dance_npc_masturbation>>
<<person_dance>>
<br><br>
<<if $audience gte 1>>
청중들은
<<if $audienceexcitement is 0>>
<span class="red">산만하게 보이며</span>
<<elseif $audienceexcitement lte 20>>
<span class="pink">별다른 관심이 없어 보이며</span>
<<elseif $audienceexcitement lte 40>>
<span class="purple">주의를 기울이는 듯 보이며</span>
<<elseif $audienceexcitement lte 60>>
<span class="blue">흥미로운 듯 보이며</span>
<<elseif $audienceexcitement lte 80>>
<span class="lblue">깊은 인상을 받은 듯 보이며</span>
<<elseif $audienceexcitement lte 99>>
<span class="teal">몰두하는 듯 보이며</span>
<<else>>
<span class="green">집착하는 듯 보이며</span>
<</if>>
<<if $audiencearousal is 0>>
<span class="blue">온화하다.</span>
<<elseif $audiencearousal lte 20>>
<span class="lblue">내심을 드러내지 않는다.</span>
<<elseif $audiencearousal lte 40>>
<span class="teal">절제한다.</span>
<<elseif $audiencearousal lte 60>>
<span class="green">흥분한다.</span>
<<elseif $audiencearousal lte 80>>
<span class="purple">욕정한다.</span>
<<elseif $audiencearousal lte 99>>
<span class="pink">호색하다.</span>
<<else>>
<span class="red">욕망으로 가득 차있다.</span>
<</if>>
<<if $dance_stage_cum gte 10>>
무대의 <span class="red">어떤 곳에도</span> 정액이 묻지 않은 곳이 없다.
<<elseif $dance_stage_cum gte 8>>
무대는 정액으로 <span class="pink">흠뻑 젖어있다</span>.
<<elseif $dance_stage_cum gte 6>>
무대는 정액으로 <span class="purple">뒤덮여 있다</span>.
<<elseif $dance_stage_cum gte 4>>
무대는 정액으로 <span class="blue">젖어있다</span>.
<<elseif $dance_stage_cum gte 2>>
무대 위에는 <span class="lblue">커다란</span> 정액 웅덩이가 생겨있다.
<<elseif $dance_stage_cum gte 1>>
무대 위에는 <span class="teal">조그만</span> 정액 웅덩이가 생겨있다.
<</if>>
<<set $audiencemod to Math.clamp($audiencemod, 1, 10)>>
<br>
경외심: <<statbarinverted $audiencemod 10>>
<<rng>>
<<if ($allure / 100 + currentSkillValue('danceskill') / 20 + $audienceexcitement / 5 + $audiencearousal / 5) gte $rng + 50>>
<<rng 10>>
<<set $dancetip to ($rng * $audience * $venuemod * $audiencemod)>>
<<if $worn.feet.type.includes("heels")>>
<<set $dancetip *= (1 + $worn.feet.reveal / 3000)>>
<<else>>
<<set $dancetip *= 0.9>>
<</if>>
<<set $dancetip *= 1 + ($mathstrait / 4)>>
<<if $dancetip gte 5000>>
청중들이 당신의 과시에 열광하며, 당신에게 돈다발을 뿌린다.
<<elseif $dancetip gte 500>>
누군가 당신에게 상당한 양의 팁을 던진다.
<<else>>
누군가 당신에게 수수한 양의 팁을 던진다.
<</if>>
<<set $dancetip = Math.trunc($dancetip)>>
<<if $dancetip gte 50>>
<<set $dancetip to 100 * Math.round( $dancetip / 100.0 )>>
<<else>>
<<set $dancetip to 5 * Math.round( $dancetip / 5.0 )>>
<</if>>
<<set $dancetip to Math.max( $dancetip, 5 )>>
<<if $venuemod is 0>>
그들은 당신이 그것을 가지도록 놓아두지 않았다.
<<else>>
당신은 <<printmoney $dancetip>>를 얻었다.
<<set $money += $dancetip>>
<</if>>
<</if>>
<br><br>
<<rng>><<rngWraith 2 "night">>
<<if ($wraith.state is "haunt" or $wraith.offspring is "dead") and _wraithEvent and $rng lte 10>>
<<danceWraith>>
<<set $_blockDancingEvents to true>>
<<elseif currentSkillValue('danceskill') lt ( ($dance_stage_cum * 50) + random(1,250) )>>
<<if currentSkillValue('danceskill') gte ( ($dance_stage_cum * 40) + random(1,100) )>>
당신의 발이 정액으로 뒤덮인 무대 위에서 미끄러졌지만, <span class="green">당신은 중심을 되찾을 수 있었고,</span> 그 움직임을 춤 속에 포함시킨다.
<<else>>
당신의 발이 정액으로 뒤덮인 무대 위에서 미끄러졌고, <span class="red">당신은 <<bottom_ ul>> 바닥에 부딪힌다.</span>
<<dancefall>>
<<set $_blockDancingEvents to true>>
<</if>>
<</if>>
<<if $_blockDancingEvents>>
<!-- No other events can trigger -->
<<elseif $dancelocation is 0>>
<<if $audiencearousal gte 100>>
<<if $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 51>>
<<dancestrip>>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 71>>
<<dancestrip>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<</if>>
<</if>>
<<elseif $dancelocation is "club">>
<<if $rng lte 8 and $worn.feet.type.includes("heels") and currentSkillValue("feetskill") lt $worn.feet.reveal>>
<<dancetripfinish>>
<<elseif $audiencearousal gte 100>>
<<dancefinish>>
<<elseif $audiencearousal gte 60>>
<<if $rng gte 81 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<<elseif $rng gte 91>>
<<dancelonging>>
<<elseif $rng gte 76>>
<<dancenote>>
<<elseif $rng gte 71 and $enemyno gte 2>>
<<dancevip>>
<<elseif $rng gte 61>>
<<dancestrippertrouble>>
<<elseif $rng gte 51>>
<<dancesalivate>>
<<elseif $rng gte 49>>
<<dancedarryl>>
<</if>>
<<else>>
<<if $rng gte 99>>
<<dancedarryl>>
<</if>>
<</if>>
<<elseif $dancelocation is "cafe">>
<<if $timer lte 0>>
<<dancesamfinish>>
<<else>>
<<if $audiencearousal gte 81>>
<<if $rng gte 71>>
<<dancestrip>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<</if>>
<</if>>
<</if>>
<<elseif $dancelocation is "brothel">>
<<if $rng lte 8 and $worn.feet.type.includes("heels") and currentSkillValue("feetskill") lt $worn.feet.reveal>>
<<dancetriprape>>
<<elseif $audiencearousal gte 100>>
<<if $rng gte 101 - ($earSlime.corruption / 20) and $corruptionDancing is undefined>>
<<danceCorruption>>
<<elseif $rng gte 99>>
<<dancebriar>>
<<elseif $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 66 and $enemyno gte 2>>
<<dancevip>>
<<elseif $rng gte 51>>
<<dancestrip>>
<<elseif $rng gte 31 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<<elseif $rng gte 21 and $daily.leightonDanceOffered isnot 1 and Time.weekDay gte 6 and $leightonbrothel is 1 and $pillory.tenant.special.name isnot "Leighton">>
<<danceleighton>>
<<elseif $rng gte 11 and $robinBrothel>>
<<dancebrothelrobin>>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 101 - ($earSlime.corruption / 25) and $corruptionDancing is undefined>>
<<danceCorruption>>
<<elseif $rng gte 99>>
<<dancebriar>>
<<elseif $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 86 and $enemyno gte 2>>
<<dancevip>>
<<elseif $rng gte 71>>
<<dancestrip>>
<<elseif $rng gte 51 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<<elseif $rng gte 41 and $daily.leightonDanceOffered isnot 1 and Time.weekDay gte 6 and $leightonbrothel is 1 and $pillory.tenant.special.name isnot "Leighton">>
<<danceleighton>>
<<elseif $rng gte 31 and $robinBrothel>>
<<dancebrothelrobin>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 102 - ($earSlime.corruption / 25) and $corruptionDancing is undefined>>
<<danceCorruption>>
<<elseif $rng gte 99>>
<<dancebriar>>
<<elseif $rng gte 91>>
<<dancestrip>>
<<elseif $rng gte 86 and $enemyno gte 2>>
<<dancevip>>
<<elseif $rng gte 71 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<<elseif $rng gte 61 and $daily.leightonDanceOffered isnot 1 and Time.weekDay gte 6 and $leightonbrothel is 1 and $pillory.tenant.special.name isnot "Leighton">>
<<danceleighton>>
<<elseif $rng gte 51 and $robinBrothel>>
<<dancebrothelrobin>>
<</if>>
<<else>>
<<if $rng gte 103 - ($earSlime.corruption / 25) and $corruptionDancing is undefined>>
<<danceCorruption>>
<</if>>
<</if>>
<<elseif $dancelocation is "underground">>
<<if $audiencearousal gte 100>>
<<if $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 51>>
<<dancestrip>>
<<elseif $rng gte 31 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 71>>
<<dancestrip>>
<<elseif $rng gte 51 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<<elseif $rng gte 71 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<</if>>
<</if>>
<<elseif $dancelocation is "smuggler_forced">>
<<if $audiencearousal gte 100>>
<<if $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 51>>
<<dancestrip>>
<<elseif $rng gte 31 and $privatedanceoffered isnot 1>>
<<set $danceevent to "smuggler_rescue">>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 71>>
<<dancestrip>>
<<elseif $rng gte 51 and $privatedanceoffered isnot 1>>
<<set $danceevent to "smuggler_rescue">>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<<elseif $rng gte 71 and $privatedanceoffered isnot 1>>
<<set $danceevent to "smuggler_rescue">>
<</if>>
<</if>>
<<elseif $dancelocation is "party">>
<<if $audiencearousal gte 90>>
<<dancepull>>
<<elseif $drunk gte random(1, 1000)>>
<<dancedrunktrip>>
<<else>>
<<if $audiencearousal gte 41>>
<<if $rng gte 51>>
<<dancedrink>>
<<else>>
<<dancelonging>>
<</if>>
<</if>>
<</if>>
<<elseif $dancelocation is "stage">>
<<if $audiencearousal gte 100>>
<<if $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 51>>
<<dancestrip>>
<<elseif $rng gte 31>>
<<dancelight>>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 71>>
<<dancestrip>>
<<elseif $rng gte 51>>
<<dancelight>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<<dancestrip>>
<<elseif $rng gte 71>>
<<dancelight>>
<</if>>
<</if>>
<<elseif $dancelocation is "smuggler_pub">>
<<if $audiencearousal gte 100>>
<<if $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 51>>
<<dancestrip>>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 71>>
<<dancestrip>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<</if>>
<</if>>
<<elseif $dancelocation is "pirate_cruise">>
<<if $audiencearousal gte 100>>
<<if $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 51>>
<<dancestrip>>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 91>>
<<dancemolest>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "dancelight">>
<<exposure>>
<<if $exposed gte 2>>
스포트라이트가 색상과 밝기를 바꿔가며, 당신을 찌푸리게 한다.
<<else>>
<<set $danceevent to "light">>
스포트라이트가 색상을 바꾸며, 당신 옷의 천을 뚫고, 그 아래의 피부를 밝힌다. <span class="lewd">마치 당신이 벌거벗은 것 같다!</span>
<</if>>
<</widget>>
<<widget "dancedrink">>
<<set $danceevent to "drink">>
<<person_ i>> 당신에게 와인 한 잔을 권한다.
<<if $drunk gte currentSkillValue('danceskill') - 800>>
당신은 벌써 몸이 휘청거리는 것을 느낀다.
<</if>>
<</widget>>
<<widget "dancepull">>
<<set $danceevent to "dancepull">>
정욕에 정신이 나가, <span class="pink"><<person_ i>> 당신의 다리를 잡고, 무대 밖으로 당신을 잡아당기려고 한다.</span>
<</widget>>
<<widget "dancedrunktrip">>
당신은 <span class="purple">술이 취해</span> 발을 헛디뎌 비틀거리며, 테이블에서 떨어진다.
<<outfitChecks>>
<<if (!_shirtless) and random(1)>>
<<set _top.integrity -= 10>>
누군가가 당신을 잡아주지만, 당신의 <<top_name_ i>> 어딘가에 걸린다.
<<if _top.integrity lte 0>>
<span class="pink">당신은 찢어지는 소리를 들었고,</span> 아래를 쳐다보고 그 찢어진 잔해가 군중들 안으로 사라지는 것을 본다.
<<arousal 100>><<if _top is $worn.over_upper>><<overupperruined>><<else>><<upperruined>><</if>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>>
<<else>>
당신이 다시 올라가는 동안 누군가가 당신의 가슴을 만진다.
<</if>>
<<elseif !_bottomless>>
<<set _bottom.integrity -= 10>>
누군가가 당신을 잡아주지만, 당신의 <<bottom_name_ i>> 어딘가에 걸린다.
<<if _bottom.integrity lte 0>>
<span class="pink">당신은 찢어지는 소리를 들었고,</span> 아래를 쳐다보고 그 찢어진 잔해가 군중들 안으로 사라지는 것을 본다.
<<arousal 100>><<if _bottom is $worn.over_lower>><<overlowerruined>><<else>><<lowerruined>><</if>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>>
<<else>>
당신이 다시 올라가는 동안 누군가가 당신의 <<bottom_ ul>> 만진다.
<</if>>
<<else>>
<<person_ i>> 당신을 잡는다. 당신이 다시 올라가는 동안 누군가가 당신의 <<bottom_ ul>> 만진다.
<</if>>
<</widget>>
<<widget "dancerape">>
<<set $danceevent to "rape">>
청중들은 정욕에 사로잡혀 당신을 향해 몰려온다. 청중들의 눈은 원초적인 굶주림으로 가득 차 있다.
<</widget>>
<<widget "dancefall">>
<<set $danceevent to "rape">>
당신의 취약한 상태에 이끌려 흥분하여, 눈에는 원초적인 굶주림이 가득 찬 채로, 청중들이 당신을 향해 몰려온다.
<</widget>>
<<widget "dancemolest">>
<<set $danceevent to "molest">><<molested>>
<<personPost "이">> 손을 뻗어 당신의 허리를 잡는다!<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<</widget>>
<<widget "dancestrip">>
<<outfitChecks>>
<<if $worn.under_lower.name isnot "naked" and _skirtExposed>>
당신이 몸을 빙그르르 돌리자, 치마가 펄럭인다. 품위가 결여된 청중이 기회를 노리다 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 잡고 달려든다.
<<set $danceevent to "skirtstrip">><<molested>>
<<elseif $worn.over_lower.name isnot "naked">>
당신이 몸을 빙그르르 돌리자, 치마가 펄럭인다. 품위가 결여된 청중이 기회를 노리다 <<trClothes "lower"$worn.over_lower.name "name" "을">>_trResult 잡고 달려든다.
<<set $danceevent to "overlowerstrip">><<molested>>
<<elseif $worn.lower.name isnot "naked">>
당신이 몸을 빙그르르 돌리자, 치마가 펄럭인다. 품위가 결여된 청중이 기회를 노리다 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 잡고 달려든다.
<<set $danceevent to "lowerstrip">><<molested>>
<<elseif $worn.over_upper.name isnot "naked">>
당신이 몸을 빙그르르 돌리자, 치마가 펄럭인다. 품위가 결여된 청중이 기회를 노리다 <<trClothes "over_upper" $worn.over_upper.name "name" "을">>_trResult 잡고 달려든다.
<<set $danceevent to "overupperstrip">><<molested>>
<<elseif $worn.upper.name isnot "naked">>
당신이 몸을 빙그르르 돌리자, 치마가 펄럭인다. 품위가 결여된 청중이 기회를 노리다 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 잡고 달려든다.
<<set $danceevent to "upperstrip">><<molested>>
<<elseif $worn.under_lower.name isnot "naked">>
당신이 몸을 빙그르르 돌리자, 치마가 펄럭인다. 품위가 결여된 청중이 기회를 노리다 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 잡고 달려든다.
<<set $danceevent to "understrip">><<molested>>
<<elseif $worn.under_upper.name isnot "naked">>
당신이 몸을 빙그르르 돌리자, 치마가 펄럭인다. 품위가 결여된 청중이 기회를 노리다 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 잡고 달려든다.
<<set $danceevent to "underupperstrip">><<molested>>
<</if>>
<<trauma 6>><<stress 6>>
<</widget>>
<<widget "dancefinish">>
<<if $security_aware>>
경비요원이 무대에서 퇴장하라고 손짓한다. 그 이유는 소란스럽고 흥분해있는 청중들을 힐끗 처다만 보아도 알 수 있다.
<<else>><<set $security_aware to 1>>
경비요원이 무대에서 퇴장하라고 손짓한다. 이유를 묻기 위해 입을 열었지만, 중간에 방해받는다, "사람들이 조금 소란스럽습니다. 조금 진정시킬 필요가 있습니다. 그렇지 않으면, 귀하를 보호할 수 없습니다." 청중을 보고, 동의하지 않을 수 없었다.
<</if>>
<<set $danceevent to "finish">>
<br><br>
<</widget>>
<<widget "dancetripfinish">>
당신은 서투르게 움직이다 힐에 발이 걸려, 무대에서 몸이 떨어지진다. 다행이 경비원이 당신을 붙잡아주지만, 발목은 아픈채로 남아있다.
<<pain 10>><<ggpain>><<bruise full>>
<br><br>
<<set $danceevent to "finish">>
<br><br>
<</widget>>
<<widget "dancetriprape">>
당신은 서투르게 움직이다 힐에 발이 걸려, 앞으로 넘어지며 무대 밖으로 돌진한다. 당신은 군중속에 착지하고, 떨어지다 머리를 부딪힌다.
<<pain 25>><<ggpain>>
<br><br>
<<dancerape>>
<</widget>>
<<widget "danceprivate">>
그 <<person_ un>> <<his_ yi>> <<if $pronoun is "m">>지갑을 들어,<<else>>핸드백을 들어,<</if>> <<he_ ga>> 당신의 서비스를 받고 싶다는 것을 보인다.
<<set $danceevent to "private">>
<<if $promiscuity lte 34 and $uncomfortable.prostituting is true>>
하지만, 당신은 <<his_ yi>> 제안을 받을 만큼 문란한 사람이 아니다.
<<set $privatedanceoffered to 1>>
<</if>>
<<if $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<His_ yi>> 제안은 짜증나지만, 당신은 돈이 필요하다.
<</if>>
<</widget>>
<<widget "dancelonging">>
<<personPost "은">> 갈망하며 당신을 바라본다.
<</widget>>
<<widget "dancenote">>
<<set $danceevent to "note">>
<<personPost "은">> 지폐를 펼쳐든다.
<</widget>>
<<widget "dancevip">>
<<set $danceevent to "vip">>
비싼 <<if $pronoun is "f">>가운<<else>>정장<</if>>을 입은 <<personPost "은">> 당신의 팔을 잡고 끌어당긴다. 경비는 눈을 피한다. "걔들은 우릴 귀찮게 안 할거야" <<HePost "은">> 말한다. "걔네는 내가 누군지 알아."
<</widget>>
<<widget "dancedarryl">>
<<set $danceevent to "darryl">>
당신은 데릴이 무대 사이를 돌아다니며, 무용수들을 살피고 있는 것을 알아차린다. <<nnpc_He_ ga "Darryl">> 당신의 무대에 다가와, 당신을 본다.
<</widget>>
<<widget "dancebriar">>
<<set $danceevent to "briar">>
당신은 브라이어가 관중들 안에서, 당신을 보며 귓속말을 속삭이는 것을 알아차린다.
<</widget>>
<<widget "dancestrippertrouble">>
<<set $danceevent to "strippertrouble">>
<<personPost "은">> 다른 종업원을 무대에서 끌어내리려고 한다.
<</widget>>
<<widget "dancesalivate">>
일부 청중은 당신을 지켜보면서 침을 흘리지만, 경비는 어떤 격렬한 야망을 잠재운다.
<</widget>>
<<widget "dancesamfinish">>
<<endevent>><<npc Sam>>샘이 테이블 스테이지 옆에 나타난다. "모두 그 정도면 됐어, 이 <<girlPost>>도 충분히 했어." <<HePost "은">> 당신의 팔을 잡고 뒷방으로 안내한다. "오늘 잘했어. 여기 조금 더 챙겨줄게." 당신은 <<moneyGain 10>>를 얻었다.
<<npcincr Sam love 2>><<glove>><<set $danceevent to "finish">>
<</widget>>
<<widget "danceleighton">>
<<set $daily.leightonDanceOffered to 1>><<set $danceevent to "leighton">>
<<if $headblackmailed is 1>>
"널 여기서 볼 줄 알았어,"
<<elseif $delinquency gte 400>>
"이게 네가 수업을 빠진 이유구나,"
<<elseif $exposed gte 2 and hasSexStat("exhibitionism", 5)>>
"네가 걸레일줄 알았어,"
<<else>>
"너 저기에서 귀엽더라,"
<</if>>
귀에 익은 목소리가 들린다. 레이턴이다. 레이턴은 지폐를 쌓아올리고 있다.
<br><br>
<</widget>>
<<widget "dancebrothelrobin">>
<<set $danceevent to "robin">>
당신은 익숙한 목소리가 당신의 이름을 부르는 것을 듣는다. 춤을 멈추지 않은 채로, 당신은 목소리의 주인공을 찾아 군중을 살핀다. <span class="pink">그건 로빈이었다.</span> <<nnpc_He_ nun "Robin">> 걱정스러운 눈으로 <<nnpc_himPost "Robin">>에게 오라고 손짓하고 있다.
<<set $weekly.robinBrothel to true>><<unset $robinBrothel>>
<br><br>
<</widget>>
<<widget "danceCorruption">>
<<set $danceevent to "corruptionDance">>
<span class="lewd">당신 귓속의 슬라임이 군중을 위해 춤을 멈추지 말라고 명령한다.</span> 당신이 그것에 응하면 보상을 받을 것이고, 아니면 당신을 위협하는 결과를 초래할 것이다.
<</widget>>
<<widget "danceWraith">>
<<set $danceevent to 0>><<set $audiencearousal -= 5>><<set $audienceexcitement -= 5>>
당신은 몸에 손이 하나 닿는 것을 느낀다. 그리고 또 하나. 그리고 세 번째, 그리고 네 번째. 당신은 미친 듯이 주변을 둘러보고, <span class="red">수없이 많은 창백한 팔이 아래에서 솟아나와, 잡을 수 있을 때마다 당신을 잡는 것을 본다.</span> 당신은 비명을 지르려 하지만, 손 하나가 당신의 입을 막는다.
<br><br>
당신은 눈을 깜박이고, 그것들이 전부 사라진다. 당신은 이상한 번득임을 본다. <<stress 12>><<trauma 4>><<ggstress>><<gtrauma>>
<</widget>><<widget "danceeffects">>
<<person_dance>>
<<set $danceevent to 0>>
<<set $audiencemod -= 1>><<set $audiencemod to Math.clamp($audiencemod, 1, 10)>>
<<set _danceaction to $danceaction>>
<<if $danceaction is "vippush">>
<<set $danceaction to 0>><<set $audienceexcitement -= 5>>
You push and twist away from the <<person>>. "I'm not refused often," <<he>> warns.
<</if>>
<<if $danceaction is "vipallow">>
<<set $danceaction to 0>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>>
<<outfitChecks>>
<<personPost "은">> 당신을 앉은 자세로 끌어당겨, 당신의 허리에 팔을 감는다.
<<outfitChecks>>
<<if $worn.under_lower.type.includes("naked") and _skirtExposed>>
<<His_ yi>> 손이 스커트 안으로 들어가, 당신의 노출된 <<genitals_ rul>> 찾아낸다.
<<if playerChastity("hidden")>>
<<He_ nun>> 그것을 잡고는, 세게 끌어당기지만, 소용없었다. 당신의 <<genitalsPost 1>>에 가해지는 압력 때문에 당신은 꿈틀댄다. "너는 정말 사람을 잘 애태우는구나," <<he_ ga>> 말한다. "여기 있는 사람들이 모두 네게 군침을 흘리고 있지만, 아무래도 기회가 없겠네." <<He_ nun>> 옆으로 물러나며 군중들에게 더 나은 시야를 제공하지만, 당신을 애무하는 손길은 멈추지 않는다. <<He_ nun>> 가까이 기대며 속삭인다. "어쩌면 내가 네 이 귀여운 스커트를 들어올리는 게 좋을지도. 그러면 모두가 볼 수 있을 테니까."
<<elseif $player.penisExist and $player.vaginaExist>>
<<he_ nun>> 놀라서 <<he_ yi>> 손을 떼었으나, 곧 바로 회복하고, 다시 손을 뻗는다. 가벼운 터치만으로도 당신을 흠칫하게 만든다. "넌 정말 특별한 비밀을 가지고 있네," <<he_ ga>> 놀린다. <<he_ nun>> 관객들에게 더 잘 보이도록 한발 물러나지만, 당신을 애무하는 것을 그만두지 않는다. <<he_ ga>> 가까이에서 속삭인다. "이 치마를 들어올려볼까. 그러면 모든 사람들이 보겠지."
<<ggarousal>><<arousal 1200 "genitals">>
<br><br>
<<else>>
<<he_ yi>> 손가락이 그 곳을 쓸고, 가벼운 터치를 하는 것 만으로도 당신을 흠칫하게 만든다. "넌 정말 민감하네?" <<he_ ga>> 놀린다. <<he_ nun>> 관객들에게 더 잘 보이도록 한발 물러나지만, 당신을 애무하는 것을 그만두지 않는다. <<he_ ga>> 가까이에서 속삭인다. "이 치마를 들어올려볼까. 그러면 모든 사람들이 보겠지."
<<ggarousal>><<arousal 1200 "genitals">>
<br><br>
<</if>>
<<elseif _bottomless>>
<<he_ yi>> 손가락이 당신의 <<genitals_ rul>> 기어오른다. <<he_ yi>> 손가락이 그 곳을 쓸고, 가벼운 터치를 하는 것 만으로도 당신을 흠칫하게 만든다. "넌 정말 민감하네?" <<he_ ga>> 놀린다. <<he_ nun>> 관객들에게 더 잘 보이도록 한발 물러나지만, 당신을 애무하는 것을 그만두지 않는다.
<<ggarousal>><<arousal 1200 "genitals">>
<br><br>
<<elseif _top>>
<<He_ yi>> 손가락이 당신의 가슴을 기어오르고, <<if $player.perceived_breastsize gte 2>>당신의 <<breastsPost "을">> 감싸쥔다.<<else>>당신의 <<breastsPost>> 위에 올라온다.<</if>> <<He_ yi>> 손가락이 당신의 젖꼭지를 쓸어내는 것 만으로, <<top_name_ ul>> 통해서 당신을 흠칫하게 만든다. <<he_ nun>> 관객들에게 더 잘 보이도록 한발 물러나지만, 당신을 애무하는 것을 그만두지 않는다. "네 상의를 <<pullup>> 볼까." <<he_ ga>> 속삭인다. "모두에게 보여주자."
<<garousal>><<arousal 600 "breasts">>
<br><br>
<<else>>
<<he_ yi>> 손가락이 당신의 벗은 가슴을 기어오르고, <<if $player.breastsize gte 2>>당신의 <<breastsPost "을">> 감싸쥔다.<<else>>당신의 <<breastsPost>>에 올린다.<</if>> <<he_ yi>> 손가락이 당신의 젖꼭지를 쓰는 것 만으로 당신을 흠칫하게 만든다. <<he_ nun>> 관객들에게 더 잘 보이도록 한발 물러나지만, 당신을 애무하는 것을 그만두지 않는다.
<<garousal>><<arousal 600 "breasts">>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<if $worn.under_lower.type.includes("naked") and _skirtExposed and $player.penisExist>>
<<if $femaleclimax is 1>>
당신이 정액을 쏟지 않자 몇몇 사람들이 당신을 비웃는다. 그 <<person_ un>> 당신을 놓아주며 웃는다. 당신은 <<tearful>> 일어선다.
<<set $audiencearousal += 15>><<set $audienceexcitement += 15>><<set $audiencemod += 4>><<set $dancespeech to "nocum">>
<<else>>
당신의 정액은 청중을 향해 호를 그리며 날아간다. 한 <<personsimple_ i>> 무릎을 꿇고 그것을 <<his_ yi>> 입으로 받으려 한다. <<personPost "은">> 당신을 놓아주며 웃는다. 당신은 <<tearful>> 일어선다.
<<set $audiencearousal += 15>><<set $audienceexcitement += 15>><<set $audiencemod += 4>><<set $dancespeech to "cum">>
<</if>>
<<else>>
청중은 환호한다. "이 사람들 앞에서 가버렸어," <<personPost "은">> 못마땅한 소리를 내며 당신을 놓아준다. 당신은 <<tearful>> 일어선다.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<set $dancespeech to "cum">>
<</if>>
<<else>>
청중은 점점 더 흥분해 간다. 그들은 <<personPost>>에게 온갖 음탕한 행동을 제안하지만, <<he_ nun>> 잠시 뒤 당신을 놓아준다. 당신은 <<tearful>> 일어선다.
<<set $audiencemod += 1>>
<</if>>
<</if>>
<<if $danceaction is "darrylreassure">>
<<set $danceaction to 0>>
You smile at Darryl. <<nnpc_He Darryl>> nods in acknowledgement, and moves to the next stage.
<</if>>
<<if $danceaction is "briarwink">>
<<set $danceaction to 0>>
You wink at Briar.
<<if C.npc.Briar.love gte 40>>
<<nnpc_He Briar>> winks back, and licks the patron's ear.
<<elseif C.npc.Briar.love gte 20>>
<<nnpc_He Briar>> winks back and adopts a seductive smile, still whispering in the patron's ear.
<<elseif C.npc.Briar.love gte 1>>
<<nnpc_He Briar>> winks back, still whispering in the patron's ear.
<<else>>
<<nnpc_He Briar>> looks at the stage, reminding you to stay focused on your job.
<</if>>
<</if>>
<<if $danceaction is "briarseduce">>
<<if C.npc.Briar.love gte 40>>
<<set $seductiondifficulty to 10000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You drop to your knees and thrust your arm towards Briar, beckoning <<nnpc_him Briar>> to join you.
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
<<set $danceevent to "briarseduce">>
Briar hesitates a moment, <span class="green">then strides to the stage.</span> A cheer erupts from the audience, attracting more attention, as <<nnpc_he Briar>> climbs atop it, and atop you. "Forward of you, darling," <<nnpc_he Briar>> says. "Let's give them a real show."
<<else>>
<<set $danceaction to 0>>
Briar hesitates. "Foward of you, darling!" <<nnpc_he Briar>> shouts above the din. "But my performing days are behind me." <<nnpc_He Briar>> walks towards another stage, bobbing with the music.
<</if>>
<<else>>
<<set $danceaction to 0>>
Briar laughs loud enough that you can hear it above the din, before walking towards the next stage, bobbing with the music. <span class="blue">Briar must be pretty inured to lewdity. You'll need to endear yourself to <<nnpc_him Briar>> before your charms have a chance of working.</span>
<</if>>
<</if>>
<<if $danceaction is "darrylpull">>
<<set $danceaction to 0>>
You step to the edge of the stage, and lean down. A frown of concern crosses Darryl's face, until you grasp <<nnpc_his Darryl>> arm and pull <<nnpc_him Darryl>> up.
<br><br>
<<if $audience gte 2>>
The audience cheers.
<</if>>
<<if C.npc.Darryl.love gte 40>>
<<set $audiencemod += 3>>
Darryl takes the sudden limelight in <<nnpc_his Darryl>> stride, and <span class="lewd">removes <<nnpc_his Darryl>> <<print $NPCList[0].clothes.upper.name>></span> as <<nnpc_he Darryl>> dances alongside you. <<nnpc_He Darryl>> jumps from the stage and covers after a moment, smiling and sporting a furious blush. "Thank you," <<nnpc_he Darryl>> says. "It's fun to let my hair down now and then."
<<elseif C.npc.Darryl.love gte 20>>
<<set $audiencemod += 2>>
Darryl looks surprised and flustered to be the centre of attention, but <<nnpc_he Darryl>> dances alongside you all the same. <<nnpc_His Darryl>> movements are careful and stiff, unpractised. <<nnpc_He Darryl>> flashes the room a smile, and climbs from the stage. "I'm glad you're doing okay," <<nnpc_he Darryl>> says.
<<elseif C.npc.Darryl.love gte 1>>
<<set $audiencemod += 1>>
Darryl looks surprised and flustered to be the centre of attention, but <<nnpc_he Darryl>> flashes the room a shy smile before climbing from the stage. "I'm glad you're doing okay," <<nnpc_he Darryl>> says.
<<else>>
Darryl looks flustered, and carefully climbs from the stage. "Sorry," <<nnpc_he Darryl>> says. "I-I have others to check up on."
<</if>>
<</if>>
<<if $danceaction is "stripperhelp">>
<<set $danceaction to 0>><<set $audiencearousal -= 10>><<set $audienceexcitement -= 1>>
당신은 춤을 멈추고, 팔짱을 끼고 <<personPost "을">> 노려본다. 그 행동은 공연의 흐름을 방해했지만, <<he_ nun>> 그 의미를 이해하고 다른 댄서를 괴롭히는 행동을 그만둔다. 그 댄서는 감사의 의미로 미소 짓는다.
<<trauma -6>><<ltrauma>><<famegood 1>>
<</if>>
<<if $danceaction is "stripperignore">>
<<set $danceaction to 0>>
당신은 다른 댄서에서 몸을 돌렸다.
<</if>>
<<if $danceaction is "noteapproach">>
<<set $danceaction to 0>>
<<set $tipmod to 0.6>><<tipset>>
<<personPost "은">> 손가락을 배배 꼰다. 당신은 돌아섰다.
<<outfitChecks>>
<<if $rng gte 91>>
<<if $audience gte 6>>
군중에게 환호를 받은 <<he_ nun>>
<<else>>
<<He_ nun>>
<</if>>
손을 뻗어 당신의 허벅지를 꽉 잡는다. <<He_ ga>> 몸을 굽혀 당신의 <<bottomPost>>에 키스한다.
<</if>>
<<if !$worn.over_lower.type.includes("naked") or !$worn.lower.type.includes("naked")>>
<<if _skirtExposed>>
<<he_ nun>> 당신의 치마 아래에 손을 뻗어
<<if playerChastity() and $worn.under_lower.type.includes("naked")>>
<<worn_genitals_name>> 아래에 지폐를 밀어넣는다.
<<elseif $worn.under_lower.type.includes("naked")>>
맨 엉덩이 사이에 지폐를 밀어넣는다.
<<else>>
<<worn_under_lower_name>> 안에 지폐를 밀어넣는다.
<</if>>
<<else>>
<<he_ nun>> 당신의 <<if !$worn.over_lower.type.includes("naked")>><<trClothes "over_lower" $worn.over_lower.name>><<else>><<trClothes "lower" $worn.lower.name>><</if>>_trResult에 지폐를 밀어넣는다.
<</if>>
<<else>>
<<He_ nun>>
<<if playerChastity() and $worn.under_lower.type.includes("naked")>>
<<worn_genitals_name>> 아래에 지폐를 밀어넣는다.
<<elseif $worn.under_lower.type.includes("naked")>>
맨 엉덩이 사이에 지폐를 밀어넣는다.
<<else>>
<<worn_under_lower_name>> 안에 지폐를 밀어넣는다.
<</if>>
<</if>>
그 행동은 관심을 끌어, 다른 사람들은 돈을 무대에 던졌다.
<<tipreceive>><<garousal>><<arousal 600>>
<</if>>
<<if $danceaction is "noteignore">>
<<set $danceaction to 0>>
당신은 <<personPost "과">> <<he_ yi>> 지페를 무시했다.
<</if>>
<<if $danceaction is "cop">>
<<set $danceaction to 0>>
<<arousal 300 "breasts">><<set $dancespeech to "cop">>
당신은 <<personPost "이">> 당신을 만지도록 내버려 둔다.
<<if $audience gte 6>>
군중의 환호를 받은 <<he_ nun>>
<<else>>
<<he_ nun>>
<</if>>
손을 뻗어 엄지와 검지로 당신의 젖꼭지를 움켜쥐고, 남은 손가락으로 당신의 <<breastsPost "을">> 문지른다. <<He_ nun>> 잠시동안 꼬집고 애무한 후, 손가락들을 당신의 배로 쓸어내린다. <<his_ yi>> 손가락이 당신의 <<genitalsPost "에">> 가까워지자 당신은 기대감으로 긴장한다. 하지만, <<he_ nun>> 일이 너무 음탕해지기 전에 당신을 놓아주며, 당신의 <<bottomPost "을">> 빠르게 한 대 때린다.
<</if>>
<<if $danceaction is "rape">>
<<set $danceaction to 0>>
<<arousal 300 "breasts">><<set $danceevent to "rape">>
당신은 <<personPost "이">> 당신을 만지도록 내버려 둔다.
<<if $audience gte 6>>
군중의 환호를 받은 <<he_ nun>>
<<else>>
<<he_ nun>>
<</if>>
손을 뻗어 엄지와 검지로 당신의 젖꼭지를 움켜쥐고, 남은 손가락으로 당신의 <<breastsPost "을">> 문지른다. <<He_ nun>> 잠시동안 꼬집고 애무한 후, 손가락들을 당신의 배로 쓸어내린다. 갑자기, <<he_ nun>> 무대에서 당신을 낚아챈다!
<</if>>
<<if $danceaction is "finish">>
<<set $danceevent to "finish">>
<<set $danceaction to 0>>
당신은 청중이 너무 흥분하기 전에 그만두는 것이 최선이라고 느낀다. 청중은 실망했지만, 당신을 가로막지 않고 보내주었다.
<br><br>
<<clotheson>>
<</if>>
<<if $danceaction is "skirtstruggle">>
<<set $danceaction to 0>>
당신은 한 손으로 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 잡고, 다른 한손으로 치맛자락을 잡으려 한다.
<<if !$worn.lower.type.includes("dance")>>
당신은 신축성 있는 천을 비틀어 풀고, <span class="teal">아무런 손상이 없는 채로,</span> 당신의 옷과 당신의 존엄성을 거의 온전하게 되찾아온다.
<<else>>
짧은 몸싸움 끝에, 당신의 옷과, 당신의 존엄성을 거의 온전하게 되찾아온다.
<<set $worn.under_lower.integrity -= 10>>
<</if>>
<<arousal 100>><<set $dancespeech to "struggle">>
<<if $worn.under_lower.integrity lte 0>>
하지만 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 저항중에 손상을 받았다. 망가진 천은 너덜너덜한 부분이 당신의 다리 사이로 떨어진다. 오직 <<trClothes "lower" $worn.lower.name>>_trResult만이 가리고 있는 <<genitals_ rul>> 산들바람이 애무한다.
<<set $audiencemod += 2>><<arousal 100>><<underruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<<if $audience gte 3>>
청중은 당신의 곤경을 알아채고 환호한다.
<</if>>
<</if>>
<</if>>
<<if $danceaction is "skirtsurrender">>
<<set $danceaction to 0>>
<<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 허벅지에서부터 찢어져 있어, 당신은 자신을 보호하기 위해 치맛자락을 잡는다. 이제 당신의 <<worn_lower_name>> 아래로 엿보여지는 맨살은, 당신의 <<genitals_ ga>> 모든 사람들에게 보여질 위험에 처해 있다는 것을 자각하게 한다.
<<set $audiencemod += 2>><<arousal 200>><<underlowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>
<<if $danceaction is "overupperstruggle">>
<<set $danceaction to 0>>
당신은 <<trClothes "over_upper" $worn.over_upper.name "name" "이">>_trResult 완전히 찢어지는 것을 막기 위해 고군분투한다.
<<if !$worn.over_upper.type.includes("dance")>>
당신은 신축성 있는 천을 비틀어 풀고, <span class="teal">아무런 손상이 없는 채로,</span> 당신의 옷과 당신의 존엄성을 거의 온전하게 되찾아온다.
<<else>>
짧은 몸싸움 끝에, 당신의 옷과, 당신의 존엄성을 거의 온전하게 되찾아온다.
<<set $worn.over_upper.integrity -= 10>>
<</if>>
<<arousal 100>><<set $dancespeech to "struggle">>
<<if $worn.over_upper.integrity lte 0>>
하지만 당신의 <<trClothes "over_upper" $worn.over_upper.name "name" "은">>_trResult 저항중에 손상을 받았다.
<<overupperruined>>
망가진 천은 곧 조각나 떨어지고, 당신의 <<exposedupperPost "을">> 세상의 음흉한 시선에 노출시킨다.
<<arousal 100>><<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>
<</if>>
<<if $danceaction is "overuppersurrender">>
<<set $danceaction to 0>>
당신의 <<trClothes "over_upper" $worn.over_upper.name "name" "은">>_trResult 당신의 몸에서 찢어져, 당신의 <<exposedupperPost "을">> 세상이 볼 수 있도록 노출시킨다.
<<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<arousal 200>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>
<<if $danceaction is "upperstruggle">>
<<set $danceaction to 0>>
당신은 <<trClothes "upper" $worn.upper.name "name" "이">>_trResult 완전히 찢어지는 것을 막기 위해 고군분투한다.
<<if !$worn.upper.type.includes("dance")>>
당신은 신축성 있는 천을 비틀어 풀고, <span class="teal">아무런 손상이 없는 채로,</span> 당신의 옷과 당신의 존엄성을 거의 온전하게 되찾아온다.
<<else>>
짧은 몸싸움 끝에, 당신의 옷과, 당신의 존엄성을 거의 온전하게 되찾아온다.
<<set $worn.upper.integrity -= 10>>
<</if>>
<<arousal 100>><<set $dancespeech to "struggle">>
<<if $worn.upper.integrity lte 0>>
하지만 당신의 <<trClothes "upper" $worn.upper.name "name" "은">>_trResult 저항중에 손상을 받았다. 당신의 <<breastsPost "을">> 세상에 노출시킨 채로 넝마조각이 된 천은 곧 떨어져내린다.
<<arousal 100>><<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<upperruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>
<</if>>
<<if $danceaction is "uppersurrender">>
<<set $danceaction to 0>>
당신의 <<trClothes "upper" $worn.upper.name "name" "은">>_trResult 당신의 몸에서 찢어져, 당신의 <<upperruined>><<exposedupperPost "을">> 세상이 볼 수 있도록 노출시킨다.
<<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<arousal 200>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>
<<if $danceaction is "overlowerstruggle">>
<<set $danceaction to 0>>
당신은 <<trClothes "over_lower" $worn.over_lower.name "name" "을">>_trResult 붙잡고 몸부림쳐서
<<if !$worn.over_lower.type.includes("dance")>>
<span class="teal">아무런 손상이 없는 채로,</span> 당신의 옷과 당신의 존엄성을 거의 온전하게 되찾아온다.
<<else>>
간신히 당신의 몸에서 찢어져 나가는 것을 막는다.
<<set $worn.over_lower.integrity -= 10>>
<</if>>
<<arousal 100>><<set $dancespeech to "struggle">>
<<if $worn.over_lower.integrity lte 0>>
하지만, 저항은 격렬했으며, 당신의 <<trClothes "over_lower" $worn.over_lower.name "name" "이">>_trResult 넝마가 되어 몸에서 떨어지는 것을 알게 되었다.
<<arousal 100>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<overlowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<<if $worn.lower.name isnot "naked">>
당신의 <<worn_lower_name_ i>> 모두에게 노출되는 순간, 당신의 숨이 턱 막혔다.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>>
<<elseif $worn.under_lower.name is "naked">>
당신의 <<genitalsPost "이">> 모두에게 노출되는 순간, 당신의 숨이 턱 막혔다.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 100>>
<<if $audience gte 2>>
<<dance_crossdress_reveal>>
<</if>>
<<else>>
당신의 <<genitals_ rul>> 지키는 유일한 <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 현재 노출되어 있다.
<</if>>
<</if>>
<</if>>
<<if $danceaction is "overlowersurrender">>
<<set $danceaction to 0>>
당신의 <<trClothes "over_lower" $worn.over_lower.name "name" "은">>_trResult 당신의 몸에서 찢어진다.
<<arousal 100>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<overlowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<<if $worn.lower.name is "naked">>
당신의 <<worn_lower_name_ i>> 모두에게 노출되는 순간, 당신의 숨이 턱 막혔다.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>>
<<elseif $worn.under_lower.name is "naked">>
당신의 <<genitalsPost "이">> 모두에게 노출되는 순간, 당신의 숨이 턱 막혔다.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 100>>
<<if $audience gte 2>>
<<dance_crossdress_reveal>>
<</if>>
<<else>>
당신의 <<genitals_ rul>> 지키는 유일한 <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 현재 노출되어 있다.
<</if>>
<</if>>
<<if $danceaction is "lowerstruggle">>
<<set $danceaction to 0>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 붙잡고 몸부림쳐서
<<if !$worn.over_lower.type.includes("dance")>>
<span class="teal">아무런 손상이 없는 채로,</span> 당신의 옷과 당신의 존엄성을 거의 온전하게 되찾아온다.
<<else>>
간신히 당신의 몸에서 찢어져 나가는 것을 막는다.
<<set $worn.lower.integrity -= 10>>
<</if>>
<<arousal 100>><<set $dancespeech to "struggle">>
<<if $worn.lower.integrity lte 0>>
하지만, 저항은 격렬했으며, 당신의 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 넝마가 되어 몸에서 떨어지는 것을 알게 되었다.
<<arousal 100>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<lowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<<if $worn.under_lower.name is "naked">>
당신의 <<genitalsPost "이">> 모두에게 노출되는 순간, 당신의 숨이 턱 막혔다.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 100>>
<<if $audience gte 2>>
<<dance_crossdress_reveal>>
<</if>>
<<else>>
당신의 <<genitals_ rul>> 지키는 유일한 <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 현재 노출되어 있다.
<</if>>
<</if>>
<</if>>
<<if $danceaction is "lowersurrender">>
<<set $danceaction to 0>>
당신의 <<trClothes "lower" $worn.lower.name "name" "은">>_trResult 당신의 몸에서 찢어진다.
<<arousal 100>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<lowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<<if $worn.under_lower.name is "naked">>
당신의 <<genitalsPost "이">> 모두에게 노출되는 순간, 당신의 숨이 턱 막혔다.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 100>>
<<if $audience gte 2>>
<<dance_crossdress_reveal>>
<</if>>
<<else>>
당신의 <<genitals_ rul>> 지키는 유일한 <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 현재 노출되어 있다.
<</if>>
<</if>>
<<if $danceaction is "understruggle">>
<<set $danceaction to 0>>
<<if !$worn.under_lower.type.includes("dance")>>
당신은 <<worn_under_lower_name_ ul>> 지키기 위해 필사적으로 싸운다. <span class="teal">그 유연한 재질은 그런 몸부림을 견뎌낸다.</span>
<<else>>
당신은 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 지키기 위해 고군분투한다.
<<set $worn.under_lower.integrity -= 10>>
<</if>>
<<arousal 100>><<set $dancespeech to "struggle">>
<<if $worn.under_lower.integrity lte 0>>
당신이 옷 잡아당기기에서 이기기 시작하고 있을 때 옷이 찢어지면서, 당신은 속옷 없이 땅에 던져진다. 당신의 <<genitalsPost "이">> 모두에게 노출되는 순간, 당신의 숨이 턱 막혔다.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 4>><<arousal 100>><<underlowerruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">>
<<if $audience gte 2>>
<<dance_crossdress_reveal>>
<</if>>
<</if>>
<</if>>
<<if $danceaction is "undersurrender">>
<<set $danceaction to 0>>
당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 당신에게서 찢어져가, 당신의 <<genitalsPost "이">> 모두가 볼 수 있게 해방된다. 그 굴욕에 당신의 심장이 쿵쿵대기 시작했다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underlowerruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">>
<<if $audience gte 2>>
<<dance_crossdress_reveal>>
<</if>>
<</if>>
<<if $danceaction is "underupperstruggle">>
<<set $danceaction to 0>>
<<if !$worn.under_upper.type.includes("dance")>>
당신은 <<worn_under_upper_name_ ul>> 지키기 위해 필사적으로 싸운다. <span class="teal">그 유연한 재질은 그런 몸부림을 견뎌낸다.</span>
<<else>>
당신은 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 지키기 위해 고군분투한다.
<<set $worn.under_upper.integrity -= 10>>
<</if>>
<<arousal 100>><<set $dancespeech to "struggle">>
<<if $worn.under_upper.integrity lte 0>>
당신이 옷 잡아당기기에서 이기기 시작하고 있을 때 옷이 찢어지면서, 당신은 속옷 없이 땅에 던져진다. 당신의 <<breastsPost "이">> 모두에게 노출되는 순간, 당신의 숨이 턱 막혔다.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 4>><<arousal 100>><<underupperruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">>
<</if>>
<</if>>
<<if $danceaction is "underuppersurrender">>
<<set $danceaction to 0>>
당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "이">>_trResult 당신에게서 찢어져가, 당신의 <<breastsPost "이">> 모두가 볼 수 있게 해방된다. 그 굴욕에 당신의 심장이 쿵쿵대기 시작했다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underupperruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">>
<</if>>
<<if $danceaction is "robinignore">>
당신은 당신의 눈을 돌려 로빈의 존재를 알아채지 못한 척 한다. <<nnpc_He_ nun "Robin">> 더 절박한 목소리로 계속 당신의 이름을 계속 부른다.
<br>
필사적인 노력으로, <<nnpc_he_ nun "Robin">> 군중들 사이를 밀치고 <<nnpc_his_ yi "Robin">> 길을 만들려 하지만, <<nnpc_he_ nun "Robin">> 격렬하게 마주 밀쳐지는 결과만 얻었을 뿐이다. <<nnpc_He_ nun "Robin">> 낙담한 눈으로 당신을 보고는 뾰루퉁하게 사라진다.
<</if>>
<<if ($danceaction is "cool" or $danceaction is "sexual" or $danceaction is "sophisticated" or $danceaction is "seductive") and $arousal gte $arousalmax>>
<<orgasmstage>>
<<elseif $danceaction is "cool">>
<<set $danceaction to 0>><<set $danceactiondefault to "cool">>
<<stress -2>><<tiredness 1>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 2000 + currentSkillValue('danceskill') / 100>>
<<set $audienceexcitement += currentSkillValue('danceskill') / 100>>
<</if>>
<<if currentSkillValue('danceskill') lte 200>>
달리 무엇을 할지 모른 채, 리드미컬하게 까딱거리기만 한다.
<<elseif currentSkillValue('danceskill') lte 400>>
당신은 인터넷에서 본 유행하는 춤을 따라하려고 노력한다. 당신은 결국 바보처럼 보인다.
<<elseif currentSkillValue('danceskill') lte 600>>
당신은 모두 단순하게 유지하기로 하고, 능숙하게 춤을 추도록 집중한다.
<<elseif currentSkillValue('danceskill') lte 800>>
당신은 유행하는 춤을 따라하려고 노력하고, 그것을 소화하려고 한다.
<<elseif currentSkillValue('danceskill') lte 999>>
당신은 활기있고 부드럽게 춤을 춘다. 각각의 동작은 자연스럽게 다름 동작으로 흘러간다.
<<else>>
당신의 움직임으로 그곳을 지배하고 있다.
<</if>>
<br><br>
<<danceskilluse>><<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>
<<elseif $danceaction is "sophisticated">>
<<set $danceaction to 0>><<set $danceactiondefault to "sophisticated">>
<<stress -2>><<tiredness 1>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 3000 + currentSkillValue('danceskill') / 100>>
<<set $audienceexcitement += currentSkillValue('danceskill') / 100>>
<</if>>
<<if currentSkillValue('danceskill') lte 200>>
당신은 세련되어 보이길 바라며, 이리저리 몸을 흔들고 있다.
<<elseif currentSkillValue('danceskill') lte 400>>
당신은 세련되어 보이길 바라며, 세련된 자세로 이리저리 몸을 흔든다.
<<elseif currentSkillValue('danceskill') lte 600>>
당신은 균형을 유지하는데 집중하면서, 돌고 미끄러지듯 움직인다.
<<elseif currentSkillValue('danceskill') lte 800>>
침착함을 잃지 않고, 당신은 빠르고 자신있게 움직인다.
<<elseif currentSkillValue('danceskill') lte 999>>
당신은 자신감과 집중력을 감춘 평온한 움직임으로 움직인다.
<<else>>
당신은 피루엣처럼 품위있는 모델 그 자체다.
<</if>>
<br><br>
<<danceskilluse>><<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>
<<elseif $danceaction is "seductive">>
<<set $danceaction to 0>><<set $danceactiondefault to "seductive">>
<<stress -2>><<tiredness 1>><<exhibitionism1>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 1000 + currentSkillValue('danceskill') / 100>>
<<set $audienceexcitement += currentSkillValue('danceskill') / 100>>
<</if>>
<<if currentSkillValue('danceskill') lte 200>>
당신은 요염하게 춤을 추려고 노력하지만, 섹시하기 보다 멍청해보인다.
<<elseif currentSkillValue('danceskill') lte 400>>
당신은 당신의 아름다움을 강조하기 위해 천천히 그리고 우아하게 춤을 추려고 노력한다.
<<elseif currentSkillValue('danceskill') lte 600>>
당신의 춤 동작은 당신의 몸의 아름다움을 강조한다.
<<elseif currentSkillValue('danceskill') lte 800>>
당신의 춤은 매끄러우면서도 도발적이다.
<<elseif currentSkillValue('danceskill') lte 999>>
당신은 우아하고 에로틱하게 춤을 추며, 몸을 보여준다.
<<else>>
당신의 묘한 매력이 있는 움직임은 매우 희소하고 따라할 수 없다.
<</if>>
<br><br>
<<danceskilluse>><<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>
<<elseif $danceaction is "sexual">>
<<set $danceaction to 0>><<set $danceactiondefault to "sexual">>
<<stress -2>><<tiredness 1>><<exhibitionism2>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 500 + currentSkillValue('danceskill') / 100>>
<<set $audienceexcitement += currentSkillValue('danceskill') / 100>>
<</if>>
<<if currentSkillValue('danceskill') lte 200>>
당신은 도발적으로 춤을 추려고 한다. 당신의 부족한 실력으로 인해, 그저 엉덩이 흔드는 것으로 밖에 보이지 않는다.
<<elseif currentSkillValue('danceskill') lte 400>>
당신은 자신의 엉덩이를 흔들어보이고, 보는 사람에게 쇼를 보여준다.
<<elseif currentSkillValue('danceskill') lte 600>>
당신은 추파를 던지듯 춤을 추고, 당신의 동작은 당신의 음탕한 부분을 강조한다.
<<elseif currentSkillValue('danceskill') lte 800>>
당신은 능숙하고 도발적으로 춤을 추며, 당신의 동작은 당신의 음탕한 부분을 강조한다.
<<elseif currentSkillValue('danceskill') lte 999>>
당신은 능숙하고 도발적으로 춤을 추며, 당신의 몸 전체가 성적인 에너지를 표출한다.
<<else>>
당신의 움직임은 원초적이고 도취적인 성적 에너지를 발산한다.
<</if>>
<<danceskilluse>>
<<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>
<<elseif $danceaction is "orgasm">>
<<orgasmstage>>
<<elseif $danceaction is "groom">>
<<set $audiencearousal += 4>><<set $audienceexcitement += 4>><<set $audiencemod += 1>><<set $danceactiondefault to "groom">>
<<set _bl to []>><<set _nectar to []>>
<<for _bodypart range setup.bodyliquid.bodyparts>>
<<if !["vagina","anus","mouth"].includes(_bodypart)>>
<<if setup.bodyliquid.combined(_bodypart) gte 1>>
<<set _bl.pushUnique(_bodypart)>>
<<if $player.bodyliquid[_bodypart].nectar gte 1>>
<<set _nectar.pushUnique(_bodypart)>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $backgroundTraits.includes("plantlover") and _nectar.length gte 1>>
<<set _part to _nectar.random()>>
<<set _nectarPriority to true>>
<<else>>
<<set _part to _bl.random()>>
<</if>>
<<if _nectarPriority>>
<<set _liq to "nectar">>
<<else>>
<<if $player.bodyliquid[_part].nectar gte 1 and (random(1,3) is 1 or $player.bodyliquid[_part].goo is 0 and $player.bodyliquid[_part].semen is 0)>>
<<set _liq to "nectar">>
<<elseif $player.bodyliquid[_part].goo gte 1 and random(1,3) is 2 or ($player.bodyliquid[_part].semen is 0 and $player.bodyliquid[_part].nectar is 0)>>
<<set _liq to "slime">>
<<else>>
<<set _liq to "semen">>
<</if>>
<</if>>
당신은 스스로 그루밍하며,
<<switch _part>>
<<case "leftarm">>
왼팔에 묻은 <<putpost _liq "을">> 할짝거린다.
<<case "rightarm">>
오른팔에 묻은 <<putpost _liq "을">> 할짝거린다.
<<case "bottom">>
당신의 <<bottomPost "에">> 묻은 <<putpost _liq "을">> 손으로 떠서, 그것을 당신의 손에서 할짝거린다.
<<case "vaginaoutside">>
당신의 <<pussyPost "에">> 묻은 <<putpost _liq "을">> 손으로 떠서, 그것을 당신의 손에서 할짝거린다.
<<case "penis">>
scooping up the _liq on your <<penis>> and lapping it off your hands.
<<case "thigh">>
당신의 허벅지에 묻은 <<putpost _liq "을">> 손으로 떠서, 그것을 당신의 손에서 할짝거린다.
<<default>>
당신의 <<trBodypart _part "에">>_trResult 묻은 <<putpost _liq "을">> 손으로 떠서, 그것을 당신의 손에서 할짝거린다.
<</switch>>
<<if _liq is "nectar">><<nectarfed 4>><</if>>
<<bodyliquid _part _liq -1>><<goocount>>
<<if $liquidoutsidecount lt 1>>
<<set $danceactiondefault to "cool">>
<</if>>
<<pass 1>>
<<elseif $danceaction is "drink">>
<<if $danceSuccess>>
당신은 술을 잡아, <span class="green">마시는 동작을 춤에 엮어넣고,</span> 내려놓는다. 관중들이 환호한다.
<<if random(1, 10) is 10>>
<span class="pink">당신은 따뜻함을 느낀다.</span><<drugs 60>>
<<else>>
당신은 어지러움을 느낀다.
<</if>>
<<set $audiencemod += 4>><<alcohol 60>>
<<else>>
당신은 춤의 흐름을 끊지 않고 술을 잡으려 하지만, <span class="red">대신 그 <<persons_ yi>> 손에서 잔을 쳐버려</span> 와인을 <<himPost>>에게 쏟아버린다. 관중들은 즐거워하는 듯하다.<<set $audiencemod += 1>>
<</if>>
<<elseif $danceaction is "drink_careful">>
<<set $danceaction to 0>>
당신은 움직임을 늦춰 안전하게 술을 마신다. 당신은 어지러움을 느끼지만, 관중들은 만족해한다.<<alcohol 60>><<set $audiencemod += 2>>
<<elseif $danceaction is "drink_ignore">>
<<set $danceaction to 0>>
당신은 술을 무시하고, 계속 춤을 춘다. 그 <<person_ un>> 실망한 듯 보이고, <<hePost>>만 실망한 것이 아니다.<<set $audienceexcitement -= 5>>
<<elseif $danceaction is "light_flaunt">>
<<set $danceaction to 0>>
당신은 무대 가장자리를 활보하고, 돌고, 한 손을 정강이에 대고 다리를 약간 벌리며 몸을 앞으로 숙인다. 당신은 천천히 일어나며, 손을 무릎에서 허벅지로 끌어올린다. 팔 하나가 어둠에서 당신에게 뻗어나오지만, 당신이 걸어나오며, 그 팔이 허공을 잡도록 한다.
<<dance_job_interest 5>>
<<set $audienceexcitement += 5>>
<<set $audiencearousal += 5>>
<<elseif $danceaction is "light_cover">>
<<set $danceaction to 0>>
당신은 두 팔로 당신의 몸을 가린 채로 가능한 한 춤을 추며, 조명의 색상이 바뀌어 다시 안전해지기를 기다린다.
<<set $audiencearousal += 5>>
<<elseif $danceaction is "privaterefuse">>
당신은 잠재적인 고객을 무시했다.
<<elseif $danceaction is "corruptionResult">>
<<if $corruptionResult is "defy">>
<<if $earSlime.growth gte (currentSkillValue('willpower') / 10)>>
<span class="red">슬라임의 통제를 두려워하며 무대를 떠나려 한다. 하지만, 슬라임은 허락하지 않는다.</span>
<<set $corruptionDancing to 1>>
<<else>>
슬라임의 통제를 두려워하며, 당신은 자신을 진정시킬 기회를 주기 위해 무대를 떠나기로 결정한다.
<<set $danceevent to "finish">>
<</if>>
<<elseif $corruptionResult is "obey">>
슬라임이 무대를 떠나지 못하게 막는다.
<<set $corruptionDancing to 1>>
<<elseif $corruptionResult is "submit">>
당신은 슬라임의 명령을 의도적으로 지킨다.
<<promiscuity5>>
<<set $corruptionDancing to 2>>
<</if>>
<<unset $corruptionResult>>
<</if>>
<<dancestripeffects>>
<br><br>
<</widget>>
<<widget "person_dance">>
<<if $dance_place gte 0 and $dance_place lte 5 and $dance_place lt $enemyno>>
<<personselect $dance_place>>
<</if>>
<</widget>>
<<widget "dance_crossdress_reveal">>
<<if $crossdressing is 2>>
<<if $rng gte 96>>
<span class="red">당신의 청중은 그 광경에 공포를 느끼고 뒤로 물러난다!</span> 그들은 당신에게 병을 던지고 불경하다고 소리치지만, 그에 못지않게 즐거워하는 것처럼 보인다.
<<pain 6>><<stress 6>><<trauma 6>><<set $audiencemod += 3>><<set $dancespeech to "hermangry">>
<<elseif $rng gte 85>>
<span class="purple">당신의 청중은 그 광경에 환호하며,</span> 그들의 눈에는 욕망이 비친다.
<<set $audienceexcitement += 20>><<set $audiencearousal += 20>><<set $audiencemod += 3>><<set $dancespeech to "hermaroused">>
<<elseif $rng gte 50>>
<span class="blue">당신의 청중은 그 광경에 놀라 뒤로 물러난다.</span>
<<set $audienceexcitement -= 20>><<set $audiencearousal -= 20>><<set $dancespeech to "hermshock">>
<<elseif $rng gte 30>>
그들은 당신의 <<genitalsPost "에">> 당황한다. <<if $audience gte 7>>누군가 한숨을 쉬고 가버린다.<<set $audience -= 1>><</if>>
<<set $dancespeech to "hermdisappointed">>
<<else>>
청중은 당신의 성기에도 불구하고, 취약한 상태에 있는 당신을 보고 기뻐하며 야유와 조롱을 퍼붓는다.
<</if>>
<<elseif $crossdressing is 1>>
<<if $rng gte 96>>
<span class="red">당신의 청중은 그 광경에 공포를 느끼고 뒤로 물러난다!</span> 그들은 당신에게 병을 던지고 불경하다고 소리치지만, 그에 못지않게 즐거워하는 것처럼 보인다.
<<pain 6>><<stress 6>><<trauma 6>><<set $audiencemod += 3>><<set $dancespeech to "crossdressangry">>
<<elseif $rng gte 85>>
<span class="purple">당신의 청중은 그 광경에 환호하며,</span> 그들의 눈에는 욕망이 비친다.
<<set $audienceexcitement += 20>><<set $audiencearousal += 20>><<set $audiencemod += 3>><<set $dancespeech to "crossdressaroused">>
<<elseif $rng gte 50>>
<span class="blue">당신의 청중은 그 광경에 놀라 뒤로 물러난다.</span>
<<set $audienceexcitement -= 20>><<set $audiencearousal -= 20>><<set $dancespeech to "crossdressshock">>
<<elseif $rng gte 30>>
그들은 당신의 <<genitalsPost "에">> 당황한다. <<if $audience gte 7>>누군가 한숨을 쉬고 가버린다.<<set $audience -= 1>><</if>>
<<set $dancespeech to "crossdressdisappointed">>
<<else>>
청중은 당신의 성별에도 불구하고, 취약한 상태에 있는 당신을 보고 기뻐하며 야유와 조롱을 퍼붓습니다.
<</if>>
<<else>>
당신의 청중은 취약한 상태에 있는 당신을 보고 기뻐하며 야유와 조롱을 퍼붓습니다.
<</if>>
<</widget>><<widget "dancespeech">>
<<rng>>
<<if $audience is 1>>
<<person1>><<he_ ga>> 외친다.
<<elseif $audience is 2>>
<<if $rng gte 51>>
<<person1>><<personPost "이">> 외친다.
<<else>>
<<person2>><<personPost "이">> 외친다.
<</if>>
<<elseif $audience is 3>>
<<if $rng gte 71>>
<<person1>><<personPost "이">> 외친다.
<<elseif $rng gte 41>>
<<person2>><<personPost "이">> 외친다.
<<else>>
<<person3>><<personPost "이">> 외친다.
<</if>>
<<elseif $audience gte 4>>
<<if $rng gte 71>>
<<person1>><<personPost "이">> 외친다.
<<elseif $rng gte 36>>
<<person2>><<personPost "이">> 외친다.
<<else>>
<<person3>><<personPost "이">> 외친다.
<</if>>
<</if>>
<<if $dancespeechselector is 1>>
<<set $dancespeechselector to 2>>
<<elseif $dancespeechselector is 2>>
<<set $dancespeechselector to 3>>
<<elseif $dancespeechselector is 3>>
<<set $dancespeechselector to 4>>
<<else>>
<<set $dancespeechselector to 1>>
<</if>>
<<if $audience isnot 0>>
<<rng>>
<<if $dancespeech is "hermangry">>
<<if $rng gte 76>>
"<<pShePost "은">> 괴짜야!"
<<elseif $rng gte 51>>
"내가 그걸 던지는게 아니었어. 많은 술값을 벌 수 있었을텐데."
<<elseif $rng gte 26>>
"특별한 쇼가 있을거라 생각 못했는데. 멋지군."
<<else>>
"우리가 널 먹어도 신경쓸 사람이 있을까?"
<</if>>
<<elseif $dancespeech is "hermaroused">>
<<if $rng gte 76>>
"자지와 보지 둘 다? 쩌는걸."
<<elseif $rng gte 51>>
"내가 후타나리를 보게 될 줄은 몰랐는데. 내가 참을 수 있을 것 같지 않군."
<<elseif $rng gte 26>>
"난 <<pher_ yi>> 자지와 보지 둘 다 범하고 싶어."
<<else>>
"둘 다! 누구도 내 말을 믿지 않을 거야."
<</if>>
<<elseif $dancespeech is "hermshock">>
<<if $rng gte 76>>
"자지와 보지 둘 다는 예상하지 못했어."
<<elseif $rng gte 51>>
"<<pShePost "은">> 여전히 귀엽지만, 그건 이상해."
<<elseif $rng gte 26>>
"난 독특한 걸 생각하진 않았어."
<<else>>
"젠장. 어딜 봐야 할지 모르겠군."
<</if>>
<<elseif $dancespeech is "hermdisappointed">>
<<if $rng gte 76>>
"난 <<pshePost "이">> 보통일 줄 알았어."
<<elseif $rng gte 51>>
"아마, 여전히 귀여울거야."
<<elseif $rng gte 26>>
"한 사람에게 자지와 보지는 본 적이 없어. 어떻게 생각해야 할 지 모르겠군."
<<else>>
"이건 내게 너무 독특할 지도 모르겠어."
<</if>>
<<elseif $dancespeech is "crossdressangry">>
<<if $rng gte 76>>
"빌어먹을 복장도착자 같으니."
<<elseif $rng gte 51>>
"우릴 속여서 행복하겠네."
<<elseif $rng gte 26>>
"더 던지고 싶지만, 술값이 비싸군."
<<else>>
"이 복장도착증 걸레를 혼내줄 사람?"
<</if>>
<<elseif $dancespeech is "crossdressaroused">>
<<if $rng gte 76>>
<<if $player.penisExist>>
"자지가 있으니 낫네."
<<else>>
"보지가 있으니 낫네."
<</if>>
<<elseif $rng gte 51>>
<<if $player.penisExist>>
"뜻밖의 자지라니 최고군."
<<else>>
"뜻밖의 보지라니 최고군."
<</if>>
<<elseif $rng gte 26>>
"내가 속았어. 쩌는걸."
<<else>>
"역대 최고의 폭로였어."
<</if>>
<<elseif $dancespeech is "crossdressshock">>
<<if $rng gte 76>>
"그건 예상하지 못 했는데."
<<elseif $rng gte 51>>
"좀 누워야겠어."
<<elseif $rng gte 26>>
"완전히 속았어."
<<else>>
<<if $player.penisExist>>
"자지? 말도 안돼."
<<else>>
"보지? 말도 안돼."
<</if>>
<</if>>
<<elseif $dancespeech is "crossdressdisappointed">>
<<if $rng gte 76>>
"이건 내가 평소에 좋아하는게 아닌데. 그래도 여전히 귀여워."
<<elseif $rng gte 51>>
<<if $player.penisExist>>
"그 자지를 어떻게 해야할 지 모르겠어."
<<else>>
"그 보지를 어떻게 해야할 지 모르겠어."
<</if>>
<<elseif $rng gte 26>>
"난 다른걸 바라고 있었는데. 내 생각엔 그거도 나쁘진 않은 것 같아."
<<else>>
"내가 기대했던 건 아니야."
<</if>>
<<elseif $dancespeechselector is 1>>
<<rng>>
<<if $dancespeech is "cop">>
<<if $rng gte 76>>
"틀림없이 만져지는 걸 좋아하겠지."
<<elseif $rng gte 51>>
"아~ <<pshePost "이">> 부끄럼 타고 있는 것 같아."
<<elseif $rng gte 26>>
"널 맛보고 싶어하는 사람들을 위해 이런 모습을 보이는거지?"
<<else>>
"너 애무당하는거 좋아하지?"
<</if>>
<<elseif $dancespeech is "cum">>
<<if $rng gte 76>>
"<<pShePost "은">> 이런 무대에 서기에 적합한 사람이야."
<<elseif $rng gte 51>>
"정말 <<pshePost "이">> 가버렸어?"
<<elseif $rng gte 26>>
"<<girls_ i>> 가버리는 것을 직접 보니 훨 낫군."
<<else>>
"분명 네 안에 또 다른 오르가즘이 있을거야."
<</if>>
<<elseif $dancespeech is "nocum">>
<<if $rng gte 76>>
"저렇게 드라이 오르가즘을 느끼는 것을 보니 <<pShe_ nun>> 진짜 <<slutPost>>인 것이 틀림없어."
<<elseif $rng gte 51>>
"<<pshe_ ga>> 진짜 여자처럼 가버린 거야?"
<<elseif $rng gte 26>>
"<<girls_ i>> 가버리는 것을 직접 보니 훨 낫군."
<<else>>
"<<pshe_ ga>> 조금 너무 많이 즐긴 건 아닌가 궁금하네."
<</if>>
<<elseif $dancespeech is "struggle">>
<<if $rng gte 76>>
"난 걔네가 저항할 때가 좋더라."
<<elseif $rng gte 51>>
"자! 그걸 벗어버려!"
<<elseif $rng gte 26>>
"빨리 벗어. 나 시간 없단 말이야."
<<else>>
"놀리지 마, 네 피부 좀 보여줘."
<</if>>
<<elseif $dancespeech is "strip">>
<<if $rng gte 76>>
"분명 뭔가 감추고 싶은게 있을꺼야."
<<elseif $rng gte 51>>
"<<pShePost "이">> 적게 입으니까 좀 더 보기 좋군."
<<elseif $rng gte 26>>
"낯선 사람 앞에서 옷을 벗는 넌 엄청난 변태인게 틀림없어."
<<else>>
"무대에서 옷을 벗는 넌 품위가 없어."
<</if>>
<<elseif $dancespeech is "dance">>
<<if currentSkillValue('danceskill') gte 800>>
<<if $rng gte 76>>
"이 <<girl_ yi>> 움직임이 진짜지."
<<elseif $rng gte 51>>
"<<pShePost "은">> 어떻게 자신을 뽐내는지 알아."
<<elseif $rng gte 26>>
"넌 환상적인 댄서야."
<<else>>
"<<pshePost "이">> <<pshePost "의">> 춤처럼 섹스도 잘할까?"
<</if>>
<<elseif currentSkillValue('danceskill') gte 400>>
<<if $rng gte 76>>
"네가 섹시하진 않아도 볼만한 가치는 있을거야."
<<elseif $rng gte 51>>
"이 <<girl_ un>> 나쁜 댄서는 아니야."
<<elseif $rng gte 26>>
"이 걸레들이 자신의 엉덩이를 흔드는 것을 보는 걸 좋아해."
<<else>>
"<<pshePost "이">> 관심을 좋아한다고 장담해."
<</if>>
<<elseif currentSkillValue('danceskill') gte 200>>
<<if $rng gte 76>>
"적어도 리듬은 지킬 줄 아는군."
<<elseif $rng gte 51>>
"<<pHer_ yi>> 춤은 엄청 지루하네."
<<elseif $rng gte 26>>
"춤은 그만하고, 뭔가 야한 행동이나 해봐"
<<else>>
"넌 정말 춤을 못 추는 <<bitchPost "아">>. 그래도 괜찮은 장난감이 될지도 몰라."
<</if>>
<<else>>
<<if $rng gte 76>>
"내가 해도 이것보단 잘 하겠다 <<bitchPost "아">>. 그래도 난 위엄이 있지."
<<elseif $rng gte 51>>
"이 창년은 어디서 춤을 배웠지? 동물원?"
<<elseif $rng gte 26>>
"누가 저기에 올라가게 해야 해."
<<else>>
"그 끔찍한 춤만 아니면, 넌 제법 괜찮았을거야."
<</if>>
<</if>>
<<else>>
<<if $rng gte 76>>
"저런 무대에 올라가려면 넌 확실한 걸레여야 해."
<<elseif $rng gte 51>>
"너 꽤나 섹시한데, <<girlPost "이야">>. 하지만 너도 알고 있겠지."
<<elseif $rng gte 26>>
"내 생각에는 이 <<bitchPost "을">> 좋은 눈으로 볼 필요가 있을 것 같아."
<<else>>
"뭔가 그런 짓 좀 해봐."
<</if>>
<</if>>
<<elseif $dancespeechselector is 2>>
<<rng>>
<<outfitChecks>>
<<if $rng gte 51>>
<<if _shirtless>>
<<if $player.perceived_breastsize lte 0>>
<<if $player.gender_appearance is "m">>
<<rng>>
<<if $rng gte 76>>
"모든 각도에서 저 매끈한 가슴을 애무한다고 생각해봐."
<<elseif $rng gte 51>>
"저 가슴의 땀 핥고 싶군"
<<elseif $rng gte 26>>
"그가 사람들 앞에서 노출하는 걸 좋아하는 것이 틀림없어."
<<else>>
"네가 젖꼭지를 만지는걸 좋아할거라 장담해."
<</if>>
<<else>>
<<rng>>
<<if $rng gte 76>>
"네 가슴은 너무 매끈해서, 몰랐다면 널 남자라고 생각할꺼야."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 51>>
"작은 유두 맛있어."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 26>>
"그 작은 가슴이 춤추는 걸 쉽게 만들어 주겠네."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
"네가 젖꼭지를 만지는걸 좋아할거라 장담해."
<</if>>
<</if>>
<<elseif $player.perceived_breastsize lte 5>>
<<rng>>
<<if $rng gte 76>>
"좋은 젖꼭지야."
<<elseif $rng gte 51>>
"좋은 모양의 젖가슴이야. 조금 작긴 하지만."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 26>>
"<<pherPost "의">> 젖꼭지가 춤에 활기를 더하는군."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<else>>
"그렇게 작은 가슴을 드러내고 있으면서, 자신만만해 하고 있어."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<<elseif $player.perceived_breastsize lte 7>>
<<rng>>
<<if $rng gte 76>>
"저 가슴이 어떤 느낌일지 궁금해"
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 51>>
"네 젖가슴은 분명 훌륭한 베개가 되겠지."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 26>>
"넌 분명 걸레야. 그렇게나 젖가슴을 흔들고 다니다니."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<else>>
"네 젖가슴은 분명 놀라운 맛 일꺼야"
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<</if>>
<<else>>
<<rng>>
<<if $rng gte 76>>
"그 젖가슴 흔들어!"
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 51>>
"저 큰 가슴으로 춤을 추는건 힘들겠지."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 26>>
"저 거대한 젖가슴은 매혹적이군."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<else>>
"저 가슴은 사람들에게 보여주려고 만들어졌군."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<</if>>
<</if>>
<<else>>
<<rng>>
<<if $rng gte 76>>
"네 <<top_name>> 좀 벗어 봐, 너 같은 <<girlsPost "은">> 어차피 필요없잖아."
<<elseif $rng gte 51>>
"네 피부 좀 더 보여줘."
<<elseif $rng gte 26>>
"무슨 내숭을 떨고 있는거야? 네 <<top_name>> 좀 벗어 봐."
<<else>>
"네 <<top_name>> 좀 벗어 봐. 난 네 가슴이 보고 싶다고."
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked") and !playerChastity("hidden")>>
<<if $player.penisExist and $player.vaginaExist and random(1, 2) is 2>>
<<rng 10>>
<<switch $rng>>
<<case 1>>
"<<phim>>같은 괴짜 후타나리는 성노예가 되야 해."
<<case 2>>
"난 진짜 후타인지 몰랐어."
<<case 3>>
"난 <<pshePost "이">> 자신의 자지와 보지를 과시하는 걸 좋아한다고 장담해."
<<case 4>>
"핥을 수 있는 두개의 성기세트."
<<case 5>>
"둘 다? 난 <<pshePost "이">> 추가요금을 받을거라 장담하지."
<<case 6>>
"난 <<pshePost "이">> 둘 다 동시에 사용한 적이 있는지 궁금해."
<<case 7>>
"보지와 자지가 둘 다? 내가 이걸 놓치지 않아서 다행이야."
<<case 8>>
"내가 <<pherPost "의">> 자지와 보지중 어떤 것을 더 맛보고 싶은지 모르겠군."
<<case 9>>
"난 후타나리가 신화라고 생각했었어."
<<default>>
"넌 <<pshePost "이">> 양쪽의 성기를 모두 가지고 태어났다고 생각해?"
<</switch>>
<<elseif $player.penisExist>>
<<rng>>
<<if playerChastity("cage")>>
<<if $rng gte 76>>
"Look at <<pher>> poor penis all caged up!"
<<elseif $rng gte 51>>
"<<pHer>> penis is so cute being caged like that. I can't look away."
<<elseif $rng gte 26>>
"I want to suck that <<penis>>, but I don't have the key."
<<else>>
"I bet you would love having a free <<penis>>."
<</if>>
<<elseif $player.penissize gte 4>>
<<if $rng gte 76>>
"<<pherPost "의">> 커다란 자지가 움직이는 것 좀 봐!"
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $rng gte 51>>
"<<pherPost "의">> 자지는 너무 커. 눈을 뗄 수가 없어."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $rng gte 26>>
"<<penis_ rul>> 한번 빨아보고 싶어. 하지만 크기가 맞지 않을 것 같아."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<else>>
"분명 너는 네 <<penisPost "을">> 뽐내는걸 좋아하겠지"
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<</if>>
<<elseif $player.penissize is 3>>
<<if $rng gte 76>>
"<<pherPost "의">> <<penisPost "이">> 움직이는 것 좀 봐!"
<<if $player.penisExist and $player.vaginaExist>><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $rng gte 51>>
"이렇게 낯선 사람들 앞에서 네 <<penisPost "을">> 꺼내 보는 느낌은 어때?"
<<if $player.penisExist and $player.vaginaExist>><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $rng gte 26>>
"네 <<penisPost "은">> 너무 귀여워. 한번 맛 봐보고 싶어."
<<if $player.penisExist and $player.vaginaExist>><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<else>>
"분명 너는 네 <<penisPost>>에 장난하는 걸 좋아하겠지"
<<if $player.penisExist and $player.vaginaExist>><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<</if>>
<<elseif $player.penissize is 2>>
<<if $rng gte 76>>
"<<pherPost "의">> <<penisPost "이">> 움직이는 것 좀 봐!"
<<elseif $rng gte 51>>
"이렇게 낯선 사람들 앞에서 네 <<penisPost "을">> 꺼내 보는 느낌은 어때?"
<<elseif $rng gte 26>>
"네 <<penisPost "은">> 너무 귀여워. 한번 맛 봐보고 싶어."
<<else>>
"분명 너는 네 <<penisPost>>에 장난하는 걸 좋아하겠지"
<</if>>
<<elseif $player.penissize is 1>>
<<if $rng gte 76>>
"<<pherPost "의">> 자지 너무 작아!"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $rng gte 51>>
"이렇게 낯선 사람들 앞에서 네 <<penisPost "을">> 꺼내 보는 느낌은 어때?"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $rng gte 26>>
"네 <<penisPost "은">> 너무 귀여워. 한번 맛 봐보고 싶어."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<else>>
"분명 너는 네 <<penisPost>>에 장난하는 걸 좋아하겠지"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<</if>>
<<else>>
<<if $rng gte 76>>
"<<pHerPost>> 자지 너무 조그마해!"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<elseif $rng gte 51>>
"이렇게 낯선 사람들 앞에서 네 <<penisPost "을">> 꺼내 보는 느낌은 어때?"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<elseif $rng gte 26>>
"이렇게 조그마한 자지는 본 적이 없어."
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<else>>
"분명 너는 네 <<penisPost>>에 장난하는 걸 좋아하겠지"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<<else>>
<<rng>>
<<if setup.bodyliquid.combined("vaginaoutside") gte 1>>
<<if $rng gte 76>>
" <<pher_ yi>> <<pussyPost>>에서 흘러나오는 거 정액 아냐? <<slutPost>> 같으니라고!"
<<elseif $rng gte 51>>
"나는 <<pher_ yi>> 정액으로 뒤덮인 <<pussy_ ga>> 좋아."
<<elseif $rng gte 26>>
"<<pher_ yi>> 보지 안에 있는 저 많은 정액들 좀 봐. 얼마나 많은 자지들이 저것에 책임이 있다고 생각해?"
<<else>>
"저 <<pussy_ ga>> 얼마나 흠뻑 젖었는지 좀 봐."
<</if>>
<<else>>
<<if $rng gte 76>>
"넌 네 <<pussyPost "을">> 뽐내는거 좋아하지?"
<<elseif $rng gte 51>>
"이렇게 낯선 사람들 앞에서 네 <<pussyPost "을">> 드러내는 느낌은 어때?"
<<elseif $rng gte 26>>
"네 <<pussyPost "은">> 너무 귀여워. 한번 맛 봐보고 싶어."
<<else>>
"분명 너는 네 <<pussyPost "에">> 장난하는 걸 좋아하겠지"
<</if>>
<</if>>
<</if>>
<<elseif $worn.under_lower.type.includes("naked") and playerChastity("hidden")>>
<<rng>>
<<if $rng gte 76>>
"네 <<master_ ga>> 열쇠는 어디에 간직하니?"
<<elseif $rng gte 51>>
"좋은 벨트군. 넌 걸레로서 처벌받고 있는거야?"
<<elseif $rng gte 26>>
"꽉 잠겼군."
<<else>>
"넌 거칠게 벨트를 떼어내고 무분별하게 교미해줄 누군가를 기다리고 있다고 장담해"
<</if>>
<<elseif $worn.under_lower.type.includes("naked") and playerChastity("cage")>>
<<rng>>
<<if $rng gte 76>>
"네 <<master_ ga>> 열쇠는 어디에 간직하니?"
<<elseif $rng gte 51>>
"Nice cage. Are you being punished for being a slut?"
<<elseif $rng gte 26>>
"꽉 잠겼군."
<<else>>
"I bet you're aching for someone to rip that cage and fuck you senseless."
<</if>>
<<else>>
<<rng>>
<<if $rng gte 76>>
"난 <<pherPost "의">> <<trClothes "under_lower" $worn.under_lower.name_simple>>_trResult 냄새가 어떨지 궁금해."
<<elseif $rng gte 51>>
"이봐 <<bitch_ ya>>. 우리한테 네 <<trClothes "under_lower" $worn.under_lower.name_simple>>_trResult 좀 던져봐."
<<elseif $rng gte 26>>
<<if $worn.under_lower.plural is 1>>
"그 <<trClothes "under_lower" $worn.under_lower.name_simple "name" "으로">>_trResult는 몸이 별로 안 가려진다고."
<<else>>
"그 <<trClothes "under_lower" $worn.under_lower.name_simple "name" "으로">>_trResult는 몸이 별로 안 가려진다고."
<</if>>
<<else>>
"<<pShePost "은">> 엄청 노출하고 있어. 좋은걸."
<</if>>
<</if>>
<<else>>
<<outfitChecks>>
<<if _skirtExposed>>
<<rng>>
<<if $rng gte 76>>
"네 치마 밑 우리에게 살짝 들처줘."
<<elseif $rng gte 51>>
"빠르게 돌아봐 <<girlPost>>, 치마가 펄럭거리는거 보자."
<<elseif $rng gte 26>>
"난 걔네가 치마입고 춤추는게 좋더라."
<<else>>
"가까이 와봐, <<pherPost "의">> 치마 올려다보게."
<</if>>
<<else>>
<<rng>>
<<if $rng gte 76>>
"
<<if !$worn.over_lower.type.includes("naked")>>
<<if $worn.over_lower.plural is 1>>그<<else>>그<</if>> <<worn_over_lower_name>>
<<else>>
<<if $worn.lower.plural is 1>>그<<else>>그<</if>> <<worn_lower_name>>
<</if>> 좀 벗어봐, <<girlPost "아">>."
<<elseif $rng gte 51>>
"넌 분명 속옷 안 입고 있겠지. 내가 틀렸다는 걸 증명해 봐"
<<elseif $rng gte 26>>
"그렇게 움직이면 분명 덥겠지. <<if !$worn.over_lower.type.includes("naked")>><<trClothes "over_lower" $worn.over_lower.name "name" "을">><<else>><<trClothes "lower" $worn.lower.name "name" "을">><</if>>_trResult 벗는게 어때?"
<<else>>
<<if !$worn.over_lower.type.includes("naked")>>
"<<if $worn.over_lower.plural is 1>>그<<else>>그<</if>> <<worn_over_lower_name>>
<<else>>
"<<if $worn.lower.plural is 1>>그<<else>>그<</if>> <<worn_lower_name>>
<</if>> 꽤 귀엽네, 그런데 너는 <<if !$worn.over_lower.type.includes("naked")>><<if $worn.over_lower.plural is 1>>그 옷<<else>>그 옷<</if>><<else>><<if $worn.lower.plural is 1>>그 옷<<else>>그 옷<</if>><</if>>이 없다면 더 귀여울거야."
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $dancespeechselector is 3>>
<<if $worn.over_lower.type.includes("naked") and $worn.lower.type.includes("naked") and playerHasButtPlug()>>
<<rng>>
<<if $rng gte 76>>
"<<pShes_ ga>> <<pher_ yi>> 엉덩이에 섹스 장난감을 넣고 있어!"
<<elseif $rng gte 51>>
"<<pShes_ ga>> 진짜로 <<pher_ yi>> 엉덩이에 섹스 장난감을 넣고 있어, 너무 음란해!"
<<elseif $rng gte 26>>
"저 섹스 장난감을 빼서 핥고 싶어."
<<else>>
"엉덩이 무언가 넣고 있는 것을 좋아하니? 내가 도와줄 수도 있는데."
<</if>>
<<elseif $worn.over_lower.type.includes("naked") and $worn.lower.type.includes("naked") and $vaginaWetness gte 75>>
<<rng>>
<<if $rng gte 76>>
"<<pshe_ ga>> 얼마나 젖었는지 좀 봐!"
<<elseif $rng gte 51>>
"<<pShes_ ga>> 씨발 온갖 곳에 애액을 뿌리고 다니는군."
<<elseif $rng gte 26>>
"내가 저걸 전부 걸레로 닦아 낼 거야!"
<<else>>
"네가 무대를 지저분하게 하고 있으니, 미끄러지지 말라고!"
<</if>>
<<elseif ["collar", "free use collar", "leather collar", "spiked collar"].includes($worn.neck.name)>>
<<rng>>
<<if $rng gte 76>>
"누가 네 주인이니, <<girl_ a>>?"
<<elseif $rng gte 51>>
"내가 <<phim_ ul>> 산책시키고 싶어!"
<<elseif $rng gte 26>>
"멋진 개목걸이군, 네가 직접 채운 거야!?"
<<else>>
"나도 <<master_ ga>> 있어!"
<</if>>
<<else>>
<<rng>>
<<if $rng gte 76>>
"<<phim_ gwa>> 함께 할 다른 <<girl_ ul>> 데려오는게 좋겠어."
<<elseif $rng gte 51>>
"춤 춰, <<girl_ a>>, 춤 추라고!"
<<elseif $rng gte 26>>
"움직여, <<slut_ a>>!"
<<else>>
"그 몸을 흔들어!"
<</if>>
<</if>>
<<else>>
<<rng>>
<<if $audienceexcitement gte 100>>
<<if $audiencearousal gte 100>>
"넌 천사같은 <<girlPost "이야">>. 거칠게 섹스하려고 내려온거야?"
<<elseif $audiencearousal gte 80>>
"난 <<phimPost "을">> 먹고 싶지만, <<pherPost "의">> 춤을 방해하고 싶진 않아."
<<elseif $audiencearousal gte 60>>
"<<pShePost "은">> 완벽한 <<girlPost "이야">>."
<<elseif $audiencearousal gte 40>>
"<<pShePost "은">> 아름다워."
<<elseif $audiencearousal gte 20>>
"<<pshePost "을">> 살 수 있는지 궁금하군."
<<else>>
"<<pShePost "은">> 우아해. 마음이 끌려."
<</if>>
<<elseif $audienceexcitement gte 81>>
<<if $audiencearousal gte 100>>
"<<pShePost "은">> 너무 사랑스러워, 참을 수 없을 것 같아."
<<elseif $audiencearousal gte 80>>
"난 <<phimPost "을">> 독차지하고 싶어."
<<elseif $audiencearousal gte 60>>
"더! 좀 더 보여줘!"
<<elseif $audiencearousal gte 40>>
"이보다 더 야한 행동을 알고 있을거라 장담해."
<<elseif $audiencearousal gte 20>>
"난 네가 보기보다 순진하다고 생각하지 않아."
<<else>>
<<if $dancelocation is "party" or $dancelocation is "smuggler_forced">>
"진짜 춤을 보자고, <<girl_ a>>."
<<else>>
"<<pShePost "은">> 여기있는 평범한 걸레보단 훨씬 낫군."
<</if>>
<</if>>
<<elseif $audienceexcitement gte 61>>
<<if $audiencearousal gte 100>>
"이 <<girlPost "은">> 좋은 관계가 필요해 보이는군."
<<elseif $audiencearousal gte 80>>
"<<pshePost "이">> 얼마인지 궁금한데."
<<elseif $audiencearousal gte 60>>
"넌 정말 섹시하구나, <<girl_ a>>."
<<elseif $audiencearousal gte 40>>
"제길, 내겐 이런 <<girlPost "이">> 필요해."
<<elseif $audiencearousal gte 20>>
"날 위해 그 <<bottom>> 좀 흔들어 줘!"
<<else>>
"이 <<girlPost "은">> 나쁘지 않군."
<</if>>
<<elseif $audienceexcitement gte 41>>
<<if $audiencearousal gte 100>>
"누군가 <<phimPost "을">> 끌어내리고 <<phimPost>>에게 좋은 섹스를 해줄 사람?"
<<elseif $audiencearousal gte 80>>
"정말 내가 이 걸레를 감당할 수 있으면 좋겠군."
<<elseif $audiencearousal gte 60>>
"<<pshesPost "은">> 쉽게 해줄거라 장담해."
<<elseif $audiencearousal gte 40>>
"내 생각에 <<pShePost "은">> 멋져."
<<elseif $audiencearousal gte 20>>
"어디서 이런 <<bitchPost "을">> 살 수 있지?"
<<else>>
"춤도 출 수 있지만, 좀 더 우리에게 보여줄래?"
<</if>>
<<elseif $audienceexcitement gte 21>>
<<if $audiencearousal gte 100>>
"네게 줄게 있어, <<bitchPost "아">>." <<he_ nun>> <<His_ yi>> 아랫도리를 가리킨다.
<<elseif $audiencearousal gte 80>>
"난 <<phimPost "이">> 유린당하는 걸 보고싶어."
<<elseif $audiencearousal gte 60>>
"넌 <<pshePost "과">> 섹스하는게 싸다고 생각해?"
<<elseif $audiencearousal gte 40>>
"춤 더 열심히 춰 봐. 땀 좀 보자."
<<elseif $audiencearousal gte 20>>
"좀 더 야하게 춰 봐."
<<else>>
<<if $dancelocation is "party" or $dancelocation is "smuggler_forced">>
"무언가 해 봐, <<bitch_ ya>>. 난 점점 지루하다고."
<<else>>
"저 <<girlPost "이">> 더 낫다."
<</if>>
<</if>>
<<else>>
<<if $audiencearousal gte 100>>
"<<pShePost "은">> 춤을 못 추지만, 어쩃든 <<pherPost "과">> 격렬히 섹스할꺼야."
<<elseif $audiencearousal gte 80>>
"이런 귀여운 <<girlsPost>>들이 춤을 잘 춘다고 생각할 때마다 너무 웃겨."
<<elseif $audiencearousal gte 60>>
"<<pShePost "은">> 춤을 못 추지만, 저번 <<pshesPost "은">> 섹시했어."
<<elseif $audiencearousal gte 40>>
"<<pShesPost "은">> 지루하지만, 저번 <<pshesPost "은">> 귀여웠어."
<<elseif $audiencearousal gte 20>>
<<if $dancelocation is "party" or $dancelocation is "smuggler_forced">>
"우리가 진짜 이 <<slut_ uro>> 정한 거야?"
<<else>>
"그 귀여운 <<girlPost "은">> 어디 갔지? <<phimPost "을">> 다시 데려와."
<</if>>
<<else>>
<<if $rng gte 76>>
<<if $dancelocation is "party" or $dancelocation is "smuggler_forced">>
"어느 구멍에서 이 쓸모없는 <<slut_ i>> 기어나온 거지?"
<<else>>
"이 쓸모없는 <<slut_ ul>> 어디서 찾았지?"
<</if>>
<<elseif $rng gte 51>>
"그냥 치우고, 다른 더 나은 애 데려와."
<<elseif $rng gte 26>>
"누가 저 멍청한 애를 데려왔어?"
<<else>>
"무대에서 나와, <<bitchPost "아">>"
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $dancespeech to 0>>
<</widget>>
<<widget "dance_npc_masturbation">>
<<if ["brothel", "underground", "smuggler_forced", "stage"].includes($dancelocation)>>
<<for $_index to 0; $_index lt $enemyno; $_index++>>
<<if ($NPCList[$_index].lefthand is 0 or $NPCList[$_index].righthand is 0)>>
<<personselect $_index>>
<<if $NPCList[$_index].masturbating is undefined>>
<<if $audiencearousal gte random(1, 300)>>
<br>
그 <<trNPCdesc $NPCList[$_index].fullDescription "이">>_trResult <<his_ yi>>
<<if $NPCList[$_index].penis isnot "none">>
<<penisdesc_ rul $NPCList[$_index].penisdesc>> 드러내고,
<<else>>
보지를 드러내고,
<</if>>
자위를 시작한다.
<<set $NPCList[$_index].masturbating to 1>>
<</if>>
<<else>>
<<if $NPCList[$_index].masturbating gte random(1, 25)>>
<br>
<<set $NPCList[$_index].masturbating to 1>>
그 <<trNPCdesc $NPCList[$_index].fullDescription "이">>_trResult 절정에 달하며 몸을 부르르 떤다.
<<if $NPCList[$_index].penis isnot "none">>
두꺼운 정액 줄기가 <<his_ yi>> <<trPenisdesc $NPCList[$_index].penisdesc>>_trResult에서 분출한다.
<<if $dance_place is $_index>>
<<random_semen>><<set $audiencemod += 2>>
<<else>>
그 정액이 <span class="blue">무대</span> 위로 후두둑 떨어진다.
<<dance_stage_cum 1>>
<</if>>
<</if>>
<<else>>
<<if $NPCList[$_index].traits.includes("relaxed") and _danceaction is "sophisticated">>
<<set $NPCList[$_index].masturbating += 2>>
<<elseif $NPCList[$_index].traits.includes("sociable") and _danceaction is "cool">>
<<set $NPCList[$_index].masturbating += 2>>
<<elseif $NPCList[$_index].traits.includes("brooding") and _danceaction is "sensual">>
<<set $NPCList[$_index].masturbating += 2>>
<<elseif $NPCList[$_index].traits.includes("lecher") and _danceaction is "sexual">>
<<set $NPCList[$_index].masturbating += 2>>
<</if>>
<<set $NPCList[$_index].masturbating += 1>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "dance_npc_masturbation_chance">>
절정 확률:
<<set $_npcMast to $NPCList[_args[0]].masturbating>>
<<set $_orgasmChance to $_npcMast * 4>>
<<if $_orgasmChance gte 30>>
<span class="red">위험함</span>
<<elseif $_orgasmChance gte 25>>
<span class="pink">아슬아슬함</span>
<<elseif $_orgasmChance gte 20>>
<span class="purple">아주 높음</span>
<<elseif $_orgasmChance gte 15>>
<span class="blue">높음</span>
<<elseif $_orgasmChance gte 10>>
<span class="lblue">보통</span>
<<elseif $_orgasmChance gte 5>>
<span class="teal">낮음</span>
<<else>>
<span class="green">아주 낮음</span>
<</if>>
/*<<if $_npcMast gte 16>>
<<set $_spanColour to "red">>
<<elseif $_npcMast gte 13>>
<<set $_spanColour to "pink">>
<<elseif $_npcMast gte 10>>
<<set $_spanColour to "purple">>
<<elseif $_npcMast gte 7>>
<<set $_spanColour to "blue">>
<<elseif $_npcMast gte 4>>
<<set $_spanColour to "lblue">>
<<elseif $_npcMast gte 2>>
<<set $_spanColour to "teal">>
<<else>>
<<set $_spanColour to "green">>
<</if>>
<span class="$_spanColour"><<print $_orgasmChance>>%</span>*/
<</widget>><<widget "dance_job_init">>
/*First argument is how long the job should last in minutes. Second argument is the starting interest of the audience, out of 100. Higher is easier. */
<<if Time.hour gte 20>>
<<set $dance_job_time to 1>>
<<else>>
<<if _args[0]>>
<<set $dance_job_time to $timeStamp + (_args[0] * 60)>>
<<else>>
<<set $dance_job_time to $timeStamp + (180 * 60)>>
<</if>>
<</if>>
<<if _args[1]>>
<<set $dance_job_interest to _args[1]>>
<<else>>
<<set $dance_job_interest to 50>>
<</if>>
<<set $dance_job_stage to 1>>
<<set $dance_job_stage_explore to 0>>
<</widget>>
<<widget "dance_job_end">>
<<unset $dance_job_time>>
<<unset $dance_job_interest>>
<<unset $dance_job_bunny>>
<<unset $dance_job_exhib>>
<<unset $dance_job_stage>>
<<unset $dance_job_exposed>>
<<unset $dance_job_stage_explore>>
<<set $weekly.danceJob to "done">>
<</widget>>
<<widget "dance_job_text">>
관중들은
<<if $dance_job_interest gte 100>>
<span class="green">매혹된 것처럼 보인다.</span>
<<elseif $dance_job_interest gte 80>>
<span class="teal">마음이 사로잡힌 것처럼 보인다.</span>
<<elseif $dance_job_interest gte 60>>
<span class="lblue">열정적으로 보인다.</span>
<<elseif $dance_job_interest gte 40>>
<span class="blue">흥미로워 보인다.</span>
<<elseif $dance_job_interest gte 20>>
<span class="purple">지루해 보인다.</span>
<<elseif $dance_job_interest gte 1>>
<span class="pink">기분이 나빠 보인다.</span>
<<else>>
<span class="red">화난 듯 보인다.</span>
<</if>>
<br><br>
<</widget>>
<<widget "dance_job_interest">>
<<if _args[0]>>
<<set $dance_job_interest += _args[0]>>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
당신은 손발을 땅에 대고 엎드려 골목길 끝으로 살금살금 기어간다. 거기에는 과일 가판대가 아주 가까이에 있어, 그 아래로 숨어드는 것은 별 문제가 없을 것 같다. 하지만 여기에서는 그게 얼마나 쉬울지는 알 방법이 없다.
<br><br>
당신은 가판대를 덮고 있는 커버 시트 아래로 쏜살같이 뛰어간다. 거기에는 이 가판대와 인접한 다른 가판대가 있어, 당신은 그 안으로 숨어들면서, 저 뒤에 있는 골목길의 좋다고 할 수 없는 치안에 대한 생각을 떨쳐낸다. 시장에는 가판대가 빡빡하게 들어서 있어 당신은 꽤나 멀리 이동할 수 있었지만, 결국 당신은 길 한 중간에서 가판대 사이의 빈 곳에 다다른다. 사람들의 목소리에 둘러싸여, 당신은 당신의 <<nudity_ rul>> 매우 의식한다.<<nudityPostend>>
<br><br>
당신은 길의 위아래를 훔쳐보고, 차 한 대가 가판대의 줄 사이에 주차되어 있는 것을 본다. 차주는 차에 상자를 싣느라 바쁘다. 그 자동차는 아슬아슬하게 괜찮은 곳에 있었고, 당신이 빨리 움직인다면, 그 뒤에 숨어들어 건너갈 수 있을 것 같다. 당신은 서둘러 그 쪽으로 간다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<rng>>
<<if $rng gte 51>>
<<generate1>><<person1>>당신은 멀리 가지 못한다. 한 <<person_ i>> 하필 이 때 가판대 아래를 쳐다보고, 즉시 당신을 발견한다. 그 어리둥절한 시선은 빠르게 짓궂게 변한다. "내 가판대 판매목록에 너 같은 것이 있는 줄은 몰랐는걸. 네게 일어날 일은 다음과 같아. 너는 <<if $NPCList[0].penis isnot "none">>내 자지를 빨게<<else>>내 보지를 핥게<</if>> 될 거고, 내가 원하는 다른 것이 있다면 그것도 해야 할 거야, 그렇지 않으면 여기에 있는 모두가 네가 어떤 조그만 매춘부인지 알게 되겠지."
<br><br>
<<link [[끄덕인다|Stalls Ex Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[거부한다|Stalls Ex Caught]]>><<set $phase to 1>><</link>><<garousal>><<gstress>><<gtrauma>>
<<else>>
당신은 자동차 옆의 가판대에 도착했으나, 그 차가 이미 가 버린 것을 발견한다. 당신은 시장의 떠들썩한 소리에 그것이 움직이는 소리를 듣지 못했다. 당신이 들은 것은, 그 대신, 당신 뒤의 가판대가 움직이는 소리이다. 당신은 빗물 배수관 위로 몸을 굽혀 커버 시트 아래로 훔쳐보고, 일단의 사람들이 가판대를 들고 가는 것을 본다. 당신은 다른 도망갈 곳을 찾아 둘러보지만, 지금 이 가판대는 따로 떨어져 서 있다. 당신은 갇혔다. 그 사람들은 곧 돌아와 이 가판대를 둘러싼다. 당신은 그들 중 한 사람이 말하는 것을 듣는다. "하나 둘 셋 하면..." 그들은 이 가판대도 들고 갈 것이다!
<br><br>
당신의 유일한 선택지는 가판대를 꽉 잡고 있으면서 같이 들려가거나, 기회를 봐서 빗물 배수관 안으로 뛰어드는 것이다.
<br><br>
<<commercialdrainquick>>
<br>
<<if $rng gte 26>>
<<stallicon>><<link [[가판대를 꽉 잡고 있는다|Stalls Ex Caught]]>><</link>>
<<else>>
<<stallicon>><<link [[가판대를 꽉 잡고 있는다|Stalls Ex Safe]]>><</link>>
<</if>>
<</if>>
<<else>>
당신은 제시간에 어떻게든 그곳에 도착하였고, 납작하게 엎드려, 자동차 아래로 숨어든다. 당신은 반대쪽으로 계속 움직여 다른 가판대 아래로 살금살금 이동한다. 거기서부터는, 몸을 숨긴 채로 거리를 건너가는 것은 쉬운 일이다. 머리를 바닥에 대고, 당신은 마지막 가판대의 커버 시트를 들춰 앞길이 안전한지 확인한다. 가슴에서 심장이 두방망이치며, 부산한 소리를 뒤로 하고, 당신은 골목길 안으로 쏜살같이 뛰어간다.
<br><br>
<<residentialquick>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcoral>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate 1>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Stalls Ex Caught]]>><<set $phase to 1>><</link>></span><<nexttext>>
<<else>>
<<set $alarm to 0>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Stalls Ex Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Stalls Ex Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Stalls Ex Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Stalls Ex Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Stalls Ex Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Stalls Ex Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
<<fameexhibitionism 10>><<arousal 600>><<stress 6>><<trauma 6>>
<<if $phase is 1>>
"좋아," 그 <<person_ un>> 당신의 목을 잡고 당신을 햇빛 아래로 끌어낸다. "모두들 보세요," <<He_ ga>> 소리친다. "제가 찾아낸 것 좀 보세요!" 행상인들과 고객들 모두 무슨 일인지 돌아보고, 당신이 무력하게 맨살을 노출한 상태에서, 일어나려고 발버둥치는 것을 본다. 숨을 데가 없는 가운데, 당신은 거기서 도망쳐 나오는 것 외에 다른 수가 없다.
<br><br>
<<else>>
당신은 가판대의 아래쪽을 꽉 잡았고 가판대와 함께 들어올려진다. 그 길은 너무 울퉁불퉁했고 당신의 손아귀는 미끄러져, 당신은 바닥에 아프게 떨어진다. 그 가판대는 당신 없이 이동했고, 당신은 사람들로 가득한 거리 한 가운데에 가릴 것 없이 남겨진다. 숨을 데가 없는 가운데, 당신은 거기서 도망쳐 나오는 것 외에 다른 수가 없다.
<<fameexhibitionism 50>><<pain 4>><<gpain>><<garousal>><<gstress>><<gtrauma>>
<br><br>
<</if>>
당신은 다리가 허락하는 한, 사람들의 웃음소리, 휘파람소리와 조롱소리에서 도망치려고 노력한다. 당신은 골목길 안으로 뛰어들어 코너를 돌아, 길의 시야에서 벗어나, 방금 일어났던 일의 과정에서 충분히 안전하다고 느낄 때 까지 가능한 빨리 움직인다. 정말 많은 사람들이 당신을 보았다. 당신의 수치심은 당신의 <<genitalsPost>>에서 흘러내리는 것이 느껴지는 액체 때문에 더욱 심해진다.
<br><br>
<<endevent>>
<<residentialquick>><<ejaculation>>
"재미있는 장난감이었어. 좋아, 가도 돼." <<He_ nun>> 당신을 가판대 아래에 웅크리고 있게 둔다. 당신은 주위를 둘러보고, 그 차가 아직 거기에 있다는 것을 본다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 제시간에 어떻게든 그곳에 도착하였고, 납작하게 엎드려, 자동차 아래로 숨어든다. 당신은 반대쪽으로 계속 움직여 다른 가판대 아래로 살금살금 이동한다. 거기서부터는, 몸을 숨긴 채로 거리를 건너가는 것은 쉬운 일이다. 머리를 바닥에 대고, 당신은 마지막 가판대의 커버 시트를 들춰 앞길이 안전한지 확인한다. 가슴에서 심장이 두방망이치며, 부산한 소리를 뒤로 하고, 당신은 골목길 안으로 쏜살같이 뛰어간다.
<br><br>
<<residentialquick>><<effects>>
<<He_ nun>> 고통으로 움츠러들었고, 가판대 아래에서 뒤로 넘어진다. <<He_ ga>> 몸을 다시 추스렸을 때에는, 당신은 어떻게든 자동차까지 도망친다. 바닥에 엎드려, 당신은 그 아래로 숨어 들어간다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 반대쪽으로 계속 움직여 다른 가판대 아래로 살금살금 이동한다. 거기서부터는, 몸을 숨긴 채로 거리를 건너가는 것은 쉬운 일이다. 머리를 바닥에 대고, 당신은 마지막 가판대의 커버 시트를 들춰 앞길이 안전한지 확인한다. 가슴에서 심장이 두방망이치며, 부산한 소리를 뒤로 하고, 당신은 골목길 안으로 쏜살같이 뛰어간다.
<br><br>
<<residentialquick>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
당신은 가판대의 아래쪽을 꽉 잡았고 가판대와 함께 들어올려진다. 그 여행은 순조로웠고, 당신은 곧 바닥 위에 놓여진다. 머리를 바닥에 대고, 당신은 마지막 가판대의 커버 시트를 들춰 당신이 어디로 옮겨졌는지 확인한다. 운이 좋게도, 당신은 거리를 가로질러 남은 길을 옮겨졌다. 가슴에서 심장이 두방망이치며, 부산한 소리를 뒤로 하고, 당신은 골목길 안으로 쏜살같이 뛰어간다.
<br><br>
<<residentialquick>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
아무도 보지 않는 가운데, 당신은 공원과 창고 사이의 울타리로 몰래 다가간다. 당신은 울타리의 창살 사이로 비집고 들어가 가장 가까이 있는 열린 상자 안을 자세히 들여다본다. 거기에는 수 개의 세라믹 용기가 있다. 비좁겠지만, 당신이 숨을 공간은 나올 것이다.
<br><br>
당신은 상자 안으로 기어올라 당신 뒤의 뚜껑을 잡아당긴다. 꼭 끼었지만, 당신의 여정이 편해질 지도 모른다. 당신은 기다린다.
<br><br>
아무 경고 없이, 상자는 휘청하면서 움직이기 시작한다.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
그 움직임은 멈추기 전까지 한동안 당신을 이리저리 휘청거리게 한다. 그 움직임은 당신이 거리를 건넜다고 보기에는 충분히 길지 않았다. 당신 위에서 울리는 둔중한 쿵 하는 소리가 이것이 잘못된 생각이었다는 것을 알려준다. 당신은 뚜껑을 밀었고, 그것이 완전히 움직이지 않는다는 것을 알아낸다. 당신은 엔진 시동이 걸리는 소리를 듣고 당신은 다시 한번 휘청거려야 했다.
<br><br>
<<if $rng gte 81>>
당신은 그리 멀리 이동하지 않을 것이라 확신하며, 가만히 있으려 한다. 당신은 틀리지 않았다. 자동차가 멈추고 당신은 당신 위의 물건이 들려나가는 소리를 듣는다. 당신은 밖을 훔쳐보았고, 당신의 집을 발견한다! 들킬 염려는 없어 보여, 당신은 조심스럽게 뚜껑을 들어올려 밖으로 기어나온다.
<br><br>
<<domusquick>>
<br>
<<elseif $rng gte 61>>
당신은 그리 멀리 이동하지 않을 것이라 확신하며, 가만히 있으려 한다. 당신은 틀리지 않았다. 자동차가 멈추고 당신은 당신 위의 물건이 들려나가는 소리를 듣는다. 당신은 밖을 훔쳐보았고, 숲을 발견한다. 들킬 염려는 없어 보여, 당신은 조심스럽게 뚜껑을 들어올려 밖으로 기어나온다.
<br><br>
<<wolfquick>>
<br>
<<elseif $rng gte 41>>
당신은 그리 멀리 이동하지 않을 것이라 확신하며, 가만히 있으려 한다. 당신은 틀리지 않았다. 자동차가 멈추고 당신은 당신 위의 물건이 들려나가는 소리를 듣는다. 당신은 밖을 훔쳐보았고, 바다를 발견한다. 들킬 염려는 없어 보여, 당신은 조심스럽게 뚜껑을 들어올려 밖으로 기어나온다.
<br><br>
<<starfishquick>>
<br>
<<elseif $rng gte 21>>
당신은 그리 멀리 이동하지 않을 것이라 확신하며, 가만히 있으려 한다. 이 상자들은 어쨌든 도시 밖에서 들어왔을 것이다. 당신은 틀리지 않았다. 자동차가 멈추고 당신은 당신 위의 물건이 들려나가는 소리를 듣는다. 당신은 밖을 훔쳐보았고, 도시 밖으로 나가는 길을 발견한다. 당신은 당신이 가려는 반대방향으로 옮겨졌지만, 이 상황을 고려해 볼 때 당신은 운이 좋았다고 생각한다. 들킬 염려는 없어 보여, 당신은 조심스럽게 뚜껑을 들어올려 밖으로 기어나온다.
<br><br>
<<harvestquick>>
<br>
<<else>>
<<if $swarmdisable is "t">>
당신은 그리 멀리 이동하지 않을 것이라 확신하며, 가만히 있으려 한다. 당신의 생각은 길의 요철 때문에 끊긴다; 당신의 머리가 상자 벽에 세게 부딪히며, 당신은 나가떨어진다.
<br><br>
<<link [[다음|Danube Meal]]>><<pass 1 hour>><</link>>
<br>
<<else>>
당신은 그리 멀리 이동하지 않을 것이라 확신하며, 가만히 있으려 한다. 당신의 생각은 길의 요철 때문에 끊기고, 세라믹 용기 중 하나가 상자 벽에 세게 부딪히며, 가루가 되면서 그 내용물을 당신 위에 온통 쏟아낸다. 그 소동 속에서, 당신은 그것들이 꿈틀거리는 것을 느낄 때 까지 내용물이 무엇인지 알아채지 못한다; 그것은 두껍고, 긴 벌레들로 가득 차 있었다! 거기에 더해, 남은 용기들마저 추가 공간이 생기는 바람에 위협적으로 흔들리고 있다. 거기에도 벌레가 들어있다면, 무언가 하지 않으면 당신은 곧 벌레들 사이에서 수영하고 있을 것이다.
<br><br>
그 벌레들은 당신 위로 꿈틀대며 올라오지만은 않고, 들어갈 곳을 찾는 것처럼 당신을 눌러대기 시작한다. 그 움직임은 당신의 몸을 당신이 인정하기 원하지 않는 방식으로 반응하도록 했고, 당신의 몸은 뜨거워지기 시작한다.
<br><br>
<<link [[다음|Crate Worms]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<<else>>
당신은 차량들의 소리가 점점 커지는 것을 들었고, 그것은 당신이 옳은 방향으로 옮겨지고 있다는 신호이다. 상자는 곧 움직임을 멈췄다. 당신은 조심스럽게 뚜껑을 들어올려 밖을 훔쳐본다. 당신은 거리 반대편의 골목길 입구에 있었고, 완벽하다! 당신은 들킬 엽려가 없다고 확신할 때 까지 기다렸고 골목길 안으로 깊숙이 향한다.
<br><br>
<<commercialquick>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "worms" "container" "shaking" "shatter" "steady" 1 9>>
<<set $timer to 30>>
<</if>>
<<if $timer gte 25>>
상자 전체가 자동차의 움직임 때문에 흔들린다.
<<elseif $timer gte 20>>
당신은 멈췄지만, 엔진소리는 여전히 들리고 있다.
<<elseif $timer gte 10>>
상자 전체가 자동차의 움직임 때문에 떨린다. 이 상태가 얼마나 오래 갈까?
<<elseif $timer gte 1>>
자동차가 멈추고 엔진소리가 꺼졌다! 당신 위의 무거운 것이 여전히 아래의 상자를 열리지 못하게 하고 있지만. 그것들은 곧 치워질 것이다, 그렇겠지?
<<else>>
당신은 누군가가 상자 위의 물건을 치우는 소리를 듣는다!
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Crate Worms Passout]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[다음|Crate Worms Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Crate Worms]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
당신에게는 너무 과한 일이었다. 당신은 기절했다.
<br><br>
<<endcombat>>
<<link [[다음|Danube Meal]]>><<pass 1 hour>><</link>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if hasSexStat("deviancy", 5)>>
당신은 상자 위를 잡고 스스로를 끌어올리며, 뚜껑을 밀어올린다. 당신이 몸부림치던 감방에서 밖으로 나오자 당신의 벌레들이 당신으로부터 폭포처럼 쏟아져내렸고, 그래도 많은 양이 당신에게 남아 있었지만 당신은 신경쓰지 않는다.
<br><br>
다행스럽게도 당신을 풀어준 누군가가 당신이 이 상태인 것을 보려고 근처에 있지 않았다; 당신은 혼자이다. 당신은 주위를 흘낏 둘러보며 남아있는 벌레들을 마지못해 털어내었다. 당신은 다뉴브 가의, 한 우아한 저택의 배달용 입구에 있는 것 같다. 당신은 당신을 배달해 준 트럭의 앞에서 말소리를 들었고, 떠나야 한다는 것을 깨닫는다. 당신은 한동안 벌레들이 이상한 곳에 배달되었다는 것을 의심한다. 당신의 생각이 당신을 괴롭히지는 않는다.
<<else>>
<<tearful>> 당신은 상자 위를 잡고 스스로를 끌어올리며, 뚜껑을 밀어올린다. 당신이 몸부림치던 감방에서 밖으로 나오자 당신의 벌레들이 당신으로부터 폭포처럼 쏟아져내렸고, 그래도 많은 양이 당신에게 남아 있었다. 다행스럽게도 당신을 풀어준 누군가가 당신이 이 상태인 것을 보려고 근처에 있지 않았다; 당신은 혼자이다. 당신은 주위를 흘낏 둘러보며 남아있는 벌레들을 털어내었다. 당신은 다뉴브 가의, 한 우아한 저택의 배달용 입구에 있는 것 같다. 당신은 당신을 배달해 준 트럭의 앞에서 말소리를 들었고, 떠나야 한다는 것을 깨닫는다. 당신은 한동안 벌레들이 이상한 곳에 배달되었다는 것을 의심한다.
<</if>>
<br><br>
<<endcombat>>
<<danubequick>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if Time.dayState is "night">>
당신은 어둠을 틈타 도망갔고, 그 개는 당신의 발 뒤꿈치 가까이 따라온다. 녀석의 짖는 소리는 당신이 녀석을 따돌리며 점점 멀어져가며, 마침내 더 이상 들리지 않는다. 당신은 당신이 누군가에게 보여지지 않았다고 생각한다.
<<else>>
당신은 공원을 통해 도망갔고, 그 개는 당신의 발 뒤꿈치 가까이 따라온다. 그 소리는 이목을 끌었고, 곧 부근의 모든 눈이 당신을 쳐다본다. <<if $leftarm is "bound" and $rightarm is "bound">>당신의 팔이 묶여 있어, 당신의 <<lewdness_ rul>> 가릴 방법이 없다.<<else>>당신은 양손으로 당신의 <<lewdness_ rul>> 최선을 다해 가린다.<</if>> 녀석의 짖는 소리는 당신이 녀석을 따돌리며 점점 멀어져가며, 마침내 더 이상 들리지 않는다. 누군가의 휘파람소리를 들으며 당신은 울타리 뒤로 뛰어들었고, 안전한 곳으로 기어간다.
<<fameexhibitionism 50>>
<</if>>
<<gathletics>><<athletics 1>><<pass 5>>
<br><br>
<<endevent>>
<<parkeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<</if>>
<<beastNEWinit 1 dog>>
<<beastCombatInit>>
으르렁거리는 소리가 한 들<<beasttypePost>>에게서 들린다. 당신이 멈춰 서 있는 것을 보며, <<bhe_ nun>> 당신에게로 다가온다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Park Ex Dog Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Park Ex Dog Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>>
<<if $rescue is 1 and $alarm is 1>>
<<if $NPCList[0].stance is "top">>
<<generate2>><<generate3>><<generate4>><<generate5>><<person2>>"저 뒤에서 소리가 들렸어." 당신은 한 <<if $pronoun is "m">>남자의<<else>>여자의<</if>> 목소리가 말하는 것을 듣는다. 한 <<person_ gwa>> 다른 세 명이 덤불 뒤에서 나타난다. 그들은 그 <<beasttype_ i 0>> 당신 위에서 허리를 흔드는 것을 잠시 쳐다보며, 무엇을 해야 할 지 확신하지 못한다. 그 <<person2>><<person_ i>> 첫 번째로 말한다. "너희 둘을 방해해서 미안해. 우리가 비명소리를 들었다고 생각했거든. 하지만 너희들은 그냥 재미를 보고 있을 뿐인 것 같은데." <<He_ nun>> 히죽 웃는다.
<br><br>
<<if $speech_attitude is "bratty">>
당신은 그 <<person_ ul>> 노려본다. "입 다물고, 이 녀석 좀 나에게서 떼어 줘!" 그 <<person_ un>> 당신의 반응에 말문이 막힌 듯 보였으나, 한 <<person3>><<person_ i>> 웃어대며 그 <<beasttype_ ul 0>> 당신에게세 떼어낸다.
<<else>>
당신은 땅을 보며 말한다. "제발 도와줘요." 한 <<person3>><<person_ i>> 앞으로 나와 그 <<beasttype_ ul 0>> 당신에게서 떼어낸다.
<</if>>
<br><br>
"네 옷은 어디에 있니?" <<He_ ga>> 말한다. "여기 네가 쓸 수 있는 수건이 좀 있어, 하지만 무엇보다도 먼저 그런 차림으로 돌아다니면 안 돼. 누군가가 너를 다치게 할 거라고." <<tearful>> 당신은 몸을 가리고 걸어가기 전에 그 <<personPost>>에게 감사한다. 당신은 그들에게서 멀어지기 전에 그들이 당신에 대해 이야기하는 것을 듣는다.
<<famebestiality 50>>
<br><br>
<<set $rescued += 1>>
<<clothesontowel>>
<<endcombat>>
<<parkeventend>>
<<else>>
<<generate2>><<generate3>><<generate4>><<generate5>><<person2>>"저 뒤에서 소리가 들렸어." 당신은 한 <<if $pronoun is "m">>남자의<<else>>여자의<</if>> 목소리가 말하는 것을 듣는다. 한 <<person_ gwa>> 다른 세 명이 덤불 뒤에서 나타난다. 그들은 당신을 쳐다보며 잠시간 멈칫했지만, 곧 그 <<person_ i>> 그 <<beasttypePost 0>>에게 소리쳐, 낑낑거리며 뛰어가버리게 한다.
<<fameexhibitionism 10>>
<br><br>
한 <<person3>><<person_ i>> 앞으로 걸어나온다. "네 옷은 어디에 있니?" <<He_ ga>> 말한다. "여기 네가 쓸 수 있는 수건이 좀 있어, 하지만 무엇보다도 먼저 그런 차림으로 돌아다니면 안 돼. 누군가가 너를 다치게 할 거라고." <<tearful>> 당신은 몸을 가리고 걸어가기 전에 그 <<personPost>>에게 감사한다. 당신은 그들에게서 멀어지기 전에 그들이 당신에 대해 이야기하는 것을 듣는다.
<br><br>
<<set $rescued += 1>>
<<clothesontowel>>
<<endcombat>>
<<parkeventend>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
그 <<beasttype_ un>> 만족감에 끄응 하는 소리를 내고, 잔디 위에 누워있는 당신을 두고 가 버린다. <<tearful>> 당신은 누군가 당신을 보았는지 주위를 둘러본다. 그들이 당신을 본 것 같지는 않다.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>>
<<else>>
그 <<beasttype_ un>> 꼬리를 녀석의 다리 사이에 말고, 낑낑거리며 도망간다. <<tearful>> 당신은 누군가 당신을 보았는지 주위를 둘러본다. 그들이 당신을 본 것 같지는 않다.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>>
<</if>>
<<set $eventskip to 1>><<effects>>
당신은 깊게 숨을 들이마쉬고, 전력질주로 다리를 건넌다.
<br><br>
<<if $rng gte 81>>
<<generate1>><<generate2>>
당신이 반쯤 건너고 있을 때 <<fullGroupPost "이">> 울타리를 돌아, 이쪽을 향한다. 그들이 당신을 볼 것이다.
<br><br>
<<link [[다리 아래로 뛰어내린다|Park Ex Bridge Jump]]>><<pain 6>><</link>><<gpain>>
<br>
<<link [[몸을 가리고 계속 간다|Park Ex Bridge Cover]]>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
당신은 반대편에 도착해 나무들 사이로 숨는다.
<br><br>
<<destinationeventend>>
<</if>><<water>><<effects>>
당신은 난간 위로 몸을 날려, 차가운 물 속으로 곤두박질친다. 물살이 당신을 붙잡아, 하류로 밀어낸다.
<br><br>
<<if random(1, 2) is 2>>
물이 공원을 통해서, 도시의 더 사람들이 많은 쪽으로 당신을 이동시킨다. 당신은 아무도 보지 못했지만, 당신의 <<lewdness_ rul>> 숨기기 위해 물 속에서 자세를 낮추고 있다.
<br><br>
당신은 어떻게든 부두에 매달릴 수 있었고, 당신을 물에서 끌어올린다.
<br><br>
<<endevent>>
<<link [[다음|Starfish Street]]>><</link>>
<br>
<<else>>
무언가가 당신을 물 속으로 끌어당겨, 강 바닥의 틈으로 빨아들인다. 당신은 어둠 속으로 빨려들어갔고, 이윽고 공기 중으로 내던져져, 차가운 돌 위에 팔다리를 아무렇게나 벌리고 떨어진다.
<br><br>
<<endevent>>
<<link [[다음|Sewers Intro]]>><</link>>
<br>
<</if>><<effects>>
<<covered>> 당신은 눈을 내리깐다. <<fullGroupPost "이">> 당신을 알아차린다.
<<fameexhibitionism 2>>
<<if $rng gte 81>>
그들은 당신에게 공공연하게 음흉한 시선을 보내며, 당신이 다리 끝에서 그들을 지나치려 하자 손을 뻗는다.
<br><br>
"어디를 가려고?" <<person1>><<person_ i>> 말하며, 당신을 가까이 끌어당긴다. "이 다리는 조그만 <<slutPost>>들에게는 통행료를 받는다고."
<br><br>
<<link [[다음|Park Ex Bridge Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 41>>
그들은 당신을 무시하는 척 하지만, 당신이 다리 끝에서 그들을 지나치자 대화를 중단하고 당신에게 시선을 고정시킨다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
그들은 당신에게 공공연하게 음흉한 시선을 보내지만, 당신이 다리 끝에서 그들을 지나쳐도 아무 짓도 하지 않는다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Park Ex Bridge Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Park Ex Bridge Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그들은 당신을 난간 위에 굽혀놓고 가기 전에 마지막으로 당신의 <<bottom_ ul>> 애무한다.
<br><br>
<<tearful>> 당신은 근처 길로 뛰어내려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
당신은 <<person1>><<person_ ul>> 강둑 아래로 밀쳐내, <<he_ nun>> 물 속으로 첨벙하며 떨어진다. <<His_ yi>> 친구는 재미있어 하는 듯 보였지만, 당신은 <<person2>><<himPost>>도 아래로 밀어낸다.
<br><br>
<<tearful>> 당신은 근처 길로 뛰어내려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>><<if $exposed gte 1>><<fameexhibitionism 10>><</if>>
근처 울타리에서 몇몇 사람들이 당신의 비명을 듣고 확인하러 다가온다. 다른 사람들은 다리 반대쪽에서 달려온다. <<person2>><<person_ i>> 먼저 알아채고, <<his_ yi>> 친구 팔을 후려친다. 그들 둘은 당신에게서 떨어져, 급하게 도망간다.
<br><br>
<<tearful>> 당신은 근처 길로 뛰어내려간다. <<if $exposed gte 1>>다행히도 당신은 그렇게 많은 사람들에게 보여지지는 않았다.<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<water>><<effects>>
당신은 다리 옆의 강둑으로 내려가, 당신을 차가운 물 속에 담근다.
<<if $swimmingSuccess>>
<span class="green">당신은 물살 속에서 어떻게든 몸을 가누었고,</span> 반대편까지 도착할 수 있었다.
<br><br>
<<destinationeventend>>
<<else>>
물살은 당신이 생각한 것 보다 더 격렬했고, <span class="red">당신은 하류로 쓸려내려간다.</span>
<br><br>
<<if random(1, 2) is 2>>
물이 공원을 통해서, 도시의 더 사람들이 많은 쪽으로 당신을 이동시킨다. 당신은 아무도 보지 못했지만, 당신의 <<lewdness_ rul>> 숨기기 위해 물 속에서 자세를 낮추고 있다.
<br><br>
당신은 어떻게든 부두에 매달릴 수 있었고, 당신을 물에서 끌어올린다.
<br><br>
<<link [[다음|Starfish Street]]>><</link>>
<br>
<<else>>
무언가가 당신을 물 속으로 끌어당겨, 강 바닥의 틈으로 빨아들인다. 당신은 어둠 속으로 빨려들어갔고, 이윽고 공기 중으로 내던져져, 차가운 돌 위에 팔다리를 아무렇게나 벌리고 떨어진다.
<br><br>
<<link [[다음|Sewers Intro]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 <<nervously>> 마네킹들 옆에 줄을 서서, 섞여들어 알아채지 못하기를 바란다. <<generate1>><<generate2>><<fullGroupPost "이">> 모퉁이를 돈다. <<person1>><<person_ un>> 지나가며 당신의 <<lewdness_ rul>> 쳐다본다. "저것은 좀... 사실적으로 보이는데." 당신은 그 시선을 느꼈지만, 털끝 하나도 감히 움직이지 못한다.
<br><br>
<<endevent>>
<<generate1>><<generate2>>첫번째 두 사람이 시야를 벗어나기도 전에, <<fullGroupPost "이">> 그들을 지나쳐, 당신에게로 향한다. <<person1>><<person_ i>> 당신 앞에 멈춰선다. "이것 좀 봐. 이건 진짜 살아있는 것 같아. 우리가 이걸 가져가도 누가 알아챌 거라 생각해?"
<br><br>
<<if $rng gte 81>>
<<person2>><<person_ un>> 골목 위아래를 훑어본다. "좋아. 하지만 서둘러야 할 거야." <<He_ nun>> 당신의 발목을 잡고 당신을 들어올리려 한다. "뭐가 이리 무거워? 여기 좀 들어봐," <<person1>><<person_ i>> 도와주러 움직인다. 이것은 당신이 계획했던 것은 아니지만, 그들이 진실을 알아차렸을 때 그들이 어떻게 반응할 지 알 수가 없다.
<br><br>
<<link [[몸부림친다|Commercial Ex Mannequin Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[계속 연기한다|Commercial Ex Mannequin 2]]>><</link>>
<br>
<<else>>
"바보같은 소리 하지 마," <<person2>><<person_ i>> 멈추지 않고 대답한다. <<person1>><<person_ un>> 당신에게 갈망하는 눈빛을 보내고는, 친구를 따라간다.
<br><br>
그들이 시야 밖으로 사라지고 나자, 당신은 계속 움직인다.
<<gstress>><<garousal>><<stress 2>><<arousal 200>>
<br><br>
<<endevent>>
<<commercialeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 쭈그리고 앉아 당신의 몸을 어느 정도 가리면서 <<nervously>> 계속 움직인다.
<<else>>
당신은 당신의 양손으로 당신의 몸을 가리면서 <<nervously>> 계속 움직인다.
<</if>>
<<generate1>><<generate2>><<fullGroupPost "이">> 모퉁이를 돌아 걸어오며 당신의 벗은 상태를 보며 미소 짓는다. 그들이 당신을 지나치며, <<person1>><<person_ i>> 당신의 입을 막고 벽으로 밀어붙인다.
<br><br>
<<maninit>><<hand_gag 0 left>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Commercial Ex Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 쭈그리고 앉아 당신의 몸을 어느 정도 가리면서 <<nervously>> 계속 움직인다.
<<else>>
당신은 당신의 양손으로 당신의 몸을 가리면서 <<nervously>> 계속 움직인다.
<</if>>
<<generate1>><<generate2>><<fullGroupPost "이">> 모퉁이를 돌아 걸어오며 당신의 벗은 상태를 보며 미소 짓는다. 그들은 아무 말도 하지 않았지만, 당신이 모퉁이를 돌아 시야에서 벗어날 때 까지 당신은 그들의 시선을 당신의 몸으로 느낄 수 있었다.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>><<fameexhibitionism 2>>
<br><br>
<<endevent>>
<<commercialeventend>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
만족하여, <<person1>><<person_ i>> 당신을 바닥에 밀쳐낸다. "꼴 좋다." <<He_ ga>> 침을 뱉는다. "육변기마냥 하고 돌아다니고 있으니, 그렇게 대해주더라도 울지 말라고." 당신은 그들 두 사람이 떠나자 <<tearful>> 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
<<elseif $enemyhealth lte 0>>
그 두 사람은 아픔으로 움츠러든다. <<tearful>> 당신은 도망칠 기회를 잡고, 골목길 아래로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
당신은 한 목소리가 부르는 것을 듣는다. "거기 누군가 곤경에 처해 있나요?" 그들 둘은 서로를 쳐다보고는, 당신을 바닥에 떨어뜨린다. 당신은 그들 두 사람이 떠나자 <<tearful>> 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
당신은 몸부림치며 그들의 손아귀에서 벗어나려 한다. 깜짝 놀라, 그들은 당신을 벽에 밀어붙이고 잠시 뒤로 떨어진다. <<person1>><<person_ i>> 먼저 제 정신을 차린다. "이게 재미있다고 생각해? 너 같은 <<bitchPost>>에게 어떻게 해 줘야 하는지 알고 있지."
<br><br>
<<set $enemyanger += 80>>
<</if>>
<<enable_rescue>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Commercial Ex Mannequin Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
그 둘은 당신의 팔과 다리를 잡고, 당신을 운반하기 시작한다. <<generate3>><<person3>>그들이 멀리 가기 전에 한 <<person_ i>> 골목 끝에 도착한다. <<He_ nun>> 별로 즐거워 보이지 않는다. "너희들 뭐 하고 있지? 그건 너희들 게 아냐." 깜짝 놀란 그들이 당신을 놓고 도망가자 당신은 바닥에 털썩 떨어진다. <<person_ un>> 당신에게 걸어와 당신 옆에 무릎을 꿇는다. "오호, 이건 특별하군," <<he_ ga>> 말한다. <<He_ nun>> 앞으로 기대어, <<his_ yi>> 숨결이 당신의 얼굴을 간지럽힌다. "너는 참 매력적인 아이로군. 너를 위한 자리가 있지." <<He_ nun>> 무언가 부드러운 것을 당신의 입에 누르고, 당신은 정신을 잃는다.
<br><br>
<<link [[다음|Abduction Shop]]>><<endevent>><</link>><<effects>>
당신은 그 상자를 머리 위로 들어올려,
<<if $player.gender is "m">>
<<if $player.gender_appearance is "m">>
당신의 허벅지까지 끌어내린다. 그 길이는 아슬아슬했지만, 그게 최선이었다. 그것은 당신의 <<undies_ rul>> 문제없이 가려준다.
<<else>>
당신의 <<breastsaside_ wa>> <<undiesPost>> 위로 끌어내린다. 당신은 그것을 당신의 <<breastsaside_ rul>> 지나지 않는 한 가장 아래로 당겼지만, 그것은 당신의 허벅지까지 내려올 뿐이다. 당신은 당신이 아래쪽을 제대로 가리고 있는지 확신하지 못한다. 당신은 그것을 더 아래로 내리는 것을 고려했지만, 만약 사람들이 당신이 상반신을 드러낸 소녀라고 생각한다면 당신은 모든 종류의 관심을 끌 것이다.
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
당신의 <<breastsaside_ wa>> <<undiesPost>> 위로 끌어내린다. 당신은 그것을 당신의 <<breastsaside_ rul>> 지나지 않는 한 가장 아래로 당겼지만, 그것은 당신의 허벅지까지 내려올 뿐이다. 당신은 당신이 아래쪽을 제대로 가리고 있는지 확신하지 못한다. 몸서리를 한 번 치고는, 당신은 그 상자를 당신의 가슴 아래로 끌어내려, 당신의 <<breasts_ rul>> 다시 드러낸다. 그것은 당신의 <<undies_ rul>> 문제없이 가려준다. 당신은 사람들이 당신을 소년이라고 생각하기를 바란다.
<<else>>
당신의 <<breastsaside_ wa>> <<undiesPost>> 위로 끌어내린다. 당신은 그것을 당신의 <<breastsaside_ rul>> 지나지 않는 한 가장 아래로 당겼지만, 그것은 당신의 허벅지까지 내려올 뿐이다. 당신은 당신이 아래쪽을 제대로 가리고 있는지 확신하지 못한다. 당신은 그렇기만을 바랄 뿐이다.
<</if>>
<</if>>
<br><br>
당신은 그 상자가 없는 것 보다는 조금 기분이 나아졌다고 느낀다. 사람들은 당신이 그 안에서 벌거벗고 있다고 생각할 수는 있지만, 최소한 그들은 확신하지는 못 할 것이다.
<br><br>
당신은 숨을 크게 들이마쉰다. <<flaunting>> 당신은 그 식당을 향해 걸어간다.
<br><br>
<<link [[다음|Commercial Ex Box 2]]>><</link>>
<br><<effects>>
<<generate1>><<generate2>><<generate3>>
<<person1>>
<<if random(1, 2) is 2>>
<<person_ i>> 당신을 처음 알아차린다. <<He_ ga>> 당신을 가리키고, <<himPost>> 옆의 <<person2>><<personPost>> 또한 당신을 살펴본다. 그들은 재미있어 하는 것 같지만, 그들만이 그 사실을 알고 있다. 다른 사람들은 당신을 알아차리지 못했다.
<br><br>
<<if random(1, 2) is 2>>
당신은 널판지 상자 뒤쪽이 헐거워지는 것을 느낀다. <span class="red">그 상자는 찢어지고 있다.</span> <<if $leftarm is "bound" and $rightarm is "bound">>당신은 빠르게 달리며, 그것이 떨어져 나가 당신을 노출시키기 전에 안전한 곳에 도착하기를 바란다<<else>>당신은 그것을 당신 앞에서 꽉 잡고 빠르게 걷는다<</if>>.
<<gstress>><<stress 6>>
<br><br>
당신은 그 식당에 충분히 가까와져, 위쪽의 둘이 당신을 보지 못할 때까지 이동한다. 당신은 그 둘이 나와 당신을 가까이에서 보기로 결정하기 전에 다른 골목길로 황급히 달려간다. 그 널판지 상자는 당신이 달려가며 조각나 떨어진다.
<br><br>
<<else>>
당신은 그 식당에 충분히 가까와져, 위쪽의 둘이 당신을 보지 못할 때까지 이동한다. 당신은 그 둘이 나와 당신을 가까이에서 보기로 결정하기 전에 다른 골목길로 황급히 달려간다. 그 널판지 상자는 당신이 달려가며 조각나 떨어진다.
<br><br>
<</if>>
<<else>>
한 <<person_ i>> 당신을 처음 알아차린다. <<He_ ga>> 당신을 가리키고 웃어대자, 당신의 상황이 더 많은 사람들의 관심을 이끈다. 식당 안에서 다른 사람들이 무슨 일이 일어났는지 알아보려고 나온다.
<<gstress>><<stress 6>>
<br><br>
<<if random(1, 2) is 2>>
당신은 널판지 상자 뒤쪽이 헐거워지는 것을 느낀다. <span class="red">그 상자는 찢어지고 있다.</span> <<if $leftarm is "bound" and $rightarm is "bound">>당신은 빠르게 달리며, 그것이 떨어져 나가 당신을 노출시키기 전에 안전한 곳에 도착하기를 바란다<<else>>당신은 그것을 당신 앞에서 꽉 잡고 빠르게 걷는다<</if>>.
<<gstress>><<stress 6>>
<br><br>
굴욕적이지만, 최소한 그들은 보는 것 이상의 다른 짓은 하지 않는다. 당신이 그 식당에 충분히 가까와져, 위쪽의 사람들이 당신을 보지 못할 때까지 다가오자 누군가가 부랑자 처벌법에 대해 무언가 이야기하는 것을 듣는다.
<br><br>
당신은 그 건물의 누군가가 나와 당신을 가까이에서 보기로 결정하기 전에 다른 골목길로 황급히 달려간다. 그 널판지 상자는 오래 버티지 못하고 떨어진다.
<br><br>
<<else>>
굴욕적이지만, 최소한 그들은 보는 것 이상의 다른 짓은 하지 않는다. 당신이 그 식당에 충분히 가까와져, 위쪽의 사람들이 당신을 보지 못할 때까지 다가오자 누군가가 부랑자 처벌법에 대해 무언가 이야기하는 것을 듣는다.
<br><br>
당신은 그 건물의 누군가가 나와 당신을 가까이에서 보기로 결정하기 전에 다른 골목길로 황급히 달려간다. 그 널판지 상자는 오래 버티지 못하고 떨어진다.
<br><br>
<</if>>
<</if>>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 하수구 창살을 잡아당기고 그 아래의 축축한 어둠 속으로 미끄러져 들어가며, 당신 위의 창살을 닫는다.
<br><br>
<<generate1>><<person1>>
<<personPost>> 하나가 가까이 걸어와, <<himPost>> 뒤의 쓰레기통을 잡아당긴다. <<if $pronoun is "f">>당신은 <<his_ yi>> 스커트를 볼 수 있다.<</if>>
<<garousal>><<arousal 600>>
<br><br>
<<if $rng gte 81>>
<<He_ nun>> 그 쓰레기통을 하수구 바로 위로 끌어당기고, 거기에 놔둔다. 당신은 <<him_ i>> 걸어가는 소리를 듣는다.
<<gstress>><<stress 6>>
<br><br>
어쩔 수 없이, 당신은 하수구 안으로 깊숙이 살금살금 들어간다.
<br><br>
<<link [[다음|Commercial Drain]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61 and $tentacledisable is "f" and $hallucinations gte 2>>
<<He_ nun>> 지나가며 아래를 쳐다보지 않는다. 당신이 기어나가려고 할 때, 당신은 <span class="pink">무언가가 당신의 어깨 위로 미끄러져 다가오는 것을 느낀다.</span>
<<endevent>>
<br><br>
<<link [[다음|Commercial Ex Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He_ nun>> 지나가며 아래를 쳐다보지 않는다. 당신은 바퀴 소리가 사라지고 나자 다시 밖으로 기어나온다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 15>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Commercial Ex Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Commercial Ex Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
그 촉수들은 어둠 속으로 돌아간다.
<br><br>
<<tearful>> 당신은 창살을 밀어올리고 밖으로 기어나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 81>>
당신은 무릎을 땅에 대고 구멍 안을 쳐다본다. 당신은 반대편에, 이것과 비슷한, 다른 골목길을 발견한다. 목소리가 점점 커지는 것을 들으며, 당신은 구멍을 통해 기어가기 시작한다.
<<set $stripintegrity to 10>><<set $stripobject to "broken brick">><<stripobject>>
<br><br>
그것은 처음에는 문제가 없었다. 당신은 상반신을 통과시켰지만, 당신의 엉덩이는 약간 너무 컸다. 당신이 얼마나 세게 밀어대던 간에, 당신은 엉덩이를 빼내지 못한다. 당신은 씰룩대며 뒤로 몸을 빼려 하지만, 당신은 어느 방향으로든 움직이지 못한다는 것을 알게 된다. 당신은 끼어버렸다!
<br><br>
<<generate1>><<generate2>>당신은 목소리가 멈추며 무언가가 당신의 엉덩이를 꼬집는다는 것을 알아차린다.
<br><br>
<<link [[다음|Industrial Ex Hole Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
당신은 무릎을 땅에 대고 구멍 안을 쳐다본다. 당신은 반대편에, 이것과 비슷한, 다른 골목길을 발견한다. 목소리가 점점 커지는 것을 들으며, 당신은 구멍을 통해 기어가기 시작한다.
<<set $stripintegrity to 10>><<set $stripobject to "broken brick">><<stripobject>>
얼마간의 시간이 흐르고 당신은 다른 쪽으로 나올 수 있었다.
<br><br>
<<endevent>>
<<industrialeventend>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 쓰레기통 뒤에 쭈그리고 목소리가 지나가기를 기다린다. 불행히도, 그들은 당신이 숨은 곳 바로 앞에서 멈추기로 결정한다. 당신은 밖을 훔쳐보고 <<generate1>><<generate2>><<fullGroupPost "을">> 발견한다. 당신은 가능한 움직이지 않으려 하며, 이런 상태에서 들키지 않기를 바란다. 그들이 결국 떠나자, 당신은 계속 이동한다.
<br><br>
<<endevent>>
<<industrialeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<<set $timer to 16>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $timer lte 0>>
<span id="next"><<link [[다음|Industrial Ex Hole Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Industrial Ex Hole Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
당신은 당신 뒤에서 웃음소리가 멀어지는 것을 들었고, 그리고 조용해진다. <<tearful>> 당신은 계속 몸부림쳤다. 당신은 벽이 살짝 부서지는 것을 느꼈고, 어떻게든 다른 쪽으로 기어나올 수 있었다.
<br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>>
<<elseif $enemyhealth lte 0>>
당신의 태도에 질려서, <<groupPost>> 중 하나가 당신의 <<bottom_ ul>> 걷어차, 당신이 다른 쪽으로 강제로 밀려나게 한다. <<tearful>> 당신은 기어서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>>
<<else>>
당신은 벽이 살짝 부서지는 것을 느낀다. <<tearful>> 어떻게든 다른 쪽으로 기어나올 수 있었다. "이리 돌아와 <<bitch_ ya>>," <<person1>><<person_ i>> 말한다. "우린 아직 끝나지 않았어." 손 하나가 구멍을 통해 당신에게 달려들지만, 당신은 그것을 어떻게든 피할 수 있었다.
<<clotheson>>
<<endcombat>>
<<industrialeventend>>
<</if>><<effects>>
당신은 통들 중 하나에 기어들어가, 기다린다.
<<if $rng gte 61>>
밴이 근처에 멈춘다. 당신은 쇠와 쇠가 부딪치는 육중한 소리를 듣는다. 통이 들어올려지며 휘청한다. 당신이 밴 안으로 옮겨지자 당신은 하늘을 볼 수가 없게 된다.
<br><br>
<<link [[자신이 있음을 알린다|Industrial Ex Barrel Call]]>><</link>>
<br>
<<link [[조용히 있는다|Industrial Ex Barrel Silent]]>><</link>>
<br>
<<else>>
당신은 밴이 지나가는 소리를 듣는다. 당신은 소리가 사라지자마자 밖으로 나와, 계속 길을 간다.
<br><br>
<<destinationeventend>>
<</if>><<effects>>
<<fameexhibitionism 1>>
<<pass 2>>
<<if $speech_attitude is "meek">>
"머-멈춰요," 당신이 말하자, 당신의 목소리가 통 안에서 메아리친다. "안에 사람이 있어요."
<<elseif $speech_attitude is "bratty">>
"나를 내려놔," 당신이 말하자, 당신의 목소리가 통 안에서 메아리친다. "당장."
<<else>>
"잠깐만," 당신이 말하자, 당신의 목소리가 통 안에서 메아리친다. "안에 사람이 있어요."
<</if>>
<br><br>
<<generate1>><<person1>>
통이 멈추고, 밴 바닥에 쿵 하고 떨어진다. 한 <<person_ i>> 위에서 아래를 들여다본다.
<<if $rng gte 61>>
<<He_ ga>> 주위를 흘낏 보더니, 당신을 음흉하게 내려다본다. "좋아." 당신이 움직이기 전에, <<he_ ga>> 통 위의 뚜껑을 끌어당긴다. 당신은 그게 고정되며 닫히는 소리를 듣는다.
<br><br>
<<pass 10>>
당신은 몇분간 밴이 덜컹거리며 달려갈 동안 어둠 속에 갇혀있는다. 통이 누군가가 들어올리자 다시 한번 휘청인다. 그것은 잠시 후 뒤집혔고, 당신을 무언가 거친 것 위로 팔다리를 아무렇게나 벌리고 떨어지게 한다. 당신은 창고 매트리스 위에 누워있다.
<br><br>
<<generate2>><<generate3>>
당신의 눈이 적응하기 전에, 혹은 당신이 움직이기 전에, 손 하나가 당신의 목을 꽉 잡는다. <<person2>>"여기가 다음 일이 일어날 곳이야," <<personsimple_ yi>> 낯선 목소리가 말한다. "네가 우리에게 잘 보이면, 아무도 다치지 않을 거야."
<br><br>
다른 손이 당신의 허벅지를 더듬기 시작한다.
<br><br>
<<link [[다음|Industrial Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"이 안에서 뭘 하고 있는 거냐, <<girl_ a>>?" <<he_ nun>> 질문하며 손을 내뻗어 당신의 손을 잡는다. <<He_ ga>> 당신을 밖으로 잡아당겼지만, 당신의 벗은 상태를 보고는 <<he_ nun>> 뒤로 물러난다. <<covered>> "나-나는, 어어," <<he_ ga>> 눈을 피하며, 더듬거린다. "나-나는 이제 일을 계속 해야 해."
<br><br>
<<He_ ga>> 밴의 앞으로 기어올라가고 운전해 멀어진다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Industrial Ex Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Industrial Ex Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그 셋은 당신을 매트리스 위에 놓아두고는, 걸어가 버린다.
<br><br>
<<tearful>> 당신은 일어난다. 당신은 비틀거리며 창고에서 나와, 하베스트 가 근처로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
그 셋은 욕하면서, 그들의 상처를 보살피며 뒤로 물러난다. 당신은 그 기회를 붙잡는다. <<tearful>> 당신은 창고에서 도망쳐, 하베스트 가 근처로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
당신은 통과 함께 밴에 실리면서 조용히 있는다. 문이 닫히고, 밴이 떨리며 움직인다.
<<pass 10>>
몇분 후 밴이 멈추고는, 당신은 또다시 당신이 들려지는 것을 느낀다. 이번에는 당신은 실내로 옮겨진다. 당신은 공장 기기의 소음 아래로 목소리를 듣는다.
<br><br>
<<endevent>>
<<generate1>><<generate2>><<person1>>
"네게 말해주지만," 한 <<personsimple_ yi>> 목소리가 말한다. "네가 조금 가져가도 누구도 알아차리지 못할 거야. 그들의 음식에 슬쩍 넣어주면, 그들이 그것 때문에 말도 못하게 될걸."
<br>
<<person2>><<personsimple_ i>> 대답으로 웃는다. "나는 전통적인 미약을 더 선호하는데," <<he_ ga>> 말한다.
<br>
"전통적인 미약? 그리고 위험 요소에 대해 걱정한다고? 이것은 그들이 그걸 제대로 원하게 만든다고. 그들은 절대로 경찰에게 알리지 않을 거야. 그건 누구든 완벽한 걸레로 만들어 버려."
<br><br>
손 하나가 통 속으로 들어와, 금속 호스를 넣는다. 그것에서 분홍색의, 달콤한 냄새가 나는 액체가 뿜어져 나온다. 그것은 당신의 피부에 끼얹어져, 닿는 곳마다 음란한 따뜻함을 만들어낸다. 그 냄새가 당신의 머리로 들어와, 당신을 진정시키지만 어지럽게 만든다.
<<garousal>><<arousal 600>><<drugs 60>><<if $pain gte 1>><<lpain>><<set $pain to 0>><</if>>
<br><br>
예상 밖의 공상이 당신을 침범하고, 당신은 그 둘이 당신을 발견하면 무엇을 할 지에 대해 생각한다. 당신은 겨우 신음소리를 참는다. 당신은 어떤 소리라도 내는게 얼마나 위험해질 수 있는지 깨닫지만, 그 통은 계속 채워진다. 어쩌면 당신이 충분히 굳세게 견딘다면 그 둘은 그곳에서 떠날 지도 모른다.
<br><br>
<<link [[다음|Industrial Ex Aphrodisiac]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase gte 8>>
그 액체가 당신의 얼굴에서 찰랑거린다. 당신이 숨을 참을 준비를 하고 있을 때 호스가 빠져나간다. 당신은 그 둘이 멀리 걸어가는 소리를 듣는다.
<br><br>
당신은 떨리는 팔로 통에서 당신을 끌어당겨, 그 액체에서 기어나온다. 당신은 한 공장 안에 있다. 커다란 기계들이 당신 주위에서 동작하고 있고, 비틀어진 보라색 식물들이 컨베이어 벨트로 그 안으로 들어가고 있다. 거기에는 아무도 없다.
<br><br>
<<tearful>> 당신은 출구를 향해 비틀거리며 나간다. 당신은 아무도 만나지 않았지만, 음란한 생각들이 사라지지 않는다. 당신은 그것들이 당분간 오래 남아 있을 거라 생각한다.
<br><br>
<<endevent>>
<<earnFeat "Neck Deep">>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $arousal gte $arousalmax>>
<<orgasm>> 당신의 신음소리가 통 안에 울린다. 밖의 둘이 조용해지고, 두 쌍의 팔이 안으로 다가온다. 그들은 당신을 끌어내어, 당신이 바닥에 팔다리를 아무렇게나 벌리고 헉헉거리게 놓아둔다.
<br><br>
"이런 이게 무슨 일이지?" <<person1>><<person_ i>> 말한다. "내가 한 말이 무엇을 뜻하는지 보여줄 완벽한 기회로군."
<br><br>
<<link [[다음|Industrial Ex Aphrodisiac Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $pain gte 100>>
당신은 더이상 참지 못하고, 아픔으로 소리를 지른다. 밖의 둘이 조용해지고, 두 쌍의 팔이 안으로 다가온다. 그들은 당신을 끌어내어, 당신이 바닥에 팔다리를 아무렇게나 벌리고 헉헉거리게 놓아둔다.
<br><br>
"이런 이게 무슨 일이지?" <<person1>><<person_ i>> 말한다. "내가 한 말이 무엇을 뜻하는지 보여줄 완벽한 기회로군."
<br><br>
<<link [[다음|Industrial Ex Aphrodisiac Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $phase is 0>>
그 둘은 대화를 계속한다. "만약 내가 그걸 가져간 것을 들키면?" 그 분홍색 액체가 통의 바닥에 온통 쏟아진다.
<<elseif $phase is 1>>
"누구도 약간 모자라는 것을 알아차리지 못할 거야." 그 분홍색 액체가 당신의 발목까지 차오른다.
<<elseif $phase is 2>>
"그들이 알약 형태로 팔지 않을까? 그게 더 안전해 보이는데." 그 분홍색 액체가 당신의 무릎까지 차오른다.
<<elseif $phase is 3>>
"그 개자식들은 그걸 희석한다고. 그들은 좋은 것은 어디 다른 곳으로 보내지." 그 분홍색 액체가 당신의 <<bottomPost>>에서 찰랑거린다.
<<elseif $phase is 4>>
"어디?" 그 분홍색 액체가 당신의 허리까지 도달한다.
<<elseif $phase is 5>>
"씨팔 내가 알겠냐. 누군가가 그걸 사겠지." 그 분홍색 액체가 당신의 <<breasts_ rul>> 에워싼다.
<<elseif $phase is 6>>
"그만 물어봐. 나도 너보다 더 많이 알지는 않아." 그 분홍색 액체가 당신의 목까지 도달한다.
<<else>>
"근무시간은 어차피 끝났어." 그 분홍색 액체가 거의 당신을 완전히 에워싼다. 당신은 숨을 쉬기 위해 당신의 코를 위로 들어올린다.
<</if>>
<<set $phase += 1>><<drugs 60>>
<br><br>
<<if $arousal gte ($arousalmax / 5) * 4>>
<span class="red">그 액체가 당신의 살갗에 스며들어, 당신의 감각을 혼란시키고 당신의 정신을 말못할 음란한 생각으로 공격한다. 당신은 절정의 한계에 가까와지고 있다.</span>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<span class="pink">당신의 생각은 점점 제어하기 어려워져간다. 당신은 그리 오래 참지 못할 것 같다.</span>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<span class="purple">그 액체가 당신의 감각에 심술을 부리자 당신의 심장이 빠르게 뛰기 시작한다.</span>
<<elseif $arousal gte $arousalmax / 5>>
<span class="blue">비정상적인 음란한 따뜻함이 당신의 안쪽에서 생겨난다.</span>
<<else>>
<span class="lblue">당신은 차분하고 침착하게, 이 상황에 대해 생각하고 있다.</span>
<</if>>
<br><br>
<<link [[음란한 생각을 하지 않으려 노력한다|Industrial Ex Aphrodisiac Willpower]]>><</link>><<willpowerdifficulty>>
<br>
<<link [[고통으로 자신의 주의를 돌린다|Industrial Ex Aphrodisiac Pain]]>><<pain 12>><</link>><<ggpain>>
<br>
<</if>><<effects>>
<<if $willpowerSuccess>>
당신은 당신의 생각에 집중했고, 당신의 정신을 잠식해 오는 음란한 생각을 떨쳐버리는 데 <span class="green">성공한다</span>.
<br><br>
<<else>>
당신은 당신의 생각에 집중하려 노력하지만, 당신의 정신을 잠식해 오는 음란한 생각을 떨쳐버리는 데 <span class="red">실패한다</span>.
<<garousal>><<arousal 2000>><<gwillpower>><<willpower 3>>
<br><br>
<</if>>
<<link [[다음|Industrial Ex Aphrodisiac]]>><</link>>
<br><<effects>>
당신은 당신 자신을 꼬집는다.
<<if $masochism_level gte 1>>
그 아픔이 그 액체가 강요하는 비정상적인 생각에서 당신의 정신을 떼어놓지만, 당신의 마조히스트적인 면이 당신 자신의 음란한 생각을 자극한다. 당신은 조심해야 할 필요가 있다. 당신이 아픔으로 소리를 지르면 금방 들킬 것이다.
<<else>>
그 아픔이 당신의 정신을 당신의 흥분에서 떼어놓지만, 당신은 조심해야 할 필요가 있다. 당신이 아픔으로 소리를 지르면 금방 들킬 것이다.
<</if>>
<br><br>
<<link [[다음|Industrial Ex Aphrodisiac]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Industrial Ex Aphrodisiac Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Industrial Ex Aphrodisiac Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
통이 넘쳐흘러, 분홍색 액체가 바닥에 쏟아져 나온다. 달콤하고 자극적인 냄새가 뚜렷하게 퍼진다. 소음이나 냄새에 끌려서, 공장의 다른 쪽에서 다른 사람들이 다다른다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 도망치려 시도하지만, 미끄러운 액체에 미끄러진다. 그들은 그 냄새로 인한 욕정에 이끌려, 당신이 일어나기 전에 당신 위에 올라탄다.
<br><br>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<<link [[다음|Industrial Ex Aphrodisiac Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 <<person1>><<person_ ul>> 당신에게서 밀쳐낸다. 그들은 쏟아진 액체에 미끄러져, 그들의 동료와 함께 넘어진다.
<br><br>
당신은 그 기회를 붙잡는다. <<tearful>> 당신은 출구를 향해 뛰어, 엘크 가 근처로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Industrial Ex Aphrodisiac Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Industrial Ex Aphrodisiac Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"<<phim_ ul>> 어쩌지, 이제?"
<br>
"그냥 <<phim_ ul>> 내다 버려. 아무도 조사하지 않을 거야."
<br>
"우리가 <<phim_ ul>> 어딘가에 쇠사슬로 묶어놓을 수 없을까?"
<br>
"분명히 그건 규정에 어긋날 거야."
<br><br><br>
그들은 한동안 언쟁을 하고는, 당신을 공장 뒤의 골목길에 내다 버리기로 결정한다.
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 자세를 바로잡으려 노력한다.
<br><br>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 <<person1>><<person_ ul>> 당신에게서 밀쳐낸다. 그들은 쏟아진 액체에 미끄러져, 그들의 동료와 함께 넘어지며, 빈 틈을 만든다.
<br><br>
당신은 그 기회를 붙잡는다. <<tearful>> 당신은 출구를 향해 뛰어, 엘크 가 근처로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 뒤로 돌아 달린다.
<<if $athleticsSuccess>>
<span class="green">당신은 밴이 시야 안으로 들어왔을 때 모퉁이를 도는 데 성공한다.</span>
<br><br>
<<destinationeventend>>
<<else>>
<span class="red">당신은 밴이 시야 안으로 들어왔을 때 아직 드러나 있는 곳에 있다.</span>
<<if random(1, 2) is 2>>
<<fameexhibitionism 1>>
운전사가 당신에게 빵빵거리자 당신의 볼이 붉어지지만, 쫓아오지는 않는다.
<<gstress>><<stress 6>>
<br><br>
<<destinationeventend>>
<<else>>
당신은 밴이 당신 뒤에서 속도를 내는 소리를 듣는다. 당신은 가능한 빠르게 달렸지만, 소용 없었다. 당신은 차에 치이지 않기 위해 몸을 숙여야 했다.
<br><br>
<<generate1>><<person1>>
그 운전사, <<person_ i>>, 당신 앞에 차를 세운다. <<He_ ga>> 밖으로 나온다. <<covered>> "무슨 일이야?" <<he_ ga>> 말하며, 싱긋 웃는다. "몸부림치지 마. 일을 쉽게 하자고."
<br><br>
<<link [[다음|Industrial Ex Run Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if Time.dayState isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Industrial Ex Run Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Industrial Ex Run Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"꼴 좋다," <<he_ ga>> 말한다. "그런 식으로 사람들의 이목을 끌려 하다니." <<He_ nun>> <<his_ yi>> 밴에 다시 올라, 운전해 간다.
<br><br>
<<tearful>> 당신은 자세를 바로잡으려 노력한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
그 <<person1>><<person_ un>> 뒷걸음치며 통들 안으로 쓰러진다. <<tearful>> 당신은 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>>
저 위에서, 창문 하나가 열린다. 머리 하나가 튀어나온다. "거기 아래 무슨 일 있나요?"
<br><br>
그 <<person1>><<person_ un>> 당신에게서 물러난다. "다 괜찮아요," <<he_ ga>> 말하며, <<his_ yi>> 밴에 오른다. "너는 아무것도 못 본 거야." <<He_ nun>> 안으로 들어가, 운전해 간다.
<br><br>
<<tearful>> 당신은 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 바닥에 엎드려 주차된 차 아래로 기어들어간다. 그 차는 곧 사람들에게 둘러쌓여, 그들의 발이 당신에게서 몇 센티미터 떨어진 곳을 딛고 지나간다.
<br><br>
<<if $rng gte 81>>
몇 분이 지나고 당신 위의 엔진이 부르릉 하고 시동이 걸리며, 자동차가 움직이기 시작한다. 군중들 사이에서 당신의 <<lewdness_ rul>> 드러낸 채로 들키는 것을 두려워하며, 당신은 차 바닥을 꼭 붙잡고, 당신을 매달고 가도록 한다. 그 여정은 곧 끝나고, 운전사가 자리를 뜨자 당신은 다시 밖으로 기어나온다. 지금 당신 주위에는 아무도 없다.
<br><br>
<<rng 13>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<else>>
군중들은 잠시 후 흩어진다. 당신은 차 아래에서 다시 기어나온다. 지금 당신 주위에는 아무도 없다.
<br><br>
<</if>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신의 양팔은 묶여있어, 당신이 숨기 위해 달리는 동안 당신의 <<lewdness_ rul>> 가릴 방법이 없다. 몇몇이 당신 쪽으로 머리를 돌리고, 당신이 비교적 안전한 모퉁이로 돌아들어가면서 당신은 헉 하는 소리와 킥킥대는 소리를 듣는다.
<<else>>
당신은 숨기 위해 달리며 당신의 <<lewdness_ rul>> 당신의 손으로 가린다. 몇몇이 당신 쪽으로 머리를 돌리고, 당신이 비교적 안전한 모퉁이로 돌아들어가면서 당신은 헉 하는 소리와 킥킥대는 소리를 듣는다.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 버스 정류장의 모퉁이에 쭈그리고 숨는다. 당신은 버스 문이 열리는 소리와, 이어서 쿵쿵거리는 발소리를 듣는다.
<<if $rng gte 81>>
<<generate1>><<person1>>
몇몇 사람들이 당신 바로 옆을 걸어 지나간다. 처음 몇 사람은 알아차리지 못했지만, <span class="red">한 <<person_ i>> 돌아본다.</span> <<covered>>
<br><br>
<<fameexhibitionism 10>>
<<He_ nun>> 당신의 모습에 비명을 지르고, 더 많은 관심을 이끌어낸다. 선택의 여지가 없이, 놀란 구경꾼들이 멈춰 얼빠진 듯 바라보는 가운데 당신은 안전을 위해 근처 골목길로 달려간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
몇몇 사람들이 당신 바로 옆을 걸어 지나가지만, 그들은 당신을 돌아보지 않았고, <span class="green">당신의 존재를 알아차리지 못한다.</span> 당신은 마지막 사람이 지나가자 한숨을 내쉰다.
<br><br>
<<destinationeventend>>
<br>
<</if>><<effects>>
<<if $athleticsSuccess>>
결정할 시간이 거의 없다는 것을 알기에, 당신은 숨어있는 곳에서 근처 골목길로 도망간다. <span class="green">도망에 성공했다.</span> 당신은 아무도 당신을 발견하지 않았기를 바랄 뿐이다.
<br><br>
<<destinationeventend>>
<<else>>
결정할 시간이 거의 없다는 것을 알기에, 당신은 숨어있는 곳에서 근처 골목길로 도망간다. <span class="red">당신은 미끄러졌고,</span> 당신의 <<bottom_ i>> 하늘을 향한 채로 무릎을 꿇고 넘어진다. 당신의 다리 사이로 당신은 버스가 멈추는 것을 본다. 버스의 탑승자들은 당신 쪽을 가리키며, 흥분한 눈으로 그들의 휴대폰을 꺼내든다.
<<fameexhibitionism 20>>
<br><br>
당신은 펄쩍 뛰어 일어난다. <<covered>> 당신은 골목길로 계속 달려가며, 아무도 당신을 찍지 않았기만을 바란다.
<br><br>
<<destinationeventend>>
<</if>><<effects>>
당신은 공원 가장자리의 나무 뒤에 숨어서, 옥스포드 가를 훔쳐본다. 길은 자동차들로 복잡하고, 가끔 보행자들이, 당신의 존재를 알아채지 못하고 지나친다.
<br><br>
근처의 계단이 길을 가로지르는 육교로 통해 있다. 저 쪽으로 건너가면 공업지대로 갈 수 있겠지만, 거기 올라갔을 때 당신은 몸을 숨기기 위해 몸을 사릴 필요가 있다. 계단이 얼마나 노출되어있느냐에 따라, 그렇게 멀리 도달하는 것이 어려울 수 있다.
<br><br>
당신의 <<lewdness_ rul>> 노출시킨 채로 건너간다는 생각이, 그 위험성이, 당신의 등골에 전율을 달리게 한다.
<br><br>
<<set $skulduggerydifficulty to 1000>>
<<link [[건너가기에 적당한 기회를 기다린다 (0:05)|Flyover Ex Naked Wait]]>><<pass 5>><</link>><<skulduggerydifficulty>>
<br>
<<link [[미친듯이 달린다 (0:05)|Flyover Ex Naked Dash]]>><<pass 5>><</link>>
<br>
<<link [[뒤로 물러난다 (0:01)|Park]]>><<pass 1>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 공원 가장자리의 나무 뒤에 숨어서, 옥스포드 가를 훔쳐본다. 길은 자동차들로 복잡하고, 가끔 보행자들이, 당신의 존재를 알아채지 못하고 지나친다.
<br><br>
근처의 계단이 길을 가로지르는 육교로 통해 있다. 저 쪽으로 건너가면 공업지대로 갈 수 있겠지만, 거기 올라갔을 때 당신은 몸을 숨기기 위해 몸을 사릴 필요가 있다. 계단이 얼마나 노출되어있느냐에 따라, 그렇게 멀리 도달하는 것이 어려울 수 있다.
<br><br>
이렇게 부적당한 옷차림을 하고 건너간다는 생각이, 그 위험성이, 당신의 등골에 전율을 달리게 한다.
<br><br>
<<link [[건너간다 (0:05)|Flyover Ex Undies Dash]]>><<pass 5>><</link>>
<br>
<<link [[뒤로 물러난다 (0:01)|Park]]>><<pass 1>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 잠시동안, 좌우를 주의깊게 쳐다보며, 통행량이 적어질 때를 기다린다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $rng gte 51>>
근처에 아무도 없다는 것을 확신하고, 당신은 나무 뒤에서 나와 거리로 뛰어든다. 계단 꼭대기까지 도착하는 데에 십 몇초 이상 걸리지 않았지만, 훨씬 더 긴 것 처럼 느껴진다.
<br><br>
당신은 꼭대기에 도착하자마자 몸을 숙여, 양쪽에 있는 낮은 장벽으로 거리에서 몸을 숨긴다. 당신의 심장이 가슴에서 천둥치듯 고동친다.
<<if $daily.ex.flyover is undefined>>
<<exhibitionism5>><<set $daily.ex.flyover to 1>>
<<else>>
<br><br>
<</if>>
<<skulduggeryuse>>
<<link [[다음|Flyover Ex Top]]>><</link>>
<br>
<<else>>
당신이 움직이려고 한 찰나, <span class="green">당신은 담배 연기의 기둥이 당신과 계단 사이에서 피어오르는 것을 알아챈다.</span> 당신은 조금 더 기다렸고, 한 <<generatey1>><<person1>><<person_ i>> <<his_ yi>> 담배를 짓밟아 끄면서, 나무 뒤에서 걸어나온다.
<br><br>
심장을 쿵쿵거리면서, 당신은 <<person_ i>> 모퉁이를 돌아 사라지는 것을 기다렸다 움직인다. 당신은 나무 뒤에서 나와 거리로 뛰어든다. 계단 꼭대기까지 도착하는 데에 십 몇초 이상 걸리지 않았지만, 훨씬 더 긴 것 처럼 느껴진다.
<br><br>
당신은 꼭대기에 도착하자마자 몸을 숙여, 양쪽에 있는 낮은 장벽으로 거리에서 몸을 숨긴다. 당신의 심장이 가슴에서 천둥치듯 고동친다.
<<if $daily.ex.flyover is undefined>>
<<exhibitionism5>><<set $daily.ex.flyover to 1>>
<<else>>
<br><br>
<</if>>
<<skulduggeryuse>>
<<link [[다음|Flyover Ex Top]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
당신은 근처에 아무도 없다는 것을 확신하지 못했지만, 당신은 숨을 깊이 들이쉬고, 나무 뒤에서 나와 거리로 뛰어든다. 계단 꼭대기까지 도착하는 데에 십 몇초 이상 걸리지 않았지만, 훨씬 더 긴 것 처럼 느껴진다.
<br><br>
당신은 꼭대기에 도착하자마자 몸을 숙여, 양쪽에 있는 낮은 장벽으로 거리에서 몸을 숨긴다. 당신의 심장이 가슴에서 천둥치듯 고동친다.
<<if $daily.ex.flyover is undefined>>
<<exhibitionism5>><<set $daily.ex.flyover to 1>>
<<else>>
<br><br>
<</if>>
<<skulduggeryuse>>
<<link [[다음|Flyover Ex Top]]>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>
당신은 숨을 깊이 들이쉬고, 나무 뒤에서 나와 거리로 뛰어든다.
<<if $daily.ex.flyover is undefined>>
<<exhibitionism5>><<set $daily.ex.flyover to 1>>
<<else>>
<br><br>
<</if>>
당신이 계단을 반쯤 올랐을 때 <span class="red">뒤에서 목소리가 들린다,</span> "멋진 광경이야." <<covered>> 당신은 당신 어깨 너머로 흘낏 뒤를 보고, 한 <<person_ i>> 당신이 뒤에 숨었던 바로 그 나무에 기대고 있는 것을 본다. <<He_ nun>> 당신을 쳐다보면서, 담배를 짓밟아 끄고 가까이 다가온다.
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<skulduggeryuse>>
<<link [[다음|Flyover Ex Naked Caught]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<generatey1>><<person1>>
당신은 숨을 깊이 들이쉬고, 나무 뒤에서 나와 거리로 뛰어든다.
<<if $daily.ex.flyover is undefined>>
<<exhibitionism5>><<set $daily.ex.flyover to 1>>
<<else>>
<br><br>
<</if>>
당신이 계단을 반쯤 올랐을 때 <span class="red">뒤에서 목소리가 들린다,</span> "멋진 광경이야." <<covered>> 당신은 당신 어깨 너머로 흘낏 뒤를 보고, 한 <<person_ i>> 당신이 뒤에 숨었던 바로 그 나무에 기대고 있는 것을 본다. <<He_ nun>> 당신을 쳐다보면서, 담배를 짓밟아 끄고 가까이 다가온다. <<He_ nun>> 휴대폰을 손에 들고 있었고, 카메라는 당신을 향하고 있다.
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Flyover Ex Naked Caught]]>><</link>>
<br><<effects>>
주변에 누군가 있다고는 생각되지 않는다. 당신은 숨을 깊이 들이쉬고, 나무 뒤에서 나와 거리로 뛰어든다. 계단 꼭대기까지 도착하는 데에 십 몇초 이상 걸리지 않았지만, 훨씬 더 긴 것 처럼 느껴진다.
<br><br>
당신은 꼭대기에 도착하자마자 몸을 숙여, 양쪽에 있는 낮은 장벽으로 거리에서 몸을 숨긴다. 당신의 심장이 가슴에서 천둥치듯 고동친다.
<<if $daily.ex.flyover is undefined>>
<<exhibitionism3>><<set $daily.ex.flyover to 1>>
<<else>>
<br><br>
<</if>>
<<link [[다음|Flyover Ex Top]]>><</link>>
<br><<effects>>
"움직이지 마," <<person_ i>> 말한다. "아니면 학교의 다른 사람들에게 보여줄거야. 내가 하자는 대로 하면 증거를 지워줄게. 약속해."
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 당신의 다리를 강하게 붙여, 당신의 <<genitals_ rul>> <<his_ yi>> 음흉한 시선에서 보호한다. 그러나 그것은 당신의 <<bottom_ un>> 거의 보호해주지 못한다.
<br><br>
"걸어도 돼," <<he_ ga>> 싱긋 웃으며, 말한다. "하지만 천천히, 그리고 그러면서 몸을 구부려 엉덩이를 내밀라고."
<br><br>
"더 빨리 움직일 수록 더 빨리 거리에서 멀어질 수 있겠지. 다른 사람들이 언제든지 올 수도 있어."
<<else>>
당신은 당신의 팔을 당신 뒤로 뻗어, 당신의 <<genitals_ wa>> <<bottom_ ul>> <<his_ yi>> 음흉한 시선에서 보호한다.
<br><br>
"걸어도 돼," <<he_ ga>> 싱긋 웃으며, 말한다. "하지만 양손으로 난간을 붙잡고 있어야 해. 안전을 위해서 말야. 아, 몸을 구부려 엉덩이도 내밀어야 해."
<br><br>
"더 빨리 움직일 수록 더 빨리 거리에서 멀어질 수 있겠지. 다른 사람들이 언제든지 올 수도 있어."
<br><br>
<</if>>
<br><br>
<<link [[따른다|Flyover Ex Naked Comply]]>><</link>>
<br>
<<link [[달린다|Flyover Ex Naked Run]]>><</link>>
<br><<effects>>
<<fameschoolex 30>>
<<if $worn.face.type.includes("mask")>>
<<set $flyover_caught to "mask">>
<<else>>
<<set $flyover_caught to "naked">>
<</if>>
당신은 <<persons_ yi>> 협박을 거부하고, 달리기 시작한다. 당신은 계단을 올라가 육교로 돌진한다. 당신은 <<his_ yi>> 발소리를 뒷쪽 가까이에서 듣지만, 그 소리는 중간쯤에서 점점 줄어든다. 당신은 <<him_ i>> 멈춰서, 당신을 촬영하는 것을 반대쪽 계단을 내려오면서 본다.
<br><br>
당신은 골목길로 뛰어들어가, 또다른 모퉁이를 돌아들어간다. 당신은 벽에 기대어, 헉헉댄다.
<<if $worn.face.type.includes("mask")>>
당신은 <<he_ ga>> 그걸 누구에게 보여주던 간에 당신을 알아차리지는 못할 거라 생각하지만, 그렇더라도 그 생각은 당신은 몸서리치게 한다.
<<garousal 6>>
<<else>>
당신은 <<person_ i>> 얼마나 많은 사람들에게 그걸 보여줄 지 궁금해한다. 그 생각은 당신은 몸서리치게 한다.<<fameexhibitionism 10 "pic">>
<<garousal>><<arousal 600>>
<</if>>
<br><br>
<<tearful>> 당신은 일어나, 계속 움직인다.
<br><br>
<<link [[다음|Industrial alleyways]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<persons_ yi>> 말에 따르면 <<hePost>>에게 당신을 찍을 시간을 더 주게 된다는 것을 알고 있지만, <<he_ nun>> 이미 당신을 카메라로 찍고 있다. 당신은 <<he_ ga>> <<his_ yi>> 말을 지키기를 바랄 뿐이다.
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 <<bottom_ ul>> 내민다. <<He_ ga>> 휘파람 소리를 내고, 당신은 그것을 무시하려고 하면서 계단을 오른다.
<<else>>
당신은 양손을 치운다. <<He_ ga>> 휘파람 소리를 내고, 당신은 그것을 무시하려고 하면서 계단을 오른다.
<</if>>
<br><br>
<<if $player.penisExist>>
<<if $player.vaginaExist>>
"네 자지가 보지 옆에 정말 매력적으로 매달려 있네," <<he_ ga>> 당신 뒤에서 말한다. 당신이 그 대답으로 다리를 오므린다. "다리를 열어," <<he_ ga>> 덧붙인다. "그게 우리가 동의한 것이고, 나는 이 기회를 놓치지 않을 거야."
<<else>>
"네 자지가 허벅지 사이에 정말 매력적으로 매달려 있네," <<he_ ga>> 당신 뒤에서 말한다. 당신이 그 대답으로 다리를 오므린다. "다리를 열어," <<he_ ga>> 덧붙인다. "그게 우리가 동의한 거야."
<</if>>
<<else>>
"네 보지는 이 아래에서 정말 귀여워 보여," <<he_ ga>> 당신 뒤에서 말한다. 당신이 그 대답으로 다리를 오므린다. "다리를 열어," <<he_ ga>> 덧붙인다. "그게 우리가 동의한 거야."
<</if>>
<br><br>
당신은 나머지 계단을 <<person_ i>> 허락하는 한 가능한 빨리 올라간다.
<br><br>
<<link [[다음|Flyover Ex Naked Comply 2]]>><</link>>
<br><<effects>>
당신은 이 위에서 너무 노출되었다고 느낀다. 당신은 쭈그리고 앉는다. "안 돼지 안 돼," <<person_ i>> 말한다. "똑바로 서서 걸어, 조심스럽게 천천히. 미끄러지거나 넘어지는 것을 원하지는 않겠지."
<br><br>
양쪽의 장벽은 당신의 <<genitals_ rul>> 아래에서 보이지 않게 가려주기에 충분히 높다. 아마도. 그것은 그 거리에 있는 많은 높은 빌딩들에서 누군가 보는 것을 막지는 않는다. 당신은 지금 누군가 당신을 보고 있지는 않은지 궁금해한다.
<<garousal>><<arousal 600>>
<br><br>
"이봐, 봐봐," 당신이 육교를 거의 다 건넜을 때 <<he_ ga>> 말한다. "자동차가 있어." <<He_ nun>> 당신의 양팔을 뒤에서 잡고 당신을 장벽 쪽으로 밀어댄다. "몸부림치지 마. 저 사람들은 아무것도 보지 못할 거야."
<br><br>
<<if $player.gender_appearance is "f" and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
"내-내 가슴," 당신은 간신히 말한다.
<br><br>
<<if $player.breastsize gte 3>>
"그러네. 사람들이 네가 변태라고 생각하는 것을 원하지는 않아. 자." <<He_ nun>> 당신의 <<breasts_ rul>> 양손으로 잡고, 쥐어짠다. "훨씬 낫군."
<<garousal>><<arousal 600>>
<br><br>
<<else>>
"그 조그만 가슴?" <<he_ ga>> 비웃는다. "걱정할 가치도 없어."
<<if $player.gender is "f">>
<<if $player.breastsize is 0>>
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<</if>>
<br><br>
<</if>>
<<else>>
<</if>>
그 차는 육교 아래를 지나가며 빵빵거린다. 그 사람들이 혹시라도 당신의 <<genitals_ rul>> 봤나? 당신은 아래를 쳐다보고, 바닥이 금속 격자로 되어 있다는 사실을 기억해낸다. 아래에 있는 누구라도 그것을 통해 볼 수가 있다. 당신은 많은 각도에서의 위협을 처리해 왔지만, 바닥에 대해서는 잊고 있었다.
<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Flyover Ex Naked Comply 3]]>><</link>>
<br><<effects>>
<<person_ i>> 반대쪽 계단 아래 도착하자마자 <<his_ yi>> 휴대폰을 내민다. "나는 내 말을 지키는 <<if $pronoun is "m">>남자<<else>>여자<</if>>라고," <<he_ ga>> 말하며, 동영상을 지운다. "학교에서 보자고, 변태야."
<br><br>
당신은 비교적 안전한 근처 골목길로 뛰어든다. 당신은 또다른 모퉁이를 돌아들어가, 벽에 기대어, 이제서야 당신의 맥박이 얼마나 빨리 뛰고 있는지를 깨닫는다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Industrial alleyways]]>><<endevent>><</link>>
<br><<effects>>
당신은 양쪽의 낮은 장벽으로 몸을 숨기며, 몸을 숙여 건너간다. 하지만, 격자로 된 바닥은 아래에서 누군가 보는 것을 막아주니는 못 할 것이다.
<br><br>
<<if $rng gte 76>>
<<generate1>><<generate2>>
당신이 반쯤 건넜을 때 <<fullGroupPost "이">> 반대쪽 계단 근처의 골목길에서 나온다. 그들은 계단을 올라오기 시작한다.
<<gstress>><<stress 6>>
<br><br>
<<if $exposed gte 2>>
<<link [[공원으로 뛰어 돌아간다 (0:05)|Flyover Ex Run]]>><</link>><<pass 5>><<athleticsdifficulty 1 500>>
<br>
<<link [[계속 걷는다 (0:05)|Flyover Ex Walk]]>><</link>><<pass 5>><<exhibitionist5>>
<br>
<<else>>
<<link [[공원으로 뛰어 돌아간다 (0:05)|Flyover Ex Run]]>><</link>><<pass 5>><<athleticsdifficulty 1 500>>
<br>
<<link [[계속 걷는다 (0:05)|Flyover Ex Walk]]>><</link>><<pass 5>><<exhibitionist3>>
<br>
<</if>>
<<elseif $rng gte 51>>
<<generate1>><<person1>>
당신이 반쯤 건넜을 때 당신 아래의 자동차가 빵빵거린다. <<covered>> 그들이 당신을 봤을까?
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<<if random(1, 2) is 2>>
<<fameexhibitionism 1>>
<</if>>
<br><br>
최소한 당신은 육교에서 아무도 만나지는 않았다. 반대쪽에 도착하고, 당신은 통행량이 적어질 때를 기다려, 계단을 뛰어내려가 비교적 안전한 근처 골목길로 뛰어든다.
<br><br>
당신은 벽에 기대고, 당신의 심장은 가슴에서 천둥치듯 고동친다.
<br><br>
<<link [[다음|Industrial alleyways]]>><<endevent>><</link>>
<br>
<<else>>
몇몇 자동차가 아래를 지나갔지만, 당신이 아는 한 누구도 위를 쳐다보지는 않았다. 당신은 육교에서 누구를 만나지도 않았다. 반대쪽에 도착하고, 당신은 통행량이 적어질 때를 기다려, 계단을 뛰어내려가 비교적 안전한 근처 골목길로 뛰어든다.
<br><br>
당신은 벽에 기대고, 당신의 심장은 가슴에서 천둥치듯 고동친다.
<br><br>
<<link [[다음|Industrial alleyways]]>><</link>>
<br>
<</if>><<effects>>
당신은 뒤로 돌아 왔던 방향으로 도망치며, 장벽이 아래에서 쳐다보는 누군가에게서 당신의 <<lewdness_ rul>> 가려주기에 충분히 높기를 바란다. 만약 앞에 있는 두 사람이 당신이 육교의 끝에 도달하기 전에 계단을 올라온다면 그들은 모든 것을 볼 수 있을 것이다.
<br><br>
<<if $athleticsSuccess>>
<span class="green">당신은 제시간에 계단에 도착한다.</span> 당신은 계단을 뛰어내려가 공원 안으로 뛰어들어가, 나무 뒤의 바닥에 황급히 엎드린다. 당신의 심장이 당신의 가슴에서 천둥처럼 고동친다.
<br><br>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<fameexhibitionism 2>>
You're almost there, when you <span class="red">trip</span> and fall to your knees, sticking your <<bottom>> in the hair. Between your legs you see the <<fullGroup>>, stood still and staring right at you.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
당신은 남은 거리를 재빨리 움직여, 계단을 뛰어내려간다.
<br><br>
당신은 나무 뒤에 숨어서 바닥에 황급히 엎드린다. 당신의 심장이 당신의 가슴에서 천둥처럼 고동친다.
<br><br>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 똑바로 서서, 머리를 높이 들고, 남은 거리를 과시하듯 걷는다. 당신은 사람들이 아래에서 장벽 너머로 당신의 <<lewdness_ rul>> 볼 수 있는지 알지 못한다. 그 생각에 당신은 몸서리친다.
<br><br>
<<fullGroupPost "은">> 계단 끝까지 올라와 멈춰서, <<if $exposed gte 2>>벌거벗은<<else>>몸을 드러낸<</if>> <<girl_ i>> 그들에게로 행진해 오는 것을 보며 망연자실하고 있다.
<<if $rng gte 81>>
당신은 다리가 계속 움직인다는 것에 놀라며, 그들을 지나친다. <span class="red">그들은 손을 뻗어 당신의 팔을 잡는다.</span> "그런 차림으로 돌아다니면서 문제가 생기지 않을 거라 생각하지는 않았겠지," <<person1>><<person_ i>> 말한다. "이건 네 잘못이야."
<br><br>
<<link [[다음|Flyover Ex Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 다리가 계속 움직인다는 것에 놀라며, 그들을 지나쳐, 계단을 걸어내려간다. 당면한 위험에서 빠져나오자 마자 당신의 대담성이 흔들리고, 당신은 비교적 안전한 근처 골목길로 뛰어든다.
<br><br>
당신은 모퉁이를 돌아 벽에 기대고, 당신의 심장은 가슴에서 천둥치듯 고동친다.
<br><br>
<<link [[다음|Industrial alleyways]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>/*Remove line if rescue is impossible*/
<</if>>
<<if random(1, 5)>>
<span class="lewd">자동차 한 대가 아래에서 빵빵거린다.</span><<fameexhibitionism 1>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Flyover Ex Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flyover Ex Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그 둘은 격자로 된 바닥에 쓰러진 당신을 두고, 어슬렁거리며 멀어진다.
<br><br>
<<tearful>> 당신은 비틀거리며 계단을 내려와, 비교적 안전한 근처 골목길로 숨는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Industrial alleyways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 <<person1>><<person_ ul>> 장벽으로 밀쳐낸다. <<He_ nun>> 거의 가장자리를 넘어 굴러떨어질 뻔 하며, <<his_ yi>> 발을 다시 딛기 위해 <<his_ yi>> 친구 도움을 받는다. 그 때에는, 당신은 이미 사라진다.
<br><br>
<<tearful>> 당신은 비교적 안전한 근처 골목길로 뛰어든다..
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Industrial alleyways]]>><</link>>
<<else>>
<<set $rescued += 1>>
<<generate3>><<person3>>자동차 한 대가 계단 몇 미터 앞에 멈춘다. 한 <<person_ i>> 밖으로 나와, <<his_ yi>> 휴대폰으로 전화를 건다.
<br><br>
<<person1>><<person_ i>> <<his_ yi>> 동료를 쿡 찌르고, 그 둘은 새로 온 사람을 주시한다. 그들은 시선을 마주치더니, 도망치기 시작한다.
<br><br>
<<tearful>> 당신은 비틀거리며 계단을 내려와 비교적 안전한 근처 골목길로 숨는다. 당신은 또다른 모퉁이를 돌아 벽에 기대고, 당신의 심장은 가슴에서 천둥치듯 고동친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Industrial alleyways]]>><</link>>
<</if>><<widget "cream_init">>
<<if $worn.over_upper.type.includes("naked") and $worn.upper.exposed gte 1>>
<<overupperwear 2>>
<</if>>
<<if $worn.over_lower.type.includes("naked") and $worn.lower.exposed gte 1>>
<<overlowerwear 2>>
<</if>>
<<set $walk_timer to 100>>
<</widget>>
<<widget "cream_end">>
<<if $worn.over_upper.name is "cream">>
<<overupperruined>>
<</if>>
<<if $worn.over_lower.name is "cream">>
<<overlowerruined>>
<</if>>
<<unset $walk_timer>>
<<unset $cream_warning>>
<</widget>>
<<widget "cream_description">>
<<if ($worn.over_upper.integrity gte 80 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 80 and $worn.over_lower.name is "cream")>>
<span class="lblue">당신의 몸은 크림으로 뒤덮여 있다.</span>
<<elseif ($worn.over_upper.integrity gte 60 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 60 and $worn.over_lower.name is "cream")>>
<span class="blue">크림에 틈이 생겨, 그 아래의 피부가 보인다.</span>
<<elseif ($worn.over_upper.integrity gte 40 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 40 and $worn.over_lower.name is "cream")>>
<span class="purple">점점 더 많은 크림이 당신의 몸에서 떨어져, 당신의 피부를 더 많이 노출시킨다.</span>
<<elseif ($worn.over_upper.integrity gte 10 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 10 and $worn.over_lower.name is "cream")>>
<span class="pink">크림이 거의 남아있지 않다. 당신은 사람들이 그 아래 있는 당신의 몸이 얼마나 노출되어 있는지 알아챌까봐 걱정한다.</span>
<<else>>
<span class="red">크림이 당신의 중요부위만을 간신히 가리고 있다!</span>
<</if>>
<<if $walk_timer gte 80>>
<span class="pink">공원까지는 아직 갈 길이 멀다.</span>
<<elseif $walk_timer gte 60>>
<span class="purple">어느 정도 지나왔지만, 아직 공원까지는 아직 갈 길이 멀다.</span>
<<elseif $walk_timer gte 40>>
<span class="blue">공원까지는 반 정도 남았다.</span>
<<elseif $walk_timer gte 20>>
<span class="lblue">거의 공원 근처에 왔지만, 아직 좀 더 가야만 한다.</span>
<<elseif $walk_timer gte 1>>
<span class="teal">거의 공원에 도착했다.</span>
<<else>>
<span class="green">당신은 공원에 도착했다!</span>
<</if>>
<</widget>>
<<widget "cream_walk">>
<<link [[빠르게 걷는다|Cream Ex Naked Walk Quick]]>><<endevent>><<set $walk_timer -= 20>><<cream_damage 15>><</link>><<gharass>>
<br>
<<link [[조심해 걷는다|Cream Ex Naked Walk Careful]]>><<endevent>><<set $walk_timer -= 12>><<cream_damage 15>><</link>>
<br>
<</widget>>
<<widget "cream_damage">>
<<if _args[0]>>
<<if $worn.over_upper.name is "cream">>
<<set $worn.over_upper.integrity -= _args[0]>>
<</if>>
<<if $worn.over_lower.name is "cream">>
<<set $worn.over_lower.integrity -= _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "cream_events">>
<<rng 8>>
<<if $rng is 8>>
<<generatey1>><<person1>>당신은 학교에서 본 적 있는 한 <<person_ ul>> 발견한다. <<his_ yi>> 얼굴에 당신을 알아챈 기색이 보이며 <<He_ nun>> 싱긋 웃는다. <<He_ nun>> 근처 가게로 뛰어들어간다.
<br><br>
당신의 주의는 다른 사람들에게 돌아갔지만, 잠시 후 물이 당신의 어깨 너머로 뿜어져 나온다. 당신은 뒤로 돌아, <<person_ i>> 물총을 들고 있는 것을 본다. <<his_ yi>> 얼굴에 아직 웃음기를 띈 채로, <<He_ ga>> 물총을 겨냥한다.
<br><br>
<<link [[뛰어넘는다|Cream Ex Naked Walk Jump]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[피한다|Cream Ex Naked Walk Dodge]]>><</link>><<dancedifficulty 1 1000>>
<br>
<<elseif $rng is 7>>
<<beastNEWinit 1 dog>>
당신은 발자국 소리가 빠르게 다가오는 것을 듣는다. <<beasttypePost>> 하나가 인파들 사이를 뚫고, 당신의 몸을 감싼 크림에 시선을 고정한 채 달려온다. <<bHis_ yi>> 주인이 뒤를 따라 달리며, <<bhim_ ul>> 잡아당기기 위해 안간힘을 쓰고 있다.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<!-- Modified for Beast People -->
<<link [[진정시킨다|Cream Ex Naked Walk Soothe]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<<link [[달린다|Cream Ex Naked Walk Run]]>><</link>>
<br>
<<else>>
당신은 녀석이 크림을 핥지 못하게 하기 위해 어쩔 수 없이 달린다. 그 주인은 어떻게든 그 개를 진정시켰지만, 이 움직임으로 크림이 흐트러졌다.
<<cream_damage 15>>
<br><br>
<<endevent>>
<<cream_walk>>
<</if>>
<<elseif $rng is 6>>
<<generate1>><<generate2>><<generate3>>
당신은 한 유명한 가게 옆을 지난다. 사람들이 길을 따라 줄을 서 있고, 각각 당신을 보기 위해 몸을 돌린다. 한 <<person1>><<person_ gwa>> <<his_ yi>> 친구들은 특히 열정적으로 보인다. 당신의 얼굴을 점점 더 붉어진다.
<<ggarousal>><<arousal 1000>>
<br><br>
<<endevent>>
<<cream_walk>>
<<elseif $rng is 5>>
<<generate1>><<person1>>
당신이 지나가자 한 <<person_ i>> 인파 사이에서 팔을 뻗는다.
<br><br>
<<link [[손을 쳐서 떼어낸다|Cream Ex Naked Walk Smack]]>><<trauma -6>><<def 1>><<famescrap 10>><</link>><<ltrauma>>
<br>
<<link [[참고 견딘다|Cream Ex Naked Walk Endure]]>><<arousal 2000>><<trauma 6>><<stress 6>><<sub 1>><</link>><<gtrauma>><<gstress>><<gggarousal>>
<br>
<<elseif $rng is 4>>
<<generatey1>><<generatey2>><<generatey3>>
시끄러운 학생들의 무리가 근처 옷 가게에서 나온다. 그들은 당신을 보고, 어리둥절한 눈으로 멈춘다.
<<garousal>><<arousal 500>><<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<cream_walk>>
<<elseif $rng is 3>>
<<generate1>><<person1>>
한 <<person_ i>> 손에 카메라를 들고, 당신 앞으로 달려나온다.
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<link [[포즈를 취한다|Cream Ex Naked Walk Pose]]>><<arousal 500>><</link>><<exhibitionist5>>
<<else>>
<<link [[포즈를 취한다|Cream Ex Naked Walk Pose]]>><<arousal 500>><</link>><<exhibitionist3>>
<</if>>
<br>
<<if !$worn.face.type.includes("mask") and ($leftarm isnot "bound" or $rightarm isnot "bound")>>
<<link [[얼굴을 가린다|Cream Ex Naked Walk Cover]]>><<arousal 500>><</link>><<garousal>>
<br>
<</if>>
<<link [[군중들 사이로 숨어든다|Cream Ex Naked Walk Lose]]>><</link>>
<br>
<<elseif $rng is 2>>
<<generate1>><<person1>>
한 <<person_ i>> 당신의 모습에 너무 놀라 미끄러져 넘어진다.
<br><br>
<<link [[돕는다|Cream Ex Naked Walk Help]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<cream_walk>>
<<else>>
<<generate1>><<generate2>><<generate3>><<person1>>
한 <<person_ i>> 욕정에 휩싸여, 인파들 사이에서 튀어나온다. <<His_ yi>> 손가락이 당신 앞의 공간을 휘어잡지만, <<person2>><<person_ gwa>> <<person3>><<person_ i>> <<person1>><<him_ ul>> 뒤로 당긴다.
<br><br>
아슬아슬했다.
<<garousal>><<arousal 500>><<stress 6>><<gstress>>
<br><br>
<<endevent>>
<<cream_walk>>
<</if>>
<</widget>>
<<widget "cream_audience">>
<<rng 5>>
당신은 군중들 사이에서 목소리를 듣든다.
<<if ($worn.over_upper.integrity gte 60 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 60 and $worn.over_lower.name is "cream")>>
<<switch $rng>>
<<case 5>>
"<<phim_ ul>> 전부 핥아먹고 싶어."
<<case 4>>
"<<pshe_ ga>> 가게를 선전하고 있는거야?"
<<case 3>>
"귀엽네."
<<case 2>>
"이런 공연을 할 거라고는 생각하지 못했는데."
<<default>>
"숟가락을 가지고 있었으면 좋았을걸."
<</switch>>
<<elseif ($worn.over_upper.integrity gte 10 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 10 and $worn.over_lower.name is "cream")>>
<<switch $rng>>
<<case 5>>
"빨리 이리 와, 지금 공연을 놓치고 있잖아!"
<<case 4>>
"<<pShe_ nun>> 맛있어 보이네."
<<case 3>>
"찍어먹을 과일이 있었으면 좋겠다."
<<case 2>>
"<<pShe_ nun>> 저 아래 거의 입지 않고 있을 거야."
<<default>>
"<<pshe_ ga>> 뭔가 선전하고 있는 거야?"
<</switch>>
<<else>>
<<switch $rng>>
<<case 5>>
"음란한 <<girlPost>> 같으니라고!"
<<case 4>>
"<<pshe_ ga>> 아무것도 입지 않고 있는 거야?"
<<case 3>>
"이럴 때만 카메라를 집에 두고 나온다니까."
<<case 2>>
"누구 경찰에 전화 좀 해요."
<<default>>
"요즘 변태들은 점점 대담해지네."
<</switch>>
<</if>>
<<if $worn.over_lower.integrity lte 0 and $worn.over_lower.name is "cream" or $worn.over_upper.integrity lte 0 and $worn.over_upper.name is "cream">>
<<if $worn.over_lower.name is "cream">>
<<overlowerruined>>
<</if>>
<<if $worn.over_upper.name is "cream">>
<<overupperruined>>
<</if>>
<<elseif $worn.over_lower.integrity lte 10 and $worn.over_lower.name is "cream" or $worn.over_upper.integrity lte 10 and $worn.over_upper.name is "cream">>
<<if $cream_warning is undefined>>
<<set $cream_warning to 1>>
당신은 당신의 몸을 뒤덮고 있는 크림을 내려다본다. 남아있는 것은, <span class="pink">거의 없다.</span> 당신이 빨리 도착하지 못하면, 당신은 거리 한 중간에서 벌거벗은 몸을 보여질 것이다!
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "cream_arousal">>
단지 얇은 크림 한 층으로 당신의 중요부위를 가리고, 이렇게 많은 주의를 끌면서, 이렇게 노출된 상태로 걷는 흥분감은 더이상 감당하기 힘들다. <<orgasm>>
당신이 무릎을 꿇고 쓰러지자 군중들이 가까이 다가온다.
<br>
"<<pshe_ ga>> 방금 가버린 거야?"
<br>
"<<pshe_ ga>> 얼마나 음란한지 믿어지지가 않아."
<br>
"누군가 구급차를 불러야 할 거라고 생각해."
<br><br>
당신은 허우적거리며 일어나 군중들이 당신을 완전히 감싸기 전에 계속 움직인다.
<br><br>
<<if $walk_timer lte 0>>
<<cream_finish>>
<<else>>
<<cream_walk>>
<</if>>
<</widget>>
<<widget "cream_finish">>
거리 한 쪽 면의 빌딩들이 공원의 초록에 길을 내 주고 있다. 당신의 목적지가 가까운 것을 보고 당신의 다리는 점점 빨라진다. 당신의 몸을 덮고 있는 마지막 크림이 떨어지며 당신은 거리를 뛰어간다.
<br><br>
몇몇 사람들이 당신을 따라오지만, 당신은 키높은 덤불들과 나무들의 미로 안에서 그들을 따돌린다. 당신은 그중 하나의 뒤에 쭈그리고 않아, 거칠게 숨을 쉰다.
<br><br>
<<cream_end>>
<<link [[다음|Park]]>><</link>>
<br>
<</widget>>
<<widget "cream_fail">>
<<if $exposed gte 2>>
<<fameexhibitionism 20>>
<<else>>
<<fameexhibitionism 40>>
<</if>>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
당신은 남은 크림을 모으려 하지만, 충분하지가 않다.
<</if>>
<span class="red">당신은 거리 한 가운데에 노출된 채로 남겨진다.</span> <<covered>>
<br><br>
군중들이 당신을 둘러쌌고, 지나치기에는 너무 사람들이 뺵뺵하다. 점점 더 많은 사람들이 소란을 살펴보러 도착한다.
<br><br>
"왜 저 <<girl_ i>> 저렇게 벌거벗고 있는 거지? <<pshe_ ga>> 공격당한 건가?"
<br>
"<<pshe_ ga>> 그냥 변태인 것 뿐이라고 생각해."
<br>
"전부 볼 수 있어."
<br>
"<<pshe_ ga>> 관심을 끄는 걸 좋아하는 게 분명해."
<br>
"말했잖아, 변태들이 점점 대담해진다고."
<br><br>
<<beastNEWinit 3 dog>>
<<if $exposed gte 2>>
<<if random(1, 2) is 2 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<beasttypePost>> 하나가 군중들 사이에서 튀어나와, 당신에게로 달려든다. <<bHe_ ga>> 당신을 덮쳐, 당신을 땅에 눕히고 남아있는 약간의 크림을 핥아댄다. 더 많은 <<beasttypePost>>들이, 그 냄새에 이끌려 나타난다.
<br><br>
당신은 <<beasttypePost>>들이 당신을 핥아대자 온몸을 비튼다. 당신은 일어나려 시도할 수는 있지만, 그렇게 하면 당신은 교미 자세를 취하게 될 것이다. 군중들은 그 이상한 광경에 어떻게 반응해야 할 지 모르는 채로, 쳐다만 보고 있다.
<br><br>
<<link [[어떻게든 서 있으려 시도한다|Cream Ex Dog Stand]]>><</link>>
<br>
<<link [[참고 견딘다|Cream Ex Dog Endure]]>><<arousal 2000>><<stress 6>><<trauma 6>><</link>><<gggarousal>><<gtrauma>><<gstress>>
<br>
<<else>>
<<endevent>>
<<generate1>><<generate2>><<generate3>><<generate4>>
당신은, 음흉한 시선에 둘러싸인 채로 쭈그리고 앉지만, 한 <<person1>><<person_ i>> 앞으로 나온다. 잔인한 웃음이 <<his_ yi>> 얼굴을 일그러뜨리고 있다. 다른 사람들이 <<his_ yi>> 시범을 보고 따라 나온다.
<br><br>
<<link [[다음|Cream Ex Naked Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<endevent>>
<<generate1>><<person1>>
당신은, 음흉한 시선에 둘러싸인 채로 쭈그리고 앉았고, 결국 한 <<person_ i>> 수건을 가지고 앞으로 나온다.
<br><br>
아직 취약한 상태지만, 최소한 몸은 가린 채로, 당신은 군중들의 가장자리로 걸어간다. 처음에는 당신은 그들이 당신을 보내줄 지 확신하지 못했지만, 그들이 옆으로 비켜나, 당신에게 지나갈 길을 만들어준다. 군중들은 당신이 지나갈 때 까지 당신을 따라온다. 당신이 공원에 도착하자 당신의 다리가 빨라진다. 몇몇 사람들이 당신을 따라오지만, 당신은 키높은 덤불들과 나무들의 미로 안에서 그들을 따돌린다.
<br><br>
<<cream_end>>
<<towelup>>
<<link [[다음|Park]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>><<effects>>
당신은 작은 수퍼마켓 옆의 상자 뒤에 쭈그리고 숨어 골목길 밖으로, 하이 가를 훔쳐본다. 당신은 저 멀리 공원의 초록색을 볼 수가 있다.
<<if $weekly.policeHigh>>
당신은 경찰관 두 명이 옆을 지나가자 몸을 숙인다. 거리는 또다른 싸움에 대비하여, 경찰관들로 가득 차 있다. <span class="purple">그들이 이렇게 삼엄한 경계에 있는 동안에는 당신은 거리를 지나가지 못 할 것이다.</span>
<br><br>
<<else>>
당신은 한 커플이 지나가며, 상자에 부딪혀 상자가 덜컹이자 몸을 숙인다. 거리는 북적이고 있다. 당신은 누군가에게 부여지지 않고는 자나가지 못 할 것이다.
<br><br>
그 상자는 당신이 부딪히자 열린다. 그 안에는 수많은 동일한 모양의 깡통이 있다. 휘핑 크림이다. <span class="lewd">외설적인 발상이 머리에 갑자기 떠오른다.</span>
<br><br>
<<parkicon>><<link [[자신을 생크림으로 뒤덮고 공원으로 걸어간다|Cream Ex Undies Walk]]>><<pass 5>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Commercial alleyways]]>><</link>>
<br><<effects>>
당신은 작은 수퍼마켓 옆의 상자 뒤에 쭈그리고 숨어 골목길 밖으로, 하이 가를 훔쳐본다. 당신은 저 멀리 공원의 초록색을 볼 수가 있다.
<<if $weekly.policeHigh>>
당신은 경찰관 두 명이 옆을 지나가자 몸을 숙인다. 거리는 또다른 싸움에 대비하여, 경찰관들로 가득 차 있다. <span class="purple">그들이 이렇게 삼엄한 경계에 있는 동안에는 당신은 거리를 지나가지 못 할 것이다.</span>
<br><br>
<<else>>
당신은 한 커플이 지나가며, 상자에 부딪혀 상자가 덜컹이자 몸을 숙인다. 거리는 북적이고 있다. 당신은 누군가에게 부여지지 않고는 자나가지 못 할 것이다.
<br><br>
그 상자는 당신이 부딪히자 열린다. 그 안에는 수많은 동일한 모양의 깡통이 있다. 휘핑 크림이다. <span class="lewd">외설적인 발상이 머리에 갑자기 떠오른다.</span>
<br><br>
<<parkicon>><<link [[자신을 생크림으로 뒤덮고 공원으로 걸어간다|Cream Ex Naked Walk]]>><<pass 5>><</link>>
<br>
<</if>>
<<getouticon>><<link [[떠난다|Commercial alleyways]]>><</link>>
<br><<effects>>
<<cream_init>>
당신은 당신의 몸에 크림을 뿌려, 목 아래의 모든 것을 뒤덮어 버린다. 당신이 몸부림치며 손을 뻗었지만 닿지 않은, 등만 빼고 말이지만.
<br><br>
모든 사람들이 당신을 볼 수 있지만, 아마도 그들은 당신이 그 아래에 거의 입지 않고 있다고 생각하지는 않을 것이다.
<br><br>
<<flaunting>> 당신은 불안감을 삼키고, 거리 안으로 걸어들어간다.
<<if $daily.ex.cream is 1>>
<br><br>
<<else>>
<<set $daily.ex.cream to 1>><<exhibitionism3>>
<</if>>
<<link [[다음|Cream Ex Naked Walk 2]]>><</link>>
<br><<effects>>
<<cream_init>>
당신은 당신의 몸에 크림을 뿌려, 목 아래의 모든 것을 뒤덮어 버린다. 당신이 몸부림치며 손을 뻗었지만 닿지 않은, 등만 빼고 말이지만.
<br><br>
모든 사람들이 당신을 볼 수 있지만, 아마도 그들은 당신이 그 아래에 무언가 입고 있을 것이라고 생각할 것이다.
<br><br>
<<flaunting>> 당신은 불안감을 삼키고, 거리 안으로 걸어들어간다.
<<if $daily.ex.cream is 1>>
<br><br>
<<else>>
<<set $daily.ex.cream to 1>><<exhibitionism5>>
<</if>>
<<link [[다음|Cream Ex Naked Walk 2]]>><</link>>
<br><<effects>>
당신은 즉시 사람들의 이목을 끈다. 흘낏 보는 것은 당신이 길을 걸어 내려가는 동안 주시하는 것으로 변한다. 사람들은 서로 이야기하지만, 거리의 소음이 살짝 높아진 것일 뿐이다.
<br><br>
"이상한 <<girlPost>> 같으니라고."
<br>
"저거 거품이야?"
<br>
"크림 같은데."
<br><br>
당신은 당신의 얼굴이 얼마나 빨개졌는지 상상할 수가 없다. 당신은 아래를 쳐다본다. 크림이 당신의 몸을 타고 흘러내려, 당신 뒤로 길게 자국을 만든다. 당신이 시간을 더 오래 잡아먹는다면, 안전한 곳 까지 도착하기 전에 더 많이 몸을 드러내게 될 것이다.
<br><br>
<<cream_walk>><<effects>>
당신은 크림을 뒤흔들지 않는 범위 내에서 가능한 빨리 걷는다. 북적거리는 사람들 사이로 지나가는 것은 힘들다.
<br><br>
<<cream_description>>
<br><br>
<<cream_audience>>
<br><br>
<<if $arousal gte $arousalmax>>
<<cream_arousal>>
<<elseif $walk_timer lte 0>>
<<cream_finish>>
<<elseif $worn.over_upper.name isnot "cream" and $worn.over_lower.name isnot "cream">>
<<cream_fail>>
<<else>>
<<rng>>
<<if $rng gte 21>>
<<cream_events>>
<<else>>
누구도 당신을 성가시게 하지 않고, 보는 것으로 만족한다.
<br><br>
<<cream_walk>>
<</if>>
<</if>><<effects>>
당신은 신중하게 발을 내딛어 걷는다. 어쨌든, 지금 미끄러져 넘어지는 것은 대참사가 될 것이다.
<br><br>
<<cream_description>>
<br><br>
<<cream_audience>>
<br><br>
<<if $arousal gte $arousalmax>>
<<cream_arousal>>
<<elseif $walk_timer lte 0>>
<<cream_finish>>
<<elseif $worn.over_upper.name isnot "cream" and $worn.over_lower.name isnot "cream">>
<<cream_fail>>
<<else>>
<<rng>>
<<if $rng gte 71>>
<<cream_events>>
<<else>>
누구도 당신을 성가시게 하지 않고, 보는 것으로 만족한다.
<br><br>
<<cream_walk>>
<</if>>
<</if>><<effects>>
<<if $athleticsSuccess>>
당신은 공중으로 <span class="green">펄쩍 뛰어</span>, 물줄기를 넘어, 우아하게 땅에 내려선다. 누군가가 갈채를 보낸다.
<br><br>
<<person_ un>> 한 발 더 쏘려고 하지만, <<generate2>><<person2>><<person_ i>> <<person1>><<his_ yi>> 양손에서 그것을 잡아채고, <<him_ i>> 도둑질한 것에 대해 질책한다.
<br><br>
<<endevent>>
<<cream_walk>>
<<else>>
당신은 공중으로 펄쩍 뛰었으나, <span class="red">충분히 높게 뛰지 못한다.</span> 물줄기가 당신에게 철벅 끼얹어지며, <span class="pink">당신의 크림을 일부 씻어내 버린다.</span>
<<cream_damage 15>><<ggarousal>><<arousal 1000>>
<br><br>
<<person_ un>> 한 발 더 쏘려고 하지만, <<generate2>><<person2>><<person_ i>> <<person1>><<his_ yi>> 양손에서 그것을 잡아채고, <<him_ i>> 도둑질한 것에 대해 질책한다.
<br><br>
<<endevent>>
<<cream_walk>>
<</if>><<effects>>
<<if $danceSuccess>>
당신은 <span class="green">몸을 빙글 돌려</span> 피했고, 물줄기는 당신을 피해 없이 지나쳐 호를 그린다.
<br><br>
<<person_ un>> 한 발 더 쏘려고 하지만, <<generate2>><<person2>><<person_ i>> <<person1>><<his_ yi>> 양손에서 그것을 잡아채고, <<him_ i>> 도둑질한 것에 대해 질책한다.
<br><br>
<<endevent>>
<<cream_walk>>
<<else>>
당신은 몸을 피하려 했지만, <span class="red">물줄기가 당신을 정확하게 맞춘다.</span> <span class="pink">그것은 당신을 뒤덮은 크림을 일부 씻어내 버린다.</span>
<<cream_damage 15>><<garousal>><<arousal 500>>
<br><br>
<<person_ un>> 한 발 더 쏘려고 하지만, <<generate2>><<person2>><<person_ i>> <<person1>><<his_ yi>> 양손에서 그것을 잡아채고, <<him_ i>> 도둑질한 것에 대해 질책한다.
<br><br>
<<endevent>>
<<cream_walk>>
<</if>><<effects>>
<<if $tendingSuccess>>
당신은 쭈그리고 앉아 당신의 팔을 뻗는다. <span class="green"><<beasttype_ un>> 멈춰 냄새를 맡는다.</span> 녀석은 당신의 손가락을 핥아, 거기에 묻어 있는 남아있는 크림을 먹는다.
<br><br>
그 <<beasttypes_ yi>> 주인은 어떻게든 <<bhim_ ul>> 끌고 갔고, 당신은 몸을 일으킨다.
<br><br>
<<cream_walk>>
<<else>>
당신은 쭈그리고 앉아 당신의 팔을 뻗는다. <span class="red"><<beasttype_ un>> 팔 앞에서 뛰어올라,</span> 당신을 뒤로 밀어뜨리고 당신의 <<if $worn.over_upper.name is "cream">><<breasts_ rul>><<else>>허벅지를<</if>> 뒤덮고 있는 크림을 핥는다.
<<garousal>><<arousal 500>>
<br><br>
그 <<beasttypes_ yi>> 주인은 어떻게든 <<bhim_ ul>> 끌고 가며, <<generate1>><<person1>><<his_ yi>> 얼굴에 미안해하는 빛이 가득하다. 당신은 일어나 피해를 확인한다. 크림이 일부 사라져 있다.
<<cream_damage 15>>
<br><br>
<<endevent>>
<<cream_walk>>
<</if>><<effects>>
당신은 녀석이 핥는 것을 피하기 위해 달린다. 그 주인이 어떻게든 <<beasttype_ ul>> 진정시키지만, 그 움직임 때문에 당신의 크림이 느슨해진다.
<<cream_damage 15>>
<br><br>
<<cream_walk>><<effects>>
당신은 <<person1>><<persons_ yi>> 손을 탁 쳐서 치운다.
<<if $rng gte 21>>
<<He_ nun>> 그 경고를 받아들인다.
<br><br>
<<endevent>>
<<cream_walk>>
<<else>>
<span class="red">격분하여,</span> <<he_ ga>> 군중들 속에서 달려나와, 당신에게 부딪혀 바닥에 쓰러뜨린다.
<br><br>
<<link [[도움을 청한다|Cream Ex Naked Walk Call]]>><</link>>
<br>
<<link [[참고 견딘다|Cream Ex Naked Walk Endure 2]]>><<arousal 2000>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gggarousal>>
<br>
<</if>><<effects>>
<<person_ i>> 당신의 가슴에 손을 뻗어, 당신의 앞길을 막는다. 군중들 중 다른 누군가가 <<his_ yi>> 팔을 치워, 당신을 계속 가게 할 때 까지, <<He_ nun>> 당신의 <<nipples_ rul>> 더듬는다.
<br><br>
<<He_ nun>> 크림 일부를 벗겨냈다.
<<cream_damage 15>>
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
<<if $speech_attitude is "meek">>
"누-누군가 도와줘요," 당신은 훌쩍인다.
<<elseif $speech_attitude is "bratty">>
"거기 그냥 서 있지만 말고," 당신은 소리친다. "누구 이 변태를 내게서 떼어내 줘!"
<<else>>
"누군가 도와줘요!" 당신은 소리친다.
<</if>>
<br><br>
<<set $rescued += 1>>
한 <<generate2>><<person2>><<person_ i>> 군중들에게서 나와 그 습격자를 끌어낼 때까지, <<person1>><<person_ un>> 당신의 <<if $worn.over_upper.name is "cream">><<breasts_ rul>><<else>>허벅지를<</if>> 더듬는다.
<br><br>
당신은 발로 일어선다. 크림 상당량이 사라져 있다.
<<cream_damage 15>>
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
한 <<generate2>><<person2>><<person_ i>> 군중들에게서 나와 그 습격자를 끌어낼 때까지, <<person1>><<person_ un>> 당신에게 올라타 당신의 <<if $worn.over_upper.name is "cream">><<breasts_ rul>><<else>>허벅지를<</if>> 더듬는다.
<br><br>
당신은 일어선다. 크림 상당량이 사라져 있다.
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
당신은 거부할 수 없다. 당신은 다리를 약간 벌리고 서서, 양손으로 V 자를 만들고, 카메라를 향해 웃어준다. <<person_ un>> 찰칵대며 기쁨에 넘친다.
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 5 "pic">>
<<exhibitionism5>>
<<else>>
<<fameexhibitionism 10 "pic">>
<<exhibitionism3>>
<</if>>
당신은 윙크해주고, 계속 걸어간다.
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
당신은 계속 걸어가며, 당신의 양손으로 얼굴을 가린다. 당신은 손가락 사이로 <<person_ i>> 마침내 당신을 <<his_ yi>> 사진에 담을 때 까지, 찰칵대는 것을 본다.
<br><br>
당신은 계속 걸어간다.
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
당신은 방향을 바꿔, 점점 많아지는 구경꾼 무리를 밀쳐대며 지나간다. 그들은 당신이 지나갈 수 있도록 움직여 주지만, 당신이 스쳐지나가며 크림 일부가 닦여나간다.
<<cream_damage 15>>
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
당신은 몸을 굽혀 <<personPost>>에게 당신의 팔을 내민다. <<He_ ga>> 그것을 집고, 당신은 <<him_ i>> 일어서는 것을 도와준다. "고-고마워," <<he_ nun>> 간신히 말하며, 크림이 당신의 몸에서 흘러내리는 것을 흘낏 보다가 얼굴을 붉히며 시선을 돌린다. "나는, 어, 이제 가는게 좋겠어."
<<famegood 10>><<cream_damage 15>>
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
<<if $rng gte 51>>
당신은 일어선다. <<beasttypePost>>들은 당신을 계속 핥고 싶어하는 열망에 차서 거의 당신을 뒤로 쓰러뜨릴 뻔 하지만, 당신은 어떻게든 똑바로 서 있는다.
<br><br>
당신은 군중들의 가장자리로 걸어간다. 처음에는 그들이 당신을 지나가게 둘 지 확신하지 못했지만, 그들이 옆으로 비켜서며, 당신에게 지나갈 길을 내어준다. 그들은 그 <<beasttypePost>>들의 목줄을 잡아주기까지 한다.
<br><br>
군중들은 당신이 지나갈 때 까지 당신을 따라온다. 당신이 공원에 도착하자 당신의 다리가 빨라진다. 몇몇 사람들이 당신을 따라오지만, 당신은 키높은 덤불들과 나무들의 미로 안에서 그들을 따돌린다.
<br><br>
<<cream_end>>
<<link [[다음|Park]]>><<endevent>><</link>>
<br>
<<else>>
당신은 일어서려 하지만, <span class="red"><<beasttypePost>>들 중 하나가 당신 위로 뛰어오르며,</span> 그 마음 속의 또다른 굶주림을 내보인다.
<br><br>
군중들은 계속 구경한다. 많은 사람들은 충격받은 듯 보이지만, 다른 사람들은 더 가까이 보고 싶은 열망에 차서, 앞으로 밀쳐대며 나온다.
<br><br>
<<link [[다음|Cream Ex Dog Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Cream Ex Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Cream Ex Dog Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>><<famescrap 10>>
<<if $combatTrain.length gt 0>>
<<beasttype_ un>> 아픔과 공포로 움츠러들지만, 다른 녀석이 열망에 차서 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Cream Ex Dog Rape]]>><</link>>
<<else>>
<<beasttype_ un>> 아픔과 공포로 움츠러든다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Cream Ex Dog Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<famebestiality 10>>
<<if $combatTrain.length gt 0>>
만족하여, <<beasttype_ un>> 떠나고 다른 녀석이 교대한다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Cream Ex Dog Rape]]>><</link>>
<<else>>
만족하여, <<beasttype_ un>> 당신에게서 떠난다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Cream Ex Dog Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $alarm is 1 and $rescue is 1>>
당신의 비명은 군중들 약간을 동요시켰고, 그들은 도와주기 위해 달려나온다. 이 상황을 즐기고 있는 사람들이 그들을 막으려는 몸싸움이 약간 있었지만, 곧 <<beastsplural_ un>> 목줄이 잡혀 당신에게서 끌려나간다.
<br><br>
<<else>>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
<<beastsplural_ un>> 낑낑대며 도망간다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
<<beastsplural_ un>> 구경꾼들이 환호하는 가운데 기진맥진하고 몸을 떨고 있는 당신을 두고 떠난다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
<<beastsplural_ un>> 구경꾼들이 환호하는 가운데 기진맥진하고 몸을 떨고 있는 당신을 두고 떠난다.
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 몸부림치며 일어난다. 당신은 군중들의 가장자리로 걸어간다. 처음에는 당신은 그들이 당신을 보내줄 지 확신하지 못했지만, 그들이 옆으로 비켜나, 당신에게 지나갈 길을 만들어준다. 군중들은 당신이 지나갈 때 까지 당신을 따라온다. 당신이 공원에 도착하자 당신의 다리가 빨라진다. 몇몇 사람들이 당신을 따라오지만, 당신은 키높은 덤불들과 나무들의 미로 안에서 그들을 따돌린다.
<br><br>
<<cream_end>>
<<link [[다음|Park]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 <<beasttypePost>>들이 당신을 온통 핥는 동안 당신 자신을 가능한 한 가린다. 그들의 혀가 간지럽히는 것이 미칠 것 같다.
<br><br>
<<if $arousal gte $arousalmax>>
더이상 버틸 수가 없다. <<orgasm>> 당신이 온몸을 비틀며 경련하는 것을, 군중들 몇몇은 재미있어하며, 나머지는 충격받은 얼굴로, 구경한다.
<br><br>
<</if>>
마침내, 군중들 중 누군가가 끼어들어, <<beasttypePost>>들 중 하나의 목줄을 잡고 당신에게서 끌어낸다. 다른 사람들도 동참하고, 당신은 비틀거리며 일어선다.
<br><br>
당신은 군중들의 가장자리로 걸어간다. 처음에는 당신은 그들이 당신을 보내줄 지 확신하지 못했지만, 그들이 옆으로 비켜나, 당신에게 지나갈 길을 만들어준다. 군중들은 당신이 지나갈 때 까지 당신을 따라온다. 당신이 공원에 도착하자 당신의 다리가 빨라진다. 몇몇 사람들이 당신을 따라오지만, 당신은 키높은 덤불들과 나무들의 미로 안에서 그들을 따돌린다.
<br><br>
<<cream_end>>
<<link [[다음|Park]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Cream Ex Naked Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Cream Ex Naked Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 30>>
그들은 기진맥진하고 몸을 떨고 있는 당신을 거리 한가운데 두고 떠난다.
<br><br>
<<tearful>> 당신은 몸부림치며 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 군중들의 가장자리로 걸어간다. 처음에는 당신은 그들이 당신을 보내줄 지 확신하지 못했지만, 그들이 옆으로 비켜나, 당신에게 지나갈 길을 만들어준다. 군중들은 당신이 지나갈 때 까지 당신을 따라온다. 당신이 공원에 도착하자 당신의 다리가 빨라진다. 몇몇 사람들이 당신을 따라오지만, 당신은 키높은 덤불들과 나무들의 미로 안에서 그들을 따돌린다.
<br><br>
<<cream_end>>
<<link [[다음|Park]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<famescrap 30>>
그 <<group_ un>> 절대 인정하지는 않겠지만, 두려워하며, 당신에게서 물러난다. 누구도 먼저 움직이고 싶어하지 않는다. 그들의 상황은, 무고한 <<girl_ ul>> 공격했을 뿐만 아니라, <<phim_ ul>> 제압하지 못하는 것을 보고, 이제 그들에게서 완전히 돌아선 구경꾼들에 의해 더욱 나빠지고 있다.
<br><br>
<<tearful>> 당신은 자세를 바로잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 군중들의 가장자리로 걸어간다. 처음에는 당신은 그들이 당신을 보내줄 지 확신하지 못했지만, 그들이 옆으로 비켜나, 당신에게 지나갈 길을 만들어준다. 군중들은 당신이 지나갈 때 까지 당신을 따라온다. 당신이 공원에 도착하자 당신의 다리가 빨라진다. 몇몇 사람들이 당신을 따라오지만, 당신은 키높은 덤불들과 나무들의 미로 안에서 그들을 따돌린다.
<br><br>
<<cream_end>>
<<link [[다음|Park]]>><<endevent>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
군중들 다수는 그들이 목격한 것에 충격을 받았다. 그들은 감히 말하지 못하고 있었지만, 당신의 비명은 그들에게 필요한 용기를 부여해 준다.
<br><br>
"<<phim_ ul>> 가만 놔둬!"
<br>
"강간범 새끼들."
<br>
"경찰을 부르겠어."
<br><br>
군중들 전부가 그런 방해에 기뻐한 것은 아니었고, 몸싸움이 몇몇 군데에서 터져나온다. 그 <<group_ un>> 당신과 그들 사이에 끼어들려는 구경꾼들의 그런 싸움에 말려든다.
<<tearful>> 당신은 비틀거리며 일어선다. 그 몸싸움은 이제 전면적인 싸움으로 번진다.
<br><br>
<<link [[도망간다|Cream Ex Naked Run]]>><<crimeUp 100 "resisting">><<pain 12>><</link>><<crime "resisting">><<ggpain>>
<br>
<<link [[참가한다|Cream Ex Naked Brawl]]>><</link>><<physiquedifficulty 8000 $physiquemax>>
<br>
<<if $physiquesize lt 16000>>
<<link [[살금살금 도망간다|Cream Ex Naked Slink]]>><</link>><<small_text>>
<br>
<</if>>
<</if>><<effects>>
<<set $weekly.policeHigh to true>><<earnFeat "A Thunderous Response">>
당신은 서로에게 집중하느라, 당신을 거의 신경쓰지 않는 군중들 사이로 도망간다. 당신은 몇 방 얻어맞았지만, 가장자리까지 나와 공원까지의 남은 길을 뛰어간다.
<br><br>
당신이 도착하기 전에, 당신은 천둥치는 발굽소리를 듣는다. 말 몇 마리가 모퉁이를 돌아나오고, 각각의 말 위에는 경찰봉을 든 경찰관들이 타고 있다. 그들은 싸움판 안으로 돌진하여, 싸움꾼들을 흩어지게 한다.
<br><br>
<<generate1>><<person1>>
당신은 나무들 사이의 안전지대에 도착해 뒤를 돌아보고, <<personPost>> 하나가, <<his_ yi>> 코에서 피를 뚝뚝 떨어뜨리며, 당신 쪽을 가리키는 것을 알아차린다. 경찰관 중 하나가 당신이 도망치는 것을 본다.
<br><br>
<<endevent>>
<<cream_end>>
<<link [[다음|Park]]>><</link>>
<br><<effects>>
<<set $weekly.policeHigh to true>><<earnFeat "A Thunderous Response">>
<<if $physiqueSuccess>>
<<famescrap 50>>
당신은 당신의 <<lewdnessPost>> 따위는 잊어버린 채로, 당신 자신을 군중들 안으로 던져넣어, 그 <<groupPost>>에게 당신 스스로 복수한다. 그들은 그들 자신의 싸움에 말려들어 있고, <span class="green">당신은 그들이 무방비한 순간을 잡는다.</span> <<if $leftarm is "bound" and $rightarm is "bound">>당신은 질풍같은 발차기로<<else>>당신은 질풍같은 주먹 세례로<</if>>, 그들이 몸을 웅크리고 땅에 쓰러질 때까지 공격한다.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
그들을 부추긴 사람들이 흩어지며, 당신과 군중들 중 더 인정많은 사람들이 승리한다.
<br><br>
당신은 천둥치며 다가오는 발굽소리를 듣는다. 말 몇 마리가 클리프 가에서 도착하고, 각각의 말 위에는 경찰봉을 든 경찰관들이 타고 있다. 당신과 승리자들은 뒤돌아 도망가며, 공원의 나무들 사이의 안전한 곳을 찾는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<cream_end>>
<<link [[다음|Cream Ex Naked Brawl 2]]>><</link>>
<br>
<<else>>
당신은 당신의 <<lewdnessPost>> 따위는 잊어버린 채로, 당신 자신을 군중들 안으로 던져넣어, 그 <<groupPost>>에게 당신 스스로 복수한다. 당신은 싸움 속에서 <span class="red">교착 상태에 빠져</span>, 몇 방 얻어맞는다.
<<gggpain>><<pain 18>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
당신은 천둥치며 다가오는 발굽소리를 듣는다. 말 몇 마리가 클리프 가에서 도착하고, 각각의 말 위에는 경찰봉을 든 경찰관들이 타고 있다. 싸움꾼들은 모든 방향으로 흩어지며, 그들 중에는 당신도 있다. 당신은 공원으로 도망간다.
<br><br>
<<generate1>><<person1>>
당신은 나무들 사이의 안전지대에 도착해 뒤를 돌아보고, <<personPost>> 하나가, <<his_ yi>> 코에서 피를 뚝뚝 떨어뜨리며, 당신 쪽을 가리키는 것을 알아차린다. 경찰관 중 하나가 당신이 도망치는 것을 본다.
<<crime "assault">><<crimeUp 300 "assault">>
<br><br>
<<clotheson>>
<<endcombat>>
<<cream_end>>
<<link [[다음|Park]]>><</link>>
<</if>><<effects>>
<<generate1>><<generate2>><<person1>>
"우-우리가 본때를 보여줬어," <<personPost>> 하나가 말하며, 나무 하나에 기댄다. <<He_ nun>> 당신을 보고, 당신의 몸을 내려보고는, <<his_ yi>> 얼굴을 붉힌다. <<covered>> <<He_ nun>> 당신이 얼마나 옷을 입고 입지 않은지 잊어버렸던 것 같다.
<br><br>
"너 정말 그렇게 하고 다니지 않는 게 좋아," <<person2>><<personPost>> 하나가, 너무 수줍어서 당신을 직접 바라보지 못하며 말한다. "다칠 지도 모른다고."
<br><br>
<<if $speech_attitude is "meek">>
"하지만 당신들이 나를 지켜줬잖아요," 당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"난 자신을 지킬 수 있어," 당신은 말한다.
<<else>>
"걱정해 줘서 고마워요," 당신은 말한다.
<</if>>
<br><br>
사람들은 각각 자신의 길을 가며, 몇몇은 당신이 보지 않으리라 생각될 때 당신을 슬쩍 보고, 다른 사람들은 당신 쪽을 보지 않으려 한다.
<br><br>
<<endevent>>
<<cream_end>>
<<link [[다음|Park]]>><</link>>
<br><<effects>>
<<set $weekly.policeHigh to true>><<earnFeat "A Thunderous Response">>
당신은 바닥에 엎드려, 이제 서로에게 집중하고 있는 구경꾼들의 다리 사이로 기어간다. 당신은 그들의 발걸음을 피하며 싸움판의 가장자리까지 길을 짜내어, 다치지 않고 지나오는 데 성공한다.
<br><br>
당신은 군중들 사이를 빠져나오자 마자 일어서서, 공원의 남은 길을 달려간다. 아무도 당신을 막지 않는다. 당신은 나무들과 키 큰 덤불 사이의 안전지대까지 도착한다. 당신은 싸움을 멈추려고 경찰관들이 탄 말이 도착하는 육중한 다각거리는 소리를 듣는다.
<br><br>
<<cream_end>>
<<link [[다음|Park]]>><<endevent>><</link>>
<br><<effects>>
당신은 낮은 울타리 위로 훔쳐보며, 그 너머의 콘누다투스 가를 쳐다본다. <<if Weather.precipitation is "rain">>비가 오는데도 불구하고, <<elseif Weather.precipitation is "snow">>눈이 오는데도 불구하고, <</if>>시장은 활기차게 북적거린다.
<br><br>
군중들 사이에는 빈 공간이 있고, 이것저것 가득한, 시야를 막는 가판대들이 있다. 당신이 뛰어 건너가려고 하면 누군가에게 보여질 수는 있으나, 누구도 당신의 정체를 알아차릴 시간은 얻지 못할 것이다. 아마도. 그 생각에 당신은 전율한다.
<br><br>
<<link [[뛰어 건너간다 (0:05)|Road Ex Run]]>><<pass 5>><</link>>
<br>
<<link [[떠난다|Residential alleyways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 군중들 사이에 공간이 생기는 것을 기다린다. <<flaunting>> 당신은 울타리를 기어넘어, 달린다.
<<if $exposed gte 2>>
<<if $daily.ex.road is undefined>>
<<set $daily.ex.road to 1>>
<<exhibitionism5>>
<<else>>
<br><br>
<</if>>
<<else>>
<<if $daily.ex.road is undefined>>
<<set $daily.ex.road to 1>>
<<exhibitionism3>>
<<else>>
<br><br>
<</if>>
<</if>>
가판대들이 흐릿하게 스쳐지나간다. <<covered>> 당신은 얼마나 많은 사람들이 당신을 보고 있는지 알 수 없다.
<br><br>
<<if $rng gte 81>>
당신이 반쯤 지나갔을 때 고양이 한 마리가 당신의 앞길을 가로질러 달려간다!
<br><br>
<<link [[뛰어넘는다|Road Ex Jump]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[멈춘다|Road Ex Cat Stop]]>><</link>>
<br>
<<elseif $rng gte 61>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>>
시끌벅적한 학생 무리 하나가 반대편 카페에서 나온다. 당신은 그들이 같은 학교 학생들인 것을 알아차린다. 그들은 서로에게 주의를 기울이고 있다. 지금은.
<br><br>
<<link [[계속 뛰어간다|Road Ex Keep]]>><<stress 6>><<arousal 600>><</link>><<gstress>><<garousal>>
<br>
<<set $skulduggerydifficulty to 300>>
<<link [[숨는다|Road Ex Hide]]>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 41>>
밴 한 대가 당신 앞에 멈춘다. 당신은 가판대들 뒤에서 그게 오는 것을 보지 못했고, 시장의 소음 때문에 소리도 듣지 못했다.
<br><br>
<<link [[아래로 지나간다|Road Ex Under]]>><</link>>
<br>
<<link [[돌아서 지나간다|Road Ex Around]]>><</link>>
<br>
<<link [[멈춘다|Road Ex Stop]]>><</link>>
<br>
<<elseif $rng gte 21>>
당신은 서두르느라, 거리에 얼마나 쓰레기가 많은지 알아채지 못했다.
<br><br>
<<link [[속도를 유지한다|Road Ex Pace]]>><</link>><<dancedifficulty 1 400>>
<br>
<<link [[조심해 지나간다|Road Ex Careful]]>><</link>>
<br>
<<else>>
당신은 반대편까지 도착해, 모퉁이를 돌고, 벽에 기댄다. 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><</link>>
<br>
<</if>><<effects>>
<<if $danceSuccess>>
당신은 속도를 줄이지 않고, 당신의 발을 <span class="green">능숙하게 각각의 쓰레기들 사이로 내디딘다.</span> 당신은 반대편 골목길까지 도착해, 모퉁이를 돌고, 벽에 기댄다. 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><</link>>
<br>
<<else>>
당신은 쓰레기들 사이로 발을 내디디려 했으나, <span class="red">당신의 발은 정확히 바나나 껍질 위에 떨어진다.</span> 당신은 앞으로 미끄러져, 바닥에 무릎을 찧는다.
<<gpain>><<pain 6>>
<br><br>
<<link [[다음|Road Ex Ground]]>><</link>>
<</if>><<effects>>
당신은 속도를 줄여 쓰레기들 사이로 확실하게 발을 내디딘다. 이것은 효과가 있지만, 이제 당신은 너무 천천히 움직이고 있다.
<<fameexhibitionism 1>>
<<generate1>><<person1>>
<<if $rng gte 81>>
<<person_ i>> <<his_ yi>> 가판대에서 올려다보고, 입을 쩍 벌린다.
<<elseif $rng gte 61>>
<<person_ i>> 카페에서 나온다. 당신의 모습은 <<him_ ul>> 깜짝 놀라게 했고, <<he_ nun>> <<his_ yi>> 커피를 땅에 떨어뜨린다.
<<elseif $rng gte 41>>
앉아있는 <<personPost>> 하나가 <<his_ yi>> 휴대폰을 보다가 올려다본다. <<He_ nun>> 카메라를 들어올리지만, 사진을 찍을 시간은 없었다.
<<elseif $rng gte 21>>
당신이 생선 가판대를 지나칠 때 <<person_ i>> 당신을 잡으려 하지만, 놓친다.
<<else>>
당신은 <<person_ i>> 창문에서 당신을 음흉하게 쳐다본다.
<</if>>
<br><br>
당신은 반대편까지 도착해 상황이 더 나빠지기 전에 골목길로 뛰어든다. 당신은 모퉁이를 돌아 벽에 기대고, 당신의 온 몸이 떨린다.
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Commercial alleyways]]>><<endevent>><</link>>
<br><<effects>>
당신은 무릎을 꿇고 그 아래로 기어들어간다.
<<if $rng gte 51>>
<span class="red">당신이 반쯤 갔을 때 밴이 움직이지 시작한다.</span> 당신은 바퀴를 피하기 위해 가만히 있었고 당신은 다시 한번 햇빛 아래에서 몸이 노출된다.
<br><br>
<<link [[다음|Road Ex Ground]]>><</link>>
<br>
<<else>>
당신은 위에서 운전석 문이 열리는 소리를 들었고, 두 발이 당신 앞에 내딛어진다. 문이 닫히고, 운전사는 밴 뒤로 걸어간다.
<br><br>
당신은 느릿느릿 남은 거리를 움직이고, 두 발로 서서, 근처 골목길로 뛰어든다. 당신은 모퉁이를 돌아 벽 앞에서 멈춘다. 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><</link>>
<br>
<</if>><<effects>>
당신은 운전사를 피하기 위해 밴 뒤로 돌아 달려간다.
<<fameexhibitionism 1>><<generate1>><<generate2>><<person1>>
<<if $rng gte 81>>
당신이 반대편에 도착했을 때, <<he_ nun>> 벌써 밖으로 나와 있었다. <<He_ nun>> 당신을 발견하고 눈을 깜박이며 <<his_ yi>> 눈을 비빈다.
<<elseif $rng gte 61>>
<<person_ i>> <<his_ yi>> 자동차에 타려고 하나다가 당신을 발견하고, 충격에 <<his_ yi>> 차 열쇠를 떨어뜨린다.
<<elseif $rng gte 41>>
고기 자판대를 운영하는 <<person_ i>> 당신을 발견하고, 눈을 크게 뜬 채 당신을 주시한다.
<<elseif $rng gte 21>>
당신은 거의 <<personPost>> 에게 부딪힐 뻔 한다. <<He_ ga>> 당신을 잡으려고 하지만, 그러기에는 <<he_ nun>> 너무 멀리 있었다. <<He_ nun>> 빈 공간을 움켜쥔다.
<<else>>
<<person_ i>> 당신을 발견하고, <<his_ yi>> 손으로 옆에서 같이 걸어가는 <<person2>><<person_ yi>> 눈을 가린다.
<</if>>
<br><br>
당신은 반대편까지 도착해 상황이 더 나빠지기 전에 근처 골목길 안으로 계속 달려갔고, 다음 모퉁이를 돌자마자 멈춘다. 당신은 벽에 기대고, 당신의 온 몸이 떨린다.
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Commercial alleyways]]>><<endevent>><</link>>
<br><<effects>>
<<fameschoolex 5>>당신은 숨고 싶다는 욕구를 꾹 참으며, 계속 달려간다. <<person1>><<person_ i>> 당신은 맨 처음 알아채고, <<his_ yi>> 밀크셰이크를 떨어뜨린다. 다른 사람들은 당신이 그들을 지나치자 마자 올려다본다. 당신은 골목길 알으로 뛰어들었지만, 그들의 목소리가 당신 뒤에서 울려온다.
"저거 뭐였지?"
<br>
"학교에 다니는 <<girl_ iya>>. <<phim_ ul>> 본 적 있어."
<br>
<<if $exposed gte 2 and random(1, 2) is 2>>
"더 보고 싶어!"
<br><br>
당신은 그들의 발소리를 듣는다. <span class="red">그들은 당신을 쫓아오고 있다.</span>
<br><br>
<<link [[맞선다|Road Ex Confront]]>><</link>>
<br>
<<link [[계속 뛰어간다|Road Ex Keep 2]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<elseif $exposed gte 2>>
"<<pher_ yi>> <<if $player.penisExist>>자지를<<else>>보지를<</if>> 봤어!"
<br><br>
당신은 모퉁이를 돌아, 벽 앞에서 쉬기로 한다. 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><<endevent>><</link>>
<br>
<<else>>
"왜 <<pshe_ ga>> 그런 옷차림을 하고 있는 걸까?"
<br><br>
당신은 모퉁이를 돌아, 벽 앞에서 쉬기로 한다. 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 근처 가판대 아래에 몸을 숙이고, 귀를 기울인다. 당신은 학생들이 대화하며, 점점 가까워지는 소리를 듣는다. 그들은 당신 옆에서 멈춰선다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
누군가 위의 테이블 위에 앉자 테이블이 옆으로 좀 밀리지만, <span class="green">그들은 오래 지체하지 않는다.</span> 비어있는 밀크셰이크 컵이 당신 옆에 놓이고, 당신은 그들이 걸어가는 소리를 듣는다.
<br><br>
<<skulduggeryuse>>
당신은 바깥을 훔쳐보고, 군중들 사이에 또다른 빈 공간이 생기기를 기다린다. 당신은 기회를 잡고, 남은 거리를 달려 골목길 아래로 사라진다.
<br><br>
당신은 모퉁이를 돌아 벽에 기대고, 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><<endevent>><</link>>
<br>
<<else>>
아무런 경고도 없이, <span class="red">팔이 테이블 밑으로 뻗어와,</span> 당신의 팔을 잡아 햇빛 아래로 끌어당긴다. 그들은 당신을 가판대로 밀어붙인다.
<br><br>
"내가 누군가가 숨는 것을 봤다고 말했잖아," <<person2>><<person_ i>> 말한다.
<br>
"학교에서 <<phim_ ul>> 본 적 있어," <<person3>><<person_ i>> 말한다.
<br>
<<if $exposed gte 2>>
"다른 애들에게 말해주는 것을 참을 수가 없어," <<person1>><<person_ i>> 덧붙인다.
<<else>>
<<if $fame.exhibitionism gte 1000>>
"나도 봤어," <<person1>><<person_ i>> 덧붙인다. "사람들이 <<pshe_ ga>> 엄청난 변태라고 하더라."
<<elseif $fame.exhibitionism gte 400>>
"나도 봤어," <<person1>><<person_ i>> 덧붙인다. "사람들이 <<pshe_ ga>> 변태라고 하더라. 이제 그 말이 맞다는 것을 알게 됐지."
<<else>>
"나도 봤어," <<person1>><<person_ i>> 덧붙인다. "<<pshe_ ga>> 변태인 것은 몰랐지만."
<</if>>
<</if>>
<br><br>
그들은 당신을 둘러싸고, 아래로 누르며 당신을 유심히 쳐다본다.
<br><br>
<<link [[몸부림친다|Road Ex Struggle]]>><<def 1>><</link>>
<br>
<<link [[참고 견딘다|Road Ex Endure]]>><<sub 1>><</link>>
<br>
<</if>><<effects>>
당신은 <<person3>><<person_ ul>> 발로 차 밀어낸다. 다른 사람들도 뒤로 물러난다.
<br><br>
<<if $exposed gte 2>>
<<person1>><<person_ i>> 당신의 몸을 음흉하게 쳐다보고, 그리고나서, 한 순간 대담하게, 당신의 어깨를 잡는다. 다른 학생들도 따라서, 당신을 테이블에서 잡아당긴다. 그들은 당신을 사람들의 눈을 피해, 근처 골목길 안으로 끌고 간다.
<br><br>
당신은 몸부림쳐서 그들의 손아귀를 풀고 당신에게서 밀어내고는, 뒤로 돌아 그들을 노려본다.
<br><br>
<<link [[다음|Road Ex Examine]]>><</link>>
<br>
<<else>>
<<generate6>><<person6>>"너희들 뭐하는 짓이냐?" 한 <<person_ i>> 소리치며, <<his_ yi>> 가판대 지붕에 매달린 물고기들 사이로 쳐다본다.
<br><br>
"제기랄," <<person1>><<person_ i>> 말하면서, 뒤를 흘낏 본다. <<He_ nun>> 몸을 돌려 도망간다. 다른 학생들도 그 뒤를 따른다.
<br><br>
당신은 몸을 일으켜 선 후 근처 골목길 안으로 뛰어들어갔고, 다음 모퉁이를 돌자마자 멈춘다. 당신은 벽에 기대고, 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 그들의 음흉한 시선을 견딘다.
<<if $exposed gte 2>>
<<person_ i>> 앞으로 손을 뻗다가, 말썽이 생길 것을 예상한 듯이, 주위를 둘러본다. "더 좋은 생각이 있어," <<he_ ga>> 말하며, 당신의 어깨를 잡는다. 다른 학생들도 따라서, 당신을 테이블에서 끌어내어 근처 골목길 안으로 끌고 간다.
<br><br>
일단 사람들의 시야에서 벗어나자, 그들은 당신 주위로 원을 그리며 둘러선다.
<br><br>
<<link [[다음|Road Ex Examine]]>><</link>>
<br>
<<else>>
<<person1>><<person_ i>> 앞으로 손을 뻗지만, 방해를 받는다. <<generate6>><<person6>>"너희들 뭐하는 짓이냐?" 한 <<person_ i>> 소리치며, <<his_ yi>> 가판대 지붕에 매달린 물고기들 사이로 쳐다본다.
<br><br>
"제기랄," <<person1>><<person_ i>> 말하면서, 뒤를 흘낏 본다. <<He_ nun>> 몸을 돌려 도망간다. 다른 학생들도 그 뒤를 따른다.
<br><br>
당신은 몸을 일으켜 선 후 근처 골목길 안으로 뛰어들어갔고, 다음 모퉁이를 돌자마자 멈춘다. 당신은 벽에 기대고, 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 달려가는 것을 멈추고, 뒤로 돈다. 학생들은 마치 허를 찔려 다가오는 것을 두려워하는 듯이, 조금 떨어져 멈춰선다.
<br><br>
<<link [[다음|Road Ex Examine]]>><</link>>
<br><<effects>>
<<if $athleticsSuccess>>
당신은 달리며 모퉁이를 하나 돌고, 그리고 또 하나를 돈다. 당신은 그 다음 골목에서 멈춰, 뒤를 훔쳐보며 추적자가 있는지 확인한다. <span class="green">당신은 아무도 보지 못한다.</span>
<br><br>
당신은 벽에 기대고, 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><<endevent>><</link>>
<br>
<<else>>
당신은 달리며 모퉁이를 하나 돌고, 그리고 또 하나를 돈다. 당신은 그 다음 골목에서 멈춰, 뒤를 훔쳐보며 추적자가 있는지 확인한다. 당신은 그들을 따돌렸다고 생각하지만, <span class="red">손 하나가 당신의 어깨를 툭툭 친다.</span>
<br><br>
당신은 뒤로 돈다. 그 학생들이다. <<covered>>
<br><br>
<<link [[다음|Road Ex Examine]]>><</link>>
<br>
<</if>><<effects>>
학생들은 당신을 머리부터 발끝까지 찬찬히 훑어보지만, 그들이 정말로 관심있어 하는 것이 무엇인지는 부인할 수가 없다.
<br><br>
<<if $fame.exhibitionism gte 1000>>
"네가 변태라는 사실은 모두가 알고 있지," <<person1>><<person_ i>> 말한다. "결국 내가 직접 내 눈으로 보게 되어서 기쁜데."
<<elseif $fame.exhibitionism gte 400>>
"네가 변태라는 말을 들은 적이 있지," <<person1>><<person_ i>> 말한다. "이제 나는 확실하게 알았어."
<<else>>
"너를 학교에서 본 적 있지만," <<person1>><<person_ i>> 말한다. "네가 변태라는 것은 몰랐어."
<</if>>
<br><br>
<<link [[과시한다|Road Ex Flaunt]]>><</link>><<exhibitionist5>>
<br>
<<link [[항의한다|Road Ex Protest]]>><</link>>
<br><<effects>>
당신은 뒤로 돌아 손을 벽에 대고 다리를 벌리며 당신의 <<bottom_ ul>> 내민다.
<<if $speech_attitude is "meek">>
"아-아무한테도 내가 이런다는 것을 말하지 말아줘," 당신은 말한다. "나도 이러지 않고는 참을 수가 없어."
<<elseif $speech_attitude is "bratty">>
"네가 모든 것을 보았다고 생각해?" 당신이 묻는다. "귀엽군."
<<else>>
"내 모습이 좋아?" 당신이 묻는다.
<</if>>
<<exhibitionism5>>
<<if $rng gte 51>>
학생들은 참을 수가 없었다. 그들이 당신에게 달려든다.
<br><br>
<<link [[다음|Road Ex Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
학생들 중 하나인, <<person2>><<person_ i>>, 앞으로 걸어나와, 손을 뻗는다. <<person1>><<person_ un>> <<person2>><<him_ ul>> 뒤로 당긴다.<<person1>> "그만둬," <<he_ ga>> 말한다. "네가 그러면 우리가 난처해질 거라고." <<He_ nun>> 당신에게서 몸을 돌린다. "나중에 보자, 변태야."
<br><br>
<<He_ ga>> 걸어가고, 다른 학생들도 마지못해 따라간다. 당신은 벽에 기대고, 당신의 온 몸이 떨린다. 당신은 이 일에 대해 듣고 싶어하는 사람들에게 그들이 말할 것이라는 것을 의심하지 않는다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Commercial alleyways]]>><</link>>
<br>
<</if>><<effects>>
<<if $speech_attitude is "meek">>
"제발 보지 말아줘," 당신은 말한다. "네가 나를 겁주고 있어."
<<elseif $speech_attitude is "bratty">>
"나는 음흉하게 볼 대상이 아니야," 당신은 말한다. "꺼져."
<<else>>
"제발 보지 마," 당신은 말한다.
<</if>>
<br><br>
학생들은 고심하는 듯 하다. <<person1>><<person_ i>> 먼저 말한다.
<<if $leftarm is "bound" and $rightarm is "bound">>
"<<phim_ ul>> 보내줘," <<he_ ga>> 말한다. 다른 학생들은 놀란 듯 보인다. "저런 식으로 팔이 묶여있는 <<phim_ gwa>> 어울리는 것은. 우리가 볼 것은 다 봤기도 했고."
<br><br>
다른 학생들은 마지못해 <<persons_ yi>> 논리를 받아들이고, 그들은 뒤로 돌아 콘누다투스 가로 돌아간다.
<br><br>
당신은 벽에 기대고, 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><<endevent>><</link>>
<br>
<<else>>
"저기 말야," <<he_ ga>> 말한다. "네가 팔을 치워서 우리가 너를 제대로 볼 수 있게 해 주면, 우리는 너를 보내 줄게."
<br><br>
<<link [[받아들인다|Road Ex Accept]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[거부한다|Road Ex Refuse]]>><</link>>
<br>
<</if>><<effects>>
당신은 팔을 치우고, 당신의 <<lewdness_ rul>> 음흉한 시선을 보내는 학생들에게 노출시킨다. 그들은 부끄러움 없이 이것을 즐긴다. 그들 중 하나인, <<person2>><<person_ i>> <<his_ yi>> 휴대폰에 손을 뻗는다. 당신은 다시 몸을 가린다.
<br><br>
<<if $speech_attitude is "meek">>
"사-사진은 안 돼," 당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"사진은 안 돼," 당신은 말한다.
<<else>>
"거기에는 동의한 적 없어," 당신은 말한다.
<</if>>
<br><br>
"알았어," <<person1>><<person_ i>> 말한다. <<person2>><<person_ un>> 투덜거리며 <<his_ yi>> 휴대폰을 집어넣는다. <<person1>>"말했듯이 우리는 <<phim_ ul>> 보내줄 거야. 나중에 보자, 변태야."
<br><br>
그들은 콘누다투스 가로 돌아간다. 당신은 벽에 기대고, 당신의 온 몸이 떨린다. 그들은 사진 증거를 가지지는 못 했지만, 모두에게 그들이 말하는 것을 멈추지 않을 것이다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Commercial alleyways]]>><<endevent>><</link>>
<br><<effects>>
<<if $speech_attitude is "meek">>
"나-나는 그러고 싶지 않아," 당신은 말한다.
<<elseif $speech_attitude is "bratty">>
"꺼져," 당신은 말한다. "그러지 않으면 내가 그렇게 만들어주지."
<<else>>
"나는 너희들에게 아무것도 보여주지 않을 거야," 당신은 말한다.
<</if>>
<br><br>
"좋을 대로 해," <<person1>><<person_ i>> 대답한다. "그러면 힘든 쪽으로 하지." 그들이 당신에게 달려든다.
<br><br>
<<link [[다음|Road Ex Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Road Ex Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Road Ex Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
학생들은 거들먹거리며 콘누다투스 가로 돌아간다. 당신은 그들이 누구에게든 이것에 대해 말할 거라는 것을 의심하지 않는다.
<br><br>
<<tearful>> 당신은 숨을 가라앉힐 때까지 벽에 기댄다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Commercial alleyways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 <<person1>><<person_ ul>> 당신에게서 밀쳐내고, 골목길의 미로 속으로 더 깊이 도망친다. 당신은 그들의 발소리를 뒤에서 들었으나, 당신은 곧 그들을 어떻게든 따돌릴 수 있었다.
<br><br>
<<tearful>> 당신은 숨을 가라앉힐 때까지 벽에 기댄다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Commercial alleyways]]>><</link>>
<br>
<<else>>
당신의 비명소리에 경찰 사이렌 소리가 이어진다. "젠-젠장," <<person1>><<person_ i>> 말하며, 당신에게서 물러나 뒤로 돌아 도망간다. 다른 학생들도 따라간다.
<br><br>
<<tearful>> 당신은 벽에 기댄다. 사이렌 소리가 멀어진다. <<if $awarelevel gte 1>>그 <<group_ i>> 순진했던 것이 다행이다.<<else>>어쨌든 그들은 당신을 도와주러 온 것은 아니었다.<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Commercial alleyways]]>><</link>>
<br>
<</if>><<effects>>
<<if $athleticsSuccess>>
당신은 속도를 줄이지 않고 재빠르게 <span class="green">깜짝 놀란 고양이를 뛰어넘는다</span>. 당신은 두 가게 사이의 골목길로 계속 달려 내려간다.
<br><br>
당신은 모퉁이를 돌아 멈추고, 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><</link>>
<<else>>
당신은 살짝 늦게 뛰었고, <span class="red">고양이에게 발이 걸려 넘어지며,</span> 무릎을 바닥에 부딪친다. 그 고양이는 야옹거리면서 도망갔고, 다치지는 않아 보인다.
<<gpain>><<pain 6>>
<br><br>
<<link [[다음|Road Ex Ground]]>><</link>>
<br>
<</if>><<effects>>
당신은 당신의 <<lewdness_ rul>> 드러낸 채로, 거리 한 가운데에 서 있다. 당신은 하나 이상의 헉 하는 소리를 듣는다. 당신의 떨리는 다리에 힘이 풀리며, 당신은 바닥에 넘어진다.
<br><br>
<<link [[다음|Road Ex Ground]]>><</link>>
<br><<effects>>
당신은 방황하는 고양이 바로 앞에서, 겨우 멈춘다. 그것은 당신을 올려다보며, 야옹 하고 운다.
<br><br>
당신은 당신의 <<lewdness_ rul>> 드러낸 채로, 거리 한 가운데에 서 있다. 당신은 하나 이상의 헉 하는 소리를 듣는다. 당신의 떨리는 다리에 힘이 풀리며, 당신은 바닥에 넘어진다.
<br><br>
<<link [[다음|Road Ex Ground]]>><</link>>
<br><<effects>>
당신은 거리 한 가운데에서, <span class="lewd">무릎을 꿇은 채로 당신의 <<bottom_ ul>> 하늘로 향한 채로 넘어져 있다.</span> 더 나쁜 것은, 그 소리가 사람들의 주의를 끌었다는 것이다.
<<if $exposed gte 2>>
<<fameexhibitionism 40>>
<<else>>
<<fameexhibitionism 20>>
<</if>>
<br>
<<rng 3>>
<<if $rng is 3>>
"저 <<girl_ i>> 뭘 하는 거야?"
<<elseif $rng is 2>>
"시장에 좀 더 자주 와야 되겠어."
<<else>>
"보기 좋은데."
<</if>>
<br>
<<rng 3>>
<<if $rng is 3>>
"공공장소에서 저렇게 하고 다니면 안 되지."
<<elseif $rng is 2>>
"저것 참 가관이군."
<<else>>
"<<slutPost>> 같으니라고."
<</if>>
<br>
<<rng 3>>
<<if $rng is 3>>
"이 도시가 어떻게 되어 버린 건지 모르겠다니까."
<<elseif $rng is 2>>
"누군가 경찰 좀 불러봐."
<<else>>
"지금 영화 찍는 거야? 어디 촬영팀이 주위에 있나?"
<</if>>
<br><br>
당신은 자신을 재촉해서 일어나지만, 당신의 다리가 너무 심하게 떨려서 당신은 다시 한 번 넘어진다.
<br><br>
모든 곳에서 쳐다보는 수많은 시선들을 무시하려 노력하면서, 당신은 나머지 거리를 달려, 골목길 안의 모퉁이를 돌아 숨을 곳을 찾는다.
<br><br>
당신은 벽에 기대고, 당신의 온 몸이 떨린다. 너무나 많은 사람들이 당신을 보았다.
<br><br>
<<link [[다음|Commercial alleyways]]>><</link>>
<br><<effects>>
The street is busy with traffic, occasionally stopping for lights. If you timed it right, you might be able to make it over without being seen.
<br><br>
You duck for cover as a couple emerge from a nearby building. They walk right by, so close, but unaware of you. Crossing with your <<lewdness>> exposed could be dangerous. Avoiding the drivers would be difficult.
<br><br>
<<link [[Crawl under (0:05)|Lorries Ex Naked Crawl]]>><<pass 5>><</link>><<athleticsdifficulty 500 1200>>
<br>
<<link [[Back away (0:01)|Industrial alleyways]]>><<set $eventskip to 1>><<pass 1>><</link>>
<br><<effects>>
The street is busy with traffic, occasionally stopping for lights. If you timed it right, you might be able to make it over without being seen.
<br><br>
Someone honks a horn, startling you into cover. It had nothing to do with you, but your heart thunders all the same. Crossing while so scantily dressed could be dangerous. Avoiding the drivers would be difficult.
<br><br>
<<link [[Run across (0:05)|Lorries Ex Undies Run]]>><<pass 5>><</link>><<athleticsdifficulty 500 1200>>
<br>
<<link [[Back away (0:01)|Industrial alleyways]]>><<set $eventskip to 1>><<pass 1>><</link>>
<br><<effects>>
You wait for the traffic to back up on both sides of the road, halting the lorries. The drivers in front stare idly ahead. You'll be spotted if you just ran across.
<br><br>
<<covered>> You peek out of the alley and glance down the street, making sure there are no pedestrians. Then you dive beneath the closest vehicle, and crawl as fast as you can.
<<if $daily.ex.lorries is undefined>>
<<exhibitionism5>>
<<set $daily.ex.lorries to 1>>
<<else>>
<br><br>
<</if>>
You scurry beneath the rumbling lorry, and emerge in the middle of the road. Two walls tower either side of you, if either were to move, you'd be in trouble.
<<if $athleticsSuccess>>
You crawl beneath the second without slowing, <span class="green">and emerge on the far side of the street just before the lorries rumble into motion.</span> You rush into an alley. You don't think you were seen.
<br><br>
<<link [[다음|Farm Road 1]]>><</link>>
<br>
<<else>>
You crawl beneath the second without slowing, <span class="red">but it rumbles into motion before you make it to the other side.</span> It'll leave you exposed in the middle of the road!
<br><br>
<<link [[Cling on (0:05)|Lorries Ex Naked Cling]]>><<pass 5>><</link>>
<br>
<<link [[Curl up|Lorries Ex Naked Curl]]>><</link>>
<br>
<</if>><<effects>>
You grasp the underside of the lorry, and cling tight as it carries you through the streets. It's hard to tell where you're going, you can only make out the edge of the pavement.
<br><br>
<<if random(1, 2) is 2>>
The vehicle comes to a halt. You hear the door open, then shut.
<br><br>
It's hard to tell, but you don't think anyone is around. You shuffle from beneath the lorry, peeking out before making a mad dash to a nearby alley. You were carried some distance.
<br><br>
<<rng 13>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destinationeventend>>
<<else>>
The vehicle carries you through a large gate, which rattles shut behind you. It comes to a stop, and the engine cuts. The door above opens, shuts, and a pair of feet walk away. You don't think anyone else is around, so you shuffle out from beneath, peeking out before making a mad dash for another hiding place.
<br><br>
<<link [[다음|Lorries Naked Ex Cling 2]]>><</link>>
<br>
<</if>><<effects>>
You're in a yard outside a factory, taking cover behind stacked crates. Grinding machinery can be heard within. There's a large gate not far from you, but it's shut tight. The bars are far apart.
<br><br>
<<link [[Climb over the wall|Lorries Naked Ex Climb]]>><</link>>
<br>
<<link [[Squeeze through the gate|Lorries Naked Ex Squeeze]]>><</link>>
<br><<effects>>
You dart across the yard, and haul yourself up the wall. It looks like you're near the outskirts of town.
<<if random(1, 2) is 2>>
<<generate1>><<generate2>><<person1>>
There's no one on the other side, so you climb the rest of the way.
<br><br>
As your feet touch the ground, <span class="pink">a <<person>> and <<person2>><<person>> round a corner.</span> <<covered>> They grin and hasten their steps at the sight of you.
<br><br>
<<link [[다음|Lorries Naked Ex Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
There's no one on the other side, so you climb the rest of the way, and drop to your feet. You're near the outskirts of town.
<br><br>
<<link [[다음|Farm Road 1]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Lorries Naked Ex Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lorries Naked Ex Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They leave you lying near the side of the road. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
You smack the <<person1>><<person>> against the wall, and kick the <<person2>><<person>> into the gutter. Cowed, they don't try to stop you as you make your escape.
<br><br>
<<tearful>> you round the corner. You're still in danger, but you have a little space.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Farm Road 1]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $physiquesize lte random(3000, 20000)>>
<<covered>> You dart across the yard, and peer through the bars to make sure the way is clear. Seeing no one around, you squeeze through the bars, <span class="red">but your <<bottom>> gets stuck!</span><<gstress>><<stress 6>>
<br><br>
<<generate1>><<person1>>
"What have we here?" muses a voice behind you. A <<person>> rests hand on your back. "Don't worry, I know just how to lube you up." <<His>> hand wanders down your body.
<br><br>
<<link [[다음|Lorries Naked Ex Wall]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<covered>> You dart across the yard, peer through the bars to make sure the way is clear, <span class="green">and squeeze through to the other side.</span> <<if $physiquesize lte 10000>><<small_text>><<else>> <span class="teal">Barely Fit</span><</if>>
<br><br>
You're near the entrance to town.
<br><br>
<<link [[다음|Farm Road 1]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $position to "wall">><<bindtemp>><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Lorries Naked Ex Wall Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lorries Naked Ex Wall]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> shoves you through the rest of the way with <<his>> foot. "You're welcome," <<he>> says, lighting a cigarette and walking away.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<He>> gives you an angry kick, forcing you the rest of the way through the hole.<<gpain>><<pain 4>>
<br><br>
"You're welcome," <<he>> says, lighting a cigarette and walking away.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<tearful>> you look around. You're near the outskirts of town.
<br><br>
<<link [[다음|Farm Road 1]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You curl up as the lorry passes, preparing to spring onto your feet once it's clear. You do so, but almost stumble as a double decker bus is revealed, passing the other way. A honk helps alert the passengers to your presence, though you suspect your exposed body was hard to miss.
<br><br>
You turn and run, giving them a look at your <<bottom>> as you flee into an alley, but hopefully little else.
<br><br>
<<fameexhibitionism 20>>
<br><br>
<<link [[다음|Farm Road 1]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<generate1>><<generate2>>
You wait for traffic to back up, halting the vehicles. The drivers of both lorries in front of you are distracted, one looking at <<person1>><<his>> phone, the other at something beneath <<him>>.<<person2>>
<br><br>
<<covered>> You peek out of the alley and glance down the street, making sure there are no pedestrians. Then you run.
<<if $daily.ex.lorries is undefined>>
<<exhibitionism3>>
<<set $daily.ex.lorries to 1>>
<</if>>
<<if $athleticsSuccess>>
You dash across the road, past both lorries and into the alley opposite <span class="green">without being seen.</span> The <<person1>><<person>> glances up without urgency, but doesn't see you in your hiding place.
<br><br>
<<link [[다음|Farm Road 1]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You dash across the road. You're in front of the second <span class="red">when the <<person>> honks <<his>> horn,</span> startling you and <span class="red">making you trip.</span><<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
You scramble to your feet. The <<person1>><<person>> is watching you too. So is <<his>> camera. You rush to the safety of the alley opposite, cheeks aflame.<<gtrauma>><<trauma 6>><<fameexhibitionism 10>>
<br><br>
<<link [[다음|Farm Road 1]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<generate1>><<person1>>
<<flaunting>> 당신은 편의점으로 다가간다. 당신은 심호흡을 하고, 자동문을 통과해 안으로 내딛는다.
<<exhibitionism4>>
<<if $rng gte 51>>
<<generate2>>
한 <<person1>><<person_ i>> 계산대에서 잡지를 읽고 있다. <<He_ nun>> 당신이 들어오는데 쳐다보지도 않는다.
<br><br>
당신은 진열대 사이의 통로를 돌아다니며, 사탕을 찾는다. 당신이 그것을 찾았을 때 당신은 문이 열리는 소리를 듣는다. 다른 누군가가 편의점 안에 있다.
<<garousal>><<arousal 600>>
<br><br>
당신이 새로 들어온 사람을 찾을 수 있을 지 확신하지 못하며, 당신은 통로 끝까지 걸어가, 모퉁이를 훔쳐본다. 당신은 뒤에서 쿵 하는 소리를 듣는다. 한 <<person2>><<person_ i>> 거기 서 있고, <<his_ yi>> 쇼핑 바구니가 <<himPost>> 옆의 바닥에 떨어져 있으며 <<his_ yi>> 입은 쩍 벌어져 있다. <<covered>>
<br><br>
<<He_ nun>> 계산대 쪽을 흘낏 보더니, 싱긋 웃으며 당신에게 걸어온다. "편의점 안의 알몸 <<girl_ ira>>," <<he_ ga>> 말한다. "그것도 한 밤중에 말이지. 네가 네 자신을 다치게 하기 전에 내가 너를 만족시켜 주는 게 최선이겠군."
<br><br>
<<fameexhibitionism 1>>
<<link [[허락한다|Service Allow]]>><<arousal 5000>><</link>><<gggarousal>>
<br>
<<link [[거절한다|Service Refuse]]>><</link>>
<br>
<<else>>
한 <<person_ i>> 계산대에서 잡지를 읽고 있다. <<He_ nun>> 당신이 들어오자 당신을 흘낏 쳐다보더니, 다시 쳐다보며, <<his_ yi>> 얼굴에 충격받은 얼굴을 띄운다.
<<covered>>
<<fameexhibitionism 1>>
<<if $speech_attitude is "meek">>
"방해해서 죄송한데요," 당신은 말하며, 그 <<personPost>>에게 다가간다. 당신은 태연한 척 하려고 노력하지만, 당신의 무릎이 떨리는 것을 느낀다. "여기 사탕을 파나요?"
<<elseif $speech_attitude is "bratty">>
"어이," 당신은 말하며, 그 <<personPost>>에게 다가간다. 당신은 태연한 척 하려고 노력하지만, 당신의 무릎이 떨리는 것을 느낀다. "여기 사탕 팔아?"
<<else>>
"실례합니다," 당신은 말하며, 그 <<personPost>>에게 다가간다. 당신은 태연한 척 하려고 노력하지만, 당신의 무릎이 떨리는 것을 느낀다. "여기 사탕을 파나요?"
<</if>>
<br><br>
"나-나-", 그 <<person_ un>> 더듬거리며, 당신의 얼굴에 집중하려 노력한다. "무-물론. 내 말은, 그-그래. 바로 저기에." <<He_ nun>> 진열대 사이의 통로 중 한 곳을 가리킨다.
<br><br>
당신은 싸구려 사탕들이 진열되어 있는 것을 찾는다. 당신은 상표를 보기 위해 몸을 숙이며, 당신의 <<bottom_ ul>> 그 <<persons_ yi>> 방향으로 향한다. 당신은 쇼핑백을 채운 후 그 <<personPost>>에게 돌아온다. <<He_ nun>> <<his_ yi>> 이마를 닦는다.
<br><br>
"너-너 혹시 돈이 필요하니?" <<he_ ga>> 묻는다. <<He_ nun>> 금전등록기 안을 더듬거리더니, <span class="gold">£100</span>를 당신 앞에 내놓는다. "네가 나를 위해 포즈를 취해 주면 이걸 네게 주마. 계산대 위에서."
<br><br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[받아들인다|Service Pose]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<span class="blue">당신은 <<his_ yi>> 제안을 받아들이기에 충분한 노출광이 아니다.</span>
<br>
<</if>>
<<link [[거절한다|Service Pose Refuse]]>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<generate1>><<person1>>
<<flaunting>> 당신은 편의점으로 다가간다. 당신은 심호흡을 하고, 자동문을 통과해 안으로 내딛는다.
<<exhibitionism2>>
<<if $rng gte 51>>
<<wearProp "sucker">>
<<generate2>>
한 <<person1>><<person_ i>> 계산대에서 잡지를 읽고 있다. <<He_ nun>> 당신이 들어오는데 쳐다보지도 않는다.
<br><br>
당신은 진열대 사이의 통로를 돌아다니며, 사탕을 찾는다. 당신이 그것을 찾았을 때 당신은 문이 열리는 소리를 듣는다. 다른 누군가가 편의점 안에 있다.
<<garousal>><<arousal 600>>
<br><br>
당신이 새로 들어온 사람을 찾을 수 있을 지 확신하지 못하며, 당신은 통로 끝까지 걸어가, 모퉁이를 훔쳐본다. 당신은 뒤에서 쿵 하는 소리를 듣는다. 한 <<person2>><<person_ i>> 거기 서 있고, <<his_ yi>> 쇼핑 바구니가 <<himPost>> 옆의 바닥에 떨어져 있으며 <<his_ yi>> 입은 쩍 벌어져 있다. <<covered>>
<br><br>
잠시 후, 당신은 그 <<person_ i>> 사준 막대사탕을 입에 물고, 밖으로 나온다.
<<lstress>><<stress -6>>
<br><br>
<<link [[다음|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<wearProp "chocolate bar">>
<<fameexhibitionism 1>>
한 <<person_ i>> 계산대에서 잡지를 읽고 있다. <<He_ nun>> 당신이 들어오자 당신을 흘낏 쳐다보더니, 다시 쳐다보며, <<his_ yi>> 얼굴에 충격받은 얼굴을 띄운다. <<covered>>
<<if $speech_attitude is "meek">>
"방해해서 죄송한데요," 당신은 말하며, 그 <<personPost>>에게 다가간다. 당신은 태연한 척 하려고 노력하지만, 당신의 무릎이 떨리는 것을 느낀다. "여기 사탕을 파나요?"
<<elseif $speech_attitude is "bratty">>
"어이," 당신은 말하며, 그 <<personPost>>에게 다가간다. 당신은 태연한 척 하려고 노력하지만, 당신의 무릎이 떨리는 것을 느낀다. "여기 사탕 팔아?"
<<else>>
"실례합니다," 당신은 말하며, 그 <<personPost>>에게 다가간다. 당신은 태연한 척 하려고 노력하지만, 당신의 무릎이 떨리는 것을 느낀다. "여기 사탕을 파나요?"
<</if>>
<br><br>
"나-나-", 그 <<person_ un>> 더듬거리며, 당신의 얼굴에 집중하려 노력한다. "무-물론. 내 말은, 그-그래. 바로 저기에." <<He_ nun>> 진열대 사이의 통로 중 한 곳을 가리킨다.
<br><br>
당신은 싸구려 사탕들이 진열되어 있는 것을 찾는다. 당신은 상표를 보기 위해 몸을 숙이며, 당신의 <<bottom_ ul>> 그 <<persons_ yi>> 방향으로 향한다. 당신은 쇼핑백을 채운 후 그 <<personPost>>에게 돌아온다. 땀이 <<his_ yi>> 얼굴 옆을 타고 굴러내린다.
<br><br>
<<He_ nun>> 당신이 돈을 내지 않고 그 사탕을 가져가도록 허락한다. 당신은 편의점을 떠나기 전에 <<himPost>>에게 감사하며, 입 안에서 끓어오르는 달콤함을 즐긴다.
<<lstress>><<stress 6>>
<br><br>
<<link [[다음|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 그 자리에 그대로 서 있었고, 그 <<person2>><<person_ i>> 당신의 <<breastsPost>>에 손을 뻗어도 반항하지 않는다.
<<if $player.breastsize gte 6>>
"멋진 크기인걸," <<he_ ga>> 그것을 받치고 애무하며 속삭인다.
<<elseif $player.breastsize gte 3>>
"너무 귀여운걸," <<he_ ga>> 애무하고 희롱하며 속삭인다.
<<else>>
"여기가 민감할 거라 확신해, 그렇지 않아?" <<he_ ga>> 희롱하고 꼬집으며 속삭인다.
<</if>>
"이렇게 알몸을 노출시키고 돌아다니는 것. 바보같은 짓이지만, 나는 불평하지 않겠어." <<His_ yi>> 손가락이 당신의 배를 타고, 당신의 <<genitals_ rul>> 쓸어댈 때까지 내려간다.
<br><br>
<<if playerChastity("hidden")>>
"이런 것을 하고 있으면 너는 어느 정도 안전하겠군," <<he_ ga>> 그것의 가장자리를 잡고, 당신의 <<genitalsPost 1>> 쪽으로, 위로 잡아당기며 말한다.
<<elseif $player.penisExist and $player.vaginaExist and playerChastity("cage")>>
"You're not worried to be enticing people? With a cock and pussy, only your penis being protected?" <<he>> whispers, running <<his>> fingers over the length of your caged <<penis>>.
<<elseif $player.penisExist and $player.vaginaExist>>
"너는 사람들을 유혹하는 게 걱정되지도 않아? 자지와 보지, 둘 다 무방비인 채로?" <<he_ ga>> 속삭이며, <<his_ yi>> 손가락을 당신의 <<penisPost>> 위로 끝에서 끝까지 움직인다.
<<elseif $player.penisExist and playerChastity("cage")>>
"I guess you're a bit safer with this cage on," <<he>> says, holding the end and lifting you <<penis>> up.
<<elseif $player.penisExist>>
"너는 사람들을 유혹하는 게 걱정되지도 않아? 네 자지가 이렇게 무방비인 채로?" <<he_ ga>> 속삭이며, <<his_ yi>> 손가락을 당신의 <<penisPost>> 위로 끝에서 끝까지 움직인다.
<<else>>
"너는 사람들을 유혹하는 게 걱정되지도 않아? 네 보지가 이렇게 무방비인 채로" <<he_ ga>> 속삭이며, <<his_ yi>> 손가락을 당신의 <<pussyPost>> 위로 움직인다.
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>> "정말 음란한 <<girl_ iya>>. 편의점 한 가운데에서 가버리다니."
<br><br>
<<fameexhibitionism 1>>
"거기 무슨 일 있나요?" 편의점 앞쪽에서, 아마도 그 <<person1>><<person_ yi>> 목소리가 묻는다. 당신은 <<him_ i>> 계산대를 돌아나오는 소리를 듣는다.
<br><br>
<<he_ ga>> 통로 끝에 도착했을 때 당신은 계속 전율하고 있었다. "나가!" <<he_ ga>> 소리친다. "변태는 여기 들어올 수 없어. 내가 경찰을 부르기 전에 당장 나가."
<br><br>
당신과 그 <<person2>><<person_ un>> 편의점을 나온다. 차가운 바람이 당신을 맞이하며 <<He_ nun>> 당신에게 윙크한다. "또 보자고, 음란한 <<girl_ a>>."
<br><br>
<<else>>
"거기 무슨 일 있나요?" 편의점 앞쪽에서, 아마도 그 <<person1>><<person_ yi>> 목소리가 묻는다. 당신은 <<him_ i>> 계산대를 돌아나오는 소리를 듣는다.
<br><br>
그 <<person2>><<person_ un>> 당신의 팔을 잡고 당신을 편의점에서 끌어낸다. "잡힐 수는 없지," 차가운 바람이 당신을 맞이하며 <<he_ ga>> 말한다. "나는 지켜야 할 평판이 있어서 말이야. 또 보자고, 음란한 <<girl_ a>>."
<br><br>
<</if>>
<<endevent>>
<<link [[다음|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신의 심장이 가슴에서 두방망이질을 치며, 당신은 뒤로 돌아 편의점에서 달려나온다. 당신은 골목길 안으로 들어와 모퉁이를 훔쳐본다. 누가 쫓아오지는 않는다.
<br><br>
<<link [[다음|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 당신의 <<bottom_ ul>> 계산대 위에 누르며, 당신의 다리를 휙 돌려 그 <<person_ ul>> 마주본다. "이렇게요?" 당신의 다리를 벌리며, 당신은 묻는다.
<<exhibitionism5>>
"그-그래," 그 <<person_ un>> 당신의 <<genitalsPost>>에 눈을 고정시키며 말한다.
<<if playerChastity("hidden")>>
"그게 사람들이 너를 이용하는 것을 막지는 않니?" <<he_ ga>> 말한다.
<br><br>
<<elseif $player.penisExist and $player.vaginaExist>>
"너는 둘 다 가지고 있구나," <<he_ nun>> 헉 하는 소리를 낸다.
<<if $fame.exhibitionism gte 1000>>
"내가 계속 들어오던 노출광이 바로 너로구나."
<<elseif $fame.exhibitionism gte 400>>
"나는 그게 그냥 괴담인 줄만 알았어."
<<else>>
"이런 것이 가능할 거라고는 생각하지 못했는데."
<</if>>
<<elseif $player.penisExist>>
<<if $player.penissize gte 3>>
"네 물건은 정말 크구나," <<he_ ga>> 말한다.
<<elseif $player.penissize lte 2>>
"그건 너무 귀여운걸," <<he_ ga>> 말한다.
<<else>>
"그건 너무 귀여운걸," <<he_ ga>> 말한다.
<</if>>
<<else>>
"그건 너무 귀여운걸," <<he_ ga>> 말한다.
<</if>>
당신은 <<he_ ga>> 올려둔 돈을 가지고, 당신의 다리를 오므린다. "돈 고마워요," 당신은 말하며, 당신의 <<bottom_ ul>> 돌려 바닥에 내려선다. 당신은 편의점을 나가며 <<his_ yi>> 눈이 당신을 향해 있는 것을 느낀다.
<<set $money += 10000>>
<br><br>
<<link [[다음|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 그 <<persons_ yi>> 제안을 거절했지만, <<he_ nun>> 그것에 상관없이 그 사탕의 값을 받지 않는다. 차가운 바람이 당신을 맞이하며 당신은 끓어오르는 달콤함을 빨아먹는다.
<<lstress>><<stress 6>>
<br><br>
<<link [[다음|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You peer from your hiding place. The street is full of bodies. There'll be no avoiding sight once out there. The thought steals your breath. <<flaunting>> you run into the open.
<<exhibitionism2>>
Eyes are on you at once. <<covered>> Someone whistles, attracting yet more attention. The street is bathed by the glow of neon lights, bright enough that people see you running by, but perhaps not enough to get a good look at your face. Not at your speed.
<br><br>
<<if $rng gte 81>>
"Yeah <<girl>>!"
<br>
"Look at <<phim>> go!"
<br>
"Wish I was so brave."
<br><br>
<<elseif $rng gte 61>>
"Nice arse."
<br>
"Nicer tits."
<br>
"Oi! I was looking at the streaker!"
<br><br>
<<elseif $rng gte 41>>
"Someone's having fun."
<br>
"Shall we join in?"
<br>
"I'd be too embarrassed!"
<br><br>
<<elseif $rng gte 21>>
"You go <<girl>>!"
<br>
"Look at that butt run."
<br>
"Gotta get me some."
<br><br>
<<else>>
"Best party ever."
<br>
"Shit, I don't have my camera."
<br>
"I ain't forgetting this."
<br><br>
<</if>>
<<if random(1, 2) is 2>>
<<generate1>><<person1>>
You weave between packed tables arrayed outside a restaurant, towards an alley and relative safety. A <<person>> tries to swat your <<bottom>>, but you're too quick.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $connudatus_stripped to 1>>
<<generate1>><<person1>>A <<person>> ahead rips off <<his>> shirt and twirls it in the air. Others follow suit, stripping down to their underwear.
<br><br>
You arrive at the end of the street. There's no need to run. So many people are as undressed as yourself. Some have stripped further.<<garousal>><<arousal 600>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
You peer from your hiding place. The street is full of people, mostly young adults. There'll be no hiding from sight once out there. The thought steals your breath. <<flaunting>> you run into the open.
<<exhibitionism4>>
Eyes are on you at once. <<covered>> Someone whistles, attracting yet more attention. The street is bathed by the glow of neon lights, bright enough that people see you running by, but perhaps not enough to get a good look at your face. Not at your speed.
<br><br>
<<if $rng gte 81>>
"Yeah <<girl>>!"
<br>
"Look at <<phim>> go!"
<br>
"Wish I was so brave."
<br><br>
<<elseif $rng gte 61>>
"Nice arse."
<br>
"Nicer tits."
<br>
"Oi! Look at the streaker!"
<br><br>
<<elseif $rng gte 41>>
"Someone's having fun."
<br>
"Shall we join in?"
<br>
"I'd be too embarrassed!"
<br><br>
<<elseif $rng gte 21>>
"You go <<girl>>!"
<br>
"Look at that butt run."
<br>
"Gotta get me some."
<br><br>
<<else>>
"Best party ever."
<br>
"Shit, I don't have my camera."
<br>
"I ain't forgetting this."
<br><br>
<</if>>
<<if random(1, 2) is 2>>
<<generate1>><<person1>>
You weave between packed tables arrayed outside a restaurant, towards an alley and relative safety. A <<person>> tries to swat your <<bottom>>, but you're too quick.
<br><br>
<<endevent>>
<<generate1>><<generate2>><<generate3>><<person1>>
As you arrive at the alley however, a <<person>>, <<person2>><<person>>, and <<person3>><<person>> emerge, bumping into you. The <<person1>><<person>> <span class="purple">grasps your shoulders.</span>
<br><br>
"What we got here?" <<he>> asks.
<br>
"Looks like a pervert," replies the <<person2>><<person>>.
<br>
"Well now, best help <<phim>> along!"
<br><br>
The three of them try to lift you onto their shoulders!
<br><br>
<<link [[반항한다|Streak Naked Resist]]>><</link>><<physiquedifficulty 1 20000>>
<br>
<<link [[Allow|Streak Naked Allow]]>><<stress 6>><<arousal 3000>><</link>><<gstress>><<gggarousal>>
<br>
<<else>>
You arrive at the end of the street, at a grassy patch hosting a hedge. You hide behind it, trembling at your daring.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $physiqueSuccess>>
You kick the <<person1>><<person>> in the shin. <span class="green"><<His>> arms slacken, and your feet find the ground,</span> giving you a chance to dart into the nearby alley.
<br><br>
You run a minute before stopping to catch your breath, your heart pounding from your daring.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You try to pull away from the <<person1>><<person>>, <span class="red">but <<he>> and <<his>> friends soon have your feet well off the ground.</span> They haul you onto their shoulders, and march you back towards the street.
<br><br>
More hands find you, stroking and groping, taking your weight and carrying you further from the alley. Everywhere you look you find a sea of faces, cheering and jeering, lit by the neon lights.<<gstress>><<stress 6>><<gggarousal>><<arousal 4500>>
<br><br>
<<link [[다음|Street Naked 2]]>><</link>>
<br>
<</if>><<effects>>
You allow yourself to be lifted. The <<person1>><<person>> and <<his>> friends soon have your feet well off the ground. They haul you onto their shoulders, and march you back towards the street.
<br><br>
More hands find you, stroking and groping, taking your weight and carrying you further from the alley. Everywhere you look you find a sea of faces, cheering and jeering, lit by the neon lights.
<br><br>
<<link [[다음|Street Naked 2]]>><</link>>
<br><<effects>>
<<fameexhibitionism 20>>
<<if $arousal gte 10000>>
The fondling is too much to bear. <<orgasm>>
They lower you to the ground as you convulse. The <<person1>><<person>> and <<his>> friends push through the crowd, lust in their eyes.
<br><br>
<<link [[다음|Street Naked Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
Red and blue lights up the faces. It's a police car, the occupants disturbed by the gathering. Spooked, the crowd lower you to the ground and disperse. You hide among them, hoping to avoid being seen by the police, and make it to a shadowed alley at the edge of the street.
<br><br>
You dash round another corner, and peek to make sure you weren't followed.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Street Naked Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Naked Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 10>>
Red and blue lights up the faces. It's a police car, the occupants disturbed by the gathering. Spooked, the crowd disperse. You hide among them, hoping to avoid being seen by the police, and make it to a shadowed alley at the edge of the street.
<br><br>
You dash round another corner, and peek to make sure you weren't followed.
<br><br>
<<else>>
<<famescrap 10>>
Red and blue lights up the faces. It's a police car, the occupants disturbed by the gathering. Spooked, the crowd disperse. You hide among them, hoping to avoid being seen by the police, and make it to a shadowed alley at the edge of the street.
<br><br>
You dash round another corner, and peek to make sure you weren't followed.
<br><br>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You approach the central fountain, looking around the deserted park for any sign of movement. A distant engine is the only indication of other people.
<br><br>
<<outfitChecks>>
<<if _fullyNaked>>
<<set $phase to 0>>
<<else>>
You remove your clothing, and place it in a bundle on the rim.
<<set $phase to 1>>
<<strip>>
<</if>>
<<covered>> You put one foot into the water.
<<if Time.season is "winter">>
It's chilly, but warmer than the surrounding air.
<<elseif Time.season is "summer">>
It's cold, and takes you a moment to get used to it.
<<else>>
It's chilly, but not too bad.
<</if>>
<<if currentSkillValue("history") gte 600>>
You remember your history teacher droning something about this fountain's water source. There's a natural aquifer below.
<</if>>
Your second leg follows. The water comes up to your waist. You wade out, naked and exposed in the middle of the park, until you reach the waterfall in the centre.
<<exhibitionism4>>
<<link [[다음|Park Fountain 2]]>><<pass 10>><</link>>
<br><<effects>>
<<wash>>
You wash until you're squeaky clean, keeping eyes and ears alert for anyone out late at night. This is a very central location, after all.
<br><br>
<<if $rng gte 61>>
No one appears, however. A lone bat flutters back and forth overhead. You step from the fountain, and let the breeze dry you<<if $phase is 1>> for a few minutes before getting dressed<</if>>.
<br><br>
<<clotheson>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>>
<span class="purple">You hear a voice.</span> You peek around the central pillar, and see two figures approaching, a <<person1>><<person>> and <<person2>><<person>>. Being caught could be dangerous.
<br><br>
<<link [[Hide underwater|Park Fountain Hide]]>><</link>><<swimmingdifficulty 1 1000>>
<br>
<<if hasSexStat("exhibitionism", 5)>>
<<link [[과시한다|Park Fountain Flaunt]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<</if>><<effects>>
They haven't seen you yet, but even the pillar won't be able to hide you up close. You inhale, and duck beneath the water, lying prone beneath the churning surface.
<br><br>
You hear the muffled voices grow louder, until the pair arrive at the edge, and sit on the rim.
<br><br>
They chat, only a few feet away from you, oblivious to your presence.
<<if $swimmingSuccess>>
You continue to hold your breath, <span class="green">and manage to stay calm</span> until they rise and walk away.
<br><br>
<<if $rng gte 51 and $phase is 1>>
They stop a moment, discussing something. Then the <<person1>><<person>> crouches, and rises <span class="pink">with your clothes in <<his>> arms.</span> They start walking away!
<br><br>
<<link [[Rise|Park Fountain Rise]]>><</link>>
<br>
<<link [[Wait|Park Fountain Wait]]>><</link>>
<br>
<<else>>
You wait a few more moments, then lift your head to gasp for air. You see the pair some distance away, their backs turned.
<br><br>
You hide for a while longer, and when you emerge again, the pair are gone. You step from the fountain, and let the breeze dry you<<if $phase is 1>> for a few minutes before getting dressed<</if>>.
<br><br>
<<clotheson>>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
You continue to hold your breath, but they take their time. <span class="red">You can't hold it any longer.</span>
<br><br>
<<link [[다음|Park Fountain Rise]]>><</link>>
<br>
<</if>><<effects>>
You jump from your hiding place, and gasp for air. The pair turn to face you, surprise soon replaced by lechery. <<covered>>
<br><br>
<<if $phase is 1>>
"Explains the clothes,"
<<else>>
"Ain't this a surprise,"
<</if>>
the <<person1>><<person>> says as the pair reach across the water, grasping your shoulders. "Don't pretend you weren't hoping this would happen."
<br><br>
<<link [[다음|Park Fountain Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You wait a few more moments, then lift your head to gasp for air. You see the pair some distance away, their backs turned, your clothes still in the <<persons>> hands.
<br><br>
You hide for a while longer, and when you emerge again, the pair, and your clothes, are gone.
<br><br>
<<steal>>
<br>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You step out from behind the pillar, eyes closed above a smiling mouth, as if oblivious to your whereabouts and without a care in the world. The voices, and footsteps, stop at once.
<br><br>
You run your hands down your body and turn, giving your audience a good look from different angles. You open your eyes, and see the <<person1>><<person>> and <<person2>><<person>> watching you. With a theatric shriek, you hide your body behind the pillar.
<<exhibitionism5>>
<<if $rng gte 51>>
You dodge around the pillar as they try to get another look, until lust overcomes them, <span class="pink">and they wade after you.</span>
<br><br>
<<link [[다음|Park Fountain Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You dodge around the pillar as they try to get another look, until they decide to move on. They'll be thinking about this for a while.
<br><br>
You step from the fountain, and let the breeze dry you<<if $phase is 1>> for a few minutes before getting dressed<</if>>.
<br><br>
<<clotheson>>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Park Fountain Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Park Fountain Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 1>>
The <<person>> throws your clothes into the fountain, <span class="purple">drenching the fabric.</span> The pair laugh, and leave you to retrieve your sodden clothes.
<br><br>
<<tearful>> you gather your clothes and climb from the water.
<br><br>
<<clotheson>>
<<wet_all>>
<<else>>
The pair laugh, and walk away. <<tearful>> you climb from the fountain.
<br><br>
<<clotheson>>
<</if>>
<<endcombat>>
<<else>>
The <<person1>><<person>> loses <<his>> footing. You grasp <<his>> shoulder, and pull <<him>> into the water, splashing the <<person2>><<person>>.
<<if $phase is 1>>
You climb from the fountain while they're disoriented, grab your clothes, and run into the night.
<<else>>
You climb from the fountain while they're disoriented, and run into the night.
<</if>>
<br><br>
<<tearful>> you hide behind a hedge.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to $rng>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $corruptionMasturbation>>
<span class="red">당신 귓속의 슬라임이 당신이 그만두도록 허락하지 않을 것이다.</span>
<</if>>
<div id="masturbationButtons">
<<if $timer lte 0>>
<div id="next"><<link [[계속한다|Nude Cat]]>><<set $finish to 1>><</link>><<nexttext>></div>
<<else>>
<div id="next"><<link [[계속한다|$passage]]>><</link>><<nexttext>></div>
<</if>>
<<masturbationStopControls>>
</div>
<br><br><br><br><br><<effects>>
당신은 풀밭에 누워 숨을 헐떡인다.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<link [[다음|Nude Bask]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
/* clear soap prop and any reequipped handheld items */
<<handheldon>><<handheldstrip>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls>><<effects>>
여기서 하면 증거를 씻어 버릴 수 있다.<<wash>>
<br><br>
<<endmasturbation>>
<<endcombat>>
<<handheldstrip>>
<<wash>>당신은 욕조에서 일어난다.
<br><br>
<<link [[다음|Bath Finish]]>><</link>>
<br><<effects>><<set _enableSexToys to true>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
당신은 고아원보다 여기서 하는 게 더 안전하다고 느낀다. 베일리가 문을 부수고 들어오지는 않을테니까.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls>><<effects>>
<<if playerChastity()>>
당신은 들키는 것이 두려워 소리를 줄이려 노력한다.
<br><br>
<</if>>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Men's Toilets]]>><</link>>
<br><<effects>><<set _enableSexToys to true>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
당신은 고아원보다 여기서 하는 게 더 안전하다고 느낀다. 베일리가 문을 부수고 들어오지는 않을테니까.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls>><<effects>>
<<if playerChastity()>>
당신은 들키는 것이 두려워 소리를 줄이려 노력한다.
<br><br>
<</if>>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Women's Toilets]]>><</link>>
<br><<effects>><<set _enableSexToys to true>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
당신은 당신이 잡히면 다른 학생들이 당신을 어떻게 생각할 것인지 궁금해한다.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls>><<effects>>
당신은 당신이 하고 있는 동안 누가 몰래 들어왔을까 봐 귀를 기울인다. 당신은 아무것도 듣지 못한다.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Boy's Toilets]]>><</link>>
<br><<effects>><<set _enableSexToys to true>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
당신은 당신이 잡히면 다른 학생들이 당신을 어떻게 생각할 것인지 궁금해한다.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls>><<effects>>
당신은 당신이 하고 있는 동안 누가 몰래 들어왔을까 봐 귀를 기울인다. 당신은 아무것도 듣지 못한다.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Girl's Toilets]]>><</link>>
<br><<effects>><<set _enableSexToys to true>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
당신은 뒤로 누워서 손이 자유롭게 떠다니도록 둔다.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if (!$edenpush and $danger gte (9900 - $allure) and (between(Time.hour, 6, 11) or Time.hour gt 14)) or $edenpush is 2>>
<<if $edenpush is 2>><<unset $edenpush>><</if>>
<<npc Eden>><<person1>>갑자기, 당신은 당신의 손이 다른 사람의 손에 잡히는 것을 느낀다.
<br><br>
<<if C.npc.Eden.dom gte 75>>
"내가 해주지," 에덴은 말하면서, <<his_ yi>> 손으로 당신의 손을 밖으로 빼도록 유도하면서
<<if $player.penisExist>>
당신의 <<penis_ rul>> <<his_ yi>> 손으로 잡는다.
<<elseif $player.vaginaExist>>
<<his_ yi>> 손가락으로 당신의 <<clit_ ul>> 비빈다.
<</if>>
<<else>>
"내가 해주지," 에덴은 그렇게 말하면서, <<his_ yi>> 손으로 당신의 손을 밖으로 빼도록 유도하면서 <<his_ yi>> 손을 당신의 허벅지 위로 미끄러뜨린다.
<</if>>
<br><br>
<<link [[밀쳐낸다|Clearing Spring Masturbation Push]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>>
<br>
<<link [[에덴에게 몸을 기댄다|Clearing Spring Masturbation Pre Sex]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>>
<br>
<<else>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls "edenPush">>
<</if>><<effects>>
<<set $edenpush to 1>>
<<npc Eden>><<person1>> 당신은 부드럽게 에덴을 밀어낸다. <<he_ nun>> <<his_ yi>> 눈썹을 치켜올리고 믿을 수 없다는 듯한 표정을 짓다가, 어깨를 으쓱하고는 샘물 밖으로 걸어나간다.
<<masturbationControls undefined "Clearing Spring Masturbation">><<effects>>
<<endmasturbation>>
<br>
<<npc Eden>><<person1>> 당신은 부드럽게 에덴을 당신 가까이로 끌어당긴다. <<He_ nun>> 당신에게 놀라움과 욕정이 가득한 눈빛을 보내며 당신의 움직임에 <<he_ yi>> 움직임을 맞춘다. <<promiscuity1>>
<<link [[다음|Clearing Spring Masturbation Sex]]>><<set $sexstart to 1>><</link>><<effects>>
당신이 눈을 뜨면 잔잔한 물이 당신을 어루만진다.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<ind>><<link [[샘에 머무른다 (0:30)|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<getouticon>><<link [[나간다|Eden Clearing]]>><<clotheson>><</link>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
당신은 수학 수업 중에 스스로를 만지고 싶어졌다. 당신은 주위를 둘러본다. 다들 산만하다.
<<if $whitneymaths is "seat">>
오직 휘트니만이 알아차릴 것이다.<<exhibitionism5>>
<<else>>
아무도 눈치 채지 못할 것이다.<<exhibitionism4>>
<</if>>
<<masturbationstart>>
<<set $timer to 20>>
<<set $mouth to "disabled">>
<</if>>
<<if $whitneymaths is "seat">>
당신은 자신을 애무한다. 휘트니는 당신이 어디까지 갈 수 있는지 보고 싶어하며, 히죽히죽 웃으며 지켜본다.<<npcincr Whitney lust 1>><<glust>>
<<else>>
당신은 자신을 애무한다. 다른 학생들은 너무 가까이 있어서, 당신이 무엇을 하는지 쉽게 볼 수도 있을 것이다.
<</if>>
<<garousal>><<arousal 100 "genitals">>
<br>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls `"timer|arousal100" + ($whitneymaths is "seat" ? "|whitneySeat" : "")`>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<<npc River>><<person1>>리버가 절정 한중간에 당신을 향해 걸어오는 소리가 들린다! 당신은 옷을 다시 정리하고 똑바로 앉으려고 하지만, 경련을 멈출 수는 없다. 당신이 무슨 짓을 하고 있는지 깨닫자 <<his_ yi>> 눈이 휘둥그레지고 얼굴이 핏기를 잃는다. "너는 방과후에... 나, 남..." <<his_ yi>> 눈이 뒤로 돌아가며 <<he_ nun>> 엉덩방아를 찧으며 쓰러진다.
<<ggdelinquency>><<detention 6>>
<br><br>
<<endmasturbation>>
<<endcombat>>
<<if $whitneymaths is "seat">>
<<npc Whitney>><<person1>>
"존나 쩌네," 휘트니는 그렇게 말하며, 당신의 팔을 잡고 당신을 책상 위로 밀친다. 방금 무슨 일이 일어났는지 이해하지 못한 채, 나머지 반 학생들은 휘트니가 당신 위로 올라오는 걸 지켜본다.
<br><br>
<<link [[다음|Maths Whitney Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<if hasSexStat("promiscuity", 5)>>
<<link [[학급을 자극하여 난교 파티를 한다|Maths Lesson Gang Bang]]>><<endevent>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[시치미 뗸다|Maths Lesson Feign]]>><<clotheson>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $timer lte 0>>
리버가 당신을 향해 걸어오는 소리가 들린다! 당신은 빨리 옷을 정돈하고 똑바로 앉는다. 리버는 당신 옆에서 멈춰선다. "얼굴이 약간 빨갛구나." 선생님이 말한다. "수업이 끝나면 양호실에 가거라." 당신은 리버가 걸어가자 숨을 내쉰다.
<<else>>
더 이상 위험을 감수하고 싶지 않아서, 당신은 빨리 옷을 정돈하고 똑바로 앉는다. 당신은 아무도 눈치 채지 못했다고 생각한다.
<</if>>
<<if $whitneymaths is "seat">>
<br><br>
"걱정하지 마" 휘트니가 씩 웃었다. "네 비밀은 지켜줄게, <<slut_ a>>."
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<towelup>>
그렇게 많은 사람들이 눈치채지 못한 앞에서 자신을 만지는 것은 환상적이다. 당신의 두근거리는 심장과 붉어진 얼굴이 정상으로 돌아오려면 시간이 좀 걸린다.
<br><br>
<<advancelesson>>
<<if $phase is 1>>
<<lessonEnd "mathsClassroom">>
<<else>>
<<lessonEvents "maths" 0.5>>
<</if>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
당신은 과학 수업 중에 스스로를 만지고 싶어진다. 당신은 주위를 둘러본다. 다들 산만하다.
<<exhibitionism4>>
<<masturbationstart>>
<<set $timer to 20>>
<<set $mouth to "disabled">>
<</if>>
당신은 자신을 애무한다. 다른 학생들은 너무 가까이 있어서, 당신이 무엇을 하는지 쉽게 볼 수도 있을 것이다.
<<garousal>><<arousal 100 "genitals">>
<br>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls "timer|arousal100">><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
절정의 중간에, 펑 하는 큰 소리가 당신 바로 뒤에서 들린다. 누군가가 섞으면 안 되는 것을 섞었고, 그것은 당신의 관심을 끌고 있다. 당신은 옷을 다시 정리하고 자연스럽게 행동하려고 하지만, 경련을 멈출 수는 없다. 당신은 주변 사람들이 당신에게 무슨 문제가 있는지 궁금해 하면서, 모든 관심을 받고 있는 중이라는 것을 알게 된다.
<br><br>
<<npc Sirris>><<person1>>시리스는 당신이 무엇을 하고 있는지 전혀 모른 채, 당신에게 달려왔다. <<He_ nun>> 당신 뒤에 있는 <<generates2>><<person2>><<person_ ul>> 바라본다. "뭘 섞었지? <<phimPost>>에게 무슨 짓인가 한거니?" <<person1>><<he_ ga>> 말한다. "대답해!"
<br><br>
<<person2>><<person_ un>> 입을 벌린 채 시리스를 응시한다. <<person1>>"여러분, 들어보세요"라고 선생님이 말한다. "여러분의 반 친구가 <<phimPost>>에게 위험한 걸 끼얹었을지도 모르겠군요. 너, 호스를 준비해. 빨리! 나는 <<phim_ ul>> 벗길 거고, 우리는 화학 물질로 이보다 피해가 생기기 전에 <<phim_ ul>> 씻어 내야 한단다!"
<br><br>
당신은 항의하려고 하지만, 옷을 벗는다는 생각이 새롭게 오르가즘을 느끼게 하고, 당신을 또 다른 경련을 일으키게 한다. 시리스는 당신의 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 잡아당겨, 가슴 위로 끌어올리고 당신의 몸에서 떼어낸다. 학생들은 그 광경을 보고, 경악한다. 어떤 사람들은 분명히 당신의 <<breasts_ rul>> 응시하고 있다.
<br><br>
시리스는 다음으로 당신의 <<worn_lower_name_ ul>> 잡아, 당신의 <<undies_ rul>> 교실 안의 모두에게 드러낸다.
<<if $worn.under_lower.type.includes("naked")>>
당신이 그들 앞에서 노출되자 학생들은 헉 하는 소리를 낸다.
<<else>>
<<He_ nun>> 시간을 낭비하지 않고 허벅지 아래로 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 끌어내린다. 당신의 <<genitals_ ga>> 노출되자 학생들은 헉 하는 소리를 낸다.
<</if>>
<<if playerChastity()>>
<<He_ nun>> 어리둥절해서 당신의 <<worn_genitals_name_ ul>> 쳐다본다. "이게 뭐지?" <<he_ ga>> 잡아당긴다. "안 벗겨지네. 시간이 없어. 우리가 해야만 해." <<He_ ga>> 머리를 가로젓는다.
<</if>>
<<upperruined>><<lowerruined>><<underruined>><<exposure>>
<<covered>>
<br><br>
"됐어. 이제 호스를 쓸 차례구나. 모두 뒤로 물러서라." <<He_ nun>> 당신에게 찬 물을 뿜어내서, 당신을 자리에서 쓰러뜨린다. "물러서라고 했잖아!" <<He_ nun>> 학생들이 지켜보는 가운데 계속 당신을 향해 호스로 물을 뿜어냈고, 뒤의 학생들은 목을 길게 빼고 그것을 바라보고 있다.
<br><br>
<<wash>>
"호스를 꺼주렴,"하고 마침내 <<he_ ga>> 말한다. 호스에서 물줄기가 멈추고 시리스가 당신 옆에 무릎을 꿇는다. <<He_ nun>> 수건으로 너를 감싸준다. "기분이 어떠니?" 당신은 할 말이 떠오르지 않았다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<gpain>><<pain 5>>
<br><br>
<<link [[다음|Science Lesson Masturbate Hose]]>><</link>>
<br>
<<else>>
<<if $timer lte 0>>
바로 뒤에서 펑 하는 소리가 크게 들린다. 누군가가 섞으면 안 되는 것을 섞었고, 그것은 당신 쪽으로 관심을 끌고 있다. 당신은 재빨리 옷을 다시 정돈하고 당신의 붉어지고 헝클어진 모습이 충격을 받아 그런 것처럼 보이길 기도한다.
<<else>>
더 이상 위험을 감수하고 싶지 않아서, 당신은 빨리 옷을 정돈하고 똑바로 앉는다. 당신은 아무도 눈치 채지 못했다고 생각한다.
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<towelup>>
그렇게 많은 모르는 사람들 앞에서 자신을 만지는 것은 환상적이다. 당신의 두근거리는 심장과 붉어진 얼굴이 정상으로 돌아오려면 시간이 좀 걸린다.
<br><br>
<<advancelesson>>
<<if $phase is 1>>
<<lessonEnd "scienceClassroom">>
<<else>>
<<lessonEvents "science">>
<</if>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<if $kylarenglishstate is "active">>
당신은 영어 수업 중에, 스스로를 만지고 싶어졌다. 당신은 주위를 둘러본다. 다들 산만하다. 아무도 눈치 채지 못할 것이다. 카일라만 제외한다면 말이다.
<<exhibitionism5>>
<<else>>
당신은 영어 수업 중에, 스스로를 만지고 싶어졌다. 당신은 주위를 둘러본다. 다들 산만하다. 아무도 눈치 채지 못할 것이다.
<<exhibitionism4>>
<</if>>
<br><br>
<<masturbationstart>>
<<set $timer to 20>>
<<set $mouth to "disabled">>
<</if>>
<<if $kylarenglishstate is "active">>
당신은 자신을 애무한다. 다른 학생들은 너무 가까이 있어서, 당신이 무엇을 하는지 쉽게 볼 수도 있을 것이다. 카일라는 완전히 매료된 듯, 이쪽을 지켜보고 있다.
<<garousal>><<arousal 100 "genitals">>
<<else>>
당신은 자신을 애무한다. 다른 학생들은 너무 가까이 있어서, 당신이 무엇을 하는지 쉽게 볼 수도 있을 것이다.
<<garousal>><<arousal 100 "genitals">>
<</if>>
<br>
<<masturbationeffects>>
<<masturbationactions>>
<<if $orgasmdown gte 1 and $kylarenglishstate is "active">>
카일라는 당신의 절정을 경외심을 가지고 지켜본다.
<<glust>><<npcincr Kylar lust 5>>
<br><br>
<</if>>
<<masturbationControls `"timer|arousal100" + ($kylarenglishstate is "active" ? "|kylarSeat" : "")`>><<set $outside to 0>>
<<set $location to "school">>
<<effects>>
<<if $kylarenglishstate is "active" and $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and !playerChastity("hidden")>>
<<set $genderknown.pushUnique("Kylar")>>
<</if>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<!-- time ran out and successfully came -->
<<if $kylarenglishstate is "active">>
<<npc Kylar>><<generates2>><<person2>><<person_ un>> 당신의 책상 위로 몸을 숙이고 교실을 가로질러 수다를 떨기 시작한다. 당신은 자신을 만지는 것을 멈추려고 노력하지만, 경련을 억제할 수 없다. <<He_ nun>> 당신이 하는 일을 본다. <<His_ yi>> 입이 잠시동안 딱 벌어져 있다가, <<he_ ga>> 미소 짓는다. "와, 너 정말 변태구나."라고 <<he_ ga>> 속삭인다. "모두에게 이걸 알려야겠어. 만약," <<He_ nun>> 책상을 당신 책상 가까이로 옮긴다. "만약 네가-"
<br><br>
<<He_ nun>> 방해를 받았다. 카일라는 당신의 책상 위로 달려들어 <<him_ ul>> 바닥으로 끌어낸다. <<person1>><<He_ nun>> 한 손으로 목을 조르고, 다른 한 손으로는 칼을 움켜쥔 채 <<person2>><<personPost>> 위에 올라타 있다. 누군가 비명을 지른다.
"<<pShePost "은">> 내 꺼야." 카일라가 칼을 <<persons_ yi>> 얼굴 가까이로 옮기며 말한다. "내 꺼."
<br><br>
도렌은 탁자 위로 뛰어올라 카일라의 허리와 손목을 잡고, <<person1>><<him_ ul>> <<person2>><<personPost>>에게서 끌어내린다. <<person1>><<He_ nun>> 출구를 향해 뒤로 당겨졌다. <<person1>><<He_ nun>> 저항하지 않는다.
<br><br>
<<person2>><<person_ un>> 바닥에서 훌쩍거린다. <<His_ yi>> 친구들은 <<him_ ul>> 지키듯이 둘러싸고는 악마라도 본 것처럼 당신을 노려본다. 나머지 학생들은 도렌이 돌아올 때까지 자기들끼리 속삭인다. 카일라는 <<endevent>><<npc Doren>><<person1>><<him_ gwa>> 함께 있지 않다.
<br><br>
<<set $kylarenglishstate to "absent">>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<<link [[다음|English Lesson Daydream]]>><</link>>
<br>
<<else>>
<!-- kylar is not in class -->
<<generates1>><<person1>><<person_ un>> 당신의 책상 위로 몸을 숙이고 교실을 가로질러 수다를 떨기 시작한다. 당신은 자신을 만지는 것을 멈추려고 노력하지만, 경련을 억제할 수 없다. <<He_ nun>> 당신이 하는 일을 본다. <<His_ yi>> 입이 잠시동안 딱 벌어져 있다가, <<he_ ga>> 미소 짓는다. "와, 너 정말 변태구나."라고 <<he_ ga>> 속삭인다. "모두에게 이걸 알려야겠어. 만약," <<He_ nun>> 책상을 당신 책상 가까이로 옮긴다. "만약 네가 날 기분 좋게 해준다면 또 모르겠지만." <<He_ nun>> 당신의 손목을 잡고 <<his_ yi>> 가랑이에 당신의 손을 얹는다.
<br><br>
<<link [[문지른다|English Rub]]>><<trauma 6>><<stress 6>><<sub 1>><</link>><<gtrauma>><<gstress>>
<br>
<<if hasSexStat("promiscuity", 4)>>
<<link [[처벌한다|English Punish]]>><<def 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[거절한다|English Rub Refuse]]>><<trauma 6>><<stress 6>><<detention 3>><<status -10>><</link>><<lcool>><<gdelinquency>><<gtrauma>><<gstress>>
<br>
<</if>>
<<else>>
<!-- didn't come or didn't ran out of time -->
<<if $timer lte 0>>
다른 학생이 책상 위로 몸을 숙이고 교실을 가로질러 수다를 떨기 시작한다. 당신은 몸을 가리고 시선을 돌린다. 아무도 눈치채지 못하길 바란다.
<<if $kylarenglishstate is "active">>
"너-너 정말 음탕하구나." 카일라는 침을 꿀꺽 삼킨다. "그리고 용감해."
<</if>>
<<else>>
<<if $kylarenglishstate is "active">>
더 이상 위험을 감수하고 싶지 않아서, 당신은 옷을 정돈하고 똑바로 앉는다. "너-너 정말 음탕하구나." 카일라는 침을 꿀꺽 삼킨다. "그리고 용감해."
<<else>>
더 이상 위험을 감수하고 싶지 않아서, 당신은 빨리 옷을 정돈하고 똑바로 앉는다. 당신은 아무도 눈치 채지 못했다고 생각한다.
<</if>>
<</if>>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<towelup>>
<br><br>
그렇게 많은 모르는 사람들 앞에서 자신을 만지는 것은 환상적이다. 당신의 두근거리는 심장과 붉어진 얼굴이 정상으로 돌아오려면 시간이 좀 걸린다.
<br><br>
<<advancelesson>>
<<if $phase is 1>>
<<lessonEnd "englishClassroom">>
<<else>>
<<lessonEvents "english">>
<</if>>
<</if>><<effects>>
<<set $robin.stopmastur to 1>>
당신은 자신을 애무한다. 로빈은 당신을 힐끗 쳐다보고 나서, 당신의 손을 몸에서 떼어낸다. "여기서는 그러면 안돼." <<nnpc_he_ nun Robin>> 단호한 목소리로 말한다. "사적인 공간에서만 해야지." <<nnpc_He_ nun Robin>> 교실 앞쪽을 돌아본다.
<br><br>
<<nnpc_HePost "Robin" "은">> 너무 많은 주의를 끌었다. 이제 당신은 그것을 피할 수 없을 것이다.
<br><br>
<<link [[다음|History Lesson Daydream]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
당신은 역사 수업 중에, 스스로를 만지고 싶어졌다. 당신은 주위를 둘러본다. 다들 산만하다. 아무도 눈치 채지 못할 것이다.
<<if $robinhistory is "seat">>
로빈만 제외한다면 말이다.
<<exhibitionism5>>
<<else>>
<<exhibitionism4>>
<</if>>
<br><br>
<<masturbationstart>>
<<set $timer to 20>>
<<set $mouth to "disabled">>
<</if>>
당신은 계속해서 자신을 애무한다.
<<if $robinhistory is "seat">>
<<if $timer is 20>>
로빈은 당신을 힐끗 쳐다보고, 당신이 무엇을 하고 있는지 깨닫고 얼굴을 붉힌다. "여기서 그러면 안 돼!" <<nnpc_he_ ga Robin>> 말한다.
<br><br>
"앞을 보렴." 윈터가 끼어들었다. 로빈은 놀라서, 몸을 꼿꼿이 세운다.
<<elseif $rng gte 67>>
로빈은 윈터를 예의 주시하고 있다.
<<elseif $rng gte 33>>
<<if $robinromance is 1>>
로빈은 <<nnpc_his_ yi Robin>> 시선을 떼지 못한다.
<<else>>
로빈은 당신에게서 <<nnpc_his_ yi Robin>> 시선을 떼려고 하지만, 실패한다.
<</if>>
<<else>>
로빈은 당신 옆에서 얼굴을 붉힌다.
<</if>>
<<if $orgasmdown gte 1>>
<<glust>><<npcincr Robin lust 1>>
<</if>>
<</if>>
<br><br>
다른 학생들은 너무 가까이 있어서, 당신이 무엇을 하는지 쉽게 볼 수도 있을 것이다.
<<garousal>><<arousal 100 "genitals">>
<br>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls `"timer|arousal100" + ($robinhistory is "seat" ? "|robinSeat" : "")`>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<<npc Winter>><<person1>>윈터는 강의를 하는 동안, 오르가즘 중인 당신의 책상 옆에 서 있기로 결정한다. <<He_ nun>> 당신에게 <<his_ yi>> 등을 돌리고 서 있다. 당신은 아무도 눈치 채지 못했다고 생각한다.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<if !playerBellyVisible()>>
<<npc Winter>><<person1>>당신의 절정이 가라앉자 마자 윈터는 돌아서서 몸을 바짝 기울인다. "그러니까 너 자신을 만지는 것을 좋아하는구나."라고 <<he_ ga>> 속삭인다. "나는 너처럼 더러운 <<girlsPost "을">> 어떻게 해야 하는지 알고 있단다. 따라와."
<br><br>
<<He_ nun>> 꼿꼿이 서 있다. "117 페이지를 펴세요." <<he_ nun>> 학생들에게 말한다. "오래 걸리지는 않을 겁니다." 당신은 <<him_ ul>> 따라, 교실에서 창고로 들어간다. 거기에는 당신이 <<his_ yi>> 수업에서 본 적이 있는 다양한 골동품과 소품들이 있다. <<He_ nun>> 나무 상자에 손을 넣어 금속 정조대 <<if $player.penisExist>>우리를 꺼낸다<<else>>벨트를 꺼낸다<</if>>.
<br><br>
"벗거라." <<he_ nun>> 명령한다. <<He_ nun>> 기구의 먼지를 날려버린다. "너는 확실하게 스스로를 통제하지 못하는구나. 이것은 너 자신을 위한 거란다."
<br><br>
<<link [[벗는다|History Masturbate Strip]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|History Masturbate Refuse]]>><<def 1>><<detention 3>><</link>><<gdelinquency>>
<br>
<<else>>
<<npc Winter>><<person1>>당신의 절정이 가라앉자 마자 윈터는 돌아서서 몸을 바짝 기울인다. "나도 아기를 임신하면 몇몇 호르몬 관련 문제가 생긴다는 것을 알고 있단다," <<he_ ga>> 말하며, 당신의 <<bellyDescription_ ul "pc">> 흘낏 본다. "그렇다 하더라도, 그런 것들은 최소한으로 하도록 노력해다오. 그건 부적절하단다." <<He_ nun>> 뒤로 돌아 당신이 회복되도록 둔다.
<br><br>
<<advancelesson>>
<<endevent>>
<<if $phase is 1>>
<<lessonEnd "historyClassroom">>
<<else>>
<<lessonEvents "history">>
<</if>>
<</if>>
<<else>>
<<if $timer lte 0>>
윈터는 강의를 하는 동안 당신의 책상 옆에 서 있기로 결정한다. 당신은 거의 계속하기로 결심하고 누구도 관심을 기울이지 않기를 바라지만, 당신은 그것에 대해 다시 한 번 생각한다.
<<else>>
더 이상 위험을 감수하고 싶지 않아서, 당신은 빨리 옷을 정돈하고 똑바로 앉는다. 당신은 아무도 눈치 채지 못했다고 생각한다.
<</if>>
<<if $robinhistory is "seat">>
로빈은 안도하는 표정이다.
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<towelup>>
그렇게 많은 모르는 사람들 앞에서 자신을 만지는 것은 환상적이다. 당신의 두근거리는 심장과 붉어진 얼굴이 정상으로 돌아오려면 시간이 좀 걸린다.
<br><br>
<<advancelesson>>
<<if $phase is 1>>
<<lessonEnd "historyClassroom">>
<<else>>
<<lessonEvents "history">>
<</if>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
당신은 수영 수업 중에, 스스로를 만지고 싶어졌다. 당신은 주위를 둘러본다. 다들 산만하다. 당신이 물 밑에서 뭘 하고 있는지 누구도 눈치 채지 못할 것이다.
<<exhibitionism4>>
<<masturbationstart>>
<<set $timer to 20>>
<<set $mouth to "disabled">>
<</if>>
당신은 자신을 애무한다. 다른 학생들은 너무 가까이 있어서, 당신이 무엇을 하는지 쉽게 볼 수도 있을 것이다.
<<garousal>><<arousal 100 "genitals">>
<br>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls "timer|arousal100">><<set $outside to 0>><<set $location to "pool">><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<<npc Mason>><<person1>>메이슨은 반 학생들에게 수영장 한쪽에 줄을 서라고 한다. 당신은 여전히 절정의 여운으로 경련하고 있으며 일어나기 위해 몸부림치고 있다.
<<clotheson>>
메이슨은 당신이 물속에서 경련하고 있는 것을 발견한다. <<He_ nun>> 빠르게 물속으로 다이빙한 뒤 당신 곁으로 와서, 당신을 <<his_ yi>> 품에 안고 수영장 한 켠으로 헤엄친다. <<He_ nun>> 당신을 수영장 밖으로 올려보낸 뒤, 똑같이 올라와 몸을 당신쪽으로 바짝 기울인다. "괜찮아?" 하고 <<he_ ga>> 묻는다.
<br><br>
<<link [[끄덕인다|Swimming Masturbate Nod]]>><</link>>
<br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[키스한다|Swimming Masturbate Kiss]]>><<status 1>><<detention 2>><</link>><<promiscuous2>><<gdelinquency>><<gcool>>
<br>
<</if>>
<<else>>
<<if $timer lte 0>>
메이슨은 반 학생들에게 수영장 한쪽에 줄을 서라고 한다. 다른 학생들과 가까이 있는 동안 당신은 계속하기 위해 떨어질 수 없을 것이다.
<<else>>
더 이상 위험을 감수하고 싶지 않으므로, 당신은 그만둔다. 당신은 아무도 눈치 채지 못했다고 생각한다.
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
그렇게 많은 모르는 사람들 앞에서 자신을 만지는 것은 환상적이다. 당신의 두근거리는 심장과 붉어진 얼굴이 정상으로 돌아오려면 시간이 좀 걸린다.
<br><br>
<<water>>
<<advancelesson>>
<<if $phase is 1>>
<<set $phase to 0>>
수업이 끝났음을 알리는 종이 울린다. 당신은 교실을 떠난다.
<br><br>
<<if $exposed lte 0>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>>
<br><br>
<<elseif $exposed gte 1>>
<<maleicon>><<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<femaleicon>><<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 10))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
"네 옷은 버려야겠구나."라고 시리스가 말한다. "수업이 끝나면 교장 선생님을 만나 여벌 옷을 받으렴." <<He_ nun>> 수건이 당신을 덮고 있는지 확인하면서, 당신을 자리로 데려다 준다.
<br><br>
시리스는 <<person2>><<person_ ul>> 교장선생님께 보내고, 수업이 시작된다. 당신은 몸을 떤다.
<br><br>
<<towelup>>
<<endcombat>>
<<advancelesson>>
<<if $phase is 1>>
<<lessonEnd "scienceClassroom">>
<<else>>
<<lessonEvents "science">>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<generates1>><<generates2>><<generates3>><<generates4>><<generates5>><<generates6>><<maninit>>
<<set $enemytrust += 100>>
아직도 당신의 행위로 인해 얼굴이 붉어진 채, 당신은 책상 위에 널브러져 있다. 당신은 남들보다 호기심이 많다고 알고 있는 <<person1>><<person_ ul>> 응시하고 있다. "선생님은 가셨고, 우리는 그것을 최대한 활용해야 해. 이리로 오지 그래?"라고 당신은 말한다. "내 가려운 곳을 긁어줄 사람이 필요해."
<br><br>
<<He_ ga>> 당신에게 걸어오자, 당신은 <<his_ yi>> 손을 잡고 당신의 <<breastsPost>>에 얹는다. <<He_ nun>> 처음에는 망설였지만, 곧 더 대담해진다. 당신은 다른 사람들을 부르고, 곧 당신은 둥글게 둘러싸인다. 다른 학생들은 당신의 행동에 흥분하기 보다는 당황해서 앉아 있다.<<famesex 30>><<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Maths Lesson Gang Bang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Lesson Gang Bang]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
당신이 다시 일어나 앉자 군중은 당신에게서 물러난다. 당신은 그들이 서로에게 뭔가를 하기 시작할지 궁금해 하지만, 그들은 그 생각에 익숙하지 않아 보인다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
다른 학생들은 만족스러운 상태로 책상에 누워있다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 학생들을 당신에게서 멀어지게 한다. 그들은 눈치를 채고, 당신을 괴롭히는 것을 멈춘다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc River>><<person1>>
리버는 곧 다가와 흐릿한 눈으로 주위를 둘러본다. <<He_ nun>> 당신에게 시선을 고정시키지만, 아무 말도 하지 않는다. <<He_ nun>> 일어나 마치 아무 일도 일어나지 않았다는 듯이 수업을 계속한다.
<br><br>
<<link [[다음|Maths Lesson Daydream]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $pronoun is "m">>당신은 <<his_ yi>> 지퍼를 내리고<<else>>당신은 <<his_ yi>> 치마를 끌어올리고<</if>> <<if $NPCList[0].penis isnot "none">><<his_ yi>> 자지를 쓰다듬는다.<<else>><<his_ yi>> 보지를 쓰다듬는다.<</if>> <<He_ nun>> 자신의 반응을 감추기 위해 <<his_ yi>> 몸을 앞으로 숙이고 얼굴은 책상을 향한다. <<He_ nun>> 오래 버티지 못하고, 누가 알아채기도 전에 당신의 손가락으로 절정한다.
<br><br>
당신은 손을 떼어낸다. "그-그것 봐," <<he_ nun>> 숨을 헐떡인다. "그렇게 나쁘진 않았지, 그렇지? 걱정 하지 마, 이 변태야. 네 비밀은 내가 지킬게."
<br><br>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<<link [[다음|English Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $pronoun is "m">>당신은 <<his_ yi>> 지퍼를 내리고<<else>>당신은 <<his_ yi>> 치마를 끌어내리고<</if>> <<if $NPCList[0].penis isnot "none">><<his_ yi>> 자지를 쓰다듬는다.<<else>><<his_ yi>> 보지를 쓰다듬는다.<</if>> <<He_ nun>> 자신의 반응을 감추기 위해 <<his_ yi>> 몸을 앞으로 숙이고 얼굴은 책상을 향한다. <<He_ nun>> 오래 버티지 못하고, 누가 알아채기도 전에 당신의 손가락으로 절정한다.
<br><br>
"그-그것 봐," <<he_ nun>> 숨을 헐떡인다. "그렇게 나쁘진 않았지, 그렇지? 걱정 하지 마, 이 변태야. 네 비밀은 내가 지킬게."
<br><br>
<<He_ nun>> <<his_ yi>> 책상과 의자를 빼내려고 하지만, 당신은 <<his_ yi>> <<if $NPCList[0].penis isnot "none">>자지를<<else>>보지를<</if>> 잡고 <<him_ ul>> 막는다. 당신은 더 가까이 몸을 기울이며, "난 아직 안 끝났어." 라고 <<his_ yi>> 귀에 달콤하게 속삭인다. 당신은 다시 문지르기 시작한다.
<br><br>
<<He_ nun>> 이번에는 조금 더 오래 버티지만, 그래도 꽤 빨리 절정에 달한다. 당신은 <<his_ yi>> 절정 동안 <<him_ ul>> 계속 희롱해, <<him_ ul>> 꿈틀거리게 만든다. 당신은 "조심해," 라고 속삭인다. "사람들이 이런 널 보는 걸 원치 않잖아, 그렇지?"
<br><br>
잠시 후 <<he_ nun>> 다시 절정을 맞이한다. "세 번째네." <<he_ ga>> 경련을 멈추자 당신은 말한다. "교실 한복판인데 말이야. 이제 누가 변태지?"
<br><br>
"부, 부탁이야." <<he_ ga>> 속삭인다. "더 이상은,"
<br><br>
도렌이 가까이 오고 있으므로 당신은 그만둔다. <<person_ un>> 의자를 당신에게서 멀리 떨어뜨린다. 당신은 <<he_ ga>> 교훈을 얻었을거라 생각한다.
<<promiscuity4>>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<<link [[다음|English Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
"네 맘대로 해"라고 <<he_ ga>> 말한다. "모두들, 이것 좀 봐"라고 <<he_ nun>> 고개를 돌리면서 당신의 팔을 허공으로 들어올린다. "이 변태가 자위하는 걸 잡았어."
<br><br>
당신은 변명하려고 하지만, 당신의 붉어진 얼굴은 진실을 말해준다. <<if $exposed gte 1>>당신의 흐트러진 옷은 말할 것도 없다.<</if>> 당신은 학생들이 웃음을 터뜨리는 동안 <<personPost>>에게서 팔을 떼어낸다.
<br><br>
<<fameexhibitionism 30>>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<<npc Doren>><<person1>>도렌이 다가와 당신의 책상 옆에 선다. "유감스럽게도 나는 이걸 무시할 수 없어. 레이턴 선생님이 너를 징계 시간 동안 보고 싶어 할 거다." <<He_ nun>> 걱정스러운 표정이다.
<br><br>
<<link [[끄덕인다|English Lesson Daydream]]>><<endevent>><</link>>
<br>
<<link [[수치심에 고개를 숙인|English Events Masturbation Stare]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Doren love 1>><</link>><<gtrauma>><<gstress>><<lcool>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
도렌이 교실을 둘러보며 말했다. "조용히 해!" <<he_ ga>> 소리쳤다. 학생들은 조용해진다.
<br><br>
<<if $dorenhonest isnot 1>>
<<person1>>도렌은 당신을 돌아본다. "밖에서 얘기 좀 하고 싶구나. 부탁이야." 당신은 모든 사람들이 당신을 응시하고 있을 것이라는 것을 알고, 고개를 숙인 채 교실에서 <<him_ ul>> 따라간다.
<br><br>
<<He_ nun>> 당신 뒤로 문을 닫고 평소와는 달리 조용한 어조로 말한다. "<<lassPost>>, 괜찮은 거니, 아니면 혹시 내게 특별히 하고 싶은 말이 있지는 않니?"
<br><br>
<<link [[솔직히 이야기한다|English Events Honest]]>><<npcincr Doren love 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[괜찮다고 말한다|English Events Masturbation Fine]]>><</link>>
<br>
<<else>>
<<endevent>>
<<link [[다음|English Lesson Daydream]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
당신은 의연한 척하며 <<himPost>>에게 당신은 괜찮다고 말한다. "네가 그렇게 말한다면, 알겠어." <<he_ ga>> 말한다. "이제 그들이 창문을 깨기 전에 수업으로 돌아가자."
<br><br>
<<endevent>>
<<link [[다음|English Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $player.penisExist and $worn.genitals.name is "chastity cage" and $worn.genitals.origin is "Winter">>
<<if $worn.under_lower.type.includes("naked")>>
당신은 <<nervously>> 당신의 <<genitals_ rul>> 선생님에게 숨기려고 애쓰면서 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗는다. "속옷이 없는 것은 눈감아주도록 하마, 이번에는,"라고 <<he_ ga>> 말한다.
<<else>>
당신은 <<nervously>> 당신의 <<genitals_ rul>> 선생님에게 숨기려고 애쓰면서 당신의 <<trClothes "lower" $worn.lower.name "name" "과">>_trResult <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗는다.
<<underlowerstrip>>
<</if>>
<<if playerBellySize() lte 7>>
윈터가 당신의 손을 움직이자 <<his_ yi>> 눈이 휘둥그레진다. "오," <<he_ ga>> 말한다. "이미 정조대를 차고 있는데도, 그것만으로는 충분하지 않았던 거니?" <<He_ nun>> 잠시 생각에 잠긴다. "네가 착용하고 있는 정조대 우리의 열쇠를 찾았단다, 한 걸음 더 나아가자." <<He_ nun>> <<his_ yi>> 주머니에서 열쇠를 꺼내고 당신의 자지에 채워진 정조대 우리를 열어준다.
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">정조대가 사라지자, <<trChastityParasite "$vaginalchastityparasite" '이'>>_trResult 당신의 질에서 떨어진다.</span>
<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">정조대가 사라지자, <<trChastityParasite "$penilechastityparasite" '이'>>_trResult 당신의 자지에서 떨어진다.</span>
<<set $penilechastityparasite to 0>>
<</if>>
<br><br>
<<genitalswear 1>>
<<set $worn.genitals.origin to "Winter">>
<<He_ nun>> 정조대를 허리에 감는다. 자물쇠가 요란하게 딸깍 소리를 내며 닫힌다. "이제," <<he_ ga>> 말한다. "더이상 너를 유혹하는 건 없단다. 내가 너라면, 남들에게 그걸 보여주지 않을거야."
<br><br>
<<if $speech_attitude is "meek">>
"저를 풀어주시면 안될까요?" 당신은 묻는다.
<<elseif $speech_attitude is "bratty">>
"이건 굴욕적이에요." 당신은 말한다. "열쇠 어딨어요?"
<<else>>
"언제 저를 풀어주실 건가요?" 당신은 묻는다.
<</if>>
<br><br>
<<He_ nun>> 어깨를 으쓱인다. "정조대의 열쇠는 오래전에 잃어버렸단다. 바라건대 너를 풀어줄 때쯤에는 네가 어느 정도 자제력을 가지고 있었으면 좋겠구나." <<He_ nun>> 자리에서 일어선다. "이제 교실로 돌아가자."
<br><br>
<<else>>
"나도 아기를 임신하면 몇몇 호르몬 관련 문제가 생긴다는 것을 알고 있단다," <<he_ ga>> 말하며, 당신의 <<bellyDescription_ ul "pc">> 흘낏 본다. "그렇다 하더라도, 그런 것들은 최소한으로 하도록 노력해다오. 그건 부적절하단다." <<He_ nun>> 자리에서 일어선다. "이제 교실로 돌아가자."
<br><br>
<</if>>
<<endevent>>
<<link [[다음|History Lesson Daydream]]>><<clotheson>><</link>>
<<elseif playerChastity()>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 <<nervously>> 당신의 <<genitals_ rul>> 선생님에게 숨기려고 애쓰면서 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗는다. "속옷이 없는 것은 눈감아주도록 하마, 이번에는,"라고 <<he_ ga>> 말한다.
<<else>>
당신은 <<nervously>> 당신의 <<genitals_ rul>> 선생님에게 숨기려고 애쓰면서 당신의 <<trClothes "lower" $worn.lower.name "name" "과">>_trResult <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗는다.
<<underlowerstrip>>
<</if>>
윈터가 당신의 손을 움직이자 <<his_ yi>> 눈이 휘둥그레진다. "오." <<he_ ga>> 말한다. "이미 정조대를 차고 있는데도, 그것만으로는 충분하지 않았던 모양이구나." <<He_ nun>> 잠시 생각에 잠겼다. "한 가지 방법밖에 없겠군." <<He_ nun>> 상자 위에 앉아 당신을 <<his_ yi>> 무릎 위에 눕힌다.
<<lowerstrip>>
<br><br>
<<link [[다음|History Masturbate Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 당신의 <<genitals_ rul>> 선생님에게 숨기려고 애쓰면서 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗는다. "속옷이 없는 것은 눈감아주도록 하마, 이번에는,"라고 <<he_ ga>> 말한다.
<<else>>
당신은 당신의 <<genitals_ rul>> 선생님에게 숨기려고 애쓰면서 당신의 <<trClothes "lower" $worn.lower.name "name" "과">>_trResult <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗는다.
<<underlowerstrip>>
<</if>>
<<lowerstrip>>
<<if $player.penisExist and $player.vaginaExist>>
<<he_ ga>> 당신의 독특한 성기에 놀랐을지도 모르지만, <<he_ nun>> 아무런 내색도 하지 않는다.
<</if>>
<<if playerBellySize() lte 7 or $player.gender isnot "f">>
<<if $player.gender is "f">>
<<genitalswear 1>>
<<else>>
<<genitalswear 2>>
<</if>>
<<set $worn.genitals.origin to "Winter">>
<<set $genderknown.pushUnique("Winter")>>
허리 아래를 벗자 마자, <<He_ nun>> 정조대 <<if $player.penisExist>>우리를<<else>>벨트를<</if>> 허리에 감는다. 자물쇠가 요란하게 딸깍 소리를 내며 닫힌다. "이제," <<he_ ga>> 말한다. "더이상 너를 유혹하는 건 없단다."
<br><br>
<<if $speech_attitude is "meek">>
"저를 풀어주시면 안될까요?" 당신은 묻는다.
<<elseif $speech_attitude is "bratty">>
"이건 굴욕적이에요." 당신은 말한다. "열쇠 어딨어요?"
<<else>>
"언제 저를 풀어주실 건가요?" 당신은 묻는다.
<</if>>
<br><br>
<<if $player.penisExist>>
<<He_ nun>> 어깨를 으쓱인다. "글쎄, 열쇠가 어디있는지는 나도 잘 모르겠단다.
<<else>>
<<He_ nun>> 어깨를 으쓱인다. "열쇠는 오래전에 잃어버렸단다.
<</if>>
바라건대 너를 풀어줄 때쯤에는 네가 어느 정도 자제력을 가지고 있었으면 좋겠구나." <<He_ nun>> 자리에서 일어선다. "이제 교실로 돌아가자."
<br><br>
<<else>>
"나도 아기를 임신하면 몇몇 호르몬 관련 문제가 생긴다는 것을 알고 있단다," <<he_ ga>> 말하며, 당신의 <<bellyDescription_ ul "pc">> 흘낏 본다. "그렇다 하더라도, 그런 것들은 최소한으로 하도록 노력해다오. 그건 부적절하단다." <<He_ nun>> 자리에서 일어선다. "이제 교실로 돌아가자."
<br><br>
<</if>>
<<endevent>>
<<link [[다음|History Lesson Daydream]]>><<clotheson>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $speech_attitude is "meek">>
"시-싫어요." 당신은 눈도 마주치지 못한 채 말한다.
<<elseif $speech_attitude is "bratty">>
"이 늙은 변태새끼야, 꺼져."라고 당신은 말한다.
<<else>>
"아니요."라고 당신은 말한다. "전 그런 건 입고 싶지 않아요."
<</if>>
<br><br>
"나는 입혀야겠단다," <<he_ ga>> 말하면서, 당신을 향해 돌진한다. 당신은 옆으로 피하고 방에서 도망친다. "레이턴 선생님이 너를 얼마나 빨리 처리할 지 보게 될 거 같구나." 당신이 복도를 달려가자 <<he_ ga>> 소리친다.
<<pass 10>>
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $enemyanger lte 20>>
<span id="next"><<link [[다음|History Masturbate Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|History Masturbate Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"너는 정력적이구나." <<he_ nun>> 헉헉거린다. <<tearful>> 당신은 <<him_ ul>> 따라 교실로 돌아간다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson Daydream]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He_ nun>> 고통에 몸을 움츠리고 당신은 <<his_ yi>> 손아귀에서 꿈지럭거리며 빠져나온다. "언제까지고 벌을 피할 수는 없단다." 라고 <<he_ ga>> 외친다. <<tearful>> 당신은 방에서 나와 복도를 따라 뛰어간다.
<<pass 10>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<br>
<<else>>
<<He_ nun>> 당신을 풀어준다. "네가 교훈을 얻었기를 바라마. 자위 행위는 모든 종류의 건강 문제를 야기한단다." <<tearful>> 당신은 <<him_ ul>> 따라 교실로 돌아간다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson Daydream]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<effects>>
당신은 고개를 끄덕인다. <<He_ nun>> 여전히 걱정스러워 보인다. "네가 괜찮다면," <<he_ ga>> 말한다. "다시 그렇게 경련하기 시작하면 말해줘. 위험할 수도 있으니까." <<He_ nun>> 당신이 수영장으로 다시 들어가는 것을 도와주고 수업을 계속한다.
<br><br>
<<endcombat>>
<<link [[다음|Swimming Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<effects>>
당신은 <<his_ yi>> 입술에 키스를 보낸다. <<takeKissVirginity "Mason">><<He_ nun>> <<his_ yi>> 얼굴에 혼란과 공포가 뒤섞인 표정을 띄고 뒷걸음질친다. 다른 학생들은 웃고 환호한다. <<His_ yi>> 얼굴이 빨개진다. "좋아, 그럼" <<he_ ga>> 말한다. "수영장으로 돌아가." <<He_ nun>> 남은 수업 동안 당신을 보는 것을 피한다.
<<promiscuity2>>
<<endcombat>>
<<link [[다음|Swimming Lesson Daydream]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to random(5, 50)>>
<</if>>
당신은 자신을 애무한다. <<if $phase2 is 1>>그들은<<else>><<person1>><<person_ un>><</if>> 큰 관심을 가지고 지켜보고 있다.
<<garousal>><<arousal 50 "genitals">>
<br><br>
<<if $orgasmdown gte 1>>
<<set $timer -= 5>>
<<if $phase2 is 1>>그들은<<else>><<person1>><<person_ un>><</if>> 경외심을 가지고 당신의 절정을 바라보고 있다. "<<phim_ ul>> 좀 봐!"
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls "timer|arousal50">><<effects>>
<<if $timer lte 0>>
<<person1>><<person_ i>> 앞으로 나선다. "나는 <<if $phase2 is 1>>우리가<<else>>내가<</if>> 충분히 봤다고 생각해. 이제 실전 경험을 쌓아야 할 때야." 당신은 자신을 만지는 것을 멈추려고 노력하지만, 경련을 억제할 수 없다. <<if $phase2 is 1>>그들은<<else>><<He_ nun>><</if>> 개인 칸에서 당신을 막아선다.
<<saveNPC 0 toilets_1>>
<<if $phase2 is 1>>
<<set _phasetemp to 1>>
<<saveNPC 1 toilets_2>>
<</if>>
<<endmasturbation>>
<<endcombat>>
<<loadNPC 0 toilets_1>>
<<if _phasetemp is 1>>
<<set $phase2 to 1>>
<<loadNPC 1 toilets_2>>
<</if>>
<br><br>
<<link [[다음|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
당신은 <<if $phase2 is 1>>그들이<<else>><<he_ ga>><</if>> 충분히 보았다고 판단한다.
<<if $orgasmcurrent is 0>>
<<saveNPC 0 toilets_1>>
<<if $phase2 is 1>>
<<set _phasetemp to 1>>
<<saveNPC 1 toilets_2>>
<</if>>
<<endmasturbation>>
<<endcombat>>
<<loadNPC 0 toilets_1>>
<<if _phasetemp is 1>>
<<set $phase2 to 1>>
<<loadNPC 1 toilets_2>>
<</if>>
"정말 한심하네. 끝까지 한 것도 아니잖아!" <<if $phase2 is 1>><<person2>><<person_ un>> 은 동의하며 고개를 끄덕인다.<</if>> "<<print ($phase2 is 1 ? "우리를" : "나를")>> 희롱한 벌이 필요할 거 같은데." <<if $phase2 is 1>>그들은<<else>><<person1>><<He_ nun>><</if>> 당신을 향해 발걸음을 내딛고, 개인 칸에서 당신을 막아선다.
<br><br>
<<link [[다음|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<endmasturbation>>
<br>
당신은 다리를 넓게 벌려서, <<if $phase2 is 1>>그들이<<else>><<him_ i>><</if>> 당신이 경련하는 걸 완벽하게 볼 수 있게 했다. <<if $phase2 is 1>>그들은<<else>><<He_ nun>><</if>> 놀라서 망연자실한 채 서 있다.
<br><br>
당신은 일어서서, 개인 칸을 나갈 때 <<person1>><<personPost>>에게 몸을 비빈다. <<flaunting>> <<if $phase2 is 1>>그들이<<else>><<he_ ga>><</if>> 당신을 가까이에서 바라보는 가운데 당신은
<<storeon $bus "check">>
<<if _store_check is 1>>
<<storeon $bus>>
당신의 옷을 다시 가지고, 천천히 <<if $phase2 is 1>>그들의<<else>><<his_ yi>><</if>> 앞에서 옷을 입으며,
<<else>>
거울에 비친 자신의 모습을 보면서, <<if $phase2 is 1>>그들 중 한명<<else>><<himPost>><</if>>에게 윙크를 하며,
<</if>>당신의 <<bottom_ ul>> 흔든다. 그들은 당신을 향해 다른 움직임을 보이지 않는다.
<<clotheson>>
<<endcombat>>
<<link [[떠난다|Park]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<!-- This passage contains contextual elements which require it to be used in conjunction with furniture.
See: [[침대에서 자위한다|Home Masturbation]] --><<set $outside to 0>><<set $location to "home">><<effects>><<set _robin to statusCheck("Robin")>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
당신은 안락한 매트리스에 누워 당신의 양손이 자유롭게 움직이도록 둔다.
<<if hasSexStat("exhibitionism", 3)>>
당신은 벽이 얼마나 얇을지 궁금해한다.
<<else>>
아무도 들어오지 않았으면 좋겠다.
<</if>>
<br><br>
<</if>>
<<masturbationeffects>>
<<if C.npc.Robin.init is 1 and !$daily.robin.masturbation and $rng gte 91 and _robin_location is "orphanage" and _robin.lust gte 2 and _robin.love gte 50 and _robin.trauma lt 20>>
<<set $daily.robin.masturbation to true>>
<<if $robinromance and _robin.lust gte 30 and _robin.love gte 80>>
<<set $timer to 20>>
<<set $robinWatchingMasturbation to 1>>
<<set $robinWatchingMasturbationCount to ($robinWatchingMasturbationCount or 0) + 1>>
<<else>>
<<npc Robin>><<person1>>
당신은 끼익 하는 소리와, 그리고 헉 하는 소리를 듣는다. <span @class="$robinromance ? 'lewd' : 'red'">로빈이 문가에 서서,</span>
<<if $worn.over_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1>>
당신의 <<genitals_ rul>> 쳐다보고 있다.
<<if hasSexStat("exhibitionism", 3)>>
당신은 몸을 가리려고 하지도 않는다. <<He_ ga>> 아마 당신보다도 더 당황스러워하고 있을 것이다.
<<else>>
얼굴이 창피함으로 달아올라, 당신은 벌거벗은 몸 위로 이불을 잡아당긴다.<<stress 6>><<gstress>>
<</if>>
<<arousal 500>><<npcincr Robin lust 2>><<garousal>><<glust>>
<<else>>
충격으로 눈을 크게 뜨고 있다.
<<if hasSexStat("exhibitionism", 2)>>
당신은 그 방해에 별로 신경을 쓰지 않는다. <<He_ ga>> 아마 당신보다도 더 당황스러워하고 있을 것이다.
<<else>>
얼굴이 창피함으로 달아올라, 당신은 급하게 일어선다.<<stress 6>><<gstress>>
<</if>>
<<arousal 200>><<npcincr Robin lust 1>><<garousal>><<glust>>
<</if>>
<br><br>
"미-미안해!" <<he_ ga>> 말을 더듬는다. <<He_ nun>> 재빠르게 당신의 방문을 닫는다.
<br><br>
<</if>>
<</if>>
<<if $robinWatchingMasturbation and $timer gt 0>>
<span class="lewd">You feel like you're being watched.</span>
<br><br>
<</if>>
<<masturbationactions>>
<<if $robinWatchingMasturbation and $timer gt 0 and $orgasmdown is 3>><<set $robinWatchingMasturbation++>><</if>>
<<masturbationControls "robinWatching">><<effects>>
<<npcincr Robin lust `Math.clamp(($robinWatchingMasturbation or 0) * 3, 0, 15)`>>
<<if $robinWatchingMasturbation and $timer gt 0>>
당신이 끝마치자, 문이 닫히는 소리가 들린다. 당신은 궁금해한다, 저기 누가 있었지? <<arousal 500>><<garousal>><<if $exhibitionism lt 55>><<stress 2>><<gstress>><</if>>
<br><br>
<<endmasturbation>>
<<endcombat>>
<br>
<<link [[다음|Bedroom]]>><<clotheson>><<endevent>><</link>>
<br><br>
<<else>>
여기서 이렇게 하는 것은 별로 짜릿하지 않지만, 적어도 기분이 상쾌해진다.
<<endmasturbation>>
<<endcombat>>
<br>
<<if isLoveInterest("Kylar") and $kylar_camera is 7>>
당신은 옷장 위의 올빼미 인형을 쳐다보며 윙크한다.
<br><br>
<</if>>
<<link [[다음|Bedroom]]>><<clotheson>><</link>>
<br>
<</if>>
<<unset $robinWatchingMasturbation>><<effects>><<set _enableSexToys to true>>
<<if $masturbationstart is 1>>
당신은 만약 알렉스에게 당신이 이런 일을 하는 것을 들켰을 때 <<nnpc_HePost "Alex" "이">> 어떤 말을 할 지 궁금해한다.
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls>><<effects>>
<<if random(0,100) gte Math.clamp(108 - ($masturbationorgasm * 4),60,100) and Time.dayState isnot "night">>
<<endmasturbation>>
<<endcombat>>
<<npc Alex>><<person1>>당신이 일어날 때, 당신은 손잡이를 잡고 얼굴을 붉히고 있는 알렉스와 열린 문을 본다.
<<if C.npc.Alex.dom gte 20>>
<<He_ nun>> 머뭇거리다가, 앞으로 나와 <<his_ yi>> 뒤에 있는 문을 닫는다. "거기서 정말 재미있게 놀고 있는 것 같았는데, 나도 동참해도 될까?" 라고 <<he_ ga>> 당신을 벽에 밀어붙이며 말한다.
<br><br>
<<if hasSexStat("promiscuity", 2)>>
<<link [[허락한다|Farm Shower Masturbation Sex]]>><<set $sexstart to 1>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<gdom>><<glove>>
<br>
<</if>>
<<link [[달려 지나쳐간다|Farm Work]]>><<clotheson>><<npcincr Alex lust 5>><<endevent>><</link>><<gglust>>
<<else>>
<<He_ nun>> 머뭇거리다가, 문을 닫는다. 당신은 일어나서 다시 깨끗해질 때까지 씻는다.<<wash>>
<br><br>
<<link [[다음|Farm Work]]>><<clotheson>><<npcincr Alex lust 2>><<endevent>><</link>><<glust>>
<br>
<</if>>
<<else>>
<<endmasturbation>>
<<endcombat>>
당신은 일어나서 다시 깨끗해질 때까지 씻는다.<<wash>>
<br><br>
<<link [[다음|Farm Work]]>><<clotheson>><</link>>
<</if>><<effects>><<set _enableSexToys to true>>
<<if $masturbationstart is 1 || $masturbationstart is 2>>
<<if hasSexStat("exhibitionism", 5)>>
당신은 누군가가 당신을 바라보기를 바라며 당신의 목소리를 억누르거나 숨기려는 노력을 하지 않는다. <<if $masturbationstart is 2>><<exhibitionism4>><</if>>
<<elseif hasSexStat("exhibitionism", 4)>>
당신은 그들이 당신에게 너무 주의를 기울이지 않는 한 누군가가 방에 있든 말든 상관하지 않는다. <<if $masturbationstart is 2>><<exhibitionism3>><</if>>
<<elseif hasSexStat("exhibitionism", 3)>>
당신은 이렇게 많은 사람들이 주위에 있는 것이 완전히 편안해지지 않았지만, 그들이 당신 쪽을 흘낏 쳐다보는 것을 너무 신경쓰지는 않는다. <<if $masturbationstart is 2>><<exhibitionism2>><</if>>
<<else>>
당신은 다른 댄서들을 쳐다보지 않으려고 노력하며 아무도 당신 쪽을 바라보지 않기를 바라며 당신이 하고 있는 짓을 감춘다. <<if $masturbationstart is 2>><<exhibitionism1>><</if>>
<</if>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls>><<effects>>
<<endmasturbation>>
<<endcombat>>
당신은 비틀거리는 다리로 벽에서 자신을 일으켜 세우고 다시 몸이 뽀득거리도록 깨끗해질 때까지 씻는다.<<wash>>
<br><br>
<<link [[다음->Brothel Bathroom]]>><<clotheson>><</link>><<effects>><<set _enableSexToys to true>>
<<if $masturbationstart is 1>>
당신은 다른 쪽의 샤워 칸에 있는 모든 사람들과 그들이 당신을 보게 된다면 어떻게 될 지 생각하는 것을 그만둘 수가 없다.
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls>><<effects>>
<<endmasturbation>>
<<endcombat>>
당신은 비틀거리는 다리로 벽에서 자신을 일으켜 세우고 다시 몸이 뽀득거리도록 깨끗해질 때까지 씻는다.<<wash>>
<br><br>
<<link [[다음->Strip Club Bathroom]]>><<clotheson>><</link>><<widget "endmasturbation">>
<<if $possessed>>
<<if $masturbationorgasm is 0>>
당신은 절정하지 않았다. 당신은 안도감을 느낀다.
<<lstress>><<stress -6>>
<</if>>
<<else>>
<<set _masturbationorgasm to Math.clamp($masturbationorgasm - $masturbationRuinedOrgasm, 0, Infinity)>>
<<if _masturbationorgasm is 0 and $masturbationRuinedOrgasm gt 0>>
<<if ($earSlime.event is "masturbate and orgasm at least five times" and $masturbationorgasm gte 5) or ($earSlime.event is "masturbate and orgasm at least ten times" and $masturbationorgasm gte 10)>>
당신은 절정하지 못했고, 모든 절정감은 사라졌지만, <span class="green">용서의 따뜻함이 당신을 채운다.</span> 당신은 그것이 귓속의 슬라임이, 당신이 <<trNumber $masturbationRuinedOrgasm>> 번 절정하려다 멈춘 것에 대해 보상해주려 한다는 것을 안다.
<<pain `$masturbationRuinedOrgasm * -1`>><<trauma `$masturbationRuinedOrgasm * -1`>><<stress `$masturbationRuinedOrgasm * -2`>>
<<if $masturbationRuinedOrgasm gte 15>>
<<llpain>><<lltrauma>><<llstress>>
<<else>>
<<lpain>><<ltrauma>><<lstress>>
<</if>>
<<set $earSlime.event to "">>
<<set $earSlime.defyCooldown to 0>>
<<else>>
<span class="red">당신은 절정하지 못했고, 모든 절정감은 당신 귓속의 슬라임에 의해 사라졌다.</span><<gstress>><<stress 10>>
<</if>>
<<elseif _masturbationorgasm is 0>>
<<if $purity gte 990 and playerChastity()>>
당신은 절정하지는 않았지만, 그럼에도 죄책감을 느낀다.
<<elseif $purity gte 900>>
당신은 절정하지는 않았지만, 그래도 괜찮다.
<<else>>
당신은 절정하지 못해서 짜증이 난다.
<<gstress>><<stress 6>>
<</if>>
<<elseif _masturbationorgasm is 1>>
당신은 만족감을 느낀다.
<<elseif _masturbationorgasm is 2>>
당신은 두 번 절정에 도달했다. 당신은 만족감을 느낀다.
<<elseif _masturbationorgasm lte 4>>
당신은 <<trNumber _masturbationorgasm>> 번 절정에 도달했다. 따뜻한 기운이 느껴진다.
<<elseif _masturbationorgasm lte 6>>
당신은 <<trNumber _masturbationorgasm>> 번 절정에 도달했다. 당신은 헉헉거린다.
<<elseif _masturbationorgasm lte 10>>
당신은 <<trNumber _masturbationorgasm>> 번 절정에 도달했다. 당신의 몸이 지쳐있다.
<<elseif _masturbationorgasm lte 15>>
당신은 <<trNumber _masturbationorgasm>> 번 절정에 도달했다. 당신은 병사 수준의 체력을 가진 게 틀림없다.
<<elseif _masturbationorgasm lte 20>>
당신은 <<trNumber _masturbationorgasm>> 번 절정에 도달했다. 점점 바보같아지고 있다.
<<elseif _masturbationorgasm lte 30>>
당신은 <<trNumber _masturbationorgasm>> 번 절정에 도달했다. 당신의 몸이 견딜 수 있을까?
<<elseif _masturbationorgasm lte 50>>
당신은 <<trNumber _masturbationorgasm>> 번 절정에 도달했다. 스트레스를 푸는 다른 방법도 많다. 당신도 알겠지만.
<<elseif _masturbationorgasm lte 100>>
당신은 <<trNumber _masturbationorgasm>> 번 절정에 도달했다. 촉수 괴물이라 하더라도 당신에게서 인내심에 대해 무언가 배울 수 있을 것이다.
<<else>>
당신은 <<trNumber _masturbationorgasm>> 번 절정에 도달했다. 당신은 촉수 괴물의 신이 되려고 해 볼 수도 있을 것이다. 미쳐 버렸을 수도 있고.
<</if>>
<<if _masturbationorgasm and $masturbationRuinedOrgasm>>
<br><br>
<span class="red"><<trNumber $masturbationRuinedOrgasm>> 번의 절정이 당신 귓속의 슬라임에 의해 사라져 버렸다.</span>
<</if>>
<<if $earSlime.event is "masturbate to orgasm" and $masturbationorgasm gte 1>>
<span class="green">당신 귓속의 슬라임이 당신이 자위해서 절정하라는 명령을 완수한 것에 기뻐하고 있다.</span>
<<pain -4>><<stress -6>><<trauma -12>><<lpain>><<lltrauma>><<lstress>>
<<set $earSlime.event to "">>
<br>
<</if>>
<</if>>
<<if _masturbationorgasm gt 50>>
<<earnFeat "Producer of Lewd Fluids">>
<</if>>
<<if _masturbationorgasm gt 100 or ($masturbation_bowl is 1 and Math.floor(($masturbation_fluid / 30)) gte 15)>>
<<earnFeat "Literally Buckets">>
<</if>>
<<if $purity gte 990 and playerChastity()>>
다른 <<girlsPost "도">> 이런 걸 하는 걸까, 아니면 당신만 별종인 걸까?
<</if>>
<br>
<<if $masturbation_oralSkill and $oralskill lt 200>>
<<if !$masturbation_oralSkillMax>><<set $masturbation_oralSkillMax to 0>><</if>>
<<set _oralSkillUp to Math.clamp(Math.ceil($masturbation_oralSkill / 3),0,20 - $masturbation_oralSkillMax)>>
<<if $oralskill + _oralSkillUp gt 200>><<set _oralSkillUp to 200 - $oralskill>><</if>>
<<if _oralSkillUp gt 0>>
<<oralskill _oralSkillUp>>
<span class="gold">당신은 당신의 입으로 기분 좋게 해주는 능력에 더 자신감을 느낀다.</span>
<br>
<</if>>
<<set $masturbation_oralSkillMax to $masturbation_oralSkillMax + _oralSkillUp>>
<</if>>
<<set $masturbation_fluid to ($masturbation_semen + $masturbation_milk + $masturbation_vaginaFluid)>>
<<if $masturbation_bowl is 1>>
<<masturbationbowlimage>>
<<if $masturbation_fluid gt $creamstat>>
<<set $creamstat to $masturbation_fluid>>
<</if>>
<<if $masturbation_fluid gt 0>>
<<set $_liquids to []>>
<<if $masturbation_milk gt 0>><<set $_liquids.push("모유")>><</if>>
<<if $masturbation_semen gt 0>><<set $_liquids.push("정액")>><</if>>
<<if $masturbation_vaginaFluid gt 0>><<set $_liquids.push("애액")>><</if>>
<span class="gold">당신은 <<print ($masturbation_fluid).toFixed(1)>> mL의 <<set _trResult to $_liquids.formatList({"useOxfordComma":true})>><<trPost _postNum "을">><<print _trResult>> 얻었다.</span>
<<else>>
당신은 모유나 다른 체액을 짜내는 데 실패했다.
<</if>>
<br>
<<elseif $bottledMilk>>
<span class="gold">당신은 <<print ($bottledMilk).toFixed(1)>> mL의 모유를 병에 담았다.</span>
<<if $bottledMilk gte 100>>
<<wearProp "baby bottle">>
<<set $_bottles to Math.floor(parseFloat(($bottledMilk).toFixed(1)) / 100)>>
<<tending_give baby_bottle_of_breast_milk $_bottles>>
<<print $_bottles>>병을 가득 채울 만큼 충분하다.
<<else>>
병을 가득 채우기에는 충분하지 않다.
<</if>>
<br>
<</if>>
<<if $reformChastityParasite and $worn.genitals.name is "naked" and $player.penisExist and $earSlime.focus is "pregnancy">>
<span class="purple">기생충 정조대가 당신의 자지 주변에 다시 형성된다.</span>
<<genitalswear 8>>
<<set $worn.genitals.origin to "ear slime">>
<br>
<</if>>
<<unset $reformChastityParasite>>
<<unset $masturbation_oralSkill>>
<<set $masturbating to 0>>
<<set $masturbation_bowl to 0>>
<!-- temporary variables to allow for referencing these values after this widget is run -->
<<set _masturbation_semen to $masturbation_semen>>
<<set _masturbation_milk to $masturbation_milk>>
<<set _masturbation_vaginaFluid to $masturbation_vaginaFluid>>
<<set $masturbation_semen to 0>>
<<set $masturbation_milk to 0>>
<<set $masturbation_vaginaFluid to 0>>
<<set $leftactiondefault to 0>>
<<set $rightactiondefault to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $mouthactiondefault to 0>>
<<set $mouthaction to 0>>
<<set $mouth to 0>>
<<set $mouthstate to 0>>
<<set $penisuse to ($player.penisExist ? 0 : "none")>>
<<set $penisstate to ($player.penisExist ? 0 : "none")>>
<<set $vaginaactiondefault to 0>>
<<set $vaginaaction to 0>>
<<set $vaginause to ($player.vaginaExist ? 0 : "none")>>
<<set $vaginastate to ($player.vaginaExist ? 0 : "none")>>
<<set $anusactiondefault to 0>>
<<set $anusaction to 0>>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<<if $leftarm isnot "bound">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm isnot "bound">>
<<set $rightarm to 0>>
<</if>>
<<unset $corruptionMasturbation>>
<<unset $corruptionMasturbationCount>>
<<unset $leftFingersSemen>>
<<unset $rightFingersSemen>>
<<set $masturbationorgasmsemen to 0>>
<<if $semenInVagina is true>>
<<recordVaginalSperm "pc" "pc" "human">>
<<fertiliseParasites "vagina">>
<<unset $semenInVagina>>
<</if>>
<<if $semenInAnus is true>>
<<recordAnusSperm "pc" "pc" "human">>
<<fertiliseParasites>>
<<unset $semenInAnus>>
<</if>>
<<fetishPregnancyImg>>
<<unset $ballsText>>
<<unset $fingersInVagina>>
<<unset $vaginaFingerLimit>>
<<unset $selfsuckDepth>>
<<unset $selfsuckLimit>>
<<unset $penisHeight>>
<<unset $canSelfSuckPenis>>
<<unset $canSelfSuckVagina>>
<<unset $currentToyLeft>>
<<unset $currentToyRight>>
<<unset $currentToyVagina>>
<<unset $currentToyAnus>>
<<unset $bottledMilk>>
<<unset $masturbationAudience>>
<<unset $masturbationAudienceReactions>>
<<unset $masturbationActions>>
<<unset $masturbationAudience>>
<<unset $masturbationAudienceMutualAllowed>>
<</widget>>
<<widget "masturbationstart">>
<<set $masturbating to 1>>
<<if $leftarm isnot "bound">>
<<set $leftarm to 0>>
<<set $leftaction to 0>>
<</if>>
<<set $leftactiondefault to "mrest">>
<<if $rightarm isnot "bound">>
<<set $rightarm to 0>>
<<set $rightaction to 0>>
<</if>>
<<set $rightactiondefault to "mrest">>
<<set $mouth to 0>>
<<set $mouthactiondefault to "mrest">>
<<set $mouthaction to 0>>
<<if $player.penisExist>>
<<set $penisuse to 0>>
<<else>>
<<set $penisuse to "none">>
<</if>>
<<if $player.vaginaExist>>
<<set $vaginause to 0>>
<<else>>
<<set $vaginause to "none">>
<</if>>
<<set $vaginaactiondefault to "mrest">>
<<set $vaginaaction to 0>>
<<set $anusactiondefault to "mrest">>
<<set $anusaction to 0>>
<<set $anususe to 0>>
<<set $masturbationorgasmsemen to 0>>
<<set $masturbation_oralSkill to 0>>
<<set $masturbation_semen to 0>>
<<set $masturbation_milk to 0>>
<<set $masturbation_vaginaFluid to 0>>
<<set $masturbationRuinedOrgasm to 0>>
<<set $masturbationAudience to 0>>
<<set $masturbationTimeStat to Time.date.timeStamp>>
<<set $fingersInVagina to 0>>
<<if $player.virginity.vaginal is true and $sexStats.vagina.pregnancy.totalBirthEvents is 0>>
<!-- if virgin, limit is 2 -->
<<set $vaginaFingerLimit to 2>>
<<else>>
<<if currentSkillValue("vaginalskill") gte 600 or $demon gte 3>> <!-- Demons are stretchy. -->
<<set $vaginaFingerLimit to 5>>
<<elseif currentSkillValue("vaginalskill") gte 200 or $demon gte 1>>
<<set $vaginaFingerLimit to 4>>
<<else>>
<<set $vaginaFingerLimit to 3>>
<</if>>
<</if>>
/* note: we're setting $ballssize here because the variable exists but isn't used anywhere else YET. when a true implementation is attempted, remove this. */
<<set $ballssize to $player.penissize>>
<<silently>>
<<ballsize>><<set $ballsText to _text_output + " ">>
<<testiclesPost>><<set $ballsText += _trResult>>
<</silently>>
<<selfsuckchecks>>
<<if $earSlime.event.includes("get your own sperm into your") and $worn.genitals.name is "chastity parasite">>
<span class="lewd">당신의 <<penis_ ga>> 기생충 정조대에게서 풀려난다.</span>
<br><br>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<set $reformChastityParasite to true>>
<</if>>
<<if $possessed>>
그것은 당신의 양손으로 당신의 몸을 애무한다.
<<if $purity gte 990>>
당신은 혐오감을 느끼지만, 당신을 통제할 수가 없다.
<<elseif $purity gte 900>>
당신은 계속하고 싶지 않다.
<<else>>
당신의 더 나은 판단에도 불구하고, 당신은 만져지는 것을 갈망한다.
<</if>>
<<elseif !playerChastity()>>
당신은 <<genitalsPost 1 "을">> 애무하고 있다.
<<if $purity gte 990>>
이 이상으로 무슨 일을 한다면 죄책감을 느끼겠지만, 기분은 정말 좋다.
<<elseif $purity gte 900>>
조금 더 해도 괜찮지 않을까?
<<else>>
당신은 <<genitalsPost 1 "을">> 계속 만지고 싶다.
<</if>>
<</if>>
<<if playerHeatMinArousal() + playerRutMinArousal() gte 3000>>
<span class="red">당신은 당신의 현재 흥분 상태로는 자위로 만족하지 못할 것이라고 느낀다.</span>
<<elseif playerHeatMinArousal() + playerRutMinArousal() gte 1500>>
<span class="red">당신은 자위로는 충분하지 않다고 느낀다.</span>
<<elseif playerHeatMinArousal() + playerRutMinArousal() gte 500>>
<span class="red">당신은 자위가 평소만큼 좋지 않다고 느낀다.</span>
<</if>>
<br><br>
<</widget>>
<<widget "masturbationbowl">>
<<set $masturbation_fluid to ($masturbation_semen + $masturbation_milk + $masturbation_vaginaFluid)>>
<<if $masturbation_fluid gt $creamstat>>
<<set $creamstat to $masturbation_fluid>>
<</if>>
<<masturbationbowlimage>>
당신은 <<print ($masturbation_fluid).toFixed(1)>> mL 의 액체를 얻었다.
<</widget>>
<<widget "masturbationbowlimage">>
<<if $options.images is 1>>
<<set _masturbation_temp to Math.floor(($masturbation_fluid / 30))>>
<div id="divbowl">
<img id="map" src="img/misc/icon/masturbationbowl.png">
<<if $masturbation_fluid gte 900>>
<img id="maparrow" src="img/misc/icon/masturbationbowl30.png">
<<elseif $masturbation_fluid gte 30>>
<img id="maparrow" @src="'img/misc/icon/masturbationbowl' + _masturbation_temp + '.png'">
<</if>>
</div>
<</if>>
<</widget>>
/* these checks only determine if it could be possible. they do not check for current obstructions like clothing or hands. */
<<widget "selfsuckchecks">>
<<set $_danceSkillLimit to Math.clamp(Math.ceil((800 - currentSkillValue("danceskill"))/200) + Math.floor(playerBellySize() / 3), -1, 4)>>
<<set $_catFlexLimit to Math.clamp((6 - $cat) + Math.floor(playerBellySize() / 3), -2, 4)>>
<<set $_limit to Math.min($_danceSkillLimit, $_catFlexLimit)>>
<<if $player.penisExist>>
/* <<set setup.penisHeightLevels to ["base", "waist", "midriff", "chest"]>> */
/* the above comment is a reminder of how high the player's penis can reach. however, it's not useful in the code at the moment. */
<<if $worn.genitals.name is "chastity parasite">>
<<set $penisHeight to [0,0,0,0,0,1,2][$player.penissize + 2]>>
<<set $canSelfSuckPenis to $penisHeight gte $_limit>>
<<elseif !playerChastity("penis")>>
/* lower number means harder to reach; the player has to get their head lower down to reach it. */
<<set $penisHeight to [0,0,0,1,1,2,3][$player.penissize + 2]>>
<<set $canSelfSuckPenis to $penisHeight gte $_limit>>
<<set $selfsuckLimit to $penisHeight - Math.clamp($_limit, 0, 4)>>
<<set $selfsuckDepth to 0>>
<<else>>
<<set $canSelfSuckPenis to false>>
<</if>>
<<else>>
<<set $canSelfSuckPenis to false>>
<</if>>
<<if $player.vaginaExist and !playerChastity("vagina")>>
<<set $_pussyLimit to $worn.genitals.name is "chastity parasite" ? Math.clamp($player.penissize * -1, -3, 0) : 0>>
<<set $canSelfSuckVagina to $_pussyLimit gte $_limit>>
<<else>>
<<set $canSelfSuckVagina to false>>
<</if>>
<</widget>>
<<widget "addVaginalWetness">>
<<if _args[0] and _args[0] gt 0 and $player.vaginaExist>>
<!-- Scale the wetness change based on arousal -->
<<set $_change to _args[0] * Math.pow(($arousal+6000)/10000, 2)>>
<!-- Make it harder to build up wetness the closer you are to max wetness. -->
<<set $_wetnessPercent to Math.clamp($vaginaArousalWetness / 100, 0, 1)>>
<<set $_change to Math.floor($_change * (1 - $_wetnessPercent))>>
<!-- In summery: Having high arousal causes larger wetness gains, while being near max wetness causes lower wetness gains -->
<<set $vaginaArousalWetness += $_change>>
<<set $vaginaArousalWetness to Math.clamp($vaginaArousalWetness, 0, 100)>>
<</if>>
<</widget>>
<<widget "masturbationControls">>
<<set $_passage to _args[1] or $passage>>
<<if $corruptionMasturbation>>
<span class="red">귓속의 슬라임이 당신이 멈추는 것을 허락하지 않는다.</span>
<</if>>
<div id="masturbationButtons">
<<if _args[0] and ((_args[0].includes("timer") and $timer lte 0) or (_args[0].includes("orgasmcurrent") and $orgasmcurrent) or (_args[0].includes("corruptionMasturbation") and $corruptionMasturbationCount lte 0))>>
<div id="next"><<link [[계속한다|$_passage + " Finish"]]>><</link>><<nexttext>></div>
<<if !$possessed>>
<div id="skip">
<<link [[절정한다|$_passage + " Finish"]]>><</link>>
</div>
<</if>>
<<else>>
<div id="next"><<link [[계속한다|$_passage]]>><</link>><<nexttext>></div>
<<if !$possessed>>
<div id="skip">
<<link [[절정한다|$_passage]]>>
<<skipToOrgasm _args[0]>>
<</link>>
</div>
<</if>>
<</if>>
<<masturbationStopControls _args[1]>>
</div>
<br><br><br><br><br>
<</widget>>
/* Used in situations with custom continue controls, but standard stop controls. Usage should be similar to <<masturbationControls>> above */
<<widget "masturbationStopControls">>
<<set $_passage to _args[0] or $passage>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $earSlime.corruption gt (currentSkillValue('willpower') / 10)>>
<div id="stop"><<link [[그만둔다|$_passage]]>><<set $corruptionMasturbation to true>><</link>></div>
<<elseif $corruptionMasturbation isnot true>>
<div id="stop"><<link [[그만둔다|$_passage + " Finish"]]>><<set $finish to 1>><</link>></div>
<<else>>
<div id="noStop">멈출 수가 없다</div>
<</if>>
<</widget>><<set $location to "pirate_ship">><<set $outside to 0>><<effects>>
<<endcombat>><<set $options.historyControls to true>><<set $options.maxStates to 20>>
<<link [[Test]]>><</link>>
<br><br><<set C.npc.Robin.love to 50>>
<<if C.npc.Robin.love gte 50>>
<</if>>
<<nnpc_he Robin>>
<<link [["Ask " + $NPCList[0].pronouns.him + " how " + $NPCList[0].pronouns.he + " gets in and out"|Prison Wren Ask 2]]>><</link>>
<<run Furniture.set('owlplushie', 'owlplushie', {
name : 'owl plushie',
nameCap : 'Owl plushie'
})>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Text about the aftermath of them cumming.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Sex]]>><</link>>/*Point links wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
Text about escaping.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Sex]]>><</link>>
<<else>>
Text about the encounter stopping because you ended it.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Sex]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>/*Remove line if rescue is impossible*/
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Text about the aftermath of them cumming.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Rape]]>><<set $molestationstart to 1>><</link>>/*Link points wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
Text about escaping.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
Text about being rescued.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Text about the aftermath of them cumming.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Fight]]>><</link>>/*Point links wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
Text about escaping.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Fight]]>><</link>>
<<else>>
Text about being too hurt to fight.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Fight]]>><</link>>
<</if>><<effects>>
<<set $skulduggerydifficulty to 200>>
<<link [[다음|Skulduggery 2]]>><</link>><<skulduggerydifficulty>>
<br><<effects>>
Possible text describing your attempt.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
Text describing your success.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Skulduggery]]>><</link>>
<br>
<<else>>
Text describing your failure.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[다음|Skulduggery]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 dog>>/* - Delete if beasts are already generated*/
<<beastCombatInit>>
<<beastTrainGenerate>>/* - Delete if there aren't multiple beasts*/
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Beast Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Beast Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Insert text about the aftermath of the beast cumming.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beast Rape]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
Insert text about the beast running.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beast Rape]]>><<set $eventskip to 1>><</link>>
<<else>>
Insert text about the beast stopping because you asked it to.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beast Rape]]>><<set $eventskip to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 2 dog>>/* - Delete if beasts are already generated*/
<<beastCombatInit>>
<<beastTrainGenerate>>/* - Delete if there aren't multiple beasts*/
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Beast Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Beast Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Insert text about the aftermath of the beast cumming.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beast Rape]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
Insert text about the beast running.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beast Rape]]>><<set $eventskip to 1>><</link>>
<<else>><<set $rescued += 1>>
Insert text about being rescued.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Beast Rape]]>><<set $eventskip to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 wolf>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<enable_rescue>>/*optional*/
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[다음|Beast Gang End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Beast Gang]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Beast Gang]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Beast Gang End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Beast Gang]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Beast Gang End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
Satisfied, the <<beasttype>> leaves.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the beasts flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The beasts leave you spent and shivering.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The beasts leave you spent and shivering.
<</if>>
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
You are rescued.
<br><br>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
Text detailing your seduction attempt.
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
Text detailing your seduction success.
<br><br>
<<else>>
Text detailing your seduction failure.
<br><br>
<</if>><<set $lock to 300>>
문이 굳게 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 따기 쉬워 보인다.</span>
<br><br>
<<lockpickicon>><<link [[Break in (0:05)|Elk Compound Interior]]>><<pass 5>><<crimeUp 10 "trespassing">><</link>><<crime "trespassing">>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
You successfully pick the lock and enter the building.
<<set $compoundcentre to 1>><<set $compoundalarm += 1>>
<<if $skulduggery lt 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서 배울 수 있는 것은 아무것도 없다.</span>
<</if>><<widget "widgetname">>
<<exposure>>/*Makes sure your clothing state is up to date*/
<<if $optionalvariable is "something">>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<else>>
<</if>>
<<if $test is "" or $test is undefined>><<set $test to "default">><</if>>
<<textbox "$test" $test>>
<<if $physique gte $rng * 100 + 6000>>
<</if>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. ""
<<else>>
<<He>> speaks. ""
<</if>><<generate1>><<generate2>>
<<saveNPC 0 "john">>
<<saveNPC 1 "jane">>
<<endevent>>
<<loadNPC 0 "john">><<person1>>
<<loadNPC 1 "jane">><<person2>>
<<endevent>>
<<if $per_npc.john isnot undefined>>
<<loadNPC 0 "john">><<person1>>
<<endevent>>
<</if>>
<<if $per_npc.jane isnot undefined>>
<<loadNPC 0 "jane">><<person1>>
<<endevent>>
<</if>>
<<clearNPC "john">>
<<clearNPC "jane">>C.npc.Robin.love
<<npcincr Robin love 1>>
<<for _i to 0; _i lt $NPCName.length; _i++>>
<</for>>
<<set $antiquemoney += 40>><<museumAntiqueStatus "antiqueforestdagger" "found">>
/*To capitalise the first letter of a string:*/
<<print $string.toLocaleUpperFirst()>>
/*Using .length with a generic object*/
<<set _skin_keys to Object.keys(setup.bodywriting)>>
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<print setup.bodywriting[_skin_keys[_s]].writing>>
<br>
<</for>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
Description of escaping/being left alone by the tentacles.
<br><br>
<<tearful>> you escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Tentacles]]>><</link>>
<br>
/*How to destroy a cursed item, replacing "face" with the slot in question:*/
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<if $exposed gte 2 and $exhibitionism lt 95 or $exposed gte 2 and $uncomfortable.nude is true>>
<<else>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationControls>><<effects>>
Optional text about finishing masturbating.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<tearful>> you continue on your adventure.
<br><br>
<<link [[다음|Masturbation]]>><<clotheson>><</link>>
<br>
/*Splits text by NPC genitals and breastsize*/
<<if $NPCList[0].penis isnot "none">>
<<if $NPCList[0].breastsize gte 3>>
They have a penis and reasonably sized breasts.
<<else>>
They have a penis and small/no breasts.
<</if>>
<<else>>
<<if $NPCList[0].breastsize gte 3>>
They have no penis and reasonably sized breasts.
<<else>>
They have no penis and small/no breasts.
<</if>>
<</if>><<physiquedifficulty arg1 arg2>>/*On previous passage after link. Displays the difficulty. First argument is the physique required to have any chance of success. Second argument is the physique required to have a 100% chance of success. Argument 1 defaults to 1 if left blank. Argument 2 defaults to $physiquemax if left blank, which is 20000 as of 0.2.9.0. Argument 3 accepts true and prevents any text from showing in cases where there are multiple checks of the same time in the previous passage*/
/*<<physiquedifficulty arg1 arg2 true>>Optional check just before here when there are multiple checks*/
<<if $physiqueSuccess>>/*Replace 1 and $physiquemax with whatever numbers/variables used as arguments in <<physiquedifficulty>>*/
Text about passing the physique check.
<<else>>
Text about failing the physique check.
<</if>><span class="blue"><<He>> positions <<his>> $NPCList[_n].penisdesc in front of your mouth.</span>
<<neutral 5 "mouth">><<set $mouthuse to "penis">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $speechmouthentrance to 1>><<set $mouthtarget to _n>>
<span class="purple"><<He>> wraps <<his>> legs around your head and presses <<his>> pussy against your mouth.</span>
<<submission 5>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">><<violence 3>><<bruise face>><<set $speechvaginamouth to 1>><<set $mouthtarget to _n>>
<span class="blue"><<He>> moves between your legs, positioning <<his>> $NPCList[_n].penisdesc in front of your <<pussy>>.</span>
<<neutral 5 "genitals">><<set $vaginause to "penis">><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>>
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penistarget to _n>>
<span class="blue"><<He>> straddles you, <<his>> pussy hovering close to your <<penis>>.</span>
<span class="blue"><<He>> moves between your legs, positioning <<his>> $NPCList[_n].penisdesc in front of your <<bottom>>.</span>
<<neutral 5 "bottom">><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>><!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<if maleChance() lt random(1, 100)>>
Monstergirl
<<else>>
Monsterboy
<</if>>
<<else>>
Beast
<</if>><<set _garden_location to "garden">>
<<for _i to 0; _i lt $plots[_garden_location].length; _i++>>
<<set _tending_temp to _i>>
<<set $plots[_garden_location][_tending_temp].water to 1>>
<</for>><<tending_harvest red_rose medium 3>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $machine_health to 10>><<set $machine_ammo to 3>>/*Used by following widget. Must be set.*/
<<machine_init tattoo vaginal anal arm_chains leg_chains>>/*Include each machine type you want present as an argument*/
<<set $machine.tattoo.armed to 1>>/*Remove if there's no tattoo gun, or you don't want the tattoo gun to be able to remove tattoos*/
<<set $machine.vaginal.armed to 1>>/*Remove if there's no vaginal sex machine, or you don't want the sex machine to be able to easily destroy clothes.*/
<<set $machine.anal.armed to 1>>
<<prop rails table milk neck_shackle>>/*Delete props as appropriate*/
<<set $bodywriting_special to "dungeon">>/*Makes all tattoos appropriate for dungeon. Remove for a broader range of tattoos.*/
<</if>>
<<effects>>
<<machine_effects>><<machine_combat>>
<<machine_state>>
/*Debug info. Remove from playable events*/
Number of active machines: <<print $machine.number>><br>
<br>
<<if $machine.tattoo>>
Tattoo gun use: <<print $machine.tattoo.use>><br>
Tattoo gun state: <<print $machine.tattoo.state>><br>
Tattoo gun health: <<print $machine.tattoo.health>><br>
Tattoo gun hack: <<print $machine.tattoo.hack>><br>
<</if>>
<br>
<<if $machine.vaginal>>
Phallic machine use: <<print $machine.vaginal.use>><br>
Phallic machine state: <<print $machine.vaginal.state>><br>
Phallic machine health: <<print $machine.vaginal.health>><br>
Phallic machine hack: <<print $machine.vaginal.hack>><br>
Phallic machine ammo: <<print $machine.vaginal.ammo>><br>
Phallic machine speed: <<print $machine.vaginal.speed>><br>
<</if>>
<br>
<<if $machine.anal>>
Small phallic machine use: <<print $machine.anal.use>><br>
Small phallic machine state: <<print $machine.anal.state>><br>
Small phallic machine health: <<print $machine.anal.health>><br>
Small phallic machine hack: <<print $machine.anal.hack>><br>
Small phallic machine ammo: <<print $machine.anal.ammo>><br>
Small phallic machine speed: <<print $machine.anal.speed>><br>
<</if>>
<br>
<<if $machine.arm_chains>>
Arm chains use: <<print $machine.arm_chains.use>><br>
Arm chains state: <<print $machine.arm_chains.state>><br>
Arm chains health: <<print $machine.arm_chains.health>><br>
Arm chains hack: <<print $machine.arm_chains.hack>><br>
<</if>>
<br>
<<if $machine.leg_chains>>
Leg chains use: <<print $machine.leg_chains.use>><br>
Leg chains state: <<print $machine.leg_chains.state>><br>
Leg chains health: <<print $machine.leg_chains.health>><br>
Leg chains hack: <<print $machine.leg_chains.hack>><br>
<</if>>
/*Debug info end*/
<br><br>
<<machine_actions>>
<<if $machine.number lte 0 or $finish is 1>>
<<link [[다음|Machine End]]>><</link>>
<<else>>
<<link [[다음|Machine]]>><</link>>
<<if $machine.vaginal or $machine.anal>>
<br>
<<if $machine.vaginal.speed is "high" or $machine.anal.speed is "high">>
<<link [[Slow down|Machine]]>><<machine_speed "normal">><</link>>
<<else>>
<<link [[Speed up|Machine]]>><<machine_speed "high">><</link>>
<</if>>
<</if>>
<</if>>
<br>
<<link [[End|Machine End]]>><</link>>
<br><<effects>>
<<machine_end>>
<<clotheson>>
<<link [[Machine]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>/*Creature species*/
<<struggle_creatures 5 2>>/*How many creatures will be involved, and their health.*/
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.mouth.creature to "lurker">><<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>/*Encounters can begin with a creature already attached to a body part. Optional.*/
<<unset $struggle_start>>
<</if>>
<<if $condition is "met">>
<<struggle_add 1 1>>/*Adds more creatures, with a specific health.*/
<span class="pink">Another creature attacks!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
Stuff happens.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
/*Farm stage reminders:
$farm_stage = 1: Alex met, farm work explained.
$farm_stage = 2: Farm work accepted. 1 field clear
$farm_stage = 3: Worked at the farm a little, harasser appeared.
$farm_stage = 4: 2 fields clear. Alex offered booze.
$farm_stage = 5: 3 fields clear. Remy threatened Alex.
$farm_stage = 6: 4 fields clear. Alex's parent visits.
$farm_stage = 7: Time passed since Alex's parent's visit. Bailey visits. Fields are now controlled by the player, steeds can be saddled, and Alex can be chosen as a love interest. Attacks begin. Wall can be upgraded.
$farm_stage = 8: 5 fields clear. More upgrades can be bought.
$farm_stage = 9: 6 fields clear. Lab unlocked. 1 phial available for PC to sell to compound.
$farm_stage = 10: 7 fields clear. "Hurl net" ability unlocked, and more phials can now be produced.
$farm_stage = 11: 8 fields clear. Strange flowers can now be grown.
$farm_stage = 12: 9 fields clear. Remy threatens again.
*/
/*
$kylar_camera = undefined: Event not started.
$kylar_camera = 0: Gift offered, not opened.
$kylar_camera = 1: Gift opened, not accepted.
$kylar_camera = 2: Gift accepted.
$kylar_camera = 3: Given to orphan.
$kylar_camera = 4: Camera discovered in bedroom.
$kylar_camera = 5: Camera discovered in living room.
$kylar_camera = 6: Camera removed.
$kylar_camera = 7: Camera left.
*/<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<stalk_init>>
<<if Time.dayState isnot "night">>
<<enable_rescue>>/*Remove if rescue is impossible*/
<</if>>
<<set $location to "town">>
<</if>>
<<effects>>
<<effectsman>>
<<alarmstate>>
<<man>>
<<if $audience_active>>
<<audience>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend or $stalk_end>>
<span id="next"><<link [[다음|Stalk Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Stalk]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $combat_end_text>>
<<print $combat_end_text>>
<<else>>
Text about the aftermath of them cumming.
<</if>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Stalk]]>><<set $molestationstart to 1>><</link>>/*Link points wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
Text about escaping.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Stalk]]>><<set $molestationstart to 1>><</link>>
<<elseif $stalk_end is "escaped">>
당신은 천천히 걷는다. <<tearful>> 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $stalk_end is "passed">>
You take a deep breath. <<tearful>> you continue your journey.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $stalk_end is "hide">>
<<covered>> <<tearful>> you emerge from your hiding place. You continue your journey.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $stalk_end is "outpaced">>/*Unnecessary if the PC can't become the pursuer */
<<if $exposed gte 1>>
<<switch $location>>
<<case alley>>
<<tearful>> you slow to a stop. <<covered>> There's no one around, but this is still a public place.
<<case forest lake>>
<<tearful>> you slow to a stop. <<covered>> There's no one around right now, but there's no knowing who you could meet in the woods.
<<case moor>>
<<tearful>> you slow to a stop. <<covered>> There's no one around, but being exposed in such an open place is frightening regardless.
<<default>>
<<covered>> <<tearful>> you dive down an alley, hoping to shield your body from any prying eyes.
<</switch>>
<<else>>
<<tearful>> you slow to stop.
<</if>>
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
<<if $position is "stalk">>
Text about being rescued while pursued.
<<else>>
Text about being rescued while assaulted.
<</if>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Stalk]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br><br>
<<link [[Escape!|Domus Street]]>><<endevent>><</link>>
<br><<effects>>
<<if $dancestart is 1>>
<<unset $dancestart>>
<<danceinit>>
<<set $dancing to 1>>
<<set $audience to 25>>
<<set $venuemod to 1>>
<<set $dancelocation to "party">>
<</if>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $corruptionDancing gt 0 and $danceevent is 0 and (($exhibitionism lte 74 and $exposed gte 2) or ($exhibitionism lte 34 and $exposed gte 1))>>
There's no way you could normally continue dancing while so exposed.
<<elseif $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<unset $corruptionDancing>>
<<link [[다음|Brothel]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is "private">>
<<if $corruptionDancing is 2>>
The slime wants you to have fun with more than an individual.
<<elseif hasSexStat("promiscuity", 3)>>
<<link [[Private room|Brothel Private]]>><<set $phase to 0>><<set $enemyno to 1>><<set $enemynomax to 1>><<unset $corruptionDancing>><</link>><<promiscuous3>>
<<elseif $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<link [[Private room|Brothel Private]]>><<set $phase to 0>><<set $enemyno to 1>><<set $enemynomax to 1>><<unset $corruptionDancing>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is "rape">>
<<link [[다음|Brothel Dance Rape]]>><<set $molestationstart to 1>><<unset $corruptionDancing>><</link>>
<<elseif $danceevent is "leighton">>
<<if $corruptionDancing is 2>>
The slime wants you to have fun with more than an individual.
<<elseif hasSexStat("promiscuity", 3)>>
<<link [[Private room|Leighton Private]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is "robin">>
<<if $corruptionDancing is 2>>
The slime wants you to have fun with more than an individual.
<<else>>
<<link [[Private room|Robin Brothel]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<</if>>
<<elseif $danceevent is 0>>
<<if $corruptionDancing isnot undefined>>
The slime in your ear is forcing you.
<<elseif $exposed gte 2 and $exhibitionism lte 74>>
<<link [[도망친다|Brothel Dressing Room]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[도망친다|Brothel Dressing Room]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<<else>>
<<link [[그만둔다|Brothel]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<</if>>
<</if>>
/*More simple setup below */
<<if $danceevent is "rape">>
<<link [[다음|Beach Party Dance Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $danceevent is "finish">>
<<link [[다음|Beach Party]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[도망친다|Changing Room]]>><<clotheson>><<endevent>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[도망친다|Changing Room]]>><<clotheson>><<endevent>><</link>>
<<else>>
<<link [[그만둔다|Beach Party]]>><<clotheson>><<endevent>><</link>>
<</if>>
<</if>><<print $sexStats.vagina.sperm["plump man"].count>><br>
Menstruation state: <<print $sexStats.vagina.menstruation.currentState>><br>
Menstruation day: <<print $sexStats.vagina.menstruation.currentDay>><br><<effects>>
<<npc "Jordan">><<person1>>
Jordan materialises from the background radiation of the universe.
<br><br>
"I'm glad you're here," <<he>> says. "There's a holiday approaching, one that happens just once a century. Each century a member of our order is chosen to go on a pilgrimage to an island off the coast, to retrieve an artefact spear. The spear is the centrepiece of the holiday. We'd like to give this role to you."
<br><br>
"There is a problem though," <<he>> continues. "There's no record of the island existing. We've lots of records here at the temple, but we seem to be the only ones. The historian at the museum suggested that our tales have confused it with the prison, or with somewhere along the shore."
<br><br>
"Your first task is to find where the island is, and how to get there. I'm sorry I can't be more helpful. Perhaps this is part of the pilgrimage. I have every faith in you."
<br><br>
<<set $spearQuestions to []>>
<<link [[Ask why they're sending you in particular|Temple Spear Questions]]>><<set $temple_spear_mission to 1>><<set $spearQuestion to "why">><<set $spearQuestions.push("why")>><</link>>
<br>
<<link [[Ask what the festival involves|Temple Spear Questions]]>><<set $temple_spear_mission to 1>><<set $spearQuestion to "what">><<set $spearQuestions.push("what")>><</link>>
<br>
<<link [[Ask where you should look|Temple Spear Questions]]>><<set $spearQuestion to "where">><<set $spearQuestions.push("where")>><</link>>
<br><br>